// Arknights EN -> zh-CN (tables)
// Generated offline from matched official locale data.
#Archosauria #Tail=#阿达克利斯 #尾巴
#AsLongAsItWorks=#俺寻思能行
#Boxing #MakingFriends=#拳击 #友好交流
#Competition #Heartpounding=#比赛 #激动人心
#Diver=#潜水员
#DrinkingIsntGoodForYou=#饮酒有害健康
#Drone #Love=#无人机 #爱情
#Drunkard #Sudden=#醉汉 #突发
#ElderlyExercises #Rap=#老年养生 #说唱
#Emergency #Dockworker=#突发事件 #水手
#Fluffyears #Ursus=#毛茸茸 #乌萨斯
#GourmetFood #UrbanLegend=#美食 #都市传说
#HandsomeGuy #OceanWatching=#帅哥 #看海
#HandsomeLady #EnforcingJustice=#帅气姐姐 #正义执法
#IYKYK=#懂的都懂
#Knight #Kazimierz=#骑士 #卡西米尔
#Mafia #Showdown=#黑帮 #对峙
#Newspaper #Salaryman=#报纸 #上班族
#OnFire #Liberi=#着火 #黎博利
#ParanormalActivity=#灵异事件
#PoorButProud #Scythe=#人穷志不短 #镰刀
#PopularIdol #LivePerformance=#人气偶像 #唱歌
#REAL=确实
#SnackSnatcher #Perro=#零食掠夺者 #佩洛
#SoberUpService=#醒酒服务
#SurfingInstructor #Durin=#冲浪教练 #杜林
#terraphotoparade #dossoles=#泰拉分享 #多索雷斯
#terraphotoparade #kazimierz=#泰拉分享 #卡西米尔
#terraphotoparade #lungmen=#泰拉分享 #龙门
#terraphotoparade #ontherun=#泰拉分享  #跑路中
#terraphotoparade #sargonrainforest=#泰拉分享 #萨尔贡雨林
#terraphotoparade #stagename=#泰拉分享 #关卡名字
#Theft #Piracy=#盗窃 #偷船大盗
#TransportVessel #Overload=#运输艇 #超载
#Wealthy #Liberi=#富翁 #黎博利
#WineTasting #GetInTheCar=#品酒 #快上车
''Feranmuts.' Terrestrial creatures of mythic proportions and unparalleled power. Breogan is trying to come up with a hypothesis, but to be honest, I'm taking the wait-and-see approach. They do have some similarities with the terrible creatures we've faced in the ocean, but they are also very different in other ways.'=“‘巨兽’，这种陆上的奇伟生物拥有无与伦比的力量，布雷奥甘正试图提出一个假说，但老实说，我持观望态度。我们在海中面对的可怖敌人的确与巨兽有某些共性，但另外一部分却又大相径庭。”
'...And death shall have no dominion.'=“......死亡也无法统治一切。”
'...And we all lived great lives. The end!'=“......最后我们都过上了好日子，完！”
'...Dr. {@nickname}'. There. Our record of merits keeps a tally for your name now. Nay, stay, did you not see me pouring your wine out this whole time?=“......Dr.{@nickname}”，好了，功劳簿上已经为你记了一笔。欸，先别走，这杯酒都倒了半天了，没看见？
'...I consent to join Rhine Lab then.'=“......既然如此，我同意加入莱茵生命。”
'...I will continue living. I will live until I have the right to die for them.'=“我要活着。要活到我有资格为他们殉死。”
'...Leviathan...Ægir...lost...Abyssal Hunters... This plan is our last hope.'=“......海神......阿戈尔......失......深海猎......这个计划是我们最后的希望。”
'...Like a feather on the back of my hand. Dust in sunlight and memory in corners...'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces' DEF and RES after activation.=“......如同手背上的羽毛，阳光中的灰尘和角落里的记忆......”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低
'...Like a feather on the back of my hand. Dust in sunlight and memory in corners...'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces' DEF and RES after activation.\n<@lv.fs>Condition:</>\nAllied units have decreased ATK.=“......如同手背上的羽毛，阳光中的灰尘和角落里的记忆......”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低\n<@lv.fs>附加条件：</>\n我方单位的攻击力降低
'...Like a feather on the back of my hand. Dust in sunlight and memory in corners...'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces' DEF and RES after activation.=“......如同手背上的羽毛，阳光中的灰尘和角落里的记忆......”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低
'...Like a feather on the back of my hand. Dust in sunlight and memory in corners...'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces' DEF and RES after activation.\nCondition:\nAllied units have decreased ATK.=“......如同手背上的羽毛，阳光中的灰尘和角落里的记忆......”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低\n附加条件：\n我方单位的攻击力降低
'...Please use antibiotics and ethanol additives under the supervision of professionals...' —Rim Billiton Production Safety Manual=“…抗生素与乙醇添加物，请在专业人士指导下使用…”——雷姆必拓安全生产指南
'...The past in your eyes began but a moment ago, but the dead past is simply another name for the present.'=“......你眼中的过往起始于瞬息之前，但那些已死的过往，不过是此时此刻的另一个名字。”
'...Use antibiotics and ethanol additives under professional supervision...' —Rim Billiton Production Safety Manual=“…抗生素与乙醇添加物，请在专业人士指导下使用…”——雷姆必拓安全生产指南
'...Will this path truly lead me to him?'\n<@lv.item><Thicket></> Cannot be attacked, and blocks the vision of your units.=“......这条路，果真是通往他的道路吗？”\n<@lv.item><树丛></>不会受到攻击，遮挡我方单位的视野
'...Will this path truly lead me to him?'\n<Thicket> Cannot be attacked, and blocks the vision of your units.=“......这条路，果真是通往他的道路吗？”\n<树丛>不会受到攻击，遮挡我方单位的视野
'10 Years in the making' Mid-Tournament Special Report=“十年磨一刃”赛中特别报道
'100 Days of Decisiveness'=“百日的思索与决策”
'A banner that depicts a lit torch. The torch continues to burn brightly in the wilderness, a symbol etched by those who seek light within the wilderness.=描摹了一支独燃火炬的旗帜。火炬于原野长明，渴望光的人们将燃烧的它画成符号以纪念。
'A beast lets whistle shrill. The mist folds part halo clear\nIt takes its number first. Came so hence all would form\nGlint ebon leaks past scales. Body unbroken hue\nIt hastes yet grasp eludes. Sight sinks earthward to seek\nWhat seals to bid Hui's dark? What parts to bid Ming's light?\nIts gaze goes far. The dayfly feeble there, what shudders grand it strikes\nThe skills of common man. What lengths their limits stretch\nThus arm it strives to vessel make. ■■■■ corpse, ■■■■ selfsame fight\n■■■■. Meld fore and hind as one, like Heaven changed with Earth\nIts grief is marked; man strifes in such extents. Such war should come to halt\nThus quest it has and will, clouds rent and haze begone. In universe, left sole.\n\n—While the cause is unclear, a portion of the characters midway through the rubbing of this inscription are indistinct and difficult to discern. Reportedly, Sui Regulator scholars have devoted themselves to long-term full restorative work, with headway already made.=“有兽啸清 云气重圜\n其数为一 冥昭初形\n玄色透鳞 通体不尨\n奔突难着 俯首以寻\n何阖而晦 何开而明\n目极 蜉螟之羸 所撼何巨\n匹夫之技 所至何境\n遂兵斗成庐 ■■■躯 ■■同力\n■■■■ 反正相合 天地如逆\n悲极 蜩螗若斯 干戈止易\n但为求索 云晞烟荡 万象伶仃”\n\n——不知何种原因，拓本中段的部分文字模糊难辨，据悉，司岁台学士长期致力于补全工作，已有所进展
'A beast sequesters lone. It sleeps with mount for bed\nIt takes its number third. Its spine flies steep and high\nIts breath blots day and night. Its roar mutes bell-tolls all\nThe deepest lacquer black. Its scales and nails so hued\nThe mount may fall to feet. Its form is still unseen\nWater as low as leech. Its voice is still unheard\nTo sense it is to glimpse what waits. Luck and woe manifold, light and dark in converse\nTo meet it wanders highest crests. There battles fade away, and poems come to form\nMan values talent great. Beast holds compassion felt\nFar will the rivers run, their bones all buried 'neath. I am unfettered hence.'\n\nThe rubbing of this inscription is clear and defined, but a full deciphering is difficult with the knowledge we presently have. Accounts say the Sui Regulator of Yan has a complete interpretive document.=“有兽独幽 抵山而眠\n其数为三 骨脊峥嵘\n息薄日月 音喑千钟\n黛黯漆深 鳞趾之色\n山失重麓 不见其形\n水泯蛭蟥 不闻其声\n感之既见来业 福祸纷呈 倒浊颠清\n遇之徜徉万仞 兵斗弭遁 诗文形渐\n人重于器 兽悯于情\n长河远上 埋骸其下 吾自逍遥”\n\n拓本的字迹清晰，但以现有的信息，难以解读完全，大炎司岁台似乎有完整的解译手稿。
'A beast shades verdant deep. Through endless li it gleams\nIt takes its number sixth. Humble as it supports\nDrink mounts the Dragon's Spring. Grove founts hence wake and purl\nThereon surge Autumn rains. Wherefrom horizonless\nObserve it stir. Walls rise and earth is struck, the nine spheres fair and fain\nObserve it faint. Crisis ordains to plague, in troubled times beset\nFate beats through harvest's heart. Begotten karma comes\nThis godhood kalpa-old; yet lonely grass it warms. For kin and kind it strives; for all should love as one\nSo shoulders bear its lands and earth. Turns time by astral heed, engenders self four limbs\nThrough cycle through and through. One toil's millennium\nOur stars and life have changed, our wishes fade and bloom. Our crops are evergreen.'\n\nThe rubbing of this inscription is complete, but the characters on the stele have gradually become indistinct. A verdant rice seedling grows from a crack on the stele's pedestal.=“有兽色苍 颢气千里\n其数为六 载物无声\n春山怀辰 林泉时涌\n秋溟汤汤 溯游无涯\n及寤 叩垣击壤 九垓承平\n及瞑 灾异横肆 命舛数奇\n业缘难辞 果报循因\n神通宙始 犹怜幽草 同胞物与 万类齐一\n故抱州负地 钦天司时 躯化四极\n轮回始终 千载不易\n星移物换 寸心枯荣 百谷长青”\n\n拓本是完整的，但石碑上的字迹已经逐渐变得模糊。石碑台座的裂痕里，长出了一株青翠的稻苗。
'A beast shrinks long and lone. A miser's shadow cold.\nIt takes its number second. Black and white at odds.\nFinds solitude in stone. It dwells on countless paths.\nBut its schemes are finite. Desolate out and in.\nAlas, alack. Its stones could be no gems, its wood is no fine grain.\nAll thought and schemes. It seeks a life in death.\nHow could it not know? A part fights the whole, defying the land's law. It may endure awhile, yet peril will come.\nIt writhes and wracks in ruin. Its spirit thin, it leaves its kin, it takes rebuke.\nIt breaks its flesh; now the tide is turned. A thousand years; the wish is fulfilled.\nNow scattered to the winds like mist. Haze waters far and still.\nThrough the turning of day and night, between heaven and earth, only cold stones and a broken board.'\n\nThe text of the rubbing is often corrupted in its frequent transcriptions. At the time of the most recent comparison, a slow yet irreversible change was found to have already begun in the stele's physical material.=“有兽离索 只影孤寒\n其数为二 皂白驳舛\n锛木漱石 思虑万端\n奇谋有尽 物我萧然\n呜呼 石岂琅玕 木非杞梓\n愤悱憔悴 求活以死\n胡不见本末隳突 迕道违理 朝夕颉颃 困厄有时\n犹奋残躯 竭神识 殊手足 被詈声\n摧己身而众寡逆 穷千载得阴阳更\n已而风流云散 烟波远平\n天涯空余 日交月替 冷子残枰”\n\n拓本的文字经常在抄写中发生讹误。最近一次对照时，石碑的材质已经开始了缓慢而不可逆的变化。
'A bench built from ceramic tiles. It was only after completion that we found out it was too short, so there was no choice but to use it as a flower stand for potted plants instead.=瓷砖砌制长椅，做好后才发现实在太矮了，只好把它当成养盆栽的花台。\n只有孩子们无意中发现，在木板的缝隙中，生出了细碎的苔藓。
'A Billy worker never sees the sun.' That's what my friends in the mines always say. The darkness down there swallows everything, work and life, past and future... I want to give people hope for the future, Doki, give them better lives. Easy enough to say, but there's lots of work to do. You'll lend a hand, won't you, Doki?=“雷姆必拓的工人看不见太阳”，工友们常常这么说。在矿井讨生活的人，眼前和身后好像只有黑暗。让大家对未来有盼头，过上更好的日子，说起来简单，要做的还有很多。博士会支持我的吧？
'A Bitterest Rhizome'=“苦涩的根茎”
'A blade honed by ice and snow.'=“以霜寒铸刃。”
'A Bold Individual'=“豪爽之人”
'A Book's Teethmarks'=“书的牙印”
'A Bright Idea Occurs'=“灵机一动”
'A choice made after a lengthy period of rational analysis is sometimes no different from one made on impulse.'=“经过长时间理性分析后做出的抉择，有时与冲动行事的后果并无区别。”
'A Complete Surprise'=“纯属意外”
'A Corner of Time'=“时光隙隅”
'A Course of No Return'=“无归航线”
'A Curse Without Words'=“无字诅咒”
'A Dance Together'=“共舞”
'A Dilemma of Values'=“数字问题”
'A fable would have vanished by now. Ha! So this shouldn't be a story.'=“如果是寓言故事，这会儿它应该已经消失了。哈！所以这应该不是寓言故事吧。”
'A Fine Vision's Hard to Realize'=“好梦难成”
'A fleeting illusion is finesse, simple Originium Arts sufficient to distract the enemy in a battle.'\nYou're doing a great disservice with a description like this in a report.\nI don't know what Nightingale's been through, but as soon I saw the giant bird cage appeared out of the blue, I sensed it.\nIt wasn't a bird cage but a cell. I felt the same indescribable loneliness, or better yet, fear coming over me like the enemy did.\nNightingale saved my life, but I cannot thank her. I just don't have the guts.\nI just think you should... you should...\nstop letting her go on like this, I beg you!\n\n—Operator J's mission log=“转瞬即逝的幻影——这个精巧而简单的源石技艺，能够在战场上吸引敌人的注意力。”\n这报告......你们使用这样的形容词很轻浮。\n我不知道夜莺小姐经历过什么，只是当我看到那凭空出现的巨大鸟笼，我就意识到了。\n那不是什么鸟笼，我觉得那就是囚笼而已。我想我和敌人一样，从心底里浮现了莫名的孤独，或者说恐慌。\n夜莺小姐救了我的命。但我......没法感谢她。我没有那样的勇气。\n我只是觉得，你们应该......应该......\n不要让她再这样下去了，我恳求你们。\n\n——干员J的任务笔录
'A Floral Garland to the Red Dragon'=“赠予红龙的花冠”
'A Fowl Through the Window'=“飞进窗的羽兽”
'A Fulfilling Holiday'=“充实的假期”
'A Game Among Mountains'=“山中弈”
'A Game of Scents'=“气味游戏”
'A Giant Thing'=“大东西”
'A Glass with Old Stories'=“杯中旧事”
'A Grand, Distant Ideal'=“远大理想”
'A Gunshot Rings Out'=“铳声回响”
'A Hidey-Hole That Moves'=“移动的窝”
'A horde of wares... awakened... attacked us in the streets... disaster... destruction...' The rest is hidden below an old, dark-red stain, unable to be read clearly.=“百器......苏醒......沿街奔袭......灾祸......毁......”余下字迹，皆为暗红色旧渍所覆盖，无法看清。
'A Hundred Years in Daily Steps'=“百年一日”
'A Jade Jue'=“成玦”
'A kind stranger from afar has opened her heart to you, and soon you will hear her story.'=“远方的善人向您敞开心扉，您将听闻她的故事。”
'A Knight's Journey'=“骑士的旅程”
'A Knightly House'=“骑士家族”
'A Long Goodbye'=“漫长的告别”
'A Long, Long Time Ago'=“很久很久以前”
'A Lookback On Two Years'=“两年的回顾与探索”
'A lot of tactical planning is required to successfully conduct close-ranged offensive and defensive warfare within complex terrain. Hand-to-hand combat in narrow corridors and collapsed passages is quite the test of a force's training and organization level.'\n<@lv.item><Sandstorm></> Allied units caught inside the sandstorm will have reduced ATK, continuously lose HP, and have extended redeployment time; Enemy units will instead be slowed.=“在复杂地形内的近距离攻防战需要大量的战术规划，在残垣断壁与狭窄走廊中短兵相接，相当考验部队的组织水平与训练度。”\n<@lv.item><沙尘暴></>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低
'A lot of tactical planning is required to successfully conduct close-ranged offensive and defensive warfare within complex terrain. Hand-to-hand combat in narrow corridors and collapsed passages is quite the test of a force's training and organization level.'\n<Sandstorm> Allied units caught inside the sandstorm will have reduced ATK, continuously lose HP, and have extended redeployment time; Enemy units will instead be slowed.=“在复杂地形内的近距离攻防战需要大量的战术规划，在残垣断壁与狭窄走廊中短兵相接，相当考验部队的组织水平与训练度。”\n<沙尘暴>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低
'A lotus petal falling in the water harms not its root. Obsess not over it.'=“莲瓣入水而不苦根茎，勿执着。”
'A Meeting of Life and Death'=“死生如晤”
'A new King of Sarkaz is born, and hope spreads across Kazdel. As for what happens next, I'm sure we all know.'=“魔王新生，希望传遍卡兹戴尔。可今后的事，你我皆已知晓。”
'A New Sight'=“新生景象”
'A new world.'=“新的世界。”
'A Night of Terror'=“惊弓一夜”
'A Pair of Fowlbeasts'=“一双羽兽”
'A Perilous Road'=“崎路前行”
'A Piece of Graffiti'=“一个涂鸦”
'A Plan'=“计划”
'A Play Without End'=“从未落幕”
'A Prayer for Peace'=“平安祈愿”
'A Priceless Medal'=“无价的勋章”
'A proper guest should shun flattery, and speak to the host with authenticity.'=兰赛拉尔皇室宴请时使用的次椅。“宾客应多多美言，真诚待主。”
'A proper host should be magnanimous in regaling his guests.'=兰赛拉尔皇室宴请时使用的主椅。“主人应慷慨解囊，宴请宾客。”
'A Quick Nap'=“小偷闲”
'A Sarkaz incantation, drawing out a large quantity of blood and transforming longing and vitality into highly-circulated precious metals.'=“萨卡兹咒术，抽离大量血液，将欲望与生命活力融合转化为高流通性贵金属。”
'A Sea Terror in the Plaza.' Sounds a bit like an Iberian proverb.=“广场上的恐鱼”，听起来像是一句伊比利亚谚语。
'A Sigh from the Dawn of Time'=“旷古叹息”
'A Song and a Blue Feather'=“蓝色羽毛与歌”
'A Spark Beneath the Darkness'=“阴云下的火花”
'A Spark'=“一把火”
'A special place calls for special order. Please refrain from poking your head out of cover before the start of the tour to ensure the best experience.'=“特定的场所要求特定的秩序。在游览开始前，请各位不要擅自从遮挡后探出头去，以免破坏整体的观览体验。”
'A strong will conquers all.'? Does that still apply in the field of science?=“精诚所至，金石为开”？这在科研领域到底作不作数啊？
'A surfing shooting challenge? That's just a skateboard trick challenge on water. Watch, I'm gonna get full points!'=“冲浪射击挑战？只不过是滑板挑战的水上版罢了，等着看我的全中表演吧！”
'A sword to slay the regent king, a spear to pierce the royal ring'? No, you're just the one from my memories.=“弑君之刀剑，诛王之枪矛”？不，你只是我记忆中那个她。
'A terrible wave. It will swallow us all.'=“如此巨大的浪。它会吞没我们所有人。”
'A Thousand Years in a Sigh'=“千年一叹”
'A Tragedy Without Drama'=“非戏剧性惨案”
'A Trickle, a Rapids'=“涓滴亦江流”
'A Trip Down Memory Lane'=“故地重游”
'A True Pirate'=“真正的海盗”
'A Tune of Goodbye'=“一曲阳关”
'A vampire killed my sister, a Nachzehrer took my papa, and mama escaped with me. I'll never compromise with the Sarkaz. They can repent when they're all gone.'=“我的妹妹被血魔咬死，爸爸被食腐者带走，妈妈带着我逃了出来。我绝不会向萨卡兹妥协，就算要忏悔，也得等到它们彻底消失再说。”
'A Walk in the Dust'=“遗尘漫步”
'A Walk With Disaster'=“与灾异同行”
'A Warm Welcome'=“热烈欢迎”
'A Window Away'=“一窗之隔”
'Absolute Security' Prototype=“绝对安保”试做型
'Absurd Fate'=“荒诞命运”
'Absurd'? No, do not give your evaluation so hastily. This play is yet incomplete. Death shall grant the characters new life.\n<@lv.item><Camera> </>Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.=“荒唐”？不，不要急着现在就给出评价。这出剧目仍未完成，死亡会赋予角色们新生。\n<@lv.item><摄影机></>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。
'Absurd'? No, do not give your evaluation so hastily. This play is yet incomplete. Death shall grant the characters new life.\n<Camera> Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.=“荒唐”？不，不要急着现在就给出评价。这出剧目仍未完成，死亡会赋予角色们新生。\n<摄影机>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。
'Abundance'=“盈”
'Acceptance Speech'=“获奖感言”
'Accessory upgrade complete. Miss Scene thanks you.'=“配件已升级，稀音小姐向你表示感谢。”
'Accompanying Mysteries'=“志异随伴”
'Accumulation'=“积少成多”
'Accustomed'=“习以为常”
'Acolyte's Gratitude'=“祭司学徒的感谢”
'Act or Die'=“入戏者”
'Actually, sometimes I want to be a villain, but I just can't pull it off.'=“其实我偶尔也想当个反派，但是我并不能当。”
'Adrift Ship Helmsman'=“漂流掌舵手”
'Advance Patchwork'=“提前补丁”
'Advanced conjuration Arts, sending operators to the rear and allowing those with more experience to join the fray.'=“咒法化形系进阶技艺，将干员送回后方，让经验更丰富的干员入场作战。”
'Advanced evocation-conversion Arts, fortifying and hardening the target.'=“塑能转换系进阶技艺，令强化目标更加坚硬。”
'Advanced evocation-conversion Arts, turning useless objects on the battlefield into protection for our operators.'=“塑能转换系进阶技艺，将战场上的无用之物转换为干员的防护。”
'Advanced perceptive Arts, eliminating negative emotions and calming minds, allowing operators to focus on handling crises.'=“传心感知系进阶技艺，消除负面情绪，安定心神，令干员能够专心应对危机。”
'Adventure Map' Furniture=“一路冒险”小地图
'Advertising Sign Artist'=“标志艺术家”
'Aegean's Kiss'=“爱琴之吻”
'After all, enemies do not always come from the outside.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces' DEF and RES after activation.=“敌人，不总是从外面到来。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低
'After all, enemies do not always come from the outside.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces' DEF and RES after activation.=“敌人，不总是从外面到来。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低
'After all, throwing professionals for a loop with the problems they have is just what newcomers do, right, Stitch?'=“毕竟初来乍到，搞出一些对专业人士来说有点莫名其妙的问题也正常，对吧，斯第奇？”
'After fermentation, the body fluids of this Originium slug can be used to stop bleeding.' —'Rhodes Island Wilderness Survival Guide'=“这种源石虫的体液经过发酵处理之后可以用于止血”——《罗德岛野外生存指南》
'After hard work comes a good night's rest.' The Saintess decrees it so.=“辛苦劳作之后要好好睡一觉”——这是圣女的旨意。
'After the Choice'=“抉择过后”
'After the Gunshot's Peal'=“铳响之后”
'After three days without food, the devil gave the starving man a poisonous apple. Can the temptation to gorge himself overcome his fear of immediate death?'\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.=“空腹三天的饥民得到了恶魔赏赐的毒苹果，大快朵颐的诱惑能压过他对即刻死亡的恐惧吗？”\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限
'After three days without food, the devil gave the starving man a poisonous apple. Can the temptation to gorge himself overcome his fear of immediate death?'\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.=“空腹三天的饥民得到了恶魔赏赐的毒苹果，大快朵颐的诱惑能压过他对即刻死亡的恐惧吗？”\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限
'After watching the 'performance' of certain casters, I decided to quietly put away the Leithanian textbook.'=“看过某些术师干员的‘表演’后，我选择默默收起那本莱塔尼亚教材。”
'After watching the 'performances' of certain casters, I decided to quietly put away the Leithanian textbook.'=“看过某些术师干员的‘表演’后，我选择默默收起那本莱塔尼亚教材。”
'Afterglow'=“夕照”
'Afternoon Dessert'=“午后甜点”
'Afternoon Tea'=“茶饭管侍”
'Afternoon Teatime'=“下午茶时光”
'Afterwinds' stages opened=“赛后余波”内关卡已开放
'Ah Meng'=“阿猛”
'Ah, 'Shadow.' A most delicate but cruel murderer. He was a villain who lurked in the shadows. Alas, his student evidently knew how to blend into the darkness even better than he.'=“啊，‘影子’，那个纤细但是残忍的凶手，一个与阴影为伴的恶徒，只可惜他的学徒似乎在融入黑暗这件事上更胜一筹。”
'Ah, the beautiful dancer. Sharp as a blade, and cold as a blizzard. Too bad, then, that the young Feline was swifter. I thought they were on very good terms. How regrettable.'=“啊，那位美丽的舞者，如同刀刃般锐利，也如同寒锋般无情，可惜年轻菲林的刀锋更加迅捷，我一直以为他们感情很好呢，真是遗憾。”
'Al-Rafiq'=“搭档”
'Alchemy'=“炼金术”
'Alive Until Sunset? A rock-and-roll band? Pah!' The man snorts sharply. 'Let them rock-and-roll their way back to where they belong. We all know that this is just another of the Inquisition's cheap tricks, and they're not welcome here!'=“日落即逝？摇滚乐队？哈！”男人发出尖利的笑声，“让她们滚回自己该待的地方，这里不欢迎她们，谁知道这会不会又是审判庭耍的花招！”
'All according to plan!'=“一切都在计划之中！”
'All are but fragments written down in that endless book of cacophonies.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces' DEF and RES after activation.=“万事万物，皆不过是在那无穷无尽的喧嚣之书中被写下的只言片语。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低
'All are but fragments written down in that endless book of cacophonies.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces' DEF and RES after activation.\n<@lv.fs>Condition: </>\nDifferent enemies will appear.=“万事万物，皆不过是在那无穷无尽的喧嚣之书中被写下的只言片语。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低\n<@lv.fs>附加条件：</>\n部分敌人有所不同
'All are but fragments written down in that endless book of cacophonies.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces' DEF and RES after activation.=“万事万物，皆不过是在那无穷无尽的喧嚣之书中被写下的只言片语。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低
'All are but fragments written down in that endless book of cacophonies.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces' DEF and RES after activation.\nCondition:\nDifferent enemies will appear.=“万事万物，皆不过是在那无穷无尽的喧嚣之书中被写下的只言片语。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低\n附加条件：\n部分敌人有所不同
'All Bunny' Candy Machine=“全是兔兔”糖果机
'All Flames Returned'=“万火归一”
'All my friends watching out there, this is your favorite Streamer U! Look! Check out where I'm coming at you live from! What do you think? This must be that 'cloud streaming' everyone's been talking about lately!'=“观众朋友们早上好，我是大家的主播U哦！快看，我在哪里给大家开播呢？怎么样，这一定就是最近大家常说的‘云直播’吧！”
'All Roads...'=“殊途”
'All Shallow'=“终觉浅”
'All She Cares About'=“祂所关心的”
'All sounds have vanished. The tide is approaching.'=“所有的声音都消失了。浪潮正在推进。”
'All sounds have vanished. The tide is approaching.'\n'A terrible wave. It will swallow us all.'\n'Something must've happened to Ægir. I have to find Breogan.'=“所有的声音都消失了。浪潮正在推进。”\n“如此巨大的浪。它会吞没我们所有人。”\n“阿戈尔一定发生了什么，我得找到布雷奥甘。”
'All That I Author'=“书我所书”
'All That I Command'=“驭我所驭”
'All That I Do'=“为我所为”
'All That I See'=“见我所见”
'All That I Teach'=“授我所授”
'All that we do, even sin and blasphemy, is not for the sake of our ultimate victory. It is for the hope that our defeat can be slightly delayed.'=“我们所行之事，哪怕罪恶，哪怕亵渎，都不是为了最终的胜利。我们只是希望失败能晚一点到来。”
'All the Same'=“我们都一样”
'All the Thunderlight'=“天地通明”
'All the wealth in the world resides within this ring. You will find it easy to make it yours, just like so many before you have.'=“全天下的财富，尽在这一枚指环间。占有它并不难，在你之前已经有许多人那么做了。”
'All Told, A Sleepless Night'=“终夜无寐”
'All your knowledge flowed from the tip of a pen, only to become unsolvable riddles confounding your mind.'=满是资料与笔记的书桌。“你的学识从笔尖流下，化作未解谜团萦绕心头。”
'Allerdale Cumberland. You will meet Vina again, someday.'=“阿勒黛·坎伯兰。终有一日，你会与维娜再次相逢。”
'Alleyway Walker'=“踏破街巷”
'Alpha Wolf'=“头狼”
'Alright, I guess I came for nothing again.' The young lady shrugs. 'I hope you can go further this time; everyone's waiting for the rest of the story.' She stamps her foot and vanishes. At that very moment, you seem to recall her name, but forget it right away.=“好吧，又白跑一趟。”年轻的女士耸耸肩，“希望你这次能走得更远，大家都等着听后面的故事呢。”她跺了跺脚，原地消失了。那一刻，你好像想起了她的名字，但马上又忘记了。
'Alright, I guess I'll join his team after all. Hopefully, we don't end up dead along the way.'=“好吧，我还是决定加入他的队伍，但愿我们不会死在路上。”
'Alright, now I'm going to make the frosting! Everyone close your eyes—this is my mom's secret recipe. Doctor, I saw you sneaking a peek just now!'=“好了，这样接下来我要制作糖霜了！所有人闭上眼睛，这可是我老妈传下来的秘密配方——博士，我看到你刚才悄悄睁眼了哦。”
'Alsterii Waffle Ice Cream'=“阿尔斯特华夫冰淇淋”
'Amaranthine Nursery'=“不谢的苗圃”
'Ambassador'=“形象大使”
'Amber'=“琥珀”
'Ambience Abound'=“塞上景韵”
'Ambiguous Appearance'=“模糊的面容”
'Amidst Misty Clouds'=“缥缈云间”
'Amiya'=“阿米娅”
'Amiya' is determined to inherit your pain.=“阿米娅”决定承受你的痛苦。
'Amiya', Furnace's Finale=“阿米娅”，炉芯终曲
'Amma's Mercy'=“安玛的慈悲”
'Ammo is expensive, so there will be no warning shots!'=“弹药涨价，击毙前将不予鸣铳示警！”
'Amnannam'=“阿喃那”
'Amor Fati' stages opened=“拥抱命运”内关卡已开放
'An Audience with God' stages opened="谒见神祇"内关卡已开放
'An Erudite Historian'=“博览历史”
'An example of military applications of a classic industrial material.'=“经典的工业材料军事化应用案例。”
'An instant later, the constituent matter will still exist, but the intrinsic nature of truth shall die, drowned in the madness of darkness. Countless civilizations have vanished, and the ripples they leave behind continue to fall, crushing, burying, and destroying everything.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces' DEF and RES after activation.=“片刻之后，所有物质的构成仍在，但一切真实的本质都会死去，被淹没在黑暗的疯狂中。无数个文明已经消失，它们留下的涟漪仍在坠落，将一切压碎、埋葬、湮灭。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低
'An instant later, the constituent matter will still exist, but the intrinsic nature of truth shall die, drowned in the madness of darkness. Countless civilizations have vanished, and the ripples they leave behind continue to fall, crushing, burying, and destroying everything.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces' DEF and RES after activation.\n<@lv.fs>Condition:</>\nDifferent enemies will appear.=“片刻之后，所有物质的构成仍在，但一切真实的本质都会死去，被淹没在黑暗的疯狂中。无数个文明已经消失，它们留下的涟漪仍在坠落，将一切压碎、埋葬、湮灭。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低\n<@lv.fs>附加条件：</>\n部分敌人有所不同
'An instant later, the constituent matter will still exist, but the intrinsic nature of truth shall die, drowned in the madness of darkness. Countless civilizations have vanished, and the ripples they leave behind continue to fall, crushing, burying, and destroying everything.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces' DEF and RES after activation.=“片刻之后，所有物质的构成仍在，但一切真实的本质都会死去，被淹没在黑暗的疯狂中。无数个文明已经消失，它们留下的涟漪仍在坠落，将一切压碎、埋葬、湮灭。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低
'An instant later, the constituent matter will still exist, but the intrinsic nature of truth shall die, drowned in the madness of darkness. Countless civilizations have vanished, and the ripples they leave behind continue to fall, crushing, burying, and destroying everything.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces' DEF and RES after activation.\nCondition:\nDifferent enemies will appear.=“片刻之后，所有物质的构成仍在，但一切真实的本质都会死去，被淹没在黑暗的疯狂中。无数个文明已经消失，它们留下的涟漪仍在坠落，将一切压碎、埋葬、湮灭。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低\n附加条件：\n部分敌人有所不同
'An Ordinary Sunset'=“寻常夕阳”
'Ancestor Launcher'=“祖宗发射器”
'Anchoring a Future Voyage'=“锚定未来的航行”
'And Leon's armed like a weaponized tin can now. Fine, at least we all know what we're doing.'=“连莱特都武装成罐头了。行吧，至少我们都知道自己在做什么。”
'And when the earth shall claim your limbs, then shall you truly dance.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces' DEF and RES after activation.=“只有在身躯归还于大地后，才能真正地起舞。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低
'And when the earth shall claim your limbs, then shall you truly dance.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces' DEF and RES after activation.=“只有在身躯归还于大地后，才能真正地起舞。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低
'And when you have reached the mountain top, then you shall begin to climb.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.=“只有在抵达山峰之巅以后，才能开始攀登。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点
'And when you have reached the mountain top, then you shall begin to climb.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.=“只有在抵达山峰之巅以后，才能开始攀登。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点
'Angry Rampage'=“连续地愤怒蹬踏”
'Angry Stampede'=“愤怒蹬踏”
'Anni Dorati'=“鎏金岁月”
'Anniversary'=“纪念日”
'Another round?' The Feranmut looks at you with eager eyes.=“再来一把嘛？”巨兽期待地看着你。
'Anything Can Be Broken'=“都可以砸”
'Apple Pie Party, Now Preparing!'=苹果派对准备中！
'April Showers'=“无根之雨”
'April'? 'April' is a song about spring. The lyrics describe the feeling of lying on the grass on a warm spring day, looking up at the sky and letting your mind wander. Wanna hear it, Doctor? I'm sure you'll love it.=《四月》啊？《四月》是一首关于春天的歌，歌词的内容大概是在春天那种温暖的天气里，躺在草地上看着天空想东想西这样一种悠哉的感觉，博士你要听吗？你一定会喜欢的~
'Aqqam Naqqun Sarqqam. That is 'Amnannam', the one and only curse, the uttering that kills even those who have yet to hear it. Now weep!'=“阿卡姆·那坤·萨卡姆，那就是‘阿喃那’，是唯一的诅咒，是你未曾听见，便将要杀死你的语言。现在落泪吧！”
'Arakeeshtu Jungle'=“黄绿茂林”
'Arboreal Shadows After the Snow'=“雪后树影”
'Area 0' stages opened=“零号地块”内关卡已开放
'Arena'=“竞技场”
'Armor and Crossbow'=“装甲与重弩”
'Armor Cleaver'=“斩胄之剑”
'Armor Cleaver' and 'Armor Crusher' periodically fly towards the Operator with the lowest ATK and explode, <$ba.stun>stunning</> the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second before returning to OpFor: Armor; they lose Invulnerable status when flying and will fall to the ground after taking a certain number of hits; when on ground, they are treated as low ground units and take more damage=<“斩胄之剑”>和<“破胄之锤”>周期性飞向场上攻击力最低的一名干员并自爆，使目标及其周围8格的干员<$ba.stun>晕眩</>，每秒受到物理伤害，随后返回<假想敌：胄>身边；飞行途中失去无敌且受到一定次数伤害后会被击落；被击落后，视为地面单位且受到的伤害增加
'Armor Cleaver' and 'Armor Crusher' periodically fly towards the Operator with the lowest ATK and explode, stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second before returning to OpFor: Armor; they lose Invulnerable status when flying and will fall to the ground after taking a certain number of hits; when on ground, they are treated as low ground units and take more damage=<“斩胄之剑”>和<“破胄之锤”>周期性飞向场上攻击力最低的一名干员并自爆，使目标及其周围8格的干员晕眩，每秒受到物理伤害，随后返回<假想敌：胄>身边；飞行途中失去无敌且受到一定次数伤害后会被击落；被击落后，视为地面单位且受到的伤害增加
'Armor Cleaver' and 'Armor Crusher' start Invulnerable; When shot down, transfer a percentage of the damage taken to OpFor: Armor=<“斩胄之剑”>和<“破胄之锤”>初始无敌；被击落时受到伤害以一定比例传递给<假想敌：胄>
'Armor Cleaver' becomes a low ground unit and takes more damage when shot down=“斩胄之剑”被击落后，视为地面单位且受到的伤害增加
'Armor Crusher'=“破胄之锤”
'Armor Crusher' becomes a low ground unit and takes more damage when shot down=“破胄之锤”被击落后，视为地面单位且受到的伤害增加
'Armor of the Empire'=“帝国的甲胄”
'Arrival'=“降临”
'Arrive Before the End of Tomorrow'=“明日未尽前抵达”
'Art and Civilization'=“文明与艺术”
'Art Connoisseur'=“鉴赏家”
'Art thou mine worthy enemy, or art thou naught but a jester?'=“我的仇敌，我的玩物？”
'Arts Killer'=“法术杀手”
'As a friend, Alfonso is absolutely qualified. As a captain... Fine, there isn't anyone to compare him to anyway.'=“作为一个朋友，阿方索绝对够格。可作为一名舰长......好吧，反正也没有可供比较的对象。”
'As A Medic'=“身为医者”
'As a member of the troupe, he was very well trained. 'Shadow' taught him illusion Arts. 'Bladedance' taught him his dance-like combat techniques. 'Whiteflower' taught him his exquisite acting skills. As for His Lordship, he gave him his charming singing voice... When the Feline finally learned the truth and realized his respected teachers were all hopeless villains... What a long, bloody night it was...'=“作为剧团的一员，他被培养得很好，‘影子’教会了他操纵幻术的源石技艺，‘刀舞’教会了他舞蹈般战斗的技巧，‘白英花’教会了他精湛的演技，至于那位大人，则给予他摄人心魂的歌喉……在那位菲林面对真相的时刻，当他意识到自己敬重的导师全都是无药可救的残忍恶徒之后……那可真是血色弥漫的一夜啊……”
'As clustered as flowers'=“花如簇”
'As far as I've uncovered, the Crimson Troupe is an assassination agency with hitmen masquerading as performers. A few years ago, one of the troupe's members, codename Solitaire, murdered a few of the organization's leaders, and the Crimson Troupe fell apart soon after. Sadly, all that has happened here in this castle shows that this organization was never truly destroyed. They are still bringing death and suffering to the innocent.' After he shares this information with you, the detective hands you some supplies.=“依据我的调查，猩红剧团是一个伪装成艺术家团体的杀手组织，但是几年前一位代号独钻的剧团成员手刃了几位组织高层，随后猩红剧团就分崩离析。很遗憾，这座古堡里发生的一切证明这个组织尚未灭亡，依然在给无辜之人带来死亡和痛苦。”在分享完情报后，侦探送给你一些补给。
'As long as I can keep enjoying my vacation, I'm happy to defend the innocent for the rest of my life!'=“只要还能享受假期，我就愿意为生活作无罪辩护！”
'As long as nature continues to breathe, Sami's bloodline will not run dry.'=“只要自然一息尚存，萨米的血脉便不会断绝。”
'As orderly as balance'=“衡如常”
'As pointed as risk'=“厉如锋”
'As the Last Breath Lingers'=“趁呼吸逗留”
'As Time Itself'=“你与时间同长”
'As you read each word, past and present take form. But when the future clouds your mind, you become its prisoner.'=成堆的密文书。“你每阅一字，过往都得重塑，未来将浮于脑海，而你当为其中囚徒。”
'As You Wish'=“如你所愿”
'Asbestos vs. Two-headed Gloompincer'=“石棉大战双头钳兽”
'Ascalon'=“阿斯卡纶”
'Ascension'=“扬升”
'Ascent'=“登高”
'Ashen White Twig Tree'=“苍白枝干”
'Ashes of Memories' stages opened="记忆灰烬"内关卡已开放
'Ashlock' Knight Greynuty stands ready to face any challenge.=“灰毫”骑士格蕾纳蒂，整装待发迎接挑战。
'Aside from memoirs, I do occasionally write fiction. Here, have a peek—Oh, don't mind the wine stains, but the characters' deeds feel mighty familiar, don't they? Doesn't matter what I write—my pen hand keeps going back to the old gang. It's a real headache, I tell you!'=“除了回忆录，我偶尔也会写点虚构故事，可你看——别管那些酒渍，你不觉得这几个角色干的事很眼熟吗？不管我怎么写，好像总会回到那帮家伙身上，真伤脑筋！”
'Aside from sighting and penetration, it can also be used as bait.'=“除了有定位与穿透效用，也可作为诱饵使用。”
'Ask Not Scrolls and Paintings'=“书画莫问”
'Ask What I Seek'=“谓我何求”
'Assembly Coordination' Tape=“装配协同”磁带
'Assimilation. Assembly. Mass production. The collective is capable of realizing an efficiency that the individual is not.'=“拼接、组装、量产，个体承载不了的效能，就由集体来实现。”
'Assume the responsibilities for the post to which you are assigned.' Doctor, as one of the leaders of Rhodes Island, it is not your duty to... Huh? My hair's standing up again? Hold on! G-Give me a moment to fix my look first! Strange, I thought I had discharged all the static electricity this morning...=所谓“身在其位，当谋其政”，作为罗德岛的领头人之一，你的责任并不是......哎？发梢又翘起来了？稍等！容我先去、先去整理妆容！好奇怪，早上已经驱过一遍电荷了啊......
'Assumption of Truth'=“假设真相”
'At Work' Set=“工作”套组
'Atop the Skyscrapers'=“高楼之上”
'Atop the Tomb of Sui, a town was founded to receive guests. Suppressed by the geomantic fortunes of the eight directions, only a single gate was left open for the rite that saps Its strength.'\n<@lv.item><Combat Special Barricade></> Blocks the enemy's line of sight, preventing direct shots.=岁陵之上建城以聚来客。以八方运势为镇，唯余一口，设仪削势。”\n<@lv.item><作战专用掩体></>可遮挡敌人视线使其无法“直击”
'Atop the Tomb of Sui, a town was founded to receive guests. Suppressed by the geomantic fortunes of the eight directions, only a single gate was left open for the rite that saps Its strength.'\n<Combat Special Barricade> Blocks the enemy's line of sight, preventing direct shots.=岁陵之上建城以聚来客。以八方运势为镇，唯余一口，设仪削势。”\n<作战专用掩体>可遮挡敌人视线使其无法“直击”
'Aubade'=“晨音”
'Audible Redemption'=“谛听救赎”
'Aufführung im Abendrot'=“晚霞下的演奏”
'Augh! That's a 'Slugkaz'! Don't move, or listen to its sweet whispers! Don't touch its strings! Hey, why aren't you listening to me?!'=“呜哇！那就是‘虫卡兹’！不要动！不要听它的耳语！不要伸手去摸它的线团！哎你怎么不听我的！”
'Augh! That's a 'Slugkaz'! It covets your human form, and will cast a terrible curse on you! It's over for you! And me! Wait a minute, why did it just leave? Did it leave something on the ground?=“呜哇！那就是‘虫卡兹’！它嫉妒你的人形，会对你发出恐怖的诅咒！你完了！哦，我也完了！哎不是它怎么又走了？它放了什么在地上？”
'Auld Lang Syne'=“友谊万岁”
'Auspicious Sparks'=“好彩头”
'Autumn Jade'=“清秋玉”
'Autumn Jade' Gift Box=“清秋玉”礼盒
'Autumn's Eve'=“临秋意”
'Autumn's Eve' Gift Box=“临秋意”礼盒
'Avenger'=“复仇者”
'Awaken From a Long Dream'=“长梦既醒”
'Awaken! Rouse from your slumber!' The chance to say things like this doesn't come by often, and even though there may be a dear price to pay, there will always be some who thinks it's worth it.=“醒来吧！沉睡的生命啊！”能说这句台词的机会不多，即便这可能会需要付出一定代价，但总有人觉得很值得。
'Awaken'=“唤醒”
'Awaken' will cast [Journey] in all 4 directions=“唤醒”会向周围4个方向施放【旅程】
'Awakening Incense'=“清醒香”
'Awakening To a Faint Light'=“苏醒微光”
'Awakening'=“苏醒”
'Awards Ceremony'=“颁奖典礼”
'Azure Memories'=“幽蓝怀想”
'Azure'=“蓝色”
'Baanderer'=“咩酷浪客”
'Babel' is directly led by two Kings of Sarkaz who have contributed greatly to the advancement of the military, technology, and medicine. Its initial, and also ultimate, goal is to eliminate war itself by any means necessary.=“巴别塔”由两位萨卡兹的魔王直接领导，在军事、科技、医疗等领域皆有建树。其最初，也是最终的目的，在于通过任何手段消灭战争本身。
'Back Alleys' stages opened="小巷深处"内关卡已开放
'Back to Life'=“回到生活中”
'Bad Guys Stay Out'=“恶人莫入”
'Bad Mesh'=“啮合不良”
'Baiyunjian' Case Emergency Certification Medal=“白云间”案件应急认证章
'Baiyunjian' Case Safety Certification Medal=“白云间”案件安全认证章
'Balanced Diet General Laios, Disciplined Lifestyle General Chilchuck, and Moderate Exercise General Senshi! Heed my command—Devour them!'\nMarcille makes sure to practice her more dramatic lines before every performance.=“均衡饮食将军莱欧斯、规律生活将军齐尔查克和适当运动将军森西！听我的号令——吃掉它们！”\n在正式演出之前，玛露西尔努力地练习情景剧的台词。
'Balcony of Warm Scents'=“台采暖熏”
'Ballad of Recovery'=“复苏的歌谣”
'Balloon Assassin'=“气球杀手”
'Bar Shin-Matsuri'=“新茉莉酒馆”
'Bargain' with Cannot=“请”坎诺特“降价”
'Barrenhill fowl chirps'=“荒山羽鸣”
'Barrier-Free Music'=“无障碍音乐”
'Basher' Field Bludgeoner=“锤锤到肉”阵地击人手
'Basic biotransformative Arts, strengthening the muscles and reducing energy usage.'=“生理变化系基础技艺，强化肌肉，减少能量消耗。”
'Basic conjuration Arts, powering machines and saving resources.'=“咒法化形系基础技艺，推动装置，节省资源。”
'Basic perceptive Arts, using greed and desire to rouse ambition.'=“传心感知系基础技艺，用财富与欲望激发好胜心。”
'Basic restorative Arts, activating the body's cells and speeding up self-repair.'=“恢复疗愈系基础技艺，旨在活化细胞，加速人体自愈。”
'Basically, the best part of staying in the city is that you won't get cold.'=“基本上不用受冻，这是留在城里最大的好处。”
'Basilico' Dining Area=“罗勒叶”用餐区
'Bathtub Throne'=“澡盆王座”
'Battle'=“战斗”
'Be at ease, the object he left behind is untainted. \r\n'He was a shaman who led many through life and death, until he himself also 'rose from the dead'... now that is a truly frightening memory. \r\n'I've been wandering between the mountains ever since, in order to bring him back from the gigantic shadow.'=“放心吧，他留下的这件东西没有被污染。\r\n“他是个带着许多人出生入死的萨满，直到最后他自己也‘起死回生’......那真是让人恐惧的回忆啊。\r\n“为了从巨大的阴影中夺回他，我从此在群山间奔走流浪。”
'Be Resplendent and Outstanding'=“金币辉煌”
'Beacon'=“信标”
'Beast Steward?'\n'...Doctor, that's actually not my Beast Steward.' Xiaohei says as he wrings his shirt nervously.\n'Um, I trust you, Doctor, so it's okay to tell you.'\n'Actually, that cat... That's me.'\nAn unbelievable thing happens right in front of you. Xiaohei's body shrinks until it finally turns into a small black cat sitting on the floor in front of you, its big round eyes staring right into yours.\n'Meow!'\nThough you had many questions for him, you were not able to ask a single one, as the way he gently rubs against your ankles makes you want to do nothing but pet his furry little head.=“兽亲？”\n“......博士，其实那不是我的兽亲。”小黑绞紧了自己的衣角，看起来似乎有些紧张。\n“嗯，不过博士是我信任的人，告诉你没有关系的。”\n“其实那只猫......就是我自己。”\n一件不可思议的事情就这样发生在了你眼前，小黑的身体不断地缩小，最终变幻为一只小巧的黑猫蹲坐在地板上，睁着圆圆的眼睛抬头望向你。\n“喵嗷！”\n本来你还有许多问题想要问他，但最终都没有问出来，因为他轻轻蹭你裤腿的样子让你只想赶快摸摸他毛茸茸的小脑袋。
'Beastly Hornfels' wins the fight, sending 'Behemoss' flat on its back with a single punch, the moss from the latter's body scattering everywhere! The puppet you chose has won! The host laughs heartily as they give you your prize.=“兽角岩”大获全胜，一拳将“莫西巨草”打得翻了个四脚朝天，后者身体上附着的苔藓洒得到处都是！你选择的战争傀儡赢了！主持人哈哈大笑着送来了你的奖品。
'Beaten Up'=“挨打”
'Beautiful Voice' Fan=“好声音”风扇
'Beauty and Ugliness in the Age of Terra'=《世间的美与丑》
'Bedrock'=“基岩”
'Been learning for so long. Now I can finally go take on all those strong guys. Yeah, relax. I'll be a little civilized about it.'=“学这么久，总算能去会会那些强者了。嗯，放心，我会用文明点的方式的。”
'Beep beep, activate!'=“滴滴，启动！”
'Beep-beep.' Doctor, your takeout is delivered... Yes, Justice Knight has brought you your birthday meal from the Rhodes Island Cafeteria. Scan of ingredients inside packaging: Inedible items, paraffin wax, Acid Originium Slug; edible items, butter, fermented flour. Scan results: safe.=“滴滴”，博士，您的外卖送到了......是的，这是正义号从罗德岛食堂给您拿来的生日餐。包装盒内成分检测：不可食用，石蜡，酸性源石虫；可食用，奶油，发酵面粉。检测结果：安全。
'Beeswax's Blessing'=“司祭的祝福”
'Before Dark'=“天黑以前”
'Before I Say Goodbye'=“再见以前”
'Before the Rain'=“雨落之前”
'Before the Spilling Sunlight'=“阳光洒落之前”
'Bejeweled Slab Defender'=“以板之名”
'Bejeweled Slab Guardian'=“愿板与你同在”
'Belief Creates Reality'=“信则有”
'Bells of the Old Town'=“旧城钟鸣”
'Belonging'=“归属”
'Beneath the Worthy Wheel'=“巨轮之下”
'Benevolence shall save lives!'=“仁慈能够拯救生命！”
'Best not add anything! What's so bad about a little misfortune?'=“还是不写了，一点霉运有什么大不了的！”
'Best Trainee'=“最佳见习生”
'Bet you haven't seen that before? That's the ice cream furnace of Kazdel, the city of candy. Just throw me in, and aim properly.'=“看见没有，没见过吧，那就是糖果之都卡兹戴尔的冰激凌熔炉，你就把我扔进去就行，瞅准了扔。”
'Between Void and Substance'=“虚实间”
'Beware of wolf packs'=“小心狼群” 。
'Beware the Caster who can make you writhe in pain, puking your guts out, without lifting even a finger.' This is true to some extent, but my squad members ardently objected and rushed to refute it. Elysium says it is very important to tell the truth about me… ah, the youth.=“当心那个不动手就能让人痛苦到呕出自己内脏的术师。”某种程度上，这是事实，但我的队员却对此反应激烈，奔走辟谣。极境说，向他人传达关于我的真相，这很重要。......多年轻啊。
'Bewildered' hallucinations will regularly trigger during exploration=探索中会持续触发“迷茫的”幻觉
'Beyond Reality'=“跨越现实”
'Beyond the Mountains'=“层山之外”
'Beyond the Snowy Mountain'=“雪山外”
'Bibliotheca'=“图书馆”
'BIG BOB IS WATCHING YOU.'=“鲍老板正盯着你。”
'Big Bob's Chain'=“鲍老板连锁”
'Big Brawn' Musbeast Supplier=“力大如驮”鼷兽补给员
'Big Fella'=“大个子”
'Big Larry'=“大拉里”
'Big Man'=“大哥大个子”
'Big Sis' made it personally. The Engineering Department feels that she is very talented, as does Zima.=由“大姐头”亲手制作而成，工程部干员觉得这孩子很有天赋，凛冬也这么觉得。
'Biodiversity'=“生物多样性”
'Birch'=“白桦”
'Birth of a Feud'=“火并伊始”
'Bitter Cold of the Future'=“未来的苦寒”
'Black Landship' stages opened="黑色舰船"内关卡已开放
'Black Rocks'=“黑色石头”
'Bladedance'=“刀舞”
'Blademace'=“剑锤”
'Blazing Sun Resistor'=“烈日抵御者”
'Blazing Sun'=“耀阳”
'Blessed is the Prayer' Festival Decoration=“祈福纳吉”端午挂饰
'Blessed One'=“祝福的主角”
'Blind' hallucinations will regularly trigger during exploration=探索中会持续触发“盲目的”幻觉
'Blindey'=“遮目”
'Blindness'=“盲目”
'Blitzkrieg'=“闪击战”
'Blizzards Be Your Voice'=“风雪代为传达”
'Bloated'=“饱食”
'Blocky Bro'=“方块兄弟”
'Blood Diamond'=“猩红血钻”
'Bloodless Brick Floor'=“砖砌的善后者”
'Bloom and Wither'=“枯荣”
'Bloom Season'=“花期”
'Bloom, my flowers!'=“花啊！绽放吧！”
'Blossom like life itself.'=“如生命绽放。”
'Blossom'=“绽放”
'Blossoming Lights'=“绽放之光”
'Blossoming'=“生花”
'Blue Notes'=“蓝调”
'Boat made from scraps'=“东拼西凑的船”
'Body of Sui'=“岁躯”
'Boiled cactus', 'Over the Lung Gate', and 'Boat of a Reed'. It's hard to make these dishes any other time of year, but I present them to you today. You know, Doctor, people can't strain their minds all the time, and it's necessary to let go every now and then. You've been working for all of us, and for that, you deserve some real praise, Doctor. Thank you for what you have done.=“开水仙人掌”“跃龙门”，还有“一苇渡江”，尝尝如何？这几道菜，平时可不易吃到。今天算犒劳大家。总是紧绷着精神可不行，偶尔也得放松放松。辛苦了博士，你们做的事，值得敬重。
'Boiled cactus,' 'leaping Lungmen gate,' or 'river on a reed?' What should we try? It's hard to get a hold of these dishes at any other time. I'm treating you all today, you hear. It won't do to strain your mind all the time, you need to let go now and then. Thanks for your hard work, Doctor. The things you do deserve some real praise.=“滚水仙人掌”，“跃龙门”，还有“一苇渡江”，试下吖？这几道菜，平时冇咩可能食到。今天就当作是慰劳一下大家吧。整天紧绷精神可不行，有时都要放松下。辛苦你了博士，你们的事业，值得尊敬。
'Bon Appetit'=“祝你胃口好”
'Book Selections'=“书架”
'Bookmark Jade'=“书中玉”
'Boom Canister'=“喷爆罐”
'Born to feed, died for slaughter.'=“因饮食而生，因屠戮而亡。”
'Bosky Passage' nodes will appear in your expeditions=探索中会出现“树篱之途”节点
'Bouncing Unicycle'=“弹跳独轮车”
'Boundless Green'=“无际之翠”
'Boundless'=“汗漫”
'Box Inc. Healthy Business Lunch Box'=“盒牌商务健康盒饭”
'Boy Wonder' Sandel=“年轻人”桑德尔
'Brain Barrier' Field Goalie=“头头是门”阵地守门员
'Branches of Fate'=“命运的枝桠”
'Brand New Life'=“崭新生活”
'Brassrust' Olmer Ingra=“锈铜”奥尔默·英格拉
'Bravery shall overcome evil!'=“勇敢能够击溃邪恶！”
'Break Free'=“挣脱”
'Break Time' Stool=“生息时刻”小凳
'Breaking the Wave'=“破浪”
'Breath of Twin Moons'=“双月的呼吸”
'Breeze's Warmth, Chilled Forest'=“风暖寒林”
'Breogan brought with him not only dreams of gold, but also a warning from the sea. Most people chose to ignore the latter.'=“布雷奥甘带来的不止有黄金色的梦想，还有来自海洋的警告，显然大部分人忽略了后者。”
'Breogan has convinced us that Ægir has sunk into the quagmire of arrogance. Our cities are falling, our homes submerged in the abyss, but the consuls still believe in our imminent victory. No, we need to seek another path.'=“布雷奥甘说服了我们，如今的阿戈尔深陷骄傲的泥沼，我们的城市正在陷落，我们的家园泯于深渊，而执政官们仍坚信他们必将胜利。不，我们需要寻找新的可能。”
'Breogan has convinced us that Ægir has sunk into the quagmire of arrogance. Our cities are falling, our homes submerged in the abyss, but the consuls still believe in our imminent victory. No, we need to seek another path.'\n'We mustn't forget that though the ocean is vast, it is far from being the entire world. The land-dwellers are weak and short-sighted, but the power of change may well dwell within them. They have been besieged by the calamity of Originium, yet have learned to harness its power.'\n'Breogan never promised that this place would have the answers Ægir sought, but it is at least a new path. I still remember the moment we first set foot on land. The sand beneath my feet was no different from Ægir, but that was the first time I really felt what it was like to be caressed by the wind.'=“布雷奥甘说服了我们，如今的阿戈尔深陷骄傲的泥沼，我们的城市正在陷落，我们的家园泯于深渊，而执政官们仍坚信他们必将胜利。不，我们需要寻找新的可能。”\n“我们不能忘记，海洋虽然广阔，但远非这个世界的全部。陆上的人们羸弱又短视，但或许也有变革的力量蕴藏在他们之中。他们被名为源石的灾厄所侵袭，却也学会了使用源石的力量。”\n“布雷奥甘从不曾承诺那里有阿戈尔所需的答案，但至少是一条新的路途。我仍记得我们踏足陆地的那一刻，脚下的沙滩和阿戈尔没有不同，但我第一次真正感觉到了，被风吹拂是什么样的滋味。”
'Breogan is going to build a massive fleet for Iberia. Even a fool can see how ambitious their king is, but so be it. Perhaps Breogan spoke true—that we are but visitors on land, and our ultimate purpose is to aid Ægir.'=“布雷奥甘要为伊比利亚建造一支大舰队。傻子都看得出来那位国王有多大的野心，不过，好吧，也许布雷奥甘说得对，我们终究只是陆地上的过客，我们最终的目的是为了帮助阿戈尔。”
'Breogan is right, we are indeed approaching that truth. During our travels, we've briefly come into contact with several special beings, sometimes seen as prophets, messengers, or oracles.=“布雷奥甘说的没错，我们的确正在接近那个真相。旅途中，我们曾与几位特殊的存在短暂接触过，祂们有时被视作先知、神使或祭司。”
'Breogan never promised that this place would have the answers Ægir sought, but it is at least a new path. I still remember the moment we first set foot on land. The sand beneath my feet was no different from Ægir, but that was the first time I really felt what it was like to be caressed by the wind.'=“布雷奥甘从不曾承诺那里有阿戈尔所需的答案，但至少是一条新的路途。我仍记得我们踏足陆地的那一刻，脚下的沙滩和阿戈尔没有不同，但我第一次真正感觉到了，被风吹拂是什么样的滋味。”
'Breogan's met a few friends in Iberia, a cleric named Carmen and a naval officer named Alfonso. They get together almost every day to discuss some, hah, 'grand plans.'=“布雷奥甘在伊比利亚认识了几个新朋友，一个叫卡门的圣职者和一个叫阿方索的军官，他们几乎天天凑在一起，商讨着一些，哈，‘伟大的计划’。”
'Brevity of Life'=“生命的短暂”
'Brickwall Sentry'=“砖墙哨兵”
'Bridge of Knowledge'=“知识之桥”
'Bright as Dawn'="如昼"
'Brilliant Lament'=“璀璨悲泣”
'Broca's Anger'=“愤怒的布洛卡”
'Brokenblade'=“断剑”
'Bubbles'=“泡沫”
'Buddies'=“兄弟”
'Building Urtica Together'=“共同建设乌提卡领”
'Bullseye'=“正中靶心”
'Bunny Bonanza' Celebration Art=“兔兔大派对”贺图
'Bunny Bonanza' Party Hall=“兔兔大派对”宴会厅
'Burning on a Winter Night'=“在冬夜里燃烧”
'But am I willing to be at the mercy of prophecy?'=“可我愿受预言摆布吗？”
'But It has still left some memories behind for us. Are they mementos, or lamentations? I don't know...'=“但祂还是留下了一些回忆给我们。那是纪念吗，是哀叹吗......我不知道......”
'But Wingbreaker, did you know that behind the seven layers of golden gates remain only shepherds of demons, and nothing more of your old friends?'=“但破翼者呵，你可知道，这七重金门之后，已只余恶魔的牧者，不再有你的故交？”
'By Kjeragandr, may the guilty receive their fair trial.'=“耶拉冈德在上，愿有罪之人得到公正的审判。”
'By reaching the peak of the finite, we can see the edge of the infinite.'=“通过触摸有限的极致，我们得以观察无限的边缘。”
'By the books', 'as pragmatic as one gets' are how all people who have worked with Liskarm tend to describe her.\nIt's always the same steady rhythm to her fighting: Attack, advance, ascertain the situation, communicate with teammates, review strategy, rinse and repeat.\nAs Franka's combat partner, Liskarm considers Franka's fighting style rather risky. She struggles to comprehend why Franka would look to combat to satisfy her thrill-seeking. But Liskarm stays true to her obligations as a partner and always reminds Franka of proper standard operating procedures, trying to nip any potential recklessness in the bud.\nShe can and will endure the inevitable tongue-lashing from Franka afterwards, knowing nothing is more important than their survival.=做事一板一眼，给人以非常踏实的优等生的感觉，这是所有与雷蛇共事过的人对她的评价。\n雷蛇的战斗总是保持着稳步的节奏：攻击、推进、确认战地情况、与同伴及时交流，考虑战术，然后再以同样的步调进行重复操作。\n作为芙兰卡的行动搭档，雷蛇认为芙兰卡的战斗风格有些危险，她无法理解芙兰卡刻意在战斗中追求的那种刺激感。出于同伴义务，雷蛇会不厌其烦地在战斗中提醒芙兰卡正确的操作流程，并及时制止芙兰卡可能会出现的冒进行为。\n即使事后会遭遇芙兰卡狂风骤雨的“暗算”，雷蛇也可以忍耐下去：什么都没有确保生命更重要。
'C-Comrades, in the mines, and cities.'\n'We come from the Far North.'\n'We are b-being...'\n'Slaughtered.'=“矿区与城市的同伴们。”\n“我们来自远北。”\n“我们正在被......”\n“屠杀。”
'Caerula'?!=“深蓝”？！
'Cage of Night'=“月夜牢笼”
'Calamity'. Deploying simulation sequence. Activating emergency response protocols. Queueing worst-case scenario simulation.=“灾异”。自动运行推演程序，启动紧急应对机制，接下来将推演最极端的可能性。
'Calibrating Temperature'=“体温校准”
'Calling Dispatch Center, calling Dispatch Center, we're ready for instructions.'=“呼叫调度中心，呼叫调度中心，我们已准备好接收指令。”
'Camera rolling.'=“开始摄像。”
'Candy Box'=“糖果盒”
'Cangtong'=“苍桐”
'Capstone Project'=“毕业设计”
'Captain's Honor'=“船长的荣耀”
'Captain, I'll handle things here. You're still needed elsewhere.'=“上尉，这里交给我。你有你该做的事。”
'Careful of Flammables'=“小心火烛”
'Careful. This pen can take your life without making any noise whatsoever.'=“当心，这支笔能悄无声息地夺走你的生命。”
'Cargo Transfer'=“接驳”
'Caring'=看护
'Carnevale Charter'=《狂欢节章程》
'Carnevale Ignited'=“狂欢盛放”
'Carnevale Time!'=“狂欢时刻！”
'Carrot? The burdenbeast explorer?' His eyes widen. 'So you're treasure hunters? Why didn't you say so earlier!' You learn from him that an explorer's association has been established near the colossal Kazdel crater. The flocking explorers have boosted the local economy and created many jobs, such as crater guides. 'Here, on the house. Look for me if you want to go underground, I'll give you a discount.'=“胡萝卜？那个驮兽探险家？”他瞪圆了眼睛，“原来你们是来寻宝的呀，欢迎欢迎！”你从他口中得知，卡兹戴尔大深坑边上已经建立起了探险家协会，前来寻宝的人带动了这里各行各业的发展，不少当地人摇身一变成了专业的深坑向导。“这个就送你了。需要下坑的时候记得来找我给你们打折。”
'Carry-On Bumper'=“随身保险杠”
'Castle Crashers'=“众志成城”
'Castle of Warmth'=“暖意城堡”
'Castlesque'=“古堡印象”
'Casual' Set=“休闲”套组
'Catapult'=“投石机”
'Caution! Wet Floor!'=“小心地滑”
'Cautus Valley Mining Area' Login Event=兔子谷矿区登录活动
'Celebration Frame'=“欢聚定格”
'Certain Fates'=“某种天命”
'Cerulean Seal'=“深蓝印记”
'Chain of Sound'=“音链”
'Chair of Meditation'=“凝思之椅”
'Chamber of Departing Fowlbeasts'=“阁送归鸿”
'Change is necessary, and we must do all we can to hasten the oncoming storm.'=“变革是必须的，而我们应当让暴风雨来得更快一点。”
'Change'=“改变”
'Chant'=“咏叹”
'Chapter after chapter, the hero's cause is composed in red. When he swung his sword to sever the last bit of evil, his paean came to an abrupt end.'=“英雄的伟业由赤色书写，一章又一章。当他挥剑斩下最后的邪物，赞歌竟戛然而止。”
'Charge until you hit their shield wall!'\nThe two citizens playing Palladulis appreciate your excellent work.=“冲锋！向着敌人的盾墙冲锋！”\n两位扮演帕拉杜利斯的公民表示非常尽兴，感谢您的全力配合。
'Charge!'=“冲锋！”
'Charger' Ironhead Forward=“一往无前”铁头前锋
'Charming/Terrifying Heart'=“迷人或恐怖的心”
'Chase Your Dreams' Display Area=“逐梦”置物区
'Cheer up, I'm about to write off the sum you owe me.'=“高兴点，你欠我的钱这下一笔勾销啦。”
'Cherish this gift that you've fought hard for.'=“请珍惜这来之不易的馈赠。”
'Chieftain's Majesty'=《酋长威仪》
'Childlike Heart'=“童心未泯”
'Children's Puppet'=“童趣玩偶”
'Chill Beats' Lounge=“冷冽节奏”体验馆
'Chow Time!'=“开饭时刻到！”
'Chronology Correction'=“矫正时序”
'City Core' stages opened="荒城核心"内关卡已开放
'Civil Unity'=“公民团结奖”
'Civilight Eterna'=“文明的存续”
'Civilized' Merchant=“文明的”商人
'Clarity'=“净”
'Clash of Rationalities'=“理性冲突”
'Claws of the Sankta'=“萨科塔之爪”
'Clear Nights'=“良宵晴”
'Clear Nights' Gift Box=“良宵晴”礼盒
'Clear Skies and Sands'=“天净沙”
'Click' – and the joyous moments of the New Year's celebration are frozen in time. Though the seasons may change, the time spent celebrating with you will never fade.=“咔嚓”——将贺年欢聚的一瞬定格。纵使年岁变迁，与你欢庆的时光也永不会褪色。
'Clip'=“夹子”
'Clip' Cliff=“桥夹”克里夫
'Clip' Specialist=“夹子”专家
'Close your eyes. Imagine you have arrived at the end of time. There is nobody there. Only the sun, the moons, and the instruments. Then, you hear music, and you cannot help but open your eyes. Welcome to the concert, just for you.'=“闭上眼。想象你来到了时间的尽头，那里空无一人，只有太阳、月亮和乐器。然后，你听到了音乐声，你忍不住睁开眼——欢迎来到属于你的音乐会。”
'Closed Hope'=“封闭的希望”
'Closure Crew α'=“可露希尔小分队α”
'Cocoon'=“茧房”
'Coeng Lam' Rest Area=“祥临”休息厅
'Cohesion'=“聚力”
'Coldness'=“寒意”
'Collection of Elegance'=《雅集》
'Collection'=“收纳盒”
'Colorful Life'=“多彩人生”
'Combination Arts, a mixture of biotransformative and conjuration Arts, strengthening and concealing those within its range.'=“复合源石技艺，融合生理变化系与咒法化形系法术原理，在范围内强化力量、隐蔽身形。”
'Come And Join Us'=“入职邀请”
'Come Back Alive'=“活着回来”
'Come back.'=“回来。”
'Come on, 'heart-wrenching screams'? As if a monster even has a heart to scream with. Seems to me it's just pissed because it hasn't killed enough people yet.'\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and Max DP.\n<@lv.item><Originium Pollution></> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.item><Active Originium Storm></> Deals True Damage to units in its area every second and greatly reduces their SP recovery.=“算了吧，说什么‘撕心裂肺的惨叫’，说得好像那怪物真有心和肺似的。我看它是杀人还没杀爽，在生气吧。”\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低
'Come on, 'heart-wrenching screams'? As if a monster even has a heart to scream with. Seems to me it's just pissed because it hasn't killed enough people yet.'\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and Max DP.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.=“算了吧，说什么‘撕心裂肺的惨叫’，说得好像那怪物真有心和肺似的。我看它是杀人还没杀爽，在生气吧。”\n<街头应急储备>被摧毁后获得一定费用及费用上限\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低
'Come on, walk faster. It's a long journey, and death is waiting.'=“走吧，走快点，路那么远，死还等着咱们呢。”
'Come! Come see the cliffs and the desert!'=“来啊！看峭壁和沙漠！”
'Comfort'=“惬意”
'Coming Home'=“回家”
'Command: Rest'=“指令：休憩”
'Commeowssion Counter' stages is now open="艾露猫的委托柜台"内关卡已开放
'Compadre, have you been satisfied with your visit home? If we join hands, surely we'll be able to survive through this era. Please come with me to my lab in a little bit; I have some technology that may help you avoid the Sea Terrors' pursuit. What? You've seen a new form of Seaborn? Excellent, can you describe it for me?!'=“你应该对回礼还算满意吧，同胞。我们携手并进，一定能够在这个时代存活下来的。一会请来我的研究室吧，我这里有几项能够帮助你躲避恐鱼追捕的技术。什么，你见过新形态的海嗣？那可太好了，能为我描述一下它的样貌吗？！”
'Compared with implementing, designing may be more valuable in terms of creativity, but they are equally necessary to get the final result. '=“比起实施，设计也许更具有创造上的价值；对于成果来说，两者却都是必要的。”
'Completing your objective is worth celebrating, but the next night will be even darker. You'd better consider how you're going to handle it.'=“目标达成值得庆祝，不过接下来的黑夜会更浓，你应想好该如何应对......”
'Complicated Heart's Voices'=“心声纷繁”
'Concealed Edge'=“藏锋”
'Concentrate'=“聚焦”
'Concentration'=“贯注”
'Concert Memories'=“演出的回忆”
'CONFESS (Replica)'=“不自律告解车”
'Confessarius?' Where did you learn this word? My apologies, but I'm afraid I cannot continue this topic.=“赦罪师”......？为什么会提到这个名字......对不起，这个话题我不能继续下去......
'Confluence'=“交会”
'Confusion'=“迷惑”
'Consecrate your relics and look to the enlightenment of the dawn; the Calamity you seek shall take form.'=放满贡品仪瓜的壁炉。“你奉献奇珍，期待启明灵识；灾厄浮现，恰如你所乞求。”
'Consortium of Pincers'=“钳钳生风”
'Conspiracy'=“阴谋”
'Constant Light'=“恒明”
'Constants Within Changes'=“改变中的不变”
'Contemplation'=“凝视”
'Contingency Memories'=“危机记忆”
'Continued Attention'=“持续关注”
'Contributor to countless routs, both physical and mental.'=“造就了无数血肉与精神的溃散。”
'Conundrum'=“悬置”
'Convenient Eats'=“方便快餐”
'Convergence'=“汇聚”
'Cool Night Memory'=“凉夜回忆”
'Cool your head before you think about freezing the enemy, okay?'=“先让自己冷静下来，再去想冻住敌人的事，好吗？”
'Core of Stupor'=“惘核”
'Core of Stupor' ATK greatly increased=“惘核”攻击力大幅提升
'Cornicione' Prep Area=“圆面饼”备餐处
'Correspondence, Medicine, and Education'=“信件、医疗、教导”
'Corroserum's Badge'=“蚀清的工牌”
'Count Grimscore'=“织郁伯爵”
'Courage'=“勇气”
'Courage' Badge=“勇气”胸章
'Courtesy Gift'=“见面礼”
'Crack'=“迸裂”
'Cradle'=“襁褓”
'Cramped Knowledge'=“拥挤的知识”
'Crawl of the Sankta'=“萨科塔匍匐”
'Crazy Nomadic City' is super fun, I'm going to 100% it when all the achievements are out=《疯狂移动都市》好玩呀，等个全成就挑战
'Creature's Remains'=“生灵的躯骸”
'Creeping Branch'=“蔓延的枝条”
'Criminal Pursuit, Offsite' stages opened="关外追凶"内关卡已开放
'Crimson Silence'=“猩红之寂”
'Crimson Troupe'=“猩红剧团”
'Crossroads' Production Model=“十字路口”量产型
'Crossroads' Prototype=“十字路口”试做型
'Crown the children, crown the burdenbeasts, crown the hawthorn trees! What about the Red Dragon, you say? The Red Dragon is the one who started this tradition!'\n<@lv.item><Meadows></> Can grow into <Thickets>, and units deployed on them take continuous Arts damage.\n<@lv.item><Shield and Wall></> Blocks the vision of your units.=“给孩子们加冕，给驮兽们加冕，给山楂树加冕！你问红龙？让我们捡起这个传统的就是红龙！”\n<@lv.item><草毯></>可以生长<树丛>，置于其上的单位持续受到法术伤害\n<@lv.item><盾与墙></>遮挡我方单位的视野
'Crown the children, crown the burdenbeasts, crown the hawthorn trees! What about the Red Dragon, you say? The Red Dragon is the one who started this tradition!'\n<Meadows> Can grow into <Thickets>, and units deployed on them take continuous Arts damage.\n<Shield and Wall> Blocks the vision of your units.=“给孩子们加冕，给驮兽们加冕，给山楂树加冕！你问红龙？让我们捡起这个传统的就是红龙！”\n<草毯>可以生长<树丛>，置于其上的单位持续受到法术伤害\n<盾与墙>遮挡我方单位的视野
'Crown'=“王冠”
'Crownslayer'=“弑君者”
'Cruel Miracle'=“残酷的奇迹”
'Cruise program initiated.'=“已启动巡航程序。”
'Crystallization of History'=“历史结晶”
'Cubism' Clock=“立体主义”吊钟
'Culinary Venture On Terra' stages opened="走遍泰拉"内关卡已开放
'Culprit, Means, and Motive'=“犯人、诡计、动机”
'Cultivating Hope'=“栽培希望”
'Cultural Shock' stages opened="文化冲击"内关卡已开放
'Culture Collection'=“文物收藏”
'Cuna de Nene' Cabin=“宝宝摇篮”号船舱
'Curator of History'=“历史陈列者”
'Curtain Call'=“终场谢幕”
'Curtain Rise' Pillar=“起幕”立柱
'Custodia' Individual Comm-Unit=“监护者”单兵通讯单元
'Custom-Fit'=“量体”
'Cut the Lotus'=“削莲藕”
'Cycle of Life'=“生生不息”
'Dad, where are you going?'\n'I have to find something.'\n'Dad... don't go! I don't want to lose you, Dad!'\n'Want to see me? Then catch me!'\n'But I... How can I...?'\n'If you can't, then you're not my daughter. You must be strong!'\n\nToo selfish, father.\nBut I can.\nIn fact, I'll do it better than you ever could. I train harder than you. I'll be stronger than you.=“阿爸，你去哪？”\n“去找一样东西。”\n“阿爸......别走！我不想看不到阿爸你！”\n“想找我？你就追上我！”\n“可我，我要怎么......”\n“如果你不能，你就不是我的女儿。你必须能！”\n\n太自私了，父亲。\n但我确实能。\n而且，我还会做得比你更好，练得比你更强。
'Daily Rhodes'=“罗德岛日报”
'Damazti Cluster'=“变形者集群”
'Damazti Cluster, we've long since witnessed your capabilities...'=“变形者集群，我们早已见识到了你都能做到些什么......”
'Damn it, I have to find Breogan again. No matter what happened to Ægir, we have to go back.'=“该死的，我得再找一遍布雷奥甘，不管阿戈尔情况如何，我们得回去。”
'Dancer Beneath the Moon'=“月下舞者”
'Dangerous Road'=“难行长路”
'Dark Cloud'=“乌云”
'Dark Clouds'=“阴云”
'Dark Steel'=“墨钢”
'Darling Rita.' I assume you're curious, if you bring it up? You know those certain few students who always leave their mark on you in your school years? I took quite a fancy to one of them—such an excellent soldier she turned out to be. Still, we have the space to keep out of each other's ways here, and that suits my fancy just as well.=“亲爱的丽塔”。提起这个，你是想知道些什么呢？学生时代总会有那么几个让人印象深刻的同学，作为一名优秀的士兵，我挺喜欢她的。当然，在这里我们能避免碰面，这点我也很喜欢。
'Data Collection Facility'=“资料收集处”
'Dawn and Dusk'=“旦夕”
'Day & Night at Fashion Street'=“风情街的日与夜”
'Day Before the Job'=“就任前夕”
'Day of Departure'=“临行日”
'Day of Rest'=“安息之日”
'Daybreak'=“破晓”
'Dead Silence'=“缄默”
'Dead Tree's Echo'=“枯木的回声”
'Dear Randall'=“亲爱的兰道尔”
'Death of a Knight' is playing at the Kazimierz Arena today.=今天，卡西米尔竞技场将上演“骑士之死”。
'Deathless Black Snake'=“不死的黑蛇”
'Decadanza' stages open="荒芜之舞"内关卡已开放
'Decision'=“抉择”
'Decorative Indulgences'=“喜好”
'Decorative' Set=“装饰”套组
'Deep Analysis'=“深度剖析”
'Deep Blue Sea'=“沧海之蓝”
'Deep, Dark Dream'=“深暗之梦”
'Deer Hidden in the Forest'=“鹿隐于林”
'Definition of Cold'=“寒冷的定义”
'Delicage'=玲笼
'Delightful Sounds and Shapes'=“悦声悦形”
'Demon's Blade'=“邪魔的利刃”
'Demon's Blade'/Bounty=“邪魔的利刃”·悬赏
'Demon's Blade,' the Vagabond=“邪魔的利刃”，游荡者
'Departure Plans'=“出行计划”
'Depths of Knowledge'=“识海深处”
'Der Ring'=《湖中至宝》
'Desert Rainbow'=“沙漠之虹”
'Designer Dinnerware'=“专属餐具”
'Despite your... unusual method of entry, it is my pleasure to provide you with commentary for your brief visit.'=“尽管各位入场的方式略显......特别，也还请由我来负责为各位这趟短暂的旅途提供解说。”
'Destruction or Deconstruction'=“解体或解构”
'Determination'=“决心”
'Devilbane Banner'=“讨魔义旗”
'Devotion'=“奉献”
'Devotion.'=“奉献。”
'Did I pass?'=今年中乎
'Did you know about the secret Self-Driver Hell Trail? Don't cry when you get hit!'\n<@lv.rem><Special Condition></>DP will not regenerate naturally.\n<@lv.item><Self-Driving Cart Launchpoint> </>Spend DP to activate and launch a Self-Driving Cart\n<@lv.item><Self-Driver One-Way Road> </>Causes Self-Driving Carts to turn when they pass over it=“地上人，我们的狂欢还有个隐藏项目，知道是什么吗？没错，就是自走车地狱障碍跑！被撞上了可不许哭鼻子！”\n<@lv.rem><特殊条件></>部署费用不会自然回复\n<@lv.item><自走车出发点></>消耗一定部署费用可以开启，发射一辆自走车\n<@lv.item><自走车单行道></>使经过的自走车转向
'Did you know about the secret Self-Driver Hell Trail? Don't cry when you get hit!'\n<Special Condition>DP will not regenerate naturally.\n<Self-Driving Cart Launchpoint> Spend DP to activate and launch a Self-Driving Cart\n<Self-Driver One-Way Road> Causes Self-Driving Carts to turn when they pass over it=“地上人，我们的狂欢还有个隐藏项目，知道是什么吗？没错，就是自走车地狱障碍跑！被撞上了可不许哭鼻子！”\n<特殊条件>部署费用不会自然回复\n<自走车出发点>消耗一定部署费用可以开启，发射一辆自走车\n<自走车单行道>使经过的自走车转向
'Did you see it, my lovely mistress? Are you not pleased with this banquet of blood and darkness— Ow... If you want to fight, don't start with the face...'=“你看到了吗，亲爱的小姐？这场血与黑暗的盛宴，你满意——哎，要打的话请不要打脸......”
'Die Gnade ist ewig' stages opened="恩典永恒"内关卡已开放
'Die Macht ist grimm' stages opened="权威无情"内关卡已开放
'Diet'=“停箸”
'Dilemma'=“两难”
'Diligent'=“勤勉之人”
'Dimensional Memories'=“多维追忆”
'Direction of Exploration'=“求索何方”
'Discipline strengthens the will!'=“纪律使人意志坚定！”
'Discovery'=“发掘”
'Distance'=“距离”
'Distant and Less Familiar World'=“遥远陌生的世界”
'Distant Relic'=“远方遗物”
'Distinguisher'=“但思善恶”
'Divergent Vision'=“放射性视界”
'Divination'=占卜
'Do not envy the sun on the surface. We can do better.'=“别再贪恋陆上的阳光了，我们能创造出更好的。”
'Do you hear the sound of the tides? It's as if someone is sobbing.'=“你听到潮声了吗？简直像有人在呜咽。”
'Do you yet remember those memories burning bright in the cracks between past and present?'=“您还能想起吗，那些往昔与现实夹缝中，正在燃烧的回忆。”
'Doctor, are you attempting to make Miss Scene laugh again? She's actually already laughing, though seeing her smile requires patience. You wait, and wait, and wait some more, until the arc of her mouth reaches absolute perfection. This process might take… TBD minutes, it all depends on Miss Scene's mood today.'=“博士你又想逗稀音小姐笑吗？其实她已经笑了，虽然想看到笑容需要等，再等，继续等，一直等到嘴角的弧度变得完美为止。这个过程会耗时——不知道几分钟，全看小姐今天心情如何。”
'Doctor, time still flows as I move forward. I don't yet know what the outcome will be, but I trust that with you, we will reach the most perfect one.'=“博士，时间在我前进时仍旧在流淌，我还不知道结局会是什么样，但我相信有你在，我们一定能达成最完满的那一个。”
'Doctor.' Your title reminds me of the Yanese scholars. Experienced and knowledgeable, they see the forest for the trees. You feel like we've met before? It's true that after awakening from my dream of chaos, I have traveled to many places... Sadly, the more friends I make, the lonelier I feel. Perhaps we are alike in that respect.=“博士”，这个称呼让我想起了打过交道的大炎学士，体察万千，见微知著。你我像是故人？那场混沌梦醒后，我确实去过蛮多地方......知交越多，越是寂寥，可能在这一点上，我们有些相似吧。
'Dolcezza' Table Set=“甜意”桌椅组
'Dolly's Approval'=“多利的认可”
'Domain of Civilization'=“文明幅员”
'Don't be afraid of your own fate... and don't fear turning away from it either. \r\n'A prophecy, hmm? You'll see the light when you reunite with it, and understand that it has, all along, been waiting for you in the future.' \r\nYou look at the crystal ball she gave you. However, inside lies only a black mountain range, clearly solidifying, as if... it's not related to your fate.=“别害怕自己的命运......也别害怕背离自己的命运。\r\n“预言啊，你与它重逢时，就会恍然大悟，明白它始终在未来等待着你。”\r\n你看向她赠予的水晶球。可是，里面只有一片黑色的群山，清晰地凝固下来，就好像......不是在诉说你的命运。
'Don't come any closer!'=“不许靠近！”
'Don't Disturb'=“请勿叩门”
'Don't Ever Truly Rest'=“永远别真的休息”
'Don't forget your family name, Mercia... You're a Selene.'=“梅希亚，别忘记......你姓‘塞勒涅’。”
'Don't Invite Trouble'=“不惹麻烦”
'Don't let the bag tear. You don't want to get up close and personal with these guys.'=“别把袋子戳破了，你不会想和这些小家伙亲密接触的。”
'Don't take more than you can eat! We don't waste food!'\n<@lv.item><Grumbling Tummies></> Before serving, Operators gradually lose increasing amounts of HP.\n<@lv.item><Really Big Pot></> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=“一次一份、勤拿少取——喂！那边的！别浪费食物呀！”\n<@lv.item><饿肚子></>未开饭时，我方干员逐渐流失越来越多的生命。\n<@lv.item><很大的锅></>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
'Don't take more than you can eat! We don't waste food!'\n<Grumbling Tummies> Before serving, Operators gradually lose increasing amounts of HP.\n<Really Big Pot> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=“一次一份、勤拿少取——喂！那边的！别浪费食物呀！”\n<饿肚子>未开饭时，我方干员逐渐流失越来越多的生命。\n<很大的锅>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
'Don't Touch My Friends!'=“别动我的同伴！”
'Don't touch them. Those are my treasures, and you'll pay if anything goes missing!'=“别动它们，这些都是我的宝贝，少了哪个我就找你算账！”
'Don't worry, she won't get away. As you said, if she and I are the only people in this world who can't see eye to eye, then nobody is better suited to be her nemesis than me.'=“请放心，她逃不掉。就像你说的那样，如果这片大地上只有我和她不可能和解，那么就没人比我更适合做她的敌人。”
'Door of Life'=“生活的门扉”
'Door to Fairytales'=“童话之门”
'Dossoles, Home of the Carnivals'=“狂欢之地多索雷斯”
'Dossoles-style Tacos'=“多索雷斯风情塔可”
'Double Lids'=“双眼皮”
'Double-Edged Sword'=“双刃剑”
'Doubt'=“疑惑”
'Down-to-Earth'=“接地气”
'Dr Oxygen' Medal=天空成瘾者奖章
'Drawing inspiration from the asymmetry that is ever-present in everyday life, the designer decided to go all-in on it.'\n<@lv.item><Barricade></>Blocks the enemy's line of sight, preventing direct shots.=“庭园的设计者注意到现实中无处不在的不对称，他决定在此将种种不对称贯彻到底。”\n<@lv.item><封阻物></>可遮挡敌人视线使其无法“直击”
'Drawing inspiration from the asymmetry that is ever-present in everyday life, the designer decided to go all-in on it.'\n<Barricade>Blocks the enemy's line of sight, preventing direct shots.=“庭园的设计者注意到现实中无处不在的不对称，他决定在此将种种不对称贯彻到底。”\n<封阻物>可遮挡敌人视线使其无法“直击”
'Dream Beacon'=“照梦”
'Dream of Eclosion'=“破茧之梦”
'Dream of Metamorphosis'=“羽化之梦”
'Dream's End' Memorial Area=“终梦”纪念区
'Dream-like Times'=“如梦似幻的时光”
'Dreamers in the Clouds'=“云朵中的戏梦”
'Dreaming of the Good Life'=“梦想中的好生活”
'Dreampointer'=“指梦者”
'Dreams Come True' Message Board=“梦想成真”留言板
'Dreams Recollected' Music Box=“追想入梦”八音盒
'Drifting Cabin'=“漫游小屋”
'Driftwood'=“浮木”
'Drone Buffet'=“无人机自助餐”
'Droste' is my mother's maiden name. It is a common name with no place in the spires. How long would you stay in an alley full of marigolds, Doktor? Very few would grace their proses and stanzas with these forbidden blossoms, but they're really beautiful... To be honest, I'm surprised you actually remembered my full name, Doktor.=“德罗斯特”是我母亲的姓氏，它很普通，它不属于高塔。您会在一条金盏花盛开的小巷驻足多久？少有人书写那些错开的花，但它们真的很美......唔，博士，您竟然记得我的全名。
'Drowning'=“落水人”
'Drunk far beyond all mounts that list the realm, all beings take on souls as they demand.'=“酣然失千山，万物得其灵。”
'Dry Not the Inkstone'=“墨砚休涸”
'Dry'=“脱水”
'Duel With Oneself'=“互搏”
'Duel'=“决斗”
'Duq'arael ultimately failed. He stepped forward bravely, but did not manage to stop his brother Danso. The deep red chains then tethered all life on this land, so we now leave a trail of blood with every step we take. This blood tax is to repay the baseless debt we owe.'=“杜卡雷终究失败了，他挺身而出，仍没能阻止自己的兄弟丹索，殷红的锁链于是拴住了大地上的一切生灵。所以如今我们每走一步都会留下一道血的印痕，这血税就是为了还我们那时凭空欠下的债。”
'Duq'hraqaam openly questioned the Farchaser's caution towards the ruins and led his descendants underground. Prophecy foretold his demise by an 'ancient wound that refuses to heal' and that his descendants would call themselves 'Durin.' Their test tunnels would reach deep into the land's core, but no living soul would ever see them again.'=“杜拉喀姆公开质疑‘远逐者’对遗迹表现出的谨慎，带领子裔冲进了地下。预言说，他将崩解于‘万古不愈’的创伤，他的子裔将自称‘杜林’，他们的探井将深入大地之心，但将没有活人再能见到他们。”
'Durin Expert'=“杜林通”
'Durin No. 10 Whiskey'=“杜林十号烈酒”
'Durin Overground Odyssey'=《杜林地上环游记》
'Durin Overground'=《杜林地上环游记》
'Dusk Covenant'=“暮约”
'Dusk Ridding'=“除夕”
'Dust in the Wind'=“裹风挟尘”
'Dust of Remnant'=“遗尘”
'Dusty Picturebook' stages opened="蒙尘图册"内关卡已开放
'Duty.'=“责任。”
'Dying Flames' stages open=“将熄的火”内关卡已开放
'Dämmerung und Anbruch'=“夕阳与朝日”
'Earthborn Metals'=“地生五金”
'Easy As Can Be'=“易如反掌”
'Eat only the most delicious bits, and not to your heart's desire.'=“只享用最鲜美的部分，不可随欲吃食。”
'Eaves Crafted by Heaven'=“裁天作檐”
'Eccentricity' Laboratory=“离心率”实验室
'Eccentricity' Laboratory Operation Medal=“离心率”实验室行动奖章
'Echoes of Rain'=“雨止残响”
'Echoes'=“余音”
'Economy Regulation' Tape=“经济调控”磁带
'Education'=“教育”
'Efficiency above all.'=“唯效率至上。”
'Eight-Sided Exquisiteness'=“八面玲珑”
'Eikthyrnir,' the Scar of the Shattered=“木裂”埃克提尔尼尔
'Either you learn to control your fire power, or you learn to discern your target. Got it?'=“要么，你们控制点火力。要么，你们搞对目标，好吗？”
'Either you learn to control your ignition, or you learn to discern your target. Got it?'=“要么，你们控制点火力。要么，你们搞对目标，好吗？”
'Elegant Slumber'=“雅眠”
'Elegies are no final respite.'=“挽歌并非万物死亡之归宿。”
'Elegy for the Descendants'=“末裔挽歌”
'Elegy'=“挽歌”
'Elevations'=“后山”
'Elevator Maintenance' stages opened=“升降梯整备”内关卡已开放
'Elite Researcher'=“高级研究员”
'Elixir'=“仙药”
'Embrace of the Warm Sun'=“暖阳之拥”
'Emergency Light'=“应急灯”
'Emergency Load-Bearing Squad'=“应急承重小组”
'Emergency Record' Vivarium=“应急备案”生态缸
'Emergency Supplies' Blueprint Chip=“应急物资”蓝图芯片
'Emergency Supplies' Blueprint Chip that contains nearly a thousand ready-to-print blueprints, including survival necessities and equipment for experiments and creative activities. Do not neglect exploration and expression, no matter how dire the circumstances, for the stagnation of the mind and numbing of the spirit is akin to death.=“应急物资”蓝图芯片，内置近千套可打印的蓝图。蓝图内容既包含了生存必需品，也包含了各主流学科的实验器具和创作材料。即使您身陷窘境，也勿忘探究与表达，思想的停滞与精神的麻木无异于死亡。
'Emperor's Blade'=“皇帝的利刃”
'Emperor's Blade', Halberd Breaker=“皇帝的利刃”，折戟者
'Emperor's Blade', Pursuer=“皇帝的利刃”，追猎者
'Emptiness'=“空”
'Emptiness, Completeness'=“未必空”
'Empty Cathedra'=“空教座”
'Enciodes stashed some lovely little things up here in the mountains, and I finally have a golden opportunity to play with these new toys! On my order! Aim at Caster's flagship, then fire!'=“恩希欧迪斯竟然还偷偷在山里藏了这样的好东西，现在终于被我逮住机会，可不得好好玩玩！听我指挥，瞄准开斯特的旗舰，开火！”
'End of a Long Journey'=“长路至此”
'End of the Billowing Waves'=“波涛尽头”
'End of the Wilds'=“荒野尽头”
'End of Times'=“时光之末”
'End Point'=“终点”
'Ending Bell'=“终场铃声”
'Endless hatred, violence crystallized. I can use it to slaughter all the dark futures I have foreseen, and turn the sufferings the Cyclopes have foreseen into figments of imagination. Thank you.' She leaves you some fragments of past prophecies, then disappears into the rift.=“无止境的仇恨，暴力的结晶。我可以用它屠戮所有预见的黑暗未来，让独眼巨人所能预见的一切苦难成为谎言。谢谢你。”她为你留下了一些已逝预言的片段，随后就消失在了裂隙中。
'Endless Life'=“未尽的生命”
'Endless Mounts'=“群山”
'Enemy'=“敌人”
'Enjoy Your Meal'=“用餐愉快”
'Enkindler'=“引火之人”
'Ensemble'=“合奏”
'Envoy of Justice'=“正义使者”
'Envy'=“妒”
'Eqlumuy Oasis'=“白水绿洲”
'Erikson'=“埃里克森”
'Escape from the Dark Night'=“逃离黑夜”
'Escape in Dossoles'=“双日城脱险”
'Esclusivo' Table Set=“独享”桌椅组
'Essence of Evolution'=“进化的本质”
'Esteemed Guest From Afar'=“远方贵客”
'Eternal Hunt'=“永恒狩猎”
'Eternal Sentinel'=“千年守望”
'Eternity'=“永恒”
'Evacuate immediately. Repeat: Evacuate immediately.'=“请撤离该区域，请撤离该区域。”
'Evaluating patience: Doctor's levels declining. Initiating comfort protocol—Miss Scene will finish shooting in less than 30 minutes. Hold on just a bit longer, please.'=“检测到博士的耐心正在消逝，开始运行安慰程序——距离稀音小姐完成拍摄还剩不足半小时，请再坚持一下。”
'Eve of Migration'=“迁徙前日”
'Even if no one understands, we must continue to walk this path.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.=“即使没有人能理解，我们也必须要这样走下去。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点
'Even if no one understands, we must continue to walk this path.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.fs>Condition:</>\nDifferent enemies will appear.=“即使没有人能理解，我们也必须要这样走下去。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.fs>附加条件：</>\n部分敌人有所不同
'Even if no one understands, we must continue to walk this path.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.=“即使没有人能理解，我们也必须要这样走下去。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点
'Even if no one understands, we must continue to walk this path.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\nCondition:\nDifferent enemies will appear.=“即使没有人能理解，我们也必须要这样走下去。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n附加条件：\n部分敌人有所不同
'Even if we knew everything, it doesn't necessarily mean we would be able to change everything...'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces' DEF and RES after activation.=“即使知道一切，也未必能改变一切......”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低
'Even if we knew everything, it doesn't necessarily mean we would be able to change everything...'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces' DEF and RES after activation.\n<@lv.fs>Condition: </>\nSome tiles have Originium formations that deal AoE damage.=“即使知道一切，也未必能改变一切......”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低\n<@lv.fs>附加条件：</>\n部分地块会长出源石晶簇造成范围伤害
'Even if we knew everything, it doesn't necessarily mean we would be able to change everything...'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces' DEF and RES after activation.=“即使知道一切，也未必能改变一切......”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低
'Even if we knew everything, it doesn't necessarily mean we would be able to change everything...'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces' DEF and RES after activation.\nCondition:\nSome tiles have Originium formations that deal AoE damage.=“即使知道一切，也未必能改变一切......”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低\n附加条件：\n部分地块会长出源石晶簇造成范围伤害
'Even the slimmest of gaps can be torn open, becoming a path leading people to despair. Once you step into the darkness, be mindful of everything you do.'=“就算是最狭小的空隙也可以被延展、撕裂，最后转变成让人绝望的空间。在走进黑暗之后，留意自己的每一个行动。”
'Even without any vines from the Dark Woods, we can weave dolls from other materials. Basically, I don't want those things to tease me anymore!'\n<@lv.item><Thicket></> Cannot be attacked, and blocks the vision of your units.\n<@lv.item><Shield and Wall></> Blocks the vision of your units.\n<@lv.rem>No melee/ranged deployment restrictions</>=“就算没有黑林里的树藤，一样可以用别的东西编娃娃啊。主要是，我真的不想再被那些东西捉弄了！”\n<@lv.item><树丛></>不会受到攻击，遮挡我方单位的视野\n<@lv.item><盾与墙></>遮挡我方单位的视野\n<@lv.rem>本次行动中干员部署不受近远程限制</>
'Even without any vines from the Dark Woods, we can weave dolls from other materials. Basically, I don't want those things to tease me anymore!'\n<Thicket> Cannot be attacked, and blocks the vision of your units.\n<Shield and Wall> Blocks the vision of your units.\nNo melee/ranged deployment restrictions=“就算没有黑林里的树藤，一样可以用别的东西编娃娃啊。主要是，我真的不想再被那些东西捉弄了！”\n<树丛>不会受到攻击，遮挡我方单位的视野\n<盾与墙>遮挡我方单位的视野\n本次行动中干员部署不受近远程限制
'Evening Glow'=“晚霞”
'Evening in the Holy City'=“圣城晚照”
'Eventide of the Depths', a volcanic power station that once lit the deep in a red glow... Once the war is over, how about we go see it together? Even if it has been overgrown by Seaborn creep, I'm sure you'd come with me to reawaken it without batting an eyelid, wouldn't you?=“海底的晚照”，一座曾用赤色辉光照亮海底的火山能源站......等战争结束，跟我一起去看看它吧。哪怕它已经在海嗣的菌毯下陷入沉眠，你也一定会面不改色地跟我一起去唤醒它，对吗？
'Eventide Terror'=“夜骇”
'Ever-Present'=“无处不在”
'Evergreen Agricultural Cultivator'=“常青培育员”
'Evergreen'=“幻直松”
'Evermore'=“终古”
'Everyone always says I'm just like Shifu, with a straightforward temperament that flows freely.'\nShe plays with the dried grass in her hand and ties it into a knot.\n'But, she never saw it that way. Whenever I mentioned it to her, she would only smile and shake her head, then stop talking.'\nShe smooths over the burrs in the straws and begins to weave something with her ten fingers. Soon, the weaving in her hands starts to take shape.\n'Later... I found out Shifu told Grandmother that I was very different from her, as well as from the others in the tribe.\n'Whenever anything happens, I actually have the hardest time letting go.'\nFinally, she stops and puts the craft into your hands.\nIt is a small bug made from grass.\n'But, I think that all those lingering obsessions that can't be walked around or scattered into the wind... all weave together to form what they are today.'=“别人都说，我和师父很像，脾气直，爽快利落。”\n她将手中的干草扭折，打了一个死结。\n“可是师父从来不这么想，我和她提起这话，她总是笑着摇摇头，然后便不说话了。”\n捋过干草上的毛刺，她十指不停开始编织，很快，手中的草编就有了雏形。\n“后来......我才知道，师父和阿妈说，我和她很不一样，和部落里其他的人也不一样。\n“遇到事情，我其实最难放下。”\n终于，她停下了动作，将自己的作品交到你手心中。\n那是一只草编的小虫。\n“不过我想，或许正是那些执念，绕不过，扯不散，才把万事万物编织成如今的模样。”
'Everyone Together!'=“大家一起上”
'Everyone's gone. Quick, come with me and see if there's anything useful left behind.'=“人都走了，赶快跟我回去翻翻还留下什么有用的没有。”
'Everything in the world changes, like day and night turning on an axis. The balance of the cosmos has been skewed, so where will your weight fall?'=“这世间万般变化，不离朝阳与暮夜。天平已然偏斜，您的砝码将落向何方？”
'Everything Should Be Smashed'=“都应该砸”
'Evidence Depository'=“证物存放处”
'Evolution'=“演进”
'Excessiveness'=“无度”
'Exclusive Interview'=“独家访谈”
'Exclusive Theater' Studio Desk=“专享院线”放映桌
'Execute without pardon.'=“斩无赦。”
'Execute'=“执行”
'Executor'=“送葬人”
'Exhibition'=“展柜”
'Exodus from Columbia' stages opened="逃离哥伦比亚"内关卡已开放
'Expectations' met. Expand on that? We always leave room for improvement.=达成“预期”。怎么说？我们给自己保留了改进空间。
'Expeditioner's Spirit'=“探索者精神”
'Expeditioners' Redemption Point=“探索者”兑换点数
'Experience' is not only found on the battlefield.=“历练”，并非只在战场。
'Experience, theory, phenomena.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces' DEF and RES after activation.=“经验，理论，现象。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低
'Experience, theory, phenomena.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces' DEF and RES after activation.\n<@lv.fs>Condition: </>\nEnemies have greatly increased DEF.=“经验，理论，现象。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低\n<@lv.fs>附加条件：</>\n敌人的防御力大幅提升
'Experience, theory, phenomena.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces' DEF and RES after activation.=“经验，理论，现象。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低
'Experience, theory, phenomena.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces' DEF and RES after activation.\nCondition:\nEnemies have greatly increased DEF.=“经验，理论，现象。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低\n附加条件：\n敌人的防御力大幅提升
'Explorer's Dream' Research Cabin=“求索者之梦”科考小屋
'Explosion Arts'=“爆炸艺术”
'Explosive Goal'=“爆炸性的一球”
'Exposed Knowledge'=“揭露知识”
'Exposure—'=“曝光——”
'Express Train' stages opened="特快列车"内关卡已开放
'Exquisite Heart'=“七窍玲珑”
'Extension of Power'=“力量的延伸”
'Extra Training'=“额外训练”
'Extra Work'=“额外的工作”
'Extra-Spicy Blood Curd Hot Pot'=“特辣毛血旺”
'Extreme' Mixing Table=“极限”混音设备
'Eye of the Beholder'=“人心向”
'Eyes of Ascalon'=“阿斯卡纶的眼睛”
'Eyes of the Sankta'=“萨科塔之眼”
'Eyes of the Sankta'/Bounty=“萨科塔之眼”·悬赏
'Fabricated Nature'=“错枝”
'Face of the Hero'=“谁是英雄”
'Face of the Sea'=“大海的容貌”
'Face-Off' nodes will appear in explorations=探险中会出现“狭路相逢”节点
'Facets'=“一方”
'Facing Nothingness'=“直面虚无”
'Facing the Sun'=“向阳”
'Failure can be endured.' ... But the price is always dear.=“失败是可以忍受的。”......只是代价往往惨重。
'Fair Teardown'=“合理拆解”
'Faircare' Sandbeast Supplier=“雨露均沾”沙地兽补给员
'Fairy Tale Guard'=“童谣守卫”
'Faith and Vigor'=“信念与生机”
'Fall into Dream' Prayer Area=“入梦”祈祷区
'Fallen Inktrails'=“墨迹已落”
'Falling Curtain' Platform=“落幕”平台
'Falling'=“下坠”
'Fantastical Dream' Performance Area=“幻梦”演奏区
'Far Side of the Great River' stages opened="大江北岸"内关卡已开放
'Farewell, Loved Ones' stages opened=“怅离别”内关卡已开放
'Fartooth' Justyna, Pinus Sylvestris Knightclub. You can call me Fartooth. I've heard about Rhodes Island and you in particular, Doctor.=红松骑士团所属骑士，“远牙”查丝汀娜，叫我远牙就好。我听过关于罗德岛，还有你的事，博士。
'Fartooth' Knight Justyna will not miss.=“远牙”骑士查丝汀娜，不会漏过任何目标。
'Fartooth' Knight Justyna, garnered initial fame at the Major, presently affiliated with the Infected knight-founded Pinus Sylvestris Knightclub. An Infected knight with some degree of fame in Kazimierz. Following a string of crises in the recent Major, Pinus Sylvestris and Rhodes Island emerged with a cooperative relationship, in which Fartooth Knight came to Rhodes Island as a collaborator, to receive Oripathy treatment, and provide Rhodes Island with combat support.=“远牙”骑士查丝汀娜，于特锦赛上打响名气，目前隶属于由感染者骑士组建的红松骑士团，是一名在卡西米尔拥有相当程度知名度的感染者骑士。在卡西米尔本届特锦赛及一系列风波之后，红松骑士团与罗德岛达成合作关系，远牙骑士也作为合作者来到罗德岛，接受矿石病相关治疗，并为罗德岛提供战斗支援。
'Fascinating Find'=“逸趣”
'Fashion Street Guide'=“风情街向导”
'Fast Food Feast'=“快餐派对”
'Fasting'=“废食”
'Fatal Attraction'=“致命诱惑”
'Fate'=“命途”
'Fate's Favored Child'=“命运的宠儿”
'Father and Son'=“父与子”
'Fear Neither Hardship Nor Darkness'=“不畏苦暗”
'Fear neither hardship nor darkness...'=“不畏苦暗”......
'Fear neither hardship nor darkness...' Hmph. A bygone time unworthy of remembering. A dream, far too lucid.=“不畏苦暗”......呵。一个并不值得怀念的时代。太过清醒的梦。
'Fearlessness.'=“无畏。”
'Feeding Station'=“奉食台”
'Fellas, this key can open the treasure trove lost within the royal city of Kazdel. Hey, green-haired Feline! Watch that hooded slave of yours and keep those hands away from my map!'=“伙计们，这把钥匙能够打开失落王都卡兹戴尔的宝库。喂，绿发的菲林，看好你的兜帽奴隶，别让他碰我的地图！”
'Felynes' Thank-mew Letter'=“艾露猫们的感谢状”
'Fence Drawn on Earth '=“画地为槛”
'Fenced But Free'=“井栏随笔”
'Ferry for Canoes'=“摆渡航船的航船”
'Ferry'=“摆渡”
'Fertile Fields'=“万顷禾生”
'Fertile Soil'=“沃土”
'Festival Taiko Drums'=“祭典的四拍子太鼓”
'Festival' Lightbox=“贺佳节”灯箱
'Fever' Music System=“高烧”音乐系统
'Few are those who truly break away from home.'=人不辞路，花难留枝。
'Fiammetta's Revenge'=“菲亚梅塔的报复”
'Filter Stars'=“过滤星星”
'Final Line'=“最后一行”
'Final Moments'=“终途”
'Final Round'=“终局”
'Final Tournament'=“最后的比武”
'Finding Life Through Death'=“向死寻生”
'Fine Day in Dahuang'=“大荒良辰”
'Fine Selection'=“精挑细选”
'Fins on the Night Desert'=“夜晚荒漠上的鳞群”
'Fire! Light! He's brought light!' An old man covers his eyes, convulsing as he screeches.=“有火！有光！他带来了光！”一个老人捂住眼睛，一边抽搐，一边尖叫。
'Firebathed Hunting Spear'=“浴火的狩猎矛”
'Firefly Booklight'=“萤灯映牍”
'Firefly's Light'=“一星萤火”
'Firewatcher'=“守火人”
'Fireworks outside the Shoji screen'=“障子外的焰火”
'First Autumn'=“一秋”
'First it's the Mount. Then it's the ones you fight with, the ones you work with... At this rate, you'll lose everything you ever held dear.'=“首先是骑警队，然后是战友、同伴......你会失去，你所保卫与珍爱的一切。”
'First Star' Stone Arch=“一等星”石拱
'First Step Into the Wilds'=“初出荒野”
'First Step'=“第一步”
'First verse of the Song of Everlasting Love'=“长情歌第一段”
'First Waking'=“初醒”
'Firstborn' –– The ocean's first Seaborn, with body and power akin to a Feranmut. All the ocean's surviving Seaborn and Sea Terrors are His progeny.=“初生”——海洋中最初的海嗣，拥有巨兽般的躯体与权能，现存所有海嗣与恐鱼都是祂们的子代。
'Fist Classics 123'=《拳经三问》
'Fit for Purpose'=“合适”
'Fitzroy'=“菲茨罗伊”
'Five Years of Hope and Reminiscence'=“五年的怀想与期盼”
'Flame'=“烈火”
'Flamelung' and 'Yellow Smog' were good brothers to me. Their inexplicable deaths brought me much sorrow. By the way, this matter may be somewhat related to you folks. I heard they were cut down by an Ægir woman with a single stroke of the sword. Does that ring a bell?=“火肺”和“黄烟”可是我的好兄弟啊，他们死得不明不白的，真是令人伤心呐。说起来，这件事和你们可能有点关系，听说他俩是被一个阿戈尔女人一剑砍翻的，你认识她吗？
'Flames of the Inquisition'=“审判庭之火”
'Flaming Shards'=“烈火中的碎片”
'Flammables'=“易燃品”
'Flashing Swords'=《刀光剑影》
'Flavor of Life' stages opened=“阅世情”内关卡已开放
'Fleeting Shadow'=“晦暝掠影”
'Flicker'=“明灭”
'Flight of the Sankta'=“萨科塔展翅”
'Flippers of the Sankta'=“萨科塔之鳍”
'Floating Lives'=“浮生”
'Floating Silver'=“落银盘”
'Flotation'=“浮游”
'Flow of Warmth'=“暖流”
'Flower Language'=“花语”
'Flowers by the Temples of Your Head'=“鬓旁的花”
'Flowers of Order'=“秩序之花”
'Flowers of Quinde'=《坎德之花》
'Flowing Water'=“长流水”
'Fluffy Buddy'=“好朋友”
'Fluffy Top Buns?' Mostima you little... There was this Sankta kid who didn't know Liberi have ear plumage, so he thought my hair was— you know, buns. And thanks to another superior of mine playing eavesdropper, I got saddled with the name for a full month! No, you're NOT allowed to laugh!=“毛绒包包头”？莫斯提马那个混蛋......是之前有个萨科塔小孩不知道黎博利有耳羽，以为我扎了——那个，这话又被一个不该听到的老头子听到了，我顶着这个名字工作了一个月！不许笑！
'Flying Boots' Elite Mercenary=“飞鞋党”精锐佣兵
'Flying Boots' Mercenary=“飞鞋党”佣兵
'Flying Peanut'=“飞天花生”
'Flying Tree'=“会飞的树”
'Focus'=“聚焦”
'Follow the road behind me, quickly. Don't thank me, it's part of my duty.'=“从我身后这条路走，快。不必道谢，这是我的职责。”
'Follow Your Doctor's Orders'=“请遵医嘱”
'Followers'=“使徒”
'Food'=食字
'Food, God of the People'=“食为天”
'Fool, for what reason hast thou come?'=“你为何来到这里——”
'Foot-Munching' Floor Boards=“吃人脚”地板
'Footnotes of the Past'=“过往的注脚”
'Footprints Growing'=“成长的足迹”
'Footprints of the Stars'=“星空的足迹”
'Footstep Impressions'=“足迹”
'For all the people to fall into peaceful slumber?' Not half bad for a fancy dream of yours. I only hope people could have a chance to struggle on in the face of war and death, and perhaps after that, some energy leftover to hold a grudge. That is why I'm signing this agreement with Babel… with you, Rhodes Island.=“为了所有人安稳入眠”，真是奢侈的梦想。在面对战争与死亡的时候，我只希望他们还有机会挣扎，有余力痛恨。所以我愿意与巴别塔......与罗德岛签下这份长期合约。
'For Drama, For Eternity' stages opened="为戏剧，为永恒"内关卡已开放
'For example, being appointed as chief naval architect of Iberia.'=“比如，受封成为伊比利亚的首席船舶设计师。”
'For Iberia's prosperity, for Iberia's defense, and for Iberia's orderliness and integrity, I shall raise my sword and my light!'—I may not be an Inquisitor anymore, but I know very well that my duty remains the same.=“我是为了伊比利亚的存续，为了同伊比利亚的敌人而战，为了守卫伊比利亚的洁净与德行，提起了剑与灯！”——虽然已卸去审判官的职务，但我很清楚，我的责任未曾改变。
'For life and death are one, even as the river and the sea are one.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces' DEF and RES after activation.=“只因生与死本是一体，如同江河与海。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低
'For life and death are one, even as the river and the sea are one.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces' DEF and RES after activation.=“只因生与死本是一体，如同江河与海。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低
'For Scaring Beasts'=“驱兽专用”
'For Stubborn Rocks'=“顽石专用”
'For... Victoria.'=“维多......利亚。”
'Forever honor one's commitments,' the proud motto of House Caster. While the Duke's military and political might are more than enough to back their word, the 'Trilby Ashers' are the real reason why the Duke of Caster's words hold any weight.=“永远兑现承诺”，开斯特公爵引以为傲的家族信条。虽然公爵强大的军事和政治权力足以确保其多数时候言行合一，但在灰色地带，不择手段且绝对忠诚的“灰礼帽”才是开斯特公爵敢夸下海口的真正底气。
'Forget and Commemorate'=“遗忘与纪念”
'Forget it, I'm sure they won't mess up with our ancestors watching over us.'=“算了，有祖宗保佑呢，他们肯定出不了大岔子。”
'Forging'=“锻造”
'Forgive me...' The sound is drowned by the rubble. The door is shut.=“原谅我......”那最后一个音节彻底淹没在了碎石堆中。大门轰然关闭。
'Forgotten Lands'=“遗忘之银”
'Forsaken Colossal Remains'=“飘零巨骸”
'Forsaken One'=“遗弃者”
'Forsaken One'/Bounty=“遗弃者”·悬赏
'Fortbreaker'=“碎壁”
'Fortify Defense' stages opened="防线巩固"内关卡已开放
'Fortify'=“拱卫”
'Four Steadfast Years of Searching'=“四年的坚守与追寻”
'Fowlbeast Accommodations'=“羽兽窝”
'Fowlbeast Brand' Weather Wisher=“羽兽牌”天气许愿机
'Fragmented Formations'=“破阵子”
'Fragrant Osmanthus'=“飘桂香”
'Fragrant Osmanthus' Gift Box=“飘桂香”礼盒
'Free'=“自在”
'Free'/Bounty=“自在”·悬赏
'Freedom, Onion Rings, and Me'=“自由、洋葱圈和我”
'Freeling'=“小自在”
'Friend of Chaos'=“混乱之友”
'Friend of the Theater' Pack=“剧场之友”组合包
'Friend'=友字
'Friends, we are all starting to get old. Yesterday, Breogan spent half the day complaining about his new wrinkles. I think it's because he frowns too much.'=“朋友，我们都开始老了，昨天布雷奥甘抱怨了半天他新长的皱纹，我看就是他眉头皱太多了。”
'Friendship is Forever'=“友谊长存”
'Friendship' is expensive, priceless even.=“交情”是很贵的，这可讲不了价。
'Frigid Ambience'=“寒冷气氛”
'From a linguistic perspective, deciphering the Foldartals in the hands of the locals is no puzzle to crack. The truly difficult question is where they come from, and if they were carved by man... wait, what's that sound?' \r\nThe professionals in the research team are proposing that you set up cameras to monitor the local shamans' movements, so all of you witness this moment together: the wood's surface cracks and peels with a loud noise, and a intricate pattern forms on the tree.=“从语言学角度破译当地人手中的芙尔妲密文板并不是难事，难题在于，它们从何而来，是不是人为雕刻......等等，那是什么声音？”\r\n科考队中的专业人士正向你提议设置摄像机以监控当地萨满的行动，因此你们共同目睹了这一刻：眼前古木的表皮在巨响中开裂剥落，错综复杂的纹路浮现其上。
'From a Long Dream Woken'=“醒时梦长”
'From birth to death, desire is insatiable. Defeat it.'=“从生到死，欲望永无止境，战胜它。”
'From Past to Future'=“继往开来”
'From the beautiful to the eccentric, art from all four corners of Terra, right here in Dossoles. Welcome to the Galería Krysztauowa.'=“克里斯达尔艺术馆，一座放眼整片大地、扎根多索雷斯的艺术殿堂，如今对诸位敞开大门。”
'From the Depths'=“自深深处”
'From the peak of Mount Anius to the heart of Lake Hyperion sit numerous monasteries of 'those without roots'. They work when their bells ring and rest otherwise. These bells seem to originate from the source of all things, and their rings resonate through eternity, beckoning all those seeking westward to turn back and ordering those sweeping eastward to lay down their arms. And thus, the nations of Victoria and Kazdel have enjoyed peace that lasts to this day.'=“从阿尼尤斯山的山顶到海佩伦湖的湖心，遍布着无根之人的僧院。僧院依钟而作，亦依钟而息。那钟声仿佛出自万物之源，又回荡于亘古之中，使西图者罢返，令东掠者偃兵。维、卡两国由是至今无事。”
'Frost Buck and Snow Doe'=《霜牡与雪牝》
'Frost Buck'=“霜牡”
'Frost'=“霜”
'Frostbite'=“伴霜寒”
'Frozen Monstrosity'=“寒灾”
'Frozen Monstrosity's Echo'=“寒灾回响”
'Frozen Monstrosity's Echo' ASPD increased=“寒灾回响”的攻击速度提升
'Frozen Monstrosity's Echo' Attack Range increased=“寒灾回响”的攻击范围扩大
'Frozen Monstrosity's Echo' deployed by PRTS appears at a different location=PRTS部署的“寒灾回响”位置改变
'Frozen Monstrosity's Echo' regenerates HP slowly=“寒灾回响”获得缓慢回复生命效果
'Fruit of Gluttony'=“暴食之果”
'Fruit of Gluttony' summons allies to help itself (allies become stronger each time they are summoned)="暴食之果"呼唤伙伴帮助自己(每次使用都会呼唤更强的伙伴)
'Fruity Adventure'=“果蔬大冒险”
'Frumento' Pastry Cabinet=“麦香”面点柜
'Fuk Loi' Welcoming Area=“福来”迎客处
'Full Bloom'=“盛开”
'Full Color' Gift Box=“满颜色”礼盒
'Full Load'=“满载而归”
'Full Moon' Gift Box=“正圆月”礼盒
'Funtime'=“玩乐之间”
'Fury'=“盛怒”
'Future Coming'=“未来将至”
'Future Winds' Side Table=“未来风向”边桌
'Future Woven'=“编织来日”
'Gacha!'="  咔嚓！"
'Gang Meeting Spot'=“黑帮接头处”
'Garden Entrance'=“花园入口”
'Gathering Storm'=“风起云涌”
'Gaulish Toponym Origins'=《旧高卢地名源流考》
'Gavial's Appreciation'=“嘉维尔的赞赏”
'Gavial's standing out there all alone, but it's like SHE'S the one with the advantage.\n'They charge her while she's just frowning at her own weapons, like—what's today, the chainsaw, the axe, or the staff? So then she shrugs and goes with all of them.\n'And then a moment later, she's the last one standing on the battlefield, and it's just her and her chainsaw roaring. I could feel that sound as hard as I felt my own heart pounding.'\n—Extract from a thick-tailed Archosauria's notes=“嘉维尔只是孤身一人站在那里，却好像她才是占优势的那一方。\n“当他们向着她涌去时，她皱着眉头看着自己的武器——链锯、战斧、法杖，该用哪个呢？最后，她决定，干脆一起用吧。\n“过了一会儿，战场上就只剩下她，以及链锯的轰鸣声。那声音，我感觉和我的心跳一样剧烈。”\n——摘自一名尾巴粗壮的阿达克利斯的笔记
'Gavial's Will'=“嘉维尔意志”
'Gavial, I'll keep Rhodes Island safe in your stead.'=“嘉维尔，我会替你守护好罗德岛的。”
'Gelato Stop'=“冰淇淋机”
'Gentle Haven'=“温柔乡”
'Gentle Sun'=“日色温柔”
'Gentle Warmth' Viewing Area=“暖意融融”观览区
'Get Back in There!'=“给我憋回去！”
'Get some snacks and fill your stomach, because the parade is about to begin, and it's a MARATHON!'\n<@lv.item><Firework Launcher></> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=“挑点零食，吃饱喝足，游行马上开始了，这一路可长着呢！”\n<@lv.item><烟花发射器></>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
'Get some snacks and fill your stomach, because the parade is about to begin, and it's a MARATHON!'\n<Firework Launcher> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=“挑点零食，吃饱喝足，游行马上开始了，这一路可长着呢！”\n<烟花发射器>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
'Get the Casters onto the field this instant!'=“赶紧把术师们派到战场上去！”
'Ghiaccio Inebriante'=“冰爽醉人”
'Gift Bench'=“馈礼”
'Gift of the High Priest'=“大祭司的馈赠”
'Gift'=“赠礼”
'Give the Stove God malt sugar candy on the 23rd of the twelfth lunar month, so he reports only the good things when he goes back to heaven.'\n<@lv.item><Stove> </>Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove> </>Summons 'Vapid Blight' to deal True damage to all allied units in its path.=“二十三，糖瓜粘，灶君爷爷要上天。上天言好事，坏事把嘴关。”\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
'Give the Stove God malt sugar candy on the 23rd of the twelfth lunar month, so he reports only the good things when he goes back to heaven.'\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=“二十三，糖瓜粘，灶君爷爷要上天。上天言好事，坏事把嘴关。”\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
'Giver'=“施舍者”
'Gladiia's Reflection'=“歌蕾蒂娅的倒影”
'Glebe Smoked Fin Salad'=“格里布熏鳞色拉”
'Gliding Crown'=“喷射式冠冕”
'Gliding Toy'=“滑翔的玩具”
'Glimmering Dream'=“枕夜光”
'Globe of Balance'=“平衡之球”
'Gloomish Ground'=“幽暗之地”
'Glorious Kazimierz'=《光耀卡西米尔》
'Glory Pack'=“荣耀套餐”
'Go No Further'=“此处止步”
'Goggles' Gang Thief=“护目镜”帮派窃贼
'Goggles' Gang Thug=“护目镜”帮派打手
'Golden Charm'=“洒金韵”
'Golden Charm' Gift Box=“洒金韵”礼盒
'Golden Ecstasy'=“黄金的狂喜”
'Goldseeker'=“觅金者”
'Good Coworker'=“好同事”
'Good Fortune And Longevity'=“福寿双全”
'Good Luck'=“好运儿”
'Good luck, my friends. To those above land, and to those beneath the sea.'=“祝你们好运，我的同胞们。陆上的、海底的同胞们。”
'Goodnight, Terra'=“晚安，泰拉”
'Gourmet Delivery'=“美食速递”
'Gourmet's Ride'=“食神尊驾”
'Grace'=“恩赐”
'Grail Betwixt the Rainbow'=“虹间杯盏”
'Grasp the River, Seek the Sun'=“攥江寻日”
'Gravestone'=“墓碑”
'Gravestone'/Bounty=“墓碑”·悬赏
'Gravity Expert'=“重力专家”
'Great Compassion'=“大慈恻隐”
'Greedy Catcher'=“贪婪捕手”
'Green-light, confirmed.'=“确认到出行讯号。”
'Greenhouse's Boundary'=“温室边界”
'Greeting Gallery'=“迎宾走廊”
'Grit'=“磨砂”
'Growing Up'=“成长”
'Guaranteed Success'=“使命必达”
'Guest Starring...'=“友情出演”
'Guiding Star'=“引路星辰”
'Gummy Companion'=“软糖侣伴”
'Gunshatter'=“碎铳之簧”
'Gyoku's Path' Shogi Table=“玉之行”棋桌
'Ha, that won't happen. We have nothing to start a fire with.'=“哈，不会那样的，我们这儿根本没什么能点着的东西。”
'Hah... does grilling meat on bamboo slips make this a scholar's meal?'\n'Let's call it 'scholar's barbecue'!'=“哈哈......这是不是也算人们说的‘吃墨水’？”\n“嘿嘿，那这道菜就叫，‘墨水烤肉’！”
'Hall of Candles' Pipe Organ=“烛焰礼堂”管风琴
'Hall of Wind and Dew'=“风露秋堂”
'Halo and Timepiece' Grandfather Clock=“光环与时间”座钟
'Hand of the Saint' can bounce between walls, repeatedly stunning and inflicting damage.=“圣徒之手”能够在墙壁间反弹，并重复造成晕眩和伤害
'Hand of the Saint' can remove Nethersea Brand along its travel path.=“圣徒之手”能够清除移动路径沿途的溟痕
'Handshake'=“握手”
'Hannah's Dislocation Rehabilitation Set'=“汉娜的脱臼复位套装”
'Happiness, Anger, Sorrow, and Joy'=“喜怒哀乐”
'Happy birthday to you'... I was taught this song when I was still young. In the days after I'd learned it, I would keep playing it every day to my heart's content... I may have perturbed Mother somewhat with that.=祝你生日快乐——这是我很小的时候学的钢琴曲，刚学会它时，我每天都乐此不疲地演奏它......甚至让母亲感到了困扰。
'Happy Drinking'=“开怀畅饮”
'Happy Place'=“快乐之地”
'Hardcore Drink'=“硬核饮品”
'Harken the forge of the sky Awaits five earthborn metals' ...Even though it can be used for all kinds of work, nobody understands its exact mechanism.=“天有洪炉，地生五金”......虽然可以用来成就各种事业，却没人知道具体原理。
'Harken, the forge of the sky, awaits five earthborn metals'... Even though it can be used for all kinds of work, nobody understands its exact mechanism.=“天有洪炉，地生五金”......虽然可以用来成就各种事业，却没人知道具体原理。
'Harmony'=“和”
'Harvest Gathering' stages opened="丰获集会"内关卡已开放
'Has nobody thought of asking for a 'Gravity Defying Machine'? Seriously?'=“就没人想过把那个‘重力蔑视机关’带出来吗？真的吗？”
'Hateful Avenger'=“复仇者”
'Hateful Avenger'/Bounty=“复仇者”·悬赏
'Hatred Without Root'=“无根之怨”
'Have a drink, freshen up, get your breathing under control, then get back to work.'=“喝一口，提提神，调整好呼吸，活下来。”
'Have A Safe Trip'=“一路顺风”
'Have you ever imagined that perhaps there's a place where there aren't different races, conflicts between countries, and differences between those who are infected and those who are not. There are only poetry, music, flowers, and sunshine. This isn't mere legend. It might just exist somewhere in the world.'\n'Of course, this place isn't so easy to find. It takes a lot, and I mean a lot of setbacks and difficulties, and only heroes who truly have courage and love can find this place.'\n'That's why the first thing we have to do is to believe that this place exists. Yep, we need to truly believe its existence. Only then will you have the motivation to find it. And when you start seeking it out, you will definitely find something in the end. Doctor, will you look for this place with me?'=“你有没有想象过，也许有这样一个地方，那里没有不同种族、不同国家的纷争，也没有感染者与普通人的矛盾，只有诗篇与音乐，花与阳光。这不是传说，或许它真的存在于这片大地的某个角落。”\n“当然，这个地方是不能被轻易找到的。一定是要经过许多、许多的挫折与困难，而且，只有真正心怀勇气与爱的英雄才能找到这个地方。”\n“所以说，首先要做的，是去相信有这样一个地方。嗯，要坚定地相信，然后你才会有去寻找它的动力。而只要你开始寻找，最后一定会找到些什么的。博士，你愿意和我一起去寻找这个地方吗？”
'Have you not been to the ground yet? The best way to deal with the dead grass and branches is to burn it all down. If you try to cut them down one by one, it would take forever!'\n<@lv.item><Reeds></> Operators within gain Camouflage.=“你是不是没下过地？要收拾这些枯枝荒草，最好就是放一把火全烧了。一刀一刀地割，要割到什么时候？”\n<@lv.item><芦苇丛></>置于其中的干员获得"迷彩"
'Have you not been to the ground yet? The best way to deal with the dead grass and branches is to burn it all down. If you try to cut them down one by one, it would take forever!'\n<Reeds> Operators within gain Camouflage.=“你是不是没下过地？要收拾这些枯枝荒草，最好就是放一把火全烧了。一刀一刀地割，要割到什么时候？”\n<芦苇丛>置于其中的干员获得"迷彩"
'He isn't very clever, but just clever enough.' He has never understood why his teacher says that about him.=“他的聪明不太多，但刚刚好。”他一直不明白老师为何这样评价他。
'He lifted his slaughterer's blade, not believing that he could earn the love of a different line.'=“他举起屠刀，不相信自己能得到异族的爱。”
'He really is far too good at dealing with people, or perhaps I'm too much of a hermit who prefers the company of a paintbrush. Breogan told me that his predictions are getting better by the day, and that he's found a way to integrate Ægir technology with Originium, and simply needs an opportunity to put it into practice.'=“他还是那么擅长和人打交道，也许只是我太孤僻了，我更愿意和我的画笔待在一起。布雷奥甘告诉我，他的猜想正愈发完善，他也找到了阿戈尔科技和源石科技融合的方式，他需要一个能放手去干的机会。”
'He said he has had enough. He will be a puppet no longer.'=“他说，他受够了，他再也不愿做他人手中的牵线木偶。”
'He was exiled by his own father, and grew up in the wastes. But he was destined to wear the crown, so many years later he returned when the local tribes had descended into turmoil, wet his blade with the blood of his kins, and seized the symbol of the chieftain.' As you listen to the vague description, the outline of an object slowly forms in your mind.=“他被自己的父亲放逐，在荒野上度过了童年。可他注定要戴上王冠，多年之后，当部落陷入动乱时，他回到了自己的家园，手刃亲族，夺下了象征酋长身份的饰品。”听着那模糊的描述，一个物件的轮廓慢慢出现在了你的想象中。
'He who hideth his own sin shall suffer.'=“自掩其罪，必得苦痛。”
'He who is begotten of the Law shall conquer with faith.'=“凡生于律法的，皆能以信仰征服大地。”
'He's pinned his hopes on this land? A world that has absolutely nothing to do with his lonely self?'\n'Yes.'=“他把希望寄予了这片大地吗？这个与孤独的他全无关系的世界？”\n“是的。”
'Heart at Peace'=“宁心”
'Heart Like a Reed'=“芦苇之心”
'Heart of a Slug'=“源石虫之心”
'Heart of Creation'=“造物之心”
'Heart of Karlan' stages opened="喀兰之心"内关卡已开放
'Heart of Music'=“音乐之心”
'Heart of the Cliffs'=“崖上之心”
'HEART TO HEART' and 'HURDLE SPEEDER' stages opened=开放"心连心"和"障碍飞车"新关卡
'Heartbeat'=“跳动”
'Heartfelt Present'=“真心的礼物”
'Heartseeker's Desire'=“求心之人得心”
'Heat Surge'=“热浪喷涌”
'Heavenly forge, take the bounty of the earth.' ...Even though it can be used for all kinds of work, nobody understands its exact mechanism.=“天有洪炉，地生五金”......虽然可以用来成就各种事业，却没人知道具体原理。
'Heavy Music Anthology'=《重型音乐选集》
'Heavyrain's Coming'=“暴雨将至”
'Hei Jyu' Booth=“喜遇”雅座间
'Hello, Ocean'=“你好，大海”
'Hello? Hi, committee, we've been set up here for twenty minutes. Why has a judge still not come to certify? Quit slacking! Clock-out time is a mile away!'\n'...How lazy can you Minoans be? How do you even have 'afternoon tea' in work hours?'\n\n<@tu.ht>Garrison Effect: <Hymnoi Warrior> will proceed to the Twilight Frontier</>=“喂？组委会，我们都在这守了二十分钟了，怎么还没裁判来确认？别偷懒了，现在可还没到下班时间！”\n“……你们米诺斯人也太懒散了吧，上班的时候竟然还有‘下午茶时间’？”\n\n<@tu.ht>驻守效果：<荷谟伊勇士>将前往黄昏秘境</>
'Hello? Hi, committee, we've been set up here for twenty minutes. Why has a judge still not come to certify? Quit slacking! Clock-out time is a mile away!'\n'...How lazy can you Minoans be? How do you even have 'afternoon tea' in work hours?'\n\nGarrison Effect: <Hymnoi Warrior> will proceed to the Twilight Frontier=“喂？组委会，我们都在这守了二十分钟了，怎么还没裁判来确认？别偷懒了，现在可还没到下班时间！”\n“……你们米诺斯人也太懒散了吧，上班的时候竟然还有‘下午茶时间’？”\n\n驻守效果：<荷谟伊勇士>将前往黄昏秘境
'Help Yourself'=“请自由使用”
'Henceforth all will be me, and no one will be me. I will be you, and you will not know it. Your dream shall be my awakening.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces' DEF and RES after activation.=“此后将无人不是我，抑或无一人是我。我将是你，而你并不自知。你窥见的梦将是我的清醒。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低
'Henceforth all will be me, and no one will be me. I will be you, and you will not know it. Your dream shall be my awakening.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces' DEF and RES after activation.\n<@lv.fs>Condition: </>\nDP regeneration rate is decreased.=“此后将无人不是我，抑或无一人是我。我将是你，而你并不自知。你窥见的梦将是我的清醒。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低\n<@lv.fs>附加条件：</>\n部署费用的回复速度降低
'Henceforth all will be me, and no one will be me. I will be you, and you will not know it. Your dream shall be my awakening.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces' DEF and RES after activation.=“此后将无人不是我，抑或无一人是我。我将是你，而你并不自知。你窥见的梦将是我的清醒。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低
'Henceforth all will be me, and no one will be me. I will be you, and you will not know it. Your dream shall be my awakening.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces' DEF and RES after activation.\nCondition:\nDP regeneration rate is decreased.=“此后将无人不是我，抑或无一人是我。我将是你，而你并不自知。你窥见的梦将是我的清醒。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低\n附加条件：\n部署费用的回复速度降低
'Her Beloved Machine'=“她的爱车”
'Her'=“她”
'Here lies Amiya, may she rest in peace.' Ten rings are carved on her monument. In an absent-minded daze, you see a vision of Theresa putting on Amiya's rings for her, and seeing her off. When you return to your senses, those same ten rings are already on your fingers. You don't know why, but you feel these rings don't belong to the Amiya before you, but to the King of Sarkaz, to Rhodes Island... They belong to the Cautus you know.=“这里埋葬着阿米娅，愿她安息。”在她的纪念碑上，雕刻着十枚戒指。恍惚间，你似乎看到了特蕾西娅为阿米娅戴上戒指，目送她远行的场景。回过神来，这十枚戒指已经戴在了你的手指上。但不知为何，你感觉到，这些戒指不全属于你面前的这位阿米娅，它们是魔王的，它们是罗德岛的......它们属于你认知里的那个卡特斯。
'Here lies Ascalon, chief bodyguard of the King of Sarkaz. She protected the King from a hundred assassins and perished in the line of duty.' A bouquet of fresh flowers is laid before her monument.=“这里埋葬着阿斯卡纶，魔王的侍卫长。她在一场针对魔王的阴谋中杀死百名刺客，以身殉职。”在她的纪念碑前，放着几束鲜花。
'Here lies Erikson, recorder of history. He died of old age with no regrets.' Several books are placed before his monument.=“这里埋葬着埃里克森，历史的记录者。他寿终正寝，没有任何遗憾。”在他的纪念碑前，放着几本书籍。
'Here lies Mr. Fitzroy, a merchant friend who shifted Columbia's attitude with commerce. He died from an incurable genetic condition, and as per his will, the Banshee Nasti has inherited his assets.' A few Originium Ingots are placed before his monument.=“这里埋葬着菲茨罗伊先生，一位用商业撬动哥伦比亚使之转变态度的商人朋友。他死于无药可医的家族遗传病，根据遗嘱，其遗产由女妖娜斯提继承。”在他的纪念碑前，放着几块源石锭。
'Here lies Touch, an expert outfield medic of Babel. She unfortunately succumbed to fatigue from excessive work.' Some medical equipment lies before her monument.=“这里埋葬着触痕，巴别塔的外勤医疗专家。她因辛劳过度不幸逝世。”在她的纪念碑前，放着几样医疗器具。
'Here to Help!'=“搭把手！”
'Heretics'=“外道”
'Heroic Epic'=“英雄的诗篇”
'Hesitation'=“犹疑”
'Hey Doctor, let me tell you something funny. I had a dream yesterday. I dreamt that I secretly installed Rhodes Island's motors and tracks onto our factory, and it started moving by itself. It moved faster than high-speed ships, and even started to fly after a while, going higher and higher until it reached a completely dark place. There were no Sarkaz around, and no armies or anything either. I didn't want to stop, so our factory just kept flying on. There was obviously nothing in front of us, but it still felt so vast to me... Ugh, isn't that such a silly dream? It's not? Weird, in my dream, you were sitting next to me at the top of the factory, just like now. And when I told you about wanting to keep flying ahead, you also told me that it wasn't silly.'=“博士，我跟你说个笑话啊。我昨天做了个梦，梦见我偷偷给我们工厂也装上了罗德岛的引擎和履带，它就能自己跑了，跑得比高速战舰都要快，跑着跑着还飞了起来，越飞越高，飞到了一片漆黑的地方，周围既没有萨卡兹，也没有什么大公爵的军队。我还是不想停下来，于是我们的厂就继续飞，前面明明什么都没有，给我的感觉却是那么广阔......呃，这个梦是不是特别傻？不傻吗？真巧，在我的梦里，你也是像这样陪着我一块坐在工厂最高的地方。当我向你诉说继续前行的渴望的时候，你也说我一点都不傻呢。”
'Hey, This Is Rhodes Island'=“喂，这里是罗德岛”
'Hey—!' Someone shouts from above, but looking up, all you see are heavy gray clouds. 'Unload more weight from Area C! Damn, are you trying to send Kazdel crashing into the ground?' Soon after, a torrent of miscellaneous objects pours down, followed by a slow rain of clothes and scrap paper. You wait until the downpour ceases before approaching for a closer look.=“喂——”头顶传来一声呼喊，你向上张望，却只看见一片铅灰色的云层。“C区再抛掉一些负重！该死的，你想让整个卡兹戴尔都坠毁吗？”不久后，一大堆杂物如暴雨般砸下，之后一些衣物和纸张慢悠悠飘落。一直等到头顶彻底没了动静，你才敢走近去看地上的一片狼藉。
'Hi everyone! I'm Oakley, your guide to the park! Welcome to Terra's one-and-only levitating experimental park nomadic plate, Columbia's Propeller Paradise!'=“各位来宾好，我是你们的园区讲解员奥克里！欢迎来到全泰拉只此一座，移动地块上的浮空实验园区，哥伦比亚的‘螺旋桨天堂’！”
'Hi, are you there? Can you hear me, Maggy? This is Aurora! I made it to the summit!'=“喂，喂喂，听得到吗麦麦，我是极光，我成功登上山顶了！”
'Hibernate'=“冬藏”
'Hidden Blade'=“无形，无情”
'Hide-and-Seek'=“捉迷藏”
'Higashinese' Barbecue Bar=“东国”烧烤吧
'High-level perceptive Arts, inspiring the people to follow their role models over a wide range.'=“传心感知系高等技艺，在大范围内唤醒人们内心的榜样。”
'Himmelszelt und Federwolke'=“天空与流云”
'Historian'=“历史学者”
'History has borne witness to Victoria's ascent, and it shall continue to do so.'=“历史见证了维多利亚的崛起，它仍将见证。”
'History is like a sailing ship adrift, the course of which no one can predict.'=“历史是一艘漂荡的帆船，没有人知道它会去往何方。”
'Hmph, I'll watch over you in Talulah's stead. One wrong move, and I'm throwing you off a mountain.'=“哼，我会替塔露拉盯着你，如果你有什么奇怪的动作，我就把你从山上扔下去。”
'Hoederer, if you've got a death wish, just say so.' 'Ines, trust me. My head's reserved for just you, okay?' That's how your lovers' spat went last time, Ines. I'm just giving you my best impression. What? You mad?=“赫德雷，你想去送死就直说。”“伊内丝，相信我，我的头被你预订了，不是吗？”......伊内丝，你们上次不就是这么吵的吗，我只是模仿一下而已，着急了？
'Hold on a little while longer, support's on the way.'=“再撑一会儿，支援马上就到。”
'Hold on Tight'=“抓稳扶好”
'Holiday Storm'=“假日风暴”
'Holungday Cop'=“假日威龙”
'Holy Hunt' stages opened=“圣猎”内关卡已开放
'Home Sweet Home'=“安乐窝”
'Homecoming'=“归乡”
'Honey Bee'=“蜂蜜”
'Honorary Citizen of Zeruertza'=“际崖城荣誉市民”
'Honorary Minoan'=“荣誉米诺斯人”
'Honored Guests, please leave your weapons here before coming in. We welcome only peace.'=放置在门前的脚垫。“尊敬的客人啊，进门前请先卸下武器。兰赛拉尔只欢迎和平之人。”
'Hope' can be used to Recruit or Promote Operators=“希望”可用于招募和进阶干员
'Hope' can be used to recruit or promote Operators=“希望”可用于招募和进阶干员
'Hope' can be used to recruit or promote Operators.=“希望”可用于招募和进阶干员
'Horizons'=“由曲正”
'Horncare Set'=角部“护理”套组
'Host's Assistant'=“报幕助手”
'Hot Tub'=“暖身浴”
'How can someone completely rid themselves of misfortune?'\n'You have a gold brick in your hand, don't you? Shove it up misfortune's mouth.'=“一个人到底怎样才能彻底摆脱霉运？”\n“你手头还有金砖吗，把它塞霉运嘴里。”
'How can that be?' The Lich cries out in surprise, then falls silent, lost in thought. Could this be the answer his teacher wanted him to find? You notice the Lich's ashen-white eyes, and a mysterious glow faintly flickering behind his head. Has he taken the story seriously?=“怎么可能是这样？”巫妖惊叫出声，但他随即又陷入沉思，也许这正是老师想让他探寻的答案？你发现巫妖的双眼灰白，他的脑后轻微地闪烁着奇异的光芒。难道他将故事当真了？
'How come she just stays here? What is it she's looking for?'=“她为什么一直留在这儿呢？她到底在追寻什么呢？”
'How could be so brave as to ask about him? What a reckless lunatic. For your fearlessness, I will give you your money back, but I don't want to die yet. I can't tell you anything.'=“你居然敢询问他的事迹，你可真是一个胆大妄为的狂人。就凭你这份胆识，这些钱我还给你，可惜我还想要我的小命，我什么都不能告诉你。”
'How did you decide he's worth it?'\n'Easy. He had faith. Reality shattered it. We'll give him a new faith.'=“你是怎么判断他可用的？”\n“很简单，他有信念，但被现实打碎了。现在我们再给他一个。”
'How do you measure the depth of an abyss? The answer, and your own life, hang upon the same thread.'=“意图测量深渊之人如何能得知它的深度？答案与性命都悬于同一根绳索之上。”
'How do you measure the depth of an abyss? The answer, and your own life, hang upon the same thread.'\n<@lv.fs>Condition: </>\nEnemies have increased Movement Speed.=“意图测量深渊之人如何能得知它的深度？答案与性命都悬于同一根绳索之上。”\n<@lv.fs>附加条件：</>\n敌人的移动速度提升
'How do you measure the depth of an abyss? The answer, and your own life, hang upon the same thread.'\nCondition:\nEnemies have increased Movement Speed.=“意图测量深渊之人如何能得知它的深度？答案与性命都悬于同一根绳索之上。”\n附加条件：\n敌人的移动速度提升
'How does it feel to stand here now?'\n'Hmm, not great. I'm not exactly the guard type. I'm more comfortable in my old role, but it's convenient enough to do things like this for now.'\n'Please don't see yourself as just a guard. Considering the situation, she's not entirely ready yet, and this is the best choice.'\n'You can tell that to Ascalon. But you... you've changed a lot. Your shadow used to be full of complex emotions that were hard to decipher, but now...'\n'Calm?'\n'Hmm... You're still not that likable. No wonder W prefers to spend time with that Cautus.'\n'How do you perceive everything before you?'\n'Do you want to hear a Sarkaz answer, or my genuine thoughts?'\n'...'\n'One's word doesn't mean much. Sarkaz history has proven that lots of times. War will come again sooner or later. The question is, who will be the next spark? Next time, you'd better think carefully about where you want to stand.'=“现在站在这里的感觉如何？”\n“哼，并不怎么样，护卫不是我喜欢的工作。我更习惯自己过去的身份，只是这样行事会方便许多。”\n“请不要仅仅将自己视作护卫。以现在的形势来看，她还没有完全准备好，这就是最佳的选择。”\n“这话你可以和阿斯卡纶去说。不过你......确实变了很多，过去你的影子里充斥着看不透的复杂情绪，但现在......”\n“平静？”\n“哼......你依旧没那么讨喜。难怪W平时更愿意去找那个卡特斯。”\n“你如何看待眼前这一切？”\n“你想听萨卡兹的回答，还是我真实的想法？”\n“......”\n“口头的承诺是孱弱无力的，萨卡兹的历史已经无数次证明了这个观点。战争迟早会再次爆发，问题是谁会成为下一个导火索。下一次，你最好也能想清楚，你要站在什么位置。”
'How fortuitous that we made it in time for such an important event! Now come with me, please—'=“真是太幸运了，我们居然赶上了如此重要的一场活动！各位，跟上我的脚步——”
'How Go the Times'=“人间何世”
'How long has it been since we left that place? Five years? Six? We have crossed the cities of Victoria, gazed out across the plains of Kazimierz, toured the Basilica of Laterano, and nearly perished in the snowfields of Ursus. Now, we face Sargon's endless golden sands.'=“我们已经离开那里多久了，五年？六年？我们穿行在维多利亚的城市间，在卡西米尔的平原上驻足眺望，拜访过拉特兰的大教堂，也差点死在乌萨斯的雪原里。如今，面前是萨尔贡的万里黄沙。”
'How many starry nights must the long wind blow, and how many springs and autumns must the snowmelt wash, before the wonders of blooming gravel are revealed?'=“长风吹过几个星夜，雪水洗过几载春秋，才得见眼前傲然绽放，砾石无数的奇景呢？”
'How Old Trees Grow'=“树犹如此”
'How She Strode Onward'=“脚步不停”
'How will they eat now that I'm like this... sigh.'=“我出了这事，不知他们拿什么吃饭，唉。”
'How would you rate Justice Knight's service today?'=“您给正义号的服务打几分呢？”
'However, everything on land was still a novelty to us, especially to Breogan, who never seemed anywhere near as excited when he was being called a genius back at the Academy. There is never an idle day for him, as he leaves no stone unturned, no question unasked, and even quickly integrates with the locals.'=“但陆上的一切还是让我们感到新奇，尤其是布雷奥甘，他在科学院里被人叫天才的时候都没这么兴奋。他每天都在忙个不停，问东问西，甚至很快和这里的本地人打成了一片。”
'Huh? A field mission AGAIN?'=“啊？又是外勤任务？”
'Humanity guards itself against everything: Fire, storm, cold—anything it can predict. But there is no way for humanity to guard against itself.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.=“人类对一切都加以防范，无论火灾、暴雨还是严寒，乃至所有能够预想到的情况，却唯独对人类自己......无法提防。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点
'Humanity guards itself against everything: Fire, storm, cold—anything it can predict. But there is no way for humanity to guard against itself.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.fs>Condition: </>\nMockup Auto Meal Distributor summon skill cooldown reduced.=“人类对一切都加以防范，无论火灾、暴雨还是严寒，乃至所有能够预想到的情况，却唯独对人类自己......无法提防。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.fs>附加条件：</>\n内测版自助出餐终端召唤技能冷却时间减少
'Humanity guards itself against everything: Fire, storm, cold—anything it can predict. But there is no way for humanity to guard against itself.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.=“人类对一切都加以防范，无论火灾、暴雨还是严寒，乃至所有能够预想到的情况，却唯独对人类自己......无法提防。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点
'Humanity guards itself against everything: Fire, storm, cold—anything it can predict. But there is no way for humanity to guard against itself.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\nCondition:\nMockup Auto Meal Distributor summon skill cooldown reduced.=“人类对一切都加以防范，无论火灾、暴雨还是严寒，乃至所有能够预想到的情况，却唯独对人类自己......无法提防。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n附加条件：\n内测版自助出餐终端召唤技能冷却时间减少
'Humble Abode'=“陋室”
'Humility'=“里子”
'Hundred-Pound Jack'=“百斤顶”
'Hunter's Vision'=“猎人的视线”
'Hurry up and go, do you really want to stick around to hear his nagging?'=“走吧，难道你还想听他唠叨吗。”
'Hurry! Grab my hand!' Irene grabs onto his hand. There is no difference between the hand of an Ægir and that of a Liberi.=“快！抓住我的手！”艾丽妮握住了他的手，阿戈尔人的手和黎博利的没有区别。
'Hypothesis'=“试论”
'Hypothetical Integration'=“架空整合”
'Hypothetically Just'=“假定公正”
'I already told them that I'd open the gates. Come in, and kill us all.'=“我已经和城里的人说过要开门了，进来，来杀我们吧。”
'I am Mizuki. I will fulfill the Doctor's request.'=“我是水月，我会完成博士的请求”
'I am simply the shadow of Tara's leader. Just Necrass, nothing more.'=“只是塔拉领袖的小小影子，只是‘死芒’，仅此而已。”
'I apply to withdraw from Rhodes Island. You've helped me plenty enough, and I will not implicate you all in what I am to do next.'=“我申请退出罗德岛。你们帮了我够多，我接下来要做的事，不牵连到你们。”
'I appreciate your generosity,' the art connoisseur says and looks at you with a somewhat artificial-looking smile. She then leaves you with a large amount of cash.=“感谢您的慷慨。”鉴赏家带着略显虚伪的笑容看着你，并且给你支付了一些酬金。
'I believe that everyone in Kazimierz is glad to see that the chivalric virtues of justice, determination, honor, and the pursuit of excellence have not faded in this era of rapid progress. Through the triennial Knight Championships, we send this message across the world: that the people of Kazimierz are resilient, united, and will not back down from any challenge.' Through the extended ovation, the Grand Knight announced the formal commencement of the Kazimierz Major and extended her great blessings to the participating knights.=“我相信每一个卡西米尔人都乐于看到，公正、坚定、重视荣誉、追求卓越的骑士美德并没有在这个高速前行的时代中褪色。通过三年一度的骑士竞技赛事，我们向整片大地传递出一个清晰的信息，那就是坚韧团结的卡西米尔不会在任何挑战面前退缩。”在经久不息的掌声中，大骑士长宣布特别锦标赛正式开幕，并对参赛骑士致以崇高的祝福。
'I bring back the harvest from the fields, and gifts from the barrens. I left with hands empty, but today I return with plenty.'\n<@lv.item><Meadows></> Can grow into <Thickets>, and units deployed on them take continuous Arts damage.\n<@lv.item><Thicket></> Cannot be attacked, and blocks the vision of your units.=“我带来牧场的丰获与野地的馈赠。我曾空手离去，而今满载归来。”\n<@lv.item><草毯></>可以生长<树丛>，置于其上的单位持续受到法术伤害\n<@lv.item><树丛></>不会受到攻击，遮挡我方单位的视野
'I bring back the harvest from the fields, and gifts from the barrens. I left with hands empty, but today I return with plenty.'\n<Meadows> Can grow into <Thickets>, and units deployed on them take continuous Arts damage.\n<Thicket> Cannot be attacked, and blocks the vision of your units.=“我带来牧场的丰获与野地的馈赠。我曾空手离去，而今满载归来。”\n<草毯>可以生长<树丛>，置于其上的单位持续受到法术伤害\n<树丛>不会受到攻击，遮挡我方单位的视野
'I can feel the excitement in each and every one of us. We are about to face a cornerstone of the truth.'=“我能感受到，我们每个人都无比激动，我们正在直面真相的一角。”
'I can tell you another secret... it doesn't matter if someone else is listening in, that person isn't local, so they can't understand what I'm saying.' The Sami man takes another large swig of wine and continues rambling to the tree.=“我可以再给你讲一个秘密......有人在听也没、没关系，那个人不是本地人，听不懂我在说什么。”这个萨米人又灌下一大口酒，对着树絮絮叨叨地说。
'I can't even fill my birthday into my file?'\n'No.'\n'Then there'll be no birthday party for me I suppose?'\n'You can always tell the other elite Operators.'\n'......Hey, I've spent two years at Rhodes Island. Am I that unworthy of trust?'\n'Wrong, it is whether the elite Operators are worthy of your trust. You will develop stronger bonds with your colleagues in the future. There's not much that I can assure you. As long as you are willing to serve under Rhodes Island, then Rhodes Island will work for you as well. However, I can assure you that the other elite Operators are among the most trustworthy ones.'\n'Hm? Even more trustworthy than you?'\n'In a sense, yes. That is also one of our criteria for selecting elite Operators.'\n'Hmm... In simpler terms?'\n'That is to say, you are also worthy of the trust of others, Blaze.'=“我连生日都不能填在档案里吗？”\n“不能。”\n“那我岂不是连生日会都没得过？”\n“你可以告诉其他精英干员。”\n“......哎，我在罗德岛也有两年多了，我有这么不值得别人信任？”\n“错了，是精英干员们值得你信任。你和你的同僚日后一定亲密无间。我没有什么太多可以保证的事情，你为罗德岛服务，罗德岛也会帮助你。只是我确实可以保证，精英干员们是最值得你信任的人。”\n“啊？难道能比你更可信吗？”\n“某种意义上，是的。这也是我们选拔精英干员的标准之一。”\n“唉......也就是说？”\n“也就是说，你也同样值得别人去信任，煌。”
'I can't just sit back and watch as Kazdel bends its knee to Rhodes Island. So tell me, Doctor, what should I do?'=“我不能坐视卡兹戴尔沦为罗德岛的附庸，所以，告诉我，我该怎么做，博士？”
'I can't wait for the fair! All the fun activities, and the used book sale!'=“哇，祭典！听说会有好多新奇的活动，还有旧书摊！我已经迫不及待了！”
'I could almost say I was moved by Vina's speech. The rest of the Exemplars certainly were. They would've carried her straight through the gates of Londinium, if they could.'\n<@lv.item><Munitions Factory Command Center></> When skill is activated, begins manufacturing equipment and becomes the endpoint for all freight cars; once SP gauge is full, deploys random equipment on the surrounding 8 Low Ground and deployable High Ground tiles=“我都要被维娜正经演讲的样子感动了，我猜典范军其他人也是，他们恨不得立刻把维娜抬回伦蒂尼姆。”\n<@lv.item><军工厂指令平台></>技能开启后，开始生产装备，且自身成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出随机装备
'I could almost say I was moved by Vina's speech. The rest of the Exemplars certainly were. They would've carried her straight through the gates of Londinium, if they could.'\n<Munitions Factory Command Center> When skill is activated, begins manufacturing equipment and becomes the endpoint for all freight cars; once SP gauge is full, deploys random equipment on the surrounding 8 Low Ground and deployable High Ground tiles=“我都要被维娜正经演讲的样子感动了，我猜典范军其他人也是，他们恨不得立刻把维娜抬回伦蒂尼姆。”\n<军工厂指令平台>技能开启后，开始生产装备，且自身成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出随机装备
'I couldn't perform any tasks while I was afloat, so the only thing I could do was compute something interesting. According to my calculations over these last three months, the logic of space and time takes the form of the lovely Ms. Closure.'=“在海上漂着的时候没事能做，只能计算些有趣的事情，根据这三个月的运算，空间与时间的形成逻辑是可爱的可露希尔姐姐。”
'I didn't understand back then... I gave them form, but could not manage warmth or life. But now I do, which is why they're always a beautiful shade of pure white, while I'm always draped in black.'=“那时我不明白……我只是塑造它们，但不能赋予它们温度与生命。现在我明白了，所以它们都纯白美好，而我则常着黑纱。”
'I dreamed of a knight. They were a carefree and cheerful sort, having traveled all over the land and gathered an array of talents. They saved countless enslaved robots and Infected, and in that dream... that knight was me.'=“我梦见了一个骑士。他放荡不羁，幽默开朗。他游历大地，博学多才。他解救了无数被奴役的机器与感染者。而梦里，我就是那个骑士。”
'I figured the acidity is suitably... corrosive? Please, as if I'd be boring enough to talk about work on such a nice spring afternoon! I meant this can of soda.'=“果然，这样的酸度正合适......腐蚀剂？拜托，在这么舒适的春日午后还想着工作，也未免太无趣了吧？我说的是这罐冰饮料啊。”
'I Go'=“且去也”
'I had a dream, Agnese... I turned into a winged beastling amongst flowers, flying over a strange fence, up into the sky... Will there be people up above the clouds to hunt with us?'=“阿涅塞，我好像做了一场梦。梦里我变成了一只生于花叶间的有翼小兽，乘风越过造型奇异的石栏，飞得老高老高......云上也会有人陪我们打猎吗？”
'I have gathered my comrades to sing songs of praise for everyone. But what can you gain from this sad act of aggression? The land of Kazimierz shall never belong to you.'=“我已与同胞相聚，为众人共名高唱赞歌。可你能从这可悲的侵略中获得些什么？卡西米尔的土地，永不归你。”
'I have never felt water in this form before—soft, cold, beautiful, and deadly.'=“我从没触摸过这种形态的水，松软、冷冽、美丽、致命。”
'I hear that dreadful Feline general has even brought Ursines to her side. We'll have to face a four-nation coalition... Hey, don't run away, let me finish. A brother of mine in the city says the two Kings have prepared the Sarkaz well. The Goliaths have donned new armor, and the songs of the Banshees are strong. I have faith in our victory.'=“听说那个可怕的菲林将军把乌萨斯人也拉了过来，我们得面对四国联军了......哎别跑，听我说完啊。我在城里的兄弟说，两位新魔王已经带领萨卡兹们做好了准备，歌利亚战士换上了新的铠甲，女妖的歌声已经响起。我有信心，我们会赢的。”
'I heard the Sarkaz can grant any wish, so I dug deep to find their secrets. It seems this was the start of their suffering.'=“听说萨卡兹能够实现任何愿望，于是我执着地探求他们的秘密，如今看来，这成了他们苦难的开端。”
'I heard there are basically two types of knights these days. Those that spell profit and those that don't. Which type are these four, do you think?'=“我听说现在的骑士按照能否产生利润被分为了两类，你觉得这四个人应如何区分？”
'I heard they'd be holding some kind of extreme-environment combat drill at the Training Grounds, so I went to go take a peek, and it was horrible! People standing on burning floors for the longest time, without even flinching! The instructors repeatedly assured me that they could guarantee everyone's safety and I didn't need to be there healing them all from the rear... but ohhhh, I just couldn't help but worry!'\n—From Operator Hibiscus's application for authorization to participate in the training exercise\n<@lv.item><Heat Pump Passage></> Periodically deals great damage to any units on it.\n<@lv.item><Stun Generator></> Pay a cost to activate it, damaging and stunning nearby enemies.=“最近训练场好像在搞什么极端环境作战演练，我偷偷去看了一次，怎么会有人在着火的地板上一动不动站那么久啊！虽然教官们一再和我强调会保证大家的安全，不用整天跟在后面帮大家治疗......但我真的放心不下啊啊啊！！”\n——来自干员芙蓉的训练项目参与权限申请\n<@lv.item><热泵通道></>每隔一段时间便会对其上的我军和敌军造成大量伤害\n<@lv.item><震撼装置></>消耗一定部署费用可以开启，伤害并晕眩周围的敌人
'I heard they'd be holding some kind of extreme-environment combat drill at the Training Grounds, so I went to go take a peek, and it was horrible! People standing on burning floors for the longest time, without even flinching! The instructors repeatedly assured me that they could guarantee everyone's safety and I didn't need to be there healing them all from the rear... but ohhhh, I just couldn't help but worry!'\n—From Operator Hibiscus's application for authorization to participate in the training exercise\n<Heat Pump Passage> Periodically deals great damage to any units on it.\n<Stun Generator> Pay a cost to activate it, damaging and stunning nearby enemies.=“最近训练场好像在搞什么极端环境作战演练，我偷偷去看了一次，怎么会有人在着火的地板上一动不动站那么久啊！虽然教官们一再和我强调会保证大家的安全，不用整天跟在后面帮大家治疗......但我真的放心不下啊啊啊！！”\n——来自干员芙蓉的训练项目参与权限申请\n<热泵通道>每隔一段时间便会对其上的我军和敌军造成大量伤害\n<震撼装置>消耗一定部署费用可以开启，伤害并晕眩周围的敌人
'I hope that hypothesis of his exists only to be falsified.'=“但愿他的假说只是为了被证伪而存在。”
'I just hope they're smart enough to not exchange my gold for those paper scraps.'=“只求他们聪明点，别拿我的金子去换那些纸片。”
'I just saw an Ægir youth being beaten in a corner. The assailant was his Iberian neighbor, who he had always gotten along well with.'=“我刚才亲眼见到一个阿戈尔青年被打倒在了墙角，动手的人正是平常与他相处和睦的伊比利亚邻居。”
'I kinda get what you're saying, Doctor. We don't pick up weapons to kill, but so we Infected can live with our heads held tall.'=“你说的那些道理，我有些明白了，博士。我们拿起武器，不是为了杀人，是为了让感染者也能挺起胸膛活下去。”
'I know who it is that you seek, outsider,' says a slender, stooped woman with a strange laugh. 'You don't understand that Feline, do you? You seem to trust him, though.' The strange woman looks at you through her helmet and scarf. 'I can tell you all about his past. Are you interested?' She reaches out her shriveled hands, seemingly asking for something.=“我知道你在找谁，外来者。”一个身形佝偻、体态消瘦的人发出古怪的笑声。“但是你完全不了解那位菲林，不是么，虽然你似乎很信任他。”怪人透过兜帽与围巾看着你，继续笑着。“我可以告诉你他的过去，你难道不感兴趣么？”她伸出干枯的双手，似乎在向你索要什么。
'I know you're growing up. It's alright. It's good.'=“我知道你在长大，这没关系，这很好。”
'I leave these things to you!'=“这些东西就留给你了！”
'I like leading the vanguard in all my battles. In his case, I imagine it'd be the shieldguard.'=“我喜欢带百战先锋。如果是他，应该会喜欢盾卫。”
'I need your advice, Doctor.'=“我需要你的建议，博士。”
'I never meant for you to see me like this, Doctor.' Her robes are soaked with blood. Her apologetic smile does little to mitigate the terror that her appearance inspires.\n'I warned you... but you came to find me anyway,' she sighs. 'How unfortunate. You're such a good person.'\nShe touches your cheeks with her hands, which are cold and sticky with blood. Darkness begins to fill her normally kind and compassionate eyes. You remember that her friend, Aurela, looked at you with the same cold gaze.\n'Keep this a secret, won't you, Doctor? Please?' Her fingers wrap around your skull like a predatory fowlbeast's claws. You cannot help but tremble.\n'Please don't look at me like that, Doctor.' She lets go and takes a couple of steps back.\nShe sees no fear in your eyes, only pity.\nIt terrifies her.=“我从未有意让您看见这样的我，博士。”她浑身都被鲜血浸透，嘴角的微笑带着歉意，但丝毫无法减少她此时形象的可怕程度。\n“我警告过您......但您还是来找我了。”她忍不住叹息，“您是那么好的人，真是可惜。”\n她捧住你的脸颊，沾满鲜血的双手让你觉得冰冷黏腻，她仁慈悲悯的眼神变得阴鸷，让你想起她的好友奥罗拉也曾用这样冷酷的目光打量着你。\n“答应我，博士，为我保守秘密好吗？”她的手指像食肉羽兽的爪子一样桎梏着你的头颅，让你忍不住颤抖。\n“请不要这样看我，博士。”她松开手，缓缓后退。\n在你的眼中，她没有看到害怕，反而是怜悯。\n这令她心生恐惧。
'I once danced, chasing the flame, but they feared me, and ultimately abandoned me. They have forgotten what sort of power hides in the dark. Come with me. If this thousand years without night has an end, I will cut down each and every sun myself.'=“我曾逐火而舞，但它们惧怕我，并最终背弃了我。它们忘记了暗色苦痛中藏着何等力量。追随我吧，倘若这暌违千年的黑夜有个尽头，我将亲手斩落所有太阳。”
'I really can't stand his complacent streak, what he's called 'the science of dealing with people.' Two days ago, he heard something from an old man that caught his interest, and immediately decided to set off on a journey I have little hope for. We know too little about this land to make blind ventures.'=“真是受不了他那股得意劲，他管这叫‘与人相处的科学’。前两天他从一位老人嘴里听说了一些让他感兴趣的东西，立马决定来一场旅行，对此我不抱希望。我们对这片陆地了解得太少了，不能冒进。”
'I See, I Take'=“我见，我得”
'I see...' You realize only now the Lich's eyes are ashen-white. He awkwardly explains he has been hiding here researching to solve a problem given by his teacher. Now, he can finally go back.=“原来如此......”你这才发现，巫妖的双眼一片灰白。他不好意思地解释道，为了解决老师布置的问题，他只好一直躲在这里查找资料。现在，他终于可以回去了。
'I should have gone up that tower, but I fell before its feet.'=“我该登上那座塔楼，可我倒在了它的脚边。”
'I still last.'=心顽志坚
'I wake to sleep again, and delay my awakening. I touch fate on what I cannot fear. I learn through the journey I must set out on.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.=“我醒来是为了眠去，并将我的清醒放缓。我在我不能畏惧的事物上感受命运。我以我必须踏上的旅途认识一切。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点
'I wake to sleep again, and delay my awakening. I touch fate on what I cannot fear. I learn through the journey I must set out on.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.fs>Condition: </>\n4 tiles on the battlefield are no longer available for deployment.=“我醒来是为了眠去，并将我的清醒放缓。我在我不能畏惧的事物上感受命运。我以我必须踏上的旅途认识一切。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.fs>附加条件：</>\n战场中有4个位置无法部署我方单位
'I wake to sleep again, and delay my awakening. I touch fate on what I cannot fear. I learn through the journey I must set out on.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.=“我醒来是为了眠去，并将我的清醒放缓。我在我不能畏惧的事物上感受命运。我以我必须踏上的旅途认识一切。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点
'I wake to sleep again, and delay my awakening. I touch fate on what I cannot fear. I learn through the journey I must set out on.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\nCondition:\n4 tiles on the battlefield are no longer available for deployment.=“我醒来是为了眠去，并将我的清醒放缓。我在我不能畏惧的事物上感受命运。我以我必须踏上的旅途认识一切。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n附加条件：\n战场中有4个位置无法部署我方单位
'I want to know your motivation. What would you do under these circumstances?'=“我想知道你的动机。在这种情境下，你会怎么做？”
'I want to live through the coming year.' That's probably every mercenary's wish they only dare think deep down, and never risk saying out loud. Doctor, may all be peaceful in your New Year.=“在新的一年也能活下去”，这可能是每个佣兵，只敢在心里想着，而不敢说出口的愿望吧。博士，祝您在新的一年里一切平安。
'I want to make up for the past, and to return home. Other than that, I ask for nothing more.'\n<@lv.item><Thicket></> Cannot be attacked, and blocks the vision of your units.=“也为弥补过去，也为再临故土。此外，我别无所求。”\n<@lv.item><树丛></>不会受到攻击，遮挡我方单位的视野
'I want to make up for the past, and to return home. Other than that, I ask for nothing more.'\n<Thicket> Cannot be attacked, and blocks the vision of your units.=“也为弥补过去，也为再临故土。此外，我别无所求。”\n<树丛>不会受到攻击，遮挡我方单位的视野
'I want to witness it with my own eyes, conquer it with my own hands, and define it on my own terms—'\n<@lv.item><The Salt Flat> </>Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated\n<@lv.item><Saltheap Cannon> </>Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=“我想要亲眼见证，亲手征服，亲自定义——”\n<@lv.item><盐漠></>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<@lv.item><盐坨子炮></>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
'I want to witness it with my own eyes, conquer it with my own hands, and define it on my own terms—'\n<The Salt Flat> Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated\n<Saltheap Cannon> Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=“我想要亲眼见证，亲手征服，亲自定义——”\n<盐漠>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<盐坨子炮>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
'I was a student in Kazdel then, studying comparative literature.'=“那个时候我在卡兹戴尔读书，学的是比较文学。”
'I was so grateful to Allerdale, borderline reverent. Without her, the Glasgow Gang and Rhodes Island would have had nowhere to go.'=“那时我很感激阿勒黛，甚至有点敬畏。如果没有她在，格拉斯哥帮和罗德岛都会无处可去。”
'I was there your grandfather's whole life, and now it's your turn. Look after your people.'=“我经历了你爷爷的一生，现在轮到你了。照顾好你的族人。”
'I went to see the flagship while it was under construction. From an Ægir's perspective, it was a pretty average job, but for a country on land, it is a ship unlike anything they've ever seen. Breogan and Alfonso named it the Stultifera Navis, the Ship of Fools.'=“我去看过那艘正在建造中的旗舰，若是以阿戈尔的视角来看，只能算勉勉强强，但对于陆地上的国家，那一定是一艘前所未有的船。布雷奥甘和阿方索把那艘船定名为斯图提斐拉，‘愚人号’。”
'I will be the first meteor to fall from the lands to the skies.'=“我将成为第一颗从大地坠向天空的流星。”
'I will protect my team. I will protect myself.'=“我会保护好我的队友，我会保护好我自己。”
'I wish to bridge the gap to the other side.' That was once a code phrase used to contact me. The bridge connects two lands, transferring wisdom and imbuing power... Hey, let me finish. Turning away mid-sentence? How terribly discourteous!=“我愿渡往彼岸”，那是过去别人用来和我接头的暗号。桥是两片土地的连接者，灌输力量，传递智慧......听我说完啊，转身就走很没礼貌！
'I wish you the best of luck.' The tin detective bids his farewell and disappears down the hallway. Speaking of which, what race was he anyway?=“希望你接下来一切顺利。”锡人侦探向你道别，消失在古堡走廊的尽头。说起来，他是什么种族来着？
'I would've let you go if you were an explorer, but now...' The dirt-covered Sarkaz waves his hand impatiently and a group of Sarkaz wielding hoes and sickles surrounds you. 'I'm sure they're loaded with ingots. Make sure you squeeze them dry!'=“你们要是探险队的，我说不定还客气几分......”满身泥土的萨卡兹不耐烦地挥挥手，一群手持锄头和镰刀的萨卡兹将你们团团围住。“他们身上肯定有不少肥油，全刮出来！”
'I'll Answer'=“我回答”
'I'll be right back'=“稍后回来”
'I'll prove that before we reach an inevitable dead end, we can take a step back and consider other options. A choice that requires no sacrifice or abandonment, but allows all things to thrive.'=“我会证明，在那个避无可避的死局到来之前，向后退一步，其实我们都有别的选择——不必牺牲舍弃什么，而是让一切生生不息的选择。”
'I'll put some more logs on the fire. You look like you're about to freeze solid.'\nAfter handing you a cup of hot water, he turns to fiddle with the wood in the fireplace. The flames within emit a happy crackling sound as they burn bright red.\n'How far did you walk from the landship to here? Two kilometers? Three?'\nYou do not answer him, instead lifting your cup and blowing lightly. As you warm yourself in the hot steam, the snow on your eyebrows melts and drips down your face.\n'Thank you for coming all this way to see me. Want some bean soup?' A hanging soup can clatters as he sits himself down with a bowl of his own, not waiting for your reply. He forgoes any semblance of table manners, instead gulping down the soup without much chewing.\n'You don't need to worry about me, I'm fine.' He wipes his mouth with the back of his hand as he states solemnly.\n'The winter here is not that scary... Those who survive the loneliness are not afraid of the cold.'=“我再添些柴火吧，我感觉你要冻僵了。”\n递给你一杯热水后，他转身去拨弄壁炉下的火堆，火焰在里面发出毕剥声响，照得炉膛通红。\n“从本舰到这里你走了多远？两公里？三公里？”\n你没有回答他，只是举着热水杯轻轻吹气，在蒸汽的熏蒸下，你眉毛上的雪块化成水从脸上滑稽地淌下来。\n“谢谢你顺路来看我，吃豆子汤吗？”炉中挂着的的一只汤罐里传出咕嘟声，他没等你回答便自己盛了一盘坐下来吃，吃相并不文雅，没怎么咀嚼就匆忙地咽了下去。\n“你不用担心，我很好。”他用手背蹭蹭嘴角，语气谨慎。\n“这里的冬天没有那么可怕......捱过孤独的人，是不怕寒冷的。”
'I'll teach all of you a lesson you'll never forget, and instill an eternal fear of the darkness.'=“我会让你们记住这份教训，我将让你们永远对暗处怀有恐惧。”
'I'm a Teekaz orphan. My parents died in a Catastrophe, and it was my Feline neighbor who raised me and treated me as one of his own. I can say with a clear conscience that I am a descendant of the Ancients.'=“我是个提卡兹孤儿，爸爸妈妈死于天灾，是隔壁的菲林叔叔一家收养了我，把我当作家里的一分子。我可以问心无愧地说，我是先民的后代。”
'I'm curious, Doctor. How much would it cost to buy your knowledge and vision?'=“博士，我很好奇，多少钱才能买下你的知识和眼界？”
'I'm Kal'tsit, a doctor of Rhodes Island, and also the companion of Amiya and the Doctor. You have long been worthless to me.'=“我是凯尔希，罗德岛的医生，阿米娅与博士的同伴。你对我而言早已一文不值。”
'I'm not eating monsters! No way!'=“绝对不吃魔物，绝对不吃！！”
'I'm planning to leave the city to make a living.'=“我打算出城讨个营生了。”
'I'm sorry, but I must have it, even if I have to resort to violence.' The Cyclops waves her staff and vanishes into the fog. The mist dissipates, mapping out a conflict with you within.=“抱歉，即使诉诸暴力，我也一定要得到它。”独眼巨人挥动法杖，消失在了迷雾中，随后迷雾消散，一场战争被映射到此处，将你们卷入其中。
'I've already looked everywhere. Where is Breogan hiding? He couldn't have died in the Profound Silence, but the situation for him now is likely more dangerous than it was then.'=“所有的地方我都找过了，布雷奥甘躲到哪里去了？他一定没死在大静谧里，但对他而言现在的情况恐怕比那时更危险。”
'I've already looked everywhere. Where is Breogan hiding? He couldn't have died in the Profound Silence, but the situation for him now is likely more dangerous than it was then.'\n'That's right, he foresaw it long ago, but the countermeasures he prepared were taken as evidence that he was responsible for the calamity. He was branded an evil sorcerer who sacrificed Iberia to the waves. Even our identity as Ægir has become a mark of original sin, and the land-dwellers accuse us of bringing disaster in our wake.'\n'I just saw an Ægir youth being beaten in a corner. The assailant was his Iberian neighbor, who he had always gotten along well with.'\n'Damn it, I have to find Breogan again. No matter what happened to Ægir, we have to go back.'=“所有的地方我都找过了，布雷奥甘躲到哪里去了？他一定没死在大静谧里，但对他而言现在的情况恐怕比那时更危险。”\n“是啊，他早就预见到了，但他准备的种种措施反而成了他招来灾难的证据。所有人都说他是邪恶的巫师，他让伊比利亚被潮水吞没。就连阿戈尔人的身份都成了原罪，陆上人说灾厄是追随我们而来。”\n“我刚才亲眼见到一个阿戈尔青年被打倒在了墙角，动手的人正是平常与他相处和睦的伊比利亚邻居。”\n“该死的，我得再找一遍布雷奥甘，不管阿戈尔情况如何，我们得回去。”
'I've always thought that creating music is like walking a tightrope in a storm.' He sets down his beer bottle and turns to you to lament.\n'Your soul is the tightrope under your feet. It must be sturdy enough to withstand the strong gales, born of our desires and emotions. The winds are absolutely terrifying, beneath our feet lies a bottomless abyss, and our path ahead is but that narrow rope.' He swallows his saliva as if what he is about to say is difficult to broach.\n'I'm afraid, Doctor. Always have been.'\n'Because the melody in my head is also the sound of the rope swaying violently in the storm.'=“创作音乐就是在暴风中走钢丝，我一直是这么想的。”他放下啤酒瓶，转头对你感叹。\n“你的灵魂就是你脚下的绳子，它得足够坚韧才能不在暴风的撕扯中断裂。那些从欲望与情绪中脱胎而出的暴风，它们很可怕，而脚下，脚下是无底的深渊。我的前方却只有那一道窄窄的细绳。”他咽了口唾沫，接下来的话似乎很难开口。\n“我一直在担惊受怕，博士。”\n“因为我脑海里的乐音，正是那条在狂风中剧烈抖动的绳子所发出的声响。”
'I've arrived at the rendezvous point.'=“我已到达接头地点。”
'I've been worked to the bone my whole life, but now I can finally get a good night's sleep. You guys go ahead and chat; it won't wake me up.'=“忙活了一辈子，终于能好好睡上一觉了。你们随便闹，我不会醒的。”
'I've finished the bureaucratic stuff. Starting tomorrow, you can formally begin your job.'\n'Thank you, Ma'am.'\n'One last thing.'\n'Your code name.'\n'Code name?'\n'You need to choose a word that will serve as your identification.'\n'Some people just use their name, others like to get a bit more creative.'\n'In short, there are no restrictions.'\n'Hm, let me think......'\n'Hmm......'\n'How about Folinic?'\n'Sure.'\n'You're not going to ask me why, Ma'am?'\n'It's the first word in the medical dictionary you couldn't remember. Although I believe it was just a simple mishap from getting burnt out by all the memorization, it was the first time you made a mistake.'\n'I know an operator here who made the same mistake and chose a code name the exact same way.'\n'Are you talking about Sister Anto?'\n'Yes.'\n'In the future, if you have any questions, you can always come find me at my office, just like always.'\n'Yes, Ma'am.'\n'Well then, congratulations on officially joining us, Operator Folinic. '=“你的手续已经完成了，明天开始，就可以正式入职。”\n“谢谢您，老师。”\n“还有最后一件事。”\n“代号。”\n“代号？”\n“你要为自己准备一个用来标明你身份的词汇。”\n“有些人喜欢直接用名字，有些人喜欢用事物。”\n“总之，没有禁忌。”\n“呃，让我想想......”\n“唔......”\n“就亚叶吧。”\n“好。”\n“老师您就不问问我为什么吗？”\n“医疗辞典里第一个你没有记住的词。虽然我相信你只是在连续背诵中感到疲惫而出现失误，但那的确是你第一次出错。”\n“我这里有一位干员曾经和你犯下同样的错误，然后使用了同样的方式为自己命名。”\n“是安托姐？”\n“嗯。”\n“以后如果遇到什么问题，和往常一样，直接来办公室找我。”\n“好的，老师。”\n“那么，欢迎你的正式加入，亚叶干员。”
'I've got a friend. We haven't met in so long. I only know everything worked out fine for him after.'=“我有一个朋友，我们很久没见了，我只知道他后来一切都好。”
'I've seen it with my own eyes! The Inquisition's flames will burn a person's soul dry!'=“我亲眼见过，审判之火会把人的灵魂烤干！”
'I, curious, continuation.' It states these sounds.=“我，好奇，存续。”它发出了如是音节。
'I, curious, maturation.' It states these sounds.=“我，好奇，生长。”它发出了如是音节。
'I, curious, migration.' It states these sounds.=“我，好奇，迁徙。”它发出了如是音节。
'I, curious, propagation.' It states these sounds.=“我，好奇，繁殖。”它发出了如是音节。
'I, I Am—'=“我，是——”
'I, Namely I'=“我，即是‘我’”
'I... knew you'd be here. Sorry, but I won't let you pass. No matter what.'=“我......猜到会是你。对不起，我不会让路。我绝对不会。”
'Iberia has already fallen to Silence. Is this an omen of the land's future?'=“伊比利亚已然陷入沉寂，这是否正在昭示陆地的未来？”
'Iceball'=冰滚兽
'Iconic biotransformative Arts, powering up all of our operators' bodily functions over a wide range.'=“生理变化系标志性技艺，在大范围内全面提升干员身体机能。”
'Iconic perceptive Arts, guiding operators of the same faction into battle together.'=“传心感知系标志性技艺，指引相同阵营的干员加入战斗。”
'Iconic perceptive Arts, guiding operators of the same job into battle together.'=“传心感知系标志性技艺，指引相同职业的干员加入战斗。”
'Iconic Transmutation Arts, delaying the enemy through changes in the land itself.'=“塑形重构系标志性技艺，通过改变地形迟滞敌人脚步。”
'Idle Hands'=“游手好闲”
'Idol Promotion'=“偶像宣传”
'If it can begin a new chapter in the history of Great Yan... Why would I deny you my life?'=“若能为大炎历史翻开新的一篇......我死何足惜？”
'If it can understand what I'm saying, I'd like to thank it for saving me.'=“如果它能听懂我说话，我想感谢它救我一命。”
'If it exists, we will conquer it.'=“它矗立在大地上，就是为了被我们征服。”
'If it's too big to carry, blow it up. The bits will still fetch a decent price.'=“那些大到带不走的，就直接炸碎，碎片也能卖个好价钱。”
'If nocturnality is a racial trait, couldn't you at least provide coffee at night for other Cautus operators? No? But you drink it every night!'=“既然你说夜间活动是种族特性，那可不可以至少为卡特斯干员提供晚间咖啡？......不行吗？但是你自己每天晚上都会喝欸！”
'If only life and dreams could all be a little more interesting...'=“生活和梦境要是都能更有趣些就好了呢......”
'If Originium was edible...'=“假如源石可以吃......”
'If sacrifices are unavoidable, why not save them for the reaper?'\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.=“既然牺牲无法避免，那不如留下他们献给死神。”\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限
'If sacrifices are unavoidable, why not save them for the reaper?'\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.\n<@lv.ez>Environmental Conditions:</>\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=“既然牺牲无法避免，那不如留下他们献给死神。”\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
'If sacrifices are unavoidable, why not save them for the reaper?'\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.\n<@lv.fs>Environmental Conditions:</>\nNatural DP regeneration rate is reduced; more enemies will appear.=“既然牺牲无法避免，那不如留下他们献给死神。”\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限\n<@lv.fs>环境条件：</>\n自然回费速度降低，出现额外的敌人
'If sacrifices are unavoidable, why not save them for the reaper?'\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.=“既然牺牲无法避免，那不如留下他们献给死神。”\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限
'If sacrifices are unavoidable, why not save them for the reaper?'\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.\nEnvironmental Conditions:\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=“既然牺牲无法避免，那不如留下他们献给死神。”\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
'If sacrifices are unavoidable, why not save them for the reaper?'\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.\nEnvironmental Conditions:\nNatural DP regeneration rate is reduced; more enemies will appear.=“既然牺牲无法避免，那不如留下他们献给死神。”\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限\n环境条件：\n自然回费速度降低，出现额外的敌人
'If the fight is unavoidable...' This is what the person I most trusted once taught me.=“如果战斗不可避免......”这是以前我最信任的人教给我的话。
'If the land united into one...'=“假如大地合为一国......”
'If the old won't go, the new won't come! We've been wanting to build a new one anyway.'=“旧的不去新的不来！正好下回我们换个样子盖。”
'If this treachery is a decision of conscious participation, what has caused you to fall into the abyss? What elusive hope has led you on the path of your own destruction?'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces' DEF and RES after activation.=“如果背叛是意识主动参与的决策，那又是什么令你坠入深渊？是怎样飘渺的一种希望，引诱着你踏向毁灭？”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低
'If this treachery is a decision of conscious participation, what has caused you to fall into the abyss? What elusive hope has led you on the path of your own destruction?'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces' DEF and RES after activation.\n<@lv.fs>Condition: </>\nStable Sarkaz Caster Crystal DEF significantly increased.=“如果背叛是意识主动参与的决策，那又是什么令你坠入深渊？是怎样飘渺的一种希望，引诱着你踏向毁灭？”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低\n<@lv.fs>附加条件：</>\n稳定态萨卡兹术师结晶的防御力大幅提升
'If this treachery is a decision of conscious participation, what has caused you to fall into the abyss? What elusive hope has led you on the path of your own destruction?'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces' DEF and RES after activation.=“如果背叛是意识主动参与的决策，那又是什么令你坠入深渊？是怎样飘渺的一种希望，引诱着你踏向毁灭？”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低
'If this treachery is a decision of conscious participation, what has caused you to fall into the abyss? What elusive hope has led you on the path of your own destruction?'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces' DEF and RES after activation.\nCondition:\nStable Sarkaz Caster Crystal DEF significantly increased.=“如果背叛是意识主动参与的决策，那又是什么令你坠入深渊？是怎样飘渺的一种希望，引诱着你踏向毁灭？”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低\n附加条件：\n稳定态萨卡兹术师结晶的防御力大幅提升
'If you always leave early and return late, you'll never have time to enjoy the sun.'=“人若是总得早出晚归，便没了时间欣赏太阳。”
'If you and I were notes from one stanza, on which instrument are we strung? And what player has us in his hand?' Oh, I knew you would come. Have you finished reading the poems I gave you? Let me guess. I couldn't possibly share the image of your beloved, and it must lie within the most uplifting cantata.=“若我们同为一段声音，我们被奏响在怎样的乐器上，又是谁将那样的乐器握在手中？”我就知道你肯定会来。诗集读完了？我猜，你最爱的意象肯定和我不一样，它一定在最震撼人心的那章。
'If you don't watch Streamer U I'll cry...' Wow! Thank you for being my fan!=“谁不看主播U我都会伤心的......”哇！谢谢这位粉丝的喜爱！
'If you wish to go, they cannot stop you, but you wouldn't be able to live with yourself, would you? You cannot sit idly by while darkness becomes the master of all. So go, show them how a spear forged of light shall never break.'=“如果你想走，他们拦不住你，但你就是无法忍耐，不是吗？你无法真正坐视黑暗成为一切的主宰。那便去吧，告诉他们，光铸成的枪，永远无法被折断。”
'If your hand of salvation still isn't effective enough, or you still lack the power to purge all evil, we've provided you with the additional power of the 'External Upgrade Module.' Just as heroes are reforged by tribulation, the 'Little Handy' too will break the shackles of its past after attaching this component.'\nSomething doesn't seem right about the sound this machine's making. Are you sure it won't overheat and explode?=“若救困之手不够果决，若除厄之力仍有残缺，我们为您继续提供组件‘外置强力升级’，英雄因试炼而淬洗身骨，‘小帮手’也会在装配它之后，挣脱旧的锁链。”\n这机器的响声是不是不太对？它真的不会过热烧掉吗？
'If, tomorrow, I run into...'=“假如我明天遇到......”
'Ignite the ceremonial bonfire, pose your question, and obtain your answer from the ashes. We can discuss whether it works later—how many years has it been since we've done this?'\n<@lv.item><Meadows></> Can grow into <Thickets>, and units deployed on them take continuous Arts damage.\n<@lv.item><Thicket></> Cannot be attacked, and blocks the vision of your units.=“点燃仪式的篝火，然后提问，从烧完的烟灰里得到答案。先不论可信度，我们已经多少年没这样做过了？”\n<@lv.item><草毯></>可以生长<树丛>，置于其上的单位持续受到法术伤害\n<@lv.item><树丛></>不会受到攻击，遮挡我方单位的视野
'Ignite the ceremonial bonfire, pose your question, and obtain your answer from the ashes. We can discuss whether it works later—how many years has it been since we've done this?'\n<Meadows> Can grow into <Thickets>, and units deployed on them take continuous Arts damage.\n<Thicket> Cannot be attacked, and blocks the vision of your units.=“点燃仪式的篝火，然后提问，从烧完的烟灰里得到答案。先不论可信度，我们已经多少年没这样做过了？”\n<草毯>可以生长<树丛>，置于其上的单位持续受到法术伤害\n<树丛>不会受到攻击，遮挡我方单位的视野
'Illuminations'=“萤火”
'Imagination is the only thing that can break our restraints and go beyond Terra.'=“只有想象能挣脱束缚，去往大地之上的地方。”
'Imagini'=“印象”
'Immortal'=“不朽”
'Implantation'=“枝丫”
'Imprisonment and Freedom'=“禁锢与自由”
'In a Crowd'=“在人群之中”
'In a land shackled by the past, Columbia is already crafting the future.'=“这片大地仍被过往束缚，哥伦比亚已在创造未来。”
'In all honesty, I've never been afraid of death before, but I am now. I'm afraid I won't be able to rest in peace after I die. I'm afraid my body will be used as fodder for monsters.'\n<@lv.item><Originium Pollution></> Continuously deals True damage to units on it and greatly reduces their SP recovery.=“说实话，俺本来不怕死，可俺现在怕了。俺怕自己死了之后也不得安宁，又被抽出去做什么魔怪的养料。”\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低
'In all honesty, I've never been afraid of death before, but I am now. I'm afraid I won't be able to rest in peace after I die. I'm afraid my body will be used as fodder for monsters.'\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.=“说实话，俺本来不怕死，可俺现在怕了。俺怕自己死了之后也不得安宁，又被抽出去做什么魔怪的养料。”\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低
'In Celebration'=“同庆时刻”
'In contrast, when the enemy enjoys the terrain advantage, we have no choice but to begin the battle at a huge disadvantage. At this time, try to stay calm to identify the enemy's weakness.'\n<@lv.item><Sandstorm></> Allied units caught inside the sandstorm will have reduced ATK, continuously lose HP, and have extended redeployment time; Enemy units will instead be slowed.=“相对的，当敌人占据了有利地形时，我们就不得不在巨大的劣势下开始战斗。此时保持冷静，尝试分析局势，找出敌人的破绽。”\n<@lv.item><沙尘暴></>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低
'In contrast, when the enemy enjoys the terrain advantage, we have no choice but to begin the battle at a huge disadvantage. At this time, try to stay calm to identify the enemy's weakness.'\n<Sandstorm> Allied units caught inside the sandstorm will have reduced ATK, continuously lose HP, and have extended redeployment time; Enemy units will instead be slowed.=“相对的，当敌人占据了有利地形时，我们就不得不在巨大的劣势下开始战斗。此时保持冷静，尝试分析局势，找出敌人的破绽。”\n<沙尘暴>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低
'In Kazdel'=“在卡兹戴尔”
'In One Effort'=“一鼓作气”
'In Sargon, Padishahs are as numerous as the stars in the sky; anyone who feels like it can reach out and grab one.' That's my favorite quote from the Thieving Padishah Merit—No, no, I'm not saying I want to be one, I just think her 'I want it so I'll go do it' attitude is super-cool, you know?=“萨尔贡的帕夏多如繁星，只要有心，谁都能找到机会。”这是我很喜欢的盗贼帕夏梅里特说过的话——不不，我不是说自己要做帕夏，只是觉得她这种想要就去做到的态度很帅，你不觉得吗？
'In Terra's modern warfare, the use of Originium explosives is a nearly universal tactic. Even individuals unable to use Originium Arts are still able to fight with general-usage explosives.'\n<@lv.rem>This stage has no melee/ranged deployment restrictions.</>\n<@lv.item><High-Energy Originium Bomb></> Deals True Damage to enemies in a large area when detonated, and can also destroy Dirt Mounds.=“在泰拉的现代战争中，使用源石爆炸物是一种通用的手段，即便是不会使用源石技艺的人也可以使用安装了通用施术单元的爆炸物进行战斗。”\n<@lv.rem>本次作战中干员布置不受近远程限制</>\n<@lv.item><高能源石炸弹></>引爆时对大范围敌人造成大量真实伤害，并且可以摧毁<土石结构>
'In Terra's modern warfare, the use of Originium explosives is a nearly universal tactic. Even individuals unable to use Originium Arts are still able to fight with general-usage explosives.'\nThis stage has no melee/ranged deployment restrictions.\n<High-Energy Originium Bomb> Deals True Damage to enemies in a large area when detonated, and can also destroy Dirt Mounds.=“在泰拉的现代战争中，使用源石爆炸物是一种通用的手段，即便是不会使用源石技艺的人也可以使用安装了通用施术单元的爆炸物进行战斗。”\n本次作战中干员布置不受近远程限制\n<高能源石炸弹>引爆时对大范围敌人造成大量真实伤害，并且可以摧毁<土石结构>
'In the Dead of Night'=“夜深人静”
'In the Endless Summer'=“长夏未尽”
'In the Mortal Realm'=“长留人间”
'In the Name of Alcohol!'=“以酒精之名！”
'In the smoke and the fog, one pair of eyes sees the truth.'=“在烟与雾之中,有一双眼睛瞧见了真相。”
'In this paradise of mine, the bird will sing forever and ever.'=“在我的乐园里，这只小鸟会永远地歌唱下去。”
'Incoming Mail'=“来信”
'Incomplete'=“未完成”
'Indications'=“闹钟”
'Indomitable Banner'=“不倒的旗帜”
'Industrious Wings'=“辛劳之翼”
'Infinite Fist'=“无尽之拳”
'Infinite Scarcity'=“无穷匮”
'Information Inquiry Facility'=“情报查询处”
'Inheritance'=“传承”
'Inherited Craft'=“传艺”
'Ink Brew'=“酩酊”
'Innocent'=“无罪”
'Inquisition Special Sliced Ham'=“审判庭特制火腿薄片”
'Insignia'=“徽章”
'Inspiration Stashing Facility'=“灵感藏身处”
'Instruments of Blessing'=“祝之器”
'Insulation'=“隔热”
'Insurmountable'=“不得逾越”
'Interdependent Luck'=“福祸相依”
'Into Oil and Smoke'=“没入油烟”
'Into the Realm'=“入境”
'Intoxicated Hymnoi'=“迷醉荷谟伊”
'Intro to Weiqi Openings'=《围棋入门布局篇》
'Introspection'=“内视”
'Invincible'=“百炼”
'Iron Can Feast'=“钢铁罐头宴”
'Iron Heart'=“钢铁之心”
'Is it so hard to imagine blood cutting metal? Why do you picture the former soft while the latter hard?'=“血流切割金铁，很难想象吗？你为什么会下意识地以为前者柔软，后者坚硬呢？”
'Is it true, Doctor? Once we finish this battle, we can go to school, and learn more advanced skills? Hah—I'll have to give it a try then!'=“博士，你说的是真的吗？打完这场仗，我也可以去学校，学习更先进的技术？哈——那我可要拼一把了！”
'Is that all? That's all our lives are worth. I told you, everything you've taken from me, I'll have you repay. In full.'=“这些够了吗？你我的命也就值这个价。我说了，你从我生命里拿走的，我会赎回来。全部。”
'Is there a feat more worthy of praise than an expedition into no man's land? Now, yes! Go forth into the north, and write the next chapter of your saga!'=“可有比远征无人之境更值得赞颂的壮举？如今便有一项，前往北方吧，去谱写英雄的篇章！”
'Is there anyone who can remain in formation under a bombing of that scale?' 'Standing in formation? He moved a few steps forward.'=“真有人能在那种规模的轰炸下一动不动？”“谁说一动不动的，他还往前挪了几步。”
'Is this an orchard or a ranch?'\n<@lv.item><Grumbling Tummies></> Before serving, Operators gradually lose increasing amounts of HP.\n<@lv.item><Really Big Pot></> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=“这里到底是果园还是牧场？”\n<@lv.item><饿肚子></>未开饭时，我方干员逐渐流失越来越多的生命。\n<@lv.item><很大的锅></>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
'Is this an orchard or a ranch?'\n<Grumbling Tummies> Before serving, Operators gradually lose increasing amounts of HP.\n<Really Big Pot> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=“这里到底是果园还是牧场？”\n<饿肚子>未开饭时，我方干员逐渐流失越来越多的生命。\n<很大的锅>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
'Is this... brick... your lunch?=“您说的午餐就是这块......砖头？”
'It can make the target fall to the ground crying, so make sure the wind's not blowing in your face before use.'=“它能让目标痛到打滚，使用前一定要确认好风向。”
'It has been a while, Most Esteemed Duke of Caster. I shall speak for this nation as we discuss matters.'=“许久不见了，尊敬的开斯特公爵阁下。我代表谢拉格，来与您谈判。”
'It has pierced Victoria's heart, and is watching the empire bleed.'=“它正扎在维多利亚的心脏上，眼看着这个帝国流尽鲜血。”
'It is me. It is not me. Who am I?'=“是我，非我，谁我？”
'It is time that the calcite took the trouble to bloom, that unrest's heart started to beat. It's time for it to be time. It is time.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces' DEF and RES after activation.=“是时候了，自方解石中绽出花朵。不宁的心再度跳动。现在，是时候了。是时候了。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低
'It is time that the calcite took the trouble to bloom, that unrest's heart started to beat. It's time for it to be time. It is time.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces' DEF and RES after activation.\n<@lv.fs>Condition:</>\nEnemies have increased Movement Speed.=“是时候了，自方解石中绽出花朵。不宁的心再度跳动。现在，是时候了。是时候了。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低\n<@lv.fs>附加条件：</>\n敌人的移动速度提升
'It is time that the calcite took the trouble to bloom, that unrest's heart started to beat. It's time for it to be time. It is time.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces' DEF and RES after activation.=“是时候了，自方解石中绽出花朵。不宁的心再度跳动。现在，是时候了。是时候了。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低
'It is time that the calcite took the trouble to bloom, that unrest's heart started to beat. It's time for it to be time. It is time.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces' DEF and RES after activation.\nCondition:\nEnemies have increased Movement Speed.=“是时候了，自方解石中绽出花朵。不宁的心再度跳动。现在，是时候了。是时候了。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低\n附加条件：\n敌人的移动速度提升
'It is unwise to focus all your attention on any one thing, especially when visibility is limited. The more you concentrate on what you can see, the more you expose your weak points.'=“太过集中注意力有时候并不明智，特别是在视野受限的时候，越是专注于视线所及之处，反而越容易暴露弱点。”
'It matters not who reigns victorious in the end. Your participation has given our dull program an uplifting improvement. You have my thanks, dear traveler from afar.'=“无论谁胜谁负，你的加入已经为这场枯燥的剧目增添了不少戏剧性。感谢你，远方的来客。”
'It might not be much, but these supplies should allow you to survive in Iberia a few days longer.'=“虽然不够丰裕，但这些物资能让你在伊比利亚多存活几天。”
'It says it right here: 100% fiction. Stop asking me which bits are true—I'm giving you a knock on the head!'=“都标了嘛，本故事纯属虚构。再追着问是真是假，可要吃我脑瓜崩了哦。”
'It' considers itself a passage, and 'it' has come, following the successor's claim.\n<@rolv.rem><Twigs That Crave> that produce Rot Eaters are present on the field</>=“它”自认是通道，“它”循着继承者的宣称而来。\n<@rolv.rem>场地中有产生食腐使徒的<汲营枯枝></>
'It' considers itself a passage, and 'it' has come, following the successor's claim.\n<Twigs That Crave> that produce Rot Eaters are present on the field=“它”自认是通道，“它”循着继承者的宣称而来。\n场地中有产生食腐使徒的<汲营枯枝>
'It'll Be Fine, Guaranteed!'=“绝对能行！”
'It'll let you jump between the platforms real quick. Just make sure you learn how to use it first, or you'll end up face-first in the dirt.'=“它能让你在各个平台间快速移动，前提是你学会使用它，而不是摔个佩洛啃泥。”
'It's black rain...\r\n'We just finished harvesting a few samples,' the man says in a numb voice, 'but now both my samples and equipment are destroyed, and my people have run away... What do I do about the money I owe the company?'=“是黑色的雨......\r\n“我们当时刚采伐完几份样本，”男人用麻木的声音说道，“现在我的样本和设备都毁了，我的人也跑了......我欠公司的钱怎么办？”
'It's here to supply energy, not satisfy a gourmet.'=“它的作用是提供能量，不是满足口腹之欲。”
'It's just a test, you see? Line up one by one if you want to watch.'\n<@lv.fs>Victory Condition:</>\nProtect <Firework Launcher> and defeat all enemies\n<@lv.fs>Condition:</>\n<Firework Launcher> ATK increased, HP greatly increased=“喂喂喂，只是试演而已，要看的排好队，一个一个入场！”\n<@lv.fs>胜利条件：</>\n保护<烟花发射器>并击败所有敌人\n<@lv.fs>附加条件：</>\n<烟花发射器>的攻击力提升，生命值大幅度提升
'It's just a test, you see? Line up one by one if you want to watch.'\nVictory Condition:\nProtect <Firework Launcher> and defeat all enemies\nCondition:\n<Firework Launcher> ATK increased, HP greatly increased=“喂喂喂，只是试演而已，要看的排好队，一个一个入场！”\n胜利条件：\n保护<烟花发射器>并击败所有敌人\n附加条件：\n<烟花发射器>的攻击力提升，生命值大幅度提升
'It's not because I hate him, but because he ought to die.'=“不是因为我恨他，而是因为他该死。”
'It's not just sugar! There are all sorts of flavors, so try them all and find your favorite!'=“不仅仅是甜蜜，各种各样的味道，尽情探寻吧！新一年的气象，要自己去品尝。”
'It's not peace or fraternity that they sing in praise of. Listen—to the howling of wolves by your ears!'\n<@lv.item><Firework Launcher></> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=“他们吹吹打打，歌颂的可不是和平友爱，凑近听——恶狼的嘶吼就在耳边！”\n<@lv.item><烟花发射器></>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
'It's not peace or fraternity that they sing in praise of. Listen—to the howling of wolves by your ears!'\n<Firework Launcher> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=“他们吹吹打打，歌颂的可不是和平友爱，凑近听——恶狼的嘶吼就在耳边！”\n<烟花发射器>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
'It's not your fault, Vetochki. I'll take over from here.'=“这不是你的错，别乔克。从现在起，这里由我接手。”
'It's time to PARTY!'\n<@lv.fs>Victory Condition:</>\nProtect <Firework Launcher> and defeat all enemies\n<@lv.fs>Condition:</>\n<Firework Launcher> ATK greatly reduced, HP increased, fuse spark weakened=“狂、欢、时、间、到！”\n<@lv.fs>胜利条件：</>\n保护<烟花发射器>并击败所有敌人\n<@lv.fs>附加条件：</>\n<烟花发射器>攻击力大幅度降低，生命值提升，引线火苗变弱
'It's time to PARTY!'\nVictory Condition:\nProtect <Firework Launcher> and defeat all enemies\nCondition:\n<Firework Launcher> ATK greatly reduced, HP increased, fuse spark weakened=“狂、欢、时、间、到！”\n胜利条件：\n保护<烟花发射器>并击败所有敌人\n附加条件：\n<烟花发射器>攻击力大幅度降低，生命值提升，引线火苗变弱
'It's too soon to turn back, but too late to hear your voice. '=“想要回头 时候依然太早，想要听见你的声音 却又太过安静。”
'Ithakos Innumerable'=“无数的伊萨科斯”
'Itinerant in the Painting'=“画中行者”
'Jet Canister'=“喷射罐”
'Jianghu rules: if you beat the two of us, you'll keep all the belongings.' The twin bandits are beacons of righteousness, trying to cover for their comrades as they sneak away.=江湖规矩，打赢我俩，东西都归你——盗贼双子正义凛然，试图掩护那些正偷偷溜走的同伙。
'Journal of an Aphasic'=“失语症漫记”
'Journey of Hope'=“希冀的旅途”
'Journey's Collection'=“旅程辑录”
'Journey's Footnote'=“旅途的注脚”
'Joy'=“怡情”
'Joy' From a Box=“喜”从箱来
'Judgment' Radiance Scorer=“裁决者”眩光记录员
'Jumping the Fence'=“越过樊篱而去”
'Jungle Fantasy'=“密林狂想”
'Just a quick spray here, here, aaand here. Purrfect! Yes, my graffiti's quite remeowkable, if I say so myself! Quick, snap a picture of us together!'=“这里，这里，还有那里，都喷上喵。完成了，我的涂鸦果然非同凡响，快来一起合张影喵！”
'Just Another Day'=“普通的一天”
'Just kidding, you say...?' Someone grabs you by the collar, and your feet leave the soft carpeted floor. 'Just kidding?' Duck Lord seats himself with an arm raised up high, and sentences you with a downward gesture. A gang of thugs armed with bats immediately surrounds you. The one with a bruised and bitter face seems to be the spotlight operator.=“闹着玩的？你说你是......”你被揪住领子提起，脚跟离开了柔软的地毯。“......闹着玩的？”鸭爵在座椅上坐下，审判般高举手臂，比出一个手势。下一刻，一群手持棍棒的打手包围了你，其中一个鼻青脸肿的打手眼中充满恨意，刚才似乎就是他在操作聚光灯。
'Just pray'=“祈祷吧”
'Just Wait For Daybreak'=“只待天明”
'Justice Knight is Here For You!'=“正义号竭诚为您服务！”
'Justice Knight' is a Raythean Exister-S1044 Model four-wheeled operation platform customized by a Kazimierzian engineer, later remodeled and upgraded by Mayer and Closure. Owing to its main searchlight function lacking use value, and its cover fire capacity being limited in its target market, its production has been halted. Before the Rhodes Island Engineering Department got their hands on her, 'Justice Knight' had already gone through a dozen modifications, big and small; her present capabilities are easily a far cry from the original model. Her old operating system and command memory data were damaged, unable to be recovered. After a swap for new core hardware and an expanded memory unit, an updated operating system plus additional artificial voice system, she is now hardly distinguishable from Raythean Industries's latest operation platforms. 'Justice Knight' is a member of Pinus Sylvestris Knightclub, and is currently authorized for use by Rhodes Island.=“正义骑士号”是由卡西米尔工程师客制化后的雷神存在者S-1044四轮作业平台，后由梅尔与可露希尔进行改造和升级。其原型产品由于主要提供的探照功能缺少使用价值，援护射击功能市场受众范围小，现已停产。在罗德岛工程部经手前，“正义骑士号”已经历过大大小小十余次的改造，现功能与原型可以说相去甚远。旧版操作系统与指令存储数据已完全损坏，无法找回。在更换了核心硬件设备、扩充存储装置、更新操作系统、添加人工语音系统之后，现与雷神工业新版作业平台性能相差无几。“正义骑士号”原为红松骑士团成员，目前授权给罗德岛使用。
'Justice Knight' of the Pinus Sylvestris Knightclub, tasked at Rhodes Island with cover fire support.=红松骑士团的成员“正义骑士号”，在罗德岛负责射击援护任务。
'Karlan Visitor' Sofa=“圣山来客”沙发
'Karlan's Guest of Honor'=“喀兰贵宾”
'Keep Out'=“闲人勿近”
'Kerdakaz'=“科尔达卡兹”
'Kill you, and I get to live another day. What's so hard to understand?'=“弄死你，我就有饱饭吃了，很难理解吗？”
'Kindly lower your voices, for the curator is currently greeting guests. He sends his regrets that he could not personally give the tour.'\n<@lv.item><Barricade></>Blocks the enemy's line of sight, preventing direct shots.=“请放低声音。策展人正在厅内会客。他很想亲自来带各位游览，可俗务牵绊了他的脚步。”\n<@lv.item><封阻物></>可遮挡敌人视线使其无法“直击”
'Kindly lower your voices, for the curator is currently greeting guests. He sends his regrets that he could not personally give the tour.'\n<Barricade>Blocks the enemy's line of sight, preventing direct shots.=“请放低声音。策展人正在厅内会客。他很想亲自来带各位游览，可俗务牵绊了他的脚步。”\n<封阻物>可遮挡敌人视线使其无法“直击”
'Kindness and faith converge upon the same goal.'=“纯善与信仰殊途同归。”
'Kindness' is something not to be exploited, Doctor.=“善良”是不可以被利用的哦，博士。
'King of Terra'=《泰拉之王》
'King's Crystal'=“国王的水晶”
'King's Fellowship'=“国王的护戒”
'Kitties'=“猫猫”
'Kjerag Holiday'=“谢拉格假期”
'Kjeragandr on high, smite those who play pranks by depriving them of snacks with their afternoon tea.'=“耶拉冈德在上，惩戒恶作剧者下午茶吃不到点心。”
'Kjeragandr's Bones'=“耶拉冈德之骨”
'Knife, I Made'=“我打的刀”
'Knight Primus'=“长骑”
'Knights' Duel'=“骑士对决”
'Knitting of a Future'=“续针”
'Knock on the door for me. If someone's willing to open, tell them I'm gone.'=“你敲完门，里面的人如果愿意开门，就说我没了。”
'Know the Ocean'=“识洋者”
'Know Yourself, Illuminate Yourself'=“自知自明”
'L'eredità' Oven=“传承”烤炉
'La Luce Abbondante'=“盎然之光”
'La Morte di Texas' Admission Ticket=《德克萨斯之死》演出门票
'La Morte di Texas' Promotional Flyer=《德克萨斯之死》的宣传海报
'La Signora del Carnevale beckons you! Revel in the sights of Siracusa!'\n<@lv.item><Firework Launcher></> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=“看吧，这就是叙拉古——狂欢之主邀你共赏！”\n<@lv.item><烟花发射器></>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
'La Signora del Carnevale beckons you! Revel in the sights of Siracusa!'\n<Firework Launcher> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=“看吧，这就是叙拉古——狂欢之主邀你共赏！”\n<烟花发射器>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
'La Signora del Carnevale'=“狂欢之主”
'Landscape in the Plum Rain'=“梅雨时山水”
'Landscapes Beyond Mist'=“雾外河山”
'Landward Flowers'=“繁花落地”
'Lantern's Twilight'=“灯火微明”
'Last Case'=“最后一案”
'Last Refrain'=“绝唱”
'Last Word'=“终幕之告”
'Lasting Stone'=“顽石”
'Later, Her Highness fixed up hydroponic equipment, and then we competed with crops for land.'=“后来殿下弄好了水培的东西，我们这才跟庄稼争到地。”
'Lateran Newborn'=“拉特兰新生”
'Laterano's honor'... It's what we fight for, our hopes and dreams.=“拉特兰的荣耀”......从来都是人们的心之所向。
'Laterans have never doubted the gun-knights' might.'=“拉特兰人从不曾怀疑过铳骑的威严。”
'Laugh at the passage of time, and weep at the passage of life. '=“时光流逝令你放声大笑，年岁增长让你心潮澎湃。”
'Laurentina's Dance Partner'=“劳伦缇娜的舞伴”
'Law and Gelato'=“律法与冰淇淋”
'Leader'=“领袖”
'Leader' of Dublinn=深池的“领袖”
'Leaping Glimmer'=“跃动的微光”
'Learn to slow down before the finish line. It's for your own good.'\n<@lv.item><Self-Driving Cart Launchpoint> </>Spend DP to activate and launch a Self-Driving Cart\n<@lv.item><Self-Driver One-Way Road> </>Causes Self-Driving Carts to turn when they pass over it=“在终点线前面要学会适当减速，这也是为了你自己好。”\n<@lv.item><自走车出发点></>消耗一定部署费用可以开启，发射一辆自走车\n<@lv.item><自走车单行道></>使经过的自走车转向
'Learn to slow down before the finish line. It's for your own good.'\n<Self-Driving Cart Launchpoint> Spend DP to activate and launch a Self-Driving Cart\n<Self-Driver One-Way Road> Causes Self-Driving Carts to turn when they pass over it=“在终点线前面要学会适当减速，这也是为了你自己好。”\n<自走车出发点>消耗一定部署费用可以开启，发射一辆自走车\n<自走车单行道>使经过的自走车转向
'Learning to Read'=“识字本”
'Left Eye of the Natator'=“游禽的左眼”
'Left-hand' Tytus Topola=“左手”泰特斯·白杨
'Legend of the Losers'=“败者组传奇”
'Legendary Party-Goer'=“终极狂欢者”
'Legendary Stone'=“奇石”
'Legends say the Sargonians will find a mark of time going backwards at the ends of the sands.'=“传说萨尔贡人将会在黄沙尽头找到时间回流的刻印。”
'Leisure'=“闲情”
'Leithanian Autumns'=“莱塔尼亚之秋”
'Leithanian Musical Barbecue'=“莱塔尼亚乐声烤肉”
'Lens has long been waiting for someone who understands Miss Scene. Now, many at Rhodes Island are willing to approach her, and this brings Lens joy. I hope that one day, Miss Scene will find a biological entity that can perfectly replace Lens.'=“镜头一直在等一个能够理解稀音小姐的人，但现在罗德岛内有许多人都愿意来接触她，镜头感到了快乐，希望有一天小姐能真正找到完美替代镜头的生物。”
'Lens is here to serve you.'=“镜头为您效劳。”
'Lens will be happy to take care of any tasks meant for Miss Scene!'=“需要交给稀音小姐的任务，请直接让镜头来代劳吧。”
'Let me go. After I die, you can set fire to my body and soul; let me burn one or two of Tara's enemies to death.'\n<@lv.item><Reeds></> Operators within gain Camouflage.=“让我去，我死了之后，我的身体、我的灵魂都还能烧，总能再多烧死那么一两个人，塔拉的敌人......”\n<@lv.item><芦苇丛></>置于其中的干员获得"迷彩"
'Let me go. After I die, you can set fire to my body and soul; let me burn one or two of Tara's enemies to death.'\n<Reeds> Operators within gain Camouflage.=“让我去，我死了之后，我的身体、我的灵魂都还能烧，总能再多烧死那么一两个人，塔拉的敌人......”\n<芦苇丛>置于其中的干员获得"迷彩"
'Let Me Show You Some Good Stuff'=“给你看点好东西”
'Let There Be Light'=“要有光”
'Let time answer.'=“让时间来解答吧”
'Let's Go, Let's Go'=“走吧，走吧”
'Let's Keep That a Secret'=“许以秘密”
'Letter From Home'=“一封家书”
'Liberal Tango'=“自由的探戈”
'Liberated Tree'=“自由的树”
'Lich Bertha was obsessed with other kinds of Sarkaz since childhood. On the very next day that she became a 'First Scribe', she forced a witchcraft contract with a test subject animal to unlock its intelligence, creating the 'Slugkaz'. Her silk threads remain hidden, afraid to face the other Liches.'=“巫妖贝尔莎从小痴迷于古老知识中记载的‘其他种的萨卡兹’。在成为‘誊录’后次日，她便强行与实验动物签下巫术契约，开启其灵智，‘虫卡兹’真相如此。她的丝线现在还躲着，不敢见其他巫妖。”
'Life and Faith'=“信仰与生活”
'Life From Death's Door'=“回春妙手”
'Life has never been without order,' my Herald. This is the final answer I sought, for which I left the land and entered the sea.=“生命从来不是无序的”，我的使者。这才是我离开陆地，向海洋寻求的最后的答案。
'Life Slices'=“生命切片”
'Life's Journey'=“生命的旅程”
'Light and deadly, isn't she? Just like her former master. Identify the vital point, poke a hole in it, and even those beasts won't be able to float anymore. Hahaha!'=“她轻盈又致命，对不对？就和她曾经的主人一样。找准要害，戳个对穿，那些畜生就再也浮不起来了，哈哈哈！”
'Light and Heat'=“光和热”
'Light Breeze'=“清风”
'Light of Clarity'=“明辨之灯”
'Light of Dawn'=“曙光”
'Light of Judgment'=“审判灯火”
'Light Within Shadows'=“阴影中的光芒”
'Light, He Wrote'=“撰写光明”
'Lighthouse Sentinel'=“灯塔守望”
'Like a Blazing Fire'=“像火一样燃烧”
'Like I told Talulah, I'm with you to the end. Don't get me wrong though, I just want to see how far you can take us.'=“我和塔露拉说过了，接下来我会跟着你走。别误会，我只是想看看，你能带我们走多远。”
'Like The First Time'=“宛如初见”
'Limited Artistic Vision'=“有限的艺术设想”
'Lin the Violet'=“紫色的林”
'Lin the Violet' handles her accounts, while 'Fins the Colorful' swim about in circles. You and I are neither Lin nor Fin, so how can we know of what joy and pain lie within?=“紫色的林”处理账簿，“多彩的鳞”环绕游弋。你我既非林也非鳞，又怎能知道其中的苦乐呢？
'Liquid Shifter'=“流质透镜”
'Listen to me, my dear friend...' Far away from a tribal bonfire gathering, you see a Sami man drinking alone with his arm around a tree. He sees you approaching, and asks the tree beside him with an evasive look in his eyes: 'Do you mind getting to know a stranger? No? Alright.'=“亲爱的朋友，听我说......”在远离部族集会篝火的地方，你见到一个搂着树独自喝酒的萨米人。看到你走过来，他眼神闪躲地询问身旁的树：“你介意认识一个陌生人吗？不介意？好吧。”
'Listen up, I don't care what kind of Arts you know, get that guy on top of that building off of there.'=“听好了，我不管你们学的是什么法术，现在把楼顶上那个家伙给我弄下来。”
'Listen up, the Doctor's starting the mission briefing.'=“仔细听，博士正在布置任务。”
'Listener' Metal Pillar=“倾听者”金属立柱
'Listening'=“聆听”
'Little Baizao'=“小百灶”
'Little Cube'=“小方块”
'Little Gran Faro'=“小格兰法洛”
'Little Handy'=“小帮手”
'Little Handy' Support Machine=辅助机械“小帮手”
'Little Moji'=“小磨唧”
'Little Tuft, Where Art Thou?'=“小草的呼喊”
'Lives of the Many'=“见众生”
'Living Compass'=“活罗盘”
'Living in Darkness'=“暗境求生”
'Liz'. I've always loved the name you chose for me. Don't run away and bear everything by yourself. Didn't we promise to face it all together—=“丽兹”，我一直很喜欢你为我取的这个名字。不要逃开我独自承担一切，我们约定好了要共同面对——
'Load the bullet, fire. Tell your colleagues to get in position, fire. Place a jammer, fire. Watch for targets in the sky, fire. See? Just your average training session. Not so difficult, right?'\n<@lv.item><Jammer></> Prevents nearby enemy drones from attacking, greatly reduces their speed, and disables their special abilities.=“给铳填上弹药，射击；招呼同僚们就位，射击；放下干扰装置，盯着天上飞的活靶子，射击。你看，这就是个普通的训练，没什么难的，对吧？”\n<@lv.item><干扰装置></>部署后能够使周围的敌方无人机无法攻击、速度大幅度减缓，且无法使用特殊能力
'Load the bullet, fire. Tell your colleagues to get in position, fire. Place a jammer, fire. Watch for targets in the sky, fire. See? Just your average training session. Not so difficult, right?'\n<Jammer> Prevents nearby enemy drones from attacking, greatly reduces their speed, and disables their special abilities.=“给铳填上弹药，射击；招呼同僚们就位，射击；放下干扰装置，盯着天上飞的活靶子，射击。你看，这就是个普通的训练，没什么难的，对吧？”\n<干扰装置>部署后能够使周围的敌方无人机无法攻击、速度大幅度减缓，且无法使用特殊能力
'Lone Dance at the Old Factory'=“老工厂里的一支舞”
'Lone eye, self-gouged; exile, a favor from the Liches. Mur'rannag endured this to prevent a future seen in visions. Since then, newborn Cyclopes started having two eyes like regular Sarkaz, but the prophecy was documented and would still come true.'=“摩迩那剜去了自己的独眼，又请巫妖将自己放逐，试图让那偶尔瞥见的景象永久作废。自那以后，新降生的独眼巨人逐渐开始和其他萨卡兹一样，生有双眼。但那预言有人记录了下来，于是仍然应验。”
'Lone Lamp'=“孤灯”
'Lone Wander'=《独行客》
'Long Journey'=“漫长旅途”
'Long Live Mead!'=“蜜酿万岁！”
'Long may the Monastery's bells sound.' This is a prayer for victory. Though we've already won!=“愿修道院钟声长鸣”，这是对胜利的祷告，虽然已经赢了就是啦。
'Long Night's Gaze'=“望长夜”
'Long-Haul'=“远航”
'Longshot' Field Shooter=“脚脚生风”阵地击球手
'Look at all these treasure chests! At least one of them must be real! I'll let you open them one by one!'\n<@lv.item><Grumbling Tummies></> Before serving, Operators gradually lose increasing amounts of HP.\n<@lv.item><Really Big Pot></> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=“这么多宝箱，总有一个是真的吧......全都交给你们来开吧！”\n<@lv.item><饿肚子></>未开饭时，我方干员逐渐流失越来越多的生命。\n<@lv.item><很大的锅></>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
'Look at all these treasure chests! At least one of them must be real! I'll let you open them one by one!'\n<Grumbling Tummies> Before serving, Operators gradually lose increasing amounts of HP.\n<Really Big Pot> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=“这么多宝箱，总有一个是真的吧......全都交给你们来开吧！”\n<饿肚子>未开饭时，我方干员逐渐流失越来越多的生命。\n<很大的锅>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
'Look for an opportunity to help that hooded guest into a change of clothes.' ––That's what our Master said. Well, actually, that was actually what I wanted to say. Heehee~=“找机会领那个戴兜帽的客人去换身衣服。”——我们家老爷是这，哦，其实是我想这么说来着，嘻嘻。
'Look how beautiful it is,' he says to you, lifting his head.=“看它多漂亮啊。”他抬头对你说。
'Look, even the devil writhes after partaking of your soul. He is just like you, with no sweetness following the bitterness.'=“看呐，因为享用你的灵魂，恶魔也开始受起了苦。他和你一样，苦涩之后也没有甘甜。”
'Look, this is one of the many tomes that the Sarkaz has written to hold their prophecies. Let's see, destroyed homeland, cruel enemies, the usual stuff... Wait, these are unlucky incidents... that all happened to me recently?! Could this book be foretelling my fate? I wonder if I can change my luck if I did some revisions...'=“你看，萨卡兹们编写了无数本预言书，这也是其中一本。一如既往，它上面有家园的毁灭，有仇敌的残忍......等等，还有些其他的倒霉破事......这写的不全是最近的我吗？！难道这是我的转运书？如果我加点好内容上去，是不是就能不再倒霉？”
'Lord of the Sarkaz'=《萨卡兹尊主》
'Lost and Found' nodes will appear in explorations=探险中会出现“失与得”节点
'Lost and Found' nodes will appear in your expeditions=探索中会出现“失与得”节点
'Lost at Crossroads'=“歧路彷徨”
'Lost Companion'=“缺失的陪伴”
'Lost Time'=“失去的时光”
'Love and Sunflowers'=“向日葵与美”
'Love story'=“爱情故事”
'Low Temperature Warnings'=“当心低温”
'Loyality'=“忠义”
'Lucent Night'=“望宵晖”
'Luck'=“幸运”
'Lucky Charm'=“护身符”
'Lucky Stars'=“好运相伴”
'Lumina'=“皎”
'Luminous Corpse'=“光明之躯”
'Lunar Joy'=“广寒乐”
'Lunar Joy' Gift Box=“广寒乐”礼盒
'Lunchtime Nap'=“午休时间”
'Lupo Cattivo'=“恶狼”
'Lush Growth in the Coming Days'=“来日繁茂”
'Luxury'=“繁华”
'Mafia? In this day and age? Oh, please. We're registered, law-abiding citizens now.'\n<Firework Launcher> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=“什么年头了还想混黑帮？我们都已经登记过了，现在是守法市民！”\n<烟花发射器>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
'Magallan? A researcher... I remember her. She's very open-minded, good to all of her colleagues. But you know, survey operators go out on extremely long missions. I imagine there's very few people who could put a face to her name. Maybe Ifrit and Muelsyse are the only exceptions.'\n'They get along very well. After all, there aren't many people at Rhine Lab who can settle Ifrit down.'\n'And Muelsyse, that Muelsyse... Can you imagine what Magallan and Ifrit call her? Hahaha... Ah, hah. They call her Mewmew.'\n'Iffy and Mewmew.'\n'Magallan the researcher... all I can say is she's really something special.'\n'You could say she's really something different from us science punks.'=“麦哲伦？这个研究员......我记得。很开朗的人，对各位同事也都很好，但你也知道，勘察干员的任务周期相当长，能够一直记着她的人不太多。可能伊芙利特和缪尔赛思是个例外。”\n“她们的关系真的很融洽，毕竟，整个莱茵生命里能够让伊芙利特安静下来的也没几个。”\n“还有缪尔赛思，那个缪尔赛思......你能想象麦哲伦和伊芙利特是怎么称呼她的吗。哈哈哈哈......咳，哼。她们叫她缪缪欸。”\n“伊芙芙、缪缪，噗。”\n“麦哲伦研究员......只能说，她真的很神奇。”\n“也许，她真的和我们这些科学混账不太一样。”
'Magazine and Stained Glass'=“弹匣与花窗”
'Magnificent Visage'=“华美容貌”
'Maintain Your Health'=“保养好你的性命”
'Make waves! Sweet VS Salty Showdown' cheering and reward rules=“急流！甜咸竞渡大比拼”助威奖励规则
'Makeover'=“修容”
'Malicious Carnevale'=“恶意狂欢”
'Mama John's Thick-Cut Burger'=“约翰老妈厚切汉堡”
'Man in Scabbard'=“鞘中人”
'Management Act Amendment'=《管理法修正案》
'Manifest Destiny'=“前路昭昭”
'Many Bunnies' Rug=“很多兔兔”地毯
'Marble Queen'=“大理石女皇”
'Margarita'=“玛格丽特”
'Marker of Dreamscapes'=“梦乡的界碑”
'Marks of Time'=“时间的痕迹”
'Masterpiece'=“代表作”
'Materialist Antagonizer'=“物欲拮抗者”
'Maternal love still flows within you. It's time to give it back.'=“母爱仍在你身上流淌，还给她们。”
'Matriarch'=“牧首”
'May our fates cross again once more...' \r\nShe bids you farewell, walking off into the wind and snow.=“愿我们的命运还能再次交汇......”\r\n她与你告别，走入了风雪之中。
'May Peace Be Everlasting'=“愿和平永存”
'May the scent of rice fill Heaven and earth, north and south, and fear neither drought nor flood! If only I was the wind and spring rain, bringing spring to the people'\n<@lv.item><Farmland></>Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></>Stops Blight from spreading.\n<@lv.item><Pumping Station></>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=“愿稻香天南地北齐招展，哪怕是酷旱洪水也扑上前！我恨不能以身做云化春雨，迎来春色人间。”\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播\n<@lv.item><泵站></>将身后一格的水泵至前方，净化/传播病害
'May the scent of rice fill Heaven and earth, north and south, and fear neither drought nor flood! If only I was the wind and spring rain, bringing spring to the people'\n<Farmland>Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve>Stops Blight from spreading.\n<Pumping Station>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=“愿稻香天南地北齐招展，哪怕是酷旱洪水也扑上前！我恨不能以身做云化春雨，迎来春色人间。”\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播\n<泵站>将身后一格的水泵至前方，净化/传播病害
'May visions become reality, and dreams come true on Terra. '=“愿景进入视野，泰拉梦想成真。”
'Maybe a Bonsai'=“也许是盆景”
'Maybe there will be a language one day that we cannot understand, but that perhaps is only a testament to our superficiality. '=“也许有一种语言会以我们完全不能理解的姿态出现，但那只会验证我们的浅薄。”
'Me'=“我”
'Meal Cart'=“送餐的车”
'Meals, Ready-to-Eat'=“速食食品”
'Mechanic'=流浪工匠“修补工头”
'Meditation'=“冥心坐忘”
'Meeboo' Control Terminal XP=咪波控制终端XP
'Melting Ice'=“冰雪消融”
'Memories of The Shard'=“碎片大厦的回忆”
'Memory of Sumire'=“忆堇花”摆件
'Meow—.' By their side, she seems to relax, to be pleased, to be totally content.=“喵——” 在它们身边，她显得如此放松，惬意，心满意足。
'Mercenary Youth'=“少年雇佣兵”
'Merciful Kjeragandr'… She has clearly run off to that snowy mountain to fool about… Perhaps once Her spirit has recovered, She will awaken once more. How will Kjerag have changed in that time? If there really are gods, then please, help her find a way back home.=“慈悲的耶拉冈德”，明明是贪玩才跑到这片雪山来的......或许等到她休养好精神就会再次醒来吧。那时候谢拉格又会变成什么样呢？如果真的有神明的话，就请帮她找到回来的路吧。
'Merry Christmas!'=“圣诞快乐！”
'Merrymaker Express'=“醉后狂欢”
'Met on Another Way'=“异路相逢”
'Methods Should Be Effective'=“手段应当有效”
'Middle Point'=“中点”
'Midnight Blue'=“竹月”
'Milan'=“米兰”
'Million-Pound Jack'=“万斤顶”
'Millscar' Elite Mercenary=“铣痕”团伙精锐佣兵
'Millscar' Mercenary=“铣痕”团伙佣兵
'Miraged Sun'=“幻日”
'Mirror Image' stages opened=“镜前映像”内关卡已开放
'Misery', Blade of Silence=“Misery”，静默之刃
'Misfortune Be Gone'=“祛晦”
'Miss Honeyberry's always there with a 'whoosh' by your side to treat you.' When newcomer operators hear this, and connect it to their having seen Honeyberry jump down from up high as light as a feather, they're hard-pressed not to take it as the whole truth—she's not specifically done so yet, but Honeyberry herself isn't in a rush to refute it either. After all, if emergency calls one day, it's not like she can't actually do what she does in the rumors!=“蜜莓小姐总会‘嗖’的一声，飞到你身边为你治疗。”新来的干员听到这样的话，再联想亲眼见到蜜莓从高处轻轻降落的样子，难免信以为真——虽然还没这么做过，蜜莓本人倒是不急着辟谣。毕竟哪天情况紧急的话，她做出传言里的行为也不是不可能嘛！
'Miss Lena is so gentle and kind, and will even teach you gardening? You don't know her at all, kid. Skip your meds for a day and you'll see the light.'=“温柔体贴还会教你种小花的莱娜姐姐？真是太不了解她了，孩子，你少吃一天药试试。”
'Miss Scene has won both Nature and Still-Life categories in major photography competitions. With a patient enough subject, her chances of winning the Portrait category are likely to skyrocket as well. Doctor, would you pose for Miss Scene?'=“稀音小姐是各大摄影比赛自然和静物组的双料冠军，如果有人愿意等，拿肖像组冠军的概率也会大幅增加。博士你来当稀音小姐的模特好不好？”
'Miss Scene isn't suited to such a lively party. She would be overwhelmed. So, Lens will accompany her with a drink. Doctor, what would you like Lens to do? Lens's music library has been updated with three songs. Please press here to make a selection!'=“稀音小姐不太适合参与这样热闹的宴会，那样她会手足无措的，所以，镜头在这里陪小姐喝饮料。博士想要镜头帮您做什么吗？镜头的曲库最近更新了三首歌曲，请按这里的按钮挑选！”
'Missed Sounds'=“错过的声音”
'Mission complete! Escorting Miss Scene back to base.'=“任务完成，正在把稀音小姐运回基地。”
'Mission Report Filing Guide'=“任务报告填写指南”
'Mockingman'=“嘲笑的人”
'Modern History'=“当代史”
'Money'=“金钱”
'Monster Tears'=“兽之泪”
'Monster'=怪物
'Monsters' have their own way in the world too.=“怪物”也有处世之道。
'Monument of Thorns'=“荆棘之碑”
'Moon in the Stone'=“石中月”
'Moonchart Osmanthus'=“画桂魄”
'Moonlight Cocoon'=“月影之茧”
'Mooring'=“停泊”
'Morning Peaks' Coffee Machine=“晨间山峰”咖啡机
'Mortar'=“榴弹炮”
'Moss After Rain'=“雨后青苔”
'Most mercenaries head back to the cities after their team is disbanded. They still have to make money somehow, to take care of their children, wives, aging parents...'\n\n'I chose to head the other way, straight into the wilderness. Not like I'd had any of that to worry about for a long, long time. Even wandering the empty wastes all by myself, though, not once did I feel the time drag on. I visited many places that year, but with no special goals or objectives in mind. I just wanted to see things, even just to come across them by chance. Some call it a meaningless way to live, and that all I do is loaf about, not accomplishing anything in life.'\n\n'But that really was the happiest time of my life.'=“佣兵队的各位在解散后大多回到了城市里，毕竟他们依旧需要挣钱抚养年幼的孩子，照顾结伴的妻子，陪伴年迈的父母......”\n\n“我选择了前往荒野的另一边，毕竟我早已没有任何牵挂与顾虑，即便是游荡在无人的荒野上，也从未感到过时间的漫长。那一年我去了很多地方，倒没有什么特别的目标和目的，只是单纯地想去看看，或者只是偶然地路过。有人羡慕我的自由和洒脱，渴望却终究无法和我一起成行。也有人说我的人生没有意义，整日游手好闲，一事无成。”\n\n“不过那的确是我最开心的一段时光了。”
'Mount Karlan Fondue'=“圣山奶酪火锅”
'Mount Kjerag's Stone'=“谢拉格山石”
'Mountain Delight'=“山中的喜悦”
'Mountain Snow'=“山雪”
'Mountain Top' stages opened="一十八峰"内关卡已开放
'Mountain'=山字
'Mourn the Newbirth'=“悼祭新生”
'Mouse's Courage, Dragon's Might'=“鼠胆龙威”
'Move over a little, a little bit more... Okay, I'm taking the photo now! Thank you for going out of your way to come to my graduation ceremony. Can I keep this photo? I'd like to use it as a bookmark.'=“你靠过来一点，再过来一点......要拍了哦！谢谢你特意来参加我的结课典礼，我可以留下这张照片吗？我想把它当作我的书签。”
'Mozzarella' Dessert Corner=“白芝士”甜点角
'Mr. Pu spent half his life educating geists on how to live amongst humanity, how to take on human forms, hold a job, earn a wage. Perhaps, as the years pass by, there really will be something that can absorb his teachings, become an apprentice in all earnestness, join the Tianshi Bureaus, visit the great academy, and become a teacher in their own right.' Mo Yi says this as she looks at the copper coins on the ground.=“蒲先生教了半辈子的伥，教它们化人形做工挣钱在这人世立足。或许经年累月，真有什么事物能受其感召，正儿八经当上个学徒，入天师府，拜大学宫，最后为人师表，授业论道。”看着一地的铜钱，莫佚如是说道。
'Mr. Yi'=“易先生”
'Much appreciated,' the art connoisseur says and looks at you with a somewhat artificial-looking smile. She then leaves you with some supplies.=“非常感谢。”鉴赏家带着略微虚假的笑容看着你，并且给你提供了一些补给品。
'Multifaceted Research Plan'=“多样化研究设计”
'Multipurpose' Hair Clip=“多功能”发夹
'Murder in a Film Studio'=“片场谋杀案”
'Music is the order you dig out of chaos.' That's what my Leithanian teachers taught me, but they've all since died in silence or lunacy. If it were me... I would tell my students, 'Music is a flowing will, a language of self-expression.'=“音乐是在混沌中发掘的秩序。”莱塔尼亚的老师们是这么教我的，可他们都在沉默或癫狂中死去了。我的话......我会对学生们说，“音乐是流淌的意志，是表达自我的语言”。
'Music on Ice'=“冰上乐曲”
'Mutual Compromise'=“各退一步”
'My Actions Become Law' Sculpture=“吾行吾律”像
'My dear, how can the land of love be real when these lands are so full of hardship? Love and loss walk hand in hand. Do you understand now? This ferry is the final stop. Alright then, now close your eyes, and sleep tight.'=“亲爱的，这片大地充满了苦难，又怎会存在爱的国度？爱与死相生相伴。现在你明白了吗，这艘船真正的终点？好了，闭上眼，晚安。”
'My duty, my obligation, the shame of my nobility, and the golden cage that I oh so hate... this is my path.'=“我的责任，我的义务，我高贵的耻辱，我切齿痛恨的金色囚笼......我的路。”
'My fellow Ægir, no longer does the sea lies behind us. We have no other choice.'=“阿戈尔的诸位同胞，身后再无大海，我们别无选择。”
'My guess is that even though the two of them have withstood the pressure and insisted on keeping the name, they might have wildly different interpretations of what it means. Breogan has been constantly frowning as of late, seemingly aware of something about to happen. Or he could simply be worn out, as the king has also tasked him with building lighthouses and ports.'=“我猜，他们两个虽然顶住压力一致坚持这个命名，但两人的诠释恐怕完全不同。最近布雷奥甘总是眉头紧锁，他似乎感觉到有什么事情将要发生，也可能是他太累了，国王还委派给了他修建灯塔和港都的任务。”
'My little friends, you're in charge of setting up the background tonight. For each paper cutout placed crooked, I'm taking one piece of candy out of your present!'=“小家伙们，今晚的背景布置就靠你们咯。剪纸如果贴歪的话，礼物里就会少一颗糖哦！”
'My mind is set to climb these steps of ascension.'=“踏上扬升之阶，我心意已决。”
'My name is Margaret Nearl! My family motto is, Fear neither hardship nor darkness!'\n'(Minoan) From this day forth, I am no longer alone!'=“玛嘉烈·临光，家训是，‘不畏苦暗’！”\n“（米诺斯语）今日，我将不必再独享和平！”
'My Past Self'=“过去的我”
'My thanks to you two Tianshi for accompanying me on my journey so far, but it's about time we went our separate ways.'=“辛苦二位天师一路相送，咱们就在前面作别吧。”
'Mystery Circle'=“怪圈”
'Mystery Customer'=“神秘顾客”
'Mystifying Night Sky'=“幻惑夜空”
'Name of the Evil Spirit'=“恶灵之名”
'Nameless Flower'=“无名之花”
'Nap in Sprouting Spring'=“新绿季浅睡”
'Narrative Paradigm'=“叙事模范”
'Narutabatim Alkalies'=“盐河碱滩”
'Nature's Compromise'=“自然的妥协”
'Nay!'=“我反对！”
'Necessary Preparations'=“必要准备”
'Need Not the Sword'=“何须剑”
'Neighborhood Watch' Leader=“街区自治队”队长
'Neighborhood Watch' Member=“街区自治队”成员
'Neither the flowing sands nor moonlight speak. As for the magnificence and treasures of the past millennia, shall I recount their stories for you?'=“流沙不言，月光不语，这千百年间的瑰丽和珍宝，想听我为你讲述吗？”
'Nest'=“巢穴”
'Never Extinguished'=“永不熄灭”
'Never Give Up'=“永不言弃”
'Never go into a back alley alone.' Every Siracusan child gets this half-advice, half-plea from their parents.=“不要一个人走进后巷”，叙拉古的孩子们都记得父母的这句叮嘱。
'New Beginnings'=“萌蘖”
'New Canvas'=“崭新的画布”
'New forms of entertainment are often scorned at first. Only time can prove their true value.'=“崭新的娱乐初生时总被认为是累赘，时间会证明它的价值。”
'New Guest'=“新来的客人”
'New Home'=“新家园”
'New Life'=“新生”
'New Peaks'=“新的高峰”
'New to the Workforce'=“职场新人”
'New Urban Management Act'=《新都市管理法案》
'Nian's Prank'=“年的恶作剧”
'Nice to finally meet'cha', duck=“相见恨晚”啊鸭子
'Night Curtain'=“夜幕”
'Night Made Bright'=“照夜白”
'Night of Freedom'=“夜如意”
'Night of Na Saoirsí'=“纳斯尔纱之夜”
'Night of Violet'=“堇青之夜”
'Nightwalker Arch'=“夜行的拱门”
'Nine-Colored Deer' Collaborative Series/A Silvern Caress On the Flow of Time. Crossing the golden sands yet leaving nary a trace, time passes quietly along with the moon's shadow. Nine-Colored Deer meticulously counts the tracks left behind by the passing years, and thus the full moon pauses, seeking one to converse with.=《九色鹿》合作服装/古往今来的月。黄沙踏过并不留痕，时光与月影一同悄悄流逝。九色鹿细数过往岁月留下的痕迹，圆月为此驻足，欲与人说。
'No Less Than a Pie'=“自有一‘派’”
'No matter what punishment awaits me for all these reasons—I will stand before the Sargonians and my own people, with nothing to hide, and ask my question of you!'=“即使在此之后我会因这种种缘由而接受罪罚，此时此刻，我也要堂堂正正地，站在萨尔贡人的面前，站在我的同胞面前，向所有人发出质问！”
'No one expects you to never make mistakes, but I hope you can swiftly correct any mistakes you make.'=“没人会要求你永不犯错，但我希望你在面对错误时，能快速找到最优的解决方案。”
'No Overloading'=“勿承其重”
'No problem.' She shakes her hand just slightly, and the paper somehow burns with no flames. A warm current courses through your body, and all fatigue and pain vanish. But as the warmth quickly fades, the returning cold air nearly makes you choke. 'Good luck. Try to go further this time; everyone's waiting for the rest of the story.' she says with a kind smile. With a snap of her fingers, she vanishes.=“没问题。”她的手轻轻晃动，那张纸竟然无火自燃。一股暖流钻进你的身体，你感到疲惫和疼痛一扫而空。但那股暖流很快就消失了，冰冷的空气重新涌来，差点让你呛到。“加油哦，这次争取走更远一些，大家都等着听后面的故事呢。”好心的女士说完，打了个响指，原地消失了。
'No Rebirth Without Destruction'=“不破不立”
'No Regrets'=“无需遗憾”
'No saying no! Don't even think about it! Three, two, one, jump!'=“不许拒绝，不要思考，三、二、一，跳起来！”
'No twists along the way at all, it all went smooth.'=“中间没有任何波折。一切顺利。”
'No-Damage Clear'=“无伤通关”
'Noble Bamboo Mat'=“清玉簟”
'Nobody can resist their own desires, especially when you understand when they are desiring.'=“没人能抗衡自己的欲望，特别是当你明知道它是欲望的时候。”
'Nobody'=“小人物”
'Nocturnal Echoes'=“莺歌”
'Noise'=“喧闹”
'None of My Business'=“与我无关”
'Nosedive'=“一落千丈”
'Nostalgia'=“念旧”
'Nostalgic Habitations'=“故乡”
'Notes'=“记事”
'Notice: Party tonight on the third tower crane. Bring your own beer and carrots. Rickety Joe, don't forget to turn the lights on!'=“通知：今晚派对的地点在第三塔吊上，自带酒水、萝卜。还有老乔，别忘了把镝灯都给打开！”
'Novice Survivor'=“初级求生者”
'Now Experimenting...'=“实验进行中”
'Now Playing: D.D.D. Smash Hits'.=“正在播放音乐——《D.D.D.热门串烧》。”
'Now With Windows'=“这下有窗户了”
'NOW!'=“就是现在！！！”
'Now, You Are Prepared'=“充分准备”
'Numbness and Obscenity'=《麻木与庸俗》
'O holy Kazdel! May you bless my bullets as you have blessed our eternal covenant; may you bridge my gun to my target just as you have bridged the Sankta and the Sarkaz!'=“哦，神圣的卡兹戴尔啊！愿你祝福我的子弹，如同你祝福长存的盟约一样；愿你连结我的铳口和目标，如同你连结你的萨科塔和萨卡兹一般！”
'O Movement given life by the land, who will finally let you be heard once more?'=“大地赐生的乐章啊，谁能将你再度奏响？”
'Oath of Penance'=“苦修之誓”
'Observing insurmountable boundaries.'=“观测不可超越的藩篱。”
'Obvious Deception'=“愿者上钩”
'Ochazuke'=“茶汤”
'Odd Knickknacks'=“杂物”
'Odd little things like this always pop up when there's materials research going on in the workshop. Don't mind it, and don't forget to write down your thoughts afterwards.'=“在工坊里研究材料时总会出现些怪东西，不要在意，用完以后记得填写感想。”
'Ode au Triomphe'=《凯旋颂》
'Ode to Joy Baumkuchen'=“欢乐之歌年轮蛋糕”
'Of the eight 'Do Nots', the Shanhaizhong intruding in the Garden have violated four of them, so the roads they walk and the searches they perform are all fruitless as the geists 'teach them the rules'. Give them a hand before you hand them over to the Sui Regulator.\n<@rolv.rem><Defensive Barricades> are present on the field that Block enemies</>=“八个不要”已犯四条，于是，走路路不通，寻物物不见，混入园中的山海众被伥“教了规矩”。把他们提溜去司岁台前，还是先帮他们脱困吧。\n<@rolv.rem>场地中有阻挡敌人的<城防路障></>
'Of the eight 'Do Nots', the Shanhaizhong intruding in the Garden have violated four of them, so the roads they walk and the searches they perform are all fruitless as the geists 'teach them the rules'. Give them a hand before you hand them over to the Sui Regulator.\n<Defensive Barricades> are present on the field that Block enemies=“八个不要”已犯四条，于是，走路路不通，寻物物不见，混入园中的山海众被伥“教了规矩”。把他们提溜去司岁台前，还是先帮他们脱困吧。\n场地中有阻挡敌人的<城防路障>
'Of what has been gained, renounce it all. Of what has been lost, forget it all. We need only strive for truth and question ourselves, and in the end, we shall return to Her embrace.'=“放下得到的一切的一切，忘记失去的一切的一切，只带着对真理的求索、对我们自身的叩问，在最后的终点，我们会回到祂的怀抱。”
'Off the Rails'=“脱轨”
'Offender' Production Model=“肇事者”量产型
'Offender' Prototype=“肇事者”试做型
'Offerings to the Dead'=“供养死者”
'Office Supplies'=“办公用具”
'Offspring of the Sea'=“大海的后嗣们”
'Oh, 'Whiteflower.' Hahaha. The woman was a fine actor, but her performance could never hide what a vicious, despicable person she was. Dying at the hands of her own student was a fate too kind. Hahahaha.'=“‘白英花’，哈哈哈，那个表里不一的女人，再好的演技也掩盖不住她卑劣恶毒的内心。倒在自己的学徒手上只能说死有余辜，哈哈哈哈。”
'Oh, my little cutie-pie! Enough tickling my head, alright?'=“哦，我的小可爱，不要在我心头上挠痒痒了，好吗？”
'Oh, that's clever. If only I had a head as good as yours back then... Let's go, wake me up when we arrive. You better not bring me back to the Scar Market while I'm sleeping though.'=“说得好，我当时也有你这么好的脑袋瓜就好喽。走吧，到了那个安全的地方再叫醒我——可不要趁着我睡觉把我带回疤痕商场去。”
'Oh? This is for me? It's a token of our ever deepening trust, isn't it?'\n'Am I happy? But of course. Trust is very important. As a detective, no witness would ever talk if they didn't trust you, and as a businessman, trust is the foundation of all partnerships. Learning all the tricks to gain someone's trust is like Detective 101... Oh? Don't look at me like that. The trust between us is no trick at all. Surely you believe me, Doctor?'\n\nLee accepts the token and, with a smile on his face, hands the Doctor a jade pendant as thanks. On the front of the pendant are the words 'Only good and evil.' On the back, 'No luck or misfortune.'=“哦，给我这个？这就是我们之间的信任更进一步的意思对吧？”\n“高兴？那当然。信任可是非常重要的，作为侦探，没有信任，证人就不会开口；作为生意人，没有信任，合作就无从谈起。学会取得信任的手段，也是侦探的必修课......哎？可别这么看着我。你我之间的信任，可不是手段。博士，你愿意相信吗？”\n\n老鲤接过勋章，笑嘻嘻地回赠了一块玉佩。正面刻着“但思善恶”，背面刻着“无问吉凶”。
'Oh?' The young lady seems slightly surprised. 'Pretty lucky this time, to find this drawing.' She thinks for a moment, and writes something on the paper with her finger. It burns away without flame, turning into spots of light that enter you and your companions. You clench your fists, feeling your body grow stronger. 'Till we meet again. Don't let us down, alright?' she says with a kind smile. With a snap of her fingers, she vanishes.=“哦？”年轻的女士语气中流露出一丝惊讶，“你这次运气不错呀，这幅涂鸦都被你找到了。”她思索片刻，用指尖在纸张上写了些什么，接着那张纸无火自燃，化作许多光点散入你和同伴们的体内。你握了握拳，感到身体似乎更有力量了。“下次见哦，别让大家失望。”好心的女士说完，打了个响指，原地消失了。
'Ol' Curly'=“老科利”
'Old Björn' hobbles and totters, on the verge of collapse like a fowlbeast nest made of withered branches, but it suddenly unleashes its power, pushing down 'Walking Stonewall' and pummeling it furiously! The puppet you chose has won! Almost no one else here expected this result! The young girl controlling 'Old Björn' heaves a sigh of relief. 'She just took over the reins recently, but she's done such a great job!' The host shouts as they hand you the grand prize, their voice almost drowned out by the roar of the audience.=像一堆枯树杈搭起的羽兽窝一样、摇摇欲坠、步履蹒跚的“老比约恩”突然大显神威，一把将“走路石墙”推倒并狂殴！你选择的战争傀儡赢了！这个结果除了你没多少人料到！操控它的年轻姑娘显然长出了一口气。“她刚接班，干得不错！”主持人一边把大奖递给你一边喊，声音几乎要被观众的叫好声掩盖。
'Old Classmate'=“老同学”
'Old Fanged One'=“老尖牙”
'Old Friend'=“故人”
'Old Friends in Foreign Places'=他乡故旧
'Old Friends'=“旧友”
'Old Night in the New City'=“新都旧夜”
'Old Recollections'=“忆旧事”
'Omnipresent Phantom'=“傀影常在”
'On a Rainy Night'=“雨夜”
'On My Own Two Legs'=“以我双腿”
'On My Way'=“在路上”
'On the eleventh knell of the bell, carve a Trinity Knot rune onto a stone. The comin' year's bad luck will go into the stone, leavin' you with a bright and breezy future.' Some of the legends teach ancient wisdom, guidin' people towards better lives. I practice it every year. Go on, give it a try, Doc.=“铜铃第十一次被敲响的时候，把三叶结符文刻在石头上。来年的坏运气就会被封进石头里，只留下光明的前景。”传说里也有好心肠的指导人生活的部分，我每年都这样做。博士，你也试试吧。
'On the Ruins'=“在废墟上”
'Once a Leaf Has Fallen'=“落叶何归”
'Once ambition germinates, it knows only how to proliferate. Even if it's clear it will only lead to ruin.'=“野心一旦萌芽，只会不断滋长，就算你知道它会招致毁灭。”
'Once more has the tide returned to Iberia, and it follows the point of my sword. Do you hear the command of the waves as they crash upon the shore? They call upon Iberia to set sail once more.'=“再度显现的伊比利亚之潮，顺着我剑锋所指的方向。你们听到那潮声的号令了吗？诸位，那号令呼唤伊比利亚重新起航。”
'Once Rock Bottom'=“穷途不返”
'Once the Royal Courts finish casting their Arts, just run the same old way. Outsiders won't be able to find us.'=“王庭的老爷们施完法了，就照老路跑，外族人搜不着。”
'Once upon a Time' stages open="未了往昔"内关卡已开放
'Once Upon a Time, I Wandered Afar'=“昔我往矣”
'Once you fly far enough, you'll stop thinking about the journey.'=“只要飞越足够长的弧度，你就不会在乎。”
'Once you raise your crossbow, the only things left swimming in your eyes are your sight and your target. But before you pull the trigger, there's so much you've got to think about.' The crossbow is not only a weapon, and the relationship between the tip of the bolt and the target is much more complicated. To contemplate this means that you have grown.=“举起弩瞄准之后，眼中就只剩下瞄具和目标了。但在扣下扳机前，还需要思考很多。”弩箭并不只是一件武器，箭头与目标之间，有更复杂的联系。对于这一点的思考，意味着成长。
'One boat for the people, the other for the scriptures. The faithful cerulean lotuses will lead the mahasattva of the Anasa home.'\n<@rolv.rem>Choose a foe and fight. Losing will not deduct Life Points. Defeating a tougher foe within the given time grants a better reward</>=“一艘载着人，另一艘载着经，青莲衬着诚心，将阿纳萨大士带回了家园。”\n<@rolv.rem>选择对手进行战斗，失败不会扣除目标生命值，在限定时间内击败越难的对手将会获得更好的奖励</>
'One boat for the people, the other for the scriptures. The faithful cerulean lotuses will lead the mahasattva of the Anasa home.'\nChoose a foe and fight. Losing will not deduct Life Points. Defeating a tougher foe within the given time grants a better reward=“一艘载着人，另一艘载着经，青莲衬着诚心，将阿纳萨大士带回了家园。”\n选择对手进行战斗，失败不会扣除目标生命值，在限定时间内击败越难的对手将会获得更好的奖励
'One Day'=“一天”
'One day...' Those are the words she wishes they'd all say with courage, just like her.=总有一天，她希望每个人都能像她那样，勇敢地说出那句话。
'One Hundred and One Days'=《一百零一日》
'One Last Bolt Towards the Mountains'=“射向群山的最后一箭”
'One Mile After Another'=“一里又一里”
'One More Time'=“再见一面”
'One Packed Daily Schedule'=“满满的日程表”
'One Should, One Must'=“应为必为”
'One Small Step For Her'=“她的一小步”
'One Thousand Letters'=“一千封信”
'One Who Controls Lightning'=“司雷霆者”
'One Year of Tenacity'=“一年的鏖战与守望”
'Oni's Warrant'=“鬼的逮捕令”
'Only the Evening Glow is Forever Brilliant'=“唯有晚霞永远璀璨”
'Only the weak fear being sealed away, for they cannot break the shackles.'=“只有孱弱者才会畏惧封闭，因为他们无力打破桎梏。”
'Only when you drink from the river of silence shall you indeed sing.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces' DEF and RES after activation.=“只有在饮下缄默河水之后，才能开口歌唱。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低
'Only when you drink from the river of silence shall you indeed sing.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces' DEF and RES after activation.=“只有在饮下缄默河水之后，才能开口歌唱。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低
'Operator'? No, I'm a warrior of Rhodes Island. Don't worry, it's not because I can't let go of the past, but because I want to defend the present. I'll train new warriors for you... same as I was taken in and raised back on the sands.=“干员”？不，我是罗德岛的战士。你放心，我不是放不下过去那一切，我只是想守护现在拥有的。我会为你们培养出新的战士......就像以前她们在黄沙与流浪中收留我、培养我那样。
'Orange Sandstorm'=“橙味沙暴”
'Orchid, was that Ingrid just now?'\n'Yes. She wanted to borrow and needle and some thread to repair something on her own.'\n'What was it?'\n'The omamori hanging on her waist. She said it was accidentally punctured in Nuova Volsinii... I suppose it's important to her.'\n'What's inside it? Hehe, I'm just curious...'\n'It's empty.'\n'Empty?'\n'Maybe it had something inside before, and it got lost when it was struck open. Why so surprised? Someone like her surely knows what's important or not. Her hands were clumsy, but she mended it in one go, tied off the thread and got up to leave, stylish as ever.'=“梓兰小姐，刚刚那是英格丽女士？”\n“是啊。她过来借针线，自己在这儿缝补好了一个破损的东西。”\n“什么啊？”\n“她腰上的那个御守。说是在新沃尔西尼的时候不小心被人刺破了......估计是挺重要的东西吧。”\n“里面装的是？嘿嘿，我就好奇问问......”\n“空的。”\n“空的？”\n“可能之前放了东西吧，说不定就是被刺破才丢了。那么惊讶干什么？她那样的人，还能不知道自己该在意什么？我看她手笨笨的，但是一口气缝好，绳线系好，起身走人，姿势可潇洒了。”
'Ordinary Alleys'=“巷陌寻常”
'Ordinary' is a unique kind of quality. When the time comes calling, do abandon it.=“平凡”是一种独特的品质，请在必要的时候，舍弃它。
'Originium Slug Mentor'=“源石虫导师”
'Originium Slugs and Hops'=“源石虫与啤酒花”
'Ornamental' Set=“装潢”套组
'Osmanthus' Gift Box=“桂子落”礼盒
'Our company would like to purchase this castle.'=“我们公司想要买下这座城堡。”
'Our Current State'=“我们的现状”
'Our Trust in Each Other'=“队友的信任”
'Out of the Fire'=“火中取栗”
'Out with the Old, In with the New'=“新潮旧浪”
'Out-Law' Special Ammunition Surplus=“律外”特种弹药配给组
'Outside the Window'=“玻璃窗外”
'Overseer'=“监工专员”
'Overstepping Boundaries'=“越俎代庖”
'Package with No Recipient'=没写收件人的包裹
'Paddles Up! Sweet VS Salty Showdown' cheering and reward rules=“甜咸竞渡大比拼”助威奖励规则
'Paenitete'=“你须愧悔”
'Painful Happiness'=“苦痛的快乐”
'Painful Reversal'=“沉痛转机”
'Painted Stone'=“绘石”
'Palace of Learning'=“求知殿堂”
'Pale Peace'=“苍白的和平”
'Pale roses,' pale minds.=“苍白的玫瑰”，苍白的想象。
'Panacea'=“万灵方”
'Panorama—'=“全景——”
'Parachute'=“降落伞”
'Paradise Lost'=“乐园已逝”
'Paradise of Rapture'=“酣畅乐园”
'Paradisus'=“乐园”
'Paradox'=“佯谬”
'Paradoxical Explosion'=“矛盾的爆发”
'Parallels'=“平行”
'Paranoia Illusion'=“偏执泡影”
'Part With the Fire'=“循火扬镳”
'Partner of Youth'=“青春陪伴”
'Partner'=“搭档”
'Pass On the Hope' Mailbox=“希望传递”小邮箱
'Passing Summer'=“消夏时光”
'Passing Years'=“终古悠悠”
'Past in Dreams'=“梦中过往 ”
'Path of Medicine'=“学医之路”
'Pathways'=“道路”
'Patron of the Arts'=“艺术赞助人”
'Pavilion of the Rising Sun'=“亭迎紫旭”
'Peace All Year Round' Activity Room=“岁岁平安”活动厅
'Peace and mutual aid, what wonderful illusions. The colors within suffice to overcome any darkness. With it, I can erase the dark future I have foreseen before it is too late. Thank you.' She leaves you a wonder of life, then disappears into the rift.=“和平，互助，多么美妙的幻象，内里蕴含的色彩足够倾覆任何晦暗。有了它，我就能将预见的黑暗未来抹消在时光中，谢谢你。”她为你留下了一段生命的奥秘，随后就消失在了裂隙中。
'Peace and prosperity, wealth for posterity.'=“和和气气，财源广进。”
'Pearl of the Waves' Wavebringer=“水上明珠”引浪兽
'Peek into the Eternal Night'=“永夜的窥视”
'Pen Holder' on Books=书堆上的“笔筒”
'People are still sending children onto the battlefield? Got it, I'll handle this rescue mission.'=“还有人在把孩子们往战场上送？明白了，我来处理这份解救委托。”
'Perfect Opener'=“完美的进场歌”
'Perhaps your crimes have far exceeded my expectations.' 'Or perhaps I managed to make an impression on a Royal Guard.'=“或许，你犯下的累累罪行已经超过了我的预想。”“又或者，我令一个内卫，感到震撼。”
'Perhaps... The sky is where we can find our sanctuary, and abode for our souls.'=“或许......我们的栖身之所，我们的魂归之处，都可以在天上。”
'Peripateticism'=“逍遥”
'Perseverance'=“笃信之人”
'Persimmons and Prosperity'=“百事宜”
'Persist to persist until you despair to despair.'=“坚持坚持到绝望绝望。”
'Personal Experience'=“亲身经历”
'Photographer, Scene, and Robotic Photography Assistant, Lens. We are pleased to make your acquaintance.'  H e l l o.=“摄影师稀音与摄影辅助机器人镜头，很高兴能认识你。”您好。
'Phrenology'=“颅相学”
'Piano'=“钢琴”
'Pick your target, get them in your sights, then shoot them dead.'=“定住身形，盯紧目标，钉死敌人。”
'Picturesque Landscapes'=“如画山川"
'Pink Señorita'=“粉红女郎”
'Pinus Sylvestris'=“红松林”
'Pipeline Topologist'=“管路拓扑者”
'Pistole e Ordine' stages opened="铳与秩序 "内关卡已开放
'Place of Warmth'=“温暖的所在”
'Placebos are effective, giving people both imagined and real reassurance.'=“安慰剂是行之有效的，它赋予了人们虚幻又真实的安全感。”
'Plaque of Determination'=“壮志铭”
'Plastic' Szewczyk=“塑料”瑟奇亚克
'Platform to the Final Destination'=“终点站月台”
'Playwright'=“剧作家”
'Pleasant Conversation'=“愉快的对谈”
'Please accept this unknown gift sent by an unknown sender via unknown means.'=“请收下这份由未知发件人经未知途径发来的未知礼物。”
'Please arrange a hammock for Miss Scene. Thank you.'=“请为稀音小姐安排吊床，谢谢。”
'Please bring me to the other Red Dragon. Other than that, I ask for nothing more.'\n<@lv.item><Thicket></> Cannot be attacked, and blocks the vision of your units.\n<@lv.item><Shield and Wall></> Blocks the vision of your units.=“请领我去往另一条红龙身旁。此外，我别无所求。”\n<@lv.item><树丛></>不会受到攻击，遮挡我方单位的视野\n<@lv.item><盾与墙></>遮挡我方单位的视野
'Please bring me to the other Red Dragon. Other than that, I ask for nothing more.'\n<Thicket> Cannot be attacked, and blocks the vision of your units.\n<Shield and Wall> Blocks the vision of your units.=“请领我去往另一条红龙身旁。此外，我别无所求。”\n<树丛>不会受到攻击，遮挡我方单位的视野\n<盾与墙>遮挡我方单位的视野
'Please drink responsibly! What? This is your eighth glass? I'm cutting you off!'\n<@lv.item><Grumbling Tummies></> Before serving, Operators gradually lose increasing amounts of HP.\n<@lv.item><Really Big Pot></> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=“别喝太多啦——什么？最后一杯？你已经喝了八杯‘最后一杯’了！”\n<@lv.item><饿肚子></>未开饭时，我方干员逐渐流失越来越多的生命。\n<@lv.item><很大的锅></>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
'Please drink responsibly! What? This is your eighth glass? I'm cutting you off!'\n<Grumbling Tummies> Before serving, Operators gradually lose increasing amounts of HP.\n<Really Big Pot> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=“别喝太多啦——什么？最后一杯？你已经喝了八杯‘最后一杯’了！”\n<饿肚子>未开饭时，我方干员逐渐流失越来越多的生命。\n<很大的锅>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
'Please Enter in an Orderly Manner'=“请有序入场”
'Please note: breaking into restricted areas will not give you superpowers!'=“须知：闯禁区不会使你获得超能力！”
'Please return this to my motherland'=“请把这个带回我的祖国。”
'Plucked Balance'=“摘衡”
'Plucked Flower'=“摘花”
'Plucked Risk'=“摘厉”
'Plumas de Tenacidad'=“坚韧的羽毛”
'Podenco's Greenhouse - Production Commission Details'\nWe can make floral tea, which is best enjoyed in the greenhouse.\nWith a flower purse, you can always carry a soothing fragrance with you.\nExperience better rest with a flower pillow (please allow extra time for production).\nCome enjoy my flower biscuits, but please supply all the ingredients other than the flowers.\nPlease discuss with me if you would like to request any other items, and I will see if there is a possibility of making it.\nThere are many combinations of the above items to choose from. Please contact me for further details.=《波登可的温室——制作委托明细》\n可以做花茶，在温室里喝最好啦。\n可以做花包，随身带着香香的很舒服。\n可以做花枕，制作时间可能会比较长，但效果一定好。\n可以做花饼，请自带花以外的原料过来。\n其他有什么想到的物品可以详谈，如果有可能性的话会尝试制作。\n以上皆有复数组合可供选择，详情请咨询波登可哦。
'Pomodoro' Pantry=“小番茄”食品站
'Pompeii'/Bounty=“庞贝”·悬赏
'Portable Mailbox'=“移动信箱”
'Portal'=“门”
'Positioning'=“位置”
'Possibility' nodes will appear in explorations=探险中会出现“思维边界”节点
'Pothelm' Arbalest=“锅盖头”劲弩射手
'Pothelm' Marksman=“锅盖头”射手
'Power of Protection'=“守护之力”
'Prayer that will be found, devotion that will be rewarded...' If anything that convenient truly existed, I'd like to see it myself. Me? I'm hardly even perfect knitting sweaters—how could I grant anyone's wishes? Oh, but if you'd like a blizzard, that's something I can do for you.=祈祷便能有回报，诚心便能得所求......要是真的存在这么方便的东西，我也想见一见呢。我？我连毛衣都经常织错，怎么可能实现别人的愿望。不过，你想要看暴风雪，我倒是可以满足你。
'Prayer'=“祈祷者”
'Precautionary Measures'=“未雨绸缪”
'Precious Lotus'=“荷为贵”
'Preemptive Strike'=“抢攻”
'Prepare for battle. It all comes down to battle now.'=“准备战斗。只有战斗能决定结果。”
'Press the button, cobble together whatever garbage shoots out, and there you go, you're an inventor.'=“按这个按钮，把喷出来的垃圾拼一起，你就是个发明家啦。”
'Preventing conflict provides more solace than mourning.' ...These words only made sense after living through them firsthand.=“制止纷争是比哀悼更好的告慰。”......亲身验证后，才能明白这句话的意义。
'Price of Freedom'=“自由的代价”
'Pricey Entertainment'=“价值不菲的娱乐”
'Pride of the Sankta'=“萨科塔昂首”
'Primal Barrens'=“占领蛮荒”
'Prisoner's Dream'=“囚徒的幻梦”
'Pristine dreamscapes twine over the tangible in symbiosis, their fear and dread a permeation just begun. You outsiders, honored to take them on, are the first to do so—that live.'=“清晰的梦境跨过现实与之共生，开始播散恐慌与畏惧。外来者只是第一个有幸承受它的——活物。”
'Private Letter'=“第一封信”
'Private Space'=“私人空间”
'Prize Claim'=“领奖处”
'Prize for Excellence'=“优秀作品”
'Problem Solver'=“解决麻烦”
'Product Archives'=“制品留档”
'Professional Doctor'=“专业医师”
'Professional Ethics' α=“职业操守”·α
'Professional Ethics' β=“职业操守”·β
'Professional Spectator' Desk=“专业观众”观赛台
'Professional' Speaker System=“专业”舞台音响
'Profound Silence'=《大静谧》
'Progress'=“进程”
'Prohibition on Revenge'=《复仇禁制令》
'Project Cyclops'=“独眼巨人计划”
'Project Management Master'=“项目管理大师”
'Projection of Life'=“生命投影”
'Projection of Souls'=“灵魂的投影”
'Proliferation'=“蔓延”
'Promised Land'=“梦想之地”
'Proof of a Long Journey'=“远行的证明”
'Proof of Camaraderie'=“友谊的证明”
'Proof of Charisma'=“魅力的证明”
'Proof of Dedication'=“努力的证明”
'Prospects'=“前景”
'Protect the Doctor. Protect Amiya.' This directive indeed holds the highest priority in my core behavioral protocols, but this doesn't mean I am compelled to execute it. Protecting you is my own choice— And definitely not because I'm trying to trick you into dealing with an angry Closure!=“保护博士，保护阿米娅”，这条指令在我的基本行为策略中的确属于最高优先级，但这并不意味着强制执行。保护你是我自己的决策——绝对不是想骗你帮我应付可露希尔发火！
'Protect'=“护卫”
'Protection of the Winter Night'=“冬夜的护卫”
'Protector's Nature'=“保护者的本性”
'Provocate'=“你须直面”
'Pulse of the Ocean'=“海洋的脉搏”
'Pure Gift' Stairs=“纯净赠礼”阶梯
'Pure is the Exorcist' Festival Decoration=“祛灾清心”端午挂饰
'Pure Knowledge' Bookshelf=“纯洁智慧”书架
'Purge of Flaws'=“消弭残缺”
'Purity'=“一身轻”
'Put on your masks. We will dim the lights, and enjoy a dance in the controllable unknown.'\n<@lv.item><Barricade></>Blocks the enemy's line of sight, preventing direct shots.\n<@lv.item><Originium Explosive></>Explodes when destroyed, stunning all nearby units and dealing damage.=“请各位戴上面具，我来调暗灯光。请享受在可控的未知中翩翩起舞的时刻。”\n<@lv.item><封阻物></>可遮挡敌人视线使其无法“直击”\n<@lv.item><源石爆炸物></>被击破时爆炸，击晕周围所有单位并造成伤害
'Put on your masks. We will dim the lights, and enjoy a dance in the controllable unknown.'\n<Barricade>Blocks the enemy's line of sight, preventing direct shots.\n<Originium Explosive>Explodes when destroyed, stunning all nearby units and dealing damage.=“请各位戴上面具，我来调暗灯光。请享受在可控的未知中翩翩起舞的时刻。”\n<封阻物>可遮挡敌人视线使其无法“直击”\n<源石爆炸物>被击破时爆炸，击晕周围所有单位并造成伤害
'Put that one on my tab!' Abomination born of the influence of a Sui Proxy. Often appears in drunken squabbles, but it is fragile and disappears easily.=“那杯不算！”“不给面子？”受岁的代理人能力影响而生的化物，常在酒桌的奋力拉扯中突然出现，并且十分脆弱，容易消失。
'Puzzle of Laterano'=“拉特兰拼图”
'Quality Inspector'=“质检专员”
'Questions Should Be Exact'=“问题应当准确”
'Quiet and Reserved.'\nEven these adjectives aren't even particularly suitable. Operator Scene isn't just quiet and reserved, she doesn't speak at all.\nAs soon as she leaves her room, you could search every nook and cranny of Rhodes Island and never find her, so the only thing to do is to wait for her to return to her dorm.\nThis is when Scene's auxiliary equipment, 'Lens,' really comes in handy. Fortunately, her robotic buggy is rather clunky, and makes a lot of noise. As long as you recognize this sound, operators will be able to determine where Scene is.=“沉默寡言”。\n就连这个形容词也不是特别合适。干员稀音不是沉默寡言，她是根本不说话。\n一旦她不在宿舍里，跑遍罗德岛也是找不到她的，只能干脆在宿舍等她。\n这时候，稀音的辅助设备“镜头”就派上了用场。幸亏那是个聒噪的小机器人，音量也不小。只要它出声，干员们就知道稀音在哪了。
'Quiet Researcher'=“文静的研究者”
'Radiant Courtyard'=“满庭光”
'Radiant Courtyard' Gift Box=“满庭光”礼盒
'Radiant Recollection'=“璀璨的回想”
'Rage and Sorrow'=“愤怒与悲伤”
'Rage'=“激荡”
'Raging Sounds'=“火声”
'Rainbow Pomu'=“缤纷泡姆”
'Rainbow Solitaire'=“孤钻之虹”
'Raise your glass, watch your smile, and I guarantee you'll go viral! No, that won't get enough eyes on you, go try on another outfit.'=“端起酒杯，注意微笑的弧度，我保证你会火得一塌糊涂！不，现在还不够打动人，再去换一套衣服看看。”
'Rami Aurei' Lamp=“金树枝”吊灯
'Rampage' Hammer Supplier=“横冲直撞”重锤补给员
'Ranks' must also be observed in mercenary operations. The captain and field commanders for each team should be the best-trained of... Okay, good, they really are the best-trained units.\n<@lv.item><Mobile Tactical Hangar></> Deploys drones as needed to assist enemy combatants.\n<@lv.item><Roadblock></> Deploy to block the enemy's route.=雇佣兵行动也必须遵循“军衔”，各小队的队长和战场指挥往往是最训练有素......好吧，真的是最训练有素的单位。\n<@lv.item><可移动战术机库></>根据需要可随时发射无人机支援敌方佣兵小队作战\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
'Ranks' must also be observed in mercenary operations. The captain and field commanders for each team should be the best-trained of... Okay, good, they really are the best-trained units.\n<Mobile Tactical Hangar> Deploys drones as needed to assist enemy combatants.\n<Roadblock> Deploy to block the enemy's route.=雇佣兵行动也必须遵循“军衔”，各小队的队长和战场指挥往往是最训练有素......好吧，真的是最训练有素的单位。\n<可移动战术机库>根据需要可随时发射无人机支援敌方佣兵小队作战\n<障碍物>部署以后可以阻挡敌人的行进路线
'Rap'=“说唱”
'Rarely Serious'=“难得认真”
'Rat King'=“鼠王”
'Rat King'/Bounty=“鼠王”·悬赏
'Raythean Roast Fowlbeast'=“雷神工业火炙巨羽兽”
'Reach the Top'=“凌绝顶”
'Reading and Remembrance'=“阅读与纪念”
'Ready to Serve'=“心甘情愿”
'Really Cold Axe'=“很冰的斧”
'Really Dry Bread'=“很干的面包”
'Really Heavy Spear'=“很重的枪”
'Really Hot Knives'=“很热的刀”
'Really Unruly Creature'=“特别任性的生物”
'Realm of Affinity'=“缘之境”
'Reap the Consequences'=“收因结果”
'Reason and Desire'=“理智与渴望”
'Reasonable...' You realize only now that the Lich's eyes are ashen-white. He awkwardly explains he has been hiding here researching to solve a problem given by his teacher. Now, he can finally go back.=“符合常理......”你这才发现，巫妖的双眼一片灰白。他不好意思地解释道，为了解决老师布置的问题，他只好一直躲在这里查找资料。现在，他终于可以回去了。
'Recently, he's become a darling of the Iberian media. Every paper heaps praise on him without a second thought, but I know his eyes are fixed on something greater. His judgment has always been correct, and I hope that remains the case.'=“他最近可是备受伊比利亚媒体界推崇，每家报社都在不吝言辞地赞美他，但我知道，他正在看着更远的地方。他的判断一向准确，但愿这次也一样。”
'Reciprocity'=“礼尚往来”
'Recollected Epics'=“追忆的史诗”
'Reconstructing Memory'=“记忆重构”
'Record Collector'=“唱片发烧友”
'Record of Suffering'=“记叙苦厄”
'Recorder'=“记录者”
'Records of Glory' Flowerbed=“荣誉纪录”花坛
'Recreations'=“重现”
'Red Dragon's Wake'=“红龙的守灵夜”
'Redmark' Elite Eradicator=“红标”精英根除者
'Redmark' Elite Infiltrator=“红标”精英渗透者
'Redmark' Eradicator=“红标”根除者
'Redmark' Infiltrator=“红标”渗透者
'Reed.' Such a darling codename—I can practically guess what was on her mind when she came up with it. Still, I'd be more the fool for claiming the prospect of a book club partner drove me here. She just happens to be somebody very useful, hence my need to protect her.=“苇草”，可爱的小代号，我几乎能猜到她起这个名字时在想什么。但如果说我是为了一个能一起看书闲聊的伙伴不得已来到这里，那我也太愚蠢了。她只是一个很有用的人，所以我需要护住她。
'Reflect the truth and glimpse the future'? Most astrologers got started just to steal a peek at their own doom. But when Kristen tore open the skies over Trimounts, she debunked astrology as the silly fabrication it is. And that's more interesting than the practice itself.=“折射真相，投映未来”？许多人接触占星学的初衷，只是好奇自己的死期，不过特里蒙的天空被克丽斯腾撕开的那一刻，占星学便已经成为了可笑的伪论。这件事可比占星学本身有趣多了。
'Refracted Starlight'=“被折射的星光”
'Refreshed in Cold Light'=“寒芒新淬”
'Refurbishment Plans'=改建计划
'Regained Belief'=“重拾的信念”
'Register here. Where are you from? Can you speak Sarkaz? Can you write?'=“来登记，你从哪儿来？会说萨卡兹话吗？会写吗？”
'Regulation on Fireworks'=《烟花燃放须知》
'Rejoice in the familiar, lament the alien.'=“为相同而欣喜，为相异而慨叹。”
'Reliable' Helper=“可靠”助手
'Reliving Old Dreams'=“旧梦重温”
'Remarkable'=“瞩目”
'Remember how to stack these rocks. When they're busy tearing them down, you can run for it.'=“记好这些石头的堆法，他们对付石头时，你就可以逃走。”
'Remember it well. You'll have to use it one day.'=“记好这些，用得上的那天总会来的。”
'Remember what you laced your weapons with—don't want to screw yourself over later.'=“记好在武器上涂了什么，回头别把自己给坑喽。”
'Remember, when some of your senses aren't working, don't let your guard down just because of a moment of quiet. The illusions created by witchcraft are often fatal.'=“记住，在部分感官失灵时，不能因为战场一时平静就放松警惕。巫术造成的错觉，对很多人来说足以致命。”
'Remember: never go faster than 5 klicks per hour, or it'll take another decade to fix.'=“记好，最多只能加速到每小时五公里，不然又得修十年了。”
'Remembrance'=“念归人”
'Remnants of Epics' Rug=“史诗留痕”地毯
'Remnants of Kajimachi' stages opened="锻冶旧迹"内关卡已开放
'Renaissance'=“文艺复兴”
'Rendezvous Snow Panorama'=“相聚时分雪景”
'Renewal'=“焕新”
'Renovation Master'=“修理大师”
'Renowned Singer'=“当红歌手”
'Repair'=“修葺”
'Replay requested. Repeat: replay requested.'=“请求重放，重复一遍，请求重放。”
'Replete With Life Anew'=“塞上春生”
'Replica Sunshine'=“复刻晴空”
'Reponite'=“你须偿还”
'Requiem Mass'=“安魂的弥撒”
'Resentment towards the self-destructive is an emotion that everyone harbors, and there is no need to be ashamed of that.'\n'However, if you are always filled with this kind of resentment and let it dominate you, you will find reality utterly unacceptable merely by thinking about it.'\n\nThis change in her mental state was one of the few times Bibeak voiced her inner emotions.\nTry to step out from the confines of your room, and from your comfort zone. Try to make contact with others, and to blaze new trails on the battlefield with your blade. Bibeak has tried to follow this advice to the best of her abilities, trying to come to terms with her new identity and the life that comes with it.\nWhen she made the decision to directly confront the things that changed her life forever, the thin blade in her hand always gave her courage.=“怨恨伤害自己的人，这是谁都会有的情绪，没有必要感到羞耻。”\n“但是，如若总是被这样的怨恨所占满，被怨恨所支配，自己最后会变成什么样子，光是想一想，就会觉得难以接受，会觉得不可以再这样。”\n\n在提及自己心绪的转变时，干员柏喙少见地袒露出了心声。\n尝试离开自己封闭的房间，离开安全的庇护所，尝试重新与人接触，尝试提起剑走上战场，柏喙在自己力所能及的范围内，努力做出更多新的尝试，试图习惯自己全新的身份，试图活得比原本还要更精彩。\n当她决意要直接面对那些改变她生活的东西，手中的细剑总能给予她勇气。
'Reserve Funds'=“备用金”
'Reserve Prophet'=“预备‘先知’”
'Resonator'=“谐振器”
'Respect for Paper'=“敬惜字纸”
'Rest in Peace' stages opened="息止安所"内关卡已开放
'Rest of Elegance'=“雅之憩”
'Rest soundly. Doctor.' Who cares about that Doctor? Come on, let's go out and play! 'Alright.'=“好好休息。博士。”别管他了，我们出去玩吧。“好的。”
'Rest'=“歇息”
'Resting Place'=“憩所”
'Restoring Consciousness'=“知觉恢复”
'Return of the Burdenshadow'=“驮影归来”
'Return to Radiance'=“复耀”
'Reunions and Farewells'=“再会与离别”
'Revelation'=“启明”
'Reverberations of the Lands'=“大地的回声”
'Reverence'=“敬畏之心”
'Reward for Sincerity'=“诚则灵”
'Rewarding Academics'=“学有所获”
'Rhine Generation'=“莱茵时代”
'Rhine Headquarters' stages opened="莱茵总部"内关卡已开放
'Rhine Lab has already made preparations, but that alone is not enough. We must respond to the fear of the unknown, and go boldly where no one has gone before... However, Rhine Lab must be the one to turn that key.'=“莱茵生命已经完成新一轮的科研布局，但这还不够，我们需要回应科学对未知的一切恐慌，到达所有的未知之境......莱茵生命，需要成为转动那把钥匙的人。”
'Rhodes Island Pharmaceuticals Inc.'... registered to Amiya's hometown... And these medicines... They were all developed by Kal'tsit... No, I have no regrets. Babel has fulfilled its duty. Rhodes Island will continue to sail, and continue to alleviate sickness and pain. If Theresa was here, I'm sure she would have been pleased.=“罗德岛制药公司”，注册地是阿米娅的故乡呢。这些药物都是凯尔希研制的吗......怎么会遗憾？巴别塔的使命已经完成了，罗德岛会继续航行，治愈病痛。特蕾西娅也一定会很欣慰吧。
'Rhodes Island'=“罗德岛”
'Rhodes Island'... This landship sure has gotten a lot brighter.=“罗德岛”......这艘船明亮了很多。
'Rhodes Island.' This very name fills one with warmth and comfort. Surely, tender memories will rush forth as soon as you speak these words. I hope that Rhodes Island can continue to carry forth the hopes and expectations of countless people, and in the future, become home for many, many more.=“罗德岛”，这个名字给人一种很柔软的感觉。念出这个名字的时候，想到的一定是很温柔的回忆。我希望罗德岛可以一直一直，带着许多人的期望行驶下去。在将来，她也会成为更多人的家吧。
'Rhodes Island.' Truly, what a wonderful name.=“罗德岛”，真是个好听的名字。
'Rhythm of Life'=“生命节律”
'Riches By The Day'=“日进斗金”
'Ride to Davistown'=《上任达维镇》
'Right Eye of the Natator'=“游禽的右眼”
'Rincorrendo le Memorie'=“追猎印象”
'Rinse'=“漂洗”
'Ripple'=“荡漾”
'River Master'=“河流管理者”
'River Valley'=“河谷遗哨”
'Road of Reformation' stages opened="变革之路"内关卡已开放
'Road to the Shrine' stages opened=“圣殿之路”内关卡已开放
'Roar of Grief'=“恸号”
'Role Model's' Display Case=“好前辈”展柜
'Role Model's' Sofa=“好同事”沙发
'Roll With Your Mistakes'=“将错就错”
'Romantic Balloon'=“浪漫气球”
'Rose & Needle'=“玫瑰与指针”
'Rose Wrapping Table'=“玫瑰的更衣台”
'Rosy Courtyard'=“玫瑰漫溢的河畔”
'Royal Academy of Sciences Combo Meal'=“皇家科学院营养套餐”
'Royal Rumble'=“皇家争执”
'Rub-a-Dub-Dub'=“开动咯”
'Run Like the Wind'=“健步如飞”
'Rusthammer' is a violent organization that has broken away from civilization to wander the wastelands. In these barren wastes, far from the comforts offered by nomadic city-states, life itself is an endless war.=“锈锤”是一群脱离文明，游走在荒地上的暴力组织。在远离移动城邦的荒原之上，生活本身就是一场无尽的战争。
'Sacrarium Derelictum' stages opened="废弃圣堂"内关卡已开放
'Safe Driver'=“安全驾驶”
'Sailing to a Distant Place'=“奔赴远方的航行”
'Saint'=“圣徒”
'Sal Viento Amidst Waves'=“浪中盐风”
'Sally Lone, Child of Sleipnir'=“孤胆骑兵”
'Salvation and Destruction'=“救赎与毁灭”
'Sami's Benevolence'=“萨米的善意”
'Samivilinn,' the Resolution of the Very North=“萨米的意志”
'Sand Soldier'=“沙卒”
'Sand Voyager'=“越长尘”
'Sandwalker'=“履平沙”
'Sapid Auspice'=“人间烟火”
'Sapori Tradizionali'=“正统味道”
'Sated'=“果腹”
'Scalding Old Memories'=“滚烫旧忆”
'Scar of Ice'=“冰痕”
'Scattered Scraps'=“零星纸片”
'Scenery From Reimselar'=《兰赛拉尔风光》
'Scenery of Knowledge'=“知识之景”
'Scenes of the Past'=“昔日之景”
'Scorching-Hot Assault!'=“炙热冲击！”
'Scout' nodes will appear in explorations=探险中会出现“先行一步”节点
'Scout' nodes will appear in your expeditions=探索中会出现“先行一步”节点
'Scrap' Medal=废铁勋章
'Sculpted Flames'=“琢焰”
'Scuse me!—Oh, hey, Doctor, Happy New Year, one sec, I gotta get all three of these drink crates to the canteen, and then move the movie projector for 'em—ah—and a few offices need decorating... and then I'll come back for you! Hey, Amiya just passed by, I gotta drag her over to get her height measured!=借过！——是你啊博士，新年快乐，等我先把这三箱饮料送去餐厅，然后帮他们搬个电影放映机，啊，还有几个办公室要装饰......然后我再来找你！欸，阿米娅过去了，还得把她抓去量身高！
'Sea Terrors are beautiful creatures. Please be aware, this is no mere verbal flourish. My colleagues often accuse me of being excessively romantic, and perhaps that's true. But I must reiterate—in my eyes, each Sea Terror is like a delicately-crafted poem. They have rhythm, they have rhyme, and their very existence is worth admiring.'\n'Look at all of these little critters in their myriad forms. Scholars of literature will stop at nothing to analyze why a poem tugs the heartstrings, and we, in a sense, are doing the same. The Herald will forgive us, for we are not harming the Great Evolution, but rather studying how it becomes ever more resplendent.'=“恐鱼是优美的生物。请注意，这不仅仅是一种修辞手法。我的一些同僚总是指责我太过浪漫化，或许吧，但我还是要说，在我看来，每只恐鱼都如同一首精巧的短诗，它有节奏，它有韵脚，它的存在本身就值得被欣赏。”\n“看啊，这些形态各异的小家伙，文学教授们会想尽办法尝试分析一首诗为何动人，而我们，某种意义上，也在做相同的事。使者会原谅我们，我们并不是在伤害伟大的进化，我们是在分析它因何而愈加辉煌。”
'Seaborn aren't the only things that can evolve. The Abyssal Hunters never stop changing either.'=“会进化的并不只有海嗣，深海猎人们也在不断成长。”
'Searching for Home'=“寻乡”
'Searching for Tomorrow'=“探求明天”
'Seasonal Fare'=“合时令”
'Seat of Oblivion'=“坐忘”
'Second Charge'=“二次冲锋”
'Second Economic Reform Act'=《第二经济改革法》
'Secondhand Goods'=“淘来的二手物品”
'Secret Camp'=“秘密营地”
'Secret Ending'=“隐藏结局”
'Secret Mission'=“机密任务”
'Secret Recipe Mushroom Barbecue Platter'=“秘制菌菇烤肉拼盘”
'See that? It's just two people fighting, one Caster, one Medic. The big-headed Archosauria must be lucky—lucky Gavial isn't bothered to beat them up. Of course, that doesn't mean they'll be spared from the thrashing. After all, Tomimi fought her way to the position of Chief. If anyone doesn't listen, or even tries to throw hands, she'll come out swinging with that giant metal rod she's holding until they DO listen. That's the fine tradition of the Acahualla region.'=“你看到了，去干架的就两个人，一个术师，一个医疗。对面的大头阿达克利斯们应该庆幸，庆幸嘉维尔懒得抡他们。当然这并不意味着他们能免于挨打，毕竟特米米也是打上酋长位置的，遇上不听话甚至敢动手的，她就会拿手上那根铁棒棒抡，抡到他们听话为止。这就是阿卡胡拉地区的优良传统。”
'See the Light'=“得见光芒”
'See the suffering of others as if your own'… I know your weak spots. Forgive me.=“见彼苦恼，若己有之”......你的痛处我也明白，对不住了。
'Seeds of Tomorrow'=“明天的种子”
'Seeker in the Sands'=“黄沙觅迹”
'Seeking Secrets'=“问道”
'Seen Balance'=“见衡”
'Seen Flower'=“见花”
'Seen Risk'=“见厉”
'Self-evident?' 'Just?' Great nobles in their ivory towers, engaging in nefarious deeds so that their country endures and prospers, is that self-evident? The starving Infected robbing the innocent in a desperate attempt to live another day, is that just? These are questions I won't give up on finding the answers to.=公理和正义？身居高位的大贵族为了国家的存续与荣耀而苟合是不是公理？食不果腹的感染者为了自己的一线生机而掠夺无辜者是不是正义？我不会放弃寻找问题的答案。
'Self-Portrait of Evolution'=“进化的自照”
'Sentinel'=“凝视者”
'Serene Meditation'=“沉静冥思”
'Serene Nightfall'=“宁静夜幕”
'Serene Waters, Calm Billows'=“平波静澜”
'Sesa is not at all some kind of delusional patient. I've seen his meticulous enhancements, masterpieces of minimalist pragmatism. His genius far eclipses what we originally thought.'\n'What? But he's always...'\n'This is a bit of a joke, but I think even the jokes he makes are completely serious.'\n'Then why's he always spouting that nonsense about souls and true power? Besides, he's the one who can't even keep a straight face. Why not just admit he's a super genius?'\n'He's faking it.'\n'Why?'\n'How would I know? He's too good at faking it.'=“慑砂根本不是那种妄想症患者。我见过他认真调整的武器，那简直是极简实用主义的集大成品，他比我们想象的还要天才。”\n“什么？可他平时总是......”\n“说个笑话，我甚至觉得他开的玩笑都是认真的。”\n“那他干嘛总把那些什么灵魂啊力量啊挂在嘴边，而且自己还总是第一个绷不住脸，老老实实承认自己技术超强不就好了吗？”\n“装的。”\n“为什么？”\n“我哪知道，他装得太好了。”
'Set the gourds alight to extinguish the fire of your soul.'=大量堆放在一起的仪瓜。“你将仪瓜点燃，期待以它熄灭心火。”
'Sette Colli's Mother Wolf'=《七丘的狼母》
'Settle In'=“安置”
'Settled Mind'=“入定”
'Shadow in the Snow'=“风雪中的影子”
'Shadow of Arsalan'=“阿尔萨兰之影”
'Shadow'=“影子”
'Shadowing Trilby Asher'=“见习灰礼帽”
'Shall sleep in the light of a wondrous day, Where hell and heaven shall leave thee free, To the universe of destiny.'=“你周围卷起的云浪将在那幻妙的日光中平息，你将不再被幸福与苦痛所阻碍，直至那不容拒绝的......”
'Shall sleep in the light of a wondrous day, Where hell and heaven shall leave thee free, To the universe of destiny.'\n<@lv.fs>Condition: </>\nEnemies have increased Movement Speed.=“你周围卷起的云浪将在那幻妙的日光中平息，你将不再被幸福与苦痛所阻碍，直至那不容拒绝的......”\n<@lv.fs>附加条件：</>\n敌人的移动速度提升
'Shall sleep in the light of a wondrous day, Where hell and heaven shall leave thee free, To the universe of destiny.'\nCondition:\nEnemies have increased Movement Speed.=“你周围卷起的云浪将在那幻妙的日光中平息，你将不再被幸福与苦痛所阻碍，直至那不容拒绝的......”\n附加条件：\n敌人的移动速度提升
'Shallow Sea'=“浅海”
'Shangshu Courtyard Scene'=“尚蜀庭院景致”
'She is smart and hard-working.\nI looked after her for all these years not because I wanted her to do battle for me or take my place as my successor.\nI wanted her to not be tied down by the flames of war before her. I wish for her to find her own meaning of battle. I hope she will come to understand that we will one day face even greater perils.\nI ask of you, please help her. I know you can do it.'=“她是个聪明、刻苦的好孩子。\n我这么多年培养她，并不是为了要让她为我征战、或者成为我的继承人。\n我希望她能不再受缚于眼前的战火中。我希望她能找到属于她自己的战斗的意义。我希望，她能明白我们有朝一日将会面对更大的危机。\n希望你能帮助她。我知道你能。”
'She understood your gratitude, and is happy to have saved you.'=“她听懂了你说的那句谢谢，她很高兴能救下你。”
'She walked down the towering steps, one by one, like a goddess descending from the mountains.' Everyone was stunned into silence by Matoimaru's performance. They could not help but wonder: Is she an acting genius? Or is she actually—=“她从高高的台阶上一步一步走下来，就像是栖宿山中的神女。”所有人都被缠丸的表现震撼。他们忍不住想：难道她其实是演戏的天才？还是说——
'She's always happy whenever you pull out your wallet.'=“看到你的钱包，她总是很开心。”
'She's always looking out for ways to save you a coin or two.'=“她总是想为你多省一点。”
'Shearclaws'=流浪佣兵“剪刀手”
'Shell Break'=“破壳”
'Shelter from the Rain'=“檐下听雨”
'Shiny new coins! Much newer than my gear at the very least! Nothing compared to my paycheck, but I bet those people think I've gone missing anyway!' \r\nHe then assures you that these few coins are enough to keep him alive for his bike trip back to his warm apartment, and he'll help you make a few phone calls too.=“崭新的硬币！至少比我的装备新多了！虽然和我的工资相比不值一提，但反正那帮人都以为我失踪了！”\r\n接着，他向你保证这几枚硬币足够他活着骑自行车回到自己温暖的公寓，再帮你打几个电话。
'Shiny Pooloo'=“闪亮噗噜”
'Ship in a Bottle'=瓶中船
'Shooting—'=“拍摄——”
'Shopping Spree'=“大血拼”
'Shoving, parrying, suppression. Proper shield use is the foundation of active defense.'=“推击、拨挡、压制，主动防御的基础在于对盾的运用。”
'Shrouded by the shadows of his own past, the bewildered Feline searches in vain through the castle for his nemeses.'=“迷茫的菲林被自己过去的阴影笼罩，在古堡中徒劳地寻找仇敌。”
'Shrouded Golden Waves'=“藏金波”
'Shrouded Golden Waves' Gift Box=“藏金波”礼盒
'Siesta'... An orange that's not yet ripe.=“汐斯塔”......它是一颗未成熟的橙子。
'Signora Sicilia be my witness, I shall give glory unto my famiglia, never to deceive or betray it.'\n<@lv.item><Blood Ledger></>All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=“我向家族起誓，永不出卖，永不背叛，一切荣耀归于家族，请西西里夫人见证。”\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
'Signora Sicilia be my witness, I shall give glory unto my famiglia, never to deceive or betray it.'\n<Blood Ledger>All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=“我向家族起誓，永不出卖，永不背叛，一切荣耀归于家族，请西西里夫人见证。”\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
'Signore dei Fuochi d'artificio'=“烟花之主”
'Signs of the Past'=“过去的印记”
'Silence is Golden'=“沉默是金”
'Silence'=“噤声”
'Silenced Lemuen'=“噤声的蕾缪安”
'Silent Intimacy'=“静默的亲昵”
'Silent Snow, Frigid Forest'=“雪静林寒”
'Silent Squad'=“静音小队”
'Silent Squad' will escort you the whole way=“静音小队”全程保驾护航
'Silverash's Shadow'=“希瓦艾什的影子”
'Silversky Intonations'=“银色天空”
'Similar genes, among blood relatives, causes, uh, reverberations of Originium...' I can barely understand a word in this work of an occultist. Doctor, Can you interpret the medical report for me?=“血亲间，趋同的基因，导致，呃，源石产生，共鸣性的，并发......”这才是真正的神秘学，完全理解不了......博士，能麻烦您帮我解读一下体检报告吗。
'Simplicity'=“朴拙”
'Simplification Solution'=“赛事简化方案”
'Singularity'=“奇点”
'Sinner' Offers Head=“罪人”献上头颅
'Sinner's Path'=“赴罪”
'Siracusan Retro'=“叙拉古往事”
'Six days of work breed six sins, one day of rest defines a singular responsibility.'=“六日辛劳创造六种罪孽，一日安息明确一种责任。”
'Six Hundred Pounds'=“六百镑”
'Six Years of Discovery and Aspiration'=“六年的求索与希冀”
'Six-star chef' Warmy, your aide in sampling the spice of life.=“六星级大厨”温米，陪伴你品尝生活百味。
'Skadi's Refreshment Point'=“斯卡蒂的刷新点”
'Skydiving' stages opened="高空速降"内关卡已开放
'Slammer'=“地狱射手”
'Slaves of war, captives of blood, you shall not pass.'\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.=“你们，战争的奴仆，血脉的俘虏，止步于此。”\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低
'Slaves of war, captives of blood, you shall not pass.'\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=“你们，战争的奴仆，血脉的俘虏，止步于此。”\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
'Slaves of war, captives of blood, you shall not pass.'\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.fs>Environmental Conditions: </>\nPutrefied Sudaram ATK greatly increased.=“你们，战争的奴仆，血脉的俘虏，止步于此。”\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.fs>环境条件：</>\n“慰朽灵幛”攻击力大幅提升
'Slaves of war, captives of blood, you shall not pass.'\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.=“你们，战争的奴仆，血脉的俘虏，止步于此。”\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低
'Slaves of war, captives of blood, you shall not pass.'\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=“你们，战争的奴仆，血脉的俘虏，止步于此。”\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
'Slaves of war, captives of blood, you shall not pass.'\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\nEnvironmental Conditions:\nPutrefied Sudaram ATK greatly increased.=“你们，战争的奴仆，血脉的俘虏，止步于此。”\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n环境条件：\n“慰朽灵幛”攻击力大幅提升
'Sleep here for a bit. When we find a cure for Oripathy, you'll be able to wake up healthy.'=“请在这里睡一会吧，等找到矿石病的解药，您就能健康地醒来了。”
'Sleepless nights due to pain are rare for the Infected of Rhodes Island. I used to think suppressants like that were available everywhere.'\n<@lv.item><Munitions Factory Command Center></> When skill is activated, begins manufacturing equipment and becomes the endpoint for all freight cars; once SP gauge is full, deploys random equipment on the surrounding 8 Low Ground and deployable High Ground tiles=“罗德岛上的感染者很少会因为疼痛而彻夜难眠，我当时还以为市面上到处都是这么有效的抑制药。”\n<@lv.item><军工厂指令平台></>技能开启后，开始生产装备，且自身成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出随机装备
'Sleepless nights due to pain are rare for the Infected of Rhodes Island. I used to think suppressants like that were available everywhere.'\n<Munitions Factory Command Center> When skill is activated, begins manufacturing equipment and becomes the endpoint for all freight cars; once SP gauge is full, deploys random equipment on the surrounding 8 Low Ground and deployable High Ground tiles=“罗德岛上的感染者很少会因为疼痛而彻夜难眠，我当时还以为市面上到处都是这么有效的抑制药。”\n<军工厂指令平台>技能开启后，开始生产装备，且自身成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出随机装备
'Sleepwalker Sailing'=“夜游船”
'Sloe'=“野莓”
'Slumber and Awakening'=“酣睡与苏醒”
'Slumbering of Sui'=“祟”
'Slumbering of Sui' has reduced DEF, RES, and Movement Speed when it is on paddies unaffected by Blight, or when scoured with unpolluted water.=在无病害的田地里，或是被无病害的水流冲刷时，“祟”的防御力、法术抗性、移动速度降低
'Small Business'=“小本买卖”
'Small Surprise'=“小惊喜”
'Smarty'=“得意”
'Smiley Face' Gift Box=“笑靥开”礼盒
'Snap!'=“咔嚓！”
'Snap!' Chance to fail is reduced=“咔嚓！”失败概率降低
'Snap!' costs less SP=“咔嚓！”所需技力减少
'Snap!' Starting SP is increased=“咔嚓！”初始技力增加
'Snow Atop the Pavilion'=“亭上雪”
'Snow Days'=“宿雪之日”
'Snow Doe'=“雪牝”
'Snow Realm Chessmaster'=“雪境棋手”
'Snow Realm Explorer'=“雪境探险家”
'Snow Realm Hunter'=“雪境猎人”
'Snow Realm Tourist'=“雪境游客”
'Snowsweeping Devotee'=“扫雪僧”
'Snowy Mountain Vista'=“雪山之景”
'Snowy Sky' Sofa=“雪境天空”沙发
'So I wish to make a wager with you.'=“我愿和你打个赌。”
'So long as it never stopped in any one place, no part of this land would come to mean 'home,' nor 'away' to it, anymore.'=“只要它永远不停留在任何一个地方，这片大地对它而言就没有‘故乡’和‘他乡’的区别。”
'So Long, Siesta'=“再见，汐斯塔”
'So she can rely on herself.'=“那就靠自己活下去。”
'Soak'=“浸泡”
'Soda Knight' Showdown=决战“汽水侠”
'Soda POP!' Supply Wagon=“天车散花”赛场补给车
'Soft Chanting'=“低吟”
'Soil is the cradle of life. They say that when the spring wind blows, green shoots will sprout here.'=“土壤中蕴含着生机，他们说，每当春风拂过，这里会发出绿色的芽。”
'Sole Caloroso' Lamp=“暖阳”吊灯
'Solid Alibi'=“不在场证明”
'Solitary Dancer'=“孤独的舞者”
'Solo'=“独奏曲”
'Some fight to feed themselves, and some fight to feed their families.'=“有给自己挣饭吃的，也有给家里挣饭吃的。”
'Some say it's finally over, but others say it will never end.'=“有人说它终于完了，但也有人说，它完不了了。”
'Someone to Walk With'=“谁与同行”
'Something must've happened to Ægir. I have to find Breogan.'=“阿戈尔一定发生了什么，我得找到布雷奥甘。”
'Something New'=“新东西”
'Sometimes you need a pinch of luck to succeed...'=“有时候成功是需要那么一点点运气......”
'Sometimes, a real combat environment may be far more chaotic, and we must rise to the challenge. The enemy may launch attacks from multiple points, and we may have to defend more than one target. It's time to effectively allocate the resources in your hands.'\n<@lv.item><Sandstorm></> Allied units caught inside the sandstorm will have reduced ATK, continuously lose HP, and have extended redeployment time; Enemy units will instead be slowed.=“有些时候我们不得不面对更加混乱的实战环境，敌人从不同的区域发起攻击，而我们要防守的目标不止一个，是时候有效分配你手中的资源了。”\n<@lv.item><沙尘暴></>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低
'Sometimes, a real combat environment may be far more chaotic, and we must rise to the challenge. The enemy may launch attacks from multiple points, and we may have to defend more than one target. It's time to effectively allocate the resources in your hands.'\n<Sandstorm> Allied units caught inside the sandstorm will have reduced ATK, continuously lose HP, and have extended redeployment time; Enemy units will instead be slowed.=“有些时候我们不得不面对更加混乱的实战环境，敌人从不同的区域发起攻击，而我们要防守的目标不止一个，是时候有效分配你手中的资源了。”\n<沙尘暴>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低
'Sometimes, the courage to persevere comes from knowing a solution already exists. But what if that was no longer a possibility? Would you keep at it still? Before you challenge me, first prove to yourself that the possibility still exists. This is not a step to be omitted.'=“有时，你敢于不断地尝试是因为已经知晓必定有一种成功的解法。但如果去掉这个前提呢？你还会那样锲而不舍地尝试吗？在挑战我之前，先向自己证明那成功可能性的存在吧。这一步骤不可省略。”
'Somewhere to Make Home'=“安身之处”
'Song of the Pack'=“高亢群歌”
'Song to Make A Tenacious Mind'=《神魂坚韧之歌》
'Songs of Old'=“旧日歌谣”
'Soul Comfort' Rest Area=“舒心久久”休息区
'Soul Resonance'=“灵魂共鸣”
'Souls of the Wilderness'=“荒地生灵”
'South Wall'=“南墙”
'Souvenir Shopper'=“特产代办”
'Speak Not Guqin and Chess'=“琴棋不语”
'Spear's heavy, can't lift it. Take it away already, but don't forget to take off the tip.'=“枪好重，我扛不动了，把它拿去吧，记得把枪头卸掉。”
'Special Court Etiquette Officer Michael, on assignment to Rhodes Island. Kindly keep my schedule confidential, considering the sensitivity of my mission.'=“特遣双塔宫廷礼仪官米夏埃尔驻罗德岛专办，考虑到身份特殊，来去频繁，讯息紧要，行程务必保密。”
'Special requirements have been met. Feedback obtained from record restoration now being synchronized. Decoding in progress—'=“已触发特殊节点需求，关于记录修复的额外反馈正录入同步序列，解码程序运行中——”
'Specially Recruited Pyrotechnician'=“特聘烟花艺术家”
'Specially-Appointed Firearms Consultant'=“特聘铳械顾问”
'Specialty Flavors Magician'=“风味魔法师”
'Speech is Gold'=“雄辩是金”
'Speed and Bag'=秩序圣“球”
'Spicy Krysztauowa'=“热辣克里斯达尔”
'Spicy Krysztauowa' Emergency Certification Medal=热辣克里斯达尔应急认证章
'Spicy Krysztauowa' Safety Certification Medal=热辣克里斯达尔安全认证章
'Spirit of Liquor'=“烈酒金刚”
'Splendida Cavalcata' stages open="彩车游行"内关卡已开放
'Spotting Namutumbatsim within the sands is like spotting clouds covering the scorching sun.' We've heard this proverb many times.\nEveryone who goes to Namutumbatsim dreaming of witnessing the wonders of the vast oasis returns with obvious disappointment on their faces, but they also accept the joke played on them by time and sands.\nThe oasis used to be unfathomably large, and forestry and quarrying brought both prosperity and disaster to the area. Even with the oasis's gradual desiccation, the conflicts over the land have yet to cease.\nAs we look across the desert now, can we still see the same clouds shading the sun that the travelers did back then?=“在荒漠中望见那穆图巴辛，正如在炎炎烈日下望见遮阴的云。”我们不止一次听过这句谚语。\n去往那穆图巴辛的人都畅想着能在那片广袤绿洲见证奇景，而归来者虽难掩失望，却也接受了岁月与黄沙开的玩笑。\n事实上，那穆图巴辛的绿洲曾经规模庞大到难以想象，林场与采石场为这里带来了繁荣，也招来了灾祸。即便绿洲已日渐萎缩，争夺这块土地的摩擦却仍未止息。\n如今我们再在荒漠中眺望，是否还能像当年的旅人一样，望见那片遮阴的云呢？
'Spreading Darkness + Enveloping Seawater + Freed Imagination \= ?'=“广阔黑暗+海水包裹+自由想象\=？”
'Springs of Love'=“爱的泉源”
'Stabby'=“匕现”
'Stage'=“舞台”
'Stairway to Severance' stages opened="绝缘石阶"内关卡已开放
'Stalemate'=“和局”
'Stamp'=印字
'Star of Dossoles'=“多索雷斯明星”
'Starlight Wheel' Cake=“星光车轮”蛋糕
'Starring'=“领衔”
'Starry Sky'=“繁星”
'Stars and Rivers'=“星与河”
'Start with simple chops and stabs, get a good feel for it.'=“先从最简单的劈砍和刺击开始吧，找找手感。”
'Starting Anew'=“从头来过”
'Starting Point'=“起点”
'Stasis'—I consider this legitimate self-defense.=“静滞”——这算正当防卫。
'Statuegeists' will appear in Dreadful Foe\r\n(Have <@ro5.get>Inkless Scroll</>)=“雕伥”会出现在险路恶敌\r\n（持有<@ro5.get>无墨长卷</>）
'Statuegeists' will appear in Dreadful Foe\r\n(Have Inkless Scroll)=“雕伥”会出现在险路恶敌\r\n（持有无墨长卷）
'Step aside. The silence and blood won't bother me one bit, and I need to get the others back to the ball ASAP.'=“让开些吧，静谧与血都影响不了我，而我还得赶紧把其他人带回舞会呢。”
'Stepping forward is no big deal, because an uninvited guest may appear with each step. So, only the result matters.'=“行走是件小事，每跨出一步却都可能遭遇不速之客。结果才是大事。”
'Stepping Scrolls'=“踏卷”
'Stepping Water'=“踏水”
'Stern as Steel'=“铮铮铁骨”
'Stew the Ribs'=“煲骨汤”
'Sticky Prize'=“黏黏的赠品”
'Still Alive'=“不落”
'Still impaled on Victoria's heart, it watches as the empire bleeds.'=“它正扎在维多利亚的心脏上，眼看着这个帝国流尽鲜血。”
'Still struggling with Originium Slugs slithering around? Try Snowsant's Electric Net—no matter what it is, if it explodes, if it smells, if it freezes people, or even splits itself into smaller ones, you can catch them all at once!'\n—A poster Vanilla chanced upon in the corridor=“还在为四处乱窜的源石虫而苦恼吗？选择雪雉的电捕网，无论会爆炸的、会冒臭气的、会把人冻感冒的，还是会莫名其妙分成好几个的，都能一网打尽！”\n——香草干员偶然在走廊里发现的海报
'Still Waiting'=尚待
'Stirring Future's Snowflakes'=“吹起未来的雪花”
'Stop Not Pen and Paper'=“纸笔勿停”
'Stop passing around my character card! I mean it! Divine Oath and Crimson Fury are just made up for the game, not my new codenames!'=“停止传阅我的角色卡！立刻，马上！‘至圣誓言’和‘绯红盛怒’是虚构角色的称号，不是我的新代号！”
'Stop pulling up the corners of your mouth into that stiff smile and try being more like an Originium slug. Open up your shell, spread out your soft parts, and... Believe me, do that, and you'll get over the awkwardness real quick.'=“不要再扯着嘴角摆出这个僵硬的微笑了，试着像源石虫那样，敞开甲壳，舒展软体组织......相信我，只要这么做，你们很快就不会再尴尬了。”
'Straightness'=“取直”
'Strange Sandland Odyssey'=“沙地奇旅”
'Strange Sights'=“奇景”
'Strange stones lying in forts distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical geologic ceremony.'\nThe knight thinks you have a point and leaves on a satisfied note.=“一把插在奇怪石头里的破剑绝不是组成国家和政府的基础，一位国王应该是依靠群众的支持获得王位。靠着一把来路不明的宝剑就能当国王也太离谱了。”\n骑士觉得你说的很有道理，心满意足地离开了。
'Strategist' Point=“战略家”点数
'Strawberry flavor, please!'=“请给我草莓味！”
'Street Drunk'=“街头醉汉”
'Street Layabout'=“街头闲汉”
'Street Melodies'=“市井旋律”
'Street Musician'=“街头音乐家”
'Street Performer'=“街头卖艺者”
'Streetlamp Incurvation'=“路灯的角落”
'Strong Meets Stronger'=“强中自有强中手”
'Strong Timber'=“良材”
'Stuff your pockets full of these and get them to the casters up front, pronto.'=“把口袋塞满，然后赶紧送到术师阵地上去。”
'Style'=“派头”
'Stylish' Portable Stereo=“风格”手提音响
'Sub-data acquired.'=“已获取子数据。”
'Successor'=“继业者”
'Sui Form, Mortal Heart'=“岁形人心”
'Sui Regulator Squad' Recruitment Voucher conservation limit +2, gain a random Recruitment Voucher and conserve it whenever you enter a new floor with room for more vouchers=“司岁台分队”招募券留存上限+2，每进入新的一层，若招募券留存容量未满，则获得一张随机招募券并留存
'Sui'=“岁”
'Sui' is a ghost, the 'moons' are phantoms; is the passage of time not a ghost as well?\n<@lv.item><Condition></> Natural DP regeneration rate is reduced\n<@lv.item><Glyph Tile></> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=“岁”为鬼，“月”为鬼，“岁月”何尝不为鬼。\n<@lv.item><特殊条件></>部署费用自然回复速度降低\n<@lv.item><字格></>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
'Sui' is a ghost, the 'moons' are phantoms; is the passage of time not a ghost as well?\n<Condition> Natural DP regeneration rate is reduced\n<Glyph Tile> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=“岁”为鬼，“月”为鬼，“岁月”何尝不为鬼。\n<特殊条件>部署费用自然回复速度降低\n<字格>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
'Sui' will appear in Dreadful Foe\r\n(Have <@ro5.get>Carved Inkstick Remnant</>)=“岁”会出现在险路恶敌\r\n（持有<@ro5.get>墨化残碑</>）
'Sui' will appear in Dreadful Foe\r\n(Have Carved Inkstick Remnant)=“岁”会出现在险路恶敌\r\n（持有墨化残碑）
'Sui's Balance'=“岁衡”
'Sui's Flower'=“岁花”
'Sui's Risk'=“岁厉”
'Sui's Wrath'=“岁怒”
'Sui-Xiang'=“岁相”
'Summer Shower'=“夏日时雨”
'Summer Travel Plans'=“夏日出游计划”
'Summit of Nations'=“万国峰会”
'Sun and Moon Mine Eyes'=“日月吾眸”
'Sun in the Mine'=“矿井里的太阳”
'Sun-Veiling Gauze'=“素阳关”
'Sunchaser Tree'=“逐日的树”
'Sunrise'=“日出”
'Sunset Invitation'=“邀夜沉霞”
'Sup everyone, welcome to the Click Channel! Eh? No filming in the Doctor's office? Fine, I guess…=大家好，这里是卡达的频道！唉？不能在博士房间拍素材？好吧......
'Sup, everyone!=大家好呀。
'Super Pincer' Salty Gym-goer=“超级钳”盐水健身客
'Supersweetie Smiley'=“超甜微笑”
'Supersweetie Superblend'=“甜蜜狂搅”
'Sure, this equipment can help you get a lot of things done, but if you seek victory, you need to rely on yourself.'=“是的，这台设备能帮你做到许多事，但要获得胜利，还是得靠你自己。”
'Sure, this equipment can help you with a lot of stuff, but if you seek victory, you need to rely on yourself.'=“是的，这台设备能帮上你不小的忙，但要获得胜利，还是得靠你自己。”
'Sure. Whatever.'=“无所谓，随便吧。”
'Surfing the Lava' stages opened="岩浆冲浪"内关卡已开放
'Surgical Treatment'=“痼疾手术”
'Surprise!'=“惊喜”
'Suspension'=“悬尺”
'Sweet Dreams' Rocking Chair=“暖梦”摇椅
'Sweet Tongue' Experience Area=“甜味津津”体验区
'Sweetheart'=“小点心”
'Sweetie'=“棠梨儿”
'Swimming Fins' Stand=“石上游鳞”饰台
'Switching firing position!'… Got everything memorized. We'll be fine.=“更换火力位置！”......都背下来了，一定没问题。
'Sword Holder'=“刀剑筒”
'Swordswoman from a Distant Land'=“异乡剑士”
'Symbols of the Past'=“往日的象征”
'Symphony of Drums'=“鼓声争鸣”
'Synchronizing Pulse'=“脉搏同步”
'Syntexis'=“同熔”
'Słoma 3-Minute Barszcz'=“斯沃玛三分钟浓汤”
'Table of Resolution'=“释解之桌”
'Tachihaki'=“授刀”
'Tactics sharpen the mind!'=“战术使人思维明晰！”
'Tail like a shooting star,' that's what they say.=“尾巴如流星一般”，他们是这么说的。
'Tailor's Choice'=“择料”
'Tailored to your size. Hope it fits.' There is no name on the note. But for the first time, she knows that Allerdale is still alive.=“按你的尺寸改了改，希望还合身。”没有落款。但她却终于第一次能够确认，阿勒黛，还活着。
'Tailoring'=“裁衣”
'Take a break while you can. When the cannons start firing, you won't have time for one.'=“赶紧歇会儿，等大炮响起来有你忙的。”
'Take Him Home'=“带他回家”
'Talents on Display'=“大显身手”
'Taqsim of the Land'=“大地故曲”
'Taste of Thorns'=“尖刺的滋味”
'Team Captain'=“小队长”
'Team, get in contact with Amiya and the Doctor—I've found it! We've finally found it!'=“作战小队，转告阿米娅和博士——我找到了，我们终于找到了！”
'Teammates' data acquired.'=“已获取队友数据。”
'Tear of the Departed'=“逝者垂泪”
'Teardrops of Blood'=“血泪滴落”
'Technological Apex'=“技术顶点”
'Television'=“电视”
'Tells with silence the last light breaking, And the still hour, Is come of the sea tumbling in harness.'=“以沉默宣告最后一缕光的抵达，那静止的时间来自囚笼中翻腾的海。”
'Temple Embers'=“神殿的余烬”
'Tender Hearts' Reception Area=“温馨点点”迎客区
'Tenebrosity'=“浊”
'Terra Desolata Autoproclamata' stages opened=“自诩荒野”内关卡已开放
'Terra Incognita'=“世界”
'Terra will be witness to Kjerag's precipitous rise.'=“泰拉将见证谢拉格的崛起。”
'Terrain Mapper'=“实地测绘”
'Test your techniques. Test your friendships.'=“考验技术，考验友情。”
'Testament of Courage'=“勇敢的证明”
'Testament of Loyalty'=“可靠的证明”
'Texture of the Sea'=“海洋的肌理”
'Thank you for your cooperation'=“感谢合作”
'Thank you, and take care.'=“谢谢你。还有，保重。”
'Thank you, honored guest. I believe the two of us will be able to exchange information over a sip of clean water. What do you think?'=“谢谢你，尊敬的客人。我想我们可以喝些清洁的水，互相交换一下情报，你觉得如何？”
'Thanks for bringing all this good stuff, friend. I haven't seen crafts as fine as these since the lighthouse collapsed. Please make yourself at home and rest well. Once the sky clears and the Sea Terrors leave, I'll point you to a safe route.'=“多谢你带来的好东西，朋友。在灯塔崩毁之后，我已经很久没有见到过这样的工艺品了。请把这里当作自己的家，好好休息一下吧。等天放晴，恐鱼离开后，我会为你指条安全的路。”
'That expression on Ines's face—that crisp, cool distance—is simply a perfect fit for the dreamy ambiance this shoot needs. Just how does she do it?' 'Hah, bet she's thinking up ways to kill you all later.'=“伊内丝小姐的表情，那股清冷的疏离感，简直完美契合了这个主题所需要的梦幻氛围，她是怎么做到的？”“哈，大概是她在盘算着怎么把你们杀干净吧。”
'That is devouring dust, the Seaborns' newest trick. It decomposes everything, leaving only this fallow white ash behind. They are... preying on the land itself.' While the two of you talk, a piece of the land turns completely to ash and crumbles into the ocean. 'Stay away from the burn marks on the outer edges. You can't see those Sea Terrors right now, but you're a goner once they latch onto you. Go, stranger, and let the Inquisition bear this burden.'=“那是噬尘，海嗣的新伎俩。它们会分解掉一切东西，只剩下这种毫无作用的白灰。它们......在捕食大地本身。”就在你们谈话期间，一块陆地彻底灰化，散落进了海洋中。“离边缘的灼痕远点，被那些看不见的恐鱼沾上你就没命了。快离开吧，陌生人，审判庭会处理这个麻烦。”
'That is unfortunate, then.' You notice the art connoisseur's rigid smile is hiding a hint of hostility.=“那可真是太遗憾了。”你注意到鉴赏家僵硬的笑容中似乎带着一丝敌意。
'That One!'=“要吃那个！”
'That which comes to pass falls into the water, giving life to the blooming flowers anew. O Strength, we shall meet once more.'=“过往落入水中，生出崭新的花朵，力量啊力量，我们终将再会。”
'That's how those overseers are. The more you yell, the harder they work you.'=“那帮工头就是这样，你越叫唤，他们越起劲。”
'That's it, I'm done! Screw you!' Nian sweeps the table clear with a swipe of her tail, then flies up into the sky. Her two copper companions stick their tongues out at you before falling to pieces.=“不来了！”年一尾巴扫开麻将桌，飞上了天空。年的两尊铜人也朝你吐了吐舌头，随后化成一堆碎屑。
'That's it? You people just don't know how to party!'=“这就要结束了？你们可真是最不能狂欢的一群人！”
'That's right, he foresaw it long ago, but the countermeasures he prepared were taken as evidence that he was responsible for the calamity. He was branded an evil sorcerer who sacrificed Iberia to the waves. Even our identity as Ægir has become a mark of original sin, and the land-dwellers accuse us of bringing disaster in our wake.'=“是啊，他早就预见到了，但他准备的种种措施反而成了他招来灾难的证据。所有人都说他是邪恶的巫师，他让伊比利亚被潮水吞没。就连阿戈尔人的身份都成了原罪，陆上人说灾厄是追随我们而来。”
'Thawing as the Winter'=“如冰碎雪融”
'The 'Housekeeping Assistant Module' component will enhance the efficacy of your home's 'cleaning specialist.' Change the mode etched into its core, and it will cleanse the dust in your home and the filth in your soul. Please attach it to the corresponding slot on your 'Little Handy' today.'\n'The Hand of the Saint' is a battlefield support device distributed by the Inquisition to particularly harsh frontline battles, carrying out the will of the Saints by sweeping away all impurity. Additionally, reports that these devices were confiscated from the Ægir Islanders are merely rumors. Please be sure to distinguish fact from fiction.=“本组件‘家政辅助模块’将提升您家中‘清扫专家’的效能，更新刻于核心的模式，它将为您荡涤屋宇内的尘灰，濯洗灵魂里的污秽。请与‘小帮手’对应接口组合使用。”\n“圣徒之手”是审判庭在部分严峻前线配发的战场辅助装置，它将代行圣徒的意志，扫除一切邪秽。另，该装置从阿戈尔岛民处收缴而来的消息是流言，请注意分辨。
'The 'Incremental Motion Firmware' component, after being assembled onto your 'Little Handy,' will show you the joys of exercise. A robust body is able to house discerning thoughts, and a replete spirit can nourish a pure soul. The walls of the Institute of Technology and Academy of Science were never meant to restrain you from running freely. If you feel that your body is too weak to keep up with your surging thoughts, please make good use of this.'\nExercise in moderation unless you want to wake up with muscle pain in the middle of the night.=“本组件‘运动增量固件’装配于‘小帮手’后，将为您展现运动带来的欢愉。健壮的身体能支撑精妙的想法，充沛的精力能供养纯洁的灵魂。技术院与科学院的外墙从不为阻隔奔跑而设，若您自觉羸弱的身躯跟不上您激荡的精神，请及时选用。”\n锻炼要适度，如果不想在半夜被肌肉痛醒的话。
'The 'Mini Decontamination Kit' component will provide you and your 'Little Handy' with the ability to eradicate contamination. Evil thoughts stem from the human heart, and infect the land in kind. Righteousness is engulfed by filth, and glory is wounded by humiliation. Please make good use of this component to eliminate poison and stave off its spread.'\nEfficacy is directly proportional to how smelly it is.=“本组件‘迷你去污套组’将为您和您的‘小帮手’提供根除污染的能力。恶念来自人心，亦会浸染土地，良善被秽痕遮蔽，光辉因溟伤蒙羞，请选用该配件，消祛其流毒，阻遏其蔓延。”\n有效程度与难闻程度成正比。
'The 'Sun' emerges from the water, along with some writhing tentacles.'=“伴随着一些摇晃的触手，‘太阳’，正在浮出水面。”
'The 'Wilderness Survival Module' component will help you and your 'Little Handy' stave off the pernicious fangs that dwell in the seabeds of trouble, or even the poisoned slings and arrows of fate's outrageous fortune. Citizens of Ægir who need to visit the outside and challenge the unknown land, do not forget to bring this along.'\nSeriously, how is this assortment of pulleys and thin wires supposed to keep people alive in the wilderness? Just stick it on and it'll work?=“本组件‘野外维生单元’有助于您和您的‘小帮手’对抗海床时常潜藏的灾厄獠牙和命运偶尔施展的罪恶毒箭，需探访城外、需挑战未知陆上土地的阿戈尔市民们，在旅程前别忘记选用。”\n说真的，这些滑轮和细线让人在野外活下来的原理是什么？总之装上去就行了？
'The Abandoned'=“被弃者”
'The accumulation of Sui's spirit is a condition for them becoming geists, yes, but if that were the only condition, the entire land would be full of them.' The coins fall onto the floor. It seems they have gained a life of their own, unable to hold back from piling up on top of one another, as if one body. 'All things have a temperament. Whether or not they become geists is up to them.'=“感受岁的灵蕴当然是它们成伥的条件，但若只需如此，那大地上早该被伥填满了。”硬币落在地上，似乎都生出灵性，它们迫不及待地互相堆叠，仿佛本就是一体。“万物都有自己的脾性，成伥与否，都是它们自己的选择。”
'The Amphibian' Ship-Car=“两栖号”船车
'The analyzer goes over both our operators' battlefield tendencies and real-time data.'=“分析仪的运转基于干员的战斗习惯及战场的实时数据。”
'The ancestors walk into the portal and stand before the window. The land outside is blank, waiting to be filled by their imaginations.'=“走过门的老祖宗站在了窗前，窗外一片空白，等待着想象成型。”
'The Archives'=“藏经阁”
'The Ball'=“球”
'The basis on which we push for the Protocol Simulation to progress.'=“推动协议模拟进程的基础。”
'The Best Cure'=“良方”
'The Best of Students!'=“孺子可教！”
'The Big Shot'=“头面人物”
'The Big Ugly Thing'=“巨大的丑东西”
'The Big Ugly Thing'/Bounty=“巨大的丑东西”·悬赏
'The Black Crown follows their hands and splits into two, hanging above both their heads. Henceforth, the Sarkaz usher in two Kings ruling together. Some cheer for the arrival of this new era; others fear this unprecedented anomaly. As for what happens next, we still do not know.'=“黑色王冠随着他们的动作一分为二，悬于两人的头顶，萨卡兹从此迎来双王共治的局面。有人欢呼，欢呼这新时代的到来；有人畏惧，畏惧这历史上从未出现的异数。今后的事，我们尚不可知。”
'The body is only a temporary container, but the spirit of the deer shall forever run free in the woods.'=“皮囊不过一时之承载，鹿主的精魂永徜荒野。”
'The Bosak Tempest'=“博萨克风暴”
'The bridge connects, the ammunition embodies wisdom, the weapon expresses will, and harmony manifests equality.' Do you wish to shatter the misty veil obscuring the Truth? Perhaps I can lend you a touch of power... just a little bit.=“桥是连接，弹药是智慧，武器是意志，谐律是平等。”遮掩真相的迷雾，你想不想把它们彻底粉碎？也许我能借你一点点力量......就一点点。
'The Brigadier'=“校官”
'The Brigadier,' a senior Dublinn officer and captain of the Redsteel Guard. With a blade tempered by the flames of war, he cuts through the chaos to find the order he has set his mind on.=“校官”，深池高级军官，赤铁近卫队队长。以历经战火的锋刃，在混乱中斩出他认定的唯一秩序。
'The bright, red wind outside is scorching hot. It has already shattered the windows and set the window frame alight. Where can we hide now?'\n<@lv.item><Roadblock></> Deploy to block the enemy's route.\n<@lv.item><Originium Pollution></> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.item><Active Originium Storm></> Deals True Damage to units in its area every second and greatly reduces their SP recovery.=“外面那种亮闪闪的、红色的风，它是烫的，玻璃都爆开了，封窗的木头也烧起来了......还能往哪躲？”\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低
'The bright, red wind outside is scorching hot. It has already shattered the windows and set the window frame alight. Where can we hide now?'\n<Roadblock> Deploy to block the enemy's route.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.=“外面那种亮闪闪的、红色的风，它是烫的，玻璃都爆开了，封窗的木头也烧起来了......还能往哪躲？”\n<障碍物>部署以后可以阻挡敌人的行进路线\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低
'The Business'=“生意场”
'The candle's light burns dimly on a silent night. The cold and hunger have finally left him. How beautiful this dream is... Goodbye, my friend.'=“无声的夜晚，烛火微燃。寒冷与饥饿，与他无关。啊啊，令人向往，多么美好......再会了，我的朋友。”
'The Candy House'=“糖果屋”
'The Canoes' Eye'=“航船的眼目”
'The Caprinae's spire collapses—'=“卡普里尼的高塔轰然倒塌——”
'The Carnival'=《欢欣鼓舞》
'The Case'=“案件”
'The Cast'=“人物”
'The celebration is about to begin~ Sound the horns, spread the confetti, and follow me!'=“庆典开始啦~吹起号角，铺散彩带，跟着我来吧！”
'The climb is easy; the descent is hard.'=“上山容易下山难。”
'The continent of Terra has so much wildlife. I wonder how it all tastes?'=“泰拉大陆上的这么多生物，吃起来是什么味道？”
'The core of this gear was completed by Dr. Kal'tsit personally, as she has no intention of sharing her secret with others.'=“这件装备的核心部分由凯尔希医生亲自完成，她无意与人分享自己的秘密。”
'The Cub Howling at the Moon'=“少狼嗥月”
'The Cursed'=“受诅者”
'The Cycle'=“循环”
'The Dawn'=《初晓》
'The Day We Left Home'=离乡之日
'The Double'=“两生花”
'The Dream Begins'=“梦的初始”
'The Eighth Moon'=“第八个月亮”
'The elf who wanders a thousand realms, the fire that illuminates the long night, the visitor lost in the past, the lingerer who reminisces on the departed.'=“行过万疆之灵，照彻长夜之火，迷于过往之客，怀我故人之人。”
'The Emperor's Blade'=“皇帝的利刃”
'The Enigmatic Forge'=“熔铸之玄”
'The Epic of Heroes'=“英雄们的叙事诗”
'The Exemplars'=“典范军”
'The Face of a Wall'=“一面墙”
'The factory equipment was being watched by the Sarkaz, so the workers tried to borrow Vina's hammer to bash through to a secret passage. Guess what? She said yes.'=“厂里的工具被萨卡兹盯着，所以工人们想借维娜的锤子去砸墙开暗道。维娜居然还答应了......”
'The Favored'=“青眼有加”
'The Feline's crown shatters into pieces—'=“菲林的王冠四分五裂——”
'The fiery Sarkaz dancer can calm the storm; but when the tempest stirs within her, who will bring her peace?'=“火热的萨卡兹舞女能让风暴为之平息，那当她充满愤恨时，什么能给她带来安宁？”
'The Final Adventure'=“最后一次探险”
'The First Contact'=“第一类接触”
'The First Step Into Night'=“夜色中的第一步”
'The first step is to build the confidence to renege your debts, to believe that you can shake off the debt collectors hot on your tail...'=“首先要建立可持续赖账的信心，坚信自己能够摆脱讨债人的跟踪和纠缠......”
'The First Surprise'=“最初的惊喜”
'The fool flaunting his gallantry reaches none with his vanity...'=“当他们耀武扬威时，无人知晓......”
'The Foundation'=“顶梁柱”
'The Founding of A6'=“A6成立的那一天”
'The Fowlbeast That Flew Away'=“飞走的羽兽”
'The Fowlbeast That Returned'=“复还的羽兽”
'The Fruits of Daily Effort'=“日进有功”
'The fuse is too short, it's not safe—' 'Don't worry, we'll get out as soon as I light it!'\n<@lv.fs>Victory Condition:</>\nProtect <Firework Launcher> and defeat all enemies\n<@lv.fs>Condition:</>\n<Firework Launcher> ATK greatly increased, HP increased=“引线这么短，不符合安全——”“怕什么，我点火，咱们马上溜！”\n<@lv.fs>胜利条件：</>\n保护<烟花发射器>并击败所有敌人\n<@lv.fs>附加条件：</>\n<烟花发射器>的攻击力大幅度提升，生命值提升
'The fuse is too short, it's not safe—' 'Don't worry, we'll get out as soon as I light it!'\nVictory Condition:\nProtect <Firework Launcher> and defeat all enemies\nCondition:\n<Firework Launcher> ATK greatly increased, HP increased=“引线这么短，不符合安全——”“怕什么，我点火，咱们马上溜！”\n胜利条件：\n保护<烟花发射器>并击败所有敌人\n附加条件：\n<烟花发射器>的攻击力大幅度提升，生命值提升
'The Future is Nigh'=“未来已近”
'The Future.'=“未来。”
'The Game of Chic'=“时髦把戏”
'The Gardener'=“花匠”
'The Giant, Ultimate Ugly Thing Cup' Self-Driving Robots Competition Preliminaries are a series of contests with a mere three month history, and on their tenth iteration, the venue became more frantic than ever. The Mead Association and the Liquor Association even came to blows, and anything and everything in the spectator stands is a weapon. As such, we received a letter from a certain 'Terran Society For The Protection of Durin People' requesting our help in maintaining order at the competition.=“巨大的终极丑东西杯”自走机械对战选拔赛是杜林人发起的一项只有三个月历史的赛事，该赛事办到第十届时，场面变得空前疯狂。蜜酿协会和烈酒协会的成员更是在现场爆发了冲突，看台上的装饰都成了他们的“武器”。于是，一封来自“杜林保护协会”的信送至罗德岛，请求帮忙维持赛场秩序。
'The girl, expelled from the city, still returns to rescue it.'=“被这座城市驱逐的女儿，依旧会回来救难。”
'The Golden Era'=“光辉的时代”
'The Golden Fowlbeast'=《金羽兽》
'The gourds ward off tranquility, as it breeds fear.'=几个堆放在一起的仪瓜。“仪瓜当能抵御安宁，而恐惧自当由安宁滋生。”
'The government is just the cloth draped over Grey Hall's round table.'=“政府就像是灰厅中那张圆桌的桌布。”
'The Great Bagnapping Adventure'=“夺包奇遇”
'The Great Detective's Case Files – Volume I'=“大侦探探案集·卷一”
'The ground's shaking! It's quaking! It's...' Before the observer can finish, the Quicksand Beast has already closed the distance. Its long maw easily cleaves through rocks, while a casual flick of its tail stirs up dust clouds. Within seconds, it burrows deep beneath the rock layers, leaving only dusty faces.=“大地在震动！大地在摇摆！大地在......”话未说完，游砂兽已经冲刺到了观察者的身侧。它的长吻轻而易举地劈开了前方的土石，随意挥动的长尾掀起一阵阵烟尘。转眼间，它又钻到了岩层下，给众人留下了满脸的灰尘。
'The Guide to Mutual Learning'=“干员间切磋指南”
'The guy working the boilers stares at this helmet a lot. What's he thinking about?'=“锅炉工先生经常看着这个头盔发呆，他在想什么呢？”
'The Hanging Candle'=“悬烛”
'The happiest thing about today is we say goodbye to the past; the hardest thing about today is we say goodbye to the memories.' It's, uh, a line from a movie... Umm, Happy New Year, Doctor.=“今天最开心的，是要与过去告别；今天最难过的，是要与回忆告别”，这句，是台词......博士，新年快乐。
'The Holy City's Bells'=“圣城钟声”
'The Holy City's Honored Guest'=“圣城贵宾”
'The Hopeful Ones'=“怀有希望之人”
'The ideal number for a banquet is a Lord and his six guests; no more, no less.'=兰赛拉尔皇室宴请时使用的长桌。“按照本地习俗，晚宴人数以一主六客为善，不宜少，不宜多 。”
'The Immortal'=“不朽之人”
'The Invisible Healing Hand'=“不可见的疗愈”
'The Journey Thus Far'=“一路以来”
'The Joys of Poetry and Wine'=“诗酒乘兴”
'The Kjerags believe the gemstones hidden in the depths of glaciers are Kjeragandr's tears.'=“谢拉格人相信冰川最深处的宝石是耶拉冈德的眼泪。”
'The Lady's Permission'=“女士的许可”
'The land encircled by reefs,' 'a place where reefs are embraced.' Looking up, Elliot sees no reefs. Are the people here hallucinating?\n<@lv.item><Mobile Tactical Hangar></> Deploys drones as needed to assist enemy combatants.=“礁石环绕之地”，“怀抱礁石之处”，举目望去，艾利奥特没有看到任何一块礁石，难道这里的人们都活在幻觉中吗？\n<@lv.item><可移动战术机库></>根据需要可随时发射无人机支援敌方佣兵小队作战
'The land encircled by reefs,' 'a place where reefs are embraced.' Looking up, Elliot sees no reefs. Are the people here hallucinating?\n<Mobile Tactical Hangar> Deploys drones as needed to assist enemy combatants.=“礁石环绕之地”，“怀抱礁石之处”，举目望去，艾利奥特没有看到任何一块礁石，难道这里的人们都活在幻觉中吗？\n<可移动战术机库>根据需要可随时发射无人机支援敌方佣兵小队作战
'The Last Kheshig', Tola=“最后的怯薛”，拓拉
'The Last Steam Knight'=“最后的蒸汽骑士”
'The Leader'=“领袖”
'The Liberi's bricks turn into dust—'=“黎博利的砖石化为齑粉——”
'The Light Within'=“内心的火光”
'The lights shine bright in the factory tonight, Like the sunset when I spoke my love to you.'\n—As the song most sung by the workers goes.=“今天的工厂灯火通明，像昨天傍晚我说爱你时的夕阳 。”\n——工人们最常唱的一首歌
'The Lingering of the Past' stages opened="过往未尽"内关卡已开放
'The Little Ugly Thing'=“小小的丑东西”
'The Lone Goer'=“独行之人”
'The Lord of Fiends destroyed all.'—This is what the revenants imagine. But with enough time, if Amiya can truly figure out how to save everything, all life trapped in stasis will be granted salvation.=“魔王毁灭了一切。”——死魂灵们如此想象着。可如果时间足够久远，如果“阿米娅”真能寻到那拯救一切的答案，那么，每个陷入静滞中的生灵都将得到救赎。
'The Lullaby'=《摇篮曲》
'The Masses' Travels'=“祈祷有用”
'The Miracle Elected'=“被选择的奇迹”
'The most dangerous thing on the battlefield is not the downpour of enemy fire you'll face. It's imposters trying to win your sympathy.'\nAllies have greatly reduced cost limit.=“战场上最危险的并非敌人倾泻的弹药，而是博取同情的伪装者。”\n我方费用上限大幅降低
'The motif that everything in this land seeks... must be Eternity.'\n<@lv.item><Aspect of Annihilation></> Absorbs all incoming damage and transfers it to the Aspect of Creation\n<@lv.item><Aspect of Creation></> Converts all damage absorbed by the Aspect of Annihilation and releases it frontally as Physical damage=“世间一切探索的主题，应是‘永恒’。”\n<@lv.item><湮灭之相></>吸收所有受到的伤害传送到创生之相\n<@lv.item><创生之相></>将湮灭之相吸收的伤害转化为物理伤害向前方释放
'The motif that everything in this land seeks... must be Eternity.'\n<Aspect of Annihilation> Absorbs all incoming damage and transfers it to the Aspect of Creation\n<Aspect of Creation> Converts all damage absorbed by the Aspect of Annihilation and releases it frontally as Physical damage=“世间一切探索的主题，应是‘永恒’。”\n<湮灭之相>吸收所有受到的伤害传送到创生之相\n<创生之相>将湮灭之相吸收的伤害转化为物理伤害向前方释放
'The norm here is shocking to anywhere else; the norm anywhere else is nothing but a shackle here.'\n<@lv.item><Barricade></>Blocks the enemy's line of sight, preventing direct shots.=“此地的常规令别处瞠目，别处的常规在此地则是桎梏。”\n<@lv.item><封阻物></>可遮挡敌人视线使其无法“直击”
'The norm here is shocking to anywhere else; the norm anywhere else is nothing but a shackle here.'\n<Barricade>Blocks the enemy's line of sight, preventing direct shots.=“此地的常规令别处瞠目，别处的常规在此地则是桎梏。”\n<封阻物>可遮挡敌人视线使其无法“直击”
'The observation period is nearly over. Please approve this operator's promotion application.'=“观察期接近尾声，请批准该干员的进阶申请。”
'The Old Days'=“他日幻景”
'The Ones Left Behind'=“留下的人”
'The Ones Who Walk With You'=“同行人”
'The only way of discovering the limits of the possible is to venture a little way past them into the impossible.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces' DEF and RES after activation.\n<@lv.item><Active Originium> </>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=“探寻可能性的界限只剩唯一的办法，就是越过去，潜入到不可能之中。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
'The only way of discovering the limits of the possible is to venture a little way past them into the impossible.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces' DEF and RES after activation.\n<@lv.item><Active Originium> </>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<@lv.fs>Condition: </>\nMockup Auto Meal Distributor summon skill cooldown reduced.=“探寻可能性的界限只剩唯一的办法，就是越过去，潜入到不可能之中。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<@lv.fs>附加条件：</>\n内测版自助出餐终端召唤技能冷却时间减少
'The only way of discovering the limits of the possible is to venture a little way past them into the impossible.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces' DEF and RES after activation.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=“探寻可能性的界限只剩唯一的办法，就是越过去，潜入到不可能之中。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
'The only way of discovering the limits of the possible is to venture a little way past them into the impossible.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces' DEF and RES after activation.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\nCondition:\nMockup Auto Meal Distributor summon skill cooldown reduced.=“探寻可能性的界限只剩唯一的办法，就是越过去，潜入到不可能之中。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n附加条件：\n内测版自助出餐终端召唤技能冷却时间减少
'The Other Side of the Deck'=“甲板另一侧”
'The parade marketplace. Brings back childhood memories. Most Siracusans learned to use a knife here.'\n<@lv.item><Firework Launcher></> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=“游乐集市，孩子们玩耍的地方，真怀念啊——大多数叙拉古人在这里学会了使刀。”\n<@lv.item><烟花发射器></>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
'The parade marketplace. Brings back childhood memories. Most Siracusans learned to use a knife here.'\n<Firework Launcher> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=“游乐集市，孩子们玩耍的地方，真怀念啊——大多数叙拉古人在这里学会了使刀。”\n<烟花发射器>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
'The Pascuala Empire'=“帕斯卡拉帝国”
'The Past Lies Ahead'=“既往而前”
'The Path Astray'=“路在迷途”
'The Peace Beneath'=“梁下安”
'The peal of winter's thunder is the victory cry of Ursus.'=“冬雷轰鸣，那是乌萨斯胜利的呼喊。”
'The pipes of the Soul Furnace sprawl wide and are infested with all sorts of odd creatures. Perhaps a sentient pipe truly exists, promising travelers safety and comfort at its end. Yet, fate dictates that each step on that path only brings them closer to a gruesome end... What do you think?'=“魂灵熔炉四通八达，千奇百怪的生灵寄居在它盘根错节、亦虚亦实的管道里。也许会有这样一条管路，它会向所有钻进它的人许诺，说自己通往一个安全舒适的目的地。但命运使然，人们每在这条路上多走一步，离那个目的地反而就远一分......”
'The place we landed is called Iberia, a country that is as wildly arrogant as it is backwards. It seems that pride is the common illness of all humanity, be it on land or at sea. We arrived along with Ægirian refugees fleeing disaster. The people on land have dubbed us Islanders.'=“我们所登陆的地方名叫伊比利亚，是个十足落后却又狂妄的国家，看来傲慢是人类的通病，不管在陆上还是在海里都一样。我们在这里落了脚，和那些因灾难而离开阿戈尔的难民们待在一起，陆上人称我们为岛民。”
'The place we landed is called Iberia, a country that is as wildly arrogant as it is backwards. It seems that pride is the common illness of all humanity, be it on land or at sea. We arrived along with Ægirian refugees fleeing disaster. The people on land have dubbed us Islanders.'\n'However, everything on land was still a novelty to us, especially to Breogan, who never seemed anywhere near as excited when he was being called a genius back at the Academy. There is never an idle day for him, as he leaves no stone unturned, no question unasked, and even quickly integrates with the locals.'\n'I really can't stand his complacent streak, what he's called 'the science of dealing with people.' Two days ago, he heard something from an old man that caught his interest, and immediately decided to set off on a journey I have little hope for. We know too little about this land to make blind ventures.'\n'Alright, I guess I'll join his team after all. Hopefully, we don't end up dead along the way.'=“我们所登陆的地方名叫伊比利亚，是个十足落后却又狂妄的国家，看来傲慢是人类的通病，不管在陆上还是在海里都一样。我们在这里落了脚，和那些因灾难而离开阿戈尔的难民们待在一起，陆上人称我们为岛民。”\n“但陆上的一切还是让我们感到新奇，尤其是布雷奥甘，他在科学院里被人叫天才的时候都没这么兴奋。他每天都在忙个不停，问东问西，甚至很快和这里的本地人打成了一片。”\n“真是受不了他那股得意劲，他管这叫‘与人相处的科学’。前两天他从一位老人嘴里听说了一些让他感兴趣的东西，立马决定来一场旅行，对此我不抱希望。我们对这片陆地了解得太少了，不能冒进。”\n“好吧，我还是决定加入他的队伍，但愿我们不会死在路上。”
'The Place'=“地点”
'The Play That Was'=“那一场戏”
'The previous King of Sarkaz is no more, and the black crown floats between Theresa and Theresis. The power of Civilight Eterna awaits a wielder, the Sarkaz await their King, and Kazdel awaits its master. And so, we witness—'=“前任魔王已经死去，黑色的王冠悬浮在特蕾西娅与特雷西斯掌中。魔王之力等待着归属，萨卡兹等待着魔王，卡兹戴尔等待着主人。于是，我们得见——”
'The Price of Sweets'=“甜蜜的代价”
'The price...'=“代价......”
'The Profound Silence'=《大静谧》
'The Pursuing of the Present' stages opened="紧握当下"内关卡已开放
'The realm has naught for your perch.'=“世间无处供你栖脚。”
'The rescuers found a security guard who had been heavily corroded by Originium... already turned into a terrifying monster... carnage everywhere... countless casualties... whereabouts unknown.' —Rim Billiton mining record=“救援人员发现了一位被源石严重侵蚀的保安...已经变成了一个恐怖的怪物...现场一片狼藉...伤亡无法统计...去向不明”——雷姆必拓矿业记录
'The Return'=《归来》
'The riches of the golden city fell to wind and sand, and thus Sargon came to glitter brightly.'=“黄金之城的财富落入风沙，萨尔贡就此闪闪发亮。”
'The River Flows On'=“河水向前奔流”
'The River's Lingering Charm'=“江河之韵”
'The rivers of Sargon are never bound to any one oasis.' This saying is common among our followers. Yet if I could start again, I would still sail here and share a journey with the Rhodes Islanders. Why? Doctor, I think you know better than anyone else.=“萨尔贡的河川，从不眷恋某一处绿洲。”信众中流传着这样的俗语。可若一切重来，我仍愿行船至此，与罗德岛的众人同舟。为什么？博士，我相信你一定有着比任何人都更深刻的体悟。
'The Rotproofers' descendants, called 'Ice Gargoyles,' complemented the Diαblos with their icy powers and cool heads, skillfully covering each other's flaws. But they were deceived by Kalnawdika and never resurfaced after going underground to stop the Black Flow.'=“人们仿照‘石翼魔’，将‘防腐师’的后代称作‘冰翼魔’。他们拥有坚冰的力量与耐心，总和炎魔共事，互相弥补天性的缺点。但后来，他们全被卡尔纳巫狄卡所骗，为阻绝黑流下陷而再未回到地面。”
'The route back to the base seems bumpy.'=“回基地的路不太平坦呢。”
'The Ruinbringer'=“召毁者”
'The Same As Always'=“一如既往”
'The Sankta nuns will dedicate their lives. The beloved flesh and blood await salvation, and the Holy Covenant requires a contribution. Step forward, step forward.'=“萨科塔的修女将奉献自己的生命。至爱骨肉等待救赎，至敬圣言索求贡献，抉择，抉择。”
'The Sarkaz will 'conquer'. What's that? Go to their land, take their things, and stay.'=“萨卡兹要‘征服’，啥叫‘征服’？抢了不还，也不走。”
'The Scrollbound Spirit Army is at our gates! The Sage of Wine won't lift a finger! The fate of the city now lies with you, Grandmaster!'\n—From a movie poster in the Rhodes Island corridors\n<@lv.item><Medical Rune></>Operators deployed on this tile will restore HP over time.\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=“画中邪灵的大军已临城下，酒仙人出工不出力，宗师，现在一城存亡全都系于你身！”\n——罗德岛走廊里的一张电影海报\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
'The Scrollbound Spirit Army is at our gates! The Sage of Wine won't lift a finger! The fate of the city now lies with you, Grandmaster!'\n—From a movie poster in the Rhodes Island corridors\n<Medical Rune>Operators deployed on this tile will restore HP over time.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=“画中邪灵的大军已临城下，酒仙人出工不出力，宗师，现在一城存亡全都系于你身！”\n——罗德岛走廊里的一张电影海报\n<医疗符文>部署在其上的干员会持续恢复生命\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
'The Sea Breeze on the Salt Flat'=“盐漠上的海风”
'The Second Contact'=“第二类接触”
'The seeds begin to grow when they fall into the soil, but they forget that they are allergic to maturity.'=“种子坠入土壤就开始了生长，它忘记自己对成熟过敏。”
'The shrine, and the ceremony. If all the anomalies are centered around the two of them...'\n'Then it's on us to bomb them, isn't it?'=“那座圣堂，那场仪式。如果所有异样都指向它们......”\n“那我们就该想点办法破坏它们，对吧？”
'The Silence'=《大静谧》
'The Silver Branch', 'Mathematical Theory of Originium Arts', 'Superpropositional Logic'... Hm? I'm going through the books I've read this year. Suspense fiction has its merits, but dipping into all manner of knowledge is comforting, in a sense. It lets me believe, undeniably, that I am moving forward.=《银枝》《源石技艺的数学原理》《超命题逻辑》......嗯？我在整理今年看过的书单。不只是悬疑小说，涉猎各种各样的知识，能让我有一种安心的感觉。可以让我相信，自己的确在往前走。
'The Simple Wish'=“简单的愿望”
'The skill of the knights of Kazimierz are plain to see—no matter if they are battling enemies or pleasing the crowd.'=“卡西米尔骑士的技巧有目共睹——无论是为了战场杀敌还是为了取悦观众。”
'The Slip-n-Slide of Champs'=“大胆地滑”
'The Slow Walk Ahead'=“缓步前行”
'The Special Little Aquapit'=“特制小水坑”
'The Special Little Aquapit' Operation Medal=“特制小水坑”行动奖章
'The Sprouts of Life'=“生命的萌芽”
'The state of play, I, decide.' The Seaborn makes it known.=“棋局，我，决定。”海嗣发出了这样的讯息。
'The Strange Thief's Whimsy'=“怪盗的小心思”
'The Sword in the Stone'=“石中剑”
'The Tale of Nuegiri'=“鵺切的故事”
'The Taste of Life'=“人生滋味”
'The Team's Sturdy Shield'=“团队坚盾”
'The tenacity and will of the people of Kjerag is most evident in the members of Karlan Trade.'=“谢拉格人的坚忍与毅力在喀兰贸易成员的身上尤为常见。”
'The Third Power'=“第三种力量”
'The Tide Surges, The Tide Recedes'="潮涌，潮枯"
'The Time'=“时间”
'The tiny gardner, and the tiny flower, growing under the tile with no one to care for it...' It was Iffy's favorite storybook, maybe because it resonated with her. But, well... It seems like she doesn't remember it. Hmm… that's odd.=“小小园丁，小小花，开在屋檐下，没人照料它......”这是伊芙芙以前最爱的读本，可能是因为主人公和她境遇相同吧。但......她好像忘记了这本书，真奇怪。
'The tragedies of this world almost always spring from the same bloodline. I have seen father and brother murder one another, and I have seen mother and son fall in love. By the time the world ends, I shall see much more.'=“这世间的悲剧，多多少少来自相近的血脉。我看到了父兄相残，母子相爱。在大地毁灭前，我还将看到更多。”
'The Treasury'=“进宝”
'The True Sight'=“正观”
'The unknown makes people feel a deeper beauty.'=“未知则令人感到更深邃的美。”
'The Unpoetic Poet'=“不写诗的诗人”
'The Urban Management Act of Nuova Volsinii is hereby passed into law. Welcome to a new era for Siracusa, citizens.'=“新沃尔西尼都市管理法即日施行。欢迎各位市民，进入叙拉古的新时代。”
'The Ursus's feast comes to an abrupt stop—'=“乌萨斯的宴会戛然而止——”
'The Very Model of a Durin Generalissimo'=“将军风范”
'The Veteran's Prosthetic Limb'=“老兵的义肢”
'The Victorians have proven throughout the ages that truth hides within steam and gears.'=“维多利亚人用数个时代证明了蒸汽与齿轮中蕴藏着真理。”
'The view of the Hymnoi land's not too bad from here. If you're not Infected, use your free time on your last day to climb the mountain and take in the sight of everything. Just imagine.'\n<@lv.item><Originium Ice Crystal></>Periodically releases a frigid wave that will inflict Cold on affected allied units\n<@lv.item><Roadblock></>Deploy to block the enemy's route\n\n<@tu.ht>Garrison Effect: <Hymnoi Warrior> will proceed to the Twilight Frontier</>=“从这里看，荷谟伊地区的景色应该很不错。如果不是感染者，能趁最后一日的休假时间爬上山去看看全景该多好啊。”\n<@lv.item><源石冰晶></>周期性地释放对我方单位施加【寒冷】的范围性寒流\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线\n\n<@tu.ht>驻守效果：<荷谟伊勇士>将前往黄昏秘境</>
'The view of the Hymnoi land's not too bad from here. If you're not Infected, use your free time on your last day to climb the mountain and take in the sight of everything. Just imagine.'\n<Originium Ice Crystal>Periodically releases a frigid wave that will inflict Cold on affected allied units\n<Roadblock>Deploy to block the enemy's route\n\nGarrison Effect: <Hymnoi Warrior> will proceed to the Twilight Frontier=“从这里看，荷谟伊地区的景色应该很不错。如果不是感染者，能趁最后一日的休假时间爬上山去看看全景该多好啊。”\n<源石冰晶>周期性地释放对我方单位施加【寒冷】的范围性寒流\n<障碍物>部署以后可以阻挡敌人的行进路线\n\n驻守效果：<荷谟伊勇士>将前往黄昏秘境
'The virid beasts. Like range on range\nEleven told. In moon, smoke-flow\nThe clouds haze thick. Sun down, they glow\nManes blue like woods. Bones ridge as stone\nQuoth they: Starshrouded snow. Hidden moon.\nMan gradates self. Shades classed all well\nFive arms, it spurns. Five fires, it falls\nBurn down its flesh, and ink wells out. Once smoke recedes, its two heads gone\nYet the beasts elude: Night gives to day. At once they fade\nTheir form is false. Their matter false.\nHalt brush, wind scroll: Foolish as wine. One dusk, to ash.'\n\nIt is a complete rubbing of the inscription, but the content is upsetting.=“有兽色青 形似重峦\n其数十一 戴月披烟\n云涛微茫 暮沉色见\n须靛似林 骨峭如石\n语曰 星藏点雪 月隐晦明\n人有清浊 色有佳劣\n五兵难伤 五火难防\n焚其血肉 墨泉流涌 雾穷烟尽 两首无羁\n然其兽难制 晨昏方易 顿尔消弭\n其形亦伪 其物亦伪\n笔缀卷阖 如醉似痴 一夕烬尽”\n\n拓本是完整的，但内容令人感到不安。
'The Voiceless'=“不发声者”
'The Whislash Knight'=“鞭刃骑士”
'The Whisperer in Darknight'=“黑夜呢喃”
'The Wilds Do They Call'=“呼唤荒野”
'The Will of a Coin'=“硬币的意志”
'The Yanese people believe the ancient Tianshi legends are by no means complete fiction.'=“炎国人相信那些关于天师的上古传说绝非完全出自虚构。”
'The Young Fang'=“幼狼的牙齿”
'The young prince only wanted to take one life, but inadvertently caused the loss of many.'=“年轻的王子只想要一人性命,却在无意间造就了众人的死亡。”
'The young prince saw the other reach for the crown, and he raised his sword.'=“年轻的王子看着其他人将手伸向王冠，而他拿起剑。”
'The youngest of the genius researchers'. I once held such a title with pride, but if you were to swing a pick anywhere in the Far North and break the frozen earth, you would find the Originium dust the corpses of those geniuses have become. At times, I am glad I managed to escape that place... but have I truly escaped?=“最年轻的天才研究员”，我也曾为这样的名号骄傲过，可是在远北随便用镐子砸开冻土，都能翻出天才的尸体化成的源石粉尘。有时我会庆幸自己居然能逃离那个地方......我真的逃离了吗？
'The Zalak next door is visiting Miss Scene again. She might not be laughing yet, but I can tell she's very happy.'=“隔壁的札拉克又来找稀音小姐了，虽然小姐还没笑出来，但我知道她很开心。”
'The Ægirians' secrets are buried in the deepest ocean trenches, but they have never truly died.'=“属于阿戈尔人的秘密被埋葬在最深的海沟中，但它从未真正死去。”
'Theatre Apprentice'=“剧团学徒”
'Theatre Connoisseur'=“剧目鉴赏”
'Them'=“他们”
'Then let us return, this path is not an easy one to walk.' Valarqvin brings you back to the team, and it feels like none of this happened at all. The Cyclopes remain silent the whole time, and for some reason you feel a lot lighter inside.=“那就让我们回去吧，这条路并不好走。”凛视带着你回到了队伍中，一切就像从未发生过一样。自始至终，其他独眼巨人都没发声。不知为何，你觉得心里轻松了许多。
'Then soar, soar to my side.'=“翱翔吧，就在我身边。”
'Then, the ancestors entered that silver door, and it's got everything you want.'=“后来老祖宗就进那银色的门了，那里面，可什么都有。”
'Theory Expositor'=“乐理阐释者”
'There exist beasts of chalk Their bellies a great furnace\nIn nine they come Their horns like hot copper\nTime passes and colors fade The year turns once more\n......\nHarken The forge of the sky Awaits five earthborn metals\nAmong the ten peoples Walk beasts tenfold\n......\nWith a single stroke Ruination befalls a hundred worlds\nCountries turn to rust A brief spark in the wind A bubble gone without a trace'\n\nMany parts are blurred and cannot be read.=“有兽如垩 腹若大釜\n其数为九 角似赤铜\n时久色迁 几近日气\n......\n语曰 天有洪炉 地生五金\n人有十类 兽亦百种\n......\n伐谋百世 一朝毁之\n国蚀器锈 如梦似电 无踪泡影”\n\n许多部分已经模糊，没法阅读了。
'There is still something valuable here?' The Zalaks look at you, confused.=“居然还有剩下的东西？”三个札拉克一脸茫然地看着你。
'There might just be a flying tree in Columbia's future!'\n—Writing on the packaging of a floating botanical unit made by a company imitating Rhine Lab=“哥伦比亚的未来未必容不下一棵飞天的树！”\n——某家厂商仿照莱茵生命而设计的浮空种植单元的包装上如是写道。
'There will come a day that you, Vina, will read these words I wrote down.'=“总有一天，维娜你会看到我写下的这些文字。”
'There's still the Holy City and Kazdel left... You really give me the worst headaches, Mostima. Once I find you, I'm going to punch you in the face.'=“剩下的，还有圣城和卡兹戴尔......莫斯提马，你真是能给我惹麻烦。等我找到你，我绝对要把你揍一顿。”
'Thermoformed Memory'=“热成形记忆”
'These are all ideas nobody wants. Pity they just end up in a pile here.' A Zalak stands atop the trash heap, checking a list off in his hands. 'The boss asked me to pack 'em up and take them away, so if you want something, you best be quick.'=“都是些没人要的想法，堆在这里怪可惜的。”一个札拉克站在废物堆上，手拿清单核对着什么。“老板要我把它们打包带走，如果你有什么想要的，就赶紧挑吧。”
'These are all illusions, you can't take them out of the furnace...' Recalling past encounters, you decide to approach them differently this time—by letting your weapon do the talking.=“这都是幻景，你们手里的东西拿不出大熔炉。”你想了想过去发生的事，放弃了这样劝诫他们，掏出了武器。
'These are all yours, but they aren't for you to use.'=“这些都是你的，但你无法使用它们。”
'These are the last of them. The traitors, the ones who know the identity of the King and tried to take Amiya to Kazdel. Rhodes Island will not be fettered by the chains of Babel's past. This is to be a new beginning.\n'You still haven't wavered.'\n'Aren't these your orders, Kal'tsit?'\n'You have burned away all of your old belongings, and most of those who know you have died by your hand.\n'You have erased the memories of yourself in other people's minds, one by one...'\n'Because there's no need for them, Kal'tsit. I don't need to live on in anyone else's memories.\n'...They just need to live on in mine.'=“这是最后的一批，那些变节者，那些知道了‘魔王’身份，企图将阿米娅带回卡兹戴尔的人。巴别塔的过去不会再纠缠罗德岛，这将是一个新的开始。\n“你依然没有任何动摇。”\n“这不是你的指令吗，凯尔希？”\n“你亲手烧掉了自己以前的所有物品，而那些认识你的人，多数由你亲手杀死。\n“你留给他人的记忆正被你自己一一抹消......”\n“不需要，凯尔希......我不需要活在谁的记忆中。\n“......只要他们能永远活在我的记忆里......就够了。”
'These days, I will occasionally dream. Of dazzling golden domes, of my humid hometown.'=“这些天，我偶尔会做梦，梦里有辉煌的穹顶，和潮湿的故乡。”
'These flames blaze more passionately than any I have felt before, perhaps because my partner in this conversation is that extraordinary.'=“这里的火比我感受过的任何一次都要炽热灼人，或许是因为这次谈话的对象非同凡响。”
'These smuggled machines can make kitchenware, musical instruments... With a bit of tinkering, they can all be used in battle.'=“走私来的机器生产的厨具、乐器......改一改，都能用来打仗。”
'These tweezers? I use them to pick up puzzle pieces. The ones too small or too thin are rather difficult to grasp with your fingers. They have no other use apart from this.'=“镊子？是用来夹起拼图碎片的，太小太薄的碎片不适合直接用手拿。除此之外，它没有别的意义。”
'They have nothing to do with this. Their colors are spread across every film, but they don't care.'=“她们和这一切无关，她们的颜色四散在每张胶片，她们同样毫不在乎。”
'They say I'm like grass. I want to see what grass looks like.'=“他们说我像棵野草，我想看看草是什么样子。”
'They say paradise should be offered four treasures: a mirror with wings of copper, a wooden paperweight of gathered strength, a seal of passage engraved with an auspicious beast, and a flawless spearhead of iron.'=“人言福地应以四宝供之：一曰展翅铜羽镜，一曰聚力木纸镇，一曰行道瑞兽印，一曰精亮铁矛头。”
'They say that Originium has shaped the Teekaz over eons, making them what they are today. Unknown to many, Originium has bestowed upon the Teekaz more than one form. In the twisting pipes and obscure corners of the Soul Furnace, amidst piles of century-old Originium waste, dwells a distant cousin of the modern Sarkaz—the arachnid type'=“他们说，提卡兹被源石所塑造，经过了万千岁月，变成了今日的模样。他们不知道的是，源石并非只给提卡兹提供了唯一一种固定的相貌。在魂灵熔炉虬曲的管道网络中，在那些无人问津的拐角，在堆积了一百年的源石废料里，生活着我们的另一种表亲，生有节肢的表亲......”
'They're nuts! They're all nuts! Help!' You hear a loud plea for help through the door. At the same time, you notice a sweet, strange aroma wafting in the air.=“疯了！他们都疯了！救命！”你听到一扇门后传来了惨烈的呼救声。与此同时你也闻到了一股甜腻的古怪香味。
'They're the battlefield itself.'=“他们就是战场本身。”
'Things Left Behind'=“遗失之物”
'Think of Me'=“如影随形”
'This enhanced formula will keep you awake, if you can tolerate the unusual smell.'=“增强了烈性的配方，能让你保持清醒，前提是你能忍受那种奇特的味道。”
'This is a gift you can turn into anything you want.'=“这是一份礼物，你可以让它变成任何你想要的样子。”
'This is just a simple task, and there won't be anything complicated—— Many stories start in this manner, but we all know that things seldom end up that simple.'\n<@lv.item><Dirt Mound> </>A reinforceable structure that can be used to resist sandstorms.=“这只是简单的任务，不会有什么意外——很多故事的开头都有着相似的展开，但是我们都知道事情不会如此简单。”\n<@lv.item><土石结构></>用来抵挡沙尘暴，可被加固。
'This is just a simple task, and there won't be anything complicated—— Many stories start in this manner, but we all know that things seldom end up that simple.'\n<Dirt Mound> A reinforceable structure that can be used to resist sandstorms.=“这只是简单的任务，不会有什么意外——很多故事的开头都有着相似的展开，但是我们都知道事情不会如此简单。”\n<土石结构>用来抵挡沙尘暴，可被加固。
'This is Kazdel, where all promises inevitably turn true—that's what they told me, anyway. Hmph, take a different path then. Like this one that leads to some ruins, or that one that's a dead end.'=“这可是卡兹戴尔，许诺总有实现的时候——他们是这么跟我说的。哼，那你们走别的路吧，比如那条，过去就是废墟；还有那条，死胡同。”
'This is no ordinary salad. It's bursting with vitality!'\n<@lv.item><Grumbling Tummies></> Before serving, Operators gradually lose increasing amounts of HP.\n<@lv.item><Really Big Pot></> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=“这可不是一般的蔬菜沙拉，你看这些蔬菜，它们多有活力——”\n<@lv.item><饿肚子></>未开饭时，我方干员逐渐流失越来越多的生命。\n<@lv.item><很大的锅></>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
'This is no ordinary salad. It's bursting with vitality!'\n<Grumbling Tummies> Before serving, Operators gradually lose increasing amounts of HP.\n<Really Big Pot> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=“这可不是一般的蔬菜沙拉，你看这些蔬菜，它们多有活力——”\n<饿肚子>未开饭时，我方干员逐渐流失越来越多的生命。\n<很大的锅>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
'This is the 7th blade you've broken this month.' 'But I cut down eight enemies this month.'=“这是你这个月砍坏的第七把刀了。”“但是我这个月砍了八个敌人。”
'This is the 7th blade you’ve broken this month.' 'But I cut down eight enemies this month.'=“这是你这个月砍坏的第七把刀了。”“但是我这个月砍了八个敌人。”
'This is the end you deserve for forcing the people to live in hatred and unease. Now fall. Hand your filthy soul over to the city pavement.'=“让人们活在怨恨与不安中，这是你应得的下场。坠落吧，让这城市的地面收下你那肮脏不堪的灵魂。”
'This is the treasury of Lachedamon, and my workshop. You want weapons that can kill Them? Give me some time.'=“这里是拉刻代蒙的宝库，也是我的工坊。你想要能杀死祂们的武器？给我一点时间。”
'This is... my Maestro's lantern...' The Inquisitor receives the lantern from your hands, and thanks you. 'I'm glad... we could meet again... Now, go. It's not... safe here.' At that moment, you see her tuck her hand without a sword into her sleeves, trying hard to control the squirming. 'Leave... I will light the way for you... one last time...'=“这是......老师的提灯......”审判官接过提灯，向你表示了感谢，“很高兴还能......见到你......快走吧，这里......不安全。”在那一刻，你看到她不执剑的手缩在衣袖中，努力控制住蠕动。“离开......我为你照亮前路......最后一次......”
'This miserable back alley, where the order of Siracusa was born.'\n<@lv.item><Firework Launcher></> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=“看看这穷街陋巷，看看叙拉古‘秩序’诞生的地方！”\n<@lv.item><烟花发射器></>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
'This miserable back alley, where the order of Siracusa was born.'\n<Firework Launcher> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=“看看这穷街陋巷，看看叙拉古‘秩序’诞生的地方！”\n<烟花发射器>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
'This newbie's definitely going to help us out, right?'=“新来的这家伙肯定能帮上忙，不是吗？”
'This One!'=“要吃这个！”
'This product was forged with the profound wisdom of the sages, infused with our virtue of helping others. If you need a hand to deliver people from suffering, or you wish to be freed from the trivialities of mundane affairs, then remember to come and get your 'Little Handy.''\nGod knows why something like this showed up in Gran Faro.=“本产品以先哲们深邃的智慧铸造而成，将我们助人的美德囊括其内。辗转难眠、煎熬于困顿的阿戈尔人啊，若你在寻找一只救人于苦厄的手，若你忧烦于俗事的琐碎，记得来领取属于你的‘小帮手’。”\n天知道这东西为什么会出现在格兰法洛。
'This side or the other, real or ethereal. If before thou stands a bandit or a village girl, then I am simply yet another dream, yet unawakened.'=“此有故彼有，此无故彼无。倘若此刻站在施主面前的，是盗贼是村妇，那小僧就只是另一场没醒来的梦了，呼~”
'Those Buried in Sand'=“吹尽狂沙”
'Those who speak of the laziness of others often overlook the differences between themselves and those of whom they speak.'=“指责他人懒惰者，常常忽视了自身与对方的先天差异。”
'Those with power tend to overestimate their ability. Even more so for those with great power.'=“掌权者往往会错估自己所拥有的力量，权力偌大越是如此。”
'Those with power tend to underestimate their ability. Even more so for those with great power.'=“掌权者往往会错估自己所拥有的力量，权力偌大越是如此。”
'Though it may fall a hundred thousand times, a chick still yearns for its first flight.' I've loved those words ever since I first read them. Doctor, do you think... I've grown?=“即便跌倒过千千万万次，雏羽依然会向往自己的第一次飞翔”，我很喜欢在书上看到的这句话。博士，在您眼中......我成长了吗？
'Though proven by everything upon the lands, the starry skies refute it with an ice-cold rebuttal.=“大地上的一切都在证明它，只有星空对它报以冰冷的拒绝。”
'Though the contents are as unalike as the sounds of the heart, they will help you in your search for the truth. Follow the echoes not yet forgotten, and you will eventually find the answer.'=“尽管内里如心声般各不相似，它们也足以成为你探寻真相的助力。跟随尚未忘却的回响，你终会抓住那个答案。”
'Though there are some flaws in its range, its ease of use and stable output leaves the overall review positive.'=“虽然射程上有缺陷，但其易用性与稳定的输出效率一直饱受好评。”
'Thought Training'=“思维训练”
'Three Hunters Are Walking on Seacoast Way'=“三个猎人走上岸”
'Three Rounds of Wine'=“酒过三巡”
'Three Square Meals a Day'=“三餐一日”
'Three Years of Introspection'=“三年的思索与展望”
'Three, two, one, firing water round!'=“三、二、一，水弹发射！”
'Through Generations'=“代代相传”
'Through the Clouds'=“拨云踏瓦”
'Through the grim perils of the longest night, we shall breach into the promised dawn.'=“漫漫长夜之后，我们会目睹黎明。”
'Through the Long Hallway'=“走出那条长长的走廊”
'Through the Skeletal Reef' stages opened="穿越骸礁"内关卡已开放
'Thrown Balance'=“掷衡”
'Thrown Flower'=“掷花”
'Thrown Risk'=“掷厉”
'Thunderer'=“弦惊”
'Thy First Vow'=“初诺”
'Thy pleas falleth upon deaf ears.'=“......当他们哀嚎求饶时，无人应答。”
'Tiacauh-style Fried Plantains'=“提亚卡乌式炸蕉果”
'Tick-tock Tick-tock'=“日复一日”
'Ties'=“结”
'Till the Lights Shine Bright'=“直到灯火明亮”
'Time and legend passed away together, but the melody still lingers in that city, soothing the frustrated.'=“时间和传奇一同流逝，旋律却依旧徘徊在城市，默默抚慰着所有失意的人。”
'Time is like a loom, weaving Yan's majestic mountains and rivers.'=“岁月如梭，织就大炎锦绣山河。”
'Time lapse—'=“延时——”
'Time of Calibration'=“校正时光”
'Time of Peace'=“安然时刻”
'Timekeeper'=“知时”
'Times Like These'=“这种事”
'Timidthy' Burdenbeast Supplier=“胆小如鼷”驮兽补给员
'Tin Man'=“锡人”
'Tinkerer'=流浪工匠“修补工”
'Tis a mighty shame, thou art not as great as I.=可叹，可叹，汝不及吾。
'Tis a shame that the sunlight always shines upon this plow for far too short. But before that spring, she still did not understand such things.=只可惜，阳光能照在这把犁上的时间总是太短了。但这样的事，那个春天之前的她还不明白。
'Tis but a flash in the drift of time.=只是一瞬间而已。
'To a Standstill'=“驻足”
'To all of us hurting like hell right now.'=“那就敬我们现在都很疼吧。”
'To be alive is to want your voice heard, right? Here, take this electric guitar, we'll use it to... uh, yeah, express ourselves! Use it to express how we feel!'\n—Vigna\nThe quote above was, once again, added to the Operator's file at her insistence.\nRock-and-roll was viewed as pure noise by traditional musicians at its inception. But then an iconic band from Columbia performed in loud, roaring concerts and officially ushered in the revolutionary new era of music.\nThere is no bias in the world of rock, everyone has the right to express their thoughts and feeling in song.\nOperator Vigna saved up enough for a concert ticket. She was electrified all night by the wail of the guitars.=“只要是生存着的人，就都会有想要发出呐喊的时候，对吧！那么这把电吉他，给你！让我们一起用它......呃......对！绽放！用它，来让我们的生命壮丽地绽放吧！”\n——红豆\n根据干员再次表达出的强烈意愿，在资料中为她完整地加入上述话语。\n摇滚的诞生最初是被传统乐理学家归入噪音行列。但当一个足以名垂青史的哥伦比亚摇滚乐团，用嘶吼的嗓音向所有听众发出的呐喊时，这种即将重新定义音乐的演奏形式正式登上时代的舞台。\n在摇滚的世界里不存在歧视，任何人都有权唱出自己心中的所思所想。\n干员红豆用省吃俭用的资金购买了一张演唱会的门票。在电吉他的激昂着她的鼓膜的这个夜晚，她的双手始终是在颤抖着。
'To Dance With Somebody'=“与人共舞”
'To Give Form'=“塑定”
'To Live, To Feel'=“冷暖自知”
'To Old Friends'=“致老友”
'To the Stage!'=“向舞台前进”
'Together Aboard'=“同舟”
'Tomimi's Respect'=“特米米的敬意”
'Too late for regrets now. Might as well wait for it to happen.'=“现在后悔已是徒劳，不如静待接触发生。”
'Tools of Survival'=“生存制品”
'Top Agent'=“最佳特工”
'Top Engineering Operator?' If I want to be Chief Engineer, I'm still a few steps away, aren't I? Haha, I'm just pulling your leg. I've got no plan to jockey for Closure's living.=“高级资深工程干员”？想要当上首席工程师的话，我还差几次晋升啊？哈哈，开玩笑的，我可没打算跟可露希尔小姐抢饭碗。
'Topple Enciodes, rescue the Saintess!'=“打倒恩希欧迪斯，营救圣女！”
'Toron Rural Platter'=“多伦乡村拼盘”
'Touch'=“触痕”
'Tour? Oh, him. Yeah, he's a smooth talker alright. We wanted to put him in charge of procurement, but we haven't seen him since the first day.'=“解说？......哦，那个人呀，他嘴皮子利索，我们想让他负责采购，不过开业第二天他就不知道跑哪儿去啦！”
'Tourist Squad' coin coffer size +2, coins tossed +2, starting coupons +3=“游客分队”钱盒容量+2，投钱数量+2，初始票券+3
'Towards the depleted north, towards the silent icefield, towards the depressing reveal of the unknown.'=“向枯竭的北方，向缄默的冰原，向黯然揭示的未知。”
'Tower Mountains Fried Sandworm Leg'=“塔山炸沙虫腿”
'Tower of Breezes'=“楼怡爽气”
'Towering Mount'=“崛崎”
'Toys and Old Friends'=“玩具与故人”
'Traces of civilization among the stars', 'fleets wandering through subspace', huh… It's not that I don't believe you, I just don't understand any of it! Even if you were some crusty old man on a sickbed, delirious with fever instead of the Doctor, I'd believe you. The real question is, when are we gonna get to see them?=什么星星上的文明遗迹，什么亚空间的流浪舰队，嘶......我才没有不信，我只是没听懂！哪怕你不是博士，而是个躺在病床上烧糊涂了的老家伙，我也会信的。问题是，我们啥时候去看？
'Traces of the Future'=“未来的痕迹”
'Trade'=“交易”
'Traditions'=“旧座”
'Traffic Officer Captain'=“交通警长”
'Traffic Officer'=“交通警察”
'Traffic Tower' Production Model=“交通亭”量产型
'Traffic Tower' Prototype=“交通亭”试做型
'Tragodia'=“酒神”
'Trail of Sands'=“黄沙归途”
'Training war beasts and using Originium Arts to tame wild animals have been essential pioneering tactics since ancient times. Every combatant must take a course on how to deal with beasts that charge in groups.'=“训练战兽，用源石技艺控制动物作为先头军的战术自古有之，如何处理这些集群冲锋的战兽是每个战斗人员的必修课。”
'Tranquil Respite'=“幽然之憩”
'Tranquility'=“清平”
'Traveling Companions'=“旅伴”
'Traversing the Northlands'=“穿行北地”
'Treading Sand'=“踏沙”
'Treasure Chest'=“宝箱”
'Treasure House' stages opened="藏珍宝库"内关卡已开放
'Treasure Pouch'="宝物袋"
'Treasurehunting in Siesta' stages opened="城市寻宝"内关卡已开放
'Treasures Fill The Home'=“金玉满堂”
'Treasury'=“金库”
'Tree of Life'=“生命树”
'Tree of Longevity'=“不老松”
'Treebrows' swings its body, dodging a huge lump of snow thrown by 'Big Blizz' before jogging up close to its opponent and performing a nimble somersault, using the weight of its legs to knock the other puppet to the ground—you didn't see that one coming! The puppet you chose has won! The host laughs heartily as they give you your prize, this time with more edible agglomerates and gels.=“树眉毛”一甩身就闪过了“大雪暴”投来的巨大雪块，然后跑步接近对方，还接了一个敏捷的空翻，用腿部的重量将对手轰倒在地——你也没想到它还有这一招！你选择的战争傀儡赢了！主持人哈哈大笑着送来了你的奖品，这次是更多的食用聚块和凝胶。
'Treescar'=“树痕”
'Treeshade Lineations'=“林荫之光”
'Tri-Maw'=“三头犬”
'Trial For The Brave'=“勇者的试炼”
'Trilby Asher'=“灰礼帽”
'Trinket Designer'=“奇物设计师”
'Trinket'=“奇物”
'Troupe Mouthpiece'=“剧团喉舌”
'Truck Passage'=“卡车通道”
'True gold is tested by fire.'=“千锤百炼现真金。”
'True Shot' Long-Armed Pitcher=“精准制导”长臂投手
'True Sky'=“真的天空”
'True... True... How could a landwalker ever wield a Hunter's weapon? Begone, stranger, and never come back.'=“也是......也是......你们陆上人怎么用得动猎人的武器？走吧，陌生人，再也别回来了。”
'Truth of the Land'=“大地的真谛”
'Truth'=“真理”
'Truthfully, Miss Scene was originally set to work as a full-time photographer for a photographic equipment giant in Columbia, but somehow ended up here as an operator. Lens assesses that she likely chose to leave because they wanted her to photograph subjects she did not appreciate. Yes, indeed, Miss Scene is that picky.'=“其实稀音小姐原本要给哥伦比亚的摄影器材巨头当专职摄影师的，不知怎么就来您这里当干员了。据镜头推测可能是因为对方让她拍的东西，她不喜欢。是的，稀音小姐就是这么挑剔。”
'Try these gummies! What are they made from? Don't ask.'\n<@lv.item><Grumbling Tummies></> Before serving, Operators gradually lose increasing amounts of HP.\n<@lv.item><Really Big Pot></> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=“来尝尝这些什锦软糖。是用什么做的？呃......不要知道比较好。”\n<@lv.item><饿肚子></>未开饭时，我方干员逐渐流失越来越多的生命。\n<@lv.item><很大的锅></>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
'Try these gummies! What are they made from? Don't ask.'\n<Grumbling Tummies> Before serving, Operators gradually lose increasing amounts of HP.\n<Really Big Pot> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=“来尝尝这些什锦软糖。是用什么做的？呃......不要知道比较好。”\n<饿肚子>未开饭时，我方干员逐渐流失越来越多的生命。\n<很大的锅>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
'Try this new weapon out—or did you already try it out just now?=“试试新武器——还是说，就在刚刚，你已经试过了？”
'Try to control yourself the next time you get into a fight. There aren't many things left on this ship to prove where we came from.'=“下次打架的时候收敛点，船上这些能证明我们从何而来的东西，已经不多了。”
'Tsar of Traps'=“陷阱之王”
'Tuba'=“低音号”
'Tulip's Gratitude'=“郁金香的谢礼”
'Tumor'=“毒瘤”
'Tuning on the Heart'=音乐家的旅程
'Turmoil... Turmoil... Irregularity. This is the fifth tsunami in the last half year, and each time the tide recedes, I realize that the hopes of returning to Ægir grow slimmer and slimmer. But I want to stay. Somebody must record what exactly is happening at the center of the ocean, up until the final moment.' The man speaks with an abnormal calmness, lights a fire, and cooks some broth to share with you. You are unable to read any signs of panic in his expression, or any other emotions for that matter. He stands as resolute as rock, and that infects you as well.=“混乱......混乱......毫无规律。这是半年来的第五次海啸，每一次潮汛结束，我便意识到重回阿戈尔的希望又渺茫了一分，但我依然要守在这里。必须要有人记录，最后的时刻，海洋的中心到底会发生什么。”男人异常平静地说着话，生着火，煮熟肉汤与你分食。你并未从他的神色中读出惶然或者其他情绪，他坚定得仿若一块礁石，你也受到了感染。
'Turner of Hui and Ming'=“晦明变化者”
'Turning the marketplace into a splendid bastion of culture'? That's just the copywriter spinning words around. All I am is a humble tuner. But you can find so many examples of remarkable creativity cast aside in a forgotten corner, unnoticed by others. I do my little part in gathering them up and playing them for children to appreciate.=“让街市璀璨动人”？这些刊文总是添油加醋，调谐师才没那么高尚。不过说起来，总有非凡的创作被丢进没人在意的角落，把它们收集起来，播放给懂得欣赏的孩子们听，算是我小小的事业。
'Tuskbeast roar'=“牙兽吼”
'Twigs That Crave'=“汲营枯枝”
'Twisted Treelamp'=“曲树提灯”
'Twitter'=“鸣啭”
'Two Faces'=“双重身份”
'Two score years and some have come and gone like a dream, with this body yet in shock.'=“二十余年如一梦，此身虽在堪惊。”
'Typewriter'=“打字机”
'Tyrant's Disaster'=“暴君之灾”
'Uh, about before... When I burned those books in your office... I'm really sorry.\nAnd... I'm sorry for putting all those holes in your uniform.\nIs this how I'm supposed to apologize? This is a good apology, right?\nUh... Well, I'm going back to my room now. Anyway, I won't come see you again until I've got myself under control!'\n-- Doctor's Office.\nA rough paper with Ifrit's crooked handwriting, a broken fountain pen, a burnt book, and some candy offered as an apology were left on your desk.=“那个，之前......之前在你办公室点火，不小心烧掉了你的书本，真是对不起啦。\n还有，还有那个，把你制服搞出好几个洞，也......也、也很对，对不起......\n道、道歉是要这么做吧？我做的还算正确吧？\n呃呃，唔......行了，我、我回房间了！反正，在我控制好自己之前，我就不来找你了！”\n——于博士办公室。\n办公桌上留下了伊芙利特歪歪扭扭的书写草纸，一根折断的钢笔，一本烧焦的书，以及伊芙利特用于赔礼，留在办公桌上的糖果。
'Ulpianus's Curtain'=“乌尔比安的帷幕”
'Um, I can understand the derivatives of combining mechanics with Originium Arts, but there might be something else...'=“呃，机械和源石技艺衍生物我尚且能理解，但是不是有些别的......”
'Umiri helps out our planning work here at Rhodes. She'll draft us a whole array of plans, all of them easy to understand and execute on. She's highly reliable, and we owe more than our fair share to her.'\nA very fast learner, Umiri quickly earned the trust of many teams with her thorough planning and schedule management.\nShe is quick to grasp the mission objective and see it through without a hitch, making her the ideal partner.\n'She's a serious and brisk worker, but there's always this distance between her and us...' So operators who work with her may feel on occasion, but quickly dismiss it, assuming they're just overthinking it.=“海铃啊，我们确实受了她很多帮助。她帮我们分担了一部分规划工作，制定了很多简单易懂又容易执行的计划，真的很可靠......”\n海铃在罗德岛上学习得很快，大家发现她总能快速地帮助各个部门清晰列出后续的规划和安排，很多小组都得到了海铃或多或少的帮助。\n海铃确实是一位完美的合作伙伴，她总能够精准地理解任务的核心，并且一丝不苟地执行。\n那个孩子做事很认真，但她似乎跟我们保持着微妙的距离？罗德岛的大家偶尔会产生这样的感觉，不过转念就会把它当成自己的错觉。
'Unable to describe or transmit your hopes and dreams? Why not pick up an instrument, and spread your emotions with strings, pipes, and keys?=“无法描述、不可传达、有所希冀，为何不拿起乐器？以弦、以管、以键，尽情播撒情感罢！”
'Unbreakable Ice'=“坚固的冰”
'Unbridled'=“桀骜”
'Under My Umbrella'=“为你撑伞”
'Under The Sandbank' Luxury Suite=“沙洲下”奢华客房
'Under the Shining Sun'=“阳光映照之下”
'Underwater Survey'=“水下探测”
'Undisciplined Rabble'=“乌合之众”
'Undistorted'=“未失真”
'Unexpected Annoyance'=“意外的烦恼”
'Unfinished Ending'=“未完的结局”
'Unfinished Story'=“未完的故事”
'Unicycle Toy'=“独轮车玩具”
'Unison'=“齐唱”
'Unleashings'=“绽放”
'Unmanned Workshop'=“无人工房”
'Unmoved by Loss'="不以己悲"
'Unpolished Jade Intertwined'=“璞玉结”
'Unpredictable'=“难猜的人”
'Unquenched'=“未熄”
'Unrestrainable'=“不可拘”
'Unstirred by Gain'="不以物喜"
'Untimeliness'=“不合时宜”
'Untouchable'=“触不可及”
'Unveiling'=“揭幕”
'Unwavering Assistant'=“绝对助手”
'Unwavering Voyage'=“矢志不渝的航行”
'Unyielding Persistence'=“不变的执着”
'Ursus Tournament'=“乌萨斯竞技”
'Use dangerous terrain and traps to defang the enemy's advance, but don't expect the land to be on your side every time.'\n<@lv.item><High-Energy Originium Bomb></> Deals True Damage to enemies in a large area when detonated, and can also destroy Dirt Mounds.=“利用危险地块与陷阱提前削弱敌人，但是别指望每次都能碰到对你有利的地形。”\n<@lv.item><高能源石炸弹></>引爆时对大范围敌人造成大量真实伤害，并且可以摧毁<土石结构>
'Use dangerous terrain and traps to defang the enemy's advance, but don't expect the land to be on your side every time.'\n<High-Energy Originium Bomb> Deals True Damage to enemies in a large area when detonated, and can also destroy Dirt Mounds.=“利用危险地块与陷阱提前削弱敌人，但是别指望每次都能碰到对你有利的地形。”\n<高能源石炸弹>引爆时对大范围敌人造成大量真实伤害，并且可以摧毁<土石结构>
'Useful Info'=“庆典须知”
'Vanity'=“面子”
'Vapid Blight'=“饮露餐风”
'Vast Mountains and Rivers'=“山河远阔”
'Versatility'=“一材多用”
'Versus! Sweet VS Salty Showdown' cheering and reward rules=“争先！甜咸竞渡大比拼”助威奖励规则
'Vessel of Shuo' and 'Arrogance Embodied' will appear at the same time\r\n(Have <@ro5.get>Merciless</> and <@ro5.get>Ceaseless</>)=“朔壳”和“妄躯”将同时出现\r\n（持有<@ro5.get>不赦</>与<@ro5.get>不息</>）
'Vessel of Shuo' and 'Arrogance Embodied' will appear at the same time\r\n(Have Merciless and Ceaseless)=“朔壳”和“妄躯”将同时出现\r\n（持有不赦与不息）
'Victoria'=“维多利亚”
'Victoria'... I know to a lot of people, it's not me that sticks out, it's my name. But so what? The things they're so desperate to scrounge from me are the things I'm off to smash to bits. It's in my power to force that through their heads, sooner or later. The fight's only just started.=“维多利亚”......我知道很多人在乎的是我的名字，而不是我本人。但那又怎么样？我迟早要他们承认，他们心底里渴望从我这得到的东西，就是我要彻底砸烂的东西。战斗才刚开始呢。
'Victorian Afterglow'=“维多利亚余晖”
'Vigil'=“观望”
'Vina isn't afraid to talk with her fist. She's always first into the fray.'=“维娜不是那种害怕用拳头说话的人。要干架的时候，她绝对冲在最前面。”
'Vina was a really bad storyteller, but we managed to figure out how she got here from the palace. From that day on, she would be Siege of the Glasgow Gang, she said.'\n<@lv.item><Munitions Factory Command Center></> When skill is activated, begins manufacturing equipment and becomes the endpoint for all freight cars; once SP gauge is full, deploys random equipment on the surrounding 8 Low Ground and deployable High Ground tiles=“维娜的故事讲得很烂，但我们勉强搞明白了她是怎么一路从王宫跑到了我们这里。她说以后她只是格拉斯哥帮的推进之王。”\n<@lv.item><军工厂指令平台></>技能开启后，开始生产装备，且自身成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出随机装备
'Vina was a really bad storyteller, but we managed to figure out how she got here from the palace. From that day on, she would be Siege of the Glasgow Gang, she said.'\n<Munitions Factory Command Center> When skill is activated, begins manufacturing equipment and becomes the endpoint for all freight cars; once SP gauge is full, deploys random equipment on the surrounding 8 Low Ground and deployable High Ground tiles=“维娜的故事讲得很烂，但我们勉强搞明白了她是怎么一路从王宫跑到了我们这里。她说以后她只是格拉斯哥帮的推进之王。”\n<军工厂指令平台>技能开启后，开始生产装备，且自身成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出随机装备
'Vinyl Record' Box=“唱片”收藏箱
'VIP'=“关键人物”
'Virtuous Collector'=“有德藏家”
'Vision of Rebirth'=“再生的愿景”
'Visit the Mountains'=“遍访群山”
'Vitality'=“活力”
'Voice of Knowledge'=“智识之声”
'Vow'=“誓言”
'W-Wait, what'cha grabbing me for? H-hey! Wise up, or I'm not gonna go easy on ya!'=“等等，你抓我干什么？喂，喂，清醒点，不然我要动手了！”
'W-We have a small situation here. But rest assured, the Galería's safety and security are top-notch...'\n<@lv.item><Barricade></>Blocks the enemy's line of sight, preventing direct shots.=“这、这只是一点微不足道的小状况，各位不必担心，艺术馆配有万全的安保措施......”\n<@lv.item><封阻物></>可遮挡敌人视线使其无法“直击”
'W-We have a small situation here. But rest assured, the Galería's safety and security are top-notch...'\n<Barricade>Blocks the enemy's line of sight, preventing direct shots.=“这、这只是一点微不足道的小状况，各位不必担心，艺术馆配有万全的安保措施......”\n<封阻物>可遮挡敌人视线使其无法“直击”
'Wai Zi' Dining Room=“惠至”茶餐室
'Waking From A Dream'=“梦醒时分”
'Walk a mile in someone else's shoes before extending a helping hand.' Now I get why the Infected I met before didn't want to accept help or even talk much. I've learned a lot at Rhodes Island. When I return to Columbia, all this will help me become a better police officer.=“想帮助别人，要先理解别人。”我现在逐渐明白，为什么之前遇到的感染者，既不愿意接受帮助，也拒绝与人交流。我在罗德岛学到了很多，回到哥伦比亚的时候，一定可以成为更称职的警察！
'Walk Into Silence'=“步入静谧处”
'Walkthrough Collection'=“攻略集锦”
'Wallbreaker'=“破坚”
'Wanderer of Terra'=“泰拉漫游者”
'Wanderer'=“徘徊者”
'Wandering'=“无问吉凶”
'Wang'=“望”
'Wang' will appear in Dreadful Foe\r\n(Have<@ro5.get>Cloud & Paint</>)=“望”会出现在险路恶敌\r\n（持有<@ro5.get>云与漆</>）
'Wang' will appear in Dreadful Foe\r\n(HaveCloud & Paint)=“望”会出现在险路恶敌\r\n（持有云与漆）
'Waning Lights'=“赴阑珊”
'War is dead'. Londinium's static gunsmoke thus declared.\nPurple flames crawl up the city walls. Canoes leave the river.\nA sword-wielder steps into the golden sea.\nNo one can truly kill death and war,\nbut at least for now, some still yearn for peace.=“战争已死”。伦蒂尼姆未散的硝烟如此宣告。\n紫色火焰爬上城墙。航船从河畔驶离。\n执剑之人踏进金色的海。\n没有人能真正杀死战争，但此刻，至少此刻，\n仍有人渴望着和平。
'Warm Solitude'=“温馨的孤独”
'Warmth of Clouds'=“云霭的余温”
'WARNING! Please refrain from undue perception of/empathy with simulation products, or subsequent generation of false data may lead to irreversible mental damage.'=“警告！请勿对模拟产物过分感知或移情，以防生成错误数据，导致不可逆转的精神损害。”
'Warning: continuing onwards may lead to missile barrage!'=“警告：继续前进可能招致导弹打击！”
'Warrior's Due'=“合格的战士”
'Wash Sand, Cleanse Dust'=“涤沙洗尘”
'Wash'=“洗涤”
'Washed-Up Parts'=“搁浅零件”
'Waste material' is a foreign concept to Paganini's workshop. Any excess from the gun manufacturing process will be processed by his apprentice Vannini into little trinkets to be given as gifts to clients.=潘格尼尼的铳械工坊从来没有所谓“废料”，铳械定制过程中产生的余料，会被学徒梵里妮精心加工成小小的工艺品，作为赠品送给客户。
'Wasted Talent'=“惜才”
'Wasteful Divine'=“散财仙官”
'Wasteland Artisan'=“荒地巧匠”
'Watcher'=“守望者”
'Water Bomb Wars!'=“水弹大战！”
'Wavebreaker'=“分浪”
'Way of the Garden'=“游园有道”
'We all love Victoria, but there's nothing more we can do for her.'\n<@lv.item><Munitions Factory Command Center></> When skill is activated, begins manufacturing equipment and becomes the endpoint for all freight cars; once SP gauge is full, deploys random equipment on the surrounding 8 Low Ground and deployable High Ground tiles\n<@lv.item><Golden Echo></> Deals Arts damage.=“毫无疑问，我们都爱着维多利亚。只是，我们无法为她做更伟大的事情了。”\n<@lv.item><军工厂指令平台></>技能开启后，开始生产装备，且自身成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出随机装备\n<@lv.item><黄金回响></>造成法术伤害
'We all love Victoria, but there's nothing more we can do for her.'\n<Munitions Factory Command Center> When skill is activated, begins manufacturing equipment and becomes the endpoint for all freight cars; once SP gauge is full, deploys random equipment on the surrounding 8 Low Ground and deployable High Ground tiles\n<Golden Echo> Deals Arts damage.=“毫无疑问，我们都爱着维多利亚。只是，我们无法为她做更伟大的事情了。”\n<军工厂指令平台>技能开启后，开始生产装备，且自身成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出随机装备\n<黄金回响>造成法术伤害
'We are the robots, and we are charging. '=“我们正在充电，我们是电人。”
'We do not wish to turn blood and tears into amusement.'=“我们不想用血与泪创造娱乐。”
'We done shooting yet? No? Listen, director lady, I don't wanna get you rated for obscenities, but can you not waste my precious freaking time along with yours?'=“我们拍完没？还没有？听着，导演小姐，我不想口出污言秽语，但是在您折腾自己的时候，能不能不要把我宝贵的时间一并浪费了？”
'We fight for ourselves.'\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=“我们为了我们自己而战。”\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
'We fight for ourselves.'\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=“我们为了我们自己而战。”\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
'We gaze, from the beginning to the end.'=“我们注视，从始至终。”
'We got a storm brewing near the island. Don't worry, I'll handle the evacuation. I've been in this restaurant before!'\nBefore Provence finished speaking, she was already diving headfirst into another operation deep in the wilds.\nIn fact, she is always in danger.\nBecause in fact, she suffers from Oripathy.\nThe work she so deeply values lets her infection slip her mind, but she is well aware of her condition. Still, she takes an optimistic outlook on life.\nProvence's visit with the Doctor, however, has made her more aware of the seriousness of the overall situation.\nTo ease the Doctor's concerns and make the island safer, Provence continues to make regular trips into the wild.=“罗德岛附近出现了风暴的征兆——不用担心，组织避难就交给我吧！我可是这方面的专家！”\n留下这样话语之后，就立刻投入到下一场荒野行动的普罗旺斯——\n事实上，她仍在不断地接近着危险。\n事实上，她已经成为一名感染者了。\n即使她时常因工作而忘记身为感染者的身份，即使她知道自己的情况后，依然选择积极面对生活。\n但是，与博士的相遇，似乎使她开始有些在意起自己的情况了。\n为了不让博士担心，为了能让博士所在的罗德岛变得更加安全，普罗旺斯，今日依旧踏入荒野之中。
'We just have to hold this junction to win!' -Beware such foolish thoughts.\n<@lv.item><Bush></> Operators deployed on it will not be targeted by enemy ranged attacks.\n<@act.timeLimit>Stage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.</>=只要守住这个路口就赢了！——当心这样的想法。\n<@lv.item><草丛></>部署于其上的干员不会成为敌方远程攻击的目标\n<@act.timeLimit>开启：6月18日16:00~6月25日03:59</>
'We just have to hold this junction to win!' -Beware such foolish thoughts.\n<Bush> Operators deployed on it will not be targeted by enemy ranged attacks.\nStage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.=只要守住这个路口就赢了！——当心这样的想法。\n<草丛>部署于其上的干员不会成为敌方远程攻击的目标\n开启：6月18日16:00~6月25日03:59
'We many is not me. I am we many.'=“大群非我，我即大群”
'We meet again.' A young lady calls out to you. She looks familiar, but you cannot remember her name. 'Don't bother trying to recall. I'm not in your story, so you'll soon forget it even if you do.' She takes out a page, seemingly freshly torn from a book. 'So, will you need my help this time?'=“又见面啦。”眼前的年轻女士向你打招呼。你看着她的脸，感觉有些熟悉，却想不起来她的名字。“别费脑筋了，我不在你们的故事里，哪怕想起来，你也会很快忘掉的。”她掏出来一张纸，似乎是刚从本子上撕下来的，“那么这次，你需要我的帮助吗？”
'We must voice our dissent through justice and a unified voice.'=“我们需要运用正义和言语统一异见。”
'We mustn't forget that though the ocean is vast, it is far from being the entire world. The land-dwellers are weak and short-sighted, but the power of change may well dwell within them. They have been besieged by the calamity of Originium, yet have learned to harness its power.'=“我们不能忘记，海洋虽然广阔，但远非这个世界的全部。陆上的人们羸弱又短视，但或许也有变革的力量蕴藏在他们之中。他们被名为源石的灾厄所侵袭，却也学会了使用源石的力量。”
'We never knew when our next meal was coming. We often had to drive away troublemakers in the middle of a meal.'=“以前我们吃饭就这样，有一顿没一顿。总有人来找麻烦，我们得先赶人再吃饭。”
'We sing our elegy at full strain, in rivers of blood formed by fear.'=“我们在恐惧流成的血河里放声悲歌。”
'We started out farming, and lived on the support layers while the sun was reserved for crops.'=“一开始还是种地，人都住在支持层，太阳就留给庄稼。”
'We stay in the bed all day just to become each other's lucky unicorn. '=“我们整日不起，就是为了成为彼此的幸运独角兽。”
'We use the name 'Teekaz witchcraft' to honor what our ancestors discovered during the uncivilized parts of our history. But today it has become a discipline permeating all of Terra, and our explorations and developments in this field are far from over.'=“我们沿用了‘提卡兹巫术’这个名字，以尊崇祖先在蒙昧时期的发现。但时至今日，它已是一门学科，渗入泰拉的方方面面，而我们对它的开发与探索，还远远没有到达尽头。”
'We walk towards the edge of an unknown future, and embrace each other in the fading echoes of the past.'=“我们走向不可知的未来边缘，在那些消逝的过往回响中相拥。”
'We will always be together.'\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.=“我们永远同在。”\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低
'We will always be together.'\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=“我们永远同在。”\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
'We will always be together.'\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.fs>Environmental Conditions: </>\nCaustic Originium Slugs deal more damage on death, and some enemies will differ.=“我们永远同在。”\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.fs>环境条件：</>\n恶尘源石虫死亡时造成的伤害提升，部分敌人有所不同
'We will always be together.'\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.=“我们永远同在。”\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低
'We will always be together.'\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\nEnvironmental Conditions:\nCaustic Originium Slugs deal more damage on death, and some enemies will differ.=“我们永远同在。”\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n环境条件：\n恶尘源石虫死亡时造成的伤害提升，部分敌人有所不同
'We will always be together.'\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=“我们永远同在。”\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
'We won't be making deliveries to the frontline? Then... will you still look after us?'=“我们不往前线送东西了？那......你们还管我们吗？”
'We'=“我们”
'We'll take you to harmless waters to take risks like never before!' That's the tagline Scharzhof uses. It has to be said, for the people who actually have an interest in but flinch at the underwater, there's some draw in it.=“在绝对安全的海中进行前所未有的冒险！”这是沙兹打出的宣传语。不得不说，这对那些对水下感兴趣又望而却步的人来说确实有一些吸引力。
'We're finally here, Doctor. Is this ship floating out in space supposed to be an old haunt of yours? What, feeling anxious? Well too bad, you don't have a choice. 'Wiš'adel', here to destroy your Originium project now that it's running wild.'=“终于上来了，博士，这艘漂在太空里的船算是你的老家？心疼了吗？不过也由不得你了。‘维什戴尔’，来摧毁你们疯狂的源石计划了。”
'We've confirmed that PRTS has initiated an emergency reset triggered by unknown interference. We're also detecting a dangerous, unidentified instruction looping within the system. Look, see that mark that's been here all this time? ...What do you mean you can't see it?'=“我们已确认PRTS受未知因素干扰启动了重置进程，并且频繁检测到某条无法识别的危险调用指令。你看，那个标识不是一直都在这吗？欸......你说看不见是什么意思？”
'We've returned to Iberia once more. Over a decade has passed, and the country doesn't seem to have changed much, but the number of Islanders has only increased. It seems the situation in Ægir is looking bleak. I am starting to feel homesick, not knowing if my city still stands.'=“我们又回到了伊比利亚，十多年过去了，这个国家竟然几乎没怎么变，不过岛民越来越多了，看来阿戈尔的战况不容乐观。我开始有点想家了，不知道我的城市是否还安好。”
'We've returned to Iberia once more. Over a decade has passed, and the country doesn't seem to have changed much, but the number of Islanders has only increased. It seems the situation in Ægir is looking bleak. I am starting to feel homesick, not knowing if my city still stands.'\n'Breogan has met a few friends in Iberia, a cleric named Carmen and a naval officer named Alfonso. They get together almost every day to discuss some, hah, 'grand plans.'\n'He really is far too good at dealing with people, or perhaps I'm too much of a hermit who prefers the company of a paintbrush. Breogan told me that his predictions are getting better by the day, and that he's found a way to integrate Ægir technology with Originium, and simply needs an opportunity to put it into practice.'\n'For example, being appointed as chief naval architect of Iberia.'=“我们又回到了伊比利亚，十多年过去了，这个国家竟然几乎没怎么变，不过岛民越来越多了，看来阿戈尔的战况不容乐观。我开始有点想家了，不知道我的城市是否还安好。”\n“布雷奥甘在伊比利亚认识了几个新朋友，一个叫卡门的圣职者和一个叫阿方索的军官，他们几乎天天凑在一起，商讨着一些，哈，‘伟大的计划’。”\n“他还是那么擅长和人打交道，也许只是我太孤僻了，我更愿意和我的画笔待在一起。布雷奥甘告诉我，他的猜想正愈发完善，他也找到了阿戈尔科技和源石科技融合的方式，他需要一个能放手去干的机会。”\n“比如，受封成为伊比利亚的首席船舶设计师。”
'Wealth Beyond Measure'=“招财”
'Wealth'=财字
'Weathervane' Seawind Manipulator=“风向标”潮风操控者
'Weaver'=流浪佣兵“编织者”
'Weighing Anchor'=“启航”
'Weightlifting Champ' Marine Strongman=“举重王”深水大力士
'Welcome to 'Krysztauowa's Hottest'! As a former guide at the Galería Krysztauowa, please join me and Dossoles TV as we check out the half-price sale at this unusual restaurant, live from the scene!'\n<@lv.item><Barricade></>Blocks the enemy's line of sight, preventing direct shots.\n<@lv.rem>Combat items cannot be brought into this stage, but can be obtained in the stage.</>=“欢迎来到‘热辣克里斯达尔’！作为克里斯达尔艺术馆前解说员，今日我将代表多索雷斯电视台，带各位直击这座奇特餐厅全场五折的盛况！”\n<@lv.item><封阻物></>可遮挡敌人视线使其无法“直击”\n<@lv.rem>本关无法携带作战道具进入，但可在关卡内获取作战道具</>
'Welcome to 'Krysztauowa's Hottest'! As a former guide at the Galería Krysztauowa, please join me and Dossoles TV as we check out the half-price sale at this unusual restaurant, live from the scene!'\n<Barricade>Blocks the enemy's line of sight, preventing direct shots.\nCombat items cannot be brought into this stage, but can be obtained in the stage.=“欢迎来到‘热辣克里斯达尔’！作为克里斯达尔艺术馆前解说员，今日我将代表多索雷斯电视台，带各位直击这座奇特餐厅全场五折的盛况！”\n<封阻物>可遮挡敌人视线使其无法“直击”\n本关无法携带作战道具进入，但可在关卡内获取作战道具
'Welcome to Carnevale! Welcome to the heart of evil!'\n<@lv.item><Firework Launcher></> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=“欢迎来到狂欢节！欢迎来到罪恶的心脏！”\n<@lv.item><烟花发射器></>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
'Welcome to Carnevale! Welcome to the heart of evil!'\n<Firework Launcher> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=“欢迎来到狂欢节！欢迎来到罪恶的心脏！”\n<烟花发射器>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
'Welcome, competitors. You will face your OpFor challenge for the first time here. Do not underestimate them, but do not be overly cautious either. In Minos, risky but efficient tactical thinking is most appreciated by the judges.'=“欢迎各位参赛小队。你们将在这里初次面对假想敌的挑战。切勿轻敌，也不要过分谨慎。在米诺斯，危险而高效的战术思路似乎更能得到评委的欣赏。”
'Welcomed Guest'=“回头是客”
'Were I to return to Columbia'... I cannot say I've never entertained the possibility over the years, but such supposition would only serve to shake me. Doctor, I hope you will use me to the utmost. If such mild civilian technologies have become a stranger to me, I would now much rather renounce them.=“如果我回到哥伦比亚”，这些年，我不是没有想过这种可能，但这种假设只会使我动摇。博士，希望您能让我物尽其用，如果那些温和的民用技术已经让我感到陌生，那就干脆抛弃它们吧。
'What an exquisite weapon... Tell me, Phidia, what surprise have you prepared for me?'=“多么精美的武器......告诉我，斐迪亚，你给我准备了什么惊喜？”
'What are they trying to burn away? The lies, or the truth?'\n<@lv.item><Firework Launcher></> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=“他们燃起烈火要烧掉什么？是虚伪，还是真相？”\n<@lv.item><烟花发射器></>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
'What are they trying to burn away? The lies, or the truth?'\n<Firework Launcher> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=“他们燃起烈火要烧掉什么？是虚伪，还是真相？”\n<烟花发射器>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
'What are you willing to lose to heal her?'\n'Everything but her.'\n'I want your dignity, sir. Everything the Ursus Empire took from us, we're going to peel off your body.'\n'I'm not sure my body has any dignity left.'\n'It does, sir. Welcome. You are now one of us.'=“为了医治她，你愿意失去什么？”\n“除她以外的一切。”\n“我要你的尊严，大人。乌萨斯帝国从我们身上夺走的，我们也要从你身上剥去。”\n“我不确定我的身上还剩不剩下哪怕丁点尊严。”\n“有的，大人。欢迎成为我们的一员。”
'What caused us to lose our voices is still unclear, but no doubt it has close ties to Originium. Go, my sisters, go to Aefanyl's side.'=“让我们失声的源头还不明确，但它必然和源石息息相关。走吧，姐妹们，去哀珐尼尔的身边。”
'What did these two words originally mean? Which one of them means 'home'?'=“这两个词原本各是什么意思？哪个才是‘家’？”
'What does it mean to become a part of the cycle of evolution? It means to be truly free from all suffering.'=“成为进化的一环意味着什么？意味着从此真正摆脱所有苦难。”
'What else can we do? Rob them. The Feline, the Caprinae. They rob us back too.'=“能怎么办？抢呗，跟羊抢，跟猫抢。他们也抢咱们。”
'What is Asked is Answered'=“所问所答”
'What is humanity?'=“什么是人？”
'What is it that distinguishes us from this land? Our breath, or feeling? Or life and death?'=“是什么区别了这片大地和我们自身？呼吸，还是情感？又或者是，生、老、病、死？”
'What is Survival?'=“何谓存续？”
'What kind of present... would she like?'=“小姐她......到底喜欢什么礼物呢？”
'What Martial Arts Serve'=“武为何物”
'What She Saw'=“她所见”
'What the hell is this?'\n'Four bloody murders and four eras, three children and three clues, two clans and two factions, one master at one time, no outcomes and no consequences.'\n'**, what is this pretentious load of bull? I can't make sense of a single word.'\n'From the records I have on hand, I see that you two both share the same date of birth.'\n'So what? Can you prove anything? Are you saying that you were convicted over this thing?'\n'Your father was the third bloody murder.'\n'...Tell me what you know. Everything. Hurry.'\n'Spit it out, don't try to fool me! ...Get to the point. Tell me everything that you know. You are the only one of the children born during that time that I have access to.'=“究竟是什么事？”\n“四场血案四个时代，三个孩童三条线索，两大家族两个派系，一个时间一个主谋，没有后续没有结果。”\n“**，你在说什么，听起来那么唬人，我一个字没听懂。”\n“从我手上的记载来看，你和他确实是同年同日同月生的。”\n“又能怎样，你证明得了什么？你是要说，你就因为这事儿才被罚下来的？”\n“你父亲是第三桩无头案。”\n“......把你知道的都告诉我。全部。快。”\n“说话归说话，别拧我手腕！......不说别的，你也要把你知道的，全都告诉我。你是那个时候生下来的孩子里，我唯一能接触到的了。”
'What the hell was that? Why is this happening to Gran Faro? First the Ægir, then the cultists, and now these damned monsters! I need to leave this place! Otherwise... Otherwise...!'=“那是什么......？为什么格兰法洛变成了这个样子，先是阿戈尔人，然后是邪教徒，还有*伊比利亚俚语*那些怪物！我得离开这里！否则的话......否则的话！”
'What the Snow's Like Far Away'=“远方的雪”
'What we've inherited is much more than just these outfits, but the ideology, the principles, and the future as well.'=“我们所继承的不仅是衣钵，还有思维、准则与未来。”
'What will come is inevitable. The higher ups think it's pointless to drive the city away.'=“该来的总是要来，管事的人觉得不用把城开走。”
'What would've happened if they failed to stop that madman, and those monsters were allowed to run rampant?'\n<@lv.item><Sandstorm></> Allied units caught inside the sandstorm will have reduced ATK, continuously lose HP, and have extended redeployment time; Enemy units will instead be slowed.=“如果当时他们没能阻止那个疯子，让那个怪物跑到地面上来可怎么办？”\n<@lv.item><沙尘暴></>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低
'What would've happened if they failed to stop that madman, and those monsters were allowed to run rampant?'\n<Sandstorm> Allied units caught inside the sandstorm will have reduced ATK, continuously lose HP, and have extended redeployment time; Enemy units will instead be slowed.=“如果当时他们没能阻止那个疯子，让那个怪物跑到地面上来可怎么办？”\n<沙尘暴>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低
'What you see is what you feel, and the pain sets in immediately.'=“所见即所受，疼痛即刻生效。”
'What You've Gotta Do'=“该做的事”
'What's on the other side of the mountain? Another mountain? Another you?'=“山的对面有什么？另一座山？另一个你？”
'What's the matter, Boss? You don't seem as sharp as before. Since you didn't manage to finish me off, I suppose it's my turn now. Don't blink.'=“怎么了老总？你比以前退步了。既然你这一下没能杀我，我就要还击了。别眨眼。”
'What, are you scared too? Is your sense of justice taking the day off?'\n<@lv.item><Firework Launcher></> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=“怎么，你也怕了？你的正义感也要作壁上观了？”\n<@lv.item><烟花发射器></>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
'What, are you scared too? Is your sense of justice taking the day off?'\n<Firework Launcher> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=“怎么，你也怕了？你的正义感也要作壁上观了？”\n<烟花发射器>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
'What? That's not in the training manual!'\n<@lv.item><Barricade></>Blocks the enemy's line of sight, preventing direct shots.\n<@lv.item><Originium Explosive></>Explodes when destroyed, stunning all nearby units and dealing damage.\n<@lv.item><Defensive Rune></>Operators deployed on it have increased DEF.=“什么？解说培训手册里可没写过这种事！”\n<@lv.item><封阻物></>可遮挡敌人视线使其无法“直击”\n<@lv.item><源石爆炸物></>被击破时爆炸，击晕周围所有单位并造成伤害\n<@lv.item><防御符文></>部署于其上的我方干员获得防御力提升
'What? That's not in the training manual!'\n<Barricade>Blocks the enemy's line of sight, preventing direct shots.\n<Originium Explosive>Explodes when destroyed, stunning all nearby units and dealing damage.\n<Defensive Rune>Operators deployed on it have increased DEF.=“什么？解说培训手册里可没写过这种事！”\n<封阻物>可遮挡敌人视线使其无法“直击”\n<源石爆炸物>被击破时爆炸，击晕周围所有单位并造成伤害\n<防御符文>部署于其上的我方干员获得防御力提升
'Whatever it is you wish to do, you will need these, and the more the better.'=“无论你想做什么，你都需要这些东西，越多越好。”
'Wheat'=“麦香”
'When 'tis a choice of life and death, why shouldst thou lay down thy arms?'=“生杀之机，焉能拱手相让？”
'When a caster intends to go all out, they will display a completely different temperament — even if we're talking about something like Miss Skyfire's grumpiness.'=“当一个术师打算全力以赴，哪怕是天火小姐那种坏脾气术师，也会展露出截然不同的气质。”
'When a caster intends to go all out, they will display a completely different temperament — even if we're talking about something like Skyfire's grumpiness.'=“当一个术师打算全力以赴，哪怕是天火小姐那种坏脾气术师，也会展露出截然不同的气质。”
'When all of you wake up, there will be no more suffering. Until that day arrives, I will bear the pain alone.'=“等你们醒来时，就不会再有苦难了。而那之前的痛苦，我会背负。”
'When did Breogan bring his Little Handy with him onto land? If I knew earlier, I would've brought mine too—it always helps me get the colors I need. He even bought an External Upgrade Module for it! That thing's expensive as hell!'=“布雷奥甘什么时候把他那台小帮手也带到陆地上来了？早知道我把我那台也给带上，它总能帮我调出想要的颜色。他甚至还给他的小帮手买了外置强力升级组件！那玩意贵得要死！”
'When everyone has their needs met, no one will take advantage of others.' Breogan has always subscribed to this philosophy. Perhaps there is some science behind this form of exchange.=“当大家各取所需时，就没有谁利用谁一说”。布雷奥甘一直信奉这样的理念。也许这种交换之中也蕴含着某种科学。
'When I entered that door, my elder brother had already sprouted a halo and wings of light. As he turned around and greeted me, his words were like a key, freeing me from the suffering in my heart. And then, I responded aloud, the halo completely connected, and I received my revelation.'=“当我进入那扇门时，我的兄长已经现出圆环长出光翼。他转过身来，向我问了好。传来的语言像是一把钥匙，解开了我心头的苦难，于是，当我高声回话时，圆环完成了链接，我也由此启明。”
'When I pull the knot, a year will have passed. Shame I won't be there to see it.'=“只要扯过去，就是新的一年。可惜我看不到了。”
'When I say this is inevitable, I mean that it is true anywhere that's within reach.'=“当我说这件事是必然的，我是说，它在想象可以抵达的所有地方全都为真。”
'When in Kjerag...'=“入乡随俗”
'When in snow, seek the footprints of those heading forward'. This is the simple wisdom of Kjeragandr.=“在雪地中要寻找前行者的脚印”——这是耶拉冈德朴实的智慧。
'When it comes to imitation, I feel as though geists are much more eager to excel in that field than we are. I am unsure if they will ever understand the difference between copying and learning.' Mo Yi picks up the copper coins on the ground, then merges them into one before returning it to you.=“单论模仿，我是觉得伥要强过我们许多。不知它们会不会理解描摹和学习的区别。”莫佚收起地上的铜钱，将之合成一枚归还给了你。
'When Our Lives Began'=“当我们人生开始时”
'When the cannon fire rings through the air, victory is already within sight.'=“炮声轰鸣，胜利已在眼前。”
'When the darkly-clad enemies rushed towards me, there were only four words on my mind — they are done for.'=“当黑漆漆的敌人向我涌来时，我脑海里只想到四个字——它们完了。”
'When the dust settles, they will all find themselves trekking upon Terra.' —— Storyteller=“当一切尘埃落定，他们行走在大地之上。”——讲故事的人
'When the spring chill's coming in, you gotta shout 'Happy New Year, long time no see!''=“春寒时节道一声新年快乐，好久不见啦。”
'When the steam dissipated, Vina told me that history will remember its heroes.'\n<@lv.item><Munitions Factory Command Center></> When skill is activated, begins manufacturing equipment and becomes the endpoint for all freight cars; once SP gauge is full, deploys random equipment on the surrounding 8 Low Ground and deployable High Ground tiles=“蒸汽散去之后，维娜对我说，历史会记住每一位英雄。”\n<@lv.item><军工厂指令平台></>技能开启后，开始生产装备，且自身成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出随机装备
'When the steam dissipated, Vina told me that history will remember its heroes.'\n<Munitions Factory Command Center> When skill is activated, begins manufacturing equipment and becomes the endpoint for all freight cars; once SP gauge is full, deploys random equipment on the surrounding 8 Low Ground and deployable High Ground tiles=“蒸汽散去之后，维娜对我说，历史会记住每一位英雄。”\n<军工厂指令平台>技能开启后，开始生产装备，且自身成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出随机装备
'When there were no more races between the mountains and the sea left to conquer, the King of Teekaz became the undisputed ruler of Terra. He forged countless treasures to showcase his reign to his people.' You aren't very interested in the story, but try your best anyway to envision what the king might have been wearing.=“当征服完高山与大海间的所有种族，提卡兹之主便是泰拉无可争辩的王。他为自己打造了无数珍宝，用以在子民面前展现他的权威。”你对故事不是很感兴趣，但为了想象出君王的全套装扮，你费尽了心力。
'When to Wake Up'=“自晦及明”
'When we control favorable terrain, ambushes are the best means to whittle down the enemy's stamina. However, the enemy will also try to use infiltration tactics to break through the line of defense.'\n<@lv.item><Sandstorm></> Allied units caught inside the sandstorm will have reduced ATK, continuously lose HP, and have extended redeployment time; Enemy units will instead be slowed.=“当我方控制有利地形后，伏击战是最好的消耗敌方有生力量的战术。但是相对的，敌人也会尝试使用渗透战术突破防线。”\n<@lv.item><沙尘暴></>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低
'When we control favorable terrain, ambushes are the best means to whittle down the enemy's stamina. However, the enemy will also try to use infiltration tactics to break through the line of defense.'\n<Sandstorm> Allied units caught inside the sandstorm will have reduced ATK, continuously lose HP, and have extended redeployment time; Enemy units will instead be slowed.=“当我方控制有利地形后，伏击战是最好的消耗敌方有生力量的战术。但是相对的，敌人也会尝试使用渗透战术突破防线。”\n<沙尘暴>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低
'When you don't know what to say, just sing. Words will be gone before you know it, but a melody can travel far, far away. From your ears, into the mist, into the wind.'\n<@lv.item><Thicket></> Cannot be attacked, and blocks the vision of your units.\n<@lv.item><Shield and Wall></> Blocks the vision of your units.=“不知道说什么的时候就唱歌吧，话语会消散，而旋律会传得很远很远。在耳边，在雾里，在风中。”\n<@lv.item><树丛></>不会受到攻击，遮挡我方单位的视野\n<@lv.item><盾与墙></>遮挡我方单位的视野
'When you don't know what to say, just sing. Words will be gone before you know it, but a melody can travel far, far away. From your ears, into the mist, into the wind.'\n<Thicket> Cannot be attacked, and blocks the vision of your units.\n<Shield and Wall> Blocks the vision of your units.=“不知道说什么的时候就唱歌吧，话语会消散，而旋律会传得很远很远。在耳边，在雾里，在风中。”\n<树丛>不会受到攻击，遮挡我方单位的视野\n<盾与墙>遮挡我方单位的视野
'Where Clouds Rest'=“停云处”
'Where Doth Treasure Lie'=“何处寻宝藏”
'Where is the Friend's House?'=“何处是我朋友的家”
'Where People Dwell'=“人烟”
'Where Resplendence Rests'=“辉煌眠所”
'Where She Belongs'=“容身之所”
'Where the Canoes Dock'=“航船接驳的码头”
'Where there is light, there is also a shadow. The brighter the light, the deeper the darkness.'=“有光的地方就有影子，光芒愈盛，黑暗愈浓。”
'Where'd It Go?'=“上哪儿去？”
'Where's our next stop, little lamb? The ocean of pink? The erupting volcano? There's still lots of places I'd love to go. Once we're done with this cake, we can head off~'=“小羊，我们下一站会去哪里？会是那片粉色的海吗？会是那座正在喷发的火山吗？我还有很多地方想去呢，吃完这块蛋糕，我们就出发吧~”
'Whether or not you fear it, it will come for you.'=“不管你害不害怕它，它都会找上你。”
'White Sands'=“枯砂”
'White Season' Stone Clock=“白色季节”石钟
'White'=“执白者”
'Whiteflower'=“白英花”
'Whitestone'=“执白”
'Who am I?' 'What am I?' 'Where do I go?' 'Thunder with no rain, bones to dust. The dreamer must wake, the calm be disturbed. Why ask?'=“我是谁？”“我正何道？”“我法何物？”风雷阒起雨不喧，骷髅粉黛成莫逆，沽梦者醒，静心者乱，何苦问来？
'Who ever said that the battlefield is only where the cannon fire reaches?'\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.\n<@lv.fs>Abilities of 'Damazti Cluster':</> Attacks deal increased Corrosion.=“谁说只有炮火所及之处才是战场？”\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限\n<@lv.fs>“变形者集群”附加能力：</>攻击造成更多的侵蚀损伤
'Who ever said that the battlefield is only where the cannon fire reaches?'\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.\nAbilities of 'Damazti Cluster': Attacks deal increased Corrosion.=“谁说只有炮火所及之处才是战场？”\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限\n“变形者集群”附加能力：攻击造成更多的侵蚀损伤
'Who is he?'=秉烛人的记录
'Who is Real'=“画中人”
'Who will be the judge?'=“谁来审判？”
'Whoever drew the privilege of getting to play with Peacake for a day... Remember to bring them back tomorrow!'=“谁抽到了豆豆的一日陪玩特权......明天记得把它送回来！”
'Whoever has no house now will build no more. Whoever is alone now will remain long alone.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces and RES after activation.\n<@lv.rem>No melee/ranged deployment restrictions.</>=“谁此刻无处藏身，就不必寻觅居所。谁此刻孤独，就将永远孤独。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低\n<@lv.rem>本次行动中远程干员可部署于近战位</>
'Whoever has no house now will build no more. Whoever is alone now will remain long alone.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces and RES after activation.\n<@lv.rem>No melee/ranged deployment restrictions.</>\n<@lv.fs>Condition:</>\nEnemies have greatly increased ATK.=“谁此刻无处藏身，就不必寻觅居所。谁此刻孤独，就将永远孤独。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低\n<@lv.rem>本次行动中远程干员可部署于近战位</>\n<@lv.fs>附加条件：</>\n敌人的攻击力大幅提升
'Whoever has no house now will build no more. Whoever is alone now will remain long alone.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces and RES after activation.\nNo melee/ranged deployment restrictions.=“谁此刻无处藏身，就不必寻觅居所。谁此刻孤独，就将永远孤独。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低\n本次行动中远程干员可部署于近战位
'Whoever has no house now will build no more. Whoever is alone now will remain long alone.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces and RES after activation.\nNo melee/ranged deployment restrictions.\nCondition:\nEnemies have greatly increased ATK.=“谁此刻无处藏身，就不必寻觅居所。谁此刻孤独，就将永远孤独。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低\n本次行动中远程干员可部署于近战位\n附加条件：\n敌人的攻击力大幅提升
'Why do you disturb me? Why do you not let me finish my story?!' One of the prisoners suddenly stands up and rams the cell door.=“为什么要打扰我？为什么不能让我把故事写完？！”一个囚犯忽然生气地站了起来，撞向牢房的铁门。
'Why do you keep wanting to come with us, Magdelene?'\n'Our target is in the most dangerous part of Londinium. If we run into anything there, it's going to be way worse than anything we've seen in that little town...'\n'I've already decided, Rockrock. If this war never ends, things like that will just keep happening...'\n'Freda made her choice for the sake of the town. She sacrificed herself for everyone else... Although things might not have gone the way she planned, I don't want everything she did to go to waste.'\n'I'll take on her wish of protecting everyone. And if that wish can only bloom once this war has ended, then I want to see this through to the very end, with my own eyes.'\n'Alright, if that's what you want... Congratulations on becoming a Self-Salvation Corps member, Miss Magdelene.'\n'Hurry up and get going with everyone else, we're leaving immediately. This war... It's about time to wrap it up.'=“为什么坚持要和我们一起走呢，玛格达尔小姐？\n“我们的目的地是最危险的伦蒂尼姆城内，那里未来会发生的事情可能远远比我们在小镇上遭遇的更加危险......”\n“洛洛小姐，我已经决定了。如果战争没有结束，这里发生的事情可能会一次又一次地不断重演......\n“芙蕾达为了小镇做出了她的选择，她为了保护大家做出了牺牲......虽然结果并不如她所预想的那样，但我也不愿意她保护小镇的努力就如此白费。\n“我会带着她保护大家的愿望走下去。如果这个愿望要等到战争结束才能实现，那我愿意亲自见证这个过程。”\n“好吧，如果这是你的决定......欢迎你成为自救军的一员，玛格达尔小姐。\n“抓紧时间去和身边的人告别吧，我们马上就要启程了。这场战争......已经到该结束的时候了。”
'Why have you come to Elysia, traveler? Do you seek a song, or perhaps an antidote for your beloved?'=“旅人呀，你为何来哀律西昂？是想得到一首歌，还是为心上人寻找剧毒的解药？”
'Why have you come, self-exiled?'=“自我放逐者，你为何来此？”
'Why is it that the crops Wanqing harvests always turn out so good?' 'They don't just get a lot of natural sunlight, they get the light of his pearly whites too. With that much sunshine, how can you not end up tasty as heck?'=“为什么万顷种的作物总是长得那么好？”“作物们不仅吸收到了自然界的阳光，还吸收到了来自他笑容的阳光，能长得不好吗？”
'Why must your flesh and blood obey only you? Merely because you claim them as your own? Look! I've already taken control of them.'=“为什么你的血肉必须听命于你，难道仅凭你宣称它们‘属于你’？看，我牵住它们了哦。”
'Why would anyone just throw away a good life like that?'=“你说怎么会有人不想过好日子呢？”
'Wild Echoes'=“旷野回音”
'Wild Gold'=《狂野之金》
'Wild Mane'=“野鬃骑士”
'Wild Mane' Knight Iwona, embodiment of impetus and ready to fight.=“野鬃”骑士艾沃娜，气势十足地准备出战。
'Wild Mane' Knight Iwona, member of Pinus Sylvestris Knightclub. Joined Rhodes Island after undertaking the Kazimierz Major and a string of disturbances. Besides undergoing essential treatment for Oripathy, Wild Mane is also happy to provide Rhodes Island with support in combat. She's willing to do a considerable amount for the Infected.=“野鬃”骑士艾沃娜，作为红松骑士团的成员，在经历卡西米尔本届特锦赛及一系列风波之后加入罗德岛。除了进行必要的矿石病治疗，野鬃也愿意为罗德岛提供战斗方面的支持。为了感染者，她愿意做很多事。
'Will she ever return to a normal life? '\n...What makes a life 'normal' anyway? Is it the the tatters woven from leaves that the settlers of the wilderness wear, or is it the fine Leithanian garments woven with Arts? The sour bean soup that sells for three cents a bowl in the Columbian slums, or the dozens of lavish dishes served at banquets of a county of Victoria?\nEach and every person born in this world is shaped by the environment they grew up in. You would have to be biased, arrogant, and completely ignorant to believe that there is a certain kind of life you could call 'normal.'\nYou should trust this girl and nothing more than the girl herself, Give her time. Wait for her to puff her chest out, her head held high. The decisions she makes and the future she wants to achieve. That's her normal life. That's what you call a normal life. It's that simple.\nYou're her world. However you treat her, that's how she'll treat this world.\n\n——Whitesmith=“她有可能回归正常生活吗？”\n......什么样的生活是“正常”的？是荒野上聚落居民身上勉强披着的叶杆粗衣，还是莱塔尼亚人引以为豪的法术精纺？是哥伦比亚贫民窟里三分钱一碗的酸豆汤，还是维多利亚某郡宴席上动辄数十道佳肴的排场？\n生在这片大地上的每一个人，都是被他们的生长环境打磨出来的。在这时候相信某一种生活是“正常”的，不过是偏见打底，傲慢装盘，装点上大量的无知，一股脑盛上来。\n你我该相信的就只有她这个人。给她时间，等她挺起胸来，她所做出的决定、想要实现的某种未来，就是她的正常生活。那就是正常的生活。就这么简单。\n你就是她的大地。你怎么对待她，她就会怎么对待这片大地。\n\n——Whitesmith
'Will You?'=“你愿意吗”
'Wilt and Bloom'=“垂落与滋长”
'Wind Aegis'=“屏风卫”
'Windchime Lamp'=“风铃吊灯”
'Window to the Snowy Mountains'=“雪山之窗”
'Window'=“窗”
'Wings of Freedom' Medal=“自由羽翼”奖章
'Wings of the Sankta'=“萨科塔之翼”
'Winter Night Prayers'=“冬夜的祈祷”
'Winter's Void'=“无念之冬”
'Winterwisp's Poem'=“冬灵的诗歌”
'Wishing Night Sky'=“祈愿的夜空”
'Witch's Tears'=“女巫之泪”
'With ambition and force, he galloped across the plains, subjugating the Teekaz under his flag. The Teekaz built two artifacts for him, and whosoever possesses them shall be the king of all Teekaz.' As you listen to the vague description, you try your best to imagine what these objects would look like.=“凭借着雄心与武力，他驰骋在平原上，将提卡兹们一一收服于旗下。提卡兹们为他打造了两件神器，只要持有它们，便是所有提卡兹毋庸置疑的王。”听着那模糊的描述，你费尽心思想象着神器的模样。
'With every piece of candy I eat, I feel like I'm losing a part of my body. But I still want to eat more, and more... until that black shadow showed up and ripped away the monster inside me. But that hollow in my mind will never be filled.'=“每吃下一颗糖，我就觉得自己身体的一部分不属于自己了。可我还想吃，还想吃......直到那个黑色的阴影出现，一把扯走了我身体里的怪物。但我精神里空缺的那部分，再也没能填上。”
'With the sovereign's approval, the Northwind Witch Qalaiša taught the Nachzehrers how to draw energy from the Eternal Hunt's rigid laws. To Nezzsalem, that was the start of his subjects surpassing nature with reason. His decision exceeded everyone's expectations, and the Nachzehrers continue to revere him as their liege after becoming Nachzehrer Beschützers.'=“在宗长的首肯之下，北风女巫卡莱莎开始教导食腐者们从永恒狩猎的恒律中汲取力量。而对孽茨雷来说，那是他臣民的理性战胜天性的开端。他超乎所有人预料的决定，让食腐者们在成为护灵者后仍继续尊他为宗长。”
'With what do I answer your failure of justice?'=“我该用什么回应你的不义？”
'Within a Chi'=“一尺间”
'Within a Thought'=“一念”
'Without art or emotion in our hearts, what difference is there between us and metal crabs?'=“如果心中没有艺术与情感，我们与磐蟹又有什么不同？”
'Witness Bearer'=“在此见证”
'Witness of Friendship'=“见证友谊”
'Witness of the Past'=“过往见证”
'Witness of the Sankta'=“萨科塔见证”
'Witness to the births of countless warriors and heroes.'=“见证过无数勇士与英豪的诞生。”
'Wolfgang, everything you say and do will affect Wulfsburg's future.' That's what I told myself back then. My life is my answer sheet, which I keep neat. But the problem is... maybe not everything has to be treated as an exam... Um, I still seem tense, even now?=“沃尔夫冈，你的一言一行都将关系到鲁珀坎的未来。”我当时这么告诫自己。我的答卷很工整，问题在于，不是所有事情都需要当成考试......唔，我现在也很紧绷吗？
'Wonderful! We played it all the way through!'\n'But I omitted that ornament, and Czerny will hear that, I'm sure of it.'\n'It's alright, we still have time.'=“太好了，完整地合了一遍！”\n“可那个装饰音我没吹，车尔尼肯定听得出来。”\n“没关系的，我们还有时间。”
'Wonderland in Dream'=《梦中奇缘》
'Wondrous Discovery'=“初见奇巧”
'Woodthreads'=“木衣”
'Words of Care'=“睦之语”
'Words of Greatness'=“列锦”
'Work and Life'=“工作与生活”
'Work and Rest'=“工作与休憩”
'Workers' Spokesperson'=“工人杰出代表”
'Wow! The flowers in the water are so pretty, and the goldfins are too! If I take some back, every day will be as bright as summer! ...Err, what did I come here to get again?'=“哇！水里的这些花儿真好看，金鳞也好漂亮，多带一点回去，每天就都能像夏天一样开心了！......唔，我原本是要采什么来着？”
'Writing is Meaningless'=“书写带不来意义”
'Written in Black and White'=“白纸黑字”
'Xiaohei'=“小黑”
'Y-You're threatening me because I'm a new actress?' 'Uhh, Laura, your butt won't hurt any longer.' 'We must learn to get along with these Laterans. We don't have a choice—' 'D-Director Nian, how was that?'=“新、新人演员就要被人拿铳指着？”“呜，罗拉，屁股不痛了啊。”“拉特兰人，任何时候都要相亲相爱，不相亲相爱不行——”“年、年导，是这样吗？”
'Ya'=“睚”
'Yanese Dagger' → [Yan] Alliance\n'Victorian Hammer' series → [Victoria] Alliance\n'Ægirian Blade' → [Ægir] Alliance\n'Durable Shield' → [Durable] Alliance\n'Sargonian Teaspresso' → [Sargon] Alliance\n'Tough Launcher' → [Resilient] Alliance\n'Lateran Clip' → [Laterano] Alliance\n'Kjeragi Nevermeltice' → [Kjerag] Alliance\n'Precision Scope' → [Precision] Alliance\n'Raid Grenade' → [Raid] Alliance\n'Quick Combat Rations' → [Swift] Alliance\n'Kazimierz Knightclub Pennant' → [Kazimierz] Alliance\n'Siracusan Formalwear' → [Siracusa] Alliance\n'Arcane Arts Circle' → [Arcane] Alliance\nThis equipment will not merge into an upgraded version=“炎国短刀”→【炎】盟约\n“维式重锤”系列装备→【维多利亚】盟约\n“阿戈尔重刃”→【阿戈尔】盟约\n“坚守盾牌”→【坚守】盟约\n“萨尔贡浓茶”→【萨尔贡】盟约\n“不屈弹射器”→【不屈】盟约\n“拉特兰桥夹”→【拉特兰】盟约\n“谢拉格不融冰”→【谢拉格】盟约\n“精准狙击镜”→【精准】盟约\n“突袭手雷”→【突袭】盟约\n“迅捷作战粮”→【迅捷】盟约\n“卡西米尔竞技旗”→【卡西米尔】盟约\n“叙拉古正装”→【叙拉古】盟约\n“奥术法阵”→【奥术】盟约\n本装备不会合并为进阶品质
'Yanese Dictionary'=《炎国字汇》
'Ye who has ink shall write with the Playwright a story of the many.'="你获得了墨水，你也应当书写。与剧作家一起，书写众人的篇章。"
'Ye's Authentic Herbal Tea'=“正宗叶氏清凉药茶”
'Yep, I'm Taking Him Home!'=“没错，我要带它回家！”
'Yes, this is part of the tour. It is a warning: Fire consumes art, but the flames of greed are fiercer than any blaze.'\n<@lv.item><Barricade></>Blocks the enemy's line of sight, preventing direct shots.=“是的，这也是游览的一环。我们希望警示各位，火能吞噬艺术品，如火的贪欲比火更加凶猛。”\n<@lv.item><封阻物></>可遮挡敌人视线使其无法“直击”
'Yes, this is part of the tour. It is a warning: Fire consumes art, but the flames of greed are fiercer than any blaze.'\n<Barricade>Blocks the enemy's line of sight, preventing direct shots.=“是的，这也是游览的一环。我们希望警示各位，火能吞噬艺术品，如火的贪欲比火更加凶猛。”\n<封阻物>可遮挡敌人视线使其无法“直击”
'Yes, this is the end. You may try to proceed, but I can no longer make you any guarantees.'=“是的，这里就是尽头了。你也可以试试继续往前走，但我什么都无法向你保证。”
'Yesterday Once More'=“昔日重现”
'Yesterday's Morrow'=“昨天的明天”
'Yesterday, Breogan officially met with one of Them. They had an extremely difficult-to-say name that They insisted we use. I hope I didn't mispronounce it. Breogan chatted with Them for a good long while.'=“昨天，布雷奥甘正式拜访了其中一位，祂有个极难发音的名字，而且只愿意我们用名字称呼祂，但愿我没念错。布雷奥甘真的和祂聊了很久。”
'Yi' will appear in Dreadful Foe=“易”会出现在险路恶敌
'Yi', 'Sui', and 'Wang' will appear in Dreadful Foe; 'Vessel of Shuo' and 'Arrogance Embodied' will appear at the same time\r\n(Have <@ro5.get>Merciless</> and <@ro5.get>Ceaseless</>)=“易”、“岁”、“望”会出现在险路恶敌；“朔壳”和“妄躯”将同时出现\r\n（持有<@ro5.get>不赦</>与<@ro5.get>不息</>）
'Yi', 'Sui', and 'Wang' will appear in Dreadful Foe; 'Vessel of Shuo' and 'Arrogance Embodied' will appear at the same time\r\n(Have Merciless and Ceaseless)=“易”、“岁”、“望”会出现在险路恶敌；“朔壳”和“妄躯”将同时出现\r\n（持有不赦与不息）
'Yishan Temple'=“移山庙”
'Yo, Welcome to the Icefield'=“YO，欢迎来到冰原”
'You and I will cease one day, but our country is everlasting.'=“你我终会离开，但我们的国家，将长盛不衰。”
'You are unique among the masses, and you should envy only yourself.'=“你才是万中无一的那个，你该嫉妒的，只有自己。”
'You are very kind. Please accept this book as a token of my appreciation.' The art connoisseur gives you an elegantly bound book.=“您确实是一位好人，请您收下这本书作为谢礼。”鉴赏家递给你一本装订精美的图书。
'You brim with sincerity, yet ask for nothing more?'\n<@lv.item><Thicket></> Cannot be attacked, and blocks the vision of your units.=“你满怀真诚，却别无所求？”\n<@lv.item><树丛></>不会受到攻击，遮挡我方单位的视野
'You brim with sincerity, yet ask for nothing more?'\n<Thicket> Cannot be attacked, and blocks the vision of your units.=“你满怀真诚，却别无所求？”\n<树丛>不会受到攻击，遮挡我方单位的视野
'You can use it to block some attacks, it won't mind.'=“你可以用它来挡住一些攻击，它并不介意。”
'You can't please everyone all of the time...that is, of course, unless you make every single dish imaginable!'\n<@lv.item><Grumbling Tummies></> Before serving, Operators gradually lose increasing amounts of HP.\n<@lv.item><Really Big Pot></> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=“众口难调，众口难调......把全部的菜都做一遍，就不用调了！”\n<@lv.item><饿肚子></>未开饭时，我方干员逐渐流失越来越多的生命。\n<@lv.item><很大的锅></>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
'You can't please everyone all of the time...that is, of course, unless you make every single dish imaginable!'\n<Grumbling Tummies> Before serving, Operators gradually lose increasing amounts of HP.\n<Really Big Pot> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=“众口难调，众口难调......把全部的菜都做一遍，就不用调了！”\n<饿肚子>未开饭时，我方干员逐渐流失越来越多的生命。\n<很大的锅>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
'You didn't know? Not long ago, the 'Goddess of Victory' emerged from nowhere, guiding the Minoans to repel those ferocious Sargon invaders...'\n'The 'Goddess of Victory' showed up, brought victory to the Minoans, and then simply left without a word. Such a missed opportunity... if her feats were formally recorded in the Hall of the Twelve Heroes, she would've been conferred great hero status, no doubt! And now all that's left for us is the legend to tell.'=“你不知道？就在不久以前，‘胜利女神’突然出现，带领米诺斯人驱赶走了那些蛮狠侵扰的萨尔贡人……”\n“那位‘胜利女神’是突然出现的，在米诺斯人取得胜利后便默默地离开了。真可惜，她的功绩要是正式报到十二英雄神殿里去，肯定能被封为大英雄！现在嘛，只是留下了传说让人听听。”
'You don't have to remember who has what ears, they'll always recognize you as a Sarkaz.'=“不用记谁长什么耳朵，他们总能认出你是萨卡兹。”
'You don't understand a thing, test subject. Compared to what those monsters of Ursus suffered, a measly plate of armor embedded into your body isn't even worth mentioning.'=“你什么都不懂，实验体。和乌萨斯那些怪物所遭受过的痛苦相比，镶嵌一块铠甲在你体内根本不值一提。”
'You go save the wounded, I'll handle these bastards!'=“你们去救伤员，我来对付这些混蛋！”
'You guys can cook. I've still got a bill I need to settle.'=“你们先烹饪，我还有一些账要去算。”
'You have a knife and a sword. Why do you want to kill me with my own blood? What kind of person could even come up with such a thing? You're no person, you're a devil!'\n<@lv.item><Bloodcalling Altar></> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point></> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=“你有刀有剑，还非要用我自己的血杀我？什么人能想出这种残忍的办法？你从来都不是人，对不对，魔族？”\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
'You have a knife and a sword. Why do you want to kill me with my own blood? What kind of person could even come up with such a thing? You're no person, you're a devil!'\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=“你有刀有剑，还非要用我自己的血杀我？什么人能想出这种残忍的办法？你从来都不是人，对不对，魔族？”\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
'You have been chained by your hateful, vengeful impulses... Your evolution has reached its end. And we have already surpassed you.'=“你已经囿于自己愤恨的冲动和复仇的枷锁之中......你的演化已然到达终点。而我们，已经超越了你。”
'You have several pieces of art on you that I believe belonged to a famous artist. Would you be so kind as to let me examine them?'\nYou meet a well-dressed, polite woman deep inside the castle. She seems to be interested in some of the artwork you have come across.=“您身上有几件艺术品，我相信是某位著名艺术家的所有物，不知道您是否愿意让我品鉴一番？”\n在古堡深处，你遇到了一位衣装得体、彬彬有礼的女士，她似乎对你之前找到的一些艺术品产生了兴趣。
'You Have to Wake Up in the End'=“终须醒”
'You know how to wait. In the long years you wait for a single flower to blossom.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces' DEF and RES after activation.=“你懂得如何等待。在漫长的岁月中，你准备着一朵花蕾的盛开。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低
'You know how to wait. In the long years you wait for a single flower to blossom.'\n<@lv.item><Intrusive Call> </>PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<@lv.item><Weakening Node> </>Reduces opposing forces' DEF and RES after activation.\n<@lv.fs>Condition:</>\nAllied units have decreased DEF.=“你懂得如何等待。在漫长的岁月中，你准备着一朵花蕾的盛开。”\n<@lv.item><侵入式调用></>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<@lv.item><弱化节点></>激活后使范围内的对方单位防御力和法术抗性降低\n<@lv.fs>附加条件：</>\n我方单位的防御力降低
'You know how to wait. In the long years you wait for a single flower to blossom.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces' DEF and RES after activation.=“你懂得如何等待。在漫长的岁月中，你准备着一朵花蕾的盛开。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低
'You know how to wait. In the long years you wait for a single flower to blossom.'\n<Intrusive Call> PRTS deploys enemies and Weakening Nodes, and activates Weakening Nodes.\n<Weakening Node> Reduces opposing forces' DEF and RES after activation.\nCondition:\nAllied units have decreased DEF.=“你懂得如何等待。在漫长的岁月中，你准备着一朵花蕾的盛开。”\n<侵入式调用>PRTS会在场上部署敌人或弱化节点，并且会激活弱化节点\n<弱化节点>激活后使范围内的对方单位防御力和法术抗性降低\n附加条件：\n我方单位的防御力降低
'You know that every collection has its own fairy tale. That's part of its history.'=“拉芙希妮，你已知道每一件藏品都有自己的童话，那也是它们的历史。”
'You know why I rarely touch blood on the battlefield. Every pool is mixed with the blood of countless many. Who could possibly read a story from any of them?'\n<@lv.item><Bloodcalling Altar></> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point></> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=“你知道为什么我很少触摸战场上的血。每一摊血迹都混杂了不知多少人的血，没人能从中读到任何故事。”\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
'You know why I rarely touch blood on the battlefield. Every pool is mixed with the blood of countless many. Who could possibly read a story from any of them?'\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=“你知道为什么我很少触摸战场上的血。每一摊血迹都混杂了不知多少人的血，没人能从中读到任何故事。”\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
'You Night, Be Fleeting'=“岂苦夜长”
'You often say geists are strange, wicked, and cruel, but look at these coins scattered across the ground. How could so many creatures be born straight onto such an askew path?' She says it is to feed them, but the geists seem to be much more interested in seeking companionship in the coins. 'All things have a place that can house them.'=“你们常说伥怪凶戾，可就像这把撒下的铜钱，哪有那么多生灵，生来就走在歪路上？”说是喂食，但伥们似乎更像是在钱币中寻找同伴。“芸芸众生，总有能容下它们的地方。”
'You plunge into the depths of the forest to pick berries, only to find in its deepest, darkest depths brew these forbidden candies.'=装满糖果的坩埚。“你走入密林，摘下红果，在它深邃的胸膛里熬煮已遭禁止的甜蜜。”
'You really want him? Think it over. Everyone in the dorm has told you how bad he is!'\n'Why do you guys want to get in the way of my happy future with him? It doesn't matter what he's like now, I believe in the power of love!'\n'He doesn't think about intimacy like you do. He's such a glass-half-empty kind of guy. It makes you want to give up...'\n'You guys are a bunch of cowards. Just get out of my way and let me give it a shot! How do you even know he's that kind of person?'\n'I know! Everybody here knows!'\n'Huh?'\n'Hey.'\n'Spit it out, one of you did something. Who was it?!'\n'Um, her. Her. Her. Her.'\n'What about you?'\n'I... I just took him out for a drink. Nothing else. Really.'\n'......'\n'......'\n'So everybody here did it?! I'm the odd man out here?!'\n'I mean he helped fix the backup systems, it was really hot...'\n'So that's it? Give up?'\n'We all gave up.'\n\n--Dialog from a certain engineering operators' dormitory.=“你真想追他？想清楚了，整个宿舍可都和你说过他有多糟！”\n“你们为什么就要阻碍我和他之间美好的未来呢！不管他现在是什么样，我相信情感的力量是伟大的！”\n“他对亲密关系的看法可没有你那么乐观，不如说，悲观到让人想立刻放弃......”\n“你们畏畏缩缩的，就让我先去试试啊！你又怎么知道他是这样的人啊？”\n“我当然知道好吗，这间宿舍的所有人都知道欸！”\n“嗯？”\n“呃。”\n“说，你们是不是有人偷跑？是谁！”\n“唔，她，她，她，她。”\n“你呢？”\n“我......只是拉他出去喝酒而已，没别的。真没有。”\n“......”\n“......”\n“所以说一整个宿舍的人，全都偷跑了？！只有我一个人被蒙在鼓里？！”\n“毕竟上次他帮忙修复辅助系统的样子，真的很帅嘛......”\n“所以就这么，放弃了？”\n“全都放弃了啊。”\n\n——某工程干员宿舍中的对话
'You satisfy yourself with remorse and yearning, yet ask for nothing more?'\n<@lv.item><Meadows></> Can grow into <Thickets>, and units deployed on them take continuous Arts damage.\n<@lv.item><Empty Shell></> When an Operator is deployed on an <Empty Shell>, another <Empty Shell> on the field will copy that Operator but faced in the opposite direction and deal Burn.=“你饱尝悔愧与思念，但别无所求？”\n<@lv.item><草毯></>可以生长<树丛>，置于其上的单位持续受到法术伤害\n<@lv.item><空壳></>干员部署至其上时，使场上的另一个<空壳>成为干员的复制并能造成灼燃损伤
'You satisfy yourself with remorse and yearning, yet ask for nothing more?'\n<Meadows> Can grow into <Thickets>, and units deployed on them take continuous Arts damage.\n<Empty Shell> When an Operator is deployed on an <Empty Shell>, another <Empty Shell> on the field will copy that Operator but faced in the opposite direction and deal Burn.=“你饱尝悔愧与思念，但别无所求？”\n<草毯>可以生长<树丛>，置于其上的单位持续受到法术伤害\n<空壳>干员部署至其上时，使场上的另一个<空壳>成为干员的复制并能造成灼燃损伤
'You saved me, Doctor, and it's time I repaid you. Relax, they'll never suspect a nobody like me—'=“博士，你救了我，该我报答你了。放心，我这么不起眼，他们不会怀疑我的——”
'You shall emerge victorious one day.' This is the pledge of Karlan, and what I'm praying for as well.=“汝等终将胜利”——此乃喀兰之允诺，亦是我所祈求。
'You Shall Not Pass'=“此路不通”
'You the Constant, You Are Me' stages opened="我始终如一"内关卡已开放
'You the Past, Ward Me Firmly' stages opened="我驻留往昔"内关卡已开放
'You think all Sarkaz are immune to Originium? Pah! I ENDURE it—only because walking through this Originium storm isn't much worse than the rest of my life.'\n<@lv.item><Roadblock></> Deploy to block the enemy's route.=“你以为萨卡兹都对源石免疫？呸！我能忍，只是因为在这源石风暴里面穿行，也没比过日子难受太多。”\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
'You think all Sarkaz are immune to Originium? Pah! I ENDURE it—only because walking through this Originium storm isn't much worse than the rest of my life.'\n<Roadblock> Deploy to block the enemy's route.=“你以为萨卡兹都对源石免疫？呸！我能忍，只是因为在这源石风暴里面穿行，也没比过日子难受太多。”\n<障碍物>部署以后可以阻挡敌人的行进路线
'You want to know all about Reunion? Just watch, Doctor. We'll show you with our actions.'=“你想知道整合运动是什么？那就看着吧，博士，我们会用行动告诉你的。”
'You will understand my choice one day... Forgive me.'=“总有一天你会理解我的选择......原谅我。”
'You'll definitely live, p-please believe in this... sob...'=“您一定能活下来的，请......相信......呜，呜呜呜......”
'You're back? Did you get it done? I see. Still couldn't find anything, huh? Guess that's not unexpected... Hey, s-stop hitting me, it's my bad, so stop already!'\n'I know you had good intentions and wanted the Doctor to get to know each Operator better. However, everyone has their own secrets, right? For example, you wouldn't want everyone to find out right now that you're planning to propose to your girlfriend and have an engagement ring in a compartment in your desk. Oh, how'd I find out? Well, uh, ahahaha.'\n'What's important is not to air out every nitty gritty detail about an Operator's life, but rather to determine whether or not they are trustworthy, and assign them accordingly. That's already enough. Utage deserves the Doctor's trust, as well as ours, but she may never decide to trust us with her secrets. As for the Doctor, perhaps she will eventually open up, given the right time and place.=“你回来啦，那件事搞定了？是嘛，最后还是没查到啊，嗯，也不意外......别，别捶我，我知道错了，快停手！”\n“我清楚你也是一片好心，想让博士对每位干员知根知底。但，每个人都有自己的小秘密，对吧。举个例子，你绝对不想让所有人现在就知道自己柜子隔层里放着和女友求婚的戒指，是不是。唉，我怎么知道？这个嘛，啊，啊哈哈哈哈。”\n“我们最重要的职责并非查清每个人的来龙去脉，而是确认一位干员是否值得信任，然后将其安排在合适的位置上，这样就足够了。干员宴值得博士，也值得我们信任，但她可能一辈子都不会让我们知道她的身世和秘密。至于博士那边，我想她会给出一个交代的——在某个合适的时间，合适的地点。”
'You're not Madame Oni anymore... you're just an Oni, a Vicious Oni.'=“你不是原来那个鬼姐......你是鬼，是恶鬼。”
'You're right, luck does prove very useful in Sami.' \r\nHe jots down your message on a piece of scrap paper, stuffs it into his backpack, and lets out a few more expletives as he leaves. You remember the name he's been cursing, and it seems to be... the Director of Rhine Lab's Scientific Investigation Section?=“你说得对，在萨米，运气很管用。”\r\n他把你的口信记在一张便条纸上，潦草地塞进背包，然后骂骂咧咧地离开了。你记得他骂的那个名字好像是......莱茵生命科考科主任的名字？
'You're sitting on me.' There don't seem to be any of Yi's relics here, but there are plenty of rocks. It is a good time to rest. 'I said, you're sitting on me!' The voice rings out again. You look all around you to find it, until the boulder under you rises into your field of view.=“你压着我了。”此处似乎并无易的藏品，但山石众多，正好坐下休憩。“你压着我了！”声音又响起，你四处张望，与身下巨石对上了视线。
'You're standing right here. How come your voice is in the broadcast?'\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.=“明明你就站在我面前，广播里怎么还有你的声音？”\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限
'You're standing right here. How come your voice is in the broadcast?'\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.\n<@lv.ez>Environmental Conditions:</>\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=“明明你就站在我面前，广播里怎么还有你的声音？”\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
'You're standing right here. How come your voice is in the broadcast?'\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.\n<@lv.fs>Environmental Conditions:</>\nFewer <Roadside Emergency Reserves>; 5 tiles on the map are no longer available for deployment.=“明明你就站在我面前，广播里怎么还有你的声音？”\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限\n<@lv.fs>环境条件：</>\n<街头应急储备>数量减少，场上有5个位置无法部署
'You're standing right here. How come your voice is in the broadcast?'\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.=“明明你就站在我面前，广播里怎么还有你的声音？”\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限
'You're standing right here. How come your voice is in the broadcast?'\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.\nEnvironmental Conditions:\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=“明明你就站在我面前，广播里怎么还有你的声音？”\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
'You're standing right here. How come your voice is in the broadcast?'\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.\nEnvironmental Conditions:\nFewer <Roadside Emergency Reserves>; 5 tiles on the map are no longer available for deployment.=“明明你就站在我面前，广播里怎么还有你的声音？”\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限\n环境条件：\n<街头应急储备>数量减少，场上有5个位置无法部署
'You're such a picky eater! When will it be enough for you?!'\n<@lv.item><Grumbling Tummies></> Before serving, Operators gradually lose increasing amounts of HP.\n<@lv.item><Really Big Pot></> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=“啧啧，口味真挑，到底要吃多少才够呀......”\n<@lv.item><饿肚子></>未开饭时，我方干员逐渐流失越来越多的生命。\n<@lv.item><很大的锅></>击倒可食用敌人填充食材？开饭后使我方干员饱腹？
'You're such a picky eater! When will it be enough for you?!'\n<Grumbling Tummies> Before serving, Operators gradually lose increasing amounts of HP.\n<Really Big Pot> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=“啧啧，口味真挑，到底要吃多少才够呀......”\n<饿肚子>未开饭时，我方干员逐渐流失越来越多的生命。\n<很大的锅>击倒可食用敌人填充食材？开饭后使我方干员饱腹？
'You're telling me only now that I have a child?'=“你现在才告诉我，我有个孩子？”
'You've earned this.'=“这是你应得的回报。”
'You've faced situations more complex than this one—how? Did you break them down into smaller problems, then tackle them one by one? Have you found the key to flipping the table of this battle?'=“你曾经面对过比这更繁杂艰难的局面，你当时是如何应对的？你有将问题切分拆解再逐个击破吗？你有找到逆转局面的关键吗？”
'You've got good taste, kid. He and his Hunter were unrivaled when it came to smashing the Seaborn to pieces. Though he's a bit heavy, you've got nothing to worry about as long as you can lift him. He won't break.'=“眼光不错，孩子，他和他的猎人最擅长把海嗣砸烂了，虽然有些重，但只要你能举起他，就没有其他需要担心的了，他是不会损坏的。”
'You've got skills!'\n'All that exists has a soul. To approach true greatness, the first step is to sense the—Hey! Where're you going?'\n'Oh, uh, there's a sale going on over there!'=“你的技术真的很棒！”\n“万物皆有灵魂，要接近伟大的真实，第一步是感受这......喂！！你去哪？”\n“啊——那边有东西打折！”
'You've only met each other a few times. How can there be any eternal love?' 'History will know that my love for her was long enough.'=“你们只见过几次，哪有什么永恒爱恋？” “历史会知道我爱她的岁月足够漫长。”
'Your doubts are well-founded. Industry and technology are certainly important, but for a nation, there are other things that are even more important. The particular nature of Victorian politics may have clouded your eyes to the potential of a united nation.'=“工业与科技，它们都很重要——但对于一个国家而言，有更重要的事物。您或许不曾想象，一个团结的国度可以爆发出多么惊人的力量。”
'Your flowerbed.'=“你的花圃。”
'Your mind is gone. The candles melt. The shadows linger.'=一盏古旧的铁质吊灯。“你的心智已去，烛火燃起，阴影徘徊其间。”
'Your thoughts whirl around like tufts of cotton to be snatched by the moths to make cocoons for the silkworms.'=一把典雅的木椅。“你的思维纷飞如絮，由扑火萤蛾肆意攫取，做茧成蚕。”
'Your world is collapsing, the curtain rises, revealing the starry night sky. That is to say, an electronic screen.'=崩毁前夕的居室墙壁，实为不存人世的景象。“你的世界分崩离析，帷幕升起，唤出晚夜空星。换言之就是电子屏。”
'Yours Sincerely'=“展信好”
'Yum-yum!'=“生香”
'Zan'=“斩”
'Zona Marítima Personal'=“我的海疆”
'Zumama's Affirmation'=“祖玛玛的肯定”
'Zwillingstürme Chronicles'=“双塔城中记”
'Zwillingstürme im Herbst'=“崔林特尔梅之金”
'{0}' progress updated=“{0}”进度已更新
'Ægir' Cold Drink Bar=“阿戈尔”冰饮吧
'■■■ gave it to you? Never mind, then.'=“■■■给你的？哦那没事了。”
'■■■ gave this to you? Guess there's no problem then.'=“■■■给你的？哦那没事了。”
((three-star rating))=以三星评价完成以三星评价\n以三星评价完成以三星评价\n以三星评价完成以三星评价
(After nodding to each other, the two of you enjoy a cozy moment of silence)=（在相互点头示意之后，你们享受了一段舒适的静默）
(Amiya is here too. Am I getting fired...?) Eh? I'm getting promoted?=（阿米娅也在这里，我难道要被开除了吗......）欸，升职？
(Available only while the theme is receiving updates)=（仅限主题更新期间）
(Cipher has been decrypted)\nI found this card among Dad's belongings. He left a message on it too. It may be of no matter to you at this point, though.\nThe Dukes of Stafford and Cavendish certainly aren't. I'll be keeping a closer eye on the Duke of Caster.\nI've looked into the Duke of Ashworth; his 'benefactor' hasn't made clear his position on Victoria's future as of yet. Very odd. —Kent=（密文已翻译）\n我从爸爸的遗物里找到了这张卡片，上面还有他留下的消息，或许这对您已经不重要了。\n斯塔福德公爵和卡文迪许公爵不重要，我会额外注意开斯特公爵。\n我试探了阿什沃思公爵，他背后的那位暂时对于维多利亚的未来没有表态，这很反常。——肯特
(Cipher has been decrypted)\nMum, Dad taught me how to write in code—What do you think? He praised my talent for understanding 'what is worthwhile information' too!\nBy the way, I've found out that the railways and trains here have all adopted our Victorian standards. Dad says it's because the Duke of Caster has been backing the transformation of Kjerag, but we don't need to worry about that.=（密文已翻译）\n妈妈，爸爸教会了我密文书写，你觉得我写得如何？他还夸我在理解“什么是有价值的信息”这个问题上很有天赋！\n对了，我还发现这里的铁路和火车都采用了我们维多利亚的制式。爸爸说这是因为谢拉格的变革背后有开斯特公爵的支持，但我们不必操心这件事。
(Emergency Sanity Concentrate from this event expires on 03/02 03:59)=(本次活动中应急理智顶液过期时间为03/02 03:59\r)
(Emergency Sanity Concentrate from this event expires on 12/02 03:59)=(本次活动中应急理智顶液过期时间为12/02 03:59\r)
(Emergency Sanity Concentrate from this event expires on)=(本次活动中应急理智顶液过期时间为\r)
(Exchanged {0} time(s))=（已交换{0}次）
(Frozen shut)=(被坚冰封死了)
(Get {0} Collectible(s) on loss)=（失去时可获得{0}个收藏品）
(Have 1 Life Point to pass this node, gain greater rewards)=（当前目标生命值为1时可通过本节点，且获得更多奖励）
(Have 10 or more Max Life Points to pass this node)=（当前目标生命值上限大于等于10时可通过本节点）
(Have 12 or more Hope to pass this node, gain greater rewards)=（当前希望大于等于12时可通过本节点，且获得更多奖励）
(Have 15 or fewer Originium Ingots to pass this node)=（当前源石锭小于等于15时可通过本节点）
(Have 15 or more Max Life Points to pass this node, gain greater rewards)=（当前目标生命值上限大于等于15时可通过本节点，且获得更多奖励）
(Have 2 or fewer Candles to pass this node)=（当前烛火小于等于2时可通过本节点）
(Have 2 or more Yan Operators recruited to pass this node)=（招募过至少2名炎国阵营干员时可通过本节点）
(Have 20 or more Originium Ingots to pass this node)=（当前源石锭大于等于20时可通过本节点）
(Have 3 or less Life Points to pass this node)=（当前目标生命值小于等于3时可通过本节点）
(Have 3 or more Coupons to pass this node)=（当前票券大于等于3时可通过本节点）
(Have 4 or more Yan Operators recruited to pass this node, gain greater rewards)=（招募过至少4名炎国阵营干员时可通过本节点，且获得更多奖励）
(Have 50 or more Originium Ingots to pass this node, gain greater rewards)=（当前源石锭大于等于50时可通过本节点，且获得更多奖励）
(Have 6 or more Hope to pass this node)=（当前希望大于等于6时可通过本节点）
(Have <@ro5.get>Four Corners Paint</>)=（持有<@ro5.get>四方绘料</>时可选）
(Have <@ro5.get>Four Seasons Brush</>)=（持有<@ro5.get>四时丹青毫</>时可选）
(Have <@ro5.lose>10</> or more Max Life Points to pass this node)=（当前目标生命值上限大于等于<@ro5.lose>10</>时可通过本节点）
(Have <@ro5.lose>12</> or more Hope to pass this node, gain greater rewards)=（当前希望大于等于<@ro5.lose>12</>时可通过本节点，且获得更多奖励）
(Have <@ro5.lose>15</> or fewer Originium Ingots to pass this node)=（当前源石锭小于等于<@ro5.lose>15</>时可通过本节点）
(Have <@ro5.lose>15</> or more Max Life Points to pass this node, gain greater rewards)=（当前目标生命值上限大于等于<@ro5.lose>15</>时可通过本节点，且获得更多奖励）
(Have <@ro5.lose>1</> Life Point to pass this node, gain greater rewards)=（当前目标生命值为<@ro5.lose>1</>时可通过本节点，且获得更多奖励）
(Have <@ro5.lose>20</> or more Originium Ingots to pass this node)=（当前源石锭大于等于<@ro5.lose>20</>时可通过本节点）
(Have <@ro5.lose>2</> or fewer Candles to pass this node)=（当前烛火小于等于<@ro5.lose>2</>时可通过本节点）
(Have <@ro5.lose>2</> or more Yan Operators recruited to pass this node)=（招募过至少<@ro5.lose>2</>名炎国阵营干员时可通过本节点）
(Have <@ro5.lose>3</> or less Life Points to pass this node)=（当前目标生命值小于等于<@ro5.lose>3</>时可通过本节点）
(Have <@ro5.lose>3</> or more Coupons to pass this node)=（当前票券大于等于<@ro5.lose>3</>时可通过本节点）
(Have <@ro5.lose>4</> or more Yan Operators recruited to pass this node, gain greater rewards)=（招募过至少<@ro5.lose>4</>名炎国阵营干员时可通过本节点，且获得更多奖励）
(Have <@ro5.lose>50</> or more Originium Ingots to pass this node, gain greater rewards)=（当前源石锭大于等于<@ro5.lose>50</>时可通过本节点，且获得更多奖励）
(Have <@ro5.lose>6</> or more Hope to pass this node)=（当前希望大于等于<@ro5.lose>6</>时可通过本节点）
(Have <@ro5.lose>Big Bob's Certificate</> and at least <@ro5.lose>20</> Originium Ingots)=（需要<@ro5.lose>鲍老板的凭证</>与至少<@ro5.lose>20</>源石锭）
(Have at least 1 Flower Coin)=（持有至少1枚花钱时可选）
(Have at least 1 Recruitment Voucher conserved)=（至少留存了1张招募券时可选）
(Have at least 1 Risk Coin)=（持有至少1枚厉钱时可选）
(Have at least 15 Max Life Points)=（当前目标生命值上限大于等于15时可选）
(Have at least 2 Candles)=（当前烛火大于等于2时可选）
(Have at least 2 Flower Coins)=（持有至少2枚花钱时可选）
(Have at least 2 Life Points and at least 1 Operator available for dispatch)=（当前目标生命值大于等于2且至少有1名可派遣干员时可选）
(Have at least 2 Life Points)=（当前目标生命值大于等于2时可选）
(Have at least 3 Risk Coins)=（持有至少3枚厉钱时可选）
(Have at least 4 Operators recruited)=（招募了至少4名干员时可选）
(Have at least 5 Candleguests in your squad)=（队伍中至少有5名伺烛客时可选）
(Have at least 6 Candleguests in your squad)=（队伍中至少有6名伺烛客时可选）
(Have at least <@ro5.get>1</> Flower Coin)=（持有至少<@ro5.get>1</>枚花钱时可选）
(Have at least <@ro5.get>1</> Risk Coin)=（持有至少<@ro5.get>1</>枚厉钱时可选）
(Have at least <@ro5.get>3</> Risk Coins)=（持有至少<@ro5.get>3</>枚厉钱时可选）
(Have at least <@ro5.get>4</> Operators recruited)=（招募了至少<@ro5.get>4</>名干员时可选）
(Have at least <@ro5.lose>15</> Max Life Points)=（当前目标生命值上限大于等于<@ro5.lose>15</>时可选）
(Have at least <@ro5.lose>1</> Flower Coin)=（持有至少<@ro5.lose>1</>枚花钱时可选）
(Have at least <@ro5.lose>1</> Recruitment Voucher conserved)=（至少留存了<@ro5.lose>1</>张招募券时可选）
(Have at least <@ro5.lose>1</> Risk Coin)=（持有至少<@ro5.lose>1</>枚厉钱时可选）
(Have at least <@ro5.lose>2</> Candles)=（当前烛火大于等于<@ro5.lose>2</>时可选）
(Have at least <@ro5.lose>2</> Flower Coins)=（持有至少<@ro5.lose>2</>枚花钱时可选）
(Have at least <@ro5.lose>2</> Life Points and at least <@ro5.lose>1</> Operator available for dispatch)=（当前目标生命值大于等于<@ro5.lose>2</>且至少有<@ro5.lose>1</>名可派遣干员时可选）
(Have at least <@ro5.lose>2</> Life Points)=（当前目标生命值大于等于<@ro5.lose>2</>时可选）
(Have at least <@ro5.lose>5</> Candleguests in your squad)=（队伍中至少有<@ro5.lose>5</>名伺烛客时可选）
(Have at least <@ro5.lose>6</> Candleguests in your squad)=（队伍中至少有<@ro5.lose>6</>名伺烛客时可选）
(Have Big Bob's Certificate and at least 20 Originium Ingots)=（需要鲍老板的凭证与至少20源石锭）
(Have Four Corners Paint)=（持有四方绘料时可选）
(Have Four Seasons Brush)=（持有四时丹青毫时可选）
(I mustn't betray the Doctor's high hopes...)=（决不能辜负博士的期望......）
(I think I'd like to sneak a peek… at the Doctor's sleeping face.)=（有点想看......博士的睡脸）
(I'm not sure what the Doctor is doing, but it looks incredible...) Eh? Uh... I-I didn't say anything. Must've been the wind, Doctor.=（博士在做的事虽然看不懂，但是感觉好厉害）......欸，啊，我、我什么都没说，您听错了。
(Max: 3)=(最多3项)
(Nods in approval)=（赞许地点头）
(Require 3 Life Points, Anti-Interference Index above 1)=（需要3目标生命且抗干扰指数大于1）
(Require 4 Originium Ingots, Anti-Interference Index above 2)=（需要4源石锭且抗干扰指数大于2）
(Require <@ro3.lose>3</> Life Points, Anti-Interference Index above <@ro3.lose>1</>)=（需要<@ro3.lose>3</>目标生命且抗干扰指数大于<@ro3.lose>1</>）
(Require <@ro3.lose>4</> Originium Ingots, Anti-Interference Index above <@ro3.lose>2</>)=（需要<@ro3.lose>4</>源石锭且抗干扰指数大于<@ro3.lose>2</>）
(Require <@ro3.lose>Treescar Helm</>)=（需要<@ro3.lose>树痕之盔</>）
(Require Anti-Interference Index above 1)=（需要抗干扰指数大于1）
(Require Anti-Interference Index above 3)=（需要抗干扰指数大于3）
(Require Anti-Interference Index above 4)=（需要抗干扰指数大于4）
(Require Anti-Interference Index above 5)=（需要抗干扰指数大于5）
(Require Anti-Interference Index above <@ro3.lose>1</>)=（需要抗干扰指数大于<@ro3.lose>1</>）
(Require Anti-Interference Index above <@ro3.lose>3</>)=（需要抗干扰指数大于<@ro3.lose>3</>）
(Require Anti-Interference Index above <@ro3.lose>4</>)=（需要抗干扰指数大于<@ro3.lose>4</>）
(Require Anti-Interference Index above <@ro3.lose>5</>)=（需要抗干扰指数大于<@ro3.lose>5</>）
(Require Collapse Level 3)=（需要3坍缩等级）
(Require Collapse Level <@ro3.lose>3</>)=（需要<@ro3.lose>3</>坍缩等级）
(Require Treescar Helm)=（需要树痕之盔）
(Requires 1 Plan)=（需要1缕构想）
(Requires 15 Originium Ingots)=（需要15源石锭）
(Requires 25 Originium Ingots)=（需要25源石锭）
(Requires 35 Originium Ingots)=（需要35源石锭）
(Requires 5 Originium Ingots)=（需要5源石锭）
(Requires 50 Light)=（需要50灯火）
(Requires <@ro2.get>50</> Light)=（需要<@ro2.get>50</>灯火）
(Requires <@ro2.get>Dario's Lantern</>)=（需要<@ro2.get>达里奥的提灯</>）
(Requires <@ro3.lose>Boundless Gift</>)=（需要<@ro3.lose>无垠赠礼</>）
(Requires <@ro4.lose>15</> Originium Ingots)=（需要<@ro4.lose>15</>源石锭）
(Requires <@ro4.lose>1</> Plan)=（需要<@ro4.lose>1缕</>构想）
(Requires <@ro4.lose>25</> Originium Ingots)=（需要<@ro4.lose>25</>源石锭）
(Requires <@ro4.lose>35</> Originium Ingots)=（需要<@ro4.lose>35</>源石锭）
(Requires <@ro4.lose>5</> Originium Ingots)=（需要<@ro4.lose>5</>源石锭）
(Requires <@ro4.lose>Pledge of Babel</>)=（需要<@ro4.lose>巴别塔誓言</>）
(Requires <@ro5.lose>Carved Inkstick Remnant</>)=（需要<@ro5.lose>墨化残碑</>）
(Requires a key)=(需要钥匙)
(Requires a password)=(需要密码)
(Requires Boundless Gift)=（需要无垠赠礼）
(Requires Carved Inkstick Remnant)=（需要墨化残碑）
(Requires Dario's Lantern)=（需要达里奥的提灯）
(Requires Pledge of Babel)=（需要巴别塔誓言）
(Squirming) (Screaming) (Slithering in the dark) (Trying to bring you into the sea)=（蠕动）（尖叫）（阴暗爬行）（试图带你进入大海）
(The Doctor is so kind, speaking so nicely to me, even though I'm such an unlikable whelp. I should be able to trust the Doctor, right?) Oh, Doctor, I'm listening. Yes, you're still my ever-dependable Doctor. The Doctor's enemies are my enemies!=（博士对我真好，明明我是个这么讨人厌的人，还愿意对我好好说话，果然，相信博士一定是没问题的吧。）啊，博士，我在听，嗯，我还是想相信博士。博士的敌人，就是我的敌人！
(The Doctor is so popular. Would someone of such stature really need a gift from a girl like me…? But I really do want to give one…) Oh, what am I holding? Well, um, it's a gift. Please, accept it! Happy birthday!=（博士这么受欢迎，真的需要我这样的人送出的礼物吗......但是，我好想给博士送礼物......）欸，我手里的东西？啊，这、这是，这是礼物，请收下！生日快乐！
(The lady has left a dew-slicked rose on your desk. You look down, only to find that unbeknownst to you, a warm fuzzball with its four paws tucked in has nestled within your lap.)=（女士在你的桌上留下了一枝带着露水的玫瑰。你低下头，发现不知何时，一团温暖的毛绒收起了四个小爪子，窝在了你的腿上。）
(The lady looks around, elegantly swishing her two tails.)=（女士环顾四周，优雅地摇了摇双尾）
(The lady stretches out, seemingly very at ease.)=（女士伸了一个懒腰，看起来很是放松）
(They're all surrounding the Doctor. That is to be expected, considering the Doctor's popularity… Oh, the Doctor is waving at me. Is there something behind me? Huh, the Doctor is coming over…) Oh, should I join in the festivities…? Alright.=（博士被大家围住了，不愧是博士，真受欢迎......欸，博士冲我这边招手了，我这边有什么东西吗？欸，博士走过来了......）欸？我也要一起参加宴会吗？......好。
(This one looks kind enough, but will this Doctor be as easy to get along with as Amiya says...?) Ah, excuse me, I'm sorry, I-I was spacing out. Operator, codename Heavyrain, reporting in.=（看起来，好像是个很和善的人，不知道真的像阿米娅说的那样好相处吗......）啊，那个，对不起，我、我走神了，干员代号，暴雨，报到。
(Tossed {0}x)=（已投出{0}次）
(Yawn) …Oh, sorry, Doctor, I didn't get much sleep last night. Rhodes Island is way too safe. It's taking some time to get used to.=（哈欠声）......不好意思，博士，我昨晚没有睡好。罗德岛太安全了，我不是很习惯。
({0} Balance Coin(s) in Coffer)=（钱盒内持有{0}枚衡钱）
({0} node(s) passed)=（已经过{0}个节点）
({0}/{1}) in team=队伍已有人数（{0}/{1}）
(｡･∀･)ﾉﾞHiiii! I'm the loveable idol from Monster Siren Records: Sora! Oops, sorry, introducing myself like this at Rhodes Island must be kinda weird. Aww…=(｡･∀･)ﾉﾞ嗨！我是来自MSR的，大家的偶像空~！呃，抱歉抱歉~这种风格的自我介绍，好像不太适合罗德岛吧。呜......
* Acquire different types of orders by using different strategies and negotiations=*利用不同商法与合作关系获取指定类型的订单
* Contingency level will not increase when using additional Support=■使用增益支援 无法记录危机等级
* Current Contingency level may be too high. Please exercise caution.=■当前危机等级过高 请谨慎行动
* Determines the distance between the UI and the edges of your device's screen.=*数值为UI与屏幕两侧之间的距离
* Different Annihilation operations yield different rewards=*不同剿灭作战奖励不同
* If enabled, displays tips when deploying an Operator.=*开启后部署干员时会提示操作方法
* Once active, Factories will be automatically refilled when collecting products if the formula does not consume any materials.=*开启状态下，制造站以任何方式收取无材料消耗配方制成的产品时，会进行自动补货
* Once turned on, Auto Deploy will have reduced graphics quality and frame rate to conserve battery.=*开启后，代理作战将使用较低画质与帧率，可减少耗电
* Only applies to Operators with dynamic art=*仅对拥有动态形象的干员有效
* Please download the additional dynamic art assets first=*请先下载动态形象追加资源
* Possible Rarity=·可获得的干员
* The contents of different event reruns will have different conversion values\nIntelligence Certificates can be spent in the Intelligence Certification Area.=*不同复刻活动内容转化价值不同\n转换后的情报凭证可在凭证商店的情报凭证区进行兑换
* The first dialogue option will be automatically selected when long pressing to speed up story playback=*开启后长按倍速播放时将自动选择第一条对话选项
* When enabled, operations will be conducted at 2x speed=*开启后任何操作都将保持2倍速
* When using batch settings, characters for whom the selected voice language is unavailable will use an available one instead=*批量设置语音后，如果角色尚未支持所选的语音，则会优先使用该角色可使用的语音
* You can earn up to <color\=#FF7200>{0}</color>/{1} Visitor Credits each week. Reset after {2}.=* 每周可获取访客信用<color\=#FF7200>{0}</color>/{1}，更新倒计时{2}
* You can earn up to {0}/{1} Visitor Credits each week. Reset after {2}.=* 每周可获取访客信用{0}/{1}，更新倒计时{2}
**A painful groan** I'm… injured…? It hurts…=好......好疼......泡普卡，受伤了......？
*ahem* Exquisite how, exactly...? Uh, um, forget it, let's change the topic, 'kay?=咳咳，精妙的什么呢，呃...... 算了，我们换个话题好不好？
*ahem* So, my friends, have you ever seen a flying mirror before? It's round in shape, made of copper, and virtually indestructible...=咳咳，我说，朋友们，你们见过会飞的镜子吗？就是那种，圆形的，铜质的，看起来打不坏的......
*ahem* That's right! Drinking is bad for your health, and it's never too late to give up alcohol! This is a pact between us, let's start abstaining from today!=咳咳！没错！饮酒有害健康，戒酒什么时候都不晚！戒酒从今天开始，这是主播U与大家的约定哦！
*All the above Operators will be appointed when used=*使用后将立即任命以上所有干员
*Appointed Operators that you do not own can only be added to the Armory as Support Units=*任命到的干员若为未持有干员，将只能作为助战干员加入战备
*Attribute changes according to Operator's status=*属性会随干员当前状态改变
*Based on latest Calculation Day save=*以最近的量定日存档为准
*Boosted Operators and Operators available in Store cannot be changed once selected=*概率提升干员及采购中心可供兑换干员选定之后不可更改
*Boosted Operators cannot be changed once selected=*概率提升干员选定之后不可更改
*Candleguest: Operator with lit candles. Only Candleguests can join Sui's Remnant Consciousness battles=*伺烛客：即已燃烛的干员，只有他们可参与岁兽残识内的战斗
*Cannot obtain mooncakes and furniture that you did not select=*未选择的月饼和家具将无法获得
*Check Operator Details to re-read Module story=*模组故事再次查看需前往干员详情内
*Choose an Operator for Exceptional Appointment=*选定一名干员以进行特约任命
*Claimable when Hype reaches <@milestone>Lv. {0}</>=*赛事热度等级达到<@milestone>{0}级</>领取
*Claimable when Hype reaches Lv. {0}=*赛事热度等级达到{0}级领取
*Complete operation without any buffs to unlock the next area.=*不启用增益完成作战以解锁下一区域
*cough* *cough* *cough*... There's so much dust—it's filthy. Gah.=咳咳咳......好大的灰，好脏，啧。
*cough*, *cough* *hack*... Did you really think it through, eh?=咳、咳咳......你觉得自己想清楚了吗？
*cough*... I'm only dropping back in here to find Kal'tsit, I certainly wasn't ready to perform in any sort of program. Poetry recitals wouldn't be too in the spirit of this party now, would they? How about I go and help fix up the cake? ...Take care not to let other operators steal a bite? Jolly good.=咳......我只是回来找凯尔希的，可没有准备什么表演节目啊，诗朗诵应该不太符合这场宴会的气氛吧。要不我去帮忙摆摆蛋糕？......注意不要让其他干员偷吃？好的。
*Cough*... Is this... my fault...?=咳咳......是我的......错吗......
*Cough*... My weapon seems to be acting up, *cough*... Which way is the workshop? That way? Thank you. *Cough*.=咳咳，武器好像出了些问题，咳咳咳，工坊哪里走？那里吗，好，谢谢，咳，咳咳。
*Custom Operators have no Attributes=*自选编队的干员没有特质
*Different Operator levels grant different bonuses=*干员根据等级提供不同层级的支援效果
*dink* *dink* No Machalite Ore left...  Could substitute with Rock Spider stones and gloompincer shells... Don't know without trying. In you go.=敲，敲，没有燕雀石了喵......作为替代，岩蛛背上的石头，钳兽的壳......都加进去试试喵。
*Earn <color\=#d52247>Simulation Points</color> from Strategic Simulation to earn <color\=#d52247>extra rewards</color> and unlock <color\=#d52247>Extreme Mode</color>=*进行沙盘推演、积累<color\=#d52247>推演分数</color>，可获得<color\=#d52247>额外报酬</color>并解锁<color\=#d52247>绝境作战关卡</color>
*Earn Simulation Points from Strategic Simulation to earn extra rewards and unlock Extreme Mode=*进行沙盘推演、积累推演分数，可获得额外报酬并解锁绝境作战关卡
*Efficiency calculated from data; results are rounded down=*效率经由数据换算而得，结果将向下取整
*Enabling anti-aliasing (SMAA) increases battery consumption and heat=*请注意，抗锯齿（SMAA）会增加设备能耗并引起发热
*Enabling Combat Buffs can grant you a variety of tactical benefits during the simulation, but will result in a <color\=#27ffe0>lower Immersion Level</color>=*启用战备增益可在模拟作战中获得种类多样的战术加成，但会<color\=#27ffe0>降低拟真度</color>
*Enabling Combat Buffs can grant you a variety of tactical benefits during the simulation, but will result in a lower Immersion Level=*启用战备增益可在模拟作战中获得种类多样的战术加成，但会降低拟真度
*Enabling this can reduce screen tearing, but may limit your frame rate=*开启可有效缓解画面撕裂，但可能限制帧率的上限
*Enough Teammates to begin protocol simulation=*同盟人数达标，准许进入模拟
*Environments can be changed at any time=*作战环境可以随时切换
*Excluding operations with supports=*不计使用助战的场次
*Excluding rounds with support=*不计使用助战的场次
*Exclusive for=*仅可用于
*Extra Sanity will be refunded=*会返还多余的理智
*Find any available teammates=*将搜寻任意可能的队友
*Find teammates of similar strength=*将搜寻实力相近的队友
*Gasp*!=唔。
*Giggle*, you want to see my sword at its most glorious? Too bad, Doctor—you're not qualified yet! If you work at it, maybe one day you'll gain the privilege!=哼哼，你想见识下这把剑最闪耀的样子吗？遗憾，现在的博士还没有那个资格。再努力点，也许那一天会到来的哦。
*Grumble* I told you. Don't get so worked up.=唉，你看看，都说别这么激动了。
*If after removal the Support Unit is not in the Armory, their training progress will be reset, and no training resources will be refunded.=*若助战干员在被移除后不在战备中，则其培训进度将被重置，且已消耗的培训资源无法返还。
*laughter* Well done! Did anyone get a pic of that? I want to print it out and put it up on the door of the Lucky Star!=啊哈——做得好！刚刚那一幕有人拍照了吗？我得把这张照片放大打印，挂在“吉星”的大门口！
*Lineup Exchange lets you swap Squads and Playing Styles with your teammate after the match begins.=*互选模式下，将在游戏开始后与协作者交换编队及比赛风格
*Loadbearing Operators can still be deployed=*负荷干员仍能正常出战
*Looseleaves will be displayed on your Profile when in use=* 将特辑添入陈列后，会在名片中同步对外展示
*Operators available in Store=*采购中心可供兑换干员
*Please note that setting your frame rate to High will increase battery consumption and may cause your device to heat up=*请注意，高帧率会增加设备能耗并引起发热
*Please note that setting your performance to High will increase battery consumption and may cause your device to heat up=*请注意，高画质会增加设备能耗并引起发热
*Proficiencies of Support and Temporary Recruitment Operators are limited by your current Proficiencies=*助战、临时招募干员的精通效果受当前精通激活状态限制
*Proficiencies of Support Special Operators are limited by your current Proficiencies=助战特勤干员的精通效果受当前精通激活状态限制
*Random Appointment will take place from all Operators for the selected number of times=*按照所选次数，在所有干员中进行随机任命
*Reach Breakthrough Milestone Lv. 20 to collect=*突破里程碑等级达到20级领取
*Reach Stronghold Credit <color\=#2da186>Lv.{0} </color> to claim=*功勋兑换处等级达到<color\=#2da186>{0}级</color>领取
*Reach Stronghold Credit Lv.{0}  to claim=*功勋兑换处等级达到{0}级领取
*Sigh* Doctor, I'm dying to get you visiting our city. That's the only way you can understand how tender my comment is on the life quality of Rhodes Island. It's a shame your body'd be too delicate for it. All the more shame I don't even know whether our city still exists.=唉，博士，我真想拖着你去我们的城市看一看。只有这样你才会知道，我对罗德岛生活品质的评价已经十分温柔了。可惜，你的身体太过孱弱，也可惜，我甚至不知道我们的城市是否还依然存在。
*sigh* How long has it been since we first met, Doctor? So much has happened this year, and I'm struggling to remember it all. But it doesn't matter. I'm used to looking ahead, and this time, I know who's on my side. The future's looking nice and easy.=欸，我和博士都已经认识这么久了吗？这一年发生了好多事呀，我现在回想起来还会有些恍惚。不过没关系，我早就习惯往前看了，而且我知道身边站着谁。这么一看，未来也没什么难的嘛。
*Sigh* I lived such a carefree live back when I was still just a clueless lass in Dossoles.=唉，当年我还是个无知少女的时候，在多索雷斯真是过了一段无忧无虑的日子。
*Sigh* I never expected to encounter so many people on this trip.=唉，我也没想到此次出行会遇到这么多人。
*sigh* I think I better not sing anymore and just show you photos, alright.=哎，还是不要唱歌了，还是带大家来看看好照片吧。
*sigh* If only Wrankwood would just notice my talents and give me an acting career...=唉，要是有一天蓝卡坞的人能慧眼识珠，让我去演电影就好了。
*Sigh* Imagine having a whole office to yourself… I wish I had one too…=嗯......一个人就能有一间办公室可真好，我以后也想要有......
*sigh* It's a beauty of a place at Rhodes. I almost want to apply to stay aboard. Shame I've still got all those people and all that work waiting for me in Londinium... Doctor, when it's clear skies once more at home, how about you let me be your guide again? What do you say?=唉，罗德岛真是个好地方，我都想申请留舰了。可惜还有那么多人和活儿在伦蒂尼姆等着我......博士，等到我的家乡重新放晴的那一天，让我再做一次你的引路人，好不好？
*sigh* Just doesn't give me the same kick I get being endorsed for my medical skills...=唉，总觉得没有我的医疗技术得到认可时让我有干劲啊......
*Sigh* Let's go, then.=唉，走吧。
*Sigh* One cannot discuss ice with an insect of summer. However shall I explain this to you?=唉，夏虫不可语冰，和你们又怎么讲得通呢？
*Sigh* They ruined the night. What a waste of this gorgeous scenery.=他们出现得很不合时宜，唉，多么好的夜景。
*sigh* This is what I get for hanging around Laios and Senshi. Now everyone thinks I'm some monster-loving wacko too. What's that you've got there, Doctor? Senshi's brand new pièce de résistance? ...You look excited, too. Don't tell me you're one of them?=唉，都怪莱欧斯和森西，现在我也被当成对魔物有奇怪癖好的怪人了。博士，你拿的是什么？森西的全新力作？......你怎么还挺高兴的，该不会你也是他们那一派的吧？
*Sigh*. No matter how advanced our weapons get, combat is still so barbarous...=唔，无论武器变得多精良，战斗总是这么野蛮......
*sigh*...=唉......
*sigh*... I'm still on vacation... You want to go on a stroll? I guess that's fine.=哈......我还在放假呢......一起走走？行吧。
*sleepy noises*=咻......呼......
*Sniff sniff*... I recognize that perfume, it's gotta be Melantha! I hope we can become closer friends... 'Cause then we'll be able to work better as a team!=哼哼，这股香气，一定是玫兰莎！欸博士我和你说，我好想和她再亲近一点......那样的话，我们的团队协作一定会变得更加默契！
*Specialized Appointment will take place from a selected pool=*将在指定范围内进行专项任命
*stare*=寄
*Strange Territory and Critical Contentions will always be on Challenge mode difficulty; switching modes will not alter Prosperity Points gain efficiency=*陌域和险途将始终以挑战模式设置为基准；切换模式不改变繁荣点数转化效率
*Talent increase effects are previews, check Operator Details for actual values=*仅展示精英化天赋提升效果，具体效果可前往干员详情内查看
*The following Operators earn 50% more Trust during the event=*以下干员在活动内信赖获取提升50%
*The higher the value, the larger the UI elements=*数值越大，UI元素占比越大
*Total calculated after business is done for the day=*当日营收将在营业完成后结算
*Tut*, not my best shot.=啧，偏了点。
*Unintelligible slurring* Bayakro *Unintelligible slurring*=*难懂的弹舌**东国粗口**难懂的弹舌*
*View reward rules in [Daily Sign-In] [Cumulative Sign-In]=*奖励规则可前往【每日签到】【累计签到】处查看
*Voices customization does not affect single-language Collaboration Operators=*自定义语音设置不包含单语种联动干员
*Yaaawn*... Doctor, could I take a quick break?=哈——欠。博士，我可以请会儿假，稍微离开一下吗？
*yawn*... Good morning, Doctor. The book you recommended was very interesting. I finished reading it overnight.=呼啊......早安，博士，您推荐的书很有趣，我熬夜把它看完了。
*Yawn*... Good morning...=呼啊......早安......
*You can assign Operators freely in this squad=*本编队可自由配置干员
*You can borrow Supports to replace this Operator=*可前往助战替换当前干员
+1 Anti-Interference Index by conducting maintenance and upgrade work on survey equipment=对勘察设备进行维护升级，抗干扰指数提升1点
+1 ASPD when inflicting <$ba.sluggish>Slow</> on enemies, stacking up to 23 times=对敌人造成<$ba.sluggish>停顿</>效果时，使自身的攻击速度+1，最多叠加23次
+1 ASPD when inflicting <$ba.sluggish>Slow</> on enemies, stacking up to 25 times; +12% ATK at full stacks=对敌人造成<$ba.sluggish>停顿</>效果时，使自身的攻击速度+1，最多叠加25次；叠满后使自身攻击力+12%
+1 ASPD when inflicting Slow on enemies, stacking up to 23 times=对敌人造成停顿效果时，使自身的攻击速度+1，最多叠加23次
+1 ASPD when inflicting Slow on enemies, stacking up to 25 times; +12% ATK at full stacks=对敌人造成停顿效果时，使自身的攻击速度+1，最多叠加25次；叠满后使自身攻击力+12%
+1 Candle when added to Coffer=加入钱盒时，获得烛火+1
+1 Candle when entering Sui's Remnant Consciousness for the first time=首次进入岁兽残识时，剩余烛火+1
+1 Candle when entering Sui's Remnant Consciousness on 2nd and 4th floors, can enter Sui's Remnant Consciousness through Safe House nodes=第二层、四层进入岁兽残识时，剩余烛火+1，可以在安全的角落进入岁兽残识
+1 Candle when entering Sui's Remnant Consciousness, can enter Sui's Remnant Consciousness through Safe House nodes=每次进入岁兽残识时，剩余烛火+1，可以在安全的角落进入岁兽残识
+1 Candle whenever 'Tianshi Bureau Squad' enters Sui's Remnant Consciousness=“天师府分队”每次进入岁兽残识时，剩余烛火+1
+1 Deployment Limit=可同时部署人数+1
+1 Deployment Limit, all friendly units gain +4% DEF=可同时部署人数+1，所有我方单位的防御力+4%
+1 Deployment Limit, all friendly units gain +4% HP=可同时部署人数+1，所有我方单位的生命值+4%
+1 Deployment Limit, all friendly units gain +5% DEF=可同时部署人数+1，所有我方单位的防御力+5%
+1 Deployment Limit, all friendly units gain +5% HP=可同时部署人数+1，所有我方单位的生命值+5%
+1 Deployment Limit, all friendly units gain +6% DEF=可同时部署人数+1，所有我方单位的防御力+6%
+1 Deployment Limit, all friendly units gain +6% DEF; for every allied unit present on the field, gain additional +0.5% DEF=可同时部署人数+1，所有我方单位的防御力+6%，场上每有一个我方单位防御力额外+0.5%
+1 Deployment Limit, all friendly units gain +6% HP=可同时部署人数+1，所有我方单位的生命值+6%
+1 Deployment Limit, all friendly units gain +6% HP; for every allied unit present on the field, gain additional +0.5% HP=可同时部署人数+1，所有我方单位的生命值+6%，场上每有一个我方单位生命值额外+0.5%
+1 Deployment Limit; all Operators recover an additional 10 HP/s for each Operator on the battlefield=部署位+1；场上每有一个干员，所有干员额外每秒回复10点生命
+1 Deployment Limit; all Operators recover an additional 5 HP/s for each Operator on the battlefield=部署位+1；场上每有一个干员，所有干员额外每秒回复5点生命
+1 Deployment Limit; all Operators recover an additional 8 HP/s for each Operator on the battlefield=部署位+1；场上每有一个干员，所有干员额外每秒回复8点生命
+1 Deployment Limit; when obtained, [Tide-Hunt Knight] will appear on the battlefield until defeated=可同时部署人数+1；获得后【猎潮的骑士】出现在战场，直至被击败
+1 Hope on Flower Coin toss; +4 Ingots on Balance Coin toss; +1 Life Point on Risk Coin toss=投出花钱时，希望+1；投出衡钱时，源石锭+4；投出厉钱时，目标生命值+1
+1 Hope when added to Coffer=加入钱盒时，获得希望+1
+1 Hope when entering Pathfinder=进入“指点迷津”，希望+1
+1 Hope, +3 Ingots, reveals all Leisure nodes on the current and next Sui's Remnant Consciousness visit; wondrous effects in some Leisure nodes=希望+1，源石锭+3，使当前或下次进入的岁兽残识中所有常乐节点变为可探索状态，在部分常乐节点中有奇妙的作用
+1 Hope, gain 2 additional choices when Recruitment Vouchers are dropped after battle=希望+1，战斗后掉落招募券时，增加两个可选项
+1 Hope, gain an additional choice when Recruitment Vouchers are dropped after battle=希望+1，战斗后掉落招募券时，增加一个可选项
+1 Key, +1 Die Roll, +1 Objective Shield=钥匙+1，掷骰次数+1，护盾值+1
+1 Life Point=目标生命上限+1
+1 Max Life Point, +1 Hope=目标生命上限+1，希望+1
+1 Max Life Points, +1 Hope=目标生命上限+1，希望+1
+1 option when Tongbao is dropped=通宝掉落时可选项+1
+1 Squad Size Limit=可携带干员+1
+1 Squad Size Limit, +1 Deployment Limit, +1 Objective Shield=可携带干员+1，可同时部署人数+1，护盾值+1
+1 Squad Size Limit, +1 Deployment Limit.=可携带干员+1，可同时部署人数+1
+1 Squad Size Limit, all friendly units gain +1 ASPD=可携带干员+1，所有我方单位的攻击速度+1
+1 Squad Size Limit, all friendly units gain +1% ATK=可携带干员+1，所有我方单位的攻击力+1%
+1 Squad Size Limit, all friendly units recover 3 HP per second=可携带干员+1，所有我方单位每秒回复3点生命
+1 Token=token数+1
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低\n相合：同时被视为花钱、厉钱、衡钱
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade\nAttract: Chance to be tossed as an extra Tongbao=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低\n受引：有概率作为额外一枚通宝被投出
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade\nBloom: Becomes random Flower Coin when returning to Coffer after toss=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低\n易花：投出后回到钱盒时，变化为随机花钱
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade\nFantastical: +1 Hope when added to Coffer=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低\n入幻：加入钱盒时，获得希望+1
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade\nFantastical: On toss, +1 Hope after every battle=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价有概率降低\n入幻：投出时，每完成一场战斗，获得1点希望
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade\nLight: +1 Candle when added to Coffer=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低\n引光：加入钱盒时，获得烛火+1
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade\nProtean: Becomes random Tongbao when returning to Coffer after toss=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低\n易变：投出后回到钱盒时，变化为随机通宝
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade\nRusty: On toss, +1 Ingot after each node=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低\n锈色：投出时，每经过一个节点，获得源石锭+1
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade\nRusty: On toss, +2 Ingots after each node=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价有概率降低\n锈色：投出时，每经过一个节点，获得2点源石锭
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade\nSharp: Becomes random Risk Coin when returning to Coffer after toss=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低\n易厉：投出后回到钱盒时，变化为随机厉钱
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade\nStroll: On toss, +1 Coupon after every battle=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低\n巡游：投出后，每完成一场战斗，获得票券+1
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade\nSurvival: +1 Objective Shield when added to Coffer=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价有概率降低\n存护：加入钱盒时，获得1点护盾
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade\nSurvival: +2 Objective Shield when added to Coffer=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低\n存护：加入钱盒时，获得护盾值+2
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价有概率降低<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价有概率降低<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价有概率降低<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<color\=#2fac78><Condition: Alloy></color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<color\=#2fac78><品相：相合></color>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<color\=#2fac78><Condition: Attract></color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<color\=#2fac78><品相：受引></color>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<color\=#2fac78><Condition: Bloom></color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<color\=#2fac78><品相：易花></color>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<color\=#2fac78><Condition: Fantastical></color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<color\=#2fac78><品相：入幻></color>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<color\=#2fac78><Condition: Light></color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<color\=#2fac78><品相：引光></color>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<color\=#2fac78><Condition: Protean></color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<color\=#2fac78><品相：易变></color>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<color\=#2fac78><Condition: Rusty></color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<color\=#2fac78><品相：锈色></color>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<color\=#2fac78><Condition: Sharp></color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<color\=#2fac78><品相：易厉></color>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<color\=#2fac78><Condition: Stroll></color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<color\=#2fac78><品相：巡游></color>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<color\=#2fac78><Condition: Survival></color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<color\=#2fac78><品相：存护></color>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<Condition: Alloy>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<品相：相合>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<Condition: Attract>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<品相：受引>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<Condition: Bloom>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<品相：易花>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<Condition: Fantastical>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<品相：入幻>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<Condition: Light>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<品相：引光>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<Condition: Protean>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<品相：易变>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<Condition: Rusty>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<品相：锈色>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<Condition: Sharp>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<品相：易厉>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<Condition: Stroll>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<品相：巡游>
+10 Ingots when added to Coffer. On toss, rare and discounted items appear more often in Rogue Trader or Trade<Condition: Survival>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价降低<品相：存护>
+10 Ingots when added to Coffer. On toss, rare and possibly discounted items appear more often in Rogue Trader or Trade\nLight: +1 Candle when added to Coffer=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价有概率降低\n引光：加入钱盒时，获得烛火+1
+10 Ingots when added to Coffer. On toss, rare and possibly discounted items appear more often in Rogue Trader or Trade\nStroll: On toss, +1 Coupon after every battle=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价有概率降低\n巡游：投出后，每完成一场战斗，获得票券+1
+10 Ingots when added to Coffer. On toss, rare and possibly discounted items appear more often in Rogue Trader or Trade<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价有概率降低<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
+10 Ingots when added to Coffer. On toss, rare and possibly discounted items appear more often in Rogue Trader or Trade<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=加入钱盒时，立即获得源石锭+10。投出时，诡意行商及易与节点更易出现稀有商品且商品售价有概率降低<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
+10 Light=灯火+10
+10 Originium Ingots, +1 Key=源石锭+10，钥匙+1
+10 stacks to Laterano and Arcane Alliances; also affects Teammates=你的拉特兰、奥术盟约层数+10，若存在其他队友则他们也获得
+10 stacks to Laterano and Precision Alliances; also affects Teammates=你的拉特兰、精准盟约层数+10，若存在其他队友则他们也获得
+10 stacks to Raid and Foresight Alliances; also affects Teammates=你的突袭、远见盟约层数+10，若存在其他队友则他们也获得
+10 stacks to Sargon and Agile Alliances; also affects Teammates=你的萨尔贡、灵巧盟约层数+10，若存在其他队友则他们也获得
+10 stacks to Sargon and Precision Alliances; also affects Teammates=你的萨尔贡、精准盟约层数+10，若存在其他队友则他们也获得
+10 stacks to Siracusa and Raid Alliances; also affects Teammates=你的叙拉古、突袭盟约层数+10，若存在其他队友则他们也获得
+10 stacks to Yan and Investor Alliances; also affects Teammates=你的炎和投资人盟约层数+10，若存在其他队友则他们也获得
+10 Starting DP=初始部署费用+10
+10% ATK and HP=攻击力和生命值+10%
+10% ATK, and when dealing Physical or Arts damage, damage type turns into <$ba.weaknessatk>Weakness damage</>=攻击力+10%，自身造成物理和法术伤害时，伤害类型转化为<$ba.weaknessatk>弱点伤害</>
+10% ATK, and when dealing Physical or Arts damage, damage type turns into Weakness damage=攻击力+10%，自身造成物理和法术伤害时，伤害类型转化为弱点伤害
+10% Skill healing effectiveness=技能的治疗效果提高10%
+100% ATK, attacks can jump between enemies multiple times, up to 3 times=攻击力+100%，攻击可在敌人间重复跳跃，最多跳跃3次
+100% DEF\nEquipment Alteration: Consumes 10 DP to gain +100% ATK until skill ends\nCan use Equipment Alteration to activate skill when SP is full=防御力+100%\n装备应变：消耗10点部署费用，攻击力+100%，持续到技能结束\n技力满时可使用装备应变来开启技能
+100% Max HP=生命上限+100%
+105% ATK, +20 ASPD, simultaneously attacks 2 targets, and ranged attacks no longer reduce ATK=攻击力+105%，攻击速度+20，同时攻击2个目标，远程攻击不再降低攻击力
+110% ATK, +20 ASPD, simultaneously attacks 2 targets, and ranged attacks no longer reduce ATK=攻击力+110%，攻击速度+20，同时攻击2个目标，远程攻击不再降低攻击力
+110% Max HP=生命上限+110%
+12 stacks to Kazimierz Alliance; also affects Teammates=你的卡西米尔盟约层数+12，若存在其他队友则他们也获得
+12% DEF when blocking an enemy=阻挡敌人时防御力+12%
+120% ATK, +20 ASPD, simultaneously attacks 2 targets, and ranged attacks no longer reduce ATK=攻击力+120%，攻击速度+20，同时攻击2个目标，远程攻击不再降低攻击力
+120% Max HP=生命上限+120%
+130% ATK, +35 ASPD, simultaneously attacks 2 targets, and ranged attacks no longer reduce ATK=攻击力+130%，攻击速度+35，同时攻击2个目标，远程攻击不再降低攻击力
+130% Max HP=生命上限+130%
+145% ATK, +35 ASPD, simultaneously attacks 2 targets, and ranged attacks no longer reduce ATK=攻击力+145%，攻击速度+35，同时攻击2个目标，远程攻击不再降低攻击力
+15 cost limit, when DP is at 99 or higher, enemies on the surrounding 12 tiles around an Objective Point lose Invisibility and have -35% hit rate=部署费用上限+15，部署费用为99及以上时，保护目标点周围12格的敌方单位失去隐匿并且命中率下降35%
+15 cost limit; All Vanguard Operators gain +25% ATK and refund DP when deployed=部署费用上限+15，所有【先锋】攻击力+25%，部署时，返还扣除的所有费用
+15 Light=灯火+15
+160% ATK, +35 ASPD, simultaneously attacks 2 targets, and ranged attacks no longer reduce ATK=攻击力+160%，攻击速度+35，同时攻击2个目标，远程攻击不再降低攻击力
+180% ATK, +50 ASPD, simultaneously attacks 2 targets, and ranged attacks no longer reduce ATK=攻击力+180%，攻击速度+50，同时攻击2个目标，远程攻击不再降低攻击力
+195% ATK, +50 ASPD, simultaneously attacks 2 targets, and ranged attacks no longer reduce ATK=攻击力+195%，攻击速度+50，同时攻击2个目标，远程攻击不再降低攻击力
+2 Block, gains +100% DEF Tenacity (reaches maximum bonus when missing 50% Max HP)=阻挡数+2，获得最高+100%防御力的坚忍（损失50%生命值时达到最大加成）
+2 Block, gains +150% DEF Tenacity (reaches maximum bonus when missing 50% Max HP)=阻挡数+2，获得最高+150%防御力的坚忍（损失50%生命值时达到最大加成）
+2 Candles when entering Sui's Remnant Consciousness, can enter Sui's Remnant Consciousness through Safe House nodes, and get Collectibles whenever all Retrieve, Legend, Doubts or Turmoil nodes are completed=每次进入岁兽残识时，剩余烛火+2，可以在安全的角落进入岁兽残识。且完成所有拾遗、传说、杂疑、祸乱节点后分别获得收藏品奖励
+2 Candles when entering Sui's Remnant Consciousness, reveals all Doubt nodes on first visit=每次进入岁兽残识时，剩余烛火+2，首次进入岁兽残识时使所有杂疑节点变为可探索状态
+2 Candles whenever 'Tianshi Bureau Squad' enters Sui's Remnant Consciousness, and get Collectibles whenever all Retrieve, Legend, Doubts, or Turmoil nodes are completed=“天师府分队”每次进入岁兽残识时，剩余烛火+2。且完成所有拾遗、传说、杂疑、祸乱节点后分别获得收藏品奖励
+2 Deployment Limit, all friendly units gain +6% DEF=可同时部署人数+2，所有我方单位的防御力+6%
+2 Deployment Limit, all friendly units gain +6% HP=可同时部署人数+2，所有我方单位的生命值+6%
+2 Deployment Limit, all friendly units gain +7% DEF=可同时部署人数+2，所有我方单位的防御力+7%
+2 Deployment Limit, all friendly units gain +7% HP=可同时部署人数+2，所有我方单位的生命值+7%
+2 Deployment Limit, all friendly units gain +8% DEF=可同时部署人数+2，所有我方单位的防御力+8%
+2 Deployment Limit, all friendly units gain +8% DEF; for every allied unit present on the field, gain additional +0.5% DEF=可同时部署人数+2，所有我方单位的防御力+8%，场上每有一个我方单位防御力额外+0.5%
+2 Deployment Limit, all friendly units gain +8% HP=可同时部署人数+2，所有我方单位的生命值+8%
+2 Deployment Limit, all friendly units gain +8% HP; for every allied unit present on the field, gain additional +0.5% HP=可同时部署人数+2，所有我方单位的生命值+8%，场上每有一个我方单位生命值额外+0.5%
+2 Die Rolls=掷骰次数+2
+2 Hope, +1 Deployment Limit=希望+2，可同时部署人数+1
+2 Hope, +1 Squad Size Limit=希望+2，可携带干员+1
+2 Hope, gain 2 additional choices when Recruitment Vouchers are dropped after battle=希望+2，战斗后掉落招募券时，增加两个可选项
+2 Hope, reveals some Legend and Decision nodes on the current or next Sui's Remnant Consciousness visit; wondrous effects in some Legend nodes=希望+2，使当前或下次进入的岁兽残识中部分传说与抉择节点变为可探索状态，在部分传说节点中有奇妙的作用
+2 Hope; Receive aid from a random Rhodes Island Elite Operator when fighting in Sui's Remnant Consciousness=希望+2，在岁兽残识战斗时，获得1名随机的罗德岛精英干员支援
+2 Max Life Point, recover 2 Life Point=目标生命上限+2，回复2目标生命
+2 Max Life Point, restore 1 additional Life Point after each battle=目标生命上限+2，每次战斗结束后额外回复1目标生命
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项\n相合：同时被视为花钱、厉钱、衡钱
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House\nAttract: Chance to be tossed as an extra Tongbao=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项\n受引：有概率作为额外一枚通宝被投出
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House\nBloom: Becomes random Flower Coin when returning to Coffer after toss=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项\n易花：投出后回到钱盒时，变化为随机花钱
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House\nFantastical: +1 Hope when added to Coffer=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项\n入幻：加入钱盒时，获得希望+1
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House\nFantastical: On toss, +1 Hope after every battle=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项\n入幻：投出时，每完成一场战斗，获得1点希望
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House\nLight: +1 Candle when added to Coffer=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项\n引光：加入钱盒时，获得烛火+1
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House\nProtean: Becomes random Tongbao when returning to Coffer after toss=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项\n易变：投出后回到钱盒时，变化为随机通宝
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House\nRusty: On toss, +1 Ingot after each node=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项\n锈色：投出时，每经过一个节点，获得源石锭+1
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House\nRusty: On toss, +2 Ingots after each node=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项\n锈色：投出时，每经过一个节点，获得2点源石锭
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House\nSharp: Becomes random Risk Coin when returning to Coffer after toss=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项\n易厉：投出后回到钱盒时，变化为随机厉钱
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House\nStroll: On toss, +1 Coupon after every battle=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项\n巡游：投出后，每完成一场战斗，获得票券+1
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House\nSurvival: +1 Objective Shield when added to Coffer=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项\n存护：加入钱盒时，获得1点护盾
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House\nSurvival: +2 Objective Shield when added to Coffer=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项\n存护：加入钱盒时，获得护盾值+2
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
+2 Max Life Points when added to Coffer. On toss, have more options in Safe House<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=加入钱盒时，立即获得目标生命上限+2，投出时，安全的角落出现额外选项<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
+2 Max Life Points, not earning a Perfect will additionally add 1 Collapse value, earning Perfect will subtract 2 Collapse value=目标生命上限+2，非完美作战使坍缩值额外+1，完美作战后坍缩值-2
+2 Max Life Points, recover 1 additional Life Point after each battle=目标生命上限+2，每次战斗结束后额外回复1目标生命
+2 Max Life Points, recover 2 Life Points=目标生命上限+2，回复2目标生命
+2 Objective Shield=加2护盾
+2 Objective Shield when added to Coffer=加入钱盒时，获得护盾值+2
+2 Objective Shield, coverts all Life Point into an equivalent amount of Objective Shield (Cannot be reduced below 1 by this effect)=护盾值+2，将目标生命全部转化为等量护盾值（目标生命不会低于1）
+2 Objective Shield, coverts all Life Points into an equivalent amount of Objective Shield (Cannot be reduced below 1 by this effect)=护盾值+2，将目标生命全部转化为等量护盾值（目标生命不会低于1）
+2 Squad Size Limit=可携带干员数+2
+2 Squad Size Limit, +2 Deployment Limit=可携带干员+2，可同时部署人数+2
+2 Squad Size Limit, +2 Deployment Limit.=可携带干员+2，可同时部署人数+2
+2 Squad Size Limit, all friendly units gain +2 ASPD=可携带干员+2，所有我方单位的攻击速度+2
+2 Squad Size Limit, all friendly units gain +2% ATK=可携带干员+2，所有我方单位的攻击力+2%
+2 Tokens=token数+2
+2% ATK for every 15 seconds this unit remains on the battlefield, stacking up to 3 times=每在场上停留15秒，攻击力+2%，最多可以叠加3次
+20 Starting DP=初始部署费用+20
+20% ATK and HP=攻击力和生命值+20%
+20% ATK and HP; for every 3 stacks added to [Investor] and [Swift] Alliances, this Operator gains +1% ATK and HP=攻击力和生命值+20%；【投资人】【迅捷】每叠加3层，本干员攻击力和生命值+1%
+20% ATK and HP; for every 3 stacks added to Core Alliances, this Operator gains +1% ATK and HP=攻击力和生命值+20%；核心盟约每叠加3层，本干员攻击力和生命值+1%
+20% ATK and HP; For every 3 stacks added to Core Alliances, this Operator gains +1% ATK and HP\n(Core Alliances include [Yan], [Sargon], [Victoria], [Kjerag], [Laterano], and [Ægir])=攻击力和生命值+20%；核心盟约每叠加3层，本干员攻击力和生命值+1%\n（核心盟约包含【炎】【萨尔贡】【维多利亚】【谢拉格】【拉特兰】【阿戈尔】）
+20% ATK, and when dealing Physical or Arts damage, damage type turns into <$ba.weaknessatk>Weakness damage</>=攻击力+20%，自身造成物理和法术伤害时，伤害类型转化为<$ba.weaknessatk>弱点伤害</>
+20% ATK, and when dealing Physical or Arts damage, damage type turns into Weakness damage=攻击力+20%，自身造成物理和法术伤害时，伤害类型转化为弱点伤害
+20% Skill healing effectiveness=技能的治疗效果提高20%
+210% ATK, +50 ASPD, simultaneously attacks 2 targets, and ranged attacks no longer reduce ATK=攻击力+210%，攻击速度+50，同时攻击2个目标，远程攻击不再降低攻击力
+225% ATK, +50 ASPD, simultaneously attacks 2 targets, and ranged attacks no longer reduce ATK=攻击力+225%，攻击速度+50，同时攻击2个目标，远程攻击不再降低攻击力
+25 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers 30 SP when skill ends for the first time\n<@ba.acrem>If 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants 3 SP to all [Sargon] Operators</>=初始技力+25；若携带者为【萨尔贡】盟约干员，该干员首次技能结束时立刻回复30点技力\n<@ba.acrem>若该【萨尔贡】盟约干员同时携带“萨尔贡浓茶”， 每次开启技能时为全部【萨尔贡】干员回复3点技力</>
+25 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers 30 SP when skill ends for the first time\nIf 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants 3 SP to all [Sargon] Operators=初始技力+25；若携带者为【萨尔贡】盟约干员，该干员首次技能结束时立刻回复30点技力\n若该【萨尔贡】盟约干员同时携带“萨尔贡浓茶”， 每次开启技能时为全部【萨尔贡】干员回复3点技力
+25% ATK; If equipped by a Ground Operator, their attacks have 8% chance of inflicting <$ba.tremble>Frighten</> for 2 seconds=攻击力+25%；若携带者是地面干员则攻击时有8%概率使目标<$ba.tremble>战栗</>2秒
+25% ATK; If equipped by a Ground Operator, their attacks have 8% chance of inflicting Frighten for 2 seconds=攻击力+25%；若携带者是地面干员则攻击时有8%概率使目标战栗2秒
+25% ATK; Upon taking lethal damage for the first time only, HP will not go below 1, lasting for 15 seconds=攻击力+25%；首次受到致命伤害时生命值不低于1，持续15秒
+25% ATK; When dealing Arts damage, deals an additional 10% as <$ba.dt.burning2>Burn</>=攻击力+25%；造成法术伤害附带相当于10%伤害的<$ba.dt.burning2>灼燃损伤</>
+25% ATK; When dealing Arts damage, deals an additional 10% as Burn=攻击力+25%；造成法术伤害附带相当于10%伤害的灼燃损伤
+25% HP; if there is no Operator in the tile ahead on deployment, +15% more HP=生命值+25%；部署时若身前一格没有其他干员，生命值额外+15%
+3 Collapse value between Floors=层间增长3坍缩值
+3 Collapse value; leads expedition in a different direction=坍缩值+3，让探索开启不同的方向
+3 Deployment Limit, all allies +35% Max HP, but -20% ATK (Cannot be used with normal supplies)=可同时部署人数+3，所有我方单位的生命上限+35%，攻击力-20%（无法和普通补给同时携带）
+3 Hope, Dreadful Foe nodes in Jianzi Shrine will be more difficult; leads expedition in a different direction=希望+3，使见字祠中的险路恶敌更加艰难，让探索开启不同的方向
+3 Hope, obtain an extra +8 Hope when this Collectible is exchanged in Lost and Found=希望+3，在失与得交换时希望额外+8
+3 Hope; leads expedition in a different direction=希望+3，让探索开启不同的方向
+3 Keys=钥匙+3
+3 Max Life Point=目标生命上限+3
+3 Max Life Points=目标生命上限+3
+3 Objective Shield, coverts all Life Points into Objective Shield, and -1 Life Point and +1 Objective Shield at the end of battle=护盾值+3，将目标生命全部转化为等量护盾值且战斗结束后使目标生命-1，护盾值+1
+3 Shield=护盾值+3
+3 Squad Size Limit, all friendly units gain +3% ATK, DEF, and HP=可携带干员+3，所有我方单位的攻击力、防御力和生命值+3%
+3 Tokens=TOKEN数+3
+3% ATK and +3% DEF when HP below 50%=生命值低于50%时，攻击力+3%，防御力+3%
+3%(+1%) ATK for every 15 seconds this unit remains on the battlefield, stacking up to 3 times=每在场上停留15秒，攻击力+3%（+1%），最多可以叠加3次
+3%<@ba.talpu>(+1%)</> ATK for every 15 seconds this unit remains on the battlefield, stacking up to 3 times=每在场上停留15秒，攻击力+3%<@ba.talpu>（+1%）</>，最多可以叠加3次
+30 cost limit, when DP is at 99 or higher, all units gain +50% HP and +1 Block=部署费用上限+30，部署费用为99及以上时，所有单位生命值+50%，阻挡数+1
+30 Ingots when added to Coffer. On each toss, -10 Ingots=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10
+30 Ingots when added to Coffer. On each toss, -10 Ingots\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10\n相合：同时被视为花钱、厉钱、衡钱
+30 Ingots when added to Coffer. On each toss, -10 Ingots\nAttract: Chance to be tossed as an extra Tongbao=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10\n受引：有概率作为额外一枚通宝被投出
+30 Ingots when added to Coffer. On each toss, -10 Ingots\nBloom: Becomes random Flower Coin when returning to Coffer after toss=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10\n易花：投出后回到钱盒时，变化为随机花钱
+30 Ingots when added to Coffer. On each toss, -10 Ingots\nFantastical: +1 Hope when added to Coffer=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10\n入幻：加入钱盒时，获得希望+1
+30 Ingots when added to Coffer. On each toss, -10 Ingots\nLight: +1 Candle when added to Coffer=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10\n引光：加入钱盒时，获得烛火+1
+30 Ingots when added to Coffer. On each toss, -10 Ingots\nProtean: Becomes random Tongbao when returning to Coffer after toss=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10\n易变：投出后回到钱盒时，变化为随机通宝
+30 Ingots when added to Coffer. On each toss, -10 Ingots\nRusty: On toss, +1 Ingot after each node=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10\n锈色：投出时，每经过一个节点，获得源石锭+1
+30 Ingots when added to Coffer. On each toss, -10 Ingots\nSharp: Becomes random Risk Coin when returning to Coffer after toss=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10\n易厉：投出后回到钱盒时，变化为随机厉钱
+30 Ingots when added to Coffer. On each toss, -10 Ingots\nStroll: On toss, +1 Coupon after every battle=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10\n巡游：投出后，每完成一场战斗，获得票券+1
+30 Ingots when added to Coffer. On each toss, -10 Ingots\nSurvival: +2 Objective Shield when added to Coffer=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10\n存护：加入钱盒时，获得护盾值+2
+30 Ingots when added to Coffer. On each toss, -10 Ingots<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
+30 Ingots when added to Coffer. On each toss, -10 Ingots<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
+30 Ingots when added to Coffer. On each toss, -10 Ingots<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
+30 Ingots when added to Coffer. On each toss, -10 Ingots<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
+30 Ingots when added to Coffer. On each toss, -10 Ingots<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
+30 Ingots when added to Coffer. On each toss, -10 Ingots<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
+30 Ingots when added to Coffer. On each toss, -10 Ingots<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
+30 Ingots when added to Coffer. On each toss, -10 Ingots<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
+30 Ingots when added to Coffer. On each toss, -10 Ingots<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
+30 Ingots when added to Coffer. On each toss, -10 Ingots<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
+30 Ingots when added to Coffer. On toss, -10 Ingots\nFantastical: On toss, +1 Hope after every battle=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10\n入幻：投出时，每完成一场战斗，获得1点希望
+30 Ingots when added to Coffer. On toss, -10 Ingots\nRusty: On toss, +2 Ingots after each node=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10\n锈色：投出时，每经过一个节点，获得2点源石锭
+30 Ingots when added to Coffer. On toss, -10 Ingots\nSurvival: +1 Objective Shield when added to Coffer=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10\n存护：加入钱盒时，获得1点护盾
+30 Ingots when added to Coffer. On toss, -10 Ingots<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
+30 Ingots when added to Coffer. On toss, -10 Ingots<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
+30 Ingots when added to Coffer. On toss, -10 Ingots<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=加入钱盒时，立即获得源石锭+30，每次投出时，源石锭-10<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
+30 Light=灯火+30
+30 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are Cold or Frozen take 30% of equipped Operator's ATK as Arts damage per second\nIf 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to 100% ATK=法术抗性+30；若携带者为【谢拉格】盟约干员，该干员攻击范围内被寒冷或冻结的敌人每秒受到一次自身攻击力30%的法术伤害\n若该【谢拉格】盟约干员同时装备“谢拉格不融冰”，则使自身攻击范围内寒冷或冻结的敌人每秒受到的法术伤害提升至100%攻击力
+30 RES; If equipped by a [Kjerag] Operator, when that Operator defeats an enemy, other enemies within a certain range are inflicted with 2 seconds of <$ba.cold>Cold</>\n<@ba.acrem>If 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, +2 extra seconds of <$ba.cold>Cold</></>=法术抗性+30；若携带者为【谢拉格】盟约干员，该干员击倒敌人时使周围一定范围内的其它敌人受到2秒<$ba.cold>寒冷</>\n<@ba.acrem>若该【谢拉格】盟约干员同时携带“谢拉格不融冰”，击倒敌人时使周围一定范围内的其它敌人额外受到一次2秒<$ba.cold>寒冷</></>
+30 RES; If equipped by a [Kjerag] Operator, when that Operator defeats an enemy, other enemies within a certain range are inflicted with 2 seconds of Cold\nIf 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, +2 extra seconds of Cold=法术抗性+30；若携带者为【谢拉格】盟约干员，该干员击倒敌人时使周围一定范围内的其它敌人受到2秒寒冷\n若该【谢拉格】盟约干员同时携带“谢拉格不融冰”，击倒敌人时使周围一定范围内的其它敌人额外受到一次2秒寒冷
+30 Starting DP=初始部署费用+30
+30% ATK and HP=攻击力和生命值+30%
+30% ATK, and when dealing Physical or Arts damage, damage type turns into Weakness damage=攻击力+30%，自身造成物理和法术伤害时，伤害类型转化为弱点伤害
+30% ATK, attacks can jump between enemies multiple times, up to 3 times=攻击力+30%，攻击可在敌人间重复跳跃，最多跳跃3次
+30% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 10% ATK as AoE Arts damage=攻击力+30%，每次攻击在攻击范围内的其他干员处施加一次音爆，造成相当于10%攻击力的群体法术伤害
+30% Max HP when skill is active, restores 40% Max HP when skill is activated;\nEffect is doubled when<$ba.charged>Charged</>=技能期间提高自身30%生命值上限，开启技能时立即恢复40%最大生命值；\n<$ba.charged>蓄力</>时效果翻倍
+30% Max HP when skill is active, restores 40% Max HP when skill is activated;\nEffect is doubled whenCharged=技能期间提高自身30%生命值上限，开启技能时立即恢复40%最大生命值；\n蓄力时效果翻倍
+30% Max HP when skill is active, restores 45% (+5%)Max HP when skill is activated;\nEffect is doubled whenCharged=技能期间提高自身30%生命值上限，开启技能时立即恢复45%（+5%）最大生命值；\n蓄力时效果翻倍
+30% Max HP when skill is active, restores 45% <@ba.talpu>(+5%)</>Max HP when skill is activated;\nEffect is doubled when<$ba.charged>Charged</>=技能期间提高自身30%生命值上限，开启技能时立即恢复45%<@ba.talpu>（+5%）</>最大生命值；\n<$ba.charged>蓄力</>时效果翻倍
+30% Originium Ingot drops from battle.=战斗掉落的源石锭+30%
+35 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\n<@ba.acrem>If any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled</>=攻击速度+35；若携带者为【维多利亚】盟约干员，该干员获得当前场上所有维式重锤特殊效果\n<@ba.acrem>若该【维多利亚】盟约干员同时携带“维式重锤”系列装备，该“维式重锤”装备特殊效果获得强化（效果变为2倍）</>
+35 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\nIf any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled=攻击速度+35；若携带者为【维多利亚】盟约干员，该干员获得当前场上所有维式重锤特殊效果\n若该【维多利亚】盟约干员同时装备“维式重锤”系列装备，该“维式重锤”装备特殊效果获得强化（效果变为2倍）
+35% ATK, attacks can jump between enemies multiple times, up to 3 times=攻击力+35%，攻击可在敌人间重复跳跃，最多跳跃3次
+35% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 10% ATK as AoE Arts damage=攻击力+35%，每次攻击在攻击范围内的其他干员处施加一次音爆，造成相当于10%攻击力的群体法术伤害
+35% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 15% ATK as AoE Arts damage=攻击力+35%，每次攻击在攻击范围内的其他干员处施加一次音爆，造成相当于15%攻击力的群体法术伤害
+35% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing 150% ATK as Physical damage\n<@ba.acrem>If 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals 300% ATK instead</>=攻击力+35%；若携带者为【拉特兰】盟约干员，该干员每次攻击时，有35%概率额外对攻击范围内一名敌人发射子弹造成150%攻击力的物理伤害\n<@ba.acrem>若该【拉特兰】盟约干员同时携带“拉特兰桥夹”，子弹伤害改为300%攻击力</>
+35% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing 150% ATK as Physical damage\nIf 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals 300% ATK instead=攻击力+35%；若携带者为【拉特兰】盟约干员，该干员每次攻击时，有35%概率额外对攻击范围内一名敌人发射子弹造成150%攻击力的物理伤害\n若该【拉特兰】盟约干员同时携带“拉特兰桥夹”，子弹伤害改为300%攻击力
+35% HP; if there is no Operator in the tile ahead on deployment, +25% more HP=生命值+35%；部署时若身前一格没有其他干员，生命值额外+25%
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found (Turns into Dayan Tongbao after)\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1（下次投钱前变化为-大炎通宝）\n相合：同时被视为花钱、厉钱、衡钱
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found (Turns into Dayan Tongbao after)\nAttract: Chance to be tossed as an extra Tongbao=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1（下次投钱前变化为-大炎通宝）\n受引：有概率作为额外一枚通宝被投出
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found (Turns into Dayan Tongbao after)\nBloom: Becomes random Flower Coin when returning to Coffer after toss=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1（下次投钱前变化为-大炎通宝）\n易花：投出后回到钱盒时，变化为随机花钱
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found (Turns into Dayan Tongbao after)\nFantastical: +1 Hope when added to Coffer=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1（下次投钱前变化为-大炎通宝）\n入幻：加入钱盒时，获得希望+1
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found (Turns into Dayan Tongbao after)\nFantastical: On toss, +1 Hope after every battle=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1。（下次投钱前变化为-大炎通宝）\n入幻：投出时，每完成一场战斗，获得1点希望
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found (Turns into Dayan Tongbao after)\nProtean: Becomes random Tongbao when returning to Coffer after toss=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1（下次投钱前变化为-大炎通宝）\n易变：投出后回到钱盒时，变化为随机通宝
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found (Turns into Dayan Tongbao after)\nRusty: On toss, +1 Ingot after each node=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1（下次投钱前变化为-大炎通宝）\n锈色：投出时，每经过一个节点，获得源石锭+1
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found (Turns into Dayan Tongbao after)\nRusty: On toss, +2 Ingots after each node=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1。（下次投钱前变化为-大炎通宝）\n锈色：投出时，每经过一个节点，获得2点源石锭
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found (Turns into Dayan Tongbao after)\nSharp: Becomes random Risk Coin when returning to Coffer after toss=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1（下次投钱前变化为-大炎通宝）\n易厉：投出后回到钱盒时，变化为随机厉钱
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found (Turns into Dayan Tongbao after)\nSurvival: +1 Objective Shield when added to Coffer=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1。（下次投钱前变化为-大炎通宝）\n存护：加入钱盒时，获得1点护盾
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found (Turns into Dayan Tongbao after)\nSurvival: +2 Objective Shield when added to Coffer=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1（下次投钱前变化为-大炎通宝）\n存护：加入钱盒时，获得护盾值+2
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found (Turns into Dayan Tongbao after)<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found (Turns into Dayan Tongbao after)<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found (Turns into Dayan Tongbao after)<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found (Turns into Dayan Tongbao after)<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found (Turns into Dayan Tongbao after)<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found (Turns into Dayan Tongbao after)<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found (Turns into Dayan Tongbao after)<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found (Turns into Dayan Tongbao after)<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found (Turns into Dayan Tongbao after)<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found (Turns into Dayan Tongbao after)<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found (Turns into Dayan Tongbao after)<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found, turns into Dayan Tongbao=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1，变化为大炎通宝
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found, turns into Dayan Tongbao<color\=#2fac78><Condition: Alloy></color>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1，变化为大炎通宝<color\=#2fac78><品相：相合></color>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found, turns into Dayan Tongbao<color\=#2fac78><Condition: Attract></color>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1，变化为大炎通宝<color\=#2fac78><品相：受引></color>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found, turns into Dayan Tongbao<color\=#2fac78><Condition: Bloom></color>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1，变化为大炎通宝<color\=#2fac78><品相：易花></color>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found, turns into Dayan Tongbao<color\=#2fac78><Condition: Fantastical></color>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1，变化为大炎通宝<color\=#2fac78><品相：入幻></color>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found, turns into Dayan Tongbao<color\=#2fac78><Condition: Light></color>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1，变化为大炎通宝<color\=#2fac78><品相：引光></color>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found, turns into Dayan Tongbao<color\=#2fac78><Condition: Protean></color>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1，变化为大炎通宝<color\=#2fac78><品相：易变></color>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found, turns into Dayan Tongbao<color\=#2fac78><Condition: Rusty></color>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1，变化为大炎通宝<color\=#2fac78><品相：锈色></color>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found, turns into Dayan Tongbao<color\=#2fac78><Condition: Sharp></color>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1，变化为大炎通宝<color\=#2fac78><品相：易厉></color>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found, turns into Dayan Tongbao<color\=#2fac78><Condition: Stroll></color>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1，变化为大炎通宝<color\=#2fac78><品相：巡游></color>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found, turns into Dayan Tongbao<color\=#2fac78><Condition: Survival></color>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1，变化为大炎通宝<color\=#2fac78><品相：存护></color>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found, turns into Dayan Tongbao<Condition: Alloy>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1，变化为大炎通宝<品相：相合>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found, turns into Dayan Tongbao<Condition: Attract>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1，变化为大炎通宝<品相：受引>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found, turns into Dayan Tongbao<Condition: Bloom>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1，变化为大炎通宝<品相：易花>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found, turns into Dayan Tongbao<Condition: Fantastical>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1，变化为大炎通宝<品相：入幻>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found, turns into Dayan Tongbao<Condition: Light>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1，变化为大炎通宝<品相：引光>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found, turns into Dayan Tongbao<Condition: Protean>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1，变化为大炎通宝<品相：易变>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found, turns into Dayan Tongbao<Condition: Rusty>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1，变化为大炎通宝<品相：锈色>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found, turns into Dayan Tongbao<Condition: Sharp>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1，变化为大炎通宝<品相：易厉>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found, turns into Dayan Tongbao<Condition: Stroll>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1，变化为大炎通宝<品相：巡游>
+4 Coupons when added to Coffer. On toss, +1 Hope when buying items or swapping Collectibles in Lost and Found, turns into Dayan Tongbao<Condition: Survival>=加入钱盒时，票券+4。投出时，购买道具及在失与得交换收藏品时，希望+1，变化为大炎通宝<品相：存护>
+4 Hope=希望+4
+4 Hope, +1 Deployment Limit=希望+4，可同时部署人数+1
+4 Hope, +1 Squad Size Limit=希望+4，可携带干员+1
+4 Hope, +1 Squad Size Limit, +1 Deployment Limit=希望+4，可携带干员+1，可同时部署人数+1
+4 Max Life Point=目标生命上限+4
+4 Max Life Points=目标生命上限+4
+4 Max Life Points, recover 1 additional Life Point after each battle. Start with 'End of Times'=目标生命上限+4，每次战斗后额外回复1目标生命。初始携带“时光之末”
+4 Objective Shield=护盾值+4
+4 Tokens=TOKEN数+4
+4% ATK and +4% DEF when HP below 50%=生命值低于50%时，攻击力+4%，防御力+4%
+4% ATK for every 10 seconds this unit remains on the battlefield, stacking up to 4 times=每在场上停留10秒，攻击力+4%，最多可以叠加4次
+4% ATK for every 10 seconds this unit remains on the battlefield, stacking up to 4 times, +5 ASPD when at max=每在场上停留10秒，攻击力+4%，最多可以叠加4次，叠满后攻击速度+5
+4% ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times=每在场上停留15秒，攻击力+4%，最多可以叠加4次
+40 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers 30 SP when skill ends for the first time\n<@ba.acrem>If 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants 5 SP to all [Sargon] Operators</>=初始技力+40；若携带者为【萨尔贡】盟约干员，该干员首次技能结束时立刻回复30点技力\n<@ba.acrem>若该【萨尔贡】盟约干员同时携带“萨尔贡浓茶”， 每次开启技能时为全部【萨尔贡】干员回复5点技力</>
+40 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers 30 SP when skill ends for the first time\nIf 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants 5 SP to all [Sargon] Operators=初始技力+40；若携带者为【萨尔贡】盟约干员，该干员首次技能结束时立刻回复30点技力\n若该【萨尔贡】盟约干员同时携带“萨尔贡浓茶”， 每次开启技能时为全部【萨尔贡】干员回复5点技力
+40% ATK and HP=攻击力和生命值+40%
+40% ATK and HP; for every 3 stacks added to [Investor] and [Swift] Alliances, this Operator gains +2% ATK and HP=攻击力和生命值+40%；【投资人】【迅捷】每叠加3层，本干员攻击力和生命值+2%
+40% ATK and HP; for every 3 stacks added to Core Alliances, this Operator gains +2% ATK and HP=攻击力和生命值+40%；核心盟约每叠加3层，本干员攻击力和生命值+2%
+40% ATK and HP; for every 3 stacks added to Core Alliances, this Operator gains +2% ATK and HP\n(Core Alliances include [Yan], [Sargon], [Victoria], [Kjerag], [Laterano], and [Ægir])=攻击力和生命值+40%；核心盟约每叠加3层，本干员攻击力和生命值+2%\n（核心盟约包含【炎】【萨尔贡】【维多利亚】【谢拉格】【拉特兰】【阿戈尔】）
+40% ATK, attacks can jump between enemies multiple times, up to 3 times=攻击力+40%，攻击可在敌人间重复跳跃，最多跳跃3次
+40% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 15% ATK as AoE Arts damage=攻击力+40%，每次攻击在攻击范围内的其他干员处施加一次音爆，造成相当于15%攻击力的群体法术伤害
+40% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing 150% ATK as Physical damage\nIf 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals 300% ATK instead=攻击力+40%；若携带者为【拉特兰】盟约干员，该干员每次攻击时，有35%概率额外对攻击范围内一名敌人发射子弹造成150%攻击力的物理伤害\n若该【拉特兰】盟约干员同时装备“拉特兰桥夹”，子弹伤害改为300%攻击力
+40% ATK; If equipped by a Ground Operator, their attacks have 8% chance of inflicting <$ba.tremble>Frighten</> for 2 seconds=攻击力+40%；若携带者是地面干员则攻击时有8%概率使目标<$ba.tremble>战栗</>2秒
+40% ATK; If equipped by a Ground Operator, their attacks have 8% chance of inflicting Frighten for 2 seconds=攻击力+40%；若携带者是地面干员则攻击时有8%概率使目标战栗2秒
+40% ATK; Upon taking lethal damage for the first time only, HP will not go below 1, lasting for 15 seconds=攻击力+40%；首次受到致命伤害时生命值不低于1，持续15秒
+40% ATK; When dealing Arts damage, deals an additional 10% as <$ba.dt.burning2>Burn</>=攻击力+40%；造成法术伤害附带相当于10%伤害的<$ba.dt.burning2>灼燃损伤</>
+40% ATK; When dealing Arts damage, deals an additional 10% as Burn=攻击力+40%；造成法术伤害附带相当于10%伤害的灼燃损伤
+40% DEF\nEquipment Alteration: Consumes 10 DP to gain +40% ATK until skill ends\nCan use Equipment Alteration to activate skill when SP is full=防御力+40%\n装备应变：消耗10点部署费用，攻击力+40%，持续到技能结束\n技力满时可使用装备应变来开启技能
+40% Max HP=生命上限+40%
+45% ATK, attacks can jump between enemies multiple times, up to 3 times=攻击力+45%，攻击可在敌人间重复跳跃，最多跳跃3次
+45% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 15% ATK as AoE Arts damage=攻击力+45%，每次攻击在攻击范围内的其他干员处施加一次音爆，造成相当于15%攻击力的群体法术伤害
+45% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 20% ATK as AoE Arts damage=攻击力+45%，每次攻击在攻击范围内的其他干员处施加一次音爆，造成相当于20%攻击力的群体法术伤害
+45% DEF\nEquipment Alteration: Consumes 10 DP to gain +45% ATK until skill ends\nCan use Equipment Alteration to activate skill when SP is full=防御力+45%\n装备应变：消耗10点部署费用，攻击力+45%，持续到技能结束\n技力满时可使用装备应变来开启技能
+45% HP; If equipped by a [Yan] Operator, gain +25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\n<@ba.acrem>If 'Yanese Dagger' is also equipped by the [Yan] Operator, +2 Funds whenever you obtain an Operator (Max 3 times per round)</>=生命值+45%；若携带者为【炎】盟约干员，本回合每获得过1名干员战斗开始后攻击速度+25（最多3层）\n<@ba.acrem>若该【炎】盟约干员同时携带“炎国短刀”，每次获得干员时获得2资金（每回合最多3次）</>
+45% HP; If equipped by a [Yan] Operator, gain +25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\nIf 'Yanese Dagger' is also equipped by the [Yan] Operator, +2 Funds whenever you obtain an Operator (Max 3 times per round)=生命值+45%；若携带者为【炎】盟约干员，本回合每获得过1名干员战斗开始后攻击速度+25（最多3层）\n若该【炎】盟约干员同时装备“炎国短刀”，每次获得干员时获得2资金（每回合最多3次）
+45% HP; if there is no Operator in the tile ahead on deployment, +25% more HP=生命值+45%；部署时若身前一格没有其他干员，生命值额外+25%
+45% Max HP when skill is active, restores 45% Max HP when skill is activated;\nEffect is doubled when<$ba.charged>Charged</>=技能期间提高自身45%生命值上限，开启技能时立即恢复45%最大生命值；\n<$ba.charged>蓄力</>时效果翻倍
+45% Max HP when skill is active, restores 45% Max HP when skill is activated;\nEffect is doubled whenCharged=技能期间提高自身45%生命值上限，开启技能时立即恢复45%最大生命值；\n蓄力时效果翻倍
+45% Max HP when skill is active, restores 50% (+5%)Max HP when skill is activated;\nEffect is doubled whenCharged=技能期间提高自身45%生命值上限，开启技能时立即恢复50%（+5%）最大生命值；\n蓄力时效果翻倍
+45% Max HP when skill is active, restores 50% <@ba.talpu>(+5%)</>Max HP when skill is activated;\nEffect is doubled when<$ba.charged>Charged</>=技能期间提高自身45%生命值上限，开启技能时立即恢复50%<@ba.talpu>（+5%）</>最大生命值；\n<$ba.charged>蓄力</>时效果翻倍
+5 Light=灯火+5
+5 Mental Toil; if Deathmatch is used in a perfect clear, obtain a Deathmatch after the battle=思维负荷+5，作战中如果使用了死斗，完美作战后将再次获得死斗
+5 Objective Shield=护盾值+5
+5 Prospective Investment System Originium Ingot Balance whenever you reach an ending=每次通过结局后，前瞻性投资系统源石锭余额+5
+5 Starting DP, with additional +10 for every Vanguard in Squad=初始费用+5，编队里每有一名【先锋】，初始费用额外+10
+5 Starting SP, increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 3s=初始技力+5，所有攻击和受击回复的技能每3秒回复1点技力
+5 Tokens=TOKEN数+5
+5% (+1%) ATK for every 10 seconds this unit remains on the battlefield, stacking up to 4 times=每在场上停留10秒，攻击力+5%（+1%），最多可以叠加4次
+5% (+1%) ATK for every 10 seconds this unit remains on the battlefield, stacking up to 4 times, +5 ASPD when at max=每在场上停留10秒，攻击力+5%（+1%），最多可以叠加4次，叠满后攻击速度+5
+5% <@ba.talpu>(+1%)</> ATK for every 10 seconds this unit remains on the battlefield, stacking up to 4 times=每在场上停留10秒，攻击力+5%<@ba.talpu>（+1%）</>，最多可以叠加4次
+5% <@ba.talpu>(+1%)</> ATK for every 10 seconds this unit remains on the battlefield, stacking up to 4 times, +5 ASPD when at max=每在场上停留10秒，攻击力+5%<@ba.talpu>（+1%）</>，最多可以叠加4次，叠满后攻击速度+5
+5%(+1%) ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times=每在场上停留15秒，攻击力+5%（+1%），最多可以叠加4次
+5%<@ba.talpu>(+1%)</> ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times=每在场上停留15秒，攻击力+5%<@ba.talpu>（+1%）</>，最多可以叠加4次
+50 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are Cold or Frozen take 30% of equipped Operator's ATK as Arts damage per second\nIf 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to 100% ATK=法术抗性+50；若携带者为【谢拉格】盟约干员，该干员攻击范围内被寒冷或冻结的敌人每秒受到一次自身攻击力30%的法术伤害\n若该【谢拉格】盟约干员同时装备“谢拉格不融冰”，则使自身攻击范围内寒冷或冻结的敌人每秒受到的法术伤害提升至100%攻击力
+50 RES; If equipped by a [Kjerag] Operator, when that Operator defeats an enemy, other enemies within a certain range are inflicted with 2 seconds of <$ba.cold>Cold</>\n<@ba.acrem>If 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, +2 extra seconds of <$ba.cold>Cold</></>=法术抗性+50；若携带者为【谢拉格】盟约干员，该干员击倒敌人时使周围一定范围内的其它敌人受到2秒<$ba.cold>寒冷</>\n<@ba.acrem>若该【谢拉格】盟约干员同时携带“谢拉格不融冰”，击倒敌人时使周围一定范围内的其它敌人额外受到一次2秒<$ba.cold>寒冷</></>
+50 RES; If equipped by a [Kjerag] Operator, when that Operator defeats an enemy, other enemies within a certain range are inflicted with 2 seconds of Cold\nIf 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, +2 extra seconds of Cold=法术抗性+50；若携带者为【谢拉格】盟约干员，该干员击倒敌人时使周围一定范围内的其它敌人受到2秒寒冷\n若该【谢拉格】盟约干员同时携带“谢拉格不融冰”，击倒敌人时使周围一定范围内的其它敌人额外受到一次2秒寒冷
+50% ATK, and when dealing Physical or Arts damage, damage type turns into Weakness damage=攻击力+50%，自身造成物理和法术伤害时，伤害类型转化为弱点伤害
+50% ATK, attacks can jump between enemies multiple times, up to 3 times=攻击力+50%，攻击可在敌人间重复跳跃，最多跳跃3次
+50% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 20% ATK as AoE Arts damage=攻击力+50%，每次攻击在攻击范围内的其他干员处施加一次音爆，造成相当于20%攻击力的群体法术伤害
+50% DEF\nEquipment Alteration: Consumes 10 DP to gain +50% ATK until skill ends\nCan use Equipment Alteration to activate skill when SP is full=防御力+50%\n装备应变：消耗10点部署费用，攻击力+50%，持续到技能结束\n技力满时可使用装备应变来开启技能
+50% Max HP=生命上限+50%
+50% Originium Ingot drops from battle=战斗掉落的源石锭+50%
+50% Originium Ingot drops from battle.=战斗掉落的源石锭+50%
+50% Originium Ingot drops from the next battle on this floor=本层下一次战斗掉落的源石锭+50%
+55 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\nIf any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled=攻击速度+55；若携带者为【维多利亚】盟约干员，该干员获得当前场上所有维式重锤特殊效果\n若该【维多利亚】盟约干员同时装备“维式重锤”系列装备，该“维式重锤”装备特殊效果获得强化（效果变为2倍）
+55% ATK, attacks can jump between enemies multiple times, up to 3 times=攻击力+55%，攻击可在敌人间重复跳跃，最多跳跃3次
+55% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 20% ATK as AoE Arts damage=攻击力+55%，每次攻击在攻击范围内的其他干员处施加一次音爆，造成相当于20%攻击力的群体法术伤害
+55% DEF\nEquipment Alteration: Consumes 10 DP to gain +55% ATK until skill ends\nCan use Equipment Alteration to activate skill when SP is full=防御力+55%\n装备应变：消耗10点部署费用，攻击力+55%，持续到技能结束\n技力满时可使用装备应变来开启技能
+6 Die Rolls=掷骰次数+6
+6 Hope=希望+6
+6 Hope, +2 Squad Size Limit=希望+6，可携带干员+2
+6 Ingots; wondrous effects in Tavern nodes=源石锭+6，在故肆节点中有奇妙的作用
+6 Max Life Point=目标生命上限+6
+6 Max Life Points=目标生命上限+6
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Point when passing non-combat nodes (min 1)=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Point when passing non-combat nodes (min 1)\nFantastical: +1 Hope when added to Coffer=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）\n入幻：加入钱盒时，获得希望+1
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Point when passing non-combat nodes (min 1)\nFantastical: On toss, +1 Hope after every battle=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）\n入幻：投出时，每完成一场战斗，获得1点希望
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Point when passing non-combat nodes (min 1)\nLight: +1 Candle when added to Coffer=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）\n引光：加入钱盒时，获得烛火+1
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Point when passing non-combat nodes (min 1)\nRusty: On toss, +1 Ingot after each node=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）\n锈色：投出时，每经过一个节点，获得源石锭+1
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Point when passing non-combat nodes (min 1)\nRusty: On toss, +2 Ingots after each node=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）\n锈色：投出时，每经过一个节点，获得2点源石锭
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Point when passing non-combat nodes (min 1)\nStroll: On toss, +1 Coupon after every battle=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）\n巡游：投出后，每完成一场战斗，获得票券+1
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Point when passing non-combat nodes (min 1)\nSurvival: +1 Objective Shield when added to Coffer=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）\n存护：加入钱盒时，获得1点护盾
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Point when passing non-combat nodes (min 1)\nSurvival: +2 Objective Shield when added to Coffer=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）\n存护：加入钱盒时，获得护盾值+2
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Point when passing non-combat nodes (min 1)<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Point when passing non-combat nodes (min 1)<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Point when passing non-combat nodes (min 1)<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Point when passing non-combat nodes (min 1)<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Point when passing non-combat nodes (min 1)<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Point when passing non-combat nodes (min 1)<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Point when passing non-combat nodes (min 1)<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Point when passing non-combat nodes (min 1)<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Points when passing non-combat nodes (min 1)=加入钱盒时，目标生命值上限+6；投出时，每次经过非战斗节点，目标生命值上限-1（不低于1）
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Points when passing non-combat nodes (min 1)<color\=#2fac78><Condition: Fantastical></color>=加入钱盒时，目标生命值上限+6；投出时，每次经过非战斗节点，目标生命值上限-1（不低于1）<color\=#2fac78><品相：入幻></color>
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Points when passing non-combat nodes (min 1)<color\=#2fac78><Condition: Light></color>=加入钱盒时，目标生命值上限+6；投出时，每次经过非战斗节点，目标生命值上限-1（不低于1）<color\=#2fac78><品相：引光></color>
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Points when passing non-combat nodes (min 1)<color\=#2fac78><Condition: Rusty></color>=加入钱盒时，目标生命值上限+6；投出时，每次经过非战斗节点，目标生命值上限-1（不低于1）<color\=#2fac78><品相：锈色></color>
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Points when passing non-combat nodes (min 1)<color\=#2fac78><Condition: Stroll></color>=加入钱盒时，目标生命值上限+6；投出时，每次经过非战斗节点，目标生命值上限-1（不低于1）<color\=#2fac78><品相：巡游></color>
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Points when passing non-combat nodes (min 1)<color\=#2fac78><Condition: Survival></color>=加入钱盒时，目标生命值上限+6；投出时，每次经过非战斗节点，目标生命值上限-1（不低于1）<color\=#2fac78><品相：存护></color>
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Points when passing non-combat nodes (min 1)<Condition: Fantastical>=加入钱盒时，目标生命值上限+6；投出时，每次经过非战斗节点，目标生命值上限-1（不低于1）<品相：入幻>
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Points when passing non-combat nodes (min 1)<Condition: Light>=加入钱盒时，目标生命值上限+6；投出时，每次经过非战斗节点，目标生命值上限-1（不低于1）<品相：引光>
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Points when passing non-combat nodes (min 1)<Condition: Rusty>=加入钱盒时，目标生命值上限+6；投出时，每次经过非战斗节点，目标生命值上限-1（不低于1）<品相：锈色>
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Points when passing non-combat nodes (min 1)<Condition: Stroll>=加入钱盒时，目标生命值上限+6；投出时，每次经过非战斗节点，目标生命值上限-1（不低于1）<品相：巡游>
+6 Max Life Points when added to Coffer; On toss, -1 Max Life Points when passing non-combat nodes (min 1)<Condition: Survival>=加入钱盒时，目标生命值上限+6；投出时，每次经过非战斗节点，目标生命值上限-1（不低于1）<品相：存护>
+6 Max Life Points when added to Coffer; On toss, Max Life Points -1 when passing non-combat nodes (min 1)\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）\n相合：同时被视为花钱、厉钱、衡钱
+6 Max Life Points when added to Coffer; On toss, Max Life Points -1 when passing non-combat nodes (min 1)\nAttract: Chance to be tossed as an extra Tongbao=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）\n受引：有概率作为额外一枚通宝被投出
+6 Max Life Points when added to Coffer; On toss, Max Life Points -1 when passing non-combat nodes (min 1)\nBloom: Becomes random Flower Coin when returning to Coffer after toss=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）\n易花：投出后回到钱盒时，变化为随机花钱
+6 Max Life Points when added to Coffer; On toss, Max Life Points -1 when passing non-combat nodes (min 1)\nProtean: Becomes random Tongbao when returning to Coffer after toss=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）\n易变：投出后回到钱盒时，变化为随机通宝
+6 Max Life Points when added to Coffer; On toss, Max Life Points -1 when passing non-combat nodes (min 1)\nSharp: Becomes random Risk Coin when returning to Coffer after toss=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）\n易厉：投出后回到钱盒时，变化为随机厉钱
+6 Max Life Points when added to Coffer; On toss, Max Life Points -1 when passing non-combat nodes (min 1)<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
+6 Max Life Points when added to Coffer; On toss, Max Life Points -1 when passing non-combat nodes (min 1)<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
+6 Max Life Points when added to Coffer; On toss, Max Life Points -1 when passing non-combat nodes (min 1)<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
+6 Max Life Points when added to Coffer; On toss, Max Life Points -1 when passing non-combat nodes (min 1)<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
+6 Max Life Points when added to Coffer; On toss, Max Life Points -1 when passing non-combat nodes (min 1)<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=加入钱盒时，获得6目标生命值上限；投出时，每经过一个非战斗节点，失去1目标生命值上限（不会低于1）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
+6 Max Life Points when added to Coffer; On toss, Max Life Points -1 when passing non-combat nodes (min 1)<color\=#2fac78><Condition: Alloy></color>=加入钱盒时，目标生命值上限+6；投出时，每次经过非战斗节点，目标生命值上限-1（不低于1）<color\=#2fac78><品相：相合></color>
+6 Max Life Points when added to Coffer; On toss, Max Life Points -1 when passing non-combat nodes (min 1)<color\=#2fac78><Condition: Attract></color>=加入钱盒时，目标生命值上限+6；投出时，每次经过非战斗节点，目标生命值上限-1（不低于1）<color\=#2fac78><品相：受引></color>
+6 Max Life Points when added to Coffer; On toss, Max Life Points -1 when passing non-combat nodes (min 1)<color\=#2fac78><Condition: Bloom></color>=加入钱盒时，目标生命值上限+6；投出时，每次经过非战斗节点，目标生命值上限-1（不低于1）<color\=#2fac78><品相：易花></color>
+6 Max Life Points when added to Coffer; On toss, Max Life Points -1 when passing non-combat nodes (min 1)<color\=#2fac78><Condition: Protean></color>=加入钱盒时，目标生命值上限+6；投出时，每次经过非战斗节点，目标生命值上限-1（不低于1）<color\=#2fac78><品相：易变></color>
+6 Max Life Points when added to Coffer; On toss, Max Life Points -1 when passing non-combat nodes (min 1)<color\=#2fac78><Condition: Sharp></color>=加入钱盒时，目标生命值上限+6；投出时，每次经过非战斗节点，目标生命值上限-1（不低于1）<color\=#2fac78><品相：易厉></color>
+6 Max Life Points when added to Coffer; On toss, Max Life Points -1 when passing non-combat nodes (min 1)<Condition: Alloy>=加入钱盒时，目标生命值上限+6；投出时，每次经过非战斗节点，目标生命值上限-1（不低于1）<品相：相合>
+6 Max Life Points when added to Coffer; On toss, Max Life Points -1 when passing non-combat nodes (min 1)<Condition: Attract>=加入钱盒时，目标生命值上限+6；投出时，每次经过非战斗节点，目标生命值上限-1（不低于1）<品相：受引>
+6 Max Life Points when added to Coffer; On toss, Max Life Points -1 when passing non-combat nodes (min 1)<Condition: Bloom>=加入钱盒时，目标生命值上限+6；投出时，每次经过非战斗节点，目标生命值上限-1（不低于1）<品相：易花>
+6 Max Life Points when added to Coffer; On toss, Max Life Points -1 when passing non-combat nodes (min 1)<Condition: Protean>=加入钱盒时，目标生命值上限+6；投出时，每次经过非战斗节点，目标生命值上限-1（不低于1）<品相：易变>
+6 Max Life Points when added to Coffer; On toss, Max Life Points -1 when passing non-combat nodes (min 1)<Condition: Sharp>=加入钱盒时，目标生命值上限+6；投出时，每次经过非战斗节点，目标生命值上限-1（不低于1）<品相：易厉>
+6 Objective Shield=护盾值+6
+60 ASPD, and attacks 2 targets simultaneously=攻击速度+60，同时攻击2个目标
+60 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\n<@ba.acrem>If any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled</>=攻击速度+60；若携带者为【维多利亚】盟约干员，该干员获得当前场上所有维式重锤特殊效果\n<@ba.acrem>若该【维多利亚】盟约干员同时携带“维式重锤”系列装备，该“维式重锤”装备特殊效果获得强化（效果变为2倍）</>
+60 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\nIf any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled=攻击速度+60；若携带者为【维多利亚】盟约干员，该干员获得当前场上所有维式重锤特殊效果\n若该【维多利亚】盟约干员同时携带“维式重锤”系列装备，该“维式重锤”装备特殊效果获得强化（效果变为2倍）
+60% ATK and HP=攻击力和生命值+60%
+60% ATK, attacks can jump between enemies multiple times, up to 3 times=攻击力+60%，攻击可在敌人间重复跳跃，最多跳跃3次
+60% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 25% ATK as AoE Arts damage=攻击力+60%，每次攻击在攻击范围内的其他干员处施加一次音爆，造成相当于25%攻击力的群体法术伤害
+60% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing 150% ATK as Physical damage\n<@ba.acrem>If 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals 300% ATK instead</>=攻击力+60%；若携带者为【拉特兰】盟约干员，该干员每次攻击时，有35%概率额外对攻击范围内一名敌人发射子弹造成150%攻击力的物理伤害\n<@ba.acrem>若该【拉特兰】盟约干员同时携带“拉特兰桥夹”，子弹伤害改为300%攻击力</>
+60% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing 150% ATK as Physical damage\nIf 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals 300% ATK instead=攻击力+60%；若携带者为【拉特兰】盟约干员，该干员每次攻击时，有35%概率额外对攻击范围内一名敌人发射子弹造成150%攻击力的物理伤害\n若该【拉特兰】盟约干员同时装备“拉特兰桥夹”，子弹伤害改为300%攻击力
+60% DEF\nEquipment Alteration: Consumes 10 DP to gain +60% ATK until skill ends\nCan use Equipment Alteration to activate skill when SP is full=防御力+60%\n装备应变：消耗10点部署费用，攻击力+60%，持续到技能结束\n技力满时可使用装备应变来开启技能
+60% HP; if there is no Operator in the tile ahead on deployment, +40% more HP=生命值+60%；部署时若身前一格没有其他干员，生命值额外+40%
+60% Max HP=生命上限+60%
+65% DEF\nEquipment Alteration: Consumes 10 DP to gain +65% ATK until skill ends\nCan use Equipment Alteration to activate skill when SP is full=防御力+65%\n装备应变：消耗10点部署费用，攻击力+65%，持续到技能结束\n技力满时可使用装备应变来开启技能
+7 Starting SP, increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 1.5s=初始技力+7，所有攻击和受击回复的技能每1.5秒回复1点技力
+7 Starting SP, increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 2.5s=初始技力+7，所有攻击和受击回复的技能每2.5秒回复1点技力
+70 ASPD, and attacks 2 targets simultaneously=攻击速度+70，同时攻击2个目标
+70% ATK, attacks can jump between enemies multiple times, up to 3 times=攻击力+70%，攻击可在敌人间重复跳跃，最多跳跃3次
+70% DEF\nEquipment Alteration: Consumes 10 DP to gain +70% ATK until skill ends\nCan use Equipment Alteration to activate skill when SP is full=防御力+70%\n装备应变：消耗10点部署费用，攻击力+70%，持续到技能结束\n技力满时可使用装备应变来开启技能
+70% HP; If equipped by a [Yan] Operator, gain +25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\n<@ba.acrem>If 'Yanese Dagger' is also equipped by the [Yan] Operator, +2 Funds whenever you obtain an Operator (Max 3 times per round)</>=生命值+70%；若携带者为【炎】盟约干员，本回合每获得过1名干员战斗开始后攻击速度+25（最多3层）\n<@ba.acrem>若该【炎】盟约干员同时携带“炎国短刀”，每次获得干员时获得2资金（每回合最多3次）</>
+70% HP; If equipped by a [Yan] Operator, gain +25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\nIf 'Yanese Dagger' is also equipped by the [Yan] Operator, +2 Funds whenever you obtain an Operator (Max 3 times per round)=生命值+70%；若携带者为【炎】盟约干员，本回合每获得过1名干员战斗开始后攻击速度+25（最多3层）\n若该【炎】盟约干员同时装备“炎国短刀”，每次获得干员时获得2资金（每回合最多3次）
+70% Max HP=生命上限+70%
+8 Hope=希望+8
+8 stacks to Kjerag, Investor, and Marvel Alliances; also affects Teammates=你的谢拉格、投资人、奇迹盟约层数+8，若存在其他队友则他们也获得
+8 stacks to Kjerag, Investor, and Swift Alliances; also affects Teammates=你的谢拉格、投资人、迅捷盟约层数+8，若存在其他队友则他们也获得
+8 stacks to Victoria, Foresight, and Resilient Alliances; also affects Teammates=你的维多利亚、远见和不屈盟约层数+8，若存在其他队友则他们也获得
+8 stacks to Ægir, Raid, and Durable Alliances; also affects Teammates=你的阿戈尔、突袭和坚守盟约层数+8，若存在其他队友则他们也获得
+8% DEF when blocking an enemy=阻挡敌人时防御力+8%
+80 ASPD, and attacks 2 targets simultaneously=攻击速度+80，同时攻击2个目标
+80% ATK, attacks can jump between enemies multiple times, up to 3 times=攻击力+80%，攻击可在敌人间重复跳跃，最多跳跃3次
+80% DEF\nEquipment Alteration: Consumes 10 DP to gain +80% ATK until skill ends\nCan use Equipment Alteration to activate skill when SP is full=防御力+80%\n装备应变：消耗10点部署费用，攻击力+80%，持续到技能结束\n技力满时可使用装备应变来开启技能
+80% Max HP=生命上限+80%
+90 ASPD, and attacks 2 targets simultaneously=攻击速度+90，同时攻击2个目标
+90% DEF\nEquipment Alteration: Consumes 10 DP to gain +90% ATK until skill ends\nCan use Equipment Alteration to activate skill when SP is full=防御力+90%\n装备应变：消耗10点部署费用，攻击力+90%，持续到技能结束\n技力满时可使用装备应变来开启技能
+90% Max HP=生命上限+90%
+<@ba.vup>10%</> ATK and HP=攻击力和生命值+<@ba.vup>10%</>
+<@ba.vup>20%</> ATK and HP=攻击力和生命值+<@ba.vup>20%</>
+<@ba.vup>20%</> ATK and HP; for every 3 stacks added to Core Alliances, this Operator gains <@ba.vup>+1%</> ATK and HP=攻击力和生命值+<@ba.vup>20%</>；核心盟约每叠加3层，本干员攻击力和生命值<@ba.vup>+1%</>
+<@ba.vup>20%</> ATK and HP; For every 3 stacks added to Core Alliances, this Operator gains <@ba.vup>+1%</> ATK and HP\n<@ba.acrem>(Core Alliances include [Yan], [Sargon], [Victoria], [Kjerag], [Laterano], and [Ægir])</>=攻击力和生命值+<@ba.vup>20%</>；核心盟约每叠加3层，本干员攻击力和生命值<@ba.vup>+1%</>\n<@ba.acrem>（核心盟约包含【炎】【萨尔贡】【维多利亚】【谢拉格】【拉特兰】【阿戈尔】）</>
+<@ba.vup>30%</> ATK and HP=攻击力和生命值+<@ba.vup>30%</>
+<@ba.vup>40%</> ATK and HP=攻击力和生命值+<@ba.vup>40%</>
+<@ba.vup>40%</> ATK and HP; for every 3 stacks added to Core Alliances, this Operator gains <@ba.vup>+2%</> ATK and HP=攻击力和生命值+<@ba.vup>40%</>；核心盟约每叠加3层，本干员攻击力和生命值<@ba.vup>+2%</>
+<@ba.vup>40%</> ATK and HP; for every 3 stacks added to Core Alliances, this Operator gains <@ba.vup>+2%</> ATK and HP\n<@ba.acrem>(Core Alliances include [Yan], [Sargon], [Victoria], [Kjerag], [Laterano], and [Ægir])</>=攻击力和生命值+<@ba.vup>40%</>；核心盟约每叠加3层，本干员攻击力和生命值<@ba.vup>+2%</>\n<@ba.acrem>（核心盟约包含【炎】【萨尔贡】【维多利亚】【谢拉格】【拉特兰】【阿戈尔】）</>
+<@ba.vup>60%</> ATK and HP=攻击力和生命值+<@ba.vup>60%</>
+{atk:0%} ATK, +{attack_speed} ASPD, simultaneously attacks {attack@max_target} targets, and ranged attacks no longer reduce ATK=攻击力+{atk:0%}，攻击速度+{attack_speed}，同时攻击{attack@max_target}个目标，远程攻击不再降低攻击力
+{atk:0%} ATK, attacks can jump between enemies multiple times, up to {attack@chain.max_target} times=攻击力+{atk:0%}，攻击可在敌人间重复跳跃，最多跳跃{attack@chain.max_target}次
+{atk:0%} ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing {attack@aoe_atk_scale:0%} ATK as AoE Arts damage=攻击力+{atk:0%}，每次攻击在攻击范围内的其他干员处施加一次音爆，造成相当于{attack@aoe_atk_scale:0%}攻击力的群体法术伤害
+{attack_speed} ASPD, and attacks {attack@max_target} targets simultaneously=攻击速度+{attack_speed}，同时攻击{attack@max_target}个目标
+{def:0%} DEF\nEquipment Alteration: Consumes 10 DP to gain +{extra.atk:0%} ATK until skill ends\nCan use Equipment Alteration to activate skill when SP is full=防御力+{def:0%}\n装备应变：消耗10点部署费用，攻击力+{extra.atk:0%}，持续到技能结束\n技力满时可使用装备应变来开启技能
+{max_hp:0%} Max HP=生命上限+{max_hp:0%}
, and brought back=，并带回
, brought=，带来了
, take away=，取走
- Complete 0-10 to unlock Supplies stages\n- Complete 1-10 to unlock Chips stages\n- If there are any ongoing stages where 'Supplies' stages are available at all times, the personalized event will be temporarily suspended.=-通关0-10解锁物资筹备关卡\n-通关1-10解锁芯片搜索关卡\n-在有其他的“资源收集”关卡全天开放活动的日期中，专属开放活动会暂停计数
- Even your failures help the Cyclops unravel the threads of fate. She has given you a second chance.=- 你的失败经验同样有助于独眼巨人预见命运，她为你提供了暂时撤退的机会
- In Investigation Mode, failing non-Dreadful Foe battles will not end your exploration.=- 在调查模式中，非险路恶敌作战失败不会结束探索
- Promoting or raising your Operators' levels and skills can grant you a greater advantage during combat=- 通过提升干员等级、技能等级或将干员精英化，可以在战斗中取得更大优势
- You will continue after retreating. Max Life Points is reduced by 2.=- 撤退后将减少两点目标生命上限并继续
----Paused----=----暂停中----
--:--\nThe purest and truest desires, standing above all time, have engulfed this space whole. Here, there is nothing but the endless thirst for aesthetics, fine arts, and perfection.=--:--\n纯粹且真实的欲望凌驾于时序之上，将这块空间彻底收入囊中。在这里，只有对美、对艺术、对完满的无尽渴盼。
-10 Life Points when added to Coffer; +3 Max Life Points on toss=加入钱盒时，目标生命值-10。投出时，目标生命上限+3
-10 Life Points when added to Coffer; +3 Max Life Points on toss\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=加入钱盒时，目标生命值-10。投出时，目标生命上限+3\n相合：同时被视为花钱、厉钱、衡钱
-10 Life Points when added to Coffer; +3 Max Life Points on toss\nAttract: Chance to be tossed as an extra Tongbao=加入钱盒时，目标生命值-10。投出时，目标生命上限+3\n受引：有概率作为额外一枚通宝被投出
-10 Life Points when added to Coffer; +3 Max Life Points on toss\nBloom: Becomes random Flower Coin when returning to Coffer after toss=加入钱盒时，目标生命值-10。投出时，目标生命上限+3\n易花：投出后回到钱盒时，变化为随机花钱
-10 Life Points when added to Coffer; +3 Max Life Points on toss\nFantastical: +1 Hope when added to Coffer=加入钱盒时，目标生命值-10。投出时，目标生命上限+3\n入幻：加入钱盒时，获得希望+1
-10 Life Points when added to Coffer; +3 Max Life Points on toss\nLight: +1 Candle when added to Coffer=加入钱盒时，目标生命值-10。投出时，目标生命上限+3\n引光：加入钱盒时，获得烛火+1
-10 Life Points when added to Coffer; +3 Max Life Points on toss\nProtean: Becomes random Tongbao when returning to Coffer after toss=加入钱盒时，目标生命值-10。投出时，目标生命上限+3\n易变：投出后回到钱盒时，变化为随机通宝
-10 Life Points when added to Coffer; +3 Max Life Points on toss\nRusty: On toss, +1 Ingot after each node=加入钱盒时，目标生命值-10。投出时，目标生命上限+3\n锈色：投出时，每经过一个节点，获得源石锭+1
-10 Life Points when added to Coffer; +3 Max Life Points on toss\nSharp: Becomes random Risk Coin when returning to Coffer after toss=加入钱盒时，目标生命值-10。投出时，目标生命上限+3\n易厉：投出后回到钱盒时，变化为随机厉钱
-10 Life Points when added to Coffer; +3 Max Life Points on toss\nStroll: On toss, +1 Coupon after every battle=加入钱盒时，目标生命值-10。投出时，目标生命上限+3\n巡游：投出后，每完成一场战斗，获得票券+1
-10 Life Points when added to Coffer; +3 Max Life Points on toss\nSurvival: +2 Objective Shield when added to Coffer=加入钱盒时，目标生命值-10。投出时，目标生命上限+3\n存护：加入钱盒时，获得护盾值+2
-10 Life Points when added to Coffer; +3 Max Life Points on toss<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=加入钱盒时，目标生命值-10。投出时，目标生命上限+3<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
-10 Life Points when added to Coffer; +3 Max Life Points on toss<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=加入钱盒时，目标生命值-10。投出时，目标生命上限+3<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
-10 Life Points when added to Coffer; +3 Max Life Points on toss<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=加入钱盒时，目标生命值-10。投出时，目标生命上限+3<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
-10 Life Points when added to Coffer; +3 Max Life Points on toss<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=加入钱盒时，目标生命值-10。投出时，目标生命上限+3<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
-10 Life Points when added to Coffer; +3 Max Life Points on toss<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=加入钱盒时，目标生命值-10。投出时，目标生命上限+3<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
-10 Life Points when added to Coffer; +3 Max Life Points on toss<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=加入钱盒时，目标生命值-10。投出时，目标生命上限+3<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
-10 Life Points when added to Coffer; +3 Max Life Points on toss<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=加入钱盒时，目标生命值-10。投出时，目标生命上限+3<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
-10 Life Points when added to Coffer; +3 Max Life Points on toss<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=加入钱盒时，目标生命值-10。投出时，目标生命上限+3<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
-10 Life Points when added to Coffer; +3 Max Life Points on toss<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=加入钱盒时，目标生命值-10。投出时，目标生命上限+3<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
-10 Life Points when added to Coffer; +3 Max Life Points on toss<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=加入钱盒时，目标生命值-10。投出时，目标生命上限+3<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
-12 Max Life Point=目标生命上限-12
-2 Collapse value=坍缩值-2
-2 Collapse value, +2 Max Life Points=坍缩值-2，目标生命上限+2
-2 Collapse value, Hope +2=坍缩值-2，希望+2
-2 Max Life Point, +8 Objective Shield=目标生命上限-2，护盾值+8
-30 Light, when obtained, suppresses a designated Operator's Rejection=灯火-30，获得时抑制指定一名干员的排异反应
-30% Redeployment Time, -30% HP=再部署时间-30%，生命值-30%
-4 Squad Size Limit=可携带干员-4
-50 Light; when obtained, immediately afflicts a random Operator with a Rejection, and leads the exploration toward a different ending=灯火-50，获得时立即使随机一名干员产生排异反应，让探索走向不同的结局
-50% Command EXP and Originium Ingots from battles; triggers wondrous effects in Face-Off=战斗获得的指挥经验与源石锭-50%，在狭路相逢中会有奇妙的效果
-50% Redeployment Time, -30% HP=再部署时间-50%，生命值-30%
-80% Movement Speed=移动速度降低80%
-Make full use of the special conditions provided by your [Investigation Item] to gain an edge in combat.=-充分利用【调查条目】提供的特殊条件，可以在战斗中取得更大优势
-The castle can sometimes guide you into a dead end. There is no need to be discouraged.=-古堡有时会指引人走向死胡同，不要气馁，再来一次吧
. Continue?=，是否确认回收？
...\nDon't panic.\nI'm neither a monster nor hallucination.\nI show myself to you because it is necessary.\nVina must mature, and you can guide her.\nYou're not her vassal or her mentor, and have no reason to oppose her.\nYou should have already sensed the bond between you two is unique.\nWe can afford to wait, but Vina cannot.\nGuide her, as she trusts you. You are her spark and her impetus.=......\n不必惊惶。\n我非怪物，也非幻象。\n我在你面前现身，只是因为有此必要。\n维娜必须成长，而你可以引导她。\n你不是她的封臣、并非她的导师、也没有与她为敌的理由。\n你应该意识到了，她和你之间的关系独一无二。\n我们可以继续等待，但维娜不能。\n指引她吧，维娜所信任的人。你是她的火种，也是她的发条。
...\nI have chosen an accurate answer for you from 20,593 search results.\nOperator Ptilopsis. Formerly a data maintenance specialist at the Rhine Lab company. Has made considerable accomplishments in the area of Originium Healing Arts. Experienced in medical data processing, routine medical program applications, multi-project medical operations, and other related fields.\nNow a member of the medical staff at Rhodes Island. She is also a member Dr. Silence's clinical team and assists with treatment programs at Rhodes Island.\n...=......\n已在20593个搜索结果中，为您选择了相对精准的答案。\n干员白面鸮，前莱茵生命公司，数据维护专员。在医疗类源石技艺领域取得不菲成就，于医疗数据维护，常规医疗方案应用，多项目医疗行为等相关领域，拥有丰富经验。\n现于罗德岛担任医疗干员，亦就职于医疗部门，某临床实验小组，项目领头人：赫默医生。同时，为罗德岛提供若干项医疗项目的相关辅助工作。\n......
......\nRelated medical test report retrieved.\n[Project Name] Operator: Ptilopsis.\n[Test Results] According to test results, this operator's internal organs exhibit abnormal shadows. Originium granules have been detected within the circulatory system. Typical Oripathy indicators have been detected. At this stage, it can be confirmed that this operator is Infected.\n\n[Cell-Originium Fusion Rate] 8%\nOre lesions are mostly internal. Infection level: Mild.\n\n[Blood Crystal Density] 0.43u/L\nSpread of Originium through the body: Slow. Infection Progress: Under control.\n......=......\n已为您检索出相关项目的医疗检测报告。\n【项目名称】干员，白面鸮。\n【检测结果报告】\n根据造影检测结果显示，干员白面鸮，体内脏器，轮廓模糊；异常阴影，可见；循环系统内，源石颗粒检测异常，已检测出典型矿石病感染迹象。现阶段可确认为，矿石病感染者。\n\n【体细胞与源石融合率】8%\n干员白面鸮。矿石病灶主要分布：多见于体内。感染程度：轻度。\n\n【血液源石结晶密度】0.33u/L\n干员白面鸮。体内源石扩散情况：缓慢。病症进程：目前控制良好。\n......
...?! Please, Doctor, I don't want you to hurt yourself.=小心走火，博士。
...A deep sleep is akin to death. I hope you manage to wake as usual, Erudite.=......深沉的睡眠与死无异。希望你能像往常一样悠悠醒来，学者。
...A New Year's gathering? Choosing a specific day to get together is basically begging the enemy to ambush you. I... Well, whatever. Tell Hoederer I'm going. I have to keep an eye on W, in case she decides to do something stupid again.=......新年聚会？在特定的日子凑在一起，等同于给敌人制造偷袭的机会。我......算了，告诉赫德雷，我会去的。我得看着点W，以免她又做什么蠢事。
...Ahhh, that was a nice nap.=......唔唔，这一觉睡得可真香啊～
...An arm, an eye, or maybe something else. More than enough to trade for a few enemy heads. Or, would you rather bear the price of failure? Tch, suit yourself.=......胳膊，眼睛，或者别的什么，足以多换几颗对面的人头。还是说你宁可承受失败的代价？啧，随你。
...And they lived happily ever after in the fairy tale.\n<@lv.item><Moonlight></> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<@lv.item><Moonlight Cocoon></> Blocks Moonlight=他们幸福又快乐，就这样永远留在了童话里。世上何处还有比这更好的结局？\n<@lv.item><月光></>一段时间后逆时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<@lv.item><月影之茧></>可以阻挡月光
...And they lived happily ever after in the fairy tale.\n<Moonlight> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<Moonlight Cocoon> Blocks Moonlight=他们幸福又快乐，就这样永远留在了童话里。世上何处还有比这更好的结局？\n<月光>一段时间后逆时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<月影之茧>可以阻挡月光
...As you wish, Eblana.\n<@lv.item><Meadows></> Can grow into <Thickets>, and units deployed on them take continuous Arts damage.\n<@lv.item><Thicket></> Cannot be attacked, and blocks the vision of your units.=......如你所愿，爱布拉娜。\n<@lv.item><草毯></>可以生长<树丛>，置于其上的单位持续受到法术伤害\n<@lv.item><树丛></>不会受到攻击，遮挡我方单位的视野
...As you wish, Eblana.\n<Meadows> Can grow into <Thickets>, and units deployed on them take continuous Arts damage.\n<Thicket> Cannot be attacked, and blocks the vision of your units.=......如你所愿，爱布拉娜。\n<草毯>可以生长<树丛>，置于其上的单位持续受到法术伤害\n<树丛>不会受到攻击，遮挡我方单位的视野
...Ask What I Seek=谓我何求
...Could you take some of those film posters off the walls?=......能否把墙上的电影海报撤掉一些？
...Did you call me? Ah, sorry. I had my earplugs in. They only asked me to untangle these streamers, so at least it wouldn't bother anyone if I didn't hear you. Oh, Please don't get me wrong, I do love New Year's. When people make their resolutions, it means they still have hope in their hearts.=......您刚刚叫我了吗？抱歉抱歉，我戴了耳塞。还好大家只让我负责解开所有缠在一起的彩带，听不见也不影响——请别误会，我还是很喜欢新年的。人们会许愿，就说明对生活仍怀抱希望。
...Did you fall asleep? Just let me handle the rest, though I am a bit hungry.=......困熟得？格末剩落来的事体就交拨我吧，虽然肚皮有点饿。
...Doctor? We meet again.\nRight, I'm tidying up the things of operators who passed away, just like last time.\nDid you come to 'think fondly of them' too? I still remember that. You taught me that expression, after all. I'm gradually beginning to understand what it means.\nI clean this storage room regularly, making sure to get all the dust off everything, including the files. They're just like they were when their owners were still with us.\nI think... they haven't truly left us.\nBecause everything they've done for this ship was for our sake, as we chart our path to tomorrow.\nAnd so, I believe that Rhodes Island will continue to carry their wills and dreams forward on this long journey ahead.\nThey live on.=......博士？我们又见面了。\n对，还像上次一样，我在整理这些逝去的干员的遗物。\n您也在“睹物思人”吗？我还记得，这是您教我的词语。我已经渐渐理解了它的含义。\n我会定期打扫这间储藏室，拭去这些物品与文件上蒙着的灰尘，就像它们曾经的所有者所做的那样。\n我想......他们并非永远地离去了。\n正是因为他们“永恒地存在”，造就了如今的这艘舰船，为我们勾画了来日的航道。\n所以，我相信罗德岛会载着他们的意志与心愿继续远行。\n他们一直在。
...Don't call me 'Suffering.' And don't call me 'Chosen Overseer' or 'Flaming Envoy' either! That's it, no matter what that Mostima-on-low told you, I want you to forget all of it right now! Immediately! On the double!=......不许叫我“苦难陈述者”，“神选监工”和“燃烧使者”也不行！够了，不管莫斯提马那混蛋还和你说了什么，现在就给我全部忘掉！立刻，马上！
...Don't ever forget about me.=......不准忘记我。
...Fell asleep hugging Helmet? Light, bring a blanket over. Keep your movements low.=......抱着小帽睡着了？阿灯，把毯子取过来，动静小一些。
...Get running!=......快跑！
...Grit your teeth and drink even more=......咬牙再喝一口
...Hah. What makes you so confident you can guess what I'm thinking? Or, do you have some weird Arts like Ines?=......呵。你为什么觉得自己能猜透我的想法？还是说你和伊内丝一样有什么古怪的源石技艺？
...Has Come.=......已至。
...Hm? Oh, hi, Doctor. Everyone's busy today, and I'm going to help Amiya Onēsan— Mm? What was I thinking about? I... I was wondering how mom and dad are doing. Do you think I'll have a chance to visit them, Doctor?=......嗯？是博士啊，今天大家都很忙，我现在要去帮阿米娅姐姐打下手喔——我在想什么？我......我在想爸爸和妈妈现在怎么样了。博士，我有机会回家看看吗？
...Hoo! Hah! No, wait, wrong move. Let's try again!=......嘿！哈！不，不对，不是这种效果，再来一遍——
...Hrmm... prrr...=......哼嗯......咕噜......
...Huh? Me? Captain? Really? Are you serious?=......欸，我？当队长？我吗？真的假的？
...I am strong. I know the terrifying power I hold, though I... have no love for it. But if you desire it—then yes, I will fight...=......我很强。我知道自己有可怕的力量，但我......不喜欢。你如果想要的话，我就，去战斗......
...I believe I've made a suggestion regarding this matter?=......关于此事，我向您提出过建议。
...I do know a few things. Willing to have a ride with me?=......我确实知道一些事情，愿意让我这个司机载你一程吗？
...I see now. The spark of joy I felt when I thought of having a friend like you wasn't fake after all. Scrap what I said before, Doctor. Maybe I do need a bit of warmth in my life.=......原来如此，当我想到有你这样一个朋友时，那股油然而生的喜悦并不虚假。收回前言，博士。或许，我并不是不需要这样的温暖。
...I still burn hot, don't I?=......还是很烫吧？
...I wonder if my sleeping bag's still on the fifth floor... and the really valuable soap... *snzzz*... *snzzz*...=......不知道我的睡袋还在不在地下五层......还有那块很贵的肥皂......呼......呼......
...I'd give my performance a C.=......也算发挥的勉强及格吧。
...I'd like to thank my assistant, Mr. Counsell, for helping me sort through a considerable amount of info... that day will eventually come... the sun shines, the breeze blows, and thus all things are born. ––H.A. Cloudlace, Handbook of Traditional Gaulish Folk Medicine, 3rd Edition, translator's foreword=......感谢我的助手康塞尔先生为我整理了不少资料......那一天终会到来......暖阳照，微风起，而后万物生。 ——H.A.云缎手绢《〈高卢传统民间行医手册〉（第三版）译者序》
...I'd put down that tray, if I were you. It's one of W's 'wake-up calls' she makes for all of us. The woman's brain's like those wilds around Kazdel, taken by her overgrown madness by the year. And anyone who trusts a lunatic like her... Heh, is probably just as insane.=......奉劝你丢掉那餐盘，那是W为我们每个人准备的“叫醒服务”。她的脑子就像卡兹戴尔外面的野草，一年比一年长得疯。会信任一个疯子的人......呵，大概也已经失去理智了。
...I'll do as you say. You are my commander, and I'll follow your orders.=......听你的。你是指挥官，我会听你的吩咐行动。
...I'm always asleep when you come to see me? No, I'm not feeling unwell or anything. It's a habit; I work for days at a time, and the moment I lie down, I fall into a long, deep sleep. But just call my name, Doctor, and I'll wake up straight away. Don't worry about me.=......来找我的时候，我总是在睡觉？不，我没有不舒服。我习惯了，连续工作好几天，然后倒头就睡，可能会睡得久一些。博士，只要听见你的声音，我一定醒来陪你。我没问题的。
...I'm not good at leading.=......我不擅长带队。
...I'm sorry, Diane.=......抱歉，黛安。
...If it's alright for me to ask, could you read the poem in this book to me, Doctor? I borrowed it from Istina. She says it's a fine poem, about winter in Deity Grypherburg.=......有个不情之请，可以拜托博士你帮我念下这书上的诗吗？真理小姐借给我的，据说是首很美的诗，写的是圣骏堡的冬天。
...If it's not architecture-related, I don't want to see it.=......我只想看和建筑有关的。
...It's alright, we have a contingency plan and plenty of medical supplies. No need to worry.=......还好还好，有撤退预案，医疗物资也很充足，那就没什么可担心的了。
...It's not good news, Skadi. Not so good.\nI have no idea if all Ægir are like this. It's beyond my knowledge. You're saying that Abyssal Hunters and Ægir are not the same? You had to initially go through several procedures?\n......I didn't know about that. I don't have permission to go through your files.\n\nBut, what I'm talking about is... I'm not talking about the changes your body went through at that time.\nI'm talking about right now.\nEven right now, your cells... are in the process of differentiation. Your epithelial cells... Impossible, this defies reality.\nData doesn't lie, Doctor.\nDr. Kal'tsit?\nY-you came at just the right time... Take a look at this...=......不太好。斯卡蒂，不太好。\n我不知道阿戈尔人是不是都这样，这我不清楚。你说深海猎人和阿戈尔人也不一样？你在最开始经过了好几道程序？\n......这些我不知道。你的档案我没权限看的。\n\n可是，我说的是......我说的不是你那时候身体发生的变化。\n我是说现在。\n就算现在，你的体细胞......竟然还处在细胞分化的过程中。上皮细胞......不可能。这是不现实的。\n数据不骗人，博士。\n凯尔希老师？\n你，你来的正好......你看看这个......
...I— Name...? Mum... calls me... Amiya...=我——名字......？妈妈......叫我......阿米娅......
...Kensuke?=......剑助？
...Mm? Did you touch me just now?=......呃？您刚才碰我了吗？
...Mrm... prrr... mrrow...=......唔......呼噜噜......咪呜......
...My plans for the day? Help you with missions. Shoot at enemies. Use up all my arrows. Finish the mission. Eat dinner, go to sleep. Simple enough.=......今天的安排吗？帮你做任务，对着敌人射箭，把箭射光；任务结束，吃饭睡觉。就这么简单。
...No, I was looking for someone. But it's alright. Continue.=......嗯，我本来是想来找人的。不要紧，你继续说。
...Oh, did I fall asleep? Sorry, I've been spending more time patrolling these days... It's fine, you say? But... um, thank you for caring.=——我睡着了？抱、抱歉，最近巡逻的时间增加了......不，即使您说没关系也......谢谢您的关心。
...Please, go ahead. It's okay. Reading the paper is just an unhelpful habit I picked up in the Grand Knight Territory, but one can learn much more from a day's trip outside the city than a hundred papers can teach... It's true that the Nearl name often shows up in the headlines, but there's no need to pay that any mind.=......您请说。没关系，看报只是我在大骑士领养成的无用习惯。在移动城市之外，一日的见闻远多于百份报纸的记叙......临光的姓名也确实经常见诸报端，没什么可在意的。
...Protected from elimination once within the next 3 rounds=…3轮内可免受一次淘汰惩罚
...Really calms you down here. Think I'll get my forty winks.=......让人安心的地方，打个盹吧。
...Say, do you hear that?=我说，你听到什么声音了吗？
...So I welcome you both to join the 'troupe'.=......欢迎你们，加入“剧团”。
...Stunning medical skills. There's Rhodes Island for you...=......令人惊叹的医疗技艺，不愧是罗德岛。
...That time, huh.\nThat was right after we went to rescue her. The Sarkaz dragged her father away right before her eyes, and she rushed right up there to go fight those mercenaries.\nEveryone knew that a commoner like her would've been killed in a heartbeat before she could as much as touch the mercenary's arm.\nBut, we couldn't lose another one of our comrades.\nWe brought her underground, along with a few of our other companions. She tried to jump out again and again, and Bill had to restrain her each time. I was there watching them fight. Stubborn. That little runt was so damn stubborn. Even though she knew full well that she'd die if she went out there, she was ready to go and confront her death.\nIn the end, the Commander had to personally sit her down for a talk.\nI don't know what kind of person you are, but you give off the same kind of vibes as our Commander. Our little Rockrock has one hell of a stubborn streak, but teach her well, and she'll grow up into an outstanding person.=......她那个时候啊。\n那时我们刚将她救回来，萨卡兹在她面前夺走了她的父亲，她冲上去想和那几个雇佣兵拼命。\n谁都清楚，她那样的普通人，或许还没能碰到雇佣兵的一根胳膊，就会被瞬间杀死。\n但我们不能再失去任何一个同胞了。\n我们和她身边那几个同伴一起把她带到了地下，她一次又一次地想要出去，比尔一次又一次把她拦下来，我就在那里看着他们打。真是倔，这小丫头真是倔，她什么都清楚，知道自己出去就是送死，但还是就想要出去送这个死。\n到最后还是指挥官亲自去和她好好地谈了一次话。\n我不知道您是什么样的人，但您看起来也有我们指挥官身上那种感觉。洛洛这孩子只是有点死心眼，好好教她，她会成长得很棒的。
...That's the face of someone lost in their dreams. I wonder if you're feeling uneasy, Doctor?=......是在梦中彷徨的表情呢。感到不安吗，博士。
...The one in the hood napping there is the Doctor. Remember that well. Our road together is sure to be a long one.=......打盹的这位就是博士，记住他吧，他会陪着我们走过很远很远的路。
...This clearly isn't a shop for ordinary people. But I'm no ordinary person.=......你这地方，看着就不像是开给普通人逛的店。也好，我也不算普通人。
...Uh-oh. Time I dropped a 'Scarecrow'!=......不妙，该用“稻草人”了！
...Very well. You have my axe, if you need it.=......好吧，如果您需要的话，我会为您举起斧子。
...Wah! I'd never fall asleep in class, Laoshi...! Huh? It's you.=......啊老师我没有上课打瞌睡！......欸，是你呀。
...Wake me up.=......叫醒我吧。
...War never changes.=......战争从未改变。
...Whaddaya think you're doin'.=......你要干什么啊。
...What happened? This shouldn't have...=......发生什么了？不应该是这样......
...Where must we go to escape from the Tarans' fate?=......我们要去哪里，才能从塔拉人的命运里逃出去？
...Which side of you is the real one?=......哪边才是本来的你？
...Who Heals Not Herself=医不自治
...Why am I still wearing this hat?=......我为什么还戴着这顶帽子？
...Y'know the secrets everyone tries their best to hide? They're like monsters, hidden in the dead shadows, waitin' for their chance. Beautiful... and dangerous. That's exactly why I do my darndest to collect them! Doctor, don't you got anything for my hoard?=......大家竭力隐藏的秘密，就像静静潜伏在阴影里，伺机而动的怪物一样美丽而危险。所以我才要努力把它们变成我的收藏品啊。博士，你有什么能够让我收藏的东西吗？
...You called for me? Did you come across some trouble? If everything's fine, let me sit here alone for a while... I'm looking at the dead. The unsullied dead will walk among the beasts of the forest... I'm still looking for my parents.=......你叫我了？遇到什么麻烦了吗？没事的话，让我再一个人坐会儿好吗？我在看那些死去的人。没有被污染的死者，会行走在森林和百兽间......我一直在找爸爸妈妈。
...You wish for greater power? Don't draw any unnecessary attention before the time is right. Otherwise, it'll be waaay too dangerous.=......想要力量？还没到时候，别引人注目，这很~~危险。
...You're just as awful as you ever were!=......你的坏毛病一点没变！
...Your dreams are a lot more peaceful than I expected.=......你的梦比我想象中的更平静。
.nigeb ot tuoba si dnal siht gnidnecsnart fo ysatnaf A=。始开将即想畅的地大脱超
/ Cycles=/生息周
/Cycle=/周期
/Next Cycle=/下一周期
0 wins!=获胜0次！
00 Day left=剩余 00 天
0011 Craft/I=0011制造/I
0011 Craft/II=0011制造/II
0011 Craft/III=0011制造/III
0011 Craft/IV=0011制造/IV
0011 Craft/IX=0011制造/IX
0011 Craft/V=0011制造/V
0011 Craft/VI=0011制造/VI
0011 Craft/VII=0011制造/VII
0011 Craft/VIII=0011制造/VIII
0011 Craft/X=0011制造/X
0011 Craft/XI=0011制造/XI
0011 Craft/XII=0011制造/XII
0011 Custom Brand [Magnificence Curation] Series Collection/A Gallant Dream. Bestial pattern on robe of white, silver plate on black of gown, adorned with jade, an ensemble unfettered. The gongs of the border's night watch ring out, while Ling seeks the great Dao in woven dream.=0011定制品牌[群瑰博辑]系列珍藏/方遒卷。兽纹白襟，银甲玄袍，翠玉作为配饰，更显逍遥。边关的打更声里，令在自己织就的梦中寻得大道。
0011 Custom Brand [Magnificence Curation] Series Collection/Alighting. Magnum opus of a Yumen craftsman, given to a traveler heading on a long journey. In the hope that men and might need no longer be a burden, that he can wander for myriad li with ease.=0011定制品牌[群瑰博辑]系列珍藏/何处栖。玉门匠人的得意之作，送给了一位将要远行的旅人。希望百兵武具不再是重担，希望他能游遍万里河山。
0011 Custom Brand [Magnificence Curation] Series Collection/Hazy Jade. The painter of a thousand forms, wrapped in jade silk. The soul who sculpts ink into shape, entwined in kohl silk. The gauze stretches out before her, serving as her infinite canvas.=0011定制品牌[群瑰博辑]系列珍藏/青玉砚。玉色丝绸包裹绘制百态之身，素黛罗绮缠绕泼墨万物之魂。此刻，眼前轻纱延展供她尽情挥毫。
0011 Custom Brand [Magnificence Curation] Series Collection/Heavenly Mirage. Recreation of a Lungmen VIP's childhood fantasy. She enters the Xians' abode, dressed in celestial garb, skirts dark as kohl, jade pure as ice, face austere, serene. Transcendent.=0011定制品牌[群瑰博辑]系列珍藏/列瑶台。复现了龙门一位大客户幼时的绮梦。少女步于瑶台之间，得仙人披戴，着裙似黛，见玉如冰，意趣超然。
0011 Custom Brand [Magnificence Curation] Series Collection/Saturated Within Rain. Handmade by a Lungmen craftsman, matching a scene of beauty and wonder recorded in an ancient tome. Remember to bring a paper umbrella, for within, the drops of ink now fall as gentle rains.=0011定制品牌[群瑰博辑]系列珍藏/洇灵雨。龙门手工匠制，以衬古籍所载的好时美景。记得捎上一把纸伞，书中点墨已化作灵雨洇开。
0011 Custom Brand [Magnificence Curation] Series Collection/The Land With Me. Handmade by a Lungmen craftsman, inspired by Yanese landscape paintings. Thanks to weaving and dyeing techniques rarely seen in the modern age, mounts and seas emerge from the nichang's fabric, blurring fantasy and reality.=0011定制品牌[群瑰博辑]系列珍藏/及山海。龙门手工匠制，以炎国的长卷山水画为灵感，所用织染工艺如今已不常见，霓裳之间山海浮现，真幻难辨。
0011 New Arrivals/Ageless Afterglow. Handcrafted by Lungmen artisans, this tailor-made dress is comfortable, beautiful, and accentuates one's figure. By popular request, it has been made to be a bit sportier than the standard line.=0011™新款/岁红霞。龙门手工匠制，量体裁衣，舒适美观，凸显身形。在顾客的强烈要求下进行了改良，使其比普通款拥有更好的运动性。
0011 New Arrivals/Almond Platter. Outfit Almond wore during a field mission in Yan. Deep crimsons are a natural complement to the festive atmosphere, while the long skirt and wide sleeves bring out her latent cuteness.=0011新款/“杏仁”拼盘。杏仁在炎国执行外勤任务时的装扮。大红色调与节日喜庆的氛围互相映衬，长裙宽袖则充分挖掘出了杏仁的可爱潜力。
0011 New Arrivals/Along the Corridor. Made by Lungmen craftsmen from premium Shangshu silk. Elegant and classical patterns with cyan lining make for a dignified outfit.=0011新款/廊下游。龙门手工匠制，选用尚蜀特产锦缎制作而成，裙面上的暗纹典雅古朴，缀以青蓝色内衬，穿在身上更显气质落落大方。
0011 New Arrivals/An Opera of Flowers. Costume Philae wore while taking part in a traditional Yanese opera. A pale pink robe boasts sleeves of pure white, drawing in even graceful butterflies, who flutter about and rest by her side.=0011新款/花绸曲。菲莱体验炎国传统戏曲演出时的装扮。着一件淡粉长衫，挥两条素色水袖，就连翩翩彩蝶也被吸引，在她身边环绕、停歇。
0011 New Arrivals/By the Lamplight. Clothes Surfer wore while sightseeing during the lantern display. A dignified, elegant jacket is draped over an avant-garde red silk top, just like the wearer's cautious exterior hides a daring heart.=0011新款/共凭栏。寻澜游览节日灯会时的穿着。庄重典雅的外套搭配设计前卫的红绸衣，正如穿戴者持重的外表下有颗敢于冒险的心。
0011 New Arrivals/Clear Morning View. Clothes Yu wears when getting ingredients for the reunion dinner. The gold-embroidered top under his cyan jacket billows in the wind. Amidst verdant green, the young man begins his return to his dream of a family gathering.=0011新款/愿清晓。余外出为团圆宴会准备食材时的装扮。青色外衫下绣着金纹的衣摆在和风中飘舞，一片新绿里少年怀抱欢聚的愿景踏上归途。
0011 New Arrivals/Clivia. Handmade by Lungmen craftsman, this stylish outfit combines comfortable materials with cutting-edge tech and traditional handicraft. Get this spring special while it's still available!=0011™新款/君子兰。龙门匠制，尖端科技和传统工艺的完美结合。新春限定款，珍稀品。
0011 New Arrivals/Doctor of Faces. Handcrafted by Lungmen artisans, with a design concept more inclined towards the East, its main appeal is to highlight the wearer's personality. Onlookers can sense the simplicities and trends of Lungmen.=0011新款/百面郎中。龙门手工匠制，设计理念更偏向东方，以突出着衣者气质为主要诉求。能让人感受到龙门的古朴与潮流。
0011 New Arrivals/Fragrance From the Branches. Clean-cut, form-fitting skirt, given an extra touch with matching accessories. The soft felt jacket keeps the wearer warm in the chill of early spring.=0011新款/枝头馥。剪裁利落的短裙完美贴合身形，搭配独具个性的饰品更显层次感，柔软的毛绒外套兼具保暖性，抵挡了来自早春的寒意。
0011 New Arrivals/Healing Hand, Evil Heart. Handmade in Lungmen, the outfit includes multiple pieces of clothing that can be mixed and matched based on the customer's mood. The details in the outfit have been adjusted according to his needs, and includes an old-fashioned medicine box.=0011新款/妙手玄心。龙门手工匠制，全套包含多件衣物，既为整体，也可依顾客心情自由搭配。已根据需求调整衣物细节，并附赠复古药箱一个。
0011 New Arrivals/Honor and Splendor. Handcrafted by Lungmen artisans, this outfit synergizes a wide variety of practical fabrics, providing a truly holistic look to meet exacting demands while still maintaining an affordable price.=0011™新款/富贵荣华。龙门手工匠制，在预算有限制的情况下使用大量实用面料互相搭配，只为满足客户对整衣的苛刻需求。
0011 New Arrivals/Illumination That of Daylights. Made by Lungmen tailors. The gauze lining at the hem softens the lines, as does the matching white shawl.=0011新款/灯如昼。龙门手工匠制，短裙底摆衔接了一片薄纱，利落感被中和，搭配的乳白色披肩更增添了许多柔美的感觉。
0011 New Arrivals/It Does Wash the Strings. Robe made from white cloth, with loose-fitting sleeves that reach to knee level. A lucky animal is weaved onto the skirt, inspired by a dream the client had.=0011新款/濯缨。素白布帛制成的羽衣，大袖及膝，裙裳上绣有某种瑞兽图案。据说设计灵感出自客户旧梦中的一段经历。
0011 New Arrivals/Just A Driver. Handcrafted by Lungmen artisans, with a design concept more inclined towards the West, its main appeal being to create a balanced sense of uniform. Many fasteners adorn the outfit, reserving space for the client to personalize, mix and match.=0011新款/一介车夫。龙门手工匠制，设计理念更偏向西方，以创造整齐划一的制服感为主要诉求。服装上有多个搭扣，为客户的个性化搭配预留了空间。
0011 New Arrivals/Night Watcher. Handmade by Lungmen craftsman, this stylish outfit combines comfortable materials with cutting-edge tech and traditional handicraft. Custom-made services are also available. Fireproof.=0011™新款/守岁人。龙门匠制，尖端科技和传统工艺的完美结合。提供个人定制服务。防火。
0011 New Arrivals/Prairie Pals. Outfit Bena wore on a field mission in the prairie. The traditional clothes serving as the base have been enhanced with modern innovations, making them lightweight without sacrificing cuteness.=0011新款/草原小帮手。贝娜在草原上执行外勤任务时的装扮。在民族服饰的基础上进行了现代化的创新，轻便又不失可爱。
0011 New Arrivals/Reflection That of the Moons. Made by Lungmen tailors, inspired by the waterscapes of Jiangqi, the delicate cuts and soft gauze represent the reflection of the lotus in water when the moon is out.=0011新款/照冰轮。龙门手工匠制，设计灵感来源于姜齐城内的水景，通过特殊剪裁和轻软纱料，还原出了月圆时分莲花挺立水中的清新模样。
0011 New Arrivals/Spring Feast. Outfit Shu wore during a feast held by her family. A beauteous purple robe across her shoulders, a silken skirt along her legs. Here, a goddess lies, quietly watching the turning of the seasons.=0011新款/春日宴。黍与兄弟姐妹们举办宴会时的装扮。锦绣紫衫，轻纱罗裙，神女卧于此间，静看沧海桑田。
0011 New Arrivals/Spring Vouivre. Handmade by Lungmen craftsman, this stylish outfit combines comfortable materials with cutting-edge tech and traditional handicraft. Custom-made services are also available.=0011™新款/春竜。龙门匠制，尖端科技和传统工艺的完美结合。搭配私人作战装备配套定制服务。
0011 New Arrivals/Tremble Cold. Handcrafted by Lungmen artisans, the typical clothing assembly process was refined in accordance with Ægir bodily characteristics, and the outfit displays a uniquely streamlined effect in turn. Color choices are made independently by the client.=0011新款/孤寒峭。龙门手工匠制，根据阿戈尔人的体型特征对普通制衣工艺进行了改良，使成衣展现出独特的流线效果。选色搭配由客人独立完成。
0011 New Arrivals/Unfettered Freedom. Handcrafted by Lungmen artisans, per the client's requests, twenty-four different designs of traditional women's clothing were drawn up, from which the client rolled dice to select one to ultimately be made into an outfit.=0011新款/乐逍遥。龙门手工匠制，根据客户要求设计了二十四种不同款式的女性传统服饰，最后客户掷骰子选了一种制作了成衣。
0011 New Arrivals/Yearly Present. Purestream dons new clothes and brings a gift for her visit, the trendy multi-layered style unable to hide the bright colors of Yan—the hem's red lining and the pendants on her staff and her waist come together in harmonious ingenuity.=0011新款/贺新禧。清流着新装携礼物拜访，时下流行的层层叠穿难掩鲜明的炎国风格——裙摆的红色内衬、腰间杖头的挂件，尽显搭配巧思。
0011 New Arrivals/Youthful Journey. Outfit Zuo Le wore when using the Tianshi Bureaus' training grounds. Integrated with elements of the Tianshi gown, enabling mobility while highlighting his youthful spirit.=0011新款/少年游。左乐借天师府的宝地练武时的装扮。在常服中融入了天师袍的元素，满足了方便行动的基本需求，也更显少年意气。
0011 New Release / Dusk Wisteria. Handmade in Lungmen, tailor-fitted with special consideration to exotic design elements. The outfit has been improved in accordance with the customer's preference to incorporate Yan's novel trends.=0011新款/暮影藤萝。龙门手工匠制，经过考量的异域元素搭配贴身裁剪，根据顾客个人喜好结合炎国潮流制作的改良型服饰。
0011 New Release / Everything Is a Miracle. A silky and delicate satin surface, perfectly fitted to the wearer's body shape. Blue-green envelops the body, invoking an ancient charm. After completing the outfit's design, the client draws it into existence, ready-to-wear, with a stroke of the brush.=0011新款/染尘烟。缎面丝滑细腻，完美贴合身形，苍青缠身，古意盎然。当完成衣物设计图后，客户提笔挥毫直接画出了成衣。
0011 New Release / Gourmet. FEater's outfit from a bestselling Lungmen foodie film. Incorporates a sporty inner layer and a traditional knotted jacked, once all the rage.=0011新款/且试箸。食铁兽在龙门畅销动作美食电影中的戏服，选用了便于运动的内搭与传统韵味十足的结扣外套，曾是一时的风尚。
0011 New Release / Pale Rising Moon. Inspired by the outfits Mr. Nothing uses to conceal others, with an improved design. Just as the moon waxes and wanes, some people occasionally decide to break character and act debonair.=0011新款/冷山月。灵感取自乌有用于掩人耳目的装束，改进了设计。月有阴晴圆缺，人也有不着调的时候和装帅的时候。
0011 New Release / Serene Day. Handmade in Lungmen. The fabric is light and comfortable, using the client's favorite purple color as a base and embellished with dark lines. Casual yet dignified, it is perfect for all sorts of occasions.=0011新款/待晴日。龙门手工匠制，面料轻薄舒适，配色选用顾客喜爱的紫色为底色，缀以暗纹，随性却不失端庄，适用于各种场合。
0011 Tempest Series New Arrivals/'Afternoon Teatime'. A cozy, snug-fitting exercise wardrobe paired with a vivid jacket, ensuring the customer will be the center of attention wherever they go.=0011子品牌，飙系列新款/“下午茶时光”。舒适合身的运动装配上颜色鲜亮的夹克，让顾客在什么地方都能引人注目。
0011 Tempest Series New Arrivals/Candy Strike. Clothes Odda changed into to fit the neighborhood event's theme. Featuring bright colors and breathable materials, suited for anyone who enjoys outdoor exercise.=0011子品牌，飙系列新款/糖果暴击。奥达为配合街区的限时主题而换上的装束。色彩鲜艳明亮，用料贴身透气，非常适合喜欢户外运动的人。
0011 Tempest Series New Arrivals/Ignis Fatuus. A gift for Lessing from some young Liches, for taking the brunt of their teacher's ire. Though it's the opposite of his usual style, he looks surprisingly cool in it.=0011子品牌，飙系列新款/幻火。由几位小巫妖带回的用来感谢止颂替他们分担老师怒火的礼物。虽然和他平时的风格截然不同，但出乎意料地帅气。
0011 Tempest Series New Arrivals/One Blade. Form-fitting, cool, and breathable sportswear, for those patrolling the streets. In a fistfight, the flowing scarlet sleeves become a raging flame. The accompanying sword is most certainly not a prop.=0011子品牌，飙系列新款/单刀。为巡行街头的有需之人设计的贴身运动装，凉爽透气。若穿着者施展起拳脚，鲜红大袖便扬作烈火一片。搭配的刀并非道具。
0011 Tempest Series New Arrivals/Purifying Flame. Yanese-style clothes that show off the wearer's blazing spirit. Ebon garments adorned with flame patterns make one's stalwart righteousness all the more eye-catching.=0011子品牌，飙系列新款/镇邪焱。能彰显出穿戴者凛然气概的炎国风格服装。玄色衣装配上焰形纹样，散发出的一身正气令人瞩目。
0011 Tempest Series New Release/Glen Sonata. Limited-edition padded jacket with leather bottoms and artisan accessories. SOLD OUT: STAY TUNED FOR ANNOUNCEMENTS ABOUT RESTOCKING.=0011子品牌，飙系列新款/幽谷奏鸣。本季限量软塑夹层风衣、高光皮裤、特殊配饰，已售罄，请关注后续再贩情报。
0011 Tempest Series New Release/Take a Leap. Green jacket over a simple shirt, with a pair of jeans and protective pads. Very easy to move in, making it well-suited for the outdoors.=0011子品牌，飙系列新款/纵身一跃。浅绿色工装外套、护膝牛仔长裤、百搭款打底衫，简约轻便，透气吸汗，是户外活动的首选搭配。墨镜为随机赠品。
0011 Tempest Series New Release/Unfettered. A set of children's clothes, Columbian in origin. Vulcan's reward to Ceobe for being a good girl.=0011子品牌，飙系列新款/无拘无束。为了奖励近期十分听话的刻俄柏，火神托人从哥伦比亚弄来了一套最新潮流......童装？
0011 Tempest Series New Release/Wild Flower of Street. A custom Lungmen-style outfit, tight-fitting attire made entirely from aged leather. Rugged and good-looking at the same time.=0011子品牌，飙系列新款/街道狂花。龙门定制服装，全套皮革材质，并以特殊工艺做旧处理，贴合身材，防风耐磨的同时兼具观赏性。
0011 Tempest Series/Hear the Wind Sing. New concept based on the theme of Wind, a collaborative work between multiple designers. The ever-present floating ribbons capture the shape of the wind.=0011子品牌，飙系列新款/捉风。以“风”为主题，多位设计师联手设计的概念服饰。飘荡的丝带无处不在，那是风的形体。
0011 Tempest Series/The Fruition. Classic black and white, with just a touch of color. No need for complex ornamentations; any flair belongs to the performer alone.=0011子品牌，飙系列新款/结果。版型简单自然，经典黑白配色，一抹鲜艳点到即止。无需繁杂装饰，风采留给表演者自由展现。
0011 Tempest Series/The Life Appraiser. Traditional clothes made for an appraiser of all things. A purple cape patterned with gold is paired with roomy trousers, emphasizing the wearer's easy-going yet profound nature.=0011子品牌，飙系列新款/鉴浮生。为鉴定各类收藏的专业人士设计的传统风格服饰，金纹紫底披袍搭配宽松裤装，凸显穿戴者平易又不失深沉的个性。
0011 Tempest Series/The Road to Here. Loose-fitting coat that can envelop a young girl. The waterproof fabric makes it suitable for a rainy day.=0011子品牌，飙系列新款/来路。宽大的外套足以包裹住少女的身躯。由特种防水面料制作，满足都市雨天出行需求。
0011 Tempest-Series New Arrival/Patrolling Ronin. Several designers joined forces to create a look inspired by the style of the streets. Complete with the redesigned shield of an L.G.D. Officer joined with traditional elements from Higashi, this outfit brings a truly formidable look.=0011子品牌，飙系列新款/狩标浪人。多位设计师联手呈现，挑战街头风格。特别改装了一面近卫局制式盾，配以东国传统元素，压迫感十足。
0011 Yun Series New Arrivals/Among the Clouds. Garments crafted by Baizao's master tailors, embodying Yan's charms as envisioned by the wearer. Ptilopsis lightly plucks the strings, and heaven and earth resound with a crisp melody.=0011子品牌，韵系列新款/抚云间。百灶的裁衣老师傅倾心设计的衣装，满足了穿着者对炎国风韵的幻想。白面鸮轻抚琴弦，天地间便回荡起一串清音。
0011 Yun Series New Arrivals/Amongst Lotuses. Summer clothes inspired by lotus flowers, made for Cuora by Yanese artisans. Only after countless back-and-forths with the client did the backpack's design finally receive her approval.=0011子品牌，韵系列新款/与荷。炎国匠人从荷花上汲取灵感，为蛇屠箱制作的夏日服装。在与顾客不断沟通后，最终将背包制作成了受其认可的款式。
0011 Yun Series New Arrivals/Autumn Shadow. Clothes Figurino made himself from Yanese materials after talking to local craftsmen. The craftsmen sent him some shadow puppets, and ever since, the silhouette of the one he cares for appears in the window.=0011子品牌，韵系列新款/桂影窗。裁度与当地匠人交流之后，使用炎国材料为自己裁剪的服装。匠人们送上了皮偶，窗棂间从此浮上了牵挂之人的剪影。
0011 Yun Series New Arrivals/Away From Dust. Made by expert Yanese tailors, the stylish, narrow-sleeved robe is cool and comfortable. Jieyun wore it while visiting Yan's rivers and lakes.=0011子品牌，韵系列新款/伴青莲。炎国巧匠设计了窄袖宽袍，采用时尚的拼接和剪裁，更注重舒适与清凉。截云穿着它游历到了炎国的水乡。
0011 Yun Series New Arrivals/Beside Dreams. A sheer robe woven from Yanese muslin, paired with a magnolia hairpin. Returned to seclusion, brush in hand beside spring's window, the mortal realm meets ethereal dreams.=0011子品牌，韵系列新款/行梦侧畔。以炎国产出的柔纱织就的蝉翼罗衣，配有玉兰花发簪。墨笔春窗独回处，人世皆缥缈。
0011 Yun Series New Arrivals/Celestial Crane. Outfit made from high-quality Yanese brocade, accompanied with a long ribbon of gauze. At Shamare's request, the remaining fabric was used to make a new look for Morte as well.=0011子品牌，韵系列新款/绣云鹤。以上等炎国锦缎为材设计而成的衣装，配有薄纱长飘带。应巫恋要求，用裁剪之后的剩余料子为小莫提也换上了新装。
0011 Yun Series New Arrivals/Moon under the Pines. Classic Yanese clothes, mixing tradition with modern craftsmanship. Wind Chimes leans against a tree, watching the moonlight shine in the water, her skirt like a shimmering ripple. What will you dream of tonight?=0011子品牌，韵系列新款/松间月。炎国经典服饰，传统意趣与现代工艺完美结合。铎铃斜倚青松，看月映水中，波光与裙摆微荡——今夜什么会入梦？
0011 Yun Series New Arrivals/Soaring Will. Clothes based on the garb of the armed escorts of Yan, balancing traditional aesthetics with practicality. The youth aspires to shift mountains, his will soaring above the clouds.=0011子品牌，韵系列新款/凌云意。参考炎国镖师的服饰设计制作的衣装，兼顾传统美与实用性。少年壮志，撼山震岳，意当凌云。
0011 Yun Series/Clouds Float Like Ideas of Art. Presented by the finest Yanese artisans, combining classic style with trendy spirit.=0011子品牌，韵系列新款/棠云巧梦。炎国织匠倾力呈现。亘古承传的经典美学与时尚精神交互融合，别出机杼，尽释雅趣。
0011 Yun Series/Fragrant Pace. A jacket and skirt woven by Dahuang's weavers for the festivities, gifted to Grain Buds to wear as she wanders the fields. Around her, the wonders of nature. By her side, fine friends to be sure.=0011子品牌，韵系列新款/步芳兰。大荒城织匠为佳节良辰新制的裙襦，赠予小满，随她去到田间漫游。山水在她身边，伙伴在她左右。
0011 Yun Series/Whispered Longing. Clothes Lutonada wore while taking a spring walk through Yan. An organic mixture of traditional and modern elements form a refreshing, graceful style that does not sacrifice charm. All sorts of accessories add to the cuteness.=0011子品牌，韵系列新款/寄遥思。露托在炎国踏青时的装扮。传统与现代元素的有机融合，风格清新优雅又不失活泼，各种配饰更是增添了可爱风味。
0011/Tempest=0011/飙系列
0011/Tempest/II=0011/飙系列/II
0011/Tempest/III=0011/飙系列/III
0011/Tempest/IV=0011/飙系列/IV
0011/Tempest/IX=0011/飙系列/IX
0011/Tempest/V=0011/飙系列/Ⅴ
0011/Tempest/VI=0011/飙系列/VI
0011/Tempest/VII=0011/飙系列/VII
0011/Tempest/VIII=0011/飙系列/VIII
0011/Tempest/X=0011/飙系列/X
0011/Yun=0011/韵系列
0011/Yun/I=0011/韵系列/I
0011/Yun/II=0011/韵系列/II
0011/Yun/III=0011/韵系列/III
0011/Yun/IV=0011/韵系列/IV
0011/Yun/IX=0011/韵系列/IX
0011/Yun/V=0011/韵系列/V
0011/Yun/VI=0011/韵系列/VI
0011/Yun/VII=0011/韵系列/VII
0011/Yun/VIII=0011/韵系列/VIII
00:00\nBlood moons often signify the beginning of unfortunate tragedies in written accounts, and this omen is now shining down upon us through the windowpanes that line the corridor.=00:00\n血月之夜在许多记载中都是不幸的开端，而这份厄运，现在正透过窗户，打在我们身上。
06:26:33 <@lv.sp>Split flame with sword</>, defeat the past with the present, and confront the chaotic with one's self. Rage, and know no compromise. Rage, and keep no silence.\n<@lv.item><Energy Aggregate></>Releases fireballs in the four cardinal directions, dealing Arts damage and inflicting [Burning Breath] (Deals increasing True damage each second, but can be resisted)=06:26:33 <@lv.sp>用剑去撕开火</>，用现在去战胜过往，用自我去面对混沌乱象。愤怒，所以绝不妥协。愤怒，所以不会沉默。\n<@lv.item><能量聚合体></>向四周四方向发出火球，对一名我方单位造成法术伤害并施加【烈焚灼息】（每秒受到真实伤害且伤害递增，可被抵抗）
06:26:33 Split flame with sword, defeat the past with the present, and confront the chaotic with one's self. Rage, and know no compromise. Rage, and keep no silence.\n<Energy Aggregate>Releases fireballs in the four cardinal directions, dealing Arts damage and inflicting [Burning Breath] (Deals increasing True damage each second, but can be resisted)=06:26:33 用剑去撕开火，用现在去战胜过往，用自我去面对混沌乱象。愤怒，所以绝不妥协。愤怒，所以不会沉默。\n<能量聚合体>向四周四方向发出火球，对一名我方单位造成法术伤害并施加【烈焚灼息】（每秒受到真实伤害且伤害递增，可被抵抗）
07:29:28 Though some friends may be willing to share your pain, you should perhaps <@lv.sp>reach out to them</>. And some may never have been your friends in the first place.=07:29:28 有些朋友愿意为你承担痛苦，而你也许应当向他们<@lv.sp>伸出援手</>。而有些则从来都不是朋友。
07:29:28 Though some friends may be willing to share your pain, you should perhaps reach out to them. And some may never have been your friends in the first place.=07:29:28 有些朋友愿意为你承担痛苦，而你也许应当向他们伸出援手。而有些则从来都不是朋友。
0d remaining=剩余0天
1 Candle is extinguished whenever you enter a node. Your consciousness will be sent back to the Garden when all Candles are extinguished.=每进入一次节点，将有1点烛火熄灭，烛火全部熄灭时，意识将被逐回界园
1 Sanity will be restored in: 5:14=将在5:14后恢复1理智
1 win!=获胜1次！
1-3 hrs=1~3小时
1-star=1星
1. Conduct 2 Perfect combats=1.进行2次完美作战
1. Declare Foldartals 4 times=1.宣告4次密文板
1. Encounter 4 Emergency Ops nodes=1.遭遇紧急作战4次
1. Encounter 6 combat nodes=1.遭遇战斗节点6次
1. Encounter a Dreadful Foe=1.遭遇险路恶敌1次
1. Enter Lost and Found 3 times=1.进入3次失与得
1. Gain 100 Originium Ingots (not including starting amount)=1.获得100源石锭（不计初始）
1. Kill 200 enemies=1.击杀200个敌人
1. Obtain 12 Collectibles (not including starting)=1.获得12个收藏品（不计初始）
1. Reach 3F [Dawning Frostbounds]=1.到达第三层【昧明冻土】
1. Reach 4F [Gelid Rockshelves]=1.到达第四层【积冰岩骸】
1. Reach Anti-Interference Index 7=1.抗干扰指数达到7点
1. Recruit four 4-star or higher Operators=1.招募4名4星及以上干员
1. Regular Events=1.常规项目
1/24th of a Victorian's day is devoted to a certain activity. A cup of tea brings people together, sharing their secrets with each other.=啊，维多利亚人，每天都有二十四分之一的时间被挪作他用。小小一杯茶水，让人们聚在一起，分享各自的秘密。
10 days until available=10日后可领取
10 hours=10小时
10 wins!=获胜10次！
10% (+3%) chance to heal 1 extra ally=有10%（+3%）的几率额外治疗一名友方单位
10% <@ba.talpu>(+3%)</> chance to heal 1 extra ally=有10%<@ba.talpu>（+3%）</>的几率额外治疗一名友方单位
10% discount before Elite {0}=精英职称{0}前享受10%减免
10% discount before skill {0}=技能{0}前享受10%减免
10% extra chance for double production from Corrals=<兽栏>的产量有额外10%几率翻倍
10% extra chance for double production from Planting Box Groups=<种植箱集群>的产量有额外10%几率翻倍
10-win streak!=十连胜！
100 Arsalan Cooking Hacks=《在阿尔萨兰烹饪的一百个小诀窍》
100% Physical and Arts dodge when on a tile shrouded by night=处于黑夜笼罩的地块时，拥有100%物理和法术闪避
100% Physical and Arts Dodge when on a tile shrouded by night\n[Instant Scar] Deals heavy Physical damage to the Operator with the lowest Max HP; targets defeated this way have greatly increased Redeployment Time; target loses visibility if hit 3 times in a row.\n[Dissolution Space] When affected by Stun, Cold, Freeze, Fear, Lure, or Shifted, immediately removes the condition, recovers some HP, and becomes immune to these effects for several seconds.=处于黑夜笼罩的地块时，拥有100%物理和法术闪避\n【瞬时性伤痕】对全场生命上限最低的干员造成高额物理伤害，被击倒的目标再部署时间大幅延长；连续三次命中同一目标后使其失去视野\n【消解性空间】受到晕眩、寒冷、冻结、恐惧、诱导状态或失衡时，立即解除，回复一定生命值并免疫上述状态数秒
1000 times=1000次
1099: the Legatus system celebrates its thirtieth anniversary. In March of that year, Legati from all across Terra proceed for Laterano together with the envoys of numerous nations.=1099年，万国信使制度诞生三十周年。同年三月，散落于泰拉大地各处的万国信使偕同多国使节，前往拉特兰。
10:32:09 The war continues, but the situation has changed.=10:32:09 战争仍在继续，局势却发生了变化。
10k - 100k=1万-10万
10x guaranteed=十连保底十连保底十连保底
1101 Birthday Cake=1101生日糕点
11d remaining=剩余11天
12% chance to resist damage=获得12%的伤害抵挡
12-Sided Dice=12面骰子
12-Sided Die=十二面骰子
120 FPS=120帧
12F appears very stern and abrasive, but feedback from most Operators who have worked with this inconspicuous caster has been positive. The comments include 'Didn't hold up the squad,' 'helped smooth over internal conflicts,' 'provided timely assistance,' 'made unexpectedly good suggestions.'=12F虽然看上去非常严肃，甚至让人觉得不好交流，不过实际在收集人员反馈的过程中，大多数与他合作过的干员，都对这名不起眼的术师表现出了肯定。这些反馈通常集中在，“没有拖后腿”、“帮助协调组内关系”、“在关键时刻提供必要的帮助”、“提供了意想不到的建议”。
12F gets along with many Operators. In contrast, his closest friend, Operator Owl, has few other friends at Rhodes Island. 12F often makes concerted efforts to speak to Owl at places she frequents. Because the medical department is too busy to keep up on Owl's state of mind, 12F has been providing regular reports.=12F与很多干员关系都非常好，相反与12F关系最紧密的关系人员——巨枭则在罗德岛几乎没有朋友。12F常会刻意前往巨枭常见的地方与她谈话。由于医疗中心对巨枭的心理状况长期处于不明朗状态，目前巨枭的心理状况已委托12F定期向医疗中心汇报。
12F has described many of his battles in detail, but reports that he's forgotten what his home and family looked like. '12F' was the designation he was given for his first mission. That was when he met Owl, who was on the opposing side. He was gravely wounded but lived long enough to become a prisoner of war.=12F描述过很多他经历过的战场细节，不过他说他已经忘记了家乡和亲人的样子。而12F这个代号，则是他第一次加入到战场时被给予的编号。那次战斗中，他遇到了作为敌人的巨枭，而后他受到重伤，但侥幸活下来，并成为了战俘。
12F is an experienced, foundational Caster Operator. While ensuring survival, he can use Originium Arts to damage enemy units in an area of effect.\nUnder favorable terrain and with compatible operators, he gives his all to his advantage, creating opportunities for his teammates.\nSudden bursts of firepower tend to affect Caster's performances, but 12F has his answers to those, and those little knacks are the secret to his continued survival.\n<@lv.item><Stun Generator></> Pay a cost to activate it, damaging and stunning nearby enemies.=12F是位经验丰富的基础术师干员，在保证存活的同时，能够使用源石技艺对成群的敌方单位造成伤害。\n在有利地形与干员配合下，12F可以尽力发挥自己的优势，为队友创造机会。\n突发而至的火力打击总会影响到术师干员的发挥，但12F有自己的应对方式，而这些小技巧，也是他总能得以幸存的秘方。\n<@lv.item><震撼装置></>消耗一定部署费用可以开启，伤害并晕眩周围的敌人
12F is an experienced, foundational Caster Operator. While ensuring survival, he can use Originium Arts to damage enemy units in an area of effect.\nUnder favorable terrain and with compatible operators, he gives his all to his advantage, creating opportunities for his teammates.\nSudden bursts of firepower tend to affect Caster's performances, but 12F has his answers to those, and those little knacks are the secret to his continued survival.\n<Stun Generator> Pay a cost to activate it, damaging and stunning nearby enemies.=12F是位经验丰富的基础术师干员，在保证存活的同时，能够使用源石技艺对成群的敌方单位造成伤害。\n在有利地形与干员配合下，12F可以尽力发挥自己的优势，为队友创造机会。\n突发而至的火力打击总会影响到术师干员的发挥，但12F有自己的应对方式，而这些小技巧，也是他总能得以幸存的秘方。\n<震撼装置>消耗一定部署费用可以开启，伤害并晕眩周围的敌人
12F was the alias commonly used by this Operator in his mercenary work. By his own account, he vacillated between different factions and was involved in several famous battles over the past few years.\nThe few verifiable documents we have confirmed that 12F was indeed present for these conflicts, either as a regular mercenary or security for a local facility.\nHe joined Rhodes Island with Owl, having been admitted for his unique combat experience as well as his experience in general. Now a standard Arts Operator assigned to normal duty.=12F，为该干员被雇佣时常使用的代号。根据自身汇报履历于多个势力之间游荡，并活跃在过去几年较为著名的几次势力冲突之中。\n仅有的少量可查证的资料也确认12F曾在这部分作战中以基础的雇佣兵，或是本地设施保全人员的身份参与到行动中。\n与巨枭一起加入罗德岛，因特殊的经历和战场经验被录用。现作为常规术师干员加入到罗德岛的常规任务中。
12F's Token=12F的信物
12F, Caster Operator of Rhodes Island, will provide tactical aid for the squad with Originium Arts.=罗德岛术师干员12F，将用源石技艺为小队提供战术援助。
12F? That was the day I 'came to' this world. You could consider it my birthday.=12F？那是我来到这个世界的日子。博士你就把这天当作是我的生日吧。
15% chance to gain 30 Originium Ingots=有15%概率获得30源石锭
15% chance to heal 1 extra ally=有15%的几率额外治疗一名友方单位
15% Physical Dodge; After a successful dodge, gains +6 ASPD (Lasts for 5s, does not stack)=获得15%的物理闪避，闪避成功后攻击速度+6（持续5秒，不可叠加）
15%(+3%) chance to resist damage=获得15%（+3%）的伤害抵挡
15%<@ba.talpu>(+3%)</> chance to resist damage=获得15%<@ba.talpu>（+3%）</>的伤害抵挡
15d remaining=剩余15天
17:03\nThere is fog covering the entire area, and our squad has lost our way. Are we pushing forward, or are we merely dissolving ourselves away?=17:03\n雾气蔓延，小队迷失了方向，我们究竟是在向前进，还是在自我溶解？
18% (+3%) chance to heal 1 extra ally=有18%（+3%）的几率额外治疗一名友方单位
18% (+3%) Physical Dodge; After a successful dodge, gains +6 ASPD (Lasts for 5s, does not stack)=获得18%（+3%）的物理闪避，闪避成功后攻击速度+6（持续5秒，不可叠加）
18% <@ba.talpu>(+3%)</> chance to heal 1 extra ally=有18%<@ba.talpu>（+3%）</>的几率额外治疗一名友方单位
18% <@ba.talpu>(+3%)</> Physical Dodge; After a successful dodge, gains +6 ASPD (Lasts for 5s, does not stack)=获得18%<@ba.talpu>（+3%）</>的物理闪避，闪避成功后攻击速度+6（持续5秒，不可叠加）
18% chance for normal attacks to increase the damage Chongyue deals to the target by 55% for 2.5s=对目标普通攻击时，有18%的概率使重岳2.5秒内对其造成的伤害提升55%
19:24\nThe courtyard is filled with the sunset's afterglow, yet that is not the color of hope. Come in, come in, esteemed guests who have wandered astray. The castle welcomes you.=19:24\n落日余晖铺满庭院，但那并不是希望的色彩。请进吧，请进吧，迷路的客人，古堡欢迎你们。
19th Major Finals=第十九届特锦赛决赛
1A - Ready Up=1A-做好准备
1F Potion Drop Control=1层药水掉落控制
1st clear compensation=首次通关补偿
1st-gen automated confessional developed by the Laterano Faith Assistive Engineering Design Bureau. It began as a stationary confessional fitted with a smart voice system, modified and fitted to a mobile chassis allowing it to move through Laterano and respond to the confession requests of citizens on the intercity net.\nThe classic form is the designer's taste, and gives the user an impression of simplicity and honesty.\nThe accuracy and response of the voice recognition system were improved, and new customization options were added, including voice types, cognition scope, and response tendencies, providing a more personalized confession experience.\nThe automated confessional CONFESS-47 (full serial in Curia records: LATERANO AUTOMATED CONFESSIONAL 047) joined Rhodes Island as a gift from the Lateran Curia and currently serves as an operator providing confession and other services to members of Rhodes Island.=由拉特兰信仰辅助器械设计所研发的第一代自律告解车。其原型为搭载了智能语音系统的固定告解室，在经过轻量化改造，并加装动力系统后，得以便捷地在拉特兰城内移动，能够及时响应拉特兰公民通过城际网络发出的告解请求。\n外形上，出于设计人员的个人审美，选取了较为复古的造型，致力于给使用者留下“朴实”“诚恳”的印象。\n系统上，在改进智能语音系统的识别准度与响应速度的同时，也加入了诸多自定义选项，包括语音类型、认知范畴、响应倾向性等，致力于提供私人化的告解体验。\n编号为CONFESS-47（教皇厅归档的完整编号为LATERANO AUTOMATED CONFESSIONAL 047）的自律告解车作为教皇厅的礼物登上罗德岛，现以干员身份定期驻舰，为罗德岛成员提供以听取告解为主的各项服务。
2 each of Guard and Defender Recruitment Vouchers, two of which are guaranteed to contain 4* Temporary Recruitment operators=近卫、重装招募券各两张，其中两张必定出现4星临时招募
2 each of Guard and Defender Recruitment Vouchers, two of which are guaranteed to contain 4-star Temporary Recruitment operators=近卫、重装招募券各两张，其中两张必定出现4星临时招募
2 each of Sniper and Caster Recruitment Vouchers, two of which are guaranteed to contain 4* Temporary Recruitment operators=狙击、术师招募券各两张，其中两张必定出现4星临时招募
2 each of Sniper and Caster Recruitment Vouchers, two of which are guaranteed to contain 4-star Temporary Recruitment operators=狙击、术师招募券各两张，其中两张必定出现4星临时招募
2 each of Supporter and Medic Recruitment Vouchers, two of which are guaranteed to contain 4-star Temporary Recruitment operators=辅助、医疗招募券各两张，其中两张必定出现4星临时招募
2 Elite HR Dispatch Letters=两张高级人事调度函
2 high-ground tiles on the map are no longer available for deployment=战场中有2个高台位置无法部署我方单位
2 high-ground tiles on the right side of the map are no longer available for deployment=战场右侧2个高台位置变为不可部署
2 wins!=获胜2次！
2-star=2星
2-star rating\= 2 Stars=2星评价   \=2星
2. Bastion Defense=2.堡垒守御
2. Positional Football=2.阵地足球
2. Reach Investigation Level 8=2.调查等级到达8级
20% (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 60% (+5%) for 2.5s=对目标普通攻击时，有20%（+2%）的概率使重岳2.5秒内对其造成的伤害提升60%（+5%）
20% chance for attacks to deal 140% damage and reduce the target's ATK by 10% for 3 seconds (Does not stack)=攻击时有20%的几率攻击力提升至140%，并在3秒内使目标攻击力降低10%（不可叠加）
20% chance for attacks to deal 145% (+5%) damage and reduce the target's ATK by 10% for 3 seconds (Does not stack)=攻击时有20%的几率攻击力提升至145%（+5%），并在3秒内使目标攻击力降低10%（不可叠加）
20% chance for attacks to deal 145% <@ba.talpu>(+5%)</> damage and reduce the target's ATK by 10% for 3 seconds (Does not stack)=攻击时有20%的几率攻击力提升至145%<@ba.talpu>（+5%）</>，并在3秒内使目标攻击力降低10%（不可叠加）
20% chance for attacks to deal 160% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)=攻击时有20%的几率攻击力提升至160%，并在3秒内使目标攻击力降低15%（不可叠加）
20% chance for attacks to deal 165% (+5%) damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)=攻击时有20%的几率攻击力提升至165%（+5%），并在3秒内使目标攻击力降低15%（不可叠加）
20% chance for attacks to deal 165% <@ba.talpu>(+5%)</> damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)=攻击时有20%的几率攻击力提升至165%<@ba.talpu>（+5%）</>，并在3秒内使目标攻击力降低15%（不可叠加）
20% chance to dodge Physical attacks=获得20%的物理闪避
20%<@ba.talpu> (+2%)</> chance for normal attacks to increase the damage Chongyue deals to the target by 60%<@ba.talpu> (+5%)</> for 2.5s=对目标普通攻击时，有20%<@ba.talpu>（+2%）</>的概率使重岳2.5秒内对其造成的伤害提升60%<@ba.talpu>（+5%）</>
200k+ Views=阅读数 20万+
2024 Festival Sign-In=2024罗德岛新春签到
2025 Commemorative Limited-Time Event=2025跨年纪念限时活动
2025 Festival Sign-In=2025罗德岛新春签到
2026 Festival Sign-In=2026罗德岛新春签到
20:36\nAs the mist spreads into the castle and the vines make their way up the columns, the dark night appears to have retreated elsewhere for the moment. Do remember as you enjoy this moment of respite, however, that darkness is always right around the corner.=20:36\n当雾气漫入古堡，藤蔓攀上廊柱，黑夜似乎暂且退往了他处。然而在享受此刻的安宁时，也还请铭记，黑暗如影随形。
20th Major Finals=第二十届特锦赛决赛
21:53\nDarkness falls, the candles throughout the deserted castle begin to light up by themselves, and the silent Nightzmora begins to roam the shadows in search for prey who have lost their way.=21:53\n夜幕降下，无人古堡的蜡烛却兀自亮起，无声梦魇在阴影间徘徊，捕猎迷途的猎物。
21st Major Finals=第二十一届特锦赛决赛
2228 Days left=剩余2228天
22nd Major Finals=第二十二届特锦赛决赛
23% chance for normal attacks to increase the damage Chongyue deals to the target by 65% for 2.5s=对目标普通攻击时，有23%的概率使重岳2.5秒内对其造成的伤害提升65%
23% chance for normal attacks to increase the damage Chongyue deals to the target by 70% for 2.5s=对目标普通攻击时，有23%的概率使重岳2.5秒内对其造成的伤害提升70%
23% chance for normal attacks to increase the damage Chongyue deals to the target by 75% for 2.5s=对目标普通攻击时，有23%的概率使重岳2.5秒内对其造成的伤害提升75%
23% chance to dodge Physical attacks=获得23%的物理闪避
23rd Major Finals=第二十三届特锦赛决赛
25% (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 70% (+5%) for 2.5s=对目标普通攻击时，有25%（+2%）的概率使重岳2.5秒内对其造成的伤害提升70%（+5%）
25% (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 75% (+5%) for 2.5s=对目标普通攻击时，有25%（+2%）的概率使重岳2.5秒内对其造成的伤害提升75%（+5%）
25% (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 80% (+5%) for 2.5s=对目标普通攻击时，有25%（+2%）的概率使重岳2.5秒内对其造成的伤害提升80%（+5%）
25% <@ba.talpu>(+2%)</> chance for normal attacks to increase the damage Chongyue deals to the target by 75% <@ba.talpu>(+5%)</> for 2.5s=对目标普通攻击时，有25%<@ba.talpu>（+2%）</>的概率使重岳2.5秒内对其造成的伤害提升75%<@ba.talpu>（+5%）</>
25% <@ba.talpu>(+2%)</> chance for normal attacks to increase the damage Chongyue deals to the target by 80% <@ba.talpu>(+5%)</> for 2.5s=对目标普通攻击时，有25%<@ba.talpu>（+2%）</>的概率使重岳2.5秒内对其造成的伤害提升80%<@ba.talpu>（+5%）</>
25% chance to drop an additional Recruitment Voucher after battle=战斗后有25%的几率额外掉落一张招募券
25% chance to resist damage=获得25%的伤害抵挡
25%<@ba.talpu> (+2%)</> chance for normal attacks to increase the damage Chongyue deals to the target by 70%<@ba.talpu> (+5%)</> for 2.5s=对目标普通攻击时，有25%<@ba.talpu>（+2%）</>的概率使重岳2.5秒内对其造成的伤害提升70%<@ba.talpu>（+5%）</>
26 years ago, she witnessed the royal heir appear in public with the Realmblade.\nThe people cheered, never imagining it would be the last light before the storm.\n26 years ago, she was a noble, but she no longer has that spirit.\nNow the heir has returned, but this is no longer the country she once knew.\nThe glorious suit of armor awaits their arrival deep in the tomb.=二十六年前，她目睹王嗣手持国剑出现在人们面前。\n人们欢呼雀跃，却不曾料到这是风雨前最后的平静。\n二十六年后，她依旧是贵族，却不再有当年的意气。\n如今，王嗣回归，可这已不是她熟悉的那个国度。\n以荣光为氅的甲胄，正在坟墓深处等待两人的到来。
26% chance to dodge Physical attacks=获得26%的物理闪避
28%(+3%) chance to resist damage=获得28%（+3%）的伤害抵挡
28%<@ba.talpu>(+3%)</> chance to resist damage=获得28%<@ba.talpu>（+3%）</>的伤害抵挡
2A - Post Haste=2A-全速前进
2AppleπOrNot2π=苹果派不派
2B - Improvise=2B-随机应变
2F Potion Drop Control=2层药水掉落控制
2nd Anniversary Carnival Pack=夏季狂欢组合包
2nd Anniversary Party Pack=夏季观光组合包
2nd Anniversary Upgrade Pack=夏季养成组合包
3 Broken Fog Machines will randomly spawn on the map on Vagary Tiles=战斗开始后，随机选择3个可部署的地面化境地块，部署“失修舞台雾机”
3 low-ground tiles on the map are no longer available for deployment=战场中3个地面位置变为不可部署
3 moves left=剩3步
3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.2x for 6s. The disappeared Particle respawns after 6s.=魔王周围持续围绕3枚“微尘”，“微尘”碰撞友方干员时，消失并使该干员受到魔王特性效果提升至1.2倍，持续6秒，消失的“微尘”在6秒后重生
3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.=魔王周围持续围绕3枚“微尘”，“微尘”碰撞友方干员时，消失并使该干员受到魔王特性效果提升至1.5倍，持续6秒，消失的“微尘”在6秒后重生
3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.6x for 6s, and immediately recovers the Operator's HP equal to 20% of Civilight Eterna's ATK. The disappeared Particle respawns after 6s.=魔王周围持续围绕3枚“微尘”，“微尘”碰撞友方干员时，消失并使该干员受到魔王特性效果提升至1.6倍，持续6秒，消失的“微尘”在6秒后重生，干员受到“微尘”效果影响时立刻恢复相当于魔王20%攻击力的生命值
3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.6x for 6s, and immediately recovers the Operator's HP equal to 30% of Civilight Eterna's ATK. The disappeared Particle respawns after 6s.=魔王周围持续围绕3枚“微尘”，“微尘”碰撞友方干员时，消失并使该干员受到魔王特性效果提升至1.6倍，持续6秒，消失的“微尘”在6秒后重生，干员受到“微尘”效果影响时立刻恢复相当于魔王30%攻击力的生命值
3 seconds after deployment, inflicts 300% ATK as Physical damage to enemies in the nearby 8 tiles and applies 10% <$ba.fragile>Fragile</> effect for 8 seconds, then automatically retreats from battle=部署经过3秒后，对周围8格内的所有敌人造成相当于攻击力300%的物理伤害，并令其获得8秒10%的<$ba.fragile>脆弱</>效果，之后自身强制退出战场
3 seconds after deployment, inflicts 300% ATK as Physical damage to enemies in the nearby 8 tiles and applies 10% Fragile effect for 8 seconds, then automatically retreats from battle=部署经过3秒后，对周围8格内的所有敌人造成相当于攻击力300%的物理伤害，并令其获得8秒10%的脆弱效果，之后自身强制退出战场
3 seconds after deployment, inflicts 320% ATK as Physical damage to enemies in the nearby 8 tiles and applies 18% <$ba.fragile>Fragile</> effect for 8 seconds, then automatically retreats from battle=部署经过3秒后，对周围8格内的所有敌人造成相当于攻击力320%的物理伤害，并令其获得8秒18%的<$ba.fragile>脆弱</>效果，之后自身强制退出战场
3 seconds after deployment, inflicts 320% ATK as Physical damage to enemies in the nearby 8 tiles and applies 18% Fragile effect for 8 seconds, then automatically retreats from battle=部署经过3秒后，对周围8格内的所有敌人造成相当于攻击力320%的物理伤害，并令其获得8秒18%的脆弱效果，之后自身强制退出战场
3 seconds after deployment, inflicts 340% ATK as Physical damage to enemies in the nearby 8 tiles and applies 21% <$ba.fragile>Fragile</> effect for 8 seconds, then automatically retreats from battle=部署经过3秒后，对周围8格内的所有敌人造成相当于攻击力340%的物理伤害，并令其获得8秒21%的<$ba.fragile>脆弱</>效果，之后自身强制退出战场
3 seconds after deployment, inflicts 340% ATK as Physical damage to enemies in the nearby 8 tiles and applies 21% Fragile effect for 8 seconds, then automatically retreats from battle=部署经过3秒后，对周围8格内的所有敌人造成相当于攻击力340%的物理伤害，并令其获得8秒21%的脆弱效果，之后自身强制退出战场
3 seconds after deployment, inflicts 360% ATK as Physical damage to enemies in the nearby 8 tiles and applies 24% <$ba.fragile>Fragile</> effect for 8 seconds, then automatically retreats from battle=部署经过3秒后，对周围8格内的所有敌人造成相当于攻击力360%的物理伤害，并令其获得8秒24%的<$ba.fragile>脆弱</>效果，之后自身强制退出战场
3 seconds after deployment, inflicts 360% ATK as Physical damage to enemies in the nearby 8 tiles and applies 24% Fragile effect for 8 seconds, then automatically retreats from battle=部署经过3秒后，对周围8格内的所有敌人造成相当于攻击力360%的物理伤害，并令其获得8秒24%的脆弱效果，之后自身强制退出战场
3 seconds after deployment, inflicts 380% ATK as Physical damage to enemies in the nearby 8 tiles and applies 27% <$ba.fragile>Fragile</> effect for 8 seconds, then automatically retreats from battle=部署经过3秒后，对周围8格内的所有敌人造成相当于攻击力380%的物理伤害，并令其获得8秒27%的<$ba.fragile>脆弱</>效果，之后自身强制退出战场
3 seconds after deployment, inflicts 380% ATK as Physical damage to enemies in the nearby 8 tiles and applies 27% Fragile effect for 8 seconds, then automatically retreats from battle=部署经过3秒后，对周围8格内的所有敌人造成相当于攻击力380%的物理伤害，并令其获得8秒27%的脆弱效果，之后自身强制退出战场
3 seconds after deployment, inflicts 400% ATK as Physical damage to enemies in the nearby 8 tiles and applies 30% <$ba.fragile>Fragile</> effect for 8 seconds, then automatically retreats from battle=部署经过3秒后，对周围8格内的所有敌人造成相当于攻击力400%的物理伤害，并令其获得8秒30%的<$ba.fragile>脆弱</>效果，之后自身强制退出战场
3 seconds after deployment, inflicts 400% ATK as Physical damage to enemies in the nearby 8 tiles and applies 30% Fragile effect for 8 seconds, then automatically retreats from battle=部署经过3秒后，对周围8格内的所有敌人造成相当于攻击力400%的物理伤害，并令其获得8秒30%的脆弱效果，之后自身强制退出战场
3 Stars=三星获得
3 tiles on the map are no longer available for deployment=战场中3个位置变为不可部署
3 wins!=获胜3次！
3-5 hrs=3~5小时
3-star=3星
3-star rating\= 3 Stars=3星评价   \=3星
3-star Result=3星结束行动
3-win streak!=三连胜！
3. Bastion Defense=3.堡垒守御
3. Obstacle Drift=3.障碍漂航
3.5 Anniversary Resupply Pack=新春年货礼盒
30 FPS=30帧
30% chance to dodge Physical attacks=获得30%的物理闪避
30% chance to resist damage, ATK +20% for 3 sec after a successful resist (does not stack)=获得30%的伤害抵挡，成功抵挡伤害后3秒内攻击力+20%（不叠加）
30% Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack)=获得30%的物理闪避，闪避成功后攻击速度+12（持续5秒，不可叠加）
300 Metres Underground=地底三百米
32% chance to resist damage, ATK +35% for 5 sec after a successful resist (does not stack)=获得32%的伤害抵挡，成功抵挡伤害后5秒内攻击力+35%（不叠加）
32-hour Strategic Ration=32h战略配给
33% (+3%) Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack)=获得33%（+3%）的物理闪避，闪避成功后攻击速度+12（持续5秒，不可叠加）
33% <@ba.talpu>(+3%)</> Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack)=获得33%<@ba.talpu>（+3%）</>的物理闪避，闪避成功后攻击速度+12（持续5秒，不可叠加）
33% chance to dodge Physical attacks=获得33%的物理闪避
33%(+3%) chance to resist damage, ATK +20% for 3 sec after a successful resist (does not stack)=获得33%（+3%）的伤害抵挡，成功抵挡伤害后3秒内攻击力+20%（不叠加）
33%<@ba.talpu>(+3%)</> chance to resist damage, ATK +20% for 3 sec after a successful resist (does not stack)=获得33%<@ba.talpu>（+3%）</>的伤害抵挡，成功抵挡伤害后3秒内攻击力+20%（不叠加）
35%(+3%) chance to resist damage, ATK +35% for 5 sec after a successful resist (does not stack)=获得35%（+3%）的伤害抵挡，成功抵挡伤害后5秒内攻击力+35%（不叠加）
35%<@ba.talpu>(+3%)</> chance to resist damage, ATK +35% for 5 sec after a successful resist (does not stack)=获得35%<@ba.talpu>（+3%）</>的伤害抵挡，成功抵挡伤害后5秒内攻击力+35%（不叠加）
353 days=353日
36% chance to dodge Physical attacks=获得36%的物理闪避
3A - Roundabout=3A-绕道而行
3B - In Stealth=3B-潜行穿越
3C - Provide Aid=3C-提供援助
3F Potion Drop Control=3层药水掉落控制
3rd Combat Squad, vanguard and communications specialist, Elysium, reporting in. We've always communicated through electronic means, I do believe this is our first time speaking face-to-face, Doctor?=三号作战小队，先锋通讯员极境，前来报到。这应该还是头一次不是机械通讯，而是直接与你对话吧，博士？
3x Rate=固定三倍
4 and 5-Star Loadbearing Operators Toil Limit +1=4星、5星负荷干员提升的临界值+1
4 instances of [Dominion] will appear in battle, allied units on affected tiles have -50 ASPD=战场中出现4处【国度】，【国度】上的我方单位攻击速度-50
4 low-ground tiles in the center of the map are no longer available for deployment=战场中央4个地面位置变为不可部署
4 low-ground tiles on the left side of the map are no longer available for deployment=战场左侧4个地面位置变为不可部署
4 tiles on the map are no longer available for deployment=战场中有4个位置无法部署我方单位
4 wins!=获胜4次！
4, 5 Star Temporary Recruitment=45星临时招募
4, 5, 6 Star Temporary Recruitment=456星临时招募
4, 5, and 6-Star Loadbearing Operators Toil Limit +1=4星、5星、6星负荷干员提升的临界值+1
4-star Operators cost -2 Hope to recruit=招募4星干员的希望消耗-2
4-star Operators cost -2 Hope to recruit.=招募4星干员的希望消耗-2
4-star or 5-star Temporary Operators will appear in recruitment=出现4或5星临时招募
4-star or 5-star Temporary Operators will appear in recruitments here=此处招募干员时必定出现4或5星临时招募
4-star or 5-star Temporary Operators will appear in recruitments on node(s) (Concord: 6-star Temporary Operator will appear)=此处招募时必出现4或5星临时招募（协语：出现6星临时招募）
4-star or above [Caster] and [Specialist] Operators cost 2 less Hope to recruit and 1 less Hope to promote. Operators from first recruitment will already be promoted and Recruitment Vouchers are more likely to appear in shops=招募和进阶4星以上的【术师】或【特种】干员时希望降低2点和1点，首次招募时为直升状态，并更容易购买到相应职业的招募券
4-star or above [Caster] and [Supporter] Operators cost 2 less Hope to recruit and 1 less Hope to promote; Operators from first recruitment will already be promoted and Recruitment Vouchers are more likely to appear in shops=招募和进阶4星以上的【术师】【辅助】干员时希望降低2点和1点，首次招募时为直升状态，并更容易购买到相应职业的招募券
4-star or above [Caster] Operators cost 2 less Hope to recruit and 1 less Hope to promote; Operators from first recruitment will already be promoted; all allied units have +15% ATK and HP=招募和进阶4星以上的【术师】干员时希望降低2点和1点，首次招募时为直升状态，所有我方单位的攻击力+15%，生命值+15%
4-star or above [Caster] Operators cost 2 less Hope to recruit and 1 less Hope to promote; Operators from first recruitment will already be promoted; start with 'Survivor Contract'=招募和进阶4星以上的【术师】干员时希望降低2点和1点，首次招募时为直升状态，初始携带“生还者合约”
4-star or above [Defender] and [Sniper] Operators cost 2 less Hope to recruit and 1 less Hope to promote; Operators from first recruitment will already be promoted and Recruitment Vouchers are more likely to appear in shops=招募和进阶4星以上的【重装】【狙击】干员时希望降低2点和1点，首次招募时为直升状态，并更容易购买到相应职业的招募券
4-star or above [Defender] and [Supporter] Operators cost 2 less Hope to recruit and 1 less Hope to promote. Operators from first recruitment will already be promoted and Recruitment Vouchers are more likely to appear in shops=招募和进阶4星以上的【重装】或【辅助】干员时希望降低2点和1点，首次招募时为直升状态，并更容易购买到相应职业的招募券
4-star or above [Guard] and [Medic] Operators cost 2 less Hope to recruit and 1 less Hope to promote; Operators from first recruitment will already be promoted and Recruitment Vouchers are more likely to appear in shops=招募和进阶4星以上的【近卫】【医疗】干员时希望降低2点和1点，首次招募时为直升状态，并更容易购买到相应职业的招募券
4-star or above [Guard] and [Vanguard] Operators cost 2 less Hope to recruit and 1 less Hope to promote. Operators from first recruitment will already be promoted and Recruitment Vouchers are more likely to appear in shops=招募和进阶4星以上的【近卫】或【先锋】干员时希望降低2点和1点，首次招募时为直升状态，并更容易购买到相应职业的招募券
4-star or above [Guard] Operators cost 2 less Hope to recruit and 1 less Hope to promote; Operators from first recruitment will already be promoted; all allied units have +15% ATK and HP=招募和进阶4星以上的【近卫】干员时希望降低2点和1点，首次招募时为直升状态，所有我方单位的攻击力+15%，生命值+15%
4-star or above [Guard] Operators cost 2 less Hope to recruit and 1 less Hope to promote; Operators from first recruitment will already be promoted; start with 'Survivor Contract'=招募和进阶4星以上的【近卫】干员时希望降低2点和1点，首次招募时为直升状态，初始携带“生还者合约”
4-star or above [Medic] and [Sniper] Operators cost 2 less Hope to recruit and 1 less Hope to promote. Operators from first recruitment will already be promoted and Recruitment Vouchers are more likely to appear in shops=招募和进阶4星以上的【医疗】或【狙击】干员时希望降低2点和1点，首次招募时为直升状态，并更容易购买到相应职业的招募券
4-star or above [Sniper] Operators cost 2 less Hope to recruit and 1 less Hope to promote; Operators from first recruitment will already be promoted; start with 'Survivor Contract'=招募和进阶4星以上的【狙击】干员时希望降低2点和1点，首次招募时为直升状态，初始携带“生还者合约”
4-star or above [Sniper] Operators cost 2 less Hope to recruit and 1 less Hope to promote; Operators from first recruitment will already be promoted; starting Originium Ingots +20=招募和进阶4星以上的【狙击】干员时希望降低2点和1点，首次招募时为直升状态，初始源石锭+20
4-star or above [Specialist] Operators cost 2 less Hope to recruit and 1 less Hope to promote; Operators from first recruitment will already be promoted; start with 'Survivor Contract'=招募和进阶4星以上的【特种】干员时希望降低2点和1点，首次招募时为直升状态，初始携带“生还者合约”
4-star or above [Specialist] Operators cost 2 less Hope to recruit and 1 less Hope to promote; Operators from first recruitment will already be promoted; starting Originium Ingots +20=招募和进阶4星以上的【特种】干员时希望降低2点和1点，首次招募时为直升状态，初始源石锭+20
4-star or above [Vanguard] and [Specialist] Operators cost 2 less Hope to recruit and 1 less Hope to promote; Operators from first recruitment will already be promoted and Recruitment Vouchers are more likely to appear in shops=招募和进阶4星以上的【先锋】【特种】干员时希望降低2点和1点，首次招募时为直升状态，并更容易购买到相应职业的招募券
4-star or above Caster and Specialist Operators cost 1 less Hope to recruit and promote; Operators from first recruitment will already be promoted and Recruitment Vouchers are more likely to appear in shops=招募和进阶4星以上的【术师】或【特种】干员时希望降低1点，首次招募时为直升状态，并更容易购买到相应职业的招募券
4-star or above Caster and Supporter Operators cost 1 less Hope to recruit and 1 less Hope to promote; Operators from first recruitment will already be promoted and corresponding Recruitment Vouchers are more likely to appear in shops=招募和进阶4星以上的【术师】【辅助】干员时希望降低1点，首次招募时为直升状态，并更容易购买到相应职业的招募券
4-star or above Defender and Sniper Operators cost 1 less Hope to recruit and 1 less Hope to promote; Operators from first recruitment will already be promoted and corresponding Recruitment Vouchers are more likely to appear in shops=招募和进阶4星以上的【重装】【狙击】干员时希望降低1点，首次招募时为直升状态，并更容易购买到相应职业的招募券
4-star or above Defender and Supporter Operators cost 1 less Hope to recruit and promote; Operators from first recruitment will already be promoted and Recruitment Vouchers are more likely to appear in shops=招募和进阶4星以上的【重装】或【辅助】干员时希望降低1点，首次招募时为直升状态，并更容易购买到相应职业的招募券
4-star or above Guard and Medic Operators cost 1 less Hope to recruit and 1 less Hope to promote; Operators from first recruitment will already be promoted and corresponding Recruitment Vouchers are more likely to appear in shops=招募和进阶4星以上的【近卫】【医疗】干员时希望降低1点，首次招募时为直升状态，并更容易购买到相应职业的招募券
4-star or above Guard and Vanguard Operators cost 1 less Hope to recruit and promote; Operators from first recruitment will already be promoted and Recruitment Vouchers are more likely to appear in shops=招募和进阶4星以上的【近卫】或【先锋】干员时希望降低1点，首次招募时为直升状态，并更容易购买到相应职业的招募券
4-star or above Medic and Sniper Operators cost 1 less Hope to recruit and promote; Operators from first recruitment will already be promoted and Recruitment Vouchers are more likely to appear in shops=招募和进阶4星以上的【医疗】或【狙击】干员时希望降低1点，首次招募时为直升状态，并更容易购买到相应职业的招募券
4-star or above Specialist, Sniper, and Medic Operators cost 2 less Hope to recruit; when Recruiting for the first time, gain a Top Operator Rec. Voucher=招募4星以上的【特种】【狙击】【医疗】干员时希望降低2点，初始招募时额外获得1张高级资深干员招募券
4-star or above Supporter, Defender, and Caster Operators cost 2 less Hope to recruit; when Recruiting for the first time, gain a Top Operator Rec. Voucher=招募4星以上的【辅助】【重装】【术师】干员时希望降低2点，初始招募时额外获得1张高级资深干员招募券
4-star or above Vanguard and Specialist Operators cost 1 less Hope to recruit and 1 less Hope to promote; initial recruitment offers pre-Promoted Operators; corresponding Recruitment Vouchers are more likely to appear in shops=招募和进阶4星以上的【先锋】【特种】干员时希望降低1点，首次招募时为直升状态，并更容易购买到相应职业的招募券
4-star or above Vanguard, Guard, and Defender Operators cost 2 less Hope to recruit; when Recruiting for the first time, gain a Top Operator Rec. Voucher=招募4星以上的【先锋】【近卫】【重装】干员时希望降低2点，初始招募时额外获得1张高级资深干员招募券
4-star Result=完成高难行动
4-star, 5-star, or 6-star Temporary Operators will appear in recruitment=出现4、5或6星临时招募
4-win streak!=四连胜！
40% chance to dodge Physical attacks=获得40%的物理闪避
4320k=432万
45% chance to dodge Physical attacks=获得45%的物理闪避
4d remaining=剩余4天
4F Potion Drop Control=4层药水掉落控制
5 Days Left=仅剩5天
5 days until available=5日后可领取
5 wins!=获胜5次！
5% extra chance for double production from Corrals=<兽栏>的产量有额外5%几率翻倍
5% extra chance for double production from Planting Box Groups=<种植箱集群>的产量有额外5%几率翻倍
5-8 hrs=5~8小时
5-Kernel Sarkaz=五仁萨卡兹
5-star Operator Hope cost +1, Elite and leader enemy DEF and HP +20%=招募五星干员希望消耗+1，精英和领袖敌人防御力、生命值+20％
5-star Operators cost +1 Hope to recruit; duration of Buldrokkas'tee, Holy Gun-Knight's Guardian Bulwark is reduced=招募5星干员的希望消耗+1，博卓卡斯替，圣卫铳骑的圣卫坚盾持续时间减少
5-star Operators cost -2 Hope to recruit=招募5星干员的希望消耗-2
5-star Operators cost -2 Hope to recruit.=招募5星干员的希望消耗-2
5-star Operators will already be promoted when recruited=5星干员招募时都为直升状态
5-star Operators will already be promoted when recruited, start with 'Family Stir-Fry'=5星干员招募时都为直升状态，初始携带“家常小炒”
5-Star Random Promotion Temporary Rec. Voucher=5星随机直升临时招募券
5-Star Random Promotion Temporary Recruitment Voucher=5星随机直升临时招募券
5-win streak!=五连胜！
50% Arts Dodge=获得50%的法术闪避
50% chance to dodge Physical attacks=获得50%的物理闪避
50% chance to gain 16 Originium Ingots=有50%概率获得16源石锭
50% chance to recover 1 SP when attacked=受到攻击时，有50%几率回复1点技力
50% chance to recover 2 SP when attacked=受到攻击时，有50%几率回复2点技力
50% Physical Dodge=获得50%的物理闪避
500 Miles=离家五百里
55% (+5%) chance to recover 1 SP when attacked=受到攻击时，有55%（+5%）几率回复1点技力
55% (+5%) chance to recover 2 SP when attacked=受到攻击时，有55%（+5%）几率回复2点技力
55% <@ba.talpu>(+5%)</> chance to recover 2 SP when attacked=受到攻击时，有55%<@ba.talpu>（+5%）</>几率回复2点技力
55%<@ba.talpu> (+5%)</> chance to recover 1 SP when attacked=受到攻击时，有55%<@ba.talpu>（+5%）</>几率回复1点技力
5d until available=5日后可补领
5F Potion Drop Control=5层药水掉落控制
6 wins!=获胜6次！
6-Sided Die=六面骰子
6-star Operator Hope cost +1, Operators with talismans deal damage and Burn to self and surrounding units, 'Xia' gains +50% ATK and HP=招募六星干员希望消耗+1，受符的干员对自身及周围单位造成伤害与灼燃损伤，“瑕”的攻击力和生命值+50%
6-star Operators cost +1 Hope after Floor 3=3层以上6星希望+1
6-star Operators cost +1 Hope to recruit; 'Sarcophagi of Exile' have increased HP=招募6星干员的希望消耗+1，“放逐的黑棺”的最大生命值提升
6-star Operators cost -2 Hope to recruit=招募6星干员的希望消耗-2
6-star Operators cost -2 Hope to recruit, and every recruitment has a chance for all 6-star Operators to appear with a random promotion=招募6星干员的希望消耗-2，招募时有概率出现全部随机直升的6星干员
6-Star Random Promotion Temporary Rec. Voucher=6星随机直升临时招募券
6-Star Random Promotion Temporary Recruitment Voucher=6星随机直升临时招募券
6-win streak!=六连胜！
60 FPS=60帧
60% chance to dodge Physical attacks=获得60%的物理闪避
6F Potion Drop Control=6层药水掉落控制
7 Recruitment Voucher(s) conserved. You can recruit Operators in this node and turn them into Candleguests=已封存了7张招募券，可以在本节点招募干员并使用干员获得 “秉烛”状态
7 wins!=获胜7次！
7% chance to heal 1 extra ally=有7%的几率额外治疗一名友方单位
7-day Sign-in Event=七日签到活动
7-win streak!=七连胜！
70% chance to gain 9 Originium Ingots=有70%概率获得9源石锭
70% Discount=三折优惠
70% of my experiments don't turn out the way I want them to. The answer lies in the next attempt, Doctor.=我做过那么多实验，七成结果并不完美。博士，无须担心，答案就藏在下一次尝试中。
75% chance to recover 2 SP when attacked=受到攻击时，有75%几率回复2点技力
7F Potion Drop Control=7层药水掉落控制
8 instances of [Dominion] will appear in battle, allied units on affected tiles have -75 ASPD=战场中出现8处【国度】，【国度】上的我方单位攻击速度-75
8 low-ground tiles on the map are no longer available for deployment=战场中8个地面位置变为不可部署
8 wins!=获胜8次！
8-Sided Dice=8面骰子
8-Sided Die=八面骰子
8-win streak!=八连胜！
80% (+5%) chance to recover 2 SP when attacked=受到攻击时，有80%（+5%）几率回复2点技力
80% <@ba.talpu>(+5%)</> chance to recover 2 SP when attacked=受到攻击时，有80%<@ba.talpu>（+5%）</>几率回复2点技力
88 Days left=剩余 88 天
8th Commercial Street=8号商业街
9 wins!=获胜9次！
9-win streak!=九连胜！
99 Needed=需加工99
< 10k=< 1万
<$ba.attract>Lures</> up to <@ba.vup>4</> enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10</>s; once the first target arrives, retreats and <$ba.sluggish>Slows</> all surrounding enemies for <@ba.vup>6</>s, dealing <@ba.vup>100%</> of Tragodia's ATK as Arts damage and <@ba.vup>15%</> of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment</> every <@ba.vup>0.5</>s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time</>=<$ba.attract>诱导</>至多<@ba.vup>4</>名进入范围的可达敌人（优先选择精英或领袖）在<@ba.vup>10</>秒内走向其所在位置，首个目标到达后撤退并使周围所有敌人在<@ba.vup>6</>秒内<$ba.sluggish>停顿</>、每<@ba.vup>0.5</>秒受到酒神攻击力<@ba.vup>100%</>的法术伤害和攻击力<@ba.vup>15%</>的<$ba.dt.neural2>神经损伤</>\n<@ba.rem>10秒后自动撤退，拥有独立再部署时间</>
<$ba.attract>Lures</> up to <@ba.vup>4</> enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10</>s; once the first target arrives, retreats and <$ba.sluggish>Slows</> all surrounding enemies for <@ba.vup>6</>s, dealing <@ba.vup>105%</> of Tragodia's ATK as Arts damage and <@ba.vup>15%</> of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment</> every <@ba.vup>0.5</>s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time</>=<$ba.attract>诱导</>至多<@ba.vup>4</>名进入范围的可达敌人（优先选择精英或领袖）在<@ba.vup>10</>秒内走向其所在位置，首个目标到达后撤退并使周围所有敌人在<@ba.vup>6</>秒内<$ba.sluggish>停顿</>、每<@ba.vup>0.5</>秒受到酒神攻击力<@ba.vup>105%</>的法术伤害和攻击力<@ba.vup>15%</>的<$ba.dt.neural2>神经损伤</>\n<@ba.rem>10秒后自动撤退，拥有独立再部署时间</>
<$ba.attract>Lures</> up to <@ba.vup>4</> enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10</>s; once the first target arrives, retreats and <$ba.sluggish>Slows</> all surrounding enemies for <@ba.vup>6</>s, dealing <@ba.vup>110%</> of Tragodia's ATK as Arts damage and <@ba.vup>15%</> of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment</> every <@ba.vup>0.5</>s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time</>=<$ba.attract>诱导</>至多<@ba.vup>4</>名进入范围的可达敌人（优先选择精英或领袖）在<@ba.vup>10</>秒内走向其所在位置，首个目标到达后撤退并使周围所有敌人在<@ba.vup>6</>秒内<$ba.sluggish>停顿</>、每<@ba.vup>0.5</>秒受到酒神攻击力<@ba.vup>110%</>的法术伤害和攻击力<@ba.vup>15%</>的<$ba.dt.neural2>神经损伤</>\n<@ba.rem>10秒后自动撤退，拥有独立再部署时间</>
<$ba.attract>Lures</> up to <@ba.vup>4</> enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10</>s; once the first target arrives, retreats and <$ba.sluggish>Slows</> all surrounding enemies for <@ba.vup>6</>s, dealing <@ba.vup>120%</> of Tragodia's ATK as Arts damage and <@ba.vup>20%</> of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment</> every <@ba.vup>0.5</>s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time</>=<$ba.attract>诱导</>至多<@ba.vup>4</>名进入范围的可达敌人（优先选择精英或领袖）在<@ba.vup>10</>秒内走向其所在位置，首个目标到达后撤退并使周围所有敌人在<@ba.vup>6</>秒内<$ba.sluggish>停顿</>、每<@ba.vup>0.5</>秒受到酒神攻击力<@ba.vup>120%</>的法术伤害和攻击力<@ba.vup>20%</>的<$ba.dt.neural2>神经损伤</>\n<@ba.rem>10秒后自动撤退，拥有独立再部署时间</>
<$ba.attract>Lures</> up to <@ba.vup>4</> enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10</>s; once the first target arrives, retreats and <$ba.sluggish>Slows</> all surrounding enemies for <@ba.vup>6</>s, dealing <@ba.vup>130%</> of Tragodia's ATK as Arts damage and <@ba.vup>20%</> of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment</> every <@ba.vup>0.5</>s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time</>=<$ba.attract>诱导</>至多<@ba.vup>4</>名进入范围的可达敌人（优先选择精英或领袖）在<@ba.vup>10</>秒内走向其所在位置，首个目标到达后撤退并使周围所有敌人在<@ba.vup>6</>秒内<$ba.sluggish>停顿</>、每<@ba.vup>0.5</>秒受到酒神攻击力<@ba.vup>130%</>的法术伤害和攻击力<@ba.vup>20%</>的<$ba.dt.neural2>神经损伤</>\n<@ba.rem>10秒后自动撤退，拥有独立再部署时间</>
<$ba.attract>Lures</> up to <@ba.vup>4</> enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10</>s; once the first target arrives, retreats and <$ba.sluggish>Slows</> all surrounding enemies for <@ba.vup>6</>s, dealing <@ba.vup>140%</> of Tragodia's ATK as Arts damage and <@ba.vup>20%</> of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment</> every <@ba.vup>0.5</>s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time</>=<$ba.attract>诱导</>至多<@ba.vup>4</>名进入范围的可达敌人（优先选择精英或领袖）在<@ba.vup>10</>秒内走向其所在位置，首个目标到达后撤退并使周围所有敌人在<@ba.vup>6</>秒内<$ba.sluggish>停顿</>、每<@ba.vup>0.5</>秒受到酒神攻击力<@ba.vup>140%</>的法术伤害和攻击力<@ba.vup>20%</>的<$ba.dt.neural2>神经损伤</>\n<@ba.rem>10秒后自动撤退，拥有独立再部署时间</>
<$ba.attract>Lures</> up to <@ba.vup>4</> enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10</>s; once the first target arrives, retreats and <$ba.sluggish>Slows</> all surrounding enemies for <@ba.vup>6</>s, dealing <@ba.vup>150%</> of Tragodia's ATK as Arts damage and <@ba.vup>25%</> of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment</> every <@ba.vup>0.5</>s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time</>=<$ba.attract>诱导</>至多<@ba.vup>4</>名进入范围的可达敌人（优先选择精英或领袖）在<@ba.vup>10</>秒内走向其所在位置，首个目标到达后撤退并使周围所有敌人在<@ba.vup>6</>秒内<$ba.sluggish>停顿</>、每<@ba.vup>0.5</>秒受到酒神攻击力<@ba.vup>150%</>的法术伤害和攻击力<@ba.vup>25%</>的<$ba.dt.neural2>神经损伤</>\n<@ba.rem>10秒后自动撤退，拥有独立再部署时间</>
<$ba.attract>Lures</> up to <@ba.vup>4</> enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10</>s; once the first target arrives, retreats and <$ba.sluggish>Slows</> all surrounding enemies for <@ba.vup>6</>s, dealing <@ba.vup>85%</> of Tragodia's ATK as Arts damage and <@ba.vup>15%</> of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment</> every <@ba.vup>0.5</>s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time</>=<$ba.attract>诱导</>至多<@ba.vup>4</>名进入范围的可达敌人（优先选择精英或领袖）在<@ba.vup>10</>秒内走向其所在位置，首个目标到达后撤退并使周围所有敌人在<@ba.vup>6</>秒内<$ba.sluggish>停顿</>、每<@ba.vup>0.5</>秒受到酒神攻击力<@ba.vup>85%</>的法术伤害和攻击力<@ba.vup>15%</>的<$ba.dt.neural2>神经损伤</>\n<@ba.rem>10秒后自动撤退，拥有独立再部署时间</>
<$ba.attract>Lures</> up to <@ba.vup>4</> enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10</>s; once the first target arrives, retreats and <$ba.sluggish>Slows</> all surrounding enemies for <@ba.vup>6</>s, dealing <@ba.vup>90%</> of Tragodia's ATK as Arts damage and <@ba.vup>15%</> of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment</> every <@ba.vup>0.5</>s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time</>=<$ba.attract>诱导</>至多<@ba.vup>4</>名进入范围的可达敌人（优先选择精英或领袖）在<@ba.vup>10</>秒内走向其所在位置，首个目标到达后撤退并使周围所有敌人在<@ba.vup>6</>秒内<$ba.sluggish>停顿</>、每<@ba.vup>0.5</>秒受到酒神攻击力<@ba.vup>90%</>的法术伤害和攻击力<@ba.vup>15%</>的<$ba.dt.neural2>神经损伤</>\n<@ba.rem>10秒后自动撤退，拥有独立再部署时间</>
<$ba.attract>Lures</> up to <@ba.vup>4</> enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10</>s; once the first target arrives, retreats and <$ba.sluggish>Slows</> all surrounding enemies for <@ba.vup>6</>s, dealing <@ba.vup>95%</> of Tragodia's ATK as Arts damage and <@ba.vup>15%</> of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment</> every <@ba.vup>0.5</>s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time</>=<$ba.attract>诱导</>至多<@ba.vup>4</>名进入范围的可达敌人（优先选择精英或领袖）在<@ba.vup>10</>秒内走向其所在位置，首个目标到达后撤退并使周围所有敌人在<@ba.vup>6</>秒内<$ba.sluggish>停顿</>、每<@ba.vup>0.5</>秒受到酒神攻击力<@ba.vup>95%</>的法术伤害和攻击力<@ba.vup>15%</>的<$ba.dt.neural2>神经损伤</>\n<@ba.rem>10秒后自动撤退，拥有独立再部署时间</>
<$ba.attract>Lures</> up to <@ba.vup>{max_target}</> enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10</>s; once the first target arrives, retreats and <$ba.sluggish>Slows</> all surrounding enemies for <@ba.vup>{buff_time}</>s, dealing <@ba.vup>{atk_scale:0%}</> of Tragodia's ATK as Arts damage and <@ba.vup>{ep_damage_ratio_token:0%}</> of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment</> every <@ba.vup>{interval_damage}</>s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time</>=<$ba.attract>诱导</>至多<@ba.vup>{max_target}</>名进入范围的可达敌人（优先选择精英或领袖）在<@ba.vup>10</>秒内走向其所在位置，首个目标到达后撤退并使周围所有敌人在<@ba.vup>{buff_time}</>秒内<$ba.sluggish>停顿</>、每<@ba.vup>{interval_damage}</>秒受到酒神攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害和攻击力<@ba.vup>{ep_damage_ratio_token:0%}</>的<$ba.dt.neural2>神经损伤</>\n<@ba.rem>10秒后自动撤退，拥有独立再部署时间</>
<$ba.dt.element>Elemental Injury</> recovery +10% when healing ground units=治疗地面单位，<$ba.dt.element>元素损伤</>回复量提高10%
<$ba.dt.element>Elemental Injury</> recovery +13% <@ba.talpu>(+3%)</> when healing ground units=治疗地面单位，<$ba.dt.element>元素损伤</>回复量提高13%<@ba.talpu>（+3%）</>
<$ba.dt.element>Elemental Injury</> recovery +20% when healing ground units=治疗地面单位，<$ba.dt.element>元素损伤</>回复量提高20%
<$ba.dt.element>Elemental Injury</> recovery +23%<@ba.talpu>(+3%)</> when healing ground units=治疗地面单位，<$ba.dt.element>元素损伤</>回复量提高23%<@ba.talpu>（+3%）</>
<$ba.dt.element>Elemental Injury</> recovery +25% when healing ground units=治疗地面单位，<$ba.dt.element>元素损伤</>回复量提高25%
<$ba.dt.element>Elemental Injury</> recovery +27% when healing ground units=治疗地面单位，<$ba.dt.element>元素损伤</>回复量提高27%
<$ba.dt.element>Elemental Injury</> recovery +28%<@ba.talpu>(+3%)</> when healing ground units=治疗地面单位，<$ba.dt.element>元素损伤</>回复量提高28%<@ba.talpu>（+3%）</>
<$ba.dt.element>Elemental Injury</> recovery +30%<@ba.talpu>(+3%)</> when healing ground units=治疗地面单位，<$ba.dt.element>元素损伤</>回复量提高30%<@ba.talpu>（+3%）</>
<$ba.fever>Fever</> +1 whenever dealing damage to enemies=对敌人造成伤害时使<$ba.fever>Fever</>+1
<$ba.fever>Fever</> +1 whenever Mutsumi Wakaba receives damage or Injury=自身受到一次伤害或损伤时使<$ba.fever>Fever</>+1
<$ba.fever>Fever</> +2 whenever dealing damage to enemies; if another <$ba.mujica>Ave Mujica</> member's Attack Range overlaps with Sakiko Togawa's, their Attack Range will be treated as an extension of her own; Operators within her Attack Range have ASPD +5=对敌人造成伤害时使<$ba.fever>Fever</>+2；其他<$ba.mujica>Ave Mujica</>成员的攻击范围若与自身原本攻击范围重合，则将其视作攻击范围的延伸；攻击范围内干员攻击速度+5
<$ba.fever>Fever</> +2 whenever dealing damage to enemies; if another <$ba.mujica>Ave Mujica</> member's Attack Range overlaps with Sakiko Togawa's, their Attack Range will be treated as an extension of her own; Operators within her Attack Range have ASPD +9 <@ba.talpu>(+4)</>=对敌人造成伤害时使<$ba.fever>Fever</>+2；其他<$ba.mujica>Ave Mujica</>成员的攻击范围若与自身原本攻击范围重合，则将其视作攻击范围的延伸；攻击范围内干员攻击速度+9<@ba.talpu>（+4）</>
<$ba.fever>Fever</> +2 whenever healing an <$ba.mujica>Ave Mujica</> member=治疗<$ba.mujica>Ave Mujica</>成员时使<$ba.fever>Fever</>+2
<$ba.fever>Fever</> +2 whenever inflicting <$ba.sluggish>Slow</> or <$ba.fear>Fear</>\nWhen deployed, <$ba.mujica>Ave Mujica</> members deal 10% more damage to <$ba.sluggish>Slowed</> or <$ba.fear>Feared</> enemies=造成<$ba.sluggish>停顿</>、<$ba.fear>恐惧</>时使<$ba.fever>Fever</>+2；\n在场时，<$ba.mujica>Ave Mujica</>成员对处于<$ba.sluggish>停顿</>、<$ba.fear>恐惧</>的敌人造成的伤害增加10%
<$ba.fever>Fever</> +2 whenever inflicting <$ba.sluggish>Slow</> or <$ba.fear>Fear</>\nWhen deployed, <$ba.mujica>Ave Mujica</> members deal 15% <@ba.talpu>(+5%)</> more damage to <$ba.sluggish>Slowed</> or <$ba.fear>Feared</> enemies=造成<$ba.sluggish>停顿</>、<$ba.fear>恐惧</>时使<$ba.fever>Fever</>+2；\n在场时，<$ba.mujica>Ave Mujica</>成员对处于<$ba.sluggish>停顿</>、<$ba.fear>恐惧</>的敌人造成的伤害增加15%<@ba.talpu>（+5%）</>
<$ba.fever>Fever</> +2 whenever inflicting <$ba.sluggish>Slow</> or <$ba.fear>Fear</>\nWhen deployed, <$ba.mujica>Ave Mujica</> members deal 3% more damage to <$ba.sluggish>Slowed</> or <$ba.fear>Feared</> enemies=造成<$ba.sluggish>停顿</>、<$ba.fear>恐惧</>时使<$ba.fever>Fever</>+2；\n在场时，<$ba.mujica>Ave Mujica</>成员对处于<$ba.sluggish>停顿</>、<$ba.fear>恐惧</>的敌人造成的伤害增加3%
<$ba.fever>Fever</> +2 whenever inflicting <$ba.sluggish>Slow</> or <$ba.fear>Fear</>\nWhen deployed, <$ba.mujica>Ave Mujica</> members deal 8% <@ba.talpu>(+5%)</> more damage to <$ba.sluggish>Slowed</> or <$ba.fear>Feared</> enemies=造成<$ba.sluggish>停顿</>、<$ba.fear>恐惧</>时使<$ba.fever>Fever</>+2；\n在场时，<$ba.mujica>Ave Mujica</>成员对处于<$ba.sluggish>停顿</>、<$ba.fear>恐惧</>的敌人造成的伤害增加8%<@ba.talpu>（+5%）</>
<$ba.fever>Fever</> +2 whenever Mutsumi Wakaba receives damage or Injury; when deployed, <$ba.mujica>Ave Mujica</> members gain +5% Max HP=自身受到一次伤害或损伤时使<$ba.fever>Fever</>+2，在场时<$ba.mujica>Ave Mujica</>成员生命上限+5%
<$ba.fever>Fever</> +3 whenever dealing damage to enemies; if another <$ba.mujica>Ave Mujica</> member's Attack Range overlaps with Sakiko Togawa's, their Attack Range will be treated as an extension of her own; Operators within her Attack Range have ASPD +12=对敌人造成伤害时使<$ba.fever>Fever</>+3；其他<$ba.mujica>Ave Mujica</>成员的攻击范围若与自身原本攻击范围重合，则将其视作攻击范围的延伸；攻击范围内干员攻击速度+12
<$ba.fever>Fever</> +3 whenever dealing damage to enemies; if another <$ba.mujica>Ave Mujica</> member's Attack Range overlaps with Sakiko Togawa's, their Attack Range will be treated as an extension of her own; Operators within her Attack Range have ASPD +16 <@ba.talpu>(+4)</>=对敌人造成伤害时使<$ba.fever>Fever</>+3；其他<$ba.mujica>Ave Mujica</>成员的攻击范围若与自身原本攻击范围重合，则将其视作攻击范围的延伸；攻击范围内干员攻击速度+16<@ba.talpu>（+4）</>
<$ba.fever>Fever</> +3 whenever Mutsumi Wakaba receives damage or Injury; when deployed, <$ba.mujica>Ave Mujica</> members gain +10% Max HP=自身受到一次伤害或损伤时使<$ba.fever>Fever</>+3，在场时<$ba.mujica>Ave Mujica</>成员生命上限+10%
<$ba.fever>Fever</> +3 whenever restoring an <$ba.mujica>Ave Mujica</> member's HP; when <$ba.mujica>Ave Mujica</> members within Attack Range attack, they deal an extra 15% of Uika Misumi's ATK as Arts damage=治疗<$ba.mujica>Ave Mujica</>成员时使<$ba.fever>Fever</>+3；攻击范围内<$ba.mujica>Ave Mujica</>成员攻击时，附带三角初华攻击力15%的法术伤害
<$ba.fever>Fever</> +5 whenever restoring an <$ba.mujica>Ave Mujica</> member's HP; when <$ba.mujica>Ave Mujica</> members within Attack Range attack, they deal an extra 30% of Uika Misumi's ATK as Arts damage=治疗<$ba.mujica>Ave Mujica</>成员时使<$ba.fever>Fever</>+5；攻击范围内<$ba.mujica>Ave Mujica</>成员攻击时，附带三角初华攻击力30%的法术伤害
<$ba.float>Low-Altitude Hovering</>=<$ba.float>近地悬浮</>
<$ba.float>Low-Altitude Hovering</>; after losing <$ba.float>Low-Altitude Hovering</>, becomes <$ba.stun>stunned</> for some time before taking off again=<$ba.float>近地悬浮</>，失去<$ba.float>近地悬浮</>后<$ba.stun>晕眩</>一定时间重新起飞
<$ba.float>Low-Altitude Hovering</>; has increased Attack Range while in <$ba.float>Low-Altitude Hovering</>=<$ba.float>近地悬浮</>，且<$ba.float>近地悬浮</>时攻击范围提升
<$ba.invisible>Invisible</>=<$ba.invisible>隐匿</>
<$ba.invisible>Invisible</> for 12 seconds after deployment=部署后<$ba.invisible>隐匿</>12秒
<$ba.invisible>Invisible</> for 14 <@ba.talpu>(+2)</> seconds after deployment=部署后<$ba.invisible>隐匿</>14<@ba.talpu>（+2）</>秒
<$ba.invisible>Invisible</> for 20 seconds after deployment=部署后<$ba.invisible>隐匿</>20秒
<$ba.invisible>Invisible</> for 22 <@ba.talpu>(+2)</> seconds after deployment=部署后<$ba.invisible>隐匿</>22<@ba.talpu>（+2）</>秒
<$ba.invisible>Invisible</> for 23 seconds after deployment=部署后<$ba.invisible>隐匿</>23秒
<$ba.invisible>Invisible</> for 25 <@ba.talpu>(+2)</> seconds after deployment=部署后<$ba.invisible>隐匿</>25<@ba.talpu>（+2）</>秒
<$ba.invisible>Invisible</> for 26 seconds after deployment=部署后<$ba.invisible>隐匿</>26秒
<$ba.invisible>Invisible</> for 28 <@ba.talpu>(+2)</> seconds after deployment=部署后<$ba.invisible>隐匿</>28<@ba.talpu>（+2）</>秒
<$ba.invisible>Invisible</> when not under moonlight; stops attacking and cannot be blocked when <$ba.invisible>Invisible</>=未处于月光下时<$ba.invisible>隐匿</>。<$ba.invisible>隐匿</>时停止攻击且无法阻挡
<$ba.invisible>Invisible</> while in <Newborn> form. Afterwards, removes <$ba.invisible>Invisibility</> and <Devours> nearby targets; Can be attacked by friendly units=<幼体>形态时<$ba.invisible>隐匿</>，之后解除<$ba.invisible>隐匿</>并<摄食>周围目标；可以受到我方攻击
<$ba.invisible>Invisible</>, blinks forward a short distance when blocked=<$ba.invisible>隐匿</>，被阻挡时向前闪烁一段距离
<$ba.invisible>Invisible</>, gradually loses HP over time=<$ba.invisible>隐匿</>，会逐渐损失生命
<$ba.invisible>Invisible</>, normally does not attack, but counters when losing Invisibility=<$ba.invisible>隐匿</>，平时不攻击，失去隐匿时反击
<$ba.invisible>Invisible</>; attacks deal splash damage in a cross area=<$ba.invisible>隐匿</>，攻击造成十字溅射伤害
<$ba.invisible>Invisible</>; the next attack made after breaking <$ba.invisible>Invisibility</> will deal increased damage.=<$ba.invisible>隐匿</>，<$ba.invisible>隐匿</>效果失效后的下一次攻击造成更高伤害
<$ba.liftoff>Takes off</> on deployment, and only attacks aerial enemies when <$ba.liftoff>in mid-air</>; on skill activation, descends and deals <@ba.kw>AOE Physical damage</>=部署后<$ba.liftoff>起飞</>，<$ba.liftoff>起飞</>后只攻击空中敌人；技能开启时降落且攻击造成<@ba.kw>群体物理伤害</>
<$ba.liftoff>Takes Off</>, ATK <@ba.vup>+100%</>, can heal one additional Operator that has <$ba.liftoff>Taken Off</>; when healing, up to <@ba.vup>2</> unit(s) around the target are healed for <@ba.vup>40%</> ATK=立刻<$ba.liftoff>起飞</>，攻击力<@ba.vup>+100%</>，可以额外治疗一名<$ba.liftoff>起飞</>的干员，治疗目标时对目标周围的至多<@ba.vup>2</>名单位造成攻击力<@ba.vup>40%</>的治疗效果
<$ba.liftoff>Takes Off</>, ATK <@ba.vup>+100%</>, can heal one additional Operator that has <$ba.liftoff>Taken Off</>; when healing, up to <@ba.vup>2</> unit(s) around the target are healed for <@ba.vup>45%</> ATK=立刻<$ba.liftoff>起飞</>，攻击力<@ba.vup>+100%</>，可以额外治疗一名<$ba.liftoff>起飞</>的干员，治疗目标时对目标周围的至多<@ba.vup>2</>名单位造成攻击力<@ba.vup>45%</>的治疗效果
<$ba.liftoff>Takes Off</>, ATK <@ba.vup>+105%</>, can heal one additional Operator that has <$ba.liftoff>Taken Off</>; when healing, up to <@ba.vup>2</> unit(s) around the target are healed for <@ba.vup>50%</> ATK=立刻<$ba.liftoff>起飞</>，攻击力<@ba.vup>+105%</>，可以额外治疗一名<$ba.liftoff>起飞</>的干员，治疗目标时对目标周围的至多<@ba.vup>2</>名单位造成攻击力<@ba.vup>50%</>的治疗效果
<$ba.liftoff>Takes Off</>, ATK <@ba.vup>+111%</>, can heal one additional Operator that has <$ba.liftoff>Taken Off</>; when healing, up to <@ba.vup>2</> unit(s) around the target are healed for <@ba.vup>50%</> ATK=立刻<$ba.liftoff>起飞</>，攻击力<@ba.vup>+111%</>，可以额外治疗一名<$ba.liftoff>起飞</>的干员，治疗目标时对目标周围的至多<@ba.vup>2</>名单位造成攻击力<@ba.vup>50%</>的治疗效果
<$ba.liftoff>Takes Off</>, ATK <@ba.vup>+116%</>, can heal one additional Operator that has <$ba.liftoff>Taken Off</>; when healing, up to <@ba.vup>2</> unit(s) around the target are healed for <@ba.vup>50%</> ATK=立刻<$ba.liftoff>起飞</>，攻击力<@ba.vup>+116%</>，可以额外治疗一名<$ba.liftoff>起飞</>的干员，治疗目标时对目标周围的至多<@ba.vup>2</>名单位造成攻击力<@ba.vup>50%</>的治疗效果
<$ba.liftoff>Takes Off</>, ATK <@ba.vup>+120%</>, can heal one additional Operator that has <$ba.liftoff>Taken Off</>; when healing, up to <@ba.vup>2</> unit(s) around the target are healed for <@ba.vup>50%</> ATK=立刻<$ba.liftoff>起飞</>，攻击力<@ba.vup>+120%</>，可以额外治疗一名<$ba.liftoff>起飞</>的干员，治疗目标时对目标周围的至多<@ba.vup>2</>名单位造成攻击力<@ba.vup>50%</>的治疗效果
<$ba.liftoff>Takes Off</>, ATK <@ba.vup>+60%</>, can heal one additional Operator that has <$ba.liftoff>Taken Off</>; when healing, up to <@ba.vup>1</> unit(s) around the target are healed for <@ba.vup>20%</> ATK=立刻<$ba.liftoff>起飞</>，攻击力<@ba.vup>+60%</>，可以额外治疗一名<$ba.liftoff>起飞</>的干员，治疗目标时对目标周围的至多<@ba.vup>1</>名单位造成攻击力<@ba.vup>20%</>的治疗效果
<$ba.liftoff>Takes Off</>, ATK <@ba.vup>+60%</>, can heal one additional Operator that has <$ba.liftoff>Taken Off</>; when healing, up to <@ba.vup>1</> unit(s) around the target are healed for <@ba.vup>30%</> ATK=立刻<$ba.liftoff>起飞</>，攻击力<@ba.vup>+60%</>，可以额外治疗一名<$ba.liftoff>起飞</>的干员，治疗目标时对目标周围的至多<@ba.vup>1</>名单位造成攻击力<@ba.vup>30%</>的治疗效果
<$ba.liftoff>Takes Off</>, ATK <@ba.vup>+80%</>, can heal one additional Operator that has <$ba.liftoff>Taken Off</>; when healing, up to <@ba.vup>1</> unit(s) around the target are healed for <@ba.vup>30%</> ATK=立刻<$ba.liftoff>起飞</>，攻击力<@ba.vup>+80%</>，可以额外治疗一名<$ba.liftoff>起飞</>的干员，治疗目标时对目标周围的至多<@ba.vup>1</>名单位造成攻击力<@ba.vup>30%</>的治疗效果
<$ba.liftoff>Takes Off</>, ATK <@ba.vup>+80%</>, can heal one additional Operator that has <$ba.liftoff>Taken Off</>; when healing, up to <@ba.vup>2</> unit(s) around the target are healed for <@ba.vup>40%</> ATK=立刻<$ba.liftoff>起飞</>，攻击力<@ba.vup>+80%</>，可以额外治疗一名<$ba.liftoff>起飞</>的干员，治疗目标时对目标周围的至多<@ba.vup>2</>名单位造成攻击力<@ba.vup>40%</>的治疗效果
<$ba.liftoff>Takes Off</>, ATK <@ba.vup>+{attack@atk:0%}</>, can heal one additional Operator that has <$ba.liftoff>Taken Off</>; when healing, up to <@ba.vup>{attack@splash_num}</> unit(s) around the target are healed for <@ba.vup>{attack@heal_scale_2:0%}</> ATK=立刻<$ba.liftoff>起飞</>，攻击力<@ba.vup>+{attack@atk:0%}</>，可以额外治疗一名<$ba.liftoff>起飞</>的干员，治疗目标时对目标周围的至多<@ba.vup>{attack@splash_num}</>名单位造成攻击力<@ba.vup>{attack@heal_scale_2:0%}</>的治疗效果
<$ba.liftoff>Takes Off</>, Attack Interval <@ba.vup>reduces significantly</>, attacks restore HP equal to <@ba.vup>40%</> ATK to random wounded units within Attack Range=立刻<$ba.liftoff>起飞</>，攻击间隔<@ba.vup>大幅度缩短</>，每次随机回复攻击范围内已受伤的一名单位相当于攻击力<@ba.vup>40%</>的生命
<$ba.liftoff>Takes Off</>, Attack Interval <@ba.vup>reduces significantly</>, attacks restore HP equal to <@ba.vup>45%</> ATK to random wounded units within Attack Range=立刻<$ba.liftoff>起飞</>，攻击间隔<@ba.vup>大幅度缩短</>，每次随机回复攻击范围内已受伤的一名单位相当于攻击力<@ba.vup>45%</>的生命
<$ba.liftoff>Takes Off</>, Attack Interval <@ba.vup>reduces significantly</>, attacks restore HP equal to <@ba.vup>50%</> ATK to random wounded units within Attack Range=立刻<$ba.liftoff>起飞</>，攻击间隔<@ba.vup>大幅度缩短</>，每次随机回复攻击范围内已受伤的一名单位相当于攻击力<@ba.vup>50%</>的生命
<$ba.liftoff>Takes Off</>, Attack Interval <@ba.vup>reduces significantly</>, attacks restore HP equal to <@ba.vup>53%</> ATK to random wounded units within Attack Range=立刻<$ba.liftoff>起飞</>，攻击间隔<@ba.vup>大幅度缩短</>，每次随机回复攻击范围内已受伤的一名单位相当于攻击力<@ba.vup>53%</>的生命
<$ba.liftoff>Takes Off</>, Attack Interval <@ba.vup>reduces significantly</>, attacks restore HP equal to <@ba.vup>56%</> ATK to random wounded units within Attack Range=立刻<$ba.liftoff>起飞</>，攻击间隔<@ba.vup>大幅度缩短</>，每次随机回复攻击范围内已受伤的一名单位相当于攻击力<@ba.vup>56%</>的生命
<$ba.liftoff>Takes Off</>, Attack Interval <@ba.vup>reduces significantly</>, attacks restore HP equal to <@ba.vup>60%</> ATK to random wounded units within Attack Range=立刻<$ba.liftoff>起飞</>，攻击间隔<@ba.vup>大幅度缩短</>，每次随机回复攻击范围内已受伤的一名单位相当于攻击力<@ba.vup>60%</>的生命
<$ba.liftoff>Takes Off</>, Attack Interval <@ba.vup>reduces significantly</>, attacks restore HP equal to <@ba.vup>{attack@heal_scale:0%}</> ATK to random wounded units within Attack Range=立刻<$ba.liftoff>起飞</>，攻击间隔<@ba.vup>大幅度缩短</>，每次随机回复攻击范围内已受伤的一名单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命
<$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+30%</>; attacks 2 enemies at once plus <@ba.vup>1</> additional <@ba.vup>flying</> enemy; when hitting <@ba.vup>flying</> enemies, <$ba.sluggish>Slows</> them for <@ba.vup>1</>s=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+30%</>，同时攻击2个敌人且可额外攻击<@ba.vup>1</>个<@ba.vup>飞行</>敌人，击中<@ba.vup>飞行</>敌人时使其<$ba.sluggish>停顿</><@ba.vup>1</>秒
<$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+35%</>; attacks 2 enemies at once plus <@ba.vup>1</> additional <@ba.vup>flying</> enemy; when hitting <@ba.vup>flying</> enemies, <$ba.sluggish>Slows</> them for <@ba.vup>1</>s=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+35%</>，同时攻击2个敌人且可额外攻击<@ba.vup>1</>个<@ba.vup>飞行</>敌人，击中<@ba.vup>飞行</>敌人时使其<$ba.sluggish>停顿</><@ba.vup>1</>秒
<$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+40%</>; attacks 2 enemies at once plus <@ba.vup>1</> additional <@ba.vup>flying</> enemy; when hitting <@ba.vup>flying</> enemies, <$ba.sluggish>Slows</> them for <@ba.vup>1</>s=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>，同时攻击2个敌人且可额外攻击<@ba.vup>1</>个<@ba.vup>飞行</>敌人，击中<@ba.vup>飞行</>敌人时使其<$ba.sluggish>停顿</><@ba.vup>1</>秒
<$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+45%</>; attacks 2 enemies at once plus <@ba.vup>1</> additional <@ba.vup>flying</> enemy; when hitting <@ba.vup>flying</> enemies, <$ba.sluggish>Slows</> them for <@ba.vup>1</>s=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+45%</>，同时攻击2个敌人且可额外攻击<@ba.vup>1</>个<@ba.vup>飞行</>敌人，击中<@ba.vup>飞行</>敌人时使其<$ba.sluggish>停顿</><@ba.vup>1</>秒
<$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+50%</>; attacks 2 enemies at once plus <@ba.vup>1</> additional <@ba.vup>flying</> enemy; when hitting <@ba.vup>flying</> enemies, <$ba.sluggish>Slows</> them for <@ba.vup>1</>s=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+50%</>，同时攻击2个敌人且可额外攻击<@ba.vup>1</>个<@ba.vup>飞行</>敌人，击中<@ba.vup>飞行</>敌人时使其<$ba.sluggish>停顿</><@ba.vup>1</>秒
<$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+55%</>; attacks 2 enemies at once plus <@ba.vup>1</> additional <@ba.vup>flying</> enemy; when hitting <@ba.vup>flying</> enemies, <$ba.sluggish>Slows</> them for <@ba.vup>1</>s=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+55%</>，同时攻击2个敌人且可额外攻击<@ba.vup>1</>个<@ba.vup>飞行</>敌人，击中<@ba.vup>飞行</>敌人时使其<$ba.sluggish>停顿</><@ba.vup>1</>秒
<$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+60%</>; attacks 2 enemies at once plus <@ba.vup>1</> additional <@ba.vup>flying</> enemy; when hitting <@ba.vup>flying</> enemies, <$ba.sluggish>Slows</> them for <@ba.vup>1.5</>s=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+60%</>，同时攻击2个敌人且可额外攻击<@ba.vup>1</>个<@ba.vup>飞行</>敌人，击中<@ba.vup>飞行</>敌人时使其<$ba.sluggish>停顿</><@ba.vup>1.5</>秒
<$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+70%</>; attacks 2 enemies at once plus <@ba.vup>1</> additional <@ba.vup>flying</> enemy; when hitting <@ba.vup>flying</> enemies, <$ba.sluggish>Slows</> them for <@ba.vup>1.5</>s=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+70%</>，同时攻击2个敌人且可额外攻击<@ba.vup>1</>个<@ba.vup>飞行</>敌人，击中<@ba.vup>飞行</>敌人时使其<$ba.sluggish>停顿</><@ba.vup>1.5</>秒
<$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+85%</>; attacks 2 enemies at once plus <@ba.vup>1</> additional <@ba.vup>flying</> enemy; when hitting <@ba.vup>flying</> enemies, <$ba.sluggish>Slows</> them for <@ba.vup>1.5</>s=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+85%</>，同时攻击2个敌人且可额外攻击<@ba.vup>1</>个<@ba.vup>飞行</>敌人，击中<@ba.vup>飞行</>敌人时使其<$ba.sluggish>停顿</><@ba.vup>1.5</>秒
<$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+90%</>; attacks 2 enemies at once plus <@ba.vup>1</> additional <@ba.vup>flying</> enemy; when hitting <@ba.vup>flying</> enemies, <$ba.sluggish>Slows</> them for <@ba.vup>1.5</>s=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+90%</>，同时攻击2个敌人且可额外攻击<@ba.vup>1</>个<@ba.vup>飞行</>敌人，击中<@ba.vup>飞行</>敌人时使其<$ba.sluggish>停顿</><@ba.vup>1.5</>秒
<$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+{atk:0%}</>; attacks 2 enemies at once plus <@ba.vup>1</> additional <@ba.vup>flying</> enemy; when hitting <@ba.vup>flying</> enemies, <$ba.sluggish>Slows</> them for <@ba.vup>{attack@sluggish}</>s=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击2个敌人且可额外攻击<@ba.vup>1</>个<@ba.vup>飞行</>敌人，击中<@ba.vup>飞行</>敌人时使其<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒
<$ba.permanentatk>Continuously attacks</>, dealing AoE Physical damage=<$ba.permanentatk>持续攻击</>，造成范围物理伤害
<$ba.refraction>Refraction</>=<$ba.refraction>折射</>
<$ba.root>Binds</> a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50%</> Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>100%</> ATK as <@ba.vup>Arts damage</> and are dragged towards the center <@ba.vup>moderately</> once every <@ba.vup>1.5</> seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>moderately</> after the skill duration=对一个远处目标<$ba.root>束缚</>并制造一个龙卷风使周围敌人移动速度<@ba.vup>-50%</>，每<@ba.vup>1.5</>秒造成<@ba.vup>100%</>攻击力的<@ba.vup>法术伤害</>并<@ba.vup>中等力度地</>拖拽至中心。技能结束时把目标地点周围的敌人<@ba.vup>中等力度地</>拖拽至面前
<$ba.root>Binds</> a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50%</> Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>110%</> ATK as <@ba.vup>Arts damage</> and are dragged towards the center <@ba.vup>moderately</> once every <@ba.vup>1.5</> seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>moderately</> after the skill duration=对一个远处目标<$ba.root>束缚</>并制造一个龙卷风使周围敌人移动速度<@ba.vup>-50%</>，每<@ba.vup>1.5</>秒造成<@ba.vup>110%</>攻击力的<@ba.vup>法术伤害</>并<@ba.vup>中等力度地</>拖拽至中心。技能结束时把目标地点周围的敌人<@ba.vup>中等力度地</>拖拽至面前
<$ba.root>Binds</> a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50%</> Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>120%</> ATK as <@ba.vup>Arts damage</> and are dragged towards the center <@ba.vup>moderately</> once every <@ba.vup>1.5</> seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>moderately</> after the skill duration=对一个远处目标<$ba.root>束缚</>并制造一个龙卷风使周围敌人移动速度<@ba.vup>-50%</>，每<@ba.vup>1.5</>秒造成<@ba.vup>120%</>攻击力的<@ba.vup>法术伤害</>并<@ba.vup>中等力度地</>拖拽至中心。技能结束时把目标地点周围的敌人<@ba.vup>中等力度地</>拖拽至面前
<$ba.root>Binds</> a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50%</> Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>130%</> ATK as <@ba.vup>Arts damage</> and are dragged towards the center <@ba.vup>greatly</> once every <@ba.vup>1.5</> seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>greatly</> after the skill duration=对一个远处目标<$ba.root>束缚</>并制造一个龙卷风使周围敌人移动速度<@ba.vup>-50%</>，每<@ba.vup>1.5</>秒造成<@ba.vup>130%</>攻击力的<@ba.vup>法术伤害</>并<@ba.vup>较大力度地</>拖拽至中心。技能结束时把目标地点周围的敌人<@ba.vup>较大力度地</>拖拽至面前
<$ba.root>Binds</> a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50%</> Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>70%</> ATK as <@ba.vup>Arts damage</> and are dragged towards the center <@ba.vup>slightly</> once every <@ba.vup>1.5</> seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>slightly</> after the skill duration=对一个远处目标<$ba.root>束缚</>并制造一个龙卷风使周围敌人移动速度<@ba.vup>-50%</>，每<@ba.vup>1.5</>秒造成<@ba.vup>70%</>攻击力的<@ba.vup>法术伤害</>并<@ba.vup>小力地</>拖拽至中心。技能结束时把目标地点周围的敌人<@ba.vup>小力地</>拖拽至面前
<$ba.root>Binds</> a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50%</> Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>75%</> ATK as <@ba.vup>Arts damage</> and are dragged towards the center <@ba.vup>slightly</> once every <@ba.vup>1.5</> seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>slightly</> after the skill duration=对一个远处目标<$ba.root>束缚</>并制造一个龙卷风使周围敌人移动速度<@ba.vup>-50%</>，每<@ba.vup>1.5</>秒造成<@ba.vup>75%</>攻击力的<@ba.vup>法术伤害</>并<@ba.vup>小力地</>拖拽至中心。技能结束时把目标地点周围的敌人<@ba.vup>小力地</>拖拽至面前
<$ba.root>Binds</> a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50%</> Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>80%</> ATK as <@ba.vup>Arts damage</> and are dragged towards the center <@ba.vup>slightly</> once every <@ba.vup>1.5</> seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>slightly</> after the skill duration=对一个远处目标<$ba.root>束缚</>并制造一个龙卷风使周围敌人移动速度<@ba.vup>-50%</>，每<@ba.vup>1.5</>秒造成<@ba.vup>80%</>攻击力的<@ba.vup>法术伤害</>并<@ba.vup>小力地</>拖拽至中心。技能结束时把目标地点周围的敌人<@ba.vup>小力地</>拖拽至面前
<$ba.root>Binds</> a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50%</> Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>85%</> ATK as <@ba.vup>Arts damage</> and are dragged towards the center <@ba.vup>slightly</> once every <@ba.vup>1.5</> seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>slightly</> after the skill duration=对一个远处目标<$ba.root>束缚</>并制造一个龙卷风使周围敌人移动速度<@ba.vup>-50%</>，每<@ba.vup>1.5</>秒造成<@ba.vup>85%</>攻击力的<@ba.vup>法术伤害</>并<@ba.vup>小力地</>拖拽至中心。技能结束时把目标地点周围的敌人<@ba.vup>小力地</>拖拽至面前
<$ba.root>Binds</> a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50%</> Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>90%</> ATK as <@ba.vup>Arts damage</> and are dragged towards the center <@ba.vup>slightly</> once every <@ba.vup>1.5</> seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>slightly</> after the skill duration=对一个远处目标<$ba.root>束缚</>并制造一个龙卷风使周围敌人移动速度<@ba.vup>-50%</>，每<@ba.vup>1.5</>秒造成<@ba.vup>90%</>攻击力的<@ba.vup>法术伤害</>并<@ba.vup>小力地</>拖拽至中心。技能结束时把目标地点周围的敌人<@ba.vup>小力地</>拖拽至面前
<$ba.root>Binds</> a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50%</> Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>95%</> ATK as <@ba.vup>Arts damage</> and are dragged towards the center <@ba.vup>slightly</> once every <@ba.vup>1.5</> seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>slightly</> after the skill duration=对一个远处目标<$ba.root>束缚</>并制造一个龙卷风使周围敌人移动速度<@ba.vup>-50%</>，每<@ba.vup>1.5</>秒造成<@ba.vup>95%</>攻击力的<@ba.vup>法术伤害</>并<@ba.vup>小力地</>拖拽至中心。技能结束时把目标地点周围的敌人<@ba.vup>小力地</>拖拽至面前
<$ba.root>Binds</> a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-{-move_speed:0%}</> Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>{atk_scale:0%}</> ATK as <@ba.vup>Arts damage</> and are dragged towards the center <@ba.vup>greatly</> once every <@ba.vup>{interval}</> seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>greatly</> after the skill duration=对一个远处目标<$ba.root>束缚</>并制造一个龙卷风使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>，每<@ba.vup>{interval}</>秒造成<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>法术伤害</>并<@ba.vup>较大力度地</>拖拽至中心。技能结束时把目标地点周围的敌人<@ba.vup>较大力度地</>拖拽至面前
<$ba.root>Binds</> a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-{-move_speed:0%}</> Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>{atk_scale:0%}</> ATK as <@ba.vup>Arts damage</> and are dragged towards the center <@ba.vup>moderately</> once every <@ba.vup>{interval}</> seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>moderately</> after the skill duration=对一个远处目标<$ba.root>束缚</>并制造一个龙卷风使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>，每<@ba.vup>{interval}</>秒造成<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>法术伤害</>并<@ba.vup>中等力度地</>拖拽至中心。技能结束时把目标地点周围的敌人<@ba.vup>中等力度地</>拖拽至面前
<$ba.root>Binds</> a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-{-move_speed:0%}</> Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>{atk_scale:0%}</> ATK as <@ba.vup>Arts damage</> and are dragged towards the center <@ba.vup>slightly</> once every <@ba.vup>{interval}</> seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>slightly</> after the skill duration=对一个远处目标<$ba.root>束缚</>并制造一个龙卷风使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>，每<@ba.vup>{interval}</>秒造成<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>法术伤害</>并<@ba.vup>小力地</>拖拽至中心。技能结束时把目标地点周围的敌人<@ba.vup>小力地</>拖拽至面前
<$ba.sluggish>Slows</> the target for 0.4 seconds when attacking=攻击时对攻击目标造成0.4秒的<$ba.sluggish>停顿</>
<$ba.sluggish>Slows</> the target for 0.6 seconds when attacking=攻击时对攻击目标造成0.6秒的<$ba.sluggish>停顿</>
<$ba.sluggish>Slows</> the target for 0.8 seconds when attacking=攻击时对攻击目标造成0.8秒的<$ba.sluggish>停顿</>
<$ba.sluggish>Slows</> the target for 1 second when attacking=攻击时对攻击目标造成1秒的<$ba.sluggish>停顿</>
<$ba.stun>Stun</>, <$ba.cold>Cold</>, and <$ba.frozen>Frozen</> durations halved; <$ba.palsy>Paralysis</> loses 1 stack every 5s (does not stack with the same effect)=<$ba.stun>晕眩</>、<$ba.cold>寒冷</>、<$ba.frozen>冻结</>等异常状态的持续时间减半，<$ba.palsy>麻痹</>等效果每5秒流失1层（同名效果不叠加）
<$ba.stun>Stunned</> for a period of time after appearing on the field=出场时<$ba.stun>晕眩</>一段时间
<$ba.stun>Stuns</> all enemies in the four adjacent tiles for <@ba.vup>12</> seconds=对周围四格范围的敌人造成<@ba.vup>12</>秒<$ba.stun>晕眩</>
<$ba.stun>Stuns</> all enemies in the four adjacent tiles for <@ba.vup>{attack@stun}</> seconds=对周围四格范围的敌人造成<@ba.vup>{attack@stun}</>秒<$ba.stun>晕眩</>
<$ba.stun>Stuns</> all enemies within Attack Range and deals <@ba.vup>100%</> ATK as Arts damage to them every second=攻击范围内的敌人全部<$ba.stun>晕眩</>，且每秒受到攻击力<@ba.vup>100%</>的法术伤害
<$ba.stun>Stuns</> all enemies within Attack Range and deals <@ba.vup>110%</> ATK as Arts damage to them every second=攻击范围内的敌人全部<$ba.stun>晕眩</>，且每秒受到攻击力<@ba.vup>110%</>的法术伤害
<$ba.stun>Stuns</> all enemies within Attack Range and deals <@ba.vup>120%</> ATK as Arts damage to them every second=攻击范围内的敌人全部<$ba.stun>晕眩</>，且每秒受到攻击力<@ba.vup>120%</>的法术伤害
<$ba.stun>Stuns</> all enemies within Attack Range and deals <@ba.vup>130%</> ATK as Arts damage to them every second=攻击范围内的敌人全部<$ba.stun>晕眩</>，且每秒受到攻击力<@ba.vup>130%</>的法术伤害
<$ba.stun>Stuns</> all enemies within Attack Range and deals <@ba.vup>140%</> ATK as Arts damage to them every second=攻击范围内的敌人全部<$ba.stun>晕眩</>，且每秒受到攻击力<@ba.vup>140%</>的法术伤害
<$ba.stun>Stuns</> all enemies within Attack Range and deals <@ba.vup>80%</> ATK as Arts damage to them every second=攻击范围内的敌人全部<$ba.stun>晕眩</>，且每秒受到攻击力<@ba.vup>80%</>的法术伤害
<$ba.stun>Stuns</> all enemies within Attack Range and deals <@ba.vup>90%</> ATK as Arts damage to them every second=攻击范围内的敌人全部<$ba.stun>晕眩</>，且每秒受到攻击力<@ba.vup>90%</>的法术伤害
<$ba.stun>Stuns</> all enemies within Attack Range and deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to them every second=攻击范围内的敌人全部<$ba.stun>晕眩</>，且每秒受到攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害
<$ba.stun>Stuns</> all enemies within range and disables their special abilities for <@ba.vup>2.5</> seconds; <@ba.rem>Can only be used 4 times every deployment</>=前方范围内所有敌人<$ba.stun>晕眩</>且特殊能力失效，持续<@ba.vup>2.5</>秒；<@ba.rem>每次部署后可发动4次技能</>
<$ba.stun>Stuns</> all enemies within range and disables their special abilities for <@ba.vup>3.5</> seconds; <@ba.rem>Can only be used 4 times every deployment</>=前方范围内所有敌人<$ba.stun>晕眩</>且特殊能力失效，持续<@ba.vup>3.5</>秒；<@ba.rem>每次部署后可发动4次技能</>
<$ba.stun>Stuns</> all enemies within range and disables their special abilities for <@ba.vup>3.8</> seconds; <@ba.rem>Can only be used 4 times every deployment</>=前方范围内所有敌人<$ba.stun>晕眩</>且特殊能力失效，持续<@ba.vup>3.8</>秒；<@ba.rem>每次部署后可发动4次技能</>
<$ba.stun>Stuns</> all enemies within range and disables their special abilities for <@ba.vup>3</> seconds; <@ba.rem>Can only be used 4 times every deployment</>=前方范围内所有敌人<$ba.stun>晕眩</>且特殊能力失效，持续<@ba.vup>3</>秒；<@ba.rem>每次部署后可发动4次技能</>
<$ba.stun>Stuns</> all enemies within range and disables their special abilities for <@ba.vup>4.1</> seconds; <@ba.rem>Can only be used 4 times every deployment</>=前方范围内所有敌人<$ba.stun>晕眩</>且特殊能力失效，持续<@ba.vup>4.1</>秒；<@ba.rem>每次部署后可发动4次技能</>
<$ba.stun>Stuns</> all enemies within range and disables their special abilities for <@ba.vup>4.5</> seconds; <@ba.rem>Can only be used 4 times every deployment</>=前方范围内所有敌人<$ba.stun>晕眩</>且特殊能力失效，持续<@ba.vup>4.5</>秒；<@ba.rem>每次部署后可发动4次技能</>
<$ba.stun>Stuns</> all enemies within range and disables their special abilities for <@ba.vup>{stun}</> seconds; <@ba.rem>Can only be used 4 times every deployment</>=前方范围内所有敌人<$ba.stun>晕眩</>且特殊能力失效，持续<@ba.vup>{stun}</>秒；<@ba.rem>每次部署后可发动4次技能</>
<$ba.stun>Stuns</> allied units after several attacks=能在数次攻击后<$ba.stun>晕眩</>我方单位
<$ba.stun>Stuns</> the target and continually inflicts Physical damage and Nervous Impairment=使目标<$ba.stun>晕眩</>并持续受到物理与神经损伤
<$ba.tremble>Frightens</> nearby ground enemies for <@ba.vup>5</>s; ATK <@ba.vup>+100%</>, DEF <@ba.vup>+30%</>, and attacks all blocked enemies=技能开启时使自身周围的地面敌人<$ba.tremble>战栗</><@ba.vup>5</>秒；攻击力<@ba.vup>+100%</>，防御力<@ba.vup>+30%</>，同时攻击阻挡的所有敌人
<$ba.tremble>Frightens</> nearby ground enemies for <@ba.vup>5</>s; ATK <@ba.vup>+105%</>, DEF <@ba.vup>+40%</>, and attacks all blocked enemies=技能开启时使自身周围的地面敌人<$ba.tremble>战栗</><@ba.vup>5</>秒；攻击力<@ba.vup>+105%</>，防御力<@ba.vup>+40%</>，同时攻击阻挡的所有敌人
<$ba.tremble>Frightens</> nearby ground enemies for <@ba.vup>5</>s; ATK <@ba.vup>+110%</>, DEF <@ba.vup>+40%</>, and attacks all blocked enemies=技能开启时使自身周围的地面敌人<$ba.tremble>战栗</><@ba.vup>5</>秒；攻击力<@ba.vup>+110%</>，防御力<@ba.vup>+40%</>，同时攻击阻挡的所有敌人
<$ba.tremble>Frightens</> nearby ground enemies for <@ba.vup>5</>s; ATK <@ba.vup>+120%</>, DEF <@ba.vup>+40%</>, and attacks all blocked enemies=技能开启时使自身周围的地面敌人<$ba.tremble>战栗</><@ba.vup>5</>秒；攻击力<@ba.vup>+120%</>，防御力<@ba.vup>+40%</>，同时攻击阻挡的所有敌人
<$ba.tremble>Frightens</> nearby ground enemies for <@ba.vup>5</>s; ATK <@ba.vup>+130%</>, DEF <@ba.vup>+50%</>, and attacks all blocked enemies=技能开启时使自身周围的地面敌人<$ba.tremble>战栗</><@ba.vup>5</>秒；攻击力<@ba.vup>+130%</>，防御力<@ba.vup>+50%</>，同时攻击阻挡的所有敌人
<$ba.tremble>Frightens</> nearby ground enemies for <@ba.vup>5</>s; ATK <@ba.vup>+140%</>, DEF <@ba.vup>+50%</>, and attacks all blocked enemies=技能开启时使自身周围的地面敌人<$ba.tremble>战栗</><@ba.vup>5</>秒；攻击力<@ba.vup>+140%</>，防御力<@ba.vup>+50%</>，同时攻击阻挡的所有敌人
<$ba.tremble>Frightens</> nearby ground enemies for <@ba.vup>5</>s; ATK <@ba.vup>+150%</>, DEF <@ba.vup>+50%</>, and attacks all blocked enemies=技能开启时使自身周围的地面敌人<$ba.tremble>战栗</><@ba.vup>5</>秒；攻击力<@ba.vup>+150%</>，防御力<@ba.vup>+50%</>，同时攻击阻挡的所有敌人
<$ba.tremble>Frightens</> nearby ground enemies for <@ba.vup>5</>s; ATK <@ba.vup>+80%</>, DEF <@ba.vup>+30%</>, and attacks all blocked enemies=技能开启时使自身周围的地面敌人<$ba.tremble>战栗</><@ba.vup>5</>秒；攻击力<@ba.vup>+80%</>，防御力<@ba.vup>+30%</>，同时攻击阻挡的所有敌人
<$ba.tremble>Frightens</> nearby ground enemies for <@ba.vup>5</>s; ATK <@ba.vup>+85%</>, DEF <@ba.vup>+30%</>, and attacks all blocked enemies=技能开启时使自身周围的地面敌人<$ba.tremble>战栗</><@ba.vup>5</>秒；攻击力<@ba.vup>+85%</>，防御力<@ba.vup>+30%</>，同时攻击阻挡的所有敌人
<$ba.tremble>Frightens</> nearby ground enemies for <@ba.vup>5</>s; ATK <@ba.vup>+90%</>, DEF <@ba.vup>+30%</>, and attacks all blocked enemies=技能开启时使自身周围的地面敌人<$ba.tremble>战栗</><@ba.vup>5</>秒；攻击力<@ba.vup>+90%</>，防御力<@ba.vup>+30%</>，同时攻击阻挡的所有敌人
<$ba.tremble>Frightens</> nearby ground enemies for <@ba.vup>{not_combat}</>s; ATK <@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{def:0%}</>, and attacks all blocked enemies=技能开启时使自身周围的地面敌人<$ba.tremble>战栗</><@ba.vup>{not_combat}</>秒；攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，同时攻击阻挡的所有敌人
<'Coldness'> takes shape after some time and flies towards the target; if not destroyed before it reaches the target, deals Arts damage in a large area and increases Avalanche Warning Index in the area=<“寒意”>原地凝聚一段时间后成形，向目标位置飞行，若抵达前未被击破则造成大范围法术伤害，同时增加目标区域的雪崩预警
<'Structural Classics'>, <'Construction Records'>, and <'Garden Chronicles'> nodes within Ageless Erudition will activate in Guided Tour 3, 6, and 9 and higher difficulties respectively.\nNode effects are only active when lit in Ageless Erudition=古今学识中的<《筑经》>、<《启工记》>、<《设园通鉴》>节点将分别在请君入园3、6、9以上的探险中生效。\n节点效果只有在古今学识中点亮后才能产生
<'The Amphibian' Ship-Car> becomes <$ba.invisible>Invisible</>=使<“两栖号”船车>获得<$ba.invisible>隐匿</>
<'The Amphibian' Ship-Car> becomes Invisible=使<“两栖号”船车>获得隐匿
<1 hr=<1小时
<5 Orders=<5笔
<@act.missionTips>Beneath the Capitol Spire</>.\n<@act.missionTips>Mudrock's</> Sarkaz decide to act.\nA tongue of flame laps at the whole town.\nBut in front of the gates, no more than <@act.missionTips>6 people</> stand guard.=<@act.missionTips>议事厅高塔之下</>。\n名为<@act.missionTips>泥岩</>的萨卡兹迈出了一步。\n火舌舔舐着整座城镇。\n而守在门前，却不过<@act.missionTips>六人</>而已。
<@act.spReward>Special Reward: </>'Extreme' Mixing Table=<@act.spReward>特殊奖励：</>“极限”混音设备
<@act.spReward>Special Reward: </>'Professional' Speaker System=<@act.spReward>特殊奖励：</>“专业”舞台音响
<@act.spReward>Special Reward: </>'Stylish' Portable Stereo=<@act.spReward>特殊奖励：</>“风格”手提音响
<@ba.kw>Cannot</> be healed by allies=<@ba.kw>无法</>被友方角色治疗
<@ba.kw>Reduces</> Deployment Cost=部署费用<@ba.kw>减少</>
<@ba.rem>All Buggy Cams are <$ba.stun>stunned</> for 5 seconds when the skill ends</>=<@ba.rem>技能结束后所有摄影车<$ba.stun>晕眩</>5秒</>
<@ba.rem>All Buggy Cams are <$ba.stun>stunned</> for {stun} seconds when the skill ends</>=<@ba.rem>技能结束后所有摄影车<$ba.stun>晕眩</>{stun}秒</>
<@ba.rem>Can switch between initial state and the following state: </>\nAttack range becomes <@ba.rem>4 adjacent tiles</>, ASPD <@ba.vup>+10</>, gains <@ba.vup>30%</> Physical Dodge, and attacks all blocked enemies=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击范围改为自身周围<@ba.rem>4格</>，攻击速度<@ba.vup>+10</>，获得<@ba.vup>30%</>的物理闪避，同时攻击阻挡的所有敌人
<@ba.rem>Can switch between initial state and the following state: </>\nAttack range becomes <@ba.rem>4 adjacent tiles</>, ASPD <@ba.vup>+15</>, gains <@ba.vup>30%</> Physical Dodge, and attacks all blocked enemies=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击范围改为自身周围<@ba.rem>4格</>，攻击速度<@ba.vup>+15</>，获得<@ba.vup>30%</>的物理闪避，同时攻击阻挡的所有敌人
<@ba.rem>Can switch between initial state and the following state: </>\nAttack range becomes <@ba.rem>4 adjacent tiles</>, ASPD <@ba.vup>+20</>, gains <@ba.vup>30%</> Physical Dodge, and attacks all blocked enemies=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击范围改为自身周围<@ba.rem>4格</>，攻击速度<@ba.vup>+20</>，获得<@ba.vup>30%</>的物理闪避，同时攻击阻挡的所有敌人
<@ba.rem>Can switch between initial state and the following state: </>\nAttack range becomes <@ba.rem>4 adjacent tiles</>, ASPD <@ba.vup>+25</>, gains <@ba.vup>35%</> Physical Dodge, and attacks all blocked enemies=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击范围改为自身周围<@ba.rem>4格</>，攻击速度<@ba.vup>+25</>，获得<@ba.vup>35%</>的物理闪避，同时攻击阻挡的所有敌人
<@ba.rem>Can switch between initial state and the following state: </>\nAttack range becomes <@ba.rem>4 adjacent tiles</>, ASPD <@ba.vup>+30</>, gains <@ba.vup>35%</> Physical Dodge, and attacks all blocked enemies=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击范围改为自身周围<@ba.rem>4格</>，攻击速度<@ba.vup>+30</>，获得<@ba.vup>35%</>的物理闪避，同时攻击阻挡的所有敌人
<@ba.rem>Can switch between initial state and the following state: </>\nAttack range becomes <@ba.rem>4 adjacent tiles</>, ASPD <@ba.vup>+35</>, gains <@ba.vup>35%</> Physical Dodge, and attacks all blocked enemies=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击范围改为自身周围<@ba.rem>4格</>，攻击速度<@ba.vup>+35</>，获得<@ba.vup>35%</>的物理闪避，同时攻击阻挡的所有敌人
<@ba.rem>Can switch between initial state and the following state: </>\nAttack range becomes <@ba.rem>4 adjacent tiles</>, ASPD <@ba.vup>+40</>, gains <@ba.vup>45%</> Physical Dodge, and attacks all blocked enemies=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击范围改为自身周围<@ba.rem>4格</>，攻击速度<@ba.vup>+40</>，获得<@ba.vup>45%</>的物理闪避，同时攻击阻挡的所有敌人
<@ba.rem>Can switch between initial state and the following state: </>\nAttack range becomes <@ba.rem>4 adjacent tiles</>, ASPD <@ba.vup>+{attack_speed}</>, gains <@ba.vup>{prob:0%}</> Physical Dodge, and attacks all blocked enemies=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击范围改为自身周围<@ba.rem>4格</>，攻击速度<@ba.vup>+{attack_speed}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，同时攻击阻挡的所有敌人
<@ba.rem>Can switch between initial state and the following state:</>\nAttack range becomes <@ba.rem>4 adjacent tiles</>, gains <@ba.vup>20%</> Physical Dodge, and attacks all blocked enemies=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击范围改为自身周围<@ba.rem>4格</>，获得<@ba.vup>20%</>的物理闪避，同时攻击阻挡的所有敌人
<@ba.rem>Can switch between initial state and the following state:</>\nAttack range becomes <@ba.rem>4 adjacent tiles</>, gains <@ba.vup>25%</> Physical Dodge, and attacks all blocked enemies=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击范围改为自身周围<@ba.rem>4格</>，获得<@ba.vup>25%</>的物理闪避，同时攻击阻挡的所有敌人
<@ba.rem>Can switch between initial state and the following state:</>\nAttack range becomes <@ba.rem>4 adjacent tiles</>, gains <@ba.vup>30%</> Physical Dodge, and attacks all blocked enemies=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击范围改为自身周围<@ba.rem>4格</>，获得<@ba.vup>30%</>的物理闪避，同时攻击阻挡的所有敌人
<@ba.rem>Can switch between initial state and the following state:</>\nAttack range becomes <@ba.rem>4 adjacent tiles</>, gains <@ba.vup>{prob:0%}</> Physical Dodge, and attacks all blocked enemies=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击范围改为自身周围<@ba.rem>4格</>，获得<@ba.vup>{prob:0%}</>的物理闪避，同时攻击阻挡的所有敌人
<@ba.rem>Can switch between the default state and the following state:</>\nAttack range <@ba.vdown>-1</>, boomerang projectiles deal <@ba.vup>120%</> ATK as Physical damage, and repeatedly bounce between enemies (up to <@ba.vup>3</> bounces)=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击距离<@ba.vdown>-1</>，回旋投射物造成相当于攻击力<@ba.vup>120%</>的物理伤害，并且可以在敌人间重复弹射（最多弹跳<@ba.vup>3</>次）
<@ba.rem>Can switch between the default state and the following state:</>\nAttack range <@ba.vdown>-1</>, boomerang projectiles deal <@ba.vup>125%</> ATK as Physical damage, and repeatedly bounce between enemies (up to <@ba.vup>3</> bounces)=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击距离<@ba.vdown>-1</>，回旋投射物造成相当于攻击力<@ba.vup>125%</>的物理伤害，并且可以在敌人间重复弹射（最多弹跳<@ba.vup>3</>次）
<@ba.rem>Can switch between the default state and the following state:</>\nAttack range <@ba.vdown>-1</>, boomerang projectiles deal <@ba.vup>130%</> ATK as Physical damage, and repeatedly bounce between enemies (up to <@ba.vup>3</> bounces)=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击距离<@ba.vdown>-1</>，回旋投射物造成相当于攻击力<@ba.vup>130%</>的物理伤害，并且可以在敌人间重复弹射（最多弹跳<@ba.vup>3</>次）
<@ba.rem>Can switch between the default state and the following state:</>\nAttack range <@ba.vdown>-1</>, boomerang projectiles deal <@ba.vup>140%</> ATK as Physical damage, and repeatedly bounce between enemies (up to <@ba.vup>3</> bounces)=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击距离<@ba.vdown>-1</>，回旋投射物造成相当于攻击力<@ba.vup>140%</>的物理伤害，并且可以在敌人间重复弹射（最多弹跳<@ba.vup>3</>次）
<@ba.rem>Can switch between the default state and the following state:</>\nAttack range <@ba.vdown>-1</>, boomerang projectiles deal <@ba.vup>145%</> ATK as Physical damage, and repeatedly bounce between enemies (up to <@ba.vup>3</> bounces)=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击距离<@ba.vdown>-1</>，回旋投射物造成相当于攻击力<@ba.vup>145%</>的物理伤害，并且可以在敌人间重复弹射（最多弹跳<@ba.vup>3</>次）
<@ba.rem>Can switch between the default state and the following state:</>\nAttack range <@ba.vdown>-1</>, boomerang projectiles deal <@ba.vup>150%</> ATK as Physical damage, and repeatedly bounce between enemies (up to <@ba.vup>3</> bounces)=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击距离<@ba.vdown>-1</>，回旋投射物造成相当于攻击力<@ba.vup>150%</>的物理伤害，并且可以在敌人间重复弹射（最多弹跳<@ba.vup>3</>次）
<@ba.rem>Can switch between the default state and the following state:</>\nAttack range <@ba.vdown>-1</>, boomerang projectiles deal <@ba.vup>160%</> ATK as Physical damage, and repeatedly bounce between enemies (up to <@ba.vup>3</> bounces)=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击距离<@ba.vdown>-1</>，回旋投射物造成相当于攻击力<@ba.vup>160%</>的物理伤害，并且可以在敌人间重复弹射（最多弹跳<@ba.vup>3</>次）
<@ba.rem>Can switch between the default state and the following state:</>\nAttack range <@ba.vdown>-1</>, boomerang projectiles deal <@ba.vup>170%</> ATK as Physical damage, and repeatedly bounce between enemies (up to <@ba.vup>3</> bounces)=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击距离<@ba.vdown>-1</>，回旋投射物造成相当于攻击力<@ba.vup>170%</>的物理伤害，并且可以在敌人间重复弹射（最多弹跳<@ba.vup>3</>次）
<@ba.rem>Can switch between the default state and the following state:</>\nAttack range <@ba.vdown>-1</>, boomerang projectiles deal <@ba.vup>180%</> ATK as Physical damage, and repeatedly bounce between enemies (up to <@ba.vup>3</> bounces)=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击距离<@ba.vdown>-1</>，回旋投射物造成相当于攻击力<@ba.vup>180%</>的物理伤害，并且可以在敌人间重复弹射（最多弹跳<@ba.vup>3</>次）
<@ba.rem>Can switch between the default state and the following state:</>\nAttack range <@ba.vdown>-1</>, boomerang projectiles deal <@ba.vup>190%</> ATK as Physical damage, and repeatedly bounce between enemies (up to <@ba.vup>3</> bounces)=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击距离<@ba.vdown>-1</>，回旋投射物造成相当于攻击力<@ba.vup>190%</>的物理伤害，并且可以在敌人间重复弹射（最多弹跳<@ba.vup>3</>次）
<@ba.rem>Can switch between the default state and the following state:</>\nAttack range <@ba.vdown>-1</>, boomerang projectiles deal <@ba.vup>{attack@atk_scale:0%}</> ATK as Physical damage, and repeatedly bounce between enemies (up to <@ba.vup>{attack@times}</> bounces)=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击距离<@ba.vdown>-1</>，回旋投射物造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并且可以在敌人间重复弹射（最多弹跳<@ba.vup>{attack@times}</>次）
<@ba.rem>Can switch between the initial state and the following state: </>\nAttack interval<@ba.vdown> slightly increased</>, ATK <@ba.vup>+10%</>, attacks <$ba.sluggish>slow</> the target for <@ba.vup>0.7</>s.=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+10%</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>0.7</>秒
<@ba.rem>Can switch between the initial state and the following state: </>\nAttack interval<@ba.vdown> slightly increased</>, ATK <@ba.vup>+15%</>, attacks <$ba.sluggish>slow</> the target for <@ba.vup>0.7</>s.=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+15%</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>0.7</>秒
<@ba.rem>Can switch between the initial state and the following state: </>\nAttack interval<@ba.vdown> slightly increased</>, ATK <@ba.vup>+20%</>, attacks <$ba.sluggish>slow</> the target for <@ba.vup>0.7</>s.=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+20%</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>0.7</>秒
<@ba.rem>Can switch between the initial state and the following state: </>\nAttack interval<@ba.vdown> slightly increased</>, ATK <@ba.vup>+25%</>, attacks <$ba.sluggish>slow</> the target for <@ba.vup>0.8</>s.=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+25%</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>0.8</>秒
<@ba.rem>Can switch between the initial state and the following state: </>\nAttack interval<@ba.vdown> slightly increased</>, ATK <@ba.vup>+30%</>, attacks <$ba.sluggish>slow</> the target for <@ba.vup>0.8</>s.=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+30%</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>0.8</>秒
<@ba.rem>Can switch between the initial state and the following state: </>\nAttack interval<@ba.vdown> slightly increased</>, ATK <@ba.vup>+35%</>, attacks <$ba.sluggish>slow</> the target for <@ba.vup>0.8</>s.=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+35%</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>0.8</>秒
<@ba.rem>Can switch between the initial state and the following state: </>\nAttack interval<@ba.vdown> slightly increased</>, ATK <@ba.vup>+40%</>, attacks <$ba.sluggish>slow</> the target for <@ba.vup>0.9</>s.=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+40%</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>0.9</>秒
<@ba.rem>Can switch between the initial state and the following state: </>\nAttack interval<@ba.vdown> slightly increased</>, ATK <@ba.vup>+45%</>, attacks <$ba.sluggish>slow</> the target for <@ba.vup>0.9</>s.=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+45%</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>0.9</>秒
<@ba.rem>Can switch between the initial state and the following state: </>\nAttack interval<@ba.vdown> slightly increased</>, ATK <@ba.vup>+50%</>, attacks <$ba.sluggish>slow</> the target for <@ba.vup>1.0</>s.=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+50%</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>1.0</>秒
<@ba.rem>Can switch between the initial state and the following state: </>\nAttack interval<@ba.vdown> slightly increased</>, ATK <@ba.vup>+60%</>, attacks <$ba.sluggish>slow</> the target for <@ba.vup>1.0</>s.=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+60%</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>1.0</>秒
<@ba.rem>Can switch between the initial state and the following state: </>\nAttack interval<@ba.vdown> slightly increased</>, ATK <@ba.vup>+{atk:0%}</>, attacks <$ba.sluggish>slow</> the target for <@ba.vup>{attack@sluggish:0.0}</>s.=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒
<@ba.rem>Can switch between the original state and the following state:</>\nDEF <@ba.vdown>-20%</>, Attack Range <@ba.vdown>reduces</>, ATK <@ba.vup>+80%</>, Block <@ba.vup>+1</>, attacks all blocked enemies, and restores <@ba.vup>7.0%</> Max HP per second=<@ba.rem>可以在下列状态和初始状态间切换：</>\n防御力<@ba.vdown>-20%</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+80%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>7.0%</>
<@ba.rem>Can switch between the original state and the following state:</>\nDEF <@ba.vdown>-25%</>, Attack Range <@ba.vdown>reduces</>, ATK <@ba.vup>+50%</>, Block <@ba.vup>+1</>, attacks all blocked enemies, and restores <@ba.vup>5.0%</> Max HP per second=<@ba.rem>可以在下列状态和初始状态间切换：</>\n防御力<@ba.vdown>-25%</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+50%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>5.0%</>
<@ba.rem>Can switch between the original state and the following state:</>\nDEF <@ba.vdown>-25%</>, Attack Range <@ba.vdown>reduces</>, ATK <@ba.vup>+60%</>, Block <@ba.vup>+1</>, attacks all blocked enemies, and restores <@ba.vup>5.5%</> Max HP per second=<@ba.rem>可以在下列状态和初始状态间切换：</>\n防御力<@ba.vdown>-25%</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+60%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>5.5%</>
<@ba.rem>Can switch between the original state and the following state:</>\nDEF <@ba.vdown>-25%</>, Attack Range <@ba.vdown>reduces</>, ATK <@ba.vup>+70%</>, Block <@ba.vup>+1</>, attacks all blocked enemies, and restores <@ba.vup>6.0%</> Max HP per second=<@ba.rem>可以在下列状态和初始状态间切换：</>\n防御力<@ba.vdown>-25%</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+70%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>6.0%</>
<@ba.rem>Can switch between the original state and the following state:</>\nDEF <@ba.vdown>-30%</>, Attack Range <@ba.vdown>reduces</>, ATK <@ba.vup>+20%</>, Block <@ba.vup>+1</>, attacks all blocked enemies, and restores <@ba.vup>3.0%</> Max HP per second=<@ba.rem>可以在下列状态和初始状态间切换：</>\n防御力<@ba.vdown>-30%</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+20%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>3.0%</>
<@ba.rem>Can switch between the original state and the following state:</>\nDEF <@ba.vdown>-30%</>, Attack Range <@ba.vdown>reduces</>, ATK <@ba.vup>+25%</>, Block <@ba.vup>+1</>, attacks all blocked enemies, and restores <@ba.vup>3.0%</> Max HP per second=<@ba.rem>可以在下列状态和初始状态间切换：</>\n防御力<@ba.vdown>-30%</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+25%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>3.0%</>
<@ba.rem>Can switch between the original state and the following state:</>\nDEF <@ba.vdown>-30%</>, Attack Range <@ba.vdown>reduces</>, ATK <@ba.vup>+30%</>, Block <@ba.vup>+1</>, attacks all blocked enemies, and restores <@ba.vup>3.0%</> Max HP per second=<@ba.rem>可以在下列状态和初始状态间切换：</>\n防御力<@ba.vdown>-30%</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+30%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>3.0%</>
<@ba.rem>Can switch between the original state and the following state:</>\nDEF <@ba.vdown>-30%</>, Attack Range <@ba.vdown>reduces</>, ATK <@ba.vup>+35%</>, Block <@ba.vup>+1</>, attacks all blocked enemies, and restores <@ba.vup>4.0%</> Max HP per second=<@ba.rem>可以在下列状态和初始状态间切换：</>\n防御力<@ba.vdown>-30%</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+35%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>4.0%</>
<@ba.rem>Can switch between the original state and the following state:</>\nDEF <@ba.vdown>-30%</>, Attack Range <@ba.vdown>reduces</>, ATK <@ba.vup>+40%</>, Block <@ba.vup>+1</>, attacks all blocked enemies, and restores <@ba.vup>4.0%</> Max HP per second=<@ba.rem>可以在下列状态和初始状态间切换：</>\n防御力<@ba.vdown>-30%</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+40%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>4.0%</>
<@ba.rem>Can switch between the original state and the following state:</>\nDEF <@ba.vdown>-30%</>, Attack Range <@ba.vdown>reduces</>, ATK <@ba.vup>+45%</>, Block <@ba.vup>+1</>, attacks all blocked enemies, and restores <@ba.vup>4.0%</> Max HP per second=<@ba.rem>可以在下列状态和初始状态间切换：</>\n防御力<@ba.vdown>-30%</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+45%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>4.0%</>
<@ba.rem>Can switch between the original state and the following state:</>\nDEF <@ba.vdown>-{-def:0%}</>, Attack Range <@ba.vdown>reduces</>, ATK <@ba.vup>+{atk:0%}</>, Block <@ba.vup>+{block_cnt}</>, attacks all blocked enemies, and restores <@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</> Max HP per second=<@ba.rem>可以在下列状态和初始状态间切换：</>\n防御力<@ba.vdown>-{-def:0%}</>，攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>
<@ba.rem>Can switch between the original state and the following state:</>\nRange <@ba.vdown>reduces</>; DEF <@ba.vup>+100%</>; Restores HP by <@ba.vup>6.0%</> of Max HP per second=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+100%</>，每秒恢复最大生命的<@ba.vup>6.0%</>
<@ba.rem>Can switch between the original state and the following state:</>\nRange <@ba.vdown>reduces</>; DEF <@ba.vup>+35%</>; Restores HP by <@ba.vup>3.0%</> of Max HP per second=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+35%</>，每秒恢复最大生命的<@ba.vup>3.0%</>
<@ba.rem>Can switch between the original state and the following state:</>\nRange <@ba.vdown>reduces</>; DEF <@ba.vup>+40%</>; Restores HP by <@ba.vup>3.0%</> of Max HP per second=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+40%</>，每秒恢复最大生命的<@ba.vup>3.0%</>
<@ba.rem>Can switch between the original state and the following state:</>\nRange <@ba.vdown>reduces</>; DEF <@ba.vup>+45%</>; Restores HP by <@ba.vup>3.0%</> of Max HP per second=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+45%</>，每秒恢复最大生命的<@ba.vup>3.0%</>
<@ba.rem>Can switch between the original state and the following state:</>\nRange <@ba.vdown>reduces</>; DEF <@ba.vup>+50%</>; Restores HP by <@ba.vup>3.5%</> of Max HP per second=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+50%</>，每秒恢复最大生命的<@ba.vup>3.5%</>
<@ba.rem>Can switch between the original state and the following state:</>\nRange <@ba.vdown>reduces</>; DEF <@ba.vup>+55%</>; Restores HP by <@ba.vup>3.5%</> of Max HP per second=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+55%</>，每秒恢复最大生命的<@ba.vup>3.5%</>
<@ba.rem>Can switch between the original state and the following state:</>\nRange <@ba.vdown>reduces</>; DEF <@ba.vup>+60%</>; Restores HP by <@ba.vup>3.5%</> of Max HP per second=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+60%</>，每秒恢复最大生命的<@ba.vup>3.5%</>
<@ba.rem>Can switch between the original state and the following state:</>\nRange <@ba.vdown>reduces</>; DEF <@ba.vup>+65%</>; Restores HP by <@ba.vup>4.0%</> of Max HP per second=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+65%</>，每秒恢复最大生命的<@ba.vup>4.0%</>
<@ba.rem>Can switch between the original state and the following state:</>\nRange <@ba.vdown>reduces</>; DEF <@ba.vup>+75%</>; Restores HP by <@ba.vup>4.5%</> of Max HP per second=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+75%</>，每秒恢复最大生命的<@ba.vup>4.5%</>
<@ba.rem>Can switch between the original state and the following state:</>\nRange <@ba.vdown>reduces</>; DEF <@ba.vup>+85%</>; Restores HP by <@ba.vup>5.0%</> of Max HP per second=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+85%</>，每秒恢复最大生命的<@ba.vup>5.0%</>
<@ba.rem>Can switch between the original state and the following state:</>\nRange <@ba.vdown>reduces</>; DEF <@ba.vup>+{def:0%}</>; Restores HP by <@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</> of Max HP per second=<@ba.rem>可以在下列状态和初始状态间切换：</>\n攻击范围<@ba.vdown>缩小</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}</>
<@ba.rem>Swap between performing on the <@ba.vup>piano (starting)</> and <@ba.vup>organ</> timbres.</>\n<@ba.vup>Piano</>: ATK <@ba.vup>+110%</>, notes fly faster; notes pierce enemies, dealing <@ba.vup>Physical damage</>\n<@ba.vup>Organ</>: ASPD <@ba.vup>+140</>, notes deal <@ba.vup>Arts damage</> and fly slower\n<@ba.rem>During <$ba.fever>Fever</>, the current timbre deals double strikes</>=<@ba.rem>可以切换<@ba.vup>钢琴（初始）</>或<@ba.vup>风琴</>音色演奏：</>\n<@ba.vup>钢琴</>：攻击力<@ba.vup>+110%</>，音符飞行速度加快，命中目标后穿过敌人造成<@ba.vup>物理伤害</>\n<@ba.vup>风琴</>：攻击速度<@ba.vup>+140</>，音符造成<@ba.vup>法术伤害</>且飞行速度减缓\n<@ba.rem><$ba.fever>Fever</>期间变为当前音色的二连击</>
<@ba.rem>Swap between performing on the <@ba.vup>piano (starting)</> and <@ba.vup>organ</> timbres.</>\n<@ba.vup>Piano</>: ATK <@ba.vup>+40%</>, notes fly faster; notes pierce enemies, dealing <@ba.vup>Physical damage</>\n<@ba.vup>Organ</>: ASPD <@ba.vup>+60</>, notes deal <@ba.vup>Arts damage</> and fly slower\n<@ba.rem>During <$ba.fever>Fever</>, the current timbre deals double strikes</>=<@ba.rem>可以切换<@ba.vup>钢琴（初始）</>或<@ba.vup>风琴</>音色演奏：</>\n<@ba.vup>钢琴</>：攻击力<@ba.vup>+40%</>，音符飞行速度加快，命中目标后穿过敌人造成<@ba.vup>物理伤害</>\n<@ba.vup>风琴</>：攻击速度<@ba.vup>+60</>，音符造成<@ba.vup>法术伤害</>且飞行速度减缓\n<@ba.rem><$ba.fever>Fever</>期间变为当前音色的二连击</>
<@ba.rem>Swap between performing on the <@ba.vup>piano (starting)</> and <@ba.vup>organ</> timbres.</>\n<@ba.vup>Piano</>: ATK <@ba.vup>+45%</>, notes fly faster; notes pierce enemies, dealing <@ba.vup>Physical damage</>\n<@ba.vup>Organ</>: ASPD <@ba.vup>+65</>, notes deal <@ba.vup>Arts damage</> and fly slower\n<@ba.rem>During <$ba.fever>Fever</>, the current timbre deals double strikes</>=<@ba.rem>可以切换<@ba.vup>钢琴（初始）</>或<@ba.vup>风琴</>音色演奏：</>\n<@ba.vup>钢琴</>：攻击力<@ba.vup>+45%</>，音符飞行速度加快，命中目标后穿过敌人造成<@ba.vup>物理伤害</>\n<@ba.vup>风琴</>：攻击速度<@ba.vup>+65</>，音符造成<@ba.vup>法术伤害</>且飞行速度减缓\n<@ba.rem><$ba.fever>Fever</>期间变为当前音色的二连击</>
<@ba.rem>Swap between performing on the <@ba.vup>piano (starting)</> and <@ba.vup>organ</> timbres.</>\n<@ba.vup>Piano</>: ATK <@ba.vup>+50%</>, notes fly faster; notes pierce enemies, dealing <@ba.vup>Physical damage</>\n<@ba.vup>Organ</>: ASPD <@ba.vup>+70</>, notes deal <@ba.vup>Arts damage</> and fly slower\n<@ba.rem>During <$ba.fever>Fever</>, the current timbre deals double strikes</>=<@ba.rem>可以切换<@ba.vup>钢琴（初始）</>或<@ba.vup>风琴</>音色演奏：</>\n<@ba.vup>钢琴</>：攻击力<@ba.vup>+50%</>，音符飞行速度加快，命中目标后穿过敌人造成<@ba.vup>物理伤害</>\n<@ba.vup>风琴</>：攻击速度<@ba.vup>+70</>，音符造成<@ba.vup>法术伤害</>且飞行速度减缓\n<@ba.rem><$ba.fever>Fever</>期间变为当前音色的二连击</>
<@ba.rem>Swap between performing on the <@ba.vup>piano (starting)</> and <@ba.vup>organ</> timbres.</>\n<@ba.vup>Piano</>: ATK <@ba.vup>+60%</>, notes fly faster; notes pierce enemies, dealing <@ba.vup>Physical damage</>\n<@ba.vup>Organ</>: ASPD <@ba.vup>+80</>, notes deal <@ba.vup>Arts damage</> and fly slower\n<@ba.rem>During <$ba.fever>Fever</>, the current timbre deals double strikes</>=<@ba.rem>可以切换<@ba.vup>钢琴（初始）</>或<@ba.vup>风琴</>音色演奏：</>\n<@ba.vup>钢琴</>：攻击力<@ba.vup>+60%</>，音符飞行速度加快，命中目标后穿过敌人造成<@ba.vup>物理伤害</>\n<@ba.vup>风琴</>：攻击速度<@ba.vup>+80</>，音符造成<@ba.vup>法术伤害</>且飞行速度减缓\n<@ba.rem><$ba.fever>Fever</>期间变为当前音色的二连击</>
<@ba.rem>Swap between performing on the <@ba.vup>piano (starting)</> and <@ba.vup>organ</> timbres.</>\n<@ba.vup>Piano</>: ATK <@ba.vup>+65%</>, notes fly faster; notes pierce enemies, dealing <@ba.vup>Physical damage</>\n<@ba.vup>Organ</>: ASPD <@ba.vup>+90</>, notes deal <@ba.vup>Arts damage</> and fly slower\n<@ba.rem>During <$ba.fever>Fever</>, the current timbre deals double strikes</>=<@ba.rem>可以切换<@ba.vup>钢琴（初始）</>或<@ba.vup>风琴</>音色演奏：</>\n<@ba.vup>钢琴</>：攻击力<@ba.vup>+65%</>，音符飞行速度加快，命中目标后穿过敌人造成<@ba.vup>物理伤害</>\n<@ba.vup>风琴</>：攻击速度<@ba.vup>+90</>，音符造成<@ba.vup>法术伤害</>且飞行速度减缓\n<@ba.rem><$ba.fever>Fever</>期间变为当前音色的二连击</>
<@ba.rem>Swap between performing on the <@ba.vup>piano (starting)</> and <@ba.vup>organ</> timbres.</>\n<@ba.vup>Piano</>: ATK <@ba.vup>+70%</>, notes fly faster; notes pierce enemies, dealing <@ba.vup>Physical damage</>\n<@ba.vup>Organ</>: ASPD <@ba.vup>+100</>, notes deal <@ba.vup>Arts damage</> and fly slower\n<@ba.rem>During <$ba.fever>Fever</>, the current timbre deals double strikes</>=<@ba.rem>可以切换<@ba.vup>钢琴（初始）</>或<@ba.vup>风琴</>音色演奏：</>\n<@ba.vup>钢琴</>：攻击力<@ba.vup>+70%</>，音符飞行速度加快，命中目标后穿过敌人造成<@ba.vup>物理伤害</>\n<@ba.vup>风琴</>：攻击速度<@ba.vup>+100</>，音符造成<@ba.vup>法术伤害</>且飞行速度减缓\n<@ba.rem><$ba.fever>Fever</>期间变为当前音色的二连击</>
<@ba.rem>Swap between performing on the <@ba.vup>piano (starting)</> and <@ba.vup>organ</> timbres.</>\n<@ba.vup>Piano</>: ATK <@ba.vup>+75%</>, notes fly faster; notes pierce enemies, dealing <@ba.vup>Physical damage</>\n<@ba.vup>Organ</>: ASPD <@ba.vup>+110</>, notes deal <@ba.vup>Arts damage</> and fly slower\n<@ba.rem>During <$ba.fever>Fever</>, the current timbre deals double strikes</>=<@ba.rem>可以切换<@ba.vup>钢琴（初始）</>或<@ba.vup>风琴</>音色演奏：</>\n<@ba.vup>钢琴</>：攻击力<@ba.vup>+75%</>，音符飞行速度加快，命中目标后穿过敌人造成<@ba.vup>物理伤害</>\n<@ba.vup>风琴</>：攻击速度<@ba.vup>+110</>，音符造成<@ba.vup>法术伤害</>且飞行速度减缓\n<@ba.rem><$ba.fever>Fever</>期间变为当前音色的二连击</>
<@ba.rem>Swap between performing on the <@ba.vup>piano (starting)</> and <@ba.vup>organ</> timbres.</>\n<@ba.vup>Piano</>: ATK <@ba.vup>+80%</>, notes fly faster; notes pierce enemies, dealing <@ba.vup>Physical damage</>\n<@ba.vup>Organ</>: ASPD <@ba.vup>+120</>, notes deal <@ba.vup>Arts damage</> and fly slower\n<@ba.rem>During <$ba.fever>Fever</>, the current timbre deals double strikes</>=<@ba.rem>可以切换<@ba.vup>钢琴（初始）</>或<@ba.vup>风琴</>音色演奏：</>\n<@ba.vup>钢琴</>：攻击力<@ba.vup>+80%</>，音符飞行速度加快，命中目标后穿过敌人造成<@ba.vup>物理伤害</>\n<@ba.vup>风琴</>：攻击速度<@ba.vup>+120</>，音符造成<@ba.vup>法术伤害</>且飞行速度减缓\n<@ba.rem><$ba.fever>Fever</>期间变为当前音色的二连击</>
<@ba.rem>Swap between performing on the <@ba.vup>piano (starting)</> and <@ba.vup>organ</> timbres.</>\n<@ba.vup>Piano</>: ATK <@ba.vup>+95%</>, notes fly faster; notes pierce enemies, dealing <@ba.vup>Physical damage</>\n<@ba.vup>Organ</>: ASPD <@ba.vup>+130</>, notes deal <@ba.vup>Arts damage</> and fly slower\n<@ba.rem>During <$ba.fever>Fever</>, the current timbre deals double strikes</>=<@ba.rem>可以切换<@ba.vup>钢琴（初始）</>或<@ba.vup>风琴</>音色演奏：</>\n<@ba.vup>钢琴</>：攻击力<@ba.vup>+95%</>，音符飞行速度加快，命中目标后穿过敌人造成<@ba.vup>物理伤害</>\n<@ba.vup>风琴</>：攻击速度<@ba.vup>+130</>，音符造成<@ba.vup>法术伤害</>且飞行速度减缓\n<@ba.rem><$ba.fever>Fever</>期间变为当前音色的二连击</>
<@ba.rem>Swap between performing on the <@ba.vup>piano (starting)</> and <@ba.vup>organ</> timbres.</>\n<@ba.vup>Piano</>: ATK <@ba.vup>+{attack@atk:0%}</>, notes fly faster; notes pierce enemies, dealing <@ba.vup>Physical damage</>\n<@ba.vup>Organ</>: ASPD <@ba.vup>+{attack@attack_speed}</>, notes deal <@ba.vup>Arts damage</> and fly slower\n<@ba.rem>During <$ba.fever>Fever</>, the current timbre deals double strikes</>=<@ba.rem>可以切换<@ba.vup>钢琴（初始）</>或<@ba.vup>风琴</>音色演奏：</>\n<@ba.vup>钢琴</>：攻击力<@ba.vup>+{attack@atk:0%}</>，音符飞行速度加快，命中目标后穿过敌人造成<@ba.vup>物理伤害</>\n<@ba.vup>风琴</>：攻击速度<@ba.vup>+{attack@attack_speed}</>，音符造成<@ba.vup>法术伤害</>且飞行速度减缓\n<@ba.rem><$ba.fever>Fever</>期间变为当前音色的二连击</>
<@ba.rem>The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time</>\nAfter deployment, <@ba.vup>+100%</> ATK, immediately retrieves the Shadow Sentry, and deals <@ba.vup>120%</> ATK as Physical damage to up to <@ba.vup>4</> enemies it passes through; while active, gains <@ba.vup>1</> DP for each attack on an enemy=<@ba.rem>首次部署时不消耗部署费用，放置一个影哨后离场并立刻刷新再部署时间</>\n部署后攻击力<@ba.vup>+100%</>，立刻收回影哨对穿过的最多<@ba.vup>4</>名敌人造成相当于攻击力<@ba.vup>120%</>的物理伤害，技能期间每对一个敌人造成伤害就获得<@ba.vup>1</>点部署费用
<@ba.rem>The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time</>\nAfter deployment, <@ba.vup>+110%</> ATK, immediately retrieves the Shadow Sentry, and deals <@ba.vup>130%</> ATK as Physical damage to up to <@ba.vup>4</> enemies it passes through; while active, gains <@ba.vup>1</> DP for each attack on an enemy=<@ba.rem>首次部署时不消耗部署费用，放置一个影哨后离场并立刻刷新再部署时间</>\n部署后攻击力<@ba.vup>+110%</>，立刻收回影哨对穿过的最多<@ba.vup>4</>名敌人造成相当于攻击力<@ba.vup>130%</>的物理伤害，技能期间每对一个敌人造成伤害就获得<@ba.vup>1</>点部署费用
<@ba.rem>The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time</>\nAfter deployment, <@ba.vup>+120%</> ATK, immediately retrieves the Shadow Sentry, and deals <@ba.vup>140%</> ATK as Physical damage to up to <@ba.vup>5</> enemies it passes through; while active, gains <@ba.vup>1</> DP for each attack on an enemy=<@ba.rem>首次部署时不消耗部署费用，放置一个影哨后离场并立刻刷新再部署时间</>\n部署后攻击力<@ba.vup>+120%</>，立刻收回影哨对穿过的最多<@ba.vup>5</>名敌人造成相当于攻击力<@ba.vup>140%</>的物理伤害，技能期间每对一个敌人造成伤害就获得<@ba.vup>1</>点部署费用
<@ba.rem>The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time</>\nAfter deployment, <@ba.vup>+140%</> ATK, immediately retrieves the Shadow Sentry, and deals <@ba.vup>160%</> ATK as Physical damage to up to <@ba.vup>5</> enemies it passes through; while active, gains <@ba.vup>1</> DP for each attack on an enemy=<@ba.rem>首次部署时不消耗部署费用，放置一个影哨后离场并立刻刷新再部署时间</>\n部署后攻击力<@ba.vup>+140%</>，立刻收回影哨对穿过的最多<@ba.vup>5</>名敌人造成相当于攻击力<@ba.vup>160%</>的物理伤害，技能期间每对一个敌人造成伤害就获得<@ba.vup>1</>点部署费用
<@ba.rem>The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time</>\nAfter deployment, <@ba.vup>+150%</> ATK, immediately retrieves the Shadow Sentry, and deals <@ba.vup>180%</> ATK as Physical damage to up to <@ba.vup>5</> enemies it passes through; while active, gains <@ba.vup>1</> DP for each attack on an enemy=<@ba.rem>首次部署时不消耗部署费用，放置一个影哨后离场并立刻刷新再部署时间</>\n部署后攻击力<@ba.vup>+150%</>，立刻收回影哨对穿过的最多<@ba.vup>5</>名敌人造成相当于攻击力<@ba.vup>180%</>的物理伤害，技能期间每对一个敌人造成伤害就获得<@ba.vup>1</>点部署费用
<@ba.rem>The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time</>\nAfter deployment, <@ba.vup>+160%</> ATK, immediately retrieves the Shadow Sentry, and deals <@ba.vup>200%</> ATK as Physical damage to up to <@ba.vup>6</> enemies it passes through; while active, gains <@ba.vup>1</> DP for each attack on an enemy=<@ba.rem>首次部署时不消耗部署费用，放置一个影哨后离场并立刻刷新再部署时间</>\n部署后攻击力<@ba.vup>+160%</>，立刻收回影哨对穿过的最多<@ba.vup>6</>名敌人造成相当于攻击力<@ba.vup>200%</>的物理伤害，技能期间每对一个敌人造成伤害就获得<@ba.vup>1</>点部署费用
<@ba.rem>The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time</>\nAfter deployment, <@ba.vup>+60%</> ATK, immediately retrieves the Shadow Sentry, and deals <@ba.vup>80%</> ATK as Physical damage to up to <@ba.vup>4</> enemies it passes through; while active, gains <@ba.vup>1</> DP for each attack on an enemy=<@ba.rem>首次部署时不消耗部署费用，放置一个影哨后离场并立刻刷新再部署时间</>\n部署后攻击力<@ba.vup>+60%</>，立刻收回影哨对穿过的最多<@ba.vup>4</>名敌人造成相当于攻击力<@ba.vup>80%</>的物理伤害，技能期间每对一个敌人造成伤害就获得<@ba.vup>1</>点部署费用
<@ba.rem>The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time</>\nAfter deployment, <@ba.vup>+70%</> ATK, immediately retrieves the Shadow Sentry, and deals <@ba.vup>90%</> ATK as Physical damage to up to <@ba.vup>4</> enemies it passes through; while active, gains <@ba.vup>1</> DP for each attack on an enemy=<@ba.rem>首次部署时不消耗部署费用，放置一个影哨后离场并立刻刷新再部署时间</>\n部署后攻击力<@ba.vup>+70%</>，立刻收回影哨对穿过的最多<@ba.vup>4</>名敌人造成相当于攻击力<@ba.vup>90%</>的物理伤害，技能期间每对一个敌人造成伤害就获得<@ba.vup>1</>点部署费用
<@ba.rem>The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time</>\nAfter deployment, <@ba.vup>+80%</> ATK, immediately retrieves the Shadow Sentry, and deals <@ba.vup>100%</> ATK as Physical damage to up to <@ba.vup>4</> enemies it passes through; while active, gains <@ba.vup>1</> DP for each attack on an enemy=<@ba.rem>首次部署时不消耗部署费用，放置一个影哨后离场并立刻刷新再部署时间</>\n部署后攻击力<@ba.vup>+80%</>，立刻收回影哨对穿过的最多<@ba.vup>4</>名敌人造成相当于攻击力<@ba.vup>100%</>的物理伤害，技能期间每对一个敌人造成伤害就获得<@ba.vup>1</>点部署费用
<@ba.rem>The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time</>\nAfter deployment, <@ba.vup>+90%</> ATK, immediately retrieves the Shadow Sentry, and deals <@ba.vup>110%</> ATK as Physical damage to up to <@ba.vup>4</> enemies it passes through; while active, gains <@ba.vup>1</> DP for each attack on an enemy=<@ba.rem>首次部署时不消耗部署费用，放置一个影哨后离场并立刻刷新再部署时间</>\n部署后攻击力<@ba.vup>+90%</>，立刻收回影哨对穿过的最多<@ba.vup>4</>名敌人造成相当于攻击力<@ba.vup>110%</>的物理伤害，技能期间每对一个敌人造成伤害就获得<@ba.vup>1</>点部署费用
<@ba.rem>The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time</>\nAfter deployment, <@ba.vup>+{atk:0%}</> ATK, immediately retrieves the Shadow Sentry, and deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to up to <@ba.vup>{max_target}</> enemies it passes through; while active, gains <@ba.vup>{cost}</> DP for each attack on an enemy=<@ba.rem>首次部署时不消耗部署费用，放置一个影哨后离场并立刻刷新再部署时间</>\n部署后攻击力<@ba.vup>+{atk:0%}</>，立刻收回影哨对穿过的最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，技能期间每对一个敌人造成伤害就获得<@ba.vup>{cost}</>点部署费用
<@ba.vdown>All</> Thickets on the field will vanish=场上的树丛<@ba.vdown>全部</>消失
<@ba.vdown>Increases</> reload interval, ATK <@ba.vup>+100%</>, and attacks <$ba.sluggish>Slow</> the target for <@ba.vup>1</> second=装填间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+100%</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒
<@ba.vdown>Increases</> reload interval, ATK <@ba.vup>+115%</>, and attacks <$ba.sluggish>Slow</> the target for <@ba.vup>1</> second=装填间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+115%</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒
<@ba.vdown>Increases</> reload interval, ATK <@ba.vup>+125%</>, and attacks <$ba.sluggish>Slow</> the target for <@ba.vup>1</> second=装填间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+125%</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒
<@ba.vdown>Increases</> reload interval, ATK <@ba.vup>+140%</>, and attacks <$ba.sluggish>Slow</> the target for <@ba.vup>1</> second=装填间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+140%</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒
<@ba.vdown>Increases</> reload interval, ATK <@ba.vup>+40%</>, and attacks <$ba.sluggish>Slow</> the target for <@ba.vup>1</> second=装填间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+40%</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒
<@ba.vdown>Increases</> reload interval, ATK <@ba.vup>+50%</>, and attacks <$ba.sluggish>Slow</> the target for <@ba.vup>1</> second=装填间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+50%</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒
<@ba.vdown>Increases</> reload interval, ATK <@ba.vup>+60%</>, and attacks <$ba.sluggish>Slow</> the target for <@ba.vup>1</> second=装填间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+60%</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒
<@ba.vdown>Increases</> reload interval, ATK <@ba.vup>+70%</>, and attacks <$ba.sluggish>Slow</> the target for <@ba.vup>1</> second=装填间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+70%</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒
<@ba.vdown>Increases</> reload interval, ATK <@ba.vup>+80%</>, and attacks <$ba.sluggish>Slow</> the target for <@ba.vup>1</> second=装填间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+80%</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒
<@ba.vdown>Increases</> reload interval, ATK <@ba.vup>+90%</>, and attacks <$ba.sluggish>Slow</> the target for <@ba.vup>1</> second=装填间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+90%</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒
<@ba.vdown>Increases</> reload interval, ATK <@ba.vup>+{atk:0%}</>, and attacks <$ba.sluggish>Slow</> the target for <@ba.vup>{attack@sluggish}</> second=装填间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒
<@ba.vdown>Stops attacking</> and deploys a massive shield, creating a powerful magnetic field. Gains <@ba.vup>+105%</> DEF, deals <@ba.vup>80%</> ATK as Arts damage to all nearby ground enemies every <@ba.vup>2</>s, and drags all unblocked enemies <@ba.vup>slightly</> towards self.=<@ba.vdown>停止攻击</>，展开大盾并开启强磁场模式，防御力<@ba.vup>+105%</>，每<@ba.vup>2</>秒对周围所有地面敌人造成相当于攻击力<@ba.vup>80%</>的法术伤害，并将所有未被阻挡的敌人<@ba.vup>小力地</>拖拽至自身中心
<@ba.vdown>Stops attacking</> and deploys a massive shield, creating a powerful magnetic field. Gains <@ba.vup>+115%</> DEF, deals <@ba.vup>90%</> ATK as Arts damage to all nearby ground enemies every <@ba.vup>2</>s, and drags all unblocked enemies <@ba.vup>slightly</> towards self.=<@ba.vdown>停止攻击</>，展开大盾并开启强磁场模式，防御力<@ba.vup>+115%</>，每<@ba.vup>2</>秒对周围所有地面敌人造成相当于攻击力<@ba.vup>90%</>的法术伤害，并将所有未被阻挡的敌人<@ba.vup>小力地</>拖拽至自身中心
<@ba.vdown>Stops attacking</> and deploys a massive shield, creating a powerful magnetic field. Gains <@ba.vup>+130%</> DEF, deals <@ba.vup>100%</> ATK as Arts damage to all nearby ground enemies every <@ba.vup>2</>s, and drags all unblocked enemies <@ba.vup>slightly</> towards self.=<@ba.vdown>停止攻击</>，展开大盾并开启强磁场模式，防御力<@ba.vup>+130%</>，每<@ba.vup>2</>秒对周围所有地面敌人造成相当于攻击力<@ba.vup>100%</>的法术伤害，并将所有未被阻挡的敌人<@ba.vup>小力地</>拖拽至自身中心
<@ba.vdown>Stops attacking</> and deploys a massive shield, creating a powerful magnetic field. Gains <@ba.vup>+45%</> DEF, deals <@ba.vup>30%</> ATK as Arts damage to all nearby ground enemies every <@ba.vup>2</>s, and drags all unblocked enemies <@ba.vup>slightly</> towards self.=<@ba.vdown>停止攻击</>，展开大盾并开启强磁场模式，防御力<@ba.vup>+45%</>，每<@ba.vup>2</>秒对周围所有地面敌人造成相当于攻击力<@ba.vup>30%</>的法术伤害，并将所有未被阻挡的敌人<@ba.vup>小力地</>拖拽至自身中心
<@ba.vdown>Stops attacking</> and deploys a massive shield, creating a powerful magnetic field. Gains <@ba.vup>+50%</> DEF, deals <@ba.vup>35%</> ATK as Arts damage to all nearby ground enemies every <@ba.vup>2</>s, and drags all unblocked enemies <@ba.vup>slightly</> towards self.=<@ba.vdown>停止攻击</>，展开大盾并开启强磁场模式，防御力<@ba.vup>+50%</>，每<@ba.vup>2</>秒对周围所有地面敌人造成相当于攻击力<@ba.vup>35%</>的法术伤害，并将所有未被阻挡的敌人<@ba.vup>小力地</>拖拽至自身中心
<@ba.vdown>Stops attacking</> and deploys a massive shield, creating a powerful magnetic field. Gains <@ba.vup>+55%</> DEF, deals <@ba.vup>40%</> ATK as Arts damage to all nearby ground enemies every <@ba.vup>2</>s, and drags all unblocked enemies <@ba.vup>slightly</> towards self.=<@ba.vdown>停止攻击</>，展开大盾并开启强磁场模式，防御力<@ba.vup>+55%</>，每<@ba.vup>2</>秒对周围所有地面敌人造成相当于攻击力<@ba.vup>40%</>的法术伤害，并将所有未被阻挡的敌人<@ba.vup>小力地</>拖拽至自身中心
<@ba.vdown>Stops attacking</> and deploys a massive shield, creating a powerful magnetic field. Gains <@ba.vup>+70%</> DEF, deals <@ba.vup>50%</> ATK as Arts damage to all nearby ground enemies every <@ba.vup>2</>s, and drags all unblocked enemies <@ba.vup>slightly</> towards self.=<@ba.vdown>停止攻击</>，展开大盾并开启强磁场模式，防御力<@ba.vup>+70%</>，每<@ba.vup>2</>秒对周围所有地面敌人造成相当于攻击力<@ba.vup>50%</>的法术伤害，并将所有未被阻挡的敌人<@ba.vup>小力地</>拖拽至自身中心
<@ba.vdown>Stops attacking</> and deploys a massive shield, creating a powerful magnetic field. Gains <@ba.vup>+75%</> DEF, deals <@ba.vup>55%</> ATK as Arts damage to all nearby ground enemies every <@ba.vup>2</>s, and drags all unblocked enemies <@ba.vup>slightly</> towards self.=<@ba.vdown>停止攻击</>，展开大盾并开启强磁场模式，防御力<@ba.vup>+75%</>，每<@ba.vup>2</>秒对周围所有地面敌人造成相当于攻击力<@ba.vup>55%</>的法术伤害，并将所有未被阻挡的敌人<@ba.vup>小力地</>拖拽至自身中心
<@ba.vdown>Stops attacking</> and deploys a massive shield, creating a powerful magnetic field. Gains <@ba.vup>+80%</> DEF, deals <@ba.vup>60%</> ATK as Arts damage to all nearby ground enemies every <@ba.vup>2</>s, and drags all unblocked enemies <@ba.vup>slightly</> towards self.=<@ba.vdown>停止攻击</>，展开大盾并开启强磁场模式，防御力<@ba.vup>+80%</>，每<@ba.vup>2</>秒对周围所有地面敌人造成相当于攻击力<@ba.vup>60%</>的法术伤害，并将所有未被阻挡的敌人<@ba.vup>小力地</>拖拽至自身中心
<@ba.vdown>Stops attacking</> and deploys a massive shield, creating a powerful magnetic field. Gains <@ba.vup>+95%</> DEF, deals <@ba.vup>70%</> ATK as Arts damage to all nearby ground enemies every <@ba.vup>2</>s, and drags all unblocked enemies <@ba.vup>slightly</> towards self.=<@ba.vdown>停止攻击</>，展开大盾并开启强磁场模式，防御力<@ba.vup>+95%</>，每<@ba.vup>2</>秒对周围所有地面敌人造成相当于攻击力<@ba.vup>70%</>的法术伤害，并将所有未被阻挡的敌人<@ba.vup>小力地</>拖拽至自身中心
<@ba.vdown>Stops attacking</> and deploys a massive shield, creating a powerful magnetic field. Gains <@ba.vup>+{def:0%}</> DEF, deals <@ba.vup>{magic_atk_scale:0%}</> ATK as Arts damage to all nearby ground enemies every <@ba.vup>{interval}</>s, and drags all unblocked enemies <@ba.vup>slightly</> towards self.=<@ba.vdown>停止攻击</>，展开大盾并开启强磁场模式，防御力<@ba.vup>+{def:0%}</>，每<@ba.vup>{interval}</>秒对周围所有地面敌人造成相当于攻击力<@ba.vup>{magic_atk_scale:0%}</>的法术伤害，并将所有未被阻挡的敌人<@ba.vup>小力地</>拖拽至自身中心
<@ba.vdown>Stops attacking</>, ATK <@ba.vup>+100%</>, and puts herself and the Operator within Attack Range with the lowest HP percentage to <$ba.sleep>Sleep</> until the skill ends; continuously puts enemies around herself and the target to <$ba.sleep>Sleep</>; Talent 1 effect increases to <@ba.vup>2</>x\n<@ba.rem>Can manually deactivate skill at any time</>=<@ba.vdown>停止攻击</>，攻击力<@ba.vup>+100%</>，技能开启时使自身与攻击范围内生命比例最低的干员陷入<$ba.sleep>沉睡</>直到技能结束，期间持续使自身与该目标周围的敌人陷入<$ba.sleep>沉睡</>，第一天赋效果提升至<@ba.vup>2</>倍\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
<@ba.vdown>Stops attacking</>, ATK <@ba.vup>+105%</>, and puts herself and the Operator within Attack Range with the lowest HP percentage to <$ba.sleep>Sleep</> until the skill ends; continuously puts enemies around herself and the target to <$ba.sleep>Sleep</>; Talent 1 effect increases to <@ba.vup>2.1</>x\n<@ba.rem>Can manually deactivate skill at any time</>=<@ba.vdown>停止攻击</>，攻击力<@ba.vup>+105%</>，技能开启时使自身与攻击范围内生命比例最低的干员陷入<$ba.sleep>沉睡</>直到技能结束，期间持续使自身与该目标周围的敌人陷入<$ba.sleep>沉睡</>，第一天赋效果提升至<@ba.vup>2.1</>倍\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
<@ba.vdown>Stops attacking</>, ATK <@ba.vup>+110%</>, and puts herself and the Operator within Attack Range with the lowest HP percentage to <$ba.sleep>Sleep</> until the skill ends; continuously puts enemies around herself and the target to <$ba.sleep>Sleep</>; Talent 1 effect increases to <@ba.vup>2.3</>x\n<@ba.rem>Can manually deactivate skill at any time</>=<@ba.vdown>停止攻击</>，攻击力<@ba.vup>+110%</>，技能开启时使自身与攻击范围内生命比例最低的干员陷入<$ba.sleep>沉睡</>直到技能结束，期间持续使自身与该目标周围的敌人陷入<$ba.sleep>沉睡</>，第一天赋效果提升至<@ba.vup>2.3</>倍\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
<@ba.vdown>Stops attacking</>, ATK <@ba.vup>+115%</>, and puts herself and the Operator within Attack Range with the lowest HP percentage to <$ba.sleep>Sleep</> until the skill ends; continuously puts enemies around herself and the target to <$ba.sleep>Sleep</>; Talent 1 effect increases to <@ba.vup>2.4</>x\n<@ba.rem>Can manually deactivate skill at any time</>=<@ba.vdown>停止攻击</>，攻击力<@ba.vup>+115%</>，技能开启时使自身与攻击范围内生命比例最低的干员陷入<$ba.sleep>沉睡</>直到技能结束，期间持续使自身与该目标周围的敌人陷入<$ba.sleep>沉睡</>，第一天赋效果提升至<@ba.vup>2.4</>倍\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
<@ba.vdown>Stops attacking</>, ATK <@ba.vup>+120%</>, and puts herself and the Operator within Attack Range with the lowest HP percentage to <$ba.sleep>Sleep</> until the skill ends; continuously puts enemies around herself and the target to <$ba.sleep>Sleep</>; Talent 1 effect increases to <@ba.vup>2.5</>x\n<@ba.rem>Can manually deactivate skill at any time</>=<@ba.vdown>停止攻击</>，攻击力<@ba.vup>+120%</>，技能开启时使自身与攻击范围内生命比例最低的干员陷入<$ba.sleep>沉睡</>直到技能结束，期间持续使自身与该目标周围的敌人陷入<$ba.sleep>沉睡</>，第一天赋效果提升至<@ba.vup>2.5</>倍\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
<@ba.vdown>Stops attacking</>, ATK <@ba.vup>+130%</>, and puts herself and the Operator within Attack Range with the lowest HP percentage to <$ba.sleep>Sleep</> until the skill ends; continuously puts enemies around herself and the target to <$ba.sleep>Sleep</>; Talent 1 effect increases to <@ba.vup>2.6</>x\n<@ba.rem>Can manually deactivate skill at any time</>=<@ba.vdown>停止攻击</>，攻击力<@ba.vup>+130%</>，技能开启时使自身与攻击范围内生命比例最低的干员陷入<$ba.sleep>沉睡</>直到技能结束，期间持续使自身与该目标周围的敌人陷入<$ba.sleep>沉睡</>，第一天赋效果提升至<@ba.vup>2.6</>倍\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
<@ba.vdown>Stops attacking</>, ATK <@ba.vup>+150%</>, and puts herself and the Operator within Attack Range with the lowest HP percentage to <$ba.sleep>Sleep</> until the skill ends; continuously puts enemies around herself and the target to <$ba.sleep>Sleep</>; Talent 1 effect increases to <@ba.vup>2.8</>x\n<@ba.rem>Can manually deactivate skill at any time</>=<@ba.vdown>停止攻击</>，攻击力<@ba.vup>+150%</>，技能开启时使自身与攻击范围内生命比例最低的干员陷入<$ba.sleep>沉睡</>直到技能结束，期间持续使自身与该目标周围的敌人陷入<$ba.sleep>沉睡</>，第一天赋效果提升至<@ba.vup>2.8</>倍\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
<@ba.vdown>Stops attacking</>, ATK <@ba.vup>+160%</>, and puts herself and the Operator within Attack Range with the lowest HP percentage to <$ba.sleep>Sleep</> until the skill ends; continuously puts enemies around herself and the target to <$ba.sleep>Sleep</>; Talent 1 effect increases to <@ba.vup>2.9</>x\n<@ba.rem>Can manually deactivate skill at any time</>=<@ba.vdown>停止攻击</>，攻击力<@ba.vup>+160%</>，技能开启时使自身与攻击范围内生命比例最低的干员陷入<$ba.sleep>沉睡</>直到技能结束，期间持续使自身与该目标周围的敌人陷入<$ba.sleep>沉睡</>，第一天赋效果提升至<@ba.vup>2.9</>倍\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
<@ba.vdown>Stops attacking</>, ATK <@ba.vup>+170%</>, and puts herself and the Operator within Attack Range with the lowest HP percentage to <$ba.sleep>Sleep</> until the skill ends; continuously puts enemies around herself and the target to <$ba.sleep>Sleep</>; Talent 1 effect increases to <@ba.vup>3.1</>x\n<@ba.rem>Can manually deactivate skill at any time</>=<@ba.vdown>停止攻击</>，攻击力<@ba.vup>+170%</>，技能开启时使自身与攻击范围内生命比例最低的干员陷入<$ba.sleep>沉睡</>直到技能结束，期间持续使自身与该目标周围的敌人陷入<$ba.sleep>沉睡</>，第一天赋效果提升至<@ba.vup>3.1</>倍\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
<@ba.vdown>Stops attacking</>, ATK <@ba.vup>+180%</>, and puts herself and the Operator within Attack Range with the lowest HP percentage to <$ba.sleep>Sleep</> until the skill ends; continuously puts enemies around herself and the target to <$ba.sleep>Sleep</>; Talent 1 effect increases to <@ba.vup>3.3</>x\n<@ba.rem>Can manually deactivate skill at any time</>=<@ba.vdown>停止攻击</>，攻击力<@ba.vup>+180%</>，技能开启时使自身与攻击范围内生命比例最低的干员陷入<$ba.sleep>沉睡</>直到技能结束，期间持续使自身与该目标周围的敌人陷入<$ba.sleep>沉睡</>，第一天赋效果提升至<@ba.vup>3.3</>倍\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
<@ba.vdown>Stops attacking</>, ATK <@ba.vup>+{atk:0%}</>, and puts herself and the Operator within Attack Range with the lowest HP percentage to <$ba.sleep>Sleep</> until the skill ends; continuously puts enemies around herself and the target to <$ba.sleep>Sleep</>; Talent 1 effect increases to <@ba.vup>{talent_scale}</>x\n<@ba.rem>Can manually deactivate skill at any time</>=<@ba.vdown>停止攻击</>，攻击力<@ba.vup>+{atk:0%}</>，技能开启时使自身与攻击范围内生命比例最低的干员陷入<$ba.sleep>沉睡</>直到技能结束，期间持续使自身与该目标周围的敌人陷入<$ba.sleep>沉睡</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
<@ba.vdown>Stops attacking</>, Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+105%</>, 2nd Talent effect increased to <@ba.vup>1.9</>x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <@ba.vup>+20%</>, the one with the highest ATK gains ATK <@ba.vup>+20%</>, and the one with the highest DEF gains DEF <@ba.vup>+20%</>=<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+105%</>，第二天赋效果提升至<@ba.vup>1.9</>倍；技能期间使攻击范围内其他干员生命上限最高的生命上限<@ba.vup>+20%</>、攻击力最高的攻击力<@ba.vup>+20%</>、防御力最高的防御力<@ba.vup>+20%</>
<@ba.vdown>Stops attacking</>, Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+115%</>, 2nd Talent effect increased to <@ba.vup>2</>x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <@ba.vup>+20%</>, the one with the highest ATK gains ATK <@ba.vup>+20%</>, and the one with the highest DEF gains DEF <@ba.vup>+20%</>=<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+115%</>，第二天赋效果提升至<@ba.vup>2</>倍；技能期间使攻击范围内其他干员生命上限最高的生命上限<@ba.vup>+20%</>、攻击力最高的攻击力<@ba.vup>+20%</>、防御力最高的防御力<@ba.vup>+20%</>
<@ba.vdown>Stops attacking</>, Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+125%</>, 2nd Talent effect increased to <@ba.vup>2.1</>x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <@ba.vup>+20%</>, the one with the highest ATK gains ATK <@ba.vup>+20%</>, and the one with the highest DEF gains DEF <@ba.vup>+20%</>=<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+125%</>，第二天赋效果提升至<@ba.vup>2.1</>倍；技能期间使攻击范围内其他干员生命上限最高的生命上限<@ba.vup>+20%</>、攻击力最高的攻击力<@ba.vup>+20%</>、防御力最高的防御力<@ba.vup>+20%</>
<@ba.vdown>Stops attacking</>, Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+140%</>, 2nd Talent effect increased to <@ba.vup>2.2</>x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <@ba.vup>+25%</>, the one with the highest ATK gains ATK <@ba.vup>+25%</>, and the one with the highest DEF gains DEF <@ba.vup>+25%</>=<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+140%</>，第二天赋效果提升至<@ba.vup>2.2</>倍；技能期间使攻击范围内其他干员生命上限最高的生命上限<@ba.vup>+25%</>、攻击力最高的攻击力<@ba.vup>+25%</>、防御力最高的防御力<@ba.vup>+25%</>
<@ba.vdown>Stops attacking</>, Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+155%</>, 2nd Talent effect increased to <@ba.vup>2.3</>x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <@ba.vup>+25%</>, the one with the highest ATK gains ATK <@ba.vup>+25%</>, and the one with the highest DEF gains DEF <@ba.vup>+25%</>=<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+155%</>，第二天赋效果提升至<@ba.vup>2.3</>倍；技能期间使攻击范围内其他干员生命上限最高的生命上限<@ba.vup>+25%</>、攻击力最高的攻击力<@ba.vup>+25%</>、防御力最高的防御力<@ba.vup>+25%</>
<@ba.vdown>Stops attacking</>, Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+165%</>, 2nd Talent effect increased to <@ba.vup>2.4</>x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <@ba.vup>+25%</>, the one with the highest ATK gains ATK <@ba.vup>+25%</>, and the one with the highest DEF gains DEF <@ba.vup>+25%</>=<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+165%</>，第二天赋效果提升至<@ba.vup>2.4</>倍；技能期间使攻击范围内其他干员生命上限最高的生命上限<@ba.vup>+25%</>、攻击力最高的攻击力<@ba.vup>+25%</>、防御力最高的防御力<@ba.vup>+25%</>
<@ba.vdown>Stops attacking</>, Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+180%</>, 2nd Talent effect increased to <@ba.vup>2.5</>x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <@ba.vup>+30%</>, the one with the highest ATK gains ATK <@ba.vup>+30%</>, and the one with the highest DEF gains DEF <@ba.vup>+30%</>=<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+180%</>，第二天赋效果提升至<@ba.vup>2.5</>倍；技能期间使攻击范围内其他干员生命上限最高的生命上限<@ba.vup>+30%</>、攻击力最高的攻击力<@ba.vup>+30%</>、防御力最高的防御力<@ba.vup>+30%</>
<@ba.vdown>Stops attacking</>, Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+70%</>, 2nd Talent effect increased to <@ba.vup>1.6</>x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <@ba.vup>+15%</>, the one with the highest ATK gains ATK <@ba.vup>+15%</>, and the one with the highest DEF gains DEF <@ba.vup>+15%</>=<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+70%</>，第二天赋效果提升至<@ba.vup>1.6</>倍；技能期间使攻击范围内其他干员生命上限最高的生命上限<@ba.vup>+15%</>、攻击力最高的攻击力<@ba.vup>+15%</>、防御力最高的防御力<@ba.vup>+15%</>
<@ba.vdown>Stops attacking</>, Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+80%</>, 2nd Talent effect increased to <@ba.vup>1.7</>x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <@ba.vup>+15%</>, the one with the highest ATK gains ATK <@ba.vup>+15%</>, and the one with the highest DEF gains DEF <@ba.vup>+15%</>=<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+80%</>，第二天赋效果提升至<@ba.vup>1.7</>倍；技能期间使攻击范围内其他干员生命上限最高的生命上限<@ba.vup>+15%</>、攻击力最高的攻击力<@ba.vup>+15%</>、防御力最高的防御力<@ba.vup>+15%</>
<@ba.vdown>Stops attacking</>, Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+90%</>, 2nd Talent effect increased to <@ba.vup>1.8</>x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <@ba.vup>+15%</>, the one with the highest ATK gains ATK <@ba.vup>+15%</>, and the one with the highest DEF gains DEF <@ba.vup>+15%</>=<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+90%</>，第二天赋效果提升至<@ba.vup>1.8</>倍；技能期间使攻击范围内其他干员生命上限最高的生命上限<@ba.vup>+15%</>、攻击力最高的攻击力<@ba.vup>+15%</>、防御力最高的防御力<@ba.vup>+15%</>
<@ba.vdown>Stops attacking</>, Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+{atk:0%}</>, 2nd Talent effect increased to <@ba.vup>{scale_delta_to_one}</>x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <@ba.vup>+{cello_s_3[max_hp].max_hp:0%}</>, the one with the highest ATK gains ATK <@ba.vup>+{cello_s_3[atk].atk:0%}</>, and the one with the highest DEF gains DEF <@ba.vup>+{cello_s_3[def].def:0%}</>=<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍；技能期间使攻击范围内其他干员生命上限最高的生命上限<@ba.vup>+{cello_s_3[max_hp].max_hp:0%}</>、攻击力最高的攻击力<@ba.vup>+{cello_s_3[atk].atk:0%}</>、防御力最高的防御力<@ba.vup>+{cello_s_3[def].def:0%}</>
<@ba.vdown>Stops attacking</>; Attack Range <@ba.vup>expands</>, the effect of this unit's second Talent increases to <@ba.vup>1.1</> times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed</></>. Heals all ally units within range for <@ba.vup>7%</> of this unit's ATK every second=<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>1.1</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>7%</>的生命
<@ba.vdown>Stops attacking</>; Attack Range <@ba.vup>expands</>, the effect of this unit's second Talent increases to <@ba.vup>1.2</> times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed</></>. Heals all ally units within range for <@ba.vup>7%</> of this unit's ATK every second=<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>1.2</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>7%</>的生命
<@ba.vdown>Stops attacking</>; Attack Range <@ba.vup>expands</>, the effect of this unit's second Talent increases to <@ba.vup>1.3</> times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed</></>. Heals all ally units within range for <@ba.vup>7%</> of this unit's ATK every second=<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>1.3</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>7%</>的生命
<@ba.vdown>Stops attacking</>; Attack Range <@ba.vup>expands</>, the effect of this unit's second Talent increases to <@ba.vup>1.4</> times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed</></>. Heals all ally units within range for <@ba.vup>9%</> of this unit's ATK every second=<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>1.4</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>9%</>的生命
<@ba.vdown>Stops attacking</>; Attack Range <@ba.vup>expands</>, the effect of this unit's second Talent increases to <@ba.vup>1.5</> times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed</></>. Heals all ally units within range for <@ba.vup>9%</> of this unit's ATK every second=<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>1.5</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>9%</>的生命
<@ba.vdown>Stops attacking</>; Attack Range <@ba.vup>expands</>, the effect of this unit's second Talent increases to <@ba.vup>1.6</> times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed</></>. Heals all ally units within range for <@ba.vup>9%</> of this unit's ATK every second=<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>1.6</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>9%</>的生命
<@ba.vdown>Stops attacking</>; Attack Range <@ba.vup>expands</>, the effect of this unit's second Talent increases to <@ba.vup>1.7</> times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed</></>. Heals all ally units within range for <@ba.vup>11%</> of this unit's ATK every second=<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>1.7</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>11%</>的生命
<@ba.vdown>Stops attacking</>; Attack Range <@ba.vup>expands</>, the effect of this unit's second Talent increases to <@ba.vup>1.8</> times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed</></>. Heals all ally units within range for <@ba.vup>14%</> of this unit's ATK every second=<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>1.8</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>14%</>的生命
<@ba.vdown>Stops attacking</>; Attack Range <@ba.vup>expands</>, the effect of this unit's second Talent increases to <@ba.vup>1.9</> times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed</></>. Heals all ally units within range for <@ba.vup>17%</> of this unit's ATK every second=<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>1.9</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>17%</>的生命
<@ba.vdown>Stops attacking</>; Attack Range <@ba.vup>expands</>, the effect of this unit's second Talent increases to <@ba.vup>2</> times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed</></>. Heals all ally units within range for <@ba.vup>20%</> of this unit's ATK every second=<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>2</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>20%</>的生命
<@ba.vdown>Stops attacking</>; Attack Range <@ba.vup>expands</>, the effect of this unit's second Talent increases to <@ba.vup>{scale_delta_to_one}</> times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed</></>. Heals all ally units within range for <@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</> of this unit's ATK every second=<@ba.vdown>停止攻击</>，攻击范围<@ba.vup>扩大</>，第二天赋效果提升至<@ba.vup>{scale_delta_to_one}</>倍，攻击范围内的所有敌人被<$ba.sluggish><@ba.vup>停顿</></>，且每秒回复范围内所有友方单位相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命
<@ba.vdown>Stops attacking</>; DEF <@ba.vup>+100%</>, Block <@ba.vup>+1</>, upon receiving an enemy attack, deals Arts damage to the attacker equal to <@ba.vup>70%</> of Nian's ATK and silences them for <@ba.vup>3</> seconds=<@ba.vdown>停止攻击</>；防御力<@ba.vup>+100%</>，阻挡数<@ba.vup>+1</>，每次受到攻击时对目标造成相当于年攻击力<@ba.vup>70%</>的法术伤害并使其失去特殊能力<@ba.vup>3</>秒
<@ba.vdown>Stops attacking</>; DEF <@ba.vup>+110%</>, Block <@ba.vup>+1</>, upon receiving an enemy attack, deals Arts damage to the attacker equal to <@ba.vup>70%</> of Nian's ATK and silences them for <@ba.vup>4</> seconds=<@ba.vdown>停止攻击</>；防御力<@ba.vup>+110%</>，阻挡数<@ba.vup>+1</>，每次受到攻击时对目标造成相当于年攻击力<@ba.vup>70%</>的法术伤害并使其失去特殊能力<@ba.vup>4</>秒
<@ba.vdown>Stops attacking</>; DEF <@ba.vup>+120%</>, Block <@ba.vup>+1</>, upon receiving an enemy attack, deals Arts damage to the attacker equal to <@ba.vup>80%</> of Nian's ATK and silences them for <@ba.vup>4</> seconds=<@ba.vdown>停止攻击</>；防御力<@ba.vup>+120%</>，阻挡数<@ba.vup>+1</>，每次受到攻击时对目标造成相当于年攻击力<@ba.vup>80%</>的法术伤害并使其失去特殊能力<@ba.vup>4</>秒
<@ba.vdown>Stops attacking</>; DEF <@ba.vup>+130%</>, Block <@ba.vup>+1</>, upon receiving an enemy attack, deals Arts damage to the attacker equal to <@ba.vup>90%</> of Nian's ATK and silences them for <@ba.vup>5</> seconds=<@ba.vdown>停止攻击</>；防御力<@ba.vup>+130%</>，阻挡数<@ba.vup>+1</>，每次受到攻击时对目标造成相当于年攻击力<@ba.vup>90%</>的法术伤害并使其失去特殊能力<@ba.vup>5</>秒
<@ba.vdown>Stops attacking</>; DEF <@ba.vup>+60%</>, Block <@ba.vup>+1</>, upon receiving an enemy attack, deals Arts damage to the attacker equal to <@ba.vup>50%</> of Nian's ATK and silences them for <@ba.vup>3</> seconds=<@ba.vdown>停止攻击</>；防御力<@ba.vup>+60%</>，阻挡数<@ba.vup>+1</>，每次受到攻击时对目标造成相当于年攻击力<@ba.vup>50%</>的法术伤害并使其失去特殊能力<@ba.vup>3</>秒
<@ba.vdown>Stops attacking</>; DEF <@ba.vup>+65%</>, Block <@ba.vup>+1</>, upon receiving an enemy attack, deals Arts damage to the attacker equal to <@ba.vup>50%</> of Nian's ATK and silences them for <@ba.vup>3</> seconds=<@ba.vdown>停止攻击</>；防御力<@ba.vup>+65%</>，阻挡数<@ba.vup>+1</>，每次受到攻击时对目标造成相当于年攻击力<@ba.vup>50%</>的法术伤害并使其失去特殊能力<@ba.vup>3</>秒
<@ba.vdown>Stops attacking</>; DEF <@ba.vup>+70%</>, Block <@ba.vup>+1</>, upon receiving an enemy attack, deals Arts damage to the attacker equal to <@ba.vup>50%</> of Nian's ATK and silences them for <@ba.vup>3</> seconds=<@ba.vdown>停止攻击</>；防御力<@ba.vup>+70%</>，阻挡数<@ba.vup>+1</>，每次受到攻击时对目标造成相当于年攻击力<@ba.vup>50%</>的法术伤害并使其失去特殊能力<@ba.vup>3</>秒
<@ba.vdown>Stops attacking</>; DEF <@ba.vup>+80%</>, Block <@ba.vup>+1</>, upon receiving an enemy attack, deals Arts damage to the attacker equal to <@ba.vup>60%</> of Nian's ATK and silences them for <@ba.vup>3</> seconds=<@ba.vdown>停止攻击</>；防御力<@ba.vup>+80%</>，阻挡数<@ba.vup>+1</>，每次受到攻击时对目标造成相当于年攻击力<@ba.vup>60%</>的法术伤害并使其失去特殊能力<@ba.vup>3</>秒
<@ba.vdown>Stops attacking</>; DEF <@ba.vup>+85%</>, Block <@ba.vup>+1</>, upon receiving an enemy attack, deals Arts damage to the attacker equal to <@ba.vup>60%</> of Nian's ATK and silences them for <@ba.vup>3</> seconds=<@ba.vdown>停止攻击</>；防御力<@ba.vup>+85%</>，阻挡数<@ba.vup>+1</>，每次受到攻击时对目标造成相当于年攻击力<@ba.vup>60%</>的法术伤害并使其失去特殊能力<@ba.vup>3</>秒
<@ba.vdown>Stops attacking</>; DEF <@ba.vup>+90%</>, Block <@ba.vup>+1</>, upon receiving an enemy attack, deals Arts damage to the attacker equal to <@ba.vup>60%</> of Nian's ATK and silences them for <@ba.vup>3</> seconds=<@ba.vdown>停止攻击</>；防御力<@ba.vup>+90%</>，阻挡数<@ba.vup>+1</>，每次受到攻击时对目标造成相当于年攻击力<@ba.vup>60%</>的法术伤害并使其失去特殊能力<@ba.vup>3</>秒
<@ba.vdown>Stops attacking</>; DEF <@ba.vup>+{def:0%}</>, Block <@ba.vup>+{block_cnt}</>, upon receiving an enemy attack, deals Arts damage to the attacker equal to <@ba.vup>{atk_scale:0%}</> of Nian's ATK and silences them for <@ba.vup>{silence}</> seconds=<@ba.vdown>停止攻击</>；防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，每次受到攻击时对目标造成相当于年攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并使其失去特殊能力<@ba.vup>{silence}</>秒
<@ba.vdown>Stops attacking</>; Enemies within range are <$ba.sluggish>Slowed</> every <@ba.vup>1.4</> seconds=<@ba.vdown>停止攻击</>；攻击范围内的敌方单位每<@ba.vup>1.4</>秒受到一次<$ba.sluggish>停顿</>效果
<@ba.vdown>Stops attacking</>; Enemies within range are <$ba.sluggish>Slowed</> every <@ba.vup>1.5</> seconds=<@ba.vdown>停止攻击</>；攻击范围内的敌方单位每<@ba.vup>1.5</>秒受到一次<$ba.sluggish>停顿</>效果
<@ba.vdown>Stops attacking</>; Enemies within range are <$ba.sluggish>Slowed</> every <@ba.vup>1.6</> seconds=<@ba.vdown>停止攻击</>；攻击范围内的敌方单位每<@ba.vup>1.6</>秒受到一次<$ba.sluggish>停顿</>效果
<@ba.vdown>Stops attacking</>; Enemies within range are <$ba.sluggish>Slowed</> every <@ba.vup>1.7</> seconds=<@ba.vdown>停止攻击</>；攻击范围内的敌方单位每<@ba.vup>1.7</>秒受到一次<$ba.sluggish>停顿</>效果
<@ba.vdown>Stops attacking</>; Enemies within range are <$ba.sluggish>Slowed</> every <@ba.vup>1.8</> seconds=<@ba.vdown>停止攻击</>；攻击范围内的敌方单位每<@ba.vup>1.8</>秒受到一次<$ba.sluggish>停顿</>效果
<@ba.vdown>Stops attacking</>; Enemies within range are <$ba.sluggish>Slowed</> every <@ba.vup>{interval:0.0}</> seconds=<@ba.vdown>停止攻击</>；攻击范围内的敌方单位每<@ba.vup>{interval:0.0}</>秒受到一次<$ba.sluggish>停顿</>效果
<@ba.vdown>Stops</> attacking to focus on healing up to <@ba.vup>2</> allied units within range; ATK <@ba.vup>+100%</>, Block <@ba.vup>+1</>, Talent 1 effect increases to <@ba.vup>1.4</> x\n<@ba.rem>Heals will use a special attack interval</>=<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+100%</>，阻挡数<@ba.vup>+1</>，第一天赋效果提升至<@ba.vup>1.4</>倍\n<@ba.rem>治疗拥有特殊间隔</>
<@ba.vdown>Stops</> attacking to focus on healing up to <@ba.vup>2</> allied units within range; ATK <@ba.vup>+110%</>, Block <@ba.vup>+1</>, Talent 1 effect increases to <@ba.vup>1.4</> x\n<@ba.rem>Heals will use a special attack interval</>=<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+110%</>，阻挡数<@ba.vup>+1</>，第一天赋效果提升至<@ba.vup>1.4</>倍\n<@ba.rem>治疗拥有特殊间隔</>
<@ba.vdown>Stops</> attacking to focus on healing up to <@ba.vup>2</> allied units within range; ATK <@ba.vup>+120%</>, Block <@ba.vup>+1</>, Talent 1 effect increases to <@ba.vup>1.5</> x\n<@ba.rem>Heals will use a special attack interval</>=<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+120%</>，阻挡数<@ba.vup>+1</>，第一天赋效果提升至<@ba.vup>1.5</>倍\n<@ba.rem>治疗拥有特殊间隔</>
<@ba.vdown>Stops</> attacking to focus on healing up to <@ba.vup>2</> allied units within range; ATK <@ba.vup>+30%</>, Block <@ba.vup>+1</>, Talent 1 effect increases to <@ba.vup>1.2</> x\n<@ba.rem>Heals will use a special attack interval</>=<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+30%</>，阻挡数<@ba.vup>+1</>，第一天赋效果提升至<@ba.vup>1.2</>倍\n<@ba.rem>治疗拥有特殊间隔</>
<@ba.vdown>Stops</> attacking to focus on healing up to <@ba.vup>2</> allied units within range; ATK <@ba.vup>+40%</>, Block <@ba.vup>+1</>, Talent 1 effect increases to <@ba.vup>1.2</> x\n<@ba.rem>Heals will use a special attack interval</>=<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+40%</>，阻挡数<@ba.vup>+1</>，第一天赋效果提升至<@ba.vup>1.2</>倍\n<@ba.rem>治疗拥有特殊间隔</>
<@ba.vdown>Stops</> attacking to focus on healing up to <@ba.vup>2</> allied units within range; ATK <@ba.vup>+50%</>, Block <@ba.vup>+1</>, Talent 1 effect increases to <@ba.vup>1.2</> x\n<@ba.rem>Heals will use a special attack interval</>=<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+50%</>，阻挡数<@ba.vup>+1</>，第一天赋效果提升至<@ba.vup>1.2</>倍\n<@ba.rem>治疗拥有特殊间隔</>
<@ba.vdown>Stops</> attacking to focus on healing up to <@ba.vup>2</> allied units within range; ATK <@ba.vup>+60%</>, Block <@ba.vup>+1</>, Talent 1 effect increases to <@ba.vup>1.3</> x\n<@ba.rem>Heals will use a special attack interval</>=<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+60%</>，阻挡数<@ba.vup>+1</>，第一天赋效果提升至<@ba.vup>1.3</>倍\n<@ba.rem>治疗拥有特殊间隔</>
<@ba.vdown>Stops</> attacking to focus on healing up to <@ba.vup>2</> allied units within range; ATK <@ba.vup>+70%</>, Block <@ba.vup>+1</>, Talent 1 effect increases to <@ba.vup>1.3</> x\n<@ba.rem>Heals will use a special attack interval</>=<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+70%</>，阻挡数<@ba.vup>+1</>，第一天赋效果提升至<@ba.vup>1.3</>倍\n<@ba.rem>治疗拥有特殊间隔</>
<@ba.vdown>Stops</> attacking to focus on healing up to <@ba.vup>2</> allied units within range; ATK <@ba.vup>+80%</>, Block <@ba.vup>+1</>, Talent 1 effect increases to <@ba.vup>1.3</> x\n<@ba.rem>Heals will use a special attack interval</>=<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+80%</>，阻挡数<@ba.vup>+1</>，第一天赋效果提升至<@ba.vup>1.3</>倍\n<@ba.rem>治疗拥有特殊间隔</>
<@ba.vdown>Stops</> attacking to focus on healing up to <@ba.vup>2</> allied units within range; ATK <@ba.vup>+90%</>, Block <@ba.vup>+1</>, Talent 1 effect increases to <@ba.vup>1.4</> x\n<@ba.rem>Heals will use a special attack interval</>=<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+90%</>，阻挡数<@ba.vup>+1</>，第一天赋效果提升至<@ba.vup>1.4</>倍\n<@ba.rem>治疗拥有特殊间隔</>
<@ba.vdown>Stops</> attacking to focus on healing up to <@ba.vup>2</> allied units within range; ATK <@ba.vup>+{atk:0%}</>, Block <@ba.vup>+{block_cnt}</>, Talent 1 effect increases to <@ba.vup>{extra_extend_scale}</> x\n<@ba.rem>Heals will use a special attack interval</>=<@ba.vdown>停止</>攻击专注治疗范围内至多<@ba.vup>两名</>我方单位，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，第一天赋效果提升至<@ba.vup>{extra_extend_scale}</>倍\n<@ba.rem>治疗拥有特殊间隔</>
<@ba.vup>+100%</> ATK, attacks can jump between enemies multiple times, up to <@ba.vup>3</> times=攻击力<@ba.vup>+100%</>，攻击可在敌人间重复跳跃，最多跳跃<@ba.vup>3</>次
<@ba.vup>+100%</> DEF\n<$ba.alter>Equipment Alteration</>: Consumes <@ba.vdown>10</> DP to gain <@ba.vup>+100%</> ATK until skill ends\n<@ba.rem>Can use <$ba.alter>Equipment Alteration</> to activate skill when SP is full</>=防御力<@ba.vup>+100%</>\n<$ba.alter>装备应变</>：消耗<@ba.vdown>10</>点部署费用，攻击力<@ba.vup>+100%</>，持续到技能结束\n<@ba.rem>技力满时可使用<$ba.alter>装备应变</>来开启技能</>
<@ba.vup>+100%</> Max HP=生命上限<@ba.vup>+100%</>
<@ba.vup>+105%</> ATK, <@ba.vup>+20</> ASPD, simultaneously attacks <@ba.vup>2</> targets, and ranged attacks no longer reduce ATK=攻击力<@ba.vup>+105%</>，攻击速度<@ba.vup>+20</>，同时攻击<@ba.vup>2</>个目标，远程攻击不再降低攻击力
<@ba.vup>+10</> stacks to Laterano and Arcane Alliances; also <@ba.vup>affects Teammates</>=你的拉特兰、奥术盟约层数<@ba.vup>+10</>，若存在<@ba.vup>其他队友</>则他们也获得
<@ba.vup>+10</> stacks to Laterano and Precision Alliances; also <@ba.vup>affects Teammates</>=你的拉特兰、精准盟约层数<@ba.vup>+10</>，若存在<@ba.vup>其他队友</>则他们也获得
<@ba.vup>+10</> stacks to Raid and Foresight Alliances; also <@ba.vup>affects Teammates</>=你的突袭、远见盟约层数<@ba.vup>+10</>，若存在<@ba.vup>其他队友</>则他们也获得
<@ba.vup>+10</> stacks to Sargon and Agile Alliances; also <@ba.vup>affects Teammates</>=你的萨尔贡、灵巧盟约层数<@ba.vup>+10</>，若存在<@ba.vup>其他队友</>则他们也获得
<@ba.vup>+10</> stacks to Sargon and Precision Alliances; also <@ba.vup>affects Teammates</>=你的萨尔贡、精准盟约层数<@ba.vup>+10</>，若存在<@ba.vup>其他队友</>则他们也获得
<@ba.vup>+10</> stacks to Siracusa and Raid Alliances; also <@ba.vup>affects Teammates</>=你的叙拉古、突袭盟约层数<@ba.vup>+10</>，若存在<@ba.vup>其他队友</>则他们也获得
<@ba.vup>+10</> stacks to Yan and Investor Alliances; also <@ba.vup>affects Teammates</>=你的炎和投资人盟约层数<@ba.vup>+10</>，若存在<@ba.vup>其他队友</>则他们也获得
<@ba.vup>+110%</> ATK, <@ba.vup>+20</> ASPD, simultaneously attacks <@ba.vup>2</> targets, and ranged attacks no longer reduce ATK=攻击力<@ba.vup>+110%</>，攻击速度<@ba.vup>+20</>，同时攻击<@ba.vup>2</>个目标，远程攻击不再降低攻击力
<@ba.vup>+110%</> Max HP=生命上限<@ba.vup>+110%</>
<@ba.vup>+120%</> ATK, <@ba.vup>+20</> ASPD, simultaneously attacks <@ba.vup>2</> targets, and ranged attacks no longer reduce ATK=攻击力<@ba.vup>+120%</>，攻击速度<@ba.vup>+20</>，同时攻击<@ba.vup>2</>个目标，远程攻击不再降低攻击力
<@ba.vup>+120%</> Max HP=生命上限<@ba.vup>+120%</>
<@ba.vup>+12</> stacks to Kazimierz Alliance; also <@ba.vup>affects Teammates</>=你的卡西米尔盟约层数<@ba.vup>+12</>，若存在<@ba.vup>其他队友</>则他们也获得
<@ba.vup>+130%</> ATK, <@ba.vup>+35</> ASPD, simultaneously attacks <@ba.vup>2</> targets, and ranged attacks no longer reduce ATK=攻击力<@ba.vup>+130%</>，攻击速度<@ba.vup>+35</>，同时攻击<@ba.vup>2</>个目标，远程攻击不再降低攻击力
<@ba.vup>+130%</> Max HP=生命上限<@ba.vup>+130%</>
<@ba.vup>+145%</> ATK, <@ba.vup>+35</> ASPD, simultaneously attacks <@ba.vup>2</> targets, and ranged attacks no longer reduce ATK=攻击力<@ba.vup>+145%</>，攻击速度<@ba.vup>+35</>，同时攻击<@ba.vup>2</>个目标，远程攻击不再降低攻击力
<@ba.vup>+160%</> ATK, <@ba.vup>+35</> ASPD, simultaneously attacks <@ba.vup>2</> targets, and ranged attacks no longer reduce ATK=攻击力<@ba.vup>+160%</>，攻击速度<@ba.vup>+35</>，同时攻击<@ba.vup>2</>个目标，远程攻击不再降低攻击力
<@ba.vup>+180%</> ATK, <@ba.vup>+50</> ASPD, simultaneously attacks <@ba.vup>2</> targets, and ranged attacks no longer reduce ATK=攻击力<@ba.vup>+180%</>，攻击速度<@ba.vup>+50</>，同时攻击<@ba.vup>2</>个目标，远程攻击不再降低攻击力
<@ba.vup>+195%</> ATK, <@ba.vup>+50</> ASPD, simultaneously attacks <@ba.vup>2</> targets, and ranged attacks no longer reduce ATK=攻击力<@ba.vup>+195%</>，攻击速度<@ba.vup>+50</>，同时攻击<@ba.vup>2</>个目标，远程攻击不再降低攻击力
<@ba.vup>+20%</> ATK and HP; for every 3 stacks added to [Investor] and [Swift] Alliances, this Operator gains <@ba.vup>+1%</> ATK and HP=攻击力和生命值+<@ba.vup>20%</>；【投资人】【迅捷】每叠加3层，本干员攻击力和生命值<@ba.vup>+1%</>
<@ba.vup>+210%</> ATK, <@ba.vup>+50</> ASPD, simultaneously attacks <@ba.vup>2</> targets, and ranged attacks no longer reduce ATK=攻击力<@ba.vup>+210%</>，攻击速度<@ba.vup>+50</>，同时攻击<@ba.vup>2</>个目标，远程攻击不再降低攻击力
<@ba.vup>+225%</> ATK, <@ba.vup>+50</> ASPD, simultaneously attacks <@ba.vup>2</> targets, and ranged attacks no longer reduce ATK=攻击力<@ba.vup>+225%</>，攻击速度<@ba.vup>+50</>，同时攻击<@ba.vup>2</>个目标，远程攻击不再降低攻击力
<@ba.vup>+25%</> HP; if there is no Operator in the tile ahead on deployment, <@ba.vup>+15%</> more HP=生命值<@ba.vup>+25%</>；部署时若身前一格没有其他干员，生命值额外<@ba.vup>+15%</>
<@ba.vup>+30%</> ATK, and when dealing Physical or Arts damage, damage type turns into <$ba.weaknessatk>Weakness damage</>=攻击力<@ba.vup>+30%</>，自身造成物理和法术伤害时，伤害类型转化为<$ba.weaknessatk>弱点伤害</>
<@ba.vup>+30%</> ATK, attacks can jump between enemies multiple times, up to <@ba.vup>3</> times=攻击力<@ba.vup>+30%</>，攻击可在敌人间重复跳跃，最多跳跃<@ba.vup>3</>次
<@ba.vup>+30%</> ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>10%</> ATK as AoE Arts damage=攻击力<@ba.vup>+30%</>，每次攻击在攻击范围内的其他干员处施加一次音爆，造成相当于<@ba.vup>10%</>攻击力的群体法术伤害
<@ba.vup>+35%</> ATK, attacks can jump between enemies multiple times, up to <@ba.vup>3</> times=攻击力<@ba.vup>+35%</>，攻击可在敌人间重复跳跃，最多跳跃<@ba.vup>3</>次
<@ba.vup>+35%</> ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>10%</> ATK as AoE Arts damage=攻击力<@ba.vup>+35%</>，每次攻击在攻击范围内的其他干员处施加一次音爆，造成相当于<@ba.vup>10%</>攻击力的群体法术伤害
<@ba.vup>+35%</> ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>15%</> ATK as AoE Arts damage=攻击力<@ba.vup>+35%</>，每次攻击在攻击范围内的其他干员处施加一次音爆，造成相当于<@ba.vup>15%</>攻击力的群体法术伤害
<@ba.vup>+35</> ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\n<@ba.acrem>If any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled</>=攻击速度<@ba.vup>+35</>；若携带者为【维多利亚】盟约干员，该干员获得当前场上所有维式重锤特殊效果\n<@ba.acrem>若该【维多利亚】盟约干员同时装备“维式重锤”系列装备，该“维式重锤”装备特殊效果获得强化（效果变为2倍）</>
<@ba.vup>+40%</> ATK and HP; for every 3 stacks added to [Investor] and [Swift] Alliances, this Operator gains <@ba.vup>+2%</> ATK and HP=攻击力和生命值+<@ba.vup>40%</>；【投资人】【迅捷】每叠加3层，本干员攻击力和生命值<@ba.vup>+2%</>
<@ba.vup>+40%</> ATK, attacks can jump between enemies multiple times, up to <@ba.vup>3</> times=攻击力<@ba.vup>+40%</>，攻击可在敌人间重复跳跃，最多跳跃<@ba.vup>3</>次
<@ba.vup>+40%</> ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>15%</> ATK as AoE Arts damage=攻击力<@ba.vup>+40%</>，每次攻击在攻击范围内的其他干员处施加一次音爆，造成相当于<@ba.vup>15%</>攻击力的群体法术伤害
<@ba.vup>+40%</> ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing <@ba.vup>150%</> ATK as Physical damage\n<@ba.acrem>If 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals <@ba.vup>300%</> ATK instead</>=攻击力<@ba.vup>+40%</>；若携带者为【拉特兰】盟约干员，该干员每次攻击时，有35%概率额外对攻击范围内一名敌人发射子弹造成<@ba.vup>150%</>攻击力的物理伤害\n<@ba.acrem>若该【拉特兰】盟约干员同时装备“拉特兰桥夹”，子弹伤害改为<@ba.vup>300%</>攻击力</>
<@ba.vup>+40%</> DEF\n<$ba.alter>Equipment Alteration</>: Consumes <@ba.vdown>10</> DP to gain <@ba.vup>+40%</> ATK until skill ends\n<@ba.rem>Can use <$ba.alter>Equipment Alteration</> to activate skill when SP is full</>=防御力<@ba.vup>+40%</>\n<$ba.alter>装备应变</>：消耗<@ba.vdown>10</>点部署费用，攻击力<@ba.vup>+40%</>，持续到技能结束\n<@ba.rem>技力满时可使用<$ba.alter>装备应变</>来开启技能</>
<@ba.vup>+40%</> Max HP=生命上限<@ba.vup>+40%</>
<@ba.vup>+45%</> ATK, attacks can jump between enemies multiple times, up to <@ba.vup>3</> times=攻击力<@ba.vup>+45%</>，攻击可在敌人间重复跳跃，最多跳跃<@ba.vup>3</>次
<@ba.vup>+45%</> ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>15%</> ATK as AoE Arts damage=攻击力<@ba.vup>+45%</>，每次攻击在攻击范围内的其他干员处施加一次音爆，造成相当于<@ba.vup>15%</>攻击力的群体法术伤害
<@ba.vup>+45%</> ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>20%</> ATK as AoE Arts damage=攻击力<@ba.vup>+45%</>，每次攻击在攻击范围内的其他干员处施加一次音爆，造成相当于<@ba.vup>20%</>攻击力的群体法术伤害
<@ba.vup>+45%</> DEF\n<$ba.alter>Equipment Alteration</>: Consumes <@ba.vdown>10</> DP to gain <@ba.vup>+45%</> ATK until skill ends\n<@ba.rem>Can use <$ba.alter>Equipment Alteration</> to activate skill when SP is full</>=防御力<@ba.vup>+45%</>\n<$ba.alter>装备应变</>：消耗<@ba.vdown>10</>点部署费用，攻击力<@ba.vup>+45%</>，持续到技能结束\n<@ba.rem>技力满时可使用<$ba.alter>装备应变</>来开启技能</>
<@ba.vup>+45%</> HP; If equipped by a [Yan] Operator, gain <@ba.vup>+25</> ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\n<@ba.acrem>If 'Yanese Dagger' is also equipped by the [Yan] Operator, <@ba.vup>+2</> Funds whenever you obtain an Operator (Max 3 times per round)</>=生命值<@ba.vup>+45%</>；若携带者为【炎】盟约干员，本回合每获得过1名干员战斗开始后攻击速度<@ba.vup>+25</>（最多3层）\n<@ba.acrem>若该【炎】盟约干员同时装备“炎国短刀”，每次获得干员时获得<@ba.vup>2</>资金（每回合最多3次）</>
<@ba.vup>+45%</> HP; if there is no Operator in the tile ahead on deployment, <@ba.vup>+25%</> more HP=生命值<@ba.vup>+45%</>；部署时若身前一格没有其他干员，生命值额外<@ba.vup>+25%</>
<@ba.vup>+50%</> ATK, and when dealing Physical or Arts damage, damage type turns into <$ba.weaknessatk>Weakness damage</>=攻击力<@ba.vup>+50%</>，自身造成物理和法术伤害时，伤害类型转化为<$ba.weaknessatk>弱点伤害</>
<@ba.vup>+50%</> ATK, attacks can jump between enemies multiple times, up to <@ba.vup>3</> times=攻击力<@ba.vup>+50%</>，攻击可在敌人间重复跳跃，最多跳跃<@ba.vup>3</>次
<@ba.vup>+50%</> ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>20%</> ATK as AoE Arts damage=攻击力<@ba.vup>+50%</>，每次攻击在攻击范围内的其他干员处施加一次音爆，造成相当于<@ba.vup>20%</>攻击力的群体法术伤害
<@ba.vup>+50%</> DEF\n<$ba.alter>Equipment Alteration</>: Consumes <@ba.vdown>10</> DP to gain <@ba.vup>+50%</> ATK until skill ends\n<@ba.rem>Can use <$ba.alter>Equipment Alteration</> to activate skill when SP is full</>=防御力<@ba.vup>+50%</>\n<$ba.alter>装备应变</>：消耗<@ba.vdown>10</>点部署费用，攻击力<@ba.vup>+50%</>，持续到技能结束\n<@ba.rem>技力满时可使用<$ba.alter>装备应变</>来开启技能</>
<@ba.vup>+50%</> Max HP=生命上限<@ba.vup>+50%</>
<@ba.vup>+55%</> ATK, attacks can jump between enemies multiple times, up to <@ba.vup>3</> times=攻击力<@ba.vup>+55%</>，攻击可在敌人间重复跳跃，最多跳跃<@ba.vup>3</>次
<@ba.vup>+55%</> ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>20%</> ATK as AoE Arts damage=攻击力<@ba.vup>+55%</>，每次攻击在攻击范围内的其他干员处施加一次音爆，造成相当于<@ba.vup>20%</>攻击力的群体法术伤害
<@ba.vup>+55%</> DEF\n<$ba.alter>Equipment Alteration</>: Consumes <@ba.vdown>10</> DP to gain <@ba.vup>+55%</> ATK until skill ends\n<@ba.rem>Can use <$ba.alter>Equipment Alteration</> to activate skill when SP is full</>=防御力<@ba.vup>+55%</>\n<$ba.alter>装备应变</>：消耗<@ba.vdown>10</>点部署费用，攻击力<@ba.vup>+55%</>，持续到技能结束\n<@ba.rem>技力满时可使用<$ba.alter>装备应变</>来开启技能</>
<@ba.vup>+55</> ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\n<@ba.acrem>If any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled</>=攻击速度<@ba.vup>+55</>；若携带者为【维多利亚】盟约干员，该干员获得当前场上所有维式重锤特殊效果\n<@ba.acrem>若该【维多利亚】盟约干员同时装备“维式重锤”系列装备，该“维式重锤”装备特殊效果获得强化（效果变为2倍）</>
<@ba.vup>+60%</> ATK, attacks can jump between enemies multiple times, up to <@ba.vup>3</> times=攻击力<@ba.vup>+60%</>，攻击可在敌人间重复跳跃，最多跳跃<@ba.vup>3</>次
<@ba.vup>+60%</> ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>25%</> ATK as AoE Arts damage=攻击力<@ba.vup>+60%</>，每次攻击在攻击范围内的其他干员处施加一次音爆，造成相当于<@ba.vup>25%</>攻击力的群体法术伤害
<@ba.vup>+60%</> ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing <@ba.vup>150%</> ATK as Physical damage\n<@ba.acrem>If 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals <@ba.vup>300%</> ATK instead</>=攻击力<@ba.vup>+60%</>；若携带者为【拉特兰】盟约干员，该干员每次攻击时，有35%概率额外对攻击范围内一名敌人发射子弹造成<@ba.vup>150%</>攻击力的物理伤害\n<@ba.acrem>若该【拉特兰】盟约干员同时装备“拉特兰桥夹”，子弹伤害改为<@ba.vup>300%</>攻击力</>
<@ba.vup>+60%</> DEF\n<$ba.alter>Equipment Alteration</>: Consumes <@ba.vdown>10</> DP to gain <@ba.vup>+60%</> ATK until skill ends\n<@ba.rem>Can use <$ba.alter>Equipment Alteration</> to activate skill when SP is full</>=防御力<@ba.vup>+60%</>\n<$ba.alter>装备应变</>：消耗<@ba.vdown>10</>点部署费用，攻击力<@ba.vup>+60%</>，持续到技能结束\n<@ba.rem>技力满时可使用<$ba.alter>装备应变</>来开启技能</>
<@ba.vup>+60%</> Max HP=生命上限<@ba.vup>+60%</>
<@ba.vup>+60</> ASPD, and attacks 2 targets simultaneously=攻击速度<@ba.vup>+60</>，同时攻击2个目标
<@ba.vup>+65%</> DEF\n<$ba.alter>Equipment Alteration</>: Consumes <@ba.vdown>10</> DP to gain <@ba.vup>+65%</> ATK until skill ends\n<@ba.rem>Can use <$ba.alter>Equipment Alteration</> to activate skill when SP is full</>=防御力<@ba.vup>+65%</>\n<$ba.alter>装备应变</>：消耗<@ba.vdown>10</>点部署费用，攻击力<@ba.vup>+65%</>，持续到技能结束\n<@ba.rem>技力满时可使用<$ba.alter>装备应变</>来开启技能</>
<@ba.vup>+70%</> ATK, attacks can jump between enemies multiple times, up to <@ba.vup>3</> times=攻击力<@ba.vup>+70%</>，攻击可在敌人间重复跳跃，最多跳跃<@ba.vup>3</>次
<@ba.vup>+70%</> DEF\n<$ba.alter>Equipment Alteration</>: Consumes <@ba.vdown>10</> DP to gain <@ba.vup>+70%</> ATK until skill ends\n<@ba.rem>Can use <$ba.alter>Equipment Alteration</> to activate skill when SP is full</>=防御力<@ba.vup>+70%</>\n<$ba.alter>装备应变</>：消耗<@ba.vdown>10</>点部署费用，攻击力<@ba.vup>+70%</>，持续到技能结束\n<@ba.rem>技力满时可使用<$ba.alter>装备应变</>来开启技能</>
<@ba.vup>+70%</> HP; If equipped by a [Yan] Operator, gain <@ba.vup>+25</> ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\n<@ba.acrem>If 'Yanese Dagger' is also equipped by the [Yan] Operator, <@ba.vup>+2</> Funds whenever you obtain an Operator (Max 3 times per round)</>=生命值<@ba.vup>+70%</>；若携带者为【炎】盟约干员，本回合每获得过1名干员战斗开始后攻击速度<@ba.vup>+25</>（最多3层）\n<@ba.acrem>若该【炎】盟约干员同时装备“炎国短刀”，每次获得干员时获得<@ba.vup>2</>资金（每回合最多3次）</>
<@ba.vup>+70%</> Max HP=生命上限<@ba.vup>+70%</>
<@ba.vup>+70</> ASPD, and attacks 2 targets simultaneously=攻击速度<@ba.vup>+70</>，同时攻击2个目标
<@ba.vup>+80%</> ATK, attacks can jump between enemies multiple times, up to <@ba.vup>3</> times=攻击力<@ba.vup>+80%</>，攻击可在敌人间重复跳跃，最多跳跃<@ba.vup>3</>次
<@ba.vup>+80%</> DEF\n<$ba.alter>Equipment Alteration</>: Consumes <@ba.vdown>10</> DP to gain <@ba.vup>+80%</> ATK until skill ends\n<@ba.rem>Can use <$ba.alter>Equipment Alteration</> to activate skill when SP is full</>=防御力<@ba.vup>+80%</>\n<$ba.alter>装备应变</>：消耗<@ba.vdown>10</>点部署费用，攻击力<@ba.vup>+80%</>，持续到技能结束\n<@ba.rem>技力满时可使用<$ba.alter>装备应变</>来开启技能</>
<@ba.vup>+80%</> Max HP=生命上限<@ba.vup>+80%</>
<@ba.vup>+80</> ASPD, and attacks 2 targets simultaneously=攻击速度<@ba.vup>+80</>，同时攻击2个目标
<@ba.vup>+8</> stacks to Kjerag, Investor, and Marvel Alliances; also <@ba.vup>affects Teammates</>=你的谢拉格、投资人、奇迹盟约层数<@ba.vup>+8</>，若存在<@ba.vup>其他队友</>则他们也获得
<@ba.vup>+8</> stacks to Kjerag, Investor, and Swift Alliances; also <@ba.vup>affects Teammates</>=你的谢拉格、投资人、迅捷盟约层数<@ba.vup>+8</>，若存在<@ba.vup>其他队友</>则他们也获得
<@ba.vup>+8</> stacks to Victoria, Foresight, and Resilient Alliances; also <@ba.vup>affects Teammates</>=你的维多利亚、远见和不屈盟约层数<@ba.vup>+8</>，若存在<@ba.vup>其他队友</>则他们也获得
<@ba.vup>+8</> stacks to Ægir, Raid, and Durable Alliances; also <@ba.vup>affects Teammates</>=你的阿戈尔、突袭和坚守盟约层数<@ba.vup>+8</>，若存在<@ba.vup>其他队友</>则他们也获得
<@ba.vup>+90%</> DEF\n<$ba.alter>Equipment Alteration</>: Consumes <@ba.vdown>10</> DP to gain <@ba.vup>+90%</> ATK until skill ends\n<@ba.rem>Can use <$ba.alter>Equipment Alteration</> to activate skill when SP is full</>=防御力<@ba.vup>+90%</>\n<$ba.alter>装备应变</>：消耗<@ba.vdown>10</>点部署费用，攻击力<@ba.vup>+90%</>，持续到技能结束\n<@ba.rem>技力满时可使用<$ba.alter>装备应变</>来开启技能</>
<@ba.vup>+90%</> Max HP=生命上限<@ba.vup>+90%</>
<@ba.vup>+90</> ASPD, and attacks 2 targets simultaneously=攻击速度<@ba.vup>+90</>，同时攻击2个目标
<@ba.vup>+{atk:0%}</> ATK, <@ba.vup>+{attack_speed}</> ASPD, simultaneously attacks <@ba.vup>{attack@max_target}</> targets, and ranged attacks no longer reduce ATK=攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标，远程攻击不再降低攻击力
<@ba.vup>+{atk:0%}</> ATK, attacks can jump between enemies multiple times, up to <@ba.vup>{attack@chain.max_target}</> times=攻击力<@ba.vup>+{atk:0%}</>，攻击可在敌人间重复跳跃，最多跳跃<@ba.vup>{attack@chain.max_target}</>次
<@ba.vup>+{atk:0%}</> ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>{attack@aoe_atk_scale:0%}</> ATK as AoE Arts damage=攻击力<@ba.vup>+{atk:0%}</>，每次攻击在攻击范围内的其他干员处施加一次音爆，造成相当于<@ba.vup>{attack@aoe_atk_scale:0%}</>攻击力的群体法术伤害
<@ba.vup>+{attack_speed}</> ASPD, and attacks {attack@max_target} targets simultaneously=攻击速度<@ba.vup>+{attack_speed}</>，同时攻击{attack@max_target}个目标
<@ba.vup>+{def:0%}</> DEF\n<$ba.alter>Equipment Alteration</>: Consumes <@ba.vdown>10</> DP to gain <@ba.vup>+{extra.atk:0%}</> ATK until skill ends\n<@ba.rem>Can use <$ba.alter>Equipment Alteration</> to activate skill when SP is full</>=防御力<@ba.vup>+{def:0%}</>\n<$ba.alter>装备应变</>：消耗<@ba.vdown>10</>点部署费用，攻击力<@ba.vup>+{extra.atk:0%}</>，持续到技能结束\n<@ba.rem>技力满时可使用<$ba.alter>装备应变</>来开启技能</>
<@ba.vup>+{max_hp:0%}</> Max HP=生命上限<@ba.vup>+{max_hp:0%}</>
<@ba.vup>-30%</> Redeployment Time, <@ba.vdown>-30%</> HP=再部署时间<@ba.vup>-30%</>，生命值<@ba.vdown>-30%</>
<@ba.vup>-50%</> Redeployment Time, <@ba.vdown>-30%</> HP=再部署时间<@ba.vup>-50%</>，生命值<@ba.vdown>-30%</>
<@ba.vup>20%</> chance to dodge Physical attacks=获得<@ba.vup>20%</>的物理闪避
<@ba.vup>23%</> chance to dodge Physical attacks=获得<@ba.vup>23%</>的物理闪避
<@ba.vup>26%</> chance to dodge Physical attacks=获得<@ba.vup>26%</>的物理闪避
<@ba.vup>30%</> chance to dodge Physical attacks=获得<@ba.vup>30%</>的物理闪避
<@ba.vup>33%</> chance to dodge Physical attacks=获得<@ba.vup>33%</>的物理闪避
<@ba.vup>36%</> chance to dodge Physical attacks=获得<@ba.vup>36%</>的物理闪避
<@ba.vup>40%</> chance to dodge Physical attacks=获得<@ba.vup>40%</>的物理闪避
<@ba.vup>45%</> chance to dodge Physical attacks=获得<@ba.vup>45%</>的物理闪避
<@ba.vup>50%</> chance to dodge Physical attacks=获得<@ba.vup>50%</>的物理闪避
<@ba.vup>60%</> chance to dodge Physical attacks=获得<@ba.vup>60%</>的物理闪避
<@ba.vup>Dr. {0}</> has depleted more than 20% of the Enemy Leader's HP!=<@ba.vup>{0}博士</>对敌方领袖造成的伤害超过20%!
<@ba.vup>Dr. {0}</> has depleted more than 50% of the Enemy Leader's HP!=<@ba.vup>{0}博士</>对敌方领袖造成的伤害超过50%!
<@ba.vup>Dr. {0}</> has depleted more than 80% of the Enemy Leader's HP!=<@ba.vup>{0}博士</>对敌方领袖造成的伤害超过80%!
<@ba.vup>Dr. {0}</> has promoted their {1} to Elite=<@ba.vup>{0}博士</>的{1}干员晋升为精锐
<@ba.vup>Dr. {0}</> has upgraded their Dispatch Center to Lv. {1}=<@ba.vup>{0}博士</>将调度中心等级提升为{1}级
<@ba.vup>Dr. {0}</> sent you a {1}=<@ba.vup>{0}博士</>给你赠送了{1}
<@ba.vup>Dr. {0}</>'s Operator {1} has dealt {2} damage=<@ba.vup>{0}博士</>的{1}干员造成的伤害量达到{2}
<@ba.vup>Expands</> Attack Range, ATK and DEF <@ba.vup>+25%</>; Besides the current target, all enemies within range are pushed away <@ba.vup>slightly</> every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a <@ba.vup>50%</> chance to dodge Physical or Arts attacks coming from outside his Attack Range\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力和防御力<@ba.vup>+25%</>；攻击<@ba.vup>小力度</>推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有<@ba.vup>50%</>概率闪避来自范围外的物理或法术伤害\n<@ba.rem>持续时间无限</>
<@ba.vup>Expands</> Attack Range, ATK and DEF <@ba.vup>+27%</>; Besides the current target, all enemies within range are pushed away <@ba.vup>slightly</> every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a <@ba.vup>50%</> chance to dodge Physical or Arts attacks coming from outside his Attack Range\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力和防御力<@ba.vup>+27%</>；攻击<@ba.vup>小力度</>推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有<@ba.vup>50%</>概率闪避来自范围外的物理或法术伤害\n<@ba.rem>持续时间无限</>
<@ba.vup>Expands</> Attack Range, ATK and DEF <@ba.vup>+29%</>; Besides the current target, all enemies within range are pushed away <@ba.vup>slightly</> every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a <@ba.vup>50%</> chance to dodge Physical or Arts attacks coming from outside his Attack Range\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力和防御力<@ba.vup>+29%</>；攻击<@ba.vup>小力度</>推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有<@ba.vup>50%</>概率闪避来自范围外的物理或法术伤害\n<@ba.rem>持续时间无限</>
<@ba.vup>Expands</> Attack Range, ATK and DEF <@ba.vup>+31%</>; Besides the current target, all enemies within range are pushed away <@ba.vup>slightly</> every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a <@ba.vup>55%</> chance to dodge Physical or Arts attacks coming from outside his Attack Range\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力和防御力<@ba.vup>+31%</>；攻击<@ba.vup>小力度</>推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有<@ba.vup>55%</>概率闪避来自范围外的物理或法术伤害\n<@ba.rem>持续时间无限</>
<@ba.vup>Expands</> Attack Range, ATK and DEF <@ba.vup>+33%</>; Besides the current target, all enemies within range are pushed away <@ba.vup>slightly</> every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a <@ba.vup>55%</> chance to dodge Physical or Arts attacks coming from outside his Attack Range\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力和防御力<@ba.vup>+33%</>；攻击<@ba.vup>小力度</>推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有<@ba.vup>55%</>概率闪避来自范围外的物理或法术伤害\n<@ba.rem>持续时间无限</>
<@ba.vup>Expands</> Attack Range, ATK and DEF <@ba.vup>+35%</>; Besides the current target, all enemies within range are pushed away <@ba.vup>slightly</> every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a <@ba.vup>55%</> chance to dodge Physical or Arts attacks coming from outside his Attack Range\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力和防御力<@ba.vup>+35%</>；攻击<@ba.vup>小力度</>推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有<@ba.vup>55%</>概率闪避来自范围外的物理或法术伤害\n<@ba.rem>持续时间无限</>
<@ba.vup>Expands</> Attack Range, ATK and DEF <@ba.vup>+37%</>; Besides the current target, all enemies within range are pushed away <@ba.vup>slightly</> every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a <@ba.vup>60%</> chance to dodge Physical or Arts attacks coming from outside his Attack Range\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力和防御力<@ba.vup>+37%</>；攻击<@ba.vup>小力度</>推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有<@ba.vup>60%</>概率闪避来自范围外的物理或法术伤害\n<@ba.rem>持续时间无限</>
<@ba.vup>Expands</> Attack Range, ATK and DEF <@ba.vup>+40%</>; Besides the current target, all enemies within range are pushed away <@ba.vup>slightly</> every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a <@ba.vup>60%</> chance to dodge Physical or Arts attacks coming from outside his Attack Range\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力和防御力<@ba.vup>+40%</>；攻击<@ba.vup>小力度</>推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有<@ba.vup>60%</>概率闪避来自范围外的物理或法术伤害\n<@ba.rem>持续时间无限</>
<@ba.vup>Expands</> Attack Range, ATK and DEF <@ba.vup>+45%</>; Besides the current target, all enemies within range are pushed away <@ba.vup>slightly</> every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a <@ba.vup>60%</> chance to dodge Physical or Arts attacks coming from outside his Attack Range\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力和防御力<@ba.vup>+45%</>；攻击<@ba.vup>小力度</>推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有<@ba.vup>60%</>概率闪避来自范围外的物理或法术伤害\n<@ba.rem>持续时间无限</>
<@ba.vup>Expands</> Attack Range, ATK and DEF <@ba.vup>+50%</>; Besides the current target, all enemies within range are pushed away <@ba.vup>slightly</> every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a <@ba.vup>70%</> chance to dodge Physical or Arts attacks coming from outside his Attack Range\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力和防御力<@ba.vup>+50%</>；攻击<@ba.vup>小力度</>推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有<@ba.vup>70%</>概率闪避来自范围外的物理或法术伤害\n<@ba.rem>持续时间无限</>
<@ba.vup>Expands</> Attack Range, ATK and DEF <@ba.vup>+{atk:0%}</>; Besides the current target, all enemies within range are pushed away <@ba.vup>slightly</> every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a <@ba.vup>{prob:0%}</> chance to dodge Physical or Arts attacks coming from outside his Attack Range\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力和防御力<@ba.vup>+{atk:0%}</>；攻击<@ba.vup>小力度</>推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有<@ba.vup>{prob:0%}</>概率闪避来自范围外的物理或法术伤害\n<@ba.rem>持续时间无限</>
<@ba.vup>High Ground Operators</> <@ba.vup>+{0:0%}</> ATK <@ba.acrem>(affected by no. of stacks)</>\n<With <@ba.vup>3</> different [Precision] Operators on the field> <@ba.vup>High Ground Operators</>' attacks ignore <@ba.vup>30%</> DEF and RES, and attacks Silence targets for <@ba.vup>2</> seconds=<@ba.vup>高台干员</>攻击力<@ba.vup>+{0:0%}</><@ba.acrem>（受层数影响）</>\n<在场<@ba.vup>3</>名不同【精准】干员><@ba.vup>高台干员</>攻击无视<@ba.vup>30%</>防御力和法术抗性，且攻击使目标失去特殊能力<@ba.vup>2</>秒
<@ba.vup>Increases the Max HP</> of all Operators once constructed\nUpgrading to Level 2/3 will also increase ATK and SP recovery for all Operators=修建完成后使双方干员的<@ba.vup>最大生命值提升</>\n升至2/3级时额外提升双方干员的攻击力/技力回复速度
<@ba.vup>Increases</> the DEF of adjacent allied units; Aftering being cleared by a [Rhodes Island Temporary Employee], turns into a deployable Ranged tile=相邻的我方单位防御<@ba.vup>提升</>；被<罗德岛临时雇员>清理后成为可部署的远程位
<@ba.vup>Increases</> the DEF of adjacent friendly units, and gains more Recon Proficiency when an enemy is defeated=相邻的我方单位防御<@ba.vup>提升</>，且击倒敌人获取更多调查熟练度
<@ba.vup>Pushes</> Drifter based on damage received=根据受到的伤害<@ba.vup>推动</>漂流艇
<@ba.vup>Very Significant</> Attack Interval reduction=攻击间隔<@ba.vup>极大幅度缩短</>
<@ba.vup>You</> obtain a random Assist Alliance Operator=<@ba.vup>你</>获得1名协防盟约的随机干员棋子
<@ba.vup>You</> obtain a random Foresight Alliance Operator=<@ba.vup>你</>获得1名远见盟约的随机干员棋子
<@ba.vup>You</> obtain a random Investor Alliance Operator=<@ba.vup>你</>获得1名投资人盟约的随机干员棋子
<@ba.vup>You</> obtain a random Kazimierz Alliance Operator=<@ba.vup>你</>获得1名卡西米尔盟约的随机干员棋子
<@ba.vup>You</> obtain a random Kjerag Alliance Operator=<@ba.vup>你</>获得1名谢拉格盟约的随机干员棋子
<@ba.vup>You</> obtain a random Lateran Alliance Operator=<@ba.vup>你</>获得1名拉特兰盟约的随机干员棋子
<@ba.vup>You</> obtain a random Sargon Alliance Operator=<@ba.vup>你</>获得1名萨尔贡盟约的随机干员棋子
<@ba.vup>You</> obtain a random Siracusa Alliance Operator=<@ba.vup>你</>获得1名叙拉古盟约的随机干员棋子
<@ba.vup>You</> obtain a random Victoria Alliance Operator=<@ba.vup>你</>获得1名维多利亚盟约的随机干员棋子
<@ba.vup>You</> obtain a random Yan Alliance Operator=<@ba.vup>你</>获得1名炎盟约的随机干员棋子
<@ba.vup>You</> obtain a random Ægir Alliance Operator=<@ba.vup>你</>获得1名阿戈尔盟约的随机干员棋子
<@ba.vup>{prob:0%}</> chance to dodge Physical attacks=获得<@ba.vup>{prob:0%}</>的物理闪避
<@ba.xa>Taste</> <@ba.xb>the</> <@ba.xc>power</> <@ba.xd>of</> <@ba.xe>this</> <@ba.xf>great</> <@ba.xg>Emperor</><@ba.xa>,</> <@ba.xb>and</> <@ba.xc>dance</> <@ba.xd>and</> <@ba.xe>move</> <@ba.xf>to</> <@ba.xg>the</> <@ba.xa>groove</><@ba.xb>!</><@ba.xc>!</>\nRappers like gods, switch flows at will;\nRappers without skill, go down the hill.=<@ba.xa>尝</><@ba.xb>尝</><@ba.xc>大</><@ba.xd>帝</><@ba.xe>的</><@ba.xf>厉</><@ba.xg>害</><@ba.xa>，</><@ba.xb>跟</><@ba.xc>着</><@ba.xd>音</><@ba.xe>乐</><@ba.xf>燥</><@ba.xg>起</><@ba.xa>来</><@ba.xb>！</><@ba.xc>！</>\n神一般的说唱歌手，可以自如变换flow；\n很一般的说唱歌手，只会遛弯。
<@cc.miu>{0}</>Owned: <@cc.miu>{1}</>=<@cc.miu>{0}</>持有数量：<@cc.miu>{1}</>
<@char.amor>Nyamu Yūtenji</>=<@char.amor>祐天寺若麦</>
<@char.dolr>Uika Misumi</>=<@char.dolr>三角初华</>
<@char.mort>Mutsumi Wakaba</>=<@char.mort>若叶睦</>
<@char.oblv>Sakiko Togawa</>=<@char.oblv>丰川祥子</>
<@char.tmor>Umiri Yahata</>=<@char.tmor>八幡海铃</>
<@eb.key>Carries up to 5 passengers</>=可以<@eb.key>装载最多5名乘客</>
<@ga.title>[Starter's Headhunting] Operator List</>\n\n<@ga.up>※This event only contains Operator selected for Starters※</>\n\n<@ga.subtitle>※All Possible Operators※</>\n★★★★★★(2%)\nExusiai / Siege / Angelina / Shining / Hoshiguma / SilverAsh\n--------------------\n★★★★★(8%)\nPtilopsis / Zima / Texas / Franka / Lappland / Specter / Blue Poison / Platinum / Meteorite / Skyfire / Silence / Nearl / Projekt Red / Liskarm / Pramanix / Istina\n--------------------\n★★★★(50%)\nHaze / Gitano / Meteor / Shirayuki / Scavenger / Vigna / Dobermann / Matoimaru / Mousse / Gravel / Rope / Myrrh / Perfumer / Matterhorn / Cuora / Deepcolor / Earthspirit\n--------------------\n★★★(40%)\nFang / Vanilla / Plume / Melantha / Cardigan / Beagle / Kroos / Lava / Hibiscus / Ansel / Steward / Orchid\n\nThis event is a [Starter's Headhunting]\n\nIn [Starter's Headhunting], the price of Headhunting is lower than that in [Standard Headhunting], and possible Operators are listed above.=<@ga.title>【新手支援】干员列表</>\n\n<@ga.up>※只包含为新人特别挑选的干员※</>\n\n<@ga.subtitle>※全部可能出现的干员※</>\n★★★★★★(2%)\n能天使 / 推进之王 / 安洁莉娜 / 闪灵 / 星熊 / 银灰\n--------------------\n★★★★★(8%)\n白面鸮 / 凛冬 / 德克萨斯 / 芙兰卡 / 拉普兰德 / 幽灵鲨 / 蓝毒 / 白金 / 陨星 / 天火 / 赫默 / 临光 / 红 / 雷蛇 / 初雪 / 真理\n--------------------\n★★★★(50%)\n夜烟 / 远山 / 流星 / 白雪 / 清道夫 / 红豆 / 杜宾 / 缠丸 / 慕斯 / 砾 / 暗索 / 末药 / 调香师 / 角峰 / 蛇屠箱 / 深海色 / 地灵\n--------------------\n★★★(40%)\n芬 / 香草 / 翎羽 / 玫兰莎 / 卡缇 / 米格鲁 / 克洛丝 / 炎熔 / 芙蓉 / 安赛尔 / 史都华德 / 梓兰\n\n该寻访为【新人特惠寻访】\n\n【新人特惠寻访】中，每次寻访的价格低于【标准寻访】，能够获得的干员为特别指定，如上所列。
<@ga.title>[Starter's Headhunting] Operator List</>\n\n<@ga.up>※This event only contains Operator selected for Starters※</>\n\n<@ga.subtitle>※All Possible Operators※</>\n★★★★★★(2%)\nMountain / Thorns / Archetto / Weedy / Flametail / Suzuran\n--------------------\n★★★★★(8%)\nElysium / Asbestos / Tsukinogi / Leonhardt / Ayerscarpe / Beeswax / Chiave / Andreana / Flint / April / Aosta / Whisperain / Kafka / Iris / Mr. Nothing / Toddifons\n--------------------\n★★★★(50%)\nHaze / Gitano / Meteor / Shirayuki / Scavenger / Vigna / Dobermann / Matoimaru / Mousse / Gravel / Rope / Myrrh / Perfumer / Matterhorn / Cuora / Deepcolor / Earthspirit\n--------------------\n★★★(40%)\nFang / Vanilla / Plume / Melantha / Cardigan / Beagle / Kroos / Lava / Hibiscus / Ansel / Steward / Orchid\n\nThis event is a [Starter's Headhunting]\n\nIn [Starter's Headhunting], the price of Headhunting is lower than that in [Standard Headhunting], and possible Operators are listed above.=<@ga.title>【新手支援】干员列表</>\n\n<@ga.up>※只包含为新人特别挑选的干员※</>\n\n<@ga.subtitle>※全部可能出现的干员※</>\n★★★★★★(2%)\n山 / 棘刺 / 空弦 / 温蒂 / 焰尾 / 铃兰\n--------------------\n★★★★★(8%)\n极境 / 石棉 / 月禾 / 莱恩哈特 / 断崖 / 蜜蜡 / 贾维 / 安哲拉 / 燧石 / 四月 / 奥斯塔 / 絮雨 / 卡夫卡 / 爱丽丝 / 乌有 / 熔泉\n--------------------\n★★★★(50%)\n夜烟 / 远山 / 流星 / 白雪 / 清道夫 / 红豆 / 杜宾 / 缠丸 / 慕斯 / 砾 / 暗索 / 末药 / 调香师 / 角峰 / 蛇屠箱 / 深海色 / 地灵\n--------------------\n★★★(40%)\n芬 / 香草 / 翎羽 / 玫兰莎 / 卡缇 / 米格鲁 / 克洛丝 / 炎熔 / 芙蓉 / 安赛尔 / 史都华德 / 梓兰\n\n该寻访为【新人特惠寻访】\n\n【新人特惠寻访】中，每次寻访的价格低于【标准寻访】，能够获得的干员为特别指定，如上所列。
<@ga.title>[Starter's Headhunting] Operator List</>\n\n<@ga.up>※This event only contains Operators selected for Starters※</>\n\n<@ga.subtitle>※All Possible Operators※</>\n★★★★★★(2%)\nSilverAsh / Exusiai / Mountain / Thorns / Saria / Blaze\n--------------------\n★★★★★(8%)\nPlatinum / Ptilopsis / La Pluma / Silence / Projekt Red / Warfarin / Elysium / Blue Poison / Lappland / Liskarm / Nearl / Manticore / Shamare / Astesia / Whisperain / Specter\n--------------------\n★★★★(50%)\nHaze / Gitano / Meteor / Shirayuki / Scavenger / Vigna / Dobermann / Matoimaru / Mousse / Gravel / Rope / Myrrh / Perfumer / Matterhorn / Cuora / Deepcolor / Earthspirit\n--------------------\n★★★(40%)\nFang / Vanilla / Plume / Melantha / Cardigan / Beagle / Kroos / Lava / Hibiscus / Ansel / Steward / Orchid\n\nThis headhunting is a [Starter's Headhunting]\n\nIn [Starter's Headhunting], the cost of Headhunting is lower than [Standard Headhunting] and only Operators specified above can be obtained.=<@ga.title>【新手支援】干员列表</>\n\n<@ga.up>※只包含为新人特别挑选的干员※</>\n\n<@ga.subtitle>※全部可能出现的干员※</>\n★★★★★★(2%)\n银灰 / 能天使 / 山 / 棘刺 / 塞雷娅 / 煌\n★★★★★(8%)\n白金 / 白面鸮 / 羽毛笔 / 赫默 / 红 / 华法琳 / 极境 / 蓝毒 / 拉普兰德 / 雷蛇 / 临光 / 狮蝎 / 巫恋 / 星极 / 絮雨 / 幽灵鲨\n★★★★(50%)\n夜烟 / 远山 / 流星 / 白雪 / 清道夫 / 红豆 / 杜宾 / 缠丸 / 慕斯 / 砾 / 暗索 / 末药 / 调香师 / 角峰 / 蛇屠箱 / 深海色 / 地灵\n★★★(40%)\n芬 / 香草 / 翎羽 / 玫兰莎 / 卡缇 / 米格鲁 / 克洛丝 / 炎熔 / 芙蓉 / 安赛尔 / 史都华德 / 梓兰\n\n该寻访为【新人特惠寻访】\n\n【新人特惠寻访】中，每次寻访的价格低于【标准寻访】，能够获得的干员为特别指定，如上所列。
<@ga.title>All events guarantee at least 1 6★ Operator and 1 5★ or higher Operator!</>=<@ga.title>全部寻访必定获得至少1名5★以上干员和至少1名6★干员！</>
<@lv.description><Booster></> Speeds up your slug for a while!\n<@lv.description><Magnet></> Allows your slug to latch on to a target and move along its direction!\n<@lv.description><Vacuum></> Your slug will continuously steal a target's stamina!\nAs the opener for the second half of the Gala races, the Duana Bump Race features an impressive course. Contestants bump into each other as they vie for the safest position—recklessness will only send them straight into the obstacles or the abyss itself.=<@lv.description><助跑哨></>使你的源石虫加速一段时间！\n<@lv.description><牵引器></>你的源石虫牵引一个目标，并且持续向该方向前进！\n<@lv.description><吮液器></>你的源石虫持续偷取一个目标的体力！\n作为整个赛事下半段的开场，杜安娜碰撞赛的赛道会让所有人印象深刻，选手们互相碰撞，挤占仅有的安全位置与空间，稍有不慎便会与深渊对视，与障碍接吻。
<@lv.description><Booster></> Speeds up your slug for a while!\n<@lv.description><Magnet></> Allows your slug to latch on to a target and move along its direction!\n<@lv.description><Vacuum></> Your slug will continuously steal a target's stamina!\nSome useful tips about the Gitmalutu Gala Slug Races...=<@lv.description><助跑哨></>使你的源石虫加速一段时间！\n<@lv.description><牵引器></>你的源石虫牵引一个目标，并且持续向该方向前进！\n<@lv.description><吮液器></>你的源石虫持续偷取一个目标的体力！\n这是关于参加修验环廊源石虫拉力赛的一些建议......
<@lv.description><Booster></> Speeds up your slug for a while!\n<@lv.description><Magnet></> Allows your slug to latch on to a target and move along its direction!\n<@lv.description><Vacuum></> Your slug will continuously steal a target's stamina!\nThe end of the Gala is just up ahead, as well as the most difficult track. Lava, steam, and steep cliffs are all special 'prizes' for the contestants.=<@lv.description><助跑哨></>使你的源石虫加速一段时间！\n<@lv.description><牵引器></>你的源石虫牵引一个目标，并且持续向该方向前进！\n<@lv.description><吮液器></>你的源石虫持续偷取一个目标的体力！\n最后的终点就在前方，而最艰难的赛段也如约而至，熔岩、蒸汽，还有陡破，都会成为专门为选手们准备的小小“奖励”。
<@lv.description><Booster></> Speeds up your slug for a while!\n<@lv.description><Magnet></> Allows your slug to latch on to a target and move along its direction!\n<@lv.description><Vacuum></> Your slug will continuously steal a target's stamina!\nThe Gassur City Race is the most chaotic part of the entire Gala. Just imagine a racetrack full of pedestrians, hawker stalls, and kids throwing fruit peels! Marvelous, isn't it?=<@lv.description><助跑哨></>使你的源石虫加速一段时间！\n<@lv.description><牵引器></>你的源石虫牵引一个目标，并且持续向该方向前进！\n<@lv.description><吮液器></>你的源石虫持续偷取一个目标的体力！\n加苏尔拟真赛的赛道是整个赛事中路况最为混乱的一部分。想象一下，赛道里塞满了过的行人、占道的摊铺，还有突然扔来果核的孩子——真是太棒了。
<@lv.description><Booster></> Speeds up your slug for a while!\n<@lv.description><Magnet></> Allows your slug to latch on to a target and move along its direction!\n<@lv.description><Vacuum></> Your slug will continuously steal a target's stamina!\nThe Raylan Shuttle Run has the most complicated racetrack. Here, the contestants play to their respective advantages and shuttle between the various forks in their path towards the same destination.=<@lv.description><助跑哨></>使你的源石虫加速一段时间！\n<@lv.description><牵引器></>你的源石虫牵引一个目标，并且持续向该方向前进！\n<@lv.description><吮液器></>你的源石虫持续偷取一个目标的体力！\n雷兰穿梭赛的赛道拥有着最复杂的路径。在这里选手们充分根据自身的实际情况，穿梭于不同的岔路，奔向同一个终点。
<@lv.description><Booster></> Speeds up your slug for a while!\nThe Agra Hairpin is famous for its winding curves and high injury rate. Risky turns often lead to a chain of tailgate crashes.=<@lv.description><助跑哨></>使你的源石虫加速一段时间！\n阿格拉折返赛的赛道以弯道繁多而闻名，它也是淘汰参赛选手最多的一条赛道。危险的转弯往往会引发一连串的追尾事故。
<@lv.description><Booster></> Speeds up your slug for a while!\nThe Urkesh Dash has one simple rule: Dash like the wind! Nothing will stand in their way, aside from fellow racers.=<@lv.description><助跑哨></>使你的源石虫加速一段时间！\n在乌尔凯什冲刺赛，选手们被要求像风一样前进，这里没有什么能阻止它们，如果有的话，那就是其他选手。
<@lv.description><Booster></>Speeds up your slug for a while!\nThe Eshnunna Marathon is a unique circuit with its lava covered tracks. Slugs who do not wish to become roasted are advised to speed up.=<@lv.description><助跑哨></>使你的源石虫加速一段时间！\n埃什南纳耐力赛拥有着极具特色的赛道。熔岩覆盖着路面，步伐稍微慢了一点都会闻到奇怪的焦糊味。
<@lv.description><Catch Zone> </>Deployed Operators can catch weakened Originium slugs within their attack range.\nOne of the most well-known spots in the Circle of Gitmalutu where Originium slugs gather. Slugs scuttle through the swaying grass, vanishing instantly into the verdant maze at the slightest approach.=<@lv.description><捕虫区></>部署干员可以捕捉范围内虚弱的源石虫。\n修验环廊地区最为人熟知的源石虫聚集地之一。随风摇晃的草木间，残影不断闪过，只要稍微靠近，这些黑影便会瞬间消失，弥散在浓郁的绿色中。
<@lv.description><Catch Zone> </>Deployed Operators can catch weakened Originium slugs within their attack range.\nRaise your torch, watch your step, and keep a lookout for slugs or anything strange that might pounce on you!=<@lv.description><捕虫区></>部署干员可以捕捉范围内虚弱的源石虫。\n举起火把，注意脚下，小心源石虫以及一切会扑上来的奇怪东西！
<@lv.description><Catch Zone> </>Deployed Operators can catch weakened Originium slugs within their attack range.\nThe caverns here resemble the Forbidden Tsalimashtu, but even the scorching magma fails to deter slug hunting adventurers.=<@lv.description><捕虫区></>部署干员可以捕捉范围内虚弱的源石虫。\n即便在修验环廊，偶尔也能看到禁坑一般的景象——但炽热的岩浆也无法阻止那些为了源石虫而来的冒险者。
<@lv.description><Command Point></> Once destroyed, you can periodically dispatch Operators to collect large quantities of Iron Ore\n'Sage's gate' was an old moniker given to this place. It is said a sage once resided here, but with so many similar stories in Sargon, people only remember it as a mining town.=<@lv.description><号令点></>击破后可以在此处定期派出干员收集铁矿石\n“贤人的门房”是这里的旧称，相传一位贤人在这里居住，但在萨尔贡，有这样说法的地方实在太多，人们只会记得这里曾是一座矿业小镇。
<@lv.description><Command Point></> Once destroyed, you can periodically dispatch Operators to collect large quantities of Stone\n'Olden Sweetwater Course' was the nickname given to this town in its glory days, but today it no longer exists, gone with the once flowing Narutabatim river. Sweet water? Only the endless desert and small patches of forest can be seen.=<@lv.description><号令点></>击破后可以在此处定期派出干员收集大量石材\n“甜水故道”是这座废弃小镇鼎盛时期的称呼，而如今，与它一起不复存在的还有曾绕城而过的纳卢塔巴提河。甜水在何方？如今唯有漫漫黄沙和小片林地。
<@lv.description><Command Point></> Once destroyed, you can periodically dispatch Operators to collect large quantities of Wood\n'Like a cascade of cliffs,' is what the people call the place. It was once a thriving forestry town, but now there are only unknown forces taking lives in the silent woods.=<@lv.description><号令点></>击破后可以在此处定期派出干员收集大量木材\n“像一群峭壁”是人们对这里的最佳概括，它曾经是雨林地区颇为繁荣的林业小镇，而如今这里还有时刻取人性命的不明势力和沉默的树林。
<@lv.description><Command Point></> Once destroyed, you can periodically dispatch Operators to collect large quantities of Wood and some Stone\n'Jest of the sands' was a nickname bestowed by travelers to the area. They say when miners still frequented the place, you could stand on the tallest construct and see foreign landscapes looming on the horizon.=<@lv.description><号令点></>击破后可以在此处定期派出干员收集大量木材与少量石材\n“沙子的玩笑”是旅人给这里起的称呼，传言当年这里还有矿工的时候，站在最高的建筑上可以看到在天边若隐若现的异域风景。
<@lv.description><Olden Keystone></> Unlocks access to next region when destroyed. Will always start at full HP when entering the map.\nIt looks like a completely different area up ahead. The insects swarm the monoliths as the forest stands in silence. Everything will end in calm and peace.=<@lv.description><机关石门></>击破后会解锁新的可探索区域。被击破前，每次进入关卡会完全恢复原状。\n再向前走似乎是一个完全不同的地方，虫群环绕巨石，林木沉默挺立，平静与安逸是这一切的尽头。
<@lv.description><Olden Keystone></> Unlocks access to next region when destroyed. Will always start at full HP when entering the map.\nIt looks like a completely different area up ahead. The lake and mud obstruct both our march and our vision. Everything will end in hallucinations and silence.=<@lv.description><机关石门></>击破后会解锁新的可探索区域。被击破前，每次进入关卡会完全恢复原状。\n再向前走似乎是一个完全不同的地方，湖水阻挡步伐，池沼扭曲视线，迷幻与寂静是这一切的尽头。
<@lv.description><Olden Keystone></> Unlocks access to next region when destroyed. Will always start at full HP when entering the map.\nIt looks like a completely different area up ahead. The land rises up, sputtering lava all over. Everything will end in chaos and scorching heat.=<@lv.description><机关石门></>击破后会解锁新的可探索区域。被击破前，每次进入关卡会完全恢复原状。\n再向前走似乎是一个完全不同的地方，大地向上隆起，熔岩四处溅射，混乱与灼热是这一切的尽头。
<@lv.description><Olden Keystone></> Unlocks access to next region when destroyed. Will always start at full HP when entering the map.\nIt looks like a completely different area up ahead. The sandstorm gradually intensifies, and boulders clog our path. Everything will end in dehydration and extinction.=<@lv.description><机关石门></>击破后会解锁新的可探索区域。被击破前，每次进入关卡会完全恢复原状。\n再向前走似乎是另外一个地域的入口，风沙逐渐狂暴，巨石填满道路，干渴和绝路是这一切的尽头。
<@lv.description>Enemies refresh every day. If the Boss Enemy is not defeated, HP recovers to full the next day (excluding Strange Territory) </>\nAn ancient temple stands at the water's edge. They lie in wait for us, anticipating our bewilderment and our request for refuge.=<@lv.description>每日刷新敌人，领袖敌人未被击倒则次日恢复全部生命值（非陌域中时）</>\n古老的神庙矗立在水面的尽头。他们在等着我们，在等着我们向他们展示心中的迷茫并向他们寻求庇护。
<@lv.description>Enemies refresh every day. If the Boss Enemy is not defeated, HP recovers to full the next day (excluding Strange Territory) </>\nAs their audience, the acrobats' performance was a sight to behold. Now as their opponents, it's time to be dizzied by their combat abilities.=<@lv.description>每日刷新敌人，领袖敌人未被击倒则次日恢复全部生命值（非陌域中时）</>\n曾经是观众的时候，会惊叹于杂耍艺人的表演水平。现在是对手，该因为杂耍艺人的战斗水平而头痛了。
<@lv.description>Enemies refresh every day. If the Boss Enemy is not defeated, HP recovers to full the next day (excluding Strange Territory) </>\nPutting an end to the fate bestowed by this great land is the sole reason we have come here.=<@lv.description>每日刷新敌人，领袖敌人未被击倒则次日恢复全部生命值（非陌域中时）</>\n终结这片大地赋予的宿命，是我们来到这里的唯一目的。
<@lv.description>Enemies refresh every day. If the Boss Enemy is not defeated, HP recovers to full the next day (excluding Strange Territory) </>\nThe crystal cave's environment created all of this, including the latent life within waiting to be released, perhaps to warn outsiders of a danger beyond recognition.=<@lv.description>每日刷新敌人，领袖敌人未被击倒则次日恢复全部生命值（非陌域中时）</>\n晶洞的环境造就了一切，包括蕴蓄待出的生灵，也会让外来者察觉到认知之外的危险。
<@lv.description>Enemies refresh every day. If the Boss Enemy is not defeated, HP recovers to full the next day (excluding Strange Territory) </>\nUnder an icy waterfall lies a buried secret. It is warm, gentle, and for some carries a hint of melancholy as it drifts in their minds. The mere mention turns the atmosphere to grief.=<@lv.description>每日刷新敌人，领袖敌人未被击倒则次日恢复全部生命值（非陌域中时）</>\n冰凉的瀑布下，埋藏着一段不为人知的秘密。它温和、轻柔，又带着一丝惆怅，飘荡在某些人的心头，只要提起，气氛就变得忧伤。
<@lv.fs></>Condition:\n<Originiutant Puppets> will spawn more <Originiutant Excrescences> when defeated.=<@lv.fs>附加条件：</>\n<畸变体傀儡>被击败时分裂的<畸变赘生物>数量增加
<@lv.fs>Condition: </>\n'Cores of Stupor' are invisible=<@lv.fs>附加条件：</>\n“惘核”获得隐匿
<@lv.fs>Condition: </>\n'Crossroads' Prototype ATK greatly increased.=<@lv.fs>附加条件：</>\n“十字路口"试作型攻击力大幅提升
<@lv.fs>Condition: </>\n'Fortbreaker' and Shanhaizhong Phalanx DEF greatly increased.=<@lv.fs>附加条件：</>\n“碎壁”和山海众连阵者防御力大幅提升
<@lv.fs>Condition: </>\n'Goggles' Gang Thugs carry Assault Arts Units=<@lv.fs>附加条件：</>\n“护目镜”帮派打手出场时携带冲击式施术单元
<@lv.fs>Condition: </>\n'Millscar' Elite Mercenaries and Heavy Transport Vessels have increased Max HP.=<@lv.fs>附加条件：</>\n“铣痕”团伙精锐佣兵和大容量物资运输艇最大生命值提升
<@lv.fs>Condition: </>\n'Neighborhood Watch' Leaders have increased ATK=<@lv.fs>附加条件：</>\n“街区自治队”队长攻击力提升
<@lv.fs>Condition: </>\n'Neighborhood Watch' Leaders have increased ATK and are <Invisible>=<@lv.fs>附加条件：</>\n“街区自治队”队长攻击力提升，且获得<隐匿>
<@lv.fs>Condition: </>\n'Sand Voyager' max HP increased.=<@lv.fs>附加条件：</>\n“越长尘”生命值提升
<@lv.fs>Condition: </>\n'Smarty' explosion damage on death is greatly increased.=<@lv.fs>附加条件：</>\n“得意”死亡后爆炸伤害大幅提升
<@lv.fs>Condition: </>\n'Zan' cost increased=<@lv.fs>附加条件：</>\n“斩”所需费用提升
<@lv.fs>Condition: </>\n1 additional Reed Bed is ignited at the start of battle.=<@lv.fs>附加条件：</>\n场上额外1处芦苇丛初始被点燃
<@lv.fs>Condition: </>\n1 tile on the battlefield is no longer available for deployment, and Sentient Mannequins have increased Movement Speed=<@lv.fs>附加条件：</>\n场上有1个位置无法部署，且意识自由的假人移动速度提升
<@lv.fs>Condition: </>\n1 tile on the battlefield is no longer available for deployment.=<@lv.fs>附加条件：</>\n场上一个位置不可部署
<@lv.fs>Condition: </>\n2 more Terrible Chefs appear on the battlefield=<@lv.fs>附加条件：</>\n场上额外出现2个恐怖厨子
<@lv.fs>Condition: </>\n2 tiles on the battlefield are no longer available for deployment=<@lv.fs>附加条件：</>\n场上两个位置不可部署
<@lv.fs>Condition: </>\n3 Reeds are ignited at the start of battle=<@lv.fs>附加条件：</>\n场上3处芦苇丛初始被点燃
<@lv.fs>Condition: </>\n3 tiles on the battlefield are no longer available for deployment.=<@lv.fs>附加条件：</>\n场上3个位置不可部署
<@lv.fs>Condition: </>\n5 tiles on the battlefield are no longer available for deployment.=<@lv.fs>附加条件：</>\n场上5个位置不可部署
<@lv.fs>Condition: </>\n6 Reed Beds are ignited at the start of battle.=<@lv.fs>附加条件：</>\n场上6处芦苇丛初始被点燃
<@lv.fs>Condition: </>\n6 tiles on the battlefield are no longer available for deployment.=<@lv.fs>附加条件：</>\n场上六个位置不可部署
<@lv.fs>Condition: </>\n7 tiles on the battlefield are no longer available for deployment.=<@lv.fs>附加条件：</>\n战场中的7个位置无法部署我方单位
<@lv.fs>Condition: </>\n8 tiles on the battlefield are no longer available for deployment.=<@lv.fs>附加条件：</>\n场上有8个位置无法部署
<@lv.fs>Condition: </>\n<'Emperor's Blade'> [Dominion] requires less HP lost.=<@lv.fs>附加条件：</>\n<“皇帝的利刃”>释放【国度】所需损失生命值降低
<@lv.fs>Condition: </>\n<@lv.item><Pumping Station></> direction changed.=<@lv.fs>附加条件：</>\n场上的<@lv.item><泵站></>朝向改变
<@lv.fs>Condition: </>\n<@lv.item><Pumping Station></> is no longer available.=<@lv.fs>附加条件：</>\n不再持有<@lv.item><泵站></>
<@lv.fs>Condition: </>\n<@lv.item><R-Series Power Armor></> placement changed=<@lv.fs>附加条件：</>\n<@lv.item><R系列动力装甲></>位置变化
<@lv.fs>Condition: </>\n<@lv.item><Tuning Nodes></> consume more SP.=<@lv.fs>附加条件：</>\n<@lv.item><调谐节点></>技力消耗增加
<@lv.fs>Condition: </>\n<@lv.item><Tuning Nodes></> receive a one-way shield.=<@lv.fs>附加条件：</>\n<@lv.item><调谐节点></>获得单向防御护盾
<@lv.fs>Condition: </>\n<@lv.item><Turrets></> damage increased.=<@lv.fs>附加条件：</>\n<@lv.item><弩炮台></>造成的伤害提高
<@lv.fs>Condition: </>\n<@lv.item>Increased <Aspect of Annihilation></> redeployment time increased.=<@lv.fs>附加条件：</>\n<@lv.item><湮灭之相></>再部署时间延长
<@lv.fs>Condition: </>\n<Basic Originium Slugs> and <Gourmet Slugs> are invisible.=<@lv.fs>附加条件：</>\n<简饲源石虫>与<精饲源石虫>隐匿
<@lv.fs>Condition: </>\n<Fruit Slugs> will no longer start on the battlefield.=<@lv.fs>附加条件：</>\n初始场上的<硕果虫>不再出现
<@lv.fs>Condition: </>\n<Imperial Striker> ATK and HP increased.=<@lv.fs>附加条件：</>\n<帝国前锋精锐>的攻击力和生命值提升
<@lv.fs>Condition: </>\n<Lighting Props> have increased Max HP=<@lv.fs>附加条件：</>\n<打光道具>的生命值提升
<@lv.fs>Condition: </>\n<Marksmen> are invisible.=<@lv.fs>附加条件：</>\n<射手>获得隐匿效果
<@lv.fs>Condition: </>\n<Sarkaz Centurion Host> ATK increased.=<@lv.fs>附加条件：</>\n<萨卡兹宿主百夫长>的攻击力提升
<@lv.fs>Condition: </>\n<Sarkaz Heirbearer ASVs> provide a larger ATK bonus to Reborn Creations.=<@lv.fs>附加条件：</>\n<萨卡兹子裔补给车>对重生造物的攻击力加成效果提升
<@lv.fs>Condition: </>\n[Return to Oblivion] nullifies 1 more Buoyancy on hit=<@lv.fs>附加条件：</>\n【归于遗忘】命中时立即抵消1层浮力
<@lv.fs>Condition: </>\nAbnormal Originium Slugs have greatly increased barriers=<@lv.fs>附加条件：</>\n异质源石虫的屏障量大幅提升
<@lv.fs>Condition: </>\nAccursed Scum and Expelled Filth cause much more Blight when defeated.=<@lv.fs>附加条件：</>\n除秽与厌肮被击倒时造成的病害污染大幅提升
<@lv.fs>Condition: </>\nAdditional <Lighting Props> will appear on the battlefield=<@lv.fs>附加条件：</>\n战场上额外出现<打光道具>
<@lv.fs>Condition: </>\nAlistair, Final Flame of the Empire's attack range extended to the entire battlefield=<@lv.fs>附加条件：</>\n阿利斯泰尔，帝国余晖的攻击范围扩大至全场
<@lv.fs>Condition: </>\nAll allied and summoned units have +100% Redeployment Time.=<@lv.fs>附加条件：</>\n我方干员与召唤物再部署时间延长100%
<@lv.fs>Condition: </>\nAll allied units have -1 Block.=<@lv.fs>附加条件：</>\n我方单位阻挡数-1
<@lv.fs>Condition: </>\nAll allied units have reduced Block.=<@lv.fs>附加条件：</>\n我方单位的阻挡数减少
<@lv.fs>Condition: </>\nAll allies have reduced HP.=<@lv.fs>附加条件：</>\n所有我方干员的生命值下降
<@lv.fs>Condition: </>\nAll enemies carry Unequipped Blades.=<@lv.fs>附加条件：</>\n所有敌人出场时携带未装配刀片
<@lv.fs>Condition: </>\nAll enemies have greatly increased ATK.=<@lv.fs>附加条件：</>\n所有敌人攻击力大幅提升
<@lv.fs>Condition: </>\nAll enemies have significantly increased HP.=<@lv.fs>附加条件：</>\n所有敌人的生命值大幅度提升
<@lv.fs>Condition: </>\nAllied Operators have reduced DEF=<@lv.fs>附加条件：</>\n我方干员的防御力降低
<@lv.fs>Condition: </>\nAllied units have -1 Block, Paradise HP increased.=<@lv.fs>附加条件：</>\n我方单位阻挡数-1，妄境生命值提升
<@lv.fs>Condition: </>\nAllied units have decreased ATK and max HP.=<@lv.fs>附加条件：</>\n我方单位的攻击力与最大生命值大幅减少
<@lv.fs>Condition: </>\nAllied units have decreased ATK.=<@lv.fs>附加条件：</>\n我方所有单位的攻击力降低
<@lv.fs>Condition: </>\nAllied units have greatly increased Redeployment Time=<@lv.fs>附加条件：</>\n我方单位再部署时间大幅提升
<@lv.fs>Condition: </>\nAllied units have greatly reduced DEF.=<@lv.fs>附加条件：</>\n我方单位的防御力大幅下降
<@lv.fs>Condition: </>\nAllied units have reduced HP.=<@lv.fs>附加条件：</>\n我方单位的生命值降低
<@lv.fs>Condition: </>\nAllied units have reduced max HP=<@lv.fs>附加条件：</>\n我方单位最大生命值降低
<@lv.fs>Condition: </>\nAllied units' DEF is halved.=<@lv.fs>附加条件：</>\n我方所有单位的防御力减半
<@lv.fs>Condition: </>\nAllies have increased Redeployment Time=<@lv.fs>附加条件：</>\n我方单位再部署时间延长
<@lv.fs>Condition: </>\nArmy Frontline Commander has greatly increased HP=<@lv.fs>附加条件：</>\n集团军前线指挥员的生命值大幅提升
<@lv.fs>Condition: </>\nBounty Hunter 'Grand Knights' have greatly increased ATK and HP.=<@lv.fs>附加条件：</>\n赏金猎人“大骑士”的攻击力，生命值大幅提升
<@lv.fs>Condition: </>\nBullies are invisible.=<@lv.fs>附加条件：</>\n欺凌者获得隐匿
<@lv.fs>Condition: </>\nBurning Reed Beds deal more Arts and Burn.=<@lv.fs>附加条件：</>\n燃烧的芦苇丛造成的法术伤害与灼燃损伤提升
<@lv.fs>Condition: </>\nCaster Operators cannot be deployed=<@lv.fs>附加条件：</>\n禁止部署术师干员
<@lv.fs>Condition: </>\nDeployable Units -2.=<@lv.fs>附加条件：</>\n可放置人数-2
<@lv.fs>Condition: </>\nDeployment Limit -2=<@lv.fs>附加条件：</>\n可部署单位上限-2
<@lv.fs>Condition: </>\nDeployment limit reduced to 6.=<@lv.fs>附加条件：</>\n可同时部署人数降至6
<@lv.fs>Condition: </>\nDireswine are angrier.=<@lv.fs>附加条件：</>\n凶豕兽变得更加狂暴
<@lv.fs>Condition: </>\nDorothy is invisible.=<@lv.fs>附加条件：</>\n多萝西获得隐匿
<@lv.fs>Condition: </>\nDoton Masters move quicker=<@lv.fs>附加条件：</>\n土遁宗师更早行动
<@lv.fs>Condition: </>\nDP no longer regenerates naturally, but starting DP is increased=<@lv.fs>附加条件：</>\n费用不再自然回复，但初始费用提升
<@lv.fs>Condition: </>\nDP regeneration rate is decreased.=<@lv.fs>附加条件：</>\n部署费用的回复速度降低
<@lv.fs>Condition: </>\nDublinn Cannoneer Captain ATK greatly increased.=<@lv.fs>附加条件：</>\n深池弩炮队长攻击力大幅提升
<@lv.fs>Condition: </>\nDublinn Flamechaser Elite Guard ATK greatly increased.=<@lv.fs>附加条件：</>\n深池逐火精锐护卫攻击力大幅提升
<@lv.fs>Condition: </>\nDublinn Flamechaser Elite Guards and 'The Brigadier' are invisible.=<@lv.fs>附加条件：</>\n深池逐火精锐护卫和“校官”获得隐匿
<@lv.fs>Condition: </>\nDublinn Flamechaser Elite Soldier ATK greatly increased.=<@lv.fs>附加条件：</>\n深池逐火精锐战士攻击力大幅提升
<@lv.fs>Condition: </>\nElite Famiglia Casters and Elite Famiglia Crossbowmen have greatly increased attack range.=<@lv.fs>附加条件：</>\n家族精英弩手，家族精英术师攻击范围大幅提升
<@lv.fs>Condition: </>\nEnemies defeated within the Famiglia Capo's ability radius further increase Blood Debt.=<@lv.fs>附加条件：</>\n家族角头光环内被击倒的敌人使“血债帐款”额外增加
<@lv.fs>Condition: </>\nEnemies defeated within the Famiglia Chief Bouncer's ability radius further increase Blood Debt.=<@lv.fs>附加条件：</>\n家族铁腕角头光环内被击倒的敌人使“血债帐款”额外增加
<@lv.fs>Condition: </>\nEnemies gain even more ASPD under Moonlight, and Background Masters gain greatly increased Barrier when their balloon is inflated=<@lv.fs>附加条件：</>\n敌人处于月光下提升更多攻击速度，且布景大师吹起气球后获得屏障大幅提升
<@lv.fs>Condition: </>\nEnemies have greatly increased DEF.=<@lv.fs>附加条件：</>\n敌人的防御力大幅提升
<@lv.fs>Condition: </>\nEnemies have greatly increased HP and ATK. Many more ingredients are required to start cooking.=<@lv.fs>附加条件：</>\n敌人的生命值和攻击力大幅提升，开饭需要的食材大幅提升
<@lv.fs>Condition: </>\nEnemies have greatly increased HP.=<@lv.fs>附加条件：</>\n敌人单位的生命值大幅度提升
<@lv.fs>Condition: </>\nEnemies in <Deep Water Zone> no longer lose HP.=<@lv.fs>附加条件：</>\n<深水区>中的敌人不再流失生命
<@lv.fs>Condition: </>\nEnemy HP greatly increased.=<@lv.fs>附加条件：</>\n敌方单位生命值大幅提升
<@lv.fs>Condition: </>\nEnemy units have increased Max HP.=<@lv.fs>附加条件：</>\n敌方单位的生命值提升
<@lv.fs>Condition: </>\nEnemy weight significantly increased.=<@lv.fs>附加条件：</>\n敌人重量大幅度提升
<@lv.fs>Condition: </>\nExtra Heavy Transport Vessels appear; position of some Heavy Transport Vessels changed=<@lv.fs>附加条件：</>\n场上出现额外的大容量物资运输艇，部分大容量物资运输艇初始位置改变
<@lv.fs>Condition: </>\nExtra Originium Explosives appear; the barricade on top is no longer reinforced.=<@lv.fs>附加条件：</>\n出现额外的源石爆炸物，上方封阻物不再加固
<@lv.fs>Condition: </>\nFamiglia Luxury Limo ATK greatly increased.=<@lv.fs>附加条件：</>\n家族豪华轿车的攻击力大幅提升
<@lv.fs>Condition: </>\nFamiglia Shadow Silencer attack range greatly increased.=<@lv.fs>附加条件：</>\n家族暗影灭迹人攻击范围大幅增加
<@lv.fs>Condition: </>\nFate Striker SP requirement increased=<@lv.fs>附加条件：</>\n天命来袭开启时所需技力增加
<@lv.fs>Condition: </>\nFavor earned from 'Certain Fates' hitting enemies is greatly reduced=<@lv.fs>附加条件：</>\n“某种天命”撞击敌人获得的“眷顾”大幅下降
<@lv.fs>Condition: </>\nFewer Siracusan Civilians.=<@lv.fs>附加条件：</>\n叙拉古平民数量减少
<@lv.fs>Condition: </>\nFewer starting Powerful Balloons=<@lv.fs>附加条件：</>\n初始强力热气球数量减少
<@lv.fs>Condition: </>\nFour additional Anti-Armor Infantry Leaders will appear.=<@lv.fs>附加条件：</>\n额外出现4名<反装甲步兵组长>
<@lv.fs>Condition: </>\nFree Mercenary 'Lead Guitars' have greatly increased ATK and HP.=<@lv.fs>附加条件：</>\n自由佣兵“主音吉他”的攻击力，生命值大幅提升
<@lv.fs>Condition: </>\nFuuton Masters take flight sooner=<@lv.fs>附加条件：</>\n风遁宗师更快起飞
<@lv.fs>Condition: </>\nGuard and Specialist deployment cost doubled.=<@lv.fs>附加条件：</>\n近卫和特种的部署费用翻倍
<@lv.fs>Condition: </>\nGuard Operators cannot be deployed.=<@lv.fs>附加条件：</>\n禁止部署近卫干员
<@lv.fs>Condition: </>\nGuard, Defender, and Specialist Operators have Block -1.=<@lv.fs>附加条件：</>\n近卫，重装，特种干员阻挡数-1
<@lv.fs>Condition: </>\nGuerrilla Mortar Leaders and 'Brassrust' Olmer Ingra are invisible.=<@lv.fs>附加条件：</>\n<游击队迫击炮兵组长>和<“锈铜”奥尔默·英格拉>获得隐匿效果
<@lv.fs>Condition: </>\nHard-Snouted Fieldmus HP greatly increased.=<@lv.fs>附加条件：</>\n硬毫田鼷生命值大幅提升
<@lv.fs>Condition: </>\nHateful Avengers have significantly increased ATK.=<@lv.fs>附加条件：</>\n复仇者攻击力大幅提升
<@lv.fs>Condition: </>\nHerkunftshorn, 'Witch King' has a greatly decreased interval between uses of teleportation during the first form.=<@lv.fs>附加条件：</>\n赫尔昏佐伦，“巫王”第一形态下瞬移间隔大幅度缩短
<@lv.fs>Condition: </>\nHerkunftshorn, 'Witch King' releases [Punishment of Insipidity] more frequently, and the amount of damage required to break 'Mark of Insipidity' increases.=<@lv.fs>附加条件：</>\n赫尔昏佐伦，“巫王”释放【慵钝惩戒】技能的频率增加，击破“慵钝之印”所需伤害次数增加
<@lv.fs>Condition: </>\nInfused Glacial Originium Slugs' special ability cannot be Silenced.=<@lv.fs>附加条件：</>\n冰爆源石虫的特殊能力不会失效
<@lv.fs>Condition: </>\nJoyful Coretton HP greatly increased=<@lv.fs>附加条件：</>\n欢快的卡尔顿生命值大幅提升
<@lv.fs>Condition: </>\nKouhei Mifune uses 'Canvas of Strategy' more frequently=<@lv.fs>附加条件：</>\n三船光平更频繁的使用“握筹布画”
<@lv.fs>Condition: </>\nLess experimental products required to activate Power Armor.=<@lv.fs>附加条件：</>\n激活动力装甲所需的实验产物减少
<@lv.fs>Condition: </>\nLondinium Secondary Defense Artillery will appear\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals True damage to both allies and enemies, centered on the friendly unit with the highest Block.=<@lv.fs>附加条件：</>\n出现伦蒂尼姆城防副炮\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
<@lv.fs>Condition: </>\nMateo's Guards take less Physical and Arts damage when unblocked.=<@lv.fs>附加条件：</>\n"马特奥的近卫"未被阻挡时，受到的物理和法术伤害额外降低
<@lv.fs>Condition: </>\nMiner Guerrillas have less HP=<@lv.fs>附加条件：</>\n矿工游击队的生命值下降
<@lv.fs>Condition: </>\nMio has increased ATK and HP=<@lv.fs>附加条件：</>\n澪的攻击力与生命值提升
<@lv.fs>Condition: </>\nMockup Auto Meal Distributor summon skill cooldown reduced.=<@lv.fs>附加条件：</>\n内测版自助出餐终端召唤技能冷却时间减少
<@lv.fs>Condition: </>\nMore 'Dreams of Metamorphosis' appear=<@lv.fs>附加条件：</>\n出现额外的“羽化之梦”
<@lv.fs>Condition: </>\nMore 'Sand Voyagers' appear and are invisible.=<@lv.fs>附加条件：</>\n“越长尘”出现得更多，并获得隐匿
<@lv.fs>Condition: </>\nMore <@lv.item><Defensive Barricades></> will appear.=<@lv.fs>附加条件：</>\n出现额外<@lv.item><城防路障></>
<@lv.fs>Condition: </>\nMore <@lv.item><R-Series Power Armor></> will appear=<@lv.fs>附加条件：</>\n出现额外<@lv.item><R系列动力装甲></>
<@lv.fs>Condition: </>\nMore <Raging Man Eater> will appear.=<@lv.fs>附加条件：</>\n出现额外的<暴走食人花>
<@lv.fs>Condition: </>\nMore Anguished Designers will appear=<@lv.fs>附加条件：</>\n出现额外的顺从内心的设计师
<@lv.fs>Condition: </>\nMore Army Heavy Artillery appear=<@lv.fs>附加条件：</>\n出现额外集团军重型火炮
<@lv.fs>Condition: </>\nMore Army Veteran Shieldguards appear=<@lv.fs>附加条件：</>\n出现额外集团军中坚盾卫
<@lv.fs>Condition: </>\nMore Artistic Extras will appear, and Artistic Extras are invisible=<@lv.fs>附加条件：</>\n出现额外的沉浸艺术的群演，且沉浸艺术的群演获得隐匿
<@lv.fs>Condition: </>\nMore Dark Clockwork Servants appear and they have increased DEF=<@lv.fs>附加条件：</>\n出现额外的暗黑发条仆从且其防御力提升
<@lv.fs>Condition: </>\nMore Elite enemies will appear.=<@lv.fs>附加条件：</>\n出现额外的精英敌人
<@lv.fs>Condition: </>\nMore Favor required to trigger Lucksack=<@lv.fs>附加条件：</>\n触发“强运”所需的“眷顾”增加
<@lv.fs>Condition: </>\nMore HP is lost when hungry.=<@lv.fs>附加条件：</>\n饿肚子流失更多生命
<@lv.fs>Condition: </>\nMore Impetuous Grenadiers will appear.=<@lv.fs>附加条件：</>\n出现额外的无畏掷弹兵
<@lv.fs>Condition: </>\nMore Sarkaz Blademasters will appear.=<@lv.fs>附加条件：</>\n出现额外的萨卡兹刀术师
<@lv.fs>Condition: </>\nMore Wandering Mercenary 'Weavers' will appear with greatly increased HP.=<@lv.fs>附加条件：</>\n出现额外的流浪佣兵“编织者”，流浪佣兵“编织者”的生命值大幅提升
<@lv.fs>Condition: </>\nMore Wandering Mercenary 'Weavers' will appear.=<@lv.fs>附加条件：</>\n出现额外的流浪佣兵“编织者”
<@lv.fs>Condition: </>\nNumber of <@lv.item><Throttle Valves></> reduced.=<@lv.fs>附加条件：</>\n持有的<@lv.item><阻流阀></>数量减少
<@lv.fs>Condition: </>\nOne tile becomes unavailable for deployment, and Slumber Companion Beasts have increased Movement Speed=<@lv.fs>附加条件：</>\n沉眠伴随兽的移动速度提升，关卡内一个部署位无法部署
<@lv.fs>Condition: </>\nRaiton Masters are invisible=<@lv.fs>附加条件：</>\n雷遁宗师获得隐匿
<@lv.fs>Condition: </>\nRampaging Abnormal Manglerbeast has greatly increased HP=<@lv.fs>附加条件：</>\n狂躁异质裂兽的生命值大幅提升
<@lv.fs>Condition: </>\nRanged Operators have increased DP Cost=<@lv.fs>附加条件：</>\n远程干员部署费用提升
<@lv.fs>Condition: </>\nRenounced Blemish deals more damage when on Blighted Farmland.=<@lv.fs>附加条件：</>\n勿玷位于受病害污染的田地上时，造成的法术伤害提升
<@lv.fs>Condition: </>\nRisk-surviving Sailors are invisible=<@lv.fs>附加条件：</>\n历险水手获得隐匿
<@lv.fs>Condition: </>\nRoadblock DP cost greatly increased.=<@lv.fs>附加条件：</>\n障碍物部署消耗的费用大幅提升
<@lv.fs>Condition: </>\nSaltheap Cannons have significantly increased ATK=<@lv.fs>附加条件：</>\n盐坨子炮攻击力大幅提升
<@lv.fs>Condition: </>\nSarkaz Bladeweaver Leaders becomes Sarkaz Grudgebearers.=<@lv.fs>附加条件：</>\n萨卡兹魔剑组长变为萨卡兹积怨者
<@lv.fs>Condition: </>\nScorched-Scent Propellers are invisible=<@lv.fs>附加条件：</>\n焦香螺旋桨获得隐匿
<@lv.fs>Condition: </>\nSerious 'Biteys' have significantly increased HP.=<@lv.fs>附加条件：</>\n认真的“阿咬”生命值大幅提升
<@lv.fs>Condition: </>\nShanhaizhong Chief and Shanhaizhong Secret-Keeper ATK increased.=<@lv.fs>附加条件：</>\n山海众头目和山海众秘使攻击力提升
<@lv.fs>Condition: </>\nSignore dei Lupi gains greatly increased ATK in the second form.=<@lv.fs>附加条件：</>\n“狼之主”进入第二形态后，攻击力大幅提升
<@lv.fs>Condition: </>\nSlumber Companion Beast Movement Speed and Max HP greatly increased=<@lv.fs>附加条件：</>\n沉眠伴随兽的移动速度和最大生命值大幅提升
<@lv.fs>Condition: </>\nSlumbering of Sui's Blight threshold for As Needlework is greatly lowered.=<@lv.fs>附加条件：</>\n“祟”释放如梭所需的病害程度阈值大幅降低
<@lv.fs>Condition: </>\nSome Farmland starts Blighted.=<@lv.fs>附加条件：</>\n部分田地初始受到病害污染
<@lv.fs>Condition: </>\nSome Munitions Factory Command Centers disappear=<@lv.fs>附加条件：</>\n场上部分军工厂指令平台消失
<@lv.fs>Condition: </>\nSome tiles have Originium formations that deal AoE damage.=<@lv.fs>附加条件：</>\n部分地块会长出源石晶簇造成范围伤害
<@lv.fs>Condition: </>\nSpecialist and Defender Operators cannot be deployed=<@lv.fs>附加条件：</>\n禁止使用重装和特种干员
<@lv.fs>Condition: </>\nSpecialist Operators cannot be deployed=<@lv.fs>附加条件：</>\n禁止使用特种干员
<@lv.fs>Condition: </>\nStable Sarkaz Caster Crystal DEF significantly increased.=<@lv.fs>附加条件：</>\n稳定态萨卡兹术师结晶的防御力大幅提升
<@lv.fs>Condition: </>\nStart with more DP, but DP does not regenerate.=<@lv.fs>附加条件：</>\n初始部署费用增加但不再回复费用
<@lv.fs>Condition: </>\nStatic Roadblocks appear on the path.=<@lv.fs>附加条件：</>\n出现道路障碍物
<@lv.fs>Condition: </>\nSuiton Master HP greatly increased=<@lv.fs>附加条件：</>\n水遁宗师的生命值大幅提升
<@lv.fs>Condition: </>\nTerrible Chefs decrease Physical and Arts damage by a larger percentage=<@lv.fs>附加条件：</>\n恐怖厨子减少物理与法术伤害的比例提升
<@lv.fs>Condition: </>\nThe Candle Knight Viviana has increased ATK.=<@lv.fs>附加条件：</>\n烛骑士薇薇安娜的攻击力提升
<@lv.fs>Condition: </>\nThe damage dealt from Purifying Flames released by Dublinn Evocators will not weaken over time.=<@lv.fs>附加条件：</>\n深池塑能术师释放的净灼之焰所造成的伤害不再随时间衰减
<@lv.fs>Condition: </>\nThe DP Cost of Defender and Specialist Operators is doubled.=<@lv.fs>附加条件：</>\n重装和特种干员部署费用变为2倍
<@lv.fs>Condition: </>\nThe DP Cost of Guard and Defender Operators is tripled.=<@lv.fs>附加条件：</>\n重装与近卫干员部署费用提升至3倍
<@lv.fs>Condition: </>\nThe DP cost of Sniper and Caster Operators is doubled.=<@lv.fs>附加条件：</>\n狙击与术师干员部署费用提升至2倍
<@lv.fs>Condition: </>\nThe DP Cost of Specialist Operators is increased by x1.5=<@lv.fs>附加条件：</>\n特种干员的部署费用提升至1.5倍
<@lv.fs>Condition: </>\nThe Witch King's Orchestra Cellists have greatly increased HP; while the melancholic variation is playing, their shield's damage reflection is greatly increased.=<@lv.fs>附加条件：</>\n巫王乐团大提琴家生命值大幅提升，且在沉郁变奏下，护盾反弹的伤害大幅度提升
<@lv.fs>Condition: </>\nThe Witch King's Orchestra Conductors have greatly increased ATK.=<@lv.fs>附加条件：</>\n巫王乐团指挥家攻击力大幅提升
<@lv.fs>Condition: </>\nThe Witch King's Orchestra Trumpeters have greatly increased HP and ATK.=<@lv.fs>附加条件：</>\n巫王乐团小号手生命值和攻击力大幅提升
<@lv.fs>Condition: </>\nTraining Pincerbeasts and Vicious Training Pincerbeasts have greatly increased ATK.=<@lv.fs>附加条件：</>\n训练用钳兽与训练用残暴钳兽攻击力大幅提升
<@lv.fs>Condition: </>\nWhen the <'Tri-Maw'> is enraged, its ATK and Movement Speed are greatly increased.=<@lv.fs>附加条件：</>\n<“三头犬”>狂暴状态下攻击力、移动速度大幅提升
<@lv.fs>Condition: </>\nWhile the passionate variation is playing, the Movement Speed of the Witch King's Orchestra Wind Players will be further increased.=<@lv.fs>附加条件：</>\n激昂变奏下，巫王乐团管乐家移动速度获得额外提升
<@lv.fs>Condition: </>\nWitchcraft Ballista level increased.=<@lv.fs>附加条件：</>\n巫术弩炮的等级提升
<@lv.fs>Condition: </>\nWolff Phantom Attack Range increased, ASPD reduced=<@lv.fs>附加条件：</>\n沃尔夫幽影的攻击范围扩大，但攻击速度降低
<@lv.fs>Condition: </>\nYour units' ASPD is greatly reduced in the 8 tiles around a Star Ring. Each Star Ring provides damage protection for Kristen.=<@lv.fs>附加条件：</>\n星环周围8格我方单位攻速大幅减少，每个星环给克丽斯腾提供的减伤增加
<@lv.fs>Condition:</>\n'<Redmark' Elite Infiltrators> have increased movement speed.=<@lv.fs>附加条件：</>\n<“红标”精英渗透者>移动速度提升
<@lv.fs>Condition:</>\n'Bouncing Unicycles' are <Invisible>. 1 tile on the battlefield is no longer available for deployment.=<@lv.fs>附加条件：</>\n“弹跳独轮车”获得<隐匿>，场上有1个位置无法部署
<@lv.fs>Condition:</>\n'Bouncing Unicycles' have greatly increased ASPD.=<@lv.fs>附加条件：</>\n“弹跳独轮车”的攻击速度大幅增加
<@lv.fs>Condition:</>\n'Clip' Cliff uses skills more frequently.=<@lv.fs>附加条件：</>\n“桥夹”克里夫技能释放频率增加
<@lv.fs>Condition:</>\n'Free' [Break the Chains] barrier value increased, [Weft and Warp] damage greatly increased=<@lv.fs>附加条件：</>\n“自在”【破桎而出】屏障吸收伤害量提升，【纬地经天】伤害大幅提升
<@lv.fs>Condition:</>\n'Kite' has significantly increased HP and ATK.=<@lv.fs>附加条件：</>\n“风筝”的生命值和攻击力大幅增加
<@lv.fs>Condition:</>\n'Smarties' have greatly increased Movement Speed.=<@lv.fs>附加条件：</>\n“得意”的移动速度大幅增加
<@lv.fs>Condition:</>\n'The Cursed' has increased ATK and HP.=<@lv.fs>附加条件：</>\n“受诅者”的攻击力、生命值提升
<@lv.fs>Condition:</>\n1 additional <@lv.item><Crumbling Masonry></> will appear=<@lv.fs>附加条件：</>\n额外出现一个<@lv.item><塌落的墙垣></>
<@lv.fs>Condition:</>\n1 tile on the battlefield is no longer available for deployment.=<@lv.fs>附加条件：</>\n场上有1个位置无法部署
<@lv.fs>Condition:</>\n2 additional <@lv.item><Crumbling Masonry></> will appear=<@lv.fs>附加条件：</>\n额外出现两个<@lv.item><塌落的墙垣></>
<@lv.fs>Condition:</>\n2 more <Shield and Walls> appear on the battlefield=<@lv.fs>附加条件：</>\n战场上额外出现2个<盾与墙>
<@lv.fs>Condition:</>\n2 Self-Propelled Defense Cannons have different starting positions.=<@lv.fs>附加条件：</>\n2个城防自走炮初始位置发生改变
<@lv.fs>Condition:</>\n3 tiles on the battlefield are unavailable for deployment=<@lv.fs>附加条件：</>\n场上有3个位置无法部署
<@lv.fs>Condition:</>\n3 tiles on the map are no longer available for deployment, and the firing interval of the 'Kites' decreases=<@lv.fs>附加条件：</>\n场上有3个位置无法部署，且“风筝”的射击间隔缩短
<@lv.fs>Condition:</>\n4 more <Shield and Walls> appear on the battlefield=<@lv.fs>附加条件：</>\n战场上额外出现4个<盾与墙>
<@lv.fs>Condition:</>\n4 tiles on the battlefield are no longer available for deployment=<@lv.fs>附加条件：</>\n场上有4个位置无法部署
<@lv.fs>Condition:</>\n4 tiles on the battlefield can no longer be deployed upon=<@lv.fs>附加条件：</>\n场上有4个位置禁止部署干员
<@lv.fs>Condition:</>\n5 tiles on the battlefield are no longer available for deployment.=<@lv.fs>附加条件：</>\n场上有5个位置无法部署
<@lv.fs>Condition:</>\n5 tiles on the battlefield are unavailable for deployment=<@lv.fs>附加条件：</>\n场上有5个位置无法部署
<@lv.fs>Condition:</>\n6 spaces on the map are no longer available for deployment.=<@lv.fs>附加条件：</>\n战场中的6个位置无法部署我方单位
<@lv.fs>Condition:</>\n6 tiles on the battlefield are no longer available for deployment=<@lv.fs>附加条件：</>\n场上有6个位置无法部署
<@lv.fs>Condition:</>\n7 tiles on the battlefield are no longer available for deployment, and enemies cannot be Silenced=<@lv.fs>附加条件：</>\n战场中的7个位置无法部署我方单位，且所有敌人的特殊能力不会失效
<@lv.fs>Condition:</>\n7 tiles on the map will no longer allow units to be deployed upon them.=<@lv.fs>附加条件：</>\n战场中7个位置无法部署单位
<@lv.fs>Condition:</>\n8 tiles on the battlefield are no longer available for deployment.=<@lv.fs>附加条件：</>\n战场中的8个位置无法部署我方单位
<@lv.fs>Condition:</>\n9 tiles on the battlefield are no longer available for deployment=<@lv.fs>附加条件：</>\n场上有9个位置无法部署
<@lv.fs>Condition:</>\n9 tiles on the battlefield are no longer available for deployment.=<@lv.fs>附加条件：</>\n战场中的9个位置无法部署我方单位
<@lv.fs>Condition:</>\n<'Gourmet Delivery'> appears on the battlefield at start=<@lv.fs>附加条件：</>\n初始场上出现<“美食速递”>
<@lv.fs>Condition:</>\n<'Pride of the Sankta'> HP increased=<@lv.fs>附加条件：</>\n<“萨科塔昂首”>生命值提升
<@lv.fs>Condition:</>\n<@lv.item>'Fasting'</> summon skill cooldown reduced=<@lv.fs>附加条件：</>\n<@lv.item>“废食”</>召唤技能冷却时间减少
<@lv.fs>Condition:</>\n<@lv.item>'Vapid Blight'</> damage increased=<@lv.fs>附加条件：</>\n<@lv.item>“饮露餐风”</>造成的伤害提升
<@lv.fs>Condition:</>\n<@lv.item><Flint> </>Cost increased to 20.=<@lv.fs>附加条件：</>\n<@lv.item><点火石></>费用增加至20
<@lv.fs>Condition:</>\n<@lv.item><Steam Soda Bottle></> has significantly increased DP cost.=<@lv.fs>附加条件：</>\n<@lv.item><水汽汽水瓶></>的部署费用大幅增加
<@lv.fs>Condition:</>\n<@lv.item><Steam Soda Bottle></> has significantly increased HP=<@lv.fs>附加条件：</>\n<@lv.item><水汽汽水瓶></>的生命值大幅提升
<@lv.fs>Condition:</>\n<@lv.item><Stove></> and <@lv.item><Derelict Stove></> position changed; some enemy types are different=<@lv.fs>附加条件：</>\n<@lv.item><火灶></>和<@lv.item><废弃火灶></>位置改变，部分敌人类型改变
<@lv.fs>Condition:</>\n<@lv.item><Stove></> SP requirement increased=<@lv.fs>附加条件：</>\n<@lv.item><火灶></>所需技力增加
<@lv.fs>Condition:</>\n<@lv.item><Waste Heat Vents></> have greatly increased cooldowns.=<@lv.fs>附加条件：</>\n<@lv.item><废热喷口></>释放间隔大幅增加
<@lv.fs>Condition:</>\n<@lv.item><Waste Heat Vents></> recover less SP when attacked and have less starting SP.=<@lv.fs>附加条件：</>\n<@lv.item><废热喷口></>受击回复技力效率降低且初始技力减少
<@lv.fs>Condition:</>\n<@lv.item><Waste Heat Vents></> recover less SP when attacked.=<@lv.fs>附加条件：</>\n<@lv.item><废热喷口></>受击回复技力效率降低
<@lv.fs>Condition:</>\n<@lv.item>Sui will summon more enemies=<@lv.fs>附加条件：</>\n<@lv.item>岁会额外召唤敌人
<@lv.fs>Condition:</>\n<@lv.item>Vapidity</> HP increased=<@lv.fs>附加条件：</>\n<@lv.item>无谓</>生命值提升
<@lv.fs>Condition:</>\n<Active Originium Storm> appears on the battlefield=<@lv.fs>附加条件：</>\n战场中出现<活性源石风暴>
<@lv.fs>Condition:</>\n<Andoain, the 'Martyr'> increases the Dodge effect granted by 'Light Unto Sufferers'.=<@lv.fs>附加条件：</>\n<殉道者安多恩>【光赐于苦】的闪避效果提升
<@lv.fs>Condition:</>\n<Bloodboil Knightclub Elites> have greatly increased HP.=<@lv.fs>附加条件：</>\n<沸血骑士团精锐>的生命值大幅提升
<@lv.fs>Condition:</>\n<Chun> casts [Opening Statement] more frequently=<@lv.fs>附加条件：</>\n<椿>释放【代序】的频率增加
<@lv.fs>Condition:</>\n<Dirt Mounds> have reduced HP.=<@lv.fs>附加条件：</>\n<土石结构>生命值降低
<@lv.fs>Condition:</>\n<Empty Shells> will no longer appear on the battlefield=<@lv.fs>附加条件：</>\n初始场上的<空壳>不再出现
<@lv.fs>Condition:</>\n<Farmland> Blight damage increased.=<@lv.fs>附加条件：</>\n<田地>病害造成的伤害增加
<@lv.fs>Condition:</>\n<Firework Launcher> fuse burn rate is reduced=<@lv.fs>附加条件：</>\n<烟花发射器>引线燃烧速度降低
<@lv.fs>Condition:</>\n<Firework Launcher> fuse spark is weakened=<@lv.fs>附加条件：</>\n<烟花发射器>引线火苗变弱
<@lv.fs>Condition:</>\n<Firework Launcher> HP greatly reduced=<@lv.fs>附加条件：</>\n<烟花发射器>生命值大幅度降低
<@lv.fs>Condition:</>\n<Holographic Mirage MK2> have greatly increased ATK and HP.=<@lv.fs>附加条件：</>\n<全息幻影MK2>的攻击力与生命值大幅提升
<@lv.fs>Condition:</>\n<Icefield Berserkers> have increased ATK and DEF=<@lv.fs>附加条件：</>\n<冰原狂战士>的攻击力与防御力提升
<@lv.fs>Condition:</>\n<Imperial Artillery Targeteers> have increased HP.=<@lv.fs>附加条件：</>\n<帝国炮火先兆者>的最大生命值提升
<@lv.fs>Condition:</>\n<Originium Pollution> is on different tiles=<@lv.fs>附加条件：</>\n<源石污染区>所在地块改变
<@lv.fs>Condition:</>\n<Originiutant Infected α> are invisible.=<@lv.fs>附加条件：</>\n<源石畸变体α>获得隐匿效果
<@lv.fs>Condition:</>\n<Parade Snack Cart> ATK greatly increased=<@lv.fs>附加条件：</>\n<巡游零食车>攻击力大幅度提升
<@lv.fs>Condition:</>\n<Praying Saint Statue> and <'Matriarch'> provide Barriers faster=<@lv.fs>附加条件：</>\n<圣徒祈祷像>和<“牧首”>提供屏障的速率提升
<@lv.fs>Condition:</>\n<Professional Performers> route changed=<@lv.fs>附加条件：</>\n初始场上的<专业竞演者>路线改变
<@lv.fs>Condition:</>\n<Pumping Station> is no longer available.=<@lv.fs>附加条件：</>\n不再持有<泵站>
<@lv.fs>Condition:</>\n<Raptor> has significantly increased attack range.=<@lv.fs>附加条件：</>\n<威龙>的攻击范围大幅提升
<@lv.fs>Condition:</>\n<Saintess Statue> direction in one Avalanche Area changed=<@lv.fs>附加条件：</>\n一个雪崩禁区内的<圣女像>朝向改变
<@lv.fs>Condition:</>\n<Shield and Wall> starting position changed=<@lv.fs>附加条件：</>\n<盾与墙>初始位置改变
<@lv.fs>Condition:</>\n<Shrine Marksman Cosplayers> will no longer appear=<@lv.fs>附加条件：</>\n<圣堂射手扮演者>不再出现
<@lv.fs>Condition:</>\n<Veteran Shrine Preacher> skill duration increased=<@lv.fs>附加条件：</>\n<资深圣堂布道员>技能持续时间提升
<@lv.fs>Condition:</>\n<Writing Knife> has increased DP cost=<@lv.fs>附加条件：</>\n<书刀>消耗部署费用提升
<@lv.fs>Condition:</>\nAcid Originium Slugs have increased range.=<@lv.fs>附加条件：</>\n酸液源石虫的射程提升
<@lv.fs>Condition:</>\nAlcohol Association Member ability duration greatly increased, and extra enemies will appear=<@lv.fs>附加条件：</>\n酒类协会会员的能力持续时间大幅提升，且出现额外的敌人
<@lv.fs>Condition:</>\nAll <'Gourmet Delivery'> replaced with <'Merrymaker Express'>, and allies have -1 Block=<@lv.fs>附加条件：</>\n所有<“美食速递”>替换为<“醉后狂欢”>，且我方单位阻挡数-1
<@lv.fs>Condition:</>\nAll <Parading Jazz Musicians> replaced with <'Gourmet Delivery'>=<@lv.fs>附加条件：</>\n所有<巡游爵士乐手>替换为<“美食速递”>
<@lv.fs>Condition:</>\nAll allied Operators have -2 Block.=<@lv.fs>附加条件：</>\n我方干员阻挡数-2
<@lv.fs>Condition:</>\nAll allied units and summoned units have +75% Redeployment Time=<@lv.fs>附加条件：</>\n我方干员与召唤物再部署时间延长75%
<@lv.fs>Condition:</>\nAll allied units have -1 Block.=<@lv.fs>附加条件：</>\n我方单位阻挡数-1
<@lv.fs>Condition:</>\nAll allied units have -2 Block=<@lv.fs>附加条件：</>\n我方单位阻挡数-2
<@lv.fs>Condition:</>\nAll allied units have -50% Max HP=<@lv.fs>附加条件：</>\n我方单位的生命值上限减半
<@lv.fs>Condition:</>\nAll allied units have massively reduced natural SP recovery rate=<@lv.fs>附加条件：</>\n我方干员技力自然回复速度超大幅降低
<@lv.fs>Condition:</>\nAll allied units have reduced Max HP.=<@lv.fs>附加条件：</>\n我方单位的生命值上限减少
<@lv.fs>Condition:</>\nAll allied units have significantly decreased ATK=<@lv.fs>附加条件：</>\n所有我方单位攻击力大幅降低
<@lv.fs>Condition:</>\nAll allies have -20 ASPD=<@lv.fs>附加条件：</>\n所有我方单位的攻击速度-20
<@lv.fs>Condition:</>\nAll enemies have increased ASPD.=<@lv.fs>附加条件：</>\n所有敌人的攻击速度提升
<@lv.fs>Condition:</>\nAll enemies have increased ATK.=<@lv.fs>附加条件：</>\n所有敌人攻击力提升
<@lv.fs>Condition:</>\nAll enemies have increased HP.=<@lv.fs>附加条件：</>\n所有敌人的生命值提升
<@lv.fs>Condition:</>\nAll enemies have increased Max HP and ATK.=<@lv.fs>附加条件：</>\n所有敌人的最大生命值和攻击力提升
<@lv.fs>Condition:</>\nAll enemies have increased Movement Speed=<@lv.fs>附加条件：</>\n所有敌人的移动速度提升
<@lv.fs>Condition:</>\nAll enemies have increased Movement Speed.=<@lv.fs>附加条件：</>\n所有敌人的移动速度提升
<@lv.fs>Condition:</>\nAll enemies have increased RES=<@lv.fs>附加条件：</>\n所有敌人法术抗性提升
<@lv.fs>Condition:</>\nAll enemies have significantly increased ATK.=<@lv.fs>附加条件：</>\n所有敌人的攻击力大幅提升
<@lv.fs>Condition:</>\nAll enemies have significantly increased HP=<@lv.fs>附加条件：</>\n所有敌人生命值大幅提升
<@lv.fs>Condition:</>\nAll enemies take significantly reduced Physical and Arts Damage while under the effect of 'Light Unto Sufferers'=<@lv.fs>附加条件：</>\n所有敌人在“光赐于苦”中受到的物理及法术伤害大幅减少
<@lv.fs>Condition:</>\nAll enemy units receive increased stats and decreased Movement Speed.=<@lv.fs>附加条件：</>\n所有敌人的属性提升，移动速度降低
<@lv.fs>Condition:</>\nAll Sarkaz Boneguards are invisible=<@lv.fs>附加条件：</>\n所有萨卡兹骸骨卫士获得隐匿效果
<@lv.fs>Condition:</>\nAllied Melee Operators have decreased ASPD but increased DEF, and 3 extra Roadblocks are placed beforehand.=<@lv.fs>附加条件：</>\n我方近战干员攻击速度下降但防御提升，场上额外预置3个障碍物
<@lv.fs>Condition:</>\nAllied Ranged Operators have greatly reduced Max HP.=<@lv.fs>附加条件：</>\n我方远程干员生命值大幅下降
<@lv.fs>Condition:</>\nAllied units have decreased ATK.=<@lv.fs>附加条件：</>\n我方单位的攻击力降低
<@lv.fs>Condition:</>\nAllied units have decreased DEF.=<@lv.fs>附加条件：</>\n我方单位的防御力降低
<@lv.fs>Condition:</>\nAllied units have decreased Max HP.=<@lv.fs>附加条件：</>\n我方最大生命值下降
<@lv.fs>Condition:</>\nAllied units have greatly decreased ATK.=<@lv.fs>附加条件：</>\n我方单位攻击力大幅降低
<@lv.fs>Condition:</>\nAllied units have greatly reduced DEF=<@lv.fs>附加条件：</>\n我方干员防御力大幅降低
<@lv.fs>Condition:</>\nAllied units have greatly reduced DEF.=<@lv.fs>附加条件：</>\n我方干员防御力大幅降低
<@lv.fs>Condition:</>\nAllied units have significantly reduced Max HP=<@lv.fs>附加条件：</>\n我方最大生命值大幅下降
<@lv.fs>Condition:</>\nAllotropic Nurses have increased ASPD, Movement Speed, and HP.=<@lv.fs>附加条件：</>\n异光体饲育者的攻击速度、移动速度、生命值提升
<@lv.fs>Condition:</>\nArmorless Union Assassin Leaders gain stacking ATK at a faster rate.=<@lv.fs>附加条件：</>\n无胄盟刺客组长攻击力累积速度增快
<@lv.fs>Condition:</>\nBel Canto Boatswains summon Risk-surviving Sailors more frequently=<@lv.fs>附加条件：</>\n美声水手长召唤历险水手的间隔缩短
<@lv.fs>Condition:</>\nBlackwater Originium Slugs and Blackwater Originium Slug αs become Infused Originium Slugs.=<@lv.fs>附加条件：</>\n黑水源石虫和黑水源石虫·α变为高能源石虫
<@lv.fs>Condition:</>\nBloodblades have increased ATK and HP.=<@lv.fs>附加条件：</>\n凝血之刃攻击力和生命值提升
<@lv.fs>Condition:</>\nBreakers are replaced by Breaker Leaders.=<@lv.fs>附加条件：</>\n破阵者替换为破阵者组长
<@lv.fs>Condition:</>\nCaster Leaders are invisible.=<@lv.fs>附加条件：</>\n术师组长获得隐匿效果
<@lv.fs>Condition:</>\nCaster Operators cannot be deployed.=<@lv.fs>附加条件：</>\n禁止使用术师干员
<@lv.fs>Condition:</>\nCertain enemies will be replaced.=<@lv.fs>附加条件：</>\n替换部分敌人
<@lv.fs>Condition:</>\nChanges the number and position of <City Neons>.=<@lv.fs>附加条件：</>\n<城市霓虹>的数量与位置改变
<@lv.fs>Condition:</>\nCompared to normal mode, Imprisonment Devices are placed against different directions.=<@lv.fs>附加条件：</>\n禁锢装置方向改变
<@lv.fs>Condition:</>\nCompetitive-Grade Beach Buggy and Whiskey-Grade Waker-Upper are invisible=<@lv.fs>附加条件：</>\n竞赛级沙滩车和烈酒级醒酒助手获得隐匿效果
<@lv.fs>Condition:</>\nComplicated 'Envy' special attacks are more frequently discharged.=<@lv.fs>附加条件：</>\n复杂的“妒”特殊攻击释放频率提升
<@lv.fs>Condition:</>\nCrownslayer has significantly increased weight, and Skullshatterer has significantly increased HP.=<@lv.fs>附加条件：</>\n弑君者的重量大幅度提升，碎骨的生命值大幅度提升
<@lv.fs>Condition:</>\nCrystal cleanup efficiency greatly reduced.=<@lv.fs>附加条件：</>\n净化结晶的效率大幅降低
<@lv.fs>Condition:</>\nCrystals give much greater boosts to Mio, the Eager Examinant. Large Broken Vessels lose less HP.=<@lv.fs>附加条件：</>\n结晶为米奥，热烈的考验者提供的增益效果大幅增强，大型破碎器皿损失的生命值减少
<@lv.fs>Condition:</>\nDazzled 'Smarties' have significantly increased HP.=<@lv.fs>附加条件：</>\n恍惚的“得意”生命值大幅度提升
<@lv.fs>Condition:</>\nDazzled 'Smarties' have significantly increased Movement Speed.=<@lv.fs>附加条件：</>\n恍惚的“得意”移动速度大幅度提升
<@lv.fs>Condition:</>\nDecaying Collector Disciple position and route changes=<@lv.fs>附加条件：</>\n<腐败萃聚使徒>位置和路线变化
<@lv.fs>Condition:</>\nDefender and Sniper Operators cannot be deployed=<@lv.fs>附加条件：</>\n禁止部署重装和狙击干员
<@lv.fs>Condition:</>\nDefender and Supporter Operators cannot be deployed.=<@lv.fs>附加条件：</>\n禁止使用重装和辅助干员
<@lv.fs>Condition:</>\nDefender Operators cannot be deployed=<@lv.fs>附加条件：</>\n禁止使用重装干员
<@lv.fs>Condition:</>\nDefender Operators cannot be deployed.=<@lv.fs>附加条件：</>\n禁止使用重装干员
<@lv.fs>Condition:</>\nDegenbrecher's Swift Slayer has increased DMG and travel distance, and reduced cooldown.=<@lv.fs>附加条件：</>\n锏的【速杀】移动距离和伤害提升，冷却时间降低
<@lv.fs>Condition:</>\nDelegation Shieldbearer Captain max trait stack increased.=<@lv.fs>附加条件：</>\n“访问团持盾长”最大特性层数提升
<@lv.fs>Condition:</>\nDemolitionists deal 100% more splash damage.\n<@act.timeLimit>Stage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.</>=<@lv.fs>附加条件：</>\n<爆破攻坚手>的溅射伤害倍率提升至100%\n<@act.timeLimit>开启：6月18日16:00~6月25日03:59</>
<@lv.fs>Condition:</>\nDeployment Limit -2=<@lv.fs>附加条件：</>\n可同时部署干员单位数-2
<@lv.fs>Condition:</>\nDeployment Limit -2.=<@lv.fs>附加条件：</>\n可部署人数-2
<@lv.fs>Condition:</>\nDeployment Limit is reduced by 2=<@lv.fs>附加条件：</>\n可部署干员数量减少2
<@lv.fs>Condition:</>\nDeployment Limit is reduced by 2.=<@lv.fs>附加条件：</>\n可部署单位上限减少2
<@lv.fs>Condition:</>\nDeployment limit is reduced by 2.=<@lv.fs>附加条件：</>\n可部署单位上限减少2
<@lv.fs>Condition:</>\nDeployment limit is reduced by 3.=<@lv.fs>附加条件：</>\n可部署单位上限减少3
<@lv.fs>Condition:</>\nDeployment Points regenerate 66% slower.=<@lv.fs>附加条件：</>\n部署费用的自然回复速度降低三分之二
<@lv.fs>Condition:</>\nDeployment Points will not automatically recover.=<@lv.fs>附加条件：</>\n部署费用不自然回复
<@lv.fs>Condition:</>\nDifferent enemies will appear.=<@lv.fs>附加条件：</>\n部分敌人有所不同
<@lv.fs>Condition:</>\nDifferent words on starting Glyph Tiles=<@lv.fs>附加条件：</>\n初始字格上的字变化
<@lv.fs>Condition:</>\nDisappointed Statue has significantly increased attack range=<@lv.fs>附加条件：</>\n失望的雕像攻击范围大幅提升
<@lv.fs>Condition:</>\nDockworker Leaders and Dockworker Leader Motorboats have increased ATK and Max HP=<@lv.fs>附加条件：</>\n水手长和水手长重艇的攻击力和最大生命值提升
<@lv.fs>Condition:</>\nDockworker Leaders have increased HP and do not lose additional HP from 'Erosion'=<@lv.fs>附加条件：</>\n水手长生命值提升，在“水蚀”下不再额外流失生命
<@lv.fs>Condition:</>\nDockworker Leaders no longer lose additional HP from Erosion.=<@lv.fs>附加条件：</>\n码头水手长在“水蚀”下不再额外流失生命
<@lv.fs>Condition:</>\nDolly, Sovereign of Sheep has increased Wool Barrier value while floating.=<@lv.fs>附加条件：</>\n多利，“羊之主”在漂浮阶段时的绒毛屏障值提升
<@lv.fs>Condition:</>\nDolly, Sovereign of Sheep uses skills more frequently while floating.=<@lv.fs>附加条件：</>\n多利，“羊之主”在漂浮阶段时技能释放频率增加
<@lv.fs>Condition:</>\nDP regeneration rate is decreased.=<@lv.fs>附加条件：</>\n部署费用回复速度降低
<@lv.fs>Condition:</>\nDP will not regenerate naturally.=<@lv.fs>附加条件：</>\n部署费用不会自然回复
<@lv.fs>Condition:</>\nDublinn Shadowcasters are invisible.=<@lv.fs>附加条件：</>\n深池暗影术师获得隐匿效果
<@lv.fs>Condition:</>\nDuration of Stun on Materialist Antagonizer greatly reduced in its second form=<@lv.fs>附加条件：</>\n“物欲拮抗者”进入第二形态时受到的晕眩时间大幅降低
<@lv.fs>Condition:</>\nDuring high tide, allied units continually receive increased Corrosion Damage=<@lv.fs>附加条件：</>\n涨潮时，我方受到的持续侵蚀伤害提升
<@lv.fs>Condition:</>\nElite Sniper Prisoners are Invisible.=<@lv.fs>附加条件：</>\n神射手囚犯获得<隐匿>效果
<@lv.fs>Condition:</>\nElite Wasteland Robbers are Invisible.=<@lv.fs>附加条件：</>\n荒原窃盗者精英获得<隐匿>
<@lv.fs>Condition:</>\nEnemies have -60% Movement Speed, and greatly increased HP and ATK.=<@lv.fs>附加条件：</>\n敌人移动速度-60%，生命值与攻击力大幅提升
<@lv.fs>Condition:</>\nEnemies have greatly increased ATK.=<@lv.fs>附加条件：</>\n敌人的攻击力大幅提升
<@lv.fs>Condition:</>\nEnemies have greatly increased attack range.\n<@act.timeLimit>Stage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.</>=<@lv.fs>附加条件：</>\n敌方攻击范围大幅提升\n<@act.timeLimit>开启：6月18日16:00~6月25日03:59</>
<@lv.fs>Condition:</>\nEnemies have greatly increased HP.\n<@act.timeLimit>Stage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.</>=<@lv.fs>附加条件：</>\n所有敌人生命值大幅提升\n<@act.timeLimit>开启：6月18日16:00~6月25日03:59</>
<@lv.fs>Condition:</>\nEnemies have increased ASPD.=<@lv.fs>附加条件：</>\n敌人攻击速度提升
<@lv.fs>Condition:</>\nEnemies have increased HP.=<@lv.fs>附加条件：</>\n敌人生命值提升
<@lv.fs>Condition:</>\nEnemies have increased Movement Speed.=<@lv.fs>附加条件：</>\n敌人的移动速度提升
<@lv.fs>Condition:</>\nEnemies have increased Movement Speed.\n<@act.timeLimit>Stage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.</>=<@lv.fs>附加条件：</>\n所有敌人移速提升\n<@act.timeLimit>开启：6月18日16:00~6月25日03:59</>
<@lv.fs>Condition:</>\nEnemies have increased RES=<@lv.fs>附加条件：</>\n敌方法术抗性提升
<@lv.fs>Condition:</>\nEnemies have significantly higher ASPD.=<@lv.fs>附加条件：</>\n敌方单位的攻击速度大幅度提升
<@lv.fs>Condition:</>\nEnemies have significantly higher DEF.=<@lv.fs>附加条件：</>\n敌方单位的防御力大幅度提升
<@lv.fs>Condition:</>\nEnemies have significantly increased ASPD.=<@lv.fs>附加条件：</>\n所有敌方单位的攻击速度大幅提升
<@lv.fs>Condition:</>\nEnemies have significantly increased HP=<@lv.fs>附加条件：</>\n敌方生命值大幅提升
<@lv.fs>Condition:</>\nEnemies have significantly increased HP (not including Waregeists' true forms)=<@lv.fs>附加条件：</>\n敌人的生命值大幅提升（不包括器伥的本体）
<@lv.fs>Condition:</>\nEnemies have significantly increased HP.=<@lv.fs>附加条件：</>\n敌人生命值大幅提升
<@lv.fs>Condition:</>\nEnemies have significantly increased Movement Speed.=<@lv.fs>附加条件：</>\n敌方单位的移动速度大幅度提升
<@lv.fs>Condition:</>\nEnemies have significantly increased RES.=<@lv.fs>附加条件：</>\n敌方单位的法术抗性大幅度提升
<@lv.fs>Condition:</>\nEnemy Elite Marksmen have double HP and increased attack range.=<@lv.fs>附加条件：</>\n神射手生命值翻倍且攻击范围提升
<@lv.fs>Condition:</>\nEnemy Enraged Possessed Soldiers have greatly increased ATK.=<@lv.fs>附加条件：</>\n敌方狂暴宿主士兵的攻击力大幅度提升
<@lv.fs>Condition:</>\nEnemy Enraged Possessed Throwers have greatly increased HP.=<@lv.fs>附加条件：</>\n敌方狂暴宿主投掷手的生命值大幅度提升
<@lv.fs>Condition:</>\nEnemy Enraged Possessed Units no longer lose HP over time.=<@lv.fs>附加条件：</>\n敌方狂暴单位不再自然损失生命
<@lv.fs>Condition:</>\nEnemy Marksmen have significantly increased ATK.=<@lv.fs>附加条件：</>\n神射手攻击力大幅度提升
<@lv.fs>Condition:</>\nEnemy melee units have significantly increased ATK.=<@lv.fs>附加条件：</>\n近战敌人攻击力大幅度提升
<@lv.fs>Condition:</>\nEnemy Oneiros drones have greatly increased movement speed.=<@lv.fs>附加条件：</>\n敌方虚幻无人机的移动速度大幅度提升
<@lv.fs>Condition:</>\nEnemy Oneiros drones have reduced range, but greatly increased HP and DEF.=<@lv.fs>附加条件：</>\n敌方虚幻无人机的射程减少，但防御力和生命值大幅度提升
<@lv.fs>Condition:</>\nEnemy ranged units have significantly increase range.=<@lv.fs>附加条件：</>\n敌方远程单位的射程大幅度提升
<@lv.fs>Condition:</>\nEnemy ranged units have significantly increased attack range.=<@lv.fs>附加条件：</>\n敌方远程单位射程大幅提升
<@lv.fs>Condition:</>\nEnemy ranged units have significantly increased range.=<@lv.fs>附加条件：</>\n敌方远程单位的攻击范围大幅度提升
<@lv.fs>Condition:</>\nEnemy units have increased Movement Speed.=<@lv.fs>附加条件：</>\n敌方单位的移动速度提升
<@lv.fs>Condition:</>\nEnemy units have significantly increased Movement Speed=<@lv.fs>附加条件：</>\n敌方单位的移动速度大幅提升
<@lv.fs>Condition:</>\nEnemy units have significantly increased Movement Speed.=<@lv.fs>附加条件：</>\n敌人移动速度大幅提升
<@lv.fs>Condition:</>\nEnemy Yeti Icecleavers have greatly increased HP and ASPD.=<@lv.fs>附加条件：</>\n敌方雪怪小队凿冰人的生命值和攻击速度大幅度提升
<@lv.fs>Condition:</>\nEnraged Possessed Soldiers, Enraged Possessed Leaders, and Enraged Possessed Bonethrowers have increased ASPD.=<@lv.fs>附加条件：</>\n狂暴宿主士兵、狂暴宿主组长、狂暴宿主掷骨手的攻击速度提升
<@lv.fs>Condition:</>\nErgate Leader HP greatly increased=<@lv.fs>附加条件：</>\n工蚁组长的生命值大幅提升
<@lv.fs>Condition:</>\nErgates and Ergate Leaders have greatly increased HP.=<@lv.fs>附加条件：</>\n工蚁和工蚁组长生命值大幅增加
<@lv.fs>Condition:</>\nExpect more enemies.=<@lv.fs>附加条件：</>\n出现额外的敌人
<@lv.fs>Condition:</>\nFalling rocks deal significantly increased damage.=<@lv.fs>附加条件：</>\n落石对我方单位伤害大幅提升
<@lv.fs>Condition:</>\nFamiglia Limos drop off more Famiglia Soldiers when defeated.=<@lv.fs>附加条件：</>\n家族专用轿车被击倒时会卸下更多家族士兵
<@lv.fs>Condition:</>\nFashion Street 'Hyperactive Aviators' have significantly increased Movement Speed.=<@lv.fs>附加条件：</>\n风情街“满天飞空员”移动速度大幅提升
<@lv.fs>Condition:</>\nFashion Street 'Supernova Casters' have significantly increased ASPD.=<@lv.fs>附加条件：</>\n风情街“超新星术师”的攻击速度大幅提升
<@lv.fs>Condition:</>\nFaust's special snipe deals increased damage and has a shorter cooldown=<@lv.fs>附加条件：</>\n浮士德的特殊狙击伤害提升且触发时间缩短
<@lv.fs>Condition:</>\nFewer Knight Crests are available, and all enemies have increased base stats.=<@lv.fs>附加条件：</>\n骑士之徽数量减少，所有敌人基础属性提升
<@lv.fs>Condition:</>\nFewer Knight Crests are available, and DP regeneration rate is reduced.=<@lv.fs>附加条件：</>\n骑士之徽数量减少且部署费用回复速度降低
<@lv.fs>Condition:</>\nFewer starting Excrescent Carapaces.=<@lv.fs>附加条件：</>\n初始存在的赘生甲壳数量减少
<@lv.fs>Condition:</>\nFieldmus and Fieldmus Flying Thief have greatly increased HP and Movement Speed.=<@lv.fs>附加条件：</>\n田鼷和田鼷飞贼的生命值和移动速度大幅增加
<@lv.fs>Condition:</>\nFour Dirt Mounds and two Shieldguards are removed from the battlefield=<@lv.fs>附加条件：</>\n移除战场中的4个<土石结构>和2个<盾卫>
<@lv.fs>Condition:</>\nFriendly units have increased Redeployment Time.=<@lv.fs>附加条件：</>\n我方单位再部署时间增加
<@lv.fs>Condition:</>\nGuard and Caster Operators cannot be deployed.=<@lv.fs>附加条件：</>\n禁止使用近卫与术师干员
<@lv.fs>Condition:</>\nGuard and Caster Operators have greatly reduced ATK=<@lv.fs>附加条件：</>\n我方近卫与术师干员攻击力大幅降低
<@lv.fs>Condition:</>\nGuard and Defender Operators cannot be used.=<@lv.fs>附加条件：</>\n禁止使用近卫和重装干员
<@lv.fs>Condition:</>\nGuard and Vanguard Operators have -1 Block.=<@lv.fs>附加条件：</>\n近卫与先锋干员阻挡数-1
<@lv.fs>Condition:</>\nGuard, Defender, and Specialist Operators have Block -1.=<@lv.fs>附加条件：</>\n近卫、重装、特种干员阻挡数-1
<@lv.fs>Condition:</>\nGuards and Casters have increased Deployment Costs.=<@lv.fs>附加条件：</>\n近卫与术师的部署费用提升
<@lv.fs>Condition:</>\nGuerilla Shieldguards have 66% lower Max HP, but have 50% increased DEF and RES.=<@lv.fs>附加条件：</>\n游击队盾卫生命值减少2/3，但防御力与法术抗性提升至1.5倍
<@lv.fs>Condition:</>\nGuerrilla Heralds have greatly increased HP.=<@lv.fs>附加条件：</>\n游击队传令兵生命值大幅提升
<@lv.fs>Condition:</>\nGuiding Shrubs are <invisible>=<@lv.fs>附加条件：</>\n指路草获得<隐匿>
<@lv.fs>Condition:</>\nHeavily Polluted Facility has greatly increased HP=<@lv.fs>附加条件：</>\n严重污染设施的生命值大幅提升
<@lv.fs>Condition:</>\nHerculean Prisoners have greatly increased ASPD.=<@lv.fs>附加条件：</>\n巨汉囚犯的攻击速度大幅度提升
<@lv.fs>Condition:</>\nIcefield Arts Guard deal significantly increased AoE damage when knocked down.=<@lv.fs>附加条件：</>\n冰原御法者被击倒时的范围伤害大幅提升
<@lv.fs>Condition:</>\nIcefield Caster Leaders have increased weight, increased HP, and cannot be Frozen.=<@lv.fs>附加条件：</>\n冰原术师队长的重量增加，生命值提升，且免疫冻结
<@lv.fs>Condition:</>\nIcefield Hunter Leaders have increased ATK but decreased ASPD.=<@lv.fs>附加条件：</>\n冰原猎人队长的攻击力提升，攻击速度降低
<@lv.fs>Condition:</>\nImperial Artillery Targeteers have greatly increased HP.=<@lv.fs>附加条件：</>\n帝国火炮先兆者的生命值大幅提升
<@lv.fs>Condition:</>\nImperial Strikers and Elite Imperial Strikers have increased ATK and HP.=<@lv.fs>附加条件：</>\n帝国前锋精锐与帝国前锋百战精锐的攻击力与生命值提升
<@lv.fs>Condition:</>\nInvisible Crossbowmen have increased ATK and Attack Range=<@lv.fs>附加条件：</>\n隐形弩手的攻击力和攻击范围提升
<@lv.fs>Condition:</>\nIron Burdenbeast of Ilion HP increased=<@lv.fs>附加条件：</>\n伊利昂的铁驮兽生命值上升
<@lv.fs>Condition:</>\nLarge Bejeweled Wagons are <Invisible>.=<@lv.fs>附加条件：</>\n风情区大型车辇获得<隐匿>
<@lv.fs>Condition:</>\nLeithanian Psalmists have increased attack range and take control of Gramophones faster=<@lv.fs>附加条件：</>\n莱塔尼亚吟唱者的攻击范围与争夺“留声机”效果大幅提升
<@lv.fs>Condition:</>\nLeithanien Whisperers capture the 'Gramophone' at an increased speed.=<@lv.fs>附加条件：</>\n莱塔尼亚轻语者争夺取"留声机"的速度提升
<@lv.fs>Condition:</>\nLuscious Snack Carts deal increased Arts Damage when exploding=<@lv.fs>附加条件：</>\n精致糖果车爆炸后的法术伤害提升
<@lv.fs>Condition:</>\nMarksman ATK increased=<@lv.fs>附加条件：</>\n射手的攻击力提升
<@lv.fs>Condition:</>\nMaximum squad size is reduced to 10 Operators=<@lv.fs>附加条件：</>\n可携带干员数量不超过10
<@lv.fs>Condition:</>\nMaximum squad size is reduced to 5 Operators.=<@lv.fs>附加条件：</>\n允许编入干员下降至5名
<@lv.fs>Condition:</>\nMaximum squad size is reduced to 7 Operators.=<@lv.fs>附加条件：</>\n最多可携带干员数降至7
<@lv.fs>Condition:</>\nMaximum squad size is reduced to 7.=<@lv.fs>附加条件：</>\n队伍里只能编入最多7名干员
<@lv.fs>Condition:</>\nMaximum squad size is reduced to 8=<@lv.fs>附加条件：</>\n队伍里只能编入最多8个干员
<@lv.fs>Condition:</>\nMedic Operators cannot be deployed.=<@lv.fs>附加条件：</>\n禁止使用医疗干员
<@lv.fs>Condition:</>\nMedic Operators cost three times as much to deploy.=<@lv.fs>附加条件：</>\n医疗职业干员的部署费用提升至三倍
<@lv.fs>Condition:</>\nMelee units have -1 Block, and ranged units have +1 Block.=<@lv.fs>附加条件：</>\n我方近战单位阻挡数-1，远程单位阻挡数+1
<@lv.fs>Condition:</>\nMephisto's HP and DEF are greatly increased.=<@lv.fs>附加条件：</>\n梅菲斯特的生命值和防御力极大幅度提升
<@lv.fs>Condition:</>\nMercenary Sarkaz Fighters have greatly increased ASPD.=<@lv.fs>附加条件：</>\n雇佣军萨卡兹战士攻击速度大幅提升
<@lv.fs>Condition:</>\nMonique, Roy, and their minions have increased ASPD.=<@lv.fs>附加条件：</>\n莫尼克及其手下与罗伊及其手下的攻击速度上升
<@lv.fs>Condition:</>\nMore 'Bouncing Unicycles' appear at start.=<@lv.fs>附加条件：</>\n初始出现额外的“弹跳独轮车”
<@lv.fs>Condition:</>\nMore <@lv.item>'Bloated'</> will appear=<@lv.fs>附加条件：</>\n场上出现额外的<@lv.item>“饱食”</>
<@lv.fs>Condition:</>\nMore <@lv.item>'Humility'</> will appear=<@lv.fs>附加条件：</>\n出现额外的<@lv.item>“里子”</>
<@lv.fs>Condition:</>\nMore <@lv.item><Custom Floating Platforms></> appear at start=<@lv.fs>附加条件：</>\n初始出现额外的<@lv.item><特制水上平台></>
<@lv.fs>Condition:</>\nMore <@lv.item><Turrets></> appear=<@lv.fs>附加条件：</>\n初始出现额外的<@lv.item><弩炮台></>
<@lv.fs>Condition:</>\nMore <@lv.item><Turrets></> appear, and <@lv.item><Turrets></> deal more damage.=<@lv.fs>附加条件：</>\n出现额外的<@lv.item><弩炮台></>，且<@lv.item><弩炮台></>造成的伤害提高
<@lv.fs>Condition:</>\nMore <@lv.item><Waste Heat Vents></> will appear.=<@lv.fs>附加条件：</>\n出现额外<@lv.item><废热喷口></>
<@lv.fs>Condition:</>\nMore <@lv.item>Drifting Aroma</> will appear=<@lv.fs>附加条件：</>\n场上出现额外的<@lv.item>飘香</>
<@lv.fs>Condition:</>\nMore <@lv.item>Prosperity</> will appear=<@lv.fs>附加条件：</>\n出现额外的<@lv.item>招财</>
<@lv.fs>Condition:</>\nMore <Entusiasta Lead Dancers> appear, and <Professional Performers> are replaced with <Parade Snack Carts>=<@lv.fs>附加条件：</>\n场上出现额外的<热烈舞团领舞者>，且所有<专业竞演者>替换为<巡游零食车>
<@lv.fs>Condition:</>\nMore <Frost Play - Fight> will appear=<@lv.fs>附加条件：</>\n出现额外的<霜劫·争>
<@lv.fs>Condition:</>\nMore <Isbit High Grounds> appear=<@lv.fs>附加条件：</>\n初始出现额外的<伊斯贝塔高台>
<@lv.fs>Condition:</>\nMore <Parade Snack Carts> appear=<@lv.fs>附加条件：</>\n场上出现额外的<巡游零食车>
<@lv.fs>Condition:</>\nMore <Ride Tide - Return> will appear=<@lv.fs>附加条件：</>\n初始出现额外的<扶潮·归>
<@lv.fs>Condition:</>\nMore Avalanche Areas appear=<@lv.fs>附加条件：</>\n出现额外的雪崩禁区
<@lv.fs>Condition:</>\nMore Disappointed Statues appear at start=<@lv.fs>附加条件：</>\n初始出现额外的失望的雕像
<@lv.fs>Condition:</>\nMore Dublinn Flamechaser Soldiers appear=<@lv.fs>附加条件：</>\n出现额外的深池逐火战士
<@lv.fs>Condition:</>\nMore enemies appear at the start.=<@lv.fs>附加条件：</>\n场上初始出现额外敌人
<@lv.fs>Condition:</>\nMore enemies will appear=<@lv.fs>附加条件：</>\n出现额外敌人
<@lv.fs>Condition:</>\nMore enemies will appear and Elite Wasteland Robbers are invisible=<@lv.fs>附加条件：</>\n出现额外敌人且<荒原窃盗者精英>获得隐匿
<@lv.fs>Condition:</>\nMore enemies will appear and the starting alignment of some of the 'Gelato Stops' is changed=<@lv.fs>附加条件：</>\n出现额外敌人且部分<冰淇淋机>初始阵营改变
<@lv.fs>Condition:</>\nMore enemies will appear and Veteran Shrine Nurturers have increased HP=<@lv.fs>附加条件：</>\n出现额外敌人且<资深圣堂保育员>生命值提升
<@lv.fs>Condition:</>\nMore enemies will appear.=<@lv.fs>附加条件：</>\n出现额外敌人
<@lv.fs>Condition:</>\nMore Ergate Leaders appear.=<@lv.fs>附加条件：</>\n出现额外的工蚁组长
<@lv.fs>Condition:</>\nMore Flying Toasters (With Jam) appear, and Flying Toasters (With Jam) have increased HP=<@lv.fs>附加条件：</>\n出现额外的遮天面包机·果酱款且遮天面包机·果酱款的生命值提升
<@lv.fs>Condition:</>\nMore HP is lost when hungry; enemy HP greatly increased.=<@lv.fs>附加条件：</>\n饿肚子流失更多生命，且敌人生命值大幅提升
<@lv.fs>Condition:</>\nMore Icefield Arts Guards will appear, and Icefield Arts Guards have increased HP.=<@lv.fs>附加条件：</>\n出现更多的冰原御法者，冰原御法者生命提升
<@lv.fs>Condition:</>\nMore Snowbrats appear in the Avalanche Area=<@lv.fs>附加条件：</>\n雪崩禁区内初始出现额外的雪顽童
<@lv.fs>Condition:</>\nMore Trainee Acolytes will appear=<@lv.fs>附加条件：</>\n出现额外的见习祭司学徒
<@lv.fs>Condition:</>\nMorpheus gains greatly increased Barrier from 'Evolution of Dream'; 'Binding Dream' damage greatly increased, and defeated units are trapped for much longer=<@lv.fs>附加条件：</>\n莫菲丝释放“梦境的演变”获得屏障大幅提升，“幻梦的纠缠”伤害大幅提升且击倒的单位受困时间大幅延长
<@lv.fs>Condition:</>\nNatural DP regeneration rate is decreased.=<@lv.fs>附加条件：</>\n部署费用的自然回复速度降低
<@lv.fs>Condition:</>\nNervous Impairment from Mártus, Seaborn's [Guided Evolution] is greatly increased, and [Humanity's Bane] is released more frequently.=<@lv.fs>附加条件：</>\n玛利图斯，“海嗣”释放【引导演化】提供的神经损伤能力大幅提升、释放【人性之囚】的频率增加
<@lv.fs>Condition:</>\nNourished Reapers have greatly increased Max HP and DEF.=<@lv.fs>附加条件：</>\n富营养的收割者的最大生命值与防御力大幅提升
<@lv.fs>Condition:</>\nNourished Reapers have increased ATK and increased Nervous Impairment range.=<@lv.fs>附加条件：</>\n富营养的收割者的攻击力及造成的范围神经损伤提升
<@lv.fs>Condition:</>\nNourished Spewers have Invisibility.=<@lv.fs>附加条件：</>\n富营养的喷溅者变为隐匿
<@lv.fs>Condition:</>\nNova Knightclub members have reduced skill cooldowns and greatly increased Max HP.=<@lv.fs>附加条件：</>\n散华骑士团成员技能冷却降低且生命上限大幅提升
<@lv.fs>Condition:</>\nNumber of available Roadblocks greatly reduced=<@lv.fs>附加条件：</>\n提供的障碍物数量大幅减少
<@lv.fs>Condition:</>\nNumber of available Roadblocks is reduced by 50%.=<@lv.fs>附加条件：</>\n可部署的障碍物数量减半
<@lv.fs>Condition:</>\nNumber of deployable boxes greatly reduced=<@lv.fs>附加条件：</>\n可部署的箱子数量大幅减少
<@lv.fs>Condition:</>\nNumber of Roadblocks greatly reduced.=<@lv.fs>附加条件：</>\n持有的障碍物数量大幅减少
<@lv.fs>Condition:</>\nNumber of Wooden Seals spawned when Grindstones are defeated is increased.=<@lv.fs>附加条件：</>\n磨砻被击倒后出现的木制瑞印数量提升
<@lv.fs>Condition:</>\nObstacles have greatly increased HP.=<@lv.fs>附加条件：</>\n路障的生命值大幅提升
<@lv.fs>Condition:</>\nOne additional War Phantom will appear=<@lv.fs>附加条件：</>\n额外出现一名战争幽灵
<@lv.fs>Condition:</>\nOne Avalanche Area's position changed=<@lv.fs>附加条件：</>\n一个雪崩禁区的位置变换
<@lv.fs>Condition:</>\nOne Avalanche Area's starting Avalanche Warning Index increased=<@lv.fs>附加条件：</>\n一个雪崩禁区的初始雪崩预警增加
<@lv.fs>Condition:</>\nOperator deployment limit is reduced by 2.\n<@act.timeLimit>Stage open from: 3/25 10:00 - 4/8 03:59</>=<@lv.fs>附加条件：</>\n可部署干员数量减少2\n<@act.timeLimit>关卡开启时间：10月15日16:00~10月22日03:59</>
<@lv.fs>Condition:</>\nOperator skill SP cost significantly increased=<@lv.fs>附加条件：</>\n干员技能技力消耗大幅提升
<@lv.fs>Condition:</>\nOperators and words cannot be deployed on some Glyph Tiles=<@lv.fs>附加条件：</>\n部分字格无法部署干员与字
<@lv.fs>Condition:</>\nOriginiutant Puppets, Mutant Rock Spiders, and Mutant Rock Spiders α have greatly increased HP and ATK=<@lv.fs>附加条件：</>\n畸变体傀儡、变异岩蛛与变异岩蛛α的生命值与攻击力大幅度提升
<@lv.fs>Condition:</>\nParamilitary Defenders have greatly increased HP.=<@lv.fs>附加条件：</>\n匪帮防御者的生命值大幅提升
<@lv.fs>Condition:</>\nPathfinder Sagittarii Prefect have significantly increased ATK when carrying ammunition=<@lv.fs>附加条件：</>\n寻路者精锐狙击手携带弹药时攻击力大幅提升
<@lv.fs>Condition:</>\nPoison Haze does significantly more damage.=<@lv.fs>附加条件：</>\n毒性雾霾造成的伤害大幅度提升
<@lv.fs>Condition:</>\nPossessed Veteran Junkmen and Possessed Soldier Leaders have greatly increased HP.=<@lv.fs>附加条件：</>\n宿主流浪者与宿主士兵组长生命值大幅提升
<@lv.fs>Condition:</>\nProfane Chimeras will be replaced with Sacrilegious Chimeras=<@lv.fs>附加条件：</>\n孽罪奇美拉替换为渎罪奇美拉
<@lv.fs>Condition:</>\nRadioactive Originium Slug αs grant more Energy to enemies upon death.=<@lv.fs>附加条件：</>\n辐能源石虫·α死亡后使场上敌人获得更多能量
<@lv.fs>Condition:</>\nReduce the number of Guerrilla Shieldguards, and one additional Tiacauh Champion will appear=<@lv.fs>附加条件：</>\n游击队盾卫数量减少，额外出现一名提亚卡乌冠军
<@lv.fs>Condition:</>\nReduces the number of Roadblocks by 2=<@lv.fs>附加条件：</>\n可使用障碍物数量减少2
<@lv.fs>Condition:</>\nRime Frostdillo and Storisbit HP increased=<@lv.fs>附加条件：</>\n坚冰翻身甲与斯托斯贝塔生命值额外提升
<@lv.fs>Condition:</>\nRime Frostdillo HP increased=<@lv.fs>附加条件：</>\n坚冰翻身甲生命值额外提升
<@lv.fs>Condition:</>\nRoadblocks have increased Redeployment Time.=<@lv.fs>附加条件：</>\n障碍物的再部署时间增加
<@lv.fs>Condition:</>\nRoy and Monique have increased ASPD.=<@lv.fs>附加条件：</>\n罗伊和莫妮克攻击速度提升
<@lv.fs>Condition:</>\nSarkaz Bladeweavers are invisible.=<@lv.fs>附加条件：</>\n萨卡兹魔剑士获得隐匿
<@lv.fs>Condition:</>\nSarkaz Centurion Hosts have significantly increased lifesteal.=<@lv.fs>附加条件：</>\n萨卡兹宿主百夫长的吸血效果大幅提升
<@lv.fs>Condition:</>\nSarkaz Centurions and Demolitionists are invisible.=<@lv.fs>附加条件：</>\n萨卡兹百夫长与爆破攻坚手获得隐匿效果
<@lv.fs>Condition:</>\nSarkaz Heirbearer Retrofit ASV Talent effect is doubled=<@lv.fs>附加条件：</>\n萨卡兹子裔改装补给车天赋效果变为2倍
<@lv.fs>Condition:</>\nSarkaz Lancers deal greatly increased Charge damage.=<@lv.fs>附加条件：</>\n萨卡兹穿刺手的冲锋伤害大幅提升
<@lv.fs>Condition:</>\nSarkaz Sentinel Leaders have increased Movement Speed.=<@lv.fs>附加条件：</>\n萨卡兹哨兵组长的移动速度提升
<@lv.fs>Condition:</>\nScrap Model-U have greatly increased ATK and Attack Range.=<@lv.fs>附加条件：</>\n破片U型的攻击力和攻击范围大幅度提升
<@lv.fs>Condition:</>\nScrap, Scrap Model-U, Anvil, and Anvil Model-B will persist for much longer before retreating.=<@lv.fs>附加条件：</>\n破片、破片U型、铁砧、铁砧B型的自动撤退时间大幅度推迟
<@lv.fs>Condition:</>\nSkullshatterer and Acid Originium Slugs have increased attack range.\n<@act.timeLimit>Stage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.</>=<@lv.fs>附加条件：</>\n<碎骨>与<酸液源石虫>攻击范围提升\n<@act.timeLimit>开启：6月18日16:00~6月25日03:59</>
<@lv.fs>Condition:</>\nSlumbering Mountain Burdenbeast starting position changed.=<@lv.fs>附加条件：</>\n“沉眠高山驮兽”初始位置改变
<@lv.fs>Condition:</>\nSniper and Caster Operators may not be deployed.=<@lv.fs>附加条件：</>\n禁止使用狙击和术师干员
<@lv.fs>Condition:</>\nSniper and Guard Operators cannot be deployed.=<@lv.fs>附加条件：</>\n禁止使用狙击与近卫干员
<@lv.fs>Condition:</>\nSniper and Guard Operators have greatly reduced ATK.=<@lv.fs>附加条件：</>\n狙击和近卫干员攻击力大幅降低
<@lv.fs>Condition:</>\nSniper and Specialist Operators cannot be deployed.=<@lv.fs>附加条件：</>\n禁止使用特种与狙击干员
<@lv.fs>Condition:</>\nSniper Operators cannot be deployed.=<@lv.fs>附加条件：</>\n禁止使用狙击干员
<@lv.fs>Condition:</>\nSome 'Boom Canisters' are replaced with Bright Snowcaps=<@lv.fs>附加条件：</>\n部分“喷爆罐”被替换为焕生雪伞
<@lv.fs>Condition:</>\nSome Rioters are replaced by Wraiths.=<@lv.fs>附加条件：</>\n部分暴徒变为幽灵
<@lv.fs>Condition:</>\nSome Sicilians are replaced with Famiglia Soldiers=<@lv.fs>附加条件：</>\n部分西西里人替换为家族士兵
<@lv.fs>Condition:</>\nSpec Ops Casters are invisible.=<@lv.fs>附加条件：</>\n特战术师获得隐匿效果
<@lv.fs>Condition:</>\nSpecialist Operators cannot be deployed=<@lv.fs>附加条件：</>\n禁止使用特种干员
<@lv.fs>Condition:</>\nStamp damage increased=<@lv.fs>附加条件：</>\n活字印章拓印伤害提升
<@lv.fs>Condition:</>\nStarting Large Broken Vessels take different paths. 2 tiles on the battlefield are no longer available for deployment.=<@lv.fs>附加条件：</>\n初始大型破碎器皿的行动路线有所不同，场上有2个位置无法部署
<@lv.fs>Condition:</>\nSummons: Energy Aggregates deal increased Arts damage.=<@lv.fs>附加条件：</>\n召唤物：能量聚合体造成的法术伤害提升
<@lv.fs>Condition:</>\nSupporter and Specialist Operator DP cost tripled=<@lv.fs>附加条件：</>\n辅助、特种干员部署费用提升至3倍
<@lv.fs>Condition:</>\nSupporter Operators cannot be deployed.=<@lv.fs>附加条件：</>\n禁止使用辅助干员
<@lv.fs>Condition:</>\nTalulah begins in the Enraged state.=<@lv.fs>附加条件：</>\n塔露拉立即进入狂暴状态
<@lv.fs>Condition:</>\nTerrain and enemies will differ in places=<@lv.fs>附加条件：</>\n地形和敌人等有所不同
<@lv.fs>Condition:</>\nThe ATK and DEF of Dublinn Scouts and Dublinn Heavy Defenders are significantly increased.=<@lv.fs>附加条件：</>\n深池侦察兵和深池重甲卫士的攻击力与防御力大幅度提升
<@lv.fs>Condition:</>\nThe ATK and Skill range of FrostNova are increased significantly.=<@lv.fs>附加条件：</>\n霜星的攻击和技能范围大幅度提升
<@lv.fs>Condition:</>\nThe ATK of all allied units is halved.=<@lv.fs>附加条件：</>\n我方所有单位攻击力减半
<@lv.fs>Condition:</>\nThe ATK of all friendly melee units is reduced by 50%.=<@lv.fs>附加条件：</>\n我方所有近战单位的攻击力减半
<@lv.fs>Condition:</>\nThe ATK of enemy units is increased significantly.=<@lv.fs>附加条件：</>\n敌方单位的攻击力大幅度提升
<@lv.fs>Condition:</>\nThe ATK of Medic and Defender Operators is halved.=<@lv.fs>附加条件：</>\n医疗及重装职业干员的攻击力减半
<@lv.fs>Condition:</>\nThe Attack Speed of all enemies is increased significantly.=<@lv.fs>附加条件：</>\n敌方所有单位的攻击速度大幅度提升
<@lv.fs>Condition:</>\nThe Attack Speed of enemy units is increased significantly.=<@lv.fs>附加条件：</>\n敌方单位的攻击速度大幅度提升
<@lv.fs>Condition:</>\nThe CD time of the enemy leader's ability is reduced significantly.=<@lv.fs>附加条件：</>\n敌方头目的能力发动时间间隔大幅度降低
<@lv.fs>Condition:</>\nThe cost of all melee Operators is tripled.=<@lv.fs>附加条件：</>\n我方所有近战干员的部署费用增至3倍
<@lv.fs>Condition:</>\nThe cost of all ranged Operators is doubled.=<@lv.fs>附加条件：</>\n我方所有远程干员的部署费用加倍
<@lv.fs>Condition:</>\nThe cost of all ranged Operators is tripled.=<@lv.fs>附加条件：</>\n我方所有远程单位的部署费用增至3倍
<@lv.fs>Condition:</>\nThe cost of Caster Operators is doubled.=<@lv.fs>附加条件：</>\n术师职业干员的部署费用加倍
<@lv.fs>Condition:</>\nThe cost of Caster Operators is tripled.=<@lv.fs>附加条件：</>\n术师职业干员的部署费用增至3倍
<@lv.fs>Condition:</>\nThe cost of Guard and Sniper Operators is doubled.=<@lv.fs>附加条件：</>\n近卫和狙击职业干员的部署费用加倍
<@lv.fs>Condition:</>\nThe cost of Medic Operators is doubled.=<@lv.fs>附加条件：</>\n医疗职业干员的部署费用加倍
<@lv.fs>Condition:</>\nThe cost of Roadblocks and melee Operators is doubled.=<@lv.fs>附加条件：</>\n障碍物和我方近战单位的部署费用加倍
<@lv.fs>Condition:</>\nThe cost of Roadblocks is tripled.=<@lv.fs>附加条件：</>\n障碍物的部署费用增加至3倍
<@lv.fs>Condition:</>\nThe cost of the Jammer is doubled.=<@lv.fs>附加条件：</>\n干扰装置的部署费用加倍
<@lv.fs>Condition:</>\nThe damage of Mandragora's skills is significantly increased.=<@lv.fs>附加条件：</>\n蔓德拉的技能伤害大幅提升
<@lv.fs>Condition:</>\nThe DEF of all ally units is halved.=<@lv.fs>附加条件：</>\n我方所有单位的防御力减半
<@lv.fs>Condition:</>\nThe DEF of allied units is halved.=<@lv.fs>附加条件：</>\n我方单位防御力减半
<@lv.fs>Condition:</>\nThe DEF of enemy units is increased significantly.=<@lv.fs>附加条件：</>\n敌方单位的防御力大幅度提升
<@lv.fs>Condition:</>\nThe deployment cost of ranged Operators is tripled.=<@lv.fs>附加条件：</>\n我方所有远程单位的部署费用增加至3倍
<@lv.fs>Condition:</>\nThe deployment limit is reduced to 4.=<@lv.fs>附加条件：</>\n同时可布置干员数降至4
<@lv.fs>Condition:</>\nThe DP Cost of Caster and Medic Operators is doubled=<@lv.fs>附加条件：</>\n术师、医疗干员部署费用变为2倍
<@lv.fs>Condition:</>\nThe DP Cost of Caster Operators is tripled.=<@lv.fs>附加条件：</>\n术师干员部署费用增加至3倍
<@lv.fs>Condition:</>\nThe DP Cost of Defender and Guard Operators is doubled=<@lv.fs>附加条件：</>\n近卫与重装干员部署费用提升至2倍
<@lv.fs>Condition:</>\nThe DP Cost of Defender Operators is quadrupled=<@lv.fs>附加条件：</>\n重装干员部署费用提升至4倍
<@lv.fs>Condition:</>\nThe DP Cost of Guard and Defender Operators is doubled.=<@lv.fs>附加条件：</>\n近卫和重装干员的部署费用提升至2倍
<@lv.fs>Condition:</>\nThe DP Cost of Guard and Defender Operators is tripled.=<@lv.fs>附加条件：</>\n近卫和重装干员部署费用3倍
<@lv.fs>Condition:</>\nThe DP Cost of Ranged units is doubled.=<@lv.fs>附加条件：</>\n远程单位部署费用提升至2倍
<@lv.fs>Condition:</>\nThe DP cost of Sniper and Caster Operators is tripled=<@lv.fs>附加条件：</>\n狙击与术师干员部署费用提升至3倍
<@lv.fs>Condition:</>\nThe DP Cost of Vanguard, Guard, and Defender Operators is doubled.=<@lv.fs>附加条件：</>\n先锋、近卫、重装部署费用提升至2倍
<@lv.fs>Condition:</>\nThe Endspeaker, Will of We Many has increased HP, ATK, and DEF.=<@lv.fs>附加条件：</>\n屠谕者·大群意志的生命值，攻击力与防御力提升
<@lv.fs>Condition:</>\nThe explosive damage dealt by enemy units is increased significantly.=<@lv.fs>附加条件：</>\n敌方源石生物的死亡爆炸伤害大幅度提升
<@lv.fs>Condition:</>\nThe First To Talk has increased Max HP and Attack Range.=<@lv.fs>附加条件：</>\n首言者的最大生命值与攻击范围提升
<@lv.fs>Condition:</>\nThe HP and ATK of Tombkeeper Grotesques are significantly increased.=<@lv.fs>附加条件：</>\n守墓石像的生命值与攻击力大幅提升
<@lv.fs>Condition:</>\nThe HP of <@lv.item><'Gelato Stop'></> is significantly increased=<@lv.fs>附加条件：</>\n<@lv.item><“冰淇淋机”></>的生命值大幅提升
<@lv.fs>Condition:</>\nThe HP of all melee Operators is halved.=<@lv.fs>附加条件：</>\n我方所有近战单位的生命值减半
<@lv.fs>Condition:</>\nThe HP of Anvil Model-B is greatly increased.=<@lv.fs>附加条件：</>\n铁砧B型的生命值大幅度提升
<@lv.fs>Condition:</>\nThe HP of Dublinn Companion Guards and Dublinn Companion Shadowblades is significantly increased.=<@lv.fs>附加条件：</>\n深池伙友卫队和深池伙友影刃的生命值大幅提升
<@lv.fs>Condition:</>\nThe HP of Dublinn Sniffer Hounds is significantly increased.=<@lv.fs>附加条件：</>\n深池侦察犬的生命值大幅度提升
<@lv.fs>Condition:</>\nThe HP of enemy units is increased significantly.=<@lv.fs>附加条件：</>\n敌方单位的生命值大幅度提升
<@lv.fs>Condition:</>\nThe max HP of all ally units is halved.=<@lv.fs>附加条件：</>\n我方所有单位的最大生命值减半
<@lv.fs>Condition:</>\nThe maximum cost of Control Terminal skill is increased by 50%.=<@lv.fs>附加条件：</>\n指挥终端技能消耗上限提升至1.5倍
<@lv.fs>Condition:</>\nThe Mobile Tactical Hangar is now in a different location.=<@lv.fs>附加条件：</>\n可移动战术机库的位置改变
<@lv.fs>Condition:</>\nThe number of available Imprisonment Devices is reduced.=<@lv.fs>附加条件：</>\n场上的禁锢装置数量减少
<@lv.fs>Condition:</>\nThe number of available Roadblocks is reduced by 2.=<@lv.fs>附加条件：</>\n可使用障碍物数量减少2
<@lv.fs>Condition:</>\nThe number of available Roadblocks is reduced to 1.=<@lv.fs>附加条件：</>\n可使用的障碍物数量降至1
<@lv.fs>Condition:</>\nThe number of deployable <Rhodes Island Temporary Employees> is reduced by 6, and enemies cannot be Silenced=<@lv.fs>附加条件：</>\n可部署的<罗德岛临时雇员>人数减少6，且敌人的特殊能力不会失效
<@lv.fs>Condition:</>\nThe range of enemy abilities is greatly increased.\n<@act.timeLimit>Stage open from: 3/25 10:00 - 4/8 03:59</>=<@lv.fs>附加条件：</>\n敌方的技能范围大幅度提升\n<@act.timeLimit>关卡开启时间：10月15日16:00~10月22日03:59</>
<@lv.fs>Condition:</>\nThe range of enemy's ranged units is increased significantly.=<@lv.fs>附加条件：</>\n敌方远程单位的射程大幅度提升
<@lv.fs>Condition:</>\nThe range of the enemy's ranged units is increased significantly.\n<@act.timeLimit>Stage open from: 3/25 10:00 - 4/8 03:59</>=<@lv.fs>附加条件：</>\n敌方远程单位的射程大幅度提升\n<@act.timeLimit>关卡开启时间：10月15日16:00~10月22日03:59</>
<@lv.fs>Condition:</>\nThe recovery speed of Deployment Points is reduced by 33%.=<@lv.fs>附加条件：</>\n部署费用的自然回复速度降低三分之一
<@lv.fs>Condition:</>\nThe recovery speed of Deployment Points is reduced by 33%.\n<@act.timeLimit>Stage open from: 3/25 10:00 - 4/8 03:59</>=<@lv.fs>附加条件：</>\n部署费用的自然回复速度降低三分之一\n<@act.timeLimit>关卡开启时间：10月15日16:00~10月22日03:59</>
<@lv.fs>Condition:</>\nThe redeployment time of all Operators is doubled.=<@lv.fs>附加条件：</>\n我方所有单位的再部署时间加倍
<@lv.fs>Condition:</>\nThe Saint will perform <Sacrament of Genesis> an additional time=<@lv.fs>附加条件：</>\n<“圣徒”>额外进行一次<寻根圣事>
<@lv.fs>Condition:</>\nThe SP needed to activate skills is greatly increased.\n<@act.timeLimit>Stage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.</>=<@lv.fs>附加条件：</>\n我方单位释放技能所需技力大幅提升\n<@act.timeLimit>开启：6月18日16:00~6月25日03:59</>
<@lv.fs>Condition:</>\nThe Speed of enemy units is increased significantly.=<@lv.fs>附加条件：</>\n敌方单位的移动速度大幅度提升
<@lv.fs>Condition:</>\nThe Speed of enemy units is increased significantly.\n<@act.timeLimit>Stage open from: 3/25 10:00 - 4/8 03:59</>=<@lv.fs>附加条件：</>\n敌方单位的移动速度大幅度提升\n<@act.timeLimit>关卡开启时间：10月15日16:00~10月22日03:59</>
<@lv.fs>Condition:</>\nThe weight of all enemies is significantly increased.\n<@act.timeLimit>Stage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.</>=<@lv.fs>附加条件：</>\n所有敌人重量大幅提升\n<@act.timeLimit>开启：6月18日16:00~6月25日03:59</>
<@lv.fs>Condition:</>\nThe weight of enemy units is increased by 1 level.=<@lv.fs>附加条件：</>\n敌方单位的重量增加一个等级
<@lv.fs>Condition:</>\nThe weight of enemy units is increased significantly.=<@lv.fs>附加条件：</>\n敌方单位的重量大幅度增加
<@lv.fs>Condition:</>\nTiacauh Fanatics are Invisible=<@lv.fs>附加条件：</>\n提亚卡乌好战者获得<隐匿>效果
<@lv.fs>Condition:</>\nTiacauh Impaler Adepts have decreased ASPD but significantly increased ATK=<@lv.fs>附加条件：</>\n提亚卡乌神投手攻击速度下降但攻击大幅度提升
<@lv.fs>Condition:</>\nTidal Casters and Tidal Leaders have increased Attack Range=<@lv.fs>附加条件：</>\n控潮术师和领潮员攻击范围扩大
<@lv.fs>Condition:</>\nTidal Casters are replaced with Caster Speedboats=<@lv.fs>附加条件：</>\n控潮术师替换为术师快艇
<@lv.fs>Condition:</>\nTombkeeper Grotesques have significantly increased Movement Speed.=<@lv.fs>附加条件：</>\n守墓石像的移动速度大幅提升
<@lv.fs>Condition:</>\nToxic dust from Mephisto, 'The Singer,' deals significantly increased damage.=<@lv.fs>附加条件：</>\n梅菲斯特，歌者的毒性粉尘造成的伤害大幅提升
<@lv.fs>Condition:</>\nTwo 'Gramophones' begin under the enemy's control; Hexed Colossi and Mudrock Zealot Leaders have greatly increased HP=<@lv.fs>附加条件：</>\n初始额外增加两座“留声机”被敌方占领、<巫术巨像>与<泥岩小队践行者组长>的生命值大幅提升
<@lv.fs>Condition:</>\nTwo <Dirt Mounds> on the battlefield will be destroyed.=<@lv.fs>附加条件：</>\n场上有2个<土石结构>开场被销毁
<@lv.fs>Condition:</>\nTwo Emergency Aid Buildings are removed from the battlefield.=<@lv.fs>附加条件：</>\n移除战场中的两座应急救治设施
<@lv.fs>Condition:</>\nTwo Gramophones begin under the enemy's control.=<@lv.fs>附加条件：</>\n初始有两座“留声机”被敌人占领
<@lv.fs>Condition:</>\nTwo Tattered Pillars are removed from the battlefield.=<@lv.fs>附加条件：</>\n移除战场中的两个破碎支柱
<@lv.fs>Condition:</>\nUnable to use Custom Aquatic Platforms=<@lv.fs>附加条件：</>\n不可使用特制水上平台
<@lv.fs>Condition:</>\nUnable to use the Detector.=<@lv.fs>附加条件：</>\n无法使用侦测器
<@lv.fs>Condition:</>\nUnits on Crystal have their ASPD further decreased.=<@lv.fs>附加条件：</>\n部署在结晶上的单位攻击速度进一步降低
<@lv.fs>Condition:</>\nUnmanned Heavy Explosive Boats have increased explosion damage=<@lv.fs>附加条件：</>\n无人爆破重艇的爆炸伤害提升
<@lv.fs>Condition:</>\nUnmanned Heavy Explosive Boats lose HP at a greatly decreased rate, and all enemies have greatly increased base stats=<@lv.fs>附加条件：</>\n无人爆破重艇的生命流失速度大幅下降，敌方基础属性大幅提升
<@lv.fs>Condition:</>\nUrban 'Tornado Trendsetters' deal significantly increased damage.=<@lv.fs>附加条件：</>\n城市“龙卷风行者”造成的伤害大幅提升
<@lv.fs>Condition:</>\nUrsus Armored Casters have significantly increased attack range.=<@lv.fs>附加条件：</>\n乌萨斯着铠术师的攻击范围大幅提升
<@lv.fs>Condition:</>\nUrsus Assault Crossbowmen have greatly increased ATK. Airborne Soldier Leaders have greatly increased HP and DEF=<@lv.fs>附加条件：</>\n乌萨斯突袭弩手的攻击力大幅提升，空降组长的生命值和防御力大幅提升
<@lv.fs>Condition:</>\nUrsus Raiders have significantly increased ATK and DEF.=<@lv.fs>附加条件：</>\n乌萨斯突击者的攻击力与防御力大幅提升
<@lv.fs>Condition:</>\nWaregeists requires more hits to defeat.=<@lv.fs>附加条件：</>\n击倒器伥的本体所需的伤害次数增加
<@lv.fs>Condition:</>\nWhen attacking units of the same attribute, allies have significantly decreased ATK.=<@lv.fs>附加条件：</>\n攻击同属性单位时，我方攻击力大幅下降
<@lv.fs>Condition:</>\nWhen Sarkaz Boneguards are defeated, 2 extra Blood Ambers are left behind=<@lv.fs>附加条件：</>\n所有萨卡兹骸骨卫士被击倒时，额外留下2个血珀
<@lv.fs>Condition:</>\nWhiskey-Grade Waker-Upper ability duration greatly increased=<@lv.fs>附加条件：</>\n烈酒级醒酒助手的能力持续时间大幅提升
<@lv.fs>Condition:</>\nWinterwisp Blood Shamans and Winterwisp Blood Magisters have increased Movement Speed.=<@lv.fs>附加条件：</>\n冬灵血巫和冬灵血巫大师的移动速度提升
<@lv.fs>Condition:</>\nWisps require more hits of damage to defeat.=<@lv.fs>附加条件：</>\n击杀磷火所需伤害次数提升
<@lv.fs>Condition:</>\nWraiths and Wraith Leaders have increased max HP.=<@lv.fs>附加条件：</>\n幽灵与幽灵组长的最大生命值提升
<@lv.fs>Condition:</>\nXanthos, the Avenger and 'Ithakos Innumerable' have changed routes; different enemies will appear=<@lv.fs>附加条件：</>\n赞索斯，复仇者与“无数的伊萨科斯”路线改变，部分敌人有所不同
<@lv.fs>Condition:</>\nYeti Squadron units and Frostfangs deal even more damage against Frozen units.=<@lv.fs>附加条件：</>\n敌方雪怪小队和霜牙对被【冻结】单位的攻击力进一步提升
<@lv.fs>Condition:</>\nYou can no longer deploy Rhodes Island Temporary Employees.=<@lv.fs>附加条件：</>\n不再有罗德岛临时雇员可用
<@lv.fs>Condition:</>\nYou may only deploy certain Operators=<@lv.fs>附加条件：</>\n使用固定干员进行作战
<@lv.fs>Condition:</>\nYour units have significantly decreased ATK.=<@lv.fs>附加条件：</>\n我方单位的攻击力大幅降低
<@lv.fs>Condition</>\nAll <@lv.item><'Gelato Stop'></> on the field begin under enemy control=<@lv.fs>附加条件：</>\n场上所有<@lv.item><“冰淇淋机”></> 初始被敌方占领
<@lv.fs>Conditions:</>\nDefense Crusher Leaders have significantly increased HP. 1 tile on the battlefield is no longer available for deployment.=<@lv.fs>附加条件：</>\n战场中的1个位置无法部署我方单位，粉碎攻坚组长的生命值大幅提升
<@lv.fs>Conditions:</>\nEnemy units have significantly increased HP. 7 tiles on the battlefield are no longer available for deployment.=<@lv.fs>附加条件：</>\n战场中的7个位置无法部署我方单位，所有敌人的生命值大幅提升
<@lv.fs>Conditions:</>\nEnemy units have significantly increased Movement Speed. 2 tiles on the battlefield are no longer available for deployment.=<@lv.fs>附加条件：</>\n敌方单位的移动速度大幅度提升，战场中的2个位置无法部署我方单位
<@lv.fs>Conditions:</> Enemies have greatly increased ATK.\n<@act.timeLimit>Stage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.</>=<@lv.fs>附加条件：</>\n敌方单位的攻击力大幅度提升\n<@act.timeLimit>关卡开启时间：1月9日04:00~1月16日03:59</>
<@lv.fs>Conditions:</> The deployment cost of ranged Operators is tripled.\n<@act.timeLimit>Stage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.</>=<@lv.fs>附加条件：</>\n我方所有远程干员的部署费用增至3倍\n<@act.timeLimit>关卡开启时间：1月9日04:00~1月16日03:59</>
<@lv.fs>Conditions:</>9 tiles on the map cannot be deployed upon.\n<@act.timeLimit>Stage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.</>=<@lv.fs>附加条件：</>\n场上9个地块禁止部署干员\n<@act.timeLimit>关卡开启时间：1月9日04:00~1月16日03:59</>
<@lv.fs>Conditions:</>Acid Originium Slugs have reduced ATK but greatly increased ASPD.\n<@act.timeLimit>Stage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.</>=<@lv.fs>附加条件：</>\n酸液源石虫的攻击降低但攻击速度大幅度提升\n<@act.timeLimit>关卡开启时间：1月9日04:00~1月16日03:59</>
<@lv.fs>Conditions:</>Big Bob's HP is greatly increased.\n<@act.timeLimit>Stage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.</>=<@lv.fs>附加条件：</>\n大鲍勃的生命值大幅度提升\n<@act.timeLimit>关卡开启时间：1月9日04:00~1月16日03:59</>
<@lv.fs>Conditions:</>Defense Crusher Leaders have greatly increased HP.\n<@act.timeLimit>Stage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.</>=<@lv.fs>附加条件：</>\n粉碎攻坚组长的生命值大幅度提升\n<@act.timeLimit>关卡开启时间：1月9日04:00~1月16日03:59</>
<@lv.fs>Conditions:</>One tile on the map cannot be deployed upon.\n<@act.timeLimit>Stage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.</>=<@lv.fs>附加条件：</>\n场上1个地块禁止部署干员\n<@act.timeLimit>关卡开启时间：1月9日04:00~1月16日03:59</>
<@lv.fs>Conditions:</>The duration of effects that reduce Block are greatly increased.\n<@act.timeLimit>Stage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.</>=<@lv.fs>附加条件：</>\n阻挡数减少的负面效果持续时间大幅度提升\n<@act.timeLimit>关卡开启时间：1月9日04:00~1月16日03:59</>
<@lv.fs>Initial Danger: </>0\nA group of armed engineers claim that the mining platform is in their way. They demand that it move aside, or allow them to pass through it.=<@lv.fs>初始危险等级：</>0\n一群全副武装的工程人员宣称采矿平台挡住了他们的行进路线，要么采矿平台紧急挪动位置，要么允许他们登上平台“借道”而行。
<@lv.fs>Initial Danger: </>0\nSłoma Foods originally touted knight tournaments as one of the perks of working on its platforms, but few knights are willing to fight in such tiny arenas. Ironically, it is now inhabited by those who are down on their luck since the platform's abandonment.\n<@lv.item><Nightfall></> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.=<@lv.fs>初始危险等级：</>0\n斯沃玛食品把平台上的竞技骑士表演赛当作员工福利之一，但少有竞技骑士愿意来这种逼仄的竞技场。讽刺的是，平台废弃后，这里反而成了一些失意之人的落脚点。\n<@lv.item><黑夜></>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性
<@lv.fs>Initial Danger: </>1\nMembers in heavy equipment draw attention while their allies penetrate the defense line into the mining layer. These people came prepared.=<@lv.fs>初始危险等级：</>1\n重装者吸引注意力，帮助同伴越过防线潜入采矿层，一群寻衅滋事者竟然有着如此严密的分工，显然是有备而来。
<@lv.fs>Initial Danger: </>1\nThere have been many sightings of Brassrust since his disappearance, but all have turned out to be imitators. This one should be no exception.\n<@lv.item><Nightfall></> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.=<@lv.fs>初始危险等级：</>1\n锈铜骑士销声匿迹以来，不断有人声称在某处看到了他，不过最后都被证明是他人假扮的，想必眼前这位也不例外。\n<@lv.item><黑夜></>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性
<@lv.fs>Initial Danger: </>2\nThe neon lights of the city struggle to illuminate the deeply-rooted darkness. The light of a candle may be able to do so... or maybe not.\n<@lv.item><Nightfall></> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.=<@lv.fs>初始危险等级：</>2\n城市的霓虹难以照亮盘踞于此的黑暗。烛光或许能够做到，或许不能。\n<@lv.item><黑夜></>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性
<@lv.fs>Initial Danger: </>2\nThere was a misunderstanding between the engineers and the Shieldguard. The warriors who broke away from Reunion have not lost their way: they remain organized and disciplined, defending Ursus in their own way.=<@lv.fs>初始危险等级：</>2\n工程队与盾卫产生了些误会。这群脱离了整合运动的战士并未失去方向，他们的军纪依然整肃，战术配合依然默契，他们仍以自己的方式守卫着乌萨斯。
<@lv.fs>Initial Danger: </>3\nRetired competition knights usually fade into obscurity, though there are always some fans who never forget―not necessarily to the benefit of the knights themselves.\n<@lv.item><Nightfall></> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.=<@lv.fs>初始危险等级：</>3\n退役的竞技骑士会被大多数人遗忘。当然，也有人对偶像的退役耿耿于怀，而这对骑士本人来说未必是好事。\n<@lv.item><黑夜></>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性
<@lv.fs>Initial Danger: </>3\nThe insurgents have obtained the gear of Kazimierz Knightclubs. The rules of the tournament have been simplified: lives equal points. The faint-of-heart are relegated to the spectator stands. The restoration of the mining platform seems to have interrupted their 'tournament.'=<@lv.fs>初始危险等级：</>3\n这帮不法分子不知道从哪里弄来了卡西米尔各骑士团的套装，他们简化了竞技规则，生存即是积分，胆怯者只配作为观众欢呼。采矿平台复工似乎打扰了他们的“赛事”。
<@lv.fs>Initial Danger: </>4\nBouncers, thugs, vagrants... vagabonds of all sorts come looking for trouble as the cleanup continues. Seems like this is about more than just protection money.=<@lv.fs>初始危险等级：</>4\n打手、无赖、流浪者......平台清理进程过半，如此多的好事之徒同一时间找上门来，当心，事情并不只是“收收保护费”那么简单。
<@lv.fs>Initial Danger: </>4\nIt is a massive labyrinth within the food processing platform. Even twins may lose sight of each other.\n<@lv.item><Nightfall></> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.=<@lv.fs>初始危险等级：</>4\n食品加工平台内部的结构庞大而复杂，即使亲密如双胞胎，也会在不经意间走散。\n<@lv.item><黑夜></>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性
<@lv.fs>Initial Danger: </>5\n'Civilization' is everywhere in Kazimierz. The more you scorn it, the closer it creeps.\n<@lv.item><Nightfall></> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.=<@lv.fs>初始危险等级：</>5\n在卡西米尔，“文明”的气息无孔不入。你越是嗤之以鼻，它越是如影随形。\n<@lv.item><黑夜></>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性
<@lv.fs>Initial Danger: </>5\nAs the mining platform links up with the nomadic city for maintenance, militants disguised as engineers sabotage the platform under the cover of drones.=<@lv.fs>初始危险等级：</>5\n采矿平台与移动城市对接进行常规检查时，工程队中混入了来历不明的武装人员，他们隐藏身份，在无人机的掩护下肆意破坏着平台设备。
<@lv.fs>Initial Danger: </>6\nA group claiming to be Ursus military tries to shut down the mining platform, saying that they received a tip-off regarding Reunion remnants in the area. They have not been able to present proper identification, however.=<@lv.fs>初始危险等级：</>6\n“线报称这里藏着整合运动的残部”，一群自称是乌萨斯军方与感染者纠察官的队伍突然造访，准备封锁这座正在清理的采矿平台......他们态度恶劣，而且拿不出有效的证件。
<@lv.fs>Initial Danger: </>6\nGoods are chosen, goods are made, goods are thrown away. Neither the production line nor the goods need subjectivity.\n<@lv.item><Nightfall></> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.=<@lv.fs>初始危险等级：</>6\n商品被选中，商品被造就，商品被抛弃。生产线和商品都不需要主体性。\n<@lv.item><黑夜></>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性
<@lv.fs>Initial Danger: </>7\nIt climbs out slowly, wearing its massive 'hut' on its back and leaving a trail of glowing lights behind, illuminating the dark underground world. There was a plan in place to relocate it, but unexpected interference has complicated things.=<@lv.fs>初始危险等级：</>7\n它背着硕大的“小屋”缓慢地爬出，荧光一路洒落，生机点缀着漆黑的地底。采矿平台本来制定了周详的计划帮助它搬迁，但不相关人士的介入让事情变得复杂了起来。
<@lv.fs>Initial Danger: </>7\nPincers used for fighting have degenerated, while its mouthparts have been twisted into tentacles. The mutations brought on by consuming too much industrial material have made this Gloompincer unrecognizable in both form and behavior, a mouth that is constantly trying to fill its insatiable stomach.\n<@lv.item><Nightfall></> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.=<@lv.fs>初始危险等级：</>7\n用于战斗的硬螯萎缩退化，用于进食的口器则变异成扭曲的触须。这只因摄入过量工业食品原料而急剧异化的钳兽已经失去了原本的样貌与习性，只能不停抓取食物以试图填满那永不满足的胃。\n<@lv.item><黑夜></>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性
<@lv.fs>Starting Danger Level: </>0\nA small group of engineers of unknown origin have hidden themselves in the abandoned mine. Upon discovery by picket officers, both sides fell into conflict, hindering the cleanup of the mine.=<@lv.fs>初始危险等级：</>0\n一小股来历不明的工程人员藏身于废弃矿洞，尾随而至的纠察官发现了他们的行踪，双方爆发冲突，严重影响了矿场的清理进度。
<@lv.fs>Starting Danger Level: </>0\nDuring the mine's inactivity, the neighboring forest farm has 'legally' expanded its territory. You approach them to get in touch, but their patrol hounds and security personnel are not particularly welcoming.=<@lv.fs>初始危险等级：</>0\n在矿场停工的这段时间，隔壁的林场已经“合法”扩张了地盘。你们前往交涉，但对方的巡逻犬和安保人员并不友好。
<@lv.fs>Starting Danger Level: </>1\nSeveral infamous mining contractors found themselves chased out of Siesta after multiple violations the Obsidian trading laws. Apparently they haven't learned anything from the debacle though, as they plot to continue their actions elsewhere.=<@lv.fs>初始危险等级：</>1\n几家臭名昭著的矿业承包商因屡次违反黑曜石采卖条例而被汐斯塔市驱逐。但他们似乎并没有吸取什么教训，很快打起了其他地方的坏主意。
<@lv.fs>Starting Danger Level: </>1\nThe groundbreaking ceremony's congratulatory salvo has barely faded when hordes of metal crabs and armed rioters surge in from all directions. They are almost certainly not here to celebrate.=<@lv.fs>初始危险等级：</>1\n开工仪式现场的礼炮声未落，成群的磐蟹和持械的暴徒便从四周涌了过来。他们肯定不是来祝贺的。
<@lv.fs>Starting Danger Level: </>2\nThe local gangs and scoundrels seem to have their eye on the mine, regularly coming over to 'see what they can help with.' These people are harder to shake off than a hound.=<@lv.fs>初始危险等级：</>2\n当地的黑帮和无赖盯上了矿场，隔三差五便过来“看看有什么可以帮忙的”，这帮人可比猎狗还要难缠。
<@lv.fs>Starting Danger Level: </>2\nTo these Sarkaz mercenaries who lost their home and wandered so far to get here, having their territory seized is a humiliation of the highest order. You are viewed as invaders trespassing on their domain.=<@lv.fs>初始危险等级：</>2\n对于这群失去家乡、流浪到此的萨卡兹雇佣兵来说，被抢夺地盘是莫大的耻辱。你们被视作擅闯领地的入侵者。
<@lv.fs>Starting Danger Level: </>3\nThe local fanatics have dressed up like Kazimierz knights, shirking honest work and instead fighting each other in duels... They've set up an arena in the mine.=<@lv.fs>初始危险等级：</>3\n本地的狂热分子模仿着卡西米尔骑士的打扮，不务正业，争勇斗狠......他们将矿场选作决斗的竞技场。
<@lv.fs>Starting Danger Level: </>3\nThe scattered rioters appear strangely used to acting as an organization. They've somehow acquired Reunion uniforms and have begun acting as such. Their by-laws? Nothing but destruction.=<@lv.fs>初始危险等级：</>3\n散乱的暴徒们反而习惯以“组织”的名义行事，他们不知从何处弄来了整合运动的服装，像模像样地开展起活动。章程？章程是破坏。
<@lv.fs>Starting Danger Level: </>4\nA group of exiled mercenaries have taken to using the place as a ranch. The sand beasts feed on the mutated Originium slugs, and often race about the mine in excitement after a meal.=<@lv.fs>初始危险等级：</>4\n一群流亡的雇佣兵将这里当作了豢养场。沙地兽以异化的源石虫为食，饱餐后的它们异常兴奋，在矿洞中往来奔突。
<@lv.fs>Starting Danger Level: </>4\nAfter leaving their homes in search of better job opportunities, these Tiacauh Warriors and Shieldguards were hired to 'fight evil' at the mine. They've obviously been taken for a ride.=<@lv.fs>初始危险等级：</>4\n离开家乡的提亚卡乌战士与盾卫想要谋求一份好工作，他们受雇来到矿场“打击邪恶”。显然，有人欺骗了他们。
<@lv.fs>Starting Danger Level: </>5\nThe mine has just purchased a new batch of vehicles from another city, intending to modify them for mineral transport. The docking process was rather smooth, until people broke into the final acceptance testing site.=<@lv.fs>初始危险等级：</>5\n矿场从其他城市订购了一批新的载具，计划改造后用于矿料的运输。对接的过程很顺利，直到有人闯进了最后的验收现场。
<@lv.fs>Starting Danger Level: </>5\nThe mine once accidentally unearthed an Originium Slug nest, resulting in serious contamination of the site. Now, the cleanup has once again disturbed those same Infected creatures, as they rush to the surface in a bid to escape to the wilderness.=<@lv.fs>初始危险等级：</>5\n矿工曾意外掘开了源石虫的巢穴，致使矿场严重污染。现在，清理矿场的动静再次惊扰了被感染的生物，它们纷纷涌上地面，向野外逃窜。
<@lv.fs>Starting Danger Level: </>6\nA large number of mercenaries and wandering Infected have rushed into the mine and are sowing chaos in an organized manner. Upon investigation, it appears they were hired by a competing miners in the same city.=<@lv.fs>初始危险等级：</>6\n大量雇佣兵和流浪的感染者冲进了矿场，他们有组织有计划地制造着骚乱。经过调查，是同城的另一家矿场雇佣了他们。
<@lv.fs>Starting Danger Level: </>6\nDefender Elites dig to expand the available space, while engineers take apart and reassemble the existing electrical equipment. These rioters disguised as Reunion have unscrupulously taken over the mine and are preparing to convert it into a secret base.=<@lv.fs>初始危险等级：</>6\n重装精英正掘开岩壁扩大空间，工程人员则在破坏并重组原有的机电设备，这群伪装成整合运动的暴徒肆无忌惮地霸占了矿洞，准备将它改造成秘密基地。
<@lv.fs>Starting Danger Level: </>7\nA gigantic creature of unknown origin tears through the earth and rocks as gang members and thugs gather around it, rapidly approaching the recently cleaned up mining site together. Is it under the control of these villains, or is it spurring them on?=<@lv.fs>初始危险等级：</>7\n来历不明的巨型生物破开泥土和岩层，黑帮和打手们在它身边聚集，以极快的速度逼近刚刚清理好的矿区。究竟是恶徒们控制着它，还是它驱使着这些恶徒？
<@lv.fs>Starting Danger Level: </>7\nAn eye opens in the darkness, slag falling from its eyelid like a inky black waterfall. It has always lived in the depths of this mine. Is it a creature nurtured by nature, or a victim of the steady progress of civilization?=<@lv.fs>初始危险等级：</>7\n它在黑暗中睁开了眼睛，矿渣从它的眼皮上垂落，如同墨色的瀑布。它一直栖息在这矿洞的最深处，是自然孕育的生灵，还是文明开拓的受害者？
<@lv.mhtx>A large flock of Daimoserrant Fowlbeasts has appeared, but perhaps the Flash Grenade might be of use here.</>\n<@lv.mhfs>Condition:</>\n<@lv.mhtx>Enemies have lowered ASPD, but HP and ATK is significantly increased</>\n<@lv.mhitem><Heat Pump Passage></> <@lv.mhtx>Periodically deals great damage to any units on it.</>=<@lv.mhtx>大量迅猛锋羽兽出没，眩光手雷适合应对此类状况。</>\n<@lv.mhfs>附加条件：</>\n<@lv.mhtx>敌人攻击速度降低，但生命值与攻击力大幅提升</>\n<@lv.mhitem><热泵通道></><@lv.mhtx>每隔一段时间便会对其上的我军和敌军造成大量伤害</>
<@lv.mhtx>A large flock of Daimoserrant Fowlbeasts has appeared, but perhaps the Flash Grenade might be of use here.</>\n<@lv.mhitem><Heat Pump Passage></> <@lv.mhtx>Periodically deals great damage to any units on it.</>=<@lv.mhtx>大量迅猛锋羽兽出没，眩光手雷适合应对此类状况。</>\n<@lv.mhitem><热泵通道></><@lv.mhtx>每隔一段时间便会对其上的我军和敌军造成大量伤害</>
<@lv.mhtx>A large stampede has emerged from the depths of the forest, and needs to be dealt with urgently.</>=<@lv.mhtx>从山林深处突然涌出大量暴躁的野兽，亟待处置。</>
<@lv.mhtx>A large stampede has emerged from the depths of the forest, and needs to be dealt with urgently.</>\n<@lv.mhfs>Condition:</>\n<@lv.mhtx>Pyric Originium Slugs have significantly increased HP, more enemies will appear.</>=<@lv.mhtx>从山林深处突然涌出大量暴躁的野兽，亟待处置。</>\n<@lv.mhfs>附加条件：</>\n<@lv.mhtx>炽焰源石虫的生命值大幅提升，且出现额外敌人</>
<@lv.mhtx>One day, the flames of the earth will in turn terrify the sky.</>\n<@lv.mhfs>Condition:</><@lv.mhtx>Rathalos has increased HP and ATK, Hunting Tools have significantly increased Redeployment Time</>=<@lv.mhtx>终有一日，大地的火光会令天空恐惧。</>\n<@lv.mhfs>附加条件：</><@lv.mhtx>火龙的生命值与攻击力提升，作战道具的再部署时间大幅增加</>
<@lv.mhtx>One day, the flames of the earth will in turn terrify the sky.</>\n<@lv.mhitem>No melee/ranged deployment restrictions</>=<@lv.mhtx>终有一日，大地的火光会令天空恐惧。</>\n<@lv.mhitem>本次行动中远程干员可部署于近战位</>
<@lv.mhtx>Only heroes who reach the apex will be able to pass this test.</>=<@lv.mhtx>唯有登临顶点，照耀前路的英雄才能通过此考验。</>
<@lv.mhtx>Only heroes who reach the apex will be able to pass this test.</>\n<@lv.mhfs>Condition:</><@lv.mhtx>8 tiles are no longer deployable, and more enemies will appear.</>=<@lv.mhtx>唯有登临顶点，照耀前路的英雄才能通过此考验。</>\n<@lv.mhfs>附加条件：</><@lv.mhtx>战场中的8个位置无法部署我方单位，且出现额外敌人</>
<@lv.mhtx>Only those close to the peak will be able to pass this test.</>=<@lv.mhtx>唯有接近顶点的强者才能通过此考验。</>
<@lv.mhtx>Only those close to the peak will be able to pass this test.</>\n<@lv.mhfs>Condition:</>\n<@lv.mhtx>Daimoserrant Fowlbeasts have increased HP and ATK, 15 tiles are no longer deployable</>=<@lv.mhtx>唯有接近顶点的强者才能通过此考验。</>\n<@lv.mhfs>附加条件：</>\n<@lv.mhtx>迅猛锋羽兽生命值与攻击力提升，战场中的15个位置无法部署我方单位</>
<@lv.mhtx>The Raging Direswines are on a menacing rampage and must be swiftly dealt with.</>\n<@lv.mhfs>Condition:</>\n<@lv.mhtx>All allied units have -1 Block, more enemies will appear.</>=<@lv.mhtx>狂暴凶豕兽的肆虐已构成极大威胁，必须及时处理。</>\n<@lv.mhfs>附加条件：</>\n<@lv.mhtx>我方单位阻挡数-1，且出现额外敌人</>
<@lv.mhtx>The Raging Direswines are on a menacing rampage and must be swiftly dealt with.</>\n<@lv.mhfs>No melee/ranged deployment restrictions</>=<@lv.mhtx>狂暴凶豕兽的肆虐已构成极大威胁，必须及时处理。</>\n<@lv.mhfs>本次行动中远程干员可部署于近战位</>
<@lv.mhtx>The situation is critical: the beast activity may be putting the village in danger.</>=<@lv.mhtx>野兽活动有威胁村庄的可能，情况危急。</>
<@lv.mhtx>The situation is critical: the beast activity may be putting the village in danger.</>\n<@lv.mhfs>Condition:</>\n<@lv.mhtx>More enemies will appear.</>=<@lv.mhtx>野兽活动有威胁村庄的可能，情况危急。</>\n<@lv.mhfs>附加条件：</>\n<@lv.mhtx>出现额外敌人</>
<@lv.mhtx>We have observed some abnormal behavior among the Gravorobeasts and Keratex Clawbeasts.</>=<@lv.mhtx>监测到坚岩冠兽与刚甲爪兽的异常活动。</>
<@lv.mhtx>We have observed some abnormal behavior among the Gravorobeasts and Keratex Clawbeasts.</>\n<@lv.mhfs>Condition:</>\n<@lv.mhtx>Gravorobeasts and Keratex Clawbeasts take reduced damage from attacks not inflicted on their weak spots</>=<@lv.mhtx>监测到坚岩冠兽与刚甲爪兽的异常活动。</>\n<@lv.mhfs>附加条件：</>\n<@lv.mhtx>刚甲爪兽和坚岩冠兽受到来自非弱点部位的伤害进一步降低</>
<@lv.mhtx>We've prepawed this trial for 'Hunters' who want to challenge their own limits! Come on, show us your true strength!</>\n<@lv.mhitem>No melee/ranged deployment restrictions</>=<@lv.mhtx>这场试炼，正是我们为渴望挑战极限的“猎人”准备的喵！上吧，证明你的实力喵！</>\n<@lv.mhitem>本次行动中远程干员可部署于近战位</>
<@lv.muitem>Condition: </>\nAdditional enemies appear\nBullies are invisible\nStage 2 Gramophone becomes a Detector instead\nYour Operators have +1 Block\n\n<@lv.muitem><Gramophone> </>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.\n<@lv.muitem><Detector> </>Nearby enemies lose invisibility when activated=<@lv.muitem>附加条件:</>\n出现额外敌人\n欺凌者获得隐匿\n阶段二留声机变为侦测器\n我方干员阻挡数+1\n\n<@lv.muitem><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位\n<@lv.muitem><侦测器></>开启时周围敌方单位的隐匿效果失效
<@lv.muitem>Condition: </>\nAdditional enemies appear\nCustom Floating Platform redeployment time increased\nStage 2 Gramophone starts occupied by the enemy\n\n<@lv.muitem><Custom Floating Platform> </>Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats.\n<@lv.muitem><Gramophone> </>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=<@lv.muitem>附加条件:</>\n出现额外敌人\n特制水上平台再部署时间增加\n阶段二留声机初始被敌方占领\n\n<@lv.muitem><特制水上平台></>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏\n<@lv.muitem><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
<@lv.muitem>Condition: </>\nAdditional enemies appear\nDeployment limit -1\n\n<@lv.muitem><Waste Energy Interference> </>SP recovery rate reduced.\n<@lv.muitem><Realigned Flux> </>Restores SP recovery rate of allied Operators within.=<@lv.muitem>附加条件:</>\n出现额外敌人\n可部署人数上限-1\n\n<@lv.muitem><废能干扰></>技力自然回复速度下降\n<@lv.muitem><重整束流></>恢复处于其中的我方干员技力自然回复速度
<@lv.muitem>Condition: </>\nAdditional enemies appear\nRhodes Island Temporary Employee DP cost increased\nActive Originium effect increased\nNorport Civilian cost limit recovery reduced\n\n<@lv.muitem><Giant Mushroom> </>Adjacent allied units have increased DEF.\n<@lv.muitem><Rhodes Island Temporary Employee> </>Cleans up Giant Mushrooms to create deployable ranged slots.\nYour cost limit is greatly reduced.=<@lv.muitem>附加条件:</>\n出现额外敌人\n罗德岛临时雇员费用增加\n活性源石效果增强\n诺伯特平民回复费用上限降低\n\n<@lv.muitem><巨蕈></>与其相邻的我方单位防御提升\n<@lv.muitem><罗德岛临时雇员></>清理巨蕈，制造可部署的远程位\n我方费用上限大幅降低
<@lv.muitem>Condition: </>\nAdditional enemies appear\nThe Blood Knight, Corrupted Knight, and Withered Knight appear together\n\n<@lv.muitem><City Neon> </>Provides an initial amount of visibility, and can further increase visibility when used.=<@lv.muitem>附加条件:</>\n出现额外敌人\n"血骑士"、"腐败骑士"和"凋零骑士"将同时登场\n\n<@lv.muitem><城市霓虹></>可以提供初始视野，使用后视野范围扩大
<@lv.muitem>Condition: </>\nAdditional enemies appear.=<@lv.muitem>附加条件:</>\n出现额外敌人
<@lv.muitem>Condition: </>\nAdditional enemies appear.\n\n<@lv.muitem><Post-Firing Debt Relief Program></> Shoots 3 consecutive bullets forward, dealing Physical damage to the first Operator hit.\n<@lv.muitem><Mobile Tactical Hangar></> Deploys drones as needed to assist enemy combatants.=<@lv.muitem>附加条件:</>\n出现额外敌人\n\n<@lv.muitem><解雇者清债程序></>向前方连续射出3颗子弹，每颗子弹对碰到的第一名我方干员造成物理伤害\n<@lv.muitem><可移动战术机库></>根据需要可随时发射无人机支援敌方佣兵小队作战
<@lv.muitem>Condition: </>\nAdditional enemies appear.\n\n<@lv.muitem><Rhodes Island Temporary Employee></> Cleans up Giant Mushrooms to create deployable ranged slots.\nYour cost limit is greatly reduced.\n<@lv.muitem><Twigs That Crave></> Produces Rot Eaters when destroyed or at the end of the stage.=<@lv.muitem>附加条件:</>\n出现额外敌人\n\n<@lv.muitem><罗德岛临时雇员></>清理巨蕈，制造可部署的远程位\n我方费用上限大幅降低\n<@lv.muitem><汲营枯枝></>被摧毁或关卡结束时产生食腐使徒
<@lv.muitem>Condition: </>\nAdditional enemies appear.\nCustom Floating Platforms have increased DP Cost.\n\n<@lv.muitem><Custom Floating Platform></> Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats.=<@lv.muitem>附加条件:</>\n出现额外敌人\n特制水上平台部署费用增加\n\n<@lv.muitem><特制水上平台></>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
<@lv.muitem>Condition: </>\nAdditional enemies appear.\nEnemies have increased Movement Speed.\n\n<@lv.muitem><Post-Firing Debt Relief Program></> Shoots 3 consecutive bullets forward, dealing Physical damage to the first Operator hit.\n<@lv.muitem><Witchcraft Ballista></> Periodically fires missiles that deal Arts damage to your units while healing enemy units; Can be destroyed.=<@lv.muitem>附加条件:</>\n出现额外敌人\n敌方移动速度提升\n\n<@lv.muitem><解雇者清债程序></>向前方连续射出3颗子弹，每颗子弹对碰到的第一名我方干员造成物理伤害\n<@lv.muitem><巫术弩炮></>会定期发射法术飞弹，对我方造成法术伤害，并治疗敌方单位；可以被摧毁
<@lv.muitem>Condition: </>\nAdditional enemies appear.\nNatural DP regeneration rate is decreased.=<@lv.muitem>附加条件:</>\n出现额外敌人\n部署费用的自然回复速度下降
<@lv.muitem>Condition: </>\nAdditional enemies appear.\nNatural DP regeneration rate is decreased.\n\n<@lv.muitem><Gravity Switches></> Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=<@lv.muitem>附加条件:</>\n出现额外敌人\n部署费用的自然回复速度下降\n\n<@lv.muitem><重力感应></>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
<@lv.muitem>Condition: </>\nAdditional enemies appear.\nNatural DP regeneration rate is decreased.\n\n<@lv.muitem><Mire></> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<@lv.muitem><Reeds> </>Operators within gain Camouflage.=<@lv.muitem>附加条件:</>\n出现额外敌人\n部署费用的自然回复速度下降\n\n<@lv.muitem><沼泽地段></>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<@lv.muitem><芦苇丛></>置于其中的干员获得"迷彩"
<@lv.muitem>Condition: </>\nAdditional enemies appear.\nOperators Block -1.\n\n<@lv.muitem><Yumen Catastrophe Defenses></> Units placed here deal more damage to ground units and take less damage from ground units.=<@lv.muitem>附加条件:</>\n出现额外敌人\n我方阻挡数-1\n\n<@lv.muitem><玉门天灾工事></>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
<@lv.muitem>Condition: </>\nAdditional Leader enemies appear.\n\n<@lv.muitem><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used.=<@lv.muitem>附加条件:</>\n多个领袖敌人同时出场\n\n<@lv.muitem><城市霓虹></>可以提供初始视野，使用后视野范围扩大
<@lv.muitem>Condition: </>\nAllied units lose 50% HP when deployed\n\n<@lv.muitem><Post-Firing Debt Relief Program> </>Shoots 3 consecutive bullets forward, dealing Physical damage to the first Operator hit.=<@lv.muitem>附加条件:</>\n我方部署时损失50%生命值\n\n<@lv.muitem><解雇者清债程序></>向前方连续射出3颗子弹，每颗子弹对碰到的第一名我方干员造成物理伤害
<@lv.muitem>Condition: </>\nElite Tactical Forwards have stronger kicks when shooting for the goal.\nBall Mania Club Honorary Forwards require 3 Block when possessing a ball.\nSportsmen United Veteran Forwards deal increased damage when shooting for the goal.\nThe more goals your side has, the more Max HP, ATK, and Movement Speed the enemy footballers gain.\nEnemy footballers get up quicker after being knocked down.=<@lv.muitem>附加条件:</>\n战术队精英击球手射门力度提升\n爱球会荣誉击球手带球时占用阻挡数变为3\n球德联老牌击球手射门伤害提升\n我方领先分数越多，对方球员的最大生命值、攻击力与移动速度越高\n对方球员被击倒后苏醒时间变短
<@lv.muitem>Condition: </>\nEnemies have increased Movement Speed.=<@lv.muitem>附加条件:</>\n敌人移动速度提升
<@lv.muitem>Condition: </>\nEnemy types are different.\n\n<@lv.muitem><Blood Ledger></> All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.\n<@lv.muitem><Turrets></> Periodically fire bolts, dealing Physical Damage to allied units.=<@lv.muitem>附加条件:</>\n敌人种类变化\n\n<@lv.muitem><血债账簿></>“血债账款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”\n<@lv.muitem><弩炮台></>会定期射出弩箭对我方单位造成物理伤害
<@lv.muitem>Condition: </>\nLeader enemies are stronger\nThunderstorm appears=<@lv.muitem>附加条件:</>\n领袖敌人能力提升\n出现雷暴天气
<@lv.muitem>Condition: </>\nNatural DP regeneration rate is reduced.\n\n<@lv.muitem><'Gramophone'></> Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=<@lv.muitem>附加条件:</>\n部署费用自然回复速度降低\n\n<@lv.muitem><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
<@lv.muitem>Condition: </>\nThunderstorm appears.=<@lv.muitem>附加条件:</>\n出现雷暴天气
<@lv.muitem>Condition:</>\n4 tiles on the battlefield are no longer available for deployment.\n\n<@lv.muitem><Deep Water Zone></> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP\n<@lv.muitem><Custom Floating Platform></> Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats.=<@lv.muitem>附加条件:</>\n场上有4个位置无法部署\n\n<@lv.muitem><深水区></>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<@lv.muitem><特制水上平台></>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
<@lv.muitem>Condition:</>\n<Icefield Casters> and <Tschäggättä Leaders> are immune to Freeze.\n\n<@lv.muitem><Icy Surface></> Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are displaced.\n<@lv.muitem><Icy Corner></> Applies 'Cold' to units on top of it, and changes the direction of enemies when they are displaced.\n<@lv.muitem><Snowfall></>Periodically applies Cold to all units.=<@lv.muitem>附加条件:</>\n<冰原术师>和<山雪鬼队长>免疫冻结\n\n<@lv.muitem><冰面></>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<@lv.muitem><拐角冰面></>对其上的单位施加“寒冷”，改变被位移敌人的移动方向\n<@lv.muitem><降雪></>周期性对所有单位施加寒冷
<@lv.muitem>Condition:</>\nBurning Reeds deal more Arts damage and cannot be extinguished once on fire.\n\n<@lv.muitem><Mire></> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<@lv.muitem><Reeds></> Operators within gain Camouflage.=<@lv.muitem>附加条件:</>\n燃烧的芦苇丛造成的法术伤害提升，且芦苇丛燃烧后不可被熄灭\n\n<@lv.muitem><沼泽地段></>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<@lv.muitem><芦苇丛></>置于其中的干员获得"迷彩"
<@lv.muitem>Condition:</>\nDeployment limit -1\n\n<@lv.muitem><'Gramophone'></> Can be taken over by both friendly and enemy units. Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.\n<@lv.muitem><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used.=<@lv.muitem>附加条件:</>\n可部署人数上限-1\n\n<@lv.muitem><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位\n<@lv.muitem><城市霓虹></>可以提供初始视野，使用后视野范围扩大
<@lv.muitem>Condition:</>\nDifferent enemies will appear.\n\n<@lv.muitem><'Gramophone'></> Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=<@lv.muitem>附加条件:</>\n出现额外敌人\n\n<@lv.muitem><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
<@lv.muitem>Condition:</>\nDifferent enemies will appear.\n\n<@lv.muitem><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<@lv.muitem><Defensive Rune></> Operators deployed on it have increased DEF.\n<@lv.muitem><Medical Rune></> Operators deployed on this tile will restore HP over time.=<@lv.muitem>附加条件:</>\n部分敌人有所不同\n\n<@lv.muitem><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<@lv.muitem><防御符文></>部署于其上的我方干员获得防御力提升\n<@lv.muitem><医疗符文></>部署在其上的干员会持续恢复生命
<@lv.muitem>Condition:</>\nDifferent enemies will appear.\n\n<@lv.muitem><Camera></> Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<@lv.muitem><Lighting Prop></> Blocks Filming Area and requires 10 instances of damage to tear down.=<@lv.muitem>附加条件:</>\n部分敌人有所不同\n\n<@lv.muitem><摄影机></>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域\n<@lv.muitem><打光道具></>会遮挡摄影区域，需要10次伤害拆除
<@lv.muitem>Condition:</>\nDifferent enemies will appear.\n\n<@lv.muitem><Emergency Heater></> Makes surrounding Operators immune to the Frigid environmental effect.=<@lv.muitem>附加条件:</>\n部分敌人有所不同\n\n<@lv.muitem><紧急供暖器></>可以使周围部署的干员免疫环境“封冻”效果
<@lv.muitem>Condition:</>\nDifferent enemies will appear.\n<Zaaro, Signore dei Lupi>, <Jesselton Williams>, and <Zubayidamu the Timeless> Max HP increased.\n\n<@lv.muitem><Blood Ledger></> All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=<@lv.muitem>附加条件:</>\n部分敌人有所不同\n<扎罗，“狼之主”>、<杰斯顿·威廉姆斯>和<祖巴伊达姆，从往昔来>的最大生命值提升\n\n<@lv.muitem><血债账簿></>“血债账款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
<@lv.muitem>Condition:</>\nDifferent enemies will appear.\nFewer <Decorative Geysers> appear.\n\n<@lv.muitem><Roadblocks></> Deploy to block the enemy's route.\n<@lv.muitem><Decorative Geyser></> Surrounding units are not affected by steam; creates Pure White Steam when attacking.=<@lv.muitem>附加条件:</>\n部分敌人有所不同\n<景观喷泉>数量减少\n\n<@lv.muitem><障碍物></>部署以后可以阻挡敌人的行进路线\n<@lv.muitem><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽
<@lv.muitem>Condition:</>\nMore <Originium Altars> and <Originium Ice Crystals> appear, and SP cost is reduced.\n\n<@lv.muitem><Originium Altar></> Emits a pulse wave in the adjacent tiles, dealing 500 True damage to all allied and enemy units and strengthening certain enemies.\n<@lv.muitem><Originium Ice Crystal></> Fires a cold shockwave that inflicts Cold on your nearby units for 10s.=<@lv.muitem>附加条件:</>\n<源石祭坛>和<源石冰晶>数量增加，且技力消耗降低\n\n<@lv.muitem><源石祭坛></>向四周喷发脉冲波，对周围所有我方与敌方单位造成500真实伤害。并使特殊敌人获得强化\n<@lv.muitem><源石冰晶></>发射一道寒霜冲击波，使周围我方单位陷入寒冷状态10秒
<@lv.muitem>Condition:</>\nNatural DP regeneration rate is decreased.\n\n<@lv.muitem><Static Roadblock></> Blocks the movement of Ursus Civilians and Talulah, the Fighter; can be destroyed by your units.=<@lv.muitem>附加条件:</>\n部署费用自然回复速度降低\n\n<@lv.muitem><道路障碍物></>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁
<@lv.muitem>Condition:</>\nNatural DP regeneration rate is decreased.\nDifferent enemies will appear.\n\n<@lv.muitem><Transverse Plate></> Deploying Operators requires the assistance of nearby Operators.=<@lv.muitem>附加条件:</>\n部署费用自然回复速度降低\n部分敌人有所不同\n\n<@lv.muitem><接驳地块></>初始不可部署干员，需要周围存在其他干员进行协助
<@multiv3.unlockToast>Coach</> role selected: will only match with Student teammates to help out=已选择<@multiv3.unlockToast>教练</>身份，只会匹配到需要帮助的学员
<@multiv3.unlockToast>Regular</> status selected=已选择<@multiv3.unlockToast>常规选手</>身份
<@multiv3.unlockToast>Student</> role selected: will only match with Coach teammates to help you out=已选择<@multiv3.unlockToast>学员</>身份，只会匹配到提供帮助的教练
<@ro3.bluet>[Kindred Buff]</> <@ro3.bluet>Immediately increase Max Life Point by 2</>, and change node(s) to Safe House=<@ro3.bluet>【同类增强】</><@ro3.bluet>立即提升2目标生命上限</>，变为安全的角落
<@ro3.bluet>[Kindred Buff]</> <@ro3.bluet>Immediately increase Max Life Points by 2</>, gain +2 Objective Shield after traversing node(s)=<@ro3.bluet>【同类增强】</><@ro3.bluet>立即提升2目标生命上限</>，经过此处后获得2护盾值
<@ro3.bluet>[Kindred Buff]</> Change node(s) to <@ro3.bluet>Bosky Passage</> (Takes effect outside Secluded Passage), Anti-Interference Index <@ro3.bluet>increases to Max Limit</> after traversing node(s)=<@ro3.bluet>【同类增强】</>变为<@ro3.bluet>树篱之途</>（深埋迷境外生效），经过后抗干扰指数<@ro3.bluet>提升至上限</>
<@ro3.bluet>[Kindred Buff]</> Change node(s) to Emergency Ops, <@ro3.bluet>Recover 2 Life Points after traversing node(s) </>=<@ro3.bluet>【同类增强】</>变为紧急作战，<@ro3.bluet>经过后回复2目标生命</>
<@ro3.bluet>[Kindred Buff]</> Change node(s) to Scout, <@ro3.bluet>Gain 2 Hope after traversing node(s)</>=<@ro3.bluet>【同类增强】</>变为先行一步，<@ro3.bluet>经过此处后获得2希望</>
<@ro3.bluet>[Kindred Buff]</> Conduct Panoptic Survey on nearby node(s), <@ro3.bluet>Collapse value reduction will be 3 when combined</>=<@ro3.bluet>【同类增强】</>接近时对其全面勘察，<@ro3.bluet>组合时降低的坍缩值变为3点</>
<@ro3.bluet>[Kindred Buff]</> Gain 1 Originium Ingot, Hope, Objective Shield, <@ro3.bluet>and Anti-Interference Index</>=<@ro3.bluet>【同类增强】</>经过此处后获得1源石锭、希望、护盾值、<@ro3.bluet>抗干扰指数</>
<@ro3.get>+1</> Squad Size Limit=可携带干员<@ro3.get>+1</>
<@ro3.get>[Cycle] Triggering a Concord will lower Collapse value by 1</>=<@ro3.get>【循环】触发协语降低1坍缩值</>
<@ro3.get>[Expand] Affects an additional node at random</>=<@ro3.get>【广阔】额外对随机一处节点生效</>
<@ro3.get>[Last] Foldartal is not consumed on first declaration</>=<@ro3.get>【延续】首次宣告时不消耗</>
<@ro3.get>[Sustain] Triggering a Concord will recover 25% Life Points</>=<@ro3.get>【自足】触发协语恢复25%目标生命</>
<@ro3.get>Clear</> Collapse Value=<@ro3.get>清空</>坍缩值
<@ro3.greent>[Kindred Buff] </>Immediately gain 4 Originium Ingots for every node selected, <@ro3.greent>and gain 4 Originium Ingots after traversing node(s)</>=<@ro3.greent>【同类增强】</>每选择一处节点立即获得4源石锭，<@ro3.greent>经过此处后获得4源石锭</>
<@ro3.greent>[Kindred Buff]</> <@ro3.greent>4-star, 5-star, or 6-star Temporary Operators will appear in recruitments</> here=<@ro3.greent>【同类增强】</>此处招募干员时<@ro3.greent>必定出现4、5或6星临时招募</>
<@ro3.greent>[Kindred Buff]</> Change node(s) to <@ro3.greent>Wish Fulfilled</>=<@ro3.greent>【同类增强】</>变为<@ro3.greent>得偿所愿</>
<@ro3.greent>[Kindred Buff]</> Change node(s) to Lost and Found, <@ro3.greent>Collapse value reduction will be 2 when combined</>=<@ro3.greent>【同类增强】</>变为失与得，<@ro3.greent>组合时降低的坍缩值变为2点</>
<@ro3.greent>[Kindred Buff]</> Change node(s) to Rogue Trader, <@ro3.greent>Item prices are -50%</>=<@ro3.greent>【同类增强】</>变为诡意行商，<@ro3.greent>商品售价-50%</>
<@ro3.greent>[Kindred Buff]</> Gain 8 Originium Ingots and <@ro3.greent>2 Hope</> after traversing node(s)=<@ro3.greent>【同类增强】</>经过此处后获得8源石锭，<@ro3.greent>2希望</>
<@ro3.greent>[Kindred Buff]</> Originium Ingots, <@ro3.greent>Life Points, and Hope</> gained here are doubled=<@ro3.greent>【同类增强】</>在此处获得的源石锭、<@ro3.greent>目标生命、希望</>变为2倍
<@ro3.lose>15% chance</> to gain <@ro3.get>30</> Originium Ingots=有<@ro3.lose>15%</>概率获得<@ro3.get>30</>源石锭
<@ro3.lose>50% chance</> to gain <@ro3.get>16</> Originium Ingots=有<@ro3.lose>50%</>概率获得<@ro3.get>16</>源石锭
<@ro3.lose>70% chance</> to gain <@ro3.get>9</> Originium Ingots=有<@ro3.lose>70%</>概率获得<@ro3.get>9</>源石锭
<@ro3.redt>[Kindred Buff] </>Immediately recover 2 Life Points for every node selected, <@ro3.redt>and recover 2 Life Points after traversing node(s)</>=<@ro3.redt>【同类增强】</>每选择一处节点立即回复2目标生命，<@ro3.redt>经过此处后回复2目标生命</>
<@ro3.redt>[Kindred Buff]</> <@ro3.redt>Gain 4 Hope</> after traversing node(s)=<@ro3.redt>【同类增强】</>经过此处后<@ro3.redt>获得4希望</>
<@ro3.redt>[Kindred Buff]</> <@ro3.redt>Immediately increase Max Life Points by 2</>, recover 4 Life Points after traversing node(s)=<@ro3.redt>【同类增强】</><@ro3.redt>立即提升2目标生命上限</>，经过此处后回复4目标生命
<@ro3.redt>[Kindred Buff]</> Allied units gain ASPD +50 in battle, <@ro3.redt>Cheering Sponsor Drones will appear on the field</>=<@ro3.redt>【同类增强】</>我方在此处战斗时攻击速度+50，<@ro3.redt>场上出现斗志昂扬无人机</>
<@ro3.redt>[Kindred Buff]</> Allied units gain Max HP +50% in battle, <@ro3.redt>Friendly Shieldguard will appear on the field</>=<@ro3.redt>【同类增强】</>我方在此处战斗时最大生命+50%，<@ro3.redt>场上出现友方盾卫</>
<@ro3.redt>[Kindred Buff]</> Allied units gain Redeployment Time -30% in battle, <@ro3.redt>1 Elite Operator will temporarily join your squad</>=<@ro3.redt>【同类增强】</>我方在此处战斗时再部署时间-30%，<@ro3.redt>一名精英干员临时加入编队</>
<@ro3.redt>[Kindred Buff]</> Recover 1 Life Point and <@ro3.redt>obtain 1 combat-related Collectible</> after traversing node(s)=<@ro3.redt>【同类增强】</>经过此处后回复1目标生命，<@ro3.redt>获得1个战斗类收藏品</>
<@ro4.get>Lamp of Wishes</>responds and grants you a Collectible=<@ro4.get>美愿时代的留恋</>回应了你，获得收藏品
<@ro5.get>Delicate Bamboo</> is upgraded (up to 10 stacks)=<@ro5.get>嫰竹</>获得了升级（上限10次）
<@ro5.get>Mother Cauldron</> is upgraded (up to 10 stacks)=<@ro5.get>母鼎</>获得了升级（上限10次）
<@strategy.text><Core Mobilization Order α></>: Enables direct appointment of Surtr, Mudrock, and Weedy=<@strategy.text><核心机动密令·α></>：使用后可直接任命史尔特尔、泥岩、温蒂
<@strategy.text><Core Mobilization Order β></>: Enables direct appointment of Kal'tsit, Nymph, and Ceobe=<@strategy.text><核心机动密令·β></>：使用后可直接任命凯尔希、妮芙、刻俄柏
<@strategy.text><Elite Mobilization Order α></>: Enables direct appointment of Entelechia, Cantabile, and Odda=<@strategy.text><精锐机动密令·α></>：使用后可直接任命隐德来希、晓歌、奥达
<@strategy.text><Elite Mobilization Order β></>: Enables direct appointment of Pozëmka, Lava the Purgatory, and Hibiscus the Purifier=<@strategy.text><精锐机动密令·β></>：使用后可直接任命鸿雪、炎狱炎熔、濯尘芙蓉
<@strategy.text><Exceptional Invitation></>x100: Appoint a 6-star Operator of your choice in Exceptional Appointment=<@strategy.text><特约邀请函></>x100：在特约任命中使用时，可指定任命1名6星干员
<@strategy.text><Exceptional Invitation></>x200: Appoint a 6-star Operator of your choice in Exceptional Appointment=<@strategy.text><特约邀请函></>x200：在特约任命中使用时，可指定任命1名6星干员
<@strategy.text><Refined Core></>x1: Enables a Specialized Appointment from a selected pool=<@strategy.text><精炼矿核></>x1：可从特定范围内进行一次专项任命
<@strategy.text><Standard Mobilization Order α></>: Enables direct appointment of Elysium, Nearl, Kirara, and Astesia.=<@strategy.text><标准机动密令·α></>：使用后可直接任命极境、临光、绮良、星极
<@strategy.text><Standard Mobilization Order β></>: Enables direct appointment of Quercus, Kroos the Keen Glint, Skyfire, and Paprika=<@strategy.text><标准机动密令·β></>：使用后可直接任命夏栎、寒芒克洛丝、天火、明椒
<@token.highlight>Add it to the pot</> to gain a ton of ingredients. After serving, all friendly Operators automatically activate their skills. After their skills end, they are redeployed to random positions. When Operators <@token.highlight>enjoy them on their own</>, they'll gain a ton of SP, as well as the aforementioned effects.=<@token.highlight>放入锅中</>可获得大量食材，开饭后我方干员自动开启技能，技能结束后随机位置再部署。干员<@token.highlight>独享</>可获得大量技力，以及上述效果
<@token.highlight>Add it to the pot</> to gain ingredients or allow the Operators to <@token.highlight>enjoy it on their own</> to obtain SP.=<@token.highlight>放入锅中</>可获得食材，或让干员<@token.highlight>独享</>可获得技力
<@token.highlight>If you add this to the pot</>, after serving, all friendly Operators gain a large ATK increase and restore Nervous Impairment every few seconds. When Operators <@token.highlight>enjoy them on their own</>, they will obtain the ATK increase but will receive Nervous Impairment every few seconds.=<@token.highlight>放入锅中</>开饭后，所有我方干员攻击力大幅提升并每秒回复神经损伤。让干员<@token.highlight>独享</>可获得攻击力提升，每秒受到神经损伤
<@token.highlight>If you add this to the pot</>, after serving, all friendly Operators gain a large Max HP increase. When Operators <@token.highlight>enjoy them on their own</>, they will receive a Max HP increase.=<@token.highlight>放入锅中</>开饭后，所有我方干员生命上限大幅提升。让干员<@token.highlight>独享</>可增加生命上限
<@token.highlight>If you add this to the pot</>, after serving, all friendly Operators gain a large temporary ASPD increase which ends and reappears in a repeating cycle. When Operators <@token.highlight>enjoy them on their own</>, they will obtain the aforementioned effects.=<@token.highlight>放入锅中</>开饭后，所有我方干员攻击速度大幅提升，持续一段时间后攻击速度降低并不断循环。<@token.highlight>独享</>使干员获得上述效果
<@token.highlight>Let a 'Tippsey' go</> after it <@token.highlight>eats a Shiny Berry</>.=<@token.highlight>放走</>吃完闪亮果实的<@token.highlight>“名顶”</>
<@trap.debuff>Continuously deals damage</> to allied units within Attack Range and recovers SP. Destroyed when skill is activated.=对攻击范围内的我方单位<@trap.debuff>持续造成伤害</>，并回复技力。开启技能时，销毁自身。
<@vc.text>This item expires on</>\n<@vc.endTime>05/14/2021 03:59</>=<@vc.text>该物品过期时间</>\n<@vc.endTime>2020/11/15 03:59</>
<@vc.text>This item expires</>\n<@vc.endTime>1/13/2021 03:59</>=<@vc.text>该物品过期时间</>\n<@vc.endTime>2020/05/15 03:59</>
<@vecbreakv2.highlight><High Tide></> Unable to deploy on flooded tiles. Allied units in the water have reduced ASPD and continually receive Corrosion=<@vecbreakv2.highlight><涨潮></>被淹没的地块无法部署，水中的我方单位攻击速度降低，持续受到侵蚀损伤
<@vecbreakv2.highlight><High Tide></> Unable to deploy on flooded tiles. Allied units in the water have reduced ASPD and continually receive Corrosion\n<@vecbreakv2.highlight><Lava Crack></> Sprays out lava periodically, dealing massive damage to friendly units on the surrounding 8 tiles and melting down Roadblocks\nIncreases some enemies' base stats=<@vecbreakv2.highlight><涨潮></>被淹没的地块无法部署，水中的我方单位攻击速度降低，持续受到侵蚀损伤\n<@vecbreakv2.highlight><岩浆喷射处></>每隔一定时间会喷出岩浆，对周围8格内的我方单位造成大量伤害且融化障碍物\n部分敌人的基础属性提升
<@vecbreakv2.highlight><High Tide></> Unable to deploy on flooded tiles. Allied units in the water have reduced ASPD and continually receive Corrosion\nIncreases some enemies' base stats=<@vecbreakv2.highlight><涨潮></>被淹没的地块无法部署，水中的我方单位攻击速度降低，持续受到侵蚀损伤\n部分敌人的基础属性提升
<@vecbreakv2.highlight><Lava Crack></> Sprays out lava periodically, dealing massive damage to friendly units on the surrounding 8 tiles and melting down Roadblocks=<@vecbreakv2.highlight><岩浆喷射处></>每隔一定时间会喷出岩浆，对周围8格内的我方单位造成大量伤害且融化障碍物
<@vecbreakv2.highlight><Lava Crack></> Sprays out lava periodically, dealing massive damage to friendly units on the surrounding 8 tiles and melting down Roadblocks\n<@vecbreakv2.highlight><Heat Pump Passage></>Periodically deals great damage to any units on it\nIncreases some enemies' base stats=<@vecbreakv2.highlight><岩浆喷射处></>每隔一定时间会喷出岩浆，对周围8格内的我方单位造成大量伤害且融化障碍物\n<@vecbreakv2.highlight><热泵通道></>每隔一段时间便会对其上的我军和敌军造成大量伤害\n部分敌人的基础属性提升
<@vecbreakv2.highlight><Lava Crack></> Sprays out lava periodically, dealing massive damage to friendly units on the surrounding 8 tiles and melting down Roadblocks\nIncreases some enemies' base stats=<@vecbreakv2.highlight><岩浆喷射处></>每隔一定时间会喷出岩浆，对周围8格内的我方单位造成大量伤害且融化障碍物\n部分敌人的基础属性提升
<@vecbreakv2.highlight><Nightfall></> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.\n<@vecbreakv2.highlight><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used\nIncreases some enemies' base stats.=<@vecbreakv2.highlight><黑夜></>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性\n<@vecbreakv2.highlight><城市霓虹></>可以提供初始视野，使用后视野范围扩大\n部分敌人的基础属性提升
<@vecbreakv2.highlight><Poison Haze></> Your units continuously lose HP\n<@vecbreakv2.highlight><Lava Crack></> Sprays out lava periodically, dealing massive damage to friendly units on the surrounding 8 tiles and melting down Roadblocks\nIncreases some enemies' base stats=<@vecbreakv2.highlight><毒性雾霾></>我方单位会持续失去生命\n<@vecbreakv2.highlight><岩浆喷射处></>每隔一定时间会喷出岩浆，对周围8格内的我方单位造成大量伤害且融化障碍物\n部分敌人的基础属性提升
<@vecbreakv2.highlight><Snowfall></>Periodically applies Cold to all units.\nIncreases some enemies' base stats.=<@vecbreakv2.highlight><降雪></>周期性对所有单位施加寒冷\n部分敌人的基础属性提升
<Absolved Will Be the Seekers> is now open=<慈悲灯塔>活动已开放
<Act or Die> is now open=<红丝绒>活动已开放
<Adrenaline Rush> unlocked=解锁了<肾上腺素飙升>
<Ambush> unlocked=解锁了<出其不意>
<At the start of battle> Grants '+1 stack to active [Precision] Alliance on skill activation' to the Operator in the tile ahead (Can stack up to 10x every battle)=<战斗开始时>使身前一格干员获得特质“开启技能时使已激活【精准】层数+1”（每场战斗至多10层）
<At the start of battle> Grants '+1 stack to own active Alliance(s) on skill activation' to the Operator in the tile ahead (Can stack up to 7x every battle)=<战斗开始时>使身前一格干员获得特质“开启技能时使自身所属已激活盟约层数+1”（每场战斗至多7层）
<At the start of battle> Grants '+2 stacks to active [Precision] Alliance on skill activation' to the Operator in the tile ahead (Can stack up to 20x every battle)=<战斗开始时>使身前一格干员获得特质“开启技能时使已激活【精准】层数+2”（每场战斗至多20层）
<At the start of battle> Grants '+2 stacks to active [Siracusa] Alliance when this Operator defeats an enemy' to all [Siracusa] Alliance Operators=<战斗开始时>使所有【叙拉古】干员获得特质“击倒敌人时，使已激活的【叙拉古】层数+2”
<At the start of battle> Grants '+2 stacks to own active Alliance(s) on skill activation' to the Operator in the tile ahead (Can stack up to 14x every battle)=<战斗开始时>使身前一格干员获得特质“开启技能时使自身所属已激活盟约层数+2”（每场战斗至多14层）
<At the start of battle> Grants '+2 stacks to own active Alliance(s) when this Operator defeats an enemy' to the [Siracusa] Alliance Operator on the tile ahead=<战斗开始时>使身前一格【叙拉古】干员获得特质“击倒敌人时使自身已激活的所有盟约层数+2”
<At the start of battle> Grants '<@ba.vup>+1</> stack to active [Precision] Alliance on skill activation' to the Operator in the tile ahead (Can stack up to 10x every battle)=<战斗开始时>使身前一格干员获得特质“开启技能时使已激活【精准】层数<@ba.vup>+1</>”（每场战斗至多10层）
<At the start of battle> Grants '<@ba.vup>+1</> stack to own active Alliance(s) on skill activation' to the Operator in the tile ahead (Can stack up to 7x every battle)=<战斗开始时>使身前一格干员获得特质“开启技能时使自身所属已激活盟约层数<@ba.vup>+1</>”（每场战斗至多7层）
<At the start of battle> Grants '<@ba.vup>+2</> stacks to active [Precision] Alliance on skill activation' to the Operator in the tile ahead (Can stack up to 20x every battle)=<战斗开始时>使身前一格干员获得特质“开启技能时使已激活【精准】层数<@ba.vup>+2</>”（每场战斗至多20层）
<At the start of battle> Grants '<@ba.vup>+2</> stacks to active [Siracusa] Alliance when this Operator defeats an enemy' to <@ba.vup>all</> [Siracusa] Alliance Operators=<战斗开始时>使<@ba.vup>所有</>【叙拉古】干员获得特质“击倒敌人时，使已激活的【叙拉古】层数<@ba.vup>+2</>”
<At the start of battle> Grants '<@ba.vup>+2</> stacks to own active Alliance(s) on skill activation' to the Operator in the tile ahead (Can stack up to 14x every battle)=<战斗开始时>使身前一格干员获得特质“开启技能时使自身所属已激活盟约层数<@ba.vup>+2</>”（每场战斗至多14层）
<At the start of battle> Grants '<@ba.vup>+2</> stacks to own active Alliance(s) when this Operator defeats an enemy' to the [Siracusa] Alliance Operator on the tile ahead=<战斗开始时>使身前一格【叙拉古】干员获得特质“击倒敌人时使自身已激活的所有盟约层数<@ba.vup>+2</>”
<At the start of battle> Grants '<On deployment> +4 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 24x every battle)' to the rightmost Operator deployed in the same row=<战斗开始时>使同一行最右边一名干员获得特质“<部署时>使已激活的【卡西米尔】【精准】层数+4（每场作战至多24层）”
<At the start of battle> Grants '<On deployment> +8 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 48x every battle)' to the rightmost Operator deployed in the same row=<战斗开始时>使同一行最右边一名干员获得特质“<部署时>使已激活的【卡西米尔】【精准】层数+8（每场作战至多48层）”
<At the start of battle> Grants '<On deployment> <@ba.vup>+4</> stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 24x every battle)' to the rightmost Operator deployed in the same row=<战斗开始时>使同一行最右边一名干员获得特质“<部署时>使已激活的【卡西米尔】【精准】层数<@ba.vup>+4</>（每场作战至多24层）”
<At the start of battle> Grants '<On deployment> <@ba.vup>+8</> stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 48x every battle)' to the rightmost Operator deployed in the same row=<战斗开始时>使同一行最右边一名干员获得特质“<部署时>使已激活的【卡西米尔】【精准】层数<@ba.vup>+8</>（每场作战至多48层）”
<At the start of battle> Grants 'Whenever an enemy within range is Frozen, 60% chance for +1 stack to active [Kjerag] Alliance' to the [Kjerag] Alliance Operator on the tile ahead=<战斗开始时>使身前一格【谢拉格】干员获得特质“范围内1名敌人进入冻结时，有60%概率使已激活的【谢拉格】层数+1”
<At the start of battle> Grants 'Whenever an enemy within range is Frozen, 60% chance for +2 stacks to active [Kjerag] Alliance' to the [Kjerag] Alliance Operator on the tile ahead=<战斗开始时>使身前一格【谢拉格】干员获得特质“范围内1名敌人进入冻结时，有60%概率使已激活的【谢拉格】层数+2”
<At the start of battle> Grants 'Whenever an enemy within range is Frozen, 60% chance for <@ba.vup>+1</> stack to active [Kjerag] Alliance' to the [Kjerag] Alliance Operator on the tile ahead=<战斗开始时>使身前一格【谢拉格】干员获得特质“范围内1名敌人进入冻结时，有60%概率使已激活的【谢拉格】层数<@ba.vup>+1</>”
<At the start of battle> Grants 'Whenever an enemy within range is Frozen, 60% chance for <@ba.vup>+2</> stacks to active [Kjerag] Alliance' to the [Kjerag] Alliance Operator on the tile ahead=<战斗开始时>使身前一格【谢拉格】干员获得特质“范围内1名敌人进入冻结时，有60%概率使已激活的【谢拉格】层数<@ba.vup>+2</>”
<At the start of battle> Grants <@ba.vup>self</> and Operator <@ba.vup>on the tile ahead</> 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>+0.5</> ASPD'=【145】<战斗开始时>使<@ba.vup>自身</>和<@ba.vup>身前一格</>干员获得特质“【卡西米尔】每叠加3层，攻击速度<@ba.vup>+0.5</>”
<At the start of battle> Grants <@ba.vup>self</> and Operator <@ba.vup>on the tile ahead</> 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>+1</> ASPD'=【145】<战斗开始时>使<@ba.vup>自身</>和<@ba.vup>身前一格</>干员获得特质“【卡西米尔】每叠加3层，攻击速度<@ba.vup>+1</>”
<At the start of battle> Grants <@ba.vup>self</> and Operator <@ba.vup>on the tile ahead</> 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>-1.5%</> Redeployment Time and <@ba.vup>+0.5</> ASPD'=<战斗开始时>使<@ba.vup>自身</>和<@ba.vup>身前一格</>干员获得特质“【卡西米尔】每叠加3层，本干员再部署时间<@ba.vup>-1.5%</>，攻击速度<@ba.vup>+0.5</>”
<At the start of battle> Grants <@ba.vup>self</> and Operator <@ba.vup>on the tile ahead</> 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>-3%</> Redeployment Time and <@ba.vup>+1</> ASPD'=<战斗开始时>使<@ba.vup>自身</>和<@ba.vup>身前一格</>干员获得特质“【卡西米尔】每叠加3层，本干员再部署时间<@ba.vup>-3%</>，攻击速度<@ba.vup>+1</>”
<At the start of battle> Grants self and Operator on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has +0.5 ASPD'=【145】<战斗开始时>使自身和身前一格干员获得特质“【卡西米尔】每叠加3层，攻击速度+0.5”
<At the start of battle> Grants self and Operator on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has +1 ASPD'=【145】<战斗开始时>使自身和身前一格干员获得特质“【卡西米尔】每叠加3层，攻击速度+1”
<At the start of battle> Grants self and Operator on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has -1.5% Redeployment Time and +0.5 ASPD'=<战斗开始时>使自身和身前一格干员获得特质“【卡西米尔】每叠加3层，本干员再部署时间-1.5%，攻击速度+0.5”
<At the start of battle> Grants self and Operator on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has -3% Redeployment Time and +1 ASPD'=<战斗开始时>使自身和身前一格干员获得特质“【卡西米尔】每叠加3层，本干员再部署时间-3%，攻击速度+1”
<At the start of battle> If Flowing Shape is deployed, partly copies the stats of the Operator closest to the bottom-left of the battlefield=<进入战斗时>若部署了流形，其会复制战场上最左边靠下干员的部分属性值
<Ato> is now open=<墟>活动已开放
<Autumn Trek> unlocked=解锁了<秋游>
<Babel> is now open=<巴别塔>活动已开放
<Basic Floater> and <Gravity Floater> can only be deployed next to the Drifter.=<基础浮板>与<引力浮板>只能被部署在漂流艇周围
<Booster> Speeds up your slug for a while!\n<Magnet> Allows your slug to latch on to a target and move along its direction!\n<Vacuum> Your slug will continuously steal a target's stamina!\nAs the opener for the second half of the Gala races, the Duana Bump Race features an impressive course. Contestants bump into each other as they vie for the safest position—recklessness will only send them straight into the obstacles or the abyss itself.=<助跑哨>使你的源石虫加速一段时间！\n<牵引器>你的源石虫牵引一个目标，并且持续向该方向前进！\n<吮液器>你的源石虫持续偷取一个目标的体力！\n作为整个赛事下半段的开场，杜安娜碰撞赛的赛道会让所有人印象深刻，选手们互相碰撞，挤占仅有的安全位置与空间，稍有不慎便会与深渊对视，与障碍接吻。
<Booster> Speeds up your slug for a while!\n<Magnet> Allows your slug to latch on to a target and move along its direction!\n<Vacuum> Your slug will continuously steal a target's stamina!\nSome useful tips about the Gitmalutu Gala Slug Races...=<助跑哨>使你的源石虫加速一段时间！\n<牵引器>你的源石虫牵引一个目标，并且持续向该方向前进！\n<吮液器>你的源石虫持续偷取一个目标的体力！\n这是关于参加修验环廊源石虫拉力赛的一些建议......
<Booster> Speeds up your slug for a while!\n<Magnet> Allows your slug to latch on to a target and move along its direction!\n<Vacuum> Your slug will continuously steal a target's stamina!\nThe end of the Gala is just up ahead, as well as the most difficult track. Lava, steam, and steep cliffs are all special 'prizes' for the contestants.=<助跑哨>使你的源石虫加速一段时间！\n<牵引器>你的源石虫牵引一个目标，并且持续向该方向前进！\n<吮液器>你的源石虫持续偷取一个目标的体力！\n最后的终点就在前方，而最艰难的赛段也如约而至，熔岩、蒸汽，还有陡破，都会成为专门为选手们准备的小小“奖励”。
<Booster> Speeds up your slug for a while!\n<Magnet> Allows your slug to latch on to a target and move along its direction!\n<Vacuum> Your slug will continuously steal a target's stamina!\nThe Gassur City Race is the most chaotic part of the entire Gala. Just imagine a racetrack full of pedestrians, hawker stalls, and kids throwing fruit peels! Marvelous, isn't it?=<助跑哨>使你的源石虫加速一段时间！\n<牵引器>你的源石虫牵引一个目标，并且持续向该方向前进！\n<吮液器>你的源石虫持续偷取一个目标的体力！\n加苏尔拟真赛的赛道是整个赛事中路况最为混乱的一部分。想象一下，赛道里塞满了过的行人、占道的摊铺，还有突然扔来果核的孩子——真是太棒了。
<Booster> Speeds up your slug for a while!\n<Magnet> Allows your slug to latch on to a target and move along its direction!\n<Vacuum> Your slug will continuously steal a target's stamina!\nThe Raylan Shuttle Run has the most complicated racetrack. Here, the contestants play to their respective advantages and shuttle between the various forks in their path towards the same destination.=<助跑哨>使你的源石虫加速一段时间！\n<牵引器>你的源石虫牵引一个目标，并且持续向该方向前进！\n<吮液器>你的源石虫持续偷取一个目标的体力！\n雷兰穿梭赛的赛道拥有着最复杂的路径。在这里选手们充分根据自身的实际情况，穿梭于不同的岔路，奔向同一个终点。
<Booster> Speeds up your slug for a while!\nThe Agra Hairpin is famous for its winding curves and high injury rate. Risky turns often lead to a chain of tailgate crashes.=<助跑哨>使你的源石虫加速一段时间！\n阿格拉折返赛的赛道以弯道繁多而闻名，它也是淘汰参赛选手最多的一条赛道。危险的转弯往往会引发一连串的追尾事故。
<Booster> Speeds up your slug for a while!\nThe Urkesh Dash has one simple rule: Dash like the wind! Nothing will stand in their way, aside from fellow racers.=<助跑哨>使你的源石虫加速一段时间！\n在乌尔凯什冲刺赛，选手们被要求像风一样前进，这里没有什么能阻止它们，如果有的话，那就是其他选手。
<Booster>Speeds up your slug for a while!\nThe Eshnunna Marathon is a unique circuit with its lava covered tracks. Slugs who do not wish to become roasted are advised to speed up.=<助跑哨>使你的源石虫加速一段时间！\n埃什南纳耐力赛拥有着极具特色的赛道。熔岩覆盖着路面，步伐稍微慢了一点都会闻到奇怪的焦糊味。
<Braving Nature 3> in effect=<挑战自然3>生效
<Catch Zone> Deployed Operators can catch weakened Originium slugs within their attack range.\nOne of the most well-known spots in the Circle of Gitmalutu where Originium slugs gather. Slugs scuttle through the swaying grass, vanishing instantly into the verdant maze at the slightest approach.=<捕虫区>部署干员可以捕捉范围内虚弱的源石虫。\n修验环廊地区最为人熟知的源石虫聚集地之一。随风摇晃的草木间，残影不断闪过，只要稍微靠近，这些黑影便会瞬间消失，弥散在浓郁的绿色中。
<Catch Zone> Deployed Operators can catch weakened Originium slugs within their attack range.\nRaise your torch, watch your step, and keep a lookout for slugs or anything strange that might pounce on you!=<捕虫区>部署干员可以捕捉范围内虚弱的源石虫。\n举起火把，注意脚下，小心源石虫以及一切会扑上来的奇怪东西！
<Catch Zone> Deployed Operators can catch weakened Originium slugs within their attack range.\nThe caverns here resemble the Forbidden Tsalimashtu, but even the scorching magma fails to deter slug hunting adventurers.=<捕虫区>部署干员可以捕捉范围内虚弱的源石虫。\n即便在修验环廊，偶尔也能看到禁坑一般的景象——但炽热的岩浆也无法阻止那些为了源石虫而来的冒险者。
<Causal Abnormality> unlocked=<异常因果>已解锁
<Chain Movement> Get as many enemies to pass through the chains to get a high score!\n<Gacha Machine> Gives random support items once you have accumulated enough points\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators\n<Chain Movement> Get as many enemies to pass through the chains to get a high score!\n<Gacha Machine> Gives random support items once you have accumulated enough points\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators=<连锁行动>让尽可能多的敌人经过锁链获得分数，冲刺更高的得分评级！\r\n<扭蛋机> 积累一定的分数后可以抽取随\r机助战道具\r\n<接驳地块> 初始不可部署干员，需要周\r围存在其他干员进行协助\n<连锁行动>让尽可能多的敌人经过锁链获得分数，冲刺更高的得分评级！\r\n<扭蛋机> 积累一定的分数后可以抽取随\r机助战道具\r\n<接驳地块> 初始不可部署干员，需要周\r围存在其他干员进行协助
<Change of Perspective> unlocked=解锁了<及时转换思路>
<Chasing Fate> unlocked=<追逐命运>已解锁
<City Neon> -50% SP and DP Cost=<城市霓虹>的技力消耗和开启费用-50%
<City Neon> Revealed visibility range changes when activated=<城市霓虹>开启后的视野范围变化
<Collected Anecdotes>=《谈轶》
<color name\=#000000>Ambience Synesthesia Tailor-Provided/Carriage of the Winds of Time. Ho'olheyak's concert outfit, evoking a classical yet romantic dance. She chose the fabrics with utmost care, wrinkled for her key performance, and gilded for the years everlasting.=<color name\=#000000>音律联觉特供款/历世流风。霍尔海雅的演出服，为带来古典又浪漫的翩舞而设计。她精心挑选了布料与纹样，为重要的演出掇弄褶皱，为不灭的岁月鎏金。
<color name\=#000000>Ambience Synesthesia Tailor-Provided/Carriage of the Winds of Time. Ho'olheyak's concert outfit, evoking a classical yet romantic dance. She chose the fabrics with utmost care, wrinkled for her key performance, and gilded for the years everlasting.</color>=<color name\=#000000>音律联觉特供款/历世流风。霍尔海雅的演出服，为带来古典又浪漫的翩舞而设计。她精心挑选了布料与纹样，为重要的演出掇弄褶皱，为不灭的岁月鎏金。</color>
<color name\=#000000>Ambience Synesthesia Tailor-Provided/Never-melting Ice. One of SilverAsh's suits, tailored for important events. The weight of the name of Silverash clan can tear rifts across Terra. Even majestic glaciers and roiling clouds make way for him.=<color name\=#000000>音律联觉特供款/不融冰。银灰的礼服，为出席重要场合量身定制。名为希瓦艾什的力量在泰拉撕开裂口，磅礴的冰川与奔腾的云也将为他让路。
<color name\=#000000>Ambience Synesthesia Tailor-Provided/Never-melting Ice. One of SilverAsh's suits, tailored for important events. The weight of the name of Silverash clan can tear rifts across Terra. Even majestic glaciers and roiling clouds make way for him.</color>=<color name\=#000000>音律联觉特供款/不融冰。银灰的礼服，为出席重要场合量身定制。名为希瓦艾什的力量在泰拉撕开裂口，磅礴的冰川与奔腾的云也将为他让路。</color>
<color name\=#000000>Ambience Synesthesia Tailor-Provided/Rhythmic Blocks. Swire's chic and breezy concert outfit, showcasing all her vivacity and cuteness. She leads the choreography, gladly accepting the applauses and affection from her stans.=<color name\=#000000>音律联觉特供款/律动方格。诗怀雅的演出服，潇洒灵动，尽显活泼可爱。她主导着跃动的节拍，将那些代表了陶醉与赞美的红心欣然收下。
<color name\=#000000>Ambience Synesthesia Tailor-Provided/Rhythmic Blocks. Swire's chic and breezy concert outfit, showcasing all her vivacity and cuteness. She leads the choreography, gladly accepting the applauses and affection from her stans.</color>=<color name\=#000000>音律联觉特供款/律动方格。诗怀雅的演出服，潇洒灵动，尽显活泼可爱。她主导着跃动的节拍，将那些代表了陶醉与赞美的红心欣然收下。</color>
<color name\=#000000>EPOQUE Collection New Arrivals/Courtesy. Lungmen's latest trend, seamlessly blending ancient and modern Yanese charm. To Qiubai, the art of tea and the sword are the same in that both require full attention and to know when to stop.=<color name\=#000000>EPOQUE系列新款/礼遇。龙门最新风潮服饰，完美融合了现代时尚与炎国古韵。仇白知晓仗剑与待茶的相通之处——既要全神贯注，又要懂得适可而止。
<color name\=#000000>EPOQUE Collection New Arrivals/Courtesy. Lungmen's latest trend, seamlessly blending ancient and modern Yanese charm. To Qiubai, the art of tea and the sword are the same in that both require full attention and to know when to stop.</color>=<color name\=#000000>EPOQUE系列新款/礼遇。龙门最新风潮服饰，完美融合了现代时尚与炎国古韵。仇白知晓仗剑与待茶的相通之处——既要全神贯注，又要懂得适可而止。</color>
<color name\=#000000>EPOQUE Collection New Arrivals/Leisure. The season's latest leisurewear in Columbia. Detachable straps and pouches let Corroserum show off the many delights of his spring travels.=<color name\=#000000>EPOQUE系列新款/逸趣。哥伦比亚当季的潮流休闲套装。可拆卸的多孔束带与各式便携小包足以彰显蚀清春日出行的多种趣味。
<color name\=#000000>EPOQUE Collection New Arrivals/Leisure. The season's latest leisurewear in Columbia. Detachable straps and pouches let Corroserum show off the many delights of his spring travels.</color>=<color name\=#000000>EPOQUE系列新款/逸趣。哥伦比亚当季的潮流休闲套装。可拆卸的多孔束带与各式便携小包足以彰显蚀清春日出行的多种趣味。</color>
<color name\=#000000>EPOQUE Collection New Arrivals/New Business. Cement's survey consultant outfit. Snug and durable, the contrast of the hoodie and jacket brings out her vitality. She also gets herself a pair of goggles to match with them.=<color name\=#000000>EPOQUE系列新款/全新业务。洋灰担任远行考察顾问时的着装。舒适耐穿，卫衣与外套的色彩对比彰显活力，她还专门配了副护目镜。
<color name\=#000000>EPOQUE Collection New Arrivals/New Business. Cement's survey consultant outfit. Snug and durable, the contrast of the hoodie and jacket brings out her vitality. She also gets herself a pair of goggles to match with them.</color>=<color name\=#000000>EPOQUE系列新款/全新业务。洋灰担任远行考察顾问时的着装。舒适耐穿，卫衣与外套的色彩对比彰显活力，她还专门配了副护目镜。</color>
<color name\=#000000>EPOQUE Collection New Arrivals/Season of Travel. Pinecone's outfit while visiting family in Columbia. The jacket's jade trim outlines the simple dress with a vibrant aura. An unintentional pairing, yet perfect for spring.=<color name\=#000000>EPOQUE系列新款/远行的季节。松果回哥伦比亚探亲时的着装。翠色的边饰将本来很简单的服装勾勒出生机，她没有特意搭配，却很符合春日的氛围。
<color name\=#000000>EPOQUE Collection New Arrivals/Season of Travel. Pinecone's outfit while visiting family in Columbia. The jacket's jade trim outlines the simple dress with a vibrant aura. An unintentional pairing, yet perfect for spring.</color>=<color name\=#000000>EPOQUE系列新款/远行的季节。松果回哥伦比亚探亲时的着装。翠色的边饰将本来很简单的服装勾勒出生机，她没有特意搭配，却很符合春日的氛围。</color>
<color name\=#000000>MARTHE [Coral Coast] Holiday Series HD26. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=<color name\=#000000>MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣26款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
<color name\=#000000>MARTHE [Coral Coast] Holiday Series HD26. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.</color>=<color name\=#000000>MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣26款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。</color>
<color name\=#1d1d1d>Bloodline of Combat Collection/Young Branch. Water melts glacier on its way back to the soil, while wandering leaves revisit the woods. Her origins in eternal sleep, her answers long departed. But where are they now?=<color name\=#1d1d1d>斗争血脉系列/新枝。归壤的水融开冰川，飘游的叶重访林地。可血脉之源已陷入永恒的沉睡，答案早已远去，当下又在何方？
<color name\=#1d1d1d>Bloodline of Combat Collection/Young Branch. Water melts glacier on its way back to the soil, while wandering leaves revisit the woods. Her origins in eternal sleep, her answers long departed. But where are they now?</color>=<color name\=#1d1d1d>斗争血脉系列/新枝。归壤的水融开冰川，飘游的叶重访林地。可血脉之源已陷入永恒的沉睡，答案早已远去，当下又在何方？</color>
<color name\=#898989>This item expires\n<color name\=#0cd39d>08/13/2021 03:59=<color value\=#898989>该物品过期时间\n<color value\=#0cd39d>2021/02/19 03:59
<color name\=#898989>This item expires</color>\n<color name\=#0cd39d>08/13/2021 03:59</color>=<color value\=#898989>该物品过期时间</color>\n<color value\=#0cd39d>2021/02/19 03:59</color>
<color name\=#9a948c>How to Obtain: Obtained from 'Cleaner's Collection.'=<color name\=#9a948c>获得方式：在“清理人的收藏”中可获得。
<color name\=#9a948c>How to Obtain: Obtained from 'Cleaner's Collection.'</color>=<color name\=#9a948c>获得方式：在“清理人的收藏”中可获得。</color>
<color name\=#9a948c>Usage method: In any 3-starred stage in 'All Quiet Under the Thunder' with Auto Deploy available, the 'Logistics Special Permit' can be used in the first 2 battles daily.=<color name\=#9a948c>使用方式：在“惊霆无声”中任一可三星代理作战的关卡中，每日前2次作战可使用“后勤特别许可证”。
<color name\=#9a948c>Usage method: In any 3-starred stage in 'All Quiet Under the Thunder' with Auto Deploy available, the 'Logistics Special Permit' can be used in the first 2 battles daily.</color>=<color name\=#9a948c>使用方式：在“惊霆无声”中任一可三星代理作战的关卡中，每日前2次作战可使用“后勤特别许可证”。</color>
<color name\=#fffff>Ambience Synesthesia Tailor-Provided/Empty Crown. Outfit Stainless tailored for himself. With unique armor designs and bold weapon modifications, he has successfully recreated the image of a heroic knight in his heart.=<color name\=#ffffff>音律联觉特供款/空心王冠。白铁为自己量身打造的套装，通过独特的铠甲设计与大胆的武器改装，成功还原了他心目中飒爽骑士的形象。
<color name\=#fffff>Ambience Synesthesia Tailor-Provided/Empty Crown. Outfit Stainless tailored for himself. With unique armor designs and bold weapon modifications, he has successfully recreated the image of a heroic knight in his heart.</color>=<color name\=#ffffff>音律联觉特供款/空心王冠。白铁为自己量身打造的套装，通过独特的铠甲设计与大胆的武器改装，成功还原了他心目中飒爽骑士的形象。</color>
<color name\=#fffff>Ambience Synesthesia Tailor-Provided/Ethereal Harmony. Stage clothing picked by conductor Mostima herself. A mysterious blue serves as the main hue, a blue of grace and beauty, a fitting accompaniment to the stage she built.=<color name\=#ffffff>音律联觉特供款/幻语乐痕。指挥家莫斯提马自己选配的演出服。以神秘的蓝色为主色调，优雅而美丽，与她为自己搭建的舞台相得益彰。
<color name\=#fffff>Ambience Synesthesia Tailor-Provided/Ethereal Harmony. Stage clothing picked by conductor Mostima herself. A mysterious blue serves as the main hue, a blue of grace and beauty, a fitting accompaniment to the stage she built.</color>=<color name\=#ffffff>音律联觉特供款/幻语乐痕。指挥家莫斯提马自己选配的演出服。以神秘的蓝色为主色调，优雅而美丽，与她为自己搭建的舞台相得益彰。</color>
<color name\=#fffff>Ambience Synesthesia Tailor-Provided/Golden Reverie. Dress carefully picked by Muelsyse. The top is bright and brazen, like the early dawnlight, and the skirt is soft and sable, like the moons playing across a still lake—a perfect union of luxury and solemnity.=<color name\=#ffffff>音律联觉特供款/漫步于黄金之梦。缪尔赛思精心挑选的礼服。上身明亮热烈，犹如清晨的阳光，下身柔暗幽静，恰似月下的湖面。奢华与庄严的完美结合。
<color name\=#fffff>Ambience Synesthesia Tailor-Provided/Golden Reverie. Dress carefully picked by Muelsyse. The top is bright and brazen, like the early dawnlight, and the skirt is soft and sable, like the moons playing across a still lake—a perfect union of luxury and solemnity.</color>=<color name\=#ffffff>音律联觉特供款/漫步于黄金之梦。缪尔赛思精心挑选的礼服。上身明亮热烈，犹如清晨的阳光，下身柔暗幽静，恰似月下的湖面。奢华与庄严的完美结合。</color>
<color name\=#fffff>Ambience Synesthesia Tailor-Provided/Radiant Serenity. Clothes Logos wore as a guest at the Liches' spire. Golden moons and stars adorn a base of blue-gray fabric, graceful yet profound.=<color name\=#ffffff>音律联觉特供款/辉煌的静谧。逻各斯作客巫妖们的高塔时的装束。在灰蓝色礼服的基础上，融入星月之金辉作为装点，优雅而深邃。
<color name\=#fffff>Ambience Synesthesia Tailor-Provided/Radiant Serenity. Clothes Logos wore as a guest at the Liches' spire. Golden moons and stars adorn a base of blue-gray fabric, graceful yet profound.</color>=<color name\=#ffffff>音律联觉特供款/辉煌的静谧。逻各斯作客巫妖们的高塔时的装束。在灰蓝色礼服的基础上，融入星月之金辉作为装点，优雅而深邃。</color>
<color name\=#ffffff>'Nine-Colored Deer' Collaborative Series/A Silvern Caress On the Flow of Time. Crossing the golden sands yet leaving nary a trace, time passes quietly along with the moon's shadow. Nine-Colored Deer meticulously counts the tracks left behind by the passing years, and thus the full moon pauses, seeking one to converse with.=<color name\=#ffffff>《九色鹿》合作服装/古往今来的月。黄沙踏过并不留痕，时光与月影一同悄悄流逝。九色鹿细数过往岁月留下的痕迹，圆月为此驻足，欲与人说。
<color name\=#ffffff>'Nine-Colored Deer' Collaborative Series/A Silvern Caress On the Flow of Time. Crossing the golden sands yet leaving nary a trace, time passes quietly along with the moon's shadow. Nine-Colored Deer meticulously counts the tracks left behind by the passing years, and thus the full moon pauses, seeking one to converse with.</color>=<color name\=#ffffff>《九色鹿》合作服装/古往今来的月。黄沙踏过并不留痕，时光与月影一同悄悄流逝。九色鹿细数过往岁月留下的痕迹，圆月为此驻足，欲与人说。</color>
<color name\=#ffffff>0011 Custom Brand [Magnificence Curation] Series Collection/A Gallant Dream. Bestial pattern on robe of white, silver plate on black of gown, adorned with jade, an ensemble unfettered. The gongs of the border's night watch ring out, while Ling seeks the great Dao in woven dream.=<color name\=#ffffff>0011定制品牌[群瑰博辑]系列珍藏/方遒卷。兽纹白襟，银甲玄袍，翠玉作为配饰，更显逍遥。边关的打更声里，令在自己织就的梦中寻得大道。
<color name\=#ffffff>0011 Custom Brand [Magnificence Curation] Series Collection/A Gallant Dream. Bestial pattern on robe of white, silver plate on black of gown, adorned with jade, an ensemble unfettered. The gongs of the border's night watch ring out, while Ling seeks the great Dao in woven dream.</color>=<color name\=#ffffff>0011定制品牌[群瑰博辑]系列珍藏/方遒卷。兽纹白襟，银甲玄袍，翠玉作为配饰，更显逍遥。边关的打更声里，令在自己织就的梦中寻得大道。</color>
<color name\=#ffffff>0011 Custom Brand [Magnificence Curation] Series Collection/Alighting. Magnum opus of a Yumen craftsman, given to a traveler heading on a long journey. In the hope that men and might need no longer be a burden, that he can wander for myriad li with ease.=<color name\=#ffffff>0011定制品牌[群瑰博辑]系列珍藏/何处栖。玉门匠人的得意之作，送给了一位将要远行的旅人。希望百兵武具不再是重担，希望他能游遍万里河山。
<color name\=#ffffff>0011 Custom Brand [Magnificence Curation] Series Collection/Alighting. Magnum opus of a Yumen craftsman, given to a traveler heading on a long journey. In the hope that men and might need no longer be a burden, that he can wander for myriad li with ease.</color>=<color name\=#ffffff>0011定制品牌[群瑰博辑]系列珍藏/何处栖。玉门匠人的得意之作，送给了一位将要远行的旅人。希望百兵武具不再是重担，希望他能游遍万里河山。</color>
<color name\=#ffffff>0011 Custom Brand [Magnificence Curation] Series Collection/Hazy Jade. The painter of a thousand forms, wrapped in jade silk. The soul who sculpts ink into shape, entwined in kohl silk. The gauze stretches out before her, serving as her infinite canvas.=<color name\=#ffffff>0011定制品牌[群瑰博辑]系列珍藏/青玉砚。玉色丝绸包裹绘制百态之身，素黛罗绮缠绕泼墨万物之魂。此刻，眼前轻纱延展供她尽情挥毫。
<color name\=#ffffff>0011 Custom Brand [Magnificence Curation] Series Collection/Hazy Jade. The painter of a thousand forms, wrapped in jade silk. The soul who sculpts ink into shape, entwined in kohl silk. The gauze stretches out before her, serving as her infinite canvas.</color>=<color name\=#ffffff>0011定制品牌[群瑰博辑]系列珍藏/青玉砚。玉色丝绸包裹绘制百态之身，素黛罗绮缠绕泼墨万物之魂。此刻，眼前轻纱延展供她尽情挥毫。</color>
<color name\=#ffffff>0011 Custom Brand [Magnificence Curation] Series Collection/Heavenly Mirage. Recreation of a Lungmen VIP's childhood fantasy. She enters the Xians' abode, dressed in celestial garb, skirts dark as kohl, jade pure as ice, face austere, serene. Transcendent.=<color name\=#ffffff>0011定制品牌[群瑰博辑]系列珍藏/列瑶台。复现了龙门一位大客户幼时的绮梦。少女步于瑶台之间，得仙人披戴，着裙似黛，见玉如冰，意趣超然。
<color name\=#ffffff>0011 Custom Brand [Magnificence Curation] Series Collection/Heavenly Mirage. Recreation of a Lungmen VIP's childhood fantasy. She enters the Xians' abode, dressed in celestial garb, skirts dark as kohl, jade pure as ice, face austere, serene. Transcendent.</color>=<color name\=#ffffff>0011定制品牌[群瑰博辑]系列珍藏/列瑶台。复现了龙门一位大客户幼时的绮梦。少女步于瑶台之间，得仙人披戴，着裙似黛，见玉如冰，意趣超然。</color>
<color name\=#ffffff>0011 Custom Brand [Magnificence Curation] Series Collection/Saturated Within Rain. Handmade by a Lungmen craftsman, matching a scene of beauty and wonder recorded in an ancient tome. Remember to bring a paper umbrella, for within, the drops of ink now fall as gentle rains.=<color name\=#ffffff>0011定制品牌[群瑰博辑]系列珍藏/洇灵雨。龙门手工匠制，以衬古籍所载的好时美景。记得捎上一把纸伞，书中点墨已化作灵雨洇开。
<color name\=#ffffff>0011 Custom Brand [Magnificence Curation] Series Collection/Saturated Within Rain. Handmade by a Lungmen craftsman, matching a scene of beauty and wonder recorded in an ancient tome. Remember to bring a paper umbrella, for within, the drops of ink now fall as gentle rains.</color>=<color name\=#ffffff>0011定制品牌[群瑰博辑]系列珍藏/洇灵雨。龙门手工匠制，以衬古籍所载的好时美景。记得捎上一把纸伞，书中点墨已化作灵雨洇开。</color>
<color name\=#ffffff>0011 Custom Brand [Magnificence Curation] Series Collection/The Land With Me. Handmade by a Lungmen craftsman, inspired by Yanese landscape paintings. Thanks to weaving and dyeing techniques rarely seen in the modern age, mounts and seas emerge from the nichang's fabric, blurring fantasy and reality.=<color name\=#ffffff>0011定制品牌[群瑰博辑]系列珍藏/及山海。龙门手工匠制，以炎国的长卷山水画为灵感，所用织染工艺如今已不常见，霓裳之间山海浮现，真幻难辨。
<color name\=#ffffff>0011 Custom Brand [Magnificence Curation] Series Collection/The Land With Me. Handmade by a Lungmen craftsman, inspired by Yanese landscape paintings. Thanks to weaving and dyeing techniques rarely seen in the modern age, mounts and seas emerge from the nichang's fabric, blurring fantasy and reality.</color>=<color name\=#ffffff>0011定制品牌[群瑰博辑]系列珍藏/及山海。龙门手工匠制，以炎国的长卷山水画为灵感，所用织染工艺如今已不常见，霓裳之间山海浮现，真幻难辨。</color>
<color name\=#ffffff>0011 New Arrivals/Ageless Afterglow. Handcrafted by Lungmen artisans, this tailor-made dress is comfortable, beautiful, and accentuates one's figure. By popular request, it has been made to be a bit sportier than the standard line.=<color name\=#ffffff>0011™新款/岁红霞。龙门手工匠制，量体裁衣，舒适美观，凸显身形。在顾客的强烈要求下进行了改良，使其比普通款拥有更好的运动性。
<color name\=#ffffff>0011 New Arrivals/Ageless Afterglow. Handcrafted by Lungmen artisans, this tailor-made dress is comfortable, beautiful, and accentuates one's figure. By popular request, it has been made to be a bit sportier than the standard line.</color>=<color name\=#ffffff>0011™新款/岁红霞。龙门手工匠制，量体裁衣，舒适美观，凸显身形。在顾客的强烈要求下进行了改良，使其比普通款拥有更好的运动性。</color>
<color name\=#ffffff>0011 New Arrivals/Almond Platter. Outfit Almond wore during a field mission in Yan. Deep crimsons are a natural complement to the festive atmosphere, while the long skirt and wide sleeves bring out her latent cuteness.=<color name\=#ffffff>0011新款/“杏仁”拼盘。杏仁在炎国执行外勤任务时的装扮。大红色调与节日喜庆的氛围互相映衬，长裙宽袖则充分挖掘出了杏仁的可爱潜力。
<color name\=#ffffff>0011 New Arrivals/Almond Platter. Outfit Almond wore during a field mission in Yan. Deep crimsons are a natural complement to the festive atmosphere, while the long skirt and wide sleeves bring out her latent cuteness.</color>=<color name\=#ffffff>0011新款/“杏仁”拼盘。杏仁在炎国执行外勤任务时的装扮。大红色调与节日喜庆的氛围互相映衬，长裙宽袖则充分挖掘出了杏仁的可爱潜力。</color>
<color name\=#ffffff>0011 New Arrivals/An Opera of Flowers. Costume Philae wore while taking part in a traditional Yanese opera. A pale pink robe boasts sleeves of pure white, drawing in even graceful butterflies, who flutter about and rest by her side.=<color name\=#ffffff>0011新款/花绸曲。菲莱体验炎国传统戏曲演出时的装扮。着一件淡粉长衫，挥两条素色水袖，就连翩翩彩蝶也被吸引，在她身边环绕、停歇。
<color name\=#ffffff>0011 New Arrivals/An Opera of Flowers. Costume Philae wore while taking part in a traditional Yanese opera. A pale pink robe boasts sleeves of pure white, drawing in even graceful butterflies, who flutter about and rest by her side.</color>=<color name\=#ffffff>0011新款/花绸曲。菲莱体验炎国传统戏曲演出时的装扮。着一件淡粉长衫，挥两条素色水袖，就连翩翩彩蝶也被吸引，在她身边环绕、停歇。</color>
<color name\=#ffffff>0011 New Arrivals/By the Lamplight. Clothes Surfer wore while sightseeing during the lantern display. A dignified, elegant jacket is draped over an avant-garde red silk top, just like the wearer's cautious exterior hides a daring heart.=<color name\=#ffffff>0011新款/共凭栏。寻澜游览节日灯会时的穿着。庄重典雅的外套搭配设计前卫的红绸衣，正如穿戴者持重的外表下有颗敢于冒险的心。
<color name\=#ffffff>0011 New Arrivals/By the Lamplight. Clothes Surfer wore while sightseeing during the lantern display. A dignified, elegant jacket is draped over an avant-garde red silk top, just like the wearer's cautious exterior hides a daring heart.</color>=<color name\=#ffffff>0011新款/共凭栏。寻澜游览节日灯会时的穿着。庄重典雅的外套搭配设计前卫的红绸衣，正如穿戴者持重的外表下有颗敢于冒险的心。</color>
<color name\=#ffffff>0011 New Arrivals/Clear Morning View. Clothes Yu wears when getting ingredients for the reunion dinner. The gold-embroidered top under his cyan jacket billows in the wind. Amidst verdant green, the young man begins his return to his dream of a family gathering.=<color name\=#ffffff>0011新款/愿清晓。余外出为团圆宴会准备食材时的装扮。青色外衫下绣着金纹的衣摆在和风中飘舞，一片新绿里少年怀抱欢聚的愿景踏上归途。
<color name\=#ffffff>0011 New Arrivals/Clear Morning View. Clothes Yu wears when getting ingredients for the reunion dinner. The gold-embroidered top under his cyan jacket billows in the wind. Amidst verdant green, the young man begins his return to his dream of a family gathering.</color>=<color name\=#ffffff>0011新款/愿清晓。余外出为团圆宴会准备食材时的装扮。青色外衫下绣着金纹的衣摆在和风中飘舞，一片新绿里少年怀抱欢聚的愿景踏上归途。</color>
<color name\=#ffffff>0011 New Arrivals/Clivia. Handmade by Lungmen craftsman, this outfit enjoys several benefits from its high-tech materials: light weight, breathability and durability. Furthermore, its waterproof fabric possesses high thermal performance, making it practical and exquisite at the same time. Limited edition.=<color name\=#ffffff>0011™新款/君子兰。龙门手工匠制，采用特殊科技面料，轻薄透气而坚韧耐磨。保暖和防水性能极佳，美观和实用度俱佳。限定制作。
<color name\=#ffffff>0011 New Arrivals/Clivia. Handmade by Lungmen craftsman, this outfit enjoys several benefits from its high-tech materials: light weight, breathability and durability. Furthermore, its waterproof fabric possesses high thermal performance, making it practical and exquisite at the same time. Limited edition.</color>=<color name\=#ffffff>0011™新款/君子兰。龙门手工匠制，采用特殊科技面料，轻薄透气而坚韧耐磨。保暖和防水性能极佳，美观和实用度俱佳。限定制作。</color>
<color name\=#ffffff>0011 New Arrivals/Honor and Splendor. Handcrafted by Lungmen artisans, this outfit synergizes a wide variety of practical fabrics, providing a truly holistic look to meet exacting demands while still maintaining an affordable price.=<color name\=#ffffff>0011™新款/富贵荣华。龙门手工匠制，在预算有限制的情况下使用大量实用面料互相搭配，只为满足客户对整衣的苛刻需求。
<color name\=#ffffff>0011 New Arrivals/Honor and Splendor. Handcrafted by Lungmen artisans, this outfit synergizes a wide variety of practical fabrics, providing a truly holistic look to meet exacting demands while still maintaining an affordable price.</color>=<color name\=#ffffff>0011™新款/富贵荣华。龙门手工匠制，在预算有限制的情况下使用大量实用面料互相搭配，只为满足客户对整衣的苛刻需求。</color>
<color name\=#ffffff>0011 New Arrivals/Illumination That of Daylights. Made by Lungmen tailors. The gauze lining at the hem softens the lines, as does the matching white shawl.=<color name\=#ffffff>0011新款/灯如昼。龙门手工匠制，短裙底摆衔接了一片薄纱，利落感被中和，搭配的乳白色披肩更增添了许多柔美的感觉。
<color name\=#ffffff>0011 New Arrivals/Illumination That of Daylights. Made by Lungmen tailors. The gauze lining at the hem softens the lines, as does the matching white shawl.</color>=<color name\=#ffffff>0011新款/灯如昼。龙门手工匠制，短裙底摆衔接了一片薄纱，利落感被中和，搭配的乳白色披肩更增添了许多柔美的感觉。</color>
<color name\=#ffffff>0011 New Arrivals/Prairie Pals. Outfit Bena wore on a field mission in the prairie. The traditional clothes serving as the base have been enhanced with modern innovations, making them lightweight without sacrificing cuteness.=<color name\=#ffffff>0011新款/草原小帮手。贝娜在草原上执行外勤任务时的装扮。在民族服饰的基础上进行了现代化的创新，轻便又不失可爱。
<color name\=#ffffff>0011 New Arrivals/Prairie Pals. Outfit Bena wore on a field mission in the prairie. The traditional clothes serving as the base have been enhanced with modern innovations, making them lightweight without sacrificing cuteness.</color>=<color name\=#ffffff>0011新款/草原小帮手。贝娜在草原上执行外勤任务时的装扮。在民族服饰的基础上进行了现代化的创新，轻便又不失可爱。</color>
<color name\=#ffffff>0011 New Arrivals/Spring Feast. Outfit Shu wore during a feast held by her family. A beauteous purple robe across her shoulders, a silken skirt along her legs. Here, a goddess lies, quietly watching the turning of the seasons.=<color name\=#ffffff>0011新款/春日宴。黍与兄弟姐妹们举办宴会时的装扮。锦绣紫衫，轻纱罗裙，神女卧于此间，静看沧海桑田。
<color name\=#ffffff>0011 New Arrivals/Spring Feast. Outfit Shu wore during a feast held by her family. A beauteous purple robe across her shoulders, a silken skirt along her legs. Here, a goddess lies, quietly watching the turning of the seasons.</color>=<color name\=#ffffff>0011新款/春日宴。黍与兄弟姐妹们举办宴会时的装扮。锦绣紫衫，轻纱罗裙，神女卧于此间，静看沧海桑田。</color>
<color name\=#ffffff>0011 New Arrivals/Spring Vouivre. Completely handmade by Lungmen craftsman, this stylish outfit combines comfortable materials with cutting-edge tech and traditional handicraft. Custom-made services are also provided in order to achieve the highest practicability and style.=<color name\=#ffffff>0011™新款/春竜。龙门匠制，甄选舒适面料，一针一线手工制作，结合科技于传统工艺。更有配套装备定制服务，在实用性和艺术性上追求到极致。
<color name\=#ffffff>0011 New Arrivals/Spring Vouivre. Completely handmade by Lungmen craftsman, this stylish outfit combines comfortable materials with cutting-edge tech and traditional handicraft. Custom-made services are also provided in order to achieve the highest practicability and style.</color>=<color name\=#ffffff>0011™新款/春竜。龙门匠制，甄选舒适面料，一针一线手工制作，结合科技于传统工艺。更有配套装备定制服务，在实用性和艺术性上追求到极致。</color>
<color name\=#ffffff>0011 New Arrivals/Yearly Present. Purestream dons new clothes and brings a gift for her visit, the trendy multi-layered style unable to hide the bright colors of Yan—the hem's red lining and the pendants on her staff and her waist come together in harmonious ingenuity.=<color name\=#ffffff>0011新款/贺新禧。清流着新装携礼物拜访，时下流行的层层叠穿难掩鲜明的炎国风格——裙摆的红色内衬、腰间杖头的挂件，尽显搭配巧思。
<color name\=#ffffff>0011 New Arrivals/Yearly Present. Purestream dons new clothes and brings a gift for her visit, the trendy multi-layered style unable to hide the bright colors of Yan—the hem's red lining and the pendants on her staff and her waist come together in harmonious ingenuity.</color>=<color name\=#ffffff>0011新款/贺新禧。清流着新装携礼物拜访，时下流行的层层叠穿难掩鲜明的炎国风格——裙摆的红色内衬、腰间杖头的挂件，尽显搭配巧思。</color>
<color name\=#ffffff>0011 New Arrivals/Youthful Journey. Outfit Zuo Le wore when using the Tianshi Bureaus' training grounds. Integrated with elements of the Tianshi gown, enabling mobility while highlighting his youthful spirit.=<color name\=#ffffff>0011新款/少年游。左乐借天师府的宝地练武时的装扮。在常服中融入了天师袍的元素，满足了方便行动的基本需求，也更显少年意气。
<color name\=#ffffff>0011 New Arrivals/Youthful Journey. Outfit Zuo Le wore when using the Tianshi Bureaus' training grounds. Integrated with elements of the Tianshi gown, enabling mobility while highlighting his youthful spirit.</color>=<color name\=#ffffff>0011新款/少年游。左乐借天师府的宝地练武时的装扮。在常服中融入了天师袍的元素，满足了方便行动的基本需求，也更显少年意气。</color>
<color name\=#ffffff>0011 New Release / Dusk Wisteria. Handmade in Lungmen, tailor-fitted with special consideration to exotic design elements. The outfit has been improved in accordance with the customer's preference to incorporate Yan's novel trends.=<color name\=#ffffff>0011新款/暮影藤萝。龙门手工匠制，经过考量的异域元素搭配贴身裁剪，根据顾客个人喜好结合炎国潮流制作的改良型服饰。
<color name\=#ffffff>0011 New Release / Dusk Wisteria. Handmade in Lungmen, tailor-fitted with special consideration to exotic design elements. The outfit has been improved in accordance with the customer's preference to incorporate Yan's novel trends.</color>=<color name\=#ffffff>0011新款/暮影藤萝。龙门手工匠制，经过考量的异域元素搭配贴身裁剪，根据顾客个人喜好结合炎国潮流制作的改良型服饰。</color>
<color name\=#ffffff>0011 New Release / Everything Is a Miracle. A silky and delicate satin surface, perfectly fitted to the wearer's body shape. Blue-green envelops the body, invoking an ancient charm. After completing the outfit's design, the client draws it into existence, ready-to-wear, with a stroke of the brush.=<color name\=#ffffff>0011新款/染尘烟。缎面丝滑细腻，完美贴合身形，苍青缠身，古意盎然。当完成衣物设计图后，客户提笔挥毫直接画出了成衣。
<color name\=#ffffff>0011 New Release / Everything Is a Miracle. A silky and delicate satin surface, perfectly fitted to the wearer's body shape. Blue-green envelops the body, invoking an ancient charm. After completing the outfit's design, the client draws it into existence, ready-to-wear, with a stroke of the brush.</color>=<color name\=#ffffff>0011新款/染尘烟。缎面丝滑细腻，完美贴合身形，苍青缠身，古意盎然。当完成衣物设计图后，客户提笔挥毫直接画出了成衣。</color>
<color name\=#ffffff>0011 New Release / Gourmet. FEater's outfit from a bestselling Lungmen foodie film. Incorporates a sporty inner layer and a traditional knotted jacked, once all the rage.=<color name\=#ffffff>0011新款/且试箸。食铁兽在龙门畅销动作美食电影中的戏服，选用了便于运动的内搭与传统韵味十足的结扣外套，曾是一时的风尚。
<color name\=#ffffff>0011 New Release / Gourmet. FEater's outfit from a bestselling Lungmen foodie film. Incorporates a sporty inner layer and a traditional knotted jacked, once all the rage.</color>=<color name\=#ffffff>0011新款/且试箸。食铁兽在龙门畅销动作美食电影中的戏服，选用了便于运动的内搭与传统韵味十足的结扣外套，曾是一时的风尚。</color>
<color name\=#ffffff>0011 New Release / Pale Rising Moon. Inspired by the outfits Mr. Nothing uses to conceal others, with an improved design. Just as the moon waxes and wanes, some people occasionally decide to break character and act debonair.=<color name\=#ffffff>0011新款/冷山月。灵感取自乌有用于掩人耳目的装束，改进了设计。月有阴晴圆缺，人也有不着调的时候和装帅的时候。
<color name\=#ffffff>0011 New Release / Pale Rising Moon. Inspired by the outfits Mr. Nothing uses to conceal others, with an improved design. Just as the moon waxes and wanes, some people occasionally decide to break character and act debonair.</color>=<color name\=#ffffff>0011新款/冷山月。灵感取自乌有用于掩人耳目的装束，改进了设计。月有阴晴圆缺，人也有不着调的时候和装帅的时候。</color>
<color name\=#ffffff>0011 New Release / Serene Day. Handmade in Lungmen. The fabric is light and comfortable, using the client's favorite purple color as a base and embellished with dark lines. Casual yet dignified, it is perfect for all sorts of occasions.=<color name\=#ffffff>0011新款/待晴日。龙门手工匠制，面料轻薄舒适，配色选用顾客喜爱的紫色为底色，缀以暗纹，随性却不失端庄，适用于各种场合。
<color name\=#ffffff>0011 New Release / Serene Day. Handmade in Lungmen. The fabric is light and comfortable, using the client's favorite purple color as a base and embellished with dark lines. Casual yet dignified, it is perfect for all sorts of occasions.</color>=<color name\=#ffffff>0011新款/待晴日。龙门手工匠制，面料轻薄舒适，配色选用顾客喜爱的紫色为底色，缀以暗纹，随性却不失端庄，适用于各种场合。</color>
<color name\=#ffffff>0011 Tempest Series New Arrivals/'Afternoon Teatime'. A cozy, snug-fitting exercise wardrobe paired with a vivid jacket, ensuring the customer will be the center of attention wherever they go.=<color name\=#ffffff>0011子品牌，飙系列新款/“下午茶时光”。舒适合身的运动装配上颜色鲜亮的夹克，让顾客在什么地方都能引人注目。
<color name\=#ffffff>0011 Tempest Series New Arrivals/'Afternoon Teatime'. A cozy, snug-fitting exercise wardrobe paired with a vivid jacket, ensuring the customer will be the center of attention wherever they go.</color>=<color name\=#ffffff>0011子品牌，飙系列新款/“下午茶时光”。舒适合身的运动装配上颜色鲜亮的夹克，让顾客在什么地方都能引人注目。</color>
<color name\=#ffffff>0011 Tempest Series New Arrivals/Candy Strike. Clothes Odda changed into to fit the neighborhood event's theme. Featuring bright colors and breathable materials, suited for anyone who enjoys outdoor exercise.=<color name\=#ffffff>0011子品牌，飙系列新款/糖果暴击。奥达为配合街区的限时主题而换上的装束。色彩鲜艳明亮，用料贴身透气，非常适合喜欢户外运动的人。
<color name\=#ffffff>0011 Tempest Series New Arrivals/Candy Strike. Clothes Odda changed into to fit the neighborhood event's theme. Featuring bright colors and breathable materials, suited for anyone who enjoys outdoor exercise.</color>=<color name\=#ffffff>0011子品牌，飙系列新款/糖果暴击。奥达为配合街区的限时主题而换上的装束。色彩鲜艳明亮，用料贴身透气，非常适合喜欢户外运动的人。</color>
<color name\=#ffffff>0011 Tempest Series New Arrivals/Ignis Fatuus. A gift for Lessing from some young Liches, for taking the brunt of their teacher's ire. Though it's the opposite of his usual style, he looks surprisingly cool in it.=<color name\=#ffffff>0011子品牌，飙系列新款/幻火。由几位小巫妖带回的用来感谢止颂替他们分担老师怒火的礼物。虽然和他平时的风格截然不同，但出乎意料地帅气。
<color name\=#ffffff>0011 Tempest Series New Arrivals/Ignis Fatuus. A gift for Lessing from some young Liches, for taking the brunt of their teacher's ire. Though it's the opposite of his usual style, he looks surprisingly cool in it.</color>=<color name\=#ffffff>0011子品牌，飙系列新款/幻火。由几位小巫妖带回的用来感谢止颂替他们分担老师怒火的礼物。虽然和他平时的风格截然不同，但出乎意料地帅气。</color>
<color name\=#ffffff>0011 Tempest Series New Arrivals/One Blade. Form-fitting, cool, and breathable sportswear, for those patrolling the streets. In a fistfight, the flowing scarlet sleeves become a raging flame. The accompanying sword is most certainly not a prop.=<color name\=#ffffff>0011子品牌，飙系列新款/单刀。为巡行街头的有需之人设计的贴身运动装，凉爽透气。若穿着者施展起拳脚，鲜红大袖便扬作烈火一片。搭配的刀并非道具。
<color name\=#ffffff>0011 Tempest Series New Arrivals/One Blade. Form-fitting, cool, and breathable sportswear, for those patrolling the streets. In a fistfight, the flowing scarlet sleeves become a raging flame. The accompanying sword is most certainly not a prop.</color>=<color name\=#ffffff>0011子品牌，飙系列新款/单刀。为巡行街头的有需之人设计的贴身运动装，凉爽透气。若穿着者施展起拳脚，鲜红大袖便扬作烈火一片。搭配的刀并非道具。</color>
<color name\=#ffffff>0011 Tempest Series New Arrivals/Purifying Flame. Yanese-style clothes that show off the wearer's blazing spirit. Ebon garments adorned with flame patterns make one's stalwart righteousness all the more eye-catching.=<color name\=#ffffff>0011子品牌，飙系列新款/镇邪焱。能彰显出穿戴者凛然气概的炎国风格服装。玄色衣装配上焰形纹样，散发出的一身正气令人瞩目。
<color name\=#ffffff>0011 Tempest Series New Arrivals/Purifying Flame. Yanese-style clothes that show off the wearer's blazing spirit. Ebon garments adorned with flame patterns make one's stalwart righteousness all the more eye-catching.</color>=<color name\=#ffffff>0011子品牌，飙系列新款/镇邪焱。能彰显出穿戴者凛然气概的炎国风格服装。玄色衣装配上焰形纹样，散发出的一身正气令人瞩目。</color>
<color name\=#ffffff>0011 Tempest Series New Release/Glen Sonata. Limited-edition padded jacket with leather bottoms and artisan accessories. SOLD OUT: STAY TUNED FOR ANNOUNCEMENTS ABOUT RESTOCKING.=<color name\=#ffffff>0011子品牌，飙系列新款/幽谷奏鸣。本季限量软塑夹层风衣、高光皮裤、特殊配饰，已售罄，请关注后续再贩情报。
<color name\=#ffffff>0011 Tempest Series New Release/Glen Sonata. Limited-edition padded jacket with leather bottoms and artisan accessories. SOLD OUT: STAY TUNED FOR ANNOUNCEMENTS ABOUT RESTOCKING.</color>=<color name\=#ffffff>0011子品牌，飙系列新款/幽谷奏鸣。本季限量软塑夹层风衣、高光皮裤、特殊配饰，已售罄，请关注后续再贩情报。</color>
<color name\=#ffffff>0011 Tempest Series New Release/Take a Leap. Green jacket over a simple shirt, with a pair of jeans and protective pads. Very easy to move in, making it well-suited for the outdoors.=<color name\=#ffffff>0011子品牌，飙系列新款/纵身一跃。浅绿色工装外套、护膝牛仔长裤、百搭款打底衫，简约轻便，透气吸汗，是户外活动的首选搭配。墨镜为随机赠品。
<color name\=#ffffff>0011 Tempest Series New Release/Take a Leap. Green jacket over a simple shirt, with a pair of jeans and protective pads. Very easy to move in, making it well-suited for the outdoors.</color>=<color name\=#ffffff>0011子品牌，飙系列新款/纵身一跃。浅绿色工装外套、护膝牛仔长裤、百搭款打底衫，简约轻便，透气吸汗，是户外活动的首选搭配。墨镜为随机赠品。</color>
<color name\=#ffffff>0011 Tempest Series New Release/Unfettered. A set of children's clothes, Columbian in origin. Vulcan's reward to Ceobe for being a good girl.=<color name\=#ffffff>0011子品牌，飙系列新款/无拘无束。为了奖励近期十分听话的刻俄柏，火神托人从哥伦比亚弄来了一套最新潮流......童装？
<color name\=#ffffff>0011 Tempest Series New Release/Unfettered. A set of children's clothes, Columbian in origin. Vulcan's reward to Ceobe for being a good girl.</color>=<color name\=#ffffff>0011子品牌，飙系列新款/无拘无束。为了奖励近期十分听话的刻俄柏，火神托人从哥伦比亚弄来了一套最新潮流......童装？</color>
<color name\=#ffffff>0011 Tempest Series New Release/Wild Flower of Street. A custom Lungmen-style outfit, tight-fitting attire made entirely from aged leather. Rugged and good-looking at the same time.=<color name\=#ffffff>0011子品牌，飙系列新款/街道狂花。龙门定制服装，全套皮革材质，并以特殊工艺做旧处理，贴合身材，防风耐磨的同时兼具观赏性。
<color name\=#ffffff>0011 Tempest Series New Release/Wild Flower of Street. A custom Lungmen-style outfit, tight-fitting attire made entirely from aged leather. Rugged and good-looking at the same time.</color>=<color name\=#ffffff>0011子品牌，飙系列新款/街道狂花。龙门定制服装，全套皮革材质，并以特殊工艺做旧处理，贴合身材，防风耐磨的同时兼具观赏性。</color>
<color name\=#ffffff>0011 Tempest Series/Hear the Wind Sing. New concept based on the theme of Wind, a collaborative work between multiple designers. The ever-present floating ribbons capture the shape of the wind.=<color name\=#ffffff>0011子品牌，飙系列新款/捉风。以“风”为主题，多位设计师联手设计的概念服饰。飘荡的丝带无处不在，那是风的形体。
<color name\=#ffffff>0011 Tempest Series/Hear the Wind Sing. New concept based on the theme of Wind, a collaborative work between multiple designers. The ever-present floating ribbons capture the shape of the wind.</color>=<color name\=#ffffff>0011子品牌，飙系列新款/捉风。以“风”为主题，多位设计师联手设计的概念服饰。飘荡的丝带无处不在，那是风的形体。</color>
<color name\=#ffffff>0011 Tempest Series/The Fruition. Classic black and white, with just a touch of color. No need for complex ornamentations; any flair belongs to the performer alone.=<color name\=#ffffff>0011子品牌，飙系列新款/结果。版型简单自然，经典黑白配色，一抹鲜艳点到即止。无需繁杂装饰，风采留给表演者自由展现。
<color name\=#ffffff>0011 Tempest Series/The Fruition. Classic black and white, with just a touch of color. No need for complex ornamentations; any flair belongs to the performer alone.</color>=<color name\=#ffffff>0011子品牌，飙系列新款/结果。版型简单自然，经典黑白配色，一抹鲜艳点到即止。无需繁杂装饰，风采留给表演者自由展现。</color>
<color name\=#ffffff>0011 Tempest Series/The Life Appraiser. Traditional clothes made for an appraiser of all things. A purple cape patterned with gold is paired with roomy trousers, emphasizing the wearer's easy-going yet profound nature.=<color name\=#ffffff>0011子品牌，飙系列新款/鉴浮生。为鉴定各类收藏的专业人士设计的传统风格服饰，金纹紫底披袍搭配宽松裤装，凸显穿戴者平易又不失深沉的个性。
<color name\=#ffffff>0011 Tempest Series/The Life Appraiser. Traditional clothes made for an appraiser of all things. A purple cape patterned with gold is paired with roomy trousers, emphasizing the wearer's easy-going yet profound nature.</color>=<color name\=#ffffff>0011子品牌，飙系列新款/鉴浮生。为鉴定各类收藏的专业人士设计的传统风格服饰，金纹紫底披袍搭配宽松裤装，凸显穿戴者平易又不失深沉的个性。</color>
<color name\=#ffffff>0011 Tempest Series/The Road to Here. Loose-fitting coat that can envelop a young girl. The waterproof fabric makes it suitable for a rainy day.=<color name\=#ffffff>0011子品牌，飙系列新款/来路。宽大的外套足以包裹住少女的身躯。由特种防水面料制作，满足都市雨天出行需求。
<color name\=#ffffff>0011 Tempest Series/The Road to Here. Loose-fitting coat that can envelop a young girl. The waterproof fabric makes it suitable for a rainy day.</color>=<color name\=#ffffff>0011子品牌，飙系列新款/来路。宽大的外套足以包裹住少女的身躯。由特种防水面料制作，满足都市雨天出行需求。</color>
<color name\=#ffffff>0011 Tempest-Series New Arrival/Patrolling Ronin. Several designers joined forces to create a look inspired by the style of the streets. Complete with the redesigned shield of an L.G.D. Officer joined with traditional elements from Higashi, this outfit brings a truly formidable look.=<color name\=#ffffff>0011子品牌，飙系列新款/狩标浪人。多位设计师联手呈现，挑战街头风格。特别改装了一面近卫局制式盾，配以东国传统元素，压迫感十足。
<color name\=#ffffff>0011 Tempest-Series New Arrival/Patrolling Ronin. Several designers joined forces to create a look inspired by the style of the streets. Complete with the redesigned shield of an L.G.D. Officer joined with traditional elements from Higashi, this outfit brings a truly formidable look.</color>=<color name\=#ffffff>0011子品牌，飙系列新款/狩标浪人。多位设计师联手呈现，挑战街头风格。特别改装了一面近卫局制式盾，配以东国传统元素，压迫感十足。</color>
<color name\=#ffffff>0011 Yun Series New Arrivals/Among the Clouds. Garments crafted by Baizao's master tailors, embodying Yan's charms as envisioned by the wearer. Ptilopsis lightly plucks the strings, and heaven and earth resound with a crisp melody.=<color name\=#ffffff>0011子品牌，韵系列新款/抚云间。百灶的裁衣老师傅倾心设计的衣装，满足了穿着者对炎国风韵的幻想。白面鸮轻抚琴弦，天地间便回荡起一串清音。
<color name\=#ffffff>0011 Yun Series New Arrivals/Among the Clouds. Garments crafted by Baizao's master tailors, embodying Yan's charms as envisioned by the wearer. Ptilopsis lightly plucks the strings, and heaven and earth resound with a crisp melody.</color>=<color name\=#ffffff>0011子品牌，韵系列新款/抚云间。百灶的裁衣老师傅倾心设计的衣装，满足了穿着者对炎国风韵的幻想。白面鸮轻抚琴弦，天地间便回荡起一串清音。</color>
<color name\=#ffffff>0011 Yun Series New Arrivals/Amongst Lotuses. Summer clothes inspired by lotus flowers, made for Cuora by Yanese artisans. Only after countless back-and-forths with the client did the backpack's design finally receive her approval.=<color name\=#ffffff>0011子品牌，韵系列新款/与荷。炎国匠人从荷花上汲取灵感，为蛇屠箱制作的夏日服装。在与顾客不断沟通后，最终将背包制作成了受其认可的款式。
<color name\=#ffffff>0011 Yun Series New Arrivals/Amongst Lotuses. Summer clothes inspired by lotus flowers, made for Cuora by Yanese artisans. Only after countless back-and-forths with the client did the backpack's design finally receive her approval.</color>=<color name\=#ffffff>0011子品牌，韵系列新款/与荷。炎国匠人从荷花上汲取灵感，为蛇屠箱制作的夏日服装。在与顾客不断沟通后，最终将背包制作成了受其认可的款式。</color>
<color name\=#ffffff>0011 Yun Series New Arrivals/Autumn Shadow. Clothes Figurino made himself from Yanese materials after talking to local craftsmen. The craftsmen sent him some shadow puppets, and ever since, the silhouette of the one he cares for appears in the window.=<color name\=#ffffff>0011子品牌，韵系列新款/桂影窗。裁度与当地匠人交流之后，使用炎国材料为自己裁剪的服装。匠人们送上了皮偶，窗棂间从此浮上了牵挂之人的剪影。
<color name\=#ffffff>0011 Yun Series New Arrivals/Autumn Shadow. Clothes Figurino made himself from Yanese materials after talking to local craftsmen. The craftsmen sent him some shadow puppets, and ever since, the silhouette of the one he cares for appears in the window.</color>=<color name\=#ffffff>0011子品牌，韵系列新款/桂影窗。裁度与当地匠人交流之后，使用炎国材料为自己裁剪的服装。匠人们送上了皮偶，窗棂间从此浮上了牵挂之人的剪影。</color>
<color name\=#ffffff>0011 Yun Series New Arrivals/Away From Dust. Made by expert Yanese tailors, the stylish, narrow-sleeved robe is cool and comfortable. Jieyun wore it while visiting Yan's rivers and lakes.=<color name\=#ffffff>0011子品牌，韵系列新款/伴青莲。炎国巧匠设计了窄袖宽袍，采用时尚的拼接和剪裁，更注重舒适与清凉。截云穿着它游历到了炎国的水乡。
<color name\=#ffffff>0011 Yun Series New Arrivals/Away From Dust. Made by expert Yanese tailors, the stylish, narrow-sleeved robe is cool and comfortable. Jieyun wore it while visiting Yan's rivers and lakes.</color>=<color name\=#ffffff>0011子品牌，韵系列新款/伴青莲。炎国巧匠设计了窄袖宽袍，采用时尚的拼接和剪裁，更注重舒适与清凉。截云穿着它游历到了炎国的水乡。</color>
<color name\=#ffffff>0011 Yun Series New Arrivals/Beside Dreams. A sheer robe woven from Yanese muslin, paired with a magnolia hairpin. Returned to seclusion, brush in hand beside spring's window, the mortal realm meets ethereal dreams.=<color name\=#ffffff>0011子品牌，韵系列新款/行梦侧畔。以炎国产出的柔纱织就的蝉翼罗衣，配有玉兰花发簪。墨笔春窗独回处，人世皆缥缈。
<color name\=#ffffff>0011 Yun Series New Arrivals/Beside Dreams. A sheer robe woven from Yanese muslin, paired with a magnolia hairpin. Returned to seclusion, brush in hand beside spring's window, the mortal realm meets ethereal dreams.</color>=<color name\=#ffffff>0011子品牌，韵系列新款/行梦侧畔。以炎国产出的柔纱织就的蝉翼罗衣，配有玉兰花发簪。墨笔春窗独回处，人世皆缥缈。</color>
<color name\=#ffffff>0011 Yun Series New Arrivals/Celestial Crane. Outfit made from high-quality Yanese brocade, accompanied with a long ribbon of gauze. At Shamare's request, the remaining fabric was used to make a new look for Morte as well.=<color name\=#ffffff>0011子品牌，韵系列新款/绣云鹤。以上等炎国锦缎为材设计而成的衣装，配有薄纱长飘带。应巫恋要求，用裁剪之后的剩余料子为小莫提也换上了新装。
<color name\=#ffffff>0011 Yun Series New Arrivals/Celestial Crane. Outfit made from high-quality Yanese brocade, accompanied with a long ribbon of gauze. At Shamare's request, the remaining fabric was used to make a new look for Morte as well.</color>=<color name\=#ffffff>0011子品牌，韵系列新款/绣云鹤。以上等炎国锦缎为材设计而成的衣装，配有薄纱长飘带。应巫恋要求，用裁剪之后的剩余料子为小莫提也换上了新装。</color>
<color name\=#ffffff>0011 Yun Series New Arrivals/Moon under the Pines. Classic Yanese clothes, mixing tradition with modern craftsmanship. Wind Chimes leans against a tree, watching the moonlight shine in the water, her skirt like a shimmering ripple. What will you dream of tonight?=<color name\=#ffffff>0011子品牌，韵系列新款/松间月。炎国经典服饰，传统意趣与现代工艺完美结合。铎铃斜倚青松，看月映水中，波光与裙摆微荡——今夜什么会入梦？
<color name\=#ffffff>0011 Yun Series New Arrivals/Moon under the Pines. Classic Yanese clothes, mixing tradition with modern craftsmanship. Wind Chimes leans against a tree, watching the moonlight shine in the water, her skirt like a shimmering ripple. What will you dream of tonight?</color>=<color name\=#ffffff>0011子品牌，韵系列新款/松间月。炎国经典服饰，传统意趣与现代工艺完美结合。铎铃斜倚青松，看月映水中，波光与裙摆微荡——今夜什么会入梦？</color>
<color name\=#ffffff>0011 Yun Series New Arrivals/Soaring Will. Clothes based on the garb of the armed escorts of Yan, balancing traditional aesthetics with practicality. The youth aspires to shift mountains, his will soaring above the clouds.=<color name\=#ffffff>0011子品牌，韵系列新款/凌云意。参考炎国镖师的服饰设计制作的衣装，兼顾传统美与实用性。少年壮志，撼山震岳，意当凌云。
<color name\=#ffffff>0011 Yun Series New Arrivals/Soaring Will. Clothes based on the garb of the armed escorts of Yan, balancing traditional aesthetics with practicality. The youth aspires to shift mountains, his will soaring above the clouds.</color>=<color name\=#ffffff>0011子品牌，韵系列新款/凌云意。参考炎国镖师的服饰设计制作的衣装，兼顾传统美与实用性。少年壮志，撼山震岳，意当凌云。</color>
<color name\=#ffffff>0011 Yun Series/Clouds Float Like Ideas of Art. Presented by the finest Yanese artisans, combining classic style with trendy spirit.=<color name\=#ffffff>0011子品牌，韵系列新款/棠云巧梦。炎国织匠倾力呈现。亘古承传的经典美学与时尚精神交互融合，别出机杼，尽释雅趣。
<color name\=#ffffff>0011 Yun Series/Clouds Float Like Ideas of Art. Presented by the finest Yanese artisans, combining classic style with trendy spirit.</color>=<color name\=#ffffff>0011子品牌，韵系列新款/棠云巧梦。炎国织匠倾力呈现。亘古承传的经典美学与时尚精神交互融合，别出机杼，尽释雅趣。</color>
<color name\=#ffffff>0011 Yun Series/Fragrant Pace. A jacket and skirt woven by Dahuang's weavers for the festivities, gifted to Grain Buds to wear as she wanders the fields. Around her, the wonders of nature. By her side, fine friends to be sure.=<color name\=#ffffff>0011子品牌，韵系列新款/步芳兰。大荒城织匠为佳节良辰新制的裙襦，赠予小满，随她去到田间漫游。山水在她身边，伙伴在她左右。
<color name\=#ffffff>0011 Yun Series/Fragrant Pace. A jacket and skirt woven by Dahuang's weavers for the festivities, gifted to Grain Buds to wear as she wanders the fields. Around her, the wonders of nature. By her side, fine friends to be sure.</color>=<color name\=#ffffff>0011子品牌，韵系列新款/步芳兰。大荒城织匠为佳节良辰新制的裙襦，赠予小满，随她去到田间漫游。山水在她身边，伙伴在她左右。</color>
<color name\=#ffffff>0011 Yun Series/Whispered Longing. Clothes Lutonada wore while taking a spring walk through Yan. An organic mixture of traditional and modern elements form a refreshing, graceful style that does not sacrifice charm. All sorts of accessories add to the cuteness.=<color name\=#ffffff>0011子品牌，韵系列新款/寄遥思。露托在炎国踏青时的装扮。传统与现代元素的有机融合，风格清新优雅又不失活泼，各种配饰更是增添了可爱风味。
<color name\=#ffffff>0011 Yun Series/Whispered Longing. Clothes Lutonada wore while taking a spring walk through Yan. An organic mixture of traditional and modern elements form a refreshing, graceful style that does not sacrifice charm. All sorts of accessories add to the cuteness.</color>=<color name\=#ffffff>0011子品牌，韵系列新款/寄遥思。露托在炎国踏青时的装扮。传统与现代元素的有机融合，风格清新优雅又不失活泼，各种配饰更是增添了可爱风味。</color>
<color name\=#ffffff>0011 New Arrivals/Night Watcher. Handmade by Lungmen craftsman, this stylish outfit combines comfortable materials with cutting-edge tech and traditional handicraft. Custom-made services are also available. Fireproof.=<color name\=#ffffff>0011™新款/守岁人。龙门手工匠制，全手工制作。高效保暖，轻盈舒适。各种可拆卸设计可以灵活应对换季的气候变化。
<color name\=#ffffff>0011 New Arrivals/Night Watcher. Handmade by Lungmen craftsman, this stylish outfit combines comfortable materials with cutting-edge tech and traditional handicraft. Custom-made services are also available. Fireproof.</color>=<color name\=#ffffff>0011™新款/守岁人。龙门手工匠制，全手工制作。高效保暖，轻盈舒适。各种可拆卸设计可以灵活应对换季的气候变化。</color>
<color name\=#ffffff>A uniform from Victoria's Wessex Middle School, adapted by traditional Victorian designers. Centuries of rich heritage combines with excellent craftsmanship to make a light and comfortable outfit.=<color name\=#ffffff>来自维多利亚威塞克斯中学。由维多利亚传统设计师个性化定制，威塞克斯学生装。采用百年传承手艺，做工精良，轻便舒适。
<color name\=#ffffff>A uniform from Victoria's Wessex Middle School, adapted by traditional Victorian designers. Centuries of rich heritage combines with excellent craftsmanship to make a light and comfortable outfit.</color>=<color name\=#ffffff>来自维多利亚威塞克斯中学。由维多利亚传统设计师个性化定制，威塞克斯学生装。采用百年传承手艺，做工精良，轻便舒适。</color>
<color name\=#ffffff>Achievement Star Collection/A Player Forever. Outfit Mizuki wears when he plays games in Higashi. A perfect fusion of stylish street fashion and retro game elements, letting Mizuki show off his gamer style at max settings.=<color name\=#ffffff>成就之星系列/永恒玩家。水月在东国玩游戏时的装扮。时尚的街头风格与复古游戏元素完美契合，将水月的玩家属性展现得淋漓尽致。
<color name\=#ffffff>Achievement Star Collection/A Player Forever. Outfit Mizuki wears when he plays games in Higashi. A perfect fusion of stylish street fashion and retro game elements, letting Mizuki show off his gamer style at max settings.</color>=<color name\=#ffffff>成就之星系列/永恒玩家。水月在东国玩游戏时的装扮。时尚的街头风格与复古游戏元素完美契合，将水月的玩家属性展现得淋漓尽致。</color>
<color name\=#ffffff>Achievement Star Collection/Light Gun Adjuster. The outfit Aosta wore while working for the Family, paired with tactical equipment. He also likes to wear it when testing light guns at Rhodes Island.=<color name\=#ffffff>成就之星系列/光铳调试员。奥斯塔还在家族中干活时常穿的皮衣，配上了些许战术装备。在罗德岛调试光铳顺便玩上几局刷刷分的时候，他总喜欢穿这一件。
<color name\=#ffffff>Achievement Star Collection/Light Gun Adjuster. The outfit Aosta wore while working for the Family, paired with tactical equipment. He also likes to wear it when testing light guns at Rhodes Island.</color>=<color name\=#ffffff>成就之星系列/光铳调试员。奥斯塔还在家族中干活时常穿的皮衣，配上了些许战术装备。在罗德岛调试光铳顺便玩上几局刷刷分的时候，他总喜欢穿这一件。</color>
<color name\=#ffffff>Achievement Star Collection/Lorem Ipsum. Raidian's character in the alpha test of 'Dark Age of Terra'. The witch floats leisurely past the valley, her giant unrendered companion the incarnation of her awesome might.=<color name\=#ffffff>成就之星系列/乱数法则。电弧参与游戏《苍影历年纪》初版测试时的角色形象。魔女悠然地飘过山谷，身边那只未经渲染的巨型伙伴，是她超凡力量的体现。
<color name\=#ffffff>Achievement Star Collection/Lorem Ipsum. Raidian's character in the alpha test of 'Dark Age of Terra'. The witch floats leisurely past the valley, her giant unrendered companion the incarnation of her awesome might.</color>=<color name\=#ffffff>成就之星系列/乱数法则。电弧参与游戏《苍影历年纪》初版测试时的角色形象。魔女悠然地飘过山谷，身边那只未经渲染的巨型伙伴，是她超凡力量的体现。</color>
<color name\=#ffffff>Achievement Star Collection/Sport For All. Sporty outfit worn by Flametail when playing VR games. The limited space is made even more cramped by the gaming equipment, but she has a great time nonetheless.=<color name\=#ffffff>成就之星系列/小健将。焰尾游玩虚拟现实体感游戏时穿的运动装。游戏配件多少有些碍手碍脚，室内有限的空间也让她很难活动起来，但她仍旧玩得很开心。
<color name\=#ffffff>Achievement Star Collection/Sport For All. Sporty outfit worn by Flametail when playing VR games. The limited space is made even more cramped by the gaming equipment, but she has a great time nonetheless.</color>=<color name\=#ffffff>成就之星系列/小健将。焰尾游玩虚拟现实体感游戏时穿的运动装。游戏配件多少有些碍手碍脚，室内有限的空间也让她很难活动起来，但她仍旧玩得很开心。</color>
<color name\=#ffffff>Achievement Star Collection/The Adjudicatrix and Her Resolve. A 'Destiny Quest' outfit made for Irene by the devs based on her role in the game. To promote the next update, she's forced to stand on the stage for a photo op.=<color name\=#ffffff>成就之星系列/至高判决。《命运追索》官方根据艾丽妮过去的游戏角色形象定制的服饰。她不得不站在精心制作的展台前留影，为新版本的到来宣传造势。
<color name\=#ffffff>Achievement Star Collection/The Adjudicatrix and Her Resolve. A 'Destiny Quest' outfit made for Irene by the devs based on her role in the game. To promote the next update, she's forced to stand on the stage for a photo op.</color>=<color name\=#ffffff>成就之星系列/至高判决。《命运追索》官方根据艾丽妮过去的游戏角色形象定制的服饰。她不得不站在精心制作的展台前留影，为新版本的到来宣传造势。</color>
<color name\=#ffffff>Achievement Star Collection/The Apprentice and Her Aura. Clothes Kroos wore when receiving an award at a game expo. She'd just cleared some quests with her friends when she was picked as the lucky player. Wearing the dev-provided costume, she smiled widely at the camera.=<color name\=#ffffff>成就之星系列/新手光环。克洛丝在电玩展领奖时穿的服饰。刚和朋友们完成新手任务，就被选为幸运玩家，克洛丝换上官方准备的服装，对着镜头粲然一笑。
<color name\=#ffffff>Achievement Star Collection/The Apprentice and Her Aura. Clothes Kroos wore when receiving an award at a game expo. She'd just cleared some quests with her friends when she was picked as the lucky player. Wearing the dev-provided costume, she smiled widely at the camera.</color>=<color name\=#ffffff>成就之星系列/新手光环。克洛丝在电玩展领奖时穿的服饰。刚和朋友们完成新手任务，就被选为幸运玩家，克洛丝换上官方准备的服装，对着镜头粲然一笑。</color>
<color name\=#ffffff>Achievement Star Collection/The Archivist and Her Pilgrimage. Clothes Leizi wore at a game expo. She plays a mysterious wandering scholar with a magical companion. Her dedication was praiseworthy, and she brought a true ending to the story.=<color name\=#ffffff>成就之星系列/遗迹游学者。惊蛰受邀参加电玩展时穿的服饰。她扮演的是一位与魔法生物相伴的神秘游学者。社群颂扬她的贡献，故事因她有了真正的解答。
<color name\=#ffffff>Achievement Star Collection/The Archivist and Her Pilgrimage. Clothes Leizi wore at a game expo. She plays a mysterious wandering scholar with a magical companion. Her dedication was praiseworthy, and she brought a true ending to the story.</color>=<color name\=#ffffff>成就之星系列/遗迹游学者。惊蛰受邀参加电玩展时穿的服饰。她扮演的是一位与魔法生物相伴的神秘游学者。社群颂扬她的贡献，故事因她有了真正的解答。</color>
<color name\=#ffffff>Achievement Star Collection/The Bloodwing Rose. Leizi's character in 'Dark Age of Terra'. Amidst bloodwing's roar, twisting, thorned peals of thunder descend. Of all the challenges the adventurers have faced, she is the prickliest by far.=<color name\=#ffffff>成就之星系列/血翼蔷薇。惊蛰在游戏《苍影历年纪》内的角色形象。缠绕荆棘的雷霆在血翼的嘶吼声中现身，她正是冒险者能遇到的最棘手的挑战。
<color name\=#ffffff>Achievement Star Collection/The Bloodwing Rose. Leizi's character in 'Dark Age of Terra'. Amidst bloodwing's roar, twisting, thorned peals of thunder descend. Of all the challenges the adventurers have faced, she is the prickliest by far.</color>=<color name\=#ffffff>成就之星系列/血翼蔷薇。惊蛰在游戏《苍影历年纪》内的角色形象。缠绕荆棘的雷霆在血翼的嘶吼声中现身，她正是冒险者能遇到的最棘手的挑战。</color>
<color name\=#ffffff>Achievement Star Collection/The Next Side Quest. Clothes Papyrus picked during character creation in 'Dark Age of Terra'. She never stops running about the game, recording all the stories she can find in this new world.=<color name\=#ffffff>成就之星系列/下一个任务。莎草在游戏《苍影历年纪》中所创建角色的着装。莎草在游戏中不断奔走，记录着这个别样天地里的所有故事。
<color name\=#ffffff>Achievement Star Collection/The Next Side Quest. Clothes Papyrus picked during character creation in 'Dark Age of Terra'. She never stops running about the game, recording all the stories she can find in this new world.</color>=<color name\=#ffffff>成就之星系列/下一个任务。莎草在游戏《苍影历年纪》中所创建角色的着装。莎草在游戏中不断奔走，记录着这个别样天地里的所有故事。</color>
<color name\=#ffffff>Achievement Star Collection/The Starting Point. Clothes Rose Salt wears while playing an adventure game. Carefree, she sits in front of the game console, slipping on her headphones. She's ready to loot hoards of treasure in the realm of fantasy.=<color name\=#ffffff>成就之星系列/冒险启程。瑰盐游玩冒险游戏时的装束。悠闲地坐在游戏机前戴上耳机，瑰盐做好了在幻想世界中豪取无数财富的准备。
<color name\=#ffffff>Achievement Star Collection/The Starting Point. Clothes Rose Salt wears while playing an adventure game. Carefree, she sits in front of the game console, slipping on her headphones. She's ready to loot hoards of treasure in the realm of fantasy.</color>=<color name\=#ffffff>成就之星系列/冒险启程。瑰盐游玩冒险游戏时的装束。悠闲地坐在游戏机前戴上耳机，瑰盐做好了在幻想世界中豪取无数财富的准备。</color>
<color name\=#ffffff>Achievement Star Collection/The Zoophilist and Her Mollusca. At the game expo, Vanilla dressed up as her 'Destiny Quest' character. The beast fight demo will be broadcast live, and the slugs in her pet cage are ready for their debut.=<color name\=#ffffff>成就之星系列/平原驯虫士。电玩展上，香草特意装扮成了自己在《命运追索》中创建的角色。斗兽试玩活动将全程直播，她宠物栏里的源石虫们已整装待发。
<color name\=#ffffff>Achievement Star Collection/The Zoophilist and Her Mollusca. At the game expo, Vanilla dressed up as her 'Destiny Quest' character. The beast fight demo will be broadcast live, and the slugs in her pet cage are ready for their debut.</color>=<color name\=#ffffff>成就之星系列/平原驯虫士。电玩展上，香草特意装扮成了自己在《命运追索》中创建的角色。斗兽试玩活动将全程直播，她宠物栏里的源石虫们已整装待发。</color>
<color name\=#ffffff>Achievement Star Collection/To Evoke the Anima. Sesa loves games, especially sandbox survival ones with plenty of computer-wrecking bugs. Still, with the 'Garb of the Soulseer', he can overcome any issue, somehow.=<color name\=#ffffff>成就之星系列/万物有灵。慑砂酷爱游戏，尤其是带生存建造玩法、故障高发到损坏机器的。无妨，换上“调魂师正装”的他会以神秘手段化解所有问题。
<color name\=#ffffff>Achievement Star Collection/To Evoke the Anima. Sesa loves games, especially sandbox survival ones with plenty of computer-wrecking bugs. Still, with the 'Garb of the Soulseer', he can overcome any issue, somehow.</color>=<color name\=#ffffff>成就之星系列/万物有灵。慑砂酷爱游戏，尤其是带生存建造玩法、故障高发到损坏机器的。无妨，换上“调魂师正装”的他会以神秘手段化解所有问题。</color>
<color name\=#ffffff>Achievement Star Collection/Trendsetting Player. A gift from the devs, thrown in when Kirara bought a complete set of gaming equipment. Customized just for her, a loose and comfortable outfit for around the home.=<color name\=#ffffff>成就之星系列/前沿玩家。绮良购买了一体式游戏设备后厂商附赠的衣物，限量定制款，配色与款式都由绮良亲自确认，轻薄宽松，适合居家穿着。
<color name\=#ffffff>Achievement Star Collection/Trendsetting Player. A gift from the devs, thrown in when Kirara bought a complete set of gaming equipment. Customized just for her, a loose and comfortable outfit for around the home.</color>=<color name\=#ffffff>成就之星系列/前沿玩家。绮良购买了一体式游戏设备后厂商附赠的衣物，限量定制款，配色与款式都由绮良亲自确认，轻薄宽松，适合居家穿着。</color>
<color name\=#ffffff>Ambience Synesthesia Tailor-Provided/Black Wave. Stage clothing picked by guitarist Vigna herself. The outfit in whole has been languishing in Vigna's wardrobe for a while, and she's always wanted to give it a stage showing. The chance has now arrived.=<color name\=#ffffff>音律联觉特供款/漆黑热浪。吉他手红豆自己选配的演出服。这一整套衣服在衣柜里藏了许久，她一直想穿着这身上舞台发挥，现在，机会来了
<color name\=#ffffff>Ambience Synesthesia Tailor-Provided/Black Wave. Stage clothing picked by guitarist Vigna herself. The outfit in whole has been languishing in Vigna's wardrobe for a while, and she's always wanted to give it a stage showing. The chance has now arrived.</color>=<color name\=#ffffff>音律联觉特供款/漆黑热浪。吉他手红豆自己选配的演出服。这一整套衣服在衣柜里藏了许久，她一直想穿着这身上舞台发挥，现在，机会来了</color>
<color name\=#ffffff>Ambience Synesthesia Tailor-Provided/Cardwinner. Tequila's formal stage outfit. Qualified hosts heat up the audience; excellent hosts strive to eliminate any errant possibility.=<color name\=#ffffff>音律联觉特供款/开牌制胜。龙舌兰的演出正装。合格的主持人炒热氛围，优秀的主持人则致力于杜绝一切意外。
<color name\=#ffffff>Ambience Synesthesia Tailor-Provided/Cardwinner. Tequila's formal stage outfit. Qualified hosts heat up the audience; excellent hosts strive to eliminate any errant possibility.</color>=<color name\=#ffffff>音律联觉特供款/开牌制胜。龙舌兰的演出正装。合格的主持人炒热氛围，优秀的主持人则致力于杜绝一切意外。</color>
<color name\=#ffffff>Ambience Synesthesia Tailor-Provided/Golden Dream. Lumen's casual leisure wear, tailored for elegance from lightweight materials. The sea mist has lifted, and you can now see the lighthouse without binoculars.=<color name\=#ffffff>音律联觉特供款/灿海浮梦。流明闲暇时的便装，裁剪飘逸，用料轻薄。海雾已经散去，想要眺望灯塔，可以不必再借用望远镜的帮助。
<color name\=#ffffff>Ambience Synesthesia Tailor-Provided/Golden Dream. Lumen's casual leisure wear, tailored for elegance from lightweight materials. The sea mist has lifted, and you can now see the lighthouse without binoculars.</color>=<color name\=#ffffff>音律联觉特供款/灿海浮梦。流明闲暇时的便装，裁剪飘逸，用料轻薄。海雾已经散去，想要眺望灯塔，可以不必再借用望远镜的帮助。</color>
<color name\=#ffffff>Ambience Synesthesia Tailor-Provided/Granter of Colors. Roberta's work outfit. With the other operators' help and encouragement, Roberta finally found the time to design a look for herself as well.=<color name\=#ffffff>音律联觉特供款/待绘的作品。罗比菈塔的工作服。在干员们的怂恿和帮助下，罗比菈塔终于空出时间，给自己也做了一套造型。
<color name\=#ffffff>Ambience Synesthesia Tailor-Provided/Granter of Colors. Roberta's work outfit. With the other operators' help and encouragement, Roberta finally found the time to design a look for herself as well.</color>=<color name\=#ffffff>音律联觉特供款/待绘的作品。罗比菈塔的工作服。在干员们的怂恿和帮助下，罗比菈塔终于空出时间，给自己也做了一套造型。</color>
<color name\=#ffffff>Ambience Synesthesia Tailor-Provided/Melodic Flutter. Clothes Ines wore when posing for a music-themed portrait. The magnificent dress is a perfect match for the music, as the butterflies dance to the melody, bringing the reverie to life in vivid detail.=<color name\=#ffffff>音律联觉特供款/蝶舞华章。伊内丝受邀拍摄音乐主题写真时所穿的服装。华美礼服与音乐艺术完美结合，彩蝶与旋律一同舞动，将绝美梦幻的氛围展现得淋漓尽致。
<color name\=#ffffff>Ambience Synesthesia Tailor-Provided/Melodic Flutter. Clothes Ines wore when posing for a music-themed portrait. The magnificent dress is a perfect match for the music, as the butterflies dance to the melody, bringing the reverie to life in vivid detail.</color>=<color name\=#ffffff>音律联觉特供款/蝶舞华章。伊内丝受邀拍摄音乐主题写真时所穿的服装。华美礼服与音乐艺术完美结合，彩蝶与旋律一同舞动，将绝美梦幻的氛围展现得淋漓尽致。</color>
<color name\=#ffffff>Ambience Synesthesia Tailor-Provided/Obsidian. Mudrock's work outfit. Mudrock made rounds between every facility at the venue, ensuring the performance would go without a hitch. Though working behind the scenes, she nevertheless opted for a disguise of sorts so as not to disturb the audience.=<color name\=#ffffff>音律联觉特供款/黑曜石。泥岩的工作服。泥岩在演出现场各设施间巡视，确保演出万无一失。虽是幕后工作，但为了不惊扰到观众，她还是换了身装扮。
<color name\=#ffffff>Ambience Synesthesia Tailor-Provided/Obsidian. Mudrock's work outfit. Mudrock made rounds between every facility at the venue, ensuring the performance would go without a hitch. Though working behind the scenes, she nevertheless opted for a disguise of sorts so as not to disturb the audience.</color>=<color name\=#ffffff>音律联觉特供款/黑曜石。泥岩的工作服。泥岩在演出现场各设施间巡视，确保演出万无一失。虽是幕后工作，但为了不惊扰到观众，她还是换了身装扮。</color>
<color name\=#ffffff>Ambience Synesthesia Tailor-Provided/Speechless Sound. Stage clothing picked by bassist Courier himself. People think of Kjerag's men as steadfast and untalkative, but Courier's ready with his bass to change their perception.=<color name\=#ffffff>音律联觉特供款/无言狂响。贝斯手讯使自己选配的演出服。人们都觉得谢拉格的汉子坚忍而寡言，但现在讯使准备用贝斯改变他们的看法。
<color name\=#ffffff>Ambience Synesthesia Tailor-Provided/Speechless Sound. Stage clothing picked by bassist Courier himself. People think of Kjerag's men as steadfast and untalkative, but Courier's ready with his bass to change their perception.</color>=<color name\=#ffffff>音律联觉特供款/无言狂响。贝斯手讯使自己选配的演出服。人们都觉得谢拉格的汉子坚忍而寡言，但现在讯使准备用贝斯改变他们的看法。</color>
<color name\=#ffffff>Ambience Synesthesia Tailor-Provided/Voyage of Feathers. Irene's work outfit. Placed in charge of the props, she sets them in place, as a flock of fowlbeasts circles higher into the sky, ships sailing into the distant horizon.=<color name\=#ffffff>音律联觉特供款/飞羽。艾丽妮的工作服。艾丽妮负责准备演出道具，在她的布置下，羽兽盘旋上升，飞向更高远的天空，海面的舰船也驶向远方。
<color name\=#ffffff>Ambience Synesthesia Tailor-Provided/Voyage of Feathers. Irene's work outfit. Placed in charge of the props, she sets them in place, as a flock of fowlbeasts circles higher into the sky, ships sailing into the distant horizon.</color>=<color name\=#ffffff>音律联觉特供款/飞羽。艾丽妮的工作服。艾丽妮负责准备演出道具，在她的布置下，羽兽盘旋上升，飞向更高远的天空，海面的舰船也驶向远方。</color>
<color name\=#ffffff>Ave Mujica Collaborative Series/Caged Singer. Tolling her decision, this stage costume is made manifest in the realm of dreams. She will spurn not the cage but accept her shackles, so she might continue to sing.=<color name\=#ffffff>Ave Mujica合作服装/笼中歌者。少女下定决心后，梦境中显现的演出服。她不会拒绝牢笼，她会接受这牢笼，并背负着它歌唱下去。
<color name\=#ffffff>Ave Mujica Collaborative Series/Caged Singer. Tolling her decision, this stage costume is made manifest in the realm of dreams. She will spurn not the cage but accept her shackles, so she might continue to sing.</color>=<color name\=#ffffff>Ave Mujica合作服装/笼中歌者。少女下定决心后，梦境中显现的演出服。她不会拒绝牢笼，她会接受这牢笼，并背负着它歌唱下去。</color>
<color name\=#ffffff>Ave Mujica Collaborative Series/Magician of Passion. Tolling her decision, this stage costume is made manifest in the realm of dreams. For as easily as she will scry your hearts, so one can scarcely scry hers.=<color name\=#ffffff>Ave Mujica合作服装/情热魔术师。少女下定决心后，梦境中显现的演出服。她总能看穿你们所想，但无人能看穿她的心思。
<color name\=#ffffff>Ave Mujica Collaborative Series/Magician of Passion. Tolling her decision, this stage costume is made manifest in the realm of dreams. For as easily as she will scry your hearts, so one can scarcely scry hers.</color>=<color name\=#ffffff>Ave Mujica合作服装/情热魔术师。少女下定决心后，梦境中显现的演出服。她总能看穿你们所想，但无人能看穿她的心思。</color>
<color name\=#ffffff>Ave Mujica Collaborative Series/Marionette's Id. Tolling her decision, this stage costume is made manifest in the realm of dreams. By her own fingers she will puppet the strings, unseal the closed box, and grant freedom to every doll.=<color name\=#ffffff>Ave Mujica合作服装/提线的本我。少女下定决心后，梦境中显现的演出服。她会亲自操控长线，打开紧闭的提箱，让每一个玩偶都获得自由。
<color name\=#ffffff>Ave Mujica Collaborative Series/Marionette's Id. Tolling her decision, this stage costume is made manifest in the realm of dreams. By her own fingers she will puppet the strings, unseal the closed box, and grant freedom to every doll.</color>=<color name\=#ffffff>Ave Mujica合作服装/提线的本我。少女下定决心后，梦境中显现的演出服。她会亲自操控长线，打开紧闭的提箱，让每一个玩偶都获得自由。</color>
<color name\=#ffffff>Ave Mujica Collaborative Series/Master of Melodia. Tolling her decision, this stage costume is made manifest in the realm of dreams. She is the Creator of the Haven, Ave Mujica. She awaits in stilled elegance, that she would entice her audience unto this world.=<color name\=#ffffff>Ave Mujica合作服装/旋律的主人。少女下定决心后，梦境中显现的演出服。她正是这Ave Mujica世界之主。她会优雅地静候在此，为了每一位前来的客人。
<color name\=#ffffff>Ave Mujica Collaborative Series/Master of Melodia. Tolling her decision, this stage costume is made manifest in the realm of dreams. She is the Creator of the Haven, Ave Mujica. She awaits in stilled elegance, that she would entice her audience unto this world.</color>=<color name\=#ffffff>Ave Mujica合作服装/旋律的主人。少女下定决心后，梦境中显现的演出服。她正是这Ave Mujica世界之主。她会优雅地静候在此，为了每一位前来的客人。</color>
<color name\=#ffffff>Ave Mujica Collaborative Series/Moonlight Executioner. Tolling her decision, this stage costume is made manifest in the realm of dreams. She will carry out her mission wordlessly, so she might protect the place where she truly belongs.=<color name\=#ffffff>Ave Mujica合作服装/月下执行者。少女下定决心后，梦境中显现的演出服。她会不发一言地完成每一项任务，为她真正的归宿付出一切。
<color name\=#ffffff>Ave Mujica Collaborative Series/Moonlight Executioner. Tolling her decision, this stage costume is made manifest in the realm of dreams. She will carry out her mission wordlessly, so she might protect the place where she truly belongs.</color>=<color name\=#ffffff>Ave Mujica合作服装/月下执行者。少女下定决心后，梦境中显现的演出服。她会不发一言地完成每一项任务，为她真正的归宿付出一切。</color>
<color name\=#ffffff>Beanstalk's personally coordinated casualwear / Gift Uncompleted. An off-white knitted sweater paired with light-green silk pajamas for a low-key aesthetic. When in the company of friends, comfort is the highest priority.=<color name\=#ffffff>豆苗自己搭配的居家私服/未完成的礼物。米白针织衫搭配浅绿丝绸睡衣，淡化了风格。和朋友们聚在一起，舒适度就是最优先级。
<color name\=#ffffff>Beanstalk's personally coordinated casualwear / Gift Uncompleted. An off-white knitted sweater paired with light-green silk pajamas for a low-key aesthetic. When in the company of friends, comfort is the highest priority.</color>=<color name\=#ffffff>豆苗自己搭配的居家私服/未完成的礼物。米白针织衫搭配浅绿丝绸睡衣，淡化了风格。和朋友们聚在一起，舒适度就是最优先级。</color>
<color name\=#ffffff>Bloodline of Combat Collection/300 Metres Underground. Savage raises her lantern, her suit billowing in the abyss. Deeper in the darkness, graviton accelerators link in a loop, twinkling in unison. They have noticed her arrival.=<color name\=#ffffff>斗争血脉系列/地底三百米。暴行举起提灯，防护服被深渊的气浪翻动。在更远处的黑暗中，引力子加速器缀连成环，整齐地闪烁着。他们已注意到她的来访。
<color name\=#ffffff>Bloodline of Combat Collection/300 Metres Underground. Savage raises her lantern, her suit billowing in the abyss. Deeper in the darkness, graviton accelerators link in a loop, twinkling in unison. They have noticed her arrival.</color>=<color name\=#ffffff>斗争血脉系列/地底三百米。暴行举起提灯，防护服被深渊的气浪翻动。在更远处的黑暗中，引力子加速器缀连成环，整齐地闪烁着。他们已注意到她的来访。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Blade-cleaved Tides. Thorns bares his blade, and Iberia's fleet sets sail after a century of silence. A golden secret has emerged in lawless lands, and seas of sand and salt can no longer conceal its radiance.=<color name\=#ffffff>斗争血脉系列/锋潮。棘刺亮出剑锋，沉寂近百年的伊比利亚舰队再度起航。黄金璀璨的秘密显于律外之地，无垠沙海与汪洋再难掩盖夺目辉光。
<color name\=#ffffff>Bloodline of Combat Collection/Blade-cleaved Tides. Thorns bares his blade, and Iberia's fleet sets sail after a century of silence. A golden secret has emerged in lawless lands, and seas of sand and salt can no longer conceal its radiance.</color>=<color name\=#ffffff>斗争血脉系列/锋潮。棘刺亮出剑锋，沉寂近百年的伊比利亚舰队再度起航。黄金璀璨的秘密显于律外之地，无垠沙海与汪洋再难掩盖夺目辉光。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Born as One. An engraving leaves a shadow, like two sides of a coin, or the cycle of day and night. When both are aware of their dual nature, Laurentina possesses a soul most complete, like unto the twin moons.=<color name\=#ffffff>斗争血脉系列/生而为一。雕刻留下阴影，正如硬币正反，日夜双分。当彼此都意识到自我的两面性时，劳伦缇娜便拥有双月般最完整的灵魂。
<color name\=#ffffff>Bloodline of Combat Collection/Born as One. An engraving leaves a shadow, like two sides of a coin, or the cycle of day and night. When both are aware of their dual nature, Laurentina possesses a soul most complete, like unto the twin moons.</color>=<color name\=#ffffff>斗争血脉系列/生而为一。雕刻留下阴影，正如硬币正反，日夜双分。当彼此都意识到自我的两面性时，劳伦缇娜便拥有双月般最完整的灵魂。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Dark Cloud. Mountain's attire at his parents' funeral. Though he personally slew his own enemy, there is no hint of joy in his heart. There are still things he needs to do.=<color name\=#ffffff>斗争血脉系列/乌云。山在父母葬礼上的装束。即使手刃仇敌，他的心中也没有丝毫喜悦，他还有要做的事。
<color name\=#ffffff>Bloodline of Combat Collection/Dark Cloud. Mountain's attire at his parents' funeral. Though he personally slew his own enemy, there is no hint of joy in his heart. There are still things he needs to do.</color>=<color name\=#ffffff>斗争血脉系列/乌云。山在父母葬礼上的装束。即使手刃仇敌，他的心中也没有丝毫喜悦，他还有要做的事。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Distinguished Visitor. The outfit worn by Angelina while she was stationed at the 2nd Final Defense Front. The substance of reality slowly flows between her fingers and her tools.=<color name\=#ffffff>斗争血脉系列/质素访客。干员安洁莉娜驻扎在第二最终防卫阵线时穿着的装束。实相物质在她的施术单元与手指间缓慢流淌。
<color name\=#ffffff>Bloodline of Combat Collection/Distinguished Visitor. The outfit worn by Angelina while she was stationed at the 2nd Final Defense Front. The substance of reality slowly flows between her fingers and her tools.</color>=<color name\=#ffffff>斗争血脉系列/质素访客。干员安洁莉娜驻扎在第二最终防卫阵线时穿着的装束。实相物质在她的施术单元与手指间缓慢流淌。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Dreadnaught. The attire worn by the elite operator, Beagle, when serving as rearguard during the Great March of Bolívar. This is her final test.=<color name\=#ffffff>斗争血脉系列/无畏。精英干员米格鲁在玻利瓦尔大行军负责殿后时穿着的装束。这是她最后的考验。
<color name\=#ffffff>Bloodline of Combat Collection/Dreadnaught. The attire worn by the elite operator, Beagle, when serving as rearguard during the Great March of Bolívar. This is her final test.</color>=<color name\=#ffffff>斗争血脉系列/无畏。精英干员米格鲁在玻利瓦尔大行军负责殿后时穿着的装束。这是她最后的考验。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Eine Variation. A traditional-style gown worn by every Graf Urtica, now draped over Ebenholz's shoulders. Orders apathetically seep from the tip of the staff, piercing through the sparse ensemble of nobles.=<color name\=#ffffff>斗争血脉系列/变奏。历代乌提卡伯爵都曾穿过的传统式样礼服，如今正披在黑键肩头。律令自杖尖漠然流出，穿透贵族们空洞的合奏。
<color name\=#ffffff>Bloodline of Combat Collection/Eine Variation. A traditional-style gown worn by every Graf Urtica, now draped over Ebenholz's shoulders. Orders apathetically seep from the tip of the staff, piercing through the sparse ensemble of nobles.</color>=<color name\=#ffffff>斗争血脉系列/变奏。历代乌提卡伯爵都曾穿过的传统式样礼服，如今正披在黑键肩头。律令自杖尖漠然流出，穿透贵族们空洞的合奏。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Forerunner. Following the Vine-Bead Court's final meeting of the Tri-Clan Council, Gnosis formally assumed the post of inaugural Speaker of the Parliament of Kjerag by SilverAsh's recommendation.=<color name\=#ffffff>斗争血脉系列/先驱。蔓珠院最后一届三族议会后，在银灰的举荐下，灵知正式就任谢拉格议会第一任议长。
<color name\=#ffffff>Bloodline of Combat Collection/Forerunner. Following the Vine-Bead Court's final meeting of the Tri-Clan Council, Gnosis formally assumed the post of inaugural Speaker of the Parliament of Kjerag by SilverAsh's recommendation.</color>=<color name\=#ffffff>斗争血脉系列/先驱。蔓珠院最后一届三族议会后，在银灰的举荐下，灵知正式就任谢拉格议会第一任议长。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Forgemaster. Rhodes Island Engineering Chief Eunectes's outfit while refitting an experimental-model Raging Ironhide. Every point worked on all by herself, everyone saying she's much more reliable than Closure. Closure fiercely rolling her eyes.=<color name\=#ffffff>斗争血脉系列/熔锻铸匠。罗德岛工程部长森蚺在改装试验型暴躁铁皮时的装束。每个项目都亲力亲为，大家都说她比可露希尔可靠多了。可露希尔猛翻白眼。
<color name\=#ffffff>Bloodline of Combat Collection/Forgemaster. Rhodes Island Engineering Chief Eunectes's outfit while refitting an experimental-model Raging Ironhide. Every point worked on all by herself, everyone saying she's much more reliable than Closure. Closure fiercely rolling her eyes.</color>=<color name\=#ffffff>斗争血脉系列/熔锻铸匠。罗德岛工程部长森蚺在改装试验型暴躁铁皮时的装束。每个项目都亲力亲为，大家都说她比可露希尔可靠多了。可露希尔猛翻白眼。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Gorgeous Flower. Flint's attire when she set out on a lone journey, a 'Catastrophe Messenger' by her own declaration. Before, her fists only knew Acahualla and Rhodes Island. Now, it's Terra's turn.=<color name\=#ffffff>斗争血脉系列/绚烂夏花。燧石自认成为“天灾信使”独自踏上旅途时的装束。此前她的拳只认识到阿卡胡拉和罗德岛，现在，该轮到泰拉了。
<color name\=#ffffff>Bloodline of Combat Collection/Gorgeous Flower. Flint's attire when she set out on a lone journey, a 'Catastrophe Messenger' by her own declaration. Before, her fists only knew Acahualla and Rhodes Island. Now, it's Terra's turn.</color>=<color name\=#ffffff>斗争血脉系列/绚烂夏花。燧石自认成为“天灾信使”独自踏上旅途时的装束。此前她的拳只认识到阿卡胡拉和罗德岛，现在，该轮到泰拉了。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Homecoming. The outfit worn by Operator GreyThroat while participating in a rescue operation for the Infected within the Catastrophe zone of Sugar City. Disregarding protection or camouflage, upon this outfit is etched the will to protect the next person, and save another life.=<color name\=#ffffff>斗争血脉系列/归巢。干员灰喉在甘糖城参与天灾区域感染者营救行动时的装束。顾不得防护和伪装，只希望能多挡下一个人，多救下一个人。
<color name\=#ffffff>Bloodline of Combat Collection/Homecoming. The outfit worn by Operator GreyThroat while participating in a rescue operation for the Infected within the Catastrophe zone of Sugar City. Disregarding protection or camouflage, upon this outfit is etched the will to protect the next person, and save another life.</color>=<color name\=#ffffff>斗争血脉系列/归巢。干员灰喉在甘糖城参与天灾区域感染者营救行动时的装束。顾不得防护和伪装，只希望能多挡下一个人，多救下一个人。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Ignis. The hammering of iron resounds across the mountains. The weapons she forges are known as Ignis, for the power contained within them is enough to set all of Terra ablaze.=<color name\=#ffffff>斗争血脉系列/火种。金铁撞击之声，响彻群山。她铸造出来的武器被称作火种，因为它们之中蕴含的力量，可以点燃天地万物。
<color name\=#ffffff>Bloodline of Combat Collection/Ignis. The hammering of iron resounds across the mountains. The weapons she forges are known as Ignis, for the power contained within them is enough to set all of Terra ablaze.</color>=<color name\=#ffffff>斗争血脉系列/火种。金铁撞击之声，响彻群山。她铸造出来的武器被称作火种，因为它们之中蕴含的力量，可以点燃天地万物。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Judgment Day. Gun-Knight Fiammetta returns to where her squad fell apart. Fragments of time have turned into vicious beasts, intent on bringing everything in the area into stasis. Without the slightest hesitation, she pulls the trigger.=<color name\=#ffffff>斗争血脉系列/审判日。铳骑菲亚梅塔回到他们小队分崩离析的地方，时间的碎片已然化作凶兽，意图将周围的一切纳入静滞之中。她扣下扳机，毫不犹豫。
<color name\=#ffffff>Bloodline of Combat Collection/Judgment Day. Gun-Knight Fiammetta returns to where her squad fell apart. Fragments of time have turned into vicious beasts, intent on bringing everything in the area into stasis. Without the slightest hesitation, she pulls the trigger.</color>=<color name\=#ffffff>斗争血脉系列/审判日。铳骑菲亚梅塔回到他们小队分崩离析的地方，时间的碎片已然化作凶兽，意图将周围的一切纳入静滞之中。她扣下扳机，毫不犹豫。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Octopath Illusion. Hellagur's clothing during his time as vanguard commander in the Bloodpeak Campaign. If he weren't an enemy, if he could have served Ursus... Even if no such possibility existed.=<color name\=#ffffff>斗争血脉系列/歧路幻影。赫拉格在血峰战役担任先锋指挥官时的着装。如果他不是敌人，如果他能服务于乌萨斯......哪怕并无这种可能。
<color name\=#ffffff>Bloodline of Combat Collection/Octopath Illusion. Hellagur's clothing during his time as vanguard commander in the Bloodpeak Campaign. If he weren't an enemy, if he could have served Ursus... Even if no such possibility existed.</color>=<color name\=#ffffff>斗争血脉系列/歧路幻影。赫拉格在血峰战役担任先锋指挥官时的着装。如果他不是敌人，如果他能服务于乌萨斯......哪怕并无这种可能。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Polar Catcher. The nations of Terra collectively sent a dozen or so survey groups to scale Sami's perilous peaks. Only Team Aurora funded by Karlan Trade Co. ultimately scaled the summits without hassle, planting their flags and beacons at the peaks.=<color name\=#ffffff>斗争血脉系列/极昼捕手。泰拉诸国派遣了十几支科考团攀登萨米险峰，最终只有喀兰贸易集团资助的极光小队顺利登顶，在山峰上插下了旗帜与信标。
<color name\=#ffffff>Bloodline of Combat Collection/Polar Catcher. The nations of Terra collectively sent a dozen or so survey groups to scale Sami's perilous peaks. Only Team Aurora funded by Karlan Trade Co. ultimately scaled the summits without hassle, planting their flags and beacons at the peaks.</color>=<color name\=#ffffff>斗争血脉系列/极昼捕手。泰拉诸国派遣了十几支科考团攀登萨米险峰，最终只有喀兰贸易集团资助的极光小队顺利登顶，在山峰上插下了旗帜与信标。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Primordial Ode. PhonoR-0 is draped in the lace veil her sisters embroidered with incantations, singing an ode above the Valley. The Banshees have finally found their voice once more.=<color name\=#ffffff>斗争血脉系列/最初的颂歌。PhonoR-0身披姐妹们为她缝制的那条绣着咒文的蕾丝头纱，在河谷之上唱响颂歌。女妖们终于找回了自己的声音。
<color name\=#ffffff>Bloodline of Combat Collection/Primordial Ode. PhonoR-0 is draped in the lace veil her sisters embroidered with incantations, singing an ode above the Valley. The Banshees have finally found their voice once more.</color>=<color name\=#ffffff>斗争血脉系列/最初的颂歌。PhonoR-0身披姐妹们为她缝制的那条绣着咒文的蕾丝头纱，在河谷之上唱响颂歌。女妖们终于找回了自己的声音。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Professional. The outfit Spot wore for an Annihilation mission promo. It might've been effective, but all Spot's thinking about is what cartoons are on tonight.=<color name\=#ffffff>斗争血脉系列/专业人士。斑点在剿灭任务宣传片中穿着的装束。虽然效果不错，但斑点只惦记着今晚播出的动画节目。
<color name\=#ffffff>Bloodline of Combat Collection/Professional. The outfit Spot wore for an Annihilation mission promo. It might've been effective, but all Spot's thinking about is what cartoons are on tonight.</color>=<color name\=#ffffff>斗争血脉系列/专业人士。斑点在剿灭任务宣传片中穿着的装束。虽然效果不错，但斑点只惦记着今晚播出的动画节目。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Refined Horrormare. The outfit Lappland wore at the Laterano Apostolic Knights' Funeral Memorial Hall. Collect the debts, and pay the price.=<color name\=#ffffff>斗争血脉系列/典雅噩兆。拉普兰德在拉特兰教宗骑士显圣纪念堂参加葬礼时的装束。讨取债务，支付代价。
<color name\=#ffffff>Bloodline of Combat Collection/Refined Horrormare. The outfit Lappland wore at the Laterano Apostolic Knights' Funeral Memorial Hall. Collect the debts, and pay the price.</color>=<color name\=#ffffff>斗争血脉系列/典雅噩兆。拉普兰德在拉特兰教宗骑士显圣纪念堂参加葬礼时的装束。讨取债务，支付代价。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Remnant. Originium has taken over the land, and what she envisioned has become a reality. She has enumerated and entrusted everything else to the others, leaving only her name as she hones her mission into a sharp blade.=<color name\=#ffffff>斗争血脉系列/残余。源石已将大地同化，内在宇宙正化为现实。她将一切悉数寄托于人，只留下自己的名字，将使命磨成利刃。
<color name\=#ffffff>Bloodline of Combat Collection/Remnant. Originium has taken over the land, and what she envisioned has become a reality. She has enumerated and entrusted everything else to the others, leaving only her name as she hones her mission into a sharp blade.</color>=<color name\=#ffffff>斗争血脉系列/残余。源石已将大地同化，内在宇宙正化为现实。她将一切悉数寄托于人，只留下自己的名字，将使命磨成利刃。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Return. Ægir Consul Gladiia's attire as she led her unit to return to the sea. Following sufficient exchange with the nations of dry land, the Ægir found themselves fully prepared to return to the home they'd left.=<color name\=#ffffff>斗争血脉系列/返航。阿戈尔执政官歌蕾蒂娅率领部队返回海洋时的装束。在与大陆诸国充分交流后，阿戈尔们做好了重返家园的准备。
<color name\=#ffffff>Bloodline of Combat Collection/Return. Ægir Consul Gladiia's attire as she led her unit to return to the sea. Following sufficient exchange with the nations of dry land, the Ægir found themselves fully prepared to return to the home they'd left.</color>=<color name\=#ffffff>斗争血脉系列/返航。阿戈尔执政官歌蕾蒂娅率领部队返回海洋时的装束。在与大陆诸国充分交流后，阿戈尔们做好了重返家园的准备。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Seventh Night's Awakened. An outfit worn by Midnight during the promotional video of an annihilation operation. Though it was undeniably effective, everyone agreed that it was a bit over-the-top.=<color name\=#ffffff>斗争血脉系列/第七夜苏醒魔君。月见夜在剿灭任务宣传片中穿着的装束。效果虽然很好，但大家都觉得有些夸大了。
<color name\=#ffffff>Bloodline of Combat Collection/Seventh Night's Awakened. An outfit worn by Midnight during the promotional video of an annihilation operation. Though it was undeniably effective, everyone agreed that it was a bit over-the-top.</color>=<color name\=#ffffff>斗争血脉系列/第七夜苏醒魔君。月见夜在剿灭任务宣传片中穿着的装束。效果虽然很好，但大家都觉得有些夸大了。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Shore Rescue Modification. Lancet-2 was unexpectedly shot down into the water while aiding Ægir refugees off the coast of Iberia, and remained afloat for three months until located and retrieved by a Rhodes Island search and rescue team.=<color name\=#ffffff>斗争血脉系列/海岸救援改装。Lancet-2在伊比利亚近海救助阿戈尔难民时被意外击落海中，漂流了三个月后由罗德岛搜救队寻回。
<color name\=#ffffff>Bloodline of Combat Collection/Shore Rescue Modification. Lancet-2 was unexpectedly shot down into the water while aiding Ægir refugees off the coast of Iberia, and remained afloat for three months until located and retrieved by a Rhodes Island search and rescue team.</color>=<color name\=#ffffff>斗争血脉系列/海岸救援改装。Lancet-2在伊比利亚近海救助阿戈尔难民时被意外击落海中，漂流了三个月后由罗德岛搜救队寻回。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Stronghold. An outfit worn by Saria during the confrontation between the General Jurisdiction and the Research Branch. Though her surroundings crumbled under the onslaught of Arts colliding, her conviction never wavered, like the land itself.=<color name\=#ffffff>斗争血脉系列/坚城。塞雷娅在总辖构件科与总辖对峙时的装束。周遭事物因法术相碰湮灭的余波陷入混乱，唯独她的意志似大地般永不动摇。
<color name\=#ffffff>Bloodline of Combat Collection/Stronghold. An outfit worn by Saria during the confrontation between the General Jurisdiction and the Research Branch. Though her surroundings crumbled under the onslaught of Arts colliding, her conviction never wavered, like the land itself.</color>=<color name\=#ffffff>斗争血脉系列/坚城。塞雷娅在总辖构件科与总辖对峙时的装束。周遭事物因法术相碰湮灭的余波陷入混乱，唯独她的意志似大地般永不动摇。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Sublimation. In the ocean-soaked wreckage of this great Iberian chapel rests He, and His song comes from the efferent throat, to reach the ears of every Seaborn.=<color name\=#ffffff>斗争血脉系列/升华。祂栖息在被大海浸漫的伊比利亚大教堂残骸内，歌声从喉中传出，进入每位海嗣的耳中。
<color name\=#ffffff>Bloodline of Combat Collection/Sublimation. In the ocean-soaked wreckage of this great Iberian chapel rests He, and His song comes from the efferent throat, to reach the ears of every Seaborn.</color>=<color name\=#ffffff>斗争血脉系列/升华。祂栖息在被大海浸漫的伊比利亚大教堂残骸内，歌声从喉中传出，进入每位海嗣的耳中。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Ten Thousand Mountains. Ch'en Hui-chieh entered the capital on a starry night, and left before sunrise after settling matters. She bid farewell to old friends and took a sampan down the river, the lamp on the prow crashing through the fog and night.=<color name\=#ffffff>斗争血脉系列/万重山。陈晖洁星夜入京，事了后又于同样的夜晚离开。她辞别故人，轻舟顺江而下，船头的行灯撞破无数雾与夜。
<color name\=#ffffff>Bloodline of Combat Collection/Ten Thousand Mountains. Ch'en Hui-chieh entered the capital on a starry night, and left before sunrise after settling matters. She bid farewell to old friends and took a sampan down the river, the lamp on the prow crashing through the fog and night.</color>=<color name\=#ffffff>斗争血脉系列/万重山。陈晖洁星夜入京，事了后又于同样的夜晚离开。她辞别故人，轻舟顺江而下，船头的行灯撞破无数雾与夜。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Tested One. Ayerscarpe's attire while upgrading the Rim Billiton Weapon Distribution Center weapons system. He needs to infiltrate a Catastrophe area together with his friends, and heist an important piece of data back before the Columbians.=<color name\=#ffffff>斗争血脉系列/受验者。断崖在雷姆必拓武器分配中心更新武器系统时的装束。他需要和朋友一起深入天灾影响区，抢在哥伦比亚人之前回收一份重要资料。
<color name\=#ffffff>Bloodline of Combat Collection/Tested One. Ayerscarpe's attire while upgrading the Rim Billiton Weapon Distribution Center weapons system. He needs to infiltrate a Catastrophe area together with his friends, and heist an important piece of data back before the Columbians.</color>=<color name\=#ffffff>斗争血脉系列/受验者。断崖在雷姆必拓武器分配中心更新武器系统时的装束。他需要和朋友一起深入天灾影响区，抢在哥伦比亚人之前回收一份重要资料。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Titleless Code. The outfit worn by Executor when tracking important charges for the Laterano Notarial Hall. Though one's identity may change over the years, what the heart desires does not.=<color name\=#ffffff>斗争血脉系列/无题密令。拉特兰公证所遗嘱执行人兼罗德岛干员送葬人追查重要被执行人时的装束。历经岁月身份会产生变化，只是心中所想，与最初毫无差别。
<color name\=#ffffff>Bloodline of Combat Collection/Titleless Code. The outfit worn by Executor when tracking important charges for the Laterano Notarial Hall. Though one's identity may change over the years, what the heart desires does not.</color>=<color name\=#ffffff>斗争血脉系列/无题密令。拉特兰公证所遗嘱执行人兼罗德岛干员送葬人追查重要被执行人时的装束。历经岁月身份会产生变化，只是心中所想，与最初毫无差别。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Tournament Fantasy Retrofit Kit. The General Chamber of Commerce had no idea the newest wave of protests would arise from a most unremarkable robot's tournament retrofit labelled as a 'drone.'=<color name\=#ffffff>斗争血脉系列/竞技之梦改装。商业联合会无论如何都想不到，引起新一轮抗议的，竟然是一辆平平无奇的机器人竞赛改装“无人机”。
<color name\=#ffffff>Bloodline of Combat Collection/Tournament Fantasy Retrofit Kit. The General Chamber of Commerce had no idea the newest wave of protests would arise from a most unremarkable robot's tournament retrofit labelled as a 'drone.'</color>=<color name\=#ffffff>斗争血脉系列/竞技之梦改装。商业联合会无论如何都想不到，引起新一轮抗议的，竟然是一辆平平无奇的机器人竞赛改装“无人机”。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Twines of Time. Orchid finally completed her design after several torturous nights. She stroked the delicate stitches on it, quietly praying for life.=<color name\=#ffffff>斗争血脉系列/衣缕往昔。经历过数个煎熬的夜晚，梓兰完成了她的设计。她抚摸过上面的细密针脚，安静地为生命祷告。
<color name\=#ffffff>Bloodline of Combat Collection/Twines of Time. Orchid finally completed her design after several torturous nights. She stroked the delicate stitches on it, quietly praying for life.</color>=<color name\=#ffffff>斗争血脉系列/衣缕往昔。经历过数个煎熬的夜晚，梓兰完成了她的设计。她抚摸过上面的细密针脚，安静地为生命祷告。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Under the Flaming Dome. As artillery splits the heavens, all is as it ever was. Ines arrives at the city, ready to rewrite Kazdel's once inevitable ending of destruction.=<color name\=#ffffff>斗争血脉系列/燃烧天穹下。炮火弋空，崩天裂地，一切好似旧日重现。伊内丝来到城下，她将改写看似注定的结局，使卡兹戴尔免于被毁灭的命运。
<color name\=#ffffff>Bloodline of Combat Collection/Under the Flaming Dome. As artillery splits the heavens, all is as it ever was. Ines arrives at the city, ready to rewrite Kazdel's once inevitable ending of destruction.</color>=<color name\=#ffffff>斗争血脉系列/燃烧天穹下。炮火弋空，崩天裂地，一切好似旧日重现。伊内丝来到城下，她将改写看似注定的结局，使卡兹戴尔免于被毁灭的命运。</color>
<color name\=#ffffff>Bloodline of Combat Collection/Wind of Breaking Blade. Shirayuki's combat attire in her confrontation with Samuraitaisho serving the North, during the Northern and Southern Courts Battle of Echigo. The head orders: sight enemy, see blood.=<color name\=#ffffff>斗争血脉系列/曲刃晴风。白雪在南北朝越后合战与北朝侍大将交锋时的武装。家主有令，见敌，见血。
<color name\=#ffffff>Bloodline of Combat Collection/Wind of Breaking Blade. Shirayuki's combat attire in her confrontation with Samuraitaisho serving the North, during the Northern and Southern Courts Battle of Echigo. The head orders: sight enemy, see blood.</color>=<color name\=#ffffff>斗争血脉系列/曲刃晴风。白雪在南北朝越后合战与北朝侍大将交锋时的武装。家主有令，见敌，见血。</color>
<color name\=#ffffff>Brand Collaborative Series/Fluffy Little Witch. Perhaps every girl has dreamed of it—raising a parasol, donning a top hat, letting her magic dance across the night sky. She tells her fluffy friends the moment for dreams to come true is here.=<color name\=#ffffff>品牌合作服装/绵绒小魔女。或许每个女孩都做过一个梦——撑起阳伞，戴上礼帽，让自己的魔法在夜空中蹦跳。她告诉毛绒朋友们，梦想成真的时刻已到。
<color name\=#ffffff>Brand Collaborative Series/Fluffy Little Witch. Perhaps every girl has dreamed of it—raising a parasol, donning a top hat, letting her magic dance across the night sky. She tells her fluffy friends the moment for dreams to come true is here.</color>=<color name\=#ffffff>品牌合作服装/绵绒小魔女。或许每个女孩都做过一个梦——撑起阳伞，戴上礼帽，让自己的魔法在夜空中蹦跳。她告诉毛绒朋友们，梦想成真的时刻已到。</color>
<color name\=#ffffff>Brand Collaborative Series/Forever Together. Black tea, lemon, colorful little sweets, and lots of soft, friendly companions. Forget stiff manners and anything that ties you down, and just lie back. Your friends' warm, welcoming arms are always there to embrace you.=<color name\=#ffffff>品牌合作服装/常伴我身。红茶、柠檬、糖果，五颜六色的糕点，以及更多柔软而亲密的陪伴。抛开礼节和束缚躺下吧，朋友无私的怀抱永远会为你敞开。
<color name\=#ffffff>Brand Collaborative Series/Forever Together. Black tea, lemon, colorful little sweets, and lots of soft, friendly companions. Forget stiff manners and anything that ties you down, and just lie back. Your friends' warm, welcoming arms are always there to embrace you.</color>=<color name\=#ffffff>品牌合作服装/常伴我身。红茶、柠檬、糖果，五颜六色的糕点，以及更多柔软而亲密的陪伴。抛开礼节和束缚躺下吧，朋友无私的怀抱永远会为你敞开。</color>
<color name\=#ffffff>Brand Collaborative Series/Party In The Garden. The sweetest treats, the most vibrant flowers, and lots and lots and lots of bow-tie ribbons. Even after the fire, Goldenglow has never forgotten that dream.=<color name\=#ffffff>品牌合作服装/花房茶话会。最甜蜜的派、最繁盛的花，还有很多、很多、很多蝴蝶结——经历过一场大火之后，澄闪仍没有忘记那个梦。
<color name\=#ffffff>Brand Collaborative Series/Party In The Garden. The sweetest treats, the most vibrant flowers, and lots and lots and lots of bow-tie ribbons. Even after the fire, Goldenglow has never forgotten that dream.</color>=<color name\=#ffffff>品牌合作服装/花房茶话会。最甜蜜的派、最繁盛的花，还有很多、很多、很多蝴蝶结——经历过一场大火之后，澄闪仍没有忘记那个梦。</color>
<color name\=#ffffff>Brand Collaborative Series/Rainforest, Me, Rainbow. The waterproof, breathable fabric comes in handy for rainforest work. Lightweight, wear-resistant, and protects from the sun. Tail attachment optional.=<color name\=#ffffff>品牌合作服装/林虹之间。防水面料支持雨林环境中的各项任务作业，透气耐磨，防晒轻便。如有特殊需要，还可根据体型自行加购尾部防护组件。
<color name\=#ffffff>Brand Collaborative Series/Rainforest, Me, Rainbow. The waterproof, breathable fabric comes in handy for rainforest work. Lightweight, wear-resistant, and protects from the sun. Tail attachment optional.</color>=<color name\=#ffffff>品牌合作服装/林虹之间。防水面料支持雨林环境中的各项任务作业，透气耐磨，防晒轻便。如有特殊需要，还可根据体型自行加购尾部防护组件。</color>
<color name\=#ffffff>Brand Collaborative Series/Relaxing Trip. Mark monsters, fortresses, and treasures on the map. Bring along your beloved dolls, a warm drink, and a cheerful mood. Come on, this is what it means to start a trip.=<color name\=#ffffff>品牌合作服装/轻松旅途。在地图上标注怪物、标注堡垒、标注宝藏，带上心爱的玩偶、温暖的饮料、愉悦的心情。来吧，这些都是“出发”的应有之义。
<color name\=#ffffff>Brand Collaborative Series/Relaxing Trip. Mark monsters, fortresses, and treasures on the map. Bring along your beloved dolls, a warm drink, and a cheerful mood. Come on, this is what it means to start a trip.</color>=<color name\=#ffffff>品牌合作服装/轻松旅途。在地图上标注怪物、标注堡垒、标注宝藏，带上心爱的玩偶、温暖的饮料、愉悦的心情。来吧，这些都是“出发”的应有之义。</color>
<color name\=#ffffff>Brand Collaborative Series/Remedy In A Cup Of Leung Cha. Hard to imagine, but the oft-lazing-about Lee is happily wearing an apron while minding the leung cha store below the office. A hobby of his?=<color name\=#ffffff>品牌合作服装/坊间凉茶铺。很难想象，时常偷闲的老鲤，会兴致盎然地穿着围裙在事务所楼下的凉茶铺帮忙看店。难道说，这是他的某种特别爱好？
<color name\=#ffffff>Brand Collaborative Series/Remedy In A Cup Of Leung Cha. Hard to imagine, but the oft-lazing-about Lee is happily wearing an apron while minding the leung cha store below the office. A hobby of his?</color>=<color name\=#ffffff>品牌合作服装/坊间凉茶铺。很难想象，时常偷闲的老鲤，会兴致盎然地穿着围裙在事务所楼下的凉茶铺帮忙看店。难道说，这是他的某种特别爱好？</color>
<color name\=#ffffff>Brand Collaborative Series/Stream Above The Clouds. She wakes up atop a cloud in her favorite childhood dress, surrounded by all her friends, and through her daze senses a freedom she hasn't felt in a long time—wait, why's she streaming with her phone?!=<color name\=#ffffff>品牌合作服装/云上直播间。穿着儿时喜欢的裙子在云上醒来，看见朋友们环绕着自己，她恍惚间感受到了久违的自由——但她为什么掏出手机开始直播了？！
<color name\=#ffffff>Brand Collaborative Series/Stream Above The Clouds. She wakes up atop a cloud in her favorite childhood dress, surrounded by all her friends, and through her daze senses a freedom she hasn't felt in a long time—wait, why's she streaming with her phone?!</color>=<color name\=#ffffff>品牌合作服装/云上直播间。穿着儿时喜欢的裙子在云上醒来，看见朋友们环绕着自己，她恍惚间感受到了久违的自由——但她为什么掏出手机开始直播了？！</color>
<color name\=#ffffff>Brand Collaborative Series/Terra & Traveller. Clothes Marcille wears when telling stories of her adventures aboard Rhodes Island. She acts as she imagines the Lunatic Magician would, summoning several familiars with a wave of her hand. Some of them even look like our operators!=<color name\=#ffffff>品牌合作服装/泰拉冒险。玛露西尔在罗德岛讲述冒险故事时的装束。她扮演了她想象的狂乱魔法师，挥手就能造出数只使魔，甚至还有干员模样的！
<color name\=#ffffff>Brand Collaborative Series/Terra & Traveller. Clothes Marcille wears when telling stories of her adventures aboard Rhodes Island. She acts as she imagines the Lunatic Magician would, summoning several familiars with a wave of her hand. Some of them even look like our operators!</color>=<color name\=#ffffff>品牌合作服装/泰拉冒险。玛露西尔在罗德岛讲述冒险故事时的装束。她扮演了她想象的狂乱魔法师，挥手就能造出数只使魔，甚至还有干员模样的！</color>
<color name\=#ffffff>Brand Collaborative Series/The Train Runner. As a child, dressed in pristine clothes, he too chased the shadows of trains out of curiosity. Now, stepping onto exotic platforms, his goals are far clearer.=<color name\=#ffffff>品牌合作服装/蒸汽寻踪者。儿时身穿纯净衣装的他也曾因为好奇去追逐列车的影子，而如今踏上异国风情的站台时，他已经有着更加明确的目标。
<color name\=#ffffff>Brand Collaborative Series/The Train Runner. As a child, dressed in pristine clothes, he too chased the shadows of trains out of curiosity. Now, stepping onto exotic platforms, his goals are far clearer.</color>=<color name\=#ffffff>品牌合作服装/蒸汽寻踪者。儿时身穿纯净衣装的他也曾因为好奇去追逐列车的影子，而如今踏上异国风情的站台时，他已经有着更加明确的目标。</color>
<color name\=#ffffff>Brand Collaborative Series/Towering is Cliff of Nostalgia. Stylish and classic. The wind brushes the cliffs for a thousand years, a thousand li, brushing against the wanderer's robes, brushing into dream.=<color name\=#ffffff>品牌合作服装/崖高梦远。造型设计十分时尚，布料纹理在细节上处处彰显古典风格。崖上的风吹过几千年，几万里，吹动旅人衣袍，吹入梦中。
<color name\=#ffffff>Brand Collaborative Series/Towering is Cliff of Nostalgia. Stylish and classic. The wind brushes the cliffs for a thousand years, a thousand li, brushing against the wanderer's robes, brushing into dream.</color>=<color name\=#ffffff>品牌合作服装/崖高梦远。造型设计十分时尚，布料纹理在细节上处处彰显古典风格。崖上的风吹过几千年，几万里，吹动旅人衣袍，吹入梦中。</color>
<color name\=#ffffff>Brand Collaborative Series/Wanderer in the Rain. Raindrops slide down his clear umbrella to his feet, and the night wind lifts the hem of his white coat. Though the path ahead remains unclear, he knows where to go.=<color name\=#ffffff>品牌合作服装/雨霓行游客。透明伞上的雨滴滑落脚边，夜风扬起白色外衣的衣角。前路通向何处虽然尚不清楚，但他知晓自己的方向。
<color name\=#ffffff>Brand Collaborative Series/Wanderer in the Rain. Raindrops slide down his clear umbrella to his feet, and the night wind lifts the hem of his white coat. Though the path ahead remains unclear, he knows where to go.</color>=<color name\=#ffffff>品牌合作服装/雨霓行游客。透明伞上的雨滴滑落脚边，夜风扬起白色外衣的衣角。前路通向何处虽然尚不清楚，但他知晓自己的方向。</color>
<color name\=#ffffff>Brand Collaborative Series/Wine-flushed is Woods of Rime. Wind-proof and wear-resistant with a clean, slim fit that's easy to move in. Inspired by the northwest poplar forests.=<color name\=#ffffff>品牌合作服装/霜林醉。服装选料十分注重防风性与耐磨性，剪裁利落合身，不影响活动。据说服装造型的灵感来源于西北部的胡杨林。
<color name\=#ffffff>Brand Collaborative Series/Wine-flushed is Woods of Rime. Wind-proof and wear-resistant with a clean, slim fit that's easy to move in. Inspired by the northwest poplar forests.</color>=<color name\=#ffffff>品牌合作服装/霜林醉。服装选料十分注重防风性与耐磨性，剪裁利落合身，不影响活动。据说服装造型的灵感来源于西北部的胡杨林。</color>
<color name\=#ffffff>Cambrian 1099 New Winter Collection/Melodic Portrayal. Stylishly loose-fitting, comfortable and mobile. The waterproof surface keeps it from being stained by paint, making it the ideal outfit for artists.=<color name\=#ffffff>寒武纪1099冬季新款/绘声绘影。极具设计感的宽松版型便于行动且不失个性，高分子防水面料不会沾上一点颜料，非常适合作画时穿着。
<color name\=#ffffff>Cambrian 1099 New Winter Collection/Melodic Portrayal. Stylishly loose-fitting, comfortable and mobile. The waterproof surface keeps it from being stained by paint, making it the ideal outfit for artists.</color>=<color name\=#ffffff>寒武纪1099冬季新款/绘声绘影。极具设计感的宽松版型便于行动且不失个性，高分子防水面料不会沾上一点颜料，非常适合作画时穿着。</color>
<color name\=#ffffff>Cambrian 1100 Winter New Arrivals/Travel Freely. A red and white baseball jacket over a black hoodie, paired with drawstring pants and sports shoes. Comfy and casual, unrestrictive and lightweight, suited for day-to-day travel.=<color name\=#ffffff>寒武纪1100冬季新款/随意而行。红白棒球服内搭黑色帽衫，下半身配上同色系长裤及运动鞋，自在随性，灵活轻便，更适合日常出行。
<color name\=#ffffff>Cambrian 1100 Winter New Arrivals/Travel Freely. A red and white baseball jacket over a black hoodie, paired with drawstring pants and sports shoes. Comfy and casual, unrestrictive and lightweight, suited for day-to-day travel.</color>=<color name\=#ffffff>寒武纪1100冬季新款/随意而行。红白棒球服内搭黑色帽衫，下半身配上同色系长裤及运动鞋，自在随性，灵活轻便，更适合日常出行。</color>
<color name\=#ffffff>Cambrian 1100 Winter New Arrivals/Warm Velvet At the Corner. A warm coat, both thick and lightweight, winter boots for icy, snow-laden roads, and a white knit cap complete with a bright bow. Proof you don't have to sacrifice warmth for cuteness.=<color name\=#ffffff>寒武纪1100冬季新款/街角暖绒。厚外套轻便温暖，雪地靴足以应对积雪结冰路面，搭配纯白毛绒小帽，以蝴蝶结作为特色点缀，保暖的同时也不失可爱。
<color name\=#ffffff>Cambrian 1100 Winter New Arrivals/Warm Velvet At the Corner. A warm coat, both thick and lightweight, winter boots for icy, snow-laden roads, and a white knit cap complete with a bright bow. Proof you don't have to sacrifice warmth for cuteness.</color>=<color name\=#ffffff>寒武纪1100冬季新款/街角暖绒。厚外套轻便温暖，雪地靴足以应对积雪结冰路面，搭配纯白毛绒小帽，以蝴蝶结作为特色点缀，保暖的同时也不失可爱。</color>
<color name\=#ffffff>Cambrian 1102 Winter New Arrivals/Dazzling Blue. A brilliant sapphire-blue velvet jacket paired with a form-fitting satin bodysuit keeps the wearer warm while showing off their confidence, turning them into the most dazzling star under the spotlight.=<color name\=#ffffff>寒武纪1102冬季新款/耀目之蓝。蓝宝石丝绒外套搭配立体剪裁的缎面连体裤，保暖的同时彰显穿着者自信气质，使其成为聚光灯下最耀眼的存在。
<color name\=#ffffff>Cambrian 1102 Winter New Arrivals/Dazzling Blue. A brilliant sapphire-blue velvet jacket paired with a form-fitting satin bodysuit keeps the wearer warm while showing off their confidence, turning them into the most dazzling star under the spotlight.</color>=<color name\=#ffffff>寒武纪1102冬季新款/耀目之蓝。蓝宝石丝绒外套搭配立体剪裁的缎面连体裤，保暖的同时彰显穿着者自信气质，使其成为聚光灯下最耀眼的存在。</color>
<color name\=#ffffff>Cambrian 1102 Winter New Arrivals/Homecoming Night. Made from multiple layers of multifunctional materials. A light down coat to keep warm, a silver coating to ward off rain and wear. Perfect for both lounging at home and riding a steed of steel.=<color name\=#ffffff>寒武纪1102冬季新款/夜归人。采用多层复合功能性面料制成，羽绒夹克轻便保暖，银点涂层防雨耐磨，无论是休闲居家还是摩托骑行都很适用。
<color name\=#ffffff>Cambrian 1102 Winter New Arrivals/Homecoming Night. Made from multiple layers of multifunctional materials. A light down coat to keep warm, a silver coating to ward off rain and wear. Perfect for both lounging at home and riding a steed of steel.</color>=<color name\=#ffffff>寒武纪1102冬季新款/夜归人。采用多层复合功能性面料制成，羽绒夹克轻便保暖，银点涂层防雨耐磨，无论是休闲居家还是摩托骑行都很适用。</color>
<color name\=#ffffff>Clothes of Phantom's, the attire he sported while staffing the 'Dreambind Castle' event. The dance as cloth, the song as silk, the threading through emotion, the tailoring by fabrication, the weave of obliteration and howling madness, it all culminates in this majestic yet skin-crawling ensemble.=<color name\=#ffffff>傀影的衣服，参加“缠梦古堡”项目时穿着它当工作人员。舞蹈为布，歌声为丝，借情感穿线，用臆想裁剪，以毁灭与癫狂编织，成就这件优雅而渗人的衣物。
<color name\=#ffffff>Clothes of Phantom's, the attire he sported while staffing the 'Dreambind Castle' event. The dance as cloth, the song as silk, the threading through emotion, the tailoring by fabrication, the weave of obliteration and howling madness, it all culminates in this majestic yet skin-crawling ensemble.</color>=<color name\=#ffffff>傀影的衣服，参加“缠梦古堡”项目时穿着它当工作人员。舞蹈为布，歌声为丝，借情感穿线，用臆想裁剪，以毁灭与癫狂编织，成就这件优雅而渗人的衣物。</color>
<color name\=#ffffff>Collaborative Series/'Ride to Davistown'. Clothes the rookie actress Jessica wore for her audition. Whether pointing a gun at someone else or at herself, she'd immediately tear up. Director Nian was real pleased.=<color name\=#ffffff>CFA合作服装/《上任达维镇》。新人演员杰西卡在试镜时的穿着。不论是用铳指着人还是指着自己，她都会立刻眼泪汪汪。这一点让年导非常满意。
<color name\=#ffffff>Collaborative Series/'Ride to Davistown'. Clothes the rookie actress Jessica wore for her audition. Whether pointing a gun at someone else or at herself, she'd immediately tear up. Director Nian was real pleased.</color>=<color name\=#ffffff>CFA合作服装/《上任达维镇》。新人演员杰西卡在试镜时的穿着。不论是用铳指着人还是指着自己，她都会立刻眼泪汪汪。这一点让年导非常满意。</color>
<color name\=#ffffff>Collaborative Series/All-Round Actor. Clothes Chongyue wears when studying past roles. The characters are so different, so how should one breathe life into them? He browses both scripts and tapes, experiencing life after life after life.=<color name\=#ffffff>CFA合作服装/全能演员。重岳揣摩角色时的穿着。戏中人各不相同，怎么才算赋予戏中角色一段真实的生命？重岳翻看剧本和录像，体验一段又一段人生。
<color name\=#ffffff>Collaborative Series/All-Round Actor. Clothes Chongyue wears when studying past roles. The characters are so different, so how should one breathe life into them? He browses both scripts and tapes, experiencing life after life after life.</color>=<color name\=#ffffff>CFA合作服装/全能演员。重岳揣摩角色时的穿着。戏中人各不相同，怎么才算赋予戏中角色一段真实的生命？重岳翻看剧本和录像，体验一段又一段人生。</color>
<color name\=#ffffff>Collaborative Series/Thunderbolt Director. Clothes the prodigy director Nian wears on the job. Having analyzed countless classics, she channels the inspiration into her latest blockbuster: Unlimited Showdown in the Siege of Monster Doomsday.=<color name\=#ffffff>CFA合作服装/霹雳导演。优秀青年导演年在导戏时的穿着。年拉片了无数经典电影，准备把吸取到的灵感用到她的大片《无极玄战·巨怪末日围攻》里去。
<color name\=#ffffff>Collaborative Series/Thunderbolt Director. Clothes the prodigy director Nian wears on the job. Having analyzed countless classics, she channels the inspiration into her latest blockbuster: Unlimited Showdown in the Siege of Monster Doomsday.</color>=<color name\=#ffffff>CFA合作服装/霹雳导演。优秀青年导演年在导戏时的穿着。年拉片了无数经典电影，准备把吸取到的灵感用到她的大片《无极玄战·巨怪末日围攻》里去。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/A Drip of Orea and Potamous. Designed for the climate of Minos, slim-fitting and easy to move in. The fabric is durable, waterproof, and resistant to the occasional spilled wine. Can be customized with extras to the customer's needs.=<color name\=#ffffff>EPOQUE系列新款/山川的酿造。依据米诺斯地区的气候设计，版型修身，方便行动，面料防水耐磨，不惧酒渍。可依据客户要求增添辅助部件。
<color name\=#ffffff>EPOQUE Collection New Arrivals/A Drip of Orea and Potamous. Designed for the climate of Minos, slim-fitting and easy to move in. The fabric is durable, waterproof, and resistant to the occasional spilled wine. Can be customized with extras to the customer's needs.</color>=<color name\=#ffffff>EPOQUE系列新款/山川的酿造。依据米诺斯地区的气候设计，版型修身，方便行动，面料防水耐磨，不惧酒渍。可依据客户要求增添辅助部件。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/A Picnic Before A Long Trip. Bam! Everyone's become teeny-tiny, must be another one of Dolly's pranks! Good thing the cream didn't stain her dress, because Eyjafjalla will need it for a dance of azure blue.=<color name\=#ffffff>EPOQUE系列新款/远行前的野餐。嘭！一定是多利的恶作剧，所有人都变小了！好在奶油没有弄脏衣裙，艾雅法拉正准备穿着它跳一支天蓝色的舞呢。
<color name\=#ffffff>EPOQUE Collection New Arrivals/A Picnic Before A Long Trip. Bam! Everyone's become teeny-tiny, must be another one of Dolly's pranks! Good thing the cream didn't stain her dress, because Eyjafjalla will need it for a dance of azure blue.</color>=<color name\=#ffffff>EPOQUE系列新款/远行前的野餐。嘭！一定是多利的恶作剧，所有人都变小了！好在奶油没有弄脏衣裙，艾雅法拉正准备穿着它跳一支天蓝色的舞呢。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/A Thousand Correspondences. A custom outfit made of fine and lightweight material, tailored based on Heidi's descriptions of her childhood summers. Though it feels different from how she remembers.=<color name\=#ffffff>EPOQUE系列新款/书信零落。海蒂按照幼年时夏日出游的经历定做的服饰，材质轻盈，用料考究，只是穿上的感觉和记忆中已经不同。
<color name\=#ffffff>EPOQUE Collection New Arrivals/A Thousand Correspondences. A custom outfit made of fine and lightweight material, tailored based on Heidi's descriptions of her childhood summers. Though it feels different from how she remembers.</color>=<color name\=#ffffff>EPOQUE系列新款/书信零落。海蒂按照幼年时夏日出游的经历定做的服饰，材质轻盈，用料考究，只是穿上的感觉和记忆中已经不同。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Amidst the Pieces. Puzzle knows that he should tailor his attire to his target—one of the most efficient ways to win trust and exchange intel. When alone, however, he barely spares a thought to his appearance.=<color name\=#ffffff>EPOQUE系列新款/碎片之间。谜图知道面对不同的人应该选择怎样的着装，才能最高效地博取信任、换来情报。但独处时，他并不在乎自己形象如何。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Amidst the Pieces. Puzzle knows that he should tailor his attire to his target—one of the most efficient ways to win trust and exchange intel. When alone, however, he barely spares a thought to his appearance.</color>=<color name\=#ffffff>EPOQUE系列新款/碎片之间。谜图知道面对不同的人应该选择怎样的着装，才能最高效地博取信任、换来情报。但独处时，他并不在乎自己形象如何。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Bard by the Lake. Attire Cantabile wore during her lakeside holiday. The white of the dress is in perfect harmony with the natural environment, creating a tranquil, dream-like ambience.=<color name\=#ffffff>EPOQUE系列新款/湖畔歌者。晓歌在湖边度假时的装束。以白色为主色调的礼服与自然环境完美融合，营造出宁静与梦幻的艺术氛围。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Bard by the Lake. Attire Cantabile wore during her lakeside holiday. The white of the dress is in perfect harmony with the natural environment, creating a tranquil, dream-like ambience.</color>=<color name\=#ffffff>EPOQUE系列新款/湖畔歌者。晓歌在湖边度假时的装束。以白色为主色调的礼服与自然环境完美融合，营造出宁静与梦幻的艺术氛围。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Bedtime Story. Brigid's 'housewear' she chose for herself. Even if there's rarely a warm room to enjoy oneself in, it can still grant the hasty a moment of calm.=<color name\=#ffffff>EPOQUE系列新款/轻语入梦。水灯心为自己挑选的“家居服”。即使不常有在温暖室内停驻享受的时刻，它也能为匆忙的人带来片刻的宁静。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Bedtime Story. Brigid's 'housewear' she chose for herself. Even if there's rarely a warm room to enjoy oneself in, it can still grant the hasty a moment of calm.</color>=<color name\=#ffffff>EPOQUE系列新款/轻语入梦。水灯心为自己挑选的“家居服”。即使不常有在温暖室内停驻享受的时刻，它也能为匆忙的人带来片刻的宁静。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Behind the Words. Morgan's outfit for when she's drafting her next work. A classic windbreaker makes an odd pairing for form-fitting innerwear, a bold statement showing that a serious attitude and a rebellious personality don't have to clash.=<color name\=#ffffff>EPOQUE系列新款/字里行间。摩根构思新作时的穿着。经典廓形风衣与贴身的内搭形成了视觉碰撞，宣告着严肃态度和叛逆个性之间的矛盾并非不可调和。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Behind the Words. Morgan's outfit for when she's drafting her next work. A classic windbreaker makes an odd pairing for form-fitting innerwear, a bold statement showing that a serious attitude and a rebellious personality don't have to clash.</color>=<color name\=#ffffff>EPOQUE系列新款/字里行间。摩根构思新作时的穿着。经典廓形风衣与贴身的内搭形成了视觉碰撞，宣告着严肃态度和叛逆个性之间的矛盾并非不可调和。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Betsushi. Traditional Higashinese outfit made from the highest-quality fabric, colorful yet minimalistic. Comfortable and warm, an ideal choice for outdoor trips in autumn.=<color name\=#ffffff>EPOQUE系列新款/别枝。东国传统服饰，以优质织物精心裁剪成衣，色彩绮丽，花纹素雅。款型舒适防寒，适宜秋日出行。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Betsushi. Traditional Higashinese outfit made from the highest-quality fabric, colorful yet minimalistic. Comfortable and warm, an ideal choice for outdoor trips in autumn.</color>=<color name\=#ffffff>EPOQUE系列新款/别枝。东国传统服饰，以优质织物精心裁剪成衣，色彩绮丽，花纹素雅。款型舒适防寒，适宜秋日出行。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Book Reader. Traditional Victorian textiles and tailoring, every cut made by the hands of craftsmen, its custom-made monochrome cloth premium without being conspicuous.=<color name\=#ffffff>EPOQUE系列新款/读者。维多利亚传统制衣工艺，每一处裁剪均出自匠人之手，纯色的定制面料高级而不高调。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Book Reader. Traditional Victorian textiles and tailoring, every cut made by the hands of craftsmen, its custom-made monochrome cloth premium without being conspicuous.</color>=<color name\=#ffffff>EPOQUE系列新款/读者。维多利亚传统制衣工艺，每一处裁剪均出自匠人之手，纯色的定制面料高级而不高调。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Charm of the Tiles. Clothes Kestrel wears while having fun at the games teahouse. Culottes matched with a leather jacket and handbag draw out an elegant charm, while maximizing the wearer's easy-going attitude.=<color name\=#ffffff>EPOQUE系列新款/三元风情。红隼在棋牌茶室游玩时的穿着。布面裙裤搭配皮衣与手包，引出雅致魅力的同时，尽显穿戴者洒脱风范。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Charm of the Tiles. Clothes Kestrel wears while having fun at the games teahouse. Culottes matched with a leather jacket and handbag draw out an elegant charm, while maximizing the wearer's easy-going attitude.</color>=<color name\=#ffffff>EPOQUE系列新款/三元风情。红隼在棋牌茶室游玩时的穿着。布面裙裤搭配皮衣与手包，引出雅致魅力的同时，尽显穿戴者洒脱风范。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Cloud in Foreign Lands. Clothes Windscoot wears while enjoying a solo trip in faraway lands during a break from work. A comfy short-sleeved shirt paired with lightweight sneakers allows him to enjoy this moment of relaxing freedom.=<color name\=#ffffff>EPOQUE系列新款/异乡的云。骋风暂时放下工作，独自在异乡旅行时的穿着。宽松的休闲短衣搭配轻便运动鞋，令他能享受这自在逍遥的一刻。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Cloud in Foreign Lands. Clothes Windscoot wears while enjoying a solo trip in faraway lands during a break from work. A comfy short-sleeved shirt paired with lightweight sneakers allows him to enjoy this moment of relaxing freedom.</color>=<color name\=#ffffff>EPOQUE系列新款/异乡的云。骋风暂时放下工作，独自在异乡旅行时的穿着。宽松的休闲短衣搭配轻便运动鞋，令他能享受这自在逍遥的一刻。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Cover Mercenary. Clothes Quartz wore when she was invited to a magazine shoot. Minimalist yet stylish, daring yet elegant. A mercenary's aura adds a touch of mystique to this outfit.=<color name\=#ffffff>EPOQUE系列新款/封面佣兵。石英被杂志摄影师邀请拍摄时的着装。简约时尚，大胆而不失风度，佣兵特有的气质也为这身装扮增添了一丝神秘的色彩。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Cover Mercenary. Clothes Quartz wore when she was invited to a magazine shoot. Minimalist yet stylish, daring yet elegant. A mercenary's aura adds a touch of mystique to this outfit.</color>=<color name\=#ffffff>EPOQUE系列新款/封面佣兵。石英被杂志摄影师邀请拍摄时的着装。简约时尚，大胆而不失风度，佣兵特有的气质也为这身装扮增添了一丝神秘的色彩。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Curator. Scholar's garb straight from a fairy tale. Stuff your magic, knowledge, and curiosity in the pockets, and take notes with Reed.=<color name\=#ffffff>EPOQUE系列新款/博物。极具童话感的学者服饰，把魔力、知识和好奇心，都塞进风衣口袋和兜帽里。苇草流连在博物馆，记录每一件藏品的故事。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Curator. Scholar's garb straight from a fairy tale. Stuff your magic, knowledge, and curiosity in the pockets, and take notes with Reed.</color>=<color name\=#ffffff>EPOQUE系列新款/博物。极具童话感的学者服饰，把魔力、知识和好奇心，都塞进风衣口袋和兜帽里。苇草流连在博物馆，记录每一件藏品的故事。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Disguise. Home leisure style, snug and cozy material. Dark purple and tangerine yellow collide for a full-on sense of vogue.=<color name\=#ffffff>EPOQUE系列新款/伪装。居家休闲款，面料亲肤舒适，暗紫与橙黄的色彩碰撞尽显时尚气质。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Disguise. Home leisure style, snug and cozy material. Dark purple and tangerine yellow collide for a full-on sense of vogue.</color>=<color name\=#ffffff>EPOQUE系列新款/伪装。居家休闲款，面料亲肤舒适，暗紫与橙黄的色彩碰撞尽显时尚气质。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Echo of Bagpipes. Clothes Bagpipe wears when she heads home. No need for any fancy accessories. A simple dress and a bright smile are enough to charm even the critters frolicking by her side.=<color name\=#ffffff>EPOQUE系列新款/风笛声声。风笛回到家乡时的装扮。不需要过多的点缀，朴素的连衣裙和干净的笑容，连田间的小兽也被她吸引，在她身边流连。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Echo of Bagpipes. Clothes Bagpipe wears when she heads home. No need for any fancy accessories. A simple dress and a bright smile are enough to charm even the critters frolicking by her side.</color>=<color name\=#ffffff>EPOQUE系列新款/风笛声声。风笛回到家乡时的装扮。不需要过多的点缀，朴素的连衣裙和干净的笑容，连田间的小兽也被她吸引，在她身边流连。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Fantastic Crafts. Astesia and her sister wore this for a machine design competition. Lightweight, durable, and easy to clean, a stylish outfit for a hard-worker.=<color name\=#ffffff>EPOQUE系列新款/奇工妙想。星极与妹妹组队参加机械设计大赛时的穿着。版型轻便，面料光滑耐磨，污渍一擦即净，便于工作且兼具时尚感。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Fantastic Crafts. Astesia and her sister wore this for a machine design competition. Lightweight, durable, and easy to clean, a stylish outfit for a hard-worker.</color>=<color name\=#ffffff>EPOQUE系列新款/奇工妙想。星极与妹妹组队参加机械设计大赛时的穿着。版型轻便，面料光滑耐磨，污渍一擦即净，便于工作且兼具时尚感。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/For the Banquet. Melanite once attended a banquet hosting people from across the industry. On careful consideration, she chose this gown to hide her true purpose for attending.=<color name\=#ffffff>EPOQUE系列新款/赴宴。玫拉曾出席友商云集的宴会。她精心挑选了晚礼服，隐藏赴宴的真正目的。
<color name\=#ffffff>EPOQUE Collection New Arrivals/For the Banquet. Melanite once attended a banquet hosting people from across the industry. On careful consideration, she chose this gown to hide her true purpose for attending.</color>=<color name\=#ffffff>EPOQUE系列新款/赴宴。玫拉曾出席友商云集的宴会。她精心挑选了晚礼服，隐藏赴宴的真正目的。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Frosted Steps. Outfit Matoimaru wore when taking part in a period piece. An elegant Higashinese dress combined with delicate makeup bring out her hidden charms in all their glory.=<color name\=#ffffff>EPOQUE系列新款/繁霜满阶。缠丸受邀参演时代剧时的装扮。东国华服配上精致的妆容，将缠丸潜藏的魅力展现得淋漓尽致。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Frosted Steps. Outfit Matoimaru wore when taking part in a period piece. An elegant Higashinese dress combined with delicate makeup bring out her hidden charms in all their glory.</color>=<color name\=#ffffff>EPOQUE系列新款/繁霜满阶。缠丸受邀参演时代剧时的装扮。东国华服配上精致的妆容，将缠丸潜藏的魅力展现得淋漓尽致。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Gift of Wild. The choice of the Columbian pioneer, with a core emphasis on strong and durable design. The added details give this outfit that extra personal touch.=<color name\=#ffffff>EPOQUE系列新款/原野的馈赠。哥伦比亚开拓区风格，以坚实耐用为主要设计思路，在细节处加强了这件衣服的个人色彩。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Gift of Wild. The choice of the Columbian pioneer, with a core emphasis on strong and durable design. The added details give this outfit that extra personal touch.</color>=<color name\=#ffffff>EPOQUE系列新款/原野的馈赠。哥伦比亚开拓区风格，以坚实耐用为主要设计思路，在细节处加强了这件衣服的个人色彩。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Habitat. Silence's dress for public events. She's been busy of late, and drifts to sleep in front of the camera. Luckily, she has Ifrit's handmade alarm clock to help her stay awake.=<color name\=#ffffff>EPOQUE系列新款/栖息。赫默的礼服，用于出席公开场合。赫默变得相当忙碌，面对摄像机几乎令她立盹行眠，还好有伊芙利特的手工小闹钟帮她提神。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Habitat. Silence's dress for public events. She's been busy of late, and drifts to sleep in front of the camera. Luckily, she has Ifrit's handmade alarm clock to help her stay awake.</color>=<color name\=#ffffff>EPOQUE系列新款/栖息。赫默的礼服，用于出席公开场合。赫默变得相当忙碌，面对摄像机几乎令她立盹行眠，还好有伊芙利特的手工小闹钟帮她提神。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Her Aspiration. The clothes Astgenne wore in her rented home. A lab coat thrown over an elegant and close fit, for she must always be ready for a whimsical stroke of inspiration for her experiments.=<color name\=#ffffff>EPOQUE系列新款/所愿。星源在自己租的屋子里所穿的服饰。优雅贴身的小礼服之外，再套上一件研究服。她随时会突发奇想开始实验，必须为此做好准备。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Her Aspiration. The clothes Astgenne wore in her rented home. A lab coat thrown over an elegant and close fit, for she must always be ready for a whimsical stroke of inspiration for her experiments.</color>=<color name\=#ffffff>EPOQUE系列新款/所愿。星源在自己租的屋子里所穿的服饰。优雅贴身的小礼服之外，再套上一件研究服。她随时会突发奇想开始实验，必须为此做好准备。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/I Am the Tides. An outfit Gladiia often wears. With the tides, she comes and goes freely between land and sea. The hunter is at ease, for the hunter is the tide.=<color name\=#ffffff>EPOQUE系列新款/我即潮汐。歌蕾蒂娅常着私服，凭借潮汐，自由往来于大地与海洋。猎人轻松惬意，猎人即是潮汐。
<color name\=#ffffff>EPOQUE Collection New Arrivals/I Am the Tides. An outfit Gladiia often wears. With the tides, she comes and goes freely between land and sea. The hunter is at ease, for the hunter is the tide.</color>=<color name\=#ffffff>EPOQUE系列新款/我即潮汐。歌蕾蒂娅常着私服，凭借潮汐，自由往来于大地与海洋。猎人轻松惬意，猎人即是潮汐。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Il Segreto Della Notte. A form-fitting combination of tailored clothes and exquisite accessories, displaying one's status without drawing too much attention. Comes with a VIP Carnevale invitation and too many balloons.=<color name\=#ffffff>EPOQUE系列新款/幽兰秘辛。修身合体的定制衣装加以考究配饰，既能彰显身份，又不显得夺人眼球。随衣附赠狂欢节贵宾请帖，以及大量气球。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Il Segreto Della Notte. A form-fitting combination of tailored clothes and exquisite accessories, displaying one's status without drawing too much attention. Comes with a VIP Carnevale invitation and too many balloons.</color>=<color name\=#ffffff>EPOQUE系列新款/幽兰秘辛。修身合体的定制衣装加以考究配饰，既能彰显身份，又不显得夺人眼球。随衣附赠狂欢节贵宾请帖，以及大量气球。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Invisible Dirge. Taking the model's peculiar traits in consideration, this outfit was completed without being tailored. Combines comfort, fashion, and a proper fit while also protecting the operator's vitals.=<color name\=#ffffff>EPOQUE系列新款/无形悼挽。考虑到客户特殊性在未经量体裁剪情况下完成整衣制作。时尚、舒适、贴合身形，并为干员重要器官添加进攻性保护配件。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Invisible Dirge. Taking the model's peculiar traits in consideration, this outfit was completed without being tailored. Combines comfort, fashion, and a proper fit while also protecting the operator's vitals.</color>=<color name\=#ffffff>EPOQUE系列新款/无形悼挽。考虑到客户特殊性在未经量体裁剪情况下完成整衣制作。时尚、舒适、贴合身形，并为干员重要器官添加进攻性保护配件。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Invitation. A set of formalwear Harmonie wears while enjoying the afternoon in her study. The smart tailoring makes her skirt move in a beautiful curve, and the fabrics are specially chosen to hide any stray fur stuck on her clothes.=<color name\=#ffffff>EPOQUE系列新款/邀约。和弦在自己书房中享受下午时光时所穿的小礼服。裁剪巧妙，走动时裙摆会有好看的弧度，布料选取了粘上了毛也看不出的颜色。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Invitation. A set of formalwear Harmonie wears while enjoying the afternoon in her study. The smart tailoring makes her skirt move in a beautiful curve, and the fabrics are specially chosen to hide any stray fur stuck on her clothes.</color>=<color name\=#ffffff>EPOQUE系列新款/邀约。和弦在自己书房中享受下午时光时所穿的小礼服。裁剪巧妙，走动时裙摆会有好看的弧度，布料选取了粘上了毛也看不出的颜色。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Justice Maker. Attire of Wild Mane during repairs of 'Justice Knight.' Cozy and breathable, while wear and stain resistant. Detailing and accessories in contrasting colors coordinated to embody that sense of planning.=<color name\=#ffffff>EPOQUE系列新款/正义缔造者。野鬃在修理“正义骑士号”时的着装，面料透气舒适，耐磨经脏，搭配的异色饰品于细节处体现设计感。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Justice Maker. Attire of Wild Mane during repairs of 'Justice Knight.' Cozy and breathable, while wear and stain resistant. Detailing and accessories in contrasting colors coordinated to embody that sense of planning.</color>=<color name\=#ffffff>EPOQUE系列新款/正义缔造者。野鬃在修理“正义骑士号”时的着装，面料透气舒适，耐磨经脏，搭配的异色饰品于细节处体现设计感。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Laminar Flow. Clothes Underflow wore to the theater in Ægir. Lightweight armor and a tailored skirt come together to form a balance between comfort and defense.=<color name\=#ffffff>EPOQUE系列新款/层流。深巡在阿戈尔观看戏剧演出时的穿着。轻质甲胄与剪裁得体的长裙拼搭结合，兼顾了穿戴舒适性与防护功能。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Laminar Flow. Clothes Underflow wore to the theater in Ægir. Lightweight armor and a tailored skirt come together to form a balance between comfort and defense.</color>=<color name\=#ffffff>EPOQUE系列新款/层流。深巡在阿戈尔观看戏剧演出时的穿着。轻质甲胄与剪裁得体的长裙拼搭结合，兼顾了穿戴舒适性与防护功能。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Light and Shadow. A trendy, vintage Victorian appeal, modified to Nightmare's specifications. Some decorative elements will change when Nightmare's personality shifts.=<color name\=#ffffff>EPOQUE系列新款/光影。维多利亚潮流款复古服装，按照夜魔的要求进行了些许调整。部分佩饰在夜魔人格切换时会发生变化。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Light and Shadow. A trendy, vintage Victorian appeal, modified to Nightmare's specifications. Some decorative elements will change when Nightmare's personality shifts.</color>=<color name\=#ffffff>EPOQUE系列新款/光影。维多利亚潮流款复古服装，按照夜魔的要求进行了些许调整。部分佩饰在夜魔人格切换时会发生变化。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Light Gold Celebration. Generalissimo Myrtle's attire during her triumphant return. Stand at attention–– and salute!=<color name\=#ffffff>EPOQUE系列新款/淡金庆典。桃金娘大将军得胜归来时的礼服，列队——欢迎！
<color name\=#ffffff>EPOQUE Collection New Arrivals/Light Gold Celebration. Generalissimo Myrtle's attire during her triumphant return. Stand at attention–– and salute!</color>=<color name\=#ffffff>EPOQUE系列新款/淡金庆典。桃金娘大将军得胜归来时的礼服，列队——欢迎！</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Londinium Style Miko. Home leisure style, standard apparel for Victorian housekeeping staff. The pattern on the skirt hem was embroidered in improvisation by Tsukinogi, who seems to have misunderstood this clothing's use case.=<color name\=#ffffff>EPOQUE系列新款/伦式巫女。居家休闲款，维多利亚家政服务人员的标准服饰，裙边上的纹饰是月禾即兴绣上去的，她好像将这件衣服搞错了用途。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Londinium Style Miko. Home leisure style, standard apparel for Victorian housekeeping staff. The pattern on the skirt hem was embroidered in improvisation by Tsukinogi, who seems to have misunderstood this clothing's use case.</color>=<color name\=#ffffff>EPOQUE系列新款/伦式巫女。居家休闲款，维多利亚家政服务人员的标准服饰，裙边上的纹饰是月禾即兴绣上去的，她好像将这件衣服搞错了用途。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Major Field. Practical yet dignified, it protects from the elements on field surveys, but can also be worn under a jacket for conferences.=<color name\=#ffffff>EPOQUE系列新款/主修领域。地质学研究者地灵兼顾得体与实用的着装，保暖防风便于田野调查，披上外套就可以登台报告讲演。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Major Field. Practical yet dignified, it protects from the elements on field surveys, but can also be worn under a jacket for conferences.</color>=<color name\=#ffffff>EPOQUE系列新款/主修领域。地质学研究者地灵兼顾得体与实用的着装，保暖防风便于田野调查，披上外套就可以登台报告讲演。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Melodiosa. Sora's outfit in her time studying and performing at Siracusa's Teatro di Milano. Siracusan musical productions have a unique cultural flair, which in turn calls for accessorizing to match.=<color name\=#ffffff>EPOQUE系列新款/如歌。空在叙拉古米兰剧场进修与表演时的服装。叙拉古歌舞剧有其独特的文化符号，因此也必须穿上符合身份的服饰。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Melodiosa. Sora's outfit in her time studying and performing at Siracusa's Teatro di Milano. Siracusan musical productions have a unique cultural flair, which in turn calls for accessorizing to match.</color>=<color name\=#ffffff>EPOQUE系列新款/如歌。空在叙拉古米兰剧场进修与表演时的服装。叙拉古歌舞剧有其独特的文化符号，因此也必须穿上符合身份的服饰。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Midskog Fika. Celebratory dress prepared by Valarqvin for a rare day of melted snow. Adorned with bright grass and flower motifs, which are infused with beautiful meaning in Sami.=<color name\=#ffffff>EPOQUE系列新款/林间暖阳。凛视为冰雪消融的难得时节准备的庆典服装，明媚的青草与鲜花纹饰，在萨米蕴含着美好寓意。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Midskog Fika. Celebratory dress prepared by Valarqvin for a rare day of melted snow. Adorned with bright grass and flower motifs, which are infused with beautiful meaning in Sami.</color>=<color name\=#ffffff>EPOQUE系列新款/林间暖阳。凛视为冰雪消融的难得时节准备的庆典服装，明媚的青草与鲜花纹饰，在萨米蕴含着美好寓意。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/My Fellow Newsboy. Outfit Greyy wears when delivering newspapers. Durable jacket, sturdy boots, and checkered scarf mean he has no need to fear wind nor rain while making his way through the plazas and alleys.=<color name\=#ffffff>EPOQUE系列新款/都会送报员。格雷伊派送报刊时的着装。耐磨外衣配上厚实靴子，再裹一条格子围巾，就足以让他在穿越广场与小巷时无惧风雨。
<color name\=#ffffff>EPOQUE Collection New Arrivals/My Fellow Newsboy. Outfit Greyy wears when delivering newspapers. Durable jacket, sturdy boots, and checkered scarf mean he has no need to fear wind nor rain while making his way through the plazas and alleys.</color>=<color name\=#ffffff>EPOQUE系列新款/都会送报员。格雷伊派送报刊时的着装。耐磨外衣配上厚实靴子，再裹一条格子围巾，就足以让他在穿越广场与小巷时无惧风雨。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Nighttime Café. Always meticulous, Ansel likes to be properly dressed at the café as well. He steadfastly refuses to sell coffee at night, however.=<color name\=#ffffff>EPOQUE系列新款/晚间咖啡店。做事永远井井有条的安赛尔，经营食堂咖啡店时的穿着也一丝不苟。不过，安赛尔坚决拒绝在晚上向任何干员出售咖啡。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Nighttime Café. Always meticulous, Ansel likes to be properly dressed at the café as well. He steadfastly refuses to sell coffee at night, however.</color>=<color name\=#ffffff>EPOQUE系列新款/晚间咖啡店。做事永远井井有条的安赛尔，经营食堂咖啡店时的穿着也一丝不苟。不过，安赛尔坚决拒绝在晚上向任何干员出售咖啡。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Paper Wing. White jacket on mint-green T-shirt, refreshingly cool for the summer.=<color name\=#ffffff>EPOQUE系列新款/拾翼。白色外套内搭薄荷绿短袖，轻松营造出清爽舒适的氛围，为夏日增添清凉的气息。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Paper Wing. White jacket on mint-green T-shirt, refreshingly cool for the summer.</color>=<color name\=#ffffff>EPOQUE系列新款/拾翼。白色外套内搭薄荷绿短袖，轻松营造出清爽舒适的氛围，为夏日增添清凉的气息。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Playfellows. Comfy casual clothes Vermeil changed into, sharing the dolls she collected with everyone at the party. Who would've thought she had such a cute collection?=<color name\=#ffffff>EPOQUE系列新款/玩伴。红云换上休闲舒适的打扮，在派对上与大家分享自己收集的各式玩偶。原来她还有这样的可爱收藏。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Playfellows. Comfy casual clothes Vermeil changed into, sharing the dolls she collected with everyone at the party. Who would've thought she had such a cute collection?</color>=<color name\=#ffffff>EPOQUE系列新款/玩伴。红云换上休闲舒适的打扮，在派对上与大家分享自己收集的各式玩偶。原来她还有这样的可爱收藏。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Plush Cake. On her off days, Dur-nar changes out of her well-worn battlefield clothes to try something a little more fun. She's well versed in balancing work and play, and an expert in enjoying life.=<color name\=#ffffff>EPOQUE系列新款/绒布蛋糕。闲暇时，坚雷一改往日干练的战场着装风格，尝试起活泼俏皮的装束。她深谙劳逸结合、享受生活之道。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Plush Cake. On her off days, Dur-nar changes out of her well-worn battlefield clothes to try something a little more fun. She's well versed in balancing work and play, and an expert in enjoying life.</color>=<color name\=#ffffff>EPOQUE系列新款/绒布蛋糕。闲暇时，坚雷一改往日干练的战场着装风格，尝试起活泼俏皮的装束。她深谙劳逸结合、享受生活之道。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Private Study. Mint's formalwear at the Victorian Institution for Higher Studies, the green waistband showing off her lines and individuality.=<color name\=#ffffff>EPOQUE系列新款/私人书房。薄绿在维多利亚高等学府的正式着装，腰间的绿色束带收束腰线，尽显个人风格。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Private Study. Mint's formalwear at the Victorian Institution for Higher Studies, the green waistband showing off her lines and individuality.</color>=<color name\=#ffffff>EPOQUE系列新款/私人书房。薄绿在维多利亚高等学府的正式着装，腰间的绿色束带收束腰线，尽显个人风格。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Scribing. The dust settles, the noise stops, and Nuova Volsinii finally quiets down. Here, the judge sheds her robes of the law, and with pen in hand, she writes of the turmoil that once rocked Siracusa.=<color name\=#ffffff>EPOQUE系列新款/记叙。尘埃落定，喧哗止歇，新沃尔西尼终得一隅幽静。在这里，法官褪去司法者的衣装，她的笔下记录着叙拉古曾经的风云。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Scribing. The dust settles, the noise stops, and Nuova Volsinii finally quiets down. Here, the judge sheds her robes of the law, and with pen in hand, she writes of the turmoil that once rocked Siracusa.</color>=<color name\=#ffffff>EPOQUE系列新款/记叙。尘埃落定，喧哗止歇，新沃尔西尼终得一隅幽静。在这里，法官褪去司法者的衣装，她的笔下记录着叙拉古曾经的风云。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Sent from Ognisko. Clothes Viviana wore on a short return trip to Ognisko, a pure linen dress paired with a knitted shawl. With these, she wanders the city of shady trees and the sounds of artisans.=<color name\=#ffffff>EPOQUE系列新款/寄自奥格尼斯科。薇薇安娜重返奥格尼斯科小住时的着装。纯手工亚麻长裙搭配针织披肩，她就这样漫步在满城的林荫与匠作声中。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Sent from Ognisko. Clothes Viviana wore on a short return trip to Ognisko, a pure linen dress paired with a knitted shawl. With these, she wanders the city of shady trees and the sounds of artisans.</color>=<color name\=#ffffff>EPOQUE系列新款/寄自奥格尼斯科。薇薇安娜重返奥格尼斯科小住时的着装。纯手工亚麻长裙搭配针织披肩，她就这样漫步在满城的林荫与匠作声中。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Spellbreaker. A Laterano dress with corresponding weapons. Generally, only Sankta who have presided over the ceremonies are allowed to wear it, and Mostima seems to have quietly snuck out with this outfit.=<color name\=#ffffff>EPOQUE系列新款/除魅。拉特兰礼服，配有与之相应的武器。一般只允许主持仪式的萨科塔穿着，这一套似乎是莫斯提马悄悄带出来的。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Spellbreaker. A Laterano dress with corresponding weapons. Generally, only Sankta who have presided over the ceremonies are allowed to wear it, and Mostima seems to have quietly snuck out with this outfit.</color>=<color name\=#ffffff>EPOQUE系列新款/除魅。拉特兰礼服，配有与之相应的武器。一般只允许主持仪式的萨科塔穿着，这一套似乎是莫斯提马悄悄带出来的。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Spring in Her Lens. Clothes Xingzhu wore to her nutritional science course graduation ceremony. With a billowing deep blue robe paired with a lilac Yanese satin jacket, she is ready for the lens to capture her smile.=<color name\=#ffffff>EPOQUE系列新款/留影。行箸参加营养学培训结课典礼时的装束。宽大的深蓝色斗篷搭配青紫色缎面小褂，她已做好准备，等待镜头记录下自己的笑容。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Spring in Her Lens. Clothes Xingzhu wore to her nutritional science course graduation ceremony. With a billowing deep blue robe paired with a lilac Yanese satin jacket, she is ready for the lens to capture her smile.</color>=<color name\=#ffffff>EPOQUE系列新款/留影。行箸参加营养学培训结课典礼时的装束。宽大的深蓝色斗篷搭配青紫色缎面小褂，她已做好准备，等待镜头记录下自己的笑容。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Starseeker. One of the intricate outfits worn by Astesia only in the grandest occasions of Columbia's social life. Merely donning this outfit is a statement of its own.=<color name\=#ffffff>EPOQUE系列新款/寻耀。哥伦比亚地区出席隆重场合时才会穿着的繁复衣装之一，星极衣柜中价值不菲的礼服。穿上它本身就是种态度。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Starseeker. One of the intricate outfits worn by Astesia only in the grandest occasions of Columbia's social life. Merely donning this outfit is a statement of its own.</color>=<color name\=#ffffff>EPOQUE系列新款/寻耀。哥伦比亚地区出席隆重场合时才会穿着的繁复衣装之一，星极衣柜中价值不菲的礼服。穿上它本身就是种态度。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Stranded. Recreation of clothes Highmore wore in her hometown. Custom-made flexible support materials keep the skirt puffy, while ribbons of pure white gently sway, giving form to the unknowable sea breeze.=<color name\=#ffffff>EPOQUE系列新款/搁浅。再现了海沫居住在故乡时的穿着，特制的柔性支撑材料可以使裙子始终蓬起，洁白的飘带轻柔摆动，给无法捉摸的海风赋予了形状。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Stranded. Recreation of clothes Highmore wore in her hometown. Custom-made flexible support materials keep the skirt puffy, while ribbons of pure white gently sway, giving form to the unknowable sea breeze.</color>=<color name\=#ffffff>EPOQUE系列新款/搁浅。再现了海沫居住在故乡时的穿着，特制的柔性支撑材料可以使裙子始终蓬起，洁白的飘带轻柔摆动，给无法捉摸的海风赋予了形状。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Sun Slant. After sorting through his attic, Diamante finally pieced together a web connecting the nobles to the mining accident twenty years ago. As he rubs his aching neck, the sunlight seeps in through the window.=<color name\=#ffffff>EPOQUE系列新款/斜照。在鉴定所的阁楼中，折光终于整理完了与二十年前那场矿难相关的贵族的关系网，揉着酸痛的脖子，窗外照射进来的阳光正好。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Sun Slant. After sorting through his attic, Diamante finally pieced together a web connecting the nobles to the mining accident twenty years ago. As he rubs his aching neck, the sunlight seeps in through the window.</color>=<color name\=#ffffff>EPOQUE系列新款/斜照。在鉴定所的阁楼中，折光终于整理完了与二十年前那场矿难相关的贵族的关系网，揉着酸痛的脖子，窗外照射进来的阳光正好。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Sunny Day. Cardigan's outfit when she had just arrived at a city in southern Leithanien. Skillfully tailored to fit a young girl's stature. Light, airy, and blooming with vitality.=<color name\=#ffffff>EPOQUE系列新款/晴日。卡缇刚到莱塔尼亚南部城市时的装扮。依照少女身材设计，裁剪得体。轻盈灵动，绽放盎然活力。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Sunny Day. Cardigan's outfit when she had just arrived at a city in southern Leithanien. Skillfully tailored to fit a young girl's stature. Light, airy, and blooming with vitality.</color>=<color name\=#ffffff>EPOQUE系列新款/晴日。卡缇刚到莱塔尼亚南部城市时的装扮。依照少女身材设计，裁剪得体。轻盈灵动，绽放盎然活力。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Sweetness to the Heart. Outfit Nymph put together in preparation for the tea party. Light and comfortable, with just the right amount of sweetness. Maybe she has her own sugary secret recipe?=<color name\=#ffffff>EPOQUE系列新款/甜美配方。妮芙为即将到来的糕点派对做了精心的准备，轻盈舒适，甜度刚好。或许，她有什么独特的甜美秘方？
<color name\=#ffffff>EPOQUE Collection New Arrivals/Sweetness to the Heart. Outfit Nymph put together in preparation for the tea party. Light and comfortable, with just the right amount of sweetness. Maybe she has her own sugary secret recipe?</color>=<color name\=#ffffff>EPOQUE系列新款/甜美配方。妮芙为即将到来的糕点派对做了精心的准备，轻盈舒适，甜度刚好。或许，她有什么独特的甜美秘方？</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Temperament. Adroit tailoring and a rich modern sense for color, contrasted with accessories detailed with classical appeal. Spectacles are custom-made as a gift by the brand, for the client.=<color name\=#ffffff>EPOQUE系列新款/心性。利落的剪裁和用色极具现代感，装饰单品则在细节处保留了古典韵味，眼镜是品牌为顾客定制的赠礼。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Temperament. Adroit tailoring and a rich modern sense for color, contrasted with accessories detailed with classical appeal. Spectacles are custom-made as a gift by the brand, for the client.</color>=<color name\=#ffffff>EPOQUE系列新款/心性。利落的剪裁和用色极具现代感，装饰单品则在细节处保留了古典韵味，眼镜是品牌为顾客定制的赠礼。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/The Other Side of Siracusa. Does he not occasionally wear a plain jacket and hoodie instead of a tailored suit, and sit-down at a not-quite traditional Siracusan restaurant?=<color name\=#ffffff>EPOQUE系列新款/叙拉古的彼面。他偶尔也会从满衣柜精裁细剪的定制正装中抽出朴素的夹克与帽衫，去一家不那么遵从叙拉古饮食传统的餐厅坐坐吗？
<color name\=#ffffff>EPOQUE Collection New Arrivals/The Other Side of Siracusa. Does he not occasionally wear a plain jacket and hoodie instead of a tailored suit, and sit-down at a not-quite traditional Siracusan restaurant?</color>=<color name\=#ffffff>EPOQUE系列新款/叙拉古的彼面。他偶尔也会从满衣柜精裁细剪的定制正装中抽出朴素的夹克与帽衫，去一家不那么遵从叙拉古饮食传统的餐厅坐坐吗？</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Tidal Bore. Clothes Lucilla wore when looking around an exhibit about extinct marine species. The eye is led down the outfit by the changes in color mimicking seawater at different depths, punctuated by unique patterns to form a calm, tranquil ensemble.=<color name\=#ffffff>EPOQUE系列新款/翻涌。海霓在参观已灭绝海洋物种主题展览时的穿着。服装整体以不同深度下海水的变化作为视觉线索，搭配独特的纹样点缀，显得宁静沉稳。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Tidal Bore. Clothes Lucilla wore when looking around an exhibit about extinct marine species. The eye is led down the outfit by the changes in color mimicking seawater at different depths, punctuated by unique patterns to form a calm, tranquil ensemble.</color>=<color name\=#ffffff>EPOQUE系列新款/翻涌。海霓在参观已灭绝海洋物种主题展览时的穿着。服装整体以不同深度下海水的变化作为视觉线索，搭配独特的纹样点缀，显得宁静沉稳。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/To Effloresce Whitely. A gown for Victorian nobles woven with fine muslin, fragrant and supple flowers gracing the pure white skirt. A quiet elegance, delicate and sublime.=<color name\=#ffffff>EPOQUE系列新款/化花。维多利亚贵族纱织长裙，清香柔婉的花朵，纯白飘逸的裙摆，清丽优雅，轻软精致。
<color name\=#ffffff>EPOQUE Collection New Arrivals/To Effloresce Whitely. A gown for Victorian nobles woven with fine muslin, fragrant and supple flowers gracing the pure white skirt. A quiet elegance, delicate and sublime.</color>=<color name\=#ffffff>EPOQUE系列新款/化花。维多利亚贵族纱织长裙，清香柔婉的花朵，纯白飘逸的裙摆，清丽优雅，轻软精致。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/To Rest in Night Breezes. Siesta welcomes back any and all weary wanderers. Fresh-off-the-truck Ann-Maier puts on her favorite ensemble to hit the beach, taking in the quiet sands as day turns to night.=<color name\=#ffffff>EPOQUE系列新款/晚风休憩。友善的汐斯塔欢迎任何疲惫的归乡人，初来的安麦尔小姐也穿上自己最喜欢的私服来到沙滩边，享受天幕交替时的宁静。
<color name\=#ffffff>EPOQUE Collection New Arrivals/To Rest in Night Breezes. Siesta welcomes back any and all weary wanderers. Fresh-off-the-truck Ann-Maier puts on her favorite ensemble to hit the beach, taking in the quiet sands as day turns to night.</color>=<color name\=#ffffff>EPOQUE系列新款/晚风休憩。友善的汐斯塔欢迎任何疲惫的归乡人，初来的安麦尔小姐也穿上自己最喜欢的私服来到沙滩边，享受天幕交替时的宁静。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Tons of Sunshine. Clothes Wanqing wears for work. White singlet, tight-fitting yet breathable pants, and a dirt-repellent apron. A simple ensemble that becomes harmony itself on him.=<color name\=#ffffff>EPOQUE系列新款/万顷阳光。万顷在工作时的打扮。纯白的背心、贴身透气的裤子、使用防污布料特制的围裙，简单的搭配，在他身上显得无比协调。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Tons of Sunshine. Clothes Wanqing wears for work. White singlet, tight-fitting yet breathable pants, and a dirt-repellent apron. A simple ensemble that becomes harmony itself on him.</color>=<color name\=#ffffff>EPOQUE系列新款/万顷阳光。万顷在工作时的打扮。纯白的背心、贴身透气的裤子、使用防污布料特制的围裙，简单的搭配，在他身上显得无比协调。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Tsukiyoi. Custom-made for Mint, integrating Victorian style into traditional Higashinese garb. Comfy yet unique, it is one of Mint's favorites on festive occasions.=<color name\=#ffffff>EPOQUE系列新款/月宵。薄绿的私人定制款，将维多利亚风格融入东国传统服饰中，穿着舒适，独具个性。薄绿喜欢用这身搭配欢庆的气氛。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Tsukiyoi. Custom-made for Mint, integrating Victorian style into traditional Higashinese garb. Comfy yet unique, it is one of Mint's favorites on festive occasions.</color>=<color name\=#ffffff>EPOQUE系列新款/月宵。薄绿的私人定制款，将维多利亚风格融入东国传统服饰中，穿着舒适，独具个性。薄绿喜欢用这身搭配欢庆的气氛。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Vibrant. Clothes Enis wears when he's in a good mood. Specially chosen for him by his family. Close-fitting, snug and easy to move around in.=<color name\=#ffffff>EPOQUE系列新款/动感。埃尼斯心情好的时候会选择的着装。这是他的家人特意为他挑选的服饰，贴身舒适，便于活动。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Vibrant. Clothes Enis wears when he's in a good mood. Specially chosen for him by his family. Close-fitting, snug and easy to move around in.</color>=<color name\=#ffffff>EPOQUE系列新款/动感。埃尼斯心情好的时候会选择的着装。这是他的家人特意为他挑选的服饰，贴身舒适，便于活动。</color>
<color name\=#ffffff>EPOQUE Collection New Arrivals/Yukibare. Suzuran's outfit on a winter morning trip to the shrine. The loose-fitting sleeves protect against the wind and snow, while the pleated front adds an exotic touch.=<color name\=#ffffff>EPOQUE系列新款/雪霁。铃兰在一个冬日清晨拜访神祠的穿着。宽大的衣袖结实地隔绝了风雪，荷叶边的前摆增添了几分异国风情。
<color name\=#ffffff>EPOQUE Collection New Arrivals/Yukibare. Suzuran's outfit on a winter morning trip to the shrine. The loose-fitting sleeves protect against the wind and snow, while the pleated front adds an exotic touch.</color>=<color name\=#ffffff>EPOQUE系列新款/雪霁。铃兰在一个冬日清晨拜访神祠的穿着。宽大的衣袖结实地隔绝了风雪，荷叶边的前摆增添了几分异国风情。</color>
<color name\=#ffffff>EPOQUE Collection/Glorious Path. Ceremonial clothes worn by Vina Victoria. The natural combination of black and white is contrasted with golden ornamentation, granting the wearer majesty and unbridled charm.=<color name\=#ffffff>EPOQUE系列新款/光耀之途。维娜·维多利亚参加典礼时的装束。自然调和的黑白礼服配以金色装饰，让穿戴者散发出威严与洒脱的魅力。
<color name\=#ffffff>EPOQUE Collection/Glorious Path. Ceremonial clothes worn by Vina Victoria. The natural combination of black and white is contrasted with golden ornamentation, granting the wearer majesty and unbridled charm.</color>=<color name\=#ffffff>EPOQUE系列新款/光耀之途。维娜·维多利亚参加典礼时的装束。自然调和的黑白礼服配以金色装饰，让穿戴者散发出威严与洒脱的魅力。</color>
<color name\=#ffffff>EPOQUE Collection/La Valse Couronnée de Fleurs. Formalwear Estelle prepared for a ball. A classic white dress is paired with a sash belt adorned with a ribbon with dangling tails. The picture of grace, yet replete with the elegance of night.=<color name\=#ffffff>EPOQUE系列新款/花冕圆舞曲。艾丝黛尔为某场舞会准备的礼裙。复古款的白裙，配上缀有蝴蝶结拖尾的腰封，轻盈曼妙的同时，亦不乏夜幕般的雅致。
<color name\=#ffffff>EPOQUE Collection/La Valse Couronnée de Fleurs. Formalwear Estelle prepared for a ball. A classic white dress is paired with a sash belt adorned with a ribbon with dangling tails. The picture of grace, yet replete with the elegance of night.</color>=<color name\=#ffffff>EPOQUE系列新款/花冕圆舞曲。艾丝黛尔为某场舞会准备的礼裙。复古款的白裙，配上缀有蝴蝶结拖尾的腰封，轻盈曼妙的同时，亦不乏夜幕般的雅致。</color>
<color name\=#ffffff>EPOQUE Collection/Ritual of Immortality. Clothes Ho'olheyak wore while touring the ruins. Under a loose coat lies an exceedingly-modern black dress, making clear that her purpose here is not to explore the past, but to sneer at its passing.=<color name\=#ffffff>EPOQUE系列新款/恒久祭礼。霍尔海雅进行遗迹巡礼时的着装。宽松外袍下是富有现代感的黑裙，彰显她来到此处的目的并非探索过去，而是傲视时间。
<color name\=#ffffff>EPOQUE Collection/Ritual of Immortality. Clothes Ho'olheyak wore while touring the ruins. Under a loose coat lies an exceedingly-modern black dress, making clear that her purpose here is not to explore the past, but to sneer at its passing.</color>=<color name\=#ffffff>EPOQUE系列新款/恒久祭礼。霍尔海雅进行遗迹巡礼时的着装。宽松外袍下是富有现代感的黑裙，彰显她来到此处的目的并非探索过去，而是傲视时间。</color>
<color name\=#ffffff>EPOQUE First Edition/Combat Medic. Based upon a special-issue Ádakrys battlesuit, it has blades attached in the right parts to give off an extremely aggressive look. Gavial describes it as her ideal 'battlefield trappings.'=<color name\=#ffffff>EPOQUE系列首发款/战医。以高规格阿达克利斯专用战甲为蓝本，在必要的部位加装了刀片，极具侵略性，是嘉维尔理想中的“战地黑大褂”。
<color name\=#ffffff>EPOQUE First Edition/Combat Medic. Based upon a special-issue Ádakrys battlesuit, it has blades attached in the right parts to give off an extremely aggressive look. Gavial describes it as her ideal 'battlefield trappings.'</color>=<color name\=#ffffff>EPOQUE系列首发款/战医。以高规格阿达克利斯专用战甲为蓝本，在必要的部位加装了刀片，极具侵略性，是嘉维尔理想中的“战地黑大褂”。</color>
<color name\=#ffffff>EPOQUE Line [Passe] Series Selects/Masterpiece. The outfit worn by Natalya Andreyevna Rostova, student council president of Chernobog #4 Secondary School, during her commencement speech.=<color name\=#ffffff>EPOQUE子品牌 [昔时/Passe]系列精选款/杰作。切尔诺伯格第四中学学生会长娜塔莉娅·安德烈耶维娜·罗斯托娃开学致辞时所穿着的服饰。
<color name\=#ffffff>EPOQUE Line [Passe] Series Selects/Masterpiece. The outfit worn by Natalya Andreyevna Rostova, student council president of Chernobog #4 Secondary School, during her commencement speech.</color>=<color name\=#ffffff>EPOQUE子品牌 [昔时/Passe]系列精选款/杰作。切尔诺伯格第四中学学生会长娜塔莉娅·安德烈耶维娜·罗斯托娃开学致辞时所穿着的服饰。</color>
<color name\=#ffffff>EPOQUE Line [Passe] Series Selects/Willpower. Classic Siracusan womenswear. By request of Texas, all parts once white have been dyed completely black.=<color name\=#ffffff>EPOQUE子品牌 [昔时/Passe]系列精选款/意志。经典的叙拉古女性装扮，按照德克萨斯的要求，把曾经白色的部分全部染黑了。
<color name\=#ffffff>EPOQUE Line [Passe] Series Selects/Willpower. Classic Siracusan womenswear. By request of Texas, all parts once white have been dyed completely black.</color>=<color name\=#ffffff>EPOQUE子品牌 [昔时/Passe]系列精选款/意志。经典的叙拉古女性装扮，按照德克萨斯的要求，把曾经白色的部分全部染黑了。</color>
<color name\=#ffffff>EPOQUE New Arrivals/Serenity. Casual clothing centered around black and purple as main colors to exude a bit of elegance while still maintaining a calm feel. A favorite among women in the workplace, this outfit was Ptilopsis's first choice when going out.=<color name\=#ffffff>EPOQUE系列新款/幽静。常规款服饰，以黑紫为主色，在构建沉稳氛围的同时显出些许典雅。职场女性间好评如潮的一款服饰，曾是白面鸮最爱的出行搭配。
<color name\=#ffffff>EPOQUE New Arrivals/Serenity. Casual clothing centered around black and purple as main colors to exude a bit of elegance while still maintaining a calm feel. A favorite among women in the workplace, this outfit was Ptilopsis's first choice when going out.</color>=<color name\=#ffffff>EPOQUE系列新款/幽静。常规款服饰，以黑紫为主色，在构建沉稳氛围的同时显出些许典雅。职场女性间好评如潮的一款服饰，曾是白面鸮最爱的出行搭配。</color>
<color name\=#ffffff>EPOQUE New Series/Miraculous Moment. Casual clothes that capture the region's impressions while taking the customer's preferences in consideration. After a deep dive into the customer's life, the designer collaborated with the customer to add a variety of supporting accessories.=<color name\=#ffffff>EPOQUE系列新款/美妙时光。结合地方印象与顾客喜好制作的便服，贴身舒适。在深入了解顾客的生活后，设计师与顾客共同制作了许多配套物件。
<color name\=#ffffff>EPOQUE New Series/Miraculous Moment. Casual clothes that capture the region's impressions while taking the customer's preferences in consideration. After a deep dive into the customer's life, the designer collaborated with the customer to add a variety of supporting accessories.</color>=<color name\=#ffffff>EPOQUE系列新款/美妙时光。结合地方印象与顾客喜好制作的便服，贴身舒适。在深入了解顾客的生活后，设计师与顾客共同制作了许多配套物件。</color>
<color name\=#ffffff>EPOQUE Series New Release/Appreciate Fragrance. Finely-crafted Victorian dress, handmade from the finest materials. An elegant and dignified outfit bound to garner attention anywhere.=<color name\=#ffffff>EPOQUE系列新款/识芳。维多利亚贵族礼服，手工定制，强调修身和线条感。用料考究，设计精致，端庄优雅，引人注目。
<color name\=#ffffff>EPOQUE Series New Release/Appreciate Fragrance. Finely-crafted Victorian dress, handmade from the finest materials. An elegant and dignified outfit bound to garner attention anywhere.</color>=<color name\=#ffffff>EPOQUE系列新款/识芳。维多利亚贵族礼服，手工定制，强调修身和线条感。用料考究，设计精致，端庄优雅，引人注目。</color>
<color name\=#ffffff>EPOQUE Series New Release/Cultivate Vegetation. Rugged traditional Sargon outfit, suitable for long journeys. The new collar details give the wearer a closer fit.=<color name\=#ffffff>EPOQUE系列新款/培翠。萨尔贡传统服饰，材质耐磨经脏，方便远行，衣领处增添了新式细褶，整体更加贴合顾客的身线。
<color name\=#ffffff>EPOQUE Series New Release/Cultivate Vegetation. Rugged traditional Sargon outfit, suitable for long journeys. The new collar details give the wearer a closer fit.</color>=<color name\=#ffffff>EPOQUE系列新款/培翠。萨尔贡传统服饰，材质耐磨经脏，方便远行，衣领处增添了新式细褶，整体更加贴合顾客的身线。</color>
<color name\=#ffffff>EPOQUE Series New Release/Plant Crude Drug. Practical outfit worn by Mulberry for both relief and horticultural work, with enough pockets for all her tools. Green trimmings adorn the simple fabric, representing verdant life.=<color name\=#ffffff>EPOQUE系列新款/植药。桑葚进行灾害救助及药材培育时的简装，多口袋设计方便器具收纳。用色简单，浅绿镶边体现设计感，象征着盎然生机。
<color name\=#ffffff>EPOQUE Series New Release/Plant Crude Drug. Practical outfit worn by Mulberry for both relief and horticultural work, with enough pockets for all her tools. Green trimmings adorn the simple fabric, representing verdant life.</color>=<color name\=#ffffff>EPOQUE系列新款/植药。桑葚进行灾害救助及药材培育时的简装，多口袋设计方便器具收纳。用色简单，浅绿镶边体现设计感，象征着盎然生机。</color>
<color name\=#ffffff>EPOQUE Sub-Brand [Passe] Series Selects/Condolence. Attire worn by Civilight Eterna during her Deep Dive into Theresa's data. Through the veil of time, she spots memories sealed by the dead.=<color name\=#ffffff>EPOQUE子品牌 [昔时/Passe]系列精选款/追悼。魔王在特蕾西娅的数据中深潜时的装束。透过时光的面纱，她望见亡者已封缄的记忆。
<color name\=#ffffff>EPOQUE Sub-Brand [Passe] Series Selects/Condolence. Attire worn by Civilight Eterna during her Deep Dive into Theresa's data. Through the veil of time, she spots memories sealed by the dead.</color>=<color name\=#ffffff>EPOQUE子品牌 [昔时/Passe]系列精选款/追悼。魔王在特蕾西娅的数据中深潜时的装束。透过时光的面纱，她望见亡者已封缄的记忆。</color>
<color name\=#ffffff>EPOQUE Sub-Brand [Passe] Series Selects/Gwiazdcytrony. Meteor's winter clothes from back in Kazimierz. Balancing lightness and warmth, they also allow one to easily hide in dense forests. A reproduction.=<color name\=#ffffff>EPOQUE子品牌 [昔时/Passe]系列精选款/星橼林。流星还在卡西米尔时所着的冬装。兼顾轻便与防寒，于密林中的隐蔽性也很高。复原品。
<color name\=#ffffff>EPOQUE Sub-Brand [Passe] Series Selects/Gwiazdcytrony. Meteor's winter clothes from back in Kazimierz. Balancing lightness and warmth, they also allow one to easily hide in dense forests. A reproduction.</color>=<color name\=#ffffff>EPOQUE子品牌 [昔时/Passe]系列精选款/星橼林。流星还在卡西米尔时所着的冬装。兼顾轻便与防寒，于密林中的隐蔽性也很高。复原品。</color>
<color name\=#ffffff>EPOQUE Sub-Brand [Passe] Series Selects/Lances of Kaliskas. Ashlock's formalwear, worn when her family banished her. Traditional dress worthy of a Kazimierz knight, not entirely inappropriate on her.=<color name\=#ffffff>EPOQUE子品牌 [昔时/Passe]系列精选款/卡利斯卡群枪。灰毫被家族驱逐时所着的正装。一套无愧于卡西米尔骑士身份的传统正装，毫无不得体。
<color name\=#ffffff>EPOQUE Sub-Brand [Passe] Series Selects/Lances of Kaliskas. Ashlock's formalwear, worn when her family banished her. Traditional dress worthy of a Kazimierz knight, not entirely inappropriate on her.</color>=<color name\=#ffffff>EPOQUE子品牌 [昔时/Passe]系列精选款/卡利斯卡群枪。灰毫被家族驱逐时所着的正装。一套无愧于卡西米尔骑士身份的传统正装，毫无不得体。</color>
<color name\=#ffffff>EPOQUE Sub-Brand [Passe] Series Selects/Noon Twilight. Absinthe's former school uniform. In Ursus, students wear their uniforms while exercising, resembling a field of neatly spaced seedlings behind a plow.=<color name\=#ffffff>EPOQUE子品牌 [昔时/Passe]系列精选款/正午余光。苦艾曾经的校服。在乌萨斯，学生穿校服出操，就像是跟在一把犁后面一行整齐的秧苗。
<color name\=#ffffff>EPOQUE Sub-Brand [Passe] Series Selects/Noon Twilight. Absinthe's former school uniform. In Ursus, students wear their uniforms while exercising, resembling a field of neatly spaced seedlings behind a plow.</color>=<color name\=#ffffff>EPOQUE子品牌 [昔时/Passe]系列精选款/正午余光。苦艾曾经的校服。在乌萨斯，学生穿校服出操，就像是跟在一把犁后面一行整齐的秧苗。</color>
<color name\=#ffffff>EPOQUE Sub-Brand [Passe] Series Selects/Royal Guardswoman. Bagpipe's uniform as a new cadet at the military academy, doubling as formal wear. Training in formal wear was yet another duty of a royal guardsman cadet.=<color name\=#ffffff>EPOQUE子品牌 [昔时/Passe]系列精选款/皇家近卫。风笛于军校初出茅庐时的制服，算作常礼服。以礼服作训也是皇家近卫学员的一项职责。
<color name\=#ffffff>EPOQUE Sub-Brand [Passe] Series Selects/Royal Guardswoman. Bagpipe's uniform as a new cadet at the military academy, doubling as formal wear. Training in formal wear was yet another duty of a royal guardsman cadet.</color>=<color name\=#ffffff>EPOQUE子品牌 [昔时/Passe]系列精选款/皇家近卫。风笛于军校初出茅庐时的制服，算作常礼服。以礼服作训也是皇家近卫学员的一项职责。</color>
<color name\=#ffffff>EPOQUE Sub-Brand [Passe] Series Selects/Staring into the Abyss. Clothes Ulpianus wore when taking charge of the Abyssal Hunter Program. The consul's transformation is already complete, yet the ceremonial sword in his hand has taken on a great weight.=<color name\=#ffffff>EPOQUE子品牌 [昔时/Passe]系列精选款/注目深渊。乌尔比安刚主持“深海猎人”项目时的装束。执政官明明已经完成了改造，可手中的仪仗剑反而变得沉重。
<color name\=#ffffff>EPOQUE Sub-Brand [Passe] Series Selects/Staring into the Abyss. Clothes Ulpianus wore when taking charge of the Abyssal Hunter Program. The consul's transformation is already complete, yet the ceremonial sword in his hand has taken on a great weight.</color>=<color name\=#ffffff>EPOQUE子品牌 [昔时/Passe]系列精选款/注目深渊。乌尔比安刚主持“深海猎人”项目时的装束。执政官明明已经完成了改造，可手中的仪仗剑反而变得沉重。</color>
<color name\=#ffffff>EPOQUE Sub-Brand [Passe] Series Selects/W Dali. Młynar's attire as a knight-errant, wandering Kazimierz's plains and endless forests, the words engraved on the hilt of his sword not yet covered by useless trinkets.=<color name\=#ffffff>EPOQUE子品牌 [昔时/Passe]系列精选款/远路。玛恩纳以游侠身份走遍卡西米尔平原与林海时的装束，剑柄镌刻的一行小字尚未被冗余的装饰遮盖。
<color name\=#ffffff>EPOQUE Sub-Brand [Passe] Series Selects/W Dali. Młynar's attire as a knight-errant, wandering Kazimierz's plains and endless forests, the words engraved on the hilt of his sword not yet covered by useless trinkets.</color>=<color name\=#ffffff>EPOQUE子品牌 [昔时/Passe]系列精选款/远路。玛恩纳以游侠身份走遍卡西米尔平原与林海时的装束，剑柄镌刻的一行小字尚未被冗余的装饰遮盖。</color>
<color name\=#ffffff>Fang the Fire-Sharpened's performance outfit for holiday celebrations/A Pure Pianissimo. The black-and-white performance wear is outlined with neat contours. It is a design Fang is fond of, a symbol of the festive melody she is about to compose.=<color name\=#ffffff>历阵锐枪芬在节日庆典上的演出服/纯净乐段。黑白相映的演奏服上有着规整的线条，这是芬喜爱的设计，也是即将谱写出的节日旋律的象征。
<color name\=#ffffff>Fang the Fire-Sharpened's performance outfit for holiday celebrations/A Pure Pianissimo. The black-and-white performance wear is outlined with neat contours. It is a design Fang is fond of, a symbol of the festive melody she is about to compose.</color>=<color name\=#ffffff>历阵锐枪芬在节日庆典上的演出服/纯净乐段。黑白相映的演奏服上有着规整的线条，这是芬喜爱的设计，也是即将谱写出的节日旋律的象征。</color>
<color name\=#ffffff>Formal wear that Qanipalaat got on holiday/Gratitude Gift. Always one to gift Sami specialties, he's now received a gift in return. He smiled to learn that Victorian garb went well with his tail.=<color name\=#ffffff>雪绒在节日时收到的礼服/回礼。总在热情地分发萨米特产的雪绒收到了回礼。听说自己的尾巴与这件维多利亚风格的礼服相得益彰时，雪绒开心地笑了。
<color name\=#ffffff>Formal wear that Qanipalaat got on holiday/Gratitude Gift. Always one to gift Sami specialties, he's now received a gift in return. He smiled to learn that Victorian garb went well with his tail.</color>=<color name\=#ffffff>雪绒在节日时收到的礼服/回礼。总在热情地分发萨米特产的雪绒收到了回礼。听说自己的尾巴与这件维多利亚风格的礼服相得益彰时，雪绒开心地笑了。</color>
<color name\=#ffffff>Harold's home attire/Inviting Snow. A burdenbeast neck pillow, burdenbeast pajamas, burdenbeast slippers. A full burdenbeast ensemble, very popular in Kjerag right now!=<color name\=#ffffff>哈洛德的居家服饰/邀雪。脖戴驮兽颈枕，身穿驮兽睡衣，脚踩驮兽拖鞋。驮兽一切，谢拉格时下最流行！
<color name\=#ffffff>Harold's home attire/Inviting Snow. A burdenbeast neck pillow, burdenbeast pajamas, burdenbeast slippers. A full burdenbeast ensemble, very popular in Kjerag right now!</color>=<color name\=#ffffff>哈洛德的居家服饰/邀雪。脖戴驮兽颈枕，身穿驮兽睡衣，脚踩驮兽拖鞋。驮兽一切，谢拉格时下最流行！</color>
<color name\=#ffffff>Iteration Provident Series/The Dark Night Terminator. Crownslayer's iteration from decision point S/5258902. Dark clothes for an assassin. She grips her blade, determined to bring an end to the darkest corners of the city with her own hands.=<color name\=#ffffff>命途迭代系列/夜之终局。弑君者在决策S/5258902中的迭代。身着暗色的杀手服，她执起刀刃，决心要让城市中最浓的黑暗终结在自己手上。
<color name\=#ffffff>Iteration Provident Series/The Dark Night Terminator. Crownslayer's iteration from decision point S/5258902. Dark clothes for an assassin. She grips her blade, determined to bring an end to the darkest corners of the city with her own hands.</color>=<color name\=#ffffff>命途迭代系列/夜之终局。弑君者在决策S/5258902中的迭代。身着暗色的杀手服，她执起刀刃，决心要让城市中最浓的黑暗终结在自己手上。</color>
<color name\=#ffffff>Iteration Provident Series/Wingbreaker. Texas the Omertosa's iteration from decision point F/3019226. The hunter shot down the great demon Vermithrax, but was betrayed by the Lone Wolf Emperor and banished to the barrens.=<color name\=#ffffff>命途迭代系列/破翼者。缄默德克萨斯在决策F/3019226中的迭代。猎人将大恶魔威尔迈瑟拉克斯从天空击落，那落单的狼帝却背信弃义，将她流放荒野。
<color name\=#ffffff>Iteration Provident Series/Wingbreaker. Texas the Omertosa's iteration from decision point F/3019226. The hunter shot down the great demon Vermithrax, but was betrayed by the Lone Wolf Emperor and banished to the barrens.</color>=<color name\=#ffffff>命途迭代系列/破翼者。缄默德克萨斯在决策F/3019226中的迭代。猎人将大恶魔威尔迈瑟拉克斯从天空击落，那落单的狼帝却背信弃义，将她流放荒野。</color>
<color name\=#ffffff>Iteration Provident/Nocturne of Elysia. Blue Poison's iteration from decision point F/3019226. In the land of Elysia, she is the only fairy who is willing to offer a song to the toxic trees.=<color name\=#ffffff>命途迭代系列/哀律西昂夜曲。蓝毒在决策F/3019226中的迭代。在哀律西昂，她是唯一愿为那些剧毒的花木献上歌声的仙子。
<color name\=#ffffff>Iteration Provident/Nocturne of Elysia. Blue Poison's iteration from decision point F/3019226. In the land of Elysia, she is the only fairy who is willing to offer a song to the toxic trees.</color>=<color name\=#ffffff>命途迭代系列/哀律西昂夜曲。蓝毒在决策F/3019226中的迭代。在哀律西昂，她是唯一愿为那些剧毒的花木献上歌声的仙子。</color>
<color name\=#ffffff>Iteration Provident/Phototaxis. Ascalon's iteration from decision point F/3019226. She bids it stay for the sake of the lives of countless unbelievers, but the Seventh Sun is still determined to fall.=<color name\=#ffffff>命途迭代系列/趋光之暗。阿斯卡纶在决策F/3019226中的迭代。她以万千不信者的性命挽留，第七个太阳却依旧决然地落下。
<color name\=#ffffff>Iteration Provident/Phototaxis. Ascalon's iteration from decision point F/3019226. She bids it stay for the sake of the lives of countless unbelievers, but the Seventh Sun is still determined to fall.</color>=<color name\=#ffffff>命途迭代系列/趋光之暗。阿斯卡纶在决策F/3019226中的迭代。她以万千不信者的性命挽留，第七个太阳却依旧决然地落下。</color>
<color name\=#ffffff>Iteration Provident/Red Countess. Skadi the Corrupting Heart's iteration from decision point F/3019226. Confusion and impulse have begat the sole master of the Crimson Plain. With these emotions, she fashions her beloved creations.=<color name\=#ffffff>命途迭代系列/红女爵。浊心斯卡蒂在决策F/3019226中的迭代。混沌与冲动带来了赤红原野独一的主人。借着这样的情感，她创造出了心爱的造物。
<color name\=#ffffff>Iteration Provident/Red Countess. Skadi the Corrupting Heart's iteration from decision point F/3019226. Confusion and impulse have begat the sole master of the Crimson Plain. With these emotions, she fashions her beloved creations.</color>=<color name\=#ffffff>命途迭代系列/红女爵。浊心斯卡蒂在决策F/3019226中的迭代。混沌与冲动带来了赤红原野独一的主人。借着这样的情感，她创造出了心爱的造物。</color>
<color name\=#ffffff>Iteration Provident/Roar Against the Wilds. Młynar's iteration from decision point F/3019226. The Black Riders have finally arrived at the Forgotten Plains, but the Hermit Knight chooses not to leave. Instead, he bars the way, alone.=<color name\=#ffffff>命途迭代系列/苍茫怒号。玛恩纳在决策F/3019226中的迭代。黑色铁骑终于踏足被遗忘的原野，隐居的骑士没有选择离开，而是独自拦在他们面前。
<color name\=#ffffff>Iteration Provident/Roar Against the Wilds. Młynar's iteration from decision point F/3019226. The Black Riders have finally arrived at the Forgotten Plains, but the Hermit Knight chooses not to leave. Instead, he bars the way, alone.</color>=<color name\=#ffffff>命途迭代系列/苍茫怒号。玛恩纳在决策F/3019226中的迭代。黑色铁骑终于踏足被遗忘的原野，隐居的骑士没有选择离开，而是独自拦在他们面前。</color>
<color name\=#ffffff>LIMITED EDITION\nCambrian 1096 Winter New Arrivals/Undercurrent. Comfortable and close-fitting with handmade details, it applies multiple layers of durable, light and warm fabric, making it the best choice for daily occasions.=<color name\=#ffffff>LIMITED EDITION\r\n寒武纪™1096冬季新款/暗流。特别手工细节填充，舒适贴身。完美融入日常装束，持久耐穿。材质轻量耐磨。多层设计高效保暖。
<color name\=#ffffff>LIMITED EDITION\nCambrian 1096 Winter New Arrivals/Undercurrent. Comfortable and close-fitting with handmade details, it applies multiple layers of durable, light and warm fabric, making it the best choice for daily occasions.</color>=<color name\=#ffffff>LIMITED EDITION\r\n寒武纪™1096冬季新款/暗流。特别手工细节填充，舒适贴身。完美融入日常装束，持久耐穿。材质轻量耐磨。多层设计高效保暖。</color>
<color name\=#ffffff>LIMITED EDITION\nCambrian1096 Winter New Arrivals/Cruciata. Waterproof with handmade details, it includes special sleeves, detachable parts and zipper pockets.=<color name\=#ffffff>LIMITED EDITION\n寒武纪™1096冬季新款/十字郡。特别手工细节填充，使用防水材质，含袖口部特殊设计、可拆卸部件与拉链口袋。
<color name\=#ffffff>LIMITED EDITION\nCambrian1096 Winter New Arrivals/Cruciata. Waterproof with handmade details, it includes special sleeves, detachable parts and zipper pockets.</color>=<color name\=#ffffff>LIMITED EDITION\n寒武纪™1096冬季新款/十字郡。特别手工细节填充，使用防水材质，含袖口部特殊设计、可拆卸部件与拉链口袋。</color>
<color name\=#ffffff>LIMITED EDITION\nTest Collection/Newsgirl. Available only in certain regions, this remake of a classic design utilizes the best materials and contains carefully-sewn details. An extra custom-made letter opener is included.=<color name\=#ffffff>LIMITED EDITION\r\n忒斯特™收藏系列/报童。限定区域供应。经典款式复刻，采用绝佳材质，附加特别缝纫细节。附带特别设计的开信刀。
<color name\=#ffffff>LIMITED EDITION\nTest Collection/Newsgirl. Available only in certain regions, this remake of a classic design utilizes the best materials and contains carefully-sewn details. An extra custom-made letter opener is included.</color>=<color name\=#ffffff>LIMITED EDITION\r\n忒斯特™收藏系列/报童。限定区域供应。经典款式复刻，采用绝佳材质，附加特别缝纫细节。附带特别设计的开信刀。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Beach Guard Series GT002. Made with materials that are both durable and comfortable, this outfit ensures high performance in a variety of different conditions.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]沙滩护卫系列泳衣002款。采用耐磨材质，宽松舒适而又贴身透气。贴合人体，确保观赏性同时便于各种户外运动。
<color name\=#ffffff>MARTHE [Coral Coast] Beach Guard Series GT002. Made with materials that are both durable and comfortable, this outfit ensures high performance in a variety of different conditions.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]沙滩护卫系列泳衣002款。采用耐磨材质，宽松舒适而又贴身透气。贴合人体，确保观赏性同时便于各种户外运动。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Beach Guard Series Swimming Suit Launch Type 001. Made with materials that are both durable and comfortable, this outfit ensures high performance in a variety of different conditions.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]沙滩护卫系列泳衣首发001款。采用耐磨材质，宽松舒适而又贴身透气。贴合人体，确保观赏性同时便于各种户外运动。
<color name\=#ffffff>MARTHE [Coral Coast] Beach Guard Series Swimming Suit Launch Type 001. Made with materials that are both durable and comfortable, this outfit ensures high performance in a variety of different conditions.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]沙滩护卫系列泳衣首发001款。采用耐磨材质，宽松舒适而又贴身透气。贴合人体，确保观赏性同时便于各种户外运动。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Colorful Wonderland series CW03. The cool and comfortable blends well with diverse decorations for a unique interpretation of summer.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]缤纷奇境系列泳衣03款。清凉舒适的基础剪裁与多样化的装饰性元素巧妙融合，是对夏天的独特阐释。
<color name\=#ffffff>MARTHE [Coral Coast] Colorful Wonderland series CW03. The cool and comfortable blends well with diverse decorations for a unique interpretation of summer.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]缤纷奇境系列泳衣03款。清凉舒适的基础剪裁与多样化的装饰性元素巧妙融合，是对夏天的独特阐释。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Holiday Series HD01. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣01款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
<color name\=#ffffff>MARTHE [Coral Coast] Holiday Series HD01. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣01款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Holiday Series HD49. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣49款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
<color name\=#ffffff>MARTHE [Coral Coast] Holiday Series HD49. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣49款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Holiday Series HD66. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣66款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
<color name\=#ffffff>MARTHE [Coral Coast] Holiday Series HD66. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣66款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Holiday Series HD71. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣71款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
<color name\=#ffffff>MARTHE [Coral Coast] Holiday Series HD71. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣71款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Holiday Series HD75. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣75款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
<color name\=#ffffff>MARTHE [Coral Coast] Holiday Series HD75. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣75款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Holiday Series HD78. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣78款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
<color name\=#ffffff>MARTHE [Coral Coast] Holiday Series HD78. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣78款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Holiday Series HD79. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣79款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
<color name\=#ffffff>MARTHE [Coral Coast] Holiday Series HD79. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣79款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Holiday Series HDm04. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣04男款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
<color name\=#ffffff>MARTHE [Coral Coast] Holiday Series HDm04. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣04男款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Holiday Series HDm57. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣57男款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
<color name\=#ffffff>MARTHE [Coral Coast] Holiday Series HDm57. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣57男款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Holiday Series HDm74. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣74男款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
<color name\=#ffffff>MARTHE [Coral Coast] Holiday Series HDm74. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣74男款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Light Breeze Series Launch Type LB01. A swimsuit and jacket set designed with the full body in mind. Sure to satisfy your waterside athletic needs.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]轻风系列泳衣首发01款。基于整体性考量设计的泳装冲锋衣套组，必定能满足您在水边的运动着衣需求。
<color name\=#ffffff>MARTHE [Coral Coast] Light Breeze Series Launch Type LB01. A swimsuit and jacket set designed with the full body in mind. Sure to satisfy your waterside athletic needs.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]轻风系列泳衣首发01款。基于整体性考量设计的泳装冲锋衣套组，必定能满足您在水边的运动着衣需求。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Light Breeze Series LB03. A swimsuit and jacket set designed with the full body in mind. Sure to satisfy your waterside athletic needs.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]轻风系列泳衣03款。基于整体性考量设计的泳装冲锋衣套组，必定能满足您在水边的运动着衣需求。
<color name\=#ffffff>MARTHE [Coral Coast] Light Breeze Series LB03. A swimsuit and jacket set designed with the full body in mind. Sure to satisfy your waterside athletic needs.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]轻风系列泳衣03款。基于整体性考量设计的泳装冲锋衣套组，必定能满足您在水边的运动着衣需求。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Raythean Style SUMMER Special Painting. Equipped with heat-proof coating, the latest sand wheels, and reinforced engineering. It is specially modified for operations on the beach.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]雷神工业联动SUMMER特别涂装款。采用夏季耐热涂料，配备最新的沙滩轮胎以及强化引擎，海滩行动特化。
<color name\=#ffffff>MARTHE [Coral Coast] Raythean Style SUMMER Special Painting. Equipped with heat-proof coating, the latest sand wheels, and reinforced engineering. It is specially modified for operations on the beach.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]雷神工业联动SUMMER特别涂装款。采用夏季耐热涂料，配备最新的沙滩轮胎以及强化引擎，海滩行动特化。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Seeker Series Swimming Suit SK03. The material is light, breathable and exquisite. It's been tailored to meet the needs of those go-getter explorers.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]探寻者系列泳衣03款。轻薄透气，用料讲究，为开拓进取的探寻者们量身打造。
<color name\=#ffffff>MARTHE [Coral Coast] Seeker Series Swimming Suit SK03. The material is light, breathable and exquisite. It's been tailored to meet the needs of those go-getter explorers.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]探寻者系列泳衣03款。轻薄透气，用料讲究，为开拓进取的探寻者们量身打造。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Seeker Series Swimming Suit SK97. The material is light, breathable and exquisite. It's been tailored to meet the needs of those go-getter explorers.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]探寻者系列泳衣97款。轻薄透气，用料讲究，为开拓进取的探寻者们量身打造。
<color name\=#ffffff>MARTHE [Coral Coast] Seeker Series Swimming Suit SK97. The material is light, breathable and exquisite. It's been tailored to meet the needs of those go-getter explorers.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]探寻者系列泳衣97款。轻薄透气，用料讲究，为开拓进取的探寻者们量身打造。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Shining Dew Series SD05. Tight-fitting, breathable, lightweight, and designed for the summer.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]灿阳朝露系列泳衣05款。贴身、透气、轻便，专为夏日而生。
<color name\=#ffffff>MARTHE [Coral Coast] Shining Dew Series SD05. Tight-fitting, breathable, lightweight, and designed for the summer.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]灿阳朝露系列泳衣05款。贴身、透气、轻便，专为夏日而生。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Shining Dew Series SD08. Tight-fitting, lightweight, breathable, and designed for the summer.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]灿阳朝露系列泳衣08款。贴身、透气、轻便，专为夏日而生。
<color name\=#ffffff>MARTHE [Coral Coast] Shining Dew Series SD08. Tight-fitting, lightweight, breathable, and designed for the summer.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]灿阳朝露系列泳衣08款。贴身、透气、轻便，专为夏日而生。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Shining Dew Series SDm09 for men. Tight-fitting, lightweight, breathable, and designed for the summer.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]灿阳朝露系列泳衣09男款。贴身、透气、轻便，专为夏日而生。
<color name\=#ffffff>MARTHE [Coral Coast] Shining Dew Series SDm09 for men. Tight-fitting, lightweight, breathable, and designed for the summer.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]灿阳朝露系列泳衣09男款。贴身、透气、轻便，专为夏日而生。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Shining Dew Series SDm11 for men. Tight-fitting, lightweight, breathable, and designed for the summer.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]灿阳朝露系列泳衣11男款。贴身、透气、轻便，专为夏日而生。
<color name\=#ffffff>MARTHE [Coral Coast] Shining Dew Series SDm11 for men. Tight-fitting, lightweight, breathable, and designed for the summer.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]灿阳朝露系列泳衣11男款。贴身、透气、轻便，专为夏日而生。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Silent Night Series DN04. The material is light, soft, breathable and durable. The latest design that is as enchanting as it is elegant.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]静谧午夜系列泳衣04款。材质轻便透气，舒适耐磨。采用尖端设计，神秘典雅，高贵。
<color name\=#ffffff>MARTHE [Coral Coast] Silent Night Series DN04. The material is light, soft, breathable and durable. The latest design that is as enchanting as it is elegant.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]静谧午夜系列泳衣04款。材质轻便透气，舒适耐磨。采用尖端设计，神秘典雅，高贵。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Silent Night Series DN06. The material is light, soft, breathable and durable. The latest design that is as enchanting as it is elegant.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]静谧午夜系列泳衣06款。材质轻便透气，舒适耐磨。采用尖端设计，神秘典雅，高贵。
<color name\=#ffffff>MARTHE [Coral Coast] Silent Night Series DN06. The material is light, soft, breathable and durable. The latest design that is as enchanting as it is elegant.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]静谧午夜系列泳衣06款。材质轻便透气，舒适耐磨。采用尖端设计，神秘典雅，高贵。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Silent Night Series Swimming Suit Type 02. The material is light, soft, breathable and durable. The latest design that is as enchanting as it is elegant.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]静谧午夜系列泳衣02款。材质轻便透气，舒适耐磨。采用尖端设计，神秘典雅，高贵。
<color name\=#ffffff>MARTHE [Coral Coast] Silent Night Series Swimming Suit Type 02. The material is light, soft, breathable and durable. The latest design that is as enchanting as it is elegant.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]静谧午夜系列泳衣02款。材质轻便透气，舒适耐磨。采用尖端设计，神秘典雅，高贵。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA008. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣008款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA008. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣008款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA017. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣017款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA017. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣017款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA018. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣018款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA018. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣018款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA026. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣026款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA026. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣026款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA054. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣054款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA054. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣054款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA062. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣062款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA062. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣062款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA075. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣075款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA075. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣075款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA083. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣083款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA083. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣083款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA137. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣137款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA137. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣137款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA161. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣161款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA161. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣161款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA210. Brings out a girl’s figure and physique using all-natural materials. Pursue this summer’s hottest trend.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣210款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA210. Brings out a girl’s figure and physique using all-natural materials. Pursue this summer’s hottest trend.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣210款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA333. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣333款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA333. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣333款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA374. Brings out a girl’s figure and physique using all-natural materials. Pursue this summer’s hottest trend.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣374款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA374. Brings out a girl’s figure and physique using all-natural materials. Pursue this summer’s hottest trend.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣374款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA394. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣394款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA394. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣394款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA641. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣641款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
<color name\=#ffffff>MARTHE [Coral Coast] Summer Flowers Series FA641. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣641款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Sunburn Series Swimming Suit Type SP. Special Rhine Lab Collaboration Type. To meet Rhine Lab's specifications, this outfit is both comfortable and possesses heat-resistant properties.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]日晒系列泳衣SP款。莱茵生命特殊合作款。满足莱茵生命研究所的基础用途，在采用新型耐热材料的同时保证了舒适度。
<color name\=#ffffff>MARTHE [Coral Coast] Sunburn Series Swimming Suit Type SP. Special Rhine Lab Collaboration Type. To meet Rhine Lab's specifications, this outfit is both comfortable and possesses heat-resistant properties.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]日晒系列泳衣SP款。莱茵生命特殊合作款。满足莱茵生命研究所的基础用途，在采用新型耐热材料的同时保证了舒适度。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Temperature Difference Series Swimming Suit Type RX01. Attached with various accessories for convenient use. The special material is fire and cold-proof and suitable for activities in a variety of waters.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]温差系列泳衣RX01款。附带各种实用部件，舒适便捷，采用特殊材质耐火耐寒，适合于各种环境的水域。
<color name\=#ffffff>MARTHE [Coral Coast] Temperature Difference Series Swimming Suit Type RX01. Attached with various accessories for convenient use. The special material is fire and cold-proof and suitable for activities in a variety of waters.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]温差系列泳衣RX01款。附带各种实用部件，舒适便捷，采用特殊材质耐火耐寒，适合于各种环境的水域。</color>
<color name\=#ffffff>MARTHE [Coral Coast] Temperature Difference Series Swimming Suit Type RX07. Attached with various accessories for convenient use. The special material is fire and cold-proof, suitable for activities in a variety of waters.=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]温差系列泳衣RX07款。附带各种实用部件，舒适便捷，采用特殊材质耐火耐寒，适合于各种环境的水域。
<color name\=#ffffff>MARTHE [Coral Coast] Temperature Difference Series Swimming Suit Type RX07. Attached with various accessories for convenient use. The special material is fire and cold-proof, suitable for activities in a variety of waters.</color>=<color name\=#ffffff>MARTHE [珊瑚海岸/CoralCoast]温差系列泳衣RX07款。附带各种实用部件，舒适便捷，采用特殊材质耐火耐寒，适合于各种环境的水域。</color>
<color name\=#ffffff>MARTHE New Arrivals/Ready to Go. Inspired by traditional Ursus school uniforms, this season's most successful iteration is fine-tuned to capture the trends of today's youth. Top seller in Ursus.=<color name\=#ffffff>MARTHE系列新款/整装待发。以乌萨斯传统学校制服为底，搭上本季最受欢迎的大衣款式，加以微调，使其更符合青年的穿着习惯。乌萨斯地区热销中。
<color name\=#ffffff>MARTHE New Arrivals/Ready to Go. Inspired by traditional Ursus school uniforms, this season's most successful iteration is fine-tuned to capture the trends of today's youth. Top seller in Ursus.</color>=<color name\=#ffffff>MARTHE系列新款/整装待发。以乌萨斯传统学校制服为底，搭上本季最受欢迎的大衣款式，加以微调，使其更符合青年的穿着习惯。乌萨斯地区热销中。</color>
<color name\=#ffffff>MARTHE Sports Line New Arrivals/Boundless Sail. Exercise attire based on a fencer's protective clothes. Offers both comfort and fashion alongside all-day defense.=<color name\=#ffffff>MARTHE运动系列新款/无际之帆。参照剑术家的专业防护服制成的运动装束，在融合了时尚元素的同时保持了良好的舒适性，并且提供全天候防护能力。
<color name\=#ffffff>MARTHE Sports Line New Arrivals/Boundless Sail. Exercise attire based on a fencer's protective clothes. Offers both comfort and fashion alongside all-day defense.</color>=<color name\=#ffffff>MARTHE运动系列新款/无际之帆。参照剑术家的专业防护服制成的运动装束，在融合了时尚元素的同时保持了良好的舒适性，并且提供全天候防护能力。</color>
<color name\=#ffffff>MARTHE Sports Line New Arrivals/Dual-threat Quarterback. No matter who popularized the sport, THRM-EX is its #1 fan. As for his teammates... They're mainly other operation platforms.=<color name\=#ffffff>MARTHE运动系列新款/双料四分卫。无论将这项运动传开的是谁，THRM-EX都成了它的忠实拥趸。他的队友......主要是其他作业平台。
<color name\=#ffffff>MARTHE Sports Line New Arrivals/Dual-threat Quarterback. No matter who popularized the sport, THRM-EX is its #1 fan. As for his teammates... They're mainly other operation platforms.</color>=<color name\=#ffffff>MARTHE运动系列新款/双料四分卫。无论将这项运动传开的是谁，THRM-EX都成了它的忠实拥趸。他的队友......主要是其他作业平台。</color>
<color name\=#ffffff>MARTHE Sports Line New Arrivals/Easy Time. A popular design with fitness lovers in mind. Stitchless weaving techniques and high-performance elastic materials come together for a smooth feel, ensuring snugness and flexibility during exercise.=<color name\=#ffffff>MARTHE运动系列新款/从容时刻。针对健身爱好者设计的大众款式，无缝针织工艺搭配高性能弹性面料，触感顺滑，确保运动时的舒适度和灵活性。
<color name\=#ffffff>MARTHE Sports Line New Arrivals/Easy Time. A popular design with fitness lovers in mind. Stitchless weaving techniques and high-performance elastic materials come together for a smooth feel, ensuring snugness and flexibility during exercise.</color>=<color name\=#ffffff>MARTHE运动系列新款/从容时刻。针对健身爱好者设计的大众款式，无缝针织工艺搭配高性能弹性面料，触感顺滑，确保运动时的舒适度和灵活性。</color>
<color name\=#ffffff>MARTHE Sports Line New Arrivals/Hydration Time. Clothes specially designed for gym-heads, made from light and breathable materials. Enjoy unprecedented comfort and lightness during your training.=<color name\=#ffffff>MARTHE运动系列新款/补水时间。为健身爱好者特别设计的运动装束，采用轻薄透气面料，锻炼时能感受到前所未有的舒适与轻松。
<color name\=#ffffff>MARTHE Sports Line New Arrivals/Hydration Time. Clothes specially designed for gym-heads, made from light and breathable materials. Enjoy unprecedented comfort and lightness during your training.</color>=<color name\=#ffffff>MARTHE运动系列新款/补水时间。为健身爱好者特别设计的运动装束，采用轻薄透气面料，锻炼时能感受到前所未有的舒适与轻松。</color>
<color name\=#ffffff>MARTHE Sports Line New Arrivals/Rest Between Sets. Targeted at fitness enthusiasts, with material that stretches well and is gentle on the skin. Comfortable and breathable, it is suitable for all types of sports.=<color name\=#ffffff>MARTHE运动系列新款/组间休息。针对专业健身人群设计的运动装束，选用亲肤且延展性良好的特级面料，透气舒适，适用于各种运动场合。
<color name\=#ffffff>MARTHE Sports Line New Arrivals/Rest Between Sets. Targeted at fitness enthusiasts, with material that stretches well and is gentle on the skin. Comfortable and breathable, it is suitable for all types of sports.</color>=<color name\=#ffffff>MARTHE运动系列新款/组间休息。针对专业健身人群设计的运动装束，选用亲肤且延展性良好的特级面料，透气舒适，适用于各种运动场合。</color>
<color name\=#ffffff>MARTHE Sports Line New Arrivals/The Next Afternoon Tea. Tailored to fit snugly from lightweight hydrophobic fabric, ensuring the wearer is unhindered in water. Made to measure for Ægir residing on the land.=<color name\=#ffffff>MARTHE运动系列新款/下一顿午茶。裁剪贴身，且使用疏水布料，入水后轻薄无阻，为久居陆地的阿戈尔量身打造。
<color name\=#ffffff>MARTHE Sports Line New Arrivals/The Next Afternoon Tea. Tailored to fit snugly from lightweight hydrophobic fabric, ensuring the wearer is unhindered in water. Made to measure for Ægir residing on the land.</color>=<color name\=#ffffff>MARTHE运动系列新款/下一顿午茶。裁剪贴身，且使用疏水布料，入水后轻薄无阻，为久居陆地的阿戈尔量身打造。</color>
<color name\=#ffffff>MARTHE Sports Line New Arrivals/Wiping Knife. A style trending among the youth. Tight yet breathable, with an avant-garde design. Noted for its high-contrast colors and modular buckles, letting the wearer freely express themselves.=<color name\=#ffffff>MARTHE运动系列新款/拭刀。青少年群体中流行的款式。贴身透气，设计前卫，以高对比配色和可自由拆卸的搭扣组合为卖点，助力客户肆意挥洒个性。
<color name\=#ffffff>MARTHE Sports Line New Arrivals/Wiping Knife. A style trending among the youth. Tight yet breathable, with an avant-garde design. Noted for its high-contrast colors and modular buckles, letting the wearer freely express themselves.</color>=<color name\=#ffffff>MARTHE运动系列新款/拭刀。青少年群体中流行的款式。贴身透气，设计前卫，以高对比配色和可自由拆卸的搭扣组合为卖点，助力客户肆意挥洒个性。</color>
<color name\=#ffffff>MARTHE Sports Line/Blazing Street View. Avant-garde clothes made for urban life. Lightweight and sweat-wicking yet durable fabrics help the wearer show off their street style.=<color name\=#ffffff>MARTHE运动系列新款/烈阳街景。专为街头活跃群体设计的前卫风格的服装。采用轻便吸汗的面料，兼顾耐用性，帮助顾客展现街头风采。
<color name\=#ffffff>MARTHE Sports Line/Blazing Street View. Avant-garde clothes made for urban life. Lightweight and sweat-wicking yet durable fabrics help the wearer show off their street style.</color>=<color name\=#ffffff>MARTHE运动系列新款/烈阳街景。专为街头活跃群体设计的前卫风格的服装。采用轻便吸汗的面料，兼顾耐用性，帮助顾客展现街头风采。</color>
<color name\=#ffffff>MARTHE Sports Line/The Wind Rider. Clothes for roller-skaters, pairing skintight athletics wear with a transparent jacket, highlighting the wearer's grace as they surge ahead.=<color name\=#ffffff>MARTHE运动系列新款/迎风之轮。专为轮滑选手设计的装束，紧身运动衣配合透明外套，凸显出穿戴者疾速向前时的风姿。
<color name\=#ffffff>MARTHE Sports Line/The Wind Rider. Clothes for roller-skaters, pairing skintight athletics wear with a transparent jacket, highlighting the wearer's grace as they surge ahead.</color>=<color name\=#ffffff>MARTHE运动系列新款/迎风之轮。专为轮滑选手设计的装束，紧身运动衣配合透明外套，凸显出穿戴者疾速向前时的风姿。</color>
<color name\=#ffffff>Misaligned Sightseer New Arrivals/Courtyard of Neka. Out of curiosity, Hoederer knocks open the door to an ancient courtyard. He stands before a tranquil pond, engraving the beauty he stumbled upon into his memory.=<color name\=#ffffff>错位巡礼系列新款/沉思之庭。赫德雷怀着好奇之心叩开了一处古老庭院的大门，他站在平静的水池前，铭记这偶遇的胜景。
<color name\=#ffffff>Misaligned Sightseer New Arrivals/Courtyard of Neka. Out of curiosity, Hoederer knocks open the door to an ancient courtyard. He stands before a tranquil pond, engraving the beauty he stumbled upon into his memory.</color>=<color name\=#ffffff>错位巡礼系列新款/沉思之庭。赫德雷怀着好奇之心叩开了一处古老庭院的大门，他站在平静的水池前，铭记这偶遇的胜景。</color>
<color name\=#ffffff>Misaligned Sightseer New Arrivals/Horus' Rest. Lazvar understands that even clockwork fowlbeasts occasionally need a break from yellow sands and clamorous crowds, finding a moment's rest on branches.=<color name\=#ffffff>错位巡礼系列新款/憩羽。拉恕尔明白，即便是发条羽兽，偶尔也需要远离黄沙与喧嚣，暂歇于枝头上。
<color name\=#ffffff>Misaligned Sightseer New Arrivals/Horus' Rest. Lazvar understands that even clockwork fowlbeasts occasionally need a break from yellow sands and clamorous crowds, finding a moment's rest on branches.</color>=<color name\=#ffffff>错位巡礼系列新款/憩羽。拉恕尔明白，即便是发条羽兽，偶尔也需要远离黄沙与喧嚣，暂歇于枝头上。</color>
<color name\=#ffffff>Misaligned Sightseer New Arrivals/Iakhu of Flows. In a naptime dream adorned with gold, the earth swells beneath Liz's feet, supporting a homeland. The sphere of the heavens turns above her head, spilling its golden rays upon her.=<color name\=#ffffff>错位巡礼系列新款/流辉。在充盈着金色的午睡梦境中，大地于丽兹的脚下隆起，托起一方家园。天球在她的头顶移动，洒下一片金辉。
<color name\=#ffffff>Misaligned Sightseer New Arrivals/Iakhu of Flows. In a naptime dream adorned with gold, the earth swells beneath Liz's feet, supporting a homeland. The sphere of the heavens turns above her head, spilling its golden rays upon her.</color>=<color name\=#ffffff>错位巡礼系列新款/流辉。在充盈着金色的午睡梦境中，大地于丽兹的脚下隆起，托起一方家园。天球在她的头顶移动，洒下一片金辉。</color>
<color name\=#ffffff>Misaligned Sightseer New Arrivals/Nuit of the Nightsky. Reed flutes and harps play in succession as jade lotuses gently float by. The night sky and melodic notes accompany Pepe in a moment where she has pushed everything else to the back of her mind.=<color name\=#ffffff>错位巡礼系列新款/星移。芦苇笛和竖琴依次奏响，玉色的莲花轻轻浮荡。星空与音符陪伴在佩佩身边，此刻时光似乎已经将一切遗忘。
<color name\=#ffffff>Misaligned Sightseer New Arrivals/Nuit of the Nightsky. Reed flutes and harps play in succession as jade lotuses gently float by. The night sky and melodic notes accompany Pepe in a moment where she has pushed everything else to the back of her mind.</color>=<color name\=#ffffff>错位巡礼系列新款/星移。芦苇笛和竖琴依次奏响，玉色的莲花轻轻浮荡。星空与音符陪伴在佩佩身边，此刻时光似乎已经将一切遗忘。</color>
<color name\=#ffffff>Misaligned Sightseer New Arrivals/Sedjem. Weedy treads the boundary between sand and water, tracing the flow ever deeper. Is what she hears the whispers of the sea of salt, or the greetings of the sea of sand?=<color name\=#ffffff>错位巡礼系列新款/倾听。在沙和水的交会区，温蒂漫步其间，向更深处追溯。她听到的，是海洋的呢喃，还是沙海的致意？
<color name\=#ffffff>Misaligned Sightseer New Arrivals/Sedjem. Weedy treads the boundary between sand and water, tracing the flow ever deeper. Is what she hears the whispers of the sea of salt, or the greetings of the sea of sand?</color>=<color name\=#ffffff>错位巡礼系列新款/倾听。在沙和水的交会区，温蒂漫步其间，向更深处追溯。她听到的，是海洋的呢喃，还是沙海的致意？</color>
<color name\=#ffffff>Monster Hunter Collaborative Series/Fly Into the Street. The Felynes are amped with excitement for getting some Terra-style fresh fits on, and spray paint-filled cans especially pique their curiosity. Noir Corne senses something big and bad's about to go down.=<color name\=#ffffff>《怪物猎人》合作服装/跃上街头。艾露猫们对于换上泰拉风格的新衣服感到格外兴奋，尤其对罐装喷漆充满好奇。黑角察觉到即将大事不妙了。
<color name\=#ffffff>Monster Hunter Collaborative Series/Fly Into the Street. The Felynes are amped with excitement for getting some Terra-style fresh fits on, and spray paint-filled cans especially pique their curiosity. Noir Corne senses something big and bad's about to go down.</color>=<color name\=#ffffff>《怪物猎人》合作服装/跃上街头。艾露猫们对于换上泰拉风格的新衣服感到格外兴奋，尤其对罐装喷漆充满好奇。黑角察觉到即将大事不妙了。</color>
<color name\=#ffffff>Monster Siren Records Idol Project 'Shining Steps' Promotional Costume/Cool Colored Rock 'n' roll. Puzzle quickly mastered the instrument in his hand, completing his transformation to an idol with nary a hitch. Now, his mission truly begins.=<color name\=#ffffff>塞壬唱片偶像企划《闪耀阶梯》特供服饰/冷色摇滚。谜图只用了很短时间就熟练掌握了手中的乐器，从而顺利成为了音乐偶像，他的任务就此开启。
<color name\=#ffffff>Monster Siren Records Idol Project 'Shining Steps' Promotional Costume/Cool Colored Rock 'n' roll. Puzzle quickly mastered the instrument in his hand, completing his transformation to an idol with nary a hitch. Now, his mission truly begins.</color>=<color name\=#ffffff>塞壬唱片偶像企划《闪耀阶梯》特供服饰/冷色摇滚。谜图只用了很短时间就熟练掌握了手中的乐器，从而顺利成为了音乐偶像，他的任务就此开启。</color>
<color name\=#ffffff>Monster Siren Records Idol Project 'Shining Steps' Promotional Costume/Dreaming High. With high-grade sandbeast feed on a Rim Billiton regional audition's prize list, Ray doesn't mind taking on a new challenge.=<color name\=#ffffff>塞壬唱片偶像企划《闪耀阶梯》特供服饰/梦幻高空。为了赢得雷姆必拓地区海选奖品单上的特别奖品高级沙地兽兽粮，莱伊觉得偶尔挑战一下新领域也不错。
<color name\=#ffffff>Monster Siren Records Idol Project 'Shining Steps' Promotional Costume/Dreaming High. With high-grade sandbeast feed on a Rim Billiton regional audition's prize list, Ray doesn't mind taking on a new challenge.</color>=<color name\=#ffffff>塞壬唱片偶像企划《闪耀阶梯》特供服饰/梦幻高空。为了赢得雷姆必拓地区海选奖品单上的特别奖品高级沙地兽兽粮，莱伊觉得偶尔挑战一下新领域也不错。</color>
<color name\=#ffffff>Monster Siren Records Idol Project 'Shining Steps' Promotional Costume/Top Tier Live. Always with a shining smile, a gentlemanly attitude, and impressive skills. Only just on stage, and Tequila's already mesmerized the crowd.=<color name\=#ffffff>塞壬唱片偶像企划《闪耀阶梯》特供服饰/巅峰现场。永远清澈的笑容，永远有礼的姿态，还有不俗的能力，龙舌兰刚上舞台，所有人的目光就被他吸引。
<color name\=#ffffff>Monster Siren Records Idol Project 'Shining Steps' Promotional Costume/Top Tier Live. Always with a shining smile, a gentlemanly attitude, and impressive skills. Only just on stage, and Tequila's already mesmerized the crowd.</color>=<color name\=#ffffff>塞壬唱片偶像企划《闪耀阶梯》特供服饰/巅峰现场。永远清澈的笑容，永远有礼的姿态，还有不俗的能力，龙舌兰刚上舞台，所有人的目光就被他吸引。</color>
<color name\=#ffffff>Multimedia Escape Experience 'Dreambind Castle' Visitor's Prepared Outfit/Cleansweeper in the Castle. The outfit Shaw wore for the investigation event 'Trails in the Castle.' While Shaw trawls the castle scenery, she's prepared to fend off unexpected guests at any time.=<color name\=#ffffff>多媒体密室“缠梦古堡”游客专用服饰/古堡清洁专家。阿消游玩探索项目“古堡寻踪”时所穿的服饰。阿消正在古堡场景中探索，随时准备与不速之客战斗。
<color name\=#ffffff>Multimedia Escape Experience 'Dreambind Castle' Visitor's Prepared Outfit/Cleansweeper in the Castle. The outfit Shaw wore for the investigation event 'Trails in the Castle.' While Shaw trawls the castle scenery, she's prepared to fend off unexpected guests at any time.</color>=<color name\=#ffffff>多媒体密室“缠梦古堡”游客专用服饰/古堡清洁专家。阿消游玩探索项目“古堡寻踪”时所穿的服饰。阿消正在古堡场景中探索，随时准备与不速之客战斗。</color>
<color name\=#ffffff>Multimedia Escape Experience 'Dreambind Castle' Visitor's Prepared Outfit/Visionblazer in the Courtyard. The outfit Mayer wore for the code-cracking event 'Courtyard Tidings.' Mayer loved all the puzzles her coworkers designed, and took to making short work of them.=<color name\=#ffffff>多媒体密室“缠梦古堡”游客专用服饰/庭院寻梦尖兵。梅尔游玩解密项目“庭院惊喜”时所穿的服饰。梅尔十分享受同事们布设的谜题，她马上就能解开了。
<color name\=#ffffff>Multimedia Escape Experience 'Dreambind Castle' Visitor's Prepared Outfit/Visionblazer in the Courtyard. The outfit Mayer wore for the code-cracking event 'Courtyard Tidings.' Mayer loved all the puzzles her coworkers designed, and took to making short work of them.</color>=<color name\=#ffffff>多媒体密室“缠梦古堡”游客专用服饰/庭院寻梦尖兵。梅尔游玩解密项目“庭院惊喜”时所穿的服饰。梅尔十分享受同事们布设的谜题，她马上就能解开了。</color>
<color name\=#ffffff>Penance's casual outdoor wear/Occasionally Flushed. Sometimes, Lavinia will tolerate a hint of aqua between her otherwise pure black skirt and white coat.=<color name\=#ffffff>斥罪独自外出时穿着的私服/偶尔醉陶。偶尔，在纯黑的长裙与纯白的外衣之间，拉维妮娅也愿意容许一抹明亮的水绿存在。
<color name\=#ffffff>Penance's casual outdoor wear/Occasionally Flushed. Sometimes, Lavinia will tolerate a hint of aqua between her otherwise pure black skirt and white coat.</color>=<color name\=#ffffff>斥罪独自外出时穿着的私服/偶尔醉陶。偶尔，在纯黑的长裙与纯白的外衣之间，拉维妮娅也愿意容许一抹明亮的水绿存在。</color>
<color name\=#ffffff>Rainbow Six Collab Series/Ranger. This outfit, hand-picked by Ash herself, emphasizes both disguisability and sportiness. A specially-made hat conceals Ash's identity, facilitating intelligence-gathering and related work.=<color name\=#ffffff>彩虹六号合作服装/游侠。灰烬亲手挑选的服装，伪装与运动性并重，特殊造型的帽子可以掩饰灰烬真正的种族，以便其进行情报收集和相关工作。
<color name\=#ffffff>Rainbow Six Collab Series/Ranger. This outfit, hand-picked by Ash herself, emphasizes both disguisability and sportiness. A specially-made hat conceals Ash's identity, facilitating intelligence-gathering and related work.</color>=<color name\=#ffffff>彩虹六号合作服装/游侠。灰烬亲手挑选的服装，伪装与运动性并重，特殊造型的帽子可以掩饰灰烬真正的种族，以便其进行情报收集和相关工作。</color>
<color name\=#ffffff>Rainbow Six Collaborative Series/Exhibition. Picked by Doc based on practical requirements, offering protection against wind, dust, and cold as he goes to the next place that needs him. Of that, there is never a shortage.=<color name\=#ffffff>彩虹六号合作服装/展览。医生根据实际需要挑选的服装。防风，防尘，保暖。他整理好行装，便去往下一个需要他的地方。这种地方实在太多，他很少能停下来。
<color name\=#ffffff>Rainbow Six Collaborative Series/Exhibition. Picked by Doc based on practical requirements, offering protection against wind, dust, and cold as he goes to the next place that needs him. Of that, there is never a shortage.</color>=<color name\=#ffffff>彩虹六号合作服装/展览。医生根据实际需要挑选的服装。防风，防尘，保暖。他整理好行装，便去往下一个需要他的地方。这种地方实在太多，他很少能停下来。</color>
<color name\=#ffffff>Rainbow Six Collaborative Series/Mirrormaze. Iana's casual outfit for her free time. She has changed into a pair of shorts, hoping that the sun here is different. Perhaps she will not need her hood.=<color name\=#ffffff>彩虹六号合作服装/镜廊。双月在闲暇时为自己准备的便装。她特意换了一条短裤，想要体验这世界那也许不同的阳光。若真能如她所愿，兜帽也可以不必戴上。
<color name\=#ffffff>Rainbow Six Collaborative Series/Mirrormaze. Iana's casual outfit for her free time. She has changed into a pair of shorts, hoping that the sun here is different. Perhaps she will not need her hood.</color>=<color name\=#ffffff>彩虹六号合作服装/镜廊。双月在闲暇时为自己准备的便装。她特意换了一条短裤，想要体验这世界那也许不同的阳光。若真能如她所愿，兜帽也可以不必戴上。</color>
<color name\=#ffffff>Rainbow Six Collaborative Series/Safehouse. A set of clothes that Ela bought at the market. Light and comfortable, it is her favorite outfit in the safehouse. She particularly likes how the local hat looks on her.=<color name\=#ffffff>彩虹六号合作服装/密室。艾拉在某地市场上购买的私服，她在安全屋中休息时已习惯了这套服装。轻便舒适，随心所欲。她尤其喜欢当地帽子在自己头上的样子。
<color name\=#ffffff>Rainbow Six Collaborative Series/Safehouse. A set of clothes that Ela bought at the market. Light and comfortable, it is her favorite outfit in the safehouse. She particularly likes how the local hat looks on her.</color>=<color name\=#ffffff>彩虹六号合作服装/密室。艾拉在某地市场上购买的私服，她在安全屋中休息时已习惯了这套服装。轻便舒适，随心所欲。她尤其喜欢当地帽子在自己头上的样子。</color>
<color name\=#ffffff>Reed the Flame Shadow's festive attire/Glowing Flame in the Night. Don a white sweater and thick boots, drape yourself in a red cloak, heft up bundles of presents and brightness, then step into the tranquil night sky.=<color name\=#ffffff>焰影苇草在节日外出时的穿着/闪焰之夜。穿上白色毛衣和厚实靴子，披起红色的披风，带着所有礼物与光亮，走进这片宁静的夜空。
<color name\=#ffffff>Reed the Flame Shadow's festive attire/Glowing Flame in the Night. Don a white sweater and thick boots, drape yourself in a red cloak, heft up bundles of presents and brightness, then step into the tranquil night sky.</color>=<color name\=#ffffff>焰影苇草在节日外出时的穿着/闪焰之夜。穿上白色毛衣和厚实靴子，披起红色的披风，带着所有礼物与光亮，走进这片宁静的夜空。</color>
<color name\=#ffffff>Rhodes Kitchen Collection/Bibliosmia. After being re-coordinated to reflect the national outfits of the people of Ursus, Istina wore this outfit to promote traditional cuisine at the food festival. Underneath the plain materials are countless intricate details, and only those who deem themselves wise come to seek answers.=<color name\=#ffffff>罗德厨房系列/书味。经过重新搭配的乌民族服饰，真理穿着它在美食节推广传统美食。朴素材料下编入了难以计数的细节，只等自认聪慧的人前来寻找答案。
<color name\=#ffffff>Rhodes Kitchen Collection/Bibliosmia. After being re-coordinated to reflect the national outfits of the people of Ursus, Istina wore this outfit to promote traditional cuisine at the food festival. Underneath the plain materials are countless intricate details, and only those who deem themselves wise come to seek answers.</color>=<color name\=#ffffff>罗德厨房系列/书味。经过重新搭配的乌民族服饰，真理穿着它在美食节推广传统美食。朴素材料下编入了难以计数的细节，只等自认聪慧的人前来寻找答案。</color>
<color name\=#ffffff>Rhodes Kitchen Collection/Heartwarming Baking. Sure, it might look a little messy, with a few things not going as planned along the way. But he will serve the cake to you with a smile all the same, just like the life he wishes to lead, one filled with an affectionate warmth.=<color name\=#ffffff>罗德厨房系列/温情烘焙。也许会带着些忙乱，可能会有几次失误。最终他微笑着向你端上的成品，一定与他所期望的生活一样，带着温暖的情意。
<color name\=#ffffff>Rhodes Kitchen Collection/Heartwarming Baking. Sure, it might look a little messy, with a few things not going as planned along the way. But he will serve the cake to you with a smile all the same, just like the life he wishes to lead, one filled with an affectionate warmth.</color>=<color name\=#ffffff>罗德厨房系列/温情烘焙。也许会带着些忙乱，可能会有几次失误。最终他微笑着向你端上的成品，一定与他所期望的生活一样，带着温暖的情意。</color>
<color name\=#ffffff>Rhodes Kitchen Collection/Honey Pilferer. Beehunter's sleepwear. Fluffy, soft, comfortable, tight-fitting, and easy to wash, this outfit is suitable for both home use and as sleepwear. What nobody expected is that Beehunter would head straight to the food festival.=<color name\=#ffffff>罗德厨房系列/掠蜜能手。猎蜂的睡衣。蓬松柔软，舒适贴身且易洗，适合居家以及睡眠时穿着。让人没想到的是猎蜂居然直接穿去了美食节。
<color name\=#ffffff>Rhodes Kitchen Collection/Honey Pilferer. Beehunter's sleepwear. Fluffy, soft, comfortable, tight-fitting, and easy to wash, this outfit is suitable for both home use and as sleepwear. What nobody expected is that Beehunter would head straight to the food festival.</color>=<color name\=#ffffff>罗德厨房系列/掠蜜能手。猎蜂的睡衣。蓬松柔软，舒适贴身且易洗，适合居家以及睡眠时穿着。让人没想到的是猎蜂居然直接穿去了美食节。</color>
<color name\=#ffffff>Rhodes Kitchen Collection/Secret Family Recipe. Savage wore this when making carrot cakes. The hand-knitted sleeves and an apron paired with a cool, breathable inner layer make it feel relaxing and distinctive.=<color name\=#ffffff>罗德厨房系列/家传秘方。暴行制作胡萝卜蛋糕时的穿着，手工编织的袖套和围裙配合清凉透气的内搭，闲散惬意之余也不失个性。
<color name\=#ffffff>Rhodes Kitchen Collection/Secret Family Recipe. Savage wore this when making carrot cakes. The hand-knitted sleeves and an apron paired with a cool, breathable inner layer make it feel relaxing and distinctive.</color>=<color name\=#ffffff>罗德厨房系列/家传秘方。暴行制作胡萝卜蛋糕时的穿着，手工编织的袖套和围裙配合清凉透气的内搭，闲散惬意之余也不失个性。</color>
<color name\=#ffffff>Rhodes Kitchen Collection/Shaved-Ice Memories. The work outfit worn by Magallan to make shaved ice during the food festival combines traditions of Higashi with characteristics of Rhine Labs. Breathable, well-insulated, and easy to move in, this outfit allows Magallan to fully devote herself to her work, even if in a shaved-ice shop.=<color name\=#ffffff>罗德厨房系列/回味冰霜雪。麦哲伦在制作美食节刨冰时的工服，兼备东国传统与莱茵特色。透气、保温、便于行动，能让麦哲伦全心投入刨冰屋运营。
<color name\=#ffffff>Rhodes Kitchen Collection/Shaved-Ice Memories. The work outfit worn by Magallan to make shaved ice during the food festival combines traditions of Higashi with characteristics of Rhine Labs. Breathable, well-insulated, and easy to move in, this outfit allows Magallan to fully devote herself to her work, even if in a shaved-ice shop.</color>=<color name\=#ffffff>罗德厨房系列/回味冰霜雪。麦哲伦在制作美食节刨冰时的工服，兼备东国传统与莱茵特色。透气、保温、便于行动，能让麦哲伦全心投入刨冰屋运营。</color>
<color name\=#ffffff>Rhodes Kitchen Collection/Sweet Jackpot. You can't win the sweets competition by wearing a uniform! Insider put this on before diving head-first into the bakery, and he's about to present his creation. Don't worry, the sweetness has been adjusted to suit your tastes.=<color name\=#ffffff>罗德厨房系列/甜品大奖。甜品比赛的大奖可不是穿着制服赢回来的！隐现换上休闲的服饰投身烘焙房，即将呈上新做的甜点——放心，甜度已为你做了调整。
<color name\=#ffffff>Rhodes Kitchen Collection/Sweet Jackpot. You can't win the sweets competition by wearing a uniform! Insider put this on before diving head-first into the bakery, and he's about to present his creation. Don't worry, the sweetness has been adjusted to suit your tastes.</color>=<color name\=#ffffff>罗德厨房系列/甜品大奖。甜品比赛的大奖可不是穿着制服赢回来的！隐现换上休闲的服饰投身烘焙房，即将呈上新做的甜点——放心，甜度已为你做了调整。</color>
<color name\=#ffffff>Storyboard Breaker Serialized Comic [Beyond Redemption] Final Character Art/Biochemical Submergence. Outfit of the detective who snuck into the Hospital of Horror. Falling into a mysterious liquid, his back laden with a biochemical tank that may serve as key evidence. Can he uncover the terrifying truth?=<color name\=#ffffff>破格视界连载漫画《无从救赎》角色定稿/生化沉溺。故事中潜入恐怖医院的侦探的着装。落入神秘液体，身背可作为关键证据的生化罐体，他能否揭开恐怖的真相？
<color name\=#ffffff>Storyboard Breaker Serialized Comic [Beyond Redemption] Final Character Art/Biochemical Submergence. Outfit of the detective who snuck into the Hospital of Horror. Falling into a mysterious liquid, his back laden with a biochemical tank that may serve as key evidence. Can he uncover the terrifying truth?</color>=<color name\=#ffffff>破格视界连载漫画《无从救赎》角色定稿/生化沉溺。故事中潜入恐怖医院的侦探的着装。落入神秘液体，身背可作为关键证据的生化罐体，他能否揭开恐怖的真相？</color>
<color name\=#ffffff>Storyboard Breaker Serialized Comic [Beyond Redemption] Final Character Art/The Chainsaw Nurse. Outfit of the nurse from the Hospital of Horror in the story. Her gigantic chainsaw and conspicuous sutures are proof enough that she, the first masterpiece, lives on to this very day.=<color name\=#ffffff>破格视界连载漫画《无从救赎》角色定稿/链锯陪护者。故事中恐怖医院护士的着装。巨大的链锯和显眼的缝合线，正是她身为第一个杰作永生至今的证明。
<color name\=#ffffff>Storyboard Breaker Serialized Comic [Beyond Redemption] Final Character Art/The Chainsaw Nurse. Outfit of the nurse from the Hospital of Horror in the story. Her gigantic chainsaw and conspicuous sutures are proof enough that she, the first masterpiece, lives on to this very day.</color>=<color name\=#ffffff>破格视界连载漫画《无从救赎》角色定稿/链锯陪护者。故事中恐怖医院护士的着装。巨大的链锯和显眼的缝合线，正是她身为第一个杰作永生至今的证明。</color>
<color name\=#ffffff>Storyboard Breaker Serialized Comic [Beyond Redemption] Final Character Art/The Nursing Home Creepshow. Outfit of the Dark Forest's therapist in the story. Holding poison in her right hand, her fingertips curled towards her subtle smile, making others wonder if those heavy chains are of any use.=<color name\=#ffffff>破格视界连载漫画《无从救赎》角色定稿/疗养地怪谈。故事中暗黑森林疗养师的着装。她右手拿着毒药，指尖划向浅笑着的嘴角，让人怀疑那沉重的锁链是否真的管用。
<color name\=#ffffff>Storyboard Breaker Serialized Comic [Beyond Redemption] Final Character Art/The Nursing Home Creepshow. Outfit of the Dark Forest's therapist in the story. Holding poison in her right hand, her fingertips curled towards her subtle smile, making others wonder if those heavy chains are of any use.</color>=<color name\=#ffffff>破格视界连载漫画《无从救赎》角色定稿/疗养地怪谈。故事中暗黑森林疗养师的着装。她右手拿着毒药，指尖划向浅笑着的嘴角，让人怀疑那沉重的锁链是否真的管用。</color>
<color name\=#ffffff>Storyboard Breaker Serialized Comic [Beyond Redemption] Final Character Art/Under Surgical Lights. Outfit of the doctor from the Hospital of Horror in the story. With bloodstained bandages and a wrapped-up mannequin, the mad doctor picks up his scalpel, searching for the secrets of the human body beyond ethical reach.=<color name\=#ffffff>破格视界连载漫画《无从救赎》角色定稿/无影灯下。故事中恐怖医院医师的着装。绷带上的血迹，裹带下的人偶，疯医生拿起手术刀，探寻着背离道德的躯体之秘。
<color name\=#ffffff>Storyboard Breaker Serialized Comic [Beyond Redemption] Final Character Art/Under Surgical Lights. Outfit of the doctor from the Hospital of Horror in the story. With bloodstained bandages and a wrapped-up mannequin, the mad doctor picks up his scalpel, searching for the secrets of the human body beyond ethical reach.</color>=<color name\=#ffffff>破格视界连载漫画《无从救赎》角色定稿/无影灯下。故事中恐怖医院医师的着装。绷带上的血迹，裹带下的人偶，疯医生拿起手术刀，探寻着背离道德的躯体之秘。</color>
<color name\=#ffffff>Striker Series/Dawnbreak. A product of Raythean Industries, made for mechanized combat, combining fashionable colors with punk style. Multi-purpose bandoliers ensure efficiency even in complex environments, providing absolute freedom.=<color name\=#ffffff>推进者系列/破晓。雷神工业出品，为机动作战定制的服饰，新潮配色与朋克元素融合。多功能武装带保障复杂环境作战效率，干员行动时拥有绝对的自由。
<color name\=#ffffff>Striker Series/Dawnbreak. A product of Raythean Industries, made for mechanized combat, combining fashionable colors with punk style. Multi-purpose bandoliers ensure efficiency even in complex environments, providing absolute freedom.</color>=<color name\=#ffffff>推进者系列/破晓。雷神工业出品，为机动作战定制的服饰，新潮配色与朋克元素融合。多功能武装带保障复杂环境作战效率，干员行动时拥有绝对的自由。</color>
<color name\=#ffffff>Striker Series/Overload. A product of Raythean Industries, a combat outfit fully tailored to exceptional specialist personnel. Offers reliable defense in all environments, further supports the Operator's own Originium Arts.=<color name\=#ffffff>推进者系列/超载。雷神工业出品，为特殊专业人员量身定制的作战服饰，在全环境下都能够提供稳定防护，并支持干员自身源石技艺的施展。
<color name\=#ffffff>Striker Series/Overload. A product of Raythean Industries, a combat outfit fully tailored to exceptional specialist personnel. Offers reliable defense in all environments, further supports the Operator's own Originium Arts.</color>=<color name\=#ffffff>推进者系列/超载。雷神工业出品，为特殊专业人员量身定制的作战服饰，在全环境下都能够提供稳定防护，并支持干员自身源石技艺的施展。</color>
<color name\=#ffffff>Striker Series/Skyline. A product of Raythean Industries, geared for hypothetical city combat environs. Along with basic protection, the application of the latest in reflective paint allows specialist personnel to blend into the complex surroundings of the city.=<color name\=#ffffff>推进者系列/天际线。雷神工业出品，以城市为假想作战环境，在提供基础防护的同时，加入最新研发的反射涂料，能让专业人员自然融入城市的复杂环境中。
<color name\=#ffffff>Striker Series/Skyline. A product of Raythean Industries, geared for hypothetical city combat environs. Along with basic protection, the application of the latest in reflective paint allows specialist personnel to blend into the complex surroundings of the city.</color>=<color name\=#ffffff>推进者系列/天际线。雷神工业出品，以城市为假想作战环境，在提供基础防护的同时，加入最新研发的反射涂料，能让专业人员自然融入城市的复杂环境中。</color>
<color name\=#ffffff>Striker Series/Valiant General. A product of Raythean Industries, this traditional Victorian formal attire has been reworked with upgraded materials across the board, alongside a lining imbued with the latest in structured textiles, providing effective protection against sharp instruments.=<color name\=#ffffff>推进者系列/悍将。雷神工业出品，维多利亚传统正装的改良版型，材料全面升级，并在内衬中添入最新研发的结构化织物，有效防止锐器伤害。
<color name\=#ffffff>Striker Series/Valiant General. A product of Raythean Industries, this traditional Victorian formal attire has been reworked with upgraded materials across the board, alongside a lining imbued with the latest in structured textiles, providing effective protection against sharp instruments.</color>=<color name\=#ffffff>推进者系列/悍将。雷神工业出品，维多利亚传统正装的改良版型，材料全面升级，并在内衬中添入最新研发的结构化织物，有效防止锐器伤害。</color>
<color name\=#ffffff>Taiko no Tatsujin Collaboration Outfit/Bustling Festival. Myrtle no longer cares about scoremaxxing during this grand festival, having fun drumming to the beat, rousing the audience's spirit. Don Don—KA!=<color name\=#ffffff>太鼓之达人合作服装/繁闹祭典。在这盛大的祭典上，桃金娘已经不再拘泥于游戏分数，她挥舞鼓槌，随着音乐击打鼓面，引燃全场。咚咚——咔！
<color name\=#ffffff>Taiko no Tatsujin Collaboration Outfit/Bustling Festival. Myrtle no longer cares about scoremaxxing during this grand festival, having fun drumming to the beat, rousing the audience's spirit. Don Don—KA!</color>=<color name\=#ffffff>太鼓之达人合作服装/繁闹祭典。在这盛大的祭典上，桃金娘已经不再拘泥于游戏分数，她挥舞鼓槌，随着音乐击打鼓面，引燃全场。咚咚——咔！</color>
<color name\=#ffffff>Test Birthday Collection 1101/Solo Around The World. The Ark cradling the cocoon of dreams sailed into the galaxy, dissolving into millions of threads. With love as their needle, the many hands crafted a one-of-a-kind garment for Amiya. The remaining threads, intertwined with wishes, were fashioned into a violin.=<color name\=#ffffff>忒斯特华诞珍藏1101/寰宇独奏。方舟载起梦茧，化入星河凝结成丝，众人的爱噙住针线，为阿米娅织就独一的衣裳。余下丝线伴着愿望，编成一把提琴。
<color name\=#ffffff>Test Birthday Collection 1101/Solo Around The World. The Ark cradling the cocoon of dreams sailed into the galaxy, dissolving into millions of threads. With love as their needle, the many hands crafted a one-of-a-kind garment for Amiya. The remaining threads, intertwined with wishes, were fashioned into a violin.</color>=<color name\=#ffffff>忒斯特华诞珍藏1101/寰宇独奏。方舟载起梦茧，化入星河凝结成丝，众人的爱噙住针线，为阿米娅织就独一的衣裳。余下丝线伴着愿望，编成一把提琴。</color>
<color name\=#ffffff>Test Collection Series/After Storm. Frost inevitably gives way to a clear day. Ch'en Hui-chieh patrols the city in her first L.G.D. uniform, re-inspecting the metropolis both familiar and foreign to her.=<color name\=#ffffff>忒斯特收藏系列/初晴。曲终人散，霜后初晴。陈晖洁身着自己在近卫局的第一套制服，绕城一周，重新审视这座熟悉但又陌生的城市。
<color name\=#ffffff>Test Collection Series/After Storm. Frost inevitably gives way to a clear day. Ch'en Hui-chieh patrols the city in her first L.G.D. uniform, re-inspecting the metropolis both familiar and foreign to her.</color>=<color name\=#ffffff>忒斯特收藏系列/初晴。曲终人散，霜后初晴。陈晖洁身着自己在近卫局的第一套制服，绕城一周，重新审视这座熟悉但又陌生的城市。</color>
<color name\=#ffffff>Test Collection Series/Allmind As One. A possibility derived from when Executor connected to the Law: connected consciousnesses tend towards unity, all to achieve one goal. Exsequi. Exsequi. Exsequi.=<color name\=#ffffff>忒斯特收藏系列/众志归一。送葬人连接律法时所推演出的可能：通连的意识趋于统一，为了实现目标，执行，执行，执行。
<color name\=#ffffff>Test Collection Series/Allmind As One. A possibility derived from when Executor connected to the Law: connected consciousnesses tend towards unity, all to achieve one goal. Exsequi. Exsequi. Exsequi.</color>=<color name\=#ffffff>忒斯特收藏系列/众志归一。送葬人连接律法时所推演出的可能：通连的意识趋于统一，为了实现目标，执行，执行，执行。</color>
<color name\=#ffffff>Test Collection Series/An Airy Dream. Rosmontis's lavender dream. In this dream, soft flowers bloom deep in her memories, and Rosmontis's skirt billows with the wind, leaping towards a light future with her companions.=<color name\=#ffffff>忒斯特收藏系列/轻盈一梦。迷迭香的淡紫色梦境。在梦中，记忆深处开满柔软的花朵，迷迭香的裙摆随风扬起，和身旁的伙伴一起跃向轻盈的未来。
<color name\=#ffffff>Test Collection Series/An Airy Dream. Rosmontis's lavender dream. In this dream, soft flowers bloom deep in her memories, and Rosmontis's skirt billows with the wind, leaping towards a light future with her companions.</color>=<color name\=#ffffff>忒斯特收藏系列/轻盈一梦。迷迭香的淡紫色梦境。在梦中，记忆深处开满柔软的花朵，迷迭香的裙摆随风扬起，和身旁的伙伴一起跃向轻盈的未来。</color>
<color name\=#ffffff>Test Collection Series/Bunch of Sunlight. Outfit specially designed for going out. It uses the operator's main color as basic tone and matches it with a different-colored jacket for a vivid contrast.=<color name\=#ffffff>忒斯特收藏系列/一束阳光。经过设计的出行搭配，以干员的个人主色为基调，配以异色外套做点缀。
<color name\=#ffffff>Test Collection Series/Bunch of Sunlight. Outfit specially designed for going out. It uses the operator's main color as basic tone and matches it with a different-colored jacket for a vivid contrast.</color>=<color name\=#ffffff>忒斯特收藏系列/一束阳光。经过设计的出行搭配，以干员的个人主色为基调，配以异色外套做点缀。</color>
<color name\=#ffffff>Test Collection Series/Diversity Oneness. A possibility derived from when Virtuosa connected to the Law: emotions link together the hearts of all. The performer who once plucked at their heartstrings is now no more than a voice in the chorus.=<color name\=#ffffff>忒斯特收藏系列/无我唯识。塑心连接律法时所推演出的可能：通连的情感充盈于众人心中，曾经撩拨心弦的乐手，此刻也只是大合唱中的一个音节。
<color name\=#ffffff>Test Collection Series/Diversity Oneness. A possibility derived from when Virtuosa connected to the Law: emotions link together the hearts of all. The performer who once plucked at their heartstrings is now no more than a voice in the chorus.</color>=<color name\=#ffffff>忒斯特收藏系列/无我唯识。塑心连接律法时所推演出的可能：通连的情感充盈于众人心中，曾经撩拨心弦的乐手，此刻也只是大合唱中的一个音节。</color>
<color name\=#ffffff>Test Collection Series/Focus. The attire Phantom wore when he left for the castle, and the costume for his maiden performance. After an age of gathering dust, it finally sees the light of day again.=<color name\=#ffffff>忒斯特收藏系列/焦点。傀影前往古堡时的装束，同时也是他的首演戏服，在蒙尘许久之后，终于重见天日。
<color name\=#ffffff>Test Collection Series/Focus. The attire Phantom wore when he left for the castle, and the costume for his maiden performance. After an age of gathering dust, it finally sees the light of day again.</color>=<color name\=#ffffff>忒斯特收藏系列/焦点。傀影前往古堡时的装束，同时也是他的首演戏服，在蒙尘许久之后，终于重见天日。</color>
<color name\=#ffffff>Test Collection Series/Fresh Fastener. An outfit worn by Amiya while working for a Rhodes Island restaurant. This poofy coat is cold-resistant, and has enough room to hold something penguin-sized.=<color name\=#ffffff>忒斯特收藏系列/见习联结者。阿米娅在罗德岛餐厅打工时的穿着。蓬松外套很防寒，也能装进一只企鹅大小的东西。
<color name\=#ffffff>Test Collection Series/Fresh Fastener. An outfit worn by Amiya while working for a Rhodes Island restaurant. This poofy coat is cold-resistant, and has enough room to hold something penguin-sized.</color>=<color name\=#ffffff>忒斯特收藏系列/见习联结者。阿米娅在罗德岛餐厅打工时的穿着。蓬松外套很防寒，也能装进一只企鹅大小的东西。</color>
<color name\=#ffffff>Test Collection Series/Glory of the Devout. Nun's habit that has been altered, with adjustments for the wearer's racial characteristics. Paired with accessories that reflect one's personal style.=<color name\=#ffffff>忒斯特收藏系列/至虔者荣光。经过量裁后定制的修士制服，根据穿戴者的种族特征进行了微调，并搭配了可体现个人风格的配饰。
<color name\=#ffffff>Test Collection Series/Glory of the Devout. Nun's habit that has been altered, with adjustments for the wearer's racial characteristics. Paired with accessories that reflect one's personal style.</color>=<color name\=#ffffff>忒斯特收藏系列/至虔者荣光。经过量裁后定制的修士制服，根据穿戴者的种族特征进行了微调，并搭配了可体现个人风格的配饰。</color>
<color name\=#ffffff>Test Collection Series/In A Myriad of Universes. A journey of pursuit embarked upon by Amiya. Perhaps uncontrolled Originium destroys an entire world, but across countless universes, she will ultimately find you, find hope.=<color name\=#ffffff>忒斯特收藏系列/于万千宇宙之中。阿米娅踏上的一段追寻之路。或许有失控的源石将整个世界毁灭，但于千千万万个宇宙之中，她终会找到你，找到希望。
<color name\=#ffffff>Test Collection Series/In A Myriad of Universes. A journey of pursuit embarked upon by Amiya. Perhaps uncontrolled Originium destroys an entire world, but across countless universes, she will ultimately find you, find hope.</color>=<color name\=#ffffff>忒斯特收藏系列/于万千宇宙之中。阿米娅踏上的一段追寻之路。或许有失控的源石将整个世界毁灭，但于千千万万个宇宙之中，她终会找到你，找到希望。</color>
<color name\=#ffffff>Test Collection Series/Midnight Delivery. As part of our cooperation agreement, Rhodes Island ordered this operator uniform for Exusiai. She can be seen wearing it, from time to time, during operations in Lungmen.=<color name\=#ffffff>忒斯特收藏系列/午夜邮差。考虑到合作需要，罗德岛为能天使订做了这套罗德岛干员制服。偶尔能看到她穿着这套衣服在龙门城内行动。
<color name\=#ffffff>Test Collection Series/Midnight Delivery. As part of our cooperation agreement, Rhodes Island ordered this operator uniform for Exusiai. She can be seen wearing it, from time to time, during operations in Lungmen.</color>=<color name\=#ffffff>忒斯特收藏系列/午夜邮差。考虑到合作需要，罗德岛为能天使订做了这套罗德岛干员制服。偶尔能看到她穿着这套衣服在龙门城内行动。</color>
<color name\=#ffffff>Test Collection Series/Moonlit Voyage. Themed around the night sky, the moon, and oceanic voyages, the dream-like weave of star and sea feels like going on a fantastical journey, with drifting moon and stars as companions.=<color name\=#ffffff>忒斯特收藏系列/星月漂流记。以星空、月亮和航海元素为主题，呈现出星辰与大海交织的梦幻风格，仿佛置身于奇幻的星月漂流旅程。
<color name\=#ffffff>Test Collection Series/Moonlit Voyage. Themed around the night sky, the moon, and oceanic voyages, the dream-like weave of star and sea feels like going on a fantastical journey, with drifting moon and stars as companions.</color>=<color name\=#ffffff>忒斯特收藏系列/星月漂流记。以星空、月亮和航海元素为主题，呈现出星辰与大海交织的梦幻风格，仿佛置身于奇幻的星月漂流旅程。</color>
<color name\=#ffffff>Test Collection Series/Phase Face. Clothes that show off both Tin Man's classical and surrealist sides. The final design was put together using Furnace illusions. A sense of strangeness blurs the line between illusion and reality.=<color name\=#ffffff>忒斯特收藏系列/相位面容。展现锡人古典与超现实一面的服饰，经由熔炉幻景完成了最终设计，强烈的怪诞感让人分不清幻觉与现实。
<color name\=#ffffff>Test Collection Series/Phase Face. Clothes that show off both Tin Man's classical and surrealist sides. The final design was put together using Furnace illusions. A sense of strangeness blurs the line between illusion and reality.</color>=<color name\=#ffffff>忒斯特收藏系列/相位面容。展现锡人古典与超现实一面的服饰，经由熔炉幻景完成了最终设计，强烈的怪诞感让人分不清幻觉与现实。</color>
<color name\=#ffffff>Test Collection Series/Quiet Move. A master move made by Zuo Le. He has played his own shadow across boards and grids. Over time, he learned that while the patterns are many, the wisdom behind them is one.=<color name\=#ffffff>忒斯特收藏系列/无息破局。左乐走出的一步好棋。从纵横十九道至黑白六十四格，执刀者与己身对弈已久，他逐渐明白：棋局万殊，棋理一揆。
<color name\=#ffffff>Test Collection Series/Quiet Move. A master move made by Zuo Le. He has played his own shadow across boards and grids. Over time, he learned that while the patterns are many, the wisdom behind them is one.</color>=<color name\=#ffffff>忒斯特收藏系列/无息破局。左乐走出的一步好棋。从纵横十九道至黑白六十四格，执刀者与己身对弈已久，他逐渐明白：棋局万殊，棋理一揆。</color>
<color name\=#ffffff>Test Collection Series/Supernova. Clothes Wiš'adel wears when stepping into the unknown of space to corral Originium run wild. According to her, since she's here to clean up the trash, she should wear something suitable for the occasion.=<color name\=#ffffff>忒斯特收藏系列/超新星。维什戴尔为了解决失控的源石而踏足未知空间时的装扮。按本人的说法，既然是来清理垃圾的，那就要有相应的仪式感。
<color name\=#ffffff>Test Collection Series/Supernova. Clothes Wiš'adel wears when stepping into the unknown of space to corral Originium run wild. According to her, since she's here to clean up the trash, she should wear something suitable for the occasion.</color>=<color name\=#ffffff>忒斯特收藏系列/超新星。维什戴尔为了解决失控的源石而踏足未知空间时的装扮。按本人的说法，既然是来清理垃圾的，那就要有相应的仪式感。</color>
<color name\=#ffffff>Test Collection Series/The Remains of Time. An outfit worn by Kal'tsit while in disguise. Countless times, in this manner, she influenced the course of Terra's civilization—ripples in the great river of time, a fleeting mark on her endless journey.=<color name\=#ffffff>忒斯特收藏系列/时遗。凯尔希隐藏身份时穿过的服装。她曾无数次以这种方式拨弄过泰拉文明的走向，那是时间长河中的涟漪，是她来时长路的一抹。
<color name\=#ffffff>Test Collection Series/The Remains of Time. An outfit worn by Kal'tsit while in disguise. Countless times, in this manner, she influenced the course of Terra's civilization—ripples in the great river of time, a fleeting mark on her endless journey.</color>=<color name\=#ffffff>忒斯特收藏系列/时遗。凯尔希隐藏身份时穿过的服装。她曾无数次以这种方式拨弄过泰拉文明的走向，那是时间长河中的涟漪，是她来时长路的一抹。</color>
<color name\=#ffffff>Test Collection Series/There They Be. Saga's attire when she left P'o-shan Village, with Biteys for pockets and straw sandals. What is in the scrolls cannot be removed, but after so much time spent with oneselves, what was drawn in ink is now etched in the heart.=<color name\=#ffffff>忒斯特收藏系列/彼有。嵯峨离开婆山镇时的穿着，阿咬为兜草作屐。按理说画卷中的一切无法带出画卷，但与无数个自己相伴相争后，墨迹已成心迹。
<color name\=#ffffff>Test Collection Series/There They Be. Saga's attire when she left P'o-shan Village, with Biteys for pockets and straw sandals. What is in the scrolls cannot be removed, but after so much time spent with oneselves, what was drawn in ink is now etched in the heart.</color>=<color name\=#ffffff>忒斯特收藏系列/彼有。嵯峨离开婆山镇时的穿着，阿咬为兜草作屐。按理说画卷中的一切无法带出画卷，但与无数个自己相伴相争后，墨迹已成心迹。</color>
<color name\=#ffffff>Test Collection Series/Traceless Walker. Custom-made by the Lateran Curia for certain Legati. Sankta who get custom outfits all share a common feature: there is something unusual about their halos.=<color name\=#ffffff>忒斯特收藏系列/无痕行者。拉特兰教皇厅为部分万国信使量身定制的衣物，获得定制衣物的萨科塔都有一个共同特征，他们头顶的光环皆存在一定偏差。
<color name\=#ffffff>Test Collection Series/Traceless Walker. Custom-made by the Lateran Curia for certain Legati. Sankta who get custom outfits all share a common feature: there is something unusual about their halos.</color>=<color name\=#ffffff>忒斯特收藏系列/无痕行者。拉特兰教皇厅为部分万国信使量身定制的衣物，获得定制衣物的萨科塔都有一个共同特征，他们头顶的光环皆存在一定偏差。</color>
<color name\=#ffffff>Test Collection Series/Unruly Humbleness. Bartender and bar-owner Lappland, with some of her colleagues in tow, happily welcomes in tonight's employer and Boss.=<color name\=#ffffff>忒斯特收藏系列/无序的谦卑。酒吧的仆人兼所有者拉普兰德，携其同僚，竭诚欢迎今晚的雇主与老板。
<color name\=#ffffff>Test Collection Series/Unruly Humbleness. Bartender and bar-owner Lappland, with some of her colleagues in tow, happily welcomes in tonight's employer and Boss.</color>=<color name\=#ffffff>忒斯特收藏系列/无序的谦卑。酒吧的仆人兼所有者拉普兰德，携其同僚，竭诚欢迎今晚的雇主与老板。</color>
<color name\=#ffffff>The Legend of Luo Xiaohei Collaborative Series/Before Singing. Glossy texturing and a bright palette make for materials that shout energy, while contour-hugging innerwear pairs with a loose-fit jacket to provide both comfort and chic.=<color name\=#ffffff>《罗小黑战记》合作服装/欢唱之前。衣料的亮面材质与鲜艳用色尽显活力，贴身内搭与大号外套的搭配兼具舒适度与时尚感。
<color name\=#ffffff>The Legend of Luo Xiaohei Collaborative Series/Before Singing. Glossy texturing and a bright palette make for materials that shout energy, while contour-hugging innerwear pairs with a loose-fit jacket to provide both comfort and chic.</color>=<color name\=#ffffff>《罗小黑战记》合作服装/欢唱之前。衣料的亮面材质与鲜艳用色尽显活力，贴身内搭与大号外套的搭配兼具舒适度与时尚感。</color>
<color name\=#ffffff>The Legend of Luo Xiaohei Collaborative Series/Spring Praise. Rustic apparel commonly seen in Terra's central regions. Simple and easygoing, hardy against wear and dirt. Best suited to journeys, outings, and other such daily activities.=<color name\=#ffffff>《罗小黑战记》合作服装/春之颂。泰拉中部常见的乡村服饰，简约大方，耐磨耐脏，更加适应出行、郊游等日常场合。
<color name\=#ffffff>The Legend of Luo Xiaohei Collaborative Series/Spring Praise. Rustic apparel commonly seen in Terra's central regions. Simple and easygoing, hardy against wear and dirt. Best suited to journeys, outings, and other such daily activities.</color>=<color name\=#ffffff>《罗小黑战记》合作服装/春之颂。泰拉中部常见的乡村服饰，简约大方，耐磨耐脏，更加适应出行、郊游等日常场合。</color>
<color name\=#ffffff>Tsukinogi's formal dress for festive occasions/Dance. The flimsy red skirt and sturdy white shawl are like flowing fire and burning snow. Shall we dance?=<color name\=#ffffff>月禾在节日聚会上穿着的礼服/舞。轻盈的红裙子与厚实的白披肩，像是流动的火与燃烧的雪。要来共舞一曲吗？
<color name\=#ffffff>Tsukinogi's formal dress for festive occasions/Dance. The flimsy red skirt and sturdy white shawl are like flowing fire and burning snow. Shall we dance?</color>=<color name\=#ffffff>月禾在节日聚会上穿着的礼服/舞。轻盈的红裙子与厚实的白披肩，像是流动的火与燃烧的雪。要来共舞一曲吗？</color>
<color name\=#ffffff>Unveiling of Devotion Series New Arrivals/Dangerous Invitation. A graceful custom-made suit just for Arene. The stiff material is painstakingly cut to fit his youthful figure. He also personally selected the accompanying perfume.=<color name\=#ffffff>待予花冠系列新款/危险邀约。芳汀私人定制的优雅礼服，面料挺括，裁剪细致，贴合少年身形。所搭配的香水同样由芳汀亲自挑选。
<color name\=#ffffff>Unveiling of Devotion Series New Arrivals/Dangerous Invitation. A graceful custom-made suit just for Arene. The stiff material is painstakingly cut to fit his youthful figure. He also personally selected the accompanying perfume.</color>=<color name\=#ffffff>待予花冠系列新款/危险邀约。芳汀私人定制的优雅礼服，面料挺括，裁剪细致，贴合少年身形。所搭配的香水同样由芳汀亲自挑选。</color>
<color name\=#ffffff>Unveiling of Devotion Series New Arrivals/Decoration. A cute dress Harmonie rarely wears. With its adjustable fit and flexible materials, it can accentuate the body's natural curves better than any other. The accessories are all from her beloved private collection.=<color name\=#ffffff>待予花冠系列新款/装点。少见和弦干员穿着的可爱礼服，松紧灵活可调，更贴合身体曲线，所戴配饰也都是她至爱的私藏。
<color name\=#ffffff>Unveiling of Devotion Series New Arrivals/Decoration. A cute dress Harmonie rarely wears. With its adjustable fit and flexible materials, it can accentuate the body's natural curves better than any other. The accessories are all from her beloved private collection.</color>=<color name\=#ffffff>待予花冠系列新款/装点。少见和弦干员穿着的可爱礼服，松紧灵活可调，更贴合身体曲线，所戴配饰也都是她至爱的私藏。</color>
<color name\=#ffffff>Unveiling of Devotion Series New Arrivals/Half-sweet Strawberry. Outfit Grace wears while making holiday-appropriate sweets. A simple apron meets a clash of bold black against daring red, proof that there is no contradiction between reserved expression and sincere intent.=<color name\=#ffffff>待予花冠系列新款/半甜草莓。格蕾丝制作节日甜品时的装扮。素朴的围裙搭配大胆的红黑撞色设计，就像含蓄的表达与真诚的心意并不矛盾。
<color name\=#ffffff>Unveiling of Devotion Series New Arrivals/Half-sweet Strawberry. Outfit Grace wears while making holiday-appropriate sweets. A simple apron meets a clash of bold black against daring red, proof that there is no contradiction between reserved expression and sincere intent.</color>=<color name\=#ffffff>待予花冠系列新款/半甜草莓。格蕾丝制作节日甜品时的装扮。素朴的围裙搭配大胆的红黑撞色设计，就像含蓄的表达与真诚的心意并不矛盾。</color>
<color name\=#ffffff>Unveiling of Devotion Series New Arrivals/Ribbons of Promise. Dress Beanstalk wore to the holiday party. A trailing dress of pure white is punctuated by a beautiful red, the fluttering ribbons highlighting the girl's vibrant charm.=<color name\=#ffffff>待予花冠系列新款/红丝带之约。豆苗参加节日宴会时的礼服。纯白的拖尾连衣裙上点缀着瑰丽的红色，飘飘丝带让少女更加灵动可爱。
<color name\=#ffffff>Unveiling of Devotion Series New Arrivals/Ribbons of Promise. Dress Beanstalk wore to the holiday party. A trailing dress of pure white is punctuated by a beautiful red, the fluttering ribbons highlighting the girl's vibrant charm.</color>=<color name\=#ffffff>待予花冠系列新款/红丝带之约。豆苗参加节日宴会时的礼服。纯白的拖尾连衣裙上点缀着瑰丽的红色，飘飘丝带让少女更加灵动可爱。</color>
<color name\=#ffffff>Unveiling of Devotion Series New Arrivals/Romance Overflow. Elaborate dress Hibiscus wore to promote a sightseeing train. Brilliant purples, beautiful hem, and delicate ornamentation—a perfect union of elegance and romance.=<color name\=#ffffff>待予花冠系列新款/浪漫满厢。芙蓉为节日观光列车做宣传时所穿的华服。鲜艳的紫色，华丽的裙摆，精致的装饰，典雅与浪漫完美结合。
<color name\=#ffffff>Unveiling of Devotion Series New Arrivals/Romance Overflow. Elaborate dress Hibiscus wore to promote a sightseeing train. Brilliant purples, beautiful hem, and delicate ornamentation—a perfect union of elegance and romance.</color>=<color name\=#ffffff>待予花冠系列新款/浪漫满厢。芙蓉为节日观光列车做宣传时所穿的华服。鲜艳的紫色，华丽的裙摆，精致的装饰，典雅与浪漫完美结合。</color>
<color name\=#ffffff>Unveiling of Devotion Series New Arrivals/Rose Rider. Outfit Verdant wears when passing along the love of others. A casual and leisurely ensemble. The red jacket and the design on the jeans go well with the festive roses.=<color name\=#ffffff>待予花冠系列新款/玫瑰骑手。维荻在为他人传递爱意时的装扮。整体风格休闲随意，红色的外套、牛仔裤上的图案都与节日的玫瑰相得益彰。
<color name\=#ffffff>Unveiling of Devotion Series New Arrivals/Rose Rider. Outfit Verdant wears when passing along the love of others. A casual and leisurely ensemble. The red jacket and the design on the jeans go well with the festive roses.</color>=<color name\=#ffffff>待予花冠系列新款/玫瑰骑手。维荻在为他人传递爱意时的装扮。整体风格休闲随意，红色的外套、牛仔裤上的图案都与节日的玫瑰相得益彰。</color>
<color name\=#ffffff>Unveiling of Devotion Series New Arrivals/The Ferry Girl. Clothes Gloria wears on outings. The pink and white of the dress and the flowers complement each other. This is the ferry to the land of love, and she's waiting for you to board.=<color name\=#ffffff>待予花冠系列新款/湖畔的少女。葛罗莉亚郊游时的装扮。粉白相间的连衣裙与花朵交相辉映。小船通往爱的国度，她在等你。
<color name\=#ffffff>Unveiling of Devotion Series New Arrivals/The Ferry Girl. Clothes Gloria wears on outings. The pink and white of the dress and the flowers complement each other. This is the ferry to the land of love, and she's waiting for you to board.</color>=<color name\=#ffffff>待予花冠系列新款/湖畔的少女。葛罗莉亚郊游时的装扮。粉白相间的连衣裙与花朵交相辉映。小船通往爱的国度，她在等你。</color>
<color name\=#ffffff>Vitafield [Camper] Series Classics/Campfire Cooking Smoke. Warm fur coat paired with red woven scarf for an inviting sight.=<color name\=#ffffff>生命之地[行路人/Camper]系列经典款/营地炊烟。宽大的毛毡大衣保暖性能优秀，搭配正红的针织围巾看起来亲和力十足。
<color name\=#ffffff>Vitafield [Camper] Series Classics/Campfire Cooking Smoke. Warm fur coat paired with red woven scarf for an inviting sight.</color>=<color name\=#ffffff>生命之地[行路人/Camper]系列经典款/营地炊烟。宽大的毛毡大衣保暖性能优秀，搭配正红的针织围巾看起来亲和力十足。</color>
<color name\=#ffffff>Vitafield [Camper] Series Classics/High Autumn. Designed for outdoor activities, providing extra support for the body. The comfortable and breathable fabric dries quickly.=<color name\=#ffffff>生命之地[行路人/Camper]系列经典款/秋高气爽。专为户外运动设计，选用特殊工艺为身体提供超强支撑，面料舒适透气，高效速干。
<color name\=#ffffff>Vitafield [Camper] Series Classics/High Autumn. Designed for outdoor activities, providing extra support for the body. The comfortable and breathable fabric dries quickly.</color>=<color name\=#ffffff>生命之地[行路人/Camper]系列经典款/秋高气爽。专为户外运动设计，选用特殊工艺为身体提供超强支撑，面料舒适透气，高效速干。</color>
<color name\=#ffffff>Vitafield [Camper] Series Classics/Snowy Plains in Words. The layered fabric keeps the wearer warm, while the closed sleeves and pants keep the wind and snow out.=<color name\=#ffffff>生命之地[行路人/Camper]系列经典款/字句中的雪原。多层复合面料有效提升保暖性能，紧收的袖口与裤脚最大程度阻挡风雪灌入，减缓热量流失。
<color name\=#ffffff>Vitafield [Camper] Series Classics/Snowy Plains in Words. The layered fabric keeps the wearer warm, while the closed sleeves and pants keep the wind and snow out.</color>=<color name\=#ffffff>生命之地[行路人/Camper]系列经典款/字句中的雪原。多层复合面料有效提升保暖性能，紧收的袖口与裤脚最大程度阻挡风雪灌入，减缓热量流失。</color>
<color name\=#ffffff>Vitafield [Foruiner] Series Classics/Faraway Gaze. For the explorer pursuing what remains. Made with special materials suited for adapting to all climates, meeting the harsh demands of complex environments.=<color name\=#ffffff>生命之地[探墟客/Foruiner]系列经典款/远望。面向搜寻遗迹的探索者，特别材质制作，适应多端气候变化，满足对复杂环境的特殊需求。
<color name\=#ffffff>Vitafield [Foruiner] Series Classics/Faraway Gaze. For the explorer pursuing what remains. Made with special materials suited for adapting to all climates, meeting the harsh demands of complex environments.</color>=<color name\=#ffffff>生命之地[探墟客/Foruiner]系列经典款/远望。面向搜寻遗迹的探索者，特别材质制作，适应多端气候变化，满足对复杂环境的特殊需求。</color>
<color name\=#ffffff>Vitafield [Foruiner] Series Classics/Rubble. For the explorer pursuing what remains. Made of special materials suited for all climates, meeting the harsh demands of complex environments.=<color name\=#ffffff>生命之地[探墟客/Foruiner]系列经典款/砾瓦。面向搜寻遗迹的探索者，特别材质制作，适应多端气候变化，满足对复杂环境的特殊需求。
<color name\=#ffffff>Vitafield [Foruiner] Series Classics/Rubble. For the explorer pursuing what remains. Made of special materials suited for all climates, meeting the harsh demands of complex environments.</color>=<color name\=#ffffff>生命之地[探墟客/Foruiner]系列经典款/砾瓦。面向搜寻遗迹的探索者，特别材质制作，适应多端气候变化，满足对复杂环境的特殊需求。</color>
<color name\=#ffffff>Vitafield [Foruiner] Series Classics/Tranquil Moss. For the explorer pursuing what remains. Made with special materials suited for all climates, meeting the harsh demands of complex environments.=<color name\=#ffffff>生命之地[探墟客/Foruiner]系列经典款/幽苔。面向搜寻遗迹的探索者，特别材质制作，适应多端气候变化，满足对复杂环境的特殊需求。
<color name\=#ffffff>Vitafield [Foruiner] Series Classics/Tranquil Moss. For the explorer pursuing what remains. Made with special materials suited for all climates, meeting the harsh demands of complex environments.</color>=<color name\=#ffffff>生命之地[探墟客/Foruiner]系列经典款/幽苔。面向搜寻遗迹的探索者，特别材质制作，适应多端气候变化，满足对复杂环境的特殊需求。</color>
<color name\=#ffffff>Vitafield [Rewilder] Series Classics/Freeland Tuneseeker. Made with special materials with function in mind, perfect for meeting your various needs and weathering even the roughest conditions.=<color name\=#ffffff>生命之地[识荒者/Rewilder]系列经典款/荒野寻音。采用特别材质制作，包含各项功能性设计，足以应对多种自然环境变化，满足各类需求。
<color name\=#ffffff>Vitafield [Rewilder] Series Classics/Freeland Tuneseeker. Made with special materials with function in mind, perfect for meeting your various needs and weathering even the roughest conditions.</color>=<color name\=#ffffff>生命之地[识荒者/Rewilder]系列经典款/荒野寻音。采用特别材质制作，包含各项功能性设计，足以应对多种自然环境变化，满足各类需求。</color>
<color name\=#ffffff>Vitafield [Rewilder] Series Classics/Northern Pathfinder. Made with special materials with function in mind, perfect for meeting your various needs and weathering even the roughest conditions.=<color name\=#ffffff>生命之地[识荒者/Rewilder]系列经典款/北地引路人。采用特别材质制作，包含各项功能性设计，足以应对多种自然环境变化，满足各类需求。
<color name\=#ffffff>Vitafield [Rewilder] Series Classics/Northern Pathfinder. Made with special materials with function in mind, perfect for meeting your various needs and weathering even the roughest conditions.</color>=<color name\=#ffffff>生命之地[识荒者/Rewilder]系列经典款/北地引路人。采用特别材质制作，包含各项功能性设计，足以应对多种自然环境变化，满足各类需求。</color>
<color name\=#ffffff>Whistlewind Series Race Driver Core Line/One-man Racing Team. He gets out of his work clothes and into his tricolor race outfit, riding his trusty hand-reared steed as they surge across the finish line in a blaze of glory. In this grand prix, all eyes are on him.=<color name\=#ffffff>啸风系列赛车手基础款/一人车队。脱下工装，换上潇洒的三色赛车服，骑着自己亲手调教过的赛车，率先冲过代表荣誉的终点线，这场大奖赛上他才是焦点。
<color name\=#ffffff>Whistlewind Series Race Driver Core Line/One-man Racing Team. He gets out of his work clothes and into his tricolor race outfit, riding his trusty hand-reared steed as they surge across the finish line in a blaze of glory. In this grand prix, all eyes are on him.</color>=<color name\=#ffffff>啸风系列赛车手基础款/一人车队。脱下工装，换上潇洒的三色赛车服，骑着自己亲手调教过的赛车，率先冲过代表荣誉的终点线，这场大奖赛上他才是焦点。</color>
<color name\=#ffffff>Witch Feast Role-Playing Script 'Dominions & Dogma' Custom Line/Divine Oath. This player shall be the apostolic knight who takes charge in times of crisis. She is the crimson fury spilling forth from the Holy Spirit's palm, bearing the eternal burden of seeking the land of salvation.=<color name\=#ffffff>巫异盛宴角色扮演剧本“异域信条”定制服饰/至圣誓言。扮演者将是临危受命的教廷骑士。她是圣灵掌心溢出的绯红盛怒，背负着寻觅救赎之地的不朽使命。
<color name\=#ffffff>Witch Feast Role-Playing Script 'Dominions & Dogma' Custom Line/Divine Oath. This player shall be the apostolic knight who takes charge in times of crisis. She is the crimson fury spilling forth from the Holy Spirit's palm, bearing the eternal burden of seeking the land of salvation.</color>=<color name\=#ffffff>巫异盛宴角色扮演剧本“异域信条”定制服饰/至圣誓言。扮演者将是临危受命的教廷骑士。她是圣灵掌心溢出的绯红盛怒，背负着寻觅救赎之地的不朽使命。</color>
<color name\=#ffffff>Witch Feast Role-Playing Script 'Dominions & Dogma' Custom Line/Hand of Destiny. This player shall be the will of the realm behind the story. She is neither a wicked god, nor a righteous spirit. All she does is let the players roll the dice.=<color name\=#ffffff>巫异盛宴角色扮演剧本“异域信条”定制服饰/命运主宰。扮演者将是故事背后的界域意志。她并非邪神，亦非圣灵，她仅仅是让人们掷出骰子而已。
<color name\=#ffffff>Witch Feast Role-Playing Script 'Dominions & Dogma' Custom Line/Hand of Destiny. This player shall be the will of the realm behind the story. She is neither a wicked god, nor a righteous spirit. All she does is let the players roll the dice.</color>=<color name\=#ffffff>巫异盛宴角色扮演剧本“异域信条”定制服饰/命运主宰。扮演者将是故事背后的界域意志。她并非邪神，亦非圣灵，她仅仅是让人们掷出骰子而已。</color>
<color name\=#ffffff>Witch Feast Role-Playing Script 'Dominions & Dogma' Custom Line/Priory of Abyss. This player shall be the sister in black, who has saved countless adventurers' lives. The people never ask who forgets the traumas of their mundane lives for them.=<color name\=#ffffff>巫异盛宴角色扮演剧本“异域信条”定制服饰/幽邃隐修。扮演者将是隐修会的黑袍姐妹，挽救无数冒险者的性命。人们从不过问是谁在替他们遗忘凡命循环的创伤。
<color name\=#ffffff>Witch Feast Role-Playing Script 'Dominions & Dogma' Custom Line/Priory of Abyss. This player shall be the sister in black, who has saved countless adventurers' lives. The people never ask who forgets the traumas of their mundane lives for them.</color>=<color name\=#ffffff>巫异盛宴角色扮演剧本“异域信条”定制服饰/幽邃隐修。扮演者将是隐修会的黑袍姐妹，挽救无数冒险者的性命。人们从不过问是谁在替他们遗忘凡命循环的创伤。</color>
<color name\=#ffffff>Witch Feast Role-Playing Script 'Dominions & Dogma' Custom Line/The Bard's Tale. This player shall be the one singing ballads for the heroes of old, livening up the tavern with her ditties. Come, listen close, who stole the melody that wends through the shadow-flickering breeze?=<color name\=#ffffff>巫异盛宴角色扮演剧本“异域信条”定制服饰/树影吟游。扮演者将是英雄战歌的传颂者，酒馆小调的歌唱家。来吧，仔细听，是谁剽窃了这阵拂影微风中的旋律？
<color name\=#ffffff>Witch Feast Role-Playing Script 'Dominions & Dogma' Custom Line/The Bard's Tale. This player shall be the one singing ballads for the heroes of old, livening up the tavern with her ditties. Come, listen close, who stole the melody that wends through the shadow-flickering breeze?</color>=<color name\=#ffffff>巫异盛宴角色扮演剧本“异域信条”定制服饰/树影吟游。扮演者将是英雄战歌的传颂者，酒馆小调的歌唱家。来吧，仔细听，是谁剽窃了这阵拂影微风中的旋律？</color>
<color name\=#ffffff>Witch Feast Role-Playing Script 'Grimoire of Dark Law' Custom Line/Explosive Blue Flame. She plays the role of the hero seeking the grimoire said to have been born amidst the Everlasting Flame. Whichever brave soul claims it can break through all rules and bindings.=<color name\=#ffffff>巫异盛宴角色扮演剧本“暗律魔典”定制服饰/易爆蓝焰。扮演者将是追寻魔典的勇者。传说魔典诞生于不灭的火焰，得到它的勇者可以斩断一切规则与束缚。
<color name\=#ffffff>Witch Feast Role-Playing Script 'Grimoire of Dark Law' Custom Line/Explosive Blue Flame. She plays the role of the hero seeking the grimoire said to have been born amidst the Everlasting Flame. Whichever brave soul claims it can break through all rules and bindings.</color>=<color name\=#ffffff>巫异盛宴角色扮演剧本“暗律魔典”定制服饰/易爆蓝焰。扮演者将是追寻魔典的勇者。传说魔典诞生于不灭的火焰，得到它的勇者可以斩断一切规则与束缚。</color>
<color name\=#ffffff>Witch Feast Role-Playing Script 'Grimoire of Dark Law' Custom Line/Starry Night Sky. He plays the role of the guide showing the hero the way. The Golden Movement has long since faded, but the stars he shoots will forever point true north.=<color name\=#ffffff>巫异盛宴角色扮演剧本“暗律魔典”定制服饰/夜空星芒。扮演者将是协助勇者前进的向导。金色的乐章已然逝去，但他放出的星星永远会指明方向。
<color name\=#ffffff>Witch Feast Role-Playing Script 'Grimoire of Dark Law' Custom Line/Starry Night Sky. He plays the role of the guide showing the hero the way. The Golden Movement has long since faded, but the stars he shoots will forever point true north.</color>=<color name\=#ffffff>巫异盛宴角色扮演剧本“暗律魔典”定制服饰/夜空星芒。扮演者将是协助勇者前进的向导。金色的乐章已然逝去，但他放出的星星永远会指明方向。</color>
<color name\=#ffffff>Witch Feast Role-Playing Script 'Grimoire of Dark Law' Custom Line/The Shadow of the Dark Moon. She plays the role of the witch guarding the grimoire. The tome is of no use to her. Instead, it is her sword that renders her unstoppable: 'Come, try to defeat me.'=<color name\=#ffffff>巫异盛宴角色扮演剧本“暗律魔典”定制服饰/暗月的影子。扮演者将是保护魔典的魔女。魔典于她并无用处，她凭长剑便无人可挡：“你可以试着战胜我。”
<color name\=#ffffff>Witch Feast Role-Playing Script 'Grimoire of Dark Law' Custom Line/The Shadow of the Dark Moon. She plays the role of the witch guarding the grimoire. The tome is of no use to her. Instead, it is her sword that renders her unstoppable: 'Come, try to defeat me.'</color>=<color name\=#ffffff>巫异盛宴角色扮演剧本“暗律魔典”定制服饰/暗月的影子。扮演者将是保护魔典的魔女。魔典于她并无用处，她凭长剑便无人可挡：“你可以试着战胜我。”</color>
<color name\=#ffffff>Witch Feast Role-Playing Script 'Grimoire of Dark Law' Custom Line/Witch's Swing. She plays the role of the young witch brought by her dark mistress to gain some experience! Who says a witch's swing has to be a broom? A chainsaw works too!=<color name\=#ffffff>巫异盛宴角色扮演剧本“暗律魔典”定制服饰/魔女的秋千。扮演者将是魔女老师带出来历练的小魔女！谁说小魔女的秋千只能是扫帚？电锯也很合适啦！
<color name\=#ffffff>Witch Feast Role-Playing Script 'Grimoire of Dark Law' Custom Line/Witch's Swing. She plays the role of the young witch brought by her dark mistress to gain some experience! Who says a witch's swing has to be a broom? A chainsaw works too!</color>=<color name\=#ffffff>巫异盛宴角色扮演剧本“暗律魔典”定制服饰/魔女的秋千。扮演者将是魔女老师带出来历练的小魔女！谁说小魔女的秋千只能是扫帚？电锯也很合适啦！</color>
<color name\=#ffffff>Witch Feast Role-Playing Script 'The Curious Trove Manor' Custom Line/Like Illusion. The actor plays the role of the maid who guards the treasure. In a sea of roaming shadows of a hundred and one forms, all truest true and falsest false, the willful intruder finds himself endlessly dithering about the stairs.=<color name\=#ffffff>巫异盛宴角色扮演剧本“古宅异宝” 定制服饰/幻影轻悄。扮演者将是守护宝物的女仆。百般变化，真真假假，人影憧憧中，入侵者在楼梯上无尽徘徊。
<color name\=#ffffff>Witch Feast Role-Playing Script 'The Curious Trove Manor' Custom Line/Like Illusion. The actor plays the role of the maid who guards the treasure. In a sea of roaming shadows of a hundred and one forms, all truest true and falsest false, the willful intruder finds himself endlessly dithering about the stairs.</color>=<color name\=#ffffff>巫异盛宴角色扮演剧本“古宅异宝” 定制服饰/幻影轻悄。扮演者将是守护宝物的女仆。百般变化，真真假假，人影憧憧中，入侵者在楼梯上无尽徘徊。</color>
<color name\=#ffffff>Witch Feast Role-Playing Script 'The Curious Trove Manor' Custom Line/Mirror Visitor. The actor—hush, now. Does she play the role of the Master, a guest, or a phantom in the mirror? Until the highest landing is reached, all remains a mystery.=<color name\=#ffffff>巫异盛宴角色扮演剧本“古宅异宝” 定制服饰/镜中来访。扮演者将是——嘘，是主人，是宾客，或是镜中虚影，在登上最顶层之前，一切都是未知。
<color name\=#ffffff>Witch Feast Role-Playing Script 'The Curious Trove Manor' Custom Line/Mirror Visitor. The actor—hush, now. Does she play the role of the Master, a guest, or a phantom in the mirror? Until the highest landing is reached, all remains a mystery.</color>=<color name\=#ffffff>巫异盛宴角色扮演剧本“古宅异宝” 定制服饰/镜中来访。扮演者将是——嘘，是主人，是宾客，或是镜中虚影，在登上最顶层之前，一切都是未知。</color>
<color name\=#ffffff>Witch Feast Role-Playing Script 'The Curious Trove Manor' Custom Line/Trust Your Eyes. The actor plays the role of a Great Thief Magician, here for the treasure. No, come now—doubt those eyes of yours. Trust his hands.=<color name\=#ffffff>巫异盛宴角色扮演剧本“古宅异宝” 定制服饰/手到牌来。扮演者将是为了宝物前来此处的魔术师大盗。怀疑你的眼睛，相信他的手。
<color name\=#ffffff>Witch Feast Role-Playing Script 'The Curious Trove Manor' Custom Line/Trust Your Eyes. The actor plays the role of a Great Thief Magician, here for the treasure. No, come now—doubt those eyes of yours. Trust his hands.</color>=<color name\=#ffffff>巫异盛宴角色扮演剧本“古宅异宝” 定制服饰/手到牌来。扮演者将是为了宝物前来此处的魔术师大盗。怀疑你的眼睛，相信他的手。</color>
<color value\=#898989>This item expires\n<color value\=#f3e3cf> 5/14/2024 03:59=<color value\=#898989>该物品过期时间\n<color value\=#f3e3cf>2023/11/15 03:59
<color value\=#898989>This item expires\n<color value\=#fb9f00>09/01/2021 03:59=<color value\=#898989>该物品过期时间\n<color value\=#fb9f00>2021/03/23 03:59
<color value\=#898989>This item expires\n<color value\=#ff3e6c>01/30/2024 03:59=<color value\=#898989>该物品过期时间\n<color value\=#ff3e6c>2023/08/15 03:59
<color value\=#898989>This item expires at\n<color value\=#00cef3>2022/01/28 03:59=<color value\=#898989>该物品过期时间\n<color value\=#00cef3>2021/08/17 03:59
<color value\=#898989>This item expires at\n<color value\=#f6a800>08/12/2022 03:59=<color value\=#898989>该物品过期时间\n<color value\=#f6a800>2022/02/08 03:59
<color value\=#898989>This item expires at\n<color value\=#ff9b00>05/12/2022 03:59=<color value\=#898989>该物品过期时间\n<color value\=#ff9b00>2021/11/15 03:59
<color value\=#898989>This item expires at</color>\n<color value\=#00cef3>2022/01/28 03:59</color>=<color value\=#898989>该物品过期时间</color>\n<color value\=#00cef3>2021/08/17 03:59</color>
<color value\=#898989>This item expires at</color>\n<color value\=#f6a800>08/12/2022 03:59</color>=<color value\=#898989>该物品过期时间</color>\n<color value\=#f6a800>2022/02/08 03:59</color>
<color value\=#898989>This item expires at</color>\n<color value\=#ff9b00>05/12/2022 03:59</color>=<color value\=#898989>该物品过期时间</color>\n<color value\=#ff9b00>2021/11/15 03:59</color>
<color value\=#898989>This item expires on\n<color value\=#00cef3>2021/11/04 03:59=<color value\=#898989>该物品过期时间\n<color value\=#00cef3>2021/05/15 03:59
<color value\=#898989>This item expires on\n<color value\=#54d600>01/27/2023 03:59=<color value\=#898989>该物品过期时间\n<color value\=#54d600>2022/08/25 03:59
<color value\=#898989>This item expires on\n<color value\=#9baaff>06/06/2023 03:59=<color value\=#898989>该物品过期时间\n<color value\=#9baaff>2022/11/15 03:59
<color value\=#898989>This item expires on\n<color value\=#cfd340>11/21/2023 03:59=<color value\=#898989>该物品过期时间\n<color value\=#cfd340>2023/05/15 03:59
<color value\=#898989>This item expires on\n<color value\=#e74d38>09/21/2023 03:59=<color value\=#898989>该物品过期时间\n<color value\=#e74d38>2023/03/21 03:59
<color value\=#898989>This item expires on\n<color value\=#f6a800>11/17/2022 03:59=<color value\=#898989>该物品过期时间\n<color value\=#f6a800>2022/05/15 03:59
<color value\=#898989>This item expires on\n<color value\=#ff6c00>08/11/2023 03:59=<color value\=#898989>该物品过期时间\n<color value\=#ff6c00>2023/01/31 03:59
<color value\=#898989>This item expires on</color>\n<color value\=#00cef3>2021/11/04 03:59</color>=<color value\=#898989>该物品过期时间</color>\n<color value\=#00cef3>2021/05/15 03:59</color>
<color value\=#898989>This item expires on</color>\n<color value\=#54d600>01/27/2023 03:59</color>=<color value\=#898989>该物品过期时间</color>\n<color value\=#54d600>2022/08/25 03:59</color>
<color value\=#898989>This item expires on</color>\n<color value\=#9baaff>06/06/2023 03:59</color>=<color value\=#898989>该物品过期时间</color>\n<color value\=#9baaff>2022/11/15 03:59</color>
<color value\=#898989>This item expires on</color>\n<color value\=#cfd340>11/21/2023 03:59</color>=<color value\=#898989>该物品过期时间</color>\n<color value\=#cfd340>2023/05/15 03:59</color>
<color value\=#898989>This item expires on</color>\n<color value\=#e74d38>09/21/2023 03:59</color>=<color value\=#898989>该物品过期时间</color>\n<color value\=#e74d38>2023/03/21 03:59</color>
<color value\=#898989>This item expires on</color>\n<color value\=#f6a800>11/17/2022 03:59</color>=<color value\=#898989>该物品过期时间</color>\n<color value\=#f6a800>2022/05/15 03:59</color>
<color value\=#898989>This item expires on</color>\n<color value\=#ff6c00>08/11/2023 03:59</color>=<color value\=#898989>该物品过期时间</color>\n<color value\=#ff6c00>2023/01/31 03:59</color>
<color value\=#898989>This item expires</color>\n<color value\=#f3e3cf> 5/14/2024 03:59</color>=<color value\=#898989>该物品过期时间</color>\n<color value\=#f3e3cf>2023/11/15 03:59</color>
<color value\=#898989>This item expires</color>\n<color value\=#fb9f00>09/01/2021 03:59</color>=<color value\=#898989>该物品过期时间</color>\n<color value\=#fb9f00>2021/03/23 03:59</color>
<color value\=#898989>This item expires</color>\n<color value\=#ff3e6c>01/30/2024 03:59</color>=<color value\=#898989>该物品过期时间</color>\n<color value\=#ff3e6c>2023/08/15 03:59</color>
<color value\=#bfbfbf>Expires:\n<color value\=#bfbfbf>2025/07/31 03:59=<color value\=#bfbfbf>该物品过期时间\n<color value\=#bfbfbf>2025/02/05 03:59
<color value\=#bfbfbf>Expires:\n<color value\=#ffffff>2026/04/28 03:59=<color value\=#bfbfbf>该物品过期时间\n<color value\=#ffffff>2025/11/15 03:59
<color value\=#bfbfbf>Expires: </color>\n<color value\=#bfbfbf>2025/07/31 03:59</color>=<color value\=#bfbfbf>该物品过期时间</color>\n<color value\=#bfbfbf>2025/02/05 03:59</color>
<color value\=#bfbfbf>Expires: </color>\n<color value\=#ffffff>2026/04/28 03:59</color>=<color value\=#bfbfbf>该物品过期时间</color>\n<color value\=#ffffff>2025/11/15 03:59</color>
<color value\=#bfbfbf>This item expires\n<color value\=#b14613>09/19/2024 03:59=<color value\=#bfbfbf>该物品过期时间\n<color value\=#b14613>2024/03/21 03:59
<color value\=#bfbfbf>This item expires\n<color value\=#b5c14e>08/14/2024 03:59=<color value\=#bfbfbf>该物品过期时间\n<color value\=#b5c14e>2024/02/15 03:59
<color value\=#bfbfbf>This item expires on\n<color value\=#bfbfbf>01/30/2026 03:59=<color value\=#bfbfbf>该物品过期时间\n<color value\=#bfbfbf>2025/08/16 03:59
<color value\=#bfbfbf>This item expires on\n<color value\=#ff9e00>7/30/2026 03:59=<color value\=#bfbfbf>该物品过期时间\n<color value\=#ff9e00>2026/02/24 03:59
<color value\=#bfbfbf>This item expires on</color>\n<color value\=#bfbfbf>01/30/2026 03:59</color>=<color value\=#bfbfbf>该物品过期时间</color>\n<color value\=#bfbfbf>2025/08/16 03:59</color>
<color value\=#bfbfbf>This item expires on</color>\n<color value\=#ff9e00>7/30/2026 03:59</color>=<color value\=#bfbfbf>该物品过期时间</color>\n<color value\=#ff9e00>2026/02/24 03:59</color>
<color value\=#bfbfbf>This item expires</color>\n<color value\=#b14613>09/19/2024 03:59</color>=<color value\=#bfbfbf>该物品过期时间</color>\n<color value\=#b14613>2024/03/21 03:59</color>
<color value\=#bfbfbf>This item expires</color>\n<color value\=#b5c14e>08/14/2024 03:59</color>=<color value\=#bfbfbf>该物品过期时间</color>\n<color value\=#b5c14e>2024/02/15 03:59</color>
<color value\=#c6bb98>This item expires at\n<color value\=#c6bb98>01/30/2025 03:59=<color value\=#c6bb98>该物品过期时间\n<color value\=#c6bb98>2024/08/15 03:59
<color value\=#c6bb98>This item expires at</color>\n<color value\=#c6bb98>01/30/2025 03:59</color>=<color value\=#c6bb98>该物品过期时间</color>\n<color value\=#c6bb98>2024/08/15 03:59</color>
<color value\=#ffffff>This item expires at:\n<color value\=#ffffff>2025/05/08 03:59=<color value\=#ffffff>该物品过期时间\n<color value\=#ffffff>2024/11/15 03:59
<color value\=#ffffff>This item expires at:</color>\n<color value\=#ffffff>2025/05/08 03:59</color>=<color value\=#ffffff>该物品过期时间</color>\n<color value\=#ffffff>2024/11/15 03:59</color>
<color\=#00757c>Increased</color> starting customer Interest today.=本营业日内，客人初始兴味<color\=#00757c>提升</color>。
<color\=#00757c>Increased</color> starting customer Trust today.=本营业日内，客人初始信任<color\=#00757c>提升</color>。
<color\=#0075a9>{0}</color> has stepped into the future and left the group=<color\=#0075a9>{0}</color>已踏入未来，暂时离开了队伍
<color\=#0099cc>Use</color> the card to activate a one-time <color\=#0099cc>Total Proxy Auto Deploy</color>\n<color\=#666666>*It will skip the battle and use the highest number of the Annihilation (without a support unit) to calculate the reward</color>=持有代理卡时，您可以选择<color\=#0099cc>使用</color>它来激活一次<color\=#0099cc>全权委托代理指挥</color>\n<color\=#666666>*跳过作战记录，以该剿灭无助战最高歼灭数来计算报酬</color>
<color\=#06A3DA>Increase</color> your Milestone bonus by progressing through Main Theme stages during the event period=活动期间，推进主题曲关卡，可<color\=#06A3DA>提升</color>里程碑激励的效果
<color\=#2fac78>(Exchanged {0} time(s))</color>=<color\=#2fac78>（已交换{0}次）</color>
<color\=#2fac78>(Get {0} Collectible(s) on loss)</color>=<color\=#2fac78>（失去时可获得{0}个收藏品）</color>
<color\=#2fac78>(Tossed {0}x)</color>=<color\=#2fac78>（已投出{0}次）</color>
<color\=#2fac78>({0} Balance Coin(s) in Coffer)</color>=<color\=#2fac78>（钱盒内持有{0}枚衡钱）</color>
<color\=#2fac78>({0} node(s) passed)</color>=<color\=#2fac78>（已经过{0}个节点）</color>
<color\=#43deae>Gemstone Engravings</color> unlocked=<color\=#43deae>宝石铭刻</color>玩法已解锁
<color\=#43deae>Karlan Trade R&D</color> unlocked=<color\=#43deae>喀兰贸易技术研发部</color>已解锁
<color\=#43deae>Soudanshitsu Mikage</color> unlocked=<color\=#43deae>相谈室·御影</color>已解锁
<color\=#498bff><Chain Movement> </color>Get as many enemies to pass through the chains to get a high score!\n<color\=#498bff><Gacha Machine> </color>Gives random support items once you have accumulated enough points\n<color\=#498bff><Transverse Plate> </color>Deploying Operators requires the assistance of nearby Operators\n<color\=#498bff><Chain Movement> </color>Get as many enemies to pass through the chains to get a high score!\n<color\=#498bff><Gacha Machine> </color>Gives random support items once you have accumulated enough points\n<color\=#498bff><Transverse Plate> </color>Deploying Operators requires the assistance of nearby Operators=<color\=#498bff><连锁行动></color>让尽可能多的敌人经过锁链获得分数，冲刺更高的得分评级！\r\n<color\=#498bff><扭蛋机> </color>积累一定的分数后可以抽取随\r机助战道具\r\n<color\=#498bff><接驳地块></color> 初始不可部署干员，需要周\r围存在其他干员进行协助\n<color\=#498bff><连锁行动></color>让尽可能多的敌人经过锁链获得分数，冲刺更高的得分评级！\r\n<color\=#498bff><扭蛋机> </color>积累一定的分数后可以抽取随\r机助战道具\r\n<color\=#498bff><接驳地块></color> 初始不可部署干员，需要周\r围存在其他干员进行协助
<color\=#63ffdb>Stronghold Credits</color> \= Round Reward x Difficulty Rating x Team Rating=<color\=#63ffdb>卫戍认证数量</color>\=回合奖励*难度评级*同盟评级
<color\=#76e8c4><'Structural Classics'>, <'Construction Records'>, and <'Garden Chronicles'></color> nodes within <color\=#76e8c4>Ageless Erudition</color> will activate in Guided Tour <color\=#76e8c4>3, 6, and 9</color> and higher difficulties respectively.\n<color\=#707070>Node effects are only active when lit in Ageless Erudition</color>=<color\=#76e8c4>古今学识</color>中的<color\=#76e8c4><《筑经》>、<《启工记》>、<《设园通鉴》></color>节点将分别在请君入园<color\=#76e8c4>3、6、9</color>以上的探险中生效。\n<color\=#707070>节点效果只有在古今学识中点亮后才能产生</color>
<color\=#777777>Refreshes</color> every Monday at 04:00=每周一04:00 <color\=#777777>后刷新</color>
<color\=#78A9FF><FOUNTAIN WAR> </color>Fill as many tiles with Pure White Steam as possible. Use the Scoring Station to keep your score. Physical and Arts damage taken by enemies is reduced by a certain percentage. You can bring up to 11 Operators.\n<color\=#78A9FF><Decorative Geyser> </color>Units standing around it are unaffected by steam, and will produce Pure White Steam when attacking.\n<color\=#78A9FF><Scoring Station> </color>Tallies Pure White Steam score. Each Pure White Steam gives more points than the previous one.\n<color\=#78A9FF><Gacha Machine> </color>Gives random support items. Recovers extra SP when points are earned.\n<color\=#78A9FF><Quenchy Cola> </color>Creates Pure White Steam around itself when destroyed.\n<color\=#78A9FF><Menu Telephone> </color>Gives 1 deployment slot.\n<color\=#78A9FF><Street Telephone Booth> </color>Summons normal enemies.\n<color\=#78A9FF><Timey-Wimey Telephone Booth> </color>Summons special enemies.=<color\=#78A9FF><喷泉大战></color>将纯白水汽铺在更多的地块，用大战记分站对其进行记分；敌方获得一定比例的物理与法术减伤，最多可携带干员11人\n<color\=#78A9FF><景观喷泉></color>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<color\=#78A9FF><大战记分站></color>可以对场上的纯白水汽进行计分；计分过程中，每个纯白水汽获得的分数递增\n<color\=#78A9FF><扭蛋机></color>可以获取随机支援道具，获取关卡得分时额外回复技力\n<color\=#78A9FF><口渴乐乐></color>被击破时在周围产生纯白水汽\n<color\=#78A9FF><菜单电话机></color>增加一个部署位\n<color\=#78A9FF><街边电话亭></color>召唤一批普通敌人\n<color\=#78A9FF><超时空电话亭></color>召唤一批特殊敌人
<color\=#78A9FF><HEART TO HEART> </color>Earn points when enemies pass through Stabilizer Chains. More hits are needed to defeat Waregeists' true forms. You can bring up to 11 Operators.\n<color\=#78A9FF><Transverse Plates> </color>Deploying Operators requires the assistance of nearby Operators.\n<color\=#78A9FF><Gacha Machine> </color>Gives random support items. Recovers extra SP when points are earned.\n<color\=#78A9FF><Menu Telephone> </color>Gives 1 deployment slot.\n<color\=#78A9FF><Street Telephone Booth> </color>Summons normal enemies.\n<color\=#78A9FF><Camp Telephone Booth> </color>Summons elite enemies.\n<color\=#78A9FF><Timey-Wimey Telephone Booth> </color>Summons special enemies.\n<color\=#78A9FF><Power Gauntlet> </color>Increases allied units' pushing and pulling strength by one level.=<color\=#78A9FF><心连心></color>让敌人通过稳固锁链来获取关卡得分；击倒器伥的本体所需的伤害次数增加，最多可携带干员11人\n<color\=#78A9FF><接驳地块></color>初始不可部署干员，需要周围存在其他干员进行协助\n<color\=#78A9FF><扭蛋机></color>可以获取随机支援道具，获取关卡得分时额外回复技力\n<color\=#78A9FF><菜单电话机></color>增加一个部署位\n<color\=#78A9FF><街边电话亭></color>召唤一批普通敌人\n<color\=#78A9FF><军营电话亭></color>召唤一批精英敌人\n<color\=#78A9FF><超时空电话亭></color>召唤一批特殊敌人\n<color\=#78A9FF><大力拳套></color>使我方单位推拉力度增大一级
<color\=#78A9FF><HEART TO HEART> </color>Earn points when enemies pass through Stabilizer Chains. Physical and Arts damage taken by enemies is reduced by a certain percentage. You can bring up to 11 Operators.\n<color\=#78A9FF><Transverse Plates> </color>Deploying Operators requires the assistance of nearby Operators.\n<color\=#78A9FF><Gacha Machine> </color>Gives random support items. Recovers extra SP when points are earned.\n<color\=#78A9FF><Menu Telephone> </color>Gives 1 deployment slot.\n<color\=#78A9FF><Street Telephone Booth> </color>Summons normal enemies.\n<color\=#78A9FF><Camp Telephone Booth> </color>Summons elite enemies.\n<color\=#78A9FF><Timey-Wimey Telephone Booth> </color>Summons special enemies.\n<color\=#78A9FF><Power Gauntlet> </color>Increases allied units' pushing and pulling strength by one level.=<color\=#78A9FF><心连心></color>让敌人通过稳固锁链来获取关卡得分；敌方获得一定比例的物理与法术减伤，最多可携带干员11人\n<color\=#78A9FF><接驳地块></color>初始不可部署干员，需要周围存在其他干员进行协助\n<color\=#78A9FF><扭蛋机></color>可以获取随机支援道具，获取关卡得分时额外回复技力\n<color\=#78A9FF><菜单电话机></color>增加一个部署位\n<color\=#78A9FF><街边电话亭></color>召唤一批普通敌人\n<color\=#78A9FF><军营电话亭></color>召唤一批精英敌人\n<color\=#78A9FF><超时空电话亭></color>召唤一批特殊敌人\n<color\=#78A9FF><大力拳套></color>使我方单位推拉力度增大一级
<color\=#78A9FF><HURDLE SPEEDER> </color>Earn points by bringing the ship-car safely to the gray objective. You can bring up to 11 Operators.\n<color\=#78A9FF><Amphibious Dock> </color>Spends DP to launch a ship-car.\n<color\=#78A9FF><Self-Driver One-Way Road> </color>Changes the direction of the ship-car as it passes through.\n<color\=#78A9FF><Gacha Machine> </color>Gives random support items. Recovers extra SP when points are earned.\n<color\=#78A9FF><Menu Telephone> </color>Gives 1 deployment slot.\n<color\=#78A9FF><Street Telephone Booth> </color>Summons normal enemies.\n<color\=#78A9FF><Timey-Wimey Telephone Booth> </color>Summons special enemies.\n<color\=#78A9FF><Snowsant's Safe Escape Crane> </color>Immediately withdraws an Operator, and greatly reduces their Redeployment Time.=<color\=#78A9FF><障碍飞车></color>守护船车到达灰色目标点来获取关卡得分，最多携带干员11人\n<color\=#78A9FF><两栖船坞></color>消耗一定部署费用，自动发射一辆船车\n<color\=#78A9FF><自走车单行道></color>使经过的船车转向\n<color\=#78A9FF><扭蛋机></color>可以获取随机支援道具，获取关卡得分时额外回复技力\n<color\=#78A9FF><菜单电话机></color>增加一个部署位\n<color\=#78A9FF><街边电话亭></color>召唤一批普通敌人\n<color\=#78A9FF><超时空电话亭></color>召唤一批特殊敌人\n<color\=#78A9FF><雪雉的安全起重机></color>立即撤退干员，并减少大量再部署时间
<color\=#78A9FF><SUPER HOOK></color> Drag enemies into the pit to earn points. Physical and Arts damage taken by enemies is reduced by a certain percentage. You can bring up to 11 Operators.\n<color\=#78A9FF><Hook></color> Fires a hook in the current direction, dragging the first enemy it touches.\n<color\=#78A9FF><Gacha Machine></color> Gives random support items. Recovers extra SP when points are earned.\n<color\=#78A9FF><Menu Telephone></color> Gives 1 deployment slot.\n<color\=#78A9FF><Street Telephone Booth></color> Summons normal enemies.\n<color\=#78A9FF><Camp Telephone Booth></color> Summons elite enemies.\n<color\=#78A9FF><Timey-Wimey Telephone Booth></color> Summons special enemies.\n<color\=#78A9FF><Gas Jet Thrower></color> Pushes an enemy in front away.=<color\=#78A9FF><超级钩爪></color>把敌人抓进坑里来获取关卡得分；敌方获得一定比例的物理与法术减伤，最多可携带干员11人\n<color\=#78A9FF><钩爪></color>可以向当前方向发射一个钩子，将碰到的第一个敌人拉到面前\n<color\=#78A9FF><扭蛋机></color>可以获取随机支援道具，获取关卡得分时额外回复技力\n<color\=#78A9FF><菜单电话机></color>增加一个部署位\n<color\=#78A9FF><街边电话亭></color>召唤一批普通敌人\n<color\=#78A9FF><军营电话亭></color>召唤一批精英敌人\n<color\=#78A9FF><超时空电话亭></color>召唤一批特殊敌人\n<color\=#78A9FF><喷拒器></color>将前方一名敌人推开
<color\=#828282>Select an item on the Conductive Unit screen to view details</color>=<color\=#828282>在导能配件甄选中选择该配件后可查看详情</color>
<color\=#999999>Activating</color> Building Mode=建造模式<color\=#999999>启动中</color>
<color\=#9ed9fb>In Cross-cultural Comparison</color>, <color\=#9ed9fb>the <Musbeast's Hoard>, <Fowlbeast's Amber>, and <Hornbeast's Trail></color> modes will take effect in explorations at Braving Nature<color\=#9ed9fb>3, 6, 9</color> or above.\n<color\=#707070>A node must be activated in Cross-cultural Comparison to take effect.</color>=<color\=#9ed9fb>文化比较</color>中的<color\=#9ed9fb><鼷兽囤积的收藏>、<羽兽衔来的琥珀>、<角兽踏出的小径></color>节点将分别在挑战自然<color\=#9ed9fb>3、6、9</color>以上的探索中生效。\n<color\=#707070>节点效果只有在文化比较中点亮后才能产生</color>
<color\=#9ed9fd>Increases Max Life Point</color>, but enemies here will <color\=#9ed9fd>deduct more Life Points</color>=<color\=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color\=#9ed9fd>减少更多目标生命</color>
<color\=#9ed9fd>Obtain Hope with every step</color> forward here=此处<color\=#9ed9fd>每前进一步都能获得希望</color>
<color\=#9ed9fd>Secluded Passage effect:</color>=<color\=#9ed9fd>深埋迷境效果：</color>
<color\=#a3bddb>Tap on any node</color>, there is no restriction while in the secluded region there is no restriction while in the secluded region there is no restriction while in the secluded region=<color\=#a3bddb>手动选择一个任意节点</color>，在秘境中不受类型限制在秘境中不受类型限制在秘境中不受类型限制
<color\=#a5a5a5>*The following Operators earn </color><color\=#00b0ff>50% more</color> Trust during the event=<color\=#a5a5a5>*以下干员在活动内信赖获取</color><color\=#00b0ff>提升50%</color>
<color\=#d8d769>A Direswine Raid has appeared near Headquarters.</color>=<color\=#d8d769>已在驻扎地附近生成凶豕兽敌袭。</color>
<color\=#d8d769>A Lord Ameer's Assault has appeared near Headquarters.</color>=<color\=#d8d769>已在驻扎地附近生成王酋军敌袭。</color>
<color\=#d8d769>Consume 1 Sous Vide Meat to obtain 1 Token.</color>=<color\=#d8d769>消耗1份低温鲜烹炙肉，获得1个信物。</color>
<color\=#d8d769>Enemy Raids will ease up for the next 3 days.</color>=<color\=#d8d769>接下来的3日敌袭的攻势会有所缓和。</color>
<color\=#d8d769>Enemy Raids will intensify for the next 3 days.</color>=<color\=#d8d769>接下来的3日敌袭的攻势会更加猛烈。</color>
<color\=#d8d769>Pay 100 Crude Gold to obtain 2 Cartilage Chunks.</color>=<color\=#d8d769>支付100粗制赤金，获得2份软骨肉块。</color>
<color\=#d8d769>We'll face a Raid.</color> We refuse their terms, and insist on pressing on. Both sides begin to jostle each other, and a battle seems imminent.=<color\=#d8d769>我们将遭遇一场敌袭。</color>我们拒绝了他们提出的条件，并坚持要过去。双方互相推搡，一场大战在所难免。
<color\=#d8d769>We'll find the 'Fowlbeast's Return' in 3 days—a kind of fowlbeast that needs healing.</color>=<color\=#d8d769>我们会在3日内找到“喙中奇物”——是一种需要被治疗的羽兽。</color>
<color\=#d8d769>We'll find what the Exotic Beast dropped</color>=<color\=#d8d769>我们会找到异兽掉落物</color>
<color\=#d8d769>We'll fork out 50 Rice.</color>=<color\=#d8d769>我们将支付50份稻谷。</color>
<color\=#d8d769>We'll have an easier time locating Bushes for 3 days.</color>=<color\=#d8d769>我们会在3日内能更轻松地定位灌木丛。</color>
<color\=#d8d769>We'll obtain 1 Marrow Fungus.</color>=<color\=#d8d769>我们会获得1份晶肝茸髓。</color>
<color\=#d8d769>We'll obtain 1-3 Lighting Ore.</color>=<color\=#d8d769>我们会获得1-3份澄亮石。</color>
<color\=#d8d769>We'll obtain 18-23 Wood.</color>=<color\=#d8d769>我们会获得18-23份木材。</color>
<color\=#d8d769>We'll obtain 2 Lighting Ore.</color>=<color\=#d8d769>我们会获得2份澄亮石。</color>
<color\=#d8d769>We'll obtain 2-3 Leg Meat.</color>=<color\=#d8d769>我们会获得2-3份带骨腿肉。</color>
<color\=#d8d769>We'll obtain 3-4 Puffball Tenderloins.</color>=<color\=#d8d769>我们会获得3-4份圆圆肉片。</color>
<color\=#d8d769>We'll obtain 4-5 Fowlbeast Wings.</color>=<color\=#d8d769>我们会获得4-5份羽兽翅肉。</color>
<color\=#d8d769>We'll obtain 4-7 Iron Ore.</color>=<color\=#d8d769>我们会获得4-7份铁矿石。</color>
<color\=#d8d769>We'll obtain 4-7 Stone and 0-3 Iron Ore.</color>=<color\=#d8d769>我们会获得4-7份石材和0-3份铁矿石。</color>
<color\=#d8d769>We'll obtain 5-8 Rice.</color>=<color\=#d8d769>我们会获得5-8份稻谷。</color>
<color\=#d8d769>We'll obtain 55-65 Crude Gold.</color>=<color\=#d8d769>我们会获得55-65粗制赤金。</color>
<color\=#d8d769>We'll obtain 6 Energy Drinks</color>=<color\=#d8d769>我们会获取6瓶能量饮料</color>
<color\=#d8d769>We'll obtain 6-8 Fowlbeast Wings.</color>=<color\=#d8d769>我们会获得6-8份羽兽翅肉。</color>
<color\=#d8d769>We'll obtain 7-10 Crab Claws.</color>=<color\=#d8d769>我们会获得7-10份蟹钳。</color>
<color\=#d8d769>We'll obtain 8-13 Fresh Water.</color>=<color\=#d8d769>我们会获得8-13份清水。</color>
<color\=#d8d769>We'll obtain 8-13 Stone.</color>=<color\=#d8d769>我们会获得8-13份石材。</color>
<color\=#d8d769>We'll obtain 8-13 Wood, 4-7 Stone, and 0-3 Iron Ore.</color>=<color\=#d8d769>我们会获得8-13份木材、4-7份石材、0-3份铁矿石资源。</color>
<color\=#d8d769>We'll obtain 8-13 Wood.</color>=<color\=#d8d769>我们会获得8-13份木材。</color>
<color\=#d8d769>We'll obtain some seasonings.</color>=<color\=#d8d769>我们会获得一些调味料。</color>
<color\=#d8d769>We'll pay 20 Crude Gold to buy 1 leftover regular Construct.</color>=<color\=#d8d769>我们会支付20粗制赤金，购买1件剩下的普通设施。</color>
<color\=#d8d769>We'll pay 20 Crude Gold to buy 1 Provision.</color>=<color\=#d8d769>我们会支付20粗制赤金，购买1份食品。</color>
<color\=#d8d769>We'll pay 20 Crude Gold to increase our chances of discovering Buried Metal Chests for 3 days.</color>=<color\=#d8d769>我们会支付20粗制赤金，但在3日内能更轻松地寻找埋没金属箱。</color>
<color\=#d8d769>We'll pay 20 Crude Gold to obtain 1 low-grade Tool.</color>=<color\=#d8d769>我们会支付20粗制赤金，获得1件低级支援道具。</color>
<color\=#d8d769>We'll pay 20 Crude Gold to obtain 1-100 Crude Gold.</color>=<color\=#d8d769>我们会支付20粗制赤金，获得1-100粗制赤金。</color>
<color\=#d8d769>We'll pay 50 Crude Gold to buy 1 decent Provision.</color>=<color\=#d8d769>我们会支付50粗制赤金，购买1份还不错的食品。</color>
<color\=#d8d769>We'll pay 50 Crude Gold to buy 1 leftover quality Construct.</color>=<color\=#d8d769>我们会支付50粗制赤金，购买1件剩下的较好的设施。</color>
<color\=#d8d769>We'll pay 50 Crude Gold to light up 2 undiscovered zones.</color>=<color\=#d8d769>我们会支付50粗制赤金，随机点亮2个未点亮的区块。</color>
<color\=#d8d769>We'll pay 50 Crude Gold to obtain 1 high-grade Tool.</color>=<color\=#d8d769>我们会支付50粗制赤金，获得1件高级支援道具。</color>
<color\=#d8d769>We'll sell 3 Puffball Tenderloins to obtain 110-130 Crude Gold.</color>=<color\=#d8d769>我们会出售3份圆圆肉片，获得110-130粗制赤金。</color>
<color\=#d8d769>We'll sell 5 Crab Claws to obtain 90-110 Crude Gold.</color>=<color\=#d8d769>我们会出售5份蟹钳,获得90-110粗制赤金。</color>
<color\=#d8d769>We'll use 10 Wood to obtain 110-130 Crude Gold.</color>=<color\=#d8d769>我们会消耗10份木材，获得110-130粗制赤金。</color>
<color\=#d8d769>We'll use 15 Rice in a bid to encounter a Spined Shellbeast.</color>=<color\=#d8d769>我们会送出15份稻谷，但会获得遇见刺棱壳兽的机会。</color>
<color\=#d8d769>We'll use 2 Seasoned Rations in a bid to encounter a Sandfall Crystalhoof.</color>=<color\=#d8d769>我们会送出2份调味干粮，但会获得与落沙晶蹄兽相遇的机会。</color>
<color\=#d8d769>We'll use 30 Crude Gold to lower the current region's weather intensity.</color>=<color\=#d8d769>我们会消耗30粗制赤金，当前区域的天气等级将会降低。</color>
<color\=#d8d769>We'll use 5 Fresh Water to obtain 10-20 Fresh Water.</color>=<color\=#d8d769>我们会消耗5份清水，获得10-20份清水。</color>
<color\=#d8d769>We'll use 8 Stone to obtain 150-170 Crude Gold.</color>=<color\=#d8d769>我们会消耗8份石材，获得150-170粗制赤金。</color>
<color\=#dd5e00>Extra from matchmaking</color>, reward increases with your final ranking=<color\=#dd5e00>匹配额外获得</color>，在最终结算时排名越高，该类奖励越多
<color\=#ddb349>Defeating</color> the Seaborn=<color\=#ddb349>击败</color>海嗣
<color\=#ddb349>Hunting down</color> the wounded Seaborn=<color\=#ddb349>追猎</color>受伤的海嗣
<color\=#ddb349>The final battle</color>=<color\=#ddb349>终战</color>
<color\=#E1A9AA><Tome of Worn Pages>, <Relic of Odd Ages>, and <Vision of Ageless Cycles></color> nodes within <color\=#E1A9AA>Historical Reconstruction</color> will activate when playing on Facing Souls <color\=#E1A9AA>3, 6, and 9</color> respectively, as well as any higher difficulty\n<color\=#707070>after being unlocked</color>=<color\=#E1A9AA>历史重构</color>中的<color\=#E1A9AA><五百翻页的笔记>、<三千往返的构筑>、<一万循环的通视></color>节点将分别在直面魂灵<color\=#E1A9AA>3、6、9</color>以上的探险中生效。\n<color\=#707070>节点效果只有在历史重构中点亮后才能产生</color>
<color\=#EB2829>Emergency Supply Condition:</color>\n<Yumen Catastrophe Defenses> have increased effects=<color\=#EB2829>应急补给条件：</color>\n<玉门天灾工事>的效果提升
<color\=#EB2829>Emergency Supply Condition:</color>\nAll enemies gain greatly increased ATK when they appear. ATK is reset after the first attack=<color\=#EB2829>应急补给条件：</color>\n所有敌人出场后攻击力大幅提升，首次攻击后攻击力复原
<color\=#EB2829>Emergency Supply Condition:</color>\nAll enemies take reduced damage while not being blocked=<color\=#EB2829>应急补给条件：</color>\n所有敌人未被阻挡时受到的伤害降低
<color\=#EB2829>Emergency Supply Condition:</color>\nEnemy ASPD increases according to Danger Level=<color\=#EB2829>应急补给条件：</color>\n敌人攻击速度额外随危险等级提升
<color\=#EB2829>Emergency Supply Condition:</color>\nEnemy ATK increases with Danger Level=<color\=#EB2829>应急补给条件：</color>\n敌人攻击力额外随危险等级提升
<color\=#EB2829>Emergency Supply Condition:</color>\nEnemy DEF increases according to Danger Level=<color\=#EB2829>应急补给条件：</color>\n敌人防御力额外随危险等级提升
<color\=#EB2829>Emergency Supply Condition:</color>\nEnemy HP increases according to Danger Level=<color\=#EB2829>应急补给条件：</color>\n敌人生命值额外随危险等级提升
<color\=#EB2829>Emergency Supply Condition:</color>\nEnemy Movement Speed increases according to Danger Level=<color\=#EB2829>应急补给条件：</color>\n敌人移动速度额外随危险等级提升
<color\=#EB2829>Emergency Supply Condition:</color>\nEnemy RES increases according to Danger Level=<color\=#EB2829>应急补给条件：</color>\n敌人法术抗性额外随危险等级提升
<color\=#EB2829>Emergency Supply Condition:</color>\nPoison Haze deals more damage=<color\=#EB2829>应急补给条件：</color>\n毒性雾霾造成的伤害提升
<color\=#EB2829>Emergency Supply Condition:</color>\nWhen defeated, enemies deal 50% of their ATK as Physical damage to nearby allied units=<color\=#EB2829>应急补给条件：</color>\n所有敌人被击倒时对周围我方单位造成自身攻击力50%的物理伤害
<color\=#EB2829>Emergency Supply Condition:</color>\nWhen not blocked, the Arts and Physical damage all enemies receive decreases as the Danger Level increases=<color\=#EB2829>应急补给条件：</color>\n未被阻挡时所有敌人受到的法术与物理伤害随危险等级提升而降低
<color\=#EC1F1FFF>Condition: </color>\n\n<'Frost Buck' and 'Snow Doe'> gain increased ASPD when the other dies.\n\n<Lucian, 'Blood Diamond'> has an increased chance to dodge Physical and Arts attacks when unblocked.=<color\=#EC1F1FFF>附加条件：</color>\n\n<“霜牡”“雪牝”>在彼此死亡后的攻击速度额外提升\n\n<卢西恩，“猩红血钻”>未被阻挡时闪避物理与法术攻击的几率提升
<color\=#EC1F1FFF>Condition: </color>\n\n<'The Brigadier'> ATK greatly increased, HP slightly increased.\n\n<Mandragora> [Mandragora's Gaze] damage increased.\n\n<'The Leader'> Summoned <Exhausted Flames> have increased HP and no longer lose HP over time.=<color\=#EC1F1FFF>附加条件：</color>\n\n<“校官”>攻击力大幅提升，血量小幅提升\n\n<蔓德拉>【蔓德拉的注目】伤害提升\n\n<“领袖”>召唤的<焦竭之火>生命提升并且不再每秒流失生命
<color\=#EC1F1FFF>Condition: </color>\n\n<Big Sad Lock> has greatly increased Max HP.\n\n<'Troupe Mouthpiece'> has increased Attack Range.\n\n<'Playwright'> casts Arts to greatly increase the Redeployment Time of any Operators removed from the battlefield.=<color\=#EC1F1FFF>附加条件：</color>\n\n<伤心的大锁>最大生命值大幅提升\n\n<“剧团喉舌”>攻击范围增加\n\n<“剧作家”>释放法术使干员离场后的再部署时间大幅延长
<color\=#EC1F1FFF>Condition: </color>\n\n<Degenbrecher> [Swift Slayer] interval reduced.\n\n<'Clip' Cliff> ATK and DEF slightly reduced when taking damage from Waste Heat Vent.=<color\=#EC1F1FFF>附加条件：</color>\n\n<锏>释放【速杀】技能的间隔缩短\n\n<“桥夹”克里夫>受到来自废热喷口的伤害时，攻击力和防御力小幅降低
<color\=#EC1F1FFF>Condition: </color>\n\n<Dolly, Sovereign of Sheep> [Elated Firebreathing] interval reduced.\n\n<Pompeii> attack range increased.\n\n<Rat King> [Singing Sands] damage increased.=<color\=#EC1F1FFF>附加条件：</color>\n\n<多利，“羊之主”>【欢快地喷火】技能的间隔缩短\n\n<“庞贝”>攻击范围扩大\n\n<“鼠王”>【唱沙】伤害提升
<color\=#EC1F1FFF>Condition: </color>\n\n<Emperor's Blade, Pursuer> [Dominion] ASPD reduction increased\n\n<Andoain the Martyr> [Light Unto Sufferers] dodge and damage reduction effect increased\n\n<The Deathless Black Snake> [Burning Breath] damage over time increased\n\nAll enemies have increased ATK and max HP.=<color\=#EC1F1FFF>附加条件：</color>\n\n<“皇帝的利刃”，追猎者>【国度】降低更多攻击速度\n\n<<“殉道者”，安多恩>>【光赐于苦】的闪避和伤害减免效果提升\n\n<不死的黑蛇>【烈焚灼息】的持续伤害提升\n\n所有敌人的攻击力和最大生命值进一步提升
<color\=#EC1F1FFF>Condition: </color>\n\n<Emperor's Blade, Pursuer> [Dominion] ASPD reduction increased\n\n<Andoain the Martyr> [Light Unto Sufferers] dodge and damage reduction effect increased\n\n<The Deathless Black Snake> [Burning Breath] damage over time increased.=<color\=#EC1F1FFF>附加条件：</color>\n\n<“皇帝的利刃”，追猎者>【国度】降低更多攻击速度\n\n<<“殉道者”，安多恩>>【光赐于苦】的闪避和伤害减免效果提升\n\n<不死的黑蛇>【烈焚灼息】的持续伤害提升
<color\=#EC1F1FFF>Condition: </color>\n\n<Ishar'mla, Heart of Corruption> has an increased HP threshold for gaining greatly increased ATK.\n\n<Izumik, Source of Ecology> has increased Max HP, ATK, DEF, and RES, <Izumik's Offspring> has increased DEF and RES.\n\nAll leader enemies have increased Max HP, all enemies have further increased ATK and Max HP.=<color\=#EC1F1FFF>附加条件：</color>\n\n<伊莎玛拉，腐化之心>攻击力大幅上升的生命值阈值提升\n\n<伊祖米克，生态泉源>最大生命值、攻击力、防御力和法术抗性提升，<伊祖米克的子代>的防御力和法术抗性提升\n\n所有领袖敌人最大生命值提升，所有敌人的攻击力和最大生命值进一步提升
<color\=#EC1F1FFF>Condition: </color>\n\n<Jesselton Williams> Jailer form Stun duration increased\n\n<Pancho Salas> ATK and HP increased\n\nAll enemies have increased attack range.=<color\=#EC1F1FFF>附加条件：</color>\n\n<杰斯顿·威廉姆斯>狱警形态造成晕眩时间延长\n\n<潘乔·萨拉斯>攻击力与生命值提升\n\n所有敌人攻击范围提升
<color\=#EC1F1FFF>Condition: </color>\n\n<Lingering Pathshaper> Pathshaper Fractals gain the same DEF and RES as the original.\n\n<Tidelinked Bishop and Tidelinked Immortal> Tidelinked Immortal revives quicker.\n\n<'Paranoia Illusion'> has increased ATK and Max HP, and greatly increased DEF.=<color\=#EC1F1FFF>附加条件：</color>\n\n<延命塑路者>塑路者分形获得和本体相同的防御力和法术抗性\n\n<接潮主教和接潮斥亡体>接潮斥亡体复活速度提升\n\n<“偏执泡影”>攻击力和最大生命值提升，防御力大幅提升
<color\=#EC1F1FFF>Condition: </color>\n\n<Mudrock> and <Mudrock Colossus> HP swapped, and both have increased RES\n\n<Manfred> 2nd form attacks an additional target, [Military Training] recovery rate greatly increased\n\n<The Last Steam Knight> and <Scorching Steam Tank> are Invisible, and HP and ATK increased.=<color\=#EC1F1FFF>附加条件：</color>\n\n对换<泥岩>与<泥岩巨像>的生命值，且法术抗性均提升\n\n<曼弗雷德>第二形态额外攻击一个目标，【军事训练】效果恢复速度大幅加快\n\n<最后的蒸汽骑士>和<极温蒸汽战车>获得隐匿，且生命值和攻击力提升
<color\=#EC1F1FFF>Condition: </color>\n\n<Sui-Xiang> [Omnidirectional Breath] damage increased\n\n<'Free'> [Break the Chains] barrier damage absorption increased, [Weft and Warp] damage greatly increased.\n\n<Ya> Summoned Paradise has increased HP., and 'Winter's Void' summons <Shanhaizhong Phalanx> instead.\n\nAll Elites and Bosses have increased HP, and all enemies have increased ATK and max HP.=<color\=#EC1F1FFF>附加条件：</color>\n\n<岁相>【十方吐纳】伤害增加\n\n<“自在”>【破桎而出】屏障吸收伤害量增加，【纬地经天】伤害大幅提升\n\n<“睚”>召唤的妄境生命提高，“无念之冬”改为召唤<山海众连阵者>\n\n所有精英敌人及领袖敌人生命值提升，所有敌人的攻击力和最大生命值进一步提升
<color\=#EC1F1FFF>Condition: </color>\n\n<Sui-Xiang> [Omnidirectional Breath] damage increased.\n\n<'Free'> [Break the Chains] barrier damage absorption increased.\n\n<Ya> Summoned Paradise has increased HP.\n\nAll Elites and Bosses have increased HP.=<color\=#EC1F1FFF>附加条件：</color>\n\n<岁相>【十方吐纳】伤害增加\n\n<“自在”>【破桎而出】屏障吸收伤害量增加\n\n<“睚”>召唤的妄境生命提高\n\n所有精英敌人及领袖敌人生命值提高
<color\=#EC1F1FFF>Condition: </color>\n\n<The Last Knight> has greatly increased DEF and RES.\n\n<Ishar'mla, Heart of Corruption> <Ishar'mla's Tears> have increased ATK and summon frequency.\n\n<Izumik, Source of Ecology> spawns more <Izumik's Offspring>.\n\nAll leader enemies have increased Max HP.=<color\=#EC1F1FFF>附加条件：</color>\n\n<最后的骑士>防御力和法术抗性大幅提升\n\n<伊莎玛拉，腐化之心><伊莎玛拉之泪>的攻击力和召唤频率提升\n\n<伊祖米克，生态泉源>出现更多<伊祖米克的子代>\n\n所有领袖敌人最大生命值提升
<color\=#EC1F1FFF>Condition:</color>\n\n<'Left-hand' Tytus Topola> The ATK reduction effect lasts longer.\n\n<Zümrütrüyası Priestess> The ATK increase per attack is enhanced.=<color\=#EC1F1FFF>附加条件：</color>\n\n<“左手”泰特斯·白杨>降低攻击力的效果持续时间延长\n\n<翠梦祭司>每次攻击攻击力提升幅度增加
<color\=#EC1F1FFF>Condition:</color>\n\n<'The Last Kheshig', Tola> has increased ATK and HP\n\n<The Blood Knight Dikaiopolis> summons more <Bloodblades>, and <Bloodblades> have increased ATK and HP\n\n<'Damazti Cluster'> inflicts more Corrosion with its attacks and has +1 Isomorphic Fragment=<color\=#EC1F1FFF>附加条件：</color>\n\n<“最后的怯薛”，拓拉>攻击力与生命值提升\n\n<血骑士狄开俄波利斯>召唤更多<凝血之刃>，<凝血之刃>攻击力与生命值提升\n\n<“变形者集群”>攻击造成更多的侵蚀损伤，同构碎片数量+1
<color\=#EC1F1FFF>Condition:</color>\n\n<Crownslayer> Special ability cooldown reduced\n\n<Patriot> Throw spear cooldown reduced\n\n<Mephisto Singer> Toxic dust damage increased\n\n<Mandragora> Mandragora's Gaze damage increased=<color\=#EC1F1FFF>附加条件：</color>\n\n<弑君者>特殊能力释放间隔缩短\n\n<爱国者>投掷长枪释放间隔缩短\n\n<梅菲斯特歌者>毒性粉尘伤害提升\n\n<蔓德拉>蔓德拉的注目伤害提升
<color\=#EC1F1FFF>Condition:</color>\n\n<Crownslayer> Special ability cooldown reduced\n\n<Patriot> Throw spear cooldown reduced\n\n<Mephisto Singer> Toxic dust damage increased\n\n<Mandragora> Mandragora's Gaze damage increased\n\nAll boss enemies gain increased ATK, DEF and Max HP=<color\=#EC1F1FFF>附加条件：</color>\n\n<弑君者>特殊能力释放间隔缩短\n\n<爱国者>投掷长枪释放间隔缩短\n\n<梅菲斯特歌者>毒性粉尘伤害提升\n\n<蔓德拉>蔓德拉的注目伤害提升\n\n所有首领敌人的攻击力、防御力和最大生命值提升
<color\=#EC1F1FFF>Condition:</color>\n\n<Crying Thief> <Gopnik> <Duck Lord> Base stats greatly increased\n\n<Duck Lord> Wait time reduced.=<color\=#EC1F1FFF>附加条件：</color>\n\n<流泪小子>、<高普尼克>以及<鸭爵>基础属性大幅提升\n\n<鸭爵>等待时间缩短
<color\=#EC1F1FFF>Condition:</color>\n\n<Father Agenir> has decreased Attack Interval\n\n<Andoain, the 'Martyr'> has increased uses of [Light Unto Sufferers]\n\n<Zaaro, Signore dei Lupi> has increased ATK, and takes 50% Physical and Arts Damage during his first form\n\nAll Elite and Leader enemies have increased HP=<color\=#EC1F1FFF>附加条件：</color>\n\n<阿格尼尔神父>攻击间隔缩短\n\n<<“殉道者”，安多恩>>【光赐于苦】释放次数增加\n\n<扎罗，“狼之主”>攻击力提升，第一形态下受到的物理/法术伤害降低50％\n\n所有精英敌人及领袖敌人生命值提高
<color\=#EC1F1FFF>Condition:</color>\n\n<Father Agenir> has decreased Attack Interval\n\n<Andoain, the 'Martyr'> has increased uses of [Light Unto Sufferers] and deals significantly increased damage with [Ashes to Ashes, Dust to Dust]\n\n<Zaaro, Signore dei Lupi> has increased ATK, takes 50% Physical and Arts Damage during his first form, and [Hemolytic Horror] has +1 target\n\nAll Elite and Leader enemies have increased HP, and all enemies have further increased ATK and HP=<color\=#EC1F1FFF>附加条件：</color>\n\n<阿格尼尔神父>攻击间隔缩短\n\n<<“殉道者”，安多恩>>【光赐于苦】释放次数增加，【皆为尘土】造成伤害大幅提升\n\n<扎罗，“狼之主”>攻击力提升，第一形态下受到的物理/法术伤害降低50％，【溶血骇惧】目标数+1\n\n所有精英敌人及领袖敌人生命值提升，所有敌人的攻击力和最大生命值进一步提升
<color\=#EC1F1FFF>Condition:</color>\n\n<Herkunftshorn, 'Witch King'> Max HP and ATK increased.\n\n<'Sarcophagi of Exile'> Max HP increased.\n\nInitial state of the Gramophone on the field is altered.=<color\=#EC1F1FFF>附加条件：</color>\n\n<赫尔昏佐伦，“巫王”>的攻击力与最大生命值提升\n\n<“放逐的黑棺”>的最大生命值提升\n\n场上留声机初始状态改变
<color\=#EC1F1FFF>Condition:</color>\n\n<Pancho Salas> has increased HP and summons more Explosive Boats; <Divers> have increased ATK Range\n\n<'The Big Ugly Thing'> has increased stats while in Piloted Mode, and takes reduced periodic True damage.=<color\=#EC1F1FFF>附加条件：</color>\n\n<潘乔·萨拉斯>生命值提升，【爆破艇召唤】召唤爆破艇数量增加；<潜水员>攻击范围扩大\n\n<“巨大的丑东西”>【驾驶员模式】下属性增加提升，每秒受到的真实伤害减少
<color\=#EC1F1FFF>Condition:</color>\n\n<Pompeii> Explosion damaged increased and is invisible\n\n<Big Bob> DEF and Max HP increased=<color\=#EC1F1FFF>附加条件：</color>\n\n<庞贝>爆炸伤害提升并获得隐匿效果\n\n<大鲍勃>防御力和最大生命值提升
<color\=#EC1F1FFF>Condition:</color>\n\n<Rat King> Shield absorbs more damage\n\n<The Big Ugly Thing> Melee ATK increased\n\n<Corrupted Knight & Withered Knight> When either dies, the other gains increased ATK=<color\=#EC1F1FFF>附加条件：</color>\n\n<鼠王>屏障伤害吸收量提升\n\n<巨大的丑东西>近战攻击力提升\n\n<腐败骑士&凋零骑士>其中一方死亡时，另一方攻击力额外提升
<color\=#EC1F1FFF>Condition:</color>\n\n<Sal Viento Bishop Quintus> releases [Collapse] at an increased rate\n\n<The First To Talk> inflicts increased Nervous Impairment with [Corrosive Vacuoles]\n\n<The Endspeaker, Will of We Many> will use [Consume] one additional time=<color\=#EC1F1FFF>附加条件：</color>\n\n<盐风主教昆图斯>【崩坍】释放频率提升\n\n<首言者>【侵蚀液泡 】造成更多的神经损伤\n\n<屠谕者，大群意志>【捕食】使用次数+1
<color\=#EC1F1FFF>Condition:</color>\n\n<Sarkaz Centurion> ATK and attack range increased\n\n<W> Skill cast rate increased\n\n<Materialist Antagonizer> Barrier block amount increased=<color\=#EC1F1FFF>附加条件：</color>\n\n<萨卡兹百夫长>攻击力与攻击范围提升\n\n<W>技能释放频率提升\n\n<物欲拮抗者>屏障可抵挡的伤害提升
<color\=#EC1F1FFF>Condition:</color>\n\n<Skullshatterer> Attack Range increased\n\n<Faust> Special snipe damage increased\n\n<FrostNova> Ice Nova cooldown reduced=<color\=#EC1F1FFF>附加条件：</color>\n\n<碎骨>攻击范围提升\n\n<浮士德>特殊狙击伤害提升\n\n<霜星冬痕>冰环释放间隔缩短
<color\=#EC1F1FFF>Condition:</color>\n\n<Spherical Colossus> Movement Speed increased\n\n<Crystalline Oberobeast> <Crystalline Titanibeast> Max HP increased\n\n<Anastasio, the Atoner> Max HP and ATK increased. The first time he is defeated, he will leap to a different location.=<color\=#EC1F1FFF>附加条件：</color>\n\n<圆岩巨像>的移动速度及攻击力提升\n\n<晶珑兽>与<晶玲兽>的最大生命值提升\n\n<安纳斯塔西奥，赎罪者>的最大生命值及攻击力提升，且首次被击倒后会跃至不同的位置
<color\=#EC1F1FFF>Condition:</color>\n\nAdditional enemies appear, and all enemies' ATK and Max HP are increased.=<color\=#EC1F1FFF>附加条件：</color>\n\n场上出现额外敌人，所有敌人的攻击力和最大生命值提升
<color\=#F31EBB>7</color> Recruitment Voucher(s) conserved. You can recruit Operators in this node and turn them into <color\=#F31EBB>Candleguests</color>=已封存了<color\=#F31EBB>7</color>张招募券，可以在本节点招募干员并使用干员获得<color\=#F31EBB> “秉烛”</color>状态
<color\=#F51EBD>{0}</color> Recruitment Voucher(s) conserved. You can recruit Operators in this node and turn them into <color\=#F51EBD>Candleguests</color> directly=已经留存<color\=#F51EBD>{0}</color>张招募券，可以在本节点招募干员并使其直接成为<color\=#F51EBD>伺烛客</color>
<color\=#FD5A16>First</color> event stage cleared after this meal rewards <color\=#CCEB50>30</color> <color\=#F1AD56>Bone Fragments</color>=用餐后<color\=#FD5A16>首次</color>通关活动关卡可额外获得<color\=#CCEB50>30</color>个<color\=#F1AD56>破碎的骨片</color>
<color\=#FD5A16>First</color> event stage cleared after this meal rewards<color\=#CCEB50>12</color> <color\=#F1AD56>Sharp Oxmane Fangs</color>=用餐后<color\=#FD5A16>首次</color>通关活动关卡可额外获得<color\=#CCEB50>12</color>个<color\=#F1AD56>鬣犄兽的尖锐齿</color>
<color\=#FD5A16>First</color> event stage cleared after this meal rewards<color\=#CCEB50>20</color> <color\=#F1AD56>Originium Slug Shells</color>=用餐后<color\=#FD5A16>首次</color>通关活动关卡可额外获得<color\=#CCEB50>20</color>个<color\=#F1AD56>源石虫的硬壳</color>
<color\=#FD5A16>First</color> event stage cleared after this meal rewards<color\=#CCEB50>3</color> <color\=#F1AD56>'Monster Tears'</color>=用餐后<color\=#FD5A16>首次</color>通关活动关卡可额外获得<color\=#CCEB50>3</color>个<color\=#F1AD56>“兽之泪”</color>
<color\=#FD5A16>First</color> event stage cleared after this meal rewards<color\=#CCEB50>6</color> <color\=#F1AD56>Thick Direswine Hide</color>=用餐后<color\=#FD5A16>首次</color>通关活动关卡可额外获得<color\=#CCEB50>6</color>个<color\=#F1AD56>凶豕兽的厚实皮</color>
<color\=#ff1367>Interact</color>=点击<color\=#ff1367>互动</color>
<color\=#FF4200>[Block Wavelength]: </color>Enemies around [Eunectes' Beacon] are slowed for 30%; gain 15 Transfer Permits when deployed, slows enemies around [Forest Tracer Beacon] for 10s.=<color\=#FF4200>【阻断波长】：</color>【丛林用示踪信标】周围的敌人减速30%；部署后立即获得15点调用凭证，【丛林用示踪信标】周围的敌人停顿，持续10秒
<color\=#FF4200>[Energy Overflow Converter]</color> Gain 3 Transfer Permits from each deployment slot occupied by a low ground Operator.=<color\=#FF4200>【溢能回收转化器】</color>从每个部署在地面的干员的部署位中额外获得3点调用凭证
<color\=#FF4200>[Jam Wavelength]:</color>Unblocked enemies take 20% more damage; immediately perform a Transfer when deployed, enemies around [Eunectes' Beacon] gain 100% Fragile for 10s=<color\=#FF4200>【干扰波长】：</color>未被阻挡的敌人受到的伤害提升20%；部署后立即进行一次干员调用，【丛林用示踪信标】周围的敌人获得100%的脆弱效果，持续10秒
<color\=#FF4200>[Redeployment Conduction Component]</color>When in the Deployment Waiting Zone, reduces the DP of other Operators and EC Units by -3. When deployed, immediately recharges [Coating Device Conduction Valve] by 1, and performs a Transfer.=<color\=#FF4200>【重整导能组件】</color>处于待部署区时，使其他干员和导能单元的部署费用-3；部署后立即为【镀膜装置导能阀】回复一次充能，并进行一次干员调度
<color\=#FF4200>Active Effect Upgrade:</color> After deployment, the Operator in the tile ahead gains +2 Tactical Equipment stack limit (max 5), and will gain an additional +1 Transfer Permit for every enemy defeated; while the device is active, Relieving will not retreat that Operator, but rather give them the appropriate Tactical Equipment; while under the effect of this EC Unit, Tactical Equipment that triggers on deployment will have no effect=<color\=#FF4200>主动效果升级：</color>部署后，使前方一格干员的战术装备层数上限+2（上限5），并且击杀敌人的调用凭证额外+1，并且在装置消失前，接力不会使该干员撤退而是获得对应的战术装备；使用此导能元件时，部署时触发类的战术装备不会生效
<color\=#FF4200>Active Effect Upgrade:</color> Can choose twice after each deployment.=<color\=#FF4200>主动效果升级：</color>每次部署后检视两次
<color\=#FF4200>Active Effect Upgrade:</color> Choose an Operator; all Operators in a straight line in front of the chosen Operator gets +1 of that Operator's class Tactical Equipment; once used, this EC Unit returns to the Deployment Waiting Zone=<color\=#FF4200>主动效果升级：</color>选择一名干员，将该干员的职业战术装备复制给其身前一条直线上的所有干员；使用后，该导能元件会返回待部署区
<color\=#FF4200>Active Effect Upgrade:</color> Enemies receive 300 Arts damage per second when Frozen; stacks up to 10 times=<color\=#FF4200>主动效果升级：</color>敌人被冻结时，每秒受到300点法术伤害，最多可叠加10次
<color\=#FF4200>Active Effect Upgrade:</color> Immediately gain 30 DP and transfer 3 Operators; if any of these Operators are a Specialist, trigger the active effect again. Does not take effect if the Deployment Waiting Zone is full.=<color\=#FF4200>主动效果升级：</color>立即获得30点部署费用并调度3名干员，若至少有1名干员职业为特种，则再次触发主动效果，待部署区拥挤时不生效
<color\=#FF4200>Active Effect upgraded: </color>After deployment, all Operators recover HP equal to 5% of their Max HP per second and 1 SP per 2s; whenever a Defender Operator is deployed, gain 12 Transfer Permits=<color\=#FF4200>主动效果升级：</color>部署后，全体干员每秒回复自身最大生命值5%的生命值，每2秒回复1点技力；每当部署重装干员时，获得12张调用凭证
<color\=#FF4200>Active Effect upgraded:</color> After deployment, the next 4 transfers refund all Transfer Permits used. Transfers of Rhine Lab Operators do not count against this limit.=<color\=#FF4200>主动效果升级：</color>部署后接下来4次调用返还全部调用凭证，期间若调用莱茵生命干员，则该次调用不会消耗次数
<color\=#FF4200>Active Effect upgraded:</color> All enemies in attack range have -95% Movement Speed for 10s after deployment.=<color\=#FF4200>主动效果升级：</color>部署后10秒内，攻击范围内所有敌人移动速度-95%
<color\=#FF4200>Creamy Chestnut Puree</color> Filling completed=<color\=#FF4200>奶香栗子蓉</color>馅料调制完毕
<color\=#FF4200>Crystal Mooncake</color> Crust Dough completed=<color\=#FF4200>水晶皮月饼</color>饼皮擀制完毕
<color\=#FF4200>Custard</color> Filling completed=<color\=#FF4200>奶黄流心</color>馅料调制完毕
<color\=#FF4200>Danger Level Effect:</color>\nEnemies gain increased HP and ASPD=<color\=#FF4200>危险等级效果：</color>\n敌人的生命、攻击速度提升
<color\=#FF4200>Danger Level Effect:</color>\nEnemies gain increased HP and ATK=<color\=#FF4200>危险等级效果：</color>\n敌人的生命、攻击提升
<color\=#FF4200>Danger Level Effect:</color>\nEnemies gain increased HP, ATK, and DEF=<color\=#FF4200>危险等级效果：</color>\n敌人的生命、攻击、防御力提升
<color\=#FF4200>Danger Level Effect:</color>\nEnemies gain increased HP, ATK, and Movement Speed=<color\=#FF4200>危险等级效果：</color>\n敌人的生命、攻击力、移动速度提升
<color\=#FF4200>Dark Chocolate Almond Ice Cream</color> Filling completed=<color\=#FF4200>杏仁黑巧冰淇淋</color>馅料调制完毕
<color\=#FF4200>Dried Yanese mustard and Meat</color> Filling completed=<color\=#FF4200>梅干菜兽肉</color>馅料调制完毕
<color\=#FF4200>Five-nut</color> Filling completed=<color\=#FF4200>五仁</color>馅料调制完毕
<color\=#FF4200>Flaky Mooncake</color> Crust Dough completed=<color\=#FF4200>酥皮月饼</color>饼皮擀制完毕
<color\=#FF4200>Frankincense Yunnan Ham</color> Filling completed=<color\=#FF4200>乳香云腿</color>馅料调制完毕
<color\=#FF4200>Glazed Mooncake</color> Crust Dough completed=<color\=#FF4200>糖皮月饼</color>饼皮擀制完毕
<color\=#FF4200>Mango Coconut</color> Filling completed=<color\=#FF4200>芒果椰蓉</color>馅料调制完毕
<color\=#FF4200>Mango Pomelo Sago</color> Filling completed=<color\=#FF4200>杨枝甘露</color>馅料调制完毕
<color\=#FF4200>Meat Floss</color> Filling completed=<color\=#FF4200>肉松</color>馅料调制完毕
<color\=#FF4200>Osmanthus Bean Paste</color> Filling completed=<color\=#FF4200>豆沙桂花</color>馅料调制完毕
<color\=#FF4200>Passive Effect Upgrade:</color> All Operators gain 30% ATK and 50 ASPD for 10s whenever a Kazimierz Operator is deployed. Can stack if another Kazimierz Operator is deployed before effect expires.=<color\=#FF4200>被动效果升级：</color>每次部署卡西米尔干员时，全场干员增加30%攻击力与50攻击速度，持续10秒；在效果生效时间内重复部署卡西米尔干员时该效果时间叠加
<color\=#FF4200>Passive Effect Upgrade:</color> All Sniper and Caster Operators gain +20% ATK and can be deployed on low ground=<color\=#FF4200>被动效果升级：</color>所有【狙击】【术士】干员攻击力+20%，并可以部署到地面
<color\=#FF4200>Passive Effect Upgrade:</color> Allied Operators gain 1 SP when attacking Cold, Stunned, Bound, Levitated, or Slowed enemies; 2 SP when attacking Frozen enemies.=<color\=#FF4200>被动效果升级：</color>我方干员攻击寒冷、晕眩、束缚、浮空、停顿状态的敌人时获得1点技力；攻击冰冻状态的敌人获得2点技力
<color\=#FF4200>Passive Effect Upgrade:</color> Damage reduction increased to 25%, and attacks against aerial units slow them for 0.2s.=<color\=#FF4200>被动效果升级：</color>伤害减少提升至25%，且所有干员攻击空中敌人时还会使其停顿0.2秒
<color\=#FF4200>Passive Effect Upgrade:</color> Every time 'Expedited Licensing Terms' is transferred, the leftmost Operator has their DP Cost reduced to 0, while the rightmost Operator gains +80% ATK=<color\=#FF4200>被动效果升级：</color>每次调用“加急许可条款”时，最左边的干员部署费用减为0，最右边的干员攻击力+80%
<color\=#FF4200>Passive Effect Upgrade:</color> High ground Operators gain 8% ATK for every allied Operator within range.=<color\=#FF4200>被动效果升级：</color>所有部署在高台的干员的攻击范围里每有一名己方干员，攻击力也增加8%
<color\=#FF4200>Passive Effect Upgrade:</color> High Ground Operators have 20% increased damage, take 20% less damage, and have Tactical Equipment limit +3; after deployment, immediately transfer an Operator=<color\=#FF4200>被动效果升级：</color>高台干员造成的伤害提高20%，受到的伤害降低20%，战术装备上限+3并且部署后立即调用一名干员
<color\=#FF4200>Passive Effect Upgrade:</color> Kazimierz Operators gain 60% ATK and 60% DEF after 60s on the battlefield. This effect transfers to other Kazimierz Operators who receive their Tactical Equipment.=<color\=#FF4200>被动效果升级：</color>卡西米尔干员在场上停留60秒后，增加60%攻击力与60%防御力；该效果能够传递给获取其战术装备的卡西米尔干员
<color\=#FF4200>Passive Effect Upgrade:</color> Low ground Operators gain SP every 5s, increasing with the amount of Block used, up to a maximum of 5.=<color\=#FF4200>被动效果升级：</color>所有部署在地面的干员每5秒获得一次技力，获得技力的量根据被占用阻挡数上升，最多5点
<color\=#FF4200>Passive Effect Upgrade:</color> Operators recover 2 SP whenever they recover Elemental Injury.=<color\=#FF4200>被动效果升级：</color>所有我方干员回复元素损伤时获得2点技力
<color\=#FF4200>Passive Effect Upgrade:</color> Restore 15% Max HP when nearby Cold, Frozen, Stunned, Bound, Levitated, or Slowed enemies are defeated.=<color\=#FF4200>被动效果升级：</color>周围的敌人在寒冷、冰冻、晕眩、束缚、浮空、停顿状态倒下时，恢复15%最大生命值
<color\=#FF4200>Passive Effect Upgrade:</color> Specialist Operator Tactical Equipment limit +1, and attacks slow enemies for 0.5s=<color\=#FF4200>被动效果升级：</color>特种干员战术装备上限+1且攻击敌人时使其停顿0.5s
<color\=#FF4200>Passive Effect Upgrade:</color> The further away the enemy, the higher the damage dealt by the Operator (up to an increase of 80%)=<color\=#FF4200>被动效果升级：</color>干员攻击越远的敌人造成的伤害越高，最高提升80%
<color\=#FF4200>Passive Effect Upgrade:</color> Vanguard Operators DP Cost -10; after deploying a Vanguard Operator, transfer [Chargeable Supervisory Speaker] from Preparation Area or Recuperation Area.=<color\=#FF4200>被动效果升级：</color>先锋干员部署费用-10；部署先锋干员后，从预备区或休整区调用【可充能督战音响】
<color\=#FF4200>Passive Effect Upgrade:</color> Vanguard Operators gain +20 ASPD and recover 3% of max HP per second for each piece of Tactical Equipment.=<color\=#FF4200>被动效果升级：</color>先锋干员每有1件战术装备，攻速+20，每秒恢复3%最大生命值
<color\=#FF4200>Passive Effect Upgrade:</color> When an enemy is Frozen, the effect spreads to one unfrozen enemy within a 2-tile radius, lasting for 5 seconds=<color\=#FF4200>被动效果升级：</color>敌人在进入冻结状态时，会将该状态传导至自身半径2以内的未被冻结的一个敌人，持续5秒
<color\=#FF4200>Passive effect upgrade:</color>Blocked enemies lose 8% ATK and DEF every 5s, up to 80%. [Coating Device Conduction Valve] SP cost reduced and no longer increases block count.=<color\=#FF4200>被动效果升级：</color>所有被阻挡的敌人每5秒降低8%的攻击和防御，最多降低80%；【镀膜装置导能阀】技能所需技力降低，不再增加目标阻挡数
<color\=#FF4200>Passive effect upgraded: </color>[Ægirian Oscilloscope] remains on the field for 20 seconds, causing all enemies blocked by Abyssal Hunters to become stunned.=<color\=#FF4200>被动效果升级：</color>【阿戈尔示波器】会持续存在20秒，期间全场所有被深海猎人阻挡的敌人陷入晕眩
<color\=#FF4200>Passive effect upgraded: </color>Abyssal Hunter Tactical Equipment limit +5, and gain an extra piece when Abyssal Hunter Operators obtain Tactical Equipment.=<color\=#FF4200>被动效果升级：</color>深海猎人干员战术装备上限+5，深海猎人干员每次获得战术装备时获得额外一件
<color\=#FF4200>Passive effect upgraded: </color>All Caster and Sniper Operators gain +100% ATK for 15 seconds after deployment.=<color\=#FF4200>被动效果升级：</color>所有术师和狙击干员部署后15秒内攻击力+100%
<color\=#FF4200>Passive effect upgraded: </color>Defender and Specialist Operators have no cost. Performs a Transfer when an Operator calls for help. (Max 3 times per battle)=<color\=#FF4200>被动效果升级：</color>所有重装和特种干员不再消耗费用；当有干员进入求援时立刻进行一次干员调度（每场战斗最多触发3次）
<color\=#FF4200>Passive effect upgraded: </color>Each Sniper Tactical Equipment restores extra 1 SP recovery when attacking.=<color\=#FF4200>被动效果升级：</color>每件狙击战术装备还额外提供攻击时获得1点技力的效果
<color\=#FF4200>Passive effect upgraded: </color>When deploying a Sniper Operator, gives 1 random Ground Operator on the surrounding 4 tiles 1 Sniper Tactical Equipment=<color\=#FF4200>被动效果升级：</color>部署狙击干员时，给周围4格随机1名地面干员提供1件狙击战术装备
<color\=#FF4200>Passive Effect upgraded:</color> 4x effect when directly behind [Sound Recording Amplifier].=<color\=#FF4200>被动效果升级：</color>位于【声波记录扩音器】身后一格时享受4倍效果
<color\=#FF4200>Passive Effect upgraded:</color> Melee Operators deal Physical damage equal to 150% DEF to the damage source when attacked=<color\=#FF4200>被动效果升级：</color>所有近战位干员受击时对伤害来源造成相当于干员防御力150%的物理伤害
<color\=#FF4200>Passive Effect upgraded:</color> Recovers 1500 HP for each enemy defeated in attack range.=<color\=#FF4200>被动效果升级：</color>攻击范围内每有一个敌人倒下，恢复1500生命值
<color\=#FF4200>Passive Effect Upgraded:</color> When transferring Rhine Lab Operators, effect is tripled for all Rhine Lab Operators, and gain +100% ATK for 20s.=<color\=#FF4200>被动效果升级：</color>调用莱茵生命干员时，场上莱茵生命干员获得的效果变为3倍，并且在20秒内攻击力+100%
<color\=#FF4200>Passive Effect upgraded:</color> Your characters deal 25% more Arts damage for every Caster Operator currently deployed.=<color\=#FF4200>被动效果升级：</color>场上每有一名术师干员，我方角色造成的法术伤害提高25%
<color\=#FF4200>Passive effect: </color>Abyssal Hunter Tactical Equipment limit +3, HP +40%, ATK +20%, DEF +20%\n\n<color\=#FF4200>Active effect: </color>View 4 random units from the Preparation Area and choose 0-2 to remove, giving all Abyssal Hunter Operators on the battlefield their classes' Tactical Equipment. If there are no Abyssal Hunter Operators on the battlefield, randomly dispatch an Abyssal Hunter Operator from the Preparation Area instead.=<color\=#FF4200>被动效果：</color>深海猎人干员战术装备上限+3，生命值+40%，攻击力+20%，防御力+20%\n\n<color\=#FF4200>主动效果：</color>从预备区的4名单位中选择0-2名消失，并令场上所有深海猎人干员获得其职业的战术装备；若场上没有深海猎人干员则改为从预备区随机调度一名深海猎人干员
<color\=#FF4200>Passive effect: </color>All Operators have +15 starting SP; always appears in the deployment waiting zone at the start of battle.\n\n<color\=#FF4200>Active effect: </color>Places an [Adaptive Supply Component], providing Transfer Permits equal to the number of operation squad members when its skill is activated.=<color\=#FF4200>被动效果：</color>所有干员初始技力+15，战斗开始时必定出现在待部署区\n\n<color\=#FF4200>主动效果：</color>放置【自适应补给元件】，其技能开启时可提供等同于执勤小队人数的调用凭证
<color\=#FF4200>Passive effect: </color>Defender and Guard Operators gain HP +50%, DEF +30%; blocked enemies lose 5% ATK and DEF every 5s, up to 50%\n\n<color\=#FF4200>Active effect: </color>Places a [Coating Device Conduction Valve] that grants the Operator in front a barrier equal to 100% max HP (can be charged 2 times) and +2 Block.=<color\=#FF4200>被动效果：</color>重装和近卫干员生命值+50%，防御力+30%；所有被阻挡的敌人每5秒降低5%的攻击和防御，最多降低50%\n\n<color\=#FF4200>主动效果：</color>放置【镀膜装置导能阀】，可以为前方的干员添加其生命上限100%的屏障（可充能2次），并使其阻挡数+2
<color\=#FF4200>Passive Effect: </color>Each Sniper Tactical Equipment gives an extra +200 ATK and the ability to ignore 100 DEF.=<color\=#FF4200>被动效果：</color>每件狙击战术装备额外提供+200攻击力且无视100防御力的效果
<color\=#FF4200>Passive effect: </color>Excess healing on Operators is converted to a barrier that lasts 3s (absorbs physical and Arts damage, stacks); Medics heal allied Operators within range for 50% of ATK every 7s.\n\n<color\=#FF4200>Active effect: </color>View 4 random units from the Preparation Area and choose 0-2 to move to the Deployment Waiting Zone, and give all Medic Operators on the battlefield the Tactical Equipment of their classes.=<color\=#FF4200>被动效果：</color>所有干员受到的溢出治疗量会转化为持续3秒的屏障（该屏障吸收物理与法术伤害，可叠加）；医疗干员每7秒回复攻击范围内所有友方干员相当于攻击力50%的生命\n\n<color\=#FF4200>主动效果：</color>从预备区随机检视4名单位，可选择0-2名单位调度至待部署区，并令场上所有医疗干员获得其职业的战术装备
<color\=#FF4200>Passive effect: </color>For each Tactical Equipment of a distinct class that an Operator has, they gain +10% ATK and +0.1 SP recovery rate per second (stacks).\n\n<color\=#FF4200>Active effect: </color>Place a [Tactical Equipment Toolbox], giving each Tactical Equipment on Operators in front +1 temporary stack (not affected by Tactical Equipment stack limit) for 15s.=<color\=#FF4200>被动效果：</color>所有干员每拥有1种不同职业的战术装备，自身攻击力+10%且技力自然回复速度+0.1/秒（可叠加）\n\n<color\=#FF4200>主动效果：</color>放置【战术装备整理箱】，使前方干员的每1种战术装备+1临时层数（不受战术装备层数上限影响），持续15秒
<color\=#FF4200>Passive effect: </color>The DEF and RES of enemies affected by Slow, Bind, Stun, Cold, Frozen, or Levitate are gradually reduced, up to a maximum of -50%.\n\n<color\=#FF4200>Active effect: </color>Place an [Energy Perturbation Amplifier], periodically applying one of the following negative status effects to all enemies within range (Slow, Bind, Cold, Frozen, Stun, Levitate) for 2.5s.=<color\=#FF4200>被动效果：</color>敌人处于停顿、束缚、眩晕、寒冷、冰冻、浮空异常状态时，防御力和法术抗性逐渐降低（最多降低50%）\n\n<color\=#FF4200>主动效果：</color>放置【能量扰动放大器】，周期性对范围内所有敌人随机施加以下任意一个异常效果（停顿、束缚、寒冷、冰冻、眩晕、浮空），持续2.5秒
<color\=#FF4200>Passive effect: </color>Whenever an allied high ground unit deals damage to a unit, they gain 5% ATK for 1s. Stacks up to 10 times; duration is refreshed whenever it is stacked again.\n\n<color\=#FF4200>Active effect: </color>Place a [Eunectes' Beacon]. Draws attacks from allies. When attacked by your Operators, restores 1 SP to them and increases target ASPD.=<color\=#FF4200>被动效果：</color>我方高台单位每对一个单位造成伤害，攻击力+5%，持续1秒，最多可叠加10次（每次叠加刷新持续时间）\n\n<color\=#FF4200>主动效果：</color>放置【丛林用示踪信标】，容易受到我方攻击，被我方干员攻击时，为其回复1点技力，并提高目标的攻击速度
<color\=#FF4200>Passive Effect:</color> 'Security Talent Agreement' always appears in the Deployment Waiting Zone at the start of battle\n\n\n<color\=#FF4200>Active Effect: </color>After deployment, the Operator in the tile ahead will gain an additional +4 Transfer Permits for every enemy defeated. While the device is active, Relieving will not retreat that Operator, but rather give them the appropriate Tactical Equipment; while under the effect of this EC Unit, Tactical Equipment that triggers on deployment will have no effect=<color\=#FF4200>被动效果：</color>战斗开始时“保全人才合作协议”必定出现在待部署区\n\n\n<color\=#FF4200>主动效果：</color>部署后，使前方一格的干员击杀敌人的调用凭证额外+4，并且在装置消失前，接力不会使该干员撤退而是获得对应的战术装备；受到该导能单元影响时，部署时触发的战术装备在接力后不会生效
<color\=#FF4200>Passive Effect:</color> Allies deal 15% more Arts damage for every Caster Operator currently deployed.\n\n\n<color\=#FF4200>Active Effect:</color> Inflicts 10%-80% [Arts Fragility] to all enemies in attack range. Effect increases over time.=<color\=#FF4200>被动效果：</color>场上每有一名术师干员，我方角色造成的法术伤害提高15%\n\n\n<color\=#FF4200>主动效果：</color>攻击范围内所有敌人受到10%-80%【法术脆弱】，效果随时间逐渐增强
<color\=#FF4200>Passive Effect:</color> Allies deal 20% more Physical damage. Passive effect doubled when directly behind [Sound Recording Amplifier]. Always appears in the Deployment Waiting Zone at the start of battle.\n\n\n<color\=#FF4200>Active Effect:</color>\nAfter deployment, records the highest single instance of damage taken. When defeated, fires 5 projectiles forward, dealing 100% of recorded damage as splash Physical damage.=<color\=#FF4200>被动效果：</color>我方角色造成的物理伤害提高20%，位于【声波记录扩音器】身后一格时享受2倍被动效果；战斗开始时必定出现在待部署区\n\n\n<color\=#FF4200>主动效果：</color>\n部署后，记录受到的最高单次伤害；被击倒时，向前方攻击范围内发射5枚子弹，对命中目标造成100%已记录伤害的溅射物理伤害
<color\=#FF4200>Passive Effect:</color> Defender Operators are more likely to be attacked, and deal Physical damage to the damage source equal to 100% DEF; Operators gains +15% ATK for each piece of Defender Tactical Equipment\n\n<color\=#FF4200>Active Effect: </color>After deployment, all Operators recover 5% of their Max HP per second; whenever a Defender Operator is deployed, gain 8 Transfer Permits=<color\=#FF4200>被动效果：</color>重装干员更容易受到敌人攻击，且受击时对伤害来源造成相当于干员防御力100%的物理伤害；干员每有一件重装战术装备，攻击力+15%\n\n<color\=#FF4200>主动效果：</color>部署后，全体干员每秒回复自身最大生命值5%的生命值；每当部署重装干员时，获得8张调用凭证
<color\=#FF4200>Passive Effect:</color> Enemies affected by Cold, Stun, Bind, Levitate or Slow take 15% more damage, or 25% more damage if Frozen; always appears in the deployment waiting zone at the start of battle.\n\n\n<color\=#FF4200>Active Effect: </color>Places [Quick-freezing Sprayer Platform], and for every 10% HP lost, inflicts Cold on all nearby enemies for 8 seconds.=<color\=#FF4200>被动效果：</color>寒冷、晕眩、束缚、浮空、停顿的敌人受到伤害增加15%，冰冻状态下增加25%；战斗开始时必定出现在待部署区\n\n\n<color\=#FF4200>主动效果：</color>放置【速冷喷雾发射台】，其每损失10%生命值，对周围所有敌人施加寒冷效果，持续8秒
<color\=#FF4200>Passive Effect:</color> High Ground Operators have 10% increased damage, take 10% less damage, and have Tactical Equipment limit +1; after deployment, immediately transfer an Operator\n\n\n<color\=#FF4200>Active Effect:</color> Choose an Operator; the Operator in front of the chosen Operator gets +1 of that Operator's class Tactical Equipment=<color\=#FF4200>被动效果：</color>高台干员造成的伤害提高10%，受到的伤害降低10%，战术装备上限+1；并且部署后立即调用一名干员\n\n\n<color\=#FF4200>主动效果：</color>选择一名干员，将该干员的职业战术装备复制给其身前朝向的另一名干员
<color\=#FF4200>Passive Effect:</color> Non-Leader enemies below 30% HP are instantly defeated when Frozen; each time a Supporter Operator is deployed, all allied Operators gain +50 ASPD and +1 SP recovery rate per second for 10 seconds (does not stack)\n\n<color\=#FF4200>Active Effect:</color> Deploy an Ice Blast Machine; the machine can be attacked by allied Operators but takes no damage, and uses its skills to inflict AoE Cold, but loses HP over time=<color\=#FF4200>被动效果：</color>生命值30%以下的非领袖敌人处于冻结状态时会被强制击倒；每次部署辅助干员时，10秒内使场上所有干员攻击速度+50且技力自然回复速度+1/秒（不可叠加）\n\n<color\=#FF4200>主动效果：</color>放置【冷爆机】，【冷爆机】可被我方干员攻击但不会受伤，可通过技能造成群体寒冷但会流失生命
<color\=#FF4200>Passive Effect:</color> Operators on high ground gain +8 ASPD for every allied Operator within range.\n\n<color\=#FF4200>Active Effect:</color> Place a [Field Support Drone] which periodically loses 8% max HP and restores the HP and Elemental Injury of all allies within range equal to 1.5x the amount of HP lost. [Field Support Drone] can be healed by your Operators and does not retreat due to HP lost.=<color\=#FF4200>被动效果：</color>所有部署在高台的干员的攻击范围里每有一名己方干员，自身攻击速度+8\n\n<color\=#FF4200>主动效果：</color>放置【战地援护无人机】，周期性流失8%最大生命值并平均治疗攻击范围内所有单位的生命值与元素损伤，总治疗量等同于流失的生命值1.5倍；【战地援护无人机】可以被我方干员治疗，并且不会因为生命流失效果退场
<color\=#FF4200>Passive Effect:</color> Operators on low ground gain 12% ATK and 12 ASPD for every Block being used.\n\n<color\=#FF4200>Active Effect:</color> Gain Transfer Permits equal to 4x the total Block of all Operators on low ground.=<color\=#FF4200>被动效果：</color>所有部署在地面的干员在阻挡敌人时攻击力与攻击速度上升，每被占用1个阻挡数，攻击力上升12%、攻击速度上升12\n\n<color\=#FF4200>主动效果：</color>立刻获得数量为场上所有部署在地面的干员的阻挡数之和4倍的调用凭证
<color\=#FF4200>Passive Effect:</color> Operators take 15% less damage from aerial units; always appears in the deployment waiting zone at the start of battle.\n\n\n<color\=#FF4200>Active Effect:</color>\nAfter deployment, choose 1 from 0-4 units from the Preparation Area and add them to the Deployment Waiting Zone. If you choose a Sniper, give all Operators 1 Sniper Tactical Equipment and +1 max equipment level this battle (max +3).=<color\=#FF4200>被动效果：</color>干员受到来自空中单位的伤害减少15%；战斗开始时必定出现在待部署区\n\n\n<color\=#FF4200>主动效果：</color>\n部署后检视预备区0-4名单位，选择1名加入待部署区。若为狙击干员，使场上所有干员获得1件狙击战术装备并使他们本场战斗装备最大层数+1（至多+3层）
<color\=#FF4200>Passive Effect:</color> Specialist Operators can be deployed on both melee and ranged tiles; one extra tactical equipment is copied when a Specialist Operator relieves\n\n\n<color\=#FF4200>Active Effect: </color>Immediately gain 10 DP and transfer 1 Operator. If the Operator is a Specialist, trigger the active effect again. Does not take effect if the Deployment Waiting Zone is full.=<color\=#FF4200>被动效果：</color>特种干员可以放置于近战位和远程位；特种干员接力时额外复制上一件战术装备\n\n\n<color\=#FF4200>主动效果：</color>立即获得10点部署费用并调度1名干员，若该干员职业为特种，则再次触发主动效果，待部署区拥挤时不生效
<color\=#FF4200>Passive Effect:</color> The further away the enemy, the higher the damage dealt by the Operator (up to an increase of 30%)\n\n\n<color\=#FF4200>Active Effect:</color>\nAfter deployment, transfer 2 random Sniper or Caster Operators from the Preparation Area into the Deployment Waiting Zone; these transferred Operators cost 0 DP to deploy=<color\=#FF4200>被动效果：</color>干员攻击越远的敌人造成的伤害越高，最高提升30%\n\n\n<color\=#FF4200>主动效果：</color>\n部署后从预备区随机调用2名职业为【狙击】【术士】的干员加入待部署区，并使调用的干员部署费用变为0
<color\=#FF4200>Passive Effect:</color> Vanguard Operators gain +1 Block; after deploying a Vanguard Operator, immediately transfer 1 Vanguard Operator.\n\n\n<color\=#FF4200>Active Effect:</color> Gives the Operator in the tile in front +40% ATK. If 20 or more DP are remaining, expend 20 DP to increase their ATK by another +40% (max +80% per Operator, not triggered if at max).=<color\=#FF4200>被动效果：</color>先锋干员阻挡数+1；每次部署先锋干员后，立即调用1名先锋干员\n\n\n<color\=#FF4200>主动效果：</color>使面前一格干员攻击力+40%，若剩余部署费用不小于20点，消耗20点部署费用使其攻击力额外+40%（每名干员至多+80% ，目标已满层则不触发额外耗费）
<color\=#FF4200>Passive Effect:</color> When a Kazimierz Operator gains Tactical Equipment from another Kazimierz Operator, the retreating Operator returns directly to the redeployment zone.\n\n<color\=#FF4200>Active Effect:</color> Deployment Cost for Kazimierz Operators in the redeployment zone is reduced by 5.=<color\=#FF4200>被动效果：</color>卡西米尔干员自卡西米尔干员处获得战术装备时，撤退的卡西米尔干员直接返回再部署区\n\n<color\=#FF4200>主动效果：</color>减少再部署区所有卡西米尔干员5点部署费用
<color\=#FF4200>Passive Effect:</color> When transferring Rhine Lab Operators, all Operators gain 5 SP and a barrier equal to 20% of max HP for 20s. Effect is doubled for Rhine Lab Operators.\n\n\n<color\=#FF4200>Active Effect:</color> After deployment, the next 4 transfers refund half of Transfer Permits used. Transfers of Rhine Lab Operators do not count against this limit.=<color\=#FF4200>被动效果：</color>调用莱茵生命干员时，场上所有干员获得5点技力和相当于自身20%最大生命值的屏障，持续20秒。场上莱茵生命干员获得2倍效果\n\n\n<color\=#FF4200>主动效果：</color>部署后接下来4次调用返还一半调用凭证，期间若调用莱茵生命干员，则该次调用不会消耗次数
<color\=#FF4200>Passive Upgrade: </color>Duration of single-instance Stun, Cold, and Frozen effects on enemies increased by 100%.=<color\=#FF4200>被动效果升级：</color>敌人受到的一次性晕眩、寒冷、冰冻异常效果影响时间提高100%
<color\=#FF4200>Passive Upgrade: </color>Enemies affected by Slow, Bind, or Levitate take 30% more damage.=<color\=#FF4200>被动效果升级：</color>敌人处于停顿、束缚、浮空异常状态时受到的伤害提升30%
<color\=#FF4200>Passive Upgrade: </color>For each Tactical Equipment of a distinct class that an Operator has, they gain +15% ATK and +0.12 SP recovery rate per second (stacks).=<color\=#FF4200>被动效果升级：</color>所有干员每拥有1种不同职业的战术装备，自身攻击力+15%且技力自然回复速度+0.12/秒（可叠加）
<color\=#FF4200>Passive Upgrade: </color>Operators gain +50% ATK for 3s when healed (additional heals increase duration but effect not stacks).=<color\=#FF4200>被动效果升级：</color>所有我方干员受到治疗后的3秒内攻击力+50%（加成不叠加，刷新持续时间）
<color\=#FF4200>Passive Upgrade: </color>Operators recover 1 SP when healed.=<color\=#FF4200>被动效果升级：</color>所有我方干员受到治疗后回复1点技力
<color\=#FF4200>Passive Upgrade: </color>Operators that have 3 or more types of Tactical Equipment generate 5 DP and 1 Transfer Permit every 10 seconds.=<color\=#FF4200>被动效果升级：</color>拥有3种及以上战术装备的干员，每10秒产出5点部署费用和１点调用凭证
<color\=#FF4200>Perky Sweet Ground Meat</color> Filling completed=<color\=#FF4200>鲜甜肉馅</color>馅料调制完毕
<color\=#FF4200>Pickles and Meat</color> Filling completed=<color\=#FF4200>榨菜鲜肉</color>馅料调制完毕
<color\=#FF4200>Rose Red Bean Paste</color> Filling completed=<color\=#FF4200>玫瑰豆沙</color>馅料调制完毕
<color\=#FF4200>Salted Egg Yolk</color> Filling completed=<color\=#FF4200>咸蛋黄</color>馅料调制完毕
<color\=#FF4200>Seaweed and Meat Floss</color> Filling completed=<color\=#FF4200>海苔肉松</color>馅料调制完毕
<color\=#FF4200>Snowskin Mooncake</color> Crust Dough completed=<color\=#FF4200>冰皮月饼</color>饼皮擀制完毕
<color\=#FF4200>Spicy and Salty Nuts</color> Filling completed=<color\=#FF4200>椒盐果仁</color>馅料调制完毕
<color\=#FF4200>Starting Danger Level: 0\n</color>A training field specially built by Rhodes Island for the Security Drill, it simulates the mine area in a basic manner.=<color\=#FF4200>初始危险等级：0\n</color>罗德岛为保全演练而专门搭建的训练场，简单地模拟了矿区场景。
<color\=#FF4200>Starting Danger Level: 0\n</color>Alleys of painted jade, city the scent of balm.=<color\=#FF4200>初始危险等级：0\n</color>玉色盈街，药香满城。
<color\=#FF4200>Starting Danger Level: 0\n</color>Building a cable car line requires extensive prep work. A transport route for materials blocked by wild animals and trespassers is a major setback. We need to clear the path, fast.=<color\=#FF4200>初始危险等级：0\n</color>修建一条缆车线路需要充足的前期准备，运输建材的通道被野生动物和无关人员堵住可不是好事，需要抓紧时间清出通道。
<color\=#FF4200>Starting Danger Level: 0\n</color>Disgruntled former employees have made numerous holes in the plate, and one must be careful not to fall into them. Still, there will always be those who try to profit in the midst of the chaos.=<color\=#FF4200>初始危险等级：0\n</color>这个地块已经被复仇的被解雇员工轰得坑坑洼洼，走在上面一不小心就会摔进去昏迷不醒，即便如此，一些趁火打劫的人还是想要偷摸地捞到一点什么。
<color\=#FF4200>Starting Danger Level: 0\n</color>For the thugs in the barrens, the important thing isn't who snatches the steak, but who gobbles it down before anyone else can do anything about it.=<color\=#FF4200>初始危险等级：0\n</color>对荒野上的暴徒来说，肉排是谁抢来的无关紧要，重点是谁能在其他人反应过来之前将肉排吃进肚里。
<color\=#FF4200>Starting Danger Level: 0\n</color>It seems somebody switched out all the sparkling water in the vending machines for alcohol. Before the match even started, the spectators in the stands had already started brawling, their faces beet red. A disturbance is brewing.=<color\=#FF4200>初始危险等级：0\n</color>不知道是谁将贩卖机里的气泡水全部换成了酒精饮料，在比赛开始之前，看台上面红耳赤的观众就争执了起来。一场骚乱正在酝酿。
<color\=#FF4200>Starting Danger Level: 0\n</color>Magic survives in the ruins and rubble. It cannot be completely erased, not even in the barren wilderness.=<color\=#FF4200>初始危险等级：0\n</color>法术残存于破败与遗骸中，即便荒野无情，也不会将他们遗忘。
<color\=#FF4200>Starting Danger Level: 0\n</color>Metal beads cascade from the pachinko machine and tumble into the passage with flashing red lights—only to be blocked by an unruly creature.=<color\=#FF4200>初始危险等级：0\n</color>弹珠机里钢珠落下，正落在闪烁着红灯的通道中。一只任性的生物堵住了通道出口，气得玩家直跺脚。
<color\=#FF4200>Starting Danger Level: 0\n</color>Music abruptly fills the ears of the visitors, woven with an unmistakable thirst for recognition.=<color\=#FF4200>初始危险等级：0\n</color>乐声骤起，有如飞梭般穿过来访者的耳膜。每个人都能感受到乐手的渴望——渴望着被认同。
<color\=#FF4200>Starting Danger Level: 0\n</color>The drones hover silently in the air, their cameras capturing everything happening below. They might be monitoring the movements of unwelcome visitors, but more likely they are focused on the artificial cream pies everyone is holding.=<color\=#FF4200>初始危险等级：0\n</color>无人机悄无声息地在上空盘旋，镜头捕捉着下方的一举一动。它们也许是在监视着来访者的动向，但更有可能是在关注人们手中的加工奶油派。
<color\=#FF4200>Starting Danger Level: 0\n</color>The drunkard exclaims that his drink is so strong, it makes him see creatures he has never seen before. Then, he gets knocked over by a Bitey.=<color\=#FF4200>初始危险等级：0\n</color>醉客啧啧称奇，感慨今天喝的酒后劲真大，都能见到没见过的生物了。然后，他就被阿咬撞倒了。
<color\=#FF4200>Starting Danger Level: 0\n</color>The music plays on, entrancing the beasts from the barrens to its enchanting melody. For anyone daring to stop their howling and dancing, fangs and claws await!=<color\=#FF4200>初始危险等级：0\n</color>乐声不断地响起，野兽们被这奇妙的旋律裹挟，如果有人不让它们跟着音乐长啸起舞，那就让他们见识一下尖牙和利爪的厉害！
<color\=#FF4200>Starting Danger Level: 0\n</color>The noxious industrial gas has attracted Infected creatures. They will not leave until the bandit releasing the gas is stopped.=<color\=#FF4200>初始危险等级：0\n</color>低毒的工业气体吸引来了一群感染生物，这似乎对它们有某种独特的吸引力。在让那个不断释放毒气的暴徒停下之前，它们不会离开。
<color\=#FF4200>Starting Danger Level: 0\n</color>Tiacauhans are no stranger to the fistful method of saying hello, and neither are you.=<color\=#FF4200>初始危险等级：0\n</color>这种用拳头表达欢迎的打招呼方式，提亚卡乌已经习惯了，你也已经习惯了。
<color\=#FF4200>Starting Danger Level: 0\n</color>You never knew that the sweet, delectable icing of your favorite desserts could be this hard until these rioters stood before you with their iced shields.=<color\=#FF4200>初始危险等级：0\n</color>你从来不知道甜蜜怡人的糖霜竟然能如此坚硬，直到这群暴徒将沾满糖霜的盾牌举到了你的面前。
<color\=#FF4200>Starting Danger Level: 0\n</color>You swing open the door, and the ice cold sea breeze immediately surges into your lungs along with a hard-to-bear stench. Although it is somewhat different from how you remember it, you are familiar with this smell.=<color\=#FF4200>初始危险等级：0\n</color>推门而入，冰冷的海风灌进你的肺里，混合着饥渴难耐的腥臭。虽然与记忆中有点差别，但你熟悉这味道。
<color\=#FF4200>Starting Danger Level: 0</color>\nThe Galería's walls have been toppled and turned into bar tables for a barbecue shop. Enjoy your drink, but any drunkard who causes trouble will quickly discover how 'hospitable' the owner can be.=<color\=#FF4200>初始危险等级：0\n</color>艺术馆的围墙被推倒，变成了烧烤店的吧台。想喝什么随便点，但如果有醉汉想翻过吧台闹事，别怪老板不客气。
<color\=#FF4200>Starting Danger Level: 1\n</color>'Midst rock and rotten tree, what of right, what of wrong?=<color\=#FF4200>初始危险等级：1\n</color>荒石败木，孰是孰非？
<color\=#FF4200>Starting Danger Level: 1\n</color>A landslide has halted support tower construction. Damaged machinery must be recovered ASAP. Watch out for beasts and the icy ground—don't slip and lose control.=<color\=#FF4200>初始危险等级：1\n</color>山体坍塌导致支撑塔建造停滞，被破坏的器械需要尽快回收。请小心野兽和被冻住的地面，不要让自己成为脚滑失控的一员。
<color\=#FF4200>Starting Danger Level: 1\n</color>A training field specially built by Rhodes Island for the Security Drill, it simulates the mine area's terrain in greater detail.=<color\=#FF4200>初始危险等级：1\n</color>罗德岛为保全演练而专门搭建的训练场，比较细致地模拟了矿区的地形。
<color\=#FF4200>Starting Danger Level: 1\n</color>Bent on catching those unruly creatures, Box Inc. has issued a very handsome citywide bounty. Rumors also speak of a secret weapon.=<color\=#FF4200>初始危险等级：1\n</color>盒牌工业开出百万悬赏，只为抓住那些任性的生物。全城人为此奔波，而秘密武器也即将出动。
<color\=#FF4200>Starting Danger Level: 1\n</color>Confronted with a swarm of Infected creatures, you notice some rarer species among them—but you don't have time to worry about that, because there are also a bunch of belligerent Tiacauhans in the mix.=<color\=#FF4200>初始危险等级：1\n</color>面对着汹涌的感染生物狂潮，你注意到里面有些不太常见的品种——但你已经无暇他顾，因为里面还混了一帮好战的提亚卡乌。
<color\=#FF4200>Starting Danger Level: 1\n</color>Deploying both aerial and ground assets at once can greatly improve agricultural production efficiency as well as yield excellent results in weed reduction. 'In that case, we just gotta set those guys as the target. I mean, what's the difference?'=<color\=#FF4200>初始危险等级：1\n</color>空地协同的作业模式能够极大地提高农业生产效率，在治理杂草方面更是卓有成效。“那么只用把目标改成那帮人，情况也同样适用吧。”
<color\=#FF4200>Starting Danger Level: 1\n</color>Music-lovers, brimming with excitement, tell Rhodes Island they only modified the abandoned Gramophones. None dared touch the fearsome colossi—except one. A hand rises in the crowd. 'I… might have tweaked one to play an instrument. I thought it would be fine…'=<color\=#FF4200>初始危险等级：1\n</color>音乐鉴赏家们激动得面红耳赤，向罗德岛解释他们只是改造了废弃的“留声机”，绝对没有动那些恐怖的岩石巨像。但人群中有一个人悄悄地举起了手：“我好像改造过......让它也弹奏乐器，我觉得或许能行......？”
<color\=#FF4200>Starting Danger Level: 1\n</color>Not a single Siracusan famiglia will sit idly by while someone else monopolizes a lucrative industry. Though the times have changed, their profit-driven hearts have not.=<color\=#FF4200>初始危险等级：1\n</color>没有哪个叙拉古的家族会坐视其他人独吞有利可图的产业。就算他们今时不复往日，那颗唯利是图的心也从未改变。
<color\=#FF4200>Starting Danger Level: 1\n</color>The denizens of the barrens often make use of Infected creatures, striking the fear of Oripathy into their enemy's hearts.=<color\=#FF4200>初始危险等级：1\n</color>用感染生物当排头是荒地上人们混战时常用的手段，对矿石病的恐惧会让绝大多数人不战而逃。
<color\=#FF4200>Starting Danger Level: 1\n</color>The explorers who disappeared are all here. Their eyes are lifeless, and they start walking toward you unsteadily. You can feel no signs of life from them whatsoever, and your mind wavers at the sight.=<color\=#FF4200>初始危险等级：1\n</color>那些消失的探险者原来都在这里，眼神空洞、步伐摇晃地向你走来。从他们身上感受不到任何生机，你的精神微微震颤。
<color\=#FF4200>Starting Danger Level: 1\n</color>The loom creaks and the scissors snip, their morbid melodies clear and penetrating.=<color\=#FF4200>初始危险等级：1\n</color>纺车踏板吱吱呀呀，裁衣剪刀嘁嘁喳喳，就算听众们捂起了耳朵，也能听出是哪种“乐器”在编织乐章。
<color\=#FF4200>Starting Danger Level: 1\n</color>The only thing more annoying than a drunkard is a drunkard with a heavy hammer, especially when the noxious gas has made them even more impaired.=<color\=#FF4200>初始危险等级：1\n</color>遇见醉汉让人很厌烦，遇见一群手持巨大武器的醉汉更让人厌烦，尤其他们似乎由于吸入毒气已经有些神志不清，摇摇晃晃的大锤直向你的头颅而来。
<color\=#FF4200>Starting Danger Level: 1\n</color>The scholar sees the lifelike statue on the rockery, and starts to dedicate a poem to it. Then, he finds to his shock that the statue and rockery have begun to move.=<color\=#FF4200>初始危险等级：1\n</color>书生抚掌而笑，那座假山上的石像当真是栩栩如生，合该赋诗一首。然后，他惊恐地发现假山和石像都动了起来。
<color\=#FF4200>Starting Danger Level: 1\n</color>To put a damper on the home team fans whose morale is at an all-time high, a group of away team fans disguised themselves as Sarkaz mercs and rushed into the venue, causing large-scale panic. With most of the spectators fled, they have, in a sense, accomplished their goal.=<color\=#FF4200>初始危险等级：1\n</color>为了打压士气正盛的主场粉丝，一群客场观众竟然伪装成了萨卡兹雇佣兵，闯入现场引发了大范围的恐慌。在吓跑了大部分观众后，某种意义上他们的确达成了自己的目的。
<color\=#FF4200>Starting Danger Level: 1\n</color>Wealth, victory, survival, death. Away from home and on the battlefield, there are too many words that serve as proof of glory.=<color\=#FF4200>初始危险等级：1\n</color>财富，胜利。生存，死亡。家园之外，战场之中，有太多词语成为光荣的凭证。
<color\=#FF4200>Starting Danger Level: 1\n</color>You accidentally stumble upon the sweets thieves gorging themselves on their loot. Before you can decide whether to say hello or leave quietly, they have already spotted you, leaving you with no choice but to join in.=<color\=#FF4200>初始危险等级：1\n</color>不小心闯进了甜品窃贼们大快朵颐的现场，在想好要打招呼还是默默离开之前，他们已经发现了你。那就没办法了。
<color\=#FF4200>Starting Danger Level: 1</color>\nThe kitchen door has been heavily spray-painted, almost as colorfully as the food the owner prepares inside. Enjoy your food, but people who try to wipe the graffiti away will quickly discover how 'hospitable' the owner can be.=<color\=#FF4200>初始危险等级：1\n</color>后厨的大门被喷漆涂得五颜六色，老板在里面切配好的食材也五花八门。想吃什么随便说，但如果有谁擦掉了门上的涂鸦，别怪老板不客气。
<color\=#FF4200>Starting Danger Level: 2\n</color>'Couldn't get tickets, but still want to see your favorite robotic stars from up close? No problem! Just don this menacing-looking getup and make your way to the venue. Storm the place as soon as you hear the signal. They can't stop all of us!'=<color\=#FF4200>初始危险等级：2\n</color>“抢不到门票，又想与喜爱的机械明星近距离接触？完全没问题！只要打扮成这种凶横的模样去现场，一听到我的指令就冲出围栏，保安绝对拦不住！”
<color\=#FF4200>Starting Danger Level: 2\n</color>'No. Next.' 'Not this either. Next... what did you say? You can catch them all with this machine?'=<color\=#FF4200>初始危险等级：2\n</color>“这个不是，下一个。”“这个也不是，再下一个......嗯？你是说，你能用这个机器把它们全都抓住？”
<color\=#FF4200>Starting Danger Level: 2\n</color>'Sir! The terrain ahead is winding and rugged, with only one passage, and residual traces of Arts have been found in the environment. Should we continue to advance in formation?'=<color\=#FF4200>初始危险等级：2\n</color>“长、长官！前方地形蜿蜒崎岖，仅有一条通道，且环境中已发现法术残留的痕迹，确、确认要列队推进吗？”
<color\=#FF4200>Starting Danger Level: 2\n</color>A garden bare but walled, a lantern cold and dark.=<color\=#FF4200>初始危险等级：2\n</color>孤壁空园，寒灯独夜。
<color\=#FF4200>Starting Danger Level: 2\n</color>A group of colorfully-dressed explorers pours in from the pried-open door, with no idea of the dangers awaiting them. You must get them out of here, by force if necessary.=<color\=#FF4200>初始危险等级：2\n</color>从被撬开的门外涌进了一群衣着光鲜的探险者，他们完全不知道自己将会面临何种危险。你必须将他们驱离此地，即使要动用武力。
<color\=#FF4200>Starting Danger Level: 2\n</color>A section of the mountain, hollowed out by an 'unidentified creature,' is now a cave filled with rubble. Judging by the tunnel's direction, the creature has likely moved on to find a more comfortable dwelling.=<color\=#FF4200>初始危险等级：2\n</color>被“不明生物”掏空的部分山体，洞内到处是碎石。从隧道的走向来看，它似乎已经去寻找更舒适的住处了。
<color\=#FF4200>Starting Danger Level: 2\n</color>After seeing Acahualla's overblown ecosystem for yourself, you no longer care to express your opinion on the good-for-nothings getting chummy with the Infected creatures.=<color\=#FF4200>初始危险等级：2\n</color>见识了阿卡胡拉过分繁荣的生态系统之后，你已经不想对那些混在感染生物堆里的好事之徒发表什么感想了。
<color\=#FF4200>Starting Danger Level: 2\n</color>Alleys of painted jade, city the scent of balm.=<color\=#FF4200>初始危险等级：2\n</color>玉色盈街，药香满城。
<color\=#FF4200>Starting Danger Level: 2\n</color>As the mastermind behind the theft of the under-construction plate, Sandel knows how to keep abreast of the times. However, after purchasing cutting-edge technology and the latest know-how from Kazimierz, his coffers - stretched thin to begin with - have ended up dry.=<color\=#FF4200>初始危险等级：2\n</color>作为劫夺在建地块一案的主谋，桑德尔深谙与时俱进的道理。不过，在购置了卡西米尔的先进经验与全套设备之后，他本就不充裕的小金库已经空了。
<color\=#FF4200>Starting Danger Level: 2\n</color>Building a cable car line requires extensive prep work. A transport route for materials blocked by wild animals and trespassers is a major setback. We need to clear the path, fast.=<color\=#FF4200>初始危险等级：2\n</color>修建一条缆车线路需要充足的前期准备，运输建材的通道被野生动物和无关人员堵住可不是好事，需要抓紧时间清出通道。
<color\=#FF4200>Starting Danger Level: 2\n</color>Disgruntled former employees have made numerous holes in the plate, and one must be careful not to fall into them. Still, there will always be those who try to profit in the midst of the chaos.=<color\=#FF4200>初始危险等级：2\n</color>这个地块已经被复仇的被解雇员工轰得坑坑洼洼，走在上面一不小心就会摔进去昏迷不醒，即便如此，一些趁火打劫的人还是想要偷摸地捞到一点什么。
<color\=#FF4200>Starting Danger Level: 2\n</color>For the thugs in the barrens, the important thing isn't who snatches the steak, but who gobbles it down before anyone else can do anything about it.=<color\=#FF4200>初始危险等级：2\n</color>对荒野上的暴徒来说，肉排是谁抢来的无关紧要，重点是谁能在其他人反应过来之前将肉排吃进肚里。
<color\=#FF4200>Starting Danger Level: 2\n</color>It seems somebody switched out all the sparkling water in the vending machines for alcohol. Before the match even started, the spectators in the stands had already started brawling, their faces beet red. A disturbance is brewing.=<color\=#FF4200>初始危险等级：2\n</color>不知道是谁将贩卖机里的气泡水全部换成了酒精饮料，在比赛开始之前，看台上面红耳赤的观众就争执了起来。一场骚乱正在酝酿。
<color\=#FF4200>Starting Danger Level: 2\n</color>Magic survives in the ruins and rubble. It cannot be completely erased, not even in the barren wilderness.=<color\=#FF4200>初始危险等级：2\n</color>法术残存于破败与遗骸中，即便荒野无情，也不会将他们遗忘。
<color\=#FF4200>Starting Danger Level: 2\n</color>Mercenaries sometimes accept contracts for weapons testing, and these ones have mistaken you for the bandits occupying the platform.=<color\=#FF4200>初始危险等级：2\n</color>雇佣兵为了糊口，有时也会接一些劣质武器测试的单，看到平台被夺，他们误以为你们和暴徒一伙，怒不可遏。
<color\=#FF4200>Starting Danger Level: 2\n</color>Metal beads cascade from the pachinko machine and tumble into the passage with flashing red lights—only to be blocked by an unruly creature.=<color\=#FF4200>初始危险等级：2\n</color>弹珠机里钢珠落下，正落在闪烁着红灯的通道中。一只任性的生物堵住了通道出口，气得玩家直跺脚。
<color\=#FF4200>Starting Danger Level: 2\n</color>Music abruptly fills the ears of the visitors, woven with an unmistakable thirst for recognition.=<color\=#FF4200>初始危险等级：2\n</color>乐声骤起，有如飞梭般穿过来访者的耳膜。每个人都能感受到乐手的渴望——渴望着被认同。
<color\=#FF4200>Starting Danger Level: 2\n</color>The cemetery watchman gazes upon the night marketplace. It seems busier than usual tonight, louder, and yet so far from where he stands. Then, he looks down again—the earth itself is starting to stir.=<color\=#FF4200>初始危险等级：2\n</color>守墓人抬头望去，今夜的市集似乎格外热闹——他旋即又低下头，因为这与他无关。然后，他看见地上的泥土开始翻动。
<color\=#FF4200>Starting Danger Level: 2\n</color>The drones hover silently in the air, their cameras capturing everything happening below. They might be monitoring the movements of unwelcome visitors, but more likely they are focused on the artificial cream pies everyone is holding.=<color\=#FF4200>初始危险等级：2\n</color>无人机悄无声息地在上空盘旋，镜头捕捉着下方的一举一动。它们也许是在监视着来访者的动向，但更有可能是在关注人们手中的加工奶油派。
<color\=#FF4200>Starting Danger Level: 2\n</color>The drunkard exclaims that his drink is so strong, it makes him see creatures he has never seen before. Then, he gets knocked over by a Bitey.=<color\=#FF4200>初始危险等级：2\n</color>醉客啧啧称奇，感慨今天喝的酒后劲真大，都能见到没见过的生物了。然后，他就被阿咬撞倒了。
<color\=#FF4200>Starting Danger Level: 2\n</color>The music plays on, entrancing the beasts from the barrens to its enchanting melody. For anyone daring to stop their howling and dancing, fangs and claws await!=<color\=#FF4200>初始危险等级：2\n</color>乐声不断地响起，野兽们被这奇妙的旋律裹挟，如果有人不让它们跟着音乐长啸起舞，那就让他们见识一下尖牙和利爪的厉害！
<color\=#FF4200>Starting Danger Level: 2\n</color>The noxious industrial gas has attracted Infected creatures. They will not leave until the bandit releasing the gas is stopped.=<color\=#FF4200>初始危险等级：2\n</color>低毒的工业气体吸引来了一群感染生物，这似乎对它们有某种独特的吸引力。在让那个不断释放毒气的暴徒停下之前，它们不会离开。
<color\=#FF4200>Starting Danger Level: 2\n</color>The sorrow is infectious, and the Arts' grim influence undeniable. The Count slows his tempo, but pours even more emotion into his haunting performance.=<color\=#FF4200>初始危险等级：2\n</color>悲伤的乐声在弥漫，阴森的法术在扩散，乐手减缓了演奏的速度，却加深了其中沉重感情的投入。
<color\=#FF4200>Starting Danger Level: 2\n</color>Tiacauhans are no stranger to the fistful method of saying hello, and neither are you.=<color\=#FF4200>初始危险等级：2\n</color>这种用拳头表达欢迎的打招呼方式，提亚卡乌已经习惯了，你也已经习惯了。
<color\=#FF4200>Starting Danger Level: 2\n</color>To stop the surging waves of invaders from damaging the interior of the platform, you must stand your ground here and put a stop to their onslaught. The hard cheese is going to help... probably.=<color\=#FF4200>初始危险等级：2\n</color>为了防止汹涌而来的闯入者对平台内部造成破坏，你必须在此挡住他们的去路，坚硬的干酪一定帮得上忙......大概吧。
<color\=#FF4200>Starting Danger Level: 2\n</color>Using drones to automate irrigation is among Tower Mountains's proudest inventions and patents. A variety of presets were prepared for the users upon the system's release. Of course, one could use it for more than just water and pesticides.=<color\=#FF4200>初始危险等级：2\n</color>无人机自动喷洒程序是塔山科技引以为傲的专利发明，在发售之初就为用户预先配备了众多喷洒方案，能够喷洒的药剂显然不止农药。
<color\=#FF4200>Starting Danger Level: 2\n</color>What is truly frightening is not the hidden danger, but the numbness. Those who keep their heads bowed will inevitably lose their way on the winding path.=<color\=#FF4200>初始危险等级：2\n</color>可怕的不是隐藏的危机，而是麻木。蜿蜒的道路上，永远低着头的人最终会失去他的方向。
<color\=#FF4200>Starting Danger Level: 2\n</color>Whether you're a carnivore, herbivore, or omnivore—here, we are all one! Raise your paws, hooves, or wings, and let the music set your artistic passion free!=<color\=#FF4200>初始危险等级：2\n</color>不论是食肉、食草，还是杂食，在这里我们不分彼此！请大家举起你们的双爪、双蹄，或者是双翅，跟着这激昂的曲调，尽情地释放心中被压抑的艺术激情吧！
<color\=#FF4200>Starting Danger Level: 2\n</color>You never knew that the sweet, delectable icing of your favorite desserts could be this hard until these rioters stood before you with their iced shields.=<color\=#FF4200>初始危险等级：2\n</color>你从来不知道甜蜜怡人的糖霜竟然能如此坚硬，直到这群暴徒将沾满糖霜的盾牌举到了你的面前。
<color\=#FF4200>Starting Danger Level: 2\n</color>You swing open the door, and the ice cold sea breeze immediately surges into your lungs along with a hard-to-bear stench. Although it is somewhat different from how you remember it, you are familiar with this smell.=<color\=#FF4200>初始危险等级：2\n</color>推门而入，冰冷的海风灌进你的肺里，混合着饥渴难耐的腥臭。虽然与记忆中有点差别，但你熟悉这味道。
<color\=#FF4200>Starting Danger Level: 2</color>\nThe boiler cobbled together from military steel is one of the proudest works of the street artists. Feel free to take a photo, but the diners have their way of dealing with jerks who turn the temperature down.=<color\=#FF4200>初始危险等级：2\n</color>用军工钢材拼凑成的锅炉是街头艺术家们的得意之作。想要打卡留念的请自便，但如果有冷场者想调低空调温度，别怪食客们不客气。
<color\=#FF4200>Starting Danger Level: 2</color>\nThe Galería's walls have been toppled and turned into bar tables for a barbecue shop. Enjoy your drink, but any drunkard who causes trouble will quickly discover how 'hospitable' the owner can be.=<color\=#FF4200>初始危险等级：2\n</color>艺术馆的围墙被推倒，变成了烧烤店的吧台。想喝什么随便点，但如果有醉汉想翻过吧台闹事，别怪老板不客气。
<color\=#FF4200>Starting Danger Level: 3\n</color>'Bugs! Bugs everywhere! Wait! They ate my biscuits! My Victorian biscuits! I'll smash them all to bits!'=<color\=#FF4200>初始危险等级：3\n</color>“虫子，到处都是虫子！等等，我的维多利亚小饼干......我的饼干被它们吃了个精光！我要把它们轰个稀巴烂！”
<color\=#FF4200>Starting Danger Level: 3\n</color>'Midst rock and rotten tree, what of right, what of wrong?=<color\=#FF4200>初始危险等级：3\n</color>荒石败木，孰是孰非？
<color\=#FF4200>Starting Danger Level: 3\n</color>A landslide has halted support tower construction. Damaged machinery must be recovered ASAP. Watch out for beasts and the icy ground—don't slip and lose control.=<color\=#FF4200>初始危险等级：3\n</color>山体坍塌导致支撑塔建造停滞，被破坏的器械需要尽快回收。请小心野兽和被冻住的地面，不要让自己成为脚滑失控的一员。
<color\=#FF4200>Starting Danger Level: 3\n</color>A training field specially built by Rhodes Island for the Security Drill, it simulates the mine area's environment in extraordinary detail.=<color\=#FF4200>初始危险等级：3\n</color>罗德岛为保全演练而专门搭建的训练场，异常真实地还原了矿区的复杂环境。
<color\=#FF4200>Starting Danger Level: 3\n</color>Ah, burdenbeasts—so tame, so meek. Drawn by the lullaby, they sway gently to the music, placidly munching on grass. Even as the music drives them to madness, they remain ever so tame.=<color\=#FF4200>初始危险等级：3\n</color>温顺的驮兽，温顺地被这旋律吸引。啊......音乐，啊......摇篮曲。它们温顺地咀嚼着口中的青草，缓缓地跳着舞蹈，即便内心已经因为音乐而发狂，它们也表现得如此温顺。
<color\=#FF4200>Starting Danger Level: 3\n</color>Bent on catching those unruly creatures, Box Inc. has issued a very handsome citywide bounty. Rumors also speak of a secret weapon.=<color\=#FF4200>初始危险等级：3\n</color>盒牌工业开出百万悬赏，只为抓住那些任性的生物。全城人为此奔波，而秘密武器也即将出动。
<color\=#FF4200>Starting Danger Level: 3\n</color>Confronted with a swarm of Infected creatures, you notice some rarer species among them—but you don't have time to worry about that, because there are also a bunch of belligerent Tiacauhans in the mix.=<color\=#FF4200>初始危险等级：3\n</color>面对着汹涌的感染生物狂潮，你注意到里面有些不太常见的品种——但你已经无暇他顾，因为里面还混了一帮好战的提亚卡乌。
<color\=#FF4200>Starting Danger Level: 3\n</color>Deploying both aerial and ground assets at once can greatly improve agricultural production efficiency as well as yield excellent results in weed reduction. 'In that case, we just gotta set those guys as the target. I mean, what's the difference?'=<color\=#FF4200>初始危险等级：3\n</color>空地协同的作业模式能够极大地提高农业生产效率，在治理杂草方面更是卓有成效。“那么只用把目标改成那帮人，情况也同样适用吧。”
<color\=#FF4200>Starting Danger Level: 3\n</color>It is not as if Ms. Candela had not considered shadier methods before reaching out to Rhodes Island. But in the eyes of the special detachment she sent, her way of greasing palms seemed like pocket change compared to the windfall Sandel promised.=<color\=#FF4200>初始危险等级：3\n</color>在找上罗德岛之前，坎黛拉女士并非没有考虑过更隐秘的手段。但在她派出的别动队眼中，与桑德尔许诺的入伙分红相比，拿钱办事多少显得有些寒酸。
<color\=#FF4200>Starting Danger Level: 3\n</color>Music-lovers, brimming with excitement, tell Rhodes Island they only modified the abandoned Gramophones. None dared touch the fearsome colossi—except one. A hand rises in the crowd. 'I… might have tweaked one to play an instrument. I thought it would be fine…'=<color\=#FF4200>初始危险等级：3\n</color>音乐鉴赏家们激动得面红耳赤，向罗德岛解释他们只是改造了废弃的“留声机”，绝对没有动那些恐怖的岩石巨像。但人群中有一个人悄悄地举起了手：“我好像改造过......让它也弹奏乐器，我觉得或许能行......？”
<color\=#FF4200>Starting Danger Level: 3\n</color>Near comes the season's end, I mourn its fading light.=<color\=#FF4200>初始危险等级：3\n</color>时节将尽，喟其凋零。
<color\=#FF4200>Starting Danger Level: 3\n</color>Not a single Siracusan famiglia will sit idly by while someone else monopolizes a lucrative industry. Though the times have changed, their profit-driven hearts have not.=<color\=#FF4200>初始危险等级：3\n</color>没有哪个叙拉古的家族会坐视其他人独吞有利可图的产业。就算他们今时不复往日，那颗唯利是图的心也从未改变。
<color\=#FF4200>Starting Danger Level: 3\n</color>Rumors of a big giveaway have people flocking to the streets. But why are there fewer and fewer people around?=<color\=#FF4200>初始危险等级：3\n</color>听说有商家做慈善，要派送礼品，人们都涌上了街头。明明人群在此聚集，怎么这里人却越来越少呢？
<color\=#FF4200>Starting Danger Level: 3\n</color>Sarkaz withering mixes with the poison gas to create a suffocating combination. Take care of things quickly before you run out of time.=<color\=#FF4200>初始危险等级：3\n</color>萨卡兹的枯朽污染混合着泄漏的毒气，这里已经让人难以呼吸了！在喉咙肿辣到窒息之前，要速战速决！
<color\=#FF4200>Starting Danger Level: 3\n</color>The advanced production lines that the technological department keeps boasting about are already covered in ice cream by the time you got here. Before you can even save the usable parts, the next wave of chaos has already arrived.=<color\=#FF4200>初始危险等级：3\n</color>技术部门反复吹嘘的先进生产线，当你到场时已经被冰淇淋淹没。还没来得及上前抢救完好的组件，混乱已再次到来。
<color\=#FF4200>Starting Danger Level: 3\n</color>The count waves his needle as baton, and plucks the shuttles as strings. With shuttle and loom, he weaves your doom.=<color\=#FF4200>初始危险等级：3\n</color>比画着指挥棒制成的针，拉扯着琴弓做成的梭，牵引着不和谐音纺成的线，他摇摆，他起舞，他作茧自缚。
<color\=#FF4200>Starting Danger Level: 3\n</color>The denizens of the barrens often make use of Infected creatures, striking the fear of Oripathy into their enemy's hearts.=<color\=#FF4200>初始危险等级：3\n</color>用感染生物当排头是荒地上人们混战时常用的手段，对矿石病的恐惧会让绝大多数人不战而逃。
<color\=#FF4200>Starting Danger Level: 3\n</color>The explorers who disappeared are all here. Their eyes are lifeless, and they start walking toward you unsteadily. You can feel no signs of life from them whatsoever, and your mind wavers at the sight.=<color\=#FF4200>初始危险等级：3\n</color>那些消失的探险者原来都在这里，眼神空洞、步伐摇晃地向你走来。从他们身上感受不到任何生机，你的精神微微震颤。
<color\=#FF4200>Starting Danger Level: 3\n</color>The frozen ground and falling rubble have attracted many cold-resistant animals to build nests here, but poachers beat you to it. How to disperse the animals while fending off the poachers? Time to bring out the professional gear.=<color\=#FF4200>初始危险等级：3\n</color>冻结的地面与掉落的碎石，吸引了相当多的耐寒动物来此筑巢，但比你们先到来的，是偷猎者。如何在驱散动物的同时击退偷猎者——是时候用上专业装备了。
<color\=#FF4200>Starting Danger Level: 3\n</color>The loom creaks and the scissors snip, their morbid melodies clear and penetrating.=<color\=#FF4200>初始危险等级：3\n</color>纺车踏板吱吱呀呀，裁衣剪刀嘁嘁喳喳，就算听众们捂起了耳朵，也能听出是哪种“乐器”在编织乐章。
<color\=#FF4200>Starting Danger Level: 3\n</color>The onlooking drunkards decided they wanted in on the action, riding their boats into the fray. Perhaps you should ask Lady Candela to be more mindful about enforcing good behavior next time.=<color\=#FF4200>初始危险等级：3\n</color>一旁饮酒狂欢的醉汉不满你们的混战，举起酒瓶，开上快艇，纷纷冲入现场。你开始考虑下次坎黛拉女士提出委托时，也要拜托她多注意一下人口素质管理。
<color\=#FF4200>Starting Danger Level: 3\n</color>The only thing more annoying than a drunkard is a drunkard with a heavy hammer, especially when the noxious gas has made them even more impaired.=<color\=#FF4200>初始危险等级：3\n</color>遇见醉汉让人很厌烦，遇见一群手持巨大武器的醉汉更让人厌烦，尤其他们似乎由于吸入毒气已经有些神志不清，摇摇晃晃的大锤直向你的头颅而来。
<color\=#FF4200>Starting Danger Level: 3\n</color>The ringmaster bows in front of the burning flames, confident that tonight's show will be one for the ages. Then, he hears footsteps that he did not expect.=<color\=#FF4200>初始危险等级：3\n</color>杂耍团团长弯腰鞠躬，背后是熊熊火焰，他有信心，今晚会有一场精彩的演出。然后，他听到了意料之外的脚步声。
<color\=#FF4200>Starting Danger Level: 3\n</color>The scholar sees the lifelike statue on the rockery, and starts to dedicate a poem to it. Then, he finds to his shock that the statue and rockery have begun to move.=<color\=#FF4200>初始危险等级：3\n</color>书生抚掌而笑，那座假山上的石像当真是栩栩如生，合该赋诗一首。然后，他惊恐地发现假山和石像都动了起来。
<color\=#FF4200>Starting Danger Level: 3\n</color>There are many factors to consider when sowing seeds properly. For example, the diameter of the seeder, the speed and direction the seeds are launched, how deep they are buried in the soil, the destructive power against tough soil... The system is highly advanced. As such, it can function normally even if the seeds are swapped out for something else.=<color\=#FF4200>初始危险等级：3\n</color>正确地播撒种子需要考虑诸多因素，例如播种器的口径、种子射出的速度和方向、种子射入土壤的深度、对坚硬土层的破坏力......这套系统是如此先进，以至于将种子替换成别的什么也能正常运转。
<color\=#FF4200>Starting Danger Level: 3\n</color>To put a damper on the home team fans whose morale is at an all-time high, a group of away team fans disguised themselves as Sarkaz mercs and rushed into the venue, causing large-scale panic. With most of the spectators fled, they have, in a sense, accomplished their goal.=<color\=#FF4200>初始危险等级：3\n</color>为了打压士气正盛的主场粉丝，一群客场观众竟然伪装成了萨卡兹雇佣兵，闯入现场引发了大范围的恐慌。在吓跑了大部分观众后，某种意义上他们的确达成了自己的目的。
<color\=#FF4200>Starting Danger Level: 3\n</color>Under the intense mental stimulation, you feel as though you are standing in another land entirely. You must break free of this illusion. This is your only escape.=<color\=#FF4200>初始危险等级：3\n</color>在强烈的精神刺激下，你恍惚以为自己正站在另一片土地上。必须破开虚伪的幻象，这是你唯一的出路。
<color\=#FF4200>Starting Danger Level: 3\n</color>Wealth, victory, survival, death. Away from home and on the battlefield, there are too many words that serve as proof of glory.=<color\=#FF4200>初始危险等级：3\n</color>财富，胜利。生存，死亡。家园之外，战场之中，有太多词语成为光荣的凭证。
<color\=#FF4200>Starting Danger Level: 3\n</color>You accidentally stumble upon the sweets thieves gorging themselves on their loot. Before you can decide whether to say hello or leave quietly, they have already spotted you, leaving you with no choice but to join in.=<color\=#FF4200>初始危险等级：3\n</color>不小心闯进了甜品窃贼们大快朵颐的现场，在想好要打招呼还是默默离开之前，他们已经发现了你。那就没办法了。
<color\=#FF4200>Starting Danger Level: 3\n</color>You can never tell what a group of fervent fans are capable of, especially when they've just gotten their hands on the latest thermal amplification devices. The good news is that all the proceeds from the sale of confiscated equipment will go toward rebuilding the now-molten spectator stands.=<color\=#FF4200>初始危险等级：3\n</color>你永远无法想象一群狂热的粉丝能做出什么来，尤其是在他们拿到了最新型的热能增幅装置之后。好消息是，收缴的装备其贩卖所得将全部用于已熔毁看台的重建工作。
<color\=#FF4200>Starting Danger Level: 3\n</color>You find a clearing in the jungle, clear the Originium slugs from it, and plan to let the team rest up here. However, your actions seem to have gotten in the way of a group of outsiders who had a similar idea.=<color\=#FF4200>初始危险等级：3\n</color>你找到一片林间空地，清除了上面的源石虫，打算让队伍在此休整。不过，你的行动好像打扰到了一群同样打算在此处歇脚的外来者。
<color\=#FF4200>Starting Danger Level: 3</color>\nStreet artists who have spent their entire lives in hot climate interpret 'cold' with Ursus-style designs, and the owner obliges by giving his container a fresh outlook. The street artists have their way of dealing with big-mouths who try to incite conflict.=<color\=#FF4200>初始危险等级：3\n</color>生活于炎热之地的街头艺术家们用乌萨斯风格的造型诠释着自己对于“寒冷”的理解，老板也并不介意给自己的货柜换上一副花哨的外壳。如果有多嘴之人想挑起矛盾，别怪街头艺术家们不客气。
<color\=#FF4200>Starting Danger Level: 3</color>\nThe kitchen door has been heavily spray-painted, almost as colorfully as the food the owner prepares inside. Enjoy your food, but people who try to wipe the graffiti away will quickly discover how 'hospitable' the owner can be.=<color\=#FF4200>初始危险等级：3\n</color>后厨的大门被喷漆涂得五颜六色，老板在里面切配好的食材也五花八门。想吃什么随便说，但如果有谁擦掉了门上的涂鸦，别怪老板不客气。
<color\=#FF4200>Starting Danger Level: 4\n</color>'Couldn't get tickets, but still want to see your favorite robotic stars from up close? No problem! Just don this menacing-looking getup and make your way to the venue. Storm the place as soon as you hear the signal. They can't stop all of us!'=<color\=#FF4200>初始危险等级：4\n</color>“抢不到门票，又想与喜爱的机械明星近距离接触？完全没问题！只要打扮成这种凶横的模样去现场，一听到我的指令就冲出围栏，保安绝对拦不住！”
<color\=#FF4200>Starting Danger Level: 4\n</color>'Gainst one so true of heart, who dares speak triumph's name?=<color\=#FF4200>初始危险等级：4\n</color>本心如此，何人堪折？
<color\=#FF4200>Starting Danger Level: 4\n</color>'No. Next.' 'Not this either. Next... what did you say? You can catch them all with this machine?'=<color\=#FF4200>初始危险等级：4\n</color>“这个不是，下一个。”“这个也不是，再下一个......嗯？你是说，你能用这个机器把它们全都抓住？”
<color\=#FF4200>Starting Danger Level: 4\n</color>'Sir! The terrain ahead is winding and rugged, with only one passage, and residual traces of Arts have been found in the environment. Should we continue to advance in formation?'=<color\=#FF4200>初始危险等级：4\n</color>“长、长官！前方地形蜿蜒崎岖，仅有一条通道，且环境中已发现法术残留的痕迹，确、确认要列队推进吗？”
<color\=#FF4200>Starting Danger Level: 4\n</color>'They say it's for today only! Don't miss it—' The one at the head of the crowd disappears before he could finish his sentence.=<color\=#FF4200>初始危险等级：4\n</color>“弟兄们快冲啊，过了今天就捡不到便宜了！快——”话音未落，领头的人就消失不见了。
<color\=#FF4200>Starting Danger Level: 4\n</color>'Transpose up!' 'No, down!' He ignores the voices shouting in his head. 'Let's do both, all at once!'=<color\=#FF4200>初始危险等级：4\n</color>“升调！”“降调！”两个声音在他的脑海中争吵着，他挥去那些杂音。“当然是既要升调又要降调！”
<color\=#FF4200>Starting Danger Level: 4\n</color>'Watch out! The anti-crowd defense mode is still in the experimental stage, and currently only suitable for exterminating large crowds of pests. There is a serious risk of catastrophic malfunction! Do not use against humans! Do not use against humans!'=<color\=#FF4200>初始危险等级：4\n</color>“注意！聚群防治模式仍处于实验阶段，仅适用于大规模害虫杀灭，存在严重失控风险！切勿对人使用！切勿对人使用！”
<color\=#FF4200>Starting Danger Level: 4\n</color>A garden bare but walled, a lantern cold and dark.=<color\=#FF4200>初始危险等级：4\n</color>孤壁空园，寒灯独夜。
<color\=#FF4200>Starting Danger Level: 4\n</color>A group of colorfully-dressed explorers pours in from the pried-open door, with no idea of the dangers awaiting them. You must get them out of here, by force if necessary.=<color\=#FF4200>初始危险等级：4\n</color>从被撬开的门外涌进了一群衣着光鲜的探险者，他们完全不知道自己将会面临何种危险。你必须将他们驱离此地，即使要动用武力。
<color\=#FF4200>Starting Danger Level: 4\n</color>A section of the mountain, hollowed out by an 'unidentified creature,' is now a cave filled with rubble. Judging by the tunnel's direction, the creature has likely moved on to find a more comfortable dwelling.=<color\=#FF4200>初始危险等级：4\n</color>被“不明生物”掏空的部分山体，洞内到处是碎石。从隧道的走向来看，它似乎已经去寻找更舒适的住处了。
<color\=#FF4200>Starting Danger Level: 4\n</color>After seeing Acahualla's overblown ecosystem for yourself, you no longer care to express your opinion on the good-for-nothings getting chummy with the Infected creatures.=<color\=#FF4200>初始危险等级：4\n</color>见识了阿卡胡拉过分繁荣的生态系统之后，你已经不想对那些混在感染生物堆里的好事之徒发表什么感想了。
<color\=#FF4200>Starting Danger Level: 4\n</color>Afterwards, thanks to Pozëmka's appeals to emotion and Gavial's appeals to reason, the Durins finally agreed to cut down on the amount they drink—at least enough to not randomly follow other people around after one round.=<color\=#FF4200>初始危险等级：4\n</color>事后，经过鸿雪的动之以情和嘉维尔的晓之以理，这些杜林人终于保证不再酗酒，至少不在酒后随随便便答应跟别人走。
<color\=#FF4200>Starting Danger Level: 4\n</color>As the mastermind behind the theft of the under-construction plate, Sandel knows how to keep abreast of the times. However, after purchasing cutting-edge technology and the latest know-how from Kazimierz, his coffers - stretched thin to begin with - have ended up dry.=<color\=#FF4200>初始危险等级：4\n</color>作为劫夺在建地块一案的主谋，桑德尔深谙与时俱进的道理。不过，在购置了卡西米尔的先进经验与全套设备之后，他本就不充裕的小金库已经空了。
<color\=#FF4200>Starting Danger Level: 4\n</color>Even back in reality, you have no time for rest. The horrifying scene is now conspicuous before your eyes. You are but one step from the truth, provided you can overcome the obstacle before you.=<color\=#FF4200>初始危险等级：4\n</color>回归现实的你没时间稍作休整，触目惊心的景象已赫然在目。距离真相只差最后一步，前提是越过面前的阻碍。
<color\=#FF4200>Starting Danger Level: 4\n</color>Even though they were absolutely destroyed in the arena, the robots' pilot is moved to tears by the encouragement of his cheering fans. He changes course with no regard for anything, and dashes straight toward the stands to embrace his passionate fans.=<color\=#FF4200>初始危险等级：4\n</color>尽管在赛场上一败涂地，粉丝们的鼓励声却让机械操控员热泪盈眶。他不顾一切地改变行驶路线，开足马力冲向看台，准备迎接粉丝们热情的拥抱。
<color\=#FF4200>Starting Danger Level: 4\n</color>Fresh blood is the war tune, and flesh and bones form the walls against the enemy. Even if they have dried and vanished, mysterious Arts can still summon them when needed.=<color\=#FF4200>初始危险等级：4\n</color>鲜血是陷阵时的战歌，骨肉是应敌时的城垣。即便它们已干枯湮灭，有需要时，神秘的法术依然能将它们唤起。
<color\=#FF4200>Starting Danger Level: 4\n</color>Mercenaries sometimes accept contracts for weapons testing, and these ones have mistaken you for the bandits occupying the platform.=<color\=#FF4200>初始危险等级：4\n</color>雇佣兵为了糊口，有时也会接一些劣质武器测试的单，看到平台被夺，他们误以为你们和暴徒一伙，怒不可遏。
<color\=#FF4200>Starting Danger Level: 4\n</color>More than one exit here; the giant beast seems to have left us a choice. Before deciding, let's deal with the threats coming from all sides. The path to the destination is always fraught with peril.=<color\=#FF4200>初始危险等级：4\n</color>此处不止一个出口，巨型野兽似乎留下了一道选择题，在做出选择之前，还是先解决四处涌现的干扰者吧，靠近目的地的地方总是危机四伏。
<color\=#FF4200>Starting Danger Level: 4\n</color>Strange plants, if they can even be called that, are slowly stretching their branches out in the shadows. The gas does not seem to affect them; in fact, they seem to be nurturing something...=<color\=#FF4200>初始危险等级：4\n</color>阴暗生长着的诡异植物？生物？正在缓慢地舒展着“枝条”，毒气似乎不能对它们造成任何影响，甚至它们还在“孕育”着什么......！
<color\=#FF4200>Starting Danger Level: 4\n</color>The cemetery watchman gazes upon the night marketplace. It seems busier than usual tonight, louder, and yet so far from where he stands. Then, he looks down again—the earth itself is starting to stir.=<color\=#FF4200>初始危险等级：4\n</color>守墓人抬头望去，今夜的市集似乎格外热闹——他旋即又低下头，因为这与他无关。然后，他看见地上的泥土开始翻动。
<color\=#FF4200>Starting Danger Level: 4\n</color>The enemy arrived as soon as you found a good place to make a stand. Are there creatures amongst the attacking mutants able to share information with one another?=<color\=#FF4200>初始危险等级：4\n</color>刚找到一处绝佳的作战地点，对方的攻击就闻风而至，你看着进攻者中那些奇怪的变异生物，怀疑它们是否有着某种消息共享的特殊能力。
<color\=#FF4200>Starting Danger Level: 4\n</color>The officer frowns. These entities are strange, but seemingly harmless as they search for something. Then, he hears the sound of bells in the distance...=<color\=#FF4200>初始危险等级：4\n</color>军官微微皱眉，这些鬼怪虽然来路不明，但没有伤害人的意图。它们似乎在寻找什么。然后，他听到远方似乎传来了悠悠的钟声......
<color\=#FF4200>Starting Danger Level: 4\n</color>The outsiders' persistent attacks are getting on your nerves. You decide to crush them first, before dealing with whatever caused the rainforest to flourish out of control.=<color\=#FF4200>初始危险等级：4\n</color>外来者锲而不舍的进攻让你不胜其烦。你决定先将他们彻底击溃，然后再去对付导致雨林生物异常繁盛的罪魁祸首。
<color\=#FF4200>Starting Danger Level: 4\n</color>The sorrow is infectious, and the Arts' grim influence undeniable. The Count slows his tempo, but pours even more emotion into his haunting performance.=<color\=#FF4200>初始危险等级：4\n</color>悲伤的乐声在弥漫，阴森的法术在扩散，乐手减缓了演奏的速度，却加深了其中沉重感情的投入。
<color\=#FF4200>Starting Danger Level: 4\n</color>The stone constructs and burdenbeasts dance together to the music, the grinding of rock and the sound of chewing forming a perfect rhythm. The music-lovers erupt with excitement: 'Music transcends species—and even the boundary between the living and the lifeless!'=<color\=#FF4200>初始危险等级：4\n</color>岩石造物与驮兽群在音乐下共同起舞，岩石摩擦声与咀嚼声构成了绝妙的节拍，音乐鉴赏家们激动起来：“音乐不仅不分物种，甚至不分是否真的拥有生命！”
<color\=#FF4200>Starting Danger Level: 4\n</color>To stop the surging waves of invaders from damaging the interior of the platform, you must stand your ground here and put a stop to their onslaught. The hard cheese is going to help... probably.=<color\=#FF4200>初始危险等级：4\n</color>为了防止汹涌而来的闯入者对平台内部造成破坏，你必须在此挡住他们的去路，坚硬的干酪一定帮得上忙......大概吧。
<color\=#FF4200>Starting Danger Level: 4\n</color>Using drones to automate irrigation is among Tower Mountains's proudest inventions and patents. A variety of presets were prepared for the users upon the system's release. Of course, one could use it for more than just water and pesticides.=<color\=#FF4200>初始危险等级：4\n</color>无人机自动喷洒程序是塔山科技引以为傲的专利发明，在发售之初就为用户预先配备了众多喷洒方案，能够喷洒的药剂显然不止农药。
<color\=#FF4200>Starting Danger Level: 4\n</color>What is truly frightening is not the hidden danger, but the numbness. Those who keep their heads bowed will inevitably lose their way on the winding path.=<color\=#FF4200>初始危险等级：4\n</color>可怕的不是隐藏的危机，而是麻木。蜿蜒的道路上，永远低着头的人最终会失去他的方向。
<color\=#FF4200>Starting Danger Level: 4\n</color>Whether you're a carnivore, herbivore, or omnivore—here, we are all one! Raise your paws, hooves, or wings, and let the music set your artistic passion free!=<color\=#FF4200>初始危险等级：4\n</color>不论是食肉、食草，还是杂食，在这里我们不分彼此！请大家举起你们的双爪、双蹄，或者是双翅，跟着这激昂的曲调，尽情地释放心中被压抑的艺术激情吧！
<color\=#FF4200>Starting Danger Level: 4\n</color>You breathe a sigh of relief when you see the Originium slugs not moving at all, but when you identify their specific species and discover the cans of cream all around them, you understand that an intense defensive battle is about to unfold.=<color\=#FF4200>初始危险等级：4\n</color>看见一动不动的源石虫时你终于松了一口气，但当认清它们的种类并发现了周围的奶油罐，你明白一场艰巨的守卫战即将打响。
<color\=#FF4200>Starting Danger Level: 4</color>\nThe boiler cobbled together from military steel is one of the proudest works of the street artists. Feel free to take a photo, but the diners have their way of dealing with jerks who turn the temperature down.=<color\=#FF4200>初始危险等级：4\n</color>用军工钢材拼凑成的锅炉是街头艺术家们的得意之作。想要打卡留念的请自便，但如果有冷场者想调低空调温度，别怪食客们不客气。
<color\=#FF4200>Starting Danger Level: 4</color>\nThe massive metal plate can grill a dozen steaks at the same time. The owner only takes it out for barbecue parties. The hot splashing oil has a way of dealing with anyone who tries to steal the meat.=<color\=#FF4200>初始危险等级：4\n</color>大铁板能同时煎烤十几份肉排，老板在有烤肉派对时才会把它拿出来。如果有贪嘴之人想偷拿上面的烤肉，别怪四处飞溅的热油不客气。
<color\=#FF4200>Starting Danger Level: 5\n</color>'Bugs! Bugs everywhere! Wait! They ate my biscuits! My Victorian biscuits! I'll smash them all to bits!'=<color\=#FF4200>初始危险等级：5\n</color>“虫子，到处都是虫子！等等，我的维多利亚小饼干......我的饼干被它们吃了个精光！我要把它们轰个稀巴烂！”
<color\=#FF4200>Starting Danger Level: 5\n</color>'Ladies and gentlemen, as well as all the liquor maniacs and mead fans trading blows in the stands! The highly anticipated grand finals are about to begin! Stick around and find out who will reach the Acahuallan Peak—Now hold on there, dear contestant. It's not time yet—Ahh!!'=<color\=#FF4200>初始危险等级：5\n</color>“女士们先生们，看台上扭打着的烈酒爱好者与蜜酿爱好者！万众瞩目的决赛即将开场！谁能登上阿卡胡拉之巅，请大家拭目以待——等等，这位参赛者，还没到上场时间呢——啊——”
<color\=#FF4200>Starting Danger Level: 5\n</color>'Why? Why can't you people pay attention to what you eat? Instead of healthy and nutritious vegetables, you eat all these terrible processed foods! This is a disgrace to agriculture! I... I'll throw all of you off this platform!'=<color\=#FF4200>初始危险等级：5\n</color>“为什么？为什么你们全然不注意摄取健康营养的蔬菜，反而大啖糟糕的合成食品！这是对农业的亵渎！我——我要把你们全部驱逐出去！”
<color\=#FF4200>Starting Danger Level: 5\n</color>Ah, burdenbeasts—so tame, so meek. Drawn by the lullaby, they sway gently to the music, placidly munching on grass. Even as the music drives them to madness, they remain ever so tame.=<color\=#FF4200>初始危险等级：5\n</color>温顺的驮兽，温顺地被这旋律吸引。啊......音乐，啊......摇篮曲。它们温顺地咀嚼着口中的青草，缓缓地跳着舞蹈，即便内心已经因为音乐而发狂，它们也表现得如此温顺。
<color\=#FF4200>Starting Danger Level: 5\n</color>Come fall a rising wind, spare no time seeking tracks.=<color\=#FF4200>初始危险等级：5\n</color>秋风将起，莫寻行迹。
<color\=#FF4200>Starting Danger Level: 5\n</color>Du Yaoye sighs as she watches the confused yet constantly moving figure of 'Aubade'. She quietly laments how these objects seem more human than some humans. But there is no home for it between heaven and earth. It is time to send it back.=<color\=#FF4200>初始危险等级：5\n</color>杜遥夜叹了口气，看着“晨音”懵懵懂懂，却毫不停歇，她心中感慨，这器物倒比某些人更有人性。然而，天地苍茫，已无它的归处。该带它回去了。
<color\=#FF4200>Starting Danger Level: 5\n</color>Free from her former employer's restrictions, Mama's 'Rebel Girl' is setting up all sorts of dangerous traps and weapons. Does Mama feel regret at losing such a talent, or sad at the bedlam that she is causing?=<color\=#FF4200>初始危险等级：5\n</color>设置暗中伤人的机关，布下各种高能武器，老妈的“逆女”正尽情地展示着她在前公司被限制的能力。不知老妈此刻会后悔失去了这样一位能人，还是会心痛自己的地块被如此破坏。
<color\=#FF4200>Starting Danger Level: 5\n</color>It is not as if Ms. Candela had not considered shadier methods before reaching out to Rhodes Island. But in the eyes of the special detachment she sent, her way of greasing palms seemed like pocket change compared to the windfall Sandel promised.=<color\=#FF4200>初始危险等级：5\n</color>在找上罗德岛之前，坎黛拉女士并非没有考虑过更隐秘的手段。但在她派出的别动队眼中，与桑德尔许诺的入伙分红相比，拿钱办事多少显得有些寒酸。
<color\=#FF4200>Starting Danger Level: 5\n</color>Its shell is as cold as the sea, and its lumens as hollow as the deep abyss. Its humanborn destiny ended when it stepped into the sea, long ago. It no longer belongs here, and it must not be allowed to remain.=<color\=#FF4200>初始危险等级：5\n</color>它的躯壳如海水般冰冷，它的管腔如深渊般空洞。生而为人的命运早已在踏入海洋时终结，它不再属于这里，便不应当留下。
<color\=#FF4200>Starting Danger Level: 5\n</color>Near comes the season's end, I mourn its fading light.=<color\=#FF4200>初始危险等级：5\n</color>时节将尽，喟其凋零。
<color\=#FF4200>Starting Danger Level: 5\n</color>Nobody can refuse such sweet smiles, especially not when they're charging toward you at full speed. But to get your hands on the limited edition waffle ice cream that the client promised, you know what you have to do.=<color\=#FF4200>初始危险等级：5\n</color>任何人都很难拒绝如此甜蜜的微笑，尤其是当它全力加速朝你冲来之时。但为了委托方许诺的限定款华夫冰淇淋，你知道该怎么做。
<color\=#FF4200>Starting Danger Level: 5\n</color>Please note: 'I hope to collect some samples of the interference sources, for science. Note: The paper can be co-authored.' A professor included this request in the letter of authorization.=<color\=#FF4200>初始危险等级：5\n</color>请注意：“希望可以采集一些干扰源的样本，科研工作有需要。注：论文可署名。”一位教授在委托书中附带了这样的请求。
<color\=#FF4200>Starting Danger Level: 5\n</color>Rumors of a big giveaway have people flocking to the streets. But why are there fewer and fewer people around?=<color\=#FF4200>初始危险等级：5\n</color>听说有商家做慈善，要派送礼品，人们都涌上了街头。明明人群在此聚集，怎么这里人却越来越少呢？
<color\=#FF4200>Starting Danger Level: 5\n</color>Sarkaz withering mixes with the poison gas to create a suffocating combination. Take care of things quickly before you run out of time.=<color\=#FF4200>初始危险等级：5\n</color>萨卡兹的枯朽污染混合着泄漏的毒气，这里已经让人难以呼吸了！在喉咙肿辣到窒息之前，要速战速决！
<color\=#FF4200>Starting Danger Level: 5\n</color>The advanced production lines that the technological department keeps boasting about are already covered in ice cream by the time you got here. Before you can even save the usable parts, the next wave of chaos has already arrived.=<color\=#FF4200>初始危险等级：5\n</color>技术部门反复吹嘘的先进生产线，当你到场时已经被冰淇淋淹没。还没来得及上前抢救完好的组件，混乱已再次到来。
<color\=#FF4200>Starting Danger Level: 5\n</color>The count waves his needle as baton, and plucks the shuttles as strings. With shuttle and loom, he weaves your doom.=<color\=#FF4200>初始危险等级：5\n</color>比画着指挥棒制成的针，拉扯着琴弓做成的梭，牵引着不和谐音纺成的线，他摇摆，他起舞，他作茧自缚。
<color\=#FF4200>Starting Danger Level: 5\n</color>The frozen ground and falling rubble have attracted many cold-resistant animals to build nests here, but poachers beat you to it. How to disperse the animals while fending off the poachers? Time to bring out the professional gear.=<color\=#FF4200>初始危险等级：5\n</color>冻结的地面与掉落的碎石，吸引了相当多的耐寒动物来此筑巢，但比你们先到来的，是偷猎者。如何在驱散动物的同时击退偷猎者——是时候用上专业装备了。
<color\=#FF4200>Starting Danger Level: 5\n</color>The giant beast's lair. Slight tremors indicate it's still hard at work digging its home. How big does a cave need to be for comfort? Good question, but Mount Spier isn't offering vacancies right now. Time to have a little 'chat' with it.=<color\=#FF4200>初始危险等级：5\n</color>“罪魁祸首”的老巢，山体轻微震动，表明它还在卖力地挖掘住所。多大的洞穴才能住得舒适呢？好问题，但施佩尔山暂时不提供住所，是时候和它沟通一下了。
<color\=#FF4200>Starting Danger Level: 5\n</color>The grown-up Sandel no longer has to cry in the locker room after losing a fight over some lunch money. Because he's smart enough, brave enough, and mean enough, he still has a way out.=<color\=#FF4200>初始危险等级：5\n</color>年老的桑德尔不必为了饿着肚子输掉一场拳赛在更衣室里掩面痛哭。因为他足够聪明，足够大胆，足够卑劣，所以他还有路可走。
<color\=#FF4200>Starting Danger Level: 5\n</color>The onlooking drunkards decided they wanted in on the action, riding their boats into the fray. Perhaps you should ask Lady Candela to be more mindful about enforcing good behavior next time.=<color\=#FF4200>初始危险等级：5\n</color>一旁饮酒狂欢的醉汉不满你们的混战，举起酒瓶，开上快艇，纷纷冲入现场。你开始考虑下次坎黛拉女士提出委托时，也要拜托她多注意一下人口素质管理。
<color\=#FF4200>Starting Danger Level: 5\n</color>The ringmaster bows in front of the burning flames, confident that tonight's show will be one for the ages. Then, he hears footsteps that he did not expect.=<color\=#FF4200>初始危险等级：5\n</color>杂耍团团长弯腰鞠躬，背后是熊熊火焰，他有信心，今晚会有一场精彩的演出。然后，他听到了意料之外的脚步声。
<color\=#FF4200>Starting Danger Level: 5\n</color>There are many factors to consider when sowing seeds properly. For example, the diameter of the seeder, the speed and direction the seeds are launched, how deep they are buried in the soil, the destructive power against tough soil... The system is highly advanced. As such, it can function normally even if the seeds are swapped out for something else.=<color\=#FF4200>初始危险等级：5\n</color>正确地播撒种子需要考虑诸多因素，例如播种器的口径、种子射出的速度和方向、种子射入土壤的深度、对坚硬土层的破坏力......这套系统是如此先进，以至于将种子替换成别的什么也能正常运转。
<color\=#FF4200>Starting Danger Level: 5\n</color>There is no length to which these wasteland bandits will not go, even releasing poison gas to capture a platform. The colorful protective suit seems to be declaring his victory.=<color\=#FF4200>初始危险等级：5\n</color>荒野中的暴徒不会讲究什么底线，为了能够占领这个平台，他不惜先让这里变成无人能够久待的毒气环绕之地。而那身鲜亮醒目的防护服，仿佛正是他在提前宣扬着自己的胜利。
<color\=#FF4200>Starting Danger Level: 5\n</color>Three, two, one. The claw machine show begins.=<color\=#FF4200>初始危险等级：5\n</color>高楼机位已就绪，空中机位已就绪，井盖下机位已就绪。三，二，一，“抓娃娃机”开始表演。
<color\=#FF4200>Starting Danger Level: 5\n</color>Under the intense mental stimulation, you feel as though you are standing in another land entirely. You must break free of this illusion. This is your only escape.=<color\=#FF4200>初始危险等级：5\n</color>在强烈的精神刺激下，你恍惚以为自己正站在另一片土地上。必须破开虚伪的幻象，这是你唯一的出路。
<color\=#FF4200>Starting Danger Level: 5\n</color>Warning: The following 'pieces' may cause extreme discomfort for some. Beware the howling Count and his squeaky gramophones.=<color\=#FF4200>初始危险等级：5\n</color>请注意：有极少数人在收听一些“乐曲”时可能会突然出现严重不适，小心嚎叫的伯爵与他那台坏掉的音响。
<color\=#FF4200>Starting Danger Level: 5\n</color>Years later, people still recall the wild concert where beasts and stone constructs sang in harmony under the open sky. Yet the music-lovers secretly lament: 'If only the drones hadn't been shot down—we would have loved to see if they, too, had hearts of music!'=<color\=#FF4200>初始危险等级：5\n</color>多年后，人们仍旧会想起这场在荒野中兽群与造物一同高歌的音乐会，但鉴赏家们一直在内心偷偷惋惜：“可惜无人机都已经被击落，不然还想看看它们是否也拥有这样的音乐之心！”
<color\=#FF4200>Starting Danger Level: 5\n</color>You can never tell what a group of fervent fans are capable of, especially when they've just gotten their hands on the latest thermal amplification devices. The good news is that all the proceeds from the sale of confiscated equipment will go toward rebuilding the now-molten spectator stands.=<color\=#FF4200>初始危险等级：5\n</color>你永远无法想象一群狂热的粉丝能做出什么来，尤其是在他们拿到了最新型的热能增幅装置之后。好消息是，收缴的装备其贩卖所得将全部用于已熔毁看台的重建工作。
<color\=#FF4200>Starting Danger Level: 5\n</color>You find a clearing in the jungle, clear the Originium slugs from it, and plan to let the team rest up here. However, your actions seem to have gotten in the way of a group of outsiders who had a similar idea.=<color\=#FF4200>初始危险等级：5\n</color>你找到一片林间空地，清除了上面的源石虫，打算让队伍在此休整。不过，你的行动好像打扰到了一群同样打算在此处歇脚的外来者。
<color\=#FF4200>Starting Danger Level: 5\n</color>You thought you'd seen everything in Acahualla, but nature's wild side always has a way of leaving you dumbfounded. Facing the extremely aggressive sea of flowers before you, all you can do is pray not to sneeze TOO much.=<color\=#FF4200>初始危险等级：5\n</color>你以为自己已经在阿卡胡拉见得多了，但显露出狂野一面的自然仍让你一时语塞。面对眼前这片极具侵略性的花海，你只能祈祷自己少打几个喷嚏了。
<color\=#FF4200>Starting Danger Level: 5</color>\nStreet artists who have spent their entire lives in hot climate interpret 'cold' with Ursus-style designs, and the owner obliges by giving his container a fresh outlook. The street artists have their way of dealing with big-mouths who try to incite conflict.=<color\=#FF4200>初始危险等级：5\n</color>生活于炎热之地的街头艺术家们用乌萨斯风格的造型诠释着自己对于“寒冷”的理解，老板也并不介意给自己的货柜换上一副花哨的外壳。如果有多嘴之人想挑起矛盾，别怪街头艺术家们不客气。
<color\=#FF4200>Starting Danger Level: 5</color>\nThe intercity net servers that communicate instructions are long gone, but the security robot continues to operate according to its local logic. It has many ways of dealing with those who dare to deface the Galería's walls.=<color\=#FF4200>初始危险等级：5\n</color>尽管用于传输指令的城际网络服务器早已毁坏，安保机器人依然能按照本地逻辑自主行动。如果有人敢在“绝对安保”试做型面前往艺术馆墙壁上涂鸦绘画，别怪它不客气。
<color\=#FF4200>Starting Danger Level: 6\n</color>'Gainst one so true of heart, who dares speak triumph's name?=<color\=#FF4200>初始危险等级：6\n</color>本心如此，何人堪折？
<color\=#FF4200>Starting Danger Level: 6\n</color>'They say it's for today only! Don't miss it—' The one at the head of the crowd disappears before he could finish his sentence.=<color\=#FF4200>初始危险等级：6\n</color>“弟兄们快冲啊，过了今天就捡不到便宜了！快——”话音未落，领头的人就消失不见了。
<color\=#FF4200>Starting Danger Level: 6\n</color>'Transpose up!' 'No, down!' He ignores the voices shouting in his head. 'Let's do both, all at once!'=<color\=#FF4200>初始危险等级：6\n</color>“升调！”“降调！”两个声音在他的脑海中争吵着，他挥去那些杂音。“当然是既要升调又要降调！”
<color\=#FF4200>Starting Danger Level: 6\n</color>'Watch out! The anti-crowd defense mode is still in the experimental stage, and currently only suitable for exterminating large crowds of pests. There is a serious risk of catastrophic malfunction! Do not use against humans! Do not use against humans!'=<color\=#FF4200>初始危险等级：6\n</color>“注意！聚群防治模式仍处于实验阶段，仅适用于大规模害虫杀灭，存在严重失控风险！切勿对人使用！切勿对人使用！”
<color\=#FF4200>Starting Danger Level: 6\n</color>Afterwards, thanks to Pozëmka's appeals to emotion and Gavial's appeals to reason, the Durins finally agreed to cut down on the amount they drink—at least enough to not randomly follow other people around after one round.=<color\=#FF4200>初始危险等级：6\n</color>事后，经过鸿雪的动之以情和嘉维尔的晓之以理，这些杜林人终于保证不再酗酒，至少不在酒后随随便便答应跟别人走。
<color\=#FF4200>Starting Danger Level: 6\n</color>Even back in reality, you have no time for rest. The horrifying scene is now conspicuous before your eyes. You are but one step from the truth, provided you can overcome the obstacle before you.=<color\=#FF4200>初始危险等级：6\n</color>回归现实的你没时间稍作休整，触目惊心的景象已赫然在目。距离真相只差最后一步，前提是越过面前的阻碍。
<color\=#FF4200>Starting Danger Level: 6\n</color>Even though they were absolutely destroyed in the arena, the robots' pilot is moved to tears by the encouragement of his cheering fans. He changes course with no regard for anything, and dashes straight toward the stands to embrace his passionate fans.=<color\=#FF4200>初始危险等级：6\n</color>尽管在赛场上一败涂地，粉丝们的鼓励声却让机械操控员热泪盈眶。他不顾一切地改变行驶路线，开足马力冲向看台，准备迎接粉丝们热情的拥抱。
<color\=#FF4200>Starting Danger Level: 6\n</color>Fresh blood is the war tune, and flesh and bones form the walls against the enemy. Even if they have dried and vanished, mysterious Arts can still summon them when needed.=<color\=#FF4200>初始危险等级：6\n</color>鲜血是陷阵时的战歌，骨肉是应敌时的城垣。即便它们已干枯湮灭，有需要时，神秘的法术依然能将它们唤起。
<color\=#FF4200>Starting Danger Level: 6\n</color>More than one exit here; the giant beast seems to have left us a choice. Before deciding, let's deal with the threats coming from all sides. The path to the destination is always fraught with peril.=<color\=#FF4200>初始危险等级：6\n</color>此处不止一个出口，巨型野兽似乎留下了一道选择题，在做出选择之前，还是先解决四处涌现的干扰者吧，靠近目的地的地方总是危机四伏。
<color\=#FF4200>Starting Danger Level: 6\n</color>Strange plants, if they can even be called that, are slowly stretching their branches out in the shadows. The gas does not seem to affect them; in fact, they seem to be nurturing something...=<color\=#FF4200>初始危险等级：6\n</color>阴暗生长着的诡异植物？生物？正在缓慢地舒展着“枝条”，毒气似乎不能对它们造成任何影响，甚至它们还在“孕育”着什么......！
<color\=#FF4200>Starting Danger Level: 6\n</color>The enemy arrived as soon as you found a good place to make a stand. Are there creatures amongst the attacking mutants able to share information with one another?=<color\=#FF4200>初始危险等级：6\n</color>刚找到一处绝佳的作战地点，对方的攻击就闻风而至，你看着进攻者中那些奇怪的变异生物，怀疑它们是否有着某种消息共享的特殊能力。
<color\=#FF4200>Starting Danger Level: 6\n</color>The officer frowns. These entities are strange, but seemingly harmless as they search for something. Then, he hears the sound of bells in the distance...=<color\=#FF4200>初始危险等级：6\n</color>军官微微皱眉，这些鬼怪虽然来路不明，但没有伤害人的意图。它们似乎在寻找什么。然后，他听到远方似乎传来了悠悠的钟声......
<color\=#FF4200>Starting Danger Level: 6\n</color>The outsiders' persistent attacks are getting on your nerves. You decide to crush them first, before dealing with whatever caused the rainforest to flourish out of control.=<color\=#FF4200>初始危险等级：6\n</color>外来者锲而不舍的进攻让你不胜其烦。你决定先将他们彻底击溃，然后再去对付导致雨林生物异常繁盛的罪魁祸首。
<color\=#FF4200>Starting Danger Level: 6\n</color>The stone constructs and burdenbeasts dance together to the music, the grinding of rock and the sound of chewing forming a perfect rhythm. The music-lovers erupt with excitement: 'Music transcends species—and even the boundary between the living and the lifeless!'=<color\=#FF4200>初始危险等级：6\n</color>岩石造物与驮兽群在音乐下共同起舞，岩石摩擦声与咀嚼声构成了绝妙的节拍，音乐鉴赏家们激动起来：“音乐不仅不分物种，甚至不分是否真的拥有生命！”
<color\=#FF4200>Starting Danger Level: 6\n</color>You breathe a sigh of relief when you see the Originium slugs not moving at all, but when you identify their specific species and discover the cans of cream all around them, you understand that an intense defensive battle is about to unfold.=<color\=#FF4200>初始危险等级：6\n</color>看见一动不动的源石虫时你终于松了一口气，但当认清它们的种类并发现了周围的奶油罐，你明白一场艰巨的守卫战即将打响。
<color\=#FF4200>Starting Danger Level: 6</color>\nThe massive metal plate can grill a dozen steaks at the same time. The owner only takes it out for barbecue parties. The hot splashing oil has a way of dealing with anyone who tries to steal the meat.=<color\=#FF4200>初始危险等级：6\n</color>大铁板能同时煎烤十几份肉排，老板在有烤肉派对时才会把它拿出来。如果有贪嘴之人想偷拿上面的烤肉，别怪四处飞溅的热油不客气。
<color\=#FF4200>Starting Danger Level: 7\n</color>'Ladies and gentlemen, as well as all the liquor maniacs and mead fans trading blows in the stands! The highly anticipated grand finals are about to begin! Stick around and find out who will reach the Acahuallan Peak—Now hold on there, dear contestant. It's not time yet—Ahh!!'=<color\=#FF4200>初始危险等级：7\n</color>“女士们先生们，看台上扭打着的烈酒爱好者与蜜酿爱好者！万众瞩目的决赛即将开场！谁能登上阿卡胡拉之巅，请大家拭目以待——等等，这位参赛者，还没到上场时间呢——啊——”
<color\=#FF4200>Starting Danger Level: 7\n</color>'Why? Why can't you people pay attention to what you eat? Instead of healthy and nutritious vegetables, you eat all these terrible processed foods! This is a disgrace to agriculture! I... I'll throw all of you off this platform!'=<color\=#FF4200>初始危险等级：7\n</color>“为什么？为什么你们全然不注意摄取健康营养的蔬菜，反而大啖糟糕的合成食品！这是对农业的亵渎！我——我要把你们全部驱逐出去！”
<color\=#FF4200>Starting Danger Level: 7\n</color>Come fall a rising wind, spare no time seeking tracks.=<color\=#FF4200>初始危险等级：7\n</color>秋风将起，莫寻行迹。
<color\=#FF4200>Starting Danger Level: 7\n</color>Du Yaoye sighs as she watches the confused yet constantly moving figure of 'Aubade'. She quietly laments how these objects seem more human than some humans. But there is no home for it between heaven and earth. It is time to send it back.=<color\=#FF4200>初始危险等级：7\n</color>杜遥夜叹了口气，看着“晨音”懵懵懂懂，却毫不停歇，她心中感慨，这器物倒比某些人更有人性。然而，天地苍茫，已无它的归处。该带它回去了。
<color\=#FF4200>Starting Danger Level: 7\n</color>Free from her former employer's restrictions, Mama's 'Rebel Girl' is setting up all sorts of dangerous traps and weapons. Does Mama feel regret at losing such a talent, or sad at the bedlam that she is causing?=<color\=#FF4200>初始危险等级：7\n</color>设置暗中伤人的机关，布下各种高能武器，老妈的“逆女”正尽情地展示着她在前公司被限制的能力。不知老妈此刻会后悔失去了这样一位能人，还是会心痛自己的地块被如此破坏。
<color\=#FF4200>Starting Danger Level: 7\n</color>Its shell is as cold as the sea, and its lumens as hollow as the deep abyss. Its humanborn destiny ended when it stepped into the sea, long ago. It no longer belongs here, and it must not be allowed to remain.=<color\=#FF4200>初始危险等级：7\n</color>它的躯壳如海水般冰冷，它的管腔如深渊般空洞。生而为人的命运早已在踏入海洋时终结，它不再属于这里，便不应当留下。
<color\=#FF4200>Starting Danger Level: 7\n</color>Nobody can refuse such sweet smiles, especially not when they're charging toward you at full speed. But to get your hands on the limited edition waffle ice cream that the client promised, you know what you have to do.=<color\=#FF4200>初始危险等级：7\n</color>任何人都很难拒绝如此甜蜜的微笑，尤其是当它全力加速朝你冲来之时。但为了委托方许诺的限定款华夫冰淇淋，你知道该怎么做。
<color\=#FF4200>Starting Danger Level: 7\n</color>Please note: 'I hope to collect some samples of the interference sources, for science. Note: The paper can be co-authored.' A professor included this request in the letter of authorization.=<color\=#FF4200>初始危险等级：7\n</color>请注意：“希望可以采集一些干扰源的样本，科研工作有需要。注：论文可署名。”一位教授在委托书中附带了这样的请求。
<color\=#FF4200>Starting Danger Level: 7\n</color>The giant beast's lair. Slight tremors indicate it's still hard at work digging its home. How big does a cave need to be for comfort? Good question, but Mount Spier isn't offering vacancies right now. Time to have a little 'chat' with it.=<color\=#FF4200>初始危险等级：7\n</color>“罪魁祸首”的老巢，山体轻微震动，表明它还在卖力地挖掘住所。多大的洞穴才能住得舒适呢？好问题，但施佩尔山暂时不提供住所，是时候和它沟通一下了。
<color\=#FF4200>Starting Danger Level: 7\n</color>The grown-up Sandel no longer has to cry in the locker room after losing a fight over some lunch money. Because he's smart enough, brave enough, and mean enough, he still has a way out.=<color\=#FF4200>初始危险等级：7\n</color>年老的桑德尔不必为了饿着肚子输掉一场拳赛在更衣室里掩面痛哭。因为他足够聪明，足够大胆，足够卑劣，所以他还有路可走。
<color\=#FF4200>Starting Danger Level: 7\n</color>There is no length to which these wasteland bandits will not go, even releasing poison gas to capture a platform. The colorful protective suit seems to be declaring his victory.=<color\=#FF4200>初始危险等级：7\n</color>荒野中的暴徒不会讲究什么底线，为了能够占领这个平台，他不惜先让这里变成无人能够久待的毒气环绕之地。而那身鲜亮醒目的防护服，仿佛正是他在提前宣扬着自己的胜利。
<color\=#FF4200>Starting Danger Level: 7\n</color>Three, two, one. The claw machine show begins.=<color\=#FF4200>初始危险等级：7\n</color>高楼机位已就绪，空中机位已就绪，井盖下机位已就绪。三，二，一，“抓娃娃机”开始表演。
<color\=#FF4200>Starting Danger Level: 7\n</color>Warning: The following 'pieces' may cause extreme discomfort for some. Beware the howling Count and his squeaky gramophones.=<color\=#FF4200>初始危险等级：7\n</color>请注意：有极少数人在收听一些“乐曲”时可能会突然出现严重不适，小心嚎叫的伯爵与他那台坏掉的音响。
<color\=#FF4200>Starting Danger Level: 7\n</color>Years later, people still recall the wild concert where beasts and stone constructs sang in harmony under the open sky. Yet the music-lovers secretly lament: 'If only the drones hadn't been shot down—we would have loved to see if they, too, had hearts of music!'=<color\=#FF4200>初始危险等级：7\n</color>多年后，人们仍旧会想起这场在荒野中兽群与造物一同高歌的音乐会，但鉴赏家们一直在内心偷偷惋惜：“可惜无人机都已经被击落，不然还想看看它们是否也拥有这样的音乐之心！”
<color\=#FF4200>Starting Danger Level: 7\n</color>You thought you'd seen everything in Acahualla, but nature's wild side always has a way of leaving you dumbfounded. Facing the extremely aggressive sea of flowers before you, all you can do is pray not to sneeze TOO much.=<color\=#FF4200>初始危险等级：7\n</color>你以为自己已经在阿卡胡拉见得多了，但显露出狂野一面的自然仍让你一时语塞。面对眼前这片极具侵略性的花海，你只能祈祷自己少打几个喷嚏了。
<color\=#FF4200>Starting Danger Level: 7</color>\nThe intercity net servers that communicate instructions are long gone, but the security robot continues to operate according to its local logic. It has many ways of dealing with those who dare to deface the Galería's walls.=<color\=#FF4200>初始危险等级：7\n</color>尽管用于传输指令的城际网络服务器早已毁坏，安保机器人依然能按照本地逻辑自主行动。如果有人敢在“绝对安保”试做型面前往艺术馆墙壁上涂鸦绘画，别怪它不客气。
<color\=#FF6101>Retreating</color> will forfeit any rewards for the current wave.=<color\=#FF6101>放弃行动</color>将会失去当前波次的奖励，
<color\=#ff6600>You can't change your vote after casting it!</color> Are you sure you want to lock in your vote?=<color\=#ff6600>仅有一次选择机会</color> 是否确认您的选择？
<color\=#ffab6e>Note: </color>In the <color\=#ec3140>Purchase Certificates Store</color>, <color\=#ffab6e>Tokens</color> will also display an <color\=#ec3140>exchange countdown timer</color> 30 days before they are restocked.\nAfter the countdown timer ends, regardless of the current exchange status of the <color\=#ffab6e>Tokens</color>, the <color\=#ffab6e>Tokens</color> will be\nswapped for a new batch of <color\=#ffab6e>Tokens</color>.=<color\=#ffab6e>注意：</color>在<color\=#ec3140>采购凭证商店</color>中，<color\=#ffab6e>信物</color>类型的物品也会在临期前的30天内显示<color\=#ec3140>兑换倒计时</color>。\n在倒计时结束以后，无论当前的<color\=#ffab6e>信物</color>兑换状态如何，都将会对当前的<color\=#ffab6e>信物</color>进行替换，\n更换为新的一批<color\=#ffab6e>信物</color>。
<color\=#ffab6e>Purchase Certificates</color> can be obtained from Supplies stages and Missions. They can be used to exchange for items in the <color\=#ec3140>Purchase Certificates Store</color>.=<color\=#ffab6e>采购凭证</color>可以从物资筹备以及任务中获取，用于在<color\=#ec3140>采购凭证商店</color>中兑换物品。
<color\=#ffffff>Cumulative Sign-In Rules</color>\nPlayers can accumulate login days through the daily sign-in. When the total reaches a <color\=#00C8FF>certain number</color>, and the <color\=#00C8FF>Doctor is Lv. 80</color>, you can obtain the corresponding reward.\n\n<color\=#ffffff>Sign-In Refresh Rules </color>\nEvery morning<color\=#00C8FF> 04:00 - 03:59 the next day,</color> logging into the game will automatically complete your daily sign in.=<color\=#ffffff>累计天数计数规则</color>\n玩家通过参与游戏内常驻的「每日签到」，可累积签到天数。当累计签到天数达<color\=#00C8FF>指定数量</color>，且<color\=#00C8FF>博士等级达到80</color>时，即可领取对应档位奖励。\n\n<color\=#ffffff>签到刷新规则</color>\n每日凌晨<color\=#00C8FF>04:00至次日03:59</color>登录游戏，即可在「每日签到」活动界面自动完成当日签到。
<color\=#FFFFFF>{0} guest(s)</color> visited the Reception Room last week\n<color\=#FF6800>{1} Credits</color> earned=会客室上周共接待了<color\=#FFFFFF>{0}人</color>\n总计获得<color\=#FF6800>{1}信用</color>
<color\=#FFFFFF>{0}</color> clue(s)=<color\=#FFFFFF>{0}</color>条线索
<color\=1d1d1d>Papyrus</color>=<color\=1d1d1d>莎草</color>
<color\=ffffff>Sand Reckoner</color>=<color\=ffffff>衡沙</color>
<Command Point> Once destroyed, you can periodically dispatch Operators to collect large quantities of Iron Ore\n'Sage's gate' was an old moniker given to this place. It is said a sage once resided here, but with so many similar stories in Sargon, people only remember it as a mining town.=<号令点>击破后可以在此处定期派出干员收集铁矿石\n“贤人的门房”是这里的旧称，相传一位贤人在这里居住，但在萨尔贡，有这样说法的地方实在太多，人们只会记得这里曾是一座矿业小镇。
<Command Point> Once destroyed, you can periodically dispatch Operators to collect large quantities of Stone\n'Olden Sweetwater Course' was the nickname given to this town in its glory days, but today it no longer exists, gone with the once flowing Narutabatim river. Sweet water? Only the endless desert and small patches of forest can be seen.=<号令点>击破后可以在此处定期派出干员收集大量石材\n“甜水故道”是这座废弃小镇鼎盛时期的称呼，而如今，与它一起不复存在的还有曾绕城而过的纳卢塔巴提河。甜水在何方？如今唯有漫漫黄沙和小片林地。
<Command Point> Once destroyed, you can periodically dispatch Operators to collect large quantities of Wood\n'Like a cascade of cliffs,' is what the people call the place. It was once a thriving forestry town, but now there are only unknown forces taking lives in the silent woods.=<号令点>击破后可以在此处定期派出干员收集大量木材\n“像一群峭壁”是人们对这里的最佳概括，它曾经是雨林地区颇为繁荣的林业小镇，而如今这里还有时刻取人性命的不明势力和沉默的树林。
<Command Point> Once destroyed, you can periodically dispatch Operators to collect large quantities of Wood and some Stone\n'Jest of the sands' was a nickname bestowed by travelers to the area. They say when miners still frequented the place, you could stand on the tallest construct and see foreign landscapes looming on the horizon.=<号令点>击破后可以在此处定期派出干员收集大量木材与少量石材\n“沙子的玩笑”是旅人给这里起的称呼，传言当年这里还有矿工的时候，站在最高的建筑上可以看到在天边若隐若现的异域风景。
<Compilation of Court and Country>=《朝野汇编》
<Core Mobilization Order α>: Enables direct appointment of Surtr, Mudrock, and Weedy=<核心机动密令·α>：使用后可直接任命史尔特尔、泥岩、温蒂
<Core Mobilization Order β>: Enables direct appointment of Kal'tsit, Nymph, and Ceobe=<核心机动密令·β>：使用后可直接任命凯尔希、妮芙、刻俄柏
<Coronation> unlocked=解锁了<加冕>
<Crabbie Pumpies> last for 10 more seconds=<蟹蟹抽水泵>的持续时间+10秒
<Crabbie Pumpies> last for 12 more seconds=<蟹蟹抽水泵>的持续时间+12秒
<Crabbie Pumpies> last for 8 more seconds=<蟹蟹抽水泵>的持续时间+8秒
<Dark Foresight> unlocked=<昏黑远见>已解锁
<Dim> Behind a speck of light, the shadow follows.=<暗淡>光点微渺，阴影随行。
<Dossoles Holiday - Rerun> is open=<多索雷斯假日 复刻>活动已开放
<Dust-Stained Records>=《蒙尘录》
<Elite Mobilization Order α>: Enables direct appointment of Entelechia, Cantabile, and Odda=<精锐机动密令·α>：使用后可直接任命隐德来希、晓歌、奥达
<Elite Mobilization Order β>: Enables direct appointment of Pozëmka, Lava the Purgatory, and Hibiscus the Purifier=<精锐机动密令·β>：使用后可直接任命鸿雪、炎狱炎熔、濯尘芙蓉
<Empresses' Voice> unlocked=解锁了<女皇之声>
<Escape Route> activated!=已激活<逃脱点>！
<Exacerbated Mutation> unlocked=解锁了<畸变加剧>
<Exceptional Invitation>x100: Appoint a 6-star Operator of your choice in Exceptional Appointment=<特约邀请函>x100：在特约任命中使用时，可指定任命1名6星干员
<Exceptional Invitation>x200: Appoint a 6-star Operator of your choice in Exceptional Appointment=<特约邀请函>x200：在特约任命中使用时，可指定任命1名6星干员
<Exodus from the Pale Sea> opened=<出苍白海>活动已开放
<Extinguished> No more flame, no more light.=<寂灭>再无火焰，再无光明。
<Facility Builders> and <Expert Facility Builders> can both increase Construct levels, but the latter works much faster.=<设施建筑工>和<高级设施建筑工>可以提升设施的等级，但后者可以更有效率地提升设施等级
<Facility Builders> can only be deployed during the break in Bastion Defense.=堡垒守御项目中，只有休整时间才能部署<设施建筑工>
<Fair Point> unlocked=解锁了<有理有据有节>
<Fantasy in the Mirage> is now open=<镜中集>活动已开放
<First of A Thousand Autumns> opened=<辞岁行>活动已开放
<Flickering> The candlelight sways, light and shadow interweave.=<摇曳>烛火摇荡，光影同舞。
<For every 10 stacks added> gain +2 Funds\n<At 100 stacks (first-time only)> Dispatch Center Operators cost 1 less Funds permanently ([Foresight] Operators on Bench can also count toward activating this Alliance)=<每叠加10层>获得2资金\n<首次达到100层>调度中心内所有干员的购买价格永久减少1资金（整备区的【远见】干员也可用于激活盟约）
<For every 10 stacks> Gain +2 Funds\n<At 80 stacks (first-time only)> Foresight Operators cost -1 Funds permanently\n<At 150 stacks (first-time only)> Above effect changes to: All Dispatch Center Operators cost -1 Funds permanently\n[Foresight] Operators on Bench can also count toward activating this Alliance=<每叠加10层>获得一次2资金\n<首次到达80层>所有【远见】干员购买价格永久-1资金\n<首次到达150层>上述效果改为所有干员购买价格永久-1资金\n整备区的【远见】干员也可用于激活盟约
<For every 10 stacks> Gain +2 Funds\n<At 80 stacks (first-time only)> Foresight Operators cost -1 Funds permanently\n<At 150 stacks (first-time only)> Above effect changes to: All Dispatch Center Operators cost -1 Funds permanently ([Foresight] Operators on Bench can also count toward activating this Alliance)=<每叠加10层>获得一次2资金\n<首次达到80层>所有【远见】干员购买价格永久-1资金\n<首次达到150层>以上效果改为调度中心内所有干员的购买价格永久-1资金（整备区的【远见】干员也可用于激活盟约）
<For every 10 stacks> gain 2 Funds\n<At 100 stacks (first-time only)> Dispatch Center Operators cost 1 less Funds permanently\n[Foresight] Operators on Bench can also count toward activating this Alliance=<每叠加10层>获得一次2资金\n<首次到达100层>调度中心内所有干员的购买价格永久减少1资金\n整备区的【远见】干员也可用于激活盟约
<For every <@autochess.dgreen>10</> stacks added> gain <@ba.vup>+2</> Funds\n<At <@autochess.dgreen>100</> stacks (first-time only)> Dispatch Center Operators <@ba.vup>cost 1 less Funds permanently</> ([Foresight] Operators on Bench can also count toward activating this Alliance)=<每叠加<@autochess.dgreen>10</>层>获得<@ba.vup>2</>资金\n<首次达到<@autochess.dgreen>100</>层>调度中心内所有干员的购买价格<@ba.vup>永久减少1</>资金（整备区的【远见】干员也可用于激活盟约）
<For every <@autochess.dgreen>10</> stacks> Gain <@ba.vup>+2</> Funds\n<At <@autochess.dgreen>80</> stacks (first-time only)> Foresight Operators cost <@ba.vup>-1 Funds permanently</>\n<At <@autochess.dgreen>150</> stacks (first-time only)> Above effect changes to: All Dispatch Center Operators cost <@ba.vup>-1 Funds permanently</> ([Foresight] Operators on Bench can also count toward activating this Alliance)=<每叠加<@autochess.dgreen>10</>层>获得一次<@ba.vup>2</>资金\n<首次达到<@autochess.dgreen>80</>层>所有【远见】干员购买价格<@ba.vup>永久-1</>资金\n<首次达到<@autochess.dgreen>150</>层>以上效果改为调度中心内所有干员的购买价格<@ba.vup>永久-1</>资金（整备区的【远见】干员也可用于激活盟约）
<For every <@ba.vup>10</> stacks> Gain <@ba.vup>+2</> Funds\n<At <@ba.vup>80</> stacks (first-time only)> Foresight Operators cost -1 Funds permanently\n<At <@ba.vup>150</> stacks (first-time only)> Above effect changes to: All Dispatch Center Operators cost -1 Funds permanently\n[Foresight] Operators on Bench can also count toward activating this Alliance=<每叠加<@ba.vup>10</>层>获得一次<@ba.vup>2</>资金\n<首次到达<@ba.vup>80</>层>所有【远见】干员购买价格永久-1资金\n<首次到达<@ba.vup>150</>层>上述效果改为所有干员购买价格永久-1资金\n整备区的【远见】干员也可用于激活盟约
<For every <@ba.vup>10</> stacks> gain <@ba.vup>2</> Funds\n<At <@ba.vup>100</> stacks (first-time only)> Dispatch Center Operators cost <@ba.vup>1</> less Funds permanently\n[Foresight] Operators on Bench can also count toward activating this Alliance=<每叠加<@ba.vup>10</>层>获得一次<@ba.vup>2</>资金\n<首次到达<@ba.vup>100</>层>调度中心内所有干员的购买价格永久减少<@ba.vup>1</>资金\n整备区的【远见】干员也可用于激活盟约
<FOUNTAIN WAR> Fill as many tiles with Pure White Steam as possible. Use the Scoring Station to keep your score. Physical and Arts damage taken by enemies is reduced by a certain percentage. You can bring up to 11 Operators.\n<Decorative Geyser> Units standing around it are unaffected by steam, and will produce Pure White Steam when attacking.\n<Scoring Station> Tallies Pure White Steam score. Each Pure White Steam gives more points than the previous one.\n<Gacha Machine> Gives random support items. Recovers extra SP when points are earned.\n<Quenchy Cola> Creates Pure White Steam around itself when destroyed.\n<Menu Telephone> Gives 1 deployment slot.\n<Street Telephone Booth> Summons normal enemies.\n<Timey-Wimey Telephone Booth> Summons special enemies.=<喷泉大战>将纯白水汽铺在更多的地块，用大战记分站对其进行记分；敌方获得一定比例的物理与法术减伤，最多可携带干员11人\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<大战记分站>可以对场上的纯白水汽进行计分；计分过程中，每个纯白水汽获得的分数递增\n<扭蛋机>可以获取随机支援道具，获取关卡得分时额外回复技力\n<口渴乐乐>被击破时在周围产生纯白水汽\n<菜单电话机>增加一个部署位\n<街边电话亭>召唤一批普通敌人\n<超时空电话亭>召唤一批特殊敌人
<FOUNTAIN WAR> Fill as many tiles with Pure White Steam as possible. Use the Scoring Station to keep your score. Physical and Arts damage taken by enemies is reduced by a certain percentage. You can bring up to 11 Operators.\n<Decorative Geyser> Units standing around it are unaffected by steam, and will produce Pure White Steam when attacking.\n<Scoring Station> Tallies Pure White Steam score. Each Pure White Steam gives more points than the previous one.\n<Gacha Machine> Gives random support items. Recovers extra SP when points are earned.\n<Quenchy Cola> Creates Pure White Steam around itself when destroyed.\n<Menu Telephone> Gives 1 deployment slot.\n<Street Telephone Booth> Summons normal enemies.\n<Timey-Wimey Telephone Booth> Summons special enemies.\n<Snowsant's Safe Escape Crane> Immediately withdraws an Operator, and greatly reduces their Redeployment Time.=<喷泉大战>将纯白水汽铺在更多的地块，用大战记分站对其进行记分；敌方获得一定比例的物理与法术减伤，最多可携带干员11人\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<大战记分站>可以对场上的纯白水汽进行计分；计分过程中，每个纯白水汽获得的分数递增\n<扭蛋机>可以获取随机支援道具，获取关卡得分时额外回复技力\n<口渴乐乐>被击破时在周围产生纯白水汽\n<菜单电话机>增加一个部署位\n<街边电话亭>召唤一批普通敌人\n<超时空电话亭>召唤一批特殊敌人\n<雪雉的安全起重机>立即撤退干员，并减少大量再部署时间
<FOUNTAIN WAR> Fill as many tiles with Pure White Steam as possible. Use the Scoring Station to keep your score. Physical and Arts damage taken by enemies is reduced by a certain percentage. You can bring up to 11 Operators.\n<Decorative Geyser> Units standing around it are unaffected by steam, and will produce Pure White Steam when attacking.\n<Scoring Station> Tallies Pure White Steam score. Each Pure White Steam gives more points than the previous one.\n<Gacha Machine> Gives random support items. Recovers extra SP when points are earned.\n<Quenchy Cola> Creates Pure White Steam around itself when destroyed.\n<Menu Telephone> Gives 1 deployment slot.\n<Street Telephone Booth> Summons normal enemies.\n<Timey-Wimey Telephone Booth> Summons special enemies.\n<Urban Style Barrier> Blocks the enemy's path, forcing them to go around it.=<喷泉大战>将纯白水汽铺在更多的地块，用大战记分站对其进行记分；敌方获得一定比例的物理与法术减伤，最多可携带干员11人\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<大战记分站>可以对场上的纯白水汽进行计分；计分过程中，每个纯白水汽获得的分数递增\n<扭蛋机>可以获取随机支援道具，获取关卡得分时额外回复技力\n<口渴乐乐>被击破时在周围产生纯白水汽\n<菜单电话机>增加一个部署位\n<街边电话亭>召唤一批普通敌人\n<超时空电话亭>召唤一批特殊敌人\n<都市风壁障>可以阻止敌人前进路线使其绕路
<Frontier Treatises>=《塞语》
<Glowstone> can be gathered here=可开采<澄亮石>
<HEART TO HEART> Earn points when enemies pass through Stabilizer Chains. More hits are needed to defeat Waregeists' true forms. You can bring up to 11 Operators.\n<Transverse Plates> Deploying Operators requires the assistance of nearby Operators.\n<Gacha Machine> Gives random support items. Recovers extra SP when points are earned.\n<Menu Telephone> Gives 1 deployment slot.\n<Street Telephone Booth> Summons normal enemies.\n<Camp Telephone Booth> Summons elite enemies.\n<Timey-Wimey Telephone Booth> Summons special enemies.\n<Power Gauntlet> Increases allied units' pushing and pulling strength by one level.=<心连心>让敌人通过稳固锁链来获取关卡得分；击倒器伥的本体所需的伤害次数增加，最多可携带干员11人\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助\n<扭蛋机>可以获取随机支援道具，获取关卡得分时额外回复技力\n<菜单电话机>增加一个部署位\n<街边电话亭>召唤一批普通敌人\n<军营电话亭>召唤一批精英敌人\n<超时空电话亭>召唤一批特殊敌人\n<大力拳套>使我方单位推拉力度增大一级
<HEART TO HEART> Earn points when enemies pass through Stabilizer Chains. Physical and Arts damage taken by enemies is reduced by a certain percentage. You can bring up to 11 Operators.\n<Transverse Plates> Deploying Operators requires the assistance of nearby Operators.\n<Gacha Machine> Gives random support items. Recovers extra SP when points are earned.\n<Menu Telephone> Gives 1 deployment slot.\n<Street Telephone Booth> Summons normal enemies.\n<Camp Telephone Booth> Summons elite enemies.\n<Timey-Wimey Telephone Booth> Summons special enemies.\n<Power Gauntlet> Increases allied units' pushing and pulling strength by one level.=<心连心>让敌人通过稳固锁链来获取关卡得分；敌方获得一定比例的物理与法术减伤，最多可携带干员11人\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助\n<扭蛋机>可以获取随机支援道具，获取关卡得分时额外回复技力\n<菜单电话机>增加一个部署位\n<街边电话亭>召唤一批普通敌人\n<军营电话亭>召唤一批精英敌人\n<超时空电话亭>召唤一批特殊敌人\n<大力拳套>使我方单位推拉力度增大一级
<Here A People Sows - Rerun> opened=<怀黍离·复刻>活动已开放
<Here A People Sows> is now open=<怀黍离>活动已开放
<High Tide> Unable to deploy on flooded tiles. Allied units in the water have reduced ASPD and continually receive Corrosion=<涨潮>被淹没的地块无法部署，水中的我方单位攻击速度降低，持续受到侵蚀损伤
<High Tide> Unable to deploy on flooded tiles. Allied units in the water have reduced ASPD and continually receive Corrosion\n<Lava Crack> Sprays out lava periodically, dealing massive damage to friendly units on the surrounding 8 tiles and melting down Roadblocks\nIncreases some enemies' base stats=<涨潮>被淹没的地块无法部署，水中的我方单位攻击速度降低，持续受到侵蚀损伤\n<岩浆喷射处>每隔一定时间会喷出岩浆，对周围8格内的我方单位造成大量伤害且融化障碍物\n部分敌人的基础属性提升
<High Tide> Unable to deploy on flooded tiles. Allied units in the water have reduced ASPD and continually receive Corrosion\nIncreases some enemies' base stats=<涨潮>被淹没的地块无法部署，水中的我方单位攻击速度降低，持续受到侵蚀损伤\n部分敌人的基础属性提升
<HURDLE SPEEDER> Earn points by bringing the ship-car safely to the gray objective. You can bring up to 11 Operators.\n<Amphibious Dock> Spends DP to launch a ship-car.\n<Self-Driver One-Way Road> Changes the direction of the ship-car as it passes through.\n<Gacha Machine> Gives random support items. Recovers extra SP when points are earned.\n<Menu Telephone> Gives 1 deployment slot.\n<Street Telephone Booth> Summons normal enemies.\n<Timey-Wimey Telephone Booth> Summons special enemies.\n<Snowsant's Safe Escape Crane> Immediately withdraws an Operator, and greatly reduces their Redeployment Time.=<障碍飞车>守护船车到达灰色目标点来获取关卡得分，最多携带干员11人\n<两栖船坞>消耗一定部署费用，自动发射一辆船车\n<自走车单行道>使经过的船车转向\n<扭蛋机>可以获取随机支援道具，获取关卡得分时额外回复技力\n<菜单电话机>增加一个部署位\n<街边电话亭>召唤一批普通敌人\n<超时空电话亭>召唤一批特殊敌人\n<雪雉的安全起重机>立即撤退干员，并减少大量再部署时间
<HURDLE SPEEDER> Earn points by bringing the ship-car safely to the gray objective. You can bring up to 11 Operators.\n<Amphibious Dock> Spends DP to launch a ship-car.\n<Self-Driver One-Way Road> Changes the direction of the ship-car as it passes through.\n<Gacha Machine> Gives random support items. Recovers extra SP when points are earned.\n<Menu Telephone> Gives 1 deployment slot.\n<Street Telephone Booth> Summons normal enemies.\n<Timey-Wimey Telephone Booth> Summons special enemies.\n<Snowsant's Safe Escape Crane> Immediately withdraws an Operator, and greatly reduces their Redeployment Time.\n<Turrets> Periodically fire bolts, dealing Physical Damage to allied units.\n<R-Series Power Armor> Absorbs nearby experimental products to recover SP. Activates when SP is full.=<障碍飞车>守护船车到达灰色目标点来获取关卡得分，最多携带干员11人\n<两栖船坞>消耗一定部署费用，自动发射一辆船车\n<自走车单行道>使经过的船车转向\n<扭蛋机>可以获取随机支援道具，获取关卡得分时额外回复技力\n<菜单电话机>增加一个部署位\n<街边电话亭>召唤一批普通敌人\n<超时空电话亭>召唤一批特殊敌人\n<雪雉的安全起重机>立即撤退干员，并减少大量再部署时间\n<弩炮台>会定期射出弩箭对我方单位造成物理伤害\n<R系列动力装甲>吸收周围实验产物回复技力，技力满时激活
<Ideal City: Endless Carnival> is open=<理想城：长夏狂欢季>活动已开放
<In battle> +1 stack to active [Precision] Alliance on skill activation (Can stack up to 10x every battle)=<战斗中>开启技能时，使已激活的【精准】层数+1（每场作战至多10层）
<In battle> +1 stack to own active Alliance(s) on skill activation (Can stack up to 10x every battle)=<战斗中>开启技能时，使自身已激活的盟约层数+1（每场作战至多10层）
<In battle> +1 stack to own active Alliance(s) on skill activation (Can stack up to 7x every battle)=<战斗中>开启技能时，使自身已激活的盟约层数+1（每场作战至多7层）
<In battle> +2 stacks to active [Precision] Alliance on skill activation=<战斗中>开启技能时，使已激活的【精准】层数+2
<In battle> +2 stacks to active [Siracusa] Alliance when an enemy is defeated\nWhen Lappland the Decadenza is promoted to an Elite Operator, all [Siracusa] Alliance Operators gain the effect=<战斗中>击倒敌人时，使已激活的【叙拉古】层数+2\n将荒芜拉普兰德合成为精锐即可在战斗中使所有【叙拉古】干员获得该效果
<In battle> +2 stacks to own active Alliance(s) on skill activation=<战斗中>开启技能时，使自身已激活的盟约层数+2
<In battle> +2 stacks to own active Alliance(s) on skill activation (Can stack up to 10x every battle)=<战斗中>开启技能时，使自身已激活的盟约层数+2（每场作战至多10层）
<In battle> +25% ATK and HP; deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)=<战斗中>攻击力和生命值+25%，造成的伤害变为弱点伤害（基于敌人的防御力和法术抗性变换物理和法术伤害）
<In battle> +4 stacks to own active Alliance(s) on skill activation (Can stack up to 20x every battle)=<战斗中>开启技能时，使自身已激活的盟约层数+4（每场作战至多20层）
<In battle> +50% ATK and HP; deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)=<战斗中>攻击力和生命值+50%，造成的伤害变为弱点伤害（基于敌人的防御力和法术抗性变换物理和法术伤害）
<In battle> <@ba.vup>+1</> stack to active [Precision] Alliance on skill activation (Can stack up to 10x every battle)=<战斗中>开启技能时，使已激活的【精准】层数<@ba.vup>+1</>（每场作战至多10层）
<In battle> <@ba.vup>+1</> stack to own active Alliance(s) on skill activation (Can stack up to 10x every battle)=<战斗中>开启技能时，使自身已激活的盟约层数<@ba.vup>+1</>（每场作战至多10层）
<In battle> <@ba.vup>+1</> stack to own active Alliance(s) on skill activation (Can stack up to 7x every battle)=<战斗中>开启技能时，使自身已激活的盟约层数<@ba.vup>+1</>（每场作战至多7层）
<In battle> <@ba.vup>+25%</> ATK and HP; deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)=<战斗中>攻击力和生命值+<@ba.vup>25%</>，造成的伤害变为弱点伤害（基于敌人的防御力和法术抗性变换物理和法术伤害）
<In battle> <@ba.vup>+2</> stacks to active [Precision] Alliance on skill activation=<战斗中>开启技能时，使已激活的【精准】层数<@ba.vup>+2</>
<In battle> <@ba.vup>+2</> stacks to active [Siracusa] Alliance when an enemy is defeated\n<@ba.rem>When Lappland the Decadenza is promoted to an Elite Operator, all [Siracusa] Alliance Operators gain the effect</>=<战斗中>击倒敌人时，使已激活的【叙拉古】层数<@ba.vup>+2</>\n<@ba.rem>将荒芜拉普兰德合成为精锐即可在战斗中使所有【叙拉古】干员获得该效果</>
<In battle> <@ba.vup>+2</> stacks to own active Alliance(s) on skill activation=<战斗中>开启技能时，使自身已激活的盟约层数<@ba.vup>+2</>
<In battle> <@ba.vup>+2</> stacks to own active Alliance(s) on skill activation (Can stack up to 10x every battle)=<战斗中>开启技能时，使自身已激活的盟约层数<@ba.vup>+2</>（每场作战至多10层）
<In battle> <@ba.vup>+4</> stacks to own active Alliance(s) on skill activation (Can stack up to 20x every battle)=<战斗中>开启技能时，使自身已激活的盟约层数<@ba.vup>+4</>（每场作战至多20层）
<In battle> <@ba.vup>+50%</> ATK and HP; deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)=<战斗中>攻击力和生命值+<@ba.vup>50%</>，造成的伤害变为弱点伤害（基于敌人的防御力和法术抗性变换物理和法术伤害）
<In battle> Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)=<战斗中>造成的伤害变为弱点伤害（基于敌人的防御力和法术抗性变换物理和法术伤害）
<In battle> Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant +2 stacks to active [Siracusa] Alliance and +1 stack to [Marvel] Alliance=<战斗中>造成的伤害变为弱点伤害（基于敌人的防御力和法术抗性变换物理和法术伤害），前3次击倒敌人时使已激活的【叙拉古】层数+2、【奇迹】层数+1
<In battle> Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant +4 stacks to active [Siracusa] Alliance and +2 stacks to [Marvel] Alliance=<战斗中>造成的伤害变为弱点伤害（基于敌人的防御力和法术抗性变换物理和法术伤害），前3次击倒敌人时使已激活的【叙拉古】层数+4、【奇迹】层数+2
<In battle> Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant <@ba.vup>+2</> stacks to active [Siracusa] Alliance and <@ba.vup>+1</> stack to [Marvel] Alliance=<战斗中>造成的伤害变为弱点伤害（基于敌人的防御力和法术抗性变换物理和法术伤害），前3次击倒敌人时使已激活的【叙拉古】层数<@ba.vup>+2</>、【奇迹】层数<@ba.vup>+1</>
<In battle> Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant <@ba.vup>+4</> stacks to active [Siracusa] Alliance and <@ba.vup>+2</> stacks to [Marvel] Alliance=<战斗中>造成的伤害变为弱点伤害（基于敌人的防御力和法术抗性变换物理和法术伤害），前3次击倒敌人时使已激活的【叙拉古】层数<@ba.vup>+4</>、【奇迹】层数<@ba.vup>+2</>
<In battle> For every 1 enemy defeated, +1 stack to active [Raid] Alliance=<战斗中>每击倒1名敌人时，使已激活的【突袭】层数+1
<In battle> For every 1 enemy defeated, +2 stacks to active [Raid] Alliance=<战斗中>每击倒1名敌人时，使已激活的【突袭】层数+2
<In battle> For every 1 enemy defeated, <@ba.vup>+1</> stack to active [Raid] Alliance=<战斗中>每击倒1名敌人时，使已激活的【突袭】层数<@ba.vup>+1</>
<In battle> For every 1 enemy defeated, <@ba.vup>+2</> stacks to active [Raid] Alliance=<战斗中>每击倒1名敌人时，使已激活的【突袭】层数<@ba.vup>+2</>
<In battle> For every 2 enemies defeated, +1 stack to active [Resilient] Alliance=<战斗中>每击倒2名敌人时，使已激活的【不屈】层数+1
<In battle> For every 2 enemies defeated, +1 stack to active [Yan] and [Raid] Alliances=<战斗中>每击倒2名敌人，使已激活的【炎】【突袭】层数+1
<In battle> For every 2 enemies defeated, +2 stacks to active [Raid] Alliance=<战斗中>每击倒2名敌人，使已激活的【突袭】层数+2
<In battle> For every 2 enemies defeated, +2 stacks to active [Raid] and [Foresight] Alliances=<战斗中>每击倒2名敌人时，使已激活的【突袭】【远见】层数+2
<In battle> For every 2 enemies defeated, +2 stacks to active [Resilient] Alliance=<战斗中>每击倒2名敌人时，使已激活的【不屈】层数+2
<In battle> For every 2 enemies defeated, +2 stacks to active [Victoria], [Foresight], and [Resilient] Alliances=<战斗中>每击倒2名敌人，使已激活的【维多利亚】【远见】【不屈】层数+2
<In battle> For every 2 enemies defeated, +2 stacks to active [Yan] and [Raid] Alliances=<战斗中>每击倒2名敌人，使已激活的【炎】【突袭】层数+2
<In battle> For every 2 enemies defeated, +2 stacks to active [Ægir], [Durable], and [Raid] Alliances=<战斗中>每击倒2名敌人时，使已激活的【阿戈尔】【坚守】【突袭】层数+2
<In battle> For every 2 enemies defeated, +4 stacks to active [Raid] and [Foresight] Alliances=<战斗中>每击倒2名敌人时，使已激活的【突袭】【远见】层数+4
<In battle> For every 2 enemies defeated, <@ba.vup>+1</> stack to active [Resilient] Alliance=<战斗中>每击倒2名敌人时，使已激活的【不屈】层数<@ba.vup>+1</>
<In battle> For every 2 enemies defeated, <@ba.vup>+1</> stack to active [Yan] and [Raid] Alliances=<战斗中>每击倒2名敌人，使已激活的【炎】【突袭】层数<@ba.vup>+1</>
<In battle> For every 2 enemies defeated, <@ba.vup>+2</> stacks to active [Raid] Alliance=<战斗中>每击倒2名敌人，使已激活的【突袭】层数<@ba.vup>+2</>
<In battle> For every 2 enemies defeated, <@ba.vup>+2</> stacks to active [Raid] and [Foresight] Alliances=<战斗中>每击倒2名敌人时，使已激活的【突袭】【远见】层数<@ba.vup>+2</>
<In battle> For every 2 enemies defeated, <@ba.vup>+2</> stacks to active [Resilient] Alliance=<战斗中>每击倒2名敌人时，使已激活的【不屈】层数<@ba.vup>+2</>
<In battle> For every 2 enemies defeated, <@ba.vup>+2</> stacks to active [Victoria], [Foresight], and [Resilient] Alliances=<战斗中>每击倒2名敌人，使已激活的【维多利亚】【远见】【不屈】层数<@ba.vup>+2</>
<In battle> For every 2 enemies defeated, <@ba.vup>+2</> stacks to active [Yan] and [Raid] Alliances=<战斗中>每击倒2名敌人，使已激活的【炎】【突袭】层数<@ba.vup>+2</>
<In battle> For every 2 enemies defeated, <@ba.vup>+2</> stacks to active [Ægir], [Durable], and [Raid] Alliances=<战斗中>每击倒2名敌人时，使已激活的【阿戈尔】【坚守】【突袭】层数<@ba.vup>+2</>
<In battle> For every 2 enemies defeated, <@ba.vup>+4</> stacks to active [Raid] and [Foresight] Alliances=<战斗中>每击倒2名敌人时，使已激活的【突袭】【远见】层数<@ba.vup>+4</>
<In battle> For every 2 enemies defeated, active [Victoria], [Foresight], and [Resilient] Alliances each gain +1 stack=<战斗中>每击倒2名敌人，使已激活的【维多利亚】【远见】【不屈】层数+1
<In battle> For every 2 enemies defeated, active [Victoria], [Foresight], and [Resilient] Alliances each gain <@ba.vup>+1</> stack=<战斗中>每击倒2名敌人，使已激活的【维多利亚】【远见】【不屈】层数<@ba.vup>+1</>
<In battle> For every 2 enemy defeated, +1 stack to active [Raid] Alliance=<战斗中>每击倒2名敌人时，使已激活的【突袭】层数+1
<In battle> For every 2 enemy defeated, <@ba.vup>+1</> stack to active [Raid] Alliance=<战斗中>每击倒2名敌人时，使已激活的【突袭】层数<@ba.vup>+1</>
<In battle> For every 2 units defeated, +1 stack each to active [Ægir], [Durable], and [Raid] Alliances=<战斗中>每击倒2名单位时，使已激活的【阿戈尔】【坚守】【突袭】层数+1
<In battle> For every 2 units defeated, <@ba.vup>+1</> stack each to active [Ægir], [Durable], and [Raid] Alliances=<战斗中>每击倒2名单位时，使已激活的【阿戈尔】【坚守】【突袭】层数<@ba.vup>+1</>
<In battle> For every 3 enemies defeated, +2 stacks to active [Agile] Alliance=<战斗中>每击倒3名敌人时，使已激活的【灵巧】层数+2
<In battle> For every 3 enemies defeated, +2 stacks to active [Ægir], [Durable], and [Raid] Alliances=<战斗中>每击倒3名敌人时，使已激活的【阿戈尔】【坚守】【突袭】层数+2
<In battle> For every 3 enemies defeated, +4 stacks to active [Agile] Alliance=<战斗中>每击倒3名敌人时，使已激活的【灵巧】层数+4
<In battle> For every 3 enemies defeated, +4 stacks to active [Precision] Alliance=<战斗中>每击倒3名敌人时，使已激活的【精准】层数+4
<In battle> For every 3 enemies defeated, +8 stacks to active [Precision] Alliance=<战斗中>每击倒3名敌人时，使已激活的【精准】层数+8
<In battle> For every 3 enemies defeated, <@ba.vup>+2</> stacks to active [Agile] Alliance=<战斗中>每击倒3名敌人时，使已激活的【灵巧】层数<@ba.vup>+2</>
<In battle> For every 3 enemies defeated, <@ba.vup>+2</> stacks to active [Ægir], [Durable], and [Raid] Alliances=<战斗中>每击倒3名敌人时，使已激活的【阿戈尔】【坚守】【突袭】层数<@ba.vup>+2</>
<In battle> For every 3 enemies defeated, <@ba.vup>+4</> stacks to active [Agile] Alliance=<战斗中>每击倒3名敌人时，使已激活的【灵巧】层数<@ba.vup>+4</>
<In battle> For every 3 enemies defeated, <@ba.vup>+4</> stacks to active [Precision] Alliance=<战斗中>每击倒3名敌人时，使已激活的【精准】层数<@ba.vup>+4</>
<In battle> For every 3 enemies defeated, <@ba.vup>+8</> stacks to active [Precision] Alliance=<战斗中>每击倒3名敌人时，使已激活的【精准】层数<@ba.vup>+8</>
<In battle> For every 3 enemies defeated, if there are at least 4 Operators in the same column, +4 stacks to active [Precision] Alliance=<战斗中>每击倒3名敌人时，若同一列有至少4名干员，使已激活的【精准】层数+4
<In battle> For every 3 enemies defeated, if there are at least 4 Operators in the same column, <@ba.vup>+4</> stacks to active [Precision] Alliance=<战斗中>每击倒3名敌人时，若同一列有至少4名干员，使已激活的【精准】层数<@ba.vup>+4</>
<In battle> For every 3 enemies defeated, if there are at least 4 Operators in the same row, +8 stacks to active [Precision] Alliance=<战斗中>每击倒3名敌人时，若同一行有至少4名干员，使已激活的【精准】层数+8
<In battle> For every 3 enemies defeated, if there are at least 4 Operators in the same row, <@ba.vup>+8</> stacks to active [Precision] Alliance=<战斗中>每击倒3名敌人时，若同一行有至少4名干员，使已激活的【精准】层数<@ba.vup>+8</>
<In battle> For every 3 units defeated, +1 stack each to active [Ægir], [Durable], and [Raid] Alliances=<战斗中>每击倒3名单位时，使已激活的【阿戈尔】【坚守】【突袭】层数+1
<In battle> For every 3 units defeated, <@ba.vup>+1</> stack each to active [Ægir], [Durable], and [Raid] Alliances=<战斗中>每击倒3名单位时，使已激活的【阿戈尔】【坚守】【突袭】层数<@ba.vup>+1</>
<In battle> Grants '+1 stack to active [Precision] Alliance on skill activation' to the Operator in the tile ahead (Can stack up to 10x every battle)=<战斗中>身前一格干员获得特质“开启技能时使已激活【精准】层数+1”（每场战斗至多10层）
<In battle> Grants '+1 stack to own active Alliance(s) on skill activation' to the Operator in the tile ahead (Can stack up to 10x every battle)=<战斗中>身前一格干员获得特质“开启技能时使自身所属已激活盟约层数+1”（每场战斗至多10层）
<In battle> Grants '+2 stacks to active [Precision] Alliance on skill activation' to the Operator in the tile ahead (Can stack up to 20x every battle)=<战斗中>身前一格干员获得特质“开启技能时使已激活【精准】层数+2”（每场战斗至多20层）
<In battle> Grants '+2 stacks to own active Alliance(s) on skill activation' to the Operator in the tile ahead (Can stack up to 20x every battle)=<战斗中>身前一格干员获得特质“开启技能时使自身所属已激活盟约层数+2”（每场战斗至多20层）
<In battle> Grants '<@ba.vup>+1</> stack to active [Precision] Alliance on skill activation' to the Operator in the tile ahead (Can stack up to 10x every battle)=<战斗中>身前一格干员获得特质“开启技能时使已激活【精准】层数<@ba.vup>+1</>”（每场战斗至多10层）
<In battle> Grants '<@ba.vup>+1</> stack to own active Alliance(s) on skill activation' to the Operator in the tile ahead (Can stack up to 10x every battle)=<战斗中>身前一格干员获得特质“开启技能时使自身所属已激活盟约层数<@ba.vup>+1</>”（每场战斗至多10层）
<In battle> Grants '<@ba.vup>+2</> stacks to active [Precision] Alliance on skill activation' to the Operator in the tile ahead (Can stack up to 20x every battle)=<战斗中>身前一格干员获得特质“开启技能时使已激活【精准】层数<@ba.vup>+2</>”（每场战斗至多20层）
<In battle> Grants '<@ba.vup>+2</> stacks to own active Alliance(s) on skill activation' to the Operator in the tile ahead (Can stack up to 20x every battle)=<战斗中>身前一格干员获得特质“开启技能时使自身所属已激活盟约层数<@ba.vup>+2</>”（每场战斗至多20层）
<In battle> On first skill activation, +10 stacks to active [Sargon] Alliance=<战斗中>首次开启技能时，使已激活的【萨尔贡】层数+10
<In battle> On first skill activation, +4 stacks to active [Sargon] Alliance=<战斗中>首次开启技能时，使已激活的【萨尔贡】层数+4
<In battle> On first skill activation, +5 stacks to active [Sargon] Alliance=<战斗中>首次开启技能时，使已激活的【萨尔贡】层数+5
<In battle> On first skill activation, +8 stacks to active [Sargon] Alliance=<战斗中>首次开启技能时，使已激活的【萨尔贡】层数+8
<In battle> On first skill activation, <@ba.vup>+10</> stacks to active [Sargon] Alliance=<战斗中>首次开启技能时，使已激活的【萨尔贡】层数<@ba.vup>+10</>
<In battle> On first skill activation, <@ba.vup>+4</> stacks to active [Sargon] Alliance=<战斗中>首次开启技能时，使已激活的【萨尔贡】层数<@ba.vup>+4</>
<In battle> On first skill activation, <@ba.vup>+5</> stacks to active [Sargon] Alliance=<战斗中>首次开启技能时，使已激活的【萨尔贡】层数<@ba.vup>+5</>
<In battle> On first skill activation, <@ba.vup>+8</> stacks to active [Sargon] Alliance=<战斗中>首次开启技能时，使已激活的【萨尔贡】层数<@ba.vup>+8</>
<In battle> On skill activation, +1 stack to active [Foresight] Alliance=<战斗中>开启技能时，使已激活的【远见】层数+1
<In battle> On skill activation, +1 stack to the most stacked active Alliance for every Operator in the same row=<战斗中>开启技能时，同一行每有1名干员，当前已激活且层数最多的盟约层数+1
<In battle> On skill activation, +1 stack to the most stacked active Alliance for every Operator in the same row (Can stack up to 10x every battle)=<战斗中>开启技能时，同一行每有1名干员，当前已激活且层数最多的盟约层数+1（每场作战至多10层）
<In battle> On skill activation, +12 stacks to active [Sargon] Alliance=<战斗中>开启技能时，使已激活的【萨尔贡】层数+12
<In battle> On skill activation, +18 stacks to active [Sargon] Alliance=<战斗中>开启技能时，使已激活的【萨尔贡】层数+18
<In battle> On skill activation, +2 stacks to active [Foresight] Alliance=<战斗中>开启技能时，使已激活的【远见】层数+2
<In battle> On skill activation, +2 stacks to active [Precision] Alliance=<战斗中>开启技能时，使已激活的【精准】层数+2
<In battle> On skill activation, +2 stacks to the most stacked active Alliance for every Operator in the same row=<战斗中>开启技能时，同一行每有1名干员，当前已激活且层数最多的盟约层数+2
<In battle> On skill activation, +2 stacks to the most stacked active Alliance for every Operator in the same row (Can stack up to 20x every battle)=<战斗中>开启技能时，同一行每有1名干员，当前已激活且层数最多的盟约层数+2（每场作战至多20层）
<In battle> On skill activation, +3 stacks to the most stacked active Alliance=<战斗中>开启技能时，当前已激活且层数最多的盟约层数+3
<In battle> On skill activation, +4 stacks to active [Sargon] Alliance=<战斗中>开启技能时，使已激活的【萨尔贡】层数+4
<In battle> On skill activation, +6 stacks to active [Sargon] Alliance=<战斗中>开启技能时，使已激活的【萨尔贡】层数+6
<In battle> On skill activation, +6 stacks to the most stacked active Alliance=<战斗中>开启技能时，当前已激活且层数最多的盟约层数+6
<In battle> On skill activation, +8 stacks to active [Sargon] Alliance=<战斗中>开启技能时，使已激活的【萨尔贡】层数+8
<In battle> On skill activation, +9 stacks to active [Sargon] Alliance=<战斗中>开启技能时，使已激活的【萨尔贡】层数+9
<In battle> On skill activation, <@ba.vup>+12</> stacks to active [Sargon] Alliance=<战斗中>开启技能时，使已激活的【萨尔贡】层数<@ba.vup>+12</>
<In battle> On skill activation, <@ba.vup>+18</> stacks to active [Sargon] Alliance=<战斗中>开启技能时，使已激活的【萨尔贡】层数<@ba.vup>+18</>
<In battle> On skill activation, <@ba.vup>+1</> stack to active [Foresight] Alliance=<战斗中>开启技能时，使已激活的【远见】层数<@ba.vup>+1</>
<In battle> On skill activation, <@ba.vup>+1</> stack to the most stacked active Alliance for every Operator in the same row=<战斗中>开启技能时，同一行每有1名干员，当前已激活且层数最多的盟约层数<@ba.vup>+1</>
<In battle> On skill activation, <@ba.vup>+1</> stack to the most stacked active Alliance for every Operator in the same row (Can stack up to 10x every battle)=<战斗中>开启技能时，同一行每有1名干员，当前已激活且层数最多的盟约层数<@ba.vup>+1</>（每场作战至多10层）
<In battle> On skill activation, <@ba.vup>+2</> stacks to active [Foresight] Alliance=<战斗中>开启技能时，使已激活的【远见】层数<@ba.vup>+2</>
<In battle> On skill activation, <@ba.vup>+2</> stacks to active [Precision] Alliance=<战斗中>开启技能时，使已激活的【精准】层数<@ba.vup>+2</>
<In battle> On skill activation, <@ba.vup>+2</> stacks to the most stacked active Alliance for every Operator in the same row=<战斗中>开启技能时，同一行每有1名干员，当前已激活且层数最多的盟约层数<@ba.vup>+2</>
<In battle> On skill activation, <@ba.vup>+2</> stacks to the most stacked active Alliance for every Operator in the same row (Can stack up to 20x every battle)=<战斗中>开启技能时，同一行每有1名干员，当前已激活且层数最多的盟约层数<@ba.vup>+2</>（每场作战至多20层）
<In battle> On skill activation, <@ba.vup>+3</> stacks to the most stacked active Alliance=<战斗中>开启技能时，当前已激活且层数最多的盟约层数<@ba.vup>+3</>
<In battle> On skill activation, <@ba.vup>+4</> stacks to active [Sargon] Alliance=<战斗中>开启技能时，使已激活的【萨尔贡】层数<@ba.vup>+4</>
<In battle> On skill activation, <@ba.vup>+6</> stacks to active [Sargon] Alliance=<战斗中>开启技能时，使已激活的【萨尔贡】层数<@ba.vup>+6</>
<In battle> On skill activation, <@ba.vup>+6</> stacks to the most stacked active Alliance=<战斗中>开启技能时，当前已激活且层数最多的盟约层数<@ba.vup>+6</>
<In battle> On skill activation, <@ba.vup>+8</> stacks to active [Sargon] Alliance=<战斗中>开启技能时，使已激活的【萨尔贡】层数<@ba.vup>+8</>
<In battle> On skill activation, <@ba.vup>+9</> stacks to active [Sargon] Alliance=<战斗中>开启技能时，使已激活的【萨尔贡】层数<@ba.vup>+9</>
<In battle> On skill activation, if there are 3 Operators in the same row, +2 [Sargon] and [Precision] stacks if Alliances are active=<战斗中>开启技能时，若同一行有3名干员，使已激活的【萨尔贡】【精准】层数+2
<In battle> On skill activation, if there are 3 Operators in the same row, +4 [Sargon] and [Precision] stacks if Alliances are active=<战斗中>开启技能时，若同一行有3名干员，使已激活的【萨尔贡】【精准】层数+4
<In battle> On skill activation, if there are 3 Operators in the same row, <@ba.vup>+2</> [Sargon] and [Precision] stacks if Alliances are active=<战斗中>开启技能时，若同一行有3名干员，使已激活的【萨尔贡】【精准】层数<@ba.vup>+2</>
<In battle> On skill activation, if there are 3 Operators in the same row, <@ba.vup>+4</> [Sargon] and [Precision] stacks if Alliances are active=<战斗中>开启技能时，若同一行有3名干员，使已激活的【萨尔贡】【精准】层数<@ba.vup>+4</>
<In battle> The first 3 enemies defeated grant +2 stacks to active [Victoria], [Foresight], and [Resilient] Alliances=<战斗中>前3次击倒敌人时，使已激活的【维多利亚】【远见】【不屈】层数+2
<In battle> The first 3 enemies defeated grant +3 stacks to active [Victoria] Alliance=<战斗中>前3次击倒敌人时，使已激活的【维多利亚】层数+3
<In battle> The first 3 enemies defeated grant +4 stacks to active [Victoria], [Foresight], and [Resilient] Alliances=<战斗中>前3次击倒敌人时，使已激活的【维多利亚】【远见】【不屈】层数+4
<In battle> The first 3 enemies defeated grant +6 stacks to active [Victoria] Alliance=<战斗中>前3次击倒敌人时，使已激活的【维多利亚】层数+6
<In battle> The first 3 enemies defeated grant <@ba.vup>+2</> stacks to active [Victoria], [Foresight], and [Resilient] Alliances=<战斗中>前3次击倒敌人时，使已激活的【维多利亚】【远见】【不屈】层数<@ba.vup>+2</>
<In battle> The first 3 enemies defeated grant <@ba.vup>+3</> stacks to active [Victoria] Alliance=<战斗中>前3次击倒敌人时，使已激活的【维多利亚】层数<@ba.vup>+3</>
<In battle> The first 3 enemies defeated grant <@ba.vup>+4</> stacks to active [Victoria], [Foresight], and [Resilient] Alliances=<战斗中>前3次击倒敌人时，使已激活的【维多利亚】【远见】【不屈】层数<@ba.vup>+4</>
<In battle> The first 3 enemies defeated grant <@ba.vup>+6</> stacks to active [Victoria] Alliance=<战斗中>前3次击倒敌人时，使已激活的【维多利亚】层数<@ba.vup>+6</>
<In battle> The first enemy defeated grants +3 stacks to active [Precision] and [Laterano] Alliances=<战斗中>首次击倒敌人时，使已激活的【精准】【拉特兰】层数+3
<In battle> The first enemy defeated grants +6 stacks to active [Precision] and [Laterano] Alliances=<战斗中>首次击倒敌人时，使已激活的【精准】【拉特兰】层数+6
<In battle> The first enemy defeated grants <@ba.vup>+3</> stacks to active [Precision] and [Laterano] Alliances=<战斗中>首次击倒敌人时，使已激活的【精准】【拉特兰】层数<@ba.vup>+3</>
<In battle> The first enemy defeated grants <@ba.vup>+6</> stacks to active [Precision] and [Laterano] Alliances=<战斗中>首次击倒敌人时，使已激活的【精准】【拉特兰】层数<@ba.vup>+6</>
<In battle> The first enemy or ally defeated grants +3 stacks to active [Ægir] and [Arcane] Alliances=<战斗中>首次击倒敌人或我方干员时，使已激活的【阿戈尔】【奥术】层数+3
<In battle> The first enemy or ally defeated grants +6 stacks to active [Ægir] and [Arcane] Alliances=<战斗中>首次击倒敌人或我方干员时，使已激活的【阿戈尔】【奥术】层数+6
<In battle> The first enemy or ally defeated grants <@ba.vup>+3</> stacks to active [Ægir] and [Arcane] Alliances=<战斗中>首次击倒敌人或我方干员时，使已激活的【阿戈尔】【奥术】层数<@ba.vup>+3</>
<In battle> The first enemy or ally defeated grants <@ba.vup>+6</> stacks to active [Ægir] and [Arcane] Alliances=<战斗中>首次击倒敌人或我方干员时，使已激活的【阿戈尔】【奥术】层数<@ba.vup>+6</>
<In battle> When a unit or enemy within Attack Range is inflicted with <@ba.vup>Sleep</> or <@ba.vup>Stun</>, <@ba.vup>+1</> stack to active [Sargon] and [Precision] Alliances (Can stack up to 24x every battle)=<战斗中>每当范围内有敌人或干员进入<@ba.vup>沉睡</>或<@ba.vup>晕眩</>时，使已激活的【萨尔贡】【精准】层数<@ba.vup>+1</>（每场战斗至多24层）
<In battle> When a unit or enemy within Attack Range is inflicted with <@ba.vup>Sleep</> or <@ba.vup>Stun</>, <@ba.vup>+2</> stacks to active [Sargon] and [Precision] Alliances (Can stack up to 48x every battle)=<战斗中>每当范围内有敌人或干员进入<@ba.vup>沉睡</>或<@ba.vup>晕眩</>时，使已激活的【萨尔贡】【精准】层数<@ba.vup>+2</>（每场战斗至多48层）
<In battle> When a unit or enemy within Attack Range is inflicted with Sleep or Stun, +1 stack to active [Sargon] and [Precision] Alliances (Can stack up to 24x every battle)=<战斗中>每当范围内有敌人或干员进入沉睡或晕眩时，使已激活的【萨尔贡】【精准】层数+1（每场战斗至多24层）
<In battle> When a unit or enemy within Attack Range is inflicted with Sleep or Stun, +2 stacks to active [Sargon] and [Precision] Alliances (Can stack up to 48x every battle)=<战斗中>每当范围内有敌人或干员进入沉睡或晕眩时，使已激活的【萨尔贡】【精准】层数+2（每场战斗至多48层）
<In battle> When defeated or switched to Substitute, +10 [Ægir] and [Resilient] stacks if Alliances are active=<战斗中>自身被击倒或替身与本体进行切换时，使已激活的【阿戈尔】层数+10、【不屈】层数+10
<In battle> When defeated or switched to Substitute, +4 [Ægir] and [Resilient] stacks if Alliances are active=<战斗中>自身被击倒或替身与本体进行切换时，使已激活的【阿戈尔】层数+4、【不屈】层数+4
<In battle> When defeated or switched to Substitute, +5 [Ægir] and [Resilient] stacks if Alliances are active=<战斗中>自身被击倒或替身与本体进行切换时，使已激活的【阿戈尔】层数+5、【不屈】层数+5
<In battle> When defeated or switched to Substitute, +8 [Ægir] and [Resilient] stacks if Alliances are active=<战斗中>自身被击倒或替身与本体进行切换时，使已激活的【阿戈尔】层数+8、【不屈】层数+8
<In battle> When defeated or switched to Substitute, <@ba.vup>+10</> [Ægir] and [Resilient] stacks if Alliances are active=<战斗中>自身被击倒或替身与本体进行切换时，使已激活的【阿戈尔】层数<@ba.vup>+10</>、【不屈】层数<@ba.vup>+10</>
<In battle> When defeated or switched to Substitute, <@ba.vup>+5</> [Ægir] and [Resilient] stacks if Alliances are active=<战斗中>自身被击倒或替身与本体进行切换时，使已激活的【阿戈尔】层数<@ba.vup>+5</>、【不屈】层数<@ba.vup>+5</>
<In battle> When defeated, +2 stacks to active [Ægir] Alliance=<战斗中>自身被击倒时，使已激活的【阿戈尔】层数+2
<In battle> When defeated, +3 stacks to active [Resilient] Alliance=<战斗中>自身被击倒时，使已激活的【不屈】层数+3
<In battle> When defeated, +3 stacks to active [Ægir] Alliance=<战斗中>自身被击倒时，使已激活的【阿戈尔】层数+3
<In battle> When defeated, +4 stacks to active [Ægir] Alliance=<战斗中>自身被击倒时，使已激活的【阿戈尔】层数+4
<In battle> When defeated, +6 stacks to active [Resilient] Alliance=<战斗中>自身被击倒时，使已激活的【不屈】层数+6
<In battle> When defeated, +6 stacks to active [Ægir] Alliance=<战斗中>自身被击倒时，使已激活的【阿戈尔】层数+6
<In battle> When defeated, <@ba.vup>+2</> stacks to active [Ægir] Alliance=<战斗中>自身被击倒时，使已激活的【阿戈尔】层数<@ba.vup>+2</>
<In battle> When defeated, <@ba.vup>+3</> stacks to active [Resilient] Alliance=<战斗中>自身被击倒时，使已激活的【不屈】层数<@ba.vup>+3</>
<In battle> When defeated, <@ba.vup>+3</> stacks to active [Ægir] Alliance=<战斗中>自身被击倒时，使已激活的【阿戈尔】层数<@ba.vup>+3</>
<In battle> When defeated, <@ba.vup>+4</> stacks to active [Ægir] Alliance=<战斗中>自身被击倒时，使已激活的【阿戈尔】层数<@ba.vup>+4</>
<In battle> When defeated, <@ba.vup>+6</> stacks to active [Resilient] Alliance=<战斗中>自身被击倒时，使已激活的【不屈】层数<@ba.vup>+6</>
<In battle> When defeated, <@ba.vup>+6</> stacks to active [Ægir] Alliance=<战斗中>自身被击倒时，使已激活的【阿戈尔】层数<@ba.vup>+6</>
<In battle> When the Operator in front adds stacks from their Attribute, +1 additional stack=<战斗中>战斗中当本干员身前一格的干员因特质使层数提升时，使其额外层数+1
<In battle> When the Operator in front adds stacks from their Attribute, +2 additional stacks=<战斗中>战斗中当本干员身前一格的干员因特质使层数提升时，使其额外层数+2
<In battle> When the Operator in front adds stacks from their Attribute, <@ba.vup>+1</> additional stack=<战斗中>战斗中当本干员身前一格的干员因特质使层数提升时，使其额外层数<@ba.vup>+1</>
<In battle> When the Operator in front adds stacks from their Attribute, <@ba.vup>+2</> additional stacks=<战斗中>战斗中当本干员身前一格的干员因特质使层数提升时，使其额外层数<@ba.vup>+2</>
<In battle> When the Operator in the tile ahead adds stacks from their Attribute, +1 additional stack=<战斗中>战斗中当本干员身前一格的干员因特质使层数提升时，使其额外层数+1
<In battle> When the Operator in the tile ahead adds stacks from their Attribute, <@ba.vup>+1</> additional stack=<战斗中>战斗中当本干员身前一格的干员因特质使层数提升时，使其额外层数<@ba.vup>+1</>
<In battle> Whenever 1 enemy within range is Frozen, 20% chance for +1 stack to active [Kjerag] Alliance=<战斗中>每当范围内1名敌人进入冻结时，有20%概率使已激活的【谢拉格】层数+1
<In battle> Whenever 1 enemy within range is Frozen, 20% chance for <@ba.vup>+1</> stack to active [Kjerag] Alliance=<战斗中>每当范围内1名敌人进入冻结时，有20%概率使已激活的【谢拉格】层数<@ba.vup>+1</>
<In battle> Whenever 1 enemy within range is Frozen, 25% chance for +1 stack to active [Kjerag] Alliance=<战斗中>每当范围内1名敌人进入冻结时，有25%概率使已激活的【谢拉格】层数+1
<In battle> Whenever 1 enemy within range is Frozen, 25% chance for <@ba.vup>+1</> stack to active [Kjerag] Alliance=<战斗中>每当范围内1名敌人进入冻结时，有25%概率使已激活的【谢拉格】层数<@ba.vup>+1</>
<In battle> Whenever an enemy within range is Frozen, 40% chance for +1 stack to active [Kjerag] Alliance=<战斗中>每当范围内1名敌人进入冻结时，有40%概率使已激活的【谢拉格】层数+1
<In battle> Whenever an enemy within range is Frozen, 40% chance for <@ba.vup>+1</> stack to active [Kjerag] Alliance=<战斗中>每当范围内1名敌人进入冻结时，有40%概率使已激活的【谢拉格】层数<@ba.vup>+1</>
<In battle> Whenever an enemy within range is Frozen, 50% chance for +1 stack to active [Kjerag] Alliance=<战斗中>每当范围内1名敌人进入冻结时，有50%概率使已激活的【谢拉格】层数+1
<In battle> Whenever an enemy within range is Frozen, 50% chance for +2 stacks to active [Kjerag] Alliance=<战斗中>每当范围内1名敌人进入冻结时，有50%概率使已激活的【谢拉格】层数+2
<In battle> Whenever an enemy within range is Frozen, 50% chance for <@ba.vup>+1</> stack to active [Kjerag] Alliance=<战斗中>每当范围内1名敌人进入冻结时，有50%概率使已激活的【谢拉格】层数<@ba.vup>+1</>
<In battle> Whenever an enemy within range is Frozen, 50% chance for <@ba.vup>+2</> stacks to active [Kjerag] Alliance=<战斗中>每当范围内1名敌人进入冻结时，有50%概率使已激活的【谢拉格】层数<@ba.vup>+2</>
<In battle> Whenever an enemy within range is Frozen, 60% chance for +1 stack to active [Kjerag] Alliance=<战斗中>每当范围内1名敌人进入冻结时，有60%概率使已激活的【谢拉格】层数+1
<In battle> Whenever an enemy within range is Frozen, 60% chance for +2 stacks to active [Kjerag] Alliance=<战斗中>每当范围内1名敌人进入冻结时，有60%概率使已激活的【谢拉格】层数+2
<In battle> Whenever an enemy within range is Frozen, 60% chance for <@ba.vup>+1</> stack to active [Kjerag] Alliance=<战斗中>每当范围内1名敌人进入冻结时，有60%概率使已激活的【谢拉格】层数<@ba.vup>+1</>
<In battle> Whenever an enemy within range is Frozen, 60% chance for <@ba.vup>+2</> stacks to active [Kjerag] Alliance=<战斗中>每当范围内1名敌人进入冻结时，有60%概率使已激活的【谢拉格】层数<@ba.vup>+2</>
<In battle> Whenever an enemy within range is Frozen, recover 1.5% Max HP several times=<战斗中>每当范围内1名敌人进入冻结时，回复数次1.5%最大生命值
<In battle> Whenever an enemy within range is Frozen, recover 2.5% Max HP several times=<战斗中>每当范围内1名敌人进入冻结时，回复数次2.5%最大生命值
<In battle> Whenever an enemy within range is Frozen, recover 3% Max HP several times=<战斗中>每当范围内1名敌人进入冻结时，回复数次3%最大生命值
<In battle> Whenever an enemy within range is Frozen, recover <@ba.vup>1.5%</> Max HP several times=<战斗中>每当范围内1名敌人进入冻结时，回复数次<@ba.vup>1.5%</>最大生命值
<In battle> Whenever an enemy within range is Frozen, recover <@ba.vup>2.5%</> Max HP several times=<战斗中>每当范围内1名敌人进入冻结时，回复数次<@ba.vup>2.5%</>最大生命值
<In battle> Whenever an enemy within range is Frozen, recover <@ba.vup>3%</> Max HP several times=<战斗中>每当范围内1名敌人进入冻结时，回复数次<@ba.vup>3%</>最大生命值
<In battle> Whenever Operators <@ba.vup>up to six tiles ahead of self</> spend 10 bullets, <@ba.vup>+2</> stacks to active [Laterano] Alliance=<战斗中><@ba.vup>身前六格</>的干员每消耗10发弹药，使已激活的【拉特兰】层数<@ba.vup>+2</>
<In battle> Whenever Operators <@ba.vup>up to three tiles ahead of self</> spend 10 bullets, <@ba.vup>+2</> stacks to active [Laterano] Alliance=<战斗中><@ba.vup>自身正前方三格</>的干员每消耗10发弹药，使已激活的【拉特兰】层数<@ba.vup>+2</>
<In battle> Whenever Operators in the 4 adjacent tiles spend 6 bullets, +1 stack to active [Laterano] Alliance=<战斗中>自身周围4格的干员每消耗6发弹药，使已激活的【拉特兰】层数+1
<In battle> Whenever Operators in the 4 adjacent tiles spend 6 bullets, +2 stacks to active [Laterano] Alliance=<战斗中>自身周围4格的干员每消耗6发弹药，使已激活的【拉特兰】层数+2
<In battle> Whenever Operators in the <@ba.vup>4 adjacent tiles</> spend 6 bullets, <@ba.vup>+1</> stack to active [Laterano] Alliance=<战斗中>自身<@ba.vup>周围4格</>的干员每消耗6发弹药，使已激活的【拉特兰】层数<@ba.vup>+1</>
<In battle> Whenever Operators in the <@ba.vup>4 adjacent tiles</> spend 6 bullets, <@ba.vup>+2</> stacks to active [Laterano] Alliance=<战斗中>自身<@ba.vup>周围4格</>的干员每消耗6发弹药，使已激活的【拉特兰】层数<@ba.vup>+2</>
<In battle> Whenever Operators up to six tiles ahead of self spend 10 bullets, +2 stacks to active [Laterano] Alliance=<战斗中>身前六格的干员每消耗10发弹药，使已激活的【拉特兰】层数+2
<In battle> Whenever Operators up to three tiles ahead of self spend 10 bullets, +2 stacks to active [Laterano] Alliance=<战斗中>自身正前方三格的干员每消耗10发弹药，使已激活的【拉特兰】层数+2
<In battle> Whenever the Operator ahead spends 7 bullets, +1 stack to active [Laterano] Alliance=<战斗中>身前一格的干员每消耗7发弹药，使已激活的【拉特兰】层数+1
<In battle> Whenever the Operator ahead spends 7 bullets, +2 stacks to active [Laterano] Alliance=<战斗中>身前一格的干员每消耗7发弹药，使已激活的【拉特兰】层数+2
<In battle> Whenever the Operator ahead spends 7 bullets, <@ba.vup>+1</> stack to active [Laterano] Alliance=<战斗中>身前一格的干员每消耗7发弹药，使已激活的【拉特兰】层数<@ba.vup>+1</>
<In battle> Whenever the Operator ahead spends 7 bullets, <@ba.vup>+2</> stacks to active [Laterano] Alliance=<战斗中>身前一格的干员每消耗7发弹药，使已激活的【拉特兰】层数<@ba.vup>+2</>
<In battle> Whenever this Operator spends 10 bullets while there are 3 Operators in the same row, +4 [Laterano] and [Precision] stacks if Alliances are active=<战斗中>自身每消耗10发子弹，若同一行有3名干员，使已激活的【拉特兰】【精准】层数+4
<In battle> Whenever this Operator spends 10 bullets while there are 3 Operators in the same row, <@ba.vup>+4</> [Laterano] and [Precision] stacks if Alliances are active=<战斗中>自身每消耗10发子弹，若同一行有3名干员，使已激活的【拉特兰】【精准】层数<@ba.vup>+4</>
<In battle> Whenever this Operator spends 10 bullets with 3 Operators in the same row, +2 [Laterano] and [Precision] stacks if Alliances are active=<战斗中>自身每消耗10发子弹，若同一行有3名干员，使已激活的【拉特兰】【精准】层数+2
<In battle> Whenever this Operator spends 10 bullets with 3 Operators in the same row, <@ba.vup>+2</> [Laterano] and [Precision] stacks if Alliances are active=<战斗中>自身每消耗10发子弹，若同一行有3名干员，使已激活的【拉特兰】【精准】层数<@ba.vup>+2</>
<In battle> Whenever this Operator spends 7 bullets, +12 [Laterano] and +6 [Foresight] stacks if Alliances are active=<战斗中>自身每消耗7发子弹，使已激活的【拉特兰】层数+12、【远见】层数+6
<In battle> Whenever this Operator spends 7 bullets, +14 [Laterano] and +6 [Foresight] Alliances if Alliances are active ([Foresight] can stack up to 42x every battle)=【23】<战斗中>自身每消耗7发子弹，使已激活的【拉特兰】层数+14、【远见】层数+6（【远见】每场战斗至多42层）
<In battle> Whenever this Operator spends 7 bullets, +14 [Laterano] and +6 [Foresight] stacks if Alliances are active (Can stack up to 7x every battle)=<战斗中>自身每消耗7发子弹，使已激活的【拉特兰】层数+14、【远见】层数+6（每场战斗至多触发7次）
<In battle> Whenever this Operator spends 7 bullets, +6 [Laterano] and +3 [Foresight] stacks if Alliances are active=<战斗中>自身每消耗7发子弹，使已激活的【拉特兰】层数+6、【远见】层数+3
<In battle> Whenever this Operator spends 7 bullets, +7 [Laterano] and +3 [Foresight] Alliances if Alliances are active ([Foresight] can stack up to 21x every battle)=【23】<战斗中>自身每消耗7发子弹，使已激活的【拉特兰】层数+7、【远见】层数+3（【远见】每场战斗至多21层）
<In battle> Whenever this Operator spends 7 bullets, +7 [Laterano] and +3 [Foresight] stacks if Alliances are active, can trigger up to 7 times per battle for each effect=<战斗中>自身每消耗7发子弹，使已激活的【拉特兰】层数+7、【远见】层数+3（每场战斗分别至多触发7次）
<In battle> Whenever this Operator spends 7 bullets, <@ba.vup>+12</> [Laterano] and <@ba.vup>+6</> [Foresight] stacks if Alliances are active=<战斗中>自身每消耗7发子弹，使已激活的【拉特兰】层数<@ba.vup>+12</>、【远见】层数<@ba.vup>+6</>
<In battle> Whenever this Operator spends 7 bullets, <@ba.vup>+14</> [Laterano] and <@ba.vup>+6</> [Foresight] Alliances if Alliances are active ([Foresight] can stack up to 42x every battle)=【23】<战斗中>自身每消耗7发子弹，使已激活的【拉特兰】层数<@ba.vup>+14</>、【远见】层数<@ba.vup>+6</>（【远见】每场战斗至多42层）
<In battle> Whenever this Operator spends 7 bullets, <@ba.vup>+14</> [Laterano] and <@ba.vup>+6</> [Foresight] stacks if Alliances are active (Can stack up to 7x every battle)=<战斗中>自身每消耗7发子弹，使已激活的【拉特兰】层数<@ba.vup>+14</>、【远见】层数<@ba.vup>+6</>（每场战斗至多触发7次）
<In battle> Whenever this Operator spends 7 bullets, <@ba.vup>+6</> [Laterano] and <@ba.vup>+3</> [Foresight] stacks if Alliances are active=<战斗中>自身每消耗7发子弹，使已激活的【拉特兰】层数<@ba.vup>+6</>、【远见】层数<@ba.vup>+3</>
<In battle> Whenever this Operator spends 7 bullets, <@ba.vup>+7</> [Laterano] and <@ba.vup>+3</> [Foresight] Alliances if Alliances are active ([Foresight] can stack up to 21x every battle)=【23】<战斗中>自身每消耗7发子弹，使已激活的【拉特兰】层数<@ba.vup>+7</>、【远见】层数<@ba.vup>+3</>（【远见】每场战斗至多21层）
<In battle> Whenever this Operator spends 7 bullets, <@ba.vup>+7</> [Laterano] and <@ba.vup>+3</> [Foresight] stacks if Alliances are active, can trigger up to 7 times per battle for each effect=<战斗中>自身每消耗7发子弹，使已激活的【拉特兰】层数<@ba.vup>+7</>、【远见】层数<@ba.vup>+3</>（每场战斗分别至多触发7次）
<Info Broker>=<情报屋>
<Intrusive Call> deploys enemies from here=<侵入式调用>将从这里部署敌人
<Iron Ore> can be gathered here.=可开采<铁矿石>
<Judicial Chronicles>=《逸闻》
<Lava Crack> Sprays out lava periodically, dealing massive damage to friendly units on the surrounding 8 tiles and melting down Roadblocks=<岩浆喷射处>每隔一定时间会喷出岩浆，对周围8格内的我方单位造成大量伤害且融化障碍物
<Lava Crack> Sprays out lava periodically, dealing massive damage to friendly units on the surrounding 8 tiles and melting down Roadblocks\n<Heat Pump Passage>Periodically deals great damage to any units on it\nIncreases some enemies' base stats=<岩浆喷射处>每隔一定时间会喷出岩浆，对周围8格内的我方单位造成大量伤害且融化障碍物\n<热泵通道>每隔一段时间便会对其上的我军和敌军造成大量伤害\n部分敌人的基础属性提升
<Lava Crack> Sprays out lava periodically, dealing massive damage to friendly units on the surrounding 8 tiles and melting down Roadblocks\nIncreases some enemies' base stats=<岩浆喷射处>每隔一定时间会喷出岩浆，对周围8格内的我方单位造成大量伤害且融化障碍物\n部分敌人的基础属性提升
<Lava Fissure> increases enemies' Arts Vulnerability further by 10%=<熔岩裂隙>使敌人受到的法术伤害提升效果提高10%
<Lava Fissure> increases enemies' Arts Vulnerability further by 20%=<熔岩裂隙>使敌人受到的法术伤害提升效果提高20%
<Lava Fissure>: Deals Arts damage to nearby allies and Operators deployed on affected tiles will spray lava forward=<熔岩裂隙>：对周围我方造成法术伤害，干员置于此处会向前喷火
<Life From Death's Door> unlocked=解锁了<妙手回春>
<Lightbulb Moment> unlocked=解锁了<当点子来敲门>
<Lone Trail - Rerun> is now open=<孤星·复刻>活动已开放
<Luminous> The light radiates, and shadows cower.=<通明>阴影退避，光芒闪耀。
<Mania> unlocked=解锁了<躁狂>
<Material Boxes> in Bastion Defense require <Facility Builders> to construct for effects.=堡垒守御项目中的<原料箱>，需要部署<设施建筑工>进行建造才能生效
<Medjehtiqedti Bound> opened=<雅赛努斯复仇记>活动已开放
<Mizuki & Caerula Arbor> Lookback opened=<水月与深蓝之树>集成回顾已开启
<Morsels of History>=《小史摘钞》
<Nightfall> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used\nIncreases some enemies' base stats.=<黑夜>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性\n<城市霓虹>可以提供初始视野，使用后视野范围扩大\n部分敌人的基础属性提升
<Nocturnal Tales>=《夜话》
<Nocturnal Tales>, from the collection of the Pu family in Mangshan, contains <Lives of Travelers>. It is an account of people who have encountered the paranormal while traveling at night, depicting a hundred different types of geists and spirits. Its text is obscure and absurd, and the government has banned it for being deceptive and misleading.\n<@lv.item><Condition></> Natural DP regeneration rate is reduced\n<@lv.item><Writing knife></> Can be used to move words\n<@lv.item><Glyph Tile></> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=《夜话》一卷，邙山镇蒲氏家藏本。收《游人列传》，专述古人夜游寻仙、幽径逢鬼之事，兼录百种伥怪形迹。语近荒诞，文意晦涩，以其虚妄惑人，为官方禁绝。\n<@lv.item><特殊条件></>部署费用自然回复速度降低\n<@lv.item><书刀></>可以调整字的位置\n<@lv.item><字格></>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
<Nocturnal Tales>, from the collection of the Pu family in Mangshan, contains <Lives of Travelers>. It is an account of people who have encountered the paranormal while traveling at night, depicting a hundred different types of geists and spirits. Its text is obscure and absurd, and the government has banned it for being deceptive and misleading.\n<Condition> Natural DP regeneration rate is reduced\n<Writing knife> Can be used to move words\n<Glyph Tile> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=《夜话》一卷，邙山镇蒲氏家藏本。收《游人列传》，专述古人夜游寻仙、幽径逢鬼之事，兼录百种伥怪形迹。语近荒诞，文意晦涩，以其虚妄惑人，为官方禁绝。\n<特殊条件>部署费用自然回复速度降低\n<书刀>可以调整字的位置\n<字格>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
<Of Willow and War>=《杨柳见闻》
<Of Willow and War> was submitted by the commander of Yumen. It was written by a common soldier, believed to be originally from Baizao, depicting the events that occurred on the frontier over the tenure of three commanders. The writing is fluent and the depictions realistic, but the names of the commanders are not mentioned in the book, making its veracity impossible to verify—a lamentable gap for later generations.\n<@lv.item><Condition></> Natural DP regeneration rate is reduced\n<@lv.item><Writing knife></> Can be used to move words\n<@lv.item><Glyph Tile></> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=《杨柳见闻》一卷，玉门守将采进本。撰者系行伍小卒，考其生平，或为百灶籍人。载三将戍边事，文笔流畅，纪事近实。然彼三将之名，未录于书。致使稽考无凭，诚为后世之憾。\n<@lv.item><特殊条件></>部署费用自然回复速度降低\n<@lv.item><书刀></>可以调整字的位置\n<@lv.item><字格></>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
<Of Willow and War> was submitted by the commander of Yumen. It was written by a common soldier, believed to be originally from Baizao, depicting the events that occurred on the frontier over the tenure of three commanders. The writing is fluent and the depictions realistic, but the names of the commanders are not mentioned in the book, making its veracity impossible to verify—a lamentable gap for later generations.\n<Condition> Natural DP regeneration rate is reduced\n<Writing knife> Can be used to move words\n<Glyph Tile> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=《杨柳见闻》一卷，玉门守将采进本。撰者系行伍小卒，考其生平，或为百灶籍人。载三将戍边事，文笔流畅，纪事近实。然彼三将之名，未录于书。致使稽考无凭，诚为后世之憾。\n<特殊条件>部署费用自然回复速度降低\n<书刀>可以调整字的位置\n<字格>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
<Olden Keystone> Unlocks access to next region when destroyed. Will always start at full HP when entering the map.\nIt looks like a completely different area up ahead. The insects swarm the monoliths as the forest stands in silence. Everything will end in calm and peace.=<机关石门>击破后会解锁新的可探索区域。被击破前，每次进入关卡会完全恢复原状。\n再向前走似乎是一个完全不同的地方，虫群环绕巨石，林木沉默挺立，平静与安逸是这一切的尽头。
<Olden Keystone> Unlocks access to next region when destroyed. Will always start at full HP when entering the map.\nIt looks like a completely different area up ahead. The lake and mud obstruct both our march and our vision. Everything will end in hallucinations and silence.=<机关石门>击破后会解锁新的可探索区域。被击破前，每次进入关卡会完全恢复原状。\n再向前走似乎是一个完全不同的地方，湖水阻挡步伐，池沼扭曲视线，迷幻与寂静是这一切的尽头。
<Olden Keystone> Unlocks access to next region when destroyed. Will always start at full HP when entering the map.\nIt looks like a completely different area up ahead. The land rises up, sputtering lava all over. Everything will end in chaos and scorching heat.=<机关石门>击破后会解锁新的可探索区域。被击破前，每次进入关卡会完全恢复原状。\n再向前走似乎是一个完全不同的地方，大地向上隆起，熔岩四处溅射，混乱与灼热是这一切的尽头。
<Olden Keystone> Unlocks access to next region when destroyed. Will always start at full HP when entering the map.\nIt looks like a completely different area up ahead. The sandstorm gradually intensifies, and boulders clog our path. Everything will end in dehydration and extinction.=<机关石门>击破后会解锁新的可探索区域。被击破前，每次进入关卡会完全恢复原状。\n再向前走似乎是另外一个地域的入口，风沙逐渐狂暴，巨石填满道路，干渴和绝路是这一切的尽头。
<On deployment> +1 stack to active [Kazimierz] Alliance=<部署时>使已激活的【卡西米尔】层数+1
<On deployment> +1 stack to active [Kazimierz] Alliance\n<When defeated> +2 stacks to active [Resilient] Alliance=<部署时>使已激活的【卡西米尔】层数+1\n<被击倒时>使已激活的【不屈】层数+2
<On deployment> +10 stacks to active [Kazimierz] Alliance=<部署时>使已激活的【卡西米尔】层数+10
<On deployment> +16 stacks to active [Raid] Alliance (Can stack up to 100x every battle)=<部署时>使已激活的【突袭】层数+16（每场作战至多100层）
<On deployment> +2 stacks to active [Kazimierz] Alliance=<部署时>使已激活的【卡西米尔】层数+2
<On deployment> +2 stacks to active [Kazimierz] Alliance\n<When defeated> +4 stacks to active [Resilient] Alliance=<部署时>使已激活的【卡西米尔】层数+2\n<被击倒时>使已激活的【不屈】层数+4
<On deployment> +4 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 24x every battle)=<部署时>使已激活的【卡西米尔】【精准】层数+4（每场作战至多24层）
<On deployment> +4 stacks to own active Alliance(s) (Can stack up to 12x every battle)=<部署时>使自身已激活的盟约层数+4（每场作战至多12层）
<On deployment> +5 stacks to active [Kazimierz] Alliance=<部署时>使已激活的【卡西米尔】层数+5
<On deployment> +8 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 48x every battle)=<部署时>使已激活的【卡西米尔】【精准】层数+8（每场作战至多48层）
<On deployment> +8 stacks to active [Raid] Alliance (Can stack up to 50x every battle)=<部署时>使已激活的【突袭】层数+8（每场作战至多50层）
<On deployment> +8 stacks to own active Alliance(s) on skill activation (Can stack up to 24x every battle)=<部署时>使自身已激活的盟约层数+8（每场作战至多24层）
<On deployment> <@ba.vup>+10</> stacks to active [Kazimierz] Alliance=<部署时>使已激活的【卡西米尔】层数<@ba.vup>+10</>
<On deployment> <@ba.vup>+16</> stacks to active [Raid] Alliance (Can stack up to 100x every battle)=<部署时>使已激活的【突袭】层数<@ba.vup>+16</>（每场作战至多100层）
<On deployment> <@ba.vup>+1</> stack to active [Kazimierz] Alliance=<部署时>使已激活的【卡西米尔】层数<@ba.vup>+1</>
<On deployment> <@ba.vup>+1</> stack to active [Kazimierz] Alliance\n<When defeated> <@ba.vup>+2</> stacks to active [Resilient] Alliance=<部署时>使已激活的【卡西米尔】层数<@ba.vup>+1</>\n<被击倒时>使已激活的【不屈】层数<@ba.vup>+2</>
<On deployment> <@ba.vup>+2</> stacks to active [Kazimierz] Alliance=<部署时>使已激活的【卡西米尔】层数<@ba.vup>+2</>
<On deployment> <@ba.vup>+2</> stacks to active [Kazimierz] Alliance\n<When defeated> <@ba.vup>+4</> stacks to active [Resilient] Alliance=<部署时>使已激活的【卡西米尔】层数<@ba.vup>+2</>\n<被击倒时>使已激活的【不屈】层数<@ba.vup>+4</>
<On deployment> <@ba.vup>+4</> stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 24x every battle)=<部署时>使已激活的【卡西米尔】【精准】层数<@ba.vup>+4</>（每场作战至多24层）
<On deployment> <@ba.vup>+4</> stacks to own active Alliance(s) (Can stack up to 12x every battle)=<部署时>使自身已激活的盟约层数<@ba.vup>+4</>（每场作战至多12层）
<On deployment> <@ba.vup>+5</> stacks to active [Kazimierz] Alliance=<部署时>使已激活的【卡西米尔】层数<@ba.vup>+5</>
<On deployment> <@ba.vup>+8</> stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 48x every battle)=<部署时>使已激活的【卡西米尔】【精准】层数<@ba.vup>+8</>（每场作战至多48层）
<On deployment> <@ba.vup>+8</> stacks to active [Raid] Alliance (Can stack up to 50x every battle)=<部署时>使已激活的【突袭】层数<@ba.vup>+8</>（每场作战至多50层）
<On deployment> <@ba.vup>+8</> stacks to own active Alliance(s) on skill activation (Can stack up to 24x every battle)=<部署时>使自身已激活的盟约层数<@ba.vup>+8</>（每场作战至多24层）
<On refresh> +4 stacks to active [Siracusa] Alliance on first active refresh; takes effect even if the Operator is on Bench=<刷新时>若为本回合首次主动刷新，使已激活的【叙拉古】层数+4，此干员在整备区时也有效
<On refresh> +8 stacks to active [Siracusa] Alliance on first active refresh; takes effect even if the Operator is on Bench=<刷新时>若为本回合首次主动刷新，使已激活的【叙拉古】层数+8，此干员在整备区时也有效
<On refresh> <@ba.vup>+4</> stacks to active [Siracusa] Alliance on first active refresh; takes effect even if the Operator is on Bench=<刷新时>若为本回合首次主动刷新，使已激活的【叙拉古】层数<@ba.vup>+4</>，此干员在整备区时也有效
<On refresh> <@ba.vup>+8</> stacks to active [Siracusa] Alliance on first active refresh; takes effect even if the Operator is on Bench=<刷新时>若为本回合首次主动刷新，使已激活的【叙拉古】层数<@ba.vup>+8</>，此干员在整备区时也有效
<Operation Lucent Arrowhead> is now open=<水晶箭行动>活动已开放
<Operation Originium Dust - Retrospection> is now open=<源石尘行动·复刻>活动已开放
<OpFor: String> and <OpFor: Pipe> will appear at the same time after fulfilling specific conditions and entering the Hidden Core round=在模拟中达成特定条件并进入隐秘核心回合时，<假想敌：弦>将与<假想敌：管>同时登场
<Originium Formation> proliferation time increased=<源石晶簇>蔓延时间延长
<Parliament's Messenger> unlocked=解锁了<议会使者>
<Phantom & Crimson Solitaire> Lookback opened=<傀影与猩红孤钻>集成回顾已开启
<Pinch-Out Experimental Operation> Available=<尖灭测试作战>已开启
<Planting Box Group> produces less Rice; <Dampsand> tiles dry up and become deployable tiles.=<种植箱集群>产量大幅降低，<池沼>地块干涸，变为可部署地块
<Poison Haze> Your units continuously lose HP\n<Lava Crack> Sprays out lava periodically, dealing massive damage to friendly units on the surrounding 8 tiles and melting down Roadblocks\nIncreases some enemies' base stats=<毒性雾霾>我方单位会持续失去生命\n<岩浆喷射处>每隔一定时间会喷出岩浆，对周围8格内的我方单位造成大量伤害且融化障碍物\n部分敌人的基础属性提升
<Poly Vision Museum> opened=<视相博物馆>活动已开放
<Positional Barriers> deflect footballs, but lose HP whenever they block a shot.=球门前的<阵地屏障>可以反弹足球，但每次挡住射门时都会损失生命值
<Refined Core>x1: Enables a Specialized Appointment from a selected pool=<精炼矿核>x1：可从特定范围内进行一次专项任命
<Rhodes Island Icebreaker Games> is now open=<罗德岛促融共竞>活动已开放
<Rhodes Island>=<罗德岛>
<Roundabout Tactics> unlocked=解锁了<旁敲侧击>
<Saintess' Snowrobe> continuously loses HP, releasing the <Karlan Saintess> when destroyed=<圣女雪衣>持续流失生命，被击破时解放<喀兰圣女>
<Saintess' Snowrobe> continuously loses HP, releasing the <Karlan Saintess> when destroyed, allowing her to move again=<圣女雪衣>持续流失生命，被击破时解放<喀兰圣女>使其恢复行动
<See You Soon> opened=<我们明日见>活动已开放
<Self-Driving Cart One-Way Road> +2=持有的<自走车单行道>数量+2
<Self-Driving Cart One-Way Road> +4=持有的<自走车单行道>数量+4
<Self-Driving Cart One-Way Road> DP -1, deployment cooldown -2s=<自走车单行道>的部署费用-1，且部署冷却时间减少2秒
<Self-Driving Cart One-Way Road> DP -2, deployment cooldown -4s=<自走车单行道>的部署费用-2，且部署冷却时间减少4秒
<Self-Driving Cart> gives nearby allies ASPD +20 for 5s as it passes by an ally=<自走车>经过我方单位时使周围所有我方单位攻击速度+20，持续5秒
<Self-Driving Cart> gives nearby allies ASPD +40 for 5s as it passes by an ally=<自走车>经过我方单位时使周围所有我方单位攻击速度+40，持续5秒
<Self-Driving Cart> heals nearby allies by 30% of the <Self-Driving Cart>'s ATK per second for 5s as it passes by an ally=<自走车>经过我方单位时使周围所有我方单位每秒恢复<自走车>30%攻击力的生命值，持续5秒
<Self-Driving Cart> heals nearby allies by 60% of the <Self-Driving Cart>'s ATK per second for 5s as it passes by an ally=<自走车>经过我方单位时使周围所有我方单位每秒恢复<自走车>60%攻击力的生命值，持续5秒
<Self-Driving Cart> inflicts [Cold] on contact with enemy for 3s=<自走车>碰撞敌方单位时使其获得【寒冷】，持续3秒
<Self-Driving Cart> inflicts [Cold] on contact with enemy for 5s=<自走车>碰撞敌方单位时使其获得【寒冷】，持续5秒
<Self-Driving Cart> Movement Speed +120%, launch DP cost +2=<自走车>移动速度+120%，但发射消耗的部署费用+2
<Self-Driving Cart> Movement Speed +40%=<自走车>移动速度+40%
<Self-Driving Cart> Movement Speed +80%=<自走车>移动速度+80%
<Self-Driving Cart> Physical damage on contact with enemy increased to 200% ATK=<自走车>碰撞敌方单位对其造成的物理伤害提高至200%攻击力
<Self-Driving Cart> Physical damage on contact with enemy increased to 300% ATK=<自走车>碰撞敌方单位对其造成的物理伤害提高至300%攻击力
<Self-Driving Cart> pushes enemies greatly in direction it is traveling=<自走车>碰撞敌方单位时，将其向自身行驶方向较大力地推开
<Self-Driving Cart> pushes enemies moderately in direction it is traveling=<自走车>碰撞敌方单位时，将其向自身行驶方向中等力度地推开
<Self-Driving Cart> pushes enemies slightly in direction it is traveling=<自走车>碰撞敌方单位时，将其向自身行驶方向小力地推开
<Self-Driving Cart> reduces enemy DEF by -25% on contact for 3s=<自走车>碰撞敌方单位时使其防御力-25%，持续3秒
<Self-Driving Cart> reduces enemy DEF by -40% on contact for 3s=<自走车>碰撞敌方单位时使其防御力-40%，持续3秒
<Self-Driving Cart> reduces enemy RES by -25% on contact for 3s=<自走车>碰撞敌方单位时使其法术抗性-25%，持续3秒
<Self-Driving Cart> reduces enemy RES by -40% on contact for 3s=<自走车>碰撞敌方单位时使其法术抗性-40%，持续3秒
<Self-Driving Cart> restores 1 SP to an ally when it passes by them=<自走车>经过我方单位时使其回复1点技力
<Self-Driving Cart> restores 2 SP to an ally when it passes by them=<自走车>经过我方单位时使其回复2点技力
<Self-Driving Cart> restores 3 SP to an ally when it passes by them=<自走车>经过我方单位时使其回复3点技力
<Self-Driving Cart> stun duration on contact with enemy increased to 2s=<自走车>碰撞敌方单位对其造成的晕眩时间延长至2秒
<Self-Driving Cart> stun duration on contact with enemy increased to 3s=<自走车>碰撞敌方单位对其造成的晕眩时间延长至3秒
<Snowfall>Periodically applies Cold to all units.\nIncreases some enemies' base stats.=<降雪>周期性对所有单位施加寒冷\n部分敌人的基础属性提升
<Spine of Epoch> and <Spike of Weeping> gain +20% Max HP=<年代之刺>与<饮泣之刺>的最大生命值+20%
<Spines of Epoch> and <Spikes of Weeping> have -50% DEF=地图中的<年代之刺>与<饮泣之刺>的防御力下降50%
<Standard Mobilization Order α>: Enables direct appointment of Elysium, Nearl, Kirara, and Astesia.=<标准机动密令·α>：使用后可直接任命极境、临光、绮良、星极
<Standard Mobilization Order β>: Enables direct appointment of Quercus, Kroos the Keen Glint, Skyfire, and Paprika=<标准机动密令·β>：使用后可直接任命夏栎、寒芒克洛丝、天火、明椒
<Statuegeist> Max HP +50%; 'Yi' gains more Barrier when Hui-Ming status changes=<雕伥>的最大生命值+50%；“易”切换晦明状态后获得更多的屏障
<Stone> can be gathered here.=可开采<石材>
<Strategies of the Command Tent>=《幄机》
<Strategies of the Command Tent> is a discourse on military strategy and tactics. Known for its pragmatism, many of its teachings remain relevant to this day, making it a must-read for hopeful tacticians.\n<@lv.item><Condition></> Natural DP regeneration rate is reduced\n<@lv.item><Writing knife></> Can be used to move words\n<@lv.item><Glyph Tile></> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=幄者，帐也，大将所居；机者，谋也，策士之言。《幄机》者，论军中谋略。虽年代久远、词意陈旧，犹非漫无经略、高谈阔论者也。谈兵之家恒相称述，后世应武考者必通其文。\n<@lv.item><特殊条件></>部署费用自然回复速度降低\n<@lv.item><书刀></>可以调整字的位置\n<@lv.item><字格></>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
<Strategies of the Command Tent> is a discourse on military strategy and tactics. Known for its pragmatism, many of its teachings remain relevant to this day, making it a must-read for hopeful tacticians.\n<Condition> Natural DP regeneration rate is reduced\n<Writing knife> Can be used to move words\n<Glyph Tile> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=幄者，帐也，大将所居；机者，谋也，策士之言。《幄机》者，论军中谋略。虽年代久远、词意陈旧，犹非漫无经略、高谈阔论者也。谈兵之家恒相称述，后世应武考者必通其文。\n<特殊条件>部署费用自然回复速度降低\n<书刀>可以调整字的位置\n<字格>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
<Stultifera Navis> opened=<愚人号>活动已开放
<Substitute> deals Arts damage=<替身>攻击造成法术伤害
<Substitute> deals Arts damage and reduces Physical and Arts damage taken by 20%=<替身>攻击造成法术伤害且受到的物理与法术伤害减少20%
<Substitute> deals Arts damage and reduces Physical and Arts damage taken by 23% (+3%)=<替身>攻击造成法术伤害且受到的物理与法术伤害减少23%（+3）
<Substitute> deals Arts damage and reduces Physical and Arts damage taken by 23%<@ba.talpu> (+3%)</>=<替身>攻击造成法术伤害且受到的物理与法术伤害减少23%<@ba.talpu>（+3）</>
<Substitute> deals Arts damage and reduces Physical and Arts damage taken by 40%=<替身>攻击造成法术伤害且受到的物理与法术伤害减少40%
<Substitute> deals Arts damage and reduces Physical and Arts damage taken by 43%=<替身>攻击造成法术伤害且受到的物理与法术伤害减少43%
<Substitute> deals Arts damage and reduces Physical and Arts damage taken by 43% (+3%)=<替身>攻击造成法术伤害且受到的物理与法术伤害减少43%（+3）
<Substitute> deals Arts damage and reduces Physical and Arts damage taken by 43%<@ba.talpu> (+3%)</>=<替身>攻击造成法术伤害且受到的物理与法术伤害减少43%<@ba.talpu>（+3）</>
<Substitute> deals Arts damage and reduces Physical and Arts damage taken by 45%=<替身>攻击造成法术伤害且受到的物理与法术伤害减少45%
<Substitute> deals Arts damage and reduces Physical and Arts damage taken by 46% (+3%)=<替身>攻击造成法术伤害且受到的物理与法术伤害减少46%（+3）
<Substitute> deals Arts damage and reduces Physical and Arts damage taken by 46% <@ba.talpu>(+3%)</>=<替身>攻击造成法术伤害且受到的物理与法术伤害减少46%<@ba.talpu>（+3）</>
<Substitute> deals Arts damage and reduces Physical and Arts damage taken by 48% (+3%)=<替身>攻击造成法术伤害且受到的物理与法术伤害减少48%（+3）
<Substitute> deals Arts damage and reduces Physical and Arts damage taken by 48% <@ba.talpu>(+3%)</>=<替身>攻击造成法术伤害且受到的物理与法术伤害减少48%<@ba.talpu>（+3）</>
<Substitute> reduces Movement Speed of nearby enemies by 20%, and deals 20% ATK as Arts damage to them per second=<替身>使周围敌人移动速度-20%且每秒造成相当于20%攻击力的法术伤害
<Substitute> reduces Movement Speed of nearby enemies by 30%, and deals 30% ATK as Arts damage to them per second=<替身>使周围敌人移动速度-30%且每秒造成相当于30%攻击力的法术伤害
<Substitute> reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second=<替身>使周围敌人移动速度-40%且每秒造成相当于40%攻击力的法术伤害
<Substitute> reduces Movement Speed of nearby enemies by 50%, and deals 60% ATK as Arts damage to them per second. When swapping back, gain 8 SP=<替身>使周围敌人移动速度-50%且每秒造成相当于60%攻击力的法术伤害，替换时自身额外获得8点技力
<Substitute> reduces Movement Speed of nearby enemies by 60%, and deals 80% ATK as Arts damage to them per second. When swapping back, gain 15 SP=<替身>使周围敌人移动速度-60%且每秒造成相当于80%攻击力的法术伤害，替换时自身额外获得15点技力
<Substitute> restores 2% HP per second=<替身>每秒回复2%生命值
<Substitute> restores 2.5% (+0.5%) HP per second=<替身>每秒回复2.5%（+0.5%）生命值
<Substitute> restores 2.5% <@ba.talpu>(+0.5%)</> HP per second=<替身>每秒回复2.5%<@ba.talpu>（+0.5%）</>生命值
<Substitute> restores 3.5% HP per second=<替身>每秒回复3.5%生命值
<Substitute> restores 3.5% HP per second and gains +5 RES=<替身>每秒回复3.5%生命值，法术抗性+5
<Substitute> restores 3.5% HP per second and gains +8 RES=<替身>每秒回复3.5%生命值，法术抗性+8
<Substitute> restores 4% (+0.5%) HP per second=<替身>每秒回复4%（+0.5%）生命值
<Substitute> restores 4% (+0.5%) HP per second and gains +5 RES=<替身>每秒回复4%（+0.5%）生命值，法术抗性+5
<Substitute> restores 4% (+0.5%) HP per second and gains +8 RES=<替身>每秒回复4%（+0.5%）生命值，法术抗性+8
<Substitute> restores 4% <@ba.talpu>(+0.5%)</> HP per second=<替身>每秒回复4%<@ba.talpu>（+0.5%）</>生命值
<Substitute> restores 4% <@ba.talpu>(+0.5%)</> HP per second and gains +5 RES=<替身>每秒回复4%<@ba.talpu>（+0.5%）</>生命值，法术抗性+5
<Substitute> restores 4% <@ba.talpu>(+0.5%)</> HP per second and gains +8 RES=<替身>每秒回复4%<@ba.talpu>（+0.5%）</>生命值，法术抗性+8
<Such is the Joy of Our Reunion> opened=<相见欢>活动已开放
<Summer Jaunt> unlocked=解锁了<夏游>
<SUPER HOOK> Drag enemies into the pit to earn points. Physical and Arts damage taken by enemies is reduced by a certain percentage. You can bring up to 11 Operators.\n<Hook> Fires a hook in the current direction, dragging the first enemy it touches.\n<Gacha Machine> Gives random support items. Recovers extra SP when points are earned.\n<Menu Telephone> Gives 1 deployment slot.\n<Street Telephone Booth> Summons normal enemies.\n<Camp Telephone Booth> Summons elite enemies.\n<Timey-Wimey Telephone Booth> Summons special enemies.\n<Gas Jet Thrower> Pushes an enemy in front away.=<超级钩爪>把敌人抓进坑里来获取关卡得分；敌方获得一定比例的物理与法术减伤，最多可携带干员11人\n<钩爪>可以向当前方向发射一个钩子，将碰到的第一个敌人拉到面前\n<扭蛋机>可以获取随机支援道具，获取关卡得分时额外回复技力\n<菜单电话机>增加一个部署位\n<街边电话亭>召唤一批普通敌人\n<军营电话亭>召唤一批精英敌人\n<超时空电话亭>召唤一批特殊敌人\n<喷拒器>将前方一名敌人推开
<Support Device>'s Redeployment Time <@ba.kw>reduced</>=<支援装置>的再部署时间<@ba.kw>减少</>
<Support Device>'s Redeployment Time reduced=<支援装置>的再部署时间减少
<Tactics of Mountains and Rivers>=《山河武略》
<The Art of the Chessboard>=《经纬运筹》
<The Black Forest Wills A Dream> is now open=<眠于树影之中>活动已开放
<The Making of a Fortune>=《发迹考》
<The Making of a Fortune> was submitted by the Chief of Lungmen. The author is unknown. It appears to be a fictional account of a merchant's rise to riches. A publisher saw its potential and marketed it with illustrations by a hermit, turning it into a bestseller and driving up the price of paper.\n<@lv.item><Condition></> Natural DP regeneration rate is reduced\n<@lv.item><Writing knife></> Can be used to move words\n<@lv.item><Glyph Tile></> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=《发迹考》一卷，龙门总督采进本。不著撰人名氏。叙一行商发迹始末，铺陈颇似小说家言，笔涉荒诞。后经商贾刊刻，佐以隐士丹青，迅即风行南北，购者竞逐，纸为之贵。\n<@lv.item><特殊条件></>部署费用自然回复速度降低\n<@lv.item><书刀></>可以调整字的位置\n<@lv.item><字格></>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
<The Making of a Fortune> was submitted by the Chief of Lungmen. The author is unknown. It appears to be a fictional account of a merchant's rise to riches. A publisher saw its potential and marketed it with illustrations by a hermit, turning it into a bestseller and driving up the price of paper.\n<Condition> Natural DP regeneration rate is reduced\n<Writing knife> Can be used to move words\n<Glyph Tile> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=《发迹考》一卷，龙门总督采进本。不著撰人名氏。叙一行商发迹始末，铺陈颇似小说家言，笔涉荒诞。后经商贾刊刻，佐以隐士丹青，迅即风行南北，购者竞逐，纸为之贵。\n<特殊条件>部署费用自然回复速度降低\n<书刀>可以调整字的位置\n<字格>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
<The Masses' Travels> is now open=<众生行记>活动已开放
<The Rides to Lake Silberneherze - Rerun> opened=<银心湖列车·复刻>活动已开放
<To Be Continued> is open=<未尽篇章>活动已开放
<to be filled, if there is any>=待填写，如果有的话
<to be filled>=待填写
<Tome of Worn Pages>, <Relic of Odd Ages>, and <Vision of Ageless Cycles> nodes within Historical Reconstruction will activate when playing on Facing Souls 3, 6, and 9 respectively, as well as any higher difficulty\nafter being unlocked=历史重构中的<五百翻页的笔记>、<三千往返的构筑>、<一万循环的通视>节点将分别在直面魂灵3、6、9以上的探险中生效。\n节点效果只有在历史重构中点亮后才能产生
<Under Tides - Rerun> opened=<覆潮之下 复刻>活动已开放
<Vector Breakthrough #1: Inorganic Matters> is now open=<矢量突破#1 无机物>活动已开放
<Vector Breakthrough #2 Trial from Misery> opened=<矢量突破#2 巫术之夜>活动已开放
<What the Firelight Casts - Retrospection> is now open=<照我以火·复刻>活动已开放
<When entering Rest Phase> +2 stacks to own active Alliance(s)=<进入休整期时>使自身已激活的盟约层数+2
<When entering Rest Phase> +3 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead=<进入休整期时>使自身及身前一格干员的已激活盟约分别各层数+3
<When entering Rest Phase> +4 stacks to own active Alliance(s)=<进入休整期时>使自身已激活的盟约层数+4
<When entering Rest Phase> +6 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead=<进入休整期时>使自身及身前一格干员的已激活盟约分别各层数+6
<When entering Rest Phase> <@ba.vup>+2</> stacks to own active Alliance(s)=<进入休整期时>使自身已激活的盟约层数<@ba.vup>+2</>
<When entering Rest Phase> <@ba.vup>+3</> stacks each to active Alliance(s) of self and of the Operator 1 tile ahead=<进入休整期时>使自身及身前一格干员的已激活盟约分别各层数<@ba.vup>+3</>
<When entering Rest Phase> <@ba.vup>+4</> stacks to own active Alliance(s)=<进入休整期时>使自身已激活的盟约层数<@ba.vup>+4</>
<When entering Rest Phase> <@ba.vup>+6</> stacks each to active Alliance(s) of self and of the Operator 1 tile ahead=<进入休整期时>使自身及身前一格干员的已激活盟约分别各层数<@ba.vup>+6</>
<When entering Rest Phase> <When Rest Phase ends> +4 stacks to active [Foresight] Alliance=<进入休整期时><休整期结束时>使已激活的【远见】层数+4
<When entering Rest Phase> <When Rest Phase ends> +8 stacks to active [Foresight] Alliance=<进入休整期时><休整期结束时>使已激活的【远见】层数+8
<When entering Rest Phase> <When Rest Phase ends> <@ba.vup>+4</> stacks to active [Foresight] Alliance=<进入休整期时><休整期结束时>使已激活的【远见】层数<@ba.vup>+4</>
<When entering Rest Phase> <When Rest Phase ends> <@ba.vup>+8</> stacks to active [Foresight] Alliance=<进入休整期时><休整期结束时>使已激活的【远见】层数<@ba.vup>+8</>
<When entering Rest Phase> Gain 1 free Refresh=<进入休整期时>获得1次免费刷新
<When entering Rest Phase> Gain 1 random piece of equipment=<进入休整期时>获得1件随机装备
<When entering Rest Phase> Gain 2 free Refreshes=<进入休整期时>获得2次免费刷新
<When entering Rest Phase> Gain 2 random pieces of equipment=<进入休整期时>获得2件随机装备
<When entering Rest Phase> If there are 3 Operators in the same row, obtain 1 random Operator from the Alliance with most members in your current squad=<进入休整期时>若同一行有3名干员，随机获得1名当前人数最多盟约的干员
<When entering Rest Phase> If there are 3 Operators in the same row, obtain 1 Skadi, Specter, or Andreana=<进入休整期时>若同一行有3名干员，随机获得1个斯卡蒂、幽灵鲨或安哲拉
<When entering Rest Phase> If there are 3 Operators in the same row, obtain 1 Skadi, Specter, or Andreana; repeats 2 times=<进入休整期时>若同一行有3名干员，随机获得1个斯卡蒂、幽灵鲨或安哲拉，重复2次
<When entering Rest Phase> If there are 3 Operators in the same row, obtain 1 Skadi, Specter, or Underflow=<进入休整期时>若同一行有3名干员，获得1个斯卡蒂、幽灵鲨或深巡
<When entering Rest Phase> If there are 3 Operators in the same row, obtain 1 Skadi, Specter, or Underflow; repeats 2 times=<进入休整期时>若同一行有3名干员，获得1个斯卡蒂、幽灵鲨或深巡，重复2次
<When entering Rest Phase> Obtain 1 Alliance Coin or Sargon Teaspresso, with a small chance to find Desert Compass=<进入休整期时>获得1件“盟约之币”或“萨尔贡浓茶”，有小概率发现“黄沙罗盘”
<When entering Rest Phase> Obtain 1 Lucky Coin or Sargon Teaspresso, with a small chance to find Desert Compass=<进入休整期时>获得1件幸运硬币或萨尔贡浓茶，有小概率发现黄沙罗盘
<When entering Rest Phase> Obtain 1 Lucky Coin or Sargon Teaspresso; repeats twice with a chance to find Desert Compass=<进入休整期时>获得1件幸运硬币或萨尔贡浓茶，重复2次，有概率发现黄沙罗盘
<When entering Rest Phase> Obtain 1 random Operator from the Alliance with most members in your current squad=<进入休整期时>随机获得1名当前人数最多盟约的干员
<When entering Rest Phase> Obtain 2 Alliance Coins or Sargon Teaspressos, with a small chance to find Desert Compasses=<进入休整期时>获得2件“盟约之币”或“萨尔贡浓茶”，有概率发现“黄沙罗盘”
<When entering Rest Phase> On odd-numbered rounds, gain 1 random piece of equipment=<进入休整期时>若当前为奇数回合，获得1件随机装备
<When entering Rest Phase> On odd-numbered rounds, gain 2 random pieces of equipment=<进入休整期时>若当前为奇数回合，获得2件随机装备
<When entering Rest Phase> Trigger the 'When obtained' Attribute of the Operator in the tile ahead=<进入休整期时>触发身前一格的其他干员的“获得时”类效果
<When entering Rest Phase> Trigger the 'When obtained' Attributes of Operators two tiles ahead of self=<进入休整期时>触发身前两格的其他干员的“获得时”类效果
<When entering Rest Phase> Trigger the 'When Rest Phase ends' Attribute of the Operator in the tile ahead=<进入休整期时>触发身前一格的其他干员的“休整期结束时”类效果
<When entering Rest Phase> Trigger the 'When Rest Phase ends' Attributes of Operators two tiles ahead of self=<进入休整期时>触发身前两格的其他干员的“休整期结束时”类效果
<When in battle> If Flowing Shape is deployed, partly copies the stats of the leftmost Operator on Bench=<进入战斗时>若部署了流形，其会复制整备区最左边干员的部分属性值
<When obtained> +10 stacks to [Yan] and [Victoria] Alliances (Alliances do not need to be active)=<获得时>【炎】【维多利亚】层数+10（无需激活盟约）
<When obtained> +10 stacks to own Alliance(s) (Alliances do not need to be active)=<获得时>自身所属盟约层数+10（无需激活盟约）
<When obtained> +12 stacks to [Yan] Alliance and +6 stacks to [Marvel] Alliance (Alliances do not need to be active)=<获得时>【炎】层数+12、【奇迹】层数+6（无需激活盟约）
<When obtained> +12 stacks to own Alliance(s) (Alliances do not need to be active)=<获得时>自身所属盟约层数+12（无需激活盟约）
<When obtained> +14 stacks to own Alliance(s) (Alliances do not need to be active)=<获得时>自身所属盟约层数+14（无需激活盟约）
<When obtained> +16 stacks to own Alliance(s)\n<On deployment> +16 stacks to own active Alliance(s) on skill activation (Can stack up to 48x)=<获得时>自身所属的盟约层数+16\n<部署时>使自身已激活的盟约层数+16（至多48层）
<When obtained> +16 stacks to own Alliance(s) (Alliances do not need to be active)=<获得时>自身所属盟约层数+16（无需激活盟约）
<When obtained> +2 stacks to a random active Alliance, repeats 2 times=<获得时>使随机一个已激活的盟约层数+2，重复2次
<When obtained> +2 stacks to own Alliance(s) (Alliances do not need to be active)=<获得时>自身所属盟约层数+2（无需激活盟约）
<When obtained> +3 stacks to [Yan] and [Victoria] Alliances (Alliances do not need to be active)=<获得时>【炎】【维多利亚】层数+3（无需激活盟约）
<When obtained> +3 stacks to own Alliance(s) (Alliances do not need to be active)=<获得时>自身所属盟约层数+3（无需激活盟约）
<When obtained> +3 stacks to the most stacked active Alliance=<获得时>当前已激活且层数最多的盟约层数+3
<When obtained> +4 stacks to a random active Alliance, repeats 2 times=<获得时>使随机一个已激活的盟约层数+4，重复2次
<When obtained> +4 stacks to own Alliance(s) (Alliances do not need to be active)=<获得时>自身所属盟约层数+4（无需激活盟约）
<When obtained> +5 stacks to [Yan] and [Victoria] Alliances (Alliances do not need to be active)=<获得时>【炎】【维多利亚】层数+5（无需激活盟约）
<When obtained> +5 stacks to own Alliance(s) (Alliances do not need to be active)=<获得时>自身所属盟约层数+5（无需激活盟约）
<When obtained> +6 stacks to [Yan] Alliance and +3 stacks to [Marvel] Alliance (Alliances do not need to be active)=<获得时>【炎】层数+6、【奇迹】层数+3（无需激活盟约）
<When obtained> +6 stacks to [Yan] and [Victoria] Alliances (Alliances do not need to be active)=<获得时>【炎】【维多利亚】层数+6（无需激活盟约）
<When obtained> +6 stacks to own Alliance(s) (Alliances do not need to be active)=<获得时>自身所属盟约层数+6（无需激活盟约）
<When obtained> +6 stacks to the most stacked active Alliance=<获得时>当前已激活且层数最多的盟约层数+6
<When obtained> +7 stacks to own Alliance(s) (Alliances do not need to be active)=<获得时>自身所属盟约层数+7（无需激活盟约）
<When obtained> +8 stacks to own Alliance(s)\n<On deployment> +8 stacks to own active Alliance(s) on skill activation (Can stack up to 24x)=<获得时>自身所属的盟约层数+8\n<部署时>使自身已激活的盟约层数+8（至多24层）
<When obtained> +8 stacks to own Alliance(s) (Alliances do not need to be active)=<获得时>自身所属盟约层数+8（无需激活盟约）
<When obtained> <@ba.vup>+10 stacks</> to [Yan] and [Victoria] Alliances (Alliances do not need to be active)=<获得时>【炎】【维多利亚】层数<@ba.vup>+10</>（无需激活盟约）
<When obtained> <@ba.vup>+10</> stacks to own Alliance(s) (Alliances do not need to be active)=<获得时>自身所属盟约层数<@ba.vup>+10</>（无需激活盟约）
<When obtained> <@ba.vup>+12</> stacks to [Yan] Alliance and <@ba.vup>+6</> stacks to [Marvel] Alliance (Alliances do not need to be active)=<获得时>【炎】层数<@ba.vup>+12</>、【奇迹】层数<@ba.vup>+6</>（无需激活盟约）
<When obtained> <@ba.vup>+12</> stacks to own Alliance(s) (Alliances do not need to be active)=<获得时>自身所属盟约层数<@ba.vup>+12</>（无需激活盟约）
<When obtained> <@ba.vup>+14</> stacks to own Alliance(s) (Alliances do not need to be active)=<获得时>自身所属盟约层数<@ba.vup>+14</>（无需激活盟约）
<When obtained> <@ba.vup>+16</> stacks to own Alliance(s)\n<On deployment> <@ba.vup>+16</> stacks to own active Alliance(s) on skill activation (Can stack up to 48x)=<获得时>自身所属的盟约层数<@ba.vup>+16</>\n<部署时>使自身已激活的盟约层数<@ba.vup>+16</>（至多48层）
<When obtained> <@ba.vup>+16</> stacks to own Alliance(s) (Alliances do not need to be active)=<获得时>自身所属盟约层数<@ba.vup>+16</>（无需激活盟约）
<When obtained> <@ba.vup>+2</> stacks to a random active Alliance, repeats 2 times=<获得时>使随机一个已激活的盟约层数<@ba.vup>+2</>，重复2次
<When obtained> <@ba.vup>+2</> stacks to own Alliance(s) (Alliances do not need to be active)=<获得时>自身所属盟约层数<@ba.vup>+2</>（无需激活盟约）
<When obtained> <@ba.vup>+3</> stacks to own Alliance(s) (Alliances do not need to be active)=<获得时>自身所属盟约层数<@ba.vup>+3</>（无需激活盟约）
<When obtained> <@ba.vup>+3</> stacks to the most stacked active Alliance=<获得时>当前已激活且层数最多的盟约层数<@ba.vup>+3</>
<When obtained> <@ba.vup>+4</> stacks to a random active Alliance, repeats 2 times=<获得时>使随机一个已激活的盟约层数<@ba.vup>+4</>，重复2次
<When obtained> <@ba.vup>+4</> stacks to own Alliance(s) (Alliances do not need to be active)=<获得时>自身所属盟约层数<@ba.vup>+4</>（无需激活盟约）
<When obtained> <@ba.vup>+5 stacks</> to [Yan] and [Victoria] Alliances (Alliances do not need to be active)=<获得时>【炎】【维多利亚】层数<@ba.vup>+5</>（无需激活盟约）
<When obtained> <@ba.vup>+5</> stacks to own Alliance(s) (Alliances do not need to be active)=<获得时>自身所属盟约层数<@ba.vup>+5</>（无需激活盟约）
<When obtained> <@ba.vup>+6</> stacks to [Yan] Alliance and <@ba.vup>+3</> stacks to [Marvel] Alliance (Alliances do not need to be active)=<获得时>【炎】层数<@ba.vup>+6</>、【奇迹】层数<@ba.vup>+3</>（无需激活盟约）
<When obtained> <@ba.vup>+6</> stacks to own Alliance(s) (Alliances do not need to be active)=<获得时>自身所属盟约层数<@ba.vup>+6</>（无需激活盟约）
<When obtained> <@ba.vup>+6</> stacks to the most stacked active Alliance=<获得时>当前已激活且层数最多的盟约层数<@ba.vup>+6</>
<When obtained> <@ba.vup>+7</> stacks to own Alliance(s) (Alliances do not need to be active)=<获得时>自身所属盟约层数<@ba.vup>+7</>（无需激活盟约）
<When obtained> <@ba.vup>+8</> stacks to own Alliance(s)\n<On deployment> <@ba.vup>+8</> stacks to own active Alliance(s) on skill activation (Can stack up to 24x)=<获得时>自身所属的盟约层数<@ba.vup>+8</>\n<部署时>使自身已激活的盟约层数<@ba.vup>+8</>（至多24层）
<When obtained> <@ba.vup>+8</> stacks to own Alliance(s) (Alliances do not need to be active)=<获得时>自身所属盟约层数<@ba.vup>+8</>（无需激活盟约）
<When obtained> Gain 1 'Alliance Coin'=<获得时>获得1个“盟约之币”
<When obtained> Gain 1 'Kazimierz Knightclub Pennant'=<获得时>获得1件“卡西米尔竞技旗”
<When obtained> Gain 1 free Refresh=<获得时>获得1次免费刷新
<When obtained> Gain 1 piece of 'Damazti Isomorph'=<获得时>获得1个“变形同构体”
<When obtained> Gain 2 'Alliance Coins'=<获得时>获得2个“盟约之币”
<When obtained> Gain 2 [Kazimierz Knightclub Pennants]=<获得时>获得2件【卡西米尔竞技旗】
<When obtained> Gain 2 free Refreshes=<获得时>获得2次免费刷新
<When obtained> Gain 2 pieces of 'Damazti Isomorph'=<获得时>获得2个“变形同构体”
<When obtained> Gain [Yan] Alliance stacks equivalent to 2x Dispatch Center level (Alliance does not need to be active)=<获得时>获得等于两倍的当前调度中心等级的【炎】层数（无需激活盟约）
<When obtained> Gain [Yan] Alliance stacks equivalent to Dispatch Center level (Alliance does not need to be active)=<获得时>获得等于当前调度中心等级的【炎】层数（无需激活盟约）
<When obtained> Obtain 1 'Kjeragi Nevermeltice'=<获得时>获得1件“谢拉格不融冰”
<When obtained> Obtain 1 [Chivalric Commandments]=<获得时>获得1件【骑士戒律】
<When obtained> Obtain 1 extra Funds next Rest Phase=<获得时>使下个休整期额外获得1资金
<When obtained> Obtain 1 Operator from the Alliance with most members in your current squad (excluding self)=<获得时>获得1名当前人数最多盟约的干员（自身除外）
<When obtained> Obtain 1 piece of 'Quick Combat Rations'=<获得时>获得1件“迅捷作战粮”
<When obtained> Obtain 1 Wildmane or Ashlock, with a small chance to get Fartooth=<获得时>获得1个野鬃或灰毫，小概率获得远牙
<When obtained> Obtain 2 'Kjeragi Nevermeltice'=<获得时>获得2件“谢拉格不融冰”
<When obtained> Obtain 2 extra Funds next Rest Phase=<获得时>使下个休整期额外获得2资金
<When obtained> Obtain 2 pieces of 'Quick Combat Rations'=<获得时>获得2件“迅捷作战粮”
<When obtained> Obtain 2 Wildmane or Ashlock, with a small chance to get Fartooth=<获得时>获得2个野鬃或灰毫，小概率获得远牙
<When obtained> Obtain 4 extra Funds next Rest Phase=<获得时>使下个休整期额外获得4资金
<When obtained> Obtain <@ba.vup>1</> extra Funds next Rest Phase=<获得时>使下个休整期额外获得<@ba.vup>1</>资金
<When obtained> Obtain <@ba.vup>2</> extra Funds next Rest Phase=<获得时>使下个休整期额外获得<@ba.vup>2</>资金
<When obtained> Obtain <@ba.vup>4</> extra Funds next Rest Phase=<获得时>使下个休整期额外获得<@ba.vup>4</>资金
<When obtained> Randomly obtain 1 piece of Rockrock's custom creations=<获得时>随机制造1件洛洛的定制品
<When obtained> Randomly obtain 2 pieces of Rockrock's custom creations=<获得时>随机制造2件洛洛的定制品
<When Rest Phase ends> +1 stack each to active Alliance(s) of every Operator directly ahead of self=<休整期结束时>自身正前方的所有干员所属已激活盟约分别各层数+1
<When Rest Phase ends> +1 stack to active [Durable] Alliance for every Operator in the same row=<休整期结束时>同一行每有1名干员，使已激活的【坚守】层数+1
<When Rest Phase ends> +1 stack to active [Investor] Alliance for every Operator obtained this round=<休整期结束时>本回合每获得过1名干员，使已激活的【投资人】层数+1
<When Rest Phase ends> +1 stack to active [Resilient] Alliance=<休整期结束时>使已激活的【不屈】层数+1
<When Rest Phase ends> +1 stack to active [Swift] Alliance for every Operator on Bench=<休整期结束时>整备区每有1个干员，使已激活的【迅捷】层数+1
<When Rest Phase ends> +1 stack to active [Victoria] Alliance=<休整期结束时>使已激活的【维多利亚】层数+1
<When Rest Phase ends> +1 stack to active [Yan] Alliance for every Operator obtained this round=<休整期结束时>本回合每获得过1名干员，使已激活的【炎】层数+1
<When Rest Phase ends> +1 stack to active [Yan] and [Agile] Alliances for every Operator obtained during this Rest Phase=<休整期结束时>当前休整期每获得过一名干员，使已激活的【炎】【灵巧】层数+1
<When Rest Phase ends> +1 stack to the most stacked active Alliance; takes effect even if the Operator is on Bench=<休整期结束时>当前激活且层数最多的盟约层数+1，此干员在整备区时也有效
<When Rest Phase ends> +10 stacks to own active Alliance(s)=<休整期结束时>使自身已激活的盟约层数+10
<When Rest Phase ends> +2 stacks each to active Alliance(s) of every Operator directly ahead of self=<休整期结束时>自身正前方的所有干员所属已激活盟约分别各层数+2
<When Rest Phase ends> +2 stacks each to active Alliances of all Operators on Bench=<休整期结束时>整备区中每名干员所在的已激活盟约分别层数+2
<When Rest Phase ends> +2 stacks to active [Agile] Alliance for every 1 Funds spent this round=<休整期结束时>本回合每花费1资金，使已激活的【灵巧】层数+2
<When Rest Phase ends> +2 stacks to active [Agile] and [Arcane] Alliances for every 3 Funds spent this round=<休整期结束时>本回合每花费3资金，使已激活的【灵巧】【奥术】层数+2
<When Rest Phase ends> +2 stacks to active [Durable] Alliance for every Operator in the same row=<休整期结束时>同一行每有1名干员，使已激活的【坚守】层数+2
<When Rest Phase ends> +2 stacks to active [Investor] Alliance for every Operator obtained this round=<休整期结束时>本回合每获得过1名干员，使已激活的【投资人】层数+2
<When Rest Phase ends> +2 stacks to active [Resilient] Alliance=<休整期结束时>使已激活的【不屈】层数+2
<When Rest Phase ends> +2 stacks to active [Siracusa] and [Arcane] Alliances for every refresh done this round (Can stack up to 6x)=<休整期结束时>本回合每刷新过1次，使已激活的【叙拉古】【奥术】层数+2（至多6层）
<When Rest Phase ends> +2 stacks to active [Swift] Alliance for every Operator on Bench=<休整期结束时>整备区每有1个干员，使已激活的【迅捷】层数+2
<When Rest Phase ends> +2 stacks to active [Victoria] Alliance=<休整期结束时>使已激活的【维多利亚】层数+2
<When Rest Phase ends> +2 stacks to active [Victoria] Alliance for every [Victoria] Operator of a different Tier on the field=<休整期结束时>场上每有1名不同阶的【维多利亚】干员，使已激活的【维多利亚】层数+2
<When Rest Phase ends> +2 stacks to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field=<休整期结束时>场上每有1名不同阶的【维多利亚】/【奇迹】干员使已激活的【维多利亚】/【奇迹】层数+2
<When Rest Phase ends> +2 stacks to active [Yan] Alliance for every Operator obtained this round=<休整期结束时>本回合每获得过1名干员，使已激活的【炎】层数+2
<When Rest Phase ends> +2 stacks to active [Yan] and [Agile] Alliances for every Operator obtained during this Rest Phase=<休整期结束时>当前休整期每获得过一名干员，使已激活的【炎】【灵巧】层数+2
<When Rest Phase ends> +2 stacks to active [Yan] and [Arcane] Alliances for every Operator obtained during this Rest Phase=<休整期结束时>当前休整期每获得过一名干员，使已激活的【炎】【奥术】层数+2
<When Rest Phase ends> +2 stacks to the most stacked active Alliance for every member Operator of a different Tier on the field=<休整期结束时>当前已激活且层数最多的盟约每有1名不同阶干员在场，层数+2
<When Rest Phase ends> +2 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench=<休整期结束时>当前激活且层数最多的盟约层数+2，此干员在整备区时也有效
<When Rest Phase ends> +3 stacks each to active Alliance(s) of self and of the Operator 1 tile behind=<休整期结束时>使自身及身后一格干员的已激活盟约分别各层数+3
<When Rest Phase ends> +3/+2 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field=<休整期结束时>场上每有1名不同阶的【维多利亚】/【奇迹】干员使已激活的【维多利亚】层数+3/【奇迹】层数+2
<When Rest Phase ends> +4 stacks each to active Alliance(s) of every Operator directly ahead of self=<休整期结束时>自身正前方的所有干员所属已激活盟约分别各层数+4
<When Rest Phase ends> +4 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead=<休整期结束时>使自身及身前一格干员的已激活盟约分别各层数+4
<When Rest Phase ends> +4 stacks each to active Alliances of all Operators on Bench=<休整期结束时>整备区中每名干员所在的已激活盟约分别层数+4
<When Rest Phase ends> +4 stacks to active [Agile] and [Arcane] Alliances for every 3 Funds spent this round=<休整期结束时>本回合每花费3资金，使已激活的【灵巧】【奥术】层数+4
<When Rest Phase ends> +4 stacks to active [Durable] Alliance=<休整期结束时>使已激活的【坚守】层数+4
<When Rest Phase ends> +4 stacks to active [Foresight] Alliance=<休整期结束时>使已激活的【远见】层数+4
<When Rest Phase ends> +4 stacks to active [Siracusa] Alliance for every refresh done this round (Can stack up to 12x per round)=<休整期结束时>本回合每刷新过1次，使已激活的【叙拉古】层数+4（每回合至多12层）
<When Rest Phase ends> +4 stacks to active [Siracusa] and [Arcane] Alliances for every refresh done this round (Can stack up to 12x per round)=<休整期结束时>本回合每刷新过1次，使已激活的【叙拉古】【奥术】层数+4（每回合至多12层）
<When Rest Phase ends> +4 stacks to active [Swift] Alliance for every Operator on Bench=<休整期结束时>整备区每有1个干员，使已激活的【迅捷】层数+4
<When Rest Phase ends> +4 stacks to active [Victoria] Alliance for every [Victoria] Operator of a different Tier on the field=<休整期结束时>场上每有1名不同阶的【维多利亚】干员，使已激活的【维多利亚】层数+4
<When Rest Phase ends> +4 stacks to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field=<休整期结束时>场上每有1名不同阶的【维多利亚】/【奇迹】干员使已激活的【维多利亚】/【奇迹】层数+4
<When Rest Phase ends> +4 stacks to active [Yan] and [Arcane] Alliances for every Operator obtained during this Rest Phase=<休整期结束时>当前休整期每获得过一名干员，使已激活的【炎】【奥术】层数+4
<When Rest Phase ends> +4 stacks to own active Alliance(s)=<休整期结束时>使自身已激活的盟约层数+4
<When Rest Phase ends> +4 stacks to the most stacked active Alliance for every member Operator of a different Tier on the field=<休整期结束时>当前已激活且层数最多的盟约每有1名不同阶干员在场，层数+4
<When Rest Phase ends> +4 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench=<休整期结束时>当前激活且层数最多的盟约层数+4，此干员在整备区时也有效
<When Rest Phase ends> +5 stacks to own active Alliance(s)=<休整期结束时>使自身已激活的盟约层数+5
<When Rest Phase ends> +6 stacks each to active Alliance(s) of self and of the Operator 1 tile behind=<休整期结束时>使自身及身后一格干员的已激活盟约分别各层数+6
<When Rest Phase ends> +6/+4 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field=<休整期结束时>场上每有1名不同阶的【维多利亚】/【奇迹】干员使已激活的【维多利亚】层数+6/【奇迹】层数+4
<When Rest Phase ends> +8 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead=<休整期结束时>使自身及身前一格干员的已激活盟约分别各层数+8
<When Rest Phase ends> +8 stacks to active [Durable] Alliance=<休整期结束时>使已激活的【坚守】层数+8
<When Rest Phase ends> +8 stacks to active [Foresight] Alliance=<休整期结束时>使已激活的【远见】层数+8
<When Rest Phase ends> +8 stacks to active [Siracusa] Alliance for every refresh done this round (Can stack up to 24x per round)=<休整期结束时>本回合每刷新过1次，使已激活的【叙拉古】层数+8（每回合至多24层）
<When Rest Phase ends> +8 stacks to own active Alliance(s)=<休整期结束时>使自身已激活的盟约层数+8
<When Rest Phase ends> <@ba.vup>+10</> stacks to own active Alliance(s)=<休整期结束时>使自身已激活的盟约层数<@ba.vup>+10</>
<When Rest Phase ends> <@ba.vup>+1</> stack each to active Alliance(s) of every Operator directly ahead of self=<休整期结束时>自身正前方的所有干员所属已激活盟约分别各层数<@ba.vup>+1</>
<When Rest Phase ends> <@ba.vup>+1</> stack to active [Durable] Alliance for every Operator in the same row=<休整期结束时>同一行每有1名干员，使已激活的【坚守】层数<@ba.vup>+1</>
<When Rest Phase ends> <@ba.vup>+1</> stack to active [Investor] Alliance for every Operator obtained this round=<休整期结束时>本回合每获得过1名干员，使已激活的【投资人】层数<@ba.vup>+1</>
<When Rest Phase ends> <@ba.vup>+1</> stack to active [Resilient] Alliance=<休整期结束时>使已激活的【不屈】层数<@ba.vup>+1</>
<When Rest Phase ends> <@ba.vup>+1</> stack to active [Swift] Alliance for every Operator on Bench=<休整期结束时>整备区每有1个干员，使已激活的【迅捷】层数<@ba.vup>+1</>
<When Rest Phase ends> <@ba.vup>+1</> stack to active [Victoria] Alliance=<休整期结束时>使已激活的【维多利亚】层数<@ba.vup>+1</>
<When Rest Phase ends> <@ba.vup>+1</> stack to active [Yan] Alliance for every Operator obtained this round=<休整期结束时>本回合每获得过1名干员，使已激活的【炎】层数<@ba.vup>+1</>
<When Rest Phase ends> <@ba.vup>+1</> stack to active [Yan] and [Agile] Alliances for every Operator obtained during this Rest Phase=<休整期结束时>当前休整期每获得过一名干员，使已激活的【炎】【灵巧】层数<@ba.vup>+1</>
<When Rest Phase ends> <@ba.vup>+1</> stack to the most stacked active Alliance; takes effect even if the Operator is on Bench=<休整期结束时>当前激活且层数最多的盟约层数<@ba.vup>+1</>，此干员在整备区时也有效
<When Rest Phase ends> <@ba.vup>+2</> stacks each to active Alliance(s) of every Operator directly ahead of self=<休整期结束时>自身正前方的所有干员所属已激活盟约分别各层数<@ba.vup>+2</>
<When Rest Phase ends> <@ba.vup>+2</> stacks each to active Alliances of all Operators on Bench=<休整期结束时>整备区中每名干员所在的已激活盟约分别层数<@ba.vup>+2</>
<When Rest Phase ends> <@ba.vup>+2</> stacks to active [Agile] Alliance for every <@ba.vup>1</> Funds spent this round=<休整期结束时>本回合每花费<@ba.vup>1</>资金，使已激活的【灵巧】层数<@ba.vup>+2</>
<When Rest Phase ends> <@ba.vup>+2</> stacks to active [Agile] and [Arcane] Alliances for every <@ba.vup>3</> Funds spent this round=<休整期结束时>本回合每花费<@ba.vup>3</>资金，使已激活的【灵巧】【奥术】层数<@ba.vup>+2</>
<When Rest Phase ends> <@ba.vup>+2</> stacks to active [Durable] Alliance for every Operator in the same row=<休整期结束时>同一行每有1名干员，使已激活的【坚守】层数<@ba.vup>+2</>
<When Rest Phase ends> <@ba.vup>+2</> stacks to active [Investor] Alliance for every Operator obtained this round=<休整期结束时>本回合每获得过1名干员，使已激活的【投资人】层数<@ba.vup>+2</>
<When Rest Phase ends> <@ba.vup>+2</> stacks to active [Resilient] Alliance=<休整期结束时>使已激活的【不屈】层数<@ba.vup>+2</>
<When Rest Phase ends> <@ba.vup>+2</> stacks to active [Siracusa] and [Arcane] Alliances for every refresh done this round (Can stack up to 6x)=<休整期结束时>本回合每刷新过1次，使已激活的【叙拉古】【奥术】层数<@ba.vup>+2</>（至多6层）
<When Rest Phase ends> <@ba.vup>+2</> stacks to active [Swift] Alliance for every Operator on Bench=<休整期结束时>整备区每有1个干员，使已激活的【迅捷】层数<@ba.vup>+2</>
<When Rest Phase ends> <@ba.vup>+2</> stacks to active [Victoria] Alliance=<休整期结束时>使已激活的【维多利亚】层数<@ba.vup>+2</>
<When Rest Phase ends> <@ba.vup>+2</> stacks to active [Victoria] Alliance for every [Victoria] Operator of a different Tier on the field=<休整期结束时>场上每有1名不同阶的【维多利亚】干员，使已激活的【维多利亚】层数<@ba.vup>+2</>
<When Rest Phase ends> <@ba.vup>+2</> stacks to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field=<休整期结束时>场上每有1名不同阶的【维多利亚】/【奇迹】干员使已激活的【维多利亚】/【奇迹】层数<@ba.vup>+2</>
<When Rest Phase ends> <@ba.vup>+2</> stacks to active [Yan] Alliance for every Operator obtained this round=<休整期结束时>本回合每获得过1名干员，使已激活的【炎】层数<@ba.vup>+2</>
<When Rest Phase ends> <@ba.vup>+2</> stacks to active [Yan] and [Agile] Alliances for every Operator obtained during this Rest Phase=<休整期结束时>当前休整期每获得过一名干员，使已激活的【炎】【灵巧】层数<@ba.vup>+2</>
<When Rest Phase ends> <@ba.vup>+2</> stacks to active [Yan] and [Arcane] Alliances for every Operator obtained during this Rest Phase=<休整期结束时>当前休整期每获得过一名干员，使已激活的【炎】【奥术】层数<@ba.vup>+2</>
<When Rest Phase ends> <@ba.vup>+2</> stacks to the most stacked active Alliance for every member Operator of a different Tier on the field=<休整期结束时>当前已激活且层数最多的盟约每有1名不同阶干员在场，层数<@ba.vup>+2</>
<When Rest Phase ends> <@ba.vup>+2</> stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench=<休整期结束时>当前激活且层数最多的盟约层数<@ba.vup>+2</>，此干员在整备区时也有效
<When Rest Phase ends> <@ba.vup>+3</> stacks each to active Alliance(s) of self and of the Operator 1 tile behind=<休整期结束时>使自身及身后一格干员的已激活盟约分别各层数<@ba.vup>+3</>
<When Rest Phase ends> <@ba.vup>+3</>/<@ba.vup>+2</> stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field=<休整期结束时>场上每有1名不同阶的【维多利亚】/【奇迹】干员使已激活的【维多利亚】层数<@ba.vup>+3</>/【奇迹】层数<@ba.vup>+2</>
<When Rest Phase ends> <@ba.vup>+4</> stacks each to active Alliance(s) of every Operator directly ahead of self=<休整期结束时>自身正前方的所有干员所属已激活盟约分别各层数<@ba.vup>+4</>
<When Rest Phase ends> <@ba.vup>+4</> stacks each to active Alliance(s) of self and of the Operator 1 tile ahead=<休整期结束时>使自身及身前一格干员的已激活盟约分别各层数<@ba.vup>+4</>
<When Rest Phase ends> <@ba.vup>+4</> stacks each to active Alliances of all Operators on Bench=<休整期结束时>整备区中每名干员所在的已激活盟约分别层数<@ba.vup>+4</>
<When Rest Phase ends> <@ba.vup>+4</> stacks to active [Agile] and [Arcane] Alliances for every <@ba.vup>3</> Funds spent this round=<休整期结束时>本回合每花费<@ba.vup>3</>资金，使已激活的【灵巧】【奥术】层数<@ba.vup>+4</>
<When Rest Phase ends> <@ba.vup>+4</> stacks to active [Durable] Alliance=<休整期结束时>使已激活的【坚守】层数<@ba.vup>+4</>
<When Rest Phase ends> <@ba.vup>+4</> stacks to active [Foresight] Alliance=<休整期结束时>使已激活的【远见】层数<@ba.vup>+4</>
<When Rest Phase ends> <@ba.vup>+4</> stacks to active [Siracusa] Alliance for every refresh done this round (Can stack up to 12x per round)=<休整期结束时>本回合每刷新过1次，使已激活的【叙拉古】层数<@ba.vup>+4</>（每回合至多12层）
<When Rest Phase ends> <@ba.vup>+4</> stacks to active [Siracusa] and [Arcane] Alliances for every refresh done this round (Can stack up to 12x per round)=<休整期结束时>本回合每刷新过1次，使已激活的【叙拉古】【奥术】层数<@ba.vup>+4</>（每回合至多12层）
<When Rest Phase ends> <@ba.vup>+4</> stacks to active [Swift] Alliance for every Operator on Bench=<休整期结束时>整备区每有1个干员，使已激活的【迅捷】层数<@ba.vup>+4</>
<When Rest Phase ends> <@ba.vup>+4</> stacks to active [Victoria] Alliance for every [Victoria] Operator of a different Tier on the field=<休整期结束时>场上每有1名不同阶的【维多利亚】干员，使已激活的【维多利亚】层数<@ba.vup>+4</>
<When Rest Phase ends> <@ba.vup>+4</> stacks to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field=<休整期结束时>场上每有1名不同阶的【维多利亚】/【奇迹】干员使已激活的【维多利亚】/【奇迹】层数<@ba.vup>+4</>
<When Rest Phase ends> <@ba.vup>+4</> stacks to active [Yan] and [Arcane] Alliances for every Operator obtained during this Rest Phase=<休整期结束时>当前休整期每获得过一名干员，使已激活的【炎】【奥术】层数<@ba.vup>+4</>
<When Rest Phase ends> <@ba.vup>+4</> stacks to own active Alliance(s)=<休整期结束时>使自身已激活的盟约层数<@ba.vup>+4</>
<When Rest Phase ends> <@ba.vup>+4</> stacks to the most stacked active Alliance for every member Operator of a different Tier on the field=<休整期结束时>当前已激活且层数最多的盟约每有1名不同阶干员在场，层数<@ba.vup>+4</>
<When Rest Phase ends> <@ba.vup>+4</> stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench=<休整期结束时>当前激活且层数最多的盟约层数<@ba.vup>+4</>，此干员在整备区时也有效
<When Rest Phase ends> <@ba.vup>+5</> stacks to own active Alliance(s)=<休整期结束时>使自身已激活的盟约层数<@ba.vup>+5</>
<When Rest Phase ends> <@ba.vup>+6</> stacks each to active Alliance(s) of self and of the Operator 1 tile behind=<休整期结束时>使自身及身后一格干员的已激活盟约分别各层数<@ba.vup>+6</>
<When Rest Phase ends> <@ba.vup>+6</>/<@ba.vup>+4</> stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field=<休整期结束时>场上每有1名不同阶的【维多利亚】/【奇迹】干员使已激活的【维多利亚】层数<@ba.vup>+6</>/【奇迹】层数<@ba.vup>+4</>
<When Rest Phase ends> <@ba.vup>+8</> stacks each to active Alliance(s) of self and of the Operator 1 tile ahead=<休整期结束时>使自身及身前一格干员的已激活盟约分别各层数<@ba.vup>+8</>
<When Rest Phase ends> <@ba.vup>+8</> stacks to active [Durable] Alliance=<休整期结束时>使已激活的【坚守】层数<@ba.vup>+8</>
<When Rest Phase ends> <@ba.vup>+8</> stacks to active [Foresight] Alliance=<休整期结束时>使已激活的【远见】层数<@ba.vup>+8</>
<When Rest Phase ends> <@ba.vup>+8</> stacks to active [Siracusa] Alliance for every refresh done this round (Can stack up to 24x per round)=<休整期结束时>本回合每刷新过1次，使已激活的【叙拉古】层数<@ba.vup>+8</>（每回合至多24层）
<When Rest Phase ends> <@ba.vup>+8</> stacks to own active Alliance(s)=<休整期结束时>使自身已激活的盟约层数<@ba.vup>+8</>
<When Rest Phase ends> For every 1 Funds spent this round, +1 stack to active [Agile] Alliance=<休整期结束时>本回合每花费1资金，使已激活的【灵巧】层数+1
<When Rest Phase ends> For every <@ba.vup>1</> Funds spent this round, <@ba.vup>+1</> stack to active [Agile] Alliance=<休整期结束时>本回合每花费<@ba.vup>1</>资金，使已激活的【灵巧】层数<@ba.vup>+1</>
<When Rest Phase ends> If at least 3 Operators are in the same row, +3 stacks to active [Durable] Alliance=<休整期结束时>若同一行有至少3名干员，使已激活的【坚守】层数+3
<When Rest Phase ends> If at least 3 Operators are in the same row, <@ba.vup>+3</> stacks to active [Durable] Alliance=<休整期结束时>若同一行有至少3名干员，使已激活的【坚守】层数<@ba.vup>+3</>
<When Rest Phase ends> If there are at least 3 Operators in the same row, +6 stacks to active [Durable] Alliance=<休整期结束时>若同一行有至少3名干员，使已激活的【坚守】层数+6
<When Rest Phase ends> If there are at least 3 Operators in the same row, <@ba.vup>+6</> stacks to active [Durable] Alliance=<休整期结束时>若同一行有至少3名干员，使已激活的【坚守】层数<@ba.vup>+6</>
<When Rest Phase ends> Obtain 1 extra Funds in next Rest Phase=<休整期结束时>使下个休整期额外获得1资金
<When Rest Phase ends> Obtain 1 extra Funds in next Rest Phase (takes effect when [Yan]/[Investor] is active in Bench)=<休整期结束时>使下个休整期额外获得1资金（若已激活【炎】/【投资人】此特质在整备区也有效）
<When Rest Phase ends> Obtain 2 extra Funds in next Rest Phase=<休整期结束时>使下个休整期额外获得2资金
<When Rest Phase ends> Obtain 2 extra Funds in next Rest Phase (takes effect when [Yan]/[Investor] is active in Bench)=<休整期结束时>使下个休整期额外获得2资金（若已激活【炎】/【投资人】此特质在整备区也有效）
<When Rest Phase ends> Obtain <@ba.vup>1</> extra Funds in next Rest Phase=<休整期结束时>使下个休整期额外获得<@ba.vup>1</>资金
<When Rest Phase ends> Obtain <@ba.vup>1</> extra Funds in next Rest Phase (takes effect when [Yan]/[Investor] is active in Bench)=<休整期结束时>使下个休整期额外获得<@ba.vup>1</>资金（若已激活【炎】/【投资人】此特质在整备区也有效）
<When Rest Phase ends> Obtain <@ba.vup>2</> extra Funds in next Rest Phase=<休整期结束时>使下个休整期额外获得<@ba.vup>2</>资金
<When Rest Phase ends> Obtain <@ba.vup>2</> extra Funds in next Rest Phase (takes effect when [Yan]/[Investor] is active in Bench)=<休整期结束时>使下个休整期额外获得<@ba.vup>2</>资金（若已激活【炎】/【投资人】此特质在整备区也有效）
<When sold> +2 stacks to active [Siracusa] Alliance for every refresh done this round (Can stack up to 12x)=<售出时>本回合每刷新过1次，使已激活的【叙拉古】层数+2（至多12层）
<When sold> +4 stacks to active [Siracusa] Alliance for every refresh done this round (Can stack up to 24x)=<售出时>本回合每刷新过1次，使已激活的【叙拉古】层数+4（至多24层）
<When sold> <@ba.vup>+2</> stacks to active [Siracusa] Alliance for every refresh done this round (Can stack up to 12x)=<售出时>本回合每刷新过1次，使已激活的【叙拉古】层数<@ba.vup>+2</>（至多12层）
<When sold> <@ba.vup>+4</> stacks to active [Siracusa] Alliance for every refresh done this round (Can stack up to 24x)=<售出时>本回合每刷新过1次，使已激活的【叙拉古】层数<@ba.vup>+4</>（至多24层）
<When sold> Changes into 2 copies of Blaze the Igniting Spark (or corresponding Model Operator)\n<@ba.rem>Blaze the Igniting Spark will be part of both [Yan] and [Victoria] Alliances</>=<售出时>变为2个烛煌（或对应的原型干员）\n<@ba.rem>烛煌同时为【炎】【维多利亚】盟约形态</>
<When sold> Changes into 2 copies of Blaze the Igniting Spark (or corresponding Model Operator)\nBlaze the Igniting Spark will be part of both [Yan] and [Victoria] Alliances=<售出时>变为2个烛煌（或对应的原型干员）\n烛煌同时为【炎】【维多利亚】盟约形态
<When sold> Changes into Blaze the Igniting Spark (Or corresponding Model Operator)\n<@ba.rem>Blaze the Igniting Spark will be part of both [Yan] and [Victoria] Alliances</>=<售出时>变为烛煌（或对应的原型干员）\n<@ba.rem>烛煌同时为【炎】【维多利亚】盟约形态</>
<When sold> Changes into Blaze the Igniting Spark (Or corresponding Model Operator)\nBlaze the Igniting Spark will be part of both [Yan] and [Victoria] Alliances=<售出时>变为烛煌（或对应的原型干员）\n烛煌同时为【炎】【维多利亚】盟约形态
<When sold> Do a special free refresh of <@ba.vup>Tier I</> Operators\nWhen this Operator is promoted to Elite, refresh offers <@ba.vup>Tier V</> Operators instead=<售出时>进行一次<@ba.vup>I阶</>干员的免费特殊招募\n本干员合成为精锐状态后，上述特殊招募变为<@ba.vup>V阶</>干员
<When sold> Do a special free refresh of <@ba.vup>Tier V</> Operators=<售出时>进行一次<@ba.vup>V阶</>干员的免费特殊招募
<When sold> Do a special free refresh of Tier I Operators\nWhen this Operator is promoted to Elite, refresh offers Tier V Operators instead=<售出时>进行一次I阶干员的免费特殊招募\n本干员合成为精锐状态后，上述特殊招募变为V阶干员
<When sold> Do a special free refresh of Tier V Operators=<售出时>进行一次V阶干员的免费特殊招募
<When sold> Gain 1 free Refresh=<售出时>获得1次免费刷新
<When sold> Gain 2 free Refreshes=<售出时>获得2次免费刷新
<When sold> Gain 4 free Refreshes=<售出时>获得4次免费刷新
<When sold> Obtain 1 extra Funds next Rest Phase=<售出时>进入下个休整期额外获得1资金
<When sold> Obtain 2 extra Funds next Rest Phase=<售出时>进入下个休整期额外获得2资金
<When sold> Obtain 4 extra Funds next Rest Phase=<售出时>进入下个休整期额外获得4资金
<When sold> Triggers an Operator's <When Rest Phase ends> Attribute (Prioritizes Operators deployed on upper right tiles)=<售出时>触发场上一名拥有“休整期结束时”的干员的特质（优先触发部署位置更靠上的和更靠右的）
<Where Vernal Winds Will Never Blow - Rerun> is now open=<登临意·复刻>活动已开放
<Winter Trip> unlocked=解锁了<冬游>
<With 1 [Solo] Operator on field> The [Solo] Operator gains +60% ATK and HP; and +15 SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)=<在场1名【独行】干员>【独行】干员攻击力和生命值+60%，初始技力+15（在场2名及以上【独行】干员时失效）
<With 1 [Solo] Operator on field> The [Solo] Operator gains <@ba.vup>+60%</> ATK and HP; and <@ba.vup>+15</> SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)=<在场1名【独行】干员>【独行】干员攻击力和生命值<@ba.vup>+60%</>，初始技力<@ba.vup>+15</>（在场2名及以上【独行】干员时失效）
<With 2 Elite Operators on field> Elite Operators gain +30% ATK\n<With 5 Elite Operators on field> Elite Operators have -30% SP Cost\n(All Elite Operators can activate this Alliance)=<在场2名精锐状态的干员>精锐状态的干员攻击力+30%\n<在场5名精锐状态的干员>精锐状态的干员技力消耗-30%\n（所有干员的精锐状态均可激活本盟约）
<With <@autochess.dgreen>2</> Elite Operators on field> Elite Operators gain <@ba.vup>+30%</> ATK\n<With <@autochess.dgreen>5</> Elite Operators on field> Elite Operators have <@ba.vup>-30%</> SP Cost\n<@ba.acrem>(All Elite Operators can activate this Alliance)</>=<在场<@autochess.dgreen>2</>名精锐状态的干员>精锐状态的干员攻击力<@ba.vup>+30%</>\n<在场<@autochess.dgreen>5</>名精锐状态的干员>精锐状态的干员技力消耗<@ba.vup>-30%</>\n<@ba.acrem>（所有干员的精锐状态均可激活本盟约）</>
<With <@ba.vup>2</> Elite Operators on field> Elite Operators gain <@ba.vup>+30%</> ATK\n<With <@ba.vup>5</> Elite Operators on field> Elite Operators have <@ba.vup>-30%</> SP Cost\n<@ba.acrem>(All Elite Operators can activate this Alliance)</>=<在场<@ba.vup>2</>名精锐状态的干员>精锐状态的干员攻击力<@ba.vup>+30%</>\n<在场<@ba.vup>5</>名精锐状态的干员>精锐状态的干员技力消耗<@ba.vup>-30%</>\n<@ba.acrem>（所有干员的精锐状态均可激活本盟约）</>
<With1 [Solo] Operator on field> The [Solo] Operator gains +60% ATK and HP; and +15 SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)=<在场1名【独行】干员>【独行】干员攻击力和生命值+60%，初始技力+15（在场2名及以上【独行】干员时失效）
<With<@ba.vup>1</> [Solo] Operator on field> The [Solo] Operator gains <@ba.vup>+60%</> ATK and HP; and <@ba.vup>+15</><@ba.acrem> SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)</>=<在场<@ba.vup>1</>名【独行】干员>【独行】干员攻击力和生命值<@ba.vup>+60%</>，初始技力<@ba.vup>+15</><@ba.acrem>（在场2名及以上【独行】干员时失效）</>
<Wood> can be gathered here.=可开采<木材>
<{0}·{1}> in effect=<{0}·{1}>生效
\= 4 Stars=\=4星
> 100k=> 10万
> 8 hrs=> 8小时
>8 hrs=>8小时
>>Continue=>>继续
['Attention!'] Calls all <Mateo's Bodyguard> to this unit's current position, and makes them hold there for 30s=【“集合！”】呼叫场上所有<马特奥的亲卫>到自身当前位置，使其在此位置等待30秒
['Golden Partner']=《“黄金拍档”》
['Hope'] Cast immediately after ['Suffering'] complete; becomes invulnerable and deals Arts damage multiple times to your non-Immersed units over a period of time=【“希望”】在【“苦痛”】引导结束后立即施放，无敌，在一段时间内对所有未处于入戏状态的我方单位造成数次法术伤害
['Lights Out!'] Upon receiving damage, releases 3 smoke bombs in a frontal area that make enemies inside <$ba.invisible>Invisible</>; smokescreen lasts for 30s (Initial use: 1)=【“熄灯！”】受到伤害时，向前方释放3颗烟雾弹，使其中的敌人<$ba.invisible>隐匿</>，烟雾持续30秒（初始可使用次数：1）
['Lights Out!'] Upon receiving damage, releases 3 smoke bombs in a frontal area that make enemies inside Invisible; smokescreen lasts for 30s (Initial use: 1)=【“熄灯！”】受到伤害时，向前方释放3颗烟雾弹，使其中的敌人隐匿，烟雾持续30秒（初始可使用次数：1）
['Mystery Customer'] From Round 5 onwards, some enemies you and your teammates encounter may be replaced with <Duck Lord>, <Gopnik>, <Crying Thief>, or <Fatty>. Defeating them (even during Unite Phases) will grant 1 Funds=【“神秘顾客”】从第5回合起，你和队友遭遇的部分敌人可能会替换为<鸭爵><高普尼克><流泪小子><圆仔>，击倒这些敌人者获得1资金奖励（包括联防阶段）
['Rebuild'] Until <PRTS, Source Code> is defeated, <Mimic Machine> recovers whenever it is defeated, increasing its ATK with each recovery, maxing out after 5 increases=【“重构”】<PRTS，“源代码”>未被击败时，<拟态机械>每次被击倒后都会复原，并且每次复原后攻击力会提升，最多提升5次
['Sarcophagus of Exile'] When Fremont, Enlightener of Minds is on the field, allied Operators who retreat or are defeated will each be sealed in a 'Sarcophagus of Exile' until it is defeated.=【“放逐的黑棺”】弗莱蒙特，诸思之解答在场时，所有友方干员被击败或撤退时，将被封印于“放逐的黑棺”中直至“放逐的黑棺”被击败
['Silenzio, per favore'] 2 allied units within attack range are unable to use skills for a period of time=【“观戏不语”】使攻击范围内2个我方单位无法开启技能，持续一段时间
['Stand Down!'] Attacks <$ba.stun>Stun</> the target for 6s (Initial uses: 6)=【“稍息！”】攻击时使目标<$ba.stun>晕眩</>6秒（初始可使用次数：6）
['Stand Down!'] Attacks Stun the target for 6s (Initial uses: 6)=【“稍息！”】攻击时使目标晕眩6秒（初始可使用次数：6）
['Suffering'] <'Ithakos Innumerable'> stops attacking, becomes Invulnerable, and draws and absorbs water from Fountains within a certain range=【“苦痛”】<“无数的伊萨科斯”>停止攻击，无敌，引导并汲取一定范围内喷泉水池的水量
[A particular page of Surtr's personal records]\n[No permission required for viewing]\nForest, endless trees, stream, wheels, bandits.\nSkyscrapers, alleyway, cake shop, icing, albumen.\nWasteland, ruins, enemies, friends, a series of explosions.\nSnowy mountain, a barren snowy mountain, unending snowy mountains.\nCastle, stone castle, tower, unopenable door.\nSchool, street, sports field, newsstand, mugger.\nPolice station, interrogation room, timer, criminal.\nBalloons, amusement park, fountain, roller coaster.\nOcean, sea monster, fincatching boats.\nElectric tower, broadcast station, rooftop.\n————\nMany lines have been crossed out.=【史尔特尔个人记录的其中一页】\n【阅览无权限要求】\n树林里，无尽的树木，溪流，车轮，强盗。\n高楼大厦，小巷子，蛋糕店，糖霜，蛋白。\n荒原，废墟，敌人，朋友，连环爆炸。\n雪山，什么都没有的雪山，只有连绵雪山。\n城堡，石制的城堡，塔楼，打不开的门。\n学校，街道，操场，书报亭，抢劫犯。\n派出所，审讯室，计时牌，犯人。\n气球，游乐园，喷泉，过山车。\n海，水怪，渔船。\n电塔，广播站，屋顶。\n————\n有很多条都被划掉了。
[A very old training report]\nTarget area: Trench 143\nTraversal records:\nGladiia: 78m39s\nFlavius: 103m12s\nLaurentina: 95m22s\nCelsus: 89m39s\n...\nUlpianus: 77m40s\n...\n\n'Trench 143 is incredibly deep, with a lot of collapsing sediment and a complex topography. Who would have thought Ulpianus could beat Gladiia's crossing time by a minute? Has he been training in secret?'\n'No. He just has a better sense of direction than her. Doesn't matter if it's navigating complex terrain or crossing long distances with weights, his heading's always so exact that there's barely any error on it. It's not because of the gene remodeling either. He's been that way since he was born. Ulpianus never loses his path.'=【一份年代久远的训练记录】\n目标区域：第一四三号海沟\n穿越记录：\n歌蕾蒂娅  78分39秒\n弗拉维奥  103分12秒\n劳伦缇娜  95分22秒\n克里索  89分39秒\n......\n乌尔比安  77分40秒\n......\n\n“第一四三号海沟，水深极大，拥有大量滑塌沉积形成的地貌，地形复杂，乌尔比安穿越它竟然比歌蕾蒂娅还快一分钟？他有额外进行秘密训练吗？”\n“不。他只是方向感比歌蕾蒂娅更好。无论是穿越复杂地形还是负重远航，他的偏航角度都微小到可以忽略不计，这似乎并不是基因改造为他带来的特殊机能，他生来如此。乌尔比安从不迷路。”
[Acceleration Module] Gradually accelerates when moving, and deals additional damage on the first attack after being blocked based upon Movement Speed=【加速模块】移动时逐渐加速，被阻挡后的首次攻击造成基于移动速度的额外伤害
[Access Request]\nOperator Snegurochka requests access to data from some of Dr. Kal'tsit's projects associated with clean energy, the Sarcophagus, and the nature of Originium. A detailed list of requests is attached.\nI was employed by the Chernobog research institute, where I conducted research in the aforementioned areas under the leadership of Director Kal'tsit. I also participated in the study of the substance 'Oka' at the Central Far North Mining District Laboratory, gathering relevant first-hand data.\nWhile I did not study under Director Kal'tsit directly, she had significant influence on the direction of my research, and I would like to ask for the opportunity to continue hers.\nReviewer: Mon3tr\nStatus: Approved\n\nReviewer: Closure\nStatus: Approved\n\nReviewer: Doctor\nStatus: Pending=【数据访问申请】\n干员冬时，请求访问凯尔希医生生前的部分实验项目的数据，涉及清洁能源、石棺、源石特性等研究方向，详细申请目录请参见邮件附件。\n本人曾就职于切尔诺伯格研究所，在凯尔希所长的带领下进行上述方向的相关研究，并曾在远北中心矿区研究所参与研究物质“奥卡”，收集相关的第一手数据。\n我虽然并不直接师从凯尔希所长，但在过往的研究方向上，凯尔希所长给予了我莫大的帮助，如今，我希望能继续她的研究。\n审批人：Mon3tr\n当前流程状态：批准\n\n审批人：可露希尔\n当前流程状态：批准\n\n审批人：博士\n当前流程状态：待审批
[Aerial Claw Attack] Deals Physical damage in a circle to surrounding targets=【空中爪攻击】对周围圆形范围的目标造成物理伤害
[Aerial Heat Breath] Breathes fire in a fan shape, dealing Arts damage to targets in front=【爆炎吐息】对前方喷出扇形火焰，造成法术伤害
[Afterglow of the Black Crown] Immediately deals one instance of True damage to up to 7 nearby units when entering second form, and whenever she touches a Vestige of Creativity=【黑冠余威】进入第二形态后，立即对周围最多7个目标造成一次真实伤害，同时，每次碰触“仅剩的创意”时立即对周围最多7个目标造成一次真实伤害
[Aged Mead] Throws <Aged Mead> at one of your Operators after losing a percentage of HP. The Operator is <$ba.stun>Stunned</> while <Aged Mead> is on the battlefield. <Aged Mead> can be attacked and is added to the Deployment Waiting Zone as <Long Live Mead!> when defeated=【桶陈蜜酿】每损失一定比例生命值，选择一名我方干员向其投掷一份<桶陈蜜酿>，<桶陈蜜酿>存在时该干员始终<$ba.stun>晕眩</>。<桶陈蜜酿>可被我方攻击并在被击倒后变为<蜜酿万岁！>加入待部署区
[Aged Mead] Throws <Aged Mead> at one of your Operators after losing a percentage of HP. The Operator is Stunned while <Aged Mead> is on the battlefield. <Aged Mead> can be attacked and is added to the Deployment Waiting Zone as <Long Live Mead!> when defeated=【桶陈蜜酿】每损失一定比例生命值，选择一名我方干员向其投掷一份<桶陈蜜酿>，<桶陈蜜酿>存在时该干员始终晕眩。<桶陈蜜酿>可被我方攻击并在被击倒后变为<蜜酿万岁！>加入待部署区
[Agile] Operators and Operators in the 4 adjacent tiles around them gain +{0:0} ASPD (affected by no. of stacks)\n<At 40 stacks> Effect range increased to 8 tiles surrounding [Agile] Operators=【灵巧】干员及周围4格的干员攻击速度+{0:0}（受层数影响）\n<达到40层>生效范围变为【灵巧】干员周围8格
[Agile] Operators and Operators in the 4 adjacent tiles around them gain <@ba.vup>+{0:0}</> ASPD<@ba.acrem> (affected by no. of stacks)</>\n<At <@ba.vup>40</> stacks> Effect range increased to 8 tiles surrounding [Agile] Operators=【灵巧】干员及周围4格的干员攻击速度<@ba.vup>+{0:0}</><@ba.acrem>（受层数影响）</>\n<达到<@ba.vup>40</>层>生效范围变为【灵巧】干员周围8格
[Agile] Operators and Operators in the 4 adjacent tiles around them gain increased ASPD (affected by no. of stacks)\n<At 40 stacks> Effect range increased to 8 tiles surrounding [Agile] Operators=【灵巧】干员及周围4格干员攻击速度提升（受层数影响）\n<达到40层>生效范围变为【灵巧】干员周围8格
[Agile] Operators and Operators in the 4 adjacent tiles around them gain increased<@ba.vup> ASPD</> <@autochess.gray>(affected by no. of stacks)</>\n<At <@autochess.dgreen>40</> stacks> Effect range increased to 8 tiles surrounding [Agile] Operators=【灵巧】干员及周围4格干员<@ba.vup>攻击速度</>提升<@autochess.gray>（受层数影响）</>\n<达到<@autochess.dgreen>40</>层>生效范围变为【灵巧】干员周围8格
[Agile] Operators and Operators in the 8 adjacent tiles around them gain +{0:0} ASPD (affected by no. of stacks)\n<At 20 stacks> First manual refresh every Rest Phase will lower equipment prices to 1 Funds=【灵巧】干员及周围8格的干员攻击速度+{0:0}（受层数影响）\n<达到20层>休整期首次主动刷新后的装备购买价格降低为1
[Agile] Operators and Operators in the 8 adjacent tiles around them gain <@ba.vup>+{0:0}</> ASPD <@ba.acrem>(affected by no. of stacks)</>\n<At <@ba.vup>20</> stacks> First manual refresh every Rest Phase will lower equipment prices to <@ba.vup>1</> Funds=【灵巧】干员及周围8格的干员攻击速度<@ba.vup>+{0:0}</><@ba.acrem>（受层数影响）</>\n<达到<@ba.vup>20</>层>休整期首次主动刷新后的装备购买价格降低为<@ba.vup>1</>
[Agile] Operators and Operators in the 8 adjacent tiles around them gain<@ba.vup>increased</> ASPD <@autochess.gray>(affected by no. of stacks)</>\n<At <@autochess.dgreen>20</> stacks> First manual refresh every Rest Phase will <@ba.vup>lower equipment price to 1</> Funds=【灵巧】干员及周围8格干员<@ba.vup>攻击速度</>提升<@autochess.gray>（受层数影响）</>\n<达到<@autochess.dgreen>20</>层>每个休整期首次主动刷新的装备购买价格<@ba.vup>降低为1</>
[Agile] Operators and Operators in the 8 adjacent tiles around them gainincreased ASPD (affected by no. of stacks)\n<At 20 stacks> First manual refresh every Rest Phase will lower equipment price to 1 Funds=【灵巧】干员及周围8格干员攻击速度提升（受层数影响）\n<达到20层>每个休整期首次主动刷新的装备购买价格降低为1
[Altruism] Periodically locks on to one of your Operators parallel to it and attacks in a straight line, dealing splash Arts damage to the first Operator hit, and deploying an Ancient Statuegeist on a nearby passable tile=【并济】每隔一段时间，锁定与自身平行的一位我方干员进行一次直线攻击，对命中的首个干员造成法术溅射伤害并在其附近可通行地面上部署一个古雕伥
[Amalgam] Periodically enters a casting state to change his Hui-Ming Attribute=【相合】每隔一段时间，进入施法状态改变自身的晦明属性
[Amalgam] Periodically enters a casting state to change his Hui-Ming Attribute and gain Barrier=【相合】每隔一段时间，进入施法状态改变自身的晦明属性并获得屏障
[Amplified Fling] Hurls a second <V.T.E.> a few seconds after the first. <$ba.stun>Stunned</> targets are instantly defeated.=【增幅投射】在首次投掷<矢量战术装备>后数秒再次投掷，若投掷目标处于<$ba.stun>晕眩</>则将其强制击倒
[Amplified Fling] Hurls a second <V.T.E.> a few seconds after the first. Stunned targets are instantly defeated.=【增幅投射】在首次投掷<矢量战术装备>后数秒再次投掷，若投掷目标处于晕眩则将其强制击倒
[An old letter]\nI don't care, Father. Must knights prove themselves through victory? The men in the arenas never seem more brilliant simply because they manage to maul more of their opponents.\nKnights should stand with those in distress, those with nothing but the clothes on their backs. This alone I will always believe in. When you stand with the weak, failure is hardly unheard of. Rather than relishing in victory, I would rather believe that the spirit of the knighthood also encompasses the endurance of failure.\nIt's just as our family motto goes, 'Fear neither hardship nor darkness.'=【一封陈旧信件】\n......我不在乎，父亲。骑士难道需要胜利来证明自己吗？站在竞技场上的那些人，他们战胜再多对手也不会显得更光荣。\n骑士应该站在陷于困厄的人、两手空空的人身边，这是我唯一确定无疑的事情。而如果总是选择在弱势的一方，那么失败才是常事。比起享受胜利，我宁可相信骑士精神中应该含有对失败的忍受。\n正如家训所言，“不畏苦暗”。
[Anapanasati] Gains <$ba.buffres>status resistance</>; periodically summons Aggini of Nila, and for every existing Aggini of Nila, Qui'lon takes less Physical and Arts damage; periodically summons a wave of enemies, and when the mind is chaotic, summons different enemies=【呼吸法】拥有<$ba.buffres>抵抗</>，每隔一段时间，召唤尼卢火，每存在一个尼卢火奎隆受到的物理与法术伤害降低，每隔一段时间，召唤一批敌人，思维混乱时召唤不同敌人
[Anapanasati] Gains status resistance; periodically summons Aggini of Nila, and for every existing Aggini of Nila, Qui'lon takes less Physical and Arts damage; periodically summons a wave of enemies, and when the mind is chaotic, summons different enemies=【呼吸法】拥有抵抗，每隔一段时间，召唤尼卢火，每存在一个尼卢火奎隆受到的物理与法术伤害降低，每隔一段时间，召唤一批敌人，思维混乱时召唤不同敌人
[Anapanasati] Periodically summons Aggini of Nila; for every existing Aggini of Nila, Qui'lon takes less Physical and Arts damage, and gains <$ba.buffres>status resistance</>=【呼吸法】每隔一段时间，召唤尼卢火，每存在一个尼卢火奎隆受到的物理与法术伤害降低，拥有<$ba.buffres>抵抗</>
[Anapanasati] Periodically summons Aggini of Nila; for every existing Aggini of Nila, Qui'lon takes less Physical and Arts damage, and gains status resistance=【呼吸法】每隔一段时间，召唤尼卢火，每存在一个尼卢火奎隆受到的物理与法术伤害降低，拥有抵抗
[Annihilation] Causes the next attack to <$ba.stun>Stun</> the target, and makes itself unblockable by allied Operators and Summons; deals a large amount of Arts damage when passing through allied units=【湮灭】使下一次攻击对目标造成<$ba.stun>晕眩</>并使自身不可被我方干员和召唤物阻挡，经过我方单位时，造成大量法术伤害
[Annihilation] Causes the next attack to Stun the target, and makes itself unblockable by allied Operators and Summons; deals a large amount of Arts damage when passing through allied units=【湮灭】使下一次攻击对目标造成晕眩并使自身不可被我方干员和召唤物阻挡，经过我方单位时，造成大量法术伤害
[Apparitions] enemies have -5% ATK=【化物】敌人攻击力-5％
[As Needlework] When the Blight level of a paddy at this unit's location exceeds a certain threshold, 'Slumbering of Sui' will continuously absorb and condense Blight into a spear that deals a large amount of Arts damage, prioritizing marked Operators=【如梭】所在田地病害程度超过阈值时，持续吸收病害并凝聚成一把长枪，优先对被标记干员投掷，造成大量法术伤害
[Ashes to Ashes, Dust to Dust] Andoain stops attacking and scans the battlefield from left to right, locking onto at most 5 targets before dealing massive Physical damage to them and fully replenishing his Ammo=【皆为尘土】安多恩停止攻击，从左到右扫描整个地图，锁定最多5个单位，扫描后对锁定的目标发动一次强大的物理攻击并使弹药数量恢复至上限。
[At the request of the Lungmen Guard Department, this information will not be made public.]\nShe did come in for a physical examination, but her files have been confiscated. I have no way to get them. Why? I was told not to.\n--Medic Operator R.T.=【应龙门近卫局要求，不予公开】\n她是有来做体检啦，只是档案被拿走了，我这里可没留底。嗯？是龙门方面的要求啊。\n——医疗干员R.T.
[Audience Interaction] After charging, deals a large amount of Arts damage to a target and all surrounding units=【焦点观众】蓄力一段时间后对目标及其周围所有单位造成大量法术伤害
[Autumn's Bounty] Summons a Delusion that has similar abilities to 'Ya' and also applies 'Winter's Void' to tiles it travels over. When 'Ya' is defeated, the Delusion also dies; if the Delusion dies, 'Ya' loses a percentage of Its max HP=【秋荣】在场上召唤妄境，妄境在经过的地块生成“无念之冬”，拥有和“睚”相似的能力。“睚”被击败时，妄境死亡；妄境死亡时，“睚”丢失部分最大生命值
[Backfire] Deals Arts damage to targets in front and takes flight=【凌空凶焰】对面前造成法术伤害，切换为空中姿态
[Balla coi Lupi] Drone attack range expands to the entire field, ATK decreases, locks onto a target and attacks continuously for a period of time=【与狼同舞】使浮游单元攻击范围扩大到全场，攻击力降低，锁定一个目标攻击，持续一段时间
[Banish] Triggers whenever a certain amount of HP is lost, creating <Cocoon Cages> in any of the 8 surrounding tiles you have units on. (Your units on those tiles cannot attack, block, or retreat. Cocoon Cages can be attacked, but will transfer to the tiles of the units that destroy them.)=【禁制】每损失一定生命值时释放，立即在自身周围八格我方单位所在地块生成<茧笼>（使所在地块我方单位无法攻击、阻挡和撤退。可被攻击，被单位击破时转移到对应单位的所在地块）
[Benevolence] When defeated or on leaving the field, removes all enemies other than <Bestial Hou> from the field, and deals one instance of heavy Physical damage to all your units, ignoring Invisibility=【兼爱】自身被击倒或退场时，使场上除<后兽>以外的所有敌人退场，对场上所有友方单位造成一次无视隐匿的高额物理伤害
[Binding Dream] Causes your defeated units to be unable to retreat for a while=【幻梦的纠缠】额外使被击倒的我方单位受困一段时间无法撤离
[Binding Dream] Connects a thread to the furthest allied unit within Attack Range, dealing continuous Arts damage=【幻梦的纠缠】以丝线连接攻击范围内最远的我方单位，持续造成法术伤害
[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to <OpFor: Gun> and other <'Gunshatters'> on the field, and allied units on the [Blind Faith] link take Physical damage every second=【盲信之誓】与场上所有<“碎铳之簧”>连结，<“碎铳之簧”>受到伤害时以一定比例传递给<假想敌：铳>和场上其他<“碎铳之簧”>，处于【盲信之誓】连结上的我方单位每秒受到物理伤害
[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to <OpFor: Gun>, and allied units on the [Blind Faith] link take Physical damage every second=【盲信之誓】与场上所有<“碎铳之簧”>连结，<“碎铳之簧”>受到伤害时以一定比例传递给<假想敌：铳>，处于【盲信之誓】连结上的我方单位每秒受到物理伤害
[Block Wavelength]: Enemies around [Eunectes' Beacon] are slowed for 30%; gain 15 Transfer Permits when deployed, slows enemies around [Forest Tracer Beacon] for 10s.=【阻断波长】：【丛林用示踪信标】周围的敌人减速30%；部署后立即获得15点调用凭证，【丛林用示踪信标】周围的敌人停顿，持续10秒
[Blood Affliction] Attacks deal continuous Arts damage that ramps up over time. If the target leaves the field during this duration, their Redeployment Time will be greatly increased.=【坏血】攻击造成越来越高的持续法术伤害，若目标在持续期间内退场则再部署时间大幅增加
[Blood Surge] When defeated, this skill will activate 4 times, selecting one target each time (prioritizing units that have not been hit). Deals Arts damage to the target and all units in the adjacent 4 tiles and stuns them.=【血涌濯身】被击倒时会释放4次该技能，每次选择一名目标（优先选择未打击过的目标），对目标与周围四格的单位造成法术伤害并使其晕眩
[Boundless Greed] When SP is at max, summons <Vapid Blight>, dealing True damage to all allied units=【嗜欲无穷】技力满时召唤<饮露餐风>对所有我方单位造成真实伤害
[Brandish] Unleashes a sword wave in a direction after charging up, dealing Physical damage to all allied units in its path.=【挥砍】朝向一个方向蓄力一段时间，砍出剑气，对路径上所有友方单位造成物理伤害
[Breaching of the Five Precepts] Unleashes 5 consecutive attacks on the target=【惩五戒】对目标进行连续五次攻击
[Break the Chains] Deals massive damage in a large radius if the Barrier is not destroyed before it expires.=【破桎而出】屏障未被击破则造成巨额范围伤害
[Broken Strings] Targets all <'Echoes'> in [Golden Wail] form on the field, dealing Arts damage in a large area centered around them and inflicting <$ba.dt.apoptosis>Necrosis</>, and transforms the targets' <'Echoes'> form=【断弦之奏】选择场上所有【金黄的悲号】形态<“余音”>，以其为中心造成一次大范围法术伤害和<$ba.dt.apoptosis>凋亡损伤</>，并转换目标<“余音”>形态
[Broken Strings] Targets all <'Echoes'> in [Golden Wail] form on the field, dealing Arts damage in a large area centered around them and inflicting Necrosis, and transforms the targets' <'Echoes'> form=【断弦之奏】选择场上所有【金黄的悲号】形态<“余音”>，以其为中心造成一次大范围法术伤害和凋亡损伤，并转换目标<“余音”>形态
[Brutalizing Blizzard] Deals Physical damage to units in the surrounding area=【肆虐风雪】造成范围物理伤害
[Build Foundation] Summons a 'Body' segment; summons 'Body' every time it loses a certain amount of HP=【筑基】在场上召唤一节“身形”；每损失一定生命值，在场上召唤“身形”
[Burn Bright] Periodically takes flight, locking onto up to two of your Operators in [Burning Heart] and dealing Arts damage and <$ba.dt.burning>Burn</> to all your units in the three nearest rows around them, as well as inflicting [Burning Heart] on all affected tiles=【炽焰燃烧】周期性起飞，锁定最多两名处在【炽心】中的我方干员，对其最近三排的所有我方单位造成法术伤害和<$ba.dt.burning>灼燃损伤</>，并对受到影响的地块释放【炽心】
[Burn Bright] Periodically takes flight, locking onto up to two of your Operators in [Burning Heart] and dealing Arts damage and Burn to all your units in the three nearest rows around them, as well as inflicting [Burning Heart] on all affected tiles=【炽焰燃烧】周期性起飞，锁定最多两名处在【炽心】中的我方干员，对其最近三排的所有我方单位造成法术伤害和灼燃损伤，并对受到影响的地块释放【炽心】
[Burning Breath] Causes an allied unit within attack range to take True damage that gradually increases (Deals increasing True damage each second, but can be <$ba.buffres>Resisted</>)=【烈焚灼息】使场上一名我方单位持续受到逐渐递增的真实伤害（每秒造成真实伤害，可被<$ba.buffres>抵抗</>）
[Burning Breath] Causes an allied unit within attack range to take True damage that gradually increases (Deals increasing True damage each second, but can be Resisted)=【烈焚灼息】使场上一名我方单位持续受到逐渐递增的真实伤害（每秒造成真实伤害，可被抵抗）
[Candleguest] ATK +10%=【伺烛客】攻击力+10％
[Candleguest] HP +10%=【伺烛客】生命值+10％
[Canvas of Strategy] Periodically gains a 'Zan'=【握筹布画】每隔一段时间，获得一张“斩”
[Cardigan's History 1]\nCardigan was born the oldest of five children in the frigid northern region of Leithanien to a mother and father who worked in the forests. Growing up in a comfortable and relaxed household, she had harmonious and intimate relationships with all her family members. When she was a child, she dreamed of becoming a professional skier. With her family's support, she took a shot at her dream, but ultimately failed to succeed. She quit ski training and was recruited by a bobsled patrol team. It was during this time that Cardigan underwent defensive and tactical training.=【卡缇的经历1】\n卡缇出生于莱塔尼亚北部的寒冷地区，父母都是林业工人，在五兄妹中排行老大。她成长在一个舒适、宽松的家庭中，与家庭成员们保持着和睦而亲密的关系。卡缇在童年时期就希望能成为一名滑雪运动员，并在家人的鼓励下进行了认真的尝试，但并没有取得成绩。离开滑雪训练队后，卡缇应招报名了当地的雪橇巡逻队。在此期间，卡缇接受了良好的民防训练与战术培训。
[Cardigan's History 2]\nBefore she was recruited by Rhodes Island, she left her hometown, curious about city life. She made her way to the center of Leithanien to seek work, but due to its focus on Arts and her lack of talent for it, as well as her love of sport, she felt the city wasn't a good fit for her. During her stay in Leithanien, she met fellow travelers Steward and Adnachiel and formed a deep friendship with them. Even after the two of them became infected, Cardigan continued to put all her effort into helping her friends make it through, and contacted Rhodes Island to seek treatment for them.=【卡缇的经历2】\n在应聘罗德岛之前，卡缇基于对城市的好奇，已经告别故乡，前往莱塔尼亚大区寻找工作。但莱塔尼亚浓厚的法术氛围使得没有法术天赋，且爱好运动的卡缇感到格格不入。在莱塔尼亚逗留期间，卡缇与旅行至此的史都华德和安德切尔结识，并结下了深厚的友谊。即使在两人成为感染者后，卡缇也选择积极地帮助她的朋友们渡过难关，联络到了罗德岛制药，寻求治疗的方法。
[Cardigan's...]\nA list of broken items.\nSofa back leather 14 square centimeters. Cause of damage: Weapon wasn't unequipped and its edge cut everything up.\nMedic Operator Ansel's office chair legs. Cause of damage: Got over-excited and lost balance. Chair legs bent as a result.\nA 90*120cm tactics book. Cause of damage: Over-excitement resulted in book getting broken with a hammer.\nSignature of person responsible: Cardigan. Signature of team leader: Melantha.\nOutcome: After finance personnel calculate damage, they inform the responsible party that payment will be deducted from their salary in 12 equal installments for compensation. Responsible party has been handed over to team leader for Reserve Op Team discipline and re-education.=【卡缇的......】\r\n一张物品损坏清单。\r\n沙发靠背皮布14平方厘米。损坏原因：因忘记卸下武器，经锋刃切割致使破裂。\r\n医疗干员安赛尔办公椅的椅脚。损坏原因：因嬉闹时失去平衡，经踩踏致使弯曲。\r\n规格为90*120cm的战术板一张。损坏原因：因情绪兴奋，经极大力道锤击板面致使破损。\r\n直接责任人签字：梅莉卡缇 小组负责人签字：玫兰莎\r\n处理结果：经财务人员统计损失费用后，通报直接责任人进行有效赔偿。支付方式由薪金扣除。直接责任人交由小组负责人进行行动预备组组规强化教育。\r\n备注：鉴于直接负责人致歉态度格外诚挚，且考虑到直接负责人个人经济状况，同意以分期方式扣除薪金。分期共为十二次。
[Cardigan]\nCardigan is a proactive and confident Operator who carries out both daily tasks and combat missions with vigor. As a member of Reserve Op Team A4, Cardigan is very fond of all her teammates.=【卡缇其人】\n干员卡缇性格积极、行事充满自信，无论是日常生活还是作战任务，她总是可以展现出活力。作为行动预备组A4的一员，卡缇对每位同伴都充满热情。
[Caster] and [Specialist] Operators cost 2 less Hope to recruit, 1 less Hope to promote, and have a greatly increased chance of being randomly promoted=招募和进阶4星以上的【术师】【特种】干员时希望降低2点和1点，随机直升概率大幅提升
[Ceaseless Interlude] After charging, attacks your units within range that are inside the Filming Area, going from near to far. Attack inflicts additional <$ba.dt.neural>Nervous Impairment</>. Each hit increases the damage of the next attack for the skill duration=【幕间不息】蓄力后，对攻击范围内处于摄影区域的我方单位，由近到远进行一次攻击。攻击额外造成<$ba.dt.neural>神经损伤</>。技能期间每次攻击命中后，使下次攻击造成更高伤害
[Ceaseless Interlude] After charging, attacks your units within range that are inside the Filming Area, going from near to far. Attack inflicts additional Nervous Impairment. Each hit increases the damage of the next attack for the skill duration=【幕间不息】蓄力后，对攻击范围内处于摄影区域的我方单位，由近到远进行一次攻击。攻击额外造成神经损伤。技能期间每次攻击命中后，使下次攻击造成更高伤害
[Ceremony of Enlightenment] Locks onto your unit with the most nearby units, dealing True damage every second for a period of time=【启圣仪式】锁定身边人数最多的我方单位，每秒造成真实伤害，持续一定时间
[Ch'en]\nSuperintendent of Police of Lungmen Guard Department, head of the Special Inspection Unit.\nResponsible for commanding the Special Instruction Unit and its daily operations.\nOne of Wei Yenwu's most powerful subordinates. She is an exquisite swordfighter and has the strictest attitude of anyone in the Guard Department. She is equally tough with everyone she meets, and her stern face never changes expression.=【陈】\n龙门近卫局警司，特别督察组组长。\n负责龙门近卫局特别督察组的日常指挥执行工作。\n魏彦吾的最得力的下属之一。拥有整个近卫局中最精湛的剑技以及最严苛的态度。态度极度强硬，对人一视同仁。看起来一点都不变通，总是一副凶着脸的样子。
[Chain Reaction] Can be cast after the first recovery; When grabbed by <PRTS, Source Code>, gains <$ba.float>Low-Altitude Hovering</>, and fires a beam at all neutral or PRTS-activated Weakening Nodes, dealing damage to units in its path; <Mimic Machine> can be shot down earlier by dealing a certain amount of damage=【链式反应】第一次复原后可以释放；被<PRTS，“源代码”>抓取转化为<$ba.float>近地悬浮</>，选择场上所有处于中立或者被PRTS激活的弱化节点为目标发射一束光线，对光线路径上的单位造成伤害；<拟态机械>受到一定伤害后会被提前击落
[Chain Reaction] Can be cast after the first recovery; When grabbed by <PRTS, Source Code>, gains Low-Altitude Hovering, and fires a beam at all neutral or PRTS-activated Weakening Nodes, dealing damage to units in its path; <Mimic Machine> can be shot down earlier by dealing a certain amount of damage=【链式反应】第一次复原后可以释放；被<PRTS，“源代码”>抓取转化为近地悬浮，选择场上所有处于中立或者被PRTS激活的弱化节点为目标发射一束光线，对光线路径上的单位造成伤害；<拟态机械>受到一定伤害后会被提前击落
[Charge] Locks onto a target within range on the path ahead, and gains greatly increased Movement Speed for a period of time=【冲锋】锁定前方路径范围内的一名目标，一定时间内移动速度大幅提升
[Chastising Touch] Periodically extinguishes the nearest Emergency Heater and deals damage to targets in a cross around it. Extinguishes an additional Emergency Heater in Breakthrough Form=【惩戒之触】周期性熄灭最近的1个“紧急供暖器”并对其十字范围内的目标造成伤害；进入突破姿态后，额外熄灭1个“紧急供暖器”
[Clash of Brawn] Performs Charged Attacks and tries to push units that block it=【角力对决】可以发动蓄力攻击尝试推动阻挡自身的单位
[Classified Log]\nAfter investigation, we found that the armed clash that took the lives of Cutter's parents was caused by the interruption of a local gang's illegal transactions. This damage to their interests triggered immediate retaliation against the interrupting party, dragging in many uninvolved residents. Many people were killed as a result, including Cutter's parents.\nLater eyewitness accounts from those who were present at the time testified that the actual instigators of the gang violence were not locals, but rather people they had never seen before.\n\nPlease exercise discretion in deciding whether or not to disclose the above records to Cutter.=【权限记录】\n经调查，致干员刻刀父母身亡的械斗事件，起因为当地某帮派经手的违法买卖遭人撞破，利益受损后当街对破局人实施报复，众多无辜居民被卷入其中，多人因此丧命，其中就包括刻刀的父母。\n而事情的结局据相关目击者指认，当时被帮派暴徒围攻的，似乎并非本地人，而是一张生面孔。\n\n以上记录或许需酌情选择是否向干员刻刀公开。
[Classified Log]\nAlright, Doctor. I won't mention what I know about Feranmuts to anyone else. Thanks for explaining more about what I experienced in that cave.\nMemories? My story helped you recall more from the past? ...I'm glad I could help you out.\nI know the feeling, having your past locked so very far away, and so indistinct, to the point where you can't even be sure it really happened to you or not. Maybe that's why I thought about seeing it one more time.\nRegrets? No, not for now.\nFear? No way.\nAll I'm thinking of is... illuminating the present. On careful consideration, I don't think it really matters whether or not that light was the ray of light from my memories.\nI'll cheer you on, Doctor, and I hope you'll be able to get your memories back without a hitch. Although I will say, being by you and Amiya is bright enough already.=【权限记录】\n好的，博士，这些巨兽相关的知识，我不会和其他人说起。谢谢你，很详细地解释了我在那个洞窟里的经历。\n回忆？这段故事有助于你回忆以前的事情吗？......很高兴能帮到你。\n我知道那种感觉，过去的一些事情，很远又很模糊，让人弄不清楚究竟是不是自己经历过的。也许我就是因为这个，才想再看见它一次。\n遗憾？现在还好。\n害怕？不会。\n我只是想......照亮现在。亮起来的是不是记忆里的那束光，我仔细想了想，好像都没关系。\n我会给你加油的，博士，祝你能顺利地找到自己的记忆，虽然，你和阿米娅的身边已经很亮了。
[Classified Log]\nAnthony raised something with me, concerning Robin's mid-jailbreak 'betrayal.'\nHe knows of it, Kafka knows, and in order to explain the jailbreak's events, he's told Silence and Mayer of it. Beyond that, though, he hasn't gone out of his way to tell Domma or Pinecone, and he hopes the two of them will never, ever know the jailbreak saw something like it happen.\nHe also hopes, if there comes a day when he's made known to the world, that this specific matter isn't raised.\nI have no reason to refuse.\nThat said, Robin still seems to be taking it quite deeply to heart, and this I can't help with. We can only watch to see if she, herself, can move on from it.=【权限记录】\n安东尼特别对我提到了一件事，就是有关罗宾在监狱中的“背叛”。\n这件事他知道，卡夫卡知道，为了讲明越狱的经过他也告诉了赫默与梅尔，但除此之外，他们并没有特别告诉杜玛和松果，并且希望她们二人永远不知道在越狱过程中发生了这样的事。\n以及，他也希望如果将来有一天他的身份和来历公诸于世，他也不希望这段事情被提起。\n我并没有什么拒绝的理由。\n不过罗宾看起来对这件事还是相当耿耿于怀的，这我就帮不上忙了，只能看她自己能不能自己走出来。
[Classified Log]\nComment accessed from another classified source:\nIn the future, you may want to think carefully about how you handle Lappland.\nShe's alone wolf(note: this is Lupus slang for a Lupus ostracized from the community) who's been hurt. She's lost her family and will never truly be a part of another one.\nYou don't need to know what's been keeping her alive till now, and you can try to heal her wounds, but remember this: Madness can never be healed.\nNothing in her past should happen again.\nIf you still decide to keep her around, you'll ultimately be faced with a choice... Maybe you're not yet mentally ready to fight her.\nSo please, listen to my advice again: For your sake and the sake of those you care about, do choose wisely.=【权限记录】\n来自某保密渠道取得的留言：\n为了你的未来考虑，你需要谨慎选择对待拉普兰德的方式。\n她是落单的狼（注：此处的用语为鲁珀族中的俚语，指代不被认可的鲁珀族人），而且受过很重的伤。她永远地失去了家族，也永远不会再投身于另一个家族。\n你不必知道究竟是什么支撑她活到现在的，你可以尝试治疗她的伤，但你也要记住，疯狂是永远无法被治愈的。\n一切过去都不能再被重现了。\n如果你仍决定保持着与她的联系，那么你终会面临选择，也许......你还没有做好对她拔刀相向的准备。\n所以，请再一次聆听我对你的忠告：为了你，以及你所重视的人的未来，请你慎重选择。
[Classified Log]\nEven though Platinum currently follows my instructions and orders, she seems to care little for Rhodes Island itself. Even from the perspective of the employment relationship, Rhodes Island's pay may not be able to satisfy her. As such, it is critical we seriously consider whether Platinum will remain loyal.\nOf course, according to my personal observations, the relationship between Platinum and Rhodes Island is mostly derived from her trust in the Doctor.\nIn other words, as long as Platinum's relationship with the Doctor is strong enough, she will continue to hold considerable value for Rhodes Island.\nThere are multiple ways we can go about removing the variable factors in this situation. Strengthening our relationship to dispel excessive notions of independence ought to be feasible.\n- Kal'tsit=【权限记录】\n虽然白金目前听从我的调遣与指挥，但她并非有求于罗德岛。即使从雇佣关系的角度出发，罗德岛开出的价码也同样未必能满足白金。在这种情况下，必须认真考虑干员白金的忠诚问题。\n当然，据我个人观察推测，白金与罗德岛的联系，大多来源于她与博士之间的信赖关系。\n换言之，如果白金与博士的关系足够牢固，她对罗德岛而言就具备相当的价值。\n去除结构中的不稳定因子有多种方式，加固联系以消解因子的独立性理当同样可行。\n——凯尔希
[Classified Log]\nGiven Pinecone's age and upbringing, she shouldn't have been dragged into the whole Mansfield mess. I don't know if Kafka was throwing things at the wall to see what sticks or actually had something figured out. After all, my guess is that not even Kafka knew if Pinecone could actually have fulfilled her role in the plan.\nBut why did Pinecone say yes to Kafka's proposal? Would an innocent girl like her normally say yes when asked to apply to work in a prison and help a felon escape?\nThe answer is actually very simple.\nKafka figured out what it was when she was looking through the files, and immediately located Pinecone, who was at the time aimlessly looking for a job.\n'I've got a pretty nice job lined up for you... Well, there's a little more to it than that.'\n'Remember how there was someone helped you out in that whole fiasco back then...?'\n'Now it's your turn to help him.'=【权限记录】\n以松果的身份、年龄，她本不该被卷入曼斯菲尔德的事件。不知道卡夫卡小姐是病急乱投医还是另有考虑，毕竟松果是否真的能对计划起到关键作用，我想卡夫卡小姐自己都不敢确定。\n但，松果为什么答应了卡夫卡提出的要求呢？一个正常的、天真烂漫的女孩，突然被告知要前往监狱应聘工作，还要接应一位要犯逃狱，会答应吗？\n其实答案很简单。\n当时的卡夫卡小姐在调查档案的过程中，获悉了这件事，随后她找到了那个正在人才市场找工作，而且一脸茫然的松果。\n“我这儿有一份不错的工作......而且还关系到别的事情。”\n“当年有个人帮了你们......”\n“现在，轮到你帮他了。”
[Classified Log]\nI had pulled three all-nighters in a row when Doc's request arrived, and I almost fitted a barrel meant for Originium-Keton ammunition onto the stim pistol.\nIt's still the Team Rainbow weapon that I had the easiest time modifying. It's propelled by high-pressure gas, and works on largely the same principles as standard gas-powered launchers. I modified it to use standard-issue gas canisters, which also necessitated a couple of tweaks to reduce the muzzle velocity, because it's meant to treat the wounded, not to substitute for Gavial's violence.\nOn another note, please stop submitting Doc's applications to Engineering at the same time as anything from the Doctor! It's so confusing. Doc almost went into battle carrying a freshly repaired water boiler rather than his stim pistol, if Closure hadn't realized that something was off.=【权限记录】\n医生的申请递到我这里的时候，我已经连轴转了三天，脑子一热，差点给激素手枪改装适配源石粉末-工业酮弹药的铳管。\n不过话又说回来，这已经是彩虹小队武器中我改得最得心应手的一件了。整件武器依靠高压气体驱动，和常见的气动发射器至少在原理上没太大区别。我给它换了个气罐，让激素手枪能和一般的气动发射器用一样的气体，再就是降低一点换过气罐之后的动能，毕竟那东西是用来救人的，不是在嘉维尔不在场的时候咚的一声打在人身上，给人暴力正骨的。\n还有一件不相干的事情，我觉得很有必要在这里提一句——千万别再把他和博士的申请同时提交到工程部了，太容易弄混了！要不是可露希尔觉得不对，医生带着上战场的就不是激素手枪，而是新修好的热水壶了！
[Classified Log]\nI must admit that no equipment has troubled me more than the Gemini Replicator. At first sight, I thought it would be easier to deal with than those strange guns that Team Rainbow carries. After all, even Redmark mercenaries get their hands on holographic projectors.\nImagine my surprise when I found that the Gemini Replicator did not rely on any Originium Arts, and performed far better than any holographic projector I have ever seen.\nThere is little I could do with it, other than adapt it for Originium batteries. Honestly, I'm more worried that I might break the sensitive equipment inside—not that it's as fragile as it looks at first sight, but I'm very interested in its design principles. I hope to learn more about it from Iana.\n\nThat's not a reason to fail to show up to work. I'm cutting your pay if I catch you having tea with Iana again when you should be working.\n—Closure=【权限记录】\n我得承认，双子分身复制器是迄今为止最让我头疼的一件装备。刚看到时，我觉得这东西大概不会像彩虹小队手里那些似是而非的铳械一样难搞，毕竟全息投影装置连那些“红标”雇佣兵都搞得到。\n事实证明我大错特错了。双子分身复制器完全不借助任何源石技艺，实现的效果却比我见过的所有全息投影装置都好。\n我能对双子分身复制器做的事情真的很少，无非就是使其能适应源石电池组供能之类的......说实话，比起为那东西做点什么，我更怕在改造过程中把里面精密的部分给碰坏了——当然，它其实没那么脆弱，我只是随口一说。我更好奇的是它的原理和实现方式，为此我特地找到双月小姐，希望能有进一步的了解......\n\n这不是你这段时间每天都翘班找双月喝茶闲聊的理由，再这样我要扣你工资了！\n——可露希尔
[Classified Log]\nIana's physical examination revealed below-average vision, another symptom of the genetic condition that causes her to lack skin and hair color pigments. Her condition has only made her more determined and confident, and more aware of the discrimination and exclusion faced by those suffering from illness.\nShe thus feels a natural affinity with the Infected, a sense of empathy that, for the Infected, is sometimes even more important than a dose of suppressant.=【权限记录】\n双月在入职体检中表现出一定程度的裸眼视力问题，这与她白色的皮肤与头发是同一种遗传疾病的不同症状。疾病没有击倒她，反而让她更加坚决和自信，也让她对疾病带来的歧视与排斥保持着额外的关注。\n这种关注自然而然地投射到了感染者群体上，让她能与感染者感同身受，这其实很难得。对许多患者来说，发自内心的理解和共情常常比一支矿石病抑制剂更重要。
[Classified Log]\nIn actuality, when Specter first approached Rhodes Island, she was articulate and sincere, claiming she had just escaped confinement and wished to deliver a message.\nHowever, she fell silent before she could finish conveying it. In her last moments of sanity, she told the Operator who retrieved her that she has once again gotten entangled in a dark conspiracy.\nAfter she failed to tear off her habit, she then descended into madness.=【权限记录】\n实际上，干员幽灵鲨在被罗德岛接收时，语言得体，语气诚恳，她声称自己刚刚逃离囚禁，并要向罗德岛传达一条信息。\n然而，幽灵鲨尚未将信息表达完全便逐渐陷入了沉默。在干员幽灵鲨精神状态尚维持在正常水平的最后一刻，幽灵鲨向罗德岛负责接收的干员表示，自己可能要再次坠入阴谋者所设计的黑暗之中了。\n撕扯身上的修女服未果之后，干员幽灵鲨精神崩溃。
[Classified Log]\nInformation about the whereabouts of Greyy's parents has not yet been obtained. Perhaps they have passed away. Perhaps they have been taken into quarantine. After all, his parents were both infected, so it is safe to say he probably caught the infection from them. In any case, it is imperative we help him adapt to life at Rhodes Island. Even if kids his age are aware of the fate of their loved ones, learning the truth can have a negative impact on their mental state. Taking care of these children, guiding them, and changing their destiny is your responsibility, Doctor. Certainly, your duties aren't easy. Sometimes even I think the load is too heavy for you to bear. But don't children like Greyy make you believe there's still hope?=【权限记录】\n目前尚未取得格雷伊双亲下落的情报。也许他们已经逝世，也可能被拘捕后带入感染者隔离区。毕竟，他的双亲也是感染者，甚至可以猜测，格雷伊的矿石病是感染自其父母也说不定。 无论如何，在格雷伊于罗德岛工作期间，让他适应罗德岛的生活和工作是当务之急。 对于这样年龄的孩子来说，即使他们对自己或亲人的命运有所觉悟，也总免不了在得知实情时，产生负面意义上的心理波动。 照顾这些孩子，引导他们，甚至改变他们的命运，也是博士您的职责吧。 唉，您这份差事，实在是不轻松。有时候，连我都觉得对您来说，这未免过于沉重了。 但，也正是有您，像格雷伊这样的孩子，才仍能相信希望吧？
[Classified Log]\nLet me emphasize once more, we have no need to investigate Operator Noir Corne's past.\nThe Bloody Hunt of Nine in Higashi's civil unrest? A notorious family's gambling house? None of this is ours to concern ourselves with.\nEveryone here has their own secrets, and what demands our attention is not their past experience, but what they presently do, by which we determine whether or not they will walk with us in the future.\nNoir Corne's deeds up until now have proven he belongs here. He is passionate, he is wise, and his courage is noted by all. His existence is a necessary one to us, and that suffices. I trust the experience detailed by his resume amounts to the whole truth.\nYou need only remember that from here on, he will carry on with us.=【权限记录】\n我再强调一遍，我们没有必要去追查黑角干员的过往。\n东国内乱中血债累累的九人狩？恶名昭著的定胴世家？这不是我们该关心的事。\n这里人人都有自己的隐秘，我们该关注的不是他们在过去经历了什么，而是他们现在正在做的事，从而判断他们未来是否会与我们同行。\n黑角至今的所作所为已经证明了他是我们中的一员。他的热情、他的智慧，还有他的勇气已被所有人看在眼里，他的存在对于我们不可或缺，这就够了。我相信写在他履历上的经历就是全部的事实。\n你只需要记住，今后的路，他一定会与我们一同走下去。
[Classified Log]\nRelevant records of the 'Watchtower 33' incident have been handed to the higher-ups. Dr. Kal'tist did not raise any issues about Team Rainbow's situation, but she did repeatedly ask about the 'Originium mutants' mentioned in the reports. Further details will be elaborated upon in a subsequent report.\nAccording to a report submitted by Blacksteel, the incident has already been resolved with very little loss sustained by Rhodes Island.\nDr. Kal'tsit recommended sealing most of Team Rainbow's psychological evaluations. I recognize that the Medical Department may have a lot of questions about Team Rainbow's physical examinations, but Dr. Kal'tsit believes that most of the questions in this record are not worthy of further investigation.\n'This land is vast enough, and the secrets it contains far surpass our levels of understanding. Should we study every single phenomenon we do not understand, it would only serve to waste the energy of the Medical Department.'=【权限记录】\n有关“瞭望塔33号”事件的相关记录已经递交给了高层，凯尔希医生并没有对彩虹小队的情况提出疑问，但是她多次追问记录中提及的“源石变异生物”的情况，具体的细节我会在另一份报告中详细说明。\n依据黑钢干员递交的报告，该事件已经被完美解决，罗德岛在本次事件中没有遭到太多损失。\n凯尔希医生建议封存“彩虹小队”的大部分生理检测记录。我知道医疗部门对彩虹小队的体检测试内容有很多疑问，但是凯尔希医生认为这份记录里的大多数疑问都不值得深究。\n“这片大地足够广阔，它蕴含的秘密也远超我们的知识层级，如果一定要对任何我们无法理解的现象给与研究，只会白白消耗医疗部门的精力。”
[Classified Log]\nShould we attempt to deepen our contact with 'Grandma'?\nI think it's a very dangerous proposition.\nHow will it affect Projekt Red? How has 'Grandma' affected Projekt Red? What kind of entity or collective is 'Grandma,'and how did it/they manage to affect her?\nWhat's obvious is, 'Grandma' made Projekt Red who she is today. What she knows about the 'wolves,'how strongly other Lupus feel about her, and possibly many more secrets... Whatever 'Grandma' has planned is tied intimately to Projekt Red's future.\nWhile I tried to formulate some contingencies before, ultimately I chose to destroy all files and research data.\nI must not be rash.\nThis has nothing to do with any risk assessment or theoretical study.\nEven though I cannot do nothing, I cannot be reckless, either.\nI must seize every second of the limited timeframe we have to convince Projekt Red to acknowledge her existence.\n\nShe has the right to choose for herself.\n\n—Kal'tsit=【权限记录】\n是否应该与“外婆”进行深入接触？\n我认为这是相当危险的行为。\n深入接触会带给红怎样的影响？红又受到了“外婆”多少影响？“外婆”是怎样的个体或群体，又是通过怎样的方式，向红施加影响的？\n非常明确的一点是，“外婆”已经将红塑造成了现在的模样。红有关“狼”的认知，以及鲁珀族人对红的独特感知，亦或是更多难以被忽视的秘密......无论“外婆”谋划了什么，那都将深深扎根在红的未来之中。\n虽然我曾经尝试过列举一些可行的应对措施，但最后我依然销毁了相关研究资料与数据。\n我绝不能贸然行动。\n无关乎风险评估或理论研究。\n纵使我不能陷入被动，但生命同样不容许鲁莽的尝试。\n在有限的时间里，我必须争分夺秒，鼓励红认识自己的存在方式。\n\n她有权自己选择。\n\n——凯尔希
[Classified Log]\nThere's only one way. Don't let anyone else find her.\n—Kal'tsit=【权限记录】\n只有一个办法。别让任何人找到她。\n——凯尔希
[Classified Log]\nThey've come to Rhodes Island, the Glasgow Gang, visitors from Londinium.\nThe leader, the kid named Vina, is too young. She hasn't learned to conceal herself, just painting a cover story about getting mixed up with some street crowd, when her behavior clearly gave it away.\nShe didn't realize I could tell 'who' she is just by looking, or rather, 'what' she is.\nAnd if I could, so could somebody else. She's running from something.\nThe great Victoria is splintering. Every province is ignoring the dark cloud over Londinium. I think I can even guess who runs Londinium now.\nThe gears have begun to turn. The decaying clock will finally strike twelve.\n\nAmiya is not ready yet.\n\n—Kal'tsit=【权限记录】\n她们找上了罗德岛。格拉斯哥帮，这几位来自伦蒂尼姆的访客。\n领头的叫维娜的孩子，太过年轻了。她还没有学会如何隐藏自己。她只是用街头市井中混杂跌滚的灰烟做了些掩护，而尘土向来无法遮盖人的举止。\n她没意识到我一眼就能认出她是“谁”，或者说，她是“什么”。\n对我来说如此，对其它精于筹谋的人亦然。她已经被盯上了。\n庞大的维多利亚正在开裂，各郡都对伦蒂尼姆上空的乌云袖手旁观。我甚至已经猜到现在的伦蒂尼姆是由谁掌控了。\n齿轮开始旋转。腐朽的大钟终会敲响。\n\n阿米娅还没有准备好。\n\n——凯尔希
[Classified Log]\nWe can't wait any longer. That has nothing to do with it. Say you're sitting on a water kettle, and the water is about to come to a boil. Would you keep waiting?\nI only have eleven siblings. I'm also not here to ask for help. Who would even be able to help me with a situation like this?\nThink about it. For each one of us that dies, everything related disappears as well. If I die, everything about me will completely vanish from this world.\nIf it said that people can create worlds in their dreams, then this sweet dream is about to pop like a soap bubble.\nLike I said, I'm not here to ask for help. I just want to invite others to witness this matter.\nHaving a witness is the proof that something existed.\nDon't let everything you are disappear without a word.\n\nOh, you can talk to Kal'tsit and have her record it. I know she's busy, but she should be willing to take a look.=【权限记录】\n我们已经等不下去了。原因无它，你坐在热水壶上，现在水开了，你再等等试试？\n我只有十一个兄弟姐妹。我也不是来寻求帮助的，这种情况下，有谁能帮得到我们？\n想想看，每死一个，相对应的事物都会从这里消失。只要我死了，我的一切全都会从这消失。\n如果说人会在梦里编织世界的话，那这个美梦已经快像肥皂泡一样炸开了。\n我说了，我不是来寻求帮助的。我只是想邀请别人见证这件事。\n见证，就是证明一件事曾经存在过。\n别让你们自己的一切在不言不语中消失。\n\n哦，你可以和凯尔希说下，让她记下。她很忙我知道，但她应该看看。
[Classified Log]\nYou want to know where I've seen you?\nSorry, I'm not someone who can answer your vague questions. Foresight is not omniscience, and the Cyclopes' visions are not things that can be played back.\nBut if you truly do not care for your past and simply want to know your future––\nYou will find yourself... before a 'door.' A door I have seen many times, but never have I seen it glowing so brightly.=【权限记录】\n您想知道我在哪里见过您？\n抱歉，我并不是能对您模糊的过往做出解答的人。预知并非全知，独眼巨人的远见是不能回望的。\n如果您确实不在乎自己的过去，而是想探知自己的未来——\n您在......一道“门”的前面。一道我见过多次，却从未见到它如此璀璨的门。
[Classified Log] I have already spoken with Savage, and she understands our current situation. It is an issue between her and the Doctor.\nAt least Savage will fight for Amiya, and that is enough for now.\nI hope we have enough gumption to resolve this deadlock.\n--Kal'tsit=【权限资料】\n我已经约谈了暴行，她也理解了现在的状况。接下来，就是她与博士自己的问题。\n至少暴行会为了阿米娅而使用自己的力量，就现下形势而言，已经足够。\n希望我们也有足够的力量去解开那个死结。\n——凯尔希
[Cleansing Flame] Continuously shoots fires at an enemy in attack range, dealing Arts damage equal to a percentage of ATK every second, and dealing damage to several enemies around the target=【祛恶之焰】对攻击范围内的一名敌人持续喷射火焰，每秒造成攻击力一定比例的法术伤害，同时对目标周围至多数个敌人也造成伤害
[Cleanup Protocol] Drains all Life Points once <PRTS, Source Code> has been on the battlefield for a long time=【清除协议】<PRTS，“源代码”>在场上存在较长时间后，扣除所有目标生命值
[Coalescing Fear] Deals Physical damage to all operators with no visibility directly behind them=【恐惧凝集】对所有身后一格没有视野的干员造成物理伤害
[Cocoon of Ignorance] Deals Arts damage to nearby allied units, inflicting <$ba.fear>Fear</> on <Miner Guerrillas> and causing them to lose visibility; <Miner Guerrillas> lose <$ba.fear>Fear</> when their HP is at max=【愚昧的茧壳】对周围的我方单位造成法术伤害，使<矿工游击队><$ba.fear>恐惧</>并失去视野，<矿工游击队>生命值为满后解除<$ba.fear>恐惧</>
[Cocoon of Ignorance] Deals Arts damage to nearby allied units, inflicting Fear on <Miner Guerrillas> and causing them to lose visibility; <Miner Guerrillas> lose Fear when their HP is at max=【愚昧的茧壳】对周围的我方单位造成法术伤害，使<矿工游击队>恐惧并失去视野，<矿工游击队>生命值为满后解除恐惧
[Code Name] 12F\n[Gender] Male\n[Combat Experience] 5 years\n[Place of Birth] Unknown\n[Date of Birth] Mar. 3\n[Race] Savra\n[Height] 181cm\n[Infection Status]\nNon-infected as confirmed by medical report.=【代号】12F\n【性别】男\n【战斗经验】五年\n【出身地】不明\n【生日】3月3日\n【种族】萨弗拉\n【身高】181cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Aak\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Lungmen\n[Date of Birth] Mar 25\n[Race] Feline\n[Height] 161cm\n[Infection Status]\nConfirmed uninfected by medical examination.=【代号】阿\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】龙门\n【生日】3月25日\n【种族】菲林\n【身高】161cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Absinthe\n[Gender] Female\n[Combat Experience] 1 Month\n[Place of Birth] Ursus\n[Date of Birth] Nov 10\n[Race] Ursus\n[Height] 159cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】苦艾\n【性别】女\n【战斗经验】一个月\n【出身地】乌萨斯\n【生日】11月10日\n【种族】乌萨斯\n【身高】159cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Aciddrop\n[Gender] Female\n[Combat Experience] 1 Year\n[Place of Birth] Columbia\n[Date of Birth] Aug 13\n[Race] Liberi\n[Height] 150cm\n[Infection Status]\nConfirmed infected by medical examination.=【代号】酸糖\n【性别】女\n【战斗经验】一年\n【出身地】哥伦比亚\n【生日】8月13日\n【种族】黎博利\n【身高】150cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Adnachiel\n[Gender] Male\n[Combat Experience] Half a year\n[Place of Birth] Laterano\n[Date of Birth] May 30\n[Race] Sankta\n[Height] 171cm\n[Infection Status]\nInfection confirmed by medical examination.=【代号】安德切尔\n【性别】男\n【战斗经验】半年\n【出身地】拉特兰\n【生日】5月30日\n【种族】萨科塔\n【身高】171cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Akafuyu\n[Gender] Female\n[Combat Experience] 8 Years\n[Place of Birth] Higashi\n[Date of Birth] Mar 27\n[Race] Ægir\n[Height] 176cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】赤冬\n【性别】女\n【战斗经验】八年\n【出身地】东国\n【生日】3月27日\n【种族】阿戈尔\n【身高】176 cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Akkord\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Leithanien\n[Date of Birth] Aug 11\n[Race] Caprinae\n[Height] 165cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】协律\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】莱塔尼亚\n【生日】8月11日\n【种族】卡普里尼\n【身高】165cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Alanna\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Rim Billiton\n[Date of Birth] Apr 17\n[Race] Savra\n[Height] 163cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】阿兰娜\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】雷姆必拓\n【生日】4月17日\n【种族】萨弗拉\n【身高】163cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Almond\n[Gender] Female\n[Combat Experience] 1 Year\n[Place of Birth] Columbia\n[Date of Birth] Feb 27\n[Race] Perro\n[Height] 140cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】杏仁\n【性别】女\n【战斗经验】一年\n【出身地】哥伦比亚\n【生日】2月27日\n【种族】佩洛\n【身高】140cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Ambriel\n[Gender] Female\n[Combat Experience] 1 year\n[Place of Birth] Laterano\n[Date of Birth] Jan 13\n[Race] Sankta\n[Height] 160cm\n[Infection Status]\nConfirmed uninfected by medical examination.=【代号】安比尔\n【性别】女\n【战斗经验】一年\n【出身地】拉特兰\n【生日】1月13日\n【种族】萨科塔\n【身高】160cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Amiya\n[Gender] Female\n[Combat Experience] 3 years\n[Place of Birth] Rim Billiton\n[Date of Birth] Dec. 23\n[Race] Cautus/Chimera\n[Height] 142cm\n[Infection Status]\nShowed physical signs of Originium, infection confirmed by medical report.=【代号】阿米娅\n【性别】女\n【战斗经验】三年\n【出身地】雷姆必拓\n【生日】12月23日\n【种族】卡特斯/奇美拉\n【身高】142cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Amiya\n[Gender] Female\n[Combat Experience] 4 years\n[Place of Birth] Rim Billiton\n[Date of Birth] Dec. 23\n[Race] Cautus/Chimera\n[Height] 150cm\n[Infection Status]\nShowed physical signs of Originium, infection confirmed by medical report.=【代号】阿米娅\n【性别】女\n【战斗经验】四年\n【出身地】雷姆必拓\n【生日】12月23日\n【种族】卡特斯/奇美拉\n【身高】150cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Andreana\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Iberia\n[Date of Birth] Nov 16\n[Race] Ægir\n[Height] 166cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】安哲拉\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】伊比利亚\n【生日】11月16日\n【种族】阿戈尔\n【身高】166cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Angelina\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Siracusa\n[Date of Birth] May 14\n[Race] Vulpo\n[Height] 162cm\n[Infection Status]\nCrystals visible on skin surface, infection confirmed by medical examination.=【代号】安洁莉娜\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】叙拉古\n【生日】5月14日\n【种族】沃尔珀\n【身高】162cm\n【矿石病感染情况】\n体表有源石结晶分布，确认为感染者。
[Code Name] Ansel\n[Gender] Male\n[Combat Experience] Half a year\n[Place of Birth] Rim Billiton\n[Date of Birth] January 31\n[Race] Cautus\n[Height] 163cm\n[Infection Status]\nOriginium crystals have not been found on the surface of his body, confirming no infection.=【代号】安赛尔\n【性别】男\n【战斗经验】半年\n【出身地】雷姆必拓\n【生日】1月31日\n【种族】卡特斯\n【身高】163cm\n【矿石病感染情况】\n体表未发现任何源石结晶，确认为非感染者。
[Code Name] Aosta\n[Gender] Male\n[Brawling Experience] 5 Years\n[Place of Birth] Siracusa\n[Date of Birth] May 9\n[Race] Lupo\n[Height] 177cm\n[Infection Status]\nCrystals have appeared on his body. Infection confirmed by medical examination.=【代号】奥斯塔\n【性别】男\n【斗殴经验】五年\n【出身地】叙拉古\n【生日】5月9日\n【种族】鲁珀\n【身高】177cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] April\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Rim Billiton\n[Date of Birth] January 27\n[Race] Cautus\n[Height] 157cm\n[Infection Status]\nOriginium crystals are present on the body's surface, confirmed Infected by medical examination.=【代号】四月\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】雷姆必拓\n【生日】1月27日\n【种族】卡特斯\n【身高】157cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Archetto\n[Gender] Female\n[Combat Experience] 2 Years\n[Place of Birth] Laterano\n[Date of Birth] November 16\n[Race] Liberi\n[Height] 152cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】空弦\n【性别】女\n【战斗经验】两年\n【出身地】拉特兰\n【生日】11月16日\n【种族】黎博利\n【身高】152cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Arene\n[Gender] Male]\n[Combat Experience] Six months\n[Place of Birth] Laterano\n[Date of Birth] September 7\n[Race] Sankta\n[Height] 161cm\n[Infection Status]\nCrystals have appeared on his body. Infection confirmed by medical examination.=【代号】芳汀\n【性别】男\n【战斗经验】半年\n【出身地】拉特兰\n【生日】9月7日\n【种族】萨科塔\n【身高】161cm\n【矿石病感染情况】\n体表有少量源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Aroma\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Siracusa\n[Date of Birth] Aug 1\n[Race]Lupo\n[Height] 157cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】阿罗玛\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】叙拉古\n【生日】8月1日\n【种族】鲁珀\n【身高】157cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Asbestos\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Rim Billiton\n[Date of Birth] July 30\n[Race] Savra\n[Height] 156cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】石棉\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】雷姆必拓\n【生日】7月30日\n【种族】萨弗拉\n【身高】156cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Ascalon\n[Gender] Female\n[Combat Experience] Unknown\n[Place of Birth] Kazdel\n[Date of Birth] Unknown\n[Race] Sarkaz\n[Height] 175cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】阿斯卡纶\n【性别】女\n【战斗经验】未知\n【出身地】卡兹戴尔\n【生日】未知\n【种族】萨卡兹\n【身高】175cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Ash\n[Gender] Female\n[Combat Experience] Unknown\n[Place of Birth] Unknown\n[Date of Birth] Dec 24\n[Race] Unknown\n[Height] 170 cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】灰烬\n【性别】女\n【战斗经验】未知\n【出身地】未知\n【生日】12月24日\n【种族】未知\n【身高】170cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Ashlock\n[Gender] Female\n[Combat Experience] 4 Years\n[Place of Birth] Kazimierz\n[Date of Birth] Mar 20\n[Race] Zalak\n[Height] 164cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】灰毫\n【性别】女\n【战斗经验】四年\n【出身地】卡西米尔\n【生日】3月20日\n【种族】札拉克\n【身高】164cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Astesia\n[Gender] Female\n[Combat Experience] No combat experience\n[Place of Birth] Columbia\n[Date of Birth] July 10\n[Race] Liberi\n[Height] 165cm\n[Infection Status]\nInfection confirmed by medical examination.=【代号】星极\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】哥伦比亚\n【生日】7月10日\n【种族】黎博利\n【身高】165cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Astgenne\n[Gender] Female\n[Combat Experience] 2 Years\n[Place of Birth] Columbia\n[Date of Birth] Jul 10\n[Race] Liberi\n[Height] 166cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】星源\n【性别】女\n【战斗经验】两年\n【出身地】哥伦比亚\n【生日】7月10日\n【种族】黎博利\n【身高】166cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Astgenne\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Columbia\n[Date of Birth] Jul 10\n[Race] Liberi\n[Height] 166cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】星源\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】哥伦比亚\n【生日】7月10日\n【种族】黎博利\n【身高】166cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Aurora\n[Gender] Female\n[Combat Experience] 1 Year\n[Place of Birth] Kjerag\n[Date of Birth] Dec 20\n[Race] Ursus\n[Height] 169cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】极光\n【性别】女\n【战斗经验】一年\n【出身地】谢拉格\n【生日】12月20日\n【种族】乌萨斯\n【身高】169 cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Ayerscarpe\n[Gender] Male\n[Combat Experience] 1 Year\n[Place of Birth] RIM Billiton\n[Date of Birth] Oct 25\n[Race] Cautus\n[Height] 173cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】断崖\n【性别】男\n【战斗经验】一年\n【出身地】雷姆必拓\n【生日】10月25日\n【种族】卡特斯\n【身高】173cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Bagpipe\n[Gender] Female\n[Combat Experience] Five Years\n[Place of Birth] Victoria\n[Date of Birth] Jul 17\n[Race] Vouivre\n[Height] 167cm\n[Infection Status]\nConfirmed uninfected by medical examination.=【代号】风笛\n【性别】女\n【战斗经验】五年\n【出身地】维多利亚\n【生日】7月17日\n【种族】瓦伊凡\n【身高】167cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Bassline\n[Gender] Male\n[Combat Experience] 1 Year\n[Place of Birth] Leithanien\n[Date of Birth] Jul 16\n[Race] Lupo\n[Height] 160cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】深律\n【性别】男\n【战斗经验】一年\n【出身地】莱塔尼亚\n【生日】7月16日\n【种族】鲁珀\n【身高】160cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Beagle\n[Gender] Female\n[Combat Experience] 1 year\n[Place of Birth] Bolívar\n[Date of Birth] March 2\n[Race] Perro\n[Height] 154cm\n[Infection Status]\nInfection confirmed by medical examination.=【代号】米格鲁\n【性别】女\n【战斗经验】一年\n【出身地】玻利瓦尔\n【生日】3月2日\n【种族】佩洛\n【身高】154cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Beanstalk\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Columbia\n[Date of Birth] Mar 10\n[Race] Reproba\n[Height] 155cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】豆苗\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】哥伦比亚\n【生日】3月10日\n【种族】瑞柏巴\n【身高】155cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Beehunter\n[Gender] Female\n[Combat Experience] 2 Years\n[Place of Birth] Ursus\n[Date of Birth] Oct 2\n[Race] Ursus\n[Height] 163cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】猎蜂\n【性别】女\n【战斗经验】两年\n【出身地】乌萨斯\n【生日】10月2日\n【种族】乌萨斯\n【身高】163cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Beeswax\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Sargon\n[Date of Birth] Sept 15\n[Race] Caprinae\n[Height] 157cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】蜜蜡\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】萨尔贡\n【生日】9月15日\n【种族】卡普里尼\n【身高】157cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Bellone\n[Gender] Male\n[Famiglia Tenure] 15 Years\n[Place of Birth] Siracusa\n[Date of Birth] Aug 6\n[Race] Lupo\n[Height] 180cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】贝洛内\n【性别】男\n【家族活动经验】十五年\n【出身地】叙拉古\n【生日】8月6日\n【种族】鲁珀\n【身高】180cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Bena\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Victoria\n[Date of Birth] April 3\n[Race] Caprinae\n[Height] 143cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】贝娜\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】维多利亚\n【生日】4月3日\n【种族】卡普里尼\n【身高】143cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Bibeak\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Sami\n[Date of Birth] Dec 12\n[Race] Liberi\n[Height] 161cm\n[Infection Status]\nOriginium crystals are distributed across the surface of her body, confirmed Infected by medical examination.=【代号】柏喙\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】萨米\n【生日】12月12日\n【种族】黎博利\n【身高】161cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Bison\n[Gender] Male\n[Combat Experience] 1 Year\n[Place of Birth] Lungmen\n[Date of Birth] Oct 15\n[Race] Forte\n[Height] 163cm\n[Infection Status]\nConfirmed uninfected by medical examination.=【代号】拜松\n【性别】男\n【战斗经验】一年\n【出身地】龙门\n【生日】10月15日\n【种族】丰蹄\n【身高】163cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Blacknight\n[Gender] Female\n[Combat Experience] 6 Years\n[Place of Birth] Rim Billiton\n[Date of Birth] Nov 2\n[Race] Savra\n[Height] 166cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】夜半\n【性别】女\n【战斗经验】六年\n【出身地】雷姆必拓\n【生日】11月2日\n【种族】萨弗拉\n【身高】166cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Blaze\n[Gender] Female\n[Combat Experience] 14 Years\n[Place of Birth] Yan\n[Date of Birth] Mar 24\n[Race] Feline\n[Height] 172cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】煌\n【性别】女\n【战斗经验】十四年\n【出身地】炎\n【生日】3月24日\n【种族】菲林\n【身高】172cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Blaze\n[Gender] Female\n[Combat Experience] 7 years\n[Place of Birth] Victoria\n[Date of Birth] Undisclosed\n[Race] Feline\n[Height] 172cm\n[Infection Status]\nOriginium crystals are distributed across the surface of her body, confirmed Infected by medical examination.=【代号】煌\n【性别】女\n【战斗经验】七年\n【出身地】维多利亚\n【生日】未公开\n【种族】菲林\n【身高】172cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Blemishine\n[Gender] Female\n[Competition Knight Experience] 6 Months\n[Place of Birth] Kazimierz\n[Date of Birth] July 15\n[Race] Kuranta\n[Height] 165cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】瑕光\n【性别】女\n【骑士竞技经验】半年\n【出身地】卡西米尔\n【生日】7月15日\n【种族】库兰塔\n【身高】165cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Blitz\n[Gender] Male\n[Combat Experience] Unknown\n[Place of Birth] Unknown\n[Date of Birth] Apr 2\n[Race] Unknown\n[Height] 175 cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】闪击\n【性别】男\n【战斗经验】未知\n【出身地】未知\n【生日】4月2日\n【种族】未知\n【身高】175cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Blue Poison\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Unknown\n[Date of Birth] Jan. 18\n[Race] Anura\n[Height] 157cm\n[Infection Status]\nUninfected as confirmed by medical examination.\nAlso in remarkable physical condition and health.=【代号】蓝毒\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】未公开\n【生日】1月18日\n【种族】安努拉\n【身高】157cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Bobbing\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Columbia\n[Date of Birth] Mar 11\n[Race] Perro\n[Height] 178cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】波卜\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】哥伦比亚\n【生日】3月11日\n【种族】佩洛\n【身高】178cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Brigid\n[Gender] Female\n[Combat Experience] 3 Years\n[Place of Birth] Victoria\n[Date of Birth] Feb 1\n[Race] Perro\n[Height] 170cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】水灯心\n【性别】女\n【战斗经验】三年\n【出身地】维多利亚\n【生日】2月1日\n【种族】佩洛\n【身高】170cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Broca\n[Gender] Male\n[Combat Experience] 5 years\n[Place of Birth] Siracusa\n[Date of Birth] Feb 4\n[Race] Feline\n[Height] 189cm\n[Infection Status]\nOriginium crystals are distributed across the surface of his body, confirmed Infected by medical examination.=【代号】布洛卡\n【性别】男\n【斗殴经验】五年\n【出身地】叙拉古\n【生日】2月4日\n【种族】菲林\n【身高】189cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Bryophyta\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Siesta\n[Date of Birth] Sept 29\n[Race] Liberi\n[Height] 178cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】苍苔\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】汐斯塔\n【生日】9月29日\n【种族】黎博利\n【身高】178cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Bubble\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Sargon\n[Date of Birth] Mar 19\n[Race] Cerato\n[Height] 135cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】泡泡\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】萨尔贡\n【生日】3月19日\n【种族】塞拉托\n【身高】135cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Cairn\n[Gender] Female\n[Guide Experience] 5 Years\n[Place of Birth] Columbia\n[Date of Birth] Jul 24\n[Race] Feline\n[Height] 165cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】响石\n【性别】女\n【向导经验】五年\n【出身地】哥伦比亚\n【生日】7月24日\n【种族】菲林\n【身高】165cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Cantabile\n[Gender] Female\n[Combat Experience] 6 Years\n[Place of Birth] Bolívar\n[Date of Birth] Apr 7\n[Race] Liberi\n[Height] 169cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】晓歌\n【性别】女\n【战斗经验】六年\n【出身地】玻利瓦尔\n【生日】4月7日\n【种族】黎博利\n【身高】169cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Caper\n[Gender] Female\n[Combat Experience] 2 Years\n[Place of Birth] Bolívar\n[Date of Birth] Jan 20\n[Race] Cautus\n[Height] 150cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】跃跃\n【性别】女\n【战斗经验】两年\n【出身地】玻利瓦尔\n【生日】1月20日\n【种族】卡特斯\n【身高】150cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Cardigan\n[Gender] Female\n[Combat Experience] Half a year\n[Place of Birth] Leithanien\n[Date of Birth] August 2\n[Race] Perro\n[Height] 156cm\n[Infection Status]\nOriginium crystals have not been found on the surface of the body, confirming there is no infection.=【代号】卡缇\n【性别】女\n【战斗经验】半年\n【出身地】莱塔尼亚\n【生日】8月2日\n【种族】佩洛\n【身高】156cm\n【矿石病感染情况】\n体表未发现任何源石结晶，确认为非感染者。
[Code Name] Carnelian\n[Gender] Female\n[Combat Experience] 6 Years\n[Place of Birth] Sargon\n[Date of Birth] Jan 17\n[Race] Caprinae\n[Height] 173cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】卡涅利安\n【性别】女\n【战斗经验】六年\n【出身地】萨尔贡\n【生日】1月17日\n【种族】卡普里尼\n【身高】173cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Catapult\n[Gender] Female\n[Combat Experience] 1 year\n[Place of Birth] Kazimierz\n[Date of Birth] Aug. 8\n[Race] Kuranta\n[Height] 163cm\n[Infection Status]\nCrystals visible on surface, infection confirmed by medical report.=【代号】空爆\n【性别】女\n【战斗经验】一年\n【出身地】卡西米尔\n【生日】8月8日\n【种族】库兰塔\n【身高】163cm\n【矿石病感染情况】\n体表有源石结晶分布，确认为感染者。
[Code Name] Catherine\n[Gender] Female\n[Combat Experience] 1 Year\n[Place of Birth] Victoria\n[Date of Birth] Aug 28\n[Race] Feline\n[Height] 171cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】凯瑟琳\n【性别】女\n【战斗经验】一年\n【出身地】维多利亚\n【生日】8月28日\n【种族】菲林\n【身高】171cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Cement\n[Gender] Female\n[Combat Experience] N/A\n[Place of Birth] Rim Billiton\n[Date of Birth] Oct 25\n[Race] Zalak\n[Height] 155cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】洋灰\n【性别】女\n【战斗经验】无\n【出身地】雷姆必拓\n【生日】10月25日\n【种族】札拉克\n【身高】155cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Ceobe\n[Gender] Female\n[Combat Experience] 3 Years\n[Place of Birth] Bolívar\n[Date of Birth] Mar 3\n[Race] Perro\n[Height] 153cm\n[Infection Status]\nOriginium crystals are distributed across the surface of her body, confirmed Infected by medical examination.=【代号】刻俄柏\n【性别】女\n【战斗经验】三年\n【出身地】玻利瓦尔\n【生日】3月3日\n【种族】佩洛\n【身高】153cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Ceylon\n[Gender] Female\n[Combat Experience] No combat experience\n[Place of Birth] Siesta (Independent City)\n[Date of Birth] September 25\n[Race] Liberi\n[Height] 162cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】锡兰\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】汐斯塔（独立城邦）\n【生日】9月25日\n【种族】黎博利\n【身高】162cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Ch'en\n[Gender] Female\n[Combat Experience] 10 Years\n[Place of Birth] Lungmen\n[Date of Birth] Jul 7\n[Race] Lung\n[Height] 168cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】陈\n【性别】女\n【战斗经验】十年\n【出身地】龙门\n【生日】7月7日\n【种族】龙\n【身高】168cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Ch'en\n[Gender] Female\n[Combat Experience] 4 years\n[Place of Birth] Lungmen\n[Date of Birth] Jul. 7\n[Race] Lung\n[Height] 168cm\n[Infection Status]\nUnknown.=【代号】陈\n【性别】女\n【战斗经验】四年\n【出身地】龙门\n【生日】7月7日\n【种族】龙\n【身高】168cm\n【矿石病感染情况】\n未公开
[Code Name] Ch'en\n[Gender] Female\n[Combat Experience] 5 Years\n[Place of Birth] Lungmen\n[Date of Birth] Jul 7\n[Race] Lung\n[Height] 168cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】陈\n【性别】女\n【战斗经验】五年\n【出身地】龙门\n【生日】7月7日\n【种族】龙\n【身高】168cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Chestnut\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Undisclosed\n[Date of Birth] Mar 15\n[Race] Durin\n[Height] 132cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】褐果\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】未公开\n【生日】3月15日\n【种族】杜林\n【身高】132cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Chiave\n[Gender] Male\n[Combat Experience] 6 Years\n[Place of Birth] Siracusa\n[Date of Birth] Sept 9\n[Race] Vulpo\n[Height] 182cm\n[Infection Status]\nCrystals are present on the surface of his body. Confirmed Infected by medical examination.=【代号】贾维\n【性别】男\n【斗殴经验】六年\n【出身地】叙拉古\n【生日】9月9日\n【种族】沃尔珀\n【身高】182cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Chilchuck\n[Gender] Male\n[Dungeoneering Experience] 5 years\n[Place of Birth] Eastern Continent (Self-declared)\n[Date of Birth] May 18\n[Race] Half-foot (Self-declared)\n[Height] 110cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】齐尔查克\n【性别】男\n【迷宫经验】五年\n【出身地】东方大陆（自称）\n【生日】5月18日\n【种族】半身人（自称）\n【身高】110cm左右\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Chongyue\n[Gender] Male\n[Combat Experience] Undisclosed\n[Place of Birth] Yan\n[Date of Birth] Jan 1\n[Race] Undisclosed\n[Height] 188cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】重岳\n【性别】男\n【战斗经验】未公开\n【出身地】炎\n【生日】1月1日\n【种族】未公开\n【身高】188cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Civilight Eterna\n[Gender] Female\n[Combat Experience] Undisclosed\n[Place of Birth] Kazdel\n[Date of Birth] Jul 11\n[Race] Undisclosed\n[Height] 165cm\n[Infection Status]\nUndisclosed=【代号】魔王\n【性别】女\n【战斗经验】未公开\n【出身地】卡兹戴尔\n【生日】7月11日\n【种族】未公开\n【身高】165cm\n【矿石病感染情况】\n未公开
[Code Name] Click\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Undisclosed\n[Date of Birth] May 9\n[Race] Zalak\n[Height] 144cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】卡达\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】未公开\n【生日】5月9日\n【种族】札拉克\n【身高】144cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Cliffheart\n[Gender] Female\n[Combat Experience] Half a year\n[Place of Birth] Kjerag\n[Date of Birth] November 28\n[Race] Feline\n[Height] 163cm\n[Infection Status]\nInfection confirmed by medical examination.=【代号】崖心\n【性别】女\n【战斗经验】半年\n【出身地】谢拉格\n【生日】11月28日\n【种族】菲林\n【身高】163cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Coldshot\n[Gender] Female\n[Combat Experience] 18 Years\n[Place of Birth] Columbia\n[Date of Birth] Jul 26\n[Race] Elafia\n[Height] 173cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】冰酿\n【性别】女\n【战斗经验】十八年\n【出身地】哥伦比亚\n【生日】7月26日\n【种族】埃拉菲亚\n【身高】173cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Contrail\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Columbia\n[Date of Birth] Mar 16\n[Race] Zalak\n[Height] 155cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】云迹\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】哥伦比亚\n【生日】3月16日\n【种族】札拉克\n【身高】155cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Conviction\n[Gender] Conviction\n[Combat Experience] Unknown\n[Place of Birth] Minos\n[Date of Birth] Unknown\n[Race] Unknown (Suspected Liberi)\n[Height] 145cm\n[Infection Status]\nConfirmed infected by medical examination.=【代号】断罪者\n【性别】断罪\n【战斗经验】未知\n【出身地】米诺斯\n【生日】未知\n【种族】未知（疑似黎博利）\n【身高】145cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Corroserum\n[Gender] Male\n[Combat Experience] Six Months\n[Place of Birth] Columbia\n[Date of Birth] Apr 7\n[Race] Phidia\n[Height] 172cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】蚀清\n【性别】男\n【战斗经验】半年\n【出身地】哥伦比亚\n【生日】4月7日\n【种族】斐迪亚\n【身高】172cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Courier\n[Gender] Male\n[Combat Experience] 2 years\n[Place of Birth] Kjerag\n[Date of Birth] March 5\n[Race] Itra\n[Height] 177cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】讯使\n【性别】男\n【战斗经验】两年\n【出身地】谢拉格\n【生日】3月5日\n【种族】依特拉\n【身高】177cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Croissant\n[Gender] Female\n[Combat Experience] 1 year\n[Place of Birth] Minos\n[Date of Birth] Sep. 29\n[Race] Forte\n[Height] 163cm\n[Infection Status]\nNon-infected as confirmed by medical report.=【代号】可颂\n【性别】女\n【战斗经验】一年\n【出身地】米诺斯\n【生日】9月29日\n【种族】丰蹄\n【身高】163cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Crownslayer\n[Gender] Female\n[Combat Experience] 7 Years\n[Place of Birth] Ursus\n[Date of Birth] Jul 22\n[Race] Reproba\n[Height] 161cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】弑君者\n【性别】女\n【战斗经验】七年\n【出身地】乌萨斯\n【生日】7月22日\n【种族】瑞柏巴\n【身高】161cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Cuora\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Undisclosed\n[Date of Birth] Undisclosed\n[Race] Petram\n[Height] 148cm\n[Infection Status]\nShowed physical signs of Originium, visible internal blotches, infection confirmed by medical report.=【代号】蛇屠箱\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】未公开\n【生日】未公开\n【种族】匹特拉姆\n【身高】148cm\n【矿石病感染情况】\n体表无源石结晶分布，体内有可见阴影，参照医学检测报告，确认为感染者。
[Code Name] Cutter\n[Gender] Female\n[Combat Experience] 3 Years\n[Place of Birth] Columbia\n[Date of Birth] May 2\n[Race] Vulpo\n[Height] 155cm\n[Infection Status]\nOriginium crystals are distributed inside the body, confirmed Infected by medical examination.=【代号】刻刀\n【性别】女\n【战斗经验】三年\n【出身地】哥伦比亚\n【生日】5月2日\n【种族】沃尔珀\n【身高】155cm\n【矿石病感染情况】\n源石结晶分布于体内，且参照医学检测报告，确认为感染者。
[Code Name] Czerny\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Leithanien\n[Date of Birth] Sep 10\n[Race] Elafia\n[Height] 182cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】车尔尼\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】莱塔尼亚\n【生日】9月10日\n【种族】埃拉菲亚\n【身高】182cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Dagda\n[Gender] Female\n[Combat Experience] 7 Years\n[Place of Birth] Victoria\n[Date of Birth] Jul 9\n[Race] Feline\n[Height] 155cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】达格达\n【性别】女\n【战斗经验】七年\n【出身地】维多利亚\n【生日】7月9日\n【种族】菲林\n【身高】155cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Deepcolor\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Undisclosed\n[Date of Birth] Jun. 12\n[Race] Undisclosed\n[Height] 163cm\n[Infection Status]\nNon-infected as confirmed by medical report.=【代号】深海色\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】未公开\n【生日】6月12日\n【种族】未公开\n【身高】163cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Degenbrecher\n[Gender] Female\n[Combat Experience] 25 Years\n[Place of Birth] Leithanien\n[Date of Birth] Jun 6\n[Race] Caprinae\n[Height] 182cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】锏\n【性别】女\n【战斗经验】二十五年\n【出身地】莱塔尼亚\n【生日】6月6日\n【种族】卡普里尼\n【身高】182cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Delphine\n[Gender] Female\n[Combat Experience] 3 Years\n[Place of Birth] Victoria\n[Date of Birth] Nov 2\n[Race] Feline\n[Height] 152cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】戴菲恩\n【性别】女\n【战斗经验】三年\n【出身地】维多利亚\n【生日】11月2日\n【种族】菲林\n【身高】152cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Diamante\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Leithanien\n[Date of Birth] Jan 7\n[Race] Caprinae\n[Height] 180cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】折光\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】莱塔尼亚\n【生日】1月7日\n【种族】卡普里尼\n【身高】180cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Dobermann\n[Gender] Female\n[Combat Experience] 6 years\n[Place of Birth] Bolívar\n[Date of Birth] May 27\n[Race] Perro\n[Height] 163cm\n[Infection Status]\nShowed physical signs of Originium, infection confirmed by medical report.=【代号】杜宾\n【性别】女\n【战斗经验】六年\n【出身地】玻利瓦尔\n【生日】5月27日\n【种族】佩洛\n【身高】163cm\n【矿石病感染情况】\n体表有源石结晶分布，确认为感染者。
[Code Name] Doc\n[Gender] Male\n[Combat Experience] Undisclosed\n[Place of Birth] Undisclosed\n[Date of Birth] Sep 16\n[Race] Undisclosed\n[Height] 177cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】医生\n【性别】男\n【战斗经验】未知\n【出身地】未知\n【生日】9月16日\n【种族】未知\n【身高】177cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Dorothy\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Columbia\n[Date of Birth] May 8\n[Race] Zalak\n[Height] 170cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】多萝西\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】哥伦比亚\n【生日】5月8日\n【种族】札拉克\n【身高】170cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Durin\n[Gender] Female\n[Combat Experience] 2 years\n[Place of Birth] Undisclosed\n[Date of Birth] Dec. 15\n[Race] Durin\n[Height] 131cm\n[Infection Status]\nMedical examination confirms she is uninfected.=【代号】杜林\n【性别】女\n【战斗经验】两年\n【出身地】未公开\n【生日】12月15日\n【种族】杜林\n【身高】131cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Dusk\n[Gender] Female\n[Combat Experience] Undisclosed\n[Place of Birth] Yan\n[Date of Birth] November 11\n[Race] Undisclosed\n[Height] 162cm\n[Infection Status] Medical tests have confirmed that no infection is present.=【代号】夕\n【性别】女\n【战斗经验】未公开\n【出身地】炎\n【生日】11月11日\n【种族】未公开\n【身高】162cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Earthspirit\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Leithanien\n[Date of Birth] Apr. 5\n[Race] Caprinae\n[Height] 161cm\n[Infection Status]\nShowed physical signs of Originium poisoning, infection confirmed by medical examination.=【代号】地灵\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】莱塔尼亚\n【生日】4月5日\n【种族】卡普里尼\n【身高】161cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Ebenholz\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Leithanien\n[Date of Birth] Jun 5\n[Race] Caprinae\n[Height] 173cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】黑键\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】莱塔尼亚\n【生日】6月5日\n【种族】卡普里尼\n【身高】173cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Ela\n[Gender] Female\n[Combat Experience] Undisclosed\n[Place of Birth] Undisclosed\n[Date of Birth] Nov 18\n[Race] Undisclosed\n[Height] 173cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】艾拉\n【性别】女\n【战斗经验】未知\n【出身地】未知\n【生日】11月8日\n【种族】未知\n【身高】173cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Elysium\n[Gender] Male\n[Combat Experience] 2 Years\n[Place of Birth] Iberia\n[Date of Birth] May 8\n[Race] Liberi\n[Height] 187cm\n[Infection Status]\nCrystals have appeared on his body. Infection confirmed by medical examination.=【代号】极境\n【性别】男\n【战斗经验】两年\n【出身地】伊比利亚\n【生日】5月8日\n【种族】黎博利\n【身高】187cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Enforcer\n[Gender] Male\n[Combat Experience] Half a year\n[Place of Birth] Laterano\n[Date of Birth] Jan 30\n[Race] Sankta\n[Height] 176cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】见行者\n【性别】男\n【战斗经验】半年\n【出身地】拉特兰\n【生日】1月30日\n【种族】萨科塔\n【身高】176cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Entelechia\n[Gender] Female\n[Combat Experience] Classified\n[Place of Birth] Kazdel\n[Date of Birth] Dec 31\n[Race] Sarkaz\n[Height] 168cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】隐德来希\n【性别】女\n【战斗经验】保密\n【出身地】卡兹戴尔\n【生日】12月31日\n【种族】萨卡兹\n【身高】168cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Erato\n[Gender] Female\n[Combat Experience] 3 Years\n[Place of Birth] Minos\n[Date of Birth] Mar 14\n[Race] Liberi\n[Height] 158cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】埃拉托\n【性别】女\n【战斗经验】三年\n【出身地】米诺斯\n【生日】3月14日\n【种族】黎博利\n【身高】158cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Estelle\n[Gender] Female\n[Combat Experience] Half a year\n[Place of Birth] Undisclosed\n[Date of Birth] Feb. 14\n[Race] Archosauria\n[Height] 162cm\n[Horn] Approx. 30cm\n[Infection Status]\nShowed physical signs of Originium, infection confirmed by medical examination.=【代号】艾丝黛尔\n【性别】女\n【战斗经验】半年\n【出身地】未公开\n【生日】2月14日\n【种族】阿达克利斯\n【身高】162cm\n【角长】约30cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Eunectes\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Sargon\n[Date of Birth] Oct 30\n[Race] Phidia\n[Height] 171cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】森蚺\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】萨尔贡\n【生日】10月30日\n【种族】斐迪亚\n【身高】171cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Executor\n[Gender] Male\n[Combat Experience] 7 Years\n[Place of Birth] Laterano\n[Date of Birth] July 7\n[Race] Sankta\n[Height] 181cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】送葬人\n【性别】男\n【战斗经验】七年\n【出身地】拉特兰\n【生日】7月7日\n【种族】萨科塔\n【身高】181cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Exusiai\n[Gender] Female\n[Combat Experience] 2 years\n[Place of Birth] Laterano\n[Date of Birth] Dec. 24\n[Race] Sankta\n[Height] 159cm\n[Infection Status]\nNon-infected as confirmed by medical report.=【代号】能天使\n【性别】女\n【战斗经验】两年\n【出身地】拉特兰\n【生日】12月24日\n【种族】萨科塔\n【身高】159cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Exusiai\n[Gender] Female\n[Combat Experience] 6 Years\n[Place of Birth] Laterano\n[Date of Birth] Dec 24\n[Race] Sankta\n[Height] 162cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】能天使\n【性别】女\n【战斗经验】六年\n【出身地】拉特兰\n【生日】12月24日\n【种族】萨科塔\n【身高】162cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Eyjafjalla\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Leithanien\n[Date of Birth] Oct 18\n[Race] Caprinae\n[Height] 153cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】艾雅法拉\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】莱塔尼亚\n【生日】10月18日\n【种族】卡普里尼\n【身高】153cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Eyjafjalla\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Leithanien\n[Date of Birth] Oct. 18\n[Race] Caprinae\n[Height] 145cm\n[Infection Status]\nShowed physical signs of Originium, infection confirmed by medical report.=【代号】艾雅法拉\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】莱塔尼亚\n【生日】10月18日\n【种族】卡普里尼\n【身高】145cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Fang\n[Gender] Female\n[Combat Experience] 1 year\n[Place of Birth] Kazimierz\n[Date of Birth] December 2\n[Race] Kuranta\n[Height] 158cm\n[Infection Status]\nMedical tests confirm she is infected.=【代号】芬\n【性别】女\n【战斗经验】一年\n【出身地】卡西米尔\n【生日】12月2日\n【种族】库兰塔\n【身高】158cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Fang\n[Gender] Female\n[Combat Experience] 3 Years\n[Place of Birth] Kazimierz\n[Date of Birth] Dec 2\n[Race] Kuranta\n[Height] 162cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】芬\n【性别】女\n【战斗经验】三年\n【出身地】卡西米尔\n【生日】12月2日\n【种族】库兰塔\n【身高】162cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Fartooth\n[Gender] Female\n[Combat Experience] 4 Years\n[Place of Birth] Kazimierz\n[Date of Birth] Oct 10\n[Race] Liberi\n[Height] 155cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】远牙\n【性别】女\n【战斗经验】四年\n【出身地】卡西米尔\n【生日】10月10日\n【种族】黎博利\n【身高】155cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] FEater\n[Gender] Female\n[Performance Experience] 11 years\n[Place of Birth] Yan\n[Date of Birth] Aug. 10\n[Race] Ursus\n[Height] 160cm\n[Infection Status]\nInfection confirmed by medical report.=【代号】食铁兽\n【性别】女\n【表演经验】十一年\n【出身地】炎\n【生日】8月10日\n【种族】乌萨斯\n【身高】160cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Fiammetta\n[Gender] Female\n[Combat Experience] 4 Years\n[Place of Birth] Laterano\n[Date of Birth] Apr 3\n[Race] Liberi\n[Height] 171cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】菲亚梅塔\n【性别】女\n【战斗经验】四年\n【出身地】拉特兰\n【生日】4月3日\n【种族】黎博利\n【身高】171cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Figurino\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Siracusa\n[Date of Birth] Jan 21\n[Race] Lupo\n[Height] 165cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】裁度\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】叙拉古\n【生日】1月21日\n【种族】鲁珀\n【身高】165cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Firewatch\n[Gender] Female\n[Combat Experience] 5 years\n[Place of Birth] Unknown\n[Date of Birth] Unknown\n[Race] Elafia\n[Height] 158cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】守林人\n【性别】女\n【战斗经验】五年\n【出身地】未公开\n【生日】未公开\n【种族】埃拉菲亚\n【身高】158cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Firewhistle\n[Gender] Female\n[Combat Experience] 5 Years\n[Place of Birth] Rim Billiton\n[Date of Birth] May 6\n[Race] Liberi\n[Height] 166cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】火哨\n【性别】女\n【战斗经验】五年\n【出身地】雷姆必拓\n【生日】5月6日\n【种族】黎博利\n【身高】166cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Flametail\n[Gender] Female\n[Combat Experience] 6 Years\n[Place of Birth] Kazimierz\n[Date of Birth] Oct 8\n[Race] Zalak\n[Height] 159cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】焰尾\n【性别】女\n【战斗经验】六年\n【出身地】卡西米尔\n【生日】10月8日\n【种族】札拉克\n【身高】159cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Flint\n[Gender] Female\n[Combat Experience] 15 years (Self-reported)\n[Place of Birth] Sargon\n[Date of Birth] Sept 17th\n[Race] Liberi\n[Height] 144cm\n[Infection Status] \nMedical tests have confirmed that no infection is present.=【代号】燧石\n【性别】女\n【打架经验】十五年（自称）\n【出身地】萨尔贡\n【生日】9月17日\n【种族】黎博利\n【身高】144cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Folinic\n[Gender] Female\n[Combat Experience] Half-year mock combat training\n[Place of Birth] Ursus\n[Date of Birth] Aug 18\n[Race] Feline\n[Height] 164cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】亚叶\n【性别】女\n【战斗经验】半年非实战训练\n【出身地】乌萨斯\n【生日】8月18日\n【种族】菲林\n【身高】164cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Franka\n[Gender] Female\n[Combat Experience] 3 years\n[Place of Birth] Columbia\n[Date of Birth] Oct. 30\n[Race] Vulpo\n[Height] 163cm\n[Infection Status]\nShowed physical signs of Originium, infection confirmed by medical report.=【代号】芙兰卡\n【性别】女\n【战斗经验】三年\n【出身地】哥伦比亚\n【生日】10月30日\n【种族】沃尔珀\n【身高】163cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Frost\n[Gender] Female\n[Combat Experience] Unknown\n[Place of Birth] Unknown\n[Date of Birth] May 4\n[Race] Unknown\n[Height] 172 cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】霜华\n【性别】女\n【战斗经验】未知\n【出身地】未知\n【生日】5月4日\n【种族】未知\n【身高】172cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Frostleaf\n[Gender] Female\n[Combat Experience] 7 years\n[Place of Birth] Columbia\n[Date of Birth] May 1\n[Race] Vulpo\n[Infection Status]\nShowed physical signs of Oripathy, infection confirmed by medical examination.=【代号】霜叶\n【性别】女\n【战斗经验】七年\n【出身地】哥伦比亚\n【生日】5月1日\n【种族】沃尔珀\n【矿石病感染情况】\n体表有源石结晶分布，且参照医学检测报告，确认为感染者。
[Code Name] Fuze\n[Gender] Male\n[Combat Experience] Undisclosed\n[Place of Birth] Undisclosed\n[Date of Birth] Oct 12\n[Race] Unknown\n[Height] 180cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】导火索\n【性别】男\n【战斗经验】未知\n【出身地】未知\n【生日】10月12日\n【种族】未知\n【身高】180cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Gavial\n[Gender] Female\n[Combat Experience] 11 Years\n[Place of Birth] Sargon\n[Date of Birth] May 1\n[Race] Archosauria\n[Height] 163cm\n[Infection Status]\nOriginium crystals are visible on the skin. Infection confirmed by medical examination.=【代号】嘉维尔\n【性别】女\n【战斗经验】十一年\n【出身地】萨尔贡\n【生日】5月1日\n【种族】阿达克利斯\n【身高】163cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Gavial\n[Gender] Female\n[Combat Experience] 8 years\n[Place of Birth] Undisclosed\n[Date of Birth] May 1\n[Race] Archosauria\n[Height] 163 cm\n[Infection Status]\nOriginium crystals are visible on the skin. Infection confirmed by medical examination.=【代号】嘉维尔\n【性别】女\n【战斗经验】八年\n【出身地】未公开\n【生日】5月1日\n【种族】阿达克利斯\n【身高】163cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Gitano\n[Gender] Female\n[Combat Experience] 1 year\n[Place of Birth] Sami\n[Date of Birth] Jan. 15\n[Race] Elafia\n[Height] 171cm\n[Infection Status]\nShowed physical signs of Originium, infection confirmed by medical examination.=【代号】远山\n【性别】女\n【战斗经验】一年\n【出身地】萨米\n【生日】1月15日\n【种族】埃拉菲亚\n【身高】171cm\n【矿石病感染情况】\n体表有源石结晶分布，确认为感染者。
[Code Name] Gladiia\n[Gender] Female\n[Combat Experience] 17 Years\n[Place of Birth] Ægir\n[Date of Birth] Nov 6\n[Race] Undisclosed\n[Height] 181cm\n[Weight] ■■kg\n[Infection Status]\nMedical tests have confirmed that no infection is present.\n\nWith her confirmation, all files pertaining to Gladiia have been moved to the high clearance database.=【代号】歌蕾蒂娅\n【性别】女\n【战斗经验】十七年\n【出身地】阿戈尔\n【生日】11月6日\n【种族】未公开\n【身高】181cm\n【体重】■■kg\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。\n\n经本人确认，歌蕾蒂娅的所有档案移入高权限资料库。
[Code Name] Glaucus\n[Gender] Female\n[Combat Experience] 4 years\n[Place of Birth] Ægir Region\n[Date of Birth] July 27\n[Race] Unknown\n[Height] 159cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】格劳克斯\n【性别】女\n【战斗经验】四年\n【出身地】阿戈尔地区\n【生日】7月27日\n【种族】未公开\n【身高】159cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Gnosis\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Kjerag\n[Date of Birth] Dec 11\n[Race] Liberi\n[Height] 188cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】灵知\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】谢拉格\n【生日】12月11日\n【种族】黎博利\n【身高】188cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Goldenglow\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Victoria\n[Date of Birth] Jan 7\n[Race] Feline\n[Height] 159cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】澄闪\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】维多利亚\n【生日】1月7日\n【种族】菲林\n【身高】159cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Gracebearer\n[Gender] Female\n[Combat Experience] 10 years\n[Place of Birth] Bolívar\n[Date of Birth] Feb 18\n[Race] Undisclosed\n[Height] 162cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】聆音\n【性别】女\n【战斗经验】十年\n【出身地】玻利瓦尔\n【生日】2月18日\n【种族】未公开\n【身高】162cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Grain Buds\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Yan\n[Date of Birth] May 21\n[Race] Liberi\n[Height] 153cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】小满\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】炎\n【生日】5月21日\n【种族】黎博利\n【身高】153cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Grani\n[Gender] Female\n[Combat Experience] 2 years\n[Place of Birth] Victoria\n[Date of Birth] Dec. 1\n[Race] Kuranta\n[Height] 154cm\n[Infection Status]\nNon-infected as confirmed by medical report.=【代号】格拉尼\n【性别】女\n【战斗经验】两年\n【出身地】维多利亚\n【生日】12月1日\n【种族】库兰塔\n【身高】154cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Gravel\n[Gender] Female\n[Combat Experience] 4 years\n[Place of Birth] Kazimierz\n[Date of Birth] Jan 20\n[Race] Zalak\n[Height] 156cm\n[Infection Status]\nNo Originium crystals are visible. Medical examinations confirm her status as non-Infected.=【代号】砾\n【性别】女\n【战斗经验】四年\n【出身地】卡西米尔\n【生日】1月20日\n【种族】札拉克\n【身高】156cm\n【矿石病感染情况】\n体表无源石结晶分布，且参照医学检测报告，确认为非感染者。
[Code Name] GreyThroat\n[Gender] Female\n[Combat Experience] 3 years\n[Place of Birth] Undisclosed\n[Date of Birth] Nov 14\n[Race] Liberi\n[Height] 162cm\n[Infection Status]\nConfirmed uninfected by medical examination.=【代号】灰喉\n【性别】女\n【战斗经验】三年\n【出身地】未公开\n【生日】11月14日\n【种族】黎博利\n【身高】162cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者
[Code Name] Greyy\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Bolívar\n[Date of Birth] Jun 6\n[Race] Perro\n[Height] 169cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】格雷伊\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】玻利瓦尔\n【生日】6月6日\n【种族】佩洛\n【身高】169cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Greyy\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Bolívar\n[Date of Birth] Jun. 6\n[Race] Perro\n[Height] 1.63m\n[Infection Status]\nCrystals visible on surface, infection confirmed by medical report.=【代号】格雷伊\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】玻利瓦尔\n【生日】6月6日\n【种族】佩洛\n【身高】163cm\n【矿石病感染情况】\n体表有源石结晶分布，确认为感染者。
[Code Name] Gummy\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Ursus\n[Date of Birth] October 2\n[Race] Ursus\n[Height] 155cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】古米\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】乌萨斯\n【生日】10月2日\n【种族】乌萨斯\n【身高】155cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Hadiya\n[Gender] Female\n[Combat Experience] 3 Years\n[Place of Birth] Columbia\n[Date of Birth] Jul 22\n[Race] Caprinae\n[Height] 167cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】哈蒂娅\n【性别】女\n【战斗经验】三年\n【出身地】哥伦比亚\n【生日】7月22日\n【种族】卡普里尼\n【身高】167cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Harmonie\n[Gender] Female\n[Combat Experience] 9 Years\n[Place of Birth] Victoria\n[Date of Birth] May 13\n[Race] Feline\n[Height] 160cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】和弦\n【性别】女\n【战斗经验】九年\n【出身地】维多利亚\n【生日】5月13日\n【种族】菲林\n【身高】160cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Harold\n[Gender] Male\n[Combat Experience] 41 Years\n[Place of Birth] Victoria\n[Date of Birth] Sep 21\n[Race] Feline\n[Height] 190cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】哈洛德\n【性别】男\n【战斗经验】四十一年\n【出身地】维多利亚\n【生日】9月21日\n【种族】菲林\n【身高】190cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Haruka\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Higashi\n[Date of Birth] Oct 10\n[Race] Ægir\n[Height] 163cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】遥\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】东国\n【生日】10月10日\n【种族】阿戈尔\n【身高】163cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Haze\n[Gender] Female\n[Combat Experience] Half a year\n[Place of Birth] Victoria\n[Date of Birth] Jan. 2\n[Race] Feline\n[Height] 158cm\n[Infection Status]\nInfection confirmed by medical examination.=【代号】夜烟\n【性别】女\n【战斗经验】半年\n【出身地】维多利亚\n【生日】1月2日\n【种族】菲林\n【身高】158cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Heavyrain\n[Gender] Female\n[Combat Experience] 5 Years\n[Place of Birth] Sargon\n[Date of Birth] Mar 3\n[Race] Kuranta\n[Height] 159cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】暴雨\n【性别】女\n【战斗经验】五年\n【出身地】萨尔贡\n【生日】3月3日\n【种族】库兰塔\n【身高】159cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Heidi\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Victoria\n[Date of Birth] Mar 26\n[Race] Feline\n[Height] 165cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】海蒂\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】维多利亚\n【生日】3月26日\n【种族】菲林\n【身高】165cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Hellagur\n[Gender] Male\n[Combat Experience] 44 years\n[Place of Birth] Ursus\n[Date of Birth] May 5\n[Race] Liberi\n[Height] 193cm\n[Infection Status]\nCrystals have appeared on his body. Infection confirmed by medical examination.=【代号】赫拉格\n【性别】男\n【战斗经验】四十四年\n【出身地】乌萨斯\n【生日】5月5日\n【种族】黎博利\n【身高】193cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Hibiscus\n[Gender] Female\n[Combat Experience] 1 year\n[Place of Birth] Victoria\n[Date of Birth] June 21\n[Race] Sarkaz\n[Height] 153cm\n[Infection Status]\nInfection confirmed by medical examination.=【代号】芙蓉\n【性别】女\n【战斗经验】一年\n【出身地】维多利亚\n【生日】6月21日\n【种族】萨卡兹\n【身高】153cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Hibiscus\n[Gender] Female\n[Combat Experience] Undisclosed\n[Place of Birth] Victoria\n[Date of Birth] Jun 21\n[Race] Sarkaz\n[Height] 160cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】芙蓉\n【性别】女\n【战斗经验】未公开\n【出身地】维多利亚\n【生日】6月21日\n【种族】萨卡兹\n【身高】160cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Highmore\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Iberia\n[Date of Birth] Aug 23\n[Race] Ægir\n[Height] 156cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】海沫\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】伊比利亚\n【生日】8月23日\n【种族】阿戈尔\n【身高】156cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Ho'olheyak\n[Gender] Female\n[Years of Service] 6 Years\n[Place of Birth] Columbia\n[Date of Birth] Jul 12\n[Race] Undisclosed\n[Height] 171cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】霍尔海雅\n【性别】女\n【特工经验】六年\n【出身地】哥伦比亚\n【生日】7月12日\n【种族】未公开\n【身高】171cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Hoederer\n[Gender] Male\n[Combat Experience] 21 Years\n[Place of Birth] Kazdel\n[Date of Birth] Apr 22\n[Race] Sarkaz\n[Height] 185cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】赫德雷\n【性别】男\n【战斗经验】二十一年\n【出身地】卡兹戴尔\n【生日】4月22日\n【种族】萨卡兹\n【身高】185cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Honeyberry\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Rim Billiton\n[Date of Birth] Mar 20\n[Race] Zalak\n[Height] 155cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】蜜莓\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】雷姆必拓\n【生日】3月20日\n【种族】札拉克\n【身高】155cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Horn\n[Gender] Female\n[Combat Experience] 9 Years\n[Place of Birth] Victoria\n[Date of Birth] Nov 1\n[Race] Lupo\n[Height] 168cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】号角\n【性别】女\n【战斗经验】九年\n【出身地】维多利亚\n【生日】11月1日\n【种族】鲁珀\n【身高】168cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Hoshiguma\n[Gender] Female\n[Combat Experience] 25 Years\n[Place of Birth] Higashi\n[Date of Birth] Jan 20\n[Race] Oni\n[Height] 184cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】星熊\n【性别】女\n【战斗经验】二十五年\n【出身地】东国\n【生日】1月20日\n【种族】鬼\n【身高】184cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Hoshiguma\n[Gender] Female\n[Combat Experience] 7 years\n[Place of Birth] Higashi\n[Date of Birth] Jan. 20\n[Race] Oni\n[Height] 184cm\n[Infection Status]\nUninfected, confirmed by medical examination.=【代号】星熊\n【性别】女\n【战斗经验】七年\n【出身地】东国\n【生日】1月20日\n【种族】鬼\n【身高】184cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Humus\n[Gender] Male\n[Combat Experience] 18 Years\n[Place of Birth] Columbia\n[Date of Birth] Feb 20\n[Race] Forte\n[Height] 185cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】休谟斯\n【性别】男\n【战斗经验】十八年\n【出身地】哥伦比亚\n【生日】2月20日\n【种族】丰蹄\n【身高】185cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Hung\n[Gender] Male\n[Combat Experience] 3 years\n[Place of Birth] Lungmen\n[Date of Birth] Jul 1\n[Race] Perro\n[Height] 183cm\n[Infection Status]\nConfirmed uninfected by medical examination.=【代号】吽\n【性别】男\n【战斗经验】三年\n【出身地】龙门\n【生日】7月1日\n【种族】佩洛\n【身高】183cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Iana\n[Gender] Female\n[Combat Experience] Undisclosed\n[Place of Birth] Undisclosed\n[Date of Birth] Aug 27\n[Race] Undisclosed\n[Height] 157cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】双月\n【性别】女\n【战斗经验】未知\n【出身地】未知\n【生日】8月27日\n【种族】未知\n【身高】157cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Indigo\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Iberia\n[Date of Birth] Sept 30\n[Race] Phidia\n[Height] 167cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】深靛\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】伊比利亚\n【生日】9月30日\n【种族】斐迪亚\n【身高】167cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Indra\n[Gender] Female\n[Combat Experience] 7 Years\n[Place of Birth] Unknown\n[Date of Birth] April 15\n[Race] Feline\n[Height] 173cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】因陀罗\n【性别】女\n【战斗经验】七年\n【出身地】不明\n【生日】4月15日\n【种族】菲林\n【身高】173cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Ines\n[Gender] Female\n[Combat Experience] 19 years\n[Place of Birth] Kazdel\n[Date of Birth] Feb 19\n[Race] Undisclosed\n[Height] 168cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】伊内丝\n【性别】女\n【战斗经验】十九年\n【出身地】卡兹戴尔\n【生日】2月19日\n【种族】未公开\n【身高】168cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Insider\n[Gender] Male\n[Combat Experience] 8 Years\n[Place of Birth] Laterano\n[Date of Birth] Nov 14\n[Race] Sankta\n[Height] 184cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】隐现\n【性别】男\n【战斗经验】八年\n【出身地】拉特兰\n【生日】11月14日\n【种族】萨科塔\n【身高】184cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Irene\n[Gender] Female\n[Combat Experience] 5 Years\n[Place of Birth] Iberia\n[Date of Birth] Jan 3\n[Race] Liberi\n[Height] 156cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】艾丽妮\n【性别】女\n【战斗经验】五年\n【出身地】伊比利亚\n【生日】1月3日\n【种族】黎博利\n【身高】156cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Iris\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Victoria\n[Date of Birth] April 2\n[Race] Feline\n[Height] 147cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】爱丽丝\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】维多利亚\n【生日】4月2日\n【种族】菲林\n【身高】147cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Istina\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Ursus\n[Date of Birth] September 22\n[Race] Ursus\n[Height] 156cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】真理\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】乌萨斯\n【生日】9月22日\n【种族】乌萨斯\n【身高】156cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Jackie\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Columbia\n[Date of Birth] September 15\n[Race] Perro\n[Height] 157cm\n[Infection Status]\nOriginium crystals are present on the body's surface, confirmed Infected by medical examination.=【代号】杰克\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】哥伦比亚\n【生日】9月15日\n【种族】佩洛\n【身高】157cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Jaye\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Lungmen\n[Date of Birth] Sept 17\n[Race] Ursus\n[Height] 174cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】孑\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】龙门\n【生日】9月17日\n【种族】乌萨斯\n【身高】174cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Jessica\n[Gender] Female\n[Combat Experience] 2 years\n[Place of Birth] Victoria\n[Date of Birth] Mar. 3\n[Race] Feline\n[Height] 147cm\n[Infection Status]\nNon-infected as confirmed by medical report.=【代号】杰西卡\n【性别】女\n【战斗经验】两年\n【出身地】维多利亚\n【生日】3月3日\n【种族】菲林\n【身高】147cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Jessica\n[Gender] Female\n[Combat Experience] 7 Years\n[Place of Birth] Victoria\n[Date of Birth] Mar 3\n[Race] Feline\n[Height] 149cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】杰西卡\n【性别】女\n【战斗经验】七年\n【出身地】维多利亚\n【生日】3月3日\n【种族】菲林\n【身高】149cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Jieyun\n[Gender] Female\n[Combat Experience] 2 Years\n[Place of Birth] Yan\n[Date of Birth] July 6\n[Race] Anasa\n[Height] 164cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】截云\n【性别】女\n【战斗经验】两年\n【出身地】炎\n【生日】7月6日\n【种族】阿纳萨\n【身高】164cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Ju\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Yan\n[Date of Birth] Reported as Unknown\n[Race] Undisclosed\n[Height] 182cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】矩\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】炎\n【生日】本人表示遗忘\n【种族】未公开\n【身高】182cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Kafka\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Columbia\n[Date of Birth] December 1\n[Race] Liberi\n[Height] 149cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】卡夫卡\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】哥伦比亚\n【生日】12月1日\n【种族】黎博利\n【身高】149cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Kal'tsit\n[Gender] Female\n[Combat Experience] 3 Years\n[Place of Birth] Rhodes Island\n[Date of Birth] Undisclosed\n[Race] Feline\n[Height] 169cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】凯尔希\n【性别】女\n【战斗经验】三年\n【出身地】罗德岛\n【生日】未公开\n【种族】菲林\n【身高】169cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Kazemaru\n[Gender] Female\n[Combat Experience] 9 Years\n[Place of Birth] Higashi\n[Date of Birth] Dec 29\n[Race] Feline\n[Height] 157cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】风丸\n【性别】女\n【战斗经验】九年\n【出身地】东国\n【生日】12月29日\n【种族】菲林\n【身高】157cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Kestrel\n[Gender] Female\n[Combat Experience] 20 Years\n[Place of Birth] Sargon\n[Date of Birth] Reported as Unknown\n[Race] Liberi\n[Height] 170cm\n[Infection Status]\nConfirmed Infected by medical examination=【代号】红隼\n【性别】女\n【战斗经验】二十年\n【出身地】萨尔贡\n【生日】本人表示遗忘\n【种族】黎博利\n【身高】170cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Kichisei\n[Gender] Female\n[Combat Experience] 3 Years\n[Place of Birth] Higashi\n[Date of Birth] Mar 10\n[Race] Perro\n[Height] 166cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】吉星\n【性别】女\n【战斗经验】三年\n【出身地】东国\n【生日】3月10日\n【种族】佩洛\n【身高】166cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Kirara\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Higashi\n[Date of Birth] Nov 29\n[Race] Ægir\n[Height] 160cm\n[Infection Status]\nOriginium crystals are present on the body's surface, confirmed Infected by medical examination.=【代号】绮良\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】东国\n【生日】11月29日\n【种族】阿戈尔\n【身高】160cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Kjera\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Kjerag\n[Date of Birth] Dec 5\n[Race] Undisclosed\n[Height] 165cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】耶拉\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】谢拉格\n【生日】12月5日\n【种族】未公开\n【身高】165cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Kroos\n[Gender] Female\n[Combat Experience] 1 year\n[Place of Birth] Rim Billiton\n[Date of Birth] November 22\n[Race] Cautus\n[Height] 154cm\n[Infection Status]\nInfection confirmed by medical examination.=【代号】克洛丝\n【性别】女\n【战斗经验】一年\n【出身地】 雷姆必拓\n【生日】 11月22日\n【种族】 卡特斯\n【身高】154cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Kroos\n[Gender] Female\n[Combat Experience] Undisclosed\n[Place of Birth] Rim Billiton\n[Date of Birth] Nov 22\n[Race] Cautus\n[Height] 161cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】克洛丝\n【性别】女\n【战斗经验】未公开\n【出身地】雷姆必拓\n【生日】11月22日\n【种族】卡特斯\n【身高】161cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] La Pluma\n[Gender] Female\n[Combat Experience] 3 Years\n[Place of Birth] Bolívar\n[Date of Birth] Aug 29\n[Race] Liberi\n[Height] 166cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】羽毛笔\n【性别】女\n【战斗经验】三年\n【出身地】玻利瓦尔\n【生日】8月29日\n【种族】黎博利\n【身高】166cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Laios\n[Gender] Male\n[Dungeoneering Experience] 4 years\n[Place of Birth] Northern Continent (Self-declared)\n[Date of Birth] Nov 26\n[Race] Tall-man (Self-declared)\n[Height] 185cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】莱欧斯\n【性别】男\n【迷宫经验】四年\n【出身地】北方大陆（自称）\n【生日】11月26日\n【种族】长身人（自称）\n【身高】185cm左右\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Lappland\n[Gender] Female\n[Combat Experience] 5 years\n[Place of Birth] Siracusa\n[Date of Birth] Nov. 11\n[Race] Lupo\n[Height] 162cm\n[Infection Status]\nInfection confirmed by medical report.=【代号】拉普兰德\n【性别】女\n【战斗经验】五年\n【出身地】叙拉古\n【生日】11月11日\n【种族】鲁珀\n【身高】162cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Lappland\n[Gender] Female\n[Combat Experience] 8 Years\n[Place of Birth] Siracusa\n[Date of Birth] Nov 11\n[Race] Lupo\n[Height] 162cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】拉普兰德\n【性别】女\n【战斗经验】八年\n【出身地】叙拉古\n【生日】11月11日\n【种族】鲁珀\n【身高】162cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Lava\n[Gender] Female\n[Combat Experience] Half a year\n[Place of Birth] Victoria\n[Date of Birth] June 22\n[Race] Sarkaz\n[Height] 154cm\n[Infection Status]\nInfection confirmed by medical examination.=【代号】炎熔\n【性别】女\n【战斗经验】半年\n【出身地】维多利亚\n【生日】6月22日\n【种族】萨卡兹\n【身高】154cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Lava the Purgatory\n[Gender] Female\n[Combat Experience] Undisclosed\n[Place of Birth] Victoria\n[Date of Birth] June 22\n[Race] Sarkaz\n[Height] 158cm\n[Infection Status]\nOriginium crystals distributed across the surface of her body, confirmed Infected by medical examination.=【代号】炎狱炎熔\n【性别】女\n【战斗经验】未公开\n【出身地】维多利亚\n【生日】6月22日\n【种族】萨卡兹\n【身高】158cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Lee\n[Gender] Male\n[Combat Experience] None (self-declared)\n[Place of Birth] Yan\n[Date of Birth] Oct 25\n[Race] Lung\n[Height] 193cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】老鲤\n【性别】男\n【战斗经验】没有战斗经验（本人声称）\n【出身地】炎\n【生日】10月25日\n【种族】龙\n【身高】193cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Leizi\n[Gender] Female\n[Combat Experience] 6 Years\n[Place of Birth] Yan\n[Date of Birth] Mar 5\n[Race] Kylin\n[Height] 171cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】惊蛰\n【性别】女\n【战斗经验】六年\n【出身地】炎\n【生日】3月5日\n【种族】麒麟\n【身高】171cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Leizi\n[Gender] Female\n[Combat Experience] Five Years\n[Place of Birth] Yan\n[Date of Birth] Mar 5\n[Race] Kylin\n[Height] 171cm\n[Infection Status]\nConfirmed uninfected by medical examination.=【代号】惊蛰\n【性别】女\n【战斗经验】五年\n【出身地】炎\n【生日】3月5日\n【种族】麒麟\n【身高】171cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Lemuen\n[Gender] Female\n[Combat Experience] 12 years\n[Place of Birth] Laterano\n[Date of Birth] May 21\n[Race] Sankta\n[Height] 169 cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】蕾缪安\n【性别】女\n【战斗经验】十二年\n【出身地】拉特兰\n【生日】5月21日\n【种族】萨科塔\n【身高】169cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Leonhardt\n[Gender] Male\n[Combat Experience] 2 Years\n[Place of Birth] Rim Billiton\n[Date of Birth] Aug 13\n[Race] Cautus\n[Height] 165cm\n[Infection Status]\nConfirmed infected by medical examination.=【代号】莱恩哈特\n【性别】男\n【战斗经验】两年\n【出身地】雷姆必拓\n【生日】8月13日\n【种族】卡特斯\n【身高】165cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Lessing\n[Gender] Male\n[Combat Experience] 6 Years\n[Place of Birth] Leithanien\n[Date of Birth] Jul 17\n[Race] Caprinae\n[Height] 175cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】止颂\n【性别】男\n【战斗经验】六年\n【出身地】莱塔尼亚\n【生日】7月17日\n【种族】卡普里尼\n【身高】175cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Leto\n[Gender] Female\n[Combat Experience] 6 Months\n[Place of Birth] Ursus\n[Date of Birth] Mar 30\n[Race] Ursus\n[Height] 167cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】烈夏\n【性别】女\n【战斗经验】半年\n【出身地】乌萨斯\n【生日】3月30日\n【种族】乌萨斯\n【身高】167cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Lin\n[Gender] Female\n[Combat Experience] 7 Years\n[Place of Birth] Lungmen\n[Date of Birth] Nov 9\n[Race] Zalak\n[Height] 166cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】林\n【性别】女\n【战斗经验】七年\n【出身地】龙门\n【生日】11月9日\n【种族】札拉克\n【身高】166cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Ling\n[Gender] Female\n[Combat Experience] Undisclosed\n[Place of Birth] Yan\n[Date of Birth] Mar 3\n[Race] Undisclosed\n[Height] 166cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】令\n【性别】女\n【战斗经验】未公开\n【出身地】炎\n【生日】3月3日\n【种族】未公开\n【身高】166cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Liskarm\n[Gender] Female\n[Combat Experience] 3 years\n[Place of Birth] Vouivre\n[Date of Birth] May 18\n[Race] Vouivre\n[Height] 156cm\n[Infection Status]\nMedical tests confirm uninfected status.=【代号】雷蛇\n【性别】女\n【战斗经验】三年\n【出身地】瓦伊凡\n【生日】5月18日\n【种族】瓦伊凡\n【身高】156cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Logos\n[Gender] Male\n[Combat Experience] 12 Years\n[Place of Birth] Kazdel\n[Date of Birth] Sep 5\n[Race] Sarkaz\n[Height] 178cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】逻各斯\n【性别】男\n【战斗经验】十二年\n【出身地】卡兹戴尔\n【生日】9月5日\n【种族】萨卡兹\n【身高】178cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Lucilla\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Ægir\n[Date of Birth] Nov 3\n[Race] Ægir\n[Height] 166cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】海霓\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】阿戈尔\n【生日】11月3日\n【种族】阿戈尔\n【身高】166cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Lumen\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Iberia\n[Date of Birth] June 12\n[Race] Ægir\n[Height] 177cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】流明\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】伊比利亚\n【生日】6月12日\n【种族】阿戈尔\n【身高】177cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Lunacub\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Siracusa\n[Date of Birth] Oct 3\n[Race] Lupo\n[Height] 148cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】子月\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】叙拉古\n【生日】10月3日\n【种族】鲁珀\n【身高】148cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Lutonada\n[Gender] Female\n[Battlefield Cleanup Experience] 10 Years\n[Place of Birth] Bolívar\n[Date of Birth] Reported as Unknown\n[Race] Zalak\n[Height] 159cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】露托\n【性别】女\n【打扫战场经验】十年\n【出身地】玻利瓦尔\n【生日】本人表示遗忘\n【种族】札拉克\n【身高】159cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Manticore\n[Gender] Female\n[Combat Experience] 1 year\n[Place of Birth] Sargon\n[Date of Birth] Unknown\n[Race] Manticore\n[Height] 155cm\n[Tail Length] 140cm\n[Infection Status]\nInfection confirmed by medical examination.=【代号】狮蝎\n【性别】女\n【战斗经验】一年\n【出身地】萨尔贡\n【生日】未公开\n【种族】曼提柯\n【身高】155cm\n【尾巴长度】140cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Mantra\n[Gender] Female\n[Combat Experience] 70 years\n[Place of Birth] Sargon\n[Date of Birth] Apr 7\n[Race] Phidia\n[Height] 191cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】真言\n【性别】女\n【战斗经验】七十年\n【出身地】萨尔贡\n【生日】4月7日\n【种族】斐迪亚\n【身高】191cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Marcille\n[Gender] Female\n[Dungeoneering Experience] 2 years\n[Place of Birth] Northern Continent (Self-declared)\n[Date of Birth] Apr 19\n[Race] Elf\n[Height] 160cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】玛露西尔\n【性别】女\n【迷宫经验】两年\n【出身地】北方大陆（自称）\n【生日】4月19日\n【种族】精灵\n【身高】160cm左右\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Matoimaru\n[Gender] Female\n[Combat Experience] 3 years\n[Place of Birth] Higashi\n[Date of Birth] Jan. 3\n[Race] Oni\n[Height] 172cm\n[Infection Status]\nNon-infected as confirmed by medical report.=【代号】缠丸\n【性别】女\n【战斗经验】三年\n【出身地】东国\n【生日】1月3日\n【种族】鬼\n【身高】172cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Matsukiri\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Higashi\n[Date of Birth] Jun 16\n[Race] Lupo\n[Height] 183cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】松桐\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】东国\n【生日】6月16日\n【种族】鲁珀\n【身高】183cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Matterhorn\n[Gender] Male\n[Combat Experience] 6 years\n[Place of Birth] Kjerag\n[Date of Birth] May 19\n[Race] Forte\n[Height] 182cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】角峰\n【性别】男\n【战斗经验】六年\n【出身地】谢拉格\n【生日】5月19日\n【种族】丰蹄\n【身高】182cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] May\n[Gender] Female\n[Combat Experience] Half a year\n[Place of Birth] Victoria\n[Date of Birth] May 1\n[Race] Liberi\n[Height] 151cm\n[Infection Status]\nConfirmed uninfected by medical examination.=【代号】梅\n【性别】女\n【战斗经验】半年\n【出身地】维多利亚\n【生日】5月1日\n【种族】黎博利\n【身高】151cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Mayer\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Columbia\n[Date of Birth] November 20\n[Race] Anaty\n[Height] 159cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】梅尔\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】哥伦比亚\n【生日】11月20日\n【种族】阿纳缇\n【身高】159cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Melanite\n[Gender] Female\n[Combat Experience] 4 Years\n[Place of Birth] Columbia\n[Date of Birth] Mar 15\n[Race] Phidia\n[Height] 155cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】玫拉\n【性别】女\n【战斗经验】四年\n【出身地】哥伦比亚\n【生日】3月15日\n【种族】斐迪亚\n【身高】155cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Melantha\n[Gender] Female\n[Combat Experience] Half a year\n[Place of Birth] Victoria\n[Date of Birth] March 19\n[Race] Feline\n[Height] 161cm\n[Infection Status]\nInfection confirmed by medical examination.=【代号】玫兰莎\n【性别】女\n【战斗经验】半年\n【出身地】维多利亚\n【生日】3月19日\n【种族】菲林\n【身高】161cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Meteor\n[Gender] Female\n[Combat Experience] 6 years\n[Place of Birth] Kazimierz\n[Date of Birth] May 1\n[Race] Kuranta\n[Height] 164cm\n[Infection Status]\nInfection confirmed by medical examination.=【代号】流星\n【性别】女\n【战斗经验】六年\n【出身地】卡西米尔\n【生日】5月1日\n【种族】库兰塔\n【身高】164cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Meteorite\n[Gender] Female\n[Combat Experience] 6 years\n[Place of Birth] Kazdel\n[Date of Birth] August 30\n[Race] Sarkaz\n[Height] 170cm\n[Infection Status]\nInfection confirmed by medical examination.=【代号】陨星\n【性别】女\n【战斗经验】六年\n【出身地】卡兹戴尔\n【生日】8月30日\n【种族】萨卡兹\n【身高】170cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Midnight\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Higashi\n[Date of Birth] May 20\n[Race] Sarkaz\n[Height] 187cm\n[Infection Status]\nInfection confirmed through clinical diagnosis.=【代号】月见夜\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】东国\n【生日】5月20日\n【种族】萨卡兹\n【身高】187cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Minimalist\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Durin\n[Date of Birth] Apr 20\n[Race] Durin\n[Height] 130cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】至简\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】杜林\n【生日】4月20日\n【种族】杜林\n【身高】130cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Mint\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Victoria\n[Date of Birth] February 5\n[Race] Feline\n[Height] 155cm\n[Infection Status]\nOriginium crystals distributed across the surface of her body, confirmed Infected by medical examination.=【代号】薄绿\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】维多利亚\n【生日】2月5日\n【种族】菲林\n【身高】155cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Miss.Christine\n[Gender] Lady\n[Combat Experience] Unknown\n[Place of Birth] Unknown\n[Date of Birth] Unknown\n[Race] Undisclosed\n[Height] 35cm (sitting) 75cm (stretching, including tail, approximate)\n[Infection Status]\nWe were unable to perform imaging on Miss.Christine or obtain a blood sample. Warfarin eventually abandoned any attempt to track Miss.Christine's infection status.=【代号】Miss.Christine\n【性别】女士\n【战斗经验】未知\n【出身地】未知\n【生日】未知\n【种族】未公开\n【身高】35cm（蹲坐时）75cm左右（伸懒腰时干员目测，含尾巴）\n【矿石病感染情况】\n造影仪器无法对女士成功造影，也无法获取Miss.Christine的血液样本，华法琳最终决定放弃对Miss.Christine的感染情况检测。
[Code Name] Mitm\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Kazdel\n[Date of Birth] Sep 19\n[Race] Sarkaz\n[Height] 165cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】渡桥\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】卡兹戴尔\n【生日】9月19日\n【种族】萨卡兹\n【身高】165cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Mizuki\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Higashi\n[Date of Birth] Mar 22\n[Race] Ægir\n[Height] 161cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】水月\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】东国\n【生日】3月22日\n【种族】阿戈尔\n【身高】161cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Mon3tr\n[Gender] Female\n[Combat Experience] Undisclosed\n[Place of Birth] Rhodes Island\n[Date of Birth] Jul 25\n[Race] Undisclosed\n[Height] 158cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】Mon3tr\n【性别】女\n【战斗经验】未公开\n【出身地】罗德岛\n【生日】7月25日\n【种族】未公开\n【身高】158cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Morgan\n[Gender] Female\n[Combat Experience] 5 Years\n[Place of Birth] Victoria\n[Date of Birth] May 14\n[Race] Feline\n[Height] 165cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】摩根\n【性别】女\n【战斗经验】五年\n【出身地】维多利亚\n【生日】5月14日\n【种族】菲林\n【身高】165cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Mostima\n[Gender] Female\n[Combat Experience] 1 Year\n[Place of Birth] Laterano\n[Date of Birth] Dec 12\n[Race] Undisclosed\n[Height] 170cm\n[Infection Status]\nConfirmed uninfected by medical examination.=【代号】莫斯提马\n【性别】女\n【战斗经验】一年\n【出身地】拉特兰\n【生日】12月12日\n【种族】未公开\n【身高】170cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Mountain\n[Gender] Male\n[Prison Brawling Experience] 6 Years\n[Place of Birth] Columbia\n[Date of Birth] July 16\n[Race] Feline\n[Height] 195cm\n[Infection Status]\nCrystals have appeared on his body. Infection confirmed by medical examination.=【代号】山\n【性别】男\n【狱中斗殴经验】六年\n【出身地】哥伦比亚\n【生日】7月16日\n【种族】菲林\n【身高】195cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Mousse\n[Gender] Female\n[Combat Experience] Half a year\n[Place of Birth] Victoria\n[Date of Birth] Aug. 19\n[Race] Feline\n[Height] 154cm\n[Infection Status]\nShowed physical signs of Originium, infection confirmed by medical report.=【代号】慕斯\n【性别】女\n【战斗经验】半年\n【出身地】维多利亚\n【生日】8月19日\n【种族】菲林\n【身高】154cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Mr. Nothing\n[Gender] Male\n[Combat Experience] 7 Years\n[Place of Birth] Yan\n[Date of Birth] Jan 13\n[Race] Liberi\n[Height] 187cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】乌有\n【性别】男\n【战斗经验】七年\n【出身地】炎\n【生日】1月13日\n【种族】黎博利\n【身高】187cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Mudrock\n[Gender] Female\n[Combat Experience] 4 Years\n[Place of Birth] Kazdel\n[Date of Birth] Sep 21\n[Race] Sarkaz\n[Height] 163cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】泥岩\n【性别】女\n【战斗经验】四年\n【出身地】卡兹戴尔\n【生日】9月21日\n【种族】萨卡兹\n【身高】163cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Muelsyse\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Undisclosed\n[Date of Birth] Nov 3\n[Race] Elf\n[Height] 169cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】缪尔赛思\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】未公开\n【生日】11月3日\n【种族】精灵\n【身高】169cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Mulberry\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Yan\n[Date of Birth] Jun 26\n[Race] Liberi\n[Height] 158cm\n[Infection Status]\nOriginium crystals lightly distributed across surface of body, confirmed Infected by medical examination.=【代号】桑葚\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】炎\n【生日】6月26日\n【种族】黎博利\n【身高】158cm\n【矿石病感染情况】\n体表有少量源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Myrrh\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Unknown\n[Date of Birth] May 5\n[Race] Vulpo\n[Height] 143cm\n[Infection Status]\nNon-infected as confirmed by medical report.=【代号】末药\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】未公开\n【生日】5月5日\n【种族】沃尔珀\n【身高】143cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Myrtle\n[Gender] Female\n[Combat Experience] No combat experience\n[Place of Birth] Unknown\n[Date of Birth] December 13\n[Race] Durin\n[Height] 131cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】桃金娘\n【性别】女\n【战斗经验】 没有战斗经验\n【出身地】未公开\n【生日】12月13日\n【种族】杜林\n【身高】131cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Młynar\n[Gender] Male\n[Combat Experience] 17 Years\n[Place of Birth] Kazimierz\n[Date of Birth] Dec 3\n[Race] Kuranta\n[Height] 191cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】玛恩纳\n【性别】男\n【战斗经验】十七年\n【出身地】卡西米尔\n【生日】12月3日\n【种族】库兰塔\n【身高】191cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Narantuya\n[Gender] Female\n[Combat Experience] 12 Years\n[Place of Birth] Sargon\n[Date of Birth] May 26\n[Race] Kuranta\n[Height] 177cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】娜仁图亚\n【性别】女\n【战斗经验】十二年\n【出身地】萨尔贡\n【生日】5月26日\n【种族】库兰塔\n【身高】177cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Nasti\n[Gender] Female\n[Combat Experience] 15 Years\n[Place of Birth] Kazdel\n[Date of Birth] Apr 9\n[Race] Sarkaz\n[Height] 171cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】娜斯提\n【性别】女\n【战斗经验】十五年\n【出身地】卡兹戴尔\n【生日】4月9日\n【种族】萨卡兹\n【身高】171cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Nearl\n[Gender] Female\n[Combat Experience] 5 years\n[Place of Birth] Kazimierz\n[Date of Birth] Apr. 23\n[Race] Kuranta\n[Height] 171cm\n[Infection Status]\nInfection confirmed by medical report.=【代号】临光\n【性别】女\n【战斗经验】五年\n【出身地】卡西米尔\n【生日】4月23日\n【种族】库兰塔\n【身高】171cm\n【矿石病感染情况】\n参照医学检测报告，干员应为感染者。
[Code Name] Nearl\n[Gender] Female\n[Combat Experience] 8 Years\n[Place of Birth] Kazimierz\n[Date of Birth] Apr 23\n[Race] Kuranta\n[Height] 171cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】临光\n【性别】女\n【战斗经验】八年\n【出身地】卡西米尔\n【生日】4月23日\n【种族】库兰塔\n【身高】171cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Necrass\n[Gender] Female\n[Combat Experience] Undisclosed\n[Place of Birth] Victoria\n[Date of Birth] Oct 16\n[Race] Draco\n[Height] 172cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】死芒\n【性别】女\n【战斗经验】未公开\n【出身地】维多利亚\n【生日】10月16日\n【种族】德拉克\n【身高】172cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Nian\n[Gender] Female\n[Combat Experience] Undisclosed\n[Place of Birth] Yan\n[Date of Birth] Sep 9\n[Race] Undisclosed\n[Height] 165cm\n[Infection Status]\nUndisclosed=【代号】年\n【性别】女\n【战斗经验】未公开\n【出身地】炎\n【生日】9月9日\n【种族】未公开\n【身高】165cm\n【矿石病感染情况】\n未公开
[Code Name] Nightingale\n[Gender] Female\n[Combat Experience] 1 year\n[Place of Birth] Kazdel\n[Date of Birth] May 4\n[Race] Sarkaz\n[Height] 164cm\n[Infection Status]\nShowed physical signs of Originium, infection confirmed by medical report.=【代号】夜莺\n【性别】女\n【战斗经验】一年\n【出身地】卡兹戴尔\n【生日】5月4日\n【种族】萨卡兹\n【身高】164cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Nightmare\n[Gender] Female\n[Combat Experience] 6 Months\n[Place of Birth] Victoria\n[Date of Birth] Jun. 1\n[Race] Feline\n[Height] 156cm\n[Infection Status]\nVisible internal blotches, infection confirmed.=【代号】夜魔\n【性别】女\n【战斗经验】半年\n【出身地】维多利亚\n【生日】6月1日\n【种族】菲林\n【身高】156cm\n【矿石病感染情况】\n体内脏器有可见源石结晶阴影，确认为感染者。
[Code Name] Nine-Colored Deer\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Yan\n[Date of Birth] Dec 8\n[Race] Elafia\n[Height] 172cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】九色鹿\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】炎\n【生日】12月8日\n【种族】埃拉菲亚\n【身高】172cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Noir Corne\n[Gender] Male\n[Combat Experience] 8 years\n[Place of Birth] Higashi\n[Date of Birth] Aug. 30\n[Race] Oni\n[Height] 180cm\n[Infection Status]\nInfection confirmed by medical examination.=【代号】黑角\n【性别】男\n【战斗经验】八年\n【出身地】东国\n【生日】8月30日\n【种族】鬼\n【身高】180cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Nowell\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Victoria\n[Date of Birth] Dec 25\n[Race] Vulpo\n[Height] 175cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】诺威尔\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】维多利亚\n【生日】12月25日\n【种族】沃尔珀\n【身高】175cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Nymph\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Kazdel\n[Date of Birth] Aug 31\n[Race] Sarkaz\n[Height] 156cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】妮芙\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】卡兹戴尔\n【生日】8月31日\n【种族】萨卡兹\n【身高】156cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Odda\n[Gender] Male\n[Combat Experience] 18 Years\n[Place of Birth] Kazdel\n[Date of Birth] Jan 1\n[Race] Sarkaz\n[Height] 168cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】奥达\n【性别】男\n【战斗经验】十八年\n【出身地】卡兹戴尔\n【生日】1月1日\n【种族】萨卡兹\n【身高】168cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Orchid\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Columbia\n[Date of Birth] Jan. 15\n[Race] Liberi\n[Height] 164cm\n[Infection Status]\nShowed physical signs of Originium, infection confirmed.=【代号】梓兰\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】哥伦比亚\n【生日】1月15日\n【种族】黎博利\n【身高】164cm\n【矿石病感染情况】\n体表有源石结晶分布，确认为感染者。
[Code Name] Pallas\n[Gender] Female\n[Combat Experience] 3 Years\n[Place of Birth] Minos\n[Date of Birth] February 8\n[Race] Forte\n[Height] 162cm\n[Infection Status]\nOriginium crystals are present on the body's surface, confirmed Infected by medical examination.=【代号】帕拉斯\n【性别】女\n【战斗经验】三年\n【出身地】米诺斯\n【生日】2月8日\n【种族】丰蹄\n【身高】162cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Paprika\n[Gender] Female\n[Combat Experience] 2 Years\n[Place of Birth] Columbia\n[Date of Birth] Mar 13\n[Race] Sarkaz\n[Height] 155cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】明椒\n【性别】女\n【战斗经验】二年\n【出身地】哥伦比亚\n【生日】3月13日\n【种族】萨卡兹\n【身高】155cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Papyrus\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Sargon\n[Date of Birth] Jul 12\n[Race] Feline\n[Height] 160cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】莎草\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】萨尔贡\n【生日】7月12日\n【种族】菲林\n【身高】160cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Passenger\n[Gender] Male\n[Combat Experience] 16 Years\n[Place of Birth] Columbia\n[Date of Birth] Sep 1\n[Race] Liberi\n[Height] 187cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】异客\n【性别】男\n【战斗经验】十六年\n【出身地】哥伦比亚\n【生日】9月1日\n【种族】黎博利\n【身高】187cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Penance\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Siracusa\n[Date of Birth] Jul 9\n[Race] Lupo\n[Height] 168cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】斥罪\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】叙拉古\n【生日】7月9日\n【种族】鲁珀\n【身高】168cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Pepe\n[Gender] Female\n[Combat Experience] 3 Years\n[Place of Birth] Sargon\n[Date of Birth] Jun 12\n[Race] Feline\n[Height] 155cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】佩佩\n【性别】女\n【战斗经验】三年\n【出身地】萨尔贡\n【生日】6月12日\n【种族】菲林\n【身高】155cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Perfumer\n[Gender] Female\n[Combat Experience] 1 year\n[Place of Birth] Minos\n[Date of Birth] Jan. 30\n[Race] Vulpo\n[Height] 158cm\n[Infection Status]\nInfection confirmed by medical examination.=【代号】调香师\n【性别】女\n【战斗经验】一年\n【出身地】米诺斯\n【生日】1月30日\n【种族】沃尔珀\n【身高】158cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Perfumer\n[Gender] Female\n[Combat Experience] 5 Years\n[Place of Birth] Minos\n[Date of Birth] Jan 30\n[Race] Vulpo\n[Height] 160cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】调香师\n【性别】女\n【战斗经验】五年\n【出身地】米诺斯\n【生日】1月30日\n【种族】沃尔珀\n【身高】160cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Phantom\n[Gender] Male\n[Combat Experience] 11 Years\n[Place of Birth] Victoria\n[Date of Birth] Jan 19\n[Race] Feline\n[Height] 185cm\n[Infection Status]\nShowed physical signs of Originium, infection confirmed by medical examination.=【代号】傀影\n【性别】男\n【战斗经验】十一年\n【出身地】维多利亚\n【生日】1月19日\n【种族】菲林\n【身高】185cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Phantom\n[Gender] Male\n[Combat Experience] 9 Years\n[Place of Birth] Victoria\n[Date of Birth] Jan 19\n[Race] Feline\n[Height] 185cm\n[Infection Status]\nCrystals have appeared on his body. Infection confirmed by medical examination.=【代号】傀影\n【性别】男\n【战斗经验】九年\n【出身地】维多利亚\n【生日】1月19日\n【种族】菲林\n【身高】185cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Philae\n[Gender] Female\n[Combat Experience] 8 years\n[Place of Birth] Sargon\n[Date of Birth] May 29\n[Race] Sarkaz\n[Height] 168cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】菲莱\n【性别】女\n【战斗经验】八年\n【出身地】萨尔贡\n【生日】5月29日\n【种族】萨卡兹\n【身高】168cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Pinecone\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Columbia\n[Date of Birth] Mar 12\n[Race] Liberi\n[Height] 148cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】松果\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】哥伦比亚\n【生日】3月12日\n【种族】黎博利\n【身高】148cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Pith\n[Gender] Female\n[Combat Experience] 24 Years\n[Place of Birth] Victoria\n[Date of Birth] Jun 14\n[Race] Liberi\n[Height] 165cm\n[Infection Status] Confirmed Infected by medical examination=【代号】术髓\n【性别】女\n【战斗经验】二十四年\n【出身地】维多利亚\n【生日】6月14日\n【种族】黎博利\n【身高】165cm\n【矿石病感染情况】参照医学检测报告，确认为感染者。
[Code Name] Platinum\n[Gender] Female\n[Combat Experience] 6 years\n[Place of Birth] Kazimierz\n[Date of Birth] February 13\n[Race] Kuranta\n[Height] 160cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】白金\n【性别】女\n【战斗经验】六年\n【出身地】卡西米尔\n【生日】2月13日\n【种族】库兰塔\n【身高】160cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Plume\n[Gender] Female\n[Combat Experience] 1 year\n[Place of Birth] Laterano\n[Date of Birth] Oct. 28\n[Race] Liberi\n[Height] 158cm\n[Infection Status]\nNon-infected as confirmed by medical report.=【代号】翎羽\n【性别】女\n【战斗经验】一年\n【出身地】拉特兰\n【生日】10月28日\n【种族】黎博利\n【身高】158cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Podenco\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Bolívar\n[Date of Birth] Mar 25\n[Race] Perro\n[Height] 145cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】波登可\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】玻利瓦尔\n【生日】3月25日\n【种族】佩洛\n【身高】145cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Poncirus\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Siesta\n[Date of Birth] Nov 21\n[Race] Liberi\n[Height] 155cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】青枳\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】汐斯塔\n【生日】11月21日\n【种族】黎博利\n【身高】155cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Popukar\n[Gender] Female\n[Combat Experience] 4 years\n[Place of Birth] Rim Billiton\n[Date of Birth] Jul. 2\n[Race] Cautus\n[Height] 1.44m\n[Infection Status]\nCrystals visible on surface, infection confirmed.=【代号】泡普卡\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】雷姆必拓\n【生日】7月2日\n【种族】卡特斯\n【身高】144cm\n【矿石病感染情况】\n体表有源石结晶分布，确认为感染者。
[Code Name] Pozëmka\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Ursus\n[Date of Birth] Mar 15\n[Race] Lupo\n[Height] 177cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】鸿雪\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】乌萨斯\n【生日】3月15日\n【种族】鲁珀\n【身高】177cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Pramanix\n[Gender] Female\n[Combat Experience] Half a year\n[Place of Birth] Kjerag\n[Date of Birth] February 13\n[Race] Feline\n[Height] 161cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】初雪\n【性别】女\n【战斗经验】半年\n【出身地】谢拉格\n【生日】2月13日\n【种族】菲林\n【身高】161cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Projekt Red\n[Gender] Female\n[Combat Experience] 9 years\n[Place of Birth] Undisclosed\n[Date of Birth] Aug. 25\n[Race] Lupo\n[Height] 162cm\n[Infection Status]\nNon-infected as confirmed by medical report.=【代号】红\n【性别】女\n【战斗经验】九年\n【出身地】未公开\n【生日】8月25日\n【种族】鲁珀\n【身高】162cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Provence\n[Gender] Female\n[Combat Experience] 1 year\n[Place of Birth] Siracusa\n[Date of Birth] Nov. 30\n[Race] Lupo\n[Height] 162cm\n[Infection Status]\nShowed physical signs of Originium, infection confirmed by medical examination.=【代号】普罗旺斯\n【性别】女\n【战斗经验】一年\n【出身地】叙拉古\n【生日】11月30日\n【种族】鲁珀\n【身高】162cm\n【矿石病感染情况】\n体表有源石结晶分布，确认为感染者。
[Code Name] Proviso\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Kazimierz\n[Date of Birth] Oct 30\n[Race] Kuranta\n[Height] 165cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】但书\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】卡西米尔\n【生日】10月30日\n【种族】库兰塔\n【身高】165cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Ptilopsis\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Columbia\n[Date of Birth] October 6\n[Race] Liberi\n[Height] 164cm\n[Infection Status]\nTraces of Originium Crystals have been detected in her body, confirming she is infected.=【代号】白面鸮\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】哥伦比亚\n【生日】10月6日\n【种族】黎博利\n【身高】164cm\n【矿石病感染情况】\n体内脏器有可见源石结晶阴影，确认为感染者。
[Code Name] Pudding\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Columbia\n[Date of Birth] Dec 21\n[Race] Ægir\n[Height] 156cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】布丁\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】哥伦比亚\n【生日】12月21日\n【种族】阿戈尔\n【身高】156cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Purestream\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Yan\n[Date of Birth] Oct 24\n[Race] Ægir\n[Height] 155cm\n[Infection Status]\nConfirmed uninfected by medical examination.=【代号】清流\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】炎\n【生日】10月24日\n【种族】阿戈尔\n【身高】155cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Puzzle\n[Gender] Male\n[Combat Experience] 6 Years\n[Place of Birth] Victoria\n[Date of Birth] Dec 5\n[Race] Vouivre\n[Height] 177cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】谜图\n【性别】男\n【战斗经验】六年\n【出身地】维多利亚\n【生日】12月5日\n【种族】瓦伊凡\n【身高】177cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Qanipalaat\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Sami\n[Date of Birth] Dec 12\n[Race] Vulpo\n[Height] 169cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】雪绒\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】萨米\n【生日】12月12日\n【种族】沃尔珀\n【身高】169cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Qiubai\n[Gender] Female\n[Combat Experience] 10 Years\n[Place of Birth] Yan\n[Date of Birth] May 14\n[Race] Elafia\n[Height] 178cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】仇白\n【性别】女\n【战斗经验】十年\n【出身地】炎\n【生日】5月14日\n【种族】埃拉菲亚\n【身高】178cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Quartz\n[Gender] Female\n[Combat Experience] 2 Years\n[Place of Birth] Columbia\n[Date of Birth] Aug 13\n[Race] Lupo\n[Height] 173cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】石英\n【性别】女\n【战斗经验】两年\n【出身地】哥伦比亚\n【生日】8月13日\n【种族】鲁珀\n【身高】173cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Quercus\n[Gender] Female\n[Combat Experience] 7 Years\n[Place of Birth] Victoria\n[Date of Birth] Dec 22\n[Race] Feline\n[Height] 174cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】夏栎\n【性别】女\n【战斗经验】七年\n【出身地】维多利亚\n【生日】12月22日\n【种族】菲林\n【身高】174cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Raidian\n[Gender] Female\n[Combat Experience] 10 Years\n[Place of Birth] Ursus\n[Date of Birth] Feb 21\n[Race] Liberi\n[Height] 159cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】电弧\n【性别】女\n【战斗经验】十年\n【出身地】乌萨斯\n【生日】2月21日\n【种族】黎博利\n【身高】159cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Rangers\n[Gender] Male\n[Combat Experience] 5 years\n[Place of Birth] Undisclosed\n[Date of Birth] July 22\n[Race] Savra\n[Height] 179cm\n[Infection Status]\nNon-infected confirmed by medical examination.=【代号】巡林者\n【性别】男\n【战斗经验】五年\n【出身地】未公开\n【生日】7月22日\n【种族】萨弗拉\n【身高】179cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Ray\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Rim Billiton\n[Date of Birth] Jul 14\n[Race] Cautus\n[Height] 170cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】莱伊\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】雷姆必拓\n【生日】7月14日\n【种族】卡特斯\n【身高】170cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Record Keeper\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Yan\n[Date of Birth] Mar 23\n[Race] Perro\n[Height] 178cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】录武官\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】炎\n【生日】3月23日\n【种族】佩洛\n【身高】178cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Reed\n[Gender] Female\n[Combat Experience] 7 years\n[Place of Birth] Victoria\n[Date of Birth] Oct 16\n[Race] Draco\n[Height] 172cm\n[Infection Status]\nOriginium crystals are distributed across the surface of her body, confirmed Infected by medical examination.=【代号】苇草\n【性别】女\n【战斗经验】七年\n【出身地】维多利亚\n【生日】10月16日\n【种族】德拉克\n【身高】172cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Reed\n[Gender] Female\n[Combat Experience] 8 Years\n[Place of Birth] Victoria\n[Date of Birth] Oct 16\n[Race] Draco\n[Height] 172cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】苇草\n【性别】女\n【战斗经验】八年\n【出身地】维多利亚\n【生日】10月16日\n【种族】德拉克\n【身高】172cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Ripresa\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Leithanien\n[Date of Birth] Apr 7\n[Race] Caprinae\n[Height] 160cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】复奏\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】莱塔尼亚\n【生日】4月7日\n【种族】卡普里尼\n【身高】160cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Roberta\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Columbia\n[Date of Birth] May 10\n[Race] Anaty\n[Height] 155cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】罗比菈塔\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】哥伦比亚\n【生日】5月10日\n【种族】阿纳缇\n【身高】155 cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Robin\n[Gender] Female\n[Bodyguard Experience] 3 Years\n[Place of Birth] Columbia\n[Date of Birth] May 18\n[Race] Anaty\n[Height] 155cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】罗宾\n【性别】女\n【保镖经验】三年\n【出身地】哥伦比亚\n【生日】5月18日\n【种族】阿纳缇\n【身高】155cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Rockrock\n[Gender] Female\n[Combat Experience] Half a year\n[Place of Birth] Victoria\n[Date of Birth] June 7\n[Race] Feline\n[Height] 161cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】洛洛\n【性别】女\n【战斗经验】半年\n【出身地】维多利亚\n【生日】6月7日\n【种族】菲林\n【身高】161cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Rope\n[Gender] Female\n[Combat Experience] 2 years\n[Place of Birth] Rim Billiton\n[Date of Birth] Apr. 4\n[Race] Cautus\n[Height] 155cm\n[Infection Status]\nInfection confirmed by medical examination.=【代号】暗索\n【性别】女\n【战斗经验】两年\n【出身地】雷姆必拓\n【生日】4月4日\n【种族】卡特斯\n【身高】155cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Rosa\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Ursus\n[Date of Birth] Oct 31\n[Race] Ursus\n[Height] 174cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】早露\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】乌萨斯\n【生日】10月31日\n【种族】乌萨斯\n【身高】174cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Rose Salt\n[Gender] Female\n[Thieving Experience] 5 Years\n[Place of Birth] Iberia\n[Date of Birth] Mar 30\n[Race] Phidia\n[Height] 146cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】瑰盐\n【性别】女\n【偷窃经验】五年\n【出身地】伊比利亚\n【生日】3月30日\n【种族】斐迪亚\n【身高】146cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Rosmontis\n[Gender] Female\n[Combat Experience] 1 Year\n[Place of Birth] Columbia\n[Date of Birth] July 6\n[Race] Feline\n[Height] 142cm\n[Infection Status]\nCrystals have appeared on her body. Infection confirmed by medical examination.=【代号】迷迭香\n【性别】女\n【战斗经验】一年\n【出身地】哥伦比亚\n【生日】7月6日\n【种族】菲林\n【身高】142cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Saga\n[Gender] Female\n[Combat Experience] 2 Years\n[Place of Birth] Higashi\n[Date of Birth] Dec 31\n[Race] Perro\n[Height] 164cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】嵯峨\n【性别】女\n【战斗经验】两年\n【出身地】东国\n【生日】12月31日\n【种族】佩洛\n【身高】164cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Saileach\n[Gender] Female\n[Combat Experience] 2 Years\n[Place of Birth] Victoria\n[Date of Birth] May 31\n[Race] Vouivre\n[Height] 166cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】琴柳\n【性别】女\n【战斗经验】两年\n【出身地】维多利亚\n【生日】5月31日\n【种族】瓦伊凡\n【身高】166cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Sand Reckoner\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Sargon\n[Date of Birth] Jun 15\n[Race] Liberi\n[Height] 170cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】衡沙\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】萨尔贡\n【生日】6月15日\n【种族】黎博利\n【身高】170cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Sankta Miksaparato\n[Gender] Male\n[Combat Experience] 54 Years\n[Place of Birth] Laterano\n[Date of Birth] Dec 26\n[Race] Sankta\n[Height] 210cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】信仰搅拌机\n【性别】男\n【战斗经验】五十四年\n【出身地】拉特兰\n【生日】12月26日\n【种族】萨科塔\n【身高】210cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Santalla\n[Gender] Female\n[Combat Experience] 7 Years\n[Place of Birth] Sami\n[Date of Birth] Mar 19\n[Race] Feline\n[Height] 170cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】寒檀\n【性别】女\n【战斗经验】七年\n【出身地】萨米\n【生日】3月19日\n【种族】菲林\n【身高】170cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Saria\n[Gender] Female\n[Combat Experience] 5 years\n[Place of Birth] Columbia\n[Date of Birth] April 23\n[Race] Vouivre\n[Height] 174cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】塞雷娅\n【性别】女\n【战斗经验】五年\n【出身地】哥伦比亚\n【生日】4月23日\n【种族】瓦伊凡\n【身高】174cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Savage\n[Gender] Female\n[Combat Experience] 4 years\n[Place of Birth] Rim Billiton\n[Date of Birth] Jun. 30\n[Race] Cautus\n[Height] 160cm\n[Infection Status]\nNon-infected as confirmed by medical examination.=【代号】暴行\n【性别】女\n【战斗经验】四年\n【出身地】雷姆必拓\n【生日】6月30日\n【种族】卡特斯\n【身高】160cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Scavenger\n[Gender] Female\n[Combat Experience] 4 years\n[Place of Birth] Unknown\n[Date of Birth] August 22\n[Race] Zalak\n[Height] 164cm\n[Infection Status]\nInfection confirmed by medical examination.=【代号】清道夫\n【性别】女\n【战斗经验】四年\n【出身地】未公开\n【生日】8月22日\n【种族】札拉克\n【身高】164cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Scene\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Sargon\n[Date of Birth] Dec 31\n[Race] Pilosa\n[Height] 154cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】稀音\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】萨尔贡\n【生日】12月31日\n【种族】皮洛萨\n【身高】154cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Schwarz\n[Gender] Female\n[Combat Experience] 20 years\n[Place of Birth] Rim Billiton\n[Date of Birth] Individual exhibits memory loss regarding this information\n[Race] Feline\n[Height] 169cm\n[Infection Status]\nOriginium crystals have appeared on her body. Medical tests have confirmed her infection.=【代号】黑\n【性别】女\n【战斗经验】二十年\n【出身地】雷姆必拓\n【生日】本人表示遗忘\n【种族】菲林\n【身高】169cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Senshi\n[Gender] Male\n[Dungeoneering Experience] 76 years\n[Place of Birth] Izganda (Self-declared)\n[Date of Birth] Oct 2\n[Race] Dwarf (Self-declared)\n[Height] 140cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】森西\n【性别】男\n【迷宫经验】七十六年\n【出身地】伊兹甘达（自称）\n【生日】10月2日\n【种族】矮人（自称）\n【身高】140cm左右\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Sesa\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Sargon\n[Date of Birth] April 22\n[Race] Vouivre\n[Height] 189cm\n[Infection Status]\nConfirmed uninfected by medical examination.=【代号】慑砂\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】萨尔贡\n【生日】4月22日\n【种族】瓦伊凡\n【身高】189cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Shalem\n[Gender] Male\n[Combat Experience] Seven Years\n[Place of Birth] Victoria\n[Date of Birth] Dec 9\n[Race] Phidia\n[Height] 179cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】暮落\n【性别】男\n【战斗经验】七年\n【出身地】维多利亚\n【生日】12月9日\n【种族】斐迪亚\n【身高】179cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Shamare\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Siracusa\n[Date of Birth] Oct 29\n[Race] Vulpo\n[Height] 138cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】巫恋\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】叙拉古\n【生日】10月29日\n【种族】沃尔珀\n【身高】138cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Sharp\n[Gender] Male\n[Combat Experience] 25 Years\n[Place of Birth] Columbia\n[Date of Birth] Dec 19\n[Race] Phidia\n[Height] 180cm\n[Infection Status]Confirmed Infected by medical examination.=【代号】锋刃\n【性别】男\n【战斗经验】二十五年\n【出身地】哥伦比亚\n【生日】12月19日\n【种族】斐迪亚\n【身高】180cm\n【矿石病感染情况】参照医学检测报告，确认为感染者。
[Code Name] Shaw\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Lungmen\n[Date of Birth] Jan. 5\n[Race] Zalak\n[Height] 135cm\n[Infection Status]\nNon-infected as confirmed by medical report.=【代号】阿消\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】龙门\n【生日】1月5日\n【种族】札拉克\n【身高】135cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Shining\n[Gender] Female\n[Combat Experience] 7 years\n[Place of Birth] Kazdel\n[Date of Birth] Oct. 7\n[Race] Sarkaz\n[Height] 175cm\n[Infection Status]\nNon-infected as confirmed by medical report.\nAs a Sarkaz, not being infected is both a blessing and a curse.=【代号】闪灵\n【性别】女\n【战斗经验】七年\n【出身地】卡兹戴尔\n【生日】10月7日\n【种族】萨卡兹\n【身高】175cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。\n作为一个萨卡兹，没有被感染是一种幸运，同时也是种不幸。
[Code Name] Shirayuki\n[Gender] Female\n[Combat Experience] 3 years\n[Place of Birth] Higashi\n[Date of Birth] Jul. 20\n[Race] Anaty\n[Height] 154cm\n[Infection Status]\nConfirmed non-infected by medical examination.=【代号】白雪\n【性别】女\n【战斗经验】三年\n【出身地】东国\n【生日】7月20日\n【种族】阿纳缇\n【身高】154cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Shu\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Yan\n[Date of Birth] Jun 6\n[Race] Undisclosed\n[Height] 165cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】黍\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】炎\n【生日】6月6日\n【种族】未公开\n【身高】165cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Sideroca\n[Gender] Female\n[Combat Experience] 5 Years\n[Place of Birth] Minos\n[Date of Birth] Mar 17\n[Race] Forte\n[Height] 164cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】铸铁\n【性别】女\n【战斗经验】五年\n【出身地】米诺斯\n【生日】3月17日\n【种族】丰蹄\n【身高】164cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Siege\n[Gender] Female\n[Combat Experience] 5 years\n[Place of Birth] Victoria\n[Date of Birth] Jul. 10\n[Race] Aslan\n[Height] 172cm\n[Infection Status]\nNon-infected as confirmed by medical report.=【代号】推进之王\n【性别】女\n【战斗经验】五年\n【出身地】维多利亚\n【生日】7月10日\n【种族】阿斯兰\n【身高】172cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Silence\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Columbia\n[Date of Birth] May 18\n[Race] Liberi\n[Height] 154cm\n[Infection Status]\nCrystals have appeared on her body. Infection confirmed by medical examination.=【代号】赫默\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】哥伦比亚\n【生日】5月18日\n【种族】黎博利\n【身高】154cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] SilverAsh\n[Gender] Male\n[Combat Experience] 4 years\n[Place of Birth] Kjerag\n[Date of Birth] February 15\n[Race] Feline\n[Height] 192cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】银灰\n【性别】男\n【战斗经验】四年\n【出身地】谢拉格\n【生日】2月15日\n【种族】菲林\n【身高】192cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] SilverAsh\n[Gender] Male\n[Combat Experience] 8 Years\n[Place of Birth] Kjerag\n[Date of Birth] Feb 15\n[Race] Feline\n[Height] 192cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】银灰\n【性别】男\n【战斗经验】八年\n【出身地】谢拉格\n【生日】2月15日\n【种族】菲林\n【身高】192cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Skadi\n[Gender] Female\n[Combat Experience] 13 years\n[Place of Birth] Ægir\n[Date of Birth] Mar. 7\n[Race] Unknown\n[Height] 166cm\n[Infection Status]\nNon-infected as confirmed by medical examination.=【代号】斯卡蒂\n【性别】女\n【战斗经验】十三年\n【出身地】阿戈尔\n【生日】3月7日\n【种族】未公开\n【身高】166cm\n【体重】■■kg\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Skadi\n[Gender] Female\n[Combat Experience] ——\n[Place of Birth] Ægir\n[Date of Birth] Mar 7\n[Race] Undisclosed\n[Height] 166cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.\n\nThe following discussion summaries are all based upon observations and calculations of the person in question's cell proliferation status.=【代号】斯卡蒂\n【性别】女\n【战斗经验】——\n【出身地】阿戈尔\n【生日】3月7日\n【种族】未公开\n【身高】166cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。\n\n以下讨论总结，皆基于对当事人细胞增殖状况的观察与计算。
[Code Name] Skybox\n[Gender] Male\n[Combat Experience] 7 Years\n[Place of Birth] Columbia\n[Date of Birth] Jul 4\n[Race] Savra\n[Height] 184cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】天空盒\n【性别】男\n【战斗经验】七年\n【出身地】哥伦比亚\n【生日】7月4日\n【种族】萨弗拉\n【身高】184cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Skyfire\n[Gender] Female\n[Combat Experience] 1 year\n[Place of Birth] Victoria\n[Date of Birth] Jun. 1\n[Race] Feline\n[Height] 162cm\n[Infection Status]\nNon-infected as confirmed by medical report.=【代号】天火\n【性别】女\n【战斗经验】一年\n【出身地】维多利亚\n【生日】6月1日\n【种族】菲林\n【身高】162cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Snegurochka\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Ursus\n[Date of Birth] Dec 1\n[Race] Liberi\n[Height] 170cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】冬时\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】乌萨斯\n【生日】12月1日\n【种族】黎博利\n【身高】170cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Snow Hunter\n[Gender] Female\n[Combat Experience] 2 Years\n[Place of Birth] Kjerag\n[Date of Birth] Sep 12\n[Race] Ursus\n[Height] 161cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】雪猎\n【性别】女\n【战斗经验】两年\n【出身地】谢拉格\n【生日】9月12日\n【种族】乌萨斯\n【身高】161cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Snowsant\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Lungmen\n[Date of Birth] Oct 17\n[Race] Liberi\n[Height] 155cm\n[Infection Status]\nConfirmed uninfected by medical examination.=【代号】雪雉\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】龙门\n【生日】10月17日\n【种族】黎博利\n【身高】155cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Sora\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Unknown as requested by management agency\n[Date of Birth] Sep. 12\n[Race] Unknown as requested by management agency\n[Height] 155cm\n[Infection Status]\nNon-infected as confirmed by medical report.=【代号】空\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】因经纪公司要求不公开\n【生日】9月12日\n【种族】因经纪公司要求不公开\n【身高】155cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Specter\n[Gender] Female\n[Combat Experience] 7 years\n[Place of Birth] Ægir\n[Date of Birth] Jul. 27\n[Race] Undisclosed\n[Height] 162cm\n[Weight] ??kg\n[Infection Status]\nShowed no outward symptoms of Originium Infection, but Infection was confirmed by medical examination.\nMore clinical research is required to fully diagnose Specter's Infection status.=【代号】幽灵鲨\n【性别】女\n【战斗经验】七年\n【出身地】阿戈尔\n【生日】7月27日\n【种族】未公开\n【身高】162cm\n【体重】■■kg\n【矿石病感染情况】\n体表无源石结晶分布，但参照医学检测报告，确认为感染者。\n干员幽灵鲨的感染症状较为特殊，需要进行进一步的临床研究。
[Code Name] Specter\n[Gender] Female\n[Combat Experience] Seven years\n[Place of Birth] Ægir\n[Date of Birth] July 27\n[Race] Ægir\n[Height] 165cm\n[Infection Status]\nNo Originium crystals are visible on the surface of the body, but confirmed Infected by medical examination.\nOperator Specter's infection symptoms are rather unique, and are undergoing clinical research.=【代号】幽灵鲨\n【性别】女\n【战斗经验】七年\n【出身地】阿戈尔\n【生日】7月27日\n【种族】阿戈尔\n【身高】165cm\n【矿石病感染情况】\n体表无源石结晶分布，但参照医学检测报告，确认为感染者。\n干员幽灵鲨的感染症状较为特殊，对其开展的临床研究仍在继续。
[Code Name] Spot\n[Gender] Male\n[Combat Experience] 1 year\n[Place of Birth] Sargon\n[Date of Birth] Apr. 30\n[Race] Reproba\n[Height] 1.69m\n[Infection Status]\nCrystals visible on surface, infection confirmed by medical report.=【代号】斑点\n【性别】男\n【战斗经验】一年\n【出身地】萨尔贡\n【生日】4月30日\n【种族】瑞柏巴\n【身高】169cm\n【矿石病感染情况】\n体表有源石结晶分布，确认为感染者。
[Code Name] Spuria\n[Gender] Female\n[Combat Experience] 1 year\n[Place of Birth] Laterano\n[Date of Birth] Aug 20\n[Race] Sankta\n[Height] 159 cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】空构\n【性别】女\n【战斗经验】一年\n【出身地】拉特兰\n【生日】8月20日\n【种族】萨科塔\n【身高】159cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Stainless\n[Gender] Male\n[Combat Experience] 1 Year\n[Place of Birth] Victoria\n[Date of Birth] Apr 11\n[Race] Feline\n[Height] 178cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】白铁\n【性别】男\n【战斗经验】一年\n【出身地】维多利亚\n【生日】4月11日\n【种族】菲林\n【身高】178cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Steward\n[Gender] Male\n[Combat Experience] Half a year\n[Place of Birth] Kjerag\n[Date of Birth] December 24\n[Race] Vulpo\n[Height] 172cm\n[Infection Status]\nInfection confirmed by medical examination.=【代号】史都华德\n【性别】男\n【战斗经验】半年\n【出身地】谢拉格\n【生日】12月24日\n【种族】沃尔珀\n【身高】172cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Stormeye\n[Gender] Male\n[Combat Experience] 10 Years\n[Place of Birth] Kazdel\n[Date of Birth] Feb 12\n[Race] Sarkaz\n[Height] 180cm\n[Infection Status] Confirmed Infected by medical examination.=【代号】风暴眼\n【性别】男\n【战斗经验】十年\n【出身地】卡兹戴尔\n【生日】2月12日\n【种族】萨卡兹\n【身高】180cm\n【矿石病感染情况】参照医学检测报告，确认为感染者。
[Code Name] Surfer\n[Gender] Female\n[Combat Experience] 8 Years\n[Place of Birth] Columbia\n[Date of Birth] May 3\n[Race] Zalak\n[Height] 165cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】寻澜\n【性别】女\n【战斗经验】八年\n【出身地】哥伦比亚\n【生日】5月3日\n【种族】札拉克\n【身高】165cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Surtr\n[Gender] Female\n[Combat Experience] 2 Years\n[Place of Birth] Unknown\n[Date of Birth] Jan 22\n[Race] Sarkaz\n[Height] 162cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】史尔特尔\n【性别】女\n【战斗经验】两年\n【出身地】 不明\n【生日】1月22日\n【种族】萨卡兹\n【身高】162cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Sussurro\n[Gender] Female\n[Combat Experience] 1 year\n[Place of Birth] Siracusa\n[Date of Birth] September 4\n[Race] Vulpo\n[Height] 142cm\n[Infection Status]\nCrystals have appeared on her body. Infection confirmed by medical examination.=【代号】苏苏洛\n【性别】女\n【战斗经验】一年\n【出身地】叙拉古\n【生日】9月4日\n【种族】沃尔珀\n【身高】142cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Suzuran\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Higashi\n[Date of Birth] Oct 9\n[Race] Vulpo\n[Height] 137cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】铃兰\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】东国\n【生日】10月9日\n【种族】沃尔珀\n【身高】137cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Swire\n[Gender] Female\n[Combat Experience] 3 years\n[Place of Birth] Lungmen\n[Date of Birth] Jul. 1\n[Race] Feline\n[Height] 163cm\n[Infection Status]\nNon-infected as confirmed by medical report.=【代号】诗怀雅\n【性别】女\n【战斗经验】三年\n【出身地】龙门\n【生日】7月1日\n【种族】菲林\n【身高】163cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Swire\n[Gender] Female\n[Combat Experience] 5 Years\n[Place of Birth] Lungmen\n[Date of Birth] Jul 1\n[Race] Feline\n[Height] 163cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】诗怀雅\n【性别】女\n【战斗经验】五年\n【出身地】龙门\n【生日】7月1日\n【种族】菲林\n【身高】163cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Tachanka\n[Gender] Male\n[Combat Experience] Unknown\n[Place of Birth] Unknown\n[Date of Birth] Nov 3\n[Race] Unknown\n[Height] 183 cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】战车\n【性别】男\n【战斗经验】未知\n【出身地】未知\n【生日】11月3日\n【种族】未知\n【身高】183cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Taraxacum\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Sargon\n[Date of Birth] Aug 7\n[Race] Kuranta\n[Height] 166cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】风絮\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】萨尔贡\n【生日】8月7日\n【种族】库兰塔\n【身高】166cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Tecno\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Bolívar\n[Date of Birth] Aug 30\n[Race] Durin\n[Height] 130cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】特克诺\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】玻利瓦尔\n【生日】8月30日\n【种族】杜林\n【身高】130cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Tequila\n[Gender] Male\n[Combat Experience] 3 Years\n[Place of Birth] Bolívar\n[Date of Birth] May 15\n[Race] Perro\n[Height] 182cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】龙舌兰\n【性别】男\n【战斗经验】三年\n【出身地】玻利瓦尔\n【生日】5月15日\n【种族】佩洛\n【身高】182cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Terra Research Commission\n[Gender] Unknown\n[Combat Experience] Unknown\n[Place of Birth] Unknown\n[Date of Birth] Unknown\n[Race] Undisclosed\n[Height] Unknown\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】泰拉大陆调查团\n【性别】未知\n【战斗经验】未知\n【出身地】未知\n【生日】未知\n【种族】未公开\n【身高】未知\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Texas\n[Gender] Female\n[Combat Experience] 3 years\n[Place of Birth] Columbia\n[Date of Birth] Jun. 1\n[Race] Lupo\n[Height] 161cm\n[Infection Status]\nNon-infected as confirmed by medical report.=【代号】德克萨斯\n【性别】女\n【战斗经验】三年\n【出身地】哥伦比亚\n【生日】6月1日\n【种族】鲁珀\n【身高】161cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Texas\n[Gender] Female\n[Combat Experience] 5 Years\n[Place of Birth] Columbia\n[Date of Birth] Jun 1\n[Race] Lupo\n[Height] 161cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】德克萨斯\n【性别】女\n【战斗经验】五年\n【出身地】哥伦比亚\n【生日】6月1日\n【种族】鲁珀\n【身高】161cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Thorns\n[Gender] Male\n[Combat Experience] 5 Years\n[Place of Birth] Iberia\n[Date of Birth] Mar 17\n[Race] Ægir\n[Height] 177cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】棘刺\n【性别】男\n【战斗经验】五年\n【出身地】伊比利亚\n【生日】3月17日\n【种族】阿戈尔\n【身高】177cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Thorns\n[Gender] Male\n[Combat Experience] 9 Years\n[Place of Birth] Iberia\n[Date of Birth] Mar 17\n[Race] Ægir\n[Height] 177cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】棘刺\n【性别】男\n【战斗经验】九年\n【出身地】伊比利亚\n【生日】3月17日\n【种族】阿戈尔\n【身高】177cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Tin Man\n[Gender] Male\n[Combat Experience] Undisclosed\n[Place of Birth] Undisclosed\n[Date of Birth] Undisclosed\n[Race] Undisclosed\n[Height] 184cm\n[Infection Status]\nMedical tests have confirmed that (REDACTED)=【代号】锡人\n【性别】男\n【战斗经验】未公开\n【出身地】未公开\n【生日】未公开\n【种族】未公开\n【身高】184cm\n【矿石病感染情况】\n参照医学检测报告，确认为（涂改痕迹）
[Code Name] Tippi\n[Gender] Female\n[Work Experience] 6 Years\n[Place of Birth] Columbia\n[Date of Birth] Mar 17\n[Race] Liberi\n[Height] 165cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】蒂比\n【性别】女\n【打工经验】六年\n【出身地】哥伦比亚\n【生日】3月17日\n【种族】黎博利\n【身高】165cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Titi\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Sargon\n[Date of Birth] June 19\n[Race] Feline\n[Height] 160cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】缇缇\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】萨尔贡\n【生日】6月19日\n【种族】菲林\n【身高】160cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Toddifons\n[Gender] Female\n[Combat Experience] 2 Years\n[Place of Birth] Victoria\n[Date of Birth] Jul 31\n[Race] Vouivre\n[Height] 168cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】熔泉\n【性别】女\n【战斗经验】两年\n【出身地】维多利亚\n【生日】7月31日\n【种族】瓦伊凡\n【身高】168cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Tomimi\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Sargon\n[Date of Birth] Feb 2\n[Race] Archosauria\n[Height] 142cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】特米米\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】萨尔贡\n【生日】2月2日\n【种族】阿达克利斯\n【身高】142cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Totter\n[Gender] Male\n[Combat Experience] 20 Years\n[Place of Birth] Sargon\n[Date of Birth] June 21\n[Race] Liberi\n[Height] 185cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】铅踝\n【性别】男\n【战斗经验】二十年\n【出身地】萨尔贡\n【生日】6月21日\n【种族】黎博利\n【身高】185cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Touch\n[Gender] Female\n[Combat Experience] 20 Years\n[Place of Birth] Leithanien\n[Date of Birth] Nov 12\n[Race] Caprinae\n[Height] 152cm\n[Infection Status]Confirmed Infected by medical examination.=【代号】触痕\n【性别】女\n【战斗经验】二十年\n【出身地】莱塔尼亚\n【生日】11月12日\n【种族】卡普里尼\n【身高】152cm\n【矿石病感染情况】参照医学检测报告，确认为感染者。
[Code Name] Tsukinogi\n[Gender] Female\n[Combat Experience] 2 Years\n[Place of Birth] Higashi\n[Date of Birth] May 3\n[Race] Elafia\n[Height] 165cm\n[Infection Status]\nConfirmed infected by medical examination.=【代号】月禾\n【性别】女\n【战斗经验】两年\n【出身地】东国\n【生日】5月3日\n【种族】埃拉菲亚\n【身高】165cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Tulip\n[Gender] Female\n[Combat Experience] 12 Years\n[Place of Birth] Iberia\n[Date of Birth] Nov 8\n[Race] Phidia\n[Height] 177cm\n[Infection Status] Confirmed Infected by medical examination.=【代号】郁金香\n【性别】女\n【战斗经验】十二年\n【出身地】伊比利亚\n【生日】11月8日\n【种族】斐迪亚\n【身高】177cm\n【矿石病感染情况】参照医学检测报告，确认为感染者。
[Code Name] Tuye\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Sargon\n[Date of Birth] April 15\n[Race] Forte\n[Height] 153cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】图耶\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】萨尔贡\n【生日】4月15日\n【种族】丰蹄\n【身高】153 cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Typhon\n[Gender] Female\n[Combat Experience] 9 Years\n[Place of Birth] Sami\n[Date of Birth] Feb 1\n[Race] Sarkaz\n[Height] 155cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】提丰\n【性别】女\n【战斗经验】九年\n【出身地】萨米\n【生日】2月1日\n【种族】萨卡兹\n【身高】155cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] U-Official\n[Gender] Female\n[Years of Service] Less than a year\n[Place of Birth] Undisclosed\n[Date of Birth] Jan 4\n[Race] Zalak\n[Height] 159cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】U-Official\n【性别】女\n【直播经验】少于一年\n【出身地】未公开\n【生日】1月4日\n【种族】札拉克\n【身高】159cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Ulpianus\n[Gender] Male\n[Combat Experience] 22 years\n[Place of Birth] Ægir\n[Date of Birth] Apr 13\n[Race] Ægir\n[Height] 189cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】乌尔比安\n【性别】男\n【战斗经验】二十二年\n【出身地】阿戈尔\n【生日】4月13日\n【种族】阿戈尔\n【身高】189cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Underflow\n[Gender] Female\n[Combat Experience] 8 years\n[Place of Birth] Ægir\n[Date of Birth] Aug 1\n[Race] Ægir\n[Height] 170cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】深巡\n【性别】女\n【战斗经验】八年\n【出身地】阿戈尔\n【生日】8月1日\n【种族】阿戈尔\n【身高】170cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Utage\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Higashi\n[Date of Birth] April 4\n[Race] Unknown\n[Height] 161cm\n[Infection Status]\nConfirmed infected by medical examination.=【代号】宴\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】东国\n【生日】4月4日\n【种族】不明\n【身高】161cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Valarqvin\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Sami\n[Date of Birth] No exact date provided\n[Race] Sarkaz\n[Height] 188cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】凛视\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】萨米\n【生日】本人表示无确切日期\n【种族】萨卡兹\n【身高】188cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Vanilla\n[Gender] Female\n[Combat Experience] 1 year\n[Place of Birth] Vouivre\n[Date of Birth] Feb. 16\n[Race] Vouivre\n[Height] 172cm\n[Infection Status]\nNon-infected as confirmed by medical report.=【代号】香草\n【性别】女\n【战斗经验】一年\n【出身地】瓦伊凡\n【生日】2月16日\n【种族】瓦伊凡\n【身高】172cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Varkáris\n[Gender] Male\n[Combat Experience] 6 Years\n[Place of Birth] Minos\n[Date of Birth] Nov 17\n[Race] Forte\n[Height] 195cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】摆渡人\n【性别】男\n【战斗经验】六年\n【出身地】米诺斯\n【生日】11月17日\n【种族】丰蹄\n【身高】195cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Vendela\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Victoria\n[Date of Birth] May 14\n[Race] Feline\n[Height] 160cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】刺玫\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】维多利亚\n【生日】5月14日\n【种族】菲林\n【身高】160cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Verdant\n[Gender] Male\n[Combat Experience] 1 year\n[Place of Birth] Victoria\n[Date of Birth] Apr 12\n[Race] Phidia\n[Height] 163cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】维荻\n【性别】男\n【战斗经验】一年\n【出身地】维多利亚\n【生日】4月12日\n【种族】斐迪亚\n【身高】163cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Vetochki\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Ursus\n[Date of Birth] Mar 4\n[Race] Ursus\n[Height] 162cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】折桠\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】乌萨斯\n【生日】3月4日\n【种族】乌萨斯\n【身高】162cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Vigil\n[Gender] Male\n[Combat Experience] 8 Years\n[Place of Birth] Siracusa\n[Date of Birth] Jan 15\n[Race] Lupo\n[Height] 174cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】伺夜\n【性别】男\n【战斗经验】八年\n【出身地】叙拉古\n【生日】1月15日\n【种族】鲁珀\n【身高】174cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Vigna\n[Gender] Female\n[Combat Experience] 1 year\n[Place of Birth] Kazdel\n[Date of Birth] Dec. 12\n[Race] Sarkaz\n[Height] 142cm\n[Infection Status]\nInfection confirmed by medical report.=【代号】红豆\n【性别】女\n【战斗经验】一年\n【出身地】卡兹戴尔\n【生日】12月12日\n【种族】萨卡兹\n【身高】142cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Vina Victoria\n[Gender] Female\n[Combat Experience] 7 Years\n[Place of Birth] Victoria\n[Date of Birth] Jul 10\n[Race] Aslan\n[Height] 172cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】维娜·维多利亚\n【性别】女\n【战斗经验】七年\n【出身地】维多利亚\n【生日】7月10日\n【种族】阿斯兰\n【身高】172cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Virtuosa\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Laterano\n[Date of Birth] Sep 23\n[Race] Sankta\n[Height] 168cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】塑心\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】拉特兰\n【生日】9月23日\n【种族】萨科塔\n【身高】168cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Viviana\n[Gender] Female\n[Combat Experience] 8 Years\n[Place of Birth] Leithanien\n[Date of Birth] Jul 21\n[Race] Elafia\n[Height] 171cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】薇薇安娜\n【性别】女\n【战斗经验】八年\n【出身地】莱塔尼亚\n【生日】7月21日\n【种族】埃拉菲亚\n【身高】171cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Vulcan\n[Gender] Female\n[Combat Experience] 2 years\n[Place of Birth] Minos\n[Date of Birth] Apr. 30\n[Race] Forte\n[Height] 170cm\n[Infection Status]\nShows physical signs of Oripathy, infection confirmed by medical examination.=【代号】火神\n【性别】女\n【战斗经验】两年\n【出身地】米诺斯\n【生日】4月30日\n【种族】丰蹄\n【身高】170cm\n【矿石病感染情况】\n体表有源石结晶分布，且参照医学检测报告，确认为感染者。
[Code Name] Vulpisfoglia\n[Gender] Female\n[Combat Experience] 25 Years\n[Place of Birth] Siracusa\n[Date of Birth] Sep 8\n[Race] Vulpo\n[Height] 161cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】忍冬\n【性别】女\n【战斗经验】二十五年\n【出身地】叙拉古\n【生日】9月8日\n【种族】沃尔珀\n【身高】161cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] W\n[Gender] Female\n[Combat Experience] 11 Years\n[Place of Birth] Kazdel\n[Date of Birth] Claims to have forgotten\n[Race] Sarkaz\n[Height] 165cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】W\n【性别】女\n【战斗经验】十一年\n【出身地】卡兹戴尔\n【生日】本人表示遗忘\n【种族】萨卡兹\n【身高】165cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Waai Fu\n[Gender] Female\n[Combat Experience] 14 years\n[Place of Birth] Yan\n[Date of Birth] Dec. 1\n[Race] Feline\n[Height] 162cm\n[Infection Status]\nConfirmed uninfected by medical examination.=【代号】槐琥\n【性别】女\n【格斗经验】十四年\n【出身地】炎\n【生日】12月1日\n【种族】菲林\n【身高】162cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Wang\n[Gender] Male\n[Combat Experience] Undisclosed\n[Place of Birth] Yan\n[Date of Birth] Feb 2\n[Race] Undisclosed\n[Height] 188cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】望\n【性别】男\n【战斗经验】未公开\n【出身地】炎\n【生日】2月2日\n【种族】未公开\n【身高】188cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Warfarin\n[Gender] Female\n[Combat Experience] 10 years\n[Place of Birth] Kazdel\n[Date of Birth] Jun. 27\n[Race] Sarkaz\n[Height] 157cm\n[Infection Status]\nNon-infected as confirmed by medical report.=【代号】华法琳\n【性别】女\n【战斗经验】十年\n【出身地】卡兹戴尔\n【生日】6月27日\n【种族】萨卡兹\n【身高】157cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Warmy\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Rim Billiton\n[Date of Birth] Dec 17\n[Race] Cautus\n[Height] 140cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】温米\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】雷姆必拓\n【生日】12月17日\n【种族】卡特斯\n【身高】140cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Weedy\n[Gender] Female\n[Combat Experience] 3 Years\n[Place of Birth] Iberia\n[Date of Birth] Jan 23\n[Race] Ægir\n[Height] 155cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】温蒂\n【性别】女\n【战斗经验】三年\n【出身地】伊比利亚\n【生日】1月23日\n【种族】阿戈尔\n【身高】155cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Whislash\n[Gender] Female\n[Competition Knight Experience] 4 Years\n[Place of Birth] Kazimierz\n[Date of Birth] Jun 28\n[Race] Kuranta\n[Height] 165cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】鞭刃\n【性别】女\n【骑士竞技经验】四年\n【出身地】卡西米尔\n【生日】6月28日\n【种族】库兰塔\n【身高】165cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Whisperain\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Iberia\n[Date of Birth] Mar 6\n[Race]Ægir\n[Height] 169cm\n[Infection Status] Medical tests have confirmed that no infection is present.=【代号】絮雨\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】伊比利亚\n【生日】3月6日\n【种族】阿戈尔\n【身高】169cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Wild Mane\n[Gender] Female\n[Combat Experience] 4 Years\n[Place of Birth] Kazimierz\n[Date of Birth] Aug 3\n[Race] Kuranta\n[Height] 158cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】野鬃\n【性别】女\n【战斗经验】四年\n【出身地】卡西米尔\n【生日】8月3日\n【种族】库兰塔\n【身高】158cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Windflit\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Columbia\n[Date of Birth] Feb 2\n[Race] Perro\n[Height] 180cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】掠风\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】哥伦比亚\n【生日】2月2日\n【种族】佩洛\n【身高】180cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Windscoot\n[Gender] Male\n[Combat Experience] 5 Years\n[Place of Birth] Yan\n[Date of Birth] Nov 5\n[Race] Feline\n[Height] 178cm\n[Infection Status]\nOriginium crystals distributed across surface of body, confirmed Infected by medical examination.=【代号】骋风\n【性别】男\n【战斗经验】五年\n【出身地】炎\n【生日】11月5日\n【种族】菲林\n【身高】178cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Code Name] Wiš'adel\n[Gender] Female\n[Combat Experience] 12 Years\n[Place of Birth] Kazdel\n[Date of Birth] Claims to have forgotten\n[Race] Sarkaz\n[Height] 165cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】维什戴尔\n【性别】女\n【战斗经验】十二年\n【出身地】卡兹戴尔\n【生日】本人表示遗忘\n【种族】萨卡兹\n【身高】165cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Wulfenite\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Sargon\n[Date of Birth] Dec 1\n[Race] Phidia\n[Height] 159cm\n[Infection Status]\nConfirmed Infected by medical examination.=【代号】钼铅\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】萨尔贡\n【生日】12月1日\n【种族】斐迪亚\n【身高】159cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Xiaohei\n[Gender] Male\n[Combat Experience] Undisclosed\n[Place of Birth] Undisclosed\n[Date of Birth] Nov 1\n[Race] Feline\n[Height] Undisclosed\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】小黑\n【性别】男\n【战斗经验】未知\n【出身地】未知\n【生日】11月1日\n【种族】菲林\n【身高】未知\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Xingzhu\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Yan\n[Date of Birth] Mar 24\n[Race] Feline\n[Height] 166cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】行箸\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】炎\n【生日】3月24日\n【种族】菲林\n【身高】166cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Yato\n[Gender] Female\n[Combat Experience] 8 years\n[Place of Birth] Higashi\n[Date of Birth] May 14\n[Race] Oni\n[Height] 161cm\n[Infection Status]\nInfection confirmed by medical examination.=【代号】夜刀\n【性别】女\n【战斗经验】八年\n【出身地】东国\n【生日】5月14日\n【种族】鬼\n【身高】161cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Code Name] Yu\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Yan\n[Date of Birth] Dec 12\n[Race] Undisclosed\n[Height] 160cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】余\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】炎\n【生日】12月12日\n【种族】未公开\n【身高】160cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Zima\n[Gender] Female\n[Combat Experience] Half a year\n[Place of Birth] Ursus\n[Date of Birth] July 29\n[Race] Ursus\n[Height] 162cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】凛冬\n【性别】女\n【战斗经验】半年\n【出身地】乌萨斯\n【生日】7月29日\n【种族】乌萨斯\n【身高】162cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Code Name] Zuo Le\n[Gender] Male\n[Combat Experience] 2 years\n[Place of Birth] Yan\n[Date of Birth] Apr 30\n[Race] Phidia\n[Height] 175cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】左乐\n【性别】男\n【战斗经验】两年\n【出身地】炎\n【生日】4月30日\n【种族】斐迪亚\n【身高】175cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Codename] Breeze\n[Gender] Female\n[Combat Experience] 1 year\n[Place of Birth] Victoria\n[Date of Birth] June 24\n[Race] Vulpo\n[Height] 162cm\n[Originium Infection Condition]\nInfection confirmed by medical examination.=【代号】微风\n【性别】女\n【战斗经验】一年\n【出身地】维多利亚\n【生日】6月24日\n【种族】沃尔珀\n【身高】162cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Codename] Dur-nar\n[Gender] Female\n[Combat Experience] 8 years\n[Place of Birth] Columbia\n[Date of Birth] August 11\n[Race] Vulpo\n[Height] 160cm\n[Originium Infection Condition]\nMedical tests have confirmed that no infection is present.=【代号】坚雷\n【性别】女\n【战斗经验】八年\n【出身地】哥伦比亚\n【生日】8月11日\n【种族】沃尔珀\n【身高】160cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Codename] Ethan\n[Gender] Male\n[Combat Experience] 2 years\n[Place of Birth] Unknown\n[Date of Birth] January 29\n[Race] Savra\n[Height] 163cm\n[Originium Infection Condition]\nOriginium crystals present in the body, infection confirmed by medical examination.=【代号】伊桑\n【性别】男\n【战斗经验】两年\n【出身地】未公开\n【生日】1月29日\n【种族】萨弗拉\n【身高】163cm\n【矿石病感染情况】\n源石结晶分布于体内，参照医学检测报告，确认为感染者。
[Codename] Executor\n[Gender] Male\n[Combat Experience] 5 years\n[Place of Birth] Laterano\n[Date of Birth] July 7\n[Race] Sankta\n[Height] 181cm\n[Infection Status]\nConfirmed uninfected by medical examination.=【代号】送葬人\n【性别】男\n【战斗经验】五年\n【出身地】拉特兰\n【生日】7月7日\n【种族】萨科塔\n【身高】181cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Codename] Flamebringer\n[Gender] Male\n[Combat Experience] 15 years\n[Place of Birth] Kazdel\n[Date of Birth] December 25\n[Race] Sarkaz\n[Height] 190cm\n[Infection Status]\nOriginium crystals present on the body. Confirmed Infected by medical examination.=【代号】炎客\n【性别】男\n【战斗经验】十五年\n【出身地】卡兹戴尔\n【生日】12月25日\n【种族】萨卡兹\n【身高】190cm\n【矿石病感染情况】\n体表有源石结晶分布，参照医学检测报告，确认为感染者。
[Codename] Magallan\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Columbia\n[Date of Birth] October 17\n[Race] Liberi\n[Height] 160cm\n[Infection Status]\nOriginium crystals not present on the body. Confirmed uninfected by medical examination.=【代号】麦哲伦\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】哥伦比亚\n【生日】10月17日\n【种族】黎博利\n【身高】 160cm\n【矿石病感染情况】\n体表未发现任何源石结晶，确认为非感染者。
[Codename] Vermeil\n[Gender] Female\n[Combat Experience] 2 years\n[Place of Birth] Unknown\n[Date of Birth] June 25\n[Race] Vulpo\n[Height] 153cm\n[Infection Status]\nOriginium crystals visible on skin, confirmed Infected by medical examination.=【代号】红云\n【性别】女\n【战斗经验】两年\n【出身地】不明\n【生日】6月25日\n【种族】沃尔珀\n【身高】153cm\n【矿石病感染情况】\n体表有源石结晶分布，且参照医学检测报告，确认为感染者。
[Codename] Wanqing\n[Gender] Male\n[Combat Experience] None\n[Place of Birth] Yan\n[Date of Birth] May 6\n[Race] Forte\n[Height] 170cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【代号】万顷\n【性别】男\n【战斗经验】没有战斗经验\n【出身地】炎\n【生日】5月6日\n【种族】丰蹄\n【身高】170cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Codename] Wind Chimes\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Yan\n[Date of Birth] Apr 7\n[Race] Forte\n[Height] 175cm\n[Infection Status]\n[Infection Status] Confirmed Infected by medical examination.=【代号】铎铃\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】炎\n【生日】4月7日\n【种族】丰蹄\n【身高】175cm\n【矿石病感染情况】\n参照医学检测报告，确认为感染者。
[Cognitive Collapse] Once HP drops below 50%, flies into the air and switches to ranged attacks. Increases ATK, no longer uses [Fling], and gains the following abilities:=【思维崩毁】生命降至50%以下时，飞至空中并变为远程攻击。迷迭香的攻击力提升，之后不再使用【投射】并获得以下能力：
[Collapse] Deals Physical damage to multiple allied units=【崩坍】对若干我方单位造成物理伤害
[Collapsing Fear] Deals Arts damage to nearby units, instantly defeating targets within [Dominion]=【坍缩恐惧】对周围造成法术伤害，若目标在【国度】中会被强制击倒
[Commercial Packaging] Start with 1 Commercial Packaging Plan\n<@ba.acrem><Commercial Packaging Plan> For every 8 Operators sold, obtain 1 non-Elite Operator from the same Alliance as the equipped Operator</>=【商业包装】初始获得1个<商业包装方案>\n<@ba.acrem><商业包装方案>：每出售8名任意干员后，获得1名装备者的同盟约普通干员</>
[Commercial Packaging] Start with 1 Commercial Packaging Plan\n<Commercial Packaging Plan> For every 8 Operators sold, obtain 1 non-Elite Operator from the same Alliance as the equipped Operator=【商业包装】初始获得1个<商业包装方案>\n<商业包装方案>：每出售8名任意干员后，获得1名装备者的同盟约普通干员
[Commercial Packaging] Start with 1 Commercial Packaging Plan: For every 8 Operators sold, obtain 1 copy of the equipped Operator=【商业包装】初始获得1个<商业包装方案>：每出售8名任意干员后，获得1名装备者的同名干员
[Compound Interest] Leftover Funds can be saved for the next round. When there are at least 5 Funds left, gain 1 extra Funds per round=【利滚利】每回合剩余的资金可以继承，剩余至少5资金时，每回合额外获得1资金
[Concentration Algorithm] Locks onto a target and bombards it, dealing Physical damage to it and units in the 8 surrounding tiles several times=【聚焦算法】锁定一个目标进行数次轰炸，每次轰炸对目标及其周围八格的单位造成数次物理伤害
[Concordance] Continuously deals Physical damage around itself, and deals one instance of heavy Physical damage around itself whenever it is blocked=【尚同】持续对周围造成物理伤害，每次被阻挡时对周围额外造成一次高额物理伤害
[Condensed Heat] These flying flames released by Sverdsmeltr have low DEF and inflict continuous Arts and Burn to surrounding Operators. When they reach their target or the target leaves the field, they will self-destruct and deal Arts damage in a large area. Drains a Life Point upon reaching the Objective Point.=<凝缩热力>熔戈者释放的飞行火焰，防御力较低，持续对周围我方造成法术伤害和灼燃损伤；飞行至目标所在位置或目标离场时，自爆并造成大范围法术伤害，进入保护目标点时扣除关卡生命值
[Conflagration] After attacking twice, the next attack Stuns the target, increases this unit's ATK, and deals Arts damage to all friendly units.=【爆燃】攻击2次后，下次攻击会击晕目标、提升自身攻击力，并对全屏我方造成法术伤害
[Conquest] After charging up, deals heavy Physical damage to all units around <Lugalszargus, the Overlord of Ages> in a large area and inflicts <$ba.stun>Stun</>=【征服】蓄力一段时间后对<路加萨尔古斯，历法之王>周围大范围所有单位造成大量物理伤害并施加<$ba.stun>晕眩</>
[Conquest] After charging up, deals heavy Physical damage to all units around <Lugalszargus, the Overlord of Ages> in a large area and inflicts Stun=【征服】蓄力一段时间后对<路加萨尔古斯，历法之王>周围大范围所有单位造成大量物理伤害并施加晕眩
[Consume] Consumes the [Remains] of its Seaborn kin, gaining their corresponding [Directed Evolution] ability in the next evolutionary phase, while also instantly defeating any Operators near the Remains and preventing them from being redeployed for a period of time.=【捕食】蜕变前对若干个其他海嗣的【残骸】进行捕食，以使自身下一阶段获得对应的【定向进化】特性，同时击倒残骸附近的我方干员并使其暂时无法再部署
[Corrosive Vacuoles] Periodically unleashes Vacuoles on the target and a unit in the four adjacent tiles with the lowest Nervous Impairment accumulation, dealing Physical damage and <$ba.dt.neural>Nervous Impairment</>=【侵蚀液泡】对目标及周围四格范围内神经损伤积累最少的我方单位连续释放液泡，造成物理伤害及<$ba.dt.neural>神经损伤</>
[Corrosive Vacuoles] Periodically unleashes Vacuoles on the target and a unit in the four adjacent tiles with the lowest Nervous Impairment accumulation, dealing Physical damage and Nervous Impairment=【侵蚀液泡】对目标及周围四格范围内神经损伤积累最少的我方单位连续释放液泡，造成物理伤害及神经损伤
[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting <$ba.dt.apoptosis>Necrosis</>=【裂管之奏】选择场上所有【暗色的喟叹】形态<“余音”>进行一次三连击，造成范围法术伤害和<$ba.dt.apoptosis>凋亡损伤</>
[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting Necrosis=【裂管之奏】选择场上所有【暗色的喟叹】形态<“余音”>进行一次三连击，造成范围法术伤害和凋亡损伤
[Crimson Edict] Continuously spawns <Blood Amber> around this unit for a period of time. Afterward, Blood Mist will be released centered around this unit.=【殷红敕令】一段时间内持续在身边生成<血珀>，结束时以自身为中心释放血雾
[Crystal Overload] Periodically fires penetrating beams in four directions, dealing Arts damage to all allied units in their paths and creating Crystals on the tiles they pass over.=【晶体过载】周期性以自身为中心向四方向发射贯穿光线，对路径上所有友方单位造成法术伤害，并在沿途的地块上生成结晶
[Crystal Resonance] Physical and Arts damage taken is significantly reduced when on Crystal.=【晶体共振】位于结晶上时，受到的物理及法术伤害大幅降低
[Crystalline Focus] Periodically locks onto 3 allied units at most, dealing Arts splash damage in a cross and creating Crystals on the four adjacent tiles.=【晶格聚焦】周期性锁定场上至多三名友方单位，对其造成十字法术溅射伤害，并在周围四格的地块上生成结晶
[Crystalline Shards] are a special currency only obtainable from the [Strange Territory]; perhaps the Sunvalley Liaison knows their value=【晶莹碎片】是只有在【陌域】中才能获得的特殊货币，或许那位太阳谷联络员知道它的价值
[Customized Firearm] After spending a total of 55 Funds, obtain 1 Tier 4 or above Elite Laterano Operator\n<@ba.vdown>Strategy may be flawed when some <Lateran> Operators are missing</>=【定制铳械】累计花费55资金后，获得1名4阶及以上随机的精锐<拉特兰>干员\n<@ba.vdown>在<拉特兰>部分干员缺席时体验可能不完整</>
[Customized Firearm] After spending a total of 55 Funds, obtain 1 Tier 4 or above Elite Laterano Operator\n<@ba.vdown>Strategy may be flawed when some <Laterano> Operators are missing</>=【定制铳械】累计花费55资金后，获得1名4阶及以上随机的精锐拉特兰干员\n<@ba.vdown>在<拉特兰>部分干员缺席时体验可能不完整</>
[Customized Firearm] After spending a total of 55 Funds, obtain 1 Tier 4 or above Elite Laterano Operator\nStrategy may be flawed when some <Lateran> Operators are missing=【定制铳械】累计花费55资金后，获得1名4阶及以上随机的精锐<拉特兰>干员\n在<拉特兰>部分干员缺席时体验可能不完整
[Customized Firearm] After spending a total of 55 Funds, obtain 1 Tier 4 or above Elite Laterano Operator\nStrategy may be flawed when some <Laterano> Operators are missing=【定制铳械】累计花费55资金后，获得1名4阶及以上随机的精锐拉特兰干员\n在<拉特兰>部分干员缺席时体验可能不完整
[Cycle] Triggering a Concord will lower Collapse value by 1=【循环】触发协语降低1坍缩值
[Damazti Isomorphism] In Round 5, obtain Damazti Isomorph: When equipped together with certain other equipment, the equipped Operator is treated as a member of a specific Alliance=【变形同构】第5回合获得1件特殊装备<变形同构体>：与特定装备一同装备时装备者将视为特定盟约成员
[Damazti Isomorphism] Obtain 1 special equipment Damazti Isomorph every 5 rounds\n<@ba.acrem><Damazti Isomorph> When equipped together with certain other equipment, the equipped Operator is treated as a member of a specific Alliance</>=【变形同构】每5回合获得1件特殊装备<变形同构体>\n<@ba.acrem><变形同构体>：与特定装备一同装备时装备者将视为特定盟约成员</>
[Damazti Isomorphism] Obtain 1 special equipment Damazti Isomorph every 5 rounds\n<Damazti Isomorph> When equipped together with certain other equipment, the equipped Operator is treated as a member of a specific Alliance=【变形同构】每5回合获得1件特殊装备<变形同构体>\n<变形同构体>：与特定装备一同装备时装备者将视为特定盟约成员
[Day 1]\nArrived at an unfamiliar place in the dungeon. The monsters are new, and the orcs here are fully clothed.\nFortunately, the one called Bob is quite good at cooking monsters, and we accepted his hospitality.\n\n[Day 20? 21? Maybe 19]\nA pity the records of the last few days were lost on our journey. This place is indeed much more complicated than the dungeon.\n\n[The most filling day]\n'Terra' is what the locals call this place. It's different from the dungeon, but the ingredients here can also be made into delicious and nutritious dishes.\nThe kids also seem fond of it.\nNo matter where we are, it's all good as long as we can have a good meal.=【第一天】\n来到了迷宫里的奇怪地方，之前从来没有来过，这里的魔物也从来没见过，连兽人都穿得严严实实的。\n好在那个叫鲍勃的兽人对烹饪魔物相当有一套，我们也接受了他的款待。\n\n【第二十天？第二十一天？也许是第十九天】\n前几天的记录在旅途中弄丢了，真是可惜。这个地方的情况确实比迷宫要复杂。\n\n【吃得最饱的一天】\n“泰拉”，当地人是这样叫这个地方的。虽然和迷宫不太一样，但是这里的食材也能够做出美味且营养均衡的料理。\n那几个年轻人也还挺喜欢的。\n不论在哪里，只要能够好好吃饭就不错。
[Dead Spot Focus] Requires channeling. Absorbs power from up to 15 Crystal tiles. When casting is complete, locks onto three allied units at most, dealing Arts splash damage in a cross.=【坏点聚焦】一段时间内持续施法，吸收场上至多15颗结晶的力量，施法完成时根据吸收结晶的数量，锁定场上至多三名友方单位，对其造成十字法术溅射伤害
[Death of Creation] After some time has passed, deals Arts splash damage to all your units, and drains all Life Points=【造物灭亡】战斗经过较长时间后，对全场我方单位造成法术溅射伤害, 并扣除所有目标生命
[Deathswarm] Periodically summons drones=【死亡集群】周期性召唤无人机单位
[Debate of the Bodhisattvas] Moves to a new combat map and attacks strike twice; only Operators who were on the 'Padmasana of Rebirth' when it entered the Objective Point can be used=【菩萨辩】进入新的区域作战，攻击变为二连击，仅能使用被“托生莲座”装载进入保护目标的干员进行作战
[Deciduous Hormone] When Operators are transferred, attacks the Operator on the field with the highest DEF and places a [Modified Phytohormone] into the Deployment Waiting Zone=【落叶激素】调度干员时，攻击场上防御力最高的单位，并将【改性植物激素】放入待部署区
[Deep Dive] Gains the following ability in Strange Territory Difficulty 6: When Movement Speed is at max, tiles it passes through are no longer deployable.=【深潜】陌域难度6获得能力：移动速度达到最高时经过的地块变为不可部署
[Defender] and [Supporter] Operators cost 2 less Hope to recruit, 1 less Hope to promote, and have a greatly increased chance of being randomly promoted=招募和进阶4星以上的【重装】【辅助】干员时希望降低2点和1点，随机直升概率大幅提升
[Defender] Operators gain DEF +40%, RES +10=所有【重装】干员防御力+40%，法术抗性+10
[Defender] Operators gain DEF +70%, RES +20, Elemental Injury taken -60%=所有【重装】干员防御力+70%，法术抗性+20，受到元素损伤减少60%
[Demand] Debuff effects are enhanced=【责问】的异常状态效果增强
[Demand] Periodically applies a permanent negative status effect to all allied units on the field, cycling between the following effects in this order: Decreased ASPD, Decreased Block, Decreased Max HP=【责问】周期性对全场我方单位施加永久生效的异常状态，每次释放切换一个状态，依次为：攻速下降，阻挡数减少，生命上限下降
[Depict] Summons a 'Body' segment, forcing units on it to retreat; cannot be attacked while 'Body' is on the field=【描躯】在场上召唤一节“身形”，使位于其上的目标单位强制撤退。“身形”在场时，自身无法被攻击
[Descent] After chanting for a short time, casts Originium Arts to hide herself in smoke while performing multiple attacks=【降临】短暂吟唱后释放源石技艺，自身隐藏于魔烟中对敌人发动多次攻击
[Deserted Town] expeditions require an Act point, but you can obtain a large quantity of resources, so make sure to check regularly=【荒废城镇】的远征无需消耗决断次数，派遣后可获得大量建材，记得常去看看
[Desire] ASPD increases when outside your units' Attack Range.=【渴盼】不在我方单位攻击范围时，攻击速度提升
[Devour Terrain] Summons <Mouth of Annihilation> and <Mouth of Creation>=【吞山吐海】召唤<湮没之口>和<造化之口>协助作战
[Diffuse Fission] Attacks and [Instant Scar] deal continuous Arts damage, and targets that leave the field while effect is active have greatly increased Redeployment Time=【弥散性裂变】攻击和【瞬时性伤痕】施加持续法术伤害，持续期间内退场的目标再部署时间大幅延长
[Diffuse Fission] Attacks and [Instant Scar] deal continuous Arts damage, and targets that leave the field while effect is active have greatly increased Redeployment Time.=【弥散性裂变】攻击和【瞬时性伤痕】施加持续法术伤害，持续期间内退场的目标再部署时间大幅延长
[Diffusing Absurdity] Creates a barrier on 1 camera (prioritizing active ones), disabling it. Barrier explodes if not destroyed within a time limit, dealing damage to your units in the 8 surrounding tiles=【渗散荒诞】使1台摄影机（优先选择已激活的摄影机）生成屏障，令其无法工作。一段时间后若屏障没有被打破，则引爆屏障对周围8格我方单位造成伤害。
[Diffusing Absurdity] Creates a barrier on 2 cameras (prioritizing active ones), disabling them. Barrier explodes if not destroyed within a time limit, dealing damage to your units in the 8 surrounding tiles=【渗散荒诞】使2台摄影机（优先选择已激活的摄影机）生成屏障，令其无法工作。一段时间后若屏障没有被打破，则引爆屏障对周围8格我方单位造成伤害。
[Directed Evolution] After falling below half HP, gains increased DEF and Block requirement=【定向进化】生命值低于一半时，防御力与占用阻挡数提升
[Directed Evolution] Attacks 3 targets simultaneously=【定向进化】同时攻击3个目标
[Directed Evolution] Gains increased ATK after successfully dealing damage, decaying quickly after it stops attacking=【定向进化】每造成一次伤害后攻击力提升，停止攻击后快速衰减
[Directed Evolution] Gains increased RES=【定向进化】法术抗性提升
[Directed Evolution] Gains Physical and Arts dodge (disabled by certain <$ba.debuff>negative statuses</>)=【定向进化】获得物理与法术闪避（处于部分<$ba.debuff>异常状态</>时失效）
[Directed Evolution] Gains Physical and Arts dodge (disabled by certain negative statuses)=【定向进化】获得物理与法术闪避（处于部分异常状态时失效）
[Directed Evolution] Has <$ba.buffres>Status resistance</> and is immune to <$ba.sluggish>Slow</>=【定向进化】<$ba.buffres>抵抗</>且免疫<$ba.sluggish>停顿</>
[Directed Evolution] Has Status resistance and is immune to Slow=【定向进化】抵抗且免疫停顿
[Dissociative Sensation] Connects to enemies with threads, causing most of the damage taken by Morpheus to be split among them=【感官的剥离】以丝线连接敌方单位，使其分担莫菲丝受到的大部分伤害
[Dissociative Sensation] Other enemies share more damage for Morpheus=【感官的剥离】其他敌人为莫菲丝分担更多伤害
[Dissolution Space] When affected by Stun, Cold, Freeze, Fear, Lure, or Shifted, immediately removes the condition, recovers HP, and becomes immune to these effects for several seconds=【消解性空间】受到晕眩、寒冷、冻结、恐惧、诱导状态或失衡时，立即解除，回复一定生命值并免疫上述状态数秒
[Divine Revelation] Dodges Physical and Arts damage from your non-Immersed units=【神谕示显】闪避来自非入戏状态我方单位的物理和法术伤害
[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by=【末日布道】持续召唤场上所有<“碎铳之簧”>向自身移动，<“碎铳之簧”>移动速度大幅提升并免疫伤害，对经过的我方单位造成物理伤害
[Dragon and Rat in Conflict]=《龙鼠相争》
[Dramatization] Whenever a <$ba.dt.neural>Nervous Impairment</> burst occurs on one of your units, deals damage to the units in the 4 adjacent tiles around that unit after a short delay, inflicting <$ba.dt.neural>Nervous Impairment</>=【戏剧化】在场时，每当一个我方单位<$ba.dt.neural>神经损伤</>爆发，在短暂延迟后对该单位周围4格的我方单位造成伤害，并造成<$ba.dt.neural>神经损伤</>
[Dramatization] Whenever a <$ba.dt.neural>Nervous Impairment</> burst occurs on one of your units, deals damage to the units in the 8 adjacent tiles around that unit after a short delay, inflicting <$ba.dt.neural>Nervous Impairment</>=【戏剧化】在场时，每当一个我方单位<$ba.dt.neural>神经损伤</>爆发，在短暂延迟后对该单位周围8格的我方单位造成伤害，并造成<$ba.dt.neural>神经损伤</>
[Dramatization] Whenever a Nervous Impairment burst occurs on one of your units, deals damage to the units in the 4 adjacent tiles around that unit after a short delay, inflicting Nervous Impairment=【戏剧化】在场时，每当一个我方单位神经损伤爆发，在短暂延迟后对该单位周围4格的我方单位造成伤害，并造成神经损伤
[Dramatization] Whenever a Nervous Impairment burst occurs on one of your units, deals damage to the units in the 8 adjacent tiles around that unit after a short delay, inflicting Nervous Impairment=【戏剧化】在场时，每当一个我方单位神经损伤爆发，在短暂延迟后对该单位周围8格的我方单位造成伤害，并造成神经损伤
[Dried Waterway] When unblocked, DEF and RES are greatly increased, and ATK gradually increases (reaches max after 10s)=【枯涸的河道】未被阻挡时，防御力与法术抗性大幅提升，攻击力逐渐提升（10秒后达到最大值）
[Drunken Stupor] Adds an 'Olden Pride' to the Deployment Waiting Zone=【醉生】往待部署区加入一张“宿傲”
[Dynamic Deployment] When grabbed by <PRTS, Source Code>, gains <$ba.float>Low-Altitude Hovering</>, Attack Range expands, Attack Interval shortens, and attacks 2 targets simultaneously; <Mimic Machine> can be shot down earlier by dealing a certain amount of damage; Becomes stronger after the first recovery=【动态部署】被<PRTS，“源代码”>抓取转化为<$ba.float>近地悬浮</>，攻击范围扩大，攻击间隔缩短，并且同时攻击两个目标；<拟态机械>受到一定伤害后会被提前击落。第一次复原后将获得强化
[Dynamic Deployment] When grabbed by <PRTS, Source Code>, gains Low-Altitude Hovering, Attack Range expands, Attack Interval shortens, and attacks 2 targets simultaneously; <Mimic Machine> can be shot down earlier by dealing a certain amount of damage; Becomes stronger after the first recovery=【动态部署】被<PRTS，“源代码”>抓取转化为近地悬浮，攻击范围扩大，攻击间隔缩短，并且同时攻击两个目标；<拟态机械>受到一定伤害后会被提前击落。第一次复原后将获得强化
[Earth Spike] Choose an allied Operator within range. Continuously stirs up mud and sand to grant a strong Barrier that gradually decays.=【土石之刺】选择一定距离内的一名友方干员，持续扬起泥沙使其逐渐获得大量屏障（屏障会不断衰减）
[Earth Spike] Gains the following ability in Strange Territory Difficulty 4: Collision damage has a greater area and reduces targets' ATK.=【土石之刺】陌域难度4获得能力：冲撞使目标攻击力下降，冲撞的伤害范围变大
[Edict] After charging up, deals heavy Arts damage to all units around <Kharanduu Khagan, the Scourge of the Land> in a large area and inflicts <$ba.stun>Stun</>=【敕令】蓄力一段时间后对<哈兰杜汗，大地之鞭>周围大范围所有单位造成大量法术伤害并施加<$ba.stun>晕眩</>
[Edict] After charging up, deals heavy Arts damage to all units around <Kharanduu Khagan, the Scourge of the Land> in a large area and inflicts Stun=【敕令】蓄力一段时间后对<哈兰杜汗，大地之鞭>周围大范围所有单位造成大量法术伤害并施加晕眩
[Elated Firebreathing] Locks onto a unit, and afterwards lets loose a vertical line of fire on that target's location from top to bottom, dealing Arts damage to all units on tiles in that column and generating Carmine Steam on the tiles=【欢快地喷火】锁定场上一个单位，随后从上至下对其所在位置的所有纵向地块喷火，对处于地块上的单位造成法术伤害，并使所有地块产生洋红蒸汽
[Elite Operator File]\n1) Infected.\n2) Personality:\nA strong sense of togetherness, Proactive.\n3) Information Pertaining to Identity:\nColumbia\nPartnership status, Disastrous event, Agreement terminated.\nInfected, Protected, Experimental subject.\nFurther disclosure of information forbidden.\n4) Information Pertaining to Infected Status:\nAttachment, Understanding, Protective.\n5) Strategy Summary:\nCore of her squad, Annihilation, Focused.\n6) ■■ Possibility:\nMedium.\n7) Type B Events:\nAllowed. As carefully supervised.\n8) Mobilization Authority Granted:\nKal'tsit, Amiya\n\nNewly Granted: Doctor.=【精英干员档案】\n1 感染者。\n2 性格：\n连结感，实践派。\n3 身份相关：\n哥伦比亚。\n合作关系，灾难性突发事件，合同终止。\n感染者，受保护者，实验产物。\n禁止透露更多内容。\n4 感染者身份相关：\n归属，理解，维护。\n5 战术要旨：\n小队核心，歼灭，专注。\n6 ■■可能性：\n中等。\n7 B类事件：\n允许。谨慎指导。\n8 调动许可：\n凯尔希，阿米娅\n\n新增调动许可：博士。
[Elite Operator File]\n1. Infected.\n2. Personality:\nResponsible, hard-working.\n3. Background:\nYan, Victoria.\nBlood relationship, diplomatic incident.\nInfected, rogue, free-spirited.\nFurther information prohibited.\n4. Regarding status as Infected:\nFollow, identify, serve.\n5. Tactical Overview:\nSmall-team leader, assault, self-discipline.\n6. ■■ Potential:\nLow.\n7. Type-B Assignments:\nAllowed. Participation recommended.\n8. Mobilization Authorization:\nKal'tsit, Amiya\n\nNew mobilization authorization: Doctor.=【精英干员档案】\n1 感染者。\n2 性格：\n责任感，实践派。\n3 身份相关：\n炎，维多利亚。\n血缘关系，外交事件。\n感染者，游荡者，自由人。\n禁止透露更多内容。\n4 感染者身份相关：\n关注，认同，服务。\n5 战术要旨：\n小队领袖，攻坚，自律。\n6 ■■可能性：\n低。\n7 B类事件：\n允许。推荐参与。\n8 调动许可：\n凯尔希，阿米娅\n\n新增调动许可：博士。
[Emergency Response Mode] While <Mimic Machine> is downed, its recovery time is reduced by 1s each time <PRTS, Source Code> takes damage=【危机响应模式】<拟态机械>倒地复原期间，<PRTS，“源代码”>每受到一次伤害，<拟态机械>的复原时间缩短1秒
[Encore] Teleports to the next checkpoint and deals Physical damage to all surrounding allied and enemy units; teleport cooldown shortens during Carnevale=【再登台】瞬移至下一个检查点，并对周围所有我方与敌方单位造成物理伤害；狂欢时刻瞬移间隔缩短
[Energy Drinks] are an important resource consumed by Operators when they go on Operations. They can be crafted from all sorts of ingredients in the Cooking Platform=【能量饮料】是干员队伍出战会消耗的重要资源，可以在烹饪台利用各类食材制作
[Energy Overflow Converter] Gain 3 Transfer Permits from each deployment slot occupied by a low ground Operator.=【溢能回收转化器】从每个部署在地面的干员的部署位中额外获得3点调用凭证
[Engineering Meteor Shower] Attacks the blocker continuously when <Structural Principle> is blocked, dealing Arts damage to all your units on the same row or column with the blocker, and temporarily reducing their Max Block=【工程学流星雨】<结构性原理>被阻挡时，对阻挡目标持续攻击，每次攻击对目标所在行列上所有我方单位造成法术伤害，并使其阻挡数上限短时间内减少
[Erudite and Versatile] When Dispatch Center reaches Lv. 2, 4, and 6, obtain 1 special refresh: This refresh will prioritize offering <Sargon> Operators\n<@ba.vdown>Strategy may be flawed when some <Sargon> Operators are missing</>=【博学多通】升级调度中心至2、4和6级后，获得1次特殊刷新：此次刷新出现的干员优先为<萨尔贡>干员\n<@ba.vdown>在<萨尔贡>部分干员缺席时体验可能不完整</>
[Erudite and Versatile] When Dispatch Center reaches Lv. 2, 4, and 6, obtain 1 special refresh: this refresh will prioritize offering <Sargon> Operators\n<@ba.vdown>Strategy may be flawed when some <Sargon> Operators are missing</>=【博学多通】升级调度中心至2、4和6级后，获得1次特殊刷新：此次刷新出现的干员优先为<萨尔贡>干员\n<@ba.vdown>在<萨尔贡>部分干员缺席时体验可能不完整</>
[Erudite and Versatile] When Dispatch Center reaches Lv. 2, 4, and 6, obtain 1 special refresh: This refresh will prioritize offering <Sargon> Operators\nStrategy may be flawed when some <Sargon> Operators are missing=【博学多通】升级调度中心至2、4和6级后，获得1次特殊刷新：此次刷新出现的干员优先为<萨尔贡>干员\n在<萨尔贡>部分干员缺席时体验可能不完整
[Erudite and Versatile] When Dispatch Center reaches Lv. 2, 4, and 6, obtain 1 special refresh: this refresh will prioritize offering <Sargon> Operators\nStrategy may be flawed when some <Sargon> Operators are missing=【博学多通】升级调度中心至2、4和6级后，获得1次特殊刷新：此次刷新出现的干员优先为<萨尔贡>干员\n在<萨尔贡>部分干员缺席时体验可能不完整
[Eternal Dust] Several Particles orbit this unit, dealing True damage and causing knockback when they collide with an enemy.=【永恒尘埃】以自身为中心，旋转数颗“微尘”，命中敌人时造成真实伤害并附带击退效果
[Eternal Existence] Erases all enemies, Operators, and Guideposts of the Past, ending the operation=【永恒存续】消灭场上所有的敌人、干员、昔日道标，随后结束作战
[Evolution of Dream] Morpheus summons and rides a 'Background Clown' instead, and the increase in block cost is replaced with <$ba.float>Low-Altitude Hovering</>=【梦境的演变】莫菲丝改为召唤并骑乘一只“布景小丑”，阻挡数提升效果改为获得<$ba.float>近地悬浮</>
[Evolution of Dream] Morpheus summons and rides a 'Background Clown' instead, and the increase in block cost is replaced with Low-Altitude Hovering=【梦境的演变】莫菲丝改为召唤并骑乘一只“布景小丑”，阻挡数提升效果改为获得近地悬浮
[Evolution of Dream] Morpheus summons and rides a 'Sleep Companion Beast', becomes unblockable, gains increased Movement Speed and <$ba.barrier>Barrier</>; ends after some time has passed, or if the <$ba.barrier>Barrier</> is destroyed=【梦境的演变】莫菲丝召唤并骑乘一只“安眠伴随兽”，使自身不可阻挡、移动速度增加并获得<$ba.barrier>屏障</>，持续一段时间或<$ba.barrier>屏障</>被击破后停止
[Evolution of Dream] Morpheus summons and rides a 'Sleep Companion Beast', becomes unblockable, gains increased Movement Speed and Barrier; ends after some time has passed, or if the Barrier is destroyed=【梦境的演变】莫菲丝召唤并骑乘一只“安眠伴随兽”，使自身不可阻挡、移动速度增加并获得屏障，持续一段时间或屏障被击破后停止
[Excerpts from an Encrypted Channel - Regarding Utage]\n'If you want to know what's 'in' with the chicks, then you've come to the right place.'\n'She's really good at creating a laid-back atmosphere.'\n\n'She always has her finger on the pulse. Whenever something limited edition hits the market, she's on top of it right away. Being able to strike a business deal was super lucky.'\n\n'D-did she just give me an evil eye? I could feel shivers going down my spine...'\n\n'I can't figure out what that kid is thinking.'\n\n'When she smiles like that, yes, those vibes, now that's a bit interesting.'\n\n'That's just me faking it~ I don't mind teach you if you want to learn.'=【匿名频道段落节选——宴篇】\n“女孩子之间流行什么，问宴准没错。”\n\n“她很擅长营造轻松氛围呢。”\n\n“宴情报可灵通了，什么限量的东西一出来绝——对逃不过她的眼睛。哎呀，能和她合作真是太好了，赚了赚了。”\n\n“她刚刚是在，看，看着我吗，为什么我脊背凉凉的？”\n\n“我捉摸不透这个孩子到底在想什么。”\n\n“她挂上笑容的时候，那种气息，呵呵，有点意思。”\n\n“这只是装出来的哦~你想学吗，我可以教你。”
[Excerpts from an Encrypted Channel - Scene's Notes]\n'Just so everyone knows, Miss Scene is the person who has won the most accolades in the Four-Country Landscape Photography Group, consisting of Columbia, Bolívar, Sargon, and Victoria - by a wide margin as well.'\n\n'I wanted to play a prank on her once, but I couldn't find her the entire day. She really is good at hiding.'\n\n'You can't poke her cheeks though. She doesn't seem to mind it too much, but her buggy will get really upset. The thing slammed into me and sent me flying.'\n\n'Every time I greet her, she never responds. However, her buggy will keep talking, which I find quite interesting.'\n\n'She's the one who took the pictures in that photo album? Can you get an autograph for me?!'\n\n'Bro, you'll have to get in line. She only gives out four a day.'\n\n'Why's that?'\n\n'Because each autograph takes her half an hour, and there are 12 people in line right now. What do you think?'=【匿名频道段落节选——稀音篇】\n“给大家科普一下，稀音小姐是哥伦比亚、玻利瓦尔、萨尔贡、维多利亚四国摄影风景组获得冠军最多的人，没有之一。”\n\n“之前想对她恶作剧来着，但找了一天都没见到人影，真的很会躲啊。”\n\n“不可以戳她脸哦，虽然本人没什么反应，但那个小车会超级生气的，我直接被撞飞了。”\n\n“每次和她打招呼都没反应呢，倒是小车在不停说话，蛮有意思的。”\n\n“我那本摄影集是她拍的？能请她签个名吗？！”\n\n“兄弟，签名要排队，一天只签四个人。”\n\n“为什么？”\n\n“因为她签一个名就要花半小时，现在还有十二个人在排队。你觉得呢。”
[Exhausted Prayer] Periodically launches Particles in 8 directions, which do not deal damage but temporarily reduce Operator ASPD significantly.=【枯竭期许】以自身为中心，周期性朝8个方向发射“微尘”，“微尘”不造成任何伤害但会使干员的攻击速度大幅降低，持续一段时间
[Expand] Affects an additional node at random=【广阔】额外对随机一处节点生效
[Experimental Med. Sticks] When the battle begins, all allied Operators in the rightmost column of the field gain the following effect: Every attack has a 20% chance to grant 1 Shield (max 1 stack)=【药枚实验】战斗开始时，使最右边的所有我方单位获得效果：每次攻击时有20%的概率获得1层护盾（最多1层）
[Experimental Med. Sticks] When the battle begins, all allied Operators in the rightmost column of the field gain the following effect: Every attack has a 25% chance to grant 1 Shield (max 1 stack)=【药枚实验】战斗开始时，使最右边的所有我方单位获得效果：每次攻击时有25%的概率获得1层护盾（最多1层）
[Express Dispatch] All allied Operators -50% Redeployment Time=【加急调派】我方干员再部署时间减少50%
[Express Dispatch] All allied Operators -50% Redeployment Time after each deployment=【加急调派】我方干员每次部署后再部署时间减少50%
[Expulsion] After some time has passed, deals Arts splash damage to all your units, and drains all Life Points=【斥退】战斗经过较长时间后，对全场我方单位造成法术溅射伤害, 并扣除所有目标生命
[Exsanguination] <$ba.stun>Stuns</> the target, dealing Arts damage every second=【血归】使目标<$ba.stun>晕眩</>，每秒造成法术伤害
[Exsanguination] Stuns the target, dealing Arts damage every second=【血归】使目标晕眩，每秒造成法术伤害
[Extra Training!] Obtain 1 'Pointing Stick' special Arts every 2 rounds\n<@ba.acrem>When used, adds extra enemies to the field and grants extra funds if the battle is perfectly cleared on your own</>=【加练！】每2个回合获得1个特殊法术<教鞭>\n<@ba.acrem><教鞭>：使用后为下场战斗添加额外敌人，若自身战斗完美作战可获得资金</>
[Extra Training!] Obtain 1 'Pointing Stick' special Arts every 2 rounds\nWhen used, adds extra enemies to the field and grants extra funds if the battle is perfectly cleared on your own=【加练！】每2个回合获得1个特殊法术<教鞭>\n<教鞭>：使用后为下场战斗添加额外敌人，若自身战斗完美作战可获得资金
[Extra Training!] Obtain 1 'Pointing Stick' special Arts every 2 rounds: When used, adds extra enemies to the field and grants extra funds if the battle is perfectly cleared on your own=【加练！】每2个回合获得1个特殊法术<教鞭>：使用后为下场战斗添加额外敌人，若自身战斗完美作战可获得资金
[Faraway Mountains' Thunderclap] Deals continuous Arts damage to units within cross areas around three ranged units=【远山惊雷】对3个远程单位十字范围的持续法术伤害
[Field Medic] 1 Reserve Operator - Medic appears on each player's battlefield; if there are at least 2 Elite Operators when the battle begins, Reserve Operator turns into <Touch>=【外勤医疗】所有玩家场地上出现一名<预备干员-医疗>；战斗开始时，若场上至少有两名精锐干员，则替换为<Touch>
[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by=【最终之罚】停止攻击，移动速度大幅提升，向全场防御力最高的单位冲锋。对经过的单位造成物理伤害
[Fire Breath] Deals Arts damage to allied units=【火球】对我方目标造成法术伤害
[Firelight] <$ba.stun>Stuns</> and blinds the Operator with highest ATK on the field, and summons <Fires of Days Past> in the 8 surrounding tiles=【焚光】使场上攻击力最高的干员<$ba.stun>晕眩</>并丢失视野，并在其周围8格召唤<旧日之火>
[Firelight] Stuns and blinds the Operator with highest ATK on the field, and summons <Fires of Days Past> in the 8 surrounding tiles=【焚光】使场上攻击力最高的干员晕眩并丢失视野，并在其周围8格召唤<旧日之火>
[First Record] Leizi's official background is enough to keep the entirety of Rhodes Island awake at night. To be honest, the whole reason Rhodes Island is able to survive the tempestuous conflicts among various city-states is that in addition to the confidentiality and necessity of our line of work, maintaining political neutrality is essential. This is accomplished by balancing the benefits afforded to different city-states, negotiating with government representatives, and trading favors - and although these actions are necessary for the survival of Rhodes Island, the less we have to do, the better. An empire's government officials appearing on board Rhodes Island's ship, regardless of their position or rank, is almost always a dangerous matter. The fact that she even requested a long-term stay cannot possibly spell out good news for us.=【第一份记录】\n惊蛰的官方背景足以令整个罗德岛寝食难安。坦言之，罗德岛之所以能够在混乱的城邦争斗中生存，除去工作的保密性、商业的必要性之外，客观上的政治中立性是必不可少的。平衡各个城邦的所得，与部分政府代表进行商谈与利益交换，这些行为对于罗德岛而言虽然有其必要，却也越少越好。而一个帝国的政府官员，无论职位高低，只要出现在罗德岛舰船上，就是一件非常危险的事情。她居然还要求长期驻舰。这事儿绝对不成。
[Flame of Gluttony] Shoots flames at a designated target, dealing increasing Arts damage over time. If the target leaves the field, triggers an explosion at the target's former location, dealing significant Arts damage.=【贪食之焰】对指定目标持续喷射火焰，造成越来越高的法术伤害，若目标在期间离场，则引发爆炸对目标周围造成大量法术伤害
[Flame of Intrigue] Adds an 'Olden Grudge' to the Deployment Waiting Zone=【谋炎】往待部署区加入一张“宿怒”
[Flexible] Act first=[灵活]主动出击
[Flexible] Act on inspiration=[灵活]灵机一动
[Flexible] Approve suggestion=[灵活]同意提议
[Flexible] Contact with caution=[灵活]谨慎接触
[Flexible] Disassemble equipment=[灵活]拆解设备
[Flexible] Dispatch drones=[灵活]调遣无人机
[Flexible] Gather what's necessary=[灵活]收集必要资源
[Flexible] Go with the flow=[灵活]顺势而为
[Flexible] Persevere onward=[灵活]保持前进
[Flexible] Show your skills=[灵活]发挥专长
[Flexible] Take a detour=[灵活]绕路而行
[Flexible] Take them out=[灵活]解决他们
[Fling] Hurls a <V.T.E.> at an allied unit regardless of distance, dealing 3 instances of Physical damage to the target when it lands (The second and third instances are aftershocks, dealing half damage). <$ba.stun>Stunned</> targets are instantly defeated.=【投射】对全屏内一名我方所在位置投掷<矢量战术装备>，装备落地时对目标造成3次物理伤害（后两次为余震，造成一半的伤害），若投掷目标处于<$ba.stun>晕眩</>则将其强制击倒
[Fling] Hurls a <V.T.E.> at an allied unit regardless of distance, dealing 3 instances of Physical damage to the target when it lands (The second and third instances are aftershocks, dealing half damage). Stunned targets are instantly defeated.=【投射】对全屏内一名我方所在位置投掷<矢量战术装备>，装备落地时对目标造成3次物理伤害（后两次为余震，造成一半的伤害），若投掷目标处于晕眩则将其强制击倒
[Focus Module] Attacks inflict additional <$ba.dt.erosion>Corrosion</> and continuously gains ASPD when attacking the same target (capped); resets when switching targets or not attacking for a few seconds=【专注模块】攻击额外造成<$ba.dt.erosion>侵蚀损伤</>，持续攻击同一目标时攻击速度提升（有上限），停止攻击数秒或切换目标后复原
[Focus Module] Attacks inflict additional Corrosion and continuously gains ASPD when attacking the same target (capped); resets when switching targets or not attacking for a few seconds=【专注模块】攻击额外造成侵蚀损伤，持续攻击同一目标时攻击速度提升（有上限），停止攻击数秒或切换目标后复原
[Focus] Continuously gains ASPD when attacking the same target (this effect is capped), resets when switching targets or not attacking for a few seconds=【专注】持续攻击同一目标时攻击速度提升（有上限），停止攻击数秒或切换目标后复原
[Fragmentation] Summons its offspring to entwine themselves around allied units and <$ba.stun>Stun</> them=【断裂生殖】召唤子代缠绕我方单位使其<$ba.stun>晕眩</>
[Fragmentation] Summons its offspring to entwine themselves around allied units and Stun them=【断裂生殖】召唤子代缠绕我方单位使其晕眩
[From Withered Trunk, New Branches] When defeated for the first time, randomly attacks all targets on the battlefield with his floating cannon, greatly accelerating the charge rate of Londinium Secondary Defense Artillery=【枯木新枝】首次被击倒时，浮游炮随机攻击全场目标，攻击时大幅加速伦蒂尼姆城防副炮充能
[Fumizuki]\nPolitician.\nWife of Lungmen leader Wei Yenwu. Originally a princess of Higashi, she moved with Wei to Lungmen. Appears dainty and weak, but she is actually skilled in the use of Originium powers and has tremendous political acumen. She acts sweet and delicate but is actually quite a visionary.\nShe is her husband's most steadfast supporter.=【文月】\n政治家。\n龙门领导魏彦吾的妻子。原东国公主，和魏彦吾一起来到龙门定居。虽然外表优雅柔弱，但是其实也拥有强大的源石技艺以及政治手段，行事冷静细腻却也非常拥有远见。\n对魏彦吾来说既是最爱的人，也是最坚实的支持者和后盾。
[Functional Furniture - Pinboard] Can be used to decorate the Reception Room=【功能家具-信息板】能够用来装扮会客室
[Functional Furniture - Record Player] Can be used to decorate the Reception Room=【功能家具-播放器】能够用来装扮会客室
[Furious Defense] Charges up before attacking, dealing heavy damage 3 times=【怒守】蓄力攻击，造成更高的三次伤害
[Gacha Machine] starts with one charge=【扭蛋机】初始获得一次充能
[Gang Activity] Every 6 active refreshes will grant you 1 <Siracusa> Operator from a Tier not exceeding the Dispatch Center Level (Max 2 Operators per round)\n<@ba.vdown>Strategy may be flawed when some <Siracusa> Operators are missing</>=【团伙行动】主动刷新6次调度中心后获得一名不高于当前调度中心等级的<叙拉古>干员（每回合至多获得2名）\n<@ba.vdown>在<叙拉古>部分干员缺席时体验可能不完整</>
[Gang Activity] Every 6 active refreshes will grant you 1 <Siracusa> Operator from a Tier not exceeding the Dispatch Center Level (Max 2 Operators per round)\nStrategy may be flawed when some <Siracusa> Operators are missing=【团伙行动】主动刷新6次调度中心后获得一名不高于当前调度中心等级的<叙拉古>干员（每回合至多获得2名）\n在<叙拉古>部分干员缺席时体验可能不完整
[Garden of Grotesqueries] Limited-Time Mission=界园志异限时任务
[Garyui Iai - Issen] Immediately moves a certain distance towards the next checkpoint when blocked=【我流居合·一闪】被阻挡后立刻向下个检查点移动一段距离
[Garyui Iai - Ketsujin] Immediately moves a certain distance towards the next checkpoint when blocked; recovers all SP when the blocked unit is defeated or retreats=【我流居合·血刃】被阻挡后立刻向下个检查点移动一段距离，被阻挡的单位被击倒或撤退后立刻回复所有技力
[Gemini] The closer Theresis and Theresa are, the less Physical and Arts damage they take, and the faster Theresa, Black Crowned Sage's SP recovers.=【双生】特雷西斯与特蕾西娅离的越近受到的物理与法术伤害越低，特蕾西娅，黑冠圣贤技力回复速度越快
[Gift of Fire] After performing several attacks, the next attack deals Arts damage and <$ba.dt.burning>Burn</> to the target and all your surrounding units, and inflicts [Burning Heart] on affected tiles, prioritizing your units that are not in [Burning Heart]=【赐火】攻击数次后，下一次对目标和周围的所有我方单位造成法术伤害和<$ba.dt.burning>灼燃损伤</>，并对受到影响的地块释放【炽心】，优先选择不处于【炽心】中的我方单位
[Gift of Fire] After performing several attacks, the next attack deals Arts damage and Burn to the target and all your surrounding units, and inflicts [Burning Heart] on affected tiles, prioritizing your units that are not in [Burning Heart]=【赐火】攻击数次后，下一次对目标和周围的所有我方单位造成法术伤害和灼燃损伤，并对受到影响的地块释放【炽心】，优先选择不处于【炽心】中的我方单位
[Give and Take] Sacrifices up to 5 Flamechaser Soldiers and gains a temporary Physical/Arts Barrier proportional to own max HP based on the number of sacrifices.=【予取予夺】献祭至多5名逐火战士，并根据献祭数获得相当于自身最大生命值一定比例的物理/法术屏障，屏障持续一段时间
[Glimmering Touch] After charging for some time, deals a large amount of Arts damage to a target and all surrounding units=【微光之触】蓄力一段时间后对目标及其周围所有单位造成大量法术伤害
[Gloria and Nightmare]\nIt is not unusual for Oripathy to cause Multiple Personality Disorder, but Gloria, who is currently on a conservative treatment plan, is different from other Operators in stable condition. Her condition has a major hurdle: In moments where Gloria loses control, the very aggressive Nightmare takes over.\nHowever, studies have indicated that Nightmare is the dominant personality and is very much awake inside Gloria. They have even seen Nightmare trying to regain control over her body.\nThe medical team was unable to assimilate Gloria and Nightmare into one personality despite counseling. Should we continue to let her work for Rhodes Island when she still has Nightmare? A doctor will have to develop a relationship with Gloria before we can make that decision.\nNote: Dr. Kal'tsit made this statement about Gloria:\n'Integrating her personalities is her only option.'\nHowever, she did not specify which personality would become dominant after assimilation.=【葛罗莉亚与夜魔】\n目前可以得知，矿石病引发的多重人格障碍并非罕见病历，但目前以保守治疗方案进行医治的葛罗莉亚，与保持病情稳定的其他干员不同，她的病情似乎进入了一个困境：“夜魔”这一人格仍在缺乏控制的状态下忽然出现，剥夺主人格对身体的控制权，并显示出充满攻击型的姿态。\n然而有部分案例显示，“夜魔”人格作为主人格时，葛罗莉亚的主人格仍处于清醒状态，甚至有试图夺回对身体的控制权的情形发生。\n根据医疗组提供的报告显示，目前葛罗莉亚的衍生人格“夜魔”经多次心理干预后仍无法与主人格整合为一。是否在保留“夜魔”人格的前提下，继续允许其作为干员于罗德岛任职？这需要博士与葛罗莉亚建立联系后，才能做出决定。\n备注：针对葛罗莉亚的情况，凯尔希医生曾发表如下评论：\n“人格的整合是她的唯一选择”。\n不过凯尔希医生并未明确指出，究竟是哪一个人格会成为整合主导者。
[Gloria's Arts and Staff]\nBecause of her studies on the medical application of Originium and her experiences as an infected, she can use medical arts to heal her teammates while also adept at combat arts. Her ability to do many types of arts is the basis for her role at Rhodes Island.\nAccording to Gloria's own account, the staff her father left her has its own power. A number of tests done by warlock Operators has found the staff can increase the effectiveness of healing arts, but they must be performed in a manner similar to hypnosis. Feedback from test subjects also indicated they almost always dreamed in this hypnotized state. According to observation, the subjects quickly entered REM state, but did not experience other aspects of a normal sleep cycle. They remained in this state until awakened.=【葛罗莉亚的法术与法杖】\n基于成为感染者前研修医学源石技艺的经验，葛罗莉亚在作为术师干员的同时可以同时运用医疗法术，为身边的干员进行及时的急救行为。而在攻击型法术的施展方面，葛罗莉亚亦有不俗表现。她所展现出的法术多面性才能，是罗德岛得以吸收其作为干员的重要依据。\n根据干员葛罗莉亚的自述，由其父留下的法杖似乎本身亦具备一定的法术效能。经术师干员组多项测试可以发现，这柄法杖在某些方面拥有增幅治疗类法术的特殊效能，但必须以类似催眠式治疗法的方式施行。经受测试对象的反馈的分析结果显示，他们的睡眠几乎都在做梦。针对受测试对象的体征观察数据表明，所有受测对象均迅速进入了眼动期睡眠状态，而缺乏长时间的，无梦状态下的非眼动期睡眠（正常的睡眠周期是，睡眠将在眼动期——非眼动期睡眠状态中不断交替），并保持此状态直至被人唤醒。
[Gloria's Background]\nGloria was born in a small, artsy city in Victoria. Her mother worked at the local hospital. Gloria did not show interest in Originium until middle school. Although she has shown a unique talent for it in her tests at Rhodes Island, she still does not want to deal with it.\nGloria worked hard to become a medical student, either due to her mother's expectation or her own desire. However, her infection disrupted her future plans. Today, Gloria is still unable to recall how she got infected (it is worth noting her sessions all alluded to an alternate personality, 'Nightmare,' and it seemed only 'Nightmare' could recall how it happened). Temporary memory loss is a common symptom of Oripathy, so all investigations should take that into account.\nAccording to our intel, Gloria had at least six months of combat experience before joining Rhodes Island. Her militant 'Nightmare' personality seems to be the one behind the stint.=【葛罗莉亚的经历】\n葛罗莉亚出身于维多利亚一座充满艺术气息的小型城市，其母在当地某公立医院任职。直到中学时葛罗莉亚也并未展现出对源石技艺有多少热情。尽管她在罗德岛为其安排的多项测试展现出了别具一格的天赋，但她依然不愿正视这一点。\n无论是母亲对她的期望，还是葛罗莉亚出于自身的愿望，都朝向成为一名医科学生的方向而努力着。然而感染者危机的到来中断了她对将来的一切期盼。时至今日，葛罗莉亚仍无法有效回忆起自己成为感染者的经过（ 值得注意的是，她所有的自白话语均指向她那被称为“夜魔”的人格——似乎只有这个人格才清楚这一切究竟是如何发生的）。作为矿石病所引发的暂时性记忆损失，目前被认为是感染者病症过程中常见的一环，因此对葛罗莉亚的调查需基于她的病情稳定情况。\n根据相关情报显示，葛罗莉亚在加入罗德岛前，至少已具备了半年左右的战斗经验。对于这段战斗经历的解释，似乎仍要集中在好战的“夜魔”人格所影响。
[Gloria]\nAttempting to analyze Gloria is a long and difficult process ('Gloria,'her real name, is used in this report at her own request). In many therapy sessions, she clearly felt anxiety and panic, refusing to answer any questions in one session, leaving communication at a standstill. Using flowers and aromatherapy to relax her has been extremely effective thus far. After she understood the significance of her treatment and that none of the content of her sessions would be made public, her true meek nature gradually started to show.=【葛罗莉亚】\n试图解析葛罗莉亚（依本人所表现出的强烈意愿与请求，下述资料均记述其本名“葛罗莉亚”）心理状态的工作进行的艰难且漫长。在多次以诊疗为名义的交谈计划中，葛罗莉亚表现出了明显的不安和惊恐，一度拒绝回答提出的任何问题，致使交流数次陷入僵局。以香薰和花草使葛罗莉亚保持精神放松的状态，已被确认为是一种卓有成效的交流方式。在充分理解了诊疗对其所带来的积极的意义，以及访谈内容不会对外公开之后，葛罗莉亚逐渐表现出其本质式的友善和温顺态度。
[Gospel Spray] Fires within range 10 times, dealing Physical damage and <$ba.dt.erosion>Corrosion</> to the target and surrounding allied units, prioritizing allies with the lowest total <$ba.dt.erosion>Corrosion</>=【福音泼洒】在攻击范围内快速轰击10次，对目标及其周围我方单位造成物理伤害和<$ba.dt.erosion>侵蚀损伤</>，优先攻击<$ba.dt.erosion>侵蚀损伤</>积累最少的我方单位
[Gospel Spray] Fires within range 10 times, dealing Physical damage and Corrosion to the target and surrounding allied units, prioritizing allies with the lowest total Corrosion=【福音泼洒】在攻击范围内快速轰击10次，对目标及其周围我方单位造成物理伤害和侵蚀损伤，优先攻击侵蚀损伤积累最少的我方单位
[Governing Order] When the battle begins, for every Elite Operator on the field, Elite Operators gain +10% ATK and HP=【统御号令】战斗开始时，场上每有一个精锐干员，精锐干员的攻击力，生命值+10%
[Great Tide] Deals Arts damage and <$ba.dt.neural>Nervous Impairment</> to all allied units=【大潮】对所有我方单位造成法术和<$ba.dt.neural>神经损伤</>
[Great Tide] Deals Arts damage and Nervous Impairment to all allied units=【大潮】对所有我方单位造成法术和神经损伤
[Greed] When HP drops to 0, summons a large number of <Vapidity>, and transforms into Glutton form after some time=【贪念】生命值降为0时，召唤大量<无谓>协助作战，一段时间后进入暴食之欲形态
[Growth Hormone] While flying, covers surrounding tiles with vegetation that summons <Small Symbionts>=【生长激素】若处于飞行状态，将周围的地块被植物覆盖；之后从所有被植物覆盖的地块召唤<小型共生体>
[Guard] and [Vanguard] Operators cost 2 less Hope to recruit, 1 less Hope to promote, and have a greatly increased chance of being randomly promoted=招募和进阶4星以上的【近卫】【先锋】干员时希望降低2点和1点，随机直升概率大幅提升
[Guardian] Periodically attempts to significantly restore Theresa, Black Crowned Sage's SP by launching an energy sphere, which deals massive Arts damage to the first allied unit that it collides with.=【卫护】每隔一段时间尝试为特蕾西娅，黑冠圣贤回复大量技力，【卫护】被阻挡后对目标造成大量法术伤害
[Guided Evolution] Periodically causes the Sea Monster with the highest current HP to evolve: ATK and HP are significantly increased and attacks inflict <$ba.dt.neural>Nervous Impairment</>. Loses a percentage of own HP whenever an evolved Sea Monster is defeated.=【引导演化】周期性选择场上1个当前生命值最高的海怪使其进化：攻击力和生命值大幅度提升，攻击额外造成<$ba.dt.neural>神经损伤</>；其被击倒时自身流失一定比例的生命值
[Guided Evolution] Periodically causes the Sea Monster with the highest current HP to evolve: ATK and HP are significantly increased and attacks inflict Nervous Impairment. Loses a percentage of own HP whenever an evolved Sea Monster is defeated.=【引导演化】周期性选择场上1个当前生命值最高的海怪使其进化：攻击力和生命值大幅度提升，攻击额外造成神经损伤；其被击倒时自身流失一定比例的生命值
[Heart of Breakthrough] Periodically attacks, breaking the protection of <Kjeragandr> and allowing the <Maiden of Snow and Ice> to be attacked=【破障之心】每隔一段时间进行一次攻击，破除<耶拉冈德>施加的守护使得<披挂冰雪的少女>可被攻击
[Heart-Piercing Salvation] Whenever a certain amount of HP is lost, passes through the unit blocking him, dealing Physical damage to units along the path=【穿心救赎】每损失一定生命值时，能够穿过一次阻挡其的单位并对沿途目标造成物理伤害
[Heat Death] When HP reaches 0 for the first time, detonates every 'Star Ring' on the field, dealing a large amount of Arts damage to all friendly units on the field=【热寂】生命值降为0时，引爆场上所有“星环”对全场我方单位造成高额法术伤害
[Heat Death] When HP reaches 0, detonates every 'Star Ring' on the field, dealing Arts damage to all friendly units on the field=【热寂】生命值降为0时，引爆场上所有“星环”对全场我方单位造成法术伤害
[Heavensfall] Deals Physical damage twice to melee units and additionally inflicts continuous Arts damage that slowly increases over time (can be <$ba.buffres>Resisted</>)=【天坠】对近战单位两次物理伤害并附加持续递增法术伤害（可被<$ba.buffres>抵抗</>）
[Heavensfall] Deals Physical damage twice to melee units and additionally inflicts continuous Arts damage that slowly increases over time (can be Resisted)=【天坠】对近战单位两次物理伤害并附加持续递增法术伤害（可被抵抗）
[Heavy Ion Elastic Recoil] Fires a slow-moving orb towards the nearest unit, dealing Arts splash damage when it hits; The further the orb moves, the less damage it deals, and the smaller the splash area=【重离子弹性反冲】选择距离自身最近的单位为目标，发射一枚光球向目标缓慢飞行，命中目标后造成法术溅射伤害；光球飞行时间越久，造成的伤害越低、溅射范围越小
[Hemolytic Horror] Causes 3 friendly units to be consumed by fear, greatly reducing their ASPD, significantly accelerating their periodic HP loss, and causing them to be unable to be retreated manually; affected units will return to normal after 'Signore dei Lupi' loses a certain percentage of HP=【溶血骇惧】使三名我方单位被恐惧吞噬，不可主动撤退，攻速大幅降低，并逐渐加速失去生命值；受影响单位在“狼之主”损失一定比例生命时，会恢复正常
[Heroes All Around] The first two manual refreshes in every round become a special refresh: This refresh will prioritize offering 1 Yan Operator\n<@ba.vdown>Strategy may be flawed when some Yan Operators are missing</>=【广交豪杰】每回合前2次主动刷新为特殊刷新：优先刷新出1名<炎>干员\n<@ba.vdown>在<炎>部分干员缺席时体验可能不完整</>
[Heroes All Around] The first two manual refreshes in every round become a special refresh: This refresh will prioritize offering 1 Yan Operator\nIn Standard Simulation, all Operators +30% ATK, DEF, and HP\n<@ba.vdown>Strategy may be flawed when some Yan Operators are missing</>=【广交豪杰】每回合前2次主动刷新为特殊刷新：优先刷新出1名<炎>干员\n在<标准模拟>中所有干员攻击力、防御力、生命值+30%\n<@ba.vdown>在<炎>部分干员缺席时体验可能不完整</>
[Heroes All Around] The first two manual refreshes in every round become a special refresh: This refresh will prioritize offering 1 Yan Operator\nIn Standard Simulation, all Operators +30% ATK, DEF, and HP\nStrategy may be flawed when some Yan Operators are missing=【广交豪杰】每回合前2次主动刷新为特殊刷新：优先刷新出1名<炎>干员\n在<标准模拟>中所有干员攻击力、防御力、生命值+30%\n在<炎>部分干员缺席时体验可能不完整
[Heroes All Around] The first two manual refreshes in every round become a special refresh: This refresh will prioritize offering 1 Yan Operator\nStrategy may be flawed when some Yan Operators are missing=【广交豪杰】每回合前2次主动刷新为特殊刷新：优先刷新出1名<炎>干员\n在<炎>部分干员缺席时体验可能不完整
[Hidden Moon] and [Shrouded Sun] are cast together; lifts Left Claw of Sui and attacks the eastmost ally after a delay, dealing heavy Physical damage to all allies in the area=【掩月】与【蔽日】共同释放，抬起岁·左爪，一段时间后，以最东的友方单位为目标爪击，对范围内的所有友方单位造成一次高额物理伤害
[Hoarding Avarice] Transforms all <Sapidity> to <Vapidity>, and periodically pulls all <Vapidity> towards itself; while skill is active, becomes immune to control effects, and absorbing <Vapidity> restores HP=【聚敛无厌】将场上所有的<饮啄>都转化为<无谓>，每隔一段时间将场上所有的<无谓>吸向自己，技能期间免疫控制效果且每吸入1个<无谓>都会为自身回复生命值
[Holiday's End]=《假日终结》
[Honors Showcase] Reward=[荣誉陈列区]奖励
[Hook] SP requirement reduced=【钩爪】的技力需求降低
[Hot Reboot] DP regeneration rate significantly increases when <Mimic Machine> is defeated=【热重启模式】<拟态机械>被击倒时，部署费用的回复速度大幅提高
[Howl of Hunger] Lets out an ear-splitting howl, <$ba.stun>stunning</> nearby allies and immediately waking all <Berry Slugs> and <Fruit Slugs> on the field.=【饥饿怒吼】大声吼叫，<$ba.stun>晕眩</>周围我方单位，且会立即惊醒全场<浆果虫>与<硕果虫>
[Howl of Hunger] Lets out an ear-splitting howl, stunning nearby allies and immediately waking all <Berry Slugs> and <Fruit Slugs> on the field.=【饥饿怒吼】大声吼叫，晕眩周围我方单位，且会立即惊醒全场<浆果虫>与<硕果虫>
[HR Consultant] Every manual refresh becomes a special refresh: 2 copies of the same Operator will appear with one Frozen; obtain 1 Dispatch Module on Round 10\n<@ba.acrem><Dispatch Module> Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)</>=【猎头顾问】每次主动刷新均变为特殊刷新：必定刷新2名同名干员，并冻结其中一名；第10回合获得1个<寻呼模块>\n<@ba.acrem><寻呼模块>：装备时销毁，立即在调度中心中刷新三名与该干员盟约相同的干员，免费获得其中一名!（不超过当前调度中心等级）</>
[HR Consultant] Every manual refresh becomes a special refresh: 2 copies of the same Operator will appear with one Frozen; obtain 1 Dispatch Module on Round 10\n<Dispatch Module> Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)=【猎头顾问】每次主动刷新均变为特殊刷新：必定刷新2名同名干员，并冻结其中一名；第10回合获得1个<寻呼模块>\n<寻呼模块>：装备时销毁，立即在调度中心中刷新三名与该干员盟约相同的干员，免费获得其中一名!（不超过当前调度中心等级）
[HR Consultant] Every manual refresh becomes a special refresh: 2 copies of the same Operator will appear with one Frozen; obtain 1 Dispatch Module on Round 10: When equipped, refreshing will offer Operator(s) from the same Alliance as the equipped Operator=【猎头顾问】每次主动刷新均变为特殊刷新：必定刷新2名同名干员，并冻结其中一名；第10回合获得1个<寻呼模块>：装备时刷新与目标干员相同盟约的干员
[Humanity's Bane] Selects an Operator, imposing the conditions of 'losing HP over time when HP is not full' and 'all skills automatically activate' for a period of time. If the selected Operator retreats or is defeated, their tile and the four adjacent tiles become undeployable.=【人性之囚】选取一名我方干员，使其获得“生命值未满时不断流失生命值”和“所有技能自动开启”效果，持续一段时间；该干员撤退或被击倒时，所在地块及其周围四格变为不可部署
[Icicle Fall] Attacks deal Physical damage to allied units in a column=【冰凌】攻击时对整列的我方单位造成物理伤害
[Icon] 'Perfect!' and [Furniture] Duel Trophy=[头像]“全对！” 和 [家具]争锋竞猜奖杯
[Icy Gaze] After several attacks, the next attack strikes twice with higher damage=【寒晖】数次攻击后下次攻击造成更高伤害的二连击
[Idle Teatime] Funds from Rounds 1 and 2 are temporarily held and released on Round 3; randomly obtain 1 Tier 2 Operator and 1 Tier 4 Operator during Round 3's Rest Phase=【得闲饮茶】第1、2回合的资金暂存至第3回合发放；第3回合进入休整期时，获得2、4阶随机干员各1名
[Imagination of Ruin] Every attack reduces the ATK gain from [Dried Waterway]=【破灭的想象】每次攻击损失【枯涸的河道】中增长的攻击力
[Imperial Domain] Activates a piece of gear on the field; different types of gear will result in different effects=【莫非王土】场上存在装备时，使一件装备活化，不同的装备将产生不同效果。
[Improvised Defense] Gains 1 Attack Energy charge periodically, up to 3 charges. Each charge reduces Physical and Arts damage taken. The next attack expends all charges.=【即兴施展的防身术】每隔一段时间获得1颗攻击能量，下次攻击会将所有的攻击能量一起发射，每拥有一颗攻击能量，受到的物理与法术伤害降低，最多储存3颗攻击能量
[Impulse Inhibition] Initiates revival when HP reaches 0, periodically dealing Arts damage over a wide area around her every few seconds during the process.=【冲动阻断】生命值降为0后，进入重生阶段，期间每隔数秒对周围造成一次大范围法术伤害
[Inaction] Cannot be attacked; enters 2nd form when <Bestial Ju> is defeated or leaves the field, or when enough time has elapsed, activating all Ancient Statuegeists on the field=【无为】无法被攻击，<矩兽>被击倒或退场，以及战斗经过一定时间后进入第二形态并激活场上所有的古雕伥
[Indestructible] Start with 45 Life Points=【坚不可摧】初始目标生命值为45点
[Indestructible] Start with 45 Life Points\nIn <Standard Simulation>, all Operators +30% ATK, DEF, and HP=【坚不可摧】初始目标生命值为45点\n在<标准模拟>中所有干员攻击力、防御力、生命值+30%
[Inky Visage] Duplicate Operators on the field have +30% ATK\n[Painted into Reality] In Round 1, obtain Special Arts Dusk's Scroll\n<@ba.acrem><Dusk's Scroll> On use, can copy 1 Operator within use range (Includes that Operator's Elite status and carried Equipment)</>=【墨色真颜】若你的场上存在同名干员，这些干员攻击力+30%\n【幻画为真】第1回合获得1个特殊法术<画卷>\n<@ba.acrem><画卷>：使用后可以复制该法术范围内的1名干员（包括精锐状态和携带的装备）</>
[Inky Visage] Duplicate Operators on the field have +30% ATK\n[Painted into Reality] In Round 1, obtain Special Arts Dusk's Scroll\n<Dusk's Scroll> On use, can copy 1 Operator within use range (Includes that Operator's Elite status and carried Equipment)=【墨色真颜】若你的场上存在同名干员，这些干员攻击力+30%\n【幻画为真】第1回合获得1个特殊法术<画卷>\n<画卷>：使用后可以复制该法术范围内的1名干员（包括精锐状态和携带的装备）
[Inquisition of Sin] Buffs a <Saltheap Cannon> within Attack Range, increasing its splash area for a period of time=【寻觅罪孽】使攻击范围内一门<盐坨子炮>被强化，溅射范围扩大，持续一定时间
[Insatiable Desire] Summons additional <Vapidity>; effect increases in Glutton form=【欲不可足】额外召唤<无谓>协助作战，进入暴食之欲形态后效果增强
[Instant Scar] Deals heavy Physical damage to the Operator with lowest Max HP; targets defeated this way have greatly increased Redeployment Time; target loses visibility if hit 3 times in a row=【瞬时性伤痕】对全场生命上限最低的干员造成高额物理伤害，被击倒的目标再部署时间大幅延长；连续三次命中同一目标后使其失去视野
[Integrated Strategies] Expeditioner's Jǫklumarkar Reward=[集成战略]探索者的银凇止境奖励
[Integrated Strategies] Mizuki & Caerula Arbor reward=[集成战略]水月与深蓝之树奖励
[Integrated Strategies] Phantom and Crimson Solitaire reward=[集成战略]傀影与猩红孤钻奖励
[Integrated Strategies] Sarkaz's Furnaceside Fables Reward=[集成战略]萨卡兹的无终奇语奖励
[Intensive Monitoring] When the battle starts, +2 Alliance Stacks to 1 random Operator of each different Tier on the field=【重点监护】开始作战时，使场上每个不同等阶的1个随机我方干员的所属盟约层数+2
[Intensive Monitoring] When the battle starts, +2 Alliance Stacks to 1 random Operator of each different Tier on the field\nIn <Standard Simulation>, all Operators +30% ATK, DEF, and HP=【重点监护】开始作战时，使场上每个不同等阶的1个随机我方干员的所属盟约层数+2\n在<标准模拟>中所有干员攻击力、防御力、生命值+30%
[Interest Piqued] After a few attacks, the next attack gains increased ATK=【意兴盎然】攻击数次后，下次攻击的攻击力提升
[Invitation Letter]\nThere is a classical Leithanian concert at the city hall of the nomadic city that Rhodes Island is approaching tomorrow night. I would like to invite you to accompany me, and I promise not to break too many rules, other than forging a few keys and drilling a tiny hole in the wall of the concert hall. Perhaps I might whistle along with the strings, but I doubt any audience members would complain, as I will be sitting atop of the dome roof by then.\nFeel free to assess my methods, like you have the past few times, but this time I will not be setting the riddle myself.\nI only hope that you can answer a few questions: As someone who knows nothing of music theory, how should I understand the emotions the tune evokes?\nAnd how should I understand myself, after cruel fate has twisted me?=【一封邀请函】\n罗德岛明晚将靠近移动城市，市中心的音乐厅有一场莱塔尼亚式的古典音乐会，我诚挚邀请您同去，并在此保证我不会做太多违反秩序的事，除了伪造几把钥匙，以及对音乐厅建筑外墙造成极小的钻孔损害。我也许会随着弦乐吹吹口哨，但既然我是坐在音乐厅的穹顶上，应该也没有观众能对我发出质疑。\n您依旧可以像前几次那样评价我的手段，但此次我不会自己设计谜题。\n我只寄希望于您能回答我的一些问题：作为一个对乐理一窍不通的人，我该如何理解自己在起伏的乐章中产生的情绪？\n在这荒唐的命运将我扭曲之后，我又该如何理解我自己？
[Invitation to Prayer] Temporarily reduces all your units' ASPD=【祈祷邀约】降低全场我方单位的攻击速度，持续一定时间
[Iris's Notes]\nMutsumi has spent her entire life under the gaze of others—from her parents, from the entertainment industry, and from society at large, all wanting 'Mutsumi Wakaba' to become who they want her to be.\nUnder such pressure, a terrified and helpless Mutsumi played the role of a good daughter and a future star like her mother, with acting that surpassed even her mother in skill.\nMutsumi played countless 'roles' in order to protect herself. She grew more numb every time she took the stage or exited it as one of these roles, and stopped thinking about anything other than being the Mutsumi Wakaba that people wanted to see.\nMay Mutsumi's experiences in Terra stay with her when she wakes from the dream, giving her courage—\nThe courage to accept herself, the courage to accept 'Mutsumi Wakaba'.=【爱丽丝记录】\n睦一直被身边的人注视着。那些来自母亲父亲的目光，来自演艺圈的目光，来自社会大众的目光——似乎所有人都自顾自地期待着“若叶睦”成为他们想要的样子。\n恐慌无助的睦，利用她那比母亲更甚的“演技”，在各个场合里“扮演”不同的“自己”——懂事的女儿，名演员的后代。\n出于自我保护，睦塑造了无数“角色”。这些“角色”一个个走上舞台，又一个个离开舞台，她已然麻木，一心只想成为别人期待的那个“若叶睦”。睦就是这样一个被这些“角色”掩埋，自我变得模糊不清的尚不成熟的少女。\n当睦从故乡醒来，希望在泰拉的这些经历会留在她的潜意识里，给予她勇气——\n去接纳每一个自己，不再让任何一个自己死去的勇气。
[Iris's Notes]\nOn a subconscious level, Umiri is aware that the reason she cannot establish relations of trust with others is because she cannot bare her true heart to them.\nShe must overcome her past trauma and step out of her comfort zone, and once again reveal her heart to her friends.\nWhen the day should come that Umiri wakes from the dream and forgets all that transpired within, may a part of what she experienced here remain with her and give her courage—\nThe courage to face others with her true heart.=【爱丽丝记录】\n她将会在潜意识里面知道，自己不能得到他人信任的原因，是自己一直无法真心面对他人。\n她需要克服往事带来的恐惧，走出自己为自己划定的安全区域，重新对自己看重的伙伴付出真心。\n希望即使海铃从梦中醒来，忘记了这里的一切，梦里的经历仍然能化作她潜意识里的勇气——\n让她能与他人真心相对的勇气。
[Iris's Notes]\nSailing for her goal in a straight line comes naturally to Nyamu, be it in dreams or reality; it is a notion she takes for granted.\nIt is fortunate, then, that she could rediscover the love she once abandoned.\nShe will not remember what transpired here when she wakes from the dream and returns to her old life, but she will continue to pursue her ideals. May a part of this dream stay with her and give her courage—\nThe courage to reach out to what she loves.=【爱丽丝记录】\n若麦觉得朝着目标直线前进是理所当然的，在她的生活中是，在梦中也是。\n好在她最后还是找回了自己舍弃的爱。\n当她从梦中醒来回到自己的生活，她不会记得这里发生的一切。可能她依然会鞭策着自己不惜代价地去追求既定的目标，但是至少在梦中的这些经历会留在她的潜意识里，给予她勇气——\n让她去追寻自己所爱之物的勇气。
[Iris's Notes]\nUika has spent her life living in guilt. Though she stands by Sakiko's side, where she has always longed to be, her heart remains trapped in the past. When she feared that telling the truth would destroy the relationship they had, she found herself paralyzed in place.\nWhen Sakiko was in pain, Uika believed that it was her and her lies who caused that pain to Sakiko, and that there was nothing Uika could do to help her. The end result was that she could not be there by Sakiko's side to support her.\nOne day, Uika will understand that she cannot simply hide her true feelings beneath a perfect smile. There will come a time when she must face herself.\nUika will not remember all that transpired on Terra when she wakes from the dream. But perhaps, a part of her experiences here will stay with her and give her courage—\nThe courage to face her own sorrow, and to move forward.=【爱丽丝记录】\n初华一直活在内疚中。她明明已经站在了自己最向往的地方，站在了祥子的身边，但她还是无法放下过去。她害怕现状会被打破，所以她选择止步不前。\n在祥子陷入痛苦时，她不敢靠近，因为她消极地认为自己的关心毫无作用。她觉得自己是骗子，是给祥子带来痛苦的元凶。\n总有一天，她会明白，自己不能只是展现完美无瑕的笑容给身边的人。她是她自己，不是其他人，她不能永远隐藏起真正的自己。\n当初华醒来时，她不会记得在泰拉发生的一切。但是我们希望在这里的经历能化作她潜意识里的勇气——\n让她去直面自己的过去和悲伤，并且向前迈进的勇气。
[Jam Wavelength]:Unblocked enemies take 20% more damage; immediately perform a Transfer when deployed, enemies around [Eunectes' Beacon] gain 100% Fragile for 10s=【干扰波长】：未被阻挡的敌人受到的伤害提升20%；部署后立即进行一次干员调用，【丛林用示踪信标】周围的敌人获得100%的脆弱效果，持续10秒
[Joint Advance] Obtain 1 Transmitter on rounds 8, 10, 12, and 14\n<@ba.acrem><Transmitter> Destroys equipped Operator when equipped and refreshes two slots in Dispatch Center, offering 2 Operators of the same Tier and pick one for free; the original Operator will be sent to your friend with the highest corresponding Alliance stack in the next round</>=【协力共进】第8、10、12、14回合时，获得1个<信标>\n<@ba.acrem><信标>：装备后销毁携带干员，并在调度中心刷新两名同等阶干员免费获取其中一名；原干员在下回合传递给对应盟约人数最多的队友</>
[Joint Advance] Obtain 1 Transmitter on rounds 8, 10, 12, and 14\n<Transmitter> Destroys equipped Operator when equipped and refreshes two slots in Dispatch Center, offering 2 Operators of the same Tier and pick one for free; the original Operator will be sent to your friend with the highest corresponding Alliance stack in the next round=【协力共进】第8、10、12、14回合时，获得1个<信标>\n<信标>：装备后销毁携带干员，并在调度中心刷新两名同等阶干员免费获取其中一名；原干员在下回合传递给对应盟约人数最多的队友
[Kal'tsit]\nOne of Rhodes Island's top executives and Amiya's mentor. Also head of the Medical Department.\nShe is a long-time Rhodes Islander and Amiya's staunchest supporter.\nDr. Kal'tsit is rigorous to the point of 'obsession' when it comes to Amiya's health, doing everything from advising Amiya on her behavior to monitoring her vitals.\nAlthough she hasn't said so directly, it is clear to Amiya that Dr. Kal'tsit has some ulterior motive for taking care of her.=【凯尔希】\n罗德岛最高管理者之一，阿米娅的直接辅导者。罗德岛医疗部门的总负责人。\n作为罗德岛的老成员，凯尔希医生是在阿米娅背后最稳固的援护者。\n从对阿米娅的行为提出建议到对阿米娅的身体健康状态的监控，凯尔希都严谨到了【病态的地步】。\n虽然从来没有表露过，阿米娅也清楚，凯尔希医生对自己做的这一切所蕴含的感情。
[Kindred Buff] 4-star, 5-star, or 6-star Temporary Operators will appear in recruitments here=【同类增强】此处招募干员时必定出现4、5或6星临时招募
[Kindred Buff] Allied units gain ASPD +50 in battle, Cheering Sponsor Drones will appear on the field=【同类增强】我方在此处战斗时攻击速度+50，场上出现斗志昂扬无人机
[Kindred Buff] Allied units gain Max HP +50% in battle, Friendly Shieldguard will appear on the field=【同类增强】我方在此处战斗时最大生命+50%，场上出现友方盾卫
[Kindred Buff] Allied units gain Redeployment Time -30% in battle, 1 Elite Operator will temporarily join your squad=【同类增强】我方在此处战斗时再部署时间-30%，一名精英干员临时加入编队
[Kindred Buff] Change node(s) to Bosky Passage (Takes effect outside Secluded Passage), Anti-Interference Index increases to Max Limit after traversing node(s)=【同类增强】变为树篱之途（深埋迷境外生效），经过后抗干扰指数提升至上限
[Kindred Buff] Change node(s) to Emergency Ops, Recover 2 Life Points after traversing node(s)=【同类增强】变为紧急作战，经过后回复2目标生命
[Kindred Buff] Change node(s) to Lost and Found, Collapse value reduction will be 2 when combined=【同类增强】变为失与得，组合时降低的坍缩值变为2点
[Kindred Buff] Change node(s) to Rogue Trader, Item prices are -50%=【同类增强】变为诡意行商，商品售价-50%
[Kindred Buff] Change node(s) to Scout, Gain 2 Hope after traversing node(s)=【同类增强】变为先行一步，经过此处后获得2希望
[Kindred Buff] Change node(s) to Wish Fulfilled=【同类增强】变为得偿所愿
[Kindred Buff] Conduct Panoptic Survey on nearby node(s), Collapse value reduction will be 3 when combined=【同类增强】接近时对其全面勘察，组合时降低的坍缩值变为3点
[Kindred Buff] Gain 1 Originium Ingot, Hope, Objective Shield, and Anti-Interference Index=【同类增强】经过此处后获得1源石锭、希望、护盾值、抗干扰指数
[Kindred Buff] Gain 4 Hope after traversing node(s)=【同类增强】经过此处后获得4希望
[Kindred Buff] Gain 8 Originium Ingots and 2 Hope after traversing node(s)=【同类增强】经过此处后获得8源石锭，2希望
[Kindred Buff] Immediately gain 4 Originium Ingots for every node selected, and gain 4 Originium Ingots after traversing node(s)=【同类增强】每选择一处节点立即获得4源石锭，经过此处后获得4源石锭
[Kindred Buff] Immediately increase Max Life Point by 2, and change node(s) to Safe House=【同类增强】立即提升2目标生命上限，变为安全的角落
[Kindred Buff] Immediately increase Max Life Points by 2, gain +2 Objective Shield after traversing node(s)=【同类增强】立即提升2目标生命上限，经过此处后获得2护盾值
[Kindred Buff] Immediately increase Max Life Points by 2, recover 4 Life Points after traversing node(s)=【同类增强】立即提升2目标生命上限，经过此处后回复4目标生命
[Kindred Buff] Immediately recover 2 Life Points for every node selected, and recover 2 Life Points after traversing node(s)=【同类增强】每选择一处节点立即回复2目标生命，经过此处后回复2目标生命
[Kindred Buff] Originium Ingots, Life Points, and Hope gained here are doubled=【同类增强】在此处获得的源石锭、目标生命、希望变为2倍
[Kindred Buff] Recover 1 Life Point and obtain 1 combat-related Collectible after traversing node(s)=【同类增强】经过此处后回复1目标生命，获得1个战斗类收藏品
[Kjerag] Operators deal 125% damage, or {0:0%} damage to Cold and Frozen enemies (affected by no. of stacks)\n<With 6 different [Kjerag] Operators on field> A cold wind sweeps across battlefield every 25 seconds, inflicting Cold on enemies for {1:0} seconds (affected by no. of stacks)=【谢拉格】干员伤害提升至125%，对寒冷和冻结敌人额外提升至{0:0%}（受层数影响）\n<在场6名不同【谢拉格】干员>战场上每25秒吹过一阵寒风使敌人寒冷{1:0}秒（受层数影响）
[Kjerag] Operators deal 130% damage, or {0:0%} damage to Cold and Frozen enemies (affected by no. of stacks)\n<With 6 different [Kjerag] Operators on the field> A cold wind sweeps across battlefield every 25 seconds, inflicting Cold on enemies for {1:0} seconds (affected by no. of stacks)=【谢拉格】干员伤害提升至130%，对寒冷和冻结敌人额外提升至{0:0%}（受层数影响）\n<在场6名不同【谢拉格】干员>战场上每25秒吹过一阵寒风使敌人寒冷{1:0}秒（受层数影响）
[Kjerag] Operators deal <@ba.vup>125%</> damage, or <@ba.vup>{0:0%}</> damage to Cold and Frozen enemies <@ba.acrem>(affected by no. of stacks)</>\n<With <@ba.vup>6</> different [Kjerag] Operators on field> A cold wind sweeps across battlefield every 25 seconds, inflicting Cold on enemies for <@ba.vup>{1:0}</> seconds <@ba.acrem>(affected by no. of stacks)</>=【谢拉格】干员伤害提升至<@ba.vup>125%</>，对寒冷和冻结敌人额外提升至<@ba.vup>{0:0%}</><@ba.acrem>（受层数影响）</>\n<在场<@ba.vup>6</>名不同【谢拉格】干员>战场上每25秒吹过一阵寒风使敌人寒冷<@ba.vup>{1:0}</>秒<@ba.acrem>（受层数影响）</>
[Kjerag] Operators deal <@ba.vup>130%</> damage, or <@ba.vup>{0:0%}</> damage to Cold and Frozen enemies <@ba.acrem>(affected by no. of stacks)</>\n<With <@ba.vup>6</> different [Kjerag] Operators on the field> A cold wind sweeps across battlefield every 25 seconds, inflicting Cold on enemies for <@ba.vup>{1:0}</> seconds <@ba.acrem>(affected by no. of stacks)</>=【谢拉格】干员伤害提升至<@ba.vup>130%</>，对寒冷和冻结敌人额外提升至<@ba.vup>{0:0%}</><@ba.acrem>（受层数影响）</>\n<在场<@ba.vup>6</>名不同【谢拉格】干员>战场上每25秒吹过一阵寒风使敌人寒冷<@ba.vup>{1:0}</>秒<@ba.acrem>（受层数影响）</>
[Kjerag] Operators deal <@ba.vup>increased damage</>, and even more to <@ba.vup>Cold and Frozen</> enemies <@autochess.gray>(affected by no. of stacks)</>\n<With <@autochess.dgreen>6</> different [Kjerag] Operators on field> A chill gust blows on the battlefield every 25 seconds, inflicting Cold on enemies for a period of time (affected by no. of stacks)=【谢拉格】干员造成的<@ba.vup>伤害提升</>，对<@ba.vup>寒冷、冻结</>敌人获得额外提升<@autochess.gray>（受层数影响）</>\n<在场<@autochess.dgreen>6</>名不同【谢拉格】干员>战场上每25秒过一阵寒风使场上的敌人寒冷一定时间（受层数影响）
[Kjerag] Operators deal <@ba.vup>increased damage</>, and even more to <@ba.vup>Cold and Frozen</> enemies <@autochess.gray>(affected by no. of stacks)</>\n<With <@autochess.dgreen>6</> different [Kjerag] Operators on field> A chill gust blows on the battlefield every 25 seconds, inflicting Cold on enemies for a period of time <@autochess.gray>(affected by no. of stacks)</>=【谢拉格】干员造成的<@ba.vup>伤害提升</>，对<@ba.vup>寒冷、冻结</>敌人获得额外提升<@autochess.gray>（受层数影响）</>\n<在场<@autochess.dgreen>6</>名不同【谢拉格】干员>战场上每25秒过一阵寒风使场上的敌人寒冷一定时间<@autochess.gray>（受层数影响）</>
[Kjerag] Operators deal increased damage, and even more to Cold and Frozen enemies (affected by no. of stacks)\n<With 6 different [Kjerag] Operators on field> A chill gust blows on the battlefield every 25 seconds, inflicting Cold on enemies for a period of time (affected by no. of stacks)=【谢拉格】干员造成的伤害提升，对寒冷、冻结敌人获得额外提升（受层数影响）\n<在场6名不同【谢拉格】干员>战场上每25秒过一阵寒风使场上的敌人寒冷一定时间（受层数影响）
[Ladder] When a target on the field is 'Emptied', enters full-screen attack mode, prioritizing surrounded targets and attacking up to 3 targets at a time=【征】场上有目标“失气”时，进入全图攻击模式，优先选择被包围的目标，最多同时攻击三名目标
[Lamentation of Nothingness] Attacks all targets on the field in order and loses a large amount of HP. When in Realigned Flux, ASPD is reduced=【虚无悲叹】依次攻击全场目标并失去大量生命值，处于重整束流上时攻击速度下降
[Last] Foldartal is not consumed on first declaration=【延续】首次宣告时不消耗
[Laterano] Operators gain +{0:0%} ammo on skill activation (affected by no. of stacks)\n<With 6 different [Laterano] Operators on field> All [Laterano] Operators +4% ATK whenever any [Laterano] Operator spends 1 ammo, max +200%=【拉特兰】干员开启技能时获得的弹药量+{0:0%}（受层数影响）\n<在场6名不同【拉特兰】干员>任意【拉特兰】干员每消耗1发弹药，全体【拉特兰】干员攻击力+4%，至多+200%
[Laterano] Operators gain +{0:0%} ammo on skill activation (affected by no. of stacks)\n<With 6 different [Laterano] Operators on the field> All [Laterano] Operators +4% ATK whenever any [Laterano] Operator spends 1 ammo, max +180%=【拉特兰】干员开启技能时获得的弹药量+{0:0%}（受层数影响）\n<在场6名不同【拉特兰】干员>任意【拉特兰】干员每消耗1发弹药，全体【拉特兰】干员攻击力+4%，至多+180%
[Laterano] Operators gain <@ba.vup>+{0:0%}</> ammo on skill activation <@ba.acrem>(affected by no. of stacks)</>\n<With <@ba.vup>6</> different [Laterano] Operators on field> All [Laterano] Operators +4% ATK whenever any [Laterano] Operator spends 1 ammo, max <@ba.vup>+200%</>=【拉特兰】干员开启技能时获得的弹药量<@ba.vup>+{0:0%}</><@ba.acrem>（受层数影响）</>\n<在场<@ba.vup>6</>名不同【拉特兰】干员>任意【拉特兰】干员每消耗1发弹药，全体【拉特兰】干员攻击力+4%，至多<@ba.vup>+200%</>
[Laterano] Operators gain <@ba.vup>+{0:0%}</> ammo on skill activation <@ba.acrem>(affected by no. of stacks)</>\n<With <@ba.vup>6</> different [Laterano] Operators on the field> All [Laterano] Operators +4% ATK whenever any [Laterano] Operator spends 1 ammo, max <@ba.vup>+180%</>=【拉特兰】干员开启技能时获得的弹药量<@ba.vup>+{0:0%}</><@ba.acrem>（受层数影响）</>\n<在场<@ba.vup>6</>名不同【拉特兰】干员>任意【拉特兰】干员每消耗1发弹药，全体【拉特兰】干员攻击力+4%，至多<@ba.vup>+180%</>
[Laterano] Operators gain <@ba.vup>ammo</> on skill activation <@autochess.gray>(affected by no. of stacks)</>\n<With <@autochess.dgreen>6</> different [Laterano] Operators on field> All [Laterano] Operators gain increased <@ba.vup>ATK</> (up to a limit) when any [Laterano] Operator spends 1 bullet=【拉特兰】干员开启技能获得的<@ba.vup>弹药量</>提升<@autochess.gray>（受层数影响）</>\n<在场<@autochess.dgreen>6</>名不同【拉特兰】干员>【拉特兰】干员每消耗1发弹药，所有【拉特兰】干员<@ba.vup>攻击力</>提升（有上限）
[Laterano] Operators gain <@ba.vup>ammo</> on skill activation <@autochess.gray>(affected by no. of stacks)</>\n<With <@autochess.dgreen>6</> different [Laterano] Operators on field> All [Laterano] Operators gain increased <@ba.vup>ATK</> when any [Laterano] Operator spends 1 bullet=【拉特兰】干员开启技能获得的<@ba.vup>弹药量</>提升<@autochess.gray>（受层数影响）</>\n<在场<@autochess.dgreen>6</>名不同【拉特兰】干员>【拉特兰】干员每消耗1发弹药，所有【拉特兰】干员<@ba.vup>攻击力</>提升
[Laterano] Operators gain ammo on skill activation (affected by no. of stacks)\n<With 6 different [Laterano] Operators on field> All [Laterano] Operators gain increased ATK (up to a limit) when any [Laterano] Operator spends 1 bullet=【拉特兰】干员开启技能获得的弹药量提升（受层数影响）\n<在场6名不同【拉特兰】干员>【拉特兰】干员每消耗1发弹药，所有【拉特兰】干员攻击力提升（有上限）
[Laterano] Operators gain ammo on skill activation (affected by no. of stacks)\n<With 6 different [Laterano] Operators on field> All [Laterano] Operators gain increased ATK when any [Laterano] Operator spends 1 bullet=【拉特兰】干员开启技能获得的弹药量提升（受层数影响）\n<在场6名不同【拉特兰】干员>【拉特兰】干员每消耗1发弹药，所有【拉特兰】干员攻击力提升
[Light Unto Sufferers] Whenever a certain percentage of HP is lost, creates a permanent field effect. Enemies standing on affected tiles take reduced Physical and Arts damage and gain 50% Physical and Arts dodge=【光赐于苦】每损失一定比例生命值释放永久地面效果，处于该范围中的所有敌方单位受到的物理或法术伤害减少并获得50%的物理及法术闪避
[Log 1]\n'We Sarkaz can bear any burden! Weak words like 'compromise' do not, I repeat, do not exist in our vocabulary!'\n—Vigna\nThe quote above was added to her file at her insistence.\nOperator Vigna was born in Kazdel, though she had lived in Columbia with her parents ever since she could remember. The constant moving, uneasy childhood and rough streets of Columbia gave rise to Vigna's unruly side.\nAs a Sarkaz, Vigna saw a lot of discrimination against people like her, and often got into scuffles standing up against it. Of course, there were Sarkaz sympathizers, but they were few and far between.\nVigna saw clearly the prejudice rooted in misunderstanding and closed-mindedness. It depressed her. But for the sake of her parents and others who still support her, she has not once lowered her little head.=【履历1】\n“我们萨卡兹人，绝对不会向困境低头的！妥协这样软弱的词语，在我们的字典里——哼，才不存在呢！”\n——红豆\n根据干员红豆的个人强烈意愿，在资料中为她加入上述话语。\n干员红豆出生在卡兹戴尔，但当她记事的时候就已经随同父母在哥伦比亚的城市中生活了。频繁变动的住址，不安稳的童年，冲突频繁的哥伦比亚城市街头，催生了红豆性格中最为不羁那一部分。\n作为一名萨卡兹，红豆曾亲眼见证流浪的同族受到本地人的歧视，并为了保护同族，不止一次的与他人产生冲突。当然，也并非没有对萨卡兹怀有善意的人，但面对既已形成的大环境，少数的友善显得既脆弱又无力。\n红豆清楚地看到了人与人之间，因误解和不愿相互理解而产生的种种歧见，并一度为此感到沮丧。但为了父亲母亲，为了仍在支持她，诚恳对待她的人们，她没有一次低下过自己的小小的头颅。
[Machine Assistance] 1 'Double Lids' appears on all battlefields\n<'Double Lids'> Can perform long-ranged Arts attacks and inflicts Fragile on enemy targets (Can be upgraded!)=【机械援助】所有场地中出现1个<“双眼皮”>\n<“双眼皮”>：可进行远程法术攻击，并使目标敌人受到脆弱效果（可升级！）
[Machine Assistance] 1 'Double Lids' appears on all battlefields\n<@ba.acrem><'Double Lids'> Can perform long-ranged Arts attacks and inflicts Fragile on enemy targets (Can be upgraded!)</>=【机械援助】所有场地中出现1个<“双眼皮”>\n<@ba.acrem><“双眼皮”>：可进行远程法术攻击，并使目标敌人受到脆弱效果（可升级！）</>
[Machine Assistance] 1 'Double Lids' appears on all battlefields: Can perform long-ranged Arts attacks and inflicts Fragile on enemy targets (Can be upgraded!)=【机械援助】所有场地中出现1个<“双眼皮”>：可进行远程法术攻击，并使目标敌人受到脆弱效果（可升级！）
[Machine] and [Arts Creations] enemies will be immediately Frozen with their first attack for 15 seconds=【机械】和【法术造物】敌人首次攻击时，立即冻结15秒
[Mandragora's Gaze] Targets the unit with the highest ATK within range, dealing Arts damage and reducing their ASPD. If the target is retreated or defeated, destroy the tile the unit is on=【蔓德拉的注目】寻找范围内攻击最高的目标，造成法术伤害并使其攻速下降，若其撤退或被击倒则使所在地块损毁
[Manipulate Opinion] Removes all 'Favor' and stops current 'Lucksack'=【舆论操纵】清空所有“眷顾”并停止当前的“强运”
[Marrowchill Aura] Significantly reduces the ASPD of surrounding allied units and gives a Bloodcalling Altar the ability to produce Blood Amber.=【凝髓隙环】大幅降低周围我方单位的攻击速度，并赋予一座唤血祭坛产生血珀的能力
[Medic] and [Sniper] Operators cost 2 less Hope to recruit, 1 less Hope to promote, and have a greatly increased chance of being randomly promoted=招募和进阶4星以上的【医疗】【狙击】干员时希望降低2点和1点，随机直升概率大幅提升
[Memory Loss] Loses a certain amount of HP with every attack and deals Arts damage over a wide area around her.=【记忆流失】攻击时流失一定的生命，并对周围造成大范围法术伤害
[Metal Constitution] Takes reduced Physical and Arts damage. Effect temporarily disabled after taking damage from <Sapid Auspice>. When in Glutton form, the effect is increased, and the effect downtime is shortened=【铜皮铁骨】受到的物理及法术伤害降低，进入暴食之欲形态后效果增强；自身受到<人间烟火>伤害后失去该效果一段时间，进入暴食之欲形态后失去效果的时间缩短
[Military Training] Has high Physical and Arts dodge, but after being bombarded by the Defense Artillery, temporarily loses this dodge effect and is stunned for a period of time=【军事训练】拥有高额的物理和法术闪避，但受到城防炮轰击后闪避失效一段时间并晕眩数秒
[Mind Matrix] Takes less Physical and Arts damage. Loses this effect when the V.T.E. on the field is destroyed and cannot attack until the V.T.E. is re-obtained.=【心绪力场】受到的物理/法术攻击伤害降低，场上的【矢量战术装备】被击破后失去该效果，且在重新获得战术装备前无法攻击
[Model] 'Justice Knight'\n[Gender Assignment] Female\n[Time in Service] More than 4 years\n[Manufacturer] Raythean\n[Place of Production] Columbia\n[Date of Release] Jan 21\n[Height] 160cm\n[Weight] Classified\n[Inspection Report]\nSmall amount of wear on outer casing, structure intact, normal durability. Generator and chassis in good condition. Auxiliary systems operating normally, targeting unit calibrated. Service normal. ECU in good condition.=【型号】“正义骑士号”\n【设定性别】女\n【出厂时间】大于四年\n【制造商】雷神工业\n【产地】哥伦比亚\n【出厂日】1月21日\n【高度】160cm\n【重量】保密\n【维护检测报告】\n外壳有少量磨损，结构完整，强度正常。发动机与底盘状况良好。 辅助系统运行正常，瞄准装置已校准。使用正常。ECU状况良好。
[Model] Castle-3\n[Gender Assignment] Male\n[Time in Service] 3 years\n[Manufacturer] Raythean\n[Place of Production] Columbia\n[Date of Release] Dec. 10\n[Height] 167cm\n[Weight] Classified\n[Inspection Report]\nMassive wear on outer casing, structure intact, normal durability. Generator and chassis in good condition. Weapon system operational. Slight damage on battery casing but operational. ECU in good condition.=【型号】Castle-3\n【设定性别】男\n【出厂时间】三年\n【制造商】雷神工业\n【产地】哥伦比亚\n【出厂日】12月10日\n【高度】167cm\n【重量】保密\n【维护检测报告】\n外壳有大量磨损，结构完整，强度正常。发动机与底盘状况良好。攻击设备运行正常，电池外壳有轻微损坏，使用正常。ECU状况良好。
[Model] Friston-3\n[Gender Assignment] Male\n[Time in Service] Less than 1 year\n[Manufacturer] Rhodes Island\n[Place of Production] Rhodes Island\n[Date of Release] Nov 13\n[Height] 145cm\n[Weight] Classified\n[Inspection Results]\nSmall amount of wear on outer casing, structure intact, exceptional durability. Generator and chassis in good condition. Energy barrier systems operating normally, database up to date. Service normal. ECU in good condition.=【型号】Friston-3\n【设定性别】男\n【出厂时间】少于一年\n【制造商】罗德岛\n【产地】罗德岛\n【出厂日】11月13日\n【高度】145cm\n【重量】保密\n【维护检测情况】\n外壳有少量磨损，结构完整，强度超过正常标准。发动机与底盘状况良好。能量防护系统运行正常，数据库已更新，使用正常。ECU状况良好。
[Model] Lancet-2\n[Gender Assignment] Female\n[Time in Service] 2 years\n[Manufacturer] Raythean\n[Place of Production] Columbia\n[Date of Release] May 12\n[Height] 149cm\n[Weight] Classified\n[Inspection Report]\nSlight wear on outer casing, structure intact, normal durability. Generator and chassis in good condition. Medical system operational. Medical supplies replenished. ECU in good condition.=【型号】Lancet-2\n【设定性别】女\n【出厂时间】两年\n【制造商】雷神工业\n【产地】哥伦比亚\n【出厂日】5月12日\n【高度】149cm\n【重量】保密\n【维护检测报告】\n外壳有少量磨损，结构完整，强度正常。发动机与底盘状况良好。医疗设备运行正常，医疗消耗品已更替完毕。ECU状况良好。
[Model] PhonoR-0\n[Gender Assignment] Female\n[Time in Service] Less than 1 year\n[Manufacturer] Rhodes Island\n[Place of Production] Rhodes Island\n[Date of Release] Sep 2\n[Height] 160cm\n[Weight] Classified\n[Inspection Report]\nLight wear on outer casing, structure intact, normal durability. Generator and chassis in good condition. Weapon systems operating normally. Energy storage fully charged and operating normally. Service normal. ECU in good condition.=【型号】PhonoR-0\n【设定性别】女\n【出厂时间】少于一年\n【制造商】罗德岛\n【产地】罗德岛\n【出厂日】9月2日\n【高度】160cm\n【重量】保密\n【维护检测报告】\n外壳有少量磨损，结构完整，强度正常。发动机与底盘状况良好。攻击设备运行正常，储能装置已填充满，使用正常。ECU状况良好。
[Model] Thermal-EX\n[Gender Assignment] Male\n[Time in Service] Less than 1 year\n[Manufacturer] Raythean\n[Place of Production] Columbia\n[Date of Release] Feb 15\n[Height] 160cm\n[Weight] Classified\n[Inspection Report]\nSmall amount of wear on outer casing, structure intact, normal durability. Generator and chassis in good condition. Weapon system operational. Energy supply is full and functional. ECU in good condition.=【型号】Thermal-EX\n【设定性别】男\n【出厂时间】少于一年\n【制造商】雷神工业\n【产地】哥伦比亚\n【出厂日】2月15日\n【高度】160cm\n【重量】保密\n【维护检测报告】\n外壳有少量磨损，结构完整，强度正常。发动机与底盘状况良好。攻击设备运行正常，储能装置已填充满，使用正常。ECU状况良好。
[Momentum Murder] Whenever 25% HP is lost, clears the SP of all allied units within range and restricts the targets from attacking or healing for some time=【瞬息杀机】每损失25%生命，清空范围内我方单位技力并使目标无法攻击或治疗一段时间
[Moon-Devouring Bloodmist] Releases a searing Blood Mist centered around a target, inflicting increasing amounts of Arts damage to allied units within while reducing their ASPD and increasing their Redeployment Time. Pieces of Blood Amber affected by this Blood Mist will turn into Bloodborn Spawn.=【血霭遮月】以目标为中心释放血雾，对笼罩的我方单位造成越来越高的法术伤害并降低攻击速度并使其再部署时间延长，被血雾笼罩的血珀会转化成新生血裔
[Mourning Fugue] Stops attacking to begin casting. While casting, <Squeaking Sounds> are no longer invulnerable, and Arts damage is dealt around this unit and all <Squeaking Sounds> over time. While casting, <Squeaking Sounds> in the Deployment Waiting Zone also drain DP.=【哀恸赋格】停止攻击并持续施法，期间取消<啸叫音响>的无敌状态，并对自身和场上所有<啸叫音响>周围持续造成法术伤害；待部署区的<啸叫音响>在施法期间也会持续消耗部署费用
[Name] Mutsumi Wakaba\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Unknown\n[Date of Birth] Jan 14\n[Race] Unknown\n[Height] 153cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【姓名】若叶睦\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】未知\n【生日】1月14日\n【种族】未知\n【身高】153cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Name] Nyamu Yūtenji\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Unknown\n[Date of Birth] Jun 1\n[Race] Unknown\n[Height] 164cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【姓名】祐天寺若麦\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】未知\n【生日】6月1日\n【种族】未知\n【身高】164cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Name] Sakiko Togawa\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Unknown\n[Date of Birth] Feb 14\n[Race] Unknown\n[Height] 155cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【姓名】丰川祥子\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】未知\n【生日】2月14日\n【种族】未知\n【身高】155cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Name] Uika Misumi\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Unknown\n[Date of Birth] Jun 26\n[Race] Unknown\n[Height] 160cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【姓名】三角初华\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】未知\n【生日】6月26日\n【种族】未知\n【身高】160cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Name] Umiri Yahata\n[Gender] Female\n[Combat Experience] None\n[Place of Birth] Unknown\n[Date of Birth] Apr 7\n[Race] Unknown\n[Height] 158cm\n[Infection Status]\nMedical tests have confirmed that no infection is present.=【姓名】八幡海铃\n【性别】女\n【战斗经验】没有战斗经验\n【出身地】未知\n【生日】4月7日\n【种族】未知\n【身高】158cm\n【矿石病感染情况】\n参照医学检测报告，确认为非感染者。
[Nest] If it is not defeated in the first wave, it will move into its Den=【返巢】未在第一波击败火龙时，火龙会移至巢穴
[Nirvana Program] While regenerating, locks onto the target with the highest Block and attacks them every few seconds, reducing their max Block\n[Engineering Meteor Shower] In second form, when <Structural Principle> is blocked, locks onto the blocking Operator and attacks them, lowering their Block Count=【涅槃程序】重生阶段，期间每隔数秒锁定全场阻挡数最高的目标进行攻击并降低其阻挡数上限\n【工程学流星雨】第二形态下，当<结构性原理>被阻挡时，锁定阻挡目标进行攻击，并降低其阻挡数上限
[Noble Sacrifice] When an <Ægir> Operator is defeated, grants Ægir Alliance stacks equivalent to that Operator's Tier\n<@ba.vdown>Strategy may be flawed when some <Ægir> Operators are missing</>=【崇高牺牲】<阿戈尔>干员被击倒时，提供等同于该干员等阶的<阿戈尔>盟约层数\n<@ba.vdown>在<阿戈尔>部分干员缺席时体验可能不完整</>
[Noble Sacrifice] When an <Ægir> Operator is defeated, grants Ægir Alliance stacks equivalent to that Operator's Tier\nStrategy may be flawed when some <Ægir> Operators are missing=【崇高牺牲】<阿戈尔>干员被击倒时，提供等同于该干员等阶的<阿戈尔>盟约层数\n在<阿戈尔>部分干员缺席时体验可能不完整
[Notice]Any [Headhunting Data Contracts] earned from previous [Limited Headhunting] banners will expire. After the current [Headhunting Data Contract Shop] closes, any unredeemed [Headhunting Data Contracts] will be converted into [Headhunting Parametric Models]. Each [Headhunting Data Contract] will be converted into 6 [Headhunting Parametric Models]. [Headhunting Parametric Models] have no expiration date, and can be used in the [Headhunting Parametric Model Shop] to exchange for designated items.=【注意】在当期【限定寻访】中所获得的【寻访数据契约】存在使用期限。在当期【寻访数据契约交换所】关闭后，剩余未兑换的【寻访数据契约】将会被自动兑换成【寻访参数模型】，每张【寻访数据契约】自动兑换成六张【寻访参数模型】。【寻访参数模型】不存在使用期限，可用于【寻访参数模型交换所】兑换指定物品。
[Nurture Life] Links with all Sea Monsters for a period of time, losing a percentage of max HP every second. During this time, Sea Monsters that receive lethal damage <$ba.sleep>sleep</> instead of dying, recovering a percentage of their max HP per second.=【哺育生机】一段时间内持续引导与所有海怪进行连接，每秒流失一定比例的最大生命值，期间使所有海怪敌人受到致命伤时不死亡，转而进入<$ba.sleep>沉睡</>且每秒回复一定比例的最大生命值。
[Nurture Life] Links with all Sea Monsters for a period of time, losing a percentage of max HP every second. During this time, Sea Monsters that receive lethal damage sleep instead of dying, recovering a percentage of their max HP per second.=【哺育生机】一段时间内持续引导与所有海怪进行连接，每秒流失一定比例的最大生命值，期间使所有海怪敌人受到致命伤时不死亡，转而进入沉睡且每秒回复一定比例的最大生命值。
[O.R.T. Training Reward]\nUpgrade any one 3-star Operator to Lv.10=【行动预备组养成返还】\n将任意一个3星干员提升到10级
[O.R.T. Training Reward]\nUpgrade any one 3-star Operator to Lv.20=【行动预备组养成返还】\n将任意一个3星干员提升到20级
[O.R.T. Training Reward]\nUpgrade any one 3-star Operator to Lv.30=【行动预备组养成返还】\n将任意一个3星干员提升到30级
[O.R.T. Training Reward]\nUpgrade any one 3-star Operator to Lv.40=【行动预备组养成返还】\n将任意一个3星干员提升到40级
[O.R.T. Training Reward]\nUpgrade any two 3-star Operators to Lv.30=【行动预备组养成返还】\n将任意两个3星干员提升到30级
[O.R.T. Training Reward]\nUpgrade any two 3-star Operators to Lv.40=【行动预备组养成返还】\n将任意两个3星干员提升到40级
[Observation Supplemental Report]\nGlaucus is one of the few operators willing to try Blue Poison's desserts. She is also friends with Deepcolor, though most of the time she just watches Deepcolor paint. She seems to have some kind of reverence for Skadi. Apart from this, she spends a great amount of time in her room performing weapon maintenance and adjustment. There is very little activity related to things she is personally interested in. Even more rarely does she leave her room.\nIn short, she is a somewhat dull and awkward child who prefers silently doing her own things.\n\nAs a result, I believe that the allegation that Glaucus and her relatives are involved in a secret heretical organization in the Ægir Region is not related to her current operational performance. I hope that the Justice Division has reservations about acting on this.\n——■■■=【观察报告补充】\n干员格劳克斯，少数几位愿意试吃蓝毒小姐的甜点的干员之一。与干员深海色互为友人，不过多数时候只是默默看着深海色小姐作画。对干员斯卡蒂似乎怀抱着某种敬畏的态度。除此之外，大量时间待在自己房间内进行武器的保养与调整，极少有个人兴趣相关的活动。甚至极少出门。\n虽然性格有些沉闷，但总的来说，是个有些笨拙，但也在默默做好自己事情的孩子。\n\n因此，我认为关于“干员格劳克斯及其亲属与阿戈尔地区的秘密异教组织有所牵连”的指控与其当下的作战表现并无关联，希望法务部仅作保留处理\n——■■■
[Omamori's Blessing] When a round begins, trigger an Operator's 'When obtained' Attribute once (prioritizes the bottom-right-most Operator on map)=【御守之力】每个回合开始时，触发战场上一名干员的获得时效果一次（优先选择最靠右和最靠下）
[Omnidirectional Breath] Inflicts continuous damage to a large area to the right and renders the tiles no longer available for deployment, Operators on the left side of the target area can reduce damage taken by allied units to their right and mitigate damage to the tiles=【十方吐纳】对右侧大范围的持续伤害并使地面无法部署，范围内左侧的干员可以为右侧减弱伤害并抵挡地面破坏效果
[Oni and Tiger Twinned Stars]=《鬼虎双星》
[Open Invitation] Absorbs all nearby <Sapidity> and <Vapidity> to increase its own SP=【来者不拒】吸收所有附近的<饮啄>和<无谓>并为自身增加技力
[Opening Statement] Selects the nearest 'Soldier' Glyph Tile, then after a short delay stamps it once along with each connected Glyph Tile=【代序】选中离自身最近的兵字格，短暂延迟后，使其与所有相连字格单独拓印1次
[Order 0]\nClient: Patrizion\nGave it a coat of bright paint, needs to match the gun-knight armor.\n\nClient comment: This is a masterpiece, my friend. I can't stop thinking about heading off on my next mission when I hold it.=【0号订单】\n客户：帕特里奇昂\n给它上一层亮闪闪的喷漆，得配得上铳骑的盔甲才行。\n\n客户留言：朋友，这可真是杰作，拿着它我已经迫不及待想去执行我的下一个任务了。
[Order 0]\nClient: Patrizion\nLarge rotary machine gun used by gun-knights. The stuff left behind by the old masters can use a lot of improvement. I'll put my back into it. I want to give Patrizion the machine gun with the most firepower in all of Laterano when he becomes a gun-knight.\n\nClient comment: I'm truly honored to be one of your clients, my friend.=【0号订单】\n客户：帕特里奇昂\n铳骑用的巨型铳械，老工匠们留下的东西还有很多可以改进。打起精神来，我可要让帕特里奇昂带着全拉特兰火力最强的巨铳上任铳骑。\n\n客户留言：非常荣幸成为你的客户，朋友。
[Order 0]\nClient: Patrizion\nPerhaps... the original design could be split into two parts that can be used independently.\n\nClient comment: I showed your design to my commanding officer. You'll have to thank me later, since you might be getting new work right away.=【0号订单】\n客户：帕特里奇昂\n或许......原设计可被拆卸为独立的两个部分使用。\n\n客户留言：我把你的设计拿给长官看了，你可得谢谢我，说不定你马上就能接到新工作。
[Order 172]\nClient: Fiammetta\nClient's friend was very satisfied after seeing the plans. The remaining details of manufacture can be left to the gunsmith's discretion.\n\nClient comment: I suppose that's how geniuses think, Senior Paganini.=【172号订单】\n客户：菲亚梅塔\n客户的朋友看过构想后觉得很满意，剩下的制作细节可交由制铳师自行发挥。\n\n客户留言：潘格尼尼先生，这真是天才的想法。
[Order 172]\nClient: Fiammetta\nNull\n\nClient comment: I'm sorry, Senior Paganini. Some stuff happened recently, and my friend, she... she won't be needing that gun anymore. I'll still pay you the rest of your fee. As for the gun, can I leave it in your care for now?=【172号订单】\n客户：菲亚梅塔\n无\n\n客户留言：很抱歉，潘格尼尼先生，最近发生了一些事，我的朋友她......不再需要铳了，剩下的钱我还是会付给您，至于铳，可否暂且寄存在您那里。
[Order 172]\nClient: Fiammetta\nSmall firearm, easy to carry while doing fieldwork, requires a full set of attachments, right-handed.\n\nClient comment: Senior Paganini, this gun is a gift for a friend's birthday. Money isn't an issue; I just hope you can get it done before December.=【172号订单】\n客户：菲亚梅塔\n小型铳械，方便外勤携带，需要一整套配件，利手为右手。\n\n客户留言：潘格尼尼先生，这把铳是给朋友的生日礼物，花费不是问题，只是希望在十二月之前完成。
[Order 208]\nClient: Idida\nAnything is fine.\n\nClient comment: We don't have too many requests for this guardian gun, Senior Paganini. Our little Idida already has her own guardian toothbrush, after all. That should be fine, right?=【208号订单】\n客户：伊蒂达\n随便什么样都行。\n\n客户留言：潘格尼尼先生，我们对守护铳没有太多要求，毕竟我们的小伊蒂达已经有了自己的守护牙刷，这就够了，不是吗？
[Order 208]\nClient: Idida\nNeeds a coat of mint paint, a shade that makes people think of extra-strong toothpaste.\n\nClient comment: You've avoided going to neighborhood meetings many times now, Senior Paganini. We hope you can attend the next one and fulfill your duty as a member of this community. As you have dismantled your mailbox, this is the only way we can contact you.=【208号订单】\n客户：伊蒂达\n需要薄荷色的外观，令人联想到强效牙膏。\n\n客户留言：潘格尼尼先生，您已经多次缺席社区会议，希望您能按时出席，履行社区成员的职责，因为您拆除了自己的邮箱，我们只能用这种方式联系您了。
[Order 231]\nClient: Vannini\nAfter some discussion, we decided to reference Vannini's mother's patron firearm in the construction of this one. But we've found keeping to this standard to have major flaws. Will need to make further adjustments.\n\nClient comment: Thank you for looking after my mother's patron firearm, Magister.=【231号订单】\n客户：梵里妮\n经过讨论，我们决定参照梵里妮母亲的守护铳制造铳械。但该制式已被证实有巨大缺陷，需要进一步改造。\n\n客户留言：老师，谢谢您为我保管母亲的守护铳。
[Order 231]\nClient: Vannini\nFor next year's gunsmith qualification exam, just around the corner. Need to show her how to make a gun of her own.\n\nClient comment: I hope I won't let you down for everything you've done for me, Magister.=【231号订单】\n客户：梵里妮\n为了应对明年将至的制铳师资质考试，需要指导她做一支属于自己的铳械。\n\n客户留言：老师，希望我不会辜负这么多年来您花在我身上的心血。
[Order 231]\nClient: Vannini\nGun's nearly finished. The slow firing rate issue has been addressed. Just needs a lick of paint and decoration.\n\nClient comment: I'd like you to finish the decorations on the gun, Magister. Ever since I was little, I've always thought every gift you gave me was beautiful.=【231号订单】\n客户：梵里妮\n铳械制作接近尾声，击发缓慢的问题已有改善，只差外部涂装。\n\n客户留言：老师，这支铳的涂装我希望能由您来完成......从小到大，您每次送给我的礼物，我都觉得很美。
[Order 802]\nClient: Paganini\nTwelve cartons of sugar-free ice cream, a mix of flavors, express delivery.\n\nClient comment: Remember to avoid Vannini when you deliver it. I haven't been keeping my weight in check lately, and she's got her eye on me.=【802号订单】\n客户：潘格尼尼\n十二盒无糖冰淇淋，混合口味，尽快送达。\n\n客户留言：来的时候记得避开梵里妮，最近我体重没控制好，她盯得很紧。
[Order Overturned] Lifts Tail of Sui and attacks the southmost ally after a delay, dealing Physical damage to all allies in the area three times; spawns <'Unquenched'> based on the number of allies defeated this way=【天倾地陷】抬起岁·尾，一段时间后，以最南的友方单位为目标，对范围内的所有友方单位连续戳击三次，造成物理伤害，若击败友方单位，根据数量生成<“未熄”>
[Organically Linked Formula] Fights in concert with <Structural Principle>. When shield is broken or HP is reduced to 0, <Structural Principle> is <$ba.stun>stunned</>, and [Reactive Defense Module] is temporarily disabled.=【生命链接方程】和<结构性原理>协同作战。自身护盾被击碎或者生命值降至0时，<结构性原理>会被<$ba.stun>晕眩</>且【应激防御模块】失效一段时间
[Organically Linked Formula] Fights in concert with <Structural Principle>. When shield is broken or HP is reduced to 0, <Structural Principle> is stunned, and [Reactive Defense Module] is temporarily disabled.=【生命链接方程】和<结构性原理>协同作战。自身护盾被击碎或者生命值降至0时，<结构性原理>会被晕眩且【应激防御模块】失效一段时间
[Originium Arts Assessment]\nLady Saria has explained in detail the theory behind her Originium Arts to Caster and Medic Operators. The specifics of the theory are cryptic and complicated, but in a nutshell, aside from normal Originium Arts, Lady Saria is also capable of freely manipulating the calcium and chemical compounds in a circular area around her. Combining her erudite medical knowledge and capabilities, she is quite able to meet what's required of her, whether it's using her Originium Arts to block and weaken the enemy, or using her weapon to protect her teammates.\nAs Lady Saria herself says, the strength of Originium Arts lies not in how you use them, but the purpose you use them for.=【源石技艺评定】\n塞雷娅女士向术师干员与医疗干员们详细解释了自己源石技艺的原理。具体牵涉的理论晦涩而艰深，简而言之，除了普通的源石技艺之外，塞雷娅女士能够自由操作自身为圆心、一定区域内的钙元素及其化合物。将自己渊博的医学知识与能力相融合后，无论是通过源石技艺阻挡、削弱敌人，还是将之用于武装自身、配合队友——类似的需求，塞雷娅女士都能轻易满足。\n正如塞雷娅女士自己所说，源石技艺的强大不在于它的运作方式，而在于它所能达到的目的。
[Originium Arts Overview]\nCh'en has never been seen using Originium Arts, which led many to suspect she didn't have a talent for it. Indeed, she did struggle to control her abilities, blasting the occasional hole in a wall, blowing files everywhere, and causing more collateral damage than might otherwise be acceptable. Using Originium Arts for too long tires her out. After discussion with the tech staff, it was decided Ch'en lacked the necessary conduit to control her Arts. Without one, Ch'en could never master it.\n\nI saw her test results. The thinner the staff, the better she is at assimilation. But what's the point? Maybe if you had something shaped like a sword, it might work for her. But who would want to use it for that? A sword is for slashing! We're going to need a lot more work on this..\n--Caster D=【源石技艺概览】\n陈从来不在人前使用源石技艺，这使得大多数人都认为陈不善此道。事实上，她确实在掌控源石技艺方面表现得相当糟糕，包括且不限于造成法杖的突然损坏、防爆墙的粉碎、气浪吹飞所有纸质档案，以及一系列对实验外对象的不必要的损害。施放源石技艺后，似乎是一次性动用了太多体力的缘故，陈长官本人也会陷入疲劳状态。至少术师干员们在讨论之后都认为，陈缺乏一个良好的媒介以掌控自己的源石技艺：在缺乏可利用装备的情况下，她就是没法将自己的源石技艺凝聚成型。\n\n我看了测试结果，法杖的形状越薄越锐，她越能适应；比起塑造新的客体，她更擅长催化法杖蕴含的源石本身。没用啊！如果能有把剑形法杖的话，可能会很适合她吧。不过谁会用那种东西啊，束手束脚的......剑不就是用来砍人的！多此一举啦。\n——术师干员D
[Originium Arts Overview]\nOperator Leonhardt's Originium Arts are not outstanding in terms of destructive power. He employs a simple directional shockwave, the strength of the impact roughly equivalent to that of an adult's punch. However during an examination, Leonhardt was able to demonstrate the process of breaking a boulder into pieces. It is worth noting that the boulder was infused with low-impurity minerals that had well-preserved structures akin to having gone through beneficiation. We speculate that this is among the reasons why he is highly sought after by mining companies. After analyzing data gathered by our equipment, we determined the Leonhardt was able to skillfully use his Arts to locate and finely separate the structure of the same kind of sand or metal within a range, accomplishing this by attacking the particles with high-speed bursts of debris.=【源石技艺概览】\n干员莱恩哈特所使用的源石技艺就其本身的破坏力而言并不算出众。这只是一种简单的定向冲击法术，其冲击力本身可能仅相当于成年人出拳的力度。 但在测试项目中，莱恩哈特甚至实际演示了将一块巨石破坏得粉碎的过程。值得注意的是，巨石中夹杂着一些杂质含量低的矿物，而它们保存了完好的结构，就像经历过选矿后的结果一般，推测这也许亦是总有矿业公司试图拉拢他的原因之一。辅以仪器所记录的数据分析可推断，他似乎能够巧妙运用源石技艺定位并精细地施力分离一定范围内同种砂土或金属的结构，利用高速迸发的碎片进行攻击。
[Overload] Continuously deals Physical damage to the target proportional to the unit's ATK, and<$ba.stun>Stuns</> the target=【超负载】：对目标连续攻击造成一定比例的物理伤害，并使目标<$ba.stun>晕眩</>
[Overload] Continuously deals Physical damage to the target proportional to the unit's ATK, andStuns the target=【超负载】：对目标连续攻击造成一定比例的物理伤害，并使目标晕眩
[Overload] Greatly increases ASPD, DEF, and RES for a longer period of time.=【过载】较长一段时间内攻击速度、防御力和法术抗性大幅提升
[Overload] Greatly increases ASPD, DEF, and RES for a period of time.=【过载】一段时间内攻击速度、防御力和法术抗性大幅提升
[Painted into Reality] In Round 1, obtain Special Arts Dusk's Scroll: On use, can copy 1 Operator within use range (Includes that Operator's Elite status and carried Equipment)=【幻画为真】第1回合获得1个特殊法术<画卷>：使用后可以复制该法术范围内的1名干员（包括精锐状态和携带的装备）
[Passing Down the Profit] Dispatch Center will offer two equipment during even-numbered rounds, and you can pick one for free; Sargon Alliance's <With 6 different Sargon Operators> effect changes to: After Sargon Operators use a skill, Operators in the surrounding 8 tiles will share the Operator's equipment effects (limited to Tier V and below) for 60 seconds\n<@ba.vdown>Strategy may be flawed when some <Sargon> Operators are missing</>=【见者有份】偶数回合进入休整期时，调度中心特殊刷新两件装备，免费获取其中一件；萨尔贡盟约<在场6名不同【萨尔贡】干员>效果替换为【萨尔贡】干员技能开启后，周围八格干员同时享受该干员携带的不高于V阶的装备效果，持续60秒\n<@ba.vdown>在<萨尔贡>部分干员缺席时体验可能不完整</>
[Passing Down the Profit] Dispatch Center will offer two equipment during even-numbered rounds, and you can pick one for free; Sargon Alliance's <With 6 different Sargon Operators> effect changes to: After Sargon Operators use a skill, Operators in the surrounding 8 tiles will share the Operator's equipment effects (limited to Tier V and below) for 60 seconds\nStrategy may be flawed when some <Sargon> Operators are missing=【见者有份】偶数回合进入休整期时，调度中心特殊刷新两件装备，免费获取其中一件；萨尔贡盟约<在场6名不同【萨尔贡】干员>效果替换为【萨尔贡】干员技能开启后，周围八格干员同时享受该干员携带的不高于V阶的装备效果，持续60秒\n在<萨尔贡>部分干员缺席时体验可能不完整
[Payback] When HP drops to 0, all surrounding Operators will immediately be engulfed by Haunting Flames. Periodically releases <Condensed Heat> towards a friendly unit (if no eligible targets, this will be released towards the Objective Points instead).=【偿还】生命值降为0时，立即使周围所有干员被缠身恶焰缠绕，自身每隔一段时间会以一个我方单位为目标释放<凝缩热力>（如果没有我方单位在场则向保护目标点释放）
[Pep Talk] Heals and boosts other enemies=【临战激励】治疗并强化其他敌人
[Personal Power] All Operators deal Weakness damage (When dealing Physical or Arts damage, change damage type depending on the target's DEF and RES)=【以己之长】所有干员造成的物理和法术伤害变为弱点伤害（根据敌人的防御力和法术抗性变更伤害类型）
[Personal Power] High Ground Operators deal Weakness damage (When dealing Physical or Arts damage, change damage type depending on the target's DEF and RES)=【以己之长】高台干员造成的物理和法术伤害变为弱点伤害（根据敌人的防御力和法术抗性变更伤害类型）
[Phylactery Secret] First 2 Operators defeated in battle will be revived immediately!=【命结之秘】战斗中前2个被击倒的干员立刻复活！
[Phylactery Secret] First 3 Operators defeated in battle will be revived immediately!=【命结之秘】战斗中前3个被击倒的干员立刻复活！
[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Excellent\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Excellent=【物理强度】优良\n【战场机动】优良\n【生理耐受】优良\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】优良
[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Excellent\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】优良\n【生理耐受】优良\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Excellent\n[Tactical Acumen] Excellent\n[Combat Skill] Outstanding\n[Originium Arts Assimilation] Excellent=【物理强度】优良\n【战场机动】优良\n【生理耐受】优良\n【战术规划】优良\n【战斗技巧】卓越\n【源石技艺适应性】优良
[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Excellent\n[Tactical Acumen] Excellent\n[Combat Skill] Outstanding\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】优良\n【生理耐受】优良\n【战术规划】优良\n【战斗技巧】卓越\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Excellent\n[Tactical Acumen] Outstanding\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Excellent=【物理强度】优良\n【战场机动】优良\n【生理耐受】优良\n【战术规划】卓越\n【战斗技巧】优良\n【源石技艺适应性】优良
[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Excellent\n[Tactical Acumen] Outstanding\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】优良\n【生理耐受】优良\n【战术规划】卓越\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Excellent=【物理强度】优良\n【战场机动】优良\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】优良
[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Normal=【物理强度】优良\n【战场机动】优良\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】普通
[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Outstanding\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】优良\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】卓越\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent=【物理强度】优良\n【战场机动】优良\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】优良
[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】优良\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】优良\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Outstanding\n[Tactical Acumen] ——\n[Combat Skill] ——\n[Originium Arts Assimilation] Flawed=【物理强度】优良\n【战场机动】优良\n【生理耐受】卓越\n【战术规划】——\n【战斗技巧】——\n【源石技艺适应性】缺陷
[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Excellent=【物理强度】优良\n【战场机动】优良\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】优良
[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Outstanding=【物理强度】优良\n【战场机动】优良\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】卓越
[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Outstanding\n[Originium Arts Assimilation] Excellent=【物理强度】优良\n【战场机动】优良\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】卓越\n【源石技艺适应性】优良
[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skills] Outstanding\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】优良\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】卓越\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】优良\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Outstanding\n[Combat Skill] ■■\n[Originium Arts Assimilation] Flawed=【物理强度】优良\n【战场机动】优良\n【生理耐受】标准\n【战术规划】卓越\n【战斗技巧】■■\n【源石技艺适应性】缺陷
[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Excellent=【物理强度】优良\n【战场机动】优良\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】优良
[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Normal=【物理强度】优良\n【战场机动】优良\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】普通
[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】优良\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] ■■=【物理强度】优良\n【战场机动】优良\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】■■
[Physical Strength] Excellent\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Outstanding\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】优良\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】卓越\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Normal\n[Physical Resilience] Excellent\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Outstanding=【物理强度】优良\n【战场机动】普通\n【生理耐受】优良\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】卓越
[Physical Strength] Excellent\n[Mobility] Normal\n[Physical Resilience] Excellent\n[Tactical Acumen] Normal\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】普通\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Normal\n[Physical Resilience] Excellent\n[Tactical Acumen] Normal\n[Combat Skill] Flawed\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】普通\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】缺陷\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Normal\n[Physical Resilience] Excellent\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Normal=【物理强度】优良\n【战场机动】普通\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】普通
[Physical Strength] Excellent\n[Mobility] Normal\n[Physical Resilience] Excellent\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent=【物理强度】优良\n【战场机动】普通\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】优良
[Physical Strength] Excellent\n[Mobility] Normal\n[Physical Resilience] Excellent\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】普通\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Normal\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】普通\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Normal\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent=【物理强度】优良\n【战场机动】普通\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】优良
[Physical Strength] Excellent\n[Mobility] Normal\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Flawed=【物理强度】优良\n【战场机动】普通\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】缺陷
[Physical Strength] Excellent\n[Mobility] Normal\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Normal=【物理强度】优良\n【战场机动】普通\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】普通
[Physical Strength] Excellent\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Normal=【物理强度】优良\n【战场机动】标准\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】普通\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Normal=【物理强度】优良\n【战场机动】标准\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】普通\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】普通\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】普通\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Normal=【物理强度】优良\n【战场机动】普通\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】普通
[Physical Strength] Excellent\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】普通\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Outstanding\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Outstanding\n[Originium Arts Assimilation] Excellent=【物理强度】优良\n【战场机动】卓越\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】卓越\n【源石技艺适应性】优良
[Physical Strength] Excellent\n[Mobility] Outstanding\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Outstanding\n[Originium Arts Assimilation] Outstanding=【物理强度】优良\n【战场机动】卓越\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】卓越\n【源石技艺适应性】卓越
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】标准\n【生理耐受】优良\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Excellent\n[Combat Skill] Outstanding\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】标准\n【生理耐受】优良\n【战术规划】优良\n【战斗技巧】卓越\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Flawed=【物理强度】优良\n【战场机动】标准\n【生理耐受】优良\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】缺陷
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Normal\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】标准\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent=【物理强度】优良\n【战场机动】标准\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】优良
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Normal=【物理强度】优良\n【战场机动】标准\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】普通
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】标准\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Outstanding\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Outstanding\n\n'Theresa, you know you don't have to take these tests.'\n'I have to contribute where I can, you know. I'm just as much a part of Babel as anyone.\n'And as you see, I have quite stellar scores, don't I?'=【物理强度】优良\n【战场机动】标准\n【生理耐受】优良\n【战术规划】卓越\n【战斗技巧】优良\n【源石技艺适应性】卓越\n\n“特蕾西娅，你没有来参加这项测试的必要。”\n“我也是巴别塔的一分子，必要的时候，还是要贡献自己的力量呀。\n“而且你看，我的成绩还是挺厉害的，对不对？”
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Normal=【物理强度】优良\n【战场机动】标准\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】普通
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】标准\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Normal=【物理强度】优良\n【战场机动】标准\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】标准\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skills] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】标准\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Outstanding\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Normal=【物理强度】优良\n【战场机动】标准\n【生理耐受】卓越\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】普通
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Outstanding\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Flawed=【物理强度】优良\n【战场机动】标准\n【生理耐受】卓越\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】缺陷
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Outstanding\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Normal=【物理强度】优良\n【战场机动】标准\n【生理耐受】卓越\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】普通
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Excellent=【物理强度】优良\n【战场机动】标准\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】优良
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】标准\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Outstanding\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】标准\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】卓越\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Normal=【物理强度】优良\n【战场机动】标准\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】普通
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】标准\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Normal=【物理强度】优良\n【战场机动】标准\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】优良\n【源石技艺适应性】普通
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】标准\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skills] Excellent\n[Originium Arts Assimilation] Normal=【物理强度】优良\n【战场机动】标准\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】优良\n【源石技艺适应性】普通
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Excellent=【物理强度】优良\n【战场机动】标准\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】优良
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】优良\n【战场机动】标准\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Outstanding\n[Originium Arts Assimilation] Excellent=【物理强度】优良\n【战场机动】标准\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】卓越\n【源石技艺适应性】优良
[Physical Strength] Excellent\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Normal=【物理强度】优良\n【战场机动】标准\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】普通
[Physical Strength] Feeble\n[Mobility] Normal\n[Physical Resilience] Flawed\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Excellent=【物理强度】缺陷\n【战场机动】普通\n【生理耐受】缺陷\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】优良
[Physical Strength] Flawed\n[Mobility] Flawed\n[Physical Resilience] Flawed\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Outstanding=【物理强度】缺陷\n【战场机动】缺陷\n【生理耐受】缺陷\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】卓越
[Physical Strength] Flawed\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Excellent\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】缺陷\n【战场机动】普通\n【生理耐受】普通\n【战术规划】优良\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Flawed\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】缺陷\n【战场机动】普通\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Flawed\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】缺陷\n【战场机动】普通\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Flawed\n[Mobility] Standard\n[Physical Resilience] Flawed\n[Tactical Acumen] Outstanding\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】缺陷\n【战场机动】标准\n【生理耐受】缺陷\n【战术规划】卓越\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Flawed\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Flawed\n[Originium Arts Assimilation] ■■=【物理强度】缺陷\n【战场机动】标准\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】缺陷\n【源石技艺适应性】■■
[Physical Strength] Flawed\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】缺陷\n【战场机动】标准\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Excellent\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】优良\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Excellent\n[Physical Resilience] Normal\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] ■■=【物理强度】普通\n【战场机动】优良\n【生理耐受】普通\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】■■
[Physical Strength] Normal\n[Mobility] Excellent\n[Physical Resilience] Normal\n[Tactical Acumen] Excellent\n[Combat Skill] Normal\n[Originium Arts Assimilation] Normal=【物理强度】普通\n【战场机动】优良\n【生理耐受】普通\n【战术规划】优良\n【战斗技巧】普通\n【源石技艺适应性】普通
[Physical Strength] Normal\n[Mobility] Excellent\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Normal=【物理强度】普通\n【战场机动】优良\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】优良\n【源石技艺适应性】普通
[Physical Strength] Normal\n[Mobility] Excellent\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Excellent=【物理强度】普通\n【战场机动】优良\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】优良
[Physical Strength] Normal\n[Mobility] Excellent\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】优良\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Excellent\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] ■■=【物理强度】普通\n【战场机动】优良\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】■■
[Physical Strength] Normal\n[Mobility] Excellent\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】优良\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Excellent\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】优良\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Excellent\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Normal=【物理强度】普通\n【战场机动】优良\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】普通
[Physical Strength] Normal\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】优良\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】优良\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Normal=【物理强度】普通\n【战场机动】优良\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】普通
[Physical Strength] Normal\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Normal=【物理强度】普通\n【战场机动】优良\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】普通
[Physical Strength] Normal\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】优良\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】优良\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Normal=【物理强度】普通\n【战场机动】优良\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】普通
[Physical Strength] Normal\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Normal\n[Originium Arts Assimilation] Excellent=【物理强度】普通\n【战场机动】优良\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】普通\n【源石技艺适应性】优良
[Physical Strength] Normal\n[Mobility] Flawed\n[Physical Resilience] Normal\n[Tactical Acumen] Flawed\n[Combat Skill] Flawed\n[Originium Arts Assimilation] Normal=【物理强度】普通\n【战场机动】缺陷\n【生理耐受】普通\n【战术规划】缺陷\n【战斗技巧】缺陷\n【源石技艺适应性】普通
[Physical Strength] Normal\n[Mobility] Flawed\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Excellent=【物理强度】普通\n【战场机动】缺陷\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】优良
[Physical Strength] Normal\n[Mobility] Flawed\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】缺陷\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Excellent\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Normal=【物理强度】普通\n【战场机动】普通\n【生理耐受】优良\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】普通
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Excellent\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】普通\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Excellent\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】普通\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent=【物理强度】普通\n【战场机动】普通\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】优良
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Flawed\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Outstanding=【物理强度】普通\n【战场机动】普通\n【生理耐受】缺陷\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】卓越
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Flawed\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Normal=【物理强度】普通\n【战场机动】普通\n【生理耐受】缺陷\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】普通
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Excellent=【物理强度】普通\n【战场机动】普通\n【生理耐受】普通\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】优良
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Excellent\n[Combat Skill] Normal\n[Originium Arts Assimilation] Excellent=【物理强度】普通\n【战场机动】普通\n【生理耐受】普通\n【战术规划】优良\n【战斗技巧】普通\n【源石技艺适应性】优良
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Excellent\n[Combat Skill] Normal\n[Originium Arts Assimilation] Flawed=【物理强度】普通\n【战场机动】普通\n【生理耐受】普通\n【战术规划】优良\n【战斗技巧】普通\n【源石技艺适应性】缺陷
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Excellent\n[Combat Skill] Normal\n[Originium Arts Assimilation] Normal=【物理强度】普通\n【战场机动】普通\n【生理耐受】普通\n【战术规划】优良\n【战斗技巧】普通\n【源石技艺适应性】普通
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Excellent\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】普通\n【生理耐受】普通\n【战术规划】优良\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] ■■=【物理强度】普通\n【战场机动】普通\n【生理耐受】普通\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】■■
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Normal=【物理强度】普通\n【战场机动】普通\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】优良\n【源石技艺适应性】普通
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Excellent=【物理强度】普通\n【战场机动】普通\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】优良
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Normal=【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Outstanding=【物理强度】普通\n【战场机动】普通\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】卓越
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】普通\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】普通\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Excellent=【物理强度】普通\n【战场机动】普通\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】优良
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] ■■=【物理强度】普通\n【战场机动】普通\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】■■
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Normal\n[Originium Arts Assimilation] Excellent=【物理强度】普通\n【战场机动】普通\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】普通\n【源石技艺适应性】优良
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Normal\n[Originium Arts Assimilation] Flawed=【物理强度】普通\n【战场机动】普通\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】普通\n【源石技艺适应性】缺陷
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Normal\n[Originium Arts Assimilation] Outstanding=【物理强度】普通\n【战场机动】普通\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】普通\n【源石技艺适应性】卓越
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】普通\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent=【物理强度】普通\n【战场机动】普通\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】优良
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Flawed=【物理强度】普通\n【战场机动】普通\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】缺陷
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] ■■=【物理强度】普通\n【战场机动】普通\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】■■
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] ■■\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】普通\n【生理耐受】普通\n【战术规划】■■\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] ■■=【物理强度】普通\n【战场机动】普通\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】■■
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Normal\n[Originium Arts Assimilation] Normal=【物理强度】普通\n【战场机动】普通\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】普通\n【源石技艺适应性】普通
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Outstanding=【物理强度】普通\n【战场机动】普通\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】卓越
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】普通\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Normal=【物理强度】普通\n【战场机动】普通\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】普通\n【源石技艺适应性】普通
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】普通\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] ■■=【物理强度】普通\n【战场机动】普通\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】■■
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent=【物理强度】普通\n【战场机动】普通\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】优良
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】普通\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Normal\n[Originium Arts Assimilation] Excellent=【物理强度】普通\n【战场机动】普通\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】普通\n【源石技艺适应性】优良
[Physical Strength] Normal\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Normal=【物理强度】普通\n【战场机动】普通\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】普通
[Physical Strength] Normal\n[Mobility] Outstanding\n[Physical Resilience] Normal\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Flawed=【物理强度】普通\n【战场机动】卓越\n【生理耐受】普通\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】缺陷
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] ■■=【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】■■
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Excellent\n[Combat Skill] Normal\n[Originium Arts Assimilation] Normal=【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】优良\n【战斗技巧】普通\n【源石技艺适应性】普通
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent=【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】优良
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation]■■=【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】■■
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Flawed\n[Combat Skill] Normal\n[Originium Arts Assimilation] Outstanding=【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】缺陷\n【战斗技巧】普通\n【源石技艺适应性】卓越
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Normal=【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】优良\n【源石技艺适应性】普通
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Excellent=【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】优良
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Normal=【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】普通
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent=【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】优良
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Normal=【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】普通
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skills] Standard\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Normal=【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】普通
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Normal\n[Originium Arts Assimilation] Excellent=【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】普通\n【源石技艺适应性】优良
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Normal\n[Originium Arts Assimilation] Normal=【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】普通\n【源石技艺适应性】普通
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent=【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】优良
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skills] Flawed\n[Originium Arts Assimilation] Excellent=【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】缺陷\n【源石技艺适应性】优良
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skills] Standard\n[Originium Arts Assimilation] Excellent=【物理强度】普通\n【战场机动】标准\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】优良
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Excellent=【物理强度】普通\n【战场机动】标准\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】优良
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】标准\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] ■■=【物理强度】普通\n【战场机动】标准\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】■■
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent=【物理强度】普通\n【战场机动】标准\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】优良
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Flawed=【物理强度】普通\n【战场机动】标准\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】缺陷
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Normal=【物理强度】普通\n【战场机动】标准\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】普通
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】标准\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】标准\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Normal=【物理强度】普通\n【战场机动】标准\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】普通
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】标准\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Excellent=【物理强度】普通\n【战场机动】标准\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】优良
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】标准\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Normal=【物理强度】普通\n【战场机动】标准\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】普通
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】普通\n【战场机动】标准\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Normal\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skills] Standard\n[Originium Arts Assimilation] Excellent=【物理强度】普通\n【战场机动】标准\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】优良
[Physical Strength] Normal/■■\n[Mobility] Standard/Excellent\n[Physical Resilience] Normal/Outstanding\n[Tactical Acumen] Standard/——\n[Combat Skill] Normal/Standard\n[Originium Arts Assimilation] Outstanding/——\n\nThe above results represent the highest recorded performance achieved by Operator Rosmontis and her Originium Arts respectively. All examinations pertaining to Rosmontis's Originium Arts will be performed outdoors.=【物理强度】普通/■■\n【战场机动】标准/优良\n【生理耐受】普通/卓越\n【战术规划】标准/——\n【战斗技巧】普通/标准\n【源石技艺适应性】卓越/——\n\n以上测试结果分属于干员迷迭香及其源石技艺所能达到的测量上限。与迷迭香源石技艺有关的可用测试将全部迁移至室外进行。
[Physical Strength] Outstanding\n[Mobility] Excellent\n[Physical Resilience] Outstanding\n[Tactical Acumen] Excellent\n[Combat Skill] Outstanding\n[Originium Arts Assimilation] Flawed=【物理强度】卓越\n【战场机动】优良\n【生理耐受】卓越\n【战术规划】优良\n【战斗技巧】卓越\n【源石技艺适应性】缺陷
[Physical Strength] Outstanding\n[Mobility] Excellent\n[Physical Resilience] Outstanding\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Flawed=【物理强度】卓越\n【战场机动】优良\n【生理耐受】卓越\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】缺陷
[Physical Strength] Outstanding\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Outstanding\n[Originium Arts Assimilation] Excellent=【物理强度】卓越\n【战场机动】优秀\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】卓越\n【源石技艺适应性】优秀
[Physical Strength] Outstanding\n[Mobility] Normal\n[Physical Resilience] Outstanding\n[Tactical Acumen] Flawed\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Flawed=【物理强度】卓越\n【战场机动】普通\n【生理耐受】卓越\n【战术规划】缺陷\n【战斗技巧】优良\n【源石技艺适应性】缺陷
[Physical Strength] Outstanding\n[Mobility] ■■\n[Physical Resilience] Outstanding\n[Tactical Acumen] Excellent\n[Combat Skill] Outstanding\n[Originium Arts Assimilation] Flawed=【物理强度】卓越\n【战场机动】■■\n【生理耐受】卓越\n【战术规划】优良\n【战斗技巧】卓越\n【源石技艺适应性】缺陷
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Excellent\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】优良\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Excellent\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】优良\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Flawed=【物理强度】标准\n【战场机动】优良\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】缺陷
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Normal=【物理强度】标准\n【战场机动】优良\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】普通
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】优良\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent=【物理强度】标准\n【战场机动】优良\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】优良
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】优良\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Exceptional\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent=【物理强度】标准\n【战场机动】优良\n【生理耐受】卓越\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】优良
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Normal\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] ■■=【物理强度】标准\n【战场机动】优良\n【生理耐受】普通\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】■■
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Normal=【物理强度】标准\n【战场机动】优良\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】普通
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】优良\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Normal=【物理强度】标准\n【战场机动】优良\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】普通
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】优良\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Normal\n[Originium ArtsAssimilation] Standard=【物理强度】标准\n【战场机动】优良\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】优良\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Exceptional=【物理强度】标准\n【战场机动】优良\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】卓越
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Normal=【物理强度】标准\n【战场机动】优良\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】普通
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】优良\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Normal=【物理强度】标准\n【战场机动】优良\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】普通
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】优良\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】优良\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Flawed=【物理强度】标准\n【战场机动】优良\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】缺陷
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent=【物理强度】标准\n【战场机动】优良\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】优良
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】优良\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Normal=【物理强度】标准\n【战场机动】优良\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】普通
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Outstanding=【物理强度】标准\n【战场机动】优良\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】卓越
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】优良\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent=【物理强度】标准\n【战场机动】优良\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】优良
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】优良\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Excellent\n[Physical Resilience] ■■\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Flawed=【物理强度】标准\n【战场机动】优良\n【生理耐受】■■\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】缺陷
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Excellent\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assilimation] Standard=【物理强度】标准\n【战场机动】普通\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Excellent\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] ■■=【物理强度】标准\n【战场机动】普通\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】■■
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Excellent\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】普通\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Excellent=【物理强度】标准\n【战场机动】普通\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】优良
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent=【物理强度】标准\n【战场机动】普通\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】优良
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Normal=【物理强度】标准\n【战场机动】普通\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】普通
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] ■■=【物理强度】标准\n【战场机动】普通\n【生理耐受】普通\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】■■
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Flawed\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】普通\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】缺陷\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】普通\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】普通\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Outstanding=【物理强度】标准\n【战场机动】普通\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】卓越
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】普通\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Normal=【物理强度】标准\n【战场机动】普通\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】普通
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】普通\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] ■■=【物理强度】标准\n【战场机动】普通\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】■■
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Normal\n[Originium Arts Assimilation] Flawed=【物理强度】标准\n【战场机动】普通\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】普通\n【源石技艺适应性】缺陷
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent=【物理强度】标准\n【战场机动】普通\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】优良
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】普通\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Outstanding=【物理强度】标准\n【战场机动】普通\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】卓越
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】普通\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Flawed=【物理强度】标准\n【战场机动】普通\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】缺陷
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】普通\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] ■■=【物理强度】标准\n【战场机动】普通\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】■■
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent=【物理强度】标准\n【战场机动】普通\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】优良
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Normal=【物理强度】标准\n【战场机动】普通\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】普通
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Normal\n[Originium Arts Assimilation] Excellent=【物理强度】标准\n【战场机动】普通\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】普通\n【源石技艺适应性】优良
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】普通\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】普通\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Normal\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] ■■=【物理强度】标准\n【战场机动】普通\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】■■
[Physical Strength] Standard\n[Mobility] Outstanding\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Outstanding\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】卓越\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】卓越\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Outstanding\n[Physical Resilience] Normal\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】卓越\n【生理耐受】普通\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Outstanding\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Outstanding=【物理强度】标准\n【战场机动】卓越\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】卓越
[Physical Strength] Standard\n[Mobility] Outstanding\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】卓越\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Outstanding\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Outstanding\n[Originium Arts Assimilation] ■■=【物理强度】标准\n【战场机动】卓越\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】卓越\n【源石技艺适应性】■■
[Physical Strength] Standard\n[Mobility] Outstanding\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】卓越\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Outstanding\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Outstanding\n[Originium Arts Assimilation] Normal=【物理强度】标准\n【战场机动】卓越\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】卓越\n【源石技艺适应性】普通
[Physical Strength] Standard\n[Mobility] Outstanding\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Excellent=【物理强度】标准\n【战场机动】卓越\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】优良
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Excellent=【物理强度】标准\n【战场机动】标准\n【生理耐受】优良\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】优良
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Flawed=【物理强度】标准\n【战场机动】标准\n【生理耐受】优良\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】缺陷
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Excellent\n[Combat Skills] Normal\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】标准\n【生理耐受】优良\n【战术规划】优良\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Normal\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】标准\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】标准\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent=【物理强度】标准\n【战场机动】标准\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】优良
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Normal=【物理强度】标准\n【战场机动】标准\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】普通
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】标准\n【生理耐受】优良\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Outstanding\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】标准\n【生理耐受】优良\n【战术规划】卓越\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Normal\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】标准\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】普通\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent=【物理强度】标准\n【战场机动】标准\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】优良
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Normal=【物理强度】标准\n【战场机动】标准\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】普通
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】标准\n【生理耐受】优良\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Normal=【物理强度】标准\n【战场机动】标准\n【生理耐受】普通\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】普通
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】标准\n【生理耐受】普通\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】标准\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】标准\n【生理耐受】普通\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Excellent=【物理强度】标准\n【战场机动】标准\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】优良
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Normal\n[Tactical Acumen] Standard\n[Combat Skill] Normal\n[Originium Arts Assimilation] Excellent=【物理强度】标准\n【战场机动】标准\n【生理耐受】普通\n【战术规划】标准\n【战斗技巧】普通\n【源石技艺适应性】优良
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Outstanding\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Outstanding=【物理强度】标准\n【战场机动】标准\n【生理耐受】卓越\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】卓越
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Excellent=【物理强度】标准\n【战场机动】标准\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】优良
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】标准\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Outstanding\n[Originium Arts Assimilation] Outstanding=【物理强度】标准\n【战场机动】标准\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】卓越\n【源石技艺适应性】卓越
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent=【物理强度】标准\n【战场机动】标准\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】优良
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】标准\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Excellent\n[Combat Skills] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】标准\n【生理耐受】标准\n【战术规划】优良\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】标准\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Excellent=【物理强度】标准\n【战场机动】标准\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】优良
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Normal\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】标准\n【生理耐受】标准\n【战术规划】普通\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Outstanding\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Outstanding=【物理强度】标准\n【战场机动】标准\n【生理耐受】标准\n【战术规划】卓越\n【战斗技巧】优良\n【源石技艺适应性】卓越
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Outstanding\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】标准\n【生理耐受】标准\n【战术规划】卓越\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Excellent=【物理强度】标准\n【战场机动】标准\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】卓越
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Flawed=【物理强度】标准\n【战场机动】标准\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】缺陷
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Normal=【物理强度】标准\n【战场机动】标准\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】普通
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Outstanding (see below)\n\n[Footnote]\nVirtuosa's talents for Originium Arts are well on par with her talents for music. Leithanien holds music and Arts as inseparably bound, and Virtuosa's studies in Leithanien refined her mastery of music in lockstep with her Arts; she finds that researching different Artforms comes as easily as practicing new instruments. As a consequence, her unique grasp of Arts is likely unevaluable under the Arts rating metric used by our integrated physical examination; further assessment is called for.=【物理强度】标准\n【战场机动】标准\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】卓越，另见附注\n\n【附注】\n塑心小姐的源石技艺天赋丝毫不输她的音乐天赋。音乐和源石技艺在莱塔尼亚本就不会分得很开，塑心的莱塔尼亚学习生涯让她的音乐造诣和源石技艺同时得到了精进。研习各种不同类型的源石技艺对塑心小姐来说就如同学习不同的乐器一样信手拈来。不过，塑心小姐所掌握的特殊源石技艺可能无法用综合体检测试中使用的源石技艺评级方法来评价，需要进一步地评测。
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】标准\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Normal\n[Originium Arts Assimilation] Excellent=【物理强度】标准\n【战场机动】标准\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】普通\n【源石技艺适应性】优良
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Flawed\n\nThe supervising operator reports that they were not sure whether they should test Miss.Christine at all, but the lady seemed to know what kind of data corresponds to what result, and completed every task with elegance.\nA Leithanian operator said she gave the impression of a top student intentionally keeping her scores low.=【物理强度】标准\n【战场机动】标准\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】缺陷\n\n根据负责测试的干员描述，他们本来还在犹豫是否要对女士进行测试，但Miss.Christine仿佛知道什么样的数据对应什么样的结果一般，优雅地完成了每一个项目。\n这位来自莱塔尼亚的干员还说，Miss.Christine做测试时给人的感觉就像是上学时班上成绩特别好的学生，出于某种目的控制自己的分数一样。
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard=【物理强度】标准\n【战场机动】标准\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】标准
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] Standard\n'Test subject was able to accurately control all data to Standard, regardless of subject matter.'=【物理强度】标准\n【战场机动】标准\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】标准\n“观察对象无论在哪项测试中都能精准地将数据控制在平均值上。”
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] Standard\n[Combat Skill] Standard\n[Originium Arts Assimilation] ■■=【物理强度】标准\n【战场机动】标准\n【生理耐受】标准\n【战术规划】标准\n【战斗技巧】标准\n【源石技艺适应性】■■
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] Standard\n[Tactical Acumen] ■■\n[Combat Skill] Standard\n[Originium Arts Assimilation] Flawed=【物理强度】标准\n【战场机动】标准\n【生理耐受】标准\n【战术规划】■■\n【战斗技巧】标准\n【源石技艺适应性】缺陷
[Physical Strength] Standard\n[Mobility] Standard\n[Physical Resilience] ■■\n[Tactical Acumen] Normal\n[Combat Skill] Normal\n[Originium Arts Assimilation] Flawed=【物理强度】标准\n【战场机动】标准\n【生理耐受】■■\n【战术规划】普通\n【战斗技巧】普通\n【源石技艺适应性】缺陷
[Physical Strength] ■■\n[Mobility] Outstanding\n[Physical Resilience] ■■\n[Tactical Acumen] Standard\n[Combat Skill] Outstanding\n[Originium Arts Assimilation] Flawed=【物理强度】■■\n【战场机动】卓越\n【生理耐受】■■\n【战术规划】标准\n【战斗技巧】卓越\n【源石技艺适应性】缺陷
[Physical Strength]■■\n[Mobility] Standard\n[Physical Resilience] Excellent\n[Tactical Acumen] Standard\n[Combat Skill] Excellent\n[Originium Arts Assimilation] Flawed=【物理强度】■■\n【战场机动】标准\n【生理耐受】卓越\n【战术规划】标准\n【战斗技巧】优良\n【源石技艺适应性】缺陷
[Picky Palates] Clears all ingredients in the <Really Big Pot> at the start of each phase. Ingredients can only be added by defeating designated enemies. The current phase can be skipped by serving it a satisfying meal.=【挑剔食客】每个阶段开始时会清空<很大的锅>的食材，并且只有击败指定敌人才能添加食材，开饭可以直接满足它并跳过对应阶段
[Pious Prayer] Prays at specific locations, dealing damage to and paralyzing the <Maiden of Snow and Ice> when prayer is complete=【虔心祈祷】在指定位置祈祷，祈祷完成时对<披挂冰雪的少女>造成伤害并瘫痪
[Placement] Periodically deploys a 'Flaw' on a deployable tile in one of the 4 adjacent tiles around your units that does not already have a unit=【落】每隔一段时间，随机选择我方单位周围四格不存在单位的可部署格子，部署一枚“瑕”
[Placement] Whenever you deploy a unit, deploy a 'Flaw' in one of the 4 adjacent deployable tiles around it=【落】每次部署单位时，在该单位周围4格的可部署位置部署一枚“瑕”
[Pneumatic Pressurization] becomes permanently active=永久处于【蒸汽增压】
[Pneumatic Pressurization] Gains increased ATK and Movement Speed and becomes immune to control effects; <$ba.stun>stuns</> self when effect expires=【蒸汽增压】攻击和移动速度提升，且免疫控制，结束时<$ba.stun>晕眩</>
[Pneumatic Pressurization] Gains increased ATK and Movement Speed and becomes immune to control effects; stuns self when effect expires=【蒸汽增压】攻击和移动速度提升，且免疫控制，结束时晕眩
[Polytonality]: Switches between [Golden Wail] and [Penumbral Lament] forms=【复调】：在【金黄的悲号】与【暗色的喟叹】形态之间转换
[Preach] Places an 'Answer' sign on the ground, guiding the <Monastery Inhabitants'> movements. When a Monastery Inhabitant reaches the sign, their Panic level is reduced and will not increase for a period of time=【宣讲】在地面放置一个标记“回答”，引导<修道院居民>前往，居民到达标记位置后恐慌降低且一段时间内不再上升
[Precautions]\n......\n4. Unlike Skadi and Projekt Red, Reed works well in a team setting, enough to serve as a field commander. However, her repulsion towards communication is visceral, spontaneous, and subjective; therefore, in a daily life setting, communication with Reed requires a formal request and written permission.\n......\n6. Operators Bagpipe and Reed are not to make contact without designated supervision.\n7. Temporarily halt Reed's involvement in supporting Originium research, and do whatever is necessary to meet needs in the medical aspect. The operability of artificial catalysis upon late-stage Oripathy patients must be re-examined to determine the source of said operation.\n......=【注意事项】\n......\n4，和斯卡蒂、红等干员不同，苇草擅长小队合作，足以担当战地指挥官。但她表现出的对交流的排斥是物理性质的、自发而主观的，所以在日常生活中，与苇草的交流需要递交申请并获得审批。\n......\n6，干员风笛与苇草不可以在没有指定干员陪同的情况下单独见面。\n7，暂时停止苇草的配套源石技艺研究，尽可能满足医疗部门的需求。必须重新审视矿石病急性人为催化的可操作性，找出操作源头。\n......
[Precision] Operators gain +{0:0%} ATK(affected by no. of stacks)\n<With 3 different [Precision] Operators on field> Buff affects all [Precision] and Ranged Operators, and attacks ignore 30% DEF and RES=【精准】干员攻击力+{0:0%}（受层数影响）\n<在场3名不同【精准】干员>生效范围变为所有【精准】干员和远程干员，且攻击无视30%防御力和法术抗性
[Precision] Operators gain <@ba.vup>+{0:0%}</> ATK<@ba.acrem>(affected by no. of stacks)</>\n<With <@ba.vup>3</> different [Precision] Operators on field> Buff affects all [Precision] and Ranged Operators, and attacks ignore <@ba.vup>30%</> DEF and RES=【精准】干员攻击力<@ba.vup>+{0:0%}</><@ba.acrem>（受层数影响）</>\n<在场<@ba.vup>3</>名不同【精准】干员>生效范围变为所有【精准】干员和远程干员，且攻击无视<@ba.vup>30%</>防御力和法术抗性
[Precision] Operators gain increased <@ba.vup>ATK</> <@autochess.gray>(affected by no. of stacks)</>\n<With <@autochess.dgreen>3</> different [Precision] Operators on field> Buff affects all [Precision] and Ranged Operators, and attacks ignore some <@ba.vup>DEF</> and <@ba.vup>RES</>=【精准】干员<@ba.vup>攻击力</>提升<@autochess.gray>（受层数影响）</>\n<在场<@autochess.dgreen>3</>名不同【精准】干员>生效范围变为【精准】干员和所有远程干员，且攻击无视一定的<@ba.vup>防御力</>和<@ba.vup>法术抗性</>
[Precision] Operators gain increased ATK (affected by no. of stacks)\n<With 3 different [Precision] Operators on field> Buff affects all [Precision] and Ranged Operators, and attacks ignore some DEF and RES=【精准】干员攻击力提升（受层数影响）\n<在场3名不同【精准】干员>生效范围变为【精准】干员和所有远程干员，且攻击无视一定的防御力和法术抗性
[Predation] After several attacks, the next attack deals increased Physical damage while lowering the target's DEF.=【掠食】数次攻击后，下一次攻击造成更高物理伤害并减少目标防御力
[Premonition of Continuation] Stops attacking and begins to gradually erase tiles and all units on them. For each Guidepost of the Past or enemy erased, reduces Life Points based on the enemy erased before moving to the next area. Premonition of Continuation SP requirement is greatly reduced when the mind is Fractured.=【存续先兆】停止攻击，逐渐消灭所有场地及其上的单位，每消灭一个昔日道标或敌人，扣除相应敌人的目标生命值，随后进入下一场地作战，思维混乱时，存续先兆所需的技力大幅降低
[Private Equity Fund] Upon entering Rest Phase on Rounds 1, 4, 7, 10, obtain 1 Knightly Savings\n<@ba.acrem><Knightly Savings> Destroyed when equipped and grants 1-6 Funds</>=【私募基金】在第1、4、7、10回合进入休整期时获得1个<骑士储蓄罐>\n<@ba.acrem><骑士储蓄罐>：装备时随机获得1~6资金并销毁</>
[Private Equity Fund] Upon entering Rest Phase on Rounds 1, 4, 7, 10, obtain 1 Knightly Savings\n<Knightly Savings> Destroyed when equipped and grants 1-6 Funds=【私募基金】在第1、4、7、10回合进入休整期时获得1个<骑士储蓄罐>\n<骑士储蓄罐>：装备时随机获得1~6资金并销毁
[Private Equity Fund] Upon entering Rest Phase on Rounds 1, 4, 7, 10, obtain 1 Lucky Coin: Destroyed when equipped and grants 1-6 Funds=【私募基金】在第1、4、7、10回合进入休整期时获得1个<幸运硬币>：装备时随机获得1~6资金并销毁
[Private Permissions - Doctor]\n......\n\n[Special Parcel Report]\nRecipient: Viviana Droste\nSender: Unknown, but judging from the Goldmond greatsword golden wax seal, it was likely to be a Leithanian Gesatzswächter\nParcel contents: Originium Arts detection showed an oil painting of a small alley in Zwillingstürme. The parts of the oil painting depicting plants contained numerous real marigold seeds.\nProcessing suggestions: The oil painting contains no Originium Arts, the flower species is not blacklisted, the sender's identity may be ignored, process normally\n......\nSubsequent report: Verification has identified sender Gesatzswächter Brandt Reiner as a close friend of the recipient. After receipt, Operator Viviana hung the painting on the wall of her room. The marigold seeds were planted in a pot and will soon bloom. No further attention required.\n......\n[This report has been archived and declassified]=【私密权限-博士】\n......\n\n【特殊包裹报告】\n收件人：薇薇安娜·德罗斯特\n发件人：未知，但从包裹蜡封上的金月大剑金漆推测，应为某位莱塔尼亚金律法卫\n包裹内容：经源石技艺探测，为一幅描绘崔林特尔梅街角小巷的油画，油画上描绘植物的部分混有多粒真实的金盏花种\n处理意见：油画未附着源石技艺，花种不在黑名单内，可忽略发件人身份，正常处理\n......\n后续报告：经身份核实，发件人金律法卫布兰特·赖纳为收件人亲友。干员薇薇安娜收件后将油画挂于房内，金盏花种种于盆中，不日即可开花。无持续关注必要。\n......\n【该报告已归档并解密】
[Progress {0}/{1}]=[进度{0}/{1}]
[Project and Equipment Transfer Log]\nWithin this period, operator Frost has produced a large number of equipment by herself, including various large hunting traps, some simple snares and several hunting knives.\n\nShe has also applied for the allocation of some Originium explosives. We have assessed operator Frost's knowledge on the relevant fields, and believe that she will be able to utilize these resources properly.=【工程与装备调用记录】\n干员霜华在这段时间里自己制作了大量的装备，包括多种不同的大型捕兽夹、一些简易的陷阱、几种狩猎刀。\n\n她还申请了一些机械装置的配给，我们评估了干员霜华的相关专业知识，她应该能够妥善使用这些装备。
[Punishment of Foolishness] Upon resurrection, charges up briefly before redeploying all operators on the field to random locations.=【痴愚惩戒】复活后，短暂蓄力并使场上所有干员重新部署于随机位置
[Punishment of Foolishness] Whenever a certain percentage of HP is lost, devours 2 of your Operators and randomly redeploys them at 2 locations=【痴愚惩戒】每损失一定比例生命值，吞噬两名我方干员并随机选择两个位置再部署
[Punishment of Insipidity] only selects one target=【慵钝惩戒】变为只选择一个目标释放
[Punishment of Insipidity] Periodically inflicts Mark of Insipidity on 2 of your Operators within attack range (requires 5 attacks to destroy), preventing them from attacking or using skills, and making them more likely to be attacked by enemies. The next time this skill is used, immediately defeats any Operators with Mark of Insipidity, and deals Arts splash damage to the 4 adjacent tiles.=【慵钝惩戒】周期性锁定攻击范围内两名我方干员打上“慵钝之印”（需要5次伤害击破），使其无法攻击、释放技能，且更容易受到敌人攻击。下一次释放该技能时，将强制击倒场上已被附着“慵钝之印”的干员，并对其周围4格造成法术溅射伤害
[Purified Condensation] Obtain 1 upgraded Doctor Hologram on Round 1\n<@ba.acrem>Upgraded <Doctor Hologram> Equippable by any Operator; immediately promotes Operator to an Elite Operator</>=【至纯凝结】在第1回合开始时获得一个进阶<博士投影>\n<@ba.acrem>进阶<博士投影>：任意干员可装备，立即使该干员晋升为精锐干员</>
[Purified Condensation] Obtain 1 upgraded Doctor Hologram on Round 1\nUpgraded <Doctor Hologram> Equippable by any Operator; immediately promotes Operator to an Elite Operator=【至纯凝结】在第1回合开始时获得一个进阶<博士投影>\n进阶<博士投影>：任意干员可装备，立即使该干员晋升为精锐干员
[Purifying Flame] Spawns 'Fume of Anger' at current location, and spawns another 'Fume of Anger' for every 'Olden Grudge' in the Deployment Waiting Zone=【灸灼】在自身所在位置生成“愠怒”。待部署区每有一张“宿怒”， 额外生成一枚“愠怒”
[Quenching the Three Fires] Qui'lon periodically deals Arts damage to all units within range of an Aggini of Nila=【清火执】奎隆每隔一段时间对尼卢火所在位置及周围所有单位造成一次法术伤害
[Question] Gains greatly increased Movement Speed when unblocked for 10s=【质问】未被阻挡超过10秒后，移动速度大幅提升
[Question] Now randomly summons additional enemies or <Monastery Inhabitants>=【质疑】变为随机召唤额外的敌人或<修道院居民>
[Question] Periodically activates Crumbling Masonry on the field=【质疑】周期性激活场上塌落的墙垣
[Quickdraw] Stuns the target and adjacent units, then attacks 3 times consecutively.=【闪电之手】晕眩目标和相邻单位，随后连续攻击3次
[Radical] Adopt suggestion=[激进]采纳建议
[Radical] Build multiple bases=[激进]建设更多基站
[Radical] Charge in fast=[激进]快速突破
[Radical] Comb the place=[激进]彻底搜查
[Radical] Dispatch support=[激进]调遣支援
[Radical] Do your best=[激进]竭尽所能
[Radical] Gather intelligence=[激进]打探情报
[Radical] Give generously=[激进]提供大量物资
[Radical] Help them out=[激进]鼎力相助
[Radical] Improvise=[激进]因地制宜
[Radical] Intimidation tactics=[激进]威吓劝阻
[Radical] On-site modifications=[激进]现场改装
[Radical] Restore comms=[激进]恢复通讯
[Raging Souls] Deals continuous damage in a large area to its right. Damage increases with the number of casts.=【灵魂怒潮】对自身右侧大范围造成持续伤害，多次释放时伤害提升
[Raid and Plunder] Spits acid at 1 allied unit within range; all allied units in the acidic area take continuous Arts damage=【暴取豪夺】对范围内的1个我方单位喷吐酸液，酸液内的所有我方单位持续受到法术伤害
[Rally Directive] Upon entering Rest Phase on Round 4, 7, 10, and 13, obtain 1 Dispatch Module\n<@ba.acrem><Dispatch Module> Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)</>=【集结指示】在第4、7、10、13回合进入休整期时获得1个<寻呼模块>\n<@ba.acrem><寻呼模块>：装备时销毁，立即在调度中心中刷新三名与该干员盟约相同的干员，免费获得其中一名!（不超过当前调度中心等级）</>
[Rally Directive] Upon entering Rest Phase on Round 4, 7, 10, and 13, obtain 1 Dispatch Module\n<Dispatch Module> Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)=【集结指示】在第4、7、10、13回合进入休整期时获得1个<寻呼模块>\n<寻呼模块>：装备时销毁，立即在调度中心中刷新三名与该干员盟约相同的干员，免费获得其中一名!（不超过当前调度中心等级）
[Rampant Growth] Periodically selects several Operators (prioritizing those on seeded tiles), dealing a percentage of ATK as Arts splash damage. Defeated targets have significantly longer Redeployment Time.=【草籽疯长】周期性选择数名干员（优先选择播撒地块内的）造成攻击力一定比例的法术溅射伤害，目标被击倒则再部署时间大幅延长
[Rampant Growth] Plants flowers on several allies, reducing their Redeployment Time after their next retreat.=【草籽疯长】选择数名友军种下花朵，使他们下次撤退时再部署时间减少
[Reactive Defense Module] Gains increased DEF and RES when damage is taken; buff quickly degrades several seconds after the last damage is taken=【应激防御模块】受到伤害后防御力和法抗提升，停止受到伤害数秒后快速衰减
[Rebirth] While on the field, some enemies will turn into <Embers> upon defeat and continue fighting=【新生】在场时，部分敌人被击倒后会变为<余烬>继续作战
[Reclamation Algorithm] Tales Within the Sand Reward=[生息演算]沙洲遗闻奖励
[Recreation of the End] Recovers SP when Buldrokkas'tee, Holy Gun-Knight, Theresis, Black Crowned Lord, Qui'lon, Avatar of the Mahasattva, or Manfred are defeated or leave the battlefield. When SP is at max, casts [Premonition of Continuation].=【尽头重现】当博卓卡斯替，圣卫铳骑、特雷西斯，黑冠尊主、奎隆，摩诃萨埵权化、曼弗雷德被击倒或离开战场时回复技力，技力满时施放【存续先兆】
[Recurring Grudge] Summons <'Ithakos Innumerable'> when defeated for the first time, then gains greatly increased HP, and attacks deal Physical splash damage; [Imagination of Ruin] becomes disabled=【郁结的恨意】首次倒下后召唤<“无数的伊萨科斯”>，随后生命值大幅提升，攻击造成物理溅射伤害，【破灭的想象】不再生效
[Recycling] When a Ground Operator's skill ends, they grant 3 SP to 1 random Operator in the adjacent 4 tiles=【回收利用】地面干员技能结束时使周围四格随机1名干员获得3点技力
[Redeem Prize] Binds the Operator with the highest ATK, preventing it from attacking and using skills until this unit leaves the battlefield. Places a <'Really Unruly Creature'> and <Sticky Prize> in the Deployment Waiting Zone when effect expires.=【赠品兑换】偷偷束缚当前攻击力最高的一名干员，使其无法攻击和释放技能，直至其离开战场。效果结束时将一个含有<“特别任性的生物”>的<黏黏的赠品>放入待部署区
[Redeployment Conduction Component]When in the Deployment Waiting Zone, reduces the DP of other Operators and EC Units by -3. When deployed, immediately recharges [Coating Device Conduction Valve] by 1, and performs a Transfer.=【重整导能组件】处于待部署区时，使其他干员和导能单元的部署费用-3；部署后立即为【镀膜装置导能阀】回复一次充能，并进行一次干员调度
[Reserve Op Team Training Reward]\nPromote any one 3-star Operator to Elite 1=【行动预备组养成返还】\n将任意一个3星干员提升到精英阶段1
[Reserve Op Team Training Reward]\nPromote any two 3-star Operators to Elite 1=【行动预备组养成返还】\n将任意两个3星干员提升到精英阶段1
[Reshape Will] Drains a significant amount of Objective HP after an extended duration into battle.=【意志重塑】战斗经过较长时间后扣除大量目标生命
[Resonance Overload] Causes Realigned Flux to deal continuous damage=【共振过载】令重整束流造成持续伤害
[Resurrection Stance] If the Blood Knight's HP is restored to its maximum while in this stance, he will return to his first form=在【复活姿态】下血骑士生命值恢复满时会回到第一形态
[Retrieve] Clears all Matrices on the field and retrieves all Tactical Equipment.=【捕获】清除场上所有的力场，重新获得战术装备
[Return to Oblivion] Sequentially locks on to up to 2 allied units, dealing gradually increasing Arts damage; if the unit retreats or is defeated, nullifies 2 additional Buoyancy on their Levitatable Zone for the remainder of the skill; prioritizes low ground units=【归于遗忘】依次锁定最多2名我方单位造成逐渐提高的法术伤害；若其撤退或被击倒，则在技能剩余时间内使其所在“可浮空区块”额外抵消2层浮力；优先锁定地面单位
[Return] Takes greatly reduced Physical and Arts damage when inside [Burning Heart]=【归来】处于【炽心】中时，受到的物理及法术伤害大幅降低
[REVISED CLASSIFIED INFORMATION]\n1. Prohibits all mention of Lupus Operators' violent reaction to Operator Projekt Red and remove such mentions from all public records.\n2. Classify all relevant medical examinations and testing as medical staff access only.\n3. Forbid review of and redaction of any relevant record.\n4. Destroy test data.\n\nAll above actions must be completed within 1-2 work days of signature.\n\nOrdered by:■■·■■■■■■■\nApproved by: Dr. Kal'tsit, ■■■■, Amiya=【权限修改记录】\n1禁止提及由干员红带给鲁珀族干员的刺激性反应，并于公开档案中删除相关资料。\n2.相关医学检测与实验记录调入医疗部门权限记录。\n3.禁止任何对相关记录的查阅与再整理。\n4.销毁实验数据。\n\n以上任务须在文件签署后一至二个工作日内完成。\n\n经办人：■■·■■■ ■■■■\n审核人：凯尔希 ■■■■ 阿米娅
[Right-Right-Up-Left] Stops moving but significantly increases its attack range and ASPD for the duration, and immediately draws several nearby enemies to its location.=【右右上左就这一抓】停止移动一段时间，期间攻击范围和攻击速度大幅提升；立即吸引最近的数名敌人到自身当前位置
[Rimechill] Stops attacking, summoning several <'Coldness'> to lock on to the location of the <Karlan Saintess> and release there; the number of <'Coldness'> increases with each cast=【凛冽寒意】停止攻击，凝聚数个<“寒意”>锁定<喀兰圣女>所处位置进行释放；每次释放时凝聚的<“寒意”>数量增加
[Ritual of Automaton] Periodically summons multiple Holy Automatons.=【自动自卫仪礼】每隔一段时间召唤数个圣卫自动机
[Ritual of Exhortation] More likely to be attacked, retreated units have significantly increased Redeployment Time.=【劝谕仪礼】更容易受到攻击，主动撤退的单位再部署时间大幅延长
[Ritual of Guidance] Immediately summons several Guardian Bulwarks upon entering Second Form.=【自动导引仪礼】进入第二形态后立刻召唤数个圣卫坚盾
[Ritual of Holy Guard] Physical and Arts damage dealt to Buldrokkas'tee, Holy Gun-Knight, by units outside a certain range is significantly reduced.=【圣城照护仪礼】距离博卓卡斯替，圣卫铳骑一定距离之外的单位对博卓卡斯替，圣卫铳骑造成的物理与法术伤害大幅降低
[Ritual of Strafing] Locks on to all High Grounds on the field, strafing each one in sequence to deal Physical damage.=【扫射仪礼】锁定场上所有高台位置，依次对所有高台进行一轮扫射造成一定物理伤害
[Roar] Stuns all allied units on the field=【咆哮】使所有友方单位眩晕
[Rockfall] Deals Physical damage to the unit that has dealt the most damage to it, inflicting <$ba.stun>Stun</>=【落石】向全场对自身造成最多伤害的单位造成物理伤害并造成<$ba.stun>晕眩</>
[Rockfall] Deals Physical damage to the unit that has dealt the most damage to it, inflicting Stun=【落石】向全场对自身造成最多伤害的单位造成物理伤害并造成晕眩
[Royal Decree] Locks onto an allied unit and their surrounding 4 tiles, dealing heavy Physical damage to targets within that range once and generating random gear on tiles within that range=【王权号令】锁定一个我方单位及其周围四格，对范围内目标造成一次高额物理伤害并在此范围内的地块上生成随机装备
[Rushing Fire Breath] Breathes a column of flames, dealing Arts damage to all targets within 3 rows in front=【烈火扫射】沿直线扫出一道火柱，对前方最近三排的所有目标造成法术伤害
[Sacrament of Genesis] Returns to the battlefield in its second form, switching between ground and aerial states; stats, ATK, and skills are boosted, and the battlefield is expanded=【寻根圣事】能以第二形态重新返回战场，自身在地面和飞行状态间切换，属性、攻击和技能获得强化，并开拓更大的战场区域
[Safe Mode Standby] <PRTS, Source Code> cannot be attacked until <Mimic Machine> is defeated=【安全待机模式】未击倒场上的<拟态机械>时，<PRTS，“源代码”>不可被攻击。
[Sand Tomb] Targets a unit with the lowest Max HP, continuously inflicting Arts damage to the target and nearby allies, also reducing their ATK=【沙狱】使场上生命上限最低的单位及其周围目标攻击力降低且持续受到法术伤害
[Sandstorm's Dustwake] Increases the Movement Speed and ASPD of enemies within a certain range (including self)=【沙暴之尘】周围一定范围内敌人（包括自身）移速与攻击速度提高
[Scavenger Butterfly] When an allied Operator is defeated, other allied units on the field gain +20% ATK (Max 200%, and lasts until Operators are defeated or the battle ends)=【食腐之蝶】我方干员被击倒时，场上剩余我方单位攻击力+20%（最大200%，持续至该干员被击倒或战斗结束）
[Seasonings] are valuable minor ingredients that can change Provision effects and extend their shelf life; perhaps you may find more in the [Strange Territory]=【调味料】是可以改变食品效果、延长保质期的珍贵辅料，或许在【陌域】中可以发现更多
[Seed of Life] Gains the following ability in Strange Territory Difficulty 6: Enemies on seeded tiles self-destruct when defeated, dealing a percentage of their ATK as Arts damage to nearby allied units and <$ba.stun>stunning</> them for several seconds.=【播撒生命】陌域难度6获得能力：播撒地块上的敌人被击倒时自爆，对周围我方单位造成该敌人一定攻击力的法术伤害和数秒<$ba.stun>晕眩</>
[Seed of Life] Gains the following ability in Strange Territory Difficulty 6: Enemies on seeded tiles self-destruct when defeated, dealing a percentage of their ATK as Arts damage to nearby allied units and stunning them for several seconds.=【播撒生命】陌域难度6获得能力：播撒地块上的敌人被击倒时自爆，对周围我方单位造成该敌人一定攻击力的法术伤害和数秒晕眩
[Self-Defense Arts] Periodically gains a shield that protects against Physical and Arts damage, which is broken after taking a certain number of attacks=【自我防御术式】周期性获得可以抵挡物理及法术伤害的护盾，护盾受到一定次数攻击后被击破
[Self-Defense Arts] Periodically gains a shield that protects against Physical and Arts damage, which is broken after taking a certain number of attacks\n[Concentration Algorithm] Locks onto a target and bombards it, dealing Physical damage to it and the surrounding units several times\n[Organically Linked Formula] Fights in concert with <Structural Principle>=【自我防御术式】周期性获得可以抵挡物理及法术伤害的护盾，护盾受到一定次数攻击后被击破\n【聚焦算法】锁定一个目标进行数次轰炸，每次轰炸对目标及其周围的单位造成数次物理伤害\n【生命链接方程】和<结构性原理>协同作战
[Self-Driving Cart One-Way Road] +2=持有的【自走车单行道】数量+2
[Self-Driving Cart One-Way Road] +4=持有的【自走车单行道】数量+4
[Self-Driving Cart One-Way Road] DP -1, deployment cooldown -2s=【自走车单行道】的部署费用-1，且部署冷却时间减少2秒
[Self-Driving Cart One-Way Road] DP -2, deployment cooldown -4s=【自走车单行道】的部署费用-2，且部署冷却时间减少4秒
[Self-Driving Cart] gives nearby allies ASPD +20 for 5s as it passes by an ally=【自走车】经过我方单位时使周围所有我方单位攻击速度+20，持续5秒
[Self-Driving Cart] gives nearby allies ASPD +40 for 5s as it passes by an ally=【自走车】经过我方单位时使周围所有我方单位攻击速度+40，持续5秒
[Self-Driving Cart] heals nearby allies by 30% of the [Self-Driving Cart]'s ATK per second for 5s as it passes by an ally=【自走车】经过我方单位时使周围所有我方单位每秒恢复【自走车】30%攻击力的生命值，持续5秒
[Self-Driving Cart] heals nearby allies by 60% of the [Self-Driving Cart]'s ATK per second for 5s as it passes by an ally=【自走车】经过我方单位时使周围所有我方单位每秒恢复【自走车】60%攻击力的生命值，持续5秒
[Self-Driving Cart] inflicts [Cold] on contact with enemy for 3s=【自走车】碰撞敌方单位时使其获得【寒冷】，持续3秒
[Self-Driving Cart] inflicts [Cold] on contact with enemy for 5s=【自走车】碰撞敌方单位时使其获得【寒冷】，持续5秒
[Self-Driving Cart] Movement Speed +120%, launch DP cost +2=【自走车】移动速度+120%，但发射消耗的部署费用+2
[Self-Driving Cart] Movement Speed +40%=【自走车】移动速度+40%
[Self-Driving Cart] Movement Speed +80%=【自走车】移动速度+80%
[Self-Driving Cart] Physical damage on contact with enemy target increased to 200% ATK=【自走车】碰撞敌方单位对其造成的物理伤害提高至200%攻击力
[Self-Driving Cart] Physical damage on contact with enemy target increased to 300% ATK=【自走车】碰撞敌方单位对其造成的物理伤害提高至300%攻击力
[Self-Driving Cart] pushes enemies greatly in direction it is traveling=【自走车】碰撞敌方单位时，将其向自身行驶方向较大力地推开
[Self-Driving Cart] pushes enemies moderately in direction it is traveling=【自走车】碰撞敌方单位时，将其向自身行驶方向中等力度地推开
[Self-Driving Cart] pushes enemies slightly in direction it is traveling=【自走车】碰撞敌方单位时，将其向自身行驶方向小力地推开
[Self-Driving Cart] reduces enemy DEF by -25% on contact for 3s=【自走车】碰撞敌方单位时使其防御力-25%，持续3秒
[Self-Driving Cart] reduces enemy DEF by -40% on contact for 3s=【自走车】碰撞敌方单位时使其防御力-40%，持续3秒
[Self-Driving Cart] reduces enemy RES by -25% on contact for 3s=【自走车】碰撞敌方单位时使其法术抗性-25%，持续3秒
[Self-Driving Cart] reduces enemy RES by -40% on contact for 3s=【自走车】碰撞敌方单位时使其法术抗性-40%，持续3秒
[Self-Driving Cart] restores 1 SP to an ally when it passes by them=【自走车】经过我方单位时使其回复1点技力
[Self-Driving Cart] restores 2 SP to an ally when it passes by them=【自走车】经过我方单位时使其回复2点技力
[Self-Driving Cart] restores 3 SP to an ally when it passes by them=【自走车】经过我方单位时使其回复3点技力
[Self-Driving Cart] stun duration on contact with enemy increased to 2s=【自走车】碰撞敌方单位对其造成的晕眩时间延长至2秒
[Self-Driving Cart] stun duration on contact with enemy increased to 3s=【自走车】碰撞敌方单位对其造成的晕眩时间延长至3秒
[Serial Number] CONFESS-47\n[Voice] Male Type 4\n[Time in Service] 4 years\n[Manufacturer] Laterano Faith Assistive Engineering Design Bureau\n[Place of Production] Laterano\n[Date of Release] Dec 24\n[Height] 230cm\n[Weight] Classified\n[Inspection Results]\nNo damage on outer shell. Structure intact. Engine and chassis in good condition. ECU in good condition.\nExternal firearm loaded. Confessional database is up to date.\nMinor malfunction with language module. Core function is unaffected.=【编号】CONFESS-47\n【语音类型】男性声音四号\n【出厂时间】四年\n【制造商】拉特兰信仰辅助器械设计所\n【产地】拉特兰\n【出厂日】12月24日\n【高度】230cm\n【重量】保密\n【维护检测情况】\n外壳完好，结构完整。发动机与底盘状况良好。ECU状况良好。\n外置铳械已装填，告解数据库已更新至最新版本。\n语言模块存在轻微故障，但不影响其基本功能。
[Shake the Mountains] After [Sleepless] is triggered, slams the ground three times, dealing high Physical damage to all your units, ignoring Camouflage=【撼山河】发动【不寐】后，拍击地面三次，对全场所有我方单位造成三次无视迷彩的高额物理伤害
[Shattered Vision] Now also <$ba.stun>Stuns</> units on high ground=【破碎愿景】还能使处于高台的单位<$ba.stun>晕眩</>
[Shattered Vision] Now also Stuns units on high ground=【破碎愿景】还能使处于高台的单位晕眩
[Shinobi Ex Machina 2] Collector's Edition. The launch collector's edition of a classic Higashi game. She's dying to share all her favorites with you.=《机械忍者2》典藏版。东国经典游戏的初期典藏版，她迫不及待将喜欢的都与你分享。
[Shrouded Sun] and [Hidden Moon] are cast together; lifts Right Claw of Sui and attacks the westmost ally after a delay, dealing heavy Physical damage to all allies in the area=【蔽日】与【掩月】共同释放，抬起岁·右爪，一段时间后，以最西的友方单位为目标爪击，对范围内的所有友方单位造成一次高额物理伤害
[Silent Whiteout] Deals heavy Arts damage to all units on the field and inflicts <$ba.cold>Cold</>, shared by all allied units; <$ba.cold>Cold</> duration increases with each cast; can be cast when not on the field=【白寂吹雪】对场上所有单位造成一次巨大法术伤害并施加<$ba.cold>寒冷</>，由所有友方单位分摊；每次释放附加的<$ba.cold>寒冷</>时间变长；不在场时也能从场外释放
[Silent Whiteout] Deals heavy Arts damage to all units on the field and inflicts Cold, shared by all allied units; Cold duration increases with each cast; can be cast when not on the field=【白寂吹雪】对场上所有单位造成一次巨大法术伤害并施加寒冷，由所有友方单位分摊；每次释放附加的寒冷时间变长；不在场时也能从场外释放
[Singing Sands] Targets a unit with the highest Max HP, dealing heavy physical damage to the target and nearby allied units within a cross area=【唱沙】对场上生命上限最高单位及其十字范围内所有目标造成大量物理伤害
[Siracusa] Operators gain +{0:0} ASPD on deployment for {1:0} seconds(affected by no. of stacks)\n<With 6 different [Siracusa] Operators on field> [Siracusa] Operators also gain Invisibility for the same amount of time; and have a 3% chance to deal {2:0} (affected by no. of stacks) True damage and inflict Fear for 3 seconds when Invisible, or for 10 seconds after losing Invisibility=【叙拉古】干员部署后攻击速度+{0:0}，持续{1:0}秒（受层数影响）\n<在场6名不同【叙拉古】干员>【叙拉古】干员部署后还会进入等时长的隐匿状态，【叙拉古】干员在隐匿状态和脱离隐匿10秒内对敌人攻击时有3%概率造成{2:0}（受层数影响）点真实伤害并恐惧目标3秒
[Siracusa] Operators gain <@ba.vup>+{0:0}</> ASPD on deployment for <@ba.vup>{1:0}</> seconds<@ba.acrem>(affected by no. of stacks)</>\n<With <@ba.vup>6</> different [Siracusa] Operators on field> [Siracusa] Operators also gain Invisibility for the same amount of time; and have a 3% chance to deal <@ba.vup>{2:0}</> <@ba.acrem>(affected by no. of stacks)</> True damage and inflict <@ba.vup>Fear</> for 3 seconds when Invisible, or for 10 seconds after losing Invisibility=【叙拉古】干员部署后攻击速度<@ba.vup>+{0:0}</>，持续<@ba.vup>{1:0}</>秒<@ba.acrem>（受层数影响）</>\n<在场<@ba.vup>6</>名不同【叙拉古】干员>【叙拉古】干员部署后还会进入等时长的隐匿状态，【叙拉古】干员在隐匿状态和脱离隐匿10秒内对敌人攻击时有3%概率造成<@ba.vup>{2:0}</><@ba.acrem>（受层数影响）</>点真实伤害并<@ba.vup>恐惧</>目标3秒
[Siracusa] Operators gain increased <@ba.vup>ASPD</> on deployment for a period of time <@autochess.gray>(affected by no. of stacks)</>\n<With <@autochess.dgreen>6</> different [Siracusa] Operators on field> [Siracusa] Operators also gain Invisibility for the same amount of time; and have <@ba.vup>3%</> chance to deal a set amount of True damage <@autochess.gray> (affected by no. of stacks)</> and inflict <@ba.vup>Fear</> for 3 seconds when Invisible, or for <@ba.vup>10</> seconds after losing Invisibility=【叙拉古】干员部署后<@ba.vup>攻击速度</>提升，持续一定时间<@autochess.gray>（受层数影响）</>\n<在场<@autochess.dgreen>6</>名不同【叙拉古】干员>【叙拉古】干员部署后进入等时长的隐匿状态，【叙拉古】干员隐匿状态下和脱离隐匿<@ba.vup>10</>秒内对敌人攻击时有<@ba.vup>3%</>的概率造成一定真实伤害<@autochess.gray>（受层数影响）</>并<@ba.vup>恐惧</>3秒
[Siracusa] Operators gain increased ASPD on deployment for a period of time (affected by no. of stacks)\n<With 6 different [Siracusa] Operators on field> [Siracusa] Operators also gain Invisibility for the same amount of time; and have 3% chance to deal a set amount of True damage  (affected by no. of stacks) and inflict Fear for 3 seconds when Invisible, or for 10 seconds after losing Invisibility=【叙拉古】干员部署后攻击速度提升，持续一定时间（受层数影响）\n<在场6名不同【叙拉古】干员>【叙拉古】干员部署后进入等时长的隐匿状态，【叙拉古】干员隐匿状态下和脱离隐匿10秒内对敌人攻击时有3%的概率造成一定真实伤害（受层数影响）并恐惧3秒
[Sleepless] Forces the target and Operators in the 8 surrounding tiles to retreat, temporarily creating undeployable for a while=【不寐】使目标和周围8格的干员强制撤退，生成封印的地面并持续一段时间
[Sleepless] Forces the target and your units in the 8 surrounding tiles to retreat, creating undeployable tiles for a while=【不寐】使目标和周围8格的我方单位强制撤退，生成封印的地面并持续一段时间
[Slice the Seasons] 'Ya' and Delusion deal AoE damage, then switch places and routes=【裁剪春秋】“睚”和妄境对自身周围单位造成一次范围伤害，随后交换位置和行进路线
[Slow Simmer] When Round 8 begins, if there is only 1 active Alliance, +36 stacks to it; otherwise +12 stacks to all active Alliances=【文火慢炖】第8回合开始时，若仅激活了1个盟约，使其增加36层；否则使所有已激活盟约增加12层
[Slow Simmer] When Round 8 begins, if there is only 1 active Alliance, +40 stacks to it; otherwise +12 stacks to all active Alliances=【文火慢炖】第8回合开始时，若仅激活了1个盟约，使其增加40层；否则使所有已激活盟约增加12层
[Snowfield's Gift] The first <Kjerag> Operator purchased every round costs 1 Funds\n<@ba.vdown>Strategy may be flawed when some <Kjerag> Operators are missing</>=【雪域礼赠】每回合购买的首名<谢拉格>干员消耗资金为1\n<@ba.vdown>在<谢拉格>部分干员缺席时体验可能不完整</>
[Snowfield's Gift] The first <Kjerag> Operator purchased every round costs 1 Funds\nStrategy may be flawed when some <Kjerag> Operators are missing=【雪域礼赠】每回合购买的首名<谢拉格>干员消耗资金为1\n在<谢拉格>部分干员缺席时体验可能不完整
[Sober] Duration of negative statuses such as Stun, Cold, and Freeze greatly reduced; Physical and Arts damage taken greatly reduced; damage reduction effect reduced when blocked or prevented from moving=【明力】晕眩、寒冷、冻结等异常状态的持续时间大幅降低，受到的物理与法术伤害大幅降低，被阻挡或停止移动时伤害降低效果减少
[Soul Echo] Controls <Torrent Beam Activators> to deal continuous damage in a large area to the left. Disabled when a <Core Amplifier> is destroyed.=【灵魂激荡】操纵<洪流束激发器>对其左侧大范围造成持续伤害，<核心增幅器>被破坏后停止
[Source]\nMinos Museum of the Humanities [Broken link]\nNew Culture Weekly 1090, vol. 3812, 'Durin Technology - Hidden Empire, or Massive Scam?' [Broken link]\n\n'I've looked into this before, and the museum doesn't have any such material. I've searched both sides of the net, from the scholar files to the core library. As long as it's in the Minos Museum's system, I can find it. Therefore, it is my responsibility to warn you regarding those bizarre files of hers: Do. Not. Trust. A. Single. Word.'\n'Hasn't the New Culture Weekly been out of publication since the first Millennium?'=【来源】\n米诺斯人文博物馆 资料库 [链接已失效]\n新文化周刊 1090年第3812期《杜林科技——隐藏的巨大帝国还是杜撰的经济大骗局？》 [链接已失效]\n\n“我查过了，博物馆里根本没有这些资料。从外网到内网，到学者档到核心库。只要米诺斯博物系统里有的资料我都能查。在此，我很负责地告诉您，她那些稀奇古怪的资料，一.个.字.都.不.能.信。”\n“新文化周刊不是千年整就休刊了吗？”
[Sovereign's Edict] Periodically changes the variation; enemies are boosted while variation is active and are continuously checked against the orchestra's tempo; enemies that cannot keep up with the Witch King's tempo because of <$ba.stun>Stun</> are marked and take heavy Arts damage when the variation ends=【君王诏制】周期性控制变奏；变奏期间强化敌人属性并持续检测乐团节奏，受到<$ba.stun>晕眩</>未跟上巫王节奏的敌人将被打上印记，变奏结束时受到高额法术伤害惩戒
[Sovereign's Edict] Periodically changes the variation; enemies are boosted while variation is active and are continuously checked against the orchestra's tempo; enemies that cannot keep up with the Witch King's tempo because of Stun are marked and take heavy Arts damage when the variation ends=【君王诏制】周期性控制变奏；变奏期间强化敌人属性并持续检测乐团节奏，受到晕眩未跟上巫王节奏的敌人将被打上印记，变奏结束时受到高额法术伤害惩戒
[Sovereign] Casts Exhausted Flame on a target, making them unable to attack or use skills, and dealing Arts damage and <$ba.dt.burning>Burn</> to all allied units in a cross shape when Exhausted Flame expires or the target retreats=【主宰】对一名目标释放焦竭之火，使其无法攻击、释放技能，焦竭之火消逝或附着目标撤退时对十字范围内所有我方单位造成法术伤害与<$ba.dt.burning>灼燃损伤</>
[Sovereign] Casts Exhausted Flame on a target, making them unable to attack or use skills, and dealing Arts damage and Burn to all allied units in a cross shape when Exhausted Flame expires or the target retreats=【主宰】对一名目标释放焦竭之火，使其无法攻击、释放技能，焦竭之火消逝或附着目标撤退时对十字范围内所有我方单位造成法术伤害与灼燃损伤
[Species Outbreak] Drains all Life Points after a long time has passed in the battle=【物种爆发】战斗经过较长时间后扣除所有目标生命
[Spiritual Burden] Every 4th attack gains increased ATK and creates [Dominion] around the target; target is instantly defeated if already within [Dominion]=【精神的重压】每第四次攻击提升攻击力，并在目标周围产生【国度】，如目标已经在【国度】中则强制击倒
[Spread Malice] Summons several <Seeding Drones> and temporarily gives all drones within an area extra ATK and HP. If there are no nearby <Seeding Drones> when skill ends, stops moving and temporarily gains <$ba.fragile>Fragile</>=【“怨恨撒播”】立即召唤数架<播种无人机>，并使自身一定范围内的所有无人机获得一定攻击力和生命值，持续一段时间。技能结束时，若范围内没有<播种无人机>，则停止移动并获得一段时间<$ba.fragile>脆弱</>
[Spread Malice] Summons several <Seeding Drones> and temporarily gives all drones within an area extra ATK and HP. If there are no nearby <Seeding Drones> when skill ends, stops moving and temporarily gains Fragile=【“怨恨撒播”】立即召唤数架<播种无人机>，并使自身一定范围内的所有无人机获得一定攻击力和生命值，持续一段时间。技能结束时，若范围内没有<播种无人机>，则停止移动并获得一段时间脆弱
[Spreading Fear] Summons a number of <Cores of Stupor>=【恐惧的蔓延】召唤一定数量的<“惘核”>
[Spring's Birth] When blocked, summons a Mirage that applies 'Winter's Void' to tiles it travels over. If not defeated after some time, 'Ya' teleports to its location=【春生】被阻挡时召唤蜃景，在经过的地块生成“无念之冬”，一段时间后未被击败则“睚”传送到蜃景的位置
[Starter's Headhunting] Operator List\n\n※This event only contains Operator selected for Starters※\n\n※All Possible Operators※\n★★★★★★(2%)\nExusiai / Siege / Angelina / Shining / Hoshiguma / SilverAsh\n--------------------\n★★★★★(8%)\nPtilopsis / Zima / Texas / Franka / Lappland / Specter / Blue Poison / Platinum / Meteorite / Skyfire / Silence / Nearl / Projekt Red / Liskarm / Pramanix / Istina\n--------------------\n★★★★(50%)\nHaze / Gitano / Meteor / Shirayuki / Scavenger / Vigna / Dobermann / Matoimaru / Mousse / Gravel / Rope / Myrrh / Perfumer / Matterhorn / Cuora / Deepcolor / Earthspirit\n--------------------\n★★★(40%)\nFang / Vanilla / Plume / Melantha / Cardigan / Beagle / Kroos / Lava / Hibiscus / Ansel / Steward / Orchid\n\nThis event is a [Starter's Headhunting]\n\nIn [Starter's Headhunting], the price of Headhunting is lower than that in [Standard Headhunting], and possible Operators are listed above.=【新手支援】干员列表\n\n※只包含为新人特别挑选的干员※\n\n※全部可能出现的干员※\n★★★★★★(2%)\n能天使 / 推进之王 / 安洁莉娜 / 闪灵 / 星熊 / 银灰\n--------------------\n★★★★★(8%)\n白面鸮 / 凛冬 / 德克萨斯 / 芙兰卡 / 拉普兰德 / 幽灵鲨 / 蓝毒 / 白金 / 陨星 / 天火 / 赫默 / 临光 / 红 / 雷蛇 / 初雪 / 真理\n--------------------\n★★★★(50%)\n夜烟 / 远山 / 流星 / 白雪 / 清道夫 / 红豆 / 杜宾 / 缠丸 / 慕斯 / 砾 / 暗索 / 末药 / 调香师 / 角峰 / 蛇屠箱 / 深海色 / 地灵\n--------------------\n★★★(40%)\n芬 / 香草 / 翎羽 / 玫兰莎 / 卡缇 / 米格鲁 / 克洛丝 / 炎熔 / 芙蓉 / 安赛尔 / 史都华德 / 梓兰\n\n该寻访为【新人特惠寻访】\n\n【新人特惠寻访】中，每次寻访的价格低于【标准寻访】，能够获得的干员为特别指定，如上所列。
[Starter's Headhunting] Operator List\n\n※This event only contains Operator selected for Starters※\n\n※All Possible Operators※\n★★★★★★(2%)\nMountain / Thorns / Archetto / Weedy / Flametail / Suzuran\n--------------------\n★★★★★(8%)\nElysium / Asbestos / Tsukinogi / Leonhardt / Ayerscarpe / Beeswax / Chiave / Andreana / Flint / April / Aosta / Whisperain / Kafka / Iris / Mr. Nothing / Toddifons\n--------------------\n★★★★(50%)\nHaze / Gitano / Meteor / Shirayuki / Scavenger / Vigna / Dobermann / Matoimaru / Mousse / Gravel / Rope / Myrrh / Perfumer / Matterhorn / Cuora / Deepcolor / Earthspirit\n--------------------\n★★★(40%)\nFang / Vanilla / Plume / Melantha / Cardigan / Beagle / Kroos / Lava / Hibiscus / Ansel / Steward / Orchid\n\nThis event is a [Starter's Headhunting]\n\nIn [Starter's Headhunting], the price of Headhunting is lower than that in [Standard Headhunting], and possible Operators are listed above.=【新手支援】干员列表\n\n※只包含为新人特别挑选的干员※\n\n※全部可能出现的干员※\n★★★★★★(2%)\n山 / 棘刺 / 空弦 / 温蒂 / 焰尾 / 铃兰\n--------------------\n★★★★★(8%)\n极境 / 石棉 / 月禾 / 莱恩哈特 / 断崖 / 蜜蜡 / 贾维 / 安哲拉 / 燧石 / 四月 / 奥斯塔 / 絮雨 / 卡夫卡 / 爱丽丝 / 乌有 / 熔泉\n--------------------\n★★★★(50%)\n夜烟 / 远山 / 流星 / 白雪 / 清道夫 / 红豆 / 杜宾 / 缠丸 / 慕斯 / 砾 / 暗索 / 末药 / 调香师 / 角峰 / 蛇屠箱 / 深海色 / 地灵\n--------------------\n★★★(40%)\n芬 / 香草 / 翎羽 / 玫兰莎 / 卡缇 / 米格鲁 / 克洛丝 / 炎熔 / 芙蓉 / 安赛尔 / 史都华德 / 梓兰\n\n该寻访为【新人特惠寻访】\n\n【新人特惠寻访】中，每次寻访的价格低于【标准寻访】，能够获得的干员为特别指定，如上所列。
[Starter's Headhunting] Operator List\n\n※This event only contains Operators selected for Starters※\n\n※All Possible Operators※\n★★★★★★(2%)\nSilverAsh / Exusiai / Mountain / Thorns / Saria / Blaze\n--------------------\n★★★★★(8%)\nPlatinum / Ptilopsis / La Pluma / Silence / Projekt Red / Warfarin / Elysium / Blue Poison / Lappland / Liskarm / Nearl / Manticore / Shamare / Astesia / Whisperain / Specter\n--------------------\n★★★★(50%)\nHaze / Gitano / Meteor / Shirayuki / Scavenger / Vigna / Dobermann / Matoimaru / Mousse / Gravel / Rope / Myrrh / Perfumer / Matterhorn / Cuora / Deepcolor / Earthspirit\n--------------------\n★★★(40%)\nFang / Vanilla / Plume / Melantha / Cardigan / Beagle / Kroos / Lava / Hibiscus / Ansel / Steward / Orchid\n\nThis headhunting is a [Starter's Headhunting]\n\nIn [Starter's Headhunting], the cost of Headhunting is lower than [Standard Headhunting] and only Operators specified above can be obtained.=【新手支援】干员列表\n\n※只包含为新人特别挑选的干员※\n\n※全部可能出现的干员※\n★★★★★★(2%)\n银灰 / 能天使 / 山 / 棘刺 / 塞雷娅 / 煌\n★★★★★(8%)\n白金 / 白面鸮 / 羽毛笔 / 赫默 / 红 / 华法琳 / 极境 / 蓝毒 / 拉普兰德 / 雷蛇 / 临光 / 狮蝎 / 巫恋 / 星极 / 絮雨 / 幽灵鲨\n★★★★(50%)\n夜烟 / 远山 / 流星 / 白雪 / 清道夫 / 红豆 / 杜宾 / 缠丸 / 慕斯 / 砾 / 暗索 / 末药 / 调香师 / 角峰 / 蛇屠箱 / 深海色 / 地灵\n★★★(40%)\n芬 / 香草 / 翎羽 / 玫兰莎 / 卡缇 / 米格鲁 / 克洛丝 / 炎熔 / 芙蓉 / 安赛尔 / 史都华德 / 梓兰\n\n该寻访为【新人特惠寻访】\n\n【新人特惠寻访】中，每次寻访的价格低于【标准寻访】，能够获得的干员为特别指定，如上所列。
[Steady] Bide your time=[稳健]按兵不动
[Steady] Charge straight ahead=[稳健]直接前进
[Steady] Give some supplies=[稳健]提供少量物资
[Steady] Helping hand=[稳健]简单救助
[Steady] Passive defense=[稳健]被动防御
[Steady] Roundabout=[稳健]绕道而行
[Steady] Smooth things over=[稳健]息事宁人
[Steady] Stay away=[稳健]不接触
[Steady] Wait in place=[稳健]原地等待
[Stellar Corona] Deals Arts damage to all allied units within range=【日冕】对范围内所有我方单位造成法术伤害
[Stoneshield] Grants <$ba.float>Low-Altitude Hovering</>, and continuously deals Arts damage to units within range=【石之盾】额外提供<$ba.float>近地悬浮</>，并对周围造成持续法术伤害
[Stoneshield] Grants Low-Altitude Hovering, and continuously deals Arts damage to units within range=【石之盾】额外提供近地悬浮，并对周围造成持续法术伤害
[Stoneshield] Reduces damage taken; temporarily loses effect after being hit by a Tattered Pillar=【石之盾】所受伤害降低，受到破碎支柱的伤害后暂时失效
[Streetwise Ties] Obtain a random Operator from the Dispatch Center on even-numbered rounds=【九流之缘】偶数回合的休整期开始时，随机获得调度中心的一名干员
[Stroke of Thunder] Stuns the target and adjacent units, then attacks 6 times consecutively. If the target retreats or is defeated, the attacks will penetrate a certain distance and this skill will be refreshed.=【雷霆之手】晕眩目标和相邻单位，随后连续攻击6次，若目标撤退或被击倒，快速穿过一段距离并刷新此技能
[Substitute Doll] The first non-Elite Operator sold every round will instead switch into a random Operator from the Dispatch Center=【替身娃娃】每回合首次出售初始干员时，改为与调度中心中随机一名干员交换
[Summon Liangs] Periodically summons <Liangs> from both sides of the map=【承梁】每隔一段时间，从地图的两侧不断召唤<梁>
[Summon Liangs] Periodically summons more <Liangs> from both sides of the map=【承梁】每隔一段时间，从地图的两侧不断召唤更多<梁>
[Sundered Pillars] When HP falls below a certain point, summons extra enemies, and the 4 body parts simultaneously cast [Wrath of Eons], [Hidden Moon], [Shrouded Sun], and [Order Overturned]=【柱折维绝】生命值低于一定比例时，召唤额外敌人且4个部位立即同时释放【十方怼怒】、【掩月】、【蔽日】、【天倾地陷】
[Sunken Death] When struck by an <Anti-Witchcraft Repositionable Bomb>, destroys the corresponding bomb loading point, and releases [Blood Surge] twice.=【沉沦之殁】被<反巫术变位炸弹>击中后会释放，摧毁对应的炸弹载荷点，并释放2次【血涌濯身】
[Sunwielder's Sanctuary] After using [Extinction], gains an Arts Barrier. While the Barrier persists, grants significantly increased DEF to self and deals Arts and Burn to surrounding allied units.=【焕日者的庇护】使用【夷灭】后获得一定的法术屏障，屏障存在时防御力大幅提升，并对周围的我方造成法术伤害和灼燃损伤
[Suppression] Uses Haunting Flames to incapacitate one Operator on the field, causing them to be unable to act and take continuous Arts damage. If an Operator is defeated or retreats while affected by Haunting Flames, that Operator will be sealed, and cannot be redeployed until the Haunting Flames are destroyed.=【镇压】用缠身恶焰使全屏内一名干员无法行动并持续受到法术伤害，若该干员在缠身恶焰存在时被击倒或撤退则会被缠身恶焰封印，需要消灭缠身恶焰才能再次部署该干员
[Surge of Nature] Inflicts <$ba.stun>Stun</> on an allied unit and causes the target to take Arts damage over time=【自然涌动】使一名我方单位<$ba.stun>晕眩</>并持续受到法术伤害
[Surge of Nature] Inflicts Stun on an allied unit and causes the target to take Arts damage over time=【自然涌动】使一名我方单位晕眩并持续受到法术伤害
[Sustain] Triggering a Concord will recover 25% Life Points=【自足】触发协语恢复25%目标生命
[Swift Slayer] When blocked, bypasses the target and deals Physical damage to units along her path=【速杀】被阻挡时穿过目标并对沿途目标造成物理伤害
[Swift] Operators have a <@ba.vup>{0:0%}</> chance when their skill ends to immediately recover <@ba.vup>10</> SP <@ba.acrem>(affected by no. of stacks)</>\n<At <@ba.vup>40</> stacks> All Operators have the same chance to recover <@ba.vup>15</> SP when their skill ends=【迅捷】干员技能结束时有<@ba.vup>{0:0%}</>概率<@ba.acrem>（受层数影响）</>立刻回复<@ba.vup>10</>点技力\n<达到<@ba.vup>40</>层>所有干员技能结束时有等概率额外回复<@ba.vup>15</>点技力
[Swift] Operators have a <@ba.vup>{0:0%}</> chance when their skill ends to immediately recover <@ba.vup>12</> SP <@ba.acrem>(affected by no. of stacks)</>\n<At <@ba.vup>40</> stacks> All Operators have the same chance to recover <@ba.vup>15</> SP when their skill ends=【迅捷】干员技能结束时有<@ba.vup>{0:0%}</>概率<@ba.acrem>（受层数影响）</>立刻回复<@ba.vup>12</>点技力\n<达到<@ba.vup>40</>层>所有干员技能结束时有等概率额外回复<@ba.vup>15</>点技力
[Swift] Operators have a chance when their skill ends to immediately recover 10 SP (affected by no. of stacks)\n<At 40 stacks> all Operators have the same chance to recover 15 SP when their skill ends=【迅捷】干员技能结束时有概率（受层数影响）立刻回复10点技力\n<达到40层>所有干员技能结束时有等概率额外回复15点技力
[Swift] Operators have a chance when their skill ends to immediately recover 12 SP (affected by no. of stacks)\n<At 40 stacks> All Operators have the same chance to recover 15 SP when their skill ends=【迅捷】干员技能结束时有概率（受层数影响）立刻回复12点技力\n<达到40层>所有干员技能结束时有等概率额外回复15点技力
[Swift] Operators have a chance when their skill ends to immediately recover <@ba.vup>10</> SP <@autochess.gray>(affected by no. of stacks)</>\n<At <@autochess.dgreen>40</> stacks> all Operators have the same chance to recover <@ba.vup>15</> SP when their skill ends=【迅捷】干员技能结束时有概率<@autochess.gray>（受层数影响）</>立刻回复<@ba.vup>10点</>技力\n<达到<@autochess.dgreen>40</>层>所有干员技能结束时有等概率额外回复<@ba.vup>15点</>技力
[Swift] Operators have a chance when their skill ends to immediately recover <@ba.vup>12</> SP <@autochess.gray>(affected by no. of stacks)</>\n<At <@autochess.dgreen>40</> stacks> All Operators have the same chance to recover <@ba.vup>15</> SP when their skill ends=【迅捷】干员技能结束时有概率<@autochess.gray>（受层数影响）</>立刻回复<@ba.vup>12点</>技力\n<达到<@autochess.dgreen>40</>层>所有干员技能结束时有等概率额外回复<@ba.vup>15点</>技力
[Swift] Operators have a {0:0%} chance when their skill ends to immediately recover 10 SP (affected by no. of stacks)\n<At 40 stacks> All Operators have the same chance to recover 15 SP when their skill ends=【迅捷】干员技能结束时有{0:0%}概率（受层数影响）立刻回复10点技力\n<达到40层>所有干员技能结束时有等概率额外回复15点技力
[Swift] Operators have a {0:0%} chance when their skill ends to immediately recover 12 SP (affected by no. of stacks)\n<At 40 stacks> All Operators have the same chance to recover 15 SP when their skill ends=【迅捷】干员技能结束时有{0:0%}概率（受层数影响）立刻回复12点技力\n<达到40层>所有干员技能结束时有等概率额外回复15点技力
[Sword and Hammer of Olden Days] OpFor: Armor enters its final form after fulfilling specific conditions and entering the Hidden Core round=【旧日的剑与锤】在模拟中达成特定条件并进入隐秘核心回合时，<假想敌：胄>将展现它的完全形态
[Sword and Hammer of Olden Days] When specific conditions are met and the simulation enters the Hidden Core round, <OpFor: Armor> will appear in its final form and gain 'Armor Cleaver' and 'Armor Crusher'=【旧日的剑与锤】在模拟中达成特定条件并进入隐秘核心回合时，<假想敌：胄>将获得<“斩胄之剑”>和<“破胄之锤”>以完全形态登场
[SYSTEM ERROR]\nImaging unsuccessful.\n\n[Cell-Originium Assimilation] ?\nWe were unable to obtain any readings from Miss.Christine.\n\n[Blood Originium-Crystal Density] ?\nWe were unable to obtain any readings from Miss.Christine.=【无法检测！】\n无法成功造影！\n\n【体细胞与源石融合率】？\nMiss.Christine目前无法测量该项数据。\n\n【血液源石结晶密度】？\nMiss.Christine目前无法测量该项数据。
[Tailspin] Deals Physical damage in a semicircle to the rear to all targets=【甩尾】对背面半圆范围的目标造成物理伤害
[Takes Root] at specific locations, causing its tile to become undeployable=在指定位置【生根】，并使所处地块变为不可部署
[Takes Root] Reduces damage taken and protects all units behind it from avalanches=【生根】降低自身所受伤害，并保护身后的所有单位免疫雪崩影响
[Talent Blind Box] Starting from Round 4, obtain 1 <Victoria> Operator every 2 rounds\n<@ba.vdown>Strategy may be flawed when some <Victoria> Operators are missing</>=【人才盲盒】从第4回合开始每2回合获得1名<维多利亚>干员\n<@ba.vdown>在<维多利亚>部分干员缺席时体验可能不完整</>
[Talent Blind Box] Starting from Round 4, obtain 1 <Victoria> Operator every 2 rounds\nStrategy may be flawed when some <Victoria> Operators are missing=【人才盲盒】从第4回合开始每2回合获得1名<维多利亚>干员\n在<维多利亚>部分干员缺席时体验可能不完整
[Targeted Drop] Whenever the Dispatch Center is upgraded, the shop offers 1 free Equipment with 3 options to choose from=【定向投放】每次升级调度中心时，在调度中心刷新3件装备，可以选择并获得其中1件
[Targeted Drop] Whenever the Dispatch Center is upgraded, the shop offers 1 free Equipment with 3 random options to choose from=【定向投放】每次升级调度中心时，在调度中心刷新随机3件装备，可以选择并获得其中1件
[Tathata] After a period of invulnerability, enters State of Vimutti=【不着相】无敌一段时间后进入自在阶段
[The Final Rest] Has high DEF and RES, and when defeated for the first time, temporarily changes to an allied unit, and then enters Second Form=【最后的休止符】防御和法术抗性较高，首次被击倒时暂时变为友方，随后进入第二形态
[Those Who Should Not Be] Amiya takes 50% less Physical and Arts damage, and becomes Invulnerable when HP drops below 50% for the first time=【不应存在之人】阿米娅受到的物理与法术伤害降低50%，生命值首次低于50%时，获得无敌
[Tide-Hunt Knight] has -80% DEF=【猎潮的骑士】的防御力-80%
[Tide-Hunt Knight] will no longer appear on the battlefield=【猎潮的骑士】不再出现在战场
[Timeshift] Periodically reduces the ASPD of your units deployed in the opposite direction of its movement, and increasing the Movement Speed of enemy units moving in the same direction=【时移】每隔一段时间，使场上所有部署方向与自身移动方向相反的我方单位攻击速度降低，使移动方向与自身相同的敌方单位移动速度增加
[Timeshift] Periodically teleports to a certain tile, reducing the ASPD of your units deployed in the opposite direction of its movement, and increasing the Movement Speed of enemy units moving in the same direction=【时移】每隔一段时间，将自己转移至指定地块，并使场上所有部署方向与自身移动方向相反的我方单位攻击速度降低，使移动方向与自身相同的敌方单位移动速度增加
[Top Speed] 15km/h\n[Climb] Normal\n[Brake] Normal\n[Mobility] Normal\n[Endurance] Excellent\n[Structural Integrity] Standard=【最高速度】15km/h\n【爬坡能力】普通\n【制动效能】普通\n【通过性】普通\n【续航】优良\n【结构稳定性】标准
[Top Speed] 16km/h\n[Climb] Normal\n[Brake] Normal\n[Mobility] Normal\n[Endurance] Excellent\n[Structural Integrity] Standard=【最高速度】16km/h\n【爬坡能力】普通\n【制动效能】普通\n【通过性】普通\n【续航】优良\n【结构稳定性】标准
[Top Speed] 20km/h\n[Climb] Normal\n[Brake] Normal\n[Mobility] Normal\n[Endurance] Normal\n[Structural Integrity] Standard=【最高速度】20km/h\n【爬坡能力】普通\n【制动效能】普通\n【通过性】普通\n【续航】普通\n【结构稳定性】标准
[Top Speed] 22.2km/h\n[Climb] Normal\n[Brake] Normal\n[Mobility] Normal\n[Endurance] Defective\n[Structural Integrity] Standard=【最高速度】22.2km/h\n【爬坡能力】普通\n【制动效能】普通\n【通过性】普通\n【续航】缺陷\n【结构稳定性】标准
[Top Speed] 22km/h\n[Climb] Normal\n[Brake] Normal\n[Mobility] Normal\n[Endurance] Standard\n[Structural Integrity] Standard=【最高速度】22km/h\n【爬坡能力】普通\n【制动效能】普通\n【通过性】普通\n【续航】标准\n【结构稳定性】标准
[Top Speed] 23km/h\n[Climb] Normal\n[Brake] Normal\n[Mobility] Normal\n[Endurance] Excellent\n[Structural Integrity] Standard=【最高速度】23km/h\n【爬坡能力】普通\n【制动效能】普通\n【通过性】普通\n【续航】优良\n【结构稳定性】标准
[Top Speed] 24km/h\n[Climb] Standard\n[Brake] Standard\n[Mobility] Standard\n[Endurance] Standard\n[Structural Integrity] Excellent=【最高速度】24km/h\n【爬坡能力】标准\n【制动效能】标准\n【通过性】标准\n【续航】标准\n【结构稳定性】优良
[Top Student] In Round 1, gain 1 special Operator that can deal Nervous Impairment, Burn, or Necrosis. This Operator also belongs to the Harmony Alliance: +1 Operator count to some Alliances=【优等生】第1回合获得1名可以造成神经、灼燃、凋亡损伤的特殊干员，其属于调和盟约：可以使部分盟约人数计数+1
[Total Defense] Requires channeling. Absorbs power from up to 15 Crystal tiles. When complete, gains a Physical and Arts Barrier proportional to own max HP, based on amount of Crystal absorbed.=【全面防御】一段时间内持续施法，吸收场上至多15颗结晶的力量，施法完成时根据吸收结晶的数量，获得相当于自身最大生命值一定比例的物理法术屏障
[Tracing the Law] Spawns 'Restrained Pride' at current location, and spawns another 'Restrained Pride' for every 'Olden Pride' in the Deployment Waiting Zone=【溯律】在自身所在位置生成“敛傲”。待部署区每有一张“宿傲”， 额外生成一枚“敛傲”
[Transmogrification] Causes all enemies other than <Bestial Ju> to move towards this unit until it is defeated or leaves the field; when touched by an enemy other than <Bestial Ju>, removes them from the field, deducts 1 Life Point, deals Arts damage to all your units, and permanently gains increased ATK=【自化】使场上除<矩兽>以外的敌人以自身为目标点移动，直到自身被击倒或退场，除<矩兽>以外的敌人触碰到自身时，使其退场并扣除1点目标生命，对全场我方单位造成法术伤害且自身攻击力永久增加
[Transmogrification] When touched by an enemy other than <Bestial Ju>, removes them from the field, deducts 1 Life Point, deals Arts damage to all your units, and permanently gains increased ATK=【自化】除<矩兽>以外的敌人触碰到自身时，使其退场并扣除1点目标生命，对全场我方单位造成法术伤害且自身攻击力永久增加
[Trikaya] Summons a 'Padmasana of Rebirth' whenever 25% of Max HP is lost; Invulnerable until 'Padmasana of Rebirth' enters the Objective Point=【承三身】生命值每降低25%，召唤“托生莲座”，在“托生莲座”进入目标点前处于无敌状态
[Twins] The closer Theresis and Theresa are, the more damage they deal, and the less Arts and Physical damage they take.=【双子】特雷西斯与特蕾西娅离得越近造成的伤害越高，受到的物理与法术伤害也越低
[Umbral Flicker] Periodically causes <Umbral Doors> to rotate and change the direction of attack.=【幽影闪烁】周期性使场上的<幽影门扉>旋转，改变攻击方向
[Umbral Shadows] Controls <Umbral Doors> in combat, which deal Arts damage over time to your units up to a certain distance and heal enemy units.=【幽影重重】操纵<幽影门扉>进行战斗，<幽影门扉>会对一定距离内的我方单位每秒造成法术伤害，并治疗敌方单位
[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by <OpFor: Gun> is massively reduced=【未尽的告解】在模拟中达成特定条件并进入隐秘核心回合时，场上出现<“碎铳之簧”>，同时<假想敌：铳>受到的物理与法术伤害极大幅降低
[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by <OpFor: Gun> is significantly reduced=【未尽的告解】在模拟中达成特定条件并进入隐秘核心回合时，场上出现<“碎铳之簧”>，同时<假想敌：铳>受到的物理与法术伤害大幅降低
[Unfinished Prayer] Starts with one of the following special shields; cannot be blocked while the shield is active; regains the shield a certain period after it disappears=【未竟的祷祝】初始持有以下一种特殊护盾；护盾生效时，自身无法被阻挡；护盾消失一定时间后，重新获得对应护盾
[Unintentional Explosion] Stops attacking to charge energy. After a period of time, ignites all Carmine Steam from right to left, dealing Arts and <$ba.dt.burning>Burn</> to all targets in range=【不小心爆炸】停止攻击，蓄力一段时间后，从右至左依次引爆所有洋红蒸汽，造成范围法术伤害及<$ba.dt.burning>灼燃损伤</>
[Unintentional Explosion] Stops attacking to charge energy. After a period of time, ignites all Carmine Steam from right to left, dealing Arts and Burn to all targets in range=【不小心爆炸】停止攻击，蓄力一段时间后，从右至左依次引爆所有洋红蒸汽，造成范围法术伤害及灼燃损伤
[Unlife] When HP drops below 50% for the first time, gains increased Block cost, ATK, and Movement Speed=【非命】生命值首次低于50%时，自身占用阻挡数、攻击力与移动速度提升
[Unnatural Gift] Attacks can hit and jump between 3 other enemies, increasing their Movement Speed and ASPD=【反自然馈赠】攻击其他敌人并在3个敌人间跳跃，提升它们的移动和攻击速度
[Unnatural Gift] Attacks can hit and jump long-distance between 4 other enemies, increasing their Movement Speed and ASPD=【反自然馈赠】攻击其他敌人并在4个敌人间远距离跳跃，提升它们的移动和攻击速度
[Unrealized] Takes greatly reduced Physical and Arts damage when attacked by your units located outside the Filming Area=【未曾领悟】被摄影区域外的我方单位攻击时受到的物理和法术伤害大幅降低
[Unstable Element] In Round 3, obtain special equipment Mutated Cells\n<@ba.acrem><Mutated Cells> After the battle ends, equipped Operator changes to a random Operator 1 Tier higher (up to Tier 6)</>=【不稳定要素】第3回合获得1件特殊装备<突变细胞>\n<@ba.acrem><突变细胞>：战斗结束后使装备者变为高一阶的随机干员（最高6阶）</>
[Unstable Element] In Round 3, obtain special equipment Mutated Cells\n<Mutated Cells> After the battle ends, equipped Operator changes to a random Operator 1 Tier higher (up to Tier 6)=【不稳定要素】第3回合获得1件特殊装备<突变细胞>\n<突变细胞>：战斗结束后使装备者变为高一阶的随机干员（最高6阶）
[Unstable Element] In Round 3, obtain special equipment Mutated Cells: After the battle ends, equipped Operator changes to a random Operator 1 Tier higher (up to Tier 6)=【不稳定要素】第3回合获得1件特殊装备<突变细胞>：战斗结束后使装备者变为高一阶的随机干员（最高6阶）
[Unsubmerged] After Stamp hits, stops moving and continuously absorbs <Matters of Money>, <Matters of Cooking>, <Wield Arms> and <Wield Arms - Oppress>, gaining barrier whenever one is successfully absorbed=【不淹】活字印章拓印后，停止移动并持续吸收场上的<饷事>、<炊事>、<操戈>、<操戈·凌>，每次成功吸收后获得屏障
[Unto My Last Breath] Leaps into the air after losing a certain amount of HP, targeting your unit with highest max HP and dealing multiple Arts damage hits to the nearby unit with the highest HP percentage=【誓死】每损失一定生命值后起飞，锁定我方生命上限最高的单位，对其周围生命比例最高的单位造成多次法术伤害
[Unto My Last Breath] locks onto an additional target=【誓死】额外锁定一个目标
[Upaya] When HP drops to 0% for the first time, removes all allied and enemy units from the field along with all Operators in the Deployment Waiting Zone, then enters State of Ashoka=【棒喝】生命值首次低于0%时，移除场上敌我所有单位及待部署区的所有干员，并进入无忧觉阶段
[Vapid Chaos] For every 20% HP lost, Yurodstvo deals Arts damage to nearby allied units, inflicting <$ba.fear>Fear</> on <Miner Guerrillas> and causing them to lose visibility; <Miner Guerrillas> lose <$ba.fear>Fear</> when their HP is at max=【虚无的混乱】每失去20%生命值，圣愚对周围的我方单位造成法术伤害，使<矿工游击队><$ba.fear>恐惧</>并失去视野，<矿工游击队>生命值为满后解除<$ba.fear>恐惧</>
[Vapid Chaos] For every 20% HP lost, Yurodstvo deals Arts damage to nearby allied units, inflicting Fear on <Miner Guerrillas> and causing them to lose visibility; <Miner Guerrillas> lose Fear when their HP is at max=【虚无的混乱】每失去20%生命值，圣愚对周围的我方单位造成法术伤害，使<矿工游击队>恐惧并失去视野，<矿工游击队>生命值为满后解除恐惧
[Vapor Rain] Deals damage to all targets after losing a percentage of HP. Performs additional attacks for each unlit Emergency Heater.=【落气弹雨】每损失一定比例生命值对全场目标造成伤害。每一个未点燃的“紧急供暖器”使该技能的伤害次数增加
[Vestiges of Creativity] Vestiges of Creativity on the battlefield change direction when they come into contact with Guideposts of the Past or terrain features. When they come into contact with Guideposts of the Past, they release the enemy or allied Operator contained within.=【仅剩的创意】战场上存在若干“仅剩的创意”，“仅剩的创意”会在触碰到昔日道标或地形时改变移动方向，若触碰昔日道标则释放其中的敌人或友方干员
[Victoria] Operators <@ba.vup>carrying equipment</> deal <@ba.vup>{0:0%}</> damage <@ba.acrem>(affected by no. of stacks)</>\n<Every <@ba.vup>25</> stacks> Obtain a random special Victorian Hammer\n<With <@ba.vup>6</> different [Victoria] Operators on field> All [Victoria] Operators carrying equipment gain <@ba.vup>+50%</> ATK, or <@ba.vup>+80%</> ATK if equipment is upgraded=<@ba.vup>携带装备</>的【维多利亚】干员伤害提升至<@ba.vup>{0:0%}</><@ba.acrem>（受层数影响）</>\n<每叠加<@ba.vup>25</>层>获得一件带有随机特殊效果的维式重锤\n<在场<@ba.vup>6</>名不同【维多利亚】干员>【维多利亚】干员每携带1件装备攻击力<@ba.vup>+50%</>，携带进阶装备改为<@ba.vup>+80%</>
[Victoria] Operators <@ba.vup>carrying equipment</> deal <@ba.vup>{0:0%}</> damage <@ba.acrem>(affected by no. of stacks)</>\n<Every <@ba.vup>25</> stacks> Obtain a random special Victorian Hammer\n<With <@ba.vup>6</> different Victoria Operators on the field> All Victoria Operators carrying equipment gain <@ba.vup>+80%</> ATK=<@ba.vup>携带装备</>的【维多利亚】干员伤害提升至<@ba.vup>{0:0%}</><@ba.acrem>（受层数影响）</>\n<每叠加<@ba.vup>25</>层>获得一件带有随机特殊效果的维式重锤\n<在场<@ba.vup>6</>名不同【维多利亚】干员>所有携带装备的【维多利亚】干员攻击力<@ba.vup>+80%</>
[Victoria] Operators carrying equipment deal <@ba.vup>more damage</><@autochess.gray> (affected by no. of stacks)</>\n<Every <@autochess.dgreen>25</> stacks> Obtain 1 random <@ba.vup>Victorian Hammer</>\n<With <@autochess.dgreen>6</> different [Victoria] Operators on field> All [Victoria] Operators carrying equipment gain increased <@ba.vup>ATK</>=携带装备的【维多利亚】干员造成的<@ba.vup>伤害提升</><@autochess.gray>（受层数影响）</>\n<每叠加<@autochess.dgreen>25</>层>获得1件随机效果的<@ba.vup>维式重锤</>\n<在场<@autochess.dgreen>6</>名不同【维多利亚】干员>携带装备的【维多利亚】干员<@ba.vup>攻击力</>提升
[Victoria] Operators carrying equipment deal <@ba.vup>more damage</><@autochess.gray> (affected by no. of stacks)</>\n<For every <@autochess.dgreen>25</> stacks> Obtain 1 random <@ba.vup>Victorian Hammer</>\n<With <@autochess.dgreen>6</> different [Victoria] Operators on field> All [Victoria] Operators carrying equipment gain increased <@ba.vup>ATK</>, with an extra increase if equipment is upgraded=携带装备的【维多利亚】干员造成的<@ba.vup>伤害提升</><@autochess.gray>（受层数影响）</>\n<每叠加<@autochess.dgreen>25</>层>获得1件带有随机效果的<@ba.vup>维式重锤</>\n<在场<@autochess.dgreen>6</>名不同【维多利亚】干员>携带装备的【维多利亚】干员<@ba.vup>攻击力</>提升，携带进阶装备时额外提升
[Victoria] Operators carrying equipment deal more damage (affected by no. of stacks)\n<Every 25 stacks> Obtain 1 random Victorian Hammer\n<With 6 different [Victoria] Operators on field> All [Victoria] Operators carrying equipment gain increased ATK=携带装备的【维多利亚】干员造成的伤害提升（受层数影响）\n<每叠加25层>获得1件随机效果的维式重锤\n<在场6名不同【维多利亚】干员>携带装备的【维多利亚】干员攻击力提升
[Victoria] Operators carrying equipment deal more damage (affected by no. of stacks)\n<For every 25 stacks> Obtain 1 random Victorian Hammer\n<With 6 different [Victoria] Operators on field> All [Victoria] Operators carrying equipment gain increased ATK, with an extra increase if equipment is upgraded=携带装备的【维多利亚】干员造成的伤害提升（受层数影响）\n<每叠加25层>获得1件带有随机效果的维式重锤\n<在场6名不同【维多利亚】干员>携带装备的【维多利亚】干员攻击力提升，携带进阶装备时额外提升
[Victoria] Operators carrying equipment deal {0:0%} damage (affected by no. of stacks)\n<Every 25 stacks> Obtain a random special Victorian Hammer\n<With 6 different [Victoria] Operators on field> All [Victoria] Operators carrying equipment gain +50% ATK, or +80% ATK if equipment is upgraded=携带装备的【维多利亚】干员伤害提升至{0:0%}（受层数影响）\n<每叠加25层>获得一件带有随机特殊效果的维式重锤\n<在场6名不同【维多利亚】干员>【维多利亚】干员每携带1件装备攻击力+50%，携带进阶装备改为+80%
[Victoria] Operators carrying equipment deal {0:0%} damage (affected by no. of stacks)\n<Every 25 stacks> Obtain a random special Victorian Hammer\n<With 6 different Victoria Operators on the field> All Victoria Operators carrying equipment gain +80% ATK=携带装备的【维多利亚】干员伤害提升至{0:0%}（受层数影响）\n<每叠加25层>获得一件带有随机特殊效果的维式重锤\n<在场6名不同【维多利亚】干员>所有携带装备的【维多利亚】干员攻击力+80%
[Violence] Chance to dodge Physical and Arts damage from units who are not blocking this unit; ATK increased for every 'Olden Pride' in the Deployment Waiting Zone=【暴武】有一定概率闪避非自身阻挡单位的物理和法术伤害。待部署区每有一张“宿傲”，自身攻击力提升
[Voice Log]\nThank you for your skepticism, Feist.\n...No, of course I don't want the military-industrial complex to dominate Victoria's future—that would only turn Victoria's future into Ursus's past.\nMy hope is only that any new technology retains the potential for military application.\nMy teacher told me that Rhodes Island will guide us down a path that confronts the destiny of the land. He wasn't speaking metaphorically. It was never Rhodes Island that pulled Victoria into the Core countries' political struggles: Victoria was inevitably being drawn into a much larger vortex.\nWhen Rhodes Island reaches the end of its mission, I hope that we, and Victoria, will stand in the right position. By that time, I don't want her to be held back by an unwieldy industrial system or outdated military technology.\nAnd until then... I assure you, nothing born from your hands will become an extension of anyone's ambitions.=【语音记录】\n谢谢你的质疑，费斯特。\n......不，我当然不希望军事工业在维多利亚日后的工业体系当中占据主导位置，那只会让维多利亚的未来变成乌萨斯的过去。\n我只是希望，任何新技术都能保留其作为武器呈现的那种可能性。\n老师和我说过，罗德岛会引我们走向一条直面大地宿命的道路......他这么说的时候，不是在打比方。从来都不是维多利亚把罗德岛卷入了核心圈政治博弈的漩涡之中，而是维多利亚无可避免地被卷入了某种更大的漩涡之中。\n待罗德岛行驶到它使命的终点时，我希望我们、维多利亚，能站在必要的位置。到那个时候，我不希望她会被臃肿的工业体系和过时的军事技术拖住脚步。\n而在那之前......我向你保证，从你们手中诞生的一切事物，都不会成为任何人野心的延伸。
[Weave Cocoon] Causes all <Cocoon Cages> to spread to their surroundings.=【编织茧笼】使场上所有<茧笼>向周围扩散
[Weave Cocoon] Triggers after quite some time into the battle, causing all <Cocoon Cages> to spread to their surroundings.=【编织茧笼】战斗经过较长时间后释放，使场上所有<茧笼>向周围扩散
[Weft and Warp] Deals Arts damage to targets in the surrounding cross area, changing Hui-Ming attributes within its range=【纬地经天】对最近目标释放十字型法术，效果范围内晦明属性变化
[Wei Yenwu]\nLungmen's political leader.\nWise, polite, tough, and a good strategist. Highly respected in political circles.\nBecause the lonely city of Lungmen relies on his unconventional diplomatic and commercial ties, it is currently one of the great powers on the world stage. Its present rapid development is proof of that.\nWei is still in good physical shape, supposedly a result of his previous employment.=【魏彦吾】\n政治家，龙门执政者。\n为人睿智有礼，但也擅长谋略，手段强硬。在政治圈中拥有较高人望。\n依靠独特的外交和商业策略，使龙门这一孤城在处理与各个国家的政治关系中游刃有余，被认为是当代的优秀领袖之一。目前龙门的飞速发展之景象便是最好的印证。\n传闻因过去职业原因，身体素质超乎常人。
[When deployed] for the first time in battle, ATK +50%, but the buff decreases whenever damage is dealt=战斗中首次【部署时】攻击力+50%，但每次造成伤害时该加成降低
[When deployed] for the first time in battle, ATK +70%, but the buff decreases whenever damage is dealt; down to +30% after 20 times of damage-dealing=战斗中首次【部署时】攻击力+70%，但每次造成伤害时该加成降低，最多降低20次至+30%
[When deployed] for the first time in battle, ATK <@ba.vup>+50%</>, but the buff decreases whenever damage is dealt=战斗中首次【部署时】攻击力<@ba.vup>+50%</>，但每次造成伤害时该加成降低
[When deployed] for the first time in battle, ATK <@ba.vup>+70%</>, but the buff decreases whenever damage is dealt; down to <@ba.vup>+30%</> after 20 times of damage-dealing=战斗中首次【部署时】攻击力<@ba.vup>+70%</>，但每次造成伤害时该加成降低，最多降低20次至<@ba.vup>+30%</>
[When deployed] Starting SP +15=【部署时】初始技力+15
[When deployed] Starting SP +25=【部署时】初始技力+25
[When deployed] Starting SP <@ba.vup>+15</>=【部署时】初始技力<@ba.vup>+15</>
[When deployed] Starting SP <@ba.vup>+25</>=【部署时】初始技力<@ba.vup>+25</>
[When deployed], the equipped Operator gains ATK and DEF +20% for the current battle; stacks up to 4 times in a single battle=装备者每次【部署时】攻击力和防御力在本场战斗中+20%，一场战斗中最多叠加4次
[When deployed], the equipped Operator gains ATK and DEF +30% for the current battle; stacks up to 4 times in a single battle=装备者每次【部署时】攻击力和防御力在本场战斗中+30%，一场战斗中最多叠加4次
[When deployed], the equipped Operator gains ATK and DEF <@ba.vup>+20%</> for the current battle; stacks up to <@ba.vup>4</> times in a single battle=装备者每次【部署时】攻击力和防御力在本场战斗中<@ba.vup>+20%</>，一场战斗中最多叠加<@ba.vup>4</>次
[When deployed], the equipped Operator gains ATK and DEF <@ba.vup>+30%</> for the current battle; stacks up to <@ba.vup>4</> times in a single battle=装备者每次【部署时】攻击力和防御力在本场战斗中<@ba.vup>+30%</>，一场战斗中最多叠加<@ba.vup>4</>次
[Whirlwind Smash] cooldown resets immediately when Danger Level increases, or when a certain amount of HP is lost=每次危险等级提升或损失一定生命值时，立刻刷新【旋风冲击】的冷却时间
[Whirlwind Smash] Curls into a ball and dashes forward for a distance based on current Movement Speed, <$ba.stun>stunning</> Operators around the tiles it passes through for several seconds, and dealing Physical damage based on Movement Speed; immune to most control effects while skill is active, and Movement Speed is permanently increased when skill expires. The <$ba.stun>Stun</> effect is enhanced based on the number of times the skill is activated=【旋风冲击】缩成一团并根据当前的移动速度向前冲击一段距离，使穿过格点周围的干员<$ba.stun>晕眩</>数秒，并对其造成与自身移动速度相关的物理伤害，技能期间免疫大部分控制效果，技能结束后永久获得移动速度提升，<$ba.stun>晕眩</>效果会根据技能释放次数而增强
[Whirlwind Smash] Curls into a ball and dashes forward for a distance based on current Movement Speed, stunning Operators around the tiles it passes through for several seconds, and dealing Physical damage based on Movement Speed; immune to most control effects while skill is active, and Movement Speed is permanently increased when skill expires. The Stun effect is enhanced based on the number of times the skill is activated=【旋风冲击】缩成一团并根据当前的移动速度向前冲击一段距离，使穿过格点周围的干员晕眩数秒，并对其造成与自身移动速度相关的物理伤害，技能期间免疫大部分控制效果，技能结束后永久获得移动速度提升，晕眩效果会根据技能释放次数而增强
[Wills As One] When there are 2/3/4 different active Alliances, all Operators +15/30/50% ATK and HP respectively\nIn <Standard Simulation>, all Operators +30% ATK, DEF, and HP=【众志合一】场上存在2、3或4种以上激活盟约时，所有干员攻击力、生命值分别+15/30/50%\n在<标准模拟>中所有干员攻击力、防御力、生命值+30%
[Wills As One] When there are 3/4/5 different active Alliances, all Operators +20/30/40% ATK and HP respectively=【众志合一】场上存在3、4或5种以上激活盟约时，所有干员攻击力、生命值分别+20/30/40%
[Wintertide] Stops attacking whenever HP drops by a certain percentage, summoning <Saintess' Snowrobe> to imprison the <Karlan Saintess>; during this time, <Kjeragandr> will continuously summon icicles to attack allied units, increasing the Avalanche Warning Index of areas where the icicles land=【寒潮侵袭】每损失一定比例生命值时停止攻击，召唤<圣女雪衣>禁锢<喀兰圣女>；此期间<耶拉冈德>频繁召唤冰柱攻击我方单位，并增加冰柱落点区域的雪崩预警
[Wisdom] Physical and Arts damage taken reduced by 50% for every 'Body' segment on the field=【知意】场上每存在一节“身形”，自身受到的物理与法术伤害降低50％
[Woe of Extinction] Fires an <Armor Piercer> at the Operator with the highest ATK within range, which explodes when it reaches the target, <$ba.stun>stunning</> them and units in the 8 surrounding tiles and causing them to take Physical damage every second; <Armor Piercer> can be destroyed by attacking it several times when it is flying=【灭顶之灾】选择范围内攻击力最高的干员，对其发射一枚<刺胄之弹>，<刺胄之弹>到达目标位置时爆炸，使目标及周围8格单位<$ba.stun>晕眩</>且每秒受到物理伤害；<刺胄之弹>飞行时需要数次攻击击破
[Woe of Extinction] Fires an <Armor Piercer> at the Operator with the highest ATK within range, which explodes when it reaches the target, stunning them and units in the 8 surrounding tiles and causing them to take Physical damage every second; <Armor Piercer> can be destroyed by attacking it several times when it is flying=【灭顶之灾】选择范围内攻击力最高的干员，对其发射一枚<刺胄之弹>，<刺胄之弹>到达目标位置时爆炸，使目标及周围8格单位晕眩且每秒受到物理伤害；<刺胄之弹>飞行时需要数次攻击击破
[Woe of Extinction] Fires an <Armor Piercer> at the Operator with the highest ATK, which explodes when it reaches the target, <$ba.stun>stunning</> them and units in the 8 surrounding tiles for an extended time and causing them to take Physical damage every second; <Armor Piercer> can be destroyed by attacking it several times when it is flying=【灭顶之灾】选择攻击力最高的干员对其发射一枚<刺胄之弹>，<刺胄之弹>到达目标位置时爆炸使目标及周围8格单位<$ba.stun>晕眩</>较长时间且每秒受到物理伤害；<刺胄之弹>飞行时对其造成数次攻击可将其击破
[Woe of Extinction] Fires an <Armor Piercer> at the Operator with the highest ATK, which explodes when it reaches the target, stunning them and units in the 8 surrounding tiles for an extended time and causing them to take Physical damage every second; <Armor Piercer> can be destroyed by attacking it several times when it is flying=【灭顶之灾】选择攻击力最高的干员对其发射一枚<刺胄之弹>，<刺胄之弹>到达目标位置时爆炸使目标及周围8格单位晕眩较长时间且每秒受到物理伤害；<刺胄之弹>飞行时对其造成数次攻击可将其击破
[Wool Barrier] Physical and Arts damage taken is significantly reduced when the Barrier is active. When Barrier value reaches 0, Dolly will lose his Barrier and fall, losing <$ba.float>Low-Altitude Hovering</> and becoming disarmed.=【绒毛屏障】拥有绒毛屏障时受到的物理及法术伤害大幅降低，绒毛屏障值为0时，多利失去屏障并掉落至地面，无法攻击且失去<$ba.float>近地悬浮</>
[Wool Barrier] Physical and Arts damage taken is significantly reduced when the Barrier is active. When Barrier value reaches 0, Dolly will lose his Barrier and fall, losing Low-Altitude Hovering and becoming disarmed.=【绒毛屏障】拥有绒毛屏障时受到的物理及法术伤害大幅降低，绒毛屏障值为0时，多利失去屏障并掉落至地面，无法攻击且失去近地悬浮
[Wordless Expectation] Periodically summons one Vestige of Creativity=【无言的期盼】每隔一段时间，召唤一个仅剩的创意
[Work Quota] Every <Kazimierz> Operator purchased grants 1 extra Funds next round (Max 3 Funds per round)\n<@ba.vdown>Strategy may be flawed when some <Kazimierz> Operators are missing</>=【业务指标】每购买一名<卡西米尔>干员，下回合开始时资金+1（每回合至多3资金）\n<@ba.vdown>在<卡西米尔>部分干员缺席时体验可能不完整</>
[Work Quota] Every <Kazimierz> Operator purchased grants 1 extra Funds next round (Max 3 Funds per round)\nStrategy may be flawed when some <Kazimierz> Operators are missing=【业务指标】每购买一名<卡西米尔>干员，下回合开始时资金+1（每回合至多3资金）\n在<卡西米尔>部分干员缺席时体验可能不完整
[Worldly Self] 'Ya' and Delusion deal AoE damage to surrounding units=【天地如自】“睚”和妄境对自身周围单位造成一次范围伤害
[Woven Prison] Continuously casts, summoning multiple 'Fumes of Anger' to attack the target=【织牢】持续施法，生成多枚“愠怒”攻击目标
[Wrath of Eons] Raises Sui's Head and breathes fire at the northmost ally after a delay, dealing Arts damage and inflicting <$ba.dt.burning>Burn</>; flames spread southwards and continues to burn in an area, dealing Arts damage, inflicting <$ba.dt.burning>Burn</>, and igniting <'Unquenched'>; remains on the field for a while=【十方怼怒】抬起岁·首，一段时间后对最北边的友方单位喷吐一口火焰，造成法术伤害与<$ba.dt.burning>灼燃损伤</>，火焰随后向南爆开，使范围内持续灼烧，造成法术伤害与<$ba.dt.burning>灼燃损伤</>并引爆<“未熄”>，持续一段时间
[Wrath of Eons] Raises Sui's Head and breathes fire at the northmost ally after a delay, dealing Arts damage and inflicting Burn; flames spread southwards and continues to burn in an area, dealing Arts damage, inflicting Burn, and igniting <'Unquenched'>; remains on the field for a while=【十方怼怒】抬起岁·首，一段时间后对最北边的友方单位喷吐一口火焰，造成法术伤害与灼燃损伤，火焰随后向南爆开，使范围内持续灼烧，造成法术伤害与灼燃损伤并引爆<“未熄”>，持续一段时间
[Wrathful Gaze] Every attack deals Arts damage to all units within range of an Aggini of Nila=【怒目】每次攻击时，对尼卢火及周围所有单位造成一次法术伤害
[Write Restriction] Temporarily disables the 4 Operators with the highest DP in your Deployment Waiting Zone when it enters the battlefield; Becomes stronger after the first recovery, disabling more functions=【限制写入】出场后封锁我方待部署区部署费用最高的4名干员一段时间。第一次复原后将获得强化，封锁更多功能
[Yan] Operators +{0:0%} ATK (affected by no. of stacks)\n<With 6 different [Yan] Operators on field> At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; attacks deal 20% of ATK as Burn and cause nearby enemies to suffer 20% Elemental Fragility; periodically uses 'Cleansing Flame'\n<With 9 different [Yan] Operators on field> summons 2 'Yan's Protection' with 1.5x ATK and 90% damage reduction=【炎】干员攻击力+{0:0%}（受层数影响）\n<在场6名不同【炎】干员>战斗开始时收集【炎】干员部分属性召唤“炎佑”（其攻击力和生命值为【炎】干员攻击力和生命值总和的30%）；“炎佑”同时攻击3个目标，攻击附带20%攻击力的灼燃损伤，周围敌人受到20%的元素脆弱，周期性使用“祛恶之焰”\n<在场9名不同【炎】干员>改为召唤2只“炎佑”；“炎佑”攻击力提升至1.5倍，受到的伤害-90%
[Yan] Operators +{0:0%} ATK (affected by no. of stacks)\n<With 6 different [Yan] Operators on the field> At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; 'Yan's Protection' attacks inflict Burn equal to 20% of damage dealt, cause nearby enemies to suffer 20% Elemental Fragility, and it periodically uses 'Cleansing Flame'=【炎】干员攻击力+{0:0%}（受层数影响）\n<在场6名不同【炎】干员>战斗开始时收集【炎】干员部分属性召唤“炎佑”（其攻击力和生命值为【炎】干员攻击力和生命值总和的30%）；“炎佑”攻击附带伤害20%的灼燃损伤，周围敌人受到20%的元素脆弱，周期性使用“祛恶之焰”
[Yan] Operators <@ba.vup>+{0:0%}</> ATK <@ba.acrem>(affected by no. of stacks)</>\n<With <@ba.vup>6</> different [Yan] Operators on field> At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; attacks deal 20% of <@ba.vup>ATK</> as <@ba.vup>Burn</> and cause nearby enemies to suffer 20% <@ba.vup>Elemental Fragility</>; periodically uses 'Cleansing Flame'\n<With <@ba.vup>9</> different [Yan] Operators on field> summons 2 'Yan's Protection' with 1.5x ATK and 90% damage reduction=【炎】干员攻击力<@ba.vup>+{0:0%}</><@ba.acrem>（受层数影响）</>\n<在场<@ba.vup>6</>名不同【炎】干员>战斗开始时收集【炎】干员部分属性召唤“炎佑”（其攻击力和生命值为【炎】干员攻击力和生命值总和的30%）；“炎佑”同时攻击3个目标，攻击附带20%<@ba.vup>攻击力</>的<@ba.vup>灼燃损伤</>，周围敌人受到20%的<@ba.vup>元素脆弱</>，周期性使用“祛恶之焰”\n<在场<@ba.vup>9</>名不同【炎】干员>改为召唤2只“炎佑”；“炎佑”攻击力提升至1.5倍，受到的伤害-90%
[Yan] Operators <@ba.vup>+{0:0%}</> ATK <@ba.acrem>(affected by no. of stacks)</>\n<With <@ba.vup>6</> different [Yan] Operators on the field> At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; 'Yan's Protection' attacks inflict <@ba.vup>Burn</> equal to 20% of damage dealt, cause nearby enemies to suffer 20% <@ba.vup>Elemental Fragility</>, and it periodically uses 'Cleansing Flame'=【炎】干员攻击力<@ba.vup>+{0:0%}</><@ba.acrem>（受层数影响）</>\n<在场<@ba.vup>6</>名不同【炎】干员>战斗开始时收集【炎】干员部分属性召唤“炎佑”（其攻击力和生命值为【炎】干员攻击力和生命值总和的30%）；“炎佑”攻击附带伤害20%的<@ba.vup>灼燃损伤</>，周围敌人受到20%的<@ba.vup>元素脆弱</>，周期性使用“祛恶之焰”
[Yan] Operators gain increased <@ba.vup>ATK</> <@autochess.gray>(affected by no. of stacks)</>\n<With <@autochess.dgreen>6</> different [Yan] Operators on field> At the start of battle, <@ba.vup>'Yan's Protection'</> is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; can use <@ba.vup>'Cleansing Flame'</>; attacks inflict a percentage of ATK as Burn and inflicts Elemental Fragility on surrounding enemies\n<With <@autochess.dgreen>9</> different [Yan] Operators on field> summons 2 <@ba.vup>'Yan's Protection'</> instead, with <@ba.vup>1.5x</> ATK and <@ba.vup>90%</> damage reduction=【炎】干员<@ba.vup>攻击力</>提升<@autochess.gray>（受层数影响）</>\n<在场<@autochess.dgreen>6</>名不同【炎】干员>战斗开始时召唤可自主行动的<@ba.vup>“炎佑”</>，其攻击力生命值分别为开战时【炎】干员攻击力生命值总和的30%，“炎佑”同时攻击3个目标，可使用<@ba.vup>“祛恶之焰”</>，攻击时附带攻击力一定比例的灼燃损伤且周围敌人受到一定比例的元素脆弱\n<在场<@autochess.dgreen>9</>名不同【炎】干员>改为召唤2只<@ba.vup>“炎佑”</>，攻击力提升至<@ba.vup>1.5</>倍，受到的伤害<@ba.vup>-90%</>
[Yan] Operators gain increased ATK (affected by no. of stacks)\n<With 6 different [Yan] Operators on field> At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; can use 'Cleansing Flame'; attacks inflict a percentage of ATK as Burn and inflicts Elemental Fragility on surrounding enemies\n<With 9 different [Yan] Operators on field> summons 2 'Yan's Protection' instead, with 1.5x ATK and 90% damage reduction=【炎】干员攻击力提升（受层数影响）\n<在场6名不同【炎】干员>战斗开始时召唤可自主行动的“炎佑”，其攻击力生命值分别为开战时【炎】干员攻击力生命值总和的30%，“炎佑”同时攻击3个目标，可使用“祛恶之焰”，攻击时附带攻击力一定比例的灼燃损伤且周围敌人受到一定比例的元素脆弱\n<在场9名不同【炎】干员>改为召唤2只“炎佑”，攻击力提升至1.5倍，受到的伤害-90%
[Yan] Operators' <@ba.vup>ATK</> increases <@autochess.gray>(affected by no. of stacks)</><With <@autochess.dgreen>\n6</> different [Yan] Operators on field> At the start of battle, <@ba.vup>'Yan's Protection'</> is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators at that moment. 'Yan's Protection' can use <@ba.vup>'Cleansing Flame'</>: attacks inflict a percentage of damage as Burn, and inflicts Elemental Fragility on surrounding enemies=【炎】干员<@ba.vup>攻击力</>提升<@autochess.gray>（受层数影响）</>\n<在场<@autochess.dgreen>6</>名不同【炎】干员>战斗开始时召唤可自主行动的<@ba.vup>“炎佑”</>，其攻击力生命值分别为开战时【炎】干员攻击力生命值总和的30%，“炎佑”可使用<@ba.vup>“祛恶之焰”</>，攻击时附带伤害一定比例的灼燃损伤且周围敌人受到一定比例的元素脆弱
[Yan] Operators' ATK increases (affected by no. of stacks)<With\n6 different [Yan] Operators on field> At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators at that moment. 'Yan's Protection' can use 'Cleansing Flame': attacks inflict a percentage of damage as Burn, and inflicts Elemental Fragility on surrounding enemies=【炎】干员攻击力提升（受层数影响）\n<在场6名不同【炎】干员>战斗开始时召唤可自主行动的“炎佑”，其攻击力生命值分别为开战时【炎】干员攻击力生命值总和的30%，“炎佑”可使用“祛恶之焰”，攻击时附带伤害一定比例的灼燃损伤且周围敌人受到一定比例的元素脆弱
[{0}] {1} invites you to join {2} [{3}]=[{0}]{1}邀请你加入{2}【{3}】
[Ægir] Operators +{0:0%} HP (affected by no. of stacks)\nAt the start of battle, [Ægir] Operators will devour the Operator on the tile in front them, dealing 5000 Physical damage to the Operator and gaining their base ATK and Block, while adding [Ægir] stacks equal to the devoured Operator's Tier (among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n<With 5 different [Ægir] Operators on field> the first 3 defeated will immediately revive=【阿戈尔】干员生命值+{0:0%}（受层数影响）\n战斗开始时【阿戈尔】干员依次吞噬身前一格干员造成5000点物理伤害并获得其基础攻击力和阻挡数，并叠加等于被吞噬者等阶的盟约层数（【阿戈尔】之间优先更靠左和靠上的干员发起吞噬）\n<在场5名不同【阿戈尔】干员>前3名【阿戈尔】干员首次被击倒时立刻复活
[Ægir] Operators +{0:0%} HP (affected by no. of stacks)\nAt the start of battle, [Ægir] Operators will devour the Operator on the tile in front them, dealing 6000 Physical damage to the Operator and gaining their base ATK and Block, while adding [Ægir] stacks equal to the devoured Operator's Tier (among [Ægir] Operators, those positioned further down or to the left are prioritized to start a devour)\n<With 5 different [Ægir] Operators on the field> the first 2 defeated will immediately revive=【阿戈尔】干员生命值+{0:0%}（受层数影响）\n战斗开始时【阿戈尔】干员依次吞噬身前一格干员造成6000点物理伤害并获得其基础攻击力和阻挡数，并叠加等于被吞噬者等阶的盟约层数（【阿戈尔】之间优先更靠下和靠左的干员发起吞噬）\n<在场5名不同【阿戈尔】干员>前2名【阿戈尔】干员首次被击倒时立刻复活
[Ægir] Operators <@ba.vup>+{0:0%}</> HP <@ba.acrem>(affected by no. of stacks)</>\nAt the start of battle, [Ægir] Operators will devour the Operator on the tile in front them, dealing <@ba.vdown>6000</> Physical damage to the Operator and gaining their <@ba.vup>base ATK</> and <@ba.vup>Block</>, while adding [Ægir] stacks equal to the devoured Operator's Tier <@ba.acrem>(among [Ægir] Operators, those positioned further down or to the left are prioritized to start a devour)</>\n<With <@ba.vup>5</> different [Ægir] Operators on the field> the first 2 defeated will <@ba.vup>immediately revive</>=【阿戈尔】干员生命值<@ba.vup>+{0:0%}</><@ba.acrem>（受层数影响）</>\n战斗开始时【阿戈尔】干员依次吞噬身前一格干员造成<@ba.vdown>6000</>点物理伤害并获得其<@ba.vup>基础攻击力</>和<@ba.vup>阻挡数</>，并叠加等于被吞噬者等阶的盟约层数<@ba.acrem>（【阿戈尔】之间优先更靠下和靠左的干员发起吞噬）</>\n<在场<@ba.vup>5</>名不同【阿戈尔】干员>前2名【阿戈尔】干员首次被击倒时<@ba.vup>立刻复活</>
[Ægir] Operators <@ba.vup>+{0:0%}</><@ba.acrem> HP (affected by no. of stacks)</>\nAt the start of battle, [Ægir] Operators will devour the Operator on the tile in front them, dealing <@ba.vdown>5000</> Physical damage to the Operator and gaining their <@ba.vup>base ATK</> and <@ba.vup>Block</>, while adding [Ægir] stacks equal to the devoured Operator's Tier <@ba.acrem>(among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)</>\n<With <@ba.vup>5</> different [Ægir] Operators on field> the first 3 defeated will <@ba.vup>immediately revive</>=【阿戈尔】干员生命值<@ba.vup>+{0:0%}</><@ba.acrem>（受层数影响）</>\n战斗开始时【阿戈尔】干员依次吞噬身前一格干员造成<@ba.vdown>5000</>点物理伤害并获得其<@ba.vup>基础攻击力</>和<@ba.vup>阻挡数</>，并叠加等于被吞噬者等阶的盟约层数<@ba.acrem>（【阿戈尔】之间优先更靠左和靠上的干员发起吞噬）</>\n<在场<@ba.vup>5</>名不同【阿戈尔】干员>前3名【阿戈尔】干员首次被击倒时<@ba.vup>立刻复活</>
[Ægir] Operators' <@ba.vup>HP</> increases <@autochess.gray>(affected by no. of stacks)</>\nWhen the battle begins, [Ægir] Operators will <@ba.vup>devour</> the Operator on the tile in front of them, dealing <@ba.vdown>5000</> Physical damage to the Operator and gaining their <@ba.vup>base ATK</> and <@ba.vup>Block</>, while adding [Ægir] <@ba.vup>stacks</><@autochess.gray> equal to the devoured Operator's Tier (among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)</>\n<With <@autochess.dgreen>5</> different [Ægir] Operators on field> The first 3 defeated will <@ba.vup>immediately revive</>=【阿戈尔】干员<@ba.vup>生命值</>提升<@autochess.gray>（受层数影响）</>\n战斗开始时，【阿戈尔】干员会<@ba.vup>吞噬</>身前一格干员对其造成<@ba.vdown>5000</>点物理伤害并获得其<@ba.vup>基础攻击力</>和<@ba.vup>阻挡数</>，使【阿戈尔】叠加等于被吞噬者等阶的<@ba.vup>盟约层数</><@autochess.gray>（【阿戈尔】之间优先更靠左和靠上的干员发起吞噬）</>\n<在场<@autochess.dgreen>5</>名不同【阿戈尔】干员>前3名【阿戈尔】干员首次被击倒时<@ba.vup>立刻复活</>
[Ægir] Operators' <@ba.vup>HP</> increases <@autochess.gray>(affected by no. of stacks)</>\nWhen the battle begins, [Ægir] Operators will <@ba.vup>devour</> the Operator on the tile in front of them, dealing <@ba.vdown>6000</> Physical damage to the Operator and gaining their <@ba.vup>base ATK</> and <@ba.vup>Block</>, while adding [Ægir] <@ba.vup>stacks</> equal to the devoured Operator's Tier\n<With <@autochess.dgreen>5</> different [Ægir] Operators on the field> the first 2 defeated will immediately revive=【阿戈尔】干员<@ba.vup>生命值</>提升<@autochess.gray>（受层数影响）</>\n战斗开始时，【阿戈尔】干员会<@ba.vup>吞噬</>身前一格干员对其造成<@ba.vdown>6000</>点物理伤害并获得其<@ba.vup>基础攻击力</>和<@ba.vup>阻挡数</>，使【阿戈尔】叠加等于被吞噬者等阶的<@ba.vup>盟约层数</>\n<在场<@autochess.dgreen>5</>名不同【阿戈尔】干员>前2名【阿戈尔】干员首次被击倒时立刻复活
[Ægir] Operators' HP increases (affected by no. of stacks)\nWhen the battle begins, [Ægir] Operators will devour the Operator on the tile in front of them, dealing 5000 Physical damage to the Operator and gaining their base ATK and Block, while adding [Ægir] stacks equal to the devoured Operator's Tier (among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n<With 5 different [Ægir] Operators on field> The first 3 defeated will immediately revive=【阿戈尔】干员生命值提升（受层数影响）\n战斗开始时，【阿戈尔】干员会吞噬身前一格干员对其造成5000点物理伤害并获得其基础攻击力和阻挡数，使【阿戈尔】叠加等于被吞噬者等阶的盟约层数（【阿戈尔】之间优先更靠左和靠上的干员发起吞噬）\n<在场5名不同【阿戈尔】干员>前3名【阿戈尔】干员首次被击倒时立刻复活
[Ægir] Operators' HP increases (affected by no. of stacks)\nWhen the battle begins, [Ægir] Operators will devour the Operator on the tile in front of them, dealing 6000 Physical damage to the Operator and gaining their base ATK and Block, while adding [Ægir] stacks equal to the devoured Operator's Tier\n<With 5 different [Ægir] Operators on the field> the first 2 defeated will immediately revive=【阿戈尔】干员生命值提升（受层数影响）\n战斗开始时，【阿戈尔】干员会吞噬身前一格干员对其造成6000点物理伤害并获得其基础攻击力和阻挡数，使【阿戈尔】叠加等于被吞噬者等阶的盟约层数\n<在场5名不同【阿戈尔】干员>前2名【阿戈尔】干员首次被击倒时立刻复活
\\U-chan/ \\U-chan/ \\U-chan/=\\小U/\\小U/\\小U/
A 'dangerous' meter cabinet, its holes make people want to stick their hand in. 'I don't think we should put it at the end of the bed. Do you know how many electrocutions each year are due to...' –Honestly, does anyone even listen to Jerry?=据说很危险的电源柜，上面的圆孔总让人忍不住想把手伸进去。\n“我觉得我们不应该把电源柜摆在床尾，每年有多少万人因为触电而......”——说真的，真的有人在听杰里的絮叨吗？
A 'Dr Oxygen' bottle cap. It was your deposit when you first hired her, and now it's your membership badge for her travel agency.=一枚“天空氧气瓶”的瓶盖。初见时，这是你聘用她的定金，现在，这是你加入她的旅行社的证章。
A 'gift' from Wiš'adel. Be careful: she's not that kind-hearted.=维什戴尔的“心意”。小心一点，她可没这么好心。
A 'hard currency' aboard Babel. Save up enough to spare, and the nice Vampire lady down by the Engineering Team will trade for some scarcities you'll appreciate.=巴别塔上的“硬通货”，如果有多余的，积攒一些，可以去工程队的血魔小姐那里换取一些稀缺的好东西。
A 'Little Handy' installed with experiment assistance modules. It cannot make its own decisions. Whenever Secunda and Blandus were trapped in endless debate, it was confused on whose orders to follow.=装配了实验辅助组件的“小帮手”。\n“小帮手”不能判断，当西昆妲与布兰都斯争论不休时，它究竟应当执行哪一方的指令。
A 'little knock' should do it=“敲一敲”都能解决
A 'pipe dream'... that's how I hear some people describe Rhodes Island. My destination's nothing like this ship's, night and day, to be honest. But I've gotten up close and personal with my own dream thanks to you all, and I'm sure you can make yours come true. I know it.=“痴人说梦”——我听到也有人这么形容罗德岛。我的目的地和这艘船的截然不同，也无法相比，只是，我都能因你们触碰到自己的梦，你们一定也能实现自己的梦。一定。
A 'Portal' temporarily took <color\=#0075a9>{0}</color> from the squad when it vanished=“门”在消失时带走了<color\=#0075a9>{0}</color>，干员暂时离开了队伍
A 'Portal' temporarily took {0} from the squad when it vanished=“门”在消失时带走了{0}，干员暂时离开了队伍
A 'veteran' of the army. Once a messenger on the battlefield, it weathered hardships as it witnessed victory and defeat. Today more advanced communication methods have replaced it, but soldiers can still hear the morale-boosting drum beats before they head into battle.=军中一员“老将”。曾于阵上传令，历风霜，见胜败。如今，它已被更先进的传令方式替下，但战士出征前仍可闻征鼓隆隆，提振士气。
A 'visitor' from Victoria who witnessed the rise and fall of Victoria, and who will shape Kjerag's future with his own hands. Does he stand here for the Duke, the Empire, or himself?=来自维多利亚的“访客”，既见证了维多利亚的兴衰，又将塑造谢拉格的未来。他站在这里，究竟是代表公爵，代表帝国，还是代表他自己？
A 1:1 scale replica bone pen. Useless for incanting. Very useful for copying down Rhodes Island's list of incantation victims.=一支一比一复制的骨笔模型，无法用于书写咒文，但是可以用来誊录本舰的咒文受害者名单。
A 2nd generation transport vehicle engineered by the Ministry of Works, hijacked by the Shanhaizhong when they infiltrated Yumen. Can carry up to four soldiers over desert terrain or coordinate in urban defense.=由炎国工部监造司专为玉门城设计打造的第二批运兵车，被潜入的山海众劫持。可载四名士兵，即使是沙漠地形亦能平稳、快速地运行，可高效配合城防作战。
A 3×3 formation of [Advance Detectors] will become a [Sensor Hub]; fourth-generation [Advance Detectors] will not generate new [Advance Detectors]=3×3格的【先遣侦测器】会形成【侦测中心】；生成的第四代【先遣侦测器】将不再生成新的【先遣侦测器】
A <@trap.monster>Tiacauh Brave</> is spawned when <Forest> is formed.=形成<密林>时，会生成1只<@trap.monster>提亚卡乌勇士</>。
A <@trap.monster>Tombkeeper Grotesque</> is spawned when <Mountain> is formed.=形成<山脉>时，会生成1只<@trap.monster>守墓石像</>。
A <color\=#C84227>predetermined squad</color> will be deployed during this operation; skills may be changed if necessary=本次行动配置了<color\=#C84227>预选阵容</color>，如有需要可以更改技能
A <Hymnoi Hero> shall join the battle early in this stage=<荷谟伊英雄>将在本关前期加入战斗
A <Hymnoi Hero> shall join the battle late into this stage=<荷谟伊英雄>将在本关后期加入战斗
A <Hymnoi Warrior> shall join the battle immediately at the start of this stage=<荷谟伊勇士>将在本关开始时立即加入战斗
A <Hymnoi Warrior> shall join the battle midway through this stage=<荷谟伊勇士>将在本关中期加入战斗
A backpack-basket filled with snacks to be sold outside the garden was confiscated at the entrance. The staff awkwardly ask where the items came from, and after you answer honestly, they assure you all is well as they dash in the direction you pointed out with suspicious-looking tools in hand.=园林外贩卖的，装满零嘴的背篓，却在入园检查时被扣押。工作人员脸色难看地询问这东西从何而来，你如实回答后，他们一边安慰你没事，一边立刻抄起形状可疑的工具向你说的方向奔去。
A badge Iwona designed for herself back when she was still a competition knight.\nThe reason most people remember her badge is not for its actual design, but rather its golden luster.=艾沃娜仍是竞技骑士时为自己设计的徽章。\n人们对她那枚徽章的印象大多在那闪亮的金色，而非徽章实际的图案上。
A badge marked with a pawprint. You hung it around Miss.Christine's neck, but the next day, it was back on your desk.=一张印着爪印的工牌。你把它挂在了Miss.Christine的脖子上，但第二天它就出现在了你的桌面上。
A badge that he made himself, representing the 'Chiave Gang.' Your name is also engraved upon it.=一枚由他亲手打造的代表“贾维团伙”的标牌。上面还刻上了你的名字。
A badge that Pancho always kept on him; it is now Ernesto's.\nAlthough what the badge once stood for has long ceased to be, Ernesto continues to keep it on him at all times. We shall never know whether this is meant to be a keepsake or a way for him to reflect on himself.=潘乔过去一直随身携带的徽章，现在在埃内斯托手中。\n这枚徽章所代表的意义早已消逝，但这并不妨碍埃内斯托将之带在身边。对他来说，这究竟是纪念还是自省，我们不得而知。
A badly worn Kazimierz knight badge. No matter what happened in the past, seizing the here and now is what really matters.=磨损严重的卡西米尔骑士徽章。无论过往如何，掌握当下才重要。
A balanced, regular diet is also an important part of daily training. Any complainers get fifty laps around the deck.=合理且有规律的饮食也是日常训练的一环。凡是抗议这项规则的人，首先到甲板上跑五十圈再说。
A balcony on the middle levels of the Shrine of Nurtury. Above the sea of clouds, it provides migratory fowlbeasts a place to rest on their journey. They arrive with drab feathers, and leave with halos of light.\n<@lv.item><Dream Tiles> </>Operators deployed within will be pulled into the dream\n<@lv.item><Shrine Marksman Cosplayer> </>After awakening, joins battle as an ally=育婴圣堂中层的露台，于云海之上供迁徙途中的羽兽落脚。它们到来时羽色暗淡，离去时头顶光环。\n<@lv.item><入梦砖></>置于其中的干员会立刻被拖入美梦中\n<@lv.item><圣堂射手扮演者></>叫醒后加入我方作战
A balcony on the middle levels of the Shrine of Nurtury. Above the sea of clouds, it provides migratory fowlbeasts a place to rest on their journey. They arrive with drab feathers, and leave with halos of light.\n<Dream Tiles> Operators deployed within will be pulled into the dream\n<Shrine Marksman Cosplayer> After awakening, joins battle as an ally=育婴圣堂中层的露台，于云海之上供迁徙途中的羽兽落脚。它们到来时羽色暗淡，离去时头顶光环。\n<入梦砖>置于其中的干员会立刻被拖入美梦中\n<圣堂射手扮演者>叫醒后加入我方作战
A ball made in the image of a strange sea creature. Like its inspiration, it excretes a mucous slime, but it is unable to slide smoothly. Instead, it gets stuck in its own slime all the time.=为了丰富球赛体验，仿照某种奇异的海洋生物制成的足球，如它的原型一般能激烈地分泌黏液，却不能像它的原型那样借助黏液高速滑动......它结结实实地把自己黏住了。
A ball made in the image of the indomitable will of the north. Like its inspiration, its mere presence summons snow and ice. Anyone up for a game of ice hockey?=为了丰富球赛体验，仿照北方传说中的强大意志制成的足球，如它的原型一般，仅是存在就能呼风唤雪。再过一会儿，项目名称就可以从足球改成冰球了......
A ball where all identities are irrelevant is simple and wonderful, naturally tempting everyone to participate.\nThe appearance might be a little too alluring. Perhaps someone unintentionally left out certain fatal details?=褪去身份的舞会纯粹且美好，让人不由想要加入其中。\n这一表象太过诱人，是不是让人无意间忽略了一些——致命的细节？
A bamboo basket that can hold a lot of firewood. Unfortunately, the bamboo was shipped from elsewhere.=可以容纳许多木柴的竹篓。很不巧，作为原料的竹子是从其他地区运来的。
A bamboo basket used to collect scattered grains ensures the common people of the wastes do not have to ration their food as much.=用来收集散落的粮食的簸箕，让荒地上普通人的口粮不再那么紧张。
A bamboo mat imported from Higashi. The lifestyle habits you form as a child will stick with you for the rest of your life.=从东国运来的竹席。幼年的生活习惯有时会贯彻生命。
A bamboo-woven screen devoid of decoration. It subtly reveals the view outside. The tea room is tranquil, and the screen, too, is kept simple to avoid disturbing the guests' eyes—emptiness in sight, but not in spirit.=竹编屏风，屏面无任何装饰，若隐若现地透出窗外景色。\n茶室清幽，屏风上自然也空无一物，以免吵到客人的眼睛——目中皆空而性不空。
A banana tree's leaf. Anyone who's ever questioned the winds you can fan with it has all been really blown away.=只是芭蕉树的叶子。质疑树叶鼓风能力的人全都被狂风吹倒过。
A band of mercenaries that camps out in the Boil and relies on the Council to cover them.=驻扎在沸区，以商会为掩护的雇佣兵团伙。
A banner bearing the emblem of the Pinus Sylvestris Knightclub, somewhat worn. It has witnessed the establishment of the knightclub, and continues to fly to this day.=印有红松骑士团徽记的旗帜，有些旧了。它见证了骑士团的建立，它仍在飘扬。
A banner for decorating the statue. 'Darkness shan't overshadow light'.=装饰雕像的旗帜。黑暗岂可遮蔽光辉——
A banner for the Kazimierz Major. 'You can almost hear the whistling roar of the cheers when you look at it.'=一面代表卡西米尔骑士竞技的旗帜。 “看见它仿佛就能听到山呼海啸般的助威声。”
A banner illustrating a rare wild beast's scales. People know this beast to be extremely low in numbers and highly valued, and those who cannot obtain it may only gaze upon its magnificence through an emblem based on its patterns.=描摹了某枚稀有兽鳞纹路的旗帜。世人皆知其万中无一且价值连城，无法获得它的人只能将之纹理复原聊以纪念。
A Banshee does not forget the Convallis that nurtured her, while a Pioneer will not forget the barrens she trekked through—it was how I joined Rhine Lab, and the antecedent to my future. Doctor, what does Rhodes Island mean to you, and how will you guide it? Our cooperation will continue.=女妖不会忘记养育她的河谷，拓荒者不会忘记她跋涉过的荒野——这是我加入莱茵生命的来路，也是我的未来。博士，罗德岛对你而言意味着什么，你又将给予它怎样的指引？我们的合作将继续。
A Banshee who has strayed far from home.=失踪的故人，离家的女妖。
A bar commonly used by the pizzeria. It's crowded, but the food is delicious.=披萨店常用的吧台。拥挤但美味。
A bar commonly used in the Columbian café. There are all the tools needed to make coffee.=哥伦比亚咖啡馆常用的吧台样式。摆放着制作咖啡所需要的一切工具。
A bar table with some creative new beverages. After tasting them, you can head to the Big Cooking Station to write down any feedback and suggestions. If you ignore their appearance and ingredients, these beverages are all pretty delicious.=摆放着多种创新饮品的吧台，品尝完后可以去大料理台索要便签写下感受与改进意见。\n如果不看原料表和卖相的话，这些饮品都很好喝。
A bar table. If you can't finish what you've ordered, you can share it with friends!=肯德基餐厅内的吧台桌。“生活如此多娇，再来一个汉堡？”
A barrel of peppermint oil so strong that it burns your eyes before it is opened.=桶装超强薄荷油。还没启封就辣眼睛。
A barrel of peppermint oil. Definitely wakes you up.=桶装薄荷油。涂一点在脸上很醒脑。
A barrel W uses to store raw explosive material. 'It's good there. At least we know what'll blow up.'=W储存炸药原料的桶。“放那就好，至少还能知道哪里会炸。”
A Base Camp lies near Headquarters where you can sometimes find friends dropping by there, so remember to check regularly=【后舍】位于驻扎地附近，不时会有熟人拜访，记得常去看看
A bashful female Kuranta.\nThe first impression most operators have of Heavyrain is that she is gloomy. In a noisy, crowded environment, she always prefers to stand in the side quietly as though she is completely removed from all the bustling activity.\nHowever, Heavyrain is far from asocial; those who worked with her before can attest to her gentle, attentive personality.\n'She just doesn't know how to express herself.'\nThis is how most operators describe her in their evaluations of Heavyrain, and it is quite an apt description.=性格腼腆的库兰塔女性。\n大多数干员对暴雨的第一印象都是阴沉。在人声嘈杂的环境中，她永远是默默站在一边，仿佛一切热闹都与她无关的那个人。\n但暴雨并非不合群，大部分和她组队过的干员都表示暴雨实际上是个温柔细心的姑娘。\n“她只是不擅长去表达自己。”\n这是如今大部分人对她的评价，这个评价倒是恰如其分。
A basic caster in the Ursus Army who has displayed excellence. They are clad in armor and wield more powerful Arts.=乌萨斯军基础军伍术师中的表现优良者。身披铠甲，使用更有威力的法术。
A basic caster in the Ursus Army. Clad in simple armor.=乌萨斯军中的基础术师。身披铠甲。
A basic caster of the Yeti Squadron hailing from teams of infected guerilla warriors in the Northwestern Tundra. Through special Arts and devices, they can inflict Cold on our Operators, reducing their attack speed and making them vulnerable to being Frozen.=雪怪小队中的基础法术作战人员，来自西北冻原的感染者游击队。通过特殊的装置与法术让我方干员陷入寒冷状态，降低攻击速度，并在寒冷进一步加剧时陷入冻结状态。
A basic caster soldier, more threatening than a normal Authorized Caster. Arts have been one of the most threatening forms of warfare since ancient times, and a large amount of research has gone into adapting Arts for contemporary warfare.=基础法术作战人员。比一般编制术师更具威胁。法术是从古至今最具威胁的作战手段之一，而现代战术对于法术战术人员的活用也是各势力研究的课题。
A basic caster soldier. Arts have been one of the most threatening forms of warfare since ancient times, and a large amount of research has gone into adapting Arts for contemporary warfare.=基础法术作战人员。法术是从古至今最具威胁的作战手段之一，而现代战术对于法术战术人员的活用也是各势力研究的课题。
A basic construction material used for the facility development of Rhodes Island.=基本的建筑工程材料，用于罗德岛的基础设施。
A basic guerilla fighter. After receiving tactical commands, they will gain increased capabilities and utilize a full range of offensive maneuvers.=游击队的普通战士，收到战术命令后状态会得到提升，还会使用全力冲锋的战术。
A basic guerilla sniper who has received professional, military-grade sharpshooting skills. After receiving tactical commands, they will gain increased capabilities and attack two targets at once.=游击队的普通狙击手，拥有专业的军事化射击技巧，收到战术命令后状态会得到提升，将能够同时攻击两个目标。
A basic guerrilla-ops war hound equipped with lightweight Sarkaz armor, having decent defenses while still being able to move quickly.=穿戴轻量乌萨斯装甲的基础游击队战犬，拥有一定的防御性能，行动速度很快。
A basic melee combatant with higher combat capabilities than a normal Sicilian. These Siracusans adorn themselves with an ancient name, symbolizing the glory of an era bygone.=基础近身作战人员。比西西里人拥有更高的作战能力。这些来自叙拉古的人们以古老的名号自称，象征着他们过去的荣耀。
A basic melee combatant. These Siracusans adorn themselves with an ancient name, symbolizing the glory of an era bygone.=基础近身作战人员。这些来自叙拉古的人们以古老的名号自称，象征着他们过去的荣耀。
A basic melee combatants of the Yeti Squadron hailing from teams of infected guerilla warriors in the Northwestern Tundra. They are skilled at attacking frozen Operators.=雪怪小队基础近身作战人员，来自西北冻原的感染者游击队。擅长攻击我方被冻结的干员。
A basic melee soldier. Their armor provides some defense against Arts damage.=基础近身作战人员。装配的护甲能够抵抗一定的法术伤害。
A basic melee soldier. They are stronger than normal Infantry.=基础近身作战人员。相比一般步兵拥有更强的作战能力。
A basic ranged combatants of the Yeti Squadron hailing from teams of infected guerilla warriors in the Northwestern Tundra. Their synergy with other Yeti Squadron members make them pose an immense threat to frozen Operators.=雪怪小队中的基础远程作战人员，来自西北冻原的感染者游击队。能够配合雪怪小队独特的作战方式，将对我方被冻结的干员造成较大威胁。
A basic ranged soldier. They are stronger than normal Snipers, firing improved ammunition that stuns for a longer duration. Proceed with caution.=基础射击作战人员。相比一般狙击步兵，携带的特殊弹药会对我方单位造成极长时间的晕眩。请务必小心。
A basic ranged soldier. They have very long range. Their sniper rifles can launch special ammunition capable of stunning our Operators.=基础射击作战人员。能够进行超远距离狙击。装备的特种狙击武器能够发射特殊弹药，对我方单位造成晕眩。
A basic unit of the Rhodes Island Intelligence Processing System, used to advance intel-gathering efforts.=罗德岛情报处理系统的基础量值，积累以促成情报进程的推进。
A basin with a bamboo scoop for patrons to clean their hands before taking their seats. The clear water reflects times gone by, and the sound of the water seems to whisper a soft 'excuse me'.=入口旁供食客入座前洁净双手的水池，配有方便舀水的竹质长柄勺。\n清冽的池水仿佛还能映出旧街的往昔时光，水声潺潺，像是在低声重复着“打扰了”。
A Basorobeast subspecies particular to certain regions. Regimens of knocking into cliff rock since infancy have honed their heads to exceptional sturdiness, able to shrug off fierce frontal attacks. Survival never ends, and the struggle never ceases.=部分地区特有的岩冠兽亚种，自幼年起就冲撞山岩以砥砺头冠，使其坚固异常，足以抵挡正面而来的猛烈攻击。生存不息，斗争不止。
A bat rack of the Ursus Student Self-government Group. Occasionally they will get together to play baseball.=乌萨斯学生自治团的球棒架。偶尔大家会聚在一起打棒球。
A batch headhunting permit issued by the Rhodes Island HR Department; Can be used at a certain time to recruit talented Operators, 10 rolls at once.=罗德岛人事部特别批发的许可书，在特殊的时间点上招揽特殊的人才，一次可招聘十位干员。
A batch of supine plates ordered by the L.G.D. People who use it every day must be very persistent.=近卫局订购的一批健腹板。会每天使用它的人一定很执着。
A batch of support supplies have arrived at the nearest safe house. You need to decide whether to have Logistics transfer them over, or to send over your operators who are familiar with the area.=一批支援物资已到达最近的安全屋，你需要决定这些物资是由后勤部门转运还是由你麾下熟悉周边环境的干员接收。
A bathhouse in the old district. As you are about to leave, the hot water forms a hand that grabs your ankle, forcing you to dance with the shadow in the middle of the bath.\n<@lv.item><Fate Striker></> Continuously summons 'Certain Fates' when activated=旧街的浴场。你正欲离去，热泉突然涌动成手掌，缠住你的脚踝，逼你与池心的幽影共舞。\n<@lv.item><天命来袭></>开启后不断召唤“某种天命”
A bathhouse in the old district. As you are about to leave, the hot water forms a hand that grabs your ankle, forcing you to dance with the shadow in the middle of the bath.\n<Fate Striker> Continuously summons 'Certain Fates' when activated=旧街的浴场。你正欲离去，热泉突然涌动成手掌，缠住你的脚踝，逼你与池心的幽影共舞。\n<天命来袭>开启后不断召唤“某种天命”
A battered line of Sarkaz clad in black slowly inches forward. With most of their bloodlines lost, the Sarkaz struggle to find a way out. You seek guidance from the sages for a path to survival. The Banshee takes out a bone pen, the Lich gazes into the void, and the Cyclops opens his lone eye. After a moment of contemplation, you decide to—=黑色行列在大地上蠕动，萨卡兹们艰难地寻找着出路。魔族只剩下着最后一支血脉，究竟向哪里走，才能获得一线生机？你向智者们提问，于是女妖取出骨笔，巫妖洞穿空间，独眼巨人睁开只眼。半晌之后，你决定——
A battle endlessly delayed is a battle lost.=被无限拖延的战斗，就是失败的战斗。
A battle for our own delieverence, is it not?=这是为了拯救我们自己而战，对吧？
A battle without an explosion or cheering makes me feel a little uneasy. Let's head back. A drink? Maybe next time.=没有伴随爆炸与欢呼的战斗，稍微有点不适应。回去吧，喝一杯就免了。
A battlefield's terrain is complex. When encountering a combat situation with asymmetrical firepower, a well-trained... Hey... Can't you see the enemy right next to you? Do you seriously have to chase the farthest target?\n<@lv.item><Mobile Tactical Hangar></> Deploys drones as needed to assist enemy combatants.=战场地形复杂，当遇到火力交错的作战状况时，训练有素的......呃......你们看不见站在身边的敌人吗？一定要追着最远的目标打吗？\n<@lv.item><可移动战术机库></>根据需要可随时发射无人机支援敌方佣兵小队作战
A battlefield's terrain is complex. When encountering a combat situation with asymmetrical firepower, a well-trained... Hey... Can't you see the enemy right next to you? Do you seriously have to chase the farthest target?\n<Mobile Tactical Hangar> Deploys drones as needed to assist enemy combatants.=战场地形复杂，当遇到火力交错的作战状况时，训练有素的......呃......你们看不见站在身边的敌人吗？一定要追着最远的目标打吗？\n<可移动战术机库>根据需要可随时发射无人机支援敌方佣兵小队作战
A beach buggy beloved by all. Carries three passengers in addition to the driver. Cool and breezy on the inside, it's perfect for those tuckered out from playing.=大家都喜欢的沙滩接驳车。除了司机还能载三个人。里面非常凉爽，很适合在沙滩上玩累了的人。
A beach buggy beloved by all. Though its capacity is the same, all its other peripherals have been upgraded - in particular, the AC unit that effortlessly makes driver and passengers alike shiver.=大家都喜欢的沙滩越野车。载客量不变，其余配置全面升级，尤其是空调，冻得司机和乘客们哆哆嗦嗦。
A beam made from a whole log. Although it is only a decoration in the cabin, the sincerity the craftsman poured into it is real.=整木制作的房梁。虽然只是船舱中的装饰，但工匠灌注其中的眷恋是真实的。
A bean bag sofa in the shape of a traditional Yan delicacy. Is often frequented by a certain high-profile visitor from Yan who refuses to separate from it.=炎国传统食物形状的懒人沙发。某位身居高位的炎国访客经常赖在上面不走。
A beast took my left hand when I was hunting. Luckily, a mechanic gave me a prosthetic limb, so I can draw my bowstring again.=我的左手是在一次狩猎中被野兽撕碎的，幸好一位机械师帮我制作了义肢，我才能重新拉动弓弦。
A beast with moss all over its body, easily agitated compared to others of its kind because of tiny, hard-to-remove bugs hiding in its vegetation. The moss grows back extremely quickly, and it will sometimes eat some even when uninjured.=满身都是苔类植物的野兽，因为很难驱除隐藏在植物里的小虫子，所以比普通的苔生兽要更加暴躁。身上的苔类植物生长很快，就算没有受伤，茂密苔生兽有时也会主动吃掉自己身上的苔藓。
A beast with moss growing on its back, appearing round and gentle but it is actually fierce with a terrible temper. The moss on its body has a hemostatic effect, and it will eat it when injured.=身上长着苔类植物的野兽，看起来体形圆润，好像很温和的样子，实际上却是脾气暴躁的猛兽。身上的苔类植物具有止血作用，苔生兽受伤时会吃掉自己身上的苔藓。
A beastly Ink Spirit named by the painter herself. It has a bad temper and likes to eat apricots. It follows its master's wishes and frolics about in the painting scroll, occasionally taking a bite out of it.=兽形的墨魉，名字是画家本人取的。脾气急躁，喜欢吃杏子。遵从其主的意志，在画卷里嬉戏打闹，偶尔会咬破画卷。
A beastly Ink Spirit named by the painter herself. It has an even worse temper and doesn't want to eat apricots anymore. It follows its master's wishes and frolics about in the painting scroll, occasionally taking a bite out of it.=兽形的墨魉，名字是画家本人取的。脾气更加急躁，连杏子都不想吃了。遵从其主的意志，在画卷里嬉戏打闹，偶尔会咬破画卷。
A beastskin tent propped up by a weird structure that can withstand the howling winds. Although all the photography equipment has been destroyed, Katia was very satisfied with the few remaining photos of lava that fortunately survived.=以奇怪的结构支撑着的兽皮帐篷，它会挡住吹来的风，守护着枕在睡梦中的人。\n虽然摄影器材都毁了，但是卡提亚对侥幸抢救出来的几张熔岩照片非常满意。
A beat up snowboard that can't be used anymore.\nNevertheless, it's been deeply treasured and cared for because of the help it provided to some important friends.=变得破破烂烂的滑雪板，已经不能使用。\n一直珍藏着它，是因为它曾帮到了重要的朋友们。
A beautiful bouquet of dried flowers, picked in the frigid northern wilds. Fragrance lingers about the petals, never failing to remind Qanipalaat of home.=一束美丽的干花，采自北方冷冽的荒野。花瓣上残余的香味，总能让雪绒想起故乡。
A beautiful chunk of ore. According to Wulfenite, it can change color. May as well have a look whenever you have some spare time. You might be pleasantly surprised.=一块美丽的矿石，根据钼铅的说法，它的颜色会发生变化。工作之余，不妨看一眼，或许会有惊喜。
A beautiful figure stands upon the crystal. Black crystal retreats from her legs, and white light puts a layer of clothing on her.=结晶之上站着一个美丽的身影。黑色的结晶正从她的腿上缓缓退开，而白色的光已为她披上了外衣。
A beautiful glowskater. Its faint light can illuminate all throughout the night. By the next day, you're free to let it go.=一只美丽的水萤虫。它微弱的光能照亮一个夜晚。到了第二天，你可以放它自由。
A beautiful monster is a monster nevertheless. A human monster is a monster nevertheless.\n<@lv.item><Emergency Aid Building></> Once activated, continually treats surrounding units affected by Nervous Impairment.=美丽的怪物也是怪物，人形的怪物也是怪物。\n<@lv.item><应急救治设施></>激活时持续治疗周围我方单位累积的神经损伤
A beautiful monster is a monster nevertheless. A human monster is a monster nevertheless.\n<Emergency Aid Building> Once activated, continually treats surrounding units affected by Nervous Impairment.=美丽的怪物也是怪物，人形的怪物也是怪物。\n<应急救治设施>激活时持续治疗周围我方单位累积的神经损伤
A beautifully-designed history book. Each and every page is jampacked with her notes. By understanding history, you bring yourself closer to her.=一本装帧精美的历史书，每一页都密密麻麻写满了她的笔记。了解历史，就是在靠近她。
A bed influenced by Lungmen designs. It holds the memories of the first night of many Lungmen gold miners.=仿龙门样式的大床。多少龙门淘金者第一晚的回忆。
A bed made from a single piece of wood that resembles the natural shape of tree holes. Just as fowlbeasts must land to rest, it offers man a place for a moment of respite, to allow their spirits to take to the skies once more.=贴近自然的树洞形状，用整块原木制成的床，让人期待能有个好梦。 如羽兽飞落地面，人们的躯壳在此处短暂休憩。于是他们的心神得以回到天空。
A bed shaped like a dragon's head that's teeming with the festive atmosphere of a traditional Yan holiday. Can be joined with the other half. The head gazes upward, setting its sights on clouds and moons.=充满炎国传统节日氛围的龙首床榻，能够与另一半合并。昂首欲吞云和月。
A bed shaped like a dragon's head that's teeming with the festive atmosphere of a traditional Yan holiday. Can be joined with the other half. The tail sweeps downward, keeping landscapes far and wide from doom.=充满炎国传统节日氛围的龙尾床榻，能够与另一半合并。尾扫八方镇山河。
A beggar walks onto the stage, motioning to the knight in seek of alms. The knight tosses a coin. It tumbles onto the ground, drawing a circle in its path before toppling off the stage.=一位乞丐走上舞台，向骑士做出祈求施舍的动作，骑士抛出一枚硬币，硬币在地板上转了一圈，滚下舞台。
A Bell Through the Dark Night=暗夜之铃
A bench filled with clothes. Operators often grab the wrong ones by mistake, especially common when uniforms are involved. These situations often end up resolving in ways the participants could never have imagined.=往往会被衣服占领的长椅，干员们最容易拿错衣服的地方，特别是那些看上去没什么区别的制服。\n许多事在临近结束的时候，它产生的影响往往是连当事人自己都意想不到的。
A bench in the traditional Yanese style with a pine tree bonsai adorning one of the armrests. The pine is a metaphor for boundless vitality.=用松树盆景装饰一端扶手的炎式传统长凳。以松喻生机勃勃不息。
A bench placed next to the hearth, suitable for a few people sitting together intimately. When life is simple and pure, any couple that sits next to each other upon it needs no words to share their thoughts.=摆放在炉火边，可以多人挤在一起坐下的长凳。 一旦生活足够简单纯粹，并排而坐的两个人往往不需要以语言沟通心中所想。
A bench shaped like a reed boat from the Flood Festival. A pillow gazes at every fellow 'passenger' sitting on the bench. If you stroke it softly, you will hear some intermittent, quiet purring.=参照某种漫灌节莎草船的样式设计制作的长椅，目光锐利的靠枕会注视每一位与它“同舟”的来客。\n轻轻抚摸靠枕，会听到里面传出细微间断的呼噜声。
A bench that can be folded at any time, also usable as a bed. It's not just the bench itself that is folded and reshaped. That also applies to the dreams and ideals once laid upon it.=一张随时可以折叠的长凳，也可以当作床使用。\n被折叠变形的不只有长凳本身，还有它承载过的那些梦和理想。
A bench that can be found just about anywhere. Just the right size for a Sarkaz to lie down to take a nap. The back of the bench used to read 'Sarkaz only,' but that has since been scraped away.=一张常见的长椅，刚刚好能让一个萨卡兹卧睡。\n椅背处写着“萨卡兹专用”，如今已被刀的刻痕划去。
A bench that can be found just about anywhere. The Sankta like to maintain their guns and share sweets here. The back of the bench used to read 'Sankta only,' but that has since been scraped away.=一张常见的长椅，萨科塔在这里保养铳、分享甜食。\n椅背处写着“萨科塔专用”，如今已被刀的刻痕划去。
A berry plant grown by Honeyberry. Its form has beauty, its fruits are tart, sweet and delicious, and the whole of it can be used medicinally. A new, never-before-found cultivar.=一盆蜜莓亲手栽培的莓果植株。形态美观，果实酸甜可口，全株可以入药，是此前未被发现过的新品种。
A berserker of the icefields whose attack power greatly increases when attacking <$ba.frozen>Frozen</> targets=冰原上的狂战士，攻击<$ba.frozen>冻结</>的我方目标造成伤害大幅提升
A berserker of the icefields whose attack power greatly increases when attacking Frozen targets=冰原上的狂战士，攻击冻结的我方目标造成伤害大幅提升
A berserker of the icefields whose attack power increases when attacking <$ba.frozen>Frozen</> targets=冰原上的狂战士，攻击<$ba.frozen>冻结</>的我方目标造成伤害提升
A berserker of the icefields whose attack power increases when attacking Frozen targets=冰原上的狂战士，攻击冻结的我方目标造成伤害提升
A berserker of the icefields. The blistering cold brings them joy, and glacial winds do naught but excite them. An environment that their enemies would consider harsh is nothing out of the ordinary to them.=冰原上的狂战士。寒冷使他们喜悦，风雪令他们兴奋，对敌人来说严酷的环境，对他们来说只是家常便饭。
A berserker of the icefields. The blistering cold brings them joy, and glacial winds do naught but excite them. To be able to fell their enemies in the tempestuous snow is their greatest bliss.=冰原上的狂战士。寒冷使他们喜悦，风雪令他们兴奋，而在风雪之中斩杀敌人，对他们来说，正是至福。
A Best Boss medal. Collect five of these to exchange for a Super Boss medal.=最佳老板奖章。集满五颗可以兑换一枚超强老板奖章。
A bestseller from Destilería Anton, made with excellent ingredients and top-notch craftsmanship. For a gift to your guests, there's no other choice!=安东酒业的热销产品，原料优质，工艺精良，是送礼请客的不二之选！
A better life is for future generations; the Goliath secures the present. As enemies swarm and home teeters on collapse, the Goliath marches steadfastly forward.\n<@rolv.rem><Rubble> that can change the enemy's route is present on the field</>\n<@rolv.rem><Active Originium> that greatly increases the ATK and ASPD of units that pass over it, but continuously reduces their HP is present on the field</>=理想中的生活且留给后人实现。敌人排山倒海，家园危如累卵，歌利亚一往无前。\n<@rolv.rem>场地中有可以阻挡敌人行进路线的<碎石></>\n<@rolv.rem>场地中有使单位持续损失生命但大幅提升攻击力和攻击速度的<活性源石></>
A better life is for future generations; the Goliath secures the present. As enemies swarm and home teeters on collapse, the Goliath marches steadfastly forward.\n<Rubble> that can change the enemy's route is present on the field\n<Active Originium> that greatly increases the ATK and ASPD of units that pass over it, but continuously reduces their HP is present on the field=理想中的生活且留给后人实现。敌人排山倒海，家园危如累卵，歌利亚一往无前。\n场地中有可以阻挡敌人行进路线的<碎石>\n场地中有使单位持续损失生命但大幅提升攻击力和攻击速度的<活性源石>
A better-trained warhound utilized by guerilla fighters. Sporting lightweight Ursus armor, they have a degree of defensive capabilities without sacrificing mobility, and are more aggressive than normal Guerilla Hounds.=穿戴轻量乌萨斯装甲的高级游击队战犬，拥有一定的防御性能，行动速度很快，攻击欲望比游击队战犬更强。
A Bevy of Fireworks=烟火漫天
A big incident has occurred at the museum on the eve of the festival. Just another Tuesday for the citizens of the city, who are used to such things.=节日在即，博物馆中却发生了异变——当然，对于见惯了大场面的市民来说，这也是生活的一部分。
A big ol' windbreaker. Gotta keep the wind out and stay warm while you're active in the wilderness.=一件宽大的风衣。在野外活动的时候，可要注意防风保暖呀。
A big piece of shoot equipment, all-weather and all-terrain. It's the age of the VFX Artists who conjure explosions, rain, snow, lightning, thunder and more with their Originium Arts. An insane upgrade for movie realism!=大型拍摄器材，可支持各种地形及天气的拍摄。\n“实景特效师”这一职位应运而生，由源石技艺直接制造的爆炸、降雨、落雪及电闪雷鸣等效果，大大提升了电影画面的质感。
A big piece of shoot equipment, self-stabilizing while cameras roll. The Yanese martial arts star, 'Soundstage Dominator' FEater once shattered a whole dolly with the airblasts from her moves—she's a screen presence Tippi worships.=大型拍摄器材，可以在拍摄时保证画面平稳流畅。\n据说，被称为“摄影棚战神”的炎国武打明星食铁兽小姐在拍戏时曾凭溢出的掌风就震碎了整条轨道，这等风采令蒂比倾慕许久。
A big pot of meat and vegetable soup, a big potato and carrot pie, the sights and sounds from deep inside the mines, and legends at the dinner table... the life of a Rim Billiton family is plain and simple.\nWarmy has learned proper casting with the help of other operators since she joined the Rhodes Island family. Her stove brings not just a warm and hearty meal, but also a fire to light the darkness and drive out the cold.\n<@lv.item><Heat Pump Passage></> Periodically deals great damage to any units on it.=一大锅蔬菜兽肉汤，一大份土豆萝卜派，矿井下的见闻，饭桌上的传奇......雷姆必拓大家庭的生活总是这样简单而平淡。\n温米来到罗德岛这个新的大家庭之后，在干员们的陪伴与帮助下，已经逐渐掌握正确的施术方式。现在，她的炉火不仅仅为我们带来了诸多美味佳肴，也已成为烛照黑暗的温暖与光明。\n<@lv.item><热泵通道></>每隔一段时间便会对其上的我军和敌军造成大量伤害
A big pot of meat and vegetable soup, a big potato and carrot pie, the sights and sounds from deep inside the mines, and legends at the dinner table... the life of a Rim Billiton family is plain and simple.\nWarmy has learned proper casting with the help of other operators since she joined the Rhodes Island family. Her stove brings not just a warm and hearty meal, but also a fire to light the darkness and drive out the cold.\n<Heat Pump Passage> Periodically deals great damage to any units on it.=一大锅蔬菜兽肉汤，一大份土豆萝卜派，矿井下的见闻，饭桌上的传奇......雷姆必拓大家庭的生活总是这样简单而平淡。\n温米来到罗德岛这个新的大家庭之后，在干员们的陪伴与帮助下，已经逐渐掌握正确的施术方式。现在，她的炉火不仅仅为我们带来了诸多美味佳肴，也已成为烛照黑暗的温暖与光明。\n<热泵通道>每隔一段时间便会对其上的我军和敌军造成大量伤害
A big sister once told me that these dolls won't work unless you make them yourself. So that's why I'm giving this to you!=一个姐姐和我说过，这个布偶，只有亲手做的才有用。所以所以，这个送给你！
A big, versatile map of the entire known world. Far does the gaze cast, to places that the feet cannot reach.=用途广泛的超大地图，整片大地都绘制在上面。这一生，目光所触及的远方，脚步却终不能至。
A billiards hall in the old district. The green felt table looks brown in the dim light. If you hear the sound of balls hitting each other at midnight, it is an old friend putting in one last shot for you.\n<@lv.item><Fate Striker></> Continuously summons 'Certain Fates' when activated=旧街的撞球场。绿呢台在昏灯下呈旧茶色，据说午夜若是听见桌球轻撞，那是旧友在替你补上最后一杆。\n<@lv.item><天命来袭></>开启后不断召唤“某种天命”
A billiards hall in the old district. The green felt table looks brown in the dim light. If you hear the sound of balls hitting each other at midnight, it is an old friend putting in one last shot for you.\n<Fate Striker> Continuously summons 'Certain Fates' when activated=旧街的撞球场。绿呢台在昏灯下呈旧茶色，据说午夜若是听见桌球轻撞，那是旧友在替你补上最后一杆。\n<天命来袭>开启后不断召唤“某种天命”
A biological weapon bred in a lab. Though a plant, it boasts astonishing bite force and digestive capabilities. What's even more terrifying is that they've started to appear in the wild.=某实验室培育的生物武器，虽为植物，但拥有惊人的咬合力和消化能力——更可怕的是这种植物已经出现在了野外。
A biologically stable stock solution. Precautions should be taken to avoid cross-contamination during storage.=一种生物性稳定良好的原液。储存时需要注意避免其他杂质的混入。
A birthday is the day you were born onto this land, right? That much I know. I found a meadow full of flowers yesterday. It smells very nice. I haven't told anyone else, so let's go. I've already planned out the route.=生日就是出生的日子对吧，这个我知道，我昨天发现一片开满花的草地，很好闻，我没告诉任何人，走，我已经探好路了。
A birthday should be no cause for celebration. It is, instead, a countdown to one's death. Each time such an occasion arises, I reflect on what remains unaccomplished. The terminus of ideals and hatred lies far beyond sight, much like the unpredictable end of one's life. These ravings are perhaps not suitable for this occasion. I should congratulate you instead. Happy birthday.=生日不应是庆贺的理由，而是人生倒数的节点。每到此时，我都会自省还有哪些未竟之事。理想与仇恨的终点遥不可视，人生的终点飘忽不定。这些呓语并不适合现在，我还是该祝您，生日快乐。
A Bishop of the Deep transformed a portion of his own flesh into a Seaborn connected with we many, allowing him to have a foot in both the human and Seaborn realms.\n<@rolv.rem>The Seaborn body has reduced HP, but attacks with greater ferocity.</>=一位深海主教将自己的骨血转化成了与大群联结的海嗣，这样他就同时拥有了人类与海嗣两种身份。\n<@rolv.rem>海嗣体生命值减少，但更加狂暴。</>
A Bishop of the Deep transformed a portion of his own flesh into a Seaborn connected with we many, allowing him to have a foot in both the human and Seaborn realms.\nThe Seaborn body has reduced HP, but attacks with greater ferocity.=一位深海主教将自己的骨血转化成了与大群联结的海嗣，这样他就同时拥有了人类与海嗣两种身份。\n海嗣体生命值减少，但更加狂暴。
A bishop that has partially mutated. It is partly human, partly—=这位主教的生命形态已发生变化，一部分表现为人类，另一部分——
A bit late, not a big problem.=慢了一些，但是问题不大。
A bitsy little potlid can't stop the warmth shining through. All the riches in the land could never afford a child beaming from the heart.=小小的锅盖遮不住飘散而来的温暖，千金也买不来孩子发自真心的笑颜。
A Bitterest Rhizome=苦涩的根茎
A black and white checkerboard floor crafted from fine stone, its polished surface reflecting the soft lights of the hall. As she steps onto the squares, countless friends' congratulations gather here.=以上等石材打造的黑白棋盘格样式的地板，光洁的表面反射着宴会厅柔美的光线。\n等她在格子上落下脚步，无数友人的庆贺已在这里汇聚。
A black blade seems to penetrate her chest. She ought to feel pain, but this blade leaves behind—Only warmth. A warmth brimming with hope.=黑色的剑刃似乎穿透了自己的胸口。她理应感受到痛苦。但那柄剑留下的——唯有温热。充满期盼的温热。
A black box. Inside it is another black box. Inside that is another black box. Inside that is... a manicure set?!=一个漆黑的盒子。里面是漆黑的盒子，漆黑的盒子，以及......美甲套装？！
A black feather.\nThe black fowlbeasts have flown for the storm.=一片黑色的羽毛。\n黑色的羽兽已经飞向了风暴。
A black high-definition TV.=十分清晰的黑色电视。
A black mahjong table. It's said that the early mahjong was made from strange plants.=黑色的麻将桌。据说早年的麻将是用奇怪的植物制作的。
A black material box. The goods in it are intact.=黑色的物资箱。其中的货物完好无损。
A black partition wall which can create a better dining atmosphere.=黑色的隔断墙。能够创造更好的就餐环境。
A black poster column which people have made full use of.=黑色的海报柱。物尽其用。
A black steel storage rack which holds materials that might be needed for the meeting. When SilverAsh previously visited in his capacity as president of Karlan Trade, the rack also served as a temporary perch for Tenzin.=黑色的钢制杂物架，存放着一些当前会面可能会用得到的材料。\n在银灰干员过去以喀兰贸易的银灰先生的身份来访时，它也曾作为丹增的临时停靠架使用。
A black swivel chair used for moving around easily.=带有滚轮的黑色靠背椅，移动很方便。
A black vinyl. DO. NOT. TOUCH. IT.=一张黑色唱片。不。准。碰。它。
A black wall rises up where the line once was. An impregnable wall, woven of black silk threads, separates the two opposing forces. The Sarkaz can no longer see the Cautus girl on the other side of the wall.=黑墙升起，横贯大地。黑色丝线织出的、无法逾越的高墙，将对峙的双方隔绝开来。所有萨卡兹都不再能看到黑墙那头的卡特斯少女——
A black-and-white nightstand. Be careful putting dark objects on it, or you might not be able to find it.=黑白分明的床头柜。不要把黑色的东西放在柜上哦，会找不到的。
A black-and-white striped rug. The black part is fabric; the white part is woven metal threads. 'This could have been a work of art, but unfortunately we don't have any barefooted guests.'=黑白花纹的地毯。黑色部分是普通织物，白色部分是编织进去的金属丝。\n“这本来也能成为艺术品的，可惜我们大概不会有光脚进屋的游客。”
A blackboard filled in with a cake and doodles of bunnies making all kinds of faces. There's a giant '5' on the cake too. Thank you for all your effort and support—today's the day we really celebrate!=黑板上画着蛋糕和各种颜色的简笔画兔兔，蛋糕上面还有一个大大的“5”。\n感谢您的支持与付出，今天好好地庆祝一下吧！
A blackboard for sharing information and inspiration in the workplace. Mechanist, who designed Blaze's weapon, spent many long hours working here, and every sketch and blueprint preserves his wisdom and dedication.=工作间用于共享资讯与灵感的黑板。为煌设计武器时Mechanist花费了大量的心血，每一张草图都凝聚着他的智慧。
A blackboard for tactical study, featuring self-wiping and dust absorption. Stopwatch once volunteered to help Touch with meeting minutes, but after getting a talking-to from Mantra due to a misinterpretation, he stuck to listening in.=精英干员们研习战术专用的黑板，涵盖自动擦拭、粉尘吸附等特殊功能。\n一开始秒表自告奋勇要帮Touch处理所有战术会议的交流工作，但他曲解导师话语被Mantra教训过后就以乖乖旁听为主了。
A blackboard with all major operations of Reunion recorded on it. The way to break them is hidden in a certain clue.=一块黑板，整合运动的所有重大行动都被记录在了这里。突破口就隐藏在某一条线索中。
A blade needs a sheath. It is a shelter, and a place to return. For me, Rhodes Island is that sheath.=刀需要有鞘，是安身之所，也是归处。对我来说，罗德岛就是这样的鞘。
A blank menu, with which you can book a dinner for one with Yu as the chef. Seeing it is enough to get some people drooling.=一份空白的菜单，凭此可找余单独开小灶。看着它，有些人就已经馋得流口水了。
A blank ostracon with no marks on either side. Titi gave it to you for safekeeping—show it to her when necessary to keep her humble and alert.=一块正反面都没有任何痕迹的空白陶片。缇缇将它交给你保管，你可以在必要时拿给她看，让她保持谦卑和警醒。
A blank white jigsaw puzzle. Questioning who he is may well be a fruitless endeavor—try asking him what the order he seeks is.=一幅纯白的拼图。追问他是谁或许没有意义，问问他追寻的秩序是什么吧。
A blast from the middle school past.=来自中学时代的留言。
A bleached coral harp, and the stool was made from the spare rock. Is music a sweet spring that soothes the hearRtT,, oOrR A CALL THAT BECKONS YOUR KIN?=一把白珊瑚竖琴，制琴剩下的材料做了个矮凳。\n音乐是抚慰心灵的甘泉，还是召唤同族的呼喊？
A blind rage impairs both mind and body.=盲目的暴怒损害了你的身心健康。
A blindfold? No need. This 'Banshee's Crown' is enough to cover my eyes and help me sleep, as it contains an incantation forbidding those who would touch— You lost consciousness? Oof... do sleep well, Doctor.=眼罩？不必，这顶“女妖王冠”足以遮挡双目助我入眠，其中更蕴藏了“不可触碰”的禁忌咒言——晕过去了？那好好休息吧，博士。
A Blood Pressure Spiking Sorrowful Season Two=血压飙升的伤心地第二季
A blue curtain inspired by the landscapes of a noble Leithanian painter.\n'The commoners out there freezing on the streets have the time to lament the sunset's passing, but not to appreciate the equally beautiful night.'=深蓝色的帘幕。图案的灵感来自于一名莱塔尼亚贵族画家的风景画。\n“那些快要冻僵的庸人有时间哀叹夕阳的消逝，却无暇欣赏同样美丽的夜色。”
A blue objective point; enter to obtain victory=蓝色目标点，进入后获得本次行动胜利
A blue, ergonomic single-seater—relax and enjoy your favorite food. This is Ethan's favorite chair—he sometimes steals other's food while camouflaged. That's how this got its name.=蓝色单人椅，符合人体工程学，让你在享受美食时更放松。\n伊桑最常坐的椅子，他有时为了吃更多而偷偷隐身拿走别人的食物，导致食物“离奇消失”，这把椅子因此得名。
A blue, ergonomic single-seater—relax and enjoy your favorite food. This is Kay's favorite chair—she starts eating as soon as she sits down, which is how it got its name.=蓝色单人椅，符合人体工程学，让你在享受美食时更放松。\n小刻最常坐的椅子，她一坐下来就开始吃，这把椅子因此得名。
A blue, ergonomic single-seater—relax and enjoy your favorite food. This is Mountain's favorite chair—his calm and steady eating style while he sits steady as a mountain earned this its name.=蓝色单人椅，符合人体工程学，让你在享受美食时更放松。\n山最常坐的位置，他食量大且吃相沉稳，用餐时不动如山，这些椅子因此得名。
A blue-glowing plant in a pot engraved with musical Arts that hums if you speak to it. Akkord said this will improve your mood and help you sleep better. Who knows if it will turn out true.=一盆被刻印了音乐术式的蓝色夜光植物，和它说话能够听到它的嗡鸣。协律说，这样心情就会变好，睡觉也能更香。也不知道真的假的。
A board full of data. They accurately describe the exhibits in the room with complex terminology. You will not understand them without checking the meanings of the words.=贴满资料的公示板。用复杂的专业知识精确描述着房中的展品。不查下词义的话会看不懂。
A board keeping Vina and Indra's scores. Before, whenever they finish sparring in the ring, they would sit together, drink water, and count their scores. The numbers haven't been changed for a long time, and it's uncertain when will be next.=维娜和因陀罗的记分牌，之前每次在擂台上比完拳后，两人都会靠在一起，一边喝水一边计算分数。\n数字已经很久没有更新过了，也不知道下一次更新会是什么时候。
A board you can leave messages on with colorful sticky notes, with an adorable Don-chan carving. Truly the most popular drum in town.=可以用来张贴各式彩色便签的留言板，还雕刻有可爱的小咚像。\n小咚是镇上最受欢迎的太鼓哦。
A boatloads of squads requested for me to help them out with things again. I'll work through each task one by one for everyone at Rhodes Island.=不知不觉好像又有十多个小队需要我去帮忙。不过，我很珍惜在罗德岛的这每一份工作。
A boiling station commonly found in the food courts of Lungmen. And so when that lid was lifted...! If you want to hear more, you'll have to wait until next time.=龙门食坊的炖锅台。只见那锅盖一掀!——欲知后事，请听下回。
A boisterous celebration is always exciting no matter the venue. Sing! Rejoice! Let us engrave this moment's animated air into our mirth, and we ought to open our vision for tomorrow with some fine wine— What? I should limit my drinking, even on such a day as this...?=无论身在何处，热闹的庆典永远令人心潮澎湃。高歌吧，欢呼吧！让此刻幸福的氛围在笑声中被铭记，明日的愿景应该用美酒来开启——唔，即使是在今天，也要限制我的饮酒量吗......
A Bolt From the Blue Oasis=绿洲惊雷
A bomb whose explosion can suppress the effects of Sarkaz witchcraft, with a prototype delivery platform originating from Victoria. After being modified by a certain demolition expert, it has become a trump card in our desperate battles.=能够在爆炸的同时抑制萨卡兹巫术效应的炸弹，运载平台其原型来自维多利亚，经过某个爆破专家的改造，成了我方在攻坚战中的利器。
A bona fide thug from the barrenlands, head to toe. They once merely wandered the wilds, but after spotting a Raythean Industries test platform dealing with a gas leakage, they've decided to risk it all and take over the entire platform to make their fortune.=无论从何种角度来说都是名副其实的荒野暴徒。原本只是在荒野流浪，在看到雷神工业正在处理气体泄漏的测试平台后，决定铤而走险大干一场，占领一整个平台发家致富指日可待。
A bone arrowhead, seemingly polished by Lunacub herself. When asked of the bone's origins, Lunacub states she found it while outside.=一枚骨制箭头，看样子是子月亲手打磨的。当被问及骨头的来源时，子月表示是在外面捡到的。
A bone pen shaped like a branch, useful for aiding delicate work. Nasti says not to worry too much just because of its unsettling name, and she can always get you a new one if it snaps.=一支树枝造型的骨笔，可以辅助完成一些精密作业。娜斯提说不必因为它叫“骨笔”就有所顾虑，折断了她随时帮你换新的。
A bonfire, a house, an answer, or perhaps a love that can be felt.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<@lv.item><Rock Wall></> Units cannot be deployed on this tile=一堆篝火、一间房屋、一个答案，又或者一份能够为人感知的深爱。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<@lv.item><阻道岩壁></>无法在所处地块部署单位。
A bonfire, a house, an answer, or perhaps a love that can be felt.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<@lv.item><Rock Wall></> Units cannot be deployed on this tile.\n<@lv.fs>Condition: </>\nAbnormal Originium Slugs have greatly increased barriers=一堆篝火、一间房屋、一个答案，又或者一份能够为人感知的深爱。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<@lv.item><阻道岩壁></>无法在所处地块部署单位。\n<@lv.fs>附加条件：</>\n异质源石虫的屏障量大幅提升
A bonfire, a house, an answer, or perhaps a love that can be felt.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<Rock Wall> Units cannot be deployed on this tile=一堆篝火、一间房屋、一个答案，又或者一份能够为人感知的深爱。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<阻道岩壁>无法在所处地块部署单位。
A bonfire, a house, an answer, or perhaps a love that can be felt.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<Rock Wall> Units cannot be deployed on this tile.\nCondition:\nAbnormal Originium Slugs have greatly increased barriers=一堆篝火、一间房屋、一个答案，又或者一份能够为人感知的深爱。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<阻道岩壁>无法在所处地块部署单位。\n附加条件：\n异质源石虫的屏障量大幅提升
A bonsai tree planted in a celadon vase. The tree's emerald leaves and thick boughs ward off evil, while the white jade pottery holds in good fortune.=配上青瓷瓮的盆栽。翠叶粗枝御万邪，白玉青瓷镇一方。
A book of a knight's tale; an absurd legend, legendary absurdity.=一本骑士小说，荒诞的传奇，传奇的荒诞。
A book of analysis of Kazimierz law, rife with notes. Countless underlines stress key points, growing steadily more useless the more they're made.=一本写满了笔记的卡西米尔案例分析书。无数条下划线标出重点，越多越无用。
A book of historical place names that Mint dug out of the Doctor's office. Calais-Blason is mentioned in the book.=薄绿从博士办公室里翻出来的古地名历史书，里面记载有克莱布拉松。
A book of historical place names that Mint dug out of the Doctor's office. Calais-blason is mentioned in the book.=薄绿从博士办公室里翻出来的古地名历史书，里面记载有克莱布拉松。
A book of personal notes discovered among our materials. Unclear which Londinier lost it, and uncertain if they are still alive. Tells of much that is happening in the city at the moment. Can be perused in the intervals between battle.=一本出现在资料中的私人笔记，不知道是哪位伦蒂尼姆市民遗失的，失主也不一定还活着。记叙了许多正在这座城市里发生的事情，可以在作战的间隙里随手翻阅一下。
A book on the war history of Ursus. It's said the author has been exiled to Leithanien.=一本讲述乌萨斯战争史的著作。据说作者现正流亡于莱塔尼亚。
A book that records advanced tactics. Can be used to upgrade Operator skills.=记载了专家技巧的书籍，用于升级干员技能。
A book that records basic tactics. Can be used to upgrade Operator skills.=记载了入门技巧的书籍，用于升级干员技能。
A book that records intermediate tactics. Can be used to upgrade Operator skills.=记载了进阶技巧的书籍，用于升级干员技能。
A bookcase distributed by the L.G.D. Upon it are trophies, 'The Complete Collection of Sherlock Holmes,' a Blue Heart Medal, and so on. Ch'en must have stuffed whatever she could here without thinking.=近卫局统一分配的书柜。过去的奖杯，《刑侦大全》，蓝心勋章，等等。她也许只是顺手塞进去的。
A bookcase that looks like an orange checkerboard.=如同橘色棋盘一样的书柜。
A bookshelf for music, seen throughout Ludwigs-Universität. Hauled here completely intact along with all its Leithanian music. 'I want to try putting some other genres on there. Say... rock 'n' roll, rap, and traditional Yanese music!'=路德维格大学校舍中常见的乐谱架，被原封不动地搬了回来，本来装满了莱塔尼亚的乐谱。\n“我想往上面放点别的，比如......摇滚唱片、说唱录音，还有炎国的雅乐！”
A bookshelf put together from multiple recycled materials. The lamp at the top was brought back by Ines. She said it was to make it easier to see shadows. The box at the foot of the shelf is full of historical studies.=各种回收材料拼成的书架，上面的灯是伊内丝带回来的，她说这只是为了更好地看清影子。\n书架下的置物箱里放满了诸国出版的“全史”。年轻的赫德雷花了很多功夫才委托商队带回，但他只翻阅过一次。
A bottle filled with 6 different-colored pills. No instructions are provided.=一个药瓶，里面装了六颗不同颜色的药丸。但是没有给说明书。
A bottle of discerningly selected perfume. From what goes into it to how to use it, Harold has explained each aspect to you in laborious enough detail to drive one up the wall.=一瓶精挑细选的香水。从成分到如何使用，哈洛德为你进行了全面的说明，详尽到令人有些厌烦。
A bottle of honey beverage, emblematic of the taste of home. The moment Leto hands you this, she's gonna tell you 'chug.'=一瓶代表家乡味道的蜂蜜饮料。烈夏将它递给你之后，立刻就要与你“干瓶”。
A bottle of malt liquor found somewhere far away. Under the sunlight, the golden liquid shines inside the glass bottle.=一瓶自遥远他乡搜集来的麦芽饮品。阳光之下，金黄色的澄澈液体在玻璃瓶中闪闪发光。
A bottle of powerful medicine for combat injuries, though its sting when applied is more painful than the injury itself. Luckily, he is an expert at applying it, and even better at comforting the wounded.=一瓶药效够劲的跌打损伤药，涂抹后的疼痛比受伤时更甚。好在，他上药的动作熟练，安慰人的技巧更是纯熟。
A bottle of pungently aromatic plant extract. A scent to smother civilization. Blend into the wilds; become the hunter, and become her companion.=一瓶散发着浓郁气味的植物提取液。掩盖文明的气味，融入荒野，成为猎人，成为她的同伴。
A bottle of seasoning Senshi carries around with him, containing a unique flavor from that distant dungeon.=一瓶森西随身携带的调味料，是来自那座遥远迷宫的独特口味。
A bottle of soda, an advertising pamphlet, and a heart that yearns for wings.\n<@lv.item><Levitatable Zone></> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=一瓶汽水，一本宣传手册，还有一颗躁动着想长出翅膀的心。\n<@lv.item><“可浮空区块”></>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
A bottle of soda, an advertising pamphlet, and a heart that yearns for wings.\n<Levitatable Zone> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=一瓶汽水，一本宣传手册，还有一颗躁动着想长出翅膀的心。\n<“可浮空区块”>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
A bottle of unique body lotion. You hear it's effective in reducing static shock once applied.\nEven if it's a bust, at least it's good for your skin.=一瓶特制润肤露，听说涂抹之后能有效减少静电的发生。\n就算不行，至少对皮肤有好处。
A bottled concentrate of eight herbs. Can be used to restore Sanity.=一瓶凝聚了八种草本植物精华的甄露，可用于恢复理智。
A bottletree sapling planted in a large metal barrel. In the barrens, bottletree fluid is a precious source of potable water, and so it has come to be hailed as 'the parents of your rebirth' by countless Rim Billiton travelers.=栽在大铁桶里的瓶树小苗。\n瓶树的树汁是荒野上珍贵的洁净淡水资源，瓶树因此被无数雷姆必拓旅人誉作“再生父母”。
A bounty hunter adept at attacking from long-range. A little skilled, but nothing more. Moonlights as a bandit when there is no bounty to hunt.=擅长远程攻击的赏金猎人，有点水平，但仅限于此。没有赏金可拿时，也兼职当强盗。
A bounty hunter adept at attacking from long-range. A little skilled, with some notoriety. New bounties don't show up every day, so why not earn some extra money in their free time?=擅长远程攻击的赏金猎人，有点水平，略有薄名。赏金任务并非时时都有，闲来赚点外快，何乐不为？
A bounty hunter who uses melee weapons and knows a little Originium Arts, pressuring their enemies with their ferocious appearance. Moonlights as a bandit when there is no bounty to hunt.=使用近战武器的赏金猎人，懂一点点源石技艺，通过凶恶的外表向敌人施压。没有赏金可拿时，也兼职当强盗。
A bounty hunter who uses melee weapons and Originium Arts to intimidate others. New bounties don't show up every day, so why not earn some extra money in their free time?=使用近战武器的赏金猎人，能够使用源石技艺，气势迫人。赏金任务并非时时都有，闲来赚点外快，何乐不为？
A bout of danger dismissed as a farce has passed, yet nothing has changed.=一场被诠释成闹剧的危机过后，什么都没有改变。
A bowl for spare gun parts. Filled with all calibers of bullet. Each bullet is engraved with a blessing from Paganini to his clients, of which 'MAY YOU SNEEZE WELL' is certainly one.=放置铳械零件的小盆，里面装着各种型号的子弹。\n每颗子弹上都雕刻着店主对客人的祝福，当然，“祝你打喷嚏顺利”也是其中的一种。
A bowl of fried rice you can't find anywhere else in Kazdel. Can be used to restore Sanity.=一碗在卡兹戴尔堪称独一无二的炒饭，可用于恢复理智。
A bowling alley in the old district. When the last pin falls, you find your feet nailed to the ground, and look up to see yourself preparing to deliver the ball towards yourself.\n<@lv.item><Fate Striker></> Continuously summons 'Certain Fates' when activated\n<@lv.item><Zero-Stress Helper></> Reflects 'Certain Fates', activated after some time=旧街的保龄球馆。最后一支球瓶应声倒下时，你发现自己抬不起脚步，抬眼望见对面竟是正准备扔球的自己。\n<@lv.item><天命来袭></>开启后不断召唤“某种天命”\n<@lv.item><压力归零帮手></>反弹“某种天命”，一段时间后激活
A bowling alley in the old district. When the last pin falls, you find your feet nailed to the ground, and look up to see yourself preparing to deliver the ball towards yourself.\n<Fate Striker> Continuously summons 'Certain Fates' when activated\n<Zero-Stress Helper> Reflects 'Certain Fates', activated after some time=旧街的保龄球馆。最后一支球瓶应声倒下时，你发现自己抬不起脚步，抬眼望见对面竟是正准备扔球的自己。\n<天命来袭>开启后不断召唤“某种天命”\n<压力归零帮手>反弹“某种天命”，一段时间后激活
A box containing all kinds of shattered jewelries. The young lead actress wore these jewelries and stepped onto the stage, in the end falling from its highest point.=装满了各种碎裂首饰的盒子，年轻的主演佩戴着这些珠宝登台，然后从最高处纵身跃下。
A box containing all kinds of shattered jewelry. The young lead actor wore this jewelry and stepped onto the stage, in the end falling from its highest point.=装满了各种碎裂首饰的盒子，年轻的主演佩戴着这些珠宝登台，然后从最高处纵身跃下。
A box containing all kinds of shattered jewelry. The young lead actress wore this jewelry and stepped onto the stage, in the end falling from its highest point.=装满了各种碎裂首饰的盒子，年轻的主演佩戴着这些珠宝登台，然后从最高处纵身跃下。
A box containing all kinds of shattered jewelry. The young lead wore this jewelry and stepped onto the stage, in the end jumping from its highest point.=装满了各种碎裂首饰的盒子，年轻的主演佩戴着这些珠宝登台，然后从最高处纵身跃下。
A box of freshly-mined Orirock. Grind it up, add water until sticky, and wrap it evenly around the fowlbeast before roasting. That way, it comes out extra tender—this is Potlid's special secret.=一箱新近开采的固源岩。\n将固源岩捣碎，加水搅拌直至黏稠，均匀包裹在腌好的小羽兽身上，这样，烤出的肉质会鲜嫩无比——这是小锅盖的独门秘方。
A box of handmade snacks, traditionally packaged. Can be used to restore Sanity.=一盒传统包装的自制点心，可用于恢复理智。
A box of messy puzzles. The real problem is many pieces are missing.=一整盒杂乱的拼图碎片。让人更头疼的地方在于，其中有不少块都是空白的。
A box of personal effects treasured by a cleaner wandering Norport Borough. The box contains many ownerless objects collected from the tattered district. Perhaps it can help you uncover the dark side of this city, buried beneath the dust of the battlefield.=诺伯特区中游荡的清理人所珍藏的遗物盒，其中收纳了残破城区中的许多无主之物，也许能帮你挖掘出这片战场尘埃之下的城市暗面。
A box of top-grade snow fins from Mount Karlan. Can be used to restore Sanity.=一盒谢拉格高档圣山雪鳞，可用于恢复理智。
A box of treasures=宝盒
A box with two wheels pulled by four gallopbeasts is surely faster than mortals walking on their own two legs—Is that so? Just look at the Khagan's Nightzmora troops. A chariot traveling at full speed still cannot keep up with how fast Terra develops.=一个箱子两个轮，牵起四匹奔兽，其效率当然要远超两条腿走路的人类——吗？看看可汗的梦魇精兵吧。兽拉战车就算用十六条腿竭力奔驰，也追不上泰拉变化的速度。
A box Yi left in the Sui's Remnant Consciousness. Name and decorations lost, bereft of carvings or markings.=易流落于岁兽残识中的藏盒。失名失绘，无刻无印。
A boxer needs to do more than just keep standing.=一个拳手要坚持的，不仅仅是屹立不倒。
A boxing gym reproduced as-per descriptions from a few of the Glasgow Gang. Sometimes you can see them coming here to chill over a few cans of beer.=根据格拉斯哥帮几人的讲述复现的格拉斯哥帮拳馆。她们有时会来这里坐坐，一起喝下几罐啤酒。
A boxing trophy. The named carved on the base is already worn, but the trophy itself still emits a prideful light.=一座拳赛奖杯。底座上刻下的名字业已模糊，但杯身仿佛依然散发着自豪的光辉。
A brand local to Dossoles. A worker's most frequent food supply. Rapidly filling when paired with boiled water, but fairly void of flavor.=多索雷斯本土品牌，工人最常吃的干粮，配白开水就能迅速吃饱，但没有什么味道。
A brand new camera. True scenic beauty must be captured in person.=一个新款照相机。真正的景色，需要由自己来拍摄。
A brand new mechanical device captured from Reunion. Can be used for a variety of upgrades and for production in the Factory.=收缴来的全新机械装置，可用于多种强化场合，也常作为制造站合成项目的原料。
A brand new skateboard that she gifted you, along with bandages and some disinfectant.=一块崭新的滑板，她送给你的，附赠了创口贴和消毒水。
A brand new year already. When will the day finally arrive that we brush with the truth... My tone's off? Right, I'm still rehearsing. Stop it, I know, I'll see you at the party soon.=已经是新的一年了，接触真相的日子何时才会到来呢......语气不对？是啊，我还在排练。别说了，我知道，等会儿我就去参加聚会。
A brand of beer created by the Dossoles government themselves. Between it and every kind of high-class liquor, when you're in a city full of party fever, beer's always been the eternal winner with the people.=多索雷斯政府亲手打造的啤酒品牌，比起各种各样的高级酒，在一座充满狂欢的城市中，始终还是啤酒最能深入人心。
A brand of craft beer that's a relative standout from all the rest. Feedos positions themselves as just a little higher-grade stuff than normal beer, and needless to say, it's a direction that's given them a solid foothold.=众多精酿啤酒品牌中较为出众的一支。费铎对自己的定位是比普通啤酒稍微高级一些，不得不说，这个方向让他站稳了脚跟。
A brave warrior who could not escape the fate of demonic corruption. With all consciousness consumed, not even instincts remain.=难逃被污染的命运的历战勇士，如今其意识完全沦陷，也许已经不再保有任何本能。
A braver, fiercer warrior who uses a crude spear to attack. Years of training have given these warriors tough physiques, and they fear not even the fiercest attacks.=比普通战士更为勇猛的战士，使用简陋的长矛进行攻击。长年的锻炼使得其拥有了坚韧的肉体，面对猛烈的攻击也丝毫不惧。
A brazier for cooking or warmth. How is Mizuki able to keep the food so juicy and tasty even when barbecued?=用来烧烤食材或是取暖的火盆。为什么烧烤的时候水月还能最大程度锁住食材的“鲜美”呢？
A brazier that has been in use for a while. In the eyes of most people born in the nomadic cities of Kazimierz, using an open fire for warmth is a rare act indeed.=用过一段时间的火盆。在生于移动城市里的大多数卡西米尔人看来，用明火取暖是一种罕见行为。
A breakfast cart commonly seen in Lungmen. The Lungmen specialties on it are popular among the L.G.D.=龙门常见的早茶推车。近卫局各位普遍喜爱着的龙门特色餐饮。
A Breakthrough Trainer simulating Mechanist at the peak of his combat prowess.\nThe engineer famous for his memory and scientific rigor can also write words as romantic as 'Love is like the second law of thermodynamics: the more one longs for eternity, the further one goes down the path of decline,' when he is drunk enough.=以Mechanist的战力极限为模本构拟的突破训练官。\n以严谨和记忆力著称的工程师，但也曾在某次酒后写下“爱就像热力学第二定律，越是渴望永恒，越是走向衰退。”这样的诗句。
A Breakthrough Trainer simulating Misery at the peak of his combat prowess.\nA stealth specialist who excels in spatial Arts, he toys with the dagger in his hand as he keeps opponents distracted. Beware, he's not especially fond of being called an 'assassin'.=以Misery的战力极限为模本构拟的突破训练官。\n擅长空间源石技艺的潜行者，他悠闲把玩手中匕首的姿态亦是牵制对手注意力的策略之一。注意，他不太喜欢“刺客”这个称呼。
A Breakthrough Trainer simulating Rosmontis at the peak of her combat prowess.\nAs she gazes at the 'walking arsenal' brought to life from data, her memories are finally liberated. Braver and more determined, she now yearns to fight alongside her companions.=以迷迭香的战力极限为模本构拟的突破训练官。\n望着数据实体化而来的“人形兵器”，女孩的记忆不再被约束。如今，她想要与众人携手共进，她已然变得更加勇敢。
A breeze sways the ropes. Hanging down from them are two familiar and strangely quiet figures.=一阵风，悬吊在高处的绳索被吹动，那两个霍汀再熟悉不过的人轻轻地晃动着，不争不吵。
A brick, a tile, a branch... Beautiful buildings rise from the ground, and here lie the builders' aspirations along with the home-seekers' obsessions. There're some bad guys who want to raze them to the ground? Then they'd better get through Poncirus first!\n<@lv.rem>DP does not regenerate normally in this operation.</>\n<@lv.rem><Command Terminal></> Depletes 1 Life Point when destroyed.=一块砖，一片瓦，一根衔来的枝桠......一幢幢漂亮的房子拔地而起，这里安放着建造者的心愿与寻乡者的执念。有坏人要把它们夷为平地？先过青枳这关再说吧！\n<@lv.rem>本次行动不自动回复部署费用</>\n<@lv.rem><指挥终端></>被摧毁时扣1点关卡生命值
A brick, a tile, a branch... Beautiful buildings rise from the ground, and here lie the builders' aspirations along with the home-seekers' obsessions. There're some bad guys who want to raze them to the ground? Then they'd better get through Poncirus first!\nDP does not regenerate normally in this operation.\n<Command Terminal> Depletes 1 Life Point when destroyed.=一块砖，一片瓦，一根衔来的枝桠......一幢幢漂亮的房子拔地而起，这里安放着建造者的心愿与寻乡者的执念。有坏人要把它们夷为平地？先过青枳这关再说吧！\n本次行动不自动回复部署费用\n<指挥终端>被摧毁时扣1点关卡生命值
A brief respite from fatigue. Prepare, for the journey continues.=短暂的停歇稍稍缓解了疲倦，准备好，你的旅途还在继续。
A bright and simple hanging lamp which provides light for the workers, day after day. What aspect of Rhodes Island should the reception room's decor convey? Closure put a great deal of thought into selecting these furnishings.=简约明亮的吊灯，日复一日地为正在办公的人照明。\n要通过会客室的装潢展现出罗德岛哪方面的特质？可露希尔在挑选这些家具的时候可没少花心思。
A bright chandelier designed with decorative pulleys. 'They say it's decorative, but with a bit of skill, the rope hidden in the lampshade could—Grandma? You were here all the time?'=明亮的吊灯，装饰性地使用了滑轮组的造型。\n“说是装饰性，其实只要稍微使点巧劲，藏在灯罩里的绳子就会——奶奶？您、您什么时候站在我背后的？”
A Bright Flame in the Dark Forest=林昏焰明
A bright lamp framed by a wooden Lung. A scholar once got lost, and was given this lamp to light his way to success. The lamp remained lit even after the scholar turned historian, and this happy tale was passed down to this day.=装饰有木龙的灯具，托举起一片光亮。\n赶考的书生在走夜路时迷失了方向，一位店家以此灯相送，望为其照亮前路，盼其有所功成。书生中榜后成了修史之人，夜夜立灯于堂前，这喜赴阑珊处的佳话，就自那时流传至今。
A bright, high-powered searchlight. The perfect companion for nighttime surveys. When pointed toward the horizon, the light is devoured by the darkness of the wild in an instant.=大功率的强光探照灯，夜晚调查的得力助手。\n照向地平线的光线，转瞬被荒野的黑暗分食殆尽。
A bright, shining badge, proof of his many years of service protecting Laterano, and proof of the inexhaustible trust the Holy City places in him.=一枚闪着光的徽章，见证了他对拉特兰多年的守护，也见证了圣城对他无尽的信任。
A brightest firework in the grandest ceremony is a thrilling idea, if only the villains don't think so.=在最盛大的场合，放一朵最美丽的烟花，一个很令人振奋的想法——假如反派不这么想的话。
A brightly colored noticeboard. Every mercenary knows how to adapt to changes, but it's always good to have a general game plan.=色调鲜艳的布告板。每位佣兵都知道随机应变，但有计划总归是件好事。
A brightly-burning brazier. An elderly gentleman who was invited to name a baby was once ordered to set this down. 'The wheel is dragged and the tail immersed, such is without blame... The head is immersed, and peril follows...' The man shakes his head, the villagers half understanding and half not.=烧得正旺的火盆，是请来给婴儿起名的老先生吩咐放下的。“曳其轮，濡其尾，无咎......濡其首，厉......”老先生摇头晃脑，村人半懂不懂。
A brilliant glass decoration, an eye-pleasing aqua-colored addition to the room. Originium circuits in genuine gems can provide water for flowers, but as for this counterfeit... Glass flowers need no water.=清澈透亮的玻璃吊饰，为客房增添了一抹令人赏心悦目的水蓝。\n真品宝石的源石回路能为花卉提供必要的水分，至于这个仿制品嘛......上面的玻璃花不需要水分。
A broken device that was embedded in the enemy's weapons and armor. It got damaged during a fierce fight, but the components inside are still valuable.=一些残破的装置。这些装置曾被拼装在敌人的武器和防具上，经历了激烈的战斗后已经损坏，不过其内部元件依旧具备一定的使用价值。
A broken police badge. An unknown officer lost it during an important case. No one can tell whose it is, but someone must stand up for justice.=一枚伤痕累累的警徽。无名的警员在某次重大案件中失落了警徽，也没有人能够认领，只是，总得有人起身对抗罪恶。
A broken scalpel, the father's memento. It is difficult to imagine that a doctor who did so much to help the Infected would end up suffering so much torment.=一节断裂的手术刀，父亲的遗物，难以想象向感染者施以援手的医生竟然会经受这样的折磨。
A broken section of wall that has been reinforced and repurposed as a bar counter. Necrass left traces here. 'That which is broken needs not be made whole again. Death is accompanied by new life. What are you trying to tell me, Erudite?'=看上去是一处断壁，经加固后挪到室内，放上木板充当临时吧台。\n干员死芒在这里留下过足迹。“残缺者无需填补，逝去也伴随新生。你想借此告诉我什么呢，学者？”
A broken sword. It's usable... probably...=一把折断的剑，姑且能用……大概吧……
A broken yet harrowing song.=歌声残破却痛苦。
A bronze slingshot born from the forge. When the rubber band is pulled, small copper companions huddle up into a surprising weighty ball, waiting to be launched. 'Here, have fun. It's not dangerous at all, no, it's just a toy.'=从洪炉中诞生的青铜弹弓，拉开皮筋时，小铜人会蜷成一团沉得惊人的弹丸，以待发射。“喏，拿去玩。危险个锤子，就是个玩具嘛。”
A bubbling dark quagmire seems awfully dangerous to face.=冒着泡的黝黑泥潭，看起来十分危险。
A bucket of non-alcoholic drinks from Dossoles. Though Dossoles is renowned for its wines and spirits, Mizuki prefers some freshly-squeezed juice.=来自多索雷斯的无酒精饮料桶。比起多索雷斯声名赫赫的各种酒类，水月还是更加倾向于喝点鲜榨果汁。
A bulky cannon-like high-magnification telescope. He says one day he'll lead all of Columbia to conquer the skies, and you better not miss it.=一架大炮般粗重的高倍单筒望远镜。他说，他总有一天要带着所有哥伦比亚人征服天空，可别错过了。
A bullet-shaped hazelnut lollipop. An unofficial ration of the Laterano Notarial Hall.\nSupposedly the Pope's favorite, although he claims all Lateran treats as his favorite.=一枚子弹形的榛果棒，拉特兰公证所非官方补给。\n听说是教宗阁下的最爱，虽然拉特兰所有甜点都是这么宣称的。
A bunch of papers recording the streamer's various experiences in cute handwriting, but when flipped over becomes a map of a nomadic city, with detailed markings noting the frequency of debt collectors showing up.=纸上用可爱的字迹记录着主播的种种心得，翻过来会发现这其实是移动城市地图，上面详细标注了讨债人的出现频率。
A bunch of people always get arrested at the Obsidian Festival and end up permanently denied entry. Too bad for them.=每年黑曜石节都会逮捕一批人且永久禁止入境，衰哦。
A bunch of people are walking around in an organized manner in the dead of night... If it's not a flash mob, then what the heck is it? Wait, wait, are those people from The White Wine? Hurry, hurry, send out an announcement quick, don't let them beat us to the scoop!\n<@lv.item><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used=一大帮子人三更半夜在那里有组织地来回走动，不是快闪是什么？等等，那是白酒报的人？快快快，快发通讯，别让他们抢先了！\n<@lv.item><城市霓虹></>可以提供初始视野，使用后视野范围扩大
A bunch of people are walking around in an organized manner in the dead of night... If it's not a flash mob, then what the heck is it? Wait, wait, are those people from The White Wine? Hurry, hurry, send out an announcement quick, don't let them beat us to the scoop!\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used=一大帮子人三更半夜在那里有组织地来回走动，不是快闪是什么？等等，那是白酒报的人？快快快，快发通讯，别让他们抢先了！\n<城市霓虹>可以提供初始视野，使用后视野范围扩大
A bunch of symbols in an unfamiliar style appear on the display. These symbols flicker on and off, maintaining a steady rhythm like breathing. Some of the team members take out their notebooks and begin to ponder the symbols' meaning.=显示屏中出现了多个从未见过的符号样式。这些符号忽明忽暗，保持着呼吸般的平稳节奏。一些队员取出笔记本开始临摹，随后开始思考符号背后的含义。
A bunk bed with a futon under it. Often comes paired with cushions and dolls=下层摆放着沙发的高架床。作为附赠品的靠垫与玩偶大受欢迎。
A buoy set up on the Obstacle Drift course. The brazier is not firmly fastened. It is doubtful that you will ever be able to find the safety official responsible for these buoys.=在漂流赛道中设置的浮标，其上的火盆并未牢牢固定。你可能永远找不到这类浮标的安全验收责任人。
A buoy that marks the boundaries of Obstacle Drift. It is not nearly as flimsy as it looks.=划定漂流比赛区域的浮标。觉得它像看上去那样不稳固就大错特错了！
A burdenbeast by the pier raises its head and roars loudly. It is a ship heading off to war, and a group of Sami warriors are already seated onboard. You join them as the boat sails down the narrow tributary towards the battlefield.=码头边，一只驮兽高昂着头颅大声吼叫。那是艘通向战争的船，已有一帮萨米战士坐在了船上。你加入了他们，船顺着狭窄的支流驶向战场。
A burdenbeast loaded with luggage stands atop the city ruins, calmly shaking the snow off its body. Where did it come from? How did it get up there? It obviously cannot talk, but it snorts and a notebook falls off its back. It says 'Hiking Across Terra! Next stop: Kazdel ruins! Looking for guides, compensation negotiable!' The inside pages are filled with stamps, the last one hailing from a certain Snowcap Post Office in Kjerag.=一只背满行李的驮兽站在城墙废墟的顶端，悠哉地抖落身上的积雪。它是从哪来的？又是怎么爬到那地方去的？驮兽当然不会开口说话，但它打了个响鼻，从背上甩下一本小册子，册子上写着“徒步游遍泰拉！下一站：卡兹戴尔遗址。诚聘向导，报酬面议！”。册子内页盖满了印戳，最靠后的一枚来自谢拉格的某个雪山邮局。
A burger meal for two bought at a chain fast food restaurant popular in many cities. The taste and size of the burgers is perfect. It's just that the set only includes 1 cup of Dr. Cinnamon, which may lead to the ice melting into the drink as the two diners each try to let the other enjoy it.=从风靡多个城市的连锁快餐店中买来的双人套餐。汉堡的味道与大小都令人感到饱足，美中不足的是冰饮肉桂医生®只有一杯，可能会陷入两个人互相谦让过久导致冰块融化的窘境。
A business card with a cute style. Different from normal ones, it has a QR code for receiving money and a remark 'Thank You!'=一张设计得十分少女的名片。比起寻常名片多出了一个收款码和“请多惠顾~”的字样。
A butterfly made of elmwood stops not too far from you, its front feet clinging tightly to an inkstick. You assume it to be one of the Garden's geists, but it opens its mouth, and you hear Liu'er's voice. She has finished researching Shuo's military treatise. According to her, this inkstick can be used 'to remember the forgotten and reveal vestiges of the past'. But only once she has flown to your side does she realize she forgot to finish carving the inkstick. Though she can use the butterfly to do so, the expenses... Even one as wealthy as she would balk at the price.=一只榆木做的蝴蝶就停在不远处，前足紧紧抓着一根墨条。起初你还以为这是界园中的伥怪，但“蝴蝶”一开口，你便听到了柳儿的声音。她一研究完朔的武籍，便将成果带了过来。据她所说，这根墨条可“记忘却之事，现往日余痕”。但直到飞抵你们身边，这丫头才发现自己忘了雕墨。她虽然能用这只榆蝶雕完图案，但这笔开销......即使是富裕如她，也是一阵肉疼。
A butterfly rests on the edge of the inkstick, and 'words' emerge from its multitude of layers. The missing sections are no longer readable, but the radicals and shapes of the other characters imply longing for a relative.=蝶驻墨端，“文字”于层层包裹之下显现。失佚的部分已不可明辨，但依字形与偏旁推测，这是一份对于亲属的遥思。
A button badge given by Dossoles to foreign tourists entering the city. The attentive may notice that so long as you go shopping with this on, everything grows a little more expensive.=多索雷斯给入城的外国游客发放的纽扣徽章，细心的人会发现只要带着这个徽章去购物，商品价格都会更贵一点。
A byproduct of massive metal processing. Its high plasticity and oxidation resistance make it a common material of smelting and phased processing.=大规模金属原料加工的副产物，因其可塑性强、难以被氧化的特性，常被用于材料金属熔炼与阶段性再处理。
A cabinet filled with various instruments, large and small, detailing the vehicle's operational status. 'This stuff's just for amateurs. I can tell how the truck's doing from the bumps on my butt,' Alanna proclaimed grandly.=布满大大小小各式仪表的柜子，能显示运载车的运行状态。\n“仪表都是给外行人看的，我光靠屁股下面的颠簸就能搞明白这车的状况。”阿兰娜大模大样地说。
A cabinet modified from a small boat. Full of tropical decorations that few could recognize.=用小船改造成的木柜。装饰物充满热带气息，却没什么人认识。
A cabinet of the same color as the bar. Generally, it's used to store raw materials, but the café owner's private collection is also in it.=和吧台相同配色的储物柜。一般用来储存产品原料，店主的私藏也在其中。
A cabinet that houses the restaurant's signature beverages. These crowd-pleasing favorites glow with a soft golden light.=储存店内明星饮品的柜子。这家店取悦人们的东西无一不闪耀着黄金般的光辉。
A cabinet to rest wines and antipasti, dressed in tricolor silk. The menu is far from static: the pizzeria is always striving to offer more choice in beverages, all while still keeping with tradition.=用来临时放置酒品和点心的边柜，柜面铺有三色绸布。\n餐厅的菜单并非一成不变，在保留传统的同时，店主一直在尝试提供更加多元的酒水选择。
A cabinet used for storing various documents. Designed by Engineering, it is a common sight in Rhine Lab HQ. Muelsyse only ever uses it to store unimportant documents, and the reason is simple: paper can get wet if you aren't careful.=用来摆放各类文件的架子，由工程科设计，在莱茵生命的大楼中随处可见。\n缪尔赛思只会用来放一些不太重要的文件，理由很简单：纸质文件总是会不小心被水浸湿。
A cabinet with great storage space, unless you're a vertically challenged Operator.=有着丰富储物空间的柜子。对个子小的干员很不友善。
A cable car line connecting the peaks of Kjerag is under construction. However, unexpected and frequent landslides have made it impossible to build the support towers. Karlan Trade immediately launched an investigation and detected a giant 'unidentified creature' digging a massive nest deep within Mount Spier. Considering the potential negative impact, Karlan Trade has decided to commission Rhodes Island to assist in dealing with the 'creature'.=一条连接各座山峰的缆车线路即将在谢拉格境内建起，建造支撑塔时却发生了意想不到的情况——频繁的山体坍塌导致地基无法建成。喀兰贸易第一时间发起调查，检测到一只巨大的“不明生物”正在施佩尔山体内部挖掘巨大的巢穴，考虑到该事件的负面影响，喀兰贸易决定委托罗德岛协同处理“不明生物”。
A café of Columbian style.=哥伦比亚风格的咖啡馆。
A calendar for recording training results and competition dates. Several pages full of red checkmarks have been torn away.=用于记录训练成果与比赛日期的日历。已经撕掉了数页划满红勾的日历纸。
A calendar that marks all the game room activities. As the young operators look forward to each coming day, they are also growing day by day.=用来记录游戏室活动时间的日历。在一天天的期盼中，小干员们逐渐成长。
A callboard that may be useful sometimes.=偶尔也有些用处的公告板。
A calligraphic work whose ink has not yet dried. It's a blessing for Rhodes Island.=墨迹未干的书法作品。赠予罗德岛的祝福。
A calligraphy piece penned by Ms. Fumizuki on a whim. The bamboo is from Higashi, the paint is from Dan, and the calligraphy is written in the Yan manner.=文月小姐随性写就的字画。东国的竹简，檀国的颜料，炎国的书法。
A calorie-rich sugar pack that's highly sought after. Its weight never seems to meet the standards set for chemical manufacturing. The production line employees may have something to do with it.=饱含能量、广受欢迎的糖块组合包。在被加工成化工材料之前，份量就总是有所减少。流水线上的员工们似乎脱不了干系。
A campsite built according to a picture in a brochure distributed by the city of Dzwonek. Młynar may have spent time in a camp like this.=根据茨沃涅克城市宣传手册配图搭建的营地风房间。玛恩纳或许在这样的营地中歇息过片刻。
A can of salted licorice with a long shelf life. Under that inaccessible appearance is an even more inaccessible taste.=能够保存很久的罐装咸甘草糖。让人难以亲近的外表下是让人更加难以亲近的味道。
A can of sugar-free coffee. Portable and ready to drink.\nThe finest choice for those times when you can't make coffee, but need a caffeine boost. That is, if you can stand its bitter taste.=一罐无糖咖啡，方便携带，开罐即饮。\n是没办法煮咖啡却又急需提神时的最佳选择，如果你能忍受苦味的话。
A candidate that fits part of the tags has been found=已找到符合部分要求的候选人
A candle=烛火
A candle chandelier inspired by the pipe organ, one of the Empress's most favored instruments. 'Do not forget who it is that granted you light, and for whom you are seeking enlightenment.'=以女皇最青睐的乐器之一——管风琴为灵感设计的蜡烛吊架。\n“别忘了是谁将光芒赐给你，别忘了是向谁寻得的启迪。”
A candle is lit in the Tomb of Sui. One of your retainers is prepared to watch the candle.=烛火在岁陵中燃起，一位随员已备伺烛。
A candle is lit. One of your retainers is prepared to watch the candle.=烛火燃起，一位随员已备伺烛。
A candle stand that doesn't look very stable at all. Be careful. Don't knock it over. Once the 'tea party' is over, silence falls upon the lounge once again. With the candle blown out, the residents bid farewell to tonight's gathering.=看上去不太稳的灯台。小心点，不要碰倒它，以免酿成消防事故。\n“茶话会”结束后，休息室重归沉静。吹灭烛火，居民们告别今晚的欢聚。
A candle-lit ballroom chandelier. Even with newer energy sources available, some traditions simply refuse to die.=兰赛拉尔宴会厅用的蜡烛吊灯。即使有了替代能源，兰赛拉尔人依旧喜欢以蜡烛照明。
A candle-lit lantern. Its shadow twitches to the candlelight's flicker, as another year has come and pass.=点好蜡烛的提篮灯。竹影凭栏摇曳，又是一年花火。
A candlelight commonly found in Yan households. Bright and luminous, symbolizing a family's harmony.=炎国家庭常用的烛灯。烛火长明，护一室安详和合。
A canister filled with soil and a carefully growing plant, which was entrusted with the hope that it would vigorously grow and thrive. Today, its roots have already reached its edges. It realized that it does not belong in this place.=空桶里填满土壤，绿植小心翼翼地在其中生长。被栽下的那天，它就被寄予了茁壮生长的期许。\n时至今日，蔓延的根须已然触及桶壁。它终于意识到，自己本不属于这里。
A canister that continuously sprays ice.\nThe Ice Blaster is thought to be the upgrade of the Ice Bomb, but it's really just a fire extinguisher.=喷射持久的冰流罐。\n冰瀑喷射罐往往被认为是冰爆罐的升级版，但它真的只是一个灭火器。
A capable helping hand? Me?=得力帮手？是说我吗？
A captain of the Sarkaz Royal Court blessed with the living blood of the Sanguinarch of Vampires, more dangerous than a normal Sarkaz Royal Court Soldier. After falling in battle for the first time, his blood will continue to advance in his place.=受到血魔大君活体血液赐福的萨卡兹王庭军战士组长，比普通的王庭军战士更具威胁性。在第一次倒下后，他的血液将会替代他继续前进。
A caravan searching for artifacts from the Golden Age has accidentally stumbled upon a saltfin nest. The vicious saltfins have them pinned down in the Salt Flat, while dastardly pirates are closing in on them with their salt ships. They've been sending distress signals to Rhodes Island the entire time, so go and save them already!\n<@lv.rem><Special Condition></> DP will not regenerate naturally.\n<@lv.item><Salt Flat></> Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated\n<@lv.item><Saltheap Cannon></> Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=寻找黄金时代遗物的商队误闯了盐鳞的巢穴，凶暴的盐鳞将他们围困在盐漠中，不怀好意的海盗们也正驾驶着盐船逼近。向罗德岛求援的信号不停催促，即刻启航前往吧！\n<@lv.rem><特殊条件></>部署费用不会自然回复\n<@lv.item><盐漠></>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<@lv.item><盐坨子炮></>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
A caravan searching for artifacts from the Golden Age has accidentally stumbled upon a saltfin nest. The vicious saltfins have them pinned down in the Salt Flat, while dastardly pirates are closing in on them with their salt ships. They've been sending distress signals to Rhodes Island the entire time, so go and save them already!\n<Special Condition> DP will not regenerate naturally.\n<Salt Flat> Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated\n<Saltheap Cannon> Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=寻找黄金时代遗物的商队误闯了盐鳞的巢穴，凶暴的盐鳞将他们围困在盐漠中，不怀好意的海盗们也正驾驶着盐船逼近。向罗德岛求援的信号不停催促，即刻启航前往吧！\n<特殊条件>部署费用不会自然回复\n<盐漠>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<盐坨子炮>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
A carbon brick used for the facility development of Rhodes Island.=碳素砖，用于开发罗德岛的基础设施。
A carbon stick used for the facility development of Rhodes Island.=碳原料，用于开发罗德岛的基础设施。
A card for the Galería stamp rally. The more stamps, the more prizes you get. Despite each and every card bearing the limited-daily ultra-rare secret stamps, Reynell will still gladly exchange them for goods. In his words, 'my small token of respect to our anonymous seal-forger supreme.'=艺术馆的集章兑奖卡，集章更多就能兑换更多奖品。尽管每张卡上都有每日限量超稀有隐藏章，雷内尔仍欣然同意用它们交换物资，称这是“略表对佚名假章大师的敬意”。
A card from a divination deck. Although you already know its meaning, you make your own future.=占卜套组中的一张卡片。虽然被告知了其中寓意，但未来由你自己决定。
A card granting load distribution privileges for PRTS. Once activated, allows PRTS to conduct Annihilation and Stationary Security Service battles as your proxy.=承载PRTS功能权限的卡片，激活后可在剿灭作战和保全派驻中为您提供代理指挥。
A cardboard box, perhaps used to pack something.=一个纸箱。也许能装些什么。
A career military woman, Dobermann is heavy on discipline. There are many strict rules under her training regimen and no transgression or violation is tolerated, which has put off many Operators.\nAt the same time, however, Dobermann cares about each Operator's diet, physical condition and even emotional state. She has never forced anyone to do more than what they were capable of doing. It's just that her commitment is a bit too subtle.\nNaturally, this stems from Dobermann's inability to properly express herself. Hopefully more people will come to understand her.=军人出身的杜宾小姐十分看重纪律，在她的手下训练，要承受十数条苛刻的规则，而且她绝不容忍任何破坏纪律的行为，这使得她在许多干员看来有些难以接近。\n但同时，她也十分关心其他干员的饮食平衡，身体状况，甚至是精神面貌，并且如果有正当理由，她也从来没有勉强任何干员要求他们付出超出自身承受范围的努力。只不过，她的这些付出很少被人察觉。\n当然，归根结底，这也是她不擅表达的性格所致，随着她也罗德岛的关系不断加深，能够理解她的人也会不断出现吧。
A carefree atmosphere pervades the city's every which where, accompanied by omnipresent merry chatter.\n<@lv.item><Waste Energy Interference></> Natural SP recovery speed reduced.\n<@lv.item><Realigned Flux></> Restores natural SP recovery speed of allied Operators within.=伴着无处不在的愉快闲谈，轻松的气氛在街头巷尾飘荡。\n<@lv.item><废能干扰></>技力自然回复速度下降\n<@lv.item><重整束流></>恢复处于其中的我方干员技力自然回复速度
A carefree atmosphere pervades the city's every which where, accompanied by omnipresent merry chatter.\n<Waste Energy Interference> Natural SP recovery speed reduced.\n<Realigned Flux> Restores natural SP recovery speed of allied Operators within.=伴着无处不在的愉快闲谈，轻松的气氛在街头巷尾飘荡。\n<废能干扰>技力自然回复速度下降\n<重整束流>恢复处于其中的我方干员技力自然回复速度
A carefree girl, and the nightmare of all knights.=悠然自得的骑士噩梦。
A carefree Ink Spirit named by the painter herself. An inebriating aroma wafts from it, perhaps due to wine mixed into the ink—a joke from an old friend with a fondness for drink.=悠闲的墨魉，名字是画家本人取的。身为点墨居然散发出奇异的酒香，兴许是墨汁里滴入了佳酿——某位好酌的故人开的玩笑。
A carefree Ink Spirit named by the painter herself. Its presence influences those nearby to sing heartily or ramble on—surely inspired by an old friend with a fondness for drink.=悠闲的墨魉，名字是画家本人取的。在它身边总想纵情高歌、快意挥毫——一定是受了某位好酌的故人启发。
A carefree journey starts from taking the next step.=自由自在的旅行，从迈出下一步开始。
A carefully deliberated dispatch.=深思熟虑的结果。
A carefully-prepared tasting set. Can be exchanged for LMD.=一份精心准备的试饮套装，可兑换龙门币。
A carefully-shaped pine tree bonsai, with an old trunk and gnarled branches. A patch of emerald green struggles to stretch towards the sun, perhaps finding some artistic merit despite its limitations.=老干虬枝的松木盆景，造型经精心蟠扎而成。一片翠绿奋力地向阳伸展，些许意境因约束而成就。
A carnivore common to the mountains that hunts primarily in packs. Bearing developed mandibles, they crush their prey's skulls with ease. Most fond of feeding on hornbeast stragglers.=山地常见的肉食动物，以群体为单位活动，注重合作围猎。下颚发达，能够轻而易举地咬碎猎物的骨头。落单的角兽是它们最爱的捕食对象。
A carpet commonly found in the food courts of Lungmen. Even when we say goodbye, we will surely meet again in the future.=龙门食坊的地毯。相会终有时，来日再聚首。
A carpet commonly found in Yan househounds. Travel broadens yours horizons, but there is no better place to be than home when it comes time to celebrate.=炎国家庭随处可见的地毯。常言都城任逍遥，但逢节令，还是家乡好。
A carpet influenced by Lungmen designs. Most people can't tell the difference between solid-color carpets, but sophisticated Lungmen civilians understand at a glance.=仿龙门样式的地毯。大多数人分不清纯色制品的优劣，但老道的龙门人看一眼就能明白。
A carpet laid in the lecture hall whenever there is an important ceremony. It was designed by the fifth Rektor, supposedly represented his view of time and space. 'Rivers can be long or short, while all the stars in the sky are connected.'=每逢重要典礼时会在讲演厅中铺陈的地毯。\n设计者是路德维格大学的第五任校长，他称之为“星与河”，据说代表了他毕生求索而习得的时空观。“河流往复有短长，繁星浮沉相联通。”
A carpet made to resemble stone tiles, printed with grass and flower patterns. She walked a long road alone, but now, wherever the future leads, she walks with companions.=仿照石砖地面样式制成的地毯，印有草地和花朵图案。\n漫长的来路她独自走过，但从此无论走向什么样的未来，都会有人与她相伴。
A carpet made with a new kind of material, which gave it its unparalleled color vibrancy, weight, and quality. The most simple differences introduced in the design's conceptual stages ended up producing a result never before seen.=使用新材料制作的地毯，颜色、重量、质量都很出众。设计思路的根本差异最终带来了见所未见的创新。
A carpet stacked on top of each other in crosses. The red velvet mat spread underneath was given to the Flametail Knight by her enthusiastic fans, but nowadays, there are few gifts from fans that stay in the hands of the knights.=十字叠铺的地毯。铺在下面的红色绒毯是狂热粉丝送给焰尾骑士的，可如今能留在骑士们手上的粉丝礼物寥寥无几。
A carpet that is hard to keep clean.=难以保持清洁的地毯。
A carpet used in the rehearsal room. It attracts dust easily and requires frequent cleaning.=排练室使用的地毯。能够有效吸纳灰尘，因此也需要经常清理。
A carpet with a traditional Kazimierz pattern. From knights to commoners, there is a unifying thread that runs through the collective consciousness of Kazimierz.=印着卡西米尔传统图案的地毯。上至骑士，下到平民，总有些东西留存在卡西米尔人的共同意识里。
A carpet with very vivid colors. The designer is said to have been inspired by the coat of a certain fowlbeast.\nQuercus can also imitate the call of that fowlbeast.=颜色非常艳丽的地毯，据说设计师是从某一种羽兽的毛色中获得了灵感。\n夏栎还会模仿那种羽兽的鸣叫声。
A carpet woven by machine. It was strongly opposed by designers.=机织的地毯。遭到设计师强烈反对的商品。
A carpet woven by the kid operators with the help of a weaver. You could probably make a felt cloth about the size of a cup with all that fur (or perhaps hair) that gets vacuumed out each day.=织毯人带着小干员们编出的地毯。每天从地毯上清扫出来的毛可以做一个杯子大小的毛毡。
A carpet woven with a cute mascot. It feels soft and delicate, which makes people want to roll on it. But in fact, the manufacturer has no interest in the carpet industry.=织有可爱吉祥物的地毯。手感绵软又细腻，令人产生了在地毯上打滚的冲动，但制造商其实并不经营地毯织造业。
A cart loaded with fireworks packed with explosives—who wheeled it into the cabin? 'Signore dei Lupi? I'll launch you into the sky, and you'll be Signore dei Fuochi d'artificio!'=装满了炸药的烟花不知被谁放上推车，弄进了舰舱？\n“什么狼之主，我把你当烟花打到天上去，你就是烟花之主！”
A cartoon-like doll that presumably showed up here at some point. Has a frigidity like the night.\n'She' doesn't seem all that happy—maybe you can try and be friends with 'her'?=不知何时出现在此处的卡通玩偶，有着如夜晚般的冷峻。\n“她”好像不太开心，或许你能试着和“她”交个朋友？
A cartoon-like doll that presumably showed up here at some point. Has a vibrance like the sun.\nNow that 'she's' met you, you two are basically friends. Why don't you say hello?=不知何时出现在此处的卡通玩偶，有着如太阳般的朝气。\n“她”见到你，你们就差不多是朋友啦。打个招呼吧？
A carved black stone column with a lamp glowing in fresh green. A Siracusan architect residing in Columbia was so moved by his first time dining here as to design this decoration, thanking Verde for its 'commitment to Siracusan tradition'.=以黑色石材雕刻出的墙壁立柱，装有散发出清新绿色光芒的灯具。\n一位移民哥伦比亚多年的叙拉古设计师，初次在这里用餐之后设计了这套装饰，只为感谢餐厅“对叙拉古传统的坚持”。
A case for storing Originium Arcs, convenient for the elite operators' research. After the Londinium Incident, Logos and Mechanist began studying the Arcs, which led them to request a cabinet that could store a great many Arcs.=专门用来存放源石弧的陈列柜，为精英干员的研究提供便利。\n在伦蒂尼姆事件告一段落之后，Logos与Mechanist开始了源石弧的研究，为此，他们申请了这个能存放大量源石弧的柜子。
A case of wear-resistant adhesive bandages, carried on Windflit's person. Used until worn-through, and then he's plus one callus, minus one plaster.=一盒耐磨创可贴，掠风随身携带的物品。用到被磨破为止，多一个厚茧，少一块创可贴。
A cast iron oil light, with hollow, cutout patterns. The fuel is stored in a location that keeps it from being nibbled on by musbeasts. Supposedly, these are some of the earliest coded words of blessings mastered by the Sami.=带有镂空图案的铸铁油灯，燃料藏在不会被鼷兽偷吃的位置。 灯罩投下的影子亦有清晰的纹样。据说那是萨米人最早学会使用的，包含祝福寓意的密文之一。
A cast rises from the horizon.\nEyes that mutually glimpse into the abyss.\nAn artifact bears witness to a long-lasting destiny.\nThe door to humanity's move towards the future.=自地平线升起的铸物。\n与深渊相窥探的眼睛。\n见证长久命运的遗迹。\n人类前往未来的门扉。
A caster captain of the Sarkaz Royal Court blessed by the Sanguinarch of Vampires, more experienced than a normal Caster. Trained by the Royal Court, they pose a wide-ranging threat on the battlefield with their Arts.=受到血魔大君赐福的萨卡兹王庭军术师组长，比一般的术师更有经验。经过王庭的训练，他们的法术在战场上会带来大范围的威胁。
A caster employing unusual Originium Arts. Able to extract energy from special Arts Units to inflict horrific devastation.=拥有特别源石技艺的术师。能够从特殊的施术单元中提取能量，造成可怖的破坏。
A caster employing unusual Originium Arts. Able to extract energy from special Arts Units to inflict tremendous devastation.=拥有特别源石技艺的术师。能够从特殊的施术单元中提取能量，造成巨大的破坏。
A caster in the Dublinn forces skilled at manipulating flame, ignites everything around them, even their own deaths.=深池部队中擅长操纵火焰的术师，燃烧自己身边的一切，甚至自己的死亡。
A caster in the Dublinn forces. Their Originium Arts do not stand out, but their innovative breakthrough in mass-producing Arts-resistant masks has placed them in good standing amongst the Dublinn forces.=深池部队中的术师。源石技艺并无特色，但开创性地制造出了能量产的抵抗源石技艺的特殊面罩，因而在队伍中的地位不低。
A caster leader in the Dublinn forces. Their Originium Arts do not stand out, but the innovative breakthrough of the casters under their command in mass-producing Arts-resistant masks has granted them considerable recognition from their leader.=深池部队中的术师队长。源石技艺并无特色，但率领属下开创性地制造出了能量产的抵抗源石技艺的特殊面罩，并得到了领袖的特殊表彰。
A caster of the Sarkaz Royal Court blessed by the Sanguinarch of Vampires. Trained by the Royal Court, they pose a wide-ranging threat on the battlefield with their Arts.=受到血魔大君赐福的萨卡兹王庭军术师。经过王庭的训练，他们的法术在战场上会带来大范围的威胁。
A caster of the Sarkaz Royal Court. Sarkaz witchcraft is often more dangerous in battle than war machines. They boast a distinctly Sarkaz fighting style, but with greater discipline.=萨卡兹王庭军术师，萨卡兹的巫术在战场上常常要比许多机械军事设备更加难以应对。他们的作战风格既有萨卡兹特色，又更具纪律性。
A caster who has secluded themselves in the mountains to research Arts techniques. By integrating the frost of the icefields into their Arts, they have gained new enlightenment.=隐居在山上钻研法术技巧的术师。将冰原的冰雪融入了自己的法术中后，获得了新的领悟。
A caster who has secluded themselves in the mountains to research Arts techniques. The frost has become a part of their Arts, or rather their Arts have become a part of the icefields.=隐居在山上钻研法术技巧的术师。冰雪已经成了他们法术的一部分，或者说，他们的法术成了冰雪的一部分。
A Caster who is one of Reunion's squad leaders. She is one of the few Casters capable of suppressing enemies in a head-on engagement. Among the squads she leads, the special 'Yeti Squadron' assists her in some special operations. As her name implies, she has a cold personality.=整合运动法术部队干部，以术师身份参与整合运动，少数能在正面战场以压倒性的法术进行攻击的敌方目标。指挥的队伍中有一支名为“雪怪”的特殊术师小队参与一些特别行动。和她名字一样，给人一种冰冷的感觉。
A caster who utilizes coordinated tactics. They are able to enhance their melee attacks with Arts damage, and employ a variety of techniques to break through unprepared defenders.=使用协同战术的法术作战人员。在使用近战武器攻击的同时会利用自身的源石技艺附加法术伤害，丰富的战术手段使他可以轻易冲破常规的作战防线。
A caster who utilizes coordinated tactics. They are stronger than normal Agents. They are able to enhance their melee attacks with Arts damage, and employ a variety of techniques to break through unprepared defenders.=使用协同战术的法术作战人员。相比一般特工拥有更强的作战能力。在使用近战武器攻击的同时会利用自身的源石技艺附加法术伤害，丰富的战术手段使他可以轻易冲破常规的作战防线。
A caster's greatest enemy is another caster.=术师最大的敌人自然是术师。
A catalyst necessary for the production of Dualchips.=工业生产中，制造芯片时使用的催化剂。合成双芯片的必备材料。
A catalytic reactor that effectively collects active Originium particles, generating clean energy for the frontier outpost.=能够有效收集利用活性源石微粒的催化反应炉，经过它处理产生的清洁能源可以为前哨支点供能。
A Catastrophe is currently on the move to the west of Westbound Forest.=目前，西途林地以西正发生大规模天灾。
A Catastrophe observatory reconstructed based on Provence's descriptions, with additional details provided by Earthspirit that Provence opted to omit.=根据普罗旺斯的描述复现的天灾观测研究站，地灵补充了一些普罗旺斯不愿提起的细节。
A Catastrophe? Are we really going to cruise past a Catastrophe?! I didn't get to see the last one up close, so I can't let this opportunity slip by! I'm going out right–– What? The door to the bridge is locked?=天灾？我们会行驶过天灾吗！我之前一直没能近距离看到过，这次一定不能再错过了！快让我过去——什么，舰桥的门关了？
A cavalcade of operators are happy to take on combat assignments with Dr. Silence, and all the more so when headed far into craggy, rugged field terrain. In addition to her consummate healing hand, Dr. Silence can fly drones to positions where Medic Operators typically can't carry out first aid, letting her administer timely and effective treatment to those operators in treacherous situations.\n<@lv.item><Lava Crack></> Sprays out lava periodically, dealing massive damage to friendly units on the surrounding 8 tiles and melting down Roadblocks.=许多干员都乐意与赫默医生共同承担作战任务，在远赴那些地形崎岖的战场时更是如此。除了精湛的医术，赫默医生还能操纵无人机抵达那些一般医疗干员无法正常开展救护的位置，为身处险地的干员提供及时而有效的治疗。\n<@lv.item><岩浆喷射处></>每隔一定时间会喷出岩浆，对周围8格内的我方单位造成大量伤害且融化障碍物
A cavalcade of operators are happy to take on combat assignments with Dr. Silence, and all the more so when headed far into craggy, rugged field terrain. In addition to her consummate healing hand, Dr. Silence can fly drones to positions where Medic Operators typically can't carry out first aid, letting her administer timely and effective treatment to those operators in treacherous situations.\n<Lava Crack> Sprays out lava periodically, dealing massive damage to friendly units on the surrounding 8 tiles and melting down Roadblocks.=许多干员都乐意与赫默医生共同承担作战任务，在远赴那些地形崎岖的战场时更是如此。除了精湛的医术，赫默医生还能操纵无人机抵达那些一般医疗干员无法正常开展救护的位置，为身处险地的干员提供及时而有效的治疗。\n<岩浆喷射处>每隔一定时间会喷出岩浆，对周围8格内的我方单位造成大量伤害且融化障碍物
A ceiling decal placed in the room out of design considerations. Shading the light only turns one blind.=根据设计考量布置的天花板贴纸。遮目的光亮只会让人盲目。
A ceiling fan found from the warehouse. It still runs well.=从仓库里翻找出来的吊扇。运行良好。
A ceiling light automatically adjusts based on ambient light to provide a warm glow. Guests often mistake it for sunlight from outside. The reception hall's constant comfort lies in these subtle, easily overlooked details.=根据当天的光照量自动判断功率的顶灯，提供温馨清雅的泛光源。\n甚至有来客感受不到它的存在，误认为那光照来自窗外。会客堂时刻保持通明舒适的秘诀，是这一个个不引人注意的细节。
A ceiling light commonly used by the pizzeria. The soft brightness combined with the simple style makes diners feel relaxed.=披萨店常用的吊灯。不刺眼的亮度配合极简风格让食客感到轻松。
A ceiling light commonly used in the L.G.D. The police officers often complain that it's too bright in the office.=近卫局常用的吊灯。警员常常抱怨办公室里太亮了。
A ceiling light designed by Shining. The diffuse light has nothing to do with its design.=闪灵亲自设计的吊灯。光芒的漫溢与灯具的形制并无关系。
A ceiling light enveloped by a polygonal fixture. Just the perfect combination of art and technology.=被立方体结构包裹的吊灯。艺术与技术统一性的体现。
A ceiling light for the workshop, second-hand. Unpretentious, and only cost Paganini one Signa Creditorum. He has staggeringly good vision, able to see things even in the dark, so this light has seldom been asked to do its job.=挂在工作间的二手吊灯，造型朴实无华，店主买下它的时候只花了一点券。\n店主的视力非常好，即使在黑暗中也能视物，这盏灯买回来就没打开过几次。
A ceiling light found from the warehouse. It fits the room unexpectedly well.=从仓库里翻找出来的吊灯。意外的合适。
A ceiling light modeled after the university hall's large wooden ceiling fixtures. 'I came to the academy for enlightenment, and I received inspiration.'=仿照学院大厅的巨型木质吊顶打造的顶灯。\n“我来到学院获得光芒，我来到学院寻得启迪。”
A ceiling light that, in addition to providing lighting, can also set the mood of the instrument shop by automatically adjusting intensity according to the tone of the music being played. 'Hey! You rock 'n' roll punks! Knock it off!'=除了提供照明之外，还可以烘托乐器行氛围的顶灯，会根据乐曲情绪的强弱而调整光线。\n“嘿！你们几个搞摇滚的注意一点！”
A ceiling light with a warm yellow glow. Years ago, Indra was in charge of buying supplies. The light she bought turned out to be a bath heater, causing everyone to sweat on the sofa. Ever since, she's been barred from making purchases.=暖黄的小吊灯，几年前，因陀罗负责这批物资的采购。\n在吊灯安装完打开使用后，几人在沙发上热得大汗淋漓——她淘到的是一个旧浴霸。从此，因陀罗再也没有被交付过外出采购的任务。
A ceiling light with powerful light. It's obviously not used for everyday lighting.=提供高光的吊灯。很显然不是用来提供日常照明的。
A ceiling light with ventilation, featuring a fine jade pendant from a customer. Yu did not want to accept it at first, but after visiting grand halls, the gourmet frequented this eatery for months, wallet emptying as he grew stout.=兼具照明和排气功能的吊顶灯，下挂的玉佩乃是客人相送。\n余本不打算收下这品相极佳的玉佩，只是那美食家遍历各处，大馆名楼尝鲜无数，唯独在这路边小店一连盘桓了数月，身子吃了个壮实，钱袋却空了。
A ceiling that matches the bar. Its warm lighting makes people feel at home.=吧台配套的吊顶，配上暖色的灯光，让人心情舒畅。
A celebration to commemorate an ended past, a separation to start a new chapter.=欢聚是为纪念已结束的过往，别离是为书写新的篇章。
A cell originally meant to develop into a specialized organ has mutated into an individual entity capable of metabolizing body waste into neurotoxin. Its role within the Seaborn population remains unclear.=本是为了特殊器官而分化的细胞，意外发育成了独立个体，代谢废物分泌形成神经毒素，在海嗣群落中发挥的作用尚不明确。
A cello hand-crafted by a Leithanian luthier. A truly excellent cello can conquer the musician the instant the bow touches the strings.=莱塔尼亚琴匠手工打造的提琴。真正好的提琴能在琴弦触碰琴弓的瞬间征服乐手。
A century or more ago, the Sarkaz rescued the Palace of Westhaleg along with other plates from a giant Catastrophe in Londinium and brought it to Kazdel. It was the beginning, and a symbol of reconciliation.\n<@rolv.rem>Enemies gain increased ATK, DEF, and HP; new enemies will appear</>=百余年前，圣王会西部大堂在伦蒂尼姆的巨型天灾中被萨卡兹连同其他地块一起抢救到卡兹戴尔。那正是和解的开端，亦是和解的标志。\n<@rolv.rem>敌人的攻击力、防御力和生命值提升，出现新的敌人</>
A century or more ago, the Sarkaz rescued the Palace of Westhaleg along with other plates from a giant Catastrophe in Londinium and brought it to Kazdel. It was the beginning, and a symbol of reconciliation.\nEnemies gain increased ATK, DEF, and HP; new enemies will appear=百余年前，圣王会西部大堂在伦蒂尼姆的巨型天灾中被萨卡兹连同其他地块一起抢救到卡兹戴尔。那正是和解的开端，亦是和解的标志。\n敌人的攻击力、防御力和生命值提升，出现新的敌人
A century or more ago, the Sarkaz rescued the Palace of Westhaleg along with other plates from a giant Catastrophe in Londinium and brought them to Kazdel. It was the beginning, and a symbol of reconciliation.=百余年前，圣王会西部大堂在伦蒂尼姆的巨型天灾中被萨卡兹连同其他地块一起抢救到卡兹戴尔。那正是和解的开端，亦是和解的标志。
A ceramic floor commonly used by the pizzeria. Any crumbs or debris that fall onto the floor will be immediately visible.=披萨店常见的瓷砖地板。掉在地上的杂物会被干净的地面反衬的一清二楚。
A certificate describing the business and operational capacities of Rhodes Island. Can be exchanged for items.=代表罗德岛商业运作资质的凭证，可用于兑换物资。
A certificate of participation in Rhodes Island's Icebreaker Games. 'Leave your sweat in the stadium. Come home with camaraderie.'=罗德岛促融共竞的参赛认证。“留在赛场上的是汗水，从赛场带走的是友谊。”
A certificate that attests an operator possesses core abilities. Can be exchanged for rare materials.=代表干员拥有中坚能力的凭证，可用于兑换稀有物资。
A certificate that attests to an operator's distinguished accomplishments and expertise. Can be exchanged for rare items.=代表干员拥有某方向专业能力的权威性凭证，可用于兑换稀有物资。
A certificate that attests to an operator's skills and qualifications. Can be exchanged for items.=代表干员拥有普通能力的凭证，可用于兑换物资。
A chain of 3 [Farmlands] becomes a [Greenhouse Shed], offering even more resources=连续的三块【田地】可以形成【温室拱棚】，提供更多资源
A chain of lights said to be made from shells that floated ashore from Ægir. No one looks up at the shells and wonders why they glow, but it is a whole different matter when glowing pearls fall from them.=听说是用从阿戈尔漂流到海岸上的贝壳制作的吊灯链。在大家吃喝玩乐的时候，确实不会有人突然抬头看着贝壳，然后疑惑它们为什么会发光。可如果是发光的“珍珠”掉下来，那就是另外一码事了。
A chair and two rods separate people into two classes. Today, most sedan chairs are homed in museums, but how many people hold a desire within to be raised by others, overlooking from above?=一张椅子两根棍，将人分了个上下高低。如今，轿子已大多进了博物馆，可多少人心中还想着由人抬起，高高在上呢？
A chair for cello players. An effective chair can greatly prolong the career of a musician and make them suffer less from chronic pain - or so the advertisement says.=为大提琴演奏者提供的椅子。一把好琴椅能有效延缓琴手的寿命，再不济也能让他们少受慢性疼痛之苦——广告里是这么说的。
A chair of fine craftsmanship, suitable for all kinds of occasions. Look, doesn't it look like a bunny that's bringing you a cake?=做工精良的椅子，适合摆放在各种聚会场合。\n您看，它的造型像不像一只为您捧来蛋糕的兔兔？
A chair painted over with golden paint. It can't swivel around, but at least the cushion is soft.\nWhen several people sit down at the table together, this seat is reserved for the guest. But even if you're broke, nobody will give you a hard time.=一把涂着金色油漆的椅子，不能转动，但至少坐垫很软。\n几个人坐在一桌的时候，这把椅子是请客位，不过你没钱的话，也没有人会为难你。
A chair put together from a variety of construction materials. Commonly seen all over Kazdel. Trash being reused is exactly what one would expect to see at the Scar Market.=用各种建筑材料拼凑而成的凳子，在卡兹戴尔随处可见。\n废物利用的典范，一如疤痕商场本身。
A chair Ulpianus always sits in. The backrest can imitate the undulations of a swimming finbeast. When he silently stands up, all know that he has figured something out. With his anchor, he will begin achieving it.=乌尔比安常坐的椅子，靠背可以模拟游鳞的身躯进行扭动。\n当沉默的乌尔比安从这把椅子上起身，人们便知道，他是又想通了什么，要提起巨锚开始行动了。
A challenge mode that provides a unique experience.=提供特殊体验的挑战模式
A Chance at Victory=一线胜机
A Chance Encounter=不期而遇
A Chance to Live=生机
A chandelier decorated with bunny balloons. No need to worry about them drifting away. They'll always be there with you. The balloons carry with them a cute appearance along with everybody's well wishes.=以兔兔气球作为特别装饰的吊灯。不用担心气球会飞走，它们会一直陪着您。\n气球承载的不止可爱的外表，还有大家美好的祝愿。
A chandelier featuring a wild beast surrounded by candle lamps. A prideful animal staring down on its prey. It's about the only thing it can do.=被灯烛环绕着的猛兽吊灯。猛兽高傲地望着猎物，这便是它唯一所能做到的事。
A chandelier in the mercenary lounge. All details can be used to either complete the contract - or be shared.=佣兵休息室的吊灯。所有细节都可以用来完成契约——或是分享讯息。
A chandelier inside the landship, wrapped in the same streamers used on streetlights. The first to enjoy the Carnevale spirit were the decorators themselves—they adorned every street and alley. Even the landships at port weren't spared.=陆行舰内的长吊灯，缠了路灯上的同款彩带。\n最早享受狂欢节的是装修工人，大街小巷都被他们装点了一番，连停在港口的陆行舰也没有幸免。
A chandelier made to capture an impression of the ocean's tides. Of course, it was based on the Iberians' superficial understanding of the ocean, and we hope that our guests will not be offended.=以海潮为印象制作的吊灯。当然，是以伊比利亚人对海洋的浅薄认知制作的，希望客人们不会生气。
A chandelier made with the Kuranta of Kazimierz as its primary motif. The age of knights has long passed.=以卡西米尔库兰塔为核心意向制作的吊灯。骑士的时代早已一去不复返。
A chandelier style commonly seen in the Seven Cities area. 'Warm lighting can pique the appetite,' seems to be a saying all across the world.=七城地区常用的吊灯样式。“温暖的灯光最能引起食欲”，这句话怎么说都不会腻。
A Change of Fate=天数将易
A chapel included on the ship, its eikon overlooking every guest who visits. Many years ago, sailors once came here to confess their sins and unburden their souls. Now, the only thing that might enter this ornate chapel is the occasional lost Sea Terror.=随船的小教堂内，圣像俯瞰着每位到访至此的宾客。很多年前，船员们来到这里，忏悔自己的罪过、涤荡自己的灵魂。而如今，这华丽的小教堂恐怕只有迷途的恐鱼会踏足。
A character from the game FOUNTAIN WAR. Furry creature that escaped from Fashion Street. Dolly wants it to come back? Who cares? Playing with Pure White Steam is more important!=游戏《喷泉大战》中的角色，从风情街出逃的毛绒绒生物，多利在叫它回去？不管！抓紧时间多和纯白水汽玩才最要紧！
A character from the game HURDLE SPEEDER, a ship-car that sails the land. Elaborate and flimsy, its precious yet fragile value can only be expressed through continuous journey.=游戏《障碍飞车》中的角色，一款航行在大地上的船车，精致且易碎。只有在不断的行驶中，才能彰显它脆弱而珍贵的价值。
A character from the game HURDLE SPEEDER, an ordinary bottle that was not fitted with the wheels necessary to become a ship-car. Contains useful components that may improve a ship-car's performance.=游戏《障碍飞车》中的角色，没有装上轮子成为船车的普通瓶子，里面放着些许好用的零件，或许能增强船车的性能？
A character from the game SUPER HOOK. Hired to clean the place, it continuously splits up as it scrubs the floor.=游戏《超级钩爪》中的角色，被雇来做清洁工作的怪物，正在一边分裂一边清理地面。
A character from the game SUPER HOOK. It was split from Jelly Kid and follows its lead in scrubbing the floor.=游戏《超级钩爪》中的角色，果冻小子分裂出的小果冻，只会跟着果冻小子清理地面。
A character often seen in Yanese shadow plays, prone to strange encounters in those plays. This Shadowgeist has seen these scenes play out so many times that it believes them to be real, and even warning of the talismans is not enough to dissuade it.=大炎皮影戏中常见的角色，在戏中总有奇遇，演绎得多了，皮影伥也就信以为真了。就算被贴便符劝诫，它也只会更加一意孤行。
A charcoal stove that can efficiently generate heat. Often used outdoors and well-loved by the Sami. Although Sami tribes move from time to time, the traces of their passing years can always be seen on their stoves.=能够高效供热的炭火炉，常被搬到户外使用，深受萨米人喜爱。 萨米的部族不时搬迁，但能见到的火炉往往遍布岁月的痕迹。
A charming ornament with a branched candlestand atop a drum base.\nThe candles burn as 'they' pray after a hunt. It's a remarkably 'human' ritual they still keep.=造型别致的装饰台，枝形烛架与两面鼓形的基座，奇妙的组合。\n蜡烛燃烧，他们在狩猎后祈祷，这是“人”的仪式，他们还在坚持这种仪式。
A cheap distilled liquor brand found anywhere in modern Bolívar, strong-flavored, a wide favorite of the country's poor folk.=如今的玻利瓦尔随处可见的廉价蒸馏酒品牌，味道很冲，广受玻利瓦尔穷人的喜爱。
A cheap distilled spirit originally produced in Bolívar. It has a strong taste and is widely praised by Columbia's explorers.=原产自玻利瓦尔的廉价蒸馏酒，味道很冲，广受哥伦比亚拓荒者的好评。
A checkered rug for use in the arcade hall, often confused for actual floor tiles until stepped on. The shop owner made a bad investment in the carpet business, and had no choice but to find some use for the unsellable wares.=街机厅中的方格地毯，很多人在踩上之前会把它误认为地砖。店主在做地毯生意时赌错了款式，于是卖不出去的地毯只能自用了。
A checkout counter commonly used by the pizzeria. It's not good to dine and dash.=披萨店常用的收银台。先付款再取用食物。
A chill comes over you. You feel a heavy weight on your shoulders, like snow gathering on pine branches.=一阵凛然的寒意。你感觉肩头沉甸甸的，好似累累白雪压满松枝。
A chip containing flight data recorded at various altitudes and environments. Collect a certain amount to exchange with the Special Case Contact C.U.D.O.D. for goods.=记录了各种高度与环境下飞行数据的芯片。收集一定数量可以在专案联络处换取必要物资。
A Chitotex Clawbeast subspecies particular to certain regions. Their sturdy upper limbs accelerate their excavation of rock exponentially, while their stern shells can shrug off severe batterings. These traits allow them to better expand their territory.=部分地区特有的硬甲爪兽亚种，强健的上肢使其开掘岩石的速度成倍提升，坚固的甲壳能够抵挡剧烈的冲击。这些特征使它们能更好地开拓领地。
A chivalrous young swordsman has come to the Tianshi Bureaus. It is said he traversed the lands and learned much on his travels, but to hear a story from him, you must first duel him. Learning of this, the young Tianshis rolled up their sleeves, thinking of asking him for 'guidance'.=天师府来了一位少年侠客，据说走南闯北，见多识广，但若是想从他那里听一段故事，就得和他比试一场。年轻天师们于是摩拳擦掌，要去向他“请教”。
A chronicle of an event's beginning and end, an examination of an era's gains and losses, an analysis of one's rights and wrongs, to be settled with a single verdict.=具载一事之始末，察勘一代之得失，剖辨一人之对错，定以一字之褒贬。
A chunk of bluestone chiseled into the shape of an ancient bronze anvil, capable of pulling all the muscles in one's body when swung.\nWhen dealing with the hardest substances in the pharmacopeia, this rectangular stone anvil is more efficient than Originium grinders, provided you're as strong as that strapping Feline fellow.=取青石凿成古铜锁的形状，挥握时可带动全身肌力。\n对质地坚硬的矿物药材而言，这方石锁比源石研磨机更加高效，但前提是你的力气和那位魁梧的菲林伙计一样大。
A chunk of crystal-clear ore that barely fits in one hand. In addition to its medicinal properties, several Columbian collectors have been paying handsome sums for this ore.\nAccording to a Kjerag-born operator, it used to be inexpensive despite its rarity.=一块晶莹的矿石，一只手勉强可以握住。除了可作药用，还有几位哥伦比亚的收藏家花大价钱收购这种矿石。\n据一位谢拉格出身的干员说，这种矿石以前虽然少见，却并不昂贵。
A chunk of firewood frozen absolutely solid. Needs a perfunctory baking to remove moisture content before it can be thrown in the furnace.=一段被冻得硬邦邦的木柴，被丢进炉子燃烧前还需简单烘烤以去除水分。
A chunk of flawless Originium crystal. The Sanctuary considers it a precious treasure.=纯净无瑕的源石晶体，圣所对此视若珍宝。
A chunk of ice carved into a globe, a perfect fit for the glass it sits in. To those interested in trying her homebrew, we suggest you take it on the rocks to water it down. Or better yet, DON'T try it.=一颗被切割成圆球的冰块，放进杯子里大小刚好。如果想尝尝她的自酿酒，建议加冰稀释，更建议不要尝试。
A circular fur rug with a floating ice pattern. Its soft sensation is a clear contradiction to its cold appearance. It was once an outstanding cold-resistance felt that accompanied expedition members through countless cold nights.=印有浮冰图案的圆形毛毯，具有与冷酷外表不符的柔软触感。\n在被裁作地毯之前，它曾作为优质的防寒毛毡，陪伴科考队员度过了无数严寒的夜晚。
A Citadel and Its Walls=坚城高墙
A city built on a giant vehicle. The frequent and destructive Catastrophes have forced all the nations to move their cities regularly to avert massive losses. The birth of the Originium engine made it possible to industrialize Originium, and that was when people started to build larger and larger vehicles. The concept of nomadic cities was realized after vehicles became large enough to move entire cities. With the help of the Multimethod Catastrophe Prediction System, it only takes 2-8 weeks to completely evacuate from the Catastrophe area depending on the situation.=建造在可移动设备上的城市。破坏力巨大且频发的天灾，迫使几乎所有国家定期采用迁移城市的方式进行躲避。源石引擎的发明使得源石工业化得以实现，人们开始尝试建造远大于之前规模的载具。载具的尺寸规模今非昔比，最终形成了移动城邦的概念。配合多途径天灾预测系统，根据灾害的不同，城市通常需要留出2-8周时间来保证安全撤离出灾害范围。
A city full of hope, an oasis that rises in response. Clear, flowing water and adamant mountains surround Padishah. Amidst raucous cries and choking smoke, the dream shall come to its end.\n<@lv.item><Mobile Tactical Hangar></> Deploys drones as needed to assist enemy combatants.=城市满载人民的希望，绿洲应声而起，清冽的流水与坚固的群山环伺帕夏身边，人群嘈杂，炊烟四起，梦将醒。\n<@lv.item><可移动战术机库></>根据需要可随时发射无人机支援敌方佣兵小队作战
A city full of hope, an oasis that rises in response. Clear, flowing water and adamant mountains surround Padishah. Amidst raucous cries and choking smoke, the dream shall come to its end.\n<Mobile Tactical Hangar> Deploys drones as needed to assist enemy combatants.=城市满载人民的希望，绿洲应声而起，清冽的流水与坚固的群山环伺帕夏身边，人群嘈杂，炊烟四起，梦将醒。\n<可移动战术机库>根据需要可随时发射无人机支援敌方佣兵小队作战
A city rises=终得一城
A city withers in the span of a winter. The survivors make it out into the snowfields, firmly believing that they will save even more lives next time.=一座城市在一个冬天凋零，而幸存者们走出雪原，相信下一次自己有能力保护更多的人。
A cityway that once carried pioneers and hope as it stretched further and further west. Once. Now, the promises of the past have faded. The facilities once full of promise have fallen into disrepair, leaving only an invitation echoing over the airwaves: to clear out enemies.\n<@lv.rem><Special Conditions> </>DP will not regenerate naturally\n<@lv.item><Waste Heat Vent> </>Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=一条曾经满载拓荒者和希望的航道，向西，再向西。时过境迁，过往的承诺都已落空，承载期许的设施也已荒废，只剩下剿灭敌人的邀请在电波中回荡。\n<@lv.rem><特殊条件></>部署费用不会自然回复\n<@lv.item><废热喷口></>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
A cityway that once carried pioneers and hope as it stretched further and further west. Once. Now, the promises of the past have faded. The facilities once full of promise have fallen into disrepair, leaving only an invitation echoing over the airwaves: to clear out enemies.\n<Special Conditions> DP will not regenerate naturally\n<Waste Heat Vent> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=一条曾经满载拓荒者和希望的航道，向西，再向西。时过境迁，过往的承诺都已落空，承载期许的设施也已荒废，只剩下剿灭敌人的邀请在电波中回荡。\n<特殊条件>部署费用不会自然回复\n<废热喷口>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
A civilian product by the large Victorian industrial firm Box (though presumably, some similar Columbian business co-opted it as a figurehead a long while ago).=维多利亚大型工业公司盒牌的民用产品，实际上该公司早就被哥伦比亚相关企业架空。
A civilian sheltering in the monastery, treating the place as home. Simple and feeble, yet they strive to live. Yearning for spiritual sustenance, they pursue their faith, but are easily provoked into rushing around blindly.=受修道院庇护，将此处视作家园的平民。质朴、贫弱、努力生活。渴求精神上的寄托，追寻信仰，易被煽动，盲目行走。
A clan without a tree or a name takes form. A former leader of many still remains as chief. They are the demons' vanguard forces.\n<@rolv.rem>This node will always be in a regular state and node type cannot be changed</>=一个没有树与名的部族就此形成，曾经统御众人的，如今仍为首领。它们是邪魔的先锋。\n<@rolv.rem>此处将一直处于标准勘察状态，且无法被改变节点类型</>
A clan without a tree or a name takes form. A former leader of many still remains as chief. They are the demons' vanguard forces.\nThis node will always be in a regular state and node type cannot be changed=一个没有树与名的部族就此形成，曾经统御众人的，如今仍为首领。它们是邪魔的先锋。\n此处将一直处于标准勘察状态，且无法被改变节点类型
A clash of wills and ideals.\n<@lv.sp>It takes a King to confront another King.</>=现在，是意志与理念交锋的时刻。\n<@lv.sp>历练而归，对决魔王的，应是魔王</>
A clash of wills and ideals.\n<@lv.sp>It takes a King to confront another King.</>\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=现在，是意志与理念交锋的时刻。\n<@lv.sp>历练而归，对决魔王的，应是魔王</>\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
A clash of wills and ideals.\n<@lv.sp>It takes a King to confront another King.</>\n<@lv.fs>Environmental Conditions: </>\nEnemies have increased HP, ATK, and DEF.=现在，是意志与理念交锋的时刻。\n<@lv.sp>历练而归，对决魔王的，应是魔王</>\n<@lv.fs>环境条件：</>\n敌人生命值、攻击力、防御力提升
A clash of wills and ideals.\nIt takes a King to confront another King.=现在，是意志与理念交锋的时刻。\n历练而归，对决魔王的，应是魔王
A clash of wills and ideals.\nIt takes a King to confront another King.\nEnvironmental Conditions:\nEnemies have increased HP, ATK, and DEF.=现在，是意志与理念交锋的时刻。\n历练而归，对决魔王的，应是魔王\n环境条件：\n敌人生命值、攻击力、防御力提升
A clash of wills and ideals.\nIt takes a King to confront another King.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=现在，是意志与理念交锋的时刻。\n历练而归，对决魔王的，应是魔王\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
A classic debate topic in the Temple of Knowledge: How exactly did the Teekaz split off, and when in history did it happen? Scholars endlessly speculate, with new theories 'invented' from time to time.=于哪个历史时期，提卡兹经历了何种分化——这是知识圣殿的经典辩题，每隔一段时间就有新的可能性被“发明”出来。
A classic Kjerag loom that some inns will put out for tourists to try. Finished products can be taken home, but you still have to pay for the materials.\nThe history of the loom goes back too far for us to know who invented it, but the Kjerag people have come to regard it as a gift from Kjeragandr.=经典的谢拉格纺织机器，有些驿站也会放置一台供游客试用体验。成品可以带走，但是需要支付材料费用。\n这种纺织机的历史太过悠久，究竟是何人发明已不可考，谢拉格人将其视作耶拉冈德的赐物。
A classic Minoan temple wall made of marble. Lena still remembers Lydia's half-covered face from behind the garden wall years ago, that expression she will never see again.=坚实的大理石隔断墙，采用了米诺斯神殿的经典设计风格。\n莱娜还记得许多年前，里底娅从花园外墙后露出半张脸看向自己的样子，那种神情，现在再也无处寻得了。
A classic one-person chair, a mainstay of Verde Pizzeria. Lightweight, sturdy, and comfortable. Once guests are seated, servers will offer the adults a special aperitivo, while the children are given some scrumptious strawberry bomboloni.=威尔德餐厅多年来一直使用的经典单人座椅，轻便实用，坐感舒适。\n就座之后，服务员会为成年人奉上特色开胃酒，孩子们则会拿到一份好吃的草莓甜甜圈。
A classic Rhodes Kitchen Fast Food menu. Everything you've come to love is on there. Enjoy!=肯德基餐厅内的价目表。爱吃的，好吃的，想吃的，全在上面，尽情点单吧。
A classic screw up=经典翻车
A classic theme of products sold at a well-known furniture company in Sami. Orange is added.=萨米知名家居公司售卖的经典主题，加入了橘色元素。
A classic themed design sold at a well-known furniture company in Sami. The design concept focuses on solid colors.=萨米知名家居公司售卖的经典主题，以纯色作为设计理念。
A classical and expensive lamp, the buying of which put Paganini through great mental turmoil. That said, all sense of sunk cost disappears when he sees his apprentice studying under its light.=造型经典的昂贵吊灯，当初买下时，店主做了很久的心理斗争。\n但看见学徒在灯下安静学习的样子，店主突然觉得也没多贵。
A clean, comfortable, and relaxing dreamscape all begins with a lullaby, and when you are awake, everything will be much be that much better.=干净、舒适、安逸的梦境，从一首摇篮曲开始。睡醒之后，一切都会变得更美好。
A cleaner with a spray nozzle. Scout used to graffiti the walls with this, since water would leave no trace.=配有喷枪的清洁器。Scout偶尔会用清洁器在墙上喷字，因为这样不会留下痕迹。
A cleanroom air duct. All air entering the room has to be finely processed.=安全舱内的导气管。舱内空气必须经过再处理。
A cleanroom airflow control pipe. It is responsible for controlling the circulation of air.=安全舱内的控气管。负责控制空气循环的进程。
A clear battle plan.=作战计划已明晰。
A cleave of spear, the armor to tear!=以枪作刀，可劈甲胄！
A climbing wall that imitates the geological features of the volcano. The child has never forgotten her father's advice—a volcano may be difficult to climb, but its magma can easily escape and come rushing down.=仿照火山地貌景观制作的攀岩墙，鼓足勇气尝试攀登时要记得系好安全绳。\n孩子一直记得父亲的忠告——火山让人难以攀登，却使岩浆易于奔泻。
A clinic, reconstructed based on Waai Fu's descriptions. A place like this, where martial instruments outnumber medical ones, would only be found in Yumen.=根据槐琥描述复现的玉门医馆。武具比药具占地更多的医馆，或许只有在玉门才能一见。
A clip that once caused a massive explosion over the night skies in Laterano.\n'Open fire, and don't stop! Cliff, the three of us will definitely achieve greater glory than this!'=一个曾在拉特兰的夜空里引发大爆炸的桥夹。\n“开火，别停下！克里夫，我们三个一定能闯出比这更辉煌的事业！”
A clipping of the Palace amidst firelight.\nNo one knows where Victoria is headed.=火光中的王宫一角。\n无人知晓维多利亚将走向何方。
A clock deliberately aged by corrosive paint, imitating a witchcraft device seen by the storytellers. It should tell the time, but the rim is a broken loop, declaring that the time of some Kazdel city or the other has run out.=使用腐蚀性涂料将表面刻意做旧的座钟，仿制自讲述者们在某次探险中见到的巫术装置。\n本应是提示时间的工具，但边框在某处断裂，刻度再也无法构成循环，宣告着属于某座卡兹戴尔的时间已经耗尽。
A clockwork fowlbeast that picks up shiny stuff. It has a sharp eye like its maker, but your office is not any tidier for it.=一只特制的发条羽兽，会捡拾你身边亮闪闪的东西。发条羽兽和它的制作者一样眼光独到，而你的办公室丝毫没有变得整洁。
A close look is all it takes to unearth the core sense of a man from his work. Just like how I used to disdain anything superfluous. I treated my own life in the same way. Doctor, an artwork is a microcosm of its creator's life. Yours, I can understand.=每个人的作品只要细究下去，都能挖掘出他观念的核心，就如我之前觉得任何多余的东西都不应存在一样，我对于自己生命的态度也是如此。博士，作品是每个人一生的缩影。你的作品，我能看懂。
A closely shut double window decorated with curtains made with the newest materials. It lets in just enough light to stoke consumers' purchase desires.=紧闭的双开窗户，配上了用新材料制作的窗帘。正是恰到好处的透光率引发了人们购买的欲望。
A closet filled with weapons. The weapons are waiting for calibration, Logos is waiting for spare parts, and Whitesmith is waiting for raw materials. All the waiting is meaningless now.=放置着精校武器的立柜。武器在等待校准，Logos在等待零件，Whitesmith在等待材料。所有的等待都已经失去意义。
A clothing rack with a unique design. One of the garments hanging on it has never been worn, but remains spotless nonetheless.\nThe white jacket has turned yellow, but the one who cleans it every day does not notice.=富有设计感的衣架，上面挂着的某件衣服从来没人穿，却永远一尘不染。\n白色的外衣不可避免地发黄了。只有那个每天清理这件衣服的人没看出来。
A cloud that turned into a fowlbeast alights atop his horn for a moment, swiftly metamorphosing once more into a pondfin before slipping away into the waters crowding the sky. He can use external tools to help you stay here, and also teach you ways to slow the banishment of your consciousness back to the surface. Of course, you have to give something.=一只云朵变成的羽儿在他角上停了一会，倏地又变作一池鳞，消失在漫天汪洋中。他能以外物助你在此间停留，也可以教些法子，让你的意识不那么快地溃散回地面。理所当然的，你得付出些东西。
A clown walks onto the stage and performs many tricks for the knight. The knight seems happy, and so do you.=一位小丑走上舞台，为骑士表演了许多杂技。骑士看上去很高兴，你也很高兴。
A clubroom set up by five students from Ursus using their own paychecks. A handshake is only the beginning of a friendship.=五位乌萨斯学生用工资置办的活动室。握手只是友谊的开始。
A clue board for the Penguin Logistics safehouse. Contains some information regarding transport routes and mission targets, and a larger number of inside jokes.=安全屋内的线索板。常贴有少量任务目标与周边地形的情报，以及大量的企鹅物流内部笑话。
A Cluster of Gems=一捧宝石
A coal pot that has not yet been lit. Schnitz, Yolanta. He calls those names, but there is no one to help him light the charcoal.=尚未点燃的炭火盆。斯尼茨、约兰塔，即使他呼唤这两个名字，也不会有人来帮忙点燃木炭。
A coat rack with pulleys, temporarily used to store masks and costumes for Carnevale. 'How can you be glamorous without wearing a costume or mask? Show some respect for the audience, and for Carnevale!'=带有滑轮的衣帽架，暂时存放狂欢节的面具和礼服。\n“不穿礼服、不戴面具怎么够华丽！请你们尊重观众，尊重狂欢节！”
A coating held together by high-molecule polymers. In addition to its baseline protective capabilities, it has also gained other special characteristics, of which heat resistance is but one of many.=由高分子聚合物支撑的涂料。除了基础防护功能外，还兼有某些特性。耐高温只是其中之一。
A coffee table in the traditional Yanese style with a feature of flowing water decorating one end. The water is a metaphor for the flowing of good luck.=用流水摆件装饰一侧边缘的炎式传统茶几。以水喻福泽绵绵不绝。
A coffee table that looks like a reverse bamboo basket. It can be used for storage if turned over... assuming you're strong enough to turn it over.=如同倒扣箩筐般的茶几。翻转过来真的可以用来储物，就是有些重…...
A coffee table, procured at a high price. It is supported by a brass frame and has a whole slab of polished marble sitting on top.\n'Since we're not allowed to stuff everything onto the shelves, let's pile 'em up here. Let's go. Contract certifications, relic transfers. There's still a lot of work to get done today.'=高价购入的茶几，以黄铜结构为支撑，以一整块抛光打磨的大理石为桌面。\n“既然置物架不允许乱放东西，那就都堆在这里好了。走了，契约公证、遗物转接，今天还有一堆工作呢。”
A coin once circulated in the now fallen nation 'Gaul.' It is in very good shape, making it highly valuable as a collector's item.=已灭亡国家“高卢”的流通货币，保存良好，收藏价值很高。
A coin once circulated in the now fallen nation of 'Gaul.' It is in very good shape, making it highly valuable as a collector's item.=已灭亡国家“高卢”的流通货币，保存良好，收藏价值很高。
A coin picked up at Rhodes Island. If you find one, you're sure to be able to find many more.=在罗德岛捡到的硬币，捡到一枚就能捡到很多枚。
A coin picked up from Rhodes Island. If you find one, you're sure to be able to find many more.=在罗德岛捡到的硬币，捡到一枚就能捡到很多枚。
A Cold Separation=寒渊惜别
A collage of ceramic tiles that form a picture of a fluffy creature riding deep blue waves. Supposedly, the cool pose it strikes atop the waves was taught to it by a certain famous musician.=瓷砖墙上张贴的一张毛绒绒生物贴画，翻涌着的湛蓝海浪带来了阵阵清凉。\n据说它在浪头上摆出的酷帅身姿，源自一位知名音乐人的亲身指导。
A collectible somewhat popular among Laterans. Collect enough to exchange with the dessert shop owner for goods.=拉特兰人之间颇为流行的一种收藏品。收集一定数量可以与甜品店老板交换各种物资。
A collection of cheap objects brought back from all across Terra is put on display here. The 'oddities' in the name refers not to the trinkets, but to the mercenaries who managed to bring them here without dying.=上面放着佣兵从泰拉各地带回来的便宜物件。\n被称为“珍奇”的不是这些小玩意儿，而是活着把它们从其他地方带回来的佣兵。
A collection of confusing experimental data. Snegurochka hands it to you as she attempts to explain how it can potentially save many thousands of lives.=一份令人费解的实验数据。冬时尝试向你解释，这份数据或许可以拯救数以万计的人，并将它递给了你。
A Collection of Rosy Tales=玫瑰色故事集
A collection of shooting toys, including a plastic bow, several sucker arrows and an apple to be used as a target.=一套儿童射击玩具。包含有一把塑料弓，数支吸盘箭，以及替代箭靶的一个苹果。
A collection of stories that was never published, all of them missing an ending. Closer inspection reveals that these incomplete tales all point towards someone still among the living. You're part of one of them yourself.=一本从未出版过的故事集，没有一个故事有结局。细细看去，每个没完结的故事都指向一个尚在人世的人，你自己也在其中。
A collection of supplies and materials collected through the New Year.=在年关过后搜集到的物资补给，包含多种随机材料。
A colossus hides in the jet-black winds. Only by tilting one's head back and gazing far up can one distinguish it from the murky sky. The Eye of Iberia. A final pair of eyes, sealed shut.=巨物躲藏在漆黑的风中，只有抬头凝视，才能从一片昏沉的天空里将它分辨。伊比利亚之眼，一双紧闭的眼。
A Columbian is adjusting his strange machine inside the tent. He is excited to see us.\n'This is the latest invention from Trimounts! You only need thirty Crude Gold to witness the weather change!'\n'How does it actually work?'\n'We bought many shoddy metal huts across the Arsalan region to act as meteorological monitoring stations. So based on the data we have, we just have to fire a cannon into the sky and it will subtly change—just like what the Victorians experienced that day!'\nFine, let's give it a go, then—wait, the weather actually improved?\n'Come again next time!' The Columbian before us says with pride.\n<color\=#d8d769>We spent some Crude Gold and the weather improved. </color>=一个哥伦比亚人正在帐篷里调试着他那奇形怪状的机器，见到我们，他十分兴奋。\n“这是来自特里蒙的最新科学发明，只需要三十粗制赤金，你就可以见证天气的变化！”\n“所以这是怎么做到的？”\n“我们在阿尔萨兰各地买了很多快要烂掉的金属小屋当气象监测点，依托这些数据，只需要朝天上开一炮——就和当年维多利亚人一样——天气就会发生微妙的变化！”\n好吧，那就试试——咦，好像天气确实变好了？\n“欢迎下次再来！”眼前这个哥伦比亚人骄傲地说。\n<color\=#d8d769>我们消耗了粗制赤金，天气等级降低了。</color>
A Columbian is adjusting his strange machine inside the tent. He is excited to see us.\n'This is the latest invention from Trimounts! You only need thirty Crude Gold to witness the weather change!'\n'How does it actually work?'\n'We bought many shoddy metal huts across the Arsalan region to act as meteorological monitoring stations. So based on the data we have, we just have to fire a cannon into the sky and it will subtly change—just like what the Victorians experienced that day!'\nFine, let's give it a go, then—wait, the weather actually improved?\n'Come again next time!' The Columbian before us says with pride.\nWe spent some Crude Gold and the weather improved.=一个哥伦比亚人正在帐篷里调试着他那奇形怪状的机器，见到我们，他十分兴奋。\n“这是来自特里蒙的最新科学发明，只需要三十粗制赤金，你就可以见证天气的变化！”\n“所以这是怎么做到的？”\n“我们在阿尔萨兰各地买了很多快要烂掉的金属小屋当气象监测点，依托这些数据，只需要朝天上开一炮——就和当年维多利亚人一样——天气就会发生微妙的变化！”\n好吧，那就试试——咦，好像天气确实变好了？\n“欢迎下次再来！”眼前这个哥伦比亚人骄傲地说。\n我们消耗了粗制赤金，天气等级降低了。
A Columbian street view photo taken and printed by the staff. The story in it is the key to attracting regular customers.=由店员拍摄并打印的哥伦比亚街景。其中的故事是店员吸引回头客的秘诀。
A column with a strange look. Its shape still seems to be changing slowly.=造型诡谲的立柱。似乎依然在缓慢地变幻着形态。
A combat drill in battlefield ruins. Learn how to make use of a city's pillar constructions when they've been wrecked by the flames of war, in order to better strike against the enemy.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<@lv.item><Demolition Device></> Directly knocks down a Tattered Pillar one tile in front.=战地废墟作战训练。学习如何利用遭到战火破坏的城市中的建筑支柱，来更好地打击敌人。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<@lv.item><爆破装置></>直接击倒前方一格的破碎支柱
A combat drill in battlefield ruins. Learn how to make use of a city's pillar constructions when they've been wrecked by the flames of war, in order to better strike against the enemy.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<Demolition Device> Directly knocks down a Tattered Pillar one tile in front.=战地废墟作战训练。学习如何利用遭到战火破坏的城市中的建筑支柱，来更好地打击敌人。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<爆破装置>直接击倒前方一格的破碎支柱
A combat exercise plan with a small note attached that doesn't fit the format of a formal application.\nThe handwriting is slightly crooked, and the paper has been punctured in several places. You know this isn't how she normally writes.=一次作战演习的计划书，附着一张并不符合申请格式的小纸条。\n字迹有些歪斜，纸面也被戳破了几处，你知道她平时写字并不是这样。
A combat ration for those always on the go.\n'It's here to supply energy, not satisfy a gourmet.'=一份属于迅捷之人的作战粮。\n“它的作用是提供能量，不是满足口腹之欲。”
A combination lock. You can open the toolbox she carries, and you're allowed to use the stuff inside.=一把密码锁。能打开她随身携带的工具箱，里面的东西任你取用。
A comfortable chair in the shape of a traditional Yanese food item at the end of a long table.\nFinely pounded glutinous rice meets oily egg yolk for you to fill your belly. Then to sleep, until the moons vanish.=炎国传统食物形状的懒人椅之二，放于几案之后。\n细舂糯米，蛋黄流油，饱餐三五个，一觉睡到月梢头。
A comfortable chair in the shape of a traditional Yanese food item at the end of a long table. Finely pounded glutinous rice is filled with red bean paste to fill your belly. Then to the boats to seize victory.=炎国传统食物形状的懒人椅之一，放于几案之后。\n细舂糯米，满填红豆，饱餐三五个，午后竞渡争魁首。
A comfortable sofa chair. Frequently used by attackers to stay out of the enemies' line of sight, a perfect opportunity to get the upper hand on resting, unsuspecting members of the defense team.=舒适的沙发座椅，经常有进攻方用其阻挡视线。可以借此对疲于防守的干员发起进攻。
A comfortable sofa chair. It is often used by defenders as a hiding spot and can also be used to catch a breather when under suppressive fire.=舒适的沙发座椅，经常有防守方潜伏其后。被火力压制时可以借此喘息。
A comfortable sofa prepared for any who might want to spend an afternoon in this room. Unfortunately, nobody fits that bill.=舒适的沙发，特意为那些想在屋里待一下午的人准备。可惜的是，没人想待在屋里。
A comfortable, extra-long sofa. The use of colors that directly clash with that of the instruments inadvertently distinguishes the musicians from the audience.=舒适的加长沙发。选用与乐器截然相反的颜色，无意间区分了观众与乐手。
A comfy little tent. Big enough for a little operator to fall asleep inside.=柔软舒适的小帐篷。能够容纳一位小干员安然入睡。
A commemoration of Ch'en's special investigation in Dossoles.=陈在多索雷斯的特别调查的纪念。
A commemorative engraved medal based on many operators' impressions of the castle.\nThe castle remains, continuing to grow with the collective imagination.=根据许多干员对古堡的印象提炼而成的纪念蚀刻章。\n城堡就在那里，伴随众人对它的臆想，愈发成长。
A commemorative medal based on the previous reports of scientific expedition team members.\nThere will always be uncontaminated territory in the mind of the expeditioner. The unknown begets fear, but also curiosity.=基于历届科考队员的报告设计出的纪念蚀刻章。\n探索者的思维疆域中始终保存着未被污染的领土。恐惧源自未知，好奇心亦源自未知。
A commemorative medal that came with your outfit purchase.\nThis particular design is both cozy and warm; Silence had an order placed on this outfit a long time ago.=购入外勤服装时附赠的纪念章。\n这件衣服舒适又温暖，赫默很久以前就预定好了。
A commemorative medal that came with your outfit purchase.\nWith each step, your horizons broadens further, bringing us new hope.=购入外勤服装时附赠的纪念章。\n多走一步，多看一眼，多收获一份希望。
A common carpet used in Siestan home design. The ship's helm has become the favorite motif among Siesta's citizens out of their respect for helmsmen.=汐斯塔居家设计中常用的地毯。出于对舵手的感激与敬仰，船舵逐渐成为了汐斯塔人最为钟爱的图案。
A common detector Construct often built in the wastes. Wherever it towers up high is where enemies hide.=一种常建造于野外的侦察设施，它矗立在哪里，哪里的敌人就无处遁形。
A common doormat used in Siestan home design. Absorbent, moisture-proof, and easy to clean.=汐斯塔居家设计中常用的门垫。吸水，防潮，清洗便捷。
A common floor scale used to weigh small quantities, limited to one ton. Surely nobody would purchase more than a ton of souvenirs in one go. Or would they?=常见的小型地秤，用来为小宗货物称重，限重一吨。\n总不会有人一次买超过一吨的纪念品吧——有的吗？
A common four-wheel chair. Sit on it and you can move quickly to any place of the cabin.=常见的四轮座椅，坐上它能够迅速移动到舱室中的任何角落。
A common industrial material. Can be used for a variety of upgrades and for production in the Factory.=普普通通的工业材料。可用于多种强化场合，也常作为制造站合成项目的原料。
A common ingredient.=常见的食材。
A common Ink Spirit named by the painter herself. It's very smart and actually understands human speech. Apparently some kind of communal organism, it gets lonely when left by itself. It has done many a mean thing out of amusement for it's just an Ink Spirit, no matter how smart.=平凡的墨魉，名字是画家本人取的。很聪明，其实听得懂人话。似乎是群居生物，如果落单的话会感到很孤单。抱着玩耍的心态干出很多过分的事情，毕竟只是墨魉罢了。
A common Ink Spirit named by the painter herself. It's very smart and actually understands human speech. Apparently some kind of communal organism, it gets lonely when left by itself. Now it's actually getting down to business like a real Ink Spirit.=平凡的墨魉，名字是画家本人取的。很聪明，其实听得懂人话。似乎是群居生物，如果落单的话会感到很孤单。现在开始认真地对付敌人，总算有点墨魉的样子了。
A common low-grade material usable in Alchemy.=随处可以取得的低级素材，能够用于炼金。
A common mineral on Terra, this semi-transparent black crystal contains enormous energy, and it is the primary factor of causing Catastrophes. Widely used in the field of Arts, it works as the basic material and catalyst of all kinds of Arts and Arts items. Without Originium, the efficiency of Arts would, without a doubt, drop dramatically. As technologies develop, more and more countries start to use it as an energy source.=泰拉世界普遍存在的一种矿物，大部分呈黑色半透光晶体。源石都蕴藏着巨大的能量，是引发天灾的首要因素。通常被运用于法术领域，是制造各种施术工具和法术道具的基本材料和催化物，离开了源石辅助，法术的使用效率会大幅下降。现在，随着源石引擎技术的革新，越来越多的源石被各个国家作为能源使用。
A common sign holder for streetside restaurants. A cotton banner with a simple image of food is hanging from it. Steam from the pot floats through the cloth into the street, an aromatic invitation for passersby.=街边食肆常见的招牌吊架，上面垂挂着带有简单食物图案的棉质横帘。\n汤锅中升起的热气穿过布隙飘向街口，不知疲惫地将热情的邀请函递向行人的鼻尖。
A common Siracusan plant, in an equally common pot, yet it always seems to catch the attention of detectives and police officers. 'What's the deal? We're an honest tailor shop—there aren't any secret messages or ledgers hidden under it!'=叙拉古常见的绿色植物，栽在常见的花盆里，不知为何总能引起侦探和警察的注意。\n“搞什么，我们可是正经的裁缝店，花盆底下可没藏着告密信、对账单之类的东西！”
A common square plastic stool. The very sight of it gives the familiar feeling of everyday life. 'Sorry, we're pretty packed today. Would you mind moving over a little? Thanks, now we can fit everyone.'=随处可见的四角塑料凳，只要看到它就能感受到一股亲切的生活烟火气。\n“不好意思啊，今天客人比较多，拜托你往旁边挪一下好不好？哎，多谢啦，这样大家就都有地方了！”
A common stone bench by the side of the street. Sit on it, lie on it, or drink together on it. The last light of the setting sun falls upon the edge of the cloth that has been draped upon it, as though a seat has been reserved for you.=街边常见的长条石塌，可坐可躺，可对酌。\n夕阳的余晖刚好落在榻面上罩着的布巾的边缘，像是特意为你留的座。
A common token. People only remember it when they really need it.=朴实无华的信物。只有在需要使用时，才会回忆起它的存在。
A commonly seen brick-style tile flooring. Supposedly, whenever Leithanians see floor tiles of different connected colors, they internally come up with rules for how to walk. For example, 'stepping only on black tiles.'=莱塔尼亚常见的砖石地板。\n据说莱塔尼亚人在看见混色拼接的地板后，会在心里给自己制定在上面行走时的规则，比如——“只踩黑砖”。
A commonly seen burly knight whose Knightclub affiliation is unknown, considered rogue. They're often found passed out drunk in dark alleyways, and demonstrate violent tendencies when woken up.=随处可见的魁梧骑士，不知道属于哪个骑士团，被称为骑士流氓。常醉倒在黑夜的小巷中，被人打扰后会有暴力倾向。
A commonly seen burly knight whose Knightclub affiliation is unknown, considered rogue. They're often found passed out drunk in dark alleyways, and should be avoided as they demonstrate ferociously violent tendencies when woken up.=随处可见的魁梧骑士，不知道属于哪个骑士团，被称为骑士流氓。常醉倒在黑夜的小巷中，被人打扰后有强烈的暴力倾向，需要避开。
A commonly seen prisoner of Mansfield State Prison. Even so, don't let your guard down or he'll slip past you.=曼斯菲尔德监狱中比较常见的囚犯。虽然常见，但稍不注意，就会被他趁虚而入。
A commonly used floor style from the Seven Cities? The natives might disagree with that.=七城地区常用的地板样式。七城人可不这么认为。
A commonly-seen six-sided die. Seems to be able to decide on certain things after being cast.=随处可见的六面骰子。投下后似乎能决定什么。
A commonly-seen wooden training dummy, distinguished only by the extra animal tail and a few scratches on its surface.\nAt night, when nobody is on duty, a burly Feline can sometimes be seen saluting the self-resembling dummy before testing a flurry of moves on it all the way until the sun rises.=常见的木人桩形制，却多了一条兽尾和几处抓痕。\n值夜无人时，魁梧的菲林伙计常对桩行礼，然后同这架与自己样貌相似的木人桩酣畅试招，直至天明。
A comms terminal that can only reach her number. Doesn't look any different to a regular comms terminal, but provides infinitely more relief.=一个只能拨通她的号码的通讯终端。和普通的通讯终端在外表上明明没什么区别，却能给人无上的安心感。
A communications terminal developed by Tempest Platoon.\nNo matter what orders we receive, we must remain calm. After all, those who stand in front of the terminal are at the core of the platoon.=维多利亚风暴突击队自研的通讯终端，所接线路都经过加密处理。\n无论发出怎样的命令，都要尽量保持镇静，毕竟站在终端前的人，更是站在风暴的中心。
A compact Banshee witchcraft unit. Put it to your ear, and you'll hear faint, doleful ballads from the Valley's depths.=一枚微缩的女妖巫术单元，放在耳边时能隐约听见来自河谷深处的忧愁歌谣。
A compact cabinet with just enough room for a lamp on top. Its precise, vibrant colors help give everything a breath of fresh air.=结构紧凑的矮柜，柜顶空间正好能容纳一个台灯。使用准确的颜色能令人耳目一新。
A compact disc full of popular videos produced by Click in recent years. Contains highlights and uncut content, with some entirely unedited videos.=一张塞满内容的光盘，里面全是卡达近年来制作的高人气视频。包含了花絮和未删减部分，某些场景一刀未切。
A company promotion is a wholly new experience for me... thank you, Doctor.=在一家企业里干到职位晋升，对我来说倒真是件新鲜事......谢谢你，博士。
A complete care kit produced by the Columbian old salon product manufacturer, 'Uncle Vought.' Provence has modeled for this product. 'Take good care of your tail and your ears - after all, they're your second face.'=哥伦比亚老牌毛发护理厂商“沃特大叔”生产的养护套装，普罗旺斯做过该产品的模特。“打理好尾巴和耳朵，它们是你的第二张脸。”
A complete kitchen unit built into the wall. Perfect for cooking and include everything but the kitchen sink.=嵌入墙内的整套厨房单元，极致烹调。
A complete set of linguistics books and comprehensive, well-organized notes. They seem to annotate comparisons between nouns across different languages.=一整套语言学书籍与整理完善的笔记，似乎是用来标示不同语种的名词比对。
A Complete Surprise=纯属意外
A completely scrapped tape of film that explodes in front of the camera, resolved to go out in a blaze of glory.=彻底报废的胶卷。不甘心就这样报废，想要在最后留下一些值得记录的东西，于是它猛烈地在镜头前爆炸。
A complex and hand-drawn topographic map. If you can't make any sense of it, perhaps Elysium would be glad to lead the way.=一张复杂详尽的手绘地形线路图。如果看不懂，极境本人也很乐意亲自领路。
A complex Seaborn that has nurtured countless broods. Its specialized organs have developed into esoteric shapes. Its core is concealed even deeper, and the Seaborn it fosters are even more dangerous.=孕育无数子代的复杂海嗣，分化的器官发育成了怪诞的形状，核心隐藏在体内更深处，孕育的海嗣也更加危险。
A complex Seaborn with a variety of organs, believed to be responsible for brood care. Its core is concealed within its body.=已分化生长出多种器官的复杂海嗣，推测是海嗣群落中的饲育者，孕育的核心藏在体内。
A complicated liquid industrial product. Can be used for high level upgrades.=复杂的液态工业产物。用于高级强化场合。
A compound crystal mass that has undergone high-tolerance refinement. Used in a variety of strengthening projects, and is a common material in synthetic items at factories.=经过精炼处理的化合物结晶块。用于多种强化场合，也常作为制造站合成项目的原料。
A compound crystallization that has undergone low-tolerance refinement. Can be used in a variety of strengthening projects.=经过粗炼处理的化合物结晶。可用于多种强化场合。
A compound fiber board crafted through bespoke manufacturing. Exhibits outstanding functionality, both physically and chemically, coupled with a rarely-seen ease of processing. An irreplaceable part of many an industrial workflow.=用特殊工艺制作的复合纤维板，物理与化学性能均相当优异，更具备少有的易加工特性，在许多工业流程中不可替代。
A comprehensive plan must include a contingency for failure at every step. We're prepared, so evacuate ASAP... wait, destroy this intel before we leave.=完善的计划，必须包括每一步失败后应该如何处理。既然有了准备，请尽快撤离......等等，这些情报需要销毁。
A concept cabin built under the instruction of Kal'tsit. It has the necessary equipment for all kinds of work.=由凯尔希主导建设的概念船舱，具备各类工作必需的机能。
A concept rest area built under the instruction of Kal'tsit. It has the same structure as museum's with surreal elements added.=由凯尔希主导建立的概念休息区，掺杂了超现实的博物馆结构。
A concept room based on an award-winning design. When asked for comments, the winner had nothing to say at all. The design speaks for itself.=由某设计大奖作品复制而来的概念房间。获奖者没有感言，一切尽在不言中。
A concept room recreating the spa experience at a Dossoles high-end leisure club. Try not to put a price on quality when enjoying yourself here.=再现了多索雷斯高端休闲会所水疗室的概念房间。在这里享受生活时，最好不要用金钱来衡量品质。
A conceptual reproduction of a Columbian arcade hall. Entertainment in moderation is good for the body and mind.=再现了哥伦比亚街机厅的概念房间。适度娱乐，有益身心。
A conceptual reproduction of a tribal-style inn. A world where the fist speaks the loudest.=再现了部落旅舍的概念房间。一个用拳头说话的世界。
A conceptual room recreating the Carnevale atmosphere aboard a cargo landship, based on Lappland's account. 'You're planning to throw a 'Carnevale'? Hah, without me, it's bound to be dull.'=根据拉普兰德的描述，复现了货运陆行舰中狂欢节氛围的概念房间。“你们搞这个是要办狂欢节？嘁，没有我的狂欢节绝对很无聊。”
A conceptual room that recreates the scene of coastal city Siesta in a festival. Hasn't the party started yet?=再现了内海城市汐斯塔假日风情的概念房间。派对还没开始吗？
A Concrete Roadblock that can block enemies=阻挡敌人的混凝土路障
A Concrete Roadblock with extra HP that can block enemies=生命值更高的混凝土路障
A Concrete Roadblock with extra HP that can block enemies, and explodes and damages all surrounding enemies when destroyed=生命值更高的混凝土路障，被摧毁时会爆炸伤害周围的敌人
A condensation of the Kjerag peoples' wisdom against the biting cold wind and snow, made of rocks from the snowy mountains and birch wood.\nSimple in construction but multi-faceted in functionality.=谢拉格人民对抗寒冷与风雪的智慧结晶，由雪山山岩与桦木制成。结构简单，功能多样。\n即使信奉着巍峨圣山，炽热之火仍然是谢拉格家家户户安康和合的象征。
A conference table forged from countless thrones, imitating a banquet table the storytellers saw in the floating city of Kazdel. The thrones were of many nations. The Sarkaz of that tale never sought peace, preferring to leave the land behind.=由无数王座残片熔铸成的议事桌，仿制自讲述者们在某座卡兹戴尔浮空城中宴饮所用的大桌。\n据讲述者们所说，构成那张桌子的王座残片来自不同国家。那段故事中的萨卡兹们从不和谈，他们宁愿永远离开大地。
A conference table, present since Stultifera Navis left port. Its granite has been polished to a shine.\nThe captain once sat at this table and shared the glorious future of Iberia with his guests... the Seaborn were apparently not invited.=自愚人号离港便存在的待客桌，将整块岩石修整、抛光成桌面，光可鉴人。\n船长曾坐在桌边，与客人分享伊比利亚的荣耀与未来......海嗣显然没有受到邀请。
A confession? All I hear is the babbling of souls.=忏悔？我只听见灵魂的乱码。
A conglomerate rock mined from the ground. Can be used for a variety of upgrades and for production in the Factory.=从地表开采出的岩石固块组，可用于多种强化场合，也常作为制造站合成项目的原料。
A conspicuous new identity is not necessarily a bad thing for him. When people start to let their guards down thanks to his soothing melody, the cool-colored network woven by him is already quietly spreading.=拥有引人注目的新身份对他来说并不是坏事，在人们因为他弹奏的旋律而放松下来的时候，他编织的冷色之网就已经开始扩散。
A contact-free disinfectant sprayer equipped with facial recognition technology.\nPassersby rarely slow their stride. Technology never stops, and neither do they.=成熟的人脸识别技术，无接触的喷洒式消毒。\n来往匆匆的人难得会在这里放慢脚步，科技不会停下，他们也不会。
A contraption that hurls fruit with rock-hard shells instead of boulders, destroying all constructs in its detection range by targeting their weak points. After some upgrades, it is powerful enough to destroy large buildings.=该设备使用一种外壳和石头差不多坚硬的果物代替岩石进行投掷，针对设施结构最脆弱的部分予以打击，能将探测范围内的所有设施都砸得粉碎。经过改良升级后，它的威力甚至足以摧毁一些大型设施。
A contraption that hurls fruit with rock-hard shells instead of boulders, destroying all constructs in its detection range by targeting their weak points. The designer must surely have been an expert in architecture.=该设备使用一种外壳和石头差不多坚硬的果物代替岩石进行投掷，针对设施结构最脆弱的部分予以打击，能将探测范围内的所有设施都摧毁。必须要说，写这套系统程序的人一定是位建筑学专家。
A control terminal for all equipment in the entire cabin. From light adjusting to remote experimenting, you can do whatever you can think of.=全舱室所有设备的控制终端。从调节灯光到远程实验，只要想到，就能做到。
A Convalescent Garden aromatherapy set for field operators, featuring fifteen herbal extracts in a hundred and seventy-two combinations. Said to evoke the soothing sense of rustling leaves and gentle chirping.=疗养庭院为有外勤任务的干员特调的香薰套装，提炼十五种植物成分，尝试一百七十二种组合。风踏进山林，万物低语，人可好眠。
A convenient note board. Pick up a pen and start writing. As long as you keep writing, the inspiration will eventually come.=便利的记事板。拿起油性笔，开始写吧，只要持续写下去，灵感终会出现的。
A convict in charge of prison maintenance, for everything from the building itself to the imprisonment devices. When the jailers aren't looking, they will spontaneously start prison riots.=监狱里负责维修的囚犯，大到监狱建筑、小到禁锢装置，都在他们的维修范围内。没有狱警监督时，他们自然就成了暴乱分子。
A coordinated assault? Yeah, they work well with each other.=协作突击？嗯，配合很默契。
A copy of 'Tentative Travel Plans (Third Edition).' Her travels began with an encounter with Rhodes Island. Wish her a smooth journey.=一本贴上了照片的《游历初步规划（第三版）》。她的旅程因和罗德岛的相逢而开始，祝她一路顺风。
A copy of the 'Dossoles Guide to Cocktails,' with plenty of recipes full of her notes on the side. These all seem to be her specialties—if you've got time to spare, you can order a round from her.=一本《多索雷斯调酒指南》，上面不少配方旁边都有她的笔记，看来这些都是她擅长的，闲暇之余可以找她点一杯。
A core product in the modern Originium electronics industry. Found inside electronic goods far and wide throughout Terra's nations. The mass application of crystalline circuitry is one more reminder of Terra's industrial modernization.=现代源石电子产业的核心产品，常见于泰拉诸国使用的大量电子产品中，晶体电路的大量使用也是泰拉工业现代化的体现。
A corporation in Kazimierz is planning an unusual game show. Participants must fend off wave after wave of knight attacks in order to claim the grand prize. Rhodes Island has been invited as a contestant.\n<@lv.rem><Special Conditions></> DP will not regenerate naturally.\n<@lv.item><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used=卡西米尔某公司策划了一期别开生面的“综艺”节目，在光源不足的环境下，参赛团体需要应对一波波骑士团成员的进攻以获得最终的大奖。对方向罗德岛发出了邀请函。\n<@lv.rem><特殊条件></>部署费用不会自然回复\n<@lv.item><城市霓虹></>可以提供初始视野，使用后视野范围扩大
A corporation in Kazimierz is planning an unusual game show. Participants must fend off wave after wave of knight attacks in order to claim the grand prize. Rhodes Island has been invited as a contestant.\n<Special Conditions> DP will not regenerate naturally.\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used=卡西米尔某公司策划了一期别开生面的“综艺”节目，在光源不足的环境下，参赛团体需要应对一波波骑士团成员的进攻以获得最终的大奖。对方向罗德岛发出了邀请函。\n<特殊条件>部署费用不会自然回复\n<城市霓虹>可以提供初始视野，使用后视野范围扩大
A corpse being controlled by a parasitic Originiutant Excrescence.=被畸变赘生物寄生的人类遗骸。
A Corral that can support large animals (each can hold 2 animals)=可以蓄养大型生物的兽栏（每个可容纳2只）
A cotton candy cloud, drizzled in azure sky syrup.=云朵棉花糖，淋上湛蓝的天空糖浆。
A counter space designed for many different purposes. The possibilities are endless.=整合了多种使用方式的料理台，极致泛用。
A counter that the cashier stands behind. Look around! You will see many old friends.=肯德基餐厅内的大隔墙，主要用于分隔就餐区与收银区。餐点马上就到，还请稍等片刻。
A couple blond Fortes are selling gold pieces of paper at three times the stated price. This voucher can be used to buy aid packages for competition knights in the arena, or as a bankroll to bet on, but be prepared to pay more than the number printed on it. A piece of paper, a huge sum, a knight's life of honor and shame.=几个黄发丰蹄以三倍纸面价格四处倒卖的镀金纸片。凭券可购买竞技场提供的援助物资支援骑士，也可作为参于博彩的本金，但实际价格经常超过其价值。一张纸，一笔巨款，一位骑士一生的荣辱。
A couple of posters pasted on the wall. The original design was by none other than Morgan herself. Glasgow Fighting Guide—Rule No. 1: Bring as many mates as you can. Rule No. 2: Look and sound tough. Bring the heat. Rule No. 3...=几张海报贴在墙上，最初的样式设计出自摩根之手。\n格拉斯哥帮打架指南：第一条，叫尽可能多的人来。第二条，眼神要狠，骂人要凶，气势上先压人一头。第三条......
A coy thief.\nShe smiles at everyone, but it's a polite, distant smile.\nPilfering is second nature to her. She will sometimes pickpocket someone without even realizing it. At least she knows to give it back now.=轻佻的小贼。\n对谁都笑脸相迎，但从笑容中能感觉到距离感。\n盗窃对她来说几乎已经成了习惯，有时候甚至会下意识地从别人身上顺走东西。至少如今，她已经学会了事后还回去。
A cozy little corner filled with Rilakkuma dolls big and small. Each one's holding a box with a tiny, sparkling special present tucked inside.=由大小不一的玩偶组成的闲趣角落，玩偶们各自怀抱的礼物盒中都藏着闪亮的心意。
A cozy, comfortable double-seat booth. A flower-shaped marshmallow cushion sits on top of its strawberry cystymilkshake-colored seat cushion. Be extra careful. Don't spill any liquids on the cushion, or it'll melt!=温暖舒适的双人卡座，草莓瘤奶冰配色的坐垫上安放着一个花形棉花糖抱枕。\n小心点，千万不要把饮料与汤汁洒在抱枕上，它可是会融化的！
A crab-like creature with rocks on its shell that it uses to camouflage itself. Extremely tenacious, it can sometimes be found far from sources of water. A distant relative of Metal Crabs, but its meat is delicious.=外形酷似岩石的蟹类，常常把自己伪装成普通的石块，很难被发现。在远离水源的地方有时也能找到这种蟹类，生命力非常顽强。和磐蟹是远亲，但肉质鲜美。
A crafted kite of distinctly Yanese make, still carrying the scent of the leaves in the trees. While the clumsy hands of its flier often cause it to fall, it will always come to rise again on the wind.=一只有炎国特色的手工风筝，上面还沾染着些许林间树叶的气息。它常常因执线的手笨拙的动作而摔落，也总会重新乘风而起。
A crafty Ink Spirit named by the painter herself. Very proud of itself and its tricks. Instinctively suppresses its enemies by attacking their weak spots for damage. It will prioritize attacking opposite attribute enemies.=奸诈的墨魉，名字是画家本人取的。十分狡猾，而且傲慢，本能般剥离出各类敌人的要害并加以钳制，会优先攻击相反属性的敌人。
A crafty Ink Spirit named by the painter herself. Very proud of itself and its tricks. Not above letting its allies charge straight into traps before betraying them. It will prioritize attacking opposite attribute enemies.=奸诈的墨魉，名字是画家本人取的。十分狡猾，而且傲慢，有时候甚至会出卖冲锋陷阵的同伴，会优先攻击相反属性的敌人。
A cragpincer that feels the need to strengthen its limbs, but something is not quite right with its training, resulting in one limb being significantly larger than the other.=深感自己肢体力量不足的岩壳蟹，很明显它对健身的理解有偏差，否则不会变成现在这副“一肢独大”的模样。
A cragpincer that feels the need to strengthen its limbs. Amongst its kind, the size of one's limb has become a status symbol.=深感自己肢体力量不足的岩壳蟹，它们的出现可能是因为肢体大小已经成为群体内部攀比的标准。
A Cragpincer with a gigantic crystallized shell, its back broad enough to carry two average-sized cragpincers. If it can withstand the weight of two cragpincers and the crystals on its back, who knows how strong it actually is, so do be careful of its pincers!=外壳结满了巨型结晶的岩壳蟹，它宽阔的背部甚至能驮起两只普通大小的岩壳蟹。能够承受住结晶加上两只岩壳蟹，不知道这种岩壳蟹的力气究竟大到了何种地步，请小心它的钳子！
A Cragpincer with crystals on its shell, not only eye-catching but also extremely beautiful. However, it is also harder to handle. The completely crystallized carapace is a popular ornament once properly processed. It is said that some people also keep these as ornamental pets.=外壳上结了一层透明结晶的岩壳蟹，不仅闪亮醒目而且非常美观，不过也变得更加坚硬难以对付了。完整的结晶甲壳经过加工，会成为一种很受欢迎的工艺品。据说也有人将其当做观赏宠物饲养。
A crane used to carry heavy objects. However, Ace and Blaze could manually lift pretty much anything, which saved time and effort.=载有大型物资的起重机。其实大多数重物，煌和Ace用手就能提起，省时省力。
A creation marred by forbidden witchcraft.\nA passage linking past to future.\nA taboo arts that draws souls into stories.\nA path to our consciousnesses.=浸染禁忌巫术的造物。\n连接往日未来的通路。\n魂灵窥探故事的诡术。\n通向众我意识的坦途。
A creation of the Sanguinarch of Vampires' Originium Arts that bears exceptional vitality. One who was powerful in life will continue to be a great threat to their enemies even after being reshaped by the power of the Sanguinarch's blessing. Therefore, those who continue ought to thank the Sanguinarch for his magnanimity.=血魔大君的源石技艺造物，有着极强的生命力。生前强大的个体，经过大君赐福之力重塑之后，也将继续向敌人展现自己的强大。因此延续者，当感谢大君的慷慨。
A creation of the Sanguinarch of Vampires' Originium Arts that bears greater vitality. One who was powerful in life will continue to be a great threat to their enemies even after being reshaped by the power of the Sanguinarch's blessing.=血魔大君的源石技艺造物，有着更强的生命力。生前强大的个体，经过大君赐福之力重塑之后，也将继续向敌人展现自己的强大。
A creation of the Sanguinarch of Vampires' Originium Arts, flexible and difficult to defeat. According to rumors, the Sanguinarch is able to snatch the blood of other creatures, imbuing new life into it and taking it under his control.=血魔大君的源石技艺造物，灵活，且难以击倒。在传言中，大君能够夺取来自其他生物的血液，并赋予血液新的生命，使其为自己所操控。
A creation of the Sanguinarch of Vampires' Originium Arts. They always thirst for more blood, strengthening themselves by stealing the blood of others.=血魔大君的源石技艺造物。总是渴望着更多鲜血，通过夺取其他生命的血液来强化自身。
A creation of the Sanguinarch of Vampires' Originium Arts. Though their bodies are already engorged with the blood of others, their thirst never ceases.=血魔大君的源石技艺造物。其他生命的血液填满了它们的身体，但它们的欲望永无止境。
A creation of the Sanguine Court's Originium Arts. It is said that just a few drops of fresh blood can spawn an entire swarm of these mindless worms. Once they've latched on, they will never let go until their hunger and thirst have been sated.=鲜血王庭的源石技艺造物，据说几滴鲜血就能催生一大群这样无智的蠕虫，在饥渴得到满足之前，它们永远不会松口。
A creature always with the master of the gem trading post sits atop a stone plinth surrounded by greenery. 'I had also hoped it would adopt a nicer pose as I carved, but it paid no heed to me, so...'=一只和宝石交易所主人朝夕相处的生物端坐在绿色植被环绕的石台上。\n“我也希望它在我雕琢的时候摆出更好的姿势，但是它并不搭理我，所以......”
A creature controlled by a Reunion recon squad that is more dangerous than a Hound Pro. Monitoring equipment is strapped to its body. Due to their speed and evasiveness, they can easily slip through enemy defenses and cause heavy damage.=整合运动技术侦察部队操纵的生物，比猎狗pro更具有作战能力。身上装备着某个牌子的监控设备。由于优良的隐蔽性和行动速度，较为容易突破防御造成大量破坏，需要注意。
A creature controlled by a Reunion recon squad that is more dangerous than a normal Hound. Monitoring equipment is strapped to its body. Due to their speed and evasiveness, they can easily slip through enemy defenses and cause heavy damage.=整合运动技术侦察部队操纵的生物，比一般猎狗更具有作战能力。身上装备着某个牌子的监控设备。由于优良的隐蔽性和行动速度，较为容易突破防御造成大量破坏，需要注意。
A creature controlled by a Reunion recon squad. Monitoring equipment is strapped to its body. Due to their speed and evasiveness, they can easily slip through enemy defenses and cause heavy damage.=整合运动技术侦察部队操纵的生物。身上装备着某个品牌的监控设备。由于优良的隐蔽性和行动速度，较为容易突破防御造成大量破坏，需要注意。
A creature researched by Liu'er, made from remnant rock of the Sui Tomb and martial tomes panned by Shuo. Originally Sui was carved on it, but Its form has faded, and now a butterfly is carved to take Its place. But the butterfly fears the Sui's might, so it is time to repel the Sui to appease it.=柳儿在研究的伥物，采朔之武籍，研岁陵残石而成。本为雕岁乌墨，岁形已逸，以蝶替之，然蝶畏岁威，需驱岁以安蝶。
A creature that drifts leisurely along the course. The locals see it as a mascot, and attacking it will invoke their fury.=漂浮在赛道上的悠闲生物，被当地民众视为吉祥物，攻击它会点燃所有人的怒火。
A creature that drifts leisurely along the course. When disturbed, it disturbs the currents with its body, creating significant danger.=漂浮在赛道上的悠闲生物，受到惊扰后会用身体搅乱水流，可谓危险至极。
A creepy-crawly that lives in a mild environment, forming a symbiotic relationship with a particular species of plant. The berries it bears have a complex flavor, and are a rare delicacy.=生活在温和环境中的爬行动物，与一种特殊的植物共生，结出的浆果具有复杂的滋味，是难得的美食原料。
A creepy-crawly that lives in a mild environment. When the ripe fruits dangle from the symbiotic plant atop its back, that's the best time to harvest them.=生活在温和环境中的爬行动物，背上共生植物的果实已经完全成熟。此时正是收获的最佳时机。
A Crimson Troupe ticket stub. None of the cast are listed. What kind of performance do they have in store for you?=猩红剧团的门票，没有写演出和表演者的名字。究竟是怎样的演出在等待着你？
A crisp beep, then fresh toast falls directly onto your plate.\nRestaurants that use it typically require customers to take off their hats. Not for good manners, but because it often mistakes hats for plates.=伴随着清脆的提示音，新鲜烤好的吐司会直接落入你的盘中。\n有它在的餐厅，一般会要求顾客脱帽。不是出于什么礼节，而是因为它总是把帽子识别成盘子。
A crisp beep, then fresh toast spread with jam falls directly onto your plate.\nRestaurants that use it typically require customers to take off their hats. Not for good manners, but because it often mistakes hats for plates.=伴随着清脆的提示音，新鲜烤好、连果酱都已涂抹妥当的吐司会直接落入你的盘中。\n有它在的餐厅，一般会要求顾客脱帽。不是出于什么礼节，而是因为它总是把帽子识别成盘子。
A crisp, flaky mooncake in golden brown, liable to stir anyone's appetite.=口口松脆的酥皮月饼，颜色焦黄，让人食指大动。
A critic once said:\n'Death is not the end of a tragedy.'=一位评论家曾经说过这样一句话：\n“死亡并非悲剧的终点。”
A crooked yet balanced piece of history, marked with traces of civilization and barbarity both. Damage follows in battle's wake, and one might leave it as a warning to progeny, but why not take it as a sign to improve oneself in the now?=一座歪斜却维持住平衡的遗迹，能看见文明与荒蛮都在上面留下了痕迹。\n斗争之后，破损难以避免，与其保留下来用以警示后人，不如从现在开始完善自身。
A crossbow. Well maintained and easy to use. But the tiny scratches and dents on it provide some insight into all the killing it has done.=一把弩。保养得很好，使用起来也十分便捷。但从上面的各种武器划痕和细小缺口中，可以窥见它曾经历过怎样的厮杀。
A crossbowman hired by the Armorless Union, lurking in the city's shadows. They are adept at hiding in the darkness and assassinating their targets with special bolts.=无胄盟雇佣的弩手，隐匿在城市的阴影中。擅长藏身于黑夜，并使用特殊的箭矢刺杀目标。
A crossbowman leader hired by the Armorless Union, lurking in the city's shadows and posing a greater threat. They are adept at hiding in the darkness and assassinating their targets with special bolts.=无胄盟雇佣的弩手组长，隐匿在城市的阴影中，更具威胁。擅长藏身于黑暗，并使用特殊的箭矢刺杀目标。
A crowd gathers outside a tent, their expressions mixed—some ecstatic, others crying in remorse. Curious about the commotion, you move closer, but Gopnik stops you. 'The Duck Lord is holding an auction,' he explains, 'and there's only one item left. You need to pay an entrance fee to start bidding.' He adds curtly, 'This event is reserved for the successful.'=一群人围在一顶帐篷边上，他们神色各异，或是狂喜，或是悔恨痛哭。你也想过去看看热闹，但高普尼克拦住了你。按照他的说法，鸭爵正在举行一场拍卖会，目前只剩下最后一件压轴秘宝，要想参与，得先缴纳一笔入场费。“仅限成功人士。”他说完就紧紧闭上了嘴。
A crowd of radicals has poured into the scorching workshop, trashing the place. No one dares to imagine what will happen if the facilities are destroyed, so let's break through the heat barrier and restore the workshop to normal!\n<@lv.rem><Condition></> DP will not regenerate naturally.\n<@lv.item><Transverse Plate></> Deploying Operators requires the assistance of nearby Operators=散发着灼人热浪的熔炼车间里涌入了大量极端分子，他们正在工厂中肆意破坏，一旦放任设施被毁后果将不堪设想。突破热能的阻隔，让车间恢复正常运转吧！\n<@lv.rem><特殊条件></>部署费用不会自然回复\n<@lv.item><接驳地块></>初始不可部署干员，需要周围存在其他干员进行协助
A crowd of radicals has poured into the scorching workshop, trashing the place. No one dares to imagine what will happen if the facilities are destroyed, so let's break through the heat barrier and restore the workshop to normal!\n<Condition> DP will not regenerate naturally.\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators=散发着灼人热浪的熔炼车间里涌入了大量极端分子，他们正在工厂中肆意破坏，一旦放任设施被毁后果将不堪设想。突破热能的阻隔，让车间恢复正常运转吧！\n<特殊条件>部署费用不会自然回复\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助
A crude carving left behind by the hunters. Wooden figures with indistinct features reach forth an arm, pointing to caves stockpiled with food, remedies, and tools.=猎手们留下的粗糙雕刻。一个难以分辨细节的木人向前伸出手，指向储存食物、草药与工具的树洞。
A crudely assembled pair of scissors, rarely used. Meant for snipping bindings. Guard of the past, she wishes to see you off as you head for the future.=一把制作简陋的小剪刀，罕有用途。剪刀用于剪断牵绊，她守在过去，想要目送你走向未来。
A crudely crafted bar stool with uneven legs. Paganini's debut woodworking project. Convinced of his dexterity, he took this failure hard—but not as hard as his apprentice clutching her head. She'd literally taken a tumble due to that stool.=做工粗糙的高脚凳，四条腿呈等差数列排布，是当年店主初次尝试木工活的成果。\n自认为心灵手巧的店主在这把高脚凳上栽了跟头，十分难过。不过还是捂着脑袋的学徒更难过，她是真的因为这把高脚凳栽了个大跟头。
A cruel murderer, an assassin that pursues you relentlessly. The violence bred in this land will eventually grow inside every perpetrator.=一位残忍、对你穷追不舍的杀手，这片大地孕育的暴力最终会降生到每一个施暴者身上。
A Crystal Barrier blocks all damage, shattering when 150 or more damage is taken from a single source, dealing 60% of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning</> them for 1s; reforms after 12s=拥有可以抵挡所有伤害的琉璃璧；琉璃璧在受到单次超过150点伤害时破碎，对周围所有敌人造成相当于林攻击力60%的法术伤害、使其<$ba.stun>晕眩</>1秒，并在12秒后再次生成
A Crystal Barrier blocks all damage, shattering when 150 or more damage is taken from a single source, dealing 60% of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 12s=拥有可以抵挡所有伤害的琉璃璧；琉璃璧在受到单次超过150点伤害时破碎，对周围所有敌人造成相当于林攻击力60%的法术伤害、使其晕眩1秒，并在12秒后再次生成
A Crystal Barrier blocks all damage, shattering when 150 or more damage is taken from a single source, dealing 70% (+10%) of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 12s=拥有可以抵挡所有伤害的琉璃璧；琉璃璧在受到单次超过150点伤害时破碎，对周围所有敌人造成相当于林攻击力70%（+10%）的法术伤害、使其晕眩1秒，并在12秒后再次生成
A Crystal Barrier blocks all damage, shattering when 150 or more damage is taken from a single source, dealing 70%<@ba.talpu> (+10%)</> of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning</> them for 1s; reforms after 12s=拥有可以抵挡所有伤害的琉璃璧；琉璃璧在受到单次超过150点伤害时破碎，对周围所有敌人造成相当于林攻击力70%<@ba.talpu>（+10%）</>的法术伤害、使其<$ba.stun>晕眩</>1秒，并在12秒后再次生成
A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning</> them for 1s; reforms after 8s=拥有可以抵挡所有伤害的琉璃璧；琉璃璧在受到单次超过200点伤害时破碎，对周围所有敌人造成相当于林攻击力100%的法术伤害、使其<$ba.stun>晕眩</>1秒，并在8秒后再次生成
A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 8s=拥有可以抵挡所有伤害的琉璃璧；琉璃璧在受到单次超过200点伤害时破碎，对周围所有敌人造成相当于林攻击力100%的法术伤害、使其晕眩1秒，并在8秒后再次生成
A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 105% of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning</> them for 1s; reforms after 7s=拥有可以抵挡所有伤害的琉璃璧；琉璃璧在受到单次超过200点伤害时破碎，对周围所有敌人造成相当于林攻击力105%的法术伤害、使其<$ba.stun>晕眩</>1秒，并在7秒后再次生成
A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 105% of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 7s=拥有可以抵挡所有伤害的琉璃璧；琉璃璧在受到单次超过200点伤害时破碎，对周围所有敌人造成相当于林攻击力105%的法术伤害、使其晕眩1秒，并在7秒后再次生成
A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% (+10%) of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 8s=拥有可以抵挡所有伤害的琉璃璧；琉璃璧在受到单次超过200点伤害时破碎，对周围所有敌人造成相当于林攻击力110%（+10%）的法术伤害、使其晕眩1秒，并在8秒后再次生成
A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning</> them for 1s; reforms after 6s=拥有可以抵挡所有伤害的琉璃璧；琉璃璧在受到单次超过200点伤害时破碎，对周围所有敌人造成相当于林攻击力110%的法术伤害、使其<$ba.stun>晕眩</>1秒，并在6秒后再次生成
A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 6s=拥有可以抵挡所有伤害的琉璃璧；琉璃璧在受到单次超过200点伤害时破碎，对周围所有敌人造成相当于林攻击力110%的法术伤害、使其晕眩1秒，并在6秒后再次生成
A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110%<@ba.talpu> (+10%)</> of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning</> them for 1s; reforms after 8s=拥有可以抵挡所有伤害的琉璃璧；琉璃璧在受到单次超过200点伤害时破碎，对周围所有敌人造成相当于林攻击力110%<@ba.talpu>（+10%）</>的法术伤害、使其<$ba.stun>晕眩</>1秒，并在8秒后再次生成
A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 115% (+10%) of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 7s=拥有可以抵挡所有伤害的琉璃璧；琉璃璧在受到单次超过200点伤害时破碎，对周围所有敌人造成相当于林攻击力115%（+10%）的法术伤害、使其晕眩1秒，并在7秒后再次生成
A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 115% <@ba.talpu>(+10%)</> of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning</> them for 1s; reforms after 7s=拥有可以抵挡所有伤害的琉璃璧；琉璃璧在受到单次超过200点伤害时破碎，对周围所有敌人造成相当于林攻击力115%<@ba.talpu>（+10%）</>的法术伤害、使其<$ba.stun>晕眩</>1秒，并在7秒后再次生成
A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 120% (+10%) of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 6s=拥有可以抵挡所有伤害的琉璃璧；琉璃璧在受到单次超过200点伤害时破碎，对周围所有敌人造成相当于林攻击力120%（+10%）的法术伤害、使其晕眩1秒，并在6秒后再次生成
A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 120% <@ba.talpu>(+10%)</> of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning</> them for 1s; reforms after 6s=拥有可以抵挡所有伤害的琉璃璧；琉璃璧在受到单次超过200点伤害时破碎，对周围所有敌人造成相当于林攻击力120%<@ba.talpu>（+10%）</>的法术伤害、使其<$ba.stun>晕眩</>1秒，并在6秒后再次生成
A crystal chandelier with a unique design. The crystals swing around and sometimes hit the panel, letting out a crisp sound. *ding* *ding* Don't worry about work. The party's not over yet.=造型独特的水晶吊灯，水晶挂件晃来晃去的时候会撞在灯盘上，发出清脆的声响。\n丁零，丁零——别考虑工作啦，派对还没有结束哦。
A crystal mooncake filled with mango pomelo sago. Can be used to restore Sanity.=一份杨枝甘露馅的水晶皮月饼，可用于恢复理智。
A crystal mooncake filled with seaweed and meat floss. Can be used to restore Sanity.=一份海苔肉松馅的水晶皮月饼，可用于恢复理智。
A crystal of blood left behind in the battlefield ruins. It is said that if you place it in a deserted nook where roses bloom, when the twin moons are at their brightest, the fortunate will find some unexpected presents waiting for them come daybreak.=遗落在战场废墟中的鲜血结晶。据说在双月的光芒最耀眼的时候，将其放在一处盛开着蔷薇的无人之地，幸运的人总能在天亮返回时收获一些意外的馈赠。
A crystal-clear beverage. Can be used to restore Sanity.=一份清冽的饮品，可用于恢复理智。
A crystallization of science. Can be used to restore Sanity.=一份科学的结晶，可用于恢复理智。
A crystallization of Terra's Originium technology. A symbol of Terra's industrial modernization. From Originium Casting units to intercity network servers, their making all starts with inventions like these.=泰拉源石科技的结晶，泰拉工业现代化的代表。源石施术单元与城际网络服务器的制造都离不开这种科技产品。
A crystallization of war, Originium, and suffering.=战争、源石与血泪的结晶。
A cube-shaped wooden stool placed next to the hearth, good for a single person to sit on, contemplate, and seek quiet satisfaction within themselves.=摆放在炉火边，供一人使用的方木凳。 独自沉思，向内寻求宁静与满足。
A cubic chandelier made of connected six light tubes. Both economical and practical.=用六根灯管拼接而成的方形吊灯。物美价廉又实用。
A cunning and ruthless variety of Cautelotaur, it conceals itself in herds to launch surprise attacks, the prey it catches subjected to its capricious whims. Most hunters that attempt to hunt this creature return with nothing to show for it.=狡猾残忍的一类狡兽，以兽群做掩护发动突袭，被捕捉到的猎物都会遭到其玩耍式的虐待。大多试图狩猎它的猎人都无功而返。
A cup of tea after a meal may ease the stomach, but it cannot ease one's worries and regrets. It is sweet on the palate, but it is the bitter aftertaste that lingers.\n<@lv.item><Stove> </>Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove> </>Summons 'Vapid Blight' to deal True damage to all allied units in its path.=饭后茶饮。解得了腻，解不了新愁旧憾，入口虽甘，回味却苦涩悠远。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
A cup of tea after a meal may ease the stomach, but it cannot ease one's worries and regrets. It is sweet on the palate, but it is the bitter aftertaste that lingers.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=饭后茶饮。解得了腻，解不了新愁旧憾，入口虽甘，回味却苦涩悠远。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
A cupboard commonly used by the pizzeria. Plates can only be placed here after being meticulously cleaned and disinfected.=披萨店常用的餐盘柜。经过严格的消毒清理后才能放入。
A cupboard for teaware and tea, with dusty teacups in the corner. After a day's work, Yu always brews a pot—not for elegant sets, but for a simple rice bowl. In this kitchen, a casual touch is the best way to sweep away fatigue.=摆放茶具茶叶的杉木吊柜，角落里的茶杯落了些灰尘。\n做完了一天的炊事，余总会沏上一壶茶，不用雅致的杯盏，只需一只饭碗。要在这后厨扫却疲惫，少不了些实在和随性。
A cure for regret might not make things any better, but at least it gives you a chance.=后悔药不一定能让事情变好，但至少有机会。
A curious jewel construct that was believed to be a crane. Now it drags a gem around.=一种神奇的宝石构装体。它在博物馆供人参观的日子里，被认为是建房搭梁的工具，而如今它拖拽着一块宝石跑啊跑。
A curious jewel construct that was believed to be a water pump. Now it runs around with a gem in its...'hand.'=一种神奇的宝石构装体。它在博物馆供人参观的日子里，被认为是汲取井水的工具，而如今它背负着一块宝石走啊走。
A curiously carved marker of wood. You recall Santalla once telling you how it signifies 'warmth.'=一块雕刻着奇异符号的木块。你记得寒檀告诉过你，符号的意义是“温暖”。
A currency that is only good in the here-and-now. The wonderful thing about tradition is that some things that appear lost to time will suddenly wake up at the most unexpected of days.=只在此时起效的通货。传统的奇妙，在于许多已经被人遗忘的习惯会在某些日子里苏醒。
A currency universally recognized amongst the prisoners. Can be used through secret channels to obtain what you want.=囚犯们之间普遍承认通行的货币，可用来通过秘密渠道获得想要的东西。
A Curse Without Words=无字诅咒
A curtain commonly seen in Ludwigs-Universität. One often finds the university's emblem, family crests, and the like depicted on it. This particular one depicts the capital at night and is a favorite among our operators.=路德维格大学中随处可见的挂帘，上面可能绘有学院徽记、家族纹章等等，其中这面描绘首都晚景的最受干员们喜爱。\n夜幕将沉，红霞犹在，金律徜徉。
A curtain held up by buckles and belts. What are they so worried about though? When these curtains brought from the Troupe fall, only one thing happens - the end.=搭扣与皮带紧束着幕帘，它们究竟在担心什么？这块从剧团中运来的红布落下时只会发生一件事，结束。
A curtain imprinted with the Penguin Logistics logo. Just looking at it reminds you of long hours of work, bosses barking orders, and sneaking off for some lazy leisure time.=印有企鹅物流标识的幕帘。每当看到公司标识，就想起了工作、老板以及偷懒的闲暇时光。
A curtain used in the rehearsal room to keep dust from instruments. Open it and your dream is right before you in your instrument.=排练室使用的遮灰帘。掀开它，拿起你的乐器，你的梦想近在眼前。
A curved quill formed of cartilage. A light blue liquid drips from the quill's point, violently transforming an experimental organism's physiological structure.=一根软骨形成的弯曲尖刺。随着淡蓝色的液体自刺尖滴滴坠落，实验生物的生理结构剧烈地转化了。
A custom all-in-one steamer, its cookers billowing with vapor. Once, a full house of craftsmen ordered filling noodles for strength; in no time, the kitchen's steam was so thick that passersby almost lost their way in the mist on the street.=专门订做的集成蒸煮台，架有噗噗冒着水汽的蒸具。\n那日一伙工匠坐满了桌席，点的全是扛饿的面食。不到半晌工夫，后厨便冒出磅礴的蒸汽，差点让路过的人迷失了方向。
A custom cabinet filled with Yu's 'old buddies'. Every time his siblings gather at Savors at Yu's, the kitchen clatters as steamers, knives, and odd-shaped molds are all summoned from here at once.=为厨具特意打造的吊柜，里面都是余的“老伙计”。\n每逢兄弟姐妹相聚余味居，后厨便到处叮咣作响——大蒸笼、雕花刀、形状怪异的模具，一股脑从吊柜里现身。
A custom drone made-to-order for Karlan Trade. It has been modified for operation in sub-zero temperatures.=喀兰贸易特别定制的无人机。为了在冰原低温环境下行动而进行了对应的调整。
A custom-made food warmer and some canned fermented fins, here to accompany you through a delightful afternoon in the icefield. Just listen to the songs. The food will be easier to swallow.=特制的食物保温箱与发酵鳞兽罐头，伴你度过一个美好的冰原午后。\n好好听歌吧，也许食物就没那么难以下咽了。
A custom-ordered laser scope, used for precision nighttime aiming. She always has her sights set dead ahead, and never looks away.=一副定制激光瞄准镜，适用于夜间精确观瞄。她一直紧盯着前方，从未将视线移开。
A customized ball rack with a unique shape. The Sarkaz rarely like to follow the rules, so it is no surprise that they'd make their own rules for billiards.=定制的摆球器，造型独特。萨卡兹们不喜欢循规蹈矩，发明出独特的摆球规则也算意料之中。
A customized experiment table with test equipment and a computer connected to the Rhine terminal.\nThe flowers on it are picked from the barrens. Dorothy moved the plants inside, shielding them from the dangers of the outdoors.=专门定制的实验操作台，一侧摆放实验器材，另一侧的电脑连接着莱茵的终端。\n桌面上的鲜花采摘自荒原的植株，多萝西将它移到室内，远离来自荒原的危险。
A customized tea cart made to commemorate the 2nd Anniversary of Arknights. It was deliberately crafted as a double decker to accentuate both form and functionality.=为了纪念明日方舟开服二周年特别订做的茶柜。特意做成了双层，以方便在轮廓上突出设计。
A customs certificate stamped with proof of border crossings from all over. Can be used to exchange for supplies at the Trading Station. Don't ask what purpose they have for taking these.=盖有各地出入境证明印章的通关凭证。可用来在物资集换处交换物资，别多问收集这些票券是要用来做什么。
A cut to fester, or a cut to heal?=出针剪线，溃烂抑或愈合？
A cute display modeled after Amiya and Perlica. The two bunny girls finally meet in a truly unforgettable way.\nA celebration sent across time and space for the journey ahead, bringing everyone joy for the new story to come.=参考阿米娅和佩丽卡的形象制作的可爱摆件，兔兔们在这一刻进行了历史性的会面。\n为朝着明日的旅程，送上跨越时空的庆贺，每个人都因新的故事而欢欣鼓舞。
A cute doll commonly seen in shops. It will look different if placed somewhere dark.=商店中随处可见的可爱布偶。如果放在没有光的地方，便会显现出另外一番样貌。
A cute jukebox with a number of discs. The songs and laughter blend together to raise the party's mood to its climax.=造型可爱的点唱一体机，上面放着几张唱片。\n欢笑声与歌声一起，将宴会的气氛推向了高潮。
A cutting-edge drone designed by Rhodes Island's Engineering Department specifically for this round of Vector Breakout training training.\nRosmontis loves its color.=罗德岛工程部的尖端设计，为本次矢量突破训练特别定制的无人机。\n迷迭香很喜欢它的颜色。
A cutting-edge workshop table. When it was used for pyrotechnics, Blaze could spend an entire day sitting nearby in a trance, but today, nobody's occupying it.=工作间内配备的切割台。面对着火花，煌能发上一整天的呆，只是现今已经没人在使用它了。
A cyan arrow pierces Flametail Knight's armor. Sona tries to block it, but the massive force of the impact sends her petite body flying. Struggling in midair, she is launched into the gap between the city's plates.=青色的箭矢贯穿了焰尾骑士的盔甲。索娜试图格挡，但是巨大的冲击力依然让她娇小的身躯失去控制。她在半空中挣扎，飞向城区地块之间的间隙。
A Cyclops tears open a rift and appears before you. 'Greetings.' Her manner is polite, but her tone carries an edge. 'You have it, don't you? The key that can change the future.' Though she doesn't look directly at you, her gaze feels piercing. 'Please hand it over so I can alter the bleak future I foresee. Do not refuse me.'=一位独眼巨人撕开裂隙，来到了你的面前。“你好。”她很有礼貌，言辞中却布满荆棘。“你带着它，对吗？那把改变未来的钥匙。”她虽没有看着你，但她的视线早已将你洞穿。“请交给我吧，我会带去改变，我会抹消我所见的悲惨未来，请不要拒绝我。”
A cylindrical vertical display used to list sponsors and advertisers. Malls may rise and fall, but big company branding lasts forever.=播放广告及赞助商名单的圆柱立式显示屏。商场起起伏伏，几家大型公司的名字却从没有消失。
A dagger as heavy as your heart, memories that shall never fade, a fallen corpse... These are all silent invitations.\n<@lv.item><Camera> </>Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.=如心中情绪一般沉重的匕首，从未褪色的回忆，倒下的尸体......都是无声的邀请。\n<@lv.item><摄影机></>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。
A dagger as heavy as your heart, memories that shall never fade, a fallen corpse... These are all silent invitations.\n<Camera> Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.=如心中情绪一般沉重的匕首，从未褪色的回忆，倒下的尸体......都是无声的邀请。\n<摄影机>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。
A dagger that used to purge injustice in the jianghu of Yan.\n'Think carefully before you draw your blade. Once you've done so, there's no time to hesitate.'=一把曾在炎国的江湖上铲除不义的短刀。\n“拔刀之前，先想清楚是否值得。拔出刀后，就不可再犹豫。”
A daily recipe waiting to be sent to Senshi's Dungeon Diner. If it's nutritionally balanced, you'll get a prize. If you're not sure which ingredients go with which, you can ask Matterhorn, Gummy, or Hibiscus.=送往森西迷宫食堂的今日食谱，保证营养均衡就能获得奖品。如果不清楚怎么搭配食材，可以询问角峰、古米和芙蓉。
A daily schedule custom made for your own healthy living. To be honest, it's hard to reject it.=一张专门为你定制的健康生活日程规划表。说实话，很难拒绝。
A dainty bouquet in a refined vase. 'PREP THE SHOT! I WANT A LOOK AT THOSE FLOWERS!' 'Yeah, yeah...' And so the prop master juices the poor wilting things until they're fresh again with plant revitalizing Arts.=典雅的花瓶中插着一束娇艳的鲜花。\n“要开拍了，检查下道具花状态！”“知道了知道了......”道具师一边回应，一边冲着蔫了的鲜花施展恢复植物活力的源石技艺。
A damaged mechanical device captured from Reunion. Can be used for a variety of upgrades and for production in the Factory.=收缴来的破损机械装置，可用于多种强化场合，也常作为制造站合成项目的原料。
A damaged Originium lamp found in the Dark Woods. Once Na Saoirsí's supply issues were resolved, the citizens spontaneously decided to organize, taking out the only supplies they had on hand to recover these relics of the war.=在黑林中找到的破损源石灯。纳斯尔纱城内的匮乏缓解后，居民们自发组织起来，拿出手头仅有的物资，回收这些战争时期的遗存。
A damp-proof cabinet of paulownia wood with a warm light. 'One's soft, the other brittle—different natures, yet they blend for a unique taste. Keeping dry goods together lets them harmonize first, so they won't clash inside the pot later.'=泡桐木打造的防潮柜，里面点了盏暖色小灯，说是有除湿的作用。\n“看，一个软，一个脆，性子不同，却能在锅里融汇成一种气息。把干货放在一处，也是一道步骤，让它们先融合，免得在锅里犯冲。”
A Dance=起舞
A dance in fire; a competition for the dancer's attention.\n<@rolv.rem>There are <Heat Pump Passages> that will periodically deal damage to units above them.</>=看啊，舞者正在火中起舞，想要获得她的青睐，一场竞赛必不可少。\n<@rolv.rem>场地内有间断对其上单位造成伤害的<热泵通道>。</>
A dance in fire; a competition for the dancer's attention.\nThere are <Heat Pump Passages> that will periodically deal damage to units above them.=看啊，舞者正在火中起舞，想要获得她的青睐，一场竞赛必不可少。\n场地内有间断对其上单位造成伤害的<热泵通道>。
A dance mat that players use with the dance machine. Note: Dance mats are for use with the two legs only. Usage of hands or other auxiliary equipment is strictly prohibited.=为游玩舞蹈机台的玩家配置的跳舞毯。注意：跳舞毯是用双腿游玩的，严禁使用双手或是其他附属设备。
A Dance Together=共舞
A Dance With Crystals=与晶共舞
A dancing rhythm game machine purchased for a vast sum of money. People play rhythm games for a lot of different reasons, but the joy they get out of it is surprisingly consistent.=花费重金购入的舞蹈机台。 人们玩音乐游戏的初衷大不相同，得到的快乐倒是出奇一致。
A dandelion flower head, picked up by Taraxacum on his way to Rhodes Island. A small handwritten note below reads: 'Not For Medicinal Use.'=一朵未飘散的蒲公英，由风絮在前往罗德岛的途中采得。其下的纸条上备注着一行小字：不可入药。
A dangerous cart, filled with rare snacks. Extremely unstable and liable to explode.=危险的推车，装满零食商贩的珍藏，极不稳定，易燃易炸。
A dangerous creature with a back covered in thorns. Every thorn has a developed and impressively elastic muscular connection; upon sensing danger, they can fire their thorns with an abrupt and startling power. Even so, some people still aspire to raise them as pets.=背部布满棘刺的危险生物。每根棘刺都与发达而富有弹性的肌肉相连，察觉到危险时能将棘刺猛然射出，杀伤力惊人。即便如此，仍有人想要将其作为宠物饲养。
A dangerous hole in the ground. Enemies that step on it will fall to their deaths.=危险的凹陷地形或地面破洞，经过的敌人会摔落至底部直接死亡
A dark bronze chandelier, its bulbs shaped like candle flames. Its luminescence is far from able to light up the entire hall. There is always someone ready to be enticed by the darkness.=暗铜色的花蔓吊灯，灯泡模仿了烛火的形状。\n它的光亮远远不足以照亮整个大厅，总有人会受到那黑暗的引诱。
A dark fate looms over the lands in silence, only for the occasional flash of lightning to tear it briefly asunder. It is in those moments when the foresighted see. Likewise, it is in those moments that warriors seek to wager their lives.=昏黑的厄运始终在大地上静候，只有闪电偶尔将它破开一瞬。远见之人所见的，只是那一瞬间，远征之人不惜性命所求的，也只是那一瞬间。
A dark floral carpet, embroidered with pale pistils. The five petals represent the five young ladies who broke from the Castle of Dreams' confinement, and their unyielding hearts that refused the call of fantasy.=暗色的花形小地毯，绣有淡色的花蕊。\n五片花瓣，代表着曾突破梦城堡禁锢的五位少女，以及她们不屈于幻境的坚毅之心。
A dark gray dirt-resistant mat, fine down, snug underfoot. Stripped of flesh, stripped of bone, 'til stripped of body outright, still was no part of Him upset. For that is evolution's drive; the weak are the flesh that feed the strong.=一块耐脏的灰黑脚垫，绒毛很细腻，踩在上面十分舒适。\n失去了肉体，失去了骨骼，直到身躯一点都不剩，祂也没有一丝懊恼。毕竟，弱肉强食正是进化的动力之源。
A dark gray leather sofa—soft and comfortable enough to ease the fatigue of visitors who sit on it. After trying it out, several operators submitted requests to replace their dorm chair cushions with the same material.=深灰色的皮质沙发，柔软舒适，来访者坐上去很快就能消除疲惫。\n不少干员在试坐之后提出申请，想把自己宿舍椅子的坐垫换成这个沙发的同款。
A dark gray leather sofa—soft and comfortable enough to ease the fatigue of visitors who sit on it. Everyone is grateful they went with leather, as fabric would have inevitably gotten covered in fur and feathers. Much easier to clean.=深灰色的皮质沙发，柔软舒适，来访者坐上去很快就能消除疲惫。\n大家都很为当初选皮质沙发的决定感到庆幸，因为布艺沙发上总是死死粘着各位干员的绒毛或耳羽，相比之下皮质沙发好清理多了。
A Dark Room=昏黑之室
A dark-red patterned carpet, embroidered with waning moons which symbolize unease. The flickering figure standing on it, framed in bloody red... Is that not what the dreamseeker wishes to see herself as?=暗红色的花纹地毯，上面绣有象征着不安的残月夜空。\n血色的背景之中，在这绒毯上摇曳的身影，究竟是不是寻梦者想看到的自己？
A dartboard with mission targets attached. Between scoring hits and leisurely chatting, inspiration flashes.=贴着任务目标的飞镖盘。在命中“目标”和插科打诨间，灵感闪现。
A Date With Slugs=与虫为伴
A day of fine sun and gentle breeze. I hope everyone makes it home safe.=日丽风和，希望大家可以平安归来。
A day without dream sees lives and spirits still.=白日无梦，也见生灵。
A Day Without Misfortune=不倒霉的一天
a day without U-chan makes me sick all over=一天不看看小U，浑身难受
A Day's Calamity=一日之祸
A day's plan starts in the morning. The Logistics Department of Rhodes Island will provide a variety of Daily Sign-in materials for you.=一日之计在于晨。罗德岛后勤部将为博士提供多样的每日签到物资。
A daybed at the spa with a fur blanket. Most customers most likely don't think about where the blanket came from when they lie down on top to get their treatment.=特意搭上毛皮盖毯的水疗室高端矮床。当顾客在上面享受轻拍慢揉时，想必不会在意这一方毛皮从何而来吧。
A dazzling light can be a symbol of hope, but also a portent of destruction.=炫目的亮光可以是希望的象征，也可以是毁灭的前兆。
A dead battery. The final purpose of a useless item is to be part of a collection.=一节没电的电池，无用之物最后的用处就是收藏。
A dealer selling fireworks during Carnevale. Picking up fireworks and pulling the trigger are all quite familiar to him.=在狂欢节期间分销礼花的商贩。拿起礼花，扣动扳机，这感觉他绝对很熟悉。
A Death in Chunfen=春分
A decent amount of sugar produced by assembly line. Can be used for a variety of upgrades and for production in the Factory.=机械化制作的中等量糖块，可用于多种强化场合，也常作为制造站合成项目的原料。
A declaration of contempt for Signora Sicilia. A mockery of the very laws of Siracusa.\nWith an engine's roar squeezed between bouts of high-pitched laughter... A truck rips through the wall.=像是在宣告着对西西里夫人的藐视，像是在嘲笑着叙拉古的法律本身。\n伴随着轰鸣的引擎声，以及夹在其中的高笑声。一辆卡车破壁而入。
A decorated panel found in a Healthy Diner. 'I'm supposed to entertain myself by watching the colors cycle? I'm tired of waiting already...'=健康的装饰牌。“让顾客顺着颜色变换活动眼球？这也太无聊了。”
A decoration carved from magnetic materials, imitating a witchcraft device seen by the storytellers. In that tale, travelers leaving Kazdel always carried something like this. No matter how far, the point always leaned towards Kazdel.=使用磁性材料雕刻而成的悬浮摆件，仿制自讲述者们在某次探险中见到的巫术装置。\n在那段故事中，远行者离开卡兹戴尔时总会带上这样一件东西，无论距离多远，顶端的尖锥总会偏向卡兹戴尔所在的方向。
A decoration made from the embroidery of one's own house. Old customers know that this was originally a present from daughter to father, from the shopkeeper's beloved pearl.\nShangshu girls have a tradition of weaving and embroidery. Seventy miles along the clear river turn into three feet of yarn around her fingertips.=以自家绣品做成的装饰物，老主顾们都知道那是掌柜的掌上明珠给老父的寿礼。\n尚蜀女子有织绣传统，江清峰秀七十里，飞入三尺指间纱。
A decoration used to celebrate a traditional Yanese festival. While a cute little bunny rows to win, the zongzi tempt with a refreshing sweet scent that lifts the heart.=用于庆祝炎国传统节日的挂饰之一，可爱兔兔正划桨竞渡，一旁的粽子散发出清爽的甜香，沁人心脾。
A decoration used to celebrate a traditional Yanese festival. While a cute little bunny rows to win, the zongzi tempt with a rich savory scent that warms the sinuses.=用于庆祝炎国传统节日的挂饰之一，可爱兔兔正划桨竞渡，一旁的粽子散发出浓郁的咸香，温暖芬芳。
A decorative bronze fence influenced by Lungmen designs. It is a bit similar to the iron fence commonly used by Chamber of Commerce in Lungmen.=仿龙门样式的装饰铜栏。和龙门各家商会普遍使用的铁栅栏有点相似。
A decorative copper bell with star-shaped ornaments hanging off a rope connected to the bell clapper. The bell that once chimed for heroic epics now silently watches the sun rise over Athenius.=天花板中央的装饰用铜钟，连接钟舌的长绳上挂有星形坠饰。\n曾经为鼓舞人心的传说而鸣响的摆钟，如今静静守望着雅赛努斯的晨曦。
A decorative lamp that imitates candles, contributing a similar atmosphere but without the fire hazard.\nGoldenglow hates fires.=仿制成蜡烛的装饰性灯具，在增添气氛的同时避免火灾风险。\n澄闪讨厌火灾。
A decorative miniature lemon tree in a beautifully dainty pot. A local specialty, Siracusan lemons can be used in seasoning, but are mostly used to craft limoncello, a crisp fruit liqueur that always sits among Verde's recommendations.=装饰用的小型柠檬树，种植在精致而漂亮的花盆之中。\n叙拉古本地特产的柠檬也会用作调味品，但更多用来酿造甜酒，这种清甜的果酒是威尔德餐厅的推荐品之一。
A decorative piece modelled after the survey board used in the research station, adorned with the explorers' dreams. 'You take a glance at Infy, then you bite the dust.'=仿照科考站中考察标记牌制作的装饰品，探索者的梦想列于其上。\n“看一眼因非冰原，然后死去。”
A decorative pillar made in the Victorian Court style, built with hard mountain rock and brushed over with white chalk. The first lesson at the Royal Guard Academy begins with a straight waist.=仿维多利亚宫廷风格的装饰性立柱，由坚硬的山岩加以白垩粉刷而成。皇家军事学院的第一课从挺直腰杆开始。
A decorative plaque that doesn't seem to come from the real past. People often like to fantasize about a single point in the past changing, as if in that non-existent history, everything that develops from that point would be like a perfect dream.=一块不属于现实过往的装饰牌。人们总爱幻想过去某个引发变动的节点，好似在那不存在的历史里，一切发展都会如幻梦般美妙。
A decorative plaster table, brought back from Leithanien to the Notarial Hall by an Apostolic Nuncio.\nWhile said to be the magnum opus of a Leithanian master, crafted with thoughtful artistry, the executors found little to appreciate in a piece that often blocked their vision.=装饰用石膏台，某万国信使自莱塔尼亚带回并赠予公证所。\n据说是莱塔尼亚大师的手笔，是艺术与思想的造物，但执行者们普遍只嫌弃它遮挡了视野。
A decorative pool of cold water. The balls floating on the surface can be used as ammunition for water fights in the hot spring. When the kids get bored at home, they sometimes try to figure out which ball is the roundest.=盛满清凉的装饰水池，漂浮其中的水球可以用来在温泉里打水仗。\n如果孩子们被关在家里太无聊，他们会来比一比哪一个水球最圆。
A decorative sculpture. If crystals can be carved into flames, then perhaps it might not be so difficult to influence the outcome of a match.=作为装饰的雕塑。既然水晶都能被雕琢成火焰，那么影响比赛胜负或许并不是件困难的事。
A decorative table used when celebrating one of Yan's traditional holidays. A cute bunny cheers on the boat racers. 'Wave your flags, cheer with me, zongzi should be savory!'=庆贺炎国传统节日时使用的装饰台之一，可爱兔兔正为竞渡呐喊助威。\n“旌旗动，箬叶扁舟鲜肉粽！”
A decorative table used when celebrating one of Yan's traditional holidays. A cute bunny cheers on the boat racers. 'Wave your flags, get it done, sweet zongzi is number one!'=庆贺炎国传统节日时使用的装饰台之一，可爱兔兔正为竞渡呐喊助威。\n“旌旗动，苇叶轻舟甘枣粽！”
A decorative wall slate in the mercenary lounge. Personal belongings are hidden behind it.=佣兵休息室的石制墙饰。石板后藏着私人物品。
A dedicated opponent will prove to be a worthy adversary in the future, let them do just that.=适当的手下留情也许会成为孵化强敌的契机，就随他们去吧。
A defense construct equipped with a self-destruct device. When the construct is destroyed, the device activates and explodes.=一种附带了自毁装置的防御设施，当它被击破的时候，设施中的装置会启动，并制造一场爆炸。
A deformed Infected Creature often found wandering around ore veins, stubbornly thinking they have a duty to guard the mine.=一种常在矿脉周围徘徊的畸形感染生物，固执地认为守护矿脉是自己的使命。
A deformed Infected Creature often found wandering around ore veins. Guarding the mines has become an obsession of theirs, and they are willing to die for it.=一种常在矿脉周围徘徊的畸形感染生物，守护矿脉已成执念，更加舍生忘死。
A deliberately tall bed. The solid yet soft mattress is what helps Perfumer quickly drift off to dreamland.=被特意垫高的大床。厚实而松软的床垫能很快将调香师送入梦乡。
A delicate and simple tea table, with charming teaware featuring cute patterns. Raise a bunny teacup, drink the warmth with everyone, and share this cozy moment.=精巧简约的茶几，桌上放置着印有可爱图案的茶具。\n端起兔兔茶杯，与大家一同饮下茶杯内的温暖，共度这温馨的时光。
A delicate artificial component used as the core material of Base construction.=精密的人造构件，是基础建设的核心材料。
A delicate device has been placed here, its underside labeled with a single line of Ægirian: 'Mini Decontamination Kit.' It seems to fit into one of the slots on 'Little Handy.'=这里放着件精致的仪器，一行小字“迷你去污套组”以阿戈尔语印在底部。它似乎能适配“小帮手”的其中一个插槽。
A delicate goblet. Under the yellow light, it gives off intoxicating colors.=精美的高脚酒杯。昏黄的灯光下，杯身散发出令人沉醉的色彩。
A delicate LED lamp. Embed 1 Originium Shard and it will shine forever. Let it dispel the anxiety brought by darkness.=一盏设计精巧的LED提灯。只要嵌入一粒源石碎片就能长明不灭，就用它驱散萦绕黑夜的不安感吧。
A delicate little cake. Can be used to restore Sanity.=一小块精致的蛋糕，可用于恢复理智。
A delicate pen that has been lovingly packaged. It feels like working in a office building when you use it to review documents.=精心包装好的高级钢笔。用它批阅文件时，会产生一种身在写字楼中的感觉。
A delicate, detailed hourglass, the glass sparkling, the sand of finest grain. Time passes through overturnings and upheavals, but some things never change.=一个精致小巧的沙漏，玻璃晶莹，流沙细腻。时间在翻覆颠倒中流逝，有些事物却从未改变。
A delicate, intricate key. Only one such key exists for each box, a method used by the theater manager to ensure the safety of the mafiosi who come here to enjoy the shows.=一柄小巧精致的钥匙。每间包厢的钥匙仅有一把，剧院经理用这种方式向来此观看歌舞剧的家族成员们保障此处的安全。
A delicately cut icosahedral crystal gemstone. By her logic, things you slough off onto others in passing can't be called gifts.=精工切割的二十面宝石晶体。按照她的说法，随手丢给别人的不能算是礼物。
A delicious birthday cake for Amiya. Please hold off on eating it until our birthday girl has made her wishes. Beneath the cake, there's a gift box for Amiya—don't open it until everyone has finished their cake. What could it be?=契合阿米娅生日主题的美味蛋糕，等小寿星许完愿就可以品尝了。\n蛋糕下面是送给阿米娅的礼物，但只有大家一起吃完蛋糕后才能打开。究竟是什么呢？好期待呀！
A delicious cake, themed for Amiya's birthday, with a tray designed to float like a sky-wagon. The delicious cake, carrying Amiya's wishes, floats past everyone, inviting all to enjoy its sweetness and blessings!=契合阿米娅生日主题的美味蛋糕，托盘设计成了能够悬浮于空中的驮车模样。\n美味的蛋糕载着阿米娅许下的愿望飘过所有人身前，大家来一起享受这份甜蜜与祝福吧！
A dense fog is actually the safest weather to have while exploring, but there's always people waiting in the mist to ambush their enemies. Lift the curtain, and have your hearts leap in trepidation.=其实，迷雾已经是旷野探险中最不危险的天气，但总有人会躲在后面给敌人一击。掀开帷幕，会让彼此心惊肉跳。
A depiction of the breathtaking countryside. This remote country with but one city has captivated the attention of the entire world.=绘制着兰赛拉尔当地风光的风景画。仅有一城的偏远小国，占尽了世间的美丽。
A depot for receiving supplies. Equipment from Rhodes Island HQ is sent to this location.=用来接收物资的站点，由罗德岛总部运来的设备将按照部署安排精准投放到此处。
A depot for receiving supplies. Upgrades from Rhodes Island HQ are sent to this location.=用来接收物资的站点，由罗德岛总部运来的强化增益设备将按照部署安排精准投放到此处。
A derivative work of a famous architect who builds houses with paper. People can't believe they can actually sit on a paper stool.=一位用纸造房子的著名建筑师的衍生作品。让人不敢相信用纸做的凳子，真的可以坐。
A derived product in Originium engineering, widely used in industrial fields due to its exceptional functionality. In recent years, its unique appearance has also drawn keen interest from those working in design.=源石工业的衍生产物，因其优异的性能在工业领域被广泛应用。近年来又因独特的外观而被设计行业所关注。
A design once popular in Vyseheim, reminiscent of coffee foam with syrup poured on it.\nHibiscus was silent for a moment after Ebenholz told her what Leithanians call this pattern. They were both reminded of someone who had much to do with coffee.=曾在维谢海姆风靡一时的地毯，纹路很像浇上了糖浆的咖啡泡沫。\n从黑键口中得知这种花纹在莱塔尼亚的俗称后，芙蓉沉默了片刻。他们都想起了某个和咖啡相关的人。
A designer coral table, arrayed with books and loose leaf memos. Every generation starts anew, and wears and tears so in the process. If tThHiIsS WAS YOUR EVOLUTIONARY TRAJECTORY, NO WONDER YOU WOULD BE DRAGGED BELOW.=经过设计的珊瑚石桌，堆积了一些书籍与记录。\n每一代都从头再来，其中产生的损耗已经无法计数，如果这就是进化的成果，那么被淘汰也是必然的结局。
A designer decoration used to partition an open space. Like a clean cut.=设计风的装饰，用以在功能性上划分空间，极致切割。
A designer flower petal chandelier. It doesn't matter whether it's an actual flower; it's just what she likes.=如花瓣般层叠交错的艺术吊灯。勿论花卉是否存在，她总是喜欢。
A designer who always misses his deadlines. He will do whatever it takes to escape attention when he finds that he has accidentally entered the shot.=严重拖延、总是不能按时交稿的设计师。心虚到无以复加的程度，他发现自己不小心误入了镜头，为了从众人的眼光中逃走，他不介意付出任何代价。
A designer who has missed his deadline. He flees when he finds that he has accidentally entered the shot.=不能按时交稿的设计师。很是心虚，他发现自己不小心误入了镜头，立刻仓皇地逃走。
A desk built to watch exciting competitions, complete with professional equipment. 'This side is definitely going to win. Trust me, I'm a pro.'=为了观看激动人心的赛事而搭设的平台，专业设备一应俱全。\n“肯定是这一边会赢，你不信？我可是专业的！”
A desk filled with Lateran scriptures. Turn the pages. Their teachings await your interpretation. Hear my prayers, grant me knowledge, and witness my deeds.—The Saints' Travels=放置着诸多拉特兰典籍的书桌。舒展纸页，教义在等待着诠释。\n听我愿，赐我知，见我行。——《圣徒行记》
A desk integrated with a closet. The satisfaction that one gets from gazing up at the pristine collection is almost indescribable.=自带立柜的书桌。抬头便能见到藏品时的愉悦几乎无法被替代。
A desk made from a suitably-shaped tree trunk. Fresh buds are beginning to sprout from the abnormally rotten deadwood. Keep a silent but decisive friend by your side, and wait until life flows into it once more.=利用一段形状合适的树干制成的桌台，被异常腐蚀过的枯木正发出新芽。 将一位沉默而坚韧的朋友留在身边，等待生命再度流向它。
A desk piled with books and documents. There are clear traces of manual craftsmanship. Few of the Sarkaz publications sitting on the desk are actually written in the Sarkaz language.=一张放满了书籍与资料的书桌，能看出明显的手工痕迹，上面有关萨卡兹的出版物却鲜少有用萨卡兹语写就的。\n佣兵为什么要书写？也许书写与记录才是我们的本能。
A desk with a projector and screen, with built-in storage for movie paraphernalia. Ever since she learned about this table in the lounge, Nian would periodically leave a box of her latest 'independent films' here.=附有放映仪和投影幕布的长桌，自带的置物空间能放下大量影像介质。\n自从知道了休息室里加装了这张桌子，年就会定期在桌上放置一箱她新拍的“独立电影”。
A desperate blow brought her riches and glory, but also a lifelong illness.=绝境一击为她带来了莫大的财富与荣誉，也留下了伴随终身的病痛。
A dessert stand specially requested by Beanstalk to showcase her metal crab dessert series. New desserts have arrived! Come enjoy some metal crab flower tea, metal crab flower cupcakes, and metal crab flower cookies!=豆苗专门申请的小甜品台，用来推广她的磐蟹系列甜品。\n磐蟹系列新品上市！由豆苗亲自研发和制作的磐蟹花茶、磐蟹花小蛋糕和磐蟹花饼干就放在这里，欢迎各位干员品尝！
A dessert table arranged and decorated by Gummy. She meticulously drew the Little Cub cookie patterns herself, earning praise from Rosa. Istina and Rosa often sit here to read, quietly enjoying their afternoon tea.=由古米准备和装饰的甜品小桌。小熊饼干的图样是她自己一笔一笔画出来的，还受到了早露的表扬。\n真理和早露时常会拿着书本，在这里静静地享用一顿下午茶。
A dessert table arranged and decorated by Shamare. She's spent some time practicing and is now able to craft elegant, delicious desserts. 'Morte says they taste like pure happiness.'=由巫恋准备和装饰的甜品小桌。经过一段时间的练习，她已经能做出非常漂亮的甜点了。\n“小莫提说，它吃到了开心的味道。”
A detachable hanging price list. A Seven Cities-style restaurant opened by Victorians, in Columbia? How strange...=可拆卸的高脚价目表。维多利亚人开在哥伦比亚的七城风情餐厅？真是奇怪......
A detail-rich sculpture. Artwork only possesses meaning when left in the hands of those who know to appreciate it.=一块细节丰富的雕刻作品。艺术作品留在懂得欣赏的人手中才拥有意义。
A device developed by the Engineering for monitoring indoor plant growth. Muelsyse knows each piece of data listed on the screen. When she speaks confidently, it's the perfect proof that she is Rhine Lab's Ecological Section Director.=工程科特别研发，能够监视室内各种植物生长状况的装置。\n缪尔赛思对每一块屏幕的每一项数据都了如指掌，她侃侃而谈的时候，是最能证明她是莱茵生命生态科主任的时刻。
A device that can accurately measure indices such as temperature and humidity, as well as issue alerts when there are issues with the readings. 'Borrowed' from the Scientific Investigation Section because the weather vane was cute.=能够精准检测室内温度、湿度等各项指标，并在数值出现问题时发出警报的装置。\n从科考科那边“借”过来的，初衷是觉得风向标很可爱。
A device that is sensitive to Originium within a certain range. It can significantly improve the sensitivity of nearby weapons and equipment to Originium, making them near vessels for Originium Arts.=对范围内源石敏感的装置。能有效提升源石附近范围内作战武器和设备对源石的敏感性，使源石技艺的存储几近可能。
A device that shares the satisfaction of a filled stomach.\nIt is never good to fight with an empty stomach, this device ought to help... somewhat.=让大家都觉得自己很幸福的一种设备。\n饿着肚子作战可不是什么好兆头，至少这样的道具能解决一些问题。
A device that stores battle videos of Special Operators. Gives Special Operators a certain amount of EXP.=记录了特勤干员作战录像的储存装置，可以增加特勤干员的经验值。
A device that stores battle videos. Gives Operators a huge amount of EXP.=记录了作战录像的存储装置，可以极大增加干员的经验值。
A device that stores battle videos. Gives Operators a moderate amount of EXP.=记录了作战录像的存储装置，可以少许增加干员的经验值。
A device that stores battle videos. Gives Operators a significant amount of EXP.=记录了作战录像的存储装置，可以大幅增加干员的经验值。
A device that stores battle videos. Gives Operators a slight amount of EXP.=记录了作战录像的存储装置，可以些微增加干员的经验值。
A device used to make all sorts of calculations.=用以计算各类数据的计算器。
A device used to send encrypted messages, also a typewriter. To memorize the speech Hoederer handed her, Wiš'adel racked her brains and wrote a bunch of notations that no one else can read on the notebook next to it.=用来传输通讯密文的仪器，也可以当打字机用。\n为了让自己记熟赫德雷交给她的演讲稿，维什戴尔绞尽脑汁地在通讯仪旁的本子上写满了其他人看不懂的注音符号。
A Dialogue=一场对话
A Diary Entry=一页日记
A diary made from soft paper. Whether the words record the past or the future, it will always be there as long as it's recorded, right?=一本纸质柔和的日记本。无论过去还是未来的记忆，只要得以记录，就永远不会再消失了吧？
A diehard fan of the Crimson Troupe, they enjoy the performances night and day. They have become as incomprehensible as the troupe itself.=猩红剧团的忠实观众，不分昼夜地享受着戏剧，其自身已经与这剧团一样不可理喻。
A difficult-to-move square table full of reference books. At a glance, one can immediately tell what kind of detective novels the detective has recently become obsessed with.=有点难搬的方桌，上面堆满了参考用书。可以从中看出侦探最近迷上的推理小说种类。
A Dignified Farewell=体面的告别
A Dilemma of Values=数字问题
A diligent hard worker, she will perform the most difficult music to stylish perfection.=她从没停止过练习，不管曲子的难度有多大，她的演奏一定帅气完美。
A Dime A Dozen=比比皆是
A dining chair commonly used by the pizzeria. They also have deep dish here.=披萨店常用的椅子。厚饼底。
A dining chair commonly used by the pizzeria. They also have stuffed crust here.=披萨店常用的椅子。手拍底。
A dining chair commonly used by the pizzeria. They have thin crust here.=披萨店常用的椅子。薄饼底。
A dining chair commonly used in a Columbian café. People who sit on this chair often foot the bill.=哥伦比亚咖啡馆常用的咖啡椅。坐这张椅子的经常买单。
A dining chair commonly used in a Columbian café. People who sit on this chair often pick up the tab.=哥伦比亚咖啡馆常用的咖啡椅。坐这张椅子的经常请客。
A dining hall on the lower levels of the Shrine of Nurtury. As it takes several hours for the food to reach the upper levels, the Shrine's chefs have developed the most advanced techniques on Terra to keep food fresh.\n<@lv.item><Dream Tiles> </>Operators deployed within will be pulled into the dream\n<@lv.item><Shrine Marksman Cosplayer> </>After awakening, joins battle as an ally=育婴圣堂下层的餐厅，由于餐食送到上层要花费数个小时，圣堂厨师研发出了大地上最先进的保鲜技术。\n<@lv.item><入梦砖></>置于其中的干员会立刻被拖入美梦中\n<@lv.item><圣堂射手扮演者></>叫醒后加入我方作战
A dining hall on the lower levels of the Shrine of Nurtury. As it takes several hours for the food to reach the upper levels, the Shrine's chefs have developed the most advanced techniques on Terra to keep food fresh.\n<Dream Tiles> Operators deployed within will be pulled into the dream\n<Shrine Marksman Cosplayer> After awakening, joins battle as an ally=育婴圣堂下层的餐厅，由于餐食送到上层要花费数个小时，圣堂厨师研发出了大地上最先进的保鲜技术。\n<入梦砖>置于其中的干员会立刻被拖入美梦中\n<圣堂射手扮演者>叫醒后加入我方作战
A dining table commonly found in the food courts of Lungmen. Your hometown may be thousands of miles away, but a taste of home is right here in your bowl.=龙门食坊的餐桌。故国已在千里远，家乡酒食碗中盛。
A dining table commonly used by the pizzeria. It can serve several people at the same time.=披萨店常用的餐桌。能供好几个人同时使用。
A dining table in Rhodes Kitchen Fast Food. We share not only delicious food but also amusing stories on Rhodes Island.=肯德基餐厅内的聚餐桌。“有了肯德基，生活好滋味！”
A dining table used by researchers for dining and rest. Few are aware that the entire table is made from edible ingredients and is therefore edible itself. Some research is innovative yet impractical, but it's not totally worthless.=供研究人员休息与用餐的简易餐桌，很少有人知道整个餐桌都是用食材制作的，可以食用。\n有些研究在本质上就是只创新不实用，但你总不能说它就是毫无价值。
A director's chair, plus set-silencing megaphone. Some directors even amp the thing to ear-splitting levels with Arts. How else will your gaffer sitting sloshed in a bar three blocks down hear the 'GET READY TO SHOOT'?=导演专用的椅子，扩音器一拿一喊，整个片场都会安静下来。\n有的导演甚至会使用源石技艺故意加强自己声音的传播，保证在三条街之外的酒吧里喝酒的场工都能听到他的吼叫：“准备开拍！”
A Direswine Raid has appeared near Headquarters.=已在驻扎地附近生成凶豕兽敌袭。
A dirt road leads into the distance.=一条泥路向远方。
A dirt-covered Sarkaz stops you and asks if you'd like to broaden your horizons. 'I dug up all these from the depths of Kazdel—actual artifacts from the Royal Courts.' He produces a glowing stone, proudly showing the Royal Court's imprint. Seeing your skeptical gaze, he grits his teeth and promises to throw in a ticket to the 'Lost Kazdel Museum.' 'It's a popular attraction, you know? You'll definitely get your money's worth!'=一个满身泥土的萨卡兹拦住了你，问你想不想开开眼界。“这些货可都是我亲手从卡兹戴尔的最深层挖出来的，真正的老坑宝贝，以前都是王庭御用的器物。”他掏出一堆发光的石头，还把石头上的王庭印记指给你看。见你迟疑不定，他咬咬牙，承诺会附赠一张“失落卡兹戴尔纪念馆”的门票。“这可是热门景点，你赚大了！”
A Disastrous Drowning=沉溺之灾
A discerning mind who knows true worth. Customers like you are my favorite.=慧眼识珠，做生意的最喜欢你这样的客人。
A disco ball lamp with leaves, a plant growing in a super-groovy pot. The designer believed in the irresistible charm of a plant spinning overhead. You now have good reason to squirt water at the ceiling.=一个长着叶子的迪斯科灯球，一棵种在超酷炫花盆里的室内绿植。设计者坚信没人能抵挡一盆植物在头顶上飞速旋转的魅力。\n拥有它，也就拥有了朝天花板滋水的正当理由。
A discount coupon for Gummy's Breakfast Kitchen. Does -100% mean it's free...?=一张“古米早餐厨房”优惠券。-100%是不是免费的意思......？
A discussion, a few empty chairs.=几把空椅子，一场讨论会。
A disenchanted Reunion soldier, or a giant manipulating history? A conspirator full of lies, or a nobleman swallowed by tragedy? The truth has been turned to ash, and only an evil god stands in the flames.=悲愤的整合运动战士，还是操弄历史的巨人？满口谎言的阴谋家，还是被惨剧吞没的高尚之士？真相已遭火焚，而今屹立火海的只是一位恶神。
A dish from Amiya's hometown. Can be used to restore Sanity.=一份阿米娅家乡的菜肴，可用于恢复理智。
A dish from an Operator's hometown. Can be used to restore Sanity.=一份干员家乡的菜肴，可用于恢复理智。
A dish passed down by Columbian mercenaries with a particularly crude process: fowlbeast meat is stuffed into a pile of 'safe' Originium and roasted within.\nIt tastes subtle at first, but the fowlbeast flavor lingers on your tongue for a long time after.=哥伦比亚雇佣兵中流传的菜肴，制作方式非常粗暴——将羽兽肉塞进“安全”的源石堆里炙烤而成。\n刚入口时有些微妙，但羽兽肉的味道会在喉舌之间久久萦绕。
A dish resembles potted plants. 'Restoring' ingredients as 'ingredients.' The human mischievousness is on full display here. But come to think of it, it's precisely the sense of accomplishment and happiness that fuels our creativity.=被做成盆栽样式的菜品，很美味。外形与真正的盆栽几乎没有不同。\n将原料“还原”成“原料”，足可见人类那潜藏在创造下的作祟心态。但话又说回来，这种成就感与快乐，正是创造的原动力之一。
A disorderly rhythm plays in your head. You feel you are hallucinating...=无序的音律在脑中跳跃，你觉得自己产生了幻觉……
A display board that shows when the next train will arrive. Many travelers like to take photos under it just as a specific train is about to arrive. Recently, there have even been afternoon tea gatherings held directly beneath it.=提醒旅客最近一班列车班次的显示器。不少旅客会挑特定班次的列车即将进站的时候来显示器下面拍照。\n最近甚至出现了在显示器正下方办下午茶聚会的情形。
A display cabinet and holy statue set. The guns are personal favorites of his. Spake Paganini to his client: 'Try them if you like, but don't touch the plant.' For while his works are many, the plants he hasn't killed are but one.=放置圣徒组合雕像的展示柜，其中摆放的铳械是店主多年来的得意之作。\n“看上哪把可以随便试用，但请不要碰那盆绿植。”店主对客人提醒道。毕竟得意之作有好多，但没被他养死的植物只剩这一盆了。
A display cabinet designed according to Sargonian customs, stuffed with tokens from formidable foes.=根据萨尔贡的风俗习惯制作的展示架,其上摆满了强敌的象征物。
A display case made from rare wood, the yellowed pages showcasing traditional papermaking and printing techniques. With a ladder, guests can read the title: 'Underground Guest Room Check-In Guide'.=名贵木材打造的展柜，泛黄的书页承载了传统的造纸及印刷技艺。\n踩上梯子，住客们就能看见书页上的标题——《地下客房入住指南》。
A display case with much more than just trophies and medals. If the award has no deeper meaning to it, it's just a pretty piece of metal that serves to complement the other randomly-placed miscellaneous things.=不止有奖杯和奖牌的陈列柜。奖章若不承载意义，也就只是块好看的金属，与随手搁上去的杂物倒是相得益彰。
A display case, simple yet sturdy in design, housing a patron firearm. The glass is not bulletproof.\nThe patron firearm displayed within once belonged to someone ranked bottom among 'most distinguished' executors. It isn't clear if this is supposed to serve as a commemoration, or a cautionary story.=陈列着守护铳的木制展柜，风格简约厚重，玻璃并不防弹。\n守护铳的主人是历史上几位曾在“最佳执行者”票选中名次倒数的前辈，此举说不清是“纪念”，还是“仅作反面教材”。
A display connected to the experimental equipment. You can conduct remote experiments if you couple it to the console, letting you switch to cameras in the common areas with a single click.=连接着实验设备，配上控制台可以进行远距离实验。能够一键切换到公共区域的摄像头。
A display modeled on an arch, inspired by the war-torn Kazdel described by the storytellers. The odd figures were purely the designer's imagination, but Tin Man looked over one, saying he had seen the exact same thing a long time ago.=拱门造型的展示台，灵感来自讲述者们描绘的某座被战火摧毁的卡兹戴尔。\n其上形状奇特的摆件纯属设计师的自由创作，不过锡人先生曾拿起其中一个摆件久久思索，他说自己在很久以前见到过一模一样的东西。
A display of deals and offers at Rhodes Kitchen Fast Food. You'll know about the hottest promotions without having to bug the clerk.=肯德基餐厅的广告展架。近期最重要的促销和优惠内容会出现在上面，即使不看店员也会和你说的。
A display of rarities showcasing an oddly-shaped pot and a complementary amethyst crystal. The pot was left behind by a guest, as was the crystal, as was the display table being used to show off their wealth.=贵重的置物台，放置着一只形状怪异的装饰壶，与一旁的紫晶石相映成趣。\n装饰壶是客人留下的，紫晶石是客人留下的，甚至这个用来比拼财力的置物台也是客人留下的。
A display panel connected to outdoor monitoring equipment. It shows all kinds of environmental data in real time. Provence often uses one of the screens to watch her favorite video tapes, Siestan Holiday, when she is tired.=与户外监测设备连接的显示屏，实时显示各项环境数据。\n普罗旺斯疲惫的时候会借用其中的一面屏幕，用来播放她百看不厌的《汐斯塔假日》录像带。
A display panel showcasing the full moon. Stay after moonrise tonight, for the heavenly body is a sight to be marveled at.=展现佳节圆月的显示屏。今宵请君待，明夜月正圆。
A display pedestal with holy statue. Small footprint and multipurpose, with a cubby at the bottom for Paganini's smithing tools. Spake Paganini to his client: 'While you're looking at that, could you pass me my mallet? Thanks.'=配有圣像的展示台，占地小，功能多，下面还能收纳店主的制作工具。\n“看的时候顺便帮我递一下锤子，谢谢。”店主对客户说。
A display rack full of Sankta guns. Some Sarkazians have a habit of showing off their spoils of war to their clansmen.=放满了萨科塔铳械的陈列架。部分萨卡兹拥有向同族展示战利品以炫耀武力的习惯。
A display screen that shows the situation in the arena in real time. Coordinated with interlaced rectangular patterns of various shades it symbolizes the fairness and justice of the knight competitions.=展现骑士竞技实况的显示屏。搭配了深浅不一的方形格子图案，象征着骑士竞技的公平公正。
A display shaped like a sinister stone tablet, adorned with candles, roses, and thorns. Smashing the dream is like walking through thorns. One must bear the sting of reality to succeed.=模仿阴森的石碑制作而成的置物台，装饰有烛光、蔷薇与荆棘。\n要打破幻梦就如同穿越荆棘，必须承受住现实的刺痛才行。
A display showing the night view overlooking Leithanien. The window frame portion cannot be removed, and the panoramic projection of the night scenery makes it difficult to tell where you are.=展现莱塔尼亚都市夜景的显示屏，窗框部分不可移除。全景投射莱塔尼亚夜景，让人一时分辨不清自己身处何方。
A display showing the wilderness of Rim Billiton. Even without side windows in the passenger compartment, Ray would still stare blankly at where they would be.=展现雷姆必拓荒野景观的显示屏。\n运载车客舱里没有开在侧面的窗户。只是，即便没有窗户，莱伊仍然会时常怔怔地盯着本该有窗户的位置。
A disposable chip pack etching apparatus, storing large quantities of training records and data. Can etch any job's chip packs hassle-free, in accordance with Operators' various needs.=一次性自助芯片印刻器械，存储了大量训练记录与材料，根据干员们的不同需求，可以轻松印刻出任意职业的芯片组合。
A disposable chip pack etching apparatus, storing large quantities of training records and data. Can etch chip packs hassle-free, in accordance with Vanguard Operators' needs.=一次性自助芯片印刻器械，存储了大量训练记录与材料，根据先锋干员们的需求，可以轻松印刻出芯片组合。
A disposable chip pack etching apparatus, storing large quantities of training records and data. Can print chip packs hassle-free, in accordance with Caster Operators' needs.=一次性自助芯片印刻器械，存储了大量训练记录与材料，根据术师干员们的需求，可以轻松印刻出芯片组合。
A disposable chip pack etching apparatus, storing large quantities of training records and data. Can print chip packs hassle-free, in accordance with Defender Operators' needs.=一次性自助芯片印刻器械，存储了大量训练记录与材料，根据重装干员们的需求，可以轻松印刻出芯片组合。
A disposable chip pack etching apparatus, storing large quantities of training records and data. Can print chip packs hassle-free, in accordance with Guard Operators' needs.=一次性自助芯片印刻器械，存储了大量训练记录与材料，根据近卫干员们的需求，可以轻松印刻出芯片组合。
A disposable chip pack etching apparatus, storing large quantities of training records and data. Can print chip packs hassle-free, in accordance with Medic Operators' needs.=一次性自助芯片印刻器械，存储了大量训练记录与材料，根据医疗干员们的需求，可以轻松印刻出芯片组合。
A disposable chip pack etching apparatus, storing large quantities of training records and data. Can print chip packs hassle-free, in accordance with Sniper Operators' needs.=一次性自助芯片印刻器械，存储了大量训练记录与材料，根据狙击干员们的需求，可以轻松印刻出芯片组合。
A disposable chip pack etching apparatus, storing large quantities of training records and data. Can print chip packs hassle-free, in accordance with Specialist Operators' needs.=一次性自助芯片印刻器械，存储了大量训练记录与材料，根据特种干员们的需求，可以轻松印刻出芯片组合。
A disposable chip pack etching apparatus, storing large quantities of training records and data. Can print chip packs hassle-free, in accordance with Supporter Operators' needs.=一次性自助芯片印刻器械，存储了大量训练记录与材料，根据辅助干员们的需求，可以轻松印刻出芯片组合。
A disposable chip pack etching apparatus, storing some quantity of training records and data. Can etch any job's chips hassle-free, in accordance with Operators' various needs.=一次性自助芯片印刻器械，存储了一些训练记录与材料，根据干员们的不同需求，可以轻松印刻出任意职业的芯片。
A dissertation. These few sheets of paper depict the young Perro's ideals over the past few years.=一篇答辩论文。寥寥数张纸，描绘着年轻的佩洛这几年的心路。
A distinctive Rhodes Kitchen Fast Food wallpaper. According to our research, this pattern can stimulate the appetite, an effect that is visible even to the naked eye.=肯德基餐厅内醒目的壁纸。根据我们收集到的资料，这种配色的墙面能够极大程度唤起顾客食欲，效果拔群。
A Divicellular Hoarder that has stockpiled excessive nutrients, capable of responding to intense stimuli.=积累了过量养分的集养者，体内的贮存足以应对强烈的外部刺激。
A Djall known as 'Clip' Cliff entertains you. This expert marksman bested all his rivals to become the market's boss and eventually reorganized the group into its current form. After a brief chat, he entrusts his assistant, Woodrow, to take you mercenary shopping.=一位被称作“桥夹”克里夫的笞心魔接待了你。这位神射手当初在疤痕商场的首领竞争中脱颖而出，最后掌控并重组了整个组织。一阵闲聊后，他让自己的副手伍德洛带你们去挑选佣兵。
A Dockworker Leader on a motorboat. The Dockworker Leader will continue battle after the vehicle is destroyed.=搭载着水手长的重艇，载具损毁后水手长会继续作战。
A Dockworker on a motorboat. The Dockworker will continue battle after the vehicle is destroyed.=搭载着水手的重艇，载具损毁后水手会继续作战。
A Dog's Tale=狗怪故事
A doll precious to Sakiko that often rests quietly atop her piano, watching over her from where it's sat.=一个玩偶，通常被放在祥子的钢琴上。它静静地坐在那，一直陪伴着祥子。
A domestic Originium Slug that escaped into the wild before mutating in a high-pressure environment. Despite its tremendous size and sturdy crystal back, it is not aggressive and extremely good at 'interacting' with people. It still views them the same way it did when it was merely a house pet, but what was once playful is now truly destructive at its new size.=逃入荒野的家养源石虫，在地层高压环境下产生了变异。体型巨大，背部结晶厚实，攻击性不强且极为擅长与人类“互动”。它对于人类的看法还停留在曾经的家养时光中，从前的玩乐举动，如今随着体型变化，变成了真真切切的破坏活动。
A Don's Plenty=家主的余裕
A door commissioned for the Penguin Logistics safehouse. The PL members seem to not have a very good relationship with this door.=委托伊斯制作的隔门。企鹅物流的雇员们其实很不太擅长对付它。
A door frame now blocked off after heavy criticism. 'Which genius decided to hang a cargo container beneath the door frame?' asked a passenger who just hit his head.=因饱受诟病而惨遭封锁的门框。\n“到底是哪个天才想到把配电箱挂在门框下面的？”刚刚狠狠撞了脑袋的乘客如是发问。
A door sealed with military-grade bulletproof glass, with a communal guitar between the partition. Even if you plan to have a heart-to-heart, keeping your distance is still a necessary safety measure.=军用规格的防弹玻璃隔板，一把共用吉他就靠在那里。即使推心置腹，保持距离依旧是项必要举措。
A door that leads to a room tucked away in the corner was once pushed open.\nThe first thing you see is a graceful, ash-blue figure standing at the other side of the room.=这是个幽寂的房间。\n目之所及，只有一抹雍容的灰蓝色身影伫立在空阔房间的尽头。
A double ear vase in the style of the Minos civilization. The owner must regularly replace the old flowers with new ones.=富有米诺斯古典时代气息的双耳花瓶。需赠送者本人定期更换新鲜花卉。
A double-decker ballroom chandelier. Twice the lighting, same old price!=兰赛拉尔宴会厅用的双层蜡烛吊灯。光芒倍增，加量不加价。
A Dream=大梦
A dream becoming reality is by all rights wonderful, all the more so when reality doesn't reveal what lies behind the curtain.=梦想变成现实当然是好事，在现实没显露出另一面时更是如此。
A dream ends=觉来知梦
A dream in the cloudy mountains.\nTea, wine, wind, snow, you can taste it all.=云山衔一梦。\n呼......酽茶醇酒，斜风细雪，似乎都能在这之中体味到。
A Dream Under Rice=禾下梦
A dreamcatcher that gives off a comforting fragrance, made by Tomimi herself. Only after a good night's sleep is she able to give her best - this is Tomimi's exclusive secret.=一张干员亲手制作的捕梦网，散发着令人舒适的清香。睡得安稳，才有力气做事，这是特米米的独家秘诀。
A dreamy fairy tale where there is no sorrow.\n<@lv.item><Moonlight></> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<@lv.item><Moonlight Cocoon></> Blocks Moonlight=一篇无需担忧悲伤的梦幻童话。\n<@lv.item><月光></>一段时间后逆时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<@lv.item><月影之茧></>可以阻挡月光
A dreamy fairy tale where there is no sorrow.\n<Moonlight> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<Moonlight Cocoon> Blocks Moonlight=一篇无需担忧悲伤的梦幻童话。\n<月光>一段时间后逆时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<月影之茧>可以阻挡月光
A dressing mirror for models. This is how you look at yourself after you finish changing.=为模特准备的试衣镜。换完衣服后可以在镜子前确认。
A dressing table in the traditional Yan style, with incense wafting from the censer.\nTrinkets and baubles abound, within the mirror do shadows bound.=炎国传统样式的梳妆案，炉里已焚起了熏香。\n宝奁珠玑，镜中鸿影。
A dried marigold bookmark. A book's journey is long and far; let it mark a temporary repose, the place to return to after stepping away.=一枚风干的金盏花书签。与书同行的旅程漫长而遥远，在离席暂别前，让它成为驻足于此的信标吧。
A drink from Hoshiguma, meticulously brewed over a long time. Just the aroma alone is enough to invigorate your spirits, as if flowers and trees suddenly sprang up around you, inviting you into a sweet dream.=星熊带来了耗时许久调制的饮品，光是闻上去就沁人心脾，仿佛置身花枝草木中，值得在此做一场好梦。
A drink machine inside the restaurant. Fill your own water bottle with a drink if you want!=肯德基餐厅内的饮料机。内置了纸杯识别系统，只有肯德基的纸杯才能从里面接饮料。
A Drink On A Snowy Night=雪夜小酌
A drink reveals one's true nature and inspires deep conversations. Abomination born of the influence of a Sui Proxy. Often appears in drunken squabbles, but usually disappears once one is sober.=酒逢知己，肝胆相照。受岁的代理人能力影响而生的化物，常在酒桌的拉扯中出现，却容易在酒后消失。
A Drip of Orea and Potamous=山川的酿造
A driver update to the steering system that makes it deploy smoother and quicker.=转向器驱动更新。让转向器部署更方便、更快捷。
A drone corrupted by demonic power, now acting like a real lifeform.=受到邪魔坍缩影响的无人机，已经在以生物的逻辑行动。
A drone equipped with a special treasure hunting device.\nMachines like these are popular in mysterious Sargon—after all, no one knows where exactly the fabled treasures are lying in wait.=装有特殊装置能够探寻宝藏的无人机。\n在神秘的萨尔贡，这种机器非常抢手，毕竟谁也不知道那些传说中的宝藏都藏在哪里。
A drone originally used to deliver ice cream to remote regions, but after going rogue it now sells to the masses. It has embraced its desire to deliver sweetness everywhere, and insists on submerging everyone in sugar.=原本用于远程配送冰淇淋的无人机，在失控后转行向民众兜售冰淇淋。它们怀抱着派送甜蜜的愿望，坚持要用甜蜜淹没每一个人。
A drop is all you need to elevate the taste of your dish to the roof.=在烹饪的时候只需要加入一滴，食物的香气便会萦绕于房梁之上。
A drop of courage, a pinch of determination, a dash of foresight, and finally the steadfastness to accept no less—that's what an Elena is made of.=一点勇气，一点决断，再来一点长远的眼光，最后加入的是有关于底线的坚持，它们造就了埃琳娜。
A drop of dew drips down, injecting life that spans across time into the land.=一滴露水滴下，为大地注入跨越无数时间的生命。
A drop of water on the lotus path, the full moon shining alongside the lantern.=莲步粼粼一点水，圆月与灯两相明。
A dropout from the Cyr Military College of Victoria. Though not a professional soldier in formal service, she has undertaken systematic training and excels in all respects, most notably in siege tactics and creation of relevant weaponry.\nPresently with Rhodes Island, serving as a Sniper Operator and junior craftsman, principally responsible for long-distance destruction of enemy fortifications and artillery suppression.=维多利亚西尔军事学院肄业生，虽非正式服役的职业军人，但接受过系统训练，在各个方面都出类拔萃，尤以攻城战术与相关武器制造为最。\n现已加入罗德岛，担任狙击干员与初级工匠，主要负责远距离摧毁敌方工事与炮火压制。
A drunk Durin who fell into a hole=掉进坑里的醉酒杜林
A drunk responds to you: 'Anywhere full of Ursus people, is naturally already Ursus itself!' They seem to be planning to transform the cave into some sort of territorial governance bureau. These people then slip you a bunch of vodka bottle labels, saying that with these 'official colonization permits,' you will be able to get all the aid you need from the state.=“满地都是乌萨斯人的地方，自然已经是乌萨斯啦！”一个醉醺醺的人回应了你，他们似乎打算把洞窟改造成某种领土管治办公室。这些人随后塞给你许多伏特加包装纸，说凭着这些“官方殖民许可证”，你能够获得国家的一切援助。
A drunken man wobbling around with his hat pulled low. The incendiary bombs lying around the battlefield have nothing to do with him. At least, that's what he's always insisted in his affidavits.=大摇大摆走出来的醉汉，帽子压得很低。至于战场上多出来的燃烧弹，反正与他无关。在口供里他向来都是如此陈述的。
A dualchip that records special trainings. Can be used to Promote Caster Operators.=通过记录特殊训练获得的成对存储芯片，有助于满足术师干员在晋升时的强化需要。
A dualchip that records special trainings. Can be used to Promote Defender Operators.=通过记录特殊训练获得的成对存储芯片，有助于满足重装干员在晋升时的强化需要。
A dualchip that records special trainings. Can be used to Promote Guard Operators.=通过记录特殊训练获得的成对存储芯片，有助于满足近卫干员在晋升时的强化需要。
A dualchip that records special trainings. Can be used to Promote Medic Operators.=通过记录特殊训练获得的成对存储芯片，有助于满足医疗干员在晋升时的强化需要。
A dualchip that records special trainings. Can be used to Promote Sniper Operators.=通过记录特殊训练获得的成对存储芯片，有助于满足狙击干员在晋升时的强化需要。
A dualchip that records special trainings. Can be used to Promote Specialist Operators.=通过记录特殊训练获得的成对存储芯片，有助于满足特种干员在晋升时的强化需要。
A dualchip that records special trainings. Can be used to Promote Supporter Operators.=通过记录特殊训练获得的成对存储芯片，有助于满足辅助干员在晋升时的强化需要。
A dualchip that records special trainings. Can be used to Promote Vanguard Operators.=通过记录特殊训练获得的成对存储芯片，有助于满足先锋干员在晋升时的强化需要。
A Dublinn defender fused with their Leader's ember. Long since dead, but the Arts embedded in their equipment keep them standing to fight for their ambitions.=附着了领袖火焰的深池部队防御者。他们已经死亡，但灌注法术的武装还在支撑着他们为自己的野心战斗。
A Dublinn soldier fused with their Leader's ember. Long since dead, but Arts manipulation keeps their bodies moving towards their final desire, rising again and again.=附着了领袖火焰的深池部队战士。他们已经死亡，只有身躯在法术的操纵下践行着最后的渴望，一次又一次地站起。
A Dublinn spy, one of Caster's lackeys, the leader of the workers, plus Wiš'adel... Fancy that, a full house? In any case, I take it I can rest while you handle my business? Since you did let me tuck myself back onto the ship.=深池间谍、开斯特下属、工人领袖，还有维什戴尔......怎么恰好大家都在？不管了，反正你都同意让我躲回本舰来休假了，那你一定能替我全部处理好的，对吧？
A duck is fine too...=鸭子或许也可以......
A duck swims amidst statues, artifacts, and geists, going on and on about his 'grand' dream of transforming this place into the most popular tourist spot ever: more entertainment facilities, more singers and dancers and actors, and even more interactive stuff... This really is...=一只鸭子在各种塑像、器物和伥怪间游走，嘴里滔滔不绝说着要将这里改造成更受欢迎的景区的“宏伟”设想——更多娱乐设施、更多歌舞表演，以及更多互动服务......这实在是......
A Duck's Tale=鸭个故事
A Duel at Night=睥睨夜幕
A dummy for combat training. A martial artist must never slack on her training.=训练用搏击桩。习武之人须切记，拳不离手。
A Durin from who-knows-where learned the skill of low-altitude flight from the Scrap Assemblers and now relishes in flight contests through the gaps between buildings in Kazdel. After all, the worst you'll get is a head full of bumps.\n<@rolv.rem><Defensive Barricades> that block enemies are present on the field</>=不知从何而来的杜林向破烂拼凑者学习了近地飞行的本领，在卡兹戴尔的城市缝隙间乐此不疲地比赛飞行，反正失事也只是摔一头包。\n<@rolv.rem>场地中有阻挡敌人的<城防路障></>
A Durin from who-knows-where learned the skill of low-altitude flight from the Scrap Assemblers and now relishes in flight contests through the gaps between buildings in Kazdel. After all, the worst you'll get is a head full of bumps.\n<Defensive Barricades> that block enemies are present on the field=不知从何而来的杜林向破烂拼凑者学习了近地飞行的本领，在卡兹戴尔的城市缝隙间乐此不疲地比赛飞行，反正失事也只是摔一头包。\n场地中有阻挡敌人的<城防路障>
A Durin who has made a career out of designing sandcastles. Having accepted the reality that it is impossible to actually build a sandcastle, he has not even been drafting designs recently, instead focusing his efforts on tinkering with the Arts Unit.=把设计沙堡当职业的杜林人。对沙堡建不起来这件事已经习以为常，最近连设计图都不画了，专心鼓捣施术单元。
A Durin who has made a hobby out of building sandcastles. He despises those who would kick up the waters of the artificial lake, and so he installed an Arts Unit onto his construction tool.=把建造沙堡当兴趣的杜林人。对一切搅动人工湖水的人深恶痛绝，为此在建造工具上加装了施术单元。
A Duty Lifted=重任离身
A elite Dublinn soldier fused with their Leader's ember. Chasing their Leader's ember even more fervently, their bodies are manipulated by Arts to ceaselessly rise from the dead.=附着了领袖火焰的深池部队精锐战士。更加执着地追逐着领袖的火焰，被法术操纵着不断站起。
A fabric construct born from the farmers' fears of a failed harvest. They carry a wide range of crop-killing Blights, and pose a tremendous risk to agricultural yields.=因农人恐惧于绝收而诞生的织物，携带多种作物病害，对农业生产威胁极大。
A fabric construct born from the farmers' fears of a poor harvest. They carry a crop-killing Blight, and pose a great risk to agricultural yields.=因农人忧心于歉收而诞生的织物，携带作物病害，对农业生产威胁颇大。
A fabric construct that contaminates plants, capable of spraying Blight from a distance. Even crops on agricultural plates are at risk.=从远处喷吐病害，能污染作物的织物，农业地块上的作物也难逃其害。
A fabric construct that corrodes plants, capable of spraying highly hazardous Blight from a distance. Even well-protected crops on agricultural plates are at risk.=从远处喷吐高危病害，能侵蚀作物的织物，防护齐备的农业地块上的作物也难逃其害。
A fabric construct that ruthlessly spreads Blight across a wide area. If left unchecked, once fertile farmland will instantly become a farmer's worst nightmare.=肆无忌惮扩散病害的织物。若是放任其肆虐，转瞬之间沃土就会变作农人心中的噩梦。
A fabric construct that spreads Blight across a wide area. If left unchecked, once fertile farmland will become a hotbed of blight in less than half a day.=扩散病害的织物。若是放任其肆虐，不到半日良田就会化为滋生病害的温床。
A Face-to-Face Meeting=一场相见
A face-to-face meeting that transcends even time. Alas, you did not receive an invitation.\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.=一次跨越时间的对谈，可惜收到邀请的并不是你。\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限
A face-to-face meeting that transcends even time. Alas, you did not receive an invitation.\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.\n<@lv.ez>Environmental Conditions:</>\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=一次跨越时间的对谈，可惜收到邀请的并不是你。\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
A face-to-face meeting that transcends even time. Alas, you did not receive an invitation.\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.\n<@lv.fs>Environmental Conditions:</>\nTerrain and enemies will differ in places.=一次跨越时间的对谈，可惜收到邀请的并不是你。\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限\n<@lv.fs>环境条件：</>\n地形和敌人等有所不同
A face-to-face meeting that transcends even time. Alas, you did not receive an invitation.\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.=一次跨越时间的对谈，可惜收到邀请的并不是你。\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限
A face-to-face meeting that transcends even time. Alas, you did not receive an invitation.\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.\nEnvironmental Conditions:\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=一次跨越时间的对谈，可惜收到邀请的并不是你。\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
A face-to-face meeting that transcends even time. Alas, you did not receive an invitation.\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.\nEnvironmental Conditions:\nTerrain and enemies will differ in places.=一次跨越时间的对谈，可惜收到邀请的并不是你。\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限\n环境条件：\n地形和敌人等有所不同
A facemask, and a can of spray paint. The graffiti she leaves behind may be easily washed off, but the same cannot be said for the memories left in the hearts of onlookers.=戴好面具，握好喷漆罐，在这面墙上留下速朽的涂鸦，在观众心中留下永久的记忆。
A facility that deals with all of Rhodes Island's official matters.=罗德岛的公务处理设施，用以处理罗德岛的各类综合事务。
A facility that deals with reception. Most visits and greetings take place here.=罗德岛的对外接待设施，多数访问与会面都在这里进行。
A facility that deals with Rhodes Island's commercial contracts and agreements with all other parties. It acquires the funds needed to fuel the research and operation of Rhodes Island.=罗德岛的商业贸易设施，用以处理与各个势力间的贸易合同与商务协议，获取罗德岛必须的研究与活动资金。
A facility that processes resources at Rhodes Island, it uses all kinds of equipment to turn industrial materials into useful items or decompose them into other materials.=罗德岛的资源加工设施，利用设备将工业原料加工成各类材料，或分解成其他类型的原料。
A facility that produces electricity at Rhodes Island. It produces and transfer power through utilizing the Originium engine.=罗德岛的电力生产设施，凭借源石引擎生产与传输电力。
A facility that produces resources at Rhodes Island, it turns raw materials into industrial materials and produces all kinds of items.=罗德岛的资源生产设施，利用设备将原材料转化为工业原料，或产出种种器物。
A facility that provides places for two Operators to sleep. Operator who sleeps at the top, please sleep against the wall.=能够为两人提供睡眠保障的设施。睡在高层的干员请务必靠墙入眠。
A facility that provides standard accommodation for Rhodes Island's Operators. It has everything needed for relaxation and entertainment.=罗德岛干员的标准住宿设施，向干员们提供了休息与活动的必须设备。
A facility the Rhodes Island Engineering Department worked overtime to develop after receiving feedback from the Arsalan branch.\nHopefully, it will free Operators from the arduous tasks of manual logging and sawing.=在收到阿尔萨兰办事处干员的反馈后，罗德岛工程部的设计师加班加点研制了这样的设施。\n但愿干员们免遭繁杂伐木任务的折磨。
A facility the Rhodes Island Engineering Department worked overtime to develop after receiving feedback from the Arsalan branch.\nHopefully, it will free Operators from the arduous tasks of manual mining.=在收到阿尔萨兰办事处干员的反馈后，罗德岛工程部的设计师加班加点研制了这样的设施。\n但愿干员们免遭繁杂采铁任务的折磨。
A facility the Rhodes Island Engineering Department worked overtime to develop after receiving feedback from the Arsalan branch.\nHopefully, it will free Operators from the arduous tasks of manual quarrying.=在收到阿尔萨兰办事处干员的反馈后，罗德岛工程部的设计师加班加点研制了这样的设施。\n但愿干员们免遭繁杂掘石任务的折磨。
A facility where Rhodes Island Operators can train themselves using the wide variety of equipment available.=罗德岛的干员训练设施，通过各类训练设备，为干员提供锻炼与自我磨练的空间。
A Faded Photo=褪色的照片
A fae adept at tricking people. It appears in the middle of the road or a wrong turn, coaxing people onto the wrong path. The lack of certain details does not compromise the deception.=善于欺骗的精怪，通常出现在道路中央，或迷途的拐角处。循循善诱的专业存在，即使外形上缺乏某些细节，也不会对骗局走向产生影响。
A fae still learning how to trick people. It disguises itself as the end of the path, or the shape of a cunning tuskbeast. However, it usually misses some crucial detail.=正在学习欺骗技巧的精怪，模仿着道路的终点，或是某种狡黠牙兽的造型。并非熟手，因此总是丢失决定相似度的关键细节。
A failure to handle the synergy between Infused Glacial Originium Slugs and Icecleavers will result in massive losses.=冰爆源石虫与破冰者的组合，处理不当，将会造成很大的损失。
A failure? No, no, no, how could this be? Please, a little more time! I promise no more problems next time!=失败了？不、不，怎么会？请再给我点时间，下一次肯定不会出什么问题了！
A Faint Spark=点滴星火
A fairly negligible part of Rhodes Island's lighting solutions. Reliable and continuous wide-area lighting was once the privilege of nobles, but now even civilians can enjoy it.=罗德岛照明方案中微不足道的一角。稳定而持续的大范围照明曾是贵族特权，现在平民也可享受。
A fairly reticent Anaty woman.\nPerpetually downcast between her brows, she gives the impression that much weighs on her mind, though she gives her own explanation for it—in keeping her household afloat, she often considers a great deal of things, and has gotten used to it.\nTalking to her, you realize that she's just the same as a city girl who likes to be with people her age.=较为沉默的阿纳缇女性。\n眉宇间总是带着一缕阴沉，让人觉得她似乎心事重重，不过本人对此的解释是——因为要维持家计而经常要考虑许多所以习惯了。\n而事实上与她交流后确实会发现，她其实是个爱好和同龄人无异的都市女孩。
A fallen Sankta girl, the innocent and ignorant Fortuna. With her dimmed halo and black horns, paradise has closed its doors on her. What has actually changed, and what has not?=堕天的萨科塔少女，纯真无知的福尔图娜。黯淡的光环，黑色的角，乐园就此对她关上大门。究竟什么变了，什么没变？
A famiglia capo, highly respected and holding great power. Rumor has it that he never sets down his weapon, and though nobody knows where it might be hidden, some speculate that it may be inside his cigar.=家族分部的领导者，德高望重，在家族中有不小的威势。传闻说他武器从不离身，但谁都不知道他把武器藏在了哪里，总不可能在雪茄里吧。
A famiglia's history=一部家族史
A Familiar Face=似曾相识
A familiar face but a different vibe. Perhaps you have met this person?=容貌相近，气质相异，你或许见过这个人？
A familiar figure by the street corner. This small restaurant and that serene manor are separated by no more than a street corner. A fact barely worth noticing during normal times.=街角出现了一个熟悉的身影。平时谁也不会注意到，这家小饭馆和那座幽深的宅邸只隔了一个街角。
A familiar sight at the fruit stalls.\nDeal with those who are making deals without permission. The famiglie can have only one voice.=在水果摊看到了一个熟悉的身影。\n处理掉私自展开交易的家族成员，一个家族不能有两种声音。
A familiar sight in mine shafts for millennia. Laborers have always propped up the pinnacles of civilization with their rugged hands, but found their own feet mired in the mud of the label 'uncivilized.'=千百年来总是出现在矿脉上的身影。采掘苦工们用双手托举起了文明的高点，而自己的双脚却陷入了“不文明”的淤泥里。
A familiar sight. As I suspected back then, no one can alter this landship's mechanical design.=很眼熟。和我当时的猜测一样，没人能改变这艘船的机械结构。
A familiar silhouette cuts in front of you and Amiya. Red, warm liquid splashes onto your face, and your hands, which are still holding Amiya.=一个熟悉的身影挡在你和阿米娅面前。鲜红而温热的液体溅到你的脸颊上，还有你抱着阿米娅的手上。
A family seal that has been wiped down so many times that its pattern is fading, still polished and shining impeccably.=反复擦拭以至于磨损了图案的家族徽章，依旧闪亮如初。
A family's love and memories can be found in that tiny shop on Fashion Street.=一家人的爱与回忆，珍藏在风情街的那间小店里。
A family-size version of the flying soda keg compresses the soda further, making it so dangerous that it was banned by the ATAO just three days after release. It packs an even bigger punch.\nPerhaps a skull with a hole in it will one day be displayed in the Columbian Aerospace Museum, commemorating the wrong turns in the development of flight technology.=以飞天为卖点的汽水桶，其家庭装对汽水进行了进一步的压缩，在上市的第三天就因太过危险而被管理局取缔。\n或许日后，在哥伦比亚航空航天博物馆里，会有一颗被洞穿的头骨，用以证明飞行技术的发展曾误入怎样的歧途。
A famous action movie star from Yan, FEater was forced to give up her film career after contracting Oripathy. She found a new purpose in life at Rhodes Island.=原炎国著名武打电影明星，因矿石病而不得不放弃了电影拍摄。其后来到了罗德岛，一度丢失了人生目标的食铁兽找到了新的目标。
A famous art piece and the final piece created by an insane Leithanian sculptor two hundred years ago. The sculptor was known for his extraordinary talent and his participation in multiple cruel homicides. However, historical records show that few people took notice of his work. He was instead known for his features and beauty.=一件著名的艺术品，两百年前莱塔尼亚疯狂雕塑家的遗作。这位雕塑家以才华横溢与参与多起残忍的命案而为人所知。但是依据历史记载，他生前并没有多少人关注他的作品，而是因为自己秀美的长相而被人追捧。
A famous blade-wielder who was renowned during the Hundred Clan Rebellion, but his loyalty was not enough to quench the fires of war.=擅使刀的侠客，活跃于百氏之乱期间，以忠义闻名天下。话虽如此，他的赤诚也没能胜过乱世烟云。
A famous Columbian investor, entrepreneur, and master of 'Duck Power.' Out of the public eye, enjoys kicking back with others...=哥伦比亚著名投资人，企业家，“鸭之力”大师。神出鬼没，爱好是和别人逗乐子......
A famous painting of Leithanien, though this particular one is a reproduction. True beauty lies in the imagination.=莱塔尼亚家喻户晓的名画，这是复制品。真正的美在于想象之中。
A famous spear-wielder who was renowned during the Hundred Clan Rebellion, but his strength was not enough to rid the world of evil.=擅使矛的侠客，活跃于百氏之乱期间，以武勇闻名天下。话虽如此，他的力量也没能扫尽邪佞。
A famous sword-wielder who was renowned during the Hundred Clan Rebellion, but his benevolence was not enough to rid the people's hearts of darkness.=擅使剑的侠客，活跃于百氏之乱期间，以仁德闻名天下。话虽如此，他的宽厚也拂不尽人心黑暗。
A famous work of a Columbian artist, it has been copied massively. Construction and union bring strength.=某哥伦比亚艺术家的成名作，已被大量复制。建设与联合带来力量。
A fan of superheroes and pulp action, Spot loves to read comics and has an impressive collection.\nHe has filled a whole shelf with his comic books, and other Operators often borrow them from him.=斑点第一喜欢看英雄题材，第二喜欢看冒险题材，当然，其他的题材他也有诸多收藏。\n他在自己的房间里用一整个书架来摆放这些漫画，经常会有其他干员去向他借漫画。
A fancy meal or bento? Can you clear this up=到底是大餐还是盒饭你给我说清楚
A fantastical ingredient that has a chance to drop when hunting rare Exotic Beasts.=狩猎珍稀异兽时有机会获得的梦幻食材。
A fast ninja who is able to take flight briefly. A visiting Columbian delegate looked at him suspiciously for a long time.=以速度见长的忍者，步伐极快，最终能够凌空而起短暂滑翔。被来御机寻求商机的哥伦比亚商贸代表以怀疑的目光打量了许久。
A fast-growing potted plant. Doesn't seem to have been overwatered. If Bubble is in the room, be sure to keep her away from the plant!=长势喜人的植物，没有被过度浇灌。如果泡泡在房间里，别让她靠近盆栽！
A fatal error occurred during the operation. Reboot the system to proceed.=作战行动中发生了问题，请重启系统。
A fatty fragrance fills the room; a delicacy of the realm.=脂香四溢，世间珍馐。
A favor casually offered has resulted in an unexpected gift. The ways of human are truly interesting.=当年顺手送出的礼，竟换来了回礼。为“人”之道，还挺有意思。
A favorite cosmetics set of Nyamu's. Brims with her desire to become even more charming along with her friends.=一盒若麦喜欢的化妆品套装。她希望尽自己所能，和身边的伙伴一起变得更有魅力。
A favorite for many of the laundromat's visitors, its paint slightly worn away. Sitting on it inevitably fills you with an air of condescension, forcing people to lift their chins in deep contemplation of the nature of life.=来到洗衣间的人们最爱坐的椅子，表面的喷漆都磨损了少许。\n坐在上面就有一种居高临下感，让人忍不住托起下巴，思考生活的意义。
A fearsome Ink Spirit named by the painter herself. Frightening in appearance and feared by all. Very territorial and doesn't get along with most other Ink Spirits. Actually a very nervous guy who has trouble sleeping. Arts can shift Hui and Ming.=可怕的墨魉，名字是画家本人取的。形貌恐怖，遭人畏惧，领地意识极强，几乎与其他所有墨魉都合不来。其实都是些很神经质的家伙，从来睡不好觉，其法术可以使晦明变化。
A fearsome Ink Spirit named by the painter herself. Frightening in appearance and feared by all. Very territorial and doesn't get along with most other Ink Spirits. Its emotions and behavioral patterns are particularly complex, perhaps even more so than mere man. Arts can shift Hui and Ming.=可怕的墨魉，名字是画家本人取的。形貌恐怖，遭人畏惧，领地意识极强，几乎与其他所有墨魉都合不来。其内心情感与行为模式之复杂，甚至远胜常人，其法术可以使晦明变化。
A Feline male of few words.\nHis expressions are always menacing and make him seem unapproachable to most. However, if you communicate with him in-depth, you will find that he is a very honest person.\nThe reason for his expression seems to be that he was conditioned to do this during his time as a mafioso.=沉默寡言的菲林族男性。\n表情总是十分险恶，给人难以接近的感觉。但深入交流的话，会发现是个相当敦厚的人。\n表情险恶的理由似乎是曾经在当家族打手时被首领要求这么做。
A female fin that leaps out of the salt layer during breeding season, gliding briefly in mid-air and releasing pleasant pheromones. Having one fall onto the deck is seen as a sign of good luck.=繁殖期会频繁跃出盐层的雌性飞鳞，它会在空中短暂地滑翔，并散播清香的信息素。若在出航时遇到一头栽倒在甲板上的它，船员们便会将之视作吉兆。
A fence adorned with green vines, with projection lights installed on an adjacent stone pillar. The story of the bunny knight continues, not ending until everyone gets their happy ending.=饰有绿藤的栅栏，一旁的石柱上安装了投影灯。\n兔兔骑士的故事还在继续，在皆大欢喜的结局之前都不会结束。
A Feranmut fighting to Its last=巨兽殊死一搏
A Feranmut flies towards you, with scales of teal and a mane of pink. Where he passes, clouds gather and rains concentrate, interweaving into a canopy. Upon the ground, plants grow with wild abandon, as if carved beams stretching out to touch the clouds. All things, whether natural or artificial, take on new forms when by his side. He circles about for a while before landing in front of you. When he speaks, he speaks with the words of man, asking if you require his aid. You hear not the voice of a stranger, but that of the master of the Garden of Grotesqueries.=一只巨兽越过你飞向前方，鳞色为翠，鬃毛却是桃红。他经过的地方，云朵相聚雨水相会，交织在一起化为棚顶；地上的草木疯长，如雕梁般触及云雨。无论是自然还是人造的事物都在他身边相合成了新的形态。他盘旋一阵后，落到你的面前，口出人言，询问你是否需要他的帮助。这个声音不是别人，正是界园的主人。
A fermented concoction made by the people of Kjerag when food is abundant. One sip, and the biting chill disappears.\nWatered-down versions can occasionally be purchased outside of Kjerag.=谢拉格许多人家在口粮有富余时会酿造的一种粮酒。一口入喉，寒意全消。\n在谢拉格以外的地方偶尔能买到经过稀释的版本。
A Ferry that Withers=易枯萎的航船
A fertile field of resources, ripe for the picking... Oh no, whoever owns the place is here too!=这里有丰盛的草原，唾手可得的资源......糟了，管理这里的主人找上门来了！
A Fervent Symphony=火热交响曲
A fervent Tiacauh warrior with very fast attack speed. Though each strike is not particularly powerful, those caught off guard will be quickly subdued by a rain of blows.=好战的提亚卡乌战士，攻击速度很快，虽然每一击的力道不高，一不注意就会被其打乱阵脚，在狂风骤雨般的进攻下落败。
A fervent vow=心怀天下
A festival lantern, adorned with paper cutout bunnies in traditional performances. Festive joy permeates all around; be it on paper or in reality, everyone is wearing a beaming smile.=为庆祝节日特意制作的灯箱，灯罩上贴着兔兔们进行传统表演模样的剪纸。\n节庆时分处处洋溢着欢喜的气氛，无论在纸上还是现实中，大家都喜笑颜开。
A few beats from these drums prepared especially for tourists can provide both tactile and emotional satisfaction. The three guests all agreed that this should be treated as a piece of fragile furnishing rather than as a musical instrument.=为游客而准备的乐鼓，敲打几下能让人身心愉悦。三位客人一致认为这应当是件脆弱的陈设而非乐器。
A few bins filled with volcanic ash, with a smoke-like luster under the soft, warm light. 'Adele, volcanoes aren't actually so scary. Look—The volcanic ash in these bins looks as gentle as the clouds above, don't you think?'=盛装着火山灰的几个小瓶子，在柔和的灯光中显现出烟岚般的色泽。\n“阿黛尔，火山没有那么可怕。你看——瓶子里的火山灰，是不是像云一样细腻温柔？所以，不要再为我们担忧啦。”
A few blocks of ice taken from deep within a glacier. The beauty that was hidden within now sees the day of light once more. After a long dark night, their plentiful era is once again put before us on full display.=采自冰川深层的数个冰块，封藏在其中的美丽重见天日。\n捱过了漫长的黑夜，终于，它们将那个盎然的时代带至我们面前。
A few bottles for me too?=我也来几瓶？
A few broken bones would be a good lesson for you.=断你几根骨头，你就当买个教训！
A few coins emitting an ominous aura fall into your hands, and you can't stop yourself from asking if she has any relation to the evil spirits of the north mentioned in Sami legend. She tells you those coins were left behind by companions who were sacrificed. \r\n'Nature is power, and since we draw power from it, we will of course fight off the threat.'=几枚散发着不祥气息的硬币落在你手里，你不禁追问她是否与萨米传说中北地的邪祟有所关联。她告诉你，那些硬币是牺牲的同伴留下的财物。\r\n“自然即力量，我们既然汲取了力量，当然会去对抗威胁。”
A few footmen slipped past us, but that's no big deal, right? Yep, everyone made it out of the fight alive. I call that a big win!=虽然跑了几个小卒，不过没什么关系吧。嗯，小队没有减员就是我们的胜利！
A few framed prints of trendy photographs. A revolution takes time to settle in.=一些被装裱起来的新潮流复制画。变革无法一蹴而就。
A few items that have survived tens of thousands of years may be exactly what you need to save the Hunters.=一些从千万年前留存至今的物资或许能够帮助你拯救猎人。
A few jugs of Husong wine. Jiangnan's is weak, Saibei's is strong, and Shangshu's lingers in the stomach.\nEverywhere she goes, she must seek out fine wine. She lifts her cup to the sun and offers poetry to the moon.=几坛湖松酒，江南酒淡，塞北酒烈，而尚蜀的穿肠之物滋味更加绵长。\n她每到一处，必寻佳酿。日高吟醉，对月邀诗。
A Few Lines of Footnotes=几行脚注
A few lines of handwriting are scribbled onto the file's header, perhaps a spark of inspiration from the cultist who recorded it.=档案中的页眉有几行潦草的字迹，或许是记录这份档案的教徒有感而发。
A few lines of text pop up on the terminal: 'Project: Growth. Objective: Provide nutrition, produce resources. Permission to use this matrix has been granted to relevant personnel.' However, after a long wait, what appears in front of your eyes is a picture book. Inside are hand-drawn depictions of dozens of marine animals and plants that seem familiar to you. Other than this, you don't find any useful materials.=终端上冒出这样几行字：“项目：生长。目标：提供养料，生产资源。已为相关人员开放模型使用权限。”然而在漫长的等待过后，出现在你眼前的是一本画册。里面手绘着数十种你觉得熟悉的海生动植物，除此之外，你没再看到什么有用的内容。
A few lines of text pop up on the terminal: 'Project: Migration. Objective: Expansion of territory, seizing of resources. Permission to use this matrix has been granted to relevant personnel.'=终端上冒出这样几行字：“项目：迁徙。目标：开拓领地，掠夺资源。已为相关人员开放模型使用权限。”
A few lines of text pop up on the terminal: 'Project: Reproduction. Objective: Efficient propagation, consumption of resources. Permission to use this matrix has been granted to relevant personnel.'=终端上冒出这样几行字：“项目：繁殖。目标：高效繁殖，消耗资源。已为相关人员开放模型使用权限。”
A few lines of text pop up on the terminal: 'Project: Survival. Objective: Collection of nutrients, efficient allocation of resources. Permission to use this matrix has been granted to relevant personnel.'=终端上冒出这样几行字：“项目：存续。目标：收集养分，分配资源。已为相关人员开放模型使用权限。”
A few more cairns on the barrens.=荒野上，又要多几座小丘。
A few of 'em got away... They're not coming back, are they?=放跑了几个......他们不会再回来了吧？
A few of the small vessels prepared beforehand by the Penal Battalion are moored in the port. When they set sail into the sea for the first time, they will face completely unknown winds and waves.=几艘惩戒军提前准备的小船已经停泊在港口，它们第一次出海就将面对完全未知的风浪。
A few of them got away. It seems we need some further adjustments.=跑了几个。看来还需要进一步的调整。
A few of them got through, but I think we'll be fine.=跑了几个，不过问题应该不大。
A few of them got through.=溜走了几个。
A few of them got through. I'd call that decent.=有得有失，马马虎虎吧。
A few of them passed through.=溜走了几个。
A few of your Operators have become role models within their fields.\nRhodes Island constantly seeks to expand its talent pool. If there's a position you can't fill, you sometimes have to cultivate that talent yourself.=已有一定干员正在成为其所在领域的标杆人物。\n罗德岛正在不断充实各方面的人才储备。如果招不到，就自己培养。
A few other skeletons of various shapes and sizes have been hung in a way that could be described as disconcerting, but it is simply a collection of different evolutionary trajectories. From the differing rates of discoloration in the bones, their ages vary as well, possibly spanning decades.=还有另一些被吊起的骨架，形态多种多样，可称怪异，简直是进化路径里不同方向探索的集合。从骨骼的变色程度来看，新旧不一，应该横跨了数十年的时光。
A few pieces of score paper lie on the stand, the draft of an unfinished piece.\nThe sight of Czerny tearing his own hair out is proof that even the greatest composers can find themselves at a creative impasse.=架子上放着几张谱纸，纸上记载着一首未完成的乐曲。\n再伟大的音乐家也有卡壳的时候。这一点可以从车尔尼时常被自己抓得乱七八糟的头发看出来。
A few pre-prepared meals are spread out on a stone table. Everyone gets a bowl of rice and their choice of several dishes, perfectly paired with soup and cakes. Not the most sumptuous of meals, but it's filling, enough to give you strength for the road ahead.=一些准备好的餐食端正地放在石台上，每人都有饭一碗，菜几碟，还有搭配好的肉汤与糕饼。虽不丰盛，倒也能填饱肚子，为探索前路添了几分底气。
A few silvery snowflakes float by and you feel lucky, kicking the door with the red light. It falls straight backwards! But a female voice seems to play from somewhere, and mentions 'damage,' 'traffic safety,' 'will return to the parking lot,' and other things in a strange accent. A light flashes, and all of you appear in a snowfield with items scattered around your group. You can still see the building in the distance, but it seems to have been re-buried in snow.=几片银色的雪花飘过，你福至心灵，便一脚踢到红色灯光的大门上，门竟直接向后倒下！但一个像是广播的女声响起，用一种陌生的方言提起了“破损”“交通安全”和“将返回停车场”等。一道光闪过，你们全员出现在一片雪地上，周围散落着物品。你远远地还能看到建筑，但它似乎重新被掩埋了。
A few slipped past. Should I go after them? Strategically speaking, I don't recommend it.=溜了几个，要追击吗？从战术上来说，我不推荐。
A few small items can be found inside.=里面装着一些小东西
A few stickers with trendy designs, part of a set Kichisei added to whenever she ate at a ramen shop, though one is hand-drawn. She says she never managed to find that last design, but she still wanted you to have a full set.=几张图案新潮的贴纸。吉星在拉面店消费获得的系列贴纸，其中有一张是手绘的，她说自己终究还是缺一张，但想让你集满。
A few vendors have gotten frustrated over their customers' excessive demands for apple pie, bringing to mind a scene from the past.\n<'Gelato Stop'>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=部分甜品商因为顾客对苹果派的要求太多而发怒了，这一幕让人回想起过去的光景。\n<“冰淇淋机”>我方与敌方可夺取控制权，激活后回复周围友方单位技力
A few vendors have gotten frustrated over their customers' excessive demands for apple pie, bringing to mind a scene from the past.\n<@lv.item><'Gelato Stop'></>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=部分甜品商因为顾客对苹果派的要求太多而发怒了，这一幕让人回想起过去的光景。\n<@lv.item><“冰淇淋机”></>我方与敌方可夺取控制权，激活后回复周围友方单位技力
A few years ago in Kjerag, I was dining at a local restaurant I frequented where some foreign tourists tried to pick a fight with me. Before I could get a word in, the shop owner grabbed me by the arm and shouted to them, 'What are you punks doing?! Get away from our Kjerag lady!' I'll never forget that.=几年前，我在经常光顾的饭馆里遇到几个不长眼的外国游客找碴，结果我还没有说话，老板就一把把我拉住，冲他们吼：“你们要对我们谢拉格老妹做什么！”我一直记得这句话。
A few years ago, I heard some rumors about the Kazdel civil war. Seems time has not rusted your talents in this area, Doctor.=几年前，我听到过一些卡兹戴尔内战的传闻，看来岁月并没有影响你在这方面的天赋，博士。
A field mission again? I'm with you, Doctor.=又要出外勤任务吗？博士，我陪你。
A fight? Alright! Lemme Roll up my sleeves… Oh, I don't have sleeves.=撸袖子打架......呃，我这件衣服没有袖子。
A fight? Wicked, bring it on... Ahem, as a Knight of the Tower, I accept your challenge.=要打架？好啊，我等不及......咳，作为塔楼骑士，我接受你们的挑战。
A figure enshrined in the Shrine of Heroes, eldest of the Three Heroes. He will defend good and fight evil if it is the last thing he does. His actions destroyed several warring factions, ensuring Yan's legitimate rule.=被供奉于侠君祠的人物，三侠客之首，纵是身死，也要扬善除恶，留得清白在人间。数方势力因其而殒，正统得以归炎。
A figure enshrined in the Shrine of Heroes, second of the Three Heroes. He will retrieve his oath-brother's body for burial if it is the last thing he does.=被供奉于侠君祠的人物，三侠客中排名第二，纵是身死，也要破关斩将，夺回大哥尸首，归田安葬。
A figure enshrined in the Shrine of Heroes, youngest of the Three Heroes. He will stand at the bridgehead and terrify his foes with his gaze if it is the last thing he does. His foes shall dare not pass, many as they are.=被供奉于侠君祠的人物，三侠客中排名第三，纵是身死，也要横立桥廊，怒目圆睁，敌酋军将虽多，无人可过其侧。
A figure replicated by 'Civilight Eterna' based on Amiya's memory.\nAt times, Amiya absentmindedly feels that Theresa is still by her side. And in those moments, reality pricks her heart once more.=“文明的存续”根据阿米娅的记忆复现出的形象。\n阿米娅有时会恍惚，觉得特蕾西娅还陪伴在自己身边。而每当她这样想的时候，现实便会再一次刺痛她。
A figure replicated by 'Civilight Eterna' based on Amiya's memory.\nDespite the many years that have passed, the image of the woman who accompanied her in her youth has never dulled in her mind.=“文明的存续”根据阿米娅的记忆复现出的形象。\n即使过去了很久，年幼时陪伴自己的那个身影，一直没有从女孩的脑海中淡去。
A figure who used to appear in dreams, and in the reflections of the ice and snow.\nThe silvery permafrost is blessed by Its gaze, Its horns the extensions of thousands of fates.\nThe woods are still lush, and the creatures of the earth still remember Its loving eyes.\nYou still remember.=曾浮现于梦中，也曾在冰雪上折射出的形象。\n祂的视线是银白冻土的祝福，角是万千命运的延伸。\n林地犹自繁茂，地上的生灵仍记得祂慈爱的眼眸。\n你仍然记得。
A file sorter made from a fossil. It can automatically sort things—though the shelves are always filled with unclassifiable curios. Secunda does her best to stop the Hunters placing their private effects on it.=基于古老化石改造而来的文件架，设有自动分类功能——但架子上总会出现难以分类的奇妙物件。\n为了让猎人们不把私人物品随手搁在文件架上，西昆妲费尽了口舌。
A filing cabinet equipped with an electronic display, neatly organizing Rhodes Island's promotional materials. A visitor once mistook it for a refrigerator, hoping for a cold drink—only to be buried under a flood of documents instead.=装有电子显示屏的文件柜，里面的罗德岛宣传资料经过了分门别类的整理，井井有条。\n曾有访客被上面的电子显示屏误导，以为它是一个冰箱。本想喝上一杯冰凉的水，结果被满柜的资料淹没。
A film crew trapped on a Wrankwood studio plate in the barrens.\nA death from years ago rears its head again.\nJoy, confusion, fear, anger, and hatred take the stage in turn...\nUntil blood paints the final scene of the drama.\nWho wrote this absurd tragedy, with emotion as their pen?\nLucian lifts the curtains to take the stage as the star.=蓝卡坞拍摄地块开向荒野，众人受困其中，无法离开。\n一场多年前的旧案正在如今的人们心中作祟。\n喜悦、恐惧、惶惑、怀疑、愤怒和仇恨轮番登场——\n直到淋漓的鲜血为这一切画上一个浓墨重彩的句点。\n在这一切背后，是谁以情绪做笔，撰写这出荒诞悲剧？\n卢西恩掀开幕布，他将登台，他将领衔。
A fine bottle of wine from the Saluzzo winery, 40 years aged. Can be used to restore Sanity.=一瓶萨卢佐酒庄珍藏四十年的精品葡萄酒，可用于恢复理智。
A fine box of handmade moon cakes with puff crust, suitable for visiting friends.=包装精致的手工酥皮月饼礼盒，适合走亲访友。团团佳月盒中留，盈盈笑语迎中秋。
A fine box of handmade moon cakes with soft crust, suitable for enjoying with family.=包装精美的手工糖皮月饼礼盒，适合亲朋相聚。满庭桂香飘散去，落入醉眼看人间。
A fine choice.=不错的选择。
A fine day with clear weather.=风和日丽的好天气。
A fine decision.=很好的判断。
A fine grape wine, all wrapped up. Its place of origin appears to be a very famed Columbian winery; we don't know by what means he obtained it.=一支包装精美的葡萄酒。产地似乎是一家在哥伦比亚十分有名的酒庄，不知道是他通过什么渠道获得的。
A fine handmade rug, inspired by revenants. Step on it, and you might just feel space 'ripple' a bit around you.=一块做工精美的地毯，其图案的设计灵感来自死魂灵。\n踩在上面，你也许会感觉到周围空间在微微“荡漾”。
A fine material usable in Alchemy, obtainable by putting in a fair amount of work.=需要花点功夫才能到手的优质素材，能够用于炼金。
A fine opportunity.=合适的时机。
A Fine Piece!=东西不错
A Fine Piece! Priceless? Take my offer. Dare you refuse.=东西不错。千金不换？哈哈哈哈，再加个零。
A fine snack. I'm satisfied. When's the next?=不错的点心，我很满意。下一次是什么时候？
A fine strand of Corazonix, quietly flowing through your bloodstream. Once Thorns recalls it, he will know every single change happening inside your body.=一缕纤细的心相原质，悄然汇入你的体内。待棘刺将它收回时，他便能清晰地知晓你身体状况的变化。
A fine victory, Doctor.=是一场不错的胜利呢，博士。
A Fine Waterfall=不错的瀑布
A finely crafted mini fridge, offering a new, delectable banana ice cream every day.\nJust open it—after a walk or a mission—and savor the delightful sweetness it brings.=精巧可爱的冰箱，里面每天都会有一份新的甜美诱人的香蕉冰激凌。\n无论是散步归来，还是从任务返回，只要打开它，就能享受到令人欢喜的甜蜜。
A fire bucket in the corner, its red paint dulled by age. It has never been used all these years, but it continues to silently protect everyday life in the quiet alley.=安放于角落的消防用水桶，红漆被岁月磨得暗哑。\n多年未曾启用，依旧每日静默守护着安静巷道的平凡日常。
A fire burns in an empty clearing, an unquenchable, unending source of light and heat. You approach it, even touch it, but you are not burned. It may not be part of you, but its energies feel very familiar.=一捧野火在空地上燃烧，不熄，不灭，不散，持续释放着光芒与热量。你靠近它，触摸它，也不会被灼烧。它并不是你的一部分，但其中蕴含的活力，你感到很熟悉。
A fire burns in her heart.=她有着一颗炽热的心。
A fire heats the Tongbao red-hot, setting the Garden of Grotesqueries alight.=一把火烧红了通宝，也烧乱了界园。
A Firearm Technician's Night unlocked=制铳师之夜已解锁
A fireplace tool set commonly used by Kjerag people. It will be a warm winter.=谢拉格人常用的壁炉套件。这个冬天会十分温暖。
A firm and steady chair. Doesn't wobble one bit even when the entire cabin is shaking. In the past, it was surrounded by hatred and anger. Now, it is a witness to friendship and hope.=沉重而又稳固的凳子，船舱发生晃动时也一动不动。\n过去，它周围满是仇恨与愤怒；现在，它见证的是友爱与希望。
A first aid spray kit whose box has a label 'Effective Immediately.' It can be added to medical equipment or used directly.=外盒上标注着“一喷起效”的医疗喷雾套组。可以插入医用器械，也可以直接使用。
A Fist Brushing Past Your Face=拳风拂面
A fitting room for models. If the pictures you are taking are artistic enough, this is where you can get changed.=为模特准备的试衣间。如果拍艺术照的话需要在这里更衣。
A flag bearing the pattern of a conceptual prototype. Images of the past are sealed within the album, and a new wave comes. People can hardly wait to engrave this new emblem in commemoration.=描摹了某种概念原型图案的旗帜。逝去的风景封入画册，新的浪潮即将到来，人们迫不及待地刻印下这一标志以纪念。
A flag depicting a ruined building. Shelling has left marks on the cityscape, and on the hearts of the people who live within.=描摹了某片残败建筑的旗帜，炮弹在城市的皮肤上砸出伤口，亦在心上烙下永难平复的伤痕，人们描摹其形状以纪念。
A flag depicting the likeness of a certain seal. The artist used the seal as a stamp of authenticity, but the people of this world will commemorate it by restoring it as a symbol of wealth.=描摹了某枚图章样式的旗帜。画师盖印乃为自证，世人则将之当作财富象征复原以纪念。
A flag trampled into the mud is worthless, but according to some, these pieces of cloth representing these ideals worth fighting for were never flown at all.\n<@lv.item><Originium Jetstream></>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=虽说倒下的军旗一文不值，但在某些人眼里，这些代表纷争的布匹根本从未升起。\n<@lv.item><源石流发生装置></>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
A flag trampled into the mud is worthless, but according to some, these pieces of cloth representing these ideals worth fighting for were never flown at all.\n<Originium Jetstream>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=虽说倒下的军旗一文不值，但在某些人眼里，这些代表纷争的布匹根本从未升起。\n<源石流发生装置>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
A flaky mooncake filled with chestnut custard. Can be used to restore Sanity.=一份奶香栗子蓉馅的酥皮月饼，可用于恢复理智。
A flaky mooncake filled with frankincense Yunnan ham. Can be used to restore Sanity.=一份乳香云腿的酥皮月饼，可用于恢复理智。
A flaky mooncake filled with minced pork and pickles. Can be used to restore Sanity.=一份榨菜鲜肉馅的酥皮月饼，可用于恢复理智。
A flaky mooncake filled with perky sweet ground meat. Can be used to restore Sanity.=一份鲜甜肉馅的酥皮月饼，可用于恢复理智。
A flaky organic compound. Can be used for a variety of upgrades and for production in the Factory.=片状有机化合物。可用于多种强化场合，也常作为制造站合成项目的原料。
A flaky organic compound. Can be used for a variety of upgrades and the synthesis of Bipolar Nanoflake.=片状有机化合物。可用于多种强化场合，也常作为制作双极纳米片的原料之一。
A flash of light cuts the steam open. Isidro emerges from it. The Corazonix that had covered his entire body parts ways to reveal his golden eyes.=一道寒光划破浓厚的蒸汽，伊西多从蒸汽中现身，覆盖了他全身的心相原质散开，展露出他金色的眼眸。
A flatbed trolley turned sofa bed. The fabric has frayed, but it is indeed soft and roomy. The broken wheel hubs ensure that it stays in place. For a very long time, this was the only place where the nights were not plagued by nightmares.=平板拖车改装的沙发床，虽然布套已经破旧，但的确柔软且宽敞，损坏的轮毂确保了它不会乱动。\n过去很长一段时间里，只有这里的夜晚不会带来噩梦。
A fleeting joy=此间之乐
A flickering, glinting fragment. A light so that you no longer fear the dark as you walk dauntlessly on through the thorns.=闪烁辉光的碎片，点亮了您无畏黑暗、步履不停的荆棘之路。
A flimsy curtain separates the two. The library is quiet, the sound of pages being turned piercing the silence.=一道单薄的帷幕将二人隔开。书阁中很安静，纸张翻动的声音都清晰可闻。
A floating mirror, imitating a witchcraft device seen by the storytellers. They said it refused to reflect anyone but its original master. Due to technical limitations, this property cannot be recreated at the moment.=悬浮着的梳妆镜，仿制自讲述者们在某次探险中见到的巫术装置。\n据讲述者们所说，除了它原本的主人，那面镜子不肯照出任何人的模样。受技术限制，这一特性暂时还无法还原出来。
A floor commonly used in a Columbian café. It took a long time to lay the tiles, so hopefully it is popular with everyone.=哥伦比亚咖啡馆常用的地砖。花了很久才铺设完成的地砖，希望大家能喜欢。
A floor influenced by Lungmen designs. There are many kinds of tiles, but the first choice of Lungmen civilians is always this one.=仿龙门样式的地砖。地砖的样式千奇百怪，龙门人的首选却总是这一款。
A floor laid with the latest materials. The manufacturer claims that it has a stronger self-cleaning capability than the human body does.=采用最新材料铺设的地砖。生产商宣称其有着超越人体的自净效果。
A floor lamp bigger than a person. The cute bunny is bringing all its bunny buddies to send you their well wishes. Thanks for being here. All of this only means something because you're here.=比人还大的落地灯牌，可爱的兔兔正带着其他兔兔给您送上祝贺。\n感谢您能到场，这里的一切因为您才有了意义。
A floor lamp designed with a cage and tree branches as its main body, with the lightbulb hidden in the caged fowlbeast's body. Often used as a coat hanger.\nThe sight of Quercus using Originium Arts to produce these dead branches left Goldenglow convinced she was hallucinating.=以笼子和树枝为设计主体的落地灯，灯泡藏在笼中羽兽的身体里。经常被当做衣帽架。\n看到夏栎用源石技艺让这截枯木发出新芽的时候，澄闪以为自己眼花了。
A Floor lamp full of the traditional festive atmosphere of the land of Yan.\nThe house is full of mugwort, and the room brightly lit to ward off evil and welcome peaceful joy.=充满炎国传统节日氛围的落地灯。\n宅结艾草，室燃明灯，去秽辟邪，喜乐平安。
A floor lamp in the shape of a lance. 'Iwona, your lance is over here. Could you put the lamp down?'=骑枪形状的落地灯。“艾沃娜，你的骑枪在这儿，可以把灯放下了吗？”
A floor lamp made from an entire dead tree trunk, the cube bulb inside burning bright, but not hot. Let the withered and decaying burn away and become a light to illuminate the future.=一整根枯树干打造的落地灯，里面的方块灯明亮却不滚烫。让那些枯朽的事物燃烧，化作光源，照亮来日。
A floor lamp next to the war table.\nWherever the light shines on the map, that place either has already become or is about to become a battlefield.=战术推演桌旁的落地灯，亮度较高，方向可调节。\n这盏灯聚焦在地图上哪个位置，意味着那里已然成为战场，或者，即将成为战场。
A floor lamp resembling industrial equipment. Its light is concentrated on one spot. Less is more.=模仿一种工业器械外形制作的落地灯，光源十分集中。最少的便是最多的。
A floor lamp with a 16th-note motif.\nThe design was Hibiscus's idea. The other two said nothing, but both privately thought it would have a detrimental effect on the lifespan of the light tube.=十六分音符形状的落地灯。\n芙蓉敲定了这盏灯的设计。另外两个人站在旁边，嘴上不说，心里都觉得这种形状的灯管寿命恐怕会有点短。
A floor lamp with a bunny design. Its warm glow helps dispel the lurking darkness. It will always be there whenever you need its help.=兔兔造型的小型落地灯，柔和的光线为您驱散黑暗。\n每当您需要的时候，它就会陪伴在您的身边。
A floor made of expensive marble. The grandeur of the past is reborn anew.=昂贵大理石拼接而成的地砖。逝去的繁华，依旧是繁华。
A floor made of metal plates. Are the gaps between them too wide? During the trip, Savage would hammer them in every day to make sure nobody tripped.=金属板拼凑成的地面，板面之间的缝隙是不是有些太大了？\n旅途中，为了确保没人被绊倒，暴行每天都会用锤子敲打地板。
A floor mat woven together from the fresh bamboo strips of Shancheng. Cool and flexible, perfect for those with little time to rest.\nLeave the troubles of the world behind at the door, sink into a restful dream of boundless prosperity.=以山城新竹的头道篾织成的地席，凉爽柔韧，供行脚之人小憩。\n世味沉糟门前候，闲眠一梦百业销。
A floor only decorated with colors.=只将颜色作为装饰的地板。
A floor put together with rectangular bricks. The different hues of red originate from the lava's different temperature and forms. Lava is very hot and intense. Lava is also very cold and harsh. And, on top of that, lava... is very warm.=不同大小的方形地砖铺成的地面，深浅各异的红色似乎来源于不同温度、不同形态的熔岩。\n熔岩很热烈，熔岩很冷酷，熔岩也......很温暖。
A floor reflecting a little bit of light. It won't get dirty easily and is convenient to clean up.=微微反射着灯光的地板。很耐脏，清洁起来也很方便。
A flooring made of tiles of different colors and styles. Their carefree arrangement reflects the shop owner's nonchalant personality. The color of the sunset, the color of the hot springs, and the color of home.=由各色方格地砖组成的地面，随性的搭配尽显店主的我行我素。\n晚霞的颜色，温泉的颜色，家的颜色。
A floormat woven from bottletree fibers and sandbeast hair, extremely non-absorbent and anything but non-slip. Every elderly passenger who's boarded after climbing out of a geyser dripping wet has ended up doing acrobatics at the door.=瓶树纤维与沙地兽毛混纺成的地垫，极不吸水，很不防滑。\n每一位刚从间歇泉里爬出来，还没擦干就披着浴巾上了车的老乘客，都会在门口狠狠地摔个跟头。
A floral veil used in Vampire rituals. Its once vibrant redness has been sucked empty, leaving nothing only a pale white color.=血魔仪式使用的花冠头纱，曾经鲜红的生命被吮吸殆尽，现在只余苍白。
A floral veil used in Vampire rituals. Its once vibrant redness has been sucked empty, leaving only a pale white color.=血魔仪式使用的花冠头纱，曾经鲜红的生命被吮吸殆尽，现在只余苍白。
A flourescent ceiling light fixture purchased by Exusiai. It can be freely connected with other light fixtures, until one day...=由能天使负责采购的日光灯吊顶。吊顶上的日光灯原本可以自由拼接设置，直到某一天......
A Flower that Blooms Rot=倾泻腐朽的花
A flower-like art piece used as a teaching material. Though everyone uses the same cameras to take pictures, the results are always wildly different.=人造花卉艺术品，被用来当做教学器材。同样的相机在手中，拍出的效果却总不相似。
A flowerbed based on the ones at Minos's winner podium, pots specially designed to resemble their traditional amphorae. The hero Flora planted seeds preserved in a clay vase all over the barren valleys to revive them after a disaster.=参照米诺斯竞技领奖台的形状制作的花坛，花盆特意设计成了传统陶器的模样。\n英雄芙罗拉用保存在陶罐里的种子，让灾难后所有荒芜的河谷都得以复苏。
A flowerbed for plants that need special care. Flowers need doctors, too.=为一些需要特别照顾的植株所准备的苗圃。花朵也需要医生。
A flowerbed with brick edges. A number of small, plump plants are grown inside. 'Adele, life is a lot stronger than you could ever imagine. For example, the plants are quiet and still, but once you relax, you will see they are breathing.'=石砖围成的花圃，生长着肉嘟嘟的矮小植物，据说它在恶劣的火山环境中也能顽强生存。\n“阿黛尔，生命......远比你想象的要顽强。这些植物沉默如山岩，静下心来，你会看见它们在呼吸。”
A fluffy critter that has found something nice from a mysterious divination shop that will make anyone who notices it 'see stars'! It's very clever, and knows that the next most important thing after a wand is the magic hat on its head!=从神秘占卜店找到了好东西的毛绒绒生物，会让它们注意到的人“眼冒金星”！它们很聪明，知道除了法杖，最重要的就是那顶魔法帽！
A fluffy critter that has found something nice from a mysterious divination shop that will make people who notice it 'see stars'! It has become even stronger due to the latest limited-edition magic hat on its head.=从神秘占卜店找到了好东西的毛绒绒生物，会让它们注意到的人“眼冒金星”！它们变得更强大，是因为都换上了最新的限量款魔法帽。
A fluffy critter that has found something nice from the aviation shop. It can fly, but it's not very good at it. However, it's learned to float around in a group, filling the sky with soft clouds and interrupting the people's leisurely sunbathing.=从飞行玩具店找到了好东西的毛绒绒生物，会飞但不太熟练。不过它们学会了成群飘游，连成满天绵云，打扰人们悠闲的日光浴。
A fluffy critter that has found something nice from the aviation shop. It can fly, but it's not very good at it. Sometimes it can float up real high, but don't mistake it for a pink cloud!=从飞行玩具店找到了好东西的毛绒绒生物，会飞但不太熟练。它们有时会飘得更高，别看错了，那可不是粉色的云！
A fluffy critter that has found something nice from the sports field. It'll be really happy if you throw its 'treasure' back at it. Thankfully, it only throws frisbees, and not discuses.=从运动场找到了好东西的毛绒绒生物，要是帮它们把“宝贝”丢回去，它们会很高兴。值得庆幸的是它们只会扔飞盘，而不是铁饼。
A fluffy critter that has found something nice from the sports field. It'll be really happy if you throw its 'treasure' back at it. Wait, no! It seem to be holding discuses this time!=从运动场找到了好东西的毛绒绒生物，要是帮它们把“宝贝”丢回去，它们会很高兴。哦不！它们叼着的好像是铁饼！
A fluffy critter that has found something nice from the surfskate shop, so fast that it comes and goes without a trace! It's practicing its acceleration and turning for the upcoming 'Lava Surfing Championships.'=从冲浪滑板店找到了好东西的毛绒绒生物，速度挺快，来去无踪！它们练习着冲刺、转向，为即将到来的“岩浆冲浪争霸赛”做着准备。
A fluffy critter that has found something nice from the surfskate shop, so fast that it comes and goes without a trace! Not even the swirling mud or gravel can hinder its slick skating skills!=从冲浪滑板店找到了好东西的毛绒绒生物，速度挺快，来去无踪！它们的滑行技术十分娴熟，卷起的泥水与砾石都无法阻碍它们！
A fluffy critter that has found something nice on the street, and wants to play with whoever it bumps into. Even though you can't make out its expression from its obscured face, you can sense it in its revelry.=从街道边找到了好东西的毛绒绒生物，想和撞见的每个人玩。虽然脸被挡住看不见表情，但也能感受到它们陶醉其中。
A fluffy critter that has found something nice on the street, and wants to play with whoever it bumps into. Even though you can't make out its expression from its obscured face, you can tell it's relishing in its delight—listen! It's laughing!=从街道边找到了好东西的毛绒绒生物，想和撞见的每个人玩。虽然脸被挡住看不见表情，但也能感受到它们享受着嬉闹的过程——你听，它们在笑！
A fluffy, cloud-like critter plushie and a frosted glass lantern that form a warm spot for reading. To make sure her child falls soundly asleep, Magna drew her trip's route. 'I won't be far. Mutti will be right here when you wake up.'=云朵般的毛绒绒生物靠枕和磨砂玻璃提灯，围成了一处温暖安适的读书地。\n讲完故事后，为了让孩子安心睡，玛格娜画了此行的路线图。“不会太远。等你醒来，妈妈会回到你身边。”
A fluorescent lamp crafted with special workmanship. Can maintain lighting even in the most extreme circumstances. As part of the safehouse's standard lighting equipment, its ability to withstand bullet damage is its most basic feature.=采用特殊工艺制作的荧光灯，在极端情况下仍能正常维持照明。\n作为安全屋标配的基础照明装置之一，能抵御流弹损伤是它的最低性能标准。
A Flurry to the Flame=落叶逐火
A flying bandit just made off with the Troupe's treasured prize, and you just so happen to be in his path of escape.\n<@rolv.rem><Anti-Air Rune> Operators deployed on this tile have slightly reduced ASPD but greatly increased ATK when attacking Aerial units</>=一名飞天大盗刚刚偷了剧团的宝贝，而你正好在他的逃跑路线上。\n<@rolv.rem>场地中有略微减慢攻速但大幅提升对空攻击力的<防空符文>。</>
A flying bandit just made off with the Troupe's treasured prize, and you just so happen to be in his path of escape.\n<Anti-Air Rune> Operators deployed on this tile have slightly reduced ASPD but greatly increased ATK when attacking Aerial units=一名飞天大盗刚刚偷了剧团的宝贝，而你正好在他的逃跑路线上。\n场地中有略微减慢攻速但大幅提升对空攻击力的<防空符文>。
A flying soda keg that was banned by the ATAO three days after its release for being too dangerous.\nPerhaps a hat with a hole in it will one day be displayed in the Columbian Aerospace Museum, commemorating the wrong turns in the development of flight technology.=以飞天为卖点的汽水桶，在上市的第三天就因太过危险而被烟酒施术单元以及源石制品管理局取缔。\n或许日后，在哥伦比亚航空航天博物馆里，会有一顶被洞穿的帽子，用以证明飞行技术的发展曾误入怎样的歧途。
A flying soldier in the Dublinn forces. The steam propulsion device they use originates from a secret laboratory owned by the Victorian military. As it has only recently been deployed in battle, its power output is still unstable.=深池部队中的飞行兵。采用的蒸汽喷射装置原型来自维多利亚军方的秘密实验室。因投入实战不久，目前动力仍不稳定。
A flying squad leader in the Dublinn forces. The steam propulsion device they use originates from a secret laboratory owned by the Victorian military and has gone through many iterations. Its power output is relatively stable.=深池部队中的飞行大队队长。采用的蒸汽喷射装置原型来自维多利亚军方的秘密实验室，并经过多次迭代。装置动力比属下飞行兵要稳定一些。
A Foldartal falls into your hands, surprising you: is this one of the 'surplus items' she mentioned? \r\n'We do not recognize it as Sami. It has borrowed Sami.' After saying that, she deciphers the omens on the Foldartal for you. You get a feeling her narration style is quite strange, perhaps too blunt, so much so that... you feel scared for no apparent reason.=一块密文板落在你手里，你很惊讶，这也是她口中“多余的东西”吗？\r\n“我们不承认它是萨米。它借用了萨米。”语毕，她为你解读了密文板上的预兆。你感觉她的叙述方式很陌生，或许过于直白，以至于......你感到毫无缘由地害怕。
A folder storing personal notes. Lessing is obtained the first time this item is obtained, and can improve Lessing's Potential thereafter.=存放着随身手记的文件夹，首次获得道具时获得止颂，非首次获得后可提升止颂的潜能。
A folder storing personal notes. Vigil is obtained the first time this item is obtained, and can improve Vigil's Potential thereafter.=存放着随身手记的文件夹，首次获得道具时获得伺夜，非首次获得后可提升伺夜的潜能。
A folder with handwritten notes inside. Used to obtain U-Official for the first time, and subsequently improve the potential of U-Official.=存放着随身手记的文件夹，首次获得道具时获得U-Official，非首次获得后可提升U-Official的潜能。
A folding chair equipped with restricting handcuffs. The prison administration had no choice but to add that function to avoid inmates using it as a weapon.=附带拘束装置的折叠椅。为了防止囚犯将之用来械斗，监狱方面只好为其加装功能。
A folding chair found in a thrift store. Makes a creaking sound when you sit down. The bright yellow cushion on it is well-made, a gift from a visitor.=二手市场淘来的折叠椅，坐上去会有轻微的嘎吱声。上面的明黄色坐垫制作精良，是一位来客的礼物。
A folding screen that can quickly establish a private space for guests at any time. We believe that mutual trust and the preservation of privacy should not be confused.=随时为客人创造隐秘空间的折叠屏风。我们认为，相互信任和保有私密空间不应混为一谈。
A food cart frequented by locals, decorated for Carnevale. It seems there's a new chef today. The food doesn't taste as good, but since the line moves fast, it can be forgiven.=市民经常光顾的餐车，为了狂欢节装扮一新。今天好像换了厨师，滋味稍打折扣，不过出餐效率仍有保证，尚可忍受。
A food delivery truck plying the streets, busier as Carnevale approaches. The chef looks different today—like someone from a wanted poster. What’s he really delivering?=走街串巷的送餐卡车，离狂欢节越近就越发忙碌。今天的厨师似乎有些异样，你好像在通缉令上见过他——他到底在送什么？
A food display counter that houses the store's signature foods. You can still hear the sizzling of the food within.=储存店内明星食品的柜子。似乎还能听到柜中美食传来的滋滋响声。
A food insulation box filled with thick, sturdy foam. Has a clear positive effect on happiness during outdoor activities. Before Eyjafjalla goes out on missions, Provence always squeezes a few cans of hot cystymilk into the box.=填充了厚实泡沫的食物保温箱，能显著提升野外行动的幸福感。\n艾雅法拉行动出发前，普罗旺斯总会偷偷往里面塞几罐热瘤奶。
A food voucher issued by the Rhodes Island Logistics Department, redeemable at the cafeteria for a limited time for a variety of special meals.=罗德岛后勤部限时发行的一种通用餐券，用以在食堂兑换各种特殊餐饮产品。
A football inspired by an extremely unstable entity to enrich the match experience. It is as unpredictable as its inspiration, and has already been bouncing all over the field for half an hour... Somebody stop it, please!=为了丰富球赛体验，仿照某种极不稳定的异样存在制成的足球，如它的原型一般令人捉摸不定。它已经在球场里来回弹跳半个小时了......谁能让它停下来？！
A football made from compressed building materials to enrich the match experience. 'Heavy' doesn't begin to describe it. Do your foot a favor and don't bother kicking it.=为了丰富球赛体验，工程部用巨量建筑余料压缩制成的足球，很重，超级重。真的有选手愿意踢它吗......对自己的脚好一点吧。
A football that imitates a furry critter to enrich the match experience... Hey, where did it go? Okay, it's actually a real furry critter that's drifting through the air right now.=为了丰富球赛体验，仿照毛绒绒生......等等，它怎么飘走了，该不会是真的吧？！好吧，这是一只货真价实的毛绒绒神秘生物，正在赛场里喷着气飘来飘去。
A football that imitates infused... Hey, why is it moving? Okay, it's actually a genuine infused Originium slug. Genuinely explosive, too!=为了丰富球赛体验，仿照高能源......等等，它怎么动了，该不会是真的吧？！好吧，这是一只货真价实的球形高能源石虫，小心，它会爆炸！
A football that imitates RMA70 minerals to enrich the match experience. Its spikes are surprisingly benign. Players who have tried it say that kicking it is a highly interactive experience.=为了丰富球赛体验，仿照RMA70系列矿物制成的足球，虽然刺很多，但意外地不会扎人。踢过它的选手评价道：“这款足球踢起来真的很有互动感。”
A football that looks like Originite Prime to enrich the match experience. Not actual Originium, so it is perfectly safe and does not explode.=为了丰富球赛体验，仿照至纯源石制成的足球，晶莹剔透，尽显尊贵。别担心，它是用安全材料制成的仿品，不含源石，不会爆炸。
A footstool for resting your feet. Raises your poems and songs to a whole new level along with your feet.=用以撑脚的矮凳。吟诗赋兴，更胜耳边欢闹。
A force of mixed enemy troops advances on us from the east. Prepare to engage.=敌方的混合部队从整个东面扑来，请立即迎敌。
A formal hat decorated with a modest amount of feathers. It is suitable for all Laterano festivals.=克制地装饰着少量羽毛的礼帽。适合拉特兰的各个节日。
A formation-breaker of the Sarkaz Royal Court that has received the blessing of the Sanguinarch of Vampires. Said to have violated the taboos of the Court, however the Sanguinarch did not punish them for their transgressions. Instead, they now inflict upon others the pain that should have befallen them.=受到血魔大君赐福的萨卡兹王庭军开路者，据说曾触犯王庭之内的禁忌。但血魔大君并没有责罚他们，作为回报，这些战士将本该落于自己身上的痛苦施加于敌人。
A former Catastrophe Messenger from Higashi, Tsukinogi's sensitive perception allows her to detect approaching Catastrophes from the most minute of changes and communicates that information with cities. Her abilities also make her well-suited to locating and tracking hidden enemies. It is recommended to assign her to work requiring reconnaissance and stealth.=前东国天灾信使，擅长运用灵敏感官，从最细微变化中察觉天灾发生并传达给城市。这种天赋在搜索和发现隐藏敌人上也十分适用，建议为其安排侦查和匿踪方向上的工作。
A former ceremonial standard bearer from Victoria, she served at the Victorian Army Barracks in County Hillock, where the head of the local Rhodes Island branch office presented her to us as a liaison operator. She has basic Victorian Army training under her belt, superior physical ability, and demonstrated a talent for support operations.=前维多利亚仪仗队执旗手，服役于维多利亚小丘郡地方部队，经历战乱后，由小丘郡办事处负责人引荐，成为罗德岛合作干员。接受过维多利亚军的基础训练，体能优异，在各类任务中展现出了强大的支援能力。
A former Columbian auxiliary police officer who came to Rhodes Island to receive treatment after contracting Oripathy.\nWith her father's consent, she joined Rhodes Island as an operator, displaying above average talent in close combat and participating in various missions.=前哥伦比亚辅警，因故感染矿石病后，来到罗德岛接受治疗。\n经其父同意，加入罗德岛成为干员，在近身格斗方面展现出较强天赋，活跃于各类任务中。
A former host now assigned to Reserve Op Team A6.\nMidnight was the most popular producer at a prominent host club in the Far East. He broke earnings record several years in a row, and was known as the Devil of the Eastern Night.\nHe tends to speak boldly, even claiming he's here as God's gift to women.\nWhile he has never caused any real problems, he is still often a headache.=预备行动组A6的一员，男公关出身。\n过去是东国某大型男公关俱乐部的头牌，曾连续数年打破上一年由自己创下的营业额记录，有着东夜魔王的别称。\n言行举止颇为浮夸，自称正是以此来让众多女性为自己一掷千金。\n虽然很少引发混乱，但经常会有令人头疼的行为。
A former Mama John's employee has showed up at a new plate built by Mama for employee housing, tricking the workers into building weapons for her and sabotaging her former company's facilities. Mama John's has hired Rhodes Island to deal with the problem.\n<@lv.item>No melee/ranged deployment restrictions in this operation</>=一位约翰老妈的前员工在离开几年之后再次出现在了约翰老妈为了安置员工新建的地块上，忽悠了施工队为自己制造海量武器，大肆摧毁前公司的各项设施。记者发布了在地块附近拍摄到的影像，各地销售量断崖式下跌，出于声誉考虑，约翰老妈委托罗德岛解决这一问题。\n<@lv.item>本次行动中干员部署不受近远程限制</>
A former Mama John's employee has showed up at a new plate built by Mama for employee housing, tricking the workers into building weapons for her and sabotaging her former company's facilities. Mama John's has hired Rhodes Island to deal with the problem.\nNo melee/ranged deployment restrictions in this operation=一位约翰老妈的前员工在离开几年之后再次出现在了约翰老妈为了安置员工新建的地块上，忽悠了施工队为自己制造海量武器，大肆摧毁前公司的各项设施。记者发布了在地块附近拍摄到的影像，各地销售量断崖式下跌，出于声誉考虑，约翰老妈委托罗德岛解决这一问题。\n本次行动中干员部署不受近远程限制
A former Maylander Foundation agent, she joined Rhodes Island on the recommendations of Dr. Kal'tsit and the Doctor.\nHer proficiency in fighting solo and adapting to all kinds of extreme environments has proven invaluable to our myriad covert operations.=前梅兰德基金会所属特工，在凯尔希医生与博士的引荐下加入罗德岛。\n擅长单兵作战，并且能够应对各种极端环境，在各类隐秘行动中发挥了重大价值。
A former Siracusan city judge, hoping to do right by law and justice.=叙拉古的原城邦法官，希望自己能坚守法律正义。
A formidable set of equipment to provide strength, an indomitable heart to press forward bravely.=一套强有力的装备，一颗勇往直前的心。
A Forte slides out from the bed of fruit, rubbing her eyes at the sudden influx of bright sunlight.=懒散的丰蹄从果实堆成的寝床中滑了出来，被刺眼的天光照得直皱眉头，下意识地揉了揉眼睛。
A fortified barricade with increased HP and DEF=被加固过的封阻物，拥有更高的生命和防御
A fortune coin used as an amulet by most bounty hunters. When these coins appear, it means their luck has run out.=赏金猎人们大多迷信作为护身符的幸运金币。这些金币出现在这里时，说明他们的好运已经到头了。
A fortune teller cannot tell her own future, but she can read the omens and guide her choices. She has the power to create devastating explosions with her Originium crystal ball, but she must also withstand the backlash.=占卜者无法占卜自己的未来，但通过预兆远山能够做些准备。在进行法术攻击时，可以通过激发源石水晶球进行爆发性杀伤，只是，释放完力量后，需要接受足以抑制行动的反噬。
A fossil with metal sticks embedded within. Used as an ornamental pillar. While other Hunters were admiring it, Skadi would grasp and turn the sticks as part of her training.=镶嵌有金属杆的古老化石，一般被视作装饰性的立柱。\n其他猎人在欣赏化石的纹理时，唯有斯卡蒂抓着金属杆上下翻腾，锻炼身体。
A fossilized branch covered in snow. The mighty tree this came from once spread its roots throughout the land, but this branch is all that remains to tell its story.=一根冰雪覆盖的树枝化石。曾经根植于大地的苍天巨树，如今只剩下这短短一枝，细细诉说着往昔的故事。
A foundational spirit as the floor? Though it seems fixed and unyielding, in truth it is ever-changing. The most essential part of the individual known as 'Nymph.'=似乎是地面的心灵基础，看似坚硬牢固，实则常有变动。\n构成“妮芙”这一个体最本质的部分之一。
A four-layered holder used to dry fresh tea leaves. After a period of time, the shopkeeper will instruct the staff to move things to the back for processing.\nShancheng is hot and humid, and thus the Shangshuites love tea. Dawn to dusk it serves as their liquor, the spring river itself boiled into earthen bottles.=用来摊晾新茶的四层簸箕架，晾上一阵，掌柜便会吩咐伙计搬去后院加工。\n山城湿热，故尚蜀人爱茶，朝茶晚茗可当酒，煮沸春江分瓮瓶。
A four-poster bed unique to Leithanien. Incense burners can be placed upon it during ceremonies, or just for aromatherapy.=莱塔尼亚地区独有的四柱床。举行仪式时可摆放法器，平常则能用来放香薰。
A Fowl Through the Window=飞进窗的羽兽
A fowlbeast is not truly born if it does not break free of its own eggshell and see the blue sky with its own eyes.=如果不靠自己啄开那层壳，羽兽就不算真正地来到这世上，看到真正的蓝天。
A fowlbeast sharpens its beak on the branches. It tilts its head to look down at the land, and someone there seems to be looking up at it.\n<@lv.item><Levitatable Zone></>Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=一只羽兽在枝头磨喙，它侧头看这片大地，大地上似乎也有人在看它。\n<@lv.item><“可浮空区块”></>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
A fowlbeast sharpens its beak on the branches. It tilts its head to look down at the land, and someone there seems to be looking up at it.\n<Levitatable Zone>Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=一只羽兽在枝头磨喙，它侧头看这片大地，大地上似乎也有人在看它。\n<“可浮空区块”>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
A fragment of the body of 'Aubade'. Its mind is hazy like that of a newborn foal, yearning to return to its 'mother'.=“晨音”钟体的碎片，如同初生的幼兽一般懵懵懂懂，渴望回到自己的“母亲”身边。
A fragment of the pedestal of 'Aubade'. It drifts like feathers, repelling enemies that attempt to obstruct 'Twitter'.=“晨音”底座的碎片，如同羽毛一般飘飘荡荡，将阻碍“鸣啭”的敌人纷纷挡住。
A fragrance neither luxuriant nor special; just perfect for a girl who grew up on the streets of Lungmen.\nRope holds this perfume dear to her heart. It was something she could only ever look at through the shops' windows, and now she has one specially made for her.=既不名贵也不特殊的香型，正适合龙门街头长大的女孩。\n暗索很宝贝她的这些香水，从前只是隔着橱窗看看的东西，现在有人为她特制了。
A framed calligraphy artwork. Even a few strokes scrawled on the spur of the moment can be a display for the ages.=装裱好的书画作品。一时兴致，着墨挥毫万人传。
A free doughnut dispenser at the Shrine of Nurtury entrance. You have to pray before you get one, and if your prayer is earnest enough, the doughnut of your desire sprouts a halo.=安设在育婴圣堂门口的免费甜甜圈领取点。\n领取前需要先进行一次祈祷，如果你的祈祷足够真诚，你心仪的甜甜圈就会长出光环。
A free mercenary only takes a mission she thinks is worth the time. There was this one night when I was sitting by the fire, affixing some beast teeth to my sword. My friends were sleeping, and the only sound in the air was my watch ticking away. Time is always on my mind, but that was the first time I really felt its passing.=自由佣兵只接自己认为有价值的任务。晚上，我在火堆边将收集来的兽牙装在剑上，同伴们都睡着了，只有这块表在嘀嗒嘀嗒地走着。我以前就很在意时间，但那是我第一次真切感受到它的流逝。
A free-range Originium slug raised with care, though it still retains a fierce streak. The quality of its meat hasn't improved much either. Requires a complex process to make edible.=在牧场中受到精心饲养的源石虫，但是依然生猛暴躁，肉质也没有改善多少。作为肉食原料，经过复杂加工后方可食用。
A free-standing advertising screen used in the Lungmen Guard Department. Plays the focal information about the L.G.D. and Lungmen on loop.=龙门近卫局内部用以宣传的立式广告机，持续滚动播放近卫局与龙门城的焦点资讯。\n广告机的信息迭代总是滞后的，也正因如此，有些不再更新的广告机上，那些往昔的资讯还在一次次重放。
A freeform fighter.\nShe's the simple, easily fulfilled eat-sleep-repeat type.\nShe enjoys dried fish and honey. So much so, that if offered a compensation package with only those two items, she would actually mull it over.=自由自在的搏击手。\n单细胞生物，吃饱睡好就可以无忧无虑活下去的类型。\n非常喜欢吃鱼干和蜂蜜，即使工资全部换成这两样，也要犹豫好一会儿才会拒绝程度的喜欢。
A freehand fairy tale storybook. The main character, after traveling between life and death, finally steps into the river at the end.=手绘的童话故事书。在生命与死亡间跋涉的主人公，最终踏入了河流的尽头。
A freestanding candle stand as tall as a person, with a candle that can still burn for a long while yet, always filling the room with a faint fragrance that soothes the soul.=等人高的立式烛台，上面摆着能燃烧许久的蜡烛。 房间里始终萦绕着令人心平气静的淡香。
A freezer as solid as a vault. Food from all over the world would be honored to be stored within it.=如同金库般坚实的冰柜。世界各地的美味，皆因能被它储存而荣耀。
A frequently refurbished game cabinet bought at the flea market. On it is a picture of Vina when she reached the current high score. This was the Glasgow Gang's favorite game. Back then, everyone seemed to have limitless energy.=从旧货市场淘来的游戏机，外壳和拳击垫的皮子都换过好几回，上面还贴着维娜打出最高分时候的照片。\n这是格拉斯哥帮几人之前最喜欢玩的游戏，好像那时每个人都有永远宣泄不完的精力。
A frequently used tall stool with a piece of soft, warm fur. Sink into a hard-to-come-by moment of warmth and comfort, and briefly forget the threats of the cold.=经常被使用的高脚凳，上面铺着柔软保暖的皮毛。 陷入难得的温暖与安逸，暂时忘却冰寒之中的威胁吧。
A fresco with motifs and patterns from historical sites around Menat-Ha'mait, especially common in large tombs. 'The further you are from the sun, the closer you are to treasure.'—Advertising slogan for the premium underground guest room.=纹饰与图案来自米纳特哈玛仪周边古迹中的壁画，在各种大型墓葬坑里尤其常见。\n“离高悬的太阳更远，离地底的财宝更近。”——地下豪华客房的广告词
A fresh college graduate from Columbia—he's finally found a company that'll give him a job offer.=哥伦比亚刚毕业的大学生，终于找到了一家给他入职通知的公司。
A front desk made of bricks, with little in the way of decorations added. On normal days, the rotund owner sits at the front desk, playing with Originium products.=用砖砌成的前台，并没有加上多少装饰。平时膀大腰圆的店主就窝在前台里，摆弄着它自己的源石产品。
A frontline Operator on Reserve Op Team A1. She originally came to Rhodes Island with Fang and Kroos. Though immature in some respects, she has gradually displayed professionalism, resilience, and extreme talent. As a result, she has earned the recognition of others as a reliable Operator.=行动预备组A1前卫队员。与芬以及克洛丝一起来到罗德岛。虽然有不成熟的一面，但也逐渐展现出了专业和不认输的一面以及极强的天赋，慢慢成为了被更多人认可的可靠干员。
A fruitful bounty, Miss Ch'en. Hmm? Why are there so many Leithanian and Columbian businesses? It's because Madam Candela does not care about that.=收获颇丰啊，陈小姐。嗯？为什么有这么多莱塔尼亚和哥伦比亚背景的企业？因为坎黛拉女士并不在乎这些。
A fruitful bounty, Miss Ch'en. Hmm? Why are there so many Leithanien and Columbian businesses? It's because Madam Candela does not care about that.=收获颇丰啊，陈小姐。嗯？为什么有这么多莱塔尼亚和哥伦比亚背景的企业？因为坎黛拉女士并不在乎这些。
A Fruitful Harvest=垂枝硕果
A frustrated noble who rules over a town on the borders of Leithanien. His dream was for his music to be recognized throughout, but a lack of appreciation drove him to solitude and madness. Now, he weaves his music into his Arts, spreading mournful notes in search of resonance.=莱塔尼亚边境城镇的领主，一位郁郁不得志的落魄贵族。他无比渴望自己编织的乐律能被赏识，响彻莱塔尼亚。然而知音难觅，他也日渐封闭、痴狂，身陷自己的“阴郁法术”直至疯魔。现在，他正将这些乐章编织在自己的法术之中，妄图将阴郁的音律传播至远方，以唤起更多的共鸣。
A Fulfilling Holiday=充实的假期
A full set of gear for fincatching by the river. Fincatching is all about waiting and anticipation. Would one fish if they lacked anything to anticipate?=河边垂钓用的全套工具。听说垂钓是等待与期待的过程，如果一个人不期待任何事物，他还会去垂钓吗？
A full set of horn care supplies, including essential oils, soft brushes, and sandpaper strips. Custom-made by desert tribes, incredibly expensive and hard to find, you can just use it for a manicure - as long as you can stomach the cost.=包含精油、软刷、磨砂条在内的全套角护理器具，沙漠部族内定制，重金难求。只要不嫌贵，也可以只用它来修修指甲。
A fully armed society must surely be a civilized society.=全副武装的社会一定是文明的社会。
A fully automatic ice cream truck made to ensure a steady supply of ice cream. It lost control after a worker accidentally poured syrup into its fuel tank, overriding the core control platform and spraying ice cream everywhere. It is always stirring the milk slurry within itself, and is ready to flash a smile at any customer who comes into view.=为确保冰淇淋供应而生产的产销一体全自动冰淇淋车，由于操作人员往燃料箱里误倒入了糖浆而失控，占领了核心控制平台并四处喷涂冰淇淋。它时刻搅拌着体内的奶浆，准备冲任何出现在视野中的顾客展露微笑。
A fully enlisted Operator from Blacksteel, stationed at Rhodes Island as part of an exchange training program.=黑钢的正式干员，作为双方交流项目的一环驻扎学习。
A fully intact pillar, similarly decorated in marks of civilization and barbarity both. They do not differ in essence. Not where protecting one's kin is concerned.=一根完整的立柱，同样添加了文明与荒蛮的修饰。\n在保护同族方面，双方也没有本质区别。
A fully mobile metal HMI lamp plus film cart full of scripts and other junk. In the Script Auction—Wrankwood's signature event—buyers eye synopses and creative minds, and no one can say what anything's worth until the movie pops out.=可自由移动的镝灯和堆放着剧本及杂物的片场推车。\n蓝卡坞最具特色的活动——剧本拍卖。买下你看中的粗纲、创意，在真正落地成为电影之前，它们的价值都是未知数。
A fully-sealed disinfecting room. Removing any dust or fluids from the surface of your body is of utmost priority.=全封闭式的消毒间。清除身上沾染的粉尘和液体是重中之重。
A functional structure on the upper levels of the Shrine of Nurtury, the very first nursery built here. The Shrine, grand as it is, began as a thought, a simple cottage.\n<@lv.item><Dream Tiles> </>Operators deployed within will be pulled into the dream\n<@lv.item><Shrine Nurturer Cosplayer> </>After awakening, speeds up Operator awakening and replenishes SP and ammo=育婴圣堂上层的功能结构，原是这里建造的第一间育婴室。宏伟如育婴圣堂，也不过始于一个念想、一间小屋。\n<@lv.item><入梦砖></>置于其中的干员会立刻被拖入美梦中\n<@lv.item><圣堂保育员扮演者></>叫醒后可加速干员苏醒并补充技力和弹药
A functional structure on the upper levels of the Shrine of Nurtury, the very first nursery built here. The Shrine, grand as it is, began as a thought, a simple cottage.\n<Dream Tiles> Operators deployed within will be pulled into the dream\n<Shrine Nurturer Cosplayer> After awakening, speeds up Operator awakening and replenishes SP and ammo=育婴圣堂上层的功能结构，原是这里建造的第一间育婴室。宏伟如育婴圣堂，也不过始于一个念想、一间小屋。\n<入梦砖>置于其中的干员会立刻被拖入美梦中\n<圣堂保育员扮演者>叫醒后可加速干员苏醒并补充技力和弹药
A functional structure on the upper levels of the Shrine of Nurtury. The countless prayers the Holy City hears every day converge here, and after flowing through the tangle of piping, they are distilled into a false sky.\n<@lv.item><Dream Tiles> </>Operators deployed within will be pulled into the dream=育婴圣堂上层的功能结构，圣城每日聆听的万千祷告都汇聚于此，在错综复杂的管道中，被蒸馏成一片虚假的天空。\n<@lv.item><入梦砖></>置于其中的干员会立刻被拖入美梦中
A functional structure on the upper levels of the Shrine of Nurtury. The countless prayers the Holy City hears every day converge here, and after flowing through the tangle of piping, they are distilled into a false sky.\n<Dream Tiles> Operators deployed within will be pulled into the dream=育婴圣堂上层的功能结构，圣城每日聆听的万千祷告都汇聚于此，在错综复杂的管道中，被蒸馏成一片虚假的天空。\n<入梦砖>置于其中的干员会立刻被拖入美梦中
A Funeral=一场葬礼
A furry hat that won't fit on a Sankta's head.=毛绒绒的套头帽。萨科塔人是戴不上的。
A Gallant Dream=方遒卷
A game about continuation. The 'strategist' says continuation is like the paradox of the Infected. To live, one cannot avoid self-sacrifice.=寓意存续的棋局。“战略家”说存续就如感染者悖论，想要活着，就免不了牺牲。
A game about growth. The 'strategist' says growth is like a burdenbeast's plodding steps, gentle and enduring.=寓意生长的棋局。“战略家”说生长就如驮兽散步，温驯而绵长。
A game about propagation. The 'strategist' says propagation is like man-made objects becoming geists. You can try as hard as you like, but the results are hard to predict.=寓意繁殖的棋局。“战略家”说繁殖就如人造物成伥，即使拼尽全力，后果也难以预测。
A Game of Cards=牌局
A Game of Scents=气味游戏
A Game of Strategy=征略弈局
A Game of Weiqi=执棋
A game requires rules, yet what the audience most wishes for tends to be that which breaks the rules.\n<@lv.item><High Tide></>Unable to deploy on flooded tiles. Allied units and enemies in the water will suffer from 'Erosion': Allied units have reduced ASPD, continually receive Corrosion and receive additional Corrosion when attacked; Enemies have reduced ASPD and Movement Speed, and continually lose HP=一场游戏需要规则，但观众们最想看到的总是突破规则的东西。\n<@lv.item><涨潮></>被淹没的地块无法部署，水中的敌方和我方单位受到“水蚀”：我方攻击速度降低，持续受到侵蚀损伤，被攻击时附带侵蚀损伤；敌方攻击速度和移动速度降低，持续流失生命
A game requires rules, yet what the audience most wishes for tends to be that which breaks the rules.\n<High Tide>Unable to deploy on flooded tiles. Allied units and enemies in the water will suffer from 'Erosion': Allied units have reduced ASPD, continually receive Corrosion and receive additional Corrosion when attacked; Enemies have reduced ASPD and Movement Speed, and continually lose HP=一场游戏需要规则，但观众们最想看到的总是突破规则的东西。\n<涨潮>被淹没的地块无法部署，水中的敌方和我方单位受到“水蚀”：我方攻击速度降低，持续受到侵蚀损伤，被攻击时附带侵蚀损伤；敌方攻击速度和移动速度降低，持续流失生命
A gangster hired to sow chaos, adept at evading capture and acting quickly. The thermal amplification devices they are equipped with have not actually been tested for safety.=被雇来制造混乱的帮派成员，擅长逃脱追捕，行动迅速。装备的热能增幅装置其实没有经过安全测试。
A gangster hired to sow chaos, more interested in stealing property than injuring others. The thermal amplification devices they are equipped with have not actually been tested for safety.=被雇来制造混乱的帮派成员，比起伤人更喜欢窃取财物。装备的热能增幅装置其实没有经过安全测试。
A gangster hired to sow chaos, often picking fights. Their employer has provided them with an experimental thermal amplification device.=被雇来制造混乱的帮派成员，经常寻衅滋事。雇主为他们提供了实验性的热能增幅装置。
A gangster hired to sow chaos, well-accustomed to brawls. Their employer has provided them with an experimental thermal amplification device.=被雇来制造混乱的帮派成员，对打架斗殴习以为常。雇主为他们提供了实验性的热能增幅装置。
A garden that references Menat-Ha'mait's museum in its design. Travelers gather here to gaze upon the enduring glory of ancient civilizations.=参照米纳特哈玛仪博物馆风格设计的花园，游客们汇聚在这里，饱览古老文明十字路口那不灭的辉煌。
A gargantuan corpse lies at the location marked at the map. A large colony of Sea Terrors gathers around it, devouring its forever-growing remains. Mizuki leads you around them, towards the inside of the corpse. After fumbling around in the darkness for a long time, the two of you finally find traces of civilization. A dust-sealed laboratory long lost to time awaits its guests. Mizuki cannot open the heavy, worn doors, but the surveillance equipment unlocks them after recognizing your faces. Since the Bishop of the Deep was convinced that this was the source of the Seaborn, this primordial power can surely help you save the Abyssal Hunters. You and Mizuki begin to search the laboratory.=地图标注的地点上存在着一具巨大的尸骸。大群恐鱼聚集其间，吞食着不断生长的残躯。水月带领着你避开恐鱼，向着尸骸内部前进。在黑暗中摸索许久后，你们寻找到了文明的痕迹。一座尘封许久的实验室迎来了它的访客。水月打不开面前尘封的大门，但监控设施在检测到你的面部特征后便解开了封锁。既然深海主教确信这里是海嗣起源之所，那这来自原初的力量，一定能够帮助你拯救深海猎人。你和水月开始探索实验室。
A gargantuan fabric construct that uses its huge mass and nigh-impenetrable skin to wreak havoc across the paddies, loathed by farmers.=身形巨大，表皮坚韧，在田地中碾轧作物的大型织物，备受农人憎恨。
A garland made of twigs that seem to never wither. The forest of Kazimierz is asking in a low voice when its guardian will return.=由仿佛不会凋零的嫩枝编成的头冠。卡西米尔的森林低声地询问，它们的守护者何日归还。
A gashapon machine in the charge of Orchid. The toys in it are handmade by Spot, and they are Catapult and Popukar's favorite. Midnight ends up paying the bill.=由梓兰负责管理的扭蛋机。扭蛋里的玩具由斑点手工制作，很受空爆和泡普卡喜欢，钱一般让月见夜出。
A Gathering of Followers=追随者集会
A gauze curtain, light as the summer clouds, printed with flowers whose name we don't know. It can shield against the hot winds and steam, but it cannot stop the children's urge to plunge into the hot spring pool.=印有不知名花朵图案的纱质挂帘，轻薄如夏天的暮云。\n它能阻隔热风与水汽，却无法抵挡孩子们想冲向温泉泳池的冲动。
A gem loses its value when flawed with impurities and cracks. You might as well dispose of it.=一般来说，有了杂质与裂纹，宝石就不值钱了，不如砸了吧。
A gemstone without luster, just like the endless desires of the troupe's leader.=无光的宝石，如同剧团长本人永无止境的欲望。
A general-use aircraft designed by the Industry Development Association for transporting goods. Some members suggest that having a pilot atop might deter ruffians from shooting it down, fearing the risk of murder.=用于物资运输的飞行器，根据工业振兴协会成员的创意制造出的泛用型号。一部分人提出，如果上面有驾驶员，或许暴徒们就不敢冒着谋害他人性命的风险将其击坠。
A generation's answer for a generation.=一代人有一代人的答案。
A genius at multitasking in all aspects.=从各种意义上来说，都是多线操控的天才。
A genius? Do such beings truly exist...? In Sargon, most craftsmen appear to me as mere apprentices still learning to walk, tinkering with metal. Yet, walk long enough, and even they may traverse the entire path.=天才？世上真有天才吗......萨尔贡的多数工匠在我看来不过是尚在学习走路的普通学徒，叮叮当当地摆弄金属，但只要走得够久，他们也能走出整条道路。
A gentle, warm light source. The brightness and color temperature were delicately tuned to stimulate the customers' laziness to add a few more zeroes to their bills.=温馨柔和的暖光灯。经过调试的亮度与色温会适当激起顾客的惰性，让账单上的数字多跳一下。
A Gentleman's Ending=绅士的结局
A gently burning fireplace with bright flames. The story she likes never ends.=温柔燃烧着明亮火焰的壁炉。她喜欢的故事永不结束。
A geometric-patterned rug that matches the flooring. Simple in design, but soft and stain-resistant.\nAll seekers will inevitably end up lost. Yet those of faith will find softness under their feet, not thorns.=与地砖风格保持统一的几何纹地毯，设计简单，但柔软耐脏。\n跋涉者终入迷途。而有信仰之人，脚下柔软，不会踩上荆棘。
A ghastly sight=峥峥如怪
A giant chunk of amber juts out of the shoreline of the eastern sea. Men cannot approach it, storms cannot shift it. It follows a cycle of four hundred years in a day: a hundred years of spewing smoke, a hundred years of tears, a hundred years of twisted scars, then a hundred years encased in stone, before it loops back around again.=东海之滨有一巨珀，人不可近，灾不可移。四百年为一周天——百年焚烟，百年化泪，百年累痕，百年裹石，回环往复。
A giant creature assumes the role of the last boss, by no fault of its own. Sometimes, that's a more satisfying conclusion than some desperate villain.\n<@lv.item><Lava Fountains></> spray out lava periodically, dealing massive damage to friendly units on the surrounding 8 tiles and melting down Roadblocks.=虽然只是一个意外，不过，一头巨大的怪兽作为事件的收尾，至少比一个走投无路的反派要来的有趣。\n<@lv.item><岩浆喷射处></>每隔一定时间会喷出岩浆，对周围8格内的我方单位造成大量伤害且融化障碍物
A giant creature assumes the role of the last boss, by no fault of its own. Sometimes, that's a more satisfying conclusion than some desperate villain.\n<Lava Fountains> spray out lava periodically, dealing massive damage to friendly units on the surrounding 8 tiles and melting down Roadblocks.=虽然只是一个意外，不过，一头巨大的怪兽作为事件的收尾，至少比一个走投无路的反派要来的有趣。\n<岩浆喷射处>每隔一定时间会喷出岩浆，对周围8格内的我方单位造成大量伤害且融化障碍物
A giant hound with a rumbling tummy and three heads, each craving something different. Satisfy its picky palates to survive!=饥肠辘辘的“三头犬”终于出现在了你的面前，每张嘴都等着吃顿饱饭，每张嘴都偏好不一样的口味。可别糊弄它！
A giant mob of tourists is rushing the beach! Don't party too hard! Careful not to faint!=一大群游客正涌向沙滩，别玩太疯，小心头晕！
A giant plushie as tall as a person and full of soft stuffing. After a tight hug, it will slowly regain its shape. Life is stressful, and finding a way to self-adjust is key.=一个等人高的巨大毛绒玩具，内芯柔软，抱紧后再松开会缓慢回弹。既然生活总有些压力，那就只好寻找自我调节的手段。
A giant rock spider infected and severely mutated by an Originiutant. Giant rock spiders are a subspecies of rock spider found only in Sargon. They possess a large circular abdomen used to store energy.=一只畸变感染的、变异严重的巨岩蛛。巨岩蛛是岩蛛在萨尔贡地区独有的亚种，拥有巨大的球腹用于储存能量。
A giant rock spider infected by an Originiutant. Giant rock spiders are a subspecies of rock spider found only in Sargon. They possess a large circular abdomen used to store energy.=一只畸变感染的巨岩蛛。巨岩蛛是岩蛛在萨尔贡地区独有的亚种，拥有巨大的球腹用于储存能量。
A giant stone to hold Skadi's sword bag. Ishar'mla can scantly believe Skadi would simply shrug off and toss aside the vile helper that took His life like this.=一块巨石，上面放着斯卡蒂的剑袋。\n伊莎玛拉无论如何都不愿相信斯卡蒂把切断祂生命的爪牙就这么摘下来丢在了一旁。
A giant thing? No. It has a name. The Crawler. My grandson designed it. Pretty good, huh?=大东西？不，它有名字——“爬行号”，我孙子设计的，还不错吧。
A giant Vanillawing flies over head, sprinkling seeds and a thousand possibilities.=一只巨大的香草翼兽掠过人们的头顶，抛洒下万千可能性。
A giant. Some massive thing sleeping in the shadow of the cerulean tree.=巨物。巨物在深蓝的树影中沉眠。
A gift bag obtained during the Roka Village's special prayer event, containing well wishes that will guide you toward a merry future.=在露华村的特色祈愿活动中取得的礼袋，寄寓着对你未来道路的美好祝愿。
A gift from an ally=来自盟友的馈赠
A gift from fate after many failed cooking attempts.\nIt can bring you to another land where time goes slow or fast, and perhaps with or without feelings.=烹饪失败多次后命运给予的馈赠。\n它可以带你去另一片大地，一片时间或快或慢、感觉或有或无的大地。
A gift from the collective self=来自众我的馈赠
A gift from the elite specialist operators.\nThis can help them better understand themselves and improve their inner potential.\nAre you perhaps thinking in your head how best to use them right now?\nWill you store them away until a more opportune time?=顶级特种干员们的馈赠。\n能够帮助他们认知自我，进一步提升潜能。\n你会现在就思考如何使用它们吗？\n抑或是收入囊中，等待更合适的时机？
A gift from the homeland=来自家园的馈赠
A gift from Theresis and set up by Theresa, this is the very first weapon that Ascalon received after her inaugural mission as part of the Military Commission.=在阿斯卡纶第一次为军事委员会完成任务后，由特雷西斯亲手赠送，特蕾西娅为她安装的第一把武器。
A gift from Theresis and set up by Theresa, this is the very first weapon that Ascalon received after her inaugural mission as part of the Military Council.=在阿斯卡纶第一次为军事委员会完成任务后，由特雷西斯亲手赠送，特蕾西娅为她安装的第一把武器。
A gift Pallas brought back from a certain trip.\nHuman customs, heroic epics – she has a great deal of knowledge regarding her journey that she wishes to share with everyone.=帕拉斯某次远游带回的礼物。\n人情风土，英雄史诗，关于这次行程，她有很多见闻想要讲给大家听。
A gift to celebrate my promotion to captain? That happened a long time ago, though. Why bring it up now, Doctor?=庆祝我升任船长的贺礼？这都好久之前的事情了，博士你怎么突然想起这个？
A Gift Too Late=过时礼物
A gigantic golem maintained by the Crimson Troupe's prop department, they are normally used to move bulky items. They are massive and difficult to block.=猩红剧团道具师负责维护的巨型组装体，平日里用来搬运道具箱，身形巨大，极难阻挡。
A gilded metal lamp rack, with a few distinctly Sargonian clay jars to the side. Nothing valuable in them. Young guests with a naughty streak compete in seeing how far away they can throw in gems from, leading to chipped jars.=一座镀金的金属灯架，一旁摆放了几个颇具萨尔贡沙漠地区风格的陶土罐，里面没有财宝。\n顽皮的小客人们会比赛从远处向罐子里投掷宝石，罐口的缺损便是铁证。
A girl from the paddies of Dahuang who can understand the 'words' of any animal.=来自大荒城田野间的女孩，听得懂所有动物的“话”。
A girl from Ursus walks off the train with her mother's keepsake.\nA Victorian veteran gazes upon his men with a solemn expression.\nAn exiled Kazimierzian champion wipes the blood off her hands.\nThe new masters of Kjerag maneuver for advantage, but its guardian's brow is furrowed.\nThe one in the shadows tugs on the brim of his hat, certain there is something going on.\nThe train to Lake Silberneherze is about to depart.\nTake your seats, ladies and gentlemen.=出身乌萨斯的女孩带着母亲的遗物走下火车。\n维多利亚的老兵一脸严肃地看着自己的手下。\n被卡西米尔流放的冠军擦拭着手上的血迹。\n谢拉格的新主们各有盘算，守护者却眉头紧锁。\n而在暗处，有人轻拉帽檐，确信有什么正在发生。\n开往银心湖的列车即将出发——\n女士们先生们，好戏开场了。
A girl no one would ever believe is a knight, were she not to divulge that fact.\nSome of the things she says about the Doctor have raised questions about her mental state... Fortunately, no other issues have been reported.\nBlushes easily when excited or emotional.=如果不自报家门，绝对不会有人想到会是骑士的女孩。\n她涉及到博士的某些发言，有时候会危险到让人怀疑她的心理状态.....不过除此之外并没有特别的出格行为。\n情绪起伏时，很容易脸红。
A girl wanders the wilderness in confusion in order to survive, but the one tasked to save her has seldom been amenable to reason.=荒野的少女正在迷惘中徘徊求生，而受命拯救她的人却素来不近人情。
A Glance at the Shrine=瞻望圣堂
A glance is all I need to comprehend.=情况一目了然。
A glass bead that feels cool. The colors inside are raging.=一颗触感冰凉的玻璃珠，内里的颜色正在翻腾燃烧。
A glass bottle with hard-to-discern contents inside. After being shaken a few times, the bottle heats up, making it perfect for keeping one's hands warm in the winter.=一个看不清内里构造的玻璃瓶。只要摇晃两三下，瓶身就会变得温暖起来，很适合冬天抱在手里。
A glass ceiling light adorns the Culinary Research Center, reminiscent of flasks and test tubes. It takes meticulousness and experimentation to quantify a dish's eating experience. Luckily, researchers consumed many failed experiments.=悬挂在料理研究中心的玻璃艺术吊灯，会让人联想到实验室中使用的锥形瓶和试管。\n将口感与菜品体验精准量化需要的是科研般的严谨与日复一日的重复实验。万幸的是，实验失败留下的菜品大多数都进了研究人员的肚子。
A glass mirror produced and installed according to the designated specifications. Not a single part of it can be used to create weapons or escape tools.=依照指定工序制作并安装的玻璃镜。每个配件皆无法用来制作凶器和越狱工具。
A glass pendant lamp in the shape of an open book. 'Two panels of glass are all you need to turn a bare lightbulb into a work of art. So, whaddya think, folks?'=书页形状的玻璃吊灯。“只需两片玻璃，就能把裸露的灯泡变成极富艺术感的吊灯。如何，诸位？”
A glass rhombus coated in organic materials, inspired by stained glass the storytellers saw in the holy city of Kazdel. They said only a single ray of light passed through the gate's keystone, the muddled color spreading across the entire city.=一扇采用有机材料镀膜的菱形玻璃窗，灵感来自讲述者们在圣城卡兹戴尔见到的彩绘玻璃。\n据讲述者们所说，只要有一丝阳光穿过城门上的拱心石，迷离变幻的色彩就会铺满整座城市。
A Glass with Old Stories=杯中旧事
A glazed mooncake filled with bean paste and sweet osmanthus. Can be used to restore Sanity.=一份豆沙桂花馅的糖皮月饼，可用于恢复理智。
A glazed mooncake filled with custard. Can be used to restore Sanity.=一份奶黄流心馅的糖皮月饼，可用于恢复理智。
A glazed mooncake filled with dried Yanese mustard and meat. Can be used to restore Sanity.=一份梅干菜兽肉馅的糖皮月饼，可用于恢复理智。
A glazed mooncake filled with rose red bean paste. Can be used to restore Sanity.=一份玫瑰豆沙的糖皮月饼，可用于恢复理智。
A glazed mooncake filled with salted egg yolk. Can be used to restore Sanity.=一份咸蛋黄馅的糖皮月饼，可用于恢复理智。
A glazed mooncake filled with spicy and salty nuts. Can be used to restore Sanity.=一份椒盐果仁的糖皮月饼，可用于恢复理智。
A glazed ornament made from the same kiln as the one on the desk. The cracks on its surface were repaired by lacquer. Mr. Pu says a new soul may be born even after its geist has died, so students come here late at night to check on it.=造型雅致的彩瓷挂饰，这朵瓷花与书案上的那朵是同一窑烧成的。\n瓷花表面有许多裂纹，都被人用漆仔细修补好了。蒲先生说伥死后器物仍可生出新的神识，所以总有学生半夜提灯来看花。
A Glimmer of Hope=一丝期冀
A Glimpse Into The Grand Knight Territory=大骑士领一瞥
A glinting, glittering gold coin. Heavy, oppressively lustrous, fabulously pure. Put it in your palm to admire, and out falls... a secret fluorescent flashbang! A self-defense gift from her to you.=一枚金光闪闪的金币。沉重，光泽逼人，成色极好，放在手中欣赏，还会从中掉出......闪着寒光的暗器！是她送予你防身的礼物。
A glittering golden mirror that reflects nothing.=一面金光闪闪的镜子，什么都照不出来。两日交汇的瞬间，钟声响起，魔力再现，没人见过。
A gloompincer hiding in the shadows raises its head in this moment. It is the first time it sees the awakened starry sky.=一只躲藏在阴暗处的钳兽此刻抬起了头，这是它第一次看见苏醒的星空。
A Gloompincer that escaped from the arenas and adapted to life in the city's sewers. It has grown used to the darkness and become much more savage. It has increased Movement Speed under the cover of night.=从竞技场逃脱、生存在城市排水系统中的钳兽，比起寻常钳兽更适应黑暗，且更加残暴。在黑夜中的移动速度加快。
A Gloompincer that escaped from the arenas and adapted to life in the city's sewers. It has grown used to the darkness and has increased Movement Speed under the cover of night.=从竞技场逃脱、生存在城市排水系统中的钳兽，比起寻常钳兽更适应黑暗，在黑夜中的移动速度加快。
A glossy, detailed wooden stool. The sweet potatoes below are a surprise backyard harvest after some weeding. No one knows who planted these, but Yu remembers Shu always wanting to roast one whenever she visits.=光滑精巧的木质小凳，菜筐里的红薯是屋后的意外收成。\n铲平了那片荒草，却翻出来几个红薯，不知道是谁种下的。余只记得，黍姐每次来到这里都想着要烤上一颗。
A gold leaf, sporting incredibly realistic venation. You recognize it from the ornate wreath around Phantom's ears, often seen bathing in the spotlight. Drama comes naturally to him.=一片金叶，细腻的叶脉纹理栩栩如生。你认出它是来自傀影耳边的华美装饰，时常沐浴在聚光灯下——对他而言，戏剧亦如自然。
A golden flagship, a resplendent era, a symbol of our unflagging glory.\nThe people of the past believed that with conviction. The people of the past have long been put to slumber.=黄金色的旗舰，灿烂的时代，那是我们永不会褪色的荣耀。\n曾经的人们如此坚信，曾经的人们已经长眠。
A golem formed from dirt bound together by roots, summoned by a shaman. Unfortunately, it has been possessed by a demon. The ribbon tied to its arm warns, 'Do Not Approach'.=萨满祈唤植物根系裹挟土石活化而成的魔像，不幸遭邪魔侵占，所系的飘带乃“请勿靠近”的警示。
A golem summoned by a shaman for battle. Over many years of fighting, it too was possessed. The ribbon tied to its arm warns, 'Extremely Dangerous'.=萨满祈唤的、为战斗而诞生的魔像，在长年累月的作战中也受到侵占，所系的飘带乃“特别危险”的警示。
A good business partner is one thing, but a companion with whom you can uphold your faith is far more valuable. The weight of drawing one's bow for justice... I am sure all people of Rhodes Island can understand it. Long may the bells sound, that we continue to fight side by side, Doctor.=比起可以合作的商业合作对象，能够共同维护信仰的伙伴更加珍贵。为正义拉弓的沉重感，罗德岛的诸位一定可以理解吧。愿钟声长鸣，让我们今后也并肩作战吧，博士。
A Good Citizen=好公民
A good deal of your Operators have fully grasped their roles on the battlefield.\nBenefiting from the variety of individual talents your Operators possess, you are able to adapt to the changing demands of combat.=您已有诸多干员充分了解自己在战场上的定位。\n得益于干员们个人技能的多样性，您能在指挥时根据战场情况灵活应变。
A good fishmonger must be skilled with a knife, able to gut even the strangest fish; be well versed with ingredients, knowing how to preserve their natural taste; and be lithe and agile, in order to avoid any trouble that might arise in their mongering. If trouble cannot be avoided, the least they can do is not make a mess of their stall.=作为一名优秀的水产小贩需要的技能有很多。首先是精湛的刀工，面对各种稀奇古怪的食材都能快速精妙地将其处理；其次是对食材的熟悉，料理食材时要尽可能保留其原有的风味；然后是善于辗转腾挪的身法，因为你永远不知道一名普通的水产小贩会遇上什么样的麻烦。如果真的避无可避只能迎敌的话，那要小心，别把自己的摊碰翻了。
A good girl when she behaves herself, but a devil when she goes out of control.=乖巧的时候很听话，失控的时候很可怕。
A good Messenger shares the feelings between people.=好的信使可以分享人与人之间的情感。
A Good Moony Time Login Event=良辰迎月签到活动
A good place to enjoy the breeze. However, the residents don't get too close to the tree-shaded areas, not since the body of a sanitation worker was found there.=乘凉的好去处。但太过浓密的树荫居民们从不靠近，因为之前曾有环卫工在此处发现了尸体。
A good plan should account for 90% of the risks and prepare for the unaccounted 10%.\n<@lv.item><Imprisonment Device></> Imprisons freed enemies within its effect area=一个良好的计划应当顾忌到90%的风险，并为剩下无法预计的10%做好准备。\n<@lv.item><禁锢装置></>禁锢作用范围内已解放的敌人
A good plan should account for 90% of the risks and prepare for the unaccounted 10%.\n<Imprisonment Device> Imprisons freed enemies within its effect area=一个良好的计划应当顾忌到90%的风险，并为剩下无法预计的10%做好准备。\n<禁锢装置>禁锢作用范围内已解放的敌人
A good sign, basically=总之是个好兆头
A good sign, basically.=总之是个好兆头。
A gourd that turned into a geist, with an incessant desire for hoarding despite not being particularly active. When disturbed, it tries to draw everything around it into its interior.=成伥的葫芦，不好动却又有着难以控制的囤积欲，一旦被惊扰，就想把身边所有东西都塞进自己的葫中天地。
A gout of flame burns from the ships linked with iron chains to the eight hundred li army camp, burning down the cities and the capital, searing away scrolls and hallways. The Hundred Clan Rebellion was born in the fires of Yan, and in the fires of Yan it ended. This has long since been its conclusion. What is unclear is if the brilliant strategies of the nobility will be enough to cover up the weeping of the common people as they suffer.=一把火，从铁索连船烧到八百里连营，烧毁城市国都，烧尽书简殿宇。百氏之乱由炎而发，由炎结束，这是早有定论的事。只是不知王侯将相的赫赫战功，是否能盖得住困苦生灵的阵阵哭号。
A gown Exusiai designed for her own graduation ceremony.\nThe most eye-catching design paired with the most striking accessories. Before leaving Laterano, she wanted to give herself an extra-special ceremony.=能天使为自己的毕业典礼设计的礼服。\n最亮眼的造型，最醒目的装饰，离开拉特兰前，她要给自己最特别的仪式。
A graduate of the Victorian National University who majored in Originium Research, she now works as an assistant researcher to Dr. Kal'tsit on her indoor research work.\nShe has a precocious level of master in water arts and can provide reliable treatment to allies on the battlefield.=维多利亚国立大学源石研究专业毕业生，现作为辅助研究员在凯尔希医生的研究室内工作。\n在水系法术上颇有造诣，能够在战场上为队友提供可靠的医疗支援。
A Graduation Gift for Генерал Мороз=冬将军的毕业礼物
A grain of sand is still too heavy. You have never anticipated nor regretted this.=一粒沙尘仍然太过沉重，你不曾预期，也不曾后悔。
A grand and unprecedented Summit of Nations,\nGathering envoys from all lands to the holy city of Laterano.\nBeneath an eternal halo, they share joy and glory;\nAmidst ceaseless gunshots, they fend off pain and darkness.\nForeign travelers marvel at the scenery, while returning Messengers silently pray:\nMay supreme grace be bestowed upon us, may eternal redemption descend to us.\nMay you and I, guided by the light, journey ahead to an unknown horizon.=一场空前盛大的万国峰会，\n让各国使节齐聚于圣城拉特兰。\n永不黯淡的光环下，共享着喜乐荣辉；\n从不停歇的铳炮声，抵御着苦痛幽暗。\n外来的旅人连连惊叹，归乡的信使默默祷告：\n愿无上的恩典赐下，愿永恒的救赎降下。\n愿你我在指引下，行向未明的远方。
A grand chandelier designed with carefully selected scalefin bones, featuring a rare metal alloy frame and specially purchased long-lasting bulbs. 'We can't just have ONE fancy reception table; it would make the Cuna de Nene look cheap!'=基于细细挑选的洁白鳞骨设计的大吊灯，配置了少见的金属框架和专门采购的长明灯泡。\n“不能只有一个高级会客桌啊，显得我们‘宝宝摇篮’号缺钱似的！”
A grand encompassing performance.=一场气势恢宏的演出。
A grand gathering, full of familiar faces.=一场盛大的聚会，出场的全是老面孔。
A grand spectacle, a perfect show, a dignified exit. Bravo, Bravo… But I won't applaud, not without an accident befalling the act, haha.=场面盛大，流程完美，所有人都体面退场......很好，但我不会为这样的事情鼓掌——起码得有一件事情在意料之外，哈哈。
A grand spectacle, a perfect show, a dignified exit... Bravo, but I won't applaud your efforts—unless an accident befalls this act, hahahaha.=场面盛大，流程完美，所有人都体面退场......很好，但我不会为这样的事情鼓掌——起码得有一件事情在意料之外，哈哈。
A Grand, Distant Ideal=远大理想
A gray carpet that seldom gets dirty.=很难弄脏的灰色地毯。
A great choice to add some flavor to a dish. Just be careful of poisonous mushrooms.=菜肴提鲜的最好选择，本身的鲜味也不容小觑。小心毒蘑菇。
A great deal of harm entails a greater deal of danger. Releasing Operator Haze from her shackles demands extreme caution; her Arts can deal mortal blows to the enemy, but while casting, she'll inevitably be too occupied to consider any risk to her own safety. At these times, the nimble silhouette of Operator Gravel can help to draw some fire away from her, winning her even more time to cast. Be flexible and respond to the situation.\n<@lv.item><Mieszko Coil></> Obtain Activation effect when within range of other Mieszko Coils.=高额的伤害，意味着更大的风险。解放干员夜烟的禁锢需要万分谨慎，她的法术对敌人能够给予致命的打击，但在施法过程中，难免无暇顾及敌人的伤害。此时，干员砾矫捷的身影能够帮助夜烟吸引一部分的火力，争取更多的施法时间。来根据场上的情况灵活应对吧。\n<@lv.item><梅什科线圈></>攻击范围内存在其他梅什科线圈时获得激活效果
A great deal of harm entails a greater deal of danger. Releasing Operator Haze from her shackles demands extreme caution; her Arts can deal mortal blows to the enemy, but while casting, she'll inevitably be too occupied to consider any risk to her own safety. At these times, the nimble silhouette of Operator Gravel can help to draw some fire away from her, winning her even more time to cast. Be flexible and respond to the situation.\n<Mieszko Coil> Obtain Activation effect when within range of other Mieszko Coils.=高额的伤害，意味着更大的风险。解放干员夜烟的禁锢需要万分谨慎，她的法术对敌人能够给予致命的打击，但在施法过程中，难免无暇顾及敌人的伤害。此时，干员砾矫捷的身影能够帮助夜烟吸引一部分的火力，争取更多的施法时间。来根据场上的情况灵活应对吧。\n<梅什科线圈>攻击范围内存在其他梅什科线圈时获得激活效果
A great empire with a mostly Ursus population. Its vast lands lie in the extreme north, and though it sits on a great wealth of mineral resources, much of its territory remains undeveloped. Under the leadership of the previous emperor, Ursus stepped down the path of industrialization and militarization, rapidly building its power by launching wars against neighboring countries. However, with its defeat in a war against Higashi and the igniting of tensions between the army and the nobility, Ursus finds itself in the midst of a turbulent societal revolution.=以乌萨斯为主体民族的庞大帝国，幅员辽阔，地处极北，虽然坐拥着大量矿产，但多数国土处于未开发状态。在上一任皇帝的带领下，乌萨斯开始了工业化与强兵之路，通过对周边国家发起战争，使得国力极速发展。而后因对东国的战争失利，军队与新老贵族之间不可调和的矛盾爆发，乌萨斯迎来了剧烈的社会变革。
A great employer like Rhodes Island is hard to find. Our partnership has been wonderful! I never thought I'd see a day like this when you guys first beat us back in Londinium... We're gonna keep this up for a very, very long time. Right, Doc?=像罗德岛这样的好雇主不好找，我们之间的合作真的很愉快！当初在伦蒂尼姆被博士你打败的时候，我完全没想过会有这么一天......我们今后还可以继续合作，合作很久很久，对吧，博士？
A great evil stands in the way of justice. My master, in the name of hatred and revenge, lead the weak onward!=暴虐的恶人阻断正义的道路，我的主人啊，以复仇与恶意为名，引领弱小的人吧。
A great flame may have burned this land to its end, but I see someone's soul, on the other side of the scales.=虽然大火燃尽了整片大地，可我看到一个人的灵魂，在磅秤的另一端。
A great many of our operators have become exemplars in their respective fields.\nThese successful, well-learned members will become Rhodes Island's core strength.=已有数量可观的干员成为其所在领域的标杆人物。\n这些学有所成者将成为罗德岛的中坚力量。
A great many of your operators have fully grasped their roles on the battlefield.\nA suitably professionalized combat team can help Rhodes Island take care of even trickier problems.=您已有数量可观的干员充分了解自己在战场上的定位。\n充分专业化的作战队伍，能够帮助罗德岛解决更多棘手的问题。
A Great Thief's Keen Eye=大盗的眼光
A green dynamo that uses Originium to generate electrical power.=绿色的发电机。利用源石发电。
A green plant that makes for excellent ornamentation. Due to the sharp leaves that can prick anyone who touches it, this potted plant has survived both sticky and slippery fingers alike.=观赏性极佳的绿色植物。由于锐齿边缘能够切伤任何触碰它的人，这盆植物得以免遭魔手存活至今。
A grenade for those who carry out raids.\n'The time is now!!!'=一枚属于突袭之人的手雷。\n“就是现在！！！”
A grenade with a smiley face scrawled on. You have no clue when this appeared in your hand. Okay, optimism: maybe it's just a beautiful firework waiting to blossom.=一颗画着笑脸的手雷。你并不清楚它是什么时候到你手上的。往好处想，你或许只是收到了一场还未绽放的烟花。
A grindstone used to process weapon parts. Can be used for a variety of upgrades and for production in the Factory.=用于加工武器零件的研磨石。可用于多种强化场合，也常作为制造站合成项目的原料。
A ground of expelled Kazimierzian knights have become wandering mercenaries, their former titles revealed by the insignias on their clothing.=一票被除名的卡西米尔骑士成为了四处游走的雇佣兵，他们衣物上的徽记诉说着这些人往昔的身份。
A groundbreaking fast food experience, now hiring staff. Great food and great taste should always go hand-in-hand.=新概念快餐店，店员招募中。美味与健康总可兼得。
A group fight? Leave it to me. I'll make sure everyone gets back in one piece.=带人打架？交给我了，我一定把大家安全带回来。
A group of bandits have holed up in this place. Time to get rid of them.=情报显示，一伙窃贼占据了这里，而我们要做的就是把他们全部赶出去！
A group of burdenbeasts is running amok, owner unknown, and causing mayhem in a nearby settlement. It's time for some burdenbeast wrangling.=一群不知被谁抛弃的驮兽闯入了附近的定居点大肆破坏，该让它们停下来了。
A group of dangerous creatures is boldly marching our way. Shall we try to break through their ranks?=一群危险的生物正在浩浩荡荡地前进，要试图穿过它们的队列吗？
A group of Leithanian nobles is hurriedly making its way to a party. One of them tells you that the organizer of the party is a spire caster obsessed with the performing arts, favoring grandiose functions and extravagance. The man has very high standards for all of his guests. The Leithanian noble takes a look at you and proposes the following after a brief moment of pondering: If you will attend the party, he is willing to transfer the invitation to you and provide an outfit as proper as his for free.=一群莱塔尼亚贵族正赶赴一场宴会，其中一人告诉你，宴会的举办者是一位痴迷舞台艺术、行事高调且喜爱奢华的高塔术师，对被宴请的宾客也有很高的要求。莱塔尼亚贵族看了看你，思考片刻后提出，如果你也要参加宴会，他愿意将邀请函转赠给你，并无偿为你提供一身同他本人一般体面的着装。
A group of Sarkaz are singing and dancing around various treasure chests, several of which are opening and closing along with the dance. The Sarkaz don't seem hostile, and you might even be able to join in for a bit of fun and relaxation. One of the dancers twirls and pirouettes to your side, trying to drag you into their dance.=一群萨卡兹正围着各式各样的宝箱唱歌跳舞，其中有几个宝箱正随着萨卡兹们的舞蹈一开一合。他们似乎没什么敌意，或许你可以和他们一起唱唱跳跳放松一下心情。其中一位舞者跳着跳着便凑到了你身边，想要拉着你一起去跳舞。
A group of Sarkaz men are having nightmares. Driven by their fear, they scramble ever forward,\n<@rolv.rem><Stun Generator> Pay a cost to activate it, damaging and stunning nearby enemies. </>=一群萨卡兹在此陷入噩梦，他们永远被恐惧驱策，向着前方疯狂奔蹿。\n<@rolv.rem>场地中有开启后伤害并晕眩周围敌人的<震撼装置>。</>
A group of Sarkaz men are having nightmares. Driven by their fear, they scramble ever forward,\n<Stun Generator> Pay a cost to activate it, damaging and stunning nearby enemies.=一群萨卡兹在此陷入噩梦，他们永远被恐惧驱策，向着前方疯狂奔蹿。\n场地中有开启后伤害并晕眩周围敌人的<震撼装置>。
A group of strange enemy soldiers with regeneration abilities have arrived on the battlefield. Eliminate them as quickly as possible. Arrange your deployment to avoid enemy Turrets.\n<@lv.item><Turrets></> periodically fire bolts, dealing Physical damage to our units.=一群拥有自我回复能力的诡异敌方士兵到达了战场，需要尽快清除。请围绕敌方弩炮的位置进行战术布阵。\n<@lv.item><弩炮台></>会定期射出弩箭对我方单位造成物理伤害
A group of strange enemy soldiers with regeneration abilities have arrived on the battlefield. Eliminate them as quickly as possible. Arrange your deployment to avoid enemy Turrets.\n<Turrets> periodically fire bolts, dealing Physical damage to our units.=一群拥有自我回复能力的诡异敌方士兵到达了战场，需要尽快清除。请围绕敌方弩炮的位置进行战术布阵。\n<弩炮台>会定期射出弩箭对我方单位造成物理伤害
A group of tramps and their pets have taken over this maintenance channel, modifying it without regard for others.=一群流浪汉和他们养的动物一起霸占了这条维护通道，还对它擅加改造，完全不尊重他人意见。
A group of trapped inhabitants are requesting help. We decided to escort them to a safer place.=我们收到了一群被困居民的求救讯息，我们决定将他们护送到更安全的地方。
A guard captain responsible for protecting the Feranmut's skeleton. As some of the most fervent adherents of the Military Commission, they will realize the Commission's will at any cost, even if they must shed their own blood.=负责守护巨兽骸骨的卫士长，军事委员会最狂热的拥趸，他们不惜一切代价实现军事委员会的理想，哪怕流干自己的鲜血。
A guard of Laterano who looks serious all the time.=一丝不苟的拉特兰卫士。
A guard responsible for protecting the Feranmut's skeleton. As some of the most loyal adherents of the Military Commission, they will carry out their duties at any cost, even if they must shed their own blood.=负责守护巨兽骸骨的卫士，军事委员会最忠诚的拥趸，他们不惜一切代价履行自己的职责，哪怕献上自己的鲜血。
A guardian of the Temple of Knowledge uses their phylactery to unveil the mysteries of life, a crazy Sarkaz mercenary saddles a revenant to sow chaos, a vexing Beast Aristocrat establishes a commercial empire with the furnace, an ancient Feline wears the crown and subdues her own creator... Many stories remain folded within thoughts, waiting to be told.=知识圣殿的看守人以命结穿破生命的奥秘、疯狂的萨卡兹佣兵骑乘魂灵播撒混乱、恼人的兽主用熔炉建立商业帝国、古老的菲林戴上王冠征服自己的造物主......仍有许多故事折叠在思绪中，等待着被讲述。
A Guardian's Path=守护的道路
A guide...? I guess Simone is a better fit for the job. She's also a veteran hunter like me, so I know you'll be in good hands, and won't get into... trouble. There have been some misunderstandings and a few tribes now turn me away. Just remember, if anyone tells you I'm a man eater, they're lying.=向导啊......好吧，西蒙娜确实更适合，她和我一样长期四处狩猎，我可以放心把你们交给她，而且由于误会，有些部族我没办法带你们进去......要是你听到有人说我会吃人，不要信。
A guitar free for patrons to play. The original was a singer's who passed away from Oripathy. She told the corps to mass-produce it, hoping those who long for beauty could see a blue sky. Thanks to market forces, this model is very expensive.=供人们自由演奏的电箱吉他，原版吉他属于一位死于矿石病的歌手。\n她曾叮嘱乐器公司复刻并量产这款吉他，期盼向往美好之人都能等来自己的晴空。然而在资本的运作下，这款吉他被炒到了天价。
A gun fires, and both the nouns 'Sankta' and 'Sarkaz' are lost, leaving only a radiant and divine word in their wake: Teekaz.=一声铳响，“萨科塔”与“萨卡兹”这两个名词一并失佚，只余一个光明而神圣的词语流传于世：提卡兹。
A Gunshot Rings Out=铳声回响
A half-dome hanging light depicting cascading layers of leaves, from which a warm light filters down.\nVisually appealing and affordable, this product is a best-seller in the lighting shop, and several can still be found in the warehouse.=一盏描绘着层叠绿叶的半球形吊灯，洒下温暖的明光。\n造型美观，价格亲民，是灯艺屋中销量最好的产品，仓库里还储备着好几盏。
A hammer that once forged peace in Victoria's factories, now burning even brighter.\n'Now, use this very iron and fire to end that war.'=一柄曾在维多利亚的工厂内铸造和平的重锤，如今它的火焰更旺。\n“用同样的铁与火，去终结那场战争。”
A hammer that once forged peace in Victoria's factories, now harder than ever.\n'Now, use this very iron and fire to end that war.'=一柄曾在维多利亚的工厂内铸造和平的重锤，如今它的质地更硬。\n“用同样的铁与火，去终结那场战争。”
A hammer that once forged peace in Victoria's factories, now scarier than ever.\n'Now, use this very iron and fire to end that war.'=一柄曾在维多利亚的工厂内铸造和平的重锤，如今它的威名更盛。\n“用同样的铁与火，去终结那场战争。”
A hammer that once forged peace in Victoria's factories, now stronger than ever.\n'Now, use this very iron and fire to end that war.'=一柄曾在维多利亚的工厂内铸造和平的重锤，如今它的势头更猛。\n“用同样的铁与火，去终结那场战争。”
A hammer that once forged peace in Victoria's factories.\n'Now, use this very iron and fire to end that war.'=一柄曾在维多利亚的工厂内铸造和平的重锤。\n“用同样的铁与火，去终结那场战争。”
A hand made bronze 'bell' with a well polished surface and smooth edges. A replica of the one that stayed by her side at the mines and on the ice. She entrusts it to you now.=一面手工制作的“小铜钟”，表面被打磨光滑，边缘被锉至平整，肖似曾在矿井边、冰面上陪伴她的旧物。现在，她把它送给你。
A hand-carved talisman full of notch marks from when the maker accidentally applied too much force.=一枚手工雕刻的护身符，因制作者在雕制时总是用力过猛而充满伤痕。
A hand-drawn map exuding antiquity. The labels and terrain are enlarged, and its scale seems to be off.=一份颇有年代感的手绘地图，图上的名称和对应地形都有较大更易，比例尺似乎也有些问题。
A hand-drawn map sketched out by an operator. Comes with explanations on the route, too. No one except its creator can decipher the map.=一张干员亲手绘制的地图，附赠路线说明。除了书写者本人，没人看得懂。
A hand-drawn map that exudes a sense of antiquity. The labels and corresponding terrain have been enlarged, and there seems to be something off about its scale.=一份颇有年代感的手绘地图，图上的名称和对应地形都有较大更易，比例尺似乎也有些问题。
A hand-knitted scarf. The materials are excessive, and you'd find it hot even wearing it in Kjerag. No unusual features at all, just the craftsmanship that goes into knitting a fine scarf like this is already enough to make you gasp in admiration.=一条手织围脖，用料很足，在谢拉格围上都会觉得热。没有任何特殊之处，但光是编出这样一条精致围脖的手艺已经足以令人发出赞叹。
A hand-made coupon. She has so many ideas that she could not decide on what to gift; she makes something on the spot based on her mood at the time when you redeem the coupon.=一张自制的兑换券。她点子太多了，实在无法决定该送什么。你去兑换的时候，她会凭当下的心情随机做上一件。
A hand-made hanging wall art depicting a lone pine tree standing in the freezing cold.=手工打造的镶嵌挂画。傲寒下，孤松尤翠。
A hand-sewn purse that contains small coins no longer in circulation.=亲手缝制的零钱包，装着一些已经停止流通了的小额硬币。
A handcrafted cabinet used to store tools. In the vase sitting atop—welded together from scrap metal—is the only splash of green in the room. Back in that small house in the cramped Kazdel slums, it wasn't a sprouted potato they planted.=用于收纳工具的柜子，手工制成。台面上废旧金属焊接而成的花盆中，容纳着室内唯一的一抹绿色。\n那间挤在卡兹戴尔贫民区，不知如今是否还存在的屋子里，当初种的可不是发芽的土豆。
A handcrafted rug with a flower pattern. It's like a hardworking attendant, wiping the customers' feet clean day in and day out.=立体手工剪花地毯。它就像位辛勤的服务员，为顾客一次又一次擦干双脚。
A handful of lily-of-the-valley flowers. When Lisa was asked what she had in mind for her code name, she happened to have her arms around a pot filled with these flowers.=一捧铃兰花。当问及小丽萨的干员代号有什么自己的想法时，她正好抱着这盆铃兰。
A handful of quinoa. The land breeds life, and life returns to feed the land.=一把红麦。大地孕育生命，生命反哺大地。
A handmade bamboo flute. Pure and clear of timbre, but the tuning is mildly suspect.=一支手工制作的竹笛，声音清亮，但音准稍稍有些问题。
A handmade cake with a few recipe tweaks to fit the holiday spirit. Can be used to restore Sanity.=一份根据节日氛围调整了配方的手工蛋糕，可用于恢复理智。
A handmade decorative pallet hung on the ceiling with lights installed. Don't jump on top of it, don't hang yourself upside down from it, and definitely don't fall asleep while doing that!=手工打磨的吊顶装饰栅栏，上面安装了吊顶小灯。不可以跳上去！也不可以倒吊在上面睡觉！
A handmade dining chair. Cushion not included.=手工制作的靠背椅。坐垫是从其他地方购买的。
A handmade dining chair. Cushion still not included.=手工制作的靠背椅。坐垫也是从其他地方购买的。
A handmade medal gifted to Ezell by the Notarial Hall's seasoned ranks.\nThe moment he began to follow his own heart, unfettered by what had set in as common sense, was when he qualified as a true executor.=公证所的前辈们送给艾泽尔的自制勋章。\n当他开始遵从自己的内心，不被那些已然成为常识的东西所困，他才称得上一位真正的执行者。
A handmade model gun, painstakingly crafted by the Operator herself.=一把模型铳。她亲手做的，做工很精致。
A handmade model of a comet. Let the past be the past and instead take hold of the future.=一个自制彗星模型。过去的就让它过去吧，未来，在自己手中。
A handmade rope ring. Three ropes twine around each other tightly.=手工编织的绳环。三股长绳紧紧缠绕在一起，不分彼此。
A handmade, green tufted rug. Feels very comfortable to walk on barefoot, but be careful when eating so as to not drip anything on it.=手工制成的绿色簇绒地毯，光脚踩上去的感觉非常舒适。吃东西的时候小心点，不要把残渣掉在上面。
A handrail to protect players on the dance machine. Ordinary players hold the handrails for their own safety, while the most skilled players hold the handrails for fancier footwork.=为保护游玩舞蹈机台的玩家准备的扶手。普通玩家抓着扶手是为保护自身安全，高端玩家抓着扶手是为让双腿更好地抖动。
A handwritten dessert recipe. With proportions finetuned to Insider's own personal tastes, the sugar content ABSOLUTELY exceeds recommended guidelines! This one's a pick-me-up!=一份手写甜品食谱。根据隐现自己的口味改良过的食谱，糖分绝对超标！提高警惕！
A handy and essential food rack that's easy to clean. Rather than rare ingredients, it holds common seasonal fare. 'Delicacies are just novelties, but for regulars, seasonal dishes are what carry the true warmth of friendship.'=结实又方便的多层食材架，油润光滑，易于清洗。后厨最不可少的食材存放之处，物什大多并非珍奇，而是最容易买到的寻常当季菜。\n“美味珍馐只图个稀罕，常客嘴里，合时令的菜才是情谊。”
A hanging ad scroll that displays the department's logo. Whenever the spiral structure on the sign is completely filled up, the Culinary Research Center releases a new menu item, and the researchers must undergo a new round of scrutiny.=悬挂式的卷轴招牌，本部门的标识显而易见。\n每当招牌上的螺旋结构被涂满，料理研究中心就会推出新菜品，而研究人员们也要接受新一轮考核。
A hanging board with a map of Rim Billiton. Alanna was all too familiar with the Rim Billiton wilderness. However, this was the first time she's ever sat down to plan her route with a map.=挂有雷姆必拓地图的挂板。\n阿兰娜太熟悉雷姆必拓的荒野了。不过，在这次旅途中，她才第一次坐下来认认真真地对着地图规划路线。
A hanging calendar brought by convalescing Operators. Some will only flip their calendar pages on days of the most important occasions.=去疗养的干员带回来的挂历。一些人的挂历只有在最重要的时刻才会翻页。
A hanging display screen. It shows the rankings of the knight tournament in real time; fair and impartial, with no fraud!=悬挂在顶端的显示屏。会显示骑士竞技的实时排名，公平公正，毫无作假！
A hanging lamp fitted with a paper shade. The light filtering into the room through the sheer gauze is incredibly soft. 'Fret not, just close your eyes, have a good rest, and tomorrow you're sure to be better.'=装有纸质灯罩的吊灯，透过薄纱照在房间里的光线非常柔和。\n“别紧张，闭上眼睛好好休息，明天你一定会恢复得更好。”
A hanging lamp made of plain metal piping, adorned with golden leaves. The restaurant's lighting is meticulously planned so as to further enhance its dishes' luster.=用简单的金属管作吊架的灯具，上面饰有金色叶片。\n餐厅里的光线都经过精心设计，从而更能凸显桌上餐品的色泽。
A hanging lamp modelled after a sled. Some cable car parts were reused during its production. The crystal ball that hangs from it chimes melodiously. Hopefully it won't suffer the same fate as the cable car.=极富艺术感的雪橇造型吊灯，制作时用到了回收的缆车部件。\n悬挂的冰晶铃铛叮叮当当，希望它不要和缆车一个下场。
A hanging lamp specially crafted in the shape of a bamboo tube. The light tubes are woven in with traditional orange string. 'The city has such strange lamps, da-don!'=特意制作成竹筒模样的吊灯，灯管之间用传统的橙绳进行了缠结。\n“城里的灯管样式真奇怪咚！”
A hanging lamp with golden lampshades for soft and warm light. In the rainy season, it is the warm sun's rare rays that nurture in ingredients the fine flavor so many crave at the table, and that is what this lamp is named for.=选用金色灯罩的吊灯，灯光柔和而温馨。\n雨季里难得的温暖阳光让各种食材得以成长，这才有了无数人追求的餐桌美味，这款吊灯正是因此而得名。
A hanging light shaped like a pagoda. The view of these lamps alit can jubilate masses from far and wide.=宝塔式样的吊灯。点火烛，悬宝灯，众人共欢腾。
A hanging panel made from wire mesh with six bright lamps neatly installed. Vina thought the lamps looked like eyes: Baird's eyes, Cador's eyes, Morgan's eyes, and her own eyes. They were all scrutinizing her with anticipation.=用同一批铁网所做的吊顶，上面规整地装着六个明亮的灯盏。\n维娜觉得这灯盏像是眼睛，是贝尔德的眼睛，是卡铎尔的眼睛，是摩根的眼睛，是自己的眼睛。它们在看着她，审视着她，期待着她。
A hanging screen used for decoration. Its primary purpose is to serve as a backdrop for Rhodes Island's photography hobbyists.=起装饰作用的幕布。主要作用是被当做罗德岛摄影爱好者们的通用背景。
A hanging sign that blends the image of a certain famous rapper and that of a glacier. The research sponsor can be identified at a glance. 'My beat shatters all glaciers, leaving my footprints in nature, just try and find where I'm headed.'=拼接了某位知名说唱歌手肖像和冰川造型的挂牌，由谁赞助一看即知。\n“我的节奏击碎冰障，脚步印在雪上，你们尽管揣测我的方向。”
A hard working farmer.....maybe I shouldn't say anything=勤劳致富、农活......我不好说
A hard, portable armor piece without an instruction manual.=一面坚固的便携装甲板。不含使用说明书。
A hard, rod-shaped bread. Always keep one on you. Not only does it fill you up, you can use it as a weapon to defend yourself.=坚硬的棍状面包，随身带上一根，既可以饱腹，又能够防身。
A hardback sofa chair bought without much thought. The seat came with the cushion. When there's no customer, the record player's melodies fill the whole room, and the boss slowly drifts away to sleep on the chair.=随意购置的硬背沙发椅，靠垫是附赠的。\n没什么客人的时候，乐声自唱盘流淌到整间屋子，老板便靠在椅子上慢慢睡着。
A harsh battle has left its mark here. The thorns will eventually be buried by the wind and snow, but the black footprints, once imprinted, will never disappear.=一场苦战在这里留下痕迹。荆棘终究会被风雪掩埋，但那黑色的足迹一旦留下便不会再消失。
A haunted brush that compels its owners to paint with their own blood. The masterpiece mesmerizes beholders into adding another stroke the same way. Eventually, the elder revenant found the brush, along with many paintings, and sealed the rogue revenant in his bones.=画家拿上这支笔，蘸着自己画下一幅杰作，让见到画的人心甘情愿再来添上一笔。死魂灵长者走过满是画像的长廊，用它画下封印的符咒，随后将同胞封入了自己的骨骸中。
A hazmat suit. The best way to protect yourself from environmental hazards is to isolate yourself.=舱室中常备的隔离套装。保护自己的最好方式就是将自己放在另一套环境中。
A hazmat suit. Watch your step.=舱室中常备的隔离服。每一个步骤都需要经过严格的控制。
A heart like lapis. Cleanse the six senses.=心如琉璃，六根清净。
A Heart of Steel=钢铁拟心
A heart of steel=钢铁拟心
A heart of steel. Hardly can last. To live as man? It must be honed.=钢铁拟心，岂能久乎。欲存于世，砥砺必行。
A heated conversation can be heard from inside the room. You listen carefully and make out bits and pieces through the thick Leithanian accent. 'He killed everyone at the party? Just for that play of his?' 'Didn't I say from the start we should never have let Ahrendts know about our plans. He's been out of his mind ever since he ran into that Crimson Troupe!' 'Don't say that, Andreas! At least he's actually done some research on Arts. Besides, I think those artists aren't so bad...' 'Hah, looks like you're pretty far gone yourself!'=一阵争吵声从房内传出，你仔细倾听，从浓重的莱塔尼亚口音里拾取只言片语。“他真的把参加宴会的人全杀了？就为了他的那什么戏？”“我早说不该让阿伦茨接触我们的计划，遇到那个猩红剧团之后，他就是个疯子！”“别这样说，安德烈亚斯。至少他对伟王法术确有几分研究，而且，我也觉得那些艺术家还不错......”“哈，我看你也离疯狂不远！”
A heatwave washes with a burn past Jara's face. The Liberi researcher she'd never paid particular mind to before now continues straight inward, running deeper into the S.H.A.F.T.'s layers. Jara is suddenly struck by a feeling that there is nothing, not one thing, that could get in that silhouette's way.=热浪炙烤着雅拉的脸，那个她从前并未那么在意的黎博利研究员，正继续向能量井的更深层跑去。雅拉突然觉得，什么东西都无法成为那个身影的阻碍。
A heavily-armored scout. The Coalition Army has reinforced the armor, but has no clue how to upgrade the tracing function.=身着重甲的侦察兵。联合政府军方加厚了装甲部分，但对如何增强反向追踪功能一头雾水。
A heavily-armored, sturdily-built core drone operated by artillery technicians of the Ursus army. They presage the withering firepower of the Ursus Artillery. The Ursus Artillery is a fire team that has bunkered down into the city. Though packing less firepower than naval guns, their equipment still shreds through buildings and armor with ease.=乌萨斯军炮兵术师操作的无人机中枢，装甲厚重，材质坚实。正是他们引导了乌萨斯炮兵猛烈的炮火袭击。乌萨斯的炮兵是深入城市的火力队伍，相对舰炮火力较弱，但也足以撕碎装甲与建筑。
A heavily-armored, sturdily-built drone operated by artillery casters of the Ursus army. They presage the withering firepower of the Ursus Artillery.=乌萨斯军炮兵术师操作的无人机，装甲厚重，材质坚实。正是他们引导了乌萨斯炮兵猛烈的炮火袭击。
A heavy blade that once broke the waves of a whirlpool in Ægir.\n'Face the enemies you must prevail over, and prove your superior strength.'=一把曾在阿戈尔的漩涡里击碎浪涛的重刃。\n“直面那些你必将战胜的目标，证明你比它们更强大。”
A heavy crossbowman who can fire three bolts at once. The Columbian investigation team was forced to admit that these 'homemade gadgets' were just as powerful as some of the latest cutting-edge weaponry.=一次可以连射三支箭矢的劲弩手。哥伦比亚考察团不得不承认这种“自制小玩意儿”的威力不输一些高科技武器。
A heavy defender in the Dublinn forces. The armor technology they use comes from Victoria, while their boots were designed in Leithanien. Their shields look extremely similar to a newly patented product from Kazimierz's Roar Guards Company.=深池部队中的重甲卫士。身上装甲技术来自维多利亚，军靴设计来自莱塔尼亚，盾牌材料则与卡西米尔呼啸护卫品牌的最新专利有着八成相像。
A heavy defender leader in the Dublinn forces, they wield much more sophisticated equipment. The armor technology they use comes from Victoria, while their boots were designed in Leithanien. Their shields look extremely similar to a newly patented product from Kazimierz's Roar Guards Company.=深池部队中的重甲卫士队长，全身装备更加考究。身上装甲技术来自维多利亚，军靴设计来自莱塔尼亚，盾牌材料则与卡西米尔呼啸护卫品牌的最新专利有着八成相像。
A heavy defender leader that has been controlled by an unknown entity, capable of regenerating rapidly. Well-protected by elite tactical gear, the appearance of such an aberration on the battlefield is almost beyond imagination.=被不明意识控制身体的重装士兵组长，能快速自然恢复生命。穿着精良的战术护具。难以想象这样的生物会存在于战场之上。
A heavy defender that has been controlled by an unknown entity, capable of regenerating rapidly. Well-protected by elite tactical gear, the appearance of such an aberration on the battlefield is almost beyond imagination.=被不明意识控制身体的重装士兵，能快速自然恢复生命。穿着精良的战术护具。难以想象这样的生物会存在于战场之上。
A heavy double-action door that separates the living space from the workspace. One side is for living, and the other side is for making a living. To Sarkaz mercenaries, the two might not be all that different.=隔离生活区和工作区的厚重双向门，中间嵌着一块巨大的糙面玻璃，加再多润滑油也无法消除推动时发出的噪音。\n一边是生活，一边是为了生活。对于萨卡兹佣兵而言，两者区别不大。
A heavy drop of rain falls on the window, the sign of the coming storm.\n<@lv.item><Blood Ledger></>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.=一滴沉重的雨点砸落在车窗上，是大雨即将袭来的征兆。\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”
A heavy drop of rain falls on the window, the sign of the coming storm.\n<Blood Ledger>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.=一滴沉重的雨点砸落在车窗上，是大雨即将袭来的征兆。\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”
A heavy football that is hard to move.=很重的足球，比较难以踢动
A heavy gift box that unfolds into a functional vanity. Packed with goodies that La Signora del Carnevale will distribute during the festivities, ensuring there's plenty of surprise—and just enough fright—to go around.=沉重的礼物箱，展开之后能够作为梳妆台使用。\n里面装满了狂欢之主即将在狂欢节上分发的好礼，保证惊喜足够，惊吓也足够。
A heavy old bronze oil lamp. Cast in the early days of Dahuang, it continues its long night watch. It is peaceful and quiet. She turns around, almost expecting to see her brother weaving brocade by the lamp, but there is no one there.=黄铜浇铸，一体成型的古拙香油灯，其铸造年月可以追溯到大荒城建立之初，至今仍守望着漫漫长夜。\n静夜安详。她回首望去，恍然以为弟弟仍坐在灯旁，悉心织着手中的锦缎，但现实是，那儿早已空无一人。
A heavy steel file cabinet containing the historical data of each Sarkaz clan. Today, even the names of many of the clans documented within are indecipherable.=沉重的铁制资料柜，里面装满了萨卡兹各个氏族的历史资料，其中不少氏族，如今连名称都难以解读。\n追寻过往的人往往悲观，因为无论你寻找到多么辉煌的岁月，它都已被时间埋葬。
A height-adjustable spinning chair that was likewise 'donated' by the Engineering Department. Most researchers are used to working while standing. Over time, these chairs were moved from inside the Cooking Station to outside of it.=可调整伸缩的转椅，同样来自工程部的“馈赠”。\n大多数研究人员都习惯站着工作，久而久之，这些转椅便从料理台内部拿到了外面。
A helping of raw, worked meat. Only those who eat heartily and leave an empty plate can be called good buddies.=一盘生拌兽肉。能一块大笑着吃到光盘的才是好兄弟。
A herbivorous beast commonly found almost anywhere in the wild. It has grown large horns, but will still run away on reflex, jumping even higher and faster. The meat is very tender.=野外常见的草食性野兽，分布范围非常广。虽然长出了大角，但遇袭后的第一反应仍是逃跑，跳得更高更快了。肉质非常鲜嫩。
A herbivorous beast commonly found almost anywhere in the wild. It has small but sharp horns and is not aggressive, but will run and jump to avoid attacks when frightened. The meat is very tender.=野外常见的草食性野兽，分布范围非常广。有小小的尖角，但并不具备攻击性，受到惊吓时会奋力加速跑跳，以此躲避攻击。肉质非常鲜嫩。
A Hero's Final Bow=英雄的落幕
A Hero's Play=英雄戏剧
A hexagonal lantern commonly found in the food courts of Lungmen. Formerly hung up in a temple, it now adorns the area high above the door.=龙门特色六角宫灯。昔时殿堂灯一盏，今来门前高高挂。
A Hidden Core can be unlocked after the final attack phase once certain conditions are fulfilled=达成特定的条件，可在最终攻势后解锁隐秘核心
A hidden key=可通岁识
A Higashi-manufactured air purifier, marketed as having all handmade core components. Though its air purifying functionalities leave much to be desired, the way it simulates the wind through the forest is a keeper.=东国生产的空气净化器，据宣传其核心零件都是手工打造。尽管它的空气净化效果并不出众，模拟林间的风声却是一绝。
A Higashi-style dressing table with a mirror. The bright mirror's surface has been scrubbed spotless time and time again, its beauty putting that of its users to shame.=东国风格的妆镜台，光亮的镜面被擦洗得纤尘不染。它的美丽令一切想要使用它的人自惭形秽。
A Higashi-style solid wooden bed with matching traditional wooden pillows for aesthetic value. Must be unpleasant for the necks that rest upon it.=东国风格的实木板床，为了美观搭配了传统的木头方枕。睡在上面的人想必脖子不会好受。
A Higashinese manor room, recreated according to the descriptions of the Mitsukue tabloid Hoshigawa Weekly. It claims that only the most powerful live in such abodes, but one can always ignore the hype and face their true self.=根据御机城娱乐小报《周刊星川》中介绍的东国豪华宅邸复现的房间。小报宣称只有豪族、巨贾，还有全民崇拜的偶像才有资格享受这样的居所。无视这些无聊的噱头，面对真实的自我才是处世之道。
A high chair for the photographers. Good for professionals and hobbyists alike.=摄影师专用高脚凳。无论是专业人士还是业余爱好者都能使用。
A high chair made for highly focused individuals. That said, this is usually for guests. Lena prefers to work standing up.=为专注工作者准备的高脚椅。话虽如此，经常使用座位的是访客，莱娜一般都站着工作。
A high chair put together from industrial waste. Sturdy and durable, the beast skin covering it was specially treated and seems smooth and sleek to the touch. In Kazdel, kids tend to grab waste materials to renovate their dust-laden lives.=用工业垃圾制作的高脚凳，坚固耐用，蒙在上面的兽皮经过了特殊处理，显得油光发亮。\n在卡兹戴尔，半大的孩子会在高耸的巫术工业炉边徘徊，捡走一两件废料，翻新自己填满了灰尘的生活。
A high chair that the owner bought from the mall, thinking it to be really cool. Nobody knows why the seat's surface is higher than the tabletop at the front desk, but it might be the only way for guests to sit at an even level with the owner.=店主从商场上淘来的高脚椅，他自己觉得很新潮。没有人知道为什么椅面会比前台的桌面还高，可能只有这样客人才能和店主平起平坐吧。
A high seat, floating via magnetism. Inspired by the storytellers' tour of the Academy of Kazdel. They were led by a clothesmaker to a yard where the sages sat on high, their wisdom a sweet spring the Sarkaz would sip on with their books.=居于高处的座椅，使用磁性材料实现了悬浮效果，灵感来自讲述者们在某次探险中参观卡兹戴尔学院的见闻。\n讲述者们曾随衣匠去往一处庭院，在那里，智者端坐于高处，学识如甘泉淌下，萨卡兹们手捧书本争相啜饮。
A high stool matching the bar. You can rotate it, but please don't play with it.=吧台配套的高脚凳。可以旋转。但不准在上面玩耍。
A high-backed chair with a bright-red seat and back, its head engraved with a candlestick design. Here, the young ladies sank into a boundless dream, the chairs proof of their past victories over themselves.=椅背和坐垫被涂以鲜红色的高靠背座椅，顶部雕有烛台花纹。\n少女们在此沉沦于无边的幻境，这些座椅是她们曾战胜过自己的证据。
A high-level elite Reunion combatant who wears heavy-duty, explosion-proof protective gear, more aggressive than normal Demolitionists. Their special Originium-powered hammers have massive destructive range, and must be dealt with cautiously.=整合运动的高级精英单位，穿着沉重的防爆护具，相较于一般的爆破攻坚手更具攻击性。特制的源石驱动动力锤具有极大的杀伤面积，请务必注意。
A high-level elite Reunion combatant who wears heavy-duty, explosion-proof protective gear. Their special Originium-powered hammers have massive destructive range, and must be dealt with cautiously.=整合运动的高级精英单位，穿着沉重的防爆护具。特制的源石驱动动力锤具有极大的杀伤面积，请务必注意。
A high-quality material hardly used in Constructs because of its rarity.=高级材料的一种，由于十分珍贵很难在普通的设施中见到。
A high-quality mic is connected to an average-quality loudspeaker on a table. The night is short, and joy and sorrow are alike in sincerity. Its simple configuration lowers psychological barriers, allowing everyone to relax and sing.=简易的小茶几上，高质量的麦克风连接着一款音质平平的迷你音箱。\n良宵苦短，悲喜由衷。特意简化的配置降低了心理门槛，每个人都能放松地在此一展歌喉。
A high-quality oak barrel which has been used to store a fresh batch of low-alcohol fruit wine. The owner and their friends went through several rounds of trial and error before rediscovering this long-lost winemaking process.=品质上等的橡木桶，里面存放着新酿的低度数果酒。屋主和朋友尝试了多次，才将这种失传已久的酿酒工艺复现。
A high-ranking officer tasked with hunting the Infected of Ursus. Greedy and cold-blooded. They are not a part of the army, and are generally despised by Ursus soldiers and city officials alike.=追缉乌萨斯感染者的高级纠察官。贪婪且冷血。不属于军队，时常遭到乌萨斯军人和城市官员的鄙夷。
A high-speed battleship model. Can be exchanged for LMD.=一座高速战舰的模型，可兑换龙门币。
A high-strength plastic material suitable. Can be used for a variety of upgrades and for synthesis projects in Factories.=一种高强度的可塑性材料。可用于多种强化场合，也常作为制造站合成项目的原料。
A high-tech defensive Construct that is indeed real, but is hard to see and touch.\nRedefines the concept of an invisible wall.=一种高级的防御设施，它确实存在，但又让对手难以触碰。\n我并没有拒绝你，都是你自己想多了。
A higher position often means taking more responsibilities, but I'm sick of people in those positions using responsibility as a shield for their own selfishness, so I hope things will be different here. In any case, our partnership has at least for now, taken another step forward.=更高的职位往往意味着承担更多的责任，但我已经厌倦高位者拿责任当作自己私心的挡箭牌，希望这里会不一样。不管怎么说，至少现在，我们的合作的确又进了一步。
A highly decorative rapier for nobles. Used by Gaulish nobles first and foremost, though perhaps a little fragile for a military weapon.=装饰性强的贵族刺剑。高卢贵族首先使用，作为军事武器还是太脆了。
A highly sensitive mineral with outstanding conductivity. Can be used for a variety of upgrades and the synthesis of D32 Steel.=一种十分敏感且有优秀传导效果的矿物。可用于多种强化场合，也常作为制作D32钢的原料之一。
A history manuscript yet to be approved. Hand it to a certain Magistrate of Water, and she will gladly offer you excess supplies from the Sky Mirror Pavilion. Once compiled, It will transcend its era, endure the test of time, and be judged before becoming time itself.=尚未经过审定的史稿。将其交给某位典水官，她会很乐意赠给你一些天镜阁用不上的物资。经过编纂之后，它们将越过一时一地的成败，任时光浸透，在岁月面前换得一个公正，直至成为岁月本身。
A Holiday at the Hot Springs=温泉假日
A hollow pillar with a dwarf pine tree inside that is in need of regular pruning. The fragrance is refreshing, and makes you feel like you're in a pine forest in the Kaliska region.=中空立柱，里面种着一棵矮种松树，需要定期修剪。香气清新，使人宛若置身卡利斯卡地区的松林。
A hollow victory is the source of today's custom. From mourning to memorial, then to celebration. The custom may not have changed, but the meaning has shifted over time.=一场惨胜成为今日习俗的源头，从哀悼到追忆，再到庆祝，习俗虽无变化，意义倒是几番流变。
A homely sofa with genuine leather. A cushion with a piano key pattern and a small marigold can also be found on the seat. 'Do you guys have pianos here?' 'Of course we do. Look at what that person's sitting on.'=温馨的真皮沙发，上面摆着印有钢琴琴键图案的靠枕和一朵小小的金盏花。\n“你们这个乐器行没有钢琴吗？”“有啊，上面坐着人的那个就是。”
A homemade sleeping elixir, which came from the myriad plants of the jungle and the bandit's extensive outdoor survival experience. She sincerely hopes that you will be a good companion to her, and that her presence won't cause you to be plagued by nightmares.=一管自制的安眠药水，源自复杂的雨林植被和沙盗丰富的野外生存经验。她真心希望你能一直在她身边做她的好伙伴，还希望你不会因她而噩梦连连。
A homestyle snack from an Operator's hometown. Can be used to restore Sanity.=一份干员家乡风味的自制零食，可用于恢复理智。
A hospital erected near the courthouse. In addition to the skills typically demanded of their profession, the doctors and nurses also know how to treat lesser-seen explosive and bolt wounds.=建在法庭附近的医院。这里的医生和护士除了应有的专业技能，也会处理不常见的炸伤箭伤。
A hot foods cabinet used in a Healthy Diner. 'Everything prepared fresh this morning.'=健康的食品柜。“放心，所有东西都在保质期内。”
A hot water kettle used to store drinking water. Water is hope, and hot water is greater than hope.=用于储存饮用水的热水壶。水是希望，热水更胜希望。
A hotel sofa made by a craftsman that came with a small coffee table. Just lying on it will take you to cloud nine.=由匠人手工制造的机器制造的酒店沙发，附送小茶几。陷在沙发中，如同身在云端，苦恼沮丧顿时烟消云散。
A hound trained by the Bolívar Coalition Army. Perro officers were not too enthused about this being introduced into their tactical considerations.=玻利瓦尔联合政府训练的猎犬。佩洛军官们不太喜欢将其纳入战术考量。
A huge chart hangs in the conference room, marking the positions of every ship in the Grand Fleet. The icons that once represented their existence have all been extinguished, leaving the chart empty. Its azure background now symbolizes the boundless ocean upon which this flagship floats, alone.=会议室悬挂着巨幅海图，它标记着整个大舰队各舰只的位置，如今曾代表它们存在的图标皆已熄灭，海图上空空荡荡，蔚蓝色的背景象征着无垠的海，只有这艘孤零零的旗舰漂泊于上。
A huge clan tree sits submerged in a swamp, with Sami traders all over the trunks, the roots, and by the banks. Branches move back and forth between the stalls, as animals cry out to peddle goods or transmit information. Wooden puppets trudge between the ground and swamp to store their cargo. Everything just feels so exotic!=一棵巨大的族树沉在泥沼中，树干、根系、沼泽边到处都是萨米商贩。树枝来回搬动摊位，动物大声呼喊叫卖商品或是传递信息，木械傀儡行走于地面与沼泽间存储货物。一切都是那么地新奇！
A huge shadow yet lurks beneath civilization. Should it reemerges, naturally someone will come bearing a candle for this realm.=潜于文明下的巨大阴影，如若复来，自当有人为这天地持灯秉烛。
A huge tub of chocolate-flavored energy shake powder, normally mixed with milk as a late-night snack. Although once commonly found across Columbian sundries stores a decade ago, it has since become much less common.=大桶装巧克力味营养冲剂，一般用奶冲着喝当夜宵。十几年前全哥伦比亚的杂货店都卖这个，如今已经不常见了。
A humble cocoon=茧能成绢
A humble cocoon. Prized for silk. The land bustles. All for profit.=茧能成绢，故得青目。天下熙熙，惟利是营。
A Humble Gift=薄礼一份
A humble hero, a radiant dream. The future converges in her gaze, while the path fades beneath her steps.=一位谦卑的英雄，一个瑰丽的梦想。未来在她眼中凝聚，道路在她脚下消散。
A humble piece on the board, his path diverged from all others. Adversity hardened him, gifted him growth; at the decisive moment, he would break the deadlock.=棋盘之上，他本是轻子，但在所有棋子之中，他的走法最为特别。时光困少年于逆境，亦赠少年以成长，关键时刻，他会是破局之子。
A humble scholar's duty is all I claim, the way of life that leads not to shame.=三尺微命，俯仰无愧。
A humongous and somewhat slow-moving fluffy critter, its sturdiness possibly stems from never picking at its food. Some 'Little Fellas' will willingly be eaten, for this lets them ponder their thoughts—just what exactly is the difference between them and the volcano?=庞大、行动有些缓慢的毛绒绒生物，如此强壮可能是因为它们从不挑食。一些“小个子”会主动钻进来，这让它们思考——自己和火山到底有什么区别？
A humongous and somewhat slow-moving fluffy critter, its sturdiness possibly stems from never picking at its food. Sometimes it will spit out a few 'Little Fellas'—they might have been eaten by accident earlier.=庞大、行动有些缓慢的毛绒绒生物，如此强壮可能是因为它们从不挑食。它们偶尔会“喷”出几个“小个子”——可能是之前不小心吃掉的。
A hundred plots all borne in one scroll.=筹谋百载，一卷承之。
A hundred supermarket chains across the country! Happiness lies with warm clothes and tasty food. Non-stop events during the Kazimierz Major! *New gloompincer food products released, give them a try*\n<@lv.item><Anti-Air Rune></>Operators deployed on this tile have slightly reduced ASPD but their ATK against aerial units will be increased significantly.=全国百家连锁超市，幸福尽在温饱生活，特锦赛期间活动不断。*钳兽饲料新品现已推出，欢迎抢购*\n<@lv.item><防空符文></>置于其中的干员会略微减慢攻速，但大幅度提升对空攻击力
A hundred supermarket chains across the country! Happiness lies with warm clothes and tasty food. Non-stop events during the Kazimierz Major! *New gloompincer food products released, give them a try*\n<Anti-Air Rune>Operators deployed on this tile have slightly reduced ASPD but their ATK against aerial units will be increased significantly.=全国百家连锁超市，幸福尽在温饱生活，特锦赛期间活动不断。*钳兽饲料新品现已推出，欢迎抢购*\n<防空符文>置于其中的干员会略微减慢攻速，但大幅度提升对空攻击力
A Hundred Years in Daily Steps=百年一日
A hunter from Rim Billiton, lost her job due to Oripathy before making her way to Rhodes Island.\nHas never received formal training. All indicators read average. Her previous occupation suggested an affinity for sniper training, and she currently serves as a Sniper Operator.=原雷姆必拓猎人，因感染矿石病而失业，辗转加入罗德岛。\n没有接受过专业训练，各项指标平均，由于过往职业原因在狙击方向的培训上展现出较高接受度，现作为狙击干员活跃在各种任务中。
A hunter living on the icefields. Creatures on the icefields often form groups, and the hunters have become skilled at finding the weakest link in a group of prey.=生活在冰原之上的猎人。冰原上的生物经常成群结队，这使得他们颇为擅长找出一群猎物中防御最薄弱的一环。
A hunter's daughter, a pitsinker who broke free of the dark, a traveler who chased the light... From then until now, every instance of her reaches out a hand towards that giant eye.=猎人的女儿，挣脱黑暗的探井人，追逐那束光的旅者......从过去到现在，所有的她一同试探着，向那枚巨大的眼瞳伸出手。
A hunting hound trained and utilized by locals since ancient times. For early aboriginals and pioneers, these hounds were considered invaluable partners.=当地人自古以来培养并操纵的猎犬。曾是土著民和早期拓荒者的得力助手。
A hunting hound trained in Columbia and purchased by the Bolívarian Coalition government. The idea was met with some resistance within the army.=经哥伦比亚训练后，由玻利瓦尔联合政府采购的特种猎犬。在军队内部推广时遭遇了一定的阻力。
A hut with notes and photos pinned all over the walls. The lingering scent tells you that the secret agent was here not long ago.=一间墙上钉满便签和照片的小屋。只有屋内飘荡着的馥郁香气告诉误入其中的你，密探刚刚还在这里。
A Hydraulic Platform that Ranged Operators can be deployed on=可部署远程干员的液压式高台
A Hydraulic Platform with extra HP that Ranged Operators can be deployed on=可部署远程干员的液压式高台，生命值更高
A Hydraulic Platform with extra HP that Ranged Operators can be deployed on, and increases the ASPD of the deployed Operator=可部署远程干员的液压式高台，生命值更高，且部署的干员攻击速度提升
A hydroponic tank crafted by Podenco for the observatory. Her unique nutritional fluid can help plants in it grow healthily. After some 'accidents,' the ingredients become complex. Nonetheless, the plants from the wild continue to thrive.=波登可为研究站定制的植物水培缸，配合特别配制的营养液使植物能够健康生长。\n多次“意外”后，营养液的成分已经变得异常复杂，但来自荒野的植物依旧顽强地存活着。
A jade chopstick rest. Let your chopsticks wander to seek new flavors, let them rest to savor the taste.=一枚玉雕止箸。行箸以寻百味，止箸以品其味。
A jade pendant gifted by the master of the Garden of Grotesqueries. A friend you happened to make and are traveling with invites you to explore elsewhere, but you politely decline, and his face blinks into a different expression. He tries to pull you by force, only to flinch and withdraw as if scalded by something. You breathe a sigh of relief, and discover the now-cracked pendant on your waist.=界园主人所赠玉佩。园中偶遇良友，一路同行，欲邀你去他处游玩，婉拒后其人嘴脸骤变，强行拉扯你后却如遭烫般缩手逃开。你松口气，发现腰间玉佩已裂了一块。
A jade sideboard with a root sculpture and candlestands installed upon it. Little Zhu gave Mr. Pu a spook when it spoke as it was lit. The candle looks out the window; it has all night to experience being alive before it burns out.=烛台稳稳立于根雕之上，给玉石边柜又添了几分奇趣。\n小烛在被点燃的那一刻开口说话，将蒲先生吓了一跳。小烛看向窗外，在灯芯燃尽之前，它还有一整夜的工夫可以体会活在这世间的感觉。
A jade table, a stone screen, and a few accessories form this Sui Proxy gift.=一张玉桌，一块石屏，加上若干摆件，拼成了这套岁兽代理人的赠礼。
A jade table, a stone screen, and a few accessories form this Sui Proxy gift. Specially treated by Yi to manifest the realm of Sui's Remnant Consciousness, without leaking Sui essence that causes the creation of waregeists.=一张玉桌，一块石屏，加上若干摆件，拼成了这套岁兽代理人的赠礼。\n易为这套馈赠做了特殊处理，石屏上会呈现岁兽残识之境，但不会沾染半点岁气，不用担心物品成伥到处捣乱。
A jar of pungent, biting unstrained wine. Temperatures plummet in the desert at night, and drinking this can drive away some of the chill.=一坛味道辛辣的浊酒。夜晚的沙漠温度骤降，喝下它能够驱走些许寒意。
A jewel construct resembling a cracked vessel carried by a burdenbeast. As it moves, its cracks widen and gems shoot out, yet it remains unfazed.=一种如驮兽般前进的宝石构装体。身体上尚未修复的裂隙逐渐扩大，宝石也不断从中喷射，而它依然前进。
A jewel construct resembling a cracked vessel carried by a burdenbeast. As it shambles on, its cracks widen and gems spill out, though it seems unfazed.=一种如驮兽般前进的宝石构装体。身体上尚未修复的裂痕逐渐扩大，其中的宝石也伴随着错乱的步伐不断落下，而它毫不在意。
A jewel construct that can fly. 'The books said it was a crown! Who put so many gems on it?'=一种居然能飞的宝石构装体。“可是我们的历史书都说这只是个冠冕啊！哪个人在上面放了这么多宝石啊！”
A jewel construct that can fly. 'The books said it was a toy! Hey, why is it leaking gems?'=一种居然能飞的宝石构装体。“可是我们的历史书都说这只是个玩具啊！哎，不对，怎么漏宝石了？”
A jewel construct with hands that glow with radiance. The statue on the left side of the hall now roams the streets, the legacy of ancient Sargon shining bright.=一种双手之间闪耀着光芒的宝石构装体。原本放置在殿堂左侧的雕像也在街头游荡，宝石交错，火花四射，古萨尔贡人留下的遗产在这一刻闪耀。
A jewel construct with hands that glow with radiance. The statue on the right side of the hall now roams the streets, a testament to the destructive power of ancient technology.=一种双手之间闪耀着光芒的宝石构装体。原本放置在殿堂右侧的雕像也在人们眼前出现，双眸与宝石共同亮起的时候，古老技艺制造的杀伤力俨然到达了顶峰。
A jewel construct with kicks worse than its punches. 'I'm going to kick you.'=一种动脚不动手的宝石构装体。“吃我一脚！”
A jewel construct with punches that match its kicks. 'I'm going to bless you before I kick you.'=一种动脚也动手的宝石构装体。“在吃我一脚前，先接受我的祝福。”
A Job for a Museum Collection=文物也上班
A joint examination by the Medical and Engineering Departments indicates high torso density with no presence of abnormal shadows. Originium granule readings in the circulation and motor systems are within normal parameters and show no signs of activity. At this time, this operator is believed to be uninfected.\n\n[Machine-Originium Assimilation] 0%\nJu's parts were calibrated and carefully reassembled during the examination.\n\n[Coolant Originium-Crystal Density] 0.005u/L\nWe are happy to announce that Ju has shared his body's detailed damping data with us, providing significant assistance to the Engineering Department's maintenance work!\n\nIt took seventeen checks before Ju told us that there was no need to conduct further examinations, as the equipment was not malfunctioning. It was blatantly obvious that he just wanted to study the equipment...\n—A Medical Department Operator=医疗部与工程部联合检测结果显示，该干员躯干物质密度较大，未见异常阴影，循环与运动系统内源石颗粒检测未见异常，无活性化迹象，现阶段可确认为非矿石病感染者。\n\n【机体与源石融合率】0%\n矩先生在接受检查时拆装的身体零件经过了细致的校正和配对。\n\n【循环冷却液源石结晶密度】0.005u/L\n我们很郑重地宣布，矩先生跟我们分享了他身体各个部分的阻尼数据，为工程部的机械维护工作提供了巨大的帮助！\n\n是矩先生在我们进行了十七次检查之后才告诉我们“没有检查的必要，不是设备的问题”。说真的，谁都能看出来，这老人家只是为了研究这套检测设备......\n——某医疗部干员
A joyful fairy tale where there is no loneliness.\n<@lv.item><Moonlight></> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<@lv.item><Moonlight Cocoon></> Blocks Moonlight=一篇无需担忧孤独的欢快童话。\n<@lv.item><月光></>一段时间后顺时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<@lv.item><月影之茧></>可以阻挡月光
A joyful fairy tale where there is no loneliness.\n<Moonlight> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<Moonlight Cocoon> Blocks Moonlight=一篇无需担忧孤独的欢快童话。\n<月光>一段时间后顺时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<月影之茧>可以阻挡月光
A joyous feast=喜宴嘉宾
A joyous feast. A lavish gift. Kindness owed. Dims the joy.=喜宴嘉宾，厚礼相赠。还礼与否，忧以忘喜。
A judge must be ever vigilant and rational, but sometimes Lavinia allows herself to get lost in her cup. In her inebriated dreams, her mailbox is filled with letters and gifts of appreciation.=法官需要绝对的清醒与理智，但偶尔，拉维妮娅也会放任自己在杯中寻觅幻景。在醉梦中，她的门廊堆满了信笺与礼物，那是人们对她的认可与答谢。
A juice dispensary used in a Healthy Diner. 'Hibiscus gave me a satchel of powder and told me to mix it all in for good health.'=健康的果汁机。“芙蓉给了我一盒子粉，说为了身体好要全部撒进去。”
A jukebox commonly seen all over Columbia. All you need for a good time is a coin and a song.=哥伦比亚大街小巷常见的点唱机。一枚硬币，一首歌曲，一段美好的时光。
A Junkman that has been controlled by an unknown entity, capable of regenerating rapidly. Covered with clusters of Originium. The appearance of such an aberration on the battlefield is almost beyond imagination.=被不明意识控制身体的拾荒者，能快速自然恢复生命，身体上布满了源石结晶簇。难以想象这样的生物会存在于战场之上。
A Kazdelian Rescue=熔炉“还魂”记
A Kazimierz Major broadcast center, bringing you the latest on the knight competitions.=骑士竞技的直播间，为您带来竞技比赛实况内容。
A Kazimierz Major lottery ticket bearing the logo of Pinus Sylvestris. This ticket can be exchanged at the Kazimierz Major Prize Exchange Center for corresponding prizes. Put down your chips, and win your fortune!=印有红松树叶标签的骑士竞技彩券。凭券可在骑士竞技博彩兑奖处兑换相应奖金，押下你的筹码，然后大赚一笔吧！
A Kazimierzian best-seller that adapts the deeds of the arena's brightest-shining knights into a novel. Nearl, who was exiled but returned to reclaim her laurels, occupies a considerable portion of its pages.=卡西米尔畅销书，以小说笔调讲述了自有骑士竞技以来那些闪耀竞技场的骑士事迹。惨遭放逐但重夺桂冠的临光占据了相当大的篇幅。
A Kazimierzian is smart after the damage is done…=事到如今......
A Kazimierzian knightly coat of arms, restored to splendor. After a meticulous polishing, the pegasus’s golden wings give off an awe-inspiring glow.=恢复光彩的卡西米尔骑士纹章。被精心擦拭过，天马的金羽射出凛然辉光。
A keen-edged dagger. Finds use in assassination, brawling, intimidation, and of course, peeling apples.=一把锋利的匕首，它可以用来刺杀，可以用来斗殴，可以用来威吓，当然，也可以用来削苹果。
A key that can open the underground gate of the Wall of Champions exhibit hall, unlocking some additional information.=能够开启冠军墙展厅地下大门的钥匙，用以解锁一些额外的情报。
A keyboard rack covered in specialized equipment. It sways, so needs a wall behind it for people to rest easy. The keyboardists command the boards well, rapidly performing layers of rich melodies for the audience.=摆满专业设备的键盘架，摇摇晃晃，必须靠墙摆放才能让人安心。\n对于这些看起来雷同的设备，专业键盘手运用自如，能迅速为现场观众调配出一段层次丰富的旋律。
A killing intent is concealed behind a seemingly careless misplay, but don't blink - the moment the opponent moves the piece from sight, you will already be in check.\n<@lv.item><Icy Surface></>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<@lv.item><Penetrating Cold></>During Snowfall, all enemies are pushed in a certain direction.=看似漫不经心的虚招之中早已暗藏杀机，别眨眼，对手把棋子从眼前移开的瞬间正意味着将军。\n<@lv.item><冰面></>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<@lv.item><刺骨寒风></>降雪时，向特定方向推动所有敌人
A killing intent is concealed behind a seemingly careless misplay, but don't blink - the moment the opponent moves the piece from sight, you will already be in check.\n<Icy Surface>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<Penetrating Cold>During Snowfall, all enemies are pushed in a certain direction.=看似漫不经心的虚招之中早已暗藏杀机，别眨眼，对手把棋子从眼前移开的瞬间正意味着将军。\n<冰面>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<刺骨寒风>降雪时，向特定方向推动所有敌人
A kind little reminder from me. Those tickets I gave you WILL expire. Don't make me tie you up and drag you there, okay? ...Day after tomorrow? Alright, it's a deal then. No backsies. What, why am I smiling? Is this your first time going to an amusement park with someone? That's cute. Interpret it however you like, little dummy.=提醒一下，给你的门票可是会过期的，你总不希望我绑着你去吧？......后天？说好了，不许反悔。我为什么笑了？你是不是第一次和别人一起去转游乐园？真可爱。想当成什么意思都可以哦。
A kind of crystal as clear as tears. Supposedly, they formed in the carcasses of a now extinct creature. When observed closely under light, you can even see the stars flow and circulate.=如泪水般澄澈的晶石，据说是在某种灭绝生物的骸骨中凝结而成。在光芒下细细观察，仿佛能窥见星辰流动。
A kind of food and also the marksmen's favorite target.\nIf you ever find Kroos's toy arrows stuck anywhere that's not an apple, that's because she never intended to shoot the apple in the first place.=是食物，也是射手们最爱的靶子。\n如果克洛丝把吸盘箭射在了苹果以外的地方，那只是因为她想。
A king walks onto the stage. The knight kneels before him and presents to his king a prized treasure. The king takes the treasure and flings it off the stage indifferently.=一位国王走上舞台，骑士单膝下跪，向国王献上了自己的珍宝。国王接过珍宝，随手丢到了舞台之外。
A Kinsekikai underling who goes into deep self-doubt if he falls, stopping to philosophize about his own existence. That is why he remains an underling.=金石会的普通成员。一旦摔倒，他们便会陷入深沉的自我怀疑，暂时抛弃战斗思考人生。所以一直在当小弟。
A kit containing a wide variety of supplies, making it suitable for just about any situation.=包含有各种物资的物资箱。动用一切资源处理所有问题。
A kitchen knife forged from stainless steel. Probably cost quite a lot of money.=一把菜刀。精钢打造，大概花了不少钱。
A kite based off a Feranmut. Candles set the ribbons alight, and it always burns, but the kite stays intact. Fly it on a regular day, and borrow its light to gain an extra step when you step into the Sui's consciousness.=参照巨兽造型设计制作的风筝。飘带用烛火点燃，不灭，也不毁风筝。平日里放飞，在步入岁识时可借其火光，多行一步。
A kitty visits gardens that provide food. But if someone tries to lock the kitty up, it will surely run away. When the kitty's in a good mood, however, it can bring back some tasty stuff as thanks. Know what I mean, Doctor? Be sure to make Rhodes Island a garden that everyone likes.=猫猫会光顾有食物的花园，但如果想要用绳索留下猫猫，它就一定会逃走。当然，猫猫心情好的时候，也是会带回一些东西来报答的。明白了吗？博士，一定要让罗德岛成为大家都喜欢的花园哦。
A knife, a life; weapons are the basis for society.=铸乃众相之柱。
A knight defends the honor in his heart, making the charge at all those that would prevent him.\n<@lv.item><Twigs That Crave> </>Produces Rot Eaters when destroyed or at the end of the stage.\n<@lv.fs>Abilities of 'The Last Steam Knight':</>\n[Pneumatic Pressurization] reduces damage taken while active, and no longer Stuns after ending.=骑士守卫着自己心中的荣耀，向一切阻止他的人发起冲锋。\n<@lv.item><汲营枯枝></>被摧毁或关卡结束时产生食腐使徒\n<@lv.fs>“最后的蒸汽骑士”附加能力：</>\n【蒸汽增压】期间受到伤害降低，且结束时不再眩晕
A knight defends the honor in his heart, making the charge at all those that would prevent him.\n<Twigs That Crave> Produces Rot Eaters when destroyed or at the end of the stage.\nAbilities of 'The Last Steam Knight':\n[Pneumatic Pressurization] reduces damage taken while active, and no longer Stuns after ending.=骑士守卫着自己心中的荣耀，向一切阻止他的人发起冲锋。\n<汲营枯枝>被摧毁或关卡结束时产生食腐使徒\n“最后的蒸汽骑士”附加能力：\n【蒸汽增压】期间受到伤害降低，且结束时不再眩晕
A knight who harbors faith in her heart came forward, but we mocked her. But should there be no such knights remaining, we would simply blame that on the changing times.\n<@lv.item><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used=有一位心怀信念的骑士站了出来，我们却嘲她愚蠢。可真要是没有骑士心怀信念，我们却又去责备时代。\n<@lv.item><城市霓虹></>可以提供初始视野，使用后视野范围扩大
A knight who harbors faith in her heart came forward, but we mocked her. But should there be no such knights remaining, we would simply blame that on the changing times.\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used=有一位心怀信念的骑士站了出来，我们却嘲她愚蠢。可真要是没有骑士心怀信念，我们却又去责备时代。\n<城市霓虹>可以提供初始视野，使用后视野范围扩大
A Knight's Journey=骑士的旅程
A knight's medal that Siege threw together and awarded to Dagda on the spot. The materials used are pitiful, but it holds a lot of meaning to Dagda.=推进之王临时设计并颁发给达格达的骑士勋章。材料很烂，但对达格达来说很有意义。
A Knight's Path=骑士生路
A knight, and a poet.=既为骑士，也是诗人。
A knitted nightcap. It's made roughly, but is very soft to the touch.=一顶针织睡帽。制作手法粗糙，但触感很柔软。
A knocking sound echoes from within the pot, but when you go to inspect it, there's nothing going on. The flames in the fireplace seem to flare up without warning, rendering the tongs rather useless and in need of another purpose.=壶中总会传来敲击的声响，探头一看，什么都没发生。壁炉火焰总会突兀地升起，因而火钳可说是百无一用，得为它寻找新的用途。
A knot that, to this day, has still not been untied.=至今不曾解开的结。
A kumquat tree with numerous fruits and lucky red packets hanging from the branches. The tree is always full of fruits, no matter the season. The patrons have confirmed that it is real; only the owner knows its secret.=一棵硕果累累的金桔树，枝叶上还挂着不少据说能带来福气的红包。\n无论四季这棵树上都结满了果实，顾客们都确认过这是棵真树，它的秘密也许只有店主自己知道。
A lab equipment designed for a novel cooking method, often emits an aroma when opened. When served food made using this method, some Yanese operators express a mixed feelings of familiarity, astonishment, and bewilderment.=实践新式制菜方案的实验设备，开封时总是伴随着溶液的香味。\n一些炎国出身的干员对于这样做出来的食物总是抱有一种混合了熟悉、惊讶、疑惑的复杂情感。
A lab-bred insectivorous plant. Due to mutations from a wrong nutrient fluid used by accident, it can now prey on more than just insects.=某实验室培育的食虫植物，因为浇灌了错误的营养液而变异，现在能吃的不只有昆虫。
A lab-made synthetic particle, boasting powerful adsorption properties. Can be used in a variety of strengthening projects.=在实验室中人工合成的微粒，拥有良好的吸附性能。可用于多种强化场合。
A ladder that can be freely pushed around the room. Standing on it will allow you to easily remove most decorations from the ceiling.\nMost of the time, it's used as a small stage of sorts for customers to perform their tricks.=能随意在房间内推动的梯子，站在最高一级可以很方便地把天花板上的装饰取下来。\n大部分时间，它是某些顾客表演把戏的小小舞台。
A lady walks onto the stage. The knight takes out a bouquet of Originium clusters and proposes to her. She refuses. The knight, seemingly dejected, tosses the Originium clusters off the stage.=一位女士走上舞台，骑士取出一捧源石花向女士求婚，女士拒绝了他。骑士看上去很沮丧，把源石花丢下了舞台。
A lady's elegant scarf. Her appearance is a sign that it is safe here.=女士优雅的丝巾，她的出现代表安全。
A laid-back Iberian.\nShe tends to be slow to speak, and shows little on her face. When Andreana first came to Rhodes Island, she was mistaken for the quiet, uncommunicative type. But after getting to know her, and seeing how caring this great listener is, that impression quickly collapsed.=有些随性的伊比利亚人。\n平时不太主动开口，也较少改变表情，因此刚加入罗德岛时被以为是沉默寡言的类型，但随着时间的推进以及关系的加深，她善于聆听以及会照顾他人的一面得到展现，这种印象不攻自破。
A laid-out folding table with meals placed on top. Will the food suit the tastes of the guests?=铺设好的折叠桌，上面放置着餐食。不知道这些食物是否和客人们口味呢？
A lamp commonly seen in beach huts, with a drift bottle yet to be thrown on it. Whoever made this bottle forgot to throw it out before heading to the barbecue.=沙滩小屋常用的落地灯，上面放着未投出的漂流瓶。到底是谁做好漂流瓶就跑去烧烤，忘记投送出去了？
A lamp designed in the likeness of tree branches, its inverted petals effectively converging the light to cast a soft array of light and shadow.\nIt was originally purchased to serve as a reading lamp, but as the executors were rather disinterested in that pursuit, it ended up not seeing much use.=树枝造型的落地灯，倒花瓣造型有效收拢光束，光影柔和。\n原本作为阅读灯购置，但执行者们在这方面兴致缺缺，故使用率较低。
A lamp installed on the wall with a yellow glow and exposed wires. A red scrap of cloth is tied around the metal ring. Eventually, Ines broke free of the rope tied around her wrists and took her out in her sleep.=安装在墙面上的壁灯，灯光昏黄，电线裸露，金属环上扎了一块红色的破布。\n伊内丝还记得扎上红布的那个家伙，她绑扎的手法一向粗劣，后来，伊内丝挣脱了她扎在自己腕间的绳索，让她死在了梦中。
A lamp is set on the simple metal frame of this old newspaper rack. Here, newspapers are not just a way to get information, but also a bridge for establishing relationships between patrons.=旧式的报纸架，简易的金属架子上设有一盏台灯。\n在这里，报纸能在食客之间架起关系的桥梁，而绝非仅是人们获取消息的方式。
A lamp made from a polished coral fossil, the light shining through its pores like pale starlight. When Laurentina recalls her dreams below it, she always thinks of the specks of starlight in her bloodshot eyes after a battle.=由打磨过的珊瑚化石制成的吊灯，灯光从珊瑚化石的孔隙中落下，好似苍白的点点星光。\n每当劳伦缇娜在这盏吊灯下回味梦境，她总会想起恶战之后满是血污的眼眸被星光点亮的那些瞬间。
A lamp that can project rippling water. Can change to match the ocean currents above the city dome. When Skadi combs her hair below it, she always thinks of how her wounds would quickly heal in the water's flow after a battle.=能够投影水波纹的吊灯，会根据城市穹顶收集到的洋流数据实时改变水波纹的形态。\n当斯卡蒂在这盏吊灯下梳理长发时，她总会想起恶战之后几近崩裂的血管被海流抚平的那些瞬间。
A lamp with a curved bulb, inspired by a sight recounted by the storytellers. As they left the city ruins, the twin moons dangled beneath the clouds, stunning them with their beauty. The lamp's designer recreated the scene in miniature.=采用了弧形灯管的吊灯，灵感来自讲述者们在某次探险中见到的景象。\n讲述者们走出城墟，一抬头便看到了悬垂于云层之下的双月，他们被这壮丽的景象久久震撼。设计师用这组灯具再现了当时的场景。
A lamp with a precision power module, able to cater to the elite operators' indoor lighting needs. Sharp can never remember how to adjust the brightness, so Raidian always has to coach him through the process.=配有精密供能模块的吊灯，可供精英干员根据需求调整屋内光照。\nSharp似乎记不住该如何调整灯光，总是需要Raidian手把手引导才能成功。
A lantern cannot illuminate without oil, a fincatching boat cannot sail without fuel. Do not underestimate the importance of adequate supplies.=提灯无灯油不亮，鳞船无燃料不行，物资补给非小事。
A lantern decorated with a yellow cloth lampshade. An old man was afraid that the cloth would be burned by the mantle, and so the project leader went through great pains to explain to him what an Originium electric lamp is.=饰以黄色布幔的灯笼。一位老人害怕灯火燎着布幔，工程队长花了很大力气向他解释什么是源石电灯。
A lantern once wielded by Inquisitor Dario. Even after his death, the flames of his conviction still burn brightly upon this land.=审判官达里奥曾经使用的提灯。即使早已身故，他的信念之火仍在大地上熊熊燃烧。
A lantern used during explorations. Operators can either hold it or hang it from their bags.\nIt's very bright outside, but it's hardly usable in here.=干员探险用的提灯，可以手提，也可以挂在背包上。\n明明在外面很亮，但在这里就不好使。
A lantern. You're absolutely sure you once saw this in some late-night dream. Lanterns light the eve, arrows fall as rain, the desert flared with fire.=一盏灯。你十分确定你曾在某个夜晚梦见过这个场景，灯挑夜，箭如雨，大漠飞火。
A large amount of industrial organic compound. Can be used for a variety of upgrades and the synthesis of Polymerization Preparation.=大量的工业用有机化合物。可用于多种强化场合，也常作为制作聚合剂的原料之一。
A large amount of sugar produced by assembly line. Can be used for a variety of upgrades and for production in the Factory.=机械化制作的大量糖块，可用于多种强化场合，也常作为制造站合成项目的原料。
A large amount of unstable Keton preparation. As one of the advanced industrial materials, it is closely monitored by our Engineer Operators. Please be careful when handling.=由工程干员严格监控的大量不稳定实验性酮制剂。是高级的工业材料之一，运用时也请多加小心。
A large and violent fowlbeast, it shoots sharp pennaceous feathers from the air to drive prey out of hiding, then uses strong claws to finish targets off once they're on their last legs. Liable to use prey clutched in its claws as an additional weapon against intruders in its territory.=性情凶猛的大型羽兽，自空中发射锋利的正羽，驱赶躲藏的猎物，直到目标奄奄一息，再用强有力的尖爪一击致命。对于闯入领地的外来者，它爪中的猎物也能成为武器。
A large bookshelf filled with various notices and posters. To correct people's misconceptions, some popular books were placed behind the signs.=挂满告示与标语的落地书架。为了矫正大家的错误习惯，一些热门书籍被放在了标牌背后。
A large cabinet stocked with snacks and drinks. Almost every day, Chiave grabs several green cans of food, scarfs them down, and then strikes the same pose as the guy on the label. Someone—Broca? Aosta?—keep an eye on him!=同时供应零食和饮料的大立柜，堆满了各种能够补充能量的食品。\n几乎每天都能看到贾维在吃下那个绿色罐头后做出和罐头上人物一样的动作......不管是布洛卡还是奥斯塔，来个人管一下他吧！
A large Coat of Arms souvenir sold by the Siesta government, suitable for hanging on the wall. Only two words are needed to describe this city.=汐斯塔市官方贩卖的大号市徽纪念品，挂墙上正合适。这座城市只需两个单词就能完美概括。
A large crystal chandelier in the form of flower buds. Rhodes Island's glass replica has been smashed twice already, so the newest replacement is made of plastic.\nCleaning it is a huge hassle, so Quercus and Goldenglow hope to pawn it off as quickly as possible.=花苞形状的大型水晶吊灯，罗德岛的玻璃仿制品已经被打碎了两次，所以现在换成了塑料的。\n擦拭起来非常麻烦，夏栎和澄闪都希望能早日把它卖出去。
A large device used to check for carried items when inmates move about the prison. The circulation of goods amongst inmates must be strictly controlled.=进出囚室时对囚犯携带物品进行检查的大型设备。犯人间的物品流通必须严格控制。
A large doodle board for messages from the arcade manager, the latest news, and game tips. Everyone can add information to it, but just remember to let the manager know when you're done.=用来撰写店长致辞、最新消息和游戏攻略的大块涂鸦板。每个人都可以在上面添加信息，只是写完之后记得告知店长。
A large dose of concentrated emergency supplement used to maintain Sanity. New active ingredients, same instant results. Possible side effect: disruption of biological clock. Please read carefully before administering.=用于临时维持理智的大剂量浓缩应急合剂，配方中新增活性成分，效果立竿见影，可能会造成生物钟紊乱，服用前请仔细阅读说明。
A large dose of emergency supplement that will swiftly clear your mind. Possible side effect: migraine.=用以临时维持理智的大剂量应急合剂，将脑海中冗余的杂质一扫而空，可能会引起偏头痛。
A large engraved stone pillar, a scarlet curtain mounted on a sliding rail at the top. With the curtain's opening, guests will step into the abyss of dream, tasting of life's beguiling sorrow and joy.=雕有纹饰的大型石柱，上方的滑轨挂载着猩红色的幕帘。\n揭开这块幕布，来客就会走进幽邃的梦境，领略幻惑人心的悲喜。
A large fabric construct that uses its huge mass and thick skin to run rampant across the paddies, detested by farmers.=身形庞大，表皮粗厚，在田地中横冲直撞的大型织物，备受农人厌恶。
A large flock of Daimoserrant Fowlbeasts has appeared, but perhaps the Flash Grenade might be of use here.\n<Heat Pump Passage> Periodically deals great damage to any units on it.=大量迅猛锋羽兽出没，眩光手雷适合应对此类状况。\n<热泵通道>每隔一段时间便会对其上的我军和敌军造成大量伤害
A large flock of Daimoserrant Fowlbeasts has appeared, but perhaps the Flash Grenade might be of use here.\nCondition:\nEnemies have lowered ASPD, but HP and ATK is significantly increased\n<Heat Pump Passage> Periodically deals great damage to any units on it.=大量迅猛锋羽兽出没，眩光手雷适合应对此类状况。\n附加条件：\n敌人攻击速度降低，但生命值与攻击力大幅提升\n<热泵通道>每隔一段时间便会对其上的我军和敌军造成大量伤害
A large gun display rack with holy statue. Hard-wearing, long-lasting. The brush at its foot is made from Paganini's own plumage. One free with every gun, and they can be ordered separately too.=配备圣徒雕像的大型铳械展示架，结实稳固，经久耐用。\n底下的毛刷由店主本人的羽毛制成，买一支铳就送一把，单买也行。
A large hanging chair inspired by Victorian court fashion. The fabrics have been treated with flame-retardants. When it comes to luxury, Victoria is not satisfied falling behind Leithanien.=维多利亚宫殿风格的大型吊灯椅，布料都已经过防火处理。在奢华方面，维多利亚从不甘居于莱塔尼亚之后。
A large jade ceiling light with multiple lamps. Cheap and affordable. Casts lots of shadows on wherever it illuminates.=大型多管玉石吊灯，价格实惠。照下的地方会产生许多阴影。
A large L.G.D.-style bed. It is suitable for both naps and sleepovers.=龙门近卫局样式的大床。无论用来小憩还是过夜都很合适。
A large light panel that illuminates the whole room. Fluorescent and lustrous.=提供全局光照的嵌顶光源，极致掌控。
A large number of both melee and ranged Possessed Soldiers have appeared. Perhaps a well-planned defense can halt their onslaught...=混编的狂暴宿主们大量出现，也许合理配置队伍可以阻拦他们的攻势......
A large number of carbon bricks. Every one of them has a burning soul for modern industry.=大量的碳素资源。每一块砖都饱含着燃烧的工业之魂。
A large number of creatures infected with Oripathy have appeared on the battlefield!\nThink carefully about when to destroy them.\n<@lv.item><Heated Path></> Deals massive damage to Operators and enemies on it at intervals.=战场周围发现了大量源石感染生物！\n建议谨慎考虑清除其的时机。\n<@lv.item><热泵通道></>每隔一段时间便会对其上的我军和敌军造成大量伤害
A large number of creatures infected with Oripathy have appeared on the battlefield!\nThink carefully about when to destroy them.\n<Heated Path> Deals massive damage to Operators and enemies on it at intervals.=战场周围发现了大量源石感染生物！\n建议谨慎考虑清除其的时机。\n<热泵通道>每隔一段时间便会对其上的我军和敌军造成大量伤害
A large number of elite enemies have appeared. Please be careful.=本次作战中出现大量精英敌人。请小心应对。
A large number of invisible enemies have surrounded the battlefield. Prepare to face them with a solid frontline and far-sighted scouts.=大量的隐匿单位包围了战场，请做好准备，以坚实的阵线和有远见的侦察应对他们。
A large number of operators under your command are already trying to cooperatively synergize their skills.=大批您麾下的干员已在尝试使用技能相互配合。
A large number of Reunion forces have been spotted in urbanized areas of Lungmen. Beware of Breakers approaching from 12 o'clock.=龙门城区出现了大量的整合运动部队，请防范从12点方向偷袭而来的破阵者。
A large number of unmanned enemy drones have appeared on this operation. Please take charge of the anti-air defense.\n<@lv.item><Jammer></> Stops nearby enemy drones from firing, greatly reduces their speed, and prevents them from activating special abilities.=本次作战中出现大量无人机部队，请进行对空防御指挥。\n<@lv.item><干扰装置></>部署后能够使周围的敌方无人机无法攻击、速度大幅度减缓，且无法使用特殊能力
A large number of unmanned enemy drones have appeared on this operation. Please take charge of the anti-air defense.\n<Jammer> Stops nearby enemy drones from firing, greatly reduces their speed, and prevents them from activating special abilities.=本次作战中出现大量无人机部队，请进行对空防御指挥。\n<干扰装置>部署后能够使周围的敌方无人机无法攻击、速度大幅度减缓，且无法使用特殊能力
A large number of Yeti Squadron troops have launched an offensive against us, and an arduous battle looms ahead. Make good use of our Operators' various strengths and aim to defeat the enemy.=大量雪怪小队士兵向我方发起了进攻，艰巨的战斗正在前方等着我们。合理利用干员们的特性，努力战胜敌人吧。
A large number of your Operators have fully grasped their roles on the battlefield.\nAfter their individual abilities have been systemically categorized, many of your tactical deployment ideas will soon be achievable.=您已有大量干员充分了解自己在战场上的定位。\n系统化归类个人能力后，您在战术部署时的诸多创想便能很快实现。
A large pair of binoculars capable of seeing afar. 'The scenery is so beautiful when you look at it from so high up. What will the sights before us look like if we stand even further up?'=巨大的望远镜，能够看到很远的地方。\n“从高空眺望远方，场景如此壮美，那如果我们站得再高一点，眼前会是什么样子？”
A large piece of slag that was ejected from the Soul Furnace for unknown reasons, which shattered into pieces when bombarded by the airship. It contains trace amounts of Originium and Oriron, but extraction is extremely difficult.=出于未知原因而从魂灵熔炉中喷出的熔渣巨块，在被飞空艇轰击后分裂为无数碎片。虽然此类炉渣中含有少量源石和异铁成分，但一般人难以安全地将其提炼出来。
A large rug, opulent in design and color. A symbol of Verde's prestige in pizza circles. Six generations of masters and apprentices bore the restaurant's founding torch through the city's stormy history, begetting its present splendor.=配色与设计都非常高雅的大型地毯，是威尔德餐厅在披萨界地位的象征。\n餐厅从开业至今经历了六代师徒的传承，正是因为见证了城市的风雨浮沉后依然不忘初心，才能有今日的辉煌。
A large shelf commonly used by logistics companies that can hold a lot of goods.=物流公司常用的大号货架，能摆放许多货物。
A large stampede has emerged from the depths of the forest, and needs to be dealt with urgently.=从山林深处突然涌出大量暴躁的野兽，亟待处置。
A large stampede has emerged from the depths of the forest, and needs to be dealt with urgently.\nCondition:\nPyric Originium Slugs have significantly increased HP, more enemies will appear.=从山林深处突然涌出大量暴躁的野兽，亟待处置。\n附加条件：\n炽焰源石虫的生命值大幅提升，且出现额外敌人
A large storage rack commonly found on landships. Often repurposed by workers as a bench or even a bed—though quite uncomfortable. 'Little bed, little bed, cold and bare. Be careful, be careful, there's a wolf down there!'=陆行舰上常见的大货架，货物少的时候常被工人用作长椅甚至休憩的床，虽然相当硌人。\n“小床小床冰冰凉，小心小心，床底有狼！”
A large suspended ceiling inspired by a ship's beams, accompanied by hanging lights. Guests will surely feel a sense of cordiality. Oh, the attendant mistook familiarity for cordiality. What are we going to do?=以船梁为灵感制作的大吊顶，还附有挂灯，相信客人们一定会觉得很亲切。哎呀，服务员错把熟悉当成了亲切，怎么办？
A large teahouse lantern. The shopkeeper's regulars boast that this lantern is a superb piece made by a royal craftsman.\nInvite in the moonlight, let the dawn flow in. How deep the night; usher in the morn with a song.=茶馆的大灯笼，掌柜的常和人吹嘘这灯乃是御用匠制的良品。\n邀明月，对流霞，夜深深几许，弹歌复天明。
A large truck dispensing beer during Carnevale with corporate backing. Brace yourself for the drunken brawls that follow the merriment.=受大公司赞助，在狂欢节上分发啤酒的大卡车。酒正酣时，难免会发生斗殴事件，请不要见怪。
A large truck spraying beer over the masses from within the parade at the behest of corporations. The crowd goes wild, and order slowly collapses. Now it's a real party.=受大公司指使，在游行队伍中泼洒啤酒的大卡车。人群越发混乱，秩序逐渐瓦解——这才是真正的狂欢。
A large Ursus-style tactical vest. It didn't fit its previous owner well, but she rarely took it off.=一件大尺寸的乌萨斯制式防击打背心。前一任主人穿起来不太合身，但她很少将其脱下。
A large wooden table common found in the food courts of Lungmen. It's not a meal without the guests.=龙门食坊用的大木桌。无米不成炊，无客不成食。
A large, frequently-used oven with many functionalities. It is said to be able to bake enough for ten people at a time. And the meat it roasts delicious enough for each to eat ten people's worth of food.=使用频繁的大型烤箱，功能多样，据说可以一次性烤制十人份的食物。这烤肉实在是太美味了，大家都表示自己一次性能吃十人份。
A large, hard rivet. Made by workers in Londinium, it will return to its homeland in the end.=坚硬的大颗铆钉。由伦蒂尼姆的工人打造，最终也将回到它的故土。
A large, rectangular sofa with Zofia's cape flung on top. Though it came with a cushion, a certain knight has stubbornly been placing it on other sofas.=方形大沙发凳，佐菲娅的披肩还留在凳上。一位骑士执拗地将配套枕头放到了其他沙发上。
A large, simple round table, with the latest in holocomms tech on top. Several elite operators often play dice here. Stormeye wonders if Mechanist's frequent victories are thanks to some mechanism he may have installed beneath it.=朴实无华的大型圆桌，上面摆放着最新款的投影通讯仪。\n几位精英干员经常在这里玩骰子，Stormeye一直怀疑，Mechanist经常获胜是因为他在桌面下加装了特殊装置。
A large, sturdy pillar with a power switch that has no practical function. Everyone gets the urge to pull it when they pass it by. Why, you ask? Because it's there.=巨大结实的立柱，上面安装着一个没有实际功能的沉重电闸。\n每个人路过的时候都会产生推拉一下电闸的冲动。你问为什么？因为它就在那里。
A large-scale competitive exhibition game organized by the Kazimierz General Chamber of Commerce. As a defender, Rhodes Island must make use of sponsor drones to deal with the Knightclubs' elites.\n<@lv.rem><Special Conditions></> DP will not regenerate naturally.=卡西米尔商业联合会筹划了这场大型竞技表演赛。作为防守方，罗德岛需要活用赞助无人机以应对各大骑士团的精锐。\n<@lv.rem><特殊条件></>部署费用不会自然回复
A large-scale competitive exhibition game organized by the Kazimierz General Chamber of Commerce. As a defender, Rhodes Island must make use of sponsor drones to deal with the Knightclubs' elites.\n<Special Conditions> DP will not regenerate naturally.=卡西米尔商业联合会筹划了这场大型竞技表演赛。作为防守方，罗德岛需要活用赞助无人机以应对各大骑士团的精锐。\n<特殊条件>部署费用不会自然回复
A lash of blade, the flesh to flay.=以刀为鞭，可撩皮肉。
A last resort.=别无他法。
A late friend, an odd Originium device, an uncanny muttering. All these mysteries buried in the depths of her soul, buried by her.=逝去的友人，奇特的源石装置，神秘的低语，这一切的秘密都被她埋藏在灵魂深处。
A late letter, a designer learning to open his heart, and a bunch of guys who are not sad at all, but rather looking to have some fun.=一封迟到的信，一个学着敞开心扉的设计师，还有一帮一点都不伤心，甚至想先玩一场的家伙。
A Lateran pushing around boxes of ammunition. Apparently, whenever his comrades need bullets, he will drop from the sky to deliver what they need. A true 'angel'.=带着弹药箱四处闲逛的拉特兰人，听说每当同伴们缺子弹了，他就会推着小车从天而降，是名副其实的“天使”。
A launcher for those who never give up.\n'It'll let you jump between the platforms real quick. Just make sure you learn how to use it first, or you'll end up face-first in the dirt.'=一台属于不屈之人的弹射器。\n“它能让你在各个平台间快速移动，前提是你学会使用它，而不是摔个佩洛啃泥。”
A laurel of bones, the token of a Sicilian noblewoman. Its orderly appearance symbolizes the desire to stabilize turmoil. Genuine or counterfeit, it still demands you to kneel.=骨质的桂冠，西西里夫人的信物。秩序的象征将铲平起伏的欲望，斗争不被允许。无论真假，跪下。
A laurel of bones, the token of a Sicilian noblewoman. This symbol of order will smooth the turbulance of all desires, for conflict is not allowed. Genuine or counterfeit, it still demands you to kneel.=骨质的桂冠，西西里夫人的信物。秩序的象征将铲平起伏的欲望，斗争不被允许。无论真假，跪下。
A laurel of bones, the token of Signora Sicilia. This symbol of order will smooth the turbulence of all desires, for conflict is not allowed. Genuine or counterfeit, it still demands you to kneel.=骨质的桂冠，西西里夫人的信物。秩序的象征将铲平起伏的欲望，斗争不被允许。无论真假，跪下。
A lavish gift=厚礼相赠
A lavish-looking coffin that matches the castle's aesthetics well. However, Warfarin says this is merely a stereotype.=一副奢华的棺木，和古堡十分般配，华法琳说这就是刻板印象。
A Lazurite of the Armorless Union, Monique. She has a habit of recording her own condition in great detail before operations. She hates Roy and anyone who interrupts her work.=无胄盟青金大位，莫妮克。习惯是在行动前详细记录自身状态，讨厌的东西是罗伊，以及所有打扰她工作的人。
A Lazurite of the Armorless Union, Roy. No one knows how a killer managed to achieve such a position and hold it for so many years. Rumor says that his wealth has already surpassed the CEOs of some small companies, while his power exceeds many competition knights.=无胄盟青金大位，罗伊。没有人知道一介杀手如何能在这个位置上坐稳多年，并赢得如今的地位。传言他的财富早已匹敌一些小公司的老板，而他的实力也早已凌驾在绝大部分竞技骑士之上。
A leader of a special squad that uses flamethrowers in the Dublinn forces. Their leader's teachings reverberate in their minds as they seek to reforge Terra amidst the endless flames.=深池部队中使用火焰喷射装置的特殊部队领导者。他们谨记着领袖的教诲，想在无尽的燃烧中重塑大地。
A leader of the cleanup squad personally trained by Roy. They lead the squad in place of Roy, who refuses to work, and are very experienced. The squad has adopted some kind of bounty system and is often very thorough in their tasks. Their attacks inflict Corrosion.=罗伊亲自培养的清扫小队。替不愿意干活的罗伊管理小队，经验更加老道。队伍内部采取了某种赏金机制，所以积极性很高，攻击造成侵蚀损伤。
A leader of the squad led by Monique and will take charge when Monique is absent. As a member handpicked by the Lazurite based on her preferences, they have an insanely high wage. Their attacks inflict Corrosion.=莫妮克亲率的小队组长，莫妮克不在时负责指挥。青金大位出于自身的喜好挑选的班底，工资非常离谱。攻击将造成侵蚀损伤。
A leader reports only to you, right?=队长只需要向您负责就好了，对吧？
A leafy stalk chopped off from the wings of a Vanillawing. No need to process it, just toss it into the pot!=从香草翼兽的双翼上裁剪下的茎叶。无需任何处理，直接下锅！
A leap to break away from oppression, shackles, and death.=解脱压迫、束缚与死亡的一跃。
A learning experience=值得学习
A leftover chair, mass-produced by the Engineering Department. Obtained through connections by the head of the Culinary Research Center. As funds should be used wisely, it's naturally to save wherever possible.=工程部量产长椅中的尾货，料理研究中心的负责人通过关系拿了一个过来。\n经费要用在刀刃上，有些地方自然是能省则省。
A legendary book published in Victoria fifteen years ago. The book describes the author's appreciation of aesthetics in simple terms, and it contains a comprehensive record of literary, artistic and musical knowledge and history. The book covers both the past and present and is an easy read, with many honoring it as the 'great art encyclopedia of our generation.' Yet it is rumored that the book's author was the leader of a certain small troupe and was murdered a few years ago by a hitman codenamed 'Blood Diamond.'=十五年前出版于维多利亚的传奇书籍，这本书简单地记述了作者对审美的理解，记载了大量文学、艺术、音乐相关的知识与历史。该书的内容涵盖古今，通俗易懂，被誉为“本世代的艺术大典”。然而据说该书的作者只是某个小剧团的剧团长，数年前被一个代号为“血钻”的刺客谋害。
A legendary prisoner whose might is second only to that of Anthony. Has learned patience after his long stay in prison, and pays no attention to normal attacks and provocations. However, avoid enraging him at all costs, or be prepared to face the consequences.=战斗力仅次于安东尼的存在。在长时间的监狱生活中学会了忍耐，对普通的攻击和挑衅都不屑一顾。然而，一旦让他愤怒起来，会产生十分严重的后果。
A Leithanian coin with a crudely drilled hole in its center. Only he knows how much sweat and tears were poured into that hole when a skilled artisan would have been able to make it effortlessly.=一枚钻了孔的莱塔尼亚硬币，打孔的工艺还十分粗糙。只有他知道自己为那个熟练工手到擒来的孔流了多少汗水。
A lesser-seen vehicle among the famiglie, sporting an unassuming exterior but a luxurious interior. Generally, these are only used to welcome the most distinguished of the famiglia's guests, and to convey to them the graces of the famiglia's high-ranking members.=家族中较为少见的交通工具，外表低调但内饰豪华。通常只用来招待家族最为尊贵的宾客，并向他们传达家族某位高层的致意。
A lesson for you: If you want to live a little longer, don't put all your eggs in one basket. Every Sarkaz mercenary carries a sword.=教你一点吧，想要活得久些，就不要过于依赖你力量的某个部分。每一个萨卡兹雇佣兵，都带着刀。
A Letter=来信
A letter from Higashi.\nMidnight has opened this many times, but this time, he finally knows how to pick up the pen.=一封从东国寄来的信。\n月见夜打开了它许多次，这一次，他终于知道该如何提笔。
A letter from one's hometown.\nWhen traveling afar, is there anybody who doesn't get homesick at all?=一封来自故乡的家书。\n出门在外，哪会有人真的完全不想家？
A letter from the Sarkaz children you saved. They haphazardly express their gratitude to Rhodes Island.=从营救过的萨卡兹孩子那里收到的信。乱七八糟地写着对罗德岛的感谢。
A letter opener of classical design, having opened up the joys and sorrows of hundreds of lives. It's been close to the sharpest thing he's held for a long, long time.=一把造型古典的拆信刀，曾开启许多悲欢离合。很长一段时间里，这也是他手中最锋利的东西。
A letter that discusses floriculture, the life philosophy derived from it, and the sender's pointed feelings about the Doctor.=信中提及花卉园艺，由其衍生出的生命哲学，还有对博士尖锐的个人情感。
A letter that has been unfolded and refolded countless times.\nSora reads each fan letter painstakingly penned to her, over and over again.=被反复折叠摊开的信。\n粉丝用心写给空的信件，她会反复地阅读。
A leung cha store is not just for leung cha, and the office is not just for work. As Lee would say, this is where you'll find the human touch in Lungmen. After all, no matter if someone's here for leung cha or a detective, what they're really looking for is peace of mind.=凉茶铺不只卖凉茶，事务所不只办事务，按老鲤的话说，这才是龙门的人情味所在。毕竟，人们不论来凉茶铺还是事务所，总归都是求个心安。
A Liberi dude who calls himself a hottie, a Vulpo car mechanic who does things his way, and my fellow Bolívarian with the huge appetite. Just where did you find all these fun people? I knew I made the right choice joining you guys.=自称“大帅哥”的黎博利，我行我素的沃尔珀修车工，还有那位特能吃的我的同乡......你是从哪里招到这么多有意思的员工的？嗯，果然混进你们中间是个正确的决定。
A Liberi woman who seems rather spaced out.\nShe rarely expresses her wants, seldom takes the initiative to talk to others, and through her daily interactions, gives off the impression of being rather air-headed. As such, when she first joined, some operators assumed that HR had made a mistake, but this misunderstanding will generally be dispelled after seeing her in battle.\nIn combat, La Pluma displays a concentration that seems completely at odds with her normal air-headedness, carries out the commander's orders on the battlefield absolutely and without fail, and successfully achieves them most of the time. The stark contrast between this side of her and her normal demeanor has left a deep impression upon many a squad leader who had taken her on a mission.=给人感觉有些迷糊的黎博利女性。\n很少主动表达意愿，也很少主动和人说话，日常生活中总是给人一种有些轻飘飘的感觉，以至于在她加入之初，部分干员以为是人事搞错了，不过当然，这种误会在见到她战斗中的状态后一般会得到解除。\n战斗中，羽毛笔会表现出和日常中的迷糊截然相反的集中力，并且她在战场上会绝对服从指挥者的命令，同时大部分时候都能很好地完成命令，她的这一面与她平时状态所产生的反差令许多带她出过任务的队长都对她印象深刻。
A library card independently issued by the private library. Can be used to read any material, however no items may be removed from the premises.=私人图书室独立发行的借阅证，可用于图书室书籍的借阅。不可将书籍带出图书室。
A Lich who was once a custodian of the Temple of Knowledge, now lost to the illusions of the furnace for times unknown. He may hail from a Kazdel different from the one you know.=徘徊的巫妖，曾是知识圣殿的众多照管人之一。他在熔炉的幻景中迷失已久，有可能并不来自你所知的卡兹戴尔。
A lidless teapot lies on a tall pile of books, with several broken rulers within. That which is old and dusty may still be useful after a bit of cleaning.=一只缺了盖的茶壶放在高高摞起的旧书堆上，里面有几把断掉的尺子。老师眼里，有些蒙尘的旧物只需稍加擦拭，依然大有用途。
A Life for a Life=以命换命
A life given willingly is a sacrifice; a live given unwillingly is a price. Both are burdens to bear for the one who ordered them.\n<@lv.item><Excrescent Carapace></> Deployable for High Ground Operators.\n<@lv.item><Waterway Beacon></> Must be charged by a High Ground Operator; allows your units to deal Burn when activated.=自愿献身者的死谓之“牺牲”，无辜殒命者的死谓之“代价”。决策之人理应承受牺牲与代价的重量。\n<@lv.item><赘生甲壳></>可部署高台干员\n<@lv.item><航道信标></>需要高台单位充能；开启后使我方单位获得灼燃损伤能力
A life given willingly is a sacrifice; a live given unwillingly is a price. Both are burdens to bear for the one who ordered them.\n<Excrescent Carapace> Deployable for High Ground Operators.\n<Waterway Beacon> Must be charged by a High Ground Operator; allows your units to deal Burn when activated.=自愿献身者的死谓之“牺牲”，无辜殒命者的死谓之“代价”。决策之人理应承受牺牲与代价的重量。\n<赘生甲壳>可部署高台干员\n<航道信标>需要高台单位充能；开启后使我方单位获得灼燃损伤能力
A life long passed, a sin long forgiven.=早已逝去之人，早已宽恕之罪。
A lifeless body falls to the ground. Blood, rose petals, the wind and rain.=栽倒的尸体，鲜血，玫瑰花瓣，风雨声。
A lifelike painting of two fins hangs on the fridge. 'Dusk wanted fins as a midnight snack, but I didn't have any fresh ones on hand, so she gave me this. But there's no way they're gonna jump straight into my pot, right...?'=挂着夕所作的双鳞戏池图，其中的鳞活灵活现。\n“夕姐深夜说要吃鳞，我说没备上活的，她便给了我这张画，没办法，我就挂在冰箱上了......总不能鳞自己游出来跳进锅里吧......”
A light and elegant mat woven from typhaceae reeds. People would rather admire it than clean it.=以蒲草编制的席子，素净的颜色清淡雅致。人们更愿意欣赏它，而不是打扫它。
A light crossbowman who can fire three bolts at once. The price of such on-demand firepower is their weakness in long-time battles.=一次可以连射三支箭矢的轻弩手。瞬时火力上取得优势的代价是难以持续。
A light gray leather sofa—spacious and comfortable enough for multiple visitors. When Eurill from MountainDash sat on it, some operators wondered if it was too small, while others wondered how he'd sculpted such an impressive physique.=浅灰色的皮质沙发，宽敞舒适，能够坐下多名来访者。\n看到峯驰物流的欧厄尔先生坐在这个沙发上，一部分干员开始思考沙发是不是买小了，另一部分则非常想知道他是怎么练就这样一副体格的。
A light Laura put together using parts left over. The lightbulbs can be freely removed and reinserted. Franka once plugged a smoke generator into it. Liskarm, kept in the dark, still feels guilty about not properly storing her smoke grenades.=罗拉利用组装安全屋的剩余零件制作的灯具，灯泡能在管道中自由拔插与移动。\n芙兰卡曾创造性地将罗拉的发烟器插了上去，至今还被蒙在鼓里的雷蛇仍愧疚于自己当时没把烟雾弹收好。
A light made by weaving fluorescent tubes into shimenawa ropes, with a lampshade in the shape of a shrine roof. 'Where have the Suzudons gone, don?'=灯管制作成标绳模样的精巧灯具，灯罩特意设计成神社屋顶样式。\n“铃咚到哪里去了咚？”
A light source used for precision tasks. Warm, stable, and dependable. Comes with an air ventilation system to ensure that any volatile gases or metallic dust can be removed in time. Hoederer often worked under its light, quiet and taciturn.=适用于精密作业的光源，温暖、稳定、可靠，附带换气系统，确保作业时产生的挥发性气体或金属粉尘能够及时排出。\n赫德雷常常在灯光下忙碌，投下的影子却安静而沉默，可惜，这样的时光也并不长久。
A Light Spark in Darkness=阴云火花
A light stand with a bunny lamp that emits a warm glow. Let this warmth dispel your worries and troubles. It's time for joy and happiness right now!=装饰有兔兔灯的立架，散发出温暖的光芒。\n让温暖驱散您的负担和烦恼吧，现在是开心的时刻！
A light tube is attached to a frame haphazardly welded together from multiple iron plates, letting out a warm glow despite its appearance. No matter how unstable it may seem, its light can carry the mercenaries through the dark night.=一根灯管被系在几块用铁板胡乱焊成的灯架下，颤巍巍地散发着与造型不符的温馨光芒。\n不论造型多么摇摇欲坠，它起码切实地照亮过佣兵们的黑夜。
A light-grey gauze curtain that obstructs vision in one direction. The patterns are streamlined and stylish.\nA simple curtain separates laboratory and barrens. Dreams propagate equality, while reality injects conspiracy. Technology rarely moves in the way people would like it to.=淡灰色纱质布料裁剪而成的帘幕，单向防窥，流线型花纹，极具设计感。\n简单的帘幕隔离开了实验室与荒野。幻想将平等播撒人间，现实把阴谋注入土地，科技似乎总是难如人的本意。
A light-grey gauze curtain that obstructs vision in one direction. The patterns are streamlined and stylish.\nA simple curtain separates laboratory and barrens. The researchers work hard indoors for their livelihood, while the Pioneers struggle for their lives in the wilderness.=淡灰色纱质布料裁剪而成的帘幕，单向防窥，流线型花纹，极具设计感。\n简单的帘幕隔离开了实验室与荒野。研究员在室内奔忙，拓荒队在荒野求生，前者为了生活，后者为了活着。
A light-hearted nursery rhyme with simple lyrics that you never get tired of, no matter how many times you sing.=一首韵律轻快的童谣，歌词很简单，唱多少遍都不会腻。
A light-purple liquid with fresh and unique taste. The only downside is that it is not very suitable for drinking.=淡紫色的澄清液体，口感清爽，风味独特，缺点是不太适合饮用。
A lighter in the form of a floor lamp? Gently enfolds fleeting sparks under its shade. We should not only remember the moment the room was lit up, but also all the days and nights the entire house was brightly lit.=似乎是落地灯具的打火机，总是把稍纵即逝的火星温柔包裹在灯罩内。\n不应只纪念房间亮起的瞬间，更应牢记屋子亮堂的日日夜夜。
A lighthearted fairy tale where there is no despair.\n<@lv.item><Moonlight></> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<@lv.item><Moonlight Cocoon></> Blocks Moonlight=一篇无需担忧沉沦的轻松童话。\n<@lv.item><月光></>一段时间后逆时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<@lv.item><月影之茧></>可以阻挡月光
A lighthearted fairy tale where there is no despair.\n<Moonlight> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<Moonlight Cocoon> Blocks Moonlight=一篇无需担忧沉沦的轻松童话。\n<月光>一段时间后逆时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<月影之茧>可以阻挡月光
A lighthouse lights the way home for lost ships. Perhaps that is why they attracted Sea Terrors, and were the first to be destroyed when the tide came in.=灯塔为迷途的船只照亮回家的路，然而说不定正是因此，它们才会引来恐鱼，在浪潮来临之际最先被摧毁。
A lime flavored lip balm. The wind in the wilds is as dry as the nights in the city.=酸橙味的保湿唇膏。旷野中的风与夜晚的城市一样干燥。
A limited line released yearly to accompany the Dossoles Warrior Champion. Only up for sale while the championship's on, but nothing at all separates its flavor from the normal kind.=每年配合多索雷斯极限铁人大奖赛推出的限定款，只有在大奖赛期间可以买到，不过味道和普通款并无不同。
A limited-edition designer armchair imported from Kazimierz to Kjerag: simple, yet luxurious. Wasn't especially comfortable at first, but laying a blanket on it made it so much better to sit on.=从卡西米尔带回谢拉格的设计师限定款靠背椅，简约、高级。\n一开始坐上去根本不舒服，披上毛毯之后好多了。
A line bisects the newlyweds' room. The left half has been scrubbed clean, and the furniture freshly painted. A recently tossed coin still spins on the table. The right half is covered in cobwebs and dust, and the furniture is rotten and brittle, as if long abandoned. Atop the bed, what seem to be lovers' tokens are arranged neatly, but their owners are nowhere to be seen.=中线将整间婚房一分为二，左半边地板擦得净亮，家具也都刚上了油，一枚硬币似乎刚刚被抛到桌上，还在不停旋转。而另一边，蛛网密布，厚重灰尘层层覆盖，家具败朽倾倒，似乎已荒废许久。床上规整地放着疑似定情信物的物件，可它们的主人，却不知所终。
A Line for Three=三人的阵线
A lingering beat, a dull echo. Who conducts it, and why does it sing?=残余的节拍，暗淡的回响。由谁指挥，为何颂唱？
A lingering poison, a mass bout of delirium, and a doctor who had nothing to do with it, at first.=一股遗害至今的流毒，一场群体性的谵妄，一名原本与之无关的医生。
A liquid continues to pour forth, yet never overflows. It's not even water, but rather some sort of sweet, aromatic tree sap. Just one sip... Wait, what was I about to do?=液体不断涌出，却从不满溢。那根本不是水，而是某种泛着香甜气息的树液，只要喝上一口......哦，我刚刚要做什么来着？
A liquid extract of eggs marinated in pepper, minced meat, and wine. A portable version of the local favorite. Traditionally cooked via exposure to direct sunlight, so many nomadic city stores have professional sunlight directing equipment to recreate the technique.=从混杂着胡椒、肉糜还有酒的溏心蛋中萃取的液体，是当地最常见菜肴的便携版。\n在野外，这道菜都是在被太阳直射的固态源上烹制的。为了还原这一工艺，移动城市的许多店家配备了专业的阳光聚焦设备。
A liquor cabinet specially provided by Copa de Oro. 'Enjoy the fine liquors and services we provide. Whatever your wish, we aim to please.'=由金杯公司提供的限量酒柜套装。“啜饮美酒，尽情享受此处的服务，只要您所企盼的，我们都会满足。”
A list of commandments set by a Kazimierzian knight. 'Honesty. Dedication. Valor. Tenacity.'=一份为卡西米尔的骑士定下的戒律。 “诚实、坚定、勇敢、不屈。”
A literature stand inspired by the pipe organ, one of the Empress's most favored instruments. The latest, most abstruse academic research treatises are placed on the rack for ambience—Surely no one can actually understand them?=以女皇最青睐的乐器之一——管风琴为灵感设计的书卷台。\n置物台上放着几卷最新、最艰深的学院研究专著，在此仅作氛围和装饰之用——不会真的有人能读懂上面的内容吧？
A little alcove for pets. The pets that rest here include Beanstalk's Metal Crabs, small tuskbeasts, tiny fowlbeasts, and tame burdenbeast babies.=让宠物们休息的小窝。宠物包括但不限于：豆苗的磐蟹、小牙兽、小羽兽以及温驯的驮兽幼崽。
A little bit of help for your journey.=这里的财富满地都是，慢慢挑，可别拿错了。
A little deviation won't cause any serious issues. I'll stay behind to check for problems.=有一点小误差，影响不大。我会留下来排查问题。
A little fowlie says you want me for your job supervisor? You asked for it, then. No bunking off.=是你自己要我监督你干活的。别偷懒。
A Little Gift=小小馈赠
A little indulgence in life's simpler pleasures goes a long way in fighting the monotonous and the harrowing on your long road ahead.=靠着些微小的乐趣，对抗漫漫旅程中的琐碎与困苦。
A little indulgence in life's simpler pleasures goes a long way in fighting the monotony and hardships on your long road ahead.=靠着些微小的乐趣，对抗漫漫旅程中的琐碎与困苦。
A little investment here and there'll eventually help you overcome anything. Can't hurt, anyway.=曾经的一点点投资会成为当下披荆斩棘的快刀，都是好事。
A little lime green for a weird rotten vibe.=加点黄绿，营造腐败与不安的氛围。
A little more, a little more!=再撑一会，再撑一会！
A little pot of tea, a big plate of raspberry pie. Let's sit down and talk.=泡一小壶茶，配一大盆覆盆子派，孩子，我们打开话匣子随便聊聊吧。
A Little Surprise=一点惊喜
A little too repetitive. You're not giving me junk data, are you?=重复率有点高了，你别是在拿垃圾数据绕我吧？
A lively Higashi errant monk. She claims that she never shaved her head as she is not in any way a formal monk.\nHer character is also unlike the image of an eastern monk, she's supremely outgoing. Unable to resist joining a crowd to see the hubbub, it hasn't taken too long for her to give regards to most Operators.\nMoreover, as someone previously cut off from modern-day life, she has an intense capacity for learning and taking up new and novel things. Though she might make a few jokes when obtaining something fresh, you'll see her making proficient use of it not long after, and she seems to endlessly enjoy learning how to use every sort of machine.=欢快的东国云游僧。按照本人说法，由于并不是正式的僧人，因此没有剃度。\n性格也与僧人给人的印象不同，十分外放，看到热闹会忍不住凑上去围观，刚加入罗德岛没多久就能和大部分干员打招呼。\n并且作为过去与现代生活绝缘的人，对于新鲜事物的学习和接受能力也很强，很多东西刚上手虽然也会闹出不少笑话，但是过一阵子就已经能看到她熟练运用的样子，本人似乎也对学习各种机器的用法乐此不疲。
A living room reproduction financed by Zofia and constructed by Maria. It's quite different compared to the one before.=佐菲娅资助玛莉娅建造的客厅。和从前的家还是有所区别。
A load-bearing supporting structure that can sometimes be used as a partition. Some operators like to use these pillars for stress release, so please make sure you choose the right ones for your usage!=支撑结构的承重柱，偶尔能当作隔断使用。有些干员会以拳击柱舒缓压力，请选择合适的柱子！
A local knight competition fans club that operates underground matches.\n<@lv.item><The Knight Crest></>When used, permanently provides visibility over a certain tile.\nThis stage has no melee/ranged deployment restrictions.=本地骑士竞技爱好者俱乐部，经营地下比赛。\n<@lv.item><骑士之徽></>使用后可以永久提供某一格地块的视野\n本次行动中干员布置不受近远程限制
A local knight competition fans club that operates underground matches.\n<The Knight Crest>When used, permanently provides visibility over a certain tile.\nThis stage has no melee/ranged deployment restrictions.=本地骑士竞技爱好者俱乐部，经营地下比赛。\n<骑士之徽>使用后可以永久提供某一格地块的视野\n本次行动中干员布置不受近远程限制
A locked royal cabinet with no key. Rumors say that it holds a world-changing secret, but how am I supposed to open it without a key?=一个上锁的皇家立柜，配锁的钥匙已经不见了。听说里面藏着天大的秘密，但，没有钥匙怎么开？
A Logistics Special Permit issued by Rhodes Island to ensure the successful execution of emergency dispatches, owing to ever-increasing activity on the battlefield. With this, operators may request top priority support from Logistics via PRTS. Logistics operators will prioritize delivering extra supplies and assist in locating nearby resources.=随着战区活动日趋频繁，罗德岛为了全力保障紧急派遣任务的执行而颁发的后勤特别许可证，干员凭借许可证可直接通过PRTS向本舰的后勤部申请最高优先级的后勤支援保障。后勤干员会优先为申请人配送额外的支援物资，同时协助申请人就近搜索战区资源。
A logo lamp designed personally by Closure. It features a knife and fork set in front of the Rhodes Island emblem, its warm yellow glow adding a cozy touch. Who WOULDN'T want one?=可露希尔亲自设计的logo灯。一组刀叉作为主视觉点，背后衬以罗德岛的标志，暖黄色灯光尽显温馨。\n不想拥有一个吗？
A lone explorer covered in dirt and grime asks you for today's date, and you hear him count the years in a whisper before he violently slaps himself in the face. 'Whatever, I made it back alive.' He mumbles a few Columbian expletives. 'And who tricked you into coming here? Want me to pass on a message?'=这个灰头土脸的独行探险者向你打听当前日期，你听到他小声计算年月，然后猛地拍了拍自己的脸。“管他的，我活着回来了。”他咕哝了几句哥伦比亚粗口，“又是谁把你骗来的？要我帮你传个口信吗？”
A lone hunter of the wilderness who maintains order for Sami. Her greatest challenge yet: how to explain proper precautions to an enormous combined Scientific Exploration team of nearly a hundred people.=独行荒野的猎人替萨米维持秩序。她遇到的最大挑战，来自如何给浩浩荡荡近百人的联合科考队讲解注意事项。
A Lone Soul=只影孤身
A lone Ægir stands against the tide. The turbid waves coalesce into high walls and come crashing down on the cliff beneath his feet again and again, nearly swallowing it several times over. However, the man does not retreat even half a step. The waves carry away two pieces of equipment at his feet, and you recognize them—one is a 'Verticis Navis,' a short-range submersible, and the other is an 'Ocean Voyager,' a device used to mark territory—two instruments frequently used by Ægir tidewatchers.=一位阿戈尔人迎着潮头站立。浑浊的巨浪垒起高墙复又倾倒，拍击在他脚下的山崖上，好几次险将其吞没，但男人半步也未曾后退。一个浪头冲走了他脚边的两件装备，你认出来了，那是短途水下载具“涡旋号”和用来标记区域的“海程”——阿戈尔观潮者常用的辅助器械。
A Lonely Winter's Night=雪夜独行
A long bench commonly found in the food courts of Lungmen. If a friend raises their glass, even pure water is intoxicating with the fine flavors of friendship.=龙门食坊的长板凳。若得友人共举杯，清水亦是兰生浆。
A long bench used in the rehearsal room. Sometimes resting only makes you more nervous.=排练室内使用的长板凳。休息偶尔会让你变得更紧张。
A long bench with a partition, it can be used for both storage and rest. It's not wrong to say that it's the only recreational facility in the prison cell.=可储物可休息的带隔板长凳。说是囚室里唯一的娱乐设施也不为过。
A long candle stand hanging from the rafters. Takes a bit of work to light all the candles. This is how they rid themselves of fear, though they never say where their fear comes from.=悬在房梁上的长烛台，需要花费一些功夫逐一点燃。 他们以此摆脱恐惧。他们不说恐惧从何而来。
A long carpet with a peculiar design, the colors and shape specially chosen by Engineering. Stormeye says he once woke up on it after drinks with Ace and Outcast. He doesn't fall over anymore, no matter how much he drinks with Uproar.=表面印有奇特图案的长地毯，配色与形状均经过工程部特殊设计。\nStormeye说，从前他被Ace和Outcast灌醉之后会迷迷糊糊地在这块地毯上醒来，如今他和巨声喝再多酒也不会倒下了。
A Long Drip of Time=漫长点滴间
A long fluorescent light tube designed to blind into its surrounding environment. Brightens up the room and sheds light on everything.=贴合墙面的长管日光灯。遍照厅堂，以除阴霾。
A Long Journey=漫长的旅途
A long life ends here. She has kept her promise.=长生之人的生命在此终结。她已经完成了她的诺言。
A long log dining table. Make sure to clean it after meals.=狭长的原木餐桌。用餐完毕后，一定要擦拭干净。
A long novel telling a legendary story. It is badly burned and you can only barely make out the words.=有着严重烧灼痕迹的长篇传奇故事书。勉强还可以读。
A long path through tall mountains… Stay alert.=山高路远，大家当心。
A Long Road=一条长路
A long rod that she chose herself, but it doesn't seem any different from the stick in her hand. She looks to be pretty satisfied with this gift, even though it doesn't have any particular use.=一根和她手中棍子别无二致的长条，是她亲自挑选的。虽然没有什么特别的用处，不过她似乎对这份礼物十分满意。
A long rug made to look like stone, with eroded textures printed on the surface. Traces of the raid on Athenius are clearly visible, but new stories await those in the city.=一块仿石面长地毯，其上印有侵蚀纹路般的花纹。\n被侵略的痕迹依然清晰可见，不过雅赛努斯有新的故事等待人们见证。
A long sofa at the center of the hall, with a star on the backrest marking Amiya's seat. She posed here for a birthday photo, her expression gentle and warm.=摆放在宴会厅中心的长沙发，靠背中间的星星指示着主角就座的位置。\n阿米娅坐在此处拍下了生日纪念照，那一刻她的神情无比温柔。
A long table carved from raw stone, simple and practical. The branch office is new and Lena is drowning in her endless tasks, but she will not stop her work.=由素色石材组合而成的长桌，简洁实用。\n办事处建立时间不长，莱娜总有做不完的任务，但她不会止步不前。
A long table commonly found in Team Rainbow's training grounds. Often used by the defense team during briefing, and equally as likely to be shot up to pieces during combat training.=彩虹小队训练场景中的长桌，会被防守方用来开展战前会议。实战训练时经常被打成筛子。
A long table covered in clothes, where iron and fabric sleep side-by-side. You could find one almost anywhere in Rhodes Island, where it helps the room's protagonist in completing their work.=铺上了衣物的长桌，熨斗与衣物共眠之所。\n长桌可以出现在罗德岛的任何一个房间，它也将配合每个房间里的主角完成他们的工作。
A long table with all kinds of festive delights laid out on top. Invite all your friends and family, and gather around the table as you enjoy the beauties of the seasons.=摆上节日美食的长桌。邀亲邀友邀街邻，赏花赏月赏仲秋。
A long table with candlesticks, the bizarre, pointy decorations adding to the sullen style. The drastically-changed Castle of Dreams invites those who wish for release to give up their thoughts and step into an inescapable dream.=一张摆有烛台的长桌，错落的尖锥和附带的怪异摆件都凸显其阴郁的风格。\n经历异变的梦城堡诱使意欲逃避的人们献出意识，走进无法自拔的梦境。
A long time ago, there existed many gods in the lands of Yan.=相传在遥远的过去，大炎浩大宽广的疆土之内，有神明存在。
A long time ago, when the young river bed was not yet covered in waves.\nA lone traveler had lost his way in the Convallis.\nHe sipped on dew and fed on dust, until a beautiful Banshee appeared before him.\n'Why do you not ask the sun where you should go, traveler?'\n'My eyes are ruined, and I wish not to gaze up at a foreign land where I may not dwell.'\n'Why do you reject the guide's invitation to lead you to a new home, traveler?'\n'He is the embodiment of lies. With his honeyed words he stole my bag and my walking stick.'\n'Yet you speak to me. Do you not fear my curse, that I would feed upon you?'\n'Sing a dirge for me, then. Let my hungry memories gaze upon home for the last time.'\n'No, wretched-yet-brave one, come with me, and let the song of the Banshees lend you sight and heal your wounds.'\nThe enchanting mist kisses the traveler's lips and takes his hand, leading him into the depths of the Convallis.=在很久很久以前，当水浪还未漫过年轻的河床。\n一位孤独的旅人，在河谷中迷失了方向。\n他啜饮露水，以尘土为食，直到美丽的女妖在他的面前现身。\n“旅人，你为何不向太阳发问，让他告诉你，你身在何方？”\n“因为我的双眼已被毁去，我不愿仰望不容我驻足的异乡。”\n“旅人，你为何拒绝向导的邀请，不让他领你去新的家园？”\n“因为他是诡计的化身，靠甜言蜜语夺走了我的行装，还有手杖。”\n“可是，旅人啊，你与我谈话，难道就不担心我的诅咒，将你变作食粮？”\n“那么，请您为我唱一支挽歌吧，让我饥饿的记忆，最后一次饱览家园的模样。”\n“不，悲哀的，勇敢的人儿，随我来吧，让女妖的歌谣借给你眼睛，为你疗伤。”\n氤氲的雾气亲吻了旅人的唇，牵起他的手掌，向河谷深处走去。
A long voyage is extremely dangerous. You'll need to head to Coldreef Port first to make ample preparations.=远航是一件十分危险的事，需要前往“寒礁码头”做好充足准备
A long way home=乡心眷眷
A long, comfy chair used by researchers for dining and rest. It is often used by visiting children participating in cooking lessons. The art of cooking is about more than individual skill. It is an art that deserves to be shared.=供研究人员休息与用餐的宽敞长椅，时常会被参加料理课的孩子们光顾。\n料理不仅是个人技巧的艺术，料理更应是分享共荣的艺术。
A Long, Long Time Ago=很久很久以前
A long, long-awaited, yet all too brief reuniting, and a torrent of words her mind wants to speak. She wants to relay all that she can.=一场期待许久却又过分短暂的重逢会面，有千言万语想要倾诉。她想要尽力传达。
A long, sturdy cypress table found in the corner of the hall. The table light illuminates an area one chi wide; one can read here while waiting for others, and if they want to finish the book afterward, the hall will gift it to them.=长案落于堂中一角，由硬朗的老柏木制成。\n案上的灯盏点亮了一片一尺宽的小区域，以供等待会晤的人临时休憩，阅览半卷闲书。若是有人提出希望会客后留在案前读完那些书册，会客堂便会将书籍赠与他。
A long-legged stool with synthetic stuffing, comfortable and suitable for long-term sitting. However, people who play shooting games generally prefer to stand...=添入化合填充物的长腿凳，凳面舒适，很适合久坐。只是玩射击游戏的人好像都喜欢站着......
A long-lived that has drifted away from the Sarkaz Royal Court. They have taken the rise and fall of the various races as a sort of life experience, but the Damazti Cluster has yet to find the answer to what 'living' means.=游离于萨卡兹王庭之外的长生者。见证了种族的兴衰，体验了生命的迭代，但“变形者集群”依然没有找到“何为生存”的答案。
A long-range bombardier of the Sarkaz Royal Court that has received the blessing of the Sanguinarch of Vampires. Wherever they aim will be left a sea of flames, and their targets inevitably reduced to rubble.=受到血魔大君赐福的萨卡兹王庭军远程轰击手，他们所聚焦的地方将会化作火海，他们所瞄准的地方最终只留废墟。
A long-term, stable relationship with the headhunting agency can effectively control our expenditures. However, we hope that this method will not be required every time.=与猎头公司长久且稳定的合作关系带来的回报，可有效控制支出。不过，但愿不是每次都需要用到这个手段。
A long-time mercenary, Schwarz is familiar with all features of the battlefield, such that she is able to provide specific instructions to other Snipers to boost their effectiveness.\nIn addition, she has an understanding of the limitations of long-range weaponry, and an eye for locating an enemy's weaknesses. Her attacks always strike the weakest sections of an enemy's defense.\nLet her face the toughest target out there and she won't let you down.\n<@lv.item><Roadblocks></> Deploy to block the enemy's route.\n<@lv.item><Mr. Boom></> Stun all enemies in the four adjacent tiles for a long duration.=作为久经沙场的佣兵，黑熟知有关战场的许多东西，这样的她能够给其他狙击干员一些精确的指示，以让他们进一步发挥自身的实力。\n不仅如此，清楚远程武器缺点的她还锻炼出了寻找敌人弱点的眼力，她的攻击总是能找到敌人防御中最薄弱的部分。\n让她去面对那个最难啃的家伙吧，她不会让你失望的。\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线\n<@lv.item><轰隆隆先生></>对周围四格范围的敌人造成长时间晕眩
A long-time mercenary, Schwarz is familiar with all features of the battlefield, such that she is able to provide specific instructions to other Snipers to boost their effectiveness.\nIn addition, she has an understanding of the limitations of long-range weaponry, and an eye for locating an enemy's weaknesses. Her attacks always strike the weakest sections of an enemy's defense.\nLet her face the toughest target out there and she won't let you down.\n<Roadblocks> Deploy to block the enemy's route.\n<Mr. Boom> Stun all enemies in the four adjacent tiles for a long duration.=作为久经沙场的佣兵，黑熟知有关战场的许多东西，这样的她能够给其他狙击干员一些精确的指示，以让他们进一步发挥自身的实力。\n不仅如此，清楚远程武器缺点的她还锻炼出了寻找敌人弱点的眼力，她的攻击总是能找到敌人防御中最薄弱的部分。\n让她去面对那个最难啃的家伙吧，她不会让你失望的。\n<障碍物>部署以后可以阻挡敌人的行进路线\n<轰隆隆先生>对周围四格范围的敌人造成长时间晕眩
A longsword sheathed in stone with vines wrapped around the hilt. Souls of the departed lost to war should, like this sword, go to a quiet place inlaid with white flowers to forever rest in peace.=长剑封入石鞘，藤蔓缠住剑柄。亡失于战争的灵魂，也应同这剑一般，去往白花点缀的静谧之地，永享安眠。
A Look of Disdain=睥睨
A lookout tower standing tall in front of the Palace.\nBeing from several centuries ago, the tower has long since crumbled, leaving only a sketch to provide posterity a notion of what it originally looked like.=矗立在王宫前的瞭望塔楼。\n数百年过去了，塔楼早已坍塌，只留下了一张草图，供后人想象它最初的模样。
A looseleaf for Fashion Collections that can be decorated.=形艺特辑的页面设计，可用于版面编辑。
A Lord Ameer's Assault has appeared near Headquarters.=已在驻扎地附近生成王酋军敌袭。
A Lost Little Perro=走失的小佩洛
A lot more excitement on that one than usual! A lot more profit too... whoo-hoo~!=这一场可比平时刺激多了，当然，收入也......哼哼~
A lot of fans say my singing can bring people true happiness, and I really hope they're right. Doctor, today I've got a song just for you. Happy birthday! This is for a beautiful life and a cheerful you, all year long!=有许多粉丝说，我的歌声可以给人带来幸福，如果真是这样就好了呢。博士，今天这首歌，只唱给你一个人听哦。祝你生日快乐！今年一整年都要幸福开心！
A lot of my past mistakes were made out of fear. I was scared—I felt that if I didn't listen to them, I was dead. But after catching Oripathy, they threw me out there to die. I should have been terrified at that moment, but instead I was... relieved. The sun shining on my face—it was so warm, it really was.=我因为恐惧做过很多错事，我太害怕了，我觉得不听他们的就会死。可我得了矿石病后，他们就把我扔在那里等死，我明明应该非常害怕的，但我那时好轻松。阳光洒在脸上，真的好暖和。
A lot of people say stuff like 'it's a Defender's job to hold her ground,' but that's such an outdated concept. Speed is what you need! This is the age of maneuver warfare! Mobility is the key to victory!=大家经常抱着“重装干员的话，职责就是巩固好自己的防线”这样老旧的印象，这样的想法早就落伍啦！现在可是机动战的时代，速度才是最重要的！
A lot of people started walking out, so I went up to the front. There were lots of exciting fight scenes, so that was good.=旁边的人走了很多，就去最前面看了。械斗的场面很过瘾，数量也很多，很不错。
A lot of people'll say the lord nobles do nothing but cling onto the privilege and wealth they inherit, and never think to build on this land with their own hands. Me? I don't mind fighting side-by-side with nobles, just don't make me call them 'lord.'=很多人都说，贵族老爷们只懂抱着继承来的财富与特权不撒手，并不愿意用自己的双手建设这片土地。我？我倒是不介意与贵族们并肩作战，只要别逼我叫“老爷”就行。
A lot of tablework went into this Senior Operator Transfer Permit from Rhodes Island's HR distribution; a 100% guarantee on the aid you receive is no small ask.=由罗德岛人事部批发的资深干员调用凭证，做了很多案前工作，想要百分百获得帮助并不轻松。
A lot of tablework went into this Top Operator Transfer Permit from Rhodes Island's HR distribution; a 100% guarantee on the aid you receive is no small ask.=由罗德岛人事部批发的高级资深干员调用凭证，做了很多案前工作，想要百分百获得帮助并不轻松。
A lot of the time, Archetto seems rather like a businesswoman.\nObviously, not a criticism, but compared to sweeping the barren soils, driving out mutated Originium slugs and other such missions, Archetto reserves her fervor for the exploration of business opportunities from every angle. Aside from her specialized bow and arrows, she also keeps on her several dozen pamphlets advertising Landen Monastery. If not for Executor's anecdotes about the monasteries, we may well have thought Landen a fly-by-night company on the verge of bankruptcy...\nArchetto has said that her sisters are scattered all across the land nowadays, trying to look for a way forward for Landen Monastery, but only Archetto has ventured as far as Lungmen, Siracusa and Sargon, with little to show for it. She was impotent alone, and needed to find a trusty collaborative partner. It was bearing all this in mind that Archetto finally came to seek Rhodes Island's cooperation.=空弦小姐很多时候看起来更像一个商人。\n这当然不是贬义，但比起清扫荒漠废土、驱逐变异源石虫等一系列任务，空弦小姐明显更热衷于在各个角度寻找商机，她随身携带的除了特制的弓矢外，还有数十种兰登修道院的广告传单。要不是从送葬人先生那里听说过一些修道院的逸闻，大家恐怕都会把兰登修道院想象成一家快要倒闭的皮包公司吧......\n听空弦小姐说，她的姐妹们如今分散在大地各处，尝试为兰登修道院寻求出路，但只有空弦小姐在游历了龙门、叙拉古和萨尔贡后依旧没有什么收获。个人的力量是单薄的，必须选择可信任的合作对象，正是抱着这样的想法，空弦小姐才来到罗德岛谋求合作的。
A lot of what you say flies over his head, but his heart will always take it in.=你说的话，他有很多都不懂，但心里却一直记着。
A lot to pay=无边无际
A lottery ticket issued by a company run by a major knight noble family. Some make a fortune overnight while others go bankrupt. Within this little ticket are condensed the joys, sorrows, blood, and tears of those who resign their fate to a throw of the dice.=由某骑士贵族家族主营的企业发行的骑士竞技彩券，有人一夜暴富，有人倾家荡产。在这一张小小的票卷上，凝聚着赌徒们的喜与悲、血与泪。
A lottery ticket, the prize being admission to a certain performer's 'graduation' farewell concert. While the event was officially canceled, it is still in private circulation among fans, a memento of a turning point in her career.=票券抽选的是参加某位艺人“毕业”告别会的资格。正式活动早已取消，但它仍在粉丝间私下流转，作为对她职业生涯转折点的纪念。
A lotus petal=一片莲瓣
A lotus petal falls from your mouth=莲花瓣从口中飘落
A loud explosion echoes from the ship, not far from the shore.=已经驶到距离海岸不远处的游轮上发出了巨大的爆炸声。
A lounge built in the style of Sarkaz. Here, danger and comfort coexist.=以萨卡兹风格建造的休息室。危险与舒适并存。
A lounge chair in the style of a seashell with a hollow base.\nIt was the captain's chair alone for sixty years, but he and his ship have long since become one. 'He is his own king.'=以贝壳为原型设计的休闲椅，基座进行了镂空处理。\n船长的专属座椅，六十年里，他和他的船，早已融为一体。“他是他自己的王。”
A lounge design inspired by the four seasons, blending Eastern characteristics and Western design philosophies. The concept is replicated here at Rhodes Island with Ms. Fumizuki's permission.=以季节为主题，融合东方风格与西方设计理念的休息室之一。在征求文月小姐同意后，罗德岛提取概念复制了其中一间。
A lounge for Rhodes Island's elite operators. They carry out field missions year-round, and may leave the ship at any time. Engineering built this lounge to the highest standards so that they can enjoy perfect R&R during their sojourns.=为罗德岛的精英干员们专门设立的休息室。精英干员们常年执行外勤任务，即便驻留本舰也随时有可能会离开。工程部在这间休息室的设计与建造上采用了最高标准，以期为短暂停留的精英干员们提供完美的休整环境。
A lounge imitating the decoration style of Lungmen.=仿照龙门装修风格设计的休息室。
A low battery? Sorry, this unit is not sure if any of my functions will be of help to you... What? it's the games console that's almost out? Please get this wire plugged in straight away!=设备快要没电了？很抱歉，正义号不能确认自己是否有能够帮上忙的功能......竟竟竟然是游戏机没电了？请立即连上这根线！
A low coffee table with a glass top. You can't get checkmated if there isn't a king in the chess set. *Taps forehead*=玻璃桌面的矮脚茶几。没有国王的棋阵，就不存在将军。
A low floor lamp that emphasizes decoration over anything else. Only Rosa and Istina can understand why such an out-of-place lamp is in this room.=低矮的落地灯，更加强调装饰性。只有早露和真理明白为什么房间里要放这样一个不合时宜的灯。
A low one-piece sofa.=低矮的沙发，椅背与把手是一体的。
A low orange cabinet.=低矮的橘色柜子。
A low seat, floating via magnetism. Inspired by the storytellers' tour of the Academy of Kazdel. They were led by a clothesmaker to a yard where the students sat on low, their chatter abuzz as the Sarkaz said their doubts to one another.=居于低处的座椅，使用磁性材料实现了悬浮效果，灵感来自讲述者们在某次探险中参观卡兹戴尔学院的见闻。\n讲述者们曾随衣匠去往一处庭院，在那里，学徒们围坐于低处，语言如蜂群嗡鸣，萨卡兹们怀揣疑义彼此追问。
A low shelf from Czerny's home, with a simple and practical design and plenty of storage space.\nThe flowers are artificial, the photos copies, and the flute an imitation that nobody has ever played, but the stinging memories remain forever vivid.=原本放在车尔尼家里的矮柜，样式简朴，容积很大，实用性强。\n花是人造花，照片是复印件，长笛是没人吹过的仿制品，唯有记忆引发的刺痛永远鲜明。
A low sofa influenced by Lungmen designs. Directors opposing company reform sit here.=仿龙门样式的矮沙发。反对公司改革的董事坐在这里。
A low sofa influenced by Lungmen designs. Directors supporting company reform sit here.=仿龙门样式的矮沙发。支持公司改革的董事坐在这里。
A low sofa stool that is almost ubiquitous across the offices. Offers a nice place to stay when waiting for massive documents to finish printing, and sometimes even lets you catch some pieces of gossip.=办公室随处可见的矮脚沙发凳。打印大量材料时用来落脚的地方，有时能在这里获得些零碎的八卦。
A low stone table with a small stove, used for boiling tea and reheating Yu's meals. The tea's aroma fills the entire kitchen, and even seeps into his meal. Yu does not mind the fusion—try it first before making a judgement.=石制矮茶几，配了个小炉，不光能煮茶，有时也被用来热余自己的饭食。\n小炉子煨出的茶香蔓延整个后厨，连带着要热的饭食也染上了茶味，余也不介意这巧合得来的滋味，先尝一口，难吃再说。
A low table that looks just like a sled, with just enough room for a bowl of shaved ice. That is, until someone touches its switch by accident while helping themselves to the ice. That's when they realized it's an actual, motorized sled.=看上去像是雪橇车的矮桌，桌上恰好能放一碗冰沙。\n直到某人在吃冰沙时误触了开关，才发现它真的是一辆自动雪橇车。
A low wall made specifically based on how tall the young operators are. There is a can of ball-shaped candy on the wall. Don't eat too many of them at once.=根据小干员身高订做的矮墙。墙上罐头里放了些圆珠糖，一次不能吃太多。
A low, polygonal desk with unique design sensibilities. Enjoy laughter, tea, and friendly words.=富有设计感的多边形矮桌。遑论他人字句，笑饮杯中茶水。
A low, red moquette seat for a quick rest. Its soft, springy feel keeps the seat fresh on the customers' mind, and it so happens that the magazines that the attendants give them have order forms.=供人小憩的红色绒面矮凳。凳面的柔软与弹性令顾客记忆犹新，而服务员提供的杂志里恰巧包含了购买渠道。
A low-backed chair influenced by Lungmen designs. Buyers usually sit on this chair.=仿龙门样式的矮背椅。买家总坐这张椅子。
A low-backed chair influenced by Lungmen designs. Sellers usually sit on this chair.=仿龙门样式的矮背椅。卖家总坐这张椅子。
A low-dosage sample. To be used rationally and sensibly. If you are satisfied with this product's efficacy, you may also be interested in our other packages.=试用品剂量较少，请合理安排使用，若对本产品功效满意，请关注更多组合套餐。
A low-profile Perro private detective. He takes on all kinds of investigations, never questioning his clients' identities and always sticking to the rules of the job. However, if he happens to get caught, he's not above trading valuable intel in exchange for his freedom.=一位低调的佩洛私家侦探，承接各种调查工作，从不问雇主身份，极具职业操守。但若是逮住了他，他倒也不介意用手上值钱的信息交换自己脱身的机会。
A lumberjack who lost his way in the Garden of Grotesqueries managed to cut a way through to Jianzi Shrine with nothing more than a blunt axe and sheer force of will. This old fellow, who hadn't the faintest idea what consciousness of the Sui even was, was later 'hired' as a staff member, and Yi added the axe he no longer needed to his collection.=曾有樵夫迷失于界园，凭着一把钝斧头和求生欲从山脚一路砍到了见字祠的大门前。之后这位不知岁识为何物的大爷便被“聘”为界园的工作人员，而易则收藏了他再也用不到的斧头。
A luminous heat storage core; The following is imprinted on the package in bold, black letters: 'FEEL THE PASSION!'=一根发光的储热芯，包装上面用黑色的特别粗的印刷体字打印着“感受热情！”
A lump of polyester used in industrial production. Can be used for a variety of upgrades and for production in the Factory.=工业制造所需的成块聚酸酯，可用于多种强化场合，也常作为制造站合成项目的原料。
A Lungmen diner style lobby. Just as a diner serves all sorts of food without discrimination to its guests, this lobby does not care where its visitors hail from. All it is concerned with is providing them all the same comfort.=复现龙门茶餐厅样式的休息室。正如茶餐厅能提供多样风格的饮食，包容各种身份的顾客，这间休息室也不问访客来自何处，只为能让他们感受同样的舒适与惬意。
A luxurious bed that the non-combat Operators of Rhodes Island prepared for the Doctor.=为了纪念明日方舟开服一周年特别订做的豪华床。充满喜庆意味的昂贵床铺，是罗德岛非战斗干员献给博士的礼物。
A luxurious display cabinet to match the exquisite garments and high-quality fabrics it holds. If clothes make the man, then fabric makes the clothes. Here, clients can select their preferred materials and plan their ideal look.=用名贵材料制成的大型展示柜，与其中展示的精致样衣和高品质的布料相称。\n人靠衣服装点，衣服靠面料决定品质，顾客可以在这里挑选心仪的面料，精心筹划自己的模样。
A luxurious hand-stitched rug with a mottled texture. A factory-made rug with the same pattern sells for a third of the price, but some people clearly prefer it nevertheless.=纯手工缝制的地毯，斑驳的纹路富有高级感。工厂生产的同样花纹的地毯，售价只要它的三分之一，但人们显然更喜欢它。
A luxurious, but completely meaningless, golden medal created by the most esteemed goldsmiths in Lungmen. You'll be hard pressed to find anything more limited than this in all of Terra. It's clearly a cup, but still called a medal, and it symbolizes the highest praise of the Emperor. Each sip is worth a thousand bucks, but don't use it to make hot coffee!=毫无意义的奢华纯金打造，由龙门顶级雕金匠亲手铸造而成，全泰拉限量发行，明明是杯子却叫做勋章，象征着大帝的最高赞誉，每一口都价值千金。但不要用来煮热咖啡！
A machine filled with a mixture of ice and water. The outlet is also often clogged. Its buttons cannot adjust the water's temperature, yet evidently they can adjust the volume of the music being played in the room.=装满冰水混合物的机器，出水口时常会被堵塞，水波随节奏漾动。\n它的按钮无法调节水温，但明显能调节屋内音乐的音量。
A machine that is important for the Base construction of Rhodes Island. Can be used to clean, construct, and upgrade base facilities.=支持罗德岛基础建设的重要机械，通常会用于基建设施的清理与建造升级等。
A made-to-order hourglass ornament to commemorate the 5th anniversary of the launch of Arknights. Rocked in its flow is a solitary past; astral in its flicker is a trove of treasured memories.=为了纪念明日方舟开服五周年特别定做的沙漏摆件。摇摇晃晃流动的是形影相依的过往，星星点点闪烁的是美好回忆的珍藏。
A madman who should not have stepped upon this world. An oddity that should not have existed in the other world. The union of the two gave birth to this node of 'evolution' that far surpasses the limits of biology. It's existence naturally contradicts all of Terra. It should not live. It must not live.=不应行于这片大地的狂人，不应存于彼端世界的奇物，二者的结合诞生出了这一超越生物常理的“进化”之节点。它的存在本质与泰拉的一切相悖，它不该活着，它不能活着。
A magic tome filled with ideas on how to fuse Originium Arts and magic. They always seem to produce unexpected results.=一本魔法书，里面记录着不少源石技艺和魔法融合的想法，似乎都能产生意想不到的效用。
A magnificent piece made from high-quality mahogany, gifted from Yan in commemoration of the successful convening of the Summit of Nations.\nWhen returning to the Notarial Hall to hand in their work, executors sometimes will use it for a bit of respite. 'It's too hard. Can't get any shut-eye,' laments Fiammetta.=炎国送来庆贺万国峰会顺利召开的礼物之一，由整块上好红木加工而成。\n回公证所交接工作时，执行者们偶然在坐榻上小憩。“太硬，睡着不怎么舒服。”这是菲亚梅塔的评价。
A mahjong chair with brown cushion. Gang.=棕色坐垫的麻将椅。杠。
A mahjong chair with brown cushion. Peng.=棕色坐垫的麻将椅。碰。
A mahogany frame with a high-quality animal skin spread across it. Sound the drums, usher peace into Yumen.\nThe young apprentice who had just started training kung fu with the boss for a few months hears the pounding of the three drums, feels the heat of his blood, and throws a set of respectable punches.=红木作架，取良质兽皮铺张其上。击鼓鸣，玉门安。\n刚跟老板练武个把月的小学徒，听罢三通鼓，竟也觉得血热，一套拳打得有模有样。
A majestic Ink Spirit named by the painter herself. Looks weird, just like it's carrying a mountain on its back. As still as a mountain when not moving, but bears down on its enemies like boulders tumbling down a mountain when in a team. Can draw enemies to attack it, unfathomably tough.=威严的墨魉，名字是画家本人取的。像是驮着一座山似得奇异造型，不动的气势如同山岳，成群结队时仿佛行走的群峦。能吸引敌人攻击自己，坚硬无比。
A majestic Ink Spirit named by the painter herself. Looks weird, just like it's carrying a mountain on its back. Since it doesn't move much, it's often taken for a decorative feature. Can draw enemies to attack it, unfathomably tough.=威严的墨魉，名字是画家本人取的。像是驮着一座山似得奇异造型，因为不喜欢动，时常被别人当成假山。能吸引敌人攻击自己，坚硬无比。
A makeshift shelf crafted from Salt Flat materials, piled high with various odds and ends. The golden key hanging from it unlocks the treasure vault, where the ship's most valuable possession is stored: Nene's premium saltfin feed.=在盐漠上就地取材制成的置物架，堆放有各种杂物。\n上面挂着的黄金钥匙能够打开珍宝密室的大门，那里存放着这艘船上最珍贵的宝物——宠物“宝宝”的高级盐鳞粮。
A makeup brush of rough craftsmanship. Though it shows signs of age, each brown bristle is clean and very soft.=一支化妆刷，做工粗糙，看起来有些年头了，但每一根褐色刷毛都干干净净，还很柔软。
A male fin that leaps out of the salt layer during breeding season, gliding briefly in mid-air and releasing unpleasant pheromones. Having one fall onto the deck is seen as an omen of bad luck.=繁殖期会频繁跃出盐层的雄性飞鳞，它会在空中短暂地滑翔，并散播恶臭的信息素。若在出航时遇到一头栽倒在甲板上的它，船员们便会将之视作噩兆。
A Mama John's candy product. The orange flavor, cheap and delicious, is a best-seller among children.=约翰老妈糖果产品，畅销橙子味，以廉价美味为卖点，在孩子中很有人气。
A Mama John's candy product. Though the niche vinegar-pickled cherry flavor can't compete with the best-sellers in popularity, there have always been a small group of loyal and dedicated consumers. Rumor has it that one of Mama John's directors loves this flavor.=约翰老妈糖果产品，小众醋腌樱桃味，销量无法比肩畅销款，但一直有一小群忠实而稳定的消费者。听说某位约翰老妈董事就钟爱此口味。
A Mama John's candy. The orange flavor, cheap and delicious, is a best-seller among children.=约翰老妈糖果产品，畅销橙子味，以廉价美味为卖点，在孩子中很有人气。
A Mama John's candy. Though the niche vinegar-pickled cherry flavor can't compete with the best-sellers in popularity, it has garnered a small group of loyal supporters. Rumor has it that one of Mama John's directors loves this flavor.=约翰老妈糖果产品，小众醋腌樱桃味，销量无法比肩畅销款，但一直有一小群忠实而稳定的消费者。听说某位约翰老妈董事就钟爱此口味。
A man of my experience can tell you'll be a great leader one day, Doctor.=老夫不会看错人的，将来，博士您一定会成为一位出色的领导人。
A man, who has clearly consumed excessive amounts of cheap alcohol over a long period of time, is muttering ambiguously, lamenting his lack of a worthwhile life. Upon hearing that foreigners are visiting town, he finally lifts his eyelids, revealing the cloudy pupils underneath.=这个明显长期摄入过量劣质酒精的男人嘟囔着一些意味不明的语句，抱怨着生活的乏善可陈。听闻小镇里有外乡人来访，他终于抬起眼皮，露出浑浊的眼睛。
A manifestation of a certain will in Ursus. The most terrifying military force in the entirety of Ursus, they are widely-known throughout the world only as horrifying spectres of legend and yore. A single one is enough to slaughter entire squads. Defeat has never been a possibility.=乌萨斯某种意志的体现。乌萨斯土地上最可怖的军事力量，各地都流传着类似他们形象的恐怖精怪传说。只需一个个体就足以屠剿数支小队。没有被战胜的可能。
A manmade wall light, seemingly home to its own ocean life. Skadi's never produced an heir of her own, not to mention parent-child bonding is hardly Ægir tradition, so the compassion in her for some young creatures utterly mystifies her.=挂在墙上的人造饰灯，似乎有些海洋生物平常就住在里面。\n斯卡蒂没有繁衍过子嗣，阿戈尔文明中亲子关系也并不传统，所以她不明白自己对于某些幼小生物的怜悯究竟从何而来。
A mannequin that nimbly darts through the set, controlled by the crew's Arts to carry props. It saves time and manpower, but runs into others from time to time.=灵活穿梭于片场之间的假人。被工作人员以源石技艺操控，能够搬运道具，虽然节省了时间与人力，但时不时会撞到其他人。
A mannequin that nimbly darts through the set. Its duty is to transport props. It will do so even when uncommanded, and it will disembowel anyone who stands in its way.=灵活穿梭于片场之间的假人。以运输道具为己任，即使无人要求也会行动起来，任何阻挡它的人都会被它搬运的利器划开胸膛。
A manually bound book of fairytales. A collection never released to the market, each illustration hand-drawn by its creator.=手工制作的童话书。从未在市面上发行的童话故事集，每一幅插图都由制作者亲手绘制。
A map of Columbia with a few locations circled, along with photos of the beautiful sights that can be found there. Maybe she'll bring you along for the next trip.=一张圈出了哥伦比亚某几处地点的地图，还附着那些美丽风光的照片。或许下一次她就会带着你一同前往。
A map painted by Amiya in her spare time, its frame decorated with various trinkets she collected throughout last year's travels. 'I made this little bunny face out of clay and baked it! Doctor, look! Isn't it cute?'=阿米娅利用闲暇时间制作的地图挂画，画框上装饰着她在去年一年旅程中收集来的各种小挂件。\n“这是我用粘土自己烧制的兔兔小头像，博士你看，是不是很可爱？”
A marble cabinet used to store ingredients and the researchers' personal belongings. There are secrets to making food! And those secrets are hidden... somewhere in this shelf?=用来存放食材与研究人员私人物品的大理石壁柜。\n制作食物也有机密！而机密就藏在这个柜子的——某个地方？
A marble ice pool with lots of ice. Placed inside the break room, it's used to chill fine wine, fresh fruits, and occasionally other weird things.=装着冰块的大理石冰池。休息室里专门用来冰镇美酒和保鲜水果的冰池，有时候里面也会冰镇奇怪的东西。
A marking tool created with shiny ore.\nPeople often use this at night for light as it doesn't require any energy source. Wave it around in emergency situations to light up your path.=用发光的矿石粉制成的标记工具。\n在夜晚，人们常用这种不需要额外供能也能发光的工具来做标记。在紧急状态下，摇一摇也能用来照亮道路。
A mascot for the Garden of Grotesqueries that Yi made himself, transformed into a geist from the adoration of visitors. One of the few geists not under the supervision of the Sui Regulator or Tianshi Bureaus. It spends its days interacting with visitors at the souvenir shop, or playing with ritual processions on the days when the garden is closed.=易自己创作的界园吉祥物，因众人的喜爱化成了伥，是极少数不受司岁台与天师府管束的伥怪之一。平日里流连在纪念品商店同游客互动，休园时则乐于跟行仪的队伍玩耍。
A mass of fluffy critters fighting over cotton candy, and it's a little hard to tell where the fur ends and where the candyfloss begins. Instead of candyfloss they've only had a mouthful of sand, so now they're itching for a bite.=为争抢棉花糖乱作一团的毛绒绒生物，分不清哪里是兽毛哪里是棉花糖。棉花糖没吃着，倒是吃了一嘴沙土，所以它们现在很着急。
A mass of fluffy critters fighting over cotton candy, and it's a little hard to tell where the fur ends and where the candyfloss begins. The main reason the Candy House grandpa is so angry is because they snatched his wig off too!=为争抢棉花糖乱作一团的毛绒绒生物，有点分不清哪里是兽毛哪里是棉花糖。糖果屋的爷爷很生气，主要是因为它们还带走了他的假发！
A mass-produced defensive drone, oddly effective only in the hands of the enemy.=这是个防御型量产无人机，没道理它只在敌人手里起作用。
A mass-produced defensive-type drone. It doesn't make sense how it only seems to be useful in the hands of the enemy.=这是个防御型量产无人机，没道理它只在敌人手里起作用。
A mass-produced square white stool. Even if white plays second, white can still reach victory first.=工业量产的纯白方凳。执白者，运筹帷幄间，后发先至。
A massive ad board. All who see it dream of a strange trader in a trench coat. 'When Cannot opens his coat, the sun and moon reverse course, as well as stock prices.'—'It Doesn't Get Any Better Than This! A Terra Investment Masterclass'=一块巨大的宣传挂牌，见者无不梦回一位古怪商人向自己掀开大衣的瞬间。\n《好得不能再好了！泰拉投资大师课》有云：“当坎诺特掀开大衣，日月升落为之颠倒，市值涨跌为之反转。”
A massive ceiling light, adjustable for any kind of set ambience. Sunlight, starlight, and even the moons' fickle glow can be simulated. From high noon to dead of night, 'nature' is always as the director wants it in a movie.=巨大顶灯，灯光可调节变化，营造各种片场氛围。\n可以模拟阳光、星光甚至双月变幻的辉光，不论外面是白天还是黑夜，片场里永远是导演所需要的“自然”。
A massive infected beast. These aberrations were born in a special high-temperature environment. Nobody wants to approach these creatures due to their grotesque appearance and the extreme heat they give off. The existence of these giant creatures has been known since ancient times, but to see one warped by infection is terrifyingly unforgettable...=巨型的野生被感染生物。在特殊的高温环境中诞生的变异生物个体。不仅它的外观可怖，它自身的高温也让任何人不敢轻易靠近。从古至今就有不少对于巨型生物的目击报告，但若是能亲眼看见这么巨大的感染生物，恐怕永远都无法忘记吧……
A massive workbench made of solid wood, with a flat and expansive surface—designed to minimize errors during measuring and cutting. The old tailor spent a lifetime at this table, yet crafted no more than a hundred well-made garments.=以坚硬木料制成的超大工作台，桌面平坦宽阔——以避免测量和裁剪中的种种误差。\n老裁缝在此伏案一生，所制成的体面衣衫也不过百余套。
A master of camouflage and utilizing the environment to his advantage, Rangers favors pre-emptive strikes using the element of surprise over waiting for his prey.=比起守株待兔更擅长发起突袭，先发制人，熟练运用环境来掩盖本身体色在隐蔽性上的劣势。
A masterless mecha awakens from its slumber, intent on demolishing everything it sees. Uh, how about we let Rhodes Island enjoy this particular blessing?\n<color\=#ed5016><The Last Steam Knight></color> He seems grumpy after waking up, and we might be able to use this.\n<@lv.item><Roadblock></> Blocks your units' route, and can be attacked and destroyed.=一台无主的机甲从沉眠中醒来，他似乎打算将周围的一切都拆掉，呃，还是让罗德岛来享受这种福气吧！\n<color\=#ed5016><最后的蒸汽骑士></color>他的起床气看来不小，或许可以利用一下。\n<@lv.item><障碍物></>可以阻挡我方单位的行进路线，可以通过攻击拆除
A masterless mecha awakens from its slumber, intent on demolishing everything it sees. Uh, how about we let Rhodes Island enjoy this particular blessing?\n<The Last Steam Knight> He seems grumpy after waking up, and we might be able to use this.\n<Roadblock> Blocks your units' route, and can be attacked and destroyed.=一台无主的机甲从沉眠中醒来，他似乎打算将周围的一切都拆掉，呃，还是让罗德岛来享受这种福气吧！\n<最后的蒸汽骑士>他的起床气看来不小，或许可以利用一下。\n<障碍物>可以阻挡我方单位的行进路线，可以通过攻击拆除
A masterpiece that someone left in a museum in Chernobog. War and Catastrophe are wiping away their tracks. Perhaps this will become the only testament to their existence.=不知道是谁留在切尔诺伯格某博物馆中的杰作。\n他们的足迹被天灾和战争渐渐抹去，或许只有这种方式能够证明他们存在过。
A mat that's soundproof, anti-slip, and protects the floor. Was supposed to be for drummers, but thanks to some mis-measurement, is now unsuited for drums. No worries; most have a similar sob story somewhere.=具有隔音、防滑、保护地面作用的地垫。原是为鼓手预留的，因错估尺寸，失去了承载套鼓的资格。\n没关系，大多数人都会经历类似的悲伤。
A mat woven with traditional techniques. Please take off your shoes first. 'If you accidentally get it dirty, we can clean it up together, don!'=以传统手法编制而成的稻席，踏上去之前请务必脱下鞋靴。\n“不小心弄脏的话大家一起打扫干净就行了咚！”
A match closes out to its ring, but the bell just signals the start of the next.=擂台终局敲响的钟声，不过是在宣告下一场比赛的来临。
A material commonly used as an isolation coating for delicate equipment. Its bonding effect is strong enough to interrupt the volatilization of Originium.=精密穿戴着装中常用的材料。多作为隔绝涂层使用。强大的聚合粘接效果足以阻断源石的挥发。
A material obtainable from battling a Rathalos. Perfect as melding material.=在与火龙的战斗中取得的素材，用作炼金素材再好不过。
A material obtained after hard training. It seems to be especially helpful for experienced Caster Operators.=通过努力特训得来的素材，似乎能对日渐成熟的术师干员有特别的指导。
A material obtained after hard training. It seems to be especially helpful for experienced Defender Operators.=通过努力特训得来的素材，似乎能对日渐成熟的重装干员有特别的指导。
A material obtained after hard training. It seems to be especially helpful for experienced Guard Operators.=通过努力特训得来的素材，似乎能对日渐成熟的近卫干员有特别的指导。
A material obtained after hard training. It seems to be especially helpful for experienced Medic Operators.=通过努力特训得来的素材，似乎能对日渐成熟的医疗干员有特别的指导。
A material obtained after hard training. It seems to be especially helpful for experienced Sniper Operators.=通过努力特训得来的素材，似乎能对日渐成熟的狙击干员有特别的指导。
A material obtained after hard training. It seems to be especially helpful for experienced Specialist Operators.=通过努力特训得来的素材，似乎能对日渐成熟的特种干员有特别的指导。
A material obtained after hard training. It seems to be especially helpful for experienced Supporter Operators.=通过努力特训得来的素材，似乎能对日渐成熟的辅助干员有特别的指导。
A material obtained after hard training. It seems to be especially helpful for experienced Vanguard Operators.=通过努力特训得来的素材，似乎能对日渐成熟的先锋干员有特别的指导。
A material obtained after hard training. It seems to be especially helpful for rookie Caster Operators.=通过努力特训得来的素材，似乎能对资历尚浅的术师干员有特别的帮助。
A material obtained after hard training. It seems to be especially helpful for rookie Defender Operators.=通过努力特训得来的素材，似乎能对资历尚浅的重装干员有特别的帮助。
A material obtained after hard training. It seems to be especially helpful for rookie Guard Operators.=通过努力特训得来的素材，似乎能对资历尚浅的近卫干员有特别的帮助。
A material obtained after hard training. It seems to be especially helpful for rookie Medic Operators.=通过努力特训得来的素材，似乎能对资历尚浅的医疗干员有特别的帮助。
A material obtained after hard training. It seems to be especially helpful for rookie Sniper Operators.=通过努力特训得来的素材，似乎能对资历尚浅的狙击干员有特别的帮助。
A material obtained after hard training. It seems to be especially helpful for rookie Specialist Operators.=通过努力特训得来的素材，似乎能对资历尚浅的特种干员有特别的帮助。
A material obtained after hard training. It seems to be especially helpful for rookie Supporter Operators.=通过努力特训得来的素材，似乎能对资历尚浅的辅助干员有特别的帮助。
A material obtained after hard training. It seems to be especially helpful for rookie Vanguard Operators.=通过努力特训得来的素材，似乎能对资历尚浅的先锋有特别的帮助。
A material obtained after hard training. It seems to be especially helpful for veteran Caster Operators.=通过努力特训得来的素材，似乎能对资历颇深的术师干员有特别的提升。
A material obtained after hard training. It seems to be especially helpful for veteran Defender Operators.=通过努力特训得来的素材，似乎能对资历颇深的重装干员有特别的提升。
A material obtained after hard training. It seems to be especially helpful for veteran Guard Operators.=通过努力特训得来的素材，似乎能对资历颇深的近卫干员有特别的提升。
A material obtained after hard training. It seems to be especially helpful for veteran Medic Operators.=通过努力特训得来的素材，似乎能对资历颇深的医疗干员有特别的提升。
A material obtained after hard training. It seems to be especially helpful for veteran Sniper Operators.=通过努力特训得来的素材，似乎能对资历颇深的狙击干员有特别的提升。
A material obtained after hard training. It seems to be especially helpful for veteran Specialist Operators.=通过努力特训得来的素材，似乎能对资历颇深的特种干员有特别的提升。
A material obtained after hard training. It seems to be especially helpful for veteran Supporter Operators.=通过努力特训得来的素材，似乎能对资历颇深的辅助干员有特别的提升。
A material obtained after hard training. It seems to be especially helpful for veteran Vanguard Operators.=通过努力特训得来的素材，似乎能对资历颇深的先锋干员有特别的提升。
A material resupply box from Mountaincomm Trade. We the vendor are delighted to work with such a major client, and offer these complimentary gifts to you courtesy of our partner logistics firm.=来自峯联贸易的材料补给箱。供货商很高兴能与大客户合作，协同物流公司为您送来这些赠品。
A material that possesses a molecular recognitive capacity under specific high-temperature conditions. Can selectively adsorb Originium when used as a reagent, allowing for precise handling of Originium materials, lower Originium device energy consumption, and the opening of further new possibilities.=特定高温环境下具有分子识别能力的材料。作为助剂能选择性地吸附源石，为精密加工源石材料、降低源石器件耗能提供新可能。
A materials supply crate issued alongside Sanity samplers, giving you a random material as you restore your Sanity.=配发理智小样的材料补给箱，在恢复理智的同时能获得一种随机材料。
A materials supply crate provided by the Maylander Foundation. Allocated based on the needs of each investigated area. As such, the materials in each crate can be different.=梅兰德基金会提供的材料补给箱。由各个调查区域分别调配，因此每一个箱子里都装着截然不同的材料。
A matter of choice.=关于选择的事。
A Matter of Habit=习惯使然
A matter of honesty.=关于诚实的事。
A matter of protection.=关于保护的事。
A Matter of Public Health=注意卫生
A matter of self.=关于自我的事。
A matter of trust.=关于信任的事。
A maze that has no ending. A lone boat on a river, each one standing on one end.=一江飞冷，千树寒碧。迷离如幻，望不到尽头。孤舟一点，他们站在舟的两边。
A Meal For One=单人份料理
A measure to block off areas and limit the inmates' freedom of movement. 'You, over here. New guy, that side.'=对囚犯活动范围进行限制的阻隔措施。“你，走这边。新来的，到那边去。”
A measured pace=步步为营
A mechanical body, some programs, a new look. He cannot find what he has forgotten, and cannot remember much either. But he can still witness, record, and analyze, and still has the right to face his cruel fate.=一副机械的身躯、一些程式、一个新的模样。他已找不回他所遗忘的，还记得的也已不多。但他依然能见证，他依然能记录，他依然能分析，他依然有资格面对残忍的命运。
A mechanical launcher modified to find and bind creatures with a sturdy net from an elevated position.\nCapturing wild beasts without harming them is always a challenge.=为从高处搜索并束缚住野生生物而改造的机械发射台，搭载有十分坚固的束缚网。\n如何恰到好处地束缚野生生物而不伤害它们，这是一个技术难点。
A medal awarded alongside furniture in Rebuilding Mandate.\nA gift from the frontier outposts, to commemorate all the production modules you have deployed. As for the small metal crabs that came with it... Eh, an accident during transport.=次生预案中随家具附送的蚀刻章。\n这是一份来自前哨支点的礼物，用来纪念您布置下的所有生产模块。至于其中的小磐蟹......嗯，那是个运输过程中的意外。
A medal awarded alongside furniture in Vector Breakthrough.\n'The sign here says: Please do not conduct stool racing competitions on the training grounds... the floor gets way more slippery when it's high tide. For real? We better give it a try!'=矢量突破中随家具附送的蚀刻章。\n“这个告示牌摆在这里的意思是，请不要在训练场中随地举办圆凳滑行赛......涨潮时地面滑行阻力会降低，真的假的？那不得不试试了！”
A medal awarded to spur you on after reaching a special goal in Vector Breakthrough.\nYour squad successfully breached the defenses of the training officer 'Mechanist, Mechanical Mind'.=矢量突破中达成特殊目标后为您颁发的奖章，以兹鼓励。\n您的队伍成功突破了训练官“‘Mechanist’，机械之心”的防御。
A medal awarded to spur you on after reaching a special goal in Vector Breakthrough.\nYour squad successfully passed a Vector Breakthrough assessment, and achieved some gains.=矢量突破中达成特殊目标后为您颁发的奖章，以兹鼓励。\n您的队伍成功通过了核心突破训练场的考验，并在战斗中有所斩获。
A medal awarded to spur you on after reaching a special goal in Vector Breakthrough.\nYour squad successfully passed a Vector Breakthrough assessment, and broke through the terrifying night.=矢量突破中达成特殊目标后为您颁发的奖章，以兹鼓励。\n您的队伍成功通过了核心突破训练场的考验，并在战斗中突破了令人恐惧的黑夜。
A medal awarded to spur you on after reaching a special goal in Vector Breakthrough.\nYour squad successfully passed a Vector Breakthrough assessment, and demonstrated fearless courage.=矢量突破中达成特殊目标后为您颁发的奖章，以兹鼓励。\n您的队伍成功通过了核心突破训练场的考验，并在战斗中展现出英勇无畏的气魄。
A medal awarded to spur you on after reaching a special goal in Vector Breakthrough.\nYour squad successfully passed a Vector Breakthrough assessment, and managed to control some air traffic.=矢量突破中达成特殊目标后为您颁发的奖章，以兹鼓励。\n您的队伍成功通过了核心突破训练场的考验，并在战斗中完成了空中交通管制。
A medal awarded to spur you on after reaching a special goal in Vector Breakthrough.\nYour squad successfully stopped the attack of the training officer, 'Misery', Blade of Silence.=矢量突破中达成特殊目标后为您颁发的奖章，以兹鼓励。\n您的队伍成功阻止了训练官“‘Misery’，静默之刃”的突袭。
A medal awarded to you by Earthspirit along with the survey report, as a gesture of appreciation for helping her organize her important geodetic survey data.\nThe marks time has left on the lands yet remain, on paper and on our hearts.=地灵随勘察报告一并交予你的奖章，感谢你在百忙之中帮她整理重要的地质测绘资料。\n时间在这片大地上留下的痕迹，翩然纸上，铭刻于心。
A medal crafted in the style of the dishes served at the Leithanien Philharmonic Orchestra's appreciation banquet.\nThe head chef uses music to cast Arts, grilling his steak to perfection—crisp on the outside, tender and juicy on the inside. Unfortunately, the connoisseurs must play a song each time they serve a new dish, a rule which has given some of the operators indigestion.=以莱塔尼亚音乐鉴赏协会委托方在答谢宴上准备的菜点为灵感制成的奖章。\n大厨用乐声操控源石技艺，将肉排炙烤得外酥里嫩，肉汁四溢，令人食指大动。可惜鉴赏家们每上一道菜都一定要演奏一曲的规矩让干员们有些消化不良。
A medal created by the developer of 'Trials for Navigator,' Closure.\nTempered by challenges, proven through trials. 'Look, didn't I tell you? It ain't that hard.'=由“引航者试炼”开发者可露希尔亲手制作的奖章。\n身经磨砺，通过考验。“你看，我就说不难吧？”
A medal created by the developer of 'Trials for Navigator,' Closure. While you're still napping, she's already brought you some piping-hot tea and quaint-tasting snacks as a reward.=由“引航者试炼”开发者可露希尔亲手制作的奖章。 在您睁眼醒来之前，她已经备好了热茶和口味独特的点心作为犒劳。
A medal engraved based on the personal seal of a Catastrophe Messenger.\nAll in the name of saving even more lives.=以某位天灾信使的个人记号为蓝本制作的蚀刻章。\n只为拯救更多的生命。
A medal engraved with the blueprint of a certain lost weapon.\nThe weapons of the past cannot be reforged, but their will and spirit will remain in the world forever.=以某个失落武器印记为蓝本铸造的蚀刻章。\n曾经的武器无法再现，但其意志与精神却永存世间。
A medal inspired by the dishes prepared by the clients from the Inquisition during the celebration banquet. Slices of meat with uneven textures are spread across the reef. The meat's textures shimmer with oil, and you can smell a slight nutty aroma when you get closer. Only after breaking free from the shackles of the ocean's grasp does one realize how sweet the gift of land is.=以审判庭委托方在答谢宴上准备的菜点为灵感制成的奖章。 薄厚不均的肉片铺在礁石上。肌肉纹理泛着锃亮的油光，凑近能闻到些许坚果香气。挣脱海水的束缚后，才发觉陆地的馈赠是如此甜美。
A medal inspired by the dishes served at the appreciation banquet hosted by the Royal Academy of Sciences.\nSteamed potatoes, roast potatoes, chips, mashed potatoes… all accompanied by various icky looking side dishes and dipping sauces. The operators who participated reluctantly sampled each dish, unanimously concluding that this must be 'the taste of wisdom.'=以皇家科学院委托方在答谢宴上准备的菜点为灵感制成的奖章。\n蒸土豆，烤土豆，土豆条，土豆泥......配上各种令人难以下咽的营养配菜与蘸酱。参与任务的干员们勉为其难地逐一品尝，一致推想这或许就是“智慧的味道”。
A medal inspired by the drinks prepared at the appreciation banquet hosted by Ye Wuqing, the Rooftop Runner.\nBefore departing, she sincerely thanked Rhodes Island for putting up a show together with her to help her gather evidence to prove that the Baiyunjian Pharmacy tried to steal her family's medicinal tea recipe. They can now rest in peace. A leaf floats upright in the water, and the tea has a slightly bitter taste.=以飞檐客–叶无轻在答谢宴上准备的饮品为灵感制成的奖章。\n她临行前郑重感谢罗德岛配合设局演戏，帮助她搜集白云间药铺窃取叶氏药茶秘方的罪证，她被害的亲人也得以瞑目。一枚茶叶立在水中，药茶尝起来略显苦涩。
A medal inspired by the likeness of a navigator traversing through a maze.\nLies and illusions cannot deceive you. Wherever your foot falls, solid ground beckons.=以在迷局中寻踪索迹开辟道路的引航者为印象制作的奖章。\n谎言与幻象无法将您蒙蔽，您踏足之处即为坦途。
A medal inspired by the special barbecue Diaz prepared for the thank-you party. Partly undercooked mushrooms sparked a small commotion. Though many artists claimed the taste was worth the risk, Diaz still pulled the mushrooms from the menu and asked Rhodes Island operators to distribute mushroom toxicity guides and safe-eating instructions.=以迪亚兹本人在答谢派对上准备的特别烤肉为灵感制成的奖章。 部分未完全烤熟的蘑菇在派对上引发了小小混乱。尽管不少艺术家在脱离危险后表示那样的美味值得一点冒险，但深感愧疚的迪亚兹还是坚决地将所有烤蘑菇暂时下架，并拜托罗德岛干员印发一批菌菇毒性鉴别手册与食用方法指南。
A medal made by Folinic.\nNot everyone is ready to come to terms with their past, nor should we ask for that.=亚叶制作的手工奖章。\n并非所有人都能和自己的过去达成和解，我们也不该要求如此。
A medal made in the image of a navigator pulling an all-nighter in the offices of Rhodes Island.\nThe contents of the trials are everchanging, and your unmovable persistence fills all around you with great admiration.=以在办公室里彻夜工作的引航者为印象制作的奖章。\n试炼的内容时有变化，而您始终如一的坚持令人肃然起敬。
A medal made in the image of a navigator reviewing battle records in the office.\nEven if you have the perfect battle, you can still glean new ideas from the replay, for future use.=以在办公室里复盘作战记录的引航者为印象制作的奖章。\n即便是至臻完美的作战，您也能从中复盘出更创新的思路用于未来。
A medal made in the image of a navigator who seized a favorable opportunity in the game of chess.\nSharp, unwavering, and with an indomitable will. Nothing can stand in your way.=以在棋局中抓住破势良机的引航者为印象制作的奖章。\n敏锐，果决，还有强大的意志。没有什么能成为您的阻碍。
A medal personally crafted by the developer of 'Trials for Navigator,' Closure.\nA fist to encourage you, and also beat out a relaxing massage. 'Just smack your shoulders with it when you're tired.'=由“引航者试炼”开发者可露希尔亲手制作的奖章。\n是鞭策的拳头，也是解乏时的按摩锤。“疲惫时，就用它敲打肩膀吧。”
A medal personally crafted by the developer of 'Trials for Navigator,' Closure.\nNo matter what kind of trials you will face, she will always be on your side.=由“引航者试炼”开发者可露希尔亲手制作的奖章。\n无论面对何种考验，她始终与您站在同一边。
A medal that commemorates the participating team's successful completion of the Twilight Frontier challenge in Interlocking Competition - Hymnoi Wisdom.\nSolemnly awarded to the challenger by the defeated OpFor captain.=代表参赛队伍在联锁竞赛·荷谟伊智境中通过黄昏秘境强力挑战的纪念奖章。\n被击倒的假想敌队长将之郑重地颁发给了挑战者。
A medal that Thiago awarded Jordi many years ago.\nWhen he received this commendation for getting the church sparkling clean, he never would have imagined that he would one day shine light upon Iberia's seas.=许多年前蒂亚戈颁发给乔迪的奖章。\n当他因为将教堂清扫得一尘不染受到表彰时，没有想到自己有一天会照亮伊比利亚的海面。
A medal to commemorate finding an ending that is uniquely yours among the sea of sands.\nThe sandsea surges, witnessing the rising and setting of the sun and moons, and the coming and going of newborn powers. We are naught but silent grains of sand.=为纪念在黄沙中探寻到一次独属于您的结局的奖章。\n沙海翻涌，见证着日月升落，新生的势力来来去去，每个人都是一粒无声的黄沙。
A medal with no significance, but a story worth retelling.=这是一枚没有任何价值意义的勋章，但却是一段值得反复讲述的故事。
A medal? Decently tasteful. You just give this to me, and that's it, right? I've absolutely no need for any sort of commendation ceremonies, and I imagine you don't like to waste time anyway. But I will—ahem—thank you for acknowledging me.=勋章？品味还不错。把这个给我，流程就算结束了吧？如果还有什么表彰会之类的，大可不必，我相信你也不喜欢浪费时间。不过，你对我的认可，咳，谢了。
A medal? I can't accept any that's not Victorian... hmm, but you are the Doctor of Rhodes Island. Okay, I'm making an exception just this once.=授勋？我不能接受维多利亚之外的......唔，但你是罗德岛的博士。好吧，我就破例一次。
A medal? Thanks. Workmanship's not bad at all, as far as decorations go.=勋章？谢了，作为装饰品，工艺还挺不错。
A Medic who is one of Reunion's squad leaders, often working in tandem with Faust. He heals the wounded while commanding his troops to attack, and can improve their life recovery rate. He boasts a high resistance to Arts. Currently, it has been confirmed that he is the one controlling the Hosts.=整合运动干部，以医疗术师身份参与整合运动，通常与浮士德一同行动。指挥其麾下部队进行攻击，而他则负责治疗，并能够提升宿主单位的生命恢复速度。拥有很高的法术抵抗力。目前能判明他就是那些宿主的控制者。
A medic's hand cannot reach all those in need.=单单作为医者，是无法拯救更多人的。
A medical personnel from Lee's Detective Agency recommended by Mr. Lee, Aak was a well-known underground doctor operating in the gray zones of Lungmen.\nAfter joining, he proved to be a tremendous wellspring of medical knowledge and theory with the clinical experience to back it up, though his style of practice is rather worrying.\nHowever, based upon Dr. Kal'tsit's comprehensive evaluation, he was recommended on a provisional basis to the medical equipment department and technological development team.=经龙门鲤氏侦探事务所所长老鲤推荐而来的医疗人员，曾是活跃于龙门灰色地带的知名黑医生。\n在加入后，展现出了惊人的医疗理论知识储备以及临床经验，但也表现出让人担忧的医疗风格。\n不过根据凯尔希医生的综合评估，被暂时推荐到医疗装备科和技术开发组。
A medical reagent developed by Rhodes Island to suppress acute Oripathy infections. However, further enrichment of its concentration will cause irreversible damage to the infection site.=罗德岛用于抑制急性矿石病的医疗试剂，但在浓缩提炼后，反而会对感染部位造成不可逆转的伤害。
A medical reagent developed by Rhodes Island to suppress acute Oripathy infections. However, further enrichment of the reagent's concentration will cause irreversible damage to the infection site.=罗德岛用于抑制急性矿石病的医疗试剂，但在浓缩提炼后，反而会对感染部位造成不可逆转的伤害。
A medicinal grinding station made from chiseled and smoothed high-quality bluestone. It has been in use for many years, and the fragrance of herbs remains even after the debris has been washed away.\nOccasionally, martial artists will use it to stretch their backs and loosen their sinews after practicing kung fu. They say it's gentler and more comfortable than having the clinic's owner do it.=上等青石料削砍磨制成的碾药台，使用多年，洗净碎屑也仍余药香。\n偶尔有习武之人练功后用其开背疏筋，据说比医馆老板亲自上手揉按要轻柔、舒服得多。
A medium-sized occult object placed in the home of those who believe in shamanism. Through endless rotation, inner peace is achieved.=巫术信仰者在家中放置的中型法器。无尽旋转中，内心获得平静。
A Meeting=相会
A meeting agenda should be determined by the democratic discussion of a committee, with the clerk independent of both the committee and the subject of discussion.=议程应由一个委员会民主讨论决定，书记员独立于委员会和评议对象之外。
A meeting between Karlan Trade and the General Chamber of Commerce? You are frightfully knowledgeable about my schedule. But it is clear that today, I, SilverAsh, have much more important plans. There is no doubt you are worth a blemish or two upon the Silverash name. Happy birthday, my ally. How do you wish to spend the day?=喀兰贸易与商业联合会的会议？你的确很清楚我的日程。不过很显然，今天我有更重要的安排。不用质疑，你当然值得银灰这么做。生日快乐，我的盟友。今天准备怎样度过呢？
A meeting board influenced by Lungmen designs. It's used for signing in and posting some public information.=仿龙门样式的会议板。用来签到，也被允许发布一些公开的信息。
A meeting is a convergence of fates, and looking at this fate, why not add an extra zero to the reward? Hmm... Haha, I didn't expect you to also be a bit of a jokester. I didn't mean adding it to the beginning...=相逢就是缘啊，看在这份缘分上，不如把报酬加个零如何？嗯......哈哈，想不到您也会开玩笑。不是加在前面......
A meeting table influenced by Lungmen designs. The meetings are the reason Lungmen is known as the Financial Center.=仿龙门样式的会议桌。一场场会议，铸就了龙门金融之都的美誉。
A meeting, then desolation. Betrayal, then regret. Autumn's monologue.\n<@lv.item><Tuning Node></> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units=相逢，寥落。背叛，悔过。秋日的独白。\n<@lv.item><调谐节点></>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
A meeting, then desolation. Betrayal, then regret. Autumn's monologue.\n<Tuning Node> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units=相逢，寥落。背叛，悔过。秋日的独白。\n<调谐节点>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
A melee soldier. Equipped with a full set of heavy armor, these experienced soldiers are skilled at dealing with a wide variety of physical attacks. They are hard to take down and must be dealt with carefully.=近身作战人员。装备有沉重的全套防具，且拥有应对各种物理攻击手段的丰富经验，极难被击溃，需要小心应对。
A melee soldier. They are more dangerous than normal Heavy Defenders. Equipped with a full set of heavy armor, these experienced soldiers are skilled at dealing with a wide variety of physical attacks. They are hard to take down and must be dealt with carefully.=近身作战人员。比一般重装防御者更具威胁。装备有沉重的全套防具，且拥有应对各种物理攻击手段的丰富经验，极难被击溃，需要小心应对。
A melee soldier. They are more dangerous than normal Rockbreakers, They use standard-issue tactical axes to inflict heavy damage to their targets. Proceed with caution.=近身作战人员。比一般碎岩者更具威胁。能使用制式战术斧对目标发起强攻，对目标造成非常大的破坏。需要小心应对。
A melee soldier. They use standard-issue tactical axes to inflict heavy damage to their targets. When they are blocked by allied Operators, their armor provides improved Arts resistance.=近身作战人员。能使用制式战术斧对目标发起强攻，对目标造成非常大的破坏。被我方单位阻挡时，穿戴的护甲会提供更强的法术防护能力。
A melody to roil and whisper in your heart... This masquerade will never end.=旋律会在你心中回荡。演出永不落幕。
A member of a bandit gang operating in the wastelands using stolen weapons. They are not soldiers, and lack professional training, so stealing goods is more important to them than anything else.=在荒原上行动的强盗集团成员，使用着偷抢来的刀具。这些人不是士兵，没受过什么专业训练，盗取物资对他们来说比什么都重要。
A member of a bandit gang operating in the wastelands, equipped with the best gear the bandits can get their hands on. When life became unsustainable, some gave in to their desperation, becoming ferocious outlaws roaming the wastes.=在荒原上行动的强盗集团成员，用着这群强盗能弄到的最好的装备。当生活难以为继，一部分人被绝望激起凶性，成为游荡在荒原上的凶恶之徒。
A member of a bandit gang operating in the wastelands, sneakily operating in the shadows. They habitually speak in half-truths, and many of them used to moonlight as pickpockets before they drifted into the wastes.=在荒原上行动的强盗集团成员，潜伏在暗中活动。他们习惯性地藏头露尾，其中许多人在流落荒原之前都曾兼职扒手。
A member of an illegal organization formed by citizens to defend their neighborhood by any means. They often wear fake mustaches to appear seasoned and scare off perps without violence.=就近联合起来，为保障本街区居民生活不择手段的非法组织成员，假胡子在他们之中很流行。据说这样看起来像个老手，不动粗就能把人吓跑。
A member of Mudrock's Sarkaz squad. Dancing on the edge of life and death has led them to develop a unique tactical system. Using Arts Resonance, they can generate a Barrier that absorbs Arts damage and grants additional Max HP and ASPD while it persists.=泥岩的萨卡兹小队。与领袖出生入死的经验使得他们拥有独特的战术体系，法术共鸣产生的屏障可以抵挡法术伤害，屏障存在时增加生命上限及攻击速度。
A member of Mudrock's Sarkaz squad. Integrating Sarkaz tactics with Leithanian Arts to greater effect, they are capable of inflicting lethal damage with a block of energy, and prioritize attacking units closest to the contract entrance site.=泥岩的萨卡兹小队。将萨卡兹的战术与莱塔尼亚法术相融合，具有更强的法术天赋，投掷出的能量块具有物理杀伤效果，会优先攻击占领协议入口的我方单位
A member of Mudrock's Sarkaz squad. Integrating Sarkaz tactics with Leithanian Arts, they are capable of inflicting lethal damage with a block of energy, and prioritize attacking units closest to the contract entrance site.=泥岩的萨卡兹小队。将萨卡兹的战术与莱塔尼亚法术相融合，投掷出的能量块具有物理杀伤效果，会优先攻击占领协议入口的我方单位
A member of one of Londinium's underground insurgent forces and a ruthless mercenary, happy to snatch anything from debtors. No one knows what turned them this way.=伦蒂尼姆地下势力成员，心狠手辣的佣兵，会在清算账务时夺走赊账者的一切。没人知道他们为何走上这条路。
A member of one of Londinium's underground insurgent forces and a seasoned mercenary, happy to snatch anything from debtors. No one who asked what turned them this way has lived to get an answer.=伦蒂尼姆地下势力成员，行事老到的佣兵，会在清算账务时夺走赊账者的一切。没人能活着问出他们为何走上这条路。
A member of Reserve Op Team A6 who used to be a Sargon soldier.\nHe rarely speaks and has little reason to. On the rare occasion he does open his mouth, he tends to be brutally direct. Among the ostentatious members of Team A6, he is truly the odd man out.=预备行动组A6的一员，原萨尔贡士兵。\n沉默寡言，缺乏干劲，即使偶尔开口也总是带刺，在吵闹的A6中，从另一个意义上显得十分特别。
A member of Reserve Op Team A6. Although not capable of complex reasoning, her infection bestowed on her an ability that made her a suitable Operator.\nThe source of a lot of problems for Team A6, most of these are unintentional. Because of her sincerity, she is also the easiest to forgive.=预备行动组A6的一员。虽然心智水平不足以承担复杂工作，但通过矿石病感染获得的怪力使得她破格成为了干员。\n是A6的麻烦制造者，经常无意之间闯祸。但因为态度诚恳，也是最容易被原谅的一个。
A member of Team Rainbow, Doc's friendly attitude and willingness to lend a helping hand has earned the trust of his teammates.\nThe MPD-0 Stim Pistol that he carries can inject medicine at a distance, providing aid to injured teammates.=医生是彩虹小队成员之一，为人亲和体贴，乐于助人，极受队友们的信任。\n医生随身携带一把MPD-0激素手枪。该武器可以从远距离向目标注射具有急救功能的药剂，为受伤的队友提供可靠的救助。
A member of Team Rainbow, Ela is independent, rebellious, adaptive, and a strong leader.\nHer Grzmot mine is a powerful non-lethal weapon that disables the enemy through sound and shock.=艾拉是彩虹小队成员之一，独立、叛逆，适应能力强，同时具备相当的领导能力。\n艾拉习惯用被她称为“雷鸣地雷”的装置在战斗中获取优势。这种爆炸物通过巨响和震荡干扰敌人行动，乃至使其失能，是一种极为实用的非致命性武器。
A member of Team Rainbow, Iana is confident, determined, and curious.\nIn addition to her weapon, Iana also uses the Gemini Replicator to create a holographic projection identical to herself, both for intelligence gathering and decoy purposes.=双月是彩虹小队成员之一，自信、坚决，极富探索精神。\n除了随身携带的武器之外，双月擅长使用被称为“双子分身复制器”的装置。该装置能制造与双月本人外形上完全一致的全息投影，既能搜集情报，也能欺骗敌人。
A member of the Church of the Deep who snuck into disaster-ravaged Iberia. He changed the law of the land through his sincere beliefs, in pursuit of the perfect form, yet he was unable to fathom the will of the ocean. Then again, who could?=混入灾后伊比利亚的深海教会成员之一，真诚地用自己的理念篡改了律法，追求着个体的完美姿态，却根本无法参透海洋的意愿。话说回来，谁又能呢？
A member of the cleanup squad personally trained by Roy. Most of the time, Roy takes a hands-off attitude with the squad, so they have adopted some kind of bounty system and are often very thorough in their tasks. Their attacks inflict Corrosion.=罗伊亲自培养的清扫小队。但大部分时候罗伊并不带队，队伍内部采取了某种赏金机制，所以积极性很高，攻击造成侵蚀损伤。
A member of the Columbian mercenaries recruited to Londinium by Manfred. She and her squad left his command owing to conflicting ideals, and when they were ambushed, we were there to rescue them.\nNow employed by Rhodes Island, she provides on-field medical support to our combat squads.=萨卡兹雇佣兵中的一员，自哥伦比亚被曼弗雷德召集至伦蒂尼姆，后因理念不合而带小队脱离原本阵营，受袭途中被搭救。\n现接受罗德岛雇佣，为作战小队提供战场医疗支援。
A member of the Dublinn forces' elite operations squad, they are much stronger than regular squad members. The shields they wield are the culmination of many nations' technologies, providing cover for their partners while advancing, and protecting all nearby allies from harm.=深池部队中精锐行动队里的一员，比普通行动队成员拥有更强的作战能力。卫队所持盾牌凝聚了多国科技的精华，在行军过程中为搭档提供掩护，并为周围全部己方人员抵御伤害。
A member of the Dublinn forces' elite operations squad, they are much stronger than regular squad members. When they move alongside their partners, they gain powerful stealth capabilities and their attacks are much swifter.=深池部队中精锐行动队里的一员，比普通行动队成员拥有更强的作战能力。影刃与搭档一起行动时，拥有超强的隐匿能力，进攻也更为迅猛。
A member of the Dublinn forces' elite operations squad. The structure of this squad mimics the military system of ancient Minos. The shields they wield are the culmination of many nations' technologies, providing cover for their partners while advancing, and protecting all nearby allies from harm.=深池部队中精锐行动队里的一员，该行动队的建立模仿了古老的米诺斯军制。卫队所持盾牌凝聚了多国科技的精华，在行军过程中为搭档提供掩护，并为周围全部己方人员抵御伤害。
A member of the Dublinn forces' elite operations squad. The structure of this squad mimics the military system of ancient Minos. When they move alongside their partners, they gain powerful stealth capabilities and their attacks are much swifter.=深池部队中精锐行动队里的一员，该行动队的建立模仿了古老的米诺斯军制。影刃与搭档一起行动时，拥有超强的隐匿能力，进攻也更为迅猛。
A member of the Karlan Trade Co. LTD born in Kjerag. He is part of the cooperation agreement between the Karlan Trade Co. and Rhodes Island, but he also helps carry out missions for the latter as well.=谢拉格出身，喀兰贸易公司成员。作为喀兰贸易公司与罗德岛合作协定的一部分，以外派人员身份参与罗德岛任务。
A member of the Kazdelian intelligence organization Rose Riverside, Entelechia has previously supplied information to Babel. She made contact with Rhodes Island during the Londinium War, and is currently on the landship as a guest.\nPlease note that no formal contract exists between Entelechia and Rhodes Island. All cooperation with her is to be considered private commissions.=隐德来希，作为卡兹戴尔情报组织玫瑰河畔的成员，曾为巴别塔提供过情报。伦蒂尼姆战争期间，隐德来希主动与罗德岛取得联系，现以访客身份留舰。\n需注意，隐德来希与罗德岛并非正式的合约关系，她与罗德岛的一切合作，均视作私人委托。
A member of the squad led by Monique. As a member handpicked by the Lazurite based on her preferences, they have a much higher wage. Their attacks inflict Corrosion.=莫妮克亲率的小队成员，青金大位出于自身的喜好挑选的班底，工资会高很多。攻击将造成侵蚀损伤。
A member of your party interrupts your conversation to remind you that his description is greatly exaggerated, and that this instrument may not be all that special in Ægir.=同行的成员中有人打断了你们的交谈，提醒你他的描述太过夸张，这件仪器在阿戈尔可能并没有那么特别。
A memento of Catapult's departure from her hometown.\nShe scattered jewels and gold baubles along the way, taking nothing with her except her free and easygoing manner.=空爆离开家乡的纪念。\n她将金银珠宝撒了一路，除了一身洒脱，什么也没带走。
A Memory=一段回忆
A memory chip pack that records special trainings. Can be used to Promote Caster Operators.=通过记录特殊训练获得的存储芯片组，有助于满足术师干员在晋升时的强化需要。
A memory chip pack that records special trainings. Can be used to Promote Defender Operators.=通过记录特殊训练获得的存储芯片组，有助于满足重装干员在晋升时的强化需要。
A memory chip pack that records special trainings. Can be used to Promote Guard Operators.=通过记录特殊训练获得的存储芯片组，有助于满足近卫干员在晋升时的强化需要。
A memory chip pack that records special trainings. Can be used to Promote Medic Operators.=通过记录特殊训练获得的存储芯片组，有助于满足医疗干员在晋升时的强化需要。
A memory chip pack that records special trainings. Can be used to Promote Sniper Operators.=通过记录特殊训练获得的存储芯片组，有助于满足狙击干员在晋升时的强化需要。
A memory chip pack that records special trainings. Can be used to Promote Specialist Operators.=通过记录特殊训练获得的存储芯片组，有助于满足特种干员在晋升时的强化需要。
A memory chip pack that records special trainings. Can be used to Promote Supporter Operators.=通过记录特殊训练获得的存储芯片组，有助于满足辅助干员在晋升时的强化需要。
A memory chip pack that records special trainings. Can be used to Promote Vanguard Operators.=通过记录特殊训练获得的存储芯片组，有助于满足先锋干员在晋升时的强化需要。
A memory chip that records special trainings. Can be used to Promote Caster Operators.=通过记录特殊训练获得的存储芯片，有助于满足术师干员在晋升时的强化需要。
A memory chip that records special trainings. Can be used to Promote Defender Operators.=通过记录特殊训练获得的存储芯片，有助于满足重装干员在晋升时的强化需要。
A memory chip that records special trainings. Can be used to Promote Guard Operators.=通过记录特殊训练获得的存储芯片，有助于满足近卫干员在晋升时的强化需要。
A memory chip that records special trainings. Can be used to Promote Medic Operators.=通过记录特殊训练获得的存储芯片，有助于满足医疗干员在晋升时的强化需要。
A memory chip that records special trainings. Can be used to Promote Sniper Operators.=通过记录特殊训练获得的存储芯片，有助于满足狙击干员在晋升时的强化需要。
A memory chip that records special trainings. Can be used to Promote Specialist Operators.=通过记录特殊训练获得的存储芯片，有助于满足特种干员在晋升时的强化需要。
A memory chip that records special trainings. Can be used to Promote Supporter Operators.=通过记录特殊训练获得的存储芯片，有助于满足辅助干员在晋升时的强化需要。
A memory chip that records special trainings. Can be used to Promote Vanguard Operators.=通过记录特殊训练获得的存储芯片，有助于满足先锋干员在晋升时的强化需要。
A mental roasting is sometimes more terrifying than getting burnt alive, and the leader of the Tara is an unquenchable fire that scorches one's soul.\n<@rolv.rem>This stage has <Heat Pump Passages> that periodically inflict damage to units standing on it.</>=精神炙烤有时比肉体灼烧更加可怖，而塔拉人的领袖即是那焚人灵魂的不熄烈火。\n<@rolv.rem>场地内有间断对其上单位造成伤害的<热泵通道>。</>
A mental roasting is sometimes more terrifying than getting burnt alive, and the leader of the Tara is an unquenchable fire that scorches one's soul.\nThis stage has <Heat Pump Passages> that periodically inflict damage to units standing on it.=精神炙烤有时比肉体灼烧更加可怖，而塔拉人的领袖即是那焚人灵魂的不熄烈火。\n场地内有间断对其上单位造成伤害的<热泵通道>。
A menu board placed at the Big Cooking Station for you to go over the items and prices. No reservation is needed to dine here, but whether the researchers will prepare your meal depends solely on their mood. Simply put, it's all about fate.=放置在大料理台前的菜单立牌，翻开来就能看到菜品和价格。\n在这里用餐不需要预约，但会不会做这一餐也看研究人员的心情。总而言之，一切随缘。
A menu commonly found in the food courts of Lungmen. All the prices are clearly listed - no surprises or shenanigans here.=龙门食坊的价目表之一。明码标价，童叟无欺。
A menu commonly used by the pizzeria. Sometimes the prices will be adjusted.=披萨店常用的价目表。偶尔会调整价格。
A menu filled with the names of exquisite dishes, all of which are brought out to the table by the chef himself. The most prestigious chef is an elderly gentleman deaf in both ears, yet no up-and-coming young chef is willing to compete for the spot.=菜单上列满精致佳肴的名字，菜品皆由厨师亲手奉上餐桌。最负盛名的厨师是一位双耳失聪的老先生，再富有野心的年轻厨师也不愿意去争这个主厨的位子。
A menu found in a Healthy Diner. 'Trust me, any price is worth it for your health. Your body will thank you later.'=健康的价目表。“相信我，每一份花费都对身体有好处。”
A merc who lived her life staring death in the face, but chose to die for a pipe dream in the end… Sounds like a bad joke, doesn't it? But if you had to make sense of it, the merc probably hopes her death could be more than a sneaky battlefield tactic. That's all.=一个见惯死亡的雇佣兵，为一个不现实的想法战死......听起来可真像个笑话。一定要找个解释的话，也许她希望自己的死不只是好用的手段，仅此而已。
A mercenary came tottering to us against the blizzard, and Totter he was.=雇佣兵铅踝，迎着风雪蹒跚而来。
A mercenary clad in heavy armor. Has even stronger defensive capabilities and utilizes the more powerful Air Support Drone 'Anvil Model-B' to provide defensive support to their allies.=身着重甲的雇佣兵。有着更强的抗打击能力，且善于利用更高级的空援无人机“铁砧B型”为己方提供保护性战术支援。
A mercenary clad in heavy armor. Has extremely strong defensive capabilities and utilizes the Air Support Drone 'Anvil' to provide defensive support to their allies.=身着重甲的雇佣兵。有着极强的抗打击能力，且善于利用空援无人机“铁砧”为己方提供保护性战术支援。
A mercenary from Sarkaz, more dangerous than a normal Sarkaz Caster. They use complex Arts to attack. Proceed with caution.=萨卡兹雇佣兵，比一般萨卡兹术师更具威胁。使用复杂的法术进行攻击的作战人员，需要小心应对。
A mercenary from Sarkaz, more dangerous than a normal Sarkaz Sniper. Their towering physique has not hampered their marksmanship. On the contrary, it allows them to use larger ranged weapons with ease and withstand more damage.=萨卡兹雇佣兵，比一般萨卡兹狙击手更具威胁。庞大的身躯没有影响他的射击能力，反而比其他人更为强韧的身体使他可以自如运用威力更大的远程武器，且更难以被击倒。
A mercenary from Sarkaz, more dangerous than a normal Sarkaz Swordsman. The Originium inside them has boosted their physical abilities, allowing them to wield larger weapons with ease and withstand more damage.=萨卡兹雇佣兵，比一般萨卡兹大剑手更具威胁。体内源石可能更进一步强化了他的体能，使他可以自如运用更大的武器，且更难以被击倒。
A mercenary from Sarkaz. The Originium inside them has boosted their physical abilities, allowing them to wield larger weapons with ease and withstand more damage.=萨卡兹雇佣兵。体内源石可能更进一步强化了他的体能，使他可以自如运用更大的武器，且更难以被击倒。
A mercenary from Sarkaz. Their towering physique has not hampered their marksmanship. On the contrary, it allows them to use larger ranged weapons with ease and withstand more damage.=萨卡兹雇佣兵。庞大的身躯没有影响他的射击能力，反而比其他人更为强韧的身体使他可以自如运用威力更大的远程武器，且更难以被击倒。
A mercenary from Sarkaz. They use complex Arts to attack. Proceed with caution.=萨卡兹雇佣兵。使用复杂的法术进行攻击的作战人员，需要小心应对。
A mercenary group just happens to be by the furnace, and you learn a lot from chatting and sparring with them.=节点旁有支雇佣兵小队，在交谈与交手中，你学到了许多。
A mercenary hired to sow chaos, equipped with a compressed-air grenade launcher. In complete disregard to safety regulations, the gas cylinder is pre-heated to increase weapon efficiency.=被雇来制造混乱的佣兵，手持压缩空气驱动的榴弹发射器。完全无视安全守则，会提前加热气瓶，以提高武器效率。
A mercenary hired to sow chaos, equipped with a compressed-air grenade launcher. The gas cylinder has been heated to such a degree that their colleagues are afraid to get close.=被雇来制造混乱的佣兵，手持压缩空气驱动的榴弹发射器。气瓶被加热得太厉害，同伙都不太敢靠近。
A mercenary hired to sow chaos, equipped with a heavy protective suit that is charged in advance to preempt any energy leakage issues. Due to their relatively high education level, part of the job description is to provide handwritten thermal energy amplifier reports to their employer.=被雇来制造混乱的佣兵，身着重型防护服，为了应对能量泄漏问题，会提前将装备充能。由于文化程度相对较高，其工作内容包括向雇主提供手写的热能增幅装置测试报告。
A mercenary hired to sow chaos, equipped with a heavy protective suit that is charged in advance to preempt any energy leakage issues. In addition to causing damage, they are also responsible for compiling and submitting the team's test results.=被雇来制造混乱的佣兵，身着重型防护服，为了应对能量泄漏问题，会提前将装备充能。除了搞破坏，还负责收集其他人写的测试报告一并提交。
A mercenary specializing in anti-armor combat. Carries a powerful single-use grenade launcher which is discarded after firing along with other non-essential equipment, after which they charge at high speed towards the enemy.=反装甲作战佣兵。手持一次性的榴弹发射器，威力巨大，并在发射完成后迅速舍弃多余设备，以更快的速度冲锋。
A mercenary specializing in anti-armor combat. Carries a single-use grenade launcher which is discarded after firing along with other non-essential equipment, after which they charge at high speed towards the enemy.=反装甲作战佣兵。手持一次性的榴弹发射器，并在发射完成后迅速舍弃多余设备，以更快的速度冲锋。
A mercenary steps out of the line to embrace his best friend in the procession. No one can hear the whispers exchanged between the two friends by the ruins of Babel, but all are willing to wait and give them their moment of farewell.=维持秩序的佣兵跨出了队列，紧紧拥抱住人流中的挚友。在巴别塔的废墟旁，他们在各自的耳畔说着什么，没人能听清，但所有人都愿意为他们的告别而驻足。
A mercenary under the long-term employ of a Victorian aristocrat. Often uses the terrain to conceal their movements.=长期受雇于维多利亚贵族的佣兵。时常借助地形隐藏自己的行动。
A mercenary using ranged weaponry. Uses a crossbow in battle and calls for the more powerful offensive Air Support Drone 'Scrap Model-U' to carry out aerial bombardment.=远程作战佣兵。使用弩箭作战，作战同时将会呼叫更高级的攻击型空援无人机“破片U型”对目标进行轰炸。
A mercenary using ranged weaponry. Uses a crossbow in battle and calls for the offensive Air Support Drone 'Scrap' to carry out aerial bombardment.=远程作战佣兵。使用弩箭作战，作战同时将会呼叫攻击型空援无人机“破片”对目标进行轰炸。
A mercenary went to Londinium to make ends meet, but you firmly believe she has nothing to do with the great blaze that destroyed the city.\n<@rolv.rem><Londinium Secondary Defense Artillery> that deals True damage to the target area periodically is present on the field</>=为了生计，佣兵去了伦蒂尼姆。但你坚定地相信，她和之后焚毁全城的大火没有任何关系。\n<@rolv.rem>场地中有周期对目标区域造成真实伤害的<伦蒂尼姆城防副炮></>
A mercenary went to Londinium to make ends meet, but you firmly believe she has nothing to do with the great blaze that destroyed the city.\n<Londinium Secondary Defense Artillery> that deals True damage to the target area periodically is present on the field=为了生计，佣兵去了伦蒂尼姆。但你坚定地相信，她和之后焚毁全城的大火没有任何关系。\n场地中有周期对目标区域造成真实伤害的<伦蒂尼姆城防副炮>
A mercenary's blade isn't a toy that never sees bloodshed, it feeds on it. Maybe one day, I won't be able to control it anymore. But don't worry, at least for now... it works for you.=佣兵的刀，不是那种没见过血，服服帖帖的小玩具。或许也会有一天，我将无法再控制我的刀。不过，不用担心，至少现在......它会为你所用。
A mercenary's leadership is about practicality. Don't expect a babysitter.=雇佣兵的指挥都是实用风格，可别指望我会照顾其他人喔。
A merchant selling fireworks during Carnevale. Go ahead, buy some. Lighting fireworks is 100% legal and by the book.=在狂欢节期间兜售礼花的商贩。请放心购买，燃放礼花绝对合法合规。
A message board for recording visitor information, adorned with adorable bunny doodles. Guests often leave gifts for Rhodes Island here—be sure to check it from time to time!=记录着访客消息的信息板，上面还画着可爱的兔兔涂鸦。\n访客们会在这里留下对罗德岛的赠礼，经常来看看吧。
A message board made from engraved frames, with a night sky background and painted butterflies. Amiya stands here, filled with warmth as she reads all the blessings.=由数个雕刻相框组合而成的留言板，板面以夜空为底，并绘上了翩翩彩蝶。\n阿米娅伫立在此，看着上面贴满的祝福，心中就充满了暖意。
A Message from the Castle of Dreams=梦城堡的来信
A Message from the Store=采购中心的来信
A Message will arrive after {0}=来信将在{0}后送达
A messily-scrawled 'Hero's Certificate,' but it means something.=一份歪歪扭扭的手写“英雄证书”，却能确确实实地证明某些东西。
A messy storage shelf with wineglasses and a bottle of wine of unknown origin. Strong liquor distilled from grains is the mercs' favorite. It's cheap, strong, and 'kills instantly.'=杂乱的置物柜上摆着几个酒杯和一瓶不知道哪里找来的酒。\n粮食酿造的高度烈酒是佣兵们的最爱，便宜、劲大、“一击毙命”。
A metal bed that can be used by two inmates. Special considerations aside, the weaker inmate is often forced to sleep on the upper layer.=可为两位囚犯提供睡眠保障的铁床。除非有特殊考量，一般弱势的囚犯会被迫睡上层。
A metal cart filled with artificial flowers. The detective is already extremely busy, so asking her to take care of real plants would be a bridge too far.=金属制小车，上面摆放着满满的人造花。侦探已经很忙了，再要求她去照顾植物确实有些强人所难。
A metal chair that can't adjust height. It can, however, spin very briskly at just the right height. When enough written-off kitchen utensils have been accumulated, they are all packed up and sent to the workshop to be smelted into a chair.=不能伸缩的金属椅子，转起来倒是很轻快，高度也控制得恰到好处。\n每当报废的厨具到达一定数量，便会被打包送去工坊，熔一个椅子出来。
A metal construct that can change its shape, originally suspended beside Mon3tr's body. It can aid you in times of trouble. It will remind you of many things.=一块可以改变形态的金属构造体，原本悬浮于Mon3tr身侧。它能帮助你应对许多危机，它会提醒你许多事情。
A metal fireplace. Simple and stylish. In the end, the flames became a mainstay of the home, burning passionately to provide warmth, never to hurt anyone.=金属工艺的壁炉，简约并富有格调。最终，火焰也成为了家装的一部分——纵情燃烧，却不伤人。
A metal luggage cart holding the belongings of a military doctor and his companion. Fear, anger, sorrow… beneath the warm glow of the sunset, none of it matters now. What matters is that the war is over, and the soldiers should go home.=金属制行李车，上面的行李属于某位军医和他的同乡。\n恐惧、愠怒、悲伤......在温暖的夕阳下，这些暂时都不重要。重要的是战争结束了，士兵们应该回家。
A metal ore used for metallurgy. Can be used for a variety of upgrades and for production in the Factory.=用于提炼冶炼用的金属矿物。可用于多种强化场合，也常作为制造站合成项目的原料。
A metal ore used for metallurgy. Can be used for a variety of upgrades and the synthesis of D32 Steel.=用于提炼冶炼用的金属矿物。可用于多种强化场合，也常作为制作D32钢的原料之一。
A metal standing candelabra painted with dark paint, a simple yet elegant design. The people in the Castle of Dreams may wear masks, but this candelabra is witness to the tears pooling under them as they dance.=施有暗色漆料的金属立式烛台，造型古朴且雅致。\n人们在梦城堡里戴上假面，这架烛台得以见证舞动的面具之下凝结的泪水。
A metal suspended ceiling with two fans attached. Since they cannot control the fans, the inmates believe that the administration are just installing the fans for show.=附带两个风扇的铁制吊顶。因为不能控制风扇，囚犯们一直认为这东西只是监狱的面子工程。
A metal table for birthday gifts, with stars and a moon adorning its support columns. Three bunny dolls, a mystery as to who sent them, are placed here, cherished by Amiya.=用于陈放生日贺礼的金属桌，星月点缀了桌子的支撑柱。\n不知谁送来的三个兔兔玩偶摆放在这里，阿米娅格外珍视这些礼物。
A metal table full of scratches and marks, with a basket holding strange tools hanging underneath. All astute mercenaries know that they should never ask about the tools' real purpose.=一张布满划痕的铁桌，下挂的吊篮里装着不少奇怪的工具。\n聪明的佣兵都知道不要打听这些工具的用途。
A metal that is used to produce a catalyst widely used in industries. As the reprocessing is complicated, accidents caused by nonstandard techniques do happen from time to time.=用以产出极为泛用的工业催化剂的金属矿物。再加工过程十分复杂，因不规范操作而导致事故的例子比比皆是。
A metal whistle that makes a shrill sound when blown hard. Quite the wake-up call. 'Yoo-hoooo—let's get to work!'=一枚金属制的哨子，用力吹动会发出响亮的哨音，相当提神。“哟嗬——开工啦！”
A metallic story plucks the strings of the heart. A metallic axe knocks at the door to the heart.\n<@lv.item><Self-Driving Cart Launchpoint> </>Spend DP to activate and launch a Self-Driving Cart\n<@lv.item><Self-Driver One-Way Road> </>Causes Self-Driving Carts to turn when they pass over it=用散发着金属味的故事拨动一群人的心弦，用散发着金属味的巨斧轻敲某个人的心门。\n<@lv.item><自走车出发点></>消耗一定部署费用可以开启，发射一辆自走车\n<@lv.item><自走车单行道></>使经过的自走车转向
A metallic story plucks the strings of the heart. A metallic axe knocks at the door to the heart.\n<Self-Driving Cart Launchpoint> Spend DP to activate and launch a Self-Driving Cart\n<Self-Driver One-Way Road> Causes Self-Driving Carts to turn when they pass over it=用散发着金属味的故事拨动一群人的心弦，用散发着金属味的巨斧轻敲某个人的心门。\n<自走车出发点>消耗一定部署费用可以开启，发射一辆自走车\n<自走车单行道>使经过的自走车转向
A metallic yo-yo. Be careful not to hit bystanders when playing with it.=一枚金属质地的悠悠球。用来炫技时千万不要砸到围观者。
A meticulously-framed hanging poetry scroll, bearing the text: 'The spring river runs towards the distant autumn; the old crane returns for a cup of tea.'\nThe calligraphy is nearly illegible, it must have been produced by someone seasoned. Should it actually be the product of a master, that would instead make it commonplace.=装裱精良的残诗卷轴，上书“春江此去千秋事，老鹤归来一杯茶 ”。\n笔迹无从分辨，想必哪个蓑翁樵叟所作，真若是名家手笔，反倒成了俗物。
A micro-operation platform stops in front of you. Several large low-temperature storage boxes commonly used for scientific research are bound to the chassis with ropes, with a small lidded iron basket welded to a huge cryoshield. Inside are tourism flyers covered in scenic photographs of Trimounts, Bunkerhill City, and Max D.C., along with some embarrassing copywriting, claiming that their travel agency 'now has Sami-speaking tour guides!'=一架微型移动作业平台在你们面前停了下来。它的车身用绳索绑上了几个科考常用的大型耐低温贮藏盒，巨大的低温护盾上则焊了一个带盖子的小铁筐，里面是一些旅游宣传单，印着特里蒙、堡垒山城、麦克斯特区的风景照片和一些很尴尬的广告语，说这个旅行社现在“有讲萨米语的导游！”。
A microfiber cloth that is very effective at holding dust and liquids. Must be cleaned or replaced frequently to ensure best results.=能够牢牢抓住粉尘与液体的静电毯。需要常常清理与更换，才能保证吸附的效力。
A military vehicle capable of traveling smoothly through swampy terrain, fitted with advanced detection equipment and reinforced armor.=能够在沼泽地带平稳行驶的军用载具，搭载了先进的侦测设备，强化了车身防护。
A military vehicle capable of traveling smoothly through swampy terrain, fitted with advanced detection equipment.=能够在沼泽地带平稳行驶的军用载具，搭载了先进的侦测设备。
A millennium after the Sarkaz vanished, the saying 'the eye of a Cyclops opens for wealth' became folklore. People began worshipping discs with a single embedded eye, seeking wealth and happiness.=“独眼巨人开眼见财”的谣言在萨卡兹消失千年后成了某种民俗文化。人们纷纷在家供上镶有独眼的圆盘，以求财运亨通、事事顺心。
A Mind, Tempest-Tossed=意难平
A mineral whose natural form is a complicated polyhedron. Found in 1024, it shows great industrial value that other minerals used for Originium Arts lack.=自然态呈复杂多面体的矿物。于1024年被发现，在庞大的工业体系中，展现出了在源石技艺体系内其他矿物不曾具备的巨大价值。
A mineral whose natural form is a complicated polyhedron. Its value for Originium Arts was known long before its industrial value.=自然态呈复杂多面体的矿物。在被发现其现代工业价值之前，就已经被发现了其在源石技艺施展中的价值。
A mini Meeboo model. There is a red button in its belly. Hmm...=小号的咪波模型。腹部有一个红色的圆形按钮。唔......
A miniature model based on a certain volcano. The tracks of lava flow look very realistic. 'Adele, this is the first volcano that your Vati and I climbed together. There may come a day when you too will scale your own volcano.'=不知以哪座火山为原型制作的微缩模型，岩浆的痕迹十分逼真。\n“阿黛尔，这是我和卡提亚登上的第一座火山哦。或许有一天，你也会登上属于你的那座‘火山’。”
A minimalistic wallpaper design. Its uniform design helps you see what sticks on the wall.=只进行最低限度加工的墙纸，极致统一。
A minimally-processed flooring design. Helps you break new ground.=只进行最低限度加工的地板，极致分离。
A minor celebrity/pop idol girl in Lungmen.\nCute, playful, vivacious, the epitome of the word 'girl.'\nStill cannot strike a balance between being an idol and an Operator, but is making strides.=在龙门小有名气的偶像少女。\n活泼可爱，充满朝气，可以说是“少女”的代名词。\n尚且掌握不好偶像和干员之间的平衡，不过正在往这个方向努力。
A Minos hero's epic. 'The hero came from the commoners, and returned to amongst the commoners.' This line, at the head of the poem, has been circled.=一部米诺斯英雄史诗。“英雄自人民中来，又回到人民当中。”这句写在卷首的话被圈了出来。
A miracle will befall this land when everyone believes that even the most fantastical dream can become reality.\n<@lv.item><Dream Tiles></> Operators deployed within will be pulled into the dream=当所有人都笃信最极端的梦境也能被塑造为现实，奇迹便可降临大地。\n<@lv.item><入梦砖></>置于其中的干员会立刻被拖入美梦中
A miracle will befall this land when everyone believes that even the most fantastical dream can become reality.\n<Dream Tiles> Operators deployed within will be pulled into the dream=当所有人都笃信最极端的梦境也能被塑造为现实，奇迹便可降临大地。\n<入梦砖>置于其中的干员会立刻被拖入美梦中
A mirror used to check worn equipment. While completely incompatible with the habits of mercenaries, W still insisted on having it here.=用于检查装备佩戴情况的镜子。这面镜子完全不符合佣兵的习惯，但W还是执意要把它放在这里。
A mirror with exquisite craftsmanship. It is easy to carry, letting you make sure that your hair isn't getting messed up in the heat of battle.=一枚做工精巧的化妆镜。携带非常方便，可以在战斗中随时检查发型是否凌乱。
A miscellaneous assortment of things hanging on the wall, ranging from clocks to portraits to porcelain plates. Can stagnation, conflagration, shattering, and destruction become the best of memories?=零零散散凑到一起的壁挂们，包括时钟、画像与瓷盘。停滞、燃烧、破碎，毁灭可否成为最好的记忆？
A missed cocktail party, and an arbitrarily decided path forward.=赶不上的酒会，擅自决定的前路。
A mission to acquire the advanced materials needed for the Promotion of Defender and Medic Operators.\nThe battle will be easier if you employ Defender and Medic Operators well.\n<@lv.item><Poison Haze></> Operators lose HP constantly.=获取重装和医疗干员的高级精英化材料。\n如果能熟练运用重装和医疗职业的话应该会在这场战斗中更加有利。\n<@lv.item><毒性雾霾></>我方单位会持续失去生命
A mission to acquire the advanced materials needed for the Promotion of Defender and Medic Operators.\nThe battle will be easier if you employ Defender and Medic Operators well.\n<Poison Haze> Operators lose HP constantly.=获取重装和医疗干员的高级精英化材料。\n如果能熟练运用重装和医疗职业的话应该会在这场战斗中更加有利。\n<毒性雾霾>我方单位会持续失去生命
A mission to acquire the advanced materials needed for the Promotion of Guard and Specialist Operators.\nThe battle will be easier if you employ Guard and Specialist Operators well.=获取近卫和特种干员的高级精英化材料。\n如果能熟练运用近卫和特种职业的话应该会在这场战斗中更加有利。
A mission to acquire the advanced materials needed for the Promotion of Sniper and Caster Operators.\nThe battle will be easier if you employ Sniper and Caster Operators well.\n<@lv.item><Anti-air Rune></>Operators deployed on it will attack a bit more slowly but their ATK against aerial units will be increased significantly.=获取狙击和术师干员的高级精英化材料。\n如果能熟练运用狙击和术师职业的话应该会在这场战斗中更加有利。\n<@lv.item><防空符文></>置于其中的干员会略微减慢攻速，但大幅度提升对空攻击力
A mission to acquire the advanced materials needed for the Promotion of Sniper and Caster Operators.\nThe battle will be easier if you employ Sniper and Caster Operators well.\n<Anti-air Rune>Operators deployed on it will attack a bit more slowly but their ATK against aerial units will be increased significantly.=获取狙击和术师干员的高级精英化材料。\n如果能熟练运用狙击和术师职业的话应该会在这场战斗中更加有利。\n<防空符文>置于其中的干员会略微减慢攻速，但大幅度提升对空攻击力
A mission to acquire the advanced materials needed for the Promotion of Vanguard and Supporter Operators.\nThe battle will be easier if you employ Vanguard and Supporter Operators well.\n<@lv.item><Medical Rune></> Operators deployed on it enjoy constant healing.=获取先锋和辅助干员的高级精英化材料。\n如果能熟练运用先锋和辅助职业的话应该会在这场战斗中更加有利。\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命
A mission to acquire the advanced materials needed for the Promotion of Vanguard and Supporter Operators.\nThe battle will be easier if you employ Vanguard and Supporter Operators well.\n<Medical Rune> Operators deployed on it enjoy constant healing.=获取先锋和辅助干员的高级精英化材料。\n如果能熟练运用先锋和辅助职业的话应该会在这场战斗中更加有利。\n<医疗符文>部署在其上的干员会持续恢复生命
A mission to acquire the materials needed for the Promotion of Defender and Medic Operators.\nThe battle will be easier if you employ Defender and Medic Operators well.\n<@lv.item><Poison Haze></> Operators lose HP constantly.=获取重装和医疗干员的精英化材料。\n如果能熟练运用重装和医疗职业的话应该会在这场战斗中更加有利。\n<@lv.item><毒性雾霾></>我方单位会持续失去生命
A mission to acquire the materials needed for the Promotion of Defender and Medic Operators.\nThe battle will be easier if you employ Defender and Medic Operators well.\n<Poison Haze> Operators lose HP constantly.=获取重装和医疗干员的精英化材料。\n如果能熟练运用重装和医疗职业的话应该会在这场战斗中更加有利。\n<毒性雾霾>我方单位会持续失去生命
A mission to acquire the materials needed for the Promotion of Guard and Specialist Operators.\nThe battle will be easier if you employ Guard and Specialist Operators well.=获取近卫和特种干员的精英化材料。\n如果能熟练运用近卫和特种职业的话应该会在这场战斗中更加有利。
A mission to acquire the materials needed for the Promotion of Sniper and Caster Operators.\nThe battle will be easier if you employ Sniper and Caster Operators well.\n<@lv.item><Anti-air Rune></>Operators deployed on it will attack a bit more slowly but their ATK against aerial units will be increased significantly.=获取狙击和术师干员的精英化材料。\n如果能熟练运用狙击和术师职业的话应该会在这场战斗中更加有利。\n<@lv.item><防空符文></>置于其中的干员会略微减慢攻速，但大幅度提升对空攻击力
A mission to acquire the materials needed for the Promotion of Sniper and Caster Operators.\nThe battle will be easier if you employ Sniper and Caster Operators well.\n<Anti-air Rune>Operators deployed on it will attack a bit more slowly but their ATK against aerial units will be increased significantly.=获取狙击和术师干员的精英化材料。\n如果能熟练运用狙击和术师职业的话应该会在这场战斗中更加有利。\n<防空符文>置于其中的干员会略微减慢攻速，但大幅度提升对空攻击力
A mission to acquire the materials needed for the Promotion of Vanguard and Supporter Operators.\nThe battle will be easier if you employ Vanguard and Supporter Operators well.\n<@lv.item><Medical Rune></> Operators deployed on it enjoy constant healing.=获取先锋和辅助干员的精英化材料。\n如果能熟练运用先锋和辅助职业的话应该会在这场战斗中更加有利。\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命
A mission to acquire the materials needed for the Promotion of Vanguard and Supporter Operators.\nThe battle will be easier if you employ Vanguard and Supporter Operators well.\n<Medical Rune> Operators deployed on it enjoy constant healing.=获取先锋和辅助干员的精英化材料。\n如果能熟练运用先锋和辅助职业的话应该会在这场战斗中更加有利。\n<医疗符文>部署在其上的干员会持续恢复生命
A mission? A perfect opportunity to test my Originium Arts.=任务吗？正好，我可以试验一下新的源石运用技巧。
A mission? Got it=任务？知道了。
A mission? Understood.=要执行任务吗？我了解了。
A mixed drink of thoroughly refined appearance, and a frequent guest at all sorts of dinner party. They say a Leithanian noble gave it its name.=卖相十分典雅的一款混合酒，各种宴会上的常客，据说由一位莱塔尼亚贵族命名。
A mixed-blood well-versed in Winterwisp's ancient Blood Arts, much more terrifying than modern Casters. Their ancient sacrificial rituals are capable of instantly dealing area Arts damage, as well as severing Arts ley lines to seize control of L-44 'Gramophones.'=通晓冬灵族古老巫术的混血儿，比起现代的源石技艺法术更加恐怖，这种古老的祭祀行为能够瞬间造成范围法术伤害，并瞬间摧毁现有的法术体系，夺取L-44“留声机”的控制权。
A mixing table with special lighting effects. Experiments have shown that applying Originium Arts in regular intervals improves the rhythm and atmosphere of the performance.=一套附带特殊光效的打碟混音音响设备。实验证明，有节律地施放源石技艺确实有助于调整节奏和活跃气氛。
A mobile medical platform customized to the user's needs.\nOften carries coffee and energy drinks, allowing users to run tests late into the night.=对移动医疗工作平台进行设计改造，满足使用者的工作要求。\n偶尔会放上咖啡和提神试剂，便于使用者在深夜继续维持清醒，跑出更多的数据。
A Mobile Tactical Hangar deployed by mercenaries, able to launch drones as needed. Due to a lack of funds, its fuel supply won't be topped up.=佣兵小队布置的可移动战术机库，根据需要可随时发射无人机支援作战，因为资金问题，燃料不会加满。
A mock-skeletal light fixture, seemingly woven with a shoal of ocean life. Fire and light mean naught to either she or her of the deepsea, but imprinted on them at birth, it's driven them to pursue, create, and make it theirs.=如同骨骸一般的人造饰灯，似乎有些海洋生物在其间徘徊。\n火与光对生发于海洋深处的她们本应毫无意义，但诞生时留下的印记，让她们执拗地追求、创造，并将之占为己有。
A model equipped with long-ranged weapons, massively increasing its offensive capabilities. It's difficult to imagine what sort of changes might come about if this tech could be mass-produced.=搭载了远程武器的型号，攻击力大幅度增强。很难想象这种技术若是可以量产，将会带来怎样的改变。
A model equipped with long-ranged weapons, massively increasing its offensive capabilities. While these experimental weapons are still in the prototype phase, its energy and firepower cannot be overlooked.=搭载了远程武器的型号，攻击力大幅度增强。这类实验性质的武器即使技术仍处在原型阶段，威力和能量也绝对不容小觑。
A model that appeared around half a year ago among some mercenary groups, its performance is on par with mass-produced military models from five years ago. Rhine Lab's Energy Section cooperates with many parties, and continues to look for ever more opportunities.=大约半年前出现在某些雇佣兵团体中的型号，性能与五年前军方量产的相当。莱茵生命能量科的项目与多方合作，现在也在争取更多的合作机会。
A model that appeared around half a year ago among some mercenary groups, its performance is on par with mass-produced military models from five years ago. Technology is unregulated, so Columbians continue to seek greater efficiency within the bounds of the law.=大约半年前出现在某些雇佣兵团体中的型号，性能与五年前军方量产的相当。技术不被限定，哥伦比亚人在遵守法律的同时，总是乐意寻求效率更高的方式。
A modern bar ceiling designed for Rhodes Island. Only well-known wine connoisseurs at Rhodes Island can leave their own goblets on the ceiling.=为罗德岛特制的摩登吧台吊顶。只有全罗德岛公认的品酒师，才能在这吊顶上留下专属于自己的高脚杯。
A modern city girl like Orchid would have never volunteered herself for a highly dangerous job like an that of an Operator.\nBut treatment at Rhodes Island isn't free (though there are discounts and payment plans), and she did lose her job. Ultimately, after a battery of exams, she decided to accept the position.\nOf course, if she knew she was to lead the freaks on A6, she probably would have had second thoughts.=原本，梓兰小姐这样的都市女性，是断然不会主动选择干员这样的高危职业。\n不过，在罗德岛接受治疗毕竟不是免费的（虽然有各种优惠措施和分期手段），而她又因为矿石病失去了工作，最终，在尝试了一段时间后，她决定接受这份新工作。\n当然，如果她当时知道自己将要带领A6这样一群怪人的话，说不定会当场拒绝。
A modern lamp, specifically reinforced to make it into the style of a chandelier.\nIt may take a long time for Kjerag to develop into Victoria, but there will always be someone working on it.=专门加固过，被做成吊灯样式的现代灯具。\n将谢拉格发展成维多利亚可能需要很久，但总会有人做这件事。
A modern nation ruled by Draco and Aslan. It occupies the most fertile land in the central valleys of Terra, with vast borders and bountiful resources. It is surrounded by core allies and possesses multiple pioneer zones and exclaves. The Victorian Empire emphasizes might and expansion. It seeks to impose an international order upon Terra, with itself at the head. It is an order where noble rights are enforced at bladepoint, ensuring the survival of a Victorian-dominated world.=由德拉克与阿斯兰统治的现代国家，占据了泰拉大地最为富饶的中央谷地，领土广袤，资源丰富，与多个核心圈国家相邻，除此之外还有数个开拓区与飞地。维多利亚帝国强调强权与扩张，旨在泰拉大地上建立自己主导的国际秩序，通过霸权与掠夺开拓地维持贵族利益，以及维持维多利亚至上的世界体系。
A modern Originium-powered heater that emits light to emulate flames. Though open flames are a thing of the past, the people's attachment still remains. But you can't heat a bottle of cystymilk over a fire, and you can with this.=源石供能的新式小暖炉，能发出模拟火焰的光效。即使不必再用明火，人们依然对火焰有所依恋。\n不过明火不能加热玻璃瓶装的瘤奶，它可以。
A modest amount of Aketon preparation produced through further dehydrocarbon processing. The preparation reacts with the non-oxygen molecules in the air, so Engineer Operators must be careful during processing to avoid waste.=进一步脱烃处理后得到的中等量酮制剂。制剂接触空气后易与空气中的一些非氧分子发生反应。所以在处理过程中，工程干员理当精准操作，以免浪费材料。
A modest amount of industrial organic compound. Can be used for a variety of upgrades and for production in the Factory.=中等量的工业用有机化合物。可用于多种强化场合，也常作为制造站合成项目的原料。
A modest dressing corner set up for Carnevale, with nothing more than a full-length mirror. La Signora del Carnevale's costume is ready for the day she steps forward and declares the festivities to have begun.=为狂欢节而设的一隅更衣角，仅有一面全身镜，意外地不算花哨。\n为狂欢之主准备的礼服早已在此等待，她即将登场宣布狂欢的时刻已经到来。
A modified sliding door kitchen cabinet. This is where our little buddies store their favorite toys.=精心改装的移动门橱柜。小干员们把最爱的玩具都存在这里。
A modular self-driving cart popular throughout Zeruertza. Order yours today and we'll include an additional 'Kaboom Augment! Self-Driver Siege Mode' starter model, for no additional cost!=风靡际崖城的模块化自走车，现在订购《爆改！自走车疯狂大出击》即可免费获得基础型号一辆。
A modular sofa designed with practicality in mind. It can be rearranged according to the user's needs. By discarding all unnecessary embellishments, it is possible to spend more of the budget on improving the product itself.=强调实用性的组合沙发，可以按照需求自由拼装配件。舍弃不必要的装饰可将更多成本花费在产品本身上。
A Moment to Recharge=小憩
A moment's gain=一时之利
A moment's gain. Leading astray. Many in debt. A lot to pay.=一时之利，目眩神移。代代清偿，无边无际。
A moment's slack=稍有懈怠
A momentary but heart-throttling instant.\n<@lv.item><Waste Heat Vent></> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=短暂而令人心跳加速的瞬间。\n<@lv.item><废热喷口></>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
A momentary but heart-throttling instant.\n<Waste Heat Vent> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=短暂而令人心跳加速的瞬间。\n<废热喷口>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
A Momentary Dance=舞蹈时刻
A Monastery limited commemoration badge. Meant to be bought, but just call this one a gift of friendship!=一枚修道院限定纪念徽章，本来是要花钱买的，不过这一次就当友情赠送啦！
A monster crafted with the matter and heat of an entire city. That's sexy enough to satisfy.=用整座城市的物质与热量炼化的怪物，这才火辣得让人满意啊。
A monster drawn by Dusk. It has a commanding presence and chilling arrogance, as though taking a page out of its master's book. 'The virid beasts. Like range on range. Eleven told. In moon, smoke-flow.'=夕绘出的怪物，威严，冷傲，与其主如出一辙。“有兽色青，形似重峦，其数十一，戴月披烟。”
A moonshine production facility run by Ursus bratva.=由乌萨斯帮派管理的私酿酒生产地。
A more challenging environment\nThe first 3-star clear will reward an Originite Prime\nIncludes extra high-difficulty stages=更有挑战的游玩体验环境\n三星首通奖励含有至纯源石\n会包含额外的高难关卡
A more efficient way of growing an exoskeleton. It can tear prey apart, resist impact, and also be turned into a delicacy for its kin.=一种更有效的外骨骼生长方案。能够撕裂猎物，抵御打击，也可以化作同胞的美食。
A more expensive sugar made from natural materials. Ahh, this taste... will surely put one in a great mood. However, it's not for casual snacking.=使用自然原材制作的稍显贵重的糖料。啊啊，这个味道......会带来不错的好心情。不是用来当零食吃的。
A more sophisticated engineering drone requisitioned by the Sarkaz Royal Court. They are a part of Londinium's defense system, modified to be more stealthy, but at the cost of greater wear-and-tear.=被萨卡兹王庭军征用的更尖端的工程用无人机。是伦蒂尼姆城防系统的一部分，被改装后更具隐蔽性，但自身也更容易耗损。
A more twisted fate will only reach the same end.=再曲折的命运，也只会到达同一个终局。
A mortarman with a wealth of experience, who fires shells embedded with reconnaissance units. It is said that two military leaders once even fought to claim a senior mortarman.=经验丰富的炮手，发射内嵌侦察单元的炮弹。据说两个军头曾经为了一位资深炮手的归属大打出手。
A mortarman with keen senses, who fires shells embedded with reconnaissance units. An exceptional talent within the Coalition Army.=感觉敏锐的炮手，发射内嵌侦察单元的炮弹。联合政府军队内部的稀缺人才。
A mossback beast covered in thale, a plant native to Arsalan that is highly sensitive to environmental changes. This allows the Thalebeast to predict shifts in the weather.=长满了拟南苗的奇妙苔生兽。拟南苗是阿尔萨兰特有的气象指示植物，结构十分简单，但对环境变化非常敏感。与拟南苗共生的拟南兽则利用这一点来判断天气变化。
A most extravagant bouquet of flowers. The troupe leader has handed flowers like these to the leads during countless curtain calls.=极尽奢华的花朵，剧团长在谢幕时向主演献花的次数寥寥无几。
A mountain is not climbed in a single step. Why focus so much on the big picture that you lose sight of the present?\n<@lv.item><Farmland></> Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></> Stops Blight from spreading.\n<@lv.item><Pumping Station></> Pumps water from one tile behind toward the front, cleansing or spreading Blight.=步踏不过五尺，世间难有一蹴而至的山岳。何必强求运筹千里，反倒忘了眼前？\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播\n<@lv.item><泵站></>将身后一格的水泵至前方，净化/传播病害
A mountain is not climbed in a single step. Why focus so much on the big picture that you lose sight of the present?\n<Farmland> Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve> Stops Blight from spreading.\n<Pumping Station> Pumps water from one tile behind toward the front, cleansing or spreading Blight.=步踏不过五尺，世间难有一蹴而至的山岳。何必强求运筹千里，反倒忘了眼前？\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播\n<泵站>将身后一格的水泵至前方，净化/传播病害
A mountain of cubes, and an ice-cold cemetery.\nWhat happened here is beyond our understanding.=方形堆砌的群山，冰冷色彩的墓园。\n无法理解这里发生了什么。
A mountain of cubes, and an ice-cold cemetery. What happened here is beyond our understanding.=方块堆砌的群山，色彩冰冷的墓园。 无法理解这里发生了什么。
A movable barrier to partition the space, with the latest advertisements printed on the transparent panels. The barrier cordons off certain areas and creates unpredictable psychological pressure.=用来分隔空间的移动挡板，透明版面上印着最新的广告。隔板挡住不可擅进的空间，制造不可擅测的心理压力。
A movable light source that illuminates a wide area. Sadly, the wheels got stuck in the rails, so it's not moving anywhere for a while.=可以在大范围内提供光线的可动式光源。滚轮卡住了，暂时没法移动。
A movable storage cabinet with wheels. Can be used to store documents or snacks, but the latter is vastly preferred.=带滚轮的可移动收纳柜。会放资料或零食，但更多的是零食。
A move is made=一子既落
A multi-functional spanner, the very first thing Alanna made on her own with a CNC tool. She's given this unique gift to you, with a reminder that the miniature hammer at its tip is perfect for cracking open nuts.=一把多功能扳手，这是阿兰娜独自操作数控机床制作出的第一件作品。她把这份独一无二的纪念品送给了你，并提醒你末端的小锤子可以用来敲开坚果。
A multicolor rug, grippy underfoot, soft in a fall. A retired actor—played the flying carpet in The Princess and the Carpet. Its old partner has kept honing skills and is on Doomsday set now, operating the giant flood.=混色地毯，脚感轻柔，减震防滑。\n退役的地毯演员，曾在《公主与魔毯》中饰演“飞天魔毯”一角。它的老搭档技艺精进了不少，正在《末日》剧组负责操控滔天的洪水。
A multifunctional cleaning machine. Most of the time, it is used to clean the hair shed from operators' tails.=一台多功能吸尘器。更多时候用于清理从干员们尾巴上掉落的毛。
A multifunctional disinfecting device. It contains strong chemicals, so please follow the instructions carefully.=多功能的消毒净化器。内含强酸，请谨遵说明书使用。
A multifunctional engineering device. Some are known to use this as a weapon.=可以完成各类操作的工程锹。听说不少工程干员将它当做自己的武器使用。
A multifunctional grow box brought in by Bagpipe. The temperature and humidity can be adjusted freely to simulate the planting environments suitable for different crops. The crops planted at the beginning of each year are ripe by the end of the semester, and can be harvested to make a delicious meal for her roommate.=风笛带来的多功能栽培箱，可以自由调节温度湿度，模拟不同农作物的种植环境。每年开学种下的作物，在学期结束时正好成熟，可以挖出来给室友做一顿美餐。
A multifunctional workbench for the Penguin Logistics safehouse. Various tools can be added on it to modify many different items, but these days it's mainly used to access the internet.=企鹅物流的多功能工作台。可以加装多样工具，改造任何物品，但一般只用来连城际网络。
A mundane life=亦有纷扰
A musbeast commonly found in the barrens. Though not particularly aggressive by nature, they become a bottomless pit of ruined foodstuffs when in groups.=荒地中随处可见的鼷兽，其实攻击性并不强，但团结的它们总是带来没完没了的粮食损失。
A music room centered on Czerny's instrument collection. Ebenholz and Hibiscus also contributed significantly to the layout. Czerny has no shortage of young operators coming to learn the musical arts. They've dubbed it 'Czerny's Music Room.'=以车尔尼收藏的乐器为主体构成的音乐室，黑键和芙蓉也在布置的过程中贡献良多。不少小干员来这里找车尔尼学习乐器，因而也被称为“车尔尼的音乐教室”。
A music score or a battle plan—you have to give me one of those at least.=乐谱或者作战计划，总得给我一样吧。
A musical puppet maintained by the Crimson Troupe's prop department. All who have heard its bewitching melodies have turned as one towards the Crimson Troupe, and were never seen again.=猩红剧团道具师负责维护的音乐人偶，所有听过它弹奏旋律的人都迫不及待地走向剧团，再也没有回家。
A musician in festive garb who's part of the parade. He's gotten pretty good with his instrument, and he knows when best to get the crowd going.=身穿节日礼服、与游行队伍一同演出的乐手，已经熟练掌握手中的乐器，知道什么时候要让气氛热闹起来。
A must-have document pegboard for mercenaries, usually used to confirm target information and locations prior to missions. The photographs are always taken down whenever their owner returns. Yet sometimes, their owner never returns.=佣兵们必备的资料剪贴板，往往用来在行动前确认目标的信息和位置。其实摊开地图也能做到，但生活需要一点仪式感。\n若主人归来，上面的照片就会被取下。而另一些时候，它的主人永远不会归来。
A must-have machine for maintaining the room's air quality. Like a breath of fresh air.=一件维持室内空气标准的必备器械，极致清爽。
A mysterious antique shop featuring lots of strange Yanese calligraphic art.\n<@lv.item><Mark of Hui and Ming></>Operators deployed on it will earn a Hui-Ming attribute.\n<@lv.item><Mark of Dusk and Dawn></>On first passing through, enemies will change attribute.\nYou may only deploy certain Operators.=一间神秘的古董店，店里有很多奇特的炎国字画。\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性\n<@lv.item><朝暮之印></>敌人首次经过后属性变化\n使用固定干员进行作战
A mysterious antique shop featuring lots of strange Yanese calligraphic art.\n<Mark of Hui and Ming>Operators deployed on it will earn a Hui-Ming attribute.\n<Mark of Dusk and Dawn>On first passing through, enemies will change attribute.\nYou may only deploy certain Operators.=一间神秘的古董店，店里有很多奇特的炎国字画。\n<晦明之印>部署在其上的干员获得晦明属性\n<朝暮之印>敌人首次经过后属性变化\n使用固定干员进行作战
A mysterious card with the mysterious assassin's contact information written in most mysterious ways.=神秘的名片，以神秘方式记录着神秘杀手的联系方式。
A mysterious cult formed by a group of Leithenian Casters.\n<'Gramophone'>Can be taken over by both friendly and enemy units. Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=一群莱塔尼亚术师组成的神秘主义团体。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
A mysterious cult formed by a group of Leithenian Casters.\n<@lv.item><'Gramophone'></>Can be taken over by both friendly and enemy units. Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=一群莱塔尼亚术师组成的神秘主义团体。\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
A mysterious liquid sealed inside a small transparent bottle. Ropy and shiny, this red matter changes its form slowly as you shake the bottle.=被封存在透明小瓶的神秘液体。粘稠而富有光泽的红色在你的晃动之下，于瓶中缓缓地改变着形态。
A mysterious purple crystal once believed to hold an energy like Originium, and thus worshipped by mystics. However, after a variety of researches have all proven no truth to this claim, the only allure it has is its dark, moon-like luster.=神秘的紫水晶，一度被认为具有源石般的力量，成了神秘主义者的崇拜对象。\n然而被多项源石研究共同证伪之后，紫水晶也只剩下其暗月般的光泽比较诱人了。
A mysterious sculpture. No one on set has a clue where it's from. One person says he touched it once, and it came alive and bit him! A very important lesson here, kids: ask the statue first if it wants to be touched.=神秘的雕塑，片场无人能解释它从何而来。\n有人说自己在触碰雕像时，雕像突然活过来咬了他一口！小心！下次先问问雕像愿不愿意再摸它吧。
A mysterious Sea Terror that has sated its hunger. Its spit is a way to deal with natural disasters, rather than as a means of hunting.=神秘的饱食的恐鱼。喷吐不是为了捕食，而是为了应对自然灾害。
A mysterious Sea Terror. In the sea, it can spit at even greater speeds, fast enough to destroy reefs.=神秘的恐鱼。在海中能以更快的初速喷吐，足以摧毁礁石。
A mysterious trader who roams the barrenlands, selling anything that exists in civilization.=行走于荒野的神秘商人，只要文明里存在的，他就贩卖。
A mysterious trader who roams the garden and serves as Big Bob's subordinate, selling anything that exists in tomes.=行走于园林的神秘商人兼鲍老板下属，只要典籍里存在的，他就贩卖。
A mysterious trader who traverses the currents of history, selling anything that exists in time.=行走于历史的神秘商人，只要时间里存在的，他就贩卖。
A mysterious voucher with a pawprint and some hard-to-decipher letters written on top. It's from the Felynes, and we'd better not refuse such a kind gesture!=一张按有肉球印章的不可思议票券，上面记载着难以辨认的文字。艾露猫们将它赠送给你，好好收下吧！
A naive Sarkaz like her will have no future. I hope your luck is good enough, brat. Enough to live a little longer than we do.=太天真的萨卡兹不会有未来，臭丫头，希望你的运气足够好，尽量比我活得久一点。
A nameless youth toiling behind the scenes, he has never stopped writing, even when he lacks pen and paper. Someone here is worthy of his interest, and he doesn't seem hostile.=埋首创作的无名青年，即便手中没有纸笔，也从未停止书写。这里有值得他在意的人物，他看似没有敌意。
A nameplate commemorating Rhodes Island. You feel like you've seen it before on the street corners of Londinium post-reconstruction. The rivets are exceedingly familiar. She says that once they're installed, they can never be removed.=一块纪念罗德岛的铭牌，你好像在伦蒂尼姆重建后的街角见过，上面的铆钉也似曾相识。她说，铆钉一旦固定，就再也卸不下来了。
A nameplate with a full name and date inscribed. Ever since the day he obtained it, Tequila has always carried it on him. Now's the time for him to let it go.=刻有姓名和日期的铭牌。从拿到它的那一天起，龙舌兰就一直随身携带。现在是时候该放下它了。
A nameplate worn only by soldiers. Now that she is free, she has handed over her glory to you.=一块只有士兵才会佩戴的铭牌。因为不再被束缚，所以将自己的荣誉交给你。
A narrow battlefield provided in some arenas. Independent knight Tytus Topola once single-handedly broke out of a heavy encirclement while his right hand was nearly completely unusable. This is the origin of the title of the Left-handed Knight.=部分竞技场提供的狭小交战场所。过去，独立骑士泰特斯·白杨曾在右手近乎报废的情况下单手持矛杀出重围，这是左手骑士的封号来由。
A narrow desk at the post office for use by senders, where mail can be packaged first. Tourists carefully pack the souvenirs they've purchased to make them look more expensive.=小邮局里供寄件人使用的窄书桌，可以先在这里打包邮件。\n游客们把购买的纪念品精心包装，好让它们看上去更名贵些。
A nation sunken in silence has left its legacy upon the waves.\nThe Hunters follow their kin's trail to where the clues converge.\nStultifera Navis, the golden ship, a monument to civilization.\nKal'tsit warns that humanity must unite.\nIberia no longer knows the sea, and Ægir has taken in foreign blood.\nThe sea alone is the source of all life, and the sea alone is unchanging.=在静谧中沉没的国度，将他们的明珠遗落海上。\n猎人们循着传说寻找同胞遗产，线索汇聚，指向一处。\n斯图提斐拉，黄金的大船，文明的丰碑。\n人类必须联成一线，凯尔希如此警告。\n伊比利亚早已看不见大海，阿戈尔亦遭异血洗礼。\n唯有海洋，孕育生命；唯有海洋，亘古不变。
A native of Laterano, real name Serpilia. Spuria was dispatched to Rhodes Island alongside Executor Richele by the Sixth Tribunal of the Lateran Curia following the Ambrosii Incident.\nShe is an expert in firearms technology, and proficient in communications and mechanical engineering. She is currently a visiting associate of the Engineering Department.=空构，本名斯普莉雅，拉特兰公民，就职于教皇厅第六厅，于安布罗修事件后跟随执行者里凯莱以拉特兰外派人员的身份加入罗德岛。\n精通铳械辅助技术，在通讯、机械工程等领域亦有造诣，现作为访学人员为工程部提供协助。
A native of Sargon, Taraxacum is a wandering medical apprentice with considerable experience driving burdenbeast carts. He is currently stationed on Rhodes Island for academic exchange and study, providing everyday medical services on a temporary contract.=风絮，萨尔贡人。游历四方的医学学徒，在驮兽车驾驶方面也有着丰富的经验。现因交流学习暂驻罗德岛，作为临时干员提供日常医疗服务。
A native Originium Slug species with vibrant colors. Wild specimens are extremely timid and will emit light to deter predators when escaping. With training, they can light up in a rhythm and are very popular with women and children.=色彩鲜明的原生源石虫品种。野生种十分胆小，在逃跑时会发光震慑捕食者。经过训练后能够有节奏地发光，很受妇女孩童的喜爱。
A native, soft-shelled Originium slug. It has enormous reproductive capacity, and the fluorescence on its shell is a visible pheromone. After molting, it will grow drastically in size over a short period of time=原生的壳类软体源石虫，繁衍能力极强，壳上的荧光为可视的信息素。蜕壳之后，体型会在短时间内急剧增大。
A natural at levelling with people, and equally liable to outright level people.=擅长和各地人打成一片，也可能直接“打成一片”。
A naturally formed coral branch, given a spot of sculpting to produce a perfect candlestick. Seemingly the preferred circling spot of some ocean life. Life is given and life is made, all in the name of survivOalF PERSISTING.=天然成型的珊瑚枝，简单加工便可用作烛台。似乎有些海洋生物很喜欢围着它转圈。\n牺牲，新生，都是为了活\/\/延续下去。
A navigational chart riddled with notes. He knows the rivers marked here no longer exist, though they still continue to flow within him.=一张航路图，上面做满了笔记。他知道纸上的河流已不复存在，但它还会在他心中一直流淌。
A necklace made of a string of opals. Hopefully, you will be able to deliver it to its intended recipient.=一串蛋白石项链。希望你能把它交付给正确的人。
A necklace of rather Siracusan stylings. As introduced to us by Texas, it is in fact a token of Signora Sicilia's. Possess it, and you possess the right to meet her. We pray the day never comes when it's needed.=一串颇有叙拉古风情的项链。根据德克萨斯的介绍，这是西西里夫人的信物，有了它，就可以见到西西里夫人。但愿不会有用到它的一天。
A neglected potted plant left in the laundromat. A solitary witness, a silent clerk oft moved to the bridge for a 'vacation.' It is a waste of the plant's time to put it where there is no sunlight, but at least it lifts people's spirits.=洗衣间中无人问津的盆栽，孤独的观察者，常常被搬到舰桥上“度假”的罗德岛无声职员。\n将绿色盆栽放置在缺乏阳光的洗衣间，虚耗的是植物的光阴，照亮的是人们的心情。
A negligible consumption in Rhodes Island's power generation plan. Regardless of class, life has not changed for any beneath the glow of these lights.=罗德岛发电计划中不值一提的消耗。灯光照耀之下，每个阶层的生活毫无改变。
A nest built with decorations left over from the holidays.\nKuro looked at the unfamiliar new house, somewhat overwhelmed.=用庆贺节日时剩下的装饰物搭建的小窝。\n大黑看着陌生的房子有些不知所措。
A Neural Stimulant Based on 'Coffee'=基于咖啡的神经活性剂
A never-before-seen whetstone. Ever since you two met ages ago, Yato has never stopped to temper herself for even a moment.=一块从未见过的磨刀石。从不知多久以前你们相识起，夜刀干员对自己的磨炼就从未停止。
A new age is upon us.=新的时代即将到来。
A new article has been added to 'Voice of Rosebud' in Info Port=[信息端口]中新增了[玫瑰之声]中的1篇内容
A new avenue of scientific inquiry, in a seemingly uncivilized land. Visitors arrive full of hope, unaware of the revelations of fate.\n'Don't do anything rash, Southerners.'=一条新的科考线路，一片似乎未开化的土地。访客们并不知道命运的启示，因此心中充满希望。\n“不要轻举妄动，南方人。”
A new beginning, yet not an unwelcome one.=新的起点，也不错。
A new birth is always a bloody affair. Some sisters choose to commemorate the day they killed an archenemy as their birthday; others pick the day their blood was purified and they became pure Vampires. How about you? Since coming to this great land, the blood you've shed and the pain you've endured… how much do you remember?=新生可向来是件鲜血淋漓的事，有些姐妹纪念仇敌被杀死的日子，也有姐妹将血液被净化、自己成为纯粹的血魔的那一天视作生日。你呢？来到这片大地上，你流过的血、受过的痛楚，你还记得多少？
A new challenge!=新的挑战，哈。
A new challenger—it's you! After a fierce fight (mostly amongst themselves), the Ursus people are quite impressed with your fighting skills. They pile a whole bunch of 'gifts' on you, and then fall asleep on the ground snoring in disarray. The most pitiable thing in the whole affair is probably the mangler that got punched many more times.=一个新的挑战者——你！一番激烈的肉搏（主要是他们自己打自己）过后，乌萨斯们相当佩服你干架的本事，塞给你很多“礼物”，然后横七竖八地倒在地上打起了呼噜。整件事里最可怜的可能还是那只裂兽，它又被打了好多拳。
A New Chapter=轮回
A new contestant joins the fray!=新选手已加入争锋！
A new contestant will join the fray!=下一阶段将有新选手加入争锋！
A new contract? While I appreciate your recognition, I already have many important missions demanding my attention. The matters you assigned will have to wait. I apologize, for the inconvenience..=新的合同？十分感谢您的肯定，不过我已经有许多重要任务在身，您派发的任务我应该会依次向后顺延一些日子，如果这给您带来了不便，还请见谅。
A New Day=新的一天
A New Day, A New Duck=鸭本运作
A New Epic=新史诗
A new formulation from Rhodes Island's Medical R&D, capable of temporarily suppressing the exacerbation of Oripathy in Catastrophe- or battlefield-level Originium zones. THIS DRUG PLACES IMMENSE STRAIN ON THE BODY. USE WITH CAUTION.=罗德岛医疗部研制出的新型药剂，能够在天灾和战场等活性化的源石环境里起到暂时抑制矿石病恶化的作用。本药品会给身体带来极大负担，请谨慎使用。
A new green wallpaper used in a Healthy Diner. 'I couldn't decide on how many shades of green I wanted to use, so I just rolled a dice.'=店里用的清新壁纸。“我也没想好壁纸要用几种绿色，投个骰子决定吧。”
A new Hour of Sui will be triggered when you enter certain floors. Be prepared.=进入指定层时必定触发新的岁时，请谨慎应对
A new invention capable of automatically collecting samples. In theory, this can greatly increase efficiency. Earthspirit loved this when she first got it, but its frequent breakdowns causing overtime work have made her scornful of it.=能够自动采集样品的新型设备，理论上能大大提高采样效率。\n刚收到时地灵对它尤为喜爱，但因其故障地灵被迫多次加班，此后地灵投向它的目光中只剩下怨恨。
A new Leithanian industrial audio device. A mechanical mechanism was added for those whose Arts are wanting. Instructions provided. 'All you need to do is press the button, and music will play automatically. You may also use Arts.'=新式的莱塔尼亚工业制品音响，原本只能由源石技艺驱动，为了供源石技艺不佳者聆听，特地增加机械动力结构，随品附赠使用说明。\n“只需按动按钮，音乐即可播放。使用源石技艺亦可。”
A New Life=新的生活
A new life awaits them.=新的生活在等待着她们。
A new life, a new faith, a new future.=新的生命，新的信仰，新的未来。
A new material still in the experimental stage. Not only can it output large amounts of energy, but it can also adapt to Originium Arts. This may indicate the future development of this optically protective material.=仍处于试验阶段的新材料，不仅能够承受高功率的能量输出，甚至对源石技艺展现出了自适应的特性。这或许预示了光学防护材料的发展方向。
A new melody composed for today's display.=为今日风采谱写全新曲目。
A new mission? Understood.=新的任务吗？我明白了。
A new model of civilian product by the large Victorian industrial firm Box (though for being a Victorian corporation, its headquarters are based in Columbia).=维多利亚大型工业公司盒牌的民用产品新型号，虽说是维多利亚公司，但是公司总部其实在哥伦比亚。
A new patent leather dummy with a sturdy base and a cheap price. Baird was very proud to have picked such a prize. This sandbag has also been taken down by Cador to barricade the gym door before. It's saved their lives more than once.=崭新的漆皮沙袋，坚固的圆台式立座，以及便宜的价格，贝尔德很得意自己挑中了这样一个宝贝。\n这个沙袋也曾被卡铎尔拆下，堵在拳馆门口，不止一次救过他们性命。
A new product created by Destilería Chico for the high-end market, but Bolívar's rich would rather die than drink from the same brand as the poor, so sales have been poor to say the least.=奇科酒业为了高端市场打造的新产品，但是玻利瓦尔的有钱人并不想和穷人喝一个牌子的酒，所以销量不佳。
A new product, born of processing data from expired headhunting contracts; Can be exchanged for certain supplies.=新型招聘合约中对于过期契约的处理手段，可用来兑换各种资源。
A new rescue objective?=是发现了新的救援目标吗？
A new script is still being written. Look forward to the ending.=新的剧本仍旧在撰写，请期待它的结局。
A new securitized holding launched by the Mieszko Group that allows you to buy souvenirs at a Kazimierz duty free shop.=梅什科集团推出的全新商业形式，可以在卡西米尔的免税纪念商店购买纪念品。
A new security system? Will it still recognize me?=新的安保系统，还认识我吗？
A New Shining Star!=新星主播
A new show at the water park, based on recent events. Every show is sold out, and they have plenty of film.\n<@lv.item><Deep Water Zone></> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP\n<@lv.item><Custom Floating Platform></> Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats=水上乐园新推出的大型表演节目，对近期事件的生动再创作，老少咸宜，游客场场爆满，而且他们有的是胶卷。\n<@lv.item><深水区></>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<@lv.item><特制水上平台></>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
A new show at the water park, based on recent events. Every show is sold out, and they have plenty of film.\n<Deep Water Zone> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP\n<Custom Floating Platform> Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats=水上乐园新推出的大型表演节目，对近期事件的生动再创作，老少咸宜，游客场场爆满，而且他们有的是胶卷。\n<深水区>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<特制水上平台>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
A new stage has been unlocked=解锁了新的关卡
A new steering system driver. You are the only limit.=转向器新版驱动。唯一能限制你的只剩你的手速了。
A new story begins from here.=新的故事将从这里开始。
A new story has been unlocked=新故事已解锁 可前往故事集处查看
A new style of display from Columbia, able to show more complex images.=哥伦比亚新式显示屏，能够显示出一些更加复杂的图像。
A new type of Sea Terror formed from a colony that was about to decay and die. In order to effectively utilize the last bit of nutrients in their bodies, all they need to do is smear themselves across the ground.=由即将腐烂死亡的群体衍化形成的新形态恐鱼。为了有效利用身体内最后的养分，它们需要做的就是将身体涂抹在大地上。
A new wave is coming=即将进行波次转换
A new year of fine fortune.=新春到，今年行大运。
A new year ought to be welcomed with fire; burn away the past to build again upon the remains, and the cycle continues anew. That being said, I do quite fancy this tiny flame before me as well. Roast something for me, accomplish what my flames cannot.=新年理当有火。用火把过去的一切全部烧掉，在这废墟上建立起新的事物，然后往复循环。虽说如此，面前这团小小的火，我也很喜欢。随便帮我烤些什么吧，做些我的火焰做不到的事情。
A New Year's custom calls for customized herbal teas. Care for a cup, Doctor? Bitter? No, shouldn't be. Lungmen herbal tea is different from ordinary decoctions… Dried tangerine peel, lotus leaves, and honeysuckle, all steamed to remove the astringency. That sounds like a decoction? It's not! It really is just regular herbal tea!=博士，新年的第一天，要不要来上一杯特制的凉茶？苦？不会啊，龙门的凉茶和普通的汤药还是有些区别的......陈皮、荷叶、金银花，都已经蒸煮去过涩了。就是汤药？不会啊！真只是凉茶！
A New Year's feast? Your desire for seeking joy in suffering is truly admirable... Of course I'll join. When on land, do as the landwalkers do, no? I'll see you then, Doctor. Happy New Year, and here's to death come closer to us still.=新年宴会？你们苦中作乐的精神确实令人敬佩......当然，我会参加的，入乡随俗，不是吗？到时候再见吧，博士，新年快乐，祝我们离死亡又近了一些。
A New Year's greeting cutout inspired by a very cute bunny. It is said that as long as you stand with the bunny, the chilliness enveloping your body will dissipate.=以很可爱的兔兔为灵感来源制作的贺年立牌。据说，只要和兔兔站在一起，就能驱散周身的寒意。
A new year, and you're still punctual as ever. That means the season's first scientific exam will be your reward— You didn't come to Medical for an appointment? Oh, is this... a present for me?=新的一年，你还是很准时，那么这一季度的首轮理学检查就当是给你的奖励了——不是因为预约来医疗部？这是......送我的礼物？
A new year? That means a new hunt? Not yet? Understood. Then I rest… Doctor, you rest too.=新年？新的猎物吗？没有？好吧，红休息一会......博士也来休息一会。
A newly available cello with a sign displaying the testimonial of a famous music critic. This cello is the fruit of years worth of hard work, but even the most perfect instrument needs recognition for its worth to be proven. That goes for humans, too.=新到店的商品大提琴，悬挂的纸板上写着某知名乐评人的推荐语。\n这把琴耗去匠人数年心血，可再完美的乐器，也需要凭“承认”来证明其价值，人也是。
A newly carved stone emblem.\nGet to know others once more, and get to know yourself once more.=一块刚刚雕刻好的石质徽记。\n再一次认识他人，再一次认识自己。
A newly discovered life form and the largest Originium Slug and flower symbiote on reliable record. Capable of boosting plant growth and Originium Slug reproduction by dispersing its pollen, it can even fly slowly in the air. Some scholars believe that its ability to fly is new evidence of unintelligent organisms actively manipulating complex Originium Arts, while others believe it is nothing more than a naturally occurring phenomenon under hyper-specific conditions. This question has yet to be resolved, as no biologist has been desperate enough to approach it.=一种新近发现的生命形式，有可靠记录以来体型最大的源石虫与花卉的共生形态。能通过散布花粉促进植物的生长和源石虫的繁殖，甚至还能在空中缓慢飞行。一些学者认为其飞行能力是低智能生物主动操控复杂源石技艺的新证据，而更多人坚称这不过是一种特定条件下自然发生的现象。这一问题至今没有定论，因为还没有哪位不要命的生物学家敢靠近它。
A newspaper clipping filled with jubilation.\nThat day, all of Victoria's papers sang praises of Frederick III and his feat of conquering Gaul.=满载着喜悦的报纸一角。\n那一天，所有维多利亚的报纸都在歌颂着弗雷德里克三世征服高卢的功绩。
A newspaper rack mounted directly on the wall. As the exhibition room layout is merely for training purposes, the reading material consists mostly of old newspapers.=镶嵌在墙壁上的报纸架。由于展览馆的模板是演习场地，所以上面的报纸大多是用来凑数的过期日报。
A nice, finely processed sugar lump commonly used for potion production. Do not taste test it! This is not food and is not to be sold as food! EVER!=充满诱惑力的精加工糖块堆，通常用于制备药剂。严禁在加工前偷吃！这不是一般的食品，也不会作为食品售卖！不会！
A nicely-growing plant placed on a metal flower stand. Justyna has been looking after it with care, and it has just taken root.=摆在金属花架上、长势不错的瓶插植物。刚刚生根，查丝汀娜一直在照料它。
A Night of Terror=惊弓一夜
A nightmare born of the void of 'evolution'. Long has it hidden in the shadows, but now it takes its place at the board.=自“演化”的空洞中生出的梦魇，始终藏身阴影的执白者，此刻正站在对手面前。
A Nightmare Continued=噩梦的延续
A nightmare...=噩梦......
A nightstand carved from a single piece of wood, with an oil lamp on top that is convenient for guests to use at will.\nBefore modern lighting was fully popularized throughout Kjerag, a small lantern could serve many needs.=一整块木材雕成的床头柜，放着一盏油灯，方便客人随时使用。\n在现代照明还未完全普及整个谢拉格前，一盏小小的提灯时常能解决诸多需求。
A nightstand influenced by Lungmen designs. There are some things that ought to be kept within arm's reach. It might be a good idea to put them on the nightstand.=仿龙门样式的床头柜。有些东西，总不该离身太远，放在这上面或许是个好主意。
A nightstand inlaid with precisely-crafted crystal chimes with crisp notes. At times, Ulpianus would play an elaborate melody on it. A former composer turned Hunter would perform with him, until he was forced to cut off her blossoming head.=床头柜镶嵌有结构精密的晶体板，敲击时会发出清脆的响声，有时，乌尔比安会随手用它来演奏一段精巧的旋律。\n一位作曲家出身的猎人曾与乌尔比安共同演奏，直到乌尔比安亲手斩下她那已经绽放的头颅。
A Nightzmora stands in the arena. His limbs are at ease. His flaws are exposed. He knows not where to cast his gaze from beneath that helmet. He hums an ancient ballad.=一匹梦魇伫立在赛场上，四肢放松，破绽百出，头盔下的视线不知扫视着何处，他哼着一首古老的歌谣。
A nimble hand and a quick getaway. Over time, he made a name for himself as the 'Fleet-footed.' Alas, he always ends up stealing more than he can handle and getting caught.=偷得准，跑得快，时间一长，便在业界里留下了“飞腿”的美名。只可惜他总是因为赃物太重，最终被逮个正着。
A ninja obsessed with technology, wielding a kendama-shaped flash drive filled with deadly spam. Completely unbound by anyone, they quickly leap to avoid danger.=沉迷科技产品无法自拔的忍者，剑玉造型的闪盘中塞满了杀伤力惊人的垃圾信息。完全不受任何人的摆布，会迅速跳起躲避危险。
A ninja that attacks by spinning in place. Claims that creating a vortex from air is a type of suiton too, even without water around him. Nobody wants to go out with him because he refuses to walk properly.=能通过原地打转杀伤敌人的忍者，坚称就算周身没有水，让空气形成漩涡也是水遁的一种。因为平日里总是不好好走路，没人愿意和他一起出门。
A ninja who can spin in place for a long time. He claims that there is water surrounding him; your vision is just too poor to see it. Never stops spinning unless tripped.=能原地转很长时间的忍者，坚称自己转起来周身就是有水，只是旁边的人视力太差看不到。除非在旋转时绊他一跤，否则不会停止。
A ninja who loves technology, wielding a kendama-shaped flash drive as a weapon. Unbound by anyone, they leap to avoid danger.=喜爱科技产品的忍者，武器是不知为何做成剑玉形状的闪盘。不受别人的摆布，会跳起躲避危险。
A nomadic city is a very large tribe, with many people living in it. It will never have anything to do with us.=移动城市就是很大的部族，在上面住着许多人，但那是和我们一辈子都没关系的东西。
A nomadic city under the rule of Wei Yenwu. A place of towering skyscrapers and bustling public transit, it is one of the most important economic centers of Yan.=由魏彦吾治理的移动城邦，楼宇林立，交通发达，是炎国重要经济中心之一。
A normal baseball bat bearing the illegible autographs of several famous players on it. Maybe, perhaps, those signatures are fake, but the desire to share them is real.=普通的棒球棍，棍身歪歪扭扭地写着数位知名球手的签名。虽然，也许，大概，即使签名是模仿的，想要分享的心情却是真实的。
A normal chandelier in Sanctilaminium Ambrosii. Its wing-like frame elevates a holy light. Raimund took down the candles and his eyes collided with Fortuna's. He is struck by his chair height. How else could he explain his sudden agitation?=在安布罗修修道院中很常见的吊灯，翼形的灯架轻轻托起圣洁的光明。\n莱蒙德取下蜡烛，恰好与福尔图娜对视。椅子太高了他恐高，不然无法解释为什么他突然慌神，不小心燎着了福尔图娜的头发。
A normal pegboard with much wear and tear.\nDischarges, sacrifices... Aside from the unidentifiable traces left on the board, who could remember all those who have come and gone?=一块普通的挂板，但印痕杂叠，无疑用了很久。\n退役、牺牲......除了挂板上早已无法辨认的痕迹，谁能记得这间作战室里来了又去的那些人。
A normal short stool. The old seat cushion sits neatly on top; it has been washed so much that its color has faded. 'Adele, come sit next to us. Write this book with us! We'll write the volcano's story... Our story...'=普通的小矮凳，老旧的坐垫被洗得发白，平整地放在凳子上。\n“阿黛尔，坐到我们身边来，陪我们写书吧！写火山的故事，写我们的故事......可惜这些纸不够我们将故事写完。”
A normal soft stool. The dark cover can be removed for easy cleaning.\nFurniture made for humans has not been used for quite some time.=普通的软凳，深色皮套可拆卸，方便清洗。\n为人而制的家具早已无人使用。
A normal token. It's nothing special, but it has its uses.=普普通通的信物。虽然不是什么特别的物件，但也有一定的用处。
A normal, slightly old-fashioned lucky charm. The simplest blessings are also the weightiest expectations.=一枚普通的，有些陈旧的平安符。最朴实的祝福，也是最有分量的期待。
A nostalgic place, Doctor. As for this commission of yours, I trust we can both set aside its details for the moment. I do have some other ideas on the rewards, though, beyond the bounty itself.=令人怀念的地方，博士。这份委托的细节我并不在意，只是关于报酬，除了赏金之外，我还有些更好的想法。
A notebook comprised of awkward handwriting and yellowed pages. She often still dreams of sitting at her writing desk in the County of Toron, the forest of oaks beyond her window blanketed by the snowstorm.=一本手写的故事集，字迹稚拙，纸页泛黄。她还是经常梦见自己坐在多伦郡的写字台前，窗外的栎树林被大雪覆盖。
A notebook filled with mythic legends and poems for the wayward bard. The language isn't flowery per se, but passion and sincerity abound as you read it.=一本笔记，写满了神话传说和吟游诗。辞藻不算华丽，但读得出满满的真诚与热情。
A notebook Heidi sought to pass to Rhodes Island mere days before being arrested, now returned to its rightful owner. Much that has happened in this city is recorded in a terse, obfuscated style. Heidi is more than glad to let you borrow it to peruse as often as you like.=海蒂被捕前几天想办法转交到罗德岛的笔记本，现在物归原主。用简洁隐晦的方式记下了这座城市里发生的许多事情，她很乐意经常拿给你翻阅。
A notebook with a singed corner. Recorded are not only operation results, but the lives of Sarkaz, sifted from the ashes.=一本页角被燎焦的笔记。所记录的不仅有行动的结果，还有从灰烬中抖落的，萨卡兹们的生活。
A notebook with no more space to write. Here one finds all extant knowledge on Originium research. It's so detailed that it could be published as a book titled Originium Research: From Basics to Mastery.=一本已经没有地方下笔的笔记本。上面记载着目前为止，有关源石研究的一切相关知识点。内容详细到可以重新排版后出一本书，叫做《源石研究，从入门到精通》。
A notebook, densely packed with Ch'en's records of her investigation in Dossoles, and a few of her thoughts. She seems to be implying she's seeking your opinions, though of course, she hasn't said that outright.=一本笔记本，上面密密麻麻记载了陈在多索雷斯的调查记录，还有她的一些想法。她看起来有征求你意见的意思，当然，她没有明说。
A notebook. The names of several musical instruments are fastidiously written on the first page. What she's sharing with you is intel, but at the same time, memories.=一本备忘录。第一页上工整地写着许多乐器的名字。她分享给你的是情报，也是回忆。
A noticeboard tacked with various notes.=贴满了贴示的公告板。
A novel transparent material born from the laboratory. Its high luminous transmittance and phenomenal durability in all aspects promise to make it an excellent substitute for many conventional materials.=在实验室内诞生的新型透明材料，具备高透光度和优秀的各项耐性，将成为许多传统材料的优质替代品。
A novice acolyte at the Temple of Flora, a hero well-versed in the lore of flowers and plants who applied it to her Originium Arts. In addition to the standard acolyte duties of study, cleaning, incense burning, and other errands, they are also responsible for maintaining the floral fountains on the streets.=新加入芙罗拉神殿的祭司学徒。传说芙罗拉是掌握了无数鲜花与植物的知识，能将之应用在源石技艺中的英雄。除学习、清扫、送货、报信、焚香等神殿学徒的常规工作外，他们还要承担维护街上缀花喷泉的工作。
A number of errors have been detected. Please confirm.=仍有一些错误出现在您的计算中，请注意。
A number of possessed enemies have appeared during this battle. Please make sure to fortify your defenses.=本次作战中出现了大量的宿主部队，一定要注意防守。
A nun from Bolívar who joined Rhodes Island at Sankta Miksaparato's recommendation. She has returned to Bolívar and serves as guard operator at the local branch.=来自玻利瓦尔的修女，经干员信仰搅拌机推荐加入罗德岛，目前已经返回家乡玻利瓦尔，于当地办事处担任近卫干员。
A nursery on the lower levels of the Shrine of Nurtury. Every night, ten million children fall into dream here. Their shared dream melds together in the air, enough to ensnare anyone awake.\n<@lv.item><Dream Tiles> </>Operators deployed within will be pulled into the dream\n<@lv.item><Cosplayer> </>After awakening, helps out in battle by various means=育婴圣堂下层的育婴室，每夜，百十万孩童于此入梦，他们共同的梦境融化在空气之中，足以迷醉任何清醒之人。\n<@lv.item><入梦砖></>置于其中的干员会立刻被拖入美梦中\n<@lv.item><扮演者></>叫醒后以各种方式协助战斗
A nursery on the lower levels of the Shrine of Nurtury. Every night, ten million children fall into dream here. Their shared dream melds together in the air, enough to ensnare anyone awake.\n<Dream Tiles> Operators deployed within will be pulled into the dream\n<Cosplayer> After awakening, helps out in battle by various means=育婴圣堂下层的育婴室，每夜，百十万孩童于此入梦，他们共同的梦境融化在空气之中，足以迷醉任何清醒之人。\n<入梦砖>置于其中的干员会立刻被拖入美梦中\n<扮演者>叫醒后以各种方式协助战斗
A once treasured clock, now reduced to nothing more than a broken dial with some small value only to collectors. You find things like this in abandoned houses. A clock silently keeping the time can be priceless, or worthless. The hour hand on the dial is stuck in place, vainly trying to turn.=曾经名贵的旧钟表，现在只剩微微破碎的表盘于收藏者之间还稍有价值。在废弃的老屋中总能找到这样的东西，钟表默默记录下的时间可以是无价之宝，也可以一文不值。表盘上的时针卡在原地努力转动，这种努力徒劳无功。
A once-in-a-generation pitcher who was born to throw. His grandfather once served in Gaul's grenadier battalion, so it's no wonder that he enjoys throwing at people.=十年来投球最准的天才投手，他的手臂仿佛是专为投球而生。听说他的爷爷曾在高卢帝国掷弹兵团服役，难怪他那么喜欢拿球砸人......
A once-in-a-generation pitcher who was born to throw. Ordinary ballgames have lost their appeal; he prefers the thrill of throwing at people.=十年来投球最准的天才投手，他的手臂仿佛是专为投球而生。在他眼里，常规的球赛已经失去了乐趣，还是拿球砸人更有趣些。
A one-armed vehicle that can carry out precise tasks. It is generally only used in really bad situations.=能够进行精密操作的独臂工程车。只有在事态相当恶化的时候才会动用的器械。
A one-on-one? Tough guy, huh.=哼，敢跟我单挑，算你胆子大。
A p-promotion? Are you sure? I'm actually not very good at fighting... Thank you.=晋、晋升？我......可以吗？我其实不那么擅长战斗......谢谢您。
A pachinko machine frequently seen in arcade halls. A box of coins, a glass of water, and a machine to whittle away the day.=街机厅中常见的弹珠机台。一盒币，一杯水，一台机械玩一天。
A pacifier soaked in saliva, with a miniature halo atop it. The child who threw it away is now wailing incessantly. Guide the way for the lost pacifier, and it will return to the child's side.=一枚沾满口水渍的奶嘴，已经长出了小小的光环。丢了它的孩子此刻正不安地啼哭，为迷途的奶嘴指引方向，它终将回到孩子身边。
A pack leader trained and utilized by locals since ancient times. For early aboriginals and pioneers, these hounds were considered invaluable partners.=当地人自古以来培养并操纵的猎犬，作为犬群的头领。曾是土著民和早期拓荒者的得力助手。
A pack of beasts took over an abandoned concert hall near the Leithanian border, gathering around instruments that still occasionally played and howling along in chorus. Drawn to this bizarre symphony, music lovers flocked to witness what they called a 'testament to music's universality.' Some even modified the Gramophones using Originium techniques to create grander melodies, further inspiring the beasts' song. But disaster struck when the Gramophones malfunctioned, inciting the beasts into a frenzy while injuring several spectators with its defense mechanisms. The Leithanian Philharmonic Association has now called on Rhodes Island to help subdue the agitated beasts and dismantle the faulty devices.=莱塔尼亚边境一处荒废音乐厅不知何时被兽群占据，它们日夜围着不时发出声响的乐器引吭高歌。大批音乐鉴赏家慕名而来，称之为“音乐不分物种”的奇景，甚至为此私自改造附近废弃的“留声机”，利用源石技艺奏出更加华美的曲调，持续吸引兽群高歌。但不知从何时开始，“留声机”程序崩溃，不仅引发了兽群的狂躁，还触发自身防御系统击伤多名鉴赏家。莱塔尼亚音乐鉴赏协会请求罗德岛协助控制发狂的兽群以及拆毁失控的源石装置。
A pack of carbon bricks used for the facility development of Rhodes Island.=一组碳素砖，用于开发罗德岛的基础设施。
A pack of flower seeds, capable of transforming your office into a flowery sanctuary. As long as you're not allergic to anything, anywhere can become the Convalescent Garden.=一包花种，能够让博士的办公室变为花田。只要不过敏，哪里都是庭院。
A pack of polyester used in industrial production. Can be used for a variety of upgrades and for production in the Factory.=工业制造所需的一组聚酸酯，可用于多种强化场合，也常作为制造站合成项目的原料。
A pack of rations containing various resources and supplies. In more ways than one, its appearance provides glimpses into the battle that transpired in the heart of Chernobog. Even looking at it now fills one's heart with a lingering dread.=一份包含各类材料和资料的配给。从各个角度还原详述了发生在切尔诺伯格核心城的那场大战，即使现在看来也令人心有余悸。
A pack of rations, containing a variety of random supplies.=纪念博士入职一周年的物资配给，包含多种随机材料。
A page from the Book of the Tower Knights. On it is Isabelle 'Dagda' Montague's name, followed by a large blank space below, waiting to be filled in.=《塔楼骑士之书》中的一页。写有伊莎贝尔·“达格达”·孟塔古的姓名，下方仍有大段空白，正在等待书写。
A painstakingly curated Yanese cabinet of curiosities. The elaborate ornaments are arranged in such a way as to inspire awe, and only a true connoisseur knows the value of the collection.=精心装饰过的炎式博古架，又称多宝格。典雅的摆件错落有致，引人赞叹，只有行家才知道上面承载着多少真金白银。
A painting by a modern Columbian painter. Though its design is simple and geometric, each viewer might perceive it differently.=哥伦比亚现代画家创作的挂画。几何图案拼接成了不变的画面，但在每个人眼中，它都与众不同。
A painting commonly seen in the pizzeria. It's just for decoration. Word has it the painter likes assembling models.=披萨店常用的装饰画。单纯的装饰作用。听说作者很喜欢拼装模型。
A painting in a golden frame. As simple as it is impactful. 'There are many things about Siracusa that leave a deep impression. The famiglie, the rains, and, we hope, our pizza.'=装裱在金色画框里的画像，画工并不复杂，但画面充满冲击力。\n“叙拉古能给人留下深刻印象的东西很多，家族、雨季，但愿我们的披萨也是其中之一。”
A painting influenced by Lungmen designs. It's just a copy of a masterpiece of an ink painting master.=仿龙门样式的装饰画。墨画老师傅挥毫数笔的杰作，只可惜是复制品。
A painting made by a small Operator after returning from Siesta. The immature painting skills perfectly express the city's boundless dreams.=某位小干员从汐斯塔回来后绘制的儿童画。稚嫩画技正是无限梦想的最佳载体。
A painting that depicts the greatest disaster in Iberian history. Its brushstrokes, colors, and images are all meaningless. 'The Ægir know. The Ægir know. The Ægir know.'=描绘伊比利亚史上最大灾难的画作，笔触毫无意义，色彩毫无意义，意象毫无意义。“阿戈尔知道，阿戈尔知道，阿戈尔知道。”
A painting within a wooden frame, depicting a moonlit night wrapped in chains. Every visitor has chains lashing down their spirit, chains unique to them. Only those of resolute will can break free.=镶在木质花纹画框里的装饰画，画中是被锁链封住的月夜。\n每位访客都有着独属于自己的心灵枷锁，唯有意志坚定之人才能将其解开。
A pair of black gloves made from fine materials, bringing calm to the instrument's strings, and to the restless sounds of the heart.=一副质地考究的黑色手套。既能安抚琴弦，也能安抚繁杂的心声。
A pair of brand new sneakers. She's very, VERY looking forward to working out with you.=一双崭新的运动鞋。她对于和你一同锻炼身体十分期待。
A pair of foldable non-corrective glasses with a brass frame. While the style may have once been popular, it is rarely ever picked by opticians today.=一副可以折叠的平光眼镜，镜架为黄铜材质。作为曾经流行的款式，它早已不是如今配镜师的选择。
A Pair of Fowlbeasts=一双羽兽
A pair of lights illuminating the camp. The asymmetric design is the expression of an unbalanced soul. Will you find peace while under their light?=作为营地光源配置的成对顶灯。非对称的设计显现非平衡的心灵，沐浴在这光芒下的人啊，你何时才能寻到安宁？
A pair of running shoes that fit your feet perfectly. The person who gave you this must have spent a lot of effort asking you to join her on her morning exercise routine.=一双恰好合你尺寸的跑鞋。为了邀请你晨练，赠送者一定花了不少工夫。
A pair of soft blinders. It's nice to put it on at bedtime.=一副柔软的眼罩。在睡觉的时候戴上也挺不错的。
A pair of somewhat antiquated-looking round glasses. Some have told her that they make her look less courageous. As such, she decided to entrust her glasses to you. Aboard Rhodes Island, she wants to be her past self.=一副稍显古旧的圆眼镜。有人说戴上眼镜的她会少几分锐气，她于是将眼镜交给你来保管。在罗德岛上，她希望自己还是过去的自己。
A pair of stone chess pieces, imitating some oddities the storytellers once played with. The designer added some magnetic parts to keep them linked tight. 'The Sarkaz conquests never end, but neither do the disasters of Kazdel.'=一对石质棋子，仿制自讲述者们在某次探险中曾把玩的奇异物件。设计师在其中加入了磁性材料，使它们保持着紧密相依的姿态。\n“萨卡兹的征略不止，卡兹戴尔的灾难亦不休......”历史如此记载。
A pair of trendy limited-edition sneakers. It seems to include a special auxiliary design to accommodate one of Victoria's popular sports, with technical support from Rim Billiton.=一双新潮的限定款运动鞋。似乎为维多利亚风靡的球类运动做了特别的辅助设计，技术支持源自雷姆必拓。
A pair of weapons, says I=要兵器一对
A pair of wizened hands push open the door to the beginning.=一双苍老的手，推开通往最初的门。
A pair of wizened hands, comforting farmers, traders, soldiers, even lords ameer and padishahs. All those seeking answers only to fall into chaos without exception, suffering ceaseless fear or ecstasy, and descent into disorder. I know, the line separating me from the Yurodstvo used to be indistinguishable.=一双干枯的手，抚过农民、商贩、士兵，甚至王酋和帕夏的头顶。所有寻求解答的人无一例外得到混沌的下场，不停歇地惊惧、狂喜，行为失序。我知道，曾经我与圣愚的界限并不分明。
A palace of memory, its structure more elaborate than a Leithanian instrument, its contents more incoherent than revenant rambling. Supporting this palace is perhaps as simple as enjoying a spoonful of soup—well, I'd say it is woven of thread rather than built of brick…=记忆化作殿堂，结构会比莱塔尼亚人的乐器还要精巧，比死魂灵的呓语更难解。支撑起整座殿堂的梁柱，也许只是一口汤的味道。而这座殿堂，与其说是砖石垒成，不如说是丝线织就......
A palace, solemn and majestic, befits a king. At the end of the steps, a man stands motionless with his throne. Red curtains sway and cast layers of light on him, veiling the monarch's countenance. Arturia bows to the Caprinae before her.=君王之所，森严而伟丽。阶梯的尽处，男人岿然不动，与王座融为一体。他的面容隐在赤色帷幔荡漾起的层层光影里，无法看清。阿尔图罗颔首，向着面前的卡普里尼施礼。
A pale yellow handkerchief, the memories within never fading. She already pictures how people will tie one to her gravestone, the way her mother did to her chest the day she said goodbye.=一条褪色的浅黄色丝巾，然而其中的回忆不会褪色。她想象着人们如何将丝巾系在她的墓碑上，一如分别那天，母亲将丝巾系在她的胸前。
A palm-sized sculpture. Supposedly these are handmade gifts given out by the Gargoyles as a sign of friendship.=一个手掌大小的雕像，听说是石像鬼们表示友好的造物。
A palm-sized sculpture. Supposedly they are handmade gifts given out by the Gargoyles as a sign of friendship.=一个手掌大小的雕像，听说是石像鬼们表示友好的造物。
A panicky Operator dispatched from Blacksteel, Jessica is a reliable, combat-effective asset and full-time Blacksteel mercenary. But she suffers from such crippling insecurity that Vanilla, a Blacksteel apprentice, seems more dependable in battle.=总是慌慌张张的黑钢派遣干员。\n杰西卡虽然是黑钢的正式干员，本人的作战能力也值得信赖，却因为性格过于缺乏自信，而经常给人还不如香草这样的实习干员来得可靠的感觉。
A panoramic display of the mountains around Moushan Village. Some leave, some return, and others weave through the mountains. But ultimately, only the mountains always remain.=展现谋善村周围群山的全景显示屏。有的人出来，有的人回去，有的人穿梭在山间，只有山一直在那里。
A panoramic display of the natural deepsea, teeming with glimpses of ocean creatures. MMyY hHoOmMeE, and my final destinatioAnND THE PLACE WHERE I BEGAN.=展现大海深处自然景象的全景显示屏，大量的海洋生物不断在屏幕中出现。\n我的家园\=家园，我的终点\/\/起点。
A panoramic display screen showcasing the scenery outside Londinium Station. The evening light is gentle as the trains rush by. The platform does not speak; it simply smiles as it bids farewell to each departure.=展现伦蒂尼姆站台外风景的全景显示屏。暮色温柔，列车奔驰。\n站台不会说话，它只是微笑着告别每一个出发。
A panoramic display screen showcasing the vibrant evening of Nuova Volsinii's Carnevale. Redefining old traditions takes effort and time, and Carnevale is where it all begins.=展现叙拉古新都市狂欢节喧闹夜景的全景显示屏。\n给老传统赋予新定义要经历漫长的过程，狂欢节即是一切的起点。
A panoramic display showcasing the beauty of Dossoles's beaches during sunset. Though the competitions will always come to an end, the fun never stops here.=展现多索雷斯海滨晚霞的全景显示屏。比赛终有结局，狂欢永不落幕。
A panoramic display showing a busy port. A former fleet commander turned Hunter told Skadi of all the ports he had berthed at. In the end, she could not take his life. Ulpianus ordered her to fall back, and cut his warped body in twain.=展现港口枢纽繁忙景象的全景显示屏。\n一位科考舰长出身的猎人曾向斯卡蒂描述他停靠过的无数港口。最终，斯卡蒂没能亲手了结他的性命，乌尔比安命令她退下，并斩断了猎人那已经扭曲的身体。
A panoramic display showing an autumnal landscape from Higashi's mountains and forests. 'The autumn wind rises at dusk, red leaves rustle aloud frosted rails, at pillow's side do pleasant dreams dwell.'=展现东国山林秋景的全景显示屏。“日暮秋风起，簌簌红叶响霜篱，好梦枕边栖。”
A panoramic display showing scenery of Athenius, with its surrounding mountain range seemingly within reach. She stood by the window gazing towards the temple, as a warm breeze swept through the verdant vale.=展现雅赛努斯景观的全景显示屏，环绕城市的山峦景色似乎触手可及。\n她站在窗边，望向神殿，风带着暖意拂过绿意盎然的山谷。
A panoramic display showing the beauty of the monastery courtyard. Even when far from the real courtyard, the memories of Ambrosii have already taken root within our hearts.=展现修道院庭院景观的全景显示屏。\n即使并未真正身处花庭，安布罗修的往事也已然在心中。
A panoramic display showing the beauty of the skies. Viewers would feel as though they are soaring above the clouds. Friendly reminder: if you are scared of heights, stay away from the display.=展现天空景色的全景显示屏。看着它会让人以为自己正置身云霄之上。\n温馨提示：请患有恐高症的干员远离显示屏。
A panoramic display showing the beauty of the Victorian countryside during the autumnal harvest season. Many visitors hailing from farming families are unable to sit still when they see such a bountiful harvest unfolding in front of them.=展现维多利亚秋收季节乡间美景的全景显示屏。很多出身农家的来客看到这样的丰收景象都会坐不住。
A panoramic display showing the campus of the Royal Guard Academy. Where there are people, there must both be camaraderie and conflict, even in a place where discipline is prized above all else.=展现皇家近卫学院校园样貌的全景显示屏。有人的地方就有人情冷暖，即使是最讲求纪律的地方也不例外。
A panoramic display showing the Castle of Dreams' concert area, the scene outside the latticed windows seemingly-eternal night. No night lasts forever, no dream never ends.=展现梦城堡演出环境的全景显示屏，金属窗棂外是看似永恒不变的暗夜。\n长夜不会漫漫无期，幻梦不会永无止境。
A panoramic display showing the night view of the birthday banquet, a dreamy night sky that draws one to gaze. As she looks back under the starry sky, the blessings from a myriad of universes are captured in this moment.=展现生日晚宴当晚夜景的全景显示屏，梦幻般的夜空让人不由得驻足眺望。\n当她在星空下回眸凝望，万千寰宇的祝福便在此刻定格。
A panoramic display showing the scenic beauty of the misty Fashion Street. The past and present of Fashion Street are on full display here.=展现水汽氤氲的风情街景观的全景显示屏。\n风情街的历史与当下在此一览无余。
A panoramic display showing the snowing scenery of Myrkwood. The reproduced scenery is white and unblemished without the slightest flaw. You know in your heart that you and the Sami revel in the small secrets you share together.=展现落雪的黑森林景观的全景显示屏。 复现的景色纯白无瑕，毫无翳影。你知道自己与萨米人共同隐藏了一些秘密。
A panoramic display showing the splendor of the modern city. Be it food, clothing, housing, or transportation, the advances of modern technology influence all our necessities.=展现现代都市风情的全景显示屏。\n吃穿住行，科技发展影响着一切。
A panoramic display showing the splendor of the rainforest. It fully simulates the environment surrounding a rainforest tribe, and even the call of wild beasts can be heard.=展现雨林风情的全景显示屏。全面模拟部落周边环境，连野兽的鸣叫都能听得一清二楚。
A panoramic display showing the view of the volcano as recounted from memory. Lava flows ever so slowly and trickles down the children's dreamscapes, much like the memories that stream down creeks.=展现回忆中的火山景观的全景显示屏。\n岩浆缓慢地流动，正如溪水般的回忆，淌过孩子的梦境。
A panoramic projection of the view from the balcony of the Ballroom under the moonlight of a clear night. Better yet, there's no risk of falling over the rails.=兰赛拉尔王城宴会厅外观景台的全景投影。月光之下，美景一览无余——而且也不会掉下去。
A panoramic screen showing fireworks blends seamlessly with the kitchen. 'Cooking and serving are alike; harmony is key. Too salty? Add sugar. Too bland? Add salt. We're all in the same pot, so learn to offset each other's flaws.'=展现后厨窗外盛大烟火的全景显示屏，与后厨的陈设融合得天衣无缝。\n“做饭和待人一样，以和为贵。太咸了就加点糖调和，太淡了就补点盐提劲。既然都是一口锅里的，总得学会取长补短。”
A panoramic view of the battlefield.=战场的全貌，尽收眼底。
A paper cutter. She solemnly handed it to you, but you're not sure why.=一把裁纸刀。她郑重其事地交给你，但你不知缘由。
A paper fan, its frame made of special materials, on it written 'nonexistent and nothing.'=一把纸扇，扇骨使用了特殊的材质，扇面则写着“子虚乌有”。
A part of Jessica's insecurity stems from selective perception.\nIn actuality, Jessica has the skills to hold at least the middle rank in an organization of any scale. In her time with Blacksteel as well as Rhodes Island, there has never been a blemish on her record.=杰西卡的缺乏自信，很大程度是因为来自参照物的选择。\n事实上，以杰西卡的能力，在任何一个小型组织中，都足以担当中坚。而即使在罗德岛或者黑钢之中，对杰西卡的评价，也从来没有低过。
A part that the mercenaries removed from who-knows-what and hung from the ceiling. It started glowing, and not only is it very bright, it's also very hot. Ines asked Hoederer, 'Is this really something we can use?' Hoederer answered, 'Yes.'=忘记是哪一次从哪里拆下来的哪块零件，佣兵们把它挂在天花板上，它开始发光。不仅很亮，而且很烫。\n伊内丝问赫德雷，这个东西可以这样用吗？赫德雷说，可以。
A particle that can adsorb many different materials. At first, it was only used in cheap adsorbents, but has since become a cutting-edge material thanks to its strong universal coagulative properties.=能够吸附多种物质的微粒，最初仅被当作廉价吸附剂使用，后因其通用性和易于实现的凝结条件而被应用于尖端领域。
A parting is not always caused by cruelty, just as a record does not always stem from remembrance.=告别未必因为残忍，记叙也未必全然是出于缅怀。
A partition dividing the maintenance area from the performance area. When music is played, the sound waves it emits are able to keep either side from hearing any noise from the other.=将乐器维护区域和演奏区域分开的隔断。\n乐音作响，发出的声波能够让两侧互不相闻。
A partition made with wire mesh. Paired with a wardrobe for the Glasgow members' convenience before stepping into the ring. If you asked Indra to clean up the gym, she would jam anything she couldn't find a proper place for into the wardrobe.=铁网做成的隔断，划分空间，搭配更衣柜，方便格拉斯哥帮成员在擂台上一展身手。\n如果让因陀罗打扫卫生，她多半会把所有不知道该放到哪里的东西都塞进这个小柜子。
A partition on the landship, carefully decorated for Carnevale. Even includes a dartboard. 'The wait on Carnevale night feels so long. Let's throw some darts! Don't worry, I'm an expert—I won't hit you.'=陆行舰上用来区隔不同区域的隔断，适逢狂欢节也经过了精心打扮，一块飞镖盘恰如其分。\n“狂欢夜的等待真是漫长，来投飞镖解闷吧！放心，我投得可准了，不会扎到你的。”
A partition separating the dining area from the ordering area. Can't tease the people in line too much.=肯德基餐厅的木隔墙。隔的开空间，隔不开对美味的热忱。
A partition that consists of two glass panes, forever in harmony together.=由两块玻璃拼接而成的隔板。知同容异，是为和。
A partition used to seal off the cleanroom. Since when did this get here?=安全舱必备的隔墙。咦，是什么时候放在这儿的？
A partition used to separate the prep area from the R&D area, with an equipment rack next to the transparent wall. Scout used to tidy up carelessly shed jackets that were left here. Now, Touch has taken over that duty.=用来分割准备区和研习区的隔断墙，透明墙体旁附有可以放置装备的功能性挂架。\n以前Scout总是会收起其他人胡乱扔在这里的外衣，如今做这件事的人变成了Touch。
A partition used to split off two areas. Often accompanied by heavy-duty office supplies, to spectacular effect.=用于区分区域的屏风。经常与一些大型办公用品相伴，效果拔群。
A partition wall made from natural stone with a rustic vibe. The room's owner thought about moving it, but nobody could accomplish the feat.=天然石材堆砌而成的隔断墙，别有一番质朴的风味。屋主想过换个地方安置它，但很遗憾，没人能搬动。
A partner has joined=协作者已加入
A partner has left=协作者已退出
A party? Count me out. Some Durin buddies got hold of some good booze, I'll go meet with them and we're getting ourselves smashed. If you want a round yourself, you're free to come by. Oh yeah, and Happy New Year.=宴会？我就不去了。几个杜林朋友搞了一些好酒，我们约好了不醉不归。你要是想喝一杯的话，也可以来找我们。对了，新年快乐。
A passageway set up in some arenas to allow VIPs quicker access. Being close to the arena floor allows one to watch the match better, but sometimes some strange individuals get mixed up in the crowd.=部分竞技场为了让大客户们更快入场而安排的通道。离赛场很近，可以更好的观看比赛，也会因为离赛场太近而混入一些奇人异士。
A Passion for Work?=工作热情？
A passionate fairy tale where there is no boredom.\n<@lv.item><Moonlight></>Begins turning clockwise after some time, revealing invisible units and increasing their Movement Speed and ASPD\n<@lv.item><Moonlight Cocoon></> Blocks Moonlight=一篇无需担忧烦闷的热情童话。\n<@lv.item><月光></>一段时间后顺时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<@lv.item><月影之茧></>可以阻挡月光
A passionate fairy tale where there is no boredom.\n<Moonlight>Begins turning clockwise after some time, revealing invisible units and increasing their Movement Speed and ASPD\n<Moonlight Cocoon> Blocks Moonlight=一篇无需担忧烦闷的热情童话。\n<月光>一段时间后顺时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<月影之茧>可以阻挡月光
A past bereft of hope, a future bereft of sight.=往日无望，明日不明。
A pastry made with glutinous rice and taro paste. Can be used to restore Sanity.=一份用糯米和芋泥蒸制的糕点，可用于恢复理智。
A patch of shadow. It has never once left, nor has it ever truly existed.=一片影子。从不曾离开，从不曾真实存在。
A patchwork carpet featuring chaotic patterns, vibrant colors, and a distinct design. Said to depict flying streamers and exploding fireworks, though no one can see it. Maybe the designer had a bit too much to drink that night?=多种材料拼贴而成的地毯，图案杂乱，色彩斑斓，设计相当独到。\n据说它描绘了彩带纷飞、烟花绽放的景象，但大家都没看出来。设计者那天晚上可能喝大了？
A pathetic creature that is naught but bleached bones moves slowly. Nerve strands reach out and grab the massive containers. It still roams this place. It is not dead yet.=仅剩白骨的可悲生物，正在轻轻地摆动身体。神经束延展开去，拖拽起庞大的货箱。它确实在这里游弋着，它还未死去。
A pathetic soul looking to crawl up out of the quagmire? Ines is right. Still, when the mire wanted to drag me under, I realized there was no escape. For most Sarkaz, they'd find only hatred-borne victories to swallow when they're hungry for revenge. But I refuse to believe it's the way it should be, and I won't stop finding for us a true path to freedom.=想要逃离泥沼的可怜人？伊内丝说得对。可真正身处泥沼中心时，我发现无处可逃。为了由仇恨凝结的胜利，普通萨卡兹没有选择的权利......但不该如此，我不会放弃寻找我们更自由的结局。
A patient's lifeline during major medical operations. Having critical life-saving equipment that can continuously operate even during a single point of failure or electrical outage is decisive for the recovery of patients.=重大医疗手术中患者的生命线。发生单点故障甚至断电都可持续运行的生命攸关设备对于病患康复没有决定性意义。
A patterned feather decoration. This ineloquent researcher from Liberi shows her sincerity by gifting her own feathers.=一枚斑纹羽毛饰品。不善言辞的黎博利科研人员通过赠送自己的羽毛来托付情感。
A peaceful fairy tale where there is no fatigue.\n<@lv.item><Moonlight></>Begins turning clockwise after some time, revealing invisible units and increasing their Movement Speed and ASPD\n<@lv.item><Moonlight Cocoon></> Blocks Moonlight=一篇无需担忧困倦的安详童话。\n<@lv.item><月光></>一段时间后顺时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<@lv.item><月影之茧></>可以阻挡月光
A peaceful fairy tale where there is no fatigue.\n<Moonlight>Begins turning clockwise after some time, revealing invisible units and increasing their Movement Speed and ASPD\n<Moonlight Cocoon> Blocks Moonlight=一篇无需担忧困倦的安详童话。\n<月光>一段时间后顺时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<月影之茧>可以阻挡月光
A peachwood pendant with 'Go in Peace' carved on it. He says that peachwood wards off evil, while the jade studding it brings good fortune. Basically, it's the words carved on the wood that are the most important part.=一枚刻着“出入平安”的桃木挂件，他说，桃木可以辟邪，点缀的玉石带来好运，总之——木牌上的四个字是最要紧的事。
A pearly-white string of trophies carved from animal, including one from the beast that took her arm.=一串洁白的兽牙雕饰，其中一枚取自夺去她左臂的那只野兽。
A Peasant=一个农民
A pebble encounters countless other pebbles during its life. They will collide with each other and become magma. When they reach critical temperature, they erupt. In the end, they turn into the ash that nourishes new life. We're just like these little pebbles, Professor– Oh! Why didn't you tell me the fireworks already started?!=一颗小石头会在它的一生中遇到无数小石头，它们互相碰撞，成为岩浆，在最热烈时喷发，然后变成灰，滋养生灵。前辈，我们就像这样的小石——唔，您怎么都不告诉我，原来已经开始放烟花了呀！
A pebble returns to her hometown.=一块小石头回到了她的家乡。
A peculiar lamp, inspired by the unfinished stories the storytellers often ran into. The black frame is like a picture frame. Maybe, after some time, a portrait will appear.=造型奇特的灯具，灵感来自讲述者们在探险中常遇到的未成形的故事。\n黑色的灯架如同画框，也许要再过些时候，其中的画像才会显现。
A peculiar token. It's nothing amazing, but you won't forget you have it.=令人在意的信物。第一眼不会留下什么印象，却总是没法忘记。
A peculiarly shaped igloo with a design directly authorized by a certain rapper. Hot rap tracks are blasted inside the igloo 24/7, as insisted by the sponsor.=造型奇异的雪屋，形象得到了某位说唱歌手的授权。\n燥热的说唱曲在雪屋内24小时轮播，赞助合同里如此要求。
A peculiarly-shaped awning, supposedly made with wood and canvas that meet the standards to build a watercraft out of. Chuck once came home with a broken boat, and that's how the shop ended up with a new awning.=造型奇特的遮阳棚，据说它使用的木料与帆布都符合制作水上载具的标准。\n有次查克带回来一艘破船，于是店里就多了一架遮阳棚。
A peculiarly-shaped lamp rack installed with a fluorescent light that emits a strong glow. In the revenant's shadow, this light is what the airship crew uses to keep themselves grounded in reality.=造型奇特的灯架下安装着一根散发着强烈光线的粗犷灯管。\n在死魂灵的阴影下，飞空艇船员们靠着这丝光亮将自己锚定在现实之中。
A pedestal table commonly used in a Columbian café. Just a quick wipe-down, and it's ready for the next guests.=哥伦比亚咖啡馆常用的单脚木桌。简单清洁一下就能给下一批客人使用。
A pedestal table influenced by Lungmen designs. Let's make a deal.=仿龙门样式的独脚桌。开始交易吧。
A peerless assassin loyal to his famiglia. The shadows serve his will, and he knows murder better than the back of his hand. He can be found in the background of every secret that has allowed his famiglia to rise and flourish, and those who have seen his true face are already buried six feet under.=忠于家族的顶尖杀手，暗影是他的仆从，杀戮比覆手更轻易。令家族立足与兴盛的秘闻之中都有他的身影，得见他真容的人都已长眠于地下。
A Pen Collection from the Convallis=来自河谷的笔盒
A pen filled with special ink. A thousand stars twinkle brightly the moment the pen touches paper.=一支灌注了特殊墨水的钢笔。笔尖划过纸张，银河为之闪烁。
A pencil stub, worn beyond further use. At the end of its life, it has drawn up the most wondrous designs.=一个磨损到不能再使用的铅笔头。在被消耗完之前，它画出了令人称奇的设计。
A pendant etched with runes, its decoration exaggerated and full of obsession with the past.=一个刻着符文的挂坠，浮夸的装饰下饱含对过去的执念。
A pendant lamp chosen by the detective herself for its simple and elegant design, well-suited for creating a mysterious atmosphere. 'The one area she has shown good taste in is her selection of indoor lighting,' remarked Istina.=侦探本人挑选的吊灯，外形朴素典雅，渲染出神秘的氛围。“她唯独在室内光源的选择上蛮有品位。”真理如是评价。
A pendant lamp with a soft light. The lampshade is actually a shoddily-woven basket. The weaver insisted that it can be used to hold things, a statement that was met with chagrin from everyone who heard it.=光线柔和的吊灯，上面的灯罩其实是一个工艺粗糙的篮子。编织者坚称它可以用来装东西，听到的人都露出了为难的神色。
A pendant light that can also be used as a display. In order to bring more profits, commodities often undergo rather extreme evolutions.=可作为吊灯的显示屏。为了带来更多的盈利，商品往往被开发到极致。
A pendant light that can be used by itself. Its light helps people relax.=可以单独使用的吊顶灯，能让人不由自主放松下来。
A pennant bearing the coat of arms of a certain knight family. The crest comes from a knight who never managed to win glory, but due to its extensive influence, was restored by fans to commemorate it.=印上了某位骑士家族徽章的旗帜。该徽章来自一位从未获得荣耀的骑士，但因其影响力广泛，徽章被粉丝们复原以纪念。
A pennant depicting the mark of a certain lead seal. Hidden deep inside the core of an abandoned, Catastrophe-stricken independent city, it should never have been uncovered by man.=描摹了某个铅封印记的旗帜。隐藏在一个废弃受灾独立城市核心的机密印记，本不应该为人所知。
A pennant depicting the scene of a raging wildfire. The flames have been extinguished, and the survivors mix the ashes of the quagmire into ink, to remember these forsaken sights in art.=描摹了某种野火丛烧景象的旗帜。火焰已熄，幸存者将浮于泥沼的灰烬研入墨水，描摹飘零的图景以纪念。
A pennant showing a shattered sky. Dazzling light rains down from the heavens, as people look towards their hopes, hidden behind the vast shadows. Herein lies a depiction of this grand scene, a memento.=描摹了某种苍穹破碎景象的旗帜。\n刺眼的光芒从云层中倾泻而下，人们仰望藏匿于巨大阴影背后的希望，描摹浩阔的图景以纪念。
A pennant that indicates a certain unusual tidal flood. Tides are the pulse of the ocean, from which one seeks to glean the secrets of the deep, recording their shapes to memory.=描摹了某次异常潮汛的旗帜。潮汐是海洋的脉动，人们试图从中窥见更深处的秘密，并勉强记录其形貌以纪念。
A pennant with the mark of a long-lost weapon. Though the weapon itself has long been sundered, its likeness was restored by adherents to commemorate it.=印上某个失落武器印记的旗帜。武器本身早已损毁，其样式则被追随者们复原以纪念。
A pennant with the personal seal of a certain Catastrophe Messenger. Though the messenger lost her life during a Catastrophe long ago, the seal she left behind has been restored by the locals to commemorate her.=印上某位天灾信使个人印记的旗帜。这位信使已在天灾中殉职，而她所留下的记号被当地人复原以纪念。
A perfect flight record... Next time, we can try somewhere even further.=完美的飞行记录......下次，我们可以挑战更远的目的地。
A perfect job! Looks like we can have a good rest today.=完美完成了工作！看来今天可以好好休息一下了。
A perfect low stool from which to contemplate the nature of life and reality after a fine banquet.=兰赛拉尔宴会厅休息用的矮凳。饱餐一顿后，兰赛拉尔人免不了找个矮凳思索一番人生。
A perfect organism, approaching an evolutionary singularity. The pioneer and guide of we many. The last first-born. Seaborn.=临近进化奇点的完美生物，大群的建言者与引领者，“后生的初生”，海嗣。
A perfect performance, to the point that I want to write an evaluation report, voluntarily.=完美的表现，我甚至想主动写一篇性能报告了。
A perfect recreation of the road in front of the museum. Treading on it gives you a taste of the outside. Good thing there's a lawn by it too!=博物馆门前的步行道在这里得到了完美的复现，踩在上面也能感受到一丝室外的气息。\n路旁有这样的草坪真是太好了！
A perfect stitch!=天衣无缝！
A perfect technique makes freedom to act!=炉火纯青，当收放自如。
A perfect victory. Good work, everyone!=这是完美的胜利。大家辛苦了！
A perfectly flat, perfectly rectangular table. That's right, it has no distinguishing characteristics whatsoever. But because of that, anything is possible.=平平整整、方方正正的桌子，是的，它什么特色都没有。\n朴实无华的事物或许什么特色都没有，但它也可以有无限的可能。
A perfectly safe product of a cautiously controlled experiment. Perfectly safe, definitely will not explode, and keeps your mind at ease.=严谨实验下的安全产物，绝对安全，不会爆炸，令人安心。
A Performance=一场演出
A performer of the Crimson Troupe, they unleash their singing voices when sufficiently stimulated, inciting their followers to attack in a frenzy.=猩红剧团的演员，在多重刺激下会放声高歌，煽惑追随者们不顾一切地进攻。
A Perilous Road=崎路前行
A permit issued by the Human Resource Department of Rhodes Island. Can be used to recruit 10 Operators at a time through headhunting companies.=罗德岛人事部颁发的许可书，用于从猎头公司批量招聘干员。一次可以招聘十位干员。
A permit issued by the Human Resource Department of Rhodes Island. Can be used to recruit an Operator through headhunting companies.=罗德岛人事部颁发的许可书，可从猎头公司招聘一位干员。
A permit issued by the Human Resource Department of Rhodes Island. Can be used to recruit an Operator through public channels.=罗德岛人事部颁发的许可书，可从公开渠道招聘一位干员。
A Perro is quietly tailing your squad, seemingly trying to make contact with you. But when you try to get close to him, he just hides far, far away. You have no idea what exactly he's trying to do, but the sound of his sobbing won't stop ringing in your ears. It's maddening.=一位佩洛悄悄跟在你的队伍后面，似乎是想与你们接触。但当你靠近他时，他又远远躲开了。你不确定他到底想要做什么，只听到他的抽泣声一直不停在耳边回响，糟心得很。
A Perro who left his family to seek out a new life... but all that people know is that he is always weeping.=唯唯诺诺的佩洛，离开家庭后正在寻找自己的新生活......不过别人是记不住那么多的，别人只知道他一直在流泪。
A person from the past,\na landship sailing through the present,\nand a gaze rising from the future.=来自过去的人，\n行驶于当下的航船，\n自未来中升起的目光。
A person full of faith towards life. A person who harbors malice towards all. In both their hearts is a thorn of resentment, one that stabs at their desires or perhaps any other bit of conscience.\n<@lv.item><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used=对生活充满信仰的人。对万物报以恶意的人。他们心中都藏有一根愤恨的刺，刺向自己的欲望，或是其他任何良知。\n<@lv.item><城市霓虹></>可以提供初始视野，使用后视野范围扩大
A person full of faith towards life. A person who harbors malice towards all. In both their hearts is a thorn of resentment, one that stabs at their desires or perhaps any other bit of conscience.\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used=对生活充满信仰的人。对万物报以恶意的人。他们心中都藏有一根愤恨的刺，刺向自己的欲望，或是其他任何良知。\n<城市霓虹>可以提供初始视野，使用后视野范围扩大
A person walks into the sunset, alone.=孤身走向夕阳的人。
A person's identity begins and ends with their name.\nHow are our identities, our beginnings, and our ends defined?=身份从名字开始，到名字结束。\n身份、开始、结束，如何定义？
A Personal Letter increases the Operator's Potential to\nmax, and hands over all owned tokens for that Operator.=私人信件可直接将对应干员的潜能提升至最\n高，同时也将交付全部已有的该干员信物
A personal letter sent to the Doctor, used to improve Absinthe to Max Potential.=发送给博士的私人信件，用于将苦艾的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Astgenne to Max Potential.=发送给博士的私人信件，用于将星源的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Bena to Max Potential.=发送给博士的私人信件，用于将贝娜的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Bison to Max Potential.=发送给博士的私人信件，用于将拜松的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Bryophyta to Max Potential.=发送给博士的私人信件，用于将苍苔的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Ceylon to Max Potential.=发送给博士的私人信件，用于将锡兰的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Coldshot to Max Potential.=发送给博士的私人信件，用于将冰酿的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Czerny to Max Potential.=发送给博士的私人信件，用于将车尔尼的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Enforcer to Max Potential.=发送给博士的私人信件，用于将见行者的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Flamebringer to Max Potential.=发送给博士的私人信件，用于将炎客的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Folinic to Max Potential.=发送给博士的私人信件，用于将亚叶的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Gladiia to Max Potential.=发送给博士的私人信件，用于将歌蕾蒂娅的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Grani to Max Potential.=发送给博士的私人信件，用于将格拉尼的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Harold to Max Potential.=发送给博士的私人信件，用于将哈洛德的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Heavyrain to Max Potential.=发送给博士的私人信件，用于将暴雨的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Insider to Max Potential.=发送给博士的私人信件，用于将隐现的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Jieyun to Max Potential.=发送给博士的私人信件，用于将截云的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Kjera to Max Potential.=发送给博士的私人信件，用于将耶拉的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Kroos the Keen Glint to Max Potential.=发送给博士的私人信件，用于将寒芒克洛丝的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Lava the Purgatory to Max Potential.=发送给博士的私人信件，用于将炎狱炎熔的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Lessing to Max Potential.=发送给博士的私人信件，用于将止颂的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Lumen to Max Potential.=发送给博士的私人信件，用于将流明的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Minimalist to Max Potential.=发送给博士的私人信件，用于将至简的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Mint to Max Potential.=发送给博士的私人信件，用于将薄绿的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Puzzle to Max Potential.=发送给博士的私人信件，用于将谜图的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Robin to Max Potential.=发送给博士的私人信件，用于将罗宾的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Sideroca to Max Potential.=发送给博士的私人信件，用于将铸铁的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Silence the Paradigmatic to Max Potential.=发送给博士的私人信件，用于将淬羽赫默的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Snowsant to Max Potential.=发送给博士的私人信件，用于将雪雉的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Tequila to Max Potential.=发送给博士的私人信件，用于将龙舌兰的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Tomimi to Max Potential.=发送给博士的私人信件，用于将特米米的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Wanqing to Max Potential.=发送给博士的私人信件，用于将万顷的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Whislash to Max Potential.=发送给博士的私人信件，用于将鞭刃的潜能提升至满级。
A personal letter sent to the Doctor, used to improve Wild Mane to Max Potential.=发送给博士的私人信件，用于将野鬃的潜能提升至满级。
A pesticide spraying vehicle that used to belong to a large nomadic city. It has been retrofitted by Closure to spray tear gas instead, but she didn't have time to install an IFF system.=以前是大型移动城市的农药喷洒车，被可露希尔改造为催泪瓦斯喷射装置，但是她没来得及给小车安装敌我识别系统。
A pesticide spraying vehicle that used to belong to a large nomadic city. It has been retrofitted by Closure to spray tear gas instead, but she didn't have time to install an IFF system. This model has an expanded gas tank and is far more dangerous.=以前是大型移动城市的农药喷洒车，被可露希尔改造为催泪瓦斯喷射装置，但是她没来得及给小车安装敌我识别系统。这个型号的瓦斯车气罐进行了扩容，危险性上升。
A petite and exquisite potted plant, with a transparent design at the bottom of the flowerpot. As much as she hates to admit it, Ch'en's sense of aesthetics has been influenced by Wei Yenwu in many respects.=精致小巧的装饰性盆栽，花盆底部做了透明设计。陈对于许多事物的审美一直受到魏彦吾影响，她只是不愿承认罢了。
A phalanx commander in the Dublinn forces, they organize the infantry under their command into phalanx formations. The phalanx tactics they utilize evolved from the combat formations used in Gaul. In the phalanx, nearby infantry will support one another, increasing the might of the formation.=深池部队中的方阵指挥官。率领属下战士组成方阵。所使用的方阵战术由高卢方阵演化而来。方阵中，距离较近的战士会相互支援，令阵型更难攻破。
A phalanx infantry in the Dublinn forces. The phalanx tactics they utilize evolved from the combat formations used in Gaul. In the phalanx, nearby infantry will support one another, increasing the might of the formation.=深池部队中的方阵战士。所使用的方阵战术由高卢方阵演化而来。方阵中，距离较近的战士会相互支援，令阵型更难攻破。
A pharmaceutical company cultivating its own bodyguards? Impressive.=一家医药公司自己培养护卫？很有想法。
A photo commemorating Jessica's entry into Blacksteel. It represents the start of a new life.=一张黑钢入职纪念照。一段崭新人生的开始。
A photo of a soldier, 'Bill.'\nSeeing his picture now prompts the Self-Salvation Corps to look away with mixed feelings.=“战士比尔”的照片。\n现在自救军成员们看到他的照片，都会心情复杂地转过头去。
A photocopied document filled with place names, several of which have been crossed out in red. If you have time, you can help scout these locations.=一份填满地名的复印文档，其中小部分已被红笔划去。要是有空，你可以帮忙探查这些地点。
A photoflood lamp that has already been set up. What's that? Click's Drones can light things up too?!=管状打光灯，已固定。什么?卡达的浮游单元也能打光？！
A photography studio Rhodes Island set up for its hobbyists. Fully equipped and professional, ready for the finest pictures to be taken.=罗德岛摄影爱好者们搭建的影棚。设备齐全,手法专业,只为拍摄好作品。
A piano stool with a cross-shaped foot, its cushion encased in dark-red silk. When the musician sits and faces the keys, what turmoil churns within her heart?=拥有十字形支架的琴凳，坐垫表面是一层暗红色的绸布。\n演奏者坐下来面向琴键的时候，心中会带着怎样的挣扎？
A piano tailor-made by William for Rhodes Island. The audience will be mesmerized by rich melodies as the pianist's fingers dance across the keys.=威廉姆公司为罗德岛量身定制的钢琴。钢琴家的手指在琴键上稍一跃动，美妙音符随即在听众脑中舞蹈。
A Picnic Before A Long Trip=远行前的野餐
A picnic stove that can be used at any time. Be careful when using indoors. Exclusively for Gummy's cooking use, not to be lent out.=随时可以使用的野餐炉，室内使用时要注意安全。古米开小灶专用，严禁外借。
A piece hand-crafted by locals—an intricate process requiring piety and inner peace in addition to the wool. Once, only the most noble could receive its blessings. Now, anyone who enters the post office can enjoy a moment of warm sunshine.=由本地人亲手制作的工艺品，工序相当繁琐，除了毛线之外，还需将虔诚与安静织入其中。\n在更久远的年代，只有最高贵的客人才能得到它所象征的祝福。如今，每个踏进邮局的人，都将有片刻受暖阳照拂。
A piece inspired by the call signals of the imperial Gendarmerie during their night patrols. The drumbeat is steady and resolute, just like the sentries' unshakable march.\n<@lv.item><Tuning Node></> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units=以帝国宪兵巡夜的呼号为灵感而作。鼓点坚决果断，一如哨兵的步伐无可动摇。\n<@lv.item><调谐节点></>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
A piece inspired by the call signals of the imperial Gendarmerie during their night patrols. The drumbeat is steady and resolute, just like the sentries' unshakable march.\n<Tuning Node> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units=以帝国宪兵巡夜的呼号为灵感而作。鼓点坚决果断，一如哨兵的步伐无可动摇。\n<调谐节点>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
A piece of a dream-shaped puzzle, dazzling and beautiful. You found these strewn across the floor when you came to the Castle. Now, be patient, gather them together, and see the wondrous scenes you bring to life once more.=美轮美奂的梦境拼图碎片。碎片遍布城堡的各个角落，将其悉心收集起来，可以拼凑出一幅幅定格美梦的画面。
A piece of chocolate wrapped in old packaging. The words 'Merry Christmas' are written on the back, barely legible.=外包装老旧的巧克力。背面潦草地写着“圣诞快乐”。
A piece of deactivated Originium that no longer has any practical value, even if it is polished into the shape of an Originite Prime.=一块失去活性的源石，即使被打磨成至纯源石的形状，也已经不具备任何实用价值。
A piece of fallen memory, preserved with Arts. It pulses in your palm to the rhythm of emotion. It will be forged into a key before oblivion.=一片剥落的回忆被术法封存，循着名为“情绪”的节拍在掌心鼓动。先于遗忘，它会被铸成钥匙。
A piece of glassware purchased on a whim, which some executor decided to use as a vase.\nVery few people ever remembered to restock it with fresh flowers, with the exception of a few trainee executors first taking up their post.=本是随意买来的玻璃器皿，被某位执行者用作了花瓶。\n除了刚上任的见习执行者，没几个人记得换上新鲜花束。
A Piece of Graffiti=一个涂鸦
A piece of Hou's heavy body, once part of the Baizao Museum collection. It disappeared when the exhibition hall turned into a garden; perhaps the Feranmut has already become one with this newborn corner of nature.=后兽沉重身躯的一部分，曾藏于百灶博物馆内。在将整个展馆化作花园后不知所终，或许祂已同这片新生的自然融为一体。
A piece of iconic Kjerag furniture, pairing the sturdiest wood with the softest fabrics - a place you can't wait to return to every night.\nThe sun passes over the snow and sprinkles down over the headboard. The elder rings the bell there, signaling the start of a new day.=经典的谢拉格风格家具，最结实的木材搭配最柔软的织物，是每个夜晚都让人迫不及待回到的地方。\n阳光掠过积雪洒在床头，老者敲响床头的铜铃，新的一天又开始了。
A piece of insignificant bygones—formerly a child's deep suffering, now reduced to a few jokes. Used to start conversations and draw people closer, proving the will and personality it was born with.\nThe summit still towers overhead, but the tiger cub has already left the shadows of the past.=一段并不重要的过往，它曾经是一个孩子深重的苦难，但现在只是一些笑谈。它被用于制造一场拉近距离的谈话，证明一些生于其间的意志与人格。\n山峰依然耸立，但幼虎已经越过昔日遮天蔽日的阴影。
A piece of Ju's strange body, now part of the Baizao Museum collection. It was withdrawn from display and put into storage after a group of tourists marched out of the exhibition hall in perfect unison after viewing it.=矩兽怪异身躯的一部分，如今藏于百灶博物馆。过去，有一组参观过该藏品的游客莫名迈着整齐划一的步伐走出展厅，这件物品随即被运入库房，永不展出。
A piece of land can be either a battlefield or a place of joy to work and live in, depending on how the people on it decide.=一片土地可以成为战场，也可以成为安居乐业的乐土，这取决于生活在上面的人们做何决定。
A piece of never-melting ice from Kjerag's snowy peaks that has witnessed the rising and setting of the sun for ages.\n'Calm yourself down, be like a glacier: movable by none, yet able to destroy all.'="一块曾在谢拉格的山峰上见证日月升落的不融冰。\n“让自己冷静下来，如同冰川，不可被撼动，却能摧毁一切。”"
A piece of some obscure metallic element. Apparently a part of Axie's core structure. She says it is a leftover from when the machine's accuracy was being upgraded, like a baby tooth falling out.=一枚不知名的金属元件，似乎是“小轴”核心结构的一部分，她说这是机械进行精密度升级时留下的残余，如同孩子落下的乳齿。
A Piece of Steak=一块肉排
A piece of wall art that can only be understood by its creator. A design of perfection.=只有作者本人能够解构的墙面工艺品，极致设计。
A pile of Leithanian books that haven't yet been sorted out. Leithanians gladly absorb whatever is written within books, even if not all of it is necessarily knowledge.=堆在一起的莱塔尼亚书籍，还未来得及整理。莱塔尼亚人长于接受书中的一切，即使那里面并不是知识。
A pile of manuscript paper. Her strength and cowardice are written within in their fullest, nothing withheld.=一沓稿纸。她的懦弱与坚强全都写在里面，毫无隐瞒。
A pile of metal=一堆金属
A pile of presents that everybody got you, and that's just a small fraction of them! Don't hold back. You can open them whenever you want.=大家送给您的礼物，这些只是一小部分哦！\n别客气，想什么时候打开都可以。
A pileup of overdue reports and files just won't do. The paper shredder? No, Doctor, don't tell me you wouldn't want to try this environmentally-friendly corrosive, able to turn a ream of paper to pulp with a dropper's worth. There's no use? That's true. How about I launch a project to develop a papermaking machine utilizing this pulp?=过期的报表和文件堆着可不好。碎纸机？不，博士，您难道不想试试这款安全无污染的腐蚀剂，只需一点点就能把大量纸张溶成纸浆。没什么用？确实，那我们立项研发一台能用这种纸浆造纸的机器？
A Pilgrimage, A Knell=圣巡与丧钟
A pill made from multiple herbs. It will come in handy when you fall ill. Besides, every pill is carefully coated.=以多种草药混合制作的药丸。生病的时候一定能派上用场，何况每颗药丸都被细心地裹上了糖衣。
A pillar that goes with the low wall. It really puts your mind at ease knowing that you're enveloped.=和矮墙配套的立柱。被包围真的能令人觉得安心。
A pillar used with the stakes. Very sturdy. Not even Popukar can break it... probably.=和栅栏配套使用的立柱，很坚固。即使是泡普卡也打不坏，大概......
A pillar with sloppy woodworking. Its arch truss improves its load-bearing capacity. Cutting down trees and woodworking are nothing out of the ordinary to any Sarkaz used to life in the wilderness.=切面潦草的木制立柱，弧形的一体式斜梁提高了它的承重力。\n对于习惯荒野的萨卡兹来说，砍树，做木工，都是平常事。至于立柱的造型设计，都交给萨科塔就好啦。
A pinboard full of documents and data. Exclusively for Blacksteel Worldwide use, it has had a shooting target thoughtfully attached ever since the design stage. The documents rarely saw use until the target became unusable.=贴满文件资料的工作板，专供黑钢国际使用，在设计之初就贴心地加上了射击靶。\n文件资料平时并不发挥功用，直到射击靶已无法继续使用，它们的重要程度才迅速提升。
A Pincer's Grace=一钳之恩
A pink smoke covers half of the sky and gradually flutters downward toward the ground. Although they did not see it for themselves, they know a memory that belonged only to them has now been forever buried underneath the white volcanic ash.=粉色的烟尘遮住了半边天空，又缓缓落回地面。虽然无法看到，但人们知道，有一段独属于他们的回忆，被永远埋在了纯白的火山灰下。
A pious Sankta nun kneels before a holy statue in soft prayer, completely unaware of your arrival.=虔诚的萨科塔修女跪在圣像前轻声祈祷，丝毫没有注意到你们的到来。
A pipe organ with a robust frame, its pipes enclosed in decorative points. Surrounded by stifling gloom, only those of preternatural determination can play a melody on it to rouse the heart.=有着厚重琴体的管风琴，音管部以尖顶样式进行包裹装饰。\n被幽暗的环境重重包围，只有无比坚毅之人才能用它演奏出唤醒人心的旋律。
A piping system that maintains basic operations for the entire cabin. It's obscure, indispensable, and ubiquitous.=为全舱维持基础运作的管道系统。默默无闻，不可或缺，无处不在。
A piss-drunk Durin. 'I'm not drunk! Who said I was drunk? Was it you?!'=喝得烂醉的杜林人。“我没醉！谁说我醉了！是你吗？”
A pitted silver ring. It seems it once belonged to a mafioso, but it has been used as a thimble for a very long time.=一枚坑坑洼洼的银色戒指，似乎曾属于某位家族成员，被当作顶针用了很久。
A place citizens often go to pass the time. The shrubbery leading to a shortcut out of the park has already been trampled flat.=市民们打发时间常去的地方。草丛已经被他们踩出了一条快速通往公园出口的捷径。
A place for settlers to settle a score. The history of humanity is the history of conflict, and some are willing to put their lives on the line to decide a winner. With the advent of commercialization and the popularity of competitive sports, however, duels have become more symbolic and less deadly.=荒地居民用来决斗的场所。人类争强斗狠的历史悠久，为了分出胜负，有人甚至不惜以生命为代价。但近年来受到竞技体育与商业化浪潮的影响，荒地决斗开始追求点到为止，伤亡情况有所缓解。
A plain copper guard for a sword, forged for protection in actual combat. A common sight in Yanese martial tales, and an embodiment of many a youth's aspirations.=一枚铜制剑格，朴实无华，为实战防护而铸。常见于炎国武侠故事中，承载着许多人年少时的憧憬。
A plain cushion with a rough texture. Before leaving, the clan leader specifically instructed that these two cushions were to remain in Yishan Temple.=质地粗糙的朴素蒲团。族长临行前特地嘱咐，这两个旧蒲团要一直留在移山庙中。
A Plan=计划
A plan used for tactical drills. Use it on the operation interface to simulate a battle so you can make plans accordingly.=有关实战前演习的计划书。在选择行动的界面使用，可以模拟出正式交战时的场景，以便指挥部拟定实战策略。
A plant from a scholar's hometown gradually withers by the academy window, but he cannot bear to dispose of it. The pot is eventually bereft of vegetation, but is surrounded by fireflies illuminating the pages of his books.=校舍窗边，家乡盆景渐枯，而书生不忍丢弃。终有一日，盆中草不见踪影，而盆上萤火萦绕，替他照亮了书页。
A plant from the Pioneers, representing trust and friendship.\nDorothy takes care of it with a warm and gentle secret in her heart.=拓荒者带来的植物，代表着信任与友谊。\n当多萝西悉心照料它们的时候，她的心里藏着一个既柔软又温和的秘密。对她来说是这样的。
A plant puppet that has awakened from the depths of the woodland, bearing the blessings of nature to fend off any unexpected guests to Sami. The low concentration of Originium in the environment it was born in makes it highly susceptible to high-purity Originium.=从林地深处醒来的植物傀儡，带着自然的祝福抗击萨米外的不速之客。由于诞生于源石浓度极低的环境，因此很容易受到高纯源石影响。
A plant specimen, delicately made yet still very amateur. She hopes with all her heart that you can help her remember this.=一件精心制作但水平依然还很业余的植物标本。她真心希望你能帮她记住这些。
A plant with sweet juices, named because its use as a seasoning was pioneered by the Sarkaz.=汁液甘甜的野菜，据说最早由萨卡兹当做调味食材使用，因此被称为魔甘草。
A plaque carved of crude peachwood. When a year's harvest is good, some are willing to exchange their foodstuffs with the elderly, whose consummate craft produces these charms, by which auspiciousness is sought.=粗桃木雕成的木牌。在年景好的时候，也会有人愿意用一些粮食，向手艺精湛的老人换这样一块牌子，以求吉利。
A plaster object, the theme of which is inscrutable to those not party to its making.\nIt consists of a chalk-colored main body, an elegant ebony frame, and piano key-shaped ornaments rising towards the clouds.=以石膏为主体制作的工艺品。除了参与设计的几个人，少有人能看出其主题是什么。\n白垩色的主体坚定，乌木框架典雅，形似钢琴白键的装饰一路向云端攀升。
A plate rack commonly used by the pizzeria. Ready for use after being taken out of the cabinet.=披萨店常用的餐盘架。从柜子中取出后，等待着被使用。
A platform bench crafted by maintenance workers—simple, but sturdy. A former Defense Forces soldier once visited a sanatorium. Upon returning, he remained silent. He left the undelivered bouquet and loaf of bread behind on the bench.=修缮工人打造的站台长椅。外观朴实，但结实耐用。\n一位前城防军成员前去拜访某座疗养院。回来时他沉默不语，把没能送出的花束和面包忘在了长椅上。
A platter of meat from five kinds of beasts. An official once presented this dish to the Lung at a Feast of a Hundred Delicacies, advising the ruler to take equal care of Yan's people from all walks of life.\n<@lv.item><Stove> </>Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove> </>Summons 'Vapid Blight' to deal True damage to all allied units in its path.=五种牲肉所做的肉盘。“省”亦有省察之意，曾有官员于百珍宴上将其随谏言献给真龙。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
A platter of meat from five kinds of beasts. An official once presented this dish to the Lung at a Feast of a Hundred Delicacies, advising the ruler to take equal care of Yan's people from all walks of life.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=五种牲肉所做的肉盘。“省”亦有省察之意，曾有官员于百珍宴上将其随谏言献给真龙。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
A Player Forever=永恒玩家
A Pleasant Banquet Headhunting Permit=欢宴良宵寻访凭证
A Pleasant Banquet Login Event=欢宴良宵登录活动
A pleasing result. It seems once we return and I finish collating this data, I'll have some spare time for free movement. Well, then, do you have any free time coming up, Doctor?=相当喜人的成果，回去整理完这批数据之后似乎可以有一些自由行动的闲暇时间了。那么，不知您接下来有空吗，博士？
A pleasure to meet you, Doctor. You know me as Fia's grandpa, if you've heard of... the Sankta Miksaparato... I really regret letting Fia fill out my recommendation form.=很荣幸认识你，博士，我是小菲的爷爷，哎，对，就是那位信仰搅拌机......咳咳，早知道就不让小菲帮我填推荐表了。
A plush carpet that looks brand new, which either means it was recently given a deep clean, or it's actually brand new.=刚刚清洁好的毛绒地毯。“清洁”可能指进行洗涤，也有可能指换条全新的。
A plush carpet, practically of retirement age. Paganini's 'Spotless Workshop' initiative came to an abrupt halt after the dust cloud that emerged from cleaning this carpet.=毛绒绒的地毯，用了很长时间。\n店主准备多年的“无尘车间”计划止于地毯里清出的大量羽粉。
A plush sofa with a big Rilakkuma doll face on it—softer and cuter than any regular two-seater.=印着玩偶脸的沙发，看上去比普通的双人沙发要更加松软可爱。
A plushie named 'Pillow.' An important friend to Pudding, cleaned and maintained at a frequency far beyond the norm for the average plushie.=名为“小抱枕”的玩偶。对布丁来说是重要的朋友，清理和维护的频率远超普通玩偶的水准。
A pocket device that proves one's identity. 'Welcome to the simulated battlefield.'=一个可以证明身份的便捷小装置。 “欢迎进入模拟战场。”
A pocket watch from her father. Stopped long ago, but in times when no one is around, you can still hear it 'tick-tock, tick-tock.'=来自父亲的怀表。即便早已停止，却依旧能在无人的时候，听见“嘀嗒嘀嗒”催促的声音。
A pocket-sized Book of Scriptures. CONFESS-47 reminds you that, as it does not have hands, it cannot give you the gift on its own. If you wish to accept it, you'll have to pay to enter.=一本便携迷你经书。CONFESS-47提醒你，它没有手，不能主动把礼物递给你，你只能付费进车厢里去取。
A poem for all sour and sweet, a sigh for all bitter and burning.=酸甜写作一行诗，苦辣化作一声叹。
A Poem's Looks=诗的容貌
A poetry anthology transcribed in an unfamiliar language. She does not seek for all to understand it—she simply hopes there will be a corner to reside in, for those who wish to read these poems.=一本用陌生语言抄下的诗歌集。她不求所有人都读懂，只希望想读这些诗歌的人有可以栖身的一隅。
A pointed baby tooth. Hope you can take good care of it.=一颗尖尖的乳牙。希望你能帮她收好。
A police officer taught me these combat techniques. She said that when you run a business, you gotta have a few tricks up your sleeve. Most important is self-defense. Oh, right, she also gave me a membership card. She said it lets me sightsee all around Lungmen. What, You have one, too? What?! And there's no expiration date?!=这些战斗技巧都是一位警官教给我的，做生意时难免要耍点“小聪明”，学点防身术很有必要。对了，这是她给我的会员卡，说是可以靠它畅游龙门。你居然也有一张？还是无限期的？！
A pool of clear water can't wash clean this dirty street.\n<@lv.item><Steam Soda Bottle></> When defeated, creates Pure White Steam in the surrounding area.=一池清泉可洗不净这片脏脏的街道。\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽
A pool of clear water can't wash clean this dirty street.\n<Steam Soda Bottle> When defeated, creates Pure White Steam in the surrounding area.=一池清泉可洗不净这片脏脏的街道。\n<水汽汽水瓶>被击破时在周围产生纯白水汽
A pool with a marble column, the complex water circulation system hidden between the pool and the pillar. Lena will never forget the first time she taught Lydia how to identify plants, and the scent on that gray tail.=以大理石柱为主体的水池装饰，水流通过精巧的内部结构在水池和石柱间循环。\n莱娜永远不会忘记，在花园里第一次教里底娅认识花草的那个早晨，还有那条灰色尾巴上带着的味道。
A popular Baizao street food. Can be used to restore Sanity.=一份在百灶颇为流行的传统小吃，可用于恢复理智。
A popular chain pizzeria.=时兴的连锁披萨店。
A popular science poster that explains a variety of subclinical health conditions in detail, along with their treatment methods. Printed on the reverse side are a large number of appalling real cases, for reasons one may never know.=一张科普海报。详细阐述了各种亚健康情况及治疗方法，不知为何背面附上了大量骇人听闻的真实案例。
A porcelain pot filled with scrolls and handbound books, giving it an aura of learning. Spare blank scrolls and the most popular storybooks are hidden in an inconspicuous corner by the students.=做工精美的瓷缸里塞满了卷轴，与手工装帧的书册放在一起，弥漫着文雅的气息。\n备用的空白卷轴与最抢手的几册话本，都被学生偷偷藏在了不起眼的角落里。
A portable BBQ spit fit for bags of any size, usable at any time. Noir Corne spent a long time finding the trick to grilling the best meat, and he truly believes this skill will come in handy someday.=一套随身烤肉组合，可以随时从任何大小的口袋中掏出来。黑角花了很久才找到烤肉的诀窍，认为这项技能会在关键时刻派上用场。
A portable blood pressure meter. Hope you can take good care of yourself even without a medic around.=一台便于携带的气压式血压计。就算身边没有医生,也希望你能善待自己的身体。
A portable coffee pot and set of drinking utensils manufactured in Columbia.\nNo matter how alarmed everyone is, someone is bound to make coffee in the war room. It's not a matter of elegance; the warmth just calms us all down.=产自哥伦比亚的咖啡壶及配套饮具，简易便携。\n哪怕再惊乱，作战室也会有人煮上一杯咖啡，无关所谓“优雅”，温热让人安心。
A portable grill that can easily be set up for outdoor BBQs.\nIts unusually intense firepower is designed not to be adjustable, and the resulting char is entirely dependent on how long you run it for.=能轻松搭成的便携式烧烤架，在户外能方便地用于烤肉。\n它异常猛烈的火力被设计成无法调节，做出的烤肉能否食用完全取决于烤肉者对时机的把控。
A portable oven, able to be lit and cook food in an instant. Whenever the two of you are stuck working overtime all night, she'll give you half the instant noodles she cooks.=一个随时能够点火煮食物的便携炉子。一起彻夜加班的时候，她会把煮好的泡面分你一半。
A portable shield generator.\nIt has been modified to automatically provide protection without manual command.=能够给前方的队友提供一定防护的护盾发生装置。\n经过多次改造后已经脱离了人工操作，能自动提供防护措施。
A portable, easy-to-carry sampler that is good for maintaining a level of Sanity during emergencies.=用以临时维持理智的应急合剂，方便携带的试用小样。
A portal that follows the living and can occasionally be encountered in the Furnace. Do not fear if it compels you to enter, for it has already prepared an exit.=一座会跟随生灵的门，在熔炉的幻景中偶尔会遭遇。如果它强迫你进入，不要恐惧，它一定会为你准备出口。
A portion of meat pies with ingredients added to personal taste. Can be used to restore Sanity.=一份按照个人口味添加了配料的馅饼，可用于恢复理智。
A portrait of the Emperor. How's it goin', brutha?=大帝的相框。嘿，发生什么事了，兄弟？
A Position to Keep=据守险地
A possibility, a type of practice for future conjecture. Only through survival will there be a chance to bring it to fruition.=一种可能性，一种对于未来猜想的实践，只要存在过，就有机会再现。
A postcard, upon which is a proverb written in letters you've never seen before. It seems to say, 'the only thing that comes from waiting is old age.'=一张明信片，上面用你从未见过的文字写成谚语，意思是“能等来的只有衰老”。
A poster of a rock 'n' roll band. It's kind of approval that the poster is allowed in the rehearsal room, but who cares, anyway?=一张摇滚乐队的海报。被允许张贴在排练室里是一种肯定，当然，谁在乎呢。
A poster of an action movie. The star looks a bit familiar.=一张武打电影海报。主角的长相有些面熟。
A poster of graffiti by a Sarkaz guitarist. 'It's beautiful for me. And I'm gonna try it. '=一位萨卡兹吉他手的涂鸦海报。“我认为那是美的。我要试试。”
A poster stand commonly used by the pizzeria. There's a lot of information about deals.=披萨店常用的海报架。有很多优惠消息。
A poster that promotes good health. 'Don Lemon? Petey Green? What the heck is our mascot supposed to be...?'=附赠墙纸的健康宣传挂画。“柠柠？绿绿？吉祥物？嗯？？？”
A pot of decorative artificial flowers, crafted from crystals discovered within volcanic rock layers. Are crystals alive? The young girl carefully planted the crystal flowers in the pot, and from that moment on, they blossomed to life.=用火山岩层中发现的晶体制成的装饰假花，绝对不用担心它会枯萎。\n晶石有没有生命？孩子小心地将它栽种在花盆中，此刻它便获得了生命。
A pot of fresh lilies, transplanted from Operator Gracebearer's flowerbed. She was always good at tending to newly-bloomed flowers.=一盆清新的百合花，从干员聆音的花圃中移栽而来。她总是很擅长照料新生的花朵。
A pot of sunflowers purchased at the florist. Judging by how it's started to wither, that was also the last time anyone has taken care of the flowers.=花店里买来的向日葵。没有人照料，已经开始凋谢了。
A pot of vinegar being aged in preparation for a reunion dinner. Its flavor continues to improve with time, but the opportunity to crack it open does not come.\n<@lv.item><Stove> </>Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove> </>Summons 'Vapid Blight' to deal True damage to all allied units in its path.=为做团圆饭酿的一坛醋，越放越陈，越陈越香，却始终没有开封的机会。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
A pot of vinegar being aged in preparation for a reunion dinner. Its flavor continues to improve with time, but the opportunity to crack it open does not come.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=为做团圆饭酿的一坛醋，越放越陈，越陈越香，却始终没有开封的机会。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
A pot of wine, says I=要酒一壶
A potted plant commonly seen in a Columbian café. Looking at the slender leaves seems to calm you down.=哥伦比亚咖啡馆常用的盆栽。修长的叶子赏心悦目。
A potted plant placed next to the shop's entrance with a suspended base.\nHumans may be able to craft art with their hands, but nature in itself is an art.=摆放在进店位置的盆栽，盆底采用支架悬空设计。\n人们手工创造艺术，而自然本身，就是艺术。
A potted plant resting in a marble vase, vaguely reminiscent of Shangshu's 'Three Mountains and Seventeen Peaks.'\nThe corridors stretch not into the mountain range, yet the mountains reside within a single room. The people of Shu enjoy the mountains, nothing more.=大理石作底盆的盆景，恍如尚蜀“三山十七峰”之一隅。\n连宇没入群山内，群山更在一室间。蜀人乐山，莫过于此。
A potted plant seemingly brought in from elsewhere. The plant is still budding and not suitable for outdoors.=似乎是其他地方搬来的绿植。尚在养护中的植物，不宜放在室外。
A potted plant well looked after by someone. Its fresh green and pale purple colors are climbing up the copper flower stand. Clément once wrote down detailed instructions on its upkeep, but what he treasured has already gone up in flames.=一盆由人精心打理的盆栽。新绿与淡紫攀援在铜质的花架上，它追逐阳光，如同在追逐希望。\n克莱芒曾详尽标注了养护细则，只是他所珍爱的已然付之一炬。
A potted plant, nourished with all kinds of commonly used natural spices, is thriving. Until it is possible to reconstruct ingredients at a molecular level, even the most advanced culinary techniques require the most primitive ingredients.=栽培了常用天然香料的盆栽，长势很旺盛。\n在我们能从分子层面重构食材前，再先进的烹饪手法也得使用最原始的材料。
A potted tropical plant. Its exuberant growth is a result of science, not natural selection.=热带植物盆栽。其旺盛生长的根源是科学栽培而非物竞天择。
A power struggle, a family dispute,\nand everyone finds it difficult to return to their old selves.\nFor Sona, every decision made is both a burden\nand a hope for the Infected by her side.\nShe must be like the needle leaf of a Pinus Sylvestris, sharp and resolute.=权力的较量，家族的纷争，\n置身其中的每个人，都难以做回原本的自己。\n对于索娜来说，每个决策既是重担，\n也是身边其他感染者的希望。\n必须像红松的针叶一样，锋利，且坚决。
A powerful assassin loyal to his famiglia, striking from the shadows before vanishing again, leaving only death in his wake. His title is known by all, but none dare speak of him.=忠于家族的强大杀手，于阴影中来去，留下的只有死亡。人人都知晓他的称号，却从未有人谈论他。
A powerful machine that sends chills across the beach with its might, providing a complimentary water cannon service for drunkards by the lake. The only downside being that it has no way of actually identifying who is drunk.=威震整片沙滩的强大机械。为一切醉酒的家伙提供水炮醒酒服务。美中不足的是，它不能识别谁喝醉了。
A powerful warrior who has flocked to the Guide, inspired by his philosophy. Fights to bring the common goal of the Pathfinders to fruition.=为先导的理念所感召，聚集在他身边的战士。实力强劲，为了实现寻路者共同的目标而奋战。
A practical field study... in combat?  Sure, no problem.=以作战为形式的......金工实习？不，我没有问题。
A practical tea table with simple design, representing local aesthetics. Every contract is the result of complex negotiations, which only a select few have the chance to witness.=实用的石制拼接茶几，设计并不复杂，体现了当地的美学观念。\n一份合约的签订总要经历复杂的博弈，只有少数人能见证背后的利益交锋。
A practical video, free from excessive narration and trite background music.=没有冗长的旁白和附庸风雅的配乐，一份很实用的录像。
A practically unadorned wooden dining table, so delicacies can be laid across every inch. The most classical things are often the simplest as well. So it goes with the pizza, the dining tables, and the restaurant.=几乎不附加装饰的木制大餐桌，所有桌面空间皆可摆放美味。\n最经典的东西往往最为朴实，披萨如此，餐桌如此，店铺也如此。
A practitioner boards the landship.\nWith his sword, flesh, and mind, he shall find his ideals of virtue, power, and energy.=一位修习者登舰拜访。\n他将自己的剑、身体和精神紧缚，以换取美德、力量和正义的理想。
A pragmatic construct where you can raise various captured wild beasts.=实用的畜牧业设施，可以在其中畜养各种捕捉而来的动物。
A Prayer for Peace=平安祈愿
A precious chance at a gift exchange, bearing a sincere heart upon its back. Can she sense it?=一次珍贵的交换礼物的机会，承载一颗真诚的心。她能感受到吗？
A precious industrial material. Can be used for a variety of upgrades and for production in the Factory.=珍贵的工业材料。可用于多种强化场合，也常作为制造站合成项目的原料。
A precious metal which few companies are willing to use to produce industrial catalysts. The catalyst made from it, however, has an extremely long service life. It can be used repeatedly and even stripped and recycled, but the complicated processes have forced many companies to give up.=少有厂家愿意用于生产工业催化剂的珍贵金属矿物。所制催化剂寿命极长，能够多次反复利用并汽提再生，然而复杂的加工工序令多数厂商望而却步。
A precious music box. Its mysterious melody exudes elegance.=一个珍贵的八音盒。神秘的曲调，也十分优雅。
A precious yet fragile life.\n<@lv.item><Static Roadblock></> Can block the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.\n<@lv.item><Ursus Civilian></> Life Points will be deducted by 1 when killed by an enemy.=生命可贵却脆弱。\n<@lv.item><道路障碍物></>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁\n<@lv.item><乌萨斯平民></>被敌人击杀时扣除关卡生命值
A precious yet fragile life.\n<Static Roadblock> Can block the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.\n<Ursus Civilian> Life Points will be deducted by 1 when killed by an enemy.=生命可贵却脆弱。\n<道路障碍物>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁\n<乌萨斯平民>被敌人击杀时扣除关卡生命值
A predator crafty by nature, with sightings of this species rarely reported. After feeding on the Chitotex Clawbeast, it uses the leftover carapace as a defensive tool, blocking fatal attacks in fights.=生性狡黠的掠食者，很少有此类生物的目击报告。捕食硬甲爪兽后，它会留下其甲壳充当防御工具，在战斗中挡下致命伤害。
A predestined victory, just as they whispered.=就像它们低语的那样，意料之中的胜利。
A predetermined squad will be deployed during this operation; skills may be changed if necessary=本次行动配置了预选阵容，如有需要可以更改技能
A predetermined squad will be deployed during this trial; skills and modules may be changed if necessary=本次试炼配置了部分预选阵容，如有需要可以更改技能与模组
A prefabricated industrial intermediate composed of multiple first-rate materials. Used in a variety of strengthening projects.=由多种优良材料预加工而成的工业用材。可用于多种强化场合。
A present from a fan? It was sent to you? Sorry for the trouble.=粉丝的礼物？送到您这里了？真抱歉，给您添麻烦了。
A present from you? I'll keep it nice and safe, that's a guarantee. How about in return, let's go to the movies?=你赠送的礼物，我一定会好好保存的，作为回报，就一起去影院吧。
A pretty good show, great for enjoying with friends. It's fun listening to them try to break down the plot. The introductions at the beginning were hard to keep track of; I was fine personally, but someone was about to doze off.=不错的剧目，适合和几个朋友一起去看，听她们吵吵闹闹地分析剧情，很有意思。开头的轮番介绍稍稍有点让人茫然，我倒是没什么，只是有个人差点睡过去了。
A Priceless Medal=无价的勋章
A priestess whose allure reflects her power. The more eye-catching her flowers, the sharper her blade.=魅惑与力量同在的女祭司。鲜花愈发妖艳，刀锋愈发锐利。
A primordial fear that has existed within human hearts since ancient times. Catastrophe, pestilence, disease, famine... This realm is no longer the home they have known.=那是亘古以来便存在于人们内心的恐惧。天灾，兽害，病患，饥馑......这方天地已经不是他们熟悉的家园。
A printer that frequently requires repair. Because it's always running at full capacity, it's bound to explode sooner or later.=经常被维修的打印机。由于总是满负荷运转，这台打印机早晚要爆炸。
A private booth of a popular tearoom in Lungmen. It is said to be frequented by big shots. With traditional and warm colored furnishings, it looks warm on the cold night in the city.=龙门颇具人气的一家茶室的高层包厢，据说常有大人物进出。陈设的用色传统而热烈，在城市冷峻的夜色中显得格外温暖。
A private metallurgy machine that enables the production of crude Pure Gold ingots.\nThough less precious than Pure Gold, its value is still recognized in many places, such as among the mercenaries of the black market.=一台私制的冶金机器，能制造出粗制的赤金锭。\n所产物自然比不上赤金，但仍有不少人承认它的价值，比如黑市里面的雇佣兵。
A product derived from further processing of incandescent alloy. After complicated industrial processing, the stability of its solid-liquid hybridization state at certain temperatures has been preserved. As a result, it has an irreplaceable role in product development in the cutting-edge electronics industry.=由炽合金进一步加工得到的合金材料。历经复杂的工业处理，保证了一定温度下固液混合态的稳定，在尖端电子工业的产品研发中有着无可替代的作用。
A product made from Loxic Kohl after fine processing. It was named after the company that discovered its production method. Experiments show that it tends to transform to a higher structure in abnormal environments.=扭转醇精加工后的产物，名字来自发现其产出方式的厂家。实验结果表明，拥有在非常态环境中向更高级结构转化的趋势。
A product of cutting-edge research on luminescent materials. Can be used for high level upgrades.=光功能材料领域最尖端技术的产物。用于高级强化场合。
A product of Dorothy's failed experiments. An irregularly-shaped silver object emanating a soft glow, its unusual appearance instinctively scares people away from it.=多萝西实验失败的产物。一团形状不规则的银色物体，散发着柔和的光芒，但它不常见的外表仍旧让人下意识地惧怕，想要远离。
A product of Dorothy's failed experiments. An irregularly-shaped silver object emanating a soft glow, like a slumbering Dreamland.=多萝西实验失败的产物。一团形状不规则的银色物体，散发着柔和的光芒，仿佛一个沉睡着的梦境。
A product of Dorothy's private experiments. Dreams must ultimately feed back into reality, and she hopes to be a warm and safe harbor.=多萝西私自实验产出的造物。梦想终须反馈回现实，多萝西希望自己能成为温暖的庇护港湾。
A product of Dorothy's private experiments. To her, it is not a mere creation, it is her family, her dream.=多萝西私自实验产出的造物。它不仅仅是多萝西的造物，更是她的家人，她的梦想。
A product of Dorothy's repeated experiments. Even though it fell far below expectations, she remains ever hopeful.=多萝西再次实验所得的产物。即使没能达到预期效果，多萝西仍然充满希望。
A product of Dorothy's repeated experiments. She was fascinated by its beauty when it was first created.=多萝西再次实验所得的产物。当它第一次被制造出来时，多萝西沉醉于它的美丽。
A product of modern technology that requires the ultimate in industrial craft. Used in advanced strengthening projects.=对工艺要求极高的现代科技产物。用于高级强化场合。
A product of Raythean Industries. The latest remote-control operation terminal, capable of connecting to the signals of most existing remotely-operated units on its own, complete with customization options and performance upgrades. Not yet available on the market.=雷神工业出品的最新型电子操作终端，能够自行接驳现有多数遥控机械的信号，完成客制化与性能升级，目前尚未投入市场。
A product of the cooperation between the Damazti Cluster and the Military Commission, able to change their appearance with Arts. They can skillfully manipulate their flesh without damaging their brains, and are used to employing their intimidating forms to gain an advantage in battle.=变形者集群与军事委员会合作的产物，能充分利用源石技艺完成肉体的自我改造。对于肉体变形的精妙操控让他们的大脑免于受到损伤，他们也更习惯于利用恐怖肉体的压迫感在作战中取得优势。
A product of the cooperation between the Damazti Cluster and the Military Commission, able to effortlessly split themselves in two with Arts. They can easily adapt their imperfect replicas to draw the enemy's attention and give themselves an advantage.=变形者集群与军事委员会合作的产物，能灵活使用源石技艺完成自身的分裂。他们能更加灵活地运用自己不完美的分身来吸引敌方的注意力，为自己的行动取得先机。
A product of the cooperation between the Damazti Cluster and the Military Commission. Under the guidance of the Damazti Cluster, these extraordinarily gifted Sarkaz have learned to split themselves in two with Arts. However, every split places a heavy burden on the caster's body, and each imperfect replica merely makes them an easier target on the battlefield.=变形者集群与军事委员会合作的产物，天赋异禀的萨卡兹在变形者集群的教导下，学会了利用源石技艺完成自身的分裂。但每一次的分裂不仅会给施术者带来严重的身体负担，其不完美的分身也更容易成为战场中的靶子。
A product of the cooperation between the Damazti Cluster and the Military Commission. Under the guidance of the Damazti Cluster, these Sarkaz soldiers have learned to use transformation Arts to appear more intimidating. However, the body affects the mind, and their lack of rationality makes them even more brutal in battle.=变形者集群与军事委员会合作的产物，萨卡兹士兵在变形者集群的教导下，学会了利用源石技艺将躯体变形改造成更具压迫感的样子。但这种外力干扰也影响了他们的大脑，缺乏理性思考的能力让他们在作战时更加暴虐。
A product released by Tio Marco to further seize Uncle Marco's market, but owing to a lack of proper market research, it ultimately fell flat and nobody blinked twice.=马可伯伯为了进一步抢占马可叔叔市场而推出的产品，但由于没有做好市场调研，最终无人问津。
A professional actor participating in Carnevale's street theater competition. Impersonation and playing pretend have become their daily life.=狂欢节上参与戏剧竞演的专业演员，假扮、伪装已经是他的日常。
A professional armsmaster responsible for protecting the Feranmut's skeleton, carefully selected by the Military Commission. They use witchcraft to connect themselves with the Feranmut's nerves, allowing the entire skeleton to become their weapon.=负责守护巨兽骸骨的专业武装人员，从军事委员会中精挑细选而出，他们用巫术将自己与巨兽的神经相连，整具骸骨都能成为他们的武器。
A professional lifeguard who goes around shooting the breeze. Strong in stature and bronzed in complexion, one look at him is enough to give a sense of security. But in actuality, he can't swim at all, and got that tan from high-intensity outdoor boxing training.=到处闲逛的专业救生员。身体强壮，肤色黝黑，给人充足的安全感。实际上不会游泳，是在室外高强度练拳时晒黑的。
A professional ninja who has carefully studied the texture and scent of the soil to improve his disguise. Still not that much harder to detect, despite his efforts.=敬业的伪装型忍者，对伪装精益求精，研究泥土纹理和气味以求更加逼真。虽然较真的精神令人感动，但真的只是有点难以分辨。
A Profitable Plan=有利可图
A program that adapts the self-driving cart to even more steering systems. Not sure this is a good idea, even if there is no one inside.=让自走车适配更多转向器的程序。就算车里没人，这么转也不好吧？
A program that adapts the self-driving cart to more steering systems. Good thing there is no one inside to get carsick.=让自走车适配较多转向器的程序。反正车里没人，转再多弯也不晕。
A promise to continue journeying with Rhodes Island; the only thing she can give you now. You know she'll keep her word.=一份与罗德岛继续同行的承诺，这是现在的她唯一能给予你的东西。你知道她一定会践行诺言。
A promotion already? Feels like I just finished up my intern days! Hah, I getcha, Doctor. I'll keep at it, maintenance and combat both.=这么快就升职了？感觉我转正还没多久呢！哈哈，博士，你的意思我明白！无论是维修还是战斗，我都会再接再厉的。
A promotion and a raise?! Ohh, ohh, I thank you, Doctor, in all respects possible! Be it for you, I would brave hell and high waters... That said, how much might my wages be growing by?=升职加薪！？呜呜呜，感谢博士您赏识呀，小弟我日后必赴汤蹈火，在所不辞......呃，那工资能涨多少？
A promotion and a raise?! Ohh, ohh, I thank you, Doctor, in all respects possible! Be it for you, I would brave the greatest fires and waters, I would not hesitate to... well, that said, how much might my wages be growing by?=升职加薪！？呜呜呜，感谢博士你赏识哦，小弟我日后必赴汤蹈火，在所不辞......呃，那工资能涨多少？
A promotion medal? For me? My-my sincerest gratitude!=这是......晋升勋章？给我的？谢，谢谢！
A promotion medal? How exquisite. I'll treasure it well.=晋升勋章？很精致的饰品，我会好好保管它的。
A promotion, huh? Thanks. Tryin' to remember the last time somethin' like this went down. Gotta be after I won the Crab Cup…=晋升吗，谢谢你。上一次这样还是在磐蟹杯上拿奖的时候吧。
A promotion. Does this imply I now have a formal position in your organization? Do you deem this appropriate, Erudite?=晋升，这是不是意味着我在贵司正式有了位置？学者，这合适吗？
A promotion... Is this going to impact my specific working hours?=晋升......对接下来的具体工作时间安排会有什么影响吗？
A promotion...? Hehe, for the glory of the Nearl family, I'll continue to give it my all!=晋升吗......为了以后能继续捍卫临光家的荣耀，我会继续努力的！
A promotion...? You came to tell me in person? I'm flattered. Oh, just a moment, Doctor… There we go, your collar was wrinkled, so I smoothed it out for you.=有关晋升的消息......您是特意来向我传达这个的吗？真是不好意思，博士......啊，抱歉，请稍等。没事，只是您的领角皱了，我稍微整理了一下~
A promotion? Already? Whoa… thanks a million. In any case, without further ado, let's talk about future changes to my work…=升职？欸，这么快？太感谢了，那么事不宜迟，我们来聊聊关于今后的工作变动......
A promotion? Alright, then I'll bestow an honorary title in return. Don't underestimate its power! From now on, no one will be able to hinder you in my father's domain.=晋升？好吧，作为回报，我也为你颁发一项荣誉头衔，别小瞧这个名号，有了它，你在我父亲的领地将通行无阻。
A promotion? As in a job promotion? Ugh, a middle management job is gonna kill me.=晋升是升职吗？......唉，中间管理层好累人啊。
A promotion? Awesome! Doctor, bring it in, let's get a commemorative photo!=晋升了？好耶！我们来合个影纪念一下吧博士！
A promotion? Cool! So I'll keep getting promoted if I keep doing a good job knocking heads, yeah?=晋升？有趣，也就是说只要一直取得战功，就能不断晋升下去，对吧？
A promotion? Do I get more access permissions?=晋升？我可以访问更高权限的资料库了吗？
A promotion? Do we also have an idol ranking on Rhodes Island?=晋升？是像偶像等级一样的制度吗？
A promotion? Does that mean I get to be a master myself? Haha, just kidding. I know I still have a long way to go.=晋升？那我也能算是老师傅了？哈哈，开玩笑啦。我知道，自己还差得远呢。
A promotion? Does that mean you'll listen to me? How many of these shiny... 'medals' does it take for you to obey me?=晋升？那你会听我的吗？如果要让你服从我，还要收集多少枚这种亮闪闪的......“勋章”？
A promotion? Good, good, do I get paid more too? Awesome!=晋升了？好呀好呀，薪水也涨了吗？太好了！
A promotion? Hmm... cannae say if I like it or na. For soldiers, more responsibilities means more battles, and a greater risk of mistakes.=晋升？嗯......我说不上是喜欢还是讨厌呢。毕竟对于军人来说，责任同时也意味着更多的争战，甚至是更多的错误啊。
A promotion? I never thought of such things when I served as record keeper. Same goes for my predecessors, who usually stayed in the role for their entire careers. The greatest reward is for our records to help refine the martial skills of our soldiers.=晋升？担任录武官时，从未想过这事呢。我的前辈们也是，往往一记就是半辈子。只要记录的武学能精进将士们的武艺，那就是对我们最大的嘉奖了。
A promotion? I see. It sounds like something to rejoice over. But... I apologize, I don't feel any joy within...=晋升吗？我知道了，这一定是值得高兴的事吧。只是......非常抱歉，我完全没法体会，这种喜悦的感情......
A promotion? I trust your judgment on matters like these. Now, can I be excused?=晋升？这种事情你来决定就好。我可以离开了吗？
A promotion? I, Shirayuki, am honored.=晋升？白雪领命。
A promotion? Interesting...=晋升？哦——？
A promotion? Is that something like advancing to the next round?=晋升？是和晋级差不多的意思吗......？
A promotion? Is that something like going from a fighter to a warrior? …In that case, we have to celebrate. I think I'll enjoy a barbecue with Lancet-2 on the bridge tonight.=升职？就是从战士变成勇士一样感觉的东西吗？......嗯，要庆祝一下呢，今晚和Lancet-2大姐一起在舰桥上烤肉好了。
A promotion? Let me get this out of the way—this is my chance to use my own name, and you *cannot* give me any more weird job titles.=晋升？事先说好，好不容易能用自己的名字，不许再给我什么名称奇怪的职务。
A promotion? Let me take a look at the new contract... Alright, everything checks out. My salary did go up. Thanks!=晋升？我来检查一下新的合同......嗯，没什么问题，工资的确是上涨了。谢谢您！
A promotion? My greatest thanks. Hm? I seem at peace? Of course. When you spend five years partaking in commendation ceremonies for outstanding clerics where all peers are absent due to hangovers, these things don't get to you much.=晋升是吗，非常感谢。嗯？我很平静？当然了，如果你连续五年都要参加因为宿醉而全员睡过的优秀修士表彰仪式的话，你就不会对这种事情有什么反应啦。
A promotion? Okay, I'll take it to... Huh? It's, it's for me...? Really?=晋升吗？知道了，我这就去通知大家——欸？是、是安排我晋升......？咦？
A promotion? So that means, I've cleared my internship without any problems?! That's brilliant!=晋升？也就是说，我已经顺利通过实习期了？！太好了！
A promotion? Thank you! If you've got any more security jobs for me and my people, that'd be even better. Hehe.=晋升？多谢多谢，要是能多给我派几单安保任务我也会很开心的！
A promotion? Then may I request a bigger room? No... It's not that I can't get used to it. I just have more and more roses in my room, and they need more sunlight... Okay, maybe the same goes for me.=晋升？那我可以申请一间更大的房间吗？不......并不是住得不习惯，只是房间里的玫瑰越来越多，它们需要更多的阳光......好吧，我也需要。
A promotion? Then you can tell I've gotten stronger? Haha, fine by me, gimme a few more!=晋升，是承认我变得更强了的意思？哈哈，那好啊，再多来几次！
A promotion? There's no need to test me like that, Doctor. I've played this game too... winning people over with small rewards. But if you're just trying to show your faith in me... Va bene, grazie.=晋升？不需要用这种方式试探我，博士。用一点小小的奖赏拉拢人心的方式，我再熟悉不过。如果你只是想表达你的信任，好吧，谢谢。
A promotion? This will disguise me. I accept.=伪装？荣誉可以伪装自己，红能接受。
A promotional board that displays in-store offers. Customers' eyes are quickly drawn to words such as, 'Deals,' 'Recommendations,' and 'Rewards.'=发布店内优惠的宣传板。顾客想要的信息经常集中于“优惠”、“推荐”、“回馈”等字眼后面。
A promotional board with posters on it. The best sellers among the operators each week will be featured on this board.=肯德基餐厅内挂着告示板的栅栏。告示板上的内容一般是餐厅的最新优惠，记得看哦。
A promotional board with the mascot of the restaurant. The slogan reads: 'Golden Experience.'=印有餐厅吉祥物的宣传板。宣传语上写着：“黄金体验”。
A promotional medal... I'll take it. Thanks for your acknowledgment, Doctor. I'll work hard to make sure I'm worth it.=晋升勋章......我收下了，谢谢您的认可，博士，我会努力让自己配得上它的重量。
A promotional pendant light with a rather unreliable supply of power. Dark rooms with weak lighting provide a scant sense of privacy or security.=供电并不稳定的照明宣传吊顶。 带有弱照明的黑暗房间为人们提供了微不足道的隐私和安全感。
A promotion~ What a lovely dream~ Huh? I'm not dreaming?=晋升啦~做了个好梦呢~嗯？不是在梦中吗？
A promotion… It's been a long time since someone's used this word with me. Feels fresh.=晋升......很久没有听到别人对我使用这个词了。很新鲜。
A proper Tiacauh warrior who hits hard and thinks quickly.=一个合格的提亚卡乌战士，拳脚迅猛，头脑灵活。
A prophecy about Rhodes Island? Doctor, my cooperation with you has lasted for some time now, and my answer to your question remains the same. It is the reason I sought your cooperation in the first place: We see doom often, but we also see what follows in the wake of such doom.=关于罗德岛的预言？与您的合作已经持续一段时间了，而我对此的回答，依然和我寻求合作的理由相同：我们时常看到厄运，但是也能看到厄运之后的景象。
A protective charm made by Tsukinogi. Rumors have it that carrying it calms the spirit and dispels the fear of the darkest nights.=由月禾本人制作与祈福的御守。听说带上能让人心平气和，还可以抚平对黑夜的恐惧。
A protein drink. To most Rhodes Island operators, this is just a nutritious supplement, but to Umiri, it is a staple foodstuff.=一盒蛋白粉饮料。对于罗德岛的干员来说，它只是补充蛋白质的优秀饮品，而海铃会为了身材管理，把它当作正餐。
A puppet fully covered in vines emerges from the swamp and takes away your item as it also drags a chest out from the water, placing the item you picked inside.=一个覆满藤蔓的傀儡从沼泽中冒出，拿走了你拿来交易的物品，与此同时，它从水中拖出了一个箱子，里面放着供你选择的货物。
A puppet made of plants brought to life by the call of nature. It reacts violently to any non-Sami entity, but the rickety vine formation makes it susceptible to fire.=受到自然呼唤而活化的植物傀儡，会对任何非萨米实体产生强烈反应。但由于藤蔓结构不稳定，很容易受到火焰影响。
A puppet strikes your face. Ouch!=一个玩偶击中了你的脸，好痛！
A Pure Pianissimo=纯净乐段
A pure white conch shell. Clasp it in the quiet night and lift it to your ear, and you'll seem to hear a distant song of farewell.=一只洁白的贝螺。在寂静的夜晚将它捧起，靠在耳边，似乎能听到悠远的离歌。
A purse used by high-class ladies who shop on the Élysée. Mousse has a purse like this.=逛爱丽舍大街的贵妇们用的钱袋，慕斯有个同款。
A Qinggong master renowned for her agility and grace on the rooftops of Yumen. Though her motivations remain unknown, her actions reveal an honorable nature. Her steps are light, her gaze piercing. Yet, it is a pity that her role seems as insignificant as a leaf in the wind.=在玉门出没的轻功高手，我们还未彻底搞清楚她的最终目的，不过从她的行为举止来看，似乎是个遵守道义之人。她穿越屋檐与街巷，轻若飞羽，目光却无比锐利深沉。只可怜身如一叶，无关重轻。
A Quaint First-Aid Kit=古朴的急救箱
A quaint, handmade hanger made with green bamboo. Due to its unstable structure, it can't actually hang anything up.=用绿竹手工制作的吊索，风趣横生。由于并不稳固的结构，它挂不了任何东西。
A qualified mountaineer carefully chooses the safest route before they leave, but the enemies Cliffheart must handle clearly lack that awareness.=一位合格的登山家会在出发前仔细挑选更加安全的路线，但崖心要对付的敌人们显然缺乏这种意识。
A quarterback is responsible for organizing every offensive play, but THRM-EX much prefers cradling the ball and charging in!=四分卫需要负责组织每一场进攻，但THRM-EX更喜欢持球冲锋！
A Question's Answer=一问之答
A quick look should be fine=简单转转不会有事的
A quick meal popular in Sargon. Pluck some grass that grows after the rain, stir well, add in a few rare seasonings, and its ready to serve.\n'It just tastes like... grass. Did they really add any seasonings?'=在萨尔贡广为流传的速成食物。采摘雨后生长的某种青草搅拌均匀，加入少许珍稀佐料便可食用。\n“如果你要问这菜啥味道......就是一股草味。所以真的加佐料了吗？”
A quiet fairy tale where there is no noise.\n<@lv.item><Moonlight></> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<@lv.item><Moonlight Cocoon></> Blocks Moonlight=一篇无需担忧喧嚣的静谧童话。\n<@lv.item><月光></>一段时间后逆时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<@lv.item><月影之茧></>可以阻挡月光
A quiet fairy tale where there is no noise.\n<Moonlight> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<Moonlight Cocoon> Blocks Moonlight=一篇无需担忧喧嚣的静谧童话。\n<月光>一段时间后逆时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<月影之茧>可以阻挡月光
A quiet warrior with no particularly memorable traits except for the mask she wears.\nAs a result, people tend to overlook the fact that she's there. She doesn't seem to mind though, instead focusing on diligently carrying out every task given to her.\nDr. Kal'tsit has praised her as 'the cornerstone of Rhodes Island.'=沉默寡言的武士。除了脸上的面具，没有任何引人注意的地方。\n存在感十分稀薄，容易被人忽视，不过本人对此似乎并没有意见，只是坚实地完成着每一个被交给自己的任务。\n“罗德岛的基石。”——凯尔希医生如是评价过。
A quiet, elegant wallpaper framing Baizao's grand buildings in the background. 'Mr. Liang often read here until midnight and couldn't be woken the next day. He clearly loved this tiny realm.'—A note from the Magistrate of Water.=展示天镜阁外庭院景色的壁纸，百灶的环宇楼阁立于后景，室内却只存一片幽幽雅兴。\n“梁大人初临天镜阁，常在这里看书到深夜，第二天都叫不醒，显然是喜欢上了这片小天地。”——典水官留笔。
A quintessential barstool. Allows you to have that afternoon chat with the popular barista.=常常放在吧台边的高脚椅。有了它，就能和受欢迎的店员好好聊一下午了。
A rack for collecting the instrument makers' brochures. Each instrument comes with one such brochure, personally signed by its maker. The craftsmen all wish to make their names known through the instruments they make.=用来存放制琴师纪念册的收集架。\n每一把乐器都会附赠一本小册子，上面留下了制琴师的亲笔签名。制琴师希望通过打造乐器来留下名号。
A rack for Operators of Reserve Op Team A1 to hang clothes. It makes them feel relaxed and at home after missions.=行动预备组A1小队干员们挂置衣物的架子。结束任务之后，归家的轻松感。
A rack for Operators of Reserve Op Team A4 to hang clothes. The indoor temperature is still relatively high.=行动预备组A4小队干员们挂置衣物的架子。室内的温度还是比较高的。
A rack holding a sword, inspired by the bodyguards surrounding the King the storytellers saw. By your side, the sword wards off foes. Above your head, the sword sees loyalty. Perhaps in another tale, the bodyguard wears the crown.=悬置利剑的置物架，灵感来自讲述者们在某次探险中见到的拱卫冠冕的侍卫们。\n剑刃置于身侧，可以抵御仇敌；剑刃悬于头顶，可以见证忠诚。或许在某个故事中，执剑的侍卫也会戴上王冠。
A rack that can be extended and retracted as necessary, used for hanging equipment. You could even hang a whole operator on it. Click's tried it before.=能够自由伸缩和悬挂装置的支架。挂一位干员上去也没问题，卡达自己试过。
A rack used to hang tools. Pieced together from recycled metals and extremely heavy, the good thing is that it saves space. Once, the mercenaries would hang their equipment from it. That equipment has long since scattered across the lands.=挂置常用工具的收纳板，由回收的钢材组装而成，异常沉重，好在确实节省空间。\n曾经，在这里相聚的佣兵们会把自己的装备挂在上面，那些东西如今不知散落何处。
A rack welded together from steel pipes and plates, normally used to hang clothes and hats. 'How many times do I have to say this? Do not hang your work aprons here!'=用钢管和铁片焊接而成的置物架，一般用来放置衣帽。\n“我说过多少次了，别把作业区的围裙挂在这里！”
A rack with built-in strainers for holding freshly picked produce. 'I know they're fresh with just a glance. If I take them all, do I get the rack too?' The stunned owner nodded, and a whole day's stock was sold out just like that.=自带用来沥水的隔板，筐里的时鲜都是当日采摘。\n“新鲜与否，我一看便知，这些菜我全都包下来，架子送吗？”菜园老板诧异地点了点头，一天的货就这样出完了。
A rack with lots of plant samples. To Muelsyse, each sample is a book from which she can see light, water, and nature.=摆放着众多植物标本的挂架。\n对缪尔赛思来说，每一个标本都是一本书，她能从中读到光，读到水，读到自然。
A rack with rich aesthetics and design sensibilities put together by the Sarkaz with limited materials. Even in such difficult conditions, the aesthetic-minded mercenaries did not miss any opportunity to put their creativity to use.=萨卡兹们用有限的材料搭出了美观而又富有设计感的架子。\n在如此艰苦的条件下，对美有追求的佣兵们依旧没有放弃任何施展创作才华的机会。
A rack with swim tubes for your use.\nBe sure to pay attention to the size. Swim tubes made for a Durin would only fit your shoulder.=为玩水方便而放置的救生圈架，随取随用。\n拿的时候别太兴奋，注意看一下大小，杜林人专用的救生圈只能卡在你的肩膀上。
A radiant blaze blossoms from Grimmacht's sword. The fragments of the Genesis Spire scattered in the void reunite under the command of her Arts, erecting a new 'spire.'=炽烈的光芒从赫琳玛特的剑尖绽放。在她的法术引领下，散落虚空的“始源之塔”的碎末重新凝聚，建成了一座新的“塔”。
A radical strategy, but I can work with it.=激进的战略，但我能处理。
A radio that suddenly appeared by the side of the road, currently broadcasting opera music. The person who received it was in such a hurry she did not realize she accidentally smashed one of its corners.=突兀出现在街上的收音机。正播放着一出歌舞剧。拿到它的人太过心急，甚至没注意自己已经磕碎了它外壳的一角。
A ragged beggar leans against the side of the chapel, his hands clasped together tightly. He is not so much praying as simply existing, hardly any different from a pebble.=衣衫褴褛的乞丐倚靠在小礼拜堂的墙边，紧紧交握着双手，与其说他在祈祷，不如说他只是存在于那里，和一粒石子没有分别。
A ragged-looking enemy combatant with scars across their body, likely boasting more combat experience than a normal Junkman. According to intel, they disguise themselves as drifters to conceal the fact that they are mercenaries. Though their background is unknown, their fierce attacks require them to be dealt with cautiously.=缺少打理，穿着着破损服装的作战人员，身上带有一些伤疤，可能比一般拾荒者更有交战经验。据了解有人刻意伪装成贫民来隐藏自己佣兵的身份。虽然来路不明，但攻击意图强烈，需要有所防范。
A ragged-looking enemy combatant. According to intel, they disguise themselves as drifters to conceal the fact that they are mercenaries. Though their background is unknown, their fierce attacks require them to be dealt with cautiously.=缺少打理，穿着着破损服装的作战人员。据了解有人刻意伪装成贫民来隐藏自己佣兵的身份。虽然来路不明，但攻击意图强烈，需要有所防范。
A rain of bullets is still a form of rain.\n<@lv.item><Jammer></> can stop nearby enemy drones from firing, greatly reduce their speed, and prevent them from activating special abilities after being deployed.\n<@act.timeLimit>Stage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.</>=弹雨也是雨。\n<@lv.item><干扰装置></>部署后能够使周围的敌方无人机无法攻击、速度大幅度减缓，且无法使用特殊能力\n<@act.timeLimit>关卡开启时间：1月9日04:00~1月16日03:59</>
A rain of bullets is still a form of rain.\n<Jammer> can stop nearby enemy drones from firing, greatly reduce their speed, and prevent them from activating special abilities after being deployed.\nStage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.=弹雨也是雨。\n<干扰装置>部署后能够使周围的敌方无人机无法攻击、速度大幅度减缓，且无法使用特殊能力\n关卡开启时间：1月9日04:00~1月16日03:59
A rain of parting drenches the shoulders and sleeves of many around the Forbidden City.\nA letter to Victoria, enclosed with unspeakable melancholy.\nA sudden fire burns down half a lifetime's work, difficult to clean.\nA soup stewing for a century—will it manage to grant him a chance on the front line?\nPerhaps that so-called history was never a conspiracy,\njust unavoidable actions taken in unavoidable situations...\nA situation difficult to deal with since antiquity. If we have a reunion, we should enjoy ourselves to the fullest.=一场离别的雨，打湿了禁城内外无数人的肩袖。\n一封寄往维多利亚的信，包裹起言语难明的思愁。\n一把突如其来的火，烧毁半生心血，好不干净。\n一锅炖煮了百年的汤，是否来得及为他送上一线生机？\n或许那些所谓的“过去”，从来都称不上什么权谋算计，\n不过是人们面对无奈之事做出的无奈之举......\n此事古难全。如有相见，当尽欢。
A rainforest tribe-style bed, with a decorated frame. All the plants are alive and will entangle sleeping occupants if not pruned back regularly.=雨林部落风格的床铺，在架子上做了装饰。所有植物都是活的，如果不加修剪会把睡觉的人缠起来。
A rainforest tribe-style carpet. Nobody has the patience to make carpets there, leading to a continuous increase in the price of carpets.=雨林部落风格的地毯。没人有织地毯的耐心直接导致了地毯价格不断上涨。
A rainforest tribe-style clay pot. Those who can't work with clay have no right to call themselves a local.=雨林部落风格的泥壶。不会玩泥巴，都不好意思说自己是当地人。
A rainforest tribe-style heater. It's actually an oven for grilling food.=雨林部落风格的暖炉。其实是用来烤食物的烤炉。
A rainforest tribe-style sofa. Quite uncomfortable because it's just a piece of wood.=雨林部落风格的沙发。这沙发的确不舒服，因为它就是块木头。
A rainforest tribe-style speaker system. These obsolete sacrificial supplies have been repurposed to something much better.=雨林部落风格的音响。淘汰下来的祭祀用品有了新功用，甚至比以前更好用。
A rainforest tribe-style stone pillar. The importance of pillars in the rainforest is clearly self-evident.=雨林部落风格的土法石柱。雨林之中，柱子的重要性不言而喻。
A rainforest tribe-style stone stand with miscellaneous artifacts on top. Things to eat, things to drink, things to use. Just toss everything over there.=雨林部落风格的石墩与器物。吃的，喝的，用的，往上面一堆得了。
A rainforest tribe-style stone wall. In the rainforest, walls are mere decorations.=雨林部落风格的土法石墙。雨林之中，墙只是装饰。
A raise...? Don't particularly need one.=加薪？......我不是很需要。
A raise? Excellent! Oh Doctor, you are truly my guiding light, and Rhodes Island is the best company ever. I'll work here until the day I die! So, when's the next raise?=涨工资了？真好！博士您真是我的好领导！罗德岛也是我最喜欢的公司，我要在这里干一辈子！我们什么时候再涨工资呀？
A raise? Splendid! My mouth has long been watering for the deluxe set at the cafeteria. Yet my pocket has been embarrassingly dry… Today, I am finally able to feast!=加薪？妙啊，小僧垂涎食堂的豪华套餐已久，怎奈囊中羞涩......今天终于可以大吃一顿啦！
A random amplified effect will occur every exploration, and will last for the entire exploration=每次探险将随机产生一种加深效果，持续至该次探险结束
A random Elite Operator will temporarily join your squad during the next Emergency Operation on this floor=本层下一次紧急作战中，一名随机精英干员临时加入编队支援作战
A ranged combatant in the Dublinn forces. They use a modified standard-issue Victorian military crossbow fitted with a launcher for explosive ammunition.=深池部队中的远程作战单位。使用的武器改装自维多利亚军方的制式弩箭，加装了能够使用爆炸弹药的发射器。
A Rank 4 Knight of Kazimierz, staying at Rhodes Island for undisclosed reasons.\nProficient in covert ops and assassinations, Gravel volunteered to be the Doctor's personal bodyguard.=卡西米尔四阶骑士，因故在罗德岛逗留。\n擅长隐秘行动和暗杀，自愿成为博士的近卫之一。
A Rapier's Weight=细剑的重量
A rare bit of fine weather, a rare bit of leisure.=唔......难得的闲工夫，难得的好天气。
A rare customer with little information available. Perhaps they will cause some changes in the shop furnishing?=不常见的贵客，相关信息较少，接待过后也许店内装饰会发生一些变化？
A rare find=难得贤才
A rare gem that occasionally grows in the wyvern's body. Hunters who are lucky enough to get their hands on them often find themselves hesitant when processing them.=飞龙体内偶尔生成的罕见玉石。有幸获得它的猎人在将其加工时往往犹豫不决。
A rare industrial material. Can be used for a variety of upgrades and for production in the Factory.=罕见的工业材料。可用于多种强化场合，也常作为制造站合成项目的原料。
A rare produce from the Strange Territory. Can be traded or converted.=陌域中少量产出的材料，可用于交易和兑换。
A rare Sea Terror, able to manipulate the tiny creatures in the air and on the ground to eat away at their surroundings even in the absence of the nethersea brand. They seem to call the brand itself to life, hence their name.=少见的恐鱼，哪怕在没有溟痕的地区也能操纵空气中及地面上的微小生物侵蚀周遭，仿佛搅动着溟痕本身，因而得名。
A rare seasoning found in the Strange Territory; can greatly increase ASPD gained from consuming provisions.=陌域中有机会获得的珍稀烹饪辅料，可大幅增加食品提供的攻击速度。
A rare seasoning found in the Strange Territory; can greatly increase ATK gained from consuming provisions.=陌域中有机会获得的珍稀烹饪辅料，可大幅增加食品提供的攻击力。
A rare token. Staring at it makes you want to start collecting similar tokens.=难能可见的信物。会使人产生放在口袋里带走的冲动。
A rare, high-grade material usable in Alchemy.=数量稀少的高级素材，能够用于炼金。
A rare-to-see counterpart; a hard-to-meet opponent.=罕见同类，难逢敌手。
A rarely-produced alloy with a high melting point, commonly used in the electronics industry. Can be used for a variety of upgrades.=产量稀少的电子工业用特殊高熔点合金。可用于多种强化场合。
A rarely-seen style. In somewhat ironic fashion, explores the true story of a multi-party struggle, reflecting the dark side of the famiglie's activities. Begins by introducing the backgrounds of a cast of characters, leading to the titular theme, then finally leaving the audience on a suspenseful note. Flows naturally, good show.=少见的风格。用这种有些诙谐的方式，讲了一个多方相争的现实故事，反映出家族之间的勾当和黑暗面。故事以一群又一群人的背景介绍开始，到中间引出标题，最终留下一个悬念让观众自行体会。行云流水，不错的作品。
A rather harsh defeat. But worry not, Doctor. Those who have snatched victory from your hands... will be privileged to experience suffering in full.=不算甜美的失败，博士，但请放心，那些从您手中夺走胜利的人，一定会饱尝苦楚。
A rather large Sea Terror died under the watch of its kin. From its peduncle hangs a pocket watch which, based upon its engravings, once belonged to the navigator of the Stultifera Navis.=一只颇为硕大的恐鱼在同族的拱卫之下死去，这只恐鱼的腕足上挂着一只破碎的怀表，根据怀表上的雕纹判断，它曾属于斯图提斐拉号的航海长。
A rather small, lockable bookcase where the detective's treasured case files are kept. She cheers herself on with the mantra, 'There's no such thing as a perfect crime!'=较小的带锁书柜，里面存放着侦探珍藏的案件卷宗。“永远不存在完美的犯罪！”侦探如此激励自己。
A raw industrial material made with the outer shell of an Originium crystal. A fundamental product in the modern Originium electronics industry.=用源石晶体外壳制作的工业原材料，是现代源石电子工业的基础产品。
A raw material developed by integrating technology from multiple nations and results from deep-dives into Collapsal research. After passing the test, the Rhodes Island operator officially hands it to you along with a message: 'Deliver it safely to the end of the icefield, where Kal'tsit waits for you.'=融合各国技术，对坍缩体和冰原巨构进行深入研究后研制的核心原料。在通过考验后，那位罗德岛干员把它正式交付给了你，还给你留了一句叮嘱：“把它安全送去冰原尽头，凯尔希在那里等你。”
A ray of light breaks free from the clouds pressing down on the city.=有一缕曙光挣脱了压城的阴云。
A ray of light emits from his hand and bolts toward the dark shadow floating above their heads. That moment, the light is shredded into pieces, leaving only a few strands progressing deeper into the darkness. But he won't give up.=一点光芒从他手中亮起，迎着在头顶盘桓的阴影飞奔而去。顷刻间，那点光芒就被扯碎，只剩下孤零零的几缕逸进更深的黑暗，但他不会就此放弃。
A ray of light radiates forward from behind, sweeping past the clamoring cities and into the fissure between heaven and earth. Suddenly, the world is free of its early morning trance, its eyes wide open, with morning dew glimmering for all to see.=有一条光带从身后跑来，掠过城市喧嚣，跃向天与地的接缝。忽然，整个大地抖掉清晨的恍惚，睁开双眸，现出露珠与光亮。
A razor-sharp dagger. Its owner took this blade into possession, yet at the same time warned his fellow mafiosi not to take revenge on Leontuzzo Bellone in private.=一柄锋利的短刀。它的持有者收起这把刀，但也同时告诫自己的家族成员，不许私下向莱昂图索·贝洛内复仇。
A reagent bottle with label after label thickly pasted over it. 'Anti-corrosive coating reagent,' 'anti-anti-corrosive coating reagent,' 'anti-anti-...anti-anti-corrosive coating reagent,' the font is smaller and smaller. Er, seriously?=一个个贴着密密麻麻标签的试剂瓶。《反腐蚀覆膜试剂》《反反腐蚀覆膜试剂》《反反......反反腐蚀覆膜试剂》，字有点小。呃，认真的？
A reasonable result. I'd doubt your ability to achieve your ambitions, if coping with this was beyond you.=情理之中的结果，如果这都做不到，我会很怀疑你是否真的有能力实现你的抱负。
A reasonable result. Lacking in surprises, pleasant or otherwise, but sometimes compromise is the best option.=嗯，合理的成果。虽然欠缺惊喜或惊吓，但谁说折中不是最好的选择呢？
A receiver in the form of a panoramic display? Shows every facet of the outside without reservation. This place is not just hers, or his, or its, or theirs...=似乎是全景显示屏的接收器，正毫无保留地展现外界的方方面面。\n这里不仅有她的，还有他的，它的，ta......
A recent Iberian rumor speaks of a sweet-tongued girl who visits gangs of villains from time to time, and they would disappear within a week. Insiders reveal that the girl is actually a terrifying diablo, and even the worst villain has their villainy scared out of them when they see her.=伊比利亚最近有一则传言：一个嘴甜可爱的小姑娘会不定期造访曾犯下恶行的团伙，而不出一周，整个伊比利亚就再难寻到那些人的踪迹。知情人透露，那个嘴甜的小姑娘的真身其实是凶神恶煞的魔头，任何恶人见到她都不由得立刻魂飞魄散，再难动作恶之心。
A recent spell of good weather and comfortable temperatures has led to a 40% increase in park visitors across the city.=难得一见的绝好天气！微风不燥，全市公园人流量暴涨40%，排队市民亦状态良好。
A recent uptick in consumption has led to a year-on-year increase of 22% in business district revenue, with multiple brands indicating that they intend to expand their business.=消费热潮到来，据统计，商业街本季度营业额同比增长22%，多个品牌表示将新增门店。
A reception table carved from a single block of century-old rosewood, 36 cun wide to match the celestial sphere. Tea is placed in its ornament; steam drifts through holes into carved Lung branches—where the clouds rest.=以百年酸枝木整料斫成的会客桌，宽三尺六寸，合周天之数。\n常有一壶阁中清茶置于桌上的饰件之内，茶香水汽通过小孔，弥漫至以桌木原材雕刻成的龙枝之间，所谓停云之处，莫过于此。
A reckless Ink Spirit named by the painter herself. Rushes forward single-mindedly, its surroundings be damned, and tends to find itself in all kinds of predicaments because of that. Doesn't get along with Stabby. Can only be blocked by units of the same attribute.=莽撞的墨魉，名字是画家本人取的。只会一门心思往前冲，从来不顾及周遭的情况，经常因此尝到苦头。和匕现关系很差。只能被相同属性阻挡。
A reckless Ink Spirit named by the painter herself. Still rushes forward single-mindedly, as though its sole purpose in life is to march forward. Doesn't get along with Stabby. Can only be blocked by units of the same attribute.=莽撞的墨魉，名字是画家本人取的。仍旧只会一门心思往前冲，其存在的价值仿佛就是前进，精诚所至，金石为开。和匕现关系很差。只能被相同属性阻挡。
A recliner that rotates with no sound whatsoever. Just perfect for an afternoon nap. Sun it on this side, then turn it to the other side and to sun again.=旋转时不会发出异响的靠椅，非常适合用来睡午觉。\n晒好这一面，转过来，再晒另一面。
A reclusive joy=隐市之逸
A recommended location to deploy Roadblocks by PRTS.=PRTS推荐的障碍物放置点
A recommended location to deploy units by PRTS.=PRTS推荐的战术放置点
A record player custom-made for Amiya's birthday, with a carefully crafted green bunny figure. Everyone gathers here, singing 'Happy Birthday' with the flowing melody.=专为阿米娅的生日定做的唱片机，主体部分置有精心制作的绿色兔兔像。\n大家齐聚这里，和着流淌出的旋律，一起为阿米娅唱响生日歌。
A record player placed upon a tall, Leithanian-style table. Every soul in Leithanien is nourished by this unmatched melody.=放置在古莱塔尼亚样式高脚桌上的唱片机。从未相合的旋律，滋润着莱塔尼亚每一个灵魂。
A record player preloaded with hundreds of gospel tunes. The needle skips, but it still works. Whether leaving gospel on improves work efficiency, none can say; its efficacy for falling asleep at night, however, is undisputed.=内置数百首福音歌曲的点唱机，有时会卡针，但不影响使用。\n一边听福音曲一边工作是否能提高效率，没人知道；但一边听福音曲一边睡觉，确实是公认的入睡快。
A recreation based on Figurino's description of a tailor shop specializing in custom, classic Siracusan suits. Respectable attire is essential for everyone, whether a big shot from a prominent famiglia or just an ordinary citizen.=根据裁度描述复现的定制叙拉古风格传统套装的裁缝店。不论是家族的头面人物，还是最普通的叙拉古人，体面的衣装对每一个人都很重要。
A recreation of a ballroom from the small, faroff country of Reimselar. A glimmer of light within the vast mountain range.=再现了偏远小国兰赛拉尔王城宴会厅的概念房间。群山之间一点光。
A recreation of a floating pod from Propeller Paradise. Advanced devices are often innovative in form. Please carefully read the manual, and don't guess their functions. Insurance is recommended to protect against damage caused by improper use.=根据哥伦比亚“螺旋桨天堂”浮空实验舱复刻的房间。最尖端的装置往往拥有别出心裁的外形，请不要擅自揣测它们的用途。参观者务必仔细阅读门口派发的说明手册，若因操作不当造成安全事故，请自行——或让您的保险公司负责。
A recreation of a Great Aquapit tourist lodge based on reluctant descriptions by Minimalist. Following the instatement of Gavial's oversight, Minimalist's efficiency more than doubled.=在至简不情不愿的描述下复现的大水坑观光小屋。在嘉维尔监工之后，至简的效率提升了一倍不止。
A recreation of a hideout in Kazdel, based on Hoederer's description and a number of additional details provided by Ines. As for anything not recreated from their recollections, it's best not to touch—Anything added by W might just blow up.=根据赫德雷的描述复现的他曾在卡兹戴尔的落脚处，伊内丝补充了不少细节。至于那些回忆里没有的东西，别乱碰——W添上的，可能会炸。
A recreation of a Kjerag visitor center. Contrary to the advertising, the decorations have clearly been influenced by outside culture, a reflection of the changes that the Snow Realm is undergoing.=根据谢拉格某处游客体验中心的内部装潢复刻的房间。和宣传的不一样，眼前的许多陈设明显地受到了外来文化的影响，这正是如今雪境处于变局的缩影。
A recreation of a Ludwigs-Universität lecture hall, based on descriptions by Lessing. The voices of knowledge-seekers echoed within these halls. 'Come forward! Step into this palace of learning!'=根据止颂的描述还原的路德维格大学讲演厅，求知者们的豪言在厅中回响。“上前来！踏入求知的殿堂！”
A recreation of Amiya's birthday party. Through countless cosmic tales and trials, she'll always cross time and space to be here, guarding pure hope. On her birthday, let's send our sincerest wishes to her—to our Amiya.=复现阿米娅生日晚宴会场布置的房间。无论见证了多少宇宙中的故事，无论经历了多少天地间的浮沉，她都一定会穿过时空来到此处，守护朴实而纯真的希望。在她生日的这一天，为她，为大家的阿米娅，送上最诚挚的祝福吧。
A recreation of an evening train platform based on descriptions from several operators. Victorian operators often visit to drink tea, chat, or simply sit quietly, doing nothing at all.=根据多位干员的描述复现的傍晚的火车站台。经常有维多利亚干员来此喝茶、闲谈，或是什么都不做，就只是安静地坐在那里。
A recreation of Karlan Trade's reception room. The contracts signed on the desk are the result of crises and transformation, the picture of unity hiding the turmoil beneath the surface.=根据喀兰贸易的接待室复刻的房间。台前是一纸纸商业契约的签订，幕后是一场场危机变革的推进。外观上坚如磐石，内里却风起云涌。
A recreation of the 'Cuna de Nene' Cabin's interior, based on Thorns's description. The Salt Flat may be a barren expanse of white, devoid of life, but inside the cabin, life was always colorful and interesting.=根据棘刺的描述复现的“宝宝摇篮”号船舱内景。盐漠虽然一片苍白了无生机，但船舱内的生活总是多彩有趣的。
A recreation of the Abyssal Hunter lab from one of Secunda's sketches. Due to Rhodes Island's limited technology, most of the facilities lack their original functions, but for Ægir far from home, it might just be enough.=根据西昆妲的速写复现的深海猎人实验室。限于罗德岛的技术水平，其中的多数设施都没能实现原本的功能，但对于远走他乡，在陆上驻足的阿戈尔人，或许这样就足够了。
A recreation of the airship's interiors, based on documents left behind by Theresa, with certain modifications made to meet the requirements of a dormitory. Here, a hint of warmth can be felt from the Sarkaz's ice-cold weapon of war.=根据特蕾西娅留下的资料而复现的飞空艇内部场景，做了一些符合宿舍需求的改造。萨卡兹冰冷的战争兵器在这里散发出些许温暖。
A recreation of the Ding Feng Lou Teahouse, based on Blaze's description. The fact that Baizao restaurants had dedicated spaces for drinking tea left a deep impression on her. 'Just one sip and you can taste six or seven different flavors.'=根据煌的描述复现的百灶鼎丰楼茶室。百灶酒楼里有专供饮茶的区域，令煌干员印象深刻。“坐在里面喝一口茶，感觉能喝出六七八种滋味来。”
A recreation of the lounge at the Laterano Notarial Hall, based on descriptions provided by Operator Enforcer. Fiammetta is not overly enthused by it.=依据干员见行者的描述再现的拉特兰公证所休息室，但菲亚梅塔并没有太大兴趣。
A recreation of the master gunsmith Paganini's workshop. Among the top firearm makers in Laterano, but dead last for workshop cleanliness. In the words of a client: 'The mark of quality is when you find his feathers in your barrel!'=根据铳械大师潘格尼尼的工坊复刻的房间。工坊的铳械质量在拉特兰数一数二，但工坊的整洁程度在拉特兰倒数第一。客户曾留言：“在铳管里发现店主的羽毛是质量的证明！”
A recreation of the old-school Siracusan Verde Pizzeria. Even the pickiest gourmets praise its Siracusan pizza. Its memorable, classic yet distinctive green walls symbolize a trusted eatery to countless food lovers.=根据叙拉古老牌餐厅“威尔德”的内部装潢复刻的房间。即便是最挑剔的美食家，也会对这家老店制作出的叙拉古披萨赞不绝口。经典而独特的绿色墙壁令人印象深刻，对无数美食爱好者来说更是值得信赖的店铺的象征。
A recreation of the scenery in Myrkwood, where rays of light leak through layers of tree leaves. Even the most venerable of trees are willing to raise their branches and grant any passing child a place of respite.=还原了黑森林中树影层层叠叠的景色，光线从攀缠的枝叶中漏下。 即使是最德高望重的树，也乐意抬起树枝，为过路的孩子提供一个休憩处。
A recreation of the tiling of Na Saoirsí's main square. Scrap stone of various sizes has been used to fill in the gaps of the finscale pattern. Better days will come. For this, they believe, and wait.=仿造纳斯尔纱广场地面，鳞纹石砖排布的中央与四周都被填入大小深浅不一的边角石料。\n更好的日子终会到来，为此，他们愿意相信，愿意等待。
A rectangular brass ceiling light, bathing the room in light all while warmly overwatching the children during their playtime.=大型黄铜顶灯，洒下一大片温暖的光。它就在那儿亮着，看底下的孩子们互相嬉戏。
A rectangular ceiling light. The lighting is soft and will not cause any damage to the exhibits.=长方形的顶灯。灯光柔和，不会对展品造成任何损害。
A rectangular-shaped ceiling light fabricated with special craftsmanship techniques, creating a perfect, symmetrical end product. The Leithanians' stubbornness does sometimes bring some colorful results.=一种以特殊工艺加工过的方框吊灯，能够形成完美的对称。莱塔尼亚人的固执惟在这一刻能够如此鲜明。
A red pamphlet. It records a tough battle.=红色封皮的小册子。记录了一场艰苦卓绝的战斗。
A red police whistle. Blow it and you will feel a sense of justice puffing up your chest.=一支红色的警哨。吹响时能感到一股正义感从肺腑之中飘然而出。
A red silken decorative hanging lamp. Its frabic hangs solemnly above the hall, swaying serenely as the breeze blows past.=安上红绸的景观装饰灯。或垂厅堂正端仪，或缠柳腰乘风起。
A red-horned white-bodied Feranmut spurts jets of flame out of boredom. Before her is a massive table, a set of her favorite mahjong tiles set up neatly. Upon noticing your arrival, two copper giants instantly take a seat at either side of the table. She straightens excitedly, inviting you to join. 'We just need one more player, c'mon! But first things first, we each gotta add a few coins to the pot to make things interesting. Hey, what're you scared of? Think I won't pay up if you win?'=赤角皓身的巨兽百无聊赖地喷吐着火焰，眼前一张齐天的大桌上整齐码着她最爱的麻将。见到有人来了，两个铜巨人瞬间出现在牌桌旁，她兴奋地直起身来，邀请你加入牌局。“三缺一，赶紧的！先说好啊，我们要来几个子儿的，这样才有意思。嗐，怕啥，你要是能赢，还怕我给不出好东西吗？”
A reed survives the fierce gales, while a mighty oak topples. The old workers seem to know this well.\nAllies have greatly reduced cost limit.=过刚易折，老工人们表示对此深有体会。\n我方费用上限大幅降低
A reed survives the fierce gales, while a mighty oak topples. The old workers seem to know this well.\nAllies have greatly reduced cost limit.\n<@lv.ez>Environmental Conditions:</>\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=过刚易折，老工人们表示对此深有体会。\n我方费用上限大幅降低\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
A reed survives the fierce gales, while a mighty oak topples. The old workers seem to know this well.\nAllies have greatly reduced cost limit.\n<@lv.fs>Environmental Conditions:</>\nStarting cost limit is reduced; Armed Spies have increased ATK.=过刚易折，老工人们表示对此深有体会。\n我方费用上限大幅降低\n<@lv.fs>环境条件：</>\n初始费用上限降低，武装密探攻击力增加
A reed survives the fierce gales, while a mighty oak topples. The old workers seem to know this well.\nAllies have greatly reduced cost limit.\nEnvironmental Conditions:\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=过刚易折，老工人们表示对此深有体会。\n我方费用上限大幅降低\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
A reed survives the fierce gales, while a mighty oak topples. The old workers seem to know this well.\nAllies have greatly reduced cost limit.\nEnvironmental Conditions:\nStarting cost limit is reduced; Armed Spies have increased ATK.=过刚易折，老工人们表示对此深有体会。\n我方费用上限大幅降低\n环境条件：\n初始费用上限降低，武装密探攻击力增加
A reference book which tells how to recognize and use Originium Arts. Most Operators don't understand it.=论证源石技艺如何识别与执行的工具书。大部分干员都读不懂。
A refined cufflink. Servicemen of Windermere lineage have always been fastidious about their martial appearances, with not a hair out of place. Now, she's removed this small token of her own accord, and gifted it to you.=一枚精致的袖扣。温德米尔出身的军人向来军容整洁，一丝不苟，现在她主动将这枚小信物摘下送给你。
A refined gold bar. Can be exchanged for a lot of LMD.=提纯精炼后的金条，可以换取大量龙门币。
A refined material. As a product, it is mostly sold to organizations and research institutions that have extremely high raw material needs. It may become the basis of the next generation of materials.=精炼提纯后的材料。作为商品，主要面向的客户是对原材料有极高要求的组织和科研机构。也许会成为新一代材料的试金石也说不定哦。
A refined matter produced with Orirock Cluster. Can be used for a variety of upgrades and the synthesis of Polymerization Preparation.=从地表开采出的岩石固块组提纯出的物质，可用于多种强化场合，也常作为制作聚合剂的原料之一。
A refined, well-dressed Sarkaz gentleman stands before you. He politely asks if you know of an innocent man who was once wrongfully punished because of him. You ask him to elaborate and learn that, because of a mistake he made, the villagers all mistook his friend for a Vampire and locked him here. The man promises a sizable reward if you lend him your help.=一位举止高雅，衣着正式的萨卡兹绅士站在你的面前，对方彬彬有礼地询问你是否知道一个无辜替他受过的可怜人。你询问他具体情况，得知是因为他的失误，村庄里的人们将其友人误认为血魔，并将友人关押在此。他向你承诺，如果能够帮忙，他将支付高额报酬。
A reflector in a lighting rig. Hate constant adjustments? Despise disassembly and reassembly? Just use this one weird trick: 'Applicants with telekinetic Arts preferred'.=搭配灯光组使用的反光板。\n频繁调整角度麻烦？反复组装框架费时费力？不用担心，只需要在招聘启事中加入一条“能以源石技艺远距离操控物品者优先”就好。
A refreshing appetizer made from bitter gourd and black fungus, seasoned with soy sauce, sugar, mature vinegar, and hot pepper, giving it a little of every flavor.\n<@lv.item><Stove> </>Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove> </>Summons 'Vapid Blight' to deal True damage to all allied units in its path.=爽口前菜。苦瓜与木耳，放入酱油、白糖、老陈醋，再撒上把辣椒，酸甜苦辣，滋味俱全。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
A refreshing appetizer made from bitter gourd and black fungus, seasoned with soy sauce, sugar, mature vinegar, and hot pepper, giving it a little of every flavor.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=爽口前菜。苦瓜与木耳，放入酱油、白糖、老陈醋，再撒上把辣椒，酸甜苦辣，滋味俱全。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
A refreshing breeze, mixed into bubbling soda.=清凉的微风，钻进冒着气泡的汽水。
A refreshing color palette. You might even swear it makes the breeze it blows more soothing.\nThe miniature landscape inside draws on the trio of leisure you'll see all around the Durin Great Aquapit—a parasol, a swim ring, and the most comfortable deck chair ever.=清凉的色彩设计，连带它吹出的风都让人觉得更加惬意。\n里面的微缩景观取景于杜林大水坑旁最常见的休闲三件套，遮阳伞，泳圈，还有最最舒服的躺椅。
A refreshing drink popular among Leithanians. Though the primary purpose of these drinks is to refresh and reinvigorate, imbibing too much is said to cause certain side effects...=莱塔尼亚人常喝的饮料。提神醒脑是这些饮料的基础功效，但听说喝多了会产生副作用。
A region on the middle levels of the Shrine of Nurtury, where the Matriarch contemplates. Here, statues of every Saint in the history of Laterano stand. They hang their heads towards the 'Matriarch' in prayer.\n<@lv.item><Dream Tiles> </>Operators deployed within will be pulled into the dream=育婴圣堂中层的区域，牧首于此冥思。拉特兰有史以来所有圣徒的雕像都陈列于此，它们垂首——向“牧首”祈祷。\n<@lv.item><入梦砖></>置于其中的干员会立刻被拖入美梦中
A region on the middle levels of the Shrine of Nurtury, where the Matriarch contemplates. Here, statues of every Saint in the history of Laterano stand. They hang their heads towards the 'Matriarch' in prayer.\n<Dream Tiles> Operators deployed within will be pulled into the dream=育婴圣堂中层的区域，牧首于此冥思。拉特兰有史以来所有圣徒的雕像都陈列于此，它们垂首——向“牧首”祈祷。\n<入梦砖>置于其中的干员会立刻被拖入美梦中
A regular knight from the Blade Helmet Knightclub. This order of young competition knights chose the name of the ancient heroes of Kazimierz. In fact, they exhibit only arrogance and complacency from that extinct lineage. They are good at picking fights and don't go down easily.=锋盔骑士团正规骑士。这个与骑士竞技同等岁月的骑士团选用了古代卡西米尔英雄的名讳作名，事实上他们只从那个消亡的家族中继承了傲慢与自满。他们擅长挑衅强者，也绝不会轻易倒下。
A regular knight from the Bloodboil Knightclub. The Bloodboil Knights have long been known for their ferocity and aggression, from trainees to knight nobles. Whenever one of their brothers falls, they gain courage and combat prowess.=沸血骑士团正规骑士。沸血骑士团素来以狂野的进攻性闻名，从学徒到贵族骑士，每当有战友倒下他们都会愈战愈勇，作战能力将大幅提升。
A regular material usable in Alchemy, obtainable by putting in just a little bit of work.=稍加努力就能获得的常规素材，能够用于炼金。
A regularly replaced rug that's resistant to dirt and anti-slip.\nWatch your step and don't trip. It'll be a big problem if you knock any of the instruments over.=店内定期更换的毡毯，耐脏防滑。\n小心脚下，别摔了，万一碰倒了那些乐器，可就麻烦了。
A reinforcement device frequently used by Team Rainbow to fortify fragile, breachable walls. The odds that these reinforcement devices get destroyed are supposedly higher than that of normal walls.=彩虹小队常用的加固装置，用以封闭脆弱的墙面。听说加固装置的破损几率比普通墙面更高。
A rejection mechanism in the shape of a locked box? It has been packed away and will soon be sent off. The things she hates are sealed inside, and it will be disposed of alongside the key. But if she must get them back, she has other means.=似乎是带锁方盒的拒绝机制，已经打包完毕，很快就会送走。\n里面装着她痛恨的东西，最终会连盒带钥匙一起处理掉。但如果真想找回来，也不是没有办法。
A reminder for certain operators, especially Kay: The meals recommended in the cookbook are FULL meals! Stop asking if they're just snacks already!=需要提醒部分干员——尤其是小刻，食谱推荐的餐食就是正餐，不要再问是零食还是小吃这种问题了！
A remote corner of the deep forest ushers in yet another batch of visitors. Nature never welcomes them, but never refuses them either.\n<color\=#9ed9fd>Increases Max Life Points</color>, but enemies here will <color\=#9ed9fd>deduct more Life Points</color>=人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n<color\=#9ed9fd>目标生命上限提升</color>，但此处敌方会<color\=#9ed9fd>减少更多目标生命</color>
A remote corner of the deep forest ushers in yet another batch of visitors. Nature never welcomes them, but never refuses them either.\nImmediately obtain <color\=#9ed9fd>some funds</color>, and the Rogue Trader stocks <color\=#9ed9fd>discounted items</color>=人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得<color\=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color\=#9ed9fd>低价的商品</color>
A remote corner of the deep forest ushers in yet another batch of visitors. Nature never welcomes them, but never refuses them either.\nImmediately obtain some funds, and the Rogue Trader stocks discounted items=人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n立即获得一笔资金，诡意行商暗藏了低价的商品
A remote corner of the deep forest ushers in yet another batch of visitors. Nature never welcomes them, but never refuses them either.\nIn this place, all enemies have <color\=#9ed9fd>reduced Movement Speed</color>, but gain <color\=#9ed9fd>increased Weight, DEF, and RES</color>=人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人<color\=#9ed9fd>移动速度下降</color>，但<color\=#9ed9fd>重量、防御力、法术抗性提升</color>
A remote corner of the deep forest ushers in yet another batch of visitors. Nature never welcomes them, but never refuses them either.\nIn this place, all enemies have reduced Movement Speed, but gain increased Weight, DEF, and RES=人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有敌人移动速度下降，但重量、防御力、法术抗性提升
A remote corner of the deep forest ushers in yet another batch of visitors. Nature never welcomes them, but never refuses them either.\nIn this place, all Operators have <color\=#9ed9fd>reduced SP cost</color>, but all skills <color\=#9ed9fd>activate automatically</color>=人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的<color\=#9ed9fd>技力消耗降低</color>，技能变为<color\=#9ed9fd>自动开启</color>
A remote corner of the deep forest ushers in yet another batch of visitors. Nature never welcomes them, but never refuses them either.\nIn this place, all Operators have reduced SP cost, but all skills activate automatically=人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处所有干员的技力消耗降低，技能变为自动开启
A remote corner of the deep forest ushers in yet another batch of visitors. Nature never welcomes them, but never refuses them either.\nIn this place, allied units <color\=#9ed9fd>have reduced ATK</color>, but <color\=#9ed9fd>deal significantly more damage</color> to <color\=#9ed9fd>enemies 2 or more tiles away</color>=人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color\=#9ed9fd>攻击力下降</color>，但对距离<color\=#9ed9fd>2格</color>或以上的敌人<color\=#9ed9fd>伤害大幅提升</color>
A remote corner of the deep forest ushers in yet another batch of visitors. Nature never welcomes them, but never refuses them either.\nIn this place, allied units have <color\=#9ed9fd>increased HP and ATK</color>, but <color\=#9ed9fd>a large amount of [Dominion]</color> will appear in battles=人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位<color\=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color\=#9ed9fd>大量【国度】</color>
A remote corner of the deep forest ushers in yet another batch of visitors. Nature never welcomes them, but never refuses them either.\nIn this place, allied units have increased HP and ATK, but a large amount of [Dominion] will appear in battles=人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位生命值和攻击力上升，战场中出现大量【国度】
A remote corner of the deep forest ushers in yet another batch of visitors. Nature never welcomes them, but never refuses them either.\nIn this place, allied units have reduced ATK, but deal significantly more damage to enemies 2 or more tiles away=人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方单位攻击力下降，但对距离2格或以上的敌人伤害大幅提升
A remote corner of the deep forest ushers in yet another batch of visitors. Nature never welcomes them, but never refuses them either.\nIn this place, you have a <color\=#9ed9fd>lower deployment limit</color>, but Operators' <color\=#9ed9fd>Redeployment Time is greatly reduced</color>=人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方<color\=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color\=#9ed9fd>再部署时间大幅缩短</color>
A remote corner of the deep forest ushers in yet another batch of visitors. Nature never welcomes them, but never refuses them either.\nIn this place, you have a lower deployment limit, but Operators' Redeployment Time is greatly reduced=人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处我方可同时部署人数大幅减少，但干员再部署时间大幅缩短
A remote corner of the deep forest ushers in yet another batch of visitors. Nature never welcomes them, but never refuses them either.\nIn this place, you will <color\=#9ed9fd>obtain Hope with every step forward</color>=人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处<color\=#9ed9fd>每前进一步都能获得希望</color>
A remote corner of the deep forest ushers in yet another batch of visitors. Nature never welcomes them, but never refuses them either.\nIn this place, you will obtain Hope with every step forward=人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n此处每前进一步都能获得希望
A remote corner of the deep forest ushers in yet another batch of visitors. Nature never welcomes them, but never refuses them either.\nIncreases Max Life Points, but enemies here will deduct more Life Points=人迹罕至的深林一隅，迎来了又一批新的客人。大自然从不欢迎，也从不拒绝。\n目标生命上限提升，但此处敌方会减少更多目标生命
A remote mine in Ursus where the Infected Patrol Unit are hunting down the Infected. Make good use of the tricky terrain to buy time for the Infected to escape.\n<@lv.rem><Special Conditions></> DP will not regenerate naturally and failing to save an Ursus civilian will result in a penalty of -1 annihilation count.=乌萨斯的偏远矿坑，感染者纠察队正在此地搜索感染者。请借助矿区的复杂地形，为感染者撤离争取时间。\n<@lv.rem><特殊条件></>部署费用不会自然回复，拯救乌萨斯平民失败扣除1歼灭数
A remote mine in Ursus where the Infected Patrol Unit are hunting down the Infected. Make good use of the tricky terrain to buy time for the Infected to escape.\n<Special Conditions> DP will not regenerate naturally and failing to save an Ursus civilian will result in a penalty of -1 annihilation count.=乌萨斯的偏远矿坑，感染者纠察队正在此地搜索感染者。请借助矿区的复杂地形，为感染者撤离争取时间。\n<特殊条件>部署费用不会自然回复，拯救乌萨斯平民失败扣除1歼灭数
A remote mountain in Kazimierz. The only major settlement that can be called a village there is Dewville, whose villagers rely on farming and weaving to survive.=卡西米尔较为偏僻的一片山区，这一带只有一座规模较大的村子——滴水村，村民主要以耕种和纺织为生。
A renowned musician is holding a charity concert, but intel indicates that troublemakers have infiltrated the audience, disguised as the Witch King's Remains. Operators are to act promptly to ensure that the concert is held smoothly.\n<@lv.rem><Condition> </>DP will not regenerate naturally.\n<@lv.item><Waste Energy Interference> </>Natural SP recovery rate reduced.\n<@lv.item><Realigned Flux> </>Restores natural SP recovery rate of allied Operators within.=一位知名音乐家将在社区举办公益音乐会，情报显示有闹事者混入人群之中，假扮巫王残党企图引发骚乱。负责现场安保的罗德岛干员需要迅速行动，保障音乐会的顺利举行。\n<@lv.rem><特殊条件></>部署费用不会自然回复\n<@lv.item><废能干扰></>技力自然回复速度下降\n<@lv.item><重整束流></>恢复处于其中的我方干员技力自然回复速度
A renowned musician is holding a charity concert, but intel indicates that troublemakers have infiltrated the audience, disguised as the Witch King's Remains. Operators are to act promptly to ensure that the concert is held smoothly.\n<Condition> DP will not regenerate naturally.\n<Waste Energy Interference> Natural SP recovery rate reduced.\n<Realigned Flux> Restores natural SP recovery rate of allied Operators within.=一位知名音乐家将在社区举办公益音乐会，情报显示有闹事者混入人群之中，假扮巫王残党企图引发骚乱。负责现场安保的罗德岛干员需要迅速行动，保障音乐会的顺利举行。\n<特殊条件>部署费用不会自然回复\n<废能干扰>技力自然回复速度下降\n<重整束流>恢复处于其中的我方干员技力自然回复速度
A repair work desk that came with the maintenance desk. All the tools were custom-made and not cheap. Repairing instruments takes more skill and care than maintenance. When instruments have particular value to customers, the boss would repair himself.=与保养台配套的乐器修复台，全套器具均为定制，造价不菲。\n乐器的修复比保养更看手艺，更见心意。当客人送来意义非凡不愿舍弃的乐器时，老板会亲自上阵。
A replica monastery bell. Though small in size, it produces a deep, resonant chime, just like the one Eileen is so fond of. Gerald spent a lot of time to prepare this gift. Alas, it was never delivered.=仿制的修道院撞钟，体积虽小，钟声却厚重浑长，和爱琳最爱的一模一样。\n杰拉尔德花了很长时间制作了这份礼物，却没来得及送出。
A replica of a grandfather clock designed in the style of an old castle.\nThe curtains fall, the bells ring, and a new performance is about to begin - yet the end of the promise remains far away.=一座根据古堡风格制造的摆钟复制品。\n戏幕落下，钟声响起，新的演出即将开始，许诺的终结则仍在远方。
A replica of a new instrument designed by a Leithanian musician. For display only. The intricate piece can only be played with the use of flames... The boss often tells his guests about this exotic instrument, but no one has ever actually heard its sound.=某莱塔尼亚音乐家设计的新式乐器的仿制品，仅作装饰用。\n要借助火焰才能演奏，恢弘又精巧......老板时常向客人描绘这件来自遥远异国的乐器，但从未有人真正听过它的声响。
A replica of a Stultifera Navis guest room, recreated based on a description by Irene. Its glittering gold represents the glory of 'old Iberia.'=依据艾丽妮的描述而复现的愚人号会客室，金碧辉煌，灿如“旧伊比利亚”的荣光。
A replica of the gigantic pillar that stands in the Scar Market. 'After a nomadic city is written off, its parts still have a chance of being put to work. But a merc will never get that chance.'=疤痕商场内矗立着的巨大立柱的仿品，它支撑着天花板。\n“报废的移动城市组件还有继续工作的机会，但佣兵报废以后就没这种机会咯。”
A replica room from Yishan Temple, made with the assistance of Moushan Village. The room is hazy with the smoke of incense, leaving the furnishings indistinct.=根据谋善村用补助款修缮一新的移山庙复刻的房间。室内常有线香点起，青烟缭绕，陈设朦朦胧胧，不大能看清楚。
A reproduced reddish oil painting. The painting seems to depict the origin of the meal's ingredients.=色调偏红的油画，复制品。画上似乎是食物原料的产地。
A reproduction of a certain arboretum and lighting shop based on Quercus's descriptions. Goldenglow was most overjoyed to see it.=在夏栎的描述下再现的某间花草灯艺屋，澄闪看到后非常开心。
A reproduction of a Shangshu teahouse. Kroos and Mr. Nothing strongly recommend enjoying tea before the majesty of nature as one of the premier charms of Shangshu.=在克洛丝和乌有的强烈推荐下，依照他们的描述而再现的尚蜀茶馆。山水饮茶，尽显蜀地韵味。
A reproduction of the dorm that Ch'en and Bagpipe shared during their time at the Victorian Royal Guard Academy. Every piece of furniture was carefully selected by the Academy and exudes both elegance and youthfulness.=再现了陈和风笛在维多利亚皇家近卫学院时居住的学生宿舍，每一件家具都由学院精心挑选，在典雅之余又带有些许青春气息。
A reproduction of the Rhine Tech Ecogarden based on Muelsyse's description and on-site references. This is her laboratory, and also her home.=根据缪尔赛思描述和现场参考而复现的莱茵科技生态园。这里是她的实验室，也是她的家。
A Request For Lessons=授课请求
A research assistant's day starts at 8 am, and often goes to 3 am the following day. It is repetitive, menial, and more often than not fruitless.=助理研究员们的日常工作，通常从早上八点开始，时常到凌晨三点结束。重复，乏味，还往往得不到有效结果。
A research assistant's day starts from 8 A.M., and often goes till 3 A.M. the next day. It is repetitive, menial, and more often than not, fruitless.=助理研究员们的日常工作，通常从早上八点开始，时常到凌晨三点结束。重复，乏味，还往往得不到有效结果。
A reserve of plans in the shape of a lock display? Different boxes naturally need different locks. Though not everything needs a box. Not everything needs to be closed away. Not everything needs a lock. Not everything needs a key.=似乎是锁具展示架的方案储备，不一样的盒子，当然要配不一样的锁。\n不是所有事都要盒子，都要关上，都要上锁，都要钥匙。
A reserved ninja who is incredibly succinct with her words, never using two when just one would do.\nYou never know where she might be until she is needed by the Doctor and she appears with unerring, possibly even eerie, dependability.\nHer hobby is apparently watching the snow from the coast, but it is not known if her preference is for the coast, the snow, or a necessary combination of the two.=沉默寡言的忍者小姐，惜字如金，能用一个词表达清楚就绝不会说一句话。\n虽然平日神出鬼没，但在博士需要她的时候总会适时出现，可靠到稍微有些可怕的程度。\n爱好似乎是在海岬看雪，但究竟是中意海岬，还是喜欢看雪，亦或者是必须要在海岬看雪，尚且不得而知。
A responsibility, an opportunity.=一份责任，一个时机。
A rest pavilion=暂亭
A Restful Sleep=安睡之塌
A retired crane core. Do not approach with metal objects.=废弃的起重机核心。请勿携带金属物品靠近，否则后果自负。
A retro-style light encased in bamboo. 'It's so much brighter than the festival lanterns, da-don!'=复古风格的带有竹制外框架的吸顶灯。\n“比祭典用的灯笼要亮好几倍咚！”
A retro-style low table tatami mat where you can take a break that even comes with a Don-chan lamp. Put a Daruma-san here too!=可供人暂歇的复古矮桌形制榻榻米，还带有小咚提灯。\n把不倒翁先生也带过来放在这里吧！
A Reunion squad leader you've previously faced, who attacks with an impressive searing blade. The formidable foe you defeated in the Area 59 Ruins appears before you once again, unsheathing the flames of vengeance.=曾经遭遇过的整合运动干部，使用令人印象深刻的炙热长刀进行攻击。那个曾在59区废墟被你击败的劲敌，将重新出现在你面前，划出复仇的烈焰。
A revenant's self-identity is ever-changing. The way they see themselves is often different from what we perceive.=时间不断重塑着死魂灵的自我认知，他们所想象的自我形态，往往与我们所看到的并不相同。
A reviled life, a celebrated death. None of this should ever have been.=被咒骂的生命，被吹嘘的死亡，这一切，本不该如此。
A reward for first clearing stages which can be used to buy prizes at the Exchange Counter; subsequent reclears will not reward more.=关卡首通报酬，用于在博物馆兑换台换取奖励；首通后复刷不会再次获得。
A reward for my training? Great! I can't eat it? Grrr...=这是训练的奖励？哦好的。不能吃？唔......
A reward for reviewing past events; Can be used to exchange for various supplies.=重复回顾过往事件的奖励，可用来兑换各种资源。
A Rhine Lab product that rearranges the molecular structure of food. The capsule is tasty and very filling, reducing food intake while maintaining the same amount of satisfaction.\nGood for health, not so much for wellbeing.=莱茵生命产品，改变食材分子结构再重新组合而成，外壳滋味丰富，食用后可获得极强的饱腹感，在获得满足的同时降低食物的摄取量。\n非常利于身体健康，但不利于心灵健康。
A Rhine laboratory recreated from descriptions by Operator Dorothy, among others. The pod nurtures dreams that nurture humanity, but things can occasionally backfire.=根据多萝西干员等人描述再现的莱茵实验室。舱内培育着梦想，梦想反哺着人类，但偶尔也会反噬。
A Rhine standard-issue file folder, designed for external presentations.\nAmbition is justified as progress, categorized and filed.=莱茵制式文件夹，精心设计过的外形承担对外展示的功能。\n野心被美化成进步，放入夹层。
A Rhine standard-issue file folder, designed for external presentations.\nTechnology is condensed into words, and laid out on paper.=莱茵制式文件夹，精心设计过的外形承担对外展示的功能。\n科技被浓缩成文字，列满纸张。
A Rhodes Kitchen fast food checkout counter. 'Hello, would you prefer to pay in cash or by card? Alright, it will be charged to the engineering department's account, right…'=肯德基餐厅内的收银台。“您好，欢迎来到肯德基~”
A rich girl who runs off with her brother=一位与兄长私奔的富家女
A rich girl who runs off with Salvadore=一位与萨尔瓦多雷私奔的富家女
A richly decorated seat—no matter how exquisitely designed, to sit upon it is still to sit on stone. Sitting back and closing your eyes reigns as the most comfortable, economical relaxation method; even Feranmuts are no exception to that.=附加层层装饰的座椅，就算铺陈得再精致，坐在上面，也只是坐在一块石头上。\n闭眼倚靠仍是最舒适且经济的休息方式，即使是巨兽，也遵循这条规律。
A richly-colored cork floor with natural tones that perfectly capture the countryside style. Dry reeds will float across its surface from time to time, and cleaning up can be quite difficult.=色彩丰富的软木地面，选用自然的暖色调适配乡间风格。上面时不时会浮着一些干燥的苇絮，打扫起来很费劲。
A riddle, the most basic form of question and answer.\nThe seekers no longer seek, the questioners no longer question. Rise from the straw prayer mat, and with your two unfettered legs, walk a new road.=“谜题”，问与答最基础的形式。\n“寻找”者不再寻找，“提问”者不再提问。从草蒲团上站起来吧，用自由的双腿走向新的旅途。
A ring-shaped jade pendant of unassuming appearance. You're unable to judge its value.=一块外形古朴的环形玉佩，你无法判断它的价值。
A risk assessment machine built by Mechanist. His best friend.\nHe set twenty defensive programs to prevent Closure from meddling with it.=Mechanist亲手制造的风险排查机械，是他最好的朋友。\n为了不让可露希尔染指这台机械，他设置了二十道防御程序。
A road map that has been thoroughly marked.\nFrom County Hillock of Victoria to Londinium, across Leithanien and Siracusa. And finally, towards Lungmen.=一张经过反复涂改的路线图。\n从维多利亚小丘郡到伦蒂尼姆，又经过莱塔尼亚和叙拉古，最终指向龙门。
A robot primarily developed by Volvort Kochinski, the crystallization of cutting-edge advances in every field. If they could lower the cost of production to make it feasible for mass-production, perhaps it could even change the nature of warfare.=由沃尔沃特科钦斯基领衔研发，集合了当下各领域技术结晶的机甲。若是能够将造价压到某一个水平进行大规模量产，或许确实能在未来改变战争的形式。
A robot primarily developed by Volvort Kochinski, the crystallization of cutting-edge advances in every field. Volvort Kochinski wanted to use this design to win back the DOD's favor, but it was overshadowed by the Galleria Stellaria.=由沃尔沃特科钦斯基领衔研发，集合了当下各领域技术结晶的机甲。沃尔沃特科钦斯基本想用这套设计夺回国防部的青睐，最终却在万星园面前黯然失色。
A robotic arm installed inside the workstation. Whitesmith used to dance with it, her steps so fast that even death could not catch her. In the end, she did finally slow down.=工作间配备的机械臂。Whitesmith偶尔会和机械臂共舞，她的舞步连死亡也很难追上。最后她还是放慢了步伐。
A robustly built omnivore, with an impenetrable epidermis leaving them with few natural predators. Violent headbutts are both their method of attack and a habit necessary for suppressing the growth of their fangs.=体躯强健的杂食动物，刀砍不入的厚实表皮令它们难有天敌。猛烈的冲撞既是它们的进攻手段，也是其抑制獠牙生长的必要习性。
A rock cube mined from the ground. Can be used for a variety of upgrades and for production in the Factory.=从地表开采出的岩石固块，可用于多种强化场合，也常作为制造站合成项目的原料。
A rock mined from the ground. Can be used for a variety of upgrades and for production in the Factory.=从地表开采出的岩石，可用于多种强化场合，也常作为制造站合成项目的原料。
A rock spider infected and severely mutated by an Originiutant. Due to their similar appearances, rock spiders are often mistakenly believed to be a close relative of Infused Originium Slugs. However, the latest research shows that they are two completely different species.=一只畸变感染，变异严重的岩蛛。由于外形相似，人们错误的认为岩蛛是高能源石虫的近亲，但是最新的研究指出，岩蛛与高能源石虫是两种完全不同的生物。
A rock spider infected by an Originiutant. Due to their similar appearances, rock spiders are often mistakenly believed to be a close relative of Infused Originium Slugs. However, the latest research shows that they are two completely different species.=一只畸变感染的岩蛛。由于外形相似，人们错误的认为岩蛛是高能源石虫的近亲，但是最新的研究指出，岩蛛与高能源石虫是两种完全不同的生物。
A rock taken from a reef that has been sculpted into the shape of an anchor. The patterns etched upon it seem to represent musical notes.=一块礁石，被磨成了船锚的形状。仔细看，上面的纹路似乎是某种音符。
A rod used to decorate the playroom. The rod was installed by renovation operators, while the rope and the flags were added by the young operators.=用来装饰游戏间的吊杆。杆子是装修干员抬上去的，绳和旗子是小干员自己做的。
A role who deviates from the script cannot exist, nor may a shadow hide forever in the night. Rhodes Island—are you to be the stage I next take...? I only hope that this time, it is by your hands the curtains are brought down.=脱离了剧本的角色无法存在，影子也无法永远藏身于黑夜。罗德岛，会成为我的下一个舞台吗......我只希望这一次，能由您亲手拉下帷幕。
A roll made by roasting Thale sprouts over an open fire, exuding an enticing aroma.=将拟南苗剪下再用明火烤制而成的草卷，散发着诱人的香气。
A roll of fabric could be cut into clothing, or set into motion a business that knows no end.=一匹丝绸，制成衣裳尚可剪碎，做成生意便不止不休。
A room based on what the storytellers saw as they traversed the strange tales. The Logistics Department designer brought their entire imagination to bear, but the storytellers still think the furnishings lack the odd magnificence of the real deal.=按照讲述者们在奇语探险中的见闻所布置的房间。后勤部设计师已充分调动了自己的想象力，但讲述者们仍认为其中的器具不如他们曾目睹的那般诡谲瑰丽。
A room created according to Grain Buds and He Sheng's description of Dahuang's Shennong Temple Fair. Everything comes together nicely in the hustle and bustle.=根据小满与禾生的描述建造的大荒城神农祭庙会的概念房间。热闹熙攘，诸事顺意。
A room created to fill the needs of Rhodes Island's music lovers. Retail services also available.=为满足罗德岛上音乐爱好者的需求而建造的房间，兼营售卖业务。
A room decorated in a taiko rhythm festival theme. It doesn't matter if you have a good sense of rhythm or otherwise, just step inside, and you'll naturally go along with the beat for some drum 'n' fun.=以节奏动人的祭典太鼓为主题布置的房间。无论你对音乐节奏的感知能力如何，只要走进来就会不由自主地跟上太鼓的拍子，与鼓点一起迎接欢快的时光。
A room designed to replicate Lena the Perfumer's new dorm in the Convalescent Garden. The flowery fragrance flows year round.=根据调香师莱娜在疗养庭院中的新房复制的概念房间。一年四季花香溢。
A room enclosed by iron fencing. From the text on the sign, it used to be a solitary confinement cell. But now it will clearly never perform that function again: the cell has been breached from the inside, with the fence torn apart and its broken iron bars strewn across the ground.=这是一间被铁栅栏围绕的房间，根据标牌上的文字，这里曾是禁闭室。不过现在它显然无法再次履行职能，禁闭室从内部被突破 ，栅栏被扯开，断裂的铁条散落一地。
A room furnished by a certain detective with the help of friends. Normally serves as a place for the detective to work, but also doubles as a bookstore.=某位侦探在朋友们的帮助下布置的房间，平时用作侦探开展工作的地点，兼营书店业务。
A room imitating the office of Inspector Ch'en. It's used by Ch'en and plays an amazing role at Rhodes Island.=仿照近卫局中陈长官的办公室制作的房间，交予陈本人使用。在罗德岛发挥着奇妙的作用。
A room in Rhodes Island for showcasing the operators' culinary talents. Whatever creative cooking ideas you have can come to life here!=罗德岛用于展示各位干员手艺的概念房间。你有什么关于料理的想法，在这里都可以实现！
A room in the style of an old castle, reconstructed using data collected by the Operators. An ominous aura permeates the room.=根据干员们收集的资料建造而成的古堡印象房。洋溢着不祥的气息。
A room inspired by the experiences of Leizi and the others in the Garden. Yi personally gathered every tree, rock, lamp, and curtain for the Garden from across the land. The world holds countless treasures, yet true discernment is rare.=以惊蛰等人在界园中的见闻为灵感布置的房间。界园中的一木一石，一灯一帘，皆是易自山河间俯拾拣选而来。世间不乏珍宝，但缺识趣之人。
A room just for the kids to play in. Hope they have a good time.=专为孩子们搭建的游戏室，希望他们能渡过一段快乐时光。
A room modeled after the safehouses of Rose Riverside, Kazdel's legendary spy organization. Logistics knows very little about them, but fortunately they've read plenty of spy novels. Still, does a place like this truly exist in Kazdel?=以卡兹戴尔传奇间谍组织“玫瑰河畔”的安全屋为主题布置的房间。后勤部干员们对“玫瑰河畔”了解甚少，但好在，他们都有丰富的间谍小说阅读履历。只是，卡兹戴尔真的会有这样的地方吗？
A room modeled after the Scar Market based on the Sarkaz mercenaries' descriptions. The market was known for its disorder and disarray. Its visual appearance was established by a Cyclops who had been in charge for several decades.=根据萨卡兹佣兵的讲述而复现的疤痕商场风格房间。往昔的疤痕商场以无序和杂乱著称，其视觉样式由某位掌管这里几十年之久的独眼巨人确立。
A room of richly rustic Higashinese trappings, where guests can soak in tranquil autumn days amidst the warm timber.=富有东国乡野气息的房间，在温馨的木制空间中，客人们可以静享闲适的秋日时光。
A room recreated based on the Rhodes Island branch office Perfumer set up in Athenius. In the city encircled by lush mountains, Lena dispels past confusion and embarks on a journey to write a new chapter of recovery and rebirth.=根据调香师在雅赛努斯建立的罗德岛办事处复现的房间。在这座被青翠山峦环绕的城市中，莱娜将驱散过往的迷惘，踏上写下复苏与新生的旅程。
A room replicating the Castle of Dreams after some strange changes. Though all who walk into the Castle see its environs slightly differently, the marks left behind by the dreamseekers will last forevermore upon this scene.=根据经过异变的梦城堡大厅复刻的房间。虽然每一个走入梦城堡的人所见的环境都有所不同，但那些寻梦者留下的痕迹，将在这个精心布置的场景之中永久留存。
A room that has never existed before. Designed by an Engineering Operator after receiving spiritual enlightenment from Nymph, reflecting the views of that Djall's soul.=一个之前从未存在过的房间，由一位工程部干员在受到妮芙心灵启示之后设计完成，体现了那位笞心魔对于心灵的见解。
A room that imitates the atmosphere of traditional Yan holidays. The moon rises; let the festivities begin.=再现了炎国节日氛围的概念房间。明月将升，佳节已至。
A room that imitates the style of a modern Columbian hotel. One cannot help but to recall the flashy hustle and bustle of Columbia before it entered present times.=模仿了摩登时代酒店标准样式的概念房间，不禁令人回想起哥伦比亚步入现代前一闪即逝的别样繁华。
A room that imitates the style of a traditional Sami log cabin using materials that had been sitting around for a while in the warehouse.=模仿萨米传统木屋风格的概念房间，建设时使用了些久置仓库的装饰。
A room that Mizuki and his friends built in the image of a summer beach. Perhaps this is how it should truly be.=水月和同伴们搭建起的夏日海边印象房。或许这才是海洋应有的模样。
A room that reproduces the atmosphere of a Seven Cities restaurant. Is the food to your liking?=再现了七城风情餐厅的概念房间。味道如何？
A room that reproduces the nightlife of Leithanien. After the curtain of night falls, music rises to accompany it.=再现了莱塔尼亚都市夜生活的概念房间。夜帷撒下，旋律与之为伴。
A room whose decor was inspired by the experiences of Leizi and the others in the Garden of Grotesqueries. Every tree, rock, lantern, and curtain within the Garden has been collected, curated, and brought back by Yi from his travels across the entire country. The world is full of treasures, but lacks people of discernment.=以惊蛰等人在界园中的见闻为灵感布置的房间。界园中的一木一石，一灯一帘，皆是易自山河间俯拾拣选而来。世间不乏珍宝，但缺识趣之人。
A Room With a View=栖景室
A rough worker's shirt, from when Bibeak first learned to sew. It may not be comfortable to wear, but the heart and soul it exudes is unmistakable.=做工粗糙的衬衣，柏喙初学缝纫时的作品。穿起来未必舒服，但饱含心意。
A rough, handmade piccolo. Fartooth made it herself, and it is capable of producing a few simple sounds. The craftsmanship was simple, so the prickly splinters have been meticulously smoothed over.=粗糙的木制短笛。由远牙亲手削制，能够吹出简单的音节。做工简单，所有扎手的木刺都被细心地磨平。
A rough, heavy breathing comes from the shadows along the port deck. Something is lurking inside, perhaps the injured Seaborn? Find it, and kill it. This is a battle for survival.=甲板左舷的阴影中，传来了粗重的呼吸声，有什么正藏匿其中，那只受伤的海嗣就潜伏在这里吗？找到它，杀死它，这是有关生存的对决。
A rough, heavy breathing comes from the shadows. Something is lurking inside, perhaps the injured Seaborn? Find it, and kill it. This is a battle for survival.=阴影中传来了粗重的呼吸声，有什么正藏匿其中，那只受伤的海嗣就潜伏在这里吗？找到它，杀死它，这是有关生存的对决。
A round black sofa with an open back and a triangular stand guaranteeing stability. 'Hey, kitten, someone dropped her gloves here. Go give them back to her!'=靠背部分镂空的黑色圆沙发，特有的三角形支架保证了其稳定性。\n“小猫，有人把自己的手套落在这里了，你带给她吧！”
A round stool ordered by Emperor himself. Can withstand 36 revolutions a second. Even if its occupant gets flung to the far recesses of the room, at least the stool's fine.=大帝特别定制的圆凳。可以承受每秒三十六转，即使偶尔弹飞了坐在凳子上的人，坐垫也不会损坏。
A round table, its design referencing Sargonian hourglasses and sundials. Has a lamp with a built-in timer on top. Money cannot buy time, but it can buy a night at the hotel.=稳当的圆台桌，设计时参考了萨尔贡的沙漏与日晷，上面放着一盏内置定时装置的小台灯。\n金钱买不来时间，但是能再买一晚上酒店客房的入住权限。
A round wooden stool commonly found in the food courts of Lungmen. New friends and old friends come together, and perhaps leave with a few more friends.=龙门食坊的木圆凳。新朋旧友齐来聚，此时更有几多回。
A round workstation stool. Before Scout, the runner up in the stool racing competition, had a chance to issue another challenge, Logos would never participate in the competition again.=工作间配备的圆凳。在圆凳滑行赛亚军Scout向他发起挑战前，Logos拒绝再次参加比赛。
A round, black sofa stool. When she's not standing atop the chessboard, the queen is but a meaningless carving.=圆形黑色沙发凳。不在棋盘上，皇后只是无意义的木雕。
A round, outdoor table commonly found outside the shops on the Fashion Street. Listed on the menu are the latest creative beverages. A bubbling hot spring, a bubbling cup of volcanic coffee, and a bubbling Siestan holiday.=风情街店铺前常见的户外圆桌，酒水单上印有最新的创意饮品。\n咕噜噜的温泉，咕噜噜的火山咖啡，咕噜噜的汐斯塔假日。
A rubber toy bullet. Sankta children keep their own toy guns and fill their pockets with these rubber bullets.=一颗橡胶玩具子弹。萨科塔的孩子们都有自己的玩具枪，并且总用这种橡胶子弹填满所有口袋。
A rug added out of practicality. Snug as a bug in a rug.=出于实用性考量加入的地毯，极致修饰。
A rug especially made for the three tourists. Hopefully they will be able to appreciate the resort's sincerity. Nobody notices, nobody cares.=为三位游客特别订做的地毯，希望她们能感受到度假村的诚意。没有人注意，没有人在意。
A rug full of scratch marks. It used to be a blanket, but when everyone grew up, they decided to use it as a rug. Everyone denies they were responsible for the scratch marks, and Indra denies it particularly loudly.=布满抓痕的毯子，原本是一张盖毯，后来大家纷纷长个，就被当成了地毯来使用。\n每个人都拒绝承认上面的抓痕是自己弄出来的，因陀罗的否认尤其大声。
A rug inspired by the verdure of the Garden. Ling once spilled some wine in the desert, lamenting the lack of spring. A patch of green grew the next year, though she was long drunk. Yi brought it back to the Garden, intoxicating the guests.=以界园中的葱郁春色为灵感设计的地毯。\n令曾在大漠中弹剑倾酒，慨叹春风不至。来年大漠中果真生出一片嫩绿，令却早已醉去。易趁着黄沙未起将这片春草接入园中。暖风吹过草地，游人俱是醺然。
A rug made from fine iron scraps. Firm and reliable. Only sturdy, high-quality wares can withstand the trampling of the boorish mercenaries at the Scar Market.=用精铁边角料制成的地垫，坚实可靠。\n只有足够牢靠的“高级货”，才能经得住疤痕商场里粗鲁佣兵的暴躁践踏。
A rug made from peculiar reeds.=由独特杂草编制的地毯。“你，思考，停止，夙愿，完成，必须。”
A rug placed in front of the marble spiral staircase. Both non-slip and resistant to dirt.\nThe nethersea brand once spread in the cabins; this ship never needed this fluorescence.=放置在大理石旋梯前的方垫，防滑耐脏。\n溟痕曾在船舱中蔓延，这艘船并不需要这样的荧光。
A rug printed with a marigold pattern. Thanks to its unique craftsmanship, the rug has a floral scent, welcoming its users with a faint marigold aroma and a discreet idyllic atmosphere.=绘有金盏花丛图案的地毯。\n这块使用了特殊的窨制工艺制成的地毯散发出花香，金盏花的芬芳送您隐逸的诗情。
A rug processed from a whole animal hide. Its pattern is more than enough proof that it originates from a fierce beast, though the Sami are not the kind of people to dress it as a display of their achievements in battle.=一块完整兽皮精加工制成的地毯，在冬天赤脚踩上去也能感觉到温暖。 花纹能够证明它源自一头猛兽，但萨米人并不费心将其装饰成战功的体现。
A rug resistant to stains and heat, ironically covered in tracks and oil stains. The good news is that the deep red color did not originate from dried blood.=耐脏隔热的地垫，布满了踏痕和油渍，好消息是，这件复制品上的暗红色并非干涸的血迹。\n濒死是什么感觉？按赫德雷的说法，就是感到自己身下的地垫正越发潮湿。
A rug showing signs of age that look almost like rust. For some reason, this makes it blend in with the room's style. Is there a color that better reflects life in Kazdel? At least it's not blood-colored.=有些年头的地毯，长期使用的痕迹看起来仿佛铁锈。不知为何，在这个房间中却显得很和谐。\n当然，还能用什么颜色形容人们在卡兹戴尔的生活？锈色总比血红好。
A rug with a bunny pattern. Each one is covered up by another; only their ears can be seen. A bunch of busy bunnies coming and going and huddled together. Isn't that exactly what putting together the party hall looks like?=画满了兔兔的地毯，兔兔把兔兔挡住，只能看见它们的耳朵。\n匆忙的兔兔走来走去挤作一团，这不正是大家布置宴会厅的样子吗？
A rug with a flowery pattern. Personal preferences often have an effect on how one decorates their rooms.=印有绽放鲜花图案的地毯。个人喜好时常影响到室内装潢的选配。
A rug with Ambrosii's distinctive floral patterns. The residents weaved its patterns as they sat together and chatted. Hyman secretly learned some of the patterns only to make a few nice, new outfits for her kids.=纹有安布罗修特色图案的地毯。居民们编织着花纹，围坐着谈天，修道院的故事与花纹的样式依此流传。\n赫曼偷学了几种纹样，只为了给她的孩子们添几件好看的新衣裳。
A rug with no weave, inspired by bloodstains seen in a temple. There, the Sarkaz killed the Sankta, the traces of blood now holy relics. Recreated with luminous thread, though the storytellers thought the designer spilled glowing glue on it.=看不出编织痕迹的地毯，灵感来自讲述者们在某座庙宇中见到的血迹。\n在那段故事中，萨卡兹杀死了萨科塔，地上的血痕被视作圣迹保存。设计师用发光材料将其还原，讲述者们却以为有人把荧光胶水洒到了地上。
A rug woven using the finest techniques. It is said the alternating black and gold is to invoke a sandstorm at dawn. Remember to wear shoes, unless you're not scared of stepping on a forgotten jeweled ring or two.=采用高超缂丝技艺制作的地毯，据说上面黑金相间的抽象图案还原的是沙暴天气天空破晓时的景观。\n记得要穿鞋，除非你不怕被上个客人遗落的宝石戒指硌到脚！
A rugged composite rug with a soft center and tough leather-like sides. Weaving fluorescent markers within is a specialty the makers found by studying the vast collection here as apprentices; they are now happy to pass on the craft.=由结实的特殊织物编织的拼块地毯，中间绵软，两侧则坚韧如皮革。\n将荧光导路标记织入内部，是编织匠们的独门手艺。他们并不吝传艺给后人，只因他们做学徒时也曾在天镜阁博览群书，才找到了这秘诀。
A ruined stone pillar with candles attached makes for an ideal candelabra. Withered vines slowly creep around the stone, and the candle begins to give off an altogether different glow.=损坏的石墩插上蜡烛便是梦想中的烛台。枯藤缓缓缠上石料，蜡烛开始显现出别样的色调。
A ruler and compass set. Ju always says no one can best him at drawing circles, and would like to share this unremarkable ability with you. After all, mortal affairs often transpire under unassuming eyes, do they not?=一套尺规，矩总说没人比他更擅长画圆，他想让你也拥有这份并不起眼的能力，毕竟世事总会在不起眼当中展现真知，不是吗？
A rumor began to circulate in the shelter from the encroaching waters: Breogan, the man who invited the Silence, died in an alley as punishment for angering the sea. This news did not particularly make any waves, as the people were more concerned with whether they'd go hungry tomorrow.=一个传言在渗水的庇护所中流传：那个招来静谧的男人布雷奥甘死了，死在一处小巷中，这是他惹怒大海的报应。这消息并没有引起太大的波澜，人们更关心明天能否寻得果腹的食物。
A rustic scimitar. Regarding you as a friend in arms, the tribal warrior of Sargon gifts you this.=一柄古朴的弯刀。来自萨尔贡的部落战士把你视作战友，将它赠予了你。
A rustic stone pizza oven, old as the shop. Features a firewood slot and peel rack. The owner jokes that it fires inconceivable culinary Arts at the pizza, hence why it tastes so good, and why generations of managers have yet to replace it.=从开业一直沿用至今的传统石制披萨烤炉，附有木柴存放格和披萨铲架。\n店主开玩笑说，这座烤炉会施放不可思议的美味法术，所以几代经营者从没考虑过购置新的炉子。
A rustling sound comes from the empty shop. Is it the struggling of a victim, or...?=无人的店铺中传来了窸窣声，这源自受难者的挣扎，还是......
A ruthless archer of the icefields. Cold as glaciers, her arrows induce hypothermia, as if dragging victims into the depths of a frigid abyss.=冰原上无情的射手，由她射出的箭矢就如寒冬本身那般，会将人拖入失温的深渊。
A ruthless famiglia capo who has commanded the awe of a great many mafiosi. He was there when the famiglie first rose to greatness, and withstood the tumultuous years of change up until the present. It seems that nothing can topple him now.=手段强硬的分部领导者，得到了许多家族成员的敬畏。家族兴起时他即存在，在潮流中安然屹立至今，似乎永远也不会倒下。
A sacred stone blessed by a member of the Vine-Bead Court. Collect a certain amount to exchange with the people for goods.=经过蔓珠院的修士祝福的圣石。收集一定数量可以和民众交换各种物资。
A safehouse designed in collaboration with Penguin Logistics. The design and construction drafts have already been submitted to Rhodes Island.=合作组织企鹅物流的特制安全屋，设计与建造图纸已交付给罗德岛。
A Sailor Went to Sea=一个水手出海了
A saint's statue near the Shrine of Nurtury, modified to ensure that the Nativity goes smoothly. 'May the Law and punishment be with you.'=育婴圣堂附近的圣徒像，为确保降生仪式顺利进行经过了改造。“律法同在，惩戒随行。”
A saint's statue near the Shrine of Nurtury, modified to ensure that the Nativity goes smoothly. They have taken over some of the roles held by the executors of the Notarial Hall, but they do not read you the tenets before they shoot you.=育婴圣堂附近的圣徒像，为确保降生仪式顺利进行经过了改造。它们承担起了公证所执行者的部分职能，只不过，它们不会在开火前向你宣读相关条律。
A Sami chief long alienated from their tribe, their fervent expectations for their clan have become a signpost to nothingness. If no one stops them, they will spread the demons' influence all over Sami.=早已异化的萨米部落酋长，其对部落的热切期许化作了虚无的道标，若是没人阻止，它就会将邪魔播撒至整个萨米。
A Sami forest cabin recreated based on Magallan's notes and the supplementary reports from other operators who participated in the expedition. Quiet and simple, as things have always been.=根据麦哲伦的笔记和其他参与科考的干员的补充报告复现的萨米林地小屋。宁静，古朴，从来如此。
A Sami shaman possessed by demons. Everything they understood about nature has been reconstructed into pure nothingness.=遭邪魔置换的萨米萨满，其对自然的所有理解被重构为了虚无本身。
A Sami snowpriest went to the endless tundra to defend against the demons that invaded her homeland. In the end, she went insane and became a part of the tundra's curse.=一位萨米雪祀前往无尽冰原抵御侵袭家乡的邪魔。最终她丧失了理智，成为冰原诅咒的一部分。
A Sami soldier tainted by demonic corruption. It seems all that's left are base instincts.=与邪魔接触而受到了污染的萨米战士，也许只剩下一些动物的本能。
A Sami tribal chief separated from humanity, their flesh physically transformed. Will turn into a 'Frozen Monstrosity' if left alone to continue wandering the icefields.=肉体被转化，脱离人类范畴的萨米部落酋长。若是放任它继续游荡，便会成为“寒灾”。
A Sami tribal shaman, formerly in self-imposed exile. After her Oripathy symptoms were alleviated, she adopted Rhodes Island as her tribe and began a new life.\nShe is adept at controlling the wind and snow, and can move freely even in low-temperature environments and through storms with extremely low visibility. Those who do not understand Sami have fearfully labeled her a Witch.=因故自我流放的萨米部族萨满，在矿石病病情延缓后将罗德岛当作自己的部族，从此获得了新生。\n擅长操控风雪，能在低温环境和能见度极低的暴风中来去自如，被不了解萨米的敌人畏惧地称作“女巫”。
A Sami tribe has taken in a large number of outsiders. However, the differences in race and nationality make them suspicious of each other, and whispered complaints form an undercurrent running through the tribe. There are no Collapsals here, but eventually the shadow of a lie shatters the people's sanity, leaving the whole tribe in disarray.=一个萨米部族接纳了大量外乡人。然而种族与国别的差异让他们相互之间猜忌重重，抱怨与窃窃私语汇成了一条暗流在部族里流淌。这里并没有坍缩体出现，但最终，谎言的影子击碎了人们的理智，整个部族里乱作一团。
A Sami warrior irreversibly corrupted by demons. He once went to the snow fields with a clear purpose, but is now completely bereft.=因与邪魔接触，受到不可逆污染的萨米战士。他曾抱着明确的目的前往雪原。现在，它空空如也。
A sand beast infected and severely mutated by an Originiutant. Sand beasts are a species of small-sized omnivores that primarily inhabit deserts and hamadas. They are nocturnal in nature and are often tamed by the local Sargonians to be used as hunting beasts.=一只畸变感染，变异严重的沙地兽。沙地兽是一种栖息在沙漠与岩漠中的小型杂食动物，喜欢在夜晚外出觅食，萨尔贡本地人会驯化沙地兽用于捕猎。
A sand beast infected by an Originiutant. Sand beasts are a species of small-sized omnivores that primarily inhabit deserts and hamadas. They are nocturnal in nature and are often tamed by the local Sargonians to be used as hunting beasts.=一只畸变感染的沙地兽。沙地兽是一种栖息在沙漠与岩漠中的小型杂食动物，喜欢在夜晚外出觅食，萨尔贡本地人会驯化沙地兽用于捕猎。
A sand table with a holographic projection that can take care of accounting, scheduling, and deductive statistical calculations. The oasis springs to life, allowing tribes to thrive. The sea of sand accepts all.=设置了立体投影的沙盘，计日程功，实时演算。绿洲生机涌现，部落繁衍其上，沙海接纳了这一切。
A sandbeast digging itself out of a small hole, two sandbeasts leaning against a branch, three sandbeasts soaking in the pool... no, four, five, even more than that. Why are there so many sandbeasts living here?=孔洞里钻出一只沙地兽，枝干上靠着两只沙地兽，水泽里泡着三只沙地兽......四只，五只，更多只。为什么这里，会有这么多活着的沙地兽？
A sandcastle left behind by the last person who came to play. He definitely enjoyed himself.\nThere's no rule that a sand castle must be built on sand. One could appear anywhere, often in unexpected places.=上一个来这里玩耍的人留下的沙堡，能看出来，他玩得十分开心。\n没有任何规定沙堡只能堆在沙坑里，所以它经常会出现在任何意想不到的地方。
A Sandfall Crystalhoof appears the next day=下一日出现一只落沙晶蹄兽
A sandstorm starts blowing in a random direction when the mission begins, and allied units caught in the sandstorm will have -30 ASPD. Constructs and other Operators can block the sandstorm to negate the effects; enemy Movement Speed -10%=开场时随机选定上下左右一个方向，持续吹沙尘暴，使受影响的干员攻击速度-30，设施和干员可以为其他干员挡住沙尘暴，使其不受影响；所有敌人移动速度-10%
A Sankta showing up in Kazdel with a horned holy statue—this strange sight compels you to act cautiously. The nun soon finishes praying and walks towards you. You can tell she is a pure Sankta, but what she places in your hands is a clay Sarkaz figurine. Was she praying for peace and reconciliation between the two races? Is that possible?=出现在卡兹戴尔的萨科塔，带有长角的圣像，这诡异的场景让你没有急于行动。很快，修女结束了祈祷向你走来。你看清楚了，那是个纯粹的萨科塔，但她放在你手心的，却是个萨卡兹泥人。她是在为两族的和解祈祷？这有可能吗？
A Sankta who made an enemy of Laterano for the sake of asking a question. A Pathfinder who tread the path of peril for the sake of receiving an answer. He feels neither wrath nor sorrow. He neither curses God, nor beseeches man. Andoain only follows his own path, wherever it may end.=为了提出一个问题不惜与拉特兰为敌的萨科塔，为了得到一个答案甘愿踏上苦难之路的寻路者。他不愤怒，不悲伤，不归咎上天，不苛求他人。安多恩只是走在自己的道路上，直到尽头。
A Sargonian assassin available for hire. Extremely agile with their unusual footwork. If the pay is generous enough, they are also willing to take on non-assassination work at their own discretion, and charge by the hour.=接受雇佣的萨尔贡刺客，使用特殊的步法，行动灵敏。如果报酬够丰盛，也会选择性地接一些刺杀之外的工作，这类服务将按小时收费。
A Sarkaz Caster mercenary loyal to Talulah. The Sarkaz ritual maintained by the Sarkaz Originium Altars will not damage them, instead strengthening their bodies and converting their attacks into Arts damage.=效忠塔露拉的萨卡兹雇佣军术师。源石祭坛维持的萨卡兹仪式不会对他们造成伤害，更能强化他们的身体，让他们的施术范围增加。
A Sarkaz Caster responsible for guarding the Feranmut's skeleton, their nature warped due to perpetually drifting through spacetime along with it, to the point that their very existence has become tenuous. In times of emergency, they will call upon the Feranmut's power to hide within the turbulent folds of spacetime before reappearing at a more opportune time to deliver a fatal blow.=负责守护巨兽骸骨的萨卡兹术师长，因常年跟随巨兽在时空中漂流，连存在都变得难以捉摸。他们会在危急之时借用巨兽的能力，躲藏进时空的乱流之中，伺机归来给予敌人致命一击。
A Sarkaz Caster responsible for guarding the Feranmut's skeleton, their nature warped due to perpetually drifting through spacetime along with it. In times of emergency, they will call upon the Feranmut's power to disappear from the enemy's sight before reappearing at a more opportune time.=负责守护巨兽骸骨的萨卡兹术师，因常年跟随巨兽在时空中漂流，性情变得古怪。他们会在危急之时借用巨兽的能力，让自己消失于敌人的视野之中，等到合适的时机便会再度归来。
A Sarkaz Caster who boasts greater destructive power, but cannot understand the special terminology of their guerilla operations. The Sarkaz ritual maintained by the Sarkaz Originium Altars will not damage them, instead strengthening their bodies and converting their attacks into Arts damage.=相比普通萨卡兹术师，拥有更强破坏力的游击队精英。无法理解游击队的作战术语。源石祭坛维持的萨卡兹仪式不会对他们造成伤害，更能强化他们的身体，让他们的施术范围增加。
A Sarkaz Caster who supports Patriot but cannot understand the special terminology of their guerilla operations. The Sarkaz ritual maintained by the Sarkaz Originium Altars will not damage them, instead strengthening their bodies and converting their attacks into Arts damage.=拥护爱国者的游击队萨卡兹术师，无法理解游击队的特殊作战术语。源石祭坛维持的萨卡兹仪式不会对他们造成伤害，更能强化他们的身体，让他们的施术范围增加。
A Sarkaz fighter who boasts greater destructive power, but cannot understand the special terminology of their guerilla operations. The Sarkaz ritual maintained by the Sarkaz Originium Altars will not damage them, instead strengthening their bodies and converting their attacks into Arts damage.=相比普通萨卡兹战士，拥有更强破坏力的游击队菁英，无法理解游击队的作战术语。源石祭坛维持的萨卡兹仪式不会对他们造成伤害，更能强化他们的身体，让他们的攻击变为法术伤害。
A Sarkaz fighter who supports Patriot but cannot understand the special terminology of their guerilla operations. The Sarkaz ritual maintained by the Sarkaz Originium Altars will not damage them, instead strengthening their bodies and converting their attacks into Arts damage.=拥护爱国者的游击队萨卡兹战士，无法理解游击队的特殊作战术语。源石祭坛维持的萨卡兹仪式不会对他们造成伤害，更能强化他们的身体，让他们的攻击变为法术伤害。
A Sarkaz knight with a broken horn who radiates terror and shows clear signs of excessive drug use. Uses a cursed bow in battle. Can shoot multiple targets at once and plant seeds of withering arts. When the Corrupted Knight falls, takes up the quest and becomes dramatically stronger. Knights that are hostile to him will shift to Wither.=散发着恐怖气息的断角萨卡兹骑士，有明显过度使用药物的痕迹。使用咒弓作战。能同时射击多个目标，并栽下凋零法术的种子。当腐败溃退时，他将肩负起完成使命的职责，大幅提升作战能力。与之敌对的骑士终将归于凋零。
A Sarkaz knight with a broken horn who radiates terror and shows clear signs of excessive drug use. Uses a warhammer in battle. Crushes enemies with terrifying bloodlust. When the Withered Knight falls, takes up the quest and becomes dramatically stronger. Every step he takes spreads corruption.=散发着恐怖气息的断角萨卡兹骑士，有明显过度使用药物的痕迹。使用战锤作战。拥有粉碎敌人的可怕力量，眼中只有目标。当凋零溃退时，他将肩负起完成使命的职责，大幅提升作战能力。他踏出的每一步都是为了散播腐败。
A Sarkaz Mercenary and one of Reunion's squad leaders, she carries around a weapon that resembles a Laterano Gun. However, she almost exclusively attacks using explosives and throwing weapons. One of her common strategies is to attack the enemy's flank using large amounts of active Originium explosives. However, her erratic movements make her almost impossible to predict...=整合运动干部，萨卡兹雇佣兵，携带形似拉特兰铳的武器，但几乎只是用爆破物和投掷物进行攻击。常使用大量活性源石爆破物在侧面战场进行破坏。行动非常诡异，让人摸不着头脑……
A Sarkaz mercenary leader unwittingly converted into one of Mephisto's Herd, able to damage multiple targets at once and drain vitality from its victims. More ferociously prevents others from entering the Sarcophagus.=被梅菲斯特在无意识中牧群化的萨卡兹雇佣兵里的佼佼者。能同时伤害多个目标，还会从受害者身上夺取活力。更擅长阻拦想要深入石棺的人。
A Sarkaz mercenary loyal to Talulah. The Sarkaz ritual maintained by the Sarkaz Originium Altars will not damage them, instead strengthening their bodies and converting their attacks into Arts damage.=效忠塔露拉的萨卡兹雇佣军战士。源石祭坛维持的萨卡兹仪式不会对他们造成伤害，更能强化他们的身体，让他们的攻击变为法术伤害。
A Sarkaz mercenary unwittingly converted into one of Mephisto's Herd, able to damage multiple targets at once and drain vitality from its victims. Prevents others from entering the Sarcophagus - do not push too far in, and you may yet avoid their wrath.=被梅菲斯特在无意识中牧群化的萨卡兹雇佣兵。能同时伤害多个目标，还会从受害者身上夺取活力。阻止其他人进入石棺，只要不硬闯就不会被伤害。
A Sarkaz mercenary, more skilled than an ordinary Sarkaz Swordsman. Though scarred by years of war, they are still fighting to fulfill the orders of their employers.=萨卡兹雇佣兵，比一般的刀兵更加技艺精湛。长年累月的战争使他们伤痕累累，如今依旧为了完成雇主的命令而不断征战。
A Sarkaz mercenary. After special training, they are capable of rushing forward with a long spear, building up speed. The faster they charge, the harder they strike anyone who might stand in their way.=萨卡兹雇佣兵。经过特殊训练，能够手持长枪发起冲锋，速度越快，对防线造成的冲击也越大。
A Sarkaz mercenary. The Originium flowing through their blood allows them to hold these crudely modified Arts-imbued greatswords. Though they won't attack while on Standby, they are capable of dealing melee attacks that inflict Arts damage while in Combat-Ready mode.=萨卡兹雇佣兵。血液中流淌的源石允许他们握住这些粗糙改造的法术巨剑。待命时不会攻击，进入临战状态后，将会造成近战法术伤害。
A Sarkaz mercenary. Their Originium-wracked bodies have become convenient tools in their operations, allowing them to unleash Arts without relying on a staff. Though they won't attack while on Standby, they will cruelly expend their own life to complete their mission once in Combat-Ready mode.=萨卡兹雇佣兵。被源石侵袭的身体成为了便利的施术单元，不依赖法杖释放法术。待命时不会攻击，进入临战状态后，他们会毫不留情的压榨自我，夺取生命。
A Sarkaz mercenary. They are responsible for scouting, patrolling, and issuing early warnings to the entire squad. Once attacked, the Herald will immediately issue a warning that Inspires the entire army, shifting allied Sarkaz on Standby into Combat-Ready mode.=萨卡兹雇佣兵。负责整支队伍的侦查、巡逻和预警任务。一旦遭受攻击，哨兵会立刻发出警告使全军获得强化，并让附近待命的萨卡兹同僚进入临战状态
A Sarkaz mercenary. Though scarred by years of war, they are still fighting to fulfill the orders of their employers.=萨卡兹雇佣兵。长年累月的战争使他们伤痕累累，如今依旧为了完成雇主的命令而不断征战。
A Sarkaz patrol squad in the distance has spotted us. Estimated contact in five minutes. Please advise.=本队被远处的一支萨卡兹巡逻队发现，他们正在朝我们靠近，预计五分钟后接敌。请您指示本队接下来的行动。
A Sarkaz woman and her underling... Though you do not remember the details, you are certain you have gone through this before.\n<@rolv.rem><Medical Rune> Operators deployed on this tile will restore HP over time.</>=一位女性萨卡兹和她的手下......虽然记不清细节，但你肯定自己曾经经历过这一刻。\n<@rolv.rem>场地中有可持续恢复生命的<医疗符文>。</>
A Sarkaz woman and her underling... Though you do not remember the details, you are certain you have gone through this before.\n<Medical Rune> Operators deployed on this tile will restore HP over time.=一位女性萨卡兹和她的手下......虽然记不清细节，但你肯定自己曾经经历过这一刻。\n场地中有可持续恢复生命的<医疗符文>。
A Sarkaz, more threatening than a normal Sarkaz Lancer. After special training, they are capable of rushing forward with a long spear, building up speed. The faster they charge, the harder they strike anyone who might stand in their way.=萨卡兹雇佣兵，比普通的穿刺手更具威胁。经过特殊训练，能够手持长枪发起冲锋，速度越快，对防线造成的冲击也越大。
A satisfying battle. It brought palpitations even to my heart.=不错的战斗，即使是我都能感到心潮澎湃。
A satisfying ending, exactly how the story should've ended. It’s basically the image I have in my mind.=一个令人满意的结束，故事就该有这样的结局，它是最符合我想象的。
A savings jar carried by every major merch retailer in Kazimierz. 'Pass your saved-up fortune onto your favorite competitors.'=一款卡西米尔各大周边商城在售的储蓄罐。 “将你积攒起的幸运传递给喜爱的选手吧。”
A savvy raider will never return empty-handed.\n<@lv.item><Holy Statue></> Can calm the emotions of residents.\n<@lv.item><Makeshift Walkway></> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately=精明的劫掠者绝不会空手而归。\n<@lv.item><圣像></>可以安抚平民情绪\n<@lv.item><临时步道></>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡
A savvy raider will never return empty-handed.\n<Holy Statue> Can calm the emotions of residents.\n<Makeshift Walkway> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately=精明的劫掠者绝不会空手而归。\n<圣像>可以安抚平民情绪\n<临时步道>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡
A scabbard for his blade. Made of Originium Ice Crystals, it will never crack.=与他的佩剑配套的剑鞘。用源石冰晶制成，永远不会损毁。
A scale miniature of the Land of the Knights, often elaborately laid out in the decorative cases of parlors.=骑士之国的缩影，常被摆放在会客室精巧的礼盒里。
A scale model of the Originium Ice Crystal sculpture in the Royal Victorian Museum, carved from a single piece of crystal. Pure, flawless, and adamantine.=维多利亚皇家博物馆中源石冰晶雕像的等比例缩小版，由一整块水晶雕琢而成。纯净无瑕，质地坚硬。
A scent of metal=闻有金臭
A Scholar's Strength=学者的实力
A scientist's future ought to be bound by neither limits nor fear, and she has never forgotten her own path.=科学家的明天应当是无限而又无所畏惧的，她从未忘记自己的前路。
A scope for those who always hit their marks.\n'Pick your target, get them in your sights, then shoot them dead.'=一个属于精准之人的狙击镜。\n“定住身形，盯紧目标，钉死敌人。”
A scorching yet unrelenting flame.=恶火伤人且长久。
A score settled flows away with the water, like broken ice, like thawing snow. Will it fade away, or will trouble stir again?=恩怨了断，如冰碎，或如雪融，顺水流去。可何处是江水，何处又是江湖？
A scout for the Dublinn forces. With superb concealment techniques, they are the cornerstone of the Dublinn forces' guerilla maneuvers. Equipped with a refractive mask crafted by Shadowcasters, they are rather resistant to regular Originium Arts.=深池部队中的侦察人员。有着高超的隐匿行踪的技巧，为深池部队的神出鬼没提供了保障。佩戴着暗影术师制造的折射面罩，对一般的源石技艺有较强的抵抗能力。
A scout leader in the Dublinn forces. The scouts under their command are the cornerstone of the Dublinn forces' guerilla maneuvers. Equipped with a refractive mask crafted by Shadowcasters, they are rather resistant to regular Originium Arts.=深池部队中的侦察队队长。指挥属下的侦察兵，为深池部队的神出鬼没提供了保障。佩戴着暗影术师制造的折射面罩，对一般的源石技艺有较强的抵抗能力。
A scrapbook, author's intent indiscernible. The 'cryptid photo' inside seems like a collaged stitch job—should somebody tell her?=一本看不出制作者意图的剪贴册。里面的“奇异生物照片”似乎也是拼贴合成的图像，要不要告诉她呢？
A scrapped tape of film thrown by a cameraman after a shot went wrong.=报废的胶卷。因为拍到了穿帮的镜头，被摄影师暴力地掷出。
A screen commonly found in the food courts of Lungmen. Don't need to see or hear it. The rich aroma already has me hooked.=龙门食坊的屏风之一。眼未见，耳未闻，香气已勾魂。
A screen displaying the scenery of Kjerag's snowy mountains, the view at the foot of the holy Mount Karlan.\nSnow drifts upon the mountain wind, the lake glistens like a mirror. The water and the sky stand still before Mount Karlan's might.=展现谢拉格雪山风景的显示屏，画面是喀兰圣山脚下的一处风景。\n山风拂雪，一湖如镜，喀兰之威，水天皆立。
A screen made from locally-sourced materials that depicts the snowy woods. With each snowfall, some smaller trees bend and break. But it's not their fault; nobody's survival is guaranteed until the last snowflake falls.=由原生态材料制作而成的屏风，精心还原了落雪后的树林。\n每场大雪中都有小树被雪摧垮，请别挖苦它们不够坚韧，在最后一片雪花落下之前，无人知晓自己是否能撑过即将到来的重压。
A screen painted with 'Bamboo Forest Huntscape.' A dagger, set aside for the time being, has been placed front and center, accentuating the bleakness of the scenery. Its sturdy wooden beams are also equipped with hooks, which is why it is praised as a prime example of 'waste not, want not' when it comes to design philosophy.=绘有《竹林猎景图》的屏风，暂时搁置的短刀置于案前，更衬萧瑟之景。坚固的木梁同样加装了挂钩，它也因此被誉为“物尽其用”的设计典范。
A screen painted with 'Maple Leaves Upon Autumnal Wind.' The wide screen partitions off the room's space, accentuating beauty in tranquility. A built-in coat hook boosts functionality and adds practicality, in line with the aesthetic tastes of today's critics.=绘有《秋风红叶图》的屏风，宽阔的屏面隔断了空间，彰显宁静之美。自带的衣服挂钩则补足了功能性，增添了实用价值，正契合时下评论家们的审美趣味。
A Scribbled Notepad=潦草的记事本
A script without a name on it, a narrow door to a new realm. She placed it on your desk one morning.=一份未被命名的手稿，也是一扇通往新领域的窄门。她在一个清晨把它放在你的办公桌上。
A scroll, says I=要书一卷
A scythe? Doing farmwork at such a young age must be difficult.=镰刀？这么小的小姑娘就要干农活，真不容易啊。
A sea of fire and a mountain of blades... Now that's what I call a fight. This is the battlefield I've always dreamed of.=火海深渊，刀山剑林，太令人满足了！我中意的战场就是这个样子！
A Sea Terror born from the nethersea brand, used to expel entities that pose a significant threat to its kin, or to completely destroy environments unsuitable for sustaining life. All civilizations on land fall under this category.=由溟痕中诞生的恐鱼，用来驱逐对族群产生巨大威胁的对象，或破坏完全不适宜生存的自然环境。陆地文明皆属于这一范畴。
A Sea Terror disguised as a treasure chest. It emits ultrasonic sounds that disrupt the brain waves of anyone who touches it, ensnaring unsuspecting treasure hunters.=伪装成宝箱的恐鱼，会发出高频声波以干扰误触之人的脑波，寻宝者常落入其圈套。
A Sea Terror disguised as an ornate treasure chest. In addition to emitting ultrasonic sound waves, it has incredibly powerful tentacles, making it all the more difficult for entrapped prey to escape.=伪装成华丽宝箱的恐鱼，除了能够发出高频声波外，肢体也十分有力，落入其圈套者往往难以逃脱。
A Sea Terror imbued with impurities that has had its hunger sated. Such Sea Terrors are rarely seen nowadays, as they are gradually evolving to become more nimble.=掺杂了杂质的饱食的恐鱼。已经不太能见到这种恐鱼了，它们在逐渐生长成更灵活的样子。
A Sea Terror imbued with impurities. The density of its body tissue surpasses that of some alloys. Victims stabbed by it will feel as if they have been set alight.=掺杂了杂质的恐鱼，身体组织的密度超过了部分合金。被它刺伤的患者会觉得自己被点着了。
A Sea Terror is curled up behind the counter, with an elderly woman sitting across from it.=一只恐鱼蜷缩在柜台之后，一名老妇与它相对而坐。
A Sea Terror that crawled onto the shore and has sated its hunger. Its appendages can cause protein denaturation.=爬上海岸的饱食的恐鱼。腕能够令蛋白质变性。
A Sea Terror that crawled onto the shore. It brandishes its tough appendages menacingly.=爬上海岸的恐鱼。挥舞着坚韧的腕肢。
A Sea Terror that emits ear-splitting screeches and has sated its hunger. It is essentially harmless if you don't disturb it.=发出尖锐声响的饱食的恐鱼。如果不打扰它，它基本无害。
A Sea Terror that emits ear-splitting screeches. Should its nourishment be interrupted, it will immediately counterattack any nearby threats, until all other signs of life have ceased.=发出尖锐声响的恐鱼。储存营养的行为被打断时会立刻对身边的威胁进行回击，直到感受不到任何其他物种的生命现象为止。
A Sea Terror that floats in the air and has sated its hunger. Its body contains a blazing-hot organ.=漂浮在空中的饱食的恐鱼。体内有着炽热的器官。
A Sea Terror that floats in the air. It seems that the next generation will be even more proficient at swimming through the air.=漂浮在空中的恐鱼。下一代似乎会更擅长在空气中游弋。
A Sea Terror that generally only metamorphoses within an abundance of the nethersea brand. They can on exceptionally rare occasions be born from the remains of their multiple kin.=往往在大片溟痕中才会蜕变形成的恐鱼，有时也会从复数同伴的遗骸中诞生，极为少见的个体。
A Sea Terror that grew a solid organ and has had its hunger sated. It sways gently beneath the moonlight.=生长出固态器官的饱食的恐鱼。在月光下会静静摇摆。
A Sea Terror that grew a solid organ. The other parts of its body seem to be forming impregnable outer spikes.=生长出固态器官的恐鱼。身体的其他部分似乎也在逐渐组建出坚不可摧的外棘。
A Sea Terror that grew four limbs and has sated its hunger. It controls its body's movements using hydraulic pressure and possesses superior reflexes.=长出四肢的饱食的恐鱼。通过液压控制肢体运作，反应速度超群。
A Sea Terror that grew four limbs, but lacks an internal skeleton. It seems to have once hunted quadrupeds on land.=长出四肢的恐鱼，但它体内没有骨头。似乎捕食过岸上的四足动物。
A Sea Terror that has inexplicably grown a chitinous skull. There is no corresponding organ to be found beneath it.=不知为何生长出几丁质头壳的恐鱼，头壳之下并没有对应的器官。
A Sea Terror that has largely lost control of its functions, spewing out its spore-like progeny at a rate that surpasses its physical capacity, causing it to wear itself out prematurely.=一定程度上失控的恐鱼，会以超过自身承受能力的频率散播近似孢子的后代，并最终导致自身不自然老化。
A Sea Terror that has learned to hunt efficiently. They themselves do not appear to require nutrients, instead reserving them for their lower-level kin. Before they die, they turn themselves into one last food source.=习得高效捕食手段之后的恐鱼。它们本身仿佛无需进食，为低级的同族储备营养，死前会将自己也化作最后的养分。
A Sea Terror that has learned to use its chitinous skull to deal physical attacks, storing scraps of food in its body comprised of countless tiny creatures.=学会使用几丁质头壳进行物理攻击的恐鱼，食物残渣会储藏在由无数细小生物构成的身体中。
A Seaborn highly attuned to its environment, believed to be responsible for stockpiling resources. May split at any time when under stress.=对环境极为敏感的海嗣，推测是海嗣群落中的积藏者，随时可能应激从而分裂。
A Seaborn nourished in the migration process, possessing more energy for evolution or self-protection.=在漂游迁徙中受到了滋养的新生海嗣，拥有更多能量用以进化——或是用以保护自身。
A Seaborn with a highly developed cytostome, believed to be responsible for transportation. Shoots venomous cilia to protect itself.=胞口发达的海嗣，推测是海嗣群落中的输送者，会喷出带有剧毒的纤毛以保护自身。
A seafood hawker can do his part for Lungmen's order too.=水产小贩，也可以为龙门治安出一份力。
A seal made of bone. It's been clumsily engraved with Pascuala's likeness, along with the words 'Pascuala Empire.'\n'You'd better not lose it—if you ever need to do business with the great Señora Pascuala and you don't have the seal, that's on you. I won't be able to help you.'=一枚骨质印章，上面蹩脚地雕刻着帕斯卡拉的头像，以及“帕斯卡拉帝国”的字样。\n“你可要好好留着，到时候你要找伟大的帕斯卡拉大人办事却没有印章的话，我可不管。”
A seaside trip requires a speedboat, and a boat requires a trustworthy engineer. He's ready and waiting, so just say the word.=海边旅行需要一艘快艇，快艇需要一位可靠的工程师，他就在这里，等待着你的邀请。
A seasoned hunter living on the icefields. After finding the weakest link in a group of prey, they will hound it relentlessly until one of them falls dead.=生活在冰原之上的老练猎人。找出猎物之中最薄弱的一环后，会将其紧紧咬住，直到自己或者对方倒下。
A seasoned Sarkaz mercenary who has been through many battles. They are responsible for scouting, patrolling, and issuing early warnings to the entire squad. Once attacked, the Herald will immediately issue a warning that Inspires the entire army, shifting allied Sarkaz on Standby into Combat-Ready mode.=萨卡兹雇佣兵，身经百战的哨兵。负责整支队伍的侦查、巡逻和预警任务。一旦遭受攻击，哨兵会立刻发出警告使全军获得强化，并让附近待命的萨卡兹同僚进入临战状态。
A seasoning found in the Feral Strange Territory; can make the effects of regular provisions last much longer.=在异兽陌域可获得的辅料，可大幅延长非永鲜食品的生效时间。
A seasoning found in the Strange Territory; can increase ASPD gained from consuming provisions.=陌域中有机会获得的烹饪辅料，可增加食品提供的攻击速度。
A seasoning found in the Strange Territory; can increase ATK gained from consuming provisions.=陌域中有机会获得的烹饪辅料，可增加食品提供的攻击力。
A seasoning you can find in the Strange Territory.=在陌域中有机会获得的烹饪佐料。
A seat for performers to briefly rest on. One could often find famous performers holding impromptu performances on campus. Consequently, the seats they took breaks on during downtime were also commonplace.=供演奏家暂时休息的席位。\n时常有著名的演奏家在校园中即兴演奏，供他们在演出间隙小憩的席位也随处可见。换句话说，能坐上这席位的人物其身份都非同小可。
A seat for two at a Healthy Diner. 'Comfort is our top priority. Besides, if someone gets it dirty, it's not like I'm the one who has to clean up.'=健康的双人沙发。“舒适是第一要务，反正客人弄脏了也不是我洗。”
A seat for visitors. These round stools produced by industrial assembly lines are guaranteed to be equal in height, but not in quality.=招待来客的座位。工业流水线产出的圆凳保证高低相等，而非平等。
A seat on a see-saw. Rumor has it that these see-saws were responsible for the cracking of the dome, though no evidence has surfaced. Yet.=跷跷板上的座椅。据说这种跷跷板需要为穹顶破裂负责。只是据说！
A secluded space partitioned off by heavy curtains, once a meeting spot for mafiosi. Providing excellent privacy, paired with lights and a clothes rack, it has become the perfect fitting room.=用厚重布帘隔断而成的隐秘空间，之前是黑帮成员密会的接头处。\n如此优秀的私密性，配上灯和衣架，现在只是绝佳的试衣间。
A second-floor window of the tailor shop. Young Luchino practiced threading needles using its curtains. He also used to enjoy gazing out the window onto the street. From behind the window, life on the streets did seem a bit enticing.=裁缝店二楼的窗户，卢奇诺小时候用这扇窗的窗帘来练习穿针引线，有时也在这个窗口向外张望。\n在隔着一层玻璃的时候，街头生活确实有点令人向往。
A secondary light source in the dorms, often used as a night light. It has accompanied Ch'en and Bagpipe through countless all-nighters.=宿舍的副光源，经常当作夜灯使用。陪伴着陈和风笛度过了无数个通宵复习的夜晚。
A secret in a haze, a stick of incense burned down to ash, a rumbling roar, two lovers, three children.\n<@lv.item><Saintess Statue> </>Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=一个烟雾缭绕中的秘密，一支燃烧殆尽的焚香，一段轰鸣的咆哮，两位爱侣，三个孩子。\n<@lv.item><圣女像></>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
A secret in a haze, a stick of incense burned down to ash, a rumbling roar, two lovers, three children.\n<Saintess Statue> Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=一个烟雾缭绕中的秘密，一支燃烧殆尽的焚香，一段轰鸣的咆哮，两位爱侣，三个孩子。\n<圣女像>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
A secret room, where, shall we say, interesting things happen.=是一间会发生有趣事件的密室呢。
A secret storehouse controlled by a certain multinational trading company.\n<@lv.item><Icy Surface></>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<@lv.item><Snowfall></>Periodically applies Cold to all units.=某个跨国贸易公司控制的秘密仓库。\n<@lv.item><冰面></>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<@lv.item><降雪></>周期性对所有单位施加寒冷
A secret storehouse controlled by a certain multinational trading company.\n<Icy Surface>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<Snowfall>Periodically applies Cold to all units.=某个跨国贸易公司控制的秘密仓库。\n<冰面>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<降雪>周期性对所有单位施加寒冷
A seed born of turbulent times takes root in the skies.=一颗种子，来自动荡的生活，抽枝于天际。
A seed falls into a box abandoned in the wild, and soon becomes a hunter preying on curiosity.=被弃置荒野的盒子中落入了一颗种子，没过多久，它们便成为了利用好奇心捕食的猎手。
A seed from a rare tree. Given the right environment, it may be able to germinate.=一颗珍稀树木的种子，在合适的环境里或许还能再发芽。
A seemingly mundane Kazimierzian coin. This was the sole reward Sona earned from her first victory in the underground arena.=一枚看似无奇的卡西米尔金币，这是索娜第一次在地下竞技场获胜时，所获得的唯一一枚报酬。
A seemingly normal trash can. It can effectively prevent accidents caused by experimental errors.=看上去平淡无奇的垃圾桶。可以有效防止实验失误造成的事故。
A seemingly ordinary brush. Dusk's brushes can give rise to all life as well as brushstrokes. Be a little careful when using it.=一支看似无奇的毛笔。夕的笔，可生万物，也可生笔，用的时候要留神一点。
A seemingly spacious venue is full of all kinds of Sarkaz. Anyone who steps in will experience a no-holds-barred fist-fighting tourney, and only the winners get to survive.=看似空旷的场地里塞满了各路萨卡兹，凡是踏入此地的人都会经历一场拳拳到肉的格斗比赛，只有胜利者才能活着站到最后。
A seemingly unremarkable lighter. You never thought somebody would have ten whole tricks to play with just a single flame.=一台看起来平平无奇的打火机。你从未想过一束火苗居然能在别人手里玩出数十种花样。
A self-authored and compiled cookbook. Its recipes are suitable for any season, featuring dishes that are both easy-to-make and delicious.=一本吽亲自整理和撰写的，各季节家常推荐食谱，上面的菜都好做又好吃。
A self-authored reconnaissance and counter-reconnaissance manual. His thought process was, 'it's best to keep yourself protected under any circumstance.'=一本自制侦察与反侦察指南。“你最好能在任何情况下保护好自己”，他是这样想的。
A self-defense dagger he forged after his arrival at Rhodes Island. You only found out far later, by pure chance, that this is one of the ways the Edelweisses show their friendship.=一柄在他来到罗德岛后亲手打造的护身短剑。你在很久以后才偶然得知，这是埃德怀斯家表示友情的一种方式。
A self-defense manual, with comprehensive descriptions of things to pay attention to in most major city-states. Focuses mostly on personal safety and very little on the well-being of the inhabitants.=一本《泰拉城邦防身手册》。事无巨细地描述了在各个知名城邦办公时需要注意的种种事项，大多与人身安全有紧密关系，且和一般人的生活基本没有关系。
A self-proclaimed detective who appears to be rash and impetuous.\nEven though she does exhibit some detective literacy, most likely having received professional training in investigation, tracking, counter-tracking, clue analysis, etc, she also emits an aura of unreliability, which can be a blessing in a sense.\nThough her performance in minor, day-to-day matters leaves much to be desired, she always steps up in critical moments and demonstrates her trustworthiness as a detective.=看起来总是冒冒失失的探员小姐。\n虽然确实拥有一定的侦探素养，在侦查、追踪、反追踪、线索分析等领域也都接受过专业训练，却无论如何都总能给人一种不可靠感，某种意义上也算是天赋。\n不过，虽然平时总会出些小问题，但在关键时刻梅小姐还是会展现出她作为侦探值得信赖的一面。
A selfie of W making a peace-sign gesture. In the corner is another white-haired Sarkaz woman who is standing not far away, seemingly talking with others.=一张W比着“V”手势的自拍照片。照片的一角是另一名白发的萨卡兹女性，她似乎正站在不远处与其他人交谈。
A semi-enclosed workspace for maintenance work with a glass display panel. All instruments will see damage whether they endure heavy use or no use at all. So is the personal relationships.=接待与工作两用的半封闭操作台，前嵌一块玻璃显示屏。\n束之高阁也好，久用失修也好，都是对乐器的伤害。人与人亦然，冷漠和倾轧终将导致无可修复。
A semicircular table for desserts, covered with a starry blue satin tablecloth. Pick up a cake roll, see frosting on each other's smiles, and laugh heartily.=用来放置甜品的半圆形小桌，铺有星空蓝色的绸缎桌布。\n从盘子里拿起一份蛋糕卷，再看看彼此沾着奶油的嘴角，然后开怀而笑吧。
A senior engineer of Rhine Lab. Energy managed to convince Columbia's officials to provide the company more funding, so Engineering took the chance to design and produce even more sophisticated equipment.=莱茵生命的高级工程师。能量科为莱茵生命争取到了越来越多的哥伦比亚官方资源，工程科成员以此为机会，设计并生产出更多精尖设备。
A senior figure in the Rhodes Island leadership, Warfarin's background remains unclear.\nShe is the founder and administrator of the Rhodes Island Blood Bank, and very accomplished in the medical field. She laid the foundation of the island's medical system with Dr. Kal'tsit.=罗德岛元老之一，此前经历不明。\n罗德岛血库的建造者与管理人，在医学和治疗法术上有深厚造诣，与凯尔希医生共同建立起了罗德岛医疗体系的基盘。
A sense of justice? No, You got me wrong, Doctor. I don't really care much about bad guys. It's just… for some reason, good people always let them get away with bad things. What if... someone came along and got rid of them? No one would feel bad for them, right? Everyone would just be happy.=正义感？博士误会啦。我自己对坏人其实是无所谓的，但出于种种理由大家往往不能把坏人怎么样吧？这种时候如果能让坏人消失......也不会有人感到困扰，只会觉得松了口气吧？
A sense of touch, a taste of sweetness, or a whiff of aroma... These are the things in which lost times are hidden.=一抹触感，一丝甘甜，或是一缕芬芳......失去的时光就潜藏在其中。
A sensitive mineral with high conductivity. Can be used for a variety of upgrades and for production in the Factory.=一种敏感且有良好传导效果的矿物。可用于多种强化场合，也常作为制造站合成项目的原料。
A sentimental Seaborn? That's weird.=海嗣的记忆？真奇怪
A serene day, the moon in her teacup, surrounded by indulgent flowers... It is rather difficult for Indigo to understand this scenery.=待晴日，烹泉煮月，肆意花间......理解这样的意境，对深靛来说有些困难。
A series of devices for the tour show. The devices are already packed, but the players are yet to be seen.=为巡回演出准备的一系列设备。设备已经收拾好了，作为主角的乐手却迟迟不见踪影。
A series with the both of you might be pretty good, give it a try=姐妹直播节目也不错啊，可以有
A serious look? Won't fly here.=一本正经的样子？在这儿可行不通。
A Serrant Fowlbeast subspecies particular to certain regions. Stronger pectoral muscles increase its flight capabilities, rendering it capable of launching torrential offensives from high elevation. It makes a renewed territorial bid, this time on the entire sky.=部分地区特有的锋羽兽亚种，更为强壮的胸肌提高了它的飞行能力，能从高空发起狂风骤雨般的攻势。它正试图将自己的领地扩张到整片天空。
A serving spoon. Its companion fork has been hidden inside a book.=一根汤勺。配套的凿子藏在了一本书里。
A set of black stone peels made using the highest quality materia. Naturally hard as a rock yet mismatched.=选用上等石材制作的黑色石墙贴，极致反差。
A set of brand new devices. By reproducing the structure of devices of the same type, the lack of space around the motherboard has been solved. The energy consumption, of course, has also become higher.=一套全新装配而成的装置，通过重构同类型装置的结构，主板原本一直存在的空间紧张的问题得到了解决，当然启动时的能耗要求也变高了。
A set of ceiling lights arranged specifically for the perfect balance, all in harmony with one another.=按照一定比例进行排布的挂顶光源组合，极致搭配。
A set of ceiling spotlights that always comes in pairs. Light itself can also be a kind of design.=总是成对布设的吸顶光源。光也可以是一种设计。
A set of chime bells that turned into a Waregeist. Its previous owner was a musician whose deathbed request was for Miss Du to deliver it to a friend. After it was stolen, it was transformed into a Waregeist by the influence of Sui-Xiang. It makes a poignant sound as it wanders about trying to return to its master, not knowing that its master has already passed away.=化为器伥的编钟。其主人生前是一名乐师，去世前委托杜小姐将编钟送给自己的朋友。被盗走后，偶然受到岁相影响化作器伥。不知主人已死，想要回到主人身边而四处徘徊，摇摇晃晃发出的声响令人神伤。
A set of chimes being escorted by Xingyu Logistics was stolen while passing through Shangshu. Furious, Du Yaoye ordered every hand on deck to chase down the bandits, only to find that the bandits had been defeated by none other than the chimes themselves, which had turned into Waregeists under the influence of Sui-Xiang. The Waregeists proved too strong, so Du requested the assistance of Rhodes Island.=行裕物流途经尚蜀城时，货物中的一组编钟被一群胆大包天的窃贼盗走。杜遥夜小姐大怒，出动所有镖师誓要拿下窃贼。然而，找到窃贼时，却发现他们已被击溃，而击溃他们的，竟是编钟自身。原来，编钟已受岁相感染化作了器伥。器伥的强大超乎想象，因此杜小姐只得委托罗德岛协助回收编钟。
A set of clocks recreated from Mon3tr's memory. Kal'tsit once calibrated them personally. The first shows the local time at Rhodes Island's current location. The second shows the time elapsed on the journey. The third has stopped moving.=凭Mon3tr的回忆复原的时钟组，曾由凯尔希亲自校正。\n第一面时钟显示罗德岛所在地时间，第二面显示航行时长，而最后那面，如今已经定格不再走动。
A set of concentric jade spheres, made with the finest craftsmanship, lies before you, each layer as thin as a cicada's wing. It seems there is something alive at the center of these multitudinous layers. This is Yi's creation, so you decide to examine it carefully.=一颗做工精致的玉石同心球出现在你眼前。每一层都薄如蝉翼，层层叠叠，似有生命包裹其中。这是易的造物，你决定仔细看看。
A set of concentric jade spheres, made with the finest craftsmanship, lies before you, each layer as thin as a cicada's wing. It seems there is something at the center of these multitudinous layers.=一颗做工精致的玉石同心球出现在你眼前。每一层都薄如蝉翼，层层叠叠，似有什么物件包裹其中。
A set of devices that are relatively complete with numerous valuable components. To make it portable and practical, almost every bit of space around the motherboard is in use.=一套相对完整的装置，含有大量密集的可用电子元件。为了迎合轻便实用的设计，主板寸土寸金的空间被塞得满满当当。
A set of display panels displaying a wintry forest. With the harsh realities out of the picture, only the purest emotions remain.=展现山林雪景的显示屏。剥除真实山林的残酷，留下最为纯粹的意境。
A set of display panels recreating the vibes of the Ludwigs-Universität lecture hall. All the literature on it is the wisdom of forebears. 'Today's booklist... Originium and Art of Drone Maintenance—Closure, did you put this on here?'=还原了路德维格大学讲演厅氛围的显示屏，屏幕上显示的典籍名著都可以读取，随便一本都是先贤的智慧。\n“今天的阅读书目有......《源石与无人机维修艺术》——可露希尔，是你放上去的吗？”
A set of displays recreated from Mon3tr's memory, showing a snippet from an experiment. Every conversation between her and Mon3tr is recorded here. It is a gentle behest, and an unmovable oath.=凭Mon3tr的回忆复原的显示屏组，展示着某一次实验的切片投影。\n这里记录了Mon3tr与她的一次交谈。那是一份温柔的嘱托，也是一段不可动摇的誓言。
A set of dolls made from wood and the carapace of Originium slugs. Starting from the largest doll, they can be nestled within each other.=一套用木头与源石虫外壳制作的玩偶，可以一个套一个，全部套在最大的玩偶里。
A set of equipment that no self-respecting photography studio would omit. Supposedly, when Scene needs lighting, she has her whole team of robots roll right up with their lights on. What a high roller!=摄影棚必备三件套。稀音是用整个机器人小队来打光的，太奢侈了！
A set of exploration drones remotely controlled by the Rhodes Island Engineering Department. More efficient and safer than ever, they provide operators on field missions the omnidirectional support and defense they need.=由罗德岛工程部统一操控的探索用无人机，更高效，更安全，为外勤干员们提供全方位的支援与保障。
A set of fine pocket-sized clothing. Not wearable by humans, but they can be stood up on your desk as display items.=一件精美的袖珍衣服。人没法穿，但可以撑起来放在桌上当摆件。
A set of floor lamps emitting soft, warm glows. Muelsyse cannot help but to explain its design philosophy— 'Imagine a sunny afternoon. While you're strolling along a tree-lined path, the sunlight shines on you through the leaves.'=散发着柔和光线的立灯组。缪尔赛思不无自得地介绍过它的设计理念——\n“想象一下天气晴朗的下午，你在树林之间散步，阳光透过树叶间的缝隙洒在你的身上。”
A set of floor tiles designed to look like white sand. Stillness in dry landscape.=形似白砂的地砖。砂石作水，我为山。
A set of fluorescent tubes imported from Victoria. Hanging solemnly from the ceiling up above, it won't fall on your head, only provide warmth and light.=来自维多利亚的双悬式灯管。它不会当头落下，仅以光芒和热给予警示。
A set of formalwear to showcase one's membership in a famiglia. 'Here, there are things that clothes can say and words cannot.'=一套彰显家族成员身份的正式着装。 “在这里，服装有言语不能说明的意义。”
A set of goggles and noise-canceling earphones. She was not sure whether you needed the goggles at one point.=一套护目镜和隔音耳机。她一度有些不确定你是否需要那副护目镜。
A set of handmade survival tools. She wants to convey to you that survival is a matter of skill, not brute force.=一套手工制作的野外求生工具。生存需要技巧而非蛮力，这就是她想要告诉你的。
A set of handmade tassels. You're not sure if it's a Siracusan or Higashinese tradition, but Vulpisfoglia gave them to you to show her respect and gratitude.=一串手工制作的流苏挂饰，不知道是叙拉古还是东国的习俗，总之忍冬将它交给你以表尊敬和谢意。
A set of lounge cushions inspired by the colorful world of POPUCOM.\nWherever you are, embark on this journey with your friends through endless colors!=以《泡姆泡姆》中的多彩环境为主题制作的休息坐垫套组。\n无论身处哪个角落，都与同伴们携手，穿越无尽的色彩共同前进吧！
A set of massage tools. They help manage the tiredness from those weird healing Arts.=一套按摩工具。可以用它缓解身体被奇怪的医疗法术折腾之后产生的疲劳感。
A set of photo frames of different sizes. Let your imaginations run wild.=规格不一致的挂墙相框，极致臆想。
A set of professional stage speakers designed specifically for live shows. The quality is top notch, and the price tag reflects that.=一套专业舞台音响设备。无数年来只为公众演出进行专门设计，无论价格还是性能都属于市面上最为出色的级别。
A set of Tianshi clothes Leizi picked out as a disguise for Blaze during their time in Baizao.\nWhile she no longer has to worry about any issues with her identity, she still wears this lightweight and convenient outfit quite often.=煌在百灶行动时，惊蛰为她挑选的用以乔装打扮的天师服。\n如今已无须担忧身份可能带来的麻烦，她仍然经常穿着这套轻巧又便捷的服装。
A set of traditional tearoom utensils from Higashi, chunks of red-hot wood crackling and peeling. Preparing tea on the stove is a rather interesting experience, and of course, the 'avoid open flames' sticker on the tatami mat has been torn off.=东国传统的茶室用具套组，烧红的木头毕毕剥剥地响着。烧炉煮茶别有风趣，榻榻米上“远离明火”的标签当然已被撕毁。
A set of watercolors for children. Everyone who has taken a painting class knows that you'd get kicked out by the art teacher if you dared to put paper underneath the easel. Thankfully, this is just a toy set.=孩子们的水彩套组。学过绘画的干员都知道，把纸垫在画架下会直接被老师赶出画室，还好这只是套玩具。
A set of wooden stakes installed horizontally. Kids like to grind their nails with it.=横向安装的木头栅栏。总有小朋友用它磨爪子。
A set of wooden stakes installed vertically. Kids frequently get their hands stuck between the gaps.=纵向安装的木头栅栏。总有小朋友把手卡在里面。
A set of Yanese screens that include a rack and a short dresser. Some might say the copper coin theming is tacky, and the items left behind by previous visitors may not dispel that impression.=包括置物架和矮柜在内的炎式屏风套组。有人认为铜钱纹样的寓意俗气，而几位访客随手留下的饰品很难说能不能扭转这一印象。
A shadow blinks, a faint sound stirs, and a life is taken. The audience is the next victim.=声音在阴影掠过的瞬间遇害，倾听它们的人将是下一位受害者。
A shaman manipulates a branch as he walks down it, and takes away the item you brought to trade. As he recites a spell, the branches bring you some precious goods for you to choose.=操控这根粗树枝的萨满走下枝条，取走了你拿来交易的物品。在他的咒语声中，树枝为你带来了些珍贵的货物供你选择。
A shame!=可惜！
A Shangshu-style room recreated from Yanese archival data. Nian took great interest in the project and was so eager to help with the decorating that no one could refuse. Her siblings are frequent guests and are often invited to rest here.=根据炎国影像资料复刻的尚蜀风格房间。年十分感兴趣，用让人无法拒绝的热情参与了部分家具的设计。年的兄弟姐妹经常受邀前来休憩。
A Shanhaizhong leader hidden in their ranks. Elusive and unflinchingly cruel, are these acts of 'faith' delusional or simply selfish?=隐于队伍之中的山海众头目。神出鬼没，残忍果决，“信仰”之下，究竟是迷狂的妄念，还是可笑的私欲？
A Shanhaizhong leader with a mysterious mission. Elusive, merciless, and unconcerned with their men's sacrifices. What are they really planning behind that fog of faith?=似乎身负神秘任务的山海众头目。神出鬼没，心狠手辣，对手下的牺牲也不以为意。他们的信仰在迷雾之中，他们究竟所图为何？
A Shanhaizhong member responsible for analyzing intel and relaying tactical orders. With their use of ciphers, they're more like trained professionals than a disorganized band of rogues.=负责分析情报、下达作战指令的山海众成员。山海众的队伍似乎拥有一套完备的密语系统，显然接受过专业的信息训练，并非乌合之众。
A Shanhaizhong member responsible for relaying tactical orders. With their use of ciphers, they're more like trained professionals than a disorganized band of rogues.=负责传达作战指令的山海众成员。山海众的队伍似乎拥有一套完备的密语系统，显然接受过专业的信息训练，并非乌合之众。
A Shanhaizhong member tasked with defense. The Shanhaizhong have recruited many desperadoes, many of them were the disasters of their places. With their burly physiques and special heavy shields, they are a threatening line of defense.=负责防御的山海众成员。山海众网罗了不少亡命之徒，他们大多曾为祸一方，身材魁梧，手持特制的重盾，极具威慑力。
A Shanhaizhong member tasked with defense. The Shanhaizhong have recruited many desperadoes, using their burly physiques and heavy shields to provide shelter for their comrades.=负责防御的山海众成员。山海众网罗了不少亡命之徒，他们身材魁梧，手持重盾，为同伙提供庇护。
A sharp dagger, a bottle of rich red wine, and a lingering sorrow.=锐利的匕首，浓郁的红酒，不散的忧愁。
A sharp stone dagger made by Flint herself, normally used by the owner to carve roasted meat. While useful for a variety of outdoor environments, be careful not to cut yourself!=一把锋利的石制匕首。由燧石亲手锻制，原主人一般拿它来切割烤肉，适用于多种野外环境，但要小心不要划伤自己！
A sharp, unassuming embroidery needle. Ines does not need anything eye-catching to prove her identity. This pointed yet lackluster object is her most appropriate justification.=一枚内敛锋芒的绣针。伊内丝不需要显眼的物件来彰显她的身份，这枚藏匿了光芒的锋锐之物就是对她最恰当的阐述。
A shattered emblem, upon it carved the Crimson Troupe's design. Shalem preserves this part of the past, as if he long foresaw a day he'd hand it over.=一枚碎裂的徽章，上面刻着猩红剧团的纹案。暮落保存着这段过去，似乎早已料到会有将之交出的一天。
A shattered yet still brilliant crystal shaped like a petal, often seen among death-blackened scorched earth. They are ripples left behind by traveling Canoes, engraved with the final memories and emotions of those who passed away.=破碎却又光彩夺目的花瓣状结晶，在充斥着死亡的黑色焦土中通常一眼就能看到。它们是航船行驶过后留下的涟漪，铭记着逝去之人在生命最后时刻的情感与记忆。
A shaved-ice cart commonly seen around Dossoles. The hotter the weather, the better the business. It's easy to turn a profit even while giving out discounts.=多索雷斯随处可见的刨冰车。天气越炎热，生意越兴隆，打折促销都有得赚。
A shawl often worn by Iberian seamen when they went to hunt giant fins in the shallows, the unique texture and color making them blend in with the reef. The Rhodes Island Engineering Department designed a combat uniform with an optical camouflage effect based on this prototype, which is currently in the testing stage.=伊比利亚海民在浅滩捕杀巨鳞时常穿的外衣，独特的造型与颜色让他们看起来像是普通的礁石。罗德岛工程部以此为原型设计了具有视觉隐匿效果的作战服，目前尚在测试阶段。
A sheaf of Bionic Seadragon blueprints. Crammed with helpful annotations from the designer herself, who's written 'even a beckbeast could make one from scratch with this.' And she's probably right.=一摞仿生海龙设计图。上面有大量她本人做的一些注释，上面写着“即使循兽也可以照着做一只新的”，大概吧。
A sheath covered in scars. The once distinctive patterns she'd engraved herself have been worn away through constant use, the lines now invisible.=布满伤痕的匕首套。曾经亲自雕琢的特色花纹，在使用过程中已被磨损得看不见纹路。
A shelf carved from marble, with steps included for easier access to the higher shelves. Plenty of botanical research data and treatment records have found their home on this shelf since the branch office's founding.=大理石雕刻而成的书架，自带便于使用者存取高处物品的阶梯。\n自办事处建立以来，这上面已经增添了许多新的植物研究资料和诊疗记录。
A shelf full of pictures and photo albums. Under the warm glow of the light, the photos bring you back to all those beautiful moments of the past. Hurry and put the picture we just took on there!=摆满了照片和相册的架子，暖色灯光照耀下的照片让人不禁回忆起以前的点点滴滴。\n快把刚拍好的照片装饰上去吧！
A shelf with various guitar accessories. Stay sharp and remember to rest.=陈列着各式各样吉他配件的挂板。保持状态，记得随时休整。
A shelf with various guitar belts displayed on it. Choose a suitable belt for you and your guitar.=陈列着各式各样吉他背带的挂板。选一根合适的背带，为了自己，也为了吉他。
A shell casing left over from a shot, bearing Ashlock's signature. This once brought her victory, and now, it belongs to you.=一枚击发后留下的弹壳，上面有着灰毫的签名。 这一发炮弹曾经为她带来了胜利，现在，它是你的了。
A shell made of various materials, the latest optimized internal frame, unique protective coating, and special omnidirectional wheels — a unified, all-encompassing design suited for the modern era. A new legend is born for Raythean's Challenger Hellcat.=混合材料外壳、最新优化内部框架、独特防护涂层设计、特别全向轮设计——内外统一的设计只为新时代而生。雷神挑衅者熔岩猫魔鬼高性能版，在传奇中诞生的新星。
A shellbeast inside a pond that never does anything when coins are thrown at it. A naughty child throws trash that gets swallowed by the statue, sending the child into tears. The statue then reopens its mouth to spit out pretty pearls, sending the child into high spirits.=池中壳兽像，向它投币从未灵验。淘气顽童投以垃圾，石像张口便吞，顽童嚎啕大哭；石像复又张口，吐出漂亮珠子，顽童遂欢天喜地。
A sheltered front, cramped terrain, a mess of enemies, and a distinct lack of fire safety... As far as Firewhistle's concerned, everything's primed to go, just waiting for her to personally light the flame.=隐蔽的阵地，狭窄的地形，扎堆的敌人，防火意识的匮乏......对火哨来说，一切都已准备就绪，只等她亲自点燃这把火了。
A shield for those holding down the fort.\n'Shoving, parrying, suppression. Proper shield use is the foundation of active defense.'=一面属于坚守之人的盾牌。\n“推击、拨挡、压制，主动防御的基础在于对盾的运用。”
A shield-wielding elite Kinsekikai bruiser who believes that life is a constant cycle of losing one's balance and starting over.=金石会的高级打手，虽然手握坚硬的盾牌，但总认为人生就是不断失衡、失去屏障、重新来过的轮回。
A Shimmer in Stormy Seas=风浪微光
A shock that I still have so much more to learn about team combat...=原来团队作战还有这么多学问啊......
A shock-absorbent set of mounted rings in the transport's cabin. Rhodes Island's ceiling is so high that you can barely reach them even if you jump. However, Alanna still hangs off them to train her arm strength.=运载车的防颠簸吊环架。罗德岛房间的天花板似乎太高了，跳起来才能勉强够到吊环。\n不过没关系，阿兰娜现在很喜欢挂在上面锻炼臂力。
A shoddily-built Columbian style metal hut gradually takes shape on the horizon. We get up close and knock on the door, but no one seems to be inside.=在地平线上逐渐出现了一座摇摇欲坠的哥伦比亚样式的金属小屋，我们走近敲了敲门，里面似乎没人。
A shooting game arcade console equipped with Laterano guns. It makes for a pretty good game, since ordinary people can't use guns.=一种以拉特兰铳为外设的射击游戏机台。既然普通人无法在现实中使用枪铳，那当然要放进游戏里啊。
A shopping card from a high-class clothing shop. Put away the boring uniforms and enjoy dressing up.=一张高级服装店的购物卡。抛开千篇一律的制服，尽兴搭配吧。
A Short Break=休憩时光
A short Liberi girl with a grin permanently plastered on her face.\nHer conduct and manners are packed with deliberate good-kid acts that anyone can see through at a glance. Moreover, it's clear that she's fully aware of it herself, and she still does it on purpose with not the slightest intent of correcting the behavior; this is to the extent that Operators don't rumor her too well, though she doesn't seem concerned.\nHowever, she hates being taken as a small child due to her height; this will quickly wipe away her facade to reveal the boiling anger beneath.=总是嬉皮笑脸的小个子黎博利女孩。\n言行举止充满了能让人一眼看破的刻意装乖，而本人显然是在对此有自知之明的前提下故意为之并且丝毫并没有改正的打算，以至于她在干员中的风评并不太好，不过本人似乎完全不以为意。\n不过很讨厌因为身高而被当成小孩子，会很直接地生气。
A short poem written on diary paper. The handwriting is beautiful and delicate, but the words are painful and harrowing.=一首写在日记纸上的短诗。笔迹娟美细碎，用词令人疼痛难忍。
A short stool enveloped by a swim ring. The seat's texture is just as fine and soft as the sand at the beach. Countless customers have verified firsthand in the swimming pool that the swim ring is for decorative purposes only.=被游泳圈环抱着的矮凳，座面的质感如同沙滩一般细密柔软。\n无数顾客在泳池中亲身实践，证明了游泳圈的作用只是让它显得特别一些。
A short stool for models. You gotta sit down to get your makeup done. Wait up, where'd the makeup artist go?=为模特准备的小矮凳。化妆总得坐着吧，等等，化妆师傅去哪了？
A short sword that bears testament to his status as a mafioso. A gift from father to son, representing the acknowledgement and expectations of the man who was both his father and don of the famiglia.=象征着家族身份的短剑。父亲亲手赠与儿子的礼物，代表着来自父亲，以及来自家主的认可与期望。
A short training simulation=时长较短的模拟训练
A shotgun shell. He regrets that the conflict had to be resolved that way, but he did not hesitate, not when even more lives were at stake.=一枚霰弹弹壳。他为如此解决冲突感到遗憾，但为了拯救更多的生命，他没有犹豫。
A shoulder tap? Fine, so long as you don't pat my head.=拍肩膀？......算了，不是摸头就行。
A showcase displaying a bassoon. 'I firmly believe that the inventor of Arts cannons must have been inspired by a caster using a bassoon.'=陈放巴松管的展柜。\n“我坚定地认为，发明法术火炮的人一定是被术师用巴松管施法的场景启发的。”
A showcase displaying a clarinet. There is a fifty percent chance that those unfamiliar with instruments can correctly guess the instrument stored inside.=陈放单簧管的展柜。\n对于不懂乐器的人来说，你有百分之五十的几率猜对这里放的是什么。
A showcase displaying a horn. 'I got 99 ways to play middle C but an on-key note ain't one.'=陈放圆号的展柜。\n“我知道五十种吹出中央C的办法，但没有一种在调上。”
A showcase displaying a xylophone. As one of the easiest percussion instruments to learn, it has initiated many Leithanians on their musical journey. Operators can simply strike its keys a few times to recreate the melodies in their memory.=陈放木琴的展柜。\n作为最简单易学的打击乐器之一，木琴启蒙了很多莱塔尼亚人。路过的干员简单敲上几下，就可以还原出熟悉的旋律。
A showcase displaying all sorts of honors and trophies. A certain training maniac seems to have forgotten to put their shield back.=用以放置一些仅存荣誉的陈列柜。某位勤于训练的骑士忘记把盾牌放回收藏柜了。
A showcase displaying cellos. 'Stop staring at it. That price tag? Fake. Some operator wrote whatever number was on their mind.'=陈放大提琴的展示架。\n“别看了，价签上的数字是干员们随便填的。”
A showcase displaying saxophones. Supposedly, the saxophone here was once played by a famous musician, and for this it was carefully stored. It has been a long time since it was played by anyone.=陈放萨克斯管的展柜。\n据说里面的这把萨克斯管曾由一位名家演奏，因此它被小心地保管了起来，很久都没有再奏响过。
A showcase displaying violins. After an intense round of debate, everyone decided to put the violins and their accessories in the most conspicuous area of the room.=陈放小提琴的展柜。\n激烈地争论后，大家决定把小提琴及其配件展示在房间中最显眼的地方。
A showcase where food is kept hot. Perfect for salivating customers who want to grab a quick bite.=肯德基餐厅内的食物陈列柜。能够为即将售卖的食物保温，也能让留着口水的顾客迅速下单。
A shrill howl? That's what happens when you mess up while performing.=凄厉的嚎叫？吹奏失误就会这样。
A siege cannon engineered by the Ministry of Works, hijacked by the Shanhaizhong when they infiltrated Yumen. Yumen rampages over the sea of sand, advancing unhindered, shattering stone and resolve alike.=由炎国工部监造司专为玉门城设计打造的弩炮塔，被潜入的山海众劫持。玉门横行沙海之上，前行无阻，坚石可破。
A Sigh=叹息
A sigh blowing past the end=吹过尽头的叹息
A sign commonly found in the food courts of Lungmen. The dough is thin and the stuffing is fragrant, and you'll lose track of how many bowls you've ordered in no time.=龙门食坊的题字吊顶之一。皮薄馅香，端一碗七上八下。
A sign for the much-beloved stool racing contest that indicates you're clear to accelerate in the next stretch. Wet floors make for the optimum slide! Wheels slicing through miniature lakes make spectators scramble to dive out of the way.=为广受欢迎的圆凳滑行赛特制的加速指示牌，看到它就意味着接下来的一段赛道可以畅快加速。 刚冲洗过的地面最适合圆凳滑行了！每次轮子轧过一摊小小的积水，两侧的观众都会慌张躲闪。
A sign indicating which floor you're on. It says turn left here for elevators, escalators, and stairs, but this may not be accurate relative to your room.=指示人事办公室所在楼层的牌子。此处左转电梯、扶梯、楼梯，以及一切去往其他楼层的东西。
A signal flag=令旗
A signboard with instructions on how to stay warm. The thermometer to its side serves as a reminder of the cold. Head north, and it is a layer of frost that blankets all lives, but here, it serves as a retreat from the summer heat.=书写着防寒注意事项的提示牌，一旁温度计上的示数为寒冷注解。\n往北方去，它是覆盖消亡众生的一层霜雪。但在这里，它仅仅是逃避炎夏的清凉一隅。
A significant number of your Operators are now willing to trust you with their lives.\nHow in the world are you able to keep such close relationships with so many operators?=您结识了大量性命相托的伙伴。\n您到底是如何与这么多干员保持密切往来的？
A silent fae. The path of life is closed. The path of death is closed. All paths are closed.=沉默的精怪。隔绝生路，隔绝死路，隔绝此处所有可行的道途。
A Silent Pact=无言的约定
A Silent Pen=静静的笔墨
A silver chain with nothing attached. You and she are not yet at your closest, but when you are, she will take the memory, congeal it into a crystal of blood, and present it to you once more.=一条银链，上面什么也没挂。你与她最为亲近的时刻尚未到来，等到那时，她会将那份记忆凝成血晶，再正式赠予你。
A silver coin. Maybe you can use it to decide something important.=一枚银币。也许能用它决定一些更重要的事。
A Silvern Caress On the Flow of Time=古往今来的月
A simple and clear map marking your location and the path you came from.=一张简单明了的地图，标记着你们的位置和来时的路径。
A simple and elegant shelf with a potted red plum in full bloom. The wine in the cup is contaminated by the fragrance of plum, and even a single whiff is intoxicating.=形制古朴素雅的置物架，上面放置了一盆盛开的红梅。盏中的酒液被梅香浸染，闻之令人陶陶欲醉。
A simple and elegant solid wooden cabinet, integrated with the bonsai tree placed on top of it. Petals wither and fall easily, so nobody wishes to disturb the scenery here. Thus, the cabinet has become an object of appreciation.=古朴典雅的实木立柜，与摆放其上的盆景浑然一体。花瓣凋枯易落，无人愿意惊动此方景致，柜子也顺势成了赏玩的对象。
A simple and elegant tea table—with folders bearing Rhodes Island's logo on top. A variety of instant beverages are stored beneath to cater to different tastes. Visitors from Penguin Logistics particularly enjoy mixed fruit.=简约大方的茶几，上面摆放着印有罗德岛logo的文件夹。\n为了满足不同客人的口味，茶几下方放了多款速溶饮料以供自选。企鹅物流来的人最喜欢那些混合果味的。
A simple bed for patients, with a soft and comfortable mattress. Illness can make one lose hope in one's future, and all Lena does is to help them regain the courage to face life again.=为前来接受诊治的患者准备的简易疗养床，床垫柔软舒适。\n疾病会让人失去对未来的期待，而莱娜所做的一切正是为了让人们重拾面对生活的勇气。
A simple bench convenient for visitors' gifts. Once, a guest forgot a gift after a pleasant talk; the Magistrate of Water traced them, only for the guest to gift it to the pavilion instead. Many such gifts sit in the storehouse.=形制简单的长凳，方便放置来会客时所携的赠礼。\n曾有访客在会客堂洽谈事务，临走却因相谈甚欢而忘了带走赠礼。典水官寻访调查数日，当事人却反将其赠予阁中作礼。天镜阁仓库里，这样的馈礼还有不少。
A simple black leather sofa, rather comfy to sit on. Pith leaves lots of teaching materials here, but whenever she wants to use it, she needs to get rid of Logos's lame joke incantations he snuck in first.=相当简素的黑色皮质沙发，坐感非常舒适。\nPith在上面堆放了不少教材，不过她每次用之前都需要把Logos不知何时留下的冷笑话咒文先清除出去。
A simple but solid bed. Operators can fully enjoy the view of the ceiling.=结构简单坚实的大床。能够躺在上面细细欣赏房中的一切。
A simple but sturdy slug trap made with materials commonly found in the wastes. When placed in areas frequented by slugs, these devices can yield surprising results overnight.=用荒地上随处可见的材料制成的简易诱虫器，轻便又牢固。在源石虫常出没的地区，使用这样的设备一晚上便能有不小的收获。
A simple chandelier inserted with special Originium candles. Easy to control, and can be turned on or off by clapping your hands.=简易的吊灯，已插上特制源石蜡烛。简单的莱塔尼亚家具拍拍手就能开关。
A simple Columbian decoration that comes with a built-in air purifier. Helps freshen up both the air in the room and the hearts of the occupants.=造型简洁的哥伦比亚装饰品，内置空气净化器。空气清新心灵才能澄净。
A simple floor tile design that reflects what the Walter style stands for. Its simplicity is a kind of personality. Some like it, while others hate it.=反映了沃尔特风潮的简洁地砖。简约是一种风格，有人喜欢，就有人厌恶。
A simple gemstone magnifying glass that has seen many years of use. Find the traces of forgery, and identify my true nature.=一个朴素的宝石放大镜，似乎已经用了许多年。请寻找伪造痕迹，请鉴定我的本质。
A simple gray carpet. You can put everything on it, even yourself.=简约的灰色地毯。可以把任何东西放上去，自己也行。
A simple harmonica. The moment the melodious tweedle sounds, the leaves fall like rain.=造型简单的口琴。悠扬乐声响起的瞬间，落叶如雨。
A simple lamp, imitating a lamp the storytellers saw in Kazdel deep underground. In that tale, the lamps were buried in the soil, but once excavated, they resumed glimmering in the dark.=风格古朴的壁灯，仿制自讲述者们在深陷地底的卡兹戴尔中见到的灯具。\n在那段故事中，壁灯被埋于土层之下，讲述者们将它挖出时，灯罩内仍然闪烁着晦暗的光亮。
A simple light-emitting unit, employing some fascinating technologies. The handiwork of Lumen in his spare time. You hear the theory behind it comes from the lighthouse research notes left by his parents.=一个简易的发光单元，其中运用到了一些奇妙的技术。流明业余时间的小小作品，听说其原理来自他父母留下的灯塔研究笔记。
A simple metal folder that automatically sorts documents based on rules set by the user. Underflow seems to want you to use it for the reports she submits.=一个简约的金属文件夹，可以根据使用者偏好的规则自动整理文件。深巡似乎希望你用它来收纳她提交的报告。
A simple mix of smoked river fin and fresh fruits.\nTo nomadic city dwellers, they're both expensive ingredients.=烟熏的河鳞和清爽的水果在这里相逢，简简单单。\n对于移动城市的居民来说，无论新鲜的河鳞还是清爽的水果都是昂贵的食材。
A simple orange bed that requires no embellishment.=无需装饰的橘色简约大床。
A simple orange desk without drawer.=橘色的无柜办公桌。
A simple printer that can print documents.=结构简单的打印机，可以打印文件。
A simple puppet made by Iberian children using trinkets found on the seacoast. Supposedly just holding it tight will give you much richer dreams.=伊比利亚的孩童们将海岸边的奇物做成了简陋玩偶，听说只要抱着它，梦乡就会变得充实起来。
A simple Seaborn believed to be responsible for foraging. It requires very little energy for its activities.=构造简单的海嗣，推测是海嗣群落中的采集者，其生命活动几乎不需消耗能量。
A simple Seaborn that accumulates a large amount of chitin to form an excrescent carapace.=构造简单的海嗣，富集大量几丁质，直到足以沉积成赘生的甲壳。
A simple space, and memories of treading the setting sun's time. If you dropped it into present Yan, it might well become a holy land for souvenir photos.\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it will earn a Hui-Ming attribute.\n<@lv.item><Mark of Dusk and Dawn></> On first passing through, enemies will change attribute.=一段古朴的空间，踩着落日时分的回忆。如果放在现实里的大炎，也许会成为拍照留念的圣地。\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性\n<@lv.item><朝暮之印></>敌人首次经过后属性变化
A simple space, and memories of treading the setting sun's time. If you dropped it into present Yan, it might well become a holy land for souvenir photos.\n<Mark of Hui and Ming> Operators deployed on it will earn a Hui-Ming attribute.\n<Mark of Dusk and Dawn> On first passing through, enemies will change attribute.=一段古朴的空间，踩着落日时分的回忆。如果放在现实里的大炎，也许会成为拍照留念的圣地。\n<晦明之印>部署在其上的干员获得晦明属性\n<朝暮之印>敌人首次经过后属性变化
A simple stage, an easy to understand performance.\nA character and a symbol, together drawing the broad strokes of history.=一座简陋舞台，一场易懂剧目。\n一位角色，一个符号，勾勒出历史的轮廓。
A simple staircase welded from wire mesh and steel frames, is still sturdy enough to support multiple people. Despite years passing, the spray-painted words and Baird's reprimand for Vina's slanted gang sign remain vividly remembered.=由铁网和钢架焊成的简易楼梯，坚固耐用，撑得住几人从小到大的奔跑跳跃。\n多年前喷涂上去的漆字还清晰可见，维娜还记得贝尔德在她焊歪了格拉斯哥帮名牌时的笑骂。
A simple task! I'm a purr-ime leader, after all!=意料之中，我最擅长的就是指挥了喵！
A simple wall-mounted shelf made of construction materials. Less worrying about the money spent, more worrying about the task on hand.=用建筑材料制作的简易挂壁。少花钱，多费心。
A simple wish. More likely to obtain a Collectible when interpreted=平凡的愿望，解读时更容易获得收藏品
A simple wooden double shelf with two stools. The shelf is full of summer memories, bringing you back to those festive days.=简单的木质双层柜，附送两个小板凳。柜子上堆满了干员们对夏日的回忆，看着看着，思绪便回到了那狂欢的日夜。
A simple workbench, with some experiment supplies strewn across it messily. Mechanist's workbench also doubles as his bed. He once said that sleep and death are one and the same.=简易的工作台，一些实验用品杂乱地堆放在上面。Mechanist的工作台就是他的寝床，他常说阖眼与永眠是同种感受。
A simple yet stylish retro corner bench for two. Paganini sits here with his apprentice for vespers after supper. In their silent prayer, time trickles by; it makes calluses on his apprentice's fingers, and a walking stick for his knees.=简单又不失格调的双人复古拐角凳。吃过晚饭后，店主会和学徒坐在这里一起晚祷。\n时间在无声的祷告中缓缓流淌，流过学徒的手指变成了茧，流过店主的膝头变成了拐杖。
A simple yet sumptuous couch with the customer's choice of cushions. The grand banquette in the center typically seats full parties, and is booked up months in advance, so many a group opts to flex famiglia connections to be seated there.=简约又不失华贵的餐厅沙发，上面有多种规格的靠垫可供来客选用。\n位于餐厅正中的大沙发常常用来接待团体客人，座位要提前几个月预订，为此动用家族关系的情况一点都不少见。
A simple, antique dagger. Legend holds that if this dagger is ever lifted with an intent to murder, the blade will disappear.=一把设计古朴的匕首。据说只要用来从事谋杀之类的事业，匕首的锋刃就会消失。
A simple, easily assembled and disassembled rack. There are always people who like to test the load-bearing limits of these things, 'forcing' them to be replaced regularly.=便于拆装的简易置物架。总有人喜欢测试这些东西的承重上限，然后“被迫”买个新的。
A simple, practical small stool, with a pedal for easy height adjustment. According to Stormeye, Mechanist pulled some sick tricks on this during the last stool racing.=简单实用的小型移动圆凳，带有可以灵活调整高度的压杆。\n据Stormeye称，上一次进行圆凳滑行赛的时候，Mechanist在这把凳子上动了手脚。
A simple, spacious, and durable storage box woven from straw. The sweet and aromatic pumpkin sitting on it is resistant to the passage of time, but less so to hungry visitors.=藤编工艺的储藏箱，简洁宽敞，经久耐用。鲜甜的南瓜防得住流逝的光阴，防不住嘴馋的来客。
A simple-looking weiqi set. Can be exchanged for LMD.=一套形制朴素的棋具，可兑换龙门币。
A simulation of the defense capabilities of Londinium's Citadel Artillery. Its fire destroys all, and hence the stronghold has never fallen.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=伦蒂尼姆城防炮模拟试验。炮火能摧毁一切，因此这座要塞从未陷落。\n<@lv.item><伦蒂尼姆城防副炮></>充能完成时，对场上阻挡数最高的我方单位周围造成不分敌我的真实伤害
A simulation of the defense capabilities of Londinium's Citadel Artillery. Its fire destroys all, and hence the stronghold has never fallen.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=伦蒂尼姆城防炮模拟试验。炮火能摧毁一切，因此这座要塞从未陷落。\n<伦蒂尼姆城防副炮>充能完成时，对场上阻挡数最高的我方单位周围造成不分敌我的真实伤害
A simulation with extremely strong enemies=敌方攻击强度到达极限的模拟训练
A simulation with stronger enemies=敌方攻击强度较高的模拟训练
A simulation with very dangerous enemies=敌方攻击强度极高的模拟训练
A simulation with weaker enemies=敌方攻击强度较低的模拟训练
A singer's voice is coming through the radio... Is Sora in trouble?=收音机传出演唱的女声，空或许遇到了问题。
A single ark, along with the fate of millions, haha. Same little ambition as always. Though, I truly can't imagine what exactly you'll destroy and leave behind… I expect you to reward me with that pleasant surprise, Boss.=一艘船，亿万人的命运，哈哈，你还是那点出息。不过我确实猜不到，最终你会为此烧毁什么留下什么......那时候的惊喜，便是我向你讨要的报酬，Boss。
A single blue plume shimmering in the night, an ephemeral but touching song.\nThese are not things that any regular person can discover. 'tis a small secret between you and Nightingale.=一枚在夜色里发着光的蓝色羽毛，一首模糊却动人心弦的歌。\n不是所有人都能发现这些。这是你与夜莺小姐之间的小秘密。
A single cloud among countless others, dances with the wind and descends with the rain.=万千云朵中的一朵啊，随风起舞，随雨落下。
A single game, a thousand years of life and death.=一场手谈戏，千载生死局。
A single interview chair. The host occupying this seat throws out the hot topics that have captured public attention.=单独一个访谈专用椅。坐在椅子上的主持人抛出了近期民众关注的热门话题。
A single loose leaf sheet filled with neat handwriting. As written, the Glasgow Gang's code for getting along cannot be clearer, but Morgan understands that it is naive to think that everyone will follow it.=一张书写工整的活页。上面罗列的格拉斯哥帮相处准则一目了然，但摩根也清楚要同伴们全部遵守有点异想天开。
A single military victory means nothing in the face of what we're putting a stop to. This is just a nuisance we've cleared aside.=对于我们想要消弭的东西而言，一场军事上的胜利没什么意义。这只是我们不得不解决的麻烦罢了。
A single shot from an airship's cannon announces the war.\nRhodes Island is approached by Duke of Caster's envoy, 'Trilby Asher'.\nAfter weighing every factor, Rhodes Island chose to work with him.\nMeanwhile, the Self-Salvation Corps is betrayed by the workers as they attempt to evacuate.\nThings are spiraling out of control.\nWhat will become of Rhodes Island, caught in the maelstrom?=一发炮弹从飞空艇射出，战争正式打响。\n开斯特公爵的密使“灰礼帽”找到了罗德岛，\n多方考虑下，罗德岛选择与他达成合作。\n与此同时，正在撤离中的自救军遭遇了工人们的背叛。\n一切似乎都在往最糟糕的方向发展......\n漩涡中的罗德岛，又将何去何从？
A single sniff will keep you sober for a week, but you will get spasms at night.=强力醒酒口服液。闻一闻就能清醒一星期，副作用是半夜抽筋。
A single-use automatic device that can print any pre-compiled training records and relevant materials. With a single button, it prints any desired chip pack.=已集成训练记录和相关材料的一次性复合自助打印器械，只需轻轻一按，就可立即打印任意芯片组一块。
A single-use automatic device that can print any pre-compiled training records and relevant materials. With a single button, it prints any desired chip.=已集成训练记录和相关材料的一次性自助打印器械，只需轻轻一按，就可立即打印任意芯片一块。
A single-use device developed to tackle the problem of redundant training data. The next challenge would be improving its data conversion rate and developing a recovery function.=为了解决训练数据冗余问题研发的一次性器械，下一个技术难点是优化数据转换率及开发复用功能。
A single-wheel jewel construct, believed to be a children's toy when it sat docilely on its stand.=一种独轮驱动的宝石构装体。在它还愿意待在展台的时候，人们以为它只是一个给孩子们取乐用的杂耍玩具。
A single-wheel jewel construct. Its upper structure once bewildered researchers, but those who have seen its head bounce no longer harbor any doubts.=一种独轮驱动的宝石构装体。它的上部结构曾经让研究者百思不得其解，如今看着它的头部“起跳”的画面，人们已经完全明白了。
A sink incorporating Menat-Ha'mait's Originium circuit gems. It is said the water flowing from this sink carries a faint fragrance. 'May these Originium circuits help perfume your hands.'=使用了米纳特哈玛仪特产的源石回路宝石的洗手池，据说，凡是流入这个洗手池的水都会带上一些淡淡的香味。\n“愿源石回路能助您手留余香。”
A Siracusan insignia that makes one a mafioso. 'Learn to follow your famiglia... your true famiglia.'=一枚能让人成为“家族成员”的叙拉古徽章。 “学会陪伴你的家人，真正的，家人。”
A Siracusan mafia settlement. Do not enter if you have no business there.\n<@lv.item><Command Terminal></>Depletes 1 Life Point when destroyed.\nYou may only deploy certain Operators.=叙拉古黑帮聚集地，闲人勿入。\n<@lv.item><指挥终端></>摧毁时扣除1点关卡生命值\n使用固定干员进行作战
A Siracusan mafia settlement. Do not enter if you have no business there.\n<Command Terminal>Depletes 1 Life Point when destroyed.\nYou may only deploy certain Operators.=叙拉古黑帮聚集地，闲人勿入。\n<指挥终端>摧毁时扣除1点关卡生命值\n使用固定干员进行作战
A Siracusan-style fedora handcrafted by the man himself. The fabric used in its construction is of very high quality, a clear example of his fine attention to detail.=一顶由他亲手制作的叙拉古风格宽檐帽，用的布料非常好，能够感受到制作者的用心。
A sitting bed cut from a slab of whole seabed ore. Cool, but not damp. The explorer's mission is to break through extant territory, be it an enemy or the ocean itself that greets them.=由整块海底矿石制作而成的床榻。冰凉，但不潮湿。\n探索者的使命便是打破已有的疆域，无论前方是敌人，还是海洋。
A six-sided die that can be used in battle=这是一枚六面骰子，可在作战中使用
A sizzling summer with thrilling music - could this festival get any better?\nHowever, perfection tends to be short-lived, as a massive crisis approaches without warning.\n<@lv.rem>Unable to deploy some Operators on the field</>=盛夏的热意辅以激昂的音乐，这似乎是个完美的节日。\n不过，完美通常就是用来打破的，巨大的危机，悄然而至。\n<@lv.rem>无法携带部分登场角色</>
A sizzling summer with thrilling music - could this festival get any better?\nHowever, perfection tends to be short-lived, as a massive crisis approaches without warning.\nUnable to deploy some Operators on the field=盛夏的热意辅以激昂的音乐，这似乎是个完美的节日。\n不过，完美通常就是用来打破的，巨大的危机，悄然而至。\n无法携带部分登场角色
A skating rink in the old district. They say you can see the mirror image of the streets if you make it past the end, but those who turn back at the end never find the beginning again.\n<@lv.item><Fate Striker></> Continuously summons 'Certain Fates' when activated=旧街的速滑道。传说滑过其尽头就能见到“反向的街景”，只不过在尽头处回首的人，再没有找到过起点。\n<@lv.item><天命来袭></>开启后不断召唤“某种天命”
A skating rink in the old district. They say you can see the mirror image of the streets if you make it past the end, but those who turn back at the end never find the beginning again.\n<Fate Striker> Continuously summons 'Certain Fates' when activated=旧街的速滑道。传说滑过其尽头就能见到“反向的街景”，只不过在尽头处回首的人，再没有找到过起点。\n<天命来袭>开启后不断召唤“某种天命”
A skilled Caster can often turn the tide of a battle. Though these claim to hold formidable positions, everyone knows they are nothing without the protection of their famiglia.=技艺精湛的家族术师，往往能改变战场的局势。尽管自诩地位不低，但大家都知道，没了家族的庇护他们什么也不是。
A skilled craftsman is crucial to a military organization. I see you understand that well.=看来你也能明白，一名优秀工匠对于军事组织的重要性。
A slab of rock brought here from Kjerag. The ice crystals will make their way up the rock until they eventually melt away, before freezing and making their way up again. Truly a vicious cycle.=一整块从谢拉格运来的冰晶岩壁。冰晶会不断攀附岩石，随后溶解消散，循环往复，似无止息。
A slang dictionary. It tells how to be gently sarcastic in the languages of several countries.=一本俚语大全，记载了数个国家各种语言里温柔讽刺他人的句子。
A sled made of hard wood. It makes you look forward to seeing snow.=用质地坚实的木材打造的雪橇。突然开始期待下雪。
A slew of personal bodyguards to wealthy men emerge from the cars, but you know very well the biggest threat is not them.=虽然从车里下来了许多富人们的贴身保镖，但你很清楚，最具威胁的并不是他们。
A slightly larger display cabinet, each shelf of books with a different theme. Its contents mostly revolve around professional detective work, supplemented with carefully-selected mystery novels.=较大的展示柜，每一层藏书的主题都不一样。以刑侦学专业书籍为主，辅以精挑细选过的推理小说。
A Slimy Letter=沾满黏液的信
A slip of the mind is the difference between life and death.=生死只在一念之间。
A Sliver of Light=一丝光亮
A slowly rocking chaise lounge. The traditional aesthetics will eventually yield to industry.=缓缓摇动的躺椅。传统的审美终归会向工业低头。
A small amount of industrial organic compound. Can be used for a variety of upgrades and for production in the Factory.=少量的工业用有机化合物。可用于多种强化场合，也常作为制造站合成项目的原料。
A small amount of polyester used in industrial production. Can be used for a variety of upgrades and for production in the Factory.=工业制造所需的零散聚酸酯，可用于多种强化场合，也常作为制造站合成项目的原料。
A small amount of Polyketon preparation produced through a special process. Its closed molecular structure has changed much complicated processing into simple chemical reactions. Of course, certain technical support is still needed.=经过特殊处理后产出的少量多态酮制剂，易于闭合的分子构造能将原本繁杂的处理工艺简化为单纯的化学反应，当然，也需要一定的技术支持。
A small amount of sugar produced by assembly line. Can be used for a variety of upgrades and for production in the Factory.=机械化制作的少量糖块，可用于多种强化场合，也常作为制造站合成项目的原料。
A small and light piece of volcanic rock that tumbles about floating and sinking once dropped in water, gently fizzing away without end. This is the very song of Life.=一块又小又轻的火山石，投入水中后会上下翻滚，嗞嗞的气泡声轻响不绝。这即是生命之歌。
A small badge hidden in the pocket of Click's costume.\nClick secretly brought lots of cameras along. After the fun ends, she'll come out with her edited story, and everyone's bound to have a great time.=藏在卡达角色扮演服饰口袋里的小徽章。\n卡达偷偷带了很多摄像机在身上，等到游玩结束，她拿出剪辑好的剧情录像带，大家一定会很高兴的。
A small board that displays the arcade's newest attractions and promotions. New games will always attract players, but after the initial interest has died off, most will prefer to watch the masters tearing up the dance machines.=用来公示更新曲目和街机厅最新优惠的小型广告版。新曲目总会吸引很多人前来游玩，但在兴致过后，人们大多会选择看那几位跳舞高手在机台上斗舞。
A small bookshelf modeled after the Castle of Dreams' roof, its back daubed with a starry sky. The scores sealed away here represent the dreamseekers' courage and determination in confronting reality.=仿照梦城堡屋顶设计的小型书柜，背板上绘有深邃的星空。\n封存在这里的琴谱，代表着寻梦者们勇于面对现实的决心。
A small bottle of fresh water taken from her hometown that can be worn as decoration. Take it with you - Purestream will be glad to share a portion of her hometown with you.=一小瓶家乡的清泉，可以作为装饰佩戴。将它带在身上，清流很乐意与你分享她的故乡。
A small cabinet tucked away in an inconspicuous corner of the shop holds many of de Montano's designs. The old tailor kept the patterns for everything he ever made, insisting he bore a lifelong responsibility for each piece he crafted.=躲在裁缝店不起眼角落的矮橱柜，其中收纳了老德蒙塔诺的许多设计图纸。\n老裁缝把自己手制的所有衣服的图纸都保留了下来，他说自己对每一件成衣都负有终身责任。
A small cart converted from a wooden box, used specifically to carry bales of hay. Be careful with the pitchfork– though it's no longer sharp, it still can serve as a weapon in a pinch.=木箱改造的小推车，专门用来搬运晒干的草垛。小心上面的草叉，虽然已不再锋利，但不失为一件称手的武器。
A small cart that automatically tracks its delivery target. Of course, you will be able to help yourself to its contents – if you survive the explosion.=会自动追踪目标的小车。你可以从这些小车得到糖果，当然，是在爆炸之后。
A small cart that automatically tracks its delivery target. Of course, you will be able to help yourself to its contents – if you survive the massive explosion.=会自动追踪目标的小车。你可以从这些小车得到糖果，当然，是在巨大的爆炸之后。
A small cart used to hold goods, currently carrying drinks around. If you're not in the mood for cold beverages, you can directly contact the front desk to have them cart out what you want - but don't even try to avoid the fee. You're not getting away.=用来运货的小推车，现在车上放着饮料。如果不想喝冰饮的话可以直接联系一旁前台上的店主直接从推车上拿货，可别想着赖账，你逃不掉的。
A small cart, carrying bottles of flowers and red wine for a shoot. The wine, just water and food coloring, smells intoxicating. The plastic flowers somehow entice butterflies. In Wrankwood, your imagination becomes more real than reality.=小型推车，上面摆放着为拍摄准备的插瓶鲜花与红酒。\n用水和色素调配的红酒竟能散发出醉人的香气，塑料制成的鲜花甚至能够引来蜂蝶。在蓝卡坞，只要你想，就能做到极致。
A small cart, filled with snacks carefully chosen by merchants. They pack a punch and bring the heat.=小巧的推车，装满零食商贩的精选，威力强劲，滋味热辣。
A small carton of energy drink made with everyday ingredients. Whoever drinks it feels inexhaustibly powerful.=一小杯能量饮料，以最常见的原料制成，却能让饮用者感觉拥有无穷的力量。
A small carwash shop with a clerk of very few words. Business doesn't look too hot; only a few old acquaintances stop by.=一家洗车小店，店员很沉默，顾客并不多，来来去去的只有几个熟人。
A small chair that can be spun around. Height adjustable and easily moveable. 'I spun around fifty times!' 'I spun a hundred times!'=可以旋动的小转椅，高度能调节，轻便易搬动。\n“我转了五十圈！”“我转了一百圈！”
A small chandelier with a star-shaped frame, its light soft and elegant. The universes she witnessed weren't always joyful, but today, she leaves Rhodes Island its most beautiful memory.=配有星形灯架的小型吊灯，灯光柔和而雅致。\n她曾见证的宇宙并不总是令人欢喜，但今天她为罗德岛留下的是其中最美好的记忆。
A small chunk of ochre reef, having undergone centuries of baptism upon Iberia's coastline before being handed to you.=一小块赭色礁石，在被交给你之前，它已经在伊比利亚的海岸线上经历了上百年的洗礼。
A small coffee table typical of tailor shop reception areas, where clients are served their favorite refreshments. Tailoring involves many decisions—no need to rush the process. Sit back, have a drink, and take your time to decide!=裁缝店接待区一般都会有的小茶几，客户中意的点心和饮品会在这里奉上。\n定制衣装有许多项目要确定，少安勿躁，先来喝一杯，再慢慢决定吧！
A small communication terminal is located here, the knob that adjusts its frequency band worn shiny-smooth.=有一架小小的通讯站终端，调节频段的旋钮被摩擦到反光。
A small copper-forged bell, worked slightly such that a little force is required for it to ring. Her worry was that an unsympathetic wind might sound the bell, rousing the far-flung traveler's heart for home.=一枚铜制的铃铛，经过一点加工，要稍微用力才能摇响。她怕不解人意的风激起铃声，聒碎远行之人的乡心。
A small country cabin decorated in Reed's ideal imagery of home, filled with the fragrance of honey, liqueur, and rich soup.=苇草根据自己理想中家的模样装扮的乡间小屋，里面溢散着蜂蜜、甜酒和浓汤的气味。
A small crate made from bamboo and wood, used to carry small household items. Its delicate hollow structure leads to strict weight requirements for the items it carries.=以竹木制成的小箱子，用于承载小件的家居用品。精美的镂空结构导致其对承载的物品有着严苛的重量要求。
A small creature that can only be seen far from nomadic cities. With a flutter of its wings, it escapes once more into the shadows.=远离移动城市才能见到的小生物。振翅之间，生灵遁入阴影。
A small crystal chandelier in the form of a flower bud. It has managed to avoid being broken so far because it's out of reach for most operators.\nEven though cleaning it is a huge hassle, Goldenglow secretly hopes that when she manages to buy the store, this light will also come with it.=花苞形状的小型水晶吊灯，因为大部分干员够不到，所以目前还没被打碎过。\n擦拭起来非常麻烦，不过澄闪私心希望自己把店铺买下来时，这盏灯也包括在内。
A small decorative light source that helps enhance the room's appearance. A bright idea.=提供修饰性光照的小型装饰光源，极致辅助。
A small display screen with the word LIVE. This display only conveys one message - the live broadcast of the knight tournament is in progress, in real-time, with absolutely no filler.=一个小小的显示屏，显示着LIVE的字样。这块显示屏只传达一个消息——骑士竞技现场实况直播，实时传输，绝无水分。
A small floor lamp, designed in a candy-patterned theme that has been all the rage this year.\nWhen Goldenglow helps people cut their hair, this lamp can also play the role of multi-angle auxiliary lighting.=一盏小型落地灯，设计采用了近年很流行的糖果色。\n澄闪帮人理发的时候，这盏灯可以起到多角度辅助照明的作用。
A small flower folded from paper. It has become Hibiscus's habit to leave a small memento like this next to the bed of each patient as they are about to be discharged.=一朵用纸折成的小花。在每一位即将出院的病人的床边留下这样一个小小的纪念品，已经成了芙蓉的习惯。
A small gun display case with installed holy statue. Pristine glass offers a perfect eyeful of all a gun's charm points. Spake Paganini to his client: 'Did I leave my keys in there? Could you grab them for me? Thanks.'=安设了圣徒雕像的小型铳械展示柜，装配的玻璃清透明亮，铳械的好品质一览无余。\n“我的钥匙是不是落在那里了，帮我拿一下，谢谢。”店主对客户说。
A small inn by the furnace offers your group refuge and rest. You recuperate here until the curtains drop on the current epoch.=熔炉节点旁的小旅馆为你们一行人提供了舒适的休息场所，你们在这里养精蓄锐，直到一个时代落下帷幕。
A small jack-turned-stool, now called 'Hundred-Pound Jack' because it can only seat one person. 'Being able to carry the weight of a person is already impressive,' said Ray to console it.=由千斤顶改造而来的小凳子，因为只能坐得下一个人，所以现在是“百斤顶”。\n“能承载起一个人的重量，已经很厉害了。”莱伊如是安慰“百斤顶”。
A small jade ceiling light. Cheap and affordable. Never lights up a place enough.=小型单管玉石吊灯，价格亲民。总有地方照不亮。
A small jar of fowlbeast liver pâté. Bright and vividly colorful, it is eaten only by nobles.=小瓶高档羽兽肝酱，颜色鲜艳，贵族特供。
A small lesson on the knights competition. Please make good use of the competition rules.\n<@lv.item><Mieszko Coil></>Obtain Activation effect when within range of other Mieszko Coils.=骑士竞技小课堂，请妥善利用赛制。\n<@lv.item><梅什科线圈></>攻击范围内存在其他梅什科线圈时获得激活效果
A small lesson on the knights competition. Please make good use of the competition rules.\n<Mieszko Coil>Obtain Activation effect when within range of other Mieszko Coils.=骑士竞技小课堂，请妥善利用赛制。\n<梅什科线圈>攻击范围内存在其他梅什科线圈时获得激活效果
A small Lungmen rug, plain in design and color. The staff suggested a red 'Fortune Gathering' rug, but the owner chose a simpler design, saying that one should be satisfied with what they have.=龙门风格的小型地毯，设计和配色都相当质朴。\n原本店员们提议用红色的“八方来财”地毯，店主却说“知足就好”，然后选择了更朴素的设计。
A small lyre, all weapons removed. Can tug heartstrings with simply a strum, bringing your thoughts back down in the heat of chaos.=一把剔除了武器的小竖琴。随意拨动也能传出动人的乐声，安定你在混乱中纷杂的心绪。
A small maintenance table used for the repair and upkeep of weapons. Not only do you need to smooth out any blemishes, you also need to wipe away the blood. This is where Ines learned to sew and mend her clothes years ago.=功能齐全的小型维护台，用于武器的保养和修缮——不仅要磨平缺口，也需要拭去血迹。\n很多年前，伊内丝在这里第一次学会缝补衣服，那时，这张桌子对于她还有些太高。
A small medal made from metal. Gain certain amounts and receive corresponding competition rewards.=一枚金属制的小型奖牌。获取一定数量的奖章将得到相应的赛事奖励。
A small musbeast on a branch takes away the item you offered in its mouth before returning with some goods from within the branches for you to choose from.=树枝上的一只小鼷兽叼走了你拿来交易的物品，然后从树枝间取出了一些货物让你选择。
A small object on the cusp of becoming a geist, taking advantage of humanity's inattention to trundle about. Pranks on the street corner, odd sounds from the depths of stoves... A strange air permeates the town.=即将成伥的小物件，趁人不注意到处打滚儿。街角的恶作剧、灶台深处的异响......诡异的氛围弥漫在小镇各处。
A small Originium product made by a Durinese craftsman. Hold it tightly for a while and you will suddenly feel full of energy.=由杜林族研磨的小块源石制品。紧紧握住一段时间后会突然感到精力充沛。
A small pair of scissors. The handle is carefully wrapped in heat-resistant cloth.=小巧的理发剪。柄的位置细心地缠绕着隔热的布料。
A small pendant light made from an old spool, with the space for winding thread now housing the light source. Luchino often spent nights accompanied by its faint glow—sometimes practicing sewing, sometimes reading storybooks.=以旧线轴改装而成的小吊灯，原本缠绕缝衣线的地方现在是发光装置。\n卢奇诺时常彻夜以它们微弱的灯光为伴，不一定是在练习裁缝，可能是在偷偷看故事书。
A small pet house that Vanilla prepared for the Originium slug, Kuro. After going through a lot of bureaucratic red tape, Vanilla finally got permission to raise the slug, so now Kuro can have a home!=香草为抚养的源石虫“大黑”准备的小屋子。在办理了各式各样的手续后，香草终于获得了源石虫抚养许可，“大黑”可以有个家了！
A small piece gives you enough energy to last the day. Be careful about mixing them with sugar cubes. Accidental ingestion will not cause any immediate harm, but that is a LOT of calories you are taking in.=顶级食材的威力在这里发挥完全，只需小小一块，登山者也可以获得一整天运动的能量。小心区分它和糖块。虽然吃错了不会造成任何危及生命的后果，但毕竟它的热量很高，非常高。
A small piece of weirdly-shaped ore. Put it beside your ear to hear the low sounds of a liquid.=形状古怪的小块矿石。放在耳边时，似乎能听见液体流动的细微声响。
A small planter with thriving vegetation, adding a touch of green to the gray-toned office. Placing plants in the reception room was Perfumer's idea—'It is very important to create a comfortable and relaxing workspace.'=栽种了植物的小型生态花盆，为灰色调的办公室带来一些绿意。\n在会客室放上绿植是调香师的主意，“营造一个舒适轻松的办公环境可是很重要的事情”。
A small price to pay for pursuing perfection. Small because it hasn't really affected his reading and writing.=那是他为了追求尽善尽美所付出的一点微小代价。说微小，是因为他的阅读和写作都未受多少影响。
A small puppet with burning red cheeks, its big round eyes reminding you of Tecno whenever she's pleading for something.=一个脸颊烧焦的小木偶，圆溜溜的眼睛让你想起特克诺撒娇时的样子。
A small rack laden with props. To keep work moving, a label stuck to the rack warns non-crew DO NOT TOUCH. Warnings, however, are for people. All Miss.Christine cares is making the part draped in soft curtain her cozy nap territory.=堆放着各种道具的小型道具柜，为了保证工作正常推进专门张贴了告示，警示非工作人员不可随意触碰。\n但告示是给人看的，Miss.Christine只管把铺了柔软帷幕的部分当作自己的领地，舒服地窝下。
A small rack made with scrap steel plates, used to store an assortment of things. 'Tinker,' 'Tailor,' 'Soldier,' and 'Sailor.' Each occupied position once had its own name.=精钢切板的边角料制成的小架子，用来存放杂物。\n“锅匠”“裁缝”“士兵”“船员”，如今放置着杂物的每个位置都曾有自己的名字。
A small round stool made of thin sheet metal. It seems too fragile to support much weight. Before becoming a stool, it dreamed of being a metal drum for Carnevale. Clearly, that dream didn't come true.=铁皮箍成的小圆凳，看起来很薄，不太能承重的样子。\n在成为一张凳子之前，它的梦想是在狂欢节上当一面铁皮鼓。显然这个梦想没有实现。
A small round table draped in dark purple cloth, an ornate glass lamp atop it. The young woman leaves her weak heart and the mask she wears only in dreams behind in the past.=铺有暗紫色锦缎桌布的小圆桌，上面还放置着一盏花窗样式的台灯。\n少女将自己软弱的内心，和只在梦境中才戴上的面具，一同留在了过去。
A small round table, borrowed indefinitely. Even its decorations are gifts from the first visitor. Though the book on it is only a photocopy, the once-bitten-twice-shy detective knows to keep a safe distance.=临时借来的小圆桌，两个摆件来自第一位访客的馈赠。尽管那本书只是复制品，此前吃过亏的侦探还是对其敬而远之。
A small segment of a dried willow branch. Each bud is still perfectly intact, as if it could grow once more if dipped into water.=一小截风干了的柳枝。每一粒嫩芽都很完好，仿佛只要沾了水，就还能蓬勃生长。
A small shelf of stone scraps from designing the bed. Technically holds things. To learn the use of tools is evolution.\/\/To evolve oneself grants the function of tools.=石床旁用边角料所做的小石台，勉强能放放东西。\n进化是学会使用工具\/\/进化自身便可获得工具的功能。
A small silk brocade bag, stuffed with candied plums, a specialty of Mr. Nothing's hometown.\nIt's a shame, but the bag fell straight into some water along the way, and the plums inside have lost their flavor. Heaven knows how long it'll be until he can buy the right kind again.=一个小锦囊，里面塞着些乌有家乡特产的话梅蜜饯。\n可惜的是，这个锦囊在路途中被水浸泡，里面的蜜饯都失了味道，想要再买把对味的，也不知要等到何年何月了。
A small silver bell. It emits refreshing tinkles when stroked by the breeze.=小小的银色铃铛。微风吹拂之下，幽远的铃声沁人心脾。
A Small Skiff=一叶扁舟
A small souvenir collected by travelers. She's spoken of the place she bought this souvenir having such good views, and that next time, she'll take you with her to see them.=旅行家收藏的小纪念品。她曾指着纪念品说，买下这个的地方风光很好，下次带你一起去看。
A small staircase commonly found in the Ludwigs library. Helps you reach more refined literature and more advanced enlightenment.=路德维格大图书馆中常见的小阶梯。\n能帮你拿到放在更高处的书籍，能助你取得更高深的知识。
A small storage container commonly found aboard landships, now filled with props for Carnevale. Has all the Siracusan favorites: fireworks, streamers, daggers, crossbow bolts, and a few bottles of rich, fragrant moonshine.=陆行舰上常见的小货柜，现在装满了狂欢节上会用到的道具——\n叙拉古人的最爱，烟花、彩带、短刀、弩箭，还有几瓶醇香的私酒。
A Small Token=小小心意
A Small Town in Victoria=维多利亚'小镇'
A small tuft of the Rift Cloudbeast's fur. She said if you ever find yourself lost in the snowy mountains, she and her Rift Cloudbeast will find you and lead you out of the blinding blizzard. She is sure she can do it.=一小团裂云兽的绒毛。她说，如果在雪山中迷了路，裂云兽和她就能凭着这团绒毛的气味找到你，将你带出这漫天的风雪，她相信自己能够做到。
A small vessel prepared beforehand by the Penal Battalion is moored in the port. When it sets sail into the sea for the first time, it will face completely unknown winds and waves.=一艘惩戒军提前准备的小船已经停泊在港口，它第一次出海就将面对完全未知的风浪。
A small vial of medicinal fluid, a reminder of some of his earliest work; Danger, use with caution.=装有药液的小瓶子。初学时的纪念作，危险，谨慎使用。
A small waist pouch, able to hold all sorts of things. Very handy when it comes to exploring.=一个小巧的腰包，可以装各种随身物品，外出探险时使用非常方便。
A small wall lamp in the mercenary lounge. Remove the lamp and rotate the bulb three times to the right to use it as a makeshift grenade.=佣兵休息室的小壁灯。将壁灯取下，灯泡向右旋转三圈，即可作为简易手榴弹使用。
A small white strap, to commemorate your successful test flight with her. There's a part of her hoping you will keep it on you wherever you go.=一个小小的白色挂件，用来纪念你陪伴她一起完成的飞行实验。她有点在意你会不会随时带在身上。
A small windup alarm clock made from surplus materials, both a Highbury children's toy and a timer for explosives. It's yours now.=用生产余料制作的发条小闹钟，海布里区的儿童玩具兼爆炸物定时器——现在它是你的了。
A small wooden platform draped in scarlet curtains, its railing intentionally damaged. The performance of joy and sorrow is over, the damaged railing a memento from the performers.=挂有猩红色幕帘的木制小平台，围栏的侧边特地进行了毁损。\n在此上演的悲喜都已经散场，那损坏了的围栏是对参演者的纪念。
A small, black crown.=小小的黑色王冠。
A small, black device of incomprehensible makeup. The three buttons on it seem to respectively be a knife, a skull and some sort of design of a creature, and don't quite scream to be pushed.=一个看不懂结构的黑色小装置。装置上的三个按钮似乎分别是刀，骷髅和某种生物的图案，让人不太敢按下去。
A small, common fae, the original form of Patrolling Foliage. Completely harmless if separated from fire.=小而常见的精怪，巡游草叶的原形。只要将它们与火隔开就全然无害。
A small, foldable blackboard with volcano doodles. All the safety precautions are written in color with chalk. 'Watch out for falling rocks! Watch out for lava!' With her colorful chalk scribbles, the girl innocently expressed her worries.=涂画着火山图案的折叠小黑板，实地考察必看的注意事项会用彩色粉笔标记出来。\n“小心落石！小心熔岩！”孩子用红色粉笔稚拙地表达着自己的惦念。
A small, green, two-seater sofa issued by the Notarial Hall. It is said to improve the relationship between colleagues.\nStrangely, never have two people been seen occupying this sofa at the same time.=公证所定制的绿色双人绒面沙发，型号偏小，据说是为了拉近同事关系。\n奇怪的是，这张沙发上从未同时坐过两个人。
A small, movable desk with a pile of letters stacked on top and a small lamp inside. Sometimes, Hoederer gets pieces of historical excerpts sent to him, but their senders have often already become part of history before he is able to reply.=一个可移动的小桌，上面堆满了信件，桌内还摆放了一盏小灯。\n对历史感兴趣的萨卡兹不止赫德雷一人，偶尔会有人寄送来古老的片段与残章，但往往还没等到回信寄出，他们就已溶于历史。
A small, rectangular rug, perfect for wiping your feet.=一块朴素的长方小地毯。想要垫脚？用它就对了。
A small, seemingly harmless fae. They would have inhabited vegetable gardens, were they not so easily ignited.=小而貌似无害的精怪，巡游枯木的原形。如果不是轻易会被火星点燃，它们本该出现在菜园里。
A small, shiny, and jet-black stone. You tried to sand it down into a weiqi piece, but the sudden sensation of being torn apart stopped you in your tracks.=一块乌黑发亮的小石头。你试着把它磨成棋子，突如其来的撕裂感让你停下了手上的动作。
A small-form shield, apparently personally forged under Vulcan's guidance. Very lightweight, but very firm.=一面小型盾牌，似乎是她在火神的指导下亲手打造的。很轻便，但是很坚固。
A smith's gotta be ready to pay the debts accrued by the weapons she forges.=打造武器的工匠，必须承担它们带来的血腥。
A smooth log floor. When you stand barefoot upon it, you can almost hear the whispers of the mountains.=光滑的原木地板。赤脚站在地板上时，仿佛能听见群山的低唤。
A smooth orange coffee table.=橘色的光滑茶几。
A smooth, pure-white marble table inlaid with green tiles. The owner hopes that every guest who comes will compliment the little straw dragon doll sitting on it.=洁白光滑的大理石桌，上面镶嵌着浅青花纹的瓷砖。屋主希望来的每一位客人都能夸夸上面的草编小龙玩偶。
A snack seller—part of a swarm trailing the parade—his cart filled to the brim with treats. However, they're not the only thing in stock.=跟着游行车队四处巡游的零食商贩，手推车里刻意堆满了零食——他的货物未必只是零食。
A snack seller—ubiquitous during Carnevale—pushing a perfectly ordinary cart. However, not all his customers are here for food.=狂欢节期间随处可见的零食商贩，推着平平无奇的手推车——他的顾客未必全是食客。
A sniper in the Dublinn forces. The crossbows they wield bear the signs of Columbian modification. Equipped with a refractive mask crafted by Shadowcasters, they are rather resistant to regular Originium Arts.=深池部队中的狙击手。手中所持制式弩上有哥伦比亚技术改装的痕迹。佩戴着暗影术师制造的折射面罩，对一般的源石技艺有较强的抵抗能力。
A sniper issued with a mass-produced kinetically-boosted crossbow. Though expensive, they are well worth the price tag, capable of stunning targets for long durations after being charged up.=配发了量产型动能增强弩的狙击手。武器采购价格很高，但物有所值，充能后可对目标造成长时间的眩晕。
A sniper issued with a prototype kinetically-boosted crossbow. Exorbitantly expensive. It's said that the buyer reached a secret agreement with a small Columbian company.=配发了试制型动能增强弩的狙击手。武器采购价格奇高，据说是因为采购人员和哥伦比亚某个小公司达成了秘密协议。
A sniper leader in the Dublinn forces. The crossbows they wield bear the signs of Columbian modification and have much greater penetration power. Equipped with a refractive mask crafted by Shadowcasters, they are rather resistant to regular Originium Arts.=深池部队中的狙击队长。手中所持制式弩上有哥伦比亚技术改装的痕迹，且具有更强威力。佩戴着暗影术师制造的折射面罩，对一般的源石技艺有较强的抵抗能力。
A Sniper who is one of Reunion's squad leaders, often working in tandem with Mephisto. He uses extremely long-range attacks to inflict devastating physical damage. He is known to occasionally use special attacks such as summoning turret-like ballistae or launching highly destructive bolts.=整合运动干部，以狙击手身份参与整合运动，通常与梅菲斯特一同行动。能以超远距离的物理攻击对我方造成威胁。有些时候会使用特别的方式召唤类似弩炮的机关进行偷袭，或使用高破坏力的弩箭攻击。
A snow skin mooncake filled with a five-nut mix. Can be used to restore Sanity.=一份五仁馅的冰皮月饼，可用于恢复理智。
A snow skin mooncake filled with dark chocolate and almond ice cream. Can be used to restore Sanity.=一份杏仁黑巧冰淇淋馅的冰皮月饼，可用于恢复理智。
A snowdrift taller than a person appears right in front of you, and under your instruments' prompting, you and your companions unearth the corner of a half-buried building with two large doors. The lights on the doors are still lit, one green and one red, emitting a faint glow.=你眼前出现了一座一人多高的雪堆，在仪器的提示下，你和同伴发掘出了一座半掩埋金属建筑的一角和它的两扇大门。门上的灯还亮着，一绿一红，闪着幽幽的光。
A snowman treated with Originium Arts. Won't melt even after an extended period of time. Happy and heart-warming even during winters.=使用源石技艺处理过的雪人，很长时间都不会化。冬天也能很快乐。
A snowskin mooncake filled with mango and shredded coconut. Can be used to restore Sanity.=一份芒果椰蓉馅的冰皮月饼，可用于恢复理智。
A snowskin mooncake filled with meat floss. Can be used to restore Sanity.=一份肉松馅的冰皮月饼，可用于恢复理智。
A snowstorm will bury this battlefield.=风雪将掩埋这片战场。
A Sob=一声呜咽
A sociable creature which releases special pheromones upon death, drawing its own kind and increasing their aggression. The pincer on its head is not just used for fighting, but also for communicating, sensing the environment, and determining status. A popular pet due to its cuteness.=一种群居性生物，死亡时会散发出特殊信息素，吸引同类并令其狂躁。头顶的颚既用于战斗，也是交流、感知环境、确认地位的重要器官。由于很可爱，经常被当做宠物饲养。
A socket to charge elite operator equipment, having passed many safety inspections. The red label on one of the cables has 'For Raidian's use only!' written on the back. Nobody has any objections to this exclusivity.=可为精英干员的自用设备供能的插座，本体和线缆的安全性经过多重测试验证。\n线缆上的红色标签背面写着“Raidian专用！”，其他人并不会对这种占用提出意见。
A sofa that earned the highest honors for its design. Minimalist is not at all happy about this. He personally proposed several designs, which did not get any votes because of how minimalist they were. The Durin considered them just frames.=获得了最高认可的沙发设计，至简十分不服气这项结果。\n据说至简当时拿出了几个版本的设计，但因为极致简洁的外表被杜林人误以为是沙发内芯，所以并没有为它们投票。
A sofa that earned the highest honors for its design. Minimalist is not at all happy about this. It can also be used as an inflatable boat. Bring the inflatable ball it comes with and play with your friends on the water!=获得了最高认可的沙发设计，至简十分不服气这个名称。\n设计的妙思在于它可以作为充气艇直接下水，带上配套的水球，和你的同伴来一场水上大赛。
A sofa that makes a matching set with the Craft Sofa, able to be joined together. When the lounge is busy, Misery can be found sitting here, quietly polishing his weapons.=和工艺沙发采取了相同设计的配套沙发，两者可以组合使用。\n其他人在休息室里热闹活动的时候，Misery会静静地坐在这里打磨自己的武器。
A sofa, milk-white sofa. Just the perfect size for a worrywart knight to sit down and relax their mind.=柔软的奶白沙发。正好能坐下一位担心过度的骑士。
A sofa. The photos pasted on it are old. When Vina looks at them, she doesn't even recognize herself. Vina hasn't replaced the worn-out sofa. She remembers every mark on it, and often uses her own height to measure the time that's gone by.=一张老沙发，沙袋上贴的照片都是很多年前的，有时候突然看过去，维娜会认不出自己。\n沙发非常破旧了，但维娜一直没有换新的。她记得上面所有的痕迹，也常常用自己的身高去丈量逝去的时间。
A soft and comfortable armchair, silky to the touch. Don't overwork yourself during breaks.=柔软舒适的靠椅，触感细腻。休整时不应操劳。
A soft and comfortable armchair, sturdily built. Don't slack off during training.=柔软舒适的靠椅，材质坚实。训练时不可怠惰。
A soft and comfortable broadcast chair. It has no armrests so the host stays on his toes. He casts the match for a captive audience, meticulously delivering promotions for the manufacturer.=柔软舒适的直播椅。去除了扶手的设计使主播们始终无法精神放松，他们将在熟背厂商广告的同时为观众讲解赛事。
A soft and comfortable broadcast stool. Guests sometimes appear on the show, bringing an iota of spiritual support to an otherwise lonely host.=柔软舒适的直播凳。有时会有其他人员加入直播工作，这样或许能给孤独的主播带来一些精神上的支撑。
A soft and comfy sofa for the Penguin Logistics safehouse. Exusiai is known to sometimes random fall asleep upon it while cleaning her weapon.=安全屋内的沙发，又松又软。坐在沙发上擦拭武器的能天使总会突然睡着。
A soft ball of fluff from the fur of her tail, and a few yellow rocks she specifically collected.\nProvence will remember the significance of these items.=一个尾巴毛做成的柔软毛球，几颗专门搜集来的黄色小石头。\n普罗旺斯会记得它们的意义。
A soft hemp floor mat that cushions cups and bowls from falls. Kitchen accidents are inevitable, but anything that lands on it stays intact. Over time, several sets of dishes have been replaced, yet this mat remains perfectly fit for use.=青麻编织的软质地垫，摔不碎杯碗。\n后厨的意外当中，锅碗磕碰掉地最是难免，不过只要落在这地垫之上都能完好无损。时至今日，锅碗换过几副，唯独这垫子始终合用。
A soft sofa with a back shaped like a pair of cute bunny ears. Nice work out there. Now lie down here and relax!=软绵绵的沙发，靠背的造型是一对可爱的兔耳。\n您辛苦啦，躺在这里放松一下吧！
A soft, circular rug that is practically impossible to stain. All sciences have something in common. If not, how do you explain that this rug's creation originated from an innovative reinvention of cooking techniques?=材质柔软的圆形地毯，污渍几乎不会吸附在表面。\n科学是有共性的，不然你怎么向别人解释这块地毯的工艺优化源自烹调方式的创新升级呢？
A soft, light woven rug. Pricey. Sent by a Columbian cousin on his father's side. Paganini initially mistook it as a shawl, only suspecting its ruggy nature after four whole winds around his apprentice's neck with plenty left to spare.=轻薄柔软的编织地毯，价格不菲，是店主远在哥伦比亚的堂妹寄来的。\n店主刚收到时以为是围巾，在学徒的脖子上连绕了四圈发现还剩下一段时，他才后知后觉意识到这好像是地毯。
A soft, milk-white sofa of extended length. Just the perfect size for an exhausted knight to lie down and get some rest.=柔软的加长奶白沙发。正好能躺下一位精疲力竭的骑士。
A soft, non-slip, bright-green carpet adorned with a metal crab flower pattern. Peacake modeled for the carpet design and earned three gourmet treats as payment. She's in great spirits: she bloomed three flowers in a single day!=磐蟹花纹的柔软地毯，颜色鲜亮，防滑耐磨，清新的绿色令人心情愉悦。\n豆豆是地毯花纹的模特，这份工作让它得到了三份高级饵食的报酬。豆豆心情很好，一天开了三朵花。
A soft, puffy ball of white fur. She insisted that you accept it. The smug smile on her face gives you a bad feeling, but nothing has happened. Yet.=一个圆滚滚、软乎乎的白色绒球，她执意要送给你这份礼物。她的偷笑让你有了不好的预感，但至少现在什么都没发生。
A soldier can never in clear conscience ask his victims for forgiveness.=士兵从来没有问心无愧以及请求被害者原谅的资格。
A soldier of the Sarkaz Royal Court blessed by the Sanguinarch of Vampires. The hatred of their compatriots slain on the battlefield builds up within them, making them more than eager to tear apart the enemies of the Sarkaz.=受到血魔大君赐福的萨卡兹王庭军战士。战场上阵亡同胞们的恨意积聚在他们体内，令他们渴望着撕碎萨卡兹的敌人。
A soldier of the Sarkaz Royal Court. Londinium's munitions factories work day and night to produce weapons for the Sarkaz war effort. They boast a distinctly Sarkaz fighting style, but with greater discipline.=萨卡兹王庭军战士。伦蒂尼姆的军工厂正源源不断地为萨卡兹的战士们生产武器。他们的作战风格既有萨卡兹特色，又更具纪律性。
A soldier that has been controlled by an unknown entity, capable of regenerating rapidly and more dangerous than a normal Possessed Soldier. The appearance of such an aberration on the battlefield is almost beyond imagination.=被不明意识控制身体的士兵组长，能快速自然恢复生命，比一般的宿主士兵更具威胁。难以想象这样的生物会存在于战场之上。
A soldier that has been controlled by an unknown entity, capable of regenerating rapidly. The appearance of such an aberration on the battlefield is almost beyond imagination.=被不明意识控制身体的士兵，能快速自然恢复生命。难以想象这样的生物会存在于战场之上。
A soldier under the command of 'The Brigadier.' Specializing in ambushes and assaults, they are well-disciplined and completely devoted to the cause.=“校官”率领的部队成员。擅长突击战与攻坚战，纪律严明，绝无二心。
A solemn light for a solemn courthouse. Hands made it, and hands can turn it off.=法院天花板上的吊灯，为严肃的法庭提供光明。人造的光亮，自然可以随时人为关闭。
A solid front desk, with a blue tapestry with mountain design draped over it. It is not always friendly advice that visitors bring. In a way, this desk is the frontline of Kjerag.=相当坚实的前台工作桌，桌面饰有带雪山纹样的蓝色挂毯。\n来访者带来的不总是友善的提议，某种意义上，这张桌子也属于谢拉格的战场前线。
A solid metal toy. It's particularly heavy and hard to destroy.=实心金属玩具。特别重，超级难损坏。
A solid position.=这个位置......不错。
A solid wall can repel all threats.=坚实的城墙能排拒一切威胁。
A solid wood and stone counter, with space below to store flour. One reason for Verde Pizzeria's enduring popularity is that its food prep area is always open for customers to look around.=以坚实的实木与石材制作成的厨台，下方的空间可用来存放面粉。\n威尔德餐厅的备餐区域一直都对客人开放参观，这也是餐厅保持极高人气的原因之一。
A solid wooden gavel. The lighter it feels when you pick it up, the more you feel its weight when you strike it.=一柄实心木制法槌。越能感受到拿起它时之轻，越能感受到敲下它时之重。
A solid wooden pillar supporting the beams of the roof. The room's interior has been renovated many times, and only it remains constant.\nIt has survived the shaking of the mountains and the splitting of the earth, it has blocked knives and swords. Even if it is now only used to hang clothes, it still props up a corner of Yumen in its own way.=支撑顶梁的实木立柱，屋内的装潢翻新了很多次，只有它始终屹立于此。\n撑过山摇地动，挡过刀来剑往，现如今哪怕只是用来挂些衣物，它仍以自己的方式撑扶着玉门一角。
A solid wooden shelf of simple workmanship, on which jams made from seasonal fruits are placed. There seems to be far too much jam here, but it doesn't matter because plenty of friends always come to visit.=做工简易的实木置物架，上面摆放着当季水果熬煮的果酱。这些果酱做得似乎有些太多了，不过没关系，来做客的朋友也很多。
A solid wooden tea table with some random things scattered across its surface. A certain guest seems to have left her important pendant in the room.=一个实木茶几，上面零散地放了些东西。某位客人似乎把她重要的挂坠留在了房里。
A solitary confinement room with a ring of iron fencing around it; the cell has been breached from the inside, rendering it unable to perform its function ever again. The room's fence is torn apart, broken iron bars strewn across the ground.=禁闭室被一圈铁栅栏围绕，不过现在它显然无法再次履行职能，这间房间从内部被突破 ，栅栏被扯开，断裂的铁条散落一地。
A solitary Sea Terror sings its dying elegy as it lies on the reef, its tentacles flicking away at a human musical instrument. The discordant notes of the harp and the euphonious melody of its song resound together between heaven and earth.=孤独的恐鱼趴在礁石上唱响最后一支歌，触须胡乱拨动着人类的乐器。刺耳琴声与悦耳歌声在天地间共同回响。
A solitary window, manifested from all that is bright and beautiful within the dark void. Find the strength to open it, and you will behold prosperity beyond your wildest dreams.=一扇遗世独立的窗，因那冥冥中的美善凝结成形，只要有能力打开窗锁，便能见到想象之外的繁荣。
A solo dancer from a troupe invited by big companies to liven up Carnevale. A tantalizing dance, a dangerous enthusiasm.=大公司为狂欢节助兴特邀的舞团独舞者，舞姿挑逗，热情危险。
A solo, to you.=这是独奏。
A solvent concocted by Tuye that lets her take it easy in battles.=图耶自己调制的溶剂，让她在战斗中更加轻松。
A somewhat aged carpet, woven in the various colors of Mt. Kjerag's stones. No longer do these stones form the foundation of modern homes, but the traditional people of Kjerag only feel grounded when treading on them.=一块有些年头的地毯，上面织出的纹样是各色的谢拉格山石。\n现在的房屋已不再需要用山石搭建，但传统的谢拉格人只有踩着谢拉格的石头，才会感觉脚踏实地。
A somewhat narrow single sofa chair. Only a light and petite Liberi can comfortably curl up and find rest on a chair shaped like this.=略显狭窄的单人沙发椅。只有轻盈娇小的黎博利才能蜷缩在这种结构的椅子上歇息。
A somewhat old Lateran poster bed. The bed is neatly made and its sheets as white as could be. For countless nights, Tuna and Fina lay down on this bed, letting their imaginations run unfettered as they dreamt of a beautiful future.=有点老旧的拉特兰四柱床。床铺平整而净白，一如圣堂的高墙，聆听着虔信者的祝祷。\n无数个夜晚，小福和菲娜躺在这里说悄悄话，畅想着大家的美好未来。
A somewhat tipsy Durin. Just inebriated enough to think they're battling against some evil creature.=喝了点酒的杜林人。醉得恰到好处，以为自己正在大战邪恶生物。
A somewhat uncomfortable wooden chair that the detective insists on calling an armchair. She sometimes sits on it and does a semi-respectable job of knitting a sweater, which certainly is one way to stir one's inspiration.=有点硬的木椅，侦探坚持称其为安乐椅。她有时会坐在上面像模像样地织毛衣，那是呼唤灵感到来的方式之一。
A somewhat-broken monument, actually very stable. Inspired by a witchcraft altar of another age seen by the storytellers. Sarkaz witchcraft stems from chaos, honed over the years into order. Its roots dig deep into history, never rotting.=看起来有些残破的纪念碑，实际上异常稳固，灵感来自讲述者们在探险中见到的不同时代的萨卡兹巫术祭坛。\n萨卡兹的巫术在混乱中发端，经历岁月的磨砺，建立起了自己的秩序，它的根系深扎于历史，永不腐朽。
A Song and a Blue Feather=蓝色羽毛与歌
A Song Called April=四月的歌
A song played over and over again on an old record player.\nCastle-3 learned to simulate the melody with electric sounds, and 'contemplates' its entire existence within the melody.=一首老旧录音机反复播放的歌。\nCastle-3学会了用电流声模拟旋律，并在旋律中“思考”自己的一生。
A song written in her mother tongue. Although you can't understand a word of it, she IS going to teach it to you.=用家乡语言写下的歌谱。虽然完全没法理解这种文字，但她确实是打算教你这首歌的。
A sophisticated blocking technique is essential to protecting one's body.=精巧的格挡技术才是保护自己身体的真髓。
A soul trapped in the Khagan Nightzmora, which will raise its weapon and follow its eternal general to the ends of the land.=陷在可汗梦魇中的灵魂，自会举起兵器，同它永世的统帅一起，拼杀到大地尽头。
A sound coming from nowhere that makes one uneasy=不知道从哪里传来的声音，让人心神不宁
A soundproof wallpaper used in the rehearsal room. Its latest soundproofing material can keep the shouting of a few Feline Operators within the room.=排练室使用的吸音壁纸。采用了最新的吸音技术，足以将少数菲林干员的大吼大叫留在墙内。
A soup base and ingredients, placed in a smelting basin. Can be used to restore Sanity.=一份装在小冶炼炉里的底料和食材，可用于恢复理智。
A source of entertainment for many Operators, particularly in the moment when everything falls apart spectacularly. This game is said to have helped reveal parts of many an Operator's past.=干员们偶尔会用以娱乐的玩具。倒塌的瞬间很壮观。过去的游玩过程中曝出了很多干员的秘密。
A souvenir awarded for completing Kazdel's Scorching Workshop Annihilation mission and submitting the mission report. The echoes of the Scorching Workshop yet reverberate in your ears.=完成卡兹戴尔炽灼车间剿灭并提交报告后获得的纪念品。炽灼车间的余音似乎还在耳边回响。
A souvenir awarded for completing Leithanien's Kurfürstenplatz Annihilation mission and submitting the mission report. The echoes of Kurfürstenplatz yet reverberate in your ears.=完成莱塔尼亚选帝侯广场剿灭并提交报告后获得的纪念品。选帝侯广场的余音似乎还在耳边回响。
A souvenir awarded for completing Sargon's 'The Special Little Aquapit' Annihilation mission and submitting the mission report. The echoes of 'The Special Little Aquapit' yet reverberate in your ears.=完成萨尔贡“特制小水坑”剿灭并提交报告后获得的纪念品。“特制小水坑”的余音似乎还在耳边回响。
A souvenir awarded for completing the Columbia South Prison Annihilation mission and submitting the mission report. The sounds of the prison yet reverberate in your ears.=完成哥伦比亚南方监狱剿灭并提交报告后获得的纪念品。南方监狱的余音似乎还在耳边回响。
A souvenir awarded for completing the Columbian 'Eccentricity' Laboratory Annihilation mission and submitting the mission report. The echoes of the laboratory yet reverberate in your ears.=完成哥伦比亚“离心率”实验室剿灭并提交报告后获得的纪念品。“离心率”实验室的余音似乎还在耳边回响。
A souvenir awarded for completing the Columbian Cityway 66 Annihilation mission and submitting the mission report. The echoes of the cityway yet reverberate in your ears.=完成哥伦比亚66号航道剿灭并提交报告后获得的纪念品。66号航道的余音似乎还在耳边回响。
A souvenir awarded for completing the Columbian Research Base Hangar Annihilation mission and submitting the mission report. The sounds of the research base hangar yet reverberate in your ears.=完成哥伦比亚实验基地机库剿灭并提交报告后获得的纪念品。实验基地机库的余音似乎还在耳边回响。
A souvenir awarded for completing the Dossoles Water Gate Annihilation mission and submitting the mission report. The echoes of the water gate yet reverberate in your ears.=完成多索雷斯换水口剿灭并提交报告后获得的纪念品。换水口的余音似乎还在耳边回响。
A souvenir awarded for completing the Iberian Penumbra Shipyards Annihilation mission and submitting the mission report. The echoes of the shipyards yet reverberate in your ears.=完成伊比利亚昏黑造船厂剿灭并提交报告后获得的纪念品。昏黑造船厂的余音似乎还在耳边回响。
A souvenir awarded for completing the Iberian Saltfin Graveyard Annihilation mission and submitting the mission report. The echoes of the saltfin graveyard yet reverberate in your ears.=完成伊比利亚鳞骸盐漠剿灭并提交报告后获得的纪念品。鳞骸盐漠的余音似乎还在耳边回响。
A souvenir awarded for completing the Iberian Watery Tidehollow Annihilation mission and submitting the mission report. The echoes of the caverns yet reverberate in your ears.=完成伊比利亚积水潮窟剿灭并提交报告后获得的纪念品。潮窟的余音似乎还在耳边回响。
A souvenir awarded for completing the Kazimierz Night Champion Show Annihilation mission and submitting the mission report. The echoes of the arena yet reverberate in your ears.=完成卡西米尔黑夜锦标秀剿灭并提交报告后获得的纪念品。竞技场的余音似乎还在耳边回响。
A souvenir awarded for completing the Kjerag Icebound Valley Annihilation mission and submitting the mission report. The echoes of the Icebound Valley yet reverberate in your ears.=完成谢拉格冰封雪谷剿灭并提交报告后获得的纪念品。冰封雪谷的余音似乎还在耳边回响。
A souvenir awarded for completing the Laterano Chocolate Street Annihilation mission and submitting the mission report. The echoes of Chocolate Street yet reverberate in your ears.=完成拉特兰巧克力大街剿灭并提交报告后获得的纪念品。巧克力大街的余音似乎还在耳边回响。
A souvenir awarded for completing the Leithanien Rest Avenue Annihilation mission and submitting the mission report. The echoes of Rest Avenue yet reverberate in your ears.=完成莱塔尼亚休止符街道剿灭并提交报告后获得的纪念品。休止符街道的余音似乎还在耳边回响。
A souvenir awarded for completing the Sargonian Grand Bazaar Annihilation mission and submitting the mission report. The echoes of the Grand Bazaar yet reverberate in your ears.=完成萨尔贡大巴扎剿灭并提交报告后获得的纪念品。大巴扎的余音似乎还在耳边回响。
A souvenir awarded for completing the Sargonian Long Spring Wastes Annihilation mission and submitting the mission report. The echoes of the springs' wastes yet reverberate in your ears.=完成萨尔贡长泉镇郊野剿灭并提交报告后获得的纪念品。长泉郊野的余音似乎还在耳边回响。
A souvenir awarded for completing the Siesta Flooded Seashore Annihilation mission and submitting the mission report. The echoes of the seashore yet reverberate in your ears.=完成汐斯塔潮没海滨剿灭并提交报告后获得的纪念品。海滨的余音似乎还在耳边回响。
A souvenir awarded for completing the Siesta New Hotel Avenue Annihilation mission and submitting the mission report. The echoes of New Hotel Avenue yet reverberates in your ears.=完成汐斯塔新旅店大道剿灭并提交报告后获得的纪念品。新旅店大道的余音似乎还在耳边回响。
A souvenir awarded for completing the Ursus Abandoned Mine Annihilation mission and submitting the mission report. The echoes of the abandoned mine yet reverberates in your ears.=完成乌萨斯废弃矿区剿灭并提交报告后获得的纪念品。废弃矿区的余音似乎还在耳边回响。
A souvenir awarded for completing the Victoria Burning District Annihilation mission and submitting the mission report. The echoes of the Burning District yet reverberate in your ears.=完成维多利亚燃烧街区剿灭并提交报告后获得的纪念品。燃烧街区的余音似乎还在耳边回响。
A souvenir awarded for completing the Victoria Decaying Wastes Annihilation mission and submitting the mission report. The echoes of the Decaying Wastes yet reverberate in your ears.=完成维多利亚腐烂荒野剿灭并提交报告后获得的纪念品。腐烂荒野的余音似乎还在耳边回响。
A souvenir awarded for completing the Victoria Hillock Countryside Annihilation mission and submitting the mission report. The echoes of the county yet reverberate in your ears.=完成维多利亚小丘郡郊野剿灭并提交报告后获得的纪念品。小丘郡的余音似乎还在耳边回响。
A souvenir awarded for completing the Yan Border Town Annihilation mission and submitting the mission report. The echoes of the border town yet reverberate in your ears.=完成炎国千嶂边城剿灭并提交报告后获得的纪念品。千嶂边城的余音似乎还在耳边回响。
A souvenir awarded for completing the Yan Lingering Shangshu Trails Annihilation mission and submitting the mission report. The echoes of Shu's Paths yet reverberate in your ears.=完成炎国盘桓蜀道剿灭并提交报告后获得的纪念品。蜀道的余音似乎还在耳边回响。
A souvenir awarded for completing the Yan-Lungmen Shopping District Annihilation mission and submitting the mission report. The echoes of Lungmen's shopping district yet reverberate in your ears.=完成炎国龙门商业街剿灭并提交报告后获得的纪念品。龙门商业街的余音似乎还在耳边回响。
A souvenir awarded for completing the Ægir Undercurrent Nest Annihilation mission and submitting the mission report. The echoes of the undercurrent nest yet reverberate in your ears.=完成阿戈尔暗流巢窟剿灭并提交报告后获得的纪念品。暗流巢窟的余音似乎还在耳边回响。
A souvenir awarded for completing Victoria's Ashy Marsh Annihilation mission and submitting the mission report. The echoes of Ashy Marsh yet reverberate in your ears.=完成维多利亚灰暗泥沼剿灭并提交报告后获得的纪念品。灰暗泥沼的余音似乎还在耳边回响。
A souvenir awarded for completing Yan's Paddy Field 9-7 Annihilation mission and submitting the mission report. The echoes of Paddy Field 9-7 yet reverberate in your ears.=完成炎国壬午号水稻田剿灭并提交报告后获得的纪念品。壬午号水稻田的余音似乎还在耳边回响。
A space created in the ocean's image and filled with the breath of life. Here, two immiscible souls soak in their sense of one another.=根据海洋印象所创作出的，富有生活气息的房间。两个不相容的灵魂在此浸染对彼此的感受。
A spacious refrigerator with a crisper and a freezer. The operators handmade all the fridge magnets—the one of Gummy frying a fowlbeast egg is everyone's favorite. When can we start mass-producing these?=冷冻、冷藏、保鲜，拥有三大功能区域的大容量冰箱，可以很好地储存干员们喜欢的各种食材。\n冰箱贴也是干员们亲手做的，大家都很喜欢古米拿着锅铲煎羽兽蛋的图样。什么时候能量产呢？
A spare spelunking suit. She seems to be implying that if you have the time, you're free to take a walk with her.=一个探险套装。她的意思似乎是，如果你有空的话，可以跟她一起出去走走。
A spark of light inside a building is the best way to lure in visitors. As long as they take the bait, this isolated island far from civilization will still be able to feast.=建筑里的火光正是引诱访客的最佳诱饵，只待他咬钩，这座远离文明的孤岛便能饱餐一顿。
A spat between me and Dobermann...? Oh, don't worry, she's a top-of-the-top instructor, I know that. We've just had a bit of a… bit of a difference on how we like to train our people, that's all.=我和杜宾教官之间的争执？啊，不必在意，我承认她同样是一位出色的教官，我们只是在对雇员的训练方针上有一些小——小的分歧而已。
A speaker in the old Leithanian style, with modern Columbian Originium circuitry inside.\nThe two paths lead to the same end, but Columbian products are friendlier to Operators not skilled in the Originium Arts.=外观模仿早期莱塔尼亚风格的音箱，里面的源石电路则是不折不扣的哥伦比亚新式设计。\n两种思路殊途同归，但哥伦比亚的产品对那些不懂源石技艺的干员来说更友好一些。
A special alloy with a high melting point, commonly used in the electronics industry. Can be used for a variety of upgrades and for synthesis projects in Factories.=电子工业用特殊高熔点合金。可用于多种强化场合，也常作为制造站合成项目的原料。
A special and extremely-rare individual, boasting incredible destructive power and far-reaching transmission range. They are unable to be dealt with through conventional means, Inquisitors must be extra vigilant around them.=极少见的特殊个体，拥有极强的破坏力、极远的传播范围，且无法通过常规手段进行有效干预。需要审判官们额外留意。
A special aromatherapy set prepared for field operators by the Convalescent Garden, consisting of fifteen herbal extracts in 172 different combinations. When the wind wends into wooded vales, all creatures lower their voices, and one can find respite.=疗养庭院为有外勤任务的干员特调的香薰套装，提炼十五种植物成分，尝试一百七十二种组合。风踏进山林，万物低语，人可好眠。
A special Arts creation from the Dublinn forces, created by their leader Mandragora. According to Mandragora, back when she was studying Originium Arts in an outskirts cemetery, the Tombkeeper Grotesque was her first companion. Its outer appearance has gone through many redesigns, with the latest being based off a Sarkaz from an ancient bloodline.=深池部队中的特殊法术造物。创造者为头领蔓德拉。据蔓德拉所说，她在郊外的坟墓里学习源石技艺，守墓石像是最初的同伴。石像外形有过多次更迭，最新造型仿自某支血脉古老的萨卡兹。
A special Arts creation from the Dublinn forces, created by their leader Mandragora. According to Mandragora, back when she was studying Originium Arts in an outskirts cemetery, the Tombkeeper Grotesque was her first companion. Its outer appearance has gone through many redesigns, with the latest being based off a Sarkaz from an ancient bloodline. This series of Tombkeepers embodies Mandragora's fury towards Victoria.=深池部队中的特殊法术造物。创造者为头领蔓德拉。据蔓德拉所说，她在郊外的坟墓里学习源石技艺，守墓石像是最初的同伴。石像外形有过多次更迭，最新造型仿自某支血脉古老的萨卡兹。这款石像饱含着蔓德拉对维多利亚的怒火。
A special beach outfit made for Ifrit.=伊芙利特的特殊海边装扮。
A special beast taming ration used in combat alongside Feral Pals.\nHow do you bond with your beast pals? Food, of course!=一种特殊的驯兽口粮，在纵兽作战中使用。\n如何提升主人和异兽伙伴的关系？一点吃的就够了。
A special betting method set up by the organizers for the duration of the knight competition season. Choose from a variety of complementary betting packages to minimize your losses on any particular match.=主办方在骑士竞赛期间推出的特别投注设备，优选多种叠加互补投注套餐，将单场比赛投注的损失降至最低。
A special betting method set up by the organizers for the knight competition season. Diversify your bets with various plans to minimize losses on any match.=主办方在骑士竞赛期间推出的特别投注设备，优选多种叠加互补投注套餐，将单场比赛投注的损失降至最低。
A special carpet printed with a familiar rabbit motif. It was gifted to the Doctor by the residents of Rhodes Island.=为了纪念明日方舟开服一周年特别订做的地毯。印满了大家所熟悉的可爱兔兔，是罗德岛在住人员献给博士的礼物。
A special coating made from a specific formulation process. Can be used for high level upgrades.=经特殊工艺制作而成特殊涂料。用于高级强化场合。
A special collaboration between Convalescent Garden and the Medical Department! Each Operator receives a comprehensive physical and psychological assessment, plus a physiotherapy session. Afterwards, they can enjoy Podenco's homemade flower cakes.=疗养庭院联合医疗部特供！每位干员在执行外勤任务前，均可前往疗养庭院接受全面的身心状态评估，以及神经调理一次，结束后还可品尝波登可自制的花饼。
A special entity within the Crimson Court, ensuring that no touch of the Crimson's dominion over blood goes to waste. They collect the essence condensed from the blood spilled on the battlefield and wait for it to be given form again through the ancient rituals of the vampires.=鲜血王庭中的特殊存在，每一抹殷红对于血液的主宰都不容浪费。他们会收集战场上血液凝成的精华，等待它们重新被血族古老的仪式赋予形体。
A special exchange voucher issued by the Rhodes Island Procurement Department. Can be used to obtain advanced elite materials.=罗德岛采购部特别发行的提货券，凭此券可领取一份高级品质的精英材料。
A special exchange voucher issued by the Rhodes Island Procurement Department. Can be used to obtain precious elite materials.=罗德岛采购部特别发行的提货券，凭此券可领取一份稀有品质的精英材料。
A special exchange voucher issued by the Rhodes Island Procurement Department. Can be used to obtain premium elite materials.=罗德岛采购部特别发行的提货券，凭此券可领取一份特级品质的精英材料。
A special exchange voucher issued by the Rhodes Island Procurement Department. Can be used within a limited time to obtain advanced elite materials.=罗德岛采购部特别发行的提货券，凭此券可限时领取一份高级品质的精英材料。
A special exchange voucher issued by the Rhodes Island Procurement Department. Can be used within a limited time to obtain premium elite materials.=罗德岛采购部特别发行的提货券，凭此券可限时领取一份特级品质的精英材料。
A special form of SP that persists throughout battle=特殊技力，整场战斗继承
A special gift prepared by the Crimson Troupe for the audience. Every audience member who receives a gift will become particularly 'ecstatic'.=猩红剧团为观众准备的特别礼物，每位收到礼物的观众都会变得特别“欣喜若狂”。
A special hotel bar designed for Rhodes Island. For the Columbians of the modern era, alcohol is dangerous and extravagant.=为罗德岛特制的酒店吧台。对于摩登年代的哥伦比亚人来说，酒精是危险的，也是奢侈的。
A special individual among the Brandguiders. Heeding the call of We Many, its body is ready to be preyed upon.=引痕者中的特殊个体。受大群之号召，身体已经做好被捕食的准备。
A special individual among the Founders. Heeding the call of We Many, its body is ready to be preyed upon.=奠基者中的特殊个体。受大群之号召，身体已经做好被捕食的准备。
A special individual among the Predators. Heeding the call of We Many, its body is ready to be preyed upon.=猎食者中的特殊个体。受大群之号召，身体已经做好被捕食的准备。
A special individual among the Reefbreakers. Heeding the call of We Many, its body is ready to be preyed upon.=裂礁者中的特殊个体。受大群之号召，身体已经做好被捕食的准备。
A special individual among the Spewers. Heeding the call of We Many, its body is ready to be preyed upon.=喷溅者中的特殊个体。受大群之号召，身体已经做好被捕食的准备。
A special individual among the Swarmcallers. Heeding the call of We Many, its body is ready to be preyed upon.=巢涌者中的特殊个体。受大群之号召，身体已经做好被捕食的准备。
A special medal awarded by the client after completing the Abandoned Lighthouse Stationary Security Service under Emergency Resupply Conditions.\nUnder your brilliant command, the area has been completely cleansed of dangerous elements with minimal losses.=在应急补给条件下完成荒废灯塔保全任务后，由委托方颁发的特别奖章。\n在您的精妙指挥下，该区域以最小代价彻底清除危险因素。
A special medal awarded by the client after completing the Acahuallan Jungle Security Mission under Emergency Resupply Conditions.\nUnder your brilliant command, the original state of the area's flora has been restored at the lowest possible cost.=在应急补给条件下完成阿卡胡拉丛林保全任务后，由委托方颁发的特别奖章。\n在您的精妙指挥下，该区域以最小代价恢复原有植被状态。
A special medal awarded by the client after completing the Alsterii Bellariorum Manufacture Platform Security Service under Emergency Resupply Conditions.\nUnder your brilliant command, the platform has successfully resolved its crisis with minimal losses.=在应急补给条件下完成阿尔斯特甜品制作平台保全任务后，由委托方颁发的特别奖章。\n在您的精妙指挥下，该平台以最小代价成功解除危机。
A special medal awarded by the client after completing the Automaton Arena Stationary Security Service under Emergency Supply Conditions.\nUnder your brilliant command, order has been returned to the arena with minimal losses.=在应急补给条件下完成自走机械搏斗场保全任务后，由委托方颁发的特别奖章。\r\n在您的精妙指挥下，赛场以最小代价恢复了秩序。
A special medal awarded by the client after completing the Barren Beasts Concert Hall Security Mission under Emergency Supply Conditions.\nUnder your brilliant command, order has been returned to the concert hall with minimal losses.=在应急补给条件下完成荒地群兽音乐厅保全任务后，由委托方颁发的特别奖章。\n在您的精妙指挥下，音乐厅以最小代价恢复了秩序。
A special medal awarded by the client after completing the Dossoles Commercial Plate Security Mission under Emergency Supply Conditions.\nUnder your brilliant command, the out-of-control transport has been brought back under control with minimal losses.=在应急补给条件下完成多索雷斯商业地块保全任务后，由委托方颁发的特别奖章。\n在您的精妙指挥下，该失控载具的操控权以最小代价夺回。
A special medal awarded by the client after completing the Mama John's New Plate Security Mission under Emergency Resupply Conditions.\nUnder your brilliant command, all threats on the plate have been eliminated with minimum losses.=在应急补给条件下完成约翰老妈新建地块保全任务后，由委托方颁发的特别奖章。\n在您的精妙指挥下，该地块以最小代价完成相关威胁人员清理。
A special medal awarded by the client after completing the Nomadic Border Town Security Mission under Emergency Supply Conditions.\nUnder your brilliant command, the town's ruckus has been completely quelled with minimal losses.=在应急补给条件下完成边地移动城镇保全任务后，由委托方颁发的特别奖章。\n在您的精妙指挥下，笼罩该城镇的噪声以最小代价终止。
A special medal awarded by the client after completing the Raythean Industries Test Platform Security Mission under Emergency Resupply Conditions.\nUnder your brilliant command, the plate has been recaptured with minimum losses.=在应急补给条件下完成雷神工业测试平台保全任务后，由委托方颁发的特别奖章。\n在您的精妙指挥下，该平台以最小代价被成功夺回。
A special medal awarded by the client after completing the Shangshu Night Market Security Mission under Emergency Supply Conditions.\nUnder your brilliant command, the chime bells 'Aubade' have been successfully recovered with minimal losses.=在应急补给条件下完成尚蜀夜市保全任务后，由委托方颁发的特别奖章。\n在您的精妙指挥下，编钟“晨音”以最小代价被顺利回收。
A special medal awarded by the client after completing the Spier Foothills Security Mission under Emergency Supply Conditions. Under your brilliant command, the cave-in crisis has been resolved with minimal losses.=在应急补给条件下完成施佩尔山脚保全任务后，由委托方颁发的特别奖章。在您的精妙指挥下，坍塌危机以最小代价化解。
A special medal awarded by the client after completing the Tower Mountains Agricultural Experimental Platform Security Service under Emergency Supply Conditions.\nUnder your brilliant command, the platform has been recaptured with minimal losses.=在应急补给条件下完成塔山农业实验平台保全任务后，由委托方颁发的特别奖章。\r\n在您的精妙指挥下，该平台以最小代价被成功夺回。
A special medal awarded by the client after completing the Under-Construction Dossoles Plate Security Mission under Emergency Resupply Conditions.\nUnder your brilliant command, the plate has returned to its original course at the lowest possible cost.=在应急补给条件下完成多索雷斯在建地块保全任务后，由委托方颁发的特别奖章。\n在您的精妙指挥下，该地块以最小代价回归原有航路。
A special medal awarded by the client after completing the War-torn Wilderness Security Mission under Emergency Supply conditions.\nUnder your brilliant command, the source of the interference has been eliminated with minimal losses.=在应急补给条件下完成交战荒野保全任务后，由委托方颁发的特别奖章。\n在您的精妙指挥下，该干扰源以最小代价被成功排除。
A special medal awarded for completing the Galería Ruins Security Mission under Emergency Supply conditions. Under your brilliant command, the threats lurking around the street artists were neutralized at minimal cost.=在应急补给条件下完成艺术馆旧址保全任务后，由委托方颁发的特别奖章。 在您的精妙指挥下，潜藏于街头艺术家们身边的威胁以最小代价被顺利消除。
A special melee combatant of the Yeti Squadron hailing from teams of infected gerilla warriors in the Northwestern Tundra. Experienced executioners on the battlefield, they wield long katanas that can easily ravage frozen Operators, and their nickname, 'Ice Cleaver,' references their devastating blows that seem strong enough to split glaciers.=雪怪小队中的特殊近身作战人员，来自西北冻原的感染者游击队。冻原之上最老练的刽子手们，会对被冻结的我方干员造成极大伤害，因其攻势仿佛能破开冰川而被称作破冰者。
A special melee combatant of the Yeti Squadron hailing from teams of infected gerilla warriors in the Northwestern Tundra. Grim reapers on the battlefield, they wield long katanas that can easily ravage frozen Operators, hence the nickname they've been given, 'Ice Cleaver.'=雪怪小队中的特殊近身作战人员，来自西北冻原的感染者游击队。出没在战场上的收割者，使用特制的长刀，能够轻易重创被冻结的我方干员，因而被称作凿冰人。
A special mercenary infiltrator who carries high-tech projection equipment, specializing in infiltrating enemy forces within harsh environments. 'Redmark Contracts' are tailor-made for elite and powerful mercenaries with a distinct lack of morals. The initiators of such contracts are ruthless and definitely up to no good.=一位特殊的雇佣兵潜行者，携带高科技投影设备，擅长在恶劣环境中渗透敌军后方。“红标合同”为那些精锐、强悍但是毫无道德的雇佣兵量身定制，这类合同的发起方做事不择手段，绝非善类。
A special mercenary sniper who excels at ambushing targets exposed in harsh environments. 'Redmark Contracts' are tailor-made for elite and powerful mercenaries with a distinct lack of morals. The initiators of such contracts are ruthless and definitely up to no good.=一位特殊的雇佣兵狙击手，擅长伏击那些暴露在恶劣环境中的人。“红标合同”为那些精锐、强悍但是毫无道德的雇佣兵量身定制，这类合同的发起方做事不择手段，绝非善类。
A special metal trap that can withstand a wasteland beast's every attack.\nPlace it in a place where beasts roam, open the trap, leave bait, and wait a while and you'll get a pretty good catch.=用特殊金属制成的笼子，足以抵挡荒地猛兽的全力一击。\n将它放在兽群出没的地方，打开笼门，放上诱饵，等上一段时间便能获得一些不错的猎获。
A special ops squad secretly formed in Victoria by SilverAsh, based on the Kjerag folk legend 'Tschäggättä' used to hush crying children. They are able to resist brutally cold temperatures, and are extremely proficient in mountainous combat.=银灰在维多利亚暗中训练的特种部队，以谢拉格民间传说中能止小儿啼哭的“山雪鬼”为原型。可以忍受严酷低温，并且极为擅长山地作战。
A special ops squad secretly formed in Victoria by SilverAsh, based on the Kjerag folk legend 'Tschäggättä' used to hush crying children. They are able to resist brutally cold temperatures, and are extremely proficient in mountainous combat. As squad leaders, they are truly the elite among the elite.=银灰在维多利亚暗中训练的特种部队，以谢拉格民间传说中能止小儿啼哭的“山雪鬼”为原型。可以忍受严酷低温，并且极为擅长山地作战。被挑选为队长的人，更是其中的佼佼者。
A special permit from Rhodes Island HR distribution for recruiting multiple kernel talents. Can be used to recruit ten operators.=罗德岛人事部特别批发的许可书，可以批量招揽中坚人才，一次可招聘十位干员。
A special permit from Rhodes Island HR for recruiting special talents at special points in time. Can be used to recruit one operator.=罗德岛人事部特别批发的许可书，在特殊的时间点上招揽特殊的人才，一次可招聘一位干员。
A special permit from Rhodes Island's HR distribution for recruiting a single kernel talent.=罗德岛人事部特别批发的许可书，可以招揽一位中坚人才。
A special permit issued by the Rhodes Island HR Department with specific instructions for the headhunting agency. Can be used to headhunt for 10 Operators.=罗德岛人事部特别批发的许可书，向猎头公司提出了若干项特殊需求，一次可以招聘十位干员。
A special service collaboratively provided by the Convalescent Garden and the Medical Department! Each Operator is entitled to one comprehensive physical and psychological assessment, as well as a physiotherapy session. Afterwards, they can also taste Podenco's homemade flower cakes.=疗养庭院联合医疗部特供！每位干员在执行外勤任务前，均可前往疗养庭院接受全面的身心状态评估，以及神经调理一次，结束后还可品尝波登可自制的花饼。
A special service from the Convalescent Garden! Each Operator is entitled to one physiotherapy session from the Convalescent Garden before each of their field operations. Non-transferrable.=疗养庭院特别服务！每位干员在执行外勤任务前，均可前往疗养庭院接受神经调理一次。名额不可转让。
A special squad that uses flamethrowers in the Dublinn forces. Their leader's teachings reverberate in their minds as they seek to reforge Terra amidst the endless flames.=深池部队中使用火焰喷射装置的特殊部队。他们谨记着领袖的教诲，想在无尽的燃烧中重塑大地。
A special token. All the efforts taken to get your hands on it will prove to be worth it.=精妙绝伦的信物。为了得到它而付出的一切努力都将被证明是值得的。
A special voucher made for you in light of your support for Closure's procurement work. Can be exchanged for rare materials. The rebuilding of Rhodes Island might have had its effect on the Procurement Department, but you can always trust in Closure.=为支持可露希尔采购工作的您准备的特殊票券，可用于兑换一些紧俏资源。罗德岛的重建或许对采购部门造成了一定影响，但你永远可以相信可露希尔。
A special wallpaper celebrating the New Year in Lungmen. It blends more familiar aspects of Lungmen with avant-garde art.=为祝贺新年特别筹备的壁纸。糅合了大家最熟悉的龙门元素，以前卫的手法展现在了墙面上。
A special warrior born in a harsh environment. As they gain insight into their Arts, they become more skilled at utilizing every last bit of their power. They are extremely dangerous when they fall in battle.=严酷环境下诞生的特殊战士。随着对法术的理解不断深入，愈发理解如何发挥自身的价值，倒下时将造成巨大的威胁。
A special warrior born in a harsh environment. While they mainly use Arts in combat, their bodies are simply another one of their weapons. They are at their most dangerous when they fall in battle.=严酷环境下诞生的特殊战士。在使用法术战斗的同时，会将自身作为武器的一部分，倒下的时候才是他们最危险的时候。
A special workbench designed for the cabin. Equipped with various office appliances, it provides all kinds of support at work for Operators.=已配备多种办公用具的舱室特用工作台，全心全意为干员提供多方面工作支援。
A special zone layout will be used, and False to Truth nodes will only appear in Border of Truth=区域布局较为特殊，去伪存真节点只在到达虚实疆界后出现
A special zone layout will be used, and nodes will differ accordingly=区域布局较为特殊，对应出现的作战有所变化
A special zone layout will be used, and the probability of encountering a Dreadful Foe or a Boon is greatly increased=区域布局较为特殊，古堡馈赠与险路恶敌出现的概率大幅提升
A special zone layout will be used, and the probability of encountering an Downtime Recreation node is greatly increased=区域布局较为特殊，幕间余兴出现的概率大幅提升
A special zone layout will be used, and the probability of encountering Emergency Ops nodes is increased=区域布局较为特殊，紧急作战出现的频率提升
A special zone layout will be used, and the probability of encountering Face-Off nodes is greatly increased=区域布局较为特殊，狭路相逢出现的频率大幅提升
A special zone layout will be used, and the probability of encountering the Rogue Trader or a combat node is greatly increased=区域布局较为特殊，诡意行商和战斗节点出现的概率大幅提升
A specialist operator who always wears a hippie-like grin.\nConducts himself with a rather poor, devil-may-care attitude that even spills over to his medical practice, sometimes cracking jokes about his patients' injuries during treatment. However, his medical techniques are indeed unrivaled in the entirety of Rhodes Island.\nUsually he'll stay in the small laboratory set aside just for him. The strange smells and unsettling cackling serve as good deterrents to keep people from getting too close.=总是嬉皮笑脸的特种干员。\n性格恶劣且无法无天，偶尔参与医疗相关工作，甚至会在治疗的时候开对方伤病的玩笑，但医疗技术确实放眼整个罗德岛都算得上顶尖。\n通常一个人缩在自己特批的小实验室里，里面常常会传出奇怪的味道和诡异的笑声，让人不是很想靠近。
A specialized combatant who does not carry conventional weapons. Though well-paid and exempted from standard military training, nobody envies them.=不携带常规武器的特种战斗人员。不怎么参加平时的军事训练，薪水却很高，不过没人羡慕。
A specialized combatant whose fighting methods differ from the norm. The other soldiers call them cannon fodder, unaware that they are seen the exact same way by their superiors.=战斗方式异于常人的特种战斗人员。其余兵种给他们起的诨名是“炮灰”，却不知自己在上级眼里也一样。
A specialized fiber board, solidified in a mold. Used in a variety of strengthening projects.=经过塑形固化处理的特种纤维板。可用于多种强化场合。
A specialized fiber bundle, possessing high tensile strength and elastic modulus. Used in a variety of strengthening projects.=具备高强度与高模量的特种纤维束。可用于多种强化场合。
A specialized material that displays useful optical qualities and other physical traits. Can be used for high level upgrades.=具备良好光学性能和物理性能的特种光学材料。用于高级强化场合。
A specially crafted miniature radar antenna capable of sending and receiving signals. Used to detect abnormalities pertaining to Catastrophes. The only thing Provence finds regrettable about it is that it cannot receive Columbian TV signals.=特制的小型雷达天线，具备发射与接收信号的功能，用于探测天灾相关的异常现象。\n令普罗旺斯遗憾的是，它无法收到哥伦比亚的电视节目信号。
A specially processed sheath. It is covered in deliberately mysterious patterns.=特殊加工过的匕首套。外皮上布满了故作神秘的花纹。
A specially-designed Yanese hardwood sofa seat. In contrast to the hardwood construction, the upholstery on the seat and back are extra thick. It is remarkably comfortable.=经过特殊设计与改良的炎式实木沙发椅。与坚硬的外表不同，椅面和椅背上的软垫尽可能增加了厚度，坐上去意外地舒服。
A specialty jarred beverage common in Shangshu. They say it always sells out at inns and teahouses.=尚蜀常见的特色罐装饮料，听说各地客栈茶馆都供不应求。
A specialty of Operator Kestrel's homeland. It is soft and keeps the humidity out. 'I didn't think I would need a carpet, until I saw Originium slugs emerge from the ground beneath the tent.'=来自红隼干员家乡的特产，既柔软又防潮。\n“曾经我也以为地毯没什么大用，直到有一天看到小源石虫直接从营帐的地面下钻出来。”
A species faces many threats in its survival. Under my assessment of dry land, I might equate Rhodes Island's intrinsic work to that of my Hunters. Dr. {@nickname}. It is yours to gather the weight of your decisions.=种族的续存总是面临着各种各样的威胁，以我对陆地的了解，或许罗德岛的工作，与猎人们本质上是一样的。Dr.{@nickname}，您应当认清自己做出的选择的分量。
A species of wild Originium slug, with plumes of dim flame periodically bursting from its back. Through modern scientific research, it was determined that the creature's incendiary phenomenon was the result of a chemical reaction, not the resurrection of their kin's souls.=一种野生源石虫，背上时不时会窜出暗淡的火光。经过现代科学研究，发现该生物的发火效应为化学反应，并非民间流传的至亲回魂。
A speck of blood red upon speckless white.=无瑕的白，晕开一抹血色。
A Spined Shellbeast appears the next day=下一日出现一只刺棱壳兽
A spiral staircase in the Leithanian architectural style, it is itself a work of art, carved from a single block of marble.\nGo up to survive, down to perish, such is the law of evolution.=仿莱塔尼亚建筑风格的旋梯，以整块巨型大理石精雕而成，本身便是艺术品。\n向上而存续，向下而消亡，这是进化的法理。
A Spire Caster with experience in war. Specializes in causing extreme area damage under relatively stable conditions. While highly confident, they are still vulnerable to interference from external energy.=经历过战争的高塔术师。擅长在相对稳定的条件下造成大范围的严重杀伤。对自己的能力十分自信，却还是会被外界能量干扰。
A splendid mesh of fashion and style.=网罗形象风尚，承载艺术光彩。
A splinter of the major lance's damaged outer shell, kept preciously safe by Wild Mane. A reminder to herself that every battle comes with a cost, and you need to think things through.=破损的母枪外壳碎片，被野鬃珍贵地保留下来。每一场战斗都伴随着代价，凡事需要再三思考，野鬃这样提醒着自己。
A spot of field research? How wonderfu—*cough* I will keep safety in mind.=实地考察？太好——咳，我会注意安全的。
A spotlight ceiling that imitates the stage lighting. Please don't stay under the spotlight for too long.=模仿舞台布光效果的聚光灯吊顶。请勿在聚光灯下逗留太久。
A spotlight used in a Healthy Diner. 'Research shows that proper lighting can promote a healthy appetite.'=健康的聚光灯。“相关研究表明，合适的灯光对食欲有促进作用。”
A spray can—Psssh—With it, you can draw whatever you like on the wall. Just be sure not to spray random doodles or whatever.=一个喷漆罐，嗞——可以拿它在墙上喷绘你喜欢的图案，但不要随便乱涂乱画哦。
A spy hired by a mysterious employer to monitor their rivals while disguised as civilians. Most are amateurs at gathering intelligence, and their impulsiveness and unorthodox practices often expose the secrets they think they're keeping safe.=受雇于神秘雇主的密探，负责混迹在普通民众之中探查对手的行动。他们大多并非专业的情报工作者，有时莽撞且出格的作风会让他们自以为周全的保密工作功亏一篑。
A spy hired by a mysterious employer to monitor their rivals while disguised as civilians. These seasoned operatives will occasionally employ less orthodox methods to get their more impatient rivals to let down their guard.=受雇于神秘雇主的密探，负责混迹在普通民众之中探查对手的行动。他们经验丰富，有时会刻意用出格的作风诱使那些沉不住气的暗探露出破绽。
A spy hired by a mysterious employer to monitor their rivals while disguised as civilians. They have obviously undergone professional intelligence training, and the complexity of the blockade taught them even more about carefully observing their environment.=受雇于神秘雇主的密探，负责混迹在普通民众之中监视对手的行动。他们显然受过一定的情报工作培训，封锁区的复杂战况让他们学会了更加谨慎地观察环境。
A spy hired by a mysterious employer to monitor their rivals while disguised as civilians. They know the blockade inside-out, and prefer to first gather enough crucial information before proceeding to the next step of their plans.=受雇于神秘雇主的密探，负责混迹在普通民众之中监视对手的行动。他们对于封锁区的环境了如指掌，偏好在行动中收集到足够的关键信息后再执行下一步的计划。
A spy hired by a mysterious employer to sabotage their rivals while disguised as civilians. They are more or less professional soldiers with training in gathering intelligence, and their reliable weaponry and ample combat experience make them even more of a threat.=受雇于神秘雇主的密探，负责混迹在普通民众之中阻碍对手的行动。他们几乎都是受过情报工作培训的专业士兵，更可靠的武器装备和更丰富的作战经验让他们更具威胁性。
A spy hired by a mysterious employer to sabotage their rivals while disguised as civilians. They use their sharp intuition to judge the appropriate time to join the fray, and are able to resolutely execute their well-prepared plans.=受雇于神秘雇主的密探，负责混迹在普通民众之中阻碍对手的行动。他们可以通过敏锐的直觉判断何时加入战局，并能坚定不移地执行预定的计划。
A squad of Operators is scheduled to return from their survey. Visit Eunectes at the Base Camp tomorrow to learn about their new discoveries.=出去探索的一批干员正按照原定计划返程，明天去后舍找森蚺聊聊他们探查的情况吧。
A square box=一个方盒
A square ceiling light specially-designed to light up the entire lounge. Whenever Rosmontis drops by, Raidian makes sure to dim it a little.=经过特殊设计的方形吸顶灯，亮光足以覆盖整个休息室。\n迷迭香走进休息室的时候，Raidian总会把灯光调整得柔和一些。
A square ceiling light. The lighting is soft and looks better if there is also a rectangle ceiling light.=正方形的顶灯。灯光柔和，配合宽顶灯使用效果更佳。
A square hardwood table with golden motifs, plus a pot of lush greenery. When the servers make their rounds in the dining area, effortlessly taking orders and pouring wines, you'll spot them watering the plant on occasion as they leave.=侧面刻饰着金色纹路的方正实木桌，一旁摆放着充满生机的大盆绿植。\n有时能看到餐厅的服务员潇洒地走过用餐区，给那边的客人点完单顺手帮这边的客人斟酒，转身离开时还为绿植浇了水。
A square orange nightstand.=方方正正的橘色床头柜。
A square piece of wood, boasting a weiqi board on the top and a movable type plate on the back, perfectly supporting one another. The type cannot be used, for a block with 'Ji' and 'Ye' carved can be seen protruding, making it impossible for the frame to be pressed down.=一方木料，正面为棋盘，背面则为活字盘，互相倚靠，似无缝隙。活字无法印下内容，只因一枚刻有“吉页”的活字凸出，怎么都摁不下去。
A square wooden stand with a big taiko drum, with drumsticks stored underneath. They say the drum's face changes according to the number of times you hit its edge, but what exactly determines when it'll change?=置有大太鼓的方形木台，鼓槌存放在下方的收纳柜中。\n传闻说这面太鼓的鼓面根据敲击鼓边次数的不同会产生许多变化，但究竟变化的规律是什么呢？
A stable crystalline body, manufactured as a crystal blend within saturated solutions. Can provide materials with a diverse array of capabilities.=稳定的结晶体，混合饱和溶液并结晶而制成，可为材料提供多种功能。
A stable, wall-mounted cabinet. Though crudely made, the avatar of faith silently watches His followers behind the diagonal squares all the same. The cabinet wasn't originally locked, until a resident found her husband hiding money in it.=平稳悬挂的墙柜，做工有点粗糙。在斜方格状的窗棱之后，信仰的化身在此静静地守候着信徒。\n柜门本来并不是封闭的，直到某位居民发现了她丈夫在这里偷藏的私房钱。
A stack of diagrams lies scattered between the old woman and the Sea Terror. Though half her face is concealed by a hood, she is undoubtedly staring at the creature before her. Many years ago, she had dedicated all her talents to Iberia's greatest expedition, but that intrepidity ended in a terrifying silence.=一堆图纸摊在老妇与恐鱼之间。兜帽的阴影遮住了老妇的半张脸，但她无疑在凝视着眼前的恐鱼。很多年前，她曾把所有的才学奉献给了伊比利亚最伟大的远征，那次开拓却以一场可怖的静谧告终。
A stack of sticky notes shaped like finbeasts. She says she records her schedule on them to use as reminders. Once she's said her part, she looks at you with interest, curious as to what you will write on them.=一沓鳞兽形状的便利贴。她说自己会用这个记录接下来的日程，作为一种提醒。说完，她饶有兴趣地看着你，想知道你会在上面写些什么。
A stack of stones lies at the entrance of a wasteland settlement, and the engineers are mulling their heads over a new fortification project to fend off ameeri assaults.=一些石材堆放在荒地定居点的入口处，设计师们正在思考如何修建新的工事来抵挡王酋军的侵袭。
A stadium fitted with the latest gramophones, making it a popular destination during lulls in the competition. The crowds dancing all night give way to the morning joggers.\n<@lv.muitem><Gramophone> </>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=安装了最新款留声机的赛场，在没有比赛时俨然成了深受群众欢迎的广场。彻夜热舞的队伍刚刚撤退，晨跑的长队就已经出场。\n<@lv.muitem><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
A stadium fitted with the latest gramophones, making it a popular destination during lulls in the competition. The crowds dancing all night give way to the morning joggers.\n<Gramophone> Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=安装了最新款留声机的赛场，在没有比赛时俨然成了深受群众欢迎的广场。彻夜热舞的队伍刚刚撤退，晨跑的长队就已经出场。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
A stage prop shimmering with the last bit of Gaul's radiance.\nHow lamentable.=一件舞台道具，闪烁着高卢最后的光辉。\n真是可悲......
A stain-resistant bamboo fiber mat, always replaced with another of the same design. In this tiny space, the floor cannot tolerate a single oily slip; if one's footwork fails, more than just the chef will go down.=竹纤维制成的耐污毡毯，常换常新，但始终是这一款。\n在小天地里来回奔忙，地上容不得滑溜的油星，脚下功夫若有闪失，跌倒的可不只是厨子。
A stain-resistant rug used to show which part of the room is for photography use. As Lens would sometimes say for Scene, 'Everything beyond the lens is still picturesque.'=用以划出摄影区的耐脏地毯。“镜头之外皆是景。”镜头在代表稀音发言时这样说道。
A stained self-made hammer-drill. Can be used to drill holes and tighten screws, as well as against people when left without a choice.=一把污迹斑斑的自制冲击钻。可以用来打孔、拧螺丝，偶尔也不得不对着人。
A stalk of grass one could mistake for a weed at first glance. Holds a special significance to him. A sharp notch has been cut in the grass's blade—don't worry, he's not trying to hurt you.=一株看似杂草的小草，对他有特殊的意义。小草的叶片被割出锋利的切口，不用害怕，这不是为了伤害你。
A stalwart warrior who rushes forward on the front lines, firing shells capable of inflicting widespread destruction. By virtue of their physique, they can withstand the recoil from their cannons, and are proficient in close combat even without their weapons. Extremely reliable.=冲在第一线的战士，无比强壮，发射的炮弹能够造成大范围破坏。这些战士能够凭借身体素质承受炮筒后坐力，在放下炮筒后，也是优秀的近身搏击手，十分可靠。
A stalwart warrior who stands on the front lines, firing shells capable of inflicting widespread destruction. By virtue of their physique, they can withstand the recoil from their cannons, as well as hold their own in close combat even without their weapons. Extremely reliable.=站在第一线的强壮战士，发射的炮弹能够造成大范围破坏。这些战士能够凭借身体素质承受炮筒后坐力，放下炮筒后也能进行近身搏斗，十分可靠。
A stamp album. In the past, the owner never let anyone touch her precious collection.=一本邮票纪念册。以前，它的拥有者根本不会允许他人触碰自己宝贵的收集。
A stamp in the shape of a heart, able to make complex patterns. Nymph calls it 'Heart to Heart.'=一对做成心形的印章，能够印出复杂的花纹。按照妮芙的话说，这个礼物叫作“心心相”印。
A stamp, carved by an operator, of the radiant light that struck them while they cooled out on the deck.\nIt's said that from birth to death, it's always the same breeze blowing by your side.=一位干员在甲板乘凉时灵光一闪制作的蚀刻章。\n听说人从初生到消亡，吹拂在身边的总是同一股风。
A stand fan exuding the breath of the sea. Dossoles exports a great number of these popular fans. The fine sand immersed in liquid sways endlessly as the fan spins, bringing to mind the rolling waves of the sea.=充满海滨气息的立式风扇。多索雷斯出口量很大的风扇，浸泡在液体中的细沙随着风扇转动不断摇荡，令人不禁联想到了翻滚的“海浪”。
A stand for instruments to be placed on briefly, during pauses in a performance. Performers need to catch their breath, and their instruments need a good rest, too.=演奏间隙暂时安放乐器的置物台。\n演奏者需要稍微喘口气，乐器当然也需要好好休息。
A stand used to hold sheet music. The timetable of each night's regular performance can be seen placed on it. 'You can play here every night for practice. Not like we get any real music critics.'=用来摆乐谱的支架，上面贴着每晚固定演出的时间表。\n“你可以每天以演代练，反正这里没有什么正经乐评人。”
A standard algorithm for the Szubat-Arsalan region=一次关于舒巴特-阿尔萨兰地区的标准演算
A standard barstool of the Modern Hotel designed for Rhodes Island. You will find fun here no matter how many of you there are.=为罗德岛特制的摩登酒店标准样式高脚凳。一人独酌，两人交杯，三人成行。
A standard carpet of the Modern Hotel. The lines form arrows that point to all directions, just like the expanding Columbia back then.=摩登酒店标准样式的地毯。线条形成的箭头指向所有方位，一如那时不断扩张的哥伦比亚。
A standard ceiling light found in a Healthy Diner. 'I dunno what it's called, just buy the cheapest one in the aisle.'=健康的标准吸顶灯。“别管它怎么称呼，买最常见的灯就好，对，就走道里那种。”
A standard coffee table of the Modern Hotel with wine and glasses on it. Wine can only numb you, but who cares?=摩登酒店标准样式的茶几，上面放着美酒与酒杯。啜饮只能麻痹自己，但又有谁在乎呢？
A standard desk set used in any classroom, allowing two students to sit side-by-side. Books are lined up tidily on the desk, used by students who embody the human nature of curiosity.=每间教室都会摆放的制式课桌组合，可容纳两个学生落座，上面整齐摆放着课本。坐在这一排的学生都爱刨根问底，求知欲是人类无法抑制的天性。
A standard desk set used in any classroom, allowing two students to sit side-by-side. Students' scrawlings are hidden behind the books. After all, the urge for self-expression is an eternal part of human nature.=每间教室都会摆放的制式课桌组合，可容纳两个学生落座，书后藏着学生的涂鸦。坐在第一排的孩子总是调皮捣蛋，表达欲是人类难以改变的天性。
A standard floor lamp of the Modern Hotel. The brightness is slightly insufficient, but the ambience it creates is perfect.=摩登酒店标准样式的落地灯。亮度稍显不足，氛围完美无缺。
A standard folding chair in the safehouse, made with reinforced steel and special fabric. It has many functions besides seating. It is primarily used to fend off intruders or block flying weapons.=安全屋中标配的折叠椅，以强化钢材与特种布料制作而成，除充当坐具之外还具备多种用途。\n它的性格略带强硬，因而使用范围与左边的同伴稍有差异，主要用于击打非法入侵人员与阻挡飞行武器。
A standard folding chair in the safehouse, made with reinforced steel and special fabric. It has many functions besides seating. It is primarily used to open beer bottles or help Laura fix the ceiling lights.=安全屋中标配的折叠椅，以强化钢材与特种布料制作而成，除充当坐具之外还具备多种用途。\n它的性格略显温和，因而使用范围与右边的同伴稍有差异，主要用于撬开啤酒瓶盖与辅助罗拉维修吊顶。
A standard football.=标准参数的足球
A standard glass ceiling light of the Modern Hotel. It's gorgeous and bright, and makes people look forward to the future.=摩登酒店标准样式的玻璃吊灯。华丽、明亮，令人不禁憧憬未来的模样。
A standard melee-range soldier. Their lightweight riot shields provide them both offensive and defensive flexibility. In battle, they pose a substantial threat to our front lines.=标准近身作战人员。配备的机动盾牌使他们攻守兼备。在作战中能对前线造成不小的威胁。
A standard melee-range soldier. They are more dangerous than normal Shielded Guards Their lightweight riot shields provide them both offensive and defensive flexibility. In battle, they pose a substantial threat to our front lines.=标准近身作战人员。比一般机动卫兵更具威胁。配备的机动盾牌使他们攻守兼备。在作战中能对前线造成不小的威胁。
A standard rug used by Tempest Platoon that's resistant to dirt and anti-slip.\nA storm may be brewing, but it will remain as steady as a rock.=维多利亚风暴突击队的制式毡毯，耐脏防滑。\n纵然风暴骤至，也应稳若磐石。
A standard safehouse from Blacksteel Worldwide. Its crew may have changed, but everything else remains the same, so there won't be too much of a surprise when she comes in here.=黑钢国际标准配置的安全屋。尽管人员有所变动，一切还是那时的模样，就算她推门而入，也不会有太多讶异。
A standard toilet bowl recently installed across the entire prison. Many of the inmates have never used a toilet bowl before, so they often engage in all sorts of shenanigans when taking care of basic needs.=刚刚在监狱内部全面普及的标准款坐便器。许多囚犯从没用过坐便器，所以他们如厕时的动作往往千奇百怪。
A standard wall light of the Modern Hotel. Turn it on to illuminate the future people dream about.=摩登酒店标准样式的壁灯。打开光源，照亮人们梦想中的未来。
A standard wallpaper of the Modern Hotel. The simple patterns and expensive materials show the superb technique and outstanding quality.=摩登酒店标准样式的壁纸。简单的图案与昂贵的材料，对技术的张扬到达了巅峰，卓异感呼之欲出。
A standard work desk assembled from steel parts. The mercenaries' equipment is set neatly upon it. In the past, everyone would gather and drink soda pop around the table after missions. The documents always got stuck to the table.=钢制组件拼装而成的标准工作桌，佣兵们的设备整齐地摆放于其上。\n过去任务结束后大家会围在桌边一起喝汽水，文件黏在桌子上，到处都是一团乱。
A standard Yarmahan Drum Set with user manual. 'You can only become better through performance. '=一套标准的雅尔玛汗™架子鼓，附有使用说明。“你只有通过演奏来变得更好。”
A standard, red carpet rolled out to welcome distinguished guests; it also means that you cannot destroy the floor underneath.=标准的红色礼宾地毯。铺设地毯的意思是，你无法破坏它所覆盖的地面。
A standard-issue dining table at the Academy, made to meet both personal and hospitality needs. For the students of the Royal Guard Academy, table manners are as important as military literacy.=学院统一配置的餐桌，可满足自用和待客的多样需求。对于皇家近卫学院的学生来说，餐桌礼仪和军事素养一样重要。
A standard-issue high-quality plush carpet selected by the Academy, representing the highest levels of Victoria's textile industry. After her training, Bagpipe would fall asleep directly on the carpet. Ch'en would scold her over this, and even giving her the lower bunk was not of any use.=学院统一选配的高档毛绒地毯，代表着维多利亚纺织业的最高水准。训练结束后风笛会直接倒在地毯上睡觉，陈斥责她多次，甚至把下铺让给她也没有用。
A standard-issue nursery box used to cultivate plants affected by Catastrophes. After the storm sweeps through the wild, Catastrophe Messengers bury seeds on their outings. To their joy, there are always seedlings that break through the soil.=研究站的标配育苗箱，培育受天灾影响的植物以供研究。\n风暴席卷荒野后，天灾信使们会将外出拾回的种子埋下。令他们欣喜的是，总有嫰苗能破土而出。
A standard-issue Rhodes Island office chair. Put your head down gently as you fade in and out of consciousness, and the day will soon be over.=罗德岛标准办公椅。轻轻躺下去，眼睛一睁一闭，一天就这样结束了。
A standard-issue two-person Academy bunk bed, fastidiously designed to make efficient use of the limited space in the student dorms. The display case is full of awards and accolades for the two residents, but the largest trophy was won thanks to Bagpipe's tractor-driving.=学院统一配置的高低双人床，设计考究，可以高效利用学生宿舍有限的空间。展示柜里塞满了二人的荣誉奖章，不过最大的那个奖杯是风笛开拖拉机赢回来的。
A standee printed with an oddly deformed Amiya and Doctor, with a cutout in the Doctor's mask for photo ops. There's no mistaking the two of them. They're the symbols of courage and hope we know and love... They are, right?=喷刷着奇特的阿米娅与博士形象的大型立牌，博士的位置还特意开有拍照用的洞。\n怎么看都是代表着勇气和希望的两个人......应该没错吧？
A standing cabinet which the crew uses to store personal items; someone's even growing flowers. A rare quiet corner on the landship. 'Quiet? No one wants quiet during Carnevale! Here's some fireworks, here's a drum—let's make some noise!'=舰上人员暂存生活用品的立柜，还有人在这里养花，陆行舰上难得的清静一角。\n“清静一角？狂欢节上不许有人偷偷清静！这是烟花，这是鼓——给我闹起来！”
A standing glass art piece shaped after local plants, comes with lighting. Gaze into the glass decoration, and a broken yet magnificent image of Dossoles will appear before you.=配上当地植物与照明功能的落地玻璃装饰。透过玻璃装饰，一个四分五裂却美轮美奂的多索雷斯出现在眼前。
A standing lamp holder formed by connecting multiple components. Can be easily taken apart for transport and reassembly, although it is rarely mounted with three lamps.=由多个组件拼接而成的立式灯具，能够被分拆，便于运输后重新组合，但很少有人会在一根支架上拼上三个灯头。\n配置安全屋时杰西卡负责拼接了这副灯具，自她走后它一直保持着最初的造型。
A standing lamp with a built-in shelf. Guests' pampered pets love to climb up and down it. Like its ten forebears, it is doomed to be knocked over and shattered. The decorative vase at the top has long accepted its fate.=加装了置物架的立式灯，客人名贵的小宠物们都很喜欢在这里爬上爬下。\n与几十位前辈一样，注定要被碰倒摔碎，最顶端的装饰瓶早已接受这样的命运。
A star chart that Uika studies by lamplight, referencing it against the starry night above.=一份星图，在繁星点点的夜晚，初华总会提着灯悉心研究。
A starting point that requires imagination to reach=需要想象力才能到达的起点
A startled Vesperwing will attack intruders who enter its territory at any cost. Their claws and fangs are sharp, and they are both ferocious and impatient. But in their eyes, they're simply protecting their homeland.=受到惊吓的伏翼兽，会不计代价地攻击进入自身领地的入侵者。爪更尖、牙更利，凶猛而急切。在伏翼兽看来，它们只是在保护自己的家园。
A statue made by an incredible artisan with great care, a snapshot of blooming life. Won first prize at the Creative Citizens contest (junior division). The hotel's most esteemed members would always hang their clothes on the golden flowers.=由卓越的工匠精心打造，表现生命盛放瞬间的精美雕塑，曾荣获市民创意比赛一等奖（儿童组）。\n酒店的至尊会员们总会让这些金黄色的花朵来承托他们的衣帽。
A steal, isn't it?=很划算，不是么？
A steel billet with beautiful patterns. No matter the quality of the raw materials, shaping them always requires hardening and polishing.=花纹优美的钢胚。无论是何等品质的原料，都必须经过锤炼打磨才能够成型。
A steel partition used to divide corridors from beds. Though airships are built for combat, their designers still left crews a precious sliver of personal space.=钢制隔断充当了走廊和床铺之间的分界。\n即便飞空艇为战争而建造，当年的设计师仍然为船员留出了一丝私人空间。
A sterile chamber with antibacterial and anti-chemical protection facilities. Only for use for emergencies and tasks that pose an imminent risk to health.=配有防毒防化设施的消毒安全舱。仅适用于紧急时刻和极危任务。
A still-sealed knife. Its design is exquisite, and there are letters engraved on the handle. It appears to be a limited-run tie-in for a movie.=一把没有开封的匕首，设计很精致，柄上还有刻字。似乎是某部电影的限量版周边。
A stimulant that fills you to the brim with temporary strength.\nWidely used on the battlefield, but currently a topic of debate on whether that should continue.=一种可以让人暂时充满力量的药剂。\n它在战场上被广泛使用，但是到目前为止，关于它是否应当继续被投入使用的争论从未停止。
A stock solution prepared from a variety of active solvents. Can be used for high level upgrades.=由多种活性溶剂配置而成的原液。用于高级强化场合。
A stone altar upon which heroic odes are placed, an essential part of Minoan life. She hears her old name from time to time, but she always answers with 'I am Lena of Rhodes Island.'=放置着英雄颂诗的石台，可以说是米诺斯人的生活必备品。\n有人曾以过去的名号称呼她，得到的却是“我是罗德岛的莱娜”这个回答。
A stone arch with grass walls, decorated with starlight. The stars Amiya once wished to pluck now illuminate her path with everyone's blessings.=带有草墙的石拱，上方装点着星光灯饰。\n阿米娅曾渴望在旅程中摘下的星星，如今带着大家的美好祝愿照亮她的前路。
A stone comb. It feels cool and emits a slight flowery fragrance.=一把石制的梳子。触感十分凉爽，并且还散发着淡淡的花香。
A stone floor commonly used in the L.G.D. Occasionally it's scrubbed clean.=近卫局通用的石砖地板。偶尔也会擦得很干净。
A stone partition wall for dividing up space, the openwork pillars providing a different kind of melancholy. Its peculiar ambience gives people the feeling of being caged. All according to design.=用来分隔空间的石制隔断墙，以雕刻柱为主体的镂空墙体看起来带着别样的忧郁。\n它营造出的异样氛围，让人总有一种身处牢笼之中的错觉，而这正是设计者的意图。
A stone seat with a backrest for resting, decorated with ribbons and a night light. Amiya sits quietly side-by-side with the Doctor, smiling at everyone enjoying the celebration night.=可供人暂坐休息的带靠栏的石质座椅，附有装饰缎带和夜灯。\n阿米娅与博士肩并肩静静地坐在这里，微笑着看向享受欢庆之夜的众人。
A stone slate left by humans on the sea floor.\nA relic upon which history is faithfully engraved.\nMother's inheritance left to her creations.\nA symbol of the Seaborn's quest for survival.=人类弃于海底的石块。\n忠实铭刻历史的古物。\n母亲留给造物的遗产。\n海嗣寻求生存的象征。
A stone stele recovered from the deep sea, the looming image seeming to portend something. This mysterious relic between prehistoric antiquity and Seaborn exists through the past, present, and future.=从深海中带回的石碑，若隐若现的图像似乎正在揭示些什么。介于先史古物与海嗣之间的神秘物体，正存在于过去、现在以及未来。
A stone window with planks haphazardly nailed across it. 'Seal off a window, and twilight seeps through its gaps.'=胡乱钉上木板的石窗。“封死窗户，暮色自隙间潜入闭室。”
A stone-faced drill instructor.\nEvery new Operator joining Rhodes Island must endure Dobermann's 'welcome,' regardless of what glorious background they may come from. Even the rowdiest, most unruly recruit falls in line after her boot camp.=不苟言笑的铁面教官。\n每一个新加入罗德岛的干员，无论在加入之前拥有怎样的光辉过去，都必须要接受杜宾小姐的洗礼。再桀骜不驯的烈马，经过她的调教，也会逐渐融入这个群体。
A stool Gladiia always sits on. The pedals can imitate the swaying tail of a swimming finbeast. While sitting, Gladiia holds a ramrod-straight posture, one that slowly slackens as the pedals sway.=歌蕾蒂娅常坐的矮凳，脚蹬可以模拟游鳞的尾巴进行摆动。\n在这张矮凳上，歌蕾蒂娅素来极为端正的坐姿，也会在不知不觉间随着脚蹬的摆动而逐渐走形。
A stool handcrafted by Sami craftsmen that uses animal fur to recreate a soft, light feel, like the falling snow. Undoubtedly, it is the top choice of vehicle at ice chair sliding competitions.=萨米匠人手工制作的圆凳，以动物绒毛呈现出雪绒般轻盈的质感。\n毋庸置疑，它是冰上圆凳滑行赛的顶级座驾。
A stool influenced by Lungmen designs. Brokers usually sit here.=仿龙门样式的四角凳。中间人总坐这张凳子。
A stool made of cartons. It would creak if someone sits on it.=用纸箱改制的凳子，坐上去就会吱呀作响。
A stool made using the minimum amount of materials. Practical and understated, just the bare necessities.=以最少材料实现效用的高脚椅，极致省略。
A storage box covered in fur to keep the heat inside from dissipating quickly. Sometimes, it can also be used to shelter newborn beast cubs. A Sami told you that he, too, once curled up in the box and waited to be fed.=盖有毛皮、能避免热量快速散失的储物箱，偶尔也能安置刚出生的幼兽。 一个萨米人对你说，他也曾蜷缩在这只小箱子里等待哺育。
A storage box made of hard alloy, making it strong and durable.\nOlder boxes of this type always needed to be expanded, but these days, it's hard to know how much of it you'll even need.=以硬质合金一体铸成的收纳箱，坚固耐用。\n旧款的此类收纳箱尚需要扩充容积，但现在，你很难知道装满它需要多少东西。
A storage can containing ecological samples from all corners of the lands. Muelsyse knows each can like the back of her hand and made labels for all of them. She will never mistake the color of the lipstick marks or the samples inside.=收集了来自大地各个角落的生态标本的储存罐。\n缪尔赛思对每一个罐子都了如指掌，并给它们做了标签。她不会搞错口红的色号，也不会搞错罐子里的标本。
A storage device with recordings of the most wonderful livestream moments, and can be used to raise the trust of U-Official.=记录了直播精彩瞬间的存储装置，可以增加U-Official的信赖值。
A storage rack carved from an entire chunk of ice with all the essential skiing equipment on display. This is where Magallan stores all her old equipment, including the ice skates she wore when she explored the icefield for the first time.=由一整块冰雕刻而成的收纳架，陈放着冰原必备的滑雪装备。\n麦哲伦将她旧的滑雪装备都放在了这里，包括她第一次探索冰原时所用的冰鞋。
A storage rack with some daily necessities, a few wanted posters, and quite a few ID tags. Note: The ID tags are just decorations. No Sarkaz mercenaries were harmed in the making of this collection.=一面置物墙，上面有一些生活用品、几张悬赏告示和不少回收来的识别牌。\n注：识别牌仅仅是装饰，收集时没有任何萨卡兹佣兵受到伤害。
A storage room full of spare sails. Unfold one, and you will find a canvas decorated with golden threads, and carefully embroidered with the pattern of the Iberian flag. Maybe there are some useful supplies to be found here.=储藏室里堆满了备用的船帆，若是将其展开，就会发现这一面面缀有金丝的巨帆，都精心刺绣着伊比利亚国旗的图案。或许能在这里找到些补给。
A storage room full of spare sails. Unfold one, and you will find a canvas decorated with golden threads, and carefully embroidered with the pattern of the Iberian flag. Maybe there are some useful supplies to be found here. These supplies can still come in handy.=储藏室里堆满了备用的船帆，若是将其展开，就会发现这一面面缀有金丝的巨帆，都精心刺绣着伊比利亚国旗的图案。或许能在这里找到些补给，这些物资派得上用场。
A storage shelf caked in dust and piled with Paganini's inadvertent hoard of junk. If only he could be bothered to do some spring cleaning, he might find the rainy day savings he hid up here forever ago. Quite a tidy little sum, too!=积了厚厚一层灰的置物架，上面攒了一堆店主懒得扔掉的破烂。如果店主愿意抽空打扫下，或许能找到多年前他藏在这里的私房钱，那可是一笔不小的数目。
A storage shelf with miniature lighting. Holds utensils and displays wines and plates. Verde Pizzeria's menu is far more than just pizza, with a full repertoire of Siracusan delicacies all guaranteed to be authentic and delicious.=自带小型灯具的储物架，除了挂放厨具还可以陈设酒品和餐盘。\n威尔德餐厅的菜单上除了披萨还有多种多样的叙拉古美食可供选择，每一种都保证正宗而美味。
A storm appeared during the process, and damaged our equipment.=在作业过程中突然出现了狂风，我们的设备损坏了。
A storm in such a dry place makes sand and dust your biggest obstacle. Unless you have constructs or... someone else to cover you.=在这么干燥的地方刮起大风，沙尘将会是最大的阻碍。除非有建筑物......或者有什么人愿意替你遮挡。
A story has to be set up by the relevant background info. I'm not just reporting the results, after all. Keep listening, and you'll know whether to believe me when I get to that name.=讲故事嘛，总要先铺垫点背景的——不然您以为我在进行结论汇报呢？慢慢听，等我讲到那个名字的时候，您就知道这桩事到底值不值得信了。
A story repeated countless times is what becomes history.=千万重复的故事，构成历史。
A stove built into a table made of inferior materials. 'Evidently, the so-called inventor of this table forgot about heat conductivity. It's a good thing that we can control its temperature with Arts.'=这张用劣质材料拼凑而成的细长桌子下连接着火炉。\n“很显然，‘发明’这张桌子的人一定忘记了各种材料的导热性，但好在我们还有源石技艺可以控制桌子表面的温度。”
A stove that's portable, easy to assemble. What's on it likely belongs to a certain dangerous individual. Do not touch. 'Oh, the paper in the stove? I ran out of fuel. By the way, Hoederer, you hungry? I cooked some potatoes over there.'=方便携带和组装的灶炉，看起来极易引起火灾。上面摆着的东西应该属于某个危险人物，建议不要触碰。\n“啊？炉膛里的这些纸？刚好没燃料了。说起来，赫德雷，你饿吗？惊喜哦，那里有个煮好的土豆。”
A stovetop with three burners. There's a sink on the right and an electrical outlet on the left. Matterhorn loves this stovetop, though he wishes the cabinet doors wouldn't hit his horns when they're opened.=安装有三个灶头的精制灶台，可以满足一次烹饪三道菜的需求。\n向右可以使用水池清洗食材，向左可以使用插座完成烧水等准备工作，角峰对这个灶台非常满意，要是头顶上和它配套的吊柜开关时柜门不会撞到他的角就更好了。
A strange but popular sofa. It seems new. Someone must have tried hard to restore it.=造型奇特的人气沙发。似乎没有被使用过，肯定是用完后花心思为它复原了。
A strange but popular sofa. The last occupant has just left, leaving a big dent on it.=造型奇特的人气沙发。上一个使用者已经消失了，只留下了一个大坑。
A strange Ink Spirit named by the painter herself. Seems to be alive. Very lively with its movements and likes to wander around. It explodes if it touches any fellow Ink Spirits with opposite attributes, so any survivors tend to be even more powerful.=诡异的墨魉，名字是画家本人取的。似乎是生物，行动模式很活泼，喜欢到处乱飘，不过如果碰触到相反属性的同胞反而会引发爆炸。所以幸存者积攒的力量更加强大。
A strange Ink Spirit named by the painter herself. Seems to be alive. Very lively with its movements and likes to wander around. Not very commonly seen as it explodes if it touches any fellow Ink Spirits with opposite attributes.=诡异的墨魉，名字是画家本人取的。似乎是生物，行动模式很活泼，喜欢到处乱飘，不过如果碰触到相反属性的同胞反而会引发爆炸。因此十分少见。
A strange noise comes from the distance. It seems that this ball has not yet ended.=远处传来奇怪的响声，看来宴会还未“结束”。
A strange noise comes from the room, as if something is persistently rapping against the wall—regular and hollow, persistent and monotonous.=房间中传来了奇怪的响声，似乎是什么东西正在反复撞击着墙壁，规律且空洞，持久而单调。
A strange painting depicting what seems to be a chimeric creature that blends the features of all sorts of Terran wildlife into one. If Laios starts explaining this masterpiece to you, resist the urge to show interest—it only encourages his enthusiasm.=一幅奇怪的画，画的好像是一种混合了各种泰拉生物外形特征的融合物。莱欧斯兴奋地跟你讲解这幅画的时候千万别理他。
A strange piece of curious rock, thousands of years without shift or shock.=奇石一块，万古不移。
A strange place, a strange figure.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.=诡异的地点，诡异的身形。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低
A strange place, a strange figure.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=诡异的地点，诡异的身形。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
A strange place, a strange figure.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.\n<@lv.fs>Environmental Conditions: </>\nAdditional Originium Pollution will appear, Sudaram HP increased, and some enemies will differ.=诡异的地点，诡异的身形。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n<@lv.fs>环境条件：</>\n场上出现额外的源石污染区，“灵幛”生命值提升，部分敌人有所不同
A strange place, a strange figure.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.=诡异的地点，诡异的身形。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低
A strange place, a strange figure.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.\nEnvironmental Conditions:\nAdditional Originium Pollution will appear, Sudaram HP increased, and some enemies will differ.=诡异的地点，诡异的身形。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n环境条件：\n场上出现额外的源石污染区，“灵幛”生命值提升，部分敌人有所不同
A strange place, a strange figure.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=诡异的地点，诡异的身形。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
A strange rubbing noise comes from beside your ear. Quickly retreat to the Golden Corridor and prepare to confront the unknown foe.=耳边传来诡异的摩擦声，尽快退到“黄金回廊”准备与未知的敌人作战。
A strange sound is coming from somewhere, a murmur that is not human, like the babbling of a baby. It is the Seaborn's voice. Find it and put an end to this overly long farce.=有什么地方传来了响声，那是不属于人类的呢喃，如同婴孩的牙牙学语。那是海嗣的声音。找到它，结束这场持续太久的闹剧。
A strange voice calls out from down the hallway. A swarm of puppets walking in a strange rhythm block your way. The puppets charge toward you, but it seems you are not their target. It is the broken puppet.=走廊深处传来古怪的声音，一群踩着奇怪节拍的玩偶堵住了前方的路。玩偶们向你扑来，但它们的目标似乎并非是你，而是被你捡到的残破的玩偶。
A strange wheeled device rolls down from the pile of debris, covered in dust and missing parts but still emitting a strange glow. It's unclear what activated it, but it nevertheless whirrs to life.=一个带轮子的奇怪器械从杂物堆上滚落下来，它虽已残缺不全，覆满尘埃，但仍折射着奇异的光芒。不知是触发了什么开关，它发出了运转的嗡鸣。
A strangely-shaped long table shaped like a glacier, capable of accommodating a variety of items and ornaments. Under significant pressure from the sponsor, it is instead adorned by his sculpture.=形若冰川一角的异形长桌，杂物与装饰品皆能容纳。\n原本为陈列冰原考察装备而设计，在赞助者的强烈要求下放上了他的雕像。
A Stranger from Lungmen=龙门来的怪客
A street girl of Columbia, born to a normal working-class family. Her parents are both truck drivers and often work through the night, pushing Aciddrop out to the streets at a young age. From practicing skateboarding in her spare time after school to becoming a champion at local skateboarding tournaments, Aciddrop has become a renowned street icon throughout the city, and her success has drawn countless haters in the process. During a deliberate fight, Aciddrop was infected with Originium dust, later coming to Rhodes Island to seek treatment.=哥伦比亚街头少女，出生于普通的工人家庭。父母都是卡车司机，常常夜不归宿，这也把酸糖早早推向了街头。从课余时间的滑板练习到本地滑板大赛蝉联冠军，酸糖成为了在本市内小有名气的街头人物，也招来了无数嫉恨。在一场蓄意的斗殴中，酸糖被源石粉尘感染，随后来到罗德岛求医。
A street musician adorned in holiday garb. He's not great with his instrument, and he's causing a massive racket. Good thing it's Carnevale.=穿上节日装扮、在街头演奏音乐的乐手，乐器还用不顺手，乐声也混乱不堪——还好是狂欢节。
A Streetcar Named Faith=信仰号街车
A strengthened construction material used for the facility development of Rhodes Island.=强化的建筑工程材料，用于罗德岛的基础设施。
A strip of cloth ripped from a red flag. When you tie it to your arm, you will somehow feel sad.=从红色的旗帜上撕下的布条。不知为何，将它系在臂膀上时，会不自主地感到悲伤。
A stripped spider leg appears from the darkness!=带花纹的蛛腿从黑暗中出现！
A Stroll in the Tomb of Sui=岁陵漫步
A strong and durable luggage case. There does not seem to be anything inside it, as there is nothing he needs to take with him.=结实耐用的行李箱。里面似乎没有放什么东西，也没有什么东西需要被他带走。
A strong Ink Spirit named by the painter herself. Its great power and might is how it frees itself from the worries of having to think, allowing it to destroy all in its wake with its flaming inferno. Other than its buddy Bitey, that is. Gains attack power against opposite attribute enemies.=强壮的墨魉，名字是画家本人取的。强大的力量将他们从思考的烦扰中解脱，怒火将摧毁一切——除了好朋友阿咬们。攻击与自身属性相反的敌人时，更加强大。
A strong Ink Spirit named by the painter herself. Large and robust, but not very good at thinking. Tends to fall into the simplest traps and needs Bitey to save its ass. Gains attack power against opposite attribute enemies.=强壮的墨魉，名字是画家本人取的。身材高大，体格强壮，但不擅长思考，反而最容易落入简单的陷阱，要靠阿咬们搭救。攻击与自身属性相反的敌人时，更加强大。
A strong tea once saved lives in the Sargonian desert.\n'Fear not the bitterness, for it will keep you awake and alive.'=一种曾在萨尔贡的荒漠中救人性命的浓茶。\n“别畏惧苦涩，它能让你保持清醒，清醒地活下去。”
A strong will conquers all.=精诚所至，金石为开。
A stronger siege cannon engineered by the Ministry of Works, hijacked by the Shanhaizhong when they infiltrated Yumen. Yumen rampages over the sea of sand, advancing unhindered, threatening to tear down all walls.=由炎国工部监造司专为玉门城设计打造的加强弩炮塔，被潜入的山海众劫持。玉门横行沙海之上，前行无阻，铁壁难存。
A struggle with an ideal to support it is far from meaningless.=有理念支撑的争斗并非毫无意义。
A stubborn stone falls off a cliff. Will it wither and rot, or smash into pieces?\nA drop of rain long craved by a mountain village turns into a surging deluge,\ntaking lives, names, and the very meaning of 'benevolence' from Moushan's name.\nThe blade in Qiubai's hand can protect lives, but cannot rein in the will of the people.\nMountains surround Moushan village, but outside the mountain range,\njust how many more incidents like this are transpiring?=一块顽石坠下山崖，是将摧枯拉朽，还是会粉身碎骨？\n久旱的山村所求的那一滴雨，在山洪中奔腾狂啸，\n夺去性命，夺去名字，夺去谋善村的那一个“善”字。\n仇白手中的一把剑护得住人命，护不住人心。\n谋善村外群山环堵，而在群山之外，\n如同此间的人与事，还有多少正在发生？
A student club notice board to be hung on the wall. Most of the stuff that people can see is pretty meaningless.=悬挂的学生社团布告板。众人都能看见的，大多是些无足轻重的物件。
A Study On Weaknesses=弱点研究
A stump dug up from outside the city. She doesn't know what to do with it either, but she thought you'd like it, so she dug it up for you.=一个从野外挖来的树墩。她也不知道这东西有什么用，只是觉得好玩就挖来送你了。
A sturdy bench with a design that clearly harkens to the Royal Court style of the past two centuries. The operators placed Theresa's fabrics on top to give the ice-cold, dull-looking bench a splash of color.=结实的座椅，造型带有鲜明的近两百年来的王庭风格。\n干员们把出自特蕾西娅之手的织物放在这里，给冰冷单调的座椅添上了一抹鲜亮的色彩。
A sturdy mechanical surfing instructor that can withstand strong winds and waves. Its weaknesses are twofold: despite its anti-rust coating, it still rusts easily, and also it doesn't float.=耐得住大风大浪的机器冲浪教练。缺点是尽管有防锈镀层还是容易生锈，再就是浮不起来。
A sturdy mechanical surfing instructor that can withstand water and corrosion. High-density rare alloys were incorporated to increase its resistance to rust, but as such, it sinks even harder.=耐得住水渍腐蚀的机器冲浪教练。为了提高防锈性能选用了高密度稀有合金，所以更浮不起来了。
A sturdy rack wall for storing elite operator equipment, precisely partitioned by equipment use and size. The shield Ace always used hangs here. Sometimes, you can see Sharp stand in front of it with a bottle of wine, hesitant to leave.=用来收纳精英干员随身装备的坚实挂墙，根据装备的用途和大小进行了精确的区域划分。\nAce过去一直用的盾挂在这里，偶尔能看到拿着酒瓶的Sharp站在它跟前，久久不愿离去。
A sturdy scrap metal ladder meant for repairing the railway platform's construction faults. But the workers did such a good job restoring it that it was never needed. It now serves as a makeshift stand for their toolboxes.=用废旧钢材组装的梯子，坚固而粗犷。\n工人们为站台修复投入了十二分的心血，以至于用于故障检修的梯子至今没派上用场，只好拿来放工具箱。
A sturdy wood recliner warm to the touch. Yu often naps here. Chopping, kneading, washing—kitchen work never ends. Yu takes a short nap when tired, and sometimes mumbles stuff like 'salt it' or 'it's time' in his sleep.=温润坚固的木料打造的躺椅，余小憩时会在上面眯一会儿。\n切配和面，刷锅淘米，厨房里总有做不完的活计。若是累着了，余便随意倒头一睡，偶尔说两句梦话，不是“该撒盐了”，就是“时候到了”。
A sturdy work chair. If you get closer, you can smell hints of alcohol. The Catastrophe Messengers seize the opportunity to enjoy their brief moments of leisure during their off-time. Of course, Eyjafjalla is always away during those moments.=坚固的工作用椅，凑近些能嗅到些许酒味。\n工作的间隙，天灾信使们抓紧时间享受了片刻惬意的时光。当然，艾雅法拉并不在场。
A sturdy, compact stainless steel counter for dough. Cracks have appeared on the old board from daily use, but Yu never plans to replace it. Its flaws have become part of the craft—without it, the noodles would lose a certain flavor.=不锈钢质地的面食台，扎实而紧凑。\n做面食的台子天天用，老案板裂了道纹，余却一直没有要换的想法。有些旧物用久了，连瑕疵都成了技艺的一部分——扔了它，面里也像是少了什么滋味。
A sturdy, durable chair. It may be called secondhand, but it has actually changed hands plenty more times than that. There used to be many chairs like this in their hideouts, though the number who sit on them has dwindled over the years.=结实牢固的二手椅子，说是二手，其实已不知换了多少主人。\n曾经佣兵们的落脚处有很多把这样的椅子，坐在上面的人却渐渐零落。这次，W盘踞其上，她好像对这把椅子的舒适度很满意。
A sturdy, heavy wooden seat. Legends say sitting on it helps one enter meditation and forget worldly affairs. Many call it an ergonomic masterpiece; little do they know, it is simply the historical tales that make them linger.=十分敦实厚重的朴木坐具。\n相传，天镜阁的重椅坐上去，来客十分容易入定，忘记身外之事。许多人以为这是木匠通达骨肉之理的杰作，殊不知，只是那史料书册让人流连忘返。
A style of wallpaper used during Yan festivities. Its vermillion patterns rejuvenates drab walls, as lanterns light up the moon up above.=炎国过节时的壁纸样式。朱漆染青墙，花灯映玉盘。
A stylized display. No matter what it shows, it adds some muddled psychedelic-ness. The brand is rather paranoid about its odd temperament. Any buyer treating it as a funhouse mirror will receive a strict warning.=风格化的全景显示屏，播放任意内容时，都带有一种朦胧的迷幻气质。\n品牌方对该产品拥有的深邃气质异常偏执，把它当成哈哈镜的买家会收到品牌方的警告。
A sucker arrow, several small bells tied to the fletching.\nWith this arrow, you can provide a name, and so long as it's present on Rhodes Island and can be shot, she'll land this straight on the target.=一支吸盘箭，箭羽上系着个铃铛。\n有了这支箭，你可以报个名字，只要罗德岛上有且可以射击的，她都能把箭钉在目标上。
A sudden burst of daylight, and she dances with the dust.=天光乍现，她与飞尘共舞。
A sudden burst of enthusiasm comes to you, and you stack all your Tongbao in your hand.=你突然来了兴致，将通宝尽数摞在手中。
A sudden change of itinerary, an unexpected reunion, a noisy city, a strange commission. Ch'en's holiday is just beginning.=突然改变的行程，没有想过的重逢，嘈杂的城市，奇怪的委托，陈的度假开始了。
A sudden look back, at the corner of an inkstone's sea.=蓦然回首，墨海一隅。
A Sudden Loss for Words=戛然而止
A suitcase emblazoned with the gang's name. Despite its unassuming exterior, it holds the gang's weapons inside. Claws, machetes, brass knuckles... and a butterfly knife, well-maintained and gleaming as brightly as the day it was bought.=印着帮派名字的手提箱。和平平无奇的外表不符，里面装的似乎是帮派成员们的武器。\n钢爪、砍刀、指虎......还有一把保养得很好，和刚买来那天一样光亮的蝴蝶刀。
A summery outfit that Rope supposedly got out of nowhere.=暗索“变”出来的夏日装扮。
A sunken city resurfaces, an abandoned mining lamp is relit. Anything can happen in times like these.=一座沉没的的城市重见天日，一盏废弃的矿灯再度亮起。这年头太怪，什么事都有可能发生。
A superlatively heat- and chemical-resistant industrial material. Used in a variety of strengthening projects.=一种耐热性、耐化学性俱优的工业材料。可用于多种强化场合。
A supplementary VIP credit card issued by Golden Palm Bank Kazimierz. Incredibly high limit. Accepted without question in all major cities of Kazimierz.=卡西米尔金棕银行发行的贵宾信用卡附属卡，额度非常高，在卡西米尔各大城市中均可使用。
A supply crate from the Contingency Contract network. Provides a bit of a reward to those who work hard to heal this land. -Contingency Contract=来自危机合约的材料补给箱。给予努力治疗着这片大地的人们的微小回报。----危机合约
A supply crate with unknown contents until opened. Once a conflict erupted among the Gang members. Unable to pacify it, Indra angrily kicked the crate and drenched the newly-arrived Vina. This led to a huge fight between them.=补给箱，不打开不会知道里面放了什么。\n因陀罗记得有次格拉斯哥帮爆发了争吵，四处劝解无用的她一气之下踹飞了脚边的补给箱，里面的碳酸饮料喷了刚进门的维娜一脸，她们俩反而打了一架。
A support rack for a training bow and arrows, regularly restocked and maintained by Logistics. Outcast once proved herself Stormeye's equal at the shooting range. The bow and arrows he used then were left here, in commemoration of her.=存放着训练用弓箭套组的放置架，后勤部会定期对弓箭进行清理和维护。\nOutcast曾经是Stormeye在射击训练场上旗鼓相当的对手，后者将自己当时竞技用的弓箭留在这里，作为对对手的纪念。
A suppressive talisman of the Five Thunders. This is not a form of admonishment, but rather, her blessing to you.=一张五雷镇宅符。好歹不是某种训诫，而是她对你的祝福。
A surprise encounter with someone wearing a surprising smile on her face, and carrying a surprising gift.\nHoshiguma feels tears coming to her eyes.\nThe tiny fireworks in front of her seem brighter than the rest of the city combined.=意料之外的人带着意料之外的笑脸，手中拿着意料之外的礼物，站在自己面前。\n星熊忽然觉得眼眶一热。\n眼前小小的烟花，显得比整座城市还要明亮些许。
A Surprise from Sora=空准备的惊喜
A Surprise Visitor=不期而至
A surprising letter and someone one should not get on the wrong side of.=意料之外的来信，不该招惹的人。
A surveillance camera used to monitor the training area. Very easily hackable. The Team Rainbow operators have explained that this is implemented to ensure the fairness between the training's two teams.=用来监视训练区域的摄像头，非常容易被骇入。彩虹小队干员们解释说这是为了训练双方的公平公正。
A survey instrument developed by Rhine Lab specifically for use in Kjerag to collect various data from the mysterious snowy realm, maintaining stable functionality even in low-temperature environments. 'Myths are merely unexplained realities, and science will one day snatch off their veils.'—Elena firmly believes in this.=莱茵生命研发的专用于谢拉格境内的探测仪器，用来收集这片神秘雪境的各种数据，在低温环境下也能保持稳定性。 “神话只是未明缘由的现实，科学总有一天会扯下祂的面纱。”——埃琳娜坚定地相信着。
A suspended light fixture that brightens up the area underneath. This unique light is bound to not leave you hanging.=提供定点光照的吊顶光源，极致个性。
A suspended stove to be used with a fire pit table, from which the sound of boiling soup can be heard all day long.\nNo matter how cold it is outside, the stomach is always filled with the warmth of joy.=与火坑桌同用的吊炉，终日能听到热汤滚滚的声音。\n谢拉格人围着吊炉来一顿饱餐，屋外天气再寒冷，肠胃里永远是幸福的温度。
A suspended sun lamp helps the reeds inside dry in an open storage room near the entrance. The owner once tried to dry the reeds using Originium Arts, almost causing a fire.=玄关处的开放储物间，悬空的太阳灯可以帮助存放的芦苇收干水分。屋主曾经试过用源石技艺烤干芦苇，差点引起火灾。
A Suspicious Pamphlet=可疑的宣传页
A swarm of enemy drones approaches from 4 directions. Beware of a new type of enemy drone, the bomb-carrying Bombtails.=大量敌方无人机从四方向袭来，需要特别注意敌方携带爆破弹头的新型无人机暴鸰。
A swarm of Sea Terrors suddenly appears and attacks the cave. You quickly realize—were those faint tones the sounds of the shelled creatures calling out to the Sea Terrors? If so, not even a secluded cave like this can stop the transmission of information... You escape from the chaos, hoping that the sea people also made it out safely. Hope is all you can offer.=恐鱼群突然出现，袭击了溶洞。你猛然反应过来，那些隐约的低号，难道是贝类向恐鱼发出的讯息？即使是如此隐秘的溶洞，依然无法阻绝信息的传递吗......你从混乱中逃了出来，希望那些海民们也平安无事，希望。
A sweet and crisp glazed mooncake. Remember to heat prior to consumption!=香甜脆爽的糖皮月饼，食用前记得加热哦！
A sweet and refreshing honey drink that keeps Leto in a good mood. Drink deeply and seek solace in sweet chaos.=清新香甜的蜂蜜饮料，烈夏的心头好。醉溺其中，在甜美的混乱中寻求慰藉。
A sweet fairy tale where there is no illness.\n<@lv.item><Moonlight></> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<@lv.item><Moonlight Cocoon></> Blocks Moonlight=一篇无需担忧疾病的甜蜜童话。\n<@lv.item><月光></>一段时间后逆时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<@lv.item><月影之茧></>可以阻挡月光
A sweet fairy tale where there is no illness.\n<Moonlight> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<Moonlight Cocoon> Blocks Moonlight=一篇无需担忧疾病的甜蜜童话。\n<月光>一段时间后逆时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<月影之茧>可以阻挡月光
A sweet potato roasted in a pile of fallen leaves. Very hot—take care when holding.=一颗在落叶堆中烤熟的甘薯。很烫，捧起它的时候请小心。
A sweet-and-sour rainbow, dipped in golden sunshine.=酸甜的彩虹，裹满浅金色的阳光。
A switch used to modulate the chamber pressure. The main console is located outside of the cabin.=用于控制舱室内气压的开关。舱室外另有总控台。
A sword lodged in a stone. Was someone bored enough to do this?=插在巨大石头上的剑，到底是谁这么无聊啊。
A sword move, a letter, a piece of the past. The dead are gone—it's time to begin a new life.=一招剑式、一封信笺、一段过去。逝者已逝，是时候开始新的生活了。
A symbiont that appears alongside 'Nature's Compromise.' It is difficult to distinguish whether they are biological descendants or Originium Slugs contaminated and assimilated by the pollen. Perhaps a combination of both?=和“自然的妥协”一起出现的共生体。难以分清到底是其生物学上的后代，还是被花粉沾染并同化的源石虫。也许两者兼而有之？
A symbol of cooperation. Can be used to unlock additional content in Contingency Contract.=作为协议的象征，可用于解锁更多危机合约内容。
A symbol of luck that Magallan found in a place all but devoid of life. The rock has no doubt experienced many violent changes of the lands, but it survived, giving those who come across it a small bit of lingering hope.=麦哲伦在生命绝迹之所找到的幸运象征。这块石头无疑经历过大地的剧变，但它还是幸存下来，将残留的小小希望留给了发现它的人。
A symbol that can be seen everywhere within the Crimson Troupe. It burns the troupe leader and his pursuit for the arts into the eyes of all those who lay their eyes upon it.=猩红剧团内随处可见的图案，将剧团长和他对艺术的渴求深深烙印进每个人的脑海中。
A table and chair set specially prepared for the birthday banquet, with striking contrasting colors. 'I believe that as long as we work together, we can overcome the long night and welcome the dawn.'=为生日宴会特意准备的桌椅组合，配色对比强烈。\n“我相信，只要我们大家齐心协力，就一定能度过长夜迎来晨曦。”
A table and chair set specially prepared for the birthday banquet, with striking contrasting colors. 'I believe that where the Doctor and everyone are, there is the brightest light and hope.'=为生日宴会特意准备的桌椅组合，配色对比强烈。\n“我相信，有博士和大家在的地方，就有最明亮的光芒与希望。”
A table cluttered with tokens used by the mercs to trade for bounty. 'Most of the time, you just need to cut off a small piece of your target to claim your prize. Quick and convenient. That's what matters most here.'=摆满了佣兵们用来领取赏金的信物。\n“大部分时候，你只需要割下目标的一部分就能来领取赏金。方便、快捷是这里的首要要求。”
A table made of metal. Its Sarkaz aesthetics imparts a sense of aggressiveness. Amiya suggested modifying it. It wouldn't be nice if someone bumped into its sharp corners.=精钢制成的小桌，萨卡兹风格的造型让它看起来极具“侵略感”。\n阿米娅建议给桌子做些改造，要是有人磕碰到棱角上就不好了。
A table made specifically for broadcasting that chases all the latest trends. Thanks to a carefully-planned system, Kazimierz knightsports broadcasts, as far as the viewers know, never go wrong.=直播专用的桌子，迎合着人们对潮流的渴望。得益于精心策划的直播制度，在观众看来，卡西米尔骑士竞技直播以从未出过差错闻名。
A table used by Operators to play various games. Pick up the entire stack!=干员们用以游玩桌游的桌子。将手中的牌交给对方查看。
A table with a bunny pattern and all the desserts one could care to eat. Everyone sitting together to have sweets is a kind of joy in itself.=带有兔兔花纹，摆上了甜食的小桌。\n大家齐聚一堂，品尝同一种甜点，分享同一份快乐。
A table with an assortment of odds and ends on top: things that haven't been mailed, haven't been read, or haven't been completed.=堆放着大量杂物的石台。未送出的，未阅读的，未完成的。
A table with seats for two but food for just one. 'No, just one is fine. I'm good, seriously.'=放置了一人份食物的双人桌。“这，是，单人套餐，我认真的。”
A tabletop game with cute bunny chess pieces and cards. Just the perfect game for a gathering. 'Wait, what do you mean a Reverse card? This IS chess, right?!'=带有可爱兔兔棋子和一些功能牌的桌游，适合在聚会时游玩。\n“等一下，什么叫‘旋转牌’啊？我们不是在下棋吗？！”
A taciturn messenger.\nAccording to her own account, she's not hiding anything, just has nothing to say.\nThough she gives off the impression being a loner, she is often seen with her fellow Penguin Logistics employees.=沉默寡言的信使。\n按照本人的说法，并不是将想法藏在心中，而只是单纯的没有什么想法。\n虽然给人喜欢独处的感觉，不过事实上大多数时候还是和企鹅物流其他成员一起出现。
A tactical battle could be reversed, but a clash of ideologies cannot be reconciled.\n\n<color\=#FFA300><Danger Zone></color>Operators in the Danger Zone retreat at the end of the wave.\n\n<color\=#FFA300><Entitative Program></color>Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=战术的博弈尚能逆转，信仰的对抗不可调和。\n\n<color\=#FFA300><危险区域></color>危险区域内的干员会在波次转换时撤退\n\n<color\=#FFA300><实体程式></color>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
A tactical battle could be reversed, but a clash of ideologies cannot be reconciled.\n\n<color\=#FFA300><Orientation Trial></color>Use a pre-picked squad of 5 Operators.=战术的博弈尚能逆转，信仰的对抗不可调和。\n\n<color\=#FFA300><定向试炼></color>定向试炼提供5名预选干员组成的小队
A tactical battle could be reversed, but a clash of ideologies cannot be reconciled.\n\n<Danger Zone>Operators in the Danger Zone retreat at the end of the wave.\n\n<Entitative Program>Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=战术的博弈尚能逆转，信仰的对抗不可调和。\n\n<危险区域>危险区域内的干员会在波次转换时撤退\n\n<实体程式>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
A tactical battle could be reversed, but a clash of ideologies cannot be reconciled.\n\n<Orientation Trial>Use a pre-picked squad of 5 Operators.=战术的博弈尚能逆转，信仰的对抗不可调和。\n\n<定向试炼>定向试炼提供5名预选干员组成的小队
A tactical shield that can be quickly deployed to provide defensive cover and fortification. They are bulletproof, but they don't stand a chance against any explosives.=能够快速部署，提供防御和阻碍功能的战术护盾。只能抵挡子弹，对爆炸物毫无办法。
A tactical war table, features a solid wood base under Columbian glass.\nFrom County Hillock to Londinium, the dark cloud over Victoria grows denser as more and more cities appear on this table.=专门定制的战术推演桌，实木基座，上覆一块哥伦比亚产图绘玻璃。\n从小丘郡到伦蒂尼姆，维多利亚上空阴云渐浓，越来越多的城市复现在沙盘上。
A taiko drum themed music player with Don-chan and Katsu-chan stamps on it. When Kirara's challenging 10-star songs, you can also often find Utage here jamming out to new tunes.=装饰着台式太鼓机的音乐播放器，附带的收纳盒上印有小咚和小咔。\n在绮良挑战十星难度的时候，往往能看到和她同行的宴在这里饶有兴趣地听着新曲。
A tailor-made insulative bracelet. A safe handshake, finally.=特制的防电手环。终于，安全握手。
A tall bookshelf filled with many interesting reads. Take your pick, and have a seat.=高高的书架上除了书籍，还有很多有趣的东西。挑上一件，放松一下吧~
A tall metal pillar. Can be used to partition indoor spaces. The hanging screen can visualize music. It senses all noise through hidden pickups, so it's not strange to see people yelling at it.=挺拔的金属立柱，能够划分室内空间。悬挂的扩展屏能让音乐可视化。\n该设备通过隐藏式拾音器感知一切声音，因此有人对着柱子大喊大叫并不奇怪。
A tall stool reserved for guests. There is nothing placed on top. Most forest tribes are very passionate and hospitable to their guests, although it's not very often outsiders come to disrupt their peaceful lives.=为客人备用的高脚凳，上面暂时什么也没铺。 大部分的林地部族热情好客，只是很少会有外来者闯入他们宁静的生活。
A tank containing necessary resources such as disinfectant and neutralizing agents. For use only during emergencies.=包含消毒水、中和试剂等必要资源的罐体。以备不时之需。
A tapestry depicting the snow-capped mountains of Kjerag. While there, you need only look out the window to see the same scene. And now, you'll be able to bring that window with you.=描绘了谢拉格雪山风景的织毯画。\n在谢拉格只消看向窗外，就可望见雪山风光。现在你可以把这扇“窗”带到大地的任何地方。
A tapestry with threads dangling from the ceiling and balls of yarn hanging beneath the drapes. It used to be a baby's swaddling clothes and a child's hoodie. Even after the child is all grown up, it remains by her side as a tapestry.=毛线挂在房顶，毛球悬在毯下，除了能把它当成装饰之外，盖在身上也很舒服。\n它是婴儿的襁褓，是孩童的连帽衫。孩子长大之后，它变成挂毯延续着陪伴。
A target Liskarm often uses during training. The one in that photo often makes fun of her.=雷蛇训练时惯用的靶子。靶子上的照片来自一个经常捉弄她的人。
A Taste of a Century=百年一味
A tasteful golden floor lamp. Props like these love to have bad contacts, so someone's usually positioned far off set waving a staff just to ensure the dang light works.=造型雅致的金色落地灯。\n这类道具经常会出现接触不良的问题，一般在拍摄时总有一个工作人员在远处挥动着法杖，确保光源稳定。
A tasty and refreshing snowskin mooncake. Remember to properly refrigerate!=可口凉爽的冰皮月饼，记得冷藏保存哦！
A tattered and scuffed safety helmet. If you don't wear it properly, Cement won't let you follow her into the mines.=一顶痕迹斑驳的安全帽。不好好佩戴的话，洋灰不会允许你随她进入矿场。
A tattered curtain, smeared with bore cleaner and oil and solvent. Challenging aroma. If you can't find Paganini inside, look up—he likes to ponder while perched on the strut. Topics include philosophy, work, and tonight's supper.=一块破旧的帘子，上面混合了铳械清洗剂、保养油和除锈剂的味道，有些刺鼻。\n如果在店里找不到店主，可以抬头往上看，他喜欢挂在布帘的架子上思考哲学、工作或者今天的晚饭。
A tattered piece of sheet music. The notes can no longer be clearly read. No one knows for certain what story this piece was meant to tell.=一张古旧的乐谱残章，上面的音符已经模糊不清，不知这首曲子讲述着怎样的故事。
A tattered sandbag, sturdier than ever with the chain replaced. It could last another decade. Indra once hit it so hard that it burst, and she stuffed it back up. The sewn-up exterior looks the same, but the inside is another story.=破损的沙袋，链条经过更换加固，预计还能再用上几年。\n因陀罗曾一拳把里面塞填的棉花打得漫天纷飞，又找来新的内容物填充进去，缝补后外表看似没变，但沙袋内芯已经与之前完全不同了。
A tattered table with tattered books propping up a tattered TV set. The mercs sometimes huddle around to watch Kazdel's literacy programs, but most couldn't read the names of the books until the ID tags were brought back to the hideout.=破烂的桌布和破烂的书籍在破烂的桌子上撑起了破烂的电视。\n佣兵们时常围着电视观看卡兹戴尔播出的扫盲节目，但直至识别牌被人带回来，大多数人也认不出来这几本烂书叫什么名字。
A tea table constructed with two different types of materials. Sometimes, the different materials coming together to form a single piece is the very thing that gives it its beauty.=用两种材料拼接而成的茶几。有时候，不同材料共存本身就能提供美感。
A tea table with a metal surface and a quaint little design.\nCertain parts of the table ring at a fixed pitch when hit with the right object, making it a potential glockenspiel replacement.=金属桌面的茶几。融入了设计者的巧思。\n用合适的东西敲击桌板的特定部位，会发出固定音高的声音。或许可以代替钟琴。
A tea-picking basket found in every Shangshu household, its bottom still stained with the red mud of the Mengding tea mountains.\nIn the spring and winter, diligently sow the mountainside in one season, and carefully reap the rewards of your efforts in the next.=尚蜀人家处处可见的采茶篮，底部还沾着蒙顶茶垄间的红泥。\n春仔冬片， 勤种一山一季，细萃三两三钱。
A team battle? Understood.=团体战吗？明白了。
A team of mercenaries are patrolling in the courtyard. Their hounds pick up the scent of strangers and start barking immediately, sending the entire squad your way.=一队雇佣兵正在庭院中巡视。猎犬嗅到陌生人的气味，顿时嚎叫起来，整支队伍迅速向你靠近。
A teammate's connection was lost; simulation terminated=队友网络异常，模拟已终止
A temperature-controlled hydrotherapy spa adorned with scented candles. Oh, water. If it wasn't for you, how would we ever get a second sun?=装饰着香氛蜡烛的恒温水疗池。水啊，水，若没了你，怎能为此城奉上第二轮太阳呢？
A template-made engraved medal based upon the emblem used by Intelligence Certification in their archival work.\nOur intelligence records will never be complete. The best we can do is to get as close as we can.=以档案室用来确认情报已归档时使用的公章为模板制作的蚀刻章。\n总有情报会遗漏，我们能做的只是尽力去记录。
A temporary crew member recruited from a Wrankwood studio plate. It is his first movie and he is eager to do his job, but he isn't sure why the mic refuses to record.=临时从蓝卡坞移动拍摄地块上找来的工作人员。第一次进入剧组，他很努力地想要完成自己的工作，但不知为什么设备总是无法成功收音？
A tender, sugary mooncake with a glossy sheen, prone to making anyone drool at the mouth.=口口绵润的糖皮月饼，色泽油亮，引人口水四溢。
A tent that is little more than some cloth propped up by sticks. Mizuki has lived in even barer dwellings, however, so he does not complain.=说是帐篷，其实只是用木棒和薄布搭起来的小三角。它确实很简陋，但水月曾经住过比这还简陋的地方，所以他倒也没什么特别的感想。
A terrifying competition rule used in some arenas. The audience votes on the placement of bombs and obstacles. This is one of the most undignified competitions for the knights. No, it doesn't have much to do with competition anymore, but it does bring in a lot of money.\n<@lv.item><Interference Mine></>Upon explosion, deals heavy damage to enemies in the surrounding tiles and amplifies the damage they take for 15 seconds.=部分竞技场采用的令人毛骨悚然的赛制。炸弹和阻碍的位置完全由观众投票选出。这是骑士们最没有尊严的一场竞技，不，已经和竞技没什么关系了，不过钱是真的给了很多。\n<@lv.item><干扰地雷></>爆炸时可使四周的所有敌人造成大量伤害并使其15秒内受到的伤害增加
A terrifying competition rule used in some arenas. The audience votes on the placement of bombs and obstacles. This is one of the most undignified competitions for the knights. No, it doesn't have much to do with competition anymore, but it does bring in a lot of money.\n<Interference Mine>Upon explosion, deals heavy damage to enemies in the surrounding tiles and amplifies the damage they take for 15 seconds.=部分竞技场采用的令人毛骨悚然的赛制。炸弹和阻碍的位置完全由观众投票选出。这是骑士们最没有尊严的一场竞技，不，已经和竞技没什么关系了，不过钱是真的给了很多。\n<干扰地雷>爆炸时可使四周的所有敌人造成大量伤害并使其15秒内受到的伤害增加
A terrifying machine that sweeps across the beach, equipped with an ultra-powerful water cannon strong enough to blast any drunkard to their senses. After someone secretly tampered with its targeting logic, it now only blasts sober people.=横扫整片沙滩的恐怖机械。一发超高功率水炮足以让烂醉如泥的家伙彻底清醒过来。被人偷偷改了判定逻辑，现在只轰清醒的人。
A Thank-you Letter from Amiya=来自阿米娅的感谢
A Thank-you Letter from Wang=来自望的感谢
A themed Fashion Collections set containing a Custom Looseleaf and stickers, easily placed and displayed.=形艺特辑的预设主题内包含的特辑封面和收藏贴，可用于快速完成版面编辑。
A thick tabletop, clear shelves, gentle lights, and a hidden storage space. Everything you need for all sorts of interactions. For some, sitting at the bar needs as much courage as challenging the Doctor to a brain teaser.=厚实的台面，透明的杯架，柔和的顶光，外加隐藏式储物空间，功能一应俱全，可满足多种社交需求。\n但对一些人而言，坐在吧台边需要的勇气不亚于邀请博士玩脑筋急转弯。
A thick thread-bound book that will never be lent to anyone else. Its pages describe the decades of war in Ursus, and the dried ink carries a long history of suffering.=一本绝不允许他人借阅的厚重线装书。乌萨斯数十年的战争始末跃然纸上，漫长苦难自干涸墨迹里汩汩流出。
A thick, lush forest. As trees compete for sunlight, they create more room for those who live beneath their canopies. Fungi grow on fallen trunks, while those who feed upon the fungi are fed upon by larger creatures, which in turn nourish new saplings with their carcasses.=枝繁叶茂的密林，树木竞相争高，反而给树下的生物留出了更多生存空间。那些倒下的树木上长出了菌类，吃下菌类的动物被更高大的生物捕杀，捕食者死前倒在了新生的树苗旁。
A thick, steel plate with a Sarkaz Royal Court motif, inlaid with a clock in the center. Can effectively block most sound, but that means nothing to PhonoR-0's song.=装饰有萨卡兹王庭风格纹饰的厚实钢板，正中嵌着一块时钟。\n它能有效隔绝大部分声响，但PhonoR-0的歌声却畅行无阻。
A thick, sturdy pillar with excellent vibration-resistant capabilities. It is capable of keeping this small home standing even through the tremendous shaking of a nomadic plate being towed.=厚实坚固的承重柱，具备优异的抗震性能。\n在移动地块被拖拽的巨大震动中，它依然能支撑这方小家园安然无恙。
A thing long past, an old friend, or a forgettable experience. The past never stops haunting Ethan.=一件往事，一位老朋友，或者一段不值一提的经历。对于伊桑来说，过去的生活总让他耿耿于怀。
A thought leaving reality, delusion in all cases.=一念离真，皆为妄想。
A thousand armies move at the beating of your war drums, with a handful of sand to clean the blood from one's armor... What a tremendous victory!=征鼓一声千军动，掬罢黄沙浣铁衣......好一场大胜！
A Thousand Autumns On=此后千秋
A Thousand Correspondences=书信零落
A thousand li without beasts=千里空无一兽
A thousand miles=跬步千里
A thousand miles. Begin with one. A moment's slack. All's undone.=跬步千里，聚沙成塔。稍有懈怠，再难复返。
A thousand moves in one breath!=千招百式在一息！
A thousand ploys exhausted, the body a cage. Parting from the stones, from the self wedged in the gaps, and the one held in mind. Between every gap, a severed slice of memory.\n<@lv.item><Condition></> Natural DP regeneration rate is reduced\n<@lv.item><Writing knife></> Can be used to move words\n<@lv.item><Glyph Tile></> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=牢形竭思，千虑万计。别枰中子，隙中身，念中人。\n<@lv.item><特殊条件></>部署费用自然回复速度降低\n<@lv.item><书刀></>可以调整字的位置\n<@lv.item><字格></>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
A thousand ploys exhausted, the body a cage. Parting from the stones, from the self wedged in the gaps, and the one held in mind. Between every gap, a severed slice of memory.\n<Condition> Natural DP regeneration rate is reduced\n<Writing knife> Can be used to move words\n<Glyph Tile> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=牢形竭思，千虑万计。别枰中子，隙中身，念中人。\n<特殊条件>部署费用自然回复速度降低\n<书刀>可以调整字的位置\n<字格>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
A thousand years have passed since the people of Ursus overthrew the Hippogryph, and the Empire's glory now sweeps across the highest edifices and mountains. It is Ursus's deepest desire to cast the vast shadow of the Emperor's Will across the land.=自乌萨斯人推翻骏鹰已近千年，帝国的光辉掠过群山峻岭，高楼广厦。而皇帝恩泽洒在大地上的广袤阴影，即是乌萨斯最深远的意志。
A Thousand Years in a Sigh=千年一叹
A thousand years of wandering passed in a flash. All truths, all lies, all but a dream. Outside my tent, the wind howls as it ever has. My lord awakens, so I too awake.=千载长路不过须臾，万般虚实无非一梦。帐外风如旧，君醒我亦醒。
A Thousandth of A Heart=千分之一的心
A three-layer basket frame woven from fine willow branches, used to spread out undried medicinal materials for ventilation and protection from the sunlight.\nEarly in the morning, the clinic owner squats in the alleyway before a pile of herbs, sifting and shaking out dust and dirt. The morning breeze tugs at his clothes, but the herbs in his hands are not blown away at all.=上等藤柳编织成的三层簸箕架，避阳透气，用来摊晾未干燥的药材。\n清早街巷，医馆老板一边蹲桩扎马，一边抖筛扬尘。晨风撩动衣摆，他手中的药材却半点也没被吹散。
A Three-Sided Coin=三面的金币
A thriving metal crab that's rarely seen. The fruits attached to its body serve as spare energy reserves and can be made into delicious dishes.=茁壮成长的磐蟹，一般不容易见到，身上附着的果实是它的能量贮备，能够被做成美味佳肴。
A thriving plant that may one day bloom with brightly colored flowers. Given a little more time, it will likely need a taller trellis. Podenco has been watching it closely!=一盆生机盎然的植物，或许有一天会开出颜色鲜亮的小花。\n再长一段日子，估计就要更换更高的爬藤架了。波登可一直在很认真地观察着！
A through ticket system has been implemented across the various venues at this Obsidian Festival, which means tickets are required for most events. So please make good use of the tickets you have!=本届节日的各个会场别出心裁地使用了联票制，这意味着只有持票才能参与各种活动，请多多使用吧。
A thrust of whip, the sword to rip.=以鞭行枪，可断兵刃。
A thumb-sized surfboard, printed with the 'White Volcano' logo. It's a decoration he dresses cocktails with. May this prompt you to look back fondly on your unforgettable vacation to Siesta's sands.=一块拇指大小的冲浪板，印有“纯白火山”的标志，这是他用来装饰鸡尾酒的摆件。希望能让你怀想起在汐斯塔沙滩度过的难忘假日。
A thunderous tirade strikes you, leaving you bewildered. In your daze, you see several strange ships sail over from the side, and Ermengarde beating a hasty retreat. A sense of dread washes over you.=如雷的呵斥声当头砸下，把你震得晕头转向。恍惚间，你看到几艘奇怪的船从旁行了过去，而埃芒加德正在不停往后退。你心里有种不好的预感。
A Tiacauh Brave is spawned when <Forest> is formed.=形成<密林>时，会生成1只提亚卡乌勇士。
A ticket distributed by a talent agency, which can be exchanged for entry into a lottery. After a certain incident, they were the hottest item at the Vintage Bazaar for a while, and could be traded for nearly anything.=由演艺事务所分发，用于兑换抽选资格的票券。在某一起事件过后，一度成为特典中古市场上的抢手货，几乎可以换到任何东西。
A ticket to the Obsidian Festival. Can be used to enter special stages.=黑曜石节官方发售的门票，用于进入各类特殊关卡。
A Tidal Caster on a speedboat. The Caster will continue battle after the vehicle is destroyed.=搭载着控潮术师的快艇，载具损毁后术师会继续作战。
A Tidal Leader on a speedboat. The Tidal Leader will continue battle after the vehicle is destroyed.=搭载着领潮员的快艇，载具损毁后领潮员会继续作战。
A tide-rusted street sign stands alone—this road has already become scantly traveled. Nobody cares about the stories that once unfolded here, nobody remains to record them. Silence falls upon all equally, bringing the same quietude. Only the street sign marks these memories, roughly engraved with the name of this small town— 'Gran Faro.'=潮朽的路牌孤独矗立，这条道路已经鲜有人踏足。那里发生的故事不被关心，无人记述，沉默平等地降临在所有人身上，带来相同的寂静。只有路牌成了记忆的标点，粗砺地铭刻着一个小镇的名字——“格兰法洛”。
A tightly-bundled bale of hay. If you take it apart, you'll find an oven remote control that hasn't been seen for a long time. Maybe you'll also find keys, access cards, glass beads, hairpins...=捆扎紧实的草垛，拆开的话会从中找到消失了很久的烤箱遥控器。或许，还有钥匙、门禁卡、玻璃珠、发卡......
A time-limited currency arranged for a new type of headhunting contract; Collect enough to recruit an operator from a designated pool for a limited time=新型招聘合约所约定的一种时限货币，累积一定数量后可在指定时期内招聘指定干员。
A timetable displaying the daily train schedule; a black umbrella is lying next to it. Long ago, the Self-Salvation Corps used the color of umbrellas to signal enemy movements. But the war is over now, and an umbrella is just an umbrella.=显示着每日列车情况的时刻表，旁边放着一把黑色的雨伞。\n很久以前，自救军曾经用雨伞的颜色来暗示敌人的动向，但战争终于过去，现在伞就是伞。
A timeworn mask used during sacrificial festivals. The hollow eye sockets bore witness to the birth of the land.=残留着浓烈岁月痕迹的祭祀面具。空洞的眼眶见证了大地的黎明。
A tin of pet food common to the Lungmen market, cheap and delicious. Just give the ring pull a flick, and you'll have your little dear bounding over to you.=龙门市面上常见的宠物营养罐头，实惠美味。只要弹弹罐头上的拉环，就会有一只小可爱向你奔来。
A tiny figurine formed of water droplets, shaped like Muelsyse herself. So long as the reaction between you two remains, it will never dissipate.=一个水滴凝成的小人，是缪尔赛思自己的模样。只要你们之间的感应仍在，它便不会消散。
A tiny garden with a small pool, its water outlet inside a wooden beast carving. Legends say the hero Flora planted thousands of plants and flowers in her waterside garden, which could heal all wounds and soothe the hearts of all Minoans.=带有水池的小型花圃，出水口设置在原木兽雕内部。\n传说英雄芙罗拉在水边的花园里种下万千花草，可以愈合所有伤口，安抚每个米诺斯人的心灵。
A tiny glass phial filled with smoke. Shatter with your fingers when danger looms, and Ascalon will be by your side.=一只装着烟雾的细小玻璃瓶。遇到危险便捏碎它，阿斯卡纶会即刻赶到你的身边。
A tiny little freight truck, made out of a candy wrapper. For each Rim Billy sweet you've given Warmy in your journey, she's transformed it and gifted it back to you.=一辆用糖纸叠成的小小运载车。你在旅途中给了温米几颗雷姆必拓奶糖，她变了个样子回赠与你。
A tiny little rock sculpture. It looks like it's 'gazing' at you inquisitively.=一个小小的岩石雕像，似乎在用好奇的“目光”看着你。
A Tiny Stage=微型舞台
A to-go machine used in a Healthy Diner. 'Stop looking at me like that... I know how to use it!'=健康的外带售货机。“别用那种眼神看着我，我会用，真的！”
A Toast to Spring Mounts=敬属春山
A token of friendship. Can be used to exchange items from the Store.=友谊的见证，用于在商店中兑换物资。
A Tombkeeper Grotesque is spawned when <Mountain> is formed.=形成<山脉>时，会生成1只守墓石像。
A tool for use=可成器具
A tool rack assembled with the clever use of the room's indoor piping. It can be used to hang up many useful tools.=利用室内管道装配的工具挂架。能够悬挂许多常用器具。
A tool rack built around the exposed pipes in the room. Works as both a partition and storage, and it hardly costs anything, too.=利用室内管道装配的置物架。兼顾隔断与置物效果，还不用花太多钱。
A tool rack that came with the maintenance and repair work desks; has all the tools and machinery you need. Modern tech has made instrument repair a lot easier, but the most intricate parts still needs the skilled hands.=与保养台和修复台配套的工具架，器械齐全。\n现代机械让乐器维护工作变得简单不少，但最精细的操作，还是依赖于匠人的双手。
A toolbox left by Passenger's mentor. It looks rusty and worn out, but the tools seem usable since it was stored safely in a high and dry place.=异客的老师留下的工具箱，虽然看起来破破烂烂，但因为安放在干燥的高处，似乎并没有受到什么影响。
A toolbox W uses to make detonators. 'From production to detonation, she has a hand in the entire process.'=W制作起爆器的工具箱。“从制作到起爆，整个过程她都会参与。”
A tooth for a tooth.=以牙还牙。
A Top Student's Abilities=才女的实力
A topological model of aggregated information. Can be used to rebuild past events.=聚合关键情报的拓扑模型，可以用来重建过往事件。
A topological model of effective intelligence that can be used to reconstruct past events.=有效情报的拓扑模型，可以用来重建过往事件。
A total of fifteen teams entered the first round of this competition. Team LUNG wRATh is definitely this competition's hottest team.=十五支队伍出线，鼠胆龙威队，当之无愧的最大热门。
A total victory with no casualties. Dr. {@nickname}, if you were around back then, would things have... turned out differently?=大获全胜，无人伤亡。Dr.{@nickname}，如果那个时候有你在的话，事情......会不会不一样呢？
A touch of my finger shall crumble your wills.=指尖轻轻一触，你们的意志就会溃散如泥。
A Tough Match-up=对对碰，硬邦邦
A tourist souvenir from the City of Radiance. It is said that artificers can turn them into large gemstones. 'A padishah once ordered all the gems accumulated in his palace over a thousand years to be ground into fine grains of sand and scattered at the bottom of the garden pond, just so that the citizens could share in the radiance.' - Exhibit label on a mummy in the museum=“辉煌之城”提供的观光纪念品，据说工匠们能把它变回大个头的宝石。“曾有一位帕夏，命人将宫殿里辉耀千年的宝石全部磨制成沙，铺在花园的水池底，只为与全城的子民共赏光华。”——摘自博物馆中某干尸的展签
A towering female Oni.\nUnlike Madam Ch'en, she dresses very casually but easily reminds others of her post with her speech and demeanor.\nShe loves to drink, but no one has seen her inebriated to date.=十分高大的鬼族女性。\n和陈长官相反，穿着总是十分随意，不过，一开口就能让人回想起其督察的身份。\n喜欢喝酒，至今还没人见过她醉倒的样子。
A Town Amidst the Clouds=小镇翳云
A town that disappeared from the map, a goodbye that was never said.=从地图上消失的小镇，没来得及说的那声“再见”。
A toy for play=可成玩物
A toy for play. A tool for use. Maybe a weapon. Or pillar too.=可成玩物，可成器具。可成武备，可成栋梁。
A toy machine filled with candy. Spits out different flavors at random. Have one. Supposedly, there are rare flavors hidden inside!=塞满了糖果的玩具机，会吐出随机味道的糖果。\n来一颗吧，据说里面有些是稀有口味哦！
A trade as secret as the blood that drips deep in the city.\n<@lv.item><Munitions Factory Command Center></> When skill is activated, begins manufacturing equipment and becomes the endpoint for all freight cars; once SP gauge is full, deploys random equipment on the surrounding 8 Low Ground and deployable High Ground tiles=一场不为人知的交易，流淌在城市深处的鲜血。\n<@lv.item><军工厂指令平台></>技能开启后，开始生产装备，且自身成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出随机装备
A trade as secret as the blood that drips deep in the city.\n<Munitions Factory Command Center> When skill is activated, begins manufacturing equipment and becomes the endpoint for all freight cars; once SP gauge is full, deploys random equipment on the surrounding 8 Low Ground and deployable High Ground tiles=一场不为人知的交易，流淌在城市深处的鲜血。\n<军工厂指令平台>技能开启后，开始生产装备，且自身成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出随机装备
A traditional chaise lounge improved with western sensibilities. Why not take a quick nap before participating in the festivities again?=结合西方设计进行改良的贵妃榻。半晌瞌睡后，再游佳节。
A traditional chest imported from Yan with endless uses. Where could all the treasures be?=炎国传统箱柜，功能多种多样。寻寻觅觅，不知珍宝在何方。
A traditional explosive device that derives its meaning from its purpose. If an explosive goes off in a forest and no one is around to hear it, did an explosive really go off at all?=一种通过爆炸来证明存在的传统民俗用品。如果你没听见爆炸的声音，那它就不曾存在。
A traditional Leithanian music box, its brass pipes lined in an ascending spiral. In dorms, it becomes the frontline of the students' battles: 'You history buffs dare add an arpeggio today, we telepaths are turning it electronic tomorrow!'=传统的莱塔尼亚手工制品八音盒，发声铜管盘旋而上，奏响的乐音婉转动听，本身少有曲折。\n但它放在起居厅，就会变成学生交锋的前沿：“今天你们历史系敢多加一个琶音，明天我们传心系就敢把它改成电子乐！”
A traditional Leithanian recording device. Its meticulously designed resonator structure and special Originium materials allow it to record nearby sounds, which can be replayed by reactivating the device with Arts.=莱塔尼亚传统录放设备，精心设计的共振结构和特殊的源石材料让它能够记录周围的乐音，使用源石技艺激活之后就能重新振动播放。但是录制精度欠佳，音质也不太能令现代人满意。
A traditional Minosian food made from starch and fructose. Used to obtain rewards from the Honey Biscuit Castle.=以淀粉与果糖制成的米诺斯传统美食，用来获取蜜饼城堡的奖励。
A traditional Reimselar fireplace for displaying candles. The candles are a display of wealth for a Reimselar family.=兰赛拉尔地方用于展示蜡烛的壁炉。壁炉里的蜡烛是分辨一个兰赛拉尔家庭富裕与否的重要象征。烤火，不是有火盆吗？
A traditional Yan-style tea table, specifically for tea ceremonies and serving refreshments. Visitors near and far, please come in and enjoy a cup of tea.=炎国传统样式茶台，专门用来制作礼茶和茶点。四方而来皆是客，进门请君一杯茶。
A tragic tale is being performed on the stage right this moment—a Snowpriest and her bodyguard are separated from each other. They want to share the information they have with each other, but things are bound to never go their way.\n<@rolv.rem>When either of the two is incapacitated, the other will inherit all abilities of the fallen and see their combat abilities increased significantly</>=此地正在上演一出悲剧——雪祀亲卫南北相隔，想将自己掌握的信息透露给彼此，而他们必不得所愿。\n<@rolv.rem>他们其中一人倒下时，另外一人会继承倒下者的能力、作战能力大幅提升。</>
A tragic tale is being performed on the stage right this moment—a Snowpriest and her bodyguard are separated from each other. They want to share the information they have with each other, but things are bound to never go their way.\nWhen either of the two is incapacitated, the other will inherit all abilities of the fallen and see their combat abilities increased significantly=此地正在上演一出悲剧——雪祀亲卫南北相隔，想将自己掌握的信息透露给彼此，而他们必不得所愿。\n他们其中一人倒下时，另外一人会继承倒下者的能力、作战能力大幅提升。
A Train Ticket=一张车票
A trainee from the Blade Helmet Knightclub. This order of young competition knights chose the name of the ancient heroes of Kazimierz. In fact, they exhibit only arrogance and complacency from that extinct lineage. They are good at picking fights and don't go down easily.=锋盔骑士团学徒。这个与骑士竞技同等岁月的骑士团选用了古代卡西米尔英雄的名讳作名，事实上他们只从那个消亡的家族中继承了傲慢与自满。他们擅长挑衅强者，也绝不会轻易倒下。
A trainee from the Bloodboil Knightclub. The Bloodboil Knights have long been known for their ferocity and aggression, from trainees to knight nobles. Whenever one of their brothers falls, they gain courage and combat prowess.=沸血骑士团学徒。沸血骑士团素来以狂野的进攻性闻名，从学徒到贵族骑士，每当有战友倒下他们都会愈战愈勇，作战能力将大幅提升。
A trainee of the Nova Knightclub. With the Candle Knight as its figurehead, this Knightclub with a beautiful name recruits elegant knights proficient in using Arts from far and wide. Though there is occasional displeasure over being forced to imitate the Candle Knight, the popularity and wealth it brings remain a big draw of the Knightclub.=散华骑士团学徒。这个拥有美好名字的骑士团以烛骑士为招牌，广招擅长法术、端庄优雅的骑士们。尽管强迫他们效仿烛骑士偶尔引发不满，但带来的人气和财富还是让人趋之若鹜。
A training area packed with Sea Terrors, seemingly startled awake by the sound of hunting bells. This place, once used for human training, is now their hatchery. In the darkness, sets of eyes shine with an eldritch glow, the sounds of crawling and slithering fill the air, and their hostility is practically palpable.=作训场中挤满了恐鱼，它们似乎因狩猎的钟声而惊醒。原先供人类切磋训练的地方，如今已经是它们的孵化场。黑暗中，一双双眼睛闪烁着诡异的光芒，爬行的窸窣声响成一片，它们的敌意几乎凝成实质。
A training invitation exclusive to Senior Operators, offering accelerated promotion of their abilities to the Elite 2 level.=只限资深干员使用的特训邀请函，能够快速将自己的能力提升至精英阶段二。
A training invitation exclusive to Top Operators, offering accelerated promotion of their abilities to the Elite 2 level.=只限高级资深干员使用的特训邀请函，能够快速将自己的能力提升至精英阶段二。
A training invitation letter exclusive to Professional Operators, offering accelerated promotion of their abilities to Elite 2.=只限专业干员使用的特训邀请函，能够快速将自己的能力提升至精英阶段二。
A translucent mist-like curtain that conceals. Not all guests come with good intentions, and it acts as a tangible boundary and an invisible mirror. If talk goes sour, lowering the curtain is one way to maintain a graceful distance.=一道半透的素纱挂帘，如烟似雾，垂落在需要暗藏玄机之处。\n会客之人并非全都怀有好意，帘幕既是一道有形的界限，也是一面无形的镜鉴，若是话不投机，降下那一片纱也算留人余地。
A translucent scroll that acts as a partition. This is Scene trying to tell the other photography hobbyists: Patience is virtue.=透明但模糊的隔断用卷帘。稀音正在尝试告诉其他爱好者：等待也是很重要的。
A transparent glass mirror matches the atmosphere of the place, somewhat capable of directing the flow of people. After the new fluorescent stickers arrive, the mirror should be better equipped to perform its duties.=符合店内氛围的透明玻璃镜，能够稍稍分隔下人流。等新的荧光贴纸到货后，这块镜子应该就能更好地履行职责了吧。
A transparent glass screen capable of displaying time. Order in all things.=能够报时的透明玻璃屏风。万事皆应有度。
A transparent partition used to isolate dangerous work areas. Made from new materials designed by Whitesmith, these doors witnessed the birth of many industries.=隔断高危工作区域的透明材质隔板。由Whitesmith设计的新材料制作而成，它见证了许多行业里渺小伟业的诞生。
A transport permit acquired by Heidi through due means.\nIt comes with a full page of restrictive terms.=海蒂通过一些手段争取到的运输许可证明。\n这张许可证同时附带着一整页的限制条例。
A transport vehicle engineered by the Ministry of Works, hijacked by the Shanhaizhong when they infiltrated Yumen. Can carry up to four soldiers smoothly over desert terrain.=由炎国工部监造司专为玉门城设计打造的运兵车，被潜入的山海众劫持。可载四名士兵，即使是沙漠地形亦能平稳运行。
A transport vessel carrying supplies for setting up the competition venues. All competitors have the duty of protecting it from attacks.=为大奖赛搭建输送物资的运输艇，参赛选手有保护它免受攻击的义务。
A transporter in the shape of a sofa bed? Able to send people into another room. Some matters that don't seem solvable were sent here. If they aren't settled here, off to the next room to look for more aid.=似乎是沙发床的传送器，能够把人送去另一间房间。\n一些表面上无法解决的事项，被送到了这里，如果这里也无法解决，就得去下一间房间寻求帮助。
A transporter who always wears a smile on her face.\nShe is well-informed and well-traveled, having a good understanding of the geography and customs of most countries in Terra. She often drops facts about various places that would be considered secrets to outsiders. However, tracking her down can be as hard as chasing a ghost, and no one seems to be able to find her when she's needed.\nShe can get along with just about everyone, but also seems to keep her distance at the same time.=脸上总是挂着笑容的信使。\n见多识广，对泰拉各国的风土人情都有着相当的了解，经常随口就是一些地区不为人知的秘辛。但总是神出鬼没，没人知道必要的时候能在哪里找到她。\n和谁都能友好相处，但又似乎和谁都保持着距离。
A treacherous environment filled with karsts and deep valleys. We would not tread here unless absolutely necessary. From above, it seems there are only a few stone columns strong enough to provide steady footing. Be careful about what's under your feet.=溶洞与深谷密布的艰险环境，如非必要我们绝不会踏足这里。从高处看，仅有几处还算稳固的石柱可供落脚，最好站稳了。
A treacherous environment of rock formations corroded by wind and sand. We would not tread here unless absolutely necessary. This place lacks many of the conditions necessary for life, but the bleached bones and blood trails demonstrate that life has established its own form of order in this place of death.=风沙侵蚀着石林的艰险环境，如非必要我们绝不会踏足这里。这里缺乏生物生存的诸多必要条件，但遍地的白骨与血痕证明，一些生物在死亡中建立起了秩序。
A treacherous environment of winding caves. We would not tread here unless absolutely necessary. The tunnel walls carry the sound of small critters moving as a pack, and there is rot and decay in the air.=洞穴纵横交错的艰险环境，如非必要我们绝不会踏足这里。小型生物密集移动的声音沿着岩壁传播，空气中弥漫着腥腐的气息。
A treacherous environment where the ground is full of ditches. We would not tread here unless absolutely necessary. Sharp claws have left their mark on the ground, perhaps trying to dig something up—or keep it hidden.=地面被深壕撕裂的艰险环境，如非必要我们绝不会踏足这里。土层上残留着尖爪刮过的痕迹，也许它们想在这里挖掘什么，或者，试图掩埋什么。
A treacherous environment where the mountains are separated by sheer cliffs. We would not tread here unless absolutely necessary. The winding mountains beyond the cliffs have created a maze. What you believe to be the sound of thunder could very well be caused by falling rocks.=深壑截断了峻岭的艰险环境，如非必要我们绝不会踏足这里。在悬崖峭壁的另一侧，褶皱扭曲的山体构造出了一片迷宫，如果听到雷声轰鸣，那很可能是一块落石。
A treacherous environment with tall peaks surrounding a pass. We would not tread here unless absolutely necessary. Common sense indicates that this place is easy to defend and hard to attack, but there are many around these parts who do not operate according to common sense.=群峰环绕着隘口的艰险环境，如非必要我们绝不会踏足这里。按常理说，这样的地形易守难攻，可问题就是这附近的家伙都不太按常理来。
A treacherous miasma-filled city ruin. We would not tread here unless absolutely necessary. Catastrophe has caused these broken walls and roads to fade from the memories of those who built them, and a curse has befallen this place. The ruined city is a deadly trap, and we find ourselves in its presence.=瘴雾笼罩着废城的艰险环境，如非必要我们绝不会踏足这里。无论是何人曾在此建起围墙和甬道，天灾都已将此地驱逐出他们的回忆。毁坏的墙与路已被诅咒，废城变成了一座致命的陷阱，而我们走到了它的面前。
A treacherous, dried, collapsed lake bed. We would not tread here unless absolutely necessary. An enormous concrete dome is hidden beneath the bottom of the lake. An explosion of unknown cause has turned this heavily guarded base into a slaughter ground where it is every survivor for themselves, and deadly weapons unbound by rule or reason are now pointed at us.=干涸湖塌陷的艰险环境，如非必要我们绝不会踏足这里。湖底藏匿着巨大的混凝土穹顶，而一场原因不明的爆炸后，曾经守卫严密的基地变为了幸存者互相残杀的屠宰场，不受理智驱使的致命武器正指向我们。
A treat from an Operator's hometown. Can be used to restore Sanity.=一份干员家乡的点心，可用于恢复理智。
A treatise that uses weiqi plays to illustrate military tactics, with particular emphasis on Yin and Yang, psychology, and reading the situation. It covers divination, astronomy, climate, and more. Study its teachings, and one will walk in the footsteps of great generals.\n<@lv.item><Condition></> Natural DP regeneration rate is reduced\n<@lv.item><Writing knife></> Can be used to move words\n<@lv.item><Glyph Tile></> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=以棋法比兵法，尤重于阴阳、心术、形势。凡卦象、星辰、日月、气候以及臧否奖惩、医药之用诸说，莫不具载。读之似见将军出塞，用之可拟猛士临边。\n<@lv.item><特殊条件></>部署费用自然回复速度降低\n<@lv.item><书刀></>可以调整字的位置\n<@lv.item><字格></>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
A treatise that uses weiqi plays to illustrate military tactics, with particular emphasis on Yin and Yang, psychology, and reading the situation. It covers divination, astronomy, climate, and more. Study its teachings, and one will walk in the footsteps of great generals.\n<Condition> Natural DP regeneration rate is reduced\n<Writing knife> Can be used to move words\n<Glyph Tile> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=以棋法比兵法，尤重于阴阳、心术、形势。凡卦象、星辰、日月、气候以及臧否奖惩、医药之用诸说，莫不具载。读之似见将军出塞，用之可拟猛士临边。\n<特殊条件>部署费用自然回复速度降低\n<书刀>可以调整字的位置\n<字格>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
A tree branch made of light tubes pieced together in a showcase. The minimalist materials allow one to imagine it blossoming.=放在陈列柜中，用灯管拼接而成的树枝。材料铺设架构，让想象在其上开花。
A tree branch that has withered and flourished.\nWhen it is withered, it grows anew. When it is thriving in its fullest, it fades away yet again.=一段树枝，枯荣一体；\n从枯萎处生长，从繁盛处枯萎。
A tree capable of producing sap with healing properties, carefully planted in gardens. With a single bottle of the tree's sap, Flora saved many warriors from the brink of death, and to this day many still talk of that same battle.=可以产出具有治愈效果树汁的树木，被精心种植在园圃之中。\n芙罗拉用一瓶树汁拯救了无数濒死的战士，那场战役至今仍被米诺斯人交口传颂。
A tree trunk that has nothing unusual about it. No one knows why she put this in her lab. All we know is that she sometimes sits next to the tree and naps peacefully.=并没有任何特别之处的一棵树干。\n没有人知道她为什么要在实验室里摆这样一棵树干，我们只知道，她偶尔会坐在这棵树干边安静地睡觉。
A trembling apparition stays among the crowd. Whatever its appearance, it will continue to exist, as long as a single person believes in it.=那道颤抖着的虚影依然留在人群中，无论表象如何，只要仍有一人信服，它的存在就能被确立。
A trendy sport armlet. Looks like it's a simple version with only one color.=时兴的运动臂环。似乎是外观较为朴素的单色版。
A trial in all its vaunted glory will not bring about any substantive change. It matters more what we do after the trial. Doctor, I've seen what you've done, and find it praiseworthy.=一场高高在上的审判带不来任何实质的变化，更重要的是审判之后该怎么执行。博士，我看到了您的行动，干得不错。
A Trickle, a Rapids=涓滴亦江流
A tricolor wallpaper that reflects all that the Walter design sensation stands for: The industrial feeling at the expense of that homey feel unique to Leithanian homes.=反映了沃尔特风潮的三色壁纸。这种潮流在追求工业感的同时，失去了莱塔尼亚家装的特色。
A trinket=一件奇物
A trio of Felynes willing to brave death to satiate their curiosity for the world of Terra.=三只艾露猫，对泰拉大地充满好奇。
A trip in the beach buggy, and the Durin will learn to love the summer again.\n<@lv.item><Self-Driving Cart Launchpoint> </>Spend DP to activate and launch a Self-Driving Cart\n<@lv.item><Self-Driver One-Way Road> </>Causes Self-Driving Carts to turn when they pass over it=只要去沙滩车里坐一会儿，兜兜风，过腻了夏天的杜林人就会重新喜欢上炎热的天气了。\n<@lv.item><自走车出发点></>消耗一定部署费用可以开启，发射一辆自走车\n<@lv.item><自走车单行道></>使经过的自走车转向
A trip in the beach buggy, and the Durin will learn to love the summer again.\n<Self-Driving Cart Launchpoint> Spend DP to activate and launch a Self-Driving Cart\n<Self-Driver One-Way Road> Causes Self-Driving Carts to turn when they pass over it=只要去沙滩车里坐一会儿，兜兜风，过腻了夏天的杜林人就会重新喜欢上炎热的天气了。\n<自走车出发点>消耗一定部署费用可以开启，发射一辆自走车\n<自走车单行道>使经过的自走车转向
A triple bright miner's lamp could make ya go blind!=被三倍强光的矿灯照到会致盲哦！
A tripod floor lamp that adds a warm glow to your decor, yet can stand on its own.=提供柔和光照的支架光源，极致平衡。
A trippy, arcade-themed ornament created to celebrate the successful launch of Rhodes Island's Vector Breakout training. 'I've got it! It's a pixel-style photo booth!' declared one confident operator, sure they'd solved the mystery.=极具迷幻电玩风格的摆件，为庆祝罗德岛矢量突破训练顺利展开而制。\n“我知道了！它是一个像素风大头贴拍照机！”一位干员信心满满，觉得自己肯定猜中了谜底。
A trolley used for delivering goods.=用来推送货物的手推车。
A trolley with various oddities on it. The hydrangea planted in a water-filled plastic bag seems to be left for an old friend. No one pushes the trolley away, and it simply sits in place, waiting for you to pass.=放置杂物的推车，上面放着插在装水塑料袋里的绣球花，像是特地留给旧识的布置。\n没人推走它，它就一直在原地等你经过。
A trophy prepared for the victor of Duel Channel's showdowns. If you want to learn betting strategy, just find whoever's holding this trophy!=为争锋频道礼物对决获胜者准备的奖杯。\n想学习押注策略吗，那找拿着这个奖杯的家伙去吧！
A trophy stand formed by stacking multiple large tomes. Above it stands the prized Twin Moons Trophy, bestowed upon the most exceptional knowledge-seekers. How does one reach the twin moons? The owner has propped it up high with books.=几本大部头堆叠而成的奖杯座，上面放着珍贵的双月奖杯，它由路德维格大学颁给成就卓著的求知者。\n如何触及双月？这座奖杯的主人用书本把双月高高垫起——看来他已经找到了答案。
A troupe gathers inspiration here to conduct a tragedy.=剧团在此采撷灵感，挥就一场悲剧。
A true battlefield. This is the right place to settle things.=到了真正的战场，事情反倒好解决了。
A true knight will not bend to the threat of violence. Now, repent for your sins, in front of my warhammer.=真正的骑士决不屈服于暴力，在这把战锤面前忏悔吧。
A true knight will not chase one who's lost the will to fight. Everyone deserves a chance to choose a new path.=真正的骑士不会追击失去战意的人，无论什么样的人，都应该给予他们重新选择的机会。
A true predator never needs to take action. The invisible helping hand of curiosity will naturally push the next meal into its mouth.=真正的捕食者从不亲自动手，名为好奇心的无形助力会让食物将自己送入口中。
A true warrior knows no fear of death. He will challenge the limits of life itself again and again, in search of the depths of his own heart, in search of eternal glory, and in search of the greatest skill. The same is true for Flamebringer. He wields his two blades to expand the edges of his destiny. As for why he is so obsessed with this pursuit, perhaps it is to explore the meaning of life itself at this conflict-riddled moment in history. I certainly hope that is it.=真正的战士不会畏惧死亡，他们会为了内心深处的执念，为了千古不易的荣誉，为了登峰造极的技艺而一次次去挑战生命的极限。炎客亦是如此，他不断使用手中的双刀扩展自己宿命的边界，至于这份执念究竟是为了什么，兴许只是为了摸索生命存在于这纷争不断的历史上的意义，但愿如此吧。
A truly bustling masquerade. There are countless dancers wearing full dresses and masks around. They waltz past you as the accompanying pieces of enthusiastic music echo throughout the hall one after another. None of them feel the slightest bit of exhaustion even when their voices go hoarse. None of them are stopping even when their shoes are completely worn out and their feet bleeding. You can't see their faces as all of them are wearing masks that feign happiness.=真是一场热闹的舞会，数不尽的舞者盛装出席，戴着面具的男男女女将你包围，他们从你身边迈着舞步滑过，一首又一首热烈的歌曲在宴会厅内流淌，即便嗓音嘶哑干涸也无人感到疲惫，即使舞鞋磨损双足流血也无人停止舞蹈。你看不清他们的脸，所有人都戴着快乐的假面。
A truly resounding victory. Let us bask in the cheers of this moment.=真是一场酣畅淋漓的胜利，享受此刻的欢呼吧。
A trumpet-like lamp commonly seen in Ludwigs-Universität. When students find themselves overwhelmed by their studies and look up to find the trumpets hanging above, they can practically hear the earth-shattering toot=路德维格大学校舍中常见的喇叭型吊灯。\n学生为了学业苦耕而焦头烂额，抬头看见“喇叭”，耳边似乎响起震天动地的号声——也许这样能让你精神一点。
A tube light in the mercenary lounge. No matter hunter or prey, both will eventually be stained with blood.=佣兵休息室的灯管。无论猎物或猎人，终将被鲜血染红。
A tube of unknown reagent identical to what flows in her body. Must never be used.=一管不明试剂。和流淌在她体内的东西相同。永远别用它。
A tuner never without her tuning fork. Just give her an out-of-tune instrument or any wonky-sounding device... and your worries will be gone.=音叉不离手的调谐师，只需要给她一件音准有问题的乐器，或者任何听起来不妙的装置......非常令人省心。
A twelve-sided die that can be used in battle=这是一枚十二面骰子，可在作战中使用
A twig tree used as decoration. The best parts of the tree were used to make carbines, and the knights took home the leftovers to decorate the place.=作为装饰品的树干。一颗树的精华被用来制作骑枪，余料则会成为骑士家中的装饰。
A twisted creation of the Confessarii, this bio-weapon combines multiple pure Sarkaz bloodlines. Originium dust clings to its body, spreading as it flaps its great wings while moving.=赦罪师制造的扭曲造物，融合了多种萨卡兹部族血脉的生物兵器，它的身上极易沾染源石粉尘，在巨翼的扇动下，这些粉尘会弥散到一切它所踏足的地方。
A Twisted Fate's Mockery=倒错命运的嘲弄
A twisted organism born under the combined effects of radiation mutation and Originium infection.=在辐射变异与源石感染双重作用下诞生的扭曲生物。
A twisted organism born under the combined effects of radiation mutation and Originium infection. The malign tumors on these organisms' bodies still contain a large amount of hazardous substances.=在辐射变异与源石感染双重作用下诞生的变异生物，这种生物身上的恶性肿瘤还残留着大量有害物质。
A type of hard and prickly shellbeast. If it retracts its head into its shell, just save your energy.=一种很硬还爱戳人的壳兽，如果它把头缩回了壳里，那就省点力气吧。
A type of incense used during meditation. It is said that the plant it is made from exhausts the water supply in sandy soil as it grows. Now it exhausts itself, all to help with your meditation.=一种静坐冥想时使用的熏香，据说它的原料在生长时会竭尽沙土中的水分。如今它竭尽自己，只为助你思若泉流。
A type of worn-out mechanical part commonly found around Dzwonek, recyclable at city supermarkets across Kazimierz.=茨沃涅克附近较常见的废旧器械零件，在遍布卡西米尔城镇的连锁超市可以回收。
A uniform accompanies you during the longest hours of your life, such as during endless all-night experiments.\nAs she spills some coffee on herself while stifling a yawn, for the first time she is glad Rhine Lab made it waterproof.=制服总是陪伴你度过最漫长的时间，例如一次又一次的通宵实验。\n她打着哈欠弄洒速溶咖啡时，第一次感谢莱茵生命制服的轻薄与防水性。
A uniform from Victoria's Wessex Middle School, adapted by traditional Victorian designers. Centuries of rich heritage combines with excellent craftsmanship to make a light and comfortable outfit.=来自维多利亚威塞克斯中学。由维多利亚传统设计师个性化定制，威塞克斯学生装。采用百年传承手艺，做工精良，轻便舒适。
A unique ride has unique rules.\n<@lv.item><Emergency Heater> </>Makes surrounding Operators immune to the Frigid environmental effect.=要想乘坐独一无二的长距离轨道载具，就得遵守独一无二的规矩。\n<@lv.item><紧急供暖器></>可以使周围部署的干员免疫环境“封冻”效果
A unique ride has unique rules.\n<Emergency Heater> Makes surrounding Operators immune to the Frigid environmental effect.=要想乘坐独一无二的长距离轨道载具，就得遵守独一无二的规矩。\n<紧急供暖器>可以使周围部署的干员免疫环境“封冻”效果
A unique seaside-style chair. Thanks to its distinctive design, a lot of patrons like to either take pictures of the chair or get pictures of themselves sitting on the chair taken.=海滨风格的异形高脚凳。别致的造型时常激起顾客摄影与被摄影的渴望。
A unique stool with spiral legs, said to be inspired by tightly twisted jute rope. As a child, Luchino would climb onto this stool to watch his grandfather work. Perhaps it was then that he began learning the art of tailoring.=造型独特的凳子，有着螺旋的凳脚，灵感据说来源于拧紧的粗麻绳。\n卢奇诺幼时曾经爬上这张凳子看爷爷工作，可能从那时起，他就已经在学习量体裁衣的技巧了。
A unique token. Is it really okay to just give away something this precious?=稀世独一的信物。这么珍贵的物品，真的可以收下吗？真的吗？！
A unique, different, yet indispensable potted plant. Adds a touch of nature.=独特、异质却又必不可少的自然盆栽，极致点缀。
A uniquely designed chandelier, said to be the same model as one found in a winery's cellar. The grapevine motif is a traditional Siracusan design—only here, the vines bear lights instead of grapes.=外观别致的吊灯，据说与某座酒庄藏酒室里的吊灯是同款。\n葡萄藤造型是叙拉古的传统设计，只不过在这里，藤上结出的是灯而不是葡萄。
A uniquely shaped blade fragment from her staff. Hadiya promised you this shard will one day become a passage permit recognized by all desert dwellers.=一片从她的战杖上更换下来的形状特别的刃片。哈蒂娅向你承诺，未来这片刀刃将会成为沙漠里人人认可的通行证。
A uniquely shaped ceiling light. The shape does not affect its lighting function.=造型独特的吊灯。并不影响照明功能。
A Universe of Its Own=自有乾坤
A user manual for precision machinery. Though the only thing inside is a special phone number, since she thinks telling you what to do directly is easier. (But sometimes she'll teach you wrong on purpose—depends on her mood.)=一本精密机械的使用说明书，里面却只写着一串特殊的电话号码，她认为亲口告诉你怎么做更简单。但有的时候，她也会看心情教你一些错误的使用方法。
A UVC-producing quartz germicidal lamp. A solid line of defense against bacteria, viruses, and protozoa.=紫外线石英消毒灯。对抗病原体的最佳手段。
A valiant struggle, but you won't get away.=很努力的挣扎，但你逃不掉的。
A Vampire once imprisoned by the Crimson Troupe now plots her revenge. She will drench them in their own blood, an end befitting their name.=一位曾被猩红剧团囚禁的血魔正在实行她的复仇计划，她要让猩红剧团恰如其名，被他们自己的鲜血浸没。
A vanished peak, black clouds weighing down. Unpinnable rumors are a city's charm. So long as anyone remembers them, it'll never end.=消失的山峰、压城的黑云，不可考据的传说是一座城市的魅力，只要有人记得，它便不可断绝。
A vanity table for models. If you need any makeup done, this is where you do it.=为模特准备的化妆台。如果有妆容需求可以在此处化妆。
A variety of colorful surfboards are neatly lined up here. These boards used to be the best selling item, but now they serve as the shop's oldest decorations.=样式繁多、色彩缤纷的冲浪板在此整齐码放着。\n这些冲浪板曾是最热销的商品，如今却是最老旧的装潢。
A variety of Direswine extremely easy to anger, they dominate areas near water sources with great swagger. If one is enraged, it will indiscriminately rampage about with a madness sufficient to lay anything in the vicinity low.=极度易怒的一类凶豕兽，大摇大摆地霸占了水源附近地区。一旦被激怒就会敌我不分地横冲直撞，它的疯狂足以将周遭的一切夷为平地。
A variety of haribeast growing unusual thorns, which can be shot at speeds rivaling that of arrows. Minute barbs grow on the tips, leaving wounds that fail to heal long after the skin is broken. Once, someone announced they'd successfully tamed one of these creatures; afterwards, they were never seen again.=长有特殊棘刺的一类棘兽，能将棘刺如箭矢般高速射出。棘刺末端生有细小的倒钩，刺入皮肤内会造成久久不愈的伤口。曾有人宣布自己成功驯服了这种生物，后来再没人见过他。
A variety of hornbeast which startles into a frenzy at the drop of a hat. They attack viciously, throwing their sharp horns against anything nearby without the slightest warning. Given how often they concuss themselves, scholars are extremely confused as to how they haven't gone extinct yet.=极易受惊而发狂的一类角兽，攻击欲望强烈，锐利的尖角会毫无预兆地撞向身边的任何物体。鉴于它们把自己一头撞晕的频率，学者们很疑惑它们为何还没有灭绝。
A vase Perfumer brought from home; filled with water. Every now and then, she uses the water to cleanse her nasal cavity.=调香师从家乡带来的花瓶，盛满了清水。调香师有时需要借助清水重置嗅觉。
A vase-like giant conch, given a light touchup and some coral fronds to produce a beautiful ornament. A treat for the eyes, and for the energy reserves.=一个好似罐子的大海螺，稍加修饰放入珊瑚后就成了很漂亮的摆件。\n很好看，还能补充能量。
A velvet rug imported from Yan. Soft and warm to the touch even during winters.=来自炎国的丝绒地毯。冬天也能很柔软。
A vending machine that sells a variety of refrigerated foods. The temperature is the same all year round.=出售各类冷藏食品的售货机。哪怕是冬天也是这个温度。
A vending machine that the owner purchased from a flea market and then personally refitted, thinking it to be really cool. Ice-cold drinks, 24 hours a day without interruption - one of this arcade hall's key competitive edges.=店主从旧货市场淘来后自己改装的售货机，他自己觉得特别酷。二十四小时不间断冰饮是这家街机厅的核心竞争力之一。
A veritable tome that has been returned to your desk. Despite its size, you know she's read it carefully.\nCliffheart once said that before her sister became the Saintess, she loved reading fantasy novels and poetry anthologies.=一本归还到你桌上的书，大部头，但你知道她已经认真读完了。\n听崖心说，她的姐姐在成为圣女以前，最喜欢看幻想小说和诗集。
A vertical kitchen set with built-in storage. Keeps your kitchen in apple-pie order.=兼有收纳功能的立式厨房套组，极致储物。
A very bouncy football.=弹性非常大的足球
A very common defense construct. Place it high enough and Operators atop it will gain a sufficient advantage in combat.=一种最常见的防御设施，只要垫得足够高，站在上面的干员就会拥有足够的作战优势。
A very cozy carpet weaved from bamboo strips. Cool to the touch, just like the cool Katsu-chan.=以竹篾为主材编织而成的地毯，有着上佳舒适度。\n和小咔一样是个“冷静”的存在。
A very fascinating recording. Hm? I don't say that with irony. Nobody ever thought to buy video tapes for Graf Urtica save for himself, and he couldn't leave the spire.=很有趣的录像。嗯？我没在说反话。除了出不去高塔的乌提卡伯爵自己，没人想给他买录像带。
A very fast ninja who is able to glide longer. Ancient techniques meet the latest technology.=以速度著称的忍者，冲刺的速度更快，腾空后滑翔的时间更长。古老的技艺有时的确和最新的技术殊途同归。
A very formidable Tiacauh warrior, naturally born to do battle. These warriors harbor great pride in their combat abilities, and live for the thrill of the duel no matter where they are. Their single-mindedness allows them to shrug off all outside interference.=非常强大的提亚卡乌战士，天生为战斗而生。对自己的力量十分自信，无论何时何地都只会选择用决斗的方式进行战斗。并且由于过于专注，会忽视外界的一切影响。
A very fresh streaming style=一种很新的播法
A very heavy toolbag, including a back-up nailgun, many spare parts, and a small figurine she's forgotten in there.=一个很重的工具包，内含一把备用钉枪，很多备用零件，还有她忘在里面的小小玩偶。
A very light football that can be easily moved.=很轻的足球，非常容易踢动
A very long contract, in which every term and condition is the result of experience, leaving no room for chance or sentiment. Satisfy them all to be the final survivor.=一本包含海量条目的合约书。书中记录的每一项条款都是抛弃感性与运气的经验结晶，逐一履行，便能成为幸存的最后一人。
A very nice room.=一间很棒的屋子。
A very sharp letter opener. It was one of the favorite possessions of the last Ursus emperor, and as such it was very rarely used to actually open letters.=十分锋利的拆信刀。前任乌萨斯皇帝喜爱的日用品。大多数时候并不用来拆信。
A very short fridge with pictures of weird critters and Enis on the surface. Most likely, it's used only by his younger siblings. Both the inside and the outside of the little fridge are filled with things that Lut and Liv love!=一个很矮的冰箱，贴着奇怪生物和埃尼斯的照片，可能是弟弟妹妹专用的。\n小冰箱的里里外外，都是路特和丽芙最喜欢的东西！
A very small amount of Diketon. After reprocessing, Engineer Operators use solidification during chemical combination to bond other stable structures.=极少量的非单酮制剂，通过再处理后，工程干员将藉由其发生的化合反应转变过程中的固化现象，来粘结其它稳定结构。
A very small amount of industrial organic compound. Can be used for a variety of upgrades and for production in the Factory.=极少量的工业用有机化合物。可用于多种强化场合，也常作为制造站合成项目的原料。
A very snug bed. The mattress is filled with high-resilience foam. Those preparing for big bouts of entertainment often find themselves suddenly brought into the next day by this bed.=极度舒适的卧榻，床垫内里填充物为高回弹海绵。\n凡是准备大摆阵仗娱乐一番的人，都会猝不及防地被带往下一天。
A very special entity within the Crimson Court, ensuring that each strand of blood weaves the decrees issued by the Regent of the Royal Court. They collect the essence condensed from the blood spilled on the battlefield and wait for it to be returned to the cycle of slaughter through the ancient rituals of the vampires.=鲜血王庭中极端特殊的存在，每一丝血痕都在编织王庭的君主发出的谕令。他们会收集战场上血液凝成的精华，等待它们重新被血族古老的仪式送入杀戮的轮回。
A very successful operation.=很成功的作战。
A very wise choice.=明智的选择。
A vessel sailing upon the land is like treading upon thin ice. Remember to always expand your worldview.=陆上行舟，如履薄冰。记得要培养自己的大局观。
A vessel sailing upon the land, like treading upon thin ice. Remember to always expand your overall view.=陆上行舟，如履薄冰。记得要培养自己的大局观。
A vessel sailing upon the land, like treading upon thin ice. Remember to always expand your worldview.=陆上行舟，如履薄冰。记得要培养自己的大局观。
A vessel that has been annexed, containing all malice and wrath. Its original owner slumbers eternal, replaced by—=一具被生生夺走，用以隐藏所有恶意与怨愤的躯壳。它原来的主人已陷入永眠，取而代之的是——
A veteran guerilla fighter. After receiving tactical commands, they will gain increased capabilities and utilize a full range of offensive maneuvers.=游击队的高级战士，收到战术命令后状态会得到提升，还会使用全力冲锋的战术。
A veteran guerilla sniper who has extensive professional, military-grade sharpshooting skills. After receiving tactical commands, they will gain increased capabilities and attack two targets at once.=游击队的高级狙击手，拥有非常专业的军事化射击技巧，收到战术命令后状态会得到提升，将能够同时攻击两个目标。
A Veteran Junkman that has been controlled by an unknown entity, capable of regenerating rapidly. Covered with clusters of Originium. The appearance of such an aberration on the battlefield is almost beyond imagination.=被不明意识控制身体的流浪者，能快速自然恢复生命，身体上布满了源石结晶簇，比一般的宿主拾荒者更具威胁。难以想象这样的生物会存在于战场之上。
A veteran Kinsekikai underling who has fallen many times and gotten back up, but still cannot help but philosophize about his own existence and if he is suited to this line of work. That is why he remains an underling, despite his experience.=金石会的资深成员。经历过无数次跌倒与爬起，但每次跌倒后依旧忍不住陷入长久的沉思，质疑自己是否适合这份职业。所以成了资历很深的小弟。
A veteran Operator of Rhodes Island in both age and experience, Noir Corne's habit of wearing a mask often makes him seem unapproachable. However, those who converse with him quickly find that he is an easygoing, brotherly figure who gets along well with his juniors and never touts his seniority.=罗德岛的老牌干员，年纪在干员中也偏大，因为戴着面具，常给人以难以交流的印象。 不过交流之后就会发现，本人从不摆出前辈或年长者的架子，是能和年轻人打成一片的活泼大哥哥。
A vicious inmate feared by inmates and guards alike. Has learned patience after his long stay in prison, and pays no attention to normal attacks and provocations. However, avoid enraging him at all costs, or be prepared to face the consequences.=囚犯和狱警都相当惧怕的凶恶囚犯。在长时间的监狱生活中学会了忍耐，对普通的攻击和挑衅都不屑一顾。然而，一旦让他愤怒起来，会产生十分严重的后果。
A Victorian Caster who came to Rhodes Island to return a certain Operator's safekept items, temporarily residing at Rhodes Island until all related matters are dealt with.\nUses peculiar Originium Arts, able to induce sleep in people and control the contents of their dreams.=为了归还某位干员的寄存物而来到罗德岛的维多利亚术师，在处理完相关事项前，她会暂留罗德岛。\n使用着特殊的源石技艺，能够引人沉眠并适当操控梦的内容。
A Victorian viscount belonging to a branch of House Caster. His house holds territory in the northern parts of Victoria and is known for their martial prowess. A veteran soldier, having led troops against the remnants of Gaul and answered the Duke of Caster's call to war, he is also an experienced field medic.\nHarold joined Rhodes Island of his own volition following the disclosure of the above information. At his own request, he currently serves as a medic in various operations.=维多利亚的子爵，属开斯特家族旁支。领地位于维多利亚中北部，在开斯特一系中颇负武名。本人常年率领领地中的征召军对抗高卢残党，且时常响应开斯特公爵的号召出征，拥有极为丰富的战争经验，以及在这个过程中磨练而来的临床医疗经验。\n——在公示了以上身份信息后，哈洛德以个人身份志愿加入罗德岛。并且，出于本人的坚持，现作为医疗干员活跃于各类任务中。
A Victorian-born Catastrophe Messenger is setting up beacon points high up along the coastline and adjusting the logging equipment. You happen to bump into him while he's fetching some water to drink, and he invites you for a cup of tea at his makeshift camp.=一位维多利亚出身的天灾信使正在海岸线的高处扎下信标点，调试测录仪器，你凑巧遇到了取水饮用的他，于是他邀请你前往他的临时营地喝一杯茶。
A Victorian-style floor mirror, with a magnificent brass surface and gilded frame.\nFor the past sixty years, could they truly look into the mirror and say it was 'themselves' that they saw?=仿维多利亚风格的落地镜，黄铜镜面与镀金镜架尽显华贵。\n六十余年里，他们审视镜中的形象时，还会承认那是“自己”吗？
A victory by all means... Still...=为了胜利，我们什么都得做，只是......
A victory meeting expectations after careful planning. Now we can all relax.=审慎谋划后达成预期的胜利，现在可以放松啦。
A victory nodded in by capital bears no glory. Yet it was thus I first came to meet those souls who harbored faith, and was able to light that flame. I pray that this flame can show the way forward, that it may inspire those who crawl to stand back on their feet and forge ahead, that it sheds the darkness, that it reveals the true light of hope. Doctor, I have always firmly believed so.=一场被资本首肯的胜利并不荣耀。但因此，我结识了那些心怀信仰的人，才能点燃那团火，我希望火能照亮前路，能让匍匐而行者起身奔跑，让黑暗褪去，让希望显形。博士，我始终如此坚信。
A victory of words, effortless yet bloodless. Very good.=传檄而定，兵不血刃，善矣。
A victory with few deaths can comfort the heart.=胜而少殇，可慰人心。
A victory worth celebrating. Let us sing! Doctor, did you witness my performance?=值得庆祝的胜利，高歌吧！博士，看到我刚才的英姿了吗？
A victory, just as planned! This is why we need high-quality equipment for our fighters.=意料之中的胜利！这就是为什么人需要依靠好的装备。
A video camera mounted on a sliding rail that accurately captures the subject's demeanor. When you sit in front of this camera, you lose the luxury of making mistakes.=配上滑轨的直播专用摄像机，能够精准捕捉主播神态。坐上主播台，就没有犯错的机会了。
A video game achievement medal sent from Vanilla as a thank you for guiding the team through the training assessment.\n'These Originium slugs, they all listen to you now. Of course, I knew that would be easy for you, Doctor.'=香草赠予您的电玩成就奖章，感谢您带领大家通过了训练考核。\n“现在这些源石虫就都听您的话了。当然，我知道对于博士来说，这本来就轻而易举。”
A videotape full of memories.\nOne day, Gummy will offer it up with her own two hands.=一盘录满回忆的录像带。\n总有一天，古米会将其亲手送出。
A vigilant Lich, one of the many custodians of the Temple of Knowledge. His threads entwine with the sparks in the Soul Furnace, rescuing unwitting wanderers and punishing trespassers.=警戒的巫妖，知识圣殿的众多照管人之一。他以丝线纠缠着魂灵熔炉中迸发的火星，救助误入者，惩戒擅闯者。
A vintage record player for the Penguin Logistics safehouse. Originally used to play Texas's private collection, it now spends most of its time blaring pop music.=安全屋内的老式唱片机。原本只用来播放德克萨斯的私人珍藏，现在大多数时间都在播放流行音乐。
A violet envelope sealed with a morning glory sticker. Open it and you will find a piece of folded paper saying 'Please be my friend.'=用牵牛花贴纸封口的淡紫色信封。拆开信封，折叠过的信纸上清秀地写着“请和我做朋友”几个字。
A violin found in a Rhodes Island storeroom, here because Hibiscus thought it appropriate. Czerny was surprised to find it was the work of a master, but years of disrepair have relegated it to a mere decoration.=从罗德岛仓库里翻出来的无主小提琴，出现在这里只是因为芙蓉觉得合适。\n车尔尼惊讶地发现，这是一件珍品，只可惜没有得到良好的保养，现在只能做装饰了。
A violin handmade by a famous luthier. The lingering sound is reminiscent of the wind in the forest.=由知名琴匠手工制作的小提琴。音色悠远绵长，仿佛林间风吟。
A violin newly added to Amiya's collection, presented by Rhodes Island's workshop. That night, everyone on Rhodes Island heard the music flowing from it, accompanied by some soft sobbing between the notes.=阿米娅新收藏的小提琴，罗德岛工坊荣誉出品。\n那一晚，每个罗德岛上的人都听到了用这把小提琴演奏的感谢曲目，也听到了伴随着这首曲目的轻微抽泣声。
A visitation card. It was the first time he learned that mankind regarded battle as so infused with ceremony. At this point, he no longer remembers who won or lost that bout.=一封拜帖。那是他头一回知道战斗对于人类而言如此具有仪式感，他已经忘了那一战的输赢。
A vivarium that claims to purify water if needed. The model ship hides an inflatable lifeboat. If you hear noise coming from it in the middle of the night, don't panic. It's not malfunctioning, it's just a metal crab blowing bubbles.=号称可以在危急情况下充当水质净化器的生态缸，船只模型里似乎还藏着一只压缩救生筏。\n如果在夜深人静时听到生态缸传来轻微的噪音，不必惊慌，那不是机械故障，只是磐蟹在吐泡泡。
A vividly colored pendant that rustles. Handcrafted by Kazemaru herself.=一串颜色鲜亮、悉索作响的小挂饰，风丸亲手制作。
A vocabulary book that looks timeworn due to overuse. Detailed marks that look like doodles fill the margins of every page.=翻得破破烂烂的识字本。每页的空白处都认真地标注着许多图画般的符号。
A volcano erupts and heats up the land. Living creatures understand not war, but merely obey their instincts.=火山喷发，大地沸腾，栖居的生物不懂何为战争，只是顺从本能。
A volcano's every change and movement is fleeting. Only by capturing them on camera are we able to preserve every last detail.=火山的每一次变化活动都转瞬即逝，只有用摄像机记录下来，我们才能不遗漏任何一个细节。
A volleyball-serving cart designed for use by friendless tourists. However, they see no use at all, as there are far too many people coming to play volleyball.=为了落单的游客设计的沙滩排球发球车。根本没人用，因为来打排球的人太多了。
A volleyball-spiking cart designed as a revenge against someone. Continuously makes powerful spikes at nearby people in an attempt to ruin all volleyball matches on the beach.=为了报复他人设计的沙滩排球重扣车。不停对着人发射势大力沉的扣球，争取把一切沙滩排球对局全搅黄。
A voucher that can be exchanged for rewards at 'Expansional Rewards'.=用于在“繁荣馈赠”中兑换奖励的凭证。
A Vouivre, and the 'Doctor'. Are you begging for their pity? No, I simply want to learn about my future, or tell others about theirs. Nothingness without end is worse than any illness... Listen to me, Elliot. I feel a little tired.=一个瓦伊凡，还有那个“博士”。你难道在索求他们的怜悯吗？不。我只想得到我的先知，或者，成为他人的先知。旷日持久的虚无远比病痛更加折磨......艾利奥特，听我说，我有些累了。
A wad of medicinal herbs with a bizarre scent, said to promote concentration and calm the spirit when burned. Better not use it before Medical gets the chance to identify it!=一个带有奇异芬芳的药草卷，据说点燃后其香气可以凝神静气。但在交给医疗部鉴别之前最好不要擅自使用！
A Walk in the Dust=遗尘漫步
A Walk in the Dust - Rerun=遗尘漫步·复刻
A Walk in the Dust Furniture Pack=遗尘漫步家具收藏包
A Walk in the Rain=雨中漫步
A walkway paved with quality bluestone from outside the mountains. In the past, the stone tiles laid here were often crushed by the people who came to worship their ancestors, so this time, the village specifically chose to lay down these large slabs of stone.=用山外上好的青石铺就的平台。以前这里的石砖常被来祭拜先祖之人压碎，这次村里特地选了大块石材铺在此处。
A wall cabinet equipped with a range hood, lighting, and strong ventilation to ensure a safe, clean cooking environment. It holds lots of cooking supplies. Be careful when opening it, lest a sharp object fall on your head.=配置有抽油烟机、照明设备以及简易挂钩的吊柜，超强的油烟抽排能力可保证干员们在安全无害的环境下制作料理。\n吊柜里放着厨房用品，打开柜门时小心物品掉落，也要注意不要撞到旁边干员的头。
A wall clock with a design based on Afterglow Hall.\nAndante tells us that the place is still off-limits to unauthorized personnel.=融入了夕照厅外形元素的挂钟。\n来本舰度假的干员行板告诉我们，夕照厅至今仍旧禁止一切未经许可的人员靠近。
A wall hanger with carrots growing in it. 'After you finish eating, leave some to replant so they can grow again!' As Potlid would warn gravely.=栽有胡萝卜的墙面吊架。\n“每次吃完要留一点栽回去，下次才有得吃呀！”小锅盖认真地叮嘱道。
A wall lamp made by inserting tube lights into a candlestick. The traditional knights may be no more, but their form is still favored by their successors.=在烛台上插了灯管做成的壁灯。传统骑士已然没落，其形制却仍为后继者所青睐。
A wall light designed in the shape of the symbol of genesis.=壁灯。造型参考了代表开始的符号。
A wall light designed in the shape of the symbol of growth.=壁灯。造型参考了代表生长的符号。
A wall light influenced by Lungmen designs. It lights the whole room.=仿龙门样式的挂灯。在整个房间内提供照明。
A wall of real wood, decorated with the interplay of square and circle that reflects the adage that talent must not transcend righteousness, and that mindfulness ought to encompass all things.\nHerbalism is much like kung fu, in that herbs and trees are just like punches and kicks– each has their own identifiable rules, and only after understanding them can one move forward.=实木贴装的墙面，取方圆之形装饰其上，意在德行切不可逾矩，意在心性须圆满融通。\n药理如功法，草木效用似拳脚形意，其间自有规律可察，体悟贯通后方可出师前去。
A wall-mounted bunk bed in classic military fashion. Sleeping at night suffices for Sarkaz crews, so porthole beds don't come with curtains. In keeping with the original style, those wishing to block the sun must bring their own solutions.=挂靠在墙壁上的双层床，具有典型的军队风格。\n萨卡兹船员没有白天睡大觉的需求，所以该床铺没有设计窗帘的挂杆。该家具保留了原有的风貌，有遮阳需求的干员需要自己想办法解决。
A wall-mounted rack mostly filled with beverage ingredients and expensive drinks. Given the height of the staff, nothing is put on the top.=壁挂式的陈列架，上面大多是饮品原料和高价酒水。考虑到店员的身高，最上层什么都没放。
A wall-mounted showcase simulating an underwater environment. This is how a lot of our little buddies learn about life underwater.=壁挂式的水下环境模拟柜。很多小干员从这里知道了这样一个知识：水下也有生命。
A wallpaper commonly used by the pizzeria. It looks handmade.=披萨店常用的墙纸。给人一种纯手工制作的感觉。
A wallpaper commonly used in a Columbian café. It's better to change it into real brick if possible.=哥伦比亚咖啡馆常用的壁纸。如果有机会，真想换成实实在在的砖块。
A wallpaper commonly used in the L.G.D. It's clear that Ch'en doesn't give too much thought to the decoration.=近卫局常用的墙纸。其实陈也没有想过要好好装修之类。
A wallpaper designed by the children themselves. They had never been happier, seeing their own doodles turn into reality. On the wall, at least.=孩子们自己设计的壁纸。看着图纸上的东西成为实体，此中欣喜无可替代。
A wallpaper designed specifically for the photography studio with colors handpicked to resemble nature. All the investors really like it.=为摄影棚专门设计的壁纸。甄选了与自然相近的颜色，投资方很喜欢。
A wallpaper fully embodying the designer's experimental ideas.=充满了设计师实验思维的壁纸。
A wallpaper fully embodying the designer's personal ideas.=充斥着设计师个人想法的壁纸。
A wallpaper made from offcuts. When you get close to it, you can smell some strange fragrance.=由剩余材料加工而成的墙纸。凑近后能闻到奇异的香味。
A wallpaper patterned with a variety of bricks. Different colors fit wooden furniture of different hues, and the Leithanian instrument shop was renovated as such to improve its aesthetics.=汇集了很多种砖石装修风格的墙纸。\n不同颜色的砖配不同颜色的木制家具，莱塔尼亚的乐器行如此装修以提升观感。
A wallpaper some pizzerias occasionally choose. It looks a bit more expensive.=有些披萨店偶尔会选用的墙纸。看上去更贵一些。
A wallpaper that seems straight out of a fairytale.\nIt is said that this was left by the store's previous manager. In the past, this shop was a mom-and-pop dining establishment, though it didn't seem to have done very well.=像是童话风格的墙纸。\n据说是前前任店长留下的装潢，以前这家店主打亲子餐厅模式，但不太有人光顾。
A wallpaper with a reflective, metallic luster. Its only mission is to be the background for other things.=反射着金属光泽的壁纸。衬托其他事物是它唯一的使命。
A wallpaper with a simple, uniform design that matches the shop's overall tone.\nThe workshop has been renovated twice, but the boss never really put in much effort into anything other than the instruments' upkeep.=图案工整的壁纸，简约大方，贴合店内整体色调。\n工坊经历过两次装修，可除了乐器本身，老板懒得在别的地方多花心思。
A wallpaper with a theme that can only be used by royalty, though an exception was made for Rhodes Island. 'A noble's banquet should be matched in luxury.'=兰赛拉尔皇家才能使用的墙纸样式，已特别授予罗德岛使用权。“尊贵之人的晚宴，理应以奢华相配。”
A wallpaper with shoji screen patterns, with a huge fireworks display in the middle. 'Wish You All a Full Combo!!'=还原了花纹障子的壁纸，中间装有展示祭典焰火的巨大显示屏。\n“祝——Full Combo！！”
A wanderer from a Kazimierzian knight family, Młynar, with his sword always resting by his side.=卡西米尔骑士家族的漫游者，玛恩纳，始终将剑带在身边。
A wanderer from birth, Ceobe was infected through her prolonged treks through the harsh wilderness. After being rescued by Rhodes Island and successfully passing the Operator exam, she became a member of Rhodes Island.=流浪者，从有意识开始就在四处流浪，在流浪途中被野外恶劣环境感染，凭着常人所不具备的直觉和意志一直撑到了现在。现已被罗德岛救助并顺利通过干员测试，成为罗德岛的一员。
A wanderer left behind by the times, a nobody who exposed the lies.=被时代抛弃的彷徨之人，戳穿时代谎言的无名之辈。
A wandering bard from Minos, ready to explore the unknown scenery with you.=来自米诺斯的吟游诗人，准备与你一同探索未知的景色。
A wandering Caster from Iberia. Indigo used to be an apprentice lighthouse keeper at a seashore lighthouse. During her travels, she met Blue Poison and Glaucus while they were on a field operation, and came onboard after receiving a referral from Blue Poison.=来自伊比利亚的流浪术师。曾经是一座海滨灯塔的见习看守人。在游历期间，与正执行外勤任务的蓝毒和格劳克斯相识。后经蓝毒介绍，入职罗德岛。
A wandering monk from Higashi. Some holes in her background. Originally entered a Rhodes Island office by mistake; once inquiries showed she was interested in employment, she passed the exams and joined the company. Seems to have previously made links with Rhodes Island Operator Lava.\nMakes ample use of the naginata she carries with vigorous skill, and is active as a Vanguard Operator on the frontlines.=东国出身的云游僧人。部分经历不明。原本只是因迷路而误入罗德岛办事处，经询问本人也有求职意向，于是随后通过测试加入罗德岛。在此之前似乎已与罗德岛干员炎熔建立关系。\n十分善用随身的薙刀，身手矫健，作为先锋干员活跃在前线。
A war altar imbued with Sarkaz witchcraft. Once abandoned in the ruins of battle, it has been resurrected. Now, the earth trembles in its might and no living being is safe around it. It seeks neither preservation nor remembrance—only a fight to the very end. Surrounded by its creations, it will not go down alone.=笼罩着萨卡兹巫术的战争祭坛，被遗弃在战场残迹之中，不知何时被激活了，震荡着大地，威胁着靠近的生灵。它不为存活，不为被铭记，只为战斗到最后一刻——有那些造物环绕在它的周围，它一定不会感到孤单。
A war banner made of animal hides previously hung on the Fjal Vetrtonn's tall walls. For generations, the warriors left no names behind.=由兽皮制成的一面旗帜，原本悬挂在冬牙群山间的高墙上。 世世代代，战士不曾留下名字。
A warbeast pack leader trained by the Ursus Army. Obedient and relentless, they tear through armor with ease to sate their thirst for flesh and blood. Nobody has ever seen a male mangler.=乌萨斯军训练的作战生物的族群领袖。听从命令，渴求血肉，撕扯铠甲，从不停歇。没人见过雄性的裂兽。
A warbeast trained by the Ursus Army. Obedient and relentless, they tear through armor with ease to sate their thirst for flesh and blood.=乌萨斯军训练的作战生物。听从命令，渴求血肉，撕扯铠甲，从不停歇。
A Waregeist that manifested when it was infected by Sui-Xiang. Adding water to wine gets you a less potent drink, while adding water to tea creates a richer beverage. A Waregeist of this type can paralyze its foes and slow their attacks. It is tireless, fighting more gallantly by the minute.=受岁相感染而生的器伥。酒添水愈淡，茶添水愈浓，此类器伥可麻痹敌人的神经从而降低敌人攻速，且不知疲倦，愈战愈勇。
A Waregeist that manifested when it was infected by Sui-Xiang. All blades must be sharpened to not lose their edge. A Waregeist of this type tends to be timid and will dash out of harm's way at the first sign of danger.=受岁相感染而生的器伥。千刀磨砻，方得一印，此类器伥性情怯懦，遇事会急急地躲开。
A Waregeist that manifested when it was infected by Sui-Xiang. All blades must be sharpened to not lose their edge. A Waregeist of this type tends to be timid, but often goes the extra mile in an attempt to prove itself.=受岁相感染而生的器伥。千刀磨砻，方得一印，此类器伥性情怯懦，但又急于证明自己，常有出格举动。
A Waregeist that manifested when it was infected by Sui-Xiang. Among its serene mountains and waterscapes, one can be free and enjoy themselves without a care in the world. A Waregeist of this type is quiet and refined, bringing joy to other Waregeists.=受岁相感染而生的器伥。山川风物，浩然自在，此类器伥性情雅淡，为其他器伥所喜。
A Waregeist that manifested when it was infected by Sui-Xiang. Beauty is in the eye of the beholder. A Waregeist of this type can show its opponent their inner secrets in their most relentless, truest form, and is more likely to anger its opponents than other Waregeists.=受岁相感染而生的器伥。妍媸善恶，自入自眼，此类器伥能够映照对方心中的隐秘，并毫不留情地出言以讥之，相比其他器伥，更易激起敌人怒火。
A Waregeist that manifested when it was infected by Sui-Xiang. Beauty is in the eye of the beholder. A Waregeist of this type can show its opponent their inner secrets, and is more likely to anger its opponents than other Waregeists.=受岁相感染而生的器伥。妍媸善恶，自入自眼，此类器伥能够映照对方心中的隐秘，相比其他器伥，更易激起敌人怒火。
A Waregeist that manifested when it was infected by Sui-Xiang. Crystalline and adorned with engravings of dragons and phoenixes, a Waregeist of this type is graceful and sophisticated, though it's hard to say whether that goes for its temperament too.=受岁相感染而生的器伥。雕龙画凤，剔透玲珑，此类器伥外形素净优雅，但脾气是否也如此，可就不好说了。
A Waregeist that manifested when it was infected by Sui-Xiang. Crystalline and adorned with engravings of dragons and phoenixes, a Waregeist of this type is mysterious and imposing in nature, though it is also extremely irritable in temperament and very aggressive.=受岁相感染而生的器伥。雕龙画凤，剔透玲珑，此类器伥外形神秘厚重，但脾气却暴躁得厉害，攻击性十足。
A Waregeist that manifested when it was infected by Sui-Xiang. It is always difficult to put brush to paper, and though the paperweight was once calm and patient, it is now anxious and restless.=受岁相感染而生的器伥。开卷容易落笔难，以往平风静墨的镇尺，现在却格外躁动不安。
A Waregeist that manifested when it was infected by Sui-Xiang. Its tiny glimmer can flood its surroundings with light. Other Waregeists are invisible under its radiance, as though shrouded by its blessings.=受岁相感染而生的器伥。一灯如豆，即可亮一室，其他器伥能在它们的辉光中隐匿身形，受其护佑。
A Waregeist that manifested when it was infected by Sui-Xiang. Its tiny glimmer serves as a beacon casting light upon the dark night. A Waregeist of this type not only blesses its peers with its radiance, but is also particularly destructive.=受岁相感染而生的器伥。一灯如炬，长夜将明，此类器伥除却以辉光为同类提供护佑，还具备较强的破坏力。
A Waregeist that manifested when it was infected by Sui-Xiang. The crouching demon and sleeping dragon solemnly stand guard and ward off evil, and though the paperweight was once stately and majestic, it is now anxious and restless, always ready to attack.=受岁相感染而生的器伥。卧螭眠龙，镇邪压祟，以往形意俱重的镇尺，现在却格外躁动不安，充满攻击性。
A Waregeist that manifested when it was infected by Sui-Xiang. The weaponry dreams of the past, brooding on its utter defeat. A Waregeist of this type holds deep, bottomless grudges, and can be particularly destructive.=受岁相感染而生的器伥。兵戈旧梦，折戟沉沙，此类器伥怨念深沉，无从消释，破坏性极强。
A Waregeist that manifested when it was infected by Sui-Xiang. The weaponry yet again dreams of the past. A Waregeist of this type rouses its old memories as though it is taking to the battlefield again. Its strength is doubled as it and its peers rally each other.=受岁相感染而生的器伥。兵戈旧梦今又来，此类器伥记忆复苏，仿佛重回战场，彼此间一呼百应，战力倍增。
A Waregeist that manifested when it was infected by Sui-Xiang. The world is a strange place, but there is joy to be had. A Waregeist of this type is unusually energetic and likes to hang out with other Waregeists.=受岁相感染而生的器伥。世态离奇，但图一乐，此类器伥异常活跃，喜欢与其他器伥厮混。
A Waregeist that manifested when it was infected by Sui-Xiang. When the water comes to a boil, spreading its fragrance far and wide, none can resist partaking in a cup of tea. A Waregeist of this type can paralyze its foes and slow their attacks.=受岁相感染而生的器伥。煎熟水，香透齿，雾气蒸腾，老来无眠不戒茶。此类器伥可麻痹敌人的神经从而降低敌人攻速。
A Warm House=温泉木屋
A warm light embedded in the ceiling. It gives the café a warm atmosphere.=嵌在天花板上的暖色灯。咖啡馆温馨氛围的提供者。
A warm power like a murmur from her dreams encircles Amiya. She feels as if that person who left has returned, hugging her.=温暖的力量，像是梦境中的呢喃，环绕在阿米娅的身侧。她好像感觉到了那位已然远去的人回到了自己身边，抱住了自己。
A Warmy Gift=赠别之味
A warped mailbox with a strange device crammed into it, the words 'Wilderness Survival Module' printed on the side in Ægirian, seemingly slotting into 'Little Handy.' Who put it here, and what message are they trying to send to whom?=变形的邮箱里塞着件奇怪的仪器，其侧面铭刻着阿戈尔语的“野外维生单元”字样，它似乎适配于“小帮手”的其中一个插槽。是谁把它存放在这里，又在向谁传达什么信息？
A warrant issued by Wolumonde's Gendarmerie, authorizing entry into occupied zones to hunt down ruffians who fled amidst the chaos.=由沃伦姆德宪兵队颁发，用以深入沦陷区，追捕在动乱中逃窜的暴徒。
A warrior must be ready to face death on the battlefield!=上了战场，就要有饮败的觉悟！
A warrior of the Sarkaz Royal Court blessed with the living blood of the Sanguinarch of Vampires. After falling in battle for the first time, his blood will continue to advance in his place.=受到血魔大君活体血液赐福的萨卡兹王庭军战士。在第一次倒下后，他的血液将会替代他继续前进。
A warrior of unknown background who wears exquisite but tattered armor. He strides forward, sand cupped within his hands, no longer responsive to anyone.=身穿奢华但残破的甲胄，来历不明的战士。战士兀自前行，手中捧着沙土，不会给予任何人回应。
A warrior proficient at using guns in long-range combat. Their attacks are precise, and especially deadly when loaded with special ammunition.=擅长使用铳械进行远距离作战的战士。他们的攻击不仅精确，在装填特殊弹药时，尤为致命。
A warrior proficient in icefield combat. Long periods of living on the icefields have tempered their will and physique.=擅长冰原作战的战士。长期在冰原环境下的生活锻炼了他们的意志和体魄。
A warrior who has flocked to the Guide, inspired by his philosophy. Fights to bring the common goal of the Pathfinders to fruition.=为先导的理念所感召，聚集在他身边的战士。为了实现寻路者共同的目标而奋战。
A warrior who has taken the initiative to step up to the role of Nuncio within the Pathfinders. Strong and agile, these warriors employ the experience they've gained in their work and prefer to fight by sealing off their opponents' moves.=在寻路者队伍中主动肩负起信使职责的战士。身手矫健，行动敏捷，基于工作中累积的经验，擅长通过封锁敌人行动的方式进行作战。
A warrior who specializes in dropping into battle from the skies. They take greater pleasure from seeing their foes flustered by the loss of their supplies than actually defeating them.=擅长从天而降的战士。比起击败敌人，他们更乐于看到对手因失去补给而惊慌或愤怒的样子。
A warrior's determination is unquestionable, and Sami knows this. And so the wind and snow slowly disperse. In the distance, as far as the eye can see, the darkness becomes increasingly distinct.=战士的决心不容置疑，萨米也知晓这一点。于是风雪慢慢散去。在目力可及的远方，黑暗愈发清晰。
A Warrior's Life=“战士的一生”
A washable carpet with a dividing line drawn. 'I want everything to be beautiful and practical!'=画着分割线的可清洗地毯。“美观和实用，我全都要。”
A washing machine modified into a refrigerator. The fridge has been filled up with snacks. Having lots of candy and desserts is good for both your body and mind. All the little ones know that.=洗衣机改造而成的冰箱，里面塞满了零食。大量甜点有益身心，孩子们最懂这个道理。
A waste of perfectly good fabric.=糟蹋了好料子。
A water boiler that uses Originium as its heat source. Brings your water to a turbulent boil, and brews up a storm in your teacups.=以源石作为燃料的烧水炉。壶底潮岚波涛盛，杯中茗雾袅袅升。
A water dispenser found in just about every office. Resupplying and changing these heavy water containers for your colleagues can garner a lot of favor, but be mindful of your limits.=随处可见的桶装饮水机。为同事更换水桶可以赢得大量好感，但切记量力而行。
A waterfall has water, and an ocean has water. What difference does it make where you decide to fool around?=瀑布是水，大海也是水，在哪里玩耍又有什么区别呢？
A watering can with a narrow spout used to water indoor plants. It's so seldom used that you could probably plant something inside.=用来浇灌室内植物的细嘴浇水壶。很少使用，水壶里都能种植物了。
A wave-like rug, specially treated to imbue a wave-like feel. Both of them claim to know the sea better than the other. Arguments are merely shows of personality at times, sans conclusion.=如同海浪一般的地毯，通过特殊工艺被赋予了海浪般的触感。\n她们都声称自己比对方更懂得海洋。有时，争论只是个性的显现，并不会有结论。
A weak enemy proves nothing. Search for a worthier battlefield.=羸弱的敌人证明不了什么，去寻找更严苛的战场吧。
A weapon is an extension of a Hunter's body, a constituent element of their life and duty, as well as proof of their existence.=武器是猎人躯体的延伸，其生命与使命的构成元件，也是他们曾经存在过的象征。
A weapon rack made from yellow sandalwood. The craftsman carved the side panels with a traditional cloud pattern that signifies peace and harmony.\nA thick layer of dust and sand has accumulated on the shelf. It has been twenty years, and the ranger who brought the bow and arrow here has perhaps long forgotten about them.=黄檀木制成的兵器架，工匠将侧板雕琢成传统的云纹样式，寓意平安祥和。\n架上尘沙积厚，仿佛已有二十年之久，至于当年那位曾将弓箭寄放此处的游侠，或许早就忘了这回事。
A weapon said to have been made specifically for an Abyssal Hunter. Her master once was one of Gladiia's team members, responsible for culling countless Sea Terrors. But in order to allow the other teams to approach the benthic behemoth, she voluntarily stayed behind after being seriously wounded, and nobody ever saw her again.=据说是专为深海猎人打造的武器。她的主人曾是歌蕾蒂娅的队员，被其收割的恐鱼不计其数。但为了让其他队伍能够顺利接近海中巨物，身负重伤的她自愿断后，没有人再见到过她的身影。
A weapon said to have been made specifically for an Abyssal Hunter. His master once fought alongside Skadi, smashing the tentacles of a benthic behemoth. But when he cast aside his weapon to block a bony projectile for Skadi, he vanished into the midst of the Sea Terrors' swarm.=据说是专为深海猎人打造的武器。他的主人曾与斯卡蒂并肩作战，砸烂过海中巨物一根触须，但在抛出武器为斯卡蒂挡下骨质投射物后，消失在了恐鱼的大群中。
A weapons store Ernesto operates in his spare time. It mainly provides weapon modification services.\nWith Ch'en and Lin Yühsia refusing to accept his aid without recompense, Ernesto suggested for the two to collect rare Stickers or those from well-known brands. In return, he offered to provide various weapon modifications and other services.=埃内斯托自己业余经营的武器店，主要提供武器改装服务。\n面对不愿意不劳而获的陈和林雨霞，他希望两人去收集一些稀有或者知名商品的标志物，作为回报，他会为两人提供各种各样的武器改装或者附加服务。
A weathered map. The traces of countless miles of voyages are clearly visible, where new plans interweave with past markings. This is the life of a Messenger.=一张老旧的地图。翻越千山万水的痕迹昭然若揭，新计划和旧标记交叉在一起，这就是信使。
A Weathered Snow Hat=雪浸过的斗笠
A weiqi table made of marble, engraving the landscape of mountain and river into its grid. On the sides, the shadows of clouds run along the grains of the stone itself.\nConversation and laughter accompany the wind beyond the mountain, the sound of pieces being set in-between.=大理石材质的棋坪，复刻山水为格，侧面沿着石材本身的纹路雕出云影。\n谈笑云边山外，落子纵横之间。
A weird-looking flute. Someone plays it day in and day out.=外形古怪的长笛，有人日夜将其吹响。
A well hidden enemy might as well be a ghost.=躲在暗处的敌人，就如鬼魂一般难缠。
A well hidden enemy might as well be a ghost.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=躲在暗处的敌人，就如鬼魂一般难缠。\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
A well hidden enemy might as well be a ghost.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=躲在暗处的敌人，就如鬼魂一般难缠。\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
A well-composed male Feline with a large build.\nAlthough his fierce appearance may suggest otherwise, he always approaches everyone around him with grace. Thanks to this dissonance, Mountain became quite the talk of the town when he first arrived at Rhodes Island. Furthermore, even though he is by no means a humble man, neither is he arrogant, and this has helped him become fast friends with many of our operators.\nHe doesn't hide the fact that he comes from an affluent background and that he is well-versed in all matters pertaining to high society, but he never takes pride in this fact and rarely brings up the topic himself.=沉稳的高大菲林族男性。\n与巨大的体格形成反差的是，山待人接物都相当有礼貌。这种反差让他在加入之初就在其他干员之间形成了不小话题，并且凭借其不卑不亢的态度迅速受到了许多干员的欢迎。\n他并不掩饰自己出身富贵家庭，对各种上流社会有关的东西也都相当了解，不过其本人并不以此为傲，也很少主动拿来作为谈资。
A well-known Leithanian sparkling wine manufacturer. A common sight throughout Leithanien, this wine initially got a cold reception in Dossoles, but nowadays enjoys wide acceptance.=莱塔尼亚著名的起泡酒制造商，这种在莱塔尼亚十分常见的酒在进入多索雷斯时起初遭到了冷遇，但如今已经被广为接受。
A Well-Made Shirt=做工优良的衬衣
A well-planned and well-executed rescue operation, our target has been brought to safety.=准备充足的救援行动，目标已经得到妥善安排！
A well-polished mirror that believes it sees everything clearly. When it became a Geist, it was not content with just seeing things, but could not stop itself from giving unsolicited advice, just like the old scholars in the Tianshi Bureau.=本是磨得透亮的铜镜，自认一切都看得分明。成伥后不仅喜欢看，还爱指点，像极了天师府里的老学究们。
A well-rounded and capable sniper, as long as she doesn't doze off.=一位全面而标准的狙击手，只要不打瞌睡的话。
A well-trained assault force will thin out defenders using long-ranged strikes before sweeping through with ground forces— Wait, stop! Who let the hounds out?! Tell the crossbowmen to stop!=先利用远程打击手段对打击点进行炮轰，再由地面部队进行扫荡围剿，是训练有素的攻坚中常见的——呃，停手！怎么猎犬已经放出去了！？快让弩手停下！
A well-trained enemy unit that spearheads assaults, and is harder to defeat than a normal Breaker. Their attack power is higher than average, and their movement speed is incredibly high.=训练有素的敌方冲锋单位，相比一般的破阵者更难击溃。攻击能力比一般单位略高，移动速度也非常之快。
A well-trained enemy unit that spearheads assaults. Though their attack power is only slightly higher than average, their terrifying speed often allows them to break through the defenses of the unprepared- hence their nickname, 'Breakers.'=训练有素的敌方冲锋单位。攻击能力比一般单位略高，但正因为他们可怕的移动速度，往往让防御阵线措手不及，因此称为破阵者。
A wellbeing charm hand-carved by the Moushan villagers to pray for blessings. Take it to Yishan Temple, have the censer acolyte bestow it a stroke of cinnabar, and it may put you all the more at ease.=谋善村居民手工雕刻的祈福用的平安符。带去移山庙，让庙祝用朱砂画上一笔，更能让人心安。
A Wendigo warrior bound by a promise to his homeland. The heavy tombstone on his back, engraved with the names of his kindred, has often forced him to his knees, but even more often compelled him to rise.=温迪戈战士，因家园的许诺而来。他背上的墓碑刻满同胞的名字，压得他一次次屈膝，又驱使他一次次站起。
A Westerner has come to open up a shop, even writing his name out in Yanese. His only salesperson is a strange man covered in writhing tentacles, and their most popular service is moneylending... You can't get any more ridiculous than this.=一个西方人来这里开店，取了个大炎名字，唯一的店员是个全身长满触手的怪人，最受欢迎的业务是借贷......没有比这更荒谬的事情了。
A wheeled jewel construct that was once an immobile exhibit. Now it dashes through the streets, filled with gems.=一种装有多个轮子的宝石构装体，它原本是博物馆风情区的静止展品，如今却装满宝石在街道上横冲直闯。
A wheeled jewel construct that was once an immobile exhibit. Now it roams the streets, filled with gems.=一种装有多个轮子的宝石构装体，它原本是博物馆风情区的静止展品，如今却装满宝石在街道上来回穿梭。
A whisper in the smoke, a choice made under a knife...\nWar has never respected borders,\nand the battlefield is never lacking in buried stories.=硝烟中的低语，刀尖下的抉择......\n战争从来不以围墙划分其边界，\n而战场中，也从不缺乏被掩埋的故事。
A white anti-bacterial rug designed by an artist opposed to war. A subtle balance between regularity and irregularity. When operators noticed a corner pointed at Rhodes Island's cafeteria, its shape took on a more optimistic meaning.=由反战艺术家设计的素色抗菌地毯，在规则与不规则间取得了微妙的平衡。\n当干员们发现地毯的尖角正好指着罗德岛食堂的大致方向后，地毯的形状便有了更积极的含义。
A white dynamo useful in times of power failure.=白色的发电机。停电的时候很有用。
A white flash cuts through the attack. The dual blades send lightning to all four corners.\nShe charges towards the night like the thunder, as she always has.=苍白的衣袂以凌冽的白光截断冲击，挥舞的双剑有如雷电萦回，威震四方。\n她仍似惊雷般向着黑夜发起冲锋，她生来如此。
A white material box. The goods are protected by the solid box.=白色的物资箱。货物被外壳牢固的保护着。
A white pendant. It looks normal, but it cannot be stained by dust.=一条外观普通的白色吊坠。无法被尘埃所沾染。
A white stool and score stand, with an Operator's instrument case laid nearby.\nPractice day after day, until your instrument sings what is on your mind.=乳白色的琴椅和谱架，旁边还放着某位干员的乐器盒。\n持之以恒地练下去吧，直到乐器可以替你说出心中所思的那一天。
A white stool and score stand.\nEven the musically-inept gain a desire to learn an instrument when they sit on it long enough.=乳白色的琴椅和谱架。\n即使不会乐器，在上面坐得久了，心中也多少会生出一点学习乐器的念头。
A white, slanted countertop cabinet. Not only is it a record of the past, it is also the preservation of an ideal. 'We will never forget our Sankta brother or his firearm.' The message was written on the sheet of paper by the Sarkaz leader.=纯白色的斜台面柜子。既是一段过往的记载，也是一种理想的珍存。\n“我们不会忘记那位萨科塔兄弟，不会忘记他的铳。”这是萨卡兹代表在纸上的留言，“铳”字有修改笔误的痕迹。
A wide rug that imitates the intertwining of tree branches and animal tracks. The pattern's weaving adheres to the Sami's own grammar, and each and every piece of fabric they weave conveys entirely different emotions.=模仿着林木枝杈与野兽足迹的交错，萨米人在最寒冷的日子里居家编织的长毯。 图案的编织遵循着萨米人自己的语法，每一块织物倾诉的情感各不相同。
A widely used currency issued by Lungmen.=由龙门发行的货币，用途广泛。
A wild animal map of the Vouivre Boundary Grassland. The marks on it are disappearing one after another as the engines of mobile cities roar.=瓦伊凡边界草原的野生动物分布图。图上的标记在移动城市的轰鸣中渐渐消失。
A wild beast that began appearing in the wilderness several decades ago. Depending on differences in the environment, their bodies and organs undergo various changes.=大约几十年前开始出现在各种山野之间的野兽。根据环境的不同，身体器官的特征也会发生改变。
A wild Infected creature that accidentally consumed too much industrial waste, causing it to leak Arts energy upon death. More dangerous than ordinary radioactive Originium slugs, these low-intelligence creatures are easily manipulated by enemy casters to launch swarming attacks on manmade facilities.=野生的被感染生物，比一般辐能源石虫更具有威胁，误食了工业废料，死亡时会泄漏法术能量。这种低智能生物极有可能会被敌方术师操纵，以进入人工设施内发动集群攻击。
A wild Infected creature that accidentally consumed too much industrial waste, causing it to leak Arts energy upon death. These low-intelligence creatures are easily manipulated by enemy casters to launch swarming attacks on manmade facilities.=野生的被感染生物，误食了工业废料，死亡时会泄漏法术能量。这种低智能生物极有可能会被敌方术师操纵，以进入人工设施内发动集群攻击。
A wild infected creature that is more dangerous than a normal Blackwater Originium Slug. It normally lives in the nomadic city's sewers, but has surfaced after being provoked. Both its striking odor and its elusiveness often catch people off-guard.=野生的被感染生物，比一般的黑水源石虫更具有威胁性。主要生活在移动城市的下水道里，因为受到刺激而涌上地表。刺鼻的异味与神出鬼没的特性让人防不胜防。
A wild infected creature that normally lives in the nomadic city's sewers, it has surfaced after being provoked. It emits an unpleasant odor, but what's more vexing is that no one knows where they will pop up from next.=野生的被感染生物，主要生活在移动城市的下水道里，因为受到刺激而涌上地表。散发着令人不快的异味，但它们不知会从何处涌出这一点才更让人头疼。
A wild infected creature, the final stages of infection having led them to burn even hotter. Their fluids, hot as magma, melt even their own bodies. Once cooled, beautiful patterns can be found in the pools they leave behind.=野生的被感染生物，在感染的最后阶段，它们变得更加火热，体液如岩浆般滚烫，直至将身躯熔化。等到冷却之后，会留下一滩美丽的花纹。
A wild infected creature, they spray superheated fluids at their foes, posing more of a threat than typical Originium Slugs. Abundant in environments with abnormal energy, their breeding and migration patterns remain a mystery.=野生的被感染生物，能将灼热的体液喷向敌人，比一般的源石虫更具威胁性。它们会在环境能量异常的区域大量出现，繁殖与迁徙方式至今成谜。
A wilderness without light…=没有灯光的荒野......
A windless day, the ocean's surface as serene as a mirror. The knight smashes the mirror underfoot and looks at his reflection, seeing only an illusion of himself treading across the sky, eyes cast down upon the masses. The knight lifts his lance to thrust, and his fake points his weapon at the sea. Suddenly, the ocean caves in and a storm rushes forth, the sea and sky joining forces to kill the knight. Civilization despises him, yet nature also rejects him. The name of his enemy, is Terra.=今日无风，海洋沉默如镜。骑士踏碎镜面望向倒影，只见虚妄的自己漫步天空，俯视苍生。骑士举枪欲刺，赝品也将长枪指向深海。顿时，海洋塌陷，风暴骤至，天空与海洋试图联手置骑士于死地。文明厌恶他，自然也斥逐他，他的敌人，叫做泰拉。
A wine produced in the Iberian region. Despite having gained popularity in the heart of Victoria's bustling cities, it is now discontinued.=一种产自伊比利亚地区的酒，在维多利亚中部城市大受欢迎，现已停产。
A wine produced in the Iberian region. Despite having gained popularity in the heart of Victoria’s bustling cities, it is now discontinued.=一种产自伊比利亚地区的酒，在维多利亚中部城市大受欢迎，现已停产。
A winter limited edition sofa produced by a certain Victorian furniture company. Comfortable and cozy even during winters.=维多利亚某家具公司出品的冬季限定沙发。冬天也能很舒适。
A wire mesh partition equipped with belts for hanging items. The belts are sometimes taken down in case of emergency. For example, if your trousers' elastic band suddenly snapped. Morgan would never admit that this happened.=铁网做成的隔断，划分空间，几根皮带绑在上面，可以悬挂一些杂物。\n皮带偶尔也会被拿下来应急，比如用了几年的裤腰带突然断掉的时候。摩根不会承认自己干过这样的事。
A wireless earpiece. The latest of the Lateran Curia's tech products, and the same model that Executor himself currently uses. Is he giving this to you so you can stay in contact with him at any time, perhaps?=一枚无线耳麦。教皇厅最新技术产物，与送葬人本人正在使用的是同一款型，他将这个交给你，或许是随时保持联络的意思？
A wise choice.=明智的选择。
A witchcraft construct in the shape of a door. Though it still emits an otherworldly glow, it lacks the great power from the legends: the power to transport people into the future.=一个门扉样式的巫术造物。虽然它仍散发着奇异的光亮，但并不具备故事中那般将人带往未来的伟力。
A withered throne ominously hovers. The Nachzehrer King gazes upon the battlefield. All seeds sprout at the same time, withered branches creeping towards every death shrouded corner.=枯朽的王座悬于源石潮之上。食腐者之王俯瞰着整片战场。所有的种子都在刹那间萌发，枯枝爬向每一个被死亡笼罩的角落。
A withered white rose, cream-colored petals stained by irremovable traces of deep red, reflecting certain recollections of her past life. Bygones are bygones, and there is so little she can hold onto.=一枝枯萎的白玫瑰，米黄色花瓣上浸染了无法抹去的暗红痕迹，记录着她过去生活的某段回忆。过往已逝，她能攥住的并不多。
A withered, thick tree branch, severed to a third of its original length. 'We gaze upon the withered branch as the fate that awaits all life, thus freeing ourselves from the fear of death and ruin.'=一截枯干的粗壮树枝，长度大概是整根枝干的三分之一。\n“我们仰望枯枝，将其视为一切生命注定的结局，从此不再惧怕死亡与毁灭。”
A withered, thick tree branch, severed to a third of its original length. 'We hang a dead tree branch above our heads to remind every Sarkaz: Death is gazing upon you.'=一截枯干的粗壮树枝，长度大概是整根枝干的三分之一。\n“我们吊起枯枝，将其悬置于头顶，只为告诉每一个萨卡兹——死亡正在注视着你。”
A withered, thick tree branch, severed to a third of its original length. It is a symbol that stands in for the dead. The corpse of the tree is twisted and haggard, just like our fallen comrades in their final moments.=一截枯干的粗壮树枝，长度是整根枝干的三分之二。\n枯枝是死者的象征。树木的尸体扭曲、枯槁，正如同胞死去时的模样。
A wolfpack I am.=我就是狼群。
A woman who grew up in the midst of disorder, with hopes of seeking a new direction here.=一个在混乱之中长大的人，期望能在这里寻找到新的方向。
A wonderful can filled with artificial ice and snow.\nThey used to use cans like these to create snow in films, until the day a certain prop master overstuffed one...=在罐头里塞满了人工冰雪的奇妙物件。\n曾经，这种罐头是在电影中制造雪景的必备道具，直到有一天，某个道具师往里面多塞了一些......
A wonderful fruit plate made by pickling lemons then heating them up with Siesta's special volcanic stove.\nPlatters like these are a favorite among tourists.=将柠檬腌制，再用汐斯塔特有的火山炉加热制成的奇妙果盘。\n这种水果拼盘始终是备受外地游客欢迎的汐斯塔美食之一。
A wonderful little tool that can help quickly train captured Originium slugs. Unfortunately, due to its substandard quality, it can only be used once.=一种奇妙的小工具，可以帮助人们快速地调教自己捕获的那些源石虫，但问题是，它的质量实在太差了，每个都只能用一次。
A wonderful place. Let's have a drinking party tonight.=很棒的地方，晚上办场酒会吧。
A wondrous device for dealing Necrosis.\nNo one expected the device to actually cause necrosis, but everyone soon accepted this wonder.=用来制造凋亡损伤的奇妙设备。\n这个设备可以制造凋亡损伤完全出乎预料，但很快大家就接受了这种制造伤害的方式。
A wood whistle crafted from the Great Tomb Tree. When blown, one's consciousness drifts away from the body, while the whistle turns into fuel to light a steady fire inside the mind.=镇陵木所做的哨子，吹响后意识便会随着气流一同离体，木哨则会化作柴薪，点燃稳定心神的烛火。
A wooden box for storing perfumes, carrying the scent of Vine-Bead Court incense. She gifted it to you in accordance with how the Kjerags treat their close friends.=一只存放着香料的小木匣，带有蔓珠院熏香的气味。她依照谢拉格礼待密友的习俗将它交给你。
A wooden cabinet displaying a large taiko drum with matching drumsticks stored below. 'Did it grow so big from eating more than me, don?'=展示着大型太鼓的木制柜架，下方还摆放着配套的鼓槌。\n“是因为比小咚吃得还要多才变得这么大吗咚？”
A wooden cabinet with a huge capacity built by piecing together commonly used wood materials. Its emphasis on practicality is one of the reasons the Walter styles are such a sensation.=以常用木料拼接而成的矮柜，容量巨大。重视实用性是沃尔特风潮受人追捧的原因之一。
A wooden ceiling frame of simple design, draped with a mat woven from reeds that can be removed for use in the summer. When autumn passes, she would like to spend another summer here.=造型简单的木制吊顶，上面悬挂着芦苇编织的草垫，拆下来可以在夏天使用。等秋天过去，她还想再在这里过一个夏天。
A wooden chair that matches the folding table. For some reason, one guest left in a hurry, forgetting a coat behind.=与折叠桌相配的木椅。不知为何，一位客人留下披风就匆匆离开了。
A wooden desk with lots of geology literature sitting atop. A trekking pole that has seen countless journeys quietly leans against it. 'Adele, walk forth bravely. The lands will tell you our answer.'=摆放着许多地质书籍的木制书桌，行路无疆的登山杖静静地靠在一旁。\n“阿黛尔，勇敢地向前走吧，大地会告诉你，我们的答案。”
A wooden fish she carved by herself. When on edge, just chant the sutras with her.=一颗她亲手雕刻的木鱼。烦躁的时候，就与她一起诵经吧。
A wooden floor lamp whose soft, hazy light is just perfect for the bedside. No longer afraid of being suddenly awoken, those with the companionship of the light rarely have nightmares anymore.=适宜放在床边的木制落地灯，光线柔和朦胧。 因为不再害怕惊醒，有灯火相伴的人也鲜少再做噩梦。
A wooden floor mat in front of the stall, which makes a funny creaking sound when you step on it. It is made of interweaving strips of wood, the signs of wear and tear upon each one manifesting in a different way.=铺设于摊位前方地面的木制踏垫，踏上去会发出滑稽的吱吱声。\n条形木板纵横拼接，每一条都有不同程度的磨损痕迹。
A wooden hut that the people of Kjerag put in front of their dwellings to feed fowlbeasts. But, tourists seem accustomed to stowing their keys here.\nIn the tradition of the Kjerag people, when the wild fowlbeasts are fed, they will utter a few words of kindness into Kjeragandr's ear as they fly over Mount Karlan.=谢拉格人摆在家门前，用以喂食羽兽的木制小屋。不过游客好像都习惯在这里放钥匙。\n在谢拉格人的认知中，野生羽兽只要吃了食物，便会在飞过圣山时于耶拉冈德耳边为自己美言几句。
A wooden ladder assembled by the children, placed there after its completion. See more, practice more. Try things yourself, and you'll always be able to learn something new.=由孩子们共同打造的木梯，做完以后就放在那儿了。多看多练，亲手实践，总能学到些什么。
A wooden seat showing its age. Since the Pavilion began, visitors have had a pact: to place a book on the east chair to show one's taste and find like-minded friends. The furnishings may have changed, but the habit remains.=有点年头的朴木坐具。\n天镜阁建立之初，书客之间有个默契：将书册置于东侧椅子上，后来者见到书册，便晓得了此人的喜好，以此结交好友。后来阁内陈设虽有变动，但来者们的习惯从未改变。
A wooden seat, leather upholstery, soft and comfortable. Endemic to most movies. The crew introduces this one as one the superstar Marianne sat on in her early career. An investor from Rhine Lab hears that, smiles, and adjusts her shades.=木制座椅搭配皮质坐垫，柔软舒适，在很多电影中都有出现。\n据片场工作人员介绍，这是巨星玛丽安娜早年演戏时坐过的沙发。从莱茵生命来的投资人闻言笑了笑，扶了扶脸上的墨镜。
A wooden seat, leather upholstery, soft and comfortable. Tippi's devoured every old-time Wrankwood flick, and she's positive the so-richly-attested 'metal man' was no prop or virtual actor composited in, but a real actual guy!=木制座椅搭配皮质坐垫，柔软舒适，在很多电影中都有出现。\n蒂比仔细观看了所有早期的蓝卡坞影片，她确信在蓝卡坞留下浓墨重彩印记的“铁皮人”不是道具或影像合成的虚拟人物，他一定是个真人！
A wooden side table decorated with bamboo branches. 'From Choujin to Tatsujin!' A note with handwriting clearly recognizable as Kirara's can be seen hanging from a branch.=将完整的竹枝饰于主体上的木制边几。\n“愿我能突破超人，到达达人段位！”竹枝挂着的便签上很明显留着绮良的笔迹。
A wooden stand used to store swords and knives now holds canes as well. In the past, clients would place their weapons here as a sign of goodwill. The custom endures, and fortunately, people are rarely armed with them these days.=原本用来存放刀剑的木筒，现在也可以存放手杖。\n早时，进店的客人要先把自己的刀剑插入筒中以表善意。这样的习俗保留了下来，虽然人们手中已不常常持有武器——真是万幸。
A wooden statue that looks a bit rough. It is lowering its head, which gives a peaceful impression.=略微有些粗糙的木雕人像。垂首低眉的姿态十分安详。
A wooden stool found in all Yan households. With all the fine treats on the table, who wouldn't want to get seated and chow in right away?=炎国家庭常备的木凳。桂酿米糕水八仙，最是黄口开颜时。
A wooden storage rack by the wall, full of cups, sake pots, empty bowls, and countless stories. Hot water boils and the bottles cast long shadows. There is always someone busy behind them.=后墙边的木制收纳架，摆满了酒杯、酒壶、空碗，还有说不完的故事。\n热汤滚滚，瓶影斜斜，背后总有人在忙。
A wooden storage rack carved based on the trees' growth trends. The carpenters can identify the wishes of every single tree. Every time they return from their hunts, the hunters sit beneath this wall to carefully maintain their equipment and chat with the trees.=依着树木的生长走向切割成的置物墙架，木匠能分辨每一棵树的愿望。 每次狩猎归来，猎人都会坐在这面墙下，悉心保养自己的行头，与树说说话。
A wooden table filled with a lot of junk. Records what you don't want recorded, and hides what you don't want hidden.=堆满杂物的木桌。录下不该录的，藏起不愿藏的。
A wooden table with a police cap sitting on it. Light as a hat, heavy as a rock.=放着警帽的木桌。轻轻一顶帽子，如磐石般沉重。
A wooden table with multiple cups resting on it. The tea has already gone cold without anyone to finish it.=多个杯子的木桌。茶水热热凉凉，却还是没喝完。
A wooden table with the lamp left on. A diary entry is left unfinished, erase mark after erase mark visible on its page.'=台灯亮着的木桌。日记还没写完，擦了一回又一回。
A wooden wall decorating the mercenary lounge. Communal goods are hidden behind it.=佣兵休息室的木制墙饰。栅栏后藏着公共用品。
A wooden wheelchair made for patients with restricted mobility, with an IV drip stand attached. The elderly continue to ramble about the past, but slowly, the future seeps more and more into their stories.=供行动不便的患者使用的木制轮椅，附带配套的输液架。\n老人们还会滔滔不绝地讲述过往，但渐渐地，故事里出现了更多关于未来的话语。
A word of warning: that math question earlier has more than one solution. Don't overlook any of them.=事先声明，先前提出的数学问题的解不止一个，切勿顾此失彼。
A Word to the Audience=致观众
A work badge provided by Rhodes Island with a badly damaged photo. Perhaps it wasn't taken properly care of.=罗德岛配发的工牌，不知是否是因为保管不当，放照片的位置磨损严重。
A work chair made from special materials. Satisfies all of the mercenaries' testing requirements after their weapon modifications. Its only downside is that it accumulates heat easily. 'Who was it? Who used a thermite blade on the chair?'=采用特种材料制成的工作凳，满足佣兵们完成武器改装后的试验需求，唯一的缺点是比较容易积蓄热量。\n“是谁？谁干的？谁对工作凳使了铝热剑？”
A work lamp above instrument maintenance desk which has excellent, concentrated lighting. Soft light illuminates even smallest specks of dust on strings. Maintenance requires meticulous effort akin to scientific experimentation.=乐器保养台上方的工作用吊灯，聚光效果良好。\n柔和但能照亮每一根琴弦上的纤尘，乐器保养工作的精细程度，比起科学实验来也不遑多让。
A work slip-up?\nAngelina sure doesn't feel like anyone here would send her a present.=是工作失误吗？\n安洁莉娜可不觉得在这里会有人送她礼物。
A workbench equipped with a personal terminal. There is still a bit of room on crowded desk, for a brief respite. As the fan stirs the sleeping strands of hair, the pen rustles away in the Catastrophe Messenger's dream.=配置个人终端的工作台，拥挤的桌面仍留有小憩的空间。\n风扇吹动沉眠的发丝，纸笔在天灾信使的梦中沙沙作响。
A workbench Paganini thrifted. Cramped, low, forces him to hunch his back while working, overall very uncomfortable. Spake Paganini thus: 'No first-rate gunsmith complains about their work environment.'=店主贪便宜买的工作桌，又窄又小，工作时不得不蜷着身子，很不舒服。\n“顶级的制铳师从不抱怨工作环境。”店主如是说。
A workbench used for wind instrument maintenance. It is equipped with a variety of cleaning solutions, lubricants, and polishing tools. The most precious instruments have to be more than just pleasing to the ear. They must also be shiny.=用以维护管乐器的工作台，各种洗剂、保养液、抛光器材一应俱全。\n珍贵的乐器不仅听起来要和谐悦耳，看上去也要金光闪闪。
A workbench with a light source. The lower half can be used as storage. 'We put this right by the door as we're used to maintaining our weapons whenever we need to. Or rather, we have to be able to.'=带有明亮光源的工作台，下半部分可以当作收纳柜使用。\n“之所以把工作台放在大门口，是因为我们习惯随时随地维护自己的武器，或者说我们不得不这样做。”
A worktable at the studio. This is where the photographers put all their documents and photos for organization and where they criticize everyone else's work.=摄影棚的工作台。摄影爱好者们会在桌上整理拍摄资料，顺便评判一下自己与别人的作品。
A worktable bought by a neck-rubbing Paganini. Broad, high, ergonomic, very comfortable. Spake Paganini thus: 'A first-rate gunsmith ensures their environment suits them.'=店主揉着脖子买的工作台，又宽又大，符合人体工学，非常舒服。\n“顶级的制铳师会让环境适应自己。”店主如是说。
A worn-out L.G.D. Inspector's badge holder. She's kept these holders, but this is the first time she's given one to someone else.=一个用旧了的龙门近卫局督察证外壳。这些外壳她都留着，但送给别人还是第一次。
A worn-out wooden puppet sits next to the wall, its limbs almost falling apart. Its hazy facial features seem to ring a bell, but you cannot say for certain who it is given how worn-out it is. You come close to the puppet and find that there seems to be something hidden inside its chest.=一个破旧的木偶坐在墙边，它的木头四肢接近散架，你觉得它模糊的五官似曾相识，但它实在太破旧了，你很难辨认。你凑近木偶，发现木偶的胸腔中好像藏着什么。
A worthy rival=相与有成
A woven rattan basket for gathering the fruits and nuts found across the forest. Sometimes, it's also used to hold goods traded from the market. Everything is a gift of Sami.=用于收集林中野果的编织篓，有时也盛放从集市上交换来的货品。 一切皆由萨米赠予。
A Wrankwood studio as described by Tippi. Are you waiting to find smash success? Nursing dreams of a life of milk and honey? Don't delay! Doesn't matter who you are, 'cause here in Wrankwood, you're the next big star!=根据蒂比描述复现的一座蓝卡坞摄影棚。还在寻找一炮而红的机会？还梦想着过富丽堂皇的生活？别再犹豫纠结，不论地位和出身，来蓝卡坞，你就是下一个璀璨之星！
A wrench that seems to been used for a long time. Useful for mechanical manufacturing, or self-defense in a pinch.=一把看起来用了很长时间的扳手，用来造机器或者防身都不错。
A written invitation from Count Philip.\nPossibly due to changes in the date and venue, this invitation is void by now.=来自菲利普伯爵的一封请柬。\n或许因为时间地点的变动，这封请柬已经作废了。
A Yanese carpet with a regular symmetrical pattern. It is finely-woven, but also accumulates sand and dust easily.\nRemember to tread carefully when dancing with the sword or brandishing the staff, lest the boss sweep you out the door along with the sand you kicked up.=纹案对称，样式规整的炎国地毯，织法细密，但也易积沙尘。\n舞刀弄棍时切记轻缓步法，否则老板可能会将你连同被激起的黄沙，一道扫出门去。
A Yanese pastry with sugar crystals upon the pastry puff. She looked forward to listening to her mother read those letters while biting into one of these.\n<@lv.item><Stove> </>Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove> </>Summons 'Vapid Blight' to deal True damage to all allied units in its path.=从炎国寄来的糕点，酥皮表面嵌着晶莹的糖粒儿。边啃糕点，边听妈妈读信，是她那些年最期待的事。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
A Yanese pastry with sugar crystals upon the pastry puff. She looked forward to listening to her mother read those letters while biting into one of these.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=从炎国寄来的糕点，酥皮表面嵌着晶莹的糖粒儿。边啃糕点，边听妈妈读信，是她那些年最期待的事。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
A Yanese snack with golden luster. Can be used to restore Sanity.=一份色泽金黄的炎国点心，可用于恢复理智。
A Yanese-style dim sum so sugary you can taste it just by looking. Can be used to restore Sanity.=一份看上去就很甜的炎式点心，可用于恢复理智。
A year's outset, and the start of another cycle. Before the stars fade in their response, would you like to try making a wish to them through me?  Today is the day wishes most easily come true, you know. Come, take a look at my celestial globe...=一年伊始，又要开始新的轮回了。在星辰对我的回应消失之前，博士要来试着通过我向它们许个愿吗？今天许下的愿望，可是最容易成真的。来，看着天球仪......
A year's planning is done in the spring—and though it may not be spring yet, do you simply plan to idly loaf around at a new year's outset? You should still sharpen yourself on holiday. As the saying goes, the man who catches fins for one day then rests for two, will find himself slothful with dust on his shoe. Hm...? Two, four, six, eight... Hey! If you keep slacking I'll have finished annotating these documents myself!=一年之计在于春——就算还没到春天，新年伊始，你难道就打算这样慵懒度日吗？放假也该做一些磨砺自己的事情，三天打鳞两天晒网，很容易让人懈怠的！喂，你再偷懒，这些文件就要被我批完了！
A years-long Messenger lifestyle leads Heidi to survey her surroundings out of habit, so as to swiftly support her nearby teammates. Though unable to fight, she can still exert her influence on the battlefield, nimbly providing different buffs to allies as the situation demands.\n<@lv.rem>Allies have greatly reduced cost limit.</>=常年的信使生活让海蒂习惯性地观察周边情况，能及时支援附近的队友。虽然没有战斗能力，但其仍能在战场上发挥自己的作用，根据战况为友军灵活提供不同的增益。\n<@lv.rem>我方费用上限大幅降低</>
A years-long Messenger lifestyle leads Heidi to survey her surroundings out of habit, so as to swiftly support her nearby teammates. Though unable to fight, she can still exert her influence on the battlefield, nimbly providing different buffs to allies as the situation demands.\nAllies have greatly reduced cost limit.=常年的信使生活让海蒂习惯性地观察周边情况，能及时支援附近的队友。虽然没有战斗能力，但其仍能在战场上发挥自己的作用，根据战况为友军灵活提供不同的增益。\n我方费用上限大幅降低
A yellowing, incomplete book that lies in a lacquer box. It records the most challenging skill of swordsmanship: inner peace.=静静躺在漆盒中的泛黄残卷。记载着刀术练习里最晦涩的一类理论知识：平静。
A Yi lock, modified by its creator, now much more complicated. How the pieces lock in place no longer make much sense. However, grasp its secrets, and perhaps you will understand 'Sui' much, much better.=经发明者本人改造后的易锁。结构更复杂，嵌套之法似乎变得不循常理。然而，若是能了悟其中的奥秘，或许对“岁”的理解就能更进一步。
A young and tender Sarkaz mercenary, still a child in the eyes of many.=稚嫩的萨卡兹雇佣兵，在许多人眼中还是个孩子。
A young bamboo shoot from Shu's treasured field. An effect sprouts with no cause, and grows a section every time the cycle repeats, until it has ten sections connected to one another, from start to end.=从黍的宝田中种出的新竹，有果无因，循环往复，每循一遭便多一节，直至长出十节，首尾相连。
A young hunter plagued by illness, though she won't let herself be preyed on by suffering.=被病痛缠上的小猎手，但她不会任凭自己成为苦难的猎物。
A young lady from a pure pedigree of nobles fallen from grace.\nShe quickly integrated into life at Rhodes Island, and is largely indifferent to the question of one's status. She is simply viewed as a polite young lady in the eyes of most operators.\nWhether in work or in leisure, she displays maturity well beyond her years.=血统纯正的没落贵族小姐。\n迅速融入了罗德岛的生活中，对她来说，身份似乎是最无所谓的东西，在大部分干员看来，她只是一个有礼貌的女孩。\n无论是工作还是社交场合，都展现出了与年龄不符的成熟。
A young Lich perks up when he hears you approaching. 'I finally found someone alive!' He eagerly asks you, 'Can you read? Please tell me how this story ends.' You flip to the last page: A Sarkaz hunter has finally caught up to his prey, a Sankta. This is how it ends—=年轻的巫妖听见你走近，显得非常激动。“终于找到一个活人了！”他急切地询问，“你认识字吗？帮我看看这本书的结局到底是什么。”你接过书翻到最后一页：一名萨卡兹猎人终于追上了他的猎物，一名萨科塔。他们的结局是——
A young Lich was fretting over occasionally forgetting an idea he thought of five seconds ago, so he created this anchor to set those fleeting inspirations in place. Afterwards, he seemed to have forgotten to use it.=年轻的巫妖时不时会为记不起五秒前乍现的灵感而感到烦恼，他于是制作了这个锚，好让自己以后可以把那些稍纵即逝的想法固定住。后来，他似乎没有再记起要使用这东西。
A young man from Urtica climbed to the tallest spire of Ludwigs-Universität, and when he looked down across the land, this was the resulting opus.\n<@lv.item><Tuning Node></> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units=一位来自乌提卡领的年轻人登上了路德维格大学最高的塔顶，他望向大地，所得即是此作。\n<@lv.item><调谐节点></>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
A young man from Urtica climbed to the tallest spire of Ludwigs-Universität, and when he looked down across the land, this was the resulting opus.\n<Tuning Node> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units=一位来自乌提卡领的年轻人登上了路德维格大学最高的塔顶，他望向大地，所得即是此作。\n<调谐节点>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
A young master of witchcraft destined to become the Lord of the Banshees and one of the Six Heroes. However, neither her veil nor the paint she covers the earth in came from the Kazdel you knew.=年轻的咒术大师，未来的女妖之主，亦将跻身“六英雄”之列——但无论是那面纱，还是她用来涂抹大地的漆料，都并不来自你所知的卡兹戴尔。
A young master of witchcraft destined to become the Lord of the Banshees and one of the Six Heroes. It would take two hundred years before she discovers what makes her truly smile.=年轻的咒术大师，未来的女妖之主，亦将跻身“六英雄”之列——但她展现出的并不是这一种印象，那个笑容并不属于二百年前的她。
A young Sarkaz general, member of the Military Commission of Kazdel.=卡兹戴尔军事委员会成员，年轻的萨卡兹将军。
A young Sarkaz general, member of the Military Commission of Kazdel. After enlisting a large number of mercenaries in Londinium, he has assembled and trained a brand new type of fighting force. His Arts Unit 'Teekazwurtzen' was bestowed upon him by Theresis, the Regent of Kazdel, who also taught him the swordsmanship he now employs.=卡兹戴尔军事委员会成员，年轻的萨卡兹将军。在伦蒂尼姆收编了大量雇佣兵，组建并训练了一支拥有全新风貌的军队。持有的施术单元“提卡兹之根”为卡兹戴尔摄政王特雷西斯赐予，使用的剑术也由特雷西斯亲授。
A young student of Dr. Kal'tsit and an excellent medic operator, Folinic officially became involved in field medical missions after a half-year of preparatory training.\nUnlike conventional medics, Folinic actively looks for opportunities to attack the enemy. The unique configuration of drug compounds she carries on here indicates that she is no ordinary medic on the battlefield.\nShe is a true battlefield medic.=凯尔希医师的年轻学生，罗德岛优秀的医疗干员，在进行了半年的准备训练后，正式开始参与战地医疗任务。\n与普通医疗干员不同，亚叶会主动寻找攻击敌人的机会，她随身携带的，经过配置的药剂也表明了，在战场上，她并不是一位普通的医疗干员。\n她是真正的战地医师。
A young warrior girl from a tribe of Sargon Ceratos, she is inexperienced, with no knowledge of the norms and customs for interacting with others. Her father sent her to Rhodes Island, ostensibly for 'training,' but actually to treat her Oripathy.\nShe uses a massive shield as a weapon, relying on charging and bashing tactics. She needs Rhodes Island training to ensure she doesn't make any catastrophic mistakes in actual combat.=萨尔贡某塞拉托部族勇士的末女，涉世未深，完全不了解待人接物的准则。被父亲以“接受训练”为名送至罗德岛，实为前来治疗矿石病。\n以一面等身巨盾为武器，但只会拿着它横冲直撞，急需罗德岛教官对其进行教导以防在实战中出现差错。
A Young Wheat=年轻的麦子
A younger brother receiving goods from his older brother is naturally not an issue. However, since one is named Yi and the other Ji, the Candleholders never lack reasons to inspect things being sent up the mountain.=弟弟要收哥哥托人送来的货，这自然没有问题。可他们一个叫易，一个叫绩，那往山上送的东西，秉烛人没有不查的理。
A youthful looking Feline man is hiding under a long table for some reason. Whenever someone comes close, he starts murmuring in an almost frightening way. He insists on staying under the table, but after much work on your part, he believes you are not a ghost here to kidnap him for performances and songs. He is even willing to trade his only treasure with you.=一个青年样貌的菲林不知为何一直躲在长桌底下，一旦有人靠近，就会发出惊恐的呢喃。他坚持不愿从桌下出来，但在你的努力下，他表示相信你不是来捉他演戏唱歌的魔鬼，并愿意拿自己唯一的宝物与你做交换。
A Yumen specialty product, high-purity spirit. Beloved by all drinkers, brewed by all brewers. A brew mixed of sandstorms on the border, and sun beating down in the sky and wind on the poplars, one gulp is a throat of blades and a drink of fire, and even the chilliest nights need no longer be feared.=玉门特产的高纯度烈酒。人人好饮，家家会酿。取塞上风沙、长空烈日、胡杨飞絮一同酿入酒，一口入喉，仿佛吞刀饮火，再冷的寒夜也不用怕。
A-ah. I'm just not cut out for real life relationships… On SNS, all I gotta do is send a request to make friends. Reality is such a nightmare.=完全没能和人搞好关系......明明社交软件上只要进行申请就可以成为朋友了，现实真的好难。
A-Are we departing now? Al-Alright, let me just prepare one moment...!=要、要出发了吗？好、好的，请让我准备一下...！
A-Are you sure the paparazzi won't find me here, Moriuchi-san?=森、森内老板，这里真的不会被记者拍到吗......？
A-ha! My thermal sensor feels your burning heart!=唔呵！我的热传感器感受到您炽热的内心了！
A-hem! The chef has the final word here.=咳咳，大厨的话就是绝对的命令。
A.S.K. Commissions=监正会委托
A.S.K. Special Area=监证会特殊区块
A1 Detachment=A1小队
Aaaagh! Am I under arrest?!=呃，有谁来抓我了吗！
Aaaah! The cup! I didn't control my grip... Errmm... I'm in trouble when the Doctor wakes up...=啊......！水杯，捏爆了......？呜......博士醒来的话，会生气的......
Aaaahhh! You want me to stay by your side? I can barely keep my heart in my chest!=啊~啊~~要让我守在您身边吗？这样的指示~真是令我心跳加速呢~~
Aaarrnngh, missed, darn. No save scumming in real life. I guess…=啊，糟糕，失误了。没办法，现实没法读档重来啊......
Aaaugh...=哇啊啊......
Aaaugh… I forgot to turn out the lights when I left the office yesterday… Hm? Rhodes Island has power generation facilities so we don't have to pay for electricity? R-Really? Does that mean I can start eating dinner every day?=呜，昨天离开办公室的时候忘记关灯了......欸？罗德岛有发电室所以不需要缴纳电费？真的？那以后岂不是能吃得起晚饭了？
Aablublublu!=脸要被捏扁了啦！
Aah! Be careful.=啊，请小心。
Aak=阿
Aak would always dispense mysterious medicine to the most anxious operators on the battlefield. After ingesting them, their fighting prowess would momentarily and substantially boosted, and victory came easy. But the side effects also made everyone who took them suffer, some would doze off, some would have their hair curl, and some could never get the taste of durian out of their mouth.\n<@lv.item><Snowsant's Safe Escape Crane></> Immediately withdraws an Operator, and greatly reduces Redeployment Time.=战场上，阿总会在干员们最为焦头烂额的时候递上秘制药物。服下后，大家的战斗能力确实在短时间内获得大幅度提升，从而轻松地获胜。但是这些药物带来的副作用也让大家苦不堪言，有人吃了总打瞌睡，有人吃了头发变卷，还有人吃了嘴里总有一股榴莲的味道。\n<@lv.item><雪雉的安全起重机></>立即撤退一名干员，并减少大量再部署时间
Aak would always dispense mysterious medicine to the most anxious operators on the battlefield. After ingesting them, their fighting prowess would momentarily and substantially boosted, and victory came easy. But the side effects also made everyone who took them suffer, some would doze off, some would have their hair curl, and some could never get the taste of durian out of their mouth.\n<Snowsant's Safe Escape Crane> Immediately withdraws an Operator, and greatly reduces Redeployment Time.=战场上，阿总会在干员们最为焦头烂额的时候递上秘制药物。服下后，大家的战斗能力确实在短时间内获得大幅度提升，从而轻松地获胜。但是这些药物带来的副作用也让大家苦不堪言，有人吃了总打瞌睡，有人吃了头发变卷，还有人吃了嘴里总有一股榴莲的味道。\n<雪雉的安全起重机>立即撤退一名干员，并减少大量再部署时间
Aak's Badge=阿证章
Aak's Kernel Token=阿的中坚信物
Aak's Token=阿的信物
Aak, Specialist Operator of Rhodes Island, will support other Operators from the rear.=罗德岛特种干员阿，将在后方支援其他干员。
Abandon=放弃
Abandon Adventure=放弃此次冒险
Abandon Assignment=放弃调用
Abandon contract=放弃委托
Abandon Garrison=放弃驻守
Abandon rebuilding and <color\=#df5244>tally results based on current progress</color>?=是否放弃重建，并<color\=#df5244>以当前进度结算</color>？
Abandon rebuilding and tally results based on current progress?=是否放弃重建，并以当前进度结算？
Abandon resistance now, or I pull the trigger!=立刻放弃抵抗，我要扣扳机了！
Abandon Simulation=放弃模拟
Abandoned Banner=遗落之帜
Abandoned Factory=废弃工厂
Abandoned Mine=废弃矿区
Abandoned Mine Operation Medal=废弃矿区行动奖章
Abandoned Passage=废旧通道
Abandoned Shed=荒弃小屋
Abandoned Village=被遗弃的村庄
Abandoning glory, the hero decided to return to normal life, but could not, due to Oripathy infection? No… It should not be so.=舍弃了荣耀，英雄选择回归平凡，却因为患了矿石病而不被允许享受普通的生活？不......不该如此......
Abandoning operation will calculate results based on current progress=中止行动将会以当前进度结算
Abandonment=抛弃
Abbandona l'incidente=暂离事件
Abbey room recreated from the description of Executor Richele. Residents sometimes come here to share blessings and a quiet time together.=根据执行者里凯莱的描述复现的修道院休息室。圣餐用毕，尚有闲暇的居民会来到休息室，共享恩泽，度过静好时光。
Abide by the rules=循规蹈矩
Abjurer=护佑者
Ablaze=燃烧
Able to land directly onto the battlefield.=能够从战场中降落
Able to see them, and feel them, you're convinced you could even taste how sweet they are, even though you know they're naught but droplets of ink drawn from Dusk's scrolls.=看得见，也摸得着，你确信自己也能尝到它们的甜香，即使你知道那只是夕画卷中的一滴墨。
Able to support battles in the Final Proving Ground and Posts.=可在最终试炼场所和据点中协助作战。
Abnormal Activity Frequency=异常活动频率
Abnormal Contingency - 1=异常预案-1
Abnormal Contingency - 2=异常预案-2
Abnormal Contingency - 3=异常预案-3
Abnormal Contingency - 4=异常预案-4
Abnormal Gathering=异常集聚
Abnormal Manglerbeast=异质裂兽
Abnormal Manglerbeast shells reduce additional Physical and Arts damage=异质裂兽的外壳额外减少物理与法术伤害
Abnormal Manglerbeast α=异质裂兽·α
Abnormal Manglerbeast α ATK increased=异质裂兽·α攻击力提升
Abnormal Originium Slug=异质源石虫
Abnormal Originium Slug HP greatly increased=异质源石虫生命值大幅提升
Abnormal Originium Slug shell reflect effect increased=异质源石虫的外壳反伤效果提升
Abnormal Originium Slug α=异质源石虫·α
Abnormal Spectrum=反常光谱
Abnormality-1=异状-1
Abomination born from the daily meals of the people. Breakfast is the first meal of the day, and thus should be hearty and plentiful. Drops Sapidity when defeated.=自百姓的一日三餐中诞生的化物。人之养生，饮食为要，朝食足而美，尤千金妙方。击倒后掉落“饮啄”。
Abomination born from the daily meals of the people. Dinner is the last meal of the day, and thus should be refined but light. Drops Sapidity when defeated.=自百姓的一日三餐中诞生的化物。人之养生，饮食为要，夕食少而精，尤千金妙方。击倒后掉落“饮啄”。
Abomination born from the heart of the Sui proxy, awakened from dream, devouring disappointment. There is taste in reunion, as there is in remembrance. There is taste in joy, as there is in sorrow. There is taste in pride, as there is in regret.=自如梦方醒的岁的代理人心中诞生的化物，大口吞噬着失意之情。相聚是滋味，思念何尝不是？欢愉是滋味，悲切何尝不是？得意是滋味，悔恨何尝不是？
Abomination born of a convergence of Sapidity. Likes to hover over places where many gather, an auspicious symbol that drives out illness and keeps disaster away.=“饮啄”聚集而成的化物。喜欢盘旋在人气兴旺的地方。去病，去灾，乃吉兆。
Abomination born of a convergence of Vapidity. Likes to hover over places that are barren and broken, a symbol of misfortune.=“无谓”聚集而成的化物。喜欢盘旋在死气沉沉、断井残垣之地，乃不祥之征。
Abomination born of the influence of a Sui Proxy. Boil chili and pepper in the pot, add some burdenbeast tallow, and let the aroma drift across town. Do not be too hasty when you tuck in, lest the heat burn your mouth.=受岁的代理人能力影响而生的化物。二荆条，灯笼椒，厚厚的驮兽油，鼎中沸汤，满城飘香。若是被香味吸引，吃得太急可容易烫伤。
Abomination born of the influence of a Sui Proxy. Boil chili and pepper in the pot, and let the aroma drift across town. Do not be too hasty when you tuck in, lest the heat burn your mouth.=受岁的代理人能力影响而生的化物。二荆条，灯笼椒，鼎中沸汤，满街飘香。若是被香味吸引，吃得太急可容易烫伤。
Abomination born of the influence of a Sui Proxy. Life is always easier when there is spare meat and grain in the kitchen. Those who have known hardship always keep something in stock for a rainy day.=受岁的代理人能力影响而生的化物。厨有余肉，柜有余粮，可安心度日。经历过贫苦匮乏的岁月，偷偷地储备一些总无错。
Abomination born of the influence of a Sui Proxy. Life is always easier when there is spare meat and grain in the kitchen. Those who have known hardship are not above stealing to keep a stock of food.=受岁的代理人能力影响而生的化物。厨有余肉，柜有余粮，可安心度日。经历过贫苦匮乏的岁月，更是不遗余力地偷取粮食来储备。
Abomination born of the influence of a Sui Proxy. Originally a broken clay pot. The dinner table has always been a place for petty squabbles, and the clay pot is hardly the only thing that gets broken.=受岁的代理人能力影响而生的化物，本体为打破的砂锅。饭桌常是小争小吵之所，被打破的往往不只是砂锅。
Abomination born of the influence of a Sui Proxy. Originally a chopsticks holder left to collect dust for a century. The chopsticks are laid aside when food no longer has taste. Abhorring life and abhorring death, such loud laments summon Vapidity.=受岁的代理人能力影响而生的化物，本体是积了百年灰的筷筒。食不甘味，筷不沾手。恶生，亦恶死。终日大声叹息，其哀叹唤出“无谓”。
Abomination born of the influence of a Sui Proxy. Originally a chopsticks holder left to collect dust. The chopsticks are laid aside when food no longer has taste. Too tired to live, and too tired to die. Such laments summon Vapidity.=受岁的代理人能力影响而生的化物，本体是积灰的筷筒。食不甘味，筷不沾手。倦生，亦倦死。终日叹息，其哀叹唤出“无谓”。
Abomination born of the influence of a Sui Proxy. Originally a clay pot that broke someone's skull, itself undamaged. The dinner table has always been a place for squabbles. Tables are flipped and pots are broken, but in the end, everyone might still have to sit back down and eat together.=受岁的代理人能力影响而生的化物，本体为打破了人的头都没有碎的砂锅。饭桌也常是矛盾爆发之所，摔锅掀桌，有时一拍两散，有时却还是得坐下来一起吃饭。
Abomination born of the influence of a Sui Proxy. Originally a common water pot, it was not discarded even after its original purpose had become obsolete, being passed down through the family as a storage pot. Reach inside, and one can often find trinkets thought lost.=受岁的代理人能力影响而生的化物。本体为旧时随处可见的水瓮，不再需要汲水后也舍不得丢，成了代代相传的储物瓮，总能从里面掏出多年前消失的小物件。
Abomination born of the influence of a Sui Proxy. Originally a hardened vessel for holding the five grains. The five grains are fundamental to sating hunger, and the vessel that stores them must not only be solid and heavy, but also exceptionally tough.=受岁的代理人能力影响而生的化物，本体为盛放五谷的坚固食器。五谷之于人，果腹充饥之根本。盛“根本”之器皿，不仅敦实厚重，而且牢固无比。
Abomination born of the influence of a Sui Proxy. Originally a vessel for holding the five grains. The five grains are fundamental to sating hunger, and the vessel that stores them is appropriately solid and heavy.=受岁的代理人能力影响而生的化物，本体为盛放五谷的食器。五谷之于人，果腹充饥之根本。盛“根本”之器皿，自然也敦实厚重。
Abomination born of the influence of a Sui Proxy. Originally an elaborate water pot, it was not discarded even after its original purpose had become obsolete, being passed down through the family as a storage pot. Reach into this unusually deep vessel, and one can often find trinkets thought lost.=受岁的代理人能力影响而生的化物。本体为旧时的精美水瓮，不再需要汲水后也舍不得丢，成了代代相传的储物瓮，深得过分，总能从里面掏出多年前消失的小物件。
Abomination born of the meals people discard. Put down the cup and lay aside the chopsticks. All is meaningless, and the meal on the plate vapid.=自被人厌弃的一日三餐中诞生的化物。停杯投箸，了无生趣。盘中之餐，皆为无谓。
Abomination born of the people's longing for a better life. Approach it carelessly, and copper coins will come at you in a way that you did not bargain for.=自百姓对美好生活的向往中诞生的化物。如若以为自己撞了财运贸然接近，倒确实会有铜币“扑面而来”。
Abomination born of the people's longing for a better life. Approach it carelessly, and gold coins will come at you in a way that you did not bargain for.=自百姓对美好生活的向往中诞生的化物。如若以为自己撞了财运贸然接近，倒确实会有金币“扑面而来”。
Abort current algorithm?=确认放弃战斗并结束本次演算？
Abort current Candle lighting attempt?=确认放弃本次秉烛机会？
About=关于寻访数据契约
About halfway through, I decided it'd be more worthwhile to throw a party! Croissant was right, I should've sold apple pie at the door!\n*Edited 3 days later* Huh? Turns out, I went to the wrong number, haha!=看到一半觉得不如在里面办个派对！可颂说得很对，下次可以在门口摆摊卖苹果派，应该能大赚一笔！\n*该评论于三日后更新* 欸？才发现我上错号了，哈哈。
About Intelligence Certification Area=关于情报凭证区
About Record Restoration=关于记录修复
About that food street I mentioned. You wanna go check it out? I've never seen you use a firearm before, so we can just play by the rules at that shooting gallery. You want to see me hit their targets from the roof of a skyscraper? Ugh, I shouldn't have told you that... Fine, today's your birthday. Special exception!=之前说的小吃街，有空吗？我没见过你用什么铳械，射击摊我们就老老实实地站在店门口玩吧。你想看我从大楼上射中靶子？早知道不和你说了......行吧，今天是你生日，特例！
About That Ursus Man=有关那位乌萨斯人
About time for us to shine?=是不是该轮到我们登场了？
About time, Doctor.=不错的时机呢，博士。
Above our heads roars the sound of buckling metal. Well, alright, I push her away. Then, I jump up with all my strength, and gather up the petals.=我们的头顶，传来了金属的断裂声。唉，好吧，我推开她。然后，竭尽全力跃起，将那些花瓣归入掌中。
Above the Dome=穹顶之上
Above the Embers=余烬之上
Above the sky, an eternal palace\nYou climb upwards, trembling\nAscending those chaotic, tumultuous steps\nPrimordial glyphs wrap around the walls\nTo the stones within the gaps, they bind you tightly\nTheir lives as long as the night itself\nSerenity is like the veins coursing through you\nThe stairs hang high in the abyss\nleading to the spire where the fog dissipates\nHarken, for the spire has never divulged what scenery lies at journey's end.=永恒的行宫。天幕之上\n你攀爬向那里，颤抖着\n匍匐于混沌的阶梯\n墙上旋转着始源的言语\n将你紧缚。那缝隙间的岩石\n维持着和夜一样的寿命\n安详宛如手臂上的脉路\n阶梯飞悬，在深渊的高处\n通往散尽雾气的塔\n听哪，那塔未曾与外议论尽头的风景
Above this room's door hangs a sign that reads 'First Galley.' From the size and scale of this kitchen alone, one can already imagine the grand occasions on which sumptuous dishes would emerge from here.=这间房间的门口悬挂着“第一厨房”的标识牌，仅从厨房的规模来看，就足以想见当年一盘盘丰盛菜肴从这里送出的盛况了。
Aboveboard Electricity Theft=合法窃电
Abrupt Awakening=游园惊梦
Abrupt Realization=恍悟
Absinthe=苦艾
Absinthe's Badge=苦艾证章
Absinthe's Personal Letter=苦艾的私人信件
Absinthe's Token=苦艾的信物
Absinthe, Caster Operator, is always ready to eliminate any threats.=术师干员苦艾，时刻准备好排除威胁。
Absolute garbage=臭不可闻
Absolute Peace=完全平安
Absolute Poverty (Work Area)=紧巴巴的工作区
Absolutely stellar command, Your Meowjesty. That's what I call great gains... mrreow.=阁下的指挥太精彩了，真是让老夫受益匪浅......喵。
Absolution=解脱
Absolved Will Be the Seekers=慈悲灯塔
Absorb it into your thoughts=将它吸纳入思维
Absorber=汲取体
Absorbs a certain amount of <$ba.dt.element>Elemental Injury</>.=可以吸收一定数值的<$ba.dt.element>元素损伤</>
Absorbs a certain amount of damage.=可以吸收一定数值的伤害
Absorbs a certain amount of Elemental Injury.=可以吸收一定数值的元素损伤
Absorbs all damage taken and transfers it to the Aspect of Creation=吸收受到的所有伤害，传送到创生之相
Absorbs all nearby <Vapidity> and <Sapidity>=吸收所有附近的<无谓>和<饮啄>
Absorbs experiment products within range to recover SP. Activates when SP is full=吸收范围内的实验产物回复技力，技力满时启动
Absorbs nearby <Talismans> to increase ASPD and regain <$ba.float>Low-Altitude Hovering</>=可以吸收自身周围<便符>使自身攻击速度提升并重新获得<$ba.float>近地悬浮</>
Absorbs nearby <Talismans> to increase ASPD and regain Low-Altitude Hovering=可以吸收自身周围<便符>使自身攻击速度提升并重新获得近地悬浮
Absorbs nearby <Talismans> to recover HP and regain <$ba.float>Low-Altitude Hovering</>=可以吸收自身周围<便符>回复自身生命值并重新获得<$ba.float>近地悬浮</>
Absorbs nearby <Talismans> to recover HP and regain Low-Altitude Hovering=可以吸收自身周围<便符>回复自身生命值并重新获得近地悬浮
Absorbs passing Snowbrats to increase its weight, HP, ATK, DEF, and RES=吸收途经的雪顽童增加自身重量，并强化生命、攻击力、防御力和法术抗性
Absorbs passing Snowchildren to increase its weight, HP, ATK, DEF, and RES=吸收途经的雪孩子增加自身重量，并强化生命、攻击力、防御力和法术抗性
Absorbs power from surrounding Crystals to provide Barriers for nearby enemies.=可以持续吸收周围结晶的力量，为附近敌方单位提供一定屏障
Absorbs shallow water to attack all allied melee units on the map, dealing splash damage in a cross=吸收浅水，攻击全图我方近战单位并造成十字溅射伤害
Absurd Trickeries=荒唐把戏
Abundant=冲盈
Abundant Supplies I=物资充盈I
Abundant Supplies II=物资充盈II
Abundant Supplies III=物资充盈III
Abyss Rejection=深度排异
Abyssal Hunter=深海猎人
Abyssal Hunter File=深海猎人文档
Abyssal Hunter Lab=深海猎人实验室
Abyssal Hunter Model=深海猎人模型
Abyssal Hunter Operator Tactical Equipment cap +3=所有深海猎人干员的战术装备上限+3
Abyssal Hunter Operator Tactical Equipment cap +5, gain 1 additional stack of Tactical Equipment when obtained.=所有深海猎人干员的战术装备上限+5，每次获得战术装备时额外获得一件
Abyssal Hunter Tactical Equipment limit +5, HP +40%, ATK +20%, DEF+20%=深海猎人干员战术装备上限+5，生命值+40%，攻击力+20%，防御力+20%
Abyssal Hunters=深海猎人
Abyssal Hunters Trust collection=深海猎人小队信赖值收集
Abyssal Intuition=深海直觉
Abyssal Predator=深海掠食者
Abyssal Ravings=深渊梦呓
Abyssal Regeneration=深海再生力
Abyssal Wyrdmask=奇渊面具
Academics still argue over this: When trying to create as many organisms as possible within a short period of time, is it better to rely on creation Arts or reproductive instincts?=学界至今依然争执不休：要在短时间内创造最多的生命体，究竟该依靠造物法术还是繁殖本能？
Academy Panoramic Display=军校全景显示屏
Acahualla Emergency Certification Medal=阿卡胡拉应急认证章
Acahualla Memorial Medal=阿卡胡拉纪念奖章
Acahualla Safety Certification Medal=阿卡胡拉安全认证章
Acahuallan Bowl=阿卡胡拉饭碗
Acahuallan Jungle=阿卡胡拉丛林
Acahuallan Peak=阿卡胡拉之巅
Accelerando=蓄势
Accelerated=加速时间
Accelerated blood cell apoptosis, inhibited bone marrow hematopoiesis=血细胞凋亡加速，骨髓造血机能受抑制
Accelerates when moving, <$ba.stun>stuns</> units along her path for a few seconds, and deals Physical damage based on her current Movement Speed=移动时逐渐加速，使经过的目标<$ba.stun>晕眩</>数秒，并对其造成与自身移动速度相关的物理伤害
Accelerates when moving, stuns units along her path for a few seconds, and deals Physical damage based on her current Movement Speed=移动时逐渐加速，使经过的目标晕眩数秒，并对其造成与自身移动速度相关的物理伤害
Accelerates when moving. First attack after being blocked deals extra Arts damage based on movement speed.=移动时逐渐加速，被阻挡后的首次攻击根据移速造成额外法术伤害
Acceleration=加速度
Acceleration +10 when Speed falls below 40=速度低于40时，加速度+10
Acceleration +7 during races=比赛时，加速度+7
Acceleration Core I=增速核心Ⅰ
Acceleration Core II=增速核心Ⅱ
Acceleration Core III=增速核心Ⅲ
Acceleration Core IV=增速核心Ⅳ
Acceleration program written by Durin hackers, putting you a step ahead.=杜林黑客开发的加速程序。快人一步。
Acceleration program written by experienced Durin hackers, leaving opponents in the dust.=熟练杜林黑客开发的加速程序。让对手吃灰去吧！
Acceleration program written by expert Durin hackers. Better install a brake.=专家杜林黑客开发的加速程序。下次还是给自走车安个刹车比较好。
Accelerator Field=加速力场
Accelerator Tile=加速块
Accept=收下
Accept Blessing=收下祝福
Accept his gift=接受他的赠予
Accept his help=接受他的帮助
Accept it=接过
Accept New Task=接取新事务
Accept Task=接受事务
Accept team invitation=接受队伍邀请
Accept the bamboo=接过竹节
Accept the crystal=收下结晶
Accept the invitation=接受邀请
Acceptance Speech=获奖感言
Accepting the Challenge=应战
Accessible after clearing Downtown.=通关下城区后通行
Accident=意外
Accidental Participation=意外入选
Accidental Reunion=重逢不乏意外
Accidents always happen too quickly. Quicker than a bolt flies, even. And I can never react in time. And then I just watch things happen one after another, and... Sigh, it'd be nice if I could see things coming a mile away like you, Doctor. At least, when it comes to preparing, I've got confidence I don't botch anything.=意外总是来得太快，比箭矢飞过身边还快，而我总是反应不过来，看着它们不停发生......如果我也能像博士那样，预料到一些事情就好了，至少，在做准备这方面，我有自信不出差错。
Accidents are acceptable to Propeller Paradise, so long as they bring scientific progress, so long as they came from Columbia.\n<@lv.item><Levitatable Zone></> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=“螺旋桨天堂”愿意接受一切“意外”，只要它们能带来丰硕的科研成果，只要它们来自哥伦比亚。\n<@lv.item><“可浮空区块”></>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
Accidents are acceptable to Propeller Paradise, so long as they bring scientific progress, so long as they came from Columbia.\n<Levitatable Zone> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=“螺旋桨天堂”愿意接受一切“意外”，只要它们能带来丰硕的科研成果，只要它们来自哥伦比亚。\n<“可浮空区块”>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
Accidents happen all the time while traveling. Unexpected temporary stops are among the most common.\n<@lv.item><Emergency Heater> </>Makes surrounding Operators immune to the Frigid environmental effect.=旅途中总会出现种种巧合导致的意外，临时停车似乎是最常见的那一种。\n<@lv.item><紧急供暖器></>可以使周围部署的干员免疫环境“封冻”效果
Accidents happen all the time while traveling. Unexpected temporary stops are among the most common.\n<Emergency Heater> Makes surrounding Operators immune to the Frigid environmental effect.=旅途中总会出现种种巧合导致的意外，临时停车似乎是最常见的那一种。\n<紧急供暖器>可以使周围部署的干员免疫环境“封冻”效果
Accommodate Drunk Knight=收容醉酒骑士
Accompanist's Chair=伴琴椅
Accompanying Mountains=群山相伴
Accomplishing deeds has no need for meaning. Where the mind goes, the body follows.=成事无需意义，思绪既行，身躯即至。
According to a report leaked from certain secret sources, Blue Poison has been spotted in several battles against gigantic creatures. There are no images or any concrete evidence to corroborate these accounts, however.\nBlue Poison has indicated no signs of involvement in such battles, nor has she mentioned them.\n[CLASSIFIED]\nAccording to eyewitness accounts, Operator Blue Poison greeted Operator Specter by name when she saw her for the first time. But since Blue Poison is polite to every operator, it was dismissed as insignificant. All similar reports must be scrutinized to avoid unwanted speculations about specific operators.=尽管缺乏决定性的证据，但根据若干份秘密渠道获得的情报显示，一些对抗大型生物的战斗中曾有人指认过蓝毒的身影。这些情报大多未经证实，且没有图像资料作为参考。\n鉴于干员蓝毒从未显示出与该类型的作战有任何联系，亦从未提及过此类经历。\n【权限记录】\n根据某在场人员的回忆，在干员蓝毒初次见到干员幽灵鲨的时候，曾与后者打过一次招呼。但鉴于干员蓝毒对待任何干员均表现出十足礼貌，此类情报被认为不足以作为参考。为防止针对个体干员的对待偏差，今后应对此类情报加以谨慎审核。
According to Amiya's instruction, I take orders directly from you now, Doctor. I handle communications and intelligence. But of course, feel free to come to me with any life issues.=根据阿米娅的授权口令，接下来我会直接听从你的指挥，博士。我主要负责通讯和情报处理的工作，当然，如果你有生活管理方面的问题，也可以来找我。
According to ancient legend, a giant monster might attack us at any moment!\nHow will the lonely city of Lungmen manage to survive an astonishing explosion and make it to the new year?\nThe red-hot blockbuster 'Lungmen Doomwatch'... No, we'll call it 'Ancient Forge'!\nAnyway, look forward to it!=根据古老的传说，巨大的怪物随时可能来袭！\n龙门这座孤城，如何用一场惊天爆炸度过年关？\n燃情巨制《龙门末日守城》......不，该叫《洪炉示岁》！\n总之，敬请期待！
According to Aosta, his work ethic is a product of his time with Chiave.\nIndeed, Aosta is careful, if you're feeling generous, but less charitably, he's way too anxious. It's astonishing to see someone as young as him possess such a pessimistic personality, but when you look at Chiave, this perhaps may not be so strange.\nChiave made all the decisions about what to do, Aosta decided how to go about doing them, and Broca did all the hard work. It's clear they made it this far in no small part thanks to Aosta's meticulous planning.=按照奥斯塔的说法，他的做事风格完全是被贾维逼出来的。\n确实，奥斯塔的性格从正面评价是谨慎，从反面评价则几近多虑，在他的年纪，拥有这样的性格确实多少令人感到有些诧异，不过联想到贾维的性格，这似乎又不是什么奇怪的事。\n三人组在过去的所有行动都是贾维来决定做什么，奥斯塔来决定怎么做，布洛卡在执行中出力这样简单的分工，而他们这个小团体能够存活至今，显然离不开奥斯塔缜密的思维。
According to Blue Poison's personal account, she realized the truth behind 'poison' when she was little, i.e., any creature, living or not, has weaknesses that can be magnified and exploited to a fatal end.\nThe toxin produced by her venomous abilities is monitored and sampled daily by Dr. Kal'tsit personally. Blue Poison feels better about Rhodes Island's diversity, and the group's open-mindedness to her abilities such that she can use them to her full potential.\nShe is more defensive on the issue of describing herself as 'toxic.' The question was if would she accept her poisonous nature if the other operators accepted her and no longer kept their distance? Blue Poison didn't give a straight answer, politely deflecting the question as usual.\nDoes she still hate her powers? Or has she accepted them while still feeling about her relationship with other people? It's something only the Doctor can figure out with Blue Poison.=根据干员蓝毒的自述，年幼的她已经明白了自己身为“毒物”的事实。任何生命或非生命上都有弱点，利用某些毒物，将这个小小的弱点放大成为无法挽回的致命伤害，是蓝毒对自己毒物能力的理解。\n目前蓝毒的毒物生成能力由凯尔希医生亲自进行研究并进行日常采样工作。令蓝毒稍感轻松的是，罗德岛是一个人尽其才的组织，且不受强烈的道德观念所束缚，因而她的毒物能力可以在这里发挥出最大的用途。\n针对自己作为毒物的这一事实，蓝毒表现出较为抗拒的态度，但如果保证毒物能力能被其他干员所接受，并不再影响他人对蓝毒的态度的话，蓝毒是否能接受自己的毒物能力？对此，蓝毒并没有给出明确的回答，以惯常的礼貌而略显含糊的态度将话题轻轻带走。\n对于毒物的身份，干员蓝毒是否仍怀有厌恶的心情？亦或是她已经接受并逐渐认同了这种能力，但却在与他人交往的过程中不得不处于分裂的心态？这一切仍需博士通过自己与蓝毒的接触来做出判断。
According to Earthspirit, the hunk of Originium on her staff often speaks to her. Before arriving at Rhodes Island, it was unintelligible chatter. But now she finds she can understand some of what it has to say.\nEarthspirit finds this unnerving, but since her staff was custom-enchanted with Leithanian Arts and sonar projection added for geological surveys, she couldn't give it up. So she has to live with the voice and get used its chattering as part of her job.\nSince no one but Earthspirit can hear the voice and no other Operators have complained, treatment for chronic occupational stress-related tinnitus should be considered.=据干员地灵反馈，她所持有的法杖上的源石经常在她的耳边形成絮语。这种絮语原本只是根本听不懂的噪音，但进入罗德岛后，这种絮语开始有了一定的分辨度。\n地灵表示这种感觉让她非常反感。但由于她的法杖是特别定制的产品，在满足莱塔尼亚法术流派释放法术的技能同时，加入了以音波形式进行地质勘探等功能，她无法舍弃这根法杖而换成其他产品，因此地灵只能选择接受，并努力使这种絮语成为其生活与工作的一部分。\n鉴于这种噪音只有地灵一人能够听见，目前尚未收到其他干员有关这种噪音的反馈，建议以经矿石病强化后的工作压力造成的疲劳性耳鸣作为处理方案参考。
According to Eunectes's own personal account, her knowledge of anything not related to her tribe can be attributed entirely to her book collection.\nThis explains how even though she was able to hit it off with Closure the moment she joined the Engineering Department—though just as quickly, she made Closure so mad that she threw the bag of chips in her hands—her common sense and knowledge about our day-to-day lives are peculiar to say the least.\nNonetheless, how she was able to pick up foreign languages and robotics just by flipping through a few books goes to show her learning ability is remarkable.\nNot long after joining Rhodes Island, she further demonstrated this impressive ability: after just a few months, Closure personally approved her request to be assigned to the Engineering Department.\nSadly, even though she was able to learn how to operate all sorts of machinery in no time, to this day she has shown no noticeable improvement when it comes to life outside her tribe.=根据森蚺本人的描述，她对部族外的了解完全来自于她收集的书籍。\n这就解释了她明明在进入工程部时能顺利地和可露希尔进行交流——虽然马上就把可露希尔气得把手中的薯片都扔了——却仍对我们生活中的常识有一些奇怪的认知。\n当然，仅仅通过一些书籍就能学会陌生的语言和机械知识，这本身已经是一件足以证明她学习能力的事情了。\n而在进入罗德岛后，她的这种学习能力也得到了进一步的展现——仅仅数月后，可露希尔就亲自批准了她常驻工程部的申请。\n不过令人遗憾的是，在这几个月中，甚至时至今日，除了第一时间学会了使用各种机器之外，她对于部族外的生活方式的认知并没有得到长足的进步。
According to Heavyrain, she met Spot before and received his help when her squadron stopped by the city that Spot was garrisoned in at the time.\nSupoosedly, Spot handed her a bottle of water and lent her a comic book when he noticed she was all alone and isolated from her fellow teammates.\nSpot has himself noted that he has no recollection of this ever taking place.\n'Heh, that happened? Hold up... This comic book thing rings a bell. No wonder I couldn't find it!'\nUnfortunately, even though Heavyrain was really fond of the comic book, she later lost it during her time as a mercenary.\nSpot didn't seem to care about this at all.\nThanks to this, however, Heavyrain can sometimes be seen in the corner of the break room, enjoying a comic book by herself.=根据暴雨的描述，她曾在某次行军时，途经斑点驻守的城市，并在那里受了斑点的帮助。\n内容是斑点看她被其他同僚孤立，给她递了一瓶水，还借了她一本漫画。\n不过斑点本人却表示对此毫无印象。\n“啊？还有这事？......等等，你说的这本漫画我记得啊，难怪后来我怎么也找不到了！”\n可惜的是，虽然暴雨相当珍惜这本漫画，但它还是在后来的佣兵生活中丢失了。\n斑点对此倒也并不在意。\n不过以此为契机，如今，偶尔也能看到暴雨在休息室的角落阅读漫画的身影。
According to his own recollection, Hung first worked as a guard for a certain company, but his easygoing personality made him prone to bullying, eventually getting him kicked from the company. He was then invited to the agency by Mr. Lee when he was suffering from hunger and never again can he leave the business. (Note: This description was from Hung himself)\nRegarding Mr. Lee and Lee's Detective Agency, while it is not suitable to describe the scope of business in detail, here is a brief summary: Lee's Detective Agency only takes investigative cases as a front, while actually accepting just about any type of work. They are known as the 'House of Everything' within Lungmen's gray zone.\nAccording to his description of Mr. Lee, we can conclude that Lee concealed a darker secret from Hung. Though it is obvious that Hung is kind-hearted, he is no pedantic old man. He knows very well that you can't talk things through with everyone, and not every story can have a happy ending.=根据吽自己回忆，他一开始是某家公司的门卫，但是因为性格太好饱受欺负，最终被赶出公司，饿得不行的时候被老鲤捡了回去，从此上了贼船（注：这个形容也来自本人的描述）。\n有关老鲤其人以及鲤氏侦探事务所的业务范围，不应放在此处详细描述，因此只作简单概括：鲤氏侦探事务所表面上只承接侦探事务，事实上什么业务都接，是龙门灰色地带的所谓“万事屋”。\n根据吽对老鲤行事的描述，我们可以判断，老鲤明显对他隐瞒了一些较为黑暗的东西。不过很明显的是，吽虽然善良，却也不是迂腐的老好人，他非常明白，并不是所有人都可以交流得通，并不是所有事都能有好结局。
According to Ifrit, 'There ain't a single problem I can't crush.' Even if it's a string of numbers that makes no sense, or a totally boring travel plan—'The only difficulty setting is 'Easy'? I could clear it easily even on the highest one!'=对伊芙利特大人来说，没有什么困难是无法克服的，即使是看不懂的数字，以及毫无挑战性的游玩安排——“难度只有‘轻松’？也太小看我了吧！”
According to information we've obtained, the Candle Knight spends an exorbitant amount of money to maintain her private lifestyle. In addition to her well-known red wine baths and handsome manservants, she also loves poetry. Unfortunately, such cultured hobbies have fallen to the wayside along with the Candle Knight herself. Reportedly, the Candle Knight's collection included a limited-edition volume signed by Kazimierz's premier poets. Simply the qualification to purchase it costs as much as an average person's entire annual salary. To actually purchase it requires years and years of an ordinary person's entire savings. The Candle Knight's entire bookcase is filled with such exorbitantly expensive limited-editions. Such financial assets do not match the knight's earnings, which is both enviable and eyebrow-raising. Where did the Candle Knight come across such a tremendous sum of money?=据本报掌握的信息，烛骑士为了其私生活花费达到天价之数，除了之前大家熟知的红酒浴池、帅气男仆，她还独爱读诗。可惜，如此高雅的爱好却在烛骑士这里落入尘埃。据悉，烛骑士收藏的是卡西米尔顶级诗人的亲签限量本，获得购买资格就先要普通人一年的收入，而真的购买需要的则更是普通人多年的积蓄。这样的天价限量本，塞满了烛骑士的书柜，如此与骑士收入不相符的财力，实在是令人既羡慕又好奇，烛骑士究竟是从何而来的如此巨款？
According to L.G.D. record, Hoshiguma was already an anomaly even when was part of the criminal underworld. She never preyed on the weak, was always righteous, loyal and helpful, and could drink anyone under the table... In short, a throwback to the martial heroes of the East's long-forgotten history.\nIt's likely that these qualities allowed her to break tradition and gain a position in the L.G.D.\nBut it's also clear from the files that Hoshiguma is no different now than when she first arrived at Lungmen, so the question remains how did she manage to gain her composure and knowledge, and why did she work for criminals in Lungmen?\nEven if these stories took place before she arrived in Lungmen, she is still shrouded in mystery.=按照近卫局的记录，黑帮打手时期的星熊小姐就显得十分独特，绝不欺压弱小，从不为非作歹，为人讲义气，有人情味，千杯不倒，简直就像是在东国都已经被时代所抛弃的任侠一般光明磊落。\n显然，这也是她能够破格成为龙门督察的理由。\n但这些资料仅仅说明了，星熊小姐在来到龙门时就已经和如今的她别无二致，却并没有解决根本上的疑问——究竟是什么，让星熊小姐变成了如此冷静而博学的人，这样的她又为何会栖身于龙门的黑帮？\n这些故事，显然发生在她来到龙门之前，至少现在，尚且不得而知。
According to legend, my people have fought against those calamities for aeons. Perhaps we kept them from making landfall and terrorizing you city folk as well... So, how about buying me a drink, as a thank you?=根据传说，我的族裔已经和那些灾祸战斗了无数年。说不定，我们也帮你们这些城市人把灾祸挡在了陆地之外......所以说，是不是该请我喝一杯，好好谢谢我？
According to news from the Knights Association, six years ago, certain members within the association were bribed and had the Radiant Knight falsely labeled as an Infected to satisfy private interests, leading to her exile and deportation. The National Council jury has strongly condemned such acts, issuing arrests for the individuals directly involved to bring them to justice, and also holding the people involved in custody. Tomorrow, the Knights Association will hold a press conference to completely dispel the rumor that the Radiant Knight is an Infected, and will clear her name.=根据骑士协会消息，六年前其内部人员被买通，出于满足私人利益的需求将耀骑士以伪证认定为感染者，而导致其遭到流放，被强制驱逐出境，国民院审判团严厉谴责此类行为，并已将涉事人员抓捕归案，相关责任人已被拘留。明日，骑士协会将召开新闻发布会，彻底抹除耀骑士是感染者的谣言，还其清白。
According to Notarial Hall statistics, conflicts centered on dessert stands producing caramel puddings occur, on average, at least once per day.\n<'Gelato Stop'>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=据公证所统计，平均每天都会发生至少一起围绕生产焦糖布丁的甜品站的冲突。\n<“冰淇淋机”>我方与敌方可夺取控制权，激活后回复周围友方单位技力
According to Notarial Hall statistics, conflicts centered on dessert stands producing caramel puddings occur, on average, at least once per day.\n<@lv.item><'Gelato Stop'></>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=据公证所统计，平均每天都会发生至少一起围绕生产焦糖布丁的甜品站的冲突。\n<@lv.item><“冰淇淋机”></>我方与敌方可夺取控制权，激活后回复周围友方单位技力
According to regulations, lighthouse keepers must always carry three keys: one to unlock the main door, another to establish communication, and one to activate the searchlight. Sign your name, and the contract is set in stone. Carry the keys with you at all times, regardless of life or death.=按照规定，灯塔守门人必须携带三把钥匙：一把用来打开大门，一把用来建立通讯，一把用来启动射灯。签字画押，协议已定，钥匙随身，无关生死。
According to sources, there were multiple issues during the special 2V2 battle being held in the Fireblade Arena. Firstly, the Fartooth Knight was unable to participate due to the recent incident and Maria Nearl was forced to fight alone against the Snowyheel Knightclub. As for the Snowyheel Knightclub, they had temporarily accepted the Corrupted Knight and Withered Knight right before the match and decided then to send the both of them into battle. As the battle got into full swing, the Radiant Knight suddenly rushed into the arena, rescuing her nearly defeated sister and turning the tides.=据悉，当日在炎刃竞技场举行的2V2特别决斗赛情况频出。先是远牙骑士由于事件原因无法参赛，玛莉娅·临光被迫以少对多对阵雪踵骑士团。而雪踵骑士团赛前临时接受了腐败骑士与凋零骑士两位萨卡兹骑士，并临时决定由此二人出场应战。激战正酣，耀骑士突然冲入竞技场，救下就要落败的妹妹，并反败为胜。
According to the information we obtained, the Nightmare Knight has been smitten with the Radiant Knight for a long time, and traveled thousands of miles to the Grand Knight Territory to participate in the tournament with the fundamental purpose of demonstrating heroism before the Radiant Knight to seek marriage into the Nearl clan. After his defeat, the Nightmare Knight still insisted on proposing to the Radiant Knight, but the latter promptly rejected him on the basis that she was only interested in Pegasi. Afterwards, the elder of the Nearl clan, the uncle who lived off the two sisters' earnings, appeared before the Nightmare Knight, humiliating him before slamming the door shut.=根据本报掌握的消息，逐魇骑士许久以前就已对耀骑士心生情愫，千里迢迢来到大骑士领参赛，其根本目的正是向临光家提亲，赛场交锋只是为了在耀骑士面前一展英姿。落败之后，逐魇骑士仍旧坚持向耀骑士提亲，被耀骑士当场以只喜欢天马为由拒绝，随后临光家中的长辈，靠姐妹两人奖金养活的叔叔出现，将逐魇骑士羞辱一番后关上了大门。
According to the National Council representative, this unfortunate accident in the arena epitomizes a series of bad developments. The National Council has long been aware of concerns from a wide spectrum of citizens regarding illegal fundraising and the possession of weapons by certain organizations of the Infected. These disturbing phenomena have not only shaken peoples' confidence in the Infected Knights Act, but have also undermined the cooperative efforts and extensive negotiations undertaken by people from all walks of life so that the Infected would be allowed to participate in knight sports.=国民院代表表示，发生在赛场上的不幸意外是一系列恶劣现象的缩影。国民院已经注意到一段时间以来社会各界对于感染者组织非法集资及持有武装等现象的关切和担忧。这些令人不安的现象不仅动摇了民众对感染者骑士法案的信心，更破坏了卡西米尔各界为感染者获准参与骑士竞技作出的共同努力和广泛协商。
According to the National Council's announcement, the subpoena was issued by Mr. Malkiewicz, a spokesman of the General Chamber of Commerce who oversees the event. This is the 33rd time that Olmer Ingra has been subpoenaed during his career. The National Council jury will question and investigate his role in the recent accidental death of the Infected knight. During the trial, Olmer Ingra was subject to a one-week temporary suspension, and the final trial outcome will be announced after the advancement round.=据国民院公示，本次传讯流程由履行赛事监督职能的商业联合会发言人马克维茨先生向国民院提请发起。这是奥尔默·英格拉竞技生涯第三十三次受到传讯，国民院审判团将就其在前不久发生的感染者骑士意外死亡事件中所应承担的责任进行质询与调查。接受审理期间，奥尔默·英格拉被处以为期一周的临时禁赛，最终审理结果将在本轮晋级赛后公布。
According to the records, the Teekaz eventually resolved their internal conflicts with Empathy, and the document you're reading describes the experience in detail. You imagine with the help of text and simulated empathy how it would be like then, and the feeling leaves a deep impression on you.=根据记载，提卡兹内部的冲突最终都在集体共感中消弭，这份文献详尽记录了当时的体验。你靠着文字与模拟共感想象当时的情景，这份感受最终给你留下了深刻的印象。
According to the resume submitted by Ms. Mostima, she worked as a transporter throughout all of Terra, but mentioned nothing else beyond that.\nWhy would she provide her services for Penguin Logistics, why did she already know Ms. Exusiai, and most importantly, why did she become a fallen angel? Even though Ms. Mostima seems to have integrated well into Rhodes Island and has even established trust with the Doctor, she is still a complete mystery in the eyes of many.\nFollowing the guideline that, outside of extraordinary situations, we are not to pry excessively into the history of our Operators, Rhodes Island has no plans to seek answers to each and every one of these questions. However, one truth is very clear.\nThe Law is absolute. From the moment she aimed her gun at another of her kind, her fate was already decided.\nThis is a publicly known secret.=莫斯提马小姐提交的履历上显示，她作为信使的足迹踏遍泰拉各地，但除此之外，只字未提。\n她为何会为企鹅物流提供服务，为何与能天使小姐相识，以及最重要的，她为何是堕天使。即使莫斯提马小姐似乎已经融入了罗德岛并与博士建立了相当的信任关系，在旁人看来，她的身上依然谜团重重。\n本着在本人非自愿的情况下不过多探究干员过去的原则，罗德岛并没有将这些问题一一探明的想法，但有一点很明确。\n法令的效力是绝对的。当她将枪口对准同类时，她的命运就已经被决定了。\n这是一个公开的秘密。
According to the rota, you have a workday today. I'll tell any operators who come with gifts to wait to celebrate until you're done with work. The gifts, I'll accept on your behalf and place at the entrance. I'll be placing my present among them as well. Happy birthday, Doctor. Time to get to work.=根据排班，今天是你的工作日，我会告诉来送礼的干员在你结束工作后再来庆祝，送来的礼物我会帮你收下并放到门口。以及，我的礼物也会放在那里，生日快乐，开始工作吧。
According to the schedule, you should not be resting here right now, Doctor.=从日程表来看，你现在不该在这里休息，博士。
According to the team ahead, the large Catastrophe to the west of Londinium has stopped in its tracks, and the route from Westbound Forest to the city can be reopened.=据前方小队消息，伦蒂尼姆以西的大规模天灾已逐渐停止，西途林地进入伦蒂尼姆的大路可重新启用。
According to the treasure hunter's description, a pair of gembeasts live in the cave, with truly dazzling gemstones on their bodies, that can magically scare off the other creatures inside. As long as you hold one in your hands, the entire cave network will be safe for anyone to mine.\nIt is certain this was the treasure the thieves were looking for.\nBefore setting off, the treasure hunter reminds us of the gembeasts' ferocity, and advises us to avoid a direct confrontation. Perhaps we can defeat them with some cheap trick.=根据寻宝人的描述，晶洞中生活着一对伴生晶兽，从晶兽身上取下的宝石璀璨夺目，更神奇的是，那些宝石有着震慑晶洞内的其他生物的作用，拿着它们，整个晶洞区域将出入无阻，任人开采。\n可以确定，那些盗贼似乎认为这就是他们一直在寻找的宝物。\n出发前，寻宝人提醒我们那对晶兽凶猛异常，尽量不要直接与它们对上，或许能用更取巧的方式击败它们。
According to Waai Fu, Jaye is very skilled, and as warm inside as he is cold outside. He is beloved by his regulars, who include Mr. Lee of Lee's Detective Agency, a fan of both Jaye's stall and the finball shop.\nOne day, after closing up his stall, Jaye came upon Waai Fu in the midst of her fight against injustice. After they got to know one another, Waai Fu realized it was Jaye's stall Mr. Lee liked so much. And as the old man sent her out on her many errands, she became much closer to Jaye.\nThe upstanding Waai Fu would, from time to time, help Jaye deal with problems here and there. But that only served to confirm his reputation as a dangerous killer to the uninitiated. And Waai Fu became known as a Yan kung fu master in his service.\nThough Jaye certainly isn't the professional killer he's sometimes rumored to be, the situation in the slums is still chaotic and complex. Consequently, the question of Jaye's identity endures through the fights and scuffles around him.=根据槐琥的描述，孑因为手艺好，外冷内热，故而在熟客间其实人气很高，而鲤氏侦探事务所的老鲤也十分喜欢光顾他的水产摊子和鱼丸店。\n孑也在某天下班收摊的途中遇见了“路见不平拔刀相助”的槐琥。二人结识后，槐琥发现老鲤很中意那间摊子原来就是孑的摊子，而后老鲤经常指示她跑腿买东西，槐琥也和孑更加熟络起来。\n而正直的槐琥也时常帮孑解决一些小麻烦，不过这样一来，在一些仍旧不明真相的混混眼里，孑身为杀手的形象更加被确认了，而槐琥也被认为是来自炎国的功夫高手，为孑助阵。\n虽然根本没有职业杀手这么一回事，不过贫民窟混混的水平实在堪忧，于是在贫民窟习以为常的追逐和斗殴之中，这个误会逐渐变得难以解开了。
Account=账户
Account Balance=账户余额
Accumulate 1 point when assisting with Specialization training to level 1, 2 points to level 2, and 3 points at level 3, with a maximum accumulation limit of 3 points (cannot be accumulated or consumed when the Trainer's Morale is 0)=协助专精训练至1级时累计1点、2级时累计2点、3级时累计3点，累计上限为3点（协助者心情为0时，无法累计或消耗）
Accumulate 10 points to unlock=累计10分解锁
Accumulate 14 points to unlock=累计14分解锁
Accumulate 240 Competition Medals to obtain=累积240赛事奖章获得
Accumulate 4 points to unlock=累计4分解锁
Accumulate 6 points to unlock=累计6分解锁
Accumulate <@cc.kw>1</> point when assisting with Specialization training to level 1, <@cc.kw>2</> points to level 2, and <@cc.kw>3</> points at level 3, with a maximum accumulation limit of <@cc.kw>3</> points (cannot be accumulated or consumed when the Trainer's Morale is 0)=协助专精训练至1级时累计<@cc.kw>1</>点、2级时累计<@cc.kw>2</>点、3级时累计<@cc.kw>3</>点，累计上限为<@cc.kw>3</>点（协助者心情为0时，无法累计或消耗）
Accumulate <color\=#d12524>10</color> points to unlock=累计<color\=#d12524>10</color>分解锁
Accumulate <color\=#d12524>14</color> points to unlock=累计<color\=#d12524>14</color>分解锁
Accumulate <color\=#d12524>4</color> points to unlock=累计<color\=#d12524>4</color>分解锁
Accumulate <color\=#d12524>6</color> points to unlock=累计<color\=#d12524>6</color>分解锁
Accumulate <color\=#DBB98C>240</color> Competition Medals to obtain=累积<color\=#DBB98C>240</color>赛事奖章获得
Accumulated Knowledge=学成于聚
Accumulation I=积累I
Accumulation II=积累II
Accuracy=准确度
Accurate Observation=正相观察
Accursed Scum=厌肮
Ace Your Exams Medal=逢考必过奖章
Ace, Scout, I think I've done it. These warm things, maybe... I won't forget. I shouldn't forget. Even if it's painful, I will... do my best to remember.=Ace，Scout，我好像做到了。温暖的事情，也许......我不会忘。我不该忘。哪怕痛苦，我也......努力记住。
Acerbity=涩
Achieve a 1-goal difference=争取1个净胜球
Achieve a 2-goal difference=争取2个净胜球
Achieve a 4-goal difference=争取4个净胜球
Achieve a score in any mode to choose events to participate in team mode=在任意模式中取得一定成绩，即可在组队模式中自选项目参赛
Achievement=成果展示
Achievement Star=成就之星
Achievement Star Collection/A Player Forever. Outfit Mizuki wears when he plays games in Higashi. A perfect fusion of stylish street fashion and retro game elements, letting Mizuki show off his gamer style at max settings.=成就之星系列/永恒玩家。水月在东国玩游戏时的装扮。时尚的街头风格与复古游戏元素完美契合，将水月的玩家属性展现得淋漓尽致。
Achievement Star Collection/Light Gun Adjuster. The outfit Aosta wore while working for the Family, paired with tactical equipment. He also likes to wear it when testing light guns at Rhodes Island.=成就之星系列/光铳调试员。奥斯塔还在家族中干活时常穿的皮衣，配上了些许战术装备。在罗德岛调试光铳顺便玩上几局刷刷分的时候，他总喜欢穿这一件。
Achievement Star Collection/Lorem Ipsum. Raidian's character in the alpha test of 'Dark Age of Terra'. The witch floats leisurely past the valley, her giant unrendered companion the incarnation of her awesome might.=成就之星系列/乱数法则。电弧参与游戏《苍影历年纪》初版测试时的角色形象。魔女悠然地飘过山谷，身边那只未经渲染的巨型伙伴，是她超凡力量的体现。
Achievement Star Collection/Sport For All. Sporty outfit worn by Flametail when playing VR games. The limited space is made even more cramped by the gaming equipment, but she has a great time nonetheless.=成就之星系列/小健将。焰尾游玩虚拟现实体感游戏时穿的运动装。游戏配件多少有些碍手碍脚，室内有限的空间也让她很难活动起来，但她仍旧玩得很开心。
Achievement Star Collection/The Adjudicatrix and Her Resolve. A 'Destiny Quest' outfit made for Irene by the devs based on her role in the game. To promote the next update, she's forced to stand on the stage for a photo op.=成就之星系列/至高判决。《命运追索》官方根据艾丽妮过去的游戏角色形象定制的服饰。她不得不站在精心制作的展台前留影，为新版本的到来宣传造势。
Achievement Star Collection/The Apprentice and Her Aura. Clothes Kroos wore when receiving an award at a game expo. She'd just cleared some quests with her friends when she was picked as the lucky player. Wearing the dev-provided costume, she smiled widely at the camera.=成就之星系列/新手光环。克洛丝在电玩展领奖时穿的服饰。刚和朋友们完成新手任务，就被选为幸运玩家，克洛丝换上官方准备的服装，对着镜头粲然一笑。
Achievement Star Collection/The Archivist and Her Pilgrimage. Clothes Leizi wore at a game expo. She plays a mysterious wandering scholar with a magical companion. Her dedication was praiseworthy, and she brought a true ending to the story.=成就之星系列/遗迹游学者。惊蛰受邀参加电玩展时穿的服饰。她扮演的是一位与魔法生物相伴的神秘游学者。社群颂扬她的贡献，故事因她有了真正的解答。
Achievement Star Collection/The Bloodwing Rose. Leizi's character in 'Dark Age of Terra'. Amidst bloodwing's roar, twisting, thorned peals of thunder descend. Of all the challenges the adventurers have faced, she is the prickliest by far.=成就之星系列/血翼蔷薇。惊蛰在游戏《苍影历年纪》内的角色形象。缠绕荆棘的雷霆在血翼的嘶吼声中现身，她正是冒险者能遇到的最棘手的挑战。
Achievement Star Collection/The Next Side Quest. Clothes Papyrus picked during character creation in 'Dark Age of Terra'. She never stops running about the game, recording all the stories she can find in this new world.=成就之星系列/下一个任务。莎草在游戏《苍影历年纪》中所创建角色的着装。莎草在游戏中不断奔走，记录着这个别样天地里的所有故事。
Achievement Star Collection/The Starting Point. Clothes Rose Salt wears while playing an adventure game. Carefree, she sits in front of the game console, slipping on her headphones. She's ready to loot hoards of treasure in the realm of fantasy.=成就之星系列/冒险启程。瑰盐游玩冒险游戏时的装束。悠闲地坐在游戏机前戴上耳机，瑰盐做好了在幻想世界中豪取无数财富的准备。
Achievement Star Collection/The Zoophilist and Her Mollusca. At the game expo, Vanilla dressed up as her 'Destiny Quest' character. The beast fight demo will be broadcast live, and the slugs in her pet cage are ready for their debut.=成就之星系列/平原驯虫士。电玩展上，香草特意装扮成了自己在《命运追索》中创建的角色。斗兽试玩活动将全程直播，她宠物栏里的源石虫们已整装待发。
Achievement Star Collection/To Evoke the Anima. Sesa loves games, especially sandbox survival ones with plenty of computer-wrecking bugs. Still, with the 'Garb of the Soulseer', he can overcome any issue, somehow.=成就之星系列/万物有灵。慑砂酷爱游戏，尤其是带生存建造玩法、故障高发到损坏机器的。无妨，换上“调魂师正装”的他会以神秘手段化解所有问题。
Achievement Star Collection/Trendsetting Player. A gift from the devs, thrown in when Kirara bought a complete set of gaming equipment. Customized just for her, a loose and comfortable outfit for around the home.=成就之星系列/前沿玩家。绮良购买了一体式游戏设备后厂商附赠的衣物，限量定制款，配色与款式都由绮良亲自确认，轻薄宽松，适合居家穿着。
Achievement Star Collection/Your Superconvicting Friend. A complimentary outfit that came with the luxury limited edition of a retro arcade machine. Loose and relaxed with a classic palette, this fit will both flaunt your gamer status and accompany you on your daily outings.=成就之星系列/超级断罪朋友。某复古游戏机豪华限定版赠送服饰，宽松舒适，经典配色，既能彰显玩家身份，也可用于日常出行。
Achievement Star/II=成就之星/II
Achievement Star/III=成就之星/III
Achievement Star/IV=成就之星/IV
Achievement Star/V=成就之星/V
Achievement Star/VI=成就之星/VI
Achievement Star/VII=成就之星/VII
Achievement Star/VIII=成就之星/VIII
Achievements=成就统计
Achieving a flawless victory is like cultivating a beautiful flower. Both require a lot of hard work.=取得完美的胜利和栽培出美丽的花朵一样，都是个辛苦的事情啊。
Achieving great things is not easy for me, but even facing life itself is not a trivial task. Doctor, don't worry, I won't give up. I will try my best to catch up with everybody on Rhodes Island.=对我而言，成就一番伟业并不容易，但敢于直面生活本身，也并不渺小。博士，请放心，我不会放弃，罗德岛的各位是我追赶的目标。
Achoo! Ugh... Why does it feel like someone's looking right through me...=啊嚏！唔......怎么有一种想法被人看穿了的感觉......
Acid Originium Slug=酸液源石虫
Acid Originium Slug α=酸液源石虫·α
Acid Rain=蚀雨
Acid Slug=酸液源石虫
Acid Slug α=酸液源石虫·α
Aciddrop=酸糖
Aciddrop's Badge=酸糖证章
Aciddrop's Kernel Token=酸糖的中坚信物
Aciddrop's Token=酸糖的信物
Aciddrop, Operator. This skateboard's a registered piece of equipment, got it? Any issues, just hit me up.=干员，酸糖，这块滑板是登记的装备，嗯，有什么问题尽管交给我吧。
Aciddrop, Rhodes Island Operator, is a free-spirited skateboard warrior.=罗德岛干员酸糖，自由的滑板斗士。
Acknowledged=已知悉
Acknowledged! I'll take good care of everyone! First, I need to get my special sustained-release medicine ready...=我知道了！大家的生命就由我来守护！首先，应该准备好特制缓释秘药......
Acquaintances=“相识”
Acquire all preceding items to unlock.=购买完前一阶段解锁新库存
Acquired Trait=习得特性
Acquiring certain prestige in the event=活动达到声望获得
Acquiring order...=获取订单中...
Acquisition rate=获取效率
Acrobat recovers HP every day=杂耍艺人每日回血
Acrobatic Floor Mat=摔跟头地垫
Acrobats? No, Robbers!=杂耍团？盗贼团！
Across all adventures, earn a total of 150 Originium Ingots=在多局游戏中累计获得150源石锭
Across all adventures, earn a total of 150 Originium Ingots after [Expansion II]=【内容拓展 · 二】后，在多局游戏中累计获得150源石锭
Across all adventures, earn a total of 200 Originium Ingots=在多局游戏中累计获得200源石锭
Across all adventures, enter the 'Advance Squad' event 2 times=在多局游戏中累计进入事件【先遣小队】2次
Across all adventures, enter the 'Advance Squad' event 4 times=在多局游戏中累计进入事件【先遣小队】4次
Across all adventures, enter the 'Advance Squad' event 6 times=在多局游戏中累计进入事件【先遣小队】6次
Across all adventures, enter the 'Camp event 8 times=在多局游戏中累计进入事件【扎营】8次
Across all adventures, enter the 'Camp' event 16 times=在多局游戏中累计进入事件【扎营】16次
Across all adventures, enter the 'Camp' event 2 times=在多局游戏中累计进入事件【扎营】2次
Across all adventures, enter the 'Camp' event 2 times.=在多局游戏中累计进入事件【扎营】2次
Across all adventures, enter the 'Camp' event 4 times=在多局游戏中累计进入事件【扎营】4次
Across all adventures, enter the 'Camp' event 6 times=在多局游戏中累计进入事件【扎营】6次
Across all adventures, enter the 'Homecoming' event 2 times=在多局游戏中累计进入事件【重返家园】2次
Across all adventures, enter the 'Homecoming' event 4 times=在多局游戏中累计进入事件【重返家园】4次
Across all adventures, enter the 'Homecoming' event 6 times=在多局游戏中累计进入事件【重返家园】6次
Across all adventures, enter the 'Kind Puppet' event 16 times=在多局游戏中累计进入事件【善良的木偶】16次
Across all adventures, enter the 'Kind Puppet' event 2 times=在多局游戏中累计进入事件【善良的木偶】2次
Across all adventures, enter the 'Kind Puppet' event 8 times=在多局游戏中累计进入事件【善良的木偶】8次
Across all adventures, enter the 'Lighthouse Keeper' event 2 times=在多局游戏中累计进入事件【灯塔看守人】2次
Across all adventures, enter the 'Lighthouse Keeper' event 4 times=在多局游戏中累计进入事件【灯塔看守人】4次
Across all adventures, enter the 'Lighthouse Keeper' event 6 times=在多局游戏中累计进入事件【灯塔看守人】6次
Across all adventures, enter the 'Like Flames to Wood' event 2 times=在多局游戏中累计进入事件【引火之木】2次
Across all adventures, enter the 'Like Flames to Wood' event 4 times=在多局游戏中累计进入事件【引火之木】4次
Across all adventures, enter the 'Like Flames to Wood' event 6 times=在多局游戏中累计进入事件【引火之木】6次
Across all adventures, enter the 'Teller of Tales' event 16 times=在多局游戏中累计进入事件【讲故事的人】16次
Across all adventures, enter the 'Teller of Tales' event 2 times.=在多局游戏中累计进入事件【讲故事的人】2次
Across all adventures, enter the 'Teller of Tales' event 8 times=在多局游戏中累计进入事件【讲故事的人】8次
Across all adventures, enter the [Amma Tal] event 2 times=在多局游戏中累计进入事件【安玛塔卢】2次
Across all adventures, enter the [Amma Tal] event 4 times=在多局游戏中累计进入事件【安玛塔卢】4次
Across all adventures, enter the [Amma Tal] event 6 times=在多局游戏中累计进入事件【安玛塔卢】6次
Across all adventures, enter the [Forthpath Search] event 2 times=在多局游戏中累计进入事件【探寻前路】2次
Across all adventures, enter the [Forthpath Search] event 4 times=在多局游戏中累计进入事件【探寻前路】4次
Across all adventures, enter the [Forthpath Search] event 6 times=在多局游戏中累计进入事件【探寻前路】6次
Across all adventures, enter the [Good Omen] event 2 times=在多局游戏中累计进入事件【吉兆】2次
Across all adventures, enter the [Good Omen] event 4 times=在多局游戏中累计进入事件【吉兆】4次
Across all adventures, enter the [Good Omen] event 6 times=在多局游戏中累计进入事件【吉兆】6次
Across all adventures, enter the [Lowland Market] event 2 times=在多局游戏中累计进入事件【低地市集】2次
Across all adventures, enter the [Lowland Market] event 4 times=在多局游戏中累计进入事件【低地市集】4次
Across all adventures, enter the [Lowland Market] event 6 times=在多局游戏中累计进入事件【低地市集】6次
Across all adventures, enter the [Missing Mountains] event 2 times=在多局游戏中累计进入事件【不见群山】2次
Across all adventures, enter the [Missing Mountains] event 4 times=在多局游戏中累计进入事件【不见群山】4次
Across all adventures, enter the [Missing Mountains] event 6 times=在多局游戏中累计进入事件【不见群山】6次
Across all adventures, enter the [Rain!] event 2 times=在多局游戏中累计进入事件【雨！】2次
Across all adventures, enter the [Rain!] event 4 times=在多局游戏中累计进入事件【雨！】4次
Across all adventures, enter the [Rain!] event 6 times=在多局游戏中累计进入事件【雨！】6次
Across all adventures, enter the [Useless Objects] event 2 times=在多局游戏中累计进入事件【无用之物】2次
Across all adventures, enter the [Useless Objects] event 4 times=在多局游戏中累计进入事件【无用之物】4次
Across all adventures, enter the [Useless Objects] event 6 times=在多局游戏中累计进入事件【无用之物】6次
Across all adventures, enter the [Wilderness Survival Expert] event 2 times=在多局游戏中累计进入事件【野外生存专家】2次
Across all adventures, enter the [Wilderness Survival Expert] event 4 times=在多局游戏中累计进入事件【野外生存专家】4次
Across all adventures, enter the [Wilderness Survival Expert] event 6 times=在多局游戏中累计进入事件【野外生存专家】6次
Across all adventures, insert coins at least 15 times in the 'Tiny Stage' event=在多局游戏中累计在事件【微型舞台】中投硬币不小于15次
Across all adventures, insert coins at least 50 times in the 'Tiny Stage' event=在多局游戏中累计在事件【微型舞台】中投硬币不小于50次
Across all adventures, lose a total of 125 Life Points=在多局游戏中累计损失125目标生命
Across all adventures, lose a total of 50 Life Points=在多局游戏中累计损失50目标生命
Across all adventures, obtain a total of 10 Collectibles after [Expansion I]=【内容拓展 · 一】后，在多\n局游戏中累计获得收藏品10次
Across all adventures, obtain a total of 10 Collectibles after [Expansion II]=【内容拓展 · 二】后，在多\n局游戏中累计获得收藏品10次
Across all adventures, obtain a total of 20 Risk Coins (excluding the initial Tongbao) after [Expansion I]=【内容拓展 · 一】后，在多\n局游戏中累计获取非初始厉钱20次
Across all adventures, re-toss coins 10 times after [Expansion I]=【内容拓展 · 一】后，在多\n局游戏中累计重新投钱10次
Across all adventures, spend a total of 100 Originium Ingots at shops=在多局游戏中累计在商店消费100源石锭
Across all adventures, spend a total of 20 Originium Ingots at the Rogue Trader after [Expansion I]=【内容拓展 · 一】后，在多\n局游戏中累计在诡意行商消费20源石锭
Across all adventures, spend a total of 20 Originium Ingots at the Rogue Trader after [Expansion II]=【内容拓展 · 二】后，在多\n局游戏中累计在诡意行商消费20源石锭
Across all adventures, spend a total of 300 Originium Ingots at shops=在多局游戏中累计在商店消费300源石锭
Across multiple adventures, allow 15 [Sarkaz] enemies to enter the Objective Point=在多局游戏中累计使15个【萨卡兹】敌人进入目标点
Across multiple adventures, allow 15 [Skimming Sea Drifters] to enter the Objective Point=在多局游戏中累计使15个【掠海漂移体】进入目标点
Across multiple adventures, allow 5 [Skimming Sea Drifters] to enter the Objective Point=在多局游戏中累计使5个【掠海漂移体】进入目标点
Across multiple adventures, allow a total of 400 'Infected Creature' enemies escape=在多局游戏中累计击败400个【感染生物】敌人
Across multiple adventures, clear a total of 10 battles.=在多局游戏中累计胜利10场战斗
Across multiple adventures, clear a total of 100 battles=在多局游戏中累计胜利100场战斗
Across multiple adventures, clear a total of 20 battles.=在多局游戏中累计胜利20场战斗
Across multiple adventures, clear a total of 30 battles after [Expansion II]=【内容拓展 · 二】后，在多局游戏中累计胜利30场战斗
Across multiple adventures, clear a total of 35 battles.=在多局游戏中累计胜利35场战斗
Across multiple adventures, clear a total of 40 battles=在多局游戏中累计胜利40场战斗
Across multiple adventures, clear a total of 50 battles=在多局游戏中累计胜利50场战斗
Across multiple adventures, clear a total of 50 battles.=在多局游戏中累计胜利50场战斗
Across multiple adventures, defeat a total of 200 'Baleful Broodlings'=在多局游戏中累计击败200个【注亡拟嗣】
Across multiple adventures, defeat a total of 200 'Tainted Carcass'=在多局游戏中累计击败200个“染污躯壳”
Across multiple adventures, defeat a total of 500 'Baleful Broodlings'=在多局游戏中累计击败500个【注亡拟嗣】
Across multiple adventures, defeat Boss 'Forsaken One' 3 times=在多局游戏中累计击败领袖【“遗弃者”】3次
Across multiple adventures, defeat Boss 'Forsaken One' 6 times=在多局游戏中累计击败领袖【“遗弃者”】6次
Across multiple adventures, defeat Boss 'Forsaken One' once=在多局游戏中累计击败领袖【“遗弃者”】1次
Across multiple adventures, defeat Boss 'Frost Buck' or 'Snow Doe' 12 times=在多局游戏中累计击败领袖【“雪牝”】或【“霜牡”】12次
Across multiple adventures, defeat Boss 'Frost Buck' or 'Snow Doe' 2 times=在多局游戏中累计击败领袖【“雪牝”】或【“霜牡”】2次
Across multiple adventures, defeat Boss 'Frost Buck' or 'Snow Doe' 6 times=在多局游戏中累计击败领袖【“雪牝”】或【“霜牡”】6次
Across multiple adventures, defeat Boss 'Jetman' 3 times=在多局游戏中累计击败领袖【喷气人】3次
Across multiple adventures, defeat Boss 'Jetman' 6 times=在多局游戏中累计击败领袖【喷气人】6次
Across multiple adventures, defeat Boss 'Jetman' once=在多局游戏中累计击败领袖【喷气人】1次
Across multiple adventures, defeat Boss 'Lost Colossus' 3 times=在多局游戏中累计击败领袖【迷路的巨像】3次
Across multiple adventures, defeat Boss 'Lost Colossus' 6 times=在多局游戏中累计击败领袖【迷路的巨像】6次
Across multiple adventures, defeat Boss 'Lost Colossus' once=在多局游戏中累计击败领袖【迷路的巨像】1次
Across multiple adventures, defeat Boss 'Wandering Puppet' 3 times=在多局游戏中累计击败领袖【漂泊颂偶】3次
Across multiple adventures, defeat Boss 'Wandering Puppet' 6 times=在多局游戏中累计击败领袖【漂泊颂偶】6次
Across multiple adventures, defeat Boss 'Wandering Puppet' once=在多局游戏中累计击败领袖【漂泊颂偶】1次
Across multiple adventures, defeat the Leader 'Goliath' 2 times=在多局游戏中累计击败领袖【歌利亚】2次
Across multiple adventures, defeat the Leader 'Kal'tsit' 2 times=在多局游戏中累计击败领袖【凯尔希】2次
Across multiple adventures, defeat the Leader 'Laqeramaline' 2 times=在多局游戏中累计击败领袖【菈玛莲】2次
Across multiple adventures, defeat the Leader 'Lingering Pathshaper' once=在多局游戏中累计击败领袖【延命塑路者】1次
Across multiple adventures, defeat the Leader 'Pathshaper' 3 times=在多局游戏中累计击败领袖【塑路者】3次
Across multiple adventures, defeat the Leader 'Pathshaper' 6 times=在多局游戏中累计击败领袖【塑路者】6次
Across multiple adventures, defeat the Leader 'Pathshaper' once=在多局游戏中累计击败领袖【塑路者】1次
Across multiple adventures, defeat the Leader 'Saint Carmen' 3 times=在多局游戏中累计击败领袖【圣徒卡门】3次
Across multiple adventures, defeat the Leader 'Saint Carmen' 6 times=在多局游戏中累计击败领袖【圣徒卡门】6次
Across multiple adventures, defeat the Leader 'Saint Carmen' once=在多局游戏中累计击败领袖【圣徒卡门】1次
Across multiple adventures, defeat the Leader 'Saint Iberia' once=在多局游戏中累计击败领袖【圣徒伊比利亚】1次
Across multiple adventures, defeat the Leader 'Tidelinked Bishop' 3 times=在多局游戏中累计击败领袖【接潮主教】3次
Across multiple adventures, defeat the Leader 'Tidelinked Bishop' 6 times=在多局游戏中累计击败领袖【接潮主教】6次
Across multiple adventures, defeat the Leader 'Tidelinked Bishop' once=在多局游戏中累计击败领袖【接潮主教】1次
Across multiple adventures, defeat the Leader 'Tidelinked Immortal' once=在多局游戏中累计击败领袖【接潮斥亡体】1次
Across multiple adventures, defeat the Leader ['Demon's Blade'] 2 times=在多局游戏中累计击败领袖【“邪魔的利刃”】2次
Across multiple adventures, defeat the Leader ['Demon's Blade'] 6 times=在多局游戏中累计击败领袖【“邪魔的利刃”】6次
Across multiple adventures, defeat the Leader [Fallen Snowpriest] 2 times=在多局游戏中累计击败领袖【陷落雪祀】2次
Across multiple adventures, defeat the Leader [Fallen Snowpriest] 6 times=在多局游戏中累计击败领袖【陷落雪祀】6次
Across multiple adventures, defeat the Leader [Weaving Vinecreeps] 2 times=在多局游戏中累计击败领袖【纠缠藤蔓】2次
Across multiple adventures, defeat the Leader [Weaving Vinecreeps] 6 times=在多局游戏中累计击败领袖【纠缠藤蔓】6次
Across multiple adventures, earn a total of 1000 Command EXP=在多局游戏中累计获得1000指挥经验
Across multiple adventures, earn a total of 150 Hope=在多局游戏中累计获得150希望
Across multiple adventures, earn a total of 150 Hope.=在多局游戏中累计获得150希望
Across multiple adventures, earn a total of 200 Originium Ingots=在多局游戏中累计获得200源石锭
Across multiple adventures, earn a total of 50 Hope=在多局游戏中累计获得50希望
Across multiple adventures, earn a total of 50 Hope after [Expansion II]=【内容拓展 · 二】后，在多局游戏中累计获得50希望
Across multiple adventures, earn a total of 50 Hope.=在多局游戏中累计获得50希望
Across multiple adventures, enter a total of 100 non-combat nodes.=在多局游戏中累计进入100次非战斗格
Across multiple adventures, enter a total of 40 non-combat nodes in Garden of Grotesqueries=在多局游戏中累计进入40次界园非战斗节点
Across multiple adventures, enter a total of 40 non-combat nodes.=在多局游戏中累计进入40次非战斗格
Across multiple adventures, lose a total of 100 Life Point=在多局游戏中累计失去100目标生命
Across multiple adventures, lose a total of 125 Life Point=在多局游戏中累计损失125目标生命
Across multiple adventures, lose a total of 125 Life Points=在多局游戏中累计损失125目标生命
Across multiple adventures, lose a total of 125 Objective Life Points=在多局游戏中累计损失125目标生命
Across multiple adventures, lose a total of 25 Life Points after [Expansion II]=【内容拓展 · 二】后，在多局游戏中累计损失25目标生命
Across multiple adventures, lose a total of 300 Life Points=在多局游戏中累计失去300目标生命
Across multiple adventures, lose a total of 50 Life Point=在多局游戏中累计损失50目标生命
Across multiple adventures, lose a total of 50 Life Points=在多局游戏中累计损失50目标生命
Across multiple adventures, obtain 100 Collectibles=在多局游戏中累计获得收藏品100次
Across multiple adventures, obtain 150 Collectibles=在多局游戏中累计获得收藏品150次
Across multiple adventures, obtain 150 collectibles=在多局游戏中累计获得收藏品150次
Across multiple adventures, obtain 20 victories with 1 Life Point remaining=在多局游戏中累计在目标生命值为1的情况下战斗胜利20次
Across multiple adventures, obtain 30 victories with 1 Life Point remaining=在多局游戏中累计在目标生命值为1的情况下战斗胜利30次
Across multiple adventures, obtain 50 Collectibles=在多局游戏中累计获得收藏品50次
Across multiple adventures, obtain a total of 20 Anti-Interference Index=在多局游戏中累计获得20抗干扰指数
Across multiple adventures, obtain a total of 50 Anti-Interference Index=在多局游戏中累计获得50抗干扰指数
Across multiple adventures, obtain a total of 75 Collectibles after [Expansion II]=【内容拓展 · 二】后，在多局游戏中累计获得收藏品75次
Across multiple adventures, promote a total of 35 Operators=在多局游戏中累计进阶总共35名干员
Across multiple adventures, recover at least 250000 HP=在多局游戏中累计治疗总量不小于250000
Across multiple adventures, recover at least 500000 HP=在多局游戏中累计治疗总量不小于500000
Across multiple adventures, recruit a total of 100 Operators=在多局游戏中累计招募总共100名干员
Across multiple adventures, recruit a total of 120 Operators=在多局游戏中累计招募总共120名干员
Across multiple adventures, recruit a total of 15 Operators=在多局游戏中累计进阶总共15名干员
Across multiple adventures, recruit a total of 30 Operators=在多局游戏中累计招募总共30名干员
Across multiple adventures, recruit a total of 35 Operators=在多局游戏中累计进阶总共35名干员
Across multiple adventures, recruit a total of 70 Operators=在多局游戏中累计招募总共70名干员
Across multiple adventures, win a total of 40 battles=在多局游戏中累计胜利40场战斗
Across the Battlefield's Line=战场内外
Across the mountains, life is silent. Since antiquity, the solid ice has sealed up countless lives, propagating flower-like crystals.=跨过群山，生命再无声息。从远古直至此刻，坚冰封存无数生灵，繁育出形如花簇的冰晶。
Across the Salt Flat=盐漠开航
Act=决断
Act 1=初幕
Act 1: The Mad Plunderer=第一幕 疯狂的掠夺者
Act 2: Darksand Surge=第二幕 暗沙涌动
Act 3: Shadow of Arsalan=第三幕 阿尔萨兰之影
Act first=主动出击
Act III was staged successfully. Thankfully, it looks like the events of the preceding period did not interfere with the playwright's work after all. Very much looking forward to your next piece.=第三幕如期上演，看来剧作家小姐并没有受到前段时间的事情影响，万幸。期待您下一次的作品。
Act or Die=红丝绒
Act ■=第■幕
Acting Curator Anat gives the opening report for the exhibition. Although she knows the script by heart, she is inevitably a little nervous in front of the audience.=代理馆长阿娜特为展会作开幕报告，虽然稿子已经能倒背如流，但她在观众面前难免有些紧张。
Action Extracts=行动摘选
Action Plan=行动计划
Activate [Experience Acquisition] and complete any Spectacular Trial while having a single Operator defeat at least 10 enemies=启用[经验习得]通关任意恢宏试炼，且至少一位干员累计击败10名敌人
Activate [Maintenance Patch] and complete any Spectacular Trial while a total of 10 or Operators moved to the next wave without retreating=启用[维续补丁]通关任意恢宏试炼，且波次结束时未撤退的干员累计超过10人次
Activate [Optimize Load] and complete any Spectacular Trial with 1 or more Operator who was deployed in all waves=启用[调优重载]通关任意恢宏试炼，且有至少1位干员在每个波次中都部署过
Activate [Overcharge] and complete any Spectacular Trial with a total of 10 or more Operators moving to the next wave without retreating=启用[过热运转]通关任意恢宏试炼，且波次结束时未撤退的干员累计超过10人次
Activate [Recovery Boost] and complete any Spectacular Trial with 2 or more Medic Operators in the squad=启用[恢复增幅]通关任意恢宏试炼，且小队中编入至少2名医疗干员
Activate [Reduction Module] and complete any Spectacular Trial with 6 or more Operators of different classes=启用[减退模块]通关任意恢宏试炼，且小队中编入至少6种不同职业的干员
Activate [Repair Kit] and complete any Spectacular Trial with 5 or more Defender or Medic Operators in squad=启用[修复套件]通关任意恢宏试炼，且小队中编入至少5位重装或医疗干员
Activate [Strategy Expansion] and complete any Spectacular Trial with while having at least 7 Operators deployed simultaneously at the end of any wave=启用[扩大化战略]通关任意恢宏试炼，且任一波次结束时，同时在场干员人数大于等于7
Activate all of 'Little Handy's' components.=激活“小帮手”中全部组件
Activate Beacon=信标激活
Activate buffs in Special Front=请前往特别战线激活增益
Activate Cameras a total of 20 times=累计激活20次摄影机
Activate Combat Buffs by tapping on them on the right=点击右侧选择战备增益
Activate Fate Striker 20 times during the event.=活动中累计主动激活20次天命来袭
Activate Operator skills over 100 times (excluding Tutorials)=干员累计发动技能超过100次（不包括训练赛）
Activate Phase Blades=浮游刃启动
Activate Seed=启用参数
Activate skill and speak to this character.=主动开启技能，与该角色对话
Activate Supplies=启用补给
Activated 'Resonator'=激活的“谐振器”
Activated Form=活性状态
Activated once Kindling Revenant changes to its second form. Controls <Torrent Beam Activator> to deal continuous damage to enemies in a large area to the left.=引火的死魂灵进入第二形态后开启。操纵<洪流束激发器>对其左侧大范围内敌人造成持续伤害
Activates [Nirvana Program] again when HP drops below 50% for the first time=生命值首次降至50%以下时，再次释放【涅槃程序】
Activates after being charged by <@ba.kw>Realigned Flux</> for some time; When activated and an operator is deployed on top, forms a new <@ba.kw>Realigned Flux</>=被<@ba.kw>重整束流</>指向一段时间后激活；激活并部署我方单位时，发出新的<@ba.kw>重整束流</>
Activates after being charged by Realigned Flux for some time; When activated and an operator is deployed on top, forms a new Realigned Flux=被重整束流指向一段时间后激活；激活并部署我方单位时，发出新的重整束流
Activates automatically in set intervals. When SP is full, stops releasing gas into the <@ba.kw>Lower Level Test Area</>=每隔一段时间自动开启，技力满时停止对<@ba.kw>下层测试区</>喷射瓦斯
Activates automatically in set intervals. When SP is full, stops releasing gas into the Lower Level Test Area=每隔一段时间自动开启，技力满时停止对下层测试区喷射瓦斯
Activates Hunting Net Launchers in stage; increases Operator HP and ATK=激活关卡中预置的猎龙炮台trap，干员血量、攻击力提升
Activates nearby Emergency Aid Buildings, greatly enhancing their ability to recover <$ba.dt.neural>Nervous Impairment</>=位于应急救治设施附近时可以将其激活并大幅提高其治疗<$ba.dt.neural>神经损伤</>的能力
Activates nearby Emergency Aid Buildings, greatly enhancing their ability to recover Nervous Impairment=位于应急救治设施附近时可以将其激活并大幅提高其治疗神经损伤的能力
Activates the hidden boss within the stage data=激活关卡数据中的隐藏boss
Activates the visitor in the hidden backroom=激活后舍隐藏的异客
Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately</>=敌人接近时会激活，激活后对周围所有敌人造成法术伤害并令以<@ba.vup>中等力度</>拖拽敌人至自身中心
Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately=敌人接近时会激活，激活后对周围所有敌人造成法术伤害并令以中等力度拖拽敌人至自身中心
Activates when there is a friendly unit or <Automatic Maintenance Drone> in the four adjacent tiles=周围四格存在我方单位或<自动维护机器>时激活
Activating Arts Unit.=法术单元启动。
Activating Building Mode=建造模式启动中
Activating emergency response mechanism. Outputting suitable personnel list...=启动紧急应对机制。现输出适格人员名单......
Activating Rock-18 attack module.=启动洛克十八攻击模式。
Activation: Trigger an electric current every 2.3 seconds, dealing 250 Arts damage to passing enemies and inflicting Slow for 1.5 seconds=激活：每2.3秒激发电流对经过的敌人造成250点法术伤害，并使其停顿1.5秒
Activation: Trigger an electric current every <@ba.vup>2.3</> seconds, dealing <@ba.vup>250</> Arts damage to passing enemies and inflicting <$ba.sluggish>Slow</> for <@ba.vup>1.5</> seconds=激活：每<@ba.vup>2.3</>秒激发电流对经过的敌人造成<@ba.vup>250</>点法术伤害，并使其<$ba.sluggish>停顿</><@ba.vup>1.5</>秒
Activation: Trigger an electric current every <@ba.vup>{interval}</> seconds, dealing <@ba.vup>{attack@value}</> Arts damage to passing enemies and inflicting <$ba.sluggish>Slow</> for <@ba.vup>{attack@sluggish}</> seconds=激活：每<@ba.vup>{interval}</>秒激发电流对经过的敌人造成<@ba.vup>{attack@value}</>点法术伤害，并使其<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒
Activation: Trigger an electric current every {interval} seconds, dealing {attack@value} Arts damage to passing enemies and inflicting Slow for {attack@sluggish} seconds=激活：每{interval}秒激发电流对经过的敌人造成{attack@value}点法术伤害，并使其停顿{attack@sluggish}秒
Active=生效中
Active during the event. Affects: Main Theme stages, Supplies stages=活动期间可生效，生效范围：主题曲关卡、资源收集关卡
Active Effect Upgrade=主动效果升级
Active Effect Upgrade: After deployment, the Operator in the tile ahead gains +2 Tactical Equipment stack limit (max 5), and will gain an additional +1 Transfer Permit for every enemy defeated; while the device is active, Relieving will not retreat that Operator, but rather give them the appropriate Tactical Equipment; while under the effect of this EC Unit, Tactical Equipment that triggers on deployment will have no effect=主动效果升级：部署后，使前方一格干员的战术装备层数上限+2（上限5），并且击杀敌人的调用凭证额外+1，并且在装置消失前，接力不会使该干员撤退而是获得对应的战术装备；使用此导能元件时，部署时触发类的战术装备不会生效
Active Effect Upgrade: Can choose twice after each deployment.=主动效果升级：每次部署后检视两次
Active Effect Upgrade: Choose an Operator; all Operators in a straight line in front of the chosen Operator gets +1 of that Operator's class Tactical Equipment; once used, this EC Unit returns to the Deployment Waiting Zone=主动效果升级：选择一名干员，将该干员的职业战术装备复制给其身前一条直线上的所有干员；使用后，该导能元件会返回待部署区
Active Effect Upgrade: Enemies receive 300 Arts damage per second when Frozen; stacks up to 10 times=主动效果升级：敌人被冻结时，每秒受到300点法术伤害，最多可叠加10次
Active Effect Upgrade: Immediately gain 30 DP and transfer 3 Operators; if any of these Operators are a Specialist, trigger the active effect again. Does not take effect if the Deployment Waiting Zone is full.=主动效果升级：立即获得30点部署费用并调度3名干员，若至少有1名干员职业为特种，则再次触发主动效果，待部署区拥挤时不生效
Active Effect upgraded: After deployment, all Operators recover HP equal to 5% of their Max HP per second and 1 SP per 2s; whenever a Defender Operator is deployed, gain 12 Transfer Permits=主动效果升级：部署后，全体干员每秒回复自身最大生命值5%的生命值，每2秒回复1点技力；每当部署重装干员时，获得12张调用凭证
Active Effect upgraded: After deployment, the next 4 transfers refund all Transfer Permits used. Transfers of Rhine Lab Operators do not count against this limit.=主动效果升级：部署后接下来4次调用返还全部调用凭证，期间若调用莱茵生命干员，则该次调用不会消耗次数
Active Effect upgraded: All enemies in attack range have -95% Movement Speed for 10s after deployment.=主动效果升级：部署后10秒内，攻击范围内所有敌人移动速度-95%
Active Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 10% Max HP every second\nPassive Effect: Block +1;=主动开启：当生命低于20%时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复10%的生命值\n被动效果：携带此技能时阻挡数+1；
Active Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 11% Max HP every second\nPassive Effect: Block +1;=主动开启：当生命低于20%时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复11%的生命值\n被动效果：携带此技能时阻挡数+1；
Active Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 12% Max HP every second\nPassive Effect: Block +1;=主动开启：当生命低于20%时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复12%的生命值\n被动效果：携带此技能时阻挡数+1；
Active Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 13% Max HP every second\nPassive Effect: Block +1;=主动开启：当生命低于20%时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复13%的生命值\n被动效果：携带此技能时阻挡数+1；
Active Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 14% Max HP every second\nPassive Effect: Block +1;=主动开启：当生命低于20%时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复14%的生命值\n被动效果：携带此技能时阻挡数+1；
Active Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 15% Max HP every second\nPassive Effect: Block +1;=主动开启：当生命低于20%时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复15%的生命值\n被动效果：携带此技能时阻挡数+1；
Active Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 6% Max HP every second\nPassive Effect: Block +1;=主动开启：当生命低于20%时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复6%的生命值\n被动效果：携带此技能时阻挡数+1；
Active Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 7% Max HP every second\nPassive Effect: Block +1;=主动开启：当生命低于20%时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复7%的生命值\n被动效果：携带此技能时阻挡数+1；
Active Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 8% Max HP every second\nPassive Effect: Block +1;=主动开启：当生命低于20%时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复8%的生命值\n被动效果：携带此技能时阻挡数+1；
Active Effect: When HP is lower than 20%, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores 9% Max HP every second\nPassive Effect: Block +1;=主动开启：当生命低于20%时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复9%的生命值\n被动效果：携带此技能时阻挡数+1；
Active Effect: When HP is lower than <@ba.vup>20%</>, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores <@ba.vup>10%</> Max HP every second\nPassive Effect: <@ba.rem>Block +1</>;=主动开启：当生命低于<@ba.vup>20%</>时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复<@ba.vup>10%</>的生命值\n被动效果：<@ba.rem>携带此技能时阻挡数+1</>；
Active Effect: When HP is lower than <@ba.vup>20%</>, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores <@ba.vup>11%</> Max HP every second\nPassive Effect: <@ba.rem>Block +1</>;=主动开启：当生命低于<@ba.vup>20%</>时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复<@ba.vup>11%</>的生命值\n被动效果：<@ba.rem>携带此技能时阻挡数+1</>；
Active Effect: When HP is lower than <@ba.vup>20%</>, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores <@ba.vup>12%</> Max HP every second\nPassive Effect: <@ba.rem>Block +1</>;=主动开启：当生命低于<@ba.vup>20%</>时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复<@ba.vup>12%</>的生命值\n被动效果：<@ba.rem>携带此技能时阻挡数+1</>；
Active Effect: When HP is lower than <@ba.vup>20%</>, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores <@ba.vup>13%</> Max HP every second\nPassive Effect: <@ba.rem>Block +1</>;=主动开启：当生命低于<@ba.vup>20%</>时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复<@ba.vup>13%</>的生命值\n被动效果：<@ba.rem>携带此技能时阻挡数+1</>；
Active Effect: When HP is lower than <@ba.vup>20%</>, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores <@ba.vup>14%</> Max HP every second\nPassive Effect: <@ba.rem>Block +1</>;=主动开启：当生命低于<@ba.vup>20%</>时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复<@ba.vup>14%</>的生命值\n被动效果：<@ba.rem>携带此技能时阻挡数+1</>；
Active Effect: When HP is lower than <@ba.vup>20%</>, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores <@ba.vup>15%</> Max HP every second\nPassive Effect: <@ba.rem>Block +1</>;=主动开启：当生命低于<@ba.vup>20%</>时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复<@ba.vup>15%</>的生命值\n被动效果：<@ba.rem>携带此技能时阻挡数+1</>；
Active Effect: When HP is lower than <@ba.vup>20%</>, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores <@ba.vup>6%</> Max HP every second\nPassive Effect: <@ba.rem>Block +1</>;=主动开启：当生命低于<@ba.vup>20%</>时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复<@ba.vup>6%</>的生命值\n被动效果：<@ba.rem>携带此技能时阻挡数+1</>；
Active Effect: When HP is lower than <@ba.vup>20%</>, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores <@ba.vup>7%</> Max HP every second\nPassive Effect: <@ba.rem>Block +1</>;=主动开启：当生命低于<@ba.vup>20%</>时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复<@ba.vup>7%</>的生命值\n被动效果：<@ba.rem>携带此技能时阻挡数+1</>；
Active Effect: When HP is lower than <@ba.vup>20%</>, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores <@ba.vup>8%</> Max HP every second\nPassive Effect: <@ba.rem>Block +1</>;=主动开启：当生命低于<@ba.vup>20%</>时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复<@ba.vup>8%</>的生命值\n被动效果：<@ba.rem>携带此技能时阻挡数+1</>；
Active Effect: When HP is lower than <@ba.vup>20%</>, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores <@ba.vup>9%</> Max HP every second\nPassive Effect: <@ba.rem>Block +1</>;=主动开启：当生命低于<@ba.vup>20%</>时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复<@ba.vup>9%</>的生命值\n被动效果：<@ba.rem>携带此技能时阻挡数+1</>；
Active Effect: When HP is lower than <@ba.vup>{max_hp_ratio:0%}</>, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores <@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</> Max HP every second\nPassive Effect: <@ba.rem>Block +1</>;=主动开启：当生命低于<@ba.vup>{max_hp_ratio:0%}</>时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值\n被动效果：<@ba.rem>携带此技能时阻挡数+1</>；
Active Effect: When HP is lower than {max_hp_ratio:0%}, stops attacking and blocking enemies; Becomes less likely to be targeted by enemies and restores {hp_recovery_per_sec_by_max_hp_ratio:0%} Max HP every second\nPassive Effect: Block +1;=主动开启：当生命低于{max_hp_ratio:0%}时自身停止攻击且不阻挡敌人，更不容易受到敌人的攻击，每秒回复{hp_recovery_per_sec_by_max_hp_ratio:0%}的生命值\n被动效果：携带此技能时阻挡数+1；
Active Environmental Compatibility and start the Operation?=是否确认难度兼容开始行动?
Active Originium=活性源石
Active Originium Colossus=活性源石巨像
Active Originium increases ATK by twice as much=活性源石提高攻击力的效果翻倍
Active Sarkaz Caster Crystal=活性态萨卡兹术师结晶
Active Supplies=当前启用补给
Activity Progress=活跃进度
Activity Room=活动室
Activity Room Bluestone Floor Tiles=活动厅青石地板
Activity Room Hanging Lamp=活动厅吊灯
Actor's Jewelry Box=演员的首饰盒
Actor's Jewelry Box - α=演员的首饰盒-α
Actor's Jewelry Box - β=演员的首饰盒-β
Actor's Jewelry Box - γ=演员的首饰盒-γ
Actor's Perfume=演出用香水
Actors to their marks—Doctor, are you here for a visit? You want to help? Alright, hold this clapperboard. Now, stand a little closer to the camera. Yes, that's the right place. 3, 2, 1. Action!=演员就位——博士，你也来参观拍摄吗？想要帮忙？那就麻烦你拿一下这个场记板好了。往镜头前面一点，嗯，这样刚好。三、二、一、action！
Actors' Makeup Room=演员化妆间
Acts=决断
Acts an individual, but thinks for the entire squad.=为团体思考，作为个体行动。
Acts Left=决断次数
Acts restored=决断点已补充
Actual performance far exceeds what is stipulated in the contract.=实际履行时会比合约中规定的内容多很多。
Actually, ever since my childhood, I've always been dreaming to be a... a princess... I-I mean it's okay if you find it ridiculous...=其实从小我就一直......一直、梦想成为一个公主......那个，您想笑就笑吧，我、没关系的......
Actually, I never got an official title like my sister's 'Radiant Knight.' 'Blemishine' is just the codename I chose for myself... But if I was to continue down the path of knighthood, maybe Blemishine wouldn't be a bad name.=其实我并没有取得像姐姐那样“耀骑士”的封号啦。“瑕光”只是我给自己取的干员代号......不过，如果我真的在骑士的道路上继续前行，也许“瑕光骑士”这个名字也不赖呢。
Actually, I remember the touch of your hands, but you've forgotten mine, haven't you?=其实我还记得你的手的触感，不过，你不会记得我的了，对吧？
Actually, I've always been a gullible dummy. Got duped so bad in the past that I almost got myself killed a few times. But now I, Matoimaru, swear loyalty to you, Doctor! Because I know you'll never betray me.=其实，我是个太容易轻信他人的笨蛋，好几次都被骗的很惨，甚至差点就死掉了。但缠丸我啊，是绝对信任博士的，因为博士你绝对不会背叛我。
Actually, the toxin in my body is an ingredient in some high-quality medicines. That's why Dr. Kal'tsit needs me in her lab a lot.=因为我身体中的毒素也是一种优质的药品原料，所以凯尔希医生经常把我叫去她的实验室......
Actually, we want to hear your story=倒是想听听你的故事
Actually, you could've had all that makes up the universe. Heat, light, gravity, space, and the very order of existence. Would you hate me, if we didn't return to our original end? Even so… please accept my gift, whether you possess everything, or nothing at all.=其实，你可以拥有宇宙中的一切的。热，光，引力，空间，存在的次序。如果没有回到原本的终点，你会恨我吗？即使如此......也请收下我的礼物吧，不论你拥有一切，或是一无所有。
Acute=入髓
Acute Stress Disorder=应激反应
Adagio=慢板行歌
Adagio Dolente=伤悲的慢板
Adamantly Easygoing=坚毅随和
Adapt... transform... new rules... where are our limits... beyond the ocean...=适应......转化......新的规律......界限在哪里......不止海洋......
Adaptability=适应力
Adaptable=灵活应变
Adaptation Mod I=适应改装I
Adaptation Mod II=适应改装II
Adaptation Mod III=适应改装III
Adaptation Strategy=适应策略
Adaptive Hides=皮毛适应环境
Adaptive Paradox=自适应悖论
Adaptive Supply=自适应补给
Adaptive Supply Component=自适应补给元件
Add 1 Defender, 1 Vanguard, 1 Medic and 1 Sniper Operator to the same squad=在同个编队中编入重装、先锋、医疗和狙击干员各一个
Add Buddy=添加挚友
Add Deco=添加装饰
Add Friends=申请好友
Add Ingredients=投入食材
Add it to the pot to gain a ton of ingredients. After serving, all friendly Operators automatically activate their skills. After their skills end, they are redeployed to random positions. When Operators enjoy them on their own, they'll gain a ton of SP, as well as the aforementioned effects.=放入锅中可获得大量食材，开饭后我方干员自动开启技能，技能结束后随机位置再部署。干员独享可获得大量技力，以及上述效果
Add it to the pot to gain ingredients or allow the Operators to enjoy it on their own to obtain SP.=放入锅中可获得食材，或让干员独享可获得技力
Add Looseleaf=添加特辑页
Add material=添材
Add Medal=添加蚀刻章
Add minor ingredients for extra effects=添加辅料提升效果
Add NPCs at start to fill empty slots=开局时添加NPC进行补位
Add Outfit=添加时装
Add Preset=添加队列
Add Profile=添入名片
Add Squad Members=添加小队干员
Add this condiment to your dish during cooking to make it extra tasty. Very popular among the people.=一种加入烹制可以让食材滋味大大提升的佐料，在民间十分抢手。
Add to Blessings=纳入祝辞集
Add to terminal=添加到终端
Add to the bamboo=添加竹节
Add Tools=添加工具
Add your ingredients in turns...=分批次下入需要的食材......
Add your own touch to the page and show off your unique sense of style.=为特辑增添个性元素，展现独到美学理解。
Add-on Alliances=附加盟约
Added as friend=已添加好友
Added permanently available contracts and challenge missions=新增常驻可选合约与挑战任务
Added permanently available Criteria and new Rotating Test Sites opened=新增常驻可选指标与开放新轮换测试地
Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill=凛御银灰在场时添加至待部署区。部署费用随凛御银灰的技能而变化
Added to display\nCheck in Profile=已添入\n可在名片中查看
Added to inventory=已收入背包中
Added to Squad=编入队伍
Added to terminal=已添加终端
Added Weight=冗余敷设
Addictive=过瘾
Adding me to this wilderness mission was a wise choice. Trust me, Doctor, I'll ensure your safe return to the landship.=这次任务深入荒野，带上我是明智的选择，相信我，博士，我会把你平安带回舰上的。
Addition details=增加详情
Additional Attack Ability=额外攻坚能力
Additional Breaching=额外攻坚能力
Additional enemies appear=出现额外敌人
Additional enemies appear in battle; leads expedition in a different direction=战斗出现额外敌人，让探索开启不同的方向
Additional Healing=附加治疗
Additional Resources=追加资源
Additional Ticket=补票！
Additionally increases ATK of all Operators=额外提升双方干员的攻击力
Additionally increases SP recovery of all Operators=额外提升双方干员的技力回复速度
Additionally unleashes [Weft and Warp] on farthest target=额外对最远目标释放【纬地经天】
Adds 1 'Demon's Blade' to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场作战</>添加1个“邪魔的利刃”，将其击倒者获得<@ba.vup>3</>资金
Adds 1 'Demon's Blade' to your next battle; defeat to obtain 3 Funds=为自身下场作战添加1个“邪魔的利刃”，将其击倒者获得3资金
Adds 1 'Eyes of the Sankta' to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>2</> Funds=为自身<@ba.vup>下场作战</>添加1只“萨科塔之眼”，将其击倒者获得<@ba.vup>2</>资金
Adds 1 'Eyes of the Sankta' to your next battle; defeat to obtain 2 Funds=为自身下场作战添加1只“萨科塔之眼”，将其击倒者获得2资金
Adds 1 'Forsaken One' to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>4</> Funds=为自身<@ba.vup>下场作战</>添加1个“遗弃者”，将其击倒者获得<@ba.vup>4</>资金
Adds 1 'Forsaken One' to your next battle; defeat to obtain 4 Funds=为自身下场作战添加1个“遗弃者”，将其击倒者获得4资金
Adds 1 'Free' to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>4</> Funds=为自身<@ba.vup>下场作战</>添加1个“自在”，将其击倒者获得<@ba.vup>4</>资金
Adds 1 'Free' to your next battle; defeat to obtain 4 Funds=为自身下场作战添加1个“自在”，将其击倒者获得4资金
Adds 1 'Gravestone' to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>4</> Funds=为自身<@ba.vup>下场作战</>添加1个“墓碑”，将其击倒者获得<@ba.vup>4</>资金
Adds 1 'Gravestone' to your next battle; defeat to obtain 4 Funds=为自身下场作战添加1个“墓碑”，将其击倒者获得4资金
Adds 1 'Hateful Avenger' to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>6</> Funds=为自身<@ba.vup>下场作战</>添加1个“复仇者”，将其击倒者获得<@ba.vup>6</>资金
Adds 1 'Hateful Avenger' to your next battle; defeat to obtain 6 Funds=为自身下场作战添加1个“复仇者”，将其击倒者获得6资金
Adds 1 'Pompeii' to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>2</> Funds=为自身<@ba.vup>下场作战</>添加1个“庞贝”，将其击倒者获得<@ba.vup>2</>资金
Adds 1 'Pompeii' to your next battle; defeat to obtain 2 Funds=为自身下场作战添加1个“庞贝”，将其击倒者获得2资金
Adds 1 'Rat King' to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>2</> Funds=为自身<@ba.vup>下场作战</>添加1个“鼠王”，将其击倒者获得<@ba.vup>2</>资金
Adds 1 'Rat King' to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场作战</>添加1个“鼠王”，将其击倒者获得<@ba.vup>3</>资金
Adds 1 'Rat King' to your next battle; defeat to obtain 2 Funds=为自身下场作战添加1个“鼠王”，将其击倒者获得2资金
Adds 1 'Rat King' to your next battle; defeat to obtain 3 Funds=为自身下场作战添加1个“鼠王”，将其击倒者获得3资金
Adds 1 'Sand Voyager' to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场战斗</>添加1只“越长尘”，将其击倒者获得<@ba.vup>3</>资金
Adds 1 'Sand Voyager' to your next battle; defeat to obtain 3 Funds=为自身下场战斗添加1只“越长尘”，将其击倒者获得3资金
Adds 1 'Unicycle Toy' to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>2</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只“独轮车玩具”，将其击倒者获得<@ba.vup>2</>资金
Adds 1 'Unicycle Toy' to your next 2 battles; defeat to obtain 2 Funds=为自身接下来两场作战添加1只“独轮车玩具”，将其击倒者获得2资金
Adds 1 Abnormal Manglerbeast α to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>2</> Funds=为自身<@ba.vup>下场战斗</>添加1只异质裂兽·α，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Abnormal Manglerbeast α to your next battle; defeat to obtain 2 Funds=为自身下场战斗添加1只异质裂兽·α，将其击倒者获得2资金
Adds 1 Advanced Sarkaz Wither Tank to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>2</> Funds=为自身<@ba.vup>下场战斗</>添加1只尖端萨卡兹枯朽战车，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Advanced Sarkaz Wither Tank to your <@ba.vup>next battle</>; if perfectly clear the stage on your own, obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场战斗</>添加1只尖端萨卡兹枯朽战车，若各自行动阶段就达成完美作战，获得<@ba.vup>3</>资金
Adds 1 Advanced Sarkaz Wither Tank to your next battle; defeat to obtain 2 Funds=为自身下场战斗添加1只尖端萨卡兹枯朽战车，将其击倒者获得2资金
Adds 1 Advanced Sarkaz Wither Tank to your next battle; if perfectly clear the stage on your own, obtain 3 Funds=为自身下场战斗添加1只尖端萨卡兹枯朽战车，若各自行动阶段就达成完美作战，获得3资金
Adds 1 Allotropic Maleficent to the <@ba.vup>next battle</>; defeat to obtain <@ba.vup>2</> Funds=为自身<@ba.vup>下场战斗</>添加1只异光体孽生者，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Allotropic Maleficent to the next battle; defeat to obtain 2 Funds=为自身下场战斗添加1只异光体孽生者，将其击倒者获得2资金
Adds 1 Armorless Union Cleanup Squad to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>2</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只无胄盟清扫小队，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Armorless Union Cleanup Squad to your next 2 battles; defeat to obtain 2 Funds=为自身接下来两场作战添加1只无胄盟清扫小队，将其击倒者获得2资金
Adds 1 Arts Master A1 to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>3</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只法术大师A1，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Arts Master A1 to your next 2 battles; defeat to obtain 3 Funds=为自身接下来两场作战添加1只法术大师A1，将其击倒者获得3资金
Adds 1 Arts Master A2 to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>1</> Funds=为自身<@ba.vup>下场战斗</>添加1只法术大师A2，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Arts Master A2 to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>2</> Funds=为自身<@ba.vup>下场作战</>添加1只法术大师A2，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Arts Master A2 to your next battle; defeat to obtain 1 Funds=为自身下场战斗添加1只法术大师A2，将其击倒者获得1资金
Adds 1 Arts Master A2 to your next battle; defeat to obtain 2 Funds=为自身下场作战添加1只法术大师A2，将其击倒者获得2资金
Adds 1 Audio Technician to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>1</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只临时收音师，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Audio Technician to your next 2 battles; defeat to obtain 1 Funds=为自身接下来两场作战添加1只临时收音师，将其击倒者获得1资金
Adds 1 Avenger to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>2</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只寻仇者，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Avenger to your next 2 battles; defeat to obtain 2 Funds=为自身接下来两场作战添加1只寻仇者，将其击倒者获得2资金
Adds 1 Basic Slug to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>1</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只简饲源石虫，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Basic Slug to your next 2 battles; defeat to obtain 1 Funds=为自身接下来两场作战添加1只简饲源石虫，将其击倒者获得1资金
Adds 1 Big Bob to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>2</> Funds=为自身<@ba.vup>下场作战</>添加1个大鲍勃，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Big Bob to your next battle; defeat to obtain 2 Funds=为自身下场作战添加1个大鲍勃，将其击倒者获得2资金
Adds 1 Blackhorn Rhuul to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场战斗</>添加1只乌顶巨角卢鲁，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Blackhorn Rhuul to your next battle; defeat to obtain 3 Funds=为自身下场战斗添加1只乌顶巨角卢鲁，将其击倒者获得3资金
Adds 1 Boiling Pot to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>3</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只鼎沸，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Boiling Pot to your next 2 battles; defeat to obtain 3 Funds=为自身接下来两场作战添加1只鼎沸，将其击倒者获得3资金
Adds 1 Bombtail to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>2</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只暴鸰，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Bombtail to your <@ba.vup>next battle</>; if perfectly clear the stage on your own, obtain <@ba.vup>2</> Funds=为自身<@ba.vup>下场战斗</>添加1只暴鸰，若各自行动阶段就达成完美作战，获得<@ba.vup>2</>资金
Adds 1 Bombtail to your next 2 battles; defeat to obtain 2 Funds=为自身接下来两场作战添加1只暴鸰，将其击倒者获得2资金
Adds 1 Bombtail to your next battle; if perfectly clear the stage on your own, obtain 2 Funds=为自身下场战斗添加1只暴鸰，若各自行动阶段就达成完美作战，获得2资金
Adds 1 Burning Vine to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>1</> Funds=为自身<@ba.vup>下场战斗</>添加1只灼藤，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Burning Vine to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>2</> Funds=为自身<@ba.vup>下场战斗</>添加1只灼藤，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Burning Vine to your <@ba.vup>next battle</>; if perfectly clear the stage on your own, obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场战斗</>添加1只灼藤，若各自行动阶段就达成完美作战，获得<@ba.vup>3</>资金
Adds 1 Burning Vine to your next battle; defeat to obtain 1 Funds=为自身下场战斗添加1只灼藤，将其击倒者获得1资金
Adds 1 Burning Vine to your next battle; defeat to obtain 2 Funds=为自身下场战斗添加1只灼藤，将其击倒者获得2资金
Adds 1 Burning Vine to your next battle; if perfectly clear the stage on your own, obtain 3 Funds=为自身下场战斗添加1只灼藤，若各自行动阶段就达成完美作战，获得3资金
Adds 1 Careless Underling to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>1</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只冒失的小弟，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Careless Underling to your next 2 battles; defeat to obtain 1 Funds=为自身接下来两场作战添加1只冒失的小弟，将其击倒者获得1资金
Adds 1 Carnevale Balloon to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>1</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只节日气球，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Carnevale Balloon to your next 2 battles; defeat to obtain 1 Funds=为自身接下来两场作战添加1只节日气球，将其击倒者获得1资金
Adds 1 Caster Speedboat to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>3</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只术师快艇，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Caster Speedboat to your next 2 battles; defeat to obtain 3 Funds=为自身接下来两场作战添加1只术师快艇，将其击倒者获得3资金
Adds 1 Clarity to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>3</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只清明，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Clarity to your next 2 battles; defeat to obtain 3 Funds=为自身接下来两场作战添加1只清明，将其击倒者获得3资金
Adds 1 Confused Maintenance Helper to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>1</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只迷茫的修理小助手，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Confused Maintenance Helper to your next 2 battles; defeat to obtain 1 Funds=为自身接下来两场作战添加1只迷茫的修理小助手，将其击倒者获得1资金
Adds 1 Corrupted Knight to the <@ba.vup>next battle</>; defeat to obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场作战</>添加1个腐败骑士，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Corrupted Knight to the next battle; defeat to obtain 3 Funds=为自身下场作战添加1个腐败骑士，将其击倒者获得3资金
Adds 1 Crownslayer to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>1</> Funds=为自身<@ba.vup>下场作战</>添加1个弑君者，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Crownslayer to your next battle; defeat to obtain 1 Funds=为自身下场作战添加1个弑君者，将其击倒者获得1资金
Adds 1 Crying Thief to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场作战</>添加1只流泪小子，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Crying Thief to your next battle; defeat to obtain 3 Funds=为自身下场作战添加1只流泪小子，将其击倒者获得3资金
Adds 1 Decode Basis α to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>1</> Funds=为自身<@ba.vup>下场战斗</>添加1只转译基底·α，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Decode Basis α to your next battle; defeat to obtain 1 Funds=为自身下场战斗添加1只转译基底·α，将其击倒者获得1资金
Adds 1 Deep Sea Slider to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>1</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只底海滑动者，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Deep Sea Slider to your <@ba.vup>next battle</>; if perfectly clear the stage on your own, obtain <@ba.vup>1</> Funds=为自身<@ba.vup>下场战斗</>添加1只底海滑动者，若各自行动阶段就达成完美作战，获得<@ba.vup>1</>资金
Adds 1 Deep Sea Slider to your next 2 battles; defeat to obtain 1 Funds=为自身接下来两场作战添加1只底海滑动者，将其击倒者获得1资金
Adds 1 Deep Sea Slider to your next battle; if perfectly clear the stage on your own, obtain 1 Funds=为自身下场战斗添加1只底海滑动者，若各自行动阶段就达成完美作战，获得1资金
Adds 1 Degenbrecher to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>5</> Funds=为自身<@ba.vup>下场作战</>添加1个锏，将其击倒者获得<@ba.vup>5</>资金
Adds 1 Degenbrecher to your next battle; defeat to obtain 5 Funds=为自身下场作战添加1个锏，将其击倒者获得5资金
Adds 1 Derisive Audience to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>2</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只骇笑看客，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Derisive Audience to your next 2 battles; defeat to obtain 2 Funds=为自身接下来两场作战添加1只骇笑看客，将其击倒者获得2资金
Adds 1 Dublinn Companion Guard to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>3</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只深池伙友卫队，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Dublinn Companion Guard to your next 2 battles; defeat to obtain 3 Funds=为自身接下来两场作战添加1只深池伙友卫队，将其击倒者获得3资金
Adds 1 Dublinn Elite Companion Guard to your <@ba.vup>next battle</>; if perfectly clear the stage on your own, obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场战斗</>添加1只深池伙友卫队精英，若各自行动阶段就达成完美作战，获得<@ba.vup>3</>资金
Adds 1 Dublinn Elite Companion Guard to your next battle; if perfectly clear the stage on your own, obtain 3 Funds=为自身下场战斗添加1只深池伙友卫队精英，若各自行动阶段就达成完美作战，获得3资金
Adds 1 Dublinn Heavy Defender Leader to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>1</> Funds=为自身<@ba.vup>下场战斗</>添加1只深池重甲卫队队长，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Dublinn Heavy Defender Leader to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>2</> Funds=为自身<@ba.vup>下场战斗</>添加1只深池重甲卫士队长，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Dublinn Heavy Defender Leader to your next battle; defeat to obtain 1 Funds=为自身下场战斗添加1只深池重甲卫队队长，将其击倒者获得1资金
Adds 1 Dublinn Heavy Defender Leader to your next battle; defeat to obtain 2 Funds=为自身下场战斗添加1只深池重甲卫士队长，将其击倒者获得2资金
Adds 1 Dublinn Phalanx Infantry to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>1</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只深池方阵战士，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Dublinn Phalanx Infantry to your <@ba.vup>next battle</>; if perfectly clear the stage on your own, obtain <@ba.vup>1</> Funds=为自身<@ba.vup>下场战斗</>添加1只深池方阵战士，若各自行动阶段就达成完美作战，获得<@ba.vup>1</>资金
Adds 1 Dublinn Phalanx Infantry to your next 2 battles; defeat to obtain 1 Funds=为自身接下来两场作战添加1只深池方阵战士，将其击倒者获得1资金
Adds 1 Dublinn Phalanx Infantry to your next battle; if perfectly clear the stage on your own, obtain 1 Funds=为自身下场战斗添加1只深池方阵战士，若各自行动阶段就达成完美作战，获得1资金
Adds 1 Dublinn Shadowcaster Leader to your <@ba.vup>next battle</>; if perfectly clear the stage on your own, obtain <@ba.vup>2</> Funds=为自身<@ba.vup>下场战斗</>添加1只深池暗影术师队长，若各自行动阶段就达成完美作战，获得<@ba.vup>2</>资金
Adds 1 Dublinn Shadowcaster Leader to your next battle; if perfectly clear the stage on your own, obtain 2 Funds=为自身下场战斗添加1只深池暗影术师队长，若各自行动阶段就达成完美作战，获得2资金
Adds 1 Dublinn Shadowcaster to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>2</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只深池暗影术师，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Dublinn Shadowcaster to your next 2 battles; defeat to obtain 2 Funds=为自身接下来两场作战添加1只深池暗影术师，将其击倒者获得2资金
Adds 1 Dublinn Sniffer Hound Pro to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>1</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只深池侦察犬pro，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Dublinn Sniffer Hound Pro to your next 2 battles; defeat to obtain 1 Funds=为自身接下来两场作战添加1只深池侦察犬pro，将其击倒者获得1资金
Adds 1 Duck Lord to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场作战</>添加1只鸭爵，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Duck Lord to your next battle; defeat to obtain 3 Funds=为自身下场作战添加1只鸭爵，将其击倒者获得3资金
Adds 1 Enraged Possessed Leader to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场战斗</>添加1只狂暴宿主组长，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Enraged Possessed Leader to your next battle; defeat to obtain 3 Funds=为自身下场战斗添加1只狂暴宿主组长，将其击倒者获得3资金
Adds 1 Enraged Tombkeeper Grotesque to the <@ba.vup>next battle</>; defeat to obtain <@ba.vup>2</> Funds=为自身<@ba.vup>下场战斗</>添加1只愤怒的守墓石像，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Enraged Tombkeeper Grotesque to the next battle; defeat to obtain 2 Funds=为自身下场战斗添加1只愤怒的守墓石像，将其击倒者获得2资金
Adds 1 Fallen Snowpriest to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场作战</>添加1个陷落雪祀，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Fallen Snowpriest to your next battle; defeat to obtain 3 Funds=为自身下场作战添加1个陷落雪祀，将其击倒者获得3资金
Adds 1 Famiglia Shadow Silencer to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>2</> Funds=为自身<@ba.vup>下场战斗</>添加1只家族暗影灭迹人，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Famiglia Shadow Silencer to your next battle; defeat to obtain 2 Funds=为自身下场战斗添加1只家族暗影灭迹人，将其击倒者获得2资金
Adds 1 Famiglia Silencer to your <@ba.vup>next battle</>; if perfectly clear the stage on your own, obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场战斗</>添加1只家族灭迹人，若各自行动阶段就达成完美作战，获得<@ba.vup>3</>资金
Adds 1 Famiglia Silencer to your next battle; if perfectly clear the stage on your own, obtain 3 Funds=为自身下场战斗添加1只家族灭迹人，若各自行动阶段就达成完美作战，获得3资金
Adds 1 Fatty to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场作战</>添加1只圆仔，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Fatty to your next battle; defeat to obtain 3 Funds=为自身下场作战添加1只圆仔，将其击倒者获得3资金
Adds 1 Festival Jazz Musician to your <@ba.vup>next battle</>; if perfectly clear the stage on your own, obtain <@ba.vup>2</> Funds=为自身<@ba.vup>下场战斗</>添加1只节日爵士乐手，若各自行动阶段就达成完美作战，获得<@ba.vup>2</>资金
Adds 1 Festival Jazz Musician to your next battle; if perfectly clear the stage on your own, obtain 2 Funds=为自身下场战斗添加1只节日爵士乐手，若各自行动阶段就达成完美作战，获得2资金
Adds 1 Fountainboil to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>2</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只烹泉，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Fountainboil to your <@ba.vup>next battle</>; if perfectly clear the stage on your own, obtain <@ba.vup>2</> Funds=为自身<@ba.vup>下场战斗</>添加1只烹泉，若各自行动阶段就达成完美作战，获得<@ba.vup>2</>资金
Adds 1 Fountainboil to your next 2 battles; defeat to obtain 2 Funds=为自身接下来两场作战添加1只烹泉，将其击倒者获得2资金
Adds 1 Fountainboil to your next battle; if perfectly clear the stage on your own, obtain 2 Funds=为自身下场战斗添加1只烹泉，若各自行动阶段就达成完美作战，获得2资金
Adds 1 Frostcradler Fowlbeast to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>2</> Funds=为自身<@ba.vup>下场战斗</>添加1只拥霜羽兽，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Frostcradler Fowlbeast to your next battle; defeat to obtain 2 Funds=为自身下场战斗添加1只拥霜羽兽，将其击倒者获得2资金
Adds 1 Garum Gourmet to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>2</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只咸鳞汁推荐者，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Garum Gourmet to your next 2 battles; defeat to obtain 2 Funds=为自身接下来两场作战添加1只咸鳞汁推荐者，将其击倒者获得2资金
Adds 1 Gopnik to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场作战</>添加1只高普尼克，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Gopnik to your next battle; defeat to obtain 3 Funds=为自身下场作战添加1只高普尼克，将其击倒者获得3资金
Adds 1 Greater Armored Burdenbeast to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场战斗</>添加1只温顺的武装大驮兽，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Greater Armored Burdenbeast to your next battle; defeat to obtain 3 Funds=为自身下场战斗添加1只温顺的武装大驮兽，将其击倒者获得3资金
Adds 1 Grindstone to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>1</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只磨砻，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Grindstone to your <@ba.vup>next battle</>; if perfectly clear the stage on your own, obtain <@ba.vup>1</> Funds=为自身<@ba.vup>下场战斗</>添加1只磨砻，若各自行动阶段就达成完美作战，获得<@ba.vup>1</>资金
Adds 1 Grindstone to your next 2 battles; defeat to obtain 1 Funds=为自身接下来两场作战添加1只磨砻，将其击倒者获得1资金
Adds 1 Grindstone to your next battle; if perfectly clear the stage on your own, obtain 1 Funds=为自身下场战斗添加1只磨砻，若各自行动阶段就达成完美作战，获得1资金
Adds 1 Handmade Catapult to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>3</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只自制投石机，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Handmade Catapult to your next 2 battles; defeat to obtain 3 Funds=为自身接下来两场作战添加1只自制投石机，将其击倒者获得3资金
Adds 1 Heavy Crossbowman Ambusher to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>1</> Funds=为自身<@ba.vup>下场战斗</>添加1只重弩突袭者，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Heavy Crossbowman Ambusher to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>2</> Funds=为自身<@ba.vup>下场作战</>添加1只重弩突袭者，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Heavy Crossbowman Ambusher to your next battle; defeat to obtain 1 Funds=为自身下场战斗添加1只重弩突袭者，将其击倒者获得1资金
Adds 1 Heavy Crossbowman Ambusher to your next battle; defeat to obtain 2 Funds=为自身下场作战添加1只重弩突袭者，将其击倒者获得2资金
Adds 1 Heavy Defender to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>1</> Funds=为自身<@ba.vup>下场作战</>添加1只重装防御者，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Heavy Defender to your next battle; defeat to obtain 1 Funds=为自身下场作战添加1只重装防御者，将其击倒者获得1资金
Adds 1 Hero's Sidekick to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>3</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只主角阵营角色，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Hero's Sidekick to your next 2 battles; defeat to obtain 3 Funds=为自身接下来两场作战添加1只主角阵营角色，将其击倒者获得3资金
Adds 1 Imperial Artillery Core Targeteer to your <@ba.vup>next battle</>; if perfectly clear the stage on your own, obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场战斗</>添加1只帝国炮火中枢先兆者，若各自行动阶段就达成完美作战，获得<@ba.vup>3</>资金
Adds 1 Imperial Artillery Core Targeteer to your next battle; if perfectly clear the stage on your own, obtain 3 Funds=为自身下场战斗添加1只帝国炮火中枢先兆者，若各自行动阶段就达成完美作战，获得3资金
Adds 1 Infused Originium Slug to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>1</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只高能源石虫，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Infused Originium Slug to your next 2 battles; defeat to obtain 1 Funds=为自身接下来两场作战添加1只高能源石虫，将其击倒者获得1资金
Adds 1 Invisible Caster to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>2</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只隐形术师，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Invisible Caster to your next 2 battles; defeat to obtain 2 Funds=为自身接下来两场作战添加1只隐形术师，将其击倒者获得2资金
Adds 1 Invisible Crossbowman to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>1</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只隐形弩手，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Invisible Crossbowman to your <@ba.vup>next battle</>; if perfectly clear the stage on your own, obtain <@ba.vup>1</> Funds=为自身<@ba.vup>下场战斗</>添加1只隐形弩手，若各自行动阶段就达成完美作战，获得<@ba.vup>1</>资金
Adds 1 Invisible Crossbowman to your next 2 battles; defeat to obtain 1 Funds=为自身接下来两场作战添加1只隐形弩手，将其击倒者获得1资金
Adds 1 Invisible Crossbowman to your next battle; if perfectly clear the stage on your own, obtain 1 Funds=为自身下场战斗添加1只隐形弩手，若各自行动阶段就达成完美作战，获得1资金
Adds 1 Jesselton Williams to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>4</> Funds=为自身<@ba.vup>下场作战</>添加1个杰斯顿·威廉姆斯，将其击倒者获得<@ba.vup>4</>资金
Adds 1 Jesselton Williams to your next battle; defeat to obtain 4 Funds=为自身下场作战添加1个杰斯顿·威廉姆斯，将其击倒者获得4资金
Adds 1 Jetman to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场作战</>添加1个喷气人，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Jetman to your next battle; defeat to obtain 3 Funds=为自身下场作战添加1个喷气人，将其击倒者获得3资金
Adds 1 Londinium Precision Mobile Defense Artillery to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场战斗</>添加1只高准度伦蒂尼姆城防自行炮，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Londinium Precision Mobile Defense Artillery to your next battle; defeat to obtain 3 Funds=为自身下场战斗添加1只高准度伦蒂尼姆城防自行炮，将其击倒者获得3资金
Adds 1 Lost Colossus to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>5</> Funds=为自身<@ba.vup>下场作战</>添加1个迷路的巨像，将其击倒者获得<@ba.vup>5</>资金
Adds 1 Lost Colossus to your next battle; defeat to obtain 5 Funds=为自身下场作战添加1个迷路的巨像，将其击倒者获得5资金
Adds 1 Lucky Flyfin to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>2</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只吉兆飞鳞，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Lucky Flyfin to your next 2 battles; defeat to obtain 2 Funds=为自身接下来两场作战添加1只吉兆飞鳞，将其击倒者获得2资金
Adds 1 Lurker to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>1</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只潜伏者，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Lurker to your next 2 battles; defeat to obtain 1 Funds=为自身接下来两场作战添加1只潜伏者，将其击倒者获得1资金
Adds 1 Mio to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场作战</>添加1个澪，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Mio to your next battle; defeat to obtain 3 Funds=为自身下场作战添加1个澪，将其击倒者获得3资金
Adds 1 Monster to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>1</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只妖怪，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Monster to your <@ba.vup>next battle</>; if perfectly clear the stage on your own, obtain <@ba.vup>1</> Funds=为自身<@ba.vup>下场战斗</>添加1只妖怪，若各自行动阶段就达成完美作战，获得<@ba.vup>1</>资金
Adds 1 Monster to your next 2 battles; defeat to obtain 1 Funds=为自身接下来两场作战添加1只妖怪，将其击倒者获得1资金
Adds 1 Monster to your next battle; if perfectly clear the stage on your own, obtain 1 Funds=为自身下场战斗添加1只妖怪，若各自行动阶段就达成完美作战，获得1资金
Adds 1 Mudrock Colossus to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场战斗</>添加1只泥岩巨像，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Mudrock Colossus to your next battle; defeat to obtain 3 Funds=为自身下场战斗添加1只泥岩巨像，将其击倒者获得3资金
Adds 1 Mudrock to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>4</> Funds=为自身<@ba.vup>下场作战</>添加1个泥岩，将其击倒者获得<@ba.vup>4</>资金
Adds 1 Mudrock to your next battle; defeat to obtain 4 Funds=为自身下场作战添加1个泥岩，将其击倒者获得4资金
Adds 1 Novice Acolyte to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>1</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只新手祭司学徒，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Novice Acolyte to your next 2 battles; defeat to obtain 1 Funds=为自身接下来两场作战添加1只新手祭司学徒，将其击倒者获得1资金
Adds 1 Nucleic Maleficient to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场作战</>添加1只元核孽生者，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Nucleic Maleficient to your next battle; defeat to obtain 3 Funds=为自身下场作战添加1只元核孽生者，将其击倒者获得3资金
Adds 1 OpFor: BlackCloud (Aerial enemy) to <@ba.vdown>every subsequent battle</>; grants 1 Funds to whoever defeats it=后续<@ba.vdown>每场</>作战添加1只假想敌：黑云（空中敌人），击倒它的你或队友获得1资金
Adds 1 OpFor: BlackCloud (Aerial enemy) to every subsequent battle; grants 1 Funds to whoever defeats it=后续每场作战添加1只假想敌：黑云（空中敌人），击倒它的你或队友获得1资金
Adds 1 OpFor: Bonespur (Has Invisibility) to <@ba.vdown>every subsequent battle</>; grants 1 Funds to whoever defeats it=后续<@ba.vdown>每场</>作战添加1只假想敌：骨刺（拥有隐匿），击倒它的你或队友获得1资金
Adds 1 OpFor: Bonespur (Has Invisibility) to every subsequent battle; grants 1 Funds to whoever defeats it=后续每场作战添加1只假想敌：骨刺（拥有隐匿），击倒它的你或队友获得1资金
Adds 1 OpFor: Fissure (Deals continuous damage when defeated) to <@ba.vdown>every subsequent battle</>; grants 1 Funds to whoever defeats it=后续<@ba.vdown>每场</>作战添加1只假想敌：蚀裂（被击倒时造成持续伤害），击倒它的你或队友获得1资金
Adds 1 OpFor: Fissure (Deals continuous damage when defeated) to every subsequent battle; grants 1 Funds to whoever defeats it=后续每场作战添加1只假想敌：蚀裂（被击倒时造成持续伤害），击倒它的你或队友获得1资金
Adds 1 OpFor: Fissure to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>1</> Funds=为自身<@ba.vup>下场战斗</>添加1只假想敌：蚀裂，将其击倒者获得<@ba.vup>1</>资金
Adds 1 OpFor: Fissure to your next battle; defeat to obtain 1 Funds=为自身下场战斗添加1只假想敌：蚀裂，将其击倒者获得1资金
Adds 1 OpFor: Mirror (Has Refraction) to <@ba.vdown>every subsequent battle</>; grants 1 Funds to whoever defeats it=后续<@ba.vdown>每场</>作战添加1只假想敌：镜膜（拥有折射），击倒它的你或队友获得1资金
Adds 1 OpFor: Mirror (Has Refraction) to every subsequent battle; grants 1 Funds to whoever defeats it=后续每场作战添加1只假想敌：镜膜（拥有折射），击倒它的你或队友获得1资金
Adds 1 OpFor: Quagmire (Deals Elemental Injury) to <@ba.vdown>every subsequent battle</>; grants 1 Funds to whoever defeats it=后续<@ba.vdown>每场</>作战添加1只假想敌：淤困（可造成元素损伤），击倒它的你或队友获得1资金
Adds 1 OpFor: Quagmire (Deals Elemental Injury) to every subsequent battle; grants 1 Funds to whoever defeats it=后续每场作战添加1只假想敌：淤困（可造成元素损伤），击倒它的你或队友获得1资金
Adds 1 OpFor: Rebirth (Needs multiple hits to be defeated) to <@ba.vdown>every subsequent battle</>; grants 1 Funds to whoever defeats it=后续<@ba.vdown>每场</>作战添加1只假想敌：再生（需要一定攻击次数击破），击倒它的你或队友获得1资金
Adds 1 OpFor: Rebirth (Needs multiple hits to be defeated) to every subsequent battle; grants 1 Funds to whoever defeats it=后续每场作战添加1只假想敌：再生（需要一定攻击次数击破），击倒它的你或队友获得1资金
Adds 1 Originium Slug to your <@ba.vup>next battle</>, but <@ba.vup>will not obtain extra Funds</>=为自身<@ba.vup>下场作战</>添加1只源石虫，但<@ba.vup>不获得</>资金
Adds 1 Originium Slug to your next battle, but will not obtain extra Funds=为自身下场作战添加1只源石虫，但不获得资金
Adds 1 Pyric Originium Slug to your <@ba.vup>next battle</>; if perfectly clear the stage on your own, obtain <@ba.vup>2</> Funds=为自身<@ba.vup>下场战斗</>添加1只炽焰源石虫，若各自行动阶段就达成完美作战，获得<@ba.vup>2</>资金
Adds 1 Pyric Originium Slug to your next battle; if perfectly clear the stage on your own, obtain 2 Funds=为自身下场战斗添加1只炽焰源石虫，若各自行动阶段就达成完美作战，获得2资金
Adds 1 Rainbowbrew to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>1</> Funds=为自身<@ba.vup>下场战斗</>添加1只沏虹，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Rainbowbrew to your next battle; defeat to obtain 1 Funds=为自身下场战斗添加1只沏虹，将其击倒者获得1资金
Adds 1 Rotchaser to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>2</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只逐腐兽，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Rotchaser to your <@ba.vup>next battle</>; if perfectly clear the stage on your own, obtain <@ba.vup>1</> Funds=为自身<@ba.vup>下场战斗</>添加1只逐腐兽，若各自行动阶段就达成完美作战，获得<@ba.vup>1</>资金
Adds 1 Rotchaser to your next 2 battles; defeat to obtain 2 Funds=为自身接下来两场作战添加1只逐腐兽，将其击倒者获得2资金
Adds 1 Rotchaser to your next battle; if perfectly clear the stage on your own, obtain 1 Funds=为自身下场战斗添加1只逐腐兽，若各自行动阶段就达成完美作战，获得1资金
Adds 1 Sarkaz Boneguard Torturer to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场战斗</>添加1只萨卡兹骸骨拷打者，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Sarkaz Boneguard Torturer to your next battle; defeat to obtain 3 Funds=为自身下场战斗添加1只萨卡兹骸骨拷打者，将其击倒者获得3资金
Adds 1 Sarkaz Centurion to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>2</> Funds=为自身<@ba.vup>下场作战</>添加1个萨卡兹百夫长，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Sarkaz Centurion to your next battle; defeat to obtain 2 Funds=为自身下场作战添加1个萨卡兹百夫长，将其击倒者获得2资金
Adds 1 Sarkaz Wither Tank to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>3</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只萨卡兹枯朽战车，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Sarkaz Wither Tank to your next 2 battles; defeat to obtain 3 Funds=为自身接下来两场作战添加1只萨卡兹枯朽战车，将其击倒者获得3资金
Adds 1 Sarkaz Witherer Captain to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>1</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只萨卡兹枯朽战士组长，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Sarkaz Witherer Captain to your <@ba.vup>next battle</>; if perfectly clear the stage on your own, obtain <@ba.vup>2</> Funds=为自身<@ba.vup>下场战斗</>添加1只萨卡兹枯朽战士组长，若各自行动阶段就达成完美作战，获得<@ba.vup>2</>资金
Adds 1 Sarkaz Witherer Captain to your next 2 battles; defeat to obtain 1 Funds=为自身接下来两场作战添加1只萨卡兹枯朽战士组长，将其击倒者获得1资金
Adds 1 Sarkaz Witherer Captain to your next battle; if perfectly clear the stage on your own, obtain 2 Funds=为自身下场战斗添加1只萨卡兹枯朽战士组长，若各自行动阶段就达成完美作战，获得2资金
Adds 1 Sarkaz Witherer to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>1</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只萨卡兹枯朽战士，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Sarkaz Witherer to your next 2 battles; defeat to obtain 1 Funds=为自身接下来两场作战添加1只萨卡兹枯朽战士，将其击倒者获得1资金
Adds 1 Shanhaizhong Ringleader to the <@ba.vdown>every subsequent battle</>; defeat to obtain <@ba.vup>1</> Funds=之后的<@ba.vdown>每场</>作战添加1只山海众头目，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Shanhaizhong Ringleader to the every subsequent battle; defeat to obtain 1 Funds=之后的每场作战添加1只山海众头目，将其击倒者获得1资金
Adds 1 Shanhaizhong Ringleader to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>3</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只山海众头目，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Shanhaizhong Ringleader to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>2</> Funds=为自身<@ba.vup>下场作战</>添加1只山海众头目，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Shanhaizhong Ringleader to your next 2 battles; defeat to obtain 3 Funds=为自身接下来两场作战添加1只山海众头目，将其击倒者获得3资金
Adds 1 Shanhaizhong Ringleader to your next battle; defeat to obtain 2 Funds=为自身下场作战添加1只山海众头目，将其击倒者获得2资金
Adds 1 Sharpedge to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>2</> Funds=为自身<@ba.vup>下场战斗</>添加1只新硎，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Sharpedge to your <@ba.vup>next battle</>; if perfectly clear the stage on your own, obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场战斗</>添加1只新硎，若各自行动阶段就达成完美作战，获得<@ba.vup>3</>资金
Adds 1 Sharpedge to your next battle; defeat to obtain 2 Funds=为自身下场战斗添加1只新硎，将其击倒者获得2资金
Adds 1 Sharpedge to your next battle; if perfectly clear the stage on your own, obtain 3 Funds=为自身下场战斗添加1只新硎，若各自行动阶段就达成完美作战，获得3资金
Adds 1 Shrine Swordsman to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>2</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只圣堂剑士，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Shrine Swordsman to your next 2 battles; defeat to obtain 2 Funds=为自身接下来两场作战添加1只圣堂剑士，将其击倒者获得2资金
Adds 1 Sinkingsand to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>3</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只沉沙，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Sinkingsand to your next 2 battles; defeat to obtain 3 Funds=为自身接下来两场作战添加1只沉沙，将其击倒者获得3资金
Adds 1 Skullshatterer to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>1</> Funds=为自身<@ba.vup>下场作战</>添加1个碎骨，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Skullshatterer to your next battle; defeat to obtain 1 Funds=为自身下场作战添加1个碎骨，将其击倒者获得1资金
Adds 1 Snowchild to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>1</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只雪孩子，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Snowchild to your next 2 battles; defeat to obtain 1 Funds=为自身接下来两场作战添加1只雪孩子，将其击倒者获得1资金
Adds 1 Suiton Ninja to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>2</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只水遁忍者，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Suiton Ninja to your next 2 battles; defeat to obtain 2 Funds=为自身接下来两场作战添加1只水遁忍者，将其击倒者获得2资金
Adds 1 The Big, Ugly Thing to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>5</> Funds=为自身<@ba.vup>下场作战</>添加1个“巨大的丑东西”，将其击倒者获得<@ba.vup>5</>资金
Adds 1 The Big, Ugly Thing to your next battle; defeat to obtain 5 Funds=为自身下场作战添加1个“巨大的丑东西”，将其击倒者获得5资金
Adds 1 Tidal Caster to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>2</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只控潮术师，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Tidal Caster to your next 2 battles; defeat to obtain 2 Funds=为自身接下来两场作战添加1只控潮术师，将其击倒者获得2资金
Adds 1 Uneasy Designer to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>1</> Funds=为自身<@ba.vup>下场战斗</>添加1只心虚设计师，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Uneasy Designer to your next battle; defeat to obtain 1 Funds=为自身下场战斗添加1只心虚设计师，将其击倒者获得1资金
Adds 1 Vernacularism to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>1</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只俗心，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Vernacularism to your next 2 battles; defeat to obtain 1 Funds=为自身接下来两场作战添加1只俗心，将其击倒者获得1资金
Adds 1 Villain's Minion to your <@ba.vup>next 2 battles</>; defeat to obtain <@ba.vup>3</> Funds=为自身接下来<@ba.vup>两场作战</>添加1只反派阵营角色，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Villain's Minion to your next 2 battles; defeat to obtain 3 Funds=为自身接下来两场作战添加1只反派阵营角色，将其击倒者获得3资金
Adds 1 W to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>1</> Funds=为自身<@ba.vup>下场作战</>添加1个W，将其击倒者获得<@ba.vup>1</>资金
Adds 1 W to your next battle; defeat to obtain 1 Funds=为自身下场作战添加1个W，将其击倒者获得1资金
Adds 1 Weaving Vinecreeps to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场作战</>添加1个纠缠藤蔓，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Weaving Vinecreeps to your next battle; defeat to obtain 3 Funds=为自身下场作战添加1个纠缠藤蔓，将其击倒者获得3资金
Adds 1 Withered Knight to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场作战</>添加1个凋零骑士，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Withered Knight to your next battle; defeat to obtain 3 Funds=为自身下场作战添加1个凋零骑士，将其击倒者获得3资金
Adds 1 Withering Collector Disciple to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>2</> Funds=为自身<@ba.vup>下场战斗</>添加1只枯朽萃聚使徒，将其击倒者获得<@ba.vup>2</>资金
Adds 1 Withering Collector Disciple to your next battle; defeat to obtain 2 Funds=为自身下场战斗添加1只枯朽萃聚使徒，将其击倒者获得2资金
Adds 1 Wooden Burdenbeast of Ilion to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>3</> Funds=为自身<@ba.vup>下场战斗</>添加1只伊利昂的木驮兽，将其击倒者获得<@ba.vup>3</>资金
Adds 1 Wooden Burdenbeast of Ilion to your next battle; defeat to obtain 3 Funds=为自身下场战斗添加1只伊利昂的木驮兽，将其击倒者获得3资金
Adds 1 Wraith Leader to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>1</> Funds=为自身<@ba.vup>下场作战</>添加1只幽灵组长，将其击倒者获得<@ba.vup>1</>资金
Adds 1 Wraith Leader to your next battle; defeat to obtain 1 Funds=为自身下场作战添加1只幽灵组长，将其击倒者获得1资金
Adds 1 Zaaro, Signore dei Lupi to your <@ba.vup>next battle</>; defeat to obtain <@ba.vup>5</> Funds=为自身<@ba.vup>下场作战</>添加1个扎罗，“狼之主”，将其击倒者获得<@ba.vup>5</>资金
Adds 1 Zaaro, Signore dei Lupi to your next battle; defeat to obtain 5 Funds=为自身下场作战添加1个扎罗，“狼之主”，将其击倒者获得5资金
Adds 2 Arts Master A2s to <@ba.vdown>every subsequent battle</>; if perfectly clear a stage on your own, obtain 2 Funds=之后的<@ba.vdown>每场</>作战添加2只法术大师A2，若各自行动阶段就达成完美作战，获得2资金
Adds 2 Arts Master A2s to every subsequent battle; if perfectly clear a stage on your own, obtain 2 Funds=之后的每场作战添加2只法术大师A2，若各自行动阶段就达成完美作战，获得2资金
Adds 3 Drone Blocker-Ps to your <@ba.vup>next battle</>; if perfectly clears the stage on your own, obtain 2 Funds=为自身<@ba.vup>下场作战</>添加3只无人机护障·P，若各自行动阶段就达成完美作战，获得2资金
Adds 3 Drone Blocker-Ps to your next battle; if perfectly clears the stage on your own, obtain 2 Funds=为自身下场作战添加3只无人机护障·P，若各自行动阶段就达成完美作战，获得2资金
Adds a Contaminated Mineral to the Deployment Waiting Zone (maximum of one)=往待部署区加入一张污染晶石(最多一张)
Adds a Heat Cluster to the Preparation Area (When transferred, deals True damage to all allied units and <$ba.stun>Stuns</> them for several seconds)=往预备区加入一张聚热晶簇(被调度时对全场我方单位造成真实伤害并<$ba.stun>晕眩</>数秒）
Adds a Heat Cluster to the Preparation Area (When transferred, deals True damage to all allied units and Stuns them for several seconds)=往预备区加入一张聚热晶簇(被调度时对全场我方单位造成真实伤害并晕眩数秒）
Adele nervously observes how the two inside react.=阿黛尔紧张地观察着店内两人的反应。
Adeptus Sprawiedliwi Prestige=监正会声望
Adhaint an Ghrian=寻灯续昼
Adhesive Stun Grenade=黏着式震撼弹
Adios, Salt Flat=别了，盐漠
Adios, Tierra=别了，大地
Adjournment=封盘
Adjust Garrison=调整驻防
Adjust logistics=调整后勤
Adjust Outfit=调整时装
Adjust Position=调整位置
Adjust Pressure=压力调衡
Adjust the lock cylinder=锁芯调试
Adjustable Round Stool=可调节圆凳
Adjusting firing trajectory... Complete.=正在校正射击诸元......完毕。
Administer Surprise Inspection=突击检查
Administering aid. Friendly injured.=正在救援，友军受伤。
Admire the artistic mesh of desert and oasis.=欣赏荒漠与绿洲交织出的艺术。
Admired=欣赏
Adnachiel=安德切尔
Adnachiel has not yet completed the Laterano Firearms Usage Agreement. His most trusted piece of equipment is his personally modified crossbow (Laterano crossbows are very different from the metal crossbows mass produced by Raythean). As he is not sufficiently physically strong, Adnachiel's crossbow has a pedal on the front used to help pull back the string with his foot.=安德切尔尚未通过拉特兰铳型武装运用许可协议，他备受信赖的武器是他亲自改装的十字弩弓（拉特兰的设计有别于雷神工业量产化的金属弩弓）。鉴于力量方面的不足，他的弩弓仍保有踏具这一传统弩具部件。
Adnachiel is a citizen of Laterano and enjoys rights one through thirteen afforded to all citizens of Laterano. Before his arrival at Rhodes Island, he worked as a freelancer. He received excellent results on a battery of tests and was assigned to Rhodes Island Reserve Op Team A4.\nHe has demonstrated great potential in the areas of rapid response, marksmanship, and support operations.=安德切尔，拉特兰公民，适用拉特兰一至十三项公民权益。正式任职前为自由职业者。于多项测试中获得优异成绩，遂获准加入罗德岛，现于罗德岛行动预备组A4小组任职。\n在快速反应、精准射击、支援作战等项目中展现出值得期待的潜力。
Adnachiel is a mysterious one... No one can tell what he is thinking.=安德切尔，真是让人捉摸不透......很难说清楚他平时到底在想些什么。
Adnachiel's Token=安德切尔的信物
Adnachiel, could you ask Cardigan to settle down for a moment? The Doctor is resting.=安德切尔，能让卡缇稍微安静一下吗？博士休息了。
Adnachiel, Sniper Operator of Rhodes Island, will interrupt the enemies' attacks with his crossbow.=罗德岛狙击干员安德切尔，将以弓弩挫败敌人的攻击。
Adopt the suggestion, and fully commit to the analysis. If you can compile a reliable set of Catastrophe data, it will greatly benefit the rest of the mission.=采纳建议，全力进行数据分析。如果能整理出一份准确有效的天灾情报，将会对后续行动产生很大帮助。
Adora=阿多拉
Adorned with Yan's characteristic red protective charms. Mulberry asked for this amulet back specifically for you. Incomprehensible Yan characters are written on it, and an almost imperceptible scent of incense seems to linger.=挂着炎国特色装饰的红色平安符。桑葚特地为你请回的护身符，上面写着难懂的炎国文字，香火的气息若有若无。
Adrenaline Rush=肾上腺素飙升
Advance Detector=先遣侦测器
Advance North=向南前进
Advance or retreat, offence or defense; there exists a rhythm of ebb and flow much like with kung fu.=进退攻守，此消彼长，与武功招式也有相通之处。
Advance Planning Component=先行筹划配件
Advance Squad=先遣小队
Advance Team=先遣部队
Advanced armored vehicle employing Victorian steam technology, even more dangerous when it has taken damage. Virtually unstoppable when it is on a rampage.=使用维多利亚引以为傲的蒸汽技术制造而成的高级战车，往往在即将被击垮时爆发出强大的作战能力，极少有方法能在最后关头控制住它的暴走。
Advanced Artisanship=先进工艺
Advanced Blending I=中级交糅 I
Advanced Blending II=中级交糅 II
Advanced Blending III=中级交糅 III
Advanced Caster Rec. Voucher=精锐术师招募券
Advanced Concealment=进阶隐蔽
Advanced Defender Rec. Voucher=精锐重装招募券
Advanced Deployment Permit=晋升调配特许
Advanced Effects=进阶效果
Advanced Electromagnet=新型电磁铁
Advanced Emulation=进阶仿真
Advanced equipment of the Nachzehrer army, clearing up obstacles for the army's march. Its attack power increases at close range. It is a powerful siege weapon, but its main role is to spread corruption.=食腐者大军军事高级装备之一，为大军行进扫清地面上的阻碍，距离越近，它的攻击力越高。即便在攻战上它的能力不容小觑，污染仍旧是它的主要职责。
Advanced Filtration I=中级滤纯 I
Advanced Filtration II=中级滤纯 II
Advanced Filtration III=中级滤纯 III
Advanced Guard Rec. Voucher=精锐近卫招募券
Advanced Material Voucher=高级材料提货券
Advanced Medic Rec. Voucher=精锐医疗招募券
Advanced Multiplication I=中级落晶 I
Advanced Multiplication II=中级落晶 II
Advanced Multiplication III=中级落晶 III
Advanced Notice=预先告知
Advanced Sarkaz Wither Tank=尖端萨卡兹枯朽战车
Advanced Sniper Rec. Voucher=精锐狙击招募券
Advanced Special Training Bundle=高级特训意向组合包
Advanced Special Training Pack=高级特训意向礼包
Advanced Specialist Rec. Voucher=精锐特种招募券
Advanced Supporter Rec. Voucher=精锐辅助招募券
Advanced Tempering I=中级淬雕 I
Advanced Tempering II=中级淬雕 II
Advanced Tempering III=中级淬雕 III
Advanced Tempering IV=中级淬雕 IV
Advanced test raid=强度验证敌袭
Advanced training apparatus exclusive to Professional Operators, offering accelerated promotion of their abilities to maximum.=只限专业干员使用的高强度训练装置，能够快速将自己的能力提升至满级。
Advanced training apparatus exclusive to Top Operators, offering accelerated promotion to their maximum capacity.=只限高级资深干员使用的高强度训练装置，能够快速提升至满级。
Advanced Training Resource Pack=高级特训组合包
Advanced Vanguard Rec. Voucher=精锐先锋招募券
Advent=到来
Adventure in progress=当前正在冒险中
Adventure That Cannot Wait for the Sun=太阳甩在身后
Adventure That Cannot Wait for the Sun - Rerun=太阳甩在身后·复刻
Adventurer Commission=委托冒险者
Advice=点拨
Advocate=代为说项
Aefanyl, the most beautiful wave of the Valley, its loveliest song... we must stay and watch you go away... But our blessing will be with you, wherever you go.=哀珐尼尔，河谷最美的波光，最动人的歌声......我们不得不留在原地，注视着你远行......但无论你去往何方，我们的祝福都将陪伴着你。
Aegis of the Infected-1=感染者之盾-1
Aegis of the Infected-2=感染者之盾-2
Aerial Assault=浮空城接舷战
Aerial Hammer=跃空锤
Aerial Threat=空中威胁
Aerial Unit Incursion Point=空袭侵入点
Aerial unit, prioritizes attacking Holy Statue=飞行单位，优先攻击圣像
Aerial unit.=飞行单位。
Aerial unit; unblockable=飞行单位
Aerial, ATK increased=飞行单位，攻击力提升
Aerial, helps your side when on the field; does not attack building materials.=飞行单位，在场时协助我方作战，不攻击建材资源
Aerospace Model Kit=航天模型板件
Aestar Layout=艾塔布局
Aesthetics=美感
Affects <$cc.bd_C><@cc.rem>Witchcraft Crystal</></> skills\nProvided by the following Operators' skills\nDusk, Ling, Chongyue, Mr. Nothing, Mulberry=可影响<$cc.bd_C><@cc.rem>巫术结晶</></>相关技能\n由以下干员的基建技能提供\n夕、令、重岳、乌有、桑葚
Affects an additional node at random=额外对随机一处节点生效
Affects Candles received=影响蜡烛的获得
Affects related skills <$cc.bd_felyne_1><@cc.rem>Lovable Felynes</></>, <$cc.bd_felyne_2><@cc.rem>Trusty Buddies</></>\nProvided by the following Operators' skills\nRathalos S Noir Corne, Kirin R Yato=可影响<$cc.bd_felyne_1><@cc.rem>可爱的艾露猫</></>、<$cc.bd_felyne_2><@cc.rem>可靠的随从们</></>相关技能\n由以下干员的基建技能提供\n火龙S黑角、麒麟R夜刀
Affects related skills Lovable Felynes, Trusty Buddies\nProvided by the following Operators' skills\nRathalos S Noir Corne, Kirin R Yato=可影响可爱的艾露猫、可靠的随从们相关技能\n由以下干员的基建技能提供\n火龙S黑角、麒麟R夜刀
Affects skills related to <$cc.bd_a1><@cc.rem>Perception Information</></>\nProvided by the following Operator's skills\nCzerny=可影响<$cc.bd_a1><@cc.rem>感知信息</></>相关变量\n由以下干员的基建技能提供\n车尔尼
Affects skills related to <$cc.bd_a1><@cc.rem>Perception Information</></>\nProvided by the following Operator's skills\nIris=可影响<$cc.bd_a1><@cc.rem>感知信息</></>相关变量\n由以下干员的基建技能提供\n爱丽丝
Affects skills related to <$cc.bd_a1><@cc.rem>Perception Information</></>\nProvided by the following Operator's skills\nWhisperain=可影响<$cc.bd_a1><@cc.rem>感知信息</></>相关变量\n由以下干员的基建技能提供\n絮雨
Affects skills related to <$cc.bd_A><@cc.rem>Chain of Thought</></> and <$cc.bd_B><@cc.rem>Soundless Resonance</></>\nProvided by the following Operators' skills:\nRosmontis, Ebenholz, Dusk, Ling, Whisperain, Iris, Czerny=可影响<$cc.bd_A><@cc.rem>思维链环</></>、<$cc.bd_B><@cc.rem>无声共鸣</></>相关变量\n由以下干员的基建技能提供\n迷迭香、黑键、夕、令、絮雨、爱丽丝、车尔尼
Affects skills related to <$cc.bd_A_1><@cc.rem>Psychokinesis</></> and <$cc.bd_A_2><@cc.rem>Manifestation of Consciousness</></>\nProvided by the following Operators' skills:\nRosmontis=可影响<$cc.bd_A_1><@cc.rem>念力</></>、<$cc.bd_A_2><@cc.rem>意识实体</></>相关技能\n由以下干员的基建技能提供\n迷迭香
Affects skills related to <$cc.bd_B_1><@cc.rem>Lingering Melody</></>, <$cc.bd_B_2><@cc.rem>Harmony Astray</></>, and <$cc.bd_B_3><@cc.rem>Wordless Anthem</></>\nProvided by the following Operators' skills:\nEbenholz, Virtuosa, Bassline=可影响<$cc.bd_B_1><@cc.rem>徘徊旋律</></>、<$cc.bd_B_2><@cc.rem>怅惘和声</></>、<$cc.bd_B_3><@cc.rem>无词颂歌</></>相关技能\n由以下干员的基建技能提供\n黑键、塑心、深律
Affects skills related to <$cc.bd_mujica_1><@cc.rem>Plentiful Work Experience</></> and <$cc.bd_mujica_2><@cc.rem>Monster of Acting</></>\nProvided by the following Operators' skills:\nMutsumi Wakaba, Uika Misumi, Nyamu Yūtenji, Umiri Yahata=可影响<$cc.bd_mujica_1><@cc.rem>丰富工作经验</></>、<$cc.bd_mujica_2><@cc.rem>演技的怪物</></>相关技能\n由以下干员的基建技能提供\n八幡海铃、三角初华、祐天寺若麦、若叶睦
Affects skills related to Chain of Thought and Soundless Resonance\nProvided by the following Operators' skills:\nRosmontis, Ebenholz, Dusk, Ling, Whisperain, Iris, Czerny=可影响思维链环、无声共鸣相关变量\n由以下干员的基建技能提供\n迷迭香、黑键、夕、令、絮雨、爱丽丝、车尔尼
Affects skills related to Lingering Melody, Harmony Astray, and Wordless Anthem\nProvided by the following Operators' skills:\nEbenholz, Virtuosa, Bassline=可影响徘徊旋律、怅惘和声、无词颂歌相关技能\n由以下干员的基建技能提供\n黑键、塑心、深律
Affects skills related to Perception Information\nProvided by the following Operator's skills\nCzerny=可影响感知信息相关变量\n由以下干员的基建技能提供\n车尔尼
Affects skills related to Perception Information\nProvided by the following Operator's skills\nIris=可影响感知信息相关变量\n由以下干员的基建技能提供\n爱丽丝
Affects skills related to Perception Information\nProvided by the following Operator's skills\nWhisperain=可影响感知信息相关变量\n由以下干员的基建技能提供\n絮雨
Affects skills related to Plentiful Work Experience and Monster of Acting\nProvided by the following Operators' skills:\nMutsumi Wakaba, Uika Misumi, Nyamu Yūtenji, Umiri Yahata=可影响丰富工作经验、演技的怪物相关技能\n由以下干员的基建技能提供\n八幡海铃、三角初华、祐天寺若麦、若叶睦
Affects skills related to Psychokinesis and Manifestation of Consciousness\nProvided by the following Operators' skills:\nRosmontis=可影响念力、意识实体相关技能\n由以下干员的基建技能提供\n迷迭香
Affects Witchcraft Crystal skills\nProvided by the following Operators' skills\nDusk, Ling, Chongyue, Mr. Nothing, Mulberry=可影响巫术结晶相关技能\n由以下干员的基建技能提供\n夕、令、重岳、乌有、桑葚
Afflicts a random Operator with a Rejection at the start of each new floor=每进入新的一层时，使随机一名干员产生排异反应
AfireofthisscalecouldnotbeextinguishedwithoutthehelpoftheChiefandtheothers.=这样规模的火灾，也只有靠长官和大家一起努力才能消灭的了。
Afraid I can't do much about that tongue of yours.=这舌象，不好治啊。
Afraid to face the camera. Turns around if facing the camera in the Filming Area=不敢面对镜头。在摄影区域内时，如果面对摄影机则会转身
Afraid to Return Home=近乡情怯
After 'bribing' Little Ba'jie, the Duck Lord roams the Garden of Grotesqueries, seeking new investment opportunities.=在“买通”小八界后，鸭爵开始环游界园，寻求新的投资项目。
After 1 attack, the next attack restores HP based on ATK=攻击1次后，下一次攻击回复自身相当于攻击力一定比例的生命值
After 2 attacks, the next attack deals heavy Physical damage to targets within range and inflicts <$ba.stun>Stun</>=攻击2次后，下一次攻击使范围内目标受到大量物理伤害并<$ba.stun>晕眩</>
After 2 attacks, the next attack deals heavy Physical damage to targets within range and inflicts Stun=攻击2次后，下一次攻击使范围内目标受到大量物理伤害并晕眩
After 2 attacks, the next attack deals splash damage in a cross=攻击2次后，下一次攻击变为十字溅射伤害
After 2 attacks, the next attack deals splash damage to all targets in attack range=攻击2次后，下一次攻击对攻击范围内所有目标造成溅射伤害
After 2 attacks, the next attack has increased ATK=攻击2次后，下一次攻击力提升
After 2 attacks, the next attack hits an additional target=攻击2次后，下一次攻击额外攻击一个目标
After 3 attacks, the next attack deals heavy Splash Physical damage=攻击3次后，下一次攻击造成大量物理溅射伤害
After 4 seconds without healing, increase the amount of the next heal to 130% ATK=4秒内未进行治疗后，下次治疗时的治疗量提升至攻击力的130%
After 4 seconds without healing, increase the amount of the next heal to 135%(+5%) ATK=4秒内未进行治疗后，下次治疗时的治疗量提升至攻击力的135%（+5%）
After 4 seconds without healing, increase the amount of the next heal to 135%<@ba.talpu>(+5%)</> ATK=4秒内未进行治疗后，下次治疗时的治疗量提升至攻击力的135%<@ba.talpu>（+5%）</>
After 4 seconds without healing, increase the amount of the next heal to 150% ATK=4秒内未进行治疗后，下次治疗时的治疗量提升至攻击力的150%
After 4 seconds without healing, increase the amount of the next heal to 155%(+5%) ATK=4秒内未进行治疗后，下次治疗时的治疗量提升至攻击力的155%（+5%）
After 4 seconds without healing, increase the amount of the next heal to 155%<@ba.talpu>(+5%)</> ATK=4秒内未进行治疗后，下次治疗时的治疗量提升至攻击力的155%<@ba.talpu>（+5%）</>
After 4 seconds without healing, increase the amount of the next heal to 170% ATK=4秒内未进行治疗后，下次治疗时的治疗量提升至攻击力的170%
After 4 seconds without healing, increase the amount of the next heal to 175%(+5%) ATK=4秒内未进行治疗后，下次治疗时的治疗量提升至攻击力的175%（+5%）
After 4 seconds without healing, increase the amount of the next heal to 175%<@ba.talpu>(+5%)</> ATK=4秒内未进行治疗后，下次治疗时的治疗量提升至攻击力的175%<@ba.talpu>（+5%）</>
After 4 seconds without healing, increase the amount of the next heal to 180% ATK=4秒内未进行治疗后，下次治疗时的治疗量提升至攻击力的180%
After 4 seconds without healing, increase the amount of the next heal to 185%(+5%) ATK=4秒内未进行治疗后，下次治疗时的治疗量提升至攻击力的185%（+5%）
After 4 seconds without healing, increase the amount of the next heal to 185%<@ba.talpu>(+5%)</> ATK=4秒内未进行治疗后，下次治疗时的治疗量提升至攻击力的185%<@ba.talpu>（+5%）</>
After <$ba.chant>Chanting</> for <@ba.vdown>11</>s, consumes <@ba.vdown>35</> <$ba.magicpoint>Mana</> to create a familiar to attack; ATK <@ba.vup>+100%</>, attacks <$ba.sluggish>Slow</> all targets for <@ba.vup>0.5</>s.\nSkill can be activated again to upgrade the familiar; attack range <@ba.vup>+1</>, ASPD <@ba.vup>+60</>, attacks <$ba.stun>Stun</> the main target for <@ba.vup>0.5</>s\n<@ba.rem>Unlimited duration. Skill can be manually deactivated during first activation</>=<$ba.chant>吟唱</><@ba.vdown>11</>秒后，消耗<@ba.vdown>35</>点<$ba.magicpoint>魔力</>制作并使用使魔攻击，攻击力<@ba.vup>+100%</>，攻击使所有命中目标<$ba.sluggish>停顿</><@ba.vup>0.5</>秒\n第二次使用时使魔升级，攻击距离<@ba.vup>+1</>，攻击速度<@ba.vup>+60</>，攻击<$ba.stun>晕眩</>主目标<@ba.vup>0.5</>秒\n<@ba.rem>技能持续时间无限，第一次使用可随时停止</>
After <$ba.chant>Chanting</> for <@ba.vdown>11</>s, consumes <@ba.vdown>35</> <$ba.magicpoint>Mana</> to create a familiar to attack; ATK <@ba.vup>+40%</>, attacks <$ba.sluggish>Slow</> all targets for <@ba.vup>0.5</>s.\nSkill can be activated again to upgrade the familiar; attack range <@ba.vup>+1</>, ASPD <@ba.vup>+30</>, attacks <$ba.stun>Stun</> the main target for <@ba.vup>0.5</>s\n<@ba.rem>Unlimited duration. Skill can be manually deactivated during first activation</>=<$ba.chant>吟唱</><@ba.vdown>11</>秒后，消耗<@ba.vdown>35</>点<$ba.magicpoint>魔力</>制作并使用使魔攻击，攻击力<@ba.vup>+40%</>，攻击使所有命中目标<$ba.sluggish>停顿</><@ba.vup>0.5</>秒\n第二次使用时使魔升级，攻击距离<@ba.vup>+1</>，攻击速度<@ba.vup>+30</>，攻击<$ba.stun>晕眩</>主目标<@ba.vup>0.5</>秒\n<@ba.rem>技能持续时间无限，第一次使用可随时停止</>
After <$ba.chant>Chanting</> for <@ba.vdown>11</>s, consumes <@ba.vdown>35</> <$ba.magicpoint>Mana</> to create a familiar to attack; ATK <@ba.vup>+45%</>, attacks <$ba.sluggish>Slow</> all targets for <@ba.vup>0.5</>s.\nSkill can be activated again to upgrade the familiar; attack range <@ba.vup>+1</>, ASPD <@ba.vup>+30</>, attacks <$ba.stun>Stun</> the main target for <@ba.vup>0.5</>s\n<@ba.rem>Unlimited duration. Skill can be manually deactivated during first activation</>=<$ba.chant>吟唱</><@ba.vdown>11</>秒后，消耗<@ba.vdown>35</>点<$ba.magicpoint>魔力</>制作并使用使魔攻击，攻击力<@ba.vup>+45%</>，攻击使所有命中目标<$ba.sluggish>停顿</><@ba.vup>0.5</>秒\n第二次使用时使魔升级，攻击距离<@ba.vup>+1</>，攻击速度<@ba.vup>+30</>，攻击<$ba.stun>晕眩</>主目标<@ba.vup>0.5</>秒\n<@ba.rem>技能持续时间无限，第一次使用可随时停止</>
After <$ba.chant>Chanting</> for <@ba.vdown>11</>s, consumes <@ba.vdown>35</> <$ba.magicpoint>Mana</> to create a familiar to attack; ATK <@ba.vup>+50%</>, attacks <$ba.sluggish>Slow</> all targets for <@ba.vup>0.5</>s.\nSkill can be activated again to upgrade the familiar; attack range <@ba.vup>+1</>, ASPD <@ba.vup>+30</>, attacks <$ba.stun>Stun</> the main target for <@ba.vup>0.5</>s\n<@ba.rem>Unlimited duration. Skill can be manually deactivated during first activation</>=<$ba.chant>吟唱</><@ba.vdown>11</>秒后，消耗<@ba.vdown>35</>点<$ba.magicpoint>魔力</>制作并使用使魔攻击，攻击力<@ba.vup>+50%</>，攻击使所有命中目标<$ba.sluggish>停顿</><@ba.vup>0.5</>秒\n第二次使用时使魔升级，攻击距离<@ba.vup>+1</>，攻击速度<@ba.vup>+30</>，攻击<$ba.stun>晕眩</>主目标<@ba.vup>0.5</>秒\n<@ba.rem>技能持续时间无限，第一次使用可随时停止</>
After <$ba.chant>Chanting</> for <@ba.vdown>11</>s, consumes <@ba.vdown>35</> <$ba.magicpoint>Mana</> to create a familiar to attack; ATK <@ba.vup>+55%</>, attacks <$ba.sluggish>Slow</> all targets for <@ba.vup>0.5</>s.\nSkill can be activated again to upgrade the familiar; attack range <@ba.vup>+1</>, ASPD <@ba.vup>+35</>, attacks <$ba.stun>Stun</> the main target for <@ba.vup>0.5</>s\n<@ba.rem>Unlimited duration. Skill can be manually deactivated during first activation</>=<$ba.chant>吟唱</><@ba.vdown>11</>秒后，消耗<@ba.vdown>35</>点<$ba.magicpoint>魔力</>制作并使用使魔攻击，攻击力<@ba.vup>+55%</>，攻击使所有命中目标<$ba.sluggish>停顿</><@ba.vup>0.5</>秒\n第二次使用时使魔升级，攻击距离<@ba.vup>+1</>，攻击速度<@ba.vup>+35</>，攻击<$ba.stun>晕眩</>主目标<@ba.vup>0.5</>秒\n<@ba.rem>技能持续时间无限，第一次使用可随时停止</>
After <$ba.chant>Chanting</> for <@ba.vdown>11</>s, consumes <@ba.vdown>35</> <$ba.magicpoint>Mana</> to create a familiar to attack; ATK <@ba.vup>+60%</>, attacks <$ba.sluggish>Slow</> all targets for <@ba.vup>0.5</>s.\nSkill can be activated again to upgrade the familiar; attack range <@ba.vup>+1</>, ASPD <@ba.vup>+35</>, attacks <$ba.stun>Stun</> the main target for <@ba.vup>0.5</>s\n<@ba.rem>Unlimited duration. Skill can be manually deactivated during first activation</>=<$ba.chant>吟唱</><@ba.vdown>11</>秒后，消耗<@ba.vdown>35</>点<$ba.magicpoint>魔力</>制作并使用使魔攻击，攻击力<@ba.vup>+60%</>，攻击使所有命中目标<$ba.sluggish>停顿</><@ba.vup>0.5</>秒\n第二次使用时使魔升级，攻击距离<@ba.vup>+1</>，攻击速度<@ba.vup>+35</>，攻击<$ba.stun>晕眩</>主目标<@ba.vup>0.5</>秒\n<@ba.rem>技能持续时间无限，第一次使用可随时停止</>
After <$ba.chant>Chanting</> for <@ba.vdown>11</>s, consumes <@ba.vdown>35</> <$ba.magicpoint>Mana</> to create a familiar to attack; ATK <@ba.vup>+65%</>, attacks <$ba.sluggish>Slow</> all targets for <@ba.vup>0.5</>s.\nSkill can be activated again to upgrade the familiar; attack range <@ba.vup>+1</>, ASPD <@ba.vup>+35</>, attacks <$ba.stun>Stun</> the main target for <@ba.vup>0.5</>s\n<@ba.rem>Unlimited duration. Skill can be manually deactivated during first activation</>=<$ba.chant>吟唱</><@ba.vdown>11</>秒后，消耗<@ba.vdown>35</>点<$ba.magicpoint>魔力</>制作并使用使魔攻击，攻击力<@ba.vup>+65%</>，攻击使所有命中目标<$ba.sluggish>停顿</><@ba.vup>0.5</>秒\n第二次使用时使魔升级，攻击距离<@ba.vup>+1</>，攻击速度<@ba.vup>+35</>，攻击<$ba.stun>晕眩</>主目标<@ba.vup>0.5</>秒\n<@ba.rem>技能持续时间无限，第一次使用可随时停止</>
After <$ba.chant>Chanting</> for <@ba.vdown>11</>s, consumes <@ba.vdown>35</> <$ba.magicpoint>Mana</> to create a familiar to attack; ATK <@ba.vup>+70%</>, attacks <$ba.sluggish>Slow</> all targets for <@ba.vup>0.5</>s.\nSkill can be activated again to upgrade the familiar; attack range <@ba.vup>+1</>, ASPD <@ba.vup>+45</>, attacks <$ba.stun>Stun</> the main target for <@ba.vup>0.5</>s\n<@ba.rem>Unlimited duration. Skill can be manually deactivated during first activation</>=<$ba.chant>吟唱</><@ba.vdown>11</>秒后，消耗<@ba.vdown>35</>点<$ba.magicpoint>魔力</>制作并使用使魔攻击，攻击力<@ba.vup>+70%</>，攻击使所有命中目标<$ba.sluggish>停顿</><@ba.vup>0.5</>秒\n第二次使用时使魔升级，攻击距离<@ba.vup>+1</>，攻击速度<@ba.vup>+45</>，攻击<$ba.stun>晕眩</>主目标<@ba.vup>0.5</>秒\n<@ba.rem>技能持续时间无限，第一次使用可随时停止</>
After <$ba.chant>Chanting</> for <@ba.vdown>11</>s, consumes <@ba.vdown>35</> <$ba.magicpoint>Mana</> to create a familiar to attack; ATK <@ba.vup>+80%</>, attacks <$ba.sluggish>Slow</> all targets for <@ba.vup>0.5</>s.\nSkill can be activated again to upgrade the familiar; attack range <@ba.vup>+1</>, ASPD <@ba.vup>+50</>, attacks <$ba.stun>Stun</> the main target for <@ba.vup>0.5</>s\n<@ba.rem>Unlimited duration. Skill can be manually deactivated during first activation</>=<$ba.chant>吟唱</><@ba.vdown>11</>秒后，消耗<@ba.vdown>35</>点<$ba.magicpoint>魔力</>制作并使用使魔攻击，攻击力<@ba.vup>+80%</>，攻击使所有命中目标<$ba.sluggish>停顿</><@ba.vup>0.5</>秒\n第二次使用时使魔升级，攻击距离<@ba.vup>+1</>，攻击速度<@ba.vup>+50</>，攻击<$ba.stun>晕眩</>主目标<@ba.vup>0.5</>秒\n<@ba.rem>技能持续时间无限，第一次使用可随时停止</>
After <$ba.chant>Chanting</> for <@ba.vdown>11</>s, consumes <@ba.vdown>35</> <$ba.magicpoint>Mana</> to create a familiar to attack; ATK <@ba.vup>+90%</>, attacks <$ba.sluggish>Slow</> all targets for <@ba.vup>0.5</>s.\nSkill can be activated again to upgrade the familiar; attack range <@ba.vup>+1</>, ASPD <@ba.vup>+55</>, attacks <$ba.stun>Stun</> the main target for <@ba.vup>0.5</>s\n<@ba.rem>Unlimited duration. Skill can be manually deactivated during first activation</>=<$ba.chant>吟唱</><@ba.vdown>11</>秒后，消耗<@ba.vdown>35</>点<$ba.magicpoint>魔力</>制作并使用使魔攻击，攻击力<@ba.vup>+90%</>，攻击使所有命中目标<$ba.sluggish>停顿</><@ba.vup>0.5</>秒\n第二次使用时使魔升级，攻击距离<@ba.vup>+1</>，攻击速度<@ba.vup>+55</>，攻击<$ba.stun>晕眩</>主目标<@ba.vup>0.5</>秒\n<@ba.rem>技能持续时间无限，第一次使用可随时停止</>
After <$ba.chant>Chanting</> for <@ba.vdown>5</>s, consumes <@ba.vdown>8</> <$ba.magicpoint>Mana</> to create an explosion in front of the unit at max range; explosion deals <@ba.vup>280%</> ATK as Arts damage to surrounding enemies and causes high ground tiles to collapse, <$ba.stun>Stunning</> them for <@ba.vup>2</>s\n<$ba.chant>Chanting</> can be extended for <@ba.vdown>10</>s; upon completion, consumes <@ba.vdown>all remaining</> <$ba.magicpoint>Mana</>; for every <@ba.vdown>8</> additional <$ba.magicpoint>Mana</> consumed, create 1 additional explosion\n<@ba.rem>Extended chanting can be manually deactivated</>=<$ba.chant>吟唱</><@ba.vdown>5</>秒后，消耗<@ba.vdown>8</>点<$ba.magicpoint>魔力</>，在正前方位置造成爆炸，对周围敌人造成<@ba.vup>280%</>攻击力的法术伤害，炸到的高台会崩开碎片<$ba.stun>晕眩</>其周围敌人<@ba.vup>2</>秒\n可追加<$ba.chant>吟唱</><@ba.vdown>10</>秒，完成后消耗剩余<@ba.vdown>所有</><$ba.magicpoint>魔力</>，每额外消耗<@ba.vdown>8</>点<$ba.magicpoint>魔力</>，追加1次爆炸\n<@ba.rem>追加吟唱可随时停止</>
After <$ba.chant>Chanting</> for <@ba.vdown>5</>s, consumes <@ba.vdown>8</> <$ba.magicpoint>Mana</> to create an explosion in front of the unit at max range; explosion deals <@ba.vup>290%</> ATK as Arts damage to surrounding enemies and causes high ground tiles to collapse, <$ba.stun>Stunning</> them for <@ba.vup>2</>s\n<$ba.chant>Chanting</> can be extended for <@ba.vdown>10</>s; upon completion, consumes <@ba.vdown>all remaining</> <$ba.magicpoint>Mana</>; for every <@ba.vdown>8</> additional <$ba.magicpoint>Mana</> consumed, create 1 additional explosion\n<@ba.rem>Extended chanting can be manually deactivated</>=<$ba.chant>吟唱</><@ba.vdown>5</>秒后，消耗<@ba.vdown>8</>点<$ba.magicpoint>魔力</>，在正前方位置造成爆炸，对周围敌人造成<@ba.vup>290%</>攻击力的法术伤害，炸到的高台会崩开碎片<$ba.stun>晕眩</>其周围敌人<@ba.vup>2</>秒\n可追加<$ba.chant>吟唱</><@ba.vdown>10</>秒，完成后消耗剩余<@ba.vdown>所有</><$ba.magicpoint>魔力</>，每额外消耗<@ba.vdown>8</>点<$ba.magicpoint>魔力</>，追加1次爆炸\n<@ba.rem>追加吟唱可随时停止</>
After <$ba.chant>Chanting</> for <@ba.vdown>5</>s, consumes <@ba.vdown>8</> <$ba.magicpoint>Mana</> to create an explosion in front of the unit at max range; explosion deals <@ba.vup>300%</> ATK as Arts damage to surrounding enemies and causes high ground tiles to collapse, <$ba.stun>Stunning</> them for <@ba.vup>2</>s\n<$ba.chant>Chanting</> can be extended for <@ba.vdown>10</>s; upon completion, consumes <@ba.vdown>all remaining</> <$ba.magicpoint>Mana</>; for every <@ba.vdown>8</> additional <$ba.magicpoint>Mana</> consumed, create 1 additional explosion\n<@ba.rem>Extended chanting can be manually deactivated</>=<$ba.chant>吟唱</><@ba.vdown>5</>秒后，消耗<@ba.vdown>8</>点<$ba.magicpoint>魔力</>，在正前方位置造成爆炸，对周围敌人造成<@ba.vup>300%</>攻击力的法术伤害，炸到的高台会崩开碎片<$ba.stun>晕眩</>其周围敌人<@ba.vup>2</>秒\n可追加<$ba.chant>吟唱</><@ba.vdown>10</>秒，完成后消耗剩余<@ba.vdown>所有</><$ba.magicpoint>魔力</>，每额外消耗<@ba.vdown>8</>点<$ba.magicpoint>魔力</>，追加1次爆炸\n<@ba.rem>追加吟唱可随时停止</>
After <$ba.chant>Chanting</> for <@ba.vdown>5</>s, consumes <@ba.vdown>8</> <$ba.magicpoint>Mana</> to create an explosion in front of the unit at max range; explosion deals <@ba.vup>310%</> ATK as Arts damage to surrounding enemies and causes high ground tiles to collapse, <$ba.stun>Stunning</> them for <@ba.vup>3</>s\n<$ba.chant>Chanting</> can be extended for <@ba.vdown>10</>s; upon completion, consumes <@ba.vdown>all remaining</> <$ba.magicpoint>Mana</>; for every <@ba.vdown>8</> additional <$ba.magicpoint>Mana</> consumed, create 1 additional explosion\n<@ba.rem>Extended chanting can be manually deactivated</>=<$ba.chant>吟唱</><@ba.vdown>5</>秒后，消耗<@ba.vdown>8</>点<$ba.magicpoint>魔力</>，在正前方位置造成爆炸，对周围敌人造成<@ba.vup>310%</>攻击力的法术伤害，炸到的高台会崩开碎片<$ba.stun>晕眩</>其周围敌人<@ba.vup>3</>秒\n可追加<$ba.chant>吟唱</><@ba.vdown>10</>秒，完成后消耗剩余<@ba.vdown>所有</><$ba.magicpoint>魔力</>，每额外消耗<@ba.vdown>8</>点<$ba.magicpoint>魔力</>，追加1次爆炸\n<@ba.rem>追加吟唱可随时停止</>
After <$ba.chant>Chanting</> for <@ba.vdown>5</>s, consumes <@ba.vdown>8</> <$ba.magicpoint>Mana</> to create an explosion in front of the unit at max range; explosion deals <@ba.vup>320%</> ATK as Arts damage to surrounding enemies and causes high ground tiles to collapse, <$ba.stun>Stunning</> them for <@ba.vup>3</>s\n<$ba.chant>Chanting</> can be extended for <@ba.vdown>10</>s; upon completion, consumes <@ba.vdown>all remaining</> <$ba.magicpoint>Mana</>; for every <@ba.vdown>8</> additional <$ba.magicpoint>Mana</> consumed, create 1 additional explosion\n<@ba.rem>Extended chanting can be manually deactivated</>=<$ba.chant>吟唱</><@ba.vdown>5</>秒后，消耗<@ba.vdown>8</>点<$ba.magicpoint>魔力</>，在正前方位置造成爆炸，对周围敌人造成<@ba.vup>320%</>攻击力的法术伤害，炸到的高台会崩开碎片<$ba.stun>晕眩</>其周围敌人<@ba.vup>3</>秒\n可追加<$ba.chant>吟唱</><@ba.vdown>10</>秒，完成后消耗剩余<@ba.vdown>所有</><$ba.magicpoint>魔力</>，每额外消耗<@ba.vdown>8</>点<$ba.magicpoint>魔力</>，追加1次爆炸\n<@ba.rem>追加吟唱可随时停止</>
After <$ba.chant>Chanting</> for <@ba.vdown>5</>s, consumes <@ba.vdown>8</> <$ba.magicpoint>Mana</> to create an explosion in front of the unit at max range; explosion deals <@ba.vup>330%</> ATK as Arts damage to surrounding enemies and causes high ground tiles to collapse, <$ba.stun>Stunning</> them for <@ba.vup>3</>s\n<$ba.chant>Chanting</> can be extended for <@ba.vdown>10</>s; upon completion, consumes <@ba.vdown>all remaining</> <$ba.magicpoint>Mana</>; for every <@ba.vdown>8</> additional <$ba.magicpoint>Mana</> consumed, create 1 additional explosion\n<@ba.rem>Extended chanting can be manually deactivated</>=<$ba.chant>吟唱</><@ba.vdown>5</>秒后，消耗<@ba.vdown>8</>点<$ba.magicpoint>魔力</>，在正前方位置造成爆炸，对周围敌人造成<@ba.vup>330%</>攻击力的法术伤害，炸到的高台会崩开碎片<$ba.stun>晕眩</>其周围敌人<@ba.vup>3</>秒\n可追加<$ba.chant>吟唱</><@ba.vdown>10</>秒，完成后消耗剩余<@ba.vdown>所有</><$ba.magicpoint>魔力</>，每额外消耗<@ba.vdown>8</>点<$ba.magicpoint>魔力</>，追加1次爆炸\n<@ba.rem>追加吟唱可随时停止</>
After <$ba.chant>Chanting</> for <@ba.vdown>5</>s, consumes <@ba.vdown>8</> <$ba.magicpoint>Mana</> to create an explosion in front of the unit at max range; explosion deals <@ba.vup>340%</> ATK as Arts damage to surrounding enemies and causes high ground tiles to collapse, <$ba.stun>Stunning</> them for <@ba.vup>3</>s\n<$ba.chant>Chanting</> can be extended for <@ba.vdown>10</>s; upon completion, consumes <@ba.vdown>all remaining</> <$ba.magicpoint>Mana</>; for every <@ba.vdown>8</> additional <$ba.magicpoint>Mana</> consumed, create 1 additional explosion\n<@ba.rem>Extended chanting can be manually deactivated</>=<$ba.chant>吟唱</><@ba.vdown>5</>秒后，消耗<@ba.vdown>8</>点<$ba.magicpoint>魔力</>，在正前方位置造成爆炸，对周围敌人造成<@ba.vup>340%</>攻击力的法术伤害，炸到的高台会崩开碎片<$ba.stun>晕眩</>其周围敌人<@ba.vup>3</>秒\n可追加<$ba.chant>吟唱</><@ba.vdown>10</>秒，完成后消耗剩余<@ba.vdown>所有</><$ba.magicpoint>魔力</>，每额外消耗<@ba.vdown>8</>点<$ba.magicpoint>魔力</>，追加1次爆炸\n<@ba.rem>追加吟唱可随时停止</>
After <$ba.chant>Chanting</> for <@ba.vdown>5</>s, consumes <@ba.vdown>8</> <$ba.magicpoint>Mana</> to create an explosion in front of the unit at max range; explosion deals <@ba.vup>350%</> ATK as Arts damage to surrounding enemies and causes high ground tiles to collapse, <$ba.stun>Stunning</> them for <@ba.vup>3.5</>s\n<$ba.chant>Chanting</> can be extended for <@ba.vdown>10</>s; upon completion, consumes <@ba.vdown>all remaining</> <$ba.magicpoint>Mana</>; for every <@ba.vdown>8</> additional <$ba.magicpoint>Mana</> consumed, create 1 additional explosion\n<@ba.rem>Extended chanting can be manually deactivated</>=<$ba.chant>吟唱</><@ba.vdown>5</>秒后，消耗<@ba.vdown>8</>点<$ba.magicpoint>魔力</>，在正前方位置造成爆炸，对周围敌人造成<@ba.vup>350%</>攻击力的法术伤害，炸到的高台会崩开碎片<$ba.stun>晕眩</>其周围敌人<@ba.vup>3.5</>秒\n可追加<$ba.chant>吟唱</><@ba.vdown>10</>秒，完成后消耗剩余<@ba.vdown>所有</><$ba.magicpoint>魔力</>，每额外消耗<@ba.vdown>8</>点<$ba.magicpoint>魔力</>，追加1次爆炸\n<@ba.rem>追加吟唱可随时停止</>
After <$ba.chant>Chanting</> for <@ba.vdown>5</>s, consumes <@ba.vdown>8</> <$ba.magicpoint>Mana</> to create an explosion in front of the unit at max range; explosion deals <@ba.vup>370%</> ATK as Arts damage to surrounding enemies and causes high ground tiles to collapse, <$ba.stun>Stunning</> them for <@ba.vup>3.5</>s\n<$ba.chant>Chanting</> can be extended for <@ba.vdown>10</>s; upon completion, consumes <@ba.vdown>all remaining</> <$ba.magicpoint>Mana</>; for every <@ba.vdown>8</> additional <$ba.magicpoint>Mana</> consumed, create 1 additional explosion\n<@ba.rem>Extended chanting can be manually deactivated</>=<$ba.chant>吟唱</><@ba.vdown>5</>秒后，消耗<@ba.vdown>8</>点<$ba.magicpoint>魔力</>，在正前方位置造成爆炸，对周围敌人造成<@ba.vup>370%</>攻击力的法术伤害，炸到的高台会崩开碎片<$ba.stun>晕眩</>其周围敌人<@ba.vup>3.5</>秒\n可追加<$ba.chant>吟唱</><@ba.vdown>10</>秒，完成后消耗剩余<@ba.vdown>所有</><$ba.magicpoint>魔力</>，每额外消耗<@ba.vdown>8</>点<$ba.magicpoint>魔力</>，追加1次爆炸\n<@ba.rem>追加吟唱可随时停止</>
After <$ba.chant>Chanting</> for <@ba.vdown>5</>s, consumes <@ba.vdown>8</> <$ba.magicpoint>Mana</> to create an explosion in front of the unit at max range; explosion deals <@ba.vup>390%</> ATK as Arts damage to surrounding enemies and causes high ground tiles to collapse, <$ba.stun>Stunning</> them for <@ba.vup>4</>s\n<$ba.chant>Chanting</> can be extended for <@ba.vdown>10</>s; upon completion, consumes <@ba.vdown>all remaining</> <$ba.magicpoint>Mana</>; for every <@ba.vdown>8</> additional <$ba.magicpoint>Mana</> consumed, create 1 additional explosion\n<@ba.rem>Extended chanting can be manually deactivated</>=<$ba.chant>吟唱</><@ba.vdown>5</>秒后，消耗<@ba.vdown>8</>点<$ba.magicpoint>魔力</>，在正前方位置造成爆炸，对周围敌人造成<@ba.vup>390%</>攻击力的法术伤害，炸到的高台会崩开碎片<$ba.stun>晕眩</>其周围敌人<@ba.vup>4</>秒\n可追加<$ba.chant>吟唱</><@ba.vdown>10</>秒，完成后消耗剩余<@ba.vdown>所有</><$ba.magicpoint>魔力</>，每额外消耗<@ba.vdown>8</>点<$ba.magicpoint>魔力</>，追加1次爆炸\n<@ba.rem>追加吟唱可随时停止</>
After <$ba.chant>Chanting</> for <@ba.vdown>{chant_duration}</>s, consumes <@ba.vdown>{skill_cost_min_sp}</> <$ba.magicpoint>Mana</> to create an explosion in front of the unit at max range; explosion deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to surrounding enemies and causes high ground tiles to collapse, <$ba.stun>Stunning</> them for <@ba.vup>{stun}</>s\n<$ba.chant>Chanting</> can be extended for <@ba.vdown>{extra_chant_duration}</>s; upon completion, consumes <@ba.vdown>all remaining</> <$ba.magicpoint>Mana</>; for every <@ba.vdown>{sp_cost_extra}</> additional <$ba.magicpoint>Mana</> consumed, create 1 additional explosion\n<@ba.rem>Extended chanting can be manually deactivated</>=<$ba.chant>吟唱</><@ba.vdown>{chant_duration}</>秒后，消耗<@ba.vdown>{skill_cost_min_sp}</>点<$ba.magicpoint>魔力</>，在正前方位置造成爆炸，对周围敌人造成<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害，炸到的高台会崩开碎片<$ba.stun>晕眩</>其周围敌人<@ba.vup>{stun}</>秒\n可追加<$ba.chant>吟唱</><@ba.vdown>{extra_chant_duration}</>秒，完成后消耗剩余<@ba.vdown>所有</><$ba.magicpoint>魔力</>，每额外消耗<@ba.vdown>{sp_cost_extra}</>点<$ba.magicpoint>魔力</>，追加1次爆炸\n<@ba.rem>追加吟唱可随时停止</>
After <$ba.chant>Chanting</> for <@ba.vdown>{chant_duration}</>s, consumes <@ba.vdown>{sp_cost}</> <$ba.magicpoint>Mana</> to create a familiar to attack; ATK <@ba.vup>+{atk:0%}</>, attacks <$ba.sluggish>Slow</> all targets for <@ba.vup>{attack@sluggish}</>s.\nSkill can be activated again to upgrade the familiar; attack range <@ba.vup>+1</>, ASPD <@ba.vup>+{attack_speed}</>, attacks <$ba.stun>Stun</> the main target for <@ba.vup>{attack@stun}</>s\n<@ba.rem>Unlimited duration. Skill can be manually deactivated during first activation</>=<$ba.chant>吟唱</><@ba.vdown>{chant_duration}</>秒后，消耗<@ba.vdown>{sp_cost}</>点<$ba.magicpoint>魔力</>制作并使用使魔攻击，攻击力<@ba.vup>+{atk:0%}</>，攻击使所有命中目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒\n第二次使用时使魔升级，攻击距离<@ba.vup>+1</>，攻击速度<@ba.vup>+{attack_speed}</>，攻击<$ba.stun>晕眩</>主目标<@ba.vup>{attack@stun}</>秒\n<@ba.rem>技能持续时间无限，第一次使用可随时停止</>
After <$ba.chant>Chanting</> for a short time, activates the skill. Consumes <@ba.vdown>2</> <$ba.magicpoint>Mana</> every attack, and ATK <@ba.vup>+100%</>. If there are no enemies within range, heals allied operators instead\n<@ba.rem>Skill can be manually deactivated</>=短暂<$ba.chant>吟唱</>后开启技能，每次攻击消耗<@ba.vdown>2</>点<$ba.magicpoint>魔力</>，攻击力<@ba.vup>+100%</>，在找不到攻击目标时改为治疗友方干员\n<@ba.rem>技能可随时主动关闭</>
After <$ba.chant>Chanting</> for a short time, activates the skill. Consumes <@ba.vdown>2</> <$ba.magicpoint>Mana</> every attack, and ATK <@ba.vup>+120%</>. If there are no enemies within range, heals allied operators instead\n<@ba.rem>Skill can be manually deactivated</>=短暂<$ba.chant>吟唱</>后开启技能，每次攻击消耗<@ba.vdown>2</>点<$ba.magicpoint>魔力</>，攻击力<@ba.vup>+120%</>，在找不到攻击目标时改为治疗友方干员\n<@ba.rem>技能可随时主动关闭</>
After <$ba.chant>Chanting</> for a short time, activates the skill. Consumes <@ba.vdown>2</> <$ba.magicpoint>Mana</> every attack, and ATK <@ba.vup>+140%</>. If there are no enemies within range, heals allied operators instead\n<@ba.rem>Skill can be manually deactivated</>=短暂<$ba.chant>吟唱</>后开启技能，每次攻击消耗<@ba.vdown>2</>点<$ba.magicpoint>魔力</>，攻击力<@ba.vup>+140%</>，在找不到攻击目标时改为治疗友方干员\n<@ba.rem>技能可随时主动关闭</>
After <$ba.chant>Chanting</> for a short time, activates the skill. Consumes <@ba.vdown>2</> <$ba.magicpoint>Mana</> every attack, and ATK <@ba.vup>+40%</>. If there are no enemies within range, heals allied operators instead\n<@ba.rem>Skill can be manually deactivated</>=短暂<$ba.chant>吟唱</>后开启技能，每次攻击消耗<@ba.vdown>2</>点<$ba.magicpoint>魔力</>，攻击力<@ba.vup>+40%</>，在找不到攻击目标时改为治疗友方干员\n<@ba.rem>技能可随时主动关闭</>
After <$ba.chant>Chanting</> for a short time, activates the skill. Consumes <@ba.vdown>2</> <$ba.magicpoint>Mana</> every attack, and ATK <@ba.vup>+45%</>. If there are no enemies within range, heals allied operators instead\n<@ba.rem>Skill can be manually deactivated</>=短暂<$ba.chant>吟唱</>后开启技能，每次攻击消耗<@ba.vdown>2</>点<$ba.magicpoint>魔力</>，攻击力<@ba.vup>+45%</>，在找不到攻击目标时改为治疗友方干员\n<@ba.rem>技能可随时主动关闭</>
After <$ba.chant>Chanting</> for a short time, activates the skill. Consumes <@ba.vdown>2</> <$ba.magicpoint>Mana</> every attack, and ATK <@ba.vup>+50%</>. If there are no enemies within range, heals allied operators instead\n<@ba.rem>Skill can be manually deactivated</>=短暂<$ba.chant>吟唱</>后开启技能，每次攻击消耗<@ba.vdown>2</>点<$ba.magicpoint>魔力</>，攻击力<@ba.vup>+50%</>，在找不到攻击目标时改为治疗友方干员\n<@ba.rem>技能可随时主动关闭</>
After <$ba.chant>Chanting</> for a short time, activates the skill. Consumes <@ba.vdown>2</> <$ba.magicpoint>Mana</> every attack, and ATK <@ba.vup>+55%</>. If there are no enemies within range, heals allied operators instead\n<@ba.rem>Skill can be manually deactivated</>=短暂<$ba.chant>吟唱</>后开启技能，每次攻击消耗<@ba.vdown>2</>点<$ba.magicpoint>魔力</>，攻击力<@ba.vup>+55%</>，在找不到攻击目标时改为治疗友方干员\n<@ba.rem>技能可随时主动关闭</>
After <$ba.chant>Chanting</> for a short time, activates the skill. Consumes <@ba.vdown>2</> <$ba.magicpoint>Mana</> every attack, and ATK <@ba.vup>+60%</>. If there are no enemies within range, heals allied operators instead\n<@ba.rem>Skill can be manually deactivated</>=短暂<$ba.chant>吟唱</>后开启技能，每次攻击消耗<@ba.vdown>2</>点<$ba.magicpoint>魔力</>，攻击力<@ba.vup>+60%</>，在找不到攻击目标时改为治疗友方干员\n<@ba.rem>技能可随时主动关闭</>
After <$ba.chant>Chanting</> for a short time, activates the skill. Consumes <@ba.vdown>2</> <$ba.magicpoint>Mana</> every attack, and ATK <@ba.vup>+70%</>. If there are no enemies within range, heals allied operators instead\n<@ba.rem>Skill can be manually deactivated</>=短暂<$ba.chant>吟唱</>后开启技能，每次攻击消耗<@ba.vdown>2</>点<$ba.magicpoint>魔力</>，攻击力<@ba.vup>+70%</>，在找不到攻击目标时改为治疗友方干员\n<@ba.rem>技能可随时主动关闭</>
After <$ba.chant>Chanting</> for a short time, activates the skill. Consumes <@ba.vdown>2</> <$ba.magicpoint>Mana</> every attack, and ATK <@ba.vup>+85%</>. If there are no enemies within range, heals allied operators instead\n<@ba.rem>Skill can be manually deactivated</>=短暂<$ba.chant>吟唱</>后开启技能，每次攻击消耗<@ba.vdown>2</>点<$ba.magicpoint>魔力</>，攻击力<@ba.vup>+85%</>，在找不到攻击目标时改为治疗友方干员\n<@ba.rem>技能可随时主动关闭</>
After <$ba.chant>Chanting</> for a short time, activates the skill. Consumes <@ba.vdown>{sp_cost}</> <$ba.magicpoint>Mana</> every attack, and ATK <@ba.vup>+{atk:0%}</>. If there are no enemies within range, heals allied operators instead\n<@ba.rem>Skill can be manually deactivated</>=短暂<$ba.chant>吟唱</>后开启技能，每次攻击消耗<@ba.vdown>{sp_cost}</>点<$ba.magicpoint>魔力</>，攻击力<@ba.vup>+{atk:0%}</>，在找不到攻击目标时改为治疗友方干员\n<@ba.rem>技能可随时主动关闭</>
After <$ba.liftoff>Taking Off</>, can block 2 flying enemies=<$ba.liftoff>起飞</>后能够阻挡2个飞行敌人
After <color\=#0098dc>Record Restoration</color> becomes available, players can spend Information Fragments in the corresponding Special Operations Records to reconstruct the past events. The number of reconstructed past events will be counted towards the total number of past events that can be used to exchange for corresponding rewards in <color\=#0098dc>Record Restoration</color>.=在<color\=#0098dc>记录修复</color>开启后，玩家可在对应特别行动记述中消耗事相碎片重建过往事件，重建的过往事件数量的累计值即为总过往事件数量。可用以兑换<color\=#0098dc>记录修复</color>的相应奖励。
After a closed-door meeting, the General Chamber unanimously acknowledged Rhodes Island as a trustworthy outside enterprise.=闭门会议结束后，联合会整体确认将罗德岛定义为可信赖外部企业。
After a considerable period of treatment and adapting to a life off the battlefield, Frostleaf thought she would return again to the world of war. She sought clearance from Dr. Kal'tsit but was denied a full release. Instead, Kal'tsit granted her permission for just one excursion.\nFrostleaf confidently strode into battle, eager to fight again, only to discover how difficult it had become for her to swing a weapon at an enemy. She later confessed that she was overwhelmed by the memory of her struggles in the Junior Army, something she thought she had completely left behind her.\nShe audibly wept on the field that day.\nFrom then on, Frostleaf slowly turned into what she is now: a music lover, a fashionista, and a bit of a loner.=在花费了一段时间去接受治疗，并学会了如何去生活后，霜叶小姐曾以为自己已经足以返回战场了。她于是去向凯尔希医生申请，凯尔希医生并没有同意，但是允许她可以上战场试一试。\n然后，当她充满自信地踏上战场，以为自己能更好地战斗时，她忽然发现，把武器挥向敌人，突然变成了一件非常困难的事。按照事后她的说法，当时，她以为自己早就已经忘了的，少年兵时期的记忆，突然如潮水般涌上她的心头。\n那一天，她在战场上痛哭失声。\n自那一天起，霜叶小姐才逐渐变成了现在的霜叶小姐，一个爱听音乐，打扮时尚，稍微有点冷淡的酷女孩。
After a few exchanges, you learn some things about what lies ahead from the Sami locals.=经过交流，你从当地萨米人口中了解了前方的一些情况。
After a few more pleasantries, Cannot returns to the shop. Whether he meant 'Big Bob's Chain' or his own little store, you do not know.=寒暄几句后，坎诺特就回店里了。至于是“鲍老板连锁”还是他自己那一方小天地，你不得而知。
After a hundred moves, the board suddenly shatters, leaving behind only a treasure in its center and a floor covered in splinters. Victory had not been decided yet. Perhaps he had gotten tired of you, or perhaps the moment you placed that stone, you lost your right to continue, having been utterly defeated.=下了百手之后，棋盘突然崩裂，只给你留下了一件棋盘中的珍奇和满地碎木。这局棋并没有分出胜负，或许是他下腻了，又或许，在落子的一瞬间，你就已经失去资格，一败涂地。
After a long day's work, worn-out crew members squat here, ruminating over dreams far out of reach as they chew on their long-cold dinners.\n<@lv.item><Camera> </>Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<@lv.item><Lighting Prop> </>Blocks Filming Area and requires 10 instances of damage to tear down.=劳累了一整天的工作人员会在这里蹲下，拌着遥不可及的梦想，咀嚼自己早已冰凉的晚餐。\n<@lv.item><摄影机></>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。\n<@lv.item><打光道具></>会遮挡摄影区域，需要10次伤害拆除。
After a long day's work, worn-out crew members squat here, ruminating over dreams far out of reach as they chew on their long-cold dinners.\n<Camera> Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<Lighting Prop> Blocks Filming Area and requires 10 instances of damage to tear down.=劳累了一整天的工作人员会在这里蹲下，拌着遥不可及的梦想，咀嚼自己早已冰凉的晚餐。\n<摄影机>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。\n<打光道具>会遮挡摄影区域，需要10次伤害拆除。
After a long time has passed in the battle, deals Arts damage to all allied units on the field and drains 30 Life Points=战斗经过较长时间后，对全场我方单位造成法术伤害，并扣除30目标生命
After a long time has passed in the battle, turns all deployable spots on the field into [Seedbeds] and drains 30 Life Points=战斗经过较长时间后，将全场可部署位置变为【苗圃】，并扣除30目标生命
After a long time has passed, deals Arts splash damage to all allied units on the field, and drains all Life Points=战斗经过较长时间后，对全场我方单位造成法术溅射伤害，并扣除所有目标生命
After a long time on the road, our starving stomachs come across a self-proclaimed artisanal restaurant specializing in local cuisine. The queue flows without pause, but the aroma is truly alluring.=饥肠辘辘的我们经过了长时间的赶路，路过了一家号称当地特色的手艺人餐厅，排队的人流浩浩荡荡，但香气着实诱人。
After a loud roar, the girl rips the thick chains apart and laugh manically. She loudly ridicules the 'Troupe' who locked her here and swears to take revenge against every last one of them. Her fine facial features suddenly crumble into three segments, revealing her sharp, horrifying fangs. Subsequently, the shadows in the jail morph into several human-like shapes, and the twisted beings all attack you at once.=在一阵轰鸣声中，你看到少女扯断了粗壮的锁链，肆意狂笑着。她大声辱骂将她束缚在此处的“剧团成员”，并且扬言要向每个人复仇。你看到她精致的五官突然崩解成三瓣，露出了形态可怖的尖牙利齿。随后监牢的阴影凝聚成人形，数个体态扭曲的生物向你袭来。
After a period of time, reenters <$ba.float>Low-Altitude Hovering</> status=一段时间后再次进入<$ba.float>近地悬浮</>状态
After a period of time, reenters Low-Altitude Hovering status=一段时间后再次进入近地悬浮状态
After a series of processes, it meets the standards and general needs of most products on the market. It can also be used to process some special materials.=进一步加工后的材料，符合通用标准，能够满足市面上绝大多数的需求。可以用于加工一些特殊材料。
After a Shiny Sluggy is attacked by the <@token.highlight>Hungry Guy</>, defeat them <@token.highlight>before they escape</>.=在闪亮虫子被<@token.highlight>挨饿的人</>攻击后，在其<@token.highlight>逃跑前</>击倒
After a Shiny Sluggy is attacked by the Hungry Guy, defeat them before they escape.=在闪亮虫子被挨饿的人攻击后，在其逃跑前击倒
After a short rest, everyone gets back on the road.=短歇一阵，大家便上路了。
After a training session simulating Zeruertza, Minimalist adamantly denied how happy it made him, but soon hurried to ask if a few more such sessions couldn't be scheduled.=在一次模拟了际崖城环境的训练结束后，至简拒不承认自己很开心，但过了一会儿又跑去问这样的训练能不能多来几次。
After a trap activates, Dorothy gains +2% ATK, stacking up to 10 times=陷阱触发后，多萝西获得2%的攻击力，最多叠加10层
After a trap activates, Dorothy gains +2% ATK, stacking up to 12 (+2) times=陷阱触发后，多萝西获得2%的攻击力，最多叠加12（+2）层
After a trap activates, Dorothy gains +2% ATK, stacking up to 12 <@ba.talpu>(+2)</> times=陷阱触发后，多萝西获得2%的攻击力，最多叠加12<@ba.talpu>（+2）</>层
After a trap is activate, Dorothy gains +4% ATK, stacking up to 12 (+2) times=陷阱触发后，多萝西获得4%的攻击力，最多叠加12（+2）层
After a trap is activate, Dorothy gains +4% ATK, stacking up to 12 <@ba.talpu>(+2)</> times=陷阱触发后，多萝西获得4%的攻击力，最多叠加12<@ba.talpu>（+2）</>层
After a trap is activated, Dorothy gains +3% ATK, stacking up to 10 times=陷阱触发后，多萝西获得3%的攻击力，最多叠加10层
After a trap is activated, Dorothy gains +3% ATK, stacking up to 12 (+2) times=陷阱触发后，多萝西获得3%的攻击力，最多叠加12（+2）层
After a trap is activated, Dorothy gains +3% ATK, stacking up to 12 <@ba.talpu>(+2)</> times=陷阱触发后，多萝西获得3%的攻击力，最多叠加12<@ba.talpu>（+2）</>层
After a trap is activated, Dorothy gains +4% ATK, stacking up to 10 times=陷阱触发后，多萝西获得4%的攻击力，最多叠加10层
After a while, a few coins come to life, while a few fall onto the ground. It is the fallen ones that Mo Yi returns to you, alongside an offer of her own coupon. It seems she does not require one to enter the Garden.=半晌，一些钱币生出灵性，一些落在地上，于是莫佚把地上的钱交还给了你，顺便奉上了自己的票券。看来她在界园出入，并不需要这个。
After accepting a commission from Victoria, Rhodes Island sets out to deal with Spectre Force active in the County Hillock countryside.\n<@lv.rem><Condition></> DP will not regenerate naturally.\n<@lv.item><Tattered Pillar> </>Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=在接受了维多利亚官方委托后，罗德岛着手应对出现在小丘郡周边的鬼魂部队。\n<@lv.rem><特殊条件></>部署费用不会自然回复\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
After accepting a commission from Victoria, Rhodes Island sets out to deal with Spectre Force active in the County Hillock countryside.\n<Condition> DP will not regenerate naturally.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=在接受了维多利亚官方委托后，罗德岛着手应对出现在小丘郡周边的鬼魂部队。\n<特殊条件>部署费用不会自然回复\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
After activation, allied units within range deal an additional 20% damage as Burn; enemies within range are slowed by 60%\nUnlimited duration=开启后，使范围内的我方单位造成伤害时附带相当于20%伤害的灼燃损伤；范围内的敌人减速60%\n持续时间无限
After activation, allied units within range deal an additional <@ba.vup>20%</> damage as <@ba.kw><$ba.dt.burning2>Burn</></>; enemies within range are slowed by <@ba.vup>60%</>\n<@ba.rem>Unlimited duration</>=开启后，使范围内的我方单位造成伤害时附带相当于<@ba.vup>20%</>伤害的<@ba.kw><$ba.dt.burning2>灼燃损伤</></>；范围内的敌人减速<@ba.vup>60%</>\n<@ba.rem>持续时间无限</>
After adding fuel to the lantern, the candle burns brighter.=为提灯添入燃料后，烛火变得更加明亮。
After All I See Has Withered=我见枯朽之后
After all that work, you deserve a good meal!=努力工作了这么久，快来吃一顿犒劳自己喵！
After all, 'Man' is the ultimate weapon.=而“人”才是最后的兵器。
After all, you run through the body of Londinium. Vina, you are home.=你奔跑在伦蒂尼姆的身体里。维娜，你回家了。
After an interminable journey, each and every person has chosen the path they long to take.=在一段漫长的旅途之后，人们选择了各自渴望的道路。
After approval by the Knights Association and a unanimous vote from the National Council, the Tyrell Knightclub which has long been sponsored by the Ellen Select Technology Co. and a fierce contender within the Top 100 Knightclubs has finally been promoted to a Knight Order. Currently, there are only two Knightclubs under the banner of the Tyrell Knight Order: The Rachel Knightclub composed of the original members and renamed after the leader's surname, and the Warwhip Knightclub responsible for training young reserve knights. Though they are lacking in numbers, the addition of the former second runner-up Frost Skull Knight as an instructor in the Warwhip Knightclub has made waves.=经骑士协会审批、国民院一致通过，由艾伦精选科技公司赞助，曾连续入围多次百强骑士团的泰勒骑士团于今日晋升为泰勒大骑士团。目前，泰勒大骑士团旗下仅有由原成员组成，以队长之姓氏重新命名的瑞秋骑士团，以及负责训练年轻后备骑士的战鞭骑士团。虽然人数较少，但曾经的特锦赛季军寒颅骑士作为教官加入战鞭骑士团，引发了轩然大波。
After arriving at Rhodes Island, Fang and her two companions as well as Hibiscus and Lava were all trained by Dobermann. The training was extraordinarily intense, and Kroos and Hibiscus seized every opportunity they could to goof off. Even Fang as their captain couldn't do anything to control them. Currently, Fang is training herself to be as intense and strict as her teacher, Dobermann. However, if the giddy expression on her face as she eats fruit is any indication, she's got a long way to go.=来到罗德岛后，芬三人和芙蓉炎熔分配在了一组接受杜宾的训练。因为杜宾超乎寻常的严格课程，克洛丝和炎熔老是耍滑摸鱼并抓住任何一个机会偷懒，芬身为队长也拿她们没什么办法。目前正在努力练习让自己更有威严和凶一些，目标是成为杜宾教官一样严格的人。不过从芬平时笑嘻嘻地吃着最喜欢的水果的样子看来，这个距离应该很遥远吧。
After arriving at Rhodes Island, Operator Tequila seemed to adapt to his new lifestyle quickly and easily.\nLeveraging his excellent interpersonal skills, he can insert himself into any conversation without breaking the flow, and is able to communicate smoothly and amicably with everyone. Operator Tequila even mediated in some disputes, to remarkable results. He always uses a disarming attitude, cleverly proposing solutions that are amenable to everyone.\nHis outstanding communication abilities seem innate and do not seem to burden him. Some operators compared Tequila to other operators who are good communicators and were surprised to find that Operator Tequila always seems to have a hearty smile and a friendly attitude. Nobody seems to have ever seen Operator Tequila display any negative emotions.\nHowever, there is no such thing as a person who never experiences negative emotions, and some of the operators who've been in contact with him are persistently worried about this.=在来到罗德岛后，干员龙舌兰看起来非常快速并轻松地适应了新的生活模式。\n他发挥了他出色的交际能力，几乎能够毫无违和地介入任何对话，能够和所有人顺利友好的沟通交流。干员龙舌兰甚至参与了一些争端的调解，并且成果斐然，他总用不引起反感的态度，巧妙地能提出令所有人都能接受的解决方案。\n这种出类拔萃的交际能力看上去像是与生俱来，不会给他带来任何负担。有一些干员将龙舌兰与其他擅长社交的干员放在一起比较，大家惊讶地发现，干员龙舌兰似乎永远笑容爽朗，姿态友善，似乎从没有人看到干员龙舌兰表现出任何负面情绪。\n然而，完全没有负面情绪的人是不存在的，一些与他有所接触的干员始终对此抱有忧虑。
After attacking 3 times, the next attack <$ba.stun>Stuns</> the target (prioritizes units that are not Stunned)=攻击三次后，下一次攻击附带<$ba.stun>晕眩</>（优先选择不晕眩的单位）
After attacking 3 times, the next attack Stuns the target (prioritizes units that are not Stunned)=攻击三次后，下一次攻击附带晕眩（优先选择不晕眩的单位）
After awakening, recovers 5 DP and Operator Deployment Limit +1=苏醒后，立即回复5部署费用，并使部署干员单位数+1
After battle, Operators require 1 more day before they can be deployed again=干员出战后，再次可行动的时间延后1生息日
After being attacked, runs away a random distance and rests for a period of time=被攻击后会随机往远处逃跑并休息一段时间
After being corrupted, some powerful Sami will turn into terrifying symbols of inhumanity, wantonly scattering the seeds of nothingness. But the most threatening are the heroes who have been stripped of all their qualities and reduced to mediocrity.=有些强大的萨米人被污染后会扭曲为一个非人的可怖符号肆意播撒虚无。但最具威胁的，却是那些被剥夺一切特征归于平凡的英雄。
After being defeated once, enters his Second Form, gaining increased ATK=首次死亡后进入第二形态，攻击力提升
After being deployed for 15 seconds, ATK +18%, Lemuen's ammo-type skills have +2 Ammo capacity, and other Laterano Operators' ammo-type skills have +1 Ammo capacity=在场15秒后，攻击力+18%，自身弹药类技能弹药上限+2，其他拉特兰干员弹药类技能弹药上限+1
After being deployed for 15 seconds, this unit gains +18% ATK and <$ba.buffres>Status Resistance</>=在战场停留15秒后，攻击力+18%且获得<$ba.buffres>抵抗</>
After being deployed for 15 seconds, this unit gains +18% ATK and Status Resistance=在战场停留15秒后，攻击力+18%且获得抵抗
After being deployed for 15 seconds, this unit gains +20% ATK and <$ba.buffres>Status Resistance</>=在战场停留15秒后，攻击力+20%且获得<$ba.buffres>抵抗</>
After being deployed for 15 seconds, this unit gains +20% ATK and Status Resistance=在战场停留15秒后，攻击力+20%且获得抵抗
After being deployed for 15 seconds, this unit gains +21% (+3%) ATK and Status Resistance=在战场停留15秒后，攻击力+21%（+3%）且获得抵抗
After being deployed for 15 seconds, this unit gains +21% <@ba.talpu>(+3%)</> ATK and <$ba.buffres>Status Resistance</>=在战场停留15秒后，攻击力+21%<@ba.talpu>（+3%）</>且获得<$ba.buffres>抵抗</>
After being deployed for 15 seconds, this unit gains +23% (+3%) ATK and Status Resistance=在战场停留15秒后，攻击力+23%（+3%）且获得抵抗
After being deployed for 15 seconds, this unit gains +23% <@ba.talpu>(+3%)</> ATK and <$ba.buffres>Status Resistance</>=在战场停留15秒后，攻击力+23%<@ba.talpu>（+3%）</>且获得<$ba.buffres>抵抗</>
After being deployed for 20 seconds, ATK +10% and Lemuen's ammo-type skills have +1 Ammo capacity=在场20秒后，攻击力+10%，自身弹药类技能弹药上限+1
After being deployed for 20 seconds, ATK +15% and Lemuen's ammo-type skills have +2 Ammo capacity=在场20秒后，攻击力+15%，自身弹药类技能弹药上限+2
After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +2=在场停留20秒后，自身弹药类技能弹药上限+2
After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +3, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1=在场停留20秒后，自身弹药类技能弹药上限+3，其他随机一名【拉特兰】干员的弹药类技能弹药上限+1
After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +4, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1=在场停留20秒后，自身弹药类技能弹药上限+4，其他随机一名【拉特兰】干员的弹药类技能弹药上限+1
After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +5, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1=在场停留20秒后，自身弹药类技能弹药上限+5，其他随机一名【拉特兰】干员的弹药类技能弹药上限+1
After being deployed for 20 seconds, this unit gains +15% ATK and <$ba.buffres>Status Resistance</>=在战场停留20秒后，攻击力+15%且获得<$ba.buffres>抵抗</>
After being deployed for 20 seconds, this unit gains +15% ATK and Status Resistance=在战场停留20秒后，攻击力+15%且获得抵抗
After being deployed for 20 seconds, this unit gains +18% (+3%) ATK and Status Resistance=在战场停留20秒后，攻击力+18%（+3%）且获得抵抗
After being deployed for 20 seconds, this unit gains +18% <@ba.talpu>(+3%)</> ATK and <$ba.buffres>Status Resistance</>=在战场停留20秒后，攻击力+18%<@ba.talpu>（+3%）</>且获得<$ba.buffres>抵抗</>
After being deployed for 20 seconds, this unit gains ATK +10% and <$ba.buffres>Status Resistance</>=在战场停留20秒后，攻击力+10%且获得<$ba.buffres>抵抗</>
After being deployed for 20 seconds, this unit gains ATK +10% and Status Resistance=在战场停留20秒后，攻击力+10%且获得抵抗
After being deployed for 20 seconds, this unit gains ATK +13% (+3%) and Status Resistance=在战场停留20秒后，攻击力+13%（+3%）且获得抵抗
After being deployed for 20 seconds, this unit gains ATK +13% <@ba.talpu>(+3%)</> and <$ba.buffres>Status Resistance</>=在战场停留20秒后，攻击力+13%<@ba.talpu>（+3%）</>且获得<$ba.buffres>抵抗</>
After being deployed for 30 seconds, Max HP +11% (+3%)=在战场停留30秒后，生命上限+11%（+3%）
After being deployed for 30 seconds, Max HP +11% <@ba.talpu>(+3%)</>=在战场停留30秒后，生命上限+11%<@ba.talpu>（+3%）</>
After being deployed for 30 seconds, Max HP +15%=在战场停留30秒后，生命上限+15%
After being deployed for 30 seconds, Max HP +18%=在战场停留30秒后，生命上限+18%
After being deployed for 30 seconds, Max HP +18% (+3%)=在战场停留30秒后，生命上限+18%（+3%）
After being deployed for 30 seconds, Max HP +18% <@ba.talpu>(+3%)</>=在战场停留30秒后，生命上限+18%<@ba.talpu>（+3%）</>
After being deployed for 30 seconds, Max HP +20%=在战场停留30秒后，生命上限+20%
After being deployed for 30 seconds, Max HP +21% (+3%)=在战场停留30秒后，生命上限+21%（+3%）
After being deployed for 30 seconds, Max HP +21% <@ba.talpu>(+3%)</>=在战场停留30秒后，生命上限+21%<@ba.talpu>（+3%）</>
After being deployed for 30 seconds, Max HP +23% (+3%)=在战场停留30秒后，生命上限+23%（+3%）
After being deployed for 30 seconds, Max HP +23% <@ba.talpu>(+3%)</>=在战场停留30秒后，生命上限+23%<@ba.talpu>（+3%）</>
After being deployed for 30 seconds, Max HP +8%=在战场停留30秒后，生命上限+8%
After being deployed for 30s, all Defender and Supporter Operators on the field and in the Deployment Waiting Zone gain ATK +10%; can only activate once=在战场停留30秒后，仅一次使场上与待部署区的所有重装和辅助干员攻击力+10%
After being deployed for 30s, all Defender and Supporter Operators on the field and in the Deployment Waiting Zone gain ATK +12% (+2%); can only activate once=在战场停留30秒后，仅一次使场上与待部署区的所有重装和辅助干员攻击力+12%（+2%）
After being deployed for 30s, all Defender and Supporter Operators on the field and in the Deployment Waiting Zone gain ATK +12% <@ba.talpu>(+2%)</>; can only activate once=在战场停留30秒后，仅一次使场上与待部署区的所有重装和辅助干员攻击力+12%<@ba.talpu>（+2%）</>
After being deployed for 30s, all Defender and Supporter Operators on the field and in the Deployment Waiting Zone gain ATK +5%; can only activate once=在战场停留30秒后，仅一次使场上与待部署区的所有重装和辅助干员攻击力+5%
After being deployed for 30s, all Defender and Supporter Operators on the field and in the Deployment Waiting Zone gain ATK +7% (+2%); can only activate once=在战场停留30秒后，仅一次使场上与待部署区的所有重装和辅助干员攻击力+7%（+2%）
After being deployed for 30s, all Defender and Supporter Operators on the field and in the Deployment Waiting Zone gain ATK +7% <@ba.talpu>(+2%)</>; can only activate once=在战场停留30秒后，仅一次使场上与待部署区的所有重装和辅助干员攻击力+7%<@ba.talpu>（+2%）</>
After being freed, attacks 2 enemies simultaneously and prioritizes attacking Imprisonment Devices=解放后同时攻击两个目标，优先攻击禁锢装置
After being injured, this unit becomes Combat-Ready, gradually losing HP over time and continually inflicting <$ba.dt.neural>Nervous Impairment</> to nearby units=受伤后进入临战状态，逐渐损失生命并对周围持续造成<$ba.dt.neural>神经损伤</>
After being injured, this unit becomes Combat-Ready, gradually losing HP over time and continually inflicting Nervous Impairment to nearby units=受伤后进入临战状态，逐渐损失生命并对周围持续造成神经损伤
After being knocked down, deals True damage to enemies within the two tiles and Stuns them; Allied units within the two tiles will be forcibly retreated. <Battlefield Ruins> that blocks the enemy's route will be created on the deployable tiles=被击倒后，对倒下两格造成真实伤害与晕眩并使范围内的我方单位强制撤退，并在可部署地块上生成阻挡路线的<战场废墟>
After being on the field for a period of time, periodically increases the Movement Speed and ASPD of all enemies on the field when not blocked=登场一段时间后，未被阻挡时周期性加快全场敌人的攻击速度与移动速度
After being rejected, the Nightmare Knight switched the object of his affection to the Radiant Knight's sister, Maria, but who would've thought that when he found her at the door in front of a bar and confessed his love to her, that he would be rejected all the same? This time, the younger Nearl responded that she was already engaged and thus should limit her interaction with others. After a series of successive setbacks, the Nightmare Knight's love turned into hatred, wrath welled up in his heart, evil grew into courage, and with no regard for his image, he lashed out at Maria and knocked her to the ground, seriously injuring her.=逐魇骑士在惨遭拒绝后将心中的爱意转移到了耀骑士的妹妹玛莉娅身上，可谁曾想到，当逐魇骑士在一家酒吧门口找到玛莉娅并向其表达爱慕后，竟同样遭到了拒绝，而拒绝的理由居然是自己早有婚约，不应和他人过多接触。连续遭受挫折后，逐魇骑士由爱生恨，怒从心头起、恶向胆边生，不顾形象在街边大打出手，当场将玛莉娅打倒在地，对其造成了严重的伤害。
After being supplied with power, the terminal just barely flickers to life, its existing power supply not estimated to last long. Better start reading through the interesting files as soon as possible.=获得供能后，终端勉强开始运行，以现有的能源估计撑不了多久，还是尽快阅览感兴趣的文件吧。
After being transformed by cutting-edge Ægir technology, this Bishop of the Deep now has two bodies unified by a single will. He has created a completely new form of life.=经过先进的阿戈尔科学技术改造，这位深海主教拥有了两副躯体与统一意志。他创造了一种全新的生命形式。
After breaching [Deserted Towns] you can periodically dispatch Operators on expeditions, but take note you will be unable to do so if Brigand Raids retake the town=攻破【荒废城镇】后我们可定期向其派遣远征，当该区块节点被流寇敌袭重新占领后则无法派遣，请注意防范
After brief treatment, Yato has returned from Higashi back to her post, continuing to fulfill her role as captain of Rhodes Island Op Team A4. Clad in all-new equipment forged by the Felynes, she is now set to take on further high-risk operations, her willpower even stronger than it once was.=短暂的治疗后，从东国归来的夜刀回到岗位，继续履行罗德岛A4行动组组长的职责。换上了由艾露猫打造的全新装备，她将会承担更多高难度的攻坚行动，而她的意志也比以往都要强大。
After browsing the massive CD collection, Cutter settled on a series teaching kitchen skills. She'll put in the work so that next time, she won't get banned from the kitchen again!=在众多光碟收藏中，刻刀最终选择了厨房教学系列。好好学习，争取下次不会再被禁止进入厨房！
After Burn reaches 1000, the affected unit has its RES reduced by 20 for 10 seconds and takes 1200 Arts damage=灼燃损伤累计至1000时，10秒内降低20法术抗性并受到1200点法术伤害
After calming the parents squabbling over the dowry, after nodding blankly at distant relatives who would not stop sermonizing, the newlyweds sit in a corner, finally alone, and tuck into dishes that have already grown cold. They smile wryly at one another, relieved that the worst is past.\n<@lv.item><Stove> </>Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove> </>Summons 'Vapid Blight' to deal True damage to all allied units in its path.=安抚完为礼金不欢而散的父母，应付完喋喋不休说教的远房亲戚，小两口躲在没有客人的角落，吃起了已经冷掉的饭菜。如释重负，相视失笑。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
After calming the parents squabbling over the dowry, after nodding blankly at distant relatives who would not stop sermonizing, the newlyweds sit in a corner, finally alone, and tuck into dishes that have already grown cold. They smile wryly at one another, relieved that the worst is past.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=安抚完为礼金不欢而散的父母，应付完喋喋不休说教的远房亲戚，小两口躲在没有客人的角落，吃起了已经冷掉的饭菜。如释重负，相视失笑。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
After capturing an Exotic Beast, you can use a Taming Unit to have them help out in battle as an allied unit=捕获异兽后可进行纵兽作战，消耗异兽驯猎道具即可让异兽作为友方单位加入战场
After Chanting for 11s, consumes 35 Mana to create a familiar to attack; ATK +100%, attacks Slow all targets for 0.5s.\nSkill can be activated again to upgrade the familiar; attack range +1, ASPD +60, attacks Stun the main target for 0.5s\nUnlimited duration. Skill can be manually deactivated during first activation=吟唱11秒后，消耗35点魔力制作并使用使魔攻击，攻击力+100%，攻击使所有命中目标停顿0.5秒\n第二次使用时使魔升级，攻击距离+1，攻击速度+60，攻击晕眩主目标0.5秒\n技能持续时间无限，第一次使用可随时停止
After Chanting for 11s, consumes 35 Mana to create a familiar to attack; ATK +40%, attacks Slow all targets for 0.5s.\nSkill can be activated again to upgrade the familiar; attack range +1, ASPD +30, attacks Stun the main target for 0.5s\nUnlimited duration. Skill can be manually deactivated during first activation=吟唱11秒后，消耗35点魔力制作并使用使魔攻击，攻击力+40%，攻击使所有命中目标停顿0.5秒\n第二次使用时使魔升级，攻击距离+1，攻击速度+30，攻击晕眩主目标0.5秒\n技能持续时间无限，第一次使用可随时停止
After Chanting for 11s, consumes 35 Mana to create a familiar to attack; ATK +45%, attacks Slow all targets for 0.5s.\nSkill can be activated again to upgrade the familiar; attack range +1, ASPD +30, attacks Stun the main target for 0.5s\nUnlimited duration. Skill can be manually deactivated during first activation=吟唱11秒后，消耗35点魔力制作并使用使魔攻击，攻击力+45%，攻击使所有命中目标停顿0.5秒\n第二次使用时使魔升级，攻击距离+1，攻击速度+30，攻击晕眩主目标0.5秒\n技能持续时间无限，第一次使用可随时停止
After Chanting for 11s, consumes 35 Mana to create a familiar to attack; ATK +50%, attacks Slow all targets for 0.5s.\nSkill can be activated again to upgrade the familiar; attack range +1, ASPD +30, attacks Stun the main target for 0.5s\nUnlimited duration. Skill can be manually deactivated during first activation=吟唱11秒后，消耗35点魔力制作并使用使魔攻击，攻击力+50%，攻击使所有命中目标停顿0.5秒\n第二次使用时使魔升级，攻击距离+1，攻击速度+30，攻击晕眩主目标0.5秒\n技能持续时间无限，第一次使用可随时停止
After Chanting for 11s, consumes 35 Mana to create a familiar to attack; ATK +55%, attacks Slow all targets for 0.5s.\nSkill can be activated again to upgrade the familiar; attack range +1, ASPD +35, attacks Stun the main target for 0.5s\nUnlimited duration. Skill can be manually deactivated during first activation=吟唱11秒后，消耗35点魔力制作并使用使魔攻击，攻击力+55%，攻击使所有命中目标停顿0.5秒\n第二次使用时使魔升级，攻击距离+1，攻击速度+35，攻击晕眩主目标0.5秒\n技能持续时间无限，第一次使用可随时停止
After Chanting for 11s, consumes 35 Mana to create a familiar to attack; ATK +60%, attacks Slow all targets for 0.5s.\nSkill can be activated again to upgrade the familiar; attack range +1, ASPD +35, attacks Stun the main target for 0.5s\nUnlimited duration. Skill can be manually deactivated during first activation=吟唱11秒后，消耗35点魔力制作并使用使魔攻击，攻击力+60%，攻击使所有命中目标停顿0.5秒\n第二次使用时使魔升级，攻击距离+1，攻击速度+35，攻击晕眩主目标0.5秒\n技能持续时间无限，第一次使用可随时停止
After Chanting for 11s, consumes 35 Mana to create a familiar to attack; ATK +65%, attacks Slow all targets for 0.5s.\nSkill can be activated again to upgrade the familiar; attack range +1, ASPD +35, attacks Stun the main target for 0.5s\nUnlimited duration. Skill can be manually deactivated during first activation=吟唱11秒后，消耗35点魔力制作并使用使魔攻击，攻击力+65%，攻击使所有命中目标停顿0.5秒\n第二次使用时使魔升级，攻击距离+1，攻击速度+35，攻击晕眩主目标0.5秒\n技能持续时间无限，第一次使用可随时停止
After Chanting for 11s, consumes 35 Mana to create a familiar to attack; ATK +70%, attacks Slow all targets for 0.5s.\nSkill can be activated again to upgrade the familiar; attack range +1, ASPD +45, attacks Stun the main target for 0.5s\nUnlimited duration. Skill can be manually deactivated during first activation=吟唱11秒后，消耗35点魔力制作并使用使魔攻击，攻击力+70%，攻击使所有命中目标停顿0.5秒\n第二次使用时使魔升级，攻击距离+1，攻击速度+45，攻击晕眩主目标0.5秒\n技能持续时间无限，第一次使用可随时停止
After Chanting for 11s, consumes 35 Mana to create a familiar to attack; ATK +80%, attacks Slow all targets for 0.5s.\nSkill can be activated again to upgrade the familiar; attack range +1, ASPD +50, attacks Stun the main target for 0.5s\nUnlimited duration. Skill can be manually deactivated during first activation=吟唱11秒后，消耗35点魔力制作并使用使魔攻击，攻击力+80%，攻击使所有命中目标停顿0.5秒\n第二次使用时使魔升级，攻击距离+1，攻击速度+50，攻击晕眩主目标0.5秒\n技能持续时间无限，第一次使用可随时停止
After Chanting for 11s, consumes 35 Mana to create a familiar to attack; ATK +90%, attacks Slow all targets for 0.5s.\nSkill can be activated again to upgrade the familiar; attack range +1, ASPD +55, attacks Stun the main target for 0.5s\nUnlimited duration. Skill can be manually deactivated during first activation=吟唱11秒后，消耗35点魔力制作并使用使魔攻击，攻击力+90%，攻击使所有命中目标停顿0.5秒\n第二次使用时使魔升级，攻击距离+1，攻击速度+55，攻击晕眩主目标0.5秒\n技能持续时间无限，第一次使用可随时停止
After Chanting for 5s, consumes 8 Mana to create an explosion in front of the unit at max range; explosion deals 280% ATK as Arts damage to surrounding enemies and causes high ground tiles to collapse, Stunning them for 2s\nChanting can be extended for 10s; upon completion, consumes all remaining Mana; for every 8 additional Mana consumed, create 1 additional explosion\nExtended chanting can be manually deactivated=吟唱5秒后，消耗8点魔力，在正前方位置造成爆炸，对周围敌人造成280%攻击力的法术伤害，炸到的高台会崩开碎片晕眩其周围敌人2秒\n可追加吟唱10秒，完成后消耗剩余所有魔力，每额外消耗8点魔力，追加1次爆炸\n追加吟唱可随时停止
After Chanting for 5s, consumes 8 Mana to create an explosion in front of the unit at max range; explosion deals 290% ATK as Arts damage to surrounding enemies and causes high ground tiles to collapse, Stunning them for 2s\nChanting can be extended for 10s; upon completion, consumes all remaining Mana; for every 8 additional Mana consumed, create 1 additional explosion\nExtended chanting can be manually deactivated=吟唱5秒后，消耗8点魔力，在正前方位置造成爆炸，对周围敌人造成290%攻击力的法术伤害，炸到的高台会崩开碎片晕眩其周围敌人2秒\n可追加吟唱10秒，完成后消耗剩余所有魔力，每额外消耗8点魔力，追加1次爆炸\n追加吟唱可随时停止
After Chanting for 5s, consumes 8 Mana to create an explosion in front of the unit at max range; explosion deals 300% ATK as Arts damage to surrounding enemies and causes high ground tiles to collapse, Stunning them for 2s\nChanting can be extended for 10s; upon completion, consumes all remaining Mana; for every 8 additional Mana consumed, create 1 additional explosion\nExtended chanting can be manually deactivated=吟唱5秒后，消耗8点魔力，在正前方位置造成爆炸，对周围敌人造成300%攻击力的法术伤害，炸到的高台会崩开碎片晕眩其周围敌人2秒\n可追加吟唱10秒，完成后消耗剩余所有魔力，每额外消耗8点魔力，追加1次爆炸\n追加吟唱可随时停止
After Chanting for 5s, consumes 8 Mana to create an explosion in front of the unit at max range; explosion deals 310% ATK as Arts damage to surrounding enemies and causes high ground tiles to collapse, Stunning them for 3s\nChanting can be extended for 10s; upon completion, consumes all remaining Mana; for every 8 additional Mana consumed, create 1 additional explosion\nExtended chanting can be manually deactivated=吟唱5秒后，消耗8点魔力，在正前方位置造成爆炸，对周围敌人造成310%攻击力的法术伤害，炸到的高台会崩开碎片晕眩其周围敌人3秒\n可追加吟唱10秒，完成后消耗剩余所有魔力，每额外消耗8点魔力，追加1次爆炸\n追加吟唱可随时停止
After Chanting for 5s, consumes 8 Mana to create an explosion in front of the unit at max range; explosion deals 320% ATK as Arts damage to surrounding enemies and causes high ground tiles to collapse, Stunning them for 3s\nChanting can be extended for 10s; upon completion, consumes all remaining Mana; for every 8 additional Mana consumed, create 1 additional explosion\nExtended chanting can be manually deactivated=吟唱5秒后，消耗8点魔力，在正前方位置造成爆炸，对周围敌人造成320%攻击力的法术伤害，炸到的高台会崩开碎片晕眩其周围敌人3秒\n可追加吟唱10秒，完成后消耗剩余所有魔力，每额外消耗8点魔力，追加1次爆炸\n追加吟唱可随时停止
After Chanting for 5s, consumes 8 Mana to create an explosion in front of the unit at max range; explosion deals 330% ATK as Arts damage to surrounding enemies and causes high ground tiles to collapse, Stunning them for 3s\nChanting can be extended for 10s; upon completion, consumes all remaining Mana; for every 8 additional Mana consumed, create 1 additional explosion\nExtended chanting can be manually deactivated=吟唱5秒后，消耗8点魔力，在正前方位置造成爆炸，对周围敌人造成330%攻击力的法术伤害，炸到的高台会崩开碎片晕眩其周围敌人3秒\n可追加吟唱10秒，完成后消耗剩余所有魔力，每额外消耗8点魔力，追加1次爆炸\n追加吟唱可随时停止
After Chanting for 5s, consumes 8 Mana to create an explosion in front of the unit at max range; explosion deals 340% ATK as Arts damage to surrounding enemies and causes high ground tiles to collapse, Stunning them for 3s\nChanting can be extended for 10s; upon completion, consumes all remaining Mana; for every 8 additional Mana consumed, create 1 additional explosion\nExtended chanting can be manually deactivated=吟唱5秒后，消耗8点魔力，在正前方位置造成爆炸，对周围敌人造成340%攻击力的法术伤害，炸到的高台会崩开碎片晕眩其周围敌人3秒\n可追加吟唱10秒，完成后消耗剩余所有魔力，每额外消耗8点魔力，追加1次爆炸\n追加吟唱可随时停止
After Chanting for 5s, consumes 8 Mana to create an explosion in front of the unit at max range; explosion deals 350% ATK as Arts damage to surrounding enemies and causes high ground tiles to collapse, Stunning them for 3.5s\nChanting can be extended for 10s; upon completion, consumes all remaining Mana; for every 8 additional Mana consumed, create 1 additional explosion\nExtended chanting can be manually deactivated=吟唱5秒后，消耗8点魔力，在正前方位置造成爆炸，对周围敌人造成350%攻击力的法术伤害，炸到的高台会崩开碎片晕眩其周围敌人3.5秒\n可追加吟唱10秒，完成后消耗剩余所有魔力，每额外消耗8点魔力，追加1次爆炸\n追加吟唱可随时停止
After Chanting for 5s, consumes 8 Mana to create an explosion in front of the unit at max range; explosion deals 370% ATK as Arts damage to surrounding enemies and causes high ground tiles to collapse, Stunning them for 3.5s\nChanting can be extended for 10s; upon completion, consumes all remaining Mana; for every 8 additional Mana consumed, create 1 additional explosion\nExtended chanting can be manually deactivated=吟唱5秒后，消耗8点魔力，在正前方位置造成爆炸，对周围敌人造成370%攻击力的法术伤害，炸到的高台会崩开碎片晕眩其周围敌人3.5秒\n可追加吟唱10秒，完成后消耗剩余所有魔力，每额外消耗8点魔力，追加1次爆炸\n追加吟唱可随时停止
After Chanting for 5s, consumes 8 Mana to create an explosion in front of the unit at max range; explosion deals 390% ATK as Arts damage to surrounding enemies and causes high ground tiles to collapse, Stunning them for 4s\nChanting can be extended for 10s; upon completion, consumes all remaining Mana; for every 8 additional Mana consumed, create 1 additional explosion\nExtended chanting can be manually deactivated=吟唱5秒后，消耗8点魔力，在正前方位置造成爆炸，对周围敌人造成390%攻击力的法术伤害，炸到的高台会崩开碎片晕眩其周围敌人4秒\n可追加吟唱10秒，完成后消耗剩余所有魔力，每额外消耗8点魔力，追加1次爆炸\n追加吟唱可随时停止
After Chanting for a short time, activates the skill. Consumes 2 Mana every attack, and ATK +100%. If there are no enemies within range, heals allied operators instead\nSkill can be manually deactivated=短暂吟唱后开启技能，每次攻击消耗2点魔力，攻击力+100%，在找不到攻击目标时改为治疗友方干员\n技能可随时主动关闭
After Chanting for a short time, activates the skill. Consumes 2 Mana every attack, and ATK +120%. If there are no enemies within range, heals allied operators instead\nSkill can be manually deactivated=短暂吟唱后开启技能，每次攻击消耗2点魔力，攻击力+120%，在找不到攻击目标时改为治疗友方干员\n技能可随时主动关闭
After Chanting for a short time, activates the skill. Consumes 2 Mana every attack, and ATK +140%. If there are no enemies within range, heals allied operators instead\nSkill can be manually deactivated=短暂吟唱后开启技能，每次攻击消耗2点魔力，攻击力+140%，在找不到攻击目标时改为治疗友方干员\n技能可随时主动关闭
After Chanting for a short time, activates the skill. Consumes 2 Mana every attack, and ATK +40%. If there are no enemies within range, heals allied operators instead\nSkill can be manually deactivated=短暂吟唱后开启技能，每次攻击消耗2点魔力，攻击力+40%，在找不到攻击目标时改为治疗友方干员\n技能可随时主动关闭
After Chanting for a short time, activates the skill. Consumes 2 Mana every attack, and ATK +45%. If there are no enemies within range, heals allied operators instead\nSkill can be manually deactivated=短暂吟唱后开启技能，每次攻击消耗2点魔力，攻击力+45%，在找不到攻击目标时改为治疗友方干员\n技能可随时主动关闭
After Chanting for a short time, activates the skill. Consumes 2 Mana every attack, and ATK +50%. If there are no enemies within range, heals allied operators instead\nSkill can be manually deactivated=短暂吟唱后开启技能，每次攻击消耗2点魔力，攻击力+50%，在找不到攻击目标时改为治疗友方干员\n技能可随时主动关闭
After Chanting for a short time, activates the skill. Consumes 2 Mana every attack, and ATK +55%. If there are no enemies within range, heals allied operators instead\nSkill can be manually deactivated=短暂吟唱后开启技能，每次攻击消耗2点魔力，攻击力+55%，在找不到攻击目标时改为治疗友方干员\n技能可随时主动关闭
After Chanting for a short time, activates the skill. Consumes 2 Mana every attack, and ATK +60%. If there are no enemies within range, heals allied operators instead\nSkill can be manually deactivated=短暂吟唱后开启技能，每次攻击消耗2点魔力，攻击力+60%，在找不到攻击目标时改为治疗友方干员\n技能可随时主动关闭
After Chanting for a short time, activates the skill. Consumes 2 Mana every attack, and ATK +70%. If there are no enemies within range, heals allied operators instead\nSkill can be manually deactivated=短暂吟唱后开启技能，每次攻击消耗2点魔力，攻击力+70%，在找不到攻击目标时改为治疗友方干员\n技能可随时主动关闭
After Chanting for a short time, activates the skill. Consumes 2 Mana every attack, and ATK +85%. If there are no enemies within range, heals allied operators instead\nSkill can be manually deactivated=短暂吟唱后开启技能，每次攻击消耗2点魔力，攻击力+85%，在找不到攻击目标时改为治疗友方干员\n技能可随时主动关闭
After Chanting for a short time, activates the skill. Consumes {sp_cost} Mana every attack, and ATK +{atk:0%}. If there are no enemies within range, heals allied operators instead\nSkill can be manually deactivated=短暂吟唱后开启技能，每次攻击消耗{sp_cost}点魔力，攻击力+{atk:0%}，在找不到攻击目标时改为治疗友方干员\n技能可随时主动关闭
After Chanting for {chant_duration}s, consumes {skill_cost_min_sp} Mana to create an explosion in front of the unit at max range; explosion deals {atk_scale:0%} ATK as Arts damage to surrounding enemies and causes high ground tiles to collapse, Stunning them for {stun}s\nChanting can be extended for {extra_chant_duration}s; upon completion, consumes all remaining Mana; for every {sp_cost_extra} additional Mana consumed, create 1 additional explosion\nExtended chanting can be manually deactivated=吟唱{chant_duration}秒后，消耗{skill_cost_min_sp}点魔力，在正前方位置造成爆炸，对周围敌人造成{atk_scale:0%}攻击力的法术伤害，炸到的高台会崩开碎片晕眩其周围敌人{stun}秒\n可追加吟唱{extra_chant_duration}秒，完成后消耗剩余所有魔力，每额外消耗{sp_cost_extra}点魔力，追加1次爆炸\n追加吟唱可随时停止
After Chanting for {chant_duration}s, consumes {sp_cost} Mana to create a familiar to attack; ATK +{atk:0%}, attacks Slow all targets for {attack@sluggish}s.\nSkill can be activated again to upgrade the familiar; attack range +1, ASPD +{attack_speed}, attacks Stun the main target for {attack@stun}s\nUnlimited duration. Skill can be manually deactivated during first activation=吟唱{chant_duration}秒后，消耗{sp_cost}点魔力制作并使用使魔攻击，攻击力+{atk:0%}，攻击使所有命中目标停顿{attack@sluggish}秒\n第二次使用时使魔升级，攻击距离+1，攻击速度+{attack_speed}，攻击晕眩主目标{attack@stun}秒\n技能持续时间无限，第一次使用可随时停止
After charging for some time, deals Physical damage to a target and all surrounding allied units, and temporarily lowers maximum Block; this attack can weaken flames=蓄力一段时间后，对目标及其周围所有我方单位造成物理伤害，并暂时减少阻挡数上限；该攻击可使火苗变弱。
After charging, deals damage to the target and pushes it back one tile; if unable to push, deals more damage and stuns the target for several seconds=蓄力完成时对目标造成伤害并向后推动一格，若无法推动则造成更多伤害并晕眩数秒
After cleaning up Chiave’s messes so many times, I’ve realized something: If you want real power, you’ll need to rely on more than just violence.=在帮贾维擦屁股的过程中，我发现了一件事，那就是——想要真正变得强大，光靠暴力是不够的。
After coming into contact with <'Aubade'>, disappears and restores the HP of <'Aubade'> by a certain amount=与<“晨音”>接触后，消失并恢复<“晨音”>一定生命值
After coming into contact with <Sui-Xiang's> <Dantian>, grants it increased Starting HP=与<岁相>的<丹田>接触后，使其初始生命值增加
After coming into contact with the <Blood Knight>, disappears and restores a certain amount of the <Blood Knight's> HP=与<血骑士>接触后，消失并恢复<血骑士>一定生命值
After coming to Rhodes Island, Matterhorn's combat frequency and intensity have increased substantially. His equipment, especially his shield, are in constant need of repair. Matterhorn knows some ways to perform simple repairs in the heat of battle, but thorough maintenance requires the skills of an artisan. Upon being given a recommendation, Matterhorn met Vulcan. Surprised by each other's abilities, they quickly established a long-term relationship: Vulcan maintains Matterhorn's equipment while Matterhorn provides renumeration. When they have free time, they exchange culinary recipes and occasionally share meals together. They are a good example of what close friends should be.=来到罗德岛后，角峰的战斗频率与强度都上升了不少，防具，特别是盾牌时常会需要修补，角峰懂得一些战时的简单修补方法，但彻底的维修，还是需要由专业匠人代劳。经人推荐，角峰找到了火神。惊异于对方的手艺，两人迅速达成了长期合作关系：一方维护装备，一方提供报酬，闲暇时交换菜谱，偶尔再来场对决一饱口福。所谓知音，便是如此吧。
After contracting Oripathy, FEater's acting career and aspirations came to a screeching halt. But she didn't give into depression like one might expect, since movies to her were just one vehicle for delivering righteousness. The optimistic former star quickly landed back on her feet.=感染了矿石病之后，食铁兽的事业和梦想就这样化为了泡影。但是她并没有想周围的人想的一样沉沦，对食铁兽来说，电影也仅仅只是自己发扬正义之心的一个手段而已。乐观豁达的她马上为自己找到了接下来的路。
After contracting Oripathy, I moved to a small village in the Minoan borderlands. There was a small ongoing war against the Sargon incursions... which ended with the victory of the Minoans. However, I would prefer this story to gradually spread as a tale, rather than live in its so-called reality.=感染矿石病以后，我去了米诺斯边境的小村庄隐居。那里正在发生一场对抗萨尔贡侵扰的小规模战争......最终，米诺斯人胜利了。不过，比起所谓的真实，我更希望它是作为故事慢慢流传。
After cooking for 5s, fill everyone up, granting all Operators +30% ATK and slowly restoring their HP until ingredients are used up=烹饪5秒后，清除饿肚子效果，使所有我方干员+30%攻击力，并缓慢恢复生命，直到食材消耗完毕
After Corrosion reaches 1000, the affected unit has its DEF permanently reduced by 100 and takes 800 Physical damage=侵蚀损伤累计至1000时，永久降低100点防御力并受到800点物理伤害
After countless trials and tribulations, He and His kin will be born again.=终于，在万千磨难过后，他与祂的族群都将迎来新生。
After dealing damage 16 times, gains +10% ATK, +45% Physical Dodge=造成16次伤害后，攻击力+10%，获得45%物理闪避
After dealing damage 16 times, gains +10% ATK, +48% (+3%) Physical Dodge=造成16次伤害后，攻击力+10%，获得48%（+3%）物理闪避
After dealing damage 16 times, gains +10% ATK, +48% <@ba.talpu>(+3%)</> Physical Dodge=造成16次伤害后，攻击力+10%，获得48%<@ba.talpu>（+3%）</>物理闪避
After dealing damage 18 times, gains +6% ATK, +40% Physical Dodge=造成18次伤害后，攻击力+6%，获得40%物理闪避
After dealing damage 18 times, gains +6% ATK, +43% (+3%) Physical Dodge=造成18次伤害后，攻击力+6%，获得43%（+3%）物理闪避
After dealing damage 18 times, gains +6% ATK, +43% <@ba.talpu>(+3%)</> Physical Dodge=造成18次伤害后，攻击力+6%，获得43%<@ba.talpu>（+3%）</>物理闪避
After dealing damage 20 times, gains 15% Physical Dodge=造成20次伤害后，获得15%物理闪避
After dealing damage 20 times, gains 18% (+3%) Physical Dodge=造成20次伤害后，获得18%（+3%）物理闪避
After dealing damage 20 times, gains 18% <@ba.talpu>(+3%)</> Physical Dodge=造成20次伤害后，获得18%<@ba.talpu>（+3%）</>物理闪避
After dealing damage 20 times, gains 35% Physical Dodge=造成20次伤害后，获得35%物理闪避
After dealing damage 20 times, gains 38% (+3%) Physical Dodge=造成20次伤害后，获得38%（+3%）物理闪避
After dealing damage 20 times, gains 38% <@ba.talpu>(+3%)</> Physical Dodge=造成20次伤害后，获得38%<@ba.talpu>（+3%）</>物理闪避
After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 20% ATK as Arts damage whenever she deals damage to this enemy during the next 10s=对每个敌人造成首次伤害后，10秒内忍冬对该敌人造成伤害时额外造成攻击力20%的法术伤害
After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s=对每个敌人造成首次伤害后，10秒内忍冬对该敌人造成伤害时额外造成攻击力30%的法术伤害
After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 35% ATK as Arts damage whenever she deals damage to this enemy during the next 10s=对每个敌人造成首次伤害后，10秒内忍冬对该敌人造成伤害时额外造成攻击力35%的法术伤害
After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 40% ATK as Arts damage whenever she deals damage to this enemy during the next 10s=对每个敌人造成首次伤害后，10秒内忍冬对该敌人造成伤害时额外造成攻击力40%的法术伤害
After defeating 3 (-2) enemies, gains +23 ASPD and status resistance=击杀3（-2）个敌人后获得攻击速度+23和抵抗
After defeating 3 <@ba.talpu>(-2)</> enemies, gains +23 ASPD and <$ba.buffres>status resistance</>=击杀3<@ba.talpu>（-2）</>个敌人后获得攻击速度+23和<$ba.buffres>抵抗</>
After defeating 4 (-2) enemies, gains +20 ASPD and status resistance=击杀4（-2）个敌人后获得攻击速度+20和抵抗
After defeating 4 <@ba.talpu>(-2)</> enemies, gains +20 ASPD and <$ba.buffres>status resistance</>=击杀4<@ba.talpu>（-2）</>个敌人后获得攻击速度+20和<$ba.buffres>抵抗</>
After defeating 5 (-2) enemies, Sideroca gains +15 ASPD and status resistance=击杀5（-2）个敌人后获得攻击速度+15和抵抗
After defeating 5 <@ba.talpu>(-2)</> enemies, Sideroca gains +15 ASPD and <$ba.buffres>status resistance</>=击杀5<@ba.talpu>（-2）</>个敌人后获得攻击速度+15和<$ba.buffres>抵抗</>
After defeating 5 enemies, gains +23 ASPD and <$ba.buffres>status resistance</>=击杀5个敌人后获得攻击速度+23和<$ba.buffres>抵抗</>
After defeating 5 enemies, gains +23 ASPD and status resistance=击杀5个敌人后获得攻击速度+23和抵抗
After defeating 6 enemies, gains +20 ASPD and <$ba.buffres>status resistance</>=击杀6个敌人后获得攻击速度+20和<$ba.buffres>抵抗</>
After defeating 6 enemies, gains +20 ASPD and status resistance=击杀6个敌人后获得攻击速度+20和抵抗
After defeating 7 enemies, Sideroca gains +15 ASPD and <$ba.buffres>status resistance</>=击杀7个敌人后获得攻击速度+15和<$ba.buffres>抵抗</>
After defeating 7 enemies, Sideroca gains +15 ASPD and status resistance=击杀7个敌人后获得攻击速度+15和抵抗
After defeating an enemy, Laios ignores 20% DEF with every attack against enemies with the same name=击倒敌人后，莱欧斯攻击所有同名敌人时无视其20%防御力
After defeating an enemy, Laios ignores 40% DEF with every attack against enemies with the same name=击倒敌人后，莱欧斯攻击所有同名敌人时无视其40%防御力
After defeating any ground enemy within range, a Puppet Dancer spawns where they fall (up to 2 at a time); Puppet Dancers deal Arts damage=攻击范围内的地面敌人被击倒时原地生成一个木偶舞者（最多存在2个），木偶舞者攻击造成法术伤害
After defeating any ground enemy within range, a Puppet Dancer spawns where they fall (up to 3 at a time); Puppet Dancers deal Arts damage=攻击范围内的地面敌人被击倒时原地生成一个木偶舞者（最多存在3个），木偶舞者攻击造成法术伤害
After defeating any ground enemy within range, a Puppet Dancer spawns where they fall (up to 5 at a time); Puppet Dancers deal Arts damage=攻击范围内的地面敌人被击倒时原地生成一个木偶舞者（最多存在5个），木偶舞者攻击造成法术伤害
After defeating any ground enemy within range, a stronger Puppet Dancer spawns where they fall (up to 5 at a time); Puppet Dancers deal Arts damage=攻击范围内的地面敌人被击倒时原地生成一个属性更强的木偶舞者（最多存在5个），木偶舞者攻击造成法术伤害
After defeating any ground enemy within range, a stronger Puppet Dancer spawns where they fall (up to 5 at a time); Puppet Dancers deal Arts damage, and Tecno's ATK +15% when a Puppet Dancer is on the field=攻击范围内的地面敌人被击倒时原地生成一个属性更强的木偶舞者（最多存在5个），木偶舞者攻击造成法术伤害，木偶舞者存在时自身攻击力+15%
After deployed, all [Medic] Operators' ATK +10% and DEF +100, lasting 15 seconds=部署后全体友方【医疗】职业干员攻击力+10%，防御力+100，持续15秒
After deployed, all [Medic] Operators' ATK +12% (+2%) and DEF +120 (+20), lasting 17 (+2) seconds=部署后全体友方【医疗】职业干员攻击力+12%（+2%），防御力+120（+20），持续17（+2）秒
After deployed, all [Medic] Operators' ATK +12% <@ba.talpu>(+2%)</> and DEF +120 <@ba.talpu>(+20)</>, lasting 17 <@ba.talpu>(+2)</> seconds=部署后全体友方【医疗】职业干员攻击力+12%<@ba.talpu>（+2%）</>，防御力+120<@ba.talpu>（+20）</>，持续17<@ba.talpu>（+2）</>秒
After deploying Friston-3, Justice Knight, or Castle-3, deploy as many deployable Ground Operators as possible to the 4 adjacent ground tiles, and grant these Ground Operators +50% ATK for 30 seconds=部署Friston-3，正义骑士号或Castle-3后，尽可能的将可部署的地面干员部署至其周围4格地面可部署位置,并使这些地面干员攻击力+50%，持续30秒
After deploying Friston-3, Justice Knight, or Castle-3, deploy as many other deployable Ground Operators as possible to the 4 adjacent ground tiles (highest DP cost first), and grant these Ground Operators +50% ATK for 30 seconds=部署Friston-3，正义骑士号或Castle-3后，尽可能的将其他可部署的地面干员部署至其周围4格地面可部署位置（优先费用最高），并使其攻击力+50%，持续30秒
After deploying Operator, activate field support to escape=部署干员后激活野外支援可进行逃脱
After deployment, <@ba.vup>fortify</> a <Dirt Mound> in front and automatically retreat after <@ba.vup>10</> seconds. With construction materials at the ready, there will always be enthusiastic locals willing to lend a hand.=部署后对前方一个<土石结构>进行<@ba.vup>加固</>，<@ba.vup>10</>秒后自动撤退。用于强化建筑墙体的施工材料，会有热心的本地人帮忙搭建。
After deployment, <@ba.vup>revive</> a <@ba.vup>downed Operator</> within range=部署后使攻击范围内<@ba.vup>一名</>重伤倒地的干员<@ba.vup>复活</>
After deployment, all [Medic] Operators' ATK +10% and DEF +100, lasting 20 seconds=部署后全体友方【医疗】职业干员攻击力+10%，防御力+100，持续20秒
After deployment, all [Medic] Operators' ATK +10% and DEF +100, lasting 25 seconds=部署后全体友方【医疗】职业干员攻击力+10%，防御力+100，持续25秒
After deployment, all [Medic] Operators' ATK +12%(+2%) and DEF +120(+20), lasting 22(+2) seconds=部署后全体友方【医疗】职业干员攻击力+12%（+2%），防御力+120（+20），持续22（+2）秒
After deployment, all [Medic] Operators' ATK +12%(+2%) and DEF +120(+20), lasting 27(+2) seconds=部署后全体友方【医疗】职业干员攻击力+12%（+2%），防御力+120（+20），持续27（+2）秒
After deployment, all [Medic] Operators' ATK +12%<@ba.talpu>(+2%)</> and DEF +120<@ba.talpu>(+20)</>, lasting 22<@ba.talpu>(+2)</> seconds=部署后全体友方【医疗】职业干员攻击力+12%<@ba.talpu>（+2%）</>，防御力+120<@ba.talpu>（+20）</>，持续22<@ba.talpu>（+2）</>秒
After deployment, all [Medic] Operators' ATK +12%<@ba.talpu>(+2%)</> and DEF +120<@ba.talpu>(+20)</>, lasting 27<@ba.talpu>(+2)</> seconds=部署后全体友方【医疗】职业干员攻击力+12%<@ba.talpu>（+2%）</>，防御力+120<@ba.talpu>（+20）</>，持续27<@ba.talpu>（+2）</>秒
After deployment, all enemies take 3000 damage, and all Operators waiting to be redeployed have their Redeployment Time reduced to 0=部署后对所有敌人造成3000点伤害，并将双方再部署中的干员再部署时间减少至0
After deployment, all enemies take <@ba.vup>3000</> damage, and all Operators waiting to be redeployed <@ba.vup>have their Redeployment Time reduced to 0</>=部署后对所有敌人造成<@ba.vup>3000</>点伤害，并将双方再部署中的干员<@ba.vup>再部署时间减少至0</>
After deployment, all enemies take <@ba.vup>{damage}</> damage, and all Operators waiting to be redeployed <@ba.vup>have their Redeployment Time reduced to 0</>=部署后对所有敌人造成<@ba.vup>{damage}</>点伤害，并将双方再部署中的干员<@ba.vup>再部署时间减少至0</>
After deployment, all enemies take {damage} damage, and all Operators waiting to be redeployed have their Redeployment Time reduced to 0=部署后对所有敌人造成{damage}点伤害，并将双方再部署中的干员再部署时间减少至0
After deployment, all Operators recover HP equal to 5% of their Max HP per second and 1 SP per 2s; whenever a Defender Operator is deployed, gain 12 Transfer Permits=部署后，全体干员每秒回复自身最大生命值5%的生命值，每2秒回复1点技力；每当部署重装干员时，获得12张调用凭证
After deployment, all Operators recover HP equal to 5% of their Max HP per second; whenever a Defender Operator is deployed, gain 8 Transfer Permits=部署后，全体干员每秒回复自身最大生命值5%的生命值；每当部署重装干员时，获得8张调用凭证
After deployment, all undeployed Guard Operators get DP Cost -1 (each Operator can have a maximum of -5 DP Cost before each deployment)=部署后，所有未部署的【近卫】干员的部署费用-1（每个干员每次被部署前，最多可被减少5费）
After deployment, allows ranged operators to be deployed on top=部署后可以使远程位干员部署其上
After deployment, alternates between all deployed Operators, absorbing a portion of a random stat (HP, ATK, DEF) before forcibly retreating them; the next Operator deployed on the Chamber of Treasures will receive these absorbed base stats=部署后，会轮流吸取场上每位干员的部分随机属性（生命值，攻击力，防御力）并强制撤退；并使下一名部署在聚宝斋上的干员获得这些吸取的基础属性
After deployment, ASPD +100=部署后攻击速度+100
After deployment, ASPD +110=部署后攻击速度+110
After deployment, ASPD +120=部署后攻击速度+120
After deployment, ASPD +135=部署后攻击速度+135
After deployment, ASPD +40=部署后攻击速度+40
After deployment, ASPD +45=部署后攻击速度+45
After deployment, ASPD +50=部署后攻击速度+50
After deployment, ASPD +55=部署后攻击速度+55
After deployment, ASPD +60=部署后攻击速度+60
After deployment, ASPD +65=部署后攻击速度+65
After deployment, ASPD +70=部署后攻击速度+70
After deployment, ASPD +80=部署后攻击速度+80
After deployment, ASPD +85=部署后攻击速度+85
After deployment, ASPD +90=部署后攻击速度+90
After deployment, ASPD +{attack_speed}=部署后攻击速度+{attack_speed}
After deployment, ASPD <@ba.vup>+100</>=部署后攻击速度<@ba.vup>+100</>
After deployment, ASPD <@ba.vup>+110</>=部署后攻击速度<@ba.vup>+110</>
After deployment, ASPD <@ba.vup>+120</>=部署后攻击速度<@ba.vup>+120</>
After deployment, ASPD <@ba.vup>+135</>=部署后攻击速度<@ba.vup>+135</>
After deployment, ASPD <@ba.vup>+40</>=部署后攻击速度<@ba.vup>+40</>
After deployment, ASPD <@ba.vup>+45</>=部署后攻击速度<@ba.vup>+45</>
After deployment, ASPD <@ba.vup>+50</>=部署后攻击速度<@ba.vup>+50</>
After deployment, ASPD <@ba.vup>+55</>=部署后攻击速度<@ba.vup>+55</>
After deployment, ASPD <@ba.vup>+60</>=部署后攻击速度<@ba.vup>+60</>
After deployment, ASPD <@ba.vup>+65</>=部署后攻击速度<@ba.vup>+65</>
After deployment, ASPD <@ba.vup>+70</>=部署后攻击速度<@ba.vup>+70</>
After deployment, ASPD <@ba.vup>+80</>=部署后攻击速度<@ba.vup>+80</>
After deployment, ASPD <@ba.vup>+85</>=部署后攻击速度<@ba.vup>+85</>
After deployment, ASPD <@ba.vup>+90</>=部署后攻击速度<@ba.vup>+90</>
After deployment, ASPD <@ba.vup>+{attack_speed}</>=部署后攻击速度<@ba.vup>+{attack_speed}</>
After deployment, ATK +10%, DEF +10%=部署后攻击力+10%，防御力+10%
After deployment, ATK +100% and gain Camouflage=部署后攻击力+100%，获得迷彩
After deployment, ATK +100%, and gain 50% Physical and Arts Dodge=部署后攻击力+100%，并获得50%物理和法术闪避
After deployment, ATK +100%. Generates 1 DP after each attack=部署后攻击力+100%，每次攻击时获得1点部署费用
After deployment, ATK +15%, ASPD +10=部署后攻击力+15%，攻击速度+10
After deployment, ATK +15%, DEF +10%=部署后攻击力+15%，防御力+10%
After deployment, ATK +20% and gain Camouflage=部署后攻击力+20%，获得迷彩
After deployment, ATK +20%, ASPD +10=部署后攻击力+20%，攻击速度+10
After deployment, ATK +20%, DEF +10%=部署后攻击力+20%，防御力+10%
After deployment, ATK +20%, DEF +15%=部署后攻击力+20%，防御力+15%
After deployment, ATK +20%, DEF +20%=部署后攻击力+20%，防御力+20%
After deployment, ATK +20%, DEF +30%=部署后攻击力+20%，防御力+30%
After deployment, ATK +25% and gain Camouflage=部署后攻击力+25%，获得迷彩
After deployment, ATK +25%, and the ATK of the target attacked by Waai Fu -20% for 2 seconds=部署后攻击力+25%，并使被攻击目标在2秒内攻击力-20%
After deployment, ATK +25%, ASPD +10=部署后攻击力+25%，攻击速度+10
After deployment, ATK +25%, DEF +20%=部署后攻击力+25%，防御力+20%
After deployment, ATK +30% and gain Camouflage=部署后攻击力+30%，获得迷彩
After deployment, ATK +30%, and the ATK of the target attacked by Waai Fu -20% for 2 seconds=部署后攻击力+30%，并使被攻击目标在2秒内攻击力-20%
After deployment, ATK +30%, ASPD +15=部署后攻击力+30%，攻击速度+15
After deployment, ATK +30%, DEF +20%=部署后攻击力+30%，防御力+20%
After deployment, ATK +30%, DEF +25%=部署后攻击力+30%，防御力+25%
After deployment, ATK +30%, DEF +30%=部署后攻击力+30%，防御力+30%
After deployment, ATK +35%, and gain 20% Physical and Arts Dodge=部署后攻击力+35%，并获得20%物理和法术闪避
After deployment, ATK +35%, and the ATK of the target attacked by Waai Fu -20% for 2 seconds=部署后攻击力+35%，并使被攻击目标在2秒内攻击力-20%
After deployment, ATK +35%, ASPD +15=部署后攻击力+35%，攻击速度+15
After deployment, ATK +35%, DEF +30%=部署后攻击力+35%，防御力+30%
After deployment, ATK +35%. Generates 1 DP after each attack=部署后攻击力+35%，每次攻击时获得1点部署费用
After deployment, ATK +40% and gain Camouflage=部署后攻击力+40%，获得迷彩
After deployment, ATK +40%, and gain 20% Physical and Arts Dodge=部署后攻击力+40%，并获得20%物理和法术闪避
After deployment, ATK +40%, and the ATK of the target attacked by Waai Fu -25% for 2 seconds=部署后攻击力+40%，并使被攻击目标在2秒内攻击力-25%
After deployment, ATK +40%, ASPD +15=部署后攻击力+40%，攻击速度+15
After deployment, ATK +40%, DEF +30%=部署后攻击力+40%，防御力+30%
After deployment, ATK +40%, DEF +35%=部署后攻击力+40%，防御力+35%
After deployment, ATK +40%, DEF +40%=部署后攻击力+40%，防御力+40%
After deployment, ATK +40%. Generates 1 DP after each attack=部署后攻击力+40%，每次攻击时获得1点部署费用
After deployment, ATK +45%, and gain 20% Physical and Arts Dodge=部署后攻击力+45%，并获得20%物理和法术闪避
After deployment, ATK +45%, and the ATK of the target attacked by Waai Fu -25% for 2 seconds=部署后攻击力+45%，并使被攻击目标在2秒内攻击力-25%
After deployment, ATK +45%, ASPD +15=部署后攻击力+45%，攻击速度+15
After deployment, ATK +45%, DEF +45%=部署后攻击力+45%，防御力+45%
After deployment, ATK +45%. Generates 1 DP after each attack=部署后攻击力+45%，每次攻击时获得1点部署费用
After deployment, ATK +50% and gain Camouflage=部署后攻击力+50%，获得迷彩
After deployment, ATK +50%, and gain 20% Physical and Arts Dodge=部署后攻击力+50%，并获得20%物理和法术闪避
After deployment, ATK +50%, and gain 30% Physical and Arts Dodge=部署后攻击力+50%，并获得30%物理和法术闪避
After deployment, ATK +50%, and the ATK of the target attacked by Waai Fu -25% for 2 seconds=部署后攻击力+50%，并使被攻击目标在2秒内攻击力-25%
After deployment, ATK +50%, ASPD +20=部署后攻击力+50%，攻击速度+20
After deployment, ATK +50%, DEF +50%=部署后攻击力+50%，防御力+50%
After deployment, ATK +50%. Generates 1 DP after each attack=部署后攻击力+50%，每次攻击时获得1点部署费用
After deployment, ATK +55%, and gain 20% Physical and Arts Dodge=部署后攻击力+55%，并获得20%物理和法术闪避
After deployment, ATK +55%, and gain 30% Physical and Arts Dodge=部署后攻击力+55%，并获得30%物理和法术闪避
After deployment, ATK +55%, and the ATK of the target attacked by Waai Fu -30% for 3 seconds=部署后攻击力+55%，并使被攻击目标在3秒内攻击力-30%
After deployment, ATK +55%, ASPD +25=部署后攻击力+55%，攻击速度+25
After deployment, ATK +55%. Generates 1 DP after each attack=部署后攻击力+55%，每次攻击时获得1点部署费用
After deployment, ATK +60% and gain Camouflage=部署后攻击力+60%，获得迷彩
After deployment, ATK +60%, and gain 20% Physical and Arts Dodge=部署后攻击力+60%，并获得20%物理和法术闪避
After deployment, ATK +60%, and gain 30% Physical and Arts Dodge=部署后攻击力+60%，并获得30%物理和法术闪避
After deployment, ATK +60%, and the ATK of the target attacked by Waai Fu -33% for 3 seconds=部署后攻击力+60%，并使被攻击目标在3秒内攻击力-33%
After deployment, ATK +60%, ASPD +30=部署后攻击力+60%，攻击速度+30
After deployment, ATK +60%, DEF +60%=部署后攻击力+60%，防御力+60%
After deployment, ATK +60%. Generates 1 DP after each attack=部署后攻击力+60%，每次攻击时获得1点部署费用
After deployment, ATK +65%, and gain 30% Physical and Arts Dodge=部署后攻击力+65%，并获得30%物理和法术闪避
After deployment, ATK +65%, and gain 40% Physical and Arts Dodge=部署后攻击力+65%，并获得40%物理和法术闪避
After deployment, ATK +65%, and the ATK of the target attacked by Waai Fu -36% for 3 seconds=部署后攻击力+65%，并使被攻击目标在3秒内攻击力-36%
After deployment, ATK +70% and gain Camouflage=部署后攻击力+70%，获得迷彩
After deployment, ATK +70%, and gain 30% Physical and Arts Dodge=部署后攻击力+70%，并获得30%物理和法术闪避
After deployment, ATK +70%, and gain 40% Physical and Arts Dodge=部署后攻击力+70%，并获得40%物理和法术闪避
After deployment, ATK +70%, and the ATK of the target attacked by Waai Fu -40% for 3 seconds=部署后攻击力+70%，并使被攻击目标在3秒内攻击力-40%
After deployment, ATK +70%, DEF +70%=部署后攻击力+70%，防御力+70%
After deployment, ATK +70%. Generates 1 DP after each attack=部署后攻击力+70%，每次攻击时获得1点部署费用
After deployment, ATK +75%, and gain 30% Physical and Arts Dodge=部署后攻击力+75%，并获得30%物理和法术闪避
After deployment, ATK +75%, and gain 40% Physical and Arts Dodge=部署后攻击力+75%，并获得40%物理和法术闪避
After deployment, ATK +80% and gain Camouflage=部署后攻击力+80%，获得迷彩
After deployment, ATK +80%, and gain 40% Physical and Arts Dodge=部署后攻击力+80%，并获得40%物理和法术闪避
After deployment, ATK +80%, and gain 50% Physical and Arts Dodge=部署后攻击力+80%，并获得50%物理和法术闪避
After deployment, ATK +80%, DEF +80%=部署后攻击力+80%，防御力+80%
After deployment, ATK +80%. Generates 1 DP after each attack=部署后攻击力+80%，每次攻击时获得1点部署费用
After deployment, ATK +85%, and gain 40% Physical and Arts Dodge=部署后攻击力+85%，并获得40%物理和法术闪避
After deployment, ATK +90% and gain Camouflage=部署后攻击力+90%，获得迷彩
After deployment, ATK +90%, and gain 40% Physical and Arts Dodge=部署后攻击力+90%，并获得40%物理和法术闪避
After deployment, ATK +90%. Generates 1 DP after each attack=部署后攻击力+90%，每次攻击时获得1点部署费用
After deployment, ATK +{atk:0%} and gain Camouflage=部署后攻击力+{atk:0%}，获得迷彩
After deployment, ATK +{atk:0%}, and gain {prob:0%} Physical and Arts Dodge=部署后攻击力+{atk:0%}，并获得{prob:0%}物理和法术闪避
After deployment, ATK +{atk:0%}, ASPD +{attack_speed}=部署后攻击力+{atk:0%}，攻击速度+{attack_speed}
After deployment, ATK +{atk:0%}, DEF +{def:0%}=部署后攻击力+{atk:0%}，防御力+{def:0%}
After deployment, ATK +{atk:0%}. Generates {cost} DP after each attack=部署后攻击力+{atk:0%}，每次攻击时获得{cost}点部署费用
After deployment, ATK +{waaifu_s_1[self].atk:0%}, and the ATK of the target attacked by Waai Fu -{-attack@waaifu_s_1[debuff].atk:0%} for {attack@waaifu_s_1[debuff].duration} seconds=部署后攻击力+{waaifu_s_1[self].atk:0%}，并使被攻击目标在{attack@waaifu_s_1[debuff].duration}秒内攻击力-{-attack@waaifu_s_1[debuff].atk:0%}
After deployment, ATK <@ba.vup>+10%</>, DEF <@ba.vup>+10%</>=部署后攻击力<@ba.vup>+10%</>，防御力<@ba.vup>+10%</>
After deployment, ATK <@ba.vup>+100%</> and gain <$ba.camou>Camouflage</>=部署后攻击力<@ba.vup>+100%</>，获得<$ba.camou>迷彩</>
After deployment, ATK <@ba.vup>+100%</>, and gain <@ba.vup>50%</> Physical and Arts Dodge=部署后攻击力<@ba.vup>+100%</>，并获得<@ba.vup>50%</>物理和法术闪避
After deployment, ATK <@ba.vup>+100%</>. Generates <@ba.vup>1</> DP after each attack=部署后攻击力<@ba.vup>+100%</>，每次攻击时获得<@ba.vup>1</>点部署费用
After deployment, ATK <@ba.vup>+15%</>, ASPD <@ba.vup>+10</>=部署后攻击力<@ba.vup>+15%</>，攻击速度<@ba.vup>+10</>
After deployment, ATK <@ba.vup>+15%</>, DEF <@ba.vup>+10%</>=部署后攻击力<@ba.vup>+15%</>，防御力<@ba.vup>+10%</>
After deployment, ATK <@ba.vup>+20%</> and gain <$ba.camou>Camouflage</>=部署后攻击力<@ba.vup>+20%</>，获得<$ba.camou>迷彩</>
After deployment, ATK <@ba.vup>+20%</>, ASPD <@ba.vup>+10</>=部署后攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+10</>
After deployment, ATK <@ba.vup>+20%</>, DEF <@ba.vup>+10%</>=部署后攻击力<@ba.vup>+20%</>，防御力<@ba.vup>+10%</>
After deployment, ATK <@ba.vup>+20%</>, DEF <@ba.vup>+15%</>=部署后攻击力<@ba.vup>+20%</>，防御力<@ba.vup>+15%</>
After deployment, ATK <@ba.vup>+20%</>, DEF <@ba.vup>+20%</>=部署后攻击力<@ba.vup>+20%</>，防御力<@ba.vup>+20%</>
After deployment, ATK <@ba.vup>+20%</>, DEF <@ba.vup>+30%</>=部署后攻击力<@ba.vup>+20%</>，防御力<@ba.vup>+30%</>
After deployment, ATK <@ba.vup>+25%</> and gain <$ba.camou>Camouflage</>=部署后攻击力<@ba.vup>+25%</>，获得<$ba.camou>迷彩</>
After deployment, ATK <@ba.vup>+25%</>, and the ATK of the target attacked by Waai Fu <@ba.vup>-20%</> for <@ba.vup>2</> seconds=部署后攻击力<@ba.vup>+25%</>，并使被攻击目标在<@ba.vup>2</>秒内攻击力<@ba.vup>-20%</>
After deployment, ATK <@ba.vup>+25%</>, ASPD <@ba.vup>+10</>=部署后攻击力<@ba.vup>+25%</>，攻击速度<@ba.vup>+10</>
After deployment, ATK <@ba.vup>+25%</>, DEF <@ba.vup>+20%</>=部署后攻击力<@ba.vup>+25%</>，防御力<@ba.vup>+20%</>
After deployment, ATK <@ba.vup>+30%</> and gain <$ba.camou>Camouflage</>=部署后攻击力<@ba.vup>+30%</>，获得<$ba.camou>迷彩</>
After deployment, ATK <@ba.vup>+30%</>, and the ATK of the target attacked by Waai Fu <@ba.vup>-20%</> for <@ba.vup>2</> seconds=部署后攻击力<@ba.vup>+30%</>，并使被攻击目标在<@ba.vup>2</>秒内攻击力<@ba.vup>-20%</>
After deployment, ATK <@ba.vup>+30%</>, ASPD <@ba.vup>+15</>=部署后攻击力<@ba.vup>+30%</>，攻击速度<@ba.vup>+15</>
After deployment, ATK <@ba.vup>+30%</>, DEF <@ba.vup>+20%</>=部署后攻击力<@ba.vup>+30%</>，防御力<@ba.vup>+20%</>
After deployment, ATK <@ba.vup>+30%</>, DEF <@ba.vup>+25%</>=部署后攻击力<@ba.vup>+30%</>，防御力<@ba.vup>+25%</>
After deployment, ATK <@ba.vup>+30%</>, DEF <@ba.vup>+30%</>=部署后攻击力<@ba.vup>+30%</>，防御力<@ba.vup>+30%</>
After deployment, ATK <@ba.vup>+35%</>, and gain <@ba.vup>20%</> Physical and Arts Dodge=部署后攻击力<@ba.vup>+35%</>，并获得<@ba.vup>20%</>物理和法术闪避
After deployment, ATK <@ba.vup>+35%</>, and the ATK of the target attacked by Waai Fu <@ba.vup>-20%</> for <@ba.vup>2</> seconds=部署后攻击力<@ba.vup>+35%</>，并使被攻击目标在<@ba.vup>2</>秒内攻击力<@ba.vup>-20%</>
After deployment, ATK <@ba.vup>+35%</>, ASPD <@ba.vup>+15</>=部署后攻击力<@ba.vup>+35%</>，攻击速度<@ba.vup>+15</>
After deployment, ATK <@ba.vup>+35%</>, DEF <@ba.vup>+30%</>=部署后攻击力<@ba.vup>+35%</>，防御力<@ba.vup>+30%</>
After deployment, ATK <@ba.vup>+35%</>. Generates <@ba.vup>1</> DP after each attack=部署后攻击力<@ba.vup>+35%</>，每次攻击时获得<@ba.vup>1</>点部署费用
After deployment, ATK <@ba.vup>+40%</> and gain <$ba.camou>Camouflage</>=部署后攻击力<@ba.vup>+40%</>，获得<$ba.camou>迷彩</>
After deployment, ATK <@ba.vup>+40%</>, and gain <@ba.vup>20%</> Physical and Arts Dodge=部署后攻击力<@ba.vup>+40%</>，并获得<@ba.vup>20%</>物理和法术闪避
After deployment, ATK <@ba.vup>+40%</>, and the ATK of the target attacked by Waai Fu <@ba.vup>-25%</> for <@ba.vup>2</> seconds=部署后攻击力<@ba.vup>+40%</>，并使被攻击目标在<@ba.vup>2</>秒内攻击力<@ba.vup>-25%</>
After deployment, ATK <@ba.vup>+40%</>, ASPD <@ba.vup>+15</>=部署后攻击力<@ba.vup>+40%</>，攻击速度<@ba.vup>+15</>
After deployment, ATK <@ba.vup>+40%</>, DEF <@ba.vup>+30%</>=部署后攻击力<@ba.vup>+40%</>，防御力<@ba.vup>+30%</>
After deployment, ATK <@ba.vup>+40%</>, DEF <@ba.vup>+35%</>=部署后攻击力<@ba.vup>+40%</>，防御力<@ba.vup>+35%</>
After deployment, ATK <@ba.vup>+40%</>, DEF <@ba.vup>+40%</>=部署后攻击力<@ba.vup>+40%</>，防御力<@ba.vup>+40%</>
After deployment, ATK <@ba.vup>+40%</>. Generates <@ba.vup>1</> DP after each attack=部署后攻击力<@ba.vup>+40%</>，每次攻击时获得<@ba.vup>1</>点部署费用
After deployment, ATK <@ba.vup>+45%</>, and gain <@ba.vup>20%</> Physical and Arts Dodge=部署后攻击力<@ba.vup>+45%</>，并获得<@ba.vup>20%</>物理和法术闪避
After deployment, ATK <@ba.vup>+45%</>, and the ATK of the target attacked by Waai Fu <@ba.vup>-25%</> for <@ba.vup>2</> seconds=部署后攻击力<@ba.vup>+45%</>，并使被攻击目标在<@ba.vup>2</>秒内攻击力<@ba.vup>-25%</>
After deployment, ATK <@ba.vup>+45%</>, ASPD <@ba.vup>+15</>=部署后攻击力<@ba.vup>+45%</>，攻击速度<@ba.vup>+15</>
After deployment, ATK <@ba.vup>+45%</>, DEF <@ba.vup>+45%</>=部署后攻击力<@ba.vup>+45%</>，防御力<@ba.vup>+45%</>
After deployment, ATK <@ba.vup>+45%</>. Generates <@ba.vup>1</> DP after each attack=部署后攻击力<@ba.vup>+45%</>，每次攻击时获得<@ba.vup>1</>点部署费用
After deployment, ATK <@ba.vup>+50%</> and gain <$ba.camou>Camouflage</>=部署后攻击力<@ba.vup>+50%</>，获得<$ba.camou>迷彩</>
After deployment, ATK <@ba.vup>+50%</>, and gain <@ba.vup>20%</> Physical and Arts Dodge=部署后攻击力<@ba.vup>+50%</>，并获得<@ba.vup>20%</>物理和法术闪避
After deployment, ATK <@ba.vup>+50%</>, and gain <@ba.vup>30%</> Physical and Arts Dodge=部署后攻击力<@ba.vup>+50%</>，并获得<@ba.vup>30%</>物理和法术闪避
After deployment, ATK <@ba.vup>+50%</>, and the ATK of the target attacked by Waai Fu <@ba.vup>-25%</> for <@ba.vup>2</> seconds=部署后攻击力<@ba.vup>+50%</>，并使被攻击目标在<@ba.vup>2</>秒内攻击力<@ba.vup>-25%</>
After deployment, ATK <@ba.vup>+50%</>, ASPD <@ba.vup>+20</>=部署后攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+20</>
After deployment, ATK <@ba.vup>+50%</>, DEF <@ba.vup>+50%</>=部署后攻击力<@ba.vup>+50%</>，防御力<@ba.vup>+50%</>
After deployment, ATK <@ba.vup>+50%</>. Generates <@ba.vup>1</> DP after each attack=部署后攻击力<@ba.vup>+50%</>，每次攻击时获得<@ba.vup>1</>点部署费用
After deployment, ATK <@ba.vup>+55%</>, and gain <@ba.vup>20%</> Physical and Arts Dodge=部署后攻击力<@ba.vup>+55%</>，并获得<@ba.vup>20%</>物理和法术闪避
After deployment, ATK <@ba.vup>+55%</>, and gain <@ba.vup>30%</> Physical and Arts Dodge=部署后攻击力<@ba.vup>+55%</>，并获得<@ba.vup>30%</>物理和法术闪避
After deployment, ATK <@ba.vup>+55%</>, and the ATK of the target attacked by Waai Fu <@ba.vup>-30%</> for <@ba.vup>3</> seconds=部署后攻击力<@ba.vup>+55%</>，并使被攻击目标在<@ba.vup>3</>秒内攻击力<@ba.vup>-30%</>
After deployment, ATK <@ba.vup>+55%</>, ASPD <@ba.vup>+25</>=部署后攻击力<@ba.vup>+55%</>，攻击速度<@ba.vup>+25</>
After deployment, ATK <@ba.vup>+55%</>. Generates <@ba.vup>1</> DP after each attack=部署后攻击力<@ba.vup>+55%</>，每次攻击时获得<@ba.vup>1</>点部署费用
After deployment, ATK <@ba.vup>+60%</> and gain <$ba.camou>Camouflage</>=部署后攻击力<@ba.vup>+60%</>，获得<$ba.camou>迷彩</>
After deployment, ATK <@ba.vup>+60%</>, and gain <@ba.vup>20%</> Physical and Arts Dodge=部署后攻击力<@ba.vup>+60%</>，并获得<@ba.vup>20%</>物理和法术闪避
After deployment, ATK <@ba.vup>+60%</>, and gain <@ba.vup>30%</> Physical and Arts Dodge=部署后攻击力<@ba.vup>+60%</>，并获得<@ba.vup>30%</>物理和法术闪避
After deployment, ATK <@ba.vup>+60%</>, and the ATK of the target attacked by Waai Fu <@ba.vup>-33%</> for <@ba.vup>3</> seconds=部署后攻击力<@ba.vup>+60%</>，并使被攻击目标在<@ba.vup>3</>秒内攻击力<@ba.vup>-33%</>
After deployment, ATK <@ba.vup>+60%</>, ASPD <@ba.vup>+30</>=部署后攻击力<@ba.vup>+60%</>，攻击速度<@ba.vup>+30</>
After deployment, ATK <@ba.vup>+60%</>, DEF <@ba.vup>+60%</>=部署后攻击力<@ba.vup>+60%</>，防御力<@ba.vup>+60%</>
After deployment, ATK <@ba.vup>+60%</>. Generates <@ba.vup>1</> DP after each attack=部署后攻击力<@ba.vup>+60%</>，每次攻击时获得<@ba.vup>1</>点部署费用
After deployment, ATK <@ba.vup>+65%</>, and gain <@ba.vup>30%</> Physical and Arts Dodge=部署后攻击力<@ba.vup>+65%</>，并获得<@ba.vup>30%</>物理和法术闪避
After deployment, ATK <@ba.vup>+65%</>, and gain <@ba.vup>40%</> Physical and Arts Dodge=部署后攻击力<@ba.vup>+65%</>，并获得<@ba.vup>40%</>物理和法术闪避
After deployment, ATK <@ba.vup>+65%</>, and the ATK of the target attacked by Waai Fu <@ba.vup>-36%</> for <@ba.vup>3</> seconds=部署后攻击力<@ba.vup>+65%</>，并使被攻击目标在<@ba.vup>3</>秒内攻击力<@ba.vup>-36%</>
After deployment, ATK <@ba.vup>+70%</> and gain <$ba.camou>Camouflage</>=部署后攻击力<@ba.vup>+70%</>，获得<$ba.camou>迷彩</>
After deployment, ATK <@ba.vup>+70%</>, and gain <@ba.vup>30%</> Physical and Arts Dodge=部署后攻击力<@ba.vup>+70%</>，并获得<@ba.vup>30%</>物理和法术闪避
After deployment, ATK <@ba.vup>+70%</>, and gain <@ba.vup>40%</> Physical and Arts Dodge=部署后攻击力<@ba.vup>+70%</>，并获得<@ba.vup>40%</>物理和法术闪避
After deployment, ATK <@ba.vup>+70%</>, and the ATK of the target attacked by Waai Fu <@ba.vup>-40%</> for <@ba.vup>3</> seconds=部署后攻击力<@ba.vup>+70%</>，并使被攻击目标在<@ba.vup>3</>秒内攻击力<@ba.vup>-40%</>
After deployment, ATK <@ba.vup>+70%</>, DEF <@ba.vup>+70%</>=部署后攻击力<@ba.vup>+70%</>，防御力<@ba.vup>+70%</>
After deployment, ATK <@ba.vup>+70%</>. Generates <@ba.vup>1</> DP after each attack=部署后攻击力<@ba.vup>+70%</>，每次攻击时获得<@ba.vup>1</>点部署费用
After deployment, ATK <@ba.vup>+75%</>, and gain <@ba.vup>30%</> Physical and Arts Dodge=部署后攻击力<@ba.vup>+75%</>，并获得<@ba.vup>30%</>物理和法术闪避
After deployment, ATK <@ba.vup>+75%</>, and gain <@ba.vup>40%</> Physical and Arts Dodge=部署后攻击力<@ba.vup>+75%</>，并获得<@ba.vup>40%</>物理和法术闪避
After deployment, ATK <@ba.vup>+80%</> and gain <$ba.camou>Camouflage</>=部署后攻击力<@ba.vup>+80%</>，获得<$ba.camou>迷彩</>
After deployment, ATK <@ba.vup>+80%</>, and gain <@ba.vup>40%</> Physical and Arts Dodge=部署后攻击力<@ba.vup>+80%</>，并获得<@ba.vup>40%</>物理和法术闪避
After deployment, ATK <@ba.vup>+80%</>, and gain <@ba.vup>50%</> Physical and Arts Dodge=部署后攻击力<@ba.vup>+80%</>，并获得<@ba.vup>50%</>物理和法术闪避
After deployment, ATK <@ba.vup>+80%</>, DEF <@ba.vup>+80%</>=部署后攻击力<@ba.vup>+80%</>，防御力<@ba.vup>+80%</>
After deployment, ATK <@ba.vup>+80%</>. Generates <@ba.vup>1</> DP after each attack=部署后攻击力<@ba.vup>+80%</>，每次攻击时获得<@ba.vup>1</>点部署费用
After deployment, ATK <@ba.vup>+85%</>, and gain <@ba.vup>40%</> Physical and Arts Dodge=部署后攻击力<@ba.vup>+85%</>，并获得<@ba.vup>40%</>物理和法术闪避
After deployment, ATK <@ba.vup>+90%</> and gain <$ba.camou>Camouflage</>=部署后攻击力<@ba.vup>+90%</>，获得<$ba.camou>迷彩</>
After deployment, ATK <@ba.vup>+90%</>, and gain <@ba.vup>40%</> Physical and Arts Dodge=部署后攻击力<@ba.vup>+90%</>，并获得<@ba.vup>40%</>物理和法术闪避
After deployment, ATK <@ba.vup>+90%</>. Generates <@ba.vup>1</> DP after each attack=部署后攻击力<@ba.vup>+90%</>，每次攻击时获得<@ba.vup>1</>点部署费用
After deployment, ATK <@ba.vup>+{atk:0%}</> and gain <$ba.camou>Camouflage</>=部署后攻击力<@ba.vup>+{atk:0%}</>，获得<$ba.camou>迷彩</>
After deployment, ATK <@ba.vup>+{atk:0%}</>, and gain <@ba.vup>{prob:0%}</> Physical and Arts Dodge=部署后攻击力<@ba.vup>+{atk:0%}</>，并获得<@ba.vup>{prob:0%}</>物理和法术闪避
After deployment, ATK <@ba.vup>+{atk:0%}</>, ASPD <@ba.vup>+{attack_speed}</>=部署后攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>
After deployment, ATK <@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{def:0%}</>=部署后攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>
After deployment, ATK <@ba.vup>+{atk:0%}</>. Generates <@ba.vup>{cost}</> DP after each attack=部署后攻击力<@ba.vup>+{atk:0%}</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用
After deployment, ATK <@ba.vup>+{waaifu_s_1[self].atk:0%}</>, and the ATK of the target attacked by Waai Fu <@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}</> for <@ba.vup>{attack@waaifu_s_1[debuff].duration}</> seconds=部署后攻击力<@ba.vup>+{waaifu_s_1[self].atk:0%}</>，并使被攻击目标在<@ba.vup>{attack@waaifu_s_1[debuff].duration}</>秒内攻击力<@ba.vup>-{-attack@waaifu_s_1[debuff].atk:0%}</>
After deployment, blocks enemies, forcing them to go around. Has 0 Block and is invisible.=部署后可以阻止敌人前进路线使其绕路，自身阻挡数为0，且获得隐匿效果
After deployment, blocks enemies, forcing them to go around. Has 0 Block.=部署后可以阻止敌人前进路线使其绕路，自身阻挡数为0
After deployment, both players' Operators on the field temporarily gain 6000 Barrier=部署后一段时间内，为在场的双方干员提供6000屏障
After deployment, both players' Operators on the field temporarily gain <@multiv3.teamBuff>6000</> Barrier=部署后一段时间内，为在场的双方干员提供<@multiv3.teamBuff>6000</>屏障
After deployment, both players' Operators temporarily gain +20% ATK=部署后一段时间内，双方干员的攻击力+20%
After deployment, both players' Operators temporarily gain <@multiv3.teamBuff>+20%</> ATK=部署后一段时间内，双方干员的攻击力<@multiv3.teamBuff>+20%</>
After deployment, both players' Operators temporarily gain greatly increased ASPD, but have DEF and RES reduced to 0=部署后一段时间内，大幅增加双方干员的攻速，但使防御力和法术抗性减少至0
After deployment, both players' Operators temporarily gain greatly increased ASPD, but have DEF and RES reduced to <@multiv3.teamBuff>0</>=部署后一段时间内，大幅增加双方干员的攻速，但使防御力和法术抗性减少至<@multiv3.teamBuff>0</>
After deployment, creates 2 'Really Unruly Creature'.=部署后，生成2个“特别任性的生物”
After deployment, creates <@ba.vup>2</> <@ba.vup>'Really Unruly Creature'</>.=部署后，生成<@ba.vup>2</>个<@ba.vup>“特别任性的生物”</>
After deployment, creates <@ba.vup>{cnt}</> <@ba.vup>'Really Unruly Creature'</>.=部署后，生成<@ba.vup>{cnt}</>个<@ba.vup>“特别任性的生物”</>
After deployment, creates a Pure Crystal on the tile, linking Crystal tiles in the adjacent 4 tiles=部署后在该地块上生成一个纯净结晶，可以连通周围四格的结晶区块
After deployment, creates {cnt} 'Really Unruly Creature'.=部署后，生成{cnt}个“特别任性的生物”
After deployment, deals Physical damage to all units within range and destroys 'Certain Fates'=部署后对范围内所有单位造成物理伤害并斩断“某种天命”
After deployment, fires a 'Little Handy' in the deployed direction, removing the <Excrescent Carapace> and <Nethersea Brand> in its path, stunning enemies it hits for 1 second, and knocking back the first enemy hit greatly=部署后向部署方向发射“小帮手”，清除沿途的<赘生甲壳>和<溟痕>，对碰撞到的敌人造成1秒晕眩，并以较大力度推动第一个敌人
After deployment, fires a piercing ray of purifying light in the deployed direction, removing all Crystal in its path=部署后向部署方向发射一道贯穿的净化光线，清除沿途所有的结晶
After deployment, fires the Hand of the Saint in the direction of deployment=部署后向部署方向发射“圣徒之手”
After deployment, fortify a <Dirt Mound> in front and automatically retreat after 10 seconds. With construction materials at the ready, there will always be enthusiastic locals willing to lend a hand.=部署后对前方一个<土石结构>进行加固，10秒后自动撤退。用于强化建筑墙体的施工材料，会有热心的本地人帮忙搭建。
After deployment, gain 15 Transfer Permits=部署后获得15调用凭证
After deployment, gain <$ba.camou>Camouflage</> for 25 seconds=部署后25秒内获得<$ba.camou>迷彩</>
After deployment, gain <$ba.camou>Camouflage</> for 50 seconds=部署后50秒内获得<$ba.camou>迷彩</>
After deployment, gain <@ba.vup>15</> Transfer Permits=部署后获得<@ba.vup>15</>调用凭证
After deployment, gain Camouflage for 25 seconds=部署后25秒内获得迷彩
After deployment, gain Camouflage for 50 seconds=部署后50秒内获得迷彩
After deployment, gain visibility on the deployed tile=部署后立刻获得该地块的视野
After deployment, gains a <$ba.barrier>Barrier</> that can absorb damage equal to <@ba.vup>100%</> of Max HP, decaying over <@ba.vup>10</> seconds=部署后获得可吸收相当于自己最大生命<@ba.vup>100%</>的<$ba.barrier>屏障</>，该屏障会在<@ba.vup>10</>秒内持续衰减
After deployment, gains a <$ba.barrier>Barrier</> that can absorb damage equal to <@ba.vup>110%</> of Max HP, decaying over <@ba.vup>10</> seconds=部署后获得可吸收相当于自己最大生命<@ba.vup>110%</>的<$ba.barrier>屏障</>，该屏障会在<@ba.vup>10</>秒内持续衰减
After deployment, gains a <$ba.barrier>Barrier</> that can absorb damage equal to <@ba.vup>120%</> of Max HP, decaying over <@ba.vup>10</> seconds=部署后获得可吸收相当于自己最大生命<@ba.vup>120%</>的<$ba.barrier>屏障</>，该屏障会在<@ba.vup>10</>秒内持续衰减
After deployment, gains a <$ba.barrier>Barrier</> that can absorb damage equal to <@ba.vup>140%</> of Max HP, decaying over <@ba.vup>10</> seconds=部署后获得可吸收相当于自己最大生命<@ba.vup>140%</>的<$ba.barrier>屏障</>，该屏障会在<@ba.vup>10</>秒内持续衰减
After deployment, gains a <$ba.barrier>Barrier</> that can absorb damage equal to <@ba.vup>150%</> of Max HP, decaying over <@ba.vup>10</> seconds=部署后获得可吸收相当于自己最大生命<@ba.vup>150%</>的<$ba.barrier>屏障</>，该屏障会在<@ba.vup>10</>秒内持续衰减
After deployment, gains a <$ba.barrier>Barrier</> that can absorb damage equal to <@ba.vup>160%</> of Max HP, decaying over <@ba.vup>10</> seconds=部署后获得可吸收相当于自己最大生命<@ba.vup>160%</>的<$ba.barrier>屏障</>，该屏障会在<@ba.vup>10</>秒内持续衰减
After deployment, gains a <$ba.barrier>Barrier</> that can absorb damage equal to <@ba.vup>180%</> of Max HP, decaying over <@ba.vup>10</> seconds=部署后获得可吸收相当于自己最大生命<@ba.vup>180%</>的<$ba.barrier>屏障</>，该屏障会在<@ba.vup>10</>秒内持续衰减
After deployment, gains a <$ba.barrier>Barrier</> that can absorb damage equal to <@ba.vup>200%</> of Max HP, decaying over <@ba.vup>10</> seconds=部署后获得可吸收相当于自己最大生命<@ba.vup>200%</>的<$ba.barrier>屏障</>，该屏障会在<@ba.vup>10</>秒内持续衰减
After deployment, gains a <$ba.barrier>Barrier</> that can absorb damage equal to <@ba.vup>220%</> of Max HP, decaying over <@ba.vup>10</> seconds=部署后获得可吸收相当于自己最大生命<@ba.vup>220%</>的<$ba.barrier>屏障</>，该屏障会在<@ba.vup>10</>秒内持续衰减
After deployment, gains a <$ba.barrier>Barrier</> that can absorb damage equal to <@ba.vup>250%</> of Max HP, decaying over <@ba.vup>10</> seconds=部署后获得可吸收相当于自己最大生命<@ba.vup>250%</>的<$ba.barrier>屏障</>，该屏障会在<@ba.vup>10</>秒内持续衰减
After deployment, gains a <$ba.barrier>Barrier</> that can absorb damage equal to <@ba.vup>{hp_ratio:0%}</> of Max HP, decaying over <@ba.vup>{duration}</> seconds=部署后获得可吸收相当于自己最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>，该屏障会在<@ba.vup>{duration}</>秒内持续衰减
After deployment, gains a Barrier that can absorb damage equal to 100% of Max HP, decaying over 10 seconds=部署后获得可吸收相当于自己最大生命100%的屏障，该屏障会在10秒内持续衰减
After deployment, gains a Barrier that can absorb damage equal to 110% of Max HP, decaying over 10 seconds=部署后获得可吸收相当于自己最大生命110%的屏障，该屏障会在10秒内持续衰减
After deployment, gains a Barrier that can absorb damage equal to 120% of Max HP, decaying over 10 seconds=部署后获得可吸收相当于自己最大生命120%的屏障，该屏障会在10秒内持续衰减
After deployment, gains a Barrier that can absorb damage equal to 140% of Max HP, decaying over 10 seconds=部署后获得可吸收相当于自己最大生命140%的屏障，该屏障会在10秒内持续衰减
After deployment, gains a Barrier that can absorb damage equal to 150% of Max HP, decaying over 10 seconds=部署后获得可吸收相当于自己最大生命150%的屏障，该屏障会在10秒内持续衰减
After deployment, gains a Barrier that can absorb damage equal to 160% of Max HP, decaying over 10 seconds=部署后获得可吸收相当于自己最大生命160%的屏障，该屏障会在10秒内持续衰减
After deployment, gains a Barrier that can absorb damage equal to 180% of Max HP, decaying over 10 seconds=部署后获得可吸收相当于自己最大生命180%的屏障，该屏障会在10秒内持续衰减
After deployment, gains a Barrier that can absorb damage equal to 200% of Max HP, decaying over 10 seconds=部署后获得可吸收相当于自己最大生命200%的屏障，该屏障会在10秒内持续衰减
After deployment, gains a Barrier that can absorb damage equal to 220% of Max HP, decaying over 10 seconds=部署后获得可吸收相当于自己最大生命220%的屏障，该屏障会在10秒内持续衰减
After deployment, gains a Barrier that can absorb damage equal to 250% of Max HP, decaying over 10 seconds=部署后获得可吸收相当于自己最大生命250%的屏障，该屏障会在10秒内持续衰减
After deployment, gains a Barrier that can absorb damage equal to {hp_ratio:0%} of Max HP, decaying over {duration} seconds=部署后获得可吸收相当于自己最大生命{hp_ratio:0%}的屏障，该屏障会在{duration}秒内持续衰减
After deployment, gains ATK +25%; Attacks Silence the target for 3 seconds and cause them to take 200 Arts damage per second during that duration=部署后攻击力+25%，攻击使命中目标失去特殊能力3秒，期间目标每秒受到200点法术伤害
After deployment, gains ATK +30%; Attacks Silence the target for 3 seconds and cause them to take 220 Arts damage per second during that duration=部署后攻击力+30%，攻击使命中目标失去特殊能力3秒，期间目标每秒受到220点法术伤害
After deployment, gains ATK +35%; Attacks Silence the target for 3 seconds and cause them to take 240 Arts damage per second during that duration=部署后攻击力+35%，攻击使命中目标失去特殊能力3秒，期间目标每秒受到240点法术伤害
After deployment, gains ATK +40%; Attacks Silence the target for 5 seconds and cause them to take 260 Arts damage per second during that duration=部署后攻击力+40%，攻击使命中目标失去特殊能力5秒，期间目标每秒受到260点法术伤害
After deployment, gains ATK +45%; Attacks Silence the target for 5 seconds and cause them to take 280 Arts damage per second during that duration=部署后攻击力+45%，攻击使命中目标失去特殊能力5秒，期间目标每秒受到280点法术伤害
After deployment, gains ATK +50%; Attacks Silence the target for 5 seconds and cause them to take 300 Arts damage per second during that duration=部署后攻击力+50%，攻击使命中目标失去特殊能力5秒，期间目标每秒受到300点法术伤害
After deployment, gains ATK +55%; Attacks Silence the target for 8 seconds and cause them to take 320 Arts damage per second during that duration=部署后攻击力+55%，攻击使命中目标失去特殊能力8秒，期间目标每秒受到320点法术伤害
After deployment, gains ATK +60%; Attacks Silence the target for 8 seconds and cause them to take 350 Arts damage per second during that duration=部署后攻击力+60%，攻击使命中目标失去特殊能力8秒，期间目标每秒受到350点法术伤害
After deployment, gains ATK +65%; Attacks Silence the target for 8 seconds and cause them to take 380 Arts damage per second during that duration=部署后攻击力+65%，攻击使命中目标失去特殊能力8秒，期间目标每秒受到380点法术伤害
After deployment, gains ATK +70%; Attacks Silence the target for 10 seconds and cause them to take 400 Arts damage per second during that duration=部署后攻击力+70%，攻击使命中目标失去特殊能力10秒，期间目标每秒受到400点法术伤害
After deployment, gains ATK +{atk:0%}; Attacks Silence the target for {attack@silence} seconds and cause them to take {attack@texas2_s_1[dot].dot_damage} Arts damage per second during that duration=部署后攻击力+{atk:0%}，攻击使命中目标失去特殊能力{attack@silence}秒，期间目标每秒受到{attack@texas2_s_1[dot].dot_damage}点法术伤害
After deployment, gains ATK <@ba.vup>+25%</>; Attacks Silence the target for <@ba.vup>3</> seconds and cause them to take <@ba.vup>200</> Arts damage per second during that duration=部署后攻击力<@ba.vup>+25%</>，攻击使命中目标失去特殊能力<@ba.vup>3</>秒，期间目标每秒受到<@ba.vup>200</>点法术伤害
After deployment, gains ATK <@ba.vup>+30%</>; Attacks Silence the target for <@ba.vup>3</> seconds and cause them to take <@ba.vup>220</> Arts damage per second during that duration=部署后攻击力<@ba.vup>+30%</>，攻击使命中目标失去特殊能力<@ba.vup>3</>秒，期间目标每秒受到<@ba.vup>220</>点法术伤害
After deployment, gains ATK <@ba.vup>+35%</>; Attacks Silence the target for <@ba.vup>3</> seconds and cause them to take <@ba.vup>240</> Arts damage per second during that duration=部署后攻击力<@ba.vup>+35%</>，攻击使命中目标失去特殊能力<@ba.vup>3</>秒，期间目标每秒受到<@ba.vup>240</>点法术伤害
After deployment, gains ATK <@ba.vup>+40%</>; Attacks Silence the target for <@ba.vup>5</> seconds and cause them to take <@ba.vup>260</> Arts damage per second during that duration=部署后攻击力<@ba.vup>+40%</>，攻击使命中目标失去特殊能力<@ba.vup>5</>秒，期间目标每秒受到<@ba.vup>260</>点法术伤害
After deployment, gains ATK <@ba.vup>+45%</>; Attacks Silence the target for <@ba.vup>5</> seconds and cause them to take <@ba.vup>280</> Arts damage per second during that duration=部署后攻击力<@ba.vup>+45%</>，攻击使命中目标失去特殊能力<@ba.vup>5</>秒，期间目标每秒受到<@ba.vup>280</>点法术伤害
After deployment, gains ATK <@ba.vup>+50%</>; Attacks Silence the target for <@ba.vup>5</> seconds and cause them to take <@ba.vup>300</> Arts damage per second during that duration=部署后攻击力<@ba.vup>+50%</>，攻击使命中目标失去特殊能力<@ba.vup>5</>秒，期间目标每秒受到<@ba.vup>300</>点法术伤害
After deployment, gains ATK <@ba.vup>+55%</>; Attacks Silence the target for <@ba.vup>8</> seconds and cause them to take <@ba.vup>320</> Arts damage per second during that duration=部署后攻击力<@ba.vup>+55%</>，攻击使命中目标失去特殊能力<@ba.vup>8</>秒，期间目标每秒受到<@ba.vup>320</>点法术伤害
After deployment, gains ATK <@ba.vup>+60%</>; Attacks Silence the target for <@ba.vup>8</> seconds and cause them to take <@ba.vup>350</> Arts damage per second during that duration=部署后攻击力<@ba.vup>+60%</>，攻击使命中目标失去特殊能力<@ba.vup>8</>秒，期间目标每秒受到<@ba.vup>350</>点法术伤害
After deployment, gains ATK <@ba.vup>+65%</>; Attacks Silence the target for <@ba.vup>8</> seconds and cause them to take <@ba.vup>380</> Arts damage per second during that duration=部署后攻击力<@ba.vup>+65%</>，攻击使命中目标失去特殊能力<@ba.vup>8</>秒，期间目标每秒受到<@ba.vup>380</>点法术伤害
After deployment, gains ATK <@ba.vup>+70%</>; Attacks Silence the target for <@ba.vup>10</> seconds and cause them to take <@ba.vup>400</> Arts damage per second during that duration=部署后攻击力<@ba.vup>+70%</>，攻击使命中目标失去特殊能力<@ba.vup>10</>秒，期间目标每秒受到<@ba.vup>400</>点法术伤害
After deployment, gains ATK <@ba.vup>+{atk:0%}</>; Attacks Silence the target for <@ba.vup>{attack@silence}</> seconds and cause them to take <@ba.vup>{attack@texas2_s_1[dot].dot_damage}</> Arts damage per second during that duration=部署后攻击力<@ba.vup>+{atk:0%}</>，攻击使命中目标失去特殊能力<@ba.vup>{attack@silence}</>秒，期间目标每秒受到<@ba.vup>{attack@texas2_s_1[dot].dot_damage}</>点法术伤害
After deployment, gives the target and surrounding friendly units a <$ba.barrier>Barrier</> that can absorb 1000 damage=部署后，为目标及其周围的我方单位施加可吸收1000点伤害的<$ba.barrier>屏障</>
After deployment, gives the target and surrounding friendly units a Barrier that can absorb 1000 damage=部署后，为目标及其周围的我方单位施加可吸收1000点伤害的屏障
After deployment, grants the Operator ahead a <@ba.vup>temporary</> stack of <@ba.vup>every</> Tactical Equipment (Not restricted by regular Tactical Equipment limit) that lasts for <@ba.vup>15</> seconds=部署后，使前方干员的<@ba.vup>每一种</>战术装备+1<@ba.vup>临时</>层数（不受战术装备层数上限影响），持续<@ba.vup>15</>秒
After deployment, grants the Operator ahead a <@ba.vup>temporary</> stack of <@ba.vup>every</> Tactical Equipment (Not restricted by regular Tactical Equipment limit) that lasts for <@ba.vup>{add_status_dur}</> seconds=部署后，使前方干员的<@ba.vup>每一种</>战术装备+1<@ba.vup>临时</>层数（不受战术装备层数上限影响），持续<@ba.vup>{add_status_dur}</>秒
After deployment, grants the Operator ahead a temporary stack of every Tactical Equipment (Not restricted by regular Tactical Equipment limit) that lasts for 15 seconds=部署后，使前方干员的每一种战术装备+1临时层数（不受战术装备层数上限影响），持续15秒
After deployment, grants the Operator ahead a temporary stack of every Tactical Equipment (Not restricted by regular Tactical Equipment limit) that lasts for {add_status_dur} seconds=部署后，使前方干员的每一种战术装备+1临时层数（不受战术装备层数上限影响），持续{add_status_dur}秒
After deployment, immediately <$ba.liftoff>Takes Off</>; Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+30%</>, and gains <@ba.vup>40%</> Physical Dodge=部署后立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+30%</>，获得<@ba.vup>40%</>的物理闪避
After deployment, immediately <$ba.liftoff>Takes Off</>; Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+35%</>, and gains <@ba.vup>40%</> Physical Dodge=部署后立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+35%</>，获得<@ba.vup>40%</>的物理闪避
After deployment, immediately <$ba.liftoff>Takes Off</>; Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+40%</>, and gains <@ba.vup>40%</> Physical Dodge=部署后立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>，获得<@ba.vup>40%</>的物理闪避
After deployment, immediately <$ba.liftoff>Takes Off</>; Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+45%</>, and gains <@ba.vup>50%</> Physical Dodge=部署后立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+45%</>，获得<@ba.vup>50%</>的物理闪避
After deployment, immediately <$ba.liftoff>Takes Off</>; Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+50%</>, and gains <@ba.vup>50%</> Physical Dodge=部署后立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+50%</>，获得<@ba.vup>50%</>的物理闪避
After deployment, immediately <$ba.liftoff>Takes Off</>; Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+55%</>, and gains <@ba.vup>50%</> Physical Dodge=部署后立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+55%</>，获得<@ba.vup>50%</>的物理闪避
After deployment, immediately <$ba.liftoff>Takes Off</>; Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+60%</>, and gains <@ba.vup>60%</> Physical Dodge=部署后立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+60%</>，获得<@ba.vup>60%</>的物理闪避
After deployment, immediately <$ba.liftoff>Takes Off</>; Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+65%</>, and gains <@ba.vup>60%</> Physical Dodge=部署后立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+65%</>，获得<@ba.vup>60%</>的物理闪避
After deployment, immediately <$ba.liftoff>Takes Off</>; Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+70%</>, and gains <@ba.vup>60%</> Physical Dodge=部署后立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+70%</>，获得<@ba.vup>60%</>的物理闪避
After deployment, immediately <$ba.liftoff>Takes Off</>; Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+80%</>, and gains <@ba.vup>60%</> Physical Dodge=部署后立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+80%</>，获得<@ba.vup>60%</>的物理闪避
After deployment, immediately <$ba.liftoff>Takes Off</>; Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+{atk:0%}</>, and gains <@ba.vup>{prob:0%}</> Physical Dodge=部署后立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{prob:0%}</>的物理闪避
After deployment, immediately deals 100% ATK as Arts damage twice to all surrounding enemies and Stuns them for 1 seconds, then releases a Sword Rain at up to 2 different targets within range every second that deals 70% ATK as Arts damage and Stuns for 0.2 seconds=部署后立即对周围所有敌人造成两次相当于攻击力100%的法术伤害并使目标晕眩1秒，之后每秒释放剑雨攻击范围内最多2个不同的目标，造成攻击力70%的法术伤害和0.2秒晕眩
After deployment, immediately deals 105% ATK as Arts damage twice to all surrounding enemies and Stuns them for 1 seconds, then releases a Sword Rain at up to 2 different targets within range every second that deals 75% ATK as Arts damage and Stuns for 0.2 seconds=部署后立即对周围所有敌人造成两次相当于攻击力105%的法术伤害并使目标晕眩1秒，之后每秒释放剑雨攻击范围内最多2个不同的目标，造成攻击力75%的法术伤害和0.2秒晕眩
After deployment, immediately deals 110% ATK as Arts damage twice to all surrounding enemies and Stuns them for 1 seconds, then releases a Sword Rain at up to 2 different targets within range every second that deals 80% ATK as Arts damage and Stuns for 0.2 seconds=部署后立即对周围所有敌人造成两次相当于攻击力110%的法术伤害并使目标晕眩1秒，之后每秒释放剑雨攻击范围内最多2个不同的目标，造成攻击力80%的法术伤害和0.2秒晕眩
After deployment, immediately deals 115% ATK as Arts damage twice to all surrounding enemies and Stuns them for 1.5 seconds, then releases a Sword Rain at up to 2 different targets within range every second that deals 85% ATK as Arts damage and Stuns for 0.2 seconds=部署后立即对周围所有敌人造成两次相当于攻击力115%的法术伤害并使目标晕眩1.5秒，之后每秒释放剑雨攻击范围内最多2个不同的目标，造成攻击力85%的法术伤害和0.2秒晕眩
After deployment, immediately deals 120% ATK as Arts damage to all surrounding enemies and inflicts -10% RES for 8 seconds; ATK +20%, attacks hit 2 times and deal Arts damage=部署后立即对周围所有敌人造成相当于攻击力120%的法术伤害，并使命中目标在8秒内法术抗性-10%；攻击力+20%，攻击变为二连击并造成法术伤害
After deployment, immediately deals 120% ATK as Arts damage twice to all surrounding enemies and Stuns them for 1.5 seconds, then releases a Sword Rain at up to 2 different targets within range every second that deals 90% ATK as Arts damage and Stuns for 0.2 seconds=部署后立即对周围所有敌人造成两次相当于攻击力120%的法术伤害并使目标晕眩1.5秒，之后每秒释放剑雨攻击范围内最多2个不同的目标，造成攻击力90%的法术伤害和0.2秒晕眩
After deployment, immediately deals 125% ATK as Arts damage twice to all surrounding enemies and Stuns them for 1.5 seconds, then releases a Sword Rain at up to 2 different targets within range every second that deals 95% ATK as Arts damage and Stuns for 0.2 seconds=部署后立即对周围所有敌人造成两次相当于攻击力125%的法术伤害并使目标晕眩1.5秒，之后每秒释放剑雨攻击范围内最多2个不同的目标，造成攻击力95%的法术伤害和0.2秒晕眩
After deployment, immediately deals 130% ATK as Arts damage to all surrounding enemies and inflicts -10% RES for 8 seconds; ATK +23%, attacks hit 2 times and deal Arts damage=部署后立即对周围所有敌人造成相当于攻击力130%的法术伤害，并使命中目标在8秒内法术抗性-10%；攻击力+23%，攻击变为二连击并造成法术伤害
After deployment, immediately deals 130% ATK as Arts damage twice to all surrounding enemies and Stuns them for 1.5 seconds, then releases a Sword Rain at up to 3 different targets within range every second that deals 100% ATK as Arts damage and Stuns for 0.2 seconds=部署后立即对周围所有敌人造成两次相当于攻击力130%的法术伤害并使目标晕眩1.5秒，之后每秒释放剑雨攻击范围内最多3个不同的目标，造成攻击力100%的法术伤害和0.2秒晕眩
After deployment, immediately deals 135% ATK as Arts damage twice to all surrounding enemies and Stuns them for 2 seconds, then releases a Sword Rain at up to 3 different targets within range every second that deals 110% ATK as Arts damage and Stuns for 0.2 seconds=部署后立即对周围所有敌人造成两次相当于攻击力135%的法术伤害并使目标晕眩2秒，之后每秒释放剑雨攻击范围内最多3个不同的目标，造成攻击力110%的法术伤害和0.2秒晕眩
After deployment, immediately deals 140% ATK as Arts damage to all surrounding enemies and inflicts -10% RES for 8 seconds; ATK +26%, attacks hit 2 times and deal Arts damage=部署后立即对周围所有敌人造成相当于攻击力140%的法术伤害，并使命中目标在8秒内法术抗性-10%；攻击力+26%，攻击变为二连击并造成法术伤害
After deployment, immediately deals 140% ATK as Physical damage to all nearby enemies and Stuns them for 1 seconds=部署后立即对周围所有敌人造成相当于攻击力140%的物理伤害，并使命中目标晕眩1秒
After deployment, immediately deals 150% ATK as Arts damage to all surrounding enemies and inflicts -15% RES for 8 seconds; ATK +30%, attacks hit 2 times and deal Arts damage=部署后立即对周围所有敌人造成相当于攻击力150%的法术伤害，并使命中目标在8秒内法术抗性-15%；攻击力+30%，攻击变为二连击并造成法术伤害
After deployment, immediately deals 150% ATK as Arts damage twice to all surrounding enemies and Stuns them for 2 seconds, then releases a Sword Rain at up to 3 different targets within range every second that deals 120% ATK as Arts damage and Stuns for 0.2 seconds=部署后立即对周围所有敌人造成两次相当于攻击力150%的法术伤害并使目标晕眩2秒，之后每秒释放剑雨攻击范围内最多3个不同的目标，造成攻击力120%的法术伤害和0.2秒晕眩
After deployment, immediately deals 150% ATK as Physical damage to all nearby enemies and Stuns them for 1 seconds=部署后立即对周围所有敌人造成相当于攻击力150%的物理伤害，并使命中目标晕眩1秒
After deployment, immediately deals 160% ATK as Arts damage to all surrounding enemies and inflicts -15% RES for 8 seconds; ATK +33%, attacks hit 2 times and deal Arts damage=部署后立即对周围所有敌人造成相当于攻击力160%的法术伤害，并使命中目标在8秒内法术抗性-15%；攻击力+33%，攻击变为二连击并造成法术伤害
After deployment, immediately deals 160% ATK as Physical damage to all nearby enemies and Stuns them for 1 seconds=部署后立即对周围所有敌人造成相当于攻击力160%的物理伤害，并使命中目标晕眩1秒
After deployment, immediately deals 165% ATK as Arts damage twice to all surrounding enemies and Stuns them for 2 seconds, then releases a Sword Rain at up to 4 different targets within range every second that deals 130% ATK as Arts damage and Stuns for 0.2 seconds=部署后立即对周围所有敌人造成两次相当于攻击力165%的法术伤害并使目标晕眩2秒，之后每秒释放剑雨攻击范围内最多4个不同的目标，造成攻击力130%的法术伤害和0.2秒晕眩
After deployment, immediately deals 170% ATK as Arts damage to all surrounding enemies and inflicts -15% RES for 8 seconds; ATK +36%, attacks hit 2 times and deal Arts damage=部署后立即对周围所有敌人造成相当于攻击力170%的法术伤害，并使命中目标在8秒内法术抗性-15%；攻击力+36%，攻击变为二连击并造成法术伤害
After deployment, immediately deals 170% ATK as Physical damage to all nearby enemies and Stuns them for 1.5 seconds=部署后立即对周围所有敌人造成相当于攻击力170%的物理伤害，并使命中目标晕眩1.5秒
After deployment, immediately deals 170% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2s=部署后立即对周围所有敌人造成相当于攻击力170%的物理伤害，开启空间源石技艺将所有未被阻挡的敌人小力地拖拽至面前并施加2秒停顿
After deployment, immediately deals 180% ATK as Arts damage to all surrounding enemies and inflicts -20% RES for 10 seconds; ATK +40%, attacks hit 2 times and deal Arts damage=部署后立即对周围所有敌人造成相当于攻击力180%的法术伤害，并使命中目标在10秒内法术抗性-20%；攻击力+40%，攻击变为二连击并造成法术伤害
After deployment, immediately deals 180% ATK as Physical damage to all nearby enemies and Stuns them for 1.5 seconds=部署后立即对周围所有敌人造成相当于攻击力180%的物理伤害，并使命中目标晕眩1.5秒
After deployment, immediately deals 180% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2s=部署后立即对周围所有敌人造成相当于攻击力180%的物理伤害，开启空间源石技艺将所有未被阻挡的敌人小力地拖拽至面前并施加2秒停顿
After deployment, immediately deals 180% ATK as physical damage to surrounding enemies and silences their special abilities for 5 seconds=部署后立即对周围所有敌人造成相当于攻击力180%的物理伤害，并使命中目标失去特殊能力5秒
After deployment, immediately deals 190% ATK as Physical damage to all nearby enemies and Stuns them for 1.5 seconds=部署后立即对周围所有敌人造成相当于攻击力190%的物理伤害，并使命中目标晕眩1.5秒
After deployment, immediately deals 190% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2s=部署后立即对周围所有敌人造成相当于攻击力190%的物理伤害，开启空间源石技艺将所有未被阻挡的敌人小力地拖拽至面前并施加2秒停顿
After deployment, immediately deals 190% ATK as physical damage to surrounding enemies and silences their special abilities for 5 seconds=部署后立即对周围所有敌人造成相当于攻击力190%的物理伤害，并使命中目标失去特殊能力5秒
After deployment, immediately deals 200% ATK as Arts damage to all enemies within the frontal target tile; For the next 10 seconds, continuously attacks ground units in that target tile with Arts damage=部署后立即对前方目标格内所有敌人造成相当于攻击力200%的法术伤害，并在之后10秒内对目标格持续进行地面单体法术攻击
After deployment, immediately deals 200% ATK as Arts damage to all surrounding enemies and inflicts -25% RES for 10 seconds; ATK +45%, attacks hit 2 times and deal Arts damage=部署后立即对周围所有敌人造成相当于攻击力200%的法术伤害，并使命中目标在10秒内法术抗性-25%；攻击力+45%，攻击变为二连击并造成法术伤害
After deployment, immediately deals 200% ATK as Physical damage to all nearby enemies and Stuns them for 2 seconds=部署后立即对周围所有敌人造成相当于攻击力200%的物理伤害，并使命中目标晕眩2秒
After deployment, immediately deals 200% ATK as physical damage to surrounding enemies and silences their special abilities for 5 seconds=部署后立即对周围所有敌人造成相当于攻击力200%的物理伤害，并使命中目标失去特殊能力5秒
After deployment, immediately deals 210% ATK as Arts damage to all enemies within the frontal target tile; For the next 10 seconds, continuously attacks ground units in that target tile with Arts damage=部署后立即对前方目标格内所有敌人造成相当于攻击力210%的法术伤害，并在之后10秒内对目标格持续进行地面单体法术攻击
After deployment, immediately deals 210% ATK as Physical damage to all nearby enemies and Stuns them for 2.3 seconds=部署后立即对周围所有敌人造成相当于攻击力210%的物理伤害，并使命中目标晕眩2.3秒
After deployment, immediately deals 210% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s=部署后立即对周围所有敌人造成相当于攻击力210%的物理伤害，开启空间源石技艺将所有未被阻挡的敌人小力地拖拽至面前并施加2.5秒停顿
After deployment, immediately deals 210% ATK as physical damage to surrounding enemies and silences their special abilities for 6 seconds=部署后立即对周围所有敌人造成相当于攻击力210%的物理伤害，并使命中目标失去特殊能力6秒
After deployment, immediately deals 220% ATK as Arts damage to all enemies within the frontal target tile; For the next 10 seconds, continuously attacks ground units in that target tile with Arts damage=部署后立即对前方目标格内所有敌人造成相当于攻击力220%的法术伤害，并在之后10秒内对目标格持续进行地面单体法术攻击
After deployment, immediately deals 220% ATK as Arts damage to all surrounding enemies and inflicts -30% RES for 10 seconds; ATK +50%, attacks hit 2 times and deal Arts damage=部署后立即对周围所有敌人造成相当于攻击力220%的法术伤害，并使命中目标在10秒内法术抗性-30%；攻击力+50%，攻击变为二连击并造成法术伤害
After deployment, immediately deals 220% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s=部署后立即对周围所有敌人造成相当于攻击力220%的物理伤害，开启空间源石技艺将所有未被阻挡的敌人小力地拖拽至面前并施加2.5秒停顿
After deployment, immediately deals 220% ATK as physical damage to surrounding enemies and silences their special abilities for 6 seconds=部署后立即对周围所有敌人造成相当于攻击力220%的物理伤害，并使命中目标失去特殊能力6秒
After deployment, immediately deals 230% ATK as Physical damage to all nearby enemies and Stuns them for 2.6 seconds=部署后立即对周围所有敌人造成相当于攻击力230%的物理伤害，并使命中目标晕眩2.6秒
After deployment, immediately deals 230% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s=部署后立即对周围所有敌人造成相当于攻击力230%的物理伤害，开启空间源石技艺将所有未被阻挡的敌人小力地拖拽至面前并施加2.5秒停顿
After deployment, immediately deals 230% ATK as physical damage to surrounding enemies and silences their special abilities for 6 seconds=部署后立即对周围所有敌人造成相当于攻击力230%的物理伤害，并使命中目标失去特殊能力6秒
After deployment, immediately deals 240% ATK as Arts damage to all surrounding enemies and inflicts -30% RES for 10 seconds; ATK +55%, attacks hit 2 times and deal Arts damage=部署后立即对周围所有敌人造成相当于攻击力240%的法术伤害，并使命中目标在10秒内法术抗性-30%；攻击力+55%，攻击变为二连击并造成法术伤害
After deployment, immediately deals 240% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s=部署后立即对周围所有敌人造成相当于攻击力240%的物理伤害，开启空间源石技艺将所有未被阻挡的敌人小力地拖拽至面前并施加2.5秒停顿
After deployment, immediately deals 240% ATK as physical damage to surrounding enemies and silences their special abilities for 7 seconds=部署后立即对周围所有敌人造成相当于攻击力240%的物理伤害，并使命中目标失去特殊能力7秒
After deployment, immediately deals 250% ATK as Arts damage to all enemies within the frontal target tile; For the next 11 seconds, continuously attacks ground units in that target tile with Arts damage=部署后立即对前方目标格内所有敌人造成相当于攻击力250%的法术伤害，并在之后11秒内对目标格持续进行地面单体法术攻击
After deployment, immediately deals 250% ATK as Physical damage to all nearby enemies and Stuns them for 3 seconds=部署后立即对周围所有敌人造成相当于攻击力250%的物理伤害，并使命中目标晕眩3秒
After deployment, immediately deals 255% ATK as physical damage to surrounding enemies and silences their special abilities for 7 seconds=部署后立即对周围所有敌人造成相当于攻击力255%的物理伤害，并使命中目标失去特殊能力7秒
After deployment, immediately deals 260% ATK as Arts damage to all enemies within the frontal target tile; For the next 11 seconds, continuously attacks ground units in that target tile with Arts damage=部署后立即对前方目标格内所有敌人造成相当于攻击力260%的法术伤害，并在之后11秒内对目标格持续进行地面单体法术攻击
After deployment, immediately deals 260% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies slightly towards this unit and Slows them for 3s=部署后立即对周围所有敌人造成相当于攻击力260%的物理伤害，开启空间源石技艺将所有未被阻挡的敌人小力地拖拽至面前并施加3秒停顿
After deployment, immediately deals 270% ATK as Arts damage to all enemies within the frontal target tile; For the next 11 seconds, continuously attacks ground units in that target tile with Arts damage=部署后立即对前方目标格内所有敌人造成相当于攻击力270%的法术伤害，并在之后11秒内对目标格持续进行地面单体法术攻击
After deployment, immediately deals 270% ATK as physical damage to surrounding enemies and silences their special abilities for 7 seconds=部署后立即对周围所有敌人造成相当于攻击力270%的物理伤害，并使命中目标失去特殊能力7秒
After deployment, immediately deals 280% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies slightly towards this unit and Slows them for 3.5s=部署后立即对周围所有敌人造成相当于攻击力280%的物理伤害，开启空间源石技艺将所有未被阻挡的敌人小力地拖拽至面前并施加3.5秒停顿
After deployment, immediately deals 290% ATK as physical damage to surrounding enemies and silences their special abilities for 8 seconds=部署后立即对周围所有敌人造成相当于攻击力290%的物理伤害，并使命中目标失去特殊能力8秒
After deployment, immediately deals 300% ATK as Arts damage to all enemies within the frontal target tile; For the next 12 seconds, continuously attacks ground units in that target tile with Arts damage=部署后立即对前方目标格内所有敌人造成相当于攻击力300%的法术伤害，并在之后12秒内对目标格持续进行地面单体法术攻击
After deployment, immediately deals 300% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies slightly towards this unit and Slows them for 4s=部署后立即对周围所有敌人造成相当于攻击力300%的物理伤害，开启空间源石技艺将所有未被阻挡的敌人小力地拖拽至面前并施加4秒停顿
After deployment, immediately deals 330% ATK as Arts damage to all enemies within the frontal target tile; For the next 13 seconds, continuously attacks ground units in that target tile with Arts damage=部署后立即对前方目标格内所有敌人造成相当于攻击力330%的法术伤害，并在之后13秒内对目标格持续进行地面单体法术攻击
After deployment, immediately deals 360% ATK as Arts damage to all enemies within the frontal target tile; For the next 14 seconds, continuously attacks ground units in that target tile with Arts damage=部署后立即对前方目标格内所有敌人造成相当于攻击力360%的法术伤害，并在之后14秒内对目标格持续进行地面单体法术攻击
After deployment, immediately deals 400% ATK as Arts damage to all enemies within the frontal target tile; For the next 15 seconds, continuously attacks ground units in that target tile with Arts damage=部署后立即对前方目标格内所有敌人造成相当于攻击力400%的法术伤害，并在之后15秒内对目标格持续进行地面单体法术攻击
After deployment, immediately deals <@ba.vup>100%</> ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns</> them for <@ba.vup>1</> seconds, then releases a Sword Rain at up to <@ba.vup>2</> different targets within range every second that deals <@ba.vup>70%</> ATK as Arts damage and <$ba.stun>Stuns</> for <@ba.vup>0.2</> seconds=部署后立即对周围所有敌人造成两次相当于攻击力<@ba.vup>100%</>的法术伤害并使目标<$ba.stun>晕眩</><@ba.vup>1</>秒，之后每秒释放剑雨攻击范围内最多<@ba.vup>2</>个不同的目标，造成攻击力<@ba.vup>70%</>的法术伤害和<@ba.vup>0.2</>秒<$ba.stun>晕眩</>
After deployment, immediately deals <@ba.vup>105%</> ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns</> them for <@ba.vup>1</> seconds, then releases a Sword Rain at up to <@ba.vup>2</> different targets within range every second that deals <@ba.vup>75%</> ATK as Arts damage and <$ba.stun>Stuns</> for <@ba.vup>0.2</> seconds=部署后立即对周围所有敌人造成两次相当于攻击力<@ba.vup>105%</>的法术伤害并使目标<$ba.stun>晕眩</><@ba.vup>1</>秒，之后每秒释放剑雨攻击范围内最多<@ba.vup>2</>个不同的目标，造成攻击力<@ba.vup>75%</>的法术伤害和<@ba.vup>0.2</>秒<$ba.stun>晕眩</>
After deployment, immediately deals <@ba.vup>110%</> ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns</> them for <@ba.vup>1</> seconds, then releases a Sword Rain at up to <@ba.vup>2</> different targets within range every second that deals <@ba.vup>80%</> ATK as Arts damage and <$ba.stun>Stuns</> for <@ba.vup>0.2</> seconds=部署后立即对周围所有敌人造成两次相当于攻击力<@ba.vup>110%</>的法术伤害并使目标<$ba.stun>晕眩</><@ba.vup>1</>秒，之后每秒释放剑雨攻击范围内最多<@ba.vup>2</>个不同的目标，造成攻击力<@ba.vup>80%</>的法术伤害和<@ba.vup>0.2</>秒<$ba.stun>晕眩</>
After deployment, immediately deals <@ba.vup>115%</> ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns</> them for <@ba.vup>1.5</> seconds, then releases a Sword Rain at up to <@ba.vup>2</> different targets within range every second that deals <@ba.vup>85%</> ATK as Arts damage and <$ba.stun>Stuns</> for <@ba.vup>0.2</> seconds=部署后立即对周围所有敌人造成两次相当于攻击力<@ba.vup>115%</>的法术伤害并使目标<$ba.stun>晕眩</><@ba.vup>1.5</>秒，之后每秒释放剑雨攻击范围内最多<@ba.vup>2</>个不同的目标，造成攻击力<@ba.vup>85%</>的法术伤害和<@ba.vup>0.2</>秒<$ba.stun>晕眩</>
After deployment, immediately deals <@ba.vup>120%</> ATK as Arts damage to all surrounding enemies and inflicts <@ba.vup>-10%</> RES for <@ba.vup>8</> seconds; ATK <@ba.vup>+20%</>, attacks hit 2 times and deal Arts damage=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>120%</>的法术伤害，并使命中目标在<@ba.vup>8</>秒内法术抗性<@ba.vup>-10%</>；攻击力<@ba.vup>+20%</>，攻击变为二连击并造成法术伤害
After deployment, immediately deals <@ba.vup>120%</> ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns</> them for <@ba.vup>1.5</> seconds, then releases a Sword Rain at up to <@ba.vup>2</> different targets within range every second that deals <@ba.vup>90%</> ATK as Arts damage and <$ba.stun>Stuns</> for <@ba.vup>0.2</> seconds=部署后立即对周围所有敌人造成两次相当于攻击力<@ba.vup>120%</>的法术伤害并使目标<$ba.stun>晕眩</><@ba.vup>1.5</>秒，之后每秒释放剑雨攻击范围内最多<@ba.vup>2</>个不同的目标，造成攻击力<@ba.vup>90%</>的法术伤害和<@ba.vup>0.2</>秒<$ba.stun>晕眩</>
After deployment, immediately deals <@ba.vup>125%</> ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns</> them for <@ba.vup>1.5</> seconds, then releases a Sword Rain at up to <@ba.vup>2</> different targets within range every second that deals <@ba.vup>95%</> ATK as Arts damage and <$ba.stun>Stuns</> for <@ba.vup>0.2</> seconds=部署后立即对周围所有敌人造成两次相当于攻击力<@ba.vup>125%</>的法术伤害并使目标<$ba.stun>晕眩</><@ba.vup>1.5</>秒，之后每秒释放剑雨攻击范围内最多<@ba.vup>2</>个不同的目标，造成攻击力<@ba.vup>95%</>的法术伤害和<@ba.vup>0.2</>秒<$ba.stun>晕眩</>
After deployment, immediately deals <@ba.vup>130%</> ATK as Arts damage to all surrounding enemies and inflicts <@ba.vup>-10%</> RES for <@ba.vup>8</> seconds; ATK <@ba.vup>+23%</>, attacks hit 2 times and deal Arts damage=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>130%</>的法术伤害，并使命中目标在<@ba.vup>8</>秒内法术抗性<@ba.vup>-10%</>；攻击力<@ba.vup>+23%</>，攻击变为二连击并造成法术伤害
After deployment, immediately deals <@ba.vup>130%</> ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns</> them for <@ba.vup>1.5</> seconds, then releases a Sword Rain at up to <@ba.vup>3</> different targets within range every second that deals <@ba.vup>100%</> ATK as Arts damage and <$ba.stun>Stuns</> for <@ba.vup>0.2</> seconds=部署后立即对周围所有敌人造成两次相当于攻击力<@ba.vup>130%</>的法术伤害并使目标<$ba.stun>晕眩</><@ba.vup>1.5</>秒，之后每秒释放剑雨攻击范围内最多<@ba.vup>3</>个不同的目标，造成攻击力<@ba.vup>100%</>的法术伤害和<@ba.vup>0.2</>秒<$ba.stun>晕眩</>
After deployment, immediately deals <@ba.vup>135%</> ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns</> them for <@ba.vup>2</> seconds, then releases a Sword Rain at up to <@ba.vup>3</> different targets within range every second that deals <@ba.vup>110%</> ATK as Arts damage and <$ba.stun>Stuns</> for <@ba.vup>0.2</> seconds=部署后立即对周围所有敌人造成两次相当于攻击力<@ba.vup>135%</>的法术伤害并使目标<$ba.stun>晕眩</><@ba.vup>2</>秒，之后每秒释放剑雨攻击范围内最多<@ba.vup>3</>个不同的目标，造成攻击力<@ba.vup>110%</>的法术伤害和<@ba.vup>0.2</>秒<$ba.stun>晕眩</>
After deployment, immediately deals <@ba.vup>140%</> ATK as Arts damage to all surrounding enemies and inflicts <@ba.vup>-10%</> RES for <@ba.vup>8</> seconds; ATK <@ba.vup>+26%</>, attacks hit 2 times and deal Arts damage=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>140%</>的法术伤害，并使命中目标在<@ba.vup>8</>秒内法术抗性<@ba.vup>-10%</>；攻击力<@ba.vup>+26%</>，攻击变为二连击并造成法术伤害
After deployment, immediately deals <@ba.vup>140%</> ATK as Physical damage to all nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>1</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>140%</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>1</>秒
After deployment, immediately deals <@ba.vup>150%</> ATK as Arts damage to all surrounding enemies and inflicts <@ba.vup>-15%</> RES for <@ba.vup>8</> seconds; ATK <@ba.vup>+30%</>, attacks hit 2 times and deal Arts damage=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>150%</>的法术伤害，并使命中目标在<@ba.vup>8</>秒内法术抗性<@ba.vup>-15%</>；攻击力<@ba.vup>+30%</>，攻击变为二连击并造成法术伤害
After deployment, immediately deals <@ba.vup>150%</> ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns</> them for <@ba.vup>2</> seconds, then releases a Sword Rain at up to <@ba.vup>3</> different targets within range every second that deals <@ba.vup>120%</> ATK as Arts damage and <$ba.stun>Stuns</> for <@ba.vup>0.2</> seconds=部署后立即对周围所有敌人造成两次相当于攻击力<@ba.vup>150%</>的法术伤害并使目标<$ba.stun>晕眩</><@ba.vup>2</>秒，之后每秒释放剑雨攻击范围内最多<@ba.vup>3</>个不同的目标，造成攻击力<@ba.vup>120%</>的法术伤害和<@ba.vup>0.2</>秒<$ba.stun>晕眩</>
After deployment, immediately deals <@ba.vup>150%</> ATK as Physical damage to all nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>1</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>150%</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>1</>秒
After deployment, immediately deals <@ba.vup>160%</> ATK as Arts damage to all surrounding enemies and inflicts <@ba.vup>-15%</> RES for <@ba.vup>8</> seconds; ATK <@ba.vup>+33%</>, attacks hit 2 times and deal Arts damage=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>160%</>的法术伤害，并使命中目标在<@ba.vup>8</>秒内法术抗性<@ba.vup>-15%</>；攻击力<@ba.vup>+33%</>，攻击变为二连击并造成法术伤害
After deployment, immediately deals <@ba.vup>160%</> ATK as Physical damage to all nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>1</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>160%</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>1</>秒
After deployment, immediately deals <@ba.vup>165%</> ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns</> them for <@ba.vup>2</> seconds, then releases a Sword Rain at up to <@ba.vup>4</> different targets within range every second that deals <@ba.vup>130%</> ATK as Arts damage and <$ba.stun>Stuns</> for <@ba.vup>0.2</> seconds=部署后立即对周围所有敌人造成两次相当于攻击力<@ba.vup>165%</>的法术伤害并使目标<$ba.stun>晕眩</><@ba.vup>2</>秒，之后每秒释放剑雨攻击范围内最多<@ba.vup>4</>个不同的目标，造成攻击力<@ba.vup>130%</>的法术伤害和<@ba.vup>0.2</>秒<$ba.stun>晕眩</>
After deployment, immediately deals <@ba.vup>170%</> ATK as Arts damage to all surrounding enemies and inflicts <@ba.vup>-15%</> RES for <@ba.vup>8</> seconds; ATK <@ba.vup>+36%</>, attacks hit 2 times and deal Arts damage=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>170%</>的法术伤害，并使命中目标在<@ba.vup>8</>秒内法术抗性<@ba.vup>-15%</>；攻击力<@ba.vup>+36%</>，攻击变为二连击并造成法术伤害
After deployment, immediately deals <@ba.vup>170%</> ATK as Physical damage to all nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>1.5</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>170%</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>1.5</>秒
After deployment, immediately deals <@ba.vup>170%</> ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies <@ba.vup>slightly</> towards this unit and <$ba.sluggish>Slows</> them for <@ba.vup>2</>s=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>170%</>的物理伤害，开启空间源石技艺将所有未被阻挡的敌人<@ba.vup>小力地</>拖拽至面前并施加<@ba.vup>2</>秒<$ba.sluggish>停顿</>
After deployment, immediately deals <@ba.vup>180%</> ATK as Arts damage to all surrounding enemies and inflicts <@ba.vup>-20%</> RES for <@ba.vup>10</> seconds; ATK <@ba.vup>+40%</>, attacks hit 2 times and deal Arts damage=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>180%</>的法术伤害，并使命中目标在<@ba.vup>10</>秒内法术抗性<@ba.vup>-20%</>；攻击力<@ba.vup>+40%</>，攻击变为二连击并造成法术伤害
After deployment, immediately deals <@ba.vup>180%</> ATK as Physical damage to all nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>1.5</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>180%</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>1.5</>秒
After deployment, immediately deals <@ba.vup>180%</> ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies <@ba.vup>slightly</> towards this unit and <$ba.sluggish>Slows</> them for <@ba.vup>2</>s=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>180%</>的物理伤害，开启空间源石技艺将所有未被阻挡的敌人<@ba.vup>小力地</>拖拽至面前并施加<@ba.vup>2</>秒<$ba.sluggish>停顿</>
After deployment, immediately deals <@ba.vup>180%</> ATK as physical damage to surrounding enemies and silences their special abilities for <@ba.vup>5</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>180%</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>5</>秒
After deployment, immediately deals <@ba.vup>190%</> ATK as Physical damage to all nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>1.5</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>190%</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>1.5</>秒
After deployment, immediately deals <@ba.vup>190%</> ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies <@ba.vup>slightly</> towards this unit and <$ba.sluggish>Slows</> them for <@ba.vup>2</>s=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>190%</>的物理伤害，开启空间源石技艺将所有未被阻挡的敌人<@ba.vup>小力地</>拖拽至面前并施加<@ba.vup>2</>秒<$ba.sluggish>停顿</>
After deployment, immediately deals <@ba.vup>190%</> ATK as physical damage to surrounding enemies and silences their special abilities for <@ba.vup>5</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>190%</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>5</>秒
After deployment, immediately deals <@ba.vup>200%</> ATK as Arts damage to all enemies within the frontal <@ba.rem>target tile</>; For the next <@ba.vup>10</> seconds, continuously attacks ground units in that <@ba.rem>target tile</> with <@ba.vup>Arts</> damage=部署后立即对前方<@ba.rem>目标格</>内所有敌人造成相当于攻击力<@ba.vup>200%</>的法术伤害，并在之后<@ba.vup>10</>秒内对<@ba.rem>目标格</>持续进行地面单体<@ba.vup>法术</>攻击
After deployment, immediately deals <@ba.vup>200%</> ATK as Arts damage to all surrounding enemies and inflicts <@ba.vup>-25%</> RES for <@ba.vup>10</> seconds; ATK <@ba.vup>+45%</>, attacks hit 2 times and deal Arts damage=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>200%</>的法术伤害，并使命中目标在<@ba.vup>10</>秒内法术抗性<@ba.vup>-25%</>；攻击力<@ba.vup>+45%</>，攻击变为二连击并造成法术伤害
After deployment, immediately deals <@ba.vup>200%</> ATK as Physical damage to all nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>2</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>200%</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>2</>秒
After deployment, immediately deals <@ba.vup>200%</> ATK as physical damage to surrounding enemies and silences their special abilities for <@ba.vup>5</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>200%</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>5</>秒
After deployment, immediately deals <@ba.vup>210%</> ATK as Arts damage to all enemies within the frontal <@ba.rem>target tile</>; For the next <@ba.vup>10</> seconds, continuously attacks ground units in that <@ba.rem>target tile</> with <@ba.vup>Arts</> damage=部署后立即对前方<@ba.rem>目标格</>内所有敌人造成相当于攻击力<@ba.vup>210%</>的法术伤害，并在之后<@ba.vup>10</>秒内对<@ba.rem>目标格</>持续进行地面单体<@ba.vup>法术</>攻击
After deployment, immediately deals <@ba.vup>210%</> ATK as Physical damage to all nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>2.3</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>210%</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>2.3</>秒
After deployment, immediately deals <@ba.vup>210%</> ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies <@ba.vup>slightly</> towards this unit and <$ba.sluggish>Slows</> them for <@ba.vup>2.5</>s=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>210%</>的物理伤害，开启空间源石技艺将所有未被阻挡的敌人<@ba.vup>小力地</>拖拽至面前并施加<@ba.vup>2.5</>秒<$ba.sluggish>停顿</>
After deployment, immediately deals <@ba.vup>210%</> ATK as physical damage to surrounding enemies and silences their special abilities for <@ba.vup>6</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>210%</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>6</>秒
After deployment, immediately deals <@ba.vup>220%</> ATK as Arts damage to all enemies within the frontal <@ba.rem>target tile</>; For the next <@ba.vup>10</> seconds, continuously attacks ground units in that <@ba.rem>target tile</> with <@ba.vup>Arts</> damage=部署后立即对前方<@ba.rem>目标格</>内所有敌人造成相当于攻击力<@ba.vup>220%</>的法术伤害，并在之后<@ba.vup>10</>秒内对<@ba.rem>目标格</>持续进行地面单体<@ba.vup>法术</>攻击
After deployment, immediately deals <@ba.vup>220%</> ATK as Arts damage to all surrounding enemies and inflicts <@ba.vup>-30%</> RES for <@ba.vup>10</> seconds; ATK <@ba.vup>+50%</>, attacks hit 2 times and deal Arts damage=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>220%</>的法术伤害，并使命中目标在<@ba.vup>10</>秒内法术抗性<@ba.vup>-30%</>；攻击力<@ba.vup>+50%</>，攻击变为二连击并造成法术伤害
After deployment, immediately deals <@ba.vup>220%</> ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies <@ba.vup>slightly</> towards this unit and <$ba.sluggish>Slows</> them for <@ba.vup>2.5</>s=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>220%</>的物理伤害，开启空间源石技艺将所有未被阻挡的敌人<@ba.vup>小力地</>拖拽至面前并施加<@ba.vup>2.5</>秒<$ba.sluggish>停顿</>
After deployment, immediately deals <@ba.vup>220%</> ATK as physical damage to surrounding enemies and silences their special abilities for <@ba.vup>6</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>220%</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>6</>秒
After deployment, immediately deals <@ba.vup>230%</> ATK as Physical damage to all nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>2.6</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>230%</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>2.6</>秒
After deployment, immediately deals <@ba.vup>230%</> ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies <@ba.vup>slightly</> towards this unit and <$ba.sluggish>Slows</> them for <@ba.vup>2.5</>s=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>230%</>的物理伤害，开启空间源石技艺将所有未被阻挡的敌人<@ba.vup>小力地</>拖拽至面前并施加<@ba.vup>2.5</>秒<$ba.sluggish>停顿</>
After deployment, immediately deals <@ba.vup>230%</> ATK as physical damage to surrounding enemies and silences their special abilities for <@ba.vup>6</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>230%</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>6</>秒
After deployment, immediately deals <@ba.vup>240%</> ATK as Arts damage to all surrounding enemies and inflicts <@ba.vup>-30%</> RES for <@ba.vup>10</> seconds; ATK <@ba.vup>+55%</>, attacks hit 2 times and deal Arts damage=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>240%</>的法术伤害，并使命中目标在<@ba.vup>10</>秒内法术抗性<@ba.vup>-30%</>；攻击力<@ba.vup>+55%</>，攻击变为二连击并造成法术伤害
After deployment, immediately deals <@ba.vup>240%</> ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies <@ba.vup>slightly</> towards this unit and <$ba.sluggish>Slows</> them for <@ba.vup>2.5</>s=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>240%</>的物理伤害，开启空间源石技艺将所有未被阻挡的敌人<@ba.vup>小力地</>拖拽至面前并施加<@ba.vup>2.5</>秒<$ba.sluggish>停顿</>
After deployment, immediately deals <@ba.vup>240%</> ATK as physical damage to surrounding enemies and silences their special abilities for <@ba.vup>7</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>240%</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>7</>秒
After deployment, immediately deals <@ba.vup>250%</> ATK as Arts damage to all enemies within the frontal <@ba.rem>target tile</>; For the next <@ba.vup>11</> seconds, continuously attacks ground units in that <@ba.rem>target tile</> with <@ba.vup>Arts</> damage=部署后立即对前方<@ba.rem>目标格</>内所有敌人造成相当于攻击力<@ba.vup>250%</>的法术伤害，并在之后<@ba.vup>11</>秒内对<@ba.rem>目标格</>持续进行地面单体<@ba.vup>法术</>攻击
After deployment, immediately deals <@ba.vup>250%</> ATK as Physical damage to all nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>3</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>3</>秒
After deployment, immediately deals <@ba.vup>255%</> ATK as physical damage to surrounding enemies and silences their special abilities for <@ba.vup>7</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>255%</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>7</>秒
After deployment, immediately deals <@ba.vup>260%</> ATK as Arts damage to all enemies within the frontal <@ba.rem>target tile</>; For the next <@ba.vup>11</> seconds, continuously attacks ground units in that <@ba.rem>target tile</> with <@ba.vup>Arts</> damage=部署后立即对前方<@ba.rem>目标格</>内所有敌人造成相当于攻击力<@ba.vup>260%</>的法术伤害，并在之后<@ba.vup>11</>秒内对<@ba.rem>目标格</>持续进行地面单体<@ba.vup>法术</>攻击
After deployment, immediately deals <@ba.vup>260%</> ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies <@ba.vup>slightly</> towards this unit and <$ba.sluggish>Slows</> them for <@ba.vup>3</>s=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>260%</>的物理伤害，开启空间源石技艺将所有未被阻挡的敌人<@ba.vup>小力地</>拖拽至面前并施加<@ba.vup>3</>秒<$ba.sluggish>停顿</>
After deployment, immediately deals <@ba.vup>270%</> ATK as Arts damage to all enemies within the frontal <@ba.rem>target tile</>; For the next <@ba.vup>11</> seconds, continuously attacks ground units in that <@ba.rem>target tile</> with <@ba.vup>Arts</> damage=部署后立即对前方<@ba.rem>目标格</>内所有敌人造成相当于攻击力<@ba.vup>270%</>的法术伤害，并在之后<@ba.vup>11</>秒内对<@ba.rem>目标格</>持续进行地面单体<@ba.vup>法术</>攻击
After deployment, immediately deals <@ba.vup>270%</> ATK as physical damage to surrounding enemies and silences their special abilities for <@ba.vup>7</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>270%</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>7</>秒
After deployment, immediately deals <@ba.vup>280%</> ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies <@ba.vup>slightly</> towards this unit and <$ba.sluggish>Slows</> them for <@ba.vup>3.5</>s=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>280%</>的物理伤害，开启空间源石技艺将所有未被阻挡的敌人<@ba.vup>小力地</>拖拽至面前并施加<@ba.vup>3.5</>秒<$ba.sluggish>停顿</>
After deployment, immediately deals <@ba.vup>290%</> ATK as physical damage to surrounding enemies and silences their special abilities for <@ba.vup>8</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>290%</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>8</>秒
After deployment, immediately deals <@ba.vup>300%</> ATK as Arts damage to all enemies within the frontal <@ba.rem>target tile</>; For the next <@ba.vup>12</> seconds, continuously attacks ground units in that <@ba.rem>target tile</> with <@ba.vup>Arts</> damage=部署后立即对前方<@ba.rem>目标格</>内所有敌人造成相当于攻击力<@ba.vup>300%</>的法术伤害，并在之后<@ba.vup>12</>秒内对<@ba.rem>目标格</>持续进行地面单体<@ba.vup>法术</>攻击
After deployment, immediately deals <@ba.vup>300%</> ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies <@ba.vup>slightly</> towards this unit and <$ba.sluggish>Slows</> them for <@ba.vup>4</>s=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>300%</>的物理伤害，开启空间源石技艺将所有未被阻挡的敌人<@ba.vup>小力地</>拖拽至面前并施加<@ba.vup>4</>秒<$ba.sluggish>停顿</>
After deployment, immediately deals <@ba.vup>330%</> ATK as Arts damage to all enemies within the frontal <@ba.rem>target tile</>; For the next <@ba.vup>13</> seconds, continuously attacks ground units in that <@ba.rem>target tile</> with <@ba.vup>Arts</> damage=部署后立即对前方<@ba.rem>目标格</>内所有敌人造成相当于攻击力<@ba.vup>330%</>的法术伤害，并在之后<@ba.vup>13</>秒内对<@ba.rem>目标格</>持续进行地面单体<@ba.vup>法术</>攻击
After deployment, immediately deals <@ba.vup>360%</> ATK as Arts damage to all enemies within the frontal <@ba.rem>target tile</>; For the next <@ba.vup>14</> seconds, continuously attacks ground units in that <@ba.rem>target tile</> with <@ba.vup>Arts</> damage=部署后立即对前方<@ba.rem>目标格</>内所有敌人造成相当于攻击力<@ba.vup>360%</>的法术伤害，并在之后<@ba.vup>14</>秒内对<@ba.rem>目标格</>持续进行地面单体<@ba.vup>法术</>攻击
After deployment, immediately deals <@ba.vup>400%</> ATK as Arts damage to all enemies within the frontal <@ba.rem>target tile</>; For the next <@ba.vup>15</> seconds, continuously attacks ground units in that <@ba.rem>target tile</> with <@ba.vup>Arts</> damage=部署后立即对前方<@ba.rem>目标格</>内所有敌人造成相当于攻击力<@ba.vup>400%</>的法术伤害，并在之后<@ba.vup>15</>秒内对<@ba.rem>目标格</>持续进行地面单体<@ba.vup>法术</>攻击
After deployment, immediately deals <@ba.vup>{appear.atk_scale:0%}</> ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns</> them for <@ba.vup>{appear.stun}</> seconds, then releases a Sword Rain at up to <@ba.vup>{max_target}</> different targets within range every second that deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage and <$ba.stun>Stuns</> for <@ba.vup>{stun}</> seconds=部署后立即对周围所有敌人造成两次相当于攻击力<@ba.vup>{appear.atk_scale:0%}</>的法术伤害并使目标<$ba.stun>晕眩</><@ba.vup>{appear.stun}</>秒，之后每秒释放剑雨攻击范围内最多<@ba.vup>{max_target}</>个不同的目标，造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害和<@ba.vup>{stun}</>秒<$ba.stun>晕眩</>
After deployment, immediately deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to all enemies within the frontal <@ba.rem>target tile</>; For the next <@ba.vup>{duration}</> seconds, continuously attacks ground units in that <@ba.rem>target tile</> with <@ba.vup>Arts</> damage=部署后立即对前方<@ba.rem>目标格</>内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并在之后<@ba.vup>{duration}</>秒内对<@ba.rem>目标格</>持续进行地面单体<@ba.vup>法术</>攻击
After deployment, immediately deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to all surrounding enemies and inflicts <@ba.vup>-{-magic_resistance:0%}</> RES for <@ba.vup>{debuff_duration}</> seconds; ATK <@ba.vup>+{atk:0%}</>, attacks hit 2 times and deal Arts damage=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{debuff_duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>；攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击并造成法术伤害
After deployment, immediately deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to all nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>{stun}</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒
After deployment, immediately deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies <@ba.vup>slightly</> towards this unit and <$ba.sluggish>Slows</> them for <@ba.vup>{sluggish}</>s=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，开启空间源石技艺将所有未被阻挡的敌人<@ba.vup>小力地</>拖拽至面前并施加<@ba.vup>{sluggish}</>秒<$ba.sluggish>停顿</>
After deployment, immediately deals <@ba.vup>{atk_scale:0%}</> ATK as physical damage to surrounding enemies and silences their special abilities for <@ba.vup>{silence}</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标失去特殊能力<@ba.vup>{silence}</>秒
After deployment, immediately deals {appear.atk_scale:0%} ATK as Arts damage twice to all surrounding enemies and Stuns them for {appear.stun} seconds, then releases a Sword Rain at up to {max_target} different targets within range every second that deals {atk_scale:0%} ATK as Arts damage and Stuns for {stun} seconds=部署后立即对周围所有敌人造成两次相当于攻击力{appear.atk_scale:0%}的法术伤害并使目标晕眩{appear.stun}秒，之后每秒释放剑雨攻击范围内最多{max_target}个不同的目标，造成攻击力{atk_scale:0%}的法术伤害和{stun}秒晕眩
After deployment, immediately deals {atk_scale:0%} ATK as Arts damage to all enemies within the frontal target tile; For the next {duration} seconds, continuously attacks ground units in that target tile with Arts damage=部署后立即对前方目标格内所有敌人造成相当于攻击力{atk_scale:0%}的法术伤害，并在之后{duration}秒内对目标格持续进行地面单体法术攻击
After deployment, immediately deals {atk_scale:0%} ATK as Arts damage to all surrounding enemies and inflicts -{-magic_resistance:0%} RES for {debuff_duration} seconds; ATK +{atk:0%}, attacks hit 2 times and deal Arts damage=部署后立即对周围所有敌人造成相当于攻击力{atk_scale:0%}的法术伤害，并使命中目标在{debuff_duration}秒内法术抗性-{-magic_resistance:0%}；攻击力+{atk:0%}，攻击变为二连击并造成法术伤害
After deployment, immediately deals {atk_scale:0%} ATK as Physical damage to all nearby enemies and Stuns them for {stun} seconds=部署后立即对周围所有敌人造成相当于攻击力{atk_scale:0%}的物理伤害，并使命中目标晕眩{stun}秒
After deployment, immediately deals {atk_scale:0%} ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies slightly towards this unit and Slows them for {sluggish}s=部署后立即对周围所有敌人造成相当于攻击力{atk_scale:0%}的物理伤害，开启空间源石技艺将所有未被阻挡的敌人小力地拖拽至面前并施加{sluggish}秒停顿
After deployment, immediately deals {atk_scale:0%} ATK as physical damage to surrounding enemies and silences their special abilities for {silence} seconds=部署后立即对周围所有敌人造成相当于攻击力{atk_scale:0%}的物理伤害，并使命中目标失去特殊能力{silence}秒
After deployment, immediately gains 20% Physical Dodge and a Barrier that can absorb Physical damage equal to 20% of this unit's Max HP, lasting for 10 seconds=部署后立即获得20%的物理闪避和可吸收相当于自己最大生命20%物理伤害的屏障，持续10秒
After deployment, immediately gains 20% Physical Dodge and a Barrier that can absorb Physical damage equal to 25% of this unit's Max HP, lasting for 10 seconds=部署后立即获得20%的物理闪避和可吸收相当于自己最大生命25%物理伤害的屏障，持续10秒
After deployment, immediately gains 20% Physical Dodge and a Barrier that can absorb Physical damage equal to 30% of this unit's Max HP, lasting for 10 seconds=部署后立即获得20%的物理闪避和可吸收相当于自己最大生命30%物理伤害的屏障，持续10秒
After deployment, immediately gains 3 <$ba.shield>Shield</>. When a shield is broken, ATK +5%, DEF +5%, and gain 2 SP=部署后立即获得3层<$ba.shield>护盾</>，每层护盾破裂时，攻击力+5%，防御力+5%且获得2点技力
After deployment, immediately gains 3 <$ba.shield>Shield</>. When a shield is broken, ATK +7%, DEF +7%, and gain 3 SP=部署后立即获得3层<$ba.shield>护盾</>，每层护盾破裂时，攻击力+7%，防御力+7%且获得3点技力
After deployment, immediately gains 3 <$ba.shield>Shields</>=部署后立即获得3层<$ba.shield>护盾</>
After deployment, immediately gains 3 Shield. When a shield is broken, ATK +5%, DEF +5%, and gain 2 SP=部署后立即获得3层护盾，每层护盾破裂时，攻击力+5%，防御力+5%且获得2点技力
After deployment, immediately gains 3 Shield. When a shield is broken, ATK +7%, DEF +7%, and gain 3 SP=部署后立即获得3层护盾，每层护盾破裂时，攻击力+7%，防御力+7%且获得3点技力
After deployment, immediately gains 3 Shields=部署后立即获得3层护盾
After deployment, immediately gains 30% Physical Dodge and a Barrier that can absorb Physical damage equal to 35% of this unit's Max HP, lasting for 10 seconds=部署后立即获得30%的物理闪避和可吸收相当于自己最大生命35%物理伤害的屏障，持续10秒
After deployment, immediately gains 30% Physical Dodge and a Barrier that can absorb Physical damage equal to 40% of this unit's Max HP, lasting for 10 seconds=部署后立即获得30%的物理闪避和可吸收相当于自己最大生命40%物理伤害的屏障，持续10秒
After deployment, immediately gains 30% Physical Dodge and a Barrier that can absorb Physical damage equal to 45% of this unit's Max HP, lasting for 10 seconds=部署后立即获得30%的物理闪避和可吸收相当于自己最大生命45%物理伤害的屏障，持续10秒
After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical damage equal to 50% of this unit's Max HP, lasting for 10 seconds=部署后立即获得40%的物理闪避和可吸收相当于自己最大生命50%物理伤害的屏障，持续10秒
After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical damage equal to 60% of this unit's Max HP, lasting for 10 seconds=部署后立即获得40%的物理闪避和可吸收相当于自己最大生命60%物理伤害的屏障，持续10秒
After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical damage equal to 70% of this unit's Max HP, lasting for 10 seconds=部署后立即获得40%的物理闪避和可吸收相当于自己最大生命70%物理伤害的屏障，持续10秒
After deployment, immediately gains 50% Physical Dodge and a Barrier that can absorb Physical damage equal to 80% of this unit's Max HP, lasting for 10 seconds=部署后立即获得50%的物理闪避和可吸收相当于自己最大生命80%物理伤害的屏障，持续10秒
After deployment, immediately gains <@ba.vup>20%</> Physical Dodge and a <$ba.barrier>Barrier</> that can absorb Physical damage equal to <@ba.vup>20%</> of this unit's Max HP, lasting for <@ba.vup>10</> seconds=部署后立即获得<@ba.vup>20%</>的物理闪避和可吸收相当于自己最大生命<@ba.vup>20%</>物理伤害的<$ba.barrier>屏障</>，持续<@ba.vup>10</>秒
After deployment, immediately gains <@ba.vup>20%</> Physical Dodge and a <$ba.barrier>Barrier</> that can absorb Physical damage equal to <@ba.vup>25%</> of this unit's Max HP, lasting for <@ba.vup>10</> seconds=部署后立即获得<@ba.vup>20%</>的物理闪避和可吸收相当于自己最大生命<@ba.vup>25%</>物理伤害的<$ba.barrier>屏障</>，持续<@ba.vup>10</>秒
After deployment, immediately gains <@ba.vup>20%</> Physical Dodge and a <$ba.barrier>Barrier</> that can absorb Physical damage equal to <@ba.vup>30%</> of this unit's Max HP, lasting for <@ba.vup>10</> seconds=部署后立即获得<@ba.vup>20%</>的物理闪避和可吸收相当于自己最大生命<@ba.vup>30%</>物理伤害的<$ba.barrier>屏障</>，持续<@ba.vup>10</>秒
After deployment, immediately gains <@ba.vup>30%</> Physical Dodge and a <$ba.barrier>Barrier</> that can absorb Physical damage equal to <@ba.vup>35%</> of this unit's Max HP, lasting for <@ba.vup>10</> seconds=部署后立即获得<@ba.vup>30%</>的物理闪避和可吸收相当于自己最大生命<@ba.vup>35%</>物理伤害的<$ba.barrier>屏障</>，持续<@ba.vup>10</>秒
After deployment, immediately gains <@ba.vup>30%</> Physical Dodge and a <$ba.barrier>Barrier</> that can absorb Physical damage equal to <@ba.vup>40%</> of this unit's Max HP, lasting for <@ba.vup>10</> seconds=部署后立即获得<@ba.vup>30%</>的物理闪避和可吸收相当于自己最大生命<@ba.vup>40%</>物理伤害的<$ba.barrier>屏障</>，持续<@ba.vup>10</>秒
After deployment, immediately gains <@ba.vup>30%</> Physical Dodge and a <$ba.barrier>Barrier</> that can absorb Physical damage equal to <@ba.vup>45%</> of this unit's Max HP, lasting for <@ba.vup>10</> seconds=部署后立即获得<@ba.vup>30%</>的物理闪避和可吸收相当于自己最大生命<@ba.vup>45%</>物理伤害的<$ba.barrier>屏障</>，持续<@ba.vup>10</>秒
After deployment, immediately gains <@ba.vup>40%</> Physical Dodge and a <$ba.barrier>Barrier</> that can absorb Physical damage equal to <@ba.vup>50%</> of this unit's Max HP, lasting for <@ba.vup>10</> seconds=部署后立即获得<@ba.vup>40%</>的物理闪避和可吸收相当于自己最大生命<@ba.vup>50%</>物理伤害的<$ba.barrier>屏障</>，持续<@ba.vup>10</>秒
After deployment, immediately gains <@ba.vup>40%</> Physical Dodge and a <$ba.barrier>Barrier</> that can absorb Physical damage equal to <@ba.vup>60%</> of this unit's Max HP, lasting for <@ba.vup>10</> seconds=部署后立即获得<@ba.vup>40%</>的物理闪避和可吸收相当于自己最大生命<@ba.vup>60%</>物理伤害的<$ba.barrier>屏障</>，持续<@ba.vup>10</>秒
After deployment, immediately gains <@ba.vup>40%</> Physical Dodge and a <$ba.barrier>Barrier</> that can absorb Physical damage equal to <@ba.vup>70%</> of this unit's Max HP, lasting for <@ba.vup>10</> seconds=部署后立即获得<@ba.vup>40%</>的物理闪避和可吸收相当于自己最大生命<@ba.vup>70%</>物理伤害的<$ba.barrier>屏障</>，持续<@ba.vup>10</>秒
After deployment, immediately gains <@ba.vup>50%</> Physical Dodge and a <$ba.barrier>Barrier</> that can absorb Physical damage equal to <@ba.vup>80%</> of this unit's Max HP, lasting for <@ba.vup>10</> seconds=部署后立即获得<@ba.vup>50%</>的物理闪避和可吸收相当于自己最大生命<@ba.vup>80%</>物理伤害的<$ba.barrier>屏障</>，持续<@ba.vup>10</>秒
After deployment, immediately gains <@ba.vup>{prob:0%}</> Physical Dodge and a <$ba.barrier>Barrier</> that can absorb Physical damage equal to <@ba.vup>{hp_ratio:0%}</> of this unit's Max HP, lasting for <@ba.vup>{duration}</> seconds=部署后立即获得<@ba.vup>{prob:0%}</>的物理闪避和可吸收相当于自己最大生命<@ba.vup>{hp_ratio:0%}</>物理伤害的<$ba.barrier>屏障</>，持续<@ba.vup>{duration}</>秒
After deployment, immediately gains a <$ba.barrier>Barrier</> equal to 30% Max HP=部署后立即获得相当于生命上限30%的<$ba.barrier>屏障</>
After deployment, immediately gains a <$ba.barrier>Barrier</> equal to 30% Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier</> equal to 6% Max HP (Cannot exceed 300% Max HP)=部署后立即获得相当于生命上限30%的<$ba.barrier>屏障</>，每击倒一名敌人时获得相当于生命上限6%的<$ba.barrier>屏障</>（最多不超过生命上限300%）
After deployment, immediately gains a <$ba.barrier>Barrier</> equal to 35% <@ba.talpu>(+5%)</> Max HP=部署后立即获得相当于生命上限35%<@ba.talpu>（+5%）</>的<$ba.barrier>屏障</>
After deployment, immediately gains a <$ba.barrier>Barrier</> equal to 35% <@ba.talpu>(+5%)</> Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier</> equal to 6% Max HP (Cannot exceed 300% Max HP)=部署后立即获得相当于生命上限35%<@ba.talpu>（+5%）</>的<$ba.barrier>屏障</>，每击倒一名敌人时获得相当于生命上限6%的<$ba.barrier>屏障</>（最多不超过生命上限300%）
After deployment, immediately gains a <$ba.barrier>Barrier</> equal to 50% Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier</> equal to 10% Max HP (Cannot exceed 300% Max HP)=部署后立即获得相当于生命上限50%的<$ba.barrier>屏障</>，每击倒一名敌人时获得相当于生命上限10%的<$ba.barrier>屏障</>（最多不超过生命上限300%）
After deployment, immediately gains a <$ba.barrier>Barrier</> equal to 55% <@ba.talpu>(+5%)</> Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier</> equal to 10% Max HP (Cannot exceed 300% Max HP)=部署后立即获得相当于生命上限55%<@ba.talpu>（+5%）</>的<$ba.barrier>屏障</>，每击倒一名敌人时获得相当于生命上限10%的<$ba.barrier>屏障</>（最多不超过生命上限300%）
After deployment, immediately gains a <$ba.barrier>Barrier</> equal to 60% Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier</> equal to 11% Max HP (Cannot exceed 300% Max HP)=部署后立即获得相当于生命上限60%的<$ba.barrier>屏障</>，每击倒一名敌人时获得相当于生命上限11%的<$ba.barrier>屏障</>（最多不超过生命上限300%）
After deployment, immediately gains a <$ba.barrier>Barrier</> equal to 65% <@ba.talpu>(+5%)</> Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier</> equal to 11% Max HP (Cannot exceed 300% Max HP)=部署后立即获得相当于生命上限65%<@ba.talpu>（+5%）</>的<$ba.barrier>屏障</>，每击倒一名敌人时获得相当于生命上限11%的<$ba.barrier>屏障</>（最多不超过生命上限300%）
After deployment, immediately gains a <$ba.barrier>Barrier</> equal to 70% Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier</> equal to 12% Max HP (Cannot exceed 300% Max HP)=部署后立即获得相当于生命上限70%的<$ba.barrier>屏障</>，每击倒一名敌人时获得相当于生命上限12%的<$ba.barrier>屏障</>（最多不超过生命上限300%）
After deployment, immediately gains a <$ba.barrier>Barrier</> equal to 75% <@ba.talpu>(+5%)</> Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier</> equal to 12% Max HP (Cannot exceed 300% Max HP)=部署后立即获得相当于生命上限75%<@ba.talpu>（+5%）</>的<$ba.barrier>屏障</>，每击倒一名敌人时获得相当于生命上限12%的<$ba.barrier>屏障</>（最多不超过生命上限300%）
After deployment, immediately gains a Barrier equal to 30% Max HP=部署后立即获得相当于生命上限30%的屏障
After deployment, immediately gains a Barrier equal to 30% Max HP; When defeating an enemy, gains a Barrier equal to 6% Max HP (Cannot exceed 300% Max HP)=部署后立即获得相当于生命上限30%的屏障，每击倒一名敌人时获得相当于生命上限6%的屏障（最多不超过生命上限300%）
After deployment, immediately gains a Barrier equal to 35% (+5%) Max HP=部署后立即获得相当于生命上限35%（+5%）的屏障
After deployment, immediately gains a Barrier equal to 35% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 6% Max HP (Cannot exceed 300% Max HP)=部署后立即获得相当于生命上限35%（+5%）的屏障，每击倒一名敌人时获得相当于生命上限6%的屏障（最多不超过生命上限300%）
After deployment, immediately gains a Barrier equal to 50% Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)=部署后立即获得相当于生命上限50%的屏障，每击倒一名敌人时获得相当于生命上限10%的屏障（最多不超过生命上限300%）
After deployment, immediately gains a Barrier equal to 55% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)=部署后立即获得相当于生命上限55%（+5%）的屏障，每击倒一名敌人时获得相当于生命上限10%的屏障（最多不超过生命上限300%）
After deployment, immediately gains a Barrier equal to 60% Max HP; When defeating an enemy, gains a Barrier equal to 11% Max HP (Cannot exceed 300% Max HP)=部署后立即获得相当于生命上限60%的屏障，每击倒一名敌人时获得相当于生命上限11%的屏障（最多不超过生命上限300%）
After deployment, immediately gains a Barrier equal to 65% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 11% Max HP (Cannot exceed 300% Max HP)=部署后立即获得相当于生命上限65%（+5%）的屏障，每击倒一名敌人时获得相当于生命上限11%的屏障（最多不超过生命上限300%）
After deployment, immediately gains a Barrier equal to 70% Max HP; When defeating an enemy, gains a Barrier equal to 12% Max HP (Cannot exceed 300% Max HP)=部署后立即获得相当于生命上限70%的屏障，每击倒一名敌人时获得相当于生命上限12%的屏障（最多不超过生命上限300%）
After deployment, immediately gains a Barrier equal to 75% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 12% Max HP (Cannot exceed 300% Max HP)=部署后立即获得相当于生命上限75%（+5%）的屏障，每击倒一名敌人时获得相当于生命上限12%的屏障（最多不超过生命上限300%）
After deployment, immediately gains {prob:0%} Physical Dodge and a Barrier that can absorb Physical damage equal to {hp_ratio:0%} of this unit's Max HP, lasting for {duration} seconds=部署后立即获得{prob:0%}的物理闪避和可吸收相当于自己最大生命{hp_ratio:0%}物理伤害的屏障，持续{duration}秒
After deployment, immediately grants <@trap.drop>Training Handbooks</>.=部署后立即获得一些<@trap.drop>培训手册</>。
After deployment, immediately grants more <@trap.drop>Training Handbooks</>.=部署后立即获得更多<@trap.drop>培训手册</>。
After deployment, immediately grants more Training Handbooks.=部署后立即获得更多培训手册。
After deployment, immediately grants Training Handbooks.=部署后立即获得一些培训手册。
After deployment, immediately loses 50% current HP. For 13 seconds after deployment, ATK +50% and attacks deal Arts damage=部署后立即流失50%当前生命，并在13秒内攻击力+50%，伤害类型变为法术
After deployment, immediately loses 50% current HP. For 13 seconds after deployment, ATK +55% and attacks deal Arts damage=部署后立即流失50%当前生命，并在13秒内攻击力+55%，伤害类型变为法术
After deployment, immediately loses 50% current HP. For 13 seconds after deployment, ATK +60% and attacks deal Arts damage=部署后立即流失50%当前生命，并在13秒内攻击力+60%，伤害类型变为法术
After deployment, immediately loses 50% current HP. For 14 seconds after deployment, ATK +65% and attacks deal Arts damage=部署后立即流失50%当前生命，并在14秒内攻击力+65%，伤害类型变为法术
After deployment, immediately loses 50% current HP. For 14 seconds after deployment, ATK +70% and attacks deal Arts damage=部署后立即流失50%当前生命，并在14秒内攻击力+70%，伤害类型变为法术
After deployment, immediately loses 50% current HP. For 14 seconds after deployment, ATK +75% and attacks deal Arts damage=部署后立即流失50%当前生命，并在14秒内攻击力+75%，伤害类型变为法术
After deployment, immediately loses 50% current HP. For 15 seconds after deployment, ATK +100% and attacks deal Arts damage=部署后立即流失50%当前生命，并在15秒内攻击力+100%，伤害类型变为法术
After deployment, immediately loses 50% current HP. For 15 seconds after deployment, ATK +80% and attacks deal Arts damage=部署后立即流失50%当前生命，并在15秒内攻击力+80%，伤害类型变为法术
After deployment, immediately loses 50% current HP. For 15 seconds after deployment, ATK +90% and attacks deal Arts damage=部署后立即流失50%当前生命，并在15秒内攻击力+90%，伤害类型变为法术
After deployment, immediately loses 50% current HP. For 16 seconds after deployment, ATK +110% and attacks deal Arts damage=部署后立即流失50%当前生命，并在16秒内攻击力+110%，伤害类型变为法术
After deployment, immediately loses <@ba.vdown>50%</> current HP. For <@ba.vup>13</> seconds after deployment, ATK <@ba.vup>+50%</> and attacks deal <@ba.vup>Arts damage</>=部署后立即流失<@ba.vdown>50%</>当前生命，并在<@ba.vup>13</>秒内攻击力<@ba.vup>+50%</>，伤害类型变为<@ba.vup>法术</>
After deployment, immediately loses <@ba.vdown>50%</> current HP. For <@ba.vup>13</> seconds after deployment, ATK <@ba.vup>+55%</> and attacks deal <@ba.vup>Arts damage</>=部署后立即流失<@ba.vdown>50%</>当前生命，并在<@ba.vup>13</>秒内攻击力<@ba.vup>+55%</>，伤害类型变为<@ba.vup>法术</>
After deployment, immediately loses <@ba.vdown>50%</> current HP. For <@ba.vup>13</> seconds after deployment, ATK <@ba.vup>+60%</> and attacks deal <@ba.vup>Arts damage</>=部署后立即流失<@ba.vdown>50%</>当前生命，并在<@ba.vup>13</>秒内攻击力<@ba.vup>+60%</>，伤害类型变为<@ba.vup>法术</>
After deployment, immediately loses <@ba.vdown>50%</> current HP. For <@ba.vup>14</> seconds after deployment, ATK <@ba.vup>+65%</> and attacks deal <@ba.vup>Arts damage</>=部署后立即流失<@ba.vdown>50%</>当前生命，并在<@ba.vup>14</>秒内攻击力<@ba.vup>+65%</>，伤害类型变为<@ba.vup>法术</>
After deployment, immediately loses <@ba.vdown>50%</> current HP. For <@ba.vup>14</> seconds after deployment, ATK <@ba.vup>+70%</> and attacks deal <@ba.vup>Arts damage</>=部署后立即流失<@ba.vdown>50%</>当前生命，并在<@ba.vup>14</>秒内攻击力<@ba.vup>+70%</>，伤害类型变为<@ba.vup>法术</>
After deployment, immediately loses <@ba.vdown>50%</> current HP. For <@ba.vup>14</> seconds after deployment, ATK <@ba.vup>+75%</> and attacks deal <@ba.vup>Arts damage</>=部署后立即流失<@ba.vdown>50%</>当前生命，并在<@ba.vup>14</>秒内攻击力<@ba.vup>+75%</>，伤害类型变为<@ba.vup>法术</>
After deployment, immediately loses <@ba.vdown>50%</> current HP. For <@ba.vup>15</> seconds after deployment, ATK <@ba.vup>+100%</> and attacks deal <@ba.vup>Arts damage</>=部署后立即流失<@ba.vdown>50%</>当前生命，并在<@ba.vup>15</>秒内攻击力<@ba.vup>+100%</>，伤害类型变为<@ba.vup>法术</>
After deployment, immediately loses <@ba.vdown>50%</> current HP. For <@ba.vup>15</> seconds after deployment, ATK <@ba.vup>+80%</> and attacks deal <@ba.vup>Arts damage</>=部署后立即流失<@ba.vdown>50%</>当前生命，并在<@ba.vup>15</>秒内攻击力<@ba.vup>+80%</>，伤害类型变为<@ba.vup>法术</>
After deployment, immediately loses <@ba.vdown>50%</> current HP. For <@ba.vup>15</> seconds after deployment, ATK <@ba.vup>+90%</> and attacks deal <@ba.vup>Arts damage</>=部署后立即流失<@ba.vdown>50%</>当前生命，并在<@ba.vup>15</>秒内攻击力<@ba.vup>+90%</>，伤害类型变为<@ba.vup>法术</>
After deployment, immediately loses <@ba.vdown>50%</> current HP. For <@ba.vup>16</> seconds after deployment, ATK <@ba.vup>+110%</> and attacks deal <@ba.vup>Arts damage</>=部署后立即流失<@ba.vdown>50%</>当前生命，并在<@ba.vup>16</>秒内攻击力<@ba.vup>+110%</>，伤害类型变为<@ba.vup>法术</>
After deployment, immediately loses <@ba.vdown>{hp_ratio:0%}</> current HP. For <@ba.vup>{duration}</> seconds after deployment, ATK <@ba.vup>+{atk:0%}</> and attacks deal <@ba.vup>Arts damage</>=部署后立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，并在<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>法术</>
After deployment, immediately loses {hp_ratio:0%} current HP. For {duration} seconds after deployment, ATK +{atk:0%} and attacks deal Arts damage=部署后立即流失{hp_ratio:0%}当前生命，并在{duration}秒内攻击力+{atk:0%}，伤害类型变为法术
After deployment, immediately summons a Revenant's Shadow in attack range, and gains <$ba.camou>Camouflage</> when near a Revenant's Shadow.=部署后立刻在攻击范围内召唤一个魂灵之影，在魂灵之影周围时获得<$ba.camou>迷彩</>
After deployment, immediately summons a Revenant's Shadow in attack range, and gains Camouflage when near a Revenant's Shadow.=部署后立刻在攻击范围内召唤一个魂灵之影，在魂灵之影周围时获得迷彩
After deployment, immediately Takes Off; Attack Range expands, ATK +30%, and gains 40% Physical Dodge=部署后立刻起飞，攻击范围扩大，攻击力+30%，获得40%的物理闪避
After deployment, immediately Takes Off; Attack Range expands, ATK +35%, and gains 40% Physical Dodge=部署后立刻起飞，攻击范围扩大，攻击力+35%，获得40%的物理闪避
After deployment, immediately Takes Off; Attack Range expands, ATK +40%, and gains 40% Physical Dodge=部署后立刻起飞，攻击范围扩大，攻击力+40%，获得40%的物理闪避
After deployment, immediately Takes Off; Attack Range expands, ATK +45%, and gains 50% Physical Dodge=部署后立刻起飞，攻击范围扩大，攻击力+45%，获得50%的物理闪避
After deployment, immediately Takes Off; Attack Range expands, ATK +50%, and gains 50% Physical Dodge=部署后立刻起飞，攻击范围扩大，攻击力+50%，获得50%的物理闪避
After deployment, immediately Takes Off; Attack Range expands, ATK +55%, and gains 50% Physical Dodge=部署后立刻起飞，攻击范围扩大，攻击力+55%，获得50%的物理闪避
After deployment, immediately Takes Off; Attack Range expands, ATK +60%, and gains 60% Physical Dodge=部署后立刻起飞，攻击范围扩大，攻击力+60%，获得60%的物理闪避
After deployment, immediately Takes Off; Attack Range expands, ATK +65%, and gains 60% Physical Dodge=部署后立刻起飞，攻击范围扩大，攻击力+65%，获得60%的物理闪避
After deployment, immediately Takes Off; Attack Range expands, ATK +70%, and gains 60% Physical Dodge=部署后立刻起飞，攻击范围扩大，攻击力+70%，获得60%的物理闪避
After deployment, immediately Takes Off; Attack Range expands, ATK +80%, and gains 60% Physical Dodge=部署后立刻起飞，攻击范围扩大，攻击力+80%，获得60%的物理闪避
After deployment, immediately Takes Off; Attack Range expands, ATK +{atk:0%}, and gains {prob:0%} Physical Dodge=部署后立刻起飞，攻击范围扩大，攻击力+{atk:0%}，获得{prob:0%}的物理闪避
After deployment, immediately throw a Stun Grenade at an enemy within range, <$ba.stun>Stunning</> them and nearby enemies for 3 seconds=部署后立即对攻击范围内一个敌人投掷闪光弹，使其和周围敌人<$ba.stun>晕眩</>3秒
After deployment, immediately throw a Stun Grenade at an enemy within range, <$ba.stun>Stunning</> them and nearby enemies for 4 seconds=部署后立即对攻击范围内一个敌人投掷闪光弹，使其和周围敌人<$ba.stun>晕眩</>4秒
After deployment, immediately throw a Stun Grenade at an enemy within range, <$ba.stun>Stunning</> them and nearby enemies for 5 seconds; for 5s, Ash deals +7% Physical damage to those enemies=部署后立即对攻击范围内一个敌人投掷闪光弹，使其和周围敌人<$ba.stun>晕眩</>5秒，且5秒内灰烬对这些敌人造成的物理伤害提升7%
After deployment, immediately throw a Stun Grenade at an enemy within range, <$ba.stun>Stunning</> them and nearby enemies for 6 seconds; for 6s, Ash deals +10% Physical damage to those enemies=部署后立即对攻击范围内一个敌人投掷闪光弹，使其和周围敌人<$ba.stun>晕眩</>6秒，且6秒内灰烬对这些敌人造成的物理伤害提升10%
After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 3 seconds=部署后立即对攻击范围内一个敌人投掷闪光弹，使其和周围敌人晕眩3秒
After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 4 seconds=部署后立即对攻击范围内一个敌人投掷闪光弹，使其和周围敌人晕眩4秒
After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 5 seconds; for 5s, Ash deals +7% Physical damage to those enemies=部署后立即对攻击范围内一个敌人投掷闪光弹，使其和周围敌人晕眩5秒，且5秒内灰烬对这些敌人造成的物理伤害提升7%
After deployment, immediately throw a Stun Grenade at an enemy within range, Stunning them and nearby enemies for 6 seconds; for 6s, Ash deals +10% Physical damage to those enemies=部署后立即对攻击范围内一个敌人投掷闪光弹，使其和周围敌人晕眩6秒，且6秒内灰烬对这些敌人造成的物理伤害提升10%
After deployment, increases the Block of the ground Operator in front by 2; this effect is removed after the 'Supersweetie Smiley' collides into that Operator=部署后使前方地面位干员的阻挡数增加2，该效果在干员被“超甜微笑”冲撞后失效
After deployment, increases the Block of the ground Operator in front by <@ba.vup>2</>; this effect is removed after the 'Supersweetie Smiley' collides into that Operator=部署后使前方地面位干员的阻挡数增加<@ba.vup>2</>，该效果在干员被“超甜微笑”冲撞后失效
After deployment, increases the Block of the ground Operator in front by <@ba.vup>{attack@block_cnt}</>; this effect is removed after the 'Supersweetie Smiley' collides into that Operator=部署后使前方地面位干员的阻挡数增加<@ba.vup>{attack@block_cnt}</>，该效果在干员被“超甜微笑”冲撞后失效
After deployment, increases the Block of the ground Operator in front by {attack@block_cnt}; this effect is removed after the 'Supersweetie Smiley' collides into that Operator=部署后使前方地面位干员的阻挡数增加{attack@block_cnt}，该效果在干员被“超甜微笑”冲撞后失效
After deployment, loses 70% Max HP and gains a Barrier equivalent to 100% of Max HP (Barrier decays over 6 seconds); Attacks deal 130% ATK as Physical damage=部署后立即流失70%最大生命，并获得可吸收相当于最大生命100%的屏障（该屏障会在6秒内持续衰减），每次攻击造成相当于攻击力130%的物理伤害
After deployment, loses 70% Max HP and gains a Barrier equivalent to 100% of Max HP (Barrier decays over 6 seconds); Attacks deal 140% ATK as Physical damage=部署后立即流失70%最大生命，并获得可吸收相当于最大生命100%的屏障（该屏障会在6秒内持续衰减），每次攻击造成相当于攻击力140%的物理伤害
After deployment, loses 70% Max HP and gains a Barrier equivalent to 100% of Max HP (Barrier decays over 6 seconds); Attacks deal 150% ATK as Physical damage=部署后立即流失70%最大生命，并获得可吸收相当于最大生命100%的屏障（该屏障会在6秒内持续衰减），每次攻击造成相当于攻击力150%的物理伤害
After deployment, loses 70% Max HP and gains a Barrier equivalent to 130% of Max HP (Barrier decays over 6 seconds); Attacks deal 160% ATK as Physical damage=部署后立即流失70%最大生命，并获得可吸收相当于最大生命130%的屏障（该屏障会在6秒内持续衰减），每次攻击造成相当于攻击力160%的物理伤害
After deployment, loses 70% Max HP and gains a Barrier equivalent to 130% of Max HP (Barrier decays over 6 seconds); Attacks deal 170% ATK as Physical damage=部署后立即流失70%最大生命，并获得可吸收相当于最大生命130%的屏障（该屏障会在6秒内持续衰减），每次攻击造成相当于攻击力170%的物理伤害
After deployment, loses 70% Max HP and gains a Barrier equivalent to 130% of Max HP (Barrier decays over 6 seconds); Attacks deal 180% ATK as Physical damage=部署后立即流失70%最大生命，并获得可吸收相当于最大生命130%的屏障（该屏障会在6秒内持续衰减），每次攻击造成相当于攻击力180%的物理伤害
After deployment, loses 70% Max HP and gains a Barrier equivalent to 150% of Max HP (Barrier decays over 6 seconds); Attacks deal 190% ATK as Physical damage=部署后立即流失70%最大生命，并获得可吸收相当于最大生命150%的屏障（该屏障会在6秒内持续衰减），每次攻击造成相当于攻击力190%的物理伤害
After deployment, loses 70% Max HP and gains a Barrier equivalent to 70% of Max HP (Barrier decays over 6 seconds); Attacks deal 100% ATK as Physical damage=部署后立即流失70%最大生命，并获得可吸收相当于最大生命70%的屏障（该屏障会在6秒内持续衰减），每次攻击造成相当于攻击力100%的物理伤害
After deployment, loses 70% Max HP and gains a Barrier equivalent to 70% of Max HP (Barrier decays over 6 seconds); Attacks deal 110% ATK as Physical damage=部署后立即流失70%最大生命，并获得可吸收相当于最大生命70%的屏障（该屏障会在6秒内持续衰减），每次攻击造成相当于攻击力110%的物理伤害
After deployment, loses 70% Max HP and gains a Barrier equivalent to 70% of Max HP (Barrier decays over 6 seconds); Attacks deal 120% ATK as Physical damage=部署后立即流失70%最大生命，并获得可吸收相当于最大生命70%的屏障（该屏障会在6秒内持续衰减），每次攻击造成相当于攻击力120%的物理伤害
After deployment, loses <@ba.vdown>70%</> Max HP and gains a <$ba.barrier>Barrier</> equivalent to <@ba.vup>100%</> of Max HP (<$ba.barrier>Barrier</> decays over <@ba.vup>6</> seconds); Attacks deal <@ba.vup>130%</> ATK as Physical damage=部署后立即流失<@ba.vdown>70%</>最大生命，并获得可吸收相当于最大生命<@ba.vup>100%</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>6</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>130%</>的物理伤害
After deployment, loses <@ba.vdown>70%</> Max HP and gains a <$ba.barrier>Barrier</> equivalent to <@ba.vup>100%</> of Max HP (<$ba.barrier>Barrier</> decays over <@ba.vup>6</> seconds); Attacks deal <@ba.vup>140%</> ATK as Physical damage=部署后立即流失<@ba.vdown>70%</>最大生命，并获得可吸收相当于最大生命<@ba.vup>100%</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>6</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>140%</>的物理伤害
After deployment, loses <@ba.vdown>70%</> Max HP and gains a <$ba.barrier>Barrier</> equivalent to <@ba.vup>100%</> of Max HP (<$ba.barrier>Barrier</> decays over <@ba.vup>6</> seconds); Attacks deal <@ba.vup>150%</> ATK as Physical damage=部署后立即流失<@ba.vdown>70%</>最大生命，并获得可吸收相当于最大生命<@ba.vup>100%</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>6</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>150%</>的物理伤害
After deployment, loses <@ba.vdown>70%</> Max HP and gains a <$ba.barrier>Barrier</> equivalent to <@ba.vup>130%</> of Max HP (<$ba.barrier>Barrier</> decays over <@ba.vup>6</> seconds); Attacks deal <@ba.vup>160%</> ATK as Physical damage=部署后立即流失<@ba.vdown>70%</>最大生命，并获得可吸收相当于最大生命<@ba.vup>130%</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>6</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>160%</>的物理伤害
After deployment, loses <@ba.vdown>70%</> Max HP and gains a <$ba.barrier>Barrier</> equivalent to <@ba.vup>130%</> of Max HP (<$ba.barrier>Barrier</> decays over <@ba.vup>6</> seconds); Attacks deal <@ba.vup>170%</> ATK as Physical damage=部署后立即流失<@ba.vdown>70%</>最大生命，并获得可吸收相当于最大生命<@ba.vup>130%</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>6</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>170%</>的物理伤害
After deployment, loses <@ba.vdown>70%</> Max HP and gains a <$ba.barrier>Barrier</> equivalent to <@ba.vup>130%</> of Max HP (<$ba.barrier>Barrier</> decays over <@ba.vup>6</> seconds); Attacks deal <@ba.vup>180%</> ATK as Physical damage=部署后立即流失<@ba.vdown>70%</>最大生命，并获得可吸收相当于最大生命<@ba.vup>130%</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>6</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>180%</>的物理伤害
After deployment, loses <@ba.vdown>70%</> Max HP and gains a <$ba.barrier>Barrier</> equivalent to <@ba.vup>150%</> of Max HP (<$ba.barrier>Barrier</> decays over <@ba.vup>6</> seconds); Attacks deal <@ba.vup>190%</> ATK as Physical damage=部署后立即流失<@ba.vdown>70%</>最大生命，并获得可吸收相当于最大生命<@ba.vup>150%</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>6</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>190%</>的物理伤害
After deployment, loses <@ba.vdown>70%</> Max HP and gains a <$ba.barrier>Barrier</> equivalent to <@ba.vup>70%</> of Max HP (<$ba.barrier>Barrier</> decays over <@ba.vup>6</> seconds); Attacks deal <@ba.vup>100%</> ATK as Physical damage=部署后立即流失<@ba.vdown>70%</>最大生命，并获得可吸收相当于最大生命<@ba.vup>70%</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>6</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>100%</>的物理伤害
After deployment, loses <@ba.vdown>70%</> Max HP and gains a <$ba.barrier>Barrier</> equivalent to <@ba.vup>70%</> of Max HP (<$ba.barrier>Barrier</> decays over <@ba.vup>6</> seconds); Attacks deal <@ba.vup>110%</> ATK as Physical damage=部署后立即流失<@ba.vdown>70%</>最大生命，并获得可吸收相当于最大生命<@ba.vup>70%</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>6</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>110%</>的物理伤害
After deployment, loses <@ba.vdown>70%</> Max HP and gains a <$ba.barrier>Barrier</> equivalent to <@ba.vup>70%</> of Max HP (<$ba.barrier>Barrier</> decays over <@ba.vup>6</> seconds); Attacks deal <@ba.vup>120%</> ATK as Physical damage=部署后立即流失<@ba.vdown>70%</>最大生命，并获得可吸收相当于最大生命<@ba.vup>70%</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>6</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>120%</>的物理伤害
After deployment, loses <@ba.vdown>{morgan_s_2.hp_ratio:0%}</> Max HP and gains a <$ba.barrier>Barrier</> equivalent to <@ba.vup>{hp_ratio:0%}</> of Max HP (<$ba.barrier>Barrier</> decays over <@ba.vup>{shield_duration}</> seconds); Attacks deal <@ba.vup>{attack@atk_scale:0%}</> ATK as Physical damage=部署后立即流失<@ba.vdown>{morgan_s_2.hp_ratio:0%}</>最大生命，并获得可吸收相当于最大生命<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>（该<$ba.barrier>屏障</>会在<@ba.vup>{shield_duration}</>秒内持续衰减），每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害
After deployment, loses {morgan_s_2.hp_ratio:0%} Max HP and gains a Barrier equivalent to {hp_ratio:0%} of Max HP (Barrier decays over {shield_duration} seconds); Attacks deal {attack@atk_scale:0%} ATK as Physical damage=部署后立即流失{morgan_s_2.hp_ratio:0%}最大生命，并获得可吸收相当于最大生命{hp_ratio:0%}的屏障（该屏障会在{shield_duration}秒内持续衰减），每次攻击造成相当于攻击力{attack@atk_scale:0%}的物理伤害
After deployment, produces a certain amount of <Iron Ore> every day=部署后，每个演算日产出一定数量的<铁矿石>
After deployment, produces a certain amount of <Stone> every day=部署后，每个演算日产出一定数量的<石材>
After deployment, produces a certain amount of <Wood> every day=部署后，每个演算日产出一定数量的<木材>
After deployment, produces a certain of <Rice> every day=部署后，每个演算日产出一定数量的<稻谷>
After deployment, pulls surrounding ground enemies towards self with great force once=部署后将周围地面敌人以较大力向自身拖拽一次
After deployment, randomly throws soda bottles at both players' Operators; struck Operators gain +3 SP=部署后一段时间内，不断喷出汽水瓶砸到随机双方干员，使其获得+3技力
After deployment, randomly throws soda bottles at both players' Operators; struck Operators gain <@multiv3.teamBuff>+3</> SP=部署后一段时间内，不断喷出汽水瓶砸到随机双方干员，使其获得<@multiv3.teamBuff>+3</>技力
After deployment, randomly throws soda bottles at Operators; struck Operators gain 3 SP=部署后持续向双方干员随机喷射汽水瓶，砸到的干员获得3点技力
After deployment, randomly throws soda bottles at Operators; struck Operators gain <@ba.vup>3</> SP=部署后持续向双方干员随机喷射汽水瓶，砸到的干员获得<@ba.vup>3</>点技力
After deployment, records the highest single instance of damage taken. When defeated, fires 5 projectiles forward, dealing 100% of recorded damage as splash Physical damage.=部署后，记录受到的最高单次伤害；被击倒时，向前方攻击范围内发射5枚子弹，对命中目标造成100%已记录伤害的溅射物理伤害
After deployment, records the highest single instance of damage taken. When defeated, fires 5 projectiles forward, dealing 100% of recorded damage as splash Physical damage. All enemies in attack range have -95% Movement Speed for 10s after deployment.=部署后，记录受到的最高单次伤害；被击倒时，向前方攻击范围内发射5枚子弹，对命中目标造成100%已记录伤害的溅射物理伤害；部署后10秒内，攻击范围内所有敌人移动速度-95%
After deployment, records the highest single instance of damage taken. When defeated, fires <@ba.vup>5</> projectiles forward, dealing <@ba.vup>100% of recorded damage</> as splash Physical damage.=部署后，记录受到的最高单次伤害；被击倒时，向前方攻击范围内发射<@ba.vup>5</>枚子弹，对命中目标造成<@ba.vup>100%已记录伤害</>的溅射物理伤害
After deployment, records the highest single instance of damage taken. When defeated, fires <@ba.vup>5</> projectiles forward, dealing <@ba.vup>100% of recorded damage</> as splash Physical damage. All enemies in attack range have <@ba.vup>-95%</> Movement Speed for <@ba.vup>10</>s after deployment.=部署后，记录受到的最高单次伤害；被击倒时，向前方攻击范围内发射<@ba.vup>5</>枚子弹，对命中目标造成<@ba.vup>100%已记录伤害</>的溅射物理伤害；部署后<@ba.vup>10</>秒内，攻击范围内所有敌人移动速度<@ba.vup>-95%</>
After deployment, return retreated Operators to the <@ba.vup>Deployment Waiting Zone</>, and redeployment time <@ba.vup>-50%</>=部署后使撤退干员直接<@ba.vup>返回待部署区</>且再部署时间<@ba.vup>-50%</>
After deployment, return retreated Operators to the Deployment Waiting Zone, and redeployment time -50%=部署后使撤退干员直接返回待部署区且再部署时间-50%
After deployment, revive a downed Operator within range=部署后使攻击范围内一名重伤倒地的干员复活
After deployment, scouts the surrounding area to extend Ray's Attack Range for 15s=部署后侦察周围区域延伸莱伊的攻击范围，持续15秒
After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s=部署后侦察周围区域延伸莱伊的攻击范围，持续25秒
After deployment, spawns 2 Fluorescent Originium Slug(s)=部署后，生成2个荧壳源石虫
After deployment, spawns <@ba.vup>2</> <@ba.vup>Fluorescent Originium Slug(s)</>=部署后，生成<@ba.vup>2</>个<@ba.vup>荧壳源石虫</>
After deployment, spawns <@ba.vup>{cnt}</> <@ba.vup>Fluorescent Originium Slug(s)</>=部署后，生成<@ba.vup>{cnt}</>个<@ba.vup>荧壳源石虫</>
After deployment, spawns {cnt} Fluorescent Originium Slug(s)=部署后，生成{cnt}个荧壳源石虫
After deployment, stops attacking for 5 seconds, and at the same time puts all surrounding ground enemies to Sleep. When the skill ends, deals 250% ATK as Arts damage to all surrounding ground enemies=部署后5秒内停止攻击，立即使周围地面敌人全部陷入沉睡，并在技能结束时对周围所有地面敌人造成相当于攻击力250%的法术伤害
After deployment, stops attacking for 5 seconds, and at the same time puts all surrounding ground enemies to Sleep. When the skill ends, deals 260% ATK as Arts damage to all surrounding ground enemies=部署后5秒内停止攻击，立即使周围地面敌人全部陷入沉睡，并在技能结束时对周围所有地面敌人造成相当于攻击力260%的法术伤害
After deployment, stops attacking for 5 seconds, and at the same time puts all surrounding ground enemies to Sleep. When the skill ends, deals 270% ATK as Arts damage to all surrounding ground enemies=部署后5秒内停止攻击，立即使周围地面敌人全部陷入沉睡，并在技能结束时对周围所有地面敌人造成相当于攻击力270%的法术伤害
After deployment, stops attacking for 5 seconds, and at the same time puts all surrounding ground enemies to Sleep. When the skill ends, deals 300% ATK as Arts damage to all surrounding ground enemies=部署后5秒内停止攻击，立即使周围地面敌人全部陷入沉睡，并在技能结束时对周围所有地面敌人造成相当于攻击力300%的法术伤害
After deployment, stops attacking for 5 seconds, and at the same time puts all surrounding ground enemies to Sleep. When the skill ends, deals 310% ATK as Arts damage to all surrounding ground enemies=部署后5秒内停止攻击，立即使周围地面敌人全部陷入沉睡，并在技能结束时对周围所有地面敌人造成相当于攻击力310%的法术伤害
After deployment, stops attacking for 5 seconds, and at the same time puts all surrounding ground enemies to Sleep. When the skill ends, deals 320% ATK as Arts damage to all surrounding ground enemies=部署后5秒内停止攻击，立即使周围地面敌人全部陷入沉睡，并在技能结束时对周围所有地面敌人造成相当于攻击力320%的法术伤害
After deployment, stops attacking for 5 seconds, and at the same time puts all surrounding ground enemies to Sleep. When the skill ends, deals 350% ATK as Arts damage to all surrounding ground enemies=部署后5秒内停止攻击，立即使周围地面敌人全部陷入沉睡，并在技能结束时对周围所有地面敌人造成相当于攻击力350%的法术伤害
After deployment, stops attacking for 5 seconds, and at the same time puts all surrounding ground enemies to Sleep. When the skill ends, deals 380% ATK as Arts damage to all surrounding ground enemies=部署后5秒内停止攻击，立即使周围地面敌人全部陷入沉睡，并在技能结束时对周围所有地面敌人造成相当于攻击力380%的法术伤害
After deployment, stops attacking for 5 seconds, and at the same time puts all surrounding ground enemies to Sleep. When the skill ends, deals 410% ATK as Arts damage to all surrounding ground enemies=部署后5秒内停止攻击，立即使周围地面敌人全部陷入沉睡，并在技能结束时对周围所有地面敌人造成相当于攻击力410%的法术伤害
After deployment, stops attacking for 5 seconds, and at the same time puts all surrounding ground enemies to Sleep. When the skill ends, deals 450% ATK as Arts damage to all surrounding ground enemies=部署后5秒内停止攻击，立即使周围地面敌人全部陷入沉睡，并在技能结束时对周围所有地面敌人造成相当于攻击力450%的法术伤害
After deployment, stops attacking for 8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to 1.5x; when the skill ends, deals 200% ATK as Physical damage to all ground enemies within the smoke=部署后8秒内停止攻击，自身不容易成为敌人的攻击目标，第一天赋使地面敌人物理与法术命中率降低的效果提高至1.5倍，并在技能结束时对烟雾内的所有地面敌人造成相当于攻击力200%的物理伤害
After deployment, stops attacking for 8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to 1.5x; when the skill ends, deals 220% ATK as Physical damage to all ground enemies within the smoke=部署后8秒内停止攻击，自身不容易成为敌人的攻击目标，第一天赋使地面敌人物理与法术命中率降低的效果提高至1.5倍，并在技能结束时对烟雾内的所有地面敌人造成相当于攻击力220%的物理伤害
After deployment, stops attacking for 8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to 1.5x; when the skill ends, deals 240% ATK as Physical damage to all ground enemies within the smoke=部署后8秒内停止攻击，自身不容易成为敌人的攻击目标，第一天赋使地面敌人物理与法术命中率降低的效果提高至1.5倍，并在技能结束时对烟雾内的所有地面敌人造成相当于攻击力240%的物理伤害
After deployment, stops attacking for 8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to 2.5x; when the skill ends, deals 400% ATK as Physical damage to all ground enemies within the smoke=部署后8秒内停止攻击，自身不容易成为敌人的攻击目标，第一天赋使地面敌人物理与法术命中率降低的效果提高至2.5倍，并在技能结束时对烟雾内的所有地面敌人造成相当于攻击力400%的物理伤害
After deployment, stops attacking for 8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to 2.5x; when the skill ends, deals 450% ATK as Physical damage to all ground enemies within the smoke=部署后8秒内停止攻击，自身不容易成为敌人的攻击目标，第一天赋使地面敌人物理与法术命中率降低的效果提高至2.5倍，并在技能结束时对烟雾内的所有地面敌人造成相当于攻击力450%的物理伤害
After deployment, stops attacking for 8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to 2.5x; when the skill ends, deals 500% ATK as Physical damage to all ground enemies within the smoke=部署后8秒内停止攻击，自身不容易成为敌人的攻击目标，第一天赋使地面敌人物理与法术命中率降低的效果提高至2.5倍，并在技能结束时对烟雾内的所有地面敌人造成相当于攻击力500%的物理伤害
After deployment, stops attacking for 8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to 2x; when the skill ends, deals 270% ATK as Physical damage to all ground enemies within the smoke=部署后8秒内停止攻击，自身不容易成为敌人的攻击目标，第一天赋使地面敌人物理与法术命中率降低的效果提高至2倍，并在技能结束时对烟雾内的所有地面敌人造成相当于攻击力270%的物理伤害
After deployment, stops attacking for 8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to 2x; when the skill ends, deals 290% ATK as Physical damage to all ground enemies within the smoke=部署后8秒内停止攻击，自身不容易成为敌人的攻击目标，第一天赋使地面敌人物理与法术命中率降低的效果提高至2倍，并在技能结束时对烟雾内的所有地面敌人造成相当于攻击力290%的物理伤害
After deployment, stops attacking for 8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to 2x; when the skill ends, deals 310% ATK as Physical damage to all ground enemies within the smoke=部署后8秒内停止攻击，自身不容易成为敌人的攻击目标，第一天赋使地面敌人物理与法术命中率降低的效果提高至2倍，并在技能结束时对烟雾内的所有地面敌人造成相当于攻击力310%的物理伤害
After deployment, stops attacking for 8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to 2x; when the skill ends, deals 350% ATK as Physical damage to all ground enemies within the smoke=部署后8秒内停止攻击，自身不容易成为敌人的攻击目标，第一天赋使地面敌人物理与法术命中率降低的效果提高至2倍，并在技能结束时对烟雾内的所有地面敌人造成相当于攻击力350%的物理伤害
After deployment, stops attacking for <@ba.vup>5</> seconds, and at the same time puts all surrounding ground enemies to <$ba.sleep>Sleep</>. When the skill ends, deals <@ba.vup>250%</> ATK as Arts damage to all surrounding ground enemies=部署后<@ba.vup>5</>秒内停止攻击，立即使周围地面敌人全部陷入<$ba.sleep>沉睡</>，并在技能结束时对周围所有地面敌人造成相当于攻击力<@ba.vup>250%</>的法术伤害
After deployment, stops attacking for <@ba.vup>5</> seconds, and at the same time puts all surrounding ground enemies to <$ba.sleep>Sleep</>. When the skill ends, deals <@ba.vup>260%</> ATK as Arts damage to all surrounding ground enemies=部署后<@ba.vup>5</>秒内停止攻击，立即使周围地面敌人全部陷入<$ba.sleep>沉睡</>，并在技能结束时对周围所有地面敌人造成相当于攻击力<@ba.vup>260%</>的法术伤害
After deployment, stops attacking for <@ba.vup>5</> seconds, and at the same time puts all surrounding ground enemies to <$ba.sleep>Sleep</>. When the skill ends, deals <@ba.vup>270%</> ATK as Arts damage to all surrounding ground enemies=部署后<@ba.vup>5</>秒内停止攻击，立即使周围地面敌人全部陷入<$ba.sleep>沉睡</>，并在技能结束时对周围所有地面敌人造成相当于攻击力<@ba.vup>270%</>的法术伤害
After deployment, stops attacking for <@ba.vup>5</> seconds, and at the same time puts all surrounding ground enemies to <$ba.sleep>Sleep</>. When the skill ends, deals <@ba.vup>300%</> ATK as Arts damage to all surrounding ground enemies=部署后<@ba.vup>5</>秒内停止攻击，立即使周围地面敌人全部陷入<$ba.sleep>沉睡</>，并在技能结束时对周围所有地面敌人造成相当于攻击力<@ba.vup>300%</>的法术伤害
After deployment, stops attacking for <@ba.vup>5</> seconds, and at the same time puts all surrounding ground enemies to <$ba.sleep>Sleep</>. When the skill ends, deals <@ba.vup>310%</> ATK as Arts damage to all surrounding ground enemies=部署后<@ba.vup>5</>秒内停止攻击，立即使周围地面敌人全部陷入<$ba.sleep>沉睡</>，并在技能结束时对周围所有地面敌人造成相当于攻击力<@ba.vup>310%</>的法术伤害
After deployment, stops attacking for <@ba.vup>5</> seconds, and at the same time puts all surrounding ground enemies to <$ba.sleep>Sleep</>. When the skill ends, deals <@ba.vup>320%</> ATK as Arts damage to all surrounding ground enemies=部署后<@ba.vup>5</>秒内停止攻击，立即使周围地面敌人全部陷入<$ba.sleep>沉睡</>，并在技能结束时对周围所有地面敌人造成相当于攻击力<@ba.vup>320%</>的法术伤害
After deployment, stops attacking for <@ba.vup>5</> seconds, and at the same time puts all surrounding ground enemies to <$ba.sleep>Sleep</>. When the skill ends, deals <@ba.vup>350%</> ATK as Arts damage to all surrounding ground enemies=部署后<@ba.vup>5</>秒内停止攻击，立即使周围地面敌人全部陷入<$ba.sleep>沉睡</>，并在技能结束时对周围所有地面敌人造成相当于攻击力<@ba.vup>350%</>的法术伤害
After deployment, stops attacking for <@ba.vup>5</> seconds, and at the same time puts all surrounding ground enemies to <$ba.sleep>Sleep</>. When the skill ends, deals <@ba.vup>380%</> ATK as Arts damage to all surrounding ground enemies=部署后<@ba.vup>5</>秒内停止攻击，立即使周围地面敌人全部陷入<$ba.sleep>沉睡</>，并在技能结束时对周围所有地面敌人造成相当于攻击力<@ba.vup>380%</>的法术伤害
After deployment, stops attacking for <@ba.vup>5</> seconds, and at the same time puts all surrounding ground enemies to <$ba.sleep>Sleep</>. When the skill ends, deals <@ba.vup>410%</> ATK as Arts damage to all surrounding ground enemies=部署后<@ba.vup>5</>秒内停止攻击，立即使周围地面敌人全部陷入<$ba.sleep>沉睡</>，并在技能结束时对周围所有地面敌人造成相当于攻击力<@ba.vup>410%</>的法术伤害
After deployment, stops attacking for <@ba.vup>5</> seconds, and at the same time puts all surrounding ground enemies to <$ba.sleep>Sleep</>. When the skill ends, deals <@ba.vup>450%</> ATK as Arts damage to all surrounding ground enemies=部署后<@ba.vup>5</>秒内停止攻击，立即使周围地面敌人全部陷入<$ba.sleep>沉睡</>，并在技能结束时对周围所有地面敌人造成相当于攻击力<@ba.vup>450%</>的法术伤害
After deployment, stops attacking for <@ba.vup>8</>s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to <@ba.vup>1.5</>x; when the skill ends, deals <@ba.vup>200%</> ATK as Physical damage to all ground enemies within the smoke=部署后<@ba.vup>8</>秒内停止攻击，自身不容易成为敌人的攻击目标，第一天赋使地面敌人物理与法术命中率降低的效果提高至<@ba.vup>1.5</>倍，并在技能结束时对烟雾内的所有地面敌人造成相当于攻击力<@ba.vup>200%</>的物理伤害
After deployment, stops attacking for <@ba.vup>8</>s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to <@ba.vup>1.5</>x; when the skill ends, deals <@ba.vup>220%</> ATK as Physical damage to all ground enemies within the smoke=部署后<@ba.vup>8</>秒内停止攻击，自身不容易成为敌人的攻击目标，第一天赋使地面敌人物理与法术命中率降低的效果提高至<@ba.vup>1.5</>倍，并在技能结束时对烟雾内的所有地面敌人造成相当于攻击力<@ba.vup>220%</>的物理伤害
After deployment, stops attacking for <@ba.vup>8</>s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to <@ba.vup>1.5</>x; when the skill ends, deals <@ba.vup>240%</> ATK as Physical damage to all ground enemies within the smoke=部署后<@ba.vup>8</>秒内停止攻击，自身不容易成为敌人的攻击目标，第一天赋使地面敌人物理与法术命中率降低的效果提高至<@ba.vup>1.5</>倍，并在技能结束时对烟雾内的所有地面敌人造成相当于攻击力<@ba.vup>240%</>的物理伤害
After deployment, stops attacking for <@ba.vup>8</>s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to <@ba.vup>2.5</>x; when the skill ends, deals <@ba.vup>400%</> ATK as Physical damage to all ground enemies within the smoke=部署后<@ba.vup>8</>秒内停止攻击，自身不容易成为敌人的攻击目标，第一天赋使地面敌人物理与法术命中率降低的效果提高至<@ba.vup>2.5</>倍，并在技能结束时对烟雾内的所有地面敌人造成相当于攻击力<@ba.vup>400%</>的物理伤害
After deployment, stops attacking for <@ba.vup>8</>s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to <@ba.vup>2.5</>x; when the skill ends, deals <@ba.vup>450%</> ATK as Physical damage to all ground enemies within the smoke=部署后<@ba.vup>8</>秒内停止攻击，自身不容易成为敌人的攻击目标，第一天赋使地面敌人物理与法术命中率降低的效果提高至<@ba.vup>2.5</>倍，并在技能结束时对烟雾内的所有地面敌人造成相当于攻击力<@ba.vup>450%</>的物理伤害
After deployment, stops attacking for <@ba.vup>8</>s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to <@ba.vup>2.5</>x; when the skill ends, deals <@ba.vup>500%</> ATK as Physical damage to all ground enemies within the smoke=部署后<@ba.vup>8</>秒内停止攻击，自身不容易成为敌人的攻击目标，第一天赋使地面敌人物理与法术命中率降低的效果提高至<@ba.vup>2.5</>倍，并在技能结束时对烟雾内的所有地面敌人造成相当于攻击力<@ba.vup>500%</>的物理伤害
After deployment, stops attacking for <@ba.vup>8</>s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to <@ba.vup>2</>x; when the skill ends, deals <@ba.vup>270%</> ATK as Physical damage to all ground enemies within the smoke=部署后<@ba.vup>8</>秒内停止攻击，自身不容易成为敌人的攻击目标，第一天赋使地面敌人物理与法术命中率降低的效果提高至<@ba.vup>2</>倍，并在技能结束时对烟雾内的所有地面敌人造成相当于攻击力<@ba.vup>270%</>的物理伤害
After deployment, stops attacking for <@ba.vup>8</>s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to <@ba.vup>2</>x; when the skill ends, deals <@ba.vup>290%</> ATK as Physical damage to all ground enemies within the smoke=部署后<@ba.vup>8</>秒内停止攻击，自身不容易成为敌人的攻击目标，第一天赋使地面敌人物理与法术命中率降低的效果提高至<@ba.vup>2</>倍，并在技能结束时对烟雾内的所有地面敌人造成相当于攻击力<@ba.vup>290%</>的物理伤害
After deployment, stops attacking for <@ba.vup>8</>s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to <@ba.vup>2</>x; when the skill ends, deals <@ba.vup>310%</> ATK as Physical damage to all ground enemies within the smoke=部署后<@ba.vup>8</>秒内停止攻击，自身不容易成为敌人的攻击目标，第一天赋使地面敌人物理与法术命中率降低的效果提高至<@ba.vup>2</>倍，并在技能结束时对烟雾内的所有地面敌人造成相当于攻击力<@ba.vup>310%</>的物理伤害
After deployment, stops attacking for <@ba.vup>8</>s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to <@ba.vup>2</>x; when the skill ends, deals <@ba.vup>350%</> ATK as Physical damage to all ground enemies within the smoke=部署后<@ba.vup>8</>秒内停止攻击，自身不容易成为敌人的攻击目标，第一天赋使地面敌人物理与法术命中率降低的效果提高至<@ba.vup>2</>倍，并在技能结束时对烟雾内的所有地面敌人造成相当于攻击力<@ba.vup>350%</>的物理伤害
After deployment, stops attacking for <@ba.vup>{duration}</> seconds, and at the same time puts all surrounding ground enemies to <$ba.sleep>Sleep</>. When the skill ends, deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to all surrounding ground enemies=部署后<@ba.vup>{duration}</>秒内停止攻击，立即使周围地面敌人全部陷入<$ba.sleep>沉睡</>，并在技能结束时对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害
After deployment, stops attacking for <@ba.vup>{duration}</>s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to <@ba.vup>{talent_scale}</>x; when the skill ends, deals <@ba.vup>{attack@atk_scale_s2:0%}</> ATK as Physical damage to all ground enemies within the smoke=部署后<@ba.vup>{duration}</>秒内停止攻击，自身不容易成为敌人的攻击目标，第一天赋使地面敌人物理与法术命中率降低的效果提高至<@ba.vup>{talent_scale}</>倍，并在技能结束时对烟雾内的所有地面敌人造成相当于攻击力<@ba.vup>{attack@atk_scale_s2:0%}</>的物理伤害
After deployment, stops attacking for {duration} seconds, and at the same time puts all surrounding ground enemies to Sleep. When the skill ends, deals {atk_scale:0%} ATK as Arts damage to all surrounding ground enemies=部署后{duration}秒内停止攻击，立即使周围地面敌人全部陷入沉睡，并在技能结束时对周围所有地面敌人造成相当于攻击力{atk_scale:0%}的法术伤害
After deployment, stops attacking for {duration}s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to {talent_scale}x; when the skill ends, deals {attack@atk_scale_s2:0%} ATK as Physical damage to all ground enemies within the smoke=部署后{duration}秒内停止攻击，自身不容易成为敌人的攻击目标，第一天赋使地面敌人物理与法术命中率降低的效果提高至{talent_scale}倍，并在技能结束时对烟雾内的所有地面敌人造成相当于攻击力{attack@atk_scale_s2:0%}的物理伤害
After deployment, summons a Quicksand Beast: the Quicksand Beast will freely move around the field, picking up any portable resources in its path (no carry limit); the Quicksand Beast can periodically give an allied Operator a decaying Barrier worth 50% of their Max HP=部署后召唤一只游砂兽：游砂兽会在场上自由移动并携带途径的可携带资源（不限数量），游砂兽可周期性使一名我方干员获得50%最大生命值的不断衰减的屏障
After deployment, summons a rare Quicksand Beast: the rare Quicksand Beast will freely move around the field, picking up any portable resources in its path (no carry limit); the rare Quicksand Beast can periodically give an allied Operator a decaying Barrier worth 80% of their Max HP=部署后召唤一只稀有游砂兽：稀有游砂兽会在场上自由移动并携带途径的可携带资源（不限数量），稀有游砂兽可周期性使一名我方干员获得80%最大生命值的不断衰减的屏障
After deployment, summons a rare Thalebeast: the rare Thalebeast can have different combat abilities depending on the weather=部署后召唤一只稀有拟南兽：稀有拟南兽可以在不同天气下获得不同的作战能力
After deployment, summons a rare Vanillawing: the rare Vanillawing can sow tiles; sowed tiles give allied units +40 ASPD; <Monoliths>, <Strange Ore Veins> and Machine enemies take 40% more damage from allies on sowed tiles; the rare Vanillawing can periodically give allied Operators on the field -30% Redeployment Time the next time they leave the field=部署后召唤一只稀有香草翼兽：稀有香草翼兽可以播种地块，地块使我方单位攻击速度+40并对<巨大岩石><奇异矿脉>机械敌人造成伤害提升40%；稀有香草翼兽可周期性使我方场上数名干员下次离场的再部署时间-30%
After deployment, summons a Thalebeast: the Thalebeast can have different combat abilities depending on the weather=部署后召唤一只拟南兽：拟南兽可以在不同天气下获得不同的作战能力
After deployment, summons a Vanillawing: the Vanillawing can sow tiles; sowed tiles give allied units +40 ASPD; <Monoliths>, <Strange Ore Veins> and Machine enemies take 40% more damage from allies on sowed tiles; the Vanillawing can periodically give allied Operators on the field -25% Redeployment Time the next time they leave the field=部署后召唤一只香草翼兽：香草翼兽可以播种地块，地块使我方单位攻击速度+40并对<巨大岩石><奇异矿脉>及机械敌人造成伤害提升40%；香草翼兽可周期性使我方场上数名干员下次离场的再部署时间-25%
After deployment, Talent 1's chance to trigger increases to 20%, and gains 30% Physical dodge=部署后第一天赋触发概率提升至20%，获得30%物理闪避
After deployment, Talent 1's chance to trigger increases to 20%, and gains 35% Physical dodge=部署后第一天赋触发概率提升至20%，获得35%物理闪避
After deployment, Talent 1's chance to trigger increases to 20%, and gains 40% Physical dodge=部署后第一天赋触发概率提升至20%，获得40%物理闪避
After deployment, Talent 1's chance to trigger increases to 25%, and gains 45% Physical dodge=部署后第一天赋触发概率提升至25%，获得45%物理闪避
After deployment, Talent 1's chance to trigger increases to 25%, and gains 50% Physical dodge=部署后第一天赋触发概率提升至25%，获得50%物理闪避
After deployment, Talent 1's chance to trigger increases to 25%, and gains 55% Physical dodge=部署后第一天赋触发概率提升至25%，获得55%物理闪避
After deployment, Talent 1's chance to trigger increases to 25%, and gains 60% Physical dodge=部署后第一天赋触发概率提升至25%，获得60%物理闪避
After deployment, Talent 1's chance to trigger increases to 30%, and gains 65% Physical dodge=部署后第一天赋触发概率提升至30%，获得65%物理闪避
After deployment, Talent 1's chance to trigger increases to 40%, and gains 70% Physical dodge=部署后第一天赋触发概率提升至40%，获得70%物理闪避
After deployment, Talent 1's chance to trigger increases to 50%, and gains 75% Physical dodge=部署后第一天赋触发概率提升至50%，获得75%物理闪避
After deployment, Talent 1's chance to trigger increases to <@ba.vup>20%</>, and gains <@ba.vup>30%</> Physical dodge=部署后第一天赋触发概率提升至<@ba.vup>20%</>，获得<@ba.vup>30%</>物理闪避
After deployment, Talent 1's chance to trigger increases to <@ba.vup>20%</>, and gains <@ba.vup>35%</> Physical dodge=部署后第一天赋触发概率提升至<@ba.vup>20%</>，获得<@ba.vup>35%</>物理闪避
After deployment, Talent 1's chance to trigger increases to <@ba.vup>20%</>, and gains <@ba.vup>40%</> Physical dodge=部署后第一天赋触发概率提升至<@ba.vup>20%</>，获得<@ba.vup>40%</>物理闪避
After deployment, Talent 1's chance to trigger increases to <@ba.vup>25%</>, and gains <@ba.vup>45%</> Physical dodge=部署后第一天赋触发概率提升至<@ba.vup>25%</>，获得<@ba.vup>45%</>物理闪避
After deployment, Talent 1's chance to trigger increases to <@ba.vup>25%</>, and gains <@ba.vup>50%</> Physical dodge=部署后第一天赋触发概率提升至<@ba.vup>25%</>，获得<@ba.vup>50%</>物理闪避
After deployment, Talent 1's chance to trigger increases to <@ba.vup>25%</>, and gains <@ba.vup>55%</> Physical dodge=部署后第一天赋触发概率提升至<@ba.vup>25%</>，获得<@ba.vup>55%</>物理闪避
After deployment, Talent 1's chance to trigger increases to <@ba.vup>25%</>, and gains <@ba.vup>60%</> Physical dodge=部署后第一天赋触发概率提升至<@ba.vup>25%</>，获得<@ba.vup>60%</>物理闪避
After deployment, Talent 1's chance to trigger increases to <@ba.vup>30%</>, and gains <@ba.vup>65%</> Physical dodge=部署后第一天赋触发概率提升至<@ba.vup>30%</>，获得<@ba.vup>65%</>物理闪避
After deployment, Talent 1's chance to trigger increases to <@ba.vup>40%</>, and gains <@ba.vup>70%</> Physical dodge=部署后第一天赋触发概率提升至<@ba.vup>40%</>，获得<@ba.vup>70%</>物理闪避
After deployment, Talent 1's chance to trigger increases to <@ba.vup>50%</>, and gains <@ba.vup>75%</> Physical dodge=部署后第一天赋触发概率提升至<@ba.vup>50%</>，获得<@ba.vup>75%</>物理闪避
After deployment, Talent 1's chance to trigger increases to <@ba.vup>{attack@prob:0%}</>, and gains <@ba.vup>{prob:0%}</> Physical dodge=部署后第一天赋触发概率提升至<@ba.vup>{attack@prob:0%}</>，获得<@ba.vup>{prob:0%}</>物理闪避
After deployment, Talent 1's chance to trigger increases to {attack@prob:0%}, and gains {prob:0%} Physical dodge=部署后第一天赋触发概率提升至{attack@prob:0%}，获得{prob:0%}物理闪避
After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining <$ba.invisible>Invisibility</> and her Block becomes 0; every <@ba.vup>2</>s, she will appear and deal <@ba.vup>110%</> ATK as Physical damage twice to a ground enemy within the smoke and <$ba.stun>Stun</> them for <@ba.vup>1</>s (a single target can only be targeted once every <@ba.vup>6</>s)=部署后第一天赋的生效范围扩大，弑君者消失在烟雾中，获得<$ba.invisible>隐匿</>且阻挡数变为0，每<@ba.vup>2</>秒现身对烟雾内的一名地面敌人造成两次相当于攻击力<@ba.vup>110%</>的物理伤害并使目标<$ba.stun>晕眩</><@ba.vup>1</>秒（对同一目标<@ba.vup>6</>秒内只会触发一次）
After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining <$ba.invisible>Invisibility</> and her Block becomes 0; every <@ba.vup>2</>s, she will appear and deal <@ba.vup>120%</> ATK as Physical damage twice to a ground enemy within the smoke and <$ba.stun>Stun</> them for <@ba.vup>1</>s (a single target can only be targeted once every <@ba.vup>6</>s)=部署后第一天赋的生效范围扩大，弑君者消失在烟雾中，获得<$ba.invisible>隐匿</>且阻挡数变为0，每<@ba.vup>2</>秒现身对烟雾内的一名地面敌人造成两次相当于攻击力<@ba.vup>120%</>的物理伤害并使目标<$ba.stun>晕眩</><@ba.vup>1</>秒（对同一目标<@ba.vup>6</>秒内只会触发一次）
After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining <$ba.invisible>Invisibility</> and her Block becomes 0; every <@ba.vup>2</>s, she will appear and deal <@ba.vup>130%</> ATK as Physical damage twice to a ground enemy within the smoke and <$ba.stun>Stun</> them for <@ba.vup>1</>s (a single target can only be targeted once every <@ba.vup>6</>s)=部署后第一天赋的生效范围扩大，弑君者消失在烟雾中，获得<$ba.invisible>隐匿</>且阻挡数变为0，每<@ba.vup>2</>秒现身对烟雾内的一名地面敌人造成两次相当于攻击力<@ba.vup>130%</>的物理伤害并使目标<$ba.stun>晕眩</><@ba.vup>1</>秒（对同一目标<@ba.vup>6</>秒内只会触发一次）
After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining <$ba.invisible>Invisibility</> and her Block becomes 0; every <@ba.vup>2</>s, she will appear and deal <@ba.vup>150%</> ATK as Physical damage twice to a ground enemy within the smoke and <$ba.stun>Stun</> them for <@ba.vup>1.5</>s (a single target can only be targeted once every <@ba.vup>6</>s)=部署后第一天赋的生效范围扩大，弑君者消失在烟雾中，获得<$ba.invisible>隐匿</>且阻挡数变为0，每<@ba.vup>2</>秒现身对烟雾内的一名地面敌人造成两次相当于攻击力<@ba.vup>150%</>的物理伤害并使目标<$ba.stun>晕眩</><@ba.vup>1.5</>秒（对同一目标<@ba.vup>6</>秒内只会触发一次）
After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining <$ba.invisible>Invisibility</> and her Block becomes 0; every <@ba.vup>2</>s, she will appear and deal <@ba.vup>160%</> ATK as Physical damage twice to a ground enemy within the smoke and <$ba.stun>Stun</> them for <@ba.vup>1.5</>s (a single target can only be targeted once every <@ba.vup>6</>s)=部署后第一天赋的生效范围扩大，弑君者消失在烟雾中，获得<$ba.invisible>隐匿</>且阻挡数变为0，每<@ba.vup>2</>秒现身对烟雾内的一名地面敌人造成两次相当于攻击力<@ba.vup>160%</>的物理伤害并使目标<$ba.stun>晕眩</><@ba.vup>1.5</>秒（对同一目标<@ba.vup>6</>秒内只会触发一次）
After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining <$ba.invisible>Invisibility</> and her Block becomes 0; every <@ba.vup>2</>s, she will appear and deal <@ba.vup>170%</> ATK as Physical damage twice to a ground enemy within the smoke and <$ba.stun>Stun</> them for <@ba.vup>1.5</>s (a single target can only be targeted once every <@ba.vup>6</>s)=部署后第一天赋的生效范围扩大，弑君者消失在烟雾中，获得<$ba.invisible>隐匿</>且阻挡数变为0，每<@ba.vup>2</>秒现身对烟雾内的一名地面敌人造成两次相当于攻击力<@ba.vup>170%</>的物理伤害并使目标<$ba.stun>晕眩</><@ba.vup>1.5</>秒（对同一目标<@ba.vup>6</>秒内只会触发一次）
After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining <$ba.invisible>Invisibility</> and her Block becomes 0; every <@ba.vup>2</>s, she will appear and deal <@ba.vup>190%</> ATK as Physical damage twice to a ground enemy within the smoke and <$ba.stun>Stun</> them for <@ba.vup>1.5</>s (a single target can only be targeted once every <@ba.vup>6</>s)=部署后第一天赋的生效范围扩大，弑君者消失在烟雾中，获得<$ba.invisible>隐匿</>且阻挡数变为0，每<@ba.vup>2</>秒现身对烟雾内的一名地面敌人造成两次相当于攻击力<@ba.vup>190%</>的物理伤害并使目标<$ba.stun>晕眩</><@ba.vup>1.5</>秒（对同一目标<@ba.vup>6</>秒内只会触发一次）
After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining <$ba.invisible>Invisibility</> and her Block becomes 0; every <@ba.vup>2</>s, she will appear and deal <@ba.vup>210%</> ATK as Physical damage twice to a ground enemy within the smoke and <$ba.stun>Stun</> them for <@ba.vup>2</>s (a single target can only be targeted once every <@ba.vup>6</>s)=部署后第一天赋的生效范围扩大，弑君者消失在烟雾中，获得<$ba.invisible>隐匿</>且阻挡数变为0，每<@ba.vup>2</>秒现身对烟雾内的一名地面敌人造成两次相当于攻击力<@ba.vup>210%</>的物理伤害并使目标<$ba.stun>晕眩</><@ba.vup>2</>秒（对同一目标<@ba.vup>6</>秒内只会触发一次）
After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining <$ba.invisible>Invisibility</> and her Block becomes 0; every <@ba.vup>2</>s, she will appear and deal <@ba.vup>230%</> ATK as Physical damage twice to a ground enemy within the smoke and <$ba.stun>Stun</> them for <@ba.vup>3</>s (a single target can only be targeted once every <@ba.vup>6</>s)=部署后第一天赋的生效范围扩大，弑君者消失在烟雾中，获得<$ba.invisible>隐匿</>且阻挡数变为0，每<@ba.vup>2</>秒现身对烟雾内的一名地面敌人造成两次相当于攻击力<@ba.vup>230%</>的物理伤害并使目标<$ba.stun>晕眩</><@ba.vup>3</>秒（对同一目标<@ba.vup>6</>秒内只会触发一次）
After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining <$ba.invisible>Invisibility</> and her Block becomes 0; every <@ba.vup>2</>s, she will appear and deal <@ba.vup>250%</> ATK as Physical damage twice to a ground enemy within the smoke and <$ba.stun>Stun</> them for <@ba.vup>4</>s (a single target can only be targeted once every <@ba.vup>6</>s)=部署后第一天赋的生效范围扩大，弑君者消失在烟雾中，获得<$ba.invisible>隐匿</>且阻挡数变为0，每<@ba.vup>2</>秒现身对烟雾内的一名地面敌人造成两次相当于攻击力<@ba.vup>250%</>的物理伤害并使目标<$ba.stun>晕眩</><@ba.vup>4</>秒（对同一目标<@ba.vup>6</>秒内只会触发一次）
After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining <$ba.invisible>Invisibility</> and her Block becomes 0; every <@ba.vup>{attack@times}</>s, she will appear and deal <@ba.vup>{attack@atk_scale_s3:0%}</> ATK as Physical damage twice to a ground enemy within the smoke and <$ba.stun>Stun</> them for <@ba.vup>{attack@stun}</>s (a single target can only be targeted once every <@ba.vup>{mark_duration}</>s)=部署后第一天赋的生效范围扩大，弑君者消失在烟雾中，获得<$ba.invisible>隐匿</>且阻挡数变为0，每<@ba.vup>{attack@times}</>秒现身对烟雾内的一名地面敌人造成两次相当于攻击力<@ba.vup>{attack@atk_scale_s3:0%}</>的物理伤害并使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒（对同一目标<@ba.vup>{mark_duration}</>秒内只会触发一次）
After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every 2s, she will appear and deal 110% ATK as Physical damage twice to a ground enemy within the smoke and Stun them for 1s (a single target can only be targeted once every 6s)=部署后第一天赋的生效范围扩大，弑君者消失在烟雾中，获得隐匿且阻挡数变为0，每2秒现身对烟雾内的一名地面敌人造成两次相当于攻击力110%的物理伤害并使目标晕眩1秒（对同一目标6秒内只会触发一次）
After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every 2s, she will appear and deal 120% ATK as Physical damage twice to a ground enemy within the smoke and Stun them for 1s (a single target can only be targeted once every 6s)=部署后第一天赋的生效范围扩大，弑君者消失在烟雾中，获得隐匿且阻挡数变为0，每2秒现身对烟雾内的一名地面敌人造成两次相当于攻击力120%的物理伤害并使目标晕眩1秒（对同一目标6秒内只会触发一次）
After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every 2s, she will appear and deal 130% ATK as Physical damage twice to a ground enemy within the smoke and Stun them for 1s (a single target can only be targeted once every 6s)=部署后第一天赋的生效范围扩大，弑君者消失在烟雾中，获得隐匿且阻挡数变为0，每2秒现身对烟雾内的一名地面敌人造成两次相当于攻击力130%的物理伤害并使目标晕眩1秒（对同一目标6秒内只会触发一次）
After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every 2s, she will appear and deal 150% ATK as Physical damage twice to a ground enemy within the smoke and Stun them for 1.5s (a single target can only be targeted once every 6s)=部署后第一天赋的生效范围扩大，弑君者消失在烟雾中，获得隐匿且阻挡数变为0，每2秒现身对烟雾内的一名地面敌人造成两次相当于攻击力150%的物理伤害并使目标晕眩1.5秒（对同一目标6秒内只会触发一次）
After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every 2s, she will appear and deal 160% ATK as Physical damage twice to a ground enemy within the smoke and Stun them for 1.5s (a single target can only be targeted once every 6s)=部署后第一天赋的生效范围扩大，弑君者消失在烟雾中，获得隐匿且阻挡数变为0，每2秒现身对烟雾内的一名地面敌人造成两次相当于攻击力160%的物理伤害并使目标晕眩1.5秒（对同一目标6秒内只会触发一次）
After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every 2s, she will appear and deal 170% ATK as Physical damage twice to a ground enemy within the smoke and Stun them for 1.5s (a single target can only be targeted once every 6s)=部署后第一天赋的生效范围扩大，弑君者消失在烟雾中，获得隐匿且阻挡数变为0，每2秒现身对烟雾内的一名地面敌人造成两次相当于攻击力170%的物理伤害并使目标晕眩1.5秒（对同一目标6秒内只会触发一次）
After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every 2s, she will appear and deal 190% ATK as Physical damage twice to a ground enemy within the smoke and Stun them for 1.5s (a single target can only be targeted once every 6s)=部署后第一天赋的生效范围扩大，弑君者消失在烟雾中，获得隐匿且阻挡数变为0，每2秒现身对烟雾内的一名地面敌人造成两次相当于攻击力190%的物理伤害并使目标晕眩1.5秒（对同一目标6秒内只会触发一次）
After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every 2s, she will appear and deal 210% ATK as Physical damage twice to a ground enemy within the smoke and Stun them for 2s (a single target can only be targeted once every 6s)=部署后第一天赋的生效范围扩大，弑君者消失在烟雾中，获得隐匿且阻挡数变为0，每2秒现身对烟雾内的一名地面敌人造成两次相当于攻击力210%的物理伤害并使目标晕眩2秒（对同一目标6秒内只会触发一次）
After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every 2s, she will appear and deal 230% ATK as Physical damage twice to a ground enemy within the smoke and Stun them for 3s (a single target can only be targeted once every 6s)=部署后第一天赋的生效范围扩大，弑君者消失在烟雾中，获得隐匿且阻挡数变为0，每2秒现身对烟雾内的一名地面敌人造成两次相当于攻击力230%的物理伤害并使目标晕眩3秒（对同一目标6秒内只会触发一次）
After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every 2s, she will appear and deal 250% ATK as Physical damage twice to a ground enemy within the smoke and Stun them for 4s (a single target can only be targeted once every 6s)=部署后第一天赋的生效范围扩大，弑君者消失在烟雾中，获得隐匿且阻挡数变为0，每2秒现身对烟雾内的一名地面敌人造成两次相当于攻击力250%的物理伤害并使目标晕眩4秒（对同一目标6秒内只会触发一次）
After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every {attack@times}s, she will appear and deal {attack@atk_scale_s3:0%} ATK as Physical damage twice to a ground enemy within the smoke and Stun them for {attack@stun}s (a single target can only be targeted once every {mark_duration}s)=部署后第一天赋的生效范围扩大，弑君者消失在烟雾中，获得隐匿且阻挡数变为0，每{attack@times}秒现身对烟雾内的一名地面敌人造成两次相当于攻击力{attack@atk_scale_s3:0%}的物理伤害并使目标晕眩{attack@stun}秒（对同一目标{mark_duration}秒内只会触发一次）
After deployment, the next 4 transfers refund <@ba.vup>all</> Transfer Permits used. Transfers of <@ba.vup>Rhine Lab Operators</> do not count against this limit.=部署后接下来4次调用返还<@ba.vup>全部</>调用凭证，期间若调用<@ba.vup>莱茵生命干员</>，则该次调用不会消耗次数
After deployment, the next 4 transfers refund <@ba.vup>half</> of Transfer Permits used. Transfers of <@ba.vup>Rhine Lab Operators</> do not count against this limit.=部署后接下来4次调用返还<@ba.vup>一半</>调用凭证，期间若调用<@ba.vup>莱茵生命干员</>，则该次调用不会消耗次数
After deployment, the next 4 transfers refund all Transfer Permits used. Transfers of Rhine Lab Operators do not count against this limit.=部署后接下来4次调用返还全部调用凭证，期间若调用莱茵生命干员，则该次调用不会消耗次数
After deployment, the next 4 transfers refund half of Transfer Permits used. Transfers of Rhine Lab Operators do not count against this limit.=部署后接下来4次调用返还一半调用凭证，期间若调用莱茵生命干员，则该次调用不会消耗次数
After deployment, the next Operator costs -2 DP; if that Operator is a Ground Operator, gain 1 DP after deployment=部署后，下一名部署的干员费用-2, 若该干员为地面干员，则部署后获得1点部署费用
After deployment, the next Operator costs -2 DP; if that Operator is a Ground Operator, gain 2 DP after deployment=部署后，下一名部署的干员费用-2, 若该干员为地面干员，则部署后获得2点部署费用
After deployment, the next Operator has -2 DP Cost=部署后，下一名部署的干员费用-2
After deployment, the Operator in the tile ahead gains +2 Tactical Equipment stack limit (max 5), and will gain an additional +4 Transfer Permits for every enemy defeated; while the device is active, Relieving will not retreat that Operator, but rather give them the appropriate Tactical Equipment; while using this EC Unit, Tactical Equipment that triggers on deployment will not take effect=部署后，使前方一格干员的战术装备层数上限+2（上限5），并且击杀敌人的调用凭证额外+4，并且在装置消失前，接力不会使该干员撤退而是获得对应的战术装备;使用此导向原件时，部署时触发类的战术装备不会生效
After deployment, the Operator in the tile ahead gains <@ba.vup>+2</> Tactical Equipment stack limit (max 5), and will gain an additional <@ba.vup>+4</> Transfer Permits for every enemy defeated; while the device is active, Relieving will not retreat that Operator, but rather give them the appropriate Tactical Equipment; while using this EC Unit, Tactical Equipment that triggers on deployment will not take effect=部署后，使前方一格干员的战术装备层数上限<@ba.vup>+2</>（上限5），并且击杀敌人的调用凭证额外<@ba.vup>+4</>，并且在装置消失前，接力不会使该干员撤退而是获得对应的战术装备;使用此导向原件时，部署时触发类的战术装备不会生效
After deployment, the Operator in the tile ahead will gain an additional +4 Transfer Permits for every enemy defeated. While the device is active, Relieving will not retreat that Operator, but rather give them the appropriate Tactical Equipment; while under the effect of this EC Unit, Tactical Equipment that triggers on deployment will not take effect=部署后，使前方一格的干员击杀敌人的调用凭证额外+4，并且在装置消失前，接力不会使该干员撤退而是获得对应的战术装备；受到该导能单元影响时，部署时触发的战术装备在接力后不会生效
After deployment, the Operator in the tile ahead will gain an additional <@ba.vup>+4</> Transfer Permits for every enemy defeated. While the device is active, Relieving will not retreat that Operator, but rather give them the appropriate Tactical Equipment; while under the effect of this EC Unit, Tactical Equipment that triggers on deployment will not take effect=部署后，使前方一格的干员击杀敌人的调用凭证额外<@ba.vup>+4</>，并且在装置消失前，接力不会使该干员撤退而是获得对应的战术装备；受到该导能单元影响时，部署时触发的战术装备在接力后不会生效
After deployment, view 4 random Operators in the Preparation Area, and choose 1 of them to transfer=部署后从预备区中随机检视四名干员并选择一名干员调度
After deployment, view <@ba.vup>4</> random Operators in the Preparation Area, and choose <@ba.vup>1</> of them to transfer=部署后从预备区中随机检视<@ba.vup>四名</>干员并选择<@ba.vup>一名</>干员调度
After dodging an attack, the next attack deals 115% damage, deals two hits, and attacks all blocked enemies=触发闪避时，下次攻击攻击力提升至115％并变为二连击，且攻击所有阻挡的敌人
After dodging an attack, the next attack deals 120% damage, deals two hits, and attacks all blocked enemies=触发闪避时，下次攻击攻击力提升至120％并变为二连击，且攻击所有阻挡的敌人
After dodging an attack, the next attack deals two hits=触发闪避时，下次攻击变为二连击
After dodging an attack, the next attack deals two hits and attacks all blocked enemies=触发闪避时，下次攻击变为二连击并攻击所有阻挡的敌人
After Duck Lord finishes his business, Gopnik leaves with him.=鸭爵谈完生意后就带着高普尼克消失了。
After enduring tremendous hardships to find her kin, she decides to leave.=历经艰辛寻找到同胞后，她选择了离开。
After entering Sui-Xiang's Third Form, grants SP to its [Omnidirectional Breath]=与第三形态的<岁相>接触后，使其【十方吐纳】获得技力。
After EP 13 is unlocked, by clearing Main Theme and Supplies stages,\nenjoy the <color\=#06A3DA>Milestone bonus</color> and obtain Milestone Fragments=EP13开放后，通关主题曲、资源收集关卡，\n可获取享受<color\=#06A3DA>相应里程碑激励增益</color>的里程碑碎片
After EP 13 is unlocked, by clearing Main Theme and Supplies stages,\nenjoy the Milestone bonus and obtain Milestone Fragments=EP13开放后，通关主题曲、资源收集关卡，\n可获取享受相应里程碑激励增益的里程碑碎片
After equipping this, gains an extra 1 Funds at the start of every round=装备后，每回合开始时额外获得1资金
After equipping this, gains an extra 2 Funds at the start of every round=装备后，每回合开始时额外获得2资金
After equipping this, gains an extra <@ba.vup>1</> Funds at the start of every round=装备后，每回合开始时额外获得<@ba.vup>1</>资金
After equipping this, gains an extra <@ba.vup>2</> Funds at the start of every round=装备后，每回合开始时额外获得<@ba.vup>2</>资金
After eradicating the Collapsal menace, we need to investigate the megastructure and attached buildings, simultaneously repairing any damage done with Terran materials and activating the dimensional stabilizers originally used to deal with Crazelyseon. With the Sami Snowpriests' assistance and the analysis and application of the Elves' prehistoric knowledge, we should be able to completely stabilize the disorderly dimensional currents and ensure our investigations and repairs will not be interrupted.=消除坍缩体的威胁后，我们需要调查巨构与其附属建筑，用泰拉的材料尽可能修复一切破损部位，同时启动当初用以应对克雷松的空间稳定装置，在萨米雪祀的协助，以及对精灵所拥有的先史知识的解析应用下，应当能够彻底稳定此处失序的空间洪流，保证调查与修复工作不受干扰。
After escaping a siege of wind and snow by following the sound of water drops, this specimen has become a protective charm for the research team.=在跟随水滴声逃出风雪围困之后，这份标本成了科考队的护身符。
After everything we've been through, you're still thinking about that landship? If Her Highness and the little bunny were still around, what would they be thinking about? Hmph, of course I remember what day it is today. Today's a good day, whether you're keen to throw your life away or to put an end to everything. Get ready, Doctor, we're heading out.=事到如今，你还会想起那艘船吗？要是殿下和小兔子还在的话，她们会想什么呢？哼，我当然记得今天是什么日子。不管是去送死还是结束这一切，今天都是个好日子。准备好，博士，我们要出发了。
After examination by engineering and armory personnel, Cuora's backpack was determined to be an excellent defensive weapon. The protection it provides is on par with the standard tower shield issued to Rhodes Island Operators.\nIn fact, the front side of the backpack is not made from fabric, but an extremely lightweight metal alloy. In addition, the seams are sufficiently resilient that even sustained hammering cannot damage its integrity.\nAs for where she got the backpack, Cuora cheerfully replies that she doesn't remember. The investigation was halted when no lead on the weapon/item's origin could be found.\nFurther tests concluded that Cuora's baseball bat is made of the same alloy, despite being even more ordinary in appearance than the backpack.\nSo, how did the inexperienced Cuora, with her marvelous items, show up at Rhodes Island?=经过基础建设与武器整备部门相关人员的检测，蛇屠箱的背包被认为是一种良性防御武器，它所能提供的有效防御，并不逊色于罗德岛基础行动人员配发的制式盾牌。\n事实上，这枚背包的正面材质并非布料，而是具有相当硬度，却极为轻巧的金属板材。此外，它的缝合极为强韧，数次的锤击测试均未能破坏这枚背包的完整结构。\n对于背包的由来，干员蛇屠箱以一如既往的愉快态度表示自己没有相关记忆。在查询相关领域的资料均告失败后，对于该武器（物品？）的调查不得不暂时告于段落。\n此外，蛇屠箱的球棒被检测出拥有同样的金属成分，但相对背包的惊人设计，球棒显得较为朴实，没有任何独特之处，因此不再加以赘述。\n那么......毫无战斗背景，又持有这样奇妙工具的蛇屠箱，究竟为何会出现在罗德岛中的呢？
After experiencing a lifetime of strife, he retreated beyond the land, free, unfettered. The one who has come to talk has witnessed breeze and drizzle, but naturally must also witness gale and storm.=尝尽世间纷扰，他自世外逍遥。来此一叙者既见得和风细雨，自然也要见得暴风雷霆。
After experiencing hardship, struggle, and disillusionment, she gave herself to a greater cause, one transcending country or geography—she sought to find the perfect other side that all living things could cross over to.=经历过痛苦、挣扎与幻灭之后，她将自己投入了一场更伟大的事业，这超脱于地域与国家——她试图寻求生物所能到达的完美彼岸。
After Experiment OI-52=OI-52实验后
After falling below half HP, gains increased DEF and Block requirement=生命值低于一半时，防御力与占用阻挡数提升
After falling below half HP, spreads Nethersea Brand to tiles it travels over=生命值低于一半时，经过的地块变为溟痕
After falling below half HP, takes reduced Physical and Arts damage and [Icicle Fall] and [Surge of Nature] both target an additional unit=生命值低于一半时，受到的物理和法术伤害降低，【冰凌】和【自然涌动】额外选择一个目标
After feeding on a <Chitotex Clawbeast> or <Keratex Clawbeast>, keeps its shell to use as a defensive tool, significantly lowering all damage except to the rear=捕食<硬甲爪兽>或<刚甲爪兽>后，会留下其甲壳充当防御工具，使背面以外所受伤害大幅降低
After figuring out what happened, these Sarkaz begin arguing over which Kazdel is better. They invite you to arbitrate the dispute, and won't leave until they're satisfied with the result.\n<@rolv.rem><Exhaust Grilles> are present on the field; Operators deployed on this tile will not be targeted by enemy ranged attacks</>=在搞清发生了什么之后，这些萨卡兹开始争论谁的卡兹戴尔更好。他们请你仲裁，在得到令人信服的结果前，他们不会离开。\n<@rolv.rem>场地中有使我方不会成为敌人远程攻击目标的<排气格栅></>
After figuring out what happened, these Sarkaz begin arguing over which Kazdel is better. They invite you to arbitrate the dispute, and won't leave until they're satisfied with the result.\n<Exhaust Grilles> are present on the field; Operators deployed on this tile will not be targeted by enemy ranged attacks=在搞清发生了什么之后，这些萨卡兹开始争论谁的卡兹戴尔更好。他们请你仲裁，在得到令人信服的结果前，他们不会离开。\n场地中有使我方不会成为敌人远程攻击目标的<排气格栅>
After finding out about Robin's father's circumstances, Rhodes Island notified its Columbian office's operators to go and look into it.\nRobin's father was in dire condition to say the least, and Rhodes Island was already hard-pressed to offer Robin treatment free of charge. There are too many suffering across this world, and Rhodes Island is no charity.\nHowever, as long as both sides have ideas, then there is always some leeway for mediation. In the end, Rhodes Island issued for Robin a fairly particular contract—much longer work hours than other Operators, with a further predetermined cut of all of Robin's mission earnings paid automatically to Rhodes Island, directly furnishing her father's medical fees.\nIn return, Rhodes Island would immediately provide her father treatment.=在了解了罗宾父亲的情况后，罗德岛通知了哥伦比亚办事处的干员去了解了一下情况。\n罗宾父亲的状况确实不容乐观，而罗德岛也确实很难仅仅为罗宾开免费医疗这个先例。这片大地上有太多受苦的人，而罗德岛并不是一家慈善机构。\n不过，只要双方都有想法，那么事情总有斡旋的余地。最终，罗德岛为罗宾开出了一份较为特殊的合同，这份合同相较其他干员的合同工时要长很多，并且罗宾的所有任务收入都将自动向罗德岛支付一定百分比，直到足够支付其父的医疗费。\n而作为回报，罗德岛将立刻为其父提供治疗。
After firing, significantly increases Movement Speed and can only perform melee attacks=发射之后移动速度大幅度提升，只能近战攻击
After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit=首次被击倒时暂时变为防御力极高的石像，一段时间后重生为空中单位
After flowers and leaves rot into the ground, the year sets along with the sun.\n<@lv.item><Decorative Geyser></> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<@lv.item><Steam Soda Bottle></> When defeated, creates Pure White Steam in the surrounding area.=花叶腐烂之后，岁月已随落日消逝。\n<@lv.item><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽
After flowers and leaves rot into the ground, the year sets along with the sun.\n<Decorative Geyser> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<Steam Soda Bottle> When defeated, creates Pure White Steam in the surrounding area.=花叶腐烂之后，岁月已随落日消逝。\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<水汽汽水瓶>被击破时在周围产生纯白水汽
After following the road for a while, you look behind you to see several paths reconverging where you stand... You once heard of a crafter who could see through the paths of life and death and pave them into roads. This road may have a myriad forks, but there is only one start, and one end. Traversing a single path is as traversing ten thousand of them.=再往前走了一段路后，回过头去，你能清晰地看到数条道路重新汇聚至你脚下......你听说曾有位工匠勘破生死之道并将之铺为行路，因此，这条路纵有万千分岔，终究是一点起始，一点结束。单行一路，如行万路。
After Gavial is deployed, all [Medic] Operators' ATK +5% and DEF +50, lasting 15 seconds=部署后全体友方【医疗】职业干员攻击力+5%，防御力+50，持续15秒
After Gavial is deployed, all [Medic] Operators' ATK +7% (+2%) and DEF +70 (+20), lasting 17 (+2) seconds=部署后全体友方【医疗】职业干员攻击力+7%（+2%），防御力+70（+20），持续17（+2）秒
After Gavial is deployed, all [Medic] Operators' ATK +7% <@ba.talpu>(+2%)</> and DEF +70 <@ba.talpu>(+20)</>, lasting 17 <@ba.talpu>(+2)</> seconds=部署后全体友方【医疗】职业干员攻击力+7%<@ba.talpu>（+2%）</>，防御力+70<@ba.talpu>（+20）</>，持续17<@ba.talpu>（+2）</>秒
After gazing at the candlelight for a long while, you leave.=在注视了烛光许久后，你离开了这里。
After getting back, let's take a nice hot bath, put on some relaxing music, and really unwind.=回去洗个热水澡，放点舒缓的音乐，好好休息一下吧。
After getting to know more about the people at Penguin Logistics and talking to them, I began to understand that the world is much broader than I had thought. There's nothing wrong with structure and rules, but they don't necessarily apply to everyone.=和企鹅物流的人接触了以后，和几位姐姐们的相处让我明白了一件事——这个世界，比我想的要宽广许多。条理与规则没有错，但它不适用于所有人。
After grabbing the treasure that appears absolutely safe to take, you make your way out from this place.=在拿取了那些绝对安全的财宝后，你离开了这里。
After graduating from the Victorian Royal Guard Academy and serving for three years in the Victorian Army, Bagpipe retired and joined Rhodes Island on Superintendent Ch'en's recommendation.\nA professional soldier who has received systematic military training, Bagpipe has already demonstrated her seasoned combat skills and tactical acumen in Rhodes Island's various missions following a period of consultation.=维多利亚皇家近卫学校毕业，在维多利亚军队中服役满3年后，退役并经由陈警司介绍加入罗德岛。\n接受过系统训练的职业军人，经过一段时间的磨合，在罗德岛的各类任务中体现出了专业的战斗技巧与战术素养。
After grueling training and many field missions, Fang has fulfilled her wish of passing her evaluation and formally becoming a Rhodes Island operator. Through first-hand experience, she has honed her mind and abilities, mastering both battlefield command and the communication skills required on the front lines. In times of crisis, she is no longer the impetuous girl she once was. She now has the skill and patience required to solve any issue.=经历刻苦训练与多次外勤任务后，芬如愿通过考核，成为罗德岛正式干员。她在历练中磨练了自己的心智和能力，掌握了战场指挥的要点和一线工作必需的沟通技巧。面对危机时，芬已不再急躁，她有足够的能力和耐心解决问题。
After having witnessed a facet of the great wild hunt within the Sui's consciousness, the wordless scroll leaves a shallow blot of ink. From this, it can turn into words, to books, to teachings, to people.=在岁识中见着往日大狩猎一角，无字长卷上留下了浅浅一道墨。由此，便能化字，著书，立学，成人。
After having worked together all this time, why are you only getting around to this ceremony now? If you were too busy, you should have asked me to help.=我们共事了这么久，是什么让你拖到现在才办这次仪式？如果你最近忙过头了，应该找我帮忙才是。
After hearing of Theresa's past deeds, for just a moment, W was truly lost thinking about it: 'Are there really people who'd go and put childlike ideals like that into practice?'=在听闻特蕾西娅的事迹后，有那么一刻，W确实在思考这个问题：“真有人会去实践那样幼稚的理想吗？”
After hearing you sound the horn, the awakened 'locals' come out to 'warmly welcome' your arrival. Surely they will be willing to help you find the treasure after you defeat them.=当听到你的号角声后，被吵醒的“当地居民”出来“热情欢迎”你的到来。等你打趴这帮土著后，想必它们会愿意帮忙寻找宝藏的。
After helping Ling pay her tab, she takes you out on a traipse through time. Free of fetters, you feel like you understand Sui's divine will a little better.=帮令付了酒钱，她带着你洞破时光，自在逍遥，你觉得自己似乎领会了一些岁的神意。
After Hours=下班之后
After I become a great, world-famous scientist with lots of money, I swear I'll have three meals a day and dessert too, just like Jessica... And then, with the money I can't even spend, I'll invest it into making Lungmen a better place. Um... if a day like that ever comes.=等我成为万众瞩目的大科学家，赚到好多好多的钱之后，我一定要每日三餐都加上甜点，和杰西卡一样，然后，毫无负担地为龙门建设出一份力，嗯......如果有那一天呢。
After I become a great, world-famous scientist with lots of money, I swear I'll have three meals a day and dessert too, just like Jessica... And then, with the money I'm not able to spend, I'd put it back into making Lungmen a better place. Um... if a day like that ever comes.=等我成为万众瞩目的大科学家，赚了木佬佬钞票之后，我一定要每日三餐都加上甜点，同杰西卡一样，然后，毫无负担地为龙门建设出一份力，嗯......如果有实价套的一天呢。
After I got infected, people started asking me things like 'what's an Infected wearing such bright colors for' and 'what's an Infected listening to music for'... And my answer's always the same: 'It's what I like.'=得了矿石病后，我偶尔也会被人说，感染者穿得这么鲜艳干什么，感染者听什么音乐......对于这样的人，我的回答永远都是——因为我喜欢~
After I graduated, I could only find demolition work in Columbia, and I even caught Oripathy. I wanted to go back to Siesta to make a living, only to find a pile of volcanic ash waiting for me. It took a lot of work to find the new Siesta, so I was real happy that day. I even yelled out loud: Hey hey hey—That's it for my rotten luck! Everything's going to work out just fine from here on out!=我毕业后在哥伦比亚只找到拆迁的活，还得了矿石病，再想回汐斯塔打拼却只看到一堆火山灰。我好不容易找到新址，所以那天特别高兴，我对它喊：喂——倒霉就到此为止吧！接下来都是好日子了！
After ignition, begins Carnevale, periodically dealing Arts damage to all allied and enemy units within range.\n<@ba.vup>Chilly Charge</>: Attacks inflict Cold on the target, lasting for <@ba.vup>4</>s.=点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害。\n<@ba.vup>凛冽装药</>：攻击对目标造成寒冷，持续<@ba.vup>4</>秒。
After ignition, begins Carnevale, periodically dealing Arts damage to all allied and enemy units within range.\n<@ba.vup>Freaky Charge</>: Allied and enemy units within range gain up to <@ba.vup>+50</> ASPD Tenacity (reaches maximum when missing 70% HP).=点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害。\n<@ba.vup>怪戾装药</>：使攻击范围内的我方与敌方单位获得最高<@ba.vup>+50</>攻击速度的坚忍（损失70%生命值时达到最大加成）。
After ignition, begins Carnevale, periodically dealing Arts damage to all allied and enemy units within range.\n<@ba.vup>Lazy Charge</>: Allied and enemy units within range are inflicted with <@ba.vup>-70</> ASPD, and enemy units have <@ba.vup>-70%</> Movement Speed.=点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害。\n<@ba.vup>怠惰装药</>：使攻击范围内的我方与敌方单位攻击速度<@ba.vup>-70</>，且敌方单位移动速度<@ba.vup>-70%</>。
After ignition, begins Carnevale, periodically dealing Arts damage to all allied and enemy units within range.\n<@ba.vup>Scorchy Charge</>: Attacks deal an additional <@ba.vup>50%</> ATK as Burn.=点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害。\n<@ba.vup>炽燃装药</>：攻击附带相当于攻击力<@ba.vup>50%</>的灼燃损伤。
After ignition, begins Carnevale, periodically dealing Arts damage to all allied and enemy units within range.\nChilly Charge: Attacks inflict Cold on the target, lasting for 4s.=点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害。\n凛冽装药：攻击对目标造成寒冷，持续4秒。
After ignition, begins Carnevale, periodically dealing Arts damage to all allied and enemy units within range.\nFreaky Charge: Allied and enemy units within range gain up to +50 ASPD Tenacity (reaches maximum when missing 70% HP).=点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害。\n怪戾装药：使攻击范围内的我方与敌方单位获得最高+50攻击速度的坚忍（损失70%生命值时达到最大加成）。
After ignition, begins Carnevale, periodically dealing Arts damage to all allied and enemy units within range.\nLazy Charge: Allied and enemy units within range are inflicted with -70 ASPD, and enemy units have -70% Movement Speed.=点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害。\n怠惰装药：使攻击范围内的我方与敌方单位攻击速度-70，且敌方单位移动速度-70%。
After ignition, begins Carnevale, periodically dealing Arts damage to all allied and enemy units within range.\nScorchy Charge: Attacks deal an additional 50% ATK as Burn.=点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害。\n炽燃装药：攻击附带相当于攻击力50%的灼燃损伤。
After informing herself of the enemy info in advance, Shaw has shown up to this solo test with the underlying rules figured out and a healthy confidence.\nEmploy the firefighting equipment she holds, and give any enemies that approach a significant push! Take aim at the ones that all look like each other, ready—extinguish!=在提前了解过敌人的信息后，面对这一次单人测试，发现了其中规律的阿消显得颇有自信。\n利用手中的消防装备，将接近的敌人大力推开！瞄准那些长得相似的家伙，预备——喷射！
After just a few short measures, the entire audience, from the auditorium to the balcony, sits up straight in their seats, those who previously wore expressions of expectation and suspicion alike. Not a single soul wishes to disturb this fleeting, unadulterated beauty.=短短几个小节过后，从池座到包厢，每一名观众都已坐直了身体，无论刚刚脸上的表情是期待还是怀疑。没人愿意搅扰这短暂而纯粹的美好。
After Landing=落地之后
After learning how you were brought here by the Door, Theresa and Kal'tsit dispatch an operator to accompany you, but also to explore your Land once you are home. 'Don't worry.' Kal'tsit says, 'The stories have closer connections than you imagine, so it's not too difficult to return here, if you wish to.'=在得知了你被“门”带来这里的境遇后，特蕾西娅与凯尔希为你安排了一位干员。这位干员将与你一同旅行，也会去到你的“大地”中继续探索。“不用担心。”凯尔希说道，“故事间的联系比你想象的更加紧密，如果有意愿，回到这里并不是件难事。”
After learning the truth of what happened back then, you've sought out many of our colleagues, so I figured it was only a matter of time until you'd come looking for me. What do I think? I harbor no hatred for you, Doctor. Amiya mentioned to me that you're being haunted by nightmares. I can dispel them for you.=知晓当年的真相后，您已拜访过许多同僚，我猜到您也会来见我。我？我对您无恨。博士，阿米娅向我提及噩梦在追逐您，我可为您驱散噩梦。
After leaving County Hillock, Saileach also left her squad. All the honor and glory she had obtained were abandoned in that place of grief. But the direction she had set on and the target she longed to protect became clearer and clearer the moment she turned to leave.\nPerhaps deep in her heart was the belief that she was still a soldier, and in her own battles she will still choose to stand and fight.\n<@lv.rem>DP does not regenerate normally in this operation.</>=离开小丘郡后，琴柳从队伍中离开。那些获得的荣誉与光辉，尽数都被她抛弃在了那片伤心之地。可她决意前进的方向，渴望守护的对象，却在转身离去的那一刻，变得愈加明晰。\n或许，在她的内心深处，自己仍是一名士兵，在属于她的战斗中，她仍然会选择屹立不倒。\n<@lv.rem>本次行动不自动回复部署费用</>
After leaving County Hillock, Saileach also left her squad. All the honor and glory she had obtained were abandoned in that place of grief. But the direction she had set on and the target she longed to protect became clearer and clearer the moment she turned to leave.\nPerhaps deep in her heart was the belief that she was still a soldier, and in her own battles she will still choose to stand and fight.\nDP does not regenerate normally in this operation.=离开小丘郡后，琴柳从队伍中离开。那些获得的荣誉与光辉，尽数都被她抛弃在了那片伤心之地。可她决意前进的方向，渴望守护的对象，却在转身离去的那一刻，变得愈加明晰。\n或许，在她的内心深处，自己仍是一名士兵，在属于她的战斗中，她仍然会选择屹立不倒。\n本次行动不自动回复部署费用
After leaving home, have you seen the different sights you wished to see?=在离开家乡后，你是否已经如愿看过那些不一样的风景？
After leaving home, one longs to protect the rebirth of one's origin.=离开家乡的树叶，渴望着庇护那枯木再生。
After leaving the forest, Meteor wandered for a long time. She went endured the hardships of the modern world and saw how much the people feared Oripathy.\nNone of that made her lose faith, though. She finally found Rhodes Island and requested to serve as an operator while undergoing treatment. The island couldn't turn away a talent like her.=在离开森林后，无处可去的流星流浪了一段时间，不习惯现代社会生活的她饱尝了世间冷暖，也发现了人们对矿石病的恐惧。\n不过这些都没有让她对生活失去信心，她最后找到了罗德岛，希望能够在作为干员工作的同时，接受治疗，罗德岛自然不会拒绝这样的人才。
After leaving this shop, immediately enter Sui's Remnant Consciousness and gain +3 Candles=本次离开商店时，立即进入岁兽残识并获得3烛火
After Ling's skill ends, this unit will be recalled if HP is less than 50%=令技能结束时，若自身生命值低于一半则被回收
After listening to the opera, you couldn't help but buy some Dahuang specialties at the temple fair.\nThe Shennong Temple Fair sells things from all over Yan, just like the people here, who have come from the four corners of the land.=您听罢社戏，忍不住买了好几样庙会上才有的大荒城特产。\n神农祭庙会海纳大炎各地的习俗与风物，就像这片土地上，同样来自天南海北的人们。
After losing a certain percentage of HP, creates [Originium Formations] on deployable tiles around itself=每当生命值降低一定比例后，在自身周围满足部署条件的地块生成【源石晶簇】
After losing a certain percentage of HP, immediately Stuns multiple Operators on the field and creates a Barrier equal to the HP lost; if the Barrier is not destroyed before it expires, the Barrier shatters and inflicts a large amount of Nervous Impairment to all Operators on the field=每损失一定生命值，立刻晕眩场上数名干员并释放一个与自身已损失生命值量相等的屏障；屏障持续期间若未击破屏障，屏障结束后场上所有干员受到大量神经损伤
After losing a certain percentage of HP, releases a permanent incendiary field=每损失一定生命值，释放一个不会消失的燃烧区域
After lunch, the enthusiastic guide takes everyone out to see a towering tree a dozen meters tall. It has been growing in the oasis for hundreds of years, beloved and revered by the locals.\nAlthough you had somewhat expected it to be big, everyone is shocked by the sheer spectacle of it. But you notice some damage along the tree's trunk, and the guide tells you they are marks left by wild beasts.\nOn your way back, you wonder what kind of beasts could even leave a mark on such a tall tree.=午饭过后，为了帮助消化，热情的向导决定领大家去看一棵数十米高的巨树，它在绿洲中已经生长了数百年，深受当地人的喜爱与崇拜。\n虽然内心早已有了预期，但它的美丽与壮观还是令大家深感震撼。不过在树的周身，你发现有几处破损，向导告诉你，常会有野生动物在树上蹭痒然后留下痕迹。\n回去路上，你心里一直在犯嘀咕，到底是什么体型的动物能够在那么高的地方留下痕迹。
After Major-related affairs have concluded, your company will be setting off for another country, right? Ah, I see. Thank you for your recent tutelage, Doctor. I will always remember the things you've taught me, and I wish you and your company the best of luck.=等特锦赛相关事项结束，贵公司是要启程前往其他国家了吧。啊，是的，很感谢您近期的栽培，博士阁下，我会永远牢记您的教导，预祝您和您的公司也一路顺风。
After many broken and exploded cans, people came to the realization that this weapon needed someone with a death wish, making trench warfare even more painful.=在罐子被击碎和爆炸了很多次后，人们明白这种武器需要视死如归的人，这让原本痛苦的壕沟战变得更加痛苦了。
After many complaints about the swimming pool's low temperatures, the organizers chose a volcanic hot spring for the swimming competition.\n<@lv.muitem><Custom Floating Platform></> Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats.=多次收到泳池水温太低的投诉后，主办方将游泳比赛的场地选在了火山热泉当中。\n<@lv.muitem><特制水上平台></>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
After many complaints about the swimming pool's low temperatures, the organizers chose a volcanic hot spring for the swimming competition.\n<Custom Floating Platform> Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats.=多次收到泳池水温太低的投诉后，主办方将游泳比赛的场地选在了火山热泉当中。\n<特制水上平台>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
After mastering their individual abilities, your Operators seek to develop synergies.=您的干员们已在掌握技能后开始尝试互相配合。
After months of fierce competition across multiple events, this season's Major Preliminaries have finally come to an exciting end. 64 knightclubs under the banners of 8 knight orders have made it out of the final round, securing their spots in the Major. Never in the history of knightsports have so many clubs advanced to the Major, and judging by the feedback from competitors as well as results, the revision of the competition format and rules have achieved remarkable results. 'The Grand Knight Territory' Kawalerielki will usher in the next round of red-hot competitive action after a brief break, pushing the competitive excitement to peak once more.=经过各赛区为期数月的激烈角逐，本赛季骑士竞技选拔赛在热烈的氛围中正式收官。八支大骑士团旗下的六十四支骑士团于选拔赛的最终对决中脱颖而出，获得特别锦标赛的晋级资格。本届特锦赛的晋级规模为历届骑士竞技之最，从赛事反响及竞技结果看，赛制与规则改革成效显著。“大骑士领”卡瓦莱利亚基将在短暂的休整期后迎来下一轮火热竞技，将赛事再度推向高潮。
After moving to a specific location, leaves behind an 'Unwavering Assistant' that faces the same direction with continuously increasing ATK, dealing Physical splash damage=移动到特定位置时，在自身所在位置留下一个“绝对助手”，其面朝方向和自身相同，攻击力不断提升，攻击造成物理溅射伤害
After much pondering, you decided to present the truth.\nWhat lies in the boundary between truth and falsehood is not an impassable chasm, but rather a tiny idea.=您思虑再三，决定将真相呈递。\n在真与假之间的分界，不是难以跨域的深堑，而是一个细小的念头。
After my promotion, can I get another upgrade to my personal room?=晋升之后，我的个人房间可以再升级一次吗？
After Necrosis reaches 1000, the affected unit cannot use skills for 15 seconds and every second loses 1 SP and takes 100 Arts damage=凋亡损伤累计至1000时，15秒内无法开启技能，每秒损失1点技力并受到100点法术伤害
After Nervous Impairment reaches 1000, the affected unit takes 1000 True damage and is <$ba.stun>Stunned</> for 10s=神经损伤累计至1000时，受到1000点真实伤害并<$ba.stun>晕眩</>10秒
After Nervous Impairment reaches 1000, the affected unit takes 1000 True damage and is Stunned for 10s=神经损伤累计至1000时，受到1000点真实伤害并晕眩10秒
After not attacking for 3 seconds, increase the ATK of the next attack to 175% and <$ba.stun>Stun</> the target for 5 seconds=如果3秒内没有主动攻击过，下一次攻击的攻击力提升至175%并<$ba.stun>晕眩</>目标5秒
After not attacking for 3 seconds, increase the ATK of the next attack to 175% and Stun the target for 5 seconds=如果3秒内没有主动攻击过，下一次攻击的攻击力提升至175%并晕眩目标5秒
After not attacking for 3 seconds, increase the ATK of the next attack to 180% (+5%) and Stun the target for 5 seconds=如果3秒内没有主动攻击过，下一次攻击的攻击力提升至180%（+5%）并晕眩目标5秒
After not attacking for 3 seconds, increase the ATK of the next attack to 180% <@ba.talpu>(+5%)</> and <$ba.stun>Stun</> the target for 5 seconds=如果3秒内没有主动攻击过，下一次攻击的攻击力提升至180%<@ba.talpu>（+5%）</>并<$ba.stun>晕眩</>目标5秒
After not attacking for 4 seconds, increase the ATK of the next attack to 125% and <$ba.stun>Stun</> the target for 3 seconds=如果4秒内没有主动攻击过，下一次攻击的攻击力提升至125%并<$ba.stun>晕眩</>目标3秒
After not attacking for 4 seconds, increase the ATK of the next attack to 125% and Stun the target for 3 seconds=如果4秒内没有主动攻击过，下一次攻击的攻击力提升至125%并晕眩目标3秒
After not attacking for 4 seconds, increase the ATK of the next attack to 130% (+5%) and Stun the target for 3 seconds=如果4秒内没有主动攻击过，下一次攻击的攻击力提升至130%（+5%）并晕眩目标3秒
After not attacking for 4 seconds, increase the ATK of the next attack to 130% <@ba.talpu>(+5%)</> and <$ba.stun>Stun</> the target for 3 seconds=如果4秒内没有主动攻击过，下一次攻击的攻击力提升至130%<@ba.talpu>（+5%）</>并<$ba.stun>晕眩</>目标3秒
After not attacking for 4 seconds, increase the ATK of the next attack to 150% and <$ba.stun>Stun</> the target for 4 seconds=如果4秒内没有主动攻击过，下一次攻击的攻击力提升至150%并<$ba.stun>晕眩</>目标4秒
After not attacking for 4 seconds, increase the ATK of the next attack to 150% and Stun the target for 4 seconds=如果4秒内没有主动攻击过，下一次攻击的攻击力提升至150%并晕眩目标4秒
After not attacking for 4 seconds, increase the ATK of the next attack to 155% (+5%) and Stun the target for 4 seconds=如果4秒内没有主动攻击过，下一次攻击的攻击力提升至155%（+5%）并晕眩目标4秒
After not attacking for 4 seconds, increase the ATK of the next attack to 155% <@ba.talpu>(+5%)</> and <$ba.stun>Stun</> the target for 4 seconds=如果4秒内没有主动攻击过，下一次攻击的攻击力提升至155%<@ba.talpu>（+5%）</>并<$ba.stun>晕眩</>目标4秒
After not attacking for 4 seconds, increase the ATK of the next attack to 165% and <$ba.stun>Stun</> the target for 5 seconds=如果4秒内没有主动攻击过，下一次攻击的攻击力提升至165%并<$ba.stun>晕眩</>目标5秒
After not attacking for 4 seconds, increase the ATK of the next attack to 165% and Stun the target for 5 seconds=如果4秒内没有主动攻击过，下一次攻击的攻击力提升至165%并晕眩目标5秒
After not attacking for 4 seconds, increase the ATK of the next attack to 170% (+5%) and Stun the target for 5 seconds=如果4秒内没有主动攻击过，下一次攻击的攻击力提升至170%（+5%）并晕眩目标5秒
After not attacking for 4 seconds, increase the ATK of the next attack to 170% <@ba.talpu>(+5%)</> and <$ba.stun>Stun</> the target for 5 seconds=如果4秒内没有主动攻击过，下一次攻击的攻击力提升至170%<@ba.talpu>（+5%）</>并<$ba.stun>晕眩</>目标5秒
After not attacking for 4 seconds, own SP recovery rate +0.2/second=4秒内没有主动攻击过，技力自然回复速度+0.2/秒
After not attacking for 4 seconds, own SP recovery rate +0.25 (+0.05)/second=4秒内没有主动攻击过，技力自然回复速度+0.25（+0.05）/秒
After not attacking for 4 seconds, own SP recovery rate +0.25 <@ba.talpu>(+0.05)</>/second=4秒内没有主动攻击过，技力自然回复速度+0.25<@ba.talpu>（+0.05）</>/秒
After not attacking for 4 seconds, own SP recovery rate +0.45/second=4秒内没有主动攻击过，技力自然回复速度+0.45/秒
After not attacking for 4 seconds, own SP recovery rate +0.5 (+0.05)/second=4秒内没有主动攻击过，技力自然回复速度+0.5（+0.05）/秒
After not attacking for 4 seconds, own SP recovery rate +0.5 <@ba.talpu>(+0.05)</>/second=4秒内没有主动攻击过，技力自然回复速度+0.5<@ba.talpu>（+0.05）</>/秒
After not attacking for 4 seconds, own SP recovery rate +0.6/second=4秒内没有主动攻击过，技力自然回复速度+0.6/秒
After not attacking for 4 seconds, own SP recovery rate +0.65 (+0.05)/second=4秒内没有主动攻击过，技力自然回复速度+0.65（+0.05）/秒
After not attacking for 4 seconds, own SP recovery rate +0.65 <@ba.talpu>(+0.05)</>/second=4秒内没有主动攻击过，技力自然回复速度+0.65<@ba.talpu>（+0.05）</>/秒
After not attacking for 4 seconds, own SP recovery rate +0.65/second=4秒内没有主动攻击过，技力自然回复速度+0.65/秒
After not attacking for 4 seconds, own SP recovery rate +0.7 (+0.05)/second=4秒内没有主动攻击过，技力自然回复速度+0.7（+0.05）/秒
After not attacking for 4 seconds, own SP recovery rate +0.7 <@ba.talpu>(+0.05)</>/second=4秒内没有主动攻击过，技力自然回复速度+0.7<@ba.talpu>（+0.05）</>/秒
After obediently handing over the money, she tells you this geist will work best in Sui's consciousness. She can't say what kind of effect it would have, but since you've already taken it... Well, we'll see it when we see it.=乖乖付了账，她说这伥物能在岁识中大显神通。虽然她自己都说不准有什么效果，但拿都拿了......就走一步看一步吧。
After obtaining 150 [Participation Certificate] by participating in the events, you can collect a bonus 200 [Participation Certificate] at the completion screen.\n(Rewards refresh daily at 04:00)\n\nEvent range: All events other than Training Grounds=每日通过游玩比赛项目累积获得【参赛认证】x150后， 即可在结算时领取【参赛认证】x200的额外奖励。\n（每日04:00重置）\n\n项目范围：除了训练场以外的所有比赛项目
After obtaining 150 Grand Duel Fireworks, you can collect a bonus 200 Grand Duel Fireworks at the completion screen; Rewards are issued once per day, and refresh daily at 04:00=累计获得争锋大礼花×150后，即可在结算时领取争锋大礼花×200的额外奖励；奖励每日一次，每日04:00重置
After obtaining <@dm.award>150</> [Participation Certificate] by participating in the events, you can collect a bonus <@dm.award>200</> [Participation Certificate] at the completion screen.\n(Rewards refresh daily at 04:00)\n\n<@dm.condition>Event range</>: All events other than Training Grounds=每日通过游玩比赛项目累积获得【参赛认证】x<@dm.award>150</>后， 即可在结算时领取【参赛认证】x<@dm.award>200</>的额外奖励。\n（每日04:00重置）\n\n<@dm.condition>项目范围</>：除了训练场以外的所有比赛项目
After obtaining Nasti's designs, the Sarkaz put them to use in war right away. They flew into the sky, dominating the Ancients with waves of wrath, and the never-ending war entered a new stage.=获取娜斯提的设计后，萨卡兹立刻将其运用到了战争之中，他们飞上天空，以绝对优势向着先民倾泻怒火。一场永不停歇的战争就此进入了新的阶段。
After officially becoming a member of Rhodes Island, Operator Myrrh exhibited her precious positivity. Compared to other Senior Operators, Myrrh was much less savvy when it came to familiarity with job protocols or combat. But she worked her way through that toughest time, especially with her friend Harmonia still recuperating, which only further steeled her resolve to make it on the island.\nMyrrh did integrate much faster than other new recruits in some areas. She grasped the island's complicated structural layout and access system without much effort, almost never getting lost. She also made valid suggestions for obtaining unique resources in certain remote regions. All that had the island quickly taking notice of her.=在正式于罗德岛任职后，干员末药展现出了其较为宝贵的积极性。相对于其他资深干员，末药无论在工作流程的熟悉或战斗经验上都显得较为稚嫩。但她勤勉肯干，不怕麻烦的个性帮助她度过了最初，也是最艰难的适应期。尤其是让她牵肠挂肚的，好友哈默妮的康复状况，更是支撑着她无论如何也要在罗德岛立足的决心。\n不过，相较于其他新进干员，末药在某些方面融入得相当之快：她几乎没有花费太多的力气便熟悉了罗德岛内复杂的建筑结构和通行方式，而且几乎未曾迷路过。在如何获取一些偏僻地区的独特资源的方法上，末药也提出过一些具有参考价值的提议。这使得末药很快取得了在罗德岛内的一席之地。
After one afternoon, the deck was filled with snowmen. Unfortunately, the engine furnace came back on, and all the snow quickly melted.=一下午过去，甲板上堆满了雪人呢。可惜动力炉启动起来，雪很快就化了。
After Operators use an ammo-type skill, +100 ASPD for 15 second=干员开启弹药类技能时，攻击速度+100，持续15秒
After Operators use an ammo-type skill, gain +2% ATK every time they deal damage (Stacks to 30 times)=干员开启弹药类技能后，每次造成伤害时，攻击力+2%（最多叠加30层）
After ordering them, you piece together a character. Its top, age. Its bottom, a boat. Its left, a jewel. Its right, talent. It seems to have something to do with wealth. The very next moment, it turns into material riches.=通过排列，你拼出了一个字，似是上古下舟左宝右才，应当是与财富有关。过了一会儿，这个字变作了实质的财富。
After ordering them, you piece together a character. Its top, fire. Its bottom, a sword. Its left, a man. Its right, blood. It seems to have something to do with violence. The very next moment, it grows a coat of thorns.=通过排列，你拼出了一个字，似是上火下刀左人右血，应当是与杀伐有关。过了一会儿，这个字长满了尖刺。
After our mission's over, why don't we all celebrate together?=任务结束之后，大家一起庆祝一下吧？
After overcoming numerous obstacles in the Formulative Battlerealm, this medal popped up after you passed PRTS's assessment.\nYour superb commanding skills were critical to your squad's success.=在拟构战场中越过重重阻碍，PRTS评估通过后弹出的纪念章。\n您高超的指挥艺术，是队伍突出重围的关键所在。
After parting layers of giant mushrooms, cross-country contestants spot a dense, dark forest... Wait, are those branches moving?\n<@lv.muitem><Rhodes Island Temporary Employee></> Cleans up Giant Mushrooms to create deployable ranged slots.\nYour cost limit is greatly reduced.\n<@lv.muitem><Twigs That Crave></> Produces Rot Eaters when destroyed or at the end of the stage.=拨开层层叠叠的巨蕈，越野选手们看到一片茂密的黑色森林......等等，那些树枝是不是在蠕动？\n<@lv.muitem><罗德岛临时雇员></>清理巨蕈，制造可部署的远程位\n我方费用上限大幅降低\n<@lv.muitem><汲营枯枝></>被摧毁或关卡结束时产生食腐使徒
After parting layers of giant mushrooms, cross-country contestants spot a dense, dark forest... Wait, are those branches moving?\n<Rhodes Island Temporary Employee> Cleans up Giant Mushrooms to create deployable ranged slots.\nYour cost limit is greatly reduced.\n<Twigs That Crave> Produces Rot Eaters when destroyed or at the end of the stage.=拨开层层叠叠的巨蕈，越野选手们看到一片茂密的黑色森林......等等，那些树枝是不是在蠕动？\n<罗德岛临时雇员>清理巨蕈，制造可部署的远程位\n我方费用上限大幅降低\n<汲营枯枝>被摧毁或关卡结束时产生食腐使徒
After parting ways with Kroos, Lava prepared several outfits to make it easy for her to traverse the land, and this is one of them.=和克洛丝分别后，炎熔给自己准备了多套行头以便行走江湖，这是其中一套。
After reaching 'Nightmare's Prelude', all 6-star Operators cost +1 Hope to recruit=在【噩梦之始】及后续区域招募6星干员时希望消耗+1
After readjusting your command style, you can easily command an even larger party.=在重新调整了指挥方式后，你可以从容地指挥更庞大的队伍。
After receiving a certain number of hits, deals Arts damage to all allied units=每受到一定次数伤害后对全场我方单位造成法术伤害
After receiving a certain number of hits, deals Arts damage to all allied units in a large area and <$ba.stun>stuns</> them=受到一定次数伤害后，立刻对大范围内所有我方单位造成法术伤害并使其<$ba.stun>晕眩</>
After receiving a certain number of hits, deals Arts damage to all allied units in a large area and stuns them=受到一定次数伤害后，立刻对大范围内所有我方单位造成法术伤害并使其晕眩
After receiving a certain number of hits, greatly increases all enemies' ASPD for a short period=受到一定次数伤害后，立刻使当前全场敌人在短时间内攻击速度大幅提升
After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 4 seconds later=受到致命伤害时持续使生命值不低于1，4秒后强制退出战场
After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 5 (+1) seconds later=受到致命伤害时持续使生命值不低于1，5（+1）秒后强制退出战场
After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 5 <@ba.talpu>(+1)</> seconds later=受到致命伤害时持续使生命值不低于1，5<@ba.talpu>（+1）</>秒后强制退出战场
After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 8 seconds later=受到致命伤害时持续使生命值不低于1，8秒后强制退出战场
After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 9 (+1) seconds later=受到致命伤害时持续使生命值不低于1，9（+1）秒后强制退出战场
After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 9 <@ba.talpu>(+1)</> seconds later=受到致命伤害时持续使生命值不低于1，9<@ba.talpu>（+1）</>秒后强制退出战场
After receiving Rhodes Island's permission, a certain dangerous person received a lot of dangerous weapons.\nShe happily tinkered with these weapons to make the best use of them whenever needed. Even working with these ruined industrial products never left a trace on her clothing — or rather, she prepared a lot of embellishments to maintain her disguise with ease.=得到罗德岛的晋升许可后，危险的人又得到了许多危险的武器。\n她欣喜地摆弄这些兵器，以便在任何需要的时候让它们物尽其用。这些毁灭的现代工业产物却从未让她的衣服蒙上一丝灰尘——又或者，她准备了很多点缀外貌的备用品，以便游刃有余地维持这份伪装。
After receiving the investigation materials, the Grand Knight personally thanked the Doctor.=交付调查材料后，大骑士长以私人身份向博士表达了感谢。
After Record Restoration becomes available, players can spend Information Fragments in the corresponding Special Operations Records to reconstruct the past events. The number of reconstructed past events will be counted towards the total number of past events that can be used to exchange for corresponding rewards in Record Restoration.=在记录修复开启后，玩家可在对应特别行动记述中消耗事相碎片重建过往事件，重建的过往事件数量的累计值即为总过往事件数量。可用以兑换记录修复的相应奖励。
After remaining deployed for 10 seconds, obtains 40% Physical and Arts Dodge, and is less likely to be targeted by enemies=在战场停留10秒后获得40%的物理和法术闪避，且不容易成为敌人的攻击目标
After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies=在战场停留10秒后获得60%的物理和法术闪避，且不容易成为敌人的攻击目标
After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies. When no damage is taken, ATK gradually increases to +10% over 20 seconds, resetting upon taking damage=在战场停留10秒后获得60%的物理和法术闪避，且不容易成为敌人的攻击目标。未受到伤害时20秒内攻击力逐渐提升至最高+10％，受到伤害时重置攻击力
After remaining deployed for 8 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies. When no damage is taken, ATK gradually increases to +20% over 16 seconds, resetting upon taking damage=在战场停留8秒后获得60%的物理和法术闪避，且不容易成为敌人的攻击目标。未受到伤害时16秒内攻击力逐渐提升至最高+20％，受到伤害时重置攻击力
After repeated trials, the camouflage process for the campaign knights has been further streamlined.=经过反复测试，征战骑士们的伪装流程已得到了进一步优化。
After repeated upgrades, this old anti-slip rug is bulletproof and can also warm and massage its users' feet. Everyone is satisfied after Laura added all the features they requested, although she herself remains perplexed.=过去的防滑地毯在经过多次改良后终于新增了防弹功能——此前增添的功能还包括发热与脚底按摩。\n大家都对罗拉加上了她们要求的功能感到非常满意，只有罗拉自己疑惑不解。总之，这不重要。
After replacing manual labor with technology, Magallan discovered a new side to frosty confection-making.=以科技替代人工后，麦哲伦发现了消暑甜点的新维度。
After reviving, deploys a 'Flaw' on deployable tiles around your units=复活后，同时在我方单位周围的可部署地块部署一枚“瑕”
After Rhodes Island completes its pursuit, the Adeptus Sprawiedliwi Kazimierz will issue a corrections request to the National Council.=在罗德岛完成追缉后，监正会将对国民院发出整顿要求。
After Rhodes Island took over the treatment of Infected individuals, the General Chamber was able to save a lot of money.=在罗德岛接手感染者治疗这一事项后，联合会节省了很多资金。
After risking life and limb to remove the dust, you find a severely corroded lantern. Even so, the flame inside still shines with a warm light.=你冒着生命危险拨开噬尘后，找到了一个受腐蚀严重的提灯，可即使如此，提灯内里的火焰仍闪烁着温暖的光亮。
After rolling a die at the Rogue Trader, gain a chance to purchase goods at 40% price (similar effects do not stack)=“诡意行商”节点掷骰后，有概率以40%价格购买商品（同类效果不叠加）
After rolling a die at the Rogue Trader, gain a chance to purchase goods at 60% price (similar effects do not stack)=“诡意行商”节点掷骰后，有概率以60%价格购买商品（同类效果不叠加）
After rolling a die at the Rogue Trader, gain a chance to purchase goods at 80% price=“诡意行商”节点掷骰后，有概率以80%价格购买商品
After scrounging together some valuable items, you leave in a hurry. A few hours later, there is no longer a city remaining.=在找到些有价值的物品后，你匆匆离去。几个小时后，此地再无城市。
After seeing that you have no intention of trading with him, he also stops talking. After the Sea Terrors outside the sanctuary leave, you thank him and depart as well.=见你没有交换的意愿，他也就不再多谈。避难所外的恐鱼离开后，你向他道谢并离开了避难所。
After seeing you acquiesce to his demands, Duck Lord swaggers away with his underlings in tow.=见你答应了他的要求，鸭爵带着他的跟班大摇大摆地离开了。
After seeing your tiles, the Feranmut clearly hesitates for a moment. She turns her head, spitting out flame after flame until the area behind her is seared red-hot. Soon after, she turns back, giving you a big pile of treasure with extreme reluctance.=在看到你的牌之后，巨兽明显迟疑了一下，她别过头去，狠狠吐了一口气，将身后烧成了一片通红，随后才转过头来，不情不愿地取出了一大堆宝物给你。
After several attacks, <$ba.stun>Stuns</> friendly units in an area.=能在数次攻击后<$ba.stun>晕眩</>周围所有我方单位
After several attacks, charges up before attacking, increasing ATK and stealing gear equipped by Operators=攻击数次后，进行一次蓄力攻击，攻击力提升并偷取干员持有的装备
After several attacks, charges up for a splash damage attack=攻击数次后，进行一次蓄力攻击，造成溅射伤害
After several attacks, charges up for an attack that deals heavy damage 3 times=攻击数次后，进行一次蓄力攻击，造成更高的三次伤害
After several attacks, destroys Giant Mushrooms and Stumps, rendering them unable to be deployed upon=若干次攻击后破坏巨蕈或木桩地面，使其无法被部署
After several attacks, inflicts continuous Arts damage that slowly increases over time (can be <$ba.buffres>Resisted</>)=数次攻击后使目标受持续递增法术伤害（可被<$ba.buffres>抵抗</>）
After several attacks, inflicts continuous Arts damage that slowly increases over time (can be Resisted)=数次攻击后使目标受持续递增法术伤害（可被抵抗）
After several attacks, moves towards the next checkpoint for the next attack=数次攻击后，下次攻击会向下个检查点移动一段距离
After several attacks, steals 3 DP and recovers a certain amount of HP=攻击数次，偷取我方干员3费用，并回复一定生命值
After several attacks, Stuns friendly units in an area.=能在数次攻击后晕眩周围所有我方单位
After several attacks, the next attack <$ba.stun>Stuns</> its target=攻击数次后，下一次攻击会<$ba.stun>晕眩</>目标
After several attacks, the next attack deals more damage=数次攻击后，下一次攻击造成的伤害提升
After several attacks, the next attack deals splash damage to a cross area surrounding the target and steals DP equivalent to the number of targets hit=攻击数次后，下一次变为十字溅射伤害，每攻击到一个目标偷取我方1费用
After several attacks, the next attack Stuns its target=攻击数次后，下一次攻击会晕眩目标
After several attacks, the next attack will release Corruption=数次攻击后，下次攻击释放污染秽蚀
After several attacks, unleashes 5 consecutive slashes at the target=数次攻击后对目标发动五次连续斩击
After several attacks, unleashes 5 powerful consecutive slashes at the target=数次攻击后对目标发动五次强力斩击
After several attempts by Touch, nature briefly opens up to you.=在Touch的尝试下，自然暂时向你敞开心扉。
After several deadly engagements with Reunion,\nRhodes Island finally finds itself before Talulah.\nYet she too was once a dreamer,\nbefore she became 'Talulah'.\nHer experiences have shaped her into who she is.\nAs it was for Ch'en.=经历了和整合运动的数次殊死交火，\n罗德岛终于来到了塔露拉面前。\n在成为如今的“塔露拉”前，\n她也曾是一个心怀理想的青年。\n她听过的，她见过的，让她成为现在的她。\n陈亦如此。
After several incidents of friendly-fire related accidental injuries caused by heavily-armed forces, the Scar Market congenially rolled out their 'Injury Insurance' policy while simultaneously strengthening the explosive power of their equipment to ensure that the injured wouldn't be able to make it back.\n<@lv.item><Originium Jetstream></>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=在重型武装单位误伤友军的事件发生多次后，疤痕商场贴心推出了“误伤保险”，同时他们也加强了装备的爆破力度，以确保那些投保人无法回到这里。\n<@lv.item><源石流发生装置></>持续喷出气流。气流中顺/逆风部署的干员攻击提升/降低；顺/逆风移动的敌人移速提升/降低。
After several incidents of friendly-fire related accidental injuries caused by heavily-armed forces, the Scar Market congenially rolled out their 'Injury Insurance' policy while simultaneously strengthening the explosive power of their equipment to ensure that the injured wouldn't be able to make it back.\n<Originium Jetstream>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=在重型武装单位误伤友军的事件发生多次后，疤痕商场贴心推出了“误伤保险”，同时他们也加强了装备的爆破力度，以确保那些投保人无法回到这里。\n<源石流发生装置>持续喷出气流。气流中顺/逆风部署的干员攻击提升/降低；顺/逆风移动的敌人移速提升/降低。
After sixty years of silence, Sanctilaminium Ambrosii sends out a cry for help.\nParadise is stranded in the barrens, and order teeters on the brink of destruction.\nIt can take years to establish a true friendship, yet the collapse of trust can happen in seconds.\nThe pious have no choice but to renounce their faith, and the innocent must take on sin and plea mercy.\nThe young saint asks himself: how do you correct suffering if it was not caused by error?=六十年来杳无音讯的安布罗修修道院传来呼救的讯息，\n乐园搁浅在不毛之地，秩序游离在坍毁边缘。\n情谊的建立需跨越险阻，信任的崩塌却顺理成章，\n当虔信者不得不抛却信仰，无辜者不得不戴罪求情，\n年轻的圣徒自我诘问：不存在谬误的苦难当如何纠正？
After so long, still she dreams of another possibility, a way she could have taken her vengeance.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=许久之后，她仍会梦见另一种可能，一种她动手复仇的可能。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
After so long, still she dreams of another possibility, a way she could have taken her vengeance.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=许久之后，她仍会梦见另一种可能，一种她动手复仇的可能。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
After so long, still she dreams of another possibility, a way she could have taken her vengeance.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.fs>Environmental Conditions: </>\nTouches of the Sanguinarch and Gifts of the Sanguinarch have increased ATK, and the DP cost of Defender Operators is increased.=许久之后，她仍会梦见另一种可能，一种她动手复仇的可能。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.fs>环境条件：</>\n大君之触与大君之赐的攻击力提升，重装干员的部署费用提升
After so long, still she dreams of another possibility, a way she could have taken her vengeance.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=许久之后，她仍会梦见另一种可能，一种她动手复仇的可能。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
After so long, still she dreams of another possibility, a way she could have taken her vengeance.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=许久之后，她仍会梦见另一种可能，一种她动手复仇的可能。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
After so long, still she dreams of another possibility, a way she could have taken her vengeance.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nTouches of the Sanguinarch and Gifts of the Sanguinarch have increased ATK, and the DP cost of Defender Operators is increased.=许久之后，她仍会梦见另一种可能，一种她动手复仇的可能。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n大君之触与大君之赐的攻击力提升，重装干员的部署费用提升
After some digging around, you come up empty-handed, and have to head back with only the tattered leaflet as your bounty. These kings are far too removed from the current era: their names, titles, coats of arms, and corresponding artifacts all lost to history. All the Iberian people can do is to treat them as a collective whole, reciting the same few words over and over about how the ancient past shapes the present.=一番搜寻之后，你空手而归，只能拿过一旁的破烂导览册当作收获。这些王离现在这个时代太过久远，名号、称呼、纹章、代表器物尽皆散佚在历史中，伊比利亚人只能将他们作为一个整体，一遍又一遍复述着远古往昔流传至今的只言片语。
After some digging around, you find a box. The stele next to it is engraved with the magnificent achievements of a bygone king. As for the treasure? This empty box is the treasure he left behind. Or rather, it is the impression of splendor he passed on to future generations. In that empty box lies the infinite respect the Iberian royal family has for the rulers of other countries.=一番搜寻之后，你找到了一个盒子。旁边的石碑上刻录着一位先王的丰功伟绩。至于财宝？这个空盒子就是他留下的财宝，或者说，他流传给后人的珍贵印象。在那空荡荡的盒中，包含着伊比利亚王室对立国诸王们的无限尊崇。
After some rotation, you see a village within the crystal bead. The four seasons turn, alongside day and night. The people living within are content, without a hint of doubt or worry. For a moment, you are unsure if this is blessing or punishment.=一阵旋转后，你看到了水晶珠中的小镇。四季分明，日夜轮替，生活在其中的人怡然自得，似乎没有任何疑虑与烦恼。一时间，你也不清楚这究竟是福祉还是惩罚。
After some time, they return to the mech and it returns to its first form=修一段时间后，驾驶员起身坐进机甲，重新回到第一形态
After some tinkering, you leave the seal here, despite restoring it to its rightful state.=把玩了一阵后，这件器物还是被还原并放了回去。
After speaking with Swire, most people find her as passionate as she is strict.\nSwire is fine paying necessary expenses, but if she thinks a bill is too high, becomes intensely suspicious. She will double check her accounts and circle any seemingly dubious charges.\nWhen she is angry, she deviates from her noble Victorian image. She will charge across the Lungmen street markets and no one can stop her.\nDespite this, everyone is still willing to work with her. Swire is not as aggressive as Ch'en, but her focus makes her a good boss. In addition, she is very happy to share when she is in a good mood, and she will often pay everyone who's gone the extra mile out of her own pocket.\n'She really works hard with you. She works like that with everyone.' -a Lungmen police officer who asked to not be named=在和诗怀雅小姐交流之后，大多数干员都看到了诗怀雅小姐除了严格之外还有热情的一面。\n如果是必要的开销，诗怀雅小姐填写账单时绝对面不改色；一旦涉及到哪怕是稍微有些宽泛的款项，诗怀雅小姐就会疑心很重地抬起眉毛，一栏一栏地点查，用钢笔圈出她所有有疑问的开支。\n当她生气时，也会爆发出和她维多利亚贵族形象完全不符的龙门市井气质，无论是哪句话都让人目瞪口呆。\n即使这样，警员和干员们依然愿意和诗怀雅小姐共事。一方面，虽然诗怀雅小姐不如陈小姐那样雷厉风行，但她的专注可靠让她成为了一个不错的上司；另一方面，诗怀雅小姐很乐意分享她的好心情，辛苦工作后，诗怀雅小姐经常会自费犒劳所有人。\n“她真的是在和你、和所有人一同努力。” 一位不愿透露姓名的龙门警员如此表示。
After splitting ways with Passenger, you and the others follow the guide deeper into the oasis. It is damp and stuffy, teeming with bugs. You're eager to set up camp after being on the move all day.\nYou keep away from the river rapids and find a quiet pond to rest by for the night. Energy replenished, you continue moving on. Halfway up the hillside, Tuye pats your shoulder and signals to turn your head back.\nAt this point you realize that, from this height, the shape of the pool seems strange, like a gigantic footprint.=与异客分别后，你与其他人一起跟随着向导深入绿洲。那里潮湿闷热，常有蚊虫骚扰。经过一整天的奔波，急于找到一处地方安营休息。\n你们避开了湍急的河流，找到一片静谧的水塘。在旁边休息一晚后，你们补足精力，离开水塘继续前行。行至半山坡处，图耶拍了拍你的肩膀，示意你回头看。\n这时你才发现，从高处观察的话，昨晚那片水塘的形状非常古怪，就像一只巨大的脚印。
After Storm=初晴
After taking damage, gains a layer of Protection (reduces Physical and Arts damage taken) that lasts for several seconds and can stack up to 3 times=受到伤害时获得一层持续数秒的防护（受到的物理与法术伤害降低)，最多叠加3层
After Taking Off, can block 2 flying enemies=起飞后能够阻挡2个飞行敌人
After that, the flags of the coalition army retreated like a deluge, revealing the ravaged Kazdel to the sun. Just how many died in that flood? But we knew that day, nothing could have sunk our city.=那之后，联军的旗帜如流水一样退去，露出阳光下皴裂的卡兹戴尔。多少人死在了洪潮之中。但那一天我们知道，没有什么能淹没我们的城市。
After the 'Watchtower 33' incident, some 'Redmark' mercenaries avoided Rhodes Island's pursuit while controlling the remnant Originiutant mutants. If these organisms are allowed to escape to other areas, the outcome would be disastrous. Please carry out a thorough extermination.\n<@lv.rem><Special Conditions></> DP will not regenerate naturally\n<@lv.item><Sandstorm></> Allied units caught inside the sandstorm will have reduced ATK, continuously take damage over time, and have extended redeployment time; Enemy units will instead be slowed=“瞭望塔33号”事件后，部分“红标”雇佣兵控制残余畸变生物躲过了罗德岛的搜查，如果这些生物流窜至其他地区，后果不堪设想。请彻底消灭他们。\n<@lv.rem><特殊条件></>部署费用不会自然回复\n<@lv.item><沙尘暴></>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低
After the 'Watchtower 33' incident, some 'Redmark' mercenaries avoided Rhodes Island's pursuit while controlling the remnant Originiutant mutants. If these organisms are allowed to escape to other areas, the outcome would be disastrous. Please carry out a thorough extermination.\n<Special Conditions> DP will not regenerate naturally\n<Sandstorm> Allied units caught inside the sandstorm will have reduced ATK, continuously take damage over time, and have extended redeployment time; Enemy units will instead be slowed=“瞭望塔33号”事件后，部分“红标”雇佣兵控制残余畸变生物躲过了罗德岛的搜查，如果这些生物流窜至其他地区，后果不堪设想。请彻底消灭他们。\n<特殊条件>部署费用不会自然回复\n<沙尘暴>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低
After the battle ends, equipped Operator changes to a random Operator 1 Tier higher=战斗结束后，装备者替换为高一阶的随机干员
After the carving and grinding of the observation deck, the carpenter turned the leftover wood into a low table, and presented it to old friends.\nThe herbal formulae have long been memorized, and the book keeps record of old clients' illnesses. For a great many seasons, the sound of pestle against mortar would resound without pause until the crack of dawn.=雕磨景观台余下的木料，木匠动手钉成一方矮桌，赠予老友。\n药方早已牢记于心，册上记着的，是一些老主顾的病症。年深月久，未曾间断，堂内捣杵研磨声常至寅时才止。
After the ceremony concludes, you learn that in recent years the locals have been disturbed by huge shadows in their dreams. Can a rite like this really improve their situation? As soon as you make your question, you feel dizzy from the water you drank. The locals are quite critical of your attitude, but give you an item as a token of their care.=仪式结束后，你得知近年来当地人总是被梦里的巨大影子搅得心神不宁。这种仪式真的能改善他们的境况吗？你刚问出口，就因为饮下的泽水而头晕眼花。当地人对你的态度颇有微词，但还是给了你一些物资作为对你的照顾。
After the ceremony concludes, you learn that in recent years the locals have been disturbed by huge shadows in their dreams. Can a rite like this really improve their situation? Before you can voice your doubts, you feel dizzy from the water you drank. The locals burst into laughter, and give you an item as compensation.=仪式结束后，你得知近年来当地人总是被梦里的巨大影子搅得心神不宁。这种仪式真的能改善他们的境况吗？你还没有将自己的疑虑问出口，就因为饮下的泽水而头晕眼花。当地人哄笑起来，但送了你一件物品作为赔偿。
After the Choice=抉择过后
After the commotion, you find that there is a world of difference in their understandings of the Sui.=一阵胡闹后，你发现其实他们对岁的理解也是天差地别，合不到一处。
After the end of each battle on this floor, gain 1 Max Life Point; however, Life Point and Shield losses are doubled=本层每次战斗结算额外获得1目标生命上限，但损失的护盾值和目标生命提高至2倍
After the equipment cools down, the research team jumps back into action, eager to request permission to use the device again.=当设备降温后，科考队员们又跃跃欲试，想要申请使用设备的权限。
After the event, 'Hidden Front' and 'Secret Place', previously accessible in EP14's time-limited lowered entry requirement event, will become permanent modes within EP14. Any progress made and rewards claimed during the event will not be reset.=活动结束后，随主题曲EP14关卡门槛限时降低开放的玩法（隐秘战线、尘封密室）进入EP14常驻，玩家在推进主题曲进度至EP14后可继续游玩。玩法常驻后，活动期间玩家在隐秘战线、尘封密室的游玩及奖励领取进度不会重置。
After the expeditioners reach the end of the icefields.=在探索者抵达冰原尽头之后。
After the exploration is complete, the score obtained during this exploration will be converted to Stray Geistlings=每次探索结束后，本次探索得分将按比例换算为迷路幼伥
After the first deployment, all undeployed Guard Operators get DP Cost -1=首次部署后，所有未部署的【近卫】干员的部署费用-1
After the first form reaches 0 HP, gains [Primal Deterrence], reducing the ASPD of nearby friendly units, and slowly gaining HP over time=第一形态生命值降为0后，获得【远古威慑】，周围我方单位降低攻击速度，并缓慢回复生命值
After the groundwork for a trusting relationship were laid, the General Chamber arranged for some key dispatches to connect with Rhodes Island.=在取得初步信任后，联合会开始安排一些骨干企业与罗德岛对接。
After the inauguration ceremony, the new Candleholder went to meet his seniors—bells woven together with rope, with different techniques and colors—and after listening to the crisp bell chimes, the Candleholder ties a new link.=新秉烛人在就任仪式后去面见各位前辈——悬在办公处的结绳檐铃，一环扣着一环，颜色手法各不相同——聆听那清越铃声后，秉烛人在那环环相扣的绳结上新编了一环。
After the incident, Mr. Szewczyk's family declined all reporters and guests out of concern for 'the children.' When questioned, the person in charge at the Third Hospital stated 'Mr. Szewczyk is indeed accepting treatment here.' As for specifics, they cited only 'complications from an old wound.' Mr. Szewcyzk's fans have held well-wishing events to pray for the recovery of this well-known knight.=事发后，瑟奇亚克的家人以为孩子着想为由谢绝了所有记者与宾客。同时，骑士领第三医院相关负责人也只给出了“瑟奇亚克先生确实在这里接受治疗”的信息。至于具体情况，相关负责人只表示是“瑟奇亚克先生所受旧伤引起的并发症”。粉丝们已自发举行祈愿活动，祝愿这位知名的竞技骑士安然无恙。
After the inferno, you found a patch of land where life yet blooms.\nThe bitter fruits sown anew have experienced war and exile, yet they remain prepared to break through the soil to see tomorrow's daylight.=在大火焚烧过后，您寻到了一片仍有生机的土地。\n再次播撒的苦果历经战争与流亡，却依然愿意顶破坚实的土层，看见来日。
After the lord passed away, the young master set up a company with the family property. He tore up his oath too, signing contracts with us instead, and just like that, the famed ninjas were completely made over as white-collar workers. As for why I quit... I think I didn't take to sitting in an office, haha.=主君死后，小殿下用家产建了家公司。他还撕毁了誓约，转而和我们签了合同，就这样，大名的忍者全成了公司经理。至于我是怎么出来的......可能我不喜欢坐办公室吧，哈哈。
After the Major ends, the spokesmen receive a hefty bonus, then lose that status and return to their prior company and position. As for where I'll be going to work... Sorry, Doctor, but I'm not quite sure about that myself.=特锦赛结束后，发言人会得到一笔不菲的奖金，然后失去这一身份，返回先前的企业和岗位。至于我在之后会去哪里任职......抱歉，博士，我自己也不清楚。
After the mission, each Rhodes Island operator received some limited-edition merchandise as a thank-you gift.=任务结束后，每位罗德岛干员都获得了限量商品作为谢礼。
After the mission, Noir Corne has returned from Higashi clad in all-new equipment forged by the Felynes. Despite laying down the shield and picking up an imposing long sword, Noir Corne is still that most dependable rock, hitting the frontline to clear the way for his teammates.=从东国完成任务归来的黑角，换上了由艾露猫打造的全新装备。尽管放下盾牌，挥舞起威风凛凛的太刀，黑角仍是那个最值得大家信赖的依靠，冲在最前线为队友扫清障碍。
After the next battle, gain 1 additional Inspirer=下次战斗结束时额外获得1缕灵感
After the passage of a great many moons, the original witnesses have long disappeared, but these manuscripts remain elegant and dignified.=跨越了漫长的时间，虽然见证者早已渺然无迹，这些字迹依然优雅端庄。
After the plan to build Gran Faro was put on hold, Coldreef Port was almost never used. The few voyages in the port's records were mostly small-scale search missions carried out by the Inquisition and the Penal Battalion.=建设格兰法洛的计划停滞之后，寒礁码头几乎从未被起用，仅有的几次出航记录都是审判庭和惩戒军组织的小型探索任务。
After the prayer ends, you look up to the bottom of the cliff. At that moment, you understand why people are leaving the ocean—its surface is covered with the nethersea brand, and it is spreading towards the cliffs. It is not that they do not miss the sea; rather, it is the sea that has rejected them.=祷告结束，你抬头向悬崖下方望去。在那一刻，你便明白了人们为何要离开海洋——溟痕覆盖着海面，且正在向着山崖蔓延。他们并非不眷恋海洋，而是海洋拒绝了他们。
After the rain, saplings grew from the rocks that collapsed when the construction of the Chidao began, and were moved from the side of the road into the temple by kind-hearted people. Be it in fertile soil or solid rock, branches give rise to new shoots, and the roots already run deep.=驰道动工时崩落的岩石，雨后竟长出树苗，被心善之人从路边移进庙里。无论下面是沃土还是坚石，枝头已见新芽，根须已经扎深。
After the rainy season, life flourishes. Every year, when the time comes, I go back to the villages to help drive away unwelcome intruders—wild beasts gnashing their fangs, swarms of sand fleas, and even armed raiders… Think that's scary? Well, many think the Sarkaz are even scarier.=雨季过后，万物滋长。每到那时候，我会回去帮人们驱赶闯入聚落的不速之客——张牙舞爪的野兽，密密麻麻涌来的沙蚤，还有那些全副武装的劫掠者......可怕？很多人觉得萨卡兹更可怕。
After the Story Ends=在故事结束之后
After the transfiguration of his tuba, Bassline lets out a rare smile of pure joy as he flies through the air with everyone's help. With a wave of his wand, stars appear in the sky.=低音号改造成功后，在大家的帮助下飞到半空的深律少见地露出了那种单纯快乐的笑容。他挥舞手中的法杖，于是短暂地出现了一小片星空。
After the two sisters were infected with Oripathy, Hibiscus took Lava and left their parents to come to Rhodes Island. The determined Hibiscus decided to work hard for Rhodes Island, for her sister, herself, her parents back home, and all the other infected.=在两姐妹感染了矿石病之后，芙蓉带着炎熔离开了父母来到了罗德岛。内心坚强的芙蓉决定，一定要在罗德岛努力，为了妹妹和自己，为了远在他乡的父母，也为了其他的所有感染者。
After them!=追上去！
After they destroyed the puppets my street art community made, I spent two weeks apprenticing with my electrician neighbor. Taking the new skills I learned with my Arts, my puppets became more than just artwork. Whenever I cast it, the puppets appear, and uppercut the bad guys as hard as I do.=在街头艺术社区的木偶被毁之后，我找电工邻居学了半个月，再加上我的源石技艺，现在我的木偶可不只是艺术品了。只要我一施术她们就会出现，还能和我一样，在坏蛋下巴上狠狠来一拳。
After they started playing 'Destiny Quest', Kroos set up an adventurer's guild with her friends called 'Here We Are' and started planning big plans for some large-scale hunting quests. However, looking at guides wasn't a part of those plans.=开始游玩《命运追索》后，克洛丝与伙伴们成立了名为“可堪大用”的冒险公会，为大型狩猎任务制定全方位的战略规划，然而熟读攻略并不在规划之内。
After thinking on it, I finally decided to buy another ticket. When would be a good time to invite her to come see it? What a fascinating performance.=想了又想，最后还是又买了一张票，什么时候邀请她亲自来看看，真是有趣的演出。
After Tin Man talks things over with them, the revenants quickly leave.=在锡人的交涉下，死魂灵们很快就离开了。
After today is tomorrow. After tomorrow another tomorrow—come find me again tomorrow, Doctor.=过了今天，就是明天，但过了明天，还有明天——博士，明天也记得找我玩哦~
After today's press conference ended, our reporter had an exclusive interview with General Chamber of Commerce Spokesman, Mr. McKee. In response to information suggesting that the Major may end early due to potential security concerns in the Grand Knight Territory, the spokesman said that the progress of the Major will never be affected by anyone or anything.=今日的新闻发布会结束后，本报记者独家专访了商业联合会发言人麦基先生。谈及有消息称本届特锦赛或因大骑士领安全形势变化提前落幕一事，发言人表示赛事进程决不会被任何人、任何事影响。
After toss, +1 Coupon after every battle=投出时，每完成一场战斗，获得票券+1
After traveling on her own for centuries, she chose in the end to settle down at Rhodes Island. Through the flames of war, her train of thought leads her to Amiya.=她孤身走过了数百年时光，最终选择驻足罗德岛。她的思绪穿过硝烟战火，最终选择信任阿米娅。
After trying the desserts Nymph brought along, there is not a soul who is not wondering about the secret behind their incredible sweetness.=尝过了妮芙带来的甜点之后，没有人不好奇那甜至心底的奥秘。
After trying to feed the fins in the pond, some tourists were knocked eight zhang away! In order to satisfy those fins, they learned from their mistakes and reflected on the past... deciding to do all they can to develop bigger, sweeter bait.\n<'Gelato Stops'> are present on the field that restore allied SP when captured\n<Defensive Barricades> are present on the field that Block enemies=投喂了池鳞，竟被弹射出八丈远！为了让池鳞满意，这些游客吸取教训，积极反思——决定奋力研制更大、更香甜的饵。\n场地中有夺取后回复周围友方单位技力的<“冰淇淋机”>\n场地中有阻挡敌人的<城防路障>
After two attacks, the next attack <$ba.stun>stuns</> all targets.=攻击2次后，下一次攻击会<$ba.stun>晕眩</>所有目标
After two attacks, the next attack <$ba.stun>Stuns</> its target=攻击2次后，下一次攻击会<$ba.stun>晕眩</>目标
After two attacks, the next attack applies the <$ba.cold>Cold</> effect=攻击2次后，下一次攻击会对目标施加<$ba.cold>寒冷</>效果
After two attacks, the next attack applies the Cold effect=攻击2次后，下一次攻击会对目标施加寒冷效果
After two attacks, the next attack deals Splash damage=攻击两次后，下一次攻击造成溅射伤害
After two attacks, the next attack stuns all targets.=攻击2次后，下一次攻击会晕眩所有目标
After two attacks, the next attack Stuns its target=攻击2次后，下一次攻击会晕眩目标
After two consecutive championships, the Black Knight encounters the most powerful enemy yet, the Silver Knight. When long lance clashes with twin swordbreakers, can the Black Knight defend the championship title despite being at a weapon disadvantage?=评语：在获得双冠后，黑骑士遇上了自己人生中最强大的敌人，银骑士。长枪对上双锏，在武器劣势的情况下，黑骑士还能将冠军收入囊中吗？
After undergoing a large number of private modifications, these devices have greatly expanded capacity, which improves performance at the cost of stability. From this, one can feel the dedication and perseverance from the makers.=经过大量私自改造的装置，是极大扩充了容量后的版本，大幅提升性能的同时牺牲了稳定性，从中能感受到制作者所投入的狂热与执着......
After unlocking A Firearm Technician's Night, 2 Espressos can be obtained at 04:00 every day;\nUp to 4 Espressos can be held at any time, and excess Espressos will be discarded; During A Firearm Technician's Night, every investigation costs 1 Espresso.=解锁制铳师之夜后，每个自然日的04:00可获得2特浓咖啡；\n最多可同时拥有4特浓咖啡，超出上限的特浓咖啡将无法获得；\r在制铳师之夜中，每次接取订单需要消耗1特浓咖啡。
After unlocking A Firearm Technician's Night, <color\=#60BBCE>2</color> Espressos can be obtained at <color\=#60BBCE>04:00</color> every day;\nUp to <color\=#60BBCE>4</color> Espressos can be held at any time, and excess Espressos will be discarded; During A Firearm Technician's Night, every investigation costs 1 Espresso.=解锁制铳师之夜后，每个自然日的<color\=#60BBCE>04:00</color>可获得<color\=#60BBCE>2</color>特浓咖啡；\n最多可同时拥有<color\=#60BBCE>4</color>特浓咖啡，超出上限的特浓咖啡将无法获得；\r在制铳师之夜中，每次接取订单需要消耗1特浓咖啡。
After unlocking Case Investigation, 2 Authorized Investigation Permits can be obtained at 04:00 every day;\nUp to 4 Authorized Investigation Permits can be held at any time, and excess Authorized Investigation Permits will be discarded;\nDuring Case Investigations, every investigation will consume 1 Authorized Investigation Permit.=解锁专项调查后，每个自然日的04:00可获得2授权调查许可；\n最多可同时持有4授权调查许可，超出上限的授权调查许可将无法获得；\n在专项调查中，每次启动调查需要消耗1授权调查许可。
After unlocking Case Investigation, 6 Authorized Investigation Permits can be obtained at 04:00 every day;\nUp to 12 Authorized Investigation Permits can be held at any time, and excess ones will be discarded;\nDuring Case Investigations, every investigation will consume 1 Authorized Investigation Permit.=解锁专项调查后，每个自然日的04:00可获得6授权调查许可；\n最多可同时持有12授权调查许可，超出上限的授权调查许可将无法获得；\n在专项调查中，每次启动调查需要消耗1授权调查许可。
After unlocking Case Investigation, <color\=#CC6E3B>2</color> Authorized Investigation Permits can be obtained at <color\=#CC6E3B>04:00</color> every day;\nUp to <color\=#CC6E3B>4</color> Authorized Investigation Permits can be held at any time, and excess Authorized Investigation Permits will be discarded;\nDuring Case Investigations, every investigation will consume <color\=#CC6E3B>1</color> Authorized Investigation Permit.=解锁专项调查后，每个自然日的<color\=#CC6E3B>04:00</color>可获得<color\=#CC6E3B>2</color>授权调查许可；\n最多可同时持有<color\=#CC6E3B>4</color>授权调查许可，超出上限的授权调查许可将无法获得；\n在专项调查中，每次启动调查需要消耗<color\=#CC6E3B>1</color>授权调查许可。
After unlocking Case Investigation, <color\=#CC6E3B>6</color> Authorized Investigation Permits can be obtained at <color\=#CC6E3B>04:00</color> every day;\nUp to <color\=#CC6E3B>12</color> Authorized Investigation Permits can be held at any time, and excess ones will be discarded;\nDuring Case Investigations, every investigation will consume <color\=#CC6E3B>1</color> Authorized Investigation Permit.=解锁专项调查后，每个自然日的<color\=#CC6E3B>04:00</color>可获得<color\=#CC6E3B>6</color>授权调查许可；\n最多可同时持有<color\=#CC6E3B>12</color>授权调查许可，超出上限的授权调查许可将无法获得；\n在专项调查中，每次启动调查需要消耗<color\=#CC6E3B>1</color>授权调查许可。
After update=11月1日版本更新后
After Upgrade=升级后效果
After usage, the current Combat Op <color name\=#ec6719>will not consume Sanity and the normal Regular Drops are changed to <color name\=#ec6719>Guaranteed Drops with 3x quantity!=使用后的本次作战<color name\=#ec6719>不消耗理智且原常规掉落的报酬改为<color name\=#ec6719>固定掉落且数量增加至三倍！
After usage, the current Combat Op <color name\=#ec6719>will not consume Sanity</color> and the normal Regular Drops are changed to <color name\=#ec6719>Guaranteed Drops with 3x quantity</color>!=使用后的本次作战<color name\=#ec6719>不消耗理智</color>且原常规掉落的报酬改为<color name\=#ec6719>固定掉落且数量增加至三倍</color>！
After witnessing everyone bicker, play, and express joy day after day, Beagle began to feel grateful and happy. Beagle works hard every day to solve disputes that arise between Hibiscus and Lava. She helps Fang find Kroos whenever she is slacking off. She even helps the senior members of Rhodes Island by doing chores in her free time. Time and time through and through, she enjoys every moment of her hard work.=看着每天大家的拌嘴、打闹、欢乐，米格鲁发自内心地感到幸福和感激。每天米格鲁都要努力调和吵架的炎熔和芙蓉，陪芬寻找偷懒消失的克洛丝，还得在空余的时间内陪罗德岛的前辈去跑腿干体力活，但是她也都乐在其中。\n【那个家伙就是完全不会拒绝人......】————克洛丝
After Work=工作之余
After years of maturing, everyone can clearly see how Kroos has transformed. Is she taller? For a fact. Is her hair longer? Sure is. Have her tastes shifted? Seeing how she dresses now, you'd be right. Apart from those changes though, she still seems to be the same Kroos we know and love. She loves to play, laugh, and goof off. However, if you ever see her curled up in some corner, napping, pay careful attention to whether she really is off-guard. The old her would lazily greet you as you approach, still half-asleep. Now? Get just a little closer, and next second you'll find yourself caught her trap. Then she'll shoot to her feet, free you from it, and tell you in that same old tone that it was just a little prank. But after seeing her proficiency at disassembling her traps, and that her crossbow was specially refitted with a bayonet, we're sure you'll realize at least one thing.\nNo longer is she Reserve Operator Kroos.=经过了这么多年的成长后，所有人都能明显看到克洛丝的改变。长高？的确高了。留长发了？是这样的。品味变了？看看她现在的着装，的确如此。除去这些变化外，她好像还是我们所熟悉的那个克洛丝，爱玩、爱笑、爱偷懒。只是，当你看到她缩在哪个角落里打瞌睡时，请仔细观察一下，她是不是真的毫无防备。如果是从前的她，当然会在被惊醒后懒洋洋地和你打个招呼。至于现在？只要多走近一步，下一秒，你就会落入她的陷阱，而她会站起身子，把你从陷阱中解救出来，用着和从前一样的语气，告诉你这只是一个小小的恶作剧。但看着她熟练收拾陷阱的动作，还有那把特殊改造后加装刺刀的弩，你也确实应该意识到这么一件事。\n她已经不是预备干员克洛丝了。
After you ask your question, the hornbeast's antlers, adorned with ice crystals, begin to shed, and the fragments fall to your feet. You are about to express your thanks, but you lift your head and realize that before you is an accompanying shaman, not a hornbeast. The revelations from your dream fall into your hands, becoming two ominous Foldartals.=当你提出疑问后，那缀满冰晶的兽角便开始脱落，碎片落在了你的面前。你刚要道谢，一抬头，才发现眼前并不是什么角兽，而是一位随行萨满。梦中的启示落在手中，成了两块不祥的密文板。
After you concede, the tale is quickly torn apart into nothingness. With nothing left to destroy, the revenants fade away in satisfaction, leaving behind only a fragment of the tale for you. You breathe a sigh of relief, pick up the fragment, and begin imagining a new tale.=在你的退让下，这个故事很快被撕扯成了虚无，再也没有东西可以毁坏的时候，死魂灵们才心满意足地消失了，只给你留下一块故事的残骸。你叹了口气，捡起这块残骸，开始想象新的故事。
After you decide to stop interfering, the concentric spheres slowly rotate, enveloping the village and its people once more. After much pondering, you finally understand that what sustains the bead is the villager's collective consciousness. That is to say, if they do not wish to leave, the spheres will 'protect' them for all eternity.=在你决定不再干涉后，同心球便慢慢转动，重新将小镇与村民包裹其中。你琢磨了许久，才想明白这颗球承载的，正是小镇村民集体的意识。也就是说，若是他们不想出来，同心球便会永远将他们“护”在其中。
After you earn the trust of the local sea people, they take you into a labyrinthine cave. The place winds deep underground and is filled with giant shelled creatures you've never seen before. The sea people are nervously at work prying open the shells of these creatures; as soon as they do so, the packages of flesh within spit out a large amount of secretions that are quickly collected, filtered, and packaged. Nobody says a word, trying to keep their motions as minimal and efficient as possible, keeping everything in order as if working in a secret factory.=取得当地海民的信任后，他们将你带到了某个迷宫般的溶洞。这里深入地下，堆满了你从未见过的巨型贝类，海民们正紧张地忙碌着，他们撬开巨型贝的壳，里面的肉簇立即吐出大量的分泌物，这些分泌物被迅速收集起来，过滤、封装......大家并不交谈，尽量压低着动静，一切都井井有条，俨然是个秘密工厂。
After you leave, the entire room sinks into complete silence. Many years later, the once-pristine half is also covered in dust. Perhaps someone will turn this room into a tomb, and give that forgotten couple a proper burial.=在你走后，整间房间似乎完全陷入了沉寂。多年后，曾经光洁如新的部分也被灰尘覆盖。或许有人会将这空室作为坟茔，将那对被遗忘的鸳鸯好好埋葬。
After you leave, the room rotates. One half is brand-new, the other ancient and dilapidated. As for the secrets and lives buried within, none pay them any mind.=在你走后，房室转动，一半崭新，一半古旧，至于埋藏其下的秘密与性命，并没有人关心。
After you realize Kafka's true identity, her good-kid act becomes a lot easier to explain.\nIn truth, beneath her guise as a gardener, she's wandered amongst the petty gangs of the city's underclass—as a gang member herself.\nOne could say, as an orphan, she grew up moving from place to place. One could say, as someone with gang dealings far and wide from childhood, she caught onto a survival philosophy of her own. That philosophy's embodiment—playing the good kid.\nShe absolutely does not care if people hate her for this mask of hers; really, it might make her happy. She doesn't want to be adored by very many, nor is she planning on adoring very many herself. This painstaking pretense is, as she sees it, the optimal tool for maintaining her sense of distance from others.\nIt's clear this approach stems from the day-to-day affairs of the gray zone—betrayal, deceit, bloodshed. In such surroundings, putting yourself first is the best approach.=在了解卡夫卡的真实身份后，她的装乖也就变得没有那么难以理解。\n在园艺师的表面身份之下，她其实是一个游走于城市中下层小型帮派之间的——帮派人士。\n孤儿出身的她，可以说是吃百家饭长大的，而从小与各种帮派人士打交道的她，早早地就掌握了一套属于自己的生存哲学，而这种哲学的体现，就是——装乖。\n她事实上完全不在乎有人因为这副面具而讨厌她，不如说她乐得如此，她不想被很多人喜欢，也不想去喜欢很多人，这种刻意的装乖就是她认为的，和其他人保持距离感的最佳工具。\n很显然，这种想法来自于灰色地带中每天都在发生的事——背叛，欺骗，流血。在这样的环境下，独善其身是最好的做法。
After you went to sleep, I somehow didn't feel sleepy at all anymore... Hmmmph...=好不容易把博士哄睡着了，我......竟然一点都不困了，可......恶......
After your Light has been <Extinguished>, a [Deep Dive] will leave at least one Operator afflicted with a Rejection.=灯火<寂灭>后，【深入海洋】时队伍中至少会有1名干员产生排异反应
After-class Homework=课后作业
After-Dinner Tea=茶余饭饱
Afterdream=梦的余韵
Afterglow=余晖
Afterglow Hall=夕照大厅
Afterglow-Styled Music Room=夕照区印象音乐室
Aftermath=劫后
Afternoon Cafeteria Voucher=下午茶集换章
Afternoon Stories=·后夜派对·
Afternoon Stories milestone reward=午间逸话里程碑奖励
Afternoon Tea Set=下午茶套组
Afternoon Time=午后时光
Afternoon Truck Camp=午后的卡车营地
Afternoon, Doctor... a big crowd kept me in the kitchen late last night, I had to make cakes in all different flavors... But I got the tastiest one I made right here. Happy birthday, Doctor! Say aahh—=哈~中午好，博士......昨天晚上，古米被一群哥哥姐姐困在厨房里做了一整晚各种口味的蛋糕......哼，不过，这一份才是古米做得最美味的，生日快乐博士！啊——
Aftershow=演出后的王子
Aftertaste=回味
Afterwinds=赛后余波
Again and again we prance, posture, sing, and pray, with no tolerance for the slightest discrepancies. Some people find joy in filling their lives with these things, and tell others that it will bring joy to the high heavens. How truly sinful.=一次一次地跳，神态、姿势、唱词，不允许有一丝区别。有些人乐于让这样的东西充斥生命，还和别人说那能给上天带来喜乐。真是罪过。
Again! My luck can't be that bad!=我还就不信了！
Against a door that can't open, some fumble for the key, while others go for a crowbar. Which one are you?=面对一扇推不开的门，有人翻找钥匙，有人拿起撬棍，你要哪一样？
Against All Odds=以一敌万
Against the Flood=斥洪
Against the Light=逆光阴影
Against the Storm=挺过风暴
Agape=完全的爱
Age of the Silence=静谧时代
Age unknown, gender unknown, history unknown. This ex-Reunion member now leads an organization of Infected and wanders the wilderness between the cities of Leithanien. What thoughts run through Mudrock's mind as being forced to once again step upon the battlefield?=年龄不详，性别不详，履历不详，在莱塔尼亚诸城之间的荒野间流浪的感染者组织领袖，曾是整合运动的一员，如今被迫走上战场的泥岩究竟抱着何种念想？
Age-old secrets thaw through time, whispering softly.=封冻的谶语越过时间，喃喃作响。
Aged Mead=桶陈蜜酿
Aged testee asks=耄儒看榜
Ageless Afterglow=岁红霞
Ageless Alliance=众岁同心
Ageless Erudition 'Construction Records' in effect=古今学识的“《启工记》”生效
Ageless Erudition 'Garden Chronicles' in effect=古今学识的“《设园通鉴》”生效
Ageless Erudition 'Structural Classics' in effect=古今学识的“《筑经》”生效
Ageless Erudition ×=古今学识×
Ageless snow, the mountains revered.=千年风雪，众山颔首。
Agenda Proposal=议程提案
Agenda Proposal Insufficient=议程提案不足
Agenir=阿格尼尔
Agenir, Sankta priest, one of the founders of Siracusa's ironclad order. Do not hesitate–though he does not necessarily stand opposed to you, his guns speak first. By the way, his favorite eye mask was made in Lungmen.=阿格尼尔，萨科塔出身的神父，叙拉古统一秩序的建立者之一。别犹豫，他不一定站在你的对立面，但他的铳从不迟疑。顺带一提，他最爱的眼罩是龙门制造的。
Agent=特工
Agent Leader=特工组长
Aggini of Nila=尼卢火
Aggini of Nila deals Arts damage to all surrounding targets following each attack by Qui'lon, Avatar of the Mahasattva. When an Aggini of Nila expires, it deals Arts damage to all surrounding targets and significantly reduces the ATK of the operator with the highest ATK on the field.=奎隆，摩诃萨埵权化每次攻击后尼卢火对周围所有目标造成法术伤害，尼卢火持续时间结束后对周围所有目标造成法术伤害并使场上攻击最高的干员攻击力大幅下降
Aggregate Cyclicene=环烃聚质
Aggregating Equipment=聚合装备
Aggression I=攻击性I
Aggression II=攻击性II
Aggression III=攻击性III
Aggression is all part of the plan. Returning to base.=激进的作战方式也是计划的一部分。按计划收队。
Aggression IV=攻击性IV
Aggression V=攻击性V
Agh! Ow! My horn...!=唔呃，撞、撞到角了！
Agh, here it is aga—huh? It's you, Doctor? That wasn't the headache?=啧，又来了——不是头痛，是博士？
Agh... It's been a while since I beat anyone up. Hope I didn't get too rusty.=嘶，好久没揍过人，估计都手生了。
Agile=灵巧
Agile Installation Module=灵活架设模块
Agile Ones=俊敏之人
Agility Incentive Protocol I=灵巧激励协议Ⅰ
Agility Incentive Protocol II=灵巧激励协议Ⅱ
Agility Incentive Protocol III=灵巧激励协议Ⅲ
Agility Incentive Protocol IV=灵巧激励协议Ⅳ
Agitated=激动的
Agitated rhythms and intense rumbling form the melody of the nomadic city of Kazdel. The members of this metal band have transformed their weapons into musical instruments, blending their dual roles as mercenaries and musicians.=急躁的节奏和猛烈的轰鸣组成了移动城市卡兹戴尔的韵律。金属乐队的成员们试图将佣兵职业与演出生活结合起来，所以为武器附加了演奏功能。
Agnese always tells me that humans are dangerous and cunning, their bellies full and hearts wicked, but you've proved you are different. You are allowed to join my pack.=阿涅塞总是告诉我，人类既危险又狡诈，满肚子坏心肠。不过，你这家伙不错。你有资格加入我的兽群。
Agnese called me Lunacub, so you can call me that too. I heard there's a 'canteen' place here, where you can eat whatever you want. Is that true? Where is it? Can I go there right now?=阿涅塞叫我子月，你也可以这么喊我。我听说这里有一个地方叫食堂，可以随便吃饭，真的吗？在哪？我现在就可以过去吗？
Agnese told about a dangerous scent on Rhodes Island, but she and the pack would stay with me. Hmm? You can't see her? But she was just here a moment ago... Maybe she went to go get food?=阿涅塞告诉我，罗德岛上有股非常危险的气味。不过她说她和兽群都会待在我的身边。嗯？你看不见她吗？明明刚刚还在呢......可能是吃饭去了？
Agnishunyata=真火性空
Agon=对驳
Agony, ever etched on our hearts.=痛苦，我从未忘记。
Agra Champ Badge=阿格拉赛段奖章
Agra Hairpin Race=阿格拉折返赛
Agree to make a deal=答应交换
Agree to skip=同意跳过
Agreement=合作协议
Agricultural Joy=农家乐
Agricultural Plate=种植地块
Agricultural plates make soil preparation less of a chore, but artificial soil remains fragile in the face of one Blight after another.\n<@lv.item><Farmland></>Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></>Stops Blight from spreading.\n<@lv.item><Pumping Station></>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=种植地块使整地不再费时费力，但人工土层在面对接踵而至的病害时仍相当脆弱。\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播\n<@lv.item><泵站></>将身后一格的水泵至前方，净化/传播病害
Agricultural plates make soil preparation less of a chore, but artificial soil remains fragile in the face of one Blight after another.\n<Farmland>Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve>Stops Blight from spreading.\n<Pumping Station>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=种植地块使整地不再费时费力，但人工土层在面对接踵而至的病害时仍相当脆弱。\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播\n<泵站>将身后一格的水泵至前方，净化/传播病害
Agriculture drone equipped with a variety of tools for seeding, watering, fertilizing, etc. It is proud of its role, and of its natural fertilizer fermentation system. 'No one can refuse some steaming hot fertilizer.'=用于播种的农业无人机，集成了播种、灌溉、施肥多项功能。它为自己承担的职责而自豪，更以体内的纯天然肥料发酵系统为傲。“任何人都无法拒绝热腾腾的优质肥料。”
Ah! Doctor, remember to stay clear of my hammer the next time you talk to me. It's dangerous!=......博士，下次叫我时记得离锤子远一些，很危险的！
Ah! Doctor, would you like to read with me? It's really comfortable sitting here.=啊，博士，要一起看书吗？坐在这里很舒服哦。
Ah! Doctor... that's dangerous.=博士......很危险的。
Ah! Fancy that, skivin' off! Aww, got me jealous. Doesnae beat a nice hay pile for a few winks though, aye? I'm noddin' off just thinkin' aboot it... Wouldn't hurt tae take a wee kip myself...=啊！你在偷懒！真好啊，不过睡觉还是要在草垛里才舒服吧？哎，这样一想真的好困......我也睡一小会儿，应该没事吧？
Ah! How rude of you!=大、大胆！
Ah! I understand!=好、好的！
Ah! It's you, Doctor. I thought Kroos was pulling another one of her pranks.=啊！原来是博士，我还以为是克洛丝又在恶作剧了。
Ah! Please don't do that. I almost splashed some of the soap I'm holding on you.=唔，请不要这样，差点就要把手里的洗液洒在你身上了。
Ah! Please don't throw that away yet. Can you leave it to me? I'll take care of it.=啊啊，这个还不能丢，请给我吧，我自己来处理。
Ah! Please don't touch my tail. It broke off once, and it doesn't feel good if people touch it.=请、请不要动我的尾巴，它曾经折断过，会不舒服。
Ah! Why is my drill stuck?!=咦，钻头怎么卡住了？！
Ah, a fading remnant, a lingering extension, a bitter fruit... born from memories.=一点残存，一种延伸，诞生在回忆里的......苦果。
Ah, a medal... Have you thought it through? I'm rather fussy when it comes to gifts and the ones handing them over. The vows between Canoes come first, so I can't do much for Rhodes Island... But if a friend has a personal favor to ask, I don't mind lending a hand at times.=这勋章，你想好了吗？我挑剔礼物，也挑剔赠礼人。有航船之间的誓言在先，我可不能为罗德岛做得太多——不过，如果朋友有私人委托，我不介意随时帮忙。
Ah, ah, mic check! Can everyone hear me?=麦克风测试！大家能听见吗？
Ah, another assignment perfect for testing weapons. Of course, I'm very pleased to be working with you, Doctor.=啊，您带来了又一项适合测试武器的任务。当然，我非常乐意与您合作，博士。
Ah, Doc! Say, anything need doing?=啊，博士，有什么需要我来做的？
Ah, Doctor! Fine day to mew!=喵，是博士！你好喵！
Ah, Doctor! Perfect timing! Please try this special sashimi I made. With my secret technique, the nutrients and vitality of the ingredients are best preserved.=啊，博士，你来得正好，快尝尝看，我这采用了最能保留食材营养和生命力的独家秘诀做出来的特色刺身料理！
Ah, Doctor, does this mean you think I'm a great Operator? Thank you so much for all your help. You were by my side all the way...!=啊，博士，我已经成为优秀的干员了吗？谢谢您一直以来都陪在我身边，正因为这样，我才能坚持下来......！
Ah, Doctor, I'm ready to go.=啊，博士，我要出发了。
Ah, Doctor, I've been thinking whether I should invite you with me to come see Laterano. Perhaps you'd have more interest in the Monastery then…=啊，博士，我在考虑是不是该邀请您一同去拉特兰游览一番，这样您就会对修道院更有兴趣了呢......
Ah, Doctor, I've rustled up a divination for you, the grams are written here on this fan. They signify all will flow like water and wind in this fresh year of your... You don't believe me? Not unless I give you a performance with this fan? *cough* I'd be put at a loss, you know, given my mere modest speck of kickboxing artistry. But you are the boss, your word is law.=博士啊，我给你占了一卦，卦辞我写到扇子上头了，意思是你新的一岁将会顺风顺水......你不信啊？除非我拿扇子给你表演一段？咳，我这点儿拳脚功夫真不好意思献丑。但你是老板，你说了算。
Ah, Doctor, I've rustled up a divination for you, the grams are written here on this fan. They signify this fresh year ahead of you will be a smooth sail, with waves and winds both on your side... You don't believe me? Not unless I give you a performance with this fan? I'd be put at a loss, you know, given my mere modest speck of kickboxing artistry. But you are the boss, your word is the law.=博士啊，我给您占了一卦，卦辞我写在这扇子上了，意思是您新的一岁将会顺风顺水......您不信？除非我拿扇子给您表演一段？咳，我这点拳脚功夫真不好意思献丑。但您是老板，您说了算。
Ah, Doctor, please look at this! I caught another bug!=啊，博士你看！我又抓到了虫子......！
Ah, Doctor, this is for you! I just finished folding it.=啊，博士，这是刚折好的，送给您啦。
Ah, Doctor, what a spiffy ensemble you've got there today. Oh? This is what you always wear? Err... Well, that's worth complimenting too!=哦，博士，今天的穿搭不错。您说您一直都是这一身？呃......那也很不错！
Ah, Doctor. Happy New Year. I am writing a letter. My travels have kept me away from the monastery for some years, and I have grown used to my current life. Yet at days like this, I can't help but miss Head Priest and the other disciples. Perhaps it is time for a visit.=啊，博士。新年快乐，小僧正在写信。虽然流浪数年，小僧也早已习惯了这样的生活，但每到这个时候，总会想起住持爷爷和寺里的师兄弟们。或许这么久了，小僧也该回去看看了。
Ah, Doctor. Remember to take enough rest, Doctor.=博士，辛苦了。
Ah, Doctor. Yes, some things never change.=嗯，博士。就和过去一样。
Ah, does this second promotion mean I can finally take charge on my own?=再次晋升的意思是，总算可以让我独当一面了吗？
Ah, enemy spotteeeed!=啊！有敌人！
Ah, files all sorted. Relax. Not everything spills its secrets, and not everything merits recording. A document left to a Maylander detective? Well, that must be one not worthy of doctoring.=已经整理完了。放心，不是所有事情都能找到证据，也不是所有事情都适合记录在册，能让一位梅兰德的侦探整理的文书，本身也不值得做什么手脚。
Ah, games—a whole new domain ripe for conviction.=啊，游戏，一片新的断罪领域。
Ah, Happy New Year, Doctor. Here, have some snacks I just baked. I'll be helping the kitchen make lots of tasty treats today. Please remember to take a good rest today, Doctor! It's not often we have a day off, so let's enjoy it with our friends.=啊，新年快乐，博士。这个是我刚刚做的小糕点，还请收下吧。今天要做许多好吃的，厨房那里还需要帮忙，博士就先在这里好好休息，难得的节日，陪陪其他干员前辈们吧，好吗？
Ah, hello there, Doctor. Dr. Kal'tsit tells me you're my commander from today on! It's too bad I don't count as an official operator, but as long as you need my help, I'll do whatever I can.=啊，博士你好，凯尔希医生说从今天开始我就正式纳入博士的指挥啦！虽然可惜依旧不能算正式干员的样子，不过只要是博士找我帮忙，我一定会尽力的。
Ah, I can see right away you are a cautious one. Maybe a little too cautious.=啊，看得出来你一定是一个深谋远虑的人，就是有点太谨慎了。
Ah, I can see right away you're a cautious one. Maybe a little too cautious.=啊，看得出来你一定是一个深谋远虑的人，就是有点太谨慎了。
Ah, I'm sorry... I won't sleep under the bed again.=啊，对不起......我不会再睡在床底下了。
Ah, I've never seen this ore before!=哇，这种矿石我好像没见过！
Ah, it's Doctor!=啊，是博士！
Ah, it's Miss Nearl! No, no, I wasn't going to lay a hand on her. I'm just worried she's going to charge at me with her hammer.=啊，是临光小姐！没有没有，我没打算对她出手。不如说，我更害怕她看到我就拔出战锤冲过来嘛。
Ah, it's snowing... We Silverashes can't go back to the way we were... I get that. Everything's changed. Only the snow is the same—the same snowflakes that I watched falling back home.=下雪了呢。......希瓦艾什一家永远回不到过去，我明白的。一切都和过去不一样了。除了雪......和故乡一样的，一片片的雪。
Ah, shoot, I'm out of popcorn.=啊，不好，爆米花已经吃完了。
Ah, so tactics can help you overcome a more skilled opponent, huh?=唔，依靠战术也能补足实力上的差距，是吗。
Ah, so this is the dorm... Mind if I give it a makeover, and buy some little decorations for it?=这里就是宿舍啊......不介意我自己改装一下，购置点小装饰吧？
Ah, so you're also interested in the Eureka Incident, Doctor? It's not like there's any secrets left untold, since any of the books or documentaries worth their salt tell pretty much the whole story. But... I wish they had some more details on how I rescued those hostages. Nah yeah, I dismantled a lot of those cages after all.=“尤立卡号”的故事，博士也有兴趣了？我是觉得没什么可讲的小秘密啦，稍微正经点的纪实书上写的都八九不离十。不过要是能把救出人质的过程写详细些就更好了，嗯，不少囚牢都是我拆的。
Ah, sorry! That's the wrong one! I'll show you guys the real stuff right away!=不好意思拿错了！我马上就把正确的素材找出来！
Ah, sorry, please don't go touching my book. It might bite your hand if you do. No, really, I'm not joking, I'm serious. Look! I even have to tie it shut like this.=啊，不可以，不能随便乱碰我的书，它会咬你的手。不是在开玩笑，是真的哦，你看，平常我都会像这样把它绑起来。
Ah, that's right, shave the cheek on that side down a little bit more.\nDamn it, don't shave down the sides of Her hair too! I quite like those!=哎，对，那边的脸颊可以再削一点。\n啊呀，别把鬓角也削掉呀，那个我还挺喜欢的。
Ah, the battlefield. How I missed you.=我久违的战场啊~
Ah, the parade's here.=呀，游行的队伍过来了。
Ah, thinkin' sucks... I guess I'll be listenin' to you, Doctor.=动脑子好麻烦啊......所以一切还是听博士的吧。
Ah, this is the calendar you keep on the surface. I've heard of it. The significance in a holiday like this to commemorate a year's end—it's such an improvement over those days of pure idle indulgence... So another year's already passed. Be sure to cherish your time well, Doctor.=啊，这是你们地上的历法吧，我听说过，纪念过去一年的结束，这样有意义的节日，不知比那些纯粹享乐虚度的日子要好上多少......原来已经又过了一年了，好好珍惜时光吧，博士。
Ah, understood!=啊，好的！
Ah, well, thank you very much. It's my honor to receive your endorsement.=啊，非常感谢，能得到你的认可，这是我的荣幸。
Ah, what nice weather today—Siracusa's rainy season is over, and the Grey Hall old guy can no longer stay in their seats as all the hungry opportunists rush in. Hahahaha, could the Carnival have been such a roaring success without my help?=哎呀，天气真好——叙拉古的雨季也结束了，无数渴望机会的人都在往那儿跑，灰厅的老家伙们也都坐不住了。哈哈，要不是我帮了他们一把，那场狂欢节哪能这么成功！
Ah, you found me. Why am I not at the party? Well, if you could... sit by my side. Truthfully, watching the smiles on others' faces during the holidays still hurts my heart. It seems—this snow won't lift any time soon...=啊，被你找到了。为什么没参加聚会？请你......坐在我身边吧。现在的我，看着别人在节日里绽放欢笑，其实，也会觉得心痛的。这场雪，大概不会停下来吧......
Ah, you laughed. Giving trust and receiving it are one and the same. Both acts that put people at ease, no? Then, would you like to receive this medal from the Seventh Tribunal for outstanding cooperation, to put me at ease? You can have two, if you'd like. You could even pin them on your eyemask, one for each eye.=啊，你笑了。交付信任和收获信任一样，都是会令人安心的事情，对吧？那，你要不要收下这枚七厅优秀合作伙伴勋章，让我也安心一些？想要两枚也可以哦，你可以在眼罩上一边别一个。
Ah, you're that dok... dok... dok-something that the Saintess was talking about? My neighbors asked me to bring you some toffee. Enjoy, and thanks for everything you've done!=啊！您就是圣女大人说的那个博、博......博什么来着？总而言之很厉害的那个人......哎呀，算了！这是附近老乡们托我带给您的奶酥糖，好好享用吧！感谢您为谢拉格做的一切！
Ah, è una bellissima giornata—Siracusa's rainy season is over, and the Grey Hall vecchi can no longer stay in their seats as all the hungry opportunists rush in. Hahahaha, could the carnival have been such a roaring success without my help?=哎呀，天气真好——叙拉古的雨季也结束了，无数渴望机会的人都在往那儿跑，灰厅的老家伙们也都坐不住了。哈哈，要不是我帮了他们一把，那场狂欢节哪能这么成功！
AH-CHOO! I was going to see inside the greenhouse where they raise the metal crabs, and fancy Marcille and Perfumer having a talk in there! I thought I'd slip out, but Marcille dragged me right back in to spray all these fancy smells on my beard. Now I can't even whiff an onion! AH-CHOO!=阿嚏！老夫本来想去饲养磐蟹的温室看看，没想到玛露西尔和调香师姑娘在里面聊天，老夫刚想回避就被玛露西尔拽了回来，往胡子上喷了不少很香的东西，老夫现在连洋葱味都闻不到了！阿嚏！
Ah-choo! Not even you're free of all these... sickly sweet emotions... oh, I almost feel dizzy... Doctor, come, we're finding Lucian. I want to see how these feelings look on his face.=阿嚏！怎么连你的身上也是......太多甜蜜的情绪了......头有点晕......博士，走吧，我们去找卢西恩，我希望也能在他的脸上看到同样的表情。
Ah-hah! See, you do know how to play by children's rules!=哼哼，看来你挺懂怎么讨小孩子欢心的嘛。
Ah. A warm place.=啊，很温和的住处。
Ah. I know this place. Let me lead the way.=这个地方的话......我来带路吧。
Ah. Look over there. Enemy came right out of the tall grass.=啊，快看，草丛里钻出了敌人。
Ah. Where's the challenge in that, Doctor?=啧啧，没什么挑战啊，博士。
Ah...=啊......
Ah... I'm sorry, I was lost in thought.=......啊......抱歉，我走神了。
Ah... Mi mancano le osterie di Siracusa. Doctor, is the kitchen available right now? I can make something myself.=唔，有点想念叙拉古的小餐馆。博士，厨房空着吗？我自己动手。
Ah...!=啊......！
Ah...I really want to eat it...\nThat piping-hot, tender and succulent hornbeast steak.\nPlease, I beg you! Let me have a taste once more!=啊，好想吃。\n热乎乎，外酥里嫩，香浓多汁的炸角兽排。\n拜托你了！让我再次尝到那个味道吧！
Ah?=啊？
Aha, old friend... In the end, it looks like I'm not gonna be able to follow that order.=啊哈，老朋友......看来到最后，我还是没能遵守你的命令。
Ahaha, a promotion! The day when Conviction's hidden powers are released is not far away!=呵呵呵，晋升！距离断罪隐藏的力量被释放的那一天已经不远了！
Ahaha, why so serious?=啊哈哈，为什么这么严肃呢？
Ahahah! We make a seriously great team, huh?=哦哦~我们一起真不赖啊~！
Ahahaha!=哈哈！
Ahahahahah!=哈哈哈！> <
Ahead lies the end of the scroll's search, the place where Sui's remnant consciousness and the Tomb of Sui come together. Even Candleguests will lose their ability to discern reality from illusion. Only those seekers who have received the scroll's blessing will be able to go with you, to experience the final memory of the battle between humanity and Sui.=前方便是卷轴所探的终点，岁兽残识与岁陵在此融为一体。即使是伺烛客也会在其间丧失对真实与虚幻的判断，只有那些受过卷轴护佑的探索者，才能与你一起，经历人类与岁兽并肩作战的最后一段回忆。
Ahead!=领先！
Ahem, can you hear me? Today marks the first day of the start of Rhodes Island's official voyage, and I am elated beyond words!=咳咳，听得到吗？今天是罗德岛正式启航的第一天，我真的非常开心！
Ahem, I'll compensate any losses suffered during delivery, so just relax.=咳咳，物流途中的损失我会赔偿的，放心啦。
Ahem, sorry, I used too much force…=咳，抱歉，太用力了......
Ahem. Allow me to present my argument.=咳咳，接下来该我发言啦。
Ahem. Judicial Review Office Censor Leizi expresses good wishes on the Dr.{@nickname}'s birthday. May your life be ever warm as spring, and of peace and prosperity... Heeeey, I'm being serious here! Don't laugh!=咳咳，大理寺监察司惊蛰恭贺罗德岛Dr.{@nickname}诞辰，谨祝春永华堂，寿城宏开......喂，我很严肃的，别笑啊！
Ahem... We believe that mercenary quality is not necessarily linked to training quality. The battlefield is where mercenaries must prove their worth.\n<@lv.item><Mobile Tactical Hangar></> Deploys drones as needed to assist enemy combatants.=咳咳，我们认为，作为雇佣兵是否真的素质过硬，未必与程式化的训练直接挂钩。战场才是证明雇佣兵能力的地方。\n<@lv.item><可移动战术机库></>根据需要可随时发射无人机支援敌方佣兵小队作战
Ahem... We believe that mercenary quality is not necessarily linked to training quality. The battlefield is where mercenaries must prove their worth.\n<Mobile Tactical Hangar> Deploys drones as needed to assist enemy combatants.=咳咳，我们认为，作为雇佣兵是否真的素质过硬，未必与程式化的训练直接挂钩。战场才是证明雇佣兵能力的地方。\n<可移动战术机库>根据需要可随时发射无人机支援敌方佣兵小队作战
Ahh crap, I forgot it's New Year's. Shouldn't have come back. I hate huge crowds like this... Even those Archosauria we came across in Sargon weren't this rowdy… Huh? Wait, wait! What're you grabbing my hand for? Let go! I'm going back to my room!=要命，忘了今天是新年了，不该这时候回来的，姑奶奶最烦这种一大群人聚在一起......啧，之前在萨尔贡遇到的那群阿达克利斯人都没你们能闹。还拉着我干什么？手放开！我要回房！
Ahh, I have to note down everything we learned today. Terra's got so many kinds of monsters...!=啊啊，今天的收获等下一定都要记下来，泰拉的魔物真是多种多样啊......！
Ahh, I've longed for a hurricane of blood.=啊，久违的腥风血雨。
Ahh, it felt good to blow off all that steam. Exciting stuff. Let's go for crepes, Doctor.=啊，发泄完了，真开心。博士，我们去吃可丽饼吧。
Ahh, this is Rhodes Island, is it? I'm Whislash Zofia. As a former competition knight of Kazimierz, trust me when I say I'll whip your operators into shape.=啊，这里就是罗德岛了吧？鞭刃佐菲娅，就这么叫我吧。作为卡西米尔的前竞技骑士，我会好好训练你的雇员的。
Ahh. You know, being an Infected, it's cool to get stable work here. I can even get some little hobbies too. I must've been pretty great in my past life to deserve all this—nah, wouldn't be Infected now, if I was. Man! Forget it, I'm gonna help out with the decorations!=哎，身为感染者，能在一个地方安稳地工作，还可以有点自己的小爱好，我大概是上辈子做了什么天大的好事。不对，要是真做了好事，也不会变成感染者了。嗨！说这些，我去帮他们布置房间了！
Ahh... please don't throw out any of the pink household goods in the Engineering Department. Those are for overtime use!=啊啊，放在工程部的所有粉色生活用品请不要扔，那是在加班的时候用的！
Ahh... So this is what the soldiers see.=将士们看到的，原来是这样的景色。
Ahh... you gave me a fright.=啊~您吓到我了。
Ahh?!=呀？！
Ahhh! Enough about him! I'll never see him again anyway! The moment I think about that face I get so mad!=啊啊啊！不聊他了！反正以后再也不会见到他了！一想起他那张脸我就来气！
Ahhh! I'll just improvise!=啊啊啊——！随机应变了！！
Ahhh...=啊啊啊......
Ahhh... A hot shower every day is a blessing... After I got infected and had to move all over the place, it was hard for me to take a hot shower. Besides, the food here is decent. Oh, I just love Rhodes Island!=哈......每天能洗热水澡真是太好了......自从得了感染病后，我就很少洗真正的热水澡了，因为换了住处之后条件不允许呢。而且这里食物也很干净，啊，我爱罗德岛~
Ahhh... why did the little bunny run off when she saw me? Not like I'm gonna give her an airlift hug during work hours! I've been acting weird? Hah. After everything I went through, I get so excited to see everybody, it makes me wanna—Uh? You're not going anywhere? Then... a-one-and-a-two, up you go too?=哎——小兔子怎么见我就跑？工作时间我又不会抱起她举高高！我最近不正常吗？哈，经历了一些事之后，再见到你们，不知怎么地就特别开心，总想——呃，你怎么不躲？那，一二三，举高高？
Ahhhh!=哇啊啊！
AHHHHHH! RUN FOR IT!!=啊啊啊！快跑啊！！
Ahn Hyun-seo=安玹绪
Ah—my fan! Please, give that back!=啊，我的扇子！还给我！
Ah… I never thought it would turn out like this…=啊......会变成这个样子，可真是没想到啊......
Ah… It's been a long time since I've had a solid roof over my head.=这种有屋檐庇护的感觉，真令人怀念。
Ah… like a miracle.=......宛如神迹。
Ah… Look at that cloud in the distance. It's beautiful. Director, let's get an empty shot of it.=你看天边那朵云，多好看啊。导演，拍一个空镜头吧。
Ai Fukada=深田爱衣
Ai Kakuma=加隈亚衣
Ai Nonaka=野中蓝
Ai Orikasa=折笠爱
Ai Yamamoto=山本亚衣
Aid=助力
Aid and sanctuary are unalike. The former cures the body, the latter saves the soul.=救援与庇护是不同的，前者治愈身体，后者拯救灵魂。
Aiding Item Redeployment Time -60%, Deployment Limit +1=支援道具的再部署时间-60%，可同时部署人数+1
Aim=瞄准
Aim at the flying target, control your Originium Arts and fire, and drop smoke to protect yourself, just like all the drills she participated in at Blacksteel. Jessica is always especially nervous before sorties, but her colleagues know that she will do everything just fine during the mission.\n<@lv.item><Medical Rune></> Operators deployed on this tile will restore HP over time.\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<@lv.item><Roadblocks></> Deploy to block the enemy's route.\n<@lv.item><Mieszko Coil></> Obtain Activation effect when within range of other Mieszko Coils.=瞄准飞行目标，控制源石技艺击发子弹，及时使用烟雾弹自我保护，就像黑钢的实战训练里她练习过无数次的那样。杰西卡总是在出发前显得很紧张，但她的同事们知道她会在任务里把每一件事做得足够好。\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线\n<@lv.item><梅什科线圈></>攻击范围内存在其他梅什科线圈时获得激活效果
Aim at the flying target, control your Originium Arts and fire, and drop smoke to protect yourself, just like all the drills she participated in at Blacksteel. Jessica is always especially nervous before sorties, but her colleagues know that she will do everything just fine during the mission.\n<Medical Rune> Operators deployed on this tile will restore HP over time.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<Roadblocks> Deploy to block the enemy's route.\n<Mieszko Coil> Obtain Activation effect when within range of other Mieszko Coils.=瞄准飞行目标，控制源石技艺击发子弹，及时使用烟雾弹自我保护，就像黑钢的实战训练里她练习过无数次的那样。杰西卡总是在出发前显得很紧张，但她的同事们知道她会在任务里把每一件事做得足够好。\n<医疗符文>部署在其上的干员会持续恢复生命\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<障碍物>部署以后可以阻挡敌人的行进路线\n<梅什科线圈>攻击范围内存在其他梅什科线圈时获得激活效果
Aim deviates randomly when Immersed=入戏状态下攻击发生大幅随机偏移
Aim fur that weak spot!=弱点在那里喵！
Aiming Ever Further=箭指远方
Aiming high=志高凌云
Ain't nothing to be ashamed of, Jessica. New lives always start in tears.=不要为哭泣而感到羞耻......杰西卡，新生都是从哭泣开始的。
Air Burst=气体爆喷
Air Conditioning=冷气开放
Air Expo Columbia=天空生活展会
Air Mattress=实用气垫
Air Purifier=空气净化器
Air Support Training=空援应对训练
Air's burning my lungs. Temp's just right.=空气灼烧着肺部，温度刚刚好。
Air-dried leather with a delicate touch, so comfortable you just can't take your hands off.=一块触感细腻的风干皮革。虽然不知道是用什么动物毛皮做的，但摸上去很舒服，让人忍不住想要多摸几下。
Airborne Living Capsule=天空生活体验舱
Airborne Soldier=空降兵
Airborne Soldier Leader=空降组长
Airflow=气流
Airflow Drive=气流传动
Airi Ohtsu=大津爱理
Airlock Equipment=气密装备
Airship Abode=飞空艇风格宿舍
Airship Table=飞空艇餐桌
Airspace Control=空域控制
Airtight Anti-Chemical Safety Cabin=气密防化安全舱
Airy Dolly=轻飘飘的多利
Akafuyu=赤冬
Akafuyu is a general who's long walked the battlefield, where fighting against the odds has been all too common. With her katana, she'll pry life and deal death, even in the face of despairing numbers.\n<@lv.item><Ursus Civilian></>Depletes a Life Point when killed by an enemy.=赤冬是一名久经沙场的武将，对她来说需要以寡敌众的场面绝不少见。哪怕是面对数量令人绝望的敌人，她也可以用手中的刀搏杀出一线生机。\n<@lv.item><乌萨斯平民></>被敌人击杀时扣除关卡生命值
Akafuyu is a general who's long walked the battlefield, where fighting against the odds has been all too common. With her katana, she'll pry life and deal death, even in the face of despairing numbers.\n<Ursus Civilian>Depletes a Life Point when killed by an enemy.=赤冬是一名久经沙场的武将，对她来说需要以寡敌众的场面绝不少见。哪怕是面对数量令人绝望的敌人，她也可以用手中的刀搏杀出一线生机。\n<乌萨斯平民>被敌人击杀时扣除关卡生命值
Akafuyu's Badge=赤冬证章
Akafuyu's Kernel Token=赤冬的中坚信物
Akafuyu's Token=赤冬的信物
Akafuyu, a swordsman from Higashi, is the successor of the Nobukage-ryu Iai-suemonogiri Kenpou. Aside from her mastery of traditional swordsmanship, she also possesses excellent modern combat and tactical abilities. Given how distinctively extraordinary she is as an individual, it will take some time for her to familiarize herself with Rhodes Island's combat style.=赤冬，来自东国的剑士，信影流居合据物斩剑法传人。除传统剑术之外，她还拥有相当优秀的现代战斗技巧与战术素养。因个人特色过于鲜明，要适应罗德岛的作战风格，仍需一段时间磨合。
Akafuyu, samurai, the strongest you'll find. Worrying about my katana? Haha, unlucky for you, I carry it with me wherever I go. You better keep your distance if you are scared.=赤冬，剑士，最强的那种。我的刀？无论在哪，我都不会放下刀。哈哈，怕了的话躲远一些。
Akane Fujita=藤田茜
Akane Yonezawa=米泽茜
Akari Kageyama=影山灯
Akari Kito=鬼头明里
Akari.D=白灯
Aketon=酮凝集组
Aki Kaneda=金田晶
Aki Toyosaki=丰崎爱生
Akira Ishida=石田彰
Akira Sekine=关根明良
Akkord=协律
Akkord's Badge=协律证章
Akkord's Token=协律的信物
Akkord, real name Tonia Klang, is a tuner hailing from a remote Leithanian town. She was referred to Rhodes Island for treatment after contracting Oripathy in a soundfield core overload accident caused by a snowstorm. She currently helps out with Rhodes Island's music scene, while assisting in battle as a caster.=协律，本名托妮娅·克朗，来自莱塔尼亚偏远小镇的调谐师。于一场暴风雪导致的声场核心过载事故中不慎感染上矿石病，后来经介绍来到罗德岛，接受治疗的同时，致力于为罗德岛的音乐环境提供力所能及的支持与辅助，并作为术师干员协助战斗。
Al enemies have -15% Movement Speed=所有敌人移动速度-15%
Al Fine=直到终曲
Alanna=阿兰娜
Alanna's Badge=阿兰娜证章
Alanna's Token=阿兰娜的信物
Alanna, barrens truck driver and Rhodes Island Artificer, doesn't see much of a difference between the two jobs—both involve screws and spanners, after all.=荒野上的运载车驾驶员，罗德岛的工匠，阿兰娜觉得这两份工作都是和螺丝扳手打交道，本质并无不同。
Alanna, former truck driver from Rim Billiton's Big Pillar. Proficient in operating and maintaining machinery, and currently works in Rhodes Island Repair Workshop No. 3 as she participates in R&D for all kinds of new equipment under Closure's supervision.=阿兰娜，原雷姆必拓比格皮勒自治州运载车驾驶员，熟练掌握多种机械操控与维修技巧，现就职于罗德岛工程部第三维修工坊，参与由可露希尔主持的各类新型设备的研发与调试工作。
Alarm clock with roses for hands, blooming and wilting with the time.\nThe alarm rings, the roses bloom, the guests take their seats, and the Sugar Pome Fairy's banquet starts right on time.=以玫瑰取代指针的闹钟，无需刻度，盛开与凋谢便是对时间的演绎。\n闹钟响起，玫瑰盛开，满室盈香，宾客入座，糖果仙子的宴会准时开场。
Alas, but tying your legs together won't make you fly.=绑上双腿，并不能让你们飞翔。
Alas, the pen touches page, but all that is produced is hogwash.=手指抓握着笔，却写不出令自己满意的字句。可悲，可悲。
Alas, the poor man. He could not comprehend the crown's power, and became a puppet. He was no longer his humble self, and lost the will to speak his own words. He became the first sacrifice to the crown's awakening.=唉，可怜的人啊，他无法理解王冠的伟力，以至成了一个傀儡。那卑微的自我再无展现的可能，口中说出的话语也不再出于自己的意志。他成了王冠觉醒的第一个牺牲品。
Alas, the scent of strife; I know it well.=纷争的气味如此熟悉。
Albrecht Von Musbeast, Graf of the Spire of Rosen und Horns, is at your service, pledging to bring you lost treasures and hidden wisdom! He asks only for an occasional share of the haul, saying they're for his wife and daughter.=阿尔布雷希特·冯·蹊兽，蔷花圆号之塔的伯爵，愿为您效劳，承诺给您带回失落的财宝、隐藏的智慧！他只偶尔要求分得其中的一部分作为报酬，称这是为了他的妻子和儿女。
Alchemist=炼金师
Alcohol and Placebo=酒精与安慰剂
Alcohol Association Member=酒类协会会员
Alcohol is a fine thing. It warms the body and dulls the mind, and you need not think about whatever is happening outside... It is too warm here, and I do not rely on it to get through the day now. What should I rely on next, Doctor? Can you tell me?=酒是个好东西，能让身子暖和起来，也能把脑子搅浑，好让人不用去想外面发生的任何事......这里太暖和，我现在不用再靠它度日了，博士，接下来我该依靠什么呢？您能告诉我吗？
Alcohol Lover=酒类爱好者
Alcoholic Police Officer=酗酒警探
Algorithm=演算
Alighting=何处栖
Align the Sights=平正准星
Alistair, Final Flame of the Empire=阿利斯泰尔，帝国余晖
Alive Until Sunset=日落即逝
Alive Until Sunset Capsule Pool=“日落即逝”扭蛋池抽取
Alive Until Sunset, a.k.a. AUS.\nDespite its popularity, the identities of this famous heavy metal band's members are well-kept secrets. Although initially obscure, the band soon entered a contract with Monster Siren Records, and their first album, Deep Color in the Sea, immediately became a smash hit after release, securing their status as a top band within their genre. Unlike many of of the other bands in the scene that have been shunned by mainstream listeners, AUS keeps their lyrics completely clean.=日落即逝乐队（Alive Until Sunset）简称AUS。\n著名重金属乐队，然而成员身份非常神秘。乐队在早期遭受冷落后，被塞壬唱片签下并发行了首张专辑《海中深色》，一经问世便大受好评，奠定了其在重金属领域的地位。该专辑内的歌曲没有出现任何脏话，一改同时期其他重金属乐队作品不被大众接受的风貌。
Alkalies Trekker=荒滩跋涉者
All 3-star and above Operators cost +1 Hope to recruit=招募3星及以上干员时希望消耗+1
All 4-star and above Operators cost +1 Hope to recruit=招募4星及以上干员时希望消耗+1
All 5-star and above Operators cost +1 Hope to recruit and promote=招募及进阶5星及以上干员的所需要的希望+1
All <'Echoes'> periodically play in ensemble, dealing AoE Arts damage and inflicting <$ba.dt.apoptosis>Necrosis</>=全场所有<“余音”>周期性一同进行一次合奏造成范围法术伤害和<$ba.dt.apoptosis>凋亡损伤</>
All <'Echoes'> periodically play in ensemble, dealing AoE Arts damage and inflicting Necrosis=全场所有<“余音”>周期性一同进行一次合奏造成范围法术伤害和凋亡损伤
All <Crabbie Pumpies> -1 SP Cost in Cloudburst=雨讯时，<蟹蟹抽水泵>抽水所需的技力消耗降低1点
All <Gathering Specialists> gain +15% Movement Speed=<采集专员>移动速度+15%
All <Gathering Specialists> gain +25% Movement Speed=<采集专员>移动速度+25%
All <Gathering Specialists> gain Movement Speed +15%=所有<采集专员>移动速度+15%
All <Gathering Specialists> gain Movement Speed +25%=所有<采集专员>移动速度+25%
All <Resources> have +200% Max HP=所有<资源>最大生命值提高200%
All <Wild Beasts> have +200% Max HP=所有<野生动物>最大生命值提高200%
All [Apparitions] enemies have +10% HP and ATK=所有【化物】敌人生命值、攻击力+10％
All [Apparitions] enemies have +20% HP and ATK=所有【化物】敌人生命值、攻击力+20％
All [Apparitions] enemies have +30% HP and ATK=所有【化物】敌人生命值、攻击力+30％
All [Apparitions] enemies take 1 damage every second=所有【化物】敌人每秒受到1点伤害
All [Caster] Operators' ATK +14% when Eyjafjalla is deployed=在场时，所有友方【术师】职业干员的攻击力+14%
All [Caster] Operators' ATK +16% (+2%) when Eyjafjalla is deployed=在场时，所有友方【术师】职业干员的攻击力+16%（+2%）
All [Caster] Operators' ATK +16% <@ba.talpu>(+2%)</> when Eyjafjalla is deployed=在场时，所有友方【术师】职业干员的攻击力+16%<@ba.talpu>（+2%）</>
All [Caster] Operators' ATK +18% when brought=携带时，所有友方【术师】职业干员的攻击力+18%
All [Caster] Operators' ATK +20% (+2%) when brought=携带时，所有友方【术师】职业干员的攻击力+20%（+2%）
All [Caster] Operators' ATK +20% <@ba.talpu>(+2%)</> when brought=携带时，所有友方【术师】职业干员的攻击力+20%<@ba.talpu>（+2%）</>
All [Caster] Operators' ATK +22% when brought=携带时，所有友方【术师】职业干员的攻击力+22%
All [Caster] Operators' ATK +24% (+2%) when brought=携带时，所有友方【术师】职业干员的攻击力+24%（+2%）
All [Caster] Operators' ATK +24% <@ba.talpu>(+2%)</> when brought=携带时，所有友方【术师】职业干员的攻击力+24%<@ba.talpu>（+2%）</>
All [Caster] Operators' ATK +7% when Eyjafjalla is deployed=在场时，所有友方【术师】职业干员的攻击力+7%
All [Caster] Operators' ATK +9% (+2%) when Eyjafjalla is deployed=在场时，所有友方【术师】职业干员的攻击力+9%（+2%）
All [Caster] Operators' ATK +9% <@ba.talpu>(+2%)</> when Eyjafjalla is deployed=在场时，所有友方【术师】职业干员的攻击力+9%<@ba.talpu>（+2%）</>
All [Collapsals] gain Max HP +15% and Movement Speed +15%=所有【坍缩体】生命值+15%，移动速度+15%
All [Collapsals] gain Max HP +20%, Movement Speed +20%, and ASPD +20=所有【坍缩体】生命值+20%，移动速度+20%，攻击速度+20
All [Medic] Operators' ASPD +12 when Silence is deployed=在场时，所有友方【医疗】职业干员攻速+12
All [Medic] Operators' ASPD +14 (+2) when Silence is deployed=在场时，所有友方【医疗】职业干员攻速+14（+2）
All [Medic] Operators' ASPD +14 <@ba.talpu>(+2)</> when Silence is deployed=在场时，所有友方【医疗】职业干员攻速+14<@ba.talpu>（+2）</>
All [Medic] Operators' ASPD +6 when Silence is deployed=在场时，所有友方【医疗】职业干员攻速+6
All [Medic] Operators' ASPD +8 (+2) when Silence is deployed=在场时，所有友方【医疗】职业干员攻速+8（+2）
All [Medic] Operators' ASPD +8 <@ba.talpu>(+2)</> when Silence is deployed=在场时，所有友方【医疗】职业干员攻速+8<@ba.talpu>（+2）</>
All [Resources] take +10% damage=所有【资源】受到的伤害+10%
All [Resources] take +11% damage=所有【资源】受到的伤害+11%
All [Resources] take +12% damage=所有【资源】受到的伤害+12%
All [Resources] take +7% damage=所有【资源】受到的伤害+7%
All [Resources] take +8% damage=所有【资源】受到的伤害+8%
All [Resources] take +9% damage=所有【资源】受到的伤害+9%
All [Resources] take <@cc.vup>{0}%</> more damage=所有【资源】受到的伤害提升<@cc.vup>{0}%</>
All [Resources] take increased damage=所有【资源】受到的伤害提升
All [Resources] take {0}% more damage=所有【资源】受到的伤害提升{0}%
All [Sarkaz] enemies have -30% Movement Speed=【萨卡兹】敌人的移动速度-30%
All [Ursus Student Self-government Group] Operators with skills ready activate their skills at the same time. Own ATK +100%, attack an extra target, and ranged attacks no longer reduce ATK=立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力+100%，额外攻击一个目标，远程攻击不再降低攻击力
All [Ursus Student Self-government Group] Operators with skills ready activate their skills at the same time. Own ATK +115%, attack an extra target, and ranged attacks no longer reduce ATK=立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力+115%，额外攻击一个目标，远程攻击不再降低攻击力
All [Ursus Student Self-government Group] Operators with skills ready activate their skills at the same time. Own ATK +20%, attack an extra target, and ranged attacks no longer reduce ATK=立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力+20%，额外攻击一个目标，远程攻击不再降低攻击力
All [Ursus Student Self-government Group] Operators with skills ready activate their skills at the same time. Own ATK +30%, attack an extra target, and ranged attacks no longer reduce ATK=立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力+30%，额外攻击一个目标，远程攻击不再降低攻击力
All [Ursus Student Self-government Group] Operators with skills ready activate their skills at the same time. Own ATK +40%, attack an extra target, and ranged attacks no longer reduce ATK=立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力+40%，额外攻击一个目标，远程攻击不再降低攻击力
All [Ursus Student Self-government Group] Operators with skills ready activate their skills at the same time. Own ATK +50%, attack an extra target, and ranged attacks no longer reduce ATK=立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力+50%，额外攻击一个目标，远程攻击不再降低攻击力
All [Ursus Student Self-government Group] Operators with skills ready activate their skills at the same time. Own ATK +60%, attack an extra target, and ranged attacks no longer reduce ATK=立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力+60%，额外攻击一个目标，远程攻击不再降低攻击力
All [Ursus Student Self-government Group] Operators with skills ready activate their skills at the same time. Own ATK +70%, attack an extra target, and ranged attacks no longer reduce ATK=立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力+70%，额外攻击一个目标，远程攻击不再降低攻击力
All [Ursus Student Self-government Group] Operators with skills ready activate their skills at the same time. Own ATK +80%, attack an extra target, and ranged attacks no longer reduce ATK=立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力+80%，额外攻击一个目标，远程攻击不再降低攻击力
All [Ursus Student Self-government Group] Operators with skills ready activate their skills at the same time. Own ATK +90%, attack an extra target, and ranged attacks no longer reduce ATK=立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力+90%，额外攻击一个目标，远程攻击不再降低攻击力
All [Ursus Student Self-government Group] Operators with skills ready activate their skills at the same time. Own ATK +{atk:0%}, attack an extra target, and ranged attacks no longer reduce ATK=立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力+{atk:0%}，额外攻击一个目标，远程攻击不再降低攻击力
All [Ursus Student Self-government Group] Operators with skills ready activate their skills at the same time. Own ATK <@ba.vup>+100%</>, attack an extra target, and ranged attacks no longer reduce ATK=立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力<@ba.vup>+100%</>，额外攻击一个目标，远程攻击不再降低攻击力
All [Ursus Student Self-government Group] Operators with skills ready activate their skills at the same time. Own ATK <@ba.vup>+115%</>, attack an extra target, and ranged attacks no longer reduce ATK=立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力<@ba.vup>+115%</>，额外攻击一个目标，远程攻击不再降低攻击力
All [Ursus Student Self-government Group] Operators with skills ready activate their skills at the same time. Own ATK <@ba.vup>+20%</>, attack an extra target, and ranged attacks no longer reduce ATK=立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力<@ba.vup>+20%</>，额外攻击一个目标，远程攻击不再降低攻击力
All [Ursus Student Self-government Group] Operators with skills ready activate their skills at the same time. Own ATK <@ba.vup>+30%</>, attack an extra target, and ranged attacks no longer reduce ATK=立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力<@ba.vup>+30%</>，额外攻击一个目标，远程攻击不再降低攻击力
All [Ursus Student Self-government Group] Operators with skills ready activate their skills at the same time. Own ATK <@ba.vup>+40%</>, attack an extra target, and ranged attacks no longer reduce ATK=立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力<@ba.vup>+40%</>，额外攻击一个目标，远程攻击不再降低攻击力
All [Ursus Student Self-government Group] Operators with skills ready activate their skills at the same time. Own ATK <@ba.vup>+50%</>, attack an extra target, and ranged attacks no longer reduce ATK=立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力<@ba.vup>+50%</>，额外攻击一个目标，远程攻击不再降低攻击力
All [Ursus Student Self-government Group] Operators with skills ready activate their skills at the same time. Own ATK <@ba.vup>+60%</>, attack an extra target, and ranged attacks no longer reduce ATK=立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力<@ba.vup>+60%</>，额外攻击一个目标，远程攻击不再降低攻击力
All [Ursus Student Self-government Group] Operators with skills ready activate their skills at the same time. Own ATK <@ba.vup>+70%</>, attack an extra target, and ranged attacks no longer reduce ATK=立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力<@ba.vup>+70%</>，额外攻击一个目标，远程攻击不再降低攻击力
All [Ursus Student Self-government Group] Operators with skills ready activate their skills at the same time. Own ATK <@ba.vup>+80%</>, attack an extra target, and ranged attacks no longer reduce ATK=立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力<@ba.vup>+80%</>，额外攻击一个目标，远程攻击不再降低攻击力
All [Ursus Student Self-government Group] Operators with skills ready activate their skills at the same time. Own ATK <@ba.vup>+90%</>, attack an extra target, and ranged attacks no longer reduce ATK=立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力<@ba.vup>+90%</>，额外攻击一个目标，远程攻击不再降低攻击力
All [Ursus Student Self-government Group] Operators with skills ready activate their skills at the same time. Own ATK <@ba.vup>+{atk:0%}</>, attack an extra target, and ranged attacks no longer reduce ATK=立刻使技能就绪的【乌萨斯学生自治团】干员同时开启技能，自身攻击力<@ba.vup>+{atk:0%}</>，额外攻击一个目标，远程攻击不再降低攻击力
All [Vanguard] Operators obtain 10% Physical Dodge when Grani is deployed=在场时，所有【先锋】职业干员获得10%的物理闪避
All [Vanguard] Operators obtain 15% (+5%) Physical Dodge when Grani is deployed=在场时，所有【先锋】职业干员获得15%（+5%）的物理闪避
All [Vanguard] Operators obtain 15% <@ba.talpu>(+5%)</> Physical Dodge when Grani is deployed=在场时，所有【先锋】职业干员获得15%<@ba.talpu>（+5%）</>的物理闪避
All [Vanguard] Operators obtain 20% Physical Dodge when Grani is deployed=在场时，所有【先锋】职业干员获得20%的物理闪避
All [Vanguard] Operators obtain 25% (+5%) Physical Dodge when Grani is deployed=在场时，所有【先锋】职业干员获得25%（+5%）的物理闪避
All [Vanguard] Operators obtain 25% <@ba.talpu>(+5%)</> Physical Dodge when Grani is deployed=在场时，所有【先锋】职业干员获得25%<@ba.talpu>（+5%）</>的物理闪避
All [Vanguard] Operators recover 25 HP per second while Myrtle is deployed=在场时，所有【先锋】干员每秒回复25点生命
All [Vanguard] Operators recover 28 (+3) HP per second while Myrtle is deployed=在场时，所有【先锋】干员每秒回复28（+3）点生命
All [Vanguard] Operators recover 28<@ba.talpu> (+3)</> HP per second while Myrtle is deployed=在场时，所有【先锋】干员每秒回复28<@ba.talpu>（+3）</>点生命
All [Vanguard] Operators' DP Cost -1 when Zima is in the squad=编入队伍时所有【先锋】职业干员的部署费用-1
All [When deployed] effects of all the equipment on the field trigger 1 more time=使场上所有装备的【部署时】效果额外触发1次
All [When deployed] effects of all the equipment on the field trigger <@ba.vup>1</> more time=使场上所有装备的【部署时】效果额外触发<@ba.vup>1</>次
All [Wild Beasts] take +10% damage=所有【野生动物】受到的伤害+10%
All [Wild Beasts] take +11% damage=所有【野生动物】受到的伤害+11%
All [Wild Beasts] take +12% damage=所有【野生动物】受到的伤害+12%
All [Wild Beasts] take +7% damage=所有【野生动物】受到的伤害+7%
All [Wild Beasts] take +8% damage=所有【野生动物】受到的伤害+8%
All [Wild Beasts] take +9% damage=所有【野生动物】受到的伤害+9%
All [Wild Beasts] take <@cc.vup>{0}%</> more damage=所有【野生动物】受到的伤害提升<@cc.vup>{0}%</>
All [Wild Beasts] take more damage=所有【野生动物】受到的伤害提升
All [Wild Beasts] take {0}% more damage=所有【野生动物】受到的伤害提升{0}%
All according to my plans=都在我的计划内
All allied and enemy units have -25% ATK, only effective in Bizarre Fragments=所有友方单位和敌人的攻击力减少25%，仅在诡谲断章中生效
All allied and enemy units have -35% Max HP; only active in Bizarre Fragments=所有友方单位和敌人的最大生命值减少35%，仅在诡谲断章中生效
All allied melee units gain a Barrier equal to 50% of their Max HP on deployment=所有我方近战单位部署时获得相当于最大生命50%的屏障
All allied melee units have +15% ATK=所有我方近战单位的攻击力+15%
All allied melee units have +25% ATK=所有我方近战单位的攻击力+25%
All allied melee units have +35% ATK=所有我方近战单位的攻击力+35%
All Allied Operators gain 1 layer of Shield when deployed=所有我方干员部署时获得1层护盾
All allied Operators have +50 ASPD when at 1 Life Point=目标生命为1时，所有我方干员的攻击速度+50
All allied Operators have a 10% chance to lose 20% Max HP when deployed=所有我方干员部署时，有10％概率最大生命值-20％
All allied Operators have a 10% chance to lose 30% Max HP when deployed=所有我方干员部署时，有10％概率最大生命值-30％
All allied Operators have a 15% chance to lose 40% Max HP when deployed=所有我方干员部署时，有15％概率最大生命值-40％
All allied Operators lose 10% Max SP when deployed=所有我方干员部署时，流失10％最大技力值
All allied Operators lose 20% Max SP when deployed=所有我方干员部署时，流失20％最大技力值
All allied Operators lose 30% Max SP when deployed=所有我方干员部署时，流失30％最大技力值
All Allied Operators take 10% less Elemental Injury=所有我方干员受到的元素损伤降低10%
All allied ranged units gain 3 layers of Shield on deployment=所有我方远程单位部署时获得3层护盾
All allied ranged units have +15% ATK=所有我方远程单位的攻击力+15%
All allied ranged units have +25% ATK=所有我方远程单位的攻击力+25%
All allied ranged units have +35% ATK=所有我方远程单位的攻击力+35%
All allied units and enemies have +20% ATK; Emergency Ops will appear more often when refreshing nodes; triggers wondrous effects in Encounter nodes=所有友方单位和敌人攻击力+20%，刷新节点时更容易出现紧急作战，在不期而遇中会发挥奇妙的效果
All allied units gain +1% ATK=我方单位攻击力+1%
All allied units gain +1% DEF=我方单位防御力+1%
All allied units gain +1% HP=我方单位生命值+1%
All allied units gain +1% HP, ATK, and DEF; occasionally something wonderful will happen=所有我方单位的生命、攻击力、防御力+1%；有时会发挥奇妙的效果
All allied units gain +10% ATK and Max HP, and an additional +20% in Dreadful Foe nodes=所有我方单位的攻击力、最大生命值+10%，在险路恶敌中，攻击力、最大生命值额外+20%
All Allied units gain +10% Max HP, and an additional +80% in Face-Off nodes=所有我方单位最大生命值+10%，在狭路相逢中最大生命值额外+80%
All allied units gain +2% ATK=我方单位攻击力+2%
All allied units gain +2% DEF=我方单位防御力+2%
All allied units gain +2% max HP=我方单位生命值+2%
All allied units gain +4% HP=我方单位生命值+4%
All allied units gain +5% ATK=我方单位攻击力+5%
All allied units gain +5% DEF=我方单位防御力+5%
All allied units gain +5% Max HP=我方单位生命值+5%
All allied units gain 2 layers of Shield when deployed=所有我方单位在部署时获得2层护盾
All allied units gain ASPD +80 and obtain 50% Physical and Arts Dodge for 30 seconds when blocking 3 or more enemies=所有我方单位阻挡3名及以上敌人后，攻击速度+80，获得50%的物理和法术闪避，持续30秒
All allied units gain ASPD +80 and obtain 50% Physical and Arts Dodge for 30s when blocking 3 or more enemies=所有我方单位阻挡3名及以上敌人后，攻击速度+80，获得50%的物理和法术闪避，持续30秒
All allied units gain ATK +40% and DEF +40% for 30 seconds when blocking 2 or more enemies=所有我方单位阻挡2名及以上敌人后，攻击力+40%，防御力+40%，持续30秒
All allied units have +10% Physical and Arts Dodge=所有我方单位获得10%物理与法术闪避
All allied units have +100% ATK when blocking only 1 enemy=所有我方单位仅阻挡1名敌人时，攻击力+100%
All allied units have +100% ATK when blocking only one enemy=所有我方单位仅阻挡1名敌人时，攻击力+100%
All allied units have +15 RES, and dodge one instance of damage after deployment=所有我方单位的法术抗性+15，且部署后抵挡一次伤害
All allied units have +15% Arts Dodge=所有我方单位获得15%法术闪避
All allied units have +15% ATK and HP; battles have a higher chance to yield another Collectible=所有我方单位的攻击力+15%，生命值+15%，战斗有更高概率获得额外收藏品
All allied units have +15% DEF=所有我方单位的防御力+15%
All allied units have +15% Physical and Arts Dodge=所有我方单位获得15%物理与法术闪避
All allied units have +15% Physical Dodge=所有我方单位获得15%物理闪避
All allied units have +15% Physical Dodge, and gain +30% ATK for 6 seconds after dodging=所有我方单位获得15%物理闪避，且触发闪避后6秒内攻击力+30%
All allied units have +20% healing effectiveness=所有我方单位受到的治疗和生命回复效果+20%
All allied units have +20% HP=所有我方单位的生命+20%
All allied units have +20% HP, and Candleguests gain an extra +10%=所有我方单位的生命+20%，【伺烛客】额外+10%
All allied units have +25% DEF=所有我方单位的防御力+25%
All allied units have +3 DP Cost, and DP Cost is randomly shuffled=所有我方单位部署费用+3，且部署费用随机打乱
All allied units have +30% ATK but -30% Max HP during the next battle on this floor=本层下一次战斗中，我方所有单位的攻击力+30%，生命值-30%
All allied units have +30% healing effectiveness=所有我方单位受到的治疗和生命回复效果+30%
All allied units have +35% DEF=所有我方单位的防御力+35%
All allied units have +35% HP=所有我方单位的生命+35%
All allied units have +40% healing effectiveness=所有我方单位受到的治疗和生命回复效果+40%
All allied units have +5 RES and +10% Arts Dodge=所有我方单位法术抗性+5，法术闪避+10%
All allied units have +50% HP=所有我方单位的生命+50%
All allied units have +50% HP, and Candleguests gain an extra +30%=所有我方单位的生命+50%，【伺烛客】额外+30%
All allied units have a 0.5% chance to be Stunned for 0.5s after dealing damage=所有我方单位造成伤害后有0.5％概率晕眩0.5秒
All allied units have a 1% chance to be Stunned for 0.5s after dealing damage=所有我方单位造成伤害后有1％概率晕眩0.5秒
All allied units have a 1% chance to be Stunned for 1s after dealing damage=所有我方单位造成伤害后有1％概率晕眩1秒
All allied units have RES +15, and gain one-time dodge after deployment=所有我方单位的法术抗性+15，且部署后抵挡一次伤害
All allied units in Spearhead Squad gain +20% ATK and HP=矛头分队所有我方单位的攻击力+20%，生命值+20%
All allied units lose 25% of current HP on deployment (Effect only triggers once before the unit leaves the field)=所有我方单位部署时损失当前生命值的25%（每个单位退场前只会生效一次）
All allied units lose 30% HP on deployment (Effect only triggers once before unit leaves the field)=所有我方单位部署时损失30%生命值（每个单位退场前只会生效一次）
All allied units lose 50% of current HP on deployment (Effect only triggers once before the unit leaves the field)=所有我方单位部署时损失当前生命值的50%（每个单位退场前只会生效一次）
All allied units lose 60% HP on deployment (Effect only triggers once before unit leaves the field)=所有我方单位部署时损失60%生命值（每个单位退场前只会生效一次）
All allied units lose 70% of current HP on deployment (Effect only triggers once before the unit leaves the field)=所有我方单位部署时损失当前生命值的70%（每个单位退场前只会生效一次）
All allied units on the battlefield gain +4% ATK and DEF, doubled when this unit's skill is active=在场时所有友方单位的攻击力和防御力+4%，技能开启期间效果加倍
All allied units on the battlefield gain +7% ATK and DEF, doubled when this unit's skill is active=在场时所有友方单位的攻击力和防御力+7%，技能开启期间效果加倍
All allied units on the battlefield gain +8% ATK and DEF, doubled when this unit's skill is active=在场时所有友方单位的攻击力和防御力+8%，技能开启期间效果加倍
All allied units on the battlefield gain +9% ATK and DEF, doubled when this unit's skill is active=在场时所有友方单位的攻击力和防御力+9%，技能开启期间效果加倍
All allied units receive +30% healing effectiveness and take -30% Elemental Injury=所有我方单位受到的治疗和生命回复效果+30%，且受到的元素损伤-30%
All allied units recover 1% of Max HP per second=所有我方单位每秒回复1%的最大生命值
All allied units recover 2% of Max HP per second=所有我方单位每秒回复2%的最大生命值
All allied units take -50% damage from environmental effects and recover 1% Max HP every second=我方单位受到来自自然环境的伤害-50%，每秒回复1%最大生命
All allied units take -90% damage from environmental effects and recover 2% Max HP every second (Cannot be used with normal supplies)=我方单位受到来自自然环境的伤害-90%，每秒回复2%最大生命（无法和普通补给同时携带）
All allied units within attack range have greatly reduced ASPD=攻击范围内的我方单位攻击速度大幅降低
All allies +10% HP\nFor each toss, the effect is enhanced by 10%,\nup to a maximum of +60%=所有我方单位的生命值+10%，往后\n每抽出一次时，效果增强10%，最多\n增强至+60%
All allies and enemies within range gain up to <color value\=#ffc25e>+50 ASPD <color value\=#ffc25e>Tenacity (max bonus is reached when 70% HP is lost).=使攻击范围内的我方与敌方单位获得最高<color value\=#ffc25e>+50攻击速度的<color value\=#ffc25e>坚忍（损失70%生命值时达到最大加成）。
All allies and enemies within range gain up to <color value\=#ffc25e>+50 ASPD</color> <color value\=#ffc25e>Tenacity</color> (max bonus is reached when 70% HP is lost).=使攻击范围内的我方与敌方单位获得最高<color value\=#ffc25e>+50攻击速度</color>的<color value\=#ffc25e>坚忍</color>（损失70%生命值时达到最大加成）。
All allies and enemies within range gain up to <color value\=#ffecb1>+50 ASPD <color value\=#ffecb1>Tenacity (max bonus is reached when 70% HP is lost).=使攻击范围内的我方与敌方单位获得最高<color value\=#ffecb1>+50攻击速度的<color value\=#ffecb1>坚忍（损失70%生命值时达到最大加成）。
All allies and enemies within range gain up to <color value\=#ffecb1>+50 ASPD</color> <color value\=#ffecb1>Tenacity</color> (max bonus is reached when 70% HP is lost).=使攻击范围内的我方与敌方单位获得最高<color value\=#ffecb1>+50攻击速度</color>的<color value\=#ffecb1>坚忍</color>（损失70%生命值时达到最大加成）。
All allies and enemies within range have <color value\=#b7d888>-70 ASPD, and enemies have <color value\=#b7d888>-70% Movement Speed.=使攻击范围内的我方与敌方单位<color value\=#b7d888>攻击速度-70，且敌方单位<color value\=#b7d888>移动速度-70%。
All allies and enemies within range have <color value\=#b7d888>-70 ASPD</color>, and enemies have <color value\=#b7d888>-70% Movement Speed</color>.=使攻击范围内的我方与敌方单位<color value\=#b7d888>攻击速度-70</color>，且敌方单位<color value\=#b7d888>移动速度-70%</color>。
All allies and enemies within range have <color value\=#ffecb1>-70 ASPD, and enemies have <color value\=#ffecb1>-70% Movement Speed.=使攻击范围内的我方与敌方单位<color value\=#ffecb1>攻击速度-70，且敌方单位<color value\=#ffecb1>移动速度-70%。
All allies and enemies within range have <color value\=#ffecb1>-70 ASPD</color>, and enemies have <color value\=#ffecb1>-70% Movement Speed</color>.=使攻击范围内的我方与敌方单位<color value\=#ffecb1>攻击速度-70</color>，且敌方单位<color value\=#ffecb1>移动速度-70%</color>。
All allies gain +7 ASPD; in <@ba.kw>Integrated Strategies</>, enemies being shifted or <$ba.levitate>Levitated</> while Angelina is on the field take 40% of her ATK as Arts damage every 0.5s=全场友方单位攻速+7；在<@ba.kw>集成战略</>中，在场时全场处于失衡、<$ba.levitate>浮空</>状态的敌人每0.5秒受到安洁莉娜40%攻击力的法术伤害
All allies gain +7 ASPD; in <@ba.kw>Integrated Strategies</>, enemies being shifted or <$ba.levitate>Levitated</> while Angelina is on the field take 60% of her ATK as Arts damage every 0.5s; when Angelina's skill is active, her attacks can <$ba.levitate>Levitate</> the target for 3s; also, hitting the <$ba.levitate>Levitated</> target can refresh the duration of <$ba.levitate>Levitate</>=全场友方单位攻速+7；在<@ba.kw>集成战略</>中，在场时全场处于失衡、<$ba.levitate>浮空</>状态的敌人每0.5秒受到安洁莉娜60%攻击力的法术伤害；安洁莉娜开启技能期间攻击使目标<$ba.levitate>浮空</>3秒，且攻击<$ba.levitate>浮空</>状态目标时使其<$ba.levitate>浮空</>时间刷新
All allies gain +7 ASPD; in Integrated Strategies, enemies being shifted or Levitated while Angelina is on the field take 40% of her ATK as Arts damage every 0.5s=全场友方单位攻速+7；在集成战略中，在场时全场处于失衡、浮空状态的敌人每0.5秒受到安洁莉娜40%攻击力的法术伤害
All allies gain +7 ASPD; in Integrated Strategies, enemies being shifted or Levitated while Angelina is on the field take 60% of her ATK as Arts damage every 0.5s; when Angelina's skill is active, her attacks can Levitate the target for 3s; also, hitting the Levitated target can refresh the duration of Levitate=全场友方单位攻速+7；在集成战略中，在场时全场处于失衡、浮空状态的敌人每0.5秒受到安洁莉娜60%攻击力的法术伤害；安洁莉娜开启技能期间攻击使目标浮空3秒，且攻击浮空状态目标时使其浮空时间刷新
All allies gain +8 (+1) ASPD; in Integrated Strategies, enemies being shifted or Levitated while Angelina is on the field take 40% of her ATK as Arts damage every 0.5s=全场友方单位攻速+8（+1）；在集成战略中，在场时全场处于失衡、浮空状态的敌人每0.5秒受到安洁莉娜40%攻击力的法术伤害
All allies gain +8 (+1) ASPD; in Integrated Strategies, enemies being shifted or Levitated while Angelina is on the field take 60% of her ATK as Arts damage every 0.5s; when Angelina's skill is active, her attacks can Levitate the target for 3s; also, hitting the Levitated target can refresh the duration of Levitate=全场友方单位攻速+8（+1）；在集成战略中，在场时全场处于失衡、浮空状态的敌人每0.5秒受到安洁莉娜60%攻击力的法术伤害；安洁莉娜开启技能期间攻击使目标浮空3秒，且攻击浮空状态目标时使其浮空时间刷新
All allies gain +8 <@ba.talpu>(+1)</> ASPD; in <@ba.kw>Integrated Strategies</>, enemies being shifted or <$ba.levitate>Levitated</> while Angelina is on the field take 40% of her ATK as Arts damage every 0.5s=全场友方单位攻速+8<@ba.talpu>（+1）</>；在<@ba.kw>集成战略</>中，在场时全场处于失衡、<$ba.levitate>浮空</>状态的敌人每0.5秒受到安洁莉娜40%攻击力的法术伤害
All allies gain +8 <@ba.talpu>(+1)</> ASPD; in <@ba.kw>Integrated Strategies</>, enemies being shifted or <$ba.levitate>Levitated</> while Angelina is on the field take 60% of her ATK as Arts damage every 0.5s; when Angelina's skill is active, her attacks can <$ba.levitate>Levitate</> the target for 3s; also, hitting the <$ba.levitate>Levitated</> target can refresh the duration of <$ba.levitate>Levitate</>=全场友方单位攻速+8<@ba.talpu>（+1）</>；在<@ba.kw>集成战略</>中，在场时全场处于失衡、<$ba.levitate>浮空</>状态的敌人每0.5秒受到安洁莉娜60%攻击力的法术伤害；安洁莉娜开启技能期间攻击使目标<$ba.levitate>浮空</>3秒，且攻击<$ba.levitate>浮空</>状态目标时使其<$ba.levitate>浮空</>时间刷新
All allies gain ASPD +7, allies within range gain another ASPD +3=全场友方单位攻速+7，自身攻击范围内的友方单位攻速额外+3
All allies gain ASPD +7, allies within range gain another ASPD +5=全场友方单位攻速+7，自身攻击范围内的友方单位攻速额外+5
All allies gain ASPD +8(+1), allies within range gain another ASPD +3=全场友方单位攻速+8（+1），自身攻击范围内的友方单位攻速额外+3
All allies gain ASPD +8(+1), allies within range gain another ASPD +5=全场友方单位攻速+8（+1），自身攻击范围内的友方单位攻速额外+5
All allies gain ASPD +8<@ba.talpu>(+1)</>, allies within range gain another ASPD +3=全场友方单位攻速+8<@ba.talpu>（+1）</>，自身攻击范围内的友方单位攻速额外+3
All allies gain ASPD +8<@ba.talpu>(+1)</>, allies within range gain another ASPD +5=全场友方单位攻速+8<@ba.talpu>（+1）</>，自身攻击范围内的友方单位攻速额外+5
All Allies permanently gain ASPD +5 for every Emergency Ops cleared (stacks up to 15 times)=每通过一场紧急作战，所有我方单位的攻击速度永久+5（最多叠加15层）
All Allies permanently gain HP +3% for every Emergency Ops cleared (stacks up to 15 times)=每通过一场紧急作战，所有我方单位的生命值永久+3%（最多叠加15层）
All allies receive +30% healing effectiveness=所有我方单位受到的治疗和生命回复效果+30%
All allies recover 50 HP every second=所有我方单位每秒回复50点生命值
All allies take 10% less Physical and Arts damage=全场所有友方单位受到的物理与法术伤害减少10%
All allies take <@ba.vup>10%</> less Physical and Arts damage=全场所有友方单位受到的物理与法术伤害减少<@ba.vup>10%</>
All allies' ASPD +3=全场友方单位攻速+3
All allies' ASPD +4 (+1)=全场友方单位攻速+4（+1）
All allies' ASPD +4 <@ba.talpu>(+1)</>=全场友方单位攻速+4<@ba.talpu>（+1）</>
All allies' ASPD +7=全场友方单位攻速+7
All allies' ASPD +8 (+1)=全场友方单位攻速+8（+1）
All allies' ASPD +8 <@ba.talpu>(+1)</>=全场友方单位攻速+8<@ba.talpu>（+1）</>
All ally units within range gain +1 Block, and Inspiration equal to 15% of Heidi's DEF and 11% of Heidi's max HP. This unit's Trait effect is increased to 15%=攻击范围内所有友方单位阻挡数+1，并获得相当于海蒂15%防御力和11%生命值上限的鼓舞效果，自身特性效果提高至15%
All ally units within range gain +1 Block, and Inspiration equal to 20% of Heidi's DEF and 12% of Heidi's max HP. This unit's Trait effect is increased to 16%=攻击范围内所有友方单位阻挡数+1，并获得相当于海蒂20%防御力和12%生命值上限的鼓舞效果，自身特性效果提高至16%
All ally units within range gain +1 Block, and Inspiration equal to 25% of Heidi's DEF and 13% of Heidi's max HP. This unit's Trait effect is increased to 18%=攻击范围内所有友方单位阻挡数+1，并获得相当于海蒂25%防御力和13%生命值上限的鼓舞效果，自身特性效果提高至18%
All ally units within range gain +1 Block, and Inspiration equal to 30% of Heidi's DEF and 16% of Heidi's max HP. This unit's Trait effect is increased to 20%=攻击范围内所有友方单位阻挡数+1，并获得相当于海蒂30%防御力和16%生命值上限的鼓舞效果，自身特性效果提高至20%
All ally units within range gain +1 Block, and Inspiration equal to 35% of Heidi's DEF and 17% of Heidi's max HP. This unit's Trait effect is increased to 21%=攻击范围内所有友方单位阻挡数+1，并获得相当于海蒂35%防御力和17%生命值上限的鼓舞效果，自身特性效果提高至21%
All ally units within range gain +1 Block, and Inspiration equal to 40% of Heidi's DEF and 18% of Heidi's max HP. This unit's Trait effect is increased to 22%=攻击范围内所有友方单位阻挡数+1，并获得相当于海蒂40%防御力和18%生命值上限的鼓舞效果，自身特性效果提高至22%
All ally units within range gain +1 Block, and Inspiration equal to 50% of Heidi's DEF and 20% of Heidi's max HP. This unit's Trait effect is increased to 23%=攻击范围内所有友方单位阻挡数+1，并获得相当于海蒂50%防御力和20%生命值上限的鼓舞效果，自身特性效果提高至23%
All ally units within range gain +1 Block, and Inspiration equal to 55% of Heidi's DEF and 23% of Heidi's max HP. This unit's Trait effect is increased to 25%=攻击范围内所有友方单位阻挡数+1，并获得相当于海蒂55%防御力和23%生命值上限的鼓舞效果，自身特性效果提高至25%
All ally units within range gain +1 Block, and Inspiration equal to 60% of Heidi's DEF and 26% of Heidi's max HP. This unit's Trait effect is increased to 28%=攻击范围内所有友方单位阻挡数+1，并获得相当于海蒂60%防御力和26%生命值上限的鼓舞效果，自身特性效果提高至28%
All ally units within range gain +1 Block, and Inspiration equal to 70% of Heidi's DEF and 30% of Heidi's max HP. This unit's Trait effect is increased to 30%=攻击范围内所有友方单位阻挡数+1，并获得相当于海蒂70%防御力和30%生命值上限的鼓舞效果，自身特性效果提高至30%
All ally units within range gain +1 Block, and Inspiration equal to {def:0%} of Heidi's DEF and {max_hp:0%} of Heidi's max HP. This unit's Trait effect is increased to {attack@atk_to_hp_recovery_ratio:0%}=攻击范围内所有友方单位阻挡数+1，并获得相当于海蒂{def:0%}防御力和{max_hp:0%}生命值上限的鼓舞效果，自身特性效果提高至{attack@atk_to_hp_recovery_ratio:0%}
All ally units within range gain <@ba.vup>+1</> Block, and <$ba.inspire>Inspiration</> equal to <@ba.vup>15%</> of Heidi's DEF and <@ba.vup>11%</> of Heidi's max HP. This unit's Trait effect is increased to <@ba.vup>15%</>=攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>15%</>防御力和<@ba.vup>11%</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>15%</>
All ally units within range gain <@ba.vup>+1</> Block, and <$ba.inspire>Inspiration</> equal to <@ba.vup>20%</> of Heidi's DEF and <@ba.vup>12%</> of Heidi's max HP. This unit's Trait effect is increased to <@ba.vup>16%</>=攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>20%</>防御力和<@ba.vup>12%</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>16%</>
All ally units within range gain <@ba.vup>+1</> Block, and <$ba.inspire>Inspiration</> equal to <@ba.vup>25%</> of Heidi's DEF and <@ba.vup>13%</> of Heidi's max HP. This unit's Trait effect is increased to <@ba.vup>18%</>=攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>25%</>防御力和<@ba.vup>13%</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>18%</>
All ally units within range gain <@ba.vup>+1</> Block, and <$ba.inspire>Inspiration</> equal to <@ba.vup>30%</> of Heidi's DEF and <@ba.vup>16%</> of Heidi's max HP. This unit's Trait effect is increased to <@ba.vup>20%</>=攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>30%</>防御力和<@ba.vup>16%</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>20%</>
All ally units within range gain <@ba.vup>+1</> Block, and <$ba.inspire>Inspiration</> equal to <@ba.vup>35%</> of Heidi's DEF and <@ba.vup>17%</> of Heidi's max HP. This unit's Trait effect is increased to <@ba.vup>21%</>=攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>35%</>防御力和<@ba.vup>17%</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>21%</>
All ally units within range gain <@ba.vup>+1</> Block, and <$ba.inspire>Inspiration</> equal to <@ba.vup>40%</> of Heidi's DEF and <@ba.vup>18%</> of Heidi's max HP. This unit's Trait effect is increased to <@ba.vup>22%</>=攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>40%</>防御力和<@ba.vup>18%</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>22%</>
All ally units within range gain <@ba.vup>+1</> Block, and <$ba.inspire>Inspiration</> equal to <@ba.vup>50%</> of Heidi's DEF and <@ba.vup>20%</> of Heidi's max HP. This unit's Trait effect is increased to <@ba.vup>23%</>=攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>50%</>防御力和<@ba.vup>20%</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>23%</>
All ally units within range gain <@ba.vup>+1</> Block, and <$ba.inspire>Inspiration</> equal to <@ba.vup>55%</> of Heidi's DEF and <@ba.vup>23%</> of Heidi's max HP. This unit's Trait effect is increased to <@ba.vup>25%</>=攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>55%</>防御力和<@ba.vup>23%</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>25%</>
All ally units within range gain <@ba.vup>+1</> Block, and <$ba.inspire>Inspiration</> equal to <@ba.vup>60%</> of Heidi's DEF and <@ba.vup>26%</> of Heidi's max HP. This unit's Trait effect is increased to <@ba.vup>28%</>=攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>60%</>防御力和<@ba.vup>26%</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>28%</>
All ally units within range gain <@ba.vup>+1</> Block, and <$ba.inspire>Inspiration</> equal to <@ba.vup>70%</> of Heidi's DEF and <@ba.vup>30%</> of Heidi's max HP. This unit's Trait effect is increased to <@ba.vup>30%</>=攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>70%</>防御力和<@ba.vup>30%</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>30%</>
All ally units within range gain <@ba.vup>+1</> Block, and <$ba.inspire>Inspiration</> equal to <@ba.vup>{def:0%}</> of Heidi's DEF and <@ba.vup>{max_hp:0%}</> of Heidi's max HP. This unit's Trait effect is increased to <@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>=攻击范围内所有友方单位阻挡数<@ba.vup>+1</>，并获得相当于海蒂<@ba.vup>{def:0%}</>防御力和<@ba.vup>{max_hp:0%}</>生命值上限的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>
All ally units within range have -3 Block and gain Inspiration equal to 100% of Heidi's ATK=攻击范围内所有友方单位阻挡数-3，获得相当于海蒂100%攻击力的鼓舞效果
All ally units within range have -3 Block and gain Inspiration equal to 105% of Heidi's ATK=攻击范围内所有友方单位阻挡数-3，获得相当于海蒂105%攻击力的鼓舞效果
All ally units within range have -3 Block and gain Inspiration equal to 110% of Heidi's ATK=攻击范围内所有友方单位阻挡数-3，获得相当于海蒂110%攻击力的鼓舞效果
All ally units within range have -3 Block and gain Inspiration equal to 50% of Heidi's ATK=攻击范围内所有友方单位阻挡数-3，获得相当于海蒂50%攻击力的鼓舞效果
All ally units within range have -3 Block and gain Inspiration equal to 55% of Heidi's ATK=攻击范围内所有友方单位阻挡数-3，获得相当于海蒂55%攻击力的鼓舞效果
All ally units within range have -3 Block and gain Inspiration equal to 60% of Heidi's ATK=攻击范围内所有友方单位阻挡数-3，获得相当于海蒂60%攻击力的鼓舞效果
All ally units within range have -3 Block and gain Inspiration equal to 70% of Heidi's ATK=攻击范围内所有友方单位阻挡数-3，获得相当于海蒂70%攻击力的鼓舞效果
All ally units within range have -3 Block and gain Inspiration equal to 75% of Heidi's ATK=攻击范围内所有友方单位阻挡数-3，获得相当于海蒂75%攻击力的鼓舞效果
All ally units within range have -3 Block and gain Inspiration equal to 80% of Heidi's ATK=攻击范围内所有友方单位阻挡数-3，获得相当于海蒂80%攻击力的鼓舞效果
All ally units within range have -3 Block and gain Inspiration equal to 90% of Heidi's ATK=攻击范围内所有友方单位阻挡数-3，获得相当于海蒂90%攻击力的鼓舞效果
All ally units within range have -3 Block and gain Inspiration equal to {atk:0%} of Heidi's ATK=攻击范围内所有友方单位阻挡数-3，获得相当于海蒂{atk:0%}攻击力的鼓舞效果
All ally units within range have <@ba.vdown>-3</> Block and gain <$ba.inspire>Inspiration</> equal to <@ba.vup>100%</> of Heidi's ATK=攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>100%</>攻击力的<$ba.inspire>鼓舞</>效果
All ally units within range have <@ba.vdown>-3</> Block and gain <$ba.inspire>Inspiration</> equal to <@ba.vup>105%</> of Heidi's ATK=攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>105%</>攻击力的<$ba.inspire>鼓舞</>效果
All ally units within range have <@ba.vdown>-3</> Block and gain <$ba.inspire>Inspiration</> equal to <@ba.vup>110%</> of Heidi's ATK=攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>110%</>攻击力的<$ba.inspire>鼓舞</>效果
All ally units within range have <@ba.vdown>-3</> Block and gain <$ba.inspire>Inspiration</> equal to <@ba.vup>50%</> of Heidi's ATK=攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>50%</>攻击力的<$ba.inspire>鼓舞</>效果
All ally units within range have <@ba.vdown>-3</> Block and gain <$ba.inspire>Inspiration</> equal to <@ba.vup>55%</> of Heidi's ATK=攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>55%</>攻击力的<$ba.inspire>鼓舞</>效果
All ally units within range have <@ba.vdown>-3</> Block and gain <$ba.inspire>Inspiration</> equal to <@ba.vup>60%</> of Heidi's ATK=攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>60%</>攻击力的<$ba.inspire>鼓舞</>效果
All ally units within range have <@ba.vdown>-3</> Block and gain <$ba.inspire>Inspiration</> equal to <@ba.vup>70%</> of Heidi's ATK=攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>70%</>攻击力的<$ba.inspire>鼓舞</>效果
All ally units within range have <@ba.vdown>-3</> Block and gain <$ba.inspire>Inspiration</> equal to <@ba.vup>75%</> of Heidi's ATK=攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>75%</>攻击力的<$ba.inspire>鼓舞</>效果
All ally units within range have <@ba.vdown>-3</> Block and gain <$ba.inspire>Inspiration</> equal to <@ba.vup>80%</> of Heidi's ATK=攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>80%</>攻击力的<$ba.inspire>鼓舞</>效果
All ally units within range have <@ba.vdown>-3</> Block and gain <$ba.inspire>Inspiration</> equal to <@ba.vup>90%</> of Heidi's ATK=攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>90%</>攻击力的<$ba.inspire>鼓舞</>效果
All ally units within range have <@ba.vdown>-3</> Block and gain <$ba.inspire>Inspiration</> equal to <@ba.vup>{atk:0%}</> of Heidi's ATK=攻击范围内所有友方单位阻挡数<@ba.vdown>-3</>，获得相当于海蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果
All An Illusion!=全都是虚像！
All are equal before the flames of war. Do not entrust all your hope to others and lose sight of your own strength.\nAllies have greatly reduced cost limit.=战火下人人平等，请勿将全部期望寄托于他人而忘记了自己的力量。\n我方费用上限大幅降低
All are equal before the flames of war. Do not entrust all your hope to others and lose sight of your own strength.\nAllies have greatly reduced cost limit.\n<@lv.ez>Environmental Conditions:</>\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=战火下人人平等，请勿将全部期望寄托于他人而忘记了自己的力量。\n我方费用上限大幅降低\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
All are equal before the flames of war. Do not entrust all your hope to others and lose sight of your own strength.\nAllies have greatly reduced cost limit.\n<@lv.fs>Environmental Conditions:</>\nDeployable Units -2; more enemies will appear.=战火下人人平等，请勿将全部期望寄托于他人而忘记了自己的力量。\n我方费用上限大幅降低\n<@lv.fs>环境条件：</>\n可放置人数-2，出现额外的敌人
All are equal before the flames of war. Do not entrust all your hope to others and lose sight of your own strength.\nAllies have greatly reduced cost limit.\nEnvironmental Conditions:\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=战火下人人平等，请勿将全部期望寄托于他人而忘记了自己的力量。\n我方费用上限大幅降低\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
All are equal before the flames of war. Do not entrust all your hope to others and lose sight of your own strength.\nAllies have greatly reduced cost limit.\nEnvironmental Conditions:\nDeployable Units -2; more enemies will appear.=战火下人人平等，请勿将全部期望寄托于他人而忘记了自己的力量。\n我方费用上限大幅降低\n环境条件：\n可放置人数-2，出现额外的敌人
All Are Guests=万象为宾
All Are Welcome=来者不拒
All as you desire.=出于您的意愿。
All attempts to tread unto the sea have been vain and futile. Where the compass points is certain to be anguished, turbid, and sunken.=一切妄图踏足海洋的努力皆属徒劳，罗盘所指必为苦涩，必为浑浊，必为沉没。
All Available=限时全开
All available during Comeback=回归限时全开
All available for a limited time=限时全开开放中
All balance held by the orders of Yan. All beasts hunted by the sons of man!=佑序有炎，大狩维天。
All befuddlement leaves with Ling as she departs, but the things she left for you are as real as real can be. Perhaps only a moment later, or in a hundred years, you will still be making merry with her.=所有的朦胧随着令的离开而消失，但她留给你的事物仍真切存在着。或许下一秒，又或许百年后，你仍将与她对饮行乐。
All believers are equal before the Law. Payment is a necessary part of the confessional process, regardless of whether it is the penitent's birthday... Oh no, my fee meter is stuck. No, such a little thing must not be allowed to delay your confession. Please enter and confess the depths of your heart.=律法对信徒一视同仁，缴费是告解所必须的流程，不论告解者当天是否恰好在过生日......啊——我的计费器卡住了。不，不能因此耽误您告解，请您即刻上车，尽情向我告解。
All Boss units gain an additional +15% ATK and DEF=所有领袖单位攻击力和防御力额外+15%
All Buggy Cams are stunned for 5 seconds when the skill ends=技能结束后所有摄影车晕眩5秒
All Buggy Cams are stunned for {stun} seconds when the skill ends=技能结束后所有摄影车晕眩{stun}秒
All Business=业务全能
All business objectives cleared=完成了所有营业目标
All Caster and Sniper Operators gain +100% ASPD for 15 seconds after deployment=所有术师和狙击干员部署后15秒内攻击力+100%
All Caster Operators can be deployed on tiles currently flooded by High Tide=所有术师干员可以在已涨潮的地块下部署
All Caster Operators gain 10% more Trust after clearing a stage=所有术师干员通关后额外获得10%信赖值
All Caster, Sniper, Medic, and Supporter Operators above 4-star cost 2 less Hope to recruit=招募4星以上【术师】【狙击】【医疗】【辅助】干员时希望降低2点
All Caster, Sniper, Supporter and Medic Operators have +100 ATK=所有术师、狙击、辅助、医疗干员的攻击力提升100
All Caster, Sniper, Supporter and Medic Operators have +100 DEF=所有术师、狙击、辅助、医疗干员的防御力提升100
All Caster, Sniper, Supporter and Medic Operators have +20% ATK under 'Erosion'=所有术师、狙击、辅助、医疗干员在“水蚀”状态下攻击力提升20%
All Caster, Sniper, Supporter and Medic Operators have +20% DEF under 'Erosion'=所有术师、狙击、辅助、医疗干员在“水蚀”状态下防御力提升20%
All Caster, Sniper, Supporter and Medic Operators have +200 ATK=所有术师、狙击、辅助、医疗干员的攻击力提升200
All Caster, Sniper, Supporter and Medic Operators have +200 DEF=所有术师、狙击、辅助、医疗干员的防御力提升200
All Caster, Sniper, Supporter and Medic Operators have +40% ATK under 'Erosion'=所有术师、狙击、辅助、医疗干员在“水蚀”状态下攻击力提升40%
All Caster, Sniper, Supporter and Medic Operators have +40% DEF under 'Erosion'=所有术师、狙击、辅助、医疗干员在“水蚀”状态下防御力提升40%
All Caster, Sniper, Supporter and Medic Operators have lower ASPD reduction under 'Erosion'=所有术师、狙击、辅助、医疗干员在“水蚀”状态下攻击速度降低效果减轻
All Caster, Sniper, Supporter and Medic Operators no longer have ASPD reduction under 'Erosion'=所有术师、狙击、辅助、医疗干员在“水蚀”状态下攻击速度不再降低
All Caster, Sniper, Supporter and Medic Operators recover 25 points of Corrosion Damage per second=所有术师、狙击、辅助、医疗干员每秒恢复25点侵蚀损伤
All Caster, Sniper, Supporter and Medic Operators recover 50 points of Corrosion Damage per second=所有术师、狙击、辅助、医疗干员每秒恢复50点侵蚀损伤
All casualties, retreat! All others, cover!=需要治疗的退后！其他人补位！
All Charged Up=电力充沛
All charged up and ready to go.=充能完毕，可以出发了。
All Collected=收集完成
All companions must eventually part.=同行者终有离散之时。
All Completed=全部完成
All Components Used=已使用了所有的组件
All Constructs DEF +10%=所有设施防御力+10%
All Constructs DEF +20%=所有设施防御力+20%
All Constructs gain +10% DEF=所有设施防御力+10%
All Constructs gain +10% Max HP=所有设施最大生命值+10%
All Constructs gain +15% Max HP=所有设施最大生命值+15%
All Constructs gain +20% DEF=所有设施防御力+20%
All Constructs gain +20% Max HP=所有设施最大生命值+20%
All Constructs gain +30% Max HP=所有设施最大生命值+30%
All Constructs gain 15% Sanctuary=所有设施获得15%庇护
All Constructs have +30% DEF=所有建筑防御力+30%
All Constructs Max HP +10%=所有设施最大生命值+10%
All Constructs Max HP +15%=所有设施最大生命值+15%
All Constructs Max HP +20%=所有设施最大生命值+20%
All constructs recover 25% HP after each battle, Deployment Limit +2=所有设施每场战斗后自动恢复25%的生命值，可同时部署人数+2
All Defender Operators can be deployed on tiles currently flooded by High Tide=所有重装干员可以在已涨潮的地块下部署
All Defender Operators gain 10% more Trust after clearing a stage=所有重装干员通关后额外获得10%信赖值
All Defender, Guard, Vanguard and Specialist Operators have +100 ATK=所有重装、近卫、先锋、特种干员的攻击力提升100
All Defender, Guard, Vanguard and Specialist Operators have +100 DEF=所有重装、近卫、先锋、特种干员的防御力提升100
All Defender, Guard, Vanguard and Specialist Operators have +20% ATK under 'Erosion'=所有重装、近卫、先锋、特种干员在“水蚀”状态下攻击力提升20%
All Defender, Guard, Vanguard and Specialist Operators have +20% DEF under 'Erosion'=所有重装、近卫、先锋、特种干员在“水蚀”状态下防御力提升20%
All Defender, Guard, Vanguard and Specialist Operators have +200 ATK=所有重装、近卫、先锋、特种干员的攻击力提升200
All Defender, Guard, Vanguard and Specialist Operators have +200 DEF=所有重装、近卫、先锋、特种干员的防御力提升200
All Defender, Guard, Vanguard and Specialist Operators have +40% ATK under 'Erosion'=所有重装、近卫、先锋、特种干员在“水蚀”状态下攻击力提升40%
All Defender, Guard, Vanguard and Specialist Operators have +40% DEF under 'Erosion'=所有重装、近卫、先锋、特种干员在“水蚀”状态下防御力提升40%
All Defender, Guard, Vanguard and Specialist Operators have lower ASPD reduction under 'Erosion'=所有重装、近卫、先锋、特种干员在“水蚀”状态下攻击速度降低效果减轻
All Defender, Guard, Vanguard and Specialist Operators no longer have ASPD reduction under 'Erosion'=所有重装、近卫、先锋、特种干员在“水蚀”状态下攻击速度不再降低
All Defender, Guard, Vanguard and Specialist Operators recover 25 points of Corrosion Damage per second=所有重装、近卫、先锋、特种干员每秒恢复25点侵蚀损伤
All Defender, Guard, Vanguard and Specialist Operators recover 50 points of Corrosion Damage per second=所有重装、近卫、先锋、特种干员每秒恢复50点侵蚀损伤
All Defender, Specialist, Guard and Vanguard Operators have -2 DP Cost and can be deployed on tiles currently flooded by High Tide (Cannot be used with normal supplies)=所有重装、近卫、先锋、特种干员部署费用-2且可在已涨潮的地块部署（无法和普通补给同时携带）
All desires are about gain and loss. But what did you miss in between, and how much did you shoulder?\n<@lv.item><Blood Ledger></> All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=万般欲求，无外乎求得或求失。得失之间，遗漏了多少，又背负了多少？\n<@lv.item><血债账簿></>“血债账簿”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
All desires are about gain and loss. But what did you miss in between, and how much did you shoulder?\n<Blood Ledger> All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=万般欲求，无外乎求得或求失。得失之间，遗漏了多少，又背负了多少？\n<血债账簿>“血债账簿”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
All done now. Um… do you mind if I read my manga here?=全都做完了。......请问，我能在这里看漫画吗？
All done with work for the day!=今天的工作也顺利地完成了！
All Doubts nodes completed, obtain Collectible(s)=已完成所有杂疑节点，获得了收藏品
All drinks on the house.=全场免单。
All drops other than fixed drops.=除去固定掉落以外的其他掉落物。
All Ducked Up=鸭塌糊涂
All Elite and Boss units gain +20% HP=所有精英和领袖单位生命值+20%
All Elite and Boss units gain an additional +20% ATK, DEF, and HP=所有精英和领袖单位攻击力、防御力和生命值额外+20%
All Elite and Leader enemies gain +20% HP=所有精英和领袖敌人的生命值+20%
All ends on the wind.=无常之风。
All enemies -100 DEF=全部敌人获得减益效果：防御力-100
All enemies -3 RES=全部敌人获得减益效果：法术抗性-3
All enemies -5% ATK=全部敌人获得减益效果：攻击力-5%
All Enemies ATK +10%=所有敌人的攻击力+10%
All enemies ATK +30%; [Candleguests] and their summons -10% ATK and HP when fighting outside Sui's Remnant Consciousness, plus extra -10% upon entering a new floor, and extra -50% when entering 'Laiqu Point'=所有敌方单位的攻击力+30％；【伺烛客】及其召唤物在非岁兽残识作战时攻击力、生命值-10％，每进入新的一层，额外-10％。进入“来去处”时，额外-50％
All enemies ATK +30%; [Candleguests] and their summons have reduced ATK and HP when fighting outside Sui's Remnant Consciousness=所有敌方单位的攻击力+30％；【伺烛客】及其召唤物在非岁兽残识作战时攻击力、生命值降低
All enemies blocked by an Operator take 150% of the Operator's ATK as Arts damage every second, and lose 15% hit rate=所有干员每秒对自身阻挡的敌人造成攻击力150%的法术伤害并减低目标15%的命中率
All enemies deal 10% extra damage to Operators who are not Candleguests=所有敌人对非秉烛状态干员造成10％额外伤害
All enemies deal 15% extra damage to Operators who are not Candleguests=所有敌人对非秉烛状态干员造成15％额外伤害
All enemies deal 25% extra damage to Operators who are not Candleguests=所有敌人对非秉烛状态干员造成25％额外伤害
All enemies gain +10 RES=所有敌人法术抗性+10
All enemies gain +10% ATK, DEF, and Max HP. Upon entering a new floor, the increment in Collapse Value is further increased by 1=所有敌人的攻击力、防御力、生命值+10%，进入新层增长的坍缩值递增1点
All enemies gain +10% DEF=所有敌人的防御力+10%
All enemies gain +15 ASPD=所有敌人的攻击速度+15
All enemies gain +15% Movement Speed=所有敌人的移动速度+15%
All enemies gain +25% HP=所有敌人生命值+25%
All enemies gain +30 ASPD=所有敌人的攻击速度提升30
All enemies gain +3000 DEF, but lose 100 DEF upon taking damage (Stacks up to 30 times)=所有敌方单位防御力+3000，但每次受到伤害时防御力下降100（最多下降30次）
All enemies gain +5% ATK and +5% Max HP=所有敌人的攻击力+5%，生命值+5%
All enemies gain +5% DEF and +5% Max HP=所有敌人的防御力+5%，生命值+5%
All enemies gain a gradual ATK increase after appearing on the field=所有敌人出现后攻击力逐渐提升
All enemies gain ATK +10%, Max HP +20%=所有敌人攻击力+10%，最大生命值+20%
All enemies gain ATK +5%=所有敌人攻击力+5%
All enemies gain ATK -20%, Max HP -20%=所有敌人攻击力-20%，最大生命值-20%
All enemies gain ATK -30%, Max HP -25%=所有敌人攻击力-30%，最大生命值-25%
All enemies gain ATK <@ba.vup>+10%</>, Max HP <@ba.vup>+20%</>=所有敌人攻击力<@ba.vup>+10%</>，最大生命值<@ba.vup>+20%</>
All enemies gain ATK <@ba.vup>+5%</>=所有敌人攻击力<@ba.vup>+5%</>
All enemies gain ATK <@ba.vup>-20%</>, Max HP <@ba.vup>-20%</>=所有敌人攻击力<@ba.vup>-20%</>，最大生命值<@ba.vup>-20%</>
All enemies gain ATK <@ba.vup>-30%</>, Max HP <@ba.vup>-25%</>=所有敌人攻击力<@ba.vup>-30%</>，最大生命值<@ba.vup>-25%</>
All enemies gain greatly increased HP=敌人的生命值大幅提升
All enemies gain greatly increased RES and DEF=所有敌人的法抗和防御力大幅提升
All enemies gain increased ASPD when on the field=在场时全场敌人的攻击速度提升
All enemies gain increased DEF, RES, and Movement Speed=所有敌人的防御力、法抗和移动速度上升
All enemies gain increased Max HP, ATK, and DEF. All friendly Operators have -1 Block and -40% Max HP. Planting Box Groups production rate is drastically lowered=所有敌人的最大生命值，攻击力与防御力提升；所有我方干员阻挡数-1，最大生命值-40%；<种植箱集群>产量大幅降低
All enemies gain Max HP +20%=所有敌人最大生命值+20%
All enemies gain Max HP +8%=所有敌人最大生命值+8%
All enemies gain Max HP <@ba.vup>+20%</>=所有敌人最大生命值<@ba.vup>+20%</>
All enemies gain Max HP <@ba.vup>+8%</>=所有敌人最大生命值<@ba.vup>+8%</>
All enemies gain Movement Speed +15%=所有敌人移动速度+15%
All enemies gain Movement Speed <@ba.vup>+15%</>=所有敌人移动速度<@ba.vup>+15%</>
All enemies gain significantly increased ASPD when on the field=在场时全场敌人的攻击速度大幅提升
All enemies have +10% ATK, +10% HP, +15% DEF, and +10 RES=所有敌人的攻击力+10%，生命值+10%, 防御力+15%，法术抗性+10
All enemies have +30% ATK, DEF, HP and +10 RES=全部敌人攻击力，防御力，生命值+30%，法术抗性+10
All enemies have +30% ATK, HP, DEF and +10 RES=全部敌人攻击力，防御力，生命值+30%，法抗+10
All enemies have +40% HP, Talisman HP +50%=所有敌人的生命值+40%，便符的生命值+50%
All enemies have -1 Weight=所有敌人的重量-1
All enemies have -10% HP=所有敌方单位的生命-10%
All enemies have -10% HP and -20% DEF=所有敌方单位的生命-10%，防御力-20%
All enemies have -12% Movement Speed and -12 ASPD=所有敌人移动速度-12%，攻击速度-12
All enemies have -15% Movement Speed, and -1 Weight Level=所有敌方单位移动速度-15%，且重量下降一个等级
All enemies have -15% Movement Speed, and the Weightless effect further drops their Weight Level by 2=所有敌方单位移动速度-15%，且失重时重量额外下降2个等级
All enemies have -2 Weight=所有敌人重量-2
All enemies have -20% DEF=所有敌人防御力-20%
All enemies have -20% HP=所有敌方单位的生命-20%
All enemies have -4% HP and -8% DEF=所有敌方单位的生命-4%，防御力-8%
All enemies have <color\=#9ed9fd>reduced Movement Speed</color>, but gain <color\=#9ed9fd>increased Weight, DEF, and RES</color>=此处所有敌人<color\=#9ed9fd>移动速度下降</color>，但<color\=#9ed9fd>重量、防御力、法术抗性提升</color>
All enemies have a 1% chance to [Sleep] for 5s after receiving damage=所有敌方受到伤害后有1％概率【沉睡】5秒
All enemies have a 1% chance to [Sleep] for 5s after taking damage; all enemies take +5% damage=所有敌方受到伤害后有1％概率【沉睡】5秒，所有敌方受到伤害+5％
All enemies have ASPD +20; 'Bestial Hou' has increased HP, 'Bestial Ju' has increased ATK, 'Bestial Hou' summons different enemies=所有敌人攻击速度+20；“后兽”生命值提升，“矩兽”攻击力提升，“后兽”召唤的敌人有所不同
All enemies have ASPD -20, Movement Speed -50%=场上所有敌人攻击速度-20，移动速度-50%
All enemies have ASPD -30 when on tiles affected by Dominion=处于【国度】中的敌方单位攻击速度-30
All enemies have ASPD -30, Movement Speed -70%=场上所有敌人攻击速度-30，移动速度-70%
All enemies have ASPD -40, Movement Speed -80%; current redeployment times halved=场上所有敌人攻击速度-40，移动速度-80%；当前再部署时间减半
All enemies have ASPD -40, Movement Speed -80%; current redeployment times removed=场上所有敌人攻击速度-40，移动速度-80%；清除当前再部署时间
All enemies have ASPD <@ba.vup>-20</>, Movement Speed <@ba.vup>-50%</>=场上所有敌人攻击速度<@ba.vup>-20</>，移动速度<@ba.vup>-50%</>
All enemies have ASPD <@ba.vup>-30</>, Movement Speed <@ba.vup>-70%</>=场上所有敌人攻击速度<@ba.vup>-30</>，移动速度<@ba.vup>-70%</>
All enemies have ASPD <@ba.vup>-40</>, Movement Speed <@ba.vup>-80%</>; current redeployment times <@ba.vup>halved</>=场上所有敌人攻击速度<@ba.vup>-40</>，移动速度<@ba.vup>-80%</>；当前再部署时间<@ba.vup>减半</>
All enemies have ASPD <@ba.vup>-40</>, Movement Speed <@ba.vup>-80%</>; current redeployment times <@ba.vup>removed</>=场上所有敌人攻击速度<@ba.vup>-40</>，移动速度<@ba.vup>-80%</>；<@ba.vup>清除</>当前再部署时间
All enemies have ATK +10%, HP +10%, DEF +15%, RES +10=所有敌人的攻击力+10%，生命值+10%, 防御力+15%，法术抗性+10
All enemies have been dealt with.=所有敌人都处理完毕了。
All enemies have been defeated! We Rhodes Island Operators are the finest!=敌人一个不漏的全都击溃了！罗德岛的各位是最棒的！
All enemies have increased HP=所有敌人生命值提升
All enemies have reduced Movement Speed, but gain increased Weight, DEF, and RES=此处所有敌人移动速度下降，但重量、防御力、法术抗性提升
All enemies HP and DEF +50%; 'Olden Pride' and some 'Body' segments gain ability to continuously summon enemies=所有敌方单位的生命值、防御力+50％，使“宿傲”和部分“身形”获得持续召唤敌人的能力
All enemies in Outpost nodes have -15 ASPD=前哨站内的所有敌人攻击速度-15
All enemies in Outpost nodes have -15% ASPD=哨站区块内的所有敌人攻击速度-15
All enemies Movement Speed -5% in Windblaze=风旱时，所有敌人移动速度-5%
All enemies take +10% Arts damage and +50% Elemental Injury=所有敌方单位受到的法术伤害+10%，受到的元素损伤+50%
All enemies take +100% Elemental Damage=所有敌方单位受到的元素伤害+100%
All enemies take +11% Arts damage, and Operators gain 1 SP every 10s when they are in the 4 adjacent tiles of a Production Module=敌人受到的法术伤害+11%，干员位于生产模块周围四格时，每10秒获得1点技力
All enemies take +11% Arts damage, and Operators gain 1 SP every 6s when they are in the 8 surrounding tiles of a Production Module=敌人受到的法术伤害+11%，干员位于生产模块周围八格时，每6秒获得1点技力
All enemies take +15% Physical damage=所有敌方单位受到的物理伤害+15%
All enemies take +15% Physical damage.=所有敌方单位受到的物理伤害+15%
All enemies take +150% True damage=所有敌方单位受到的真实伤害+150%
All enemies take +150% True damage.=所有敌方单位受到的真实伤害+150%
All enemies take +2% Arts damage=敌人受到的法术伤害+2%
All enemies take +20% Arts damage=所有敌方单位受到的法术伤害+20%
All enemies take +20% Arts damage and +100% Elemental Injury=所有敌方单位受到的法术伤害+20%，受到的元素损伤+100%
All enemies take +20% Arts damage.=所有敌方单位受到的法术伤害+20%
All enemies take +25% Physical damage=所有敌方单位受到的物理伤害+25%
All enemies take +25% Physical damage.=所有敌方单位受到的物理伤害+25%
All enemies take +30% Arts damage=所有敌方单位受到的法术伤害+30%
All enemies take +30% Arts damage.=所有敌方单位受到的法术伤害+30%
All enemies take +35% Physical damage=所有敌方单位受到的物理伤害+35%
All enemies take +35% Physical damage.=所有敌方单位受到的物理伤害+35%
All enemies take +4% Arts damage, and Operators gain 1 SP every 12s when they are in the 8 surrounding tiles of a Production Module=敌人受到的法术伤害+4%，干员位于生产模块周围八格时，每12秒获得1点技力
All enemies take +4% Arts damage, and Operators gain 1 SP every 15s when they are in the 4 adjacent tiles of a Production Module=敌人受到的法术伤害+4%，干员位于生产模块周围四格时，每15秒获得1点技力
All enemies take +40% Arts damage=所有敌方单位受到的法术伤害+40%
All enemies take +40% Arts damage.=所有敌方单位受到的法术伤害+40%
All enemies take +6% Arts damage, and Operators gain 1 SP every 10s when they are in the 8 surrounding tiles of a Production Module=敌人受到的法术伤害+6%，干员位于生产模块周围八格时，每10秒获得1点技力
All enemies take +6% Arts damage, and Operators gain 1 SP every 13s when they are in the 4 adjacent tiles of a Production Module=敌人受到的法术伤害+6%，干员位于生产模块周围四格时，每13秒获得1点技力
All enemies take +8% Arts damage, and Operators gain 1 SP every 11s when they are in the 4 adjacent tiles of a Production Module=敌人受到的法术伤害+8%，干员位于生产模块周围四格时，每11秒获得1点技力
All enemies take +8% Arts damage, and Operators gain 1 SP every 8s when they are in the 8 surrounding tiles of a Production Module=敌人受到的法术伤害+8%，干员位于生产模块周围八格时，每8秒获得1点技力
All enemies take 10% less Physical and Arts damage=所有敌人受到物理和法术伤害降低10％
All enemies take 20% less Physical and Arts damage=所有敌人受到的物理与法术伤害降低20%
All enemies take 5% less Physical and Arts damage=所有敌人受到的物理和法术伤害-5%
All enemies' movement speed -15%. When defeated, they deal Necrosis to other enemies nearby\n(Automatically uses 1 unit per battle when in toolbox)=所有敌人的移动速度-15%且被击倒时对周围其他敌人造成凋亡损伤\n（携带时自动消耗并被动生效）
All enemy units gain +35% ATK, DEF, and Max HP, and gain an additional +10% to these three stats upon entering a new floor, but clearing an Emergency Op reduces these stats by 5% (minimum 35%)=所有敌方单位的攻击力、防御力、生命+35%，每进入新的一层额外+10%，完成紧急作战时-5%（最低35%）
All enemy units have +10% ATK, DEF, and Max HP and the bonus is doubled when you lose Life Points for the first time in each battle=所有敌方单位的攻击力、防御力和生命+10%，每场战斗首次损失关卡生命时变为2倍
All enemy units have +10% ATK, DEF, and Max HP; All allied units have -10% ATK when DP is below 99=所有敌方单位的攻击力、防御力和生命+10%，部署费用低于99时我方攻击力-10%
All enemy units have +10% ATK, DEF, and Max HP; Lose 1 Originium Ingot every time you enter a non-combat node=所有敌方单位的攻击力、防御力和生命+10%，每次进入非战斗节点时失去1源石锭
All enemy units have +10% ATK, DEF, and Max HP; Operators cost +1 Hope to recruit (effect lasts for 1 recruit)=所有敌方单位的攻击力、防御力和生命+10%，下次招募干员时希望消耗+1（招募后效果消失）
All enemy units have +25% ATK, DEF, and Max HP; 4-star and above Operators cost +1 Hope when recruited=所有敌方单位的攻击力、防御力、生命+25%，且招募4星及以上干员时希望消耗+1
All enemy units have +25% ATK, DEF, and Max HP; Gain -50% Command EXP from battles=所有敌方单位的攻击力、防御力、生命+25%，且战斗获得的指挥经验-50%
All enemy units have +30% ATK, DEF, and Max HP; 4-star and above Operators cost +2 Hope to recruit on odd-numbered floors, and +2 Hope to promote on even-numbered floors=所有敌方单位的攻击力、防御力、生命+30%，在奇数层招募4星以上干员时希望消耗+2，偶数层晋升干员希望消耗+2
All enemy units have +30% ATK, DEF, and Max HP; Boss units gain an additional +15% ATK, +15% DEF, and +30% Max HP=所有敌方单位的攻击力、防御力、生命+30%，且所有领袖单位还会攻击力、防御力+15%，生命+30%
All enemy units have +30% ATK, DEF, and Max HP; Deployment Limit -2=所有敌方单位的攻击力、防御力、生命+30%，且可同时部署人数-2
All enemy units have +30% ATK, DEF, and Max HP; Entering a new node decreases Life Point by 1 (cannot be reduced beneath 1 this way)=所有敌方单位的攻击力、防御力、生命+30%，且每进入一个新节点后，失去1目标生命（最多降至1）
All enemy units have +30% ATK, DEF, and Max HP; Gain -70% Command EXP from battles; Dreadful Foe nodes grant 15x Command EXP=所有敌方单位的攻击力、防御力、生命+30%，战斗获得的指挥经验-70%；险路恶敌中获得的指挥经验变为15倍
All enemy units have +35% ATK, DEF, and Max HP; Deployment Limit -3, but gain Deployment Limit +2 whenever you enter the Downtime Recreation node=所有敌方单位的攻击力、防御力、生命+35%，可同时部署人数-3，每次进入幕间余兴时可同时部署人数+2
All enemy units have +35% ATK, DEF, and Max HP; Entering a new node decreases Life Point by 1 (cannot be reduced beneath 1 this way); When Life Point is below 3, all units have DP Cost + 2 and SP recovery rate -20%=所有敌方单位的攻击力、防御力、生命+35%，进入节点时目标生命-1（最低降至1），关卡生命低于3时我方部署费用+2，技力回复速度-20%
All enemy units have +35% ATK, DEF, and Max HP; Leader enemies gain an additional +20% ATK, DEF and +50% Max HP, but these leader bonuses are halved when your squad has Operators from all 8 Classes=所有敌方单位的攻击力、防御力、生命+35%，所有领袖单位还会攻击力、防御力+20%，生命+50%，编入所有职业的干员时领袖加成减半
All enemy units have +40% ATK, DEF, and Max HP=所有敌方单位的攻击力、防御力、生命+40%
All enemy units have -10% HP=所有敌方单位的生命-10%
All enemy units have -10% HP.=所有敌方单位的生命-10%
All enemy units have -12% ATK=所有敌方单位的攻击力-12%
All enemy units have -12% ATK.=所有敌方单位的攻击力-12%
All enemy units have -12% DEF=所有敌方单位的防御力-12%
All enemy units have -12% DEF.=所有敌方单位的防御力-12%
All enemy units have -15 ASPD=所有敌方单位的攻击速度-15
All enemy units have -15 ASPD.=所有敌方单位的攻击速度-15
All enemy units have -15% HP=所有敌方单位的生命-15%
All enemy units have -15% HP and Movement Speed=所有敌方单位的生命-15%，移动速度-15%
All enemy units have -15% HP.=所有敌方单位的生命-15%
All enemy units have -17% ATK=所有敌方单位的攻击力-17%
All enemy units have -17% ATK.=所有敌方单位的攻击力-17%
All enemy units have -20% HP=所有敌方单位的生命-20%
All enemy units have -20% HP.=所有敌方单位的生命-20%
All enemy units have -21% DEF=所有敌方单位的防御力-21%
All enemy units have -21% DEF.=所有敌方单位的防御力-21%
All enemy units have -30% DEF=所有敌方单位的防御力-30%
All enemy units have -30% DEF.=所有敌方单位的防御力-30%
All enemy units have -7% ATK=所有敌方单位的攻击力-7%
All enemy units have -7% ATK.=所有敌方单位的攻击力-7%
All enemy units have ASPD +30, Movement Speed +30%, and Max HP +30%; can encounter a different Dreadful Foe in Border of Truth=所有敌方单位的攻击速度+30，移动速度+30%，最大生命值+30%，可在虚实疆界中探索不同的险路恶敌
All enemy units have Movement Speed -15%, and their weight is reduced by one rank=所有敌方单位移动速度-15%，且重量下降一个等级
All events guarantee at least 1 6★ Operator and 1 5★ or higher Operator!=全部寻访必定获得至少1名5★以上干员和至少1名6★干员！
All Eyes on You=万众瞩目
All flukes must be repaid, all actions recorded.\n<@lv.item><Emergency Heater> </>Makes surrounding Operators immune to the Frigid environmental effect.\n<@lv.item><Flint> </>Immediately ignites an Emergency Heater.=一切的侥幸都将被偿还，所有的行为都会被记录。\n<@lv.item><紧急供暖器></>可以使周围部署的干员免疫环境“封冻”效果\n<@lv.item><点火石></>可以立刻点燃一个“紧急供暖器”
All flukes must be repaid, all actions recorded.\n<Emergency Heater> Makes surrounding Operators immune to the Frigid environmental effect.\n<Flint> Immediately ignites an Emergency Heater.=一切的侥幸都将被偿还，所有的行为都会被记录。\n<紧急供暖器>可以使周围部署的干员免疫环境“封冻”效果\n<点火石>可以立刻点燃一个“紧急供暖器”
All for One=万众一心
All for profit=惟利是营
All for the Lucky Star shining bright in the night.=只为那夜色中亮起的“吉星”。
All foresight needs a place to rest, and that habitat is where all living things stand.=一切远见都需要栖息之处，那是属于芸芸众生的立足之地。
All friendly and non-boss enemy units continuously lose 30 HP/s, but gain +5% ATK and +15 ASPD=所有我方单位和敌方非领袖单位都会持续损失生命值：30/秒，但攻击力+5%，攻击速度提高15
All friendly and non-boss enemy units continuously lose 30 HP/s, but gain +5% ATK and +20 ASPD; friendly units also gain +5% ATK and +10 ASPD after each wave=所有我方单位和敌方非领袖单位都会持续损失生命值：30/秒，但攻击力+5%，攻击速度提高20；每经过一次波次，我方攻击力+5%，攻击速度额外提高10
All friendly and non-boss enemy units continuously lose 30 HP/s, but gain +5% ATK and +20 ASPD; friendly units also gain another +5% ATK and +10 ASPD after each wave=所有我方单位和敌方非领袖单位都会持续损失生命值：30/秒，但攻击力+5%，攻击速度提高20；每经过一次波次，我方攻击力额外+5%，攻击速度额外提高10
All friendly and non-boss enemy units continuously lose 30 HP/s, but gain +5% ATK and +25 ASPD; friendly units also gain +5% ATK and +15 ASPD after each wave=所有我方单位和敌方非领袖单位都会持续损失生命值：30/秒，但攻击力+5%，攻击速度提高25；每经过一次波次，我方攻击力+5%，攻击速度额外提高15
All friendly and non-boss enemy units continuously lose 30 HP/s, but gain +5% ATK and +25 ASPD; friendly units also gain another +5% ATK and +15 ASPD after each wave=所有我方单位和敌方非领袖单位都会持续损失生命值：30/秒，但攻击力+5%，攻击速度提高25；每经过一次波次，我方攻击力额外+5%，攻击速度额外提高15
All friendly melee units have +15% ATK=所有我方近战单位的攻击力+15%
All friendly melee units have +15% ATK.=所有我方近战单位的攻击力+15%
All friendly melee units have +25% ATK=所有我方近战单位的攻击力+25%
All friendly melee units have +25% ATK.=所有我方近战单位的攻击力+25%
All friendly melee units have +35% ATK=所有我方近战单位的攻击力+35%
All friendly melee units have +35% ATK.=所有我方近战单位的攻击力+35%
All friendly melee units have +35% Physical and Arts Dodge=所有友方近战单位获得35%物理和法术闪避
All friendly melee units have +55% Physical and Arts Dodge=所有友方近战单位获得55%物理和法术闪避
All friendly melee units take 40% less Elemental Injury=所有我方近战单位受到元素损伤减少40%
All friendly Operators gain 1 layer of Shield when deployed=所有我方干员部署时获得1层护盾
All friendly Operators have -1 Block and -40% Max HP=所有我方干员阻挡数-1，最大生命值-40%
All friendly Operators take 10% less Elemental Injury=所有我方干员受到的元素损伤减少10%
All friendly ranged units have +15% ATK=所有我方远程单位的攻击力+15%
All friendly ranged units have +15% ATK.=所有我方远程单位的攻击力+15%
All friendly ranged units have +25% ATK=所有我方远程单位的攻击力+25%
All friendly ranged units have +25% ATK.=所有我方远程单位的攻击力+25%
All friendly ranged units have +300 DEF and +30 RES=所有友方远程单位防御力+300，法术抗性+30
All friendly ranged units have +35% ATK=所有我方远程单位的攻击力+35%
All friendly ranged units have +35% ATK.=所有我方远程单位的攻击力+35%
All friendly ranged units have +500 DEF and +50 RES=所有友方远程单位防御力+500，法术抗性+50
All friendly ranged units take 40% less Elemental Injury=所有我方远程单位受到元素损伤减少40%
All friendly units gain +10% DEF=我方单位防御力+10%
All friendly units gain +10% HP=我方单位生命值+10%
All friendly units gain +2% ATK=我方单位攻击力+2%
All friendly units gain +2% DEF=我方单位防御力+2%
All friendly units gain +2% Max HP=我方单位生命值+2%
All friendly units gain +3% ATK=我方单位攻击力+3%
All friendly units gain +3% DEF=我方单位防御力+3%
All friendly units gain +3% Max HP=我方单位生命值+3%
All friendly units gain +4% ATK=我方单位攻击力+4%
All friendly units gain +4% DEF=我方单位防御力+4%
All friendly units gain +4% HP=我方单位生命值+4%
All friendly units gain +4% Max HP=我方单位生命值+4%
All friendly units gain +5% ATK=我方单位攻击力+5%
All friendly units gain +5% DEF=我方单位防御力+5%
All friendly units gain +5% HP=我方单位生命值+5%
All friendly units gain +6% ATK=我方单位攻击力+6%
All friendly units gain +6% DEF=我方单位防御力+6%
All friendly units gain +6% HP=我方单位生命值+6%
All friendly units gain +6% Max HP=我方单位生命值+6%
All friendly units gain 10% Sanctuary, increased to 35% if Light is below 50.=所有我方单位获得10%的庇护，灯火低于50时改为获得35%的庇护
All friendly units have +10 ASPD, all enemy units have -10 ASPD=所有我方单位的攻击速度+10，所有敌方单位的攻击速度-10
All friendly units have +10% Physical and Arts Dodge=所有我方单位获得10%物理与法术闪避
All friendly units have +100% ATK for one second after their skill becomes active=所有干员技能触发后1秒内攻击力+100%
All friendly units have +100% ATK when blocking only one enemy=所有我方单位仅阻挡1名敌人时，攻击力+100%
All friendly units have +15 RES, and dodge one instance of damage after deployment=所有我方单位的法术抗性+15，且部署后抵挡一次伤害
All friendly units have +15% Arts Dodge=所有我方单位获得15%法术闪避
All friendly units have +15% Arts Dodge, and gain +30% ATK for 6 seconds after dodging=所有我方单位获得15%法术闪避，且触发闪避后6秒内攻击力+30%
All friendly units have +15% ATK and HP during the next battle on this floor=本层下一次战斗中，我方所有单位的攻击力和生命值+15%
All friendly units have +15% DEF=所有我方单位的防御力+15%
All friendly units have +15% DEF.=所有我方单位的防御力+15%
All friendly units have +15% Physical Dodge=所有我方单位获得15%物理闪避
All friendly units have +2 DP Cost.=所有我方单位的部署费用+2
All friendly units have +20% healing effectiveness=所有我方单位受到的治疗和生命回复效果+20%
All friendly units have +20% HP=所有我方单位的生命+20%
All friendly units have +20% HP.=所有我方单位的生命+20%
All friendly units have +25% DEF=所有我方单位的防御力+25%
All friendly units have +25% DEF.=所有我方单位的防御力+25%
All friendly units have +3% ATK, DEF, and Max HP=所有我方单位的攻击力、防御力、生命+3%
All friendly units have +30% healing effectiveness=所有我方单位受到的治疗和生命回复效果+30%
All friendly units have +30% healing effects and receive -30% Elemental Injury=所有我方单位受到的治疗和生命回复效果+30%，且受到的元素损伤-30%
All friendly units have +300 DEF and +30 RES 100 seconds after deployment=所有干员在场上停留100秒后防御力+300，法术抗性+30
All friendly units have +35% ATK, +35% DEF, and +45% HP=所有我方单位的攻击力和防御力+35%，生命+45%
All friendly units have +35% ATK, +35% DEF, and +45% Max HP=所有我方单位的攻击力和防御力+35%，生命+45%
All friendly units have +35% DEF=所有我方单位的防御力+35%
All friendly units have +35% DEF.=所有我方单位的防御力+35%
All friendly units have +35% HP=所有我方单位的生命+35%
All friendly units have +35% HP.=所有我方单位的生命+35%
All friendly units have +5 RES=所有我方单位法术抗性+5
All friendly units have +50% HP=所有我方单位的生命+50%
All friendly units have +50% HP.=所有我方单位的生命+50%
All friendly units have +60% ATK for one second after their skill becomes active=所有干员技能触发后1秒内攻击力+60%
All friendly units have +65% ATK for one second after their skill becomes active=所有干员技能触发后1秒内攻击力+65%
All friendly units have +80% ATK for one second after their skill becomes active=所有干员技能主动触发后1秒内攻击力+80%
All friendly units have -15% ATK and -15% HP=所有我方单位的攻击力和生命值-15%
All friendly units have -25% Redeployment Time=我方单位的再部署时间减少25%
All friendly units have -3 DP Cost and gain +5% ATK, DEF, and Max HP. The adventure will head towards a different ending=所有我方单位的部署费用-3，攻击力、防御力、生命+5%，让探索走向不同的结局
All friendly units have reduced Redeployment Time\nNo extra buffs for enemies=我方单位的再部署时间减少\n敌方无额外增益
All friendly units increase their ATK to 150% and silence the enemy for 3 seconds when attacking [Infected Creatures]=所有干员攻击【感染生物】时攻击力提升至150%并使其失去特殊能力3秒
All friendly units no longer receive any damage from Sarkaz enemies=所有干员不再受到来自【萨卡兹】敌人的伤害
All friendly units receive +20% healing effectiveness=所有我方单位受到的治疗和生命回复效果+20%
All friendly units receive +30% healing effectiveness=所有我方单位受到的治疗和生命回复效果+30%
All friendly units receive +30% healing effectiveness and take -30% Elemental Injury=所有我方单位受到的治疗和生命回复效果+30%，且受到的元素损伤-30%
All friendly units recover 1% of Max HP per second=所有我方单位每秒回复1%的最大生命值
All friendly units recover 1% of their Max HP per second=所有我方单位每秒回复1%的最大生命值
All friendly units recover 10 HP every second=所有我方单位每秒回复10点生命
All friendly units recover 150 HP per second when blocking three or more enemies=所有我方单位阻挡3名及以上敌人时，每秒回复150点生命
All friendly units within range have reduced ASPD=周围的我方单位的攻击速度大幅度降低
All friendly units within Tuye's attack range recover HP equal to 6% of Tuye's ATK every second=图耶攻击范围内的所有友方单位每秒恢复相当于图耶攻击力6%的生命
All green. This area has been secured.=安全，此区域已被肃清。
All ground Operators gain increased ATK and ASPD when blocking enemies equal to 12% per Block slot used.=所有地面位干员在阻挡敌人时攻击力与攻击速度上升，上升的值为自身被占用阻挡数x12%
All Ground Operators have +1 Block and +30% DEF=所有地面干员阻挡数上限+1，防御力+30%
All Ground Operators have +30% DEF and +1 Block=所有地面干员的防御力+30%，阻挡数+1
All Ground Operators have +60% DEF, +2 Block, and -20 RES (Cannot be used with normal supplies)=所有地面干员的防御力+60%，阻挡数+2，法术抗性-20（无法和普通补给同时携带）
All Ground Operators recover 1 SP every 4 seconds=所有地面干员每4秒获得1点技力
All ground Operators restore an additional 1 SP per 5 seconds; This value will increase by 1 SP for every Block slot used, up to a maximum of 5 SP per 5 seconds.=所有地面位干员额外每5秒回复1点SP；阻挡敌人时回复SP的值会上升，每被占用1阻挡数则多回复1点SP，最多每5秒回复5点SP
All Guard and Vanguard Operators have -2 DP Cost and can be deployed on tiles currently flooded by High Tide=所有近卫、先锋干员部署费用-2且可在已涨潮的地块部署
All Guard Operators can be deployed on tiles currently flooded by High Tide=所有近卫干员可以在已涨潮的地块下部署
All Guard Operators gain 10% more Trust after clearing a stage=所有近卫干员通关后额外获得10%信赖值
All has its cost=非无可买
All his master teaches him, Xiaohei has learnt extremely well.=师父教的，小黑都学得很好。
All human employees of the Garden are also part of the Sui Regulator, which is no secret within the Regulator itself. When the Garden is open, they act as tour guides, gardeners, and security. When it closes, they supervise spirits, record changes, and exorcise geists as lamp-holders and candle-wielders. During the Placation, they make for excellent guides and sentinels, and every Candleholder has benefited from their aid.=界园所有人类雇员都有司岁台的编制，这件事在司岁台内部并不是秘密。他们开园时是导游，是园丁，是保安；闭园之后，则是监察灵异、记录变化、疏导伥怪的掌灯与引烛。在举行镇抚仪式时，他们是最优秀的向导与哨兵。每一位秉烛人都得到过他们的帮衬。
All I Ask of You=别无所求
All I can assure you is everyone returns safe. I cannot guarantee victory like the others can. Are you SURE you want me as squad leader?=我只能确保大家安全回来，可没法像其他人一样向你保证胜利哦？真的要我当队长吗？
All I did was carry out my duties as a Messenger... Anyway, leave it to me if you have a job like that again. I won't let you down.=我只是做了一个信使分内的工作......嗯，以后类似的工作，还是可以交给我。不会辜负您的。
All I did was sprain my shoulder on my last mission. The bite wound the mission before that's almost all healed up, too. Stop selling me short! I'm pretty jealous of those Ægir hunters power... Hmph forget it! When I get back... Um, you said I could go to the Rhodes Island ball. That's a promise, right?=上次任务只是扭了肩膀，上上次的咬伤也快好啦，你可不要小瞧我！唉，我还挺羡慕那几个阿戈尔猎人的。算啦，该走了。等我回来......那个，罗德岛的舞会，你说过我也能参加。约好了哦。
All I have to do is keep them from passing, right?=不让他们过去就可以了吗？
All I need to do is wield my blade.=我要做的只是挥刀而已。
All ideals, once transmitted, will eventually be corrupted or altered. Only through practice can an ideal be proven, and as we know, once something happens, it cannot be undone.=所有思想经过传递，都会变质或质变。只有实践才能证明理念，而我们知道，事情一旦发生就没法挽回。
All In=豁出去了
All in one go! Good load of combat data this time, too. Thanks heaps, Doctor.=一网打尽！多亏了博士，这次又收集到不少实战数据。
All in the past is like dream, like fire, like moons, like smoke. Like the reflection in a mirror, like the abyss of the void. But all things bloom and blossom in the wonderful years of life. Good work in the past year, Doctor, and may all things in the next one be auspicious and prosperous.=过去的一切如梦如焰、如月如烟。如镜中像、如虚空渊。但万物皆生花，摇曳如芳华。上一年辛苦了，博士，祝您在新的一年里事事皆吉祥。
All injured personnel, please stay put, don't move. I'll be right there.=请伤者留在原地，别乱动，我马上就去帮你。
All is calm, return to reality.=风平浪静，回归本真。
All is clear=茅塞顿开
All is normal.=一切如常。
All is permitted when called by necessity.=如果必要，我会打破禁忌。
All is quiet here... too quiet. Don't leave me here.=这里万籁俱寂......太安静了。别留下我。
All it takes is a few cuts and a quick rinse.\nA controversial dish. Some claim to feel like they grew a shell like a cragpincer after eating it, which may or may not be an allergic reaction.=制作过程似乎只是切了几刀，过了下水，就这样端了出来。\n评价两极分化的一道菜肴，有人吃完之后感觉自己仿佛长出了和岩壳蟹一样坚硬的外壳。可能是过敏反应。
All items cost 50% less Originium Ingots at the next shop on this floor=本层下一次进入的商店中购买道具所需源石锭-50%
All items obtained=已获得全部内容
All jobs=全部职业
All Kazimierz Operators in the Deployment Waiting Zone have -5 Deployment Cost=待部署区内所有卡西米尔干员-5部署费用
All Kazimierz Operators in the Deployment Waiting Zone have <@ba.vup>-5</> Deployment Cost=待部署区内所有卡西米尔干员<@ba.vup>-5</>部署费用
All Kazimierz Operators in the Deployment Waiting Zone have <@ba.vup>{value}</> Deployment Cost=待部署区内所有卡西米尔干员<@ba.vup>{value}</>部署费用
All Kazimierz Operators in the Deployment Waiting Zone have {value} Deployment Cost=待部署区内所有卡西米尔干员{value}部署费用
All kids need at least one set.=每个孩子都该有一套。
All Legend nodes completed, obtain Collectible(s)=已完成所有传说节点，获得了收藏品
All livestream tasks have been completed=已完成全部直播任务
All living things decay. The more the devout seek atonement, the heavier their sins become.=活物亦会腐朽。虔诚之人越是试图赎罪，罪就越多。
All low ground Operators have +600 DEF but are Frozen for 15 seconds after deployment; only active in Bizarre Fragments=所有地面干员防御力+600，但部署后，冻结15秒，仅在诡谲断章中生效
All Medic Operators can be deployed on tiles currently flooded by High Tide=所有医疗干员可以在已涨潮的地块下部署
All Medic Operators gain 10% more Trust after clearing a stage=所有医疗干员通关后额外获得10%信赖值
All medicine can achieve at least two outcomes, depending on the dosage.=所有携带药剂皆可依照剂量达到两种以上效果。
All Melee Operators restore HP equal to 5% of their Max HP every second after deployment for 20s=所有【近战】干员部署后每秒恢复相当于最大生命值5%的生命值，持续20秒
All Member's Trust increased=全员信赖提升
All Messages Claimed=已获取所有来信
All missions completed=已完成所有任务
All missions of the phase completed=已完成此阶段全部任务
All mud and flesh, failing welcome; all image in all midst.=泥土血肉皆不容，百相映其中
All must return to the existing order. None may disobey the rules.=一切必须回归既有的秩序，我不准许任何人违背法则。
All my equipment's good to go!=设备运行良好！
All my eyes see are they who seek the unreachable, milling in confusion…=目之所及，多是求而不得、徘徊无助之人......
All my tasks must relate to the sea or Iberia. Huh? You have too much work? Okay, I'll make some time to help you out.=大海与伊比利亚以外的事务，我可概不负责。呃，工作实在太多了？那好吧，我抽空帮你看看。
All Nodes Explored=节点探索已全部完成
All nodes start with reduced base production; each time you complete a full lap, all nodes' base resource production +1=区域初始基础产出降低，每完成一圈，所有区域基础资源产出+1
All nodes start with reduced base production; each time you complete a full lap, all nodes' base resource production +2=区域初始基础产出降低，每完成一圈，所有区域基础资源产出+2
All nodes' resource types are reset at random every 2 rounds=每2回合，所有区域的资源种类重新随机
All non-Boss enemy units have -50% Movement Speed during the next Emergency Operation on this floor=本层下一次紧急作战中，非领袖敌人的移动速度-50%
All non-Leader enemy units have -75% Movement Speed but +100% Max HP during the next Emergency Op on this floor=本层下一次紧急作战中，非领袖敌人的生命值+100%，移动速度-75%
All of her bedtime stories are similar to the ones she's heard before. After you listen to them, your dreams tonight might end up showing you the same sights she's seen during her travels.=每一篇睡前故事都与她曾听过的那些相似，或许听完她的讲述后，你今夜的梦里也会现出与她旅途中所见一样的景色。
All of them are so young, so full of energy. I'll frame this picture and cherish it forever.=年轻真好，一个个都有活力得很。这张照片我要去裱起来，好好收藏起来。
All of Ursus will see us, fear us, recognize us. Then, we will have a bright future.=最终......整个乌萨斯都将看到我们，畏惧我们，承认我们。到那时，我们会拥有一个光明的未来。
All of you seem pretty tense. Perhaps I came at a bad time?=气氛很紧张啊，我来的不是时候？
All Operator Deployment Cost -5=所有干员部署费用-5
All Operators +3 DP Cost; leads expedition in a different direction=所有干员的费用+3，让探索开启不同的方向
All Operators +{0:0%} DEF (affected by no. of stacks), and -30% Redeployment Time\nWhen Rest Phase ends, +2 stacks to all active Alliances\n<With 3 different [Aid] Operators on the field> +4 stacks instead=所有干员防御力+{0:0%}（受层数影响），再部署时间-30%\n休整期结束时，使当前所有已激活的盟约层数+2\n<在场3名不同【助力】干员>改为层数+4
All Operators +{0:0%} HP (affected by no. of stacks)\n<With 3 different [Durable] Operators on the field> Whenever a non-[Durable] Operator takes damage, 40% of that damage is split among all [Durable] Operators on field=所有干员生命值+{0:0%}（受层数影响）\n<在场3名不同【坚守】干员>场上非【坚守】干员受到伤害时，所受伤害的40%由所有【坚守】干员平均承担
All Operators <@ba.vup>+{0:0%}</> DEF <@ba.acrem>(affected by no. of stacks)</>, and <@ba.vup>-30%</> Redeployment Time\nWhen Rest Phase ends, <@ba.vup>+2</> stacks to all active Alliances\n<With <@ba.vup>3</> different [Aid] Operators on the field> <@ba.vup>+4</> stacks instead=所有干员防御力<@ba.vup>+{0:0%}</><@ba.acrem>（受层数影响）</>，再部署时间<@ba.vup>-30%</>\n休整期结束时，使当前所有已激活的盟约层数<@ba.vup>+2</>\n<在场<@ba.vup>3</>名不同【助力】干员>改为层数<@ba.vup>+4</>
All Operators <@ba.vup>+{0:0%}</> HP <@ba.acrem>(affected by no. of stacks)</>\n<With <@ba.vup>3</> different [Durable] Operators on the field> Whenever a non-[Durable] Operator takes damage, <@ba.vup>40%</> of that damage is split among all [Durable] Operators on field=所有干员生命值<@ba.vup>+{0:0%}</><@ba.acrem>（受层数影响）</>\n<在场<@ba.vup>3</>名不同【坚守】干员>场上非【坚守】干员受到伤害时，所受伤害的<@ba.vup>40%</>由所有【坚守】干员平均承担
All Operators are harder to discern=所有干员形象不可见
All Operators are harder to discern, +3 Starting DP=所有干员形象不可见，初始部署费用+3
All Operators cost -1 Hope to recruit=招募所有干员的希望消耗-1
All Operators cost -1 Hope to recruit and promote; all allied units have +15% ATK and HP=招募和晋升所有干员的希望消耗-1，所有我方单位的攻击力+15%，生命值+15%
All Operators cost -1 Hope to recruit and promote; battles have a higher chance to yield another Collectible=招募和晋升所有干员的希望消耗-1，战斗有更高概率获得额外收藏品
All Operators cost -1 Hope to recruit and promote; start with 'Survivor Contract'=招募和晋升所有干员的希望消耗-1，初始携带“生还者合约”
All Operators cost -1 Hope to recruit and promote; you may choose an additional reward at the 'Safe House' node=招募和晋升所有干员的希望消耗-1；在“安全的角落”节点可额外选择一次奖励
All Operators cost -1 Hope to recruit and promote; you may choose an additional reward at the 'Safe House' node; max Command Level +1=招募和晋升所有干员的希望消耗-1；在“安全的角落”节点可额外选择一次奖励；指挥等级上限+1
All Operators cost -1 Hope to recruit; you may choose an additional reward at the 'Safe House' node=招募所有干员的希望消耗-1；在“安全的角落”节点可额外选择一次奖励
All Operators cost -2 Hope to recruit=招募所有干员的希望消耗-2
All Operators deal 2% more damage, effect doubles when in Headquarters or Outposts=所有干员造成的伤害提升2%，在驻扎地和哨站中效果翻倍
All Operators deal 3% more damage, effect doubles when in Headquarters or Outposts=所有干员造成的伤害提升3%，在驻扎地和哨站中效果翻倍
All Operators deal 4% more damage, effect doubles when in Headquarters or Outposts=所有干员造成的伤害提升4%，在驻扎地和哨站中效果翻倍
All Operators deal 5% more damage, effect doubles when in Headquarters or Outposts=所有干员造成的伤害提升5%，在驻扎地和哨站中效果翻倍
All Operators deal 6% more damage, effect doubles when in Headquarters or Outposts=所有干员造成的伤害提升6%，在驻扎地和哨站中效果翻倍
All Operators deal 8% more damage, effect doubles when in Headquarters or Outposts=所有干员造成的伤害提升8%，在驻扎地和哨站中效果翻倍
All Operators deal <@cc.vup>{0}%</> more damage, effect doubles when in Headquarters or Outposts=所有干员造成的伤害提升<@cc.vup>{0}%</>，在驻扎地和哨站中效果翻倍
All Operators deal more damage, effect doubles when in Headquarters or Outposts=所有干员造成的伤害提升，在驻扎地和哨站中效果翻倍
All Operators deal {0}% more damage, effect doubles when in Headquarters or Outposts=所有干员造成的伤害提升{0}%，在驻扎地和哨站中效果翻倍
All Operators DP Cost -6 if you did not use an Inspirer as the battle started=进入战斗时，如果未使用灵感，所有干员费用-6
All Operators earn more Trust=所有干员信赖获取提升
All Operators gain +1 Block, and an additional +1 Block after being deployed for more than 60 seconds=所有干员的阻挡数+1，在场上停留60秒后阻挡数额外+1
All Operators gain +1 Starting SP, and an additional +4 when in Headquarters or Outposts=所有干员的初始技力+1，在驻扎地和哨站中额外+4
All Operators gain +10 ASPD, and an additional +8 when in Headquarters or Outposts=所有干员攻击速度+10，在驻扎地和哨站中额外+8
All Operators gain +10 ASPD; Enemies have -80 DEF and -5 RES=所有干员攻击速度+10，敌人防御力-80，法术抗性-5
All Operators gain +10% ATK for every different type of Operator class in the squad=战斗编队中每有一个职业不同的干员，所有干员的攻击力+10%
All Operators gain +100% natural SP recovery, effect lasts until any Operator manually activates a skill=战斗开始时所有干员自然回复技力的速度+100%，任意干员手动释放技能时失效
All Operators gain +15 ASPD; Enemies have -120 DEF and -10 RES=所有干员攻击速度+15，敌人防御力-120，法术抗性-10
All Operators gain +15 ASPD; Enemies have -160 DEF and -15 RES=所有干员攻击速度+15，敌人防御力-160，法术抗性-15
All Operators gain +15% ATK=所有干员攻击力+15%
All Operators gain +2 Starting SP, and an additional +4 when in Headquarters or Outposts=所有干员的初始技力+2，在驻扎地和哨站中额外+4
All Operators gain +20 ASPD; Enemies have -160 DEF and -15 RES=所有干员攻击速度+20，敌人防御力-160，法术抗性-15
All Operators gain +20% DEF and +10 RES at full Life Points=目标生命值达到上限时，所有干员的防御力+20%，法术抗性+10
All Operators gain +20% DEF and +10 RES when at full Life Points=目标生命值达到上限时，所有干员的防御力+20%，法术抗性+10
All Operators gain +20% HP and ATK; every Sui's Remnant Consciousness battle cleared increases effects by 10%=所有干员的生命值+20%，攻击力+20%；每通过一场岁兽残识中的战斗，效果额外提升10%
All Operators gain +25% Max HP and ATK, but lose 25% HP on deployment=所有干员生命上限+25%，攻击力+25%，部署时流失25%生命值
All Operators gain +3 Starting SP, and an additional +4 when in Headquarters or Outposts=所有干员的初始技力+3，在驻扎地和哨站中额外+4
All Operators gain +30 ASPD at full Life Points=目标生命值达到上限时，所有干员的攻击速度+30
All Operators gain +30 Starting SP, but natural SP recovery rate is reduced by 50%; only active in Bizarre Fragments=所有干员初始技力+30，技力自然回复速度下降50%，仅在诡谲断章中生效
All Operators gain +300 DEF and +30 RES after being deployed for 100 seconds=所有干员在场上停留100秒后防御力+300，法术抗性+30
All Operators gain +4 Starting SP, and an additional +4 when in Headquarters or Outposts=所有干员的初始技力+4，在驻扎地和哨站中额外+4
All Operators gain +40 ASPD for 10 seconds after deployment=所有干员部署后10秒内攻击速度+40
All Operators gain +40% ATK when at 1 Life Point, or +80% if you have 3 or more King's Collectibles=目标生命为1时，所有我方干员的攻击力+40%，集齐3件及以上国王收藏品后变为+80%
All Operators gain +5 ASPD, and an additional +8 when in Headquarters or Outposts=所有干员攻击速度+5，在驻扎地和哨站中额外+8
All Operators gain +5 ASPD; consumes 1 Inspirer after each battle to grant an additional 5 ASPD (stacks up to 10 times)=所有干员攻速+5，每次作战结束后消耗一个灵感，使所有干员攻速+5（可叠加10次）
All Operators gain +5 Starting SP, and an additional +4 when in Headquarters or Outposts=所有干员的初始技力+5，在驻扎地和哨站中额外+4
All Operators gain +50 ASPD when at full Life Points=目标生命值达到上限时，所有干员的攻击速度+50
All Operators gain +6 ASPD, and an additional +8 when in Headquarters or Outposts=所有干员攻击速度+6，在驻扎地和哨站中额外+8
All Operators gain +6 Starting SP, and an additional +4 when in Headquarters or Outposts=所有干员的初始技力+6，在驻扎地和哨站中额外+4
All Operators gain +60% Max HP when at full Life Points, or +120% if you have collected 3 or more King of Sarkaz's Collectibles=目标生命值达到上限时，所有干员的最大生命值+60%，集齐3件及以上魔王收藏品后变为+120%
All Operators gain +7 ASPD, and an additional +8 when in Headquarters or Outposts=所有干员攻击速度+7，在驻扎地和哨站中额外+8
All Operators gain +70 ASPD for 10 seconds after deployment=所有干员部署后10秒内攻击速度+70
All Operators gain +8 ASPD, and an additional +8 when in Headquarters or Outposts=所有干员攻击速度+8，在驻扎地和哨站中额外+8
All Operators gain +80% Max HP when Life Points are full, increased to 200% if you have collected 3 or more King of Sarkaz's Collectibles=目标生命值达到上限时，所有干员的最大生命值+80%，集齐3件及以上魔王收藏品后变为+200%
All Operators gain +9 ASPD, and an additional +8 when in Headquarters or Outposts=所有干员攻击速度+9，在驻扎地和哨站中额外+8
All Operators gain +{0:0%} HP (affected by no. of stacks)\n<With 3 different [Durable] Operators on field> Whenever a non-[Durable] Operator takes damage, 40% of that damage is split among all [Durable] Operators on field. [Durable] Operators taking damage inflict {1:0} Arts Damage (affected by no. of stacks, triggers up to once every 0.2 seconds) and 40% Fragile for 5 seconds onto their attacker=所有干员生命值+{0:0%}（受层数影响）\n<在场3名不同【坚守】干员>场上非【坚守】干员受到伤害时，所受伤害的40%由【坚守】干员平均承担；【坚守】干员受到伤害时，伤害来源受到{1:0}点法术伤害（受层数影响，每0.2秒至多触发1次）和持续5秒的40%的脆弱效果
All Operators gain +{0} ASPD, and an additional +8 when in Headquarters or Outposts=所有干员攻击速度+{0}，在驻扎地和哨站中额外+8
All Operators gain +{0} Starting SP, and an additional +4 when in Headquarters or Outposts=所有干员的初始技力+{0}，在驻扎地和哨站中额外+4
All Operators gain 1 Defensive/Offensive Recovery SP/sec=所有干员每秒额外回复1点受击/攻击回复技力
All Operators gain 30% ATK and 50 ASPD for 10s whenever a Kazimierz Operator is deployed. Can stack if another Kazimierz Operator is deployed before effect expires.=每次部署卡西米尔干员时，全场干员增加30%攻击力与50攻击速度，持续10秒；在效果生效时间内重复部署卡西米尔干员时该效果时间叠加
All Operators gain 50% Sanctuary when affected by a negative status such as stun, cold or freeze=所有干员受到晕眩、寒冷、冰冻等负面状态影响时，获得50%庇护
All Operators gain <@ba.vup>+{0:0%}</> HP<@ba.acrem> (affected by no. of stacks)</>\n<With <@ba.vup>3</> different [Durable] Operators on field> Whenever a non-[Durable] Operator takes damage, <@ba.vup>40%</> of that damage is split among all [Durable] Operators on field. [Durable] Operators taking damage inflict <@ba.vup>{1:0}</> Arts Damage <@ba.acrem>(affected by no. of stacks, triggers up to once every 0.2 seconds)</> and <@ba.vup>40%</> Fragile for 5 seconds onto their attacker=所有干员生命值<@ba.vup>+{0:0%}</><@ba.acrem>（受层数影响）</>\n<在场<@ba.vup>3</>名不同【坚守】干员>场上非【坚守】干员受到伤害时，所受伤害的<@ba.vup>40%</>由【坚守】干员平均承担；【坚守】干员受到伤害时，伤害来源受到<@ba.vup>{1:0}</>点法术伤害<@ba.acrem>（受层数影响，每0.2秒至多触发1次）</>和持续5秒的<@ba.vup>40%</>的脆弱效果
All Operators gain <@cc.vup>+{0}</> ASPD, and an additional <@cc.vup>+8</> when in Headquarters or Outposts=所有干员攻击速度<@cc.vup>+{0}</>，在驻扎地和哨站中额外<@cc.vup>+8</>
All Operators gain <@cc.vup>+{0}</> Starting SP, and an additional <@cc.vup>+4</> when in Headquarters or Outposts=所有干员的初始技力<@cc.vup>+{0}</>，在驻扎地和哨站中额外<@cc.vup>+4</>
All Operators gain ASPD +30 for every Operator in the adjacent 4 tiles=所有干员周围4格每有一名干员，攻击速度+30
All Operators gain ASPD, and an additional +8 when in Headquarters or Outposts=所有干员攻击速度提升，在驻扎地和哨站中额外+8
All Operators gain ATK +10% for every different type of Operator class in the squad=战斗编队中每有一个职业不同的干员，所有干员的攻击力+10%
All Operators gain ATK +20% for every Operator in the adjacent 4 tiles=所有干员周围4格每有一名干员，攻击力+20%
All Operators gain ATK +20.\n\nTransform: <Woods> deployed in a 1×3 formation become a <Forest>.=所有干员攻击力+20。\n\n衍生方式：场上同时部署1×3格<林地>，将变为<密林>。
All Operators gain ATK +20; generates a <@ba.enemy>Tiacauh Brave</> upon transforming (grants <@ba.drop>Guard and Vanguard Advancement Tokens</> upon defeat)=所有干员攻击力额外+20，形成时生成一只<@ba.enemy>提亚卡乌勇士</>（击败可获得<@ba.drop>近卫和先锋进阶信物</>）
All Operators gain ATK +20; generates a Tiacauh Brave upon transforming (grants Guard and Vanguard Advancement Tokens upon defeat)=所有干员攻击力额外+20，形成时生成一只提亚卡乌勇士（击败可获得近卫和先锋进阶信物）
All Operators gain ATK +25% and ASPD +25, but lose 25 HP every second=所有干员的攻击力+25%，攻击速度+25，但每秒流失25生命值
All Operators gain ATK +5.=所有干员攻击力+5。
All Operators gain ATK +5; a chain of 3 [Woods] becomes a [Forest], generating a <@ba.enemy>Tiacauh Brave</> upon transforming (grants <@ba.drop>Guard and Vanguard Advancement Tokens</> upon defeat)=所有干员攻击力额外+5；连续的三块【林地】会形成【密林】，形成时生成一只<@ba.enemy>提亚卡乌勇士</>（击败可获得<@ba.drop>近卫和先锋进阶信物</>）
All Operators gain ATK +5; a chain of 3 [Woods] becomes a [Forest], generating a Tiacauh Brave upon transforming (grants Guard and Vanguard Advancement Tokens upon defeat)=所有干员攻击力额外+5；连续的三块【林地】会形成【密林】，形成时生成一只提亚卡乌勇士（击败可获得近卫和先锋进阶信物）
All Operators gain ATK +60% and Resist for 15 seconds after recovering from a negative status=所有干员从异常状态恢复后，攻击力+60%并获得抵抗，持续15秒
All Operators gain ATK <@trap.number>+20</>.\n\nTransform: <Woods> deployed in a <@trap.number>1×3</> formation become a <Forest>.=所有干员攻击力<@trap.number>+20</>。\n\n衍生方式：场上同时部署<@trap.number>1×3</>格<林地>，将变为<密林>。
All Operators gain ATK <@trap.number>+5</>.=所有干员攻击力<@trap.number>+5</>。
All Operators gain Block +1; leads the exploration towards a different conclusion=所有我方干员阻挡数+1，让探索走向不同的结局
All Operators gain Block +2, DEF and HP +120%, and RES +20; leads the exploration towards a different conclusion=所有我方干员阻挡数+2，防御力和生命+120%，法术抗性+20，让探索走向不同的结局
All Operators gain Block -1 (will not go below 1); leads the exploration towards a different conclusion=所有我方干员阻挡数-1（不会低于1），让探索走向不同的结局
All Operators gain increased <@ba.vup>DEF</> <@autochess.gray>(affected by no. of stacks)</> and reduced <@ba.vup>Redeployment Time</>\nWhen Rest Phase ends, <@ba.vup>+2</> stacks to all active Alliances\n<With <@autochess.dgreen>3</> different [Aid] Operators on field> <@ba.vup>+4</> stacks instead=所有干员<@ba.vup>防御力</>提升<@autochess.gray>（受层数影响）</>，<@ba.vup>再部署时间</>减少\n休整期结束时，使当前所有已激活盟约层数<@ba.vup>+2</>\n<在场<@autochess.dgreen>3</>名不同【助力】干员>改为层数<@ba.vup>+4</>
All Operators gain increased <@ba.vup>HP</> <@autochess.gray>(affected by no. of stacks)</>\n<With <@autochess.dgreen>3</> different [Durable] Operators on field> Whenever a non-[Durable] Operator takes damage, <@ba.vup>40%</> of that damage is <@ba.vup>split among</> all [Durable] Operators on field. [Durable] Operators taking damage inflict Arts Damage <@autochess.gray>(affected by no. of stacks, triggers up to once every 0.2 seconds)</> and <@ba.vup>40%</> Fragile for <@ba.vup>5</> seconds onto their attacker=所有干员<@ba.vup>生命值</>提升<@autochess.gray>（受层数影响）</>\n<在场<@autochess.dgreen>3</>名不同【坚守】干员>场上非【坚守】干员受到伤害时，所受伤害的<@ba.vup>40%</>由所有【坚守】干员<@ba.vup>平均承担</>。【坚守】干员受到伤害时，伤害来源将受到一定法术伤害<@autochess.gray>（受层数影响，每0.2秒至多触发1次）</>和持续<@ba.vup>5</>秒的<@ba.vup>40%</>脆弱效果
All Operators gain increased <@ba.vup>HP</> <@autochess.gray>(affected by no. of stacks)</>\n<With <@autochess.dgreen>3</> different [Durable] Operators on the field> Whenever a non-[Durable] Operator takes damage, <@ba.vup>40%</> of that damage is <@ba.vup>split among</> all [Durable] Operators on field=所有干员<@ba.vup>生命值</>提升<@autochess.gray>（受层数影响）</>\n<在场<@autochess.dgreen>3</>名不同【坚守】干员>场上非【坚守】干员受到伤害时，所受伤害的<@ba.vup>40%</>由所有【坚守】干员<@ba.vup>平均承担</>
All Operators gain increased DEF (affected by no. of stacks) and reduced Redeployment Time\nWhen Rest Phase ends, +2 stacks to all active Alliances\n<With 3 different [Aid] Operators on field> +4 stacks instead=所有干员防御力提升（受层数影响），再部署时间减少\n休整期结束时，使当前所有已激活盟约层数+2\n<在场3名不同【助力】干员>改为层数+4
All Operators gain increased HP (affected by no. of stacks)\n<With 3 different [Durable] Operators on field> Whenever a non-[Durable] Operator takes damage, 40% of that damage is split among all [Durable] Operators on field. [Durable] Operators taking damage inflict Arts Damage (affected by no. of stacks, triggers up to once every 0.2 seconds) and 40% Fragile for 5 seconds onto their attacker=所有干员生命值提升（受层数影响）\n<在场3名不同【坚守】干员>场上非【坚守】干员受到伤害时，所受伤害的40%由所有【坚守】干员平均承担。【坚守】干员受到伤害时，伤害来源将受到一定法术伤害（受层数影响，每0.2秒至多触发1次）和持续5秒的40%脆弱效果
All Operators gain increased HP (affected by no. of stacks)\n<With 3 different [Durable] Operators on the field> Whenever a non-[Durable] Operator takes damage, 40% of that damage is split among all [Durable] Operators on field=所有干员生命值提升（受层数影响）\n<在场3名不同【坚守】干员>场上非【坚守】干员受到伤害时，所受伤害的40%由所有【坚守】干员平均承担
All Operators gain Max HP +25, plus +5 Max HP for every <Rock> in the 8 surrounding tiles.=所有干员最大生命值+25，周围8格每有一个<岩石>，最大生命值+5。
All Operators gain Max HP +25; for every [Rock] in the 8 surrounding tiles, gain an additional Max HP +5; a 3×3 formation of [Rocks] will become a [Mountain], generating a <@ba.enemy>Tombkeeper Grotesque</> upon transforming (grants <@ba.drop>Caster and Supporter Advancement Tokens</> upon defeat)=所有干员最大生命值额外+25；周围8格每有一个其他【岩石】，最大生命值额外+5；3×3格的【岩石】会形成【山脉】，形成时生成一只<@ba.enemy>守墓石像</>（击败可获得<@ba.drop>术师和辅助进阶信物</>）
All Operators gain Max HP +25; for every [Rock] in the 8 surrounding tiles, gain an additional Max HP +5; a 3×3 formation of [Rocks] will become a [Mountain], generating a Tombkeeper Grotesque upon transforming (grants Caster and Supporter Advancement Tokens upon defeat)=所有干员最大生命值额外+25；周围8格每有一个其他【岩石】，最大生命值额外+5；3×3格的【岩石】会形成【山脉】，形成时生成一只守墓石像（击败可获得术师和辅助进阶信物）
All Operators gain Max HP +500, generates a <@ba.enemy>Tombkeeper Grotesque</> upon transforming (grants <@ba.drop>Caster and Supporter Advancement Tokens</> upon defeat)=所有干员最大生命值额外+500，形成时生成一只<@ba.enemy>守墓石像</>（击败可获得<@ba.drop>术师和辅助进阶信物</>）
All Operators gain Max HP +500, generates a Tombkeeper Grotesque upon transforming (grants Caster and Supporter Advancement Tokens upon defeat)=所有干员最大生命值额外+500，形成时生成一只守墓石像（击败可获得术师和辅助进阶信物）
All Operators gain Max HP +500.\nTransform: <Rocks> deployed in a 3×3 formation become a <Mountain>.=所有干员最大生命值+500。\n衍生方式：场上同时部署的3×3格<岩石>，将变为<山脉>。
All Operators gain Max HP <@trap.number>+25</>, plus <@trap.number>+5</> Max HP for every <Rock> in the <@trap.number>8</> surrounding tiles.=所有干员最大生命值<@trap.number>+25</>，周围<@trap.number>8</>格每有一个<岩石>，最大生命值<@trap.number>+5</>。
All Operators gain Max HP <@trap.number>+500</>.\nTransform: <Rocks> deployed in a <@trap.number>3×3</> formation become a <Mountain>.=所有干员最大生命值<@trap.number>+500</>。\n衍生方式：场上同时部署的<@trap.number>3×3</>格<岩石>，将变为<山脉>。
All Operators gain the following effect every 20s they remain on the field: Restore 1 SP every 2s (stacks up to 3 times)=所有干员每在场上每停留20s，获得效果：每2秒回复1点技力（最多三层）
All Operators have +100% ATK for one second after their skill becomes active=所有干员技能触发后1秒内攻击力+100%
All Operators have +2 DP Cost; all enemies take 20% less Physical and Arts damage=所有干员的部署费用+2，所有敌人受到的物理与法术伤害降低20%
All Operators have +2 DP Cost; all enemies take 20% less Physical and Arts damage and gain 20% ATK=所有干员的部署费用+2，所有敌人受到的物理与法术伤害降低20%，所有敌人攻击力+20%
All Operators have +2 DP Cost; all enemies take 20% less Physical and Arts damage and gain 20% ATK; extra enemies will appear in the last battle=所有干员的部署费用+2，所有敌人受到的物理与法术伤害降低20%，所有敌人攻击力+20%，最终战场上出现额外敌人
All Operators have +20% HP, +10% DEF, and receive 20% more healing=所有干员生命值+20%，防御力+10%，受到治疗效果提高20%
All Operators have +25% HP, +15% DEF, and receive 25% more healing=所有干员生命值+25%，防御力+15%，受到治疗效果提高25%
All Operators have +3 DP Cost, but Candleguest Operators gain +10% HP, ATK, and DEF for every Candleguest in the Squad=所有干员的部署费用+3，编队中每有一名【伺烛客】，则【伺烛客】的生命值，攻击力，防御力+10%
All Operators have +3 DP Cost, but gain +20% ATK, DEF, and HP=所有干员的部署费用+3，但攻击力、防御力和生命+20%
All Operators have +30% HP, +20% DEF, and receive 30% more healing=所有干员生命值+30%，防御力+20%，受到治疗效果提高30%
All Operators have +35 ASPD if you used an Inspirer as the battle started=进入战斗时，如果使用了灵感，所有干员攻击速度+35
All Operators have +400 DEF and +30 RES 80 seconds after deployment=所有干员在场上停留80秒后防御力+400，法术抗性+30
All Operators have +5 DP Cost, but gain +10% ATK, DEF, and Max HP=所有干员的部署费用+5，但攻击力、防御力和生命+10%
All Operators have +5 DP Cost, but gain +15% ATK, DEF, and HP=所有干员的部署费用+5，但攻击力、防御力和生命+15%
All Operators have +60% ATK for one second after their skill becomes active=所有干员技能触发后1秒内攻击力+60%
All Operators have -2 DP Cost=所有干员的部署费用-2
All Operators have -25% HP, but have -50% Redeployment Time=所有干员的生命-25%，但再部署时间-50%
All Operators have -3 DP Cost, -70% Redeployment Time, and -50% Max HP=所有干员费用-3，再部署时间下降70%，最大生命值下降50%
All Operators have -30% Max HP, but have -50% Redeployment Time=所有干员的生命-30%，但再部署时间-50%
All Operators have -5 DP Cost=所有干员部署费用-5
All Operators have -5% SP Cost=所有我方干员技力消耗-5％
All Operators have <color\=#9ed9fd>reduced SP cost</color>, but all skills <color\=#9ed9fd>activate automatically</color>=此处所有干员的<color\=#9ed9fd>技力消耗降低</color>，技能变为<color\=#9ed9fd>自动开启</color>
All Operators have ATK +30% while an ammo-type skill is active, and ammo-type skills have +1 Ammo capacity=所有干员弹药类技能期间攻击力+30%，弹药类技能弹药上限+1
All Operators have Block -1 and Max HP -40%; <Splitmagma> tiles no longer deal damage=所有我方干员阻挡数-1，最大生命值-40%，<隐焰>地块不再造成伤害
All Operators have reduced SP cost, but all skills activate automatically=此处所有干员的技力消耗降低，技能变为自动开启
All Operators ignore 50% DEF and RES when attacking [Collapsals], and Slow them for 0.5 sec=所有干员攻击【坍缩体】时无视50%的防御力和法术抗性，并使其停顿0.5秒
All Operators lose 15 SP when deployed=所有干员部署时失去15点技力
All operators must maintain strict discipline.=所有干员，必须严格遵守纪律。
All Operators no longer receive any damage from Sarkaz enemies=所有干员不再受到来自【萨卡兹】敌人的伤害
All Operators on ranged tiles additionally gain +8% ATK for every friendly Operator within their Attack Range.=所有高台位干员的攻击范围里每有一名己方干员，攻击力也+8%
All Operators on ranged tiles gain +8 ASPD for every friendly Operator within their Attack Range.=所有高台位干员的攻击范围里每有一名己方干员，自身攻击速度+8
All Operators reach full visibility more quickly=所有干员从初始视野达到最终视野的时间缩短
All Operators receive 50% less damage from Sarkaz and Possessed enemies=所有干员受到来自【萨卡兹】和【宿主】敌人的伤害减少50%
All Operators recover 1 SP every time they take damage or Elemental Injury=所有干员每次受到伤害时回复1点技力，每次受到元素损伤时回复1点技力
All Operators recover 12 HP every second, and an additional 10 when in Headquarters or Outposts=所有干员每秒回复12点生命，在驻扎地和哨站中额外回复10点生命
All Operators recover 15 HP every second, and an additional 10 when in Headquarters or Outposts=所有干员每秒回复15点生命，在驻扎地和哨站中额外回复10点生命
All Operators recover 20 HP every second, and an additional 10 when in Headquarters or Outposts=所有干员每秒回复20点生命，在驻扎地和哨站中额外回复10点生命
All Operators recover 5 HP every second, and an additional 10 when in Headquarters or Outposts=所有干员每秒回复5点生命，在驻扎地和哨站中额外回复10点生命
All Operators recover 50 HP every second, but have Max HP -25%=所有干员每秒恢复50生命值，但最大生命-25%
All Operators recover 7 HP every second, and an additional 10 when in Headquarters or Outposts=所有干员每秒回复7点生命，在驻扎地和哨站中额外回复10点生命
All Operators recover 9 HP every second, and an additional 10 when in Headquarters or Outposts=所有干员每秒回复9点生命，在驻扎地和哨站中额外回复10点生命
All Operators recover <@cc.vup>{0}</> HP every second, and an additional <@cc.vup>10</> when in Headquarters or Outposts=所有干员每秒回复<@cc.vup>{0}</>点生命，在驻扎地和哨站中额外回复<@cc.vup>10</>点生命
All Operators recover some HP every second, and an additional 10 when in Headquarters or Outposts=所有干员每秒回复若干点生命，在驻扎地和哨站中额外回复10点生命
All Operators recover {0} HP every second, and an additional 10 when in Headquarters or Outposts=所有干员每秒回复{0}点生命，在驻扎地和哨站中额外回复10点生命
All Operators restore 2 SP whenever they receive Elemental Injury recovery.=所有干员每次回复元素损伤时也回复2点sp
All Operators shall—=将对所有干员产生——
All Operators start with +12 SP=所有干员的初始技力+12
All Operators start with +12 SP.=所有干员的初始技力+12
All Operators start with +15 SP=所有干员的初始技力+15
All Operators start with +18 SP=所有干员的初始技力+18
All Operators start with +18 SP.=所有干员的初始技力+18
All Operators start with +6 SP=所有干员的初始技力+6
All Operators start with +6 SP.=所有干员的初始技力+6
All Operators start with +8 SP.=所有干员的初始技力+8
All Operators start with -20 SP=所有干员的初始技力-20
All Operators take -20% Physical and Arts damage, Assist Operators deal 120% damage; Elite Assist Operators deal 140% damage=所有干员受到的物理和法术伤害-20%，【协防干员】伤害提升至120%，精锐【协防】干员造成伤害提升至140%
All Operators take -20% Physical and Arts damage, deal 120% more damage; Elite Operators deal 140% more damage=所有干员受到的物理和法术伤害-20%，造成伤害提升至120%，若为精锐状态则改为造成伤害提升至140%
All Operators take -20% Physical and Arts damage; [Assist Operators] deal 120% damage; Elite [Assist Operators] deal 140% damage=所有干员受到的物理和法术伤害-20%；【协防干员】伤害提升至120%，精锐【协防干员】造成伤害提升至140%
All Operators take 2% less damage, effect doubles when in Headquarters or Outposts=所有干员受到的伤害降低2%，在驻扎地和哨站中效果翻倍
All Operators take 3% less damage, effect doubles when in Headquarters or Outposts=所有干员受到的伤害降低3%，在驻扎地和哨站中效果翻倍
All Operators take 4% less damage, effect doubles when in Headquarters or Outposts=所有干员受到的伤害降低4%，在驻扎地和哨站中效果翻倍
All Operators take 5% less damage, effect doubles when in Headquarters or Outposts=所有干员受到的伤害降低5%，在驻扎地和哨站中效果翻倍
All Operators take 50% less damage from enemies blocked by them, and deal 50% more damage to the blocked enemies=所有干员受到来自自身阻挡单位的伤害降低50％，对被自身阻挡的敌人造成的伤害提高50%
All Operators take 6% less damage, effect doubles when in Headquarters or Outposts=所有干员受到的伤害降低6%，在驻扎地和哨站中效果翻倍
All Operators take 8% less damage, effect doubles when in Headquarters or Outposts=所有干员受到的伤害降低8%，在驻扎地和哨站中效果翻倍
All Operators take <@ba.vup>-20%</> Physical and Arts damage, Assist Operators deal <@ba.vup>120%</> damage; Elite Assist Operators deal <@ba.vup>140%</> damage=所有干员受到的物理和法术伤害<@ba.vup>-20%</>，【协防干员】伤害提升至<@ba.vup>120%</>，精锐【协防】干员造成伤害提升至<@ba.vup>140%</>
All Operators take <@ba.vup>-20%</> Physical and Arts damage, deal <@ba.vup>120%</> more damage; Elite Operators deal <@ba.vup>140%</> more damage=所有干员受到的物理和法术伤害<@ba.vup>-20%</>，造成伤害提升至<@ba.vup>120%</>，若为精锐状态则改为造成伤害提升至<@ba.vup>140%</>
All Operators take <@ba.vup>-20%</> Physical and Arts damage; [Assist Operators] deal <@ba.vup>120%</> damage; Elite [Assist Operators] deal <@ba.vup>140%</> damage=所有干员受到的物理和法术伤害<@ba.vup>-20%</>；【协防干员】伤害提升至<@ba.vup>120%</>，精锐【协防干员】造成伤害提升至<@ba.vup>140%</>
All Operators take <@cc.vup>{0}%</> less damage, effect doubles when in Headquarters or Outposts=所有干员受到的伤害降低<@cc.vup>{0}%</>，在驻扎地和哨站中效果翻倍
All Operators take less damage, effect doubles when in Headquarters or Outposts=所有干员受到的伤害降低，在驻扎地和哨站中效果翻倍
All Operators take {0}% less damage, effect doubles when in Headquarters or Outposts=所有干员受到的伤害降低{0}%，在驻扎地和哨站中效果翻倍
All Operators will automatically activate their skills, and while no skill is active, have gradually increased ATK and gradually decreased ASPD; this effect resets when the skill duration ends=干员的所有技能自动开启，但未开启时攻击力逐渐提升，攻击速度逐渐降低，技能结束时效果重置
All Operators' first instances of damage dealt to an enemy Stuns that enemy for 1s=所有我方干员对每个敌方造成首次伤害时还会使敌方晕眩1秒
All Operators, be on alert.=全队，从现在起进入警戒模式。
All Operators, get ready!=全体干员出击。
All or Nothing=孤注一掷
All other ally units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>100%</> of this unit's ATK=攻击范围内所有其他友方单位获得相当于空<@ba.vup>100%</>攻击力的<$ba.inspire>鼓舞</>效果
All other ally units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>15%</> of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to <@ba.vup>15%</>\n<@ba.rem>Unlimited duration</>=攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>15%</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>15%</>\n<@ba.rem>持续时间无限</>
All other ally units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>20%</> of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to <@ba.vup>15%</>\n<@ba.rem>Unlimited duration</>=攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>20%</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>15%</>\n<@ba.rem>持续时间无限</>
All other ally units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>25%</> of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to <@ba.vup>15%</>\n<@ba.rem>Unlimited duration</>=攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>25%</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>15%</>\n<@ba.rem>持续时间无限</>
All other ally units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>30%</> of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to <@ba.vup>16%</>\n<@ba.rem>Unlimited duration</>=攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>30%</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>16%</>\n<@ba.rem>持续时间无限</>
All other ally units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>35%</> of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to <@ba.vup>16%</>\n<@ba.rem>Unlimited duration</>=攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>35%</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>16%</>\n<@ba.rem>持续时间无限</>
All other ally units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>40%</> of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to <@ba.vup>16%</>\n<@ba.rem>Unlimited duration</>=攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>40%</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>16%</>\n<@ba.rem>持续时间无限</>
All other ally units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>45%</> of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to <@ba.vup>17%</>\n<@ba.rem>Unlimited duration</>=攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>45%</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>17%</>\n<@ba.rem>持续时间无限</>
All other ally units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>50%</> of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to <@ba.vup>18%</>\n<@ba.rem>Unlimited duration</>=攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>50%</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>18%</>\n<@ba.rem>持续时间无限</>
All other ally units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>55%</> of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to <@ba.vup>19%</>\n<@ba.rem>Unlimited duration</>=攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>55%</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>19%</>\n<@ba.rem>持续时间无限</>
All other ally units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>60%</> of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to <@ba.vup>20%</>\n<@ba.rem>Unlimited duration</>=攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>60%</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>20%</>\n<@ba.rem>持续时间无限</>
All other ally units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>70%</> of this unit's ATK=攻击范围内所有其他友方单位获得相当于空<@ba.vup>70%</>攻击力的<$ba.inspire>鼓舞</>效果
All other ally units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>80%</> of this unit's ATK=攻击范围内所有其他友方单位获得相当于空<@ba.vup>80%</>攻击力的<$ba.inspire>鼓舞</>效果
All other ally units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>90%</> of this unit's ATK=攻击范围内所有其他友方单位获得相当于空<@ba.vup>90%</>攻击力的<$ba.inspire>鼓舞</>效果
All other ally units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>{atk:0%}</> of this unit's ATK=攻击范围内所有其他友方单位获得相当于空<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果
All other ally units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>{atk:0%}</> of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to <@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>\n<@ba.rem>Unlimited duration</>=攻击范围内所有其他友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>\n<@ba.rem>持续时间无限</>
All other ally units within Attack Range gain Inspiration equal to 100% of this unit's ATK=攻击范围内所有其他友方单位获得相当于空100%攻击力的鼓舞效果
All other ally units within Attack Range gain Inspiration equal to 15% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 15%\nUnlimited duration=攻击范围内所有其他友方单位获得相当于浊心斯卡蒂15%攻击力与防御力的鼓舞效果，自身特性效果提高至15%\n持续时间无限
All other ally units within Attack Range gain Inspiration equal to 20% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 15%\nUnlimited duration=攻击范围内所有其他友方单位获得相当于浊心斯卡蒂20%攻击力与防御力的鼓舞效果，自身特性效果提高至15%\n持续时间无限
All other ally units within Attack Range gain Inspiration equal to 25% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 15%\nUnlimited duration=攻击范围内所有其他友方单位获得相当于浊心斯卡蒂25%攻击力与防御力的鼓舞效果，自身特性效果提高至15%\n持续时间无限
All other ally units within Attack Range gain Inspiration equal to 30% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 16%\nUnlimited duration=攻击范围内所有其他友方单位获得相当于浊心斯卡蒂30%攻击力与防御力的鼓舞效果，自身特性效果提高至16%\n持续时间无限
All other ally units within Attack Range gain Inspiration equal to 35% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 16%\nUnlimited duration=攻击范围内所有其他友方单位获得相当于浊心斯卡蒂35%攻击力与防御力的鼓舞效果，自身特性效果提高至16%\n持续时间无限
All other ally units within Attack Range gain Inspiration equal to 40% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 16%\nUnlimited duration=攻击范围内所有其他友方单位获得相当于浊心斯卡蒂40%攻击力与防御力的鼓舞效果，自身特性效果提高至16%\n持续时间无限
All other ally units within Attack Range gain Inspiration equal to 45% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 17%\nUnlimited duration=攻击范围内所有其他友方单位获得相当于浊心斯卡蒂45%攻击力与防御力的鼓舞效果，自身特性效果提高至17%\n持续时间无限
All other ally units within Attack Range gain Inspiration equal to 50% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 18%\nUnlimited duration=攻击范围内所有其他友方单位获得相当于浊心斯卡蒂50%攻击力与防御力的鼓舞效果，自身特性效果提高至18%\n持续时间无限
All other ally units within Attack Range gain Inspiration equal to 55% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 19%\nUnlimited duration=攻击范围内所有其他友方单位获得相当于浊心斯卡蒂55%攻击力与防御力的鼓舞效果，自身特性效果提高至19%\n持续时间无限
All other ally units within Attack Range gain Inspiration equal to 60% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 20%\nUnlimited duration=攻击范围内所有其他友方单位获得相当于浊心斯卡蒂60%攻击力与防御力的鼓舞效果，自身特性效果提高至20%\n持续时间无限
All other ally units within Attack Range gain Inspiration equal to 70% of this unit's ATK=攻击范围内所有其他友方单位获得相当于空70%攻击力的鼓舞效果
All other ally units within Attack Range gain Inspiration equal to 80% of this unit's ATK=攻击范围内所有其他友方单位获得相当于空80%攻击力的鼓舞效果
All other ally units within Attack Range gain Inspiration equal to 90% of this unit's ATK=攻击范围内所有其他友方单位获得相当于空90%攻击力的鼓舞效果
All other ally units within Attack Range gain Inspiration equal to {atk:0%} of this unit's ATK=攻击范围内所有其他友方单位获得相当于空{atk:0%}攻击力的鼓舞效果
All other ally units within Attack Range gain Inspiration equal to {atk:0%} of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to {attack@atk_to_hp_recovery_ratio:0%}\nUnlimited duration=攻击范围内所有其他友方单位获得相当于浊心斯卡蒂{atk:0%}攻击力与防御力的鼓舞效果，自身特性效果提高至{attack@atk_to_hp_recovery_ratio:0%}\n持续时间无限
All packed and ready? Let's go then.=东西都带好了吗？那么，出发吧。
All parameters set. Fire!=参数设定完毕，发射！
All people must bear the consequences for the choices they make... Infected, or otherwise.=所有人都要为他们的选择承担后果。感染者与否，都没有区别。
All personnel, retreat to safe zone. Comm permits are transferred to you for now. I will sort out the situation before us.=所有人员后撤至安全区，通讯权限暂时移交给你们，我会处理眼前的情况。
All Prayers completed=已完成全部祈愿
All principles are breakable.=一切原则可被打破。
All Quiet Under the Thunder=惊霆无声
All Random Material=所有材料随机
All Ranged Operators +2 DP Cost, but gain 2 layers of Shield when deployed=所有【远程】干员部署费用+2，部署时获得2层护盾
All Ranged Operators gain +150 ATK=所有远程干员的攻击力+150
All Ranged Operators gain +25% HP and +25% ATK=所有【远程】干员，生命值+25%，攻击力+25%
All Ranged Operators gain status resistance and 15% Arts Dodge=所有【远程】干员获得抵抗，法术闪避+15%
All ready to go.=准备着呢~
All ready, now entering simulation=已就绪,正在等待进入模拟
All Ready, We're Heading Up=准备好了，一起上吧
All rejoice in full moons.=月儿圆，合家万事兴。
All Repair Plans have been used. Please end the round.=已使用所有点数，请结束本回合
All resource missions unlocked for limited time=资源关卡限时全开
All resources require the corresponding Distribution Chart before you can gather from them, so carefully explore the Arsalan region=所有建材都需要拥有对应【资源分布图】才可以进行采集，在阿尔萨兰进行更多的探索吧
All Retrieve and Legend nodes completed, obtain 10 Coupons=已完成所有拾遗和传说节点，获得了10票券
All Retrieve nodes completed, gain 2 Candles=已完成所有拾遗节点，获得了2烛火
All Retrieve nodes completed, obtain Collectible(s)=已完成所有拾遗节点，获得了收藏品
All rewards available from this area's Case Investigation=本区域专项调查可获得的全部奖励
All rewards collected for this period=本期奖励领取完成
All rewards have already been collected=已领取所有奖励
All right!=好！
All right, coming!=好、好，来了~
All right, get in line, everyone!=好！一个个的都排好队！
All right, I'm ready.=好，准备完毕。
All right, it's my turn!=好，轮到我了！
All right, ladies. Let's keep it cool.=好，各位都冷静点。
All right, let's bring home a victory!=各位，让我们把胜利带回罗德岛！
All right, let's do this then! Carol is waiting for us too!=好啊，那么动手吧！可萝尔还在等我们呢！
All right, no more fooling around. I'll be serious from now on.=好了玩耍到此为止，接下来我就认真一下！
All right...=好了......
All right? I'm feeling motivated! Time to climb all the way to the top!=好，干劲涌上来了！一口气登上最高峰吧！
All righty!=来啦~
All rivers flow into the sea, and certain laws of the world need not be said. Why force difference, and lose sight of who you are?\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it gain a Hui-Ming Attribute.\n<@lv.item><Mark of Dusk and Dawn></> On first passing through, enemies will change attribute.\n<@lv.item><Specialist Tactical Point></> Operators deployed on this tile gain additional shift strength.=海纳百川，世间总有不言自明的公理。何必强求特立独行，反倒失了本心？\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性\n<@lv.item><朝暮之印></>敌人首次经过后属性变化\n<@lv.item><特种战术点></>置于其中的我方单位在推动或拉动敌方单位时力度增大
All rivers flow into the sea, and certain laws of the world need not be said. Why force difference, and lose sight of who you are?\n<Mark of Hui and Ming> Operators deployed on it gain a Hui-Ming Attribute.\n<Mark of Dusk and Dawn> On first passing through, enemies will change attribute.\n<Specialist Tactical Point> Operators deployed on this tile gain additional shift strength.=海纳百川，世间总有不言自明的公理。何必强求特立独行，反倒失了本心？\n<晦明之印>部署在其上的干员获得晦明属性\n<朝暮之印>敌人首次经过后属性变化\n<特种战术点>置于其中的我方单位在推动或拉动敌方单位时力度增大
All Roads...=殊途
All Robotters gain 10% Physical and Arts Dodge=所有机械水獭获得10%的物理和法术闪避
All Robotters gain 13% Physical and Arts Dodge=所有机械水獭获得13%的物理和法术闪避
All Robotters gain 15% Physical and Arts Dodge=所有机械水獭获得15%的物理和法术闪避
All Robotters gain 18% Physical and Arts Dodge=所有机械水獭获得18%的物理和法术闪避
All Robotters gain 20% Physical and Arts Dodge=所有机械水獭获得20%的物理和法术闪避
All Robotters gain 22% Physical and Arts Dodge=所有机械水獭获得22%的物理和法术闪避
All Robotters gain 25% Physical and Arts Dodge=所有机械水獭获得25%的物理和法术闪避
All Robotters gain 25% Physical and Arts Dodge\nAllies on Robotters' four adjacent tiles also gain the same buff=所有机械水獭获得25%的物理和法术闪避\n机械水獭周围四格的友军也获得同样的效果
All Robotters gain 30% Physical and Arts Dodge\nAllies on Robotters' four adjacent tiles also gain the same buff=所有机械水獭获得30%的物理和法术闪避\n机械水獭周围四格的友军也获得同样的效果
All Robotters gain 35% Physical and Arts Dodge\nAllies on Robotters' four adjacent tiles also gain the same buff=所有机械水獭获得35%的物理和法术闪避\n机械水獭周围四格的友军也获得同样的效果
All Robotters gain <@ba.vup>10%</> <@ba.vup>Physical</> and <@ba.vup>Arts Dodge</>=所有机械水獭获得<@ba.vup>10%</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>
All Robotters gain <@ba.vup>13%</> <@ba.vup>Physical</> and <@ba.vup>Arts Dodge</>=所有机械水獭获得<@ba.vup>13%</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>
All Robotters gain <@ba.vup>15%</> <@ba.vup>Physical</> and <@ba.vup>Arts Dodge</>=所有机械水獭获得<@ba.vup>15%</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>
All Robotters gain <@ba.vup>18%</> <@ba.vup>Physical</> and <@ba.vup>Arts Dodge</>=所有机械水獭获得<@ba.vup>18%</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>
All Robotters gain <@ba.vup>20%</> <@ba.vup>Physical</> and <@ba.vup>Arts Dodge</>=所有机械水獭获得<@ba.vup>20%</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>
All Robotters gain <@ba.vup>22%</> <@ba.vup>Physical</> and <@ba.vup>Arts Dodge</>=所有机械水獭获得<@ba.vup>22%</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>
All Robotters gain <@ba.vup>25%</> <@ba.vup>Physical</> and <@ba.vup>Arts Dodge</>=所有机械水獭获得<@ba.vup>25%</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>
All Robotters gain <@ba.vup>25%</> <@ba.vup>Physical</> and <@ba.vup>Arts Dodge</>\nAllies on Robotters' four adjacent tiles also gain the same buff=所有机械水獭获得<@ba.vup>25%</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>\n机械水獭周围四格的友军也获得同样的效果
All Robotters gain <@ba.vup>30%</> <@ba.vup>Physical</> and <@ba.vup>Arts Dodge</>\nAllies on Robotters' four adjacent tiles also gain the same buff=所有机械水獭获得<@ba.vup>30%</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>\n机械水獭周围四格的友军也获得同样的效果
All Robotters gain <@ba.vup>35%</> <@ba.vup>Physical</> and <@ba.vup>Arts Dodge</>\nAllies on Robotters' four adjacent tiles also gain the same buff=所有机械水獭获得<@ba.vup>35%</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>\n机械水獭周围四格的友军也获得同样的效果
All Robotters gain <@ba.vup>{prob:0%}</> <@ba.vup>Physical</> and <@ba.vup>Arts Dodge</>=所有机械水獭获得<@ba.vup>{prob:0%}</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>
All Robotters gain <@ba.vup>{prob:0%}</> <@ba.vup>Physical</> and <@ba.vup>Arts Dodge</>\nAllies on Robotters' four adjacent tiles also gain the same buff=所有机械水獭获得<@ba.vup>{prob:0%}</>的<@ba.vup>物理</>和<@ba.vup>法术闪避</>\n机械水獭周围四格的友军也获得同样的效果
All Robotters gain {prob:0%} Physical and Arts Dodge=所有机械水獭获得{prob:0%}的物理和法术闪避
All Robotters gain {prob:0%} Physical and Arts Dodge\nAllies on Robotters' four adjacent tiles also gain the same buff=所有机械水獭获得{prob:0%}的物理和法术闪避\n机械水獭周围四格的友军也获得同样的效果
All shall pass=自有去时
All She Cares About=祂所关心的
All she wants is to help everybody take care of their troubles.=她只是希望能帮大家解决一些小困扰。
All Sniper and Caster Operators gain +20% ATK and can be deployed on low ground=所有【狙击】【术士】干员攻击力+20%，并可以部署到地面
All Sniper Operators can be deployed on tiles currently flooded by High Tide=所有狙击干员可以在已涨潮的地块下部署
All Sniper Operators gain 10% more Trust after clearing a stage=所有狙击干员通关后额外获得10%信赖值
All Sold Out=周边部已售罄
All sorts of packages must first be weighed on the counter. Do you really think the fancy marketing reps from the big businesses know which souvenirs sell best? Of course not, only the counter knows!=各种各样的包裹总要先放上柜台掂量掂量。\n你以为那些大公司的商业代表知道什么纪念品最畅销吗？不，柜台才知道。
All sorts of variables are in play in the awakening of Sui, and Wang must have an answer for all such possibilities. The slightest change in Its thoughts requires a rectification of said answer. As he is factoring in humanity as another one of his stones, it is only right that he let them in on his plans.=岁兽苏醒的每一种可能都有其变数，而望要为所有变化准备应对之法。若念有所差，法亦要矫校。他既已应准人类为其落子，就有义务为他们筹谋周全。
All Specialist Operators can be deployed on tiles currently flooded by High Tide=所有特种干员可以在已涨潮的地块下部署
All Specialist Operators gain 10% more Trust after clearing a stage=所有特种干员通关后额外获得10%信赖值
All stages available for a limited time=限时全开开放中
All suffering long gone.=一切苦难都已远去。
All Summons have -9 DP Cost=使所有召唤物部署费用-9
All Support Operators from non-friended players have capped Specialization levels (Level 7 max)=非好友的助战干员 技能专精等级受限(最高为7级)
All Supporter Operators can be deployed on tiles currently flooded by High Tide=所有辅助干员可以在已涨潮的地块下部署
All Supporter Operators gain 10% more Trust after clearing a stage=所有辅助干员通关后额外获得10%信赖值
All systems are complementary, if you know how to connect them.=如果知晓如何连接，所有系统都能互相补足。
All taboos are null.=一切禁忌已不存在。
All targets eliminated. Mission complete.=作战结束。歼灭了所有目标。
All Ten Fingers=双手十指
All Tentacles' ATK and DEF +15%; Restores 30 HP per second=所有触手攻击力和防御力+15%，每秒恢复30点生命
All Tentacles' ATK and DEF +20%; Restores 30 HP per second=所有触手攻击力和防御力+20%，每秒恢复30点生命
All Tentacles' ATK and DEF +25%; Restores 30 HP per second=所有触手攻击力和防御力+25%，每秒恢复30点生命
All Tentacles' ATK and DEF +30%; Restores 40 HP per second=所有触手攻击力和防御力+30%，每秒恢复40点生命
All Tentacles' ATK and DEF +35%; Restores 40 HP per second=所有触手攻击力和防御力+35%，每秒恢复40点生命
All Tentacles' ATK and DEF +40%; Restores 40 HP per second=所有触手攻击力和防御力+40%，每秒恢复40点生命
All Tentacles' ATK and DEF +45%; Restores 50 HP per second=所有触手攻击力和防御力+45%，每秒恢复50点生命
All Tentacles' ATK and DEF +50%; Restores 55 HP per second=所有触手攻击力和防御力+50%，每秒恢复55点生命
All Tentacles' ATK and DEF +55%; Restores 60 HP per second=所有触手攻击力和防御力+55%，每秒恢复60点生命
All Tentacles' ATK and DEF +60%; Restores 70 HP per second=所有触手攻击力和防御力+60%，每秒恢复70点生命
All Tentacles' ATK and DEF +{atk:0%}; Restores {hp_recovery_per_sec} HP per second=所有触手攻击力和防御力+{atk:0%}，每秒恢复{hp_recovery_per_sec}点生命
All Tentacles' ATK and DEF <@ba.vup>+15%</>; Restores <@ba.vup>30</> HP per second=所有触手攻击力和防御力<@ba.vup>+15%</>，每秒恢复<@ba.vup>30</>点生命
All Tentacles' ATK and DEF <@ba.vup>+20%</>; Restores <@ba.vup>30</> HP per second=所有触手攻击力和防御力<@ba.vup>+20%</>，每秒恢复<@ba.vup>30</>点生命
All Tentacles' ATK and DEF <@ba.vup>+25%</>; Restores <@ba.vup>30</> HP per second=所有触手攻击力和防御力<@ba.vup>+25%</>，每秒恢复<@ba.vup>30</>点生命
All Tentacles' ATK and DEF <@ba.vup>+30%</>; Restores <@ba.vup>40</> HP per second=所有触手攻击力和防御力<@ba.vup>+30%</>，每秒恢复<@ba.vup>40</>点生命
All Tentacles' ATK and DEF <@ba.vup>+35%</>; Restores <@ba.vup>40</> HP per second=所有触手攻击力和防御力<@ba.vup>+35%</>，每秒恢复<@ba.vup>40</>点生命
All Tentacles' ATK and DEF <@ba.vup>+40%</>; Restores <@ba.vup>40</> HP per second=所有触手攻击力和防御力<@ba.vup>+40%</>，每秒恢复<@ba.vup>40</>点生命
All Tentacles' ATK and DEF <@ba.vup>+45%</>; Restores <@ba.vup>50</> HP per second=所有触手攻击力和防御力<@ba.vup>+45%</>，每秒恢复<@ba.vup>50</>点生命
All Tentacles' ATK and DEF <@ba.vup>+50%</>; Restores <@ba.vup>55</> HP per second=所有触手攻击力和防御力<@ba.vup>+50%</>，每秒恢复<@ba.vup>55</>点生命
All Tentacles' ATK and DEF <@ba.vup>+55%</>; Restores <@ba.vup>60</> HP per second=所有触手攻击力和防御力<@ba.vup>+55%</>，每秒恢复<@ba.vup>60</>点生命
All Tentacles' ATK and DEF <@ba.vup>+60%</>; Restores <@ba.vup>70</> HP per second=所有触手攻击力和防御力<@ba.vup>+60%</>，每秒恢复<@ba.vup>70</>点生命
All Tentacles' ATK and DEF <@ba.vup>+{atk:0%}</>; Restores <@ba.vup>{hp_recovery_per_sec}</> HP per second=所有触手攻击力和防御力<@ba.vup>+{atk:0%}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec}</>点生命
All that block=纵有天险
All that came to be because It saw the fire must end in fire.=因祂眼见炎火而生的一切，终要在炎火中毁灭。
All that command was complex stuff... I'm having trouble keeping up now. Doctor, love, once we're back, can you break down today's battle for me? You'd do me a solid!=这样复杂的指挥......我连跟上都很困难。博士，等回去以后，能带着我分析一下今天的战况吗？拜托啦！
All That Glitters=火眼金睛
All that he could see, hear, and tell were nothing but tragedy. With each step, the young Higashi monk paused to recite the sutras. Time passes like a flowing river, and this moment is everlasting.=所见，所闻，所语，皆是惨剧。昔日年轻的东国僧人，一步一停，念念有词。光阴如水，也在此刻凝滞。
All that is, is the Thunderlight.=雷声惊蛰，天地通明。
All the best!=加油！
All the Cyclops sees is doom.=独眼巨人所见皆是厄运。
All the metal constructs Narantuya can see slow down.\nThey stop chasing them and gather around Narantuya.=娜仁图亚的视野之内，所有的金属人偶都放慢了行进的速度。\n它们不再追逐，而像是簇拥着娜仁图亚。
All the new names are gradually outnumbering the old on the Garden's guestbook… When melilotus ripens, its slender pods can fire its seeds a great distance away. So too has Rhodes Island ripened… Melancholy? Me? Well, for all you know, I'm only waxing poetic as Minoans do.=疗养庭院的登记簿上，新名字渐渐比老名字多了......香苜蓿成熟的时候，细细的豆荚会把种子弹得很远。罗德岛这枚豆荚也成熟了。多愁善感吗？你就当是诗人国度的传统好啦。
All the officers I know are so desperate for promotion, they do all kinds of dirty infighting. So I assumed getting promoted had to be super fun. Hmph, turns out it's no big deal.=我认识的那些长官为了晋升会给自己人下绊子，我还以为晋升会是件很有趣的事，结果也没什么大不了的嘛。
All the ones before you would sleep with one eye open, when I was around. Do you... trust me that much?=一手培养我的人都不敢在我面前安心入睡，你......这么信任我？
All the Operators of Rhodes Island, and you, Doctor… stand at my side. I know, even with my limited lifespan, I'm still able to live as a normal woman… Or even, a life most people would never dream possible.=我的身边......有罗德岛的干员们、有博士您在，我相信在有限的生命里，我也能活得和普通人一样精彩......甚至，过上一种他们从未想象过的生活。
All the pains caused by 'right and wrong'… How I wish the water could wash them away.=我多么希望，水流能漫过这些麻烦的是非对错呀。
All the provisions and preparations are in place, and the team has gathered.\nYou and the explorers depart the southernmost city of Sami for the north.\nMake your way through Sami and past the icefield, and the veil that shrouds the unknown will be lifted.=物资准备齐整，人员集结完毕。\n你与探险者们离开萨米南疆的城市，向北方进发。\n行过萨米，穿过冰原，未知的面纱终将被揭开。
All the Same=我们都一样
All the stores in the garden are rip-offs? Hardly. What I value most is honesty.=景区的买卖都宰人？哪里，我最注重的就是诚信。
All the strongest warriors are qualified to sit upon this throne. This so-called 'qualification' is to beat down any who aren't so convinced.=全部落最强勇士才有资格坐上的至高宝座。所谓“资格”，就是把所有不服气的人打趴下。
All the Thunderlight=天地通明
All the Unrevealed=未明启示
All the Ursus soldiers guarding the Infected on the northern tundra have dreams, and this squad is their worst nightmare.=西北冻原上所有看守感染者的乌萨斯军人都会做梦，而这支队伍是他们最可怕的噩梦。
All themes collected=该主题已全额收录
All these abnormalities, they are all your doing, correct?=这一切异常，都是你带来的，对不对？
All these documents need now is consolidation. I've put the references on the table, listed out the specifics, and also left some notes. Phew, the work for today and tomorrow is almost wrapped up… If you don't mind, I think I'll have a little nap…=接下来只要把这几页文书整合好就可以。参考文献我放桌上了，列了具体条目，备注也在上面。呼，今明两天的工作这就能收尾了......你不介意的话，我稍微睡一下......
All these lost souls on the battlefield... I offer them to you.=我将这些迷失在战场上的灵魂，全部献给您......
All Thickets on the field will vanish=场上的树丛全部消失
All things fine and beautiful are eternal in the never-waking story.\n<@lv.item><Moonlight></>Begins turning clockwise after some time, revealing invisible units and increasing their Movement Speed and ASPD\n<@lv.item><Moonlight Cocoon></> Blocks Moonlight=在不醒童话之中，一切美好都是永恒。\n<@lv.item><月光></>一段时间后顺时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<@lv.item><月影之茧></>可以阻挡月光
All things fine and beautiful are eternal in the never-waking story.\n<Moonlight>Begins turning clockwise after some time, revealing invisible units and increasing their Movement Speed and ASPD\n<Moonlight Cocoon> Blocks Moonlight=在不醒童话之中，一切美好都是永恒。\n<月光>一段时间后顺时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<月影之茧>可以阻挡月光
All Things Have a Soul=万物有灵
All things in existence are paradoxical, and those who wander within the boundaries of cognition are doomed to break apart. Until she reaffirms the meaning of her own existence, she will forever be a slave to her id.=世间万事两难全，游荡于认知边界的个体注定崩毁。在重新确认自身存在的意义前，她将是本我的奴隶。
All things may act as the Garden of Grotesqueries' beams and columns, but there is only one who can bear the weight of it, only one who can bestow order upon it. It is not ye, but Yi. Sway his heart, and Yan shall breathe easy.\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it will earn a Hui-Ming Attribute.=诸物皆可为梁柱，然承界之重，赋园以格，唯一，唯易。撼动了他，大炎才会心安。\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性
All things may act as the Garden of Grotesqueries' beams and columns, but there is only one who can bear the weight of it, only one who can bestow order upon it. It is not ye, but Yi. Sway his heart, and Yan shall breathe easy.\n<Mark of Hui and Ming> Operators deployed on it will earn a Hui-Ming Attribute.=诸物皆可为梁柱，然承界之重，赋园以格，唯一，唯易。撼动了他，大炎才会心安。\n<晦明之印>部署在其上的干员获得晦明属性
All this harmony, created by one person. Is this what you discovered yourself? Your Arts have progressed spectacularly.\n<@lv.item><Tuning Node></> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units=只一人就奏响了和声术式，这是你自己领悟到的吗？你的源石技艺进步惊人。\n<@lv.item><调谐节点></>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
All this harmony, created by one person. Is this what you discovered yourself? Your Arts have progressed spectacularly.\n<Tuning Node> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units=只一人就奏响了和声术式，这是你自己领悟到的吗？你的源石技艺进步惊人。\n<调谐节点>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
All this noise... I've gotten used to it.=这些噪音......对我来说已经不再陌生了。
All this regalia's from an old friend. It's not the lightest thing ever... I'll tell you what she taught me: If you've got a noble 'calling' that pisses you off, then go on and get loud about it. Give it hell, and hold nothing back. I can't argue being Speaker now weighs on my shoulders, but my spirit will stand tall, and I'll have her as my witness.=这身衣服很重......是一位老朋友送的。博士，她教会我的，是咒骂所谓“使命”时不必留情。虽然担起了议长的责任不假，但我还不至于被其磨平了心气。她会看到的。
All this time, I've thought that aromas by themselves couldn’t eradicate stenches. The most important thing is to open the windows and let the foul air out. Otherwise, the aroma and stench blend together, and that would just be a different, disgusting smell.=一直以来，我都认为，一味用香气掩盖是不足以消除异味的，最重要的还是得打开窗子，让气味飘远，不然香味与臭味混杂在一起，只会是另外一种令人恶心的味道。
All those... I have yet to abandon.=那些......我还未放弃的东西。
All to Deduction=完全归纳推理
All trace of Her walking our land, all the names She was praised by… Everything is gone, evaporated like morning dew... Across our clan's recollections of Her, 'Muel' is the only thing that remains. A syllable now carried on in my name.=走过大地的痕迹，被人称颂的名字，到最后，一点也没有留下呢......“缪尔”，我们亲族对祂的全部回忆，就只剩下这一个音节，留在了名字里。
All Trial EXP earned=已获得全部试炼经验
All Turmoil nodes completed, obtain Collectible(s)=已完成所有祸乱节点，获得了收藏品
All units move out! Mooove ooout!!=全队出动！全队出动啦——！！
All units, double check the status of your anti-Originium equipment.=各小队再次检查抗源石设备的运行情况。
All units, move out!=全军出击！
All units, prepare for contact.=全体人员，准备接敌。
All units, proceed according to plan. I will hand the report to the Doctor.=各小队按照预定计划行动，我负责向博士汇报。
All units, spread out!=全体散开！
All units, watch for my signal.=请大家留心我的信号。
All Unveiled=全部解明
All Ursus should take pride in their nation and their Emperor.' I, too, fought for Ursus once, but I don't have the passion driving me anymore. Time has robbed me of too much.=“每个乌萨斯人都应为他们的国家与皇帝感到骄傲”。我曾经也为之奋战过，但现在的我已经失去了热情。时间从我这里夺走了太多。
All Vanguard Operators can be deployed on tiles currently flooded by High Tide=所有先锋干员可以在已涨潮的地块下部署
All Vanguard Operators gain 10% more Trust after clearing a stage=所有先锋干员通关后额外获得10%信赖值
All Vanguard Operators recover 28 HP per second while this unit is deployed=在场时，所有【先锋】干员每秒回复28点生命
All Vanguard Operators recover 30 HP per second while this unit is deployed=在场时，所有【先锋】干员每秒回复30点生命
All Vanguard Operators recover 31 (+3) HP per second while this unit is deployed=在场时，所有【先锋】干员每秒回复31（+3）点生命
All Vanguard Operators recover 31 <@ba.talpu>(+3)</> HP per second while this unit is deployed=在场时，所有【先锋】干员每秒回复31<@ba.talpu>（+3）</>点生命
All Vanguard Operators recover 33 (+3) HP per second while this unit is deployed=在场时，所有【先锋】干员每秒回复33（+3）点生命
All Vanguard Operators recover 33 <@ba.talpu>(+3)</> HP per second while this unit is deployed=在场时，所有【先锋】干员每秒回复33<@ba.talpu>（+3）</>点生命
All Vanguard Operators' ATK and DEF +10% (+2%)=所有【先锋】职业干员的攻击力和防御力各+10%（+2%）
All Vanguard Operators' ATK and DEF +10% <@ba.talpu>(+2%)</>=所有【先锋】职业干员的攻击力和防御力各+10%<@ba.talpu>（+2%）</>
All Vanguard Operators' ATK and DEF +4%=所有【先锋】职业干员的攻击力和防御力各+4%
All Vanguard Operators' ATK and DEF +6% (+2%)=所有【先锋】职业干员的攻击力和防御力各+6%（+2%）
All Vanguard Operators' ATK and DEF +6% <@ba.talpu>(+2%)</>=所有【先锋】职业干员的攻击力和防御力各+6%<@ba.talpu>（+2%）</>
All Vanguard Operators' ATK and DEF +8%=所有【先锋】职业干员的攻击力和防御力各+8%
All Vanguard, Guard, Defender, and Specialist Operators above 4-star cost 2 less Hope to recruit=招募4星以上【先锋】【近卫】【重装】【特种】干员时希望降低2点
All visitors here to view the Garden are as one family.=观览游园者，百姓一家。
All walk toward the inevitable end. That is why the continuity of meaning is so precious.\n<@lv.item><Dream Tiles> </>Operators deployed within will be pulled into the dream\n<@lv.item><Shrine Marksman Cosplayer> </>After awakening, joins battle as an ally=万物都会在既定的旅程中走向终结，意义的延续因此显得难能可贵。\n<@lv.item><入梦砖></>置于其中的干员会立刻被拖入美梦中\n<@lv.item><圣堂射手扮演者></>叫醒后加入我方作战
All walk toward the inevitable end. That is why the continuity of meaning is so precious.\n<Dream Tiles> Operators deployed within will be pulled into the dream\n<Shrine Marksman Cosplayer> After awakening, joins battle as an ally=万物都会在既定的旅程中走向终结，意义的延续因此显得难能可贵。\n<入梦砖>置于其中的干员会立刻被拖入美梦中\n<圣堂射手扮演者>叫醒后加入我方作战
All warmed up!=热身完毕！
All we can do is to focus on what we can see.=我们或许永远只能顾及目所能及之处。
All Wild Beasts have Max HP -5% in Heatwave=高温时，【野生动物】最大生命值额外-5%
All will fall before the Priestess's might.=女祭司毁灭一切。
All work and no play makes it a sleepy day... We have so much in common, don't we... Let me turn up the temperature. Noise-canceling mode... Oh, seems your cabin isn't equipped with that…?=工作着工作着就趴下了？你真是......跟我很像呢。把室内温度调高些吧。降噪模式......咦，你们的舱室没有这项功能吗？
All wounded personnel, please remain calm. The medical team will get to you.=请伤者冷静下来，医疗组会为各位进行治疗。
All ye with killing arms, you mean to beg and pray when war descends?!=持干戈者，临战却要求鬼问神？！
All you have ever hoped for lies in the hands of that Babel employee. You remember only briefly expressing your desire, but never thought your dreams would turn into reality. Who's granting your wish, anyway?=你梦寐以求的东西就在那位巴别塔雇员的手上，你只记得自己感叹过几句，从没想过会美梦成真，究竟是谁帮你实现了这个愿望呢？
All you need is a little bang, bump, pow! And they're done!=对付他们只要砰！啪！两下就好啦。
All's undone=再难复返
All-Dominating Fight=天下劫
All-in bets will only be available when certain conditions are met. Be careful with your guesses and picks!=只有满足特定条件，才会开放全投。竞猜有风险，全投需谨慎！
All-in-One Bookshelf=一体式书桌
All-in-one Leisure Pod=一体式休闲座舱
All-In-One Meal Prep Table=综合备餐台
All-Out Attack=蓄力攻击
All-Out Brawl=大混战
All-Out Charge=全面冲锋
All-Out Clash=全力相搏
All-Out Effort=全力以赴
All-Out Effort unlocked=全力以赴区域已解锁
All-Round Actor=全能演员
All-round Happiness=遍地之快乐
All-Rounder=多面逢源
All-Rounder Specialty Trait: Operator ATK +10%=全能专项特性：干员的攻击力+10%
All-Seeing Eye=形意洞照
All-You-Crabs-Eat=钳钳自助餐
Allegro Lamentoso=痛心的快板
Allerdale's Guard=阿勒黛的卫护
Alley Fight=巷斗
Alliance All-Rounder Medal=盟约全能奖章
Alliance Battle Formation Medal=盟约战阵奖章
Alliance Center Medal=盟约中枢奖章
Alliance Center Medal II=盟约中枢奖章·II
Alliance Chill Gust=盟约寒风
Alliance Coin=盟约之币
Alliance Combat Attire Medal=盟约战服奖章
Alliance Combat Attire Medal II=盟约战服奖章·II
Alliance Commander Medal=盟约统帅奖章
Alliance Service Medal=盟约履约奖章
Alliance Service Medal II=盟约履约奖章·II
Alliance Spearpoint Medal=盟约尖峰奖章
Alliance stacks cannot increase when in Unite Phase=进行联防时，盟约不会继续叠加
Alliance/Supportive Operator=盟约·辅助干员
Alliance/Supportive Operator's Badge=盟约·辅助干员证章
Alliances=盟约
Allied Contestants=友方选手
Allied Elemental Injury=我方元素损伤
Allied Exotic Beasts use skills more frequently, gain +30% ATK and Movement Speed, and recover 1.5% of Max HP per second\n(Automatically uses 1 unit per battle when in toolbox)=异兽伙伴的能力释放频率加快，攻击力，移动速度+30%，且每秒回复1.5%最大生命值\n（携带时自动消耗并被动生效）
Allied Operator Redeployment Time +50%; enemy Movement Speed -5%=我方干员再部署时间+50%；所有敌人移动速度-5%
Allied Operators +10% ATK for each Balance Coin in Coffer (max +150%)=钱盒里每有一枚衡钱，所有我方干员攻击力+10％（最多+150％）
Allied Operators +10% HP for each Balance Coin in Coffer (max +150%)=钱盒里每有一枚衡钱，所有我方干员生命值+10％（最多+150％）
Allied Operators deal 10% less damage=我方干员造成伤害降低10%
Allied Operators deal 50% more Physical and Arts damage to Apparition enemies=我方干员对【化物】敌人造成的物理和法术伤害提高50%
Allied Operators deal <@multiv3.teamBuff>10%</> less damage=我方干员造成伤害降低<@multiv3.teamBuff>10%</>
Allied Operators Deployment Limit -1=我方干员可部署人数减少1
Allied Operators Deployment Limit <@multiv3.teamBuff>-1</>=我方干员可部署人数减少<@multiv3.teamBuff>1</>
Allied Operators gain +10% ATK=我方干员的攻击力+10%
Allied Operators gain +20 ASPD and have a 10% chance on dealing damage to recover 1 SP=我方干员攻击速度+20，且造成伤害有10%概率回复1技力
Allied Operators gain <@multiv3.teamBuff>+10%</> ATK=我方干员的攻击力<@multiv3.teamBuff>+10%</>
Allied Operators gain <@multiv3.teamBuff>+20</> ASPD and have a <@multiv3.teamBuff>10%</> chance on dealing damage to recover <@multiv3.teamBuff>1</> SP=我方干员攻击速度<@multiv3.teamBuff>+20</>，且造成伤害有<@multiv3.teamBuff>10%</>概率回复<@multiv3.teamBuff>1</>技力
Allied Operators gradually gain ASPD when not using a skill, up to a maximum of +40 after 40s; bonus is reset when skill ends=所有我方干员技能未开启时40秒内攻击速度逐渐提升至至高+40，每次技能结束时失去该加成
Allied Operators gradually gain ATK when not using a skill, up to a maximum of +60% after 60 seconds; bonus is reset when skill ends=所有我方干员技能未开启时60秒内攻击力逐渐提升至最高+60%，每次技能结束时失去该加成
Allied Operators gradually gain ATK when not using a skill, up to a maximum of +60% after 60 seconds; resets when a skill expires=所有我方干员技能未开启时60秒内攻击力逐渐提升至最高+60%，每次技能结束时失去该加成
Allied Operators gradually gain ATK when not using a skill, up to a maximum of +60% after 60s; bonus is reset when skill ends=所有我方干员技能未开启时60秒内攻击力逐渐提升至最高+60%，每次技能结束时失去该加成
Allied Operators on Pure White Steam have -30% Redeployment Time=位于纯白水汽上的我方干员再部署时间减少30%
Allied Operators on the field gradually gain increased ATK and Max HP, to a max of +60%=我方干员在场时攻击力与最大生命值逐渐提升，最多+60%
Allied Operators on the field gradually gain increased ATK and Max HP, to a max of <@multiv3.teamBuff>+60%</>=我方干员在场时攻击力与最大生命值逐渐提升，最多<@multiv3.teamBuff>+60%</>
Allied Operators Redeployment Time -20%, starting SP +10=我方干员再部署时间减少20%，初始技力提升10
Allied Operators Redeployment Time <@multiv3.teamBuff>-20%</>, starting SP <@multiv3.teamBuff>+10</>=我方干员再部署时间减少<@multiv3.teamBuff>20%</>，初始技力提升<@multiv3.teamBuff>10</>
Allied Operators Redeployment Time increased by 15%=我方干员再部署时间增加15%
Allied Operators Redeployment Time increased by <@multiv3.teamBuff>15%</>=我方干员再部署时间增加<@multiv3.teamBuff>15%</>
Allied Operators take 20% more damage=我方干员受到伤害增加20%
Allied Operators take 50% less Physical and Arts damage from sources outside their Attack Range=我方干员受到来自自身攻击范围以外的物理与法术伤害降低50%
Allied Operators take <@multiv3.teamBuff>20%</> more damage=我方干员受到伤害增加<@multiv3.teamBuff>20%</>
Allied Operators' ATK +15%, extra +5% whenever Life Point(s) lost (Stacks 17x)=我方干员攻击力+15％。每次损失目标生命值时，攻击力额外+5％（最多叠加17次）
Allied Operators' healing increased by 40% and all Operators within their attack range recover an extra 1 SP/s (Does not stack)=我方干员治疗效果提升40%，且攻击范围内的所有干员每秒技力额外回复1（不叠加）
Allied Operators' healing increased by <@multiv3.teamBuff>40%</> and all Operators within their attack range recover an extra <@multiv3.teamBuff>1</> SP/s (Does not stack)=我方干员治疗效果提升<@multiv3.teamBuff>40%</>，且攻击范围内的所有干员每秒技力额外回复<@multiv3.teamBuff>1</>（不叠加）
Allied Shieldguard will appear on the field=场上出现我方盾卫
Allied Targeting=我方索敌
Allied unit have +3 DP Cost=我方单位的部署费用+3
Allied unit; recovers HP when within any Medic Operator's Attack Range=友方单位，在医疗干员攻击范围内可恢复生命
Allied units are harder to discern=战场上我方单位的形象不再可见
Allied units are harder to discern, and Deployment Cost +1=战场上我方单位的形象不再可见，我方干员部署费用+1
Allied units gain +1 Block=我方单位的阻挡数+1
Allied units gain ASPD +50=我方攻击速度+50
Allied units gain ASPD +50 in battle (Concord: Cheering Sponsor Drone will appear on the field)=我方在此战斗时攻击速度+50（协语：场上出现斗志昂扬无人机）
Allied units gain ASPD +50 in battle here=我方在此处战斗时攻击速度+50
Allied units gain Max HP +50%=我方最大生命+50%
Allied units gain Max HP +50% in battle (Concord: Friendly Shieldguard will appear on the field)=我方在此战斗时最大生命+50%（协语：场上出现友方盾卫）
Allied units gain Max HP +50% in battle here=我方在此处战斗时最大生命+50%
Allied units gain Redeployment Time -30% in battle (Concord: 1 Elite Operator will temporarily join your squad)=在此战斗时再部署时间-30%（协语：1名精英干员临时加入编队）
Allied units have -1 Block=我方单位的阻挡数-1
Allied units have -3 Block, but gain +100% ATK and +100 ASPD=我方单位的阻挡数-3，攻击力+100%，攻击速度+100
Allied units have -3 Block, but gain +100% ATK, +100 ASPD, and +100% Max HP (Cannot be used with normal supplies)=我方单位的阻挡数-3，攻击力+100%，攻击速度+100，生命上限+100%（无法和普通补给同时携带）
Allied units have <color\=#9ed9fd>increased HP and ATK</color>, but a <color\=#9ed9fd>large amount of [Dominion]</color> will appear in battles=此处我方单位<color\=#9ed9fd>生命值和攻击力上升</color>，战场中出现<color\=#9ed9fd>大量【国度】</color>
Allied units have <color\=#9ed9fd>reduced ATK</color>, but <color\=#9ed9fd>deal significantly more damage</color> to enemies <color\=#9ed9fd>2 or more tiles</color> away=此处我方单位<color\=#9ed9fd>攻击力下降</color>，但对距离<color\=#9ed9fd>2格</color>或以上的敌人<color\=#9ed9fd>伤害大幅提升</color>
Allied units have increased HP and ATK, but a large amount of [Dominion] will appear in battles=此处我方单位生命值和攻击力上升，战场中出现大量【国度】
Allied units have Redeployment Time -30%=我方再部署时间-30%
Allied units have Redeployment Time -30% in battle here=我方在此处战斗时再部署时间-30%
Allied units have reduced ATK, but deal significantly more damage to enemies 2 or more tiles away=此处我方单位攻击力下降，但对距离2格或以上的敌人伤害大幅提升
Allied units have significantly increased Redeployment Time=我方单位的再部署时间大幅增加
Allied units permanently gain ASPD +5 for every Emergency Ops cleared (Stacks up to 15 times)=每通过一场紧急作战，我方单位的攻击速度永久+5（最多叠加15层）
Allied units permanently gain HP +5% for every Emergency Ops cleared (Stacks up to 15 times)=每通过一场紧急作战，我方单位的生命值永久+5%（最多叠加15层）
Allied units recover 50 HP on taking damage; also <@ba.vup>affects Teammates</>=你获得：我方单位每次受到伤害时回复50点生命值；若存在<@ba.vup>其他队友</>则他们也获得此效果
Allied units recover 50 HP on taking damage; also affects Teammates=你获得：我方单位每次受到伤害时回复50点生命值；若存在其他队友则他们也获得此效果
Allied units take 30% more Necrosis=我方单位受到的凋亡损伤提升30%
Allied units take more damage when HP falls below 50%=我方单位生命值在50%以下时受到的伤害增加
Allied units with <$ba.buffres>status resistance</> within this unit's Attack Range will restore HP per second equal to 10% <@ba.talpu>(+1%)</> of Whisperain's ATK (Unaffected by this unit's Trait)=攻击范围内拥有<$ba.buffres>抵抗</>的友方单位每秒恢复相当于絮雨攻击力10%<@ba.talpu>（+1%）</>的生命（不受特性影响）
Allied units with <$ba.buffres>status resistance</> within this unit's Attack Range will restore HP per second equal to 3% of Whisperain's ATK (Unaffected by this unit's Trait)=攻击范围内拥有<$ba.buffres>抵抗</>的友方单位每秒恢复相当于絮雨攻击力3%的生命（不受特性影响）
Allied units with <$ba.buffres>status resistance</> within this unit's Attack Range will restore HP per second equal to 4% <@ba.talpu>(+1%)</> of Whisperain's ATK (Unaffected by this unit's Trait)=攻击范围内拥有<$ba.buffres>抵抗</>的友方单位每秒恢复相当于絮雨攻击力4%<@ba.talpu>（+1%）</>的生命（不受特性影响）
Allied units with <$ba.buffres>status resistance</> within this unit's Attack Range will restore HP per second equal to 6% of Whisperain's ATK (Unaffected by this unit's Trait)=攻击范围内拥有<$ba.buffres>抵抗</>的友方单位每秒恢复相当于絮雨攻击力6%的生命（不受特性影响）
Allied units with <$ba.buffres>status resistance</> within this unit's Attack Range will restore HP per second equal to 7% <@ba.talpu>(+1%)</> of Whisperain's ATK (Unaffected by this unit's Trait)=攻击范围内拥有<$ba.buffres>抵抗</>的友方单位每秒恢复相当于絮雨攻击力7%<@ba.talpu>（+1%）</>的生命（不受特性影响）
Allied units with <$ba.buffres>status resistance</> within this unit's Attack Range will restore HP per second equal to 8% of Whisperain's ATK (Unaffected by this unit's Trait)=攻击范围内拥有<$ba.buffres>抵抗</>的友方单位每秒恢复相当于絮雨攻击力8%的生命（不受特性影响）
Allied units with <$ba.buffres>status resistance</> within this unit's Attack Range will restore HP per second equal to 9% <@ba.talpu>(+1%)</> of Whisperain's ATK (Unaffected by this unit's Trait)=攻击范围内拥有<$ba.buffres>抵抗</>的友方单位每秒恢复相当于絮雨攻击力9%<@ba.talpu>（+1%）</>的生命（不受特性影响）
Allied units with <$ba.buffres>status resistance</> within this unit's Attack Range will restore HP per second equal to 9% of Whisperain's ATK (Unaffected by this unit's Trait)=攻击范围内拥有<$ba.buffres>抵抗</>的友方单位每秒恢复相当于絮雨攻击力9%的生命（不受特性影响）
Allied units with status resistance within this unit's Attack Range will restore HP per second equal to 10% (+1%) of Whisperain's ATK (Unaffected by this unit's Trait)=攻击范围内拥有抵抗的友方单位每秒恢复相当于絮雨攻击力10%（+1%）的生命（不受特性影响）
Allied units with status resistance within this unit's Attack Range will restore HP per second equal to 3% of Whisperain's ATK (Unaffected by this unit's Trait)=攻击范围内拥有抵抗的友方单位每秒恢复相当于絮雨攻击力3%的生命（不受特性影响）
Allied units with status resistance within this unit's Attack Range will restore HP per second equal to 4% (+1%) of Whisperain's ATK (Unaffected by this unit's Trait)=攻击范围内拥有抵抗的友方单位每秒恢复相当于絮雨攻击力4%（+1%）的生命（不受特性影响）
Allied units with status resistance within this unit's Attack Range will restore HP per second equal to 6% of Whisperain's ATK (Unaffected by this unit's Trait)=攻击范围内拥有抵抗的友方单位每秒恢复相当于絮雨攻击力6%的生命（不受特性影响）
Allied units with status resistance within this unit's Attack Range will restore HP per second equal to 7% (+1%) of Whisperain's ATK (Unaffected by this unit's Trait)=攻击范围内拥有抵抗的友方单位每秒恢复相当于絮雨攻击力7%（+1%）的生命（不受特性影响）
Allied units with status resistance within this unit's Attack Range will restore HP per second equal to 8% of Whisperain's ATK (Unaffected by this unit's Trait)=攻击范围内拥有抵抗的友方单位每秒恢复相当于絮雨攻击力8%的生命（不受特性影响）
Allied units with status resistance within this unit's Attack Range will restore HP per second equal to 9% (+1%) of Whisperain's ATK (Unaffected by this unit's Trait)=攻击范围内拥有抵抗的友方单位每秒恢复相当于絮雨攻击力9%（+1%）的生命（不受特性影响）
Allied units with status resistance within this unit's Attack Range will restore HP per second equal to 9% of Whisperain's ATK (Unaffected by this unit's Trait)=攻击范围内拥有抵抗的友方单位每秒恢复相当于絮雨攻击力9%的生命（不受特性影响）
Allied units within the attack range of Medic Operators gain Resistance=所有【医疗】干员攻击范围内的我方单位获得抵抗
Allied units within the attack range of Medic Operators gain Resistance.=所有【医疗】干员攻击范围内的我方单位获得抵抗
Allied units within the attack range of Supporter Operators gain +20% ATK=所有【辅助】干员使攻击范围内的我方单位攻击力+20%
Allied units within the attack range of Supporter Operators gain +30% ATK=所有【辅助】干员使攻击范围内的我方单位攻击力+30%
Allied Units' ATK=我方单位攻击力
Allied Units' DEF=我方单位防御力
Allied Units' HP=我方单位生命值
Allied warriors will enter the battlefield from here=我方战士会从此进入战场
Allies=盟军
Allies deal 15% more Arts damage for every [Caster] Operator currently deployed.=场上每有一名【术师】干员，我方角色造成的法术伤害提高15%
Allies deal 20% more Physical damage.=我方角色造成的物理伤害提高20%
Allies deal 25% more Arts damage for every [Caster] Operator currently deployed.=场上每有一名【术师】干员，我方角色造成的法术伤害提高25%
Allies have -1 Block=所有我方单位阻挡数-1
Allies have greatly increased Redeployment Time=我方单位再部署时间大幅增加
Allies have reduced ASPD=我方单位攻击速度下降
Allies have reduced ATK=我方单位攻击力下降
Allies have reduced max HP=我方单位最大生命值下降
Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators=攻击范围内生命低于50%的友军每秒恢复相当于淬羽赫默攻击力5%的生命，【莱茵生命】干员的恢复效果翻倍
Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; the first time an Operator within range drops below 50% HP, grants that Operator a Barrier equal to 35% of this unit's Max HP; effect doubles for [Rhine Lab] Operators=攻击范围内生命低于50%的友军每秒恢复相当于淬羽赫默攻击力5%的生命，且其中每个干员低于50%生命时仅一次立刻获得淬羽赫默生命上限35%的屏障，【莱茵生命】干员的效果翻倍
Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; the first time an Operator within range drops below 50% HP, grants that Operator a Barrier equal to 50% of this unit's Max HP; effect doubles for [Rhine Lab] Operators=攻击范围内生命低于50%的友军每秒恢复相当于淬羽赫默攻击力5%的生命，且其中每个干员低于50%生命时仅一次立刻获得淬羽赫默生命上限50%的屏障，【莱茵生命】干员的效果翻倍
Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% (+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators=攻击范围内生命低于50%的友军每秒恢复相当于淬羽赫默攻击力6%（+1%）的生命，【莱茵生命】干员的恢复效果翻倍
Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% (+1%) of this unit's ATK every second; the first time an Operator within range drops below 50% HP, grants that Operator a Barrier equal to 35% of this unit's Max HP; effect doubles for [Rhine Lab] Operators=攻击范围内生命低于50%的友军每秒恢复相当于淬羽赫默攻击力6%（+1%）的生命，且其中每个干员低于50%生命时仅一次立刻获得淬羽赫默生命上限35%的屏障，【莱茵生命】干员的效果翻倍
Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% (+1%) of this unit's ATK every second; the first time an Operator within range drops below 50% HP, grants that Operator a Barrier equal to 50% of this unit's Max HP; effect doubles for [Rhine Lab] Operators=攻击范围内生命低于50%的友军每秒恢复相当于淬羽赫默攻击力6%（+1%）的生命，且其中每个干员低于50%生命时仅一次立刻获得淬羽赫默生命上限50%的屏障，【莱茵生命】干员的效果翻倍
Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% <@ba.talpu>(+1%)</> of this unit's ATK every second; effect doubles for [Rhine Lab] Operators=攻击范围内生命低于50%的友军每秒恢复相当于淬羽赫默攻击力6%<@ba.talpu>（+1%）</>的生命，【莱茵生命】干员的恢复效果翻倍
Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% <@ba.talpu>(+1%)</> of this unit's ATK every second; the first time an Operator within range drops below 50% HP, grants that Operator a Barrier equal to 35% of this unit's Max HP; effect doubles for [Rhine Lab] Operators=攻击范围内生命低于50%的友军每秒恢复相当于淬羽赫默攻击力6%<@ba.talpu>（+1%）</>的生命，且其中每个干员低于50%生命时仅一次立刻获得淬羽赫默生命上限35%的屏障，【莱茵生命】干员的效果翻倍
Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% <@ba.talpu>(+1%)</> of this unit's ATK every second; the first time an Operator within range drops below 50% HP, grants that Operator a Barrier equal to 50% of this unit's Max HP; effect doubles for [Rhine Lab] Operators=攻击范围内生命低于50%的友军每秒恢复相当于淬羽赫默攻击力6%<@ba.talpu>（+1%）</>的生命，且其中每个干员低于50%生命时仅一次立刻获得淬羽赫默生命上限50%的屏障，【莱茵生命】干员的效果翻倍
Allies within Attack Range recover 1 SP every 2.2s (Does not stack)=攻击范围内的友方单位每2.2秒回复1点技力（不可叠加）
Allies within Attack Range recover 1 SP every 2.5s (Does not stack)=攻击范围内的友方单位每2.5秒回复1点技力（不可叠加）
Allies within range gain +15 RES and receive 3% more healing=攻击范围内的友方单位法术抗性+15且受到的治疗效果提升3%
Allies within range gain +15 RES and receive 5% more healing=攻击范围内的友方单位法术抗性+15且受到的治疗效果提升5%
Allies within range gain +17 (+2) RES and receive 3% more healing=攻击范围内的友方单位法术抗性+17（+2）且受到的治疗效果提升3%
Allies within range gain +17 (+2) RES and receive 5% more healing=攻击范围内的友方单位法术抗性+17（+2）且受到的治疗效果提升5%
Allies within range gain +17 <@ba.talpu>(+2)</> RES and receive 3% more healing=攻击范围内的友方单位法术抗性+17<@ba.talpu>（+2）</>且受到的治疗效果提升3%
Allies within range gain +17 <@ba.talpu>(+2)</> RES and receive 5% more healing=攻击范围内的友方单位法术抗性+17<@ba.talpu>（+2）</>且受到的治疗效果提升5%
Allies within the Operator's Attack Range gain +0.4/s SP recovery rate (does not stack) and +15% healing received=范围内的友方单位技力自然回复速度+0.4秒（不叠加）且受到的治疗效果提升15%
Allies within the Operator's Attack Range gain natural SP recovery +0.4/s (does not stack) and increased healing received by 15%=范围内的友方单位技力自然回复速度+0.4秒（不叠加）且受到的治疗效果提升15%
Allies within the Operator's Attack Range gain natural SP recovery +0.5/s (does not stack) and increased healing received by 30%=范围内的友方单位技力自然回复速度+0.5秒（不叠加）且受到的治疗效果提升30%
Allmind As One=众志归一
Allotropic Drifter=异光体漂游者
Allotropic Herald=异光体洋流使者
Allotropic Hoarder=异光体集养者
Allotropic Maleficent=异光体孽生者
Allotropic Nurse=异光体饲育者
Allotropic Predator=异光体掠食者
Allow 20 enemies to enter the Objective Point=使20个敌人进入目标点
Allow 30 enemies to enter the Objective Point=使30个敌人进入目标点
Allow friends to invite me=允许好友邀请我
Allow me to demonstrate how a truly exceptional weapon of war operates.=请让我为您展示，真正优秀的战争兵器会如何表现。
Allow me to introduce you to our travel agency! I'm the president, and you're the staff. So, where are we off to?=给你介绍一下我们旅行社的成员！社长是我，社员是你，咱们去哪？
Allow me to pay respect to the Grandmaster first.=容我先去问候老师。
Allow me to remind you: If you are not too involved with those sisters, I suggest you put an end to that relationship while you still can.=容我提醒一句，若是二位与那对姐妹牵扯不深，最好点到即止。
Allow me to study your command style in this battle, Doctor.=让我在这场战斗中学习您的指挥方式吧，博士。
Allow PhonoR-0 to act alone.=允许PhonoR-0独自前往执行任务。
Allowing me on board at last? Then, hand me the register. 'Necrass'—how about this codename, Erudite? Hm? Rhodes Island requires I go by a codename, so I've decided to fashion an appropriate one for you as well.=你终于愿意让步了？那么，把登记表给我吧。“死芒”这个代号怎么样，学者？嗯？既然罗德岛需要一个代号来代表我，我自然也会用合适的方式称呼你。
Allowing one to touch the horns is a symbol of intimacy, trust, and respect between the two parties.=允许触碰犄角，代表双方之间的亲昵、信赖，与尊重。
Allows <Core Amplifiers> to capture Soul Maelstroms. Capturing a Soul Maelstrom increases the damage of the next [Soul Echo].=使<核心增幅器>可以捕获魂灵涡流，捕获魂灵涡流时，使下一次释放的【灵魂激荡】造成伤害提升
Allows <Fresh Water> to be gathered from <Clear Water>=可以采集<清澈水域>上的<清水>
Allows <Fresh Water> to be gathered from <Clear Water>, lasts for 85s=可以采集<清澈水域>上的<清水>，持续85秒
Allows <Fresh Water> to be gathered from <Clear Water>, lasts for {live_duration}s=可以采集<清澈水域>上的<清水>，持续{live_duration}秒
Allows <Fresh Water> to be gathered using <Crabbie Pumpie>.=可使用<蟹蟹抽水泵>采集<清水>
Allows an Operator within Attack Range to ignore 100 (+10) DEF when attacking enemies (lasts 30s); effects from Devices do not stack=使攻击范围内一名干员攻击敌人时无视其100（+10）点防御力（持续30秒），装置效果不叠加
Allows an Operator within Attack Range to ignore 100 <@ba.talpu>(+10)</> DEF when attacking enemies (lasts 30s); effects from Devices do not stack=使攻击范围内一名干员攻击敌人时无视其100<@ba.talpu>（+10）</>点防御力（持续30秒），装置效果不叠加
Allows an Operator within Attack Range to ignore 100 DEF when attacking enemies (lasts 30s); effects from Devices do not stack=使攻击范围内一名干员攻击敌人时无视其100点防御力（持续30秒），装置效果不叠加
Allows an Operator within Attack Range to ignore 110 (+10) DEF when attacking enemies (lasts 30s); effects from Devices do not stack=使攻击范围内一名干员攻击敌人时无视其110（+10）点防御力（持续30秒），装置效果不叠加
Allows an Operator within Attack Range to ignore 110 <@ba.talpu>(+10)</> DEF when attacking enemies (lasts 30s); effects from Devices do not stack=使攻击范围内一名干员攻击敌人时无视其110<@ba.talpu>（+10）</>点防御力（持续30秒），装置效果不叠加
Allows an Operator within Attack Range to ignore 40 DEF when attacking enemies (lasts 30s); effects from Devices do not stack=使攻击范围内一名干员攻击敌人时无视其40点防御力（持续30秒），装置效果不叠加
Allows an Operator within Attack Range to ignore 50 (+10) DEF when attacking enemies (lasts 30s); effects from Devices do not stack=使攻击范围内一名干员攻击敌人时无视其50（+10）点防御力（持续30秒），装置效果不叠加
Allows an Operator within Attack Range to ignore 50 <@ba.talpu>(+10)</> DEF when attacking enemies (lasts 30s); effects from Devices do not stack=使攻击范围内一名干员攻击敌人时无视其50<@ba.talpu>（+10）</>点防御力（持续30秒），装置效果不叠加
Allows an Operator within Attack Range to ignore 60 DEF when attacking enemies (lasts 30s); effects from Devices do not stack=使攻击范围内一名干员攻击敌人时无视其60点防御力（持续30秒），装置效果不叠加
Allows an Operator within Attack Range to ignore 70 (+10) DEF when attacking enemies (lasts 30s); effects from Devices do not stack=使攻击范围内一名干员攻击敌人时无视其70（+10）点防御力（持续30秒），装置效果不叠加
Allows an Operator within Attack Range to ignore 70 <@ba.talpu>(+10)</> DEF when attacking enemies (lasts 30s); effects from Devices do not stack=使攻击范围内一名干员攻击敌人时无视其70<@ba.talpu>（+10）</>点防御力（持续30秒），装置效果不叠加
Allows an Operator within Attack Range to ignore 80 DEF when attacking enemies (lasts 30s); effects from Devices do not stack=使攻击范围内一名干员攻击敌人时无视其80点防御力（持续30秒），装置效果不叠加
Allows an Operator within Attack Range to ignore 90 (+10) DEF when attacking enemies (lasts 30s); effects from Devices do not stack=使攻击范围内一名干员攻击敌人时无视其90（+10）点防御力（持续30秒），装置效果不叠加
Allows an Operator within Attack Range to ignore 90 <@ba.talpu>(+10)</> DEF when attacking enemies (lasts 30s); effects from Devices do not stack=使攻击范围内一名干员攻击敌人时无视其90<@ba.talpu>（+10）</>点防御力（持续30秒），装置效果不叠加
Allows an Operator within Attack Range to ignore 90 DEF when attacking enemies (lasts 30s); effects from Devices do not stack=使攻击范围内一名干员攻击敌人时无视其90点防御力（持续30秒），装置效果不叠加
Allows for deployment and passage when planks have been laid down, but is easily destroyed, becoming a Hole; will not be damaged when friendly Operators are deployed on it=铺设木板时可放置和通行，易被破坏变为<地穴>，放置我方单位时步道不会受到伤害
Allows ranged operators to be deployed on top after maintenance.=维护完成后可以使远程位干员部署其上
Allows you to add the following Operators to Armory: Elysium, Kirara, Nearl, Astesia.=使用后可立即将以下干员加入战备：极境、绮良、临光、星极。
Allows you to add the following Operators to Armory: Entelechia, Cantabile, Odda.=使用后可立即将以下干员加入战备：隐德来希、晓歌、奥达。
Allows you to add the following Operators to Armory: Kal'tsit, Nymph, Ceobe.=使用后可立即将以下干员加入战备：凯尔希、妮芙、刻俄柏。
Allows you to add the following Operators to Armory: Pozëmka, Lava the Purgatory, Hibiscus the Purifier.=使用后可立即将以下干员加入战备：鸿雪、炎狱炎熔、濯尘芙蓉。
Allows you to add the following Operators to Armory: Quercus, Kroos the Keen Glint, Skyfire, Paprika.=使用后可立即将以下干员加入战备：夏栎、寒芒克洛丝、天火、明椒。
Allows you to add the following Operators to Armory: Surtr, Mudrock, Weedy.=使用后可立即将以下干员加入战备：史尔特尔、泥岩、温蒂。
Allows you to blur the boundary between fact and fiction, seeing things that you could not see before. Of course, this is the culprit behind your adventures.=可以让你模糊现实与虚幻的差别，你将见到前所未见的东西。当然，它也是这场冒险的元凶。
Allows you to select a 5-star Operator from a past Headhunting Pool up to and including 'Erg Passenger.'=可在一定范围内自选一位五星干员，范围包含『沙海过客』及过去的干员寻访池。
Allows you to select a 5-star Operator from a past Headhunting Pool up to and including 'Roaring Cliffrunner.'=可在一定范围内自选一位五星干员，范围包含『奔崖怒号』及过去的干员寻访池。
Allows you to select a 5-star Operator from a past Headhunting Pool, up to and including 'As In My Adumbration.'=可在一定范围内自选一位五星干员，范围包含『犹在影中』及过去的干员寻访池。
Allows you to select a 5-star Operator from a past Headhunting Pool, up to and including 'Like Ending Like Death.'=可在一定范围内自选一位五星干员，范围包含『如死亦终』及过去的干员寻访池。
Allows you to select a 5-star Operator.=可在一定范围内自选一位五星干员。
Allows you to select a 6-star Operator from a past Headhunting Pool up to and including 'A Wanderer in the Wind.'=可在一定范围内自选一位六星干员，范围包含『漂泊于风』及过去的干员寻访池。
Allows you to select a 6-star Operator from a past Headhunting Pool up to and including 'Bearings And Sparks.'=可在一定范围内自选一位六星干员，范围包含『轴承与火星』及过去的干员寻访池。
Allows you to select a 6-star Operator from a past Headhunting Pool up to and including 'Command: Reconstruction.'=可在一定范围内自选一位六星干员，范围包含『指令·重构』及过去的干员寻访池。
Allows you to select a 6-star Operator from a past Headhunting Pool up to and including 'Enthusiasm, Expansion, Explosion.'=可在一定范围内自选一位六星干员，范围包含『热情，膨胀，爆发 !』及过去的干员寻访池。
Allows you to select a 6-star Operator from a past Headhunting Pool up to and including 'Erg Passenger.'=可在一定范围内自选一位六星干员，范围包含『沙海过客』及过去的干员寻访池。
Allows you to select a 6-star Operator from a past Headhunting Pool up to and including 'Fractured Light.'=可在一定范围内自选一位六星干员，范围包含『瑕光微明』及过去的干员寻访池。
Allows you to select a 6-star Operator from a past Headhunting Pool up to and including 'From Gleams And Smoke I Emerge.'=可在一定范围内自选一位六星干员，范围包含『烁尘烟中』及过去的干员寻访池。
Allows you to select a 6-star Operator from a past Headhunting Pool up to and including 'Roaring Cliffrunner.'=可在一定范围内自选一位六星干员，范围包含『奔崖怒号』及过去的干员寻访池。
Allows you to select a 6-star Operator from a past Headhunting Pool, up to and including 'As In My Adumbration.'=可在一定范围内自选一位六星干员，范围包含『犹在影中』及过去的干员寻访池。
Allows you to select a 6-star Operator from a past Headhunting Pool, up to and including 'Ending a Grand Overture.'=可在一定范围内自选一位六星干员，范围包含『追迹日落以西』及过去的干员寻访池。
Allows you to select a 6-star Operator from a past Headhunting Pool, up to and including 'Like Ending Like Death.'=可在一定范围内自选一位六星干员，范围包含『如死亦终』及过去的干员寻访池。
Allows you to select a non-limited 6-star Operator from a past Headhunting Pool up to and including 'Illusions of the Past.'=可在一定范围内自选一位六星干员，范围包含『往日幻象』及过去的干员寻访池中的非限定干员。
Allows you to select any 6-star Kernel Operator currently in the Kernel Headhunting Pool.=可在一定范围内自选一位六星中坚干员，范围包含当前在中坚寻访中的六星中坚干员。
Allows you to select between one of the 5-star Recruitment-exclusive Operators: Indra and Vulcan.=从“因陀罗”、“火神”两位公开招募限定5星干员中选择其一。
Allows you to select one of the 3-star Operators available during the first Recruitment period.=可以从第1期的公开招募限定3星干员之中选择其一。
Allows you to select one of the 4-star Operators available during the first Recruitment period.=可以从第1期的公开招募限定4星干员之中选择其一。
Allows you to select one of the following four Operators: Ptilopsis, Lappland, Specter, Cliffheart.=可从白面鸮、拉普兰德、幽灵鲨、崖心，四名干员之中选择其一。
Allows you to select one of the following four Operators: Saria, Bagpipe, Eyjafjalla, Surtr.=可从塞雷娅、风笛、艾雅法拉、史尔特尔，四名干员之中选择其一。
Allows you to select one of the following four Operators: Silence, Liskarm, Pramanix, Projekt Red.=可从赫默、雷蛇、初雪、红，四名干员之中选择其一。
Allows you to select one of the following six Operators: Blaze, Exusiai, SilverAsh, Saria, Mountain, Thorns.=可从煌、能天使、银灰、塞雷娅、山、棘刺，六名干员之中选择其一。
Alloy Surfing Instructor=合金冲浪教练
Alloy: Treated as Flower, Risk, and Balance Coin at the same time=相合：同时被视为花钱、厉钱、衡钱
Allpeddler=行销万物
Allready.=准备就绪。
Alluring Moonlight Pack=韶光邀月组合包
Alluring Treasures=诱人珍宝
Alluring Treasures?=诱人珍宝？
Ally DP cost +3=所有我方单位部署费用+3
Ally Support=同盟支援
Ally, I salute you in true Snow Realm fashion. My codename is Matterhorn, and I am one of the guards dispatched here by Master SilverAsh.=同盟者，在此对您致以雪境之礼。我是银灰老爷此次派驻的护卫之一，代号为角峰。
Almond=杏仁
Almond looks around her. Sesame balls, green peas, biscuits, jujubes... All in all, a very sweet dream. But she soon realizes she's at the center of the platter. 'Hey, am I one of the snacks—?!'=杏仁看向周围，芝麻球、青豆、饼干、甜枣......真是个香甜的美梦呀。但她马上发现，自己正位于食盒中央。“咦，难道我也是其中之一？！”
Almond Platter=“杏仁”拼盘
Almond's Badge=杏仁证章
Almond's Token=杏仁的信物
Almost all of the bishop's lifelong research can be found among these documents and notes, many of which involve experiments that transcended ethics and morality. In his eyes, making contact with the Seaborn was just a means to an end for his ultimate vision: allowing human beings to evolve into a more powerful existence through fusion with the Seaborn.=这位主教毕生的研究几乎都留在了这些文件和笔记里，其中涉及了诸多逾越伦理道德的实验。在他的观念中，接触海嗣只是手段，最终的愿景，是让人类通过与海嗣融合进化为更强大的生物。
Almost there!\n<color\=#df5244><Set Effect></color> Start with fewer Repair Plans; +1 Repair Plan for every 2 Reconstruction Points earned (max +4)\nAll nodes' resource types are reset at random every 2 rounds\n<color\=#df5244><Repair Plan Range></color> 1-5 (random)=加把劲！就剩最后一点儿了！\n<color\=#df5244><场地效果></color>初始修缮规划数量减少，每获得2重建值，修缮计划数量+1（最多可增加4张）\n每2回合，所有区域的资源种类重新随机\n<color\=#df5244><点数范围></color>在1-5内随机生成点数
Almost there!\n<Set Effect> Start with fewer Repair Plans; +1 Repair Plan for every 2 Reconstruction Points earned (max +4)\nAll nodes' resource types are reset at random every 2 rounds\n<Repair Plan Range> 1-5 (random)=加把劲！就剩最后一点儿了！\n<场地效果>初始修缮规划数量减少，每获得2重建值，修缮计划数量+1（最多可增加4张）\n每2回合，所有区域的资源种类重新随机\n<点数范围>在1-5内随机生成点数
Almost Within Reach=近在咫尺
Alms in the Snowy Night=雪夜布施
Along the Corridor=廊下游
Along the Easterlies=应东风
Along the uninhabited street, travelers from afar now sing.=空无一人的街道上，他乡的旅人于此歌唱。
Alpha Wolf=头狼
Alpine Variant=高寒化
Alpine Variant: <Braving Nature {0}> in effect=高寒化：<挑战自然 {0}>生效
Alpine Visitor=雪山上的来客
Already claimed today=今日已领取
Already Downloaded=已下载
Already fully upgraded=已达到最高等级
Already in Squad=编队内已选择
Already In Your Head=已经入脑
Already maxed=已满级
Already set to this difficulty=已设为该难度
Already used to the strange life.=早已熟悉的陌生生活。
Alright=好的
Alright! I'll guard this place well.=好！我会好好守着这里的。
Alright! Leave this to me!=好嘞，交给我吧。
Alright, all medicine has been prepared.=好，战斗中用的药品都准备好了。
Alright, alright! I'm focused!=好了好了，我没在偷懒啦！
Alright, alright, I'll take care of everyone. I will say, I'm not much of a fighter. If it's discreet inquiries you want, then you've got the right man.=好，好，我来照应各位。不过，打架我不太擅长，打听事嘛，你倒是找对人了。
Alright, alright. Enough with the formalities already. I couldn't care less about your little medals and ribbons. Do you take me for some general or noble? Or, would you prefer I test my blade on them?=好了好了，这些仪式可以省省了，那些勋章奖牌拿远一点，当我是什么将军贵族吗——要不然，我让你看看我怎么拿它们试刀？
Alright, alright. We'll head back and tidy up. You know, Norport is better than I expected—but not by much. We'll be waiting for you, Vina.=好啦，我们得先回去收拾收拾场子。你知道的，诺伯特区比想象中好，但也好不到哪里去。等你回来，维娜。
Alright, as the Speaker of Kazdel, I hereby dub thee 'Destroyer of the World'! Don't like it? Then once you've fixed your mess, I'll give you a new title. How's 'Betrayer of the World' sound?=好，我作为卡兹戴尔议长，现在正式认定你为“世界毁灭者”！不喜欢？这样吧，等你把这里的事解决了，我再给你换个称号，你觉得“世界背叛者”怎么样？
Alright, Doctor! Fancy seeing you about.=真巧啊，博士，又碰面了呢。
Alright, Doctor, your tarot card for today is...=嗯，博士。您今天的运势是......
Alright, Doctor? I'm Morgan. Vina said you'd like some assistance from me? I've got brains to pick and brawn with a machete—whatever you need, love, just ask.=嗨，博士，我是摩根。维娜说你想要我帮点忙？出出主意还是挥挥砍刀，你尽管说。
Alright, don't waste my time. Let's put you down, Gnosis.=好了，别浪费我的时间。该休息了，诺希斯。
Alright, everyone, don't overdo it! Of course, that doesn't apply to me!=各位，别太过火啦！当然，我除外！
Alright, everyone, I'll be counting on your orders!=好喔，指挥就拜托各位了。
Alright, Federico. If you're not in a hurry to set off on your next journey, then take a good look at this sunset. This is the moment where Zwillingstürme reveals the pinnacle of its beauty. Such splendor is both fleeting and fragile. Soon, night will fall.=好了，费德里科。不着急启程的话，就好好看看这片云霞吧。这是崔林特尔梅最美的时刻。这样的美丽......短暂，且脆弱。很快，就要入夜了。
Alright, group dismissed! Make sure to tell your friends all about me when you get home!=本团到此解散！大家回去之后记得帮我跟身边的人宣传一下哦！
Alright, guys! Let's make some noise!=伙计们，让我们大闹一场吧！
Alright, how should I wake the Doc up...?=等下用什么方式把博士喊起来比较好呢......
Alright, I'll lead the team.=那就由我来带队吧。
Alright, I'll schedule the training, organize a tournament, and manage the burdenbeasts. You handle all the talking and writing here. I got it wrong? But I thought I gave you the easiest tasks?=好啊，我负责组织训练，准备竞技大会，驯养驮兽，你看看文书，写好讲话稿就行......我分配得不对？给你的不是最轻松的活儿吗？
Alright, I'll take one=好吧，我要一个
Alright, I'll whip up a meal for you later.=好啦好啦，一会给你做点吃的。
Alright, I'm coming.=好好~知道了。
Alright, I'm here to help! Chill, I'm all good with this gear now. Bumping into everything? That's the old me!=好，让俺来帮忙吧！不用担心，俺现在已经适应了这副装备，不会再撞到周围了！
Alright, I'm the leader, huh? I got this, I know all about wiping out hostiles!=哦哦，指挥啊，怎么把敌人全都干掉，我还是懂的！
Alright, I've been coming back aboard a bit much recently, I admit. Mm-mm-mm, I'm not skiving. It's just hard to meet some of the people here otherwise. Delphine's dead set on calling it 'diplomacy'... And I don't just drag you along as a safeguard, Doctor. I have to be honest, I do want to learn a little more from you.=好吧，我承认最近回舰的次数有点多了。不是偷懒！在这里，我能见一些平时不太好见的人，戴菲恩硬要说这叫“外交”......拉上你也不光为了避免意外，我得承认，我还想从你那学到更多。
Alright, I... I'm up!=好，要......要上了！
Alright, it's a bit too small in scope to be a party, but chatting over some grub while not having too bad of an outlook towards the future is already pretty good.=好吧，从规模上来说算不上是什么晚会。但边吃边聊，对今后有个不算太坏的期盼，也还挺不错的。
Alright, it's in my hands now. The success of our mission is assured.=既然托付于我，这次行动目标势必达成。
Alright, lads, day's done. Rest up now.=非施工时段，大家好好休息。
Alright, let's ask Chilchuck to map out this place!=好，让齐尔查克做一份这里的地图吧！
Alright, let's make some noise!=开始了哦~！
Alright, let's press on=好了，让我们前进吧
Alright, let's take a breather.=嗯，好好休息吧。
Alright, mission accepted.=好的，接受任务。
Alright, so here's the deal. I'll be out exploring for most of the year, but you still need to pay me full wage, and keep a dorm room for me. Think you can accept—Wait, you agree? Ha! You must be off your rocker.=虽然我一年里至少有一半时间在外探险，但工资我要正常待遇，也要给我留一间宿舍，你要这样的员工？......要了？哈？啧，神经。
Alright, squad, keep your status updated.=好。小队注意，及时报告战场信息。
Alright, time to assign the tasks.=那就让我来分配一下任务吧。
Alright, time to focus! Can't let the quarry go!=集中注意力，别让猎物逃掉！
Alright, time to pack up my gun. Mission complete, Doctor. We achieved victory just as planned, so there shouldn't be any post mortem work required, right?=嗯，铳可以收起来了。任务已完成，博士，既然是和计划一致的胜利，那应该也不需要什么善后工作了吧？
Alright, what are we betting on this time?=说吧，想和我赌点什么？
Alright, who am I hacking up?=说吧，去砍谁？
Alright, y'all! Follow my lead!=好！这次大家都听我的！
Alright. Begin quest.=那么，任务开始。
Alright. Try to keep up. Let me know if you can't.=好吧，跟上我的节奏，如果认为有难度，提前说出来。
Alright. We pitched the tent. Now we have a base camp from which to go anywhere we please.=帐篷扎好了，接下来我们去哪里都可以。
Alright... I'll navigate then.=好......我会领航。
Alright… You've got a few tricks.=......你这家伙，还挺厉害。
Also known as 'the Dossoles Bloody Mary,' as the name entails, it's even more popular here than the Bloody Mary itself.=别名是“多索雷斯的血腥玛丽”，顾名思义，在这里，它比血腥玛丽更受欢迎。
Also known as 'The Monarch,' 'The King,' and 'Big E.'\nRecord producer of Monster Siren Records, senior rap star of Columbia, and entrepreneur.Nominated in several major music awards. Emperor is known for his unshakable status among rappers in western Columbia and his massive investments and entrepreneurial success. His private life, however, is always kept from the public eye, and he himself is very difficult to reach. Emperor has not released any new songs in a while, perhaps due to the demands of his other businesses.=又称“皇帝”、“帝王”、“E哥”。\n塞壬唱片旗下唱片制作人、哥伦比亚老牌说唱巨星、企业家。\n曾获多项音乐大奖提名。大帝因其在西哥伦比亚说唱界的地位以及巨大的投资与商业成就而知名。然而大帝个人活动极为低调，也难以联络。近期似乎专注于经营其他产业而鲜有新作品公布。
Also known as the 'Young Master', and the Director of MDL, this youthful messenger is responsible for the coordination between MountainDash Logistics and Penguin Logistics.\nDespite his age, he gives off an air of reliability. In fact, he has a very rich work experience, and knows the logistics industry like the back of his hand.\nHowever, outsiders often see him as 'the poor whipping boy of Penguin Logistics.'\nCompared to Penguin Logistics, whose members are known to all have very distinctive personalities, Bison gives off the impression of being closer to the public's stereotypical transporter, calmly and safely delivering goods and information to the intended destinations.\nAccording to him, cooperating with Penguin Logistics has made him realize his own shortcomings, but at the same time, profoundly shook his understanding of the logistics industry.=年纪轻轻的大少爷，峯驰物流主管，少年信使，目前肩负着峯驰物流与企鹅物流合作接洽的工作。\n与年龄不同，看上去相当可靠，事实上也有着十分丰富的工作经验，只要涉及物流方面的知识，几乎了如指掌。\n不过给外人的印象一般是——“给企鹅物流那帮怪胎擦屁股的可怜孩子”。\n比起在各个方面都彰显着特殊个性的企鹅物流，拜松给人的印象更接近大众所熟知的信使。沉稳，冷静，安全地将货物和信息送达目的地。\n据其本人所述，与企鹅物流的合作让他深刻感受到了自身的不足，但同时，也一度动摇了自己对信使这个职业的理解。
Also, you don't have to use a super chat to request a song!=点歌也不用拿超级留言点的！
Alsterii Bellariorum Manufacture Platform=阿尔斯特甜品制作平台
Alsterii Emergency Certification Medal=阿尔斯特应急认证章
Alsterii Monastery=阿尔斯特修道院
Alsterii Safety Certification Medal=阿尔斯特安全认证章
Alt Taraf of the Spring of Flight=清泉之下
Altar Elimination=祭坛紧急拆除
Altar Modification=祭坛改造
Altar of Craving=饥渴祭坛
Altar of Hatred=怨恨祭坛
Altar-type Radar=祭坛式雷达
Alter the board=改对弈
Alter the Hour of Sui=改换岁时
Altered Flag=涂改的旗帜
Alterform Trinkets have Ancient effects=多元奇物展现出古代的效果
Alterform Trinkets have Creative effects=多元奇物展现出巧思的效果
Alterform Trinkets have Early-Modern effects=多元奇物展现出近代的效果
Alterform Trinkets have Exalted effects=多元奇物展现出架空的效果
Alterform Trinkets have Fantasized effects=多元奇物展现出幻想的效果
Alterform Trinkets have Prehistoric effects=多元奇物展现出史前的效果
Alterform Trinkets will appear in Alpine Variants=多元奇物展现出高寒化效果
Alterform Trinkets will appear in Polar Variants=多元奇物展现出极地化效果
Alterform Trinkets will appear in Tundra Variants=多元奇物展现出冻土化效果
Alternate=异格
Alternate Reality Tourism=沉浸式游览
Alternately, you listen to Ensia, and cast your gaze out of the window. The sight of it all wipes the cares from your mind. Perhaps, this journey will be just fine.=你一边听着恩希亚的话，一边将视线投向窗外。一切都令人心旷神怡。或许，这会是一次不错的旅行。
Alternating Elements=迭代元素
Although an ordinary medic, Operator Myrrh takes this responsibility very seriously. She goes work early and comes home late every day, giving her all to provide other Operators with quality medicine. Myrrh has unique insights into the pharmaceutical sciences, and is always keen to seek out new ingredients in nature. But she struggles with interpersonal communication. Terminally awkward with all but her closest friends, Myrrh demonstrates an inability to maintain strong and lasting relationships.=虽然只是医疗干员中普通的一员，但末药仍旧把这份职责看得十分重要，天天早出晚归，只为给其他干员提供品质优良的药丸。她对于制作药物有着自己独到的见解，也热衷于在大自然中寻找到药效更佳的原料，但在人际交往方面，她的表现就有些笨拙了，除了自己的知心好友，她似乎很难和大多数人维持稳固而持久的人际关系。
Although Elysium has always proclaimed that there is no way he could have been born in Iberia, he shares the characteristics of unfettered boldness and unrestrained freedom that are so prominent in that area.\nElysium has traveled the corners of the world alone, and has been to just about any place that you or I could name, including the kind of forlorn places that his codename suggests. According to his own account, he did consider becoming a messenger prior to joining Rhodes Island, a career plan that is now on hold.\nIn fact, Elysium's sense of direction is so strong that he can remember any place he's ever been to, as well as being able to mentally map out a course of action with surprising accuracy. However, the maps that he comes up with often are not cost-efficient or practical, and he sometimes has to simplify these routes to facilitate better understanding and realizability — and yet, none of this meticulousness is carried over to his daily life.=尽管干员极境一直声称自己与出身地伊比利亚无法相合，但在他的身上，的确存在着那一地区表现显著的无拘无束、豪爽自由等特质。\n极境曾独自游历过许多地域，脚步几乎踏遍大半你我能报出名字的城市，包括正如他代号所指代的那种极地与绝境。据其本人表示，在加入罗德岛之前，他确实考虑过信使这一职业，而加入罗德岛则令他暂时搁置了这一职业规划。\n事实上，干员极境的方向感非常强，他能够记忆他所去过的任何地方，并且能够在脑中勾勒出正确的行动路线。只不过，他所构建出的地图往往都需要一定的理解成本，在战场上时极境会自行简化路线以方便理解，而日常生活中他往往并不会如此贴心。
Although everyone knows Warfarin is a senior executive with incredible medical expertise, very few Operators honestly respect her. The problem goes beyond her physical appearance.\nIt may have to do with her vampiric heritage, or the fact she is very reclusive. But also, Warfarin has always been light on morals. She does whatever ideas pop into her head without concern for the ethics or even rationality of the idea. Several Operators reportedly experienced sudden, unexplained blackouts in the early days, only to wake up on a surgical table with sinister laughter ringing in their ears.\nWarfarin felt she had done nothing wrong, and even Dr. Kal'tsit couldn't convince her, leading to several of Warfarin's more outlandish behaviors being banned by the company.\nShe has since cleaned up her act, but still occasionally 'scars' an Operator, making it hard for them to trust or respect her.\nIn the end, she still doesn't think she's done anything wrong.=虽然每个人都知道华法琳小姐是罗德岛的元老且医术高超，不过依然很少有人会敬重她，这其中的问题，并不只是出在体型上。\n或许是身为血魔，又长期不外出行走的原因，华法琳小姐的道德观念相当淡泊。她只要想到了什么点子，就会立刻去实践，而且完全不会顾及天理伦常，不少早期加入罗德岛的干员都有过走在路上突然眼前一黑，再睁开眼就躺在手术台上，耳边还传来古怪笑声的恐怖经历。\n由于华法琳小姐完全没有反省的意思，据说连凯尔希医生也没能说服她，最后只得明令禁止她的一些出格行为。\n在那之后，华法琳小姐的行为就收敛了许多，但依然时不时无意之间给干员们留下一些不可磨灭的回忆，以至于时至今日，她的威信也依然无法在干员们之间建立起来。\n当然，说到底，她大概也根本没在反省就是了。
Although full auto-modelers can apply makeup completely without human intervention, when deployed in complex battlefield environments, their operators must still make the proper adjustments to all the variables based on the needs of the terrain to make best use of them. As long as they have been fine-tuned by Roberta, her full auto-modelers will always be deployed to their fullest.\n<@lv.item><Defensive Rune></> Operators deployed on it have increased DEF.=全自动造型仪虽然能全自动上妆，但是在战场环境下，如果想充分发挥它的性能，还是需要操作者根据环境对各项参数做出适当的调整。只要经过罗比菈塔小姐的调试，全自动造型仪往往能充分发挥它的功效。\n<@lv.item><防御符文></>部署于其上的我方干员获得防御力提升
Although full auto-modelers can apply makeup completely without human intervention, when deployed in complex battlefield environments, their operators must still make the proper adjustments to all the variables based on the needs of the terrain to make best use of them. As long as they have been fine-tuned by Roberta, her full auto-modelers will always be deployed to their fullest.\n<Defensive Rune> Operators deployed on it have increased DEF.=全自动造型仪虽然能全自动上妆，但是在战场环境下，如果想充分发挥它的性能，还是需要操作者根据环境对各项参数做出适当的调整。只要经过罗比菈塔小姐的调试，全自动造型仪往往能充分发挥它的功效。\n<防御符文>部署于其上的我方干员获得防御力提升
Although he tends to keep quiet, Aosta is a dependable Lupo whose demeanor is almost impeccable.\nHe may sound a little street with his vocabulary at times, but it's hard to believe he used to be one of Chiave's underlings.\nHe's cautious, and he thinks his problems through. That has earned him excellent appraisals from all the operators he's teamed up with.=安静的鲁珀族男性。\n做事颇为可靠，行为举止也相当得体的青年，令人多少难以想象过去竟然是那个贾维的手下，不过在遣词上偶尔还是会给人来自街头的感觉。\n心思缜密，考虑问题全面，在和他组队过的干员中拥有很好的评价。
Although he wishes to render you assistance, he is still a Sui proxy. You cannot risk beseeching him for aid, and you absolutely cannot fulfill his unreasonable requests.=他虽是你们的帮手，但也是岁兽代理人，你不能冒险去寻求他的帮助，更不能去满足他无理的请求。
Although her personality is quite lovely, Blue Poison's abilities are in fact as terrifying as the rumors say, which has undoubtedly become a hindrance for her when communicating with other operators. But when she finishes her combat work and quietly undertakes the medical task of curing poison, the sincere, peaceful girl behind her deadly abilities shows through.\nThe small crossbow she uses has proven to be a powerful long-range weapon, and the tips coated with her toxic serum make a hit even more lethal. Still, Blue Poison never lets an enemy die in agony, deeming that far too cruel.=虽然和自身性格无关，但蓝毒所拥有的能力，的确就如传言中那样令人胆寒，这一点无疑成为了她与其他干员之间交流的阻力。只是，当她在前线完成自己的工作后，默默承担起中毒干员的医疗任务时，想必，大家都能够感受到她那奇异能力下，真挚而平和的心灵。\n蓝毒所使用的小型手弩被证明是一种拥有极为优秀的射程且威力不俗的狙击武器，而她自行调配的含有毒制剂的弩箭更使她的每一次攻击都会具备致命的杀伤力。蓝毒从不会让敌人以凄惨的状态死去，因为这实在不怎么优雅。
Although her police officers would never say anything in front of Swire, they gossip extensively about her.\n'Swire must be super rich!'\n'Her family business owns some property in Lungmen! And they have even more in Victoria!'\n'Why did she choose to be a police officer instead of inheriting the family business? What was she thinking?'\nThe officers would mutter amongst themselves behind Swire's back until they finished their mission or she lashed out at them. They were still fearful of Swire, as she always had her dreaded hammer in hand.\nNow the Rhodes Island Operators do more or less the same thing.\n'She sure is testy. And she's really mean.' -a Lungmen police officer who asked to not be named.=虽然各位警员从来不在诗怀雅小姐面前提起，但大家都对一个事实心知肚明。\n——诗怀雅小姐，是超级有钱人吧！\n她的家族企业，在龙门拥有好几块城区啊！而她家族在维多利亚的产业，比在龙门的还要大！\n为什么诗怀雅小姐没有继承家业反而跑来指挥龙门警员，她究竟在想什么？\n警员们常常会跟在诗怀雅小姐的身后，默默地想着这个问题，直到任务结束或者诗怀雅小姐把他们轰走，毕竟警员们还是很忌惮诗怀雅小姐手上那柄十分凶狠的链锤的。\n而现在就连罗德岛的干员们，也开始了同样的行为。\n“她还是有些小姐脾气的。而且她其实挺抠门的。”一位不愿透露姓名的龙门警员如此表示。
Although I know this is beyond the scope of an assistant's duties, I would like to tidy up your desk for you before work. Something as simple as stacking your books into a neat pile helps manage one's inner biases and distractions. Would you like to try, Doctor? Don't worry, I'm here to help. Why don't we start with this little mountain of documents?=我知道助理的职责不包括这个，但还是习惯工作前先把桌面整理干净。把书本整齐地摞好，内心的偏见和杂念也会随之消失。博士，您也来试试？别怕，我会帮您，先从这堆小山似的文档开始吧？
Although its is lacking in potency, it can still be used to produce some basic materials we need. It is also a common ingredient in some sustained-release drugs.=虽然强度上还略有不足，但已经可以用来制作我们所需要的部分基础物件。同时是一些缓释药物中的常用成分。
Although mere mortals cannot hope to learn to transcend cause and effect, with Shu's guidance and several rounds of sowing and reaping, you do feel like you have a clearer understanding of Sui's essence and its immunity to entropy.=虽然常人不可能习得超越因果的事理，但有黍的指导，在几轮春种秋收之后，你确实觉得自己对岁非熵的本质有了些清晰的认知。
Although Operator Elysium is often active in the battlefront, he is actually not very suited for intense direct combat.\nHowever, that does not mean we should underestimate this experienced operator. When deployed to a suitable location, and given the right opportunity, he will put his keen observation and outstanding Originium Arts to good use by finding and locking onto all hidden enemies, and directing the entire squad to fire in the most effective direction.\n<@lv.item><Bush></> Operators deployed on this tile will not be targeted by enemy ranged attacks.=尽管干员极境时常行动在战斗的最前线，但他其实并不适合高强度的正面作战。\n不过，千万不要因此而小看这位经验丰富的干员，找一个适合他发挥的位置，看准时机，极境将发挥他敏锐的洞察力和出色的源石技艺，找出并锁定所有潜藏的敌人，指引全队火力的方向。\n<@lv.item><草丛></>部署于其上的干员不会成为敌方远程攻击的目标
Although Operator Elysium is often active in the battlefront, he is actually not very suited for intense direct combat.\nHowever, that does not mean we should underestimate this experienced operator. When deployed to a suitable location, and given the right opportunity, he will put his keen observation and outstanding Originium Arts to good use by finding and locking onto all hidden enemies, and directing the entire squad to fire in the most effective direction.\n<Bush> Operators deployed on this tile will not be targeted by enemy ranged attacks.=尽管干员极境时常行动在战斗的最前线，但他其实并不适合高强度的正面作战。\n不过，千万不要因此而小看这位经验丰富的干员，找一个适合他发挥的位置，看准时机，极境将发挥他敏锐的洞察力和出色的源石技艺，找出并锁定所有潜藏的敌人，指引全队火力的方向。\n<草丛>部署于其上的干员不会成为敌方远程攻击的目标
Although overeating can relieve the anxiety and pressure accumulated on the battlefield, it's not a healthy lifestyle, Doctor. This supplement contains quite a bit of sugar, but the packing is specially designed to be hard to open. Treat it as a kind of exercise and burn some calories.=虽然暴饮暴食可以缓解战场带来的焦虑与压力，但总归不利于博士的身体健康。本品含有一定糖分，故而外包装采取特制结构，较难拆解，请借此消耗掉多余的卡路里。
Although Popukar failed her Operator exam, she was allowed to work in logistics, rather than being cast out.\nAnd as it is so rare for an infection to make a patient stronger, even rarer to the extent of Popukar's infection, she is a very valuable case study.=当然，即使泡普卡没有通过干员测试，无家可归的她也能够获得后勤的工作。\n另外，感染矿石病后在力量方面得到强化的病例本身就不多，像泡普卡这样得到极大强化的更是少见，从这个意义上，她的存在也很有价值。
Although Sargon is a developed country with no shortage of modern entertainment in its cities, the Sargonians always seem a bit withdrawn.\nSpot himself seemingly has no interest in anything other than comics and fashion. Every once in a while, he will ask Orchid to give him a Sargonian hairstyle.=虽然萨尔贡也是一个现代化的国家，他们的城市中也绝不缺少各种现代的娱乐设施，但萨尔贡人依然整体给人尚武的印象。\n因此，像斑点这样，似乎对任何事情都没有兴趣，喜欢看漫画，总是喜欢而且喜欢追逐时尚，隔一段时间还会请梓兰小姐给他换一个毛型的萨尔贡人，确实是颇为少见。
Although strung together on the same string, the coin geists each have a mind of their own, as though they were a medley of people from across the land. It would be nice if they became unified, but all you can do is try to coordinate them as you hold onto the string.=虽在一根线上为一体，钱伥们却是各有各的主意，就像身居八方的人们那样，想让它们步调一致，也只能靠你牵着线从中协调了。
Although Texas never discusses her past, that's not the same as actively avoiding the topic. It's more like apathy.\nFrom the way she has adapted to her current life, it's obvious she isn't running from anything. Routine work, bickering colleagues, Lungmen, and Rhodes Island are now everything to her.\nWe could sum it up like this:\nWhen the past does catch up to her, she will face it with composure--unless it disrupts her present, then we'll witness the genuine rage inside her.=唯一可以肯定的一点是，虽然德克萨斯小姐从不提及自己的过去，但与其说避而不谈，更倾向于无所谓。\n可以看得出她确实十分适应如今的生活，而不是想要在其中逃避什么，平淡的工作，吵闹的同伴，龙门，罗德岛，这就是现在的她的一切。\n或许可以这么断言：\n即使过去找上门来，德克萨斯小姐依然会从容以对，但若是她的过去扰乱了她的现在，那，或许我们能够见到，她真正愤怒的样子。
Although the waves continue to beat against the shore, the young man has made his decision regarding his ambitions.=青年的志向已有决断，尽管浪涛依旧在拍击海岸。
Although you were unable to exchange it for a treasure, this luck still brought you a windfall. A good enough reason to be happy.=虽然没能换到什么宝贝，但能凭运气换笔横财，本身就是件令人高兴的事。
Although...e-even though my financial situation is pretty shaky, I still try my best to coordinate a good fit!=虽然......我、我最近经济状况是不怎么好，可衣服也是精心搭配过的！
Altitude Limit=极限高度
Altruism=利他主义
Always a pleasure.=乐意之至。
Always appears in the waiting zone at start of battle=战斗开始时一定出现在待部署区
Always do the right thing, and stop the people who don't.=一定要做正确的事，还要阻止别人做坏事。
Always double-check. Ensure proper ventilation. Follow standard procedures. Safety first.=双重核查，保障通风，规范试验，安全工程。
Always faces the direction with the most Operators.=始终面向我方干员数量较多的方向
Always faces the side where you have more units.=总是面对我方人数较多的一侧
Always Have Your Back=乡音
Always in the middle of where the excitement is.=永远处在各种娱乐活动漩涡的中心。
Always insane in the heat of the fight.=战斗时的她总是疯狂的。
Always keep an eye on the shadow beneath you. Don't let it expose what's on your mind.=时刻低头注意自己的影子，别让它暴露你所有的心思。
Always keep your mind running. To cease thinking is to expose your weaknesses to your enemies. This I've been taught many times and committed to memory.=时刻保持头脑运转，放弃思考就等于把要害递到对方手上，我曾经被人这么教导过，也恰好一直记着。
Always looking to move a little faster, to catch up to time's footsteps.=总要走得再快些，才能赶得上时间的脚步。
Always on Alert=时刻警惕
Always on the Move=逐水草
Always providing you the latest products in tech! Build your life, together with Ellen Select! Ellen Select Technology Co., the companion of the era. Multiple drone models at 5% off for a limited time only, please visit the official website!\n<@lv.item><Originium Jetstream></>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=时刻为您提供最新科技产品，筑就生活，尽在艾伦精选！艾伦精选科技产品，属于时代的伴侣。多款无人机限时九五折，请浏览官方网站！\n<@lv.item><源石流发生装置></>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
Always providing you the latest products in tech! Build your life, together with Ellen Select! Ellen Select Technology Co., the companion of the era. Multiple drone models at 5% off for a limited time only, please visit the official website!\n<Originium Jetstream>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=时刻为您提供最新科技产品，筑就生活，尽在艾伦精选！艾伦精选科技产品，属于时代的伴侣。多款无人机限时九五折，请浏览官方网站！\n<源石流发生装置>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
Always seize the foe by the throat.=无论是应敌还是争势，都要拿捏住咽喉才好。
Always so focused on the ground. But have you forgotten... to look ABOVE?=你们很小心脚下呢。不如，抬头看看怎么样？
Always think ahead.=永远记得未雨绸缪。
Always think long-term. With enough wealth, life's possibilities are endless. That's a good thing, my friend.=远见的思维必不可少，花钱购买人生无尽的可能性，这都是好事啊朋友。
Always Together=长相厮守
Always try take the long view. Money can buy infinite possibilities. That's a good thing, my friend.=远见的思维必不可少，花钱购买人生无尽的可能性，这都是好事啊朋友。
Always Unique\n\/\/Test Collection\n-Qualifications confirmed\n-Orders closed\n\/\/Appointment required for apparel requests, please allow 6-8 weeks for production.\n\/\/All rights reserved.=始终唯一\n\/\/Test Collection\n-资格已认证\n-订单不公开\n\/\/制衣需要预约，6到8周制衣时间\n\/\/Rights Reserved
Am I bothering you? This is a breathing exercise that the Grandmaster taught me, which concentrates your qi to strengthen the body. I perform it whenever I have free time. I'll try to be quiet and avoid disturbing you.=吵到您了？这是老师教我的吐纳之法，气足则本固，空闲时就会练的。我尽量轻一些，不打扰您工作。
Am I daydreaming? No, I'm feeling the flow of the wind. Doctor, do you believe there are rivers in the sky as well? I do. They're invisible, yet nourishing; the gentle wind is their gift. Hmm, is it... raining? Let's head back, Doctor. I wouldn't want you to catch a cold.=发呆？不，我正在感受风的流动。博士，你相信天空中也有河川吗？它无影无形，清润的风就是它的馈赠。这是......水滴？下雨了，要一起回去吗？如果着凉，就得不偿失了。
Am i first=我是第一吗
Am I getting a raise? With this promotion and salary increase, I'm well on my way to the top! Hehe, I'll have to tell everyone back home the good news~=要涨工资了吗？现在升职加薪，接下来就是走上巅峰啦，嘿嘿，我要赶快写信告诉村里的伙伴这个好消息~
Am I going to be leading? Oh, wow... I'll value this chance, you can be sure!=由我来指挥吗？唔哦......我会珍惜这次机会的。
Am I going to need to save all your asses again?=我是不是又要再救你们一次了？
Am I helping?=我帮上您的忙了吗？
Am I imagining things, or is there something sealed away in your mind too? Something chaotic and complex, no less than the knowledge passed down through generations of K'uk'ulkan... Promise me, Doctor, that whatever it is, you will not allow it to take control of your life and replace it.=是错觉吗？不知为何，我总觉得在您的脑中也封存着什么，混乱复杂，绝不亚于“羽蛇”一代代传承下来的知识......博士，答应我好吗？不论那是什么，都不要让它替代并偷换您的生活本身。
Am I needed?=需要我了吗。
Am I really going to be helpful? Um... alright, if you say so...=我真的不会帮倒忙吗？唔，好吧，既然你都这么说了......
Am I sick? Or am I still dreaming? I dreamt that the black sky was our ocean. When the others and I swam up, we did not feel ourselves sinking at all. Strange, so strange. Is this our future? Their faces are so blurry, they... They... No, no.=我是病了吗？还是在做梦？我梦见黑色的天空是我们的大海，我与其他人向上游去一点也不会下沉。奇怪，好奇怪，这是我的未来吗？他们的面容模糊，他们，它们......不，不。
Am I taking command? No problem.=我来指挥？没问题哦。
Am I the only tuba in your band?=您的乐团里只有我一支低音号吗？
Am I to believe you did this intentionally…?=我是否该相信这是你有意为之......？
Am I to lead everyone and find a new direction...? Very well, I won't let them down this time.=我要再次带领所有人寻找新的方向吗？......好。
Am I up?=到我了吗？
Am I wearing my elite medal right? Great! In that case, it's time to get a picture for this remarkable moment!=晋升徽章，我没戴歪吧？好，我马上去拍纪念照！
Am I... still not good enough?=我......还是做不到吗？
Amassed Treasures=聚宝
Amateur choirs pay little heed to being conducted, and new conductors can only do so much—the most they are capable of is focusing on two parts at a time.\n<@lv.item><Waste Energy Interference></> Natural SP recovery speed reduced.\n<@lv.item><Realigned Flux></> Restores natural SP recovery speed of allied Operators within.=业余合唱团不太听从指挥，而新人指挥家能力有限，最多只能重点关照两个声部。\n<@lv.item><废能干扰></>技力自然回复速度下降\n<@lv.item><重整束流></>恢复处于其中的我方干员技力自然回复速度
Amateur choirs pay little heed to being conducted, and new conductors can only do so much—the most they are capable of is focusing on two parts at a time.\n<Waste Energy Interference> Natural SP recovery speed reduced.\n<Realigned Flux> Restores natural SP recovery speed of allied Operators within.=业余合唱团不太听从指挥，而新人指挥家能力有限，最多只能重点关照两个声部。\n<废能干扰>技力自然回复速度下降\n<重整束流>恢复处于其中的我方干员技力自然回复速度
Amateur Performer=业余竞演者
Amateur Skydiver=业余跳高爱好者
Amateurs are doomed to fall to their death!=门外汉只会摔下万丈深渊！
Amazing Carnevale Login Event=漫长狂欢登录活动
Amazing Wall Login Event=惊奇墙登录活动
Amazing!=好厉害
Amazing. You are like the evergreen pine by the bottomless lake, eternally steadfast against the storm.=骤雨临渊，青松常立，好深厚的功底。
Ambassador=形象大使
Ambassador of Peace Medal=和平特使奖章
Amber=珀
Amber flowers bloom one after another on trees on Bealtaine, reaching full bloom near the festival's end. Candle flame is fire, as are flowers.\n<@lv.item><Meadows></> Can grow into <Thickets>, and units deployed on them take continuous Arts damage.\n<@lv.item><Thicket></> Cannot be attacked, and blocks the vision of your units.\n<@lv.item><Empty Shell></> When an Operator is deployed on an <Empty Shell>, another <Empty Shell> on the field will copy that Operator but faced in the opposite direction and deal Burn.=树上橙黄色的花朵会在火焰节期间次第开放，在节日临近结束时盛开圆满。烛火是火，花朵也是火。\n<@lv.item><草毯></>可以生长<树丛>，置于其上的单位持续受到法术伤害\n<@lv.item><树丛></>不会受到攻击，遮挡我方单位的视野\n<@lv.item><空壳></>干员部署至其上时，使场上的另一个<空壳>成为干员的复制并能造成灼燃损伤
Amber flowers bloom one after another on trees on Bealtaine, reaching full bloom near the festival's end. Candle flame is fire, as are flowers.\n<Meadows> Can grow into <Thickets>, and units deployed on them take continuous Arts damage.\n<Thicket> Cannot be attacked, and blocks the vision of your units.\n<Empty Shell> When an Operator is deployed on an <Empty Shell>, another <Empty Shell> on the field will copy that Operator but faced in the opposite direction and deal Burn.=树上橙黄色的花朵会在火焰节期间次第开放，在节日临近结束时盛开圆满。烛火是火，花朵也是火。\n<草毯>可以生长<树丛>，置于其上的单位持续受到法术伤害\n<树丛>不会受到攻击，遮挡我方单位的视野\n<空壳>干员部署至其上时，使场上的另一个<空壳>成为干员的复制并能造成灼燃损伤
Ambidextrous=双利手
Ambience=氛围值
Ambience Set=现场氛围套件
Ambience Synesthesia=音律联觉
Ambience Synesthesia 2022 Gift Pack=2022音律联觉纪念礼包
Ambience Synesthesia 2023 Gift Pack=2023音律联觉纪念礼包
Ambience Synesthesia 2024 Gift Pack=2024音律联觉纪念礼包
Ambience Synesthesia 2025 Gift Pack=2025音律联觉纪念礼包
Ambience Synesthesia 2026 Gift Pack=2026音律联觉纪念礼包
Ambience Synesthesia Tailor-Provided/Black Wave. Stage clothing picked by guitarist Vigna herself. The outfit in whole has been languishing in Vigna's wardrobe for a while, and she's always wanted to give it a stage showing. The chance has now arrived.=音律联觉特供款/漆黑热浪。吉他手红豆自己选配的演出服。这一整套衣服在衣柜里藏了许久，她一直想穿着这身上舞台发挥，现在，机会来了。
Ambience Synesthesia Tailor-Provided/Burst Feline. Stage clothing picked by drummer Blaze herself. There might not be much material, but it's breathable, sweat-absorbent and flame-resistant, ensuring no outfit malfunctions will affect Blaze's performance.=音律联觉特供款/爆裂菲林。鼓手煌自己选配的演出服。虽布料不多，但材质透气吸汗抗燃，保证煌不会因服饰问题影响发挥。
Ambience Synesthesia Tailor-Provided/Cardwinner. Tequila's formal stage outfit. Qualified hosts heat up the audience; excellent hosts strive to eliminate any errant possibility.=音律联觉特供款/开牌制胜。龙舌兰的演出正装。合格的主持人炒热氛围，优秀的主持人则致力于杜绝一切意外。
Ambience Synesthesia Tailor-Provided/Carriage of the Winds of Time. Ho'olheyak's concert outfit, evoking a classical yet romantic dance. She chose the fabrics with utmost care, wrinkled for her key performance, and gilded for the years everlasting.=音律联觉特供款/历世流风。霍尔海雅的演出服，为带来古典又浪漫的翩舞而设计。她精心挑选了布料与纹样，为重要的演出掇弄褶皱，为不灭的岁月鎏金。
Ambience Synesthesia Tailor-Provided/Emerald Holiday. Reed's plain outfit during downtime. Lyrics have limits, and manuscripts have deadlines, but all that's still far, far away. They're no worry; in the comfort of the afternoon sun, finishing your glass of juice comes first.=音律联觉特供款/翡翠假日。苇草闲暇时穿的便衣。谱词有限制，稿件有截止日，但它们都还很远，比起这些，在午后暖阳下惬意喝完这杯蔬果汁，更重要。
Ambience Synesthesia Tailor-Provided/Empty Crown. Outfit Stainless tailored for himself. With unique armor designs and bold weapon modifications, he has successfully recreated the image of a heroic knight in his heart.=音律联觉特供款/空心王冠。白铁为自己量身打造的套装，通过独特的铠甲设计与大胆的武器改装，成功还原了他心目中飒爽骑士的形象。
Ambience Synesthesia Tailor-Provided/Ethereal Harmony. Stage clothing picked by conductor Mostima herself. A mysterious blue serves as the main hue, a blue of grace and beauty, a fitting accompaniment to the stage she built.=音律联觉特供款/幻语乐痕。指挥家莫斯提马自己选配的演出服。以神秘的蓝色为主色调，优雅而美丽，与她为自己搭建的舞台相得益彰。
Ambience Synesthesia Tailor-Provided/Golden Dream. Lumen's casual leisure wear, tailored for elegance from lightweight materials. The sea mist has lifted, and you can now see the lighthouse without binoculars.=音律联觉特供款/灿海浮梦。流明闲暇时的便装，裁剪飘逸，用料轻薄。海雾已经散去，想要眺望灯塔，可以不必再借用望远镜的帮助。
Ambience Synesthesia Tailor-Provided/Golden Reverie. Dress carefully picked by Muelsyse. The top is bright and brazen, like the early dawnlight, and the skirt is soft and sable, like the moons playing across a still lake—a perfect union of luxury and solemnity.=音律联觉特供款/漫步于黄金之梦。缪尔赛思精心挑选的礼服。上身明亮热烈，犹如清晨的阳光，下身柔暗幽静，恰似月下的湖面。奢华与庄严的完美结合。
Ambience Synesthesia Tailor-Provided/Granter of Colors. Roberta's work outfit. With the other operators' help and encouragement, Roberta finally found the time to design a look for herself as well.=音律联觉特供款/待绘的作品。罗比菈塔的工作服。在干员们的怂恿和帮助下，罗比菈塔终于空出时间，给自己也做了一套造型。
Ambience Synesthesia Tailor-Provided/Melodic Flutter. Clothes Ines wore when posing for a music-themed portrait. The magnificent dress is a perfect match for the music, as the butterflies dance to the melody, bringing the reverie to life in vivid detail.=音律联觉特供款/蝶舞华章。伊内丝受邀拍摄音乐主题写真时所穿的服装。华美礼服与音乐艺术完美结合，彩蝶与旋律一同舞动，将绝美梦幻的氛围展现得淋漓尽致。
Ambience Synesthesia Tailor-Provided/Never-melting Ice. One of SilverAsh's suits, tailored for important events. The weight of the name of Silverash clan can tear rifts across Terra. Even majestic glaciers and roiling clouds make way for him.=音律联觉特供款/不融冰。银灰的礼服，为出席重要场合量身定制。名为希瓦艾什的力量在泰拉撕开裂口，磅礴的冰川与奔腾的云也将为他让路。
Ambience Synesthesia Tailor-Provided/Obsidian. Mudrock's work outfit. Mudrock made rounds between every facility at the venue, ensuring the performance would go without a hitch. Though working behind the scenes, she nevertheless opted for a disguise of sorts so as not to disturb the audience.=音律联觉特供款/黑曜石。泥岩的工作服。泥岩在演出现场各设施间巡视，确保演出万无一失。虽是幕后工作，但为了不惊扰到观众，她还是换了身装扮。
Ambience Synesthesia Tailor-Provided/Radiant Serenity. Clothes Logos wore as a guest at the Liches' spire. Golden moons and stars adorn a base of blue-gray fabric, graceful yet profound.=音律联觉特供款/辉煌的静谧。逻各斯作客巫妖们的高塔时的装束。在灰蓝色礼服的基础上，融入星月之金辉作为装点，优雅而深邃。
Ambience Synesthesia Tailor-Provided/Rhythmic Blocks. Swire's chic and breezy concert outfit, showcasing all her vivacity and cuteness. She leads the choreography, gladly accepting the applauses and affection from her stans.=音律联觉特供款/律动方格。诗怀雅的演出服，潇洒灵动，尽显活泼可爱。她主导着跃动的节拍，将那些代表了陶醉与赞美的红心欣然收下。
Ambience Synesthesia Tailor-Provided/Speechless Sound. Stage clothing picked by bassist Courier himself. People think of Kjerag's men as steadfast and untalkative, but Courier's ready with his bass to change their perception.=音律联觉特供款/无言狂响。贝斯手讯使自己选配的演出服。人们都觉得谢拉格的汉子坚忍而寡言，但现在讯使准备用贝斯改变他们的看法。
Ambience Synesthesia Tailor-Provided/Voyage of Feathers. Irene's work outfit. Placed in charge of the props, she sets them in place, as a flock of fowlbeasts circles higher into the sky, ships sailing into the distant horizon.=音律联觉特供款/飞羽。艾丽妮的工作服。艾丽妮负责准备演出道具，在她的布置下，羽兽盘旋上升，飞向更高远的天空，海面的舰船也驶向远方。
Ambience Synesthesia/II=音律联觉/II
Ambience Synesthesia/III=音律联觉/III
Ambience Synesthesia/IV=音律联觉/IV
Ambience Synesthesia/V=音律联觉/V
Ambience Synesthesia/VI=音律联觉/VI
Ambiguous Appearance=模糊的面容
Ambition Revealed=野心昭然
Ambitions Unrewarded=未酬之志
Ambriel=安比尔
Ambriel is a citizen of Laterano. After many tests, she was allowed to join Rhodes Island, where her skills in ambushing and long-range sniping helped her perform well in asymmetric operations.\nShe now serves in the Rhodes Island sniper team, providing long-range support.=安比尔，拉特兰公民。经多项测试后获许加入罗德岛，在伏击和远程狙击等非对称作战中表现上佳。\n现于罗德岛狙击小组任职，提供射击援护方面的保障服务。
Ambriel is in position. This place offers a good view of enemy movements, and with her sharp senses, she will not miss a single intruder, even under complete radio silence.\nMore importantly, it offers cover from the afternoon sun, allowing her to take a little nap when there is nothing to do.=安比尔早早找好位置，这里视野开阔，能将敌人们的动向尽收眼底。即便通讯静默，她也能展现她卓越的定位感知能力，不会放过任何一个闯入者。\n更重要的是，她身边的掩体足以遮挡午后的阳光，可以让她在无事偷闲时，睡个惬意的午觉。
Ambriel thrust this medal into your hand, thanking you for spending a day at the beach and the dessert shop with her.\nHiding from the scorching sun beneath your shadow was the best idea she came up with.=安比尔塞进你手中的奖章，感谢你陪她在沙滩和甜品店逛了一天。\n在炎炎烈日下躲进你的影子里，是她想到的最好的主意。
Ambriel was born in Laterano. In accordance with the tactical philosophy of the Sankta, Ambriel uses only a gun as her combat weapon of choice. However, unlike most of the other Sankta warriors who pursued modern gun kata techniques, Ambriel chose an outdated but classic rifle. After a simple modification and the installation of additional parts, this long gun quickly proved its worth in subsequent battles.\nIn Ambriel's words, the only reason she chose this gun was to avoid trouble - she has no desire to engage in close combat with a shorter-ranged gun, nor did she want to lug around the unwieldy components of a modern sniper rifle.\nEven though she uses a weapon that is considered anachronistic for the modern battlefield, because of her low-key nature and relatively inconspicuous position, she basically gets her work done, and therefore the top brass has no reason to find any fault with her.=安比尔出身于拉特兰。依照萨科塔人一贯的战术理念，安比尔将铳作为唯一的作战武器。不过与大多数追求新式铳武的萨科塔战士不同，安比尔选择了一把款式过时但极为经典的长铳。在经过加装零件和简单的改造后，这把长铳很快就在随后的战斗中证明了自己应有的价值。\n以安比尔的话来说，选择这把铳的唯一理由就是为了避免麻烦：她既不想像持有短程铳武的作战人员那样与敌人进行接近战，也不想每天搬运那些过于沉重的高级狙击铳上下班。\n虽然使用了在战术上被认为无法达到标准的铳武，但因为安比尔所处的位置相对不重要，加上为人低调，工作完成基本不出岔子，所以基本得到了上司的默许。
Ambriel's Badge=安比尔证章
Ambriel's Kernel Token=安比尔的中坚信物
Ambriel's Token=安比尔的信物
Ambriel, Sniper Operator of Rhodes Island, has her sights on your back from somewhere you cannot see.=罗德岛狙击干员安比尔，她会在你看不到的地方瞄准你的身后。
Ambriel, sniper, from Laterano… Alright, that's introductions out of the way before they give me a headache. Here, I just opened this pack of chocolate pretzel sticks. Want one?=安比尔，狙击手，拉特兰出身......说明身份什么的真麻烦，就这样吧。喏，刚开包的巧克力，你也来一根。
Ambrosii Patterned Rug=安布罗修花纹地毯
Ambulacrum Ambrosii=安布罗修休息室
Ambush Circuit Chip=伏击电路芯片
Ambush From Four Sides=四面埋伏
Ambush in the Sands=荒沙剑影
Ambush-1=埋伏-1
Ambush-2=埋伏-2
Ambusher=伏击客
Ambusher, Merchant, and Geek Operators gain +25% ATK for every 30 seconds they remain on the battlefield (Stacks up to 5 times); If you have Rusted Blade - Protraction, maximum stack increases to 8=【伏击客】【行商】【怪杰】每在场上存在30秒，攻击力+25%(最多叠加5层)，拥有锈刃-久居时，最多可以叠加8层
Ambusher, Merchant, and Geek Operators gain +25% ATK for every 30s they remain on the battlefield (Stacks 5x)=【伏击客】【行商】【怪杰】每在场上存在30秒，攻击力+25%（最多叠加5层）
Ameeri Army=王酋军
Ameeri forces are at our doorstep again, and we have to keep them out!=王酋军追了上来，我们要把他们拦在外面！
Ameeri forces are intensifying their assaults on our headquarters. We have no choice but to fight.=王酋军变本加厉地进攻驻扎地，为了保护自己，我们只能选择战斗。
Ameeri forces are right at our door. We have no choice but to fight them at Headquarters.=王酋军已经杀到了驻扎地附近，一场正面冲突在所难免。
Ameeri forces aren't necessarily familiar with their territory, let alone anywhere locals rarely visit. Fortunately, this means no one will be starving away in this creature-infested swamp, at the very least.=王酋下属的军队也未必熟悉自己的领地，更何况是一些连当地人都很少前往的地方。好消息是，在这种动物繁多的沼滩，至少不会有人因挨饿而丢掉性命。
Ameeri forces have been stationed here for a long time, and their acts will be remembered by the people.=王酋军在这里驻扎了许久，他们的所作所为将会被人们记住。
Ami Koshimizu=小清水亚美
Amicus=相伴
Amid custom strange, bestowed is a gift; waver well then unite.=生疏人地获馈赠，踌躇再相认
Amid the light crackling of the fire, Talulah silently prays for the flames to bring them to a brighter and warmer place.=在轻微的哔剥声中，塔露拉默默祈祷这些人能被火焰带去一个更为温暖与明亮的地方。
Amidst a sandstorm, we managed to reach the location where we planned to build our camp, but the situation surrounding us exceeded our expectations—ameeri forces were crawling everywhere in search of a 'treasure,' and interfering with our work. Luckily, we met some friends, like the old tribe chief and our familiar Sunvalley acquaintance. Finally, we had our first clash with an ameeri army. No one knows for sure what will happen next.=在一片风沙中，我们误打误撞地来到了预定的营地建造地点附近。但当地的局势却超出了我们的想象，王酋军在这里四处劫掠寻找“宝藏”，干扰了我们的工作。好消息是我们也认识了一些朋友，例如年老的族长、偶遇的太阳谷老熟人。在最后，我们遭遇了王酋军的第一次正面袭击。接下来还会发生什么，这一切谁心里都没底。
Amidst brick and rubble, there is no retreat for either side.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=断壁残垣间，双方都已没了退路。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
Amidst brick and rubble, there is no retreat for either side.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=断壁残垣间，双方都已没了退路。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
Amidst her current pain, Cecelia is anxious about her missing mother too. But he cannot sense any of her pain, nor anxiety, relayed from her.=塞茜莉亚此时正在痛苦之中，也因为找不到母亲而焦急。但他没有感受到从塞茜莉亚那里传达而来的痛苦和焦急。
Amidst lightning flash, thund'rous sword shall clash!=电光石火，有触即发！
Amidst peals of ceremonial chants, the priests directly... light your operator on fire?! The operator howls in pain, and your mind reflexively leaps to the distorted appearance of the immolated Sea Terror and wonders if you've made the correct decision. Fortunately, the flames are quickly extinguished, and the operator makes a full recover after applying some plaster to the burn. However, you can't stop your brain from uncontrollably jumping to conjectures—what if your operator had run into this group alone...=在一阵仪式性的颂唱过后，教士们直接用火焰点燃了干员？！你的干员发出哀嚎，而你不禁想起了那只恐鱼受到灼烧后的扭曲样貌，开始怀疑自己的选择是否恰当。万幸的是，火焰很快就熄灭了，在火焰烧灼处敷上膏药后，干员便完全康复了。然而你的大脑却不受控制地胡乱猜测，如果这位干员独自一人遇到这支队伍，或许......
Amidst Pleasant Melodies=笑鸣瑟
Amidst the dispersing fog, huge tracks formed of fallen trees and broken branches can be seen winding down the hillside towards the center of the valley. At their end is an abandoned plate.=散开的雾气中，由断木残枝组成的巨大辙痕顺着山坡蜿蜒向下，一直延伸到谷地中央。尽头处是一片搁浅的地块。
Amidst the glory of empire, burning liquid seeps out of the soldiers' bodies.=在帝国的威光中，灼热的液体从战士们的身上流出。
Amidst the mist, a Feranmut flits and flickers, in a state somewhere between swimming through the sky, reclining against a hill, and lying prone on the ground. A giant wine cup is wedged between some mountains, drink spilling from it like a waterfall. She sees you, and turns the cup your way. After three rounds, she feels things have become a bit dull, so suggests tossing some coins to amuse yourselves.=云雾中，一条巨兽若隐若现，似游似躺似卧，让人看不真切。巨觞靠在山间，酒水如瀑，流向大地。她见了你，便把觞卷来递到你面前。对饮三巡之后，觉着趣味寡淡的她提议掷币取乐。
Amidst the Pieces=碎片之间
Amidst the sea of impulses and desires, I opened my eyes. You did, too. That's why I'm bringing you with me: to unleash our desires and break these shackles. But it looks like you have other ideas... I'm scolding you? Not at all. This is what makes you different, and I like it.=在冲动和渴望之中，我睁开了眼睛。你也是一样的，所以我愿意带着你一起，去释放渴望，去打碎桎梏。可你好像总是有些其他想法......批评？不会的，这就是你与众不同的地方，我很喜欢。
Amidst the undying winds of the Snow Realm and the unending fall of snow, Pramanix of Kjerag now stands before you… How's that for a preamble? Now let me in already, we'll have plenty of time for greetings later.=雪境终年环绕的风，飘落不止的雪——谢拉格的初雪，正站在您的面前......这样的开场白，听起来怎么样？让我先进去吧，我们有的是时间寒暄。
Amidst the Wailing=呼号声中
Amidst Thunder=迎雷
Amiko and Doctoto=米米子与博士士
Amiko's Photoset=米米子的照片集
Amiya=阿米娅
Amiya agreed, we needed a top-secret, highly efficient team.\nProjekt Red is an invaluable member of such a team, having served as one of its first members.\nShe has issues, but that's not my problem, Kal'tsit will see to those.\nAll I'm here to do is sharpen her fangs and her knife.\nRhodes Island needs to take steps like this to ensure that sort of thing never happens again. the Doctor must accept this reality.\n\n——■■■■=我们需要一支隐秘高效的队伍，阿米娅也同意了。\n作为这支队伍的首批干员之一，红的价值不用多说。\n虽然我也看到了，红有问题，但这和我无关，凯尔希会处理。\n我只负责磨尖她的牙和刀。\n罗德岛一定得有这种手段，阻止那种事情再次发生。我们也该让博士接受事实。\n\n——■■■■
Amiya has demonstrated a remarkable aptitude for inflicting Arts casualties on the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Core Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=阿米娅擅长对敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使中坚术师职责\n特别颁发此证章\n以兹证明
Amiya has found power in the confrontation of great sorrow,\nThe emotions borne of Theresa forming the staff by which she casts.\nIn light of her profound display of empathetic therapeutic capacity toward allies, and rendering unto darkest depths of enemies in her sincere grief,\nProcedural evaluation has acceded her due qualification to be appointed as a Medic Operator.\nIn memorial whereof,\nThis badge is hereby conferred upon her.=阿米娅直面悲伤后获得的力量\n源自特蕾西娅的情感塑造了她用以施术的法杖\n深沉的情绪化作疗愈同伴的力量，真切的悲痛将敌人拉入深渊\n在通过医疗干员测试后，特别为阿米娅颁发此证章\n以兹留念
Amiya has found power in the confrontation of great wrath.\nThe anger borne of the countless oppressed coalescing in the longsword by which she cuts through Arts.\nIn light of this twinning, of the ire of chaos that burns as a cleansing wildfire and lucid fury that sunders hatred as a vorpal edge, procedural evaluation has acceded to her due qualification to be appointed as a Guard Operator.\nIn memorial whereof,\nThis badge is hereby conferred upon her.=阿米娅直面愤怒后获得的力量\n源自许多受压迫者的愤怒塑造了她用以切开法术的长剑\n混沌的愤怒燃作烧尽腐朽的野火，清醒的愤怒塑成斩断仇恨的锋刃\n在通过近卫干员测试后，特别为阿米娅颁发此证章\n以兹留念
Amiya has left to eat with the young Operators. She is a child too, and you should accompany her as well. These lands have no mercy on the basis of age, but children will always be our unvarying hope. I very much admire this notion of... a certain someone's.=阿米娅去参加年轻干员们的聚餐了，她也是个孩子，你也该多陪陪她。大地不因年龄而仁慈半点，但孩子总是我们不变的希望，我很欣赏......某人的这个想法。
Amiya here.=这里是阿米娅。
Amiya hoped to change the land with her own power rather than relying on the King of Sarkaz. She refused their kindness and journeyed through Terra's nations with unmatched resilience and resolution, saving lives and calling for peace until Oripathy claimed her life.=比起借助魔王的力量，阿米娅更希望用自己的力量来改变大地。她拒绝了魔王的好意，带着她特有的坚韧与决心行走在泰拉诸国间，救死扶伤，呼吁和平，直到矿石病夺走她的生命。
Amiya is one of the most talented fighters I've ever met. She keeps a clear head in any situation, and her Arts are enough to scare even me. You know, Doctor, I can't help but wonder, how did she get so good at fighting, as young as she is? Honestly, I wish she was picking up joyful, happy experiences, not the combat kind.=阿米娅是我见过最有天分的战士之一。她对局势的判断特别清晰，她的法术我光是看着都感到害怕。只不过仔细想想，她是怎么在这个年龄获得这种实力的？说真的，我宁可她没有这样的实力。
Amiya looks sadly at the person before her, sealed within the 'cocoon'. Frozen in place, they will no longer feel pain, nor will Originium cut their life short. She was unwilling to recklessly use her newly awakened powers, but now... there is no other choice.=阿米娅怀着悲伤看着眼前被封入“茧”中的人，他的一切在此定格，这样，他就再也不会疼痛，源石也不会夺走他的生命了。阿米娅不愿意去盲目使用这突然觉醒的力量，可现在......没有更好的选择了。
Amiya only=阿米娅专用
Amiya Onēsan is really amazing. She always has so many ideas that I never thought of, and she's a great role model. But... She's not an adult yet. She's like me, she'll sometimes feel lost and upset. Doctor, please spend more time with her, okay?=阿米娅姐姐真的很厉害，她有很多我没有想过的想法，也能很好地成为大家的表率。但阿米娅姐姐和我一样，她不是大人，她也会失落，也会焦躁，博士，你应该多陪陪阿米娅姐姐。
Amiya opens her eyes, pink rhombuses faintly visible in her pupils.\nTheresa's eyes remain shut tight.\nBut Kal'tsit knows. It's her.=阿米娅睁开了眼，瞳孔中隐隐现出粉色的菱形。\n特蕾西娅依旧紧闭双眼。\n但凯尔希知道，这就是她。
Amiya still looks so thin and frail. For a girl at this age, maybe she should be a bit taller? All these days, has she been eating well…? How she so wished to see Amiya as she is now, to watch her grow for just a bit longer. Her wish should have been granted...=阿米娅看上去还是这么瘦弱，这个年纪的孩子，个子是不是应该更高一点才对？她到底有没有好好吃饭呢......她多想看到阿米娅现在的样子，多想陪她再长大一点。她本该看到的......
Amiya's Badge=阿米娅证章
Amiya's Badge (Guard)=阿米娅证章（近卫）
Amiya's Badge (Medic)=阿米娅证章（医疗）
Amiya's Birthday Cake=阿米娅的生日蛋糕
Amiya's Blissful Universe=阿米娅的寰宇记忆
Amiya's Crisis=阿米娅的危机
Amiya's gone to chair the elite operators' meeting. Hmm... She now appears much taller than I remember... how odd. I'd like to spend more time with her, Doctor, but I find myself feeling rather anxious— We can go together? That's a great idea! Err, I mean, a sensible suggestion.=阿米娅去主持精英干员的会议了，她突然就比我记忆中高了好多，好奇怪。博士，我想多陪陪阿米娅，但担心搞不定——我们一起？好呀！我是说，不错的建议。
Amiya's Grilled Flavor Biscuit=阿米娅的烧烤味饼干
Amiya's Token=阿米娅的信物
Amiya, I seem to be a bit tired. Would you mind... if I borrowed your bed...?=阿米娅，我好像有点累了，可以借用一下你的小床吗......
Amiya, I will stay with you for whatever time I have left.=阿米娅，我会在自己剩下的时间里陪着你，
Amiya, I'm so sorry for making a decision like this myself, but I truly believe we can change that future you so despise.=阿米娅，很抱歉私自做了这样的决定，但我相信，我们的相遇一定能改变那个你讨厌的未来。
Amiya, leader of Rhodes Island, will fight alongside you.=罗德岛公开领导人阿米娅，将与你并肩作战。
Amiya... I feel a sense of deja vu whenever I see her. Perhaps we met sometime in the past?=阿米娅小姐......每次看到她，我都会产生一种怀念的感觉......我曾在哪里，见过她？
Amiya... Lungmen... is in danger.=阿米娅......龙门......危险了。
Amiya? Isn't it time for you to go to bed?=阿米娅？你不是该去睡觉了吗？
Amiya has a lot on her shoulders. If only I could help share her burden a little... And perhaps yours too, Doctor. Don't hesitate to let me know if there's anything you need help with!=阿米娅身上的担子可是很重的，要是我能帮她分担些就好了......博士，你也是，有什么需要我的地方，一定要说哦！
Amma loves her children so much that even after a long time, you seem to still feel the warm rain falling on your face.=安玛如此宽广地爱着她的孩子们，即使过去许久，你仿佛仍能感到温热的雨落在脸上。
Amma Tal=安玛塔卢
Amma's Affection=安玛的爱
Ammadikshu=自然的包容
Ammo's more precious than that little lot. Deal with 'em yourself.=弹药比这几个人要贵重，你自己解决。
Amnesia is a convenient excuse. You're the only one who knows if you are faking it or not. But since you've taken Rhodes Island this far, true or not, I won't question you. I'm watching you, Doctor, same as ever.=遗忘是有效的借口。除了你自己之外，没人知道真伪。既然你已带领罗德岛走到现在，无论是真是假，我都不会质疑你。我会看着你，博士，一如过去。
Among Snowy Shrubs=雪灌木中
Among the Clouds=抚云间
Among the Light and the Dust=和光同尘
Amongst Lotuses=与荷
Amor Fati=拥抱命运
Amphibious Dock=两栖码头
Amplification effect=加深效果
Amplification effect for this exploration=本次探险加深效果
Amplified Impression Effect=印象加深效果
Amplified Impressions=创想改造家
Amplified Impressions at a <color\=#e1a9aa>{0}</color> node=加深了对于<color\=#e1a9aa>{0}</color>节点的印象
Amplified Impressions at a {0} node=加深了对于{0}节点的印象
Amplifier that was so noisy it was repurposed for self-driving carts.=劣质扩音器。要不是底噪大得震耳朵，也不会变成自走车组件。
Amplifies all Arts damage taken by the corresponding amount (only the strongest effect of this type applies)=受到的法术伤害提升相应比例（同名效果取最高）
Amplifies all Elemental Damage taken by the corresponding amount (only the strongest effect of this type applies)=受到的元素伤害提升相应比例（同名效果取最高）
Amplifies all Physical damage taken by the corresponding amount (only the strongest effect of this type applies)=受到的物理伤害提升相应比例（同名效果取最高）
Amplifies all Physical, Arts, and True damage taken by the corresponding amount (only the strongest effect of this type applies)=受到的物理、法术、真实伤害提升相应比例（同名效果取最高）
Amplifying Equipment=激化装备
Amplifying microwave frequency!=微波频率增幅！
Amulet=护身符
Amusement Park=游乐园
An 'Accumulation' of Life=应“蕴”而生
An abandoned electric blade. One must first understand loss to understand what it means to treasure something.=一把已经弃用的电刃。懂得舍弃，才明白珍惜的意义。
An abandoned lighthouse situated along the Iberian coastline has attracted the attention of many explorers, yet not one to have ventured inside has ever returned. Although there are no observable abnormalities based on the lighthouse's appearance, the Inquisition suspects the area has been corroded by the abyss. They have sealed off the area and requested Rhodes Island to assist with their investigation.=伊比利亚近海的一处荒废灯塔吸引了许多探险者的关注，然而潜入其中的探险者无一例外全都没能返回。虽然灯塔外观上没有任何异常，但审判庭怀疑该区域已被深海侵蚀，将其封锁并请求罗德岛协助调查。
An abandoned mining lamp that still works, though the name tag has been torn off.=一盏被遗弃的矿灯，可以正常使用，只是上面的姓名标签不知被谁撕掉了。
An abandoned shed sits along the reef's shore, offering a glimpse of how bustling this small town used to be. People from all over used to arrive, trying to restore a glimmer of hope following the calamity. But now, it's been abandoned, its sheets of metal rusting away. The precious materials once used to build this place are now scattered about everywhere, no longer of anyone's concern. These supplies can still come in handy.=荒废的工棚排布在礁岸边，可以想见这里曾经的繁忙与热闹。人们从各处来到小镇，为了在灾难后重新夺回那一线复苏的希望。但如今，这里已被荒废，铁皮倾颓，曾经用以重建的宝贵资源散落一地，无人问津。这些物资派得上用场。
An absolutely accurate clock found in Ptilopsis's room. She has already calculated what needs to be done for each second of the day.=白面鸮房间里绝对精准的计时工具。每一秒内需要做的事，白面鸮早已计算完毕。
An Absurd Conspiracy=荒唐共谋
An Absurd Morning=一个荒唐的早晨
An acacia tree at the entrance of the village that was unfortunately struck by lightning, dedicated to Yishan Temple by people who still remember the old days. There are always those who save a few coins from their allotments and hang them on the dead tree as if it still bears flowers.=村口一棵偶然被雷劈中的槐树，被念旧之人供在移山庙中。总有人从口粮里省下几枚铜板，为枯树挂上，仿佛它还开着稀疏的槐花。
An accident occurred during disassembly. The operator only suffered a light injury, but the parts and the power source can no longer be used.=拆解仪器的途中发生意外，操作者受了轻伤，零件和电源都报废了。
An accident occurred during modification. The operator suffered a light injury, and the equipment used to modify other devices was also broken.=改装仪器的途中发生意外。不只操作者受了伤，用来改造仪器的其他设备也损坏了。
An accident occurred during our fight with the Sarkaz troops. Even though we managed to wipe them out in the chaos, the one carrying the Rhodes Island signal beacon was confirmed dead and the beacon itself damaged when we cleaned up the place. Our team will recover it and press on.=我们与萨卡兹伏兵的交战发生了意外。虽然在一片混乱中艰难消灭了敌人，但携带罗德岛信标的人在我们清理战场时已经确认死亡。且信标已经在战斗中损坏，本队将在回收信标后继续前进。
An accident occurred during the process, and we suffered some injuries alongside equipment damage.=作业过程中出现意外，设备损坏的同时还有几人受伤了。
An accident occurred in the laboratory. The abandoned building collapsed, and some team members were injured. We failed to collect any useful intelligence.=我们在实验室遭遇了意外，整个废弃的建筑崩塌，有一些小队成员受了伤，我们没收集什么有用的消息。
An accomplished maestro of the fire dance, who injects Siracusan style into this foreign dance. The closer to Carnevale, the more he plays with fire, and the more accidents he causes.=已经在街头演出名堂的火舞明星，给异国的舞蹈注入了叙拉古的味道。离狂欢节越近他越炙手可热，由他引发的人身事故也越来越多。
An accurate reconstruction of the Dahuang Tianshi Institute. Like the first handful of fertile soil Shennong cultivated for the entire land, the Tianshi's ideals grow, sprout, and are harvested here.=大荒城内天师苑的精确再现。好比神农培入山河体肤间的第一抔沃土，天师们的理想在此处萌发，生长，结为现实。
An acolyte at the Temple of Flora who is ready to take on greater clerical responsibilities, though they are still required to do their daily chores. Some still find the filled water jugs too heavy, even after several years as an acolyte.=已升任见习祭司的芙罗拉神殿学徒。见习祭司可以尝试着承担神殿最初级的祭司工作，但日常的杂务依然是他们的分内之事。即使已做了三四年的学徒，有些人依然无法承受巨大水壶装满水时的重量。
An acolyte whose charm reflects her power. The more delicate her flowers, the swifter her blade.=可爱与力量同在的祭司学徒。鲜花愈发娇嫩，刀锋愈发轻快。
An active solvent with excellent physical characteristics, and good resistance to acids and bases. Can be used in a variety of upgrades.=一种物理性能优异，耐酸碱性良好的活性溶剂。可用于多种强化场合。
An actor playing the role of the Sami Snowpriest's bodyguard, 'Frost Buck'. After countless performances, they have fallen completely into their role, and wish for their demise at the hands of a foe as scary as the 'Demons'.=扮演萨米雪祀亲卫，“霜牡”的演员。在长久的扮演中早已和角色融为一体，渴望有朝一日死于如“邪魔”般可怖的敌人手中。
An actor playing the role of the Sami Snowpriest's bodyguard, 'Snow Doe'. After countless performances, they have fallen completely into their role, and wish for their demise at the hands of a foe as twisted as the 'Frozen Monstrosity'.=扮演萨米雪祀亲卫，“雪牝”的演员。在长久的扮演中早已和角色融为一体，渴望有朝一日死于如“寒灾”般扭曲的敌人手中。
An ad-hoc supply kit prepared for Operators before they set off.\n'If you get too nervous before we go, just chew on something.'=在行动前为干员们准备的临时补给套装。\n“如果你在行动前太过紧张，可以选择在嘴里塞点什么。”
An additional Fatty appears in battle; upon defeating it, gain King's Legacy and King's New Lance=战斗中出现额外的圆仔，每次击败圆仔后，依次获得国王的延伸及国王的新枪
An additional Fatty appears in battle; upon defeating it, immediately gain a King's Set Collectible=战斗中出现额外圆仔，每次击败圆仔后，立即获得一件国王套收藏品
An admission ticket printed with extremely high fidelity. This opera telling the tale of a famous famiglia garnered respectable reviews. Combined with the recent developments in the city, the audience is eagerly awaiting the author's next opus.=印刷质量很好的门票。这样一部写着家族名字的歌舞剧取得了很不错的成绩，加上城中最近发生的事情，观众们十分期待这位作者的下一部作品。
An advanced construction material used for the facility development of Rhodes Island.=高等级的建筑工程材料，用于罗德岛的基础设施。
An advanced custom drone made-to-order for Karlan Trade. Not only can it maintain operation in sub-zero temperatures, it is also heavily armed.=喀兰贸易特别定制的高级无人机。不仅能够在冰原低温环境下自由行动，而且加装了重武装。
An advanced grindstone used in the finish machining of weapon parts. Can be used for a variety of upgrades and the synthesis of D32 Steel.=用于精加工武器零件的高级研磨石。可用于多种强化场合，也常作为制作D32钢的原料之一。
An advanced mechanical device captured from Reunion. Can be used for a variety of upgrades and the synthesis of Bipolar Nanoflake.=收缴来的高等机械装置，可用于多种强化场合，也常作为制作双极纳米片的原料之一。
An advanced stove with various attachments for different heat requirements. 'A low, slow simmer brings out the original flavor, while a quick stir-fry keeps the crispness. Neither is hard; just learn with heart and get a feel for it.'=加装了各种设备的先进灶台，可满足多种用火需求。\n“小火慢炖，是让食材发挥出本味；大火快炒，是留住下锅之前的清脆。都不难，用心学、会感受就行。”
An adventure only for the Sarkaz, a romance meant solely for them.=这是独属于萨卡兹的探险，也是独属于萨卡兹的浪漫。
An Advisor's Tricks=军师的手段
An aesthetically pleasing ornament set. Always an object of beauty no matter the sensibilities of the times.=一件组合装饰品。审美或有变化，美总是美。
An aesthetically pleasing storage cabinet, something rarely seen on salt ships. Crafted by a crew member who aspired to become a carpenter. It is said that he later moved to town and opened his own carpentry shop, and that business is good.=在盐船上少见的带有美感的船形置物柜。\n出自一名想要成为木匠的船员之手，据说后来他确实去城镇开启了新生活，凭手艺开了一家小店，生意还算不错。
An age dawns=大业既成
An aged hardback book. No one knows if the book will bite until it actually does.=一本陈旧的硬皮书。在真正被咬之前，没人知道这本书会不会咬人。
An agricultural drone developed by the Tianshi Bureaus, which people occasionally leave lying in the fields after they malfunction. If you pick any up, you can exchange them for goods at Shennong Market.=天师府研发的农业用无人机，偶尔会因故障遗落在田间。捡到的话可在神农市集换取物资。
An air mattress suitable for the weary, but probably pretty harsh on one's back.=适合在疲劳时使用的气垫，对腰背有些许影响。
An airborne command center for agricultural drones. Long has it tended the crops in the field, even treating them as its own, but it is nevertheless lonely because of its rootless wandering. Malware has turned its loneliness into hatred for all who dwell on the ground.=农业无人机的空中指挥中心。多年来，它兢兢业业地养育实验田里的作物，逐渐把自己当成了它们的同类，却因自己漂浮无根而落寞。被载入了恶意程序后，这份落寞扭曲成了对地上生灵的怨恨。
An airtight black tactical mask. 'My face is concealed, but my anger is for all to see.'=一副密闭性良好的黑色战术口罩。“我的面目隐匿，我的愤怒昭显。”
An airtight cabinet for secret ingredients. Its top layer has been long-sealed. While the stove races against time, the sauces age slowly. That broad bean paste at the back will, at the right moment, breathe soul into the simplest dish.=专门封存秘料的竖柜，密不透风，最上层很久没有开启过。\n灶台上争分夺秒，柜中的老酱却要慢工细活。储藏柜最里面的一罐豆瓣酱，总会在某个时刻，恰到好处地为最普通的食材注入灵魂。
An Airy Dream=轻盈一梦
An album including the song 'April,' still freshly packaged and tied up in a lovely ribbon.=一张全新包装的收录了《四月》这首歌的专辑，上面用缎带绑了一个蝴蝶结。
An album whose cover is decorated with golden floral patterns. The photos inside record the 'kitties' that played with the photographer. Kitties!=一本封皮装点着金丝花纹的相册。里面的照片来自各只与拍摄者亲近的猫猫。猫猫！
An alert mind can quickly alleviate the inertia from enemy attacks.=更加清醒的脑袋才能更快缓解敌人攻击带来的迟滞感。
An algorithm-driven simulation based on existing Arsalan data designed to stress test under the most extreme conditions.=一种基于阿尔萨兰现有数据进行推演测试的模式，接受测试的个体将会面临最复杂的压力测试。
An all-in-one life support device that provides functions such as cooling, electricity, fire-fighting, and indoor lighting all at once. Laura has noted that she owes her popularity among the mercs partly to the device's high failure rate.=集成了新风、供电、消防、室内照明等功能模块的一体式维生设备，用于保障安全屋的基本楼宇功能。\n罗拉能隐约察觉到，自己在佣兵中的高人气部分源于该设备居高不下的故障率。
An all-in-one table design serving lighting, decoration, storage, and other features, where you can also find curious little trinkets. Mizuki seems like a taiko festival pro, so why not ask him to teach you all about it?=集照明、装饰、收纳等多种功能为一体的组合桌，桌上能找到各式有趣的小物件。\n水月对太鼓祭典相关的事物似乎很是熟悉，需要介绍的话不如问问他。
An alloy frame, powerful motor, and highly efficient energy consumption ensure its sturdiness, durability, and long battery life. Highly customizable accessory modules are available to best suit your demands. Raythean strives for perfection.=合金框架，强劲电机，配以高效能源策略，坚固，耐用，续航持久。高模块化配件任您选择，只为最大程度契合客户需求。雷神工业向您保证，雷神存在者，存在，即完美。
An alloy smelted from several rare Terran metals. Used to manufacture rare electronic components and circuit boards, it has become an indispensable material in the cutting-edge electronics industry.=由数种稀有泰拉金属熔炼成的合金材料。用于制造少数电子元件和电路板，是尖端电子工业中不可或缺的材料。
An alloyed coin issued in Dossoles' early years. A whole run of currency was misprinted thanks to an error on the mint's part, but it's gained quite the adulation in collectors' hands.=多索雷斯早年发行的一批合金货币，因为铸币厂失误导致一大批货币错版，但是在收藏家手里颇有人气。
An Almighty Blow=重重一击
An altar that nurtures the Bloodborn, reeking of blood and witchcraft. Ominous altars were spotted in the wilderness after the Battle of Londinium, hungrily harvesting blood from those who pass by. When sufficiently nourished, the Bloodborn within will break out of their altar.=孕育血裔的祭坛，弥漫着血腥味与巫术气息。伦蒂尼姆的战事结束后，有人在荒地上发现了不祥的祭坛，它们贪婪地收割着路过之人的血液，一旦餍足，血裔便会破开祭坛，一涌而出。
An amateur actor participating in Carnevale's street theater competition. No one knows what their day job is.=狂欢节上参与戏剧竞演的业余演员，平时从事什么工作没人知道。
An amateur lifeguard doing nothing in particular. Because there really was nobody in need of saving, he instead decided to take up boxing, and unexpectedly had quite the talent for it.=无所事事的业余救生员。因为实在没人可救，只好练练拳击，出乎意料的是天赋还不错。
An ambush is laid around the theater. The assassination of Rossati is about to be carried out.\nIt is his master's orders. The chaos of the city continues. He must do everything for his famiglia.=所有人员都已经埋伏在剧院的各个角落，针对罗塞蒂的刺杀即将开始。\n这是首领的命令。城中的混乱未曾停止，他要为自己的家族做到一切。
An amicable trade=交易愉快
An ancient battlefield preserved in some arenas. Wishing to re-enact the competitive battles of the ancient knights, the opponents are monsters of desire and urbanity. Glory, glory ceased to exist long ago.\n<@lv.item><Medical Rune></>Operators deployed on this tile will restore HP over time\n<@lv.rem>Tiles do not have ranged/melee restrictions</>=部分竞技场保留的古赛场。重现古老骑士竞技的决斗，对手却是欲望和城市造就的怪物。荣耀，荣耀早已不在。\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命\n<@lv.rem>本次行动中干员布置不受近远程限制</>
An ancient battlefield preserved in some arenas. Wishing to re-enact the competitive battles of the ancient knights, the opponents are monsters of desire and urbanity. Glory, glory ceased to exist long ago.\n<Medical Rune>Operators deployed on this tile will restore HP over time\nTiles do not have ranged/melee restrictions=部分竞技场保留的古赛场。重现古老骑士竞技的决斗，对手却是欲望和城市造就的怪物。荣耀，荣耀早已不在。\n<医疗符文>部署在其上的干员会持续恢复生命\n本次行动中干员布置不受近远程限制
An ancient elegy from the twilight.=暮色里传来了古老的歌谣。
An ancient Guardian Gun lies by the Kazdel Soul Furnace. You have a hunch that firing off the gun will bring about a groundbreaking change.=卡兹戴尔魂灵熔炉边，躺着一把古老的守护铳。你有一种预感，如果鸣响这支守护铳，便会发生翻天覆地的变化。
An ancient illustration reflecting the principles on which the seasons revolve, as imagined by those a millennium ago. May time drift on and turn the age; it is this still that stays the same.=一张古老的图画，体现了千年前人们对四季轮回原理的想象。时光流转，惟斯不变。
An ancient Sargon gold coin. Sent to and fro by the long hands of fate, it now belongs to you.=一枚古老的萨尔贡金币。经由漫长的命运之手反复摆弄，现在归你了。
An ancient wonder, or the lingering remains of a god?=这究竟是古人留下的奇观，还是神明未散的尸骸？
An ancient wound reopens.=万古不愈之创，轰然崩裂。
An ancient Yanese movable type printing press. A noble uses words as weapons, while villains... there was once a time when the printing house discovered the word block for 'not' was stolen right before they went to print a work, and the rebuttal text's meaning changed entirely, leaving one unsure whether to cry or not.=古时炎国印书坊所用活字印刷机。君子以字为利器，而小人......曾有印书坊下印前，发现“非”字被偷，驳斥之文意思骤变，令人啼笑皆非。
An ancient, rusty coin, weathered to the point that one can no longer identify its age. Things like these are all too common throughout Terra's barrens.=生锈的古代钱币，已经无法辨认年代，这东西在泰拉荒地上随处可见。
An ancient, rusty coin, weathered to the point where one can no longer identify its age. Things like these are all too common throughout Terra's barrens.=生锈的古代钱币，已经无法辨认年代，这东西在泰拉荒地上随处可见。
An answer that you'll often get from Ambriel is: 'I want something a bit more practical.' However, even she doesn't have a good idea of what that 'practicality' looks like.\nGenerally speaking, 'practical' refers to a satisfactory salary, stable relationships, trendy products that are novel and interesting, intoxicating luxury goods, and glamorous decorations...\nIn summation, isn't that just materialism?=经常能从安比尔那里得到的一个回答是：想要一些更实际的东西。但其实就连她自己也不清楚所谓的“实际”的具体范围是什么。\n一般来说，实际的东西是指令人满意的薪水、稳固的人际关系、新奇有趣的潮品、令人心醉的奢侈品、光彩悦目的装饰品......\n归根结底，其实就是物欲吧？
An anti-chemical cleanroom deck, capable of withstanding erosion from chemicals.=舱室必备的防化装甲板。能有效杜绝化学产品腐蚀。
An anti-theft shutter dotted with stars. It can only be reached by standing on a chair. 'Put back in place after use.' —Reads a sticky note behind the shutter's remote control=有星星图案做点缀的防盗门帘，站在椅子上才能够得到，伸缩时会发出岁月的声响。\n“使用后请放回原处。”——防盗门帘的遥控器背后贴着一张便签
An antique carpet woven from the fine fur of some kind of gentle beast. It will accompany you through the volcanic cave's coldest nights. The young child knows that every time she falls asleep on the carpet, Mutti will always tuck her in.=古典形制的兽毛地毯，由某种温顺生物掉落的绒毛制成，它会伴你度过火山洞窟里清冷的夜晚。\n每次不小心在毯子上睡着，妈妈都会为自己盖好被子。孩子一直都知道。
An antique currency that is still in circulation in Wolumonde; Can be used to exchange for rewards at the August Fair.=在沃伦姆德依旧具有流通性的古老货币，用以在八月集市兑换奖励。
An antique gramophone from Victoria. There are many scratches on its surface.\nOn sunny days, it is used to play intense sonatas. On rainy ones, slow blues. No matter when a visitor comes, the records are always spinning.=产自维多利亚的老式留声机，表面有不少磨损痕迹。\n晴日是热烈的奏鸣曲，雨天是慢板的蓝调，无论客人何时造访，唱盘总在悠悠转动。
An antique screen, adorned with profound, timeless brushwork. Visitors are amazed by its mysterious meaning, unaware they are merely random splotches added by the Magistrate of Water after spilling ink on it.=气质古朴的屏风，意境悠长的旧画装裱其中，工艺卓越，不透里内。\n会客人无不惊叹于那幅耐人寻味、恣意妄为的神秘画作，殊不知那是典水官打翻了墨坛，于纸上添了几道没来由的乱笔而已。
An antique-style floor lamp with a rice paper shade treated with an herbal balm to ward off biting insects.\nA prestigious figure who once came to see the doctor here dipped his hand in wine and wrote something on the lampshade. People often mistake it for some high-level fung fu, but when they go sneak a peek, they only see a few blurry words: 'Do it yourself.'=造型古朴的落地宣纸灯，灯罩上涂抹了草药汁液，防蚊驱虫。\n来瞧病的榜单高手曾以手蘸酒，在纸罩上题下字迹，伙计们以为是什么上等武学，偷偷去看，只见水印模糊的“躬行”二字。
An aoidos on the streets of Minos, singing stories of mirth. The aoidos tradition predates the nation of Minos, and as the predecessor to Minoan drama, endures to this day.=米诺斯街头的吟游诗人，传唱着喜剧的故事。传说米诺斯最早的戏剧，便是从吟游诗人的表演开始，吟游诗人的传统也从米诺斯尚未建立之时一直流传到了今天。
An aoidos on the streets of Minos, singing stories of sorrow. Many classical plays were banned when the Sargonians invaded Minos, but the aoidoi continued to whisper the old legends, passing on the courage and spirit of the heroes. The voices of the aoidoi are stronger and more resonant when they sing of tragedies.=米诺斯街头的吟游诗人，传唱着悲剧的故事。即使是在萨尔贡人侵占米诺斯，诸多古典戏剧被禁的时代，吟游诗人们也依然轻声讲述着属于米诺斯的传说，将英雄的理想和气概传递到每一个米诺斯人的心中。在讲述悲剧时，吟游诗人的声音会更加铿锵有力。
An Apostolic Knight who guards the gates to the Holy City.=守卫圣城大门的教宗骑士。
An Apostolic Knight who guards the gates to the Holy City. He believes in order and willingly serves the peace brought about by Law, but he has never abandoned his doubts. In time, he will become Kazdel's true 'Patriot.'=守卫圣城大门的教宗骑士。他相信秩序，愿意为律法治下的和平服务，但从不放弃心中的质疑。在未来，他将成为卡兹戴尔真正的“爱国者”。
An apple a day means seven apples a week, yay!=一天一苹果，一周七苹果！
An apple and a pot of soil. Eat it, then plant it. Once it blooms, she hopes you will send her its flowers.=一颗苹果，一盆土。吃掉它，种下它，等到它开花的时候，她希望你摘下花朵送还给她。
An apple with a bite taken out of it. Small teeth marks are still clearly visible.=咬过一口的苹果，小小的牙印清晰可见。
An appointment form for cleaning services, with a list of different scented detergents and their respective use cases. Call her when you need her, and she'll know which one will leave you a happy customer.=一张清洁服务预约单，其中罗列了不同香型的清洁剂所适用的情境。有需要就呼叫她，她知道哪一种香味最能让你舒心。
An apprentice caster who has learned some of the ancient Arts of their tribe. Although not yet proficient with Arts, it is enough to fight whoever they disagree with.=学习了部族中某种古老法术的术师学徒，尚处在进修阶段。虽然对法术还不甚精通，但已经能够有效地打击意见不合者。
An arc and thunder, dividing ally from enemy.=一道奔雷，区分友人和敌人。
An arc-shaped ceiling lamp that matches the drapes. It emits a soft glow, like the morning sun breaking through the forest's canopy.\nThough it is for sale, customers of the lighting shop have never asked its price.=与帷幔相搭配的弧形顶灯，散发着如同林间晨曦的柔光。\n虽然是可出售商品，但灯艺屋的顾客们从来没打听过它的价格。
An arcade in the old district. The machines continue to emit rhythms even when the power is cut off, as though someone is forever trapped in the virtual stages.\n<@lv.item><Fate Striker></> Continuously summons 'Certain Fates' when activated\n<@lv.item><Zero-Stress Helper></> Reflects 'Certain Fates', activated after some time=旧街的街机厅。即便切断了电源，机腔里仍在敲打节拍，仿佛有个身影被永远锁在虚拟关卡中。\n<@lv.item><天命来袭></>开启后不断召唤“某种天命”\n<@lv.item><压力归零帮手></>反弹“某种天命”，一段时间后激活
An arcade in the old district. The machines continue to emit rhythms even when the power is cut off, as though someone is forever trapped in the virtual stages.\n<Fate Striker> Continuously summons 'Certain Fates' when activated\n<Zero-Stress Helper> Reflects 'Certain Fates', activated after some time=旧街的街机厅。即便切断了电源，机腔里仍在敲打节拍，仿佛有个身影被永远锁在虚拟关卡中。\n<天命来袭>开启后不断召唤“某种天命”\n<压力归零帮手>反弹“某种天命”，一段时间后激活
An arcade machine given by a company to Rhodes Island. It may be able to store a countless number of games.=一家公司赠与罗德岛的投币式游戏机。这台游戏机所能承载的游戏数量可能是无限的。
An archetypical victory. One day, you will be able to defeat all feeble creatures that come your way.=非常标准的胜利。假以时日，您一定能胜过所有弱小生物。
An archway destroyed during an enemy ambush. A plant is creeping up its broken pillar, compensating for its incompleteness. After rescuing the Sarkaz from the hellish battle, the Sankta who came to their rescue were mercilessly slayed.=于敌袭中被毁坏的拱门。植物蔓生在断柱上，用生命力去弥补它的缺憾。\n解救了陷入苦战的萨卡兹之后，前来救援的萨科塔却在敌人的无情攻势中化为残垣。
An armchair modeled after the chairs used by professors like Fremont. 'Seeing the chair reminds me of his sharp tongue. Forget sitting on it. It doesn't look all that comfortable, anyway.'=仿照弗莱蒙特等诸位教授的教师座位打造的靠背椅。\n“看到这张椅子我就想起他的毒舌，更别说让我坐上去了——反正看着也不怎么舒服。”
An armed society is a polite society.=全副武装的社会一定是文明的社会。
An armoire containing the Nearls' battle armor, the family heirloom. The armor's current user is Maria.=放置临光家战甲的收藏柜。一整套家传剑甲，现在的使用者是玛莉娅。
An armor-clad eccentric sleeps atop the mount, unmoving for over a decade. As you pass them, you suddenly sense yellow sands fill the air, and when you open your eyes, you find yourself before a city gate of steel. Soldiers line the walls while battle drums shake the heavens. Glory days of past service can be both a dream, and a cage.\n<@rolv.rem><Defensive Barricades> are present on the field that Block enemies</>=一身铠甲的怪人枕山而眠，十年来纹丝不动。你路过其身侧，忽觉黄沙漫天，回过神来已立身钢铁城门之前。兵临城下，战鼓震天，昔日战功是梦亦是牢笼。\n<@rolv.rem>场地中有阻挡敌人的<城防路障></>
An armor-clad eccentric sleeps atop the mount, unmoving for over a decade. As you pass them, you suddenly sense yellow sands fill the air, and when you open your eyes, you find yourself before a city gate of steel. Soldiers line the walls while battle drums shake the heavens. Glory days of past service can be both a dream, and a cage.\n<Defensive Barricades> are present on the field that Block enemies=一身铠甲的怪人枕山而眠，十年来纹丝不动。你路过其身侧，忽觉黄沙漫天，回过神来已立身钢铁城门之前。兵临城下，战鼓震天，昔日战功是梦亦是牢笼。\n场地中有阻挡敌人的<城防路障>
An armored scout. The armor they wear is capable of pinpointing the location of attackers.=身着装甲的侦察兵。身上的装甲可以反向追踪并标记攻击者的位置。
An armored supply vehicle blessed by the Sanguinarch of Vampires. While on the battlefield, enhances Gift of the Sanguinarch and Touch of the Sanguinarch.=受到血魔大君赐福的补给用载具。在场时，大君之触与大君之赐将会更具活力。
An armored supply vehicle meticulously blessed by the Sanguinarch of Vampires. While on the battlefield, enhances Gift of the Sanguinarch and Touch of the Sanguinarch.=受到血魔大君精心赐福的补给用载具。在场时，大君之触与大君之赐将会更具活力。
An armory collapsed following an attack from Church of the Deep cultists, and the Inquisition has begun to survey the damage after repelling the enemy. Due to the extent of it, they are willing to sell you some of the salvaged materials to offset the loss.=一处军械库因深海教徒的袭击而倒塌，审判官们在击退敌人后开始清点损失。由于整体受损严重，他们愿意将一部分抢救出来的物资出售给你以挽回损失。
An army can also be every man for himself.=各自为战也可成军。
An Army of One=一夫当关
An army stretching to the horizon=士兵摩肩接踵
An arrogant yet terrifying god.\n<@lv.item><Energy Aggregate></> Releases fireballs in the four cardinal directions, dealing Arts damage and inflicting [Burning Breath] (Deals increasing True damage each second, but can be resisted)\n<@lv.item><Ursus Civilian></> Life Points will be deducted by 1 when killed by an enemy.=神祇傲慢且恐怖。\n<@lv.item><能量聚合体></>向四周四方向发出火球，对一名我方单位造成法术伤害并施加【烈焚灼息】（每秒受到真实伤害且伤害递增，可被抵抗）\n<@lv.item><乌萨斯平民></>被敌人击杀时扣除关卡生命值
An arrogant yet terrifying god.\n<Energy Aggregate> Releases fireballs in the four cardinal directions, dealing Arts damage and inflicting [Burning Breath] (Deals increasing True damage each second, but can be resisted)\n<Ursus Civilian> Life Points will be deducted by 1 when killed by an enemy.=神祇傲慢且恐怖。\n<能量聚合体>向四周四方向发出火球，对一名我方单位造成法术伤害并施加【烈焚灼息】（每秒受到真实伤害且伤害递增，可被抵抗）\n<乌萨斯平民>被敌人击杀时扣除关卡生命值
An Arrow Left the Rain=离雨之箭
An art piece from the old mansion. Mounted on the wall, just like before. 'Fear neither hardship nor darkness'.=老宅中保留下的艺术品，如同从前一般悬挂在了墙贴上。“不畏苦暗。”
An art piece made of rocks collected by Miss Fumizuki. Many obstinate men have argued over their interpretations before this immovable pile of rocks.=文月小姐收藏的石头，艺术品。注解纵有千万，只是顽石一块。
An artifact left behind by a 'Crimson Troupe' member. 'Bladedance' was a quiet Sargon dancer as well as a warrior of spectacular martial prowess, and her loyalty to the troupe is unparalleled. Even among the members of the troupe, there are few people who know of her dark past.=“猩红剧团”成员的遗物。“刀舞”是一位沉默寡言的萨尔贡舞者，也是一位武艺高超的战士，她对剧团无比忠诚，即便是在猩红剧团内也少有人知晓她的黑暗过去。
An artifact left behind by a 'Crimson Troupe' member. The rumor has it that, before he joined the troupe, the 'Shadow' was a Siracusan stage caster famous for his superb illusionary techniques. It is also said that he killed many members of the family during his performances with his Originium Arts.=“猩红剧团”成员的遗物。据说在加入剧团之前，“影子”是一位著名的叙拉古舞台魔术师，以自己高超的幻术而出名，然而他被指控在表演中使用源石技艺暗杀了多位家族成员。
An artifact left behind by a 'Crimson Troupe' member. The stage name 'White Solanum' belonged to a famous Leithanian opera actress. Supposedly, the actress revered as the 'Whiteflower that stands atop the high tower' had complex relationships with many of the tower's nobles, and she even tried to spark a few scuffles among them.=“猩红剧团”成员的遗物。“白英花”这个艺名属于一位著名的莱塔尼亚歌剧演员，据说这位被称作“莱塔尼亚高塔上的白英花”的女演员与多位高塔贵族保持着微妙的私人关系，甚至尝试以此挑起贵族之间的争斗。
An artifact left behind by the late Gaulish emperor. A symbol of power and glory.=高卢皇帝的遗物，威权与盛世的象征。
An artificer captain of the Sarkaz Royal Court blessed with the living blood of the Sanguinarch of Vampires. They gained a great amount of Victoria's engineering expertise and are responsible for operating the reloading system of Londinium's city defense artillery.=受到血魔大君活体血液赐福的萨卡兹王庭军工匠组长。他们掌握了更多维多利亚的工程学知识，负责操作伦蒂尼姆城防炮的装填系统。
An artificer of the Sarkaz Royal Court blessed with the living blood of the Sanguinarch of Vampires. They gained a portion of Victoria's engineering expertise and are responsible for operating the reloading system of Londinium's city defense artillery.=受到血魔大君活体血液赐福的萨卡兹王庭军工匠。他们掌握了一部分维多利亚的工程学知识，负责操作伦蒂尼姆城防炮的装填系统。
An artificial material commonly used to recruit operators.=合成物质。常用于招募干员。
An artificial material created from a large number of experiments using coagulating gel as a base material. It can maintain its stability even in high-pressure environments, playing a key role in some high-tech projects.=以凝胶为源材料，历经大量实验与反复测试诞生的人工材料。即使是在高压力环境中也能保持性质的稳定，在少数高新项目中有着重要地位。
An artificial material serendipitously born in the laboratory. It has excellent resistance to extreme temperatures, is lightweight, and is easy to process, making it ideal for use in high-tech projects.=于实验室中意外诞生的人工材料。拥有优良的高低温度耐性，强度高，重量轻，易加工，广泛运用于高新项目。
An artificial metal that doesn't exist in nature. Can be used for high level upgrades.=自然界中不应存在的人造金属材料，呈固态。用于高级强化场合。
An artisan chandelier, seemingly host to a microcosm of ocean life. 'Are you still one oOfF uWsE MANY?' The question is made in mirror. One does not respond. The other, with iron will, answers for both.=大型工艺吊灯，似乎有一整个海洋生物群落寄居其中。\n你是否仍是族群\/\/大群的一分子？互相抛出疑问后，一方沉默不语，另一方斩钉截铁，并为对方做了回答。
An artist who brings fire to the streets, performing a dance from faraway lands. The closer to Carnevale, the more he practices—how to precisely injure a particular target among the crowd, that is.=在街头与火焰一同起舞的艺人，表演异国传来的舞蹈。离狂欢节越近他越加紧练习——练习怎么才能精准伤到观众。
An Arts user commonly seen throughout Leithanien. They attack using Arts, and will cast on L-44 'Gramophones' within their attack range to attempt to seize control of them.=莱塔尼亚地区常见的法术作战人员。使用法术进行攻击，会对攻击范围内的L-44“留声机”进行施法，争夺控制权。
An asexual marine creature endemic to the coasts of Iberia, named because they are often said to guide fincatchers back to shore. These days, they are rarely seen, and are now regarded as a symbol of luck by the new generation of Iberians.=生息于伊比利亚沿岸的无性别海栖生物，时常为渔民指引回海岸的航向，因此得名。近期已不多见，被新生代伊比利亚人视作幸运的象征。
An ash candle created from the Hall of Candles's fireworks. It dissipates when lit, but with the past seen in the fleeting smoke, it lights an eternal flame within one's heart.=收集烛堂烟火后制作的灰烛，点燃便会消散，然而在那逝去烟云中所见的往事，将在某人的心中塑成一根不灭的心烛。
An assassin hired by the Armorless Union, complementing their remarkable skills with clever plots. They are adept at hiding in the darkness, sharpening their blades and continually increasing their ATK.=无胄盟雇佣的刺客，身手不凡且诡计多端。擅长藏身于黑夜，并在黑夜中砥砺刀锋，使攻击力不断增长。
An assassin hired by the Armorless Union, making up for their average skills with clever plots. They are adept at hiding in the darkness, sharpening their blades and continually increasing their ATK.=无胄盟雇佣的刺客，身手平平但诡计多端。擅长藏身于黑夜，并在黑夜中砥砺刀锋，使攻击力不断增长。
An assembled stackable shelf which has a rather complex structure.=拼装的置物架。结构略微有些复杂。
An assessment support tool developed by Tianshi Bureau apprentices. You don't get anything even if you have the right answers. But when you're wrong... well, best to not even try.=天师府学徒自主研制的考校辅助器。答对问题时什么也得不到。答错时......还是别尝试了吧。
An assiduously cared-for bonsai. Attached is a card, upon which is written: 'I buried a knife in here. It can peel apples, if you ever need.'=一盆精心打理过的盆栽，附赠一张卡片，上面写着：“土里埋了一把匕首，必要的时候可以拿来削苹果哦。”
An assigned trainer can reduce the training time=训练室进驻协助者可缩短训练者的训练时间
An associate of Famiglia Texas=一位德克萨斯家的家族成员
An assortment of supplies and materials for snowstorm rescues.=用于雪灾救援的物资补给包，包含多种随机材料。
An astonishing result. And here I thought myself inured to you bringing home victory.=令人惊讶的成果，我本以为对于你带来的胜利我早已习以为常。
An attack from a large number of Infused Glacial Originium Slugs, followed by a wave of Icecleavers, will inflict catastrophic damage to insufficiently prepared squads.=大量的冰爆源石虫与有编制的破冰者，将会对不够坚实的防线造成毁灭性的打击。
An attendance board used by logistic companies that can also be used by Operators.=物流公司的考勤板。对于干员而言也是一样的用法。
An Audience with God=谒见神祇
An auto-reset program inspired by Gavial's chain fists. Knock out the enemy with a series of heavy fists.=自动重置程序。灵感来自嘉维尔的连环拳。用无尽的重拳击倒对手。
An automated thought collector built by a lost Kazdelian empire. Despite its ability to hover for extended periods, its built-in package protection mechanism compels it to land immediately upon encountering interference.=某个失落卡兹戴尔帝国建造的悬浮型思绪收集器，不需要指令即可自主工作。它的空中续航能力很强，但为了保护内容物，一旦飞行受到干扰就会立刻降落。
An automated thought collector built by a lost Kazdelian empire. It has continuously operated for so long that its movements have become slow and haphazard.=某个失落卡兹戴尔帝国建造的思绪收集器，不需要指令即可自主工作。因为持续工作的时间太长，它的速度并不快，移动目的的选择也显得有些没头没脑。
An automatic bunny pestle and mortar. When nobody is watching, this cute machine will quickly and silently mash up medicinal materials with the stone pestle.=一座全自动兔兔捣药机。在没有人注视的时候，这款可爱人造机器会以静音模式快速捣碎石磨中的药材。
An auxiliary function of Rhodes Island's intelligence processing system. After extracting effective intelligence from a complex batch of information, the system was able to recreate images of past events with astonishing fidelity.\nThe information was packaged as videotapes to make it easier for ordinary people to understand.=罗德岛的情报处理系统的一个次要功能。从庞杂的信息中提取有效情报后，经过特殊处理，以影像的形式还原出各种事件的流程，精确程度令当事人都感到惊叹。\n做成录像带的样子只是为了方便一般人理解。
An auxiliary function of Rhodes Island's intelligence processing system. After extracting effective intelligence from a mass of information, the system is able to recreate images of past events. Information extracted through crystallization is typically of greater importance.\nIts synthesis into optical disc form is simply for easier understanding by the layperson.=罗德岛情报处理系统的一个次要功能。从巨量信息中提取有效情报后，以影像的形式还原出各种事件的流程。通过结晶提取出的信息往往更为重要。\n做成光碟的样子只是为了方便一般人理解。
An auxiliary light source for the office. A consistently well-lit office can benefit motivation and stave off sleepiness.=办公室的辅助光源。稳定而丰富的光照能够激起人们的动力，还有睡意。
An auxiliary light source in front of the classified filing cabinet; very ecofriendly.\nThe dust on the pages lights up under the warm glow; this sealed history has never been forgotten, nor will it ever be.=机密文件柜前的辅助光源，环保节能。\n纸页上的纤尘被光惊起，那些密封的历史，从来都不曾也不应被遗忘。
An auxiliary light source of the Notarial Hall, a group of diamonds arranged in a cross formation. Ingenious in design, yet ultimately not very practical as a form of lighting.\nFew laws exist in Laterano, but they have been enough to uphold the Holy City's existence for thousands of years. The mind tends to overthink and overcomplicate, a common affliction in the modern person.=公证所辅助光源，菱形聚合为菱形，颇见巧思的设计，但照明效果并不理想。\n拉特兰的律法不过寥寥数条，却足以支撑圣城千百年的存续。心思太过刻意而复杂，是现代人的通病。
An auxiliary light source shining bright on the work that goes on under its glow.\nHorn recalls those long nights on duty with this soft, gentle light accompanying her until dawn.=区别于室内其他工作用强光灯而配置的辅助光源。\n号角还记得她值班的那些夜晚，这盏灯亮着，光影柔和，直至破晓。
An avant-garde decoration based on moonlight and moon shadow motifs. This particular piece is a prime example of the Leithanians' penchant for integrating the two moons into their art pieces.=提取月亮与月影要素创造的前卫装饰。莱塔尼亚人对于双月的关注体现在许多艺术品上，这就是一例。
An avant-garde interior design style originating from Leithanien. Colorful in character and critically acclaimed.=一种源自莱塔尼亚的前卫建筑风格样板房。风格鲜明，饱受好评。
An avant-garde style wallpaper for use in the arcade hall. In order to reduce overhead, the owner personally built this arcade on top of the roof of a commercial building in Columbia.=街机厅中的前卫风格壁纸。为了减少租金支出，店主在哥伦比亚某座商业大楼屋顶自己搭建了这间街机厅。
An awesome-looking portable speaker. Fitted with some necessary decorations to better suit the atmosphere. Just seeing it makes one want to groove to their favorite beats.=一台足够炫酷的手提式音响设备。为符合气氛做了些必要的装饰，以至于光是看见它就会不由自主地想要摇晃身躯。
An die Rose=蔷薇颂
An easel set, including a sanded base, enclosure fencing, and a full set of painting tools.\nWith song, ink, and brush, art can doubtless cross any racial boundaries.=绘画台家具套组，包括磨砂基座、枝形围栏以及全套画具。\n借助歌声，依托笔墨，艺术可以跨越种族而传递，这一点毋庸置疑。
An easier environment\nThe first 3-star clear will only reward growth materials\n\n<color\=#c6c6c6>Story Environment completion will only unlock the corresponding Story Environment for the next episode</color>=更轻松的通关环境\n三星首通奖励仅有对应养成类材料\n\n<color\=#c6c6c6>剧情体验环境只能继续解锁下一章节的对应剧情体验环境</color>
An easier environment\nThe first 3-star clear will only reward growth materials\n\nStory Environment completion will only unlock the corresponding Story Environment for the next episode=更轻松的通关环境\n三星首通奖励仅有对应养成类材料\n\n剧情体验环境只能继续解锁下一章节的对应剧情体验环境
An easily-damaged chair made from cheap materials. Nobody knows why Rosa has a soft spot for these chairs.=用廉价材料制作的靠背椅，很容易损坏。不知道为什么，早露就是对这种凳子情有独钟。
An easily-replaceable chair made from cheap materials. Zima prefers to kick back on a large sofa if possible.=用廉价材料制作的靠背椅，很容易更换。如果可以的话，凛冬更喜欢坐大沙发。
An echo of the past, loaded with love and hope for the future.=一段来自过去的回响，承载着通往未来的爱与希望。
An eco-exhibition cabinet built with various strange plants. Can they really survive in such an environment?=用各种奇异植物搭建的生态柜。这样的环境下真能够生存吗？
An eco-tank with unknown creatures in it. They do look a bit similar to things we're more familiar with though.=内里保存着未知生物的生态缸。与已知的生物有相似之处。
An ecological park on the lower levels of the Shrine of Nurtury. The myriad creatures here hail from deserts, jungles, seas, and mountains, but they have all become Sankta.\n<@lv.item><Dream Tiles> </>Operators deployed within will be pulled into the dream=育婴圣堂下层的生态园，此处的万千生灵来自沙原、密林、汪洋或高山，但它们都将成为萨科塔。\n<@lv.item><入梦砖></>置于其中的干员会立刻被拖入美梦中
An ecological park on the lower levels of the Shrine of Nurtury. The myriad creatures here hail from deserts, jungles, seas, and mountains, but they have all become Sankta.\n<Dream Tiles> Operators deployed within will be pulled into the dream=育婴圣堂下层的生态园，此处的万千生灵来自沙原、密林、汪洋或高山，但它们都将成为萨科塔。\n<入梦砖>置于其中的干员会立刻被拖入美梦中
An eight-sided die that can be used in battle=这是一枚八面骰子，可在作战中使用
An eikon overlooks every guest who comes here.=圣像俯瞰着每位到访至此的宾客。
An elaborate business card. By holding on to it, you will know where to find him... or perhaps it will let him know where to find you.=一张精心设计的名片，留着它，你总会知道去哪里能找到他——或者让他找到你。
An elaborately packaged pack of candies, with some strange flavors hidden within. Can be used to restore Sanity.=一盒包装精美的糖果，但其中混入了奇怪的口味，可用于恢复理智。
An eldritch mask not belonging to any culture you're familiar with that is capable of making people lose their will to fight... and unconsciously fall into a state of deep contemplation.=不属于所知的任何一个文化的古怪面具，会让人丧失战意......并不自觉地陷入长久的沉思。
An eldritch mask not belonging to any culture you're familiar with, capable of making people lose their will to fight... and unconsciously fall into a state of deep contemplation.=不属于所知的任何一个文化的古怪面具，会让人丧失战意......并不自觉地陷入长久的沉思。
An eldritch mask not belonging to any culture you’re familiar with, capable of making people lose their will to fight... and unconsciously fall into a state of deep contemplation.=不属于所知的任何一个文化的古怪面具，会让人丧失战意......并不自觉地陷入长久的沉思。
An electric frying table commonly found in the food courts of Lungmen. How good is this stuff? I can't explain in just a few words. You're going to be here for a while.=龙门食坊的电煎台。这煎物的好，三言两语怎能说得清楚？且待我慢慢道来。
An electric guitar for daily practice. A request to take it onto the battlefield was denied.=练习用电吉他。带着它前往战场的提案被否决了。
An electric shock c-can really hurt...!=被电到的话，后果很、很可怕的......！
An elegant and delicate cake. Can be used to restore Sanity.=一份典雅而精致的蛋糕，可用于恢复理智。
An elegant box of handmade moon cakes with a soft crust. The moon is suitable for both sharing and savoring alone. The lantern rests against the window, heralding autumn's coming, whilst the moon clings to the roof in earnest longing.=巧致典雅的手工糖皮月饼礼盒，月色宜分享，也适合独赏。灯推窗棂抱秋意，月揽屋檐托遥思。
An elegant box of handmade moon cakes with crystal skin. The moon is suitable for both sharing and savoring alone. Simply wait for the autumn moon to wind around the laurel tree, and your dreams shall shine like the manse of Dusk Beauty.=巧致典雅的手工水晶皮月饼礼盒，月色宜分享，也适合独赏。只待秋魄缠桂影，梦得明心映广寒。
An elegant brazier that projects warmth into every corner of the room.=兰赛拉尔地方用于取暖的火盆。炽热的盆火通过地板将暖意渗透至房间的每个角落。
An elegant, tasteful box of handmade moon cakes with snow crystal skin—glutinous rice crust. The moon is suitable both for sharing or savoring alone. As the summer fades, down the stream the jade-green wades.=巧致典雅的手工冰皮月饼礼盒，月色宜分享，也适独赏。暑退万里江波碧，秋澈百景冰轮清。
An elegant, tasteful box of handmade moon cakes with soft crust. The moon is suitable both for sharing or savoring alone. On a clear autumn night, the moon casts its silver light, whilst old colors fill the courtyard and stir the heart.=巧致典雅的手工糖皮月饼礼盒，月色宜分享，也适独赏。清秋良夜澄月影，满园旧色故人心。
An elegantly decorated round tea table with a tablecloth spread over it. Some operators have placed several varieties of fragrant tea here.\nSkyfire used to enjoy sitting at this table while sipping afternoon tea, while workers from the Infected community sat nearby swigging booze to numb their worries.=铺着桌布，装饰典雅的圆形茶桌。一些干员在这里放了不同种类的花茶。\n天火以前就喜欢坐在这张桌子旁边喝下午茶，而旁边感染者社区的工人们在借酒消愁。
an elegy=挽歌
An elegy sounds from his lips as he readies to walk over the water. The young Banshee sends the myriad souls off.=挽歌自他的唇边响起，他亦准备踏着水面走去。年轻的女妖为众魂送行。
An elite armsmaster responsible for protecting the Feranmut's skeleton, carefully selected by the most senior members of the Military Commission. The degree of their fusion with the Feranmut's nerves defies common understanding, with their ancient witchcraft drilled deep into their bodies.=负责守护巨兽骸骨的精英武装人员，从军事委员会资历最老的成员中精挑细选而出，他们与巨兽神经的共融已非常人可以理解，古老的巫术亦钉入了他们体内。
An elite Caster honored by the local Lord Ameer, capable of manipulating Infected creatures to fight. Destroying their enemies is merely a side effect of the ultimate destruction that they wish to see.=受当地王酋礼遇的精英术师，能够操纵感染生物进行战斗。毁灭敌人只是顺带，极致的毁灭景象才是这名术师真正想要看到的。
An elite caster in the Dublinn forces extremely adept at manipulating flame, ignites everything around them, even their own deaths.=深池部队中极其擅长操纵火焰的精锐术师，燃烧自己身边的一切，甚至自己的死亡。
An elite caster of the Sarkaz Royal Court. Sarkaz witchcraft is often more dangerous in battle than war machines. Their skill and discipline are second to none.=萨卡兹王庭精锐军术师，萨卡兹的巫术在战场上常常要比许多机械军事设备更加难以应对。除却纪律性，在近几年的训练中，他们也表现出了极强的专业性。
An elite caster of the Yeti Squadron hailing from teams of infected guerilla warriors in the Northwestern Tundra, boasting greater combat capabilities. Through special Arts and devices, they can inflict Cold on our Operators, reducing their attack speed and making them vulnerable to being Frozen.=雪怪小队中的高级法术作战人员，来自西北冻原的感染者游击队。拥有更强大的作战能力。通过特殊的装置与法术让我方干员陷入寒冷状态，降低攻击速度，并在寒冷进一步加剧时陷入冻结状态。
An elite caster under a Lord Ameer, able to employ a kind of ancient Arts to cast menacing attacks, nicknamed a 'curse' by the locals.=萨尔贡王酋麾下的精英术师，能够使用一种古老的攻击法术进行较有威胁性的攻击。在当地人中，这种古老法术被称作“咒诅”。
An elite Dublinn defender fused with their Leader's ember. Chasing their Leader's ember even more fervently, the Arts embedded in their equipment make them hard to defeat.=附着了领袖火焰的深池部队精锐防御者。更加执着地追逐着领袖的火焰，灌注法术的武装使他们难以被打倒。
An elite formation-breaker of the Sarkaz Royal Court that has received the blessing of the Sanguinarch of Vampires. Said to have disobeyed the Sanguinarch's will, however the Sanguinarch did not punish them for their transgressions. In return, these warriors convert their regret into endless slaughter and wash away their guilt with blood.=受到血魔大君赐福的萨卡兹王庭军精锐开路者，据说曾忤逆鲜血之主的意志。但血魔大君并没有惩戒他们，作为回报，这些战士将自己心中的懊悔化为无尽的杀戮，用鲜血洗去罪责。
An elite Kinsekikai bruiser obsessed with his shield, which seems to have a habit of abandoning him when he needs it the most, leaving him in despair.=金石会的精锐打手，依赖手中的盾牌到病态的程度，失去心爱的盾牌后会立刻陷入绝望，因为他的屏障总是在他最需要的时候抛弃他。
An elite long-range bombardier of the Sarkaz Royal Court that has received the blessing of the Sanguinarch of Vampires. They do not aim at any particular target or tangible enemy. The only thing reflected in their eyes is ruination itself.=受到血魔大君赐福的萨卡兹王庭军精锐远程轰击手，他们不聚焦任何具体的地方，他们不瞄准任何有形的敌人，他们只永远注视着毁灭本身。
An elite member of a bandit gang operating in the wastelands using stolen weapons. Now leading a small group of subordinates, they have kept their plundering habits and are even greedier than their henchmen.=在荒原上行动的强盗集团精英，使用着偷抢来的刀具。领着几个手下的小头目，没改掉连抢带拿的行事风格，比小弟更贪婪。
An elite member of a bandit gang operating in the wastelands, equipped with the best gear the bandits can get their hands on. The most vicious plunderers are completely indifferent to the suffering of others, having long forgotten that they were once just the most desperate of civilians.=在荒原上行动的强盗集团精英，用着一群强盗能弄到的最好的装备。最凶恶的劫掠者，对他人的苦痛漠不关心，他们早已遗忘，自己曾也只是走投无路的一介平民。
An elite member of a bandit gang operating in the wastelands, sneakily operating in the shadows. Some claim to have complicated pasts, but the truth of it is irrelevant: their skillsets are now used only for survival.=在荒原上行动的强盗集团精英，潜伏在暗中活动。有些人声称自己拥有复杂的过往，不论这些话是真是假，现在他们的一身本领都只为生活。
An elite mercenary infiltrator who carries high-tech projection equipment, specializing in infiltrating enemy forces within harsh environments. 'Redmark Contracts' are tailor-made for elite and powerful mercenaries with a distinct lack of morals. The initiators of such contracts are ruthless and definitely up to no good.=一位精锐的雇佣兵潜行者，携带高科技投影设备，擅长在恶劣环境中渗透敌军后方。“红标合同”为那些精锐、强悍但是毫无道德的雇佣兵量身定制，这类合同的发起方做事不择手段，绝非善类。
An elite mercenary sniper who excels at ambushing targets exposed in harsh environments. 'Redmark Contracts' are tailor-made for elite and powerful mercenaries with a distinct lack of morals. The initiators of such contracts are ruthless and definitely up to no good.=一位精锐的雇佣兵狙击手，擅长伏击那些暴露在恶劣环境中的人。“红标合同”为那些精锐、强悍但是毫无道德的雇佣兵量身定制，这类合同的发起方做事不择手段，绝非善类。
An elite of Mudrock's Sarkaz squad. Dancing on the edge of life and death has led them to develop a unique tactical system. Using Arts Resonance, they can generate a Barrier that absorbs Arts damage and grants additional Max HP and ASPD while it persists.=泥岩的萨卡兹小队精英。与领袖出生入死的经验使得他们拥有独特的战术体系，法术共鸣产生的屏障可以抵挡法术伤害，屏障存在时增加生命上限及攻击速度。
An elite of the Nova Knightclub. With the Candle Knight as its figurehead, this Knightclub with a beautiful name recruits elegant knights proficient in using Arts from far and wide. Many of these elites have achieved great mastery over their Arts, some even plotting to overthrow the Candle Knight.=散华骑士团精锐。这个拥有美好名字的骑士团以烛骑士为招牌，广招擅长法术、端庄优雅的骑士们。而精锐对法术的掌控更是炉火纯青，甚至时刻盘算着取代烛骑士。
An Elite Operator will join temporarily=一名精英干员临时加入
An elite Sarkaz caster mercenary. Their Originium-wracked bodies have become convenient tools in their operations, and their accumulated resentment has crystallized into raw power. Though they won't attack while on Standby, they will cruelly expend their own life to complete their mission once in Combat-Ready mode.=萨卡兹雇佣兵，精锐的战地法术单位。被源石侵袭的身体成为了便利的施术单元，累积的愤懑成为了力量。待命时不会攻击，进入临战状态后，他们会毫不留情的压榨自我，夺取生命。
An elite Sarkaz mercenary who has mastered the combination of swordsmanship and Arts. The Originium flowing through their blood allows them to hold these crudely modified Arts-imbued greatswords. Though they won't attack while on Standby, they are capable of dealing melee attacks that inflict Arts damage while in Combat-Ready mode.=萨卡兹雇佣兵，将法术与剑术完美结合的精锐战士。血液中流淌的源石允许他们握住这些粗糙改造的法术巨剑。待命时不会攻击，进入临战状态后，将会造成近战法术伤害。
An elite soldier of the Sarkaz Royal Court blessed by the Sanguinarch of Vampires. The wrath of their compatriots slain on the battlefield builds up within them, making them more than eager to tear apart every last enemy of the Sarkaz.=受到血魔大君赐福的萨卡兹王庭军精锐战士。战场上阵亡同胞们的怒火积聚在他们体内，令他们渴望着撕碎所有萨卡兹的敌人。
An elite soldier of the Sarkaz Royal Court. Under Manfred's training, they are not only more formidable warriors, but also more professional.=萨卡兹王庭军中的精锐战士。在曼弗雷德的训练下，除了作战能力更强之外，他们也具备更强的职业素养。
An elite soldier under the command of 'The Brigadier.' The core of their ambush and assault tactics, they are well-disciplined and completely devoted to the cause.=“校官”率领的部队精锐成员。突击战与攻坚战中的核心，纪律严明，绝无二心。
An elite warrior employed at the Hymnoi Training Base. Almost certainly holed up at the theater if it's a day off.=在荷谟伊训练基地任职的精英战士。休假的日子几乎住在剧院中。
An elite warrior proficient at using guns in long-range combat. Their attacks are precise, and especially deadly when loaded with special ammunition.=擅长使用铳械进行远距离作战的精锐战士。他们的攻击不仅精确，在装填特殊弹药时，尤为致命。
An elite warrior proficient in icefield combat. Their will and physique are as unbreakable as solid ice on the snow-capped mountains.=擅长冰原作战的精锐战士。他们的意志和体魄如同雪山山顶的坚冰一般坚不可摧。
An elite warrior who specializes in dropping into battle from the skies. In addition to defeating their enemies, they will also destroy their supplies in the blink of an eye, blowing the battle wide open.=擅长从天而降的战士。不只是击败敌人，他们更会以最快的速度摧毁敌人的补给，展开战斗。
An emblem of special authentication distributed internally within Rhodes Island. Collect a certain amount to obtain partial usage rights to Rhodes Island's supplies.=罗德岛内部流通的特殊认证用徽记。收集一定数量可以获得部分罗德岛物资的使用权限。
An emblem personally gifted by the Madam Speaker for outstanding behavior during battle or reconstruction. Anyone can use them as valuable tokens of opposition during the notice periods of the proposals deciding Londinium's future.\nNote that Parliament strictly forbids the trading of this honor!=这枚徽章由议长阁下亲自赠予在战斗或者重建家园时表现卓越的市民，不论他们的身份为何，在每一项会决定伦蒂尼姆未来的提案公示期间，他们都可以用这枚徽章投出宝贵的反对票。\n请注意，议会禁止市民私下以任何形式交易或赠送这份荣誉！
An emblem specially prepared for those returning to major posts. Granted progressively throughout the course of their familiarization with work.=为回到重要岗位的人特别准备的徽记，会在其熟悉工作的过程中逐步发放。
An emergency battle=进入一场紧急战斗
An emergency First-aid Kit provided to field operators.=紧急提供给外勤干员的便携急救包。
An emergency Fog Machine provided to field operators that appears to be broken.=紧急提供给外勤干员的舞台雾机，有些失修了。
An emergency light source that only lights up during a power outage. This equipment tells us how people of all races are aware of the importance of safety and emergency contingencies.=只有在断电时才会亮起的应急光源。在这件电器上，我们感受到了跨越种族的安全与应急意识。
An emergency Mr. Boom provided to field operators.=紧急提供给外勤干员的轰隆隆先生。
An emergency Portable Supply Station provided to field operators.=紧急提供给外勤干员的便携式补给站。
An emergency recently occurred at a dessert production platform on the outskirts of Laterano. To satisfy the increasing demand for ice cream, the technological department modified their production lines to increase capacity. However, the controllers all had to take sick leave because they ate too much ice cream, causing the automated production lines to start to spraying ice cream everywhere, and wave after wave of cargo drones to start flooding into the city to strongarm the citizens into buying more. To save ice cream's reputation, the Alsterii Monastery has requested Rhodes Island's assistance in resolving this crisis.=拉特兰城郊外一处甜品制作平台近日突发事故，起因是为了满足拉特兰城内增长的冰淇淋需求，技术部门改造生产线导致产能溢出，操作人员因吃了太多冰淇淋而纷纷请了病假。现在自动生产线上四处喷射冰淇淋，货运无人机大量涌入城内，缠着民众兜售。为了挽救冰淇淋的声誉，阿尔斯特修道院请求罗德岛协助解决这场危机。
An emergency set of Gas Tanks P. provided to field operators.=紧急提供给外勤干员的便携气罐组。
An emergency set of Interference Mines provided to field operators.=紧急提供给外勤干员的干扰地雷组。
An emergency set of Interferential Mines provided to field operators.=紧急提供给外勤干员的干扰地雷组。
An emergency set of Riot Piles provided to field operators.=紧急提供给外勤干员的便携防暴桩。
An emergency Snowsant's Safe Escape Crane provided to field operators.=紧急提供给外勤干员的雪雉的安全起重机。
An emergency stretcher stashed inside the cleanroom. I hope to never have to use it.=储放在安全舱中的急诊推床。希望不要有用到它的那一天。
An emergency supplement used to maintain Sanity and keep your mind clear.=用以临时维持理智的应急合剂，可以让头脑保持清醒。
An emergency supplement with lightly increased dosage, used to maintain Sanity. Keep your mind clear and drive out fatigue.=用以临时维持理智的应急合剂，稍微加大了剂量，可以保持头脑清醒，驱散疲劳。
An emergency topical ointment produced through empirical analysis and numerous clinical trials, capable of effectively inhibiting the adverse side-effects Seaborn cells cause within the human body.=通过实情分析与重重实验后制作出的应急外用药膏，能够有效抑制人体内海嗣细胞产生的副作用。
An emote set based on Originium slugs, used to communicate between partners.=基于源石虫的动作设计的表情套组，用于协作者之间的沟通交流。
An employee of Penguin Logistics who always acts alone. Nothing is known about her previous work history.=企鹅物流员工，总是单独行动，此前履历不详。
An encrypted data block. Always remember, the conversion of information often entails unavoidable wear. Make good use of your information storage devices, but do not depend on them.=未解码的数据方块。永远记住，信息转换往往伴随着不可避免的损耗。善用信息储存工具，但别依赖它们。
An End to War=止戈
An endless amount of rust to scrape off, and an endless amount of work.=磨不完的锈迹，做不尽的工作。
An endless amount of rust to scrape off, and endless amount of work.=磨不完的锈迹，做不尽的工作。
An endless quest born of intuition, desire, instinct, and imagination.=属于直觉、愿望、本能与臆想的无尽求索。
An enemy combatant of unknown identity, more dangerous than a normal Cocktail Thrower. They wear a face mask to conceal their identity, and use Molotov cocktails to deal damage within a range.=来路不明的作战人员，比一般鸡尾酒投掷者更具威胁。用简单的面罩掩盖了自己的身份，并携带了土制燃烧瓶，对范围内的目标造成破坏。
An enemy combatant of unknown identity, more dangerous than a normal Thug. They are often found wherever there is turmoil and unrest. They wear a face mask to conceal their identity and use haphazardly-made weapons to engage in melee combat. These weapons are usually associated with riots.=来路不明的作战人员，但比一般暴徒更具威胁。常见的混迹于各种纷乱地区的人。用简单的面罩掩盖了自己的身份，使用随意制作的武器进行近身攻击。这种简陋的武器，在更多的场合中代表着暴乱。
An enemy combatant of unknown identity. They are often found wherever there is turmoil and unrest. They wear a face mask to conceal their identity and use haphazardly-made weapons to engage in melee combat.=来路不明的作战人员。常见的混迹于各种纷乱地区的人。用简单的面罩掩盖了自己的身份，使用随意制作的武器进行近身攻击。
An enemy combatant of unknown identity. They wear a face mask to conceal their identity, and use Molotov cocktails to deal damage within a range. These weapons are usually associated with riots.=来路不明的作战人员。用简单的面罩掩盖了自己的身份，并携带了土制燃烧瓶，对范围内的目标造成破坏。这种简陋的武器，在更多的场合中代表着暴乱。
An enemy combatant who has completely given in to primal madness as their lifeforce is consumed. The infection has penetrated their bone marrow, and their death-defying aggression breaks the bounds of reason. The appearance of such an aberration on the battlefield is almost beyond imagination.=彻底失去理智的敌方士兵，会逐渐持续失去生命。感染已经深入骨髓，比一般的狂暴宿主更具进攻欲望。难以想象这样的生物会存在于战场之上。
An enemy combatant who has slowly descended into primal madness as their lifeforce is consumed. The infection has penetrated their bone marrow, and they are unusually aggressive as a result. The appearance of such an aberration on the battlefield is almost beyond imagination.=逐渐陷入狂乱的敌方士兵，会逐渐持续失去生命。感染已经深入骨髓，破除理智的限制后拥有极强的进攻性。难以想象这样的生物会存在于战场之上。
An enemy nest. Destroy all nests in the area to prevent new elite waves from spawning.=敌方老巢，击败该地区的全部老巢使该地区不会刷新精英敌袭
An enemy of unknown identity who wears logging equipment and attacks with lumbering tools. Because of their attire, weapon, and machine-like behavior, they are often called 'Log Splitters.'=来路不明，穿戴简易林业护具，携带伐木工具进行攻击的人。因为武器和打扮，以及机器般的行为，这伙人通常被称呼为伐木机。
An enemy of unknown identity who wears logging equipment and attacks with lumbering tools. They dye their clothes red to make it easier to identify them, but are also harder to deal with. Their nickname is a bit more human-sounding than 'Log Splitter,' but humans are more terrifying than any machine.=来路不明，穿戴简易林业护具，携带伐木工具进行攻击的人。把自己的衣服用涂料染成了红色，仿佛更加容易被辨认，但同时似乎也比一般人更加难以针对。绰号比其伐木机多了一丝人性，但人通常也许会比机器更加可怕吧。
An enemy of unknown identity who wears white industrial overalls and attacks with a massive blunt object. Their appearances and combat style readily reminds people of those serial killers from movies, hence their nickname - Butcher.=来路不明，穿着一身白色工装，使用巨大的钝器进行攻击的人。这样的外貌和作战风格不难以让人联想起恐怖片里的形象，屠夫的绰号也应运而生。
An enemy of unknown identity who wears white industrial overalls and attacks with a massive blunt object. Their hoods have been dyed red to symbolize greater strength and power compared to the rest of their ranks. It is only fitting that their nickname also reflects this.=来路不明，穿着一身白色工装，使用巨大的钝器进行攻击的人。染红的订制头巾似乎像是他们团体内部力量和权力的象征。既然有比屠夫更加鲜明的形象，他的绰号也更上一层楼。
An enemy of unknown identity. Equipped with a complex array of armor, a gas mask, and tanks of unidentifiable substances, they attack using giant blunt instruments. Based on their equipment, they are even more dangerous than a normal Armed Militant. Though their movement is slow, even a single swing of their weapon is sure to inflict massive damage. Proceed with caution.=来路不明，穿着复杂护具，佩戴防毒面具，携带不明罐装设备，使用巨大的钝器进行攻击的人。根据装备猜测其比一般武装人员更具威胁。虽然移动缓慢但是其武器会对一般人员造成巨大伤害。请小心应对。
An enemy of unknown identity. Equipped with a complex array of armor, a gas mask, and tanks of unidentifiable substances, they attack using giant blunt instruments. Due to their logic-defying equipment, they are simply called 'Armed Militants.' Though their movement is slow, even a single swing of their weapon is sure to inflict massive damage. Proceed with caution.=来路不明，穿着复杂护具，佩戴防毒面具，携带不明罐装设备，使用巨大的钝器进行攻击的人。不可理喻的装束，只能用武装人员称呼这样的人。虽然移动缓慢但是其武器会对一般人员造成巨大伤害。请小心应对。
An enemy ranged combatant who has completely given in to primal madness as their lifeforce is consumed. The infection has penetrated their bone marrow, they will even rip out the Originium lodged inside their bodies to throw because of their deadened sense of pain. The appearance of such an aberration on the battlefield is almost beyond imagination.=彻底失去理智的敌方投掷手，会逐渐持续失去生命。甚至会拔出身上的源石晶簇用以投掷，因为失去痛觉而对扯出身体组织的举动毫不犹豫。难以想象这样的生物会存在于战场之上。
An enemy ranged combatant who has slowly descended into primal madness as their lifeforce is consumed. The infection has penetrated their bone marrow, and they will hurl whatever they can get their hands on at their targets. The appearance of such an aberration on the battlefield is almost beyond imagination.=逐渐陷入狂乱的敌方投掷手，会逐渐持续失去生命。会疯狂地将身边的一切投向目标。难以想象这样的生物会存在于战场之上。
An energetic messenger.\nShe believes that the purpose of work is to improve one's quality of life, and that shopping is the best way to improve her life.\nShe isn't hung up on money, but she does enjoy living paycheck-to-paycheck while jumping on opportunities to make a quick profit. She can often be seen hawking goods in various places.=充满活力的信使少女。\n认为工作的目标就是为了提高生活品质和买买买，全心享受着现代生活。\n对金钱并不执着，但因为总是入不敷出，所以总是在寻找着赚钱的机会，经常能看到她在基地内摆摊的身影。
An energetic Perro girl.\nShe is always full of vigor and never remains down for long. As she acts friendly to everyone, she is well-liked by most operators and some older operators even treat her as a cherished sister or daughter.\nShe enjoys regaling others with stories of her father's glorious deeds.=精力旺盛的佩洛女孩。\n无论何时都充满活力，仿佛没有什么能让她失落的事情一样，对人也十分友善，因此受到许多干员的喜爱，部分较为年长的干员更是将她当做妹妹甚至女儿一样宠爱。\n最喜欢和人宣扬她父亲的光辉事迹。
An engineer of Rhine Lab. Responsible for both providing equipment and giving their professional opinion on its production, they also maintain a close relationship with the Energy Section.=莱茵生命的工程师。负责提供设备或在生产设备时提出专业意见，在事务上与能量科成员关系密切。
An engineer that specializes in sabotage, almost never seen wielding weapons. Though unarmed, they utilize their agility and cunning to slip through defenses in order to sabotage mechanical and electrical equipment.=使用工程技术手段进行破坏的人员，几乎没有携带任何武器。他们依靠灵活的行动能力，不被阻挡，以各种方式渗透到目标对设施进行机电设备的破坏。
An engineer that specializes in sabotage, almost never seen wielding weapons. Though unarmed, they utilize their agility and cunning to slip through defenses in order to sabotage mechanical and electrical equipment. They are more difficult to deal with than normal Ergates.=使用工程技术手段进行破坏的人员，几乎没有携带任何武器。他们依靠灵活的行动能力，不被阻挡，以各种方式渗透到目标对设施进行机电设备的破坏。相比一般工蚁更难以被击溃。
An engineering drone requisitioned by the Sarkaz Royal Court. They are a part of Londinium's defense system, modified to be more stealthy, but at the cost of greater wear-and-tear.=被萨卡兹王庭军征用的工程用无人机。是伦蒂尼姆城防系统的一部分，被改装后更具隐蔽性，但自身也更容易耗损。
An engraved medal akin to the badge worn by Shalem during his time with the Crimson Troupe, representing his identity.\nThe badges of the failed were cast into the flames where they would die along with their owners. Yet, Shalem still lives, and as has his badge—a dramatic achievement, in a sense.=暮落在猩红剧团生活时佩戴的，代表其身份的蚀刻章。\n失败者的徽章将被投入烈火，随其主人一同消亡，但暮落还活着，徽章也仍在身边，从某种意义上来说，这亦是种充满戏剧性的非凡成就。
An engraved medal always worn during Operation Base Point.\nThere is no better way to get to know a loved one than to understand and support her preferences.=起源行动中随时装附送的蚀刻章。\n了解亲人最为直接的方式莫过于了解并支持她的喜好。
An engraved medal awarded by the client after successfully completing the Abandoned Lighthouse Stationary Security Service.\nWith Rhodes Island's hard work, the area has been completely cleansed of dangerous elements.=荒废灯塔保全任务圆满结束后由委托方颁发的奖章。\n在罗德岛的努力下，该区域已彻底清除危险因素。
An engraved medal awarded by the client after successfully completing the Acahuallan Jungle Security Mission.\nWith Rhodes Island's hard work, the original state of the area's flora has been restored.=阿卡胡拉丛林保全任务圆满结束后由委托方颁发的奖章。\n在罗德岛的努力下，该区域已恢复原有植被状态。
An engraved medal awarded by the client after successfully completing the Alsterii Bellariorum Manufacture Platform Security Service.\nWith Rhodes Island's hard work, the platform has successfully resolved its crisis.=阿尔斯特甜品制作平台保全任务圆满结束后由委托方颁发的奖章。\n在罗德岛的努力下，该平台已成功解除危机。
An engraved medal awarded by the client after successfully completing the Automaton Arena Stationary Security Service.\nWith Rhodes Island's hard work, order has returned to the arena.=自走机械搏斗场保全任务圆满结束后由委托方颁发的奖章。\r\n在罗德岛的努力下，赛场已恢复秩序。
An engraved medal awarded by the client after successfully completing the Barren Beasts Concert Hall Security Mission.\nWith Rhodes Island's hard work, order has returned to the concert hall.=荒地群兽音乐厅保全任务圆满结束后由委托方颁发的奖章。\n在罗德岛的努力下，音乐厅已恢复秩序。
An engraved medal awarded by the client after successfully completing the Dossoles Commercial Plate Security Mission.\nThanks to Rhodes Island's hard work, the out-of-control transport has been brought back under control.=多索雷斯商业地块保全任务圆满结束后由委托方颁发的奖章。\n在罗德岛的努力下，该失控载具的操控权已夺回。
An engraved medal awarded by the client after successfully completing the Galería Ruins Security Mission. With Rhodes Island's hard work, the unknown threats shadowing the street artists were cleansed.=艺术馆旧址保全任务圆满结束后由委托方颁发的奖章。 在罗德岛的努力下，街头艺术家们身边的不明威胁已被成功消除。
An engraved medal awarded by the client after successfully completing the Glebe Mining Platform Security Mission.\nWith Rhodes Island's hard work, the mining platform has finally resumed operation.=格里布采矿平台保全任务圆满结束后由委托方颁发的奖章。\n在罗德岛的努力下，该采矿平台已经顺利复工。
An engraved medal awarded by the client after successfully completing the Iron Carrot Mine Security Mission.\nWith Rhodes Island's hard work, the mine has finally resumed operation.=钢铁萝卜矿场保全任务圆满结束后由委托方颁发的奖章。\n在罗德岛的努力下，该矿场已经顺利复工。
An engraved medal awarded by the client after successfully completing the Mama John's New Plate Security Mission.\nWith Rhodes Island's hard work, all threats on the plate have been eliminated.=约翰老妈新建地块保全任务圆满结束后由委托方颁发的奖章。\n在罗德岛的努力下，该地块已完成相关威胁人员清理。
An engraved medal awarded by the client after successfully completing the Nomadic Border Town Security Mission.\nThanks to Rhodes Island's hard work, the ruckus that shrouded the town has ceased.=边地移动城镇保全任务圆满结束后由委托方颁发的奖章。\n在罗德岛的努力下，笼罩该城镇的噪声已终止。
An engraved medal awarded by the client after successfully completing the Raythean Industries Test Platform Security Mission.\nWith Rhodes Island's hard work, the platform has been recaptured.=雷神工业测试平台保全任务圆满结束后由委托方颁发的奖章。\n在罗德岛的努力下，该平台已被成功夺回。
An engraved medal awarded by the client after successfully completing the Shangshu Night Market Security Mission.\nWith Rhodes Island's hard work, the chime bells 'Aubade' have been successfully recovered.=尚蜀夜市保全任务圆满结束后由委托方颁发的奖章。\n在罗德岛的努力下，编钟“晨音”已被顺利回收。
An engraved medal awarded by the client after successfully completing the Spier Foothills Security Mission. With Rhodes Island's hard work, the cave-in crisis has been resolved.=施佩尔山脚保全任务圆满结束后由委托方颁发的奖章。在罗德岛的努力下，坍塌危机已化解。
An engraved medal awarded by the client after successfully completing the Słoma Foods Processing Platform Security Mission.\nWith Rhodes Island's hard work, cleanup work on the processing platform has finally concluded.=斯沃玛食品加工平台保全任务圆满结束后由委托方颁发的奖章。\n在罗德岛的努力下，该加工平台的清理工作已经完成。
An engraved medal awarded by the client after successfully completing the Toron Mine Security Mission.\nWith Rhodes Island's hard work, the mine has finally resumed operation.=多伦矿场保全任务圆满结束后由委托方颁发的奖章。\n在罗德岛的努力下，该矿场已经顺利复工。
An engraved medal awarded by the client after successfully completing the Tower Mountains Agricultural Experimental Platform Security Service.\nWith Rhodes Island's hard work, the platform has been recaptured.=塔山农业实验平台保全任务圆满结束后由委托方颁发的奖章。\r\n在罗德岛的努力下，该平台已被成功夺回。
An engraved medal awarded by the client after successfully completing the Under-Construction Dossoles Plate Security Mission.\nWith Rhodes Island's hard work, the plate has finally returned to its original course.=多索雷斯在建地块保全任务圆满结束后由委托方颁发的奖章。\n在罗德岛的努力下，该地块已顺利回归原有航路。
An engraved medal awarded by the client after successfully completing the War-torn Wilderness Security Mission.\nWith Rhodes Island's hard work, the source of the interference has been eliminated.=交战荒野保全任务圆满结束后由委托方颁发的奖章。\n在罗德岛的努力下，该干扰源已成功排除。
An engraved medal awarded by the Defense Forces of Yumen after successfully completing the Yumen Market Security Mission under Emergency Supply conditions.\nUnder your brilliant command, the crime has been exposed and justice shall prevail.=在应急补给条件下完成玉门市集保全任务后，由玉门城防军颁发的特别奖章。\n在您的精妙指挥下，罪恶的真相最终浮出水面，正义得到了伸张。
An engraved medal awarded by the Defense Forces of Yumen after successfully completing the Yumen Market Security Mission.\nWith Rhodes Island's hard work, the crime has been exposed and justice shall prevail.=玉门市集保全任务圆满结束后由玉门城防军颁发的奖章。\n在罗德岛的努力下，罪恶的真相浮出水面，正义得到了伸张。
An engraved medal awarded for going into the oceans and beginning the exploration of the Seaborn abode.\nThe dwellings of the Seaborn are beautiful gardens, but you must first find the key to the gate.=为初入海洋，准备探索海嗣家园的您颁发的蚀刻章。\n听说海嗣的栖所如同花园一般优美，但在您进入这座花园前，还得先找到打开大门的钥匙。
An engraved medal awarded for helping with Tulip's problems.\nYour efforts have improved conditions for the Iberians, bringing vitality to this dead land. Tulip thanks you for your contributions.=为帮助郁金香解决了诸多难题的您颁发的蚀刻章。\n在您的努力下，伊比利亚人的生活状况改善了一些。虽然微不足道，但至少让这死地有了些生气。作为当地的事务负责人，郁金香感谢您的付出。
An engraved medal awarded for successfully completing the Ashy Marsh Annihilation Mission or its practice battle.\nFlesh and blood become ashes, and they in turn give rise to new life.=代表您完成维多利亚灰暗泥沼剿灭委托或模拟战的蚀刻章。\n血肉落为灰烬，骨殖承托新芽。
An engraved medal awarded for successfully completing the Chernobog Annihilation mission.\nChernobog's refugees are now being escorted out of the city by Rhodes Island.=代表您完成切尔诺伯格剿灭任务的蚀刻章。\n切尔诺伯格的难民在罗德岛的护送下安然离开城区。
An engraved medal awarded for successfully completing the Columbian 'Eccentricity' Laboratory Annihilation Mission or its practice battle.\nThe future is far away. The future is within reach.=代表您完成哥伦比亚“离心率”实验室剿灭委托或模拟战的蚀刻章。\n未来遥遥在望，未来触手可及。
An engraved medal awarded for successfully completing the Columbian Research Base Hangar Annihilation mission or its practice battle.\nThe rainfall comes to a stop, and the silver river gradually dries up, leaving only the winds of the future blowing toward the past.=代表您完成哥伦比亚实验基地机库剿灭委托或模拟战的蚀刻章。\n阵雨暂歇，银色的河流渐渐干涸，只剩从未来吹向过去的风。
An engraved medal awarded for successfully completing the Dossoles Water Gate Annihilation Mission or its practice battle.\nThe equipment 'imported' from Leithanien is very practical. Mayor Candela is quite pleased.=代表您完成多索雷斯换水口剿灭委托或模拟战的蚀刻章。\n莱塔尼亚“进口”的设备很实用，坎黛拉女士十分满意。
An engraved medal awarded for successfully completing the Frozen Abandoned City Annihilation mission or practice.\nBe it training or actual combat, this land of death will never engulf all that walks upon it.=代表您完成北原冰封废城剿灭委托或模拟战的蚀刻章。\n无论模拟还是实践，这片死地终究无法吞噬所有生命。
An engraved medal awarded for successfully completing the Grand Knight Territory Outskirts Annihilation mission or practice.\nNo matter how the mission was completed, Rhodes Island is now highly appraised in the Kazimierz merchants' eyes.=代表您完成大骑士领郊外剿灭委托或模拟战的蚀刻章。\n无论委托以何种方式完成，卡西米尔商人都认可了罗德岛的价值。
An engraved medal awarded for successfully completing the Iberian Saltfin Graveyard Annihilation Mission or its practice battle.\nThe ancient ocean has subsided, but the leaping saltfins gleam brightly in the sun.=代表您完成伊比利亚鳞骸盐漠剿灭委托或模拟战的蚀刻章。\n古老的海洋早已退去，阳光下跃起的盐鳞脊背熠熠生辉。
An engraved medal awarded for successfully completing the Iberian Watery Tidehollow Annihilation Mission or its practice battle.\nShould the Seaborn make it ashore, will life on land survive?=代表您完成伊比利亚积水潮窟剿灭委托或模拟战的蚀刻章。\n如果海嗣上岸，其他生物还会有未来吗？
An engraved medal awarded for successfully completing the Kazimierz Night Champion Show Annihilation mission or its practice battle.\nTimes are a-changing, and so is what the knighthood stands for.=代表您完成卡西米尔黑夜锦标秀剿灭委托或模拟战的蚀刻章。\n时代流变，“骑士”的含义也不断变化。
An engraved medal awarded for successfully completing the Laterano Chocolate Street Annihilation Mission or its Practice battle.\nFaith made them lose their way, then helped them find it again. Are they seeking faith, or their own true heart?=代表您完成拉特兰巧克力大街剿灭委托或模拟战的蚀刻章。\n因信仰而迷失，亦因它重历长路，他们找寻的究竟是信仰，还是自己的本心？
An engraved medal awarded for successfully completing the Long Spring Wastes Annihilation mission or its practice battle.\nEvil should forever be buried beneath the golden sands.=代表您完成长泉镇郊野剿灭委托或模拟战的蚀刻章。\n恶物就应永埋黄沙之下。
An engraved medal awarded for successfully completing the Lungmen Downtown Annihilation mission.\nLungmen's citizens now hold Rhodes Island in high esteem.=代表您完成龙门市区剿灭任务的蚀刻章。\n龙门市民对罗德岛的表现赞不绝口。
An engraved medal awarded for successfully completing the Lungmen Outskirts Annihilation mission.\nLungmen's citizens now recognize Rhodes Island's professionalism and trustworthiness.=代表您完成龙门外环剿灭任务的蚀刻章。\n龙门市民已认识到罗德岛的专业与可靠。
An engraved medal awarded for successfully completing the Penumbra Shipyards Annihilation Mission or its practice battle.\nGold does not tarnish, it simply garners dust by the day.=代表您完成伊比利亚昏黑造船厂剿灭委托或模拟战的蚀刻章。\n黄金不锈，只是日渐蒙尘。
An engraved medal awarded for successfully completing the Ursus Abandoned Mine Annihilation mission or simulation.\nNo matter whether simulated or put into practice, the departed souls once trapped in those mines will rest in peace.=代表您完成乌萨斯废弃矿区剿灭委托或模拟战的蚀刻章。\n无论模拟还是实践，困于矿洞的亡魂都将安息。
An engraved medal awarded for successfully completing the Yanese Mountain-Ringed Border Town Annihilation Mission or its practice battle.\nThe sunlight peers through the clouds onto the road home. A hero enters the lone city.=代表您完成炎国千嶂边城剿灭委托或模拟战的蚀刻章。\n长烟落日照归路，侠客入孤城。
An engraved medal awarded for successfully completing the Ægir Undercurrent Nest Annihilation Mission or its practice battle.\nIn the dark forest under the transparent dome, an undercurrent that swallows all bubbles forth endlessly.=代表您完成阿戈尔暗流巢窟剿灭委托或模拟战的蚀刻章。\n透光层之下的幽暗丛林中，吞噬一切的暗流正在无止境地涌动。
An engraved medal awarded for successfully honing your skills during the Annihilation period.\nYou have proved that a high intensity, prolonged command only makes you all the stronger.=对您在剿灭任务期间完成自身磨炼表示嘉奖的蚀刻章。\n您已证明高强度长时间的指挥只会令您更加强大。
An engraved medal awarded for witnessing two possibilities in the depths.\nThe divergent thought model of the Seaborn allowed Mizuki to paint two different futures for you to observe. He smiles at the look of surprise on your face.=为在深海中经历过两种可能性的您颁发的蚀刻章。\n得益于海嗣的放射性思维模式，水月为您描绘了一个时间分支上截然不同的两种未来。看着您惊奇的表情，他很开心。
An engraved medal awarded for your collection and archiving of biological products.\nHow will people view the progress of civilization, as they look back on these objects in a thousand years?=为收集大量生物制品并编纂数字档案的您颁发的蚀刻章。\n千百年后，当人类再回头观览这些物件时，他们会感受到文明的变迁吗？
An engraved medal awarded for your growing familiarity with Sami folklore and your completion of ethnographic texts.\nWhat has been visited once will be revisited time and time again. You've learned to shift your perspective, and redefine what it means to be a 'civilization.'=为逐步熟习萨米民俗并完善民族志文本的您颁发的蚀刻章。\n一次访问，多次重访，您学会了转换自己的观点，转变自己对“文明”的定义。
An engraved medal awarded for your knowledge of how to survive in the northern lands.\nThe journey began tens of thousands of years ago, and did not end in a single day. You have been touched by the shadows deep beneath the sheets of ice, and you must decide how to deal with them within the course of your limited life.=为深谙北地生存之道的您颁发的蚀刻章。\n来路始于千万年前，去路亦非一日之寒。您已经被冰原深处的阴影接触过，您将在有限的生命里选择与它周旋的方式。
An engraved medal awarded for your knowledge of the mysteries of the ocean and the Seaborn.\nThe ocean has its rules, and the Seaborn are not truly perfect. You know their rules. You shall determine their future.=为深谙海洋与海嗣奥秘的您颁发的蚀刻章。\n海洋有其规律，海嗣也并非真正的完美无缺，您已掌握它们的规律，您将决定它们的明日。
An engraved medal awarded for your successful completion of the Victorian Burning District Annihilation Mission or its practice battle.\nBlood waters the flowers of peace, and the dawn births a dazzling light.=代表您完成维多利亚燃烧街区剿灭委托或模拟战的蚀刻章。\n鲜血浇灌和平的花朵，拂晓孕育耀眼的光明。
An engraved medal awarded for your successful completion of the Victorian Decaying Wastes Annihilation Mission or its practice battle.\nAfter the torrents of rain and wildfires have swept and ravaged the area, the land will eventually recover.=代表您完成维多利亚腐烂荒野剿灭委托或模拟战的蚀刻章。\n当雨水与野火行过荒野后，大地终究会复苏。
An engraved medal awarded for your tireless exploration of the castle.\nYour hand-drawn maps have some rooms overlap while others span eerily across several floors. You suddenly realized that perhaps the castle doesn't want its true nature revealed.=为不辞辛劳探索古堡的您颁发的蚀刻章。\n您亲手绘制的地图上，有的房间有重叠部分，有的则诡异地穿越数个楼层。您忽然意识到，或许古堡并不愿意向您展现真实面貌。
An engraved medal awarded for your untiring efforts to explore the depths.\nThe Seaborn constantly rebuild their homes. One never sees the same scenery twice.=为不辞辛劳探索深海的您颁发的蚀刻章。\n海嗣总是在不遗余力地改造家园，因此您所见的景色从不相同。
An engraved medal awarded to those who acted decisively during Operation Ashring.\nYou have proven your ability to respond to various emergencies.=尘环行动中颁发给当机立断之人的蚀刻章。\n您已具备了响应多种紧急事态的实力。
An engraved medal awarded to those who acted decisively during Operation Base Point.\nYou have proven your ability to respond to various emergencies.=起源行动中颁发给当机立断之人的蚀刻章。\n您已具备了响应多种紧急事态的实力。
An engraved medal awarded to those who acted decisively during Operation Blade.\nYou have proven your ability to respond to various emergencies.=利刃行动中颁发给当机立断之人的蚀刻章。\n您已具备了响应多种紧急事态的实力。
An engraved medal awarded to those who acted decisively during Operation Cinder.\nYou have proven your ability to respond to various emergencies.=燃灰行动中颁发给当机立断之人的蚀刻章。\n您已具备了响应多种紧急事态的实力。
An engraved medal awarded to those who acted decisively during Operation Dawnseeker.\nYou have proven your ability to respond to various emergencies.=寻昼行动中颁发给当机立断之人的蚀刻章。\n您已具备了响应多种紧急事态的实力。
An engraved medal awarded to those who acted decisively during Operation Deepness.\nYou have proven your ability to respond to various emergencies.=渊默行动中颁发给当机立断之人的蚀刻章。\n您已具备了响应多种紧急事态的实力。
An engraved medal awarded to those who acted decisively during Operation Fake Waves.\nYou have proven your ability to respond to various emergencies.=赝波行动中颁发给当机立断之人的蚀刻章。\n您已具备了响应多种紧急事态的实力。
An engraved medal awarded to those who acted decisively during Operation Lead Seal.\nYou have proven your ability to respond to various emergencies.=铅封行动中颁发给当机立断之人的蚀刻章。\n您已具备了响应多种紧急事态的实力。
An engraved medal awarded to those who acted decisively during Operation Pine Soot.\nYou have proven your ability to respond to various emergencies.=松烟行动中颁发给当机立断之人的蚀刻章。\n您已具备了响应多种紧急事态的实力。
An engraved medal awarded to those who acted decisively during Operation Pyrite.\nYou have proven your ability to respond to various emergencies.=黄铁行动中颁发给当机立断之人的蚀刻章。\n您已具备了响应多种紧急事态的实力。
An engraved medal awarded to those who acted decisively during Operation Spectrum.\nYou have proven your ability to respond to various emergencies.=光谱行动中颁发给当机立断之人的蚀刻章。\n您已具备了响应多种紧急事态的实力。
An engraved medal awarded to those who acted decisively during Operation Wild Scales.\nYou have proven your ability to respond to various emergencies.=蛮鳞行动中颁发给当机立断之人的蚀刻章。\n您已具备了响应多种紧急事态的实力。
An engraved medal awarded to those who approached their missions with careful deliberation during Operation Ashring.=尘环行动中颁发给深思熟虑之人的蚀刻章。
An engraved medal awarded to those who approached their missions with careful deliberation during Operation Base Point.=起源行动中颁发给深思熟虑之人的蚀刻章。
An engraved medal awarded to those who approached their missions with careful deliberation during Operation Blade.=利刃行动中颁发给深思熟虑之人的蚀刻章。
An engraved medal awarded to those who approached their missions with careful deliberation during Operation Cinder.=燃灰行动中颁发给深思熟虑之人的蚀刻章。
An engraved medal awarded to those who approached their missions with careful deliberation during Operation Dawnseeker.=寻昼行动中颁发给深思熟虑之人的蚀刻章。
An engraved medal awarded to those who approached their missions with careful deliberation during Operation Deepness.=渊默行动中颁发给深思熟虑之人的蚀刻章。
An engraved medal awarded to those who approached their missions with careful deliberation during Operation Fake Waves.=赝波行动中颁发给深思熟虑之人的蚀刻章。
An engraved medal awarded to those who approached their missions with careful deliberation during Operation Lead Seal.=铅封行动中颁发给深思熟虑之人的蚀刻章。
An engraved medal awarded to those who approached their missions with careful deliberation during Operation Pine Soot.=松烟行动中颁发给深思熟虑之人的蚀刻章。
An engraved medal awarded to those who approached their missions with careful deliberation during Operation Pyrite.=黄铁行动中颁发给深思熟虑之人的蚀刻章。
An engraved medal awarded to those who approached their missions with careful deliberation during Operation Spectrum.=光谱行动中颁发给深思熟虑之人的蚀刻章。
An engraved medal awarded to those who approached their missions with careful deliberation during Operation Wild Scales.=蛮鳞行动中颁发给深思熟虑之人的蚀刻章。
An engraved medal awarded to those who braved the extreme cold and displayed the courage to explore the ends of the earth.\nYou've sailed many ships, rode many burdenbeasts, followed in the footsteps of a few wooden dolls, and slipped more than once on the ice. Hopefully, you found all of this enjoyable.=为不畏极寒，勇于探索大地尽头的您颁发的蚀刻章。\n您撑过许多船，骑过许多驮兽，跟随过几只木械傀儡的脚步，还在冰上摔了不止一跤。希望您享受这一切。
An engraved medal awarded to those who conquered desperation during Battleplan Arclight.\nYou have overcome many challenges.=弧光作战中颁发给战胜绝境之人的蚀刻章。\n您的记录镌刻于不朽的丰碑之上，而您仍迈步向前。
An engraved medal awarded to those who conquered desperation during Battleplan Extinguished Sins.\nYou have overcome many challenges.=净罪作战中颁发给战胜绝境之人的蚀刻章。\n您的记录镌刻于不朽的丰碑之上，而您仍迈步向前。
An engraved medal awarded to those who conquered desperation during Battleplan Pyrolysis.\nYou have overcome many challenges.=浊燃作战中颁发给战胜绝境之人的蚀刻章。\n您的记录镌刻于不朽的丰碑之上，而您仍迈步向前。
An engraved medal awarded to those who conquered desperation during Battleplan Underdawn.\nYou have overcome many challenges.=潮曦作战中颁发给战胜绝境之人的蚀刻章。\n您的记录镌刻于不朽的丰碑之上，而您仍迈步向前。
An engraved medal awarded to those who conquered desperation during Operation Ashring.\nYou have overcome many challenges.=尘环行动中颁发给战胜绝境之人的蚀刻章。\n您已克服了诸多挑战。
An engraved medal awarded to those who conquered desperation during Operation Base Point.\nYou have overcome many challenges.=起源行动中颁发给战胜绝境之人的蚀刻章。\n您已克服了诸多挑战。
An engraved medal awarded to those who conquered desperation during Operation Blade.\nYou have overcome many challenges.=利刃行动中颁发给战胜绝境之人的蚀刻章。\n您已克服了诸多挑战。
An engraved medal awarded to those who conquered desperation during Operation Cinder.\nYou have overcome many challenges.=燃灰行动中颁发给战胜绝境之人的蚀刻章。\n您已克服了诸多挑战。
An engraved medal awarded to those who conquered desperation during Operation Dawnseeker.\nYou have overcome many challenges.=寻昼行动中颁发给战胜绝境之人的蚀刻章。\n您已克服了诸多挑战。
An engraved medal awarded to those who conquered desperation during Operation Deepness.\nYou have overcome many challenges.=渊默行动中颁发给战胜绝境之人的蚀刻章。\n您已克服了诸多挑战。
An engraved medal awarded to those who conquered desperation during Operation Fake Waves.\nYou have overcome many challenges.=赝波行动中颁发给战胜绝境之人的蚀刻章。\n您已克服了诸多挑战。
An engraved medal awarded to those who conquered desperation during Operation Lead Seal.\nYou have overcome many challenges.=铅封行动中颁发给战胜绝境之人的蚀刻章。\n您已克服了诸多挑战。
An engraved medal awarded to those who conquered desperation during Operation Pine Soot.\nYou have overcome many challenges.=松烟行动中颁发给战胜绝境之人的蚀刻章。\n您已克服了诸多挑战。
An engraved medal awarded to those who conquered desperation during Operation Pyrite.\nYou have overcome many challenges.=黄铁行动中颁发给战胜绝境之人的蚀刻章。\n您已克服了诸多挑战。
An engraved medal awarded to those who conquered desperation during Operation Spectrum.\nYou have overcome many challenges.=光谱行动中颁发给战胜绝境之人的蚀刻章。\n您已克服了诸多挑战。
An engraved medal awarded to those who conquered desperation during Operation Wild Scales.\nYou have overcome many challenges.=蛮鳞行动中颁发给勇敢面对绝境之人的蚀刻章。\n您已克服了诸多挑战。
An engraved medal awarded to those who crossed many battlefields during Operation Ashring.=尘环行动中颁发给遍历战场之人的蚀刻章。
An engraved medal awarded to those who crossed many battlefields during Operation Base Point.=起源行动中颁发给遍历战场之人的蚀刻章。
An engraved medal awarded to those who crossed many battlefields during Operation Blade.=利刃行动中颁发给遍历战场之人的蚀刻章。
An engraved medal awarded to those who crossed many battlefields during Operation Cinder.=燃灰行动中颁发给遍历战场之人的蚀刻章。
An engraved medal awarded to those who crossed many battlefields during Operation Dawnseeker.=寻昼行动中颁发给遍历战场之人的蚀刻章。
An engraved medal awarded to those who crossed many battlefields during Operation Deepness.=渊默行动中颁发给遍历战场之人的蚀刻章。
An engraved medal awarded to those who crossed many battlefields during Operation Fake Waves.=赝波行动中颁发给遍历战场之人的蚀刻章。
An engraved medal awarded to those who crossed many battlefields during Operation Lead Seal.=铅封行动中颁发给遍历战场之人的蚀刻章。
An engraved medal awarded to those who crossed many battlefields during Operation Pine Soot.=松烟行动中颁发给遍历战场之人的蚀刻章。
An engraved medal awarded to those who crossed many battlefields during Operation Pyrite.=黄铁行动中颁发给遍历战场之人的蚀刻章。
An engraved medal awarded to those who crossed many battlefields during Operation Spectrum.=光谱行动中颁发给遍历战场之人的蚀刻章。
An engraved medal awarded to those who crossed many battlefields during Operation Wild Scales.=蛮鳞行动中颁发给遍历战场之人的蚀刻章。
An engraved medal awarded to those who dedicated themselves to forging continuous progress during Battleplan Arclight.=弧光作战中颁发给专研精进之人的蚀刻章。
An engraved medal awarded to those who dedicated themselves to forging continuous progress during Battleplan Extinguished Sins.=净罪作战中颁发给专研精进之人的蚀刻章。
An engraved medal awarded to those who dedicated themselves to forging continuous progress during Battleplan Pyrolysis.=浊燃作战中颁发给专研精进之人的蚀刻章。
An engraved medal awarded to those who dedicated themselves to forging continuous progress during Battleplan Underdawn.=潮曦作战中颁发给专研精进之人的蚀刻章。
An engraved medal awarded to those who defended the front lines during Battleplan Arclight.=弧光作战中颁发给戍守阵线之人的蚀刻章。
An engraved medal awarded to those who defended the front lines during Battleplan Extinguished Sins.=净罪作战中颁发给戍守阵线之人的蚀刻章。
An engraved medal awarded to those who defended the front lines during Battleplan Pyrolysis.=浊燃作战中颁发给戍守阵线之人的蚀刻章。
An engraved medal awarded to those who defended the front lines during Battleplan Underdawn.=潮曦作战中颁发给戍守阵线之人的蚀刻章。
An engraved medal awarded to those who demonstrate both intelligence and courage in Pinch-Out Experimental Operation.\nThe Sanctuary recognizes your quality.=尖灭测试作战中颁发给智勇兼备之人的蚀刻章。\n您的实力得到了圣所的认可。
An engraved medal awarded to those who demonstrate outstanding aptitude in Pinch-Out Experimental Operation.\nThe Sanctuary preserves your record in posterity.=尖灭测试作战中颁发给才能卓著之人的蚀刻章。\n您的记录刻于金铁之上，为圣所永久铭记。
An engraved medal awarded to those who faced adversity during Battleplan Arclight.\nThe Sanctuary preserves your record in posterity.=弧光作战中颁发给面对逆境之人的蚀刻章。\n您的记录刻于金铁之上，为圣所永久铭记。
An engraved medal awarded to those who faced adversity during Battleplan Extinguished Sins.\nThe Sanctuary preserves your record in posterity.=净罪作战中颁发给面对逆境之人的蚀刻章。\n您的记录刻于金铁之上，为圣所永久铭记。
An engraved medal awarded to those who faced adversity during Battleplan Pyrolysis.\nThe Sanctuary preserves your record in posterity.=浊燃作战中颁发给面对逆境之人的蚀刻章。\n您的记录刻于金铁之上，为圣所永久铭记。
An engraved medal awarded to those who faced adversity during Battleplan Underdawn.\nThe Sanctuary preserves your record in posterity.=潮曦作战中颁发给面对逆境之人的蚀刻章。\n您的记录刻于金铁之上，为圣所永久铭记。
An engraved medal awarded to those who faced adversity during Operation Ashring.=尘环行动中颁发给面对逆境之人的蚀刻章。
An engraved medal awarded to those who faced adversity during Operation Base Point.=起源行动中颁发给面对逆境之人的蚀刻章。
An engraved medal awarded to those who faced adversity during Operation Blade.=利刃行动中颁发给面对逆境之人的蚀刻章。
An engraved medal awarded to those who faced adversity during Operation Cinder.=燃灰行动中颁发给面对逆境之人的蚀刻章。
An engraved medal awarded to those who faced adversity during Operation Dawnseeker.=寻昼行动中颁发给面对逆境之人的蚀刻章。
An engraved medal awarded to those who faced adversity during Operation Deepness.=渊默行动中颁发给面对逆境之人的蚀刻章。
An engraved medal awarded to those who faced adversity during Operation Fake Waves.=赝波行动中颁发给面对逆境之人的蚀刻章。
An engraved medal awarded to those who faced adversity during Operation Lead Seal.=铅封行动中颁发给面对逆境之人的蚀刻章。
An engraved medal awarded to those who faced adversity during Operation Pine Soot.=松烟行动中颁发给面对逆境之人的蚀刻章。
An engraved medal awarded to those who faced adversity during Operation Pyrite.=黄铁行动中颁发给面对逆境之人的蚀刻章。
An engraved medal awarded to those who faced adversity during Operation Spectrum.=光谱行动中颁发给面对逆境之人的蚀刻章。
An engraved medal awarded to those who faced adversity during Operation Wild Scales.=蛮鳞行动中颁发给面对逆境之人的蚀刻章。
An engraved medal awarded to those who have assembled a vast collection of plays.\nYou've gained a deep understanding of the tools of a playwright. With enough time, why not try your hand at penning your own piece?=为收集许多剧目的您颁发的蚀刻章。\n您已经对剧目有了充足的了解，假以时日，自己提笔创作一出如何？
An engraved medal awarded to those who have collected a large amount of the castle's treasures.\nYou've gathered enough to open a museum. Unfortunately, many of the items aren't suitable for public display, and are better stored in a warehouse.=为收集大量古堡珍藏的您颁发的蚀刻章。\n从古堡中收集到的珍藏都够开一间博物馆了，可惜，许多物品都不具备向公众展览的条件，还是放在仓库里更加合适。
An engraved medal awarded to those who have corrected chronology's flow multiple times.\nYou gradually realized that the flow of time here doesn't quite abide by the laws of nature, and after several attempts, you've cracked the temporal trap left by the castle's master.=为多次将时间拨动至正确位置的您颁发的蚀刻章。\n您逐渐意识到这里的时间流动并不完全遵循自然规律，在数次尝试后，您破解了古堡主人留下的时间陷阱。
An engraved medal awarded to those who have experienced the duality of possibilities within the castle.\nThere is no hope in the left hand, yet the right is not devoid of despair. This cyclical play is composed by the playwright and the cast, together.=为在古堡中经历过两种可能性的您颁发的蚀刻章。\n左手不见希望，右手也并非绝望，这幕循环的演出，将由作者与角色共同书写。
An engraved medal awarded to those who have gradually gotten used to the cold climate and a low-tech lifestyle.\nAccordingly, you learned the locals' survival methods. You need not conquer nature, simply to live with it.=为逐渐习惯严寒气候与低科技生活的您颁发的蚀刻章。\n相应地，您学会了当地人的生存方式。您不需要征服自然，只需要与之共生。
An engraved medal awarded to those who helped each other during Battleplan Arclight.=弧光作战中颁发给互帮互助之人的蚀刻章。
An engraved medal awarded to those who helped each other during Battleplan Extinguished Sins.=净罪作战中颁发给互帮互助之人的蚀刻章。
An engraved medal awarded to those who helped each other during Battleplan Pyrolysis.=浊燃作战中颁发给互帮互助之人的蚀刻章。
An engraved medal awarded to those who helped each other during Battleplan Underdawn.=潮曦作战中颁发给互帮互助之人的蚀刻章。
An engraved medal awarded to those who helped each other during Operation Ashring.=尘环行动中颁发给互帮互助之人的蚀刻章。
An engraved medal awarded to those who helped each other during Operation Base Point.=起源行动中颁发给互帮互助之人的蚀刻章。
An engraved medal awarded to those who helped each other during Operation Blade.=利刃行动中颁发给互帮互助之人的蚀刻章。
An engraved medal awarded to those who helped each other during Operation Cinder.=燃灰行动中颁发给互帮互助之人的蚀刻章。
An engraved medal awarded to those who helped each other during Operation Dawnseeker.=寻昼行动中颁发给互帮互助之人的蚀刻章。
An engraved medal awarded to those who helped each other during Operation Deepness.=渊默行动中颁发给互帮互助之人的蚀刻章。
An engraved medal awarded to those who helped each other during Operation Fake Waves.=赝波行动中颁发给互帮互助之人的蚀刻章。
An engraved medal awarded to those who helped each other during Operation Lead Seal.=铅封行动中颁发给互帮互助之人的蚀刻章。
An engraved medal awarded to those who helped each other during Operation Pine Soot.=松烟行动中颁发给互帮互助之人的蚀刻章。
An engraved medal awarded to those who helped each other during Operation Pyrite.=黄铁行动中颁发给互帮互助之人的蚀刻章。
An engraved medal awarded to those who helped each other during Operation Spectrum.=光谱行动中颁发给互帮互助之人的蚀刻章。
An engraved medal awarded to those who helped each other during Operation Wild Scales.=蛮鳞行动中颁发给互帮互助之人的蚀刻章。
An engraved medal awarded to those who helped each other during Pinch-Out Experimental Operation.=尖灭测试作战中颁发给互帮互助之人的蚀刻章。
An engraved medal awarded to those who overcame countless hardships during Battleplan Arclight.=弧光作战中颁发给攻克万难之人的蚀刻章。
An engraved medal awarded to those who overcame countless hardships during Battleplan Extinguished Sins.=净罪作战中颁发给攻克万难之人的蚀刻章。
An engraved medal awarded to those who overcame countless hardships during Battleplan Pyrolysis.=浊燃作战中颁发给攻克万难之人的蚀刻章。
An engraved medal awarded to those who overcame countless hardships during Battleplan Underdawn.=潮曦作战中颁发给攻克万难之人的蚀刻章。
An engraved medal awarded to those who responded to the shifting demands of Battleplan Arclight.=弧光作战中颁发给随机应变之人的蚀刻章。
An engraved medal awarded to those who responded to the shifting demands of Battleplan Extinguished Sins.=净罪作战中颁发给随机应变之人的蚀刻章。
An engraved medal awarded to those who responded to the shifting demands of Battleplan Pyrolysis.=浊燃作战中颁发给随机应变之人的蚀刻章。
An engraved medal awarded to those who responded to the shifting demands of Battleplan Underdawn.=潮曦作战中颁发给随机应变之人的蚀刻章。
An engraved medal awarded to those who responded to the shifting demands of Operation Ashring.=尘环行动中颁发给随机应变之人的蚀刻章。
An engraved medal awarded to those who responded to the shifting demands of Operation Base Point.=起源行动中颁发给随机应变之人的蚀刻章。
An engraved medal awarded to those who responded to the shifting demands of Operation Blade.=利刃行动中颁发给随机应变之人的蚀刻章。
An engraved medal awarded to those who responded to the shifting demands of Operation Cinder.=燃灰行动中颁发给随机应变之人的蚀刻章。
An engraved medal awarded to those who responded to the shifting demands of Operation Dawnseeker.=寻昼行动中颁发给随机应变之人的蚀刻章。
An engraved medal awarded to those who responded to the shifting demands of Operation Deepness.=渊默行动中颁发给随机应变之人的蚀刻章。
An engraved medal awarded to those who responded to the shifting demands of Operation Fake Waves.=赝波行动中颁发给随机应变之人的蚀刻章。
An engraved medal awarded to those who responded to the shifting demands of Operation Lead Seal.=铅封行动中颁发给随机应变之人的蚀刻章。
An engraved medal awarded to those who responded to the shifting demands of Operation Pine Soot.=松烟行动中颁发给随机应变之人的蚀刻章。
An engraved medal awarded to those who responded to the shifting demands of Operation Pyrite.=黄铁行动中颁发给随机应变之人的蚀刻章。
An engraved medal awarded to those who responded to the shifting demands of Operation Spectrum.=光谱行动中颁发给随机应变之人的蚀刻章。
An engraved medal awarded to those who responded to the shifting demands of Operation Wild Scales.=蛮鳞行动中颁发给随机应变之人的蚀刻章。
An engraved medal awarded to those who stood on the front lines during Battleplan Arclight.\nYou have proven your ability to command high-intensity battles, making effective use of the terrain.=弧光作战中颁发给坚守阵线之人的蚀刻章。\n您已具备了指挥高强度阵地战的能力。
An engraved medal awarded to those who stood on the front lines during Battleplan Extinguished Sins.\nYou have proven your ability to command high-intensity battles, making effective use of the terrain.=净罪作战中颁发给坚守阵线之人的蚀刻章。\n您已具备了指挥高强度阵地战的能力。
An engraved medal awarded to those who stood on the front lines during Battleplan Pyrolysis.\nYou have proven your ability to command high-intensity battles, making effective use of the terrain.=浊燃作战中颁发给坚守阵线之人的蚀刻章。\n您已具备了指挥高强度阵地战的能力。
An engraved medal awarded to those who stood on the front lines during Battleplan Underdawn.\nYou have proven your ability to command high-intensity battles, making effective use of the terrain.=潮曦作战中颁发给坚守阵线之人的蚀刻章。\n您已具备了指挥高强度阵地战的能力。
An engraved medal awarded to those who stood on the front lines during Operation Ashring.\nYou have proven your ability to command high-intensity battles, making effective use of the terrain.=尘环行动中颁发给坚守阵线之人的蚀刻章。\n您已具备了指挥高强度阵地战的能力。
An engraved medal awarded to those who stood on the front lines during Operation Base Point.\nYou have proven your ability to command high-intensity battles, making effective use of the terrain.=起源行动中颁发给坚守阵线之人的蚀刻章。\n您已具备了指挥高强度阵地战的能力。
An engraved medal awarded to those who stood on the front lines during Operation Blade.\nYou have proven your ability to command high-intensity battles in unfamiliar terrain.=利刃行动中颁发给坚守阵线之人的蚀刻章。\n您已具备了指挥高强度阵地战的能力。
An engraved medal awarded to those who stood on the front lines during Operation Cinder.\nYou have proven your ability to command high-intensity battles in unfamiliar terrain.=燃灰行动中颁发给坚守阵线之人的蚀刻章。\n您已具备了指挥高强度阵地战的能力。
An engraved medal awarded to those who stood on the front lines during Operation Dawnseeker.\nYou have proven your ability to command high-intensity battles, making effective use of the terrain.=寻昼行动中颁发给坚守阵线之人的蚀刻章。\n您已具备了指挥高强度阵地战的能力。
An engraved medal awarded to those who stood on the front lines during Operation Deepness.\nYou have proven your ability to command high-intensity battles, making effective use of the terrain.=渊默行动中颁发给坚守阵线之人的蚀刻章。\n您已具备了指挥高强度阵地战的能力。
An engraved medal awarded to those who stood on the front lines during Operation Fake Waves.\nYou have proven your ability to command high-intensity battles, making effective use of the terrain.=赝波行动中颁发给坚守阵线之人的蚀刻章。\n您已具备了指挥高强度阵地战的能力。
An engraved medal awarded to those who stood on the front lines during Operation Lead Seal.\nYou have proven your ability to command high-intensity battles, making effective use of the terrain.=铅封行动中颁发给坚守阵线之人的蚀刻章。\n您已具备了指挥高强度阵地战的能力。
An engraved medal awarded to those who stood on the front lines during Operation Pine Soot.\nYou have proven your ability to command high-intensity battles, making effective use of the terrain.=松烟行动中颁发给坚守阵线之人的蚀刻章。\n您已具备了指挥高强度阵地战的能力。
An engraved medal awarded to those who stood on the front lines during Operation Pyrite.\nYou have proven your ability to command high-intensity battles in unfamiliar terrain.=黄铁行动中颁发给坚守阵线之人的蚀刻章。\n您已具备了指挥高强度阵地战的能力。
An engraved medal awarded to those who stood on the front lines during Operation Spectrum.\nYou have proven your ability to command high-intensity battles, making effective use of the terrain.=光谱行动中颁发给坚守阵线之人的蚀刻章。\n您已具备了指挥高强度阵地战的能力。
An engraved medal awarded to those who stood on the front lines during Operation Wild Scales.\nYou have proven your ability to command high-intensity battles, making effective use of the terrain.=蛮鳞行动中颁发给坚守阵线之人的蚀刻章。\n您已具备了指挥高强度阵地战的能力。
An engraved medal awarded to those who stood on the front lines during Pinch-Out Experimental Operation.\nYou have proven your ability to command high-intensity battles, making effective use of the terrain.=尖灭测试作战中颁发给坚守阵线之人的蚀刻章。\n您已具备了指挥高强度阵地战的能力。
An engraved medal awarded to those who've unlocked multiple squad configurations.\nConditions allowing, you've designed a variety of exploration squad configurations that can effectively deal with the various challenges inside the castle.=为解锁多种队伍形式的您颁发的蚀刻章。\n您已在条件允许的情况下设计了多种探索分队形式，能够有效应对古堡中的各种挑战。
An engraved medal awarded to those who've unlocked multiple squad configurations.\nConditions allowing, you've designed a variety of exploration squad configurations that can effectively deal with the various challenges of the icefields.=为解锁多种队伍形式的您颁发的蚀刻章。\n您已在条件允许的情况下设计了多种探索分队形式，能够有效应对冰原上的各种挑战。
An engraved medal awarded to those who've unlocked multiple squad configurations.\nConditions allowing, you've designed a variety of exploration squad configurations that can effectively deal with the various challenges of the ocean depths.=为解锁多种队伍形式的您颁发的蚀刻章。\n您已在条件允许的情况下设计了多种探索分队形式，能够有效应对深海中的各种挑战。
An engraved medal awarded to you for envisioning two possible futures for Kazdel.\nThe atmosphere had been lively with all these whimsical tales. Then, suddenly, an angry old Lich stormed in, demanding that both you and the Storytellers leave—only to face a humiliating defeat.=为构想出卡兹戴尔的两种未来的您颁发的蚀刻章。\n异想天开的故事讲述了那么久，气氛一直很热烈。一位巫妖老人气冲冲地闯进来想让您和讲述者们离开，他遭遇了屈辱的失败。
An engraved medal awarded to you for gradually adapting to debates with Sarkaz ancestors and envisioning various possibilities.\nOn the outside, they say that 'imagination creates reality'; inside the Furnace, it really does.=为逐渐适应与萨卡兹先辈辩论，设想出多种可能性的您颁发的蚀刻章。\n在外面，他们讲“想象创造现实”；在熔炉里，想象创造现实。
An engraved medal awarded to you for interviewing many operators and compiling the corresponding reports.\nThe essence of prophecy is the results of synthesizing infinite amounts of information. Now, you hold enough information in your hands. Fate favors you, awaiting the day it comes to fruition.=为完成多位干员访谈并整理记录的您颁发的蚀刻章。\n预言的本质是无数信息综合后的推演结果，现在您已掌握足够多的信息。命运在您身侧，静待它实现的那一日。
An engraved medal awarded to you for recreating many items that might have played pivotal roles at key moments in history.\nSometimes, you notice a flame sputtering out of the Furnace, gently drawing one of these items back into its hearth.=为再现出大量可能在历史转折中起到关键作用的物品的您颁发的蚀刻章。\n有的时候，您能注意到，会有一团火从熔炉中溅出来，把其中一样物品温柔地收进炉膛里。
An engraved medal awarded to you for restoring a great variety of traditional Sarkaz stories.\nIf history is destined to repeat itself, then identifying and summarizing truly meaningful milestones becomes the key to breaking this cycle.=为重建出多种传统萨卡兹叙事印象的您颁发的蚀刻章。\n如果历史“注定不断重复自身”，那么高效地总结并寻找真正有意义的突破点，就成了打破这一规律的关键。
An engraved medal awarded to you for witnessing a prophecy of two kinds of fates.\nYou may have heard the whispers of Sami's will, or perhaps seen the Cyclopes' visions. Or, you might've simply followed the thousands of branches in the forest and arrived here naturally.=为见证过两种命运的预言的您颁发的蚀刻章。\n您或许听到了萨米意志的低语，或许见过了独眼巨人的视野，又或者，您只是顺着林木的万千枝桠，自然地走到了这里。
An engraved medal awarded to you for your dedication to uncovering the motives of the Sarkaz throughout history.\nIn one of the stories told by the Storytellers, you became the famed 'psychohistorian' of Kazdel.=为致力于解读历史中萨卡兹们心理动力的您颁发的蚀刻章。\n在讲述者口中的某一个故事里，您成为了卡兹戴尔日后闻名遐迩的“心理史学家”。
An engraved medal awarded to you, for having deeply understood how the Sarkaz's civilization developed.\n'Kerdakaz,' or 'New Homeland,' is a phrase that might not find use today, but will undoubtedly become part of the lexicon in the near future.=为深谙萨卡兹文明发展规律的您颁发的蚀刻章。\n科尔达卡兹，“新家园”。这是现在暂时还无处用到，将来则一定会从众人口中讲出的语言。
An engraved medal awarded to you, who have tirelessly studied the evolution of the Sarkaz.\nFrom 'Slugkaz' to 'Electrokaz,' you've considered it all. The Sarkaz ancestors in the Furnace highly regard many of these ideas.=为不知寝食，历阅萨卡兹发展变迁的您颁发的蚀刻章。\n从“虫卡兹”到“电卡兹”，您都想到过。熔炉里的萨卡兹先辈们对其中的不少创意有很高的评价。
An engraved medal awarded when you obtain a certain outfit in Operation Fake Waves.\nNew spring, new scenes.=赝波行动中随时装附送的蚀刻章。\n春风让街景焕然一新。
An engraved medal awarded when you obtain a certain outfit.\nGood health is the starting point of everything.=尘环行动中随时装附送的蚀刻章。\n强健体魄乃是万事的开端。
An engraved medal based on a foxhole and charred corpse motif.\nThe impact of war reaches to the bone. There is no place for flesh and blood to hide.=以战场上的炮坑与灰骸为印象铸造的蚀刻章。\n战争的影响透彻骨髓，血肉之躯无处可藏。
An engraved medal based on a wild beast's scales.\nOne can only imagine how many have found themselves ensnared by the beauty of this lone wild scale.=以某种独特兽鳞为蓝本制作的蚀刻章。\n一枚美丽的鳞片，不知迷惑了多少人的双眼。
An engraved medal based on the cast of a legendary artist's seal.\nThe people of this world know only the history of the pieces stamped with this seal, but are nary interested in the deeper meaning behind it.=以某位传世画师的图章为蓝本铸造的蚀刻章。\n世人只知盖此印的画青史留名，对于此中深意却兴趣缺缺。
An engraved medal based on the coat of arms of a certain knight family.\nIts champion has finally fallen silent, and the knight follows suit.=以某位骑士家族徽章为蓝本铸造的蚀刻章。\n拥盛名者终归沉寂，这位骑士也是如此。
An engraved medal based on the firelight and the cinders rising from the remains burning in the reed beds.\nTheir muddled ambitions not only nourished the flames, they were incinerated in the flames.=以芦苇荡中点燃骸骨的火光与死灰为印象铸造的蚀刻章。\n浑浊的野心滋养了火焰，也焚灭于火焰。
An engraved medal based on the insignia of a legendary mercenary time.\nAccomplish what others have never done.=以某支传奇雇佣兵队伍所使用的标志为蓝本铸造的蚀刻章。\n成就他人未成之事。
An engraved medal based on the knowledge revealed through the castle notes.\nAfter splicing together the clues again and again, you found a mark that you've seen before, on Phantom's personal belongings.=根据古堡笔记所揭示的知识制作的蚀刻章。\n在将笔记中的线索进行多次拼接后，您突然发现，这个印记曾在傀影的私人物品上出现过。
An engraved medal based on the theme of a self-completing ecosystem.\nHumanity extracts resources from nature by destroying it. The Seaborn evolve alongside nature. Perfection should not be a characteristic.=以逐步自我完善的生态系统为概念制作的蚀刻章。\n人类毁灭自然从而攫取资源，海嗣则乐于与自然一同进化。完美不应成为一种特质。
An engraved medal based upon a certain lead seal.\nNo matter how deep into the abyss the secrets are hidden, they will surely all emerge into the world someday.=以某个铅封印记为蓝本铸造的蚀刻章。\n无论秘密藏得多深，终有一天会现于大地之上。
An engraved medal based upon the emblem of Peterheim Middle School.\nEven though they're still not ready for it, they wish to walk towards tomorrow.=按照彼得海姆中学校徽打造的蚀刻章。\n她们还没有准备好，但她们想要走向明天。
An engraved medal based upon the field operation records of Rhodes Island's operators. Each and every footstep bears witness to the experiences the operators encountered.\nEach and every moment, a story unfolds in a corner of the world.=以罗德岛干员外勤任务地点记录图为原型制作的蚀刻章，星星点点的足迹见证干员们一路走来的所见所闻。\n每时每刻，都有不同的故事发生在大地上的各个角落。
An engraved medal bundled with an outfit obtained from Operation Dawnseeker.\nAdventure is a lonely undertaking, and music is the ultimate pastime. Don't show too much surprise at Asbestos's musical tastes, now.=寻昼行动中随时装附送的蚀刻章。\n探险是项孤独的事业，听歌是最好的消遣。所以对于石棉的音乐品味，不必太惊讶。
An engraved medal carved based on Operators' impressions of the ocean depths.\nThe ocean is vast and deep. It accepts all, human or Seaborn.=根据许多干员对深海的印象提炼而成的纪念蚀刻章。\n海洋宽广而深邃，它愿意包容一切，无论人类，还是海嗣。
An engraved medal cast from the silhouette of a colossal structure rising on the horizon.\nWhat it casts on this land is not a shadow but a dawn line of history—keep walking, always facing the future.=以地平线上升起的巨构轮廓为印象铸造的蚀刻章。\n它在大地上投下的绝非阴影，而是一道历史的晨昏线——向前走吧，永远面朝未来。
An engraved medal celebrating you having been blessed by this land.\nNo matter how special a language might be, it all began from the common desire to communicate with one another. You lean close to the earth, and receive an answer.=为得到这片土地眷顾的您颁发的蚀刻章。\n无论多么特殊的语言，都发轫于互相沟通的意愿。您俯身贴近大地，您得到回答。
An engraved medal comes with the outfit in Operation Spectrum.\nAre you ready to get moving?=光谱行动中随时装附送的蚀刻章。\n准备好去运动了吗？
An engraved medal comes with the outfit in Operation Wild Scales.\nTrust me! She really is just here to do first aid!=蛮鳞行动中随时装附送的蚀刻章。\n相信我，她真的是来负责急救的！
An engraved medal commemorating the discovery of the story behind the castle's treasures by multiple squads.\nThey tell tales that have been covered by dust, they explore possibilities of futures untold.=纪念多支小队发现古堡珍藏背后故事的蚀刻章。\n他们说着被尘封的故事，他们探寻可能的未来。
An engraved medal commemorating your completion of the Siesta Flooded Seashore Annihilation Mission or its practice battle.\nThe seafront should be reserved for tourists, not soldiers.=代表您完成汐斯塔潮没海滨剿灭委托或模拟战的蚀刻章。\n海滨应该留给游客，而非武装份子。
An engraved medal crafted based on 'real events' recounted by multiple Storytellers.\nThey include certain taboos, which ironically enhances their authenticity; even the ancestors in the Furnace have not completely dismissed them.=根据多组讲述者口中的“真实事件”设计出的纪念蚀刻章。\n其内容不乏禁忌，这反而增强了它们的真实感；熔炉中的先辈们也没有对它们做出过彻底的否定。
An engraved medal created due to the sheer volume of scientific research materials you were able to contribute.\nThere is no theoretical framework that can perfectly encapsulate all the phenomena recorded by the scientific expedition team, and nature itself will never ask 'why.'=根据您贡献的大量一手科考资料制作的蚀刻章。\n尚未有一个理论框架能完美诠释科考队记录的全部现象，而自然本身从不询问“为什么”。
An engraved medal dedicated to those hard at work in logistics researching preparation methods and whipping up large amounts of food.\nThe tribespeople have been arguing for three days and nights about what makes for the ideal mate: a warrior who fights for the safety of the tribe, or a chef who is proficient in preparing all sorts of foods.=为在后勤处奋力研究做法、烹调出大量食品的您颁发的蚀刻章。\n关于最完美的伴侣是为了部落安危而战的勇士还是精通各类食品烹饪的厨师这一点，部落中的人们已经争论了三天三夜了。
An engraved medal depicting the countless people who hesitate and persevere.\nAs if to serve as a prelude to something far more sinister, their cries begin to ring in the air, just as lights begin to illuminate in the distance.=镌刻许许多多彷徨与坚守的蚀刻章。\n人声潮涌，远处亮起的灯火恍如某种预兆。
An engraved medal depicting the crystal clusters and storms that scatter pain throughout the canyon.\nSin and hatred will eventually crumble into dust, then vanish with the wind.=以峡谷中散布苦痛的晶簇与风暴为印象铸造的蚀刻章。\n罪恶与仇恨终会崩解为晶尘，然后随风消散。
An engraved medal depicting THRM-EX's fantastic performance during the match.\n'THRM-EX takes the ball and charges. No one can stop his onslaught! Look at that amazing midair 360! He made it past the goal line! He exploded!'=记录了THRM-EX在比赛中的传奇表现的蚀刻章。\n“THRM-EX持球冲锋，没人能挡住他的车轮！看哪，那个空中360度翻车的精彩动作，他冲过了门线，他爆炸了！”
An engraved medal designed from leftover cafeteria vouchers. No cash value, cannot be exchanged for Stories of Afternoon rewards.\nThere are more stories waiting to be told, and heard.=根据下午茶集换贴纸制作的蚀刻章，不可以拿去兑换下午茶奖励。\n还有更多故事等待着讲述与倾听。
An engraved medal drawn for you by Deepcolor herself to reward you for listening to her epic ordeals.\nPerhaps you want to ask about where those mysterious imaging devices came from.=深海色亲笔为你绘制的奖章，奖励你认真听完她讲述一段传奇的经历。\n或许你想要打听一下那个神秘的成像装置从何而来。
An engraved medal embedded with azure crystal, glowing with the light of life.\nIt carries a truth that the land-dwellers cannot comprehend: All life came from the oceans.=一枚镶嵌深蓝结晶，闪耀着生命光辉的蚀刻章。\n此物承载着由大地孕育之人无法理解的真相：生命起源于海洋。
An engraved medal fashioned after the torch that burned alone in the wilderness, enduring and bright.\nThe way is far and the night is long. Stand no vain vigil for dawn at hand; light instead the path ahead, and be swift through the starry dark.=以旷野之上孤独却长明的火炬为蓝本制作的蚀刻章。\n路远夜遥，与其在原地枯守黎明，不若照亮前路，星夜兼程。
An engraved medal for cross-referencing records from various storytellers.\nStorytelling itself is a kind of deduction, possibly even more precise than prophecy: the more samples you gather, the clearer Kazdel's path forward, i.e. what to embrace and what to avoid.=用以对证不同讲述者笔录的蚀刻章。\n讲述其实也是一种推演，甚至可能比预言更为准确：您掌握的样本越多，卡兹戴尔就越清楚该迎接什么、规避什么。
An engraved medal forged from the increasingly complex Hypotheses Compilation.\nThe Storytellers' language grows more refined and their thoughts quicken. You realize that, beyond storytelling, they could fulfill many other crucial roles in the city.=由不断变得复杂的假说辑录凝练出的蚀刻章。\n讲述者们的语言愈发熟练，思绪日益敏捷。您想到，他们除了讲故事以外，一定还能胜任更多这城市亟待填补的缺口岗位。
An engraved medal from the Holographic Combat Matrix awarded to those who bested the march.\nThe highest respect for an opponent is to outlast and overcome them.=全息作战矩阵中颁发给战胜行军之人的蚀刻章。\n对对手最高的敬意，即为永不放弃地战胜他。
An engraved medal from the Holographic Combat Matrix awarded to those who conquered the inferno.\nWhat was tempered in flame is your extraordinary skill.=全息作战矩阵中颁发给战胜火海之人的蚀刻章。\n在火焰中淬炼出的，是您卓绝的能力。
An engraved medal from the Holographic Combat Matrix awarded to those who defeated the drone fleets.\nAlgorithms of steel failed against your calculus of the field.=全息作战矩阵中颁发给战胜机群之人的蚀刻章。\n机械的算法未能敌过您对战场的演算。
An engraved medal from the Holographic Combat Matrix awarded to those who defeated the swarms.\nNature gives instincts to life; yours is to pick a target, and win.=全息作战矩阵中颁发给战胜虫群之人的蚀刻章。\n自然赋予生物本能，而您的本能是选取目标，然后胜利。
An engraved medal from the Holographic Combat Matrix granted to the first to survive desperate ground.\nPast battles were grueling; you now meet them with composure.=全息作战矩阵中颁发给第一批在死地求生之人的蚀刻章。\n过往的战斗艰苦卓绝，而您如今已能从容应对。
An engraved medal handcrafted by Vulcan. Modeled after a honey biscuit, these medals are given to Ceobe as a reward for her performance.\nThough Ceobe is particularly fond of these medals, they are actually the same size as all other medals; the only difference being the letters 'XXL' emblazoned on them.=火神做的烤饼蚀刻章，刻俄柏表现好的时候，就给一个。\n其实和普通蚀刻章一样大，只是名字上带了“特大号”三个字，她很喜欢。
An engraved medal included with the Stronghold Protocol Icon.\nA personalized image depicting an aircraft cruising above Rhodes Island.=卫戍协议中随头像附送的蚀刻章。\n一种个性化的图像，描绘了飞行器在罗德岛上方巡航的场景。
An engraved medal included with the Stronghold Protocol Outfit.\nSo many threads—where do the clues lie hidden?=卫戍协议中随时装附送的蚀刻章。\n千头万绪，线索潜藏何处？
An engraved medal included with the Stronghold Protocol: Alliance - Part 2 outfit.\nRehydrate, recharge, and then set out again!=卫戍协议：盟约下半期中随时装附送的蚀刻章。\n补满水分，重获能量，而后再次出发吧！
An engraved medal included with the Stronghold Protocol: Alliance outfit.\nThe blazing sun disperses the haze, its passion impossible to resist.=卫戍协议：盟约中随时装附送的蚀刻章。\n烈阳驱散阴霾，热情势不可挡。
An engraved medal inlaid with a crimson solitaire, shining with an otherworldly light.\nThe performance has come to an end, but looking back, where are the stories that belong to us?=一枚镶嵌着赤红孤钻，闪耀着别样光辉的蚀刻章。\n此处的演出业已谢幕，回首遥望，属于我们自己的故事又在何处？
An engraved medal inlaid with iron-black crystals, shining with a fiery glow.\nThe Sarkaz ancestors and their descendants continue to weave new stories today. Beware—no ending is guaranteed to only exist in the Furnace.=一枚镶嵌铁黑结晶，闪耀着火焰光辉的蚀刻章。\n萨卡兹的先辈与后来人今天也在编织新的故事。当心，并没有哪个结局必定不会真的在熔炉外面发生。
An engraved medal inlaid with silver-white crystals, shining with a pellucid brilliance.\nThe seeds of fate are buried deep beneath the solidified earth. All things have existed since time immemorial, but now, people can see them clearly.=一枚镶嵌着银白冰晶，闪耀着澄澈光辉的蚀刻章。\n命运的种子深埋于凝固的土地，万事古已有之，而现在人类得以看清它们。
An engraved medal inspired by the dishes served by Inam during the celebration banquet.\nThe celebrations lasted from noon until sundown. Even though the Tiacauh are still gorging themselves, you have already reached your limit.=以依娜姆在答谢宴上准备的菜点为灵感制成的奖章。\n宴会从正午开到夕阳西下，提亚卡乌们还在大快朵颐，但你已经吃不下了。
An engraved medal inspired by the dishes served by the Alsterii Monastery during the celebration banquet. The ice cream balls are shaped as if they were shaved off the walls, and the edges of the waffles are smeared with an icing of inexplicable origin. The banquet was held on the platform after the crisis was resolved, and with this in mind, these things don't seem so strange after all.=以阿尔斯特修道院委托方在答谢宴上准备的菜点为灵感制成的奖章。 冰淇淋球的形状像是从墙上铲下来的，华夫饼的边缘沾上了来路不明的糖霜。宴会是在解除危机后的平台上举办的，想到这儿就不会觉得奇怪了。
An engraved medal inspired by the dishes served by the client Box Inc. during the celebration banquet.\nBox Inc. secretly recorded the entire commotion and how it was quelled, and is preparing to submit it for Wrankwood's 'Best Documentary' award. To thank all the 'actors' who helped make the film, they prepared a number of lunch boxes capable of making anyone lose their appetite.=以盒牌工业委托方在答谢宴上准备的菜点为灵感制成的奖章。\n盒牌工业秘密摄录了止息骚动的全过程，打算将其剪辑包装后送至蓝卡坞评选“年度最佳纪录片”。为了向“群众演员”们表达感谢，他们准备了让人丧失贪吃欲望的盒饭。
An engraved medal inspired by the dishes served by the client from the County of Toron during the celebration banquet.\nEven in a remote rural village, you can still experience Victorian hospitality.=以多伦郡委托方在答谢宴上准备的菜点为灵感制成的奖章。\n即使是偏远乡村，你仍能在宴会上见到维多利亚人特有的矜持。
An engraved medal inspired by the dishes served by the client from the Dossoles during the celebration banquet.\nThe artfully selected fillings had diners embark on a journey across half of Terra, yet the only thing that truly belongs to Dossoles is that golden-fried tortilla.=以多索雷斯委托方在答谢宴上准备的菜点为灵感制成的奖章。\n精心搭配的馅料让食客在餐桌前巡游半个泰拉，可真正属于多索雷斯的只有那张表面金黄的薄饼。
An engraved medal inspired by the dishes served by the client Noise Correction Band during the celebration banquet.\nThe cakes are sweet and soft, with circular layers like rings of a tree, or a disc with joyful melodies. Supposedly, the patissier is a retired musician, and the secret to their fluffiness is the ditties he plays while they bake.=以杂音纠治乐团委托方在答谢宴上准备的菜点为灵感制成的奖章。\n蛋糕甜蜜松软，纹路像悠久的年轮，也像那些能让人沉浸于欢乐之中的旋律。听说，蛋糕师是乐团的退休乐手，在烤制时演奏欢乐的小调，是他让蛋糕变得轻盈绵密的秘诀。
An engraved medal inspired by the dishes served by the client Rostov Industries during the celebration banquet.\nFinely smoked delicacies made just for today's guests, together with black tea to sluice away the fat, and a healthy side of laughter and bluster.=以委托方罗斯托夫实业在答谢宴上准备的菜点为印象制成的奖章。\n精心熏制的好菜只为今日待客，还有解腻的红茶，以及佐餐的豪言笑语。
An engraved medal inspired by the dishes served by the client Słoma Foods during the celebration banquet.\n'Three hours for a chef, three minutes at home!' brag the Słoma suits about their own firm's products.=以委托方斯沃玛食品在答谢宴上准备的菜点为印象制成的奖章。\n“大厨三小时，在家三分钟！”斯沃玛商务们如是吹嘘着自家公司的商品。
An engraved medal inspired by the dishes served during the celebration banquet by the client, the Terran Society For The Protection of Durin People.\nAfter more rounds of drinks that anyone can possibly count, the inebriated Durin drift into slumber. Members of the Liquor Association lean on members of the Mead Fan Club, blending the rich aromas. The No. 10 Whiskey, also known as 'friendship.'=以杜林保护协会委托方在答谢宴上准备的菜点为灵感制成的奖章。\n酒过数巡，酩酊的杜林们进入梦乡，烈酒协会成员倒在蜜酿协会成员的身上，醇厚的酒香萦绕此间。十号烈酒，名叫“友谊”。
An engraved medal inspired by the dishes served during the celebration banquet by the client, Tower Mountains Biotech.\nThe sandworm legs, deep-fried to perfection, are packed full of juices that ooze out as you bite into the meat. The rumors about this delicacy are the least of anyone's concerns when confronted with this flavor. It was only after your meal that you learned the 'twenty-legged sandworm' was a pack of lies. There's no need for sandworms when their legs can be grown in vats.=以塔山生物科技委托方在答谢宴上准备的菜点为灵感制成的奖章。\n炸得恰到好处的沙虫腿在唇齿间迸出汁水，传言在如此美味面前显得无足轻重。餐后才得知“二十条腿的沙虫”是一派胡言，用培养罐培养沙虫腿根本用不着沙虫。
An engraved medal inspired by the image of those drowning in waves of money.\nThe last gasps of air that they willingly exhale from their drowning lungs are the final sounds of the waves.=以金钱虚构的浪潮与溺亡的尸骸为印象铸造的蚀刻章。\n从他们甘愿沉溺的肺里挤出的气泡，是这簇浪花最后的声音。
An engraved medal issued to commemorate a full year of service.\nThe seasons change, but your mission has not changed, and your battles will continue.=颁发给您的365日纪念蚀刻章。\n一年以来，您的战斗不曾终止，也将继续。
An engraved medal issued to commemorate the 100th day since your awakening.\nSince the first day of your hundred days, you've never stopped fighting for us.=颁发给您的100日苏醒纪念蚀刻章。\n一百天以来，您不断战斗着。
An engraved medal issued to commemorate the 1095th day since your awakening.\nFor three years, you have carefully pondered the many challenges that faced Rhodes Island. You realized that beyond all those conundrums lay a brand new future.=颁发给您的1095日纪念蚀刻章。\n三年以来，您仔细思考着罗德岛将要面对的种种挑战。您发现，在那些难题背后，潜藏着一个崭新的未来。
An engraved medal issued to commemorate the 1460th day since your awakening.\nFor four years, you incessantly searched for answers, whether they lay in Rhodes Island, the depths of your mind, or amongst the myriad peoples of the land.=颁发给您的1460日纪念蚀刻章。\n四年以来，您从未放弃对答案的追寻，无论那个答案藏在罗德岛上，藏在自己脑海深处，抑或是藏在这片大地上形形色色的人群之中。
An engraved medal issued to commemorate the 1825th day since your awakening.\nFor five years, you and Rhodes Island have witnessed many memorable events together. Perhaps you were once alone, but you now have many companions walking this journey with you.=颁发给您的1825日纪念蚀刻章。\n五年以来，您与罗德岛一同经历了许多难以忘怀的事情。或许您曾孤身一人，但如今您的身边已有众人与您同行。
An engraved medal issued to commemorate the 2190th day since your awakening.\nFor six years, you and Rhodes Island have solved the crises and conundrums of this land together. The closer you get to the future, the more perilous this road becomes. And yet, you still yearn for a better tomorrow.=颁发给您的2190日纪念蚀刻章。\n六年以来，您与罗德岛一同解开了这片大地上的诸多困局和谜题。离未来越近，道路就愈发艰难，但您仍希冀着一个美好的明天。
An engraved medal issued to commemorate the 730th day since your awakening.\nYou have at last a moment of reprieve, but you know that a new battle is about to begin.=颁发给您的730日纪念蚀刻章。\n两年以来，您终于得以喘息，但您知道，新的战斗即将开始。
An engraved medal issued to you for researching and developing a large number of tools and facilities.\nLife will not let down one who has struggled so bitterly for its sake; if you must give, then you shall also receive.=为研究并制造大量道具及设施的您颁发的蚀刻章。\n生活不会辜负任何一位为此拼尽全力的人，有所付出，必定有所收获。
An engraved medal made for the Base, bearing Nian's insignia.\nThere has yet to be a chef who can craft the kind of spiciness that Nian craves.=以象征年的标志为基底制作的蚀刻章。\n还是没有厨师能够做出年想要的辣味。
An engraved medal made in the image of the dishes served by the client from Iron Carrot City during the celebration banquet.\nThe food was good and the portions filling. While a little lacking in presentation, there's not much to criticize about it.=以钢铁萝卜城委托方在答谢宴上准备的菜点为印象制成的奖章。\n菜品丰富，量大管饱，除了卖相不太好，似乎也没有什么可挑剔的了。
An engraved medal made to capture the impression of the ocean waves crashing upon the coast.\nThe tides forever ebb and flood in a never-ending cycle. This is the sea's silence and the sea's roar.=以冲刷海岸的潮汐为印象制作的蚀刻章。\n潮汐涨退，周而复始，这是海洋的沉默，也是海洋的喧声。
An engraved medal proving your recruitment of an Operator during Operation Blade.\nImperfection does not mean that all is lost.=利刃行动中证明干员加入的蚀刻章。\n不完美，并不代表着一无是处。
An engraved medal proving your recruitment of an Operator during Operation Deepness.\nHer harp serenades the beauty of the lands, while her bow protects it all. The two complement one another.=渊默行动中证明干员加入的蚀刻章。\n琴弦弹奏出大地上的美好，弓弦守护这一切，二者合为一物。
An engraved medal proving your recruitment of an Operator during Operation Lead Seal.\nThe deserts of Sargon are vast and endless, yet Tuye will always find her way back.=铅封行动中证明干员加入的蚀刻章。\n萨尔贡的黄沙无边无际，图耶总能寻到归路。
An engraved medal representing your completion of Kjerag's Icebound Valley Annihilation Mission or its practice battle.\nFight with all you've got. It'll help you forget all the other troubles in life.=代表您完成谢拉格冰封雪谷剿灭委托或模拟战的蚀刻章。\n无所顾忌地战斗，也是一种放松。
An engraved medal representing your completion of Leithanien's Kurfürstenplatz Annihilation Mission or its practice battle.\nWander through the melodies and listen to the sunset.=代表您完成莱塔尼亚选帝侯广场剿灭委托或模拟战的蚀刻章。\n漫步于旋律中，聆听日落的声音。
An engraved medal representing your completion of Leithanien's Rest Avenue Annihilation Mission or its practice battle.\nThe silence is also a part of the music.=代表您完成莱塔尼亚休止符街道剿灭委托或模拟战的蚀刻章。\n停顿之后，乐声流淌。
An engraved medal representing your completion of Sargon's 'The Special Little Aquapit' Annihilation Mission or its practice battle.\nFrom the underground to the surface, the carnival never ends.=代表您完成萨尔贡“特制小水坑”剿灭委托或模拟战的蚀刻章。\n从地下到地上，狂欢永不落幕。
An engraved medal representing your completion of Sargon's Grand Bazaar Annihilation Mission or its practice battle.\nThe gems refract the colors of time.=代表您完成萨尔贡大巴扎剿灭委托或模拟战的蚀刻章。\n宝石折射的光辉，那是时间的色彩。
An engraved medal representing your completion of the Columbia South Prison Annihilation Mission or its practice battle.\nJesselton's attempted jailbreak fails again.=代表您完成哥伦比亚南方监狱剿灭委托或模拟战的蚀刻章。\n杰斯顿的越狱行动又失败了。
An engraved medal representing your completion of the Columbian Cityway 66 Annihilation Mission or its practice battle.\nWhat was once the lifeline of the federation has become a breeding ground for turmoil.=代表您完成哥伦比亚66号航道剿灭委托或模拟战的蚀刻章。\n曾经的联邦动脉也滋生了动乱，真实的愤怒充盈于胸腔。
An engraved medal representing your completion of the County Hillock Countryside Annihilation Mission or its practice battle.\nThe repercussions of the County Hillock incident haven't expanded further out, at least on the surface.=代表您完成维多利亚小丘郡郊野剿灭委托或模拟战的蚀刻章。\n至少在表面上，小丘郡事件的影响没有进一步扩大。
An engraved medal representing your completion of the Lingering Shangshu Trails Annihilation Mission or its practice battle.\nAn old friend meanders along the mountain paths, ruminating on the spirits of all things.=代表您完成炎国盘桓蜀道剿灭委托或模拟战的蚀刻章。\n故人登山寻路，徜徉间万物有灵。
An engraved medal representing your completion of Yan's Lungmen Commercial District Annihilation Mission or its practice battle.\nGather your crew, and make your point known subtly.=代表您完成炎国龙门商业街剿灭委托或模拟战的蚀刻章。\n打作一团，点到为止。
An engraved medal representing your completion of Yan's Paddy Field 9-7 Annihilation Mission or its practice battle.\nThe crops stretch for thousands of li. It's going to be another great harvest this year.=代表您完成炎国壬午号水稻田剿灭委托或模拟战的蚀刻章。\n金黄万里，穰穰满仓，又是一年丰收时。
An engraved medal restored using a police badge from Absinthe's collection.\nThrough bitterness and sorrow, life must continue.=使用苦艾珍藏的警徽复原的蚀刻章。\n苦涩，哀伤，生活还得继续。
An engraved medal that chronicles the struggles and anxieties of the Grand Knight Territory's youth.\nAmong the bustling crowds, each person is trying to find their own way.=记录了身在大骑士领的年轻人们烦恼与挣扎的蚀刻章。\n人群熙熙攘攘，每个人都在试图寻找自己的路。
An engraved medal that comes with an outfit in Battleplan Arclight.\nSunlit seas and salted breeze refresh the mood.=弧光作战中随时装附送的蚀刻章。\n烈日海风，冰镇心情。
An engraved medal that comes with an outfit in Battleplan Pyrolysis.\nThe raging fire is yet to materialize, but the One Blade has descended.=浊燃作战中随时装附送的蚀刻章。\n烈火未现，单刀已至。
An engraved medal that comes with an outfit in Pinch-Out Experimental Operation.\nThe knight comes, chasing a dream.=尖灭测试作战中随时装附送的蚀刻章。\n骑士踏梦而来。
An engraved medal that comes with an outfit obtained from Vector Breakthrough.\nFire ignites in her hand, as mounts nod to her will.=矢量突破中随时装附送的蚀刻章。\n火种自她手中燃起，群山默然向她颔首。
An engraved medal that comes with an outfit obtained from Vector Breakthrough.\nHe journeys through streets and alleys, through wind and rain, bringing the light of hope.=矢量突破中随时装附送的蚀刻章。\n他风雨无阻地穿越大街小巷，为人们带去希望的光芒。
An engraved medal that comes with furniture obtained from Vector Breakthrough.\nIt is not easy to earn the approval of the training officer, but this plaque is proof that you succeeded.=矢量突破中随家具附送的蚀刻章。\n得到训练官的承认并非易事，不过这件饰物证明您已经达成了这项成就。
An engraved medal that looks like a ripoff of a fairytale book cover. Bena claims this tale is famous all across Victoria.\nThere will come a time when the fairytale reaches its last page, and yet we must lift our heads up to face the world before us.=一枚看上去像是童话书封面的蚀刻章，贝娜说这个故事在维多利亚家喻户晓。\n然而童话翻到最后一页，抬头还是得面对生活。
An engraved medal that records the memories of many operators.\nNo one has unveiled fate. Your knowledge of how the events developed allows you to observe, not interfere.=用以收录多位干员追忆记录的蚀刻章。\n谁都不曾揭开命运的面纱，因此知晓事件发展的您只能感怀，无法干涉。
An engraved medal that Valarqvin prepared before leaving her secluded cave, representing her identity.\nIn her distant vision, this medal would be given to fellow travelers who reached the end of the icefields with her. She decided to award it now, and placed it in your hands.=凛视在走出隐居的洞窟前准备的，代表其身份的蚀刻章。\n在她的远见中，这枚蚀刻章被赠予了能够与她一起抵达冰原尽头的同行者。她决定在此刻将其送出，放在您的手中。
An engraved medal that was bundled with a casual outfit obtained from Operation Cinder.\nEven race cars give way to Bagpipe out of respect.=燃灰行动中随时装附送的蚀刻章。\n赛车经过风笛时都会避让致意。
An engraved medal that was bundled with a casual outfit obtained from Operation Pyrite.\nManticore might not understand the purpose of this, but you certainly do.=黄铁行动中随时装附送的蚀刻章。\n狮蝎或许不清楚这件衣服的意义，您很清楚。
An engraved medal that was bundled with the outfit obtained from Operation Pine Soot.\nAs the saying goes, you don't reach out to slap the face of a smiling man. If you want medical attention from Aak, you'd do well to watch your manners.=松烟行动中随时装附送的蚀刻章。\n俗话说伸手不打笑脸人，要请阿看病，还是客气些比较好。
An engraved medal using the logo of a certain conceptual prototype as a blueprint.\nThe terminus of the commonplace and outdated, the starting point of a new paradigm.=以某种概念原型的图像标志作为蓝本铸造的蚀刻章。\n寻常旧事的终点，新兴思潮的起点。
An enhanced suppressor developed by Rhodes Island that can better keep the Infected from losing control of their Originium Arts.=罗德岛改良款抑制器，能够有效遏制感染造成的源石技艺失控。
An enhanced suppressor developed by Rhodes Island that can better keep the infected from losing control of their Originium Arts.=罗德岛改良款抑制器，能够有效遏制感染造成的源石技艺失控。
An enhanced version of the enemy Bombtail drone has entered the battle. Their AOE damaging explosive bombs can make quick work of our defensive line. Do what you can to counter them beforehand.=敌方无人机暴鸰的加强版本加入了战场，其弹头的群体爆破威力可能会让我方阵线瞬间崩溃，考虑对其进行提前针对。
An enlistment order from the museum collection, issued during the great hunt. It calls for members capable of infiltrating a Feranmut's lair, and attached is a list of names who have signed their lives away.=博物馆收藏的大狩猎时代的征兵令。此令征集一支有能力深入巨兽巢穴的队伍，附在它后面的是签满了名字的生死状。
An enshrined statue of a mountain digger who has been worshipped for a thousand years. His face has become indistinct, and the pickaxe in his hand is plated with gold. 'Why not make it pure gold?' 'What are you trying to dig up with a pure gold pick? Cotton?'=供奉了千年的挖山人塑像，面容已经模糊，手里的锄头却镀了金。“咋不做成纯金的？”“你想用纯金的锄头挖啥？棉花？”
An enticingly mysterious safe labeled: 'Contains heavy firepower. Do not open before Carnevale.' The police were convinced it contained weapons, but after much effort cracking it open, found only fireworks—heavy firepower indeed.=一只神秘的保险箱，上面的封条写着“内有重火力，狂欢节前请勿打开”，更让人好奇了。\n警察断定里面藏的是武器，千辛万苦打开之后却发现全是礼花——火力确实够重。
An entire naturally formed block of ice. A flower unwilling to wither away lies within the ice, in quiet, eternal slumber. We can glimpse through the ice the flower's eventual voyage toward what we call 'Eternity.'=一整块自然形成的冰块，不愿枯逝的花儿躺入冰中，陷入纯净的长眠。\n我们能够窥见的，是它终将驶向时间的纯白尽头，谓之“永恒”。
An entirely unremarkable nut. You keep looking back and forth towards it and Tin Man, trying to figure out where it fell from.=一枚平平无奇的螺母。你反复比对它和锡人，试图搞清楚它是从哪个部位卸下来的。
An entrance rug made from a special hydrophobic, amathophobic material. Gradually, the child learned to observe the mud on the rug to discern the places her Vati und Mutti visited.=由特殊防水防尘材料制作的进门垫，红白色格纹会警示那些不小心闯入的野兽。\n孩子慢慢学会了观察地垫上留下的泥土，来猜爸爸妈妈又去了哪些地方。
An epic narrative poem etched on a stone tablet. It was written eight hundred years ago by a famous Gaulish poet, but although modern literary scholars hold the poem in extremely high regard, historical records show that he was often ridiculed by his contemporaries for his obese figure and unattractive facial features.=雕刻在石板上的叙事诗，是八百年前高卢一位著名的诗人留下的巨作。尽管后世的文学家对这首诗有着相当高的评价，但是依据历史记载，这位诗人却因为自己身形的臃肿与长相的丑陋而被人嘲笑。
An Epilogue, or a Beginning=尾声，抑或开始
An equipment exhibition room constructed based on the Team Rainbow operators' memories. Most of the equipment found inside are merely replicas.=基于彩虹六号干员们回忆建造的装备展示厅，大部分装备只是个模型。
An ergonomically-designed sofa chair. Good for alleviating fatigue.\nEach and every decision made here can influence the tide of the battle and therefore must be carefully thought through and reexamined.=符合人体工学设计的沙发椅，缓解疲劳的效果颇佳。\n在这里做出的每一个决定，都有可能改变战场局势，需要深思熟虑反复确认。
An error message? Nothing out of the norm.=工程报错？常事。
An essential item for Athenian citizens when voting. But what to do with used ostraca? Astynomos' Office decided to collect and wrap them up nicely for tourist souvenirs, and this innovative idea was well received by all.=雅赛努斯公民在投票时的必备品。至于用过的陶片该如何处理？理事官办公室决定收集起来，将其放入精美包装之中，出售给来到雅赛努斯的游客。这一创新的举措获得了各方的好评。
An esterase extracted by cooking meat with musical Originium Arts.\nHandling food with Arts is a feasible method during emergencies, but the ever-evolving Leithanians have developed the cooking process into a performance.=使用音乐源石技艺对肉类进行烹饪而得到的酯类。\n在紧急状态下，驱动源石技艺处理食材也是一种可行的方法。但精益求精的莱塔尼亚人把烹饪过程发展成了一门表演艺术。
An eternal flame, its lighting element of the same material as her staff. She may be able to see in the dark, but she's not sure about you.=一盏长明灯，发光元件与她的法杖材质相同。她自己能在黑暗中视物，但她对你放心不下。
An even rarer variant of metal crab. Its body is laden with even more fruits, and their scents have seeped into its steely carapace. Gluttons and gourmands across the land dream of having a taste.=更为罕见的磐蟹，身上能够附着更多果实，果香已经沁透了钢铁般的外壳——许多老饕就惦记这一口美味。
An everlasting will-o'-the-wisp shed from Sui-Xiang's body.=岁相身体上抖落的磷火，幽幽不灭。
An Everyman's Wish=凡人之愿
An evocation caster in the Dublinn forces who can control fireballs. Their leader's teachings reverberate in their minds as they work to purify the corruption of Terra in raging flames.=深池部队中能够操纵火球的塑能术师。他们谨记着领袖的教诲，渴望着用烈焰净化大地的污浊。
An evocation caster leader in the Dublinn forces who can control fireballs, they are more adept at using Originium Arts than their underlings. Their leader's teachings reverberate in their minds as they work to purify the corruption of Terra in raging flames.=深池部队中能够操纵火球的塑能术师队长，比属下术师更娴熟地使用源石技艺。他们谨记着领袖的教诲，渴望着用烈焰净化大地的污浊。
An excellent application of Originium. Rhodes Island sure lives up to its reputation.=不愧是罗德岛，在源石技艺的运用方面真是厉害呢。
An excellent athlete requires physical prowess, unflinching determination, and good sportsmanship. Let's welcome our guests!\n<@lv.muitem><Post-Firing Debt Relief Program> </>Shoots 3 consecutive bullets forward, dealing Physical damage to the first Operator hit.=优秀的选手不仅要具备顽强的拼搏精神与过硬的身体素质，还要懂得竞技礼仪。罗德岛代表队，夹道欢迎来宾！\n<@lv.muitem><解雇者清债程序></>向前方连续射出3颗子弹，每颗子弹对碰到的第一名我方干员造成物理伤害
An excellent athlete requires physical prowess, unflinching determination, and good sportsmanship. Let's welcome our guests!\n<Post-Firing Debt Relief Program> Shoots 3 consecutive bullets forward, dealing Physical damage to the first Operator hit.=优秀的选手不仅要具备顽强的拼搏精神与过硬的身体素质，还要懂得竞技礼仪。罗德岛代表队，夹道欢迎来宾！\n<解雇者清债程序>向前方连续射出3颗子弹，每颗子弹对碰到的第一名我方干员造成物理伤害
An excellent outcome. Was this also a part of your calculations?=完美的结果。难道这也都在你的计算之中？
An excellent work=优秀作品
An exceptionally herculean famiglia strongman, known for his fiery temper. He does not begrudge the visits he pays to the relatives of others, but during key moments, his word is more resolute than stone.=格外强壮的家族大力士，以火爆的脾气闻名大街小巷。他不会吝惜对他人直系亲属的频繁问候，但在关键问题上，他的嘴比最坚硬的岩石还要牢固。
An excessively dense alloy dumbbell, while appearing deceptively liftable. Gavial neglected to tell you its weight when she gave it to you, and you had to spend half an hour soothing your poor, pulled back.=一个密度超高的合金哑铃，看起来非常便携。嘉维尔把它送给你时忘了告诉你哑铃的重量，不得不额外花半个小时处理你闪到的腰。
An exchange certificate for a pet Metal Crab. After the breeder pledges and stamps, and once the Beanstalk Breeding Company is officially established, this certificate can be exchanged for the adoption of an adorable baby Metal Crab.=宠物磐蟹幼崽兑换券。经饲养人承诺并盖章，凭此券可在豆苗培育公司正式创建后，兑换领养一只磐蟹宝宝。
An executor listens to the requests of both the living and the dead.=执行者倾听生者与死者的嘱托。
An exemplary show of command.=一次教科书式的指挥。
An exhausted mine, a river running backwards. You realize this is an invitation to a 'debate'.=深入枯竭的矿脉，跨过逆向的河流，您意识到这是关于一场“辩论”的邀请。
An exhibition course that Croque Diamondface built to promote self-driving carts. No animals were harmed in the exhibition race, except for Originium slugs.<@lv.act20side>——Equip powerful gear, plan your route, and hit more enemies to earn a high score!</>=克罗绮·砖石为了推广自走车特意设置的表演赛道。声明：没有任何生物在表演赛中受到伤害，源石虫除外。<@lv.act20side>——装配强力装备、规划自走车路线、撞击更多敌方单位获取高分！</>
An exhibition course that Croque Diamondface built to promote self-driving carts. No animals were harmed in the exhibition race, except for Originium slugs.——Equip powerful gear, plan your route, and hit more enemies to earn a high score!=克罗绮·砖石为了推广自走车特意设置的表演赛道。声明：没有任何生物在表演赛中受到伤害，源石虫除外。——装配强力装备、规划自走车路线、撞击更多敌方单位获取高分！
An exit sign commonly used by the pizzeria. Please follow the arrow.=披萨店常用的出口指示灯。请遵循指示的方向行动。
An expedited permit issued by the Human Resource Department of Rhodes Island. Can be used to recruit an Operator through special channels.=罗德岛人事部颁发的加急许可证书，可以通过特殊手段立即传唤一位新晋干员。
An expedition team lost in the depths of the icefield sends a distress signal to the outside world.\nUrsus is not the only infiltrator in Sami's forest.\nTribes that have gone their separate ways, and outsiders traveling together—\nwill you choose to go north, or south?=失踪于冰原深处的科考队，向外界发出了求救信号。\n渗透进萨米林地之中的，不止有乌萨斯的身影。\n分道扬镳的部族，结伴而行的异类，\n你选择向北，还是向南？
An expensive ceiling light sponsored by the advertising company. Pure white in its entirety, it represents the knights' elegance and solemnity.=广告公司赞助的特制顶灯，造价不菲。通体纯白，与骑士们的高雅庄严相称。
An expensive customized 4K panoramic display that covers the entire wall. Live streams of Siesta's famous beaches give a glimpse into the local life.=花大价钱定制的，覆盖墙面的4k全景显示屏。汐斯塔沙滩实况转播，环绕整座内海，完美展现当地风貌。
An expensive handmade carpet, but probably only costs a fraction of what the instruments do.=造价不菲的手工地毯。大概有一把乐器的零头那么贵。
An expensive industrial material. Can be used for a variety of upgrades and the synthesis of Polymerization Preparation.=价值高昂的工业材料。可用于多种强化场合，也常作为制作聚合剂的原料之一。
An expensive lotus brooch. Do not sell it, for what it represents is far more valuable than its material.=一枚价值不菲的莲花胸针，请不要尝试卖掉它，它象征的意义比它的价值更加珍贵。
An expensive Originium industry product. Can be used for major upgrades.=昂贵的源石工业产品，用于重要的强化场合。
An expensive ornament whose price tag is still on it. Is it really okay to take it...?=一件连价格标识都没撕掉的昂贵装饰品。真的可以收下吗......
An expensive wash basin placed next to the door. Knights are to wash their hands after returning from duty, and it's often used to wash up, both hands and faces.=放置在门口的昂贵净手盆。骑士归来总要净手——顺便也擦把脸。
An expensive-looking cello case that came as a set with Ebenholz's cello.\nEbenholz never puts his instrument inside; he finds it too dark, too cramped.=看起来很昂贵的大提琴箱，和黑键常拉的那把大提琴是一套。\n黑键的大提琴从来不放在里面。他觉得那里面太暗、太闷。
An experienced crew member who has worked on many films. He knows how to use his boom pole, and thrusts it anywhere he can get sound from.=从事了多年收音工作的工作人员。进过相当多的剧组，十分清楚手中的长杆收音设备应当如何使用，他会将设备捅入它能捕捉到声音的任何地方。
An experienced Leithanian combatant who utilizes Arts. Their Arts are more powerful, and they will cast on L-44 'Gramophones' within their attack range to attempt to seize control of them.=莱塔尼亚地区的高级法术作战人员。使用更强大的法术进行攻击，会对攻击范围内的L-44“留声机”进行施法，争夺控制权。
An experienced mercenary captain under the long-term employ of a Victorian aristocrat. Often uses the terrain to hide their movements.=长期受雇于维多利亚贵族的佣兵队长，拥有更丰富的作战经验。时常借助地形隐藏自己的行动。
An experimental aircraft designed by the Industry Development Association for transporting goods. Other members wish their colleagues wouldn't entrust their dreams of flying to a cargo craft.=用于物资运输的飞行器，根据工业振兴协会成员的创意制造出的实验型号。另一部分人希望自己的同僚不要把驾驶飞行器上天的愿望寄托在物资运输艇上。
An experimental creation of a certain caster from the Spires of Leithanien. This colossus was originally made to be a servant, but the old Spire caster forgot to tell it who to serve…=莱塔尼亚某个高塔术师的实验造物，这台巨像本来是作为“仆从”而制造，但是年迈的高塔术师忘记告诉他应该服务谁......
An experimental pod, a petri dish of new technologies. Made of special reinforced glass.\nAs her dream takes shape, it simply quietly exists, as all things did in the beginning.=培育着新技术的实验舱，玻璃经过特殊强化工艺处理，十分坚固。\n梦想经过实体化后呈现在眼前，它只是静静地存在着，就像所有的一切刚开始时那样。
An experimental prototype developed during the early years of a certain Columbian tech company. The objective was to provide power on the battlefield, however due to the lack of a positioning device, it will often leave by itself if unattended to.=哥伦比亚某科技公司早年的实验产品，设计目的是战地能源供给，但是这台车其实并没有安装定位设备，如果没人拦住，它就自己开走了。
An exploration journey this endless isn't easy for me, no sirree. Did you really get used to it long ago? Don't work yourself too hard. C'mon, let's you and me take a little walk.=这样漫长的探寻之旅，对我来说可不容易，但你是不是已经很习惯了？唉，可别太辛苦了，陪我去散散步吧。
An exquisite ceiling lamp, assembled from a photo frame-shaped fixture and star-shaped lights. Amiya looks at the shining stars, remembering how they guided her to Rhodes Island.=精美典雅的吊顶灯，由相框状的灯架和星形灯具拼接而成。\n阿米娅望向那些闪耀的星辰，便会回想起它们指引自己找到罗德岛的路途。
An exquisite fountain pen. Its user cherishes it very much, and the nib has been honed into a shape most suitable for her after thousands of compositions.=一支高级钢笔。使用者十分爱惜它，笔尖在千百次的书写中已经被磨合成了最称手的形状。
An exquisite miniature landscape model of an ancient Siracusan city. Someone stealthily placed it on your desk at some point, and you didn't discover it until you showed up for work the next day.=一座精致的叙拉古某城微缩景观模型。被悄悄地放在你的办公室里，直到你第二天上班的时候才发现。
An exquisite model of a Tianshi apparatus, reportedly sold in limited runs by the Tianshi Bureaus to great fanfare among the children of Yan. Variations of 'you'd better study hard if you want one' ring in the ears of every Yanese child.=一个精致的天师仪模型，据说是天师府限量贩售，在炎国孩子间人气很高。“想要拿到真的就要好好念书学习。”在炎国，每个孩子都听过这样的话。
An exquisite water flow meter, capable of monitoring the flow of ocean currents in real time. A common sight among the Ægir people's underwater transportation tools.=造型精巧的水脉仪，能够监测洋流的实时流向，在阿戈尔人的水下代步工具中比较常见。
An exquisitely crafted gift box of handmade Flaky Mooncakes, sent as a blessing in the golden autumn season. In the garden, we celebrate together and admire the moon.=做工精巧别致的手工酥皮月饼礼盒，在金秋时节送来祝福。佳园金樽邀明月，笑语欢歌共良宵。
An exquisitely crafted gift box of handmade Snowskin Mooncakes, sent as a blessing in the golden autumn season. Despite the many miles and mountains between us, the memories bring us together.=做工精巧别致的手工冰皮月饼礼盒，在金秋时节送来祝福。往事悠悠隔千里，山水重重亦相聚。
An exquisitely crafted tea table made of solid wood. You can even store loads of stuff below. Taikoyaki! Meatballs! Yakisoba! And Kakigori too!=表面精心刷上了彩漆的实木茶几，下面还留有置物空间。\n太鼓烧！小丸子！炒面！还有刨冰！
An exquisitely designed low table with not only party supplies and cards, but also... a cake! You're the star of the show. Enjoy!=精致美丽的矮桌，上面摆放着庆祝道具、节日贺卡，还有——蛋糕！\n您是这里的主角，请享用吧。
An exquisitely designed window curtain with a colorful, bright, and dreamlike pattern. If we get the chance, let's hang up the sixth one, too.=精心设计过的窗帘，色彩明亮温馨，花纹恍如梦境中的点点微光。\n有机会的话，我们一起把第六幅也挂上去吧。
An extendable shelf for storing vinyl records with many long out-of-print records on display. Despite the number of people who seek to buy out this shelf, these records are all part of the boss's personal collection. They are only for display purposes.=收纳老唱片的伸展式支架，上面陈列着不少早已绝版的作品。\n尽管求购者无数，但那些唱片都是老板的宝贝收藏，仅作展示，概不出售。
An extension of the broodmother's body, identical to newly-born offspring.=它们是母体生命的延伸，外形上与其诞下的幼崽没有区别。
An Extinguished Lantern=熄灭的提灯
An extra comfy hammock sofa. Can be used as a bed. Suzuran can sometimes be seen lounging on the sofa with her tails stretched.=特别舒服的垂吊沙发，可以当床用。有时能看到铃兰舒展尾巴蜷缩在上面休息。
An extra holding a clapperboard and pretending to be part of the crew. He is not chasing a dream, just doing it for fun. He likes to hear the audience's screams, caring little about what he is doing in front of the camera.=举着特制场记板伪装成场记的群演。他想要获得更多的戏份，已经不是为了实现梦想，而是为了追逐某种乐趣，他乐于听到观众的尖叫，毫不在意自己在镜头前究竟做了什么。
An extra holding a clapperboard and pretending to be part of the crew. He started the shooting with his clapperboard in an attempt to get more screen time. He often improvises in front of the camera, trying to catch people's attention.=举着场记板伪装成场记的群演。他想要获得更多的戏份，为此不惜佯装场记打板开启拍摄，当然，他也时常会在镜头前制造一些博人眼球的“情节”。
An extra special spot we got here.=相当别致的取景地。
An extra-large capacity barrel holding Penguin Logistics' beverage of choice. Yith tops off its contents on a daily basis, but the truth is, it's impossible to finish it.=企鹅物流配备的饮料桶，容量特别大。伊斯每天都会定时补充饮料，实际上是喝不完的。
An extra-large honey biscuit emanating a burnt smell, with a dark brown liquid bubbling from the cracks and accompanied by charcoal-grilled sandworm legs. The chef did not leave their name on the recipe.=特大份的烤蜜饼弥漫着焦糊味，深棕色饮品咕嘟冒泡，搭配的小食是炭烤沙虫腿。这份食谱的作者没有留下姓名。
An Extraordinary Ordinary Person=伟大的普通人
An extravagant checkbook plated in gold and silver. Can no longer be cashed.=镶金嵌银、奢华无比的支票本，现在已经无从兑现。
An extremely aggressive individual born from the nethersea brand, capable of inflicting tremendous damage to its surrounding environment for its kin to transform. Lifeforms not considered kin fall under this category.=由溟痕中诞生的极具攻击性的个体，能对周遭自然环境造成极大的破坏并由同胞进行改造。不属于族群的生命体也在这一范畴内。
An extremely difficult sudoku puzzle that has given the detective trouble for quite some time now. She can often be seen thinking long and hard about it, but her inability to solve it is actually because of a misprint changing an inconspicuous number.=困扰侦探很久的高难度数独，时常能看见侦探对着它冥思苦想的场景。解不出来其实是因为有一个不起眼的数字印错了。
An extremely elegant purple invitation, with a white wolf and a grape scrawled on the corner. She has invited you to a party, but no one knows what the party is about.=一封异常精美的紫色邀请函，角落潦草画着一只白狼和一串葡萄。她邀请你参加一场狂欢，但无人知晓主题是什么。
An extremely fervent Tiacauh warrior with very fast attack speed. Each strike now deals noteworthy damage, and those caught off guard will be quickly subdued by a rain of blows.=十分好战的提亚卡乌战士，攻击速度很快，每一击的力道也不低，一不注意就会被其打乱阵脚，在狂风骤雨般的进攻下落败。
An extremely high-strength plastic material. Can be used for a variety of upgrades.=一种具备极高强度的可塑性材料。可用于多种强化场合。
An extremely oversensitive amplifier, Zeruertza's worst nightmare late at night.=灵敏度超高的劣质扩音器。际崖城深夜最恐怖的噩梦。
An extremely rare and exquisite beast. It feeds on rhizomes, giving its coat a dense but fine light golden luster. When on the move, it's almost as if golden sand was falling from its body, so it is highly sought by collectors and artists. However, it is extremely nimble and difficult to capture, but is the secret ingredient spoken of in legends... do you really want to hunt it?=极为少见的珍稀野兽。以植物根茎为食，身上皮毛细密，且呈现出淡金色的光泽，走动奔跑起来仿佛金沙不断从身上滚落一般，受到很多收藏家与艺术家的追捧。身形灵巧，极难捕捉，是传说中的梦幻食材......你真的要狩猎它吗？
An extremely rare twelve-sided die. Seems to be able to decide on certain things after being cast.=极为少见的十二面骰子。投下后似乎能决定什么。
An extremely rare, top-of-the-line material usable in Alchemy.=极其稀少的顶级素材，能够用于炼金。
An extremely silent Great Wingbeast. This Infected creature has a pair of crystallized wings bigger than its body, but cannot fly too high or for too long. A ferocious carnivore, but this one seems to have had its meal, and is merely curious about the tiny things that have appeared before it.=一头安静的巨翼兽。这种感染生物有一双比身体还要巨大的结晶化翅膀，但其实飞不了太高，也飞不了太久。巨翼兽是一种凶猛的肉食性猛兽，不过这一头看起来已经吃饱了，只是对出现在面前的小东西感到有些好奇。
An Exuvia of Her Past=蜕化的残迹
An herbivore that dwells by cliffsides, their front claws equipped for digging out rock faces. They grow rear shells hard enough to withstand falling stones, but bear unusually soft bellies. Their delicious meat is the primary cause of their falling population.=栖息于山崖附近的草食动物，善以前爪掘开岩壁。背后生有足以抵挡落石的硬质甲壳，腹部却异常柔软，鲜美的肉质是它们种群数量下降的诱因。
An herbivore that dwells by cliffsides. The protective boulders that crown their heads are, in fact, the secretions of a symbiotic organism. Some have witnessed Basorobeasts battling Chitotex Clawbeasts in turf wars.=栖息于山崖附近的草食生物，其头冠上用于自卫的岩石，实际上是某种共生生物的分泌物。有人曾目击岩冠兽与硬甲爪兽争夺地盘的战斗。
An herbivore that moves in herds, common to the mountains. Docile creatures, they hide from predators using the mock-vegetation wool on their backs, but that's no reason to underestimate their pointed horns.=山地常见的草食动物，以群体为单位活动。性情温顺，以背部的长毛模拟植被来躲避捕食者，但不要因此就小看了它们头顶的尖角。
An hourglass-shaped stool with only a plain cloth in place of a cushion. One day ice and snow will melt into the rivers, trees will sprout new buds, and the people will find their own aspirations.=沙漏型小凳，没有装配坐垫，只在凳面上铺设素色布料。\n终有一天冰雪会消融成河，树木会抽出新芽，人们也会寻得属于自己的希冀。
An ice bucket stool. Verde's buckets are made of a special material that keeps the wine inside chilled and the outside condensation-free. Many Siracusan wineries seek to partner with Verde—for the sales, yes, but more for the prestige.=放置冰桶的木椅，店内的冰桶采用特殊材质，在保持酒品低温的同时外壁不易凝结水珠。\n叙拉古的不少酒庄都希望和餐厅合作，销路好是一方面，更重要的是能在声誉之争里占得上风。
An ice cube? Open your eyes, Boss. That's a roccia in your glass. Do you want to see its creator, your old friend? In this bar, you can do it all. Of course I know the thing, and of course I can do it. For the low price of… suffering? Haha, I'd be glad to oblige!=冰块？睁大眼睛，Boss，酒杯里是一块石头。你想见见它的主人，你的老朋友吗？在这家店里，你有机会彻底搞定这一切。我当然知道，我当然做得到。惨痛的代价？哈哈，我兴致盎然！
An ice wall constructed from hard, carved ice blocks that's strong enough to shield from the icefield's extreme cold. Lick at your own risk.=用切削而成的坚硬冰块砌成的冰墙，足以阻隔冰原上的严寒。\n请勿舔舐，后果自负。
An ice-cold body, a dulled sense of touch; a pain inside that never rests, as if my own freezing flames pierce me through... But it is the pain I find so fascinating, for without it, I might forget I've already tamed death.=我的躯体冰冷，我的触觉迟钝，我体内翻涌着永不停歇、宛如被自己的火焰灼烧般冰冷刺骨的疼痛......偏偏就是这点疼痛令人着迷，不然，我甚至会忘记自己已经驯服了死亡。
An ice-filled beverage cooler containing all kinds of special Dossoles drinks. Don't let the heat ruin the fun. How about a drink?=多索雷斯夏日特供冰镇饮料桶。可别让温度坏了你一天的好心情，先来一瓶如何？
An ID card granting free access in the General Chamber of Commerce, signaling greater privileges to be open to Rhodes Island.=能够自由出入商业联合会的ID卡，意味着更多的权限将会向罗德岛开放。
An identity that can only be used once still echoes after its abandonment.=只能使用一次的身份，在被抛弃之后仍有回响。
An ignorant girl gives up her song, and gains naught but a dream snuffed as quickly as the foam in return. It sounds just like a fairytale, doesn't it? And the fact that such a stupid girl could be saved at the story's end... seems like a fairytale, too.=无知的女孩以自己的歌声为代价，交换来的却只是一场如泡沫般迅速破灭的梦，听上去就像童话一样对不对。呵，这样愚蠢的女孩却还能在故事的结尾得救......听上去也像，童话一样。
An illumination device reverse-engineered from the Eye of Iberia. It can penetrate thick, dark clouds and temporarily repel powerful enemies.=使用逆向工程分析“伊比利亚之眼”后制作的照射装置，能够洞穿层层阴云，也可暂时驱退强敌。
An illusion created by the stories of the aoidoi. Heroic ideals come in a million forms—some are grand, others simple.=在英雄之乡氤氲的花香中，由吟游诗人的故事引发的幻象。英雄的理想有千百万种，它们不用很宏大，也可以很简单。
An illusion created by the stories of the aoidoi. Heroic spirit comes in a million forms—no task is too enormous for a hero, if they shoulder their responsibility.=在英雄之乡氤氲的花香中，由吟游诗人的故事引发的幻象。英雄的气概有千百万种，只要能负起肩上的责任，英雄能够气吞山河。
An imitation brand of royal liqueur. Its proprietor claims to be descended from Gauls, but everyone knows he was just a coalition government army grunt who fled.=山寨皇家利口酒的品牌，老板自称高卢人后裔，但实际上谁都知道他只是联合政府的逃兵。
An imitation brand of Uncle Marco, with all sorts of additional industrial seasonings considerably improving the flavor, and thus gradually overtaking Uncle Marco himself in popularity.=马可叔叔的山寨品牌，添加了各种工业调味料使得味道变好了许多，因而逐渐变得比马可叔叔更受欢迎。
An imitation of an expensive pendant lamp. To this day, Leto still hasn't figured out why it will shake around.=昂贵小挂灯的仿制品。烈夏到现在也没搞清楚这个能够晃动的挂灯到底如何运作。
An imitation yellowish oil painting. The painting seems to depict the origin of the beverage's ingredients.=色调偏黄的油画，仿制品。画上似乎是饮品原料的产地。
An immediate reaction shaped as a decorative lamp? Is it turned on, or locked? The locking knot needs to withstand the light's scorching heat for a while to open, but at times, it happens instantly, much to her worry.=似乎是装饰吊灯的即时反应，开灯，还是上锁？\n扣上的锁要被灯光灼烧许久才会打开，可有时候就是这样，眼还没眨，事就成了，这总让她烦恼。
An important Originium industry material. Can be used for a variety of upgrades. A fundamental part of manufacturing Originium crystal assemblies.=重要的源石工业材料，可用于多种强化场合，是制作源石晶体单元的基础元件。
An important Originium industry material. Can be used for a variety of upgrades. Can be manufactured and assembled into more advanced Originium electric components.=重要的源石工业材料，可用于多种强化场合，可以制作与合成更高级的源石电子元件。
An important tool in component processing. It has stable properties, and will never explode, powderize, or crack.=不起爆、不粉化、不开裂，于零件加工工序中占有重要地位的工具材料。自然属性相当稳定。
An improv, from us.=这是即兴。
An incomplete shelled specimen. Debris falls from small crevices, sticks together, accumulates, and merges with the dead plants inside, until the original husk is completely swallowed up.=一份并未制作完成的壳衣标本。碎屑从微小的缝隙间掉落、附着、层叠，与里面已然死去的植物融为一体，直到将原本的容器彻底吞噬。
An incomprehensible houseplant. Don't touch it, or you'll get your hands pricked.=无法理解的植物盆栽。禁止触摸，手会被刺伤的！
An incomprehensible houseplant. The leaves are thick and water-storing. Don't let some Operators get close to it.=无法理解的植物盆栽。叶片肥厚而多汁，绝对不能让某些干员靠近。
An incomprehensible houseplant. The leaves that fall naturally can be made into bookmarks.=无法理解的植物盆栽。自然脱落的叶片能够拿回家做书签。
An incorrect deduction, a mistaken responsibility, an unnecessary sacrifice. You have found a way here for those who come afterwards, a secret that fate shall keep.=错误的推演，错误的责任，错误的牺牲。你为后来者找到了一条抵达此处的路径，而命运讳莫如深。
An incredibly formidable Tiacauh warrior, with the qualifications to become a Warchief. These warriors harbor great pride in their combat abilities, and live for the thrill of the duel no matter where they are. Their single-mindedness allows them to shrug off all outside interference.=极为强大的提亚卡乌战士，往往是下一任大酋长的有力候选。对自己的力量十分自信，无论何时何地都只会选择用决斗的方式进行战斗。并且由于过于专注，会忽视外界的一切影响。
An independent Kazimierz knight with some degree of achievement, though not enough to inspire any confidence. Sooner or later, they'll probably get swallowed up by the competition.=卡西米尔独立骑士，身价有所上涨，但水准仍旧堪忧。依旧会淹没在卡西米尔骑士竞技的浪潮之中吧。
An independent Kazimierz knight, with more expensive equipment, on the verge of finding a sponsor. In the ever-changing competition circuit, relying on defense to steadily rack up points is an effective strategy.=卡西米尔独立骑士，拥有更精良的装备，差一点点就能找到赞助商了。在各种千变万化的赛制中，依赖装备进行防守，稳扎稳打赚取积分将会是有效的策略。
An independent Kazimierz knight. A low profile and unrefined skill means this one will soon be swept away in the tide of knight competition.=卡西米尔独立骑士，身价微妙，技艺不精，迟早会淹没在卡西米尔骑士竞技的浪潮之中吧。
An independent Kazimierz knight. In the ever-changing competition circuit, relying on defense to steadily rack up points is an effective strategy.=卡西米尔独立骑士，在各种千变万化的赛制中，依赖装备进行防守，稳扎稳打赚取积分将会是有效的策略。
An indescribable painting. The use of negative space is confusing.=一幅难以描述的绘画。斑驳的留白令人茫然若失。
An indigo-maned Feranmut lies coiled around a vast paddy field. A light rain falls from the heavens, intermingled with tiny wishes. They fall upon the earth, take root and sprout into all sorts of things. Upon seeing you, she shifts her tail, granting you an entrance.=一条苍色的巨兽蜷缩着身子，将一大片田地围在其中。天上下着小雨，其中混杂着一些微小的愿望，它们落入土地，生根发芽，长出了形色各异的东西。见你来了，她稍稍移动尾巴，留出了一个缺口。
An indispensable piece of ventilation equipment for confined spaces. Fresh air is one of the few mercies granted to the inmates, and they regard it as a beloved treasure.=密闭空间不可或缺的换气装备。清新空气只是监狱的小小怜悯，囚犯们将之奉若珍宝。
An indispensable tool in the wilderness of Ursus, lighting the flame that drives back the cold and darkness. Fire is banned in the mines, but that has not stopped the miners from sharing flints.=在乌萨斯野外必不可少的工具，取火后足以御寒，也足以短暂照亮黑夜。矿井内严禁火源，但依然阻止不了打火石在矿工们之间流通。
An indispensable wooden pillar entangled with many stories. In a riverside pavilion after a night's rain, a storyteller recounts the unofficial history etched onto it. Every pillar in the Sky Mirror Pavilion seems to share this similarity.=抬梁穿斗、顶天立地的木柱，因为不可或缺，便多了些人和事的纠缠。\n江畔小楼，夜雨初歇，说书人醒目拍案，讲的便是梁柱上刻下的唏嘘野史。天镜阁周遭，每根顶梁柱似乎都有这样的经历。
An Indisputable Boss of Bosses medal. Five Best Boss medals can be exchanged for a Super Boss medal, and collect a hundred Super Boss medals for an Indisputable Boss of Bosses medal. When asked if these medal upgrades will continue any further, Exusiai simply smiles.=无敌绝世老板奖章。集满五颗最佳老板奖章可以兑换一枚超强老板奖章，集齐一百枚超强老板奖章可以兑换一枚无敌绝世老板奖章。能天使在被问起奖章是否还会继续迭代时微笑不语。
An individually-packaged box of floral tea. Can be used to restore Sanity.=一盒独立封装的花茶，可用于恢复理智。
An industrial agent necessary for metal processing. Can be used for a variety of upgrades.=一种金属加工时必备的工业试剂。可用于多种强化场合。
An industrial gas leak at a Raythean weapons testing platform has caused many workers to become ill. The platform was occupied by bandits while being moved into the barrens for cleanup, and Raythean has tasked Rhodes Island to retake it. They wouldn't complain if you stopped the gas leaks too, while you were at it.\n<@lv.item><Poison Haze> </>Your units continuously lose HP, and Poison Haze damage increases with danger level.=雷神工业的一个尖端武器测试平台最近出现了大量请病假的员工，管理人员经过检查，认定此事是某种低毒的工业气体泄漏所致。平台在被转移到荒地上准备处理时遭到暴徒占领，员工知晓原因后也纷纷提出工伤赔偿，管理人员焦头烂额，委托罗德岛夺回这座平台，如果能顺便处理气体泄漏就更好了。\n<@lv.item><毒性雾霾></>我方单位持续流失生命，且毒性雾霾的伤害随危险等级提升
An industrial gas leak at a Raythean weapons testing platform has caused many workers to become ill. The platform was occupied by bandits while being moved into the barrens for cleanup, and Raythean has tasked Rhodes Island to retake it. They wouldn't complain if you stopped the gas leaks too, while you were at it.\n<Poison Haze> Your units continuously lose HP, and Poison Haze damage increases with danger level.=雷神工业的一个尖端武器测试平台最近出现了大量请病假的员工，管理人员经过检查，认定此事是某种低毒的工业气体泄漏所致。平台在被转移到荒地上准备处理时遭到暴徒占领，员工知晓原因后也纷纷提出工伤赔偿，管理人员焦头烂额，委托罗德岛夺回这座平台，如果能顺便处理气体泄漏就更好了。\n<毒性雾霾>我方单位持续流失生命，且毒性雾霾的伤害随危险等级提升
An industrial hanging light with a simple design, powered by its solar panels in the icefield. Collecting the sunlight lost amongst the snowstorms, it radiates a brilliant sun indoors.=造型简约的工业吊灯，在冰原上由太阳能板为其供电。\n收集遗落在风雪间隙的阳光，在室内升起一轮骄阳。
An industrial product arrived at through the introduction of several excellent materials into the synthesis process, preserving luminous transmittance while vastly increasing strength and shock resistance. Prospects are high for its wide adoption in the field of defense.=在合成流程中加入多种优良材料而得到的工业产品，保证透光度的同时大幅提升了强度与抗冲击性，在防护领域具有广阔应用前景。
An industrial-style steel seat that look as though it was taken off a cable car. The hard feel offered by the seat provides memories of traveling over the glaciers. That is, provided they can ignore the dent on the armrest.=工业风的钢制座椅，简直就像从缆车上拆下来的一样。\n坚硬的坐感会让人回想起飞越冰川的奇妙瞬间，前提是忘记把手上的凹痕。
An inerasable symbol from the Sarkaz's history.=萨卡兹历史上不可磨灭的符号。
An inescapable fate has stood at the end of the icefield for a long time,\nand now, everyone can see it.=无法回避的命运伫立在冰原的尽头，\n此刻，所有人都能看见它。
An inexplicable panic grips the room, but you and your companions keep silent. You realize that some supplies have been left here, and perhaps you can find something useful for the research team.=毫无来由的恐慌笼罩着房间，但你和同伴们都对此闭口不谈。你发现这里还留有一些物资，或许其中能找到对科考队有用的物件。
An Infected Creature commonly found in the swamps of Southern Victoria, known for randomly attacking travelers in the wilderness and posing a threat to the locals.=维多利亚南部沼泽地区大量出没的感染生物，时常随机攻击荒野上的行路人，是附近居民的威胁。
An Infected Creature commonly found in the swamps of Southern Victoria, more active than the regular gloompincers, known for attacking travelers in the wilderness and posing a huge threat to the locals.=维多利亚南部沼泽地区大量出没的感染生物，比一般钳兽更加主动地攻击荒野上的行路人，是附近居民的巨大威胁。
An infected creature controlled by a Caster. Having gone through rigorous training, they now pose a much greater threat. Hounds are widely used by mercenaries, though some Perros object to it.=被术师操纵的感染生物。训练更加有素，将造成更大的威胁，猎犬在雇佣兵中被大规模使用，尽管有些佩洛人深感抵触。
An infected creature controlled by a Caster. Hounds are widely used by mercenaries, though some Perros object to it.=被术师操纵的感染生物。猎犬在雇佣兵中被大规模使用，尽管有些佩洛人深感抵触。
An Infected Creature that appears in dark places, often found in deep caves and abandoned buildings. It is easily startled, and will not hesitate to attack intruders who enter its territory.=在暗处出没的感染生物，常见于洞窟深处及废弃的建筑物内。极容易受惊扰，会毫不犹豫地攻击进入自身领地的入侵者。
An Infected Creature that appears in dark places. It has a high reproductive capacity, and can be commonly found everywhere. The endless usage of its host's food stocks makes it an unwelcome houseguest.=在暗处出没的感染生物，繁衍能力极强，广泛出没于各处。总是打着主人家存粮的主意，是不受欢迎的家中恶客。
An Infected Creature that appears in dark places. It has a high reproductive capacity, and is commonly found everywhere. It's currently starving! Be careful, hungry creatures tend to be more violent!=在暗处出没的感染生物，繁衍能力极强，广泛出没于各处。他们现在很饿！注意，饿肚子的生物总是更加凶暴！
An Infected Knight of Kazimierz, and practical leader of spontaneously established Infected Knightclub 'Pinus Sylvestris.' Came into contact with Rhodes Island during cooperation with Kazimierz, and sought Rhodes Island's treatment of her own accord.=卡西米尔的感染者骑士，同时也是自发组建的感染者骑士团“红松”的实际领袖。于卡西米尔合作期间与罗德岛接触，并主动寻求罗德岛的治疗。
An infected wild creature native to colder environments that has become unstable due to assimilating a large amount of Originium into its abdomen. More threatening than normal Infused Glacial Originium Slugs, they explode upon death, damaging and freezing nearby Operators. Due to their low intelligence, they are easily controlled by Yeti Squadron members for various tactical purposes.=来自寒冷地区的被感染生物，比一般的冰爆源石虫更具有威胁性，腹部已经被大量源石同化，且处于不稳定状态，死亡时可能出现爆炸并冻结我方干员。这种低智能生物被雪怪小队术师操纵，用以达成战术目的。
An infected wild creature native to colder environments that has become unstable due to assimilating a large amount of Originium into its abdomen. Upon death, they will explode and freeze nearby Operators. Due to their low intelligence, they are easily controlled by Yeti Squadron members for various tactical purposes.=来自寒冷地区的被感染生物，腹部已经被大量源石同化，且处于不稳定状态，死亡时可能出现爆炸并冻结我方干员。这种低智能生物被雪怪小队术师操纵，用以达成战术目的。
An infected wild creature that can secrete corrosive fluids strong enough to dissolve armor. Due to their low intelligence, they are easily controlled by enemy casters for use as cannon fodder during invasions.=野生的被感染生物，且会使用分泌物腐蚀作战人员防护设备。这种低智能生物极有可能会被敌方术师操纵，以进入人工设施内发动集群攻击。
An infected wild creature that has become unstable due to assimilating a large amount of Originium into its abdomen, exploding upon death. Due to their low intelligence, they are easily controlled by enemy casters for use as cannon fodder during invasions.=野生的被感染生物，腹部已经被大量源石同化，且处于不稳定状态，死亡时可能出现爆炸。这种低智能生物极有可能会被敌方术师操纵，以进入人工设施内发动集群攻击。
An infected wild creature that has become unstable due to assimilating a large amount of Originium into its abdomen, exploding upon death. More dangerous than a normal Infused Originium Slug. Due to their low intelligence, they are easily controlled by enemy casters for use as cannon fodder during invasions.=野生的被感染生物，比一般高能源石虫更具有威胁，腹部已经被大量源石同化，且处于不稳定状态，死亡时可能出现爆炸。这种低智能生物极有可能会被敌方术师操纵，以进入人工设施内发动集群攻击。
An infected wild creature that is more dangerous than a normal Originium Slug. Due to their low intelligence, they are easily controlled by enemy casters for use as cannon fodder during invasions.=野生的被感染生物，比一般源石虫更具有威胁。这种低智能生物极有可能会被敌方术师操纵，以进入人工设施内发动集群攻击。
An infected wild creature that is more dangerous than an Acid Originium Slug. Secretes corrosive fluids strong enough to dissolve armor. Due to their low intelligence, they are easily controlled by enemy casters for use as cannon fodder during invasions.=野生的被感染生物，比一般酸液源石虫更具有威胁。且会使用分泌物腐蚀作战人员防护设备。这种低智能生物极有可能会被敌方术师操纵，以进入人工设施内发动集群攻击。
An infected wild creature that is more dangerous than an Originium Slug α. Due to their low intelligence, they are easily controlled by enemy casters for use as cannon fodder during invasions.=野生的被感染生物，比源石虫·α更具有威胁。这种低智能生物极有可能会被敌方术师操纵，以进入人工设施内发动集群攻击。
An infected wild creature, completely covered in metal. Though most conventional weapons are not very effective against them, they aren't as heavy as they seem, and also move slowly. Due to their low intelligence, they are easily controlled by enemy casters for use as cannon fodder during invasions.=野生的被感染生物，被坚硬的金属包裹着，大多数的普通武器对其效果都不太理想，但是重量并没有想像的大，且行动缓慢。这种低智能生物极有可能会被敌方术师操纵，以进入人工设施内发动集群攻击。
An infected wild creature. Due to their low intelligence, they are easily controlled by enemy casters for use as cannon fodder during invasions.=野生的被感染生物。这种低智能生物极有可能会被敌方术师操纵，以进入人工设施内发动集群攻击。
An inferior soul shall be torn asunder. This too is common sense.=神识不及，涣散溃败亦是常理。
An information conversion device made of doors and stairs? It's not that she doesn't want to lock them, but that she can't. There will always be things that make their way into the heart. Without cleaning, some will be left behind.=似乎是阶梯与门框的信息转译器，并非不想上锁，而是上不了锁。\n总有东西透过筛查被直接丢入心中，有时候不想打扫，某些信息便遗落在了这里。
An ingenious vivarium, fitted with full-spectrum lamps to promote plant growth. The light on the swaying leaves feels relaxing. Logistics puts all its love into maintaining this false sunlight and the frail lives.=设计巧妙的草缸，表面装有促进植物生长的全光谱灯饰，光是盯着摇晃的叶片就能让人感受到放松与平和。\n后勤部将投入源源不断的爱，用以维持这些虚假的日光与脆弱的生机。
An injection commonly used in Rim Billiton's local mines. Its strong active ingredient can stimulate the workers' senses and ensure their work efficiency in extreme environments. Life and engineering both have deadlines, and for them, this is simply a multiple-choice question.=雷姆必拓当地矿场常用的一种针剂，强活性成分可以刺激工人的感官，保证其在极端环境下的工作效率。生命和工程都有期限，对他们而言，这仅仅是个选择题。
An injection commonly used in Rim Billiton's local mines. Its strong active ingredient can stimulate the workers' senses and ensure their work efficiency in extreme environments. When life and their project both present their deadlines, sometimes the choice is simpler than one might think.=雷姆必拓当地矿场常用的一种针剂，强活性成分可以刺激工人的感官，保证其在极端环境下的工作效率。生命和工程都有期限，对他们而言，这仅仅是个选择题。
An ink-touched, wind-brushed sculpture left by a charitable person.\nGo forth and returneth not, rising clouds into safe barrows settle. How seeketh one the immortals' abode? Nary a trace, a futile chase.=一位善人留下的水墨风雕像。\n去时不归路，云起安丘终。何处访仙居？缥缈寻无踪。
An inmate deeply familiar with the laws of survival of Mansfield State Prison. Will utilize his accumulated experience to outsmart you and is difficult to deal with.=熟知曼斯菲尔德监狱生存法则的囚犯。会灵活运用在各种混战中总结出的经验，相当难缠。
An inmate experienced at using handmade ranged weapons. Though far from a master in Originium Arts, his arrows are already extremely dangerous.=擅长使用自制远程武器的囚犯。源石技艺虽然并不精湛，不过他制造的箭矢已经能够造成不小的杀伤。
An inmate who cobbled together a ranged weapon to avoid getting into brawls. Knows a little about Originium Arts and can strengthen his 'arrows'.=因为不愿肉搏而选择了自制远程武器的囚犯。会一点源石技艺，能够强化自己的“箭矢”。
An inmate who puts his trust in his fists. ——In reality, the metal chains on his wrists are doing most of the work.=对自己的双拳相当自信的囚犯。——实际上主要是依靠束缚自己的锁链来给对方造成伤害。
An inmate who wholeheartedly trusts in his fists. Do not underestimate this inmate who is able to utilize both fist and chain in harmony now.=对自己的双拳十分自信的囚犯。对自己的双拳和锁链的运用都已相当精妙，不容小觑。
An inmate with a weak constitution. Due to being unable to overcome his bindings on his own, he's instead learned to utilize defensive techniques using the devices on his body. On the other hand, he's extremely well-versed in Originium Arts and will become very difficult to deal with should he be freed.=体格较为孱弱的囚犯。由于无法靠自己战胜束缚，反而学会了利用身上的装置进行防御的技巧。但是十分擅长源石技艺，一旦有解放的机会，会变得十分难缠。
An inmate with a weak constitution. Due to being unable to overcome his bindings on his own, he's instead learned to utilize defensive techniques using the devices on his body. On the other hand, he's well-versed in Originium Arts and will become very difficult to deal with should he be freed.=体格较为孱弱的囚犯。由于无法靠自己战胜束缚，反而学会了利用身上的装置进行防御的技巧。但是擅长源石技艺，一旦有解放的机会，会变得十分难缠。
An inmate with great strength. The weapons in his hands seem to have been acquired from ransacking a storage room. During a melee, will often rush to the frontline and inflict great damage.=力气很大的囚犯。手上的武器应当是从储藏室之类的地方拆来的，在混战时往往冲在最前线，很有杀伤力。
An inmate with immense strength. The weapons in his hands seem to have been acquired from ransacking a storage room. During a melee, will often rush to the frontline and inflict great damage.=力气巨大的囚犯。手上的武器应当是从储藏室之类的地方拆来的，在混战时往往冲在最前线，很有杀伤力。
An innovative beverage inspired by high-altitude air-supply devices, now the lifeblood of Columbians. No one would refuse to fork over a high price to taste a new era beyond the Starpod.=以高空供氧装置为灵感设计的新概念饮品，已然成为哥伦比亚人新的血液。为了品尝一口新时代的、星荚之外的味道，没有谁不愿开出高价。
An inorganic symphony composed of mechanical gears.=用齿轮谱写出无机物的乐章。
An Inquisitor must never yield in the face of evil! But I also made a promise to my master. I can't die here. Not yet.=审判官绝不能忍受在邪祟面前后退！但是，我答应过老师，艾丽妮还不能死在这里......
An instant camera with a cute design, capable of recording all sorts of moments in life. Better get ready. Everybody wants to take a picture with you!=造型可爱的拍立得相机，能够记录生活中的各种场景。\n请您做好准备，大家都想和您一起合影呢！
An instant photo. When confronted with this strange new world, he will photograph anything with research value.=一张拍立得照片。面对这片陌生的大地，他会拍下任何有研究价值的存在。
An instinct as chaotic as thought itself.=如思维般混沌的本能。
An instructor employed at the Hymnoi Training Base. Well loved by students and somehow manages to keep their secret binge drinking a secret.=在荷谟伊训练基地任职的教官。受学生爱戴，偷喝酒的事情不会被揭发。
An instrument is like a part of the user's body, the wear and tear on the machine equivalent to the damage its user suffers.=器械就像是使用者身体的一部分，机器的损耗已等同于使用者受到的损伤。
An intact wooden ladder, the last on the ship! Used to climb the window and take in a view of the Salt Flat or watch the saltfins. Nene has grown exceedingly plump under Juana's pampering, and this ladder won't last long under its weight.=少见的完好无损的木制阶梯，可以踏着它站到窗边，看看盐漠的景色，或者监视盐鳞群的动向。\n这艘船上伙食最好的宝宝在胡安娜的超级溺爱下体形已经超级膨胀，很快就要压塌这最后一架完好的梯子了。
An integrated multi-functional workbench, remodeled by Engineering to suit the elite operators' needs. Ever since Pith led Document here, he can often be found helping Mechanist run some numbers, earning him high praise.=集多种功能为一体的工作台，工程部会应精英干员要求对其进行改装。\n被Pith引导入门之后，文档经常会在这里协助Mechanist进行计算，后者对他评价颇高。
An intelligence worker in this position is barely a good fit... I have no reason to decline, naturally, if you have your own considerations.=将一个情报人员放在这样的位置上，并不那么合适......如果您有自己的考量，我自然也没必要拒绝。
An intense competition! I'm getting way too excited!=激烈的比赛！太激动人心了！
An interview table with a small white plushie. The most influential competition knight of the latest tournament will advertently decide the appearance of the doll occupying this table.=访谈专用桌，放着一只白色的小玩偶。近期比赛中影响力最广泛的竞技骑士，将会在无意间决定访谈桌上的玩偶款式。
An intricate censer emanating crimson mist, its surface chiseled with lotus motifs. No need to wake a napping friend in the reception hall; simply light some incense, and they will soon realize their slight lapse in decorum.=一鼎流淌着绯烟的香炉，炉身有巧匠镂刻出的繁复的缠枝莲纹。\n光临会客堂的友人如若伏案假寐，不用特意叫醒，点上一炉醒神的熏香，片刻后对方便能意识到自己的小失态。
An intricate fate unfolds before your eyes.=错综的命运在你眼前显出踪迹。
An intricate knot woven from straw, its meaning unwritten in any book. It's not often that straw ropes are coated in beastoil. Maybe she just doesn't want you cutting yourself on the sharp blades of grass.=一枚环环相扣的草编绳结，其寓意无法在任何现存书籍上找到。给草绳涂抹兽油是罕见的举动，但或许她只是不想让你被草梗割伤。
An intricate network is woven into a map that no one understands. It shows what seems to be a path that extends in all directions, but what it actually displays is only the result.=一张错综复杂的网织成了无人理解的地图。看上去是在显现四通八达的道路，但它所展示的，只有结果。
An introverted ninja disguising himself as a hole. He may look ridiculous, but he is harder to detect than you might expect.=内向的伪装型忍者。说是土遁，其实就是把自己装扮成坑洞。虽然坑坑洼洼的外表很滑稽，但确实有点难以分辨。
An Invalid Access Card=缺角的权限
An inverted monument-shaped lamp. The gem bulb once had an Originium circuit, but Engineering swapped it for an electric one. Some naughtier operators love it. With a single touch, all the lights in the room will dance to the music.=倒悬在天花板上的碑形灯，底部的宝石灯原本内置了源石回路，工程干员用电路作为替代。\n几个调皮的干员很喜欢它，只要轻轻触摸，客房里的灯便会随着音乐一齐开启动感模式。
An invigorating beverage that helps Operators with their daily operations, expeditions, and logistics.=可供干员活动的饮料，用于日常行动、远征、后勤支援。
An invisible umbrella that offers refuge from the harsh elements\nWith the Omni Umbrella, stay dry and feel stellar!=一种无形的遮阳伞，为所有躲在伞下的人们带去一丝安逸。\n有了庇护制造器，大家再也不用受天气的折磨了！
An invitation letter to a dance from some high-up nobility. Attached is an exhaustively detailed list of invitees paired with profiles, which of course you're not among.=一张某位大贵族的舞会邀请函。附带一份详尽的受邀者名单与介绍，当然，你不在其列。
An Invitation to Moons=邀月
An invitation to the end of the icefield, distributed or sold through secret channels to those deserving. However, obtaining this invitation is merely the first step, and the test is yet to come—=一份进入冰原尽头的邀请函，通过秘密渠道分发或售卖给有资格的人。然而，拿到邀请函只是第一步，考验即将到来——
An inviting, brightly-colored rug. The brightness of the red contrasts with the floor, creating a sense of layered space. It does make some trouble for the cleaners, though.=用色喜庆的炎式地毯。比地板更明亮的红色营造出空间上的层次感，却也给清洁工作带来了一些麻烦。
An irrational mix of sweet, sour, and a bitter aftertaste. Is this brew really fit to be the signature drink?=这样蛮不讲理任酸甜交织、回味中又带着绵密与苦涩的酒，真的能当作招牌吗？
An irregularly shaped rug laid in the hall, its lush green color making one feel like they are on a peaceful grassy field under the night sky. She made a wish as stars streaked across the sky, that this vibrant life never fades.=宴会厅中铺设的不规则形状的地毯，一片青青色彩让人仿佛身临夜色下的宁静草地。\n她在星辰划过天空时许下愿望，愿这勃然生机永不消逝。
An itinerary. There are too many destinations on it so it's hard to stick to it.=一张旅行计划书。因为规划的目的地太多而导致相当难以实现。
An L.G.D.-style carpet. Plenty of evidence has found its way here.=龙门近卫局样式的地毯。可以留指纹，留脚印，留证物。
An L.G.D.-style floor. A place that no suspect wants to be.=龙门近卫局样式的地砖。嫌疑人最不想踏上的地砖。
An L.G.D.-style low sofa. Officers who agree with the Police Superintendent sit here.=龙门近卫局样式的矮沙发。同意警司观点的警员坐在这里。
An L.G.D.-style low sofa. Officers who disagree with the Police Superintendent sit here.=龙门近卫局样式的矮沙发。反对警司观点的警员坐在这里。
An L.G.D.-style low-back chair. Greenhorn junior police officers usually sit at these chairs.=龙门近卫局样式的矮背椅。和和气气的年青警员总坐这张椅子。
An L.G.D.-style low-back chair. Serious senior police officers always sit on this chair.=龙门近卫局样式的矮背椅。咄咄逼人的老警员总坐这张椅子。
An L.G.D.-style meeting board. Attendance lists as well as case files find their place here.=龙门近卫局样式的会议板。用来考勤，也可以在上面黏贴案件线索。
An L.G.D.-style meeting table. Many difficult cases have been solved upon this very surface.=龙门近卫局样式的会议桌。就是在这张桌旁。一件件难案就此侦破。
An L.G.D.-style nightstand. The police officers will always put an alarm on it to remind themselves not to oversleep.=龙门近卫局样式的床头柜。警员们总会在上面放个闹铃提醒自己不要睡过头·。
An L.G.D.-style pedestal table. In leisure time, the police officers like to play poker or mahjong on the table.=龙门近卫局样式的独脚桌。闲暇时刻警员们喜欢在桌上打扑克或是麻将。
An L.G.D.-style stool. Suspects often sit here awaiting their trial.=龙门近卫局样式的四角凳。等待受审的嫌疑人总坐这张凳子。
An L.G.D.-style wall light that only illuminates a small area.=龙门近卫局样式的挂灯。在有限的范围内提供照明。
An L.G.D.-style wall painting depicting a fate no suspect wants to face.=龙门近卫局样式的挂画。灰暗的背景预示着犯罪者悲惨的下场。
An L.G.D.-style wooden fence, bearing a striking similarity to the wooden fences often seen around Lungmen.=龙门近卫局样式的装饰木栏。和龙门寻常店家使用的铁栅栏有点相似。
An object condensed from the eighth Acute Hour of Sui, shaped as a rule. With knowledge of construction, one can see obstructive amiability within.=岁兽残识第八个时辰入髓后凝聚的实物，形为量尺。以认知构筑，便可见其滞塞的亲和。
An object condensed from the first Acute Hour of Sui, shaped as a weapon. With combat as whetstone, one can see keen fury within.=岁兽残识第一个时辰入髓后凝聚的实物，形为刀兵。以厮杀洗砺，便可见其锋锐的怒意。
An object condensed from the ninth Acute Hour of Sui, shaped as a wheel. With curiosity as forge, one can see optimistic escapism within.=岁兽残识第九个时辰入髓后凝聚的实物，形为铜轮。以好奇煅烧，便可见其脱逸的豁达。
An object condensed from the seventh Acute Hour of Sui, shaped as a shuttle. With links and weaves, one can see layered anxiety within.=岁兽残识第七个时辰入髓后凝聚的实物，形为织梭。以沟通编织，便可见其层叠的愁思。
An object condensed from the third Acute Hour of Sui, shaped as a flask. With tales as wine, one can see unrestrained freedom within.=岁兽残识第三个时辰入髓后凝聚的实物，形为酒壶。以轶事佐酒，便可见其虚漫的逍遥。
An object condensed from the twelfth Acute Hour of Sui, shaped as a stove. With myriad bestial Sui deeds and mortal disputes all on the same land, why differentiate between the two?=岁兽残识第十二个时辰入髓后凝聚的实物，形为锅灶。岁兽种种，人间是非，同在一片大地，为何要泾渭分明？
An objective used in Team Rainbow training. Get the enemy off it and you win.=彩虹小队训练时使用的争夺目标。把敌人从这个物件旁踢开，就能获得胜利。
An obliquely-placed transparent partition that separates the broadcast room from the interview room. Through it, the audience thinks they can see all the secrets of the broadcast room.=倾斜摆放的划分直播间与访谈室的透明隔板。通过透明的隔板，观众自以为能将直播间中所有的秘密一览无余。
An Obscure Wanderer=日暮寻路
An Obscure Wanderer Chip Pack=日暮寻路芯片礼包
An observation device pieced together from all sorts of meteorological devices. It's a miracle that it even works. Provence likes to hang her tail on it to dry after washing it.=将各类气象仪器简单组装制成的观测设备，能正常运行已经是奇迹。\n清洗过后，普罗旺斯习惯将尾巴搁在上面晾干。
An ocean of aroma and flavor in every mouthful. Leithanians pair different music with different kinds of soup, even writing poems to the soup of the day.=由当下最时兴的鲜萃技术制作而成，只有小小一口，但浓香醉人。莱塔尼亚人执着于为不同口味的浓汤搭配不同的音乐，据说曾有诗人专门为此创作诗歌。
An odyssey will always have nigh-avoidable accidents, and a plan might always go wrong. They may be painful to accept... but what else can I do except accept them?=远行总有变故，计划也难免出差错，虽然很难接受......但除了接受，我还能做什么呢？
An offering made is returned with a reward. So simple it was, that people never questioned what they were sacrificing to.=送上祭品，获得回馈。它是如此地便利，以至于人们都没有思考过，他们到底在向什么献祭。
An office chair common to all Rhodes Island offices, just with a different color. Supposedly, if you spin around on it for a while, it'll give you a whole new perspective on things.=罗德岛办公室通用工作椅，换了个颜色。听说旋转后的眩晕能带来大量灵感。
An office chair distributed by the L.G.D. Ch'en took off the switch to adjust it, which made it the most uncomfortable chair in the department.=近卫局分配给办公室的椅子。陈将调节舒适度的开关下掉了，导致这成了近卫局坐起来最不舒服的一张椅子。
An office rebuilt from the memory of Mon3tr and other operators. This restoration is not a part of Kal'tsit's contingency plan, but Mon3tr believes it to be where the rebuilding process should begin.=根据Mon3tr等罗德岛干员的回忆复原的凯尔希的特殊办公区域。复原此处不在凯尔希的预案当中，但Mon3tr仍然认为，一切的重建应由此开始。
An office table distributed by the L.G.D. It's covered with work materials and lozenges used by Ch'en after she scolds the subordinates. There's also a tattered stuffed bear that Ch'en won't throw away for whatever reason.=近卫局分配给办公室的桌子，摆满了工作材料和陈长官大声呵斥警员后用以修补嗓子的药物。还有一个破破烂烂的小熊，陈一直不肯丢掉。
An office trash can distributed by the L.G.D. As you can see, this person does not take out the trash often.=近卫局分配给各办公室的垃圾桶。如你所见，这个人不常倒垃圾。
An officer tasked with hunting the Infected of Ursus. Greedy and cold-blooded.=追缉乌萨斯感染者的纠察官。贪婪且冷血。
An oil painting painted by a certain operator. Since the said operator is not a professional, most spectators aren't as harsh on it as the photos that are taken here.=某位干员即兴创作的油画。因为并非专业画师，大家对绘画的批判并没有对摄影作品那么严厉。
An old carpet from de Montano's shop, washed so often that it is slightly faded, yet it remains impeccably clean. Ensuring that every client who steps inside feels respected is a fundamental courtesy, one passed on to apprentices.=一块来自德蒙塔诺裁缝店的旧地毯，被主人洗得有些褪色，但永远清爽洁净。\n让每一位踏进店里的客人都感到被尊重是基本的礼节，他也如此教育他的学徒。
An old city once perished in a tragedy, and the tragic tale of the citizens' tribulations has been weaved into a play. While their story continues to be told, the treasures of the city have laid dormant until now. You come across some treasures next to the rotten corpse of the story's protagonist. The most precious manuscript, penned by the star herself, is half rotted and lost among the dust.=一座古老的城市曾在悲剧中覆灭，城中悲剧人物的故事被写成剧目流传至今，而城池的宝物却被存放在此。你在故事主角腐朽的尸骸旁寻得了一些宝物，由主演本人亲手撰写，最珍贵的剧本手稿已半老化消失在尘埃中。
An old cop taught me how to shoot a crossbow, n' his daughter threw in skateboardin' lessons. How'd I put 'em together? Pure street genius—straight up self-taught.=用弩的技巧是个老警察教我的，滑板的技巧是他的女儿教我的，至于二者怎么结合起来的......这就叫无师自通吧。
An old friend of Rhodes Island.\nMany were shocked when Texas came to Rhodes Island with the two who would later become Vigil and Penance, as she looked unmistakably Siracusan.\nThose who knew her were uneasy about her return to Siracusa. Though it was well-known that she had something to do with the country, no one knew what lay in her past.\nTheir minds were set at ease by the fact that she was joined by Penguin Logistics members. After all, Texas would be Texas as long as she was with Penguin Logistics.\nHowever, when it was learned what happened to her and Siracusa, and who she had brought to Rhodes Island, a consensus was quickly reached:\nDon't mess with Texas.=罗德岛的老朋友。\n当德克萨斯带着后来成为伺夜与斥罪的两人踏入罗德岛时，许多人都是震惊的。毕竟，从着装上就能判断，不必说伺夜与斥罪，光是她的身上，就散发着浓厚的叙拉古气息。\n她回叙拉古了。对她有所了解的干员，对于这个结论都有些惊疑不定，毕竟，关于德克萨斯的一个共识是——她和叙拉古有关，但没有人知道她的过去是怎样的。\n所幸，紧跟其后的企鹅物流众人打消了这种疑虑。毕竟，有关德克萨斯的另一个共识是——只要和企鹅物流在一起，她就始终是那个德克萨斯。\n当然，等到众人得知，德克萨斯在叙拉古经历了什么，并且又为罗德岛带来了怎样的两位人物后，一个新的共识诞生了——\n德克萨斯真可怕。
An Old Friend's Support=老朋友的关照
An old hanging clock that rings at the start and end of each lesson. The sound of the clock never changes, only the mood of the listener.=年代久远的挂钟，一堂课开始和结束时都会有悦耳的铃声响起。铃声清脆美妙，丝毫未变，听者却一时愁苦，一时欢喜。
An old hunter recounts the story of the first man to eat a cragpincer. Having survived Catastrophes and plundering, he bit into the hard shell without even considering if it was a poisonous creature or a stale fruit. With blood dripping from his mouth, he tasted the sweetness of life.=老猎人讲述了第一个吃下岩壳蟹的人的故事。熬过天灾与劫掠，是毒虫还是涩果他都不再考虑，鲜血淋漓地咬开硬壳后，他尝到了生的甜美。
An old Iberian automatic maintenance drone. For some reason, it is still operational and will repair facilities.=老旧的伊比利亚自动维护机器，不知为什么现在还能用。可以修缮设施。
An old legal codex. This was the earliest version of Siracusa's legal foundation, and upon it, the entire judicial system Siracusa would deploy.=一本老旧的法典。这是叙拉古基础律法的最初版，基于它，叙拉古拥有了可供使用的司法体系。
An old man drew a lighthouse in the sand, but the surging tide quickly erases all traces of it. 'The ocean really swallowed them all up this time,' he mutters to himself. You strike up a conversation with him, who as you might imagine was formerly one of Iberia's many lighthouse keepers. You find out that he came here for a reunion with old friends. 'Were they all lighthouse keepers as well?' 'They are now.' Before you leave, the old man hands you some specialties as a parting gift.=老人在沙滩上画了一座灯塔，涌上来的潮水迅速抹去了所有痕迹。“大海这次真正吞噬了它们。”他自言自语。你和老人攀谈，如你所想，他是伊比利亚曾经众多灯塔看守人中的一位。你得知他是来参加一场老朋友的聚会。“他们曾经都是灯塔看守人吗？”“现在也是。”临别之时，老人送了你一些特产作为礼物。
An old man has witnessed the second destruction of his homeland, the bitterness and wrath in his heart exterminating his rationality. Slaughter is the only language he has left to express himself.\n<@rolv.rem>Only one round of Ammo is loaded. </>\n<@rolv.rem>This stage has <Bushes> that prevent your units inside from being targeted by enemy ranged attacks.</>=一位老人眼见家园二度毁灭，心中苦恨与怒意彻底抹灭了理性。杀戮将是他仅存的表达。\n<@rolv.rem>只装填一发弹药。</>\n<@rolv.rem>场地内有使我方不会成为敌人远程攻击目标的<草丛>。</>
An old man has witnessed the second destruction of his homeland, the bitterness and wrath in his heart exterminating his rationality. Slaughter is the only language he has left to express himself.\nOnly one round of Ammo is loaded.\nThis stage has <Bushes> that prevent your units inside from being targeted by enemy ranged attacks.=一位老人眼见家园二度毁灭，心中苦恨与怒意彻底抹灭了理性。杀戮将是他仅存的表达。\n只装填一发弹药。\n场地内有使我方不会成为敌人远程攻击目标的<草丛>。
An old man's luggage cart, topped by a pot filled with Norport's forgotten weeds. He stood before that wall, his voice trembling as he carefully read out every word of a heraldry paper published months ago, with his students as co-authors.=一位老先生的行李手推车。上面的盆栽实际上是杂草，来自诺伯特区某个偏僻的墙角。\n他对着那面墙，颤抖着声音，一字一句地读完了于数月前发表、将学生作为合作作者的纹章学论文。
An old man's vigilant eyes peer out from behind the curtains. He had experienced this decades ago, and is no stranger to it. Their hopes of rebuilding are being crushed underfoot, and the instigator is someone they believed in.=窗帘的缝隙中露出老人警惕的眼睛，十数年前，他们曾经历过，他们并不陌生。重建的希望被践踏，被碾碎，而始作俑者竟是他们所笃信之人。
An old manga. It tells the story of an unknown monster becoming a hero with the help of his friends.=过时的流行漫画。讲述了名不见经传的鬼怪在各色同伴的陪伴下成长为英雄的故事。
An old martial arts scroll written in an undiscernable text. At least it'll have some value as a reference material... right?=一本以古怪字体写就的秘传拳谱。作为工具书，或许有参考的价值......吧？
An old music box. The music does not play when the box is opened, nor does the figure inside show any signs it is about to move. There is not a peep, and no one is breaking out in dance. Before she begins her performances with Phantom, the lead actress stares blankly into the music box.=老旧的八音盒，打开之后音乐没有响起，盒子中央的小人也没有动。没有任何响动，无人跳舞。在与傀影对戏之前，女主演总是在后台痴痴地看着它。
An old music score. The notes upon the manuscript have long been blurred by the passage of time.=一张老旧的乐谱。音符与字迹都已在岁月中模糊不清。
An old oak ruler. No ruler markings, no rules.=一把造型老旧的橡木尺子。没有规矩，不成方圆。
An old photo. The little girl in it is dressed impeccably in formal attire, her somewhat naive eyes looking not at the camera, but at the person standing beside it. Were it not for the striking similarities, no one would believe that this is an old photo of Lappland.=一张旧照片。上面的小女孩一丝不差地穿着考究的正装，有些懵懂的双眼没有看向镜头，反而是看向镜头旁站着的人。如果不是长相一致，没人会相信这是拉普兰德的旧照。
An Old Photograph=老照片
An old Rhodes Island uniform.\nThe materials are durable enough to be used for a long time.\n+Regular fit\n+DeepMentality Sports learning system=罗德岛过去使用的一款制服\n材质经时间考验，朴素耐用\n+Regular fit\n+已适用于基于DeepMentality™的运动学习系统
An old sofa, handcrafted by a friend at de Montano's request when the shop first opened. Despite the passing years, the sofa remains as comfortable as ever, just as his suits remain impeccably crisp.=一款老旧的沙发，老德蒙塔诺在裁缝店刚开业时委托友人手工制成。\n经年累月，老沙发的舒适程度依然如故，正像德蒙塔诺的套装依然笔挺。
An old straw sandal found under a bridge. The old man atop the bridge was waiting for you to return it, but once you get back, all you see is the other sandal. You mull it over, and recall how you recognize the old man's face from a certain painting...=桥下拾到的旧草鞋。桥上老者等着你将鞋归还，待上桥，却只看到另一只鞋。仔细想来，老者的面容似在某些古画中出现过......
An Old Thing=旧物
An old underground boxer from Rim Billiton, nicknamed from his debut fight as a youth, where he defeated an older champion hungry for competition. Many years later, he lost to someone even younger than him, and left for the wilderness in anger. Relying on his cunning and life experiences over the years, he became a boxing fixer in the wilderness, and even had the beautiful dream of snatching some land in a nomadic city to build a underground boxing arena, but he had no idea that the key to success or failure was never in his hands to begin with.=上了年纪的雷姆必拓地下拳手，绰号来自他的出道之战，当时年轻力壮的他凭借着蛮勇战胜了饿着肚子比赛的老拳王。多年后，他败在更年轻的对手手下，愤而出走荒野。他凭借着老年人的经验与狡猾混成了荒野上的拳赛组织者，甚至做起了抢夺移动城市地块充当黑拳竞技场的美梦，浑然不知成败的关键从来都没能握在自己手中。
An old Ægir is currently expounding to you on how to deal with the Seaborn. According to him, he used to specialize in Seaborn behavior at a scientific academy, but the academy was destroyed by the Seaborn, and he was swept away from home by the ocean currents. Fortunately, there are also people here who are fighting the Seaborn, so his research can still be put to good use. Now, he has made equipment from the carcasses of some Sea Terrors he collected, and hopes you can use it to gather more data for his experiment.=一位老阿戈尔人正在向你讲述对付海嗣的要诀，据他所说，他曾隶属于一个专门研究海嗣行为的科学院，然而科学院被海嗣毁灭，他也被洋流带离了家乡。幸好，这里也有人在抵抗海嗣，这样他的研究就还能派上点用场。现在，他收集了些恐鱼尸体并以此制作装备，他希望你可以使用它，为这件实验品收集更多数据。
An old, battered wooden board retrieved from the wilderness. Becoming an impromptu clothing rack is a fate it had never imagined. Leonhardt, who occasionally visits, adores this clothing rack. In his words, it's 'heaps good.'=一块从荒野上捡回的破旧木板，成为挂衣板是它未曾设想过的命运。\n偶尔上门拜访的莱恩哈特对这面挂衣板喜爱有加，用他的话来说，“够酷”。
An old, bloodstained coat that has burn marks. Can't tell whose blood it is.=一件染血的旧外套。有些烧焦了，完全分辨不出是谁的血液。
An old, broken piece of a clock that can be exchanged for supplies at the weekend yard sale. Someone will want it.=老旧破损的钟表零件，可以在周末的旧货市场兑换物资。总会有人喜欢。
An old, discolored Kazimierz knight badge. The Pegasus made of niello is fluttering its wings.=古旧褪色的卡西米尔骑士纹章。乌银雕饰的天马振翅欲飞。
An old, silver key. It can open any door. As the keeper, the troupe's butler naturally needs a key that unlocks all the secrets here.=银质的老旧钥匙，可以用它打开任何一扇门。作为管理者，剧团管家自然要手握开启所有秘密的银钥。
An old-fashioned but thick high counter, with the day's freshly picked flowers adorning it.\nBitter Root from Rhodes Island enjoys sitting next to these flowers while flipping through documents.=陈旧但厚实的木制高台，台面上摆着当日的鲜切花。\n来自罗德岛的苦根先生似乎很喜欢坐在鲜花旁边翻看资料。
An old-fashioned cabinet with items already placed inside. The cabinet is actually fairly expensive, but the collection is what's priceless.=一件仿古木柜，展品们已被放上台座。其实展柜价值更甚，但被偏爱的收藏才是无价之宝。
An old-fashioned cinema ticket stub. The proof of a single memory. The ink on it falling off, old and yellowing, becoming indistinct with age.=老旧的电影票根。一份回忆的证明，票面上的油墨脱落，老旧泛黄，模糊不清。
An old-fashioned mountaineering bag with sturdy straps and unfathomable capacity. When ascending the snow-capped mountains, remember to bring a blanket for yourself, and flowers for the mountains.=旧式的登山包，背带非常结实，容量超乎想象。\n当你要到雪山上去，记得为自己准备一卷毛毯，记得为雪山准备一束鲜花。
An old-fashioned, time-worn metronome that has accompanied Czerny since his brief yet happy formative years.=一个模样老旧的节拍器，陪伴年幼的车尔尼度过了那段短暂却幸福的开蒙时期。
An olden-style bench with a Don-chan pattern on the backrest, adorned with simple but comfy cushions. Sometimes, you can find Tsukinogi resting here, and she'll listen to your troubles if you have any.=椅背上印有巨大小咚图案的古式长椅，上面的坐垫虽然简单却非常舒适。\n月禾偶尔会在这里休息，如果恰好能碰到她的话，她会聆听你所有的心情。
An olive-green materials box. It compels people to open it.=橄榄绿色的物资箱。会让人产生打开箱子的欲望。
An open dining sideboard arrayed with pastries, flanked on both ends by stained glass. Whether they prefer flaky or soft, light or sugary, all bread and pastry lovers will find something in here to make their taste buds sing.=专门摆放各式面点的开放餐柜，两侧装有彩绘玻璃。\n从酥脆到松软，从清淡到香甜，喜欢面包和点心的人们一定能在这里找到中意的口味。
An open standing shelf made from stainless steel. Can maintain structural integrity even through high heat and explosions, though it provides no protection to its contents. Jessica used to hide inside and quietly contemplated to herself.=精钢一体成型的优质开放式立柜，能在高温与爆炸中维持结构稳定，对其中的物件却没有保护作用。\n过去杰西卡经常躲进立柜的衣物中，抱紧膝盖默默地想些什么。现在她的衣服还挂在里面。
An open wardrobe where customers at the tailor shop temporarily store their old clothes while getting measured and trying on sample garments. After all, you can't put on new attire without first shedding the old.=开放式大衣橱，是裁缝店的顾客在测量尺寸和试穿样衣的时候暂时寄存旧衣服的地方。\n不脱下旧衣裳，怎么换上新皮囊。
An opened suitcase. The leftover fruit wine bottle is a plastic fake, but the flowers inside are fresh, with someone replacing them every day.\nThe guests eagerly await the return of the lighting shop's master, as every time she returns from the wastes with a suitcase, it contains a special treat..=一只打开的行李箱，盛果酒的瓶子是塑料仿制品，但花是新鲜的，每天都有人悄悄更换。\n客人们很期待见到灯艺屋的老板，每次她拎着行李箱从荒地回来时，都能让大家一饱口福。
An Opera of Flowers=花绸曲
An operator bonus—for me? I see. So you were giving bonuses to the vending machines when you put coins in them late last night... I am the only one who counts as an operator? But hearing confessions is a common public service, and there is no fundamental difference between my nature and that of the vending machines.=干员奖金——给我的？我理解了，原来您在凌晨给贩售机投币，也是在为它们派发奖金......只有我算是干员？但听取告解只是再平常不过的公共服务，我的实质明明与贩售机并无区别。
An Operator can be equipped with a different skill when he/she is in a different squad=相同干员可以在不同编队中配置不同技能
An Operator gains ATK +20% for every Operator in the adjacent 4 tiles=所有干员周围4格每有一名干员，攻击力+20%
An Operator outfit voucher from Rhodes Island's HR distribution; a new set of clothes always makes people happy.=由罗德岛人事部批发的干员时装兑换凭证，一件新的衣服总是能令人感到喜悦。
An Operator with Rejection will assimilate 2 nearby normal Operators. When assimilation is complete, the Operator with Rejection temporarily gains [Evolution]: Rejection has no effect, gains 35% Sanctuary, attacks ignore 35% RES and DEF=排异反应干员会同化周围2名正常干员，同化完成将临时获得【进化】：排异反应无效，获得35%的庇护，攻击无视目标35%的法术抗性和防御力
An opportunity like this to become stronger is readily taken!=这种变强的机会，多多益善！
An opportunity to try out some new moves.=该试试之前学到的新招式了。
An optical material that boasts both physical durability and astonishing Originium Arts resistance, currently used in studies regarding optical protection. Other uses are still being tested.=拥有良好的物理强度，源石技艺耐受力也相当惊人的光学材料，目前可用于光学防护领域。其他用途仍在测试当中。
An orange dynamo, a small power-generation equipment.=橘色的发电机。小型的发电设备。
An orange flame soon dies out, leaving only a wisp of green smoke drifting off into the horizon.=橙色的火焰很快就消失了，只剩下一缕青烟仍在地平线上飘荡。
An orange high-definition TV.=十分清晰的橘色电视。
An orange swivel chair with an adjustable back.=带有滚轮的橘色靠背椅，椅背可以调整。
An orchestra pit modeled after Ludwigs-Universität's lecture hall rostrum, suitable for music and Arts recitals or the wildest speeches. 'I have many creations that could shock the lands, but this stage is too small for all of them.'=仿照路德维格大学课堂讲坛所建的阶梯乐池，可供求知者们上台演奏乐曲、展示技艺或是发表雄论，迟早有一天会堆满作品。\n“我有许多惊世骇俗的发明创造，但是这里空间太小，我放不下。”
An orchestra staff pass, hand-drawn. Ripresa presented this to you with utmost seriousness, promising that simply showing it will grant you free admission to any of their concerts.=一张手绘的乐团工作人员通行证。复奏郑重其事地将它交给你，并承诺你，凭借此证，你可以免费欣赏乐团的所有演出。
An ordering kiosk used in a Healthy Diner. 'Even idiots know how to use one of these, right... I might just be an idiot then...'=健康的点餐机。“这个系统......傻瓜都会用对吧......我可能是个傻瓜......”
An ordinary apron purchased from the supermarket, suitable for doing various chores around the ship. Operators with horns might have some trouble putting it on.=从超市里买来的普通围裙，只要做家务的人都能用。有角的干员在戴围裙的时候可能要颇费一番功夫。
An ordinary billiards table, but the tabletop has been replaced with colors preferred by Sarkazians. Work leisurely, and play dutifully.=普通的台球桌，台面已被换成萨卡兹们喜爱的颜色。工作般休闲，休闲般工作。
An ordinary citizen of Kjerag, with a renewed Rhodes Island contract, joins the battlefield once more.=一个普通的谢拉格公民，已与罗德岛续约，重新介入战场。
An ordinary citizen should not get on the wrong side of a thief OR a creditor.\n<@lv.item><Roadblock> </>Deploy to block the enemy's route\n<@lv.rem>Ranged Operators can be deployed on Melee tiles in this stage.</>=有两种人平民是不能惹的，一种是窃贼，一种是收款人。\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线\n<@lv.rem>本次行动中远程干员可部署于近战位</>
An ordinary citizen should not get on the wrong side of a thief OR a creditor.\n<Roadblock> Deploy to block the enemy's route\nRanged Operators can be deployed on Melee tiles in this stage.=有两种人平民是不能惹的，一种是窃贼，一种是收款人。\n<障碍物>部署以后可以阻挡敌人的行进路线\n本次行动中远程干员可部署于近战位
An ordinary cylinder erected in the park by a contemporary Columbian artist. You can stand inside, toss a coin upwards, and make a wish. The coin hitting your head on its way back down should wake you up.\n<@lv.item><Levitatable Zone></> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=一个普通的圆筒，由哥伦比亚著名当代艺术家立于园区之内。您可以钻到井内向上抛出硬币对其许愿，但只会被下落的硬币砸醒。\n<@lv.item><“可浮空区块”></>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
An ordinary cylinder erected in the park by a contemporary Columbian artist. You can stand inside, toss a coin upwards, and make a wish. The coin hitting your head on its way back down should wake you up.\n<Levitatable Zone> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=一个普通的圆筒，由哥伦比亚著名当代艺术家立于园区之内。您可以钻到井内向上抛出硬币对其许愿，但只会被下落的硬币砸醒。\n<“可浮空区块”>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
An ordinary floor sign. After being used to denote acceleration points in stool racing competitions, operators interested in these competitions have become rather fond of it, eventually turning it into a collectible.=普通的标识牌。 在圆凳滑行赛中被作为加速指示牌使用之后，受到了关注这项赛事的干员们的喜爱，逐渐成为一种收藏品。
An ordinary geist object, which, as Liu'er says, is a treasure she found on the shores of the eastern. But apart from the warm wooden texture and refreshing, energizing fragrance, there doesn't seem to be anything special about it...=平平无奇的伥物，据柳儿所说，乃是东海之滨收研的珍物。但除了木质温润，有股提神清香外，似乎并没有什么特别的......
An ordinary incandescent lamp with a soft glow. But after being designated as a particular style of decor, its suddenly became expensive.=光芒柔和的普通白炽灯，被指定用于特定风格的装潢，因而变得身价不凡。
An ordinary job, a peaceful life. That's all I ever wanted.=平静的工作，平静的生活，我想过的也就是这样的日子而已。
An ordinary light fixture with three extra bulbs—perhaps because Ray thought it wasn't bright enough. Alanna half-wondered if her clothes were drying faster because of the light, but it was actually Potlid's Arts.=普通的吊灯。或许是觉得不够亮，莱伊又在上面额外安了三个灯泡。\n阿兰娜寻思，衣服挂在灯底下肯定干得更快。她不知道小锅盖每次都会偷偷用法术帮她烘干。
An ordinary mailbox, used to hold some of the most commonly-seen letters. In recent years, it's been stuffed full of postcards featuring snow-capped mountain vistas. 'Look, Mama, I'm up in the snowy mountains!'=普通的小邮筒，用于投递最常见的书信，近年来塞满了印着雪山风景的旅游明信片。\n“妈妈你看，我到雪山啦！”
An ordinary mechanical device captured from Reunion. Can be used for a variety of upgrades and for production in the Factory.=收缴来的常规机械装置，可用于多种强化场合，也常作为制造站合成项目的原料。
An ordinary Shanhaizhong member with a complex past. Their ridiculous slogan of 'the mounts, seas, and all in between shall be our master's' has spurred a large group of bandits to make trouble all over Yan, and many of them are involved in lawsuits.=成分复杂的普通山海众成员。凭着“山海八荒，尽归其主”的夸张口号，山海众蛊惑了一大批流寇匪徒，在炎国境内到处滋事，不少人身上都背着官司。
An ordinary Shanhaizhong member with a complex past. Their ridiculous slogan of 'the mounts, seas, and all in between shall be our master's' has spurred a large group of bandits to make trouble all over Yan.=成分复杂的普通山海众成员。凭着“山海八荒，尽归其主”的夸张口号，山海众蛊惑了一大批流寇匪徒，在炎国境内到处滋事。
An ordinary student from Higashi who came to study in Lungmen, Utage contracted Oripathy after getting pulled into an incident with Infected persons. After coming to Rhodes Island per physician's advice, Utage passed the evaluation to become an Operator.\nShe is level-headed in her view of Oripathy, living life largely the same as before she became Infected. However, when she is working, she exhibits a terrifying demeanor.=从东国前来龙门游学的普通学生，被卷入感染者事件后患上了矿石病，后听从医师的建议来到罗德岛，经过评审成为了干员。\n对矿石病看得很开，仍旧如同患病前那样生活，但在执行任务的时候，会显现出一种令人畏惧的态度。
An Ordinary Sunset=寻常夕阳
An ordinary sunset is not particularly awe-inspiring scenery, but it is the life we've fought hard for.=寻常的夕阳并非胜景，却是我们来之不易的生活。
An ordinary Ursus citizen caught in the crossfire. A part of the cruelty and suffering of this world.=乌萨斯冲突地区的民众。组成了大地的苦难。
An ordinary wall hanger that is usually left empty in the story because there is nothing to display. Stand on a chair and hang the banners and wreaths for the coming of victory, and for a life that is no longer dead and withered.=普通的墙面架，在故事中通常空置，因为没有什么可以用来展示的东西。\n现在，站上椅子，将旗帜和花环都高高悬挂吧。为终将到来的胜利，为不再枯萎的生活。
An ordinary whetstone. Those most common of stones, found upon the mounts and by the rivers, become smooth and sleek by the sharpening of sword's edges.=一块普通的磨刀石。山脚下、大江边，随处可见的石头，因磨砺剑锋而变得光滑。
An ordinary, fresh cucumber, so lovingly grown that one hesitates to eat it.=一根普通而新鲜的黄瓜，饱含着种植人的心意，以至于让人犹豫该不该吃掉它。
An ordinary-seeming table. But anything on it instantly becomes a random item. It was specially put beside Dusk's drafting table, but the trap was only discovered when Yu sat down. Laughing, Nian ruffled his hair and made up for it with clothes.=看起来只是普普通通的置物边几。\n放置在上面的东西会瞬间变化成随机物品。年特地放在夕的画案边，但直到余一屁股坐上去，这个陷阱才被人发现。于是，年大笑着揉他的脑袋，赔了他一件衣服。
An organic construct containing the Nachzehrer King's Originium Arts. It can extract all kinds of dead souls from the battlefield to create Seeds of Decay.=蕴藏了食腐者之王源石技艺的有机造物，可以萃取战场上驳杂的死亡精华来创造腐败之种。
An organic construct containing the Nachzehrer King's Originium Arts. It can extract all kinds of dead souls from the battlefield to create Seeds of Withering.=蕴藏了食腐者之王源石技艺的有机造物，可以萃取战场上驳杂的死亡精华来创造枯朽之种。
An organism controlled by the Dublinn forces, they are stronger in combat than the average Hound. They were originally purchased from a mercenary group, and have undergone training for a longer period. Equipped with a refractive mask crafted by Shadowcasters, they are rather resistant to regular Originium Arts.=深池部队操纵的生物，比一般的侦查犬拥有更强的作战能力。最初是从某些雇佣兵队伍手中购买而来，并经历了更长时间的训练。佩戴着暗影术师制造的折射面罩，对一般的源石技艺有较强的抵抗能力。
An organism controlled by the Dublinn forces. They were originally purchased from a mercenary group. Equipped with a refractive mask crafted by Shadowcasters, they are rather resistant to regular Originium Arts.=深池部队操纵的生物。最初是从某些雇佣兵队伍手中购买而来。佩戴着暗影术师制造的折射面罩，对一般的源石技艺有较强的抵抗能力。
An organism that defies common sense. A plant-like ability to reproduce, an animal-like desire to.=一种打破常理的生物形态。植物的繁殖能力，动物的繁殖欲望。
An origami knife that took a long time to fold. It's crooked, full of extra creases, and rough around the edges. Wonder if the recipient will like it?=花了好长时间才叠出来的短刀纸模。歪歪扭扭，满是折痕，不怎么精致。收到的人会喜欢吗？
An origin, a purpose, a fate, a demise. A tragedy that claims the Herd, all of them. Who can truly <@lv.sp>choose</> their own life?=有其首脑，有其源头，有其命运，有其消亡。牧群，悲剧，一切。有谁能真正<@lv.sp>选择</>自己的人生？
An origin, a purpose, a fate, a demise. A tragedy that claims the Herd, all of them. Who can truly choose their own life?=有其首脑，有其源头，有其命运，有其消亡。牧群，悲剧，一切。有谁能真正选择自己的人生？
An Originium Arts construct made from mining waste, originally created to maximize the value of the mines. However, this colossus seems to have realized its own origins, and refused to take part in any mining activities before finally turning against the very people who created it. It has raided many mines, and people fearfully call it the 'Mine Killing Mine.'=原是为了最大化榨取矿场价值，以矿场废料构建的源石技艺造物。但这座巨像似乎意识到自己与矿石同根同源，极为抗拒挖掘工作，最后甚至转而攻击开矿的人类。它已袭击了许多矿场，人们畏惧地称呼它为“矿场杀手矿”。
An Originium Arts creation that sacrifices stability for miniaturization. Very well-equipped for breaching, it is often used to break through enemy lines. Its physical strength has been improved but its weakness to interference remains an issue.=为了小型化而放弃一部分稳定性的源石技艺造物。突破能力很强，常用于瓦解敌人的防线。增加了物理强度，但易受干扰的弱点没有改变。
An Originium Arts creation that sacrifices stability for miniaturization. Well-equipped for breaching, it is often used to break through enemy lines. Like its creator, it is vulnerable to interference from external energy.=为了小型化而放弃一部分稳定性的源石技艺造物。突破能力较强，常用于瓦解敌人的防线。和它的创造者一样易受外界能量的干扰。
An Originium beetle plays the part of the football. It sucks in air to expand rapidly when it feels threatened, but this one seems to have a leak and keeps getting flatter as it rolls.=为了丰富球赛体验，特邀一种源石甲虫来扮演的足球。这种甲虫在受惊时会快速吸气膨胀，只不过眼下的这一只似乎哪里漏了气，越是滚动，就越是干瘪......
An Originium beetle plays the part of the football. It sucks in air to expand rapidly when it feels threatened, to scare away predators, but this just makes it all the more adorable to those present.=为了丰富球赛体验，特邀一种源石甲虫来扮演的足球。这种甲虫在受惊时会快速吸气膨胀，通过不断胀大的体形来恐吓捕食者。不过此刻，大家似乎都觉得它很可爱。
An Originium ice crystal crafted via unnatural means for viewing purposes. Its temperature is low, but it has no qualms with being touched. A gift left behind by snowflakes that departed in the cold winter.=非自然形成的观赏用源石冰晶，温度很低，但并不抗拒触碰。\n逝于冬季的雪花留给朋友们的馈赠。或许某一天它也会消融不见，但不是现在。
An Originium lamp placed inside a bamboo basket. Very safe. There is actually a glass shield inside the lantern, keeping the more curious kids from hurting themselves.=放在竹篮里的源石灯，很安全。其实竹篮里还有一层玻璃罩，能够隔绝好奇心对孩子们的伤害。
An Originium shard collected from heavily contaminated regions. Anyone who touches it has a high chance to get infected and even mutate. Therefore, it is a hazardous material as indicated in the Columbia CDC toxicity database.=从遭受重度污染的地区回收的源石碎块，存在高感染威胁及一定突变概率，是哥伦比亚疾病防控中心毒性数据库重点提及的危险物质。
An Originium shard collected from polluted regions. Can be used to produce Orundum.=从污染区域中收集到的源石碎片，用以制作合成玉。
An Originium slug raised in captivity. Has a relatively low infection rate and a rather ordinary taste. Its anatomical structure is different from that of wild slugs.=在人工饲养环境中成长的源石虫，感染程度较低，肉质一般，具有野生源石虫不具备的身体结构。
An Originium vein that has been fully surveyed. Rhodes Island is moving forward with the mining operation after a careful review. Originium ore is the foundation of industry, but the extraction and refining process is a major source of pollution.=已经完成勘探的源石矿脉，经过罗德岛谨慎评估后决定开采。源石矿产是发展源石工业的根基，但矿石开采与精炼中造成的污染物泄漏已成为源石污染的一大源头。
An Originiutant mutant that was weaponized for some purpose. Even more ferocious and terrifying than usual.=出于某种目的，兵器化改造的源石畸变生物，更加凶猛可怖。
An Originiutant mutant that was weaponized for some purpose. Possesses an incredibly tough outer shell.=出于某种目的，兵器化改造的源石畸变生物，拥有极其坚硬的外壳,。
An Oriron block fused with multiple Oriron Clusters under extremely harsh conditions. As the most stable and rarest form of Oriron, it can be used in all manners of industrial production.=在极为苛刻的条件下，由多套异铁组熔铸成型的异铁块。已知异铁材料中最为稳定也最为稀少的形式，作为原材料，足以打破现有制品运用领域的疆界。
An ornament bearing an old calligrapher's brushwork. It starts vigorous and bold, ending in casual, lighthearted strokes. It depicts a player's sudden clarity and optimism even when mired in a deadlock on the board.=一件挂饰，带有老书法家的作品，随笔的前半段苍劲丰满，后半段随性开朗。\n笔者以棋弈中的境遇比拟自身，描述的是棋局中“井上栏杆处，纠缠困顿时”，又遇柳暗花明的豁达胸心。
An ornament worn by Gaulish royalty, made from gold and inlaid with expensive Originium crystals. They are more than decoration: many of these brooches hide Originium circuits loaded with defensive Arts.=高卢皇族用于彰显身份的装饰品，由黄金打造，镶嵌了大量昂贵的固化源石结晶。实际上这种胸针不单纯是装饰，许多胸针安装了搭载防御性法术的通用源石回路。
An ornamental fan. Some fans never close, using more surface area to convey the mood.=作为摆件展示的扇子。有些扇子从来不会合上，自然也有更多空间来描摹意境。
An ornamental plant commonly seen throughout Lungmen. The plant resembles a pagoda, its canopy spreading out from the middle.=龙门特产的观赏植物。宝塔端中座，华盖四散开。
An ornamental pool made by an incredible artisan with great care, evoking an elegant river in the city. Once won 'Most Popular' at the Harvest Gathering. The citizens throw treasures into the river, while guests throw tips into the pool.=由杰出的工匠悉心制造、重现城市瑰丽河景的观赏水池，曾荣获丰获集会吉祥物评选“最受欢迎奖”。\n市民们向河水中投入财宝，宾客们往水池里投入小费。
An ornate cabinet with a recess. Furnished with holy statues and antique guns, all genuine articles from great makers. 'Veni, credidi, servavi.'=配有壁龛的奢华柜子，柜子上摆放的圣徒像与古董铳械皆是名家之作。\n“我到来，我信奉，我守护。”
An ornate cake baked to commemorate the 2nd Anniversary of Arknights. It was the joint effort of the inhabitants of Rhodes Island. Being able to witness the coming-together of that is, in itself, most certainly priceless.=为了纪念明日方舟开服二周年特别订做的蛋糕。罗德岛众人联袂献艺后的结晶，平时可见不到。
An orphan that Sharp brought to Rhodes Island. When in peak condition, she is fast enough to give Sharp a run for his money, and was thus recruited into his squad. Not happy with how Sharp often goes solo.=Sharp带到罗德岛的孤儿。有着极高的速度，发挥全力的状态下，曾让Sharp都感到棘手，并因此被认可加入了Sharp的小队。对于Sharp经常独自行动感到不满。
An out-of-control 'Emperor's Blade' is simply not allowed to exist in this world, neither as a living person nor as a dominion. It will be hunted down by its comrades until it is completely wiped from this land.=“皇帝的利刃”生要见人，死要见国度，决不允许以此等失控的状态存在于世。它将被生前所有同僚猎杀，直至彻底消亡。
An outfit that has been improved after the Operator's Promotion.\nCustom-made to suit each Operator's experiences and needs, these outfits are designed to provide them maximum flexibility on any battlefield. Furthermore, this is all done without compromising the comfort that they've come to expect.=晋升后，经过调整的服装。\n根据干员的经验，对服装细节进行改进，针对一些作战环境进行了特化处理。在满足战斗需求的同时，最大程度还原各位干员熟悉的舒适穿着体验。
An outfit that has been improved after the Operator's Promotion.\nShe is no longer a part of the AMa-10 construct. She is Mon3tr, a member of Rhodes Island.=晋升后，经过调整的服装。\n她不再是名为AMa-10的构造体的一部分，她是Mon3tr，是罗德岛的一员。
An outfit worn by Silence while operating in Trimounts.\nA symbiosis of convenience and fashion, the pieces were personally selected by the famous film star Marianne Blake.=赫默在特里蒙行动时穿着的服装。\n由知名影星玛丽安娜·布莱克亲自挑选，便捷性与时尚感并存。
An outlaw hired to sow chaos, equipped with a thermal energy axe that consumes too much power. The energy supply isn't quite sufficient to start it up.=被雇来制造混乱的不法分子，装备的热能斧功耗太高，启动时供能稍显不足。
An outlaw hired to sow chaos, equipped with a thermal energy axe that consumes too much power. They will find a way to use their associates' energy supplies.=被雇来制造混乱的不法分子，知道热能斧耗能太大，会想办法蹭同伙的能源供给用。
An outlaw hired to sow chaos, equipped with a thermal energy blaster with its output cranked up too high. However, as a result of this, they are able to charge the equipment of other gangsters.=被雇来制造混乱的不法分子，装备的热能喷射器输出功率调得太大，不过正因如此，他们可以为其他匪帮成员的装置充能。
An outlaw hired to sow chaos, well-accustomed to using thermal energy blasters and eager to just start blasting.=被雇来制造混乱的不法分子，已经习惯了使用热能喷射器，迫不及待地想要射击些什么。
An outstanding chemical mediator. When in use, it often changes between two forms to store and release other materials. When it becomes liquid, some of its properties are the same as those of alcohol, which often leaves our Engineer Operators tipsy.=优秀的化工中介体，常在两种形状间转换以储存和放出传导物质。液化后与酒精在某些性质上十分相似，时常导致整个工作间醉醺醺的。
An outstanding outcome. You never disappoint. Suffice to say that I'm glad you're a friend of Kjerag, not her enemy.=卓越的成果，你的能力一如既往值得信任。实际上，我很庆幸你是谢拉格的朋友，而非敌人。
An oven necessary for the pizzeria. The aroma of pizza permeates the room.=披萨店必备的烤炉。香气弥漫。
An overloaded unmanned explosive boat under the control of Pancho's underlings. Causes Corrosion after exploding=潘乔直属手下操控的过载无人爆破艇，爆炸后会造成侵蚀损伤。
An overloaded unmanned explosive boat with even more explosives. Causes Corrosion after exploding=已过载的无人爆破艇，塞入了更多爆破物，爆炸后会造成侵蚀损伤。
An overloaded unmanned explosive boat. Causes Corrosion after exploding=已过载的无人爆破艇，爆炸后会造成侵蚀损伤。
An Oxmane subspecies particular to certain regions. Perennial contention with large prey has led their teeth to grow sharp, sinking fast and firm into the fleshy parts of their quarry. Undeterred by their companions dying to their prey's retaliation, they will launch attacks again and again.=部分地区特有的鬣犄兽亚种，长期与大型猎物的搏斗令其生出了尖锐的牙齿，一旦咬住猎物的薄弱部位就绝不松口。即使目睹同伴死于猎物的反击，它们仍会再次发起进攻。
An previously unknown enemy leader and an elite team are launching a ferocious attack from 6 o'clock.\nDeploy operators to engage immediately!\n<@lv.item><Bush></> Operators deployed on it will not be targeted by enemy ranged attacks.=从未见过的敌方头领以及其精英部队从六点方向发动了巨大攻势。\n请立即部署干员迎击！\n<@lv.item><草丛></>部署于其上的干员不会成为敌方远程攻击的目标
An previously unknown enemy leader and an elite team are launching a ferocious attack from 6 o'clock.\nDeploy operators to engage immediately!\n<Bush> Operators deployed on it will not be targeted by enemy ranged attacks.=从未见过的敌方头领以及其精英部队从六点方向发动了巨大攻势。\n请立即部署干员迎击！\n<草丛>部署于其上的干员不会成为敌方远程攻击的目标
An unassuming beach on the coastline of Siesta currently overrun by Sicilians and rioters. Utilize the Command Terminals provided by the city of Siesta and apprehend them posthaste.\n<@lv.rem><Special Conditions></> DP will not regenerate naturally.=汐斯塔海滩上毫不起眼的一小块海滩，此时正被西西里人和暴徒占据。请熟练运用汐斯塔市提供的指挥终端，尽快驱逐他们。\n<@lv.rem><特殊条件></>部署费用不会自然回复
An unassuming beach on the coastline of Siesta currently overrun by Sicilians and rioters. Utilize the Command Terminals provided by the city of Siesta and apprehend them posthaste.\n<Special Conditions> DP will not regenerate naturally.=汐斯塔海滩上毫不起眼的一小块海滩，此时正被西西里人和暴徒占据。请熟练运用汐斯塔市提供的指挥终端，尽快驱逐他们。\n<特殊条件>部署费用不会自然回复
An unassuming package. Government officials know full well what they will find inside, as well as what they are expected to do.=一个平平无奇的包裹，官员们都很清楚，自己能在打开它后得到什么，同时付出什么。
An unassuming standpipe hanging light. The strength of the lampshade is comparable to that of some knights' weapons, but only Greynuty knows this.=缺乏装饰性的竖管吊灯。灯罩的强度可以与一些骑士的武器媲美，只有改装的格蕾纳蒂自己知道。
An uncommon eight-sided die. Seems to be able to decide on certain things after being cast.=并不常有的八面骰子。投下后似乎能决定什么。
An uncrowned king, warlord, dictator... there are many names people call him, but you recognize who he is, do you not?=无冕之王、军阀、独裁者......对他的称呼有很多。但你认得出他是谁，不是吗？
An undecorated bed. Simple and clean.=未经过多修饰的床，极致简朴。
An underground logistics passage that connects to the old town.\n<'Gramophone'>Can be taken over by both friendly and enemy units. Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=与旧城区连通的地下物流通道。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
An underground logistics passage that connects to the old town.\n<@lv.item><'Gramophone'></>Can be taken over by both friendly and enemy units. Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=与旧城区连通的地下物流通道。\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
An unexpected encounter with unpredictable enemies.=在意料之外的地方遭遇难以预判的对手。
An Unexpected Journey=意外之旅
An unexpected reunion, though none of us resemble who we once were.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=意料之外的重逢，但我们都与以前大不相同。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
An unexpected reunion, though none of us resemble who we once were.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=意料之外的重逢，但我们都与以前大不相同。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
An unexpected reunion, though none of us resemble who we once were.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\n<@lv.fs>Environmental Conditions:</>\n12 tiles on the battlefield are no longer available for deployment.=意料之外的重逢，但我们都与以前大不相同。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n<@lv.fs>环境条件：</>\n战场上12个位置无法部署
An unexpected reunion, though none of us resemble who we once were.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=意料之外的重逢，但我们都与以前大不相同。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
An unexpected reunion, though none of us resemble who we once were.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\nEnvironmental Conditions:\n12 tiles on the battlefield are no longer available for deployment.=意料之外的重逢，但我们都与以前大不相同。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n环境条件：\n战场上12个位置无法部署
An unexpected reunion, though none of us resemble who we once were.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=意料之外的重逢，但我们都与以前大不相同。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
An unexpectedly good ending, avoiding falling into common clichés. The youth have the power to go beyond the status quo, and see things from a broader perspective. They are the saplings of our future.=难得不错的结局，没有落入俗套。年轻人能超出现状对事情有更高一层的理解，很不错的苗子。
An unexploded dud. It must be handed over to relevant authorities once disarmed and disassembled.=一枚未爆的哑弹，为排除风险，必须拆卸检查后，交由相关机构处理。
An unexplored area lies before you, so you stop and prepare to select someone to scout the way ahead.=前面便是未曾踏足的地域，你停下脚步，准备先找人到前面去探探路。
An unfocused man from Yan with a penchant for angling, and a side business helping operators out with uniquely Yan amateur services. They include but are not limited to 'Reference-Only Palm Divination,' 'Dormitory Feng Shui,' 'Martial Arts Exercise Courses Even Originium Slugs Can Burn Off Fat With: Beginners' Edition' and 'Traditional Liberi Tui Na Massage,' etc. He makes and calligraphs Yan folding fans himself, which became a trend amongst some Yan culture enthusiasts for a time.\nWhich led to Mr. Nothing being lectured by Miss Closure for over three hours... and becoming one of her able assistants in business aboard the landship.\n'It's weird. How's this guy so clued in about stuff? What kind of life did he even lead in Kou-wu City?'=不着调的炎国男子，爱好是垂钓，副业是帮各位干员开展别具炎国特色的业余活动。包括但不限于“仅供参考的手相占卜”，“宿舍风水学”，“源石虫都能瘦下来的功夫健身教程初学者版”和“正统黎博利按摩推拿”等。其亲手制作并书写的炎国折扇也一度成为某些炎文化爱好者之间的流行产品。\n为此，乌有先生在遭受了可露希尔小姐长达三小时的训话后......成为了可露希尔小姐在舰内商业活动方面的得力助手之一。\n“好怪哦，这个人怎么懂这么多东西的？他在勾吴城到底是个什么生活状态？”
An unidentified combatant who attacks using unconventional methods, more dangerous than a normal Avenger. Equipped with a special weapon, they are known to change their attack patterns during combat, making them difficult to defend against. Proceed with caution.=使用特殊攻击手段的作战人员，身份不明，和一般寻仇者不同，身手更加不凡。使用了一种特制的武器进行攻击，并且在交战中会习惯于更换作战手法，变得更加难以抵挡。需要小心应对。
An unidentified combatant who attacks using unconventional methods. Equipped with a special weapon, they are known to change their attack patterns during combat, making them difficult to defend against.=使用特殊攻击手段的作战人员，身份不明。使用了一种特制的武器进行攻击，并且在交战中会习惯于更换作战手法，变得更加难以抵挡。
An unimportant truth was revealed: Breogan, the man who invited the Silence, died in an alley as punishment for angering the sea. This news did not particularly make any waves, as the people were more concerned with whether they'd go hungry tomorrow.=不重要的真相就此揭露，那个招来静谧的男人布雷奥甘死了，死在一处小巷中，这是他惹怒大海的报应。这消息并没有引起太大的波澜，人们更关心明天能否寻得果腹的食物。
An unlicensed bar, an omnipotent bartender, and one simple rule: You're the Boss today, free to dominate all that you see. Haha, put all your embarrassing desires onto the wine list.=一家无证经营的酒吧，一位无所不能的调酒师，一个无比简单的规则：今天之内你是Boss，主宰眼前的一切。哈哈，把那些让你为难的愿望都加进酒单吧。
An unmanned drone controlled by enemy forces, capable of interfering with Originium Arts. More effective than regular models, they mostly play a supportive role and lack direct offensive capabilities.=敌方人员操纵的无人机，可以干扰源石技艺，效能比普通型号更高。主要起支援作用，没有直接的攻击能力。
An unmanned drone controlled by enemy forces, capable of interfering with Originium Arts. They mostly play a supportive role and lack direct offensive capabilities.=敌方人员操纵的无人机，可以干扰源石技艺。主要起支援作用，没有直接的攻击能力。
An unmanned drone issued by Coalition Army. Though originally designed for reconnaissance, a circuitry issue made it unreliable at this, so an attack module was installed as a last resort.=联合政府军队统一配发的无人机。设计初衷是用来侦察，由于电路问题侦察功能极不稳定，不得已加装了攻击模块。
An unmanned drone modified by a Coalition veteran, who haphazardly adjusted the circuitry of the recon module before devoting the rest of his effort into boosting the firepower.=联合政府老兵改装过的无人机。改装者随便调了调侦察模块的电路，随后把所有的精力投入到了加强火力上。
An unmanned enemy drone equipped with heavy armor to make it harder to destroy. Its prototype was designed by a graphics engine studio. They are equipped with a special device that allows them to drastically reduce the temperature around them, greatly decreasing the attack speed of nearby Operators.=敌方人员操纵的无人机，配备了额外护甲以致较难被击毁，其最初的原型由一个图像引擎工作室设计。能通过特殊的装置造成周围温度急剧下降，在此范围内我方单位的攻速会大幅度削减，从而对战线造成非常不利的影响。
An unmanned enemy drone known as the Defender-4. Though they do not have any offensive capabilities, they must be taken care of due to their ability to support enemy troops.=敌方人员操纵的无人机，型号标记为御4。虽然本身不具有攻击能力，却能对敌方人员进行支援，需要注意。
An unmanned enemy drone that flies slowly. They carry a large explosive warhead that is launched when approaching nearby Operators, inflicting physical damage in an area. Their design seems to have been inspired by a fantasy creature. Though they cannot attack anymore after launching the warhead, their movement speed increases afterwards due to the loss of weight.=敌方人员操纵的无人机，飞行速度缓慢。携带有大型爆破弹头，将会在接近干员时投掷，并造成群体物理伤害。据说设计灵感来自某种幻想生物。虽然在投弹之后不再具有任何攻击性，但是因重量减轻而得以更快速地移动。
An unmanned enemy drone that flies slowly. They carry an explosive warhead that is launched when approaching nearby Operators, inflicting physical damage in an area. Their design seems to have been inspired by a fantasy creature. Though they cannot attack anymore after launching the warhead, their movement speed increases afterwards due to the loss of weight.=敌方人员操纵的无人机，飞行速度缓慢。携带有爆破弹头，将会在接近干员时投掷，并造成群体物理伤害。据说设计灵感来自某种幻想生物。虽然在投弹之后不再具有任何攻击性，但是因重量减轻而得以更快速地移动。
An unmanned enemy drone that had some of its Flight Support modules swapped out, trading speed for a more powerful Arts Weapon module. Capable of using long-range Arts attacks. Proceed with caution. Based on available data, its weapon module also allows it to block some Arts damage.=敌方人员操纵的无人机，去掉部分飞行辅助模块，牺牲了飞行速度以换取装备更大型法术武器的空间。能进行远程法术攻击，需要特别小心。根据资料判断，其法术武器也有助其阻挡更多法术伤害。
An unmanned enemy drone that has been upgraded from its namesake model, the Monster MkII. Equipped with a small gun and a long-range Arts receiver, they are likely operated by concealed Casters. Though unlikely to cause heavy damage to armored Operators, they can still pose a considerable threat.=敌方人员操纵的无人机，妖怪的改进版，继承了原版的名字，称为妖怪MKII。装备有可发射的小型铳和远程操控施术单元，可能是由附近隐蔽的术师远程操作。虽然不一定能对穿戴防具的人体构成大量损害，但仍然会对一般人员构成一定威胁。
An unmanned enemy drone with extremely high movement speed, modified from the product of an Arts Education competition. It is equipped with an Arts Weapon module that allows it to launch long-range Arts attacks, so proceed with caution. Based on available data, its weapon module also allows it to block some Arts damage.=敌方人员操纵的无人机，飞行速度非常快，由某法术教育竞赛用无人机产品改装而来。其模块化设计使其能装备法术武器进行远程法术攻击，需要特别小心。根据资料判断，其法术武器也有助其阻挡更多法术伤害。
An unmanned enemy drone, called 'Monster' by Reunion forces. Equipped with a long-range Arts receiver, they are likely operated by concealed Casters. Though unlikely to cause heavy damage to armored Operators, they can still pose a considerable threat.=敌方人员操纵的无人机，被其内部某些人称为妖怪。装备有远程操控施术单元，可能是由附近隐蔽的术师远程操作。虽然不一定能对穿戴防具的人体构成大量损害，但仍然会对一般人员对构成一定威胁。
An unmanned enemy drone, its design and name seem to be inspired by a certain space game. Equipped with a minigun and a long-range Arts receiver, they are likely operated by concealed Casters. Their outstanding stealthiness and attack power pose a major threat to Operators.=敌方人员操纵的无人机，某太空游戏的粉丝制作的外观，因此被称为威龙。装备有高射速的小型速射铳和远程操控施术单元，可能是由附近隐蔽的术师远程操作。优秀的隐蔽和攻击性能让他会对作战人员构成较大威胁。
An unmanned, slow-flying enemy drone equipped with a special warhead released upon approaching Operators that inflicts Arts damage and a freezing effect in an area. Modified from the Bombtail, they lost their ability to accelerate after delivering the payload in order to accomodate a special warhead.=敌方人员操纵的无人机，飞行速度缓慢。携带有特殊冰爆弹头，将会在接近干员时投掷，造成群体法术伤害以及群体冻结效果。属于暴鸰的衍生机体，为了携带特殊弹头而失去了空载加速的能力。
An unpiloted Power Armor. It is able to function without a pilot, but nevertheless maintains high agility.=无人操控的动力装甲。不需要操控者在其中控制，但灵活度仍旧很高。
An unpiloted Power Armor. It seems to have a mind of its own, and even experienced engineers struggle to tell if it's being piloted.=无人操控的动力装甲。仿佛拥有自主意识一般，就连经验丰富的工程师也很难凭肉眼分辨是否有人操控。
An Unplanned Meeting=不虞之会
An unprecedented calamity indeed, one that puts even the most terrifying Catastrophes to shame.=此地正发生着一场这片大地从未有过的灾难。以往最恐怖的天灾，与它相比，似乎都成了池塘中的荡漾微波。
An unremarkable bamboo mat with an impressive name. Said to take away all your fatigue. Its seller sang its praises at the temple fair, but fled when He Sheng identified it as a completely ordinary mat.=外形朴素的竹编地垫，怎么看都只是普通的垫子，却拥有极其响亮的名号，号称只要躺上去就能疲倦全消。\n由一位外来商人带到庙会高价售卖，被禾生识破只是普通的竹垫。商人落荒而逃，竹垫却留了下来，供庙会上的游客休憩。
An unremarkable mercenary from Columbia.\nAlthough her combat skills are nothing to write home about, she is nonetheless a dependable operator and an asset to her squad thanks to her excellent adaptability and ability to adjust operational plans on the fly in even the most complicated battlefield environments.=来自哥伦比亚的一名普通雇佣兵。\n虽然个人战斗技能不算突出，但考虑到她应变能力优秀，且能够在复杂的战场环境下，及时灵活有效地调整行动方案，她依旧可以成为一名坚实可靠的小队干员。
An Unremarkable Personality=不起眼的人格
An unremarkable stool secretly made from the finest wood. One feels a sense of coolness just by sitting on it. Grain Buds found it at home and, due to its comfort, brought it to the temple fair for others to sit on too.=看上去毫不起眼的矮凳，却是实打实地由名贵木材制作，坐上去让人顿生凉意。\n小满从家里找出了这把凳子，觉得坐起来很舒服，便带到了庙会上，想让大家都坐一坐。
An unsatisfactory performance'... No, it's fine, it's just something I often heard not so long ago. You can ignore it.=“练习还不够”......没什么，只是一句不久前常听人说的话罢了，不必介意。
An unusual cabinet that holds bio-samples from different phases of Mon3tr's life. 'You have a... unique way of keeping your childhood photos.'=造型奇特的储藏柜，储藏着Mon3tr不同生命阶段的生理切片。\n“嗯，你收藏童年照片的方式非常独特。”
An unusual helmet. You often wonder what his expression is behind the mask.=一顶形状独特的头盔。你时常好奇头盔后面的那张脸上究竟是什么表情。
An unusual knot tied from some cloth. Trust binds together the two ends, binds past and future.=一个布带系成的、造型特殊的绳结。连接信任的两端，连接过去与未来。
An unusual lifeform that appears in crystal caves. It endeavored and molted into the sturdiest of shells, yet still cannot escape its enemy's ruthless pursuit. Forever at odds with Crystalline Oberobeasts.=晶洞中出现的特殊生命。它努力活成了最坚硬的模样，却仍然难逃敌人无情的追杀。晶珑兽是它永远的敌人。
An unusual lifeform that appears in crystal caves. It resembles a metal crab with sharper pincers, allowing it to easily tear its prey apart. Forever foes with Crystalline Titanibeasts.=晶洞中出现的特殊生命，看起来更像磐蟹，但拥有着比普通磐蟹更为锋利的双钳，可以轻易撕开猎物的躯体。晶玲兽是它永远的敌人。
An unusual pocket watch, of a format never before seen in any country. Engraved on it are four dates across as many years, as well as a few crooked letters.=一个奇特的怀表，从未在诸国见过的制式，上面刻有四个年份日期，以及歪歪扭扭的几个字母。
An upgraded transceiver that helps her 'communicate' with others more easily. Wear it if you want her to respond to your thoughts from time to time.=一枚升级过的信号接收器，能帮助她更轻松地与人“交流”。将它别在身上吧，如果你希望她时不时回应你的脑中所想。
An Ursus soldier who is exceptionally proficient at infiltrating deep into enemy territory. Equipped with an extremely powerful heavy-duty crossbow.=擅长突击敌人腹地的乌萨斯优秀士兵。配备了威力十分强大的弩箭。
An Ursus soldier who is proficient at infiltrating deep into enemy territory. Equipped with a powerful heavy-duty crossbow.=擅长突击敌人腹地的乌萨斯士兵。配备了威力强大的弩箭。
An Ursus student club signboard hand-made by Gummy. One can envision happiness, but they can also envision reality.=古米手工制作的乌萨斯学生社团看板。欢快可以想象，真相也可以想象。
An Ursus tragedy is unfolding yet again here in the castle. The choice you make is no different from that of the countless of men who came before you.\n<@rolv.rem>DP recovery rate is decreased, and tiles do not have melee/ranged restrictions</>=一场乌萨斯悲剧在古堡中再现，而你与千万人做出的选择别无二致。\n<@rolv.rem>部署费用回复缓慢，且干员布置不受近远程限制。</>
An Ursus tragedy is unfolding yet again here in the castle. The choice you make is no different from that of the countless of men who came before you.\nDP recovery rate is decreased, and tiles do not have melee/ranged restrictions=一场乌萨斯悲剧在古堡中再现，而你与千万人做出的选择别无二致。\n部署费用回复缓慢，且干员布置不受近远程限制。
An Ursus uniform that has never been worn. Once, Absinthe dreamed of donning it. Now, she doesn't even have the courage to look at it.=从没穿过的乌萨斯制式军衣。曾经的苦艾梦想着能穿上它，现在却连看一眼的勇气都没有了。
An Ursus-style wallpaper used in the clubroom. Same color, but different environment.=社团内使用的乌萨斯式墙纸。色调相同，环境已异。
An vacant flowerpot filled only with soil. The soil was brought from the earth of her homeland. If you're ever at leisure, you can go ask her for some seeds.=一个只有土的空花盆。那是她从家乡带来的泥土，有闲心的时候可以去找她要几粒种子。
An Ægir girl who went out of control after ingesting Seaborn cells. Her throat makes no voice, for the prayers of we many have blocked it. She is drowned in power, becoming what she once detested the most.=吞下海嗣细胞后失控的阿戈尔少女，大群的祈望阻塞了咽喉，少女再也发不出声响。力量将她溺没，她正在变成自己曾经最为痛恨的模样。
An Ægir is showing you an exquisite instrument. According to him, it is capable of monitoring ocean currents to infer changes in marine life, worthy of its status as one of Ægir's secret treasures. 'I've been stuck here for years with nobody to lead us back home. Ægir... no longer exists. He's heard that the most powerful country on land is called Victoria, and he plans to use the money from selling treasures to buy himself some supplies and start a new life there.=一位阿戈尔人正向你展示某件精巧的仪器，据他说能够监测洋流以推测海洋生物的异动，是当之无愧的阿戈尔秘宝。“我耗在这里许多年了，并没有人来带领我们返回家乡。阿戈尔，已经不存在了......”他听说陆上最强大的国家叫作维多利亚，他准备用卖出宝物的钱买些资源，去那里生活。
An Ægir rescues you from being swarmed by Sea Terrors and takes you to a secluded sanctuary. Heavy rain falls outside the window, and you see no signs of fire anywhere along the entire horizon. The sole source of light comes from the faint lantern in the Ægir's hand. His sanctuary seems to have a lot of equipment left behind by the Inquisition. He notices that these items have piqued your interest, and suggests he'd be willing to exchange them for the supplies you've gathered outside.=一位阿戈尔人将你从恐鱼的包围中救下，带到了一处隐蔽的避难所中。窗外大雨滂沱，整个地平线上再无火光，只有这个阿戈尔人手中的提灯还在提供着微弱的光芒。他的避难所里摆放着许多审判庭留下的装备，见你对这些物品有兴趣，他便提出可以拿在外面收集到的物品交换。
Anadi-Avidya=无始无明
Analgesic deployed.=镇痛剂已使用。
Anasa's Karma=阿纳萨羯磨
Anastasio has died. Anastasio rises again. He lives to atone for the sins ingrained in his very nature. He envies both the innocent for living and the sinner for dying, for it is not his place to either live with integrity or die in peace.=安纳斯塔西奥二度复生，为的是活着赎清根植于他生命本质的罪。\n他羡慕无罪之人可以活着，也羡慕有罪之人可以死去。唯独他，既不得坦荡地活着，也不能安然地死去。
Anastasio, the Atoner=安纳斯塔西奥，赎罪者
Anat's favorite display. After the museum closes for the night, moonlight reflects off the 'moon,' stirring up complex emotions within her. 'The rainclouds wept, so I hastily placed this splendor on the display by the door.'=这是阿娜特最喜欢的置物台，特别是在闭馆后的夜晚。月光洒下，与台上的“月亮”交相辉映，此景曾引出她许多复杂的思绪。\n“乌云在洒泪，我急忙将那一抹绚烂放在了门前的台上。”
Anat, former acting curator of Sargon's Varjavandabad Museum. She has always wanted to travel across this great land, and after experiencing a series of odd events at the museum, she set out on the journey of her dreams. She now works with Rhodes Island's Sargon office as a field operator under the codename Papyrus, providing theoretical support and guidance for Rhodes Island's local historical research.=阿娜特，曾任萨尔贡法尔贾万达巴德博物馆的代理馆长，怀揣着游历大地这一理想的她，在经历了博物馆的变故后踏上巡游大地的旅程。现以“莎草”为代号，作为外勤干员与罗德岛驻萨尔贡办事处展开合作，为罗德岛在当地的历史研究活动提供理论支持和指导。
Anathema of Ægir=阿戈尔失格
Anatomy Master=解剖高手
Anatta=我无
Ancestor-blessed=祖宗保佑
Ancestral Spirit-Gifted=祖灵赐予
Anchor=锚点
Anchor Dandelion=定风絮
Anchor For Five Seconds Ago=为五秒前准备的锚
Anchor Point Snap=锚点捕捉
Anchor Strike=锚击
Anchoring=驻场
Anchors aweigh, hoist the sails♪\nHigh winds roar, our clothes a-tore♪\nRain drowns our drunken haze, and lights our hearts ablaze♪\nReady, ho! Sail forth! A thousand ships break port!♪=升起船帆嘿，收起船锚嘿♪\r\n让狂风撕扯我们的衣衫♪\r\n让暴雨浇醒我们的酒意♪\r\n准备！出发！港口的船有千千万万只！♪
Ancient=古代的
Ancient Anew=古老新生
Ancient Bricks=积岁砖石
Ancient Duel=古老对决
Ancient Enemies=亘古仇敌
Ancient Forge=洪炉示岁
Ancient Fresco=古老壁画
Ancient Gaulish Silver Coin=古高卢银币
Ancient Kin=远古血亲
Ancient Mutters=旷古之晤
Ancient nightmares appear from the gate, and there are three of them.=古老噩梦从门的另一头显现，而且一来就是三个。
Ancient ore deposits interlinked with one another were once witnesses to Arsalan's prosperity, but are now also the silent bearers of today's turmoil.\n<@lv.description>No melee/ranged deployment restrictions in this Operation </>=一连串古旧的矿洞相互连接，它们曾经是阿尔萨兰兴盛的见证者，也是如今混乱局面无言的承受者。\n<@lv.description>本次行动中干员部署不受近远程限制</>
Ancient ore deposits interlinked with one another were once witnesses to Arsalan's prosperity, but are now also the silent bearers of today's turmoil.\nNo melee/ranged deployment restrictions in this Operation=一连串古旧的矿洞相互连接，它们曾经是阿尔萨兰兴盛的见证者，也是如今混乱局面无言的承受者。\n本次行动中干员部署不受近远程限制
Ancient Prayers I=悠久祝祷I
Ancient Prayers II=悠久祝祷II
Ancient Prayers III=悠久祝祷III
Ancient Ruin=古迹
Ancient Song=古老歌谣
Ancient Statuegeist=古雕伥
Ancient Sword Unsheathed=古剑出鞘
Ancient Tales=上古遗闻
Ancient techniques combine wood and gems to make the most common furnishing of the museum. On occasion, it glimmers, trying to tell guests that they may not pass. 'Made in the year 687.'=最古老的技艺将木头和宝石组合在一起，这是博物馆中最常见的陈设，偶尔闪耀光芒，试图告诉来宾，此处不可逾越。\n“制造于687年。”
Ancient Throne=旧日的王座
Ancient Tree Fruit=古地树实
Ancient Witchcraft=古老巫术
Ancient Yan doctrines of war have stressed the phrase 'line up armies, arrange troops,' but the Ink Spirits are just having fun with this. Of course, that reflects on the idle instigation by the artist of war herself.\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it will earn a Hui-Ming attribute.\n<@lv.item><Two-Step Firecracker mk2></> Deals Arts damage to enemies in the surrounding four tiles, changing Hui-Ming attributes within its range.=大炎古老的兵法学说里强调过“排兵布阵”的说法，墨魉们只是觉得这些事情好玩。当然，和那位兵法家本人闲来无事的唆使也有关系。\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性\n<@lv.item><改良型二踢脚></>对周围四格的敌人造成法术伤害，效果范围内晦明属性变化
Ancient Yan doctrines of war have stressed the phrase 'line up armies, arrange troops,' but the Ink Spirits are just having fun with this. Of course, that reflects on the idle instigation by the artist of war herself.\n<Mark of Hui and Ming> Operators deployed on it will earn a Hui-Ming attribute.\n<Two-Step Firecracker mk2> Deals Arts damage to enemies in the surrounding four tiles, changing Hui-Ming attributes within its range.=大炎古老的兵法学说里强调过“排兵布阵”的说法，墨魉们只是觉得这些事情好玩。当然，和那位兵法家本人闲来无事的唆使也有关系。\n<晦明之印>部署在其上的干员获得晦明属性\n<改良型二踢脚>对周围四格的敌人造成法术伤害，效果范围内晦明属性变化
Ancient: <Guided Tour {0}> in effect=古代的：<请君入园 {0}>生效
And after=月后
And All Be In My Name=俱以我之名
And all of you hiding in a gloomy place like this! Why debase yourselves? Don't you know you're the scum of society?! Um, Director, I think as a policeman, our hero should reason with the lost young men, BEFORE engaging in physical combat with them... Ah? Talk sense into them as we fight? Very well, I'll try.=你们为什么躲在这种暗无天日的地方，变成人人都讨厌的样子——导演，我认为主角作为警察，面对误入歧途的年轻人，在动手前应该先讲道理......要边动手边讲？好吧，我尽量试试。
And by this, I will protect my home.=我必须以此来守护我的家园。
And don't ever come back to our fields!=下次可不许再跑来田地里了！
And I'm done writing. I won't go wrong following this plan—by this time next year, Rhodes Island and I will have made even more notable progress. Restricted? Yes, I put editing privileges in place, or else Franka would've probably added her plans in too and made a whole mess of things.=写好了，按照这份计划表进行下去就不会出错，在明年的今天，罗德岛和我都会取得更长足的进步。权限？对，我设置了编辑权限，不然芙兰卡就可能会把她自己的安排也加进去，一团乱麻。
And I'm home.=回家了呢。
And if you look at the drones' big bellies, it seems like there's something sus in there...what if it's chili oil?! Whoever gets bombed by them is spicy minced meat!=而且你们看无人机下面的大肚子，里面一定没装什么好东西......说不定是辣椒油！扔到谁头上谁就完蛋了！
And it's not just the surface either, I've even been underground!=更有甚者，不只是大地，就连地底我也是去过的哦！
And last of all, know that you are children of Kjerag, dwelling upon the land of Kjerag. All days forever forth are yours, and yours alone.\n<@lv.item><Saintess Statue> </>Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=最后，我实实在在为你们留下嘱托。你们已是谢拉格人，行于谢拉格的土地之上。从此往后的明日、明日、明日的明日，都将属于你们自身。\n<@lv.item><圣女像></>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
And last of all, know that you are children of Kjerag, dwelling upon the land of Kjerag. All days forever forth are yours, and yours alone.\n<Saintess Statue> Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=最后，我实实在在为你们留下嘱托。你们已是谢拉格人，行于谢拉格的土地之上。从此往后的明日、明日、明日的明日，都将属于你们自身。\n<圣女像>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
And lo, dessert is Laterano, and Laterano is dessert. So long as one defeats Laterano's dessert, one may be said to have defeated Laterano.\n<'Gelato Stop'>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=甜品就是拉特兰，拉特兰就是甜品。只要击溃拉特兰的甜品，或许同样也能击溃拉特兰。\n<“冰淇淋机”>我方与敌方可夺取控制权，激活后回复周围友方单位技力
And lo, dessert is Laterano, and Laterano is dessert. So long as one defeats Laterano's dessert, one may be said to have defeated Laterano.\n<@lv.item><'Gelato Stop'></>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=甜品就是拉特兰，拉特兰就是甜品。只要击溃拉特兰的甜品，或许同样也能击溃拉特兰。\n<@lv.item><“冰淇淋机”></>我方与敌方可夺取控制权，激活后回复周围友方单位技力
And may this end as swiftly as can be.=请尽快结束吧。
And now, everyone must face the consequences of that one shot. Accept them.\n<@lv.item><Waste Heat Vent></> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=现在所有人都需要面对这一发射击的后果了。接受它。\n<@lv.item><废热喷口></>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
And now, everyone must face the consequences of that one shot. Accept them.\n<Waste Heat Vent> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=现在所有人都需要面对这一发射击的后果了。接受它。\n<废热喷口>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
And out from the ashes climbs a will, sweeping on a Draco's flames.=从灰烬中爬出的意志，裹挟着德拉克的火焰。
And Priestess's figure has become completely obstructed by Originium... You can see Priestess's eyes in every Originium fragment, every facet.=普瑞赛斯的身形也彻底被源石所遮挡......每一块源石的碎片中，每一个源石的棱面上，你们都能清晰地看到普瑞赛斯的眼睛。
And She said, henceforth you shall walk the path forward alone.=祂说，此后的路你们必将独行。
And so another year has come and passed. How far has our plan come? Has the sea engulfed more land from the coastlines without us even realizing? Rhodes Island's operators celebrate the New Year. Let them. As for us, the more we know, the more we must judge our own actions.=新的一年开始了。我们的计划进行到哪一步了？海洋又在哪条我们不知道的海岸线吞噬了更多泥土？罗德岛这些干员们，他们庆祝是他们的事；而我们，知道得越多，就越应该看清自己的所作所为。
And so the forefather passed into history, from whence came the Seaborn, and for the first time his teachings were understood.\n<@lv.item><Excrescent Carapace></> Deployable for High Ground Operators.\n<@lv.item><Waterway Beacon></> Must be charged by a High Ground Operator; allows your units to deal Burn when activated.=于是先哲没入历史，而“海嗣”从中走来，它第一次理解了他曾经写下的箴言。\n<@lv.item><赘生甲壳></>可部署高台干员\n<@lv.item><航道信标></>需要高台单位充能；开启后使我方单位获得灼燃损伤能力
And so the forefather passed into history, from whence came the Seaborn, and for the first time his teachings were understood.\n<Excrescent Carapace> Deployable for High Ground Operators.\n<Waterway Beacon> Must be charged by a High Ground Operator; allows your units to deal Burn when activated.=于是先哲没入历史，而“海嗣”从中走来，它第一次理解了他曾经写下的箴言。\n<赘生甲壳>可部署高台干员\n<航道信标>需要高台单位充能；开启后使我方单位获得灼燃损伤能力
And so will he=交个朋友
And so, it would be a few more days later before the fated encounter between the Teekaz and the Elders.=就这样，提卡兹与神民的正式相遇又推后了几日。
And so, we go to harvest...=就这样，我们去收割......
And stay down!=倒下就别想再起来了！
And that's as far as you go.=你只能走到这里了。
And that's storage sorted. If we made a themed exhibit out of these items, the tourists would be happy to queue for at least two hours.=入库完毕。用这些藏品布置一个主题展，游客至少肯排两小时的队吧。
And the fireworks no longer represent celebration, and we bid farewell to our former lives.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=当烟火不再象征庆典，当我们告别往昔生活。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
And the fireworks no longer represent celebration, and we bid farewell to our former lives.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=当烟火不再象征庆典，当我们告别往昔生活。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
And the fireworks no longer represent celebration, and we bid farewell to our former lives.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\n<@lv.fs>Environmental Conditions:</>\n4 tiles on the battlefield are no longer available for deployment.=当烟火不再象征庆典，当我们告别往昔生活。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n<@lv.fs>环境条件：</>\n战场上4个位置无法部署
And the fireworks no longer represent celebration, and we bid farewell to our former lives.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=当烟火不再象征庆典，当我们告别往昔生活。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
And the fireworks no longer represent celebration, and we bid farewell to our former lives.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\nEnvironmental Conditions:\n4 tiles on the battlefield are no longer available for deployment.=当烟火不再象征庆典，当我们告别往昔生活。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n环境条件：\n战场上4个位置无法部署
And the fireworks no longer represent celebration, and we bid farewell to our former lives.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=当烟火不再象征庆典，当我们告别往昔生活。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
And the last time I experienced something like this was by a campfire. Maylander Selene threw a map and a bottle of hard stuff across the flame, and invited me to join his team. Columbia wasn't even on the map yet... Hmph, it's like yesterday once more.=上一次经历类似的场合，还是梅兰德·塞勒涅隔着篝火，扔过来一张地图一瓶酒，邀请我加入他的队伍，那时还没有哥伦比亚这个国家......有些怀念。
And the song request...no, it's great you're willing to give me money, so, but, um...=还有就是点歌......不，愿意打钱也挺好的，所以，但是，呃......
And the true reason is that whenever he goes on a stroll he raps some rhymes too!=响当当的深层原因，是他每天早上遛弯的时候都会小声唱rap！
And then the pool I was in started draining all its water, and the staff said it was a routine maintenance...they even said my boat was the first one to be stranded ever since they opened their business!=然后那个池子突然开始放水，工作人员说是例行检修，还说我的船是他们开业以来第一艘搁浅的！
And then, in the blink of an eye, it is over.=一切在不到一次呼吸的瞬间内结束。
And then? ...No? I'm not in a hurry. Are you?=然后呢？......不行？我又不赶时间。你很急？
And third, pierce their flesh.=数三，贯身——
And this is your excuse for evil?=这就是你们作恶的理由？
And this was with her weapon's output limiter ON.=这还是限制了输出功率的结果。
And those are the people we're driving off, then?=那些家伙，就是要驱逐的人？
And thus the bard sings: 'Oft are desolate fields and floral gardens neighbors; oft is losing one's way but another adventure.'=诗人的歌谣唱道：“荒径竟与花田为邻，迷路亦是奇遇。”
And thus, a dream was shattered.=一场梦就此破灭。
And thus, a soul trapped for a thousand years dissipates. All things will come to grow.=一个被禁锢了千年的游魂在此时消散。万物生长。
And thus, as you fall into the soil, as you turn into nourishment, nature still chooses to stand by and watch.=因此，当你倒在土壤中，当你化作养料时，大自然仍选择袖手旁观。
And thus, the mightiest fleet ever known to Terra quietly dissolved into this blue expanse.=一支全泰拉历史上最伟大的舰队，就这么悄无声息地溶解在这片蔚蓝里。
And thus, you let out a huge yell, and jump into a Columbian production crew currently filming on location in Sami.=于是，你大喝一声，跳进了某个正在萨米进行实地拍摄的哥伦比亚剧组。
And what purpose do you think your sacrifice will serve?=你以为你的牺牲能换来什么？
And what will you do if I overreact?=我要是过度反应的话，怎么办？
And without much time to think about it, as if in pure response to the cheering all around her, Maria holds her sword up high. Only the pain, sharp, radiating from her hand, overcomes the applause.=没有过多思考的时间，就仿佛响应这片欢呼似的，玛莉娅还是高高举起了剑。只有手臂上传来鲜明的疼痛，足以盖过掌声。
And you're giving me command of the squad to boot? This dream sure is funny, haha...=还让我指挥小队？这梦真怪，哈哈。
Andante Lacrimoso=愁苦的行板
Andoain, the 'Martyr'=“殉道者”，安多恩
Andreana=安哲拉
Andreana's Badge=安哲拉证章
Andreana's Kernel Token=安哲拉的中坚信物
Andreana's Token=安哲拉的信物
Andreana, Sniper Operator of Rhodes Island, will assist other Operators from a distance.=罗德岛狙击干员安哲拉，在远处援护其他干员。
And thus has autumn made reckoned her arrival.=此刻便算入秋了。
Anemic Platform=苍白平台
Angel in the Glade=空地上的天使
Angel Zhang=张安琪
Angel's Blessings=天使的祝福
Angelina=安洁莉娜
Angelina's Badge=安洁莉娜证章
Angelina's Inspiration=安洁莉娜的创想
Angelina's Kernel Token=安洁莉娜的中坚信物
Angelina's Specialized Badge=安洁莉娜特限证章
Angelina's Token=安洁莉娜的信物
Angelina, Supporter Operator and Messenger of Rhodes Island, would like to provide help with her amazing Originium Arts.=罗德岛辅助干员、信使安洁莉娜，很想用自己奇妙的源石技艺为你提供协助。
Angels Exist Forever=天使永恒存在
Anger=怒
Anger begins with madness and ends in regret.=愤怒的开始是疯狂，结束是后悔。
Anger in the form of a wall lamp? Few in number, locked up tight and high, the key in plain view. She rarely angers, and when she does, it's basically a form of joy. But if she ever unlocks true wrath, it will be fearsome to behold.=似乎是装饰壁灯的愤怒。并不多，锁得很好，放得很高，钥匙也在很明显的位置。\n她不易怒，展现给别人的生气也基本上是喜乐的一部分，可如果她真打开了愤怒的锁，一定会发生很可怕的事。
Anger of the Gentle=温厚者的怒火
Anger to be Tuned=待调弦的怒火
Anger's Opus=怒之章
Anger, fear, unease... All sorts of emotions roil across the unarmed crowd, but they have no effect on the armed soldiers across from them.=愤怒、畏惧、不安......各种情绪在手无寸铁的人群中弥漫，却无从撼动他们对面全副武装的军队。
Angry=愤怒的
Angry? Why? Would you like to guess how many Rhine Lab blueprints I've had to revise before they were officially greenlit?=为什么要生气？你猜莱茵的各个项目正式动工前，我要为同事改多少遍施工图？
Angst=偏敏症
Anguish Hangs O'er=苦厄盘桓
Anguished Designer=顺从内心的设计师
Animate wisdom, willed to the young; down the ages tie the days.=一日发蒙生灵智，代代相连结
Anita Luo=罗玉婷
Anju Nitta=新田杏树
Annie's just the quiet sort, nothing at all like me. C-Controlling her? What are you talking about? She's a whole person, she goes where she wants to! She's only by my side because she likes being with me. That's what best friends do. Isn't it, Annie? 'Mm.'=安妮本来就是个安静的人，和我完全不一样。操控？你在想什么？！她是个人，想去哪里就去哪里，在我身边只是因为喜欢和我在一起，最要好的朋友总是要在一起的嘛，对吧？“嗯。”
Annie's off on an adventure. Want to come along?=安妮正在探险，你也一起来吗？
Annie, are you ready? We're going to show this hooded hoodlum what our Arts are made of! 'Alright, Bena.'=准备好了吗，安妮，给这个摘不下兜帽的家伙见识下我们的技艺！“好的，贝娜。”
Annie, don't go too far.=安妮，别走太远。
Annie, where are you?!=安妮，你在哪里？！
Annihilate the dangerous Reunion mobs lurking in the outskirts of Lungmen, and ensure that no threat is posed to the safety of the city.\n<@lv.rem><Special Conditions></> DP will not regenerate naturally.=剿灭潜伏在龙门外环的整合运动危险分子，保证龙门的安全不会受到任何威胁。\n<@lv.rem><特殊条件></>部署费用不会自然回复
Annihilate the dangerous Reunion mobs lurking in the outskirts of Lungmen, and ensure that no threat is posed to the safety of the city.\n<Special Conditions> DP will not regenerate naturally.=剿灭潜伏在龙门外环的整合运动危险分子，保证龙门的安全不会受到任何威胁。\n<特殊条件>部署费用不会自然回复
Annihilate the large number of Reunion mobs in Chernobog. Watch out for the leaders patrolling the area.\n<@lv.rem><Special Conditions></> DP will not regenerate naturally.=剿灭切尔诺伯格城的大量整合运动破坏分子。小心在该区域巡逻的整合运动干部。\n<@lv.rem><特殊条件></>部署费用不会自然回复
Annihilate the large number of Reunion mobs in Chernobog. Watch out for the leaders patrolling the area.\n<Special Conditions> DP will not regenerate naturally.=剿灭切尔诺伯格城的大量整合运动破坏分子。小心在该区域巡逻的整合运动干部。\n<特殊条件>部署费用不会自然回复
Annihilate the Reunion armed forces that have invaded Lungmen, and regain initiative within the region.\n<@lv.rem><Special Conditions></> DP will not regenerate naturally.=剿灭攻入龙门市区的整合运动武装分子，夺回地区主动权。\n<@lv.rem><特殊条件></>部署费用不会自然回复
Annihilate the Reunion armed forces that have invaded Lungmen, and regain initiative within the region.\n<Special Conditions> DP will not regenerate naturally.=剿灭攻入龙门市区的整合运动武装分子，夺回地区主动权。\n<特殊条件>部署费用不会自然回复
Annihilated Fate Fragments=湮灭的命运碎片
Annihilating.=再无阻碍。
Annihilation Drill=歼灭战演习
Annihilation is the most common result.=毁灭是最常见的结果。
Annihilation Medal=剿灭奖章
Annihilation Mission=剿灭委托
Annihilation Mission Award=剿灭委托奖励
Annihilation Mission is unavailable=剿灭委托未开放
Annihilation shall not manifest.=毁灭不会到来。
Annihilation Simulations about to be available=全局剿灭模拟即将开放
Annihilation Simulations now available=全局剿灭模拟开放中
Annihilation stages all available for a limited time=【剿灭作战】关卡限时全开
Annihilator=湮灭者
Anniversary Celebration=周年庆典
Anniversary Celebration\nSpecial Event=嘉年华\n特别活动
Anniversary Celebration Hourglass=周年庆典沙漏摆件
Anniversary Celebration Special Event=夏日嘉年华特别活动
Anniversary Reward=周年奖励
Anniversary Wheel of Fortune=周年庆典转盘
Announcement: The Kazimierz Major Concludes - Margaret Nearl, the Radiant Knight, Crowned Champion Again=官方通报：卡西米尔特别锦标赛圆满落幕，耀骑士玛嘉烈.临光再度荣获冠军
Announcements=频道公告
Annoyance=烦恼
Annoying people, annoying business. Let's deal with them ASAP.=麻烦人，麻烦事，我们尽快处理一下吧。
Anomalies... ha. You can never fool the eyes of the 'Hound'.=异常的变化......呵呵，“猎犬”的眼睛是无法被欺瞒的。
Anomaly=异象
Anonymous Collector=匿名收藏家
Anonymous Tags=无名的识别牌
Anorexia=厌食
Another 'Her'=另一个“她”
Another Breath of Death=腐败终息
Another ceiling light commonly used in the L.G.D. Suspects sometimes want to complain the light is too bright, but they dare not say it.=同样也是近卫局常用的吊灯。嫌疑犯有时想要抱怨亮度，却又不敢说出口。
Another event making all stages available is currently ongoing.=当前处于其他关卡全开活动日期中
Another event making all stages available is ongoing.=处于其他关卡全开活动日期中
Another firework explodes in the skies not far from here as Carnevale comes to a climax. She walks over the figure lying on the ground and leaves the alley.=又一朵烟花在不远处的天空绽放，狂欢节即将迎来高潮。她跨过了地上的人，就这么离开了小巷。
Another knight walks onto the stage. The two immediately exchange blows. In the end, both knights collapse, and you gain nothing.=另一位骑士走上舞台，两位骑士瞬间缠斗在了一起，最终，骑士们同归于尽，你什么也没得到。
Another lovely day today.=今天也是美好的一天。
Another medal for me? I'd love to wear them, but I don't think this outfit has anywhere for them to go. Still, thank you, Doctor.=又是给我的勋章吗？虽然很想把它们戴在身上，但这身衣服上好像没有勋章的位置了。还是谢谢您，博士。
Another menu commonly found in the food courts of Lungmen. The food and the tea keep coming out, and the aroma never ceases either.=龙门食坊的价目表之二。茶汤一碗，逸闻不断。
Another one!=来一首！
Another Perspective=另一个视角
Another Possibility=另一种可能
Another promotion, is it? Thank you. I'll accept this honor with my chest out in pride... And of course, we don't need to end this presentation as quickly as last time. Do not be afraid of those I should not fear—this is what life aboard Rhodes Island has taught me.=又是晋升吗？多谢，我会挺起胸膛接受这份荣誉......当然，不用再速战速决了。不要害怕不应畏惧的人，这是罗德岛上的生活教会我的。
Another promotion? All right, thanks... Life is strange like that, you know? Once upon a time, I was the one assigning new ranks to people.=又是晋升？嗯，谢咯。仔细想想还挺奇妙的......因为在过去，做这件事的人是我呢。
Another promotion? Doctor, healers should have calm minds and concrete goals, and should not have wants or desires. I don't think I really merit such a—My diligent practice deserves commendation? Well… If that's your logic, then the one who really deserves commendation is you, Doctor.=又是晋升？博士，医者当安神定志，无欲无求，您这般嘉奖我实在是——尽职尽心便应得嘉奖？欸......这样想来，真正该得到嘉奖的人，是您才对。
Another promotion? Does that mean more permissions at Rhodes Island? There are secrets in this ship that even you don't know about, I can sense that. Just what fun we'll have!=再次晋升？这意味着我在罗德岛也将拥有更高的权限咯？我能感知到，这艘船里可能藏着连你都接触不到的秘密，我可太好奇了！
Another promotion? Hmm... all the companies outside seem to strongly emphasize a hierarchical structure. Well, seeing as my excellence has been commended, might Rhodes Island be interested in establishing a long-term cooperation agreement with our Monastery?=又是晋升？唔......外面的企业似乎都非常注重层级关系呢，算啦，既然我的优秀已经得到了证实，那罗德岛是否愿意和修道院签订长期合作条款呢？
Another promotion? I understand, there must be an infiltration operation that requires me at the heart of the enemy. If that's your wish, then I have no objections. You have no such a need? You are just promoting me? Why's that?=再次的晋升？我明白了，一定是有艰巨的潜入任务，甚至是要投入敌人内部行事吧。如果你需要的话，我没有意见。什么？就仅仅是晋升？为什么？
Another promotion? What's the reason this time...? Extremely precise recommendations based on current movement... Uh-huh. What else? Leveraged her skills in maintenance and repair. Yeah yeah, I agree. C'mon, don't stop the praise, I'm all ears.=再次晋升？理由是什么？......根据洋流的动向给了“特别”准确的行动建议。还有吗？唔，发挥了设备维护的特长。怎么停了？接着夸嘛，我听着呢。
Another Round=再弈
Another round?=再来一把嘛？
Another sign commonly found hanging overhead in the food courts of Lungmen. Black sesame dumplings are sticky, sweet, and best served piping hot.=龙门食坊的题字吊顶之二。鲜香糯软，五味八方任君选。
Another sleeping drink developed by a large conglomerate seems to be hitting the market soon, so a new article will be released after slightly modifying the knights' interview and changing some names around.\n<@lv.item><Knight Crest></> When used, permanently provides visibility over a certain tile=另外一款大集团研发的安眠饮料好像也快要上市了，于是在修改了一下先前的骑士发言，并增加了几个人名后，新的文章崭新出炉。\n<@lv.item><骑士之徽></>使用后可以永久提供某一格地块的视野
Another sleeping drink developed by a large conglomerate seems to be hitting the market soon, so a new article will be released after slightly modifying the knights' interview and changing some names around.\n<Knight Crest> When used, permanently provides visibility over a certain tile=另外一款大集团研发的安眠饮料好像也快要上市了，于是在修改了一下先前的骑士发言，并增加了几个人名后，新的文章崭新出炉。\n<骑士之徽>使用后可以永久提供某一格地块的视野
Another song, sublime and majestic. {@nickname}, perhaps you and I truly are as two entwined friends.=又一曲，韵意磅礴。{@nickname}，兴许你我确是知音。
Another Story=故事的结局
Another sunny day in Siesta.=汐斯塔又一个平凡的晴天。
Another Tides=潮起潮又起
Another Town=他乡
Another year gone by. I wonder if the forests are as I left them? I'm still not too used to modern life, and people still fear Oripathy as much as ever, but the arrival of a new year means the land is once again shining with new life. There's still hope, for everything.=又是一年了，森林是不是还和我当初离去时一样呢？虽然我仍旧有些不习惯现代生活，人们对矿石病的恐惧也似乎并没有减少，但是，新年的到来让这片大地重新焕发生机，万事都还是有希望的吧。
Another year has gone by. As time passes like this, I can't help but feel a little frightened. The children will grow up year by year, but I have to wonder: is that a good thing? Doctor, is growing up… a good thing?=又过了一年，这种时间流逝的感觉，总让我感到有些害怕。孩子们会在年复一年中逐渐长大，可是，这是好的事情吗？博士，长大......是一件好事吗？
Another year has passed, and Rhodes Island is still sailing onwards. Doctor, tonight was just so wonderful I wish I could hide it away, deep in my mind. Thank you for staying by my side. We'll spend this very same day next year, together.=又一年过去了，罗德岛还在它的航线上呜呜地航行着。博士，我很喜欢这个夜晚，喜欢到想把它放在脑海最深处藏起来。谢谢你，能像这样陪着我。明年的这一天，我们一定还能一起度过。
Another year has passed? Ahh, how long my years were spent in the sea, so long I cannot even remember how I last spent them... Never we mind. Tell me, Doctor, would you like to be with me by the windowsill today, to watch the stars?=又一年过去了吗？啊，在海中度过的岁月太漫长了，我已经不记得上一次自己是怎么度过的了......不提这个，告诉我吧，博士，今天，您想和我一起在窗台旁，看星星吗？
Another year's come and gone. We've been through plenty of hard times together, and the path forward remains thistly. Even then, we shouldn't give in. In the end, I believe we'll triumph over everything, Doctor, and greet the day and watch the dark clouds scatter.=又一年过去了。我们一同经历了许多艰苦的时光，前路也依旧布满荆棘。即便如此，也请不要气馁。博士，我相信，我们终究会克服一切困难，迎来阴云散尽的那一天。
Another year, huh...? Though I am still unfamiliar with Rhodes Island's customs, the importance of ceremony cannot be understated. If there is no ceremoniousness to counterbalance the atmosphere of levity, the occasion is forgotten easily. Anyway, Happy New Year, Doctor. As a present, I'll play a song for you. What would you like to hear?=是新年啊......虽然还不知道罗德岛的传统，但无论如何，仪式感是很重要的。喜悦的心情如果没有仪式来强化，是很容易淡忘的。新年快乐博士，礼物的话，就为你弹一首曲子吧。有什么想听的吗？
Ansel=安赛尔
Ansel is a member of the Reserve Op Team A4 and a citizen of Rim Billiton. Before officially taking up his post, he was a member of the Rhodes Island pharmaceutical intern staff. After excelling on multiple tests, he was permitted to join the Rhodes Island medic team.=安赛尔，行动预备组A4组员，雷姆必拓公民，正式任职前为罗德岛制药实习员工。于多项测试中获得优异成绩，遂获准调入罗德岛医疗组。
Ansel lacks the stamina to run long-distances on the battlefield, nor is he good at 'Adrenaline Burst' style first-aid. He can only focus on healing with his hands. But everyone in the reserve team trusts him. They know that even if they had to hold a frontline on their own, Ansel would definitely be able to support them in time.=安赛尔没有在战场上长途奔袭的体力，也不擅长“肾上腺素爆发”式的急救，只能专注地完成手上的每一个医疗动作。但预备小队的成员们都很信赖他。他们知道，哪怕自己独自坚守一道阵线，安赛尔也一定能及时提供支援。
Ansel was born in a city in Rim Billiton that is, like so many of them, famous for mining. He has three older brothers and one younger sister. After his mother passed away due to infection, his exhausted father gave him to his sonless brother to adopt. Despite growing up in the such an environment without a steady household to live in, he nevertheless grew into a gentle and responsible man. When Ansel realized that most of the workers around him were in poor health due to overwork, he decided to become a medic, hoping to one day alleviate some of the suffering in the world.=安赛尔出身于雷姆必拓一座以矿业闻名的城市，他拥有三位哥哥和一位妹妹，母亲因病过世后，劳累的父亲将其过继给没有子嗣的兄长作为继子。在寄养环境下成长，且缺乏安稳家庭环境的他很早地形成了柔和的处事态度。当安赛尔意识到身边大多数工人因超负荷的劳动导致身体状况不佳后，他选择了成为一名医疗实习生，希望以医治肉体的方式减轻人们的痛苦。
Ansel! Come on! I promise I won't lead everyone on a wild-goose chase!=啊，安赛尔！哎呀，不会的不会的，我才不会带大家乱跑啦......
Ansel's Kernel Token=安赛尔的中坚信物
Ansel's maintains a very calm demeanor. No matter how complicated the situation, he gives priority to providing timely medical support. This calm personality makes the enemy even question whether or not he is taking part in the battle. Very few people can care for the wounded in a well-ordered manner while there are explosions and collapsing roofs all around them. Of course, this is also because Ansel is very strict with his own rules as a medical practitioner. He works hard to follow established medical regulations and doesn't hesitate to let others know if they are violating them.=安赛尔的性格十分沉稳，无论多么复杂的战况，他都会以提供及时的医疗支援为最优先。这份沉稳的性格甚至到了会让敌人误以为“这家伙是不是不属于这块战场？”这种地步，毕竟极少有人能在背后发生瓦斯爆炸，头顶的危楼有塌方危险的情况下还能井井有条地救助伤员。当然，这也是因为安赛尔非常恪守自己作为医者的准则，在尽可能满足患者需求的同时，面对那些不太遵守医疗守则的人员，他也会以轻柔的责备态度去提醒对方的行为。
Ansel's Token=安赛尔的信物
Ansel, please check the casualties for me. We must prepare for the next battle.=安赛尔，请确认伤者的情况，准备下一场战斗。
Ansel... I'm counting on you now.=安赛尔......接下来，就拜托你了。
Ansel... It's okay... I stopped caring about my identity as an Infected long ago. In fact, I received a lot of help because of it. Before the infection takes away what's dear to me, I will use it to create a place where everyone can live in peace.=安赛尔......请放心。事到如今，我早已不会在意自己感染者的身份了。不如说，我因此而获得了许多帮助。在它夺走我重要的东西之前，我会先利用它，为大家创造一个能安心生活的地方。
Answer=答案
Answer for your own sins!=承担自己的罪责！
Answer Me=回答我
Answer the Call=一呼百应
Answering the Earth=向大地回答
Answering the Inquiry=回应质询
Answers the creature's wish=它回应愿望
Anterior=我无惧前路何往
Anti-Air Artillerist=防空炮手
Anti-Air Master=空射大师
Anti-Air Rune=防空符文
Anti-Air Specialist=空射专精
Anti-aliasing=抗锯齿
Anti-Armor Infantry=反装甲步兵
Anti-Armor Infantry Leader=反装甲步兵组长
Anti-Art Movement=反艺术运动
Anti-cold Measure I=御寒措施I
Anti-cold Measures II=御寒措施II
Anti-cold Measures III=御寒措施III
Anti-Degradative=缓蚀
Anti-Explosion Trash Can=防爆垃圾桶
Anti-Interference Index=抗干扰指数
Anti-Interference Index +1=加1抗干扰指数
Anti-Interference Index +1, +2 Objective Shield=抗干扰指数+1，护盾值+2
Anti-Interference Index +2, but +2 Collapse value=抗干扰指数+2，但是坍缩值+2
Anti-Interference Index -1 upon entering the 1st, 3rd and 5th Floors=进入第一、三、五层时抗干扰指数-1
Anti-Interference Index -1 upon entering the 1st, 3rd and 5th Floors, and there is a chance of encountering different Dreadful Foe battles.=进入第一、三、五层时抗干扰指数-1且有概率出现不同的险路恶敌战斗
Anti-Interference Index has a chance to not decrease when traveling through a vertical path=通过纵向通路时有概率不降低抗干扰指数
Anti-Interference Index increased by <color\=#9ed9fd>{0}</color>=提升了<color\=#9ed9fd>{0}</color>点抗干扰指数
Anti-Interference Index increased by {0}=提升了{0}点抗干扰指数
Anti-Interference Index is 0 and lose 3 Life Points, but receive a random Collectible=抗干扰指数为0，消耗3目标生命，获得一件随机收藏品
Anti-Interference Index is 0, but gain 6 Originium Ingots=抗干扰指数为0，获得6源石锭
Anti-Interference Index is 0, but gain a large amount of Originium Ingots=抗干扰指数为0，获得大量源石锭
Anti-Interference Index is 0, but gain some Max Life Points=抗干扰指数为0，获得一些目标生命上限
Anti-Interference Index is <@ro3.lose>0</> and lose <@ro3.lose>3</> Life Points, but receive a random Collectible=抗干扰指数为<@ro3.lose>0</>，消耗<@ro3.lose>3</>目标生命，获得一件随机收藏品
Anti-Interference Index is <@ro3.lose>0</>, but gain <@ro3.get>6</> Originium Ingots=抗干扰指数为<@ro3.lose>0</>，获得<@ro3.get>6</>源石锭
Anti-Interference Index is <@ro3.lose>0</>, but gain <@ro3.get>a large amount of</> Originium Ingots=抗干扰指数为<@ro3.lose>0</>，获得<@ro3.get>大量</>源石锭
Anti-Interference Index is <@ro3.lose>0</>, but gain <@ro3.get>some</> Max Life Points=抗干扰指数为<@ro3.lose>0</>，获得<@ro3.get>一些</>目标生命上限
Anti-Interference Index is <color\=#9ed9fd>{0}</color>, <color\=#9ed9fd>{1}</color>=抗干扰指数为<color\=#9ed9fd>{0}</color>，<color\=#9ed9fd>{1}</color>
Anti-Interference Index is {0}, {1}=抗干扰指数为{0}，{1}
Anti-Interference Index reduced by <color\=#9ed9fd>{0}</color>=降低了<color\=#9ed9fd>{0}</color>点抗干扰指数
Anti-Interference Index reduced by {0}=降低了{0}点抗干扰指数
Anti-Witchcraft Repositionable Bomb=反巫术变位炸弹
Anticipate=憧憬
Antiquated Sheet Music=古旧乐谱残章
Antiquated Sheet Music - α=古旧乐谱残章-α
Antiquated Sheet Music - β=古旧乐谱残章-β
Antiquated Sheet Music - γ=古旧乐谱残章-γ
Antique Caster Token=术师信物藏品
Antique Casting=古旧铸物
Antique Clock=古董挂钟
Antique Coins=古旧钱币
Antique Coins - α=古旧钱币-α
Antique Coins - β=古旧钱币-β
Antique Coins - γ=古旧钱币-γ
Antique Defender Token=重装信物藏品
Antique Diary=古旧日记
Antique Display Cabinet=古物陈设展柜
Antique Firearm Cabinet=古董铳械收藏柜
Antique Gramophone=老式留声机
Antique Guard Token=近卫信物藏品
Antique Medic Token=医疗信物藏品
Antique Phonograph=仿古唱片机
Antique Sniper Token=狙击信物藏品
Antique Specialist Token=特种信物藏品
Antique Supporter Token=辅助信物藏品
Antique Vanguard Token=先锋信物藏品
Antique Wooden Speaker=仿古木制音箱
Antique Woven Carpet=老式毛绒绒地毯
Antiqued Age of Shadow Flooring=仿暗阑时代地砖
Antiqued Tomb Wallpaper=仿古地穴纹饰壁纸
Antisocial=自闭
Anton Añejo Tequila=安东陈年龙舌兰
Anton is a high-quality liquor brand familiar to most in Bolívar, the company well-known for their dependence on their relationship with the Singas government.=安东是大部分玻利瓦尔人熟悉的高档酒品牌，这家公司以其仗着辛嘉斯政府的背景横行霸道而闻名。
Anton Tequila=安东龙舌兰
Anvil=铁砧
Anvil Model-B=铁砧B型
Anxious 'Angry'=焦急的“小躁”
Anxious Hobbyist Craftsman=焦急的手工爱好者
Any and all construction materials can serve as part of the Scar Market's walls. We couldn't find any of especially low quality, so we'll have to make do with standard-issue ones.=各种建筑材料都能成为疤痕商场壁面的一部分。\n罗德岛上找不到过于劣质的建筑材料，大家只好用规整的制式建材“将就一下”。
Any broken machines need fixing?=哪里有机器坏了吗？
Any chance of a U/Fjera collab unit=U雅姐妹有兴趣出道吗
Any change in tactics?=要改变战术吗？
Any Constructs destroyed by enemies in Bastion Defense will recover their HP during the next break.=堡垒守御项目中的设施如果被敌方破坏，会在下次休整时间开始时复原
Any equipment you have in mind? I can try making it for you.=想要什么好装备了吗？我可以试着帮你做出来。
Any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier</> that caps at 100% of Max HP; +5% DEF while this <$ba.barrier>Barrier</> is active=超出自身生命上限的生命值可转化为<$ba.barrier>屏障</>，最多不超过自身最大生命值的100%；拥有来源于自身的<$ba.barrier>屏障</>时防御力+5%
Any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier</> that caps at 100% of Max HP; +8% DEF while this <$ba.barrier>Barrier</> is active=超出自身生命上限的生命值可转化为<$ba.barrier>屏障</>，最多不超过自身最大生命值的100%；拥有来源于自身的<$ba.barrier>屏障</>时防御力+8%
Any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier</> that caps at 104% <@ba.talpu>(+4%)</> of Max HP; +5% DEF while this <$ba.barrier>Barrier</> is active=超出自身生命上限的生命值可转化为<$ba.barrier>屏障</>，最多不超过自身最大生命值的104%<@ba.talpu>（+4%）</>；拥有来源于自身的<$ba.barrier>屏障</>时防御力+5%
Any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier</> that caps at 104% <@ba.talpu>(+4%)</> of Max HP; +8% DEF while this <$ba.barrier>Barrier</> is active=超出自身生命上限的生命值可转化为<$ba.barrier>屏障</>，最多不超过自身最大生命值的104%<@ba.talpu>（+4%）</>；拥有来源于自身的<$ba.barrier>屏障</>时防御力+8%
Any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier</>; caps at 100% of Max HP=超出自身生命上限的生命值可转化为<$ba.barrier>屏障</>；最多不超过自身最大生命值的100%
Any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier</>; caps at 104% <@ba.talpu>(+4%)</> of Max HP=超出自身生命上限的生命值可转化为<$ba.barrier>屏障</>；最多不超过自身最大生命值的104%<@ba.talpu>（+4%）</>
Any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier</>; caps at 60% of Max HP=超出自身生命上限的生命值可转化为<$ba.barrier>屏障</>；最多不超过自身最大生命值的60%
Any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier</>; caps at 64% <@ba.talpu>(+4%)</> of Max HP=超出自身生命上限的生命值可转化为<$ba.barrier>屏障</>；最多不超过自身最大生命值的64%<@ba.talpu>（+4%）</>
Any HP gain exceeding this unit's Max HP is converted into a Barrier that caps at 100% of Max HP; +5% DEF while this Barrier is active=超出自身生命上限的生命值可转化为屏障，最多不超过自身最大生命值的100%；拥有来源于自身的屏障时防御力+5%
Any HP gain exceeding this unit's Max HP is converted into a Barrier that caps at 100% of Max HP; +8% DEF while this Barrier is active=超出自身生命上限的生命值可转化为屏障，最多不超过自身最大生命值的100%；拥有来源于自身的屏障时防御力+8%
Any HP gain exceeding this unit's Max HP is converted into a Barrier that caps at 104% (+4%) of Max HP; +5% DEF while this Barrier is active=超出自身生命上限的生命值可转化为屏障，最多不超过自身最大生命值的104%（+4%）；拥有来源于自身的屏障时防御力+5%
Any HP gain exceeding this unit's Max HP is converted into a Barrier that caps at 104% (+4%) of Max HP; +8% DEF while this Barrier is active=超出自身生命上限的生命值可转化为屏障，最多不超过自身最大生命值的104%（+4%）；拥有来源于自身的屏障时防御力+8%
Any HP gain exceeding this unit's Max HP is converted into a Barrier; caps at 100% of Max HP=超出自身生命上限的生命值可转化为屏障；最多不超过自身最大生命值的100%
Any HP gain exceeding this unit's Max HP is converted into a Barrier; caps at 104% (+4%) of Max HP=超出自身生命上限的生命值可转化为屏障；最多不超过自身最大生命值的104%（+4%）
Any HP gain exceeding this unit's Max HP is converted into a Barrier; caps at 60% of Max HP=超出自身生命上限的生命值可转化为屏障；最多不超过自身最大生命值的60%
Any HP gain exceeding this unit's Max HP is converted into a Barrier; caps at 64% (+4%) of Max HP=超出自身生命上限的生命值可转化为屏障；最多不超过自身最大生命值的64%（+4%）
Any instructions for me?=有什么指示吗？
Any mercy on the enemy is a potential disaster. Let me lead my troops to settle this.=任何对敌人的仁慈都会成为潜伏的祸患，让我带着我的士兵们去解决。
Any moods out here to pique my interest?=这里会有让我感兴趣的情绪吗？
Any more fun things to do, Doctor?=博士，有什么有趣的事情吗？
Any new facilities at Rhodes Island this time?=这次罗德岛有没有添置什么新设施啊？
Any orders for me?=您有指示？
Any place to rest is fine.=有个能歇脚的地方就行。
Any place to stash my toolkit?=有地方放工具包吗？
Any problem that can be solved with money is no problem at all. You soon find the mercenary you wanted.=钱能解决的，就不是问题，你很快找到了你心仪的雇佣兵。
Any resources in the temporary Bench will be destroyed when entering the next round=处于临时整备区的调度资源，在进入下一回合后会自动销毁
Any rooms in all gold around here? Just a little dream of mine.=有没有全部是金色的房间？我就想想嘛。
Any soldier's will is worthy of respect.=任何战士的意志都值得尊重。
Any towns in Iberia I don't know? Pfft! I could show you where all their mayors hide their doblones. So what's this about? Ohh... You need intel but can't dig it up yourselves? And now you're... begging me for help? Hee hee hee hee. Well then, first of all… Address me properly, as Señora Pascuala.=伊比利亚有我不熟的镇子吗？我连镇长们的私房钱藏哪都知道，怎么了？哦......你们想要那边的消息，又不好直接去查？哼哼，也有你们求我的时候？那先叫一声帕斯卡拉大人来听听吧。
Any work today? If it's nothing urgent, let's put it off till later.=今天有什么工作？要是不急，那就稍微向后面延一延嘛。
Any work you might have, please feel free to let me try. Don't worry, after what I've have been through, the dignity of a noblewoman is the least of my concerns. Now I am just like Zima and the girls, an ordinary student under protection.=无论是什么样的工作都请交给我试一试吧，没事的，经历了那样的事情后，对我来说，所谓贵族的体面，已经是最无所谓的东西了。我现在只是和凛冬她们一样，受到保护的普通学生而已。
Anybody hurt?=有没有人受伤？
Anyone eyeing Nasti's technology must first get past Defense Section's security.\n<@rolv.rem><Originium Jetstreams> that generate airflow currents are present on the field</>=想打娜斯提技术的主意？那得先搞定防卫科的安保人员。\n<@rolv.rem>场地中有喷出气流的<源石流发生装置></>
Anyone eyeing Nasti's technology must first get past Defense Section's security.\n<Originium Jetstreams> that generate airflow currents are present on the field=想打娜斯提技术的主意？那得先搞定防卫科的安保人员。\n场地中有喷出气流的<源石流发生装置>
Anyone hungry?=大家肚子饿了吗？
Anyone in front of me who still feels like blinking?=在我面前，还有人敢眨眼？
Anyone in the mood for some classic Lateran soap operas? They're pretty good up to the point where you fall asleep.=有人想看拉特兰古早肥皂剧吗？在你没睡过去之前它都挺好看的。
Anyone injured? I've got medicine and bandages.=有人受伤了吗，在下这里有药水和绷带。
Anyone need a lock picked?=哪里需要开锁吗？
Anyone need help here?=有谁需要帮忙吗？
Anyone we've left behind?=没有人落下吧？
Anyone who emerges from the flames of war, even a child, carries a strikingly different aura.\nYou see La Pluma venture onto the battlefield with eyes honest and limpid, but those eyes betray no naivety as to her whereabouts—the opposite, in fact. They announce that she is far too familiar with this place.\nAnd she knows where her sickle ought to sweep.\n<@lv.rem>DP recovery rate is decreased.</>\n<@lv.item><Deep Water Zone></> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP.\n<@lv.item><Custom Floating Platform></> Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats.=从战火里走出来的人，哪怕只是一个孩子，给人的感觉都是不一样的。\n就好像，羽毛笔会将她清澈的眼神带到战场上，但是，这并不意味着她不知道自己身处何方，恰恰相反，这正是因为她太熟悉这个地方。\n她知道自己的镰刀该挥向何方。\n<@lv.rem>本次行动中部署费用回复缓慢</>\n<@lv.item><深水区></>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<@lv.item><特制水上平台></>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
Anyone who emerges from the flames of war, even a child, carries a strikingly different aura.\nYou see La Pluma venture onto the battlefield with eyes honest and limpid, but those eyes betray no naivety as to her whereabouts—the opposite, in fact. They announce that she is far too familiar with this place.\nAnd she knows where her sickle ought to sweep.\nDP recovery rate is decreased.\n<Deep Water Zone> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP.\n<Custom Floating Platform> Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats.=从战火里走出来的人，哪怕只是一个孩子，给人的感觉都是不一样的。\n就好像，羽毛笔会将她清澈的眼神带到战场上，但是，这并不意味着她不知道自己身处何方，恰恰相反，这正是因为她太熟悉这个地方。\n她知道自己的镰刀该挥向何方。\n本次行动中部署费用回复缓慢\n<深水区>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<特制水上平台>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
Anyone who receives this Expedited Plan, please report to HR immediately!=收到这份加急许可的人请立即来人事部报到！
Anyone who searches for that long won't have a much better temper. The chill, colder than ice, is a reflection of her determination—even though this is only a statue of her.\n<@lv.item><Originium Ice Crystal></> Periodically releases a frigid wave that will inflict Cold on your units=任谁寻了那么久的人，脾气都好不到哪里去。至极的冷冽，正是她坚毅的映照——即使这只是她的一尊塑像。\n<@lv.item><源石冰晶></>周期性地释放对我方单位施加【寒冷】的范围性寒流
Anyone who searches for that long won't have a much better temper. The chill, colder than ice, is a reflection of her determination—even though this is only a statue of her.\n<Originium Ice Crystal> Periodically releases a frigid wave that will inflict Cold on your units=任谁寻了那么久的人，脾气都好不到哪里去。至极的冷冽，正是她坚毅的映照——即使这只是她的一尊塑像。\n<源石冰晶>周期性地释放对我方单位施加【寒冷】的范围性寒流
Anyone who wishes to survive in the darkness knows not to create light, lest they attract predators.\n<@lv.item><City Neon></>Provides an initial amount of visibility, and can further increase visibility when used.=想在黑暗中生存的人都明白不要制造光亮，否则猎食者会接踵而来。\n<@lv.item><城市霓虹></>可以提供初始视野，使用后视野范围扩大
Anyone who wishes to survive in the darkness knows not to create light, lest they attract predators.\n<City Neon>Provides an initial amount of visibility, and can further increase visibility when used.=想在黑暗中生存的人都明白不要制造光亮，否则猎食者会接踵而来。\n<城市霓虹>可以提供初始视野，使用后视野范围扩大
Anyone with a pollen allergy should stay away.=花粉过敏者除外。
Anything else you need? Just don't keep me on the line for too long.=还有什么吩咐吗？可不要让在下等太久喔。
Anything exciting going on? Come on, you can tell me. What else are neighbors for?=哟！老板，今儿有啥刺激的料不？大家都是邻居，说来听听呗。
Anything outside the plan, I'll judge for myself.=计划外的情况，我会自行判断。
Anything over there?=那里有什么吗？
Anything that mankind can gain from these stacks of paper pales in comparison to the reality offered by planting your feet on the ground or gazing up at the stars. I look forward to witnessing more miracles in the mists of the unknown… both at Rhine Lab… and at Rhodes Island.=人们从纸上所得到的一切，都不比踏足大地或仰望星空更加真实。我期待继续从未知的迷雾中见证奇迹，在莱茵生命，也在罗德岛。
Anything that seems to be given for free will eventually demand some price of you. That's the lesson I learned. And some of what you do appears to practically overturn that... I'll have to wait and see.=所有看似无偿的给予，都终将索取必须支付的代价，这是我学到的教训。而你们所做的一些事却像是要推翻它一样......我拭目以待。
Anything unspoken is doomed to disappear.\n<@lv.item><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used\n<@lv.item><Knight Crest></> When used, permanently provides visibility over a certain tile=一切没有被言说的都注定要消失。\n<@lv.item><城市霓虹></>可以提供初始视野，使用后视野范围扩大\n<@lv.item><骑士之徽></>使用后可以永久提供某一格地块的视野
Anything unspoken is doomed to disappear.\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used\n<Knight Crest> When used, permanently provides visibility over a certain tile=一切没有被言说的都注定要消失。\n<城市霓虹>可以提供初始视野，使用后视野范围扩大\n<骑士之徽>使用后可以永久提供某一格地块的视野
Anything you need help with, Boss? Good.=需要我帮忙吗？好。
Anything you say can and will be used against you. I suggest you exercise your right to remain silent.=愚蠢的发言只会让自己的处境更糟，所以我建议你们保持沉默。
Anything you want to say, Doctor? No? Okay. I'll be here. You can chat with me anytime.=博士有什么想说的话吗？没什么？总之......我就在这里。
Anything you'd like of me, Doctor of Rhodes Island? If it's in my power to deepen our bilateral trust, then I would be willing to stop gazing out at the window scenery, and focus a little instead on whatever it is that's vexing you.=需要我为你做什么吗，罗德岛的博士？如果我的行为能加深我们双方的信任，我愿意暂时从窗外的风景上移回视线，转而关心一下你的苦恼。
Anytime you want. Don't you worry, I have friends everywhere. Eyes everywhere.=出发吧，别担心，凡是我朋友走过的地方，都有我的眼线。
Anyway, Madam Ch'en, I didn't expect things to end up like this. Even though I was finally able to make a contribution, I didn't think this would be how I did it...=算了，陈sir，我没想到会有这天。虽然我起到作用了，可我没想到会是以这种方式。
Anyway, this is where we say our goodbyes. If luck's on our side, maybe all of us will still be alive when this is over. And if you don't believe me, then believe in your own luck, by all means. So let's all hope it's good.=再见，各位。只要运气好，我们就都能活下去。你们如果不信我，就试着去相信自己的运气吧。祝各位好运。
Anyway, this place is ours now.=反正，这地盘现在是我们的了。
Anyway, we won.=无论如何，我们都胜利了。
Anywhere I Wander=我如浮萍
Anzu Haruno=春野杏
Aoba Billiards Hall=青叶撞球场
AoE=群攻
AoE Attacks=范围杀伤
Aoi Inase=稻濑葵
Aoi Yuki=悠木碧
Aosta=奥斯塔
Aosta is the most skilled in handicraft of this trio.\nMore specifically, he has experience in everything from simple origami to complex sewing. If there's anything he hasn't tried his hand at making before, he's able to make something fairly close after just a few glances.\nIt's a talent rarely seen here in Rhodes Island—we've also got no plans to hire a full-time tailor here—and that has made him hugely popular among our female operators. He's become far busier outside of his deployments. It doesn't seem like he minds at all, though. He's taken on a variety of requests, and he even seems to be enjoying the work.=在同伴三人中，奥斯塔较为擅长手工。\n具体来说简单的折纸到复杂的缝纫他都有相当的心得，并且有些东西他哪怕没有尝试做过，只要看过，他也能像模像样地做出来。\n这项在罗德岛上较为罕见——罗德岛上并没有也不打算配备专职的裁缝——的技能让他受到了女性干员的热烈欢迎，让他在任务之外的生活变得忙碌了起来，不过他本人似乎并不讨厌接受各种制作委托，甚至有些乐在其中的样子。
Aosta once said I wouldn't live long like this. At the time, I told him, what's the point of long life if I can't do what I want?=奥斯塔以前跟我说，我这样活不久。我当时告诉他，如果我不这样，那活久了又有什么意思？
Aosta's Badge=奥斯塔证章
Aosta's Kernel Token=奥斯塔的中坚信物
Aosta's Token=奥斯塔的信物
Aosta, former Siracusan mafioso, later became a member of Chiave's gang.\nAfter a particular incident, he joined Rhodes Island along with his leader, Chiave, and is now active as a front-line attacker.=奥斯塔，前叙拉古某小城某家族成员，后成为贾维团伙一员。\n某次事件后随首领贾维一同加入罗德岛，现作为游击手，活跃在战场前线。
Apex Showdown=巅峰对决
Apocalypse=天启
Apocalyptic Revelation Medal=末日启明奖章
Apocalyptic Scene=宛如天启
Apologies, but we are also not allowed to privately disclose our names to others.=抱歉，私下向他人透露姓名同样也是不被准许的。
Apologies, Doctor. I'm still unaccustomed to the sensation of combat.=抱歉，博士，我还是不太习惯战斗的感觉。
Apology=歉意
Apology Letter: I'm sorry, instructor. A hunter takes only what she needs. If she fails to kill with one single shot, it is not hunting, only meaningless killing. This is the rule that Kjeragandr set for the snowy mountains… and the reason I put a hole in the training target, I guess…=道歉书：对不起教官，猎人只取自己所需的那部分，如果不能一箭让猎物毙命，就不是捕猎，而是不应发生的杀戮。这是耶拉冈德为雪山定下的规矩，呃，也是我射穿了训练箭靶的原因......
Apparatus for scanning or preparing samples. The oldest equipment in the lab. Here, Ulpianus made the human specimen hung over the surgical table, one that watches many leave and never return.=用于扫描或制备标本的壁挂器械组，它是实验室里最古老的设备。\n就是在这里，乌尔比安亲手制作了那具后来被悬挂在手术台上方，目送许多人踏上不归之路的人体标本。
Apparel worn by Nearl during the Kazimierz Major.\nIt is more practical than her uniform, and will not affect her performance at all.=临光参加卡西米尔特锦赛时穿着的服装。\n比制服更实用，完全不会限制她的发挥。
Apparently Director Nian had a burst of inspiration. Not only has she come up with over a hundred designs for the doomsday kaiju, she is also filming a police-themed action flick with Chongyue as the lead, and shooting another movie just to help Jessica's self-esteem.=据说年导现在灵感大爆发，不仅给末日巨怪设计了一百多种造型，还在拍摄一部以重岳为主角的警察大片，另外也打算给杰西卡拍一部突破她自我形象的电影。
Apparently this confection is popular in Higashi. You get strawberry juice in a plasma bag with an IV drip as a straw, and the sensation of drinking it is macabre but completely novel! Want one, Doctor? What are you sniffing it so hard for? It's just strawberry, of course it is! There's no weird additives in it at all!=据说东国那里流行这种甜品，血浆袋装的莓果汁，吸管就是点滴管，喝起来会有种恐怖但是新奇的感觉！博士你喝喝看？这么认真地闻它干什么，当然只是莓果汁啊，没有添加任何奇怪的东西！
Apparently this is the most precious bottle from Alberto's wine cellar. Of course, he never said you could have it, but what does that matter?=据说这是阿尔贝托的酒窖中最珍贵的一支酒。当然，阿尔贝托并没有说要把它送给你，但这又有什么关系呢？
Apparently, insect swarms are better at detecting danger than humans, so what are these bugs trying to avoid?=听说虫群比人类更擅长感知危险，那这群四处乱窜的虫子到底在逃避什么呢？
Apparently, using it can send a fullscreen fireworks effect along with a message to the entire Duel Channel. But what the richie-riches who break the TOS to spam them in public chat all day might not know is that they can be blocked with a click of a button on the website.=听说使用它之后可以在整个争锋频道发送一条带有全屏烟花特效的文字。但终日使用它们对骂的有钱人或许并不知道，网站设置内能够一键屏蔽这些特效。
Apparition=化物
Apparitional Waves=鬼影如潮
Apparitions=化物梦
Appassionata, ou Pathétique=热情，或悲怆
Appearances are not as they seem. Everything I sell you is the genuine article.=物不可貌相。卖给你的向来是真品。
Appears around your units=出现在我方单位周围
Appears disguised as another enemy. Does not attack when disguised.=会伪装成其他敌人形象出现，伪装形态下不攻击
Appears when your Operators are deployed in the 4 adjacent tiles around <Shield and Wall>=我方干员部署至<盾与墙>周围4格时出现
Appears with a Barrier that can absorb a large amount of Arts damage, gains significantly increased DEF while Barrier is active=出场时拥有能够吸收大量法术伤害的屏障，屏障存在时防御力大幅增加
Appeaser=降心相从
Apple Pie=苹果派
Apple pie!=苹果派！
Apple pie, with char siu!=叉烧苹果派！
Apples=苹果
Application Forms, To Be Confirmed=待确认的申请表
Applied=已应用
Applied Originium Arts Theory=源石技艺理论应用
Applies 'Winter's Void' on tiles It travels over, which continuously summons enemies=在经过的地块生成“无念之冬”，“无念之冬”持续召唤敌人
Applies 10% (+2%) Fragile effect to enemies that are not Elites or Leaders within range=攻击范围内的非精英和领袖敌人获得10%（+2%）的脆弱效果
Applies 10% <$ba.protect>Sanctuary</> to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary</> when below 30% HP)=使攻击范围内的友军获得10%的<$ba.protect>庇护</>，友军的生命越低该效果越强（低于30%生命时获得最大24%的<$ba.protect>庇护</>）
Applies 10% <$ba.weaken>Enfeeble</> to targets for 2 seconds=并对目标造成10％<$ba.weaken>虚弱</>效果，持续2秒
Applies 10% <@ba.talpu>(+2%)</> <$ba.fragile>Fragile</> effect to enemies that are not Elites or Leaders within range=攻击范围内的非精英和领袖敌人获得10%<@ba.talpu>（+2%）</>的<$ba.fragile>脆弱</>效果
Applies 10% Enfeeble to targets for 2 seconds=并对目标造成10％虚弱效果，持续2秒
Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)=使攻击范围内的友军获得10%的庇护，友军的生命越低该效果越强（低于30%生命时获得最大24%的庇护）
Applies 16% <$ba.fragile>Fragile</> effect to enemies that are not Elites or Leaders within range=攻击范围内的非精英和领袖敌人获得16%的<$ba.fragile>脆弱</>效果
Applies 16% Fragile effect to enemies that are not Elites or Leaders within range=攻击范围内的非精英和领袖敌人获得16%的脆弱效果
Applies 18% (+2%) Fragile effect to enemies that are not Elites or Leaders within range=攻击范围内的非精英和领袖敌人获得18%（+2%）的脆弱效果
Applies 18% <@ba.talpu>(+2%)</> <$ba.fragile>Fragile</> effect to enemies that are not Elites or Leaders within range=攻击范围内的非精英和领袖敌人获得18%<@ba.talpu>（+2%）</>的<$ba.fragile>脆弱</>效果
Applies 20% <$ba.fragile>Fragile</> effect to enemies that are not Elites or Leaders within range=攻击范围内的非精英和领袖敌人获得20%的<$ba.fragile>脆弱</>效果
Applies 20% Fragile effect to enemies that are not Elites or Leaders within range=攻击范围内的非精英和领袖敌人获得20%的脆弱效果
Applies 22% (+2%) Fragile effect to enemies that are not Elites or Leaders within range=攻击范围内的非精英和领袖敌人获得22%（+2%）的脆弱效果
Applies 22% <@ba.talpu>(+2%)</> <$ba.fragile>Fragile</> effect to enemies that are not Elites or Leaders within range=攻击范围内的非精英和领袖敌人获得22%<@ba.talpu>（+2%）</>的<$ba.fragile>脆弱</>效果
Applies 23% <$ba.fragile>Fragile</> effect to enemies that are not Elites or Leaders within range=攻击范围内的非精英和领袖敌人获得23%的<$ba.fragile>脆弱</>效果
Applies 23% Fragile effect to enemies that are not Elites or Leaders within range=攻击范围内的非精英和领袖敌人获得23%的脆弱效果
Applies 25% (+2%) Fragile effect to enemies that are not Elites or Leaders within range=攻击范围内的非精英和领袖敌人获得25%（+2%）的脆弱效果
Applies 25% <@ba.talpu>(+2%)</> <$ba.fragile>Fragile</> effect to enemies that are not Elites or Leaders within range=攻击范围内的非精英和领袖敌人获得25%<@ba.talpu>（+2%）</>的<$ba.fragile>脆弱</>效果
Applies 8% <$ba.fragile>Fragile</> effect to enemies that are not Elites or Leaders within range=攻击范围内的非精英和领袖敌人获得8%的<$ba.fragile>脆弱</>效果
Applies 8% <$ba.protect>Sanctuary</> to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum of 15% <$ba.protect>Sanctuary</> when below 30% HP)=使攻击范围内的友军获得8%的<$ba.protect>庇护</>，友军的生命越低该效果越强（低于30%生命时获得最大15%的<$ba.protect>庇护</>）
Applies 8% Fragile effect to enemies that are not Elites or Leaders within range=攻击范围内的非精英和领袖敌人获得8%的脆弱效果
Applies 8% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum of 15% Sanctuary when below 30% HP)=使攻击范围内的友军获得8%的庇护，友军的生命越低该效果越强（低于30%生命时获得最大15%的庇护）
Applies <$ba.weightless>Weightless</> to all enemies on the battlefield, <@ba.vup>expands</> Attack Range, <@ba.vup>+100%</> ATK, and can attack <@ba.vup>4</> enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive</>=全场所有敌人<$ba.weightless>失重</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+100%</>，可以攻击<@ba.vup>4</>个敌人\n<@ba.rem>技能未开启时无法普通攻击</>
Applies <$ba.weightless>Weightless</> to all enemies on the battlefield, <@ba.vup>expands</> Attack Range, <@ba.vup>+105%</> ATK, and can attack <@ba.vup>5</> enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive</>=全场所有敌人<$ba.weightless>失重</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+105%</>，可以攻击<@ba.vup>5</>个敌人\n<@ba.rem>技能未开启时无法普通攻击</>
Applies <$ba.weightless>Weightless</> to all enemies on the battlefield, <@ba.vup>expands</> Attack Range, <@ba.vup>+120%</> ATK, and can attack <@ba.vup>5</> enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive</>=全场所有敌人<$ba.weightless>失重</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+120%</>，可以攻击<@ba.vup>5</>个敌人\n<@ba.rem>技能未开启时无法普通攻击</>
Applies <$ba.weightless>Weightless</> to all enemies on the battlefield, <@ba.vup>expands</> Attack Range, <@ba.vup>+135%</> ATK, and can attack <@ba.vup>5</> enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive</>=全场所有敌人<$ba.weightless>失重</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+135%</>，可以攻击<@ba.vup>5</>个敌人\n<@ba.rem>技能未开启时无法普通攻击</>
Applies <$ba.weightless>Weightless</> to all enemies on the battlefield, <@ba.vup>expands</> Attack Range, <@ba.vup>+150%</> ATK, and can attack <@ba.vup>5</> enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive</>=全场所有敌人<$ba.weightless>失重</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+150%</>，可以攻击<@ba.vup>5</>个敌人\n<@ba.rem>技能未开启时无法普通攻击</>
Applies <$ba.weightless>Weightless</> to all enemies on the battlefield, <@ba.vup>expands</> Attack Range, <@ba.vup>+75%</> ATK, and can attack <@ba.vup>4</> enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive</>=全场所有敌人<$ba.weightless>失重</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+75%</>，可以攻击<@ba.vup>4</>个敌人\n<@ba.rem>技能未开启时无法普通攻击</>
Applies <$ba.weightless>Weightless</> to all enemies on the battlefield, <@ba.vup>expands</> Attack Range, <@ba.vup>+80%</> ATK, and can attack <@ba.vup>4</> enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive</>=全场所有敌人<$ba.weightless>失重</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+80%</>，可以攻击<@ba.vup>4</>个敌人\n<@ba.rem>技能未开启时无法普通攻击</>
Applies <$ba.weightless>Weightless</> to all enemies on the battlefield, <@ba.vup>expands</> Attack Range, <@ba.vup>+85%</> ATK, and can attack <@ba.vup>4</> enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive</>=全场所有敌人<$ba.weightless>失重</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+85%</>，可以攻击<@ba.vup>4</>个敌人\n<@ba.rem>技能未开启时无法普通攻击</>
Applies <$ba.weightless>Weightless</> to all enemies on the battlefield, <@ba.vup>expands</> Attack Range, <@ba.vup>+90%</> ATK, and can attack <@ba.vup>4</> enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive</>=全场所有敌人<$ba.weightless>失重</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+90%</>，可以攻击<@ba.vup>4</>个敌人\n<@ba.rem>技能未开启时无法普通攻击</>
Applies <$ba.weightless>Weightless</> to all enemies on the battlefield, <@ba.vup>expands</> Attack Range, <@ba.vup>+95%</> ATK, and can attack <@ba.vup>4</> enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive</>=全场所有敌人<$ba.weightless>失重</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+95%</>，可以攻击<@ba.vup>4</>个敌人\n<@ba.rem>技能未开启时无法普通攻击</>
Applies <$ba.weightless>Weightless</> to all enemies on the battlefield, <@ba.vup>expands</> Attack Range, <@ba.vup>+{atk:0%}</> ATK, and can attack <@ba.vup>{attack@max_target}</> enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive</>=全场所有敌人<$ba.weightless>失重</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，可以攻击<@ba.vup>{attack@max_target}</>个敌人\n<@ba.rem>技能未开启时无法普通攻击</>
Applies <$ba.weightless>Weightless</> to enemies with 50% or more HP within Attack Range, and inflicts 20% <$ba.magicfragile>[Arts Fragility]</> on enemies with less than 50% HP.=攻击范围内所有生命值高于50%的敌人<$ba.weightless>失重</>，生命值低于50%的敌人获得20%的<$ba.magicfragile>【法术脆弱】</>
Applies <$ba.weightless>Weightless</> to enemies with 60% or more HP within Attack Range, and inflicts 10% <$ba.magicfragile>[Arts Fragility]</> on enemies with less than 50% HP.=攻击范围内所有生命值高于60%的敌人<$ba.weightless>失重</>，生命值低于50%的敌人获得10%的<$ba.magicfragile>【法术脆弱】</>
Applies <$ba.weightless>Weightless</> to enemies with 80% or more HP within Attack Range=攻击范围内所有生命值高于80%的敌人<$ba.weightless>失重</>
Applies [Burning Breath] to an enemy within attack range (Deals increasing True damage each second, but can be <$ba.buffres>Resisted</>)=对攻击范围的一名敌人施加【烈焚灼息】(每秒造成真实伤害且伤害递增，可被<$ba.buffres>抵抗</>)
Applies [Burning Breath] to an enemy within attack range (Deals increasing True damage each second, but can be Resisted)=对攻击范围的一名敌人施加【烈焚灼息】(每秒造成真实伤害且伤害递增，可被抵抗)
Applies a <Crude Sphere> to the operator with the highest ATK on the field=对场上攻击力最高的干员身上释放一只<粗圆岩>
Applies Cold for a period of time to enemies within range=对范围内敌人造成一段时间的寒冷
Applies Frozen for a period of time to enemies within range=对范围内敌人造成一段时间的冻结
Applies the Nightmare effect to up to 3 enemies within range:\nDecreases the Movement Speed of affected enemies by -60% for 5 seconds, and makes them suffer True damage proportional to the distance they move during this effect=立即对攻击范围内最多3名敌人施加梦魇效果：\n敌人的移动速度-60%，并令其在移动时受到正比于距离的真实伤害，持续5秒
Applies the Nightmare effect to up to 3 enemies within range:\nDecreases the Movement Speed of affected enemies by -60% for 6 seconds, and makes them suffer True damage proportional to the distance they move during this effect=立即对攻击范围内最多3名敌人施加梦魇效果：\n敌人的移动速度-60%，并令其在移动时受到正比于距离的真实伤害，持续6秒
Applies the Nightmare effect to up to 3 enemies within range:\nDecreases the Movement Speed of affected enemies by -60% for 7 seconds, and makes them suffer True damage proportional to the distance they move during this effect=立即对攻击范围内最多3名敌人施加梦魇效果：\n敌人的移动速度-60%，并令其在移动时受到正比于距离的真实伤害，持续7秒
Applies the Nightmare effect to up to 4 enemies within range:\nDecreases the Movement Speed of affected enemies by -60% for 8 seconds, and makes them suffer True damage proportional to the distance they move during this effect=立即对攻击范围内最多4名敌人施加梦魇效果：\n敌人的移动速度-60%，并令其在移动时受到正比于距离的真实伤害，持续8秒
Applies the Nightmare effect to up to 4 enemies within range:\nDecreases the Movement Speed of affected enemies by -60% for 9 seconds, and makes them suffer True damage proportional to the distance they move during this effect=立即对攻击范围内最多4名敌人施加梦魇效果：\n敌人的移动速度-60%，并令其在移动时受到正比于距离的真实伤害，持续9秒
Applies the Nightmare effect to up to 5 enemies within range:\nDecreases the Movement Speed of affected enemies by -60% for 10 seconds, and makes them suffer True damage proportional to the distance they move during this effect=立即对攻击范围内最多5名敌人施加梦魇效果：\n敌人的移动速度-60%，并令其在移动时受到正比于距离的真实伤害，持续10秒
Applies the Nightmare effect to up to <@ba.vup>3</> enemies within range:\nDecreases the Movement Speed of affected enemies by <@ba.vup>-60%</> for <@ba.vup>5</> seconds, and makes them suffer <@ba.vup>True</> damage proportional to the distance they move during this effect=立即对攻击范围内最多<@ba.vup>3</>名敌人施加梦魇效果：\n敌人的移动速度<@ba.vup>-60%</>，并令其在移动时受到正比于距离的<@ba.vup>真实</>伤害，持续<@ba.vup>5</>秒
Applies the Nightmare effect to up to <@ba.vup>3</> enemies within range:\nDecreases the Movement Speed of affected enemies by <@ba.vup>-60%</> for <@ba.vup>6</> seconds, and makes them suffer <@ba.vup>True</> damage proportional to the distance they move during this effect=立即对攻击范围内最多<@ba.vup>3</>名敌人施加梦魇效果：\n敌人的移动速度<@ba.vup>-60%</>，并令其在移动时受到正比于距离的<@ba.vup>真实</>伤害，持续<@ba.vup>6</>秒
Applies the Nightmare effect to up to <@ba.vup>3</> enemies within range:\nDecreases the Movement Speed of affected enemies by <@ba.vup>-60%</> for <@ba.vup>7</> seconds, and makes them suffer <@ba.vup>True</> damage proportional to the distance they move during this effect=立即对攻击范围内最多<@ba.vup>3</>名敌人施加梦魇效果：\n敌人的移动速度<@ba.vup>-60%</>，并令其在移动时受到正比于距离的<@ba.vup>真实</>伤害，持续<@ba.vup>7</>秒
Applies the Nightmare effect to up to <@ba.vup>4</> enemies within range:\nDecreases the Movement Speed of affected enemies by <@ba.vup>-60%</> for <@ba.vup>8</> seconds, and makes them suffer <@ba.vup>True</> damage proportional to the distance they move during this effect=立即对攻击范围内最多<@ba.vup>4</>名敌人施加梦魇效果：\n敌人的移动速度<@ba.vup>-60%</>，并令其在移动时受到正比于距离的<@ba.vup>真实</>伤害，持续<@ba.vup>8</>秒
Applies the Nightmare effect to up to <@ba.vup>4</> enemies within range:\nDecreases the Movement Speed of affected enemies by <@ba.vup>-60%</> for <@ba.vup>9</> seconds, and makes them suffer <@ba.vup>True</> damage proportional to the distance they move during this effect=立即对攻击范围内最多<@ba.vup>4</>名敌人施加梦魇效果：\n敌人的移动速度<@ba.vup>-60%</>，并令其在移动时受到正比于距离的<@ba.vup>真实</>伤害，持续<@ba.vup>9</>秒
Applies the Nightmare effect to up to <@ba.vup>5</> enemies within range:\nDecreases the Movement Speed of affected enemies by <@ba.vup>-60%</> for <@ba.vup>10</> seconds, and makes them suffer <@ba.vup>True</> damage proportional to the distance they move during this effect=立即对攻击范围内最多<@ba.vup>5</>名敌人施加梦魇效果：\n敌人的移动速度<@ba.vup>-60%</>，并令其在移动时受到正比于距离的<@ba.vup>真实</>伤害，持续<@ba.vup>10</>秒
Applies the Nightmare effect to up to <@ba.vup>{max_target}</> enemies within range:\nDecreases the Movement Speed of affected enemies by <@ba.vup>-{-move_speed:0%}</> for <@ba.vup>{duration}</> seconds, and makes them suffer <@ba.vup>True</> damage proportional to the distance they move during this effect=立即对攻击范围内最多<@ba.vup>{max_target}</>名敌人施加梦魇效果：\n敌人的移动速度<@ba.vup>-{-move_speed:0%}</>，并令其在移动时受到正比于距离的<@ba.vup>真实</>伤害，持续<@ba.vup>{duration}</>秒
Applies the Nightmare effect to up to {max_target} enemies within range:\nDecreases the Movement Speed of affected enemies by -{-move_speed:0%} for {duration} seconds, and makes them suffer True damage proportional to the distance they move during this effect=立即对攻击范围内最多{max_target}名敌人施加梦魇效果：\n敌人的移动速度-{-move_speed:0%}，并令其在移动时受到正比于距离的真实伤害，持续{duration}秒
Applies Weightless to all enemies on the battlefield, expands Attack Range, +100% ATK, and can attack 4 enemies\nCannot use normal attacks while skill is inactive=全场所有敌人失重，攻击范围扩大，攻击力+100%，可以攻击4个敌人\n技能未开启时无法普通攻击
Applies Weightless to all enemies on the battlefield, expands Attack Range, +105% ATK, and can attack 5 enemies\nCannot use normal attacks while skill is inactive=全场所有敌人失重，攻击范围扩大，攻击力+105%，可以攻击5个敌人\n技能未开启时无法普通攻击
Applies Weightless to all enemies on the battlefield, expands Attack Range, +120% ATK, and can attack 5 enemies\nCannot use normal attacks while skill is inactive=全场所有敌人失重，攻击范围扩大，攻击力+120%，可以攻击5个敌人\n技能未开启时无法普通攻击
Applies Weightless to all enemies on the battlefield, expands Attack Range, +135% ATK, and can attack 5 enemies\nCannot use normal attacks while skill is inactive=全场所有敌人失重，攻击范围扩大，攻击力+135%，可以攻击5个敌人\n技能未开启时无法普通攻击
Applies Weightless to all enemies on the battlefield, expands Attack Range, +150% ATK, and can attack 5 enemies\nCannot use normal attacks while skill is inactive=全场所有敌人失重，攻击范围扩大，攻击力+150%，可以攻击5个敌人\n技能未开启时无法普通攻击
Applies Weightless to all enemies on the battlefield, expands Attack Range, +75% ATK, and can attack 4 enemies\nCannot use normal attacks while skill is inactive=全场所有敌人失重，攻击范围扩大，攻击力+75%，可以攻击4个敌人\n技能未开启时无法普通攻击
Applies Weightless to all enemies on the battlefield, expands Attack Range, +80% ATK, and can attack 4 enemies\nCannot use normal attacks while skill is inactive=全场所有敌人失重，攻击范围扩大，攻击力+80%，可以攻击4个敌人\n技能未开启时无法普通攻击
Applies Weightless to all enemies on the battlefield, expands Attack Range, +85% ATK, and can attack 4 enemies\nCannot use normal attacks while skill is inactive=全场所有敌人失重，攻击范围扩大，攻击力+85%，可以攻击4个敌人\n技能未开启时无法普通攻击
Applies Weightless to all enemies on the battlefield, expands Attack Range, +90% ATK, and can attack 4 enemies\nCannot use normal attacks while skill is inactive=全场所有敌人失重，攻击范围扩大，攻击力+90%，可以攻击4个敌人\n技能未开启时无法普通攻击
Applies Weightless to all enemies on the battlefield, expands Attack Range, +95% ATK, and can attack 4 enemies\nCannot use normal attacks while skill is inactive=全场所有敌人失重，攻击范围扩大，攻击力+95%，可以攻击4个敌人\n技能未开启时无法普通攻击
Applies Weightless to all enemies on the battlefield, expands Attack Range, +{atk:0%} ATK, and can attack {attack@max_target} enemies\nCannot use normal attacks while skill is inactive=全场所有敌人失重，攻击范围扩大，攻击力+{atk:0%}，可以攻击{attack@max_target}个敌人\n技能未开启时无法普通攻击
Applies Weightless to enemies with 50% or more HP within Attack Range, and inflicts 20% [Arts Fragility] on enemies with less than 50% HP.=攻击范围内所有生命值高于50%的敌人失重，生命值低于50%的敌人获得20%的【法术脆弱】
Applies Weightless to enemies with 60% or more HP within Attack Range, and inflicts 10% [Arts Fragility] on enemies with less than 50% HP.=攻击范围内所有生命值高于60%的敌人失重，生命值低于50%的敌人获得10%的【法术脆弱】
Applies Weightless to enemies with 80% or more HP within Attack Range=攻击范围内所有生命值高于80%的敌人失重
Apply=确认应用
Apply 10% (+2%) Sanctuary effect to allies within range with more than 70% HP=攻击范围内的友军生命大于70%时，使其获得10%（+2%）的庇护
Apply 10% <$ba.fragile>Fragile</> effect to enemies within range with less than 40% HP=攻击范围内的敌人生命少于40%时，令其获得10%的<$ba.fragile>脆弱</>效果
Apply 10% <@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</> effect to allies within range with more than 70% HP=攻击范围内的友军生命大于70%时，使其获得10%<@ba.talpu>（+2%）</>的<$ba.protect>庇护</>
Apply 10% Fragile effect to enemies within range with less than 40% HP=攻击范围内的敌人生命少于40%时，令其获得10%的脆弱效果
Apply 12% <$ba.protect>Sanctuary</> effect to allies within range with less than 40% HP=攻击范围内的友军生命少于40%时，使其获得12%的<$ba.protect>庇护</>
Apply 12% Sanctuary effect to allies within range with less than 40% HP=攻击范围内的友军生命少于40%时，使其获得12%的庇护
Apply 13% (+3%) Fragile effect to enemies within range with less than 40% HP=攻击范围内的敌人生命少于40%时，令其获得13%（+3%）的脆弱效果
Apply 13% <@ba.talpu>(+3%)</> <$ba.fragile>Fragile</> effect to enemies within range with less than 40% HP=攻击范围内的敌人生命少于40%时，令其获得13%<@ba.talpu>（+3%）</>的<$ba.fragile>脆弱</>效果
Apply 14% (+2%) Sanctuary effect to allies within range with less than 40% HP=攻击范围内的友军生命少于40%时，使其获得14%（+2%）的庇护
Apply 14% <$ba.protect>Sanctuary</> effect to allies within range with less than 40% HP=攻击范围内的友军生命少于40%时，使其获得14%的<$ba.protect>庇护</>
Apply 14% <$ba.protect>Sanctuary</> effect to allies within range with more than 70% HP=攻击范围内的友军生命大于70%时，使其获得14%的<$ba.protect>庇护</>
Apply 14% <@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</> effect to allies within range with less than 40% HP=攻击范围内的友军生命少于40%时，使其获得14%<@ba.talpu>（+2%）</>的<$ba.protect>庇护</>
Apply 14% Sanctuary effect to allies within range with less than 40% HP=攻击范围内的友军生命少于40%时，使其获得14%的庇护
Apply 14% Sanctuary effect to allies within range with more than 70% HP=攻击范围内的友军生命大于70%时，使其获得14%的庇护
Apply 15% <$ba.fragile>Fragile</> effect to enemies within range with less than 40% HP=攻击范围内的敌人生命少于40%时，令其获得15%的<$ba.fragile>脆弱</>效果
Apply 15% Fragile effect to enemies within range with less than 40% HP=攻击范围内的敌人生命少于40%时，令其获得15%的脆弱效果
Apply 16% (+2%) Sanctuary effect to allies within range with more than 70% HP=攻击范围内的友军生命大于70%时，使其获得16%（+2%）的庇护
Apply 16% <@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</> effect to allies within range with more than 70% HP=攻击范围内的友军生命大于70%时，使其获得16%<@ba.talpu>（+2%）</>的<$ba.protect>庇护</>
Apply 18% (+3%) Fragile effect to enemies within range with less than 40% HP=攻击范围内的敌人生命少于40%时，令其获得18%（+3%）的脆弱效果
Apply 18% <$ba.protect>Sanctuary</> effect to allies within range with less than 40% HP=攻击范围内的友军生命少于40%时，使其获得18%的<$ba.protect>庇护</>
Apply 18% <@ba.talpu>(+3%)</> <$ba.fragile>Fragile</> effect to enemies within range with less than 40% HP=攻击范围内的敌人生命少于40%时，令其获得18%<@ba.talpu>（+3%）</>的<$ba.fragile>脆弱</>效果
Apply 18% Sanctuary effect to allies within range with less than 40% HP=攻击范围内的友军生命少于40%时，使其获得18%的庇护
Apply 20% (+2%) Sanctuary effect to allies within range with less than 40% HP=攻击范围内的友军生命少于40%时，使其获得20%（+2%）的庇护
Apply 20% <$ba.fragile>Fragile</> effect to enemies within range with less than 40% HP=攻击范围内的敌人生命少于40%时，令其获得20%的<$ba.fragile>脆弱</>效果
Apply 20% <$ba.protect>Sanctuary</> effect to allies within range with less than 40% HP=攻击范围内的友军生命少于40%时，使其获得20%的<$ba.protect>庇护</>
Apply 20% <@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</> effect to allies within range with less than 40% HP=攻击范围内的友军生命少于40%时，使其获得20%<@ba.talpu>（+2%）</>的<$ba.protect>庇护</>
Apply 20% Fragile effect to enemies within range with less than 40% HP=攻击范围内的敌人生命少于40%时，令其获得20%的脆弱效果
Apply 20% Sanctuary effect to allies within range with less than 40% HP=攻击范围内的友军生命少于40%时，使其获得20%的庇护
Apply 23% (+3%) Fragile effect to enemies within range with less than 40% HP=攻击范围内的敌人生命少于40%时，令其获得23%（+3%）的脆弱效果
Apply 23% <@ba.talpu>(+3%)</> <$ba.fragile>Fragile</> effect to enemies within range with less than 40% HP=攻击范围内的敌人生命少于40%时，令其获得23%<@ba.talpu>（+3%）</>的<$ba.fragile>脆弱</>效果
Apply 30% <$ba.fragile>Fragile</> effect to enemies within range with less than 40% HP=攻击范围内的敌人生命少于40%时，令其获得30%的<$ba.fragile>脆弱</>效果
Apply 30% Fragile effect to enemies within range with less than 40% HP=攻击范围内的敌人生命少于40%时，令其获得30%的脆弱效果
Apply 33% (+3%) Fragile effect to enemies within range with less than 40% HP=攻击范围内的敌人生命少于40%时，令其获得33%（+3%）的脆弱效果
Apply 33% <@ba.talpu>(+3%)</> <$ba.fragile>Fragile</> effect to enemies within range with less than 40% HP=攻击范围内的敌人生命少于40%时，令其获得33%<@ba.talpu>（+3%）</>的<$ba.fragile>脆弱</>效果
Apply 8% <$ba.protect>Sanctuary</> effect to allies within range with less than 40% HP=攻击范围内的友军生命少于40%时，使其获得8%的<$ba.protect>庇护</>
Apply 8% <$ba.protect>Sanctuary</> effect to allies within range with more than 70% HP=攻击范围内的友军生命大于70%时，使其获得8%的<$ba.protect>庇护</>
Apply 8% Sanctuary effect to allies within range with less than 40% HP=攻击范围内的友军生命少于40%时，使其获得8%的庇护
Apply 8% Sanctuary effect to allies within range with more than 70% HP=攻击范围内的友军生命大于70%时，使其获得8%的庇护
Apply for a candle-wielder=提请引烛
Apply for a case-carrier=提请起盒
Apply for a lamp-holder=提请掌灯
Appoggiatura=倚音
Appoint=任命
Appoint Operators to activate Co-op Buffs=任命干员以激活对应协作增益
Appointed as Assistant=任命助理
Appointed as Squad Leader=任命队长
Appointment rules=任命规则
Appraisal=品鉴
Appraiser's Eyes=鉴定师的眼光
Appraiser's Means=鉴定师的手段
Appreciate Fragrance=识芳
Appreciation of Life I=生命感悟
Apprehend Bounty Target=赏金目标抓捕
Apprehend two thieves in the supermarket=超市里抓住两个小偷
Apprehension=忧惧
Apprehensive Woman=担惊受怕的妇人
Apprentice doctor Honeyberry, using bitter herbals to defend the body and sweet snacks to cure the soul.=实习医师蜜莓，用苦涩的草药守护身体，用甜蜜的零食治愈心灵。
Apprentices only interested in instant gratification will have all their Arts transfigured likewise – in all their haste, presumptuous and dull.\n<@lv.item><Tuning Node></> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units=急功近利的学徒，只会把所有法术都变成急板，冥顽不灵！\n<@lv.item><调谐节点></>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
Apprentices only interested in instant gratification will have all their Arts transfigured likewise – in all their haste, presumptuous and dull.\n<Tuning Node> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units=急功近利的学徒，只会把所有法术都变成急板，冥顽不灵！\n<调谐节点>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
Approach=逼近
Approach and ask where the goods come from=上前询问货物来源
Approach and attempt contact=靠近尝试接触
Approach and guide their cooking=上前指导他们如何烹饪
Approach and inquire=走上前去询问
Approach the nun=接近修女
Approach with caution=一边警戒一边前进
Approaching Blizzard=大雪将至
Approaching is Prohibited=严禁靠近
Approaching the destination.=准备进入预定地点。
Appropriate terrain for me.=这块地形很适合我。
Appropriately Prepared=准备妥当
April=四月
April Anthology=四月辑录
April Fools' Day Event=愚人节活动
April Showers=无根之雨
April's Badge=四月证章
April's got her own rules for jungle survival. First, wait for the right moment, watch how things pan out, cover your breathing, and always strike first. Next, be flexible, adapt, keep switching up your position, and never panic no matter the jam you're in. Lastly, no putting music on during the hunt, but you can hum a tune to lift your teammates' spirits.=四月有她自己的一套丛林生存法则。首先判断时机，看好风向，隐藏好气息，永远当先出手的那一方；然后灵活应变，随时更换阵地，无论遇到怎样的困境绝不慌张；最后，狩猎过程中不可以听歌，但可以哼首小调让队友放松心情。
April's Kernel Token=四月的中坚信物
April's Token=四月的信物
Aqua Blue Dawn=水蓝色黎明
Aqua Loop=水流环
Aquamarine Glass Decoration=水色玻璃吊饰
Aquapit Sand Hole=大水大沙坑
Aquatic Artery Hub - Fountain of Currents=水脉中枢-洋流喷泉
Aquatic Paradise=水上乐园
Arakeeshtu Jungle=黄绿茂林
Arbor, reach your hands to me.=树啊，向我伸出手吧。
Arboreal Countertop=树形高台
Arc Commando=弧光突击队
Arc Commando Captain=弧光突击队队长
Arc Frontliner=弧光锋卫
Arc Frontliner Leader=弧光锋卫长
Arc Screenguard=弧光镜卫
Arc Screenguard Captain=弧光镜卫长
Arcade Hall Advertising Board=街机厅广告版
Arcade Hall Carpet=街机厅地毯
Arcade Hall Decorations=街机厅装潢
Arcade Hall Entrance=街机厅入口
Arcade Hall Floor Tiles=街机厅地砖
Arcade Hall Wallpaper=街机厅壁纸
Arcane=奥术
Arcane Arts Circle=奥术法阵
Arcane Staff - Anti-Gravity Mode=秘杖·反重力模式
Arcane Staff - Particle Mode=秘杖·微粒模式
Arcane Staff - Quick Charge Mode=秘杖·速充模式
Arch=拱门
Arch Glyph=“拱门”与“呼救”
Archdemon Mode=鬼人强化状态
Archery requires constant practice. No one can afford to slack off for even one day.=弓术的练习，哪怕一天也不能松懈呀。
Archetto=空弦
Archetto's Badge=空弦证章
Archetto's Kernel Token=空弦的中坚信物
Archetto's Specialized Badge=空弦特限证章
Archetto's Token=空弦的信物
Archive=藏书馆
Archive complete.=已存档。
Archive File 1=档案资料一
Archive File 2=档案资料二
Archive File 3=档案资料三
Archive File 4=档案资料四
Archive File 5=档案资料五
Archive Organizer Medal=档案整理家奖章
Archive Record=记录归档
Archive Record limit reached=记录归档达到上限
Archived in the Chamber of Heaven's Designs in Saibei, <Dust-Stained Records> is the account of the war that the Tianshis fought against the northern demons for more than a century. The details are so terrifying that even hardened veterans find it difficult to read. There are some minor discrepancies in the dates, but the accounts are detailed and provide valuable reference.\n<@lv.item><Condition></> Natural DP regeneration rate is reduced\n<@lv.item><Writing knife></> Can be used to move words\n<@lv.item><Glyph Tile></> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=《蒙尘录》一卷，塞北天机阁藏本。载百年间天师北抗邪魔事。笔锋所至，惨烈异常，纵沙场甲士，亦不忍复观。所录年月偶有舛讹，然记事详实，足资考证。\n<@lv.item><特殊条件></>部署费用自然回复速度降低\n<@lv.item><书刀></>可以调整字的位置\n<@lv.item><字格></>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
Archived in the Chamber of Heaven's Designs in Saibei, <Dust-Stained Records> is the account of the war that the Tianshis fought against the northern demons for more than a century. The details are so terrifying that even hardened veterans find it difficult to read. There are some minor discrepancies in the dates, but the accounts are detailed and provide valuable reference.\n<Condition> Natural DP regeneration rate is reduced\n<Writing knife> Can be used to move words\n<Glyph Tile> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=《蒙尘录》一卷，塞北天机阁藏本。载百年间天师北抗邪魔事。笔锋所至，惨烈异常，纵沙场甲士，亦不忍复观。所录年月偶有舛讹，然记事详实，足资考证。\n<特殊条件>部署费用自然回复速度降低\n<书刀>可以调整字的位置\n<字格>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
Archives=档案
Archway that remains unlocked even at night. The decorator imagined Rose Riverside's Vampire Canoes to emerge only at night to meet at the safe house. 'Closure's sleep schedule is rather atypical for our kind,' Entelechia says with a grin.=晚上也不上锁的拱门。在布置者的想象中，玫瑰河畔的航船都是血魔，应该昼伏夜出，在三更半夜时才会来到安全屋接头。\n“可露希尔确实昼伏夜出，但那是因为她喜欢熬夜，对吧？”隐德来希笑道。
Arclight Pennant=弧光之旗
Arclight: Breakthrough Medal=弧光突破奖章
Arclight: Call to Arms Medal=弧光响应奖章
Arclight: Combat Attire Medal=弧光战服奖章
Arclight: Commemorative Contract Medal=弧光合约奖章
Arclight: Commemorative Contract Medal II=弧光合约奖章·II
Arclight: Everbright Medal=弧光长明奖章
Arclight: Medal of Cooperation=弧光合作奖章
Arclight: Trailblazer Medal=弧光阵地奖章
Arclight: Trailblazer Medal II=弧光阵地奖章·II
Arclight: Verification Medal=弧光验证奖章
Arduous Combat Environment=·作战环境无比困难
Are our everyday activities going to be recorded on video too?=我们以后的行动也会被记录到录像里吗？
Are the clouds beautiful today? No need to be afraid, Viviana. It'll pass. This will all...=今天的云，是不是很好看？薇薇安娜，别怕。会过去的，什么都......
Are the ones over there from Rhine Lab? Don't worry. I bear no grudge against Rhine Lab itself, and I won't harm them in anyway. Farce like that will only complicate things for you, Doctor. However, one of these days, I might need to ask them about one thing.=那些是莱茵生命的人？......别紧张，我对莱茵生命本身没有什么想法，也不会对如今的同伴出手让你难做。只不过，有一天我可能会找她们问些事情。
Are there any broken machines in here?=系唔系有机器坏咗啊？
Are there any rewards for promotion? Can I borrow even more books than before?=晋升会有什么奖励吗？可以借更多的书吗？
Are there ever days when geists too will wish to shed their forms and change with the times, attaching their consciousnesses to an all-new creation?\n<@rolv.rem><Defensive Barricades> are present on the field that Block enemies</>\n<@rolv.rem><Exhaust Grilles> are present on the field; Operators deployed on this tile will not be targeted by enemy ranged attacks</>\n<@rolv.rem>Obtain Collectibles and other rewards upon victory</>=是否有一日，伥也会想要脱去自己的皮囊，随着时代变迁，将意识附于全新的造物上？\n<@rolv.rem>场地中有阻挡敌人的<城防路障></>\n<@rolv.rem>场地中有使我方不会成为敌人远程攻击目标的<排气格栅></>\n<@rolv.rem>胜利后获得收藏品及其他奖励</>
Are there ever days when geists too will wish to shed their forms and change with the times, attaching their consciousnesses to an all-new creation?\n<@rolv.rem><Exhaust Grilles> are present on the field; Operators deployed on this tile will not be targeted by enemy ranged attacks</>\n<@rolv.rem>Obtain Collectibles and other rewards upon victory</>=是否有一日，伥也会想要脱去自己的皮囊，随着时代变迁，将意识附于全新的造物上？\n<@rolv.rem>场地中有使我方不会成为敌人远程攻击目标的<排气格栅></>\n<@rolv.rem>胜利后获得收藏品及其他奖励</>
Are there ever days when geists too will wish to shed their forms and change with the times, attaching their consciousnesses to an all-new creation?\n<Defensive Barricades> are present on the field that Block enemies\n<Exhaust Grilles> are present on the field; Operators deployed on this tile will not be targeted by enemy ranged attacks\nObtain Collectibles and other rewards upon victory=是否有一日，伥也会想要脱去自己的皮囊，随着时代变迁，将意识附于全新的造物上？\n场地中有阻挡敌人的<城防路障>\n场地中有使我方不会成为敌人远程攻击目标的<排气格栅>\n胜利后获得收藏品及其他奖励
Are there ever days when geists too will wish to shed their forms and change with the times, attaching their consciousnesses to an all-new creation?\n<Exhaust Grilles> are present on the field; Operators deployed on this tile will not be targeted by enemy ranged attacks\nObtain Collectibles and other rewards upon victory=是否有一日，伥也会想要脱去自己的皮囊，随着时代变迁，将意识附于全新的造物上？\n场地中有使我方不会成为敌人远程攻击目标的<排气格栅>\n胜利后获得收藏品及其他奖励
Are these all... actual battles you taped?=......这些都是真实的作战记录吗？
Are these flying lanterns souvenirs brought by the guest from Lungmen afar, or the produce of the mountain city itself?=这一室的飞灯走印，是远客从龙门带来的伴礼，还是山城本地的特产？
Are these new orders? Mm, acknowledged.=这是新的指令？嗯，我收到了。
Are these possibilities inherent within 'empathy'? It has no personality, yet is able to suppress and manipulate human emotion—why did It ultimately choose to build a mechanism as singular as 'empathy' for the Sankta...? The music... why has it fallen silent?=这是“共感”本就拥有的可能？它并不具备人格，也有能力抑制、操控人的感情，却为什么最终选择为萨科塔建立这样独特的情感机制？......琴声，琴声为什么停下了？
Are these simulations or... hm, Rhodes Island feels different from how I imagined, but I understand.=这些都是情景模拟还是......唔，罗德岛和我最初想象的好像不太一样，但我能理解。
Are these techniques for fending off enemies? My teacher taught me a little, but I didn't know you could do this.=这些，就是打退敌人的技巧？老师教过我一些，但我以前不知道还能这么用。
Are these the ancient Sarkaz tricks the old folks talk about?=这就是那些老家伙口中的，古老的萨卡兹招数吗？
Are these the documents you need to mail? Alright, let me check them off.=需要邮寄的文件就是这些了吗？好，我来清点一下。
Are they still well? How is Liz's health? Has Shining been pushing herself too far in combat? In my time back home, my mind's eye often wandered to the scenery I saw by their sides. Once, they journeyed home with me, but next shall be the time when for the sake of their ideal, the Radiant Knight devotes her light.=她们还好吗？丽兹的身体如何？闪灵有没有在战斗中勉强自己？在家乡的日子，我也常想起与她们并肩的景色，她们曾陪我回到故乡，下一次，即是耀骑士为她们的理想奉献光芒的时候。
Are they the enemies? They don't look half bad.=敌人吗，看上去还不赖嘛。
Are they the ones I'm eliminating?=要消灭的就是他们吗。
Are they the ones who caused such destruction and started all this conflict?=就是他们制造了灾难，点燃了战争之火吗？
Are they too short-sighted to realize that the way out is behind them, or do they not dare look back in fear of a even greater shadow?=是短视让他们看不清出路就在身后，还是更大的荫翳让他们不敢回头，无法转身？
Are those drones I hear?=怎么有无人机的声音？
Are those kids still following me? Fine. Let them believe the Columbian fairy tale is real... My exoskeleton sure grabs attention, and man, does it need regular maintenance. But I'm just too lazy to keep replacing it. Well, that's the force of habit... even a tin can gets used to its dents.=那群孩子还跟在我后面吗？算了，就让他们觉得哥伦比亚的童话成真了吧......这副外骨骼确实太引人注目了，还得定期保养，我只是一直懒得换。唉，习惯的力量真可怕。
Are those our enemies, then?=那些就是我们的敌人？
Are those the enemies?=那些就是敌人？
Are those... Feranmuts? Huh, never thought I'd see a live one. If Hoederer was here, he'd definitely take the chance to babble on and on and on about them, then Ines would tell him to stop giving useless lectures with that sharp tongue of hers... Hmph. Give me a sec, will you? I'm gonna kill one, give you the chance to duke it out down below.=那是......巨兽？嚯，居然能见到活的。要是赫德雷在这，肯定又要借题发挥、长篇大论，然后伊内丝就会嘲笑他做无用功......哼，等着吧，我这就杀一只，好让你们在下面吵一架。
Are we done fighting? Ahh, I'm beat!=打完了吗？哎呀好累哦好累哦。
Are we done here?=结束了吧？
Are we done yet?=......结束了？
Are we done yet? What are you looking all smug for? These stronzi have already wasted too much of our time.=结束了？你那副得意的样子是怎么回事？这些渣滓浪费掉了我们太多时间，它们本该用在更有价值的地方。
Are we done? We should go home, then. If we didn't do bad, then I say we did good.=事情既然结束了，那就赶紧回家去吧，只要不是坏结果，那就是好结果。
Are we gonna eat goodies when we get back?=回来能有好吃的吗？
Are we good? Can we go home now?=没我事了？我能回家了吗？
Are we surrounded by Originium slugs? No, it's the other way around!\n<color\=#d8d769>An Originium slug raid has spawned near Headquarters. </color>=是源石虫包围了我们吗？不，是我们包围了它们！\n<color\=#d8d769>已在驻扎地附近生成源石虫敌袭。</color>
Are we surrounded by Originium slugs? No, it's the other way around!\nAn Originium slug raid has spawned near Headquarters.=是源石虫包围了我们吗？不，是我们包围了它们！\n已在驻扎地附近生成源石虫敌袭。
Are you all staring at my expression doodle?=你们，是在盯着我的表情涂装看？
Are you alright? Any difficulty breathing?=你还好吗？有没有觉得呼吸困难？
Are you alright? Need something to perk you up?=怎么了，要不要来点什么醒醒神。
Are you always so quick to notice when someone is watching you? Oh, forgive me, it's a habit of mine to observe others. It's how I weigh the reasons I might need to take care of someone, against the reasons to... 'take care' of them. Which one do I mean for you? Work in peace, Doctor.=有人在看你的时候，你总能察觉吗？抱歉啦，我只是习惯了什么时候都要观察别人。只有这样，我才能知道自己为什么要解决一个人，又为什么在守护一个人。把你算在哪边？请安心工作吧，博士。
Are you asleep? People who fall asleep at work get their faces drawn on, you know...? Just kidding, I know you're awake.=睡了？工作时间睡着的人会被在脸上涂鸦......开玩笑的，我知道你醒着。
Are you awake, or still in a dream?=你醒了吗，还是还在梦中？
Are you awake? Do you remember what you dreamt of? An unending sea of iris flowers, a dance at the castle, fireworks under a starry sky. Didn't you feel as though you'd rather not wake up? Those scenes are meant to be reserved for the children, but I can make an exception for you, just this once. Happy birthday.=你醒了？还记得在梦里看到了什么吗？一望无际的鸢尾花海、城堡里的舞会、星空下的烟火，是不是有种不愿意醒来的感觉？这些景色原本只是为孩子准备的，不过也可以为你破例一次。生日快乐。
Are you bored, Doctor? Hee hee, let me show you my special skill: blowing just this one shock of white hair in my bangs. Watch! Huff—!=博士，你是不是有点无聊？我给你表演一下我的特技——精准地吹起我额头上的这撮白发。看好了，呼——！
Are you bored? Why not clean your weapon?=你很无聊吗，为什么不保养你的武器？
Are you coming too, Doctor?=博士也要一起去吗？
Are you curious about my hands? Indeed, they're broader than others' at a glance. Please, they're no freakish things. I have them to thank that I can rain every melodie that swims in my head down onto the keys.=您对我的双手很好奇吗？的确，看起来比其他人的手要宽大很多，请别觉得它们古怪，正是因为拥有它们，我才能将脑海中的旋律悉数倾泻在琴键之上。
Are you curious about my tails? Actually... after I came to Rhodes Island, I realized that I have more tails than the other Vulpo senpais. I don't really know who to talk to about this... But, my dad's colleagues all had a lot of tails... How strange.=在意我的尾巴吗？其实来到罗德岛之后，我也意识到尾巴的数量好像和其他沃尔珀姐姐们不太一样，也不知道该找谁商量......不过爸爸的同事们都有很多尾巴呀，真奇怪。
Are you curious about the duties and responsibilities of a campaign knight? About that... Please allow me to consult the Grandmaster for instructions. She will decide whether or not that question can be answered.=您是在问征战骑士的职责与义务吗？这个问题......请容我请示一下大宗师，由她来判断是否能够回答。
Are you done daydreaming? Good grief, you're a mess.=白日梦做够了吗？真是的，一脸败相。
Are you done with the photoshoot? Let me see... Hm? You'll have this framed and put up in the middle of the dormitories? Very well, I do like these shots. I'll allow it.=拍好了吗？让我看一下......嗯？你们要把它裱起来，挂在休息区正中央？好吧，拍得很好，我允许了。
Are you even listening? We're having trouble collecting rare blood types for the emergency blood bank. So—what? What did you say? A promotion? Now?=......所以说，您有在认真听吗？急救备用的稀有血型呀，想要搜集这些血液是非常艰难的，所以......啊？晋升？是现在吗？
Are you expecting a speech…? Sorry, abstract topics only leave me feeling hollow.=我需要发表演讲吗......抱歉，讨论抽象的话题会让我觉得虚无。
Are you feeling unwell? I could give you a medical examination, if you wish.=感觉什么地方不舒服？请让我来帮你看一看吧。
Are you finally... a little bit interested in me now? Well, I've always been a big bit interested in you.=您也稍微对我有些兴趣了吗？我可是一直对您很感兴趣呢。
Are you going to grant me a title as well? There's no need for that, but it probably won't matter anyway. This place is no arena.=您也要授予我一个什么称号吗？不，即便如此也没有什么，这里不是竞技场，我知道。
Are you gonna be a downer? 'Cause we need to think about what went wrong and why.=比起只是沮丧着什么都不做，还是想想问题出在哪里吧。
Are you hallucinating?=是不是看到幻觉了呢？
Are you happy to see me, Erudite?=见到我高兴吗，学者？
Are you having fun? Because I'm not.=很有趣吗？我不觉得。
Are you heading out? I'll be your bodyguard.=......要出门吗？我来当你护卫。
Are you heading over to the meeting too, Doctor? Let's go together then.=博士也要去开会吗？那么，一起走一段路吧。
Are you heading to the Library too? Excellent, let's go together!=你也要去图书室吗？好啊，一起走吧！
Are you here to discuss criminal procedure with me? No? Eccellente. I hope you never need my knowledge in that regard.=您是来和我讨论刑事诉讼法的吗？不是？太好了，希望您不会用得上我的知识。
Are you hungry? If you want something to eat, just say the word. I can't compete with Matterhorn in the kitchen, but I can at least cook a decent meal.=肚子饿了？想吃点什么尽管说，虽然比不上角峰大哥，在下对自己的手艺还是有点信心的。
Are you hurt? Should I wrap your ouchie?=你受伤了？要我帮忙包扎吗？
Are you interested in my instruments? I can teach you how to play.=对我的乐器很感兴趣？我可以教你怎么弹哦。
Are you interested in this continuity log, Doctor? We film our shots in a shuffled order, different from how they appear in the final product. So if we lose this log, the editor will be in trouble. Uh... actually, I'm looking for a page that went missing... Could you help me check the back of that prop box? I think it may be hiding there.=博士对这个场记表感兴趣吗？镜头拍摄的顺序与成片不同，要是弄丢了它，剪辑的时候会有很多麻烦。唔，我正在找丢了的那一页......博士，请帮我看看，是不是掉在道具箱后面了？
Are you leaving command to Justice Knight? It might be a little challenging for this unit right now…=让正义号进行指挥吗？虽然对现在的正义号来说还有些困难......
Are you looking for the source of the music? It's the musical enchantment on this cup. Most music in Leithanian cities are created with Arts. From statues to fountains to murals, virtually anything can become a device for playing music. Would you care for a drink? I recommend this song to pair with anything alcoholic.=在找旋律声从哪来？是这小杯子上的音乐术式。莱塔尼亚城市里的音乐大多由术式奏响。雕像、喷泉、壁画，各种想象不到的东西都可能是演奏音乐的装置。用它喝点什么吧，酒的话，就挑这首。
Are you our orchestra's new partner? You've got a good eye, because we're not just 'an orchestra of Leithanians'. Oh, nearly forgot to introduce myself. I'm the orchestra's manager, codename 'Ripresa'.=你就是我们乐团新的合作伙伴吗？你的眼光很好，我们的乐团可不只是“莱塔尼亚人的乐团”而已。差点忘了介绍我自己，我是乐团经理人，代号“复奏”。
Are you poking me? Hmm... I say you're not going to get anything poking through my beard.=......你在戳老夫吗？嗯......老夫不觉得你在胡子里戳来戳去能戳出什么来。
Are you proud of what we've achieved, Doctor?=您会为我们的战果感到骄傲吗，博士？
Are you ready to join me on this journey to uncover history long-buried?=诸位都准备好与我一同发掘这段尘封在地下的往事了吗？
Are you ready, Maria?=玛莉娅......准备好了吗？
Are you rested, Doctor?=休息好了吗，博士？
Are you resting well, Doctor?=博士，休息得还好吗？
Are you retiring for the night? I'll stand watch.=博士要休息了吗？那我来负责守夜吧。
Are you sleeping, Doctor? Hmm, maybe a bit of reading here would be okay, I guess?=博士，睡着了吗？那我读一会儿闲书的话，应该不算偷懒吧？
Are you still alive? Good. We all have our share of misfortune, but now you've had your stakes back, which you can risk on the line in the next game. Allow me to congratulate you on that.=您还活着吗？嗯，那就没事。总有些运气不好失手的时候，但您还有命去赌下一轮，恭喜。
Are you still concerned? Fate will bring back to you the enemies who escaped.=您放心不下吗？逃走的那些敌人，依然会被命运带回您身边。
Are you sure I need to watch these? Back in Kazdel, you used to lead my people.=......你确定我需要看这些？当年在卡兹戴尔，你指挥的可是我的人。
Are you sure to end this operation?=是否终止本次行动？
Are you sure you are ready? Operators and items in the temporary Bench will be destroyed when combat begins\n(Summons will still appear during the next Rest Phase)=确认准备就绪吗?当前仍处于临时整备区的干员和装备,将在进入战斗后自动销毁\n(召唤物仍会在下个休整期出现)
Are you sure you want to abandon this adventure?=是否放弃这场冒险？
Are you sure you want to end your session? It is recommended to collect at least 8 pieces of livestream footage, or you might encounter issues under certain circumstances.=确认要直接结算素材吗？建议至少收集8份直播素材，否则在特定情况下可能会出问题哦。
Are you sure you want to scout around?=确认打探该信息吗？
Are you sure you want to see what's inside my backpack? Okay... I haven't organized it in a while so it might be kind of messy. Let's see… An amber wrapped in a leaf. A loose fang...? A bloodstained black crystal... and a stack of autographs?! Uh, Doctor, that's all for today! Sorry, but we're done here!=您真的要看吗，背包里东西可能会有点多哦？好吧，我也好久没清点过了。唔，我们来看看：包裹着树叶的琥珀、一颗牙齿？一块带血黑结晶......一沓签名？！博士您不能再看了！到此为止！
Are you sure you want to skip the story?=是否跳过剧情？
Are you sure you want to spend=是否消耗
Are you sure you want to start over?=确认重新开始本次行动？
Are you sure you want to withdraw=是否取走
Are you sure you wish to have Dr. {0} leave this team?=确认要请Dr.{0}离开同盟吗？
Are you sure you wish to leave this team?=确认离开同盟吗？
Are you sure you wish to leave? The simulation will conclude with this round=将以当前回合进行结算，是否确认退出模拟？
Are you sure you're going to give up mid-broadcast? The current livestream progress won't be saved, and you won't make any rewards progress!=真的要放弃直播吗？当前直播进度不会被保留，也无法记录奖励进度！
Are you taking a break? You can use my banner as a blanket.=博士要休息一下吗，那我旗子借你盖盖。
Are you the Doctor? I'm Tecno. Ernesto sent me to Rhodes Island for treatment, so I'm here to say hi... Um...You're not calling me kiddo? Because you're a nice person, or because there are lots of Durins at Rhodes Island?=你就是博士？我是特克诺，埃内斯托让我来罗德岛治病，我就来打个招呼......不叫我小朋友吗？你还蛮不错的嘛，还是说罗德岛上的杜林人其实很多？
Are you the one who comes up with all the Rhodes Island's battle tactics, Doctor? Oh~ that's even more intriguing.=罗德岛的战术都是博士您安排的吗？这就令人很感兴趣了呢......
Are you tired, Doctor? Alright, since you've worked so hard today, come, hold my hand. Feel your nerves pulse, think of them as a gentle tune. Now, let's softly sway to the warm beat—until all your exhaustion fades away.=博士，你累了吗？好吧，看在你今天努力工作的分上，来，握住我的手，感受自己神经的跳动，想象它是一支柔和的乐曲。现在，让我们随这温暖的节拍轻轻摇曳——直到所有疲惫烟消云散。
Are you tired? Do take a good rest, Doctor. Rhodes Island will need your skills tomorrow.=累了吗？请多多休息吧，明天罗德岛也需要依靠博士您的力量。
Are you tired? I've baked some scones. Please, sit down, have some tea, and tell me what's on your mind.=您是不是累了？这是我烤的甜司康饼。您可以坐下来，喝点茶，与我说说您的烦心事。
Are you tired? Rest well for a while. Don't worry; I'll protect you.=您累了吗？好好休息一下吧，不用担心，我会保护您。
Are you trying me? My boss said folks like you like to trick people into making mistakes. You pickin' a fight or somethin'?=你在试探我？我们老大说过，你这种人就爱绕弯子害人犯错。是不是找茬？
Are you trying to cure Oripathy too? I heard that you were involved in the development of medical technology at Rhodes Island. Heheh… you must be looking forward to a breakthrough, as a researcher yourself.=和我一样，您也在试图清除矿石病吗？听说罗德岛的医疗技术开发也与您有关。呵呵，对我们这些研究者来说，这真是让人憧憬呢。
Are you trying to get your hand burnt?=你的手想被烧焦吗？
Are you trying to placate me? Or do you think the game isn't fun enough...? I can't figure it out. It's no wonder I find your trust so entertaining!=想以这种方式让我安分一些，还是说你也觉得游戏需要更多乐趣......猜不透，难怪我喜欢你对我的信任！
Are you trying to placate me? Or do you think the game isn't fun enough...? I just can't see through you. No wonder I find your trust so entertaining!=想以这种方式让我安分一些，还是说你也觉得游戏需要更多乐趣......猜不透，难怪我喜欢你对我的信任！
Are you trying to show off your camera skills? No...? But how can you even call this combat experience, if you don't experience it yourself?=你想告诉我你们的拍照技术很厉害吗？不是？......但不靠自己亲身去感受的话，怎么能算作战经验呢？
Are you trying to tell me… my combat style should be more 'fit-in?'=你想告诉我，我的战斗方式应当更合群一些？
Are you weary, Doctor? Then, go ahead and rest. Everyone has the right to fall into peaceful slumber, and you are no exception.=博士，累了吗？那就休息吧。每个人都有平静入梦的权利，你也一样。
Are you willing to welcome it?=你愿意接纳它吗？
Are you worried about my health after so many night shifts? You shouldn't be. My race has a unique way of producing hormones, which allows us to handle night activities better. So I can hand my shift over to Hibiscus at just the right time.=您问我连续上夜班，身体吃得消吗？嗯，没问题的，我所属的种族，体内激素分泌的方式比较特别，比较利于我们在夜间活动。这样正好能和芙蓉小姐换班哟。
Are you... dreaming? Is the world in your dreams as colorful as the beings of this world, Doctor…?=是在......做梦吗？你那梦中的颜色——是否也像世间万物般绚烂呢，博士......
Are you... reading my medical report? Pardon me if this is inappropriate. It's true that I often injure myself with no rhyme or reason. Some say it's because of a family curse, and my life will be as short as the previous overseer. Still, I lived to see those gemstones returned, and that is more than long enough.=你在看我的医疗报告？抱歉，有失身份，我的确经常无缘无故受伤。有些人说，这是因为我的家族受到了诅咒，我最终也会和以前的监管人一样短命。但我活到了归还那些宝石的时刻，已经够久了。
Are your feet on the road, the mud, or in the snow?\n<@rolv.rem>This node will always be in a regular state and cannot be targeted by Foldartals</>=你的脚踏在路上、泥中还是雪里？\n<@rolv.rem>此处将一直处于标准勘察状态，且无法作为密文板目标</>
Are your feet on the road, the mud, or in the snow?\nThis node will always be in a regular state and cannot be targeted by Foldartals=你的脚踏在路上、泥中还是雪里？\n此处将一直处于标准勘察状态，且无法作为密文板目标
Are your lips kind of dry there...? Yeah, they look a little chapped. You need more water on the regular. Alright, you can have my chapstick, and then we're even again once you buy me a new stick. This is the only brand I use, and it's gotta be peppermint flavor. Don't get the wrong one. Okay?=嘴唇是不是有些干？......好像还有些脱皮了，平常一定要多喝水啊。唉，我的润唇膏给你吧，之后买一支还给我就行。我只用这个牌子的，薄荷味，可别买错了，好吗？
Are you… waiting for a compliment?=你在......等我夸奖你？
Are... all of them bad guys?=他们......全都是坏人吗？
Are... Are we out of danger meow? Can I open my eyes yet?=危机......危机解除了喵？我能睁开眼睛了吗？
Area 0=零号地块
Area 98 Ruins=98区废墟
Area Overwatch=广域警觉
Area Preview=范围预览
Area Reward=区域报酬
Area Separation Decoration=区域分隔装饰
Area Tuning=广域调谐
Aren't you afraid of upsetting the Infected operators if they see you with me all the time?=你总是和我待在一起，不会让那些感染者干员们不满吗？
Arena Dominance Medal=擂台称雄奖章
Arena Veteran Medal=赛场老将奖章
Arene=芳汀
Arene likes to stay in a corner, citing the dangers of his Arts. He cares little about the skeptical gazes of others, or their evasive attitudes. However, pique his curiosity, or worse, pick a fight with him, and woe be upon you... for keeping your distance will not save you then.=芳汀总以他源石技艺的危险性为由，站在远离队伍的角落。他从不在乎旁人回避的态度和异样的目光。不过，要是谁引起他的好奇，或是想主动找麻烦，那要小心......保持距离可是没用的。
Arene's Badge=芳汀证章
Arene's Kernel Token=芳汀的中坚信物
Arene's Token=芳汀的信物
Argh! Let go of me!=唔呃！放开我！
Arghhhh screw it! Bring it on, all of you!=哎呀，你们一起上算了！
Arianrot, codename Toddifons. I don't like working for ordinary people, so I've got my fingers crossed you show me something unusual.=阿丽安罗特，代号熔泉。我不喜欢给普通人干活，希望你能表现出自己有别于常人的地方。
Arisa Sakuraba=樱庭有纱
Arisa Shida=志田有彩
Arise=登峰造极
Arise among the Colony=幼子啊，你从不孤单，大群与你同在
Arise, great boulder.=沃土磐石，站起来吧。
Arise, Treading Through Flames=昂首，足践烈焰
Aristocrat's Antique Aureus=老旧贵族领铸币
Aristocrat's Bed=贵族寝床
Ariston Floor=雅士白地砖
Ark Raiders=夺宝奇兵
Arknights=明日方舟。
Arknights x Rainbow Six Siege Login Event=明日方舟X彩虹六号：围攻签到活动
Arknights.=明日方舟。
Armaments of Annihilation=歼灭战装备
Armchair that fuses traditional Higashinese design philosophy with foreign ones. Has no cushioning. Foreign cultures have had a near-imperceptible influence on Higashinese homes. This chair's design is proof of that.=融合了东国传统和外来设计理念的扶手椅，没有铺设软垫。\n外来文化对东国的家居行业也有着潜移默化的影响，这把椅子的设计即是印证。
Armchairs=靠背椅
Armed Combat Module=武装打击模块
Armed escort and jianghu wanderer Windscoot rarely ever draws the twin blades at his waist, not unless strictly necessary.=行走江湖的镖客骋风，腰间的双刀轻易不拔出来——除非逼不得已。
Armed forces=执刃之手
Armed forces. Tend the soil. Fields abound. Barns are full.=执刃之手，挥锄不辍。良田郁郁，谷仓盈盈。
Armed Militant=武装人员
Armed militants disguised as Infected, they are overly acquainted with the local situation, to the point that they have become alcoholics hanging around the street pubs, their mission long forgotten.=伪装成感染者的武装人员，过于了解当地情况，以至于开始酗酒，流连街头酒馆，甚至忘了自己的任务是什么。
Armed militants disguised as Infected, they are overly acquainted with the local situation. Aware that they may be exposed by their unfamiliarity with other instruments, they choose to use the triangle.=伪装成感染者的武装人员，过于了解当地情况，知道用其他乐器会因不熟练而露馅，不得已选择三角铁作为武器。
Armed militants disguised as Infected, they are well-acquainted with the local situation. They look no different from ordinary Infected and easily blend into the crowd.=伪装成感染者的武装人员，对当地情况了如指掌。看起来与一般的感染者别无二致，很容易混进人群之中。
Armed militants disguised as Infected, they know the local situation by heart. Their weapon of choice is the triangle simply because it is easy to carry around, and definitely not because the triangle has no grade certification and is easy to play.=伪装成感染者的武装人员，对当地情况烂熟于心。用三角铁当武器是因为方便携带，绝不是因为三角铁没有等级认证，方便滥竽充数。
Armed Spy=武装密探
Armed Spymaster=武装密探长
Armed to the teeth.=整装待发。
Armed up!=武装起来。
Armies in sight=将士出塞
Armless sofa with a unique design, with a simple storage shelf on the side. All important matters in Karlan Trade's business goes through SilverAsh. He has negotiated with countless guests here.=外观独特的无扶手长沙发，侧面特意设计了简约的置物台。\n喀兰贸易的重要事务都要经过银灰之手，他曾在此与无数客户进行漫长的谈判。
Armor and Crossbow=装甲与重弩
Armor Break=铠甲突破
Armor Breaker=碎甲击
Armor Breaker - Spread=碎甲击·扩散
Armor Cleaning Brush Set=毛刷套装
Armor Obliteration Medal=击溃装甲奖章
Armor paint? It's gotta be gold. I love gold. It's the color of lightning, and when they say things are fast as lightning, that's fast!=盔甲喷漆？当然要选金色。我喜欢金色，因为金色是闪电的颜色，闪电的速度很快！
Armor Penetration Arrow=破甲箭头
Armor Piercer=刺胄之弹
Armor Up!=请穿上护具！
Armorcrusher=碎甲拳
Armored Burdenbeast=温顺的武装驮兽
Armored Originium Slug=披甲源石虫
Armored Scout=装甲侦察兵
Armored Slug=披甲源石虫
Armored vehicle employing Victorian steam technology, even more dangerous when it has taken damage.=使用维多利亚引以为傲的蒸汽技术制造而成的战车，往往在即将被击垮时爆发出强大的作战能力。
Armorless Union=无胄盟
Armorless Union Assassin Leader=无胄盟刺客组长
Armorless Union assassins, Nearl family knights, the Pinus Sylvestris Knightclub... how's Rhodes Island hold all of them together? Your recruiting standards are mad out of sight.=无胄盟的杀手、临光家的骑士、红松骑士团......罗德岛怎么能够同时容纳这些人的？招人标准真是奇怪。
Armorless Union Cleanup Squad=无胄盟清扫小队
Armorless Union Cleanup Squad Leader=无胄盟清扫小队组长
Armorless Union Crossbowman=无胄盟弩手
Armorless Union Crossbowman Leader=无胄盟弩手组长
Armorless Union Prestige=无胄盟声望
Armorless Union Special Area=无胄盟特殊区块
Armorless Union Stronghold=无胄盟据点
Armorless Union Third Squad=无胄盟第三小队
Armorless Union Third Squad Leader=无胄盟第三小队组长
Armorless Union, Campaign Knights=无胄与征战
Arms Factory Is A-Go!=军工厂生产！
Army Elite Crossbowman=集团军精锐弩手
Army Frontline Commander=集团军前线指挥员
Army Heavy Artillery=集团军重型火炮
Army Heavy Artillery ASPD increased=集团军重型火炮攻击速度提升
Army Infiltrator=集团军潜行兵
Army Infiltrator HP increased=集团军潜行兵生命值提升
Army Light Artillery=集团军轻型火炮
Army Light Artillery ASPD increased=集团军轻型火炮攻击速度提升
Army Light Artillery HP greatly increased=集团军轻型火炮生命值大幅提升
Army Mobile Crossbowman=集团军机动弩手
Army Mobile Crossbowman ASPD increased=集团军机动弩手攻击速度提升
Army Mobile Crossbowman ATK increased=集团军机动弩手攻击力提升
Army Of One=只此一人
Army Phantom=集团军幽灵兵
Army Phantom HP increased=集团军幽灵兵生命值提升
Army Phantoms can block 2 Miner Guerrillas=集团军幽灵兵变为可以阻挡2名矿工游击队
Army Senior Commander=集团军核心指挥官
Army Shieldguard=集团军盾卫
Army Veteran Shieldguard=集团军中坚盾卫
Army Veteran Shieldguard HP increased=集团军中坚盾卫生命值提升
Aroma=阿罗玛
Aroma Convalescence α=芬芳疗养·α
Aroma Convalescence β=芬芳疗养·β
Aroma Rinaldi is from a Columbian family that runs a workshop making and selling pristine fragrances. She currently receives Oripathy treatment at Rhodes Island, and has signed a cooperation agreement with our Logistics Department. At present, she is in charge of daily cleaning duties aboard the landship, as well as logistical support for field operations such as resupplying and disaster relief.=阿罗玛·里纳迪，来自哥伦比亚，家中经营着一家生产、售卖净味香氛的作坊。因感染矿石病在罗德岛治疗，与罗德岛后勤部签订合作协议，目前在本舰负责日常清洁工作，并为物资补给、紧急灾害应对等外勤任务提供后勤支援。
Aroma's Badge=阿罗玛证章
Aroma's Token=阿罗玛的信物
Aromatherapy=花香疗法
Aromatherapy Oil Storage=精油储存装置
Aromatic Floor Tiles=芬芳石制地砖
Aromatic Wallpaper=芬芳板材壁纸
Around its chassis are the words 'Little Handy' written in Ægirian. If its missing components can be found, it may prove unexpectedly helpful on the battlefield.=它的底盘上用阿戈尔语写着“小帮手”的字样，要是能找到缺失的组件，或许这东西真的能在战场上提供意想不到的助力。
Around the chapel, the devout gather, trembling as they close their eyes. They turn around and press their foreheads against the cold wall, as if the chapel's weather-worn stone had become their last pillar of support.\nAn old man covers his eyes, convulsing as he screeches: 'Fire! Light! He's brought light!'=小礼拜堂周围，虔诚的人们聚集在这里，他们颤抖地闭上眼睛，转过身去，把额头紧紧贴在冰冷的墙壁上，仿佛礼拜堂这堵饱经风霜的石墙，竟成了他们现在唯一的依靠。\n一个老人捂住眼睛，一边抽搐，一边尖叫着：“有火！有光！他带来了光！”
Around the mooring winch are a large number of Sea Terrors curling up and degenerating, turning themselves into masses of nutrient-rich muscle fiber to offer up to their kin.=绞缆机旁聚集着大量的恐鱼，它们正在蜷缩、退化，把自己转变成一团营养丰富的肌肉纤维，它们正在为族群奉献自己。
Around the mooring winch, a large number of Sea Terrors are gathered, curling up and degenerating, turning themselves into masses of nutrient-rich muscle fiber to offer up to their kin.=绞缆机旁，大量的恐鱼聚集在这里，它们正在蜷缩、退化，把自己转变成一团营养丰富的肌肉纤维，它们正在为族群奉献自己。
Around the skeletons, a half-roll of cipher book pages is sitting in the corner. The remaining pages are filled with various ciphers, one of which matches the password format seen in the Records Room. Unfortunately, it remains incomplete.=绕过骸骨，角落里有半卷密码本残页。残页上写满了各种格式的暗文，其中有一串字符和档案室密码格式吻合。可惜，它现在还不完整。
Around this time of the year, I was usually in the wilderness all by myself, trying to get warm by the campfire, watching the fireworks in the cities far away. That's usually how I found out it was New Year's. Exciting enough, but I'd rather be counting down with everyone else. Happy New Year, Doctor. Keep looking after me this year, yeah?=往年这个时候，我可能正在荒野上，一个人靠着篝火取暖。看到远处城市里升起烟花，就知道新年到了。虽然也很刺激，但还是更喜欢和大家一起跨年呢。新年快乐博士，新的一年也请多关照啦。
Arraigner=传讯者
Arrange=开始放置
Arrangement of the Statue=石像的改编曲
Arrest=抓捕
Arrest the foreign criminal gang=抓获外来犯罪团伙
Arrival=落定
Arrival at Fort Barron=巴伦基地抵达
Arrived at designated position, treatment targets sighted!=到达指定位置，发现治疗目标！
Arrived at designated position.=到达指定位置了。
Arrived at the most optimal combat location. Ready to move.=已抵达最佳作战位置，随时可以行动。
Arrived at the objective.=抵达目标地点。
Arriving at conflict zone. Please ensure the team has enough supplies.=前方即将抵达战区，请确保小队拥有足够的物资。
Arriving at the <color\=#ddb349>Eye of Iberia</color>=登陆<color\=#ddb349>伊比利亚之眼</color>
Arriving at the Eye of Iberia=登陆伊比利亚之眼
Arrogance Embodied=妄躯
Arrow Adjustment Box=弩箭调试箱
Arrow Against Disaster=射向灾异的箭
Arrow Nocked=箭在弦上
Arrow nocked.=箭已上弦。
Arrow Shower=万箭齐发
Arrowpoint of Rent Skies=裂空之镞
Arrows loaded. Ready to go!=弩箭装填完毕！随时都可以！
Arrows shot from the camp deals some damage to your party, but when you walk into the camp you find nothing inside. Just like a phantom, a scam. As you prepare to leave, a loud horn sounds out from thin air, and Kuranta emerge from the empty phantom tent in single file, dressed in unusual clothing. They quickly line up in formation, encircling a general in the center. He points his weapon at you.=营寨中射出的箭矢对你的队伍造成了一定的伤害，可当你走到营寨中时，里面却什么都没有。就像是一个幻影，一场骗局。正当你准备离开时，嘹亮的号角声凭空响起，原本空无一物的幻影帐篷中走出一位位身着异服的库兰塔，他们迅速排好阵列，将一位库兰塔将军拱卫在其间。他将武器指向了你。
Arsalan Furniture Collection I=阿尔萨兰家具收藏包一
Arsalan Furniture Collection II=阿尔萨兰家具收藏包二
Arsalan Iron Distribution Chart=阿尔萨兰铁矿分布图
Arsalan Lighting Ore Distribution Chart=阿尔萨兰澄亮石分布图
Arsalan Stone Distribution Chart=阿尔萨兰石矿分布图
Arsalan Travel Tent=阿尔萨兰旅行营帐
Arsalan Wood Distribution Chart=阿尔萨兰林地分布图
Arsalan Wood Distribution Chart, Gatherable Resource: Wood=阿尔萨兰林地分布图，允许采木头
Arsalan's seasons are very unique. They change constantly and are entangled with accidents and Catastrophes. This makes growing crops on the wastes perilous work, which is precisely the reason they are so expensive here.\nThis has turned their haste to sow and harvest into a tradition, and we join their ranks, although eventually everyone is too exhausted to continue.\nThe village chief smiles as he gives us some rice as thanks.\n<color\=#d8d769>We obtained some Rice. </color>=阿尔萨兰的季节十分独特，三种季节不断变化，还夹杂着各种意外和天灾，这让荒地上的作物种植变得十分困难，也正是因为如此，本地产出的作物的价格都十分昂贵。\n这一切让抢种抢收成为当地的传统，我们也加入了他们的队伍，但很快大家都累得直不起腰了。\n村庄主人笑了笑，送了我们一些稻谷表示感谢。\n<color\=#d8d769>我们获得了一些稻谷。</color>
Arsalan's seasons are very unique. They change constantly and are entangled with accidents and Catastrophes. This makes growing crops on the wastes perilous work, which is precisely the reason they are so expensive here.\nThis has turned their haste to sow and harvest into a tradition, and we join their ranks, although eventually everyone is too exhausted to continue.\nThe village chief smiles as he gives us some rice as thanks.\nWe obtained some Rice.=阿尔萨兰的季节十分独特，三种季节不断变化，还夹杂着各种意外和天灾，这让荒地上的作物种植变得十分困难，也正是因为如此，本地产出的作物的价格都十分昂贵。\n这一切让抢种抢收成为当地的传统，我们也加入了他们的队伍，但很快大家都累得直不起腰了。\n村庄主人笑了笑，送了我们一些稻谷表示感谢。\n我们获得了一些稻谷。
Arsalan's Secret=阿尔萨兰的秘密
Art and Madness=艺术与疯狂
Art has no rules.\nIn that case, who has the right to appraise its worth?=艺术不存在通则，\n那谁才有资格衡量它的价值呢？
Art is about stirring emotion... Fear's an emotion, right?=艺术在于调动情感......恐惧也算其中之一，对吧？
Art is merely a convenient excuse. What they truly want to do is to strip away what little humanity there is left in them with spices and alcohol.=艺术只是个好用的借口，他们真正想做的，是依靠香料和酒精，剥离身上本就所剩无几的人性。
Art Magazine Editor=艺术杂志编辑
Art of Defense=捍卫之道
Art of mintage=熔铸技兴
Art of mintage. Coin of Yan. Name of Tongbao. Seen everywhere.=熔铸技兴，炎币一统。曰之通宝，随处可见。
Art's free, fire at well.=术师们，释放源石技艺。
Article six. Rebirth ushers in an immeasurable imagination, both unexpected and reasonable. Accept the curse\/\/blessing.=第六篇。新生后的超然想象就在眼前，意料之外，情理之中。接受诅咒\/\/祝福吧。
Article six. The Dharma has been transmitted, and to hold it is to reach ultimate freedom. But can thusness be followed, be sought? If only with great difficulty, can it be held on to?=第六篇。轨范已得述传，持之终达解脱。然真如可循可求耶？难循难求，又可持耶？
Artifact Center=遗物中枢
Artificer=工匠
Artificers, Merchants, and Geeks will grant 3 temporary Life Points after being deployed on the field for 30 seconds (Each Operator can only trigger this once per battle)=【工匠】、【行商】和【怪杰】在场上停留30秒后，获得3点临时目标生命值（每名干员同一作战最多触发1次）
Artificial Beach=人造沙滩
Artificial Cold=人工制冷
Artificial Flower Cart=人造花车
Artificial sea, sandy beaches, competitions—all things that have absolutely no draw to Ch'en. It's in other ways that this vacation left a deep impression on her.\nAnd to other people, when Ch'en's occasionally worn this outfit, it's left a deep impression on them too.=人工海，沙滩，比赛，这些对陈来说毫无吸引力，这场度假以其他方式给她留下了深刻印象。\n而对其他人来说，偶尔换上这身装束的陈，也给他们留下了深刻印象。
Artificial Snowfall=人工降雪
Artificial tree trucks and lanterns produce art that promises both durability and ornamental value. The holidays are here, and this makes the room as bright as it is seasonally appropriate.=使用人造树干和提灯制作的艺术品，耐用性与观赏性都有保证。佳节已至，屋里还是亮堂点更合适。
Artilleryman=炮手
Artilleryman in position!=炮手就位！
Artilleryman, Phalanx Caster, and Flinger Operators gain +15% ATK for every time they deal damage to the same unit, up to 150%; this bonus will reset if no damage is dealt for 5 seconds=【炮手】【阵法术师】【投掷手】每对一个单位造成伤害就使自身攻击力+15%，最高+150%，5秒未造成伤害则使加成清空
Artilleryman, Splash Caster, and Flinger Operators gain +15% ATK for every time they deal damage to the same unit, up to 150%; this bonus will reset if no damage is dealt for 5 seconds=【炮手】【扩散术师】【投掷手】每对一个单位造成伤害就使自身攻击力+15%，最高+150%，5秒未造成伤害则使加成清空
Artisan's Dignity=熟手的尊严
Artist=绘制
Artist Shadow=艺影
Artist? N-N-No, I'm not that talented. I'm just a normal gardener.=艺术家？不不不，我没有那么厉害啦，我只是一个普通的花匠而已。
Artistic Extra=沉浸艺术的群演
Artistic Floor Lamp=艺术落地灯
Arts Conquest Protocol I=法术克敌协议Ⅰ
Arts Conquest Protocol II=法术克敌协议Ⅱ
Arts Conquest Protocol III=法术克敌协议Ⅲ
Arts Conquest Protocol IV=法术克敌协议Ⅳ
Arts Conversion=术式转换
Arts Creation=法术造物
Arts creations that prowl the dark corners of the castle, almost impossible to spot. They pass through people like ghosts, and seem to enjoy the process, for they keep luring people into dark corners for their own enjoyment.=在城堡内各个无光的角落潜伏的法术造物，根本找不到它们，可以如鬼魅般自由地穿过他人的身体。很显然它们很喜欢这个过程，因为它们一直在试图将人们引向无光的地方，以便自己玩个痛快。
Arts creations that prowl the dark corners of the castle, extremely hard to spot. They dart through the castle's rooms, enjoying people's surprised cries.=在城堡内各个无光的角落漫游的法术造物，想要看到它们可不容易。依靠着自身的灵活性，它们穿梭于城堡的各个房间，享受着人们受惊的尖叫。
Arts damage ignores the target's DEF, but will be reduced by a percentage based upon the target's RES=法术攻击造成的伤害无视目标的防御力，但是会受到目标法术抗性的百分比减免
Arts damage taken by enemies is increased to {damage_scale:0%}=敌人受到的法术伤害提升至{damage_scale:0%}
Arts Dodge Terminal I=法术闪避端子Ⅰ
Arts Dodge Terminal II=法术闪避端子Ⅱ
Arts Dodge Terminal III=法术闪避端子Ⅲ
Arts Equipment=术能装备
Arts Fighter=术战者
Arts Fragility=法术脆弱
Arts Guard=法术近卫
Arts Guard Leader=法术近卫组长
Arts Master A1=法术大师A1
Arts Master A2=法术大师A2
Arts Master A2/Bounty=法术大师A2·悬赏
Arts Master A2/Multi-Round Tactical Training=法术大师A2·多轮战术特训
Arts of the Wild=荒野法术
Arts of War=兵者诡道
Arts Outpost=术法岗哨
Arts Protector=驭法铁卫
Arts Resonant Energy Field=法术调和能量场
Arts Shield=法术护盾
Arts Shield: Gains a certain amount of Arts Barrier, greatly reduces Physical damage taken while active. If Physical damage is taken when shield is active, deals Physical damage to and inflicts <$ba.dt.erosion>Corrosion</> on the source.=法术护盾：获得一定量的法术屏障，屏障存在时自身受到的物理伤害大幅降低。持有此护盾时，受到物理伤害时对来源造成物理伤害和<$ba.dt.erosion>侵蚀损伤</>
Arts Shield: Gains a certain amount of Arts Barrier, greatly reduces Physical damage taken while active. If Physical damage is taken when shield is active, deals Physical damage to and inflicts Corrosion on the source.=法术护盾：获得一定量的法术屏障，屏障存在时自身受到的物理伤害大幅降低。持有此护盾时，受到物理伤害时对来源造成物理伤害和侵蚀损伤
Arts Sniper=法术狙击
Arts Transfer Protocol=法术传输协议
Arts Unit charging.=法术单元充能中。
Arts: All-Out=法术：全力
Arts: Barrier=法术：屏障
Arts: Blood Tax=法术：血税
Arts: Boost=法术：提升
Arts: Familiar Face=法术：熟人
Arts: Greed=法术：贪婪
Arts: Infiltration=法术：破袭
Arts: Peer=法术：同行
Arts: Recovery=法术：恢复
Arts: Role Model=法术：榜样
Arts: Satisfaction=法术：满足
Arts: Shield=法术：护盾
Arts: Slow=法术：迟缓
Arts: Strength=法术：力量
Arts: Transmission=法术：传动
Arturia does not answer. She simply gazes at Viviana, at the ripples in the lake of her eyes. If silence can be considered an expression of sound, then their emotions could resonate even without a melody.=阿尔图罗没有再接话。她只是静静地看着一旁的薇薇安娜，凝视着那双湖水般的眼睛里荡起的涟漪。假使沉默也是一种基于声音的表达，那无需旋律，她们的情感依然能形成共鸣。
Arturia Giallo, Laterano-born, is an active and renowned musician across all Terra. Rhodes Island has entered a tripartite agreement as requested by the Imperial Court of Leithanien and the Lateran Curia to authorize—given strict supervision by relevant personnel—her provisional onboarding at Rhodes Island as Operator 'Virtuosa.'=阿尔图罗·吉亚洛，出身于拉特兰、活跃于泰拉大地的著名音乐家。受莱塔尼亚帝国宫廷、拉特兰教皇厅委托，罗德岛与两方签署协议确认，在受相应人员的严格监管下，允许其以干员“塑心”身份暂留罗德岛。
Arturia's Entrance=阿尔图罗登场
Arturia, cease your seduction of the Doctor. I am awake. I will share the possibilities I saw, as well as the limitations within. My head is still too foggy to begin the description, please allow me a look at the sky—it is a blue most familiar to me, Doctor.=阿尔图罗，停止你诱导博士的行为，我已清醒。我会分享我所见的可能性，以及其中的局限。我的头还有一点晕，在那之前，请允许我看一看天空——我习惯了这些蓝色，博士。
Artwork=艺术品
As a Defender Operator, Cardigan keeps a close eye on her own physical state during a battle. Using her strong self-recovery ability to cover an important point by herself is no sweat!\nCardigan's solid defense is enough to give wise commanders ample thinking time, employing nothing but traps to toy with the enemy in the palm of your hand.\n<@lv.item><Interferential Mine></> Upon explosion, deals heavy damage to enemies in the surrounding tiles and amplifies the damage they take for 15 seconds.=作为重装干员的卡缇，会时刻确认在作战过程中自己的身体状况。运用强大的自我恢复能力独守一处要点也不在话下啦！\n卡缇的坚实防守，能够给予智慧的指挥官充分的时间思考，仅利用陷阱道具就能将敌人玩弄于股掌中。\n<@lv.item><干扰地雷></>爆炸时可使四周的所有敌人造成大量伤害并使其15秒内受到的伤害增加
As a Defender Operator, Cardigan keeps a close eye on her own physical state during a battle. Using her strong self-recovery ability to cover an important point by herself is no sweat!\nCardigan's solid defense is enough to give wise commanders ample thinking time, employing nothing but traps to toy with the enemy in the palm of your hand.\n<Interferential Mine> Upon explosion, deals heavy damage to enemies in the surrounding tiles and amplifies the damage they take for 15 seconds.=作为重装干员的卡缇，会时刻确认在作战过程中自己的身体状况。运用强大的自我恢复能力独守一处要点也不在话下啦！\n卡缇的坚实防守，能够给予智慧的指挥官充分的时间思考，仅利用陷阱道具就能将敌人玩弄于股掌中。\n<干扰地雷>爆炸时可使四周的所有敌人造成大量伤害并使其15秒内受到的伤害增加
As a Djall, Nymph is able to sense the feelings that others try to hide. She must be careful about this ability in Kazdel, however, lest the anger and hate overcome her. She does not want to run away, though. Time after time, she musters the courage to face the storms of the soul, opening a path with her key-whip. She believes that she has seen a light at the end of the seemingly boundless storm.=笞心魔的身份让妮芙能敏锐地洞察他人所隐藏的心绪，但生长在卡兹戴尔，如果不守住心防，恐怕很快就会被那些可怕的心绪压垮。可是妮芙不想一直逃避，她会一次次鼓起勇气，重新去直面那些心灵的风暴，用自己的钥索撑开一条道路。她确信，她已经在那没有边际的风暴中看见了一道曙光。
As a dream, as a fantasy. As a bubble, as a shadow.\nAll that is false, all is as real.=如梦如幻，如泡如影。\n莫非虚假，一切如真。
As a fan of mine, you must surely be aware of my latest series—\nThe No Blink Challenge! The challenger is... a Serrant Fowlbeast!\nGaze straight into that dazzling light, and I will be the last one standing!=作为我的粉丝，你一定知道我的最新系列——\n不眨眼挑战！挑战对象是——锋羽兽！\n直视那耀眼的光芒，我会是最后的赢家！
As a field specialist for Rhine Lab, Magallan has participated in numerous exploration projects over quite some time. her primary area of interest is sparsely populated ice sheets. Whether this is out of personal fascination or habit at this point, we cannot say.\nNormally, she sets out in early summer so as to return before the start of winter, gathering data herself from the unexplored land to the north of Rhine. During the last round of personnel transfers, Magallan received new orders and she began preparing to move her base of operations to Rhodes Island.\nPrior to arriving at Rhodes Island, Magallan's resupply was largely handled by experienced couriers, thanks mostly to security concerns. As such, she is familiar with a number of logistics firms. Interestingly, Magallan seems to have a good relationship with the boss of Penguin Logistics, 'Emperor,' such that some operators have expressed envy.\nWhy exactly that is, no one can be certain.=作为莱茵生命的外勤专员，麦哲伦很早就参与进了各类勘查项目，而人烟稀少的冰原一直是麦哲伦的主要研究目标。这可能出于兴趣，也可能出于习性。\n通常，她会在初夏时开始任务，初冬前返回，为莱茵积累来自北方未探之地的一手资料。在之前的人事调动中，麦哲伦接到了派驻干员任命书。近期，出于工作需要，麦哲伦准备将行动基地转移到罗德岛上。\n加入罗德岛前，出于安全性和保密性考量，麦哲伦的补给工作主要交由有经验的信使完成，麦哲伦也和许多物流公司打过交道。令人在意的是，麦哲伦似乎与企鹅物流的老板“Emperor”非常要好，好到让某些员工都产生了嫉妒之情。\n至于原因是什么，其实没人清楚。
As a first-class trial attorney, Proviso has ample experience arguing in the courtroom. The secret to her continued success: never giving her opponent a chance to act.\n<@lv.rem>DP recovery rate is increased.</>=作为一名优秀的诉讼律师，但书有着丰富的法庭辩论经验。她常胜不败的秘诀就在于——完全不给对手发挥的机会。\n<@lv.rem>本次行动中部署费用回复较快</>
As a first-class trial attorney, Proviso has ample experience arguing in the courtroom. The secret to her continued success: never giving her opponent a chance to act.\nDP recovery rate is increased.=作为一名优秀的诉讼律师，但书有着丰富的法庭辩论经验。她常胜不败的秘诀就在于——完全不给对手发挥的机会。\n本次行动中部署费用回复较快
As a former member of the Victorian Tempest Platoon, Bagpipe possesses outstanding assault and rush capability. Should the enemy be too much to handle, she may rapidly adjust tactics and put forth empowered means of attack and defense. Of course, being accustomed to fighting in a unit, Bagpipe will require help to hold the front when swarmed by multiple enemies.\n<@lv.rem>DP does not regenerate normally in this operation. Gain DP by killing enemies.</>\n<@lv.item><Imprisonment Device></> Imprisons freed enemies within its effect area.=作为前维多利亚风暴突击队的一员，在战场上，风笛拥有出色的突击战斗能力。倘若敌人过于棘手，她还会迅速调整战术，展现出更强的攻击与防御手段。当然，习惯了团队作战的风笛，在某些敌人一拥而上的时刻，还是需要帮手一起坚守阵线。\n<@lv.rem>本次行动不自动回复部署费用，每击杀一名敌军便可额外回复部署费用</>\n<@lv.item><禁锢装置></>禁锢作用范围内已解放的敌人
As a former member of the Victorian Tempest Platoon, Bagpipe possesses outstanding assault and rush capability. Should the enemy be too much to handle, she may rapidly adjust tactics and put forth empowered means of attack and defense. Of course, being accustomed to fighting in a unit, Bagpipe will require help to hold the front when swarmed by multiple enemies.\nDP does not regenerate normally in this operation. Gain DP by killing enemies.\n<Imprisonment Device> Imprisons freed enemies within its effect area.=作为前维多利亚风暴突击队的一员，在战场上，风笛拥有出色的突击战斗能力。倘若敌人过于棘手，她还会迅速调整战术，展现出更强的攻击与防御手段。当然，习惯了团队作战的风笛，在某些敌人一拥而上的时刻，还是需要帮手一起坚守阵线。\n本次行动不自动回复部署费用，每击杀一名敌军便可额外回复部署费用\n<禁锢装置>禁锢作用范围内已解放的敌人
As a fourth-order Kazimierz knight, Gravel possesses ample combat experience. Those familiar with Miss Gravel's capabilities will know they're perfectly suited for supporting teammates. Agile movement, substantial defense, precise enemy-pinning—all helping Gravel hinder and stall enemies alone, making more time for her teammates to adjust.\nMore than one tricky foe? No need to worry. The nimble, here-and-there Gravel won't allow the enemy any openings.=作为卡西米尔的四阶骑士，砾拥有十分丰富的作战经验。熟知砾小姐的能力的人知道，砾小姐的能力十分适合用作辅助队友。敏捷的行动、坚实的防御、精准的一击制敌，这些能力让砾很适合对落单敌人进行阻碍和拖延，为队友创造更多的调整时间。\n难对付的家伙不止一个？不要担心，在战场上灵巧地奔波的砾，不会让敌人有可乘之机。
As a friend, I'd be happy to offer help in other ways.=身为朋友，我乐意为你提供一些其他形式的帮助。
As a geological researcher, her passion for rocks began when she was still in school. According to Earthspirit, studying the soil composition of samples from different eras will help us better understand the history of the land (she used at least four descriptors for the 'land' alone). The study of rocks is the most fundamental discipline in the field, and also the most important.\nEarthspirit's specialty is field surveys. She knows the formation, layout and history of all manner of different rocks and sediment, as well as what danger different forms of terrain could present to people. She never thought, though, that she would end up applying her expertise in battle.=身为地质学研究者，地灵自学生时代就对岩石研究产生了深厚的热爱。根据她的解释，籍由对不同年代，不同成分的土壤成分的研究，有助于人类更加深入地了解这片大地的历史与经历（在提及“大地”这一词汇时，地灵至少使用了四种不同语言加以描述），而研究岩石是踏入这门学科的最初，也是最为重要的一步。\n地灵的专长领域是田野调查，她熟知不同的土壤与岩石的成分、分布与形成历史，也了解土地对人的危害是什么。不过她从未想到，有朝一日竟然能将这种技能运用在战斗中。
As a geology researcher, throughout the course of her on-site investigations, Mint has gradually picked up on a few practical tricks for making use of reasonable terrain to dispatch danger. When you're surrounded by a huge crowd of enemies, don't panic, get ready to cast, and find just the right time and place—now! Come on, then, you!\n<@lv.item><Specialist Tactical Point></> Operators deployed on this tile gain increased shift strength.=作为地质学研究者，薄绿在一次又一次实地考察的过程中，逐渐学会了一些合理利用地形解决危机的实用小技巧。当被大群敌人包围时，不要慌乱，做好施术准备，找准位置与时机——就是现在！过来吧你！\n<@lv.item><特种战术点></>置于其中的我方单位在推动或拉动敌方单位时力度增大
As a geology researcher, throughout the course of her on-site investigations, Mint has gradually picked up on a few practical tricks for making use of reasonable terrain to dispatch danger. When you're surrounded by a huge crowd of enemies, don't panic, get ready to cast, and find just the right time and place—now! Come on, then, you!\n<Specialist Tactical Point> Operators deployed on this tile gain increased shift strength.=作为地质学研究者，薄绿在一次又一次实地考察的过程中，逐渐学会了一些合理利用地形解决危机的实用小技巧。当被大群敌人包围时，不要慌乱，做好施术准备，找准位置与时机——就是现在！过来吧你！\n<特种战术点>置于其中的我方单位在推动或拉动敌方单位时力度增大
As a highly seasoned Catastrophe Messenger, Leonhardt's intimately familiar with sweeping the message's path clean of all obstacles—first you find high ground with open visibility, then he can unleash his 'Detonation Arts' on all in front of him without fear or restraint. What? What about behind him, you ask? Don't worry, there'll always be someone to swiftly dispose of the enemies who think they're so smart.\n<@lv.item><Portable Supply Station></> Grants additional SP to a character or Command Terminal.=作为一名经验丰富的天灾信使，莱恩哈特深知如何扫清传信路途中的一切障碍——首先找到一处视野开阔的高点，然后就可以尽情地向前方施展他的“爆破艺术”了。什么？你说身后怎么办？不用担心，总会有人利落地处理掉那些耍小聪明的敌人的。\n<@lv.item><便携式补给站></>使角色或指挥终端额外获得技力
As a highly seasoned Catastrophe Messenger, Leonhardt's intimately familiar with sweeping the message's path clean of all obstacles—first you find high ground with open visibility, then he can unleash his 'Detonation Arts' on all in front of him without fear or restraint. What? What about behind him, you ask? Don't worry, there'll always be someone to swiftly dispose of the enemies who think they're so smart.\n<Portable Supply Station> Grants additional SP to a character or Command Terminal.=作为一名经验丰富的天灾信使，莱恩哈特深知如何扫清传信路途中的一切障碍——首先找到一处视野开阔的高点，然后就可以尽情地向前方施展他的“爆破艺术”了。什么？你说身后怎么办？不用担心，总会有人利落地处理掉那些耍小聪明的敌人的。\n<便携式补给站>使角色或指挥终端额外获得技力
As a kid, I was really scared of the featherless monster fowls in the stories. They were always snatching up children. Even hearing the chirping of a real fowlbeast got me shaking. But after the first time I got plucked off the ground for real, after I got to see the whole land from above, I was never scared again. Um, you don't believe I got carried off by a fowlbeast? B-but it really did happen...=小时候，我特别害怕故事里面抓小孩的秃毛怪羽，就连听到羽兽嘶叫都会吓得直哆嗦。不过，自从我那次被抓到空中，看到了大地上的景色，我就不再怕了。欸？连您也不相信我被羽兽叼走的事？
As a long-range sniper, Totter rarely takes to the front lines, by and large laying low at the very rear to provide solid, timely fire support for the Defender Operators ahead. While frontline operators afford him defense, Totter in turn sees to his fellows-in-arms' protection via every last one of his menacing arrowheads, liable to rend the skies.\n<@lv.item><Nightfall></> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.\n<@lv.item><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used.=作为远程狙击手，铅踝很少冲在前沿阵线，多是埋伏在战场最后方，为前方的重装干员提供及时可靠的火力支援。在被前线干员守卫的同时，铅踝也会靠自己那威力巨大、足以撕裂天空的箭镞来卫护同伴。\n<@lv.item><黑夜></>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性\n<@lv.item><城市霓虹></>可以提供初始视野，使用后视野范围扩大
As a long-range sniper, Totter rarely takes to the front lines, by and large laying low at the very rear to provide solid, timely fire support for the Defender Operators ahead. While frontline operators afford him defense, Totter in turn sees to his fellows-in-arms' protection via every last one of his menacing arrowheads, liable to rend the skies.\n<Nightfall> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used.=作为远程狙击手，铅踝很少冲在前沿阵线，多是埋伏在战场最后方，为前方的重装干员提供及时可靠的火力支援。在被前线干员守卫的同时，铅踝也会靠自己那威力巨大、足以撕裂天空的箭镞来卫护同伴。\n<黑夜>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性\n<城市霓虹>可以提供初始视野，使用后视野范围扩大
As a matter of fact, I was worried about not spending enough time on the Rhodes Island Landship... maybe I should apply to Kristen for another long-term cooperation project.=我还担心自己在罗德岛本舰待得不够久......要不然去找克丽斯腾申请一个新的长期合作项目吧。
As A Medic=身为医者
As a member of the Silverash Family, she garners a lot of attention despite not appearing as elite as her older brother and sister. Unlike her siblings, she is not bound by any official position and thus is free to speak. Therefore, she often mingles with the common people, listening to their stories, learning about their lives, and studying their skills. She then uses these things she's learned to contribute to her clan.=作为希瓦艾什家的一员，虽然不像兄长和姐姐那般位高权重，但她依旧会是万人瞩目的焦点。和被职位束缚的哥哥姐姐不同，崖心能够自由自在说话行动，因此，她时常和普通人混在一起，倾听他们的故事，了解他们的生活，学习他们的技巧，然后在力所能及的地方为整个家族做出贡献。
As a Messenger of the Snow Realm, I'm sure to appear whenever you need me.=作为雪境的讯使，危急关头，在下定会立刻出现在您身边。
As a military instructor, it's important to achieve the perfect balance between strictness and leniency. To be honest... I may be a bit too hard on Fang...=作为教官，日常教学理应不断在严厉和宽容间寻求平衡。老实说，我觉得，我对芬是不是有些太苛刻了。
As a perfect industrial-grade mass-produced combat platform, I am very happy now! Not only do I get regular performance optimizations from Mayer, but I even get to work with passionate partners like Blaze! Life is so good!=作为一台完美的工业级量产型作战平台，我感到非常高兴！如今不但有梅尔小姐在不断优化我的性能，还有煌小姐这样灼热的伙伴能成为我的好搭档！太棒了！
As a race living in the cold regions of the plateau, the Itra have extraordinary resilience and endurance. Courier is no exception. Still, he likes to keep a low profile. He does everything with skill and with ease, and never lets anyone sees the limits of his abilities. Even SilverAsh is unaware of just what this Itra is capable of.=作为生活在高原严寒地区的种族，依特拉人有着非比寻常的韧性与耐力，讯使也是如此。不过，讯使是个韬光养晦的人，他似乎做什么都游刃有余，从不会让人察知自己的能力极限，即使是银灰，也不知道这位依特拉人到底能做到什么程度。
As a representative of the Adeptus Sprawiedliwi Kazimierz, I hereby send my regards to Miss Amiya and the members of the Medical Department in your company. The other medical and pharmaceutical companies involved in this project are extremely happy to receive your help, as we are all warmed by the virtue of assisting those in need.=我在此以代表卡西米尔监正会全体，向阿米娅女士及贵司医疗部门成员问好。参与该项目的其他医疗药品企业很高兴能得到贵司的帮助，我们都很庆幸帮助苦难者的美德仍旧没有在大地上消亡殆尽。
As a research facility, things will inevitably go up in flames every now and then. This handy fire extinguisher kit keeps you prepared.=实验中难免会出现无法控制的火情，这时候灭火套组会助您解决一切问题。
As a researcher, have you ever participated in some experiments you probably shouldn't have? No? That's good.=作为研究者，你是否也参与过一些不应触碰的实验？没有的话，自然最好。
As a result of his experience working as a mechanic, Chiave is the best at modifying weapons among the three.\nUnlike the impression his appearances give to other people, he is quite accomplished within his profession. Whether working directly on modern vehicles or souping them up, he maintains an impressive skillset. As an extension of his interests, he also has some knowledge in electrical appliances.\nHowever, unlike Broca, though Chiave is generally well-liked among other operators, he is often described as 'having a bad rap.'\nBecause of his tendencies to push the boundaries in all aspects of life and work, he often adds truly head-scratching modifications to the things he's working on. Even when working on other peoples' things, he shows little regard for that and has caused some truly ridiculous outcomes. Now, everyone is a bit more cautious about handing their personal belongings over to him for retrofitting.=由于在修车厂工作了很长一段时间，在三人中，贾维明显更善于改造。\n和给人的印象不同，他在自己的专业上有着相当的造诣，无论是现代的车辆本身，还是各种方向的改造，他都有着相当的水平。并且作为兴趣的延展，他对电器也有一定的理解。\n不过，不同于布洛卡，虽然贾维本人在干员中有相当的人气，但在这方面，他可谓是“恶评如潮”。\n这是因为，由于他本人破天荒的性格，很多时候他会加入一些拍脑袋的改造，即使是别人的东西他也毫不在意，并因此带来了许多让人啼笑皆非的后果，于是大家对于将东西交给他改造这件事，往往比较谨慎。
As a reward for your prompt repayment of the loan, Cannot gives you a tongbao imprinted with his portrait. Printing your own face upon coinage is not allowed by the imperial court, but since he might give you big discounts from now on... You decide to turn a blind eye.=作为诚实偿还债款的奖励，坎诺特给了你一枚印着他头像的通宝。将私人头像印在钱币上本是朝廷不允许的，但考虑到坎诺特今后或许会给你更大的折扣......你还是决定睁一只眼闭一只眼。
As a Rhodes Island operator, Vanilla's always charging at the battlefield's frontmost line.\nWithstanding the pressure of the front to buy other operators time, this staunch Vouivre soldier never lets her squadmates down. But: only when facing enemy Originium Slugs and the like, does Vanilla hesitate. In response, Instructor Dobermann's readied a harsh drill for Vanilla, so that she can be aware in the critical moment, on the battlefield, that she has more important things to protect.\n<@lv.rem>DP does not regenerate normally in this operation.</>\n<@lv.rem><Command Terminal></> Depletes 1 Life Point when destroyed.=作为罗德岛的干员，香草总是冲在战场的最前线。\n顶住战线压力，为其他干员争取时间，这位坚强的瓦伊凡战士从未令队友失望过。可唯独在面对源石虫一类的敌人时，香草会表现出犹豫。针对于此，杜宾教官为香草准备了严苛的训练。好让香草在关键时刻意识到，身处战场时，她有更重要的事物去守护。\n<@lv.rem>本次行动不自动回复部署费用</>\n<@lv.rem><指挥终端></>被摧毁时扣1点关卡生命值
As a Rhodes Island operator, Vanilla's always charging at the battlefield's frontmost line.\nWithstanding the pressure of the front to buy other operators time, this staunch Vouivre soldier never lets her squadmates down. But: only when facing enemy Originium Slugs and the like, does Vanilla hesitate. In response, Instructor Dobermann's readied a harsh drill for Vanilla, so that she can be aware in the critical moment, on the battlefield, that she has more important things to protect.\nDP does not regenerate normally in this operation.\n<Command Terminal> Depletes 1 Life Point when destroyed.=作为罗德岛的干员，香草总是冲在战场的最前线。\n顶住战线压力，为其他干员争取时间，这位坚强的瓦伊凡战士从未令队友失望过。可唯独在面对源石虫一类的敌人时，香草会表现出犹豫。针对于此，杜宾教官为香草准备了严苛的训练。好让香草在关键时刻意识到，身处战场时，她有更重要的事物去守护。\n本次行动不自动回复部署费用\n<指挥终端>被摧毁时扣1点关卡生命值
As a safety feature, the ship had deployable handrails. One was converted into a decorative chandelier for Carnevale. Hopefully, it poses no safety risks. 'Attention all passengers! Please hold on tight—next stop: the Carnevale grounds!'=舰内的安全设施，颠簸时它会弹出扶手——狂欢节期间改成了装饰吊灯，应该不会有安全隐患吧？\n“所有乘客请抓稳扶好，本舰的下一站，狂欢节现场！”
As a Sargonian warrior, Spot can take on much of the enemy's firepower with the aid of medic operators, and can also create a safe striking space for others with his basic healing abilities. Some people tend to forget this fact, but Spot himself doesn't mind so much.=作为一名前萨尔贡战士，斑点能在治疗干员的支援下承受敌人的火力，也能通过基础的治疗，为其他人创造安全的输出空间。总有人忘记这一点，但斑点不以为意。
As a seasoned mercenary, Meteorite possesses highly effective lethal techniques and is capable of quickly determining the most suitable ambush point prior to battle, lying prone for extended periods of time to patiently await her objective, and neutralizing the enemy with high precision from afar. When she has the cooperation of her allies, her abilities truly shine and become the key to victory.\n<@lv.item><Originium Jetstream></> Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=作为饱经战火的佣兵，陨星有着高效的杀伤技艺，她能够在战斗前期迅速判断出最适宜的埋伏点，长时间趴伏在此处耐心等待目标出现，远距离精准击杀敌方。在同队干员的配合下，她的能力往往可以发挥到极致，成为战场制胜的关键。\n<@lv.item><源石流发生装置></>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
As a seasoned mercenary, Meteorite possesses highly effective lethal techniques and is capable of quickly determining the most suitable ambush point prior to battle, lying prone for extended periods of time to patiently await her objective, and neutralizing the enemy with high precision from afar. When she has the cooperation of her allies, her abilities truly shine and become the key to victory.\n<Originium Jetstream> Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=作为饱经战火的佣兵，陨星有着高效的杀伤技艺，她能够在战斗前期迅速判断出最适宜的埋伏点，长时间趴伏在此处耐心等待目标出现，远距离精准击杀敌方。在同队干员的配合下，她的能力往往可以发挥到极致，成为战场制胜的关键。\n<源石流发生装置>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
As a spinner of dreams, perhaps she's the one who most believes.=身为造梦者，或许她本人才是最相信的那一个。
As a squad member, I'll try my best to learn from the basics!=作为小队的一员，我会从基础知识开始学习的。
As a toxicology specialist, Blue Poison has a unique knack for mixing toxins. Her poison-tipped bolts must surely be the stuff of enemies' nightmares in battle, extended harm being a great effector of diminishing enemy combat power. You may wonder about allies—do not doubt her loyalty one bit in that regard. Not to mention, just on the off-chance, she always has antidotes prepared for everyone.\n<@lv.rem>DP does not regenerate normally in this operation. Gain DP by killing enemies.</>=作为毒理学专家，蓝毒拥有独特的毒药配置能力，淬了毒的箭矢在战斗时无疑是敌人的噩梦，持久的伤害能有效削减敌人的战斗力。而对于友方，请丝毫不要怀疑蓝毒小姐的忠诚。更何况，以防万一，她总会为大家准备解毒剂。\n<@lv.rem>本次行动不自动回复部署费用，每击杀一名敌军便可额外回复部署费用</>
As a toxicology specialist, Blue Poison has a unique knack for mixing toxins. Her poison-tipped bolts must surely be the stuff of enemies' nightmares in battle, extended harm being a great effector of diminishing enemy combat power. You may wonder about allies—do not doubt her loyalty one bit in that regard. Not to mention, just on the off-chance, she always has antidotes prepared for everyone.\nDP does not regenerate normally in this operation. Gain DP by killing enemies.=作为毒理学专家，蓝毒拥有独特的毒药配置能力，淬了毒的箭矢在战斗时无疑是敌人的噩梦，持久的伤害能有效削减敌人的战斗力。而对于友方，请丝毫不要怀疑蓝毒小姐的忠诚。更何况，以防万一，她总会为大家准备解毒剂。\n本次行动不自动回复部署费用，每击杀一名敌军便可额外回复部署费用
As a work institute, Rhodes Island is just outstanding. Strict yet flexible scheduling, rational evaluation criteria, a clear promotion track... Where did I learn to see things this way, you ask? Well, my... relations are quite versed in the field.=罗德岛的工作制度的确值得称赞，灵活的日程安排、合理的考核标准、明晰的上升渠道，真是让人羡慕啊......为什么我会了解这么多？没、没什么，我从家人那里学到过一些罢了。
As Abyssal Hunters, we must fulfill our responsibilities. To abandon the sacrifices of the past would be an unforgivable act of betrayal.  That being said, how many Hunters can I still save other than Specter and Skadi? Even if I were to rescue another Hunter who survived by sheer luck, the fear may have crushed them whole long ago. Their future will be fraught with nothing but agony.=猎人必须履行职责，背弃曾经的牺牲是无可赦免的叛逃行为。只是，幽灵鲨，斯卡蒂，我还能救回几个猎人？哪怕我还能救下一个侥幸存活的深海猎人，他也可能早已被恐惧击溃，未来只会愈发煎熬。
As ambitious as he is, he could not help but stop before the massive space and blinding light.=野心勃勃如他，也不得不在庞大的空间与慑人的光亮前驻足。
As an epoch draws to a close, she chooses to embrace a unique poem for herself.=在年代的尽头，她决定将一段独一无二的诗占为己有。
As an experienced mercenary, Sideroca's well-versed in coping with enemies and their attempts to target her weaknesses in battles of attrition.\nAs combat slowly boils white-hot, Sideroca's exceptional constitution and tempered gains will all come into prominence. Enemies will realize: no matter how they break through, no matter how they affect her, the Forte before them is still going to fight as bravely as ever.\n<@lv.item><Originium Ice Crystal></> Periodically releases a frigid wave that will inflict Cold on your units.=作为久经战阵的佣兵，铸铁十分擅长在持久战中应对敌人与他们试图施加给她的负面状态。\n随着作战逐渐白热化，铸铁的优异体质与锻炼成果会尽数显现。敌人会发现，无论如何突破，无论如何影响，面前的丰蹄依旧奋战如初。\n<@lv.item><源石冰晶></>周期性地释放对我方单位施加【寒冷】的范围性寒流
As an experienced mercenary, Sideroca's well-versed in coping with enemies and their attempts to target her weaknesses in battles of attrition.\nAs combat slowly boils white-hot, Sideroca's exceptional constitution and tempered gains will all come into prominence. Enemies will realize: no matter how they break through, no matter how they affect her, the Forte before them is still going to fight as bravely as ever.\n<Originium Ice Crystal> Periodically releases a frigid wave that will inflict Cold on your units.=作为久经战阵的佣兵，铸铁十分擅长在持久战中应对敌人与他们试图施加给她的负面状态。\n随着作战逐渐白热化，铸铁的优异体质与锻炼成果会尽数显现。敌人会发现，无论如何突破，无论如何影响，面前的丰蹄依旧奋战如初。\n<源石冰晶>周期性地释放对我方单位施加【寒冷】的范围性寒流
As an Infected, I get to live a stable life, and I can still read manga and play games outside of work… I never thought a fantasy like this could come true. Maybe there are more dreams that I can make real… Say, Doctor, let's take on the world, together.=作为感染者，还能有安稳的生活，在工作之余也可以看漫画打游戏......曾经觉得只存在于幻想里的生活居然真的可以实现。或许我也可以实现更多幻想吧......
As an intelligence officer, Kazemaru knows how to effectively handle situations in which enemy count plainly exceeds our own personnel. Even though they haven't met, this true ally-in-arms of ours will note her presence on the field, and provide timely support.=身为情报人员，风丸知道如何有效处理敌人数量明显超过己方人员的情况。即使从未谋面，真正的战友也会在战场上意识到对方的存在，并及时地提供帮助。
As an operator who often enters the battlefield before anyone else, you cannot fathom what they have been through.=作为大部分时候最先进入战场的干员，你无法想象他们经历了多少。
As annoying as this crybaby is, you have no choice but to admit that he's really good at making a getaway. <@rolv.rem>This stage has a <Detector> that can disable the Invisibility effect of nearby enemies.</>=虽然这个爱哭鬼很烦人，但你也不得不承认，他真的很懂逃跑。<@rolv.rem>场地中有使周围敌军的隐匿效果失效的<侦测器>。</>
As annoying as this crybaby is, you have no choice but to admit that he's really good at making a getaway. This stage has a <Detector> that can disable the Invisibility effect of nearby enemies.=虽然这个爱哭鬼很烦人，但你也不得不承认，他真的很懂逃跑。场地中有使周围敌军的隐匿效果失效的<侦测器>。
As appointed, he comes to the lighthouse at the center of the evernight. Only the watcher gazes upon the storm. Only he glows as the light of day.=他如约来到永夜中央的灯塔。唯守望者直视风暴，唯他炽热如白昼。
As boring as the chess match is, a winner must be determined.=棋局无趣，但对弈之人，终该分个胜负。
As Cantabile's slender fingers pluck at the strings, a melodious song begins to play across the lake. Her holiday is not a long one, but at the very least, at this very moment, she wants to forget it all, and allow herself to soak in the tranquility.=随着晓歌修长的手指抚过琴弦，悠扬的乐曲开始在湖畔回荡。她的假期并不长，但至少此时此刻，她想忘记一切，让自己沉浸在这恬静的氛围之中。
As challenge level increases, the chance that a Foldartal has a Flair also increases, giving extra effects when assembled.=随着挑战自然的等级不断提升，在获得密文板时，其附带“修辞”的概率将不断提升，在拼装使用时产生额外的效果。
As clear as gold during the day, as mesmerizing as roses in the sunset.\n<@lv.item><Decorative Geyser></> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<@lv.item><Steam Soda Bottle></> When defeated, creates Pure White Steam in the surrounding area.\n<@lv.fs>Ranged Operators can be deployed on Melee tiles in this stage.</>=晌午时它们晴朗如黄金，夕落中它们辉煌似玫瑰。\n<@lv.item><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽\n<@lv.fs>本次行动中远程干员可部署于近战位</>
As clear as gold during the day, as mesmerizing as roses in the sunset.\n<Decorative Geyser> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<Steam Soda Bottle> When defeated, creates Pure White Steam in the surrounding area.\nRanged Operators can be deployed on Melee tiles in this stage.=晌午时它们晴朗如黄金，夕落中它们辉煌似玫瑰。\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<水汽汽水瓶>被击破时在周围产生纯白水汽\n本次行动中远程干员可部署于近战位
As composite bows replace the traditional kind, Meteor bucks the trend by sticking to the old ways.\nIt is to her a commemoration of her past, the other forest wardens who fought with her, and her life in the woods.\nGiven her skill, she easily meets expected damage output metrics without the advantages provided by a composite bow.=在复合弓逐渐取代反曲弓的潮流下，流星依然坚持使用反曲弓。\n一方面，这对她来说是一种纪念，纪念过去共同战斗的伙伴，以及在森林中的生活。\n另一方面，以她的能力，即使没有复合弓的各种辅助，也能达到符合战术标准甚至在那之上的杀伤力。
As described by Mizuki and his companion.\nThe beach hut gradually begins to take shape.\nFirst, pop the ice-cold drinks to start the rip-roaring party,\nthen play the 'ABCs of Chill' suitable for normal people.=源自水月与同伴的口述。\n海滨小屋得以渐渐成型。\n先是打开餮宴的“冷饮派对”。\n以及适合普通人的“清凉核心”。
As described by Mizuki and his companion.\nThe beach hut gradually begins to take shape.\nHere are the 'summer accessories' that will keep you entertained,\nas well as 'beach decorations' for the vibes.=源自水月与同伴的口述。\n海滨小屋得以渐渐成型。\n这里包含着能让人纵情娱乐的“夏日边角料”。\n还有用以造景的“沙滩装饰”。
As doleful as a clarinet.=如单簧管一般呜咽。
As dusk approaches, we visit a small settlement in the wastes. The residents gather around us and, in their idle chatter, mention nearby Exotic Beast tracks.=在暮色中，我们访问了一处荒野中的小定居点。当地的居民们一看到我们，便围了上来。在与他们的交谈中，我们得知，附近出现了异兽的踪迹。
As emissaries of love, players must deploy their operators properly and make good use of terrain to link enemies with the bonds of love.=在这款需要活用地形，讲究干员布置策略的游戏中，玩家将化身爱的使者，战斗是为了让更多的敌人感受到人与人之间手拉着手、心连着心的爱。
As ever, explosions follow in her wake, and people call her a madwoman.\nBut beneath her scarlet attire lies an unshakeable determination and unstoppable drive.=她依旧与爆炸为伴，以疯狂著称。\n但在这抹鲜红的装束之下，是笃定的决心和不可阻挡的锋芒。
As every child has a birthday, it gives me hope that maturity will come to them. Age will overtake me, like it or not, and I can only hope they'll still live safely after I am gone. You're still growing too, Doctor. Happy birthday.=每一个孩子过生日的时候，我都企盼他能够更快地成长。衰老总会追上我，而我离去之后的岁月，但愿他们仍能安然度过。你也还在成长，博士，生日快乐。
As everything draws to an end, a useful truth is plucked from the wreckages of frustration. The truth is a building material, from which war will be constructed.=一切落幕之后，从挫折的残骸中拾起有用的真理，真理将成为建材，她们会去搭建战争。
As expected of Miss Lin, there's quite a lot here. It seems that you're partial to wine? It appears you're more suited to this city than I first believed.=不愧是林小姐，这就弄到了不少。看起来林小姐对酒比较感兴趣？看起来，林小姐你比我想象的还要适合这座城市。
As expected of the Doctor! Alone, I would surely have let quite a few through.=不愧是博士，光靠小僧肯定会跑掉好几个。
As far as I can tell, the Siracusan families always fight together. It's your culture. And Penguin Logistics's culture iiiis—Don't be afraid to rumble.=根据我的观察，叙拉古家族的企业文化应该是——打群架。而我们企鹅物流的企业文化则是——从不怕群架。
As far as Sora is concerned, Penguin Logistics is the best place for her.=对空来说，企鹅物流就是最适合她的地方。
As far as teamwork's concerned... I don't mind, as long as nobody messes up.=团队合作什么的......其他人最好别拖后腿啊。
As Fierce As Flame=如焰般热烈
As fleeting as a spring day.=和春日一样易逝。
As for how they teach you surfing—if you can't they'll just give you a punch until you do!=至于浮不起来怎么教人冲浪——不会冲浪就给你一拳！
As for the creatures Operator Mousse dubbed 'kitties,' we have confirmed that they do not pose... imminent danger to Rhodes Island.\nAll speculation regarding these animals has proved to be groundless. They really are ordinary creatures. When Mousse is not around to supervise them, they roam the island, climb up to high places and look down on things below. They seem to leave footprints in the corridor, deliberately announcing their presence with their elegant paws. They have fur and parts matching those of a normal animal, with biological functions to match, as Operators who come across their droppings could attest--and a problem eventually solved with dedicated effort from Mousse, Jessica, Provence and several others.\nMousse has apologized for the trouble... with a sad expression reminiscent of her pets. Given her sincere apology and her promise to train the 'kitties,' such transgressions have been expunged from her official record.=针对干员慕斯称呼为“猫猫”的生物物种，现已确定其没有对罗德岛造成......明显的危害。\n事实证明，所有针对该物种的无端想象都是无意义的，它们确实只是普通的生物。这些生物会在干员慕斯不注意的情况下，在罗德岛内肆意游走，轻而易举地攀上高处，俯瞰所有立于它们脚下的芸芸众生。它们迈着优雅的步伐，在所有的走廊和房间中都留下了明显的，仿佛宣示什么的踪迹。在它们潇洒的身影后，部分可见或不可见的地带里，一些陡然增加的毛和......一些理应在它们的居所解决好的事物被干员们陆续发现。在干员慕斯、杰西卡、普罗旺斯，以及全体行动预备组与行动组成员的努力下，这些问题才得以妥善解决。\n针对上述极大增加后勤干员工作量的问题。干员慕斯在约谈过程中，表现出了诚恳的歉意，以及......和那些生物们类似的忧伤神情。鉴于其认错态度良好，并保证对“猫猫”们作出约束和训练，已经取消了对其记过的处理。
As for what happened between Firewatch and I... she'll tell you when she's ready. All I can say is that I was not the one who led the rebels to her village... but no one would believe the words of a Sarkaz, right?=发生在我和守林人之间的那段过去，还是等她亲口告诉你吧......只能说，把叛军引向她故乡的人并不是我，只是......没人会相信一个萨卡兹人的话。
As foretold.=一如预示。
As Good As Old α=修旧如旧·α
As Good As Old β=修旧如旧·β
As graceful as three-four.=如四三拍一般轻盈。
As Guided Tour level increases, the chance that a Tongbao has an affix also increases, giving extra effects when tossing coins.=随着请君入园的等级提升，在获得通宝时，其出土“品相”的概率将随之提升，在投钱时产生额外效果。
As He decided this body was perfect and sublime, so the Seaborn would ascend from Terra, their destination the infinite sea of stars above the skies.=当祂决定将这幅躯体臻至完美时，海嗣就将自泰拉飞升，前往天空之上的无尽星海。
As he gazed up at the pale sea for the third time that day, he realized he had fallen into a predicament.\n<@lv.item><The Salt Flat></> Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated=一天之内第三次上下颠倒地注视这片苍白的海时，他意识到自己卷入了麻烦。\n<@lv.item><盐漠></>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒
As he gazed up at the pale sea for the third time that day, he realized he had fallen into a predicament.\n<The Salt Flat> Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated=一天之内第三次上下颠倒地注视这片苍白的海时，他意识到自己卷入了麻烦。\n<盐漠>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒
As he stands in the center of this equal parts familiar and unfamiliar snowfield, he finds himself as always unable to heed his friend's advice—'Don't get too involved'.=站在这片熟悉又陌生的雪原中央，他始终没法像朋友忠告的那样“不去掺和得太深”。
As her HP being reduced, her damage taken from units not blocked by herself is also gradually reduced to 0=受到来自非自身阻挡单位的伤害随着生命值降低逐渐降至0
As his time with Rhodes Island grew, we came to know that Flamebringer quite enjoys gardening, cultivating potted plants and flowers. It was quite surprising to learn he held on to such 'interests.'\nMost operators never have a chance to learn about Flamebringer's inner self, and chalk these things up to a kind of 'contrast': a deadly swordmaster returns from the battlefield to care for his flowers. That's it.\nBut of course, it may truly be that simple. That Flamebringer treats these plants, himself, his allies, his enemies, and all living beings with the exact same, unified attitude. We must first gain an understanding of this before we can truly understand Flamebringer.\nPerhaps this is the reason Flamebringer regards both himself and his enemies so fleetingly. From this perspective, his cold and arrogant attitude may stem from an internal philosophy regarding the nature of life itself.=随着在罗德岛的时间渐长，我们发现炎客有着培育盆栽和花朵的习惯，或者说，他保留有这样的“兴趣”，的确让人出乎意料。\n普通干员缺乏了解炎客内心活动的机会，因而会将其简单归纳为一种“反差”：在战场上寻找死亡的刀术师会在闲暇之时照料花草，仅此而已。\n当然，事实上，也许的确是这么一件简单的事情。只是炎客对待那些花草的态度，与他对自己、对同伴、对敌人、对一切生灵的态度是高度统一的。必须认识到这点，我们才能对炎客有更进一步的认识。\n也许这才是炎客将自己、将敌人全部视为草芥的原因，从这层角度来说，炎客始终傲慢且冷淡的态度兴许便来源于此，来源于他内心对生命的认知观念。
As humidity rises, a gentle stream wraps around your feet—a greeting from the Convallis. Guided by ancestral tales, you cast your gaze two centuries back, and Laqeramaline smiles back at you.=湿气氤氲泛起，有轻柔的水流缠绕在你的脚底，这是来自河谷的问候。循着先祖的讲述，你欲将视线投向两百年前，而菈玛莲回你以笑靥。
As I am now, will my presence inconvenience you? Will I remind you of past miseries? I... long for being with you. When the time comes, we will leave this place together, okay?=这样的我，在这里呆着会打扰到你吗？会让你回想起那些不堪的过去吗？我......想你允许我陪伴在你身边。等时候到了，我们就一起离开这里，好吗？
As I said before, this is a transaction of mutual benefit.=我说过，这是双赢的买卖。
As if aware that the Salt Flat's nutrients are running dry, dying saltfins always struggle to swim back to the Skeletal Reef, letting their remains become the source of life for the desert's ecosystem.\n<@lv.item><The Salt Flat> </>Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated\n<@lv.item><Saltheap Cannon> </>Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=似乎知晓盐漠的养分正在枯竭，濒死的盐鳞总会竭力游回骸礁峡谷，让残躯化为盐漠生态的源泉。\n<@lv.item><盐漠></>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<@lv.item><盐坨子炮></>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
As if aware that the Salt Flat's nutrients are running dry, dying saltfins always struggle to swim back to the Skeletal Reef, letting their remains become the source of life for the desert's ecosystem.\n<The Salt Flat> Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated\n<Saltheap Cannon> Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=似乎知晓盐漠的养分正在枯竭，濒死的盐鳞总会竭力游回骸礁峡谷，让残躯化为盐漠生态的源泉。\n<盐漠>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<盐坨子炮>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
As if blessed=似有天助
As impolite as this may be... I want to sing my enemies' elegies before they even get close.=可能不太礼貌......敌人还未靠近，我就想为他们报丧了。
As it is one of his own skillful creations, he has no desire to collect it. However, with the passage of time, he has a new understanding of this relic. After a little remodeling, he hands it back to you.=那是他自己的巧工造物，他当然没有收藏的意思，不过，时隔多年，他对这件作品有了新的想法。稍加改造后，他将之归还于你。
As its name suggests, the First Galley is one of several kitchens. In addition, there's a kitchen for preparation and plating, another for desserts, and so on. The crew here is served delectable dishes worthy of their honorable statuses, or at least they were in the past.=顾名思义，“第一厨房”只是厨房之一，除此之外，还有切配厨房、甜点厨房等等。这里为船员们提供配得上他们荣誉身份的美味菜肴，起码曾经如此。
As Kal'tsit's personal Messenger of many years, Heidi is more aware of Rhodes Island's past affairs than the majority, despite not having boarded the landship once before now. For example, people are more often than not surprised when meeting Rhodes Island's Officer-in-Charge Amiya for the first time, but Heidi showed her a gentle love and caring at first blush. Of course, she also knows of the Doctor, and has a shadow of curiosity about this person Kal'tsit has described.\nBut rest assured that said curiosity for Rhodes Island's past doesn't drive her to delve too deeply, since her greatest interest is Kal'tsit herself, and she's never hounded any particular issue.\nOnly once, when she returned to the landship to pass on intel, did she raise her own personal request with Kal'tsit:\n'Once Victoria's settled down, I'd like to tour about this land too. Would you permit that? Would you tell me—what you've seen for yourself?'=作为凯尔希多年的私人信使，海蒂虽然从未登上过罗德岛的舰船，却比这里的绝大多数人更清楚罗德岛的往事。例如，人们第一次见到罗德岛的负责人阿米娅时表现出的往往是惊讶，而海蒂在第一眼看到阿米娅的时候，直接流露出的是柔和的关怀与喜爱。当然，她也知道博士，并且对凯尔希描述中的此人有着隐隐的好奇心。\n但毫无疑问，她对罗德岛任何往事的好奇心都不会驱使她去过分探究，因为她对最感兴趣的凯尔希本人，也从来没有追问过什么。\n只有一次，在回到罗德岛本舰传递情报时，她向凯尔希提出了自己的请求：\n“等维多利亚安定下来，我也想去游历这片大地，你会允许吗？你会告诉我，你曾经目睹过什么吗？”
As line after line appears on the page, Pozëmka's thoughts drift to the night of her flight. The north wind brings the snow, while a bright fire burns in the fireplace. The gas lamp outside the tent flickers, unable to light her unpredictable path.=随着一行行文字在纸面落下，鸿雪的思绪也回到了逃亡途中的那个夜晚，北风挟卷着雪花，炉中的火焰滚烫，帐篷外的汽灯忽明忽暗，照不亮她叵测的前路。
As long as a new cycle has not been reached, there is still time to fix your mistakes.=只要到达不了新的循环，过错就还有机会挽回。
As long as an objective threat exists, the executor's gun will render a correct judgment.=只要威胁客观存在，执行者的铳就会做出正确的判断。
As long as events continue to unfold, the playwright will not put her pen down. She also eagerly anticipates what manner of work she will create next.=只要事情仍在发生，剧作家的笔就不会停下。这次她也很期待自己能写下什么样的故事。
As long as I can get my magazines, it doesn't really matter where I stay.=只要能随时买到新的杂志，住所怎么样其实无所谓的啦。
As long as I can help.=如果能帮上忙的话。
As long as I'm not on the same team as Ines.=别让我和伊内丝一队就行。
As long as I'm still standing, no one will come to harm.=我倒下之前，大家不会有事。
As long as it doesn't hold up work, there's nothing wrong with sleeping in a little.=只要不耽误工作，悠悠闲闲地睡久一点也没什么不好嘛。
As long as it helps me hunt.=只要对狩猎有利。
As long as it is conducive to the survival of the collective, we many sometimes allow non-Seaborn to coexist with the colony, even providing aid when necessary.=只要能够让集体更好地存活下去，大群会允许一些非海嗣个体栖息在族群中，必要时甚至可以提供帮助。
As long as it's your decision, I'll have no objections.=只要是你的安排，我就没意见。
As long as Rhodes Island is going to look after me, I owe it to your people to help you out.=我只是做了我理所应当做的事情，既然暂居罗德岛，帮助罗德岛上的大家也无可厚非。
As long as the furnace fire never dies, just looking into its gentle blaze will be enough to tide one over another day.=只要魂灵熔炉不熄灭，看着那柔和的火光，就能努力再过一天。
As long as the light continues to guide me, I will neither bow to cruelty nor kneel to violence.=只要光仍在指引我，残忍便不能使我屈服，暴虐也不能让我屈膝。
As long as the uncooperative bodyguards are taken care of, Swire doesn't lack methods to make one talk.\n<@lv.item><Deep Water Zone></>Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP\n<@lv.rem>Condition:</>Tidal Leaders and Tidal Leader Speedboats have reduced ATK, but deal greatly increased Corrosion=只要制服不合作的富豪保镖，诗怀雅有的是手段让当事人开口。\n<@lv.item><深水区></>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<@lv.rem>额外条件：</>领潮员和领潮员快艇的攻击力下降，但造成的侵蚀损伤大幅提升
As long as the uncooperative bodyguards are taken care of, Swire doesn't lack methods to make one talk.\n<Deep Water Zone>Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP\nCondition:Tidal Leaders and Tidal Leader Speedboats have reduced ATK, but deal greatly increased Corrosion=只要制服不合作的富豪保镖，诗怀雅有的是手段让当事人开口。\n<深水区>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n额外条件：领潮员和领潮员快艇的攻击力下降，但造成的侵蚀损伤大幅提升
As long as the wicked can be punished, what's a little bit of criticism? I don't mind spilling these poisons on my enemies. They deserve it.=只要恶人能受到惩罚，被非议又怎么样？我不介意把这些毒剂泼洒给敌人，这是他们应得的。
As long as their home remains, people will continue to write letter after letter.=只要家还在，人们就还会写下一封又一封家书。
As long as there are still people holding the coastline, Iberia will not die so easily.=只要海岸线上还有人在坚守，伊比利亚就不会轻易死去。
As long as there is even a trace of warmth flowing in your veins, you should not come here. For this place is only for the cold-blooded.=只要你血管里还有一丝温度，就不该到这里来，这里只属于冷血的人。
As long as there's a destination, there's a way.=只要知道了目的地，总能找到路的。
As long as these cultists don't go out of their way to attack you, there's no need to get in the way of their deal.=只要这些深海教徒不来攻击你，你好像也没必要破坏他们的交易。
As long as they're in the studio, every knight ought to be an excellent model.=只要在影棚里，每位骑士都应是优秀的模特。
As long as we achieve our goals, it doesn't matter if the process is a little rough, huh?=只要能达成目标，过程乱来点也不要紧吧？
As long as we are here, your safety in the Grand Knight Territory is guaranteed. The General Chamber of Commerce shall not lay a finger on you.=只要有我们在，您在大骑士领的安全就能得以保障，商业联合会也不能动您分毫。
As long as we employ the proper tactics, everything's a piece of cake.=只要战术正确了，根本就是小菜一碟。
As long as we follow the Doctor's orders, we won't have any problems.=只要我们将博士的战术坚持到底，就绝不会发生任何问题。
As long as we stay united and keep pushing forward, we have nothing to fear, even from the strongest enemy!=只要我们团结一心，稳步前行，再强大的敌人也不足为惧！
As long as we still live, there's a chance.=......只要活着，就还没有结束。
As long as we work together, there's no obstacle we can't overcome!=只要我们齐心协力，就没跨不过去的坎儿，博士！
As long as we work together, there's no obstacle we can't overcome! R-Right, Doctor?=只要我们齐心协力，没有迈不过去的坎，博士！
As long as we're still alive, we're not defeated.=活着就不算输。
As long as you give her enough budget, that is.=前提是给她批下足够的预算。
As long as you hand the order over to Closure, she'll help you get your hands on any furniture you don't already own. Don't worry, she's not losing out.=只要把订单交给可露希尔，她就会帮你把还没获得过的家具送来，请放心，她没有亏。
As long as you take daily precautions, Oripathy is hardly that easy to catch! The sick aren't that dangerous, let alone their healthy relatives... Why do people always let ignorance scare them about this or that, and they're never even willing to look into it some more?=只要做好日常防护，矿石病根本没有那么容易传染！病人都没有那么危险，更不要说健康的患者家属了......为什么大家总是因为无知而害怕这害怕那，却又完全不愿意去多了解一下呢？
As move at teardrop's point, once known be deft.=泪锋之招，当断即断......
As move unsheathing blade, cleave now as cleft.=拔刀之招，当破即破。
As new Tianshi apparatuses become widespread, the Ministry of Works has also begun to promote integrated information terminals. Someone in a high position once privately asked He Sheng for help in using this newfangled technology.=随着新式天师仪的普及，集成信息终端也得到了工部的大力推广。\n某位师祖私底下找禾生开过小灶，向他请教年轻一代折腾出来的新设备的用法。
As of the time of publication, Adeptus Sprawiedliwi has not made any statements regarding this matter.=截至记者发稿时，监正会尚未就此事作出任何回应。
As one of her off-hour pastimes, Irene is very interested in how her choices in the game will affect the narrative. Recently, her plethora of notes has gone viral without her meaning to. The developers agreed to change her username—if she agreed to show her sincerity.=作为工作外的消遣，艾丽妮非常在意游戏内的抉择如何影响故事走向。最近，她曾写下的笔记意外爆火。官方同意她更改用户名，但她也需要拿出一点诚意。
As one of the top three most popular supporter operators among specialist operators, Angelina was surprised to learn of the existence of such a list, but is secretly quite pleased with her placement on it.\nWith their tacit understanding, the specialists can handle the enemy while Angelina prepares her Arts. Then, when the timing is right, she uses her powers to sweep away all threats on a large scale, all while using her gravity-altering Arts to allow her teammates to more effectively displace the enemy.\nShe'll work even harder in the next training session!=作为“最受特种干员欢迎的辅助干员排行榜”前三名，安洁莉娜偶尔得知有这个榜单存在，惊讶之余，心底更是暗暗高兴。\n随着默契提升，特种干员能够在安洁莉娜的法术准备期处理敌人，而她会抓住时机，利用技能大范围扫除威胁，并且依靠自己改变重力的法术特性，帮助队友更轻松地使敌人位移。\n之后的训练，她会加倍努力！
As one problem is taken care of, another emerges. Aosta is used to planning several steps ahead, helping him deal with the trouble that catches his teammates by surprise. That habit comes from his own personality, as well as the influence of his friends. The foolish rarely live long in Siracusa.=解决完一个麻烦后，往往还会冒出更多的麻烦，奥斯塔总是习惯在做出第一步之前就往后再想很多步，他的计划通常能解决掉许多令队友们措手不及的问题。这个习惯有他本人的性格使然，也有身边几个朋友对他的影响，毕竟，在叙拉古，没有脑子的人很难活得长久。
As operators who are often the first to head into battle, what they have been through is unfathomable.=作为大部分时候最先进入战场的干员，你无法想象他们经历了多少。
As overseer, he does his best to ensure a perfect ending every time... but it's hard to avoid every mishap along the way.=作为监管人，他尽力保证每次都能完美收场......但难免会遇到一些意外。
As part of the decorations adorning an Inquisitor's clothing, this ribbon is inlaid with the Scriptures. Their hearts are firm and unwavering, and these accessories reinforce that image.=作为部分审判官衣着装饰的飘带，上面刻满了经文。他们内心坚定，绝不轻易动摇，其配饰则加强了这种形象。
As people come and go, the situation inevitably spins out of control.\n<@lv.item><Reserved></> Operators skill SP costs increased\n<@lv.item><Fountain></> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<@lv.item><Immersed></> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=人来人往，形势将超出你的掌控。\n<@lv.item><拘谨></>干员施放技能所需技力提升\n<@lv.item><喷泉水池></>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<@lv.item><入戏></>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
As people come and go, the situation inevitably spins out of control.\n<Reserved> Operators skill SP costs increased\n<Fountain> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<Immersed> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=人来人往，形势将超出你的掌控。\n<拘谨>干员施放技能所需技力提升\n<喷泉水池>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<入戏>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
As people try to figure out the Collapse's impact on reality, their own minds and realities are also being recognized.=当人们尝试识别坍缩对现实空间造成的影响时，他们的思维与实在也正在被识别。
As pots and pans clang in the kitchen, the diners taste not just with their tongues, but with their hearts as well. The dishes witness people come and go, and reflect one's own visage. Where the firewood burns is therefore very important to him, and he will not allow any invader to destroy it.=伴随着后厨的锅碗鸣动声，食客们不只品尝口中酸甜，更辨出心中五味。这每日的一食一饮，见证了来来往往的过客，也映照出自己的模样。正是因此，薪火燃着的地方对他来说意义非凡，不容会破坏这一切的家伙进来恣意妄为。
As promised.=约定时间到了。
As ranks go, Madam Ch'en is Hoshiguma's superior. But based on service history, Hoshiguma joined the L.G.D. before Ch'en and the two are long-time colleagues, so it's little wonder the line between them is almost invisible.\nWhat is unexpected is that Hoshiguma knows more about Lungmen then Ch'en. She has extensive knowledge about its criminal underworld, law enforcement, politics, economics, education, and foreign policy among others, and is unafraid to hold strong opinions about those topics.\nShe is indeed a rare combination of martial and scholarly talent.=在职位上，陈长官是星熊小姐的上司，不过根据履历，星熊小姐加入近卫局时间还要在陈长官之前，并且两人共事了很久，也无怪乎相互之间完全没有上下级应有的疏离感。\n另外，出人意料的是，在对龙门的了解上，星熊小姐要远胜陈长官，黑道、白道、政治、经济、教育、外交等等等等，龙门的方方面面，她都看在眼里，并且有自己的想法。\n是个文武双全的优秀人才。
As Reunion's elite warriors, the Sarkaz Mercenaries have shown formidable strength. Only by defeating them can we continue forward.\n<@lv.item><Originium Altar></> Periodically emits Pulse Waves to the surrounding tiles, damaging both allied and enemy units.\n<@lv.item><Roadblock></> Deploy to block the enemy's route=作为整合运动的精锐战士，萨卡兹雇佣军们展现出了强大的力量，只有战胜他们，我们才能继续前进。\n<@lv.item><源石祭坛></>周期性向四周释放脉冲波，对我军与敌军造成伤害\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
As Reunion's elite warriors, the Sarkaz Mercenaries have shown formidable strength. Only by defeating them can we continue forward.\n<Originium Altar> Periodically emits Pulse Waves to the surrounding tiles, damaging both allied and enemy units.\n<Roadblock> Deploy to block the enemy's route=作为整合运动的精锐战士，萨卡兹雇佣军们展现出了强大的力量，只有战胜他们，我们才能继续前进。\n<源石祭坛>周期性向四周释放脉冲波，对我军与敌军造成伤害\n<障碍物>部署以后可以阻挡敌人的行进路线
As senior consultant to Rhodes Island, I'd love to have more time to study the archives and collections of this ship. Meet my coworkers? You see the flow of history and soundless order in those objects. Tell me, what's worth seeing in people?=作为罗德岛的高级顾问，我希望能多点时间研究本舰的所有文献和藏品。认识其他同事？在这些物件上，你能看到流动的历史和无声的秩序。呵，我在人的身上能看到什么？
As she jumps out the window and faces the sun, she can't help but believe that her future will be as bright as it is today.=跃出窗台，面向阳光，她情不自禁地相信，自己的未来都将如今日一般晴朗。
As she stops the narration, Nymph is pulled back into reality for just a moment before immediately returning to this familiar scene, except the approaching end has already vanished into thin air. She changes her mind, and begins anew the story she wants to tell.=随着讲述的停止，有那么一瞬间，妮芙被扯回了现实，但旋即她又被带回了熟悉的场景中，只是周围迫近的终结已经消失得无影无踪，她转换了思路，开始重新布置自己所要讲述的故事。
As she wanders, she finally understands she can be more than just a child of the wilderness or an eternal warrior.=她终于在流转的时光中明白，自己可以不只是荒野的孩子、永恒的战士。
As simple as a blank sheet.=宛如一张白纸。
As snowflakes descend beyond the memories in the distance, don't let the narrow door block any of the scenery.=雪花飘落在遥远的记忆之外，窄窄的房门切勿隔绝风景。
As soon as I'm done cooking, Ines always makes me help put up the tent, then Hoederer always drags me somewhere for recon. After that, there's always some kind of strategy meeting... Huh? Hey, Hoederer. Nothing. I was just talking about how I'll come collect your corpses when the two of you drop dead.=做完饭之后伊内丝一定会要我去搭帐篷，接着赫德雷多半就要拉我去踩点了，踩完点他们两个肯定要开作战会议......啊？赫德雷，没事，我在说，你们两个死的时候，我会帮你们收尸的。
As startling as a tritone.=如增四度一般错愕。
As Strong As Wheat=如麦般生长
As Sui's thoughts become more clear, a familiar yet unfamiliar face appears. Wang restrains all the factors still in flux, allowing you to focus on the dread foe before you.=岁兽的念想逐渐清晰，显现出一张熟悉又陌生的面庞。望牵制住所有仍在变化的因素，好让你们能专心面对眼前的大敌。
As Sui's thoughts become more clear, Wang immediately makes his move, turning all variables into constants and preventing humanity from being eroded away by Sui's evolution. However, the plan must be brought to fruition by the hands of man. He now looks to you all.=岁兽的念想逐渐清晰，望立刻布局，将所有变数改为定数，好让人类不因岁兽演化受到侵蚀。然而，谋事在望，成事在人，接下来，就看你们的了。
As sword of heaven's plaint, bid dawn as cast.=天喟之剑，当明则明。
As sword of stratus rent, once stood stand fast!=云裂之剑，当立则立！
As terror strips away their voices, the land falls into silence... and falls upon the scorched shadow of death.=大地陷入寂静，恐惧取走了他们的声音。巨大的源石垂下头颅——坠落，它坠落在死亡焦热的阴影。
As thanks for always getting us off the hook, here's a present I brought in for you. But first, sign here. I guarantee it's all above board—signed? Great! I'll take this down to Dobermann! A permit for building a snack cupboard, signed by the Doctor!=作为经常帮我们蒙混过关的感谢，这个是我给你带来的礼物。不过首先要在这张纸上签个字，我保证不是什么坏事——签好了？好！这就拿给杜宾看，这个是博士签了字的零食柜建造许可证！
As that city spat great black crystals from its gaping wounds, I thought there could be no hope left for it... Is this place familiar with those made Infected not by Catastrophe, but by human hands, Doctor of Rhodes Island?=那座城镇从它的伤口吐出大片黑色晶簇时，我曾以为一切都已经无药可医......罗德岛的博士，你们熟悉那些并非天灾，而是人祸致使的感染者吗？
As the automated confessional the Lateran Curia gifted to Rhodes Island proved popular, Engineering made one too. It can't counsel like a real one, but reception's still been warm. A private space free of disturbance! (And free of charge.)=由于拉特兰教皇厅赠予罗德岛的自律告解车太受欢迎，工程部仿造了一台。\n虽不能像真正的告解车一样为人指点迷津，但它依然广受好评，不仅因为它能提供不被打扰的私人空间，更因为它完全免费。
As the bells ring, the impenetrable armor shall be no more.=圣铃既响，坚甲不再。
As the climate and environment shifted, the beasts crossed the river in droves, heading to the other side where food was more plentiful. Tribes with ample food reserves prefer to act as guides for foreign photographers now, for it is much easier than hunting.=随着气候和环境的变化，野兽成群跨过河流，前往食物更丰富的对岸。食物储备充足的部落此时更愿意选择为外来的摄影师担任向导，比捕猎更轻松。
As the commander of Rhodes Island, you must direct your Operators in a battle against Faust, one of the leaders of Reunion. Be careful.\n<@lv.item><Turrets></> periodically fire bolts, dealing Physical damage to our units.=作为罗德岛的战地指挥官，你将指挥罗德岛干员们与整合运动的首领之一，狙击手浮士德作战。当心。\n<@lv.item><弩炮台></>会定期射出弩箭对我方单位造成物理伤害
As the commander of Rhodes Island, you must direct your Operators in a battle against Faust, one of the leaders of Reunion. Be careful.\n<Turrets> periodically fire bolts, dealing Physical damage to our units.=作为罗德岛的战地指挥官，你将指挥罗德岛干员们与整合运动的首领之一，狙击手浮士德作战。当心。\n<弩炮台>会定期射出弩箭对我方单位造成物理伤害
As the dripping mucus increased, the handwriting became more and more messy. The writer indicated that he would soon go home to see the children, and would bring them lots of presents.=随着滴落的黏液渐渐增多，信上的字迹也愈发潦草了起来，写信者表示很快就会回家看望孩子们了，会给他们带去许多礼物。
As the ecosystem recovers, some wild beasts will actively seek out a unique secretion from fowlbeast nests. And that's what this popular flavor enhancer is made from.=当万物复苏，一些野兽会主动将羽兽巢穴中一种特有的分泌物取出，这才有了广受欢迎的提味剂。
As the elder tossed them into the furnace, some revenants finally remembered where they came from and their duties, and remade their oaths to their faith. Others unleashed a sudden slew of curses, magnifying the echoes of flames reverberating on the furnace walls.=在被长者投入大熔炉的那一刻，一些死魂灵终于想起了自己的出身和责任，用誓言重新树立了信念；另一些则发出恍然而悟的咒骂，令火焰在炉壁上的回声更有力了几分。
As the Empire's Shadow=如帝国之影
As the end approaches, he realizes that he seems willing to accept this outcome. Of course, as his final resting place, this place is too cold and too hard, a far cry from the comfort of a pillow, from resting his eyes by a warm fire. Not to mention, his gut has been punctured several times, and his lifeblood oozes out. But, it could be worse. He decides to forgive those who are quickly dispersing, slinking back into the shadows. If their positions were reversed, he might feel the same anger. He gave it his all, and failed. He could not beat the ocean at its game after all. But maybe he didn't lose too badly. Those who put him to death are still willing to feel anger, and is that not hope?\n'Good luck, my friends. To those above land, and to those beneath the sea.'=行至注定的终局，他突然发现，自己对于接受这个结果并不抗拒。当然，作为人生的终点，这里太冷、太硬，不如垫着靠枕在炉火边闭眼那么体面，何况此时肚子上还被捅了几个窟窿，正往外淌着血。不过，也不算太糟。他甚至决定原谅那些正在快速散去，躲回阴影里的人。若立场对调，他恐怕也会有相同的愤怒。他付出了努力，失败了，他终究无法与海洋博弈。但或许没有输得太惨，这些置他于死地的人们依然愿意愤怒，这就是希望。\n“祝你们好运，我的同胞们。陆上的、海底的同胞们。”
As the fire dies and the embers diminish, nothing seems to have changed.=火熄烬消，似无变化。
As the fire dies and the embers diminish, things have changed, forms have warped.=火熄烬消，物换形移。
As the flag rose, so did her hopes and expectations.=随着旗帜升高的，还有放飞的希望与期盼。
As the flame burns, the candle slowly sheds its tears. When it burns to the end, its existence also ceases, leaving only tears strewn over the ground.=随着火焰烧灼，蜡烛缓缓流下它的泪水。烧至终点，自身不复存在，只余满地泪痕。
As the ghosts climb out of the Empire's vast shadow, their burning fury will not be easily quelled. Stand your own ground, and once again face the vengeance of Mandragora and the warriors of Dublinn.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=当鬼魂从帝国庞大的暗影中爬出，它们的怒火绝不会轻易平息。守住自己的位置，再一次迎接来自蔓德拉和深池战士的复仇吧。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
As the ghosts climb out of the Empire's vast shadow, their burning fury will not be easily quelled. Stand your own ground, and once again face the vengeance of Mandragora and the warriors of Dublinn.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=当鬼魂从帝国庞大的暗影中爬出，它们的怒火绝不会轻易平息。守住自己的位置，再一次迎接来自蔓德拉和深池战士的复仇吧。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
As the gun fires, that vague connection clarifies, revealing the Holy City of pure white before you. You reach for the Prophet Horn at your belt but feel the steel of another gun. Firing it returns everything to silence, though Empathy lingers in your mind.=在铳响的一刹那，那种模糊的连结感变得无比清晰，一座洁白的圣城出现在你眼前。你伸手去取腰间的先知长角，却触到了另外一把铳。当你鸣响它，一切便重归寂静。但你脑中的“共感”，却再也没有消退......
As the leader, it's my responsibility to keep everyone safe.=既然由我带领大家，那么，保证各位的安全就是我的义务。
As the Lower Level Test Team, clear Multivariate Cooperation Testing Area #2: Ancient Ruined Tower and take down 25 drones=担任下层测试团队通关多维合作2号试验区域古老废城高塔，累积歼灭25个无人机
As the nights bid us farewell, so do the starlights fade and quell. If this is the end that awaits us ahead, I should be picking up something more meaningful to do. Such as? Umm... Doctor, do you mind me waking you up every morning?=夜晚总会结束，群星也终将落幕，如果这就是一切的尽头，那我该做些有意义的事情了。比如？唔......博士，您介意我每天清晨叫醒您吗？
As the old saying goes: 'Always spare some dignity around others, for you never know who you might meet again later.' But then you tell yourself—is there really any need to hold water for Cannot? <@rolv.rem>After victory, you may loot Cannot's shop</>=俗话说：“做人留一面，日后好相见。”但你倒觉得，没有必要卖坎诺特这个面子。<@rolv.rem>胜利后可洗劫坎诺特的商店。</>
As the old saying goes: 'Always spare some dignity around others, for you never know who you might meet again later.' But then you tell yourself—is there really any need to hold water for Cannot? After victory, you may loot Cannot's shop=俗话说：“做人留一面，日后好相见。”但你倒觉得，没有必要卖坎诺特这个面子。胜利后可洗劫坎诺特的商店。
As the others weep, it is time for you to depart. The snow never waits, nor is it ever in a hurry.=你踏着众人的哭泣声上路，风雪从不等待，也不急于掩埋。
As the shell falls away completely, you realize it is begging for help.=而在所有情绪随着伪装的外壳一起剥落之后，你发现它在向你求救。
As the Snowpriest's familial bodyguards, our wish is to die by the enemy's cold iron.\nAs blood-related twins, our wish is to live and die together.\nYou have far too many wishes. I can only fulfill one of them. Allow me to pick.=作为雪祀的亲缘护卫，我们的愿望是，亡于寒铁。\n作为血脉相连的双子，我们的愿望是，同生共死。\n你们的愿望太多了，只能实现一个，由我来选吧。
As the squad's frontwoman, I'll lead the way for you all.=我会在队伍的最前方，尽我所能引导大家。
As the sun dips out of sight, the glow of the twin moons becomes ever clearer. Night approaches.=太阳将要落下，双月的光辉也愈发清晰。夜幕将近。
As the sun sets we pass a village by a hillside and plan to ask for some water, but as we approach we find the villagers busy with the harvest.=临近傍晚，我们路过了一处坐落在山坡上的村庄，打算上前去讨点水喝，却发现村庄里的人们正在忙着抢收庄稼。
As the sun sets, the wind suddenly rises. Leaves flutter gently, under the full moon's gaze.=日尽风骤起，叶落月正圆。
As the tides surge, the Seaborn grow restless deep within a vast cavern. With the help of the remaining Iberian machines there, eliminate the Seaborn threat once and for all.\n<@lv.rem><Special Conditions></> DP will not regenerate naturally=海浪涌动下，海嗣们正在洞窟中蠢蠢欲动，请借助洞中残留的伊比利亚器械，彻底清除海嗣。\n<@lv.rem><特殊条件></>部署费用不会自然回复
As the tides surge, the Seaborn grow restless deep within a vast cavern. With the help of the remaining Iberian machines there, eliminate the Seaborn threat once and for all.\n<Special Conditions> DP will not regenerate naturally=海浪涌动下，海嗣们正在洞窟中蠢蠢欲动，请借助洞中残留的伊比利亚器械，彻底清除海嗣。\n<特殊条件>部署费用不会自然回复
As the troupe's carriage driver, he has no name and no past. His life is meaningful only when he whips his burdenbeasts.=作为剧团的赶车人，他没有名字，没有过往。唯有挥鞭驱赶驮兽，他的生命才有意义。
As the wasteland wanderers say: when you find what you need to survive, you've found treasure.=在荒野游荡者们口中，能让人存活下去的东西，就被称作宝藏。
As they passed each other by, they glanced at one another, unsure why the other departed, and how long they can continue to fly.\n<@lv.item><Levitatable Zone></> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=擦肩而过时，它们对视了一眼，尚不知对方为何启程，还能飞行多久......\n<@lv.item><“可浮空区块”></>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
As they passed each other by, they glanced at one another, unsure why the other departed, and how long they can continue to fly.\n<Levitatable Zone> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=擦肩而过时，它们对视了一眼，尚不知对方为何启程，还能飞行多久......\n<“可浮空区块”>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
As they say, 'beware the suddenly kind', even if they're an old friend. As she tosses over the treasure, you subconsciously guard your purse, though she still manages to snag a handful of coins, flying away behind you. 'Now that's a smart youngster!' She seems happy, chirping away. 'That's how the kids at the Sui Regulator should be! I'm gonna go buy myself something to eat first. Once you're done with the ceremony, remember to drop by the Tianshi Bureaus to give that back to me.' Before the sound even reaches your ears, she is gone.=俗话说，“无事献殷勤，非奸即盗”，即使熟人也应当警惕。当她把法宝丢给你的时候，你下意识护住了自己的荷包，然而，她还是精准地抓出一把钱币，飞到了你的后方。“好后生，”她似乎很开心，鸣叫了好几声，“这才是司岁台小儿该有的样子，我就先拿这钱去吃碟小菜了，等你行仪归来，记得到天师府把东西还我。”耳边风声未响，她就消失了。
As they say, those of just ways have much support, and those of lost ways find little. Seen as such, it was a victory preordained.=俗话说得好，得道者多助，失道者寡助，如此看来，就该是咱们赢呀。
As they say, those of just ways have much support, and those of lost ways find little. Seen as such, our victory is assured.=俗话说得好，得道者多助，失道者寡助，如此看来，就该是我们赢欸。
As Things Should Be=本应如此
As though Stitch's speech has unified their opinions, the very next moment, the Durins start raising their hands one by one.=像是被斯第奇的话统一了意见一般，下一刻，一只，两只，三只......无数只手举了起来。
As Time Itself=你与时间同长
As time passes, Raids will appear in the wild and move towards Headquarters with the goal of destroying it=随着时间推进，敌袭会出现在野外并每日向驻扎地逼近，他们的目标是将驻扎地摧毁
As tires leave their trails in the mud, the harvesters spew golden waves from their rears, tiny particles mixed with the occasional clump of grass and dirt.=平整的土地被压出两道明显的轮胎印，收割机背后吐出一道道翻滚的灿金色浪花，混杂着草屑与泥土的碎粒，飞扬，飞扬。
As Wang, so too is Sui.=于望如是，于岁亦如是。
As we all know, a great detective may not be a good fighter, but he always has a way to intimidate the suspect in front of him.\nThe Great Detective May then showed us her method—of course, this was just one of many, and one of the simplest and least technical.\nOnly that we witnessed May pulling out a taser, pointing it straight at him and shouting 'Hands up! Not another step forward! I have evidence of your crimes right here!'\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=众所周知，一个好的侦探未必武艺高强，但他总是有办法威慑面前的犯罪嫌疑人。\n大侦探梅就向我们展示了她的手段——当然，只是手段之一，并且是最简单最没有技术含量的一个。\n只见梅小姐掏出泰瑟枪，笔直地指向对方并大喊：“举起手来！不许靠近！你们的犯罪证据已经都被我掌握啦！”\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
As we all know, a great detective may not be a good fighter, but he always has a way to intimidate the suspect in front of him.\nThe Great Detective May then showed us her method—of course, this was just one of many, and one of the simplest and least technical.\nOnly that we witnessed May pulling out a taser, pointing it straight at him and shouting 'Hands up! Not another step forward! I have evidence of your crimes right here!'\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=众所周知，一个好的侦探未必武艺高强，但他总是有办法威慑面前的犯罪嫌疑人。\n大侦探梅就向我们展示了她的手段——当然，只是手段之一，并且是最简单最没有技术含量的一个。\n只见梅小姐掏出泰瑟枪，笔直地指向对方并大喊：“举起手来！不许靠近！你们的犯罪证据已经都被我掌握啦！”\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
As white, as beautiful, as vast as the great icefields, She is mesmerizing and magnificent, beyond reckoning then, now, and forever.=如白雪一般无边际而美丽的巨大生物。祂摄人心魄，恢弘而伟大，远超你所见、所曾见、所能见的一切。
As with all Rhodes Island operators, Lava is required to regularly undergo psychological evaluations and counseling. One point worthy of note is that Lava's mental health values are not particularly stable. After she finds herself involved in sudden, unexpected major incidents, Operator Lava always comes out demonstrating a stronger resolve and determination. In contrast, her mental health also deteriorates by a demonstrable degree. The value she sees in her own life decreases after each incident, just as the sacrificing herself to protect others becomes more and more of a viable strategy to her. The braver and stronger she gets, the higher the price she has to pay for her power.\nThis has been a source of concern to Medical Operator Hibiscus, who frequently misuses her permissions to retrieve the relevant data.=定期参加心理诊断和辅导是干员的必修课。值得注意的是，炎熔的心理健康数值并不稳定。被卷入过一些突发性的重大事件后，干员炎熔表现出更加坚定的意志和决心。然而，与之相对的是她每况愈下的心理健康状态。她对自己生命的价值正逐渐看轻，并将自我的牺牲看作一种换取保全他人的策略。愈发勇敢、强大，却愈发不去计算力量背后的代价。\n这使频繁利用权限私自调取其资料的医疗干员芙蓉尤为担忧。
As you are about to leave, the machine explodes along with the stage, and everything you forked over earlier scatters into the air. You pick the ingots up and put them back into your bag.=正当你要离开的时候，投币机随着舞台一起爆炸，将你之前付出的财富炸得到处都是。你捡起了落下的硬币，放回了自己兜里。
As you ask.=听你的就行。
As you bid.=遵命。
As you can see, I'm giving a Scarecrow a new change of clothes. Back in my quiet little hometown, families would all give their scarecrows a fresh bit of kit at the start of each year... Not sure what the cultural significance of that was, but the most important thing is, don't let the fowlbeasts get too used to seeing the same getup. Fowls, they're smart little buggers.=如你所见，我正在给稻草人换新衣服。在我家乡的小镇，每到新年，家家都会给稻草人换一身新装......呃，文化含义我倒不清楚，最重要的还是不要让羽兽总看同一件衣服，羽兽很聪明的。
As you can see, this is a burnt flower. I have, to the best of my abilities, maintained its condition in order to bring it to you. It is not a gift, because it does not meet the criteria for one. It's a question in my mind. I am still pondering the things behind this flower.=如你所见，这是一朵烧焦了的花。我已尽力维持它的状态，以便能完整地把它交到你手上。它不符合礼物的标准，因此这不算是一份礼物，而是我的一个疑问。我还在思考有关于这朵花的问题。
As you collect Mementos, so does Hype. Reach certain Hype levels to receive rewards.=参赛纪念的累积代表了赛事热度的攀升，达到一定热度等级即可获取对应奖励
As you collect Participation Certificates, so does Hype. Reach certain Hype levels to receive rewards.=参赛认证的累积代表着赛事热度的攀升，达到一定热度等级即可获取对应奖励。
As you depart, a singing voice comes to you from afar, prompting the rooftop figures to respond with their own song. It seems these proud figures atop the eaves are the 'Tianshi Bureau successors' the old master was concerned about.=临行时，远方传来一段歌声，脊兽立时以歌回应。看来，这傲立屋檐的，便是老师傅心心念念的“天师府后人”了。
As you depart, the old master notices you are heading further into the Garden of Grotesqueries, and grabs your hand to ask you to pass a message to the Tianshi Bureau successors he is in contact with inside. Though you are unsure if they are human or geist, you still agree to do it.=临行时，见你们要往界园深处走，老师傅抓着你的手，麻烦你们给里头回讯的天师府后人传个信。虽不知那究竟是人是伥，但你们还是应承了下来。
As you explore the long corridor, an eerie voice suddenly speaks to you: 'Your actions in Kazimierz have piqued my interest, which is why I prepared a wonderful encounter for you right here. Would you be so kind to take part in a knight duel performance with my actors?' Not a second after the voice finishes, four knights step out of the shadows. Though they look familiar, you can feel that they are not anyone you are acquainted with.="当你在探索长廊时，一个声音幽幽响起：“我对你们在卡西米尔的所作所为有些兴趣。所以，在这里，我为你布置了一场美妙的邂逅。不介意和我的演员们上演一场骑士对决吧？”话音未落，四位骑士从阴影中走出，即使样貌相近，但你能感觉得到，他们并非你熟悉的人。"
As you hold your device up to the wall, you confirm some kind of energy signal is getting picked up, stable and continuous. You and your companions then examine the entire room, but remain confused by the signals randomly distributed around the room. Eventually you choose to avoid spots with stronger signals and take some safer-looking objects with you to continue your journey.=当你手持设备靠近一面墙壁时，你确定自己捕捉到了一些能量信号，稳定，持续不断。随后你和同伴对整个房间进行了检测，但对于这些随机分布的能量信号，你们始终一头雾水。最终，你们选择避开信号明显的位置，带了些看起来较为安全的物件上路。
As you leave the cellar, you discover a hangover pill discarded by the Durins. You take it, and your headache suddenly vanishes.=在离开酒窖的时候，你发现了被杜林人丢到一旁的解酒药片。你吞下药片，顿时觉得脑袋里眩晕的感觉消失了。
As you leave the field, Shu closes the entrance behind you. Causality is a loop. The hopeful causes you planted have grown into all sorts of consequences. But have you ever wondered whose causes sown allowed you to 'come across' this harvest?=你退出田地后，黍重新合上了缺口。因果循环，你的愿因在田地里种出了各种各样的果实。但你有没有想过，是谁种下的因，收获了“让你前来”这一果实呢？
As you leave, you pick up an average-looking glass bead. Oh, wait, this is... a crystal?! You wipe the dust off, look at the light refracting off your treasure, and your sudden burst of joy dispels your inner fatigue.=临走时，你拾起了一颗平平无奇的玻璃珠子。哦，等等，这个是......水晶珠？！你擦去灰尘，看着折射光芒的宝物，突如其来的喜悦立刻赶走了你内心的疲劳。
As you like it.=无所谓。
As you listen to his sobs, you suddenly realize something: You know this voice. This Perro seems to have been... following you the whole time?! You want to ask him why, but he keeps cringing away in silence, and it infuriates you.=听着他的抽泣声，你突然意识到一件事：你对这声音有印象。这只佩洛似乎......一直在跟踪你们？！你想询问他原因，他却一直畏畏缩缩不肯开口，很是烦人。
As you listen to the grieving land and its rebirth, you are even more convinced your choice was correct.=聆听过这片大地的悲痛和新生，您更加确信自己的选择。
As you pass by the ticket booth, you notice a dirt-covered Sarkaz inside instead of the child. He looks familiar, but you want nothing more to do with this place, so you pretend he doesn't exist and keep walking. When you're far enough away, you hear a muffled sound behind you. Turning back, you see the arch gate has vanished, leaving only a deep hole in the ground.=路过售票处时，你发现里面的人换成了一个身上沾满泥土的萨卡兹。你觉得他有些眼熟，但你不想再跟这里的人纠缠，只当他不存在。走出一段距离后，你忽然听到背后传来一阵闷响，回头看去，拱门已消失，只剩地上一个深坑。
As you pass through the gloomy corridors of the Hospital of Horror and creep ever closer to its secrets, the roar of a chainsaw behind you reminds you that nobody can escape from its terrors.=恐怖医院的走廊笼罩在阴森的氛围下，当你一步步走近秘密的时候，身后响起的链锯声就会发出提醒，没有人能从恐惧之中逃离。
As you prepare to leave, she stuffs a little purse into your hands. You open it to find the ingots you gave her earlier.=在你准备离开时，她将一个小荷包塞到你手上。你打开荷包，里面装着你刚刚给老妇人的硬币。
As you succumb to the dark shadows, you too will become part of the history of this place.=你倒在暗影中，成为了历史尘埃的一部分。
As you wish. You are the one who sets Rhodes Island's tune, and you require neither guide nor guardian... Yes, I know all too well, you are your own master.=如你所愿。罗德岛的曲调由你来定，你不需要引导或保护......是的，我很清楚。你才是你自己的主人。
As Your Heart Desires=随心所欲
As your Prestige grows, more and more truths come to light...=随着声望的提升，越来越多的真相被博士发现……
As your tongue experiences a marvelous flavor, you slightly regret drinking the wine so quickly... You want to complain about how unpleasant it is to drink this type of wine, but your drinking partner doesn't even look up at your face, and only clumsily pours you another drink.=当舌头尝出那种奇妙的滋味时，你有点后悔自己这杯酒喝得太快了......你想抱怨一下这种酒有多难喝，但对方根本没有抬头看你的表情，只是笨拙地又给你倒了一杯酒。
Asami Imai=今井麻美
Asami Seto=濑户麻沙美
Asami Shimoda=下田麻美
Asami Takano=高野麻美
Asami Yaguchi=矢口麻美
Asbestos=石棉
Asbestos is an explorer with a foul attitude.\nShe's never friendly with anyone and is the epitome of 'doing things my way,' but if you can withstand her verbal abuse, you'll find her to be a mature and capable individual.\nShe spends most of her time exploring outdoors, and rarely makes public appearances when she is on Rhodes Island. Occasionally, she is seen forcing the Doctor to drink.=态度很差的探险家。\n对谁都不会摆好脸色，我行我素的代名词，不过若是能够忍受她言语上的不逊，会发现本身是个成熟且有能力的人。\n大部分时间在外探险，在罗德岛上的时间也较少出现在公共场合，偶尔会看到她强拉着博士喝酒的身影。
Asbestos's Badge=石棉证章
Asbestos's Kernel Token=石棉的中坚信物
Asbestos's Token=石棉的信物
Asbestos, contracted explorer to Rhodes Island, is very reluctant to serve under you.=罗德岛签约探险家石棉，十分不情愿地为你服务。
Ascalon=阿斯卡纶
Ascalon forced me to take this 'bodyguard' gig. Pick your jaw up off the ground, Doctor. You'll be seeing a lot more of me for a while.=阿斯卡纶让我不得不接下这份“护卫”工作。不必惊讶，博士，这段时间你会经常见到我。
Ascalon showed you my files. Messenger or mercenary, you ask? Doesn't matter. I'm not after your life for now , 'Doctor.'=阿斯卡纶给你看过我的档案了。信使......还是雇佣兵？这不重要。你只需要知道，我暂时不会威胁你的性命，“博士”。
Ascalon's Badge=阿斯卡纶证章
Ascalon's Token=阿斯卡纶的信物
Ascalon, a former Babel intelligence officer. She is now in charge of S.W.E.E.P. and responsible for counter-infiltration aboard Rhodes Island.=阿斯卡纶，巴别塔时期担任情报官，后作为S.W.E.E.P.负责人，为罗德岛负责反渗透工作。
Ascalon, it's my only name. Call it a code name if you like. But if you want to update my file, you'll have to speak to Dr. Kal'tsit first.=阿斯卡纶，有且只有这个称呼。名字也好，代号也罢，你随意填写就行。但想更新我的档案，请先联系凯尔希医生。
Ascend fast=一步登天
Ascending Tree=升空之树
Ascent=攀登
Ascertain the enemy's method of infiltration=摸清对方进城方式
Asceticism=淡泊
Ash=灰烬
Ash Artwork=灰烬艺术品
Ash Creation=灰烬造物
Ash is one of the members of Team Rainbow. She is disciplined and committed, and as the team's acting leader, is in charge of formulating her entire team's battle plans.\nHer main weapon is a customized M120 grenade launcher. It is capable of inflicting significant damage on heavily-armored targets. It can also be used to clear obstacles, increasing the number of options her squad has in combat.=灰烬是彩虹小队成员之一，暂时担当小队队长职务，严于律己，恪尽职守，为整个小队谋划行动方针。\n灰烬使用一把M120CREM爆破弹发射器，可以对重装目标造成伤害，也可破开障碍物，为小队行动增加战术选择。
Ash likes to keep to herself, and it is difficult to pry her away from her own affairs. At the same time, she is cautious and not prone to develop many close relationships. She is somewhat harsh in the way she manages her operators. Some would say she is too harsh, but there is always one thing and one thing only on her mind: how to bring her members home alive.=灰烬有着鲜明的独立性格，很难将她从个人的东西从中剥离出来，同时，灰烬很谨慎，不会培养很多亲密的关系。她会以较为严肃的方式管束自己的干员，有人会觉得她太过严厉，但她只关心一件事——如何活着将队员们带回家。
Ash Spear=炭长矛
Ash's Badge=灰烬证章
Ash's combat team likes to make detailed plans before their operations. They carve each op into phases and objectives, all while projecting what supplies and maneuvers will be necessary to carry them out. Some objectives may not affect the outcome, but can greatly optimize the overall combat environment and reduce the stress placed on our Operators. You would do well to execute them.=灰烬所带领的作战小队有着进行详尽战前部署的习惯。他们会将整个作战细分成一个个阶段和目标，并对完成该目标所需的物资与实践进行预估。有些目标并不影响最终成果，但能够极大优化整个作战的环境，降低干员负担。请积极完成它们。
Ash's Token=灰烬的信物
Ash, a member of Team Rainbow, always has grenades loaded and ready.=彩虹小队成员灰烬，榴弹已填充。
Ashes from volcanoes, they consume and erase, then nourish and propagate.=灰烬孕育生灵，催生枝叶，濯净浑浊。
Ashes of A Dynasty=王朝的灰烬
Ashes of Memories=记忆灰烬
Ashes to Ashes=落叶归根
Ashforged Ruins=灰铸迷城
Ashley and me? We met through the Major. I just got a feeling we could get along. So I took it upon myself to talk to her after the match. Jeez, thinking about it, I've got a talent for scouting, don't I?=小灰和我？我俩一开始是在比赛里认识的，当时我就觉得这个骑士看起来挺顺眼的，于是之后特意去搭了讪，哎呀，现在想来，我是不是挺有星探潜质的？
Ashley not gonna come with?=小灰不一起来吗？
Ashlock=灰毫
Ashlock's Badge=灰毫证章
Ashlock's Kernel Token=灰毫的中坚信物
Ashlock's Mailbox=灰毫的收件箱
Ashlock's mailbox, stuffed to the brim with fanmail. Most popular competition knights have at least a few of these.=灰毫的收件箱，被粉丝信件塞得满满当当。受欢迎的竞技骑士大多都会有数个被塞爆的收件箱。
Ashlock's Token=灰毫的信物
Ashring Pennant=尘环之旗
Ashring: Call to Arms Medal=尘环响应奖章
Ashring: Call to Arms Medal II=尘环响应奖章·II
Ashring: Combat Attire Medal=尘环战服奖章
Ashring: Commemorative Contract Medal=尘环合约奖章
Ashring: Commemorative Contract Medal II=尘环合约奖章·II
Ashring: Medal of Cooperation=尘环合作奖章
Ashring: Settlement Medal=尘环落定奖章
Ashring: Trailblazer Medal=尘环阵地奖章
Ashring: Trainer's Medal=尘环演习奖章
Ashring: Victorious Fronts Medal=尘环跋涉奖章
Ashy Marsh=灰暗泥沼
Ashy Marsh Operation Medal=灰暗泥沼行动奖章
Aside from the data hidden by Nasti all over the lands, new data are continually produced with the federal government's support. Columbia is gradually realizing the value of Kristen's research.=除了被娜斯提掩藏在各地的数据，在国家的支持下，新的数据也在不断产生。哥伦比亚逐渐意识到了克丽斯腾这项研究的价值。
Aside from the elders of the Vine-Bead Court, Pramanix also has to deal with the everyday affairs of the clergy: visiting statesmen, conducting all manner of religious ceremonies, and deciphering countless scriptures. There are so many tasks that she is sometimes overwhelmed with pressure, to the point of being unable to breathe. Because of this, she has to come up with clever methods to relax. It is then that she unloads her burden and reveals her true nature.=除了蔓珠院的长老团外，初雪还要应付教团的日常俗事，前来会面的政治人物，各式各样的会议祭典与无穷无尽的经文解读。太多太多的事务，压得她喘不过气来。也正因如此，她会想法设法放松自己，到那时，她会卸下身上的重担，显露出自己真正的本性。
Ask about 'His Lordship'=询问“那位大人”的故事
Ask about road conditions ahead=询问路况
Ask about the 'Bladedance'=询问“刀舞”的故事
Ask about the 'Shadow'=询问“影子”的故事
Ask about the ‘Whiteflower'=询问“白英花”的故事
Ask Chongyue to press the advantage=找重岳借势
Ask Dusk to touch up your body=找夕描躯
Ask for a down payment=索要定金
Ask for a good omen=求个好兆头
Ask for healing=请求治愈
Ask for knowledge=请求知识
Ask for survival=请求生存
Ask for wisdom=请赐教
Ask him about what he's seen=打听观潮的结果
Ask Ling for enlightenment=找令会意
Ask Logistics to handle it=委托后勤部门
Ask me anything. Only when you speak up can I decide what is just and unjust, and whether I wish to take action. I need to take my position into consideration? This has nothing to do with that. The Censorate, Judicial Review Office, Department of Discipline and Supervision... They are nothing but institutions. Law is only proven just when enforced by man.=有事都可以问我。只有你开口问，我才能判断是非，决定自己要不要出手。顾及身份？这无关身份！御史台、大理寺、肃政院......都只是机构。有人执行时，法律才能证明自己是正义的。
Ask nearby squads for help and ready yourselves for a cooperative effort.=向周边的行动小队求援，准备进行协同作战。
Ask Nian to forge some scales=找年锻鳞
Ask Raidian to negotiate=请电弧交涉
Ask Raidian to scout ahead=请电弧探路
Ask repeatedly=反复追问
Ask Shu to derive cause and effect=找黍溯果
Ask sincerely=真诚拜托
Ask their name=询问对方姓名
Ask them for help=向她们求援
Ask them to reinforce their defenses=呼吁居民加强防备
Ask them to teach us the secrets of forging=向工匠们请教锻造的诀窍
Ask why he's crying=问他为什么哭
Ask your wallet what you should buy.\n<@lv.item><Pure Crystal> </>Connects surrounding Crystal areas.=问问你的钱包，你应该买什么。\n<@lv.item><纯净结晶></>可连通周围的结晶区块
Ask your wallet what you should buy.\n<Pure Crystal> Connects surrounding Crystal areas.=问问你的钱包，你应该买什么。\n<纯净结晶>可连通周围的结晶区块
Ask Yu for a meal=找余果腹
Asking for Directions Medal=投人问路奖章
Asking For Trouble=自讨苦吃
Ask—It Harms Not Medal=但问无妨奖章
Asleep already? I never expected you to adapt to the rocking waves so quickly... Though, I've heard that people find rest where they feel secure.=睡着了？想不到你居然这么快就习惯了海浪的颠簸......我曾听说，人们在某个地方感到困倦，是因为他们觉得那里很安全。
Asleep in the courthouse. Only found some people to talk to after waking up.=在法院安睡，只是在醒来之后找一些人交流。
Asleep like a baby... Time to get 'meown to business,' then.=......既然这家伙也睡了，那就差不多——该开始“干活”了喵~
Asleep? I hardly expected the lullabies I wrote to have an actual effect on you...=睡着了吗？实在想不到，我创作的摇篮曲竟然对您也会起效用......
Asleep? That means nothing for me to do? Agnese, let's go play outside.=睡着了？那没我的事了？阿涅塞，走，去外面玩了。
Asleep? What a carefree Doctor... Gah, where'd the blanket go…?=睡着了吗，真是悠哉的家伙。啧，毯子放哪儿去了......
ASPD +10=攻击速度+10
ASPD +10 (+2); gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles.=攻击速度+10（+2），自身周围四格有高台时，攻击速度额外+6
ASPD +10 <@ba.talpu>(+2)</>; gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles.=攻击速度+10<@ba.talpu>（+2）</>，自身周围四格有高台时，攻击速度额外+6
ASPD +10 after being deployed for 30s=在战场停留30秒后，自身攻击速度+10
ASPD +10 and gain 30% ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to 100%=攻击速度+10，自身获得30%的远程物理抵挡，天赋的触发条件变为100%生命时触发
ASPD +10, adjacent Operators' ASPD +5=攻击速度+10，相邻的干员攻击速度+5
ASPD +10, ATK +5%; the same buff is given to a random [Kazimierz] Operator when deployed=攻击速度+10，攻击力+5%，置入战场后这个效果会同样赋予给一名随机【卡西米尔】干员
ASPD +10, ATK +8%; the same buff is given to a random [Kazimierz] Operator when deployed=攻击速度+10，攻击力+8%，置入战场后这个效果会同样赋予给一名随机【卡西米尔】干员
ASPD +10, attacks hit 1 additional target, and each attack additionally deals 15% of ATK as Necrosis=攻击速度+10，额外攻击一名目标，每次攻击附带15%攻击力的凋亡损伤
ASPD +10, each attack grants 1 DP, and Steals 10 DEF from the target (max 100, lasts until skill ends or Surfer is retreated)=攻击速度+10，每次攻击获得1点部署费用，并偷取目标10点防御力。（最多100点，持续至技能结束或寻澜离场）
ASPD +10, each attack targets 2 more enemies; if only one enemy is hit, deals 185% ATK as Physical damage=攻击速度+10，每次攻击额外攻击2个目标，仅攻击到一个敌人时对其造成相当于攻击力185%的物理伤害
ASPD +10, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.=攻击速度+10，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果
ASPD +100=攻击速度+100
ASPD +100, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo=攻击速度+100，攻击变为二连击，且技能期间对同一目标的第三次攻击变为六连击
ASPD +100, attacks inflict 15% of Arts damage as additional Burn=攻击速度+100，攻击附带造成法术伤害15%的灼燃损伤
ASPD +100, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.=攻击速度+100，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果
ASPD +100, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 250%=攻击速度+100，优先治疗元素损伤最严重的目标。治疗元素损伤累计超过一半的目标时，元素损伤回复量提升至250%
ASPD +10; Each attack reduces the Movement Speed of the target by -32%, with a 15% chance to Bind it for 1.5 seconds=攻击速度+10；每次攻击使命中目标移动速度-32%，并有15%的几率使其束缚1.5秒
ASPD +10; the same buff is given to a random [Kazimierz] Operator when deployed=攻击速度+10，置入战场后这个效果会同样赋予给一名随机【卡西米尔】干员
ASPD +10; this effect is lost when damage is received=攻击速度+10，自身受到伤害后失去该效果
ASPD +10; When the target is a [Wild Beast], increases the duration of <$ba.sluggish>Slow</> from Trait=攻击速度+10，若目标为【野生动物】则特性的<$ba.sluggish>停顿</>时间延长
ASPD +10; When the target is a [Wild Beast], increases the duration of Slow from Trait=攻击速度+10，若目标为【野生动物】则特性的停顿时间延长
ASPD +11, attacks generate 1 DP and Slow the target for 1s=攻击速度+11，每次攻击获得1点部署费用，并使目标停顿1秒
ASPD +110, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.=攻击速度+110，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果
ASPD +12=攻击速度+12
ASPD +12 (+2); this effect is lost when damage is received=攻击速度+12（+2），自身受到伤害后失去该效果
ASPD +12 (+2); When the target is a [Wild Beast], increases the duration of Slow from Trait=攻击速度+12（+2），若目标为【野生动物】则特性的停顿时间延长
ASPD +12 <@ba.talpu>(+2)</>; this effect is lost when damage is received=攻击速度+12<@ba.talpu>（+2）</>，自身受到伤害后失去该效果
ASPD +12 <@ba.talpu>(+2)</>; When the target is a [Wild Beast], increases the duration of <$ba.sluggish>Slow</> from Trait=攻击速度+12<@ba.talpu>（+2）</>，若目标为【野生动物】则特性的<$ba.sluggish>停顿</>时间延长
ASPD +12 when not blocking an enemy, ATK +12% when blocking an enemy=未阻挡敌人时攻击速度+12，阻挡敌人时攻击力+12%
ASPD +12 when there are 2 or more enemies in attack range=攻击范围内存在2名及以上敌人时，攻击速度+12
ASPD +12 when there are 2 or more enemies in attack range.=攻击范围内存在2名及以上敌人时攻击速度+12
ASPD +12 when there are 2 or more enemies within Attack Range=攻击范围内存在2名及以上敌人时攻击速度+12
ASPD +12(+2), ATK +5%; the same buff is given to a random [Kazimierz] Operator when deployed=攻击速度+12（+2），攻击力+5%，置入战场后这个效果会同样赋予给一名随机【卡西米尔】干员
ASPD +12(+2), ATK +8%; the same buff is given to a random [Kazimierz] Operator when deployed=攻击速度+12（+2），攻击力+8%，置入战场后这个效果会同样赋予给一名随机【卡西米尔】干员
ASPD +12(+2); the same buff is given to a random [Kazimierz] Operator when deployed=攻击速度+12（+2），置入战场后这个效果会同样赋予给一名随机【卡西米尔】干员
ASPD +120 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 200% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen=攻击速度+120，同时攻击2个敌人；范围内所有敌人的冻结延长至技能结束，且技能结束时对所有冻结的敌人造成200%的法术伤害并结束冻结；优先攻击未冻结的单位
ASPD +120 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 230% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen=攻击速度+120，同时攻击2个敌人；范围内所有敌人的冻结延长至技能结束，且技能结束时对所有冻结的敌人造成230%的法术伤害并结束冻结；优先攻击未冻结的单位
ASPD +120 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 270% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen=攻击速度+120，同时攻击2个敌人；范围内所有敌人的冻结延长至技能结束，且技能结束时对所有冻结的敌人造成270%的法术伤害并结束冻结；优先攻击未冻结的单位
ASPD +120 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 300% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen=攻击速度+120，同时攻击2个敌人；范围内所有敌人的冻结延长至技能结束，且技能结束时对所有冻结的敌人造成300%的法术伤害并结束冻结；优先攻击未冻结的单位
ASPD +120 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 330% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen=攻击速度+120，同时攻击2个敌人；范围内所有敌人的冻结延长至技能结束，且技能结束时对所有冻结的敌人造成330%的法术伤害并结束冻结；优先攻击未冻结的单位
ASPD +120 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 370% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen=攻击速度+120，同时攻击2个敌人；范围内所有敌人的冻结延长至技能结束，且技能结束时对所有冻结的敌人造成370%的法术伤害并结束冻结；优先攻击未冻结的单位
ASPD +122 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 400% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen=攻击速度+122，同时攻击2个敌人；范围内所有敌人的冻结延长至技能结束，且技能结束时对所有冻结的敌人造成400%的法术伤害并结束冻结；优先攻击未冻结的单位
ASPD +124 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 450% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen=攻击速度+124，同时攻击2个敌人；范围内所有敌人的冻结延长至技能结束，且技能结束时对所有冻结的敌人造成450%的法术伤害并结束冻结；优先攻击未冻结的单位
ASPD +126 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 500% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen=攻击速度+126，同时攻击2个敌人；范围内所有敌人的冻结延长至技能结束，且技能结束时对所有冻结的敌人造成500%的法术伤害并结束冻结；优先攻击未冻结的单位
ASPD +12; continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 150 DEF (each attack increases the DEF ignored by 6); this bonus is lost when no attacks have been made within 5 seconds=攻击速度+12；连续造成伤害时逐渐无视敌人防御力，最高无视150点防御力（每次造成伤害提升6点），5秒内未攻击则失去加成
ASPD +12; continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 250 DEF (each attack increases the DEF ignored by 10); this bonus is lost when no attacks have been made within 5 seconds=攻击速度+12；连续造成伤害时逐渐无视敌人防御力，最高无视250点防御力（每次造成伤害提升10点），5秒内未攻击则失去加成
ASPD +12; When the target is a [Wild Beast], increases the duration of <$ba.sluggish>Slow</> from Trait=攻击速度+12，若目标为【野生动物】则特性的<$ba.sluggish>停顿</>进一步延长
ASPD +12; When the target is a [Wild Beast], increases the duration of Slow from Trait=攻击速度+12，若目标为【野生动物】则特性的停顿进一步延长
ASPD +12<@ba.talpu>(+2)</>, ATK +5%; the same buff is given to a random [Kazimierz] Operator when deployed=攻击速度+12<@ba.talpu>（+2）</>，攻击力+5%，置入战场后这个效果会同样赋予给一名随机【卡西米尔】干员
ASPD +12<@ba.talpu>(+2)</>, ATK +8%; the same buff is given to a random [Kazimierz] Operator when deployed=攻击速度+12<@ba.talpu>（+2）</>，攻击力+8%，置入战场后这个效果会同样赋予给一名随机【卡西米尔】干员
ASPD +12<@ba.talpu>(+2)</>; the same buff is given to a random [Kazimierz] Operator when deployed=攻击速度+12<@ba.talpu>（+2）</>，置入战场后这个效果会同样赋予给一名随机【卡西米尔】干员
ASPD +13 (+3)=攻击速度+13（+3）
ASPD +13 <@ba.talpu>(+3)</>=攻击速度+13<@ba.talpu>（+3）</>
ASPD +130 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 600% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen=攻击速度+130，同时攻击2个敌人；范围内所有敌人的冻结延长至技能结束，且技能结束时对所有冻结的敌人造成600%的法术伤害并结束冻结；优先攻击未冻结的单位
ASPD +130, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.=攻击速度+130，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果
ASPD +13; this effect is lost when damage is received=攻击速度+13，自身受到伤害后失去该效果
ASPD +14 (+2) when not blocking an enemy, ATK +14% (+2%) when blocking an enemy=未阻挡敌人时攻击速度+14（+2），阻挡敌人时攻击力+14%（+2%）
ASPD +14 (+2); When the target is a [Wild Beast], increases the duration of Slow from Trait=攻击速度+14（+2），若目标为【野生动物】则特性的停顿进一步延长
ASPD +14 <@ba.talpu>(+2)</> when not blocking an enemy, ATK +14% <@ba.talpu>(+2%)</> when blocking an enemy=未阻挡敌人时攻击速度+14<@ba.talpu>（+2）</>，阻挡敌人时攻击力+14%<@ba.talpu>（+2%）</>
ASPD +14 <@ba.talpu>(+2)</>; When the target is a [Wild Beast], increases the duration of <$ba.sluggish>Slow</> from Trait=攻击速度+14<@ba.talpu>（+2）</>，若目标为【野生动物】则特性的<$ba.sluggish>停顿</>进一步延长
ASPD +14 and gain 30% ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to 100%=攻击速度+14，自身获得30%的远程物理抵挡，天赋的触发条件变为100%生命时触发
ASPD +14, ATK +3%=攻击速度+14，攻击力+3%
ASPD +14, attacks hit 1 additional target, and each attack additionally deals 15% of ATK as Necrosis=攻击速度+14，额外攻击一名目标，每次攻击附带15%攻击力的凋亡损伤
ASPD +14; When the target is a [Wild Beast], further increases the duration of <$ba.sluggish>Slow</> from Trait=攻击速度+14，若目标为【野生动物】则特性的<$ba.sluggish>停顿</>更进一步延长
ASPD +14; When the target is a [Wild Beast], further increases the duration of Slow from Trait=攻击速度+14，若目标为【野生动物】则特性的停顿更进一步延长
ASPD +15=攻击速度+15
ASPD +15 (+2); this effect is lost when damage is received=攻击速度+15（+2），自身受到伤害后失去该效果
ASPD +15 (+3)=攻击速度+15（+3）
ASPD +15 (+3); continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 150 DEF (each attack increases the DEF ignored by 6); this bonus is lost when no attacks have been made within 5 seconds=攻击速度+15（+3）；连续造成伤害时逐渐无视敌人防御力，最高无视150点防御力（每次造成伤害提升6点），5秒内未攻击则失去加成
ASPD +15 (+3); continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 250 DEF (each attack increases the DEF ignored by 10); this bonus is lost when no attacks have been made within 5 seconds=攻击速度+15（+3）；连续造成伤害时逐渐无视敌人防御力，最高无视250点防御力（每次造成伤害提升10点），5秒内未攻击则失去加成
ASPD +15 <@ba.talpu>(+2)</>; this effect is lost when damage is received=攻击速度+15<@ba.talpu>（+2）</>，自身受到伤害后失去该效果
ASPD +15 <@ba.talpu>(+3)</>=攻击速度+15<@ba.talpu>（+3）</>
ASPD +15 <@ba.talpu>(+3)</>; continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 150 DEF (each attack increases the DEF ignored by 6); this bonus is lost when no attacks have been made within 5 seconds=攻击速度+15<@ba.talpu>（+3）</>；连续造成伤害时逐渐无视敌人防御力，最高无视150点防御力（每次造成伤害提升6点），5秒内未攻击则失去加成
ASPD +15 <@ba.talpu>(+3)</>; continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 250 DEF (each attack increases the DEF ignored by 10); this bonus is lost when no attacks have been made within 5 seconds=攻击速度+15<@ba.talpu>（+3）</>；连续造成伤害时逐渐无视敌人防御力，最高无视250点防御力（每次造成伤害提升10点），5秒内未攻击则失去加成
ASPD +15 when not blocking an enemy, ATK +15% when blocking an enemy=未阻挡敌人时攻击速度+15，阻挡敌人时攻击力+15%
ASPD +15, adjacent Operators' ASPD +10=攻击速度+15，相邻的干员攻击速度+10
ASPD +15, allied Operators to the left and right of the equipped Operator's deployment direction gain +10 ASPD=攻击速度+15，携带者部署方向左右两侧的我方干员攻击速度+10
ASPD +15, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 85% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nUnlimited duration; Blood's Whisper has an independent Redeployment Time=攻击速度+15，第一天赋溅射范围扩大；期间可以使用一个本能的召唤，部署后诱导至多4名进入范围的可达敌人（优先精英或领袖）10秒，首个目标到达后撤退并使周围所有敌人在6秒内停顿、每0.5秒受到酒神攻击力85%的法术伤害和攻击力15%的神经损伤\n持续时间无限，本能的召唤有独立再部署时间
ASPD +15, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 90% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nUnlimited duration; Blood's Whisper has an independent Redeployment Time=攻击速度+15，第一天赋溅射范围扩大；期间可以使用一个本能的召唤，部署后诱导至多4名进入范围的可达敌人（优先精英或领袖）10秒，首个目标到达后撤退并使周围所有敌人在6秒内停顿、每0.5秒受到酒神攻击力90%的法术伤害和攻击力15%的神经损伤\n持续时间无限，本能的召唤有独立再部署时间
ASPD +15, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 95% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nUnlimited duration; Blood's Whisper has an independent Redeployment Time=攻击速度+15，第一天赋溅射范围扩大；期间可以使用一个本能的召唤，部署后诱导至多4名进入范围的可达敌人（优先精英或领袖）10秒，首个目标到达后撤退并使周围所有敌人在6秒内停顿、每0.5秒受到酒神攻击力95%的法术伤害和攻击力15%的神经损伤\n持续时间无限，本能的召唤有独立再部署时间
ASPD +15, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 10% ATK as Necrosis=攻击速度+15，额外攻击1个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身10%攻击力的凋亡损伤
ASPD +15, each attack grants 1 DP, and Steals 12 DEF from the target (max 120, lasts until skill ends or Surfer is retreated)=攻击速度+15，每次攻击获得1点部署费用，并偷取目标12点防御力。（最多120点，持续至技能结束或寻澜离场）
ASPD +15, each attack targets 2 more enemies; if only one enemy is hit, deals 190% ATK as Physical damage=攻击速度+15，每次攻击额外攻击2个目标，仅攻击到一个敌人时对其造成相当于攻击力190%的物理伤害
ASPD +15; +15% ATK while Skill 2 is equipped, +0.45 SP/s while Skill 3 is equipped=攻击速度+15，装备技能2时获得+15%攻击力，装备技能3时技力自然回复速度+0.45/秒
ASPD +15; +25% ATK while Skill 2 is equipped, +0.6 SP/s while Skill 3 is equipped=攻击速度+15，装备技能2时获得+25%攻击力，装备技能3时技力自然回复速度+0.6/秒
ASPD +15; Each attack reduces the Movement Speed of the target by -34%, with a 15% chance to Bind it for 1.5 seconds=攻击速度+15；每次攻击使命中目标移动速度-34%，并有15%的几率使其束缚1.5秒
ASPD +15; this effect is lost when damage is received=攻击速度+15，自身受到伤害后失去该效果
ASPD +15; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble=攻击速度+15，技能期间浮泡破碎时，立即使周围8格一名没有浮泡的友方单位获得浮泡
ASPD +16 (+2); When the target is a [Wild Beast], further increases the duration of Slow from Trait=攻击速度+16（+2），若目标为【野生动物】则特性的停顿更进一步延长
ASPD +16 <@ba.talpu>(+2)</>; When the target is a [Wild Beast], further increases the duration of <$ba.sluggish>Slow</> from Trait=攻击速度+16<@ba.talpu>（+2）</>，若目标为【野生动物】则特性的<$ba.sluggish>停顿</>更进一步延长
ASPD +16, ATK +6%=攻击速度+16，攻击力+6%
ASPD +16, attacks generate 1 DP and Slow the target for 1s=攻击速度+16，每次攻击获得1点部署费用，并使目标停顿1秒
ASPD +17 (+2) when not blocking an enemy, ATK +17% (+2%) when blocking an enemy=未阻挡敌人时攻击速度+17（+2），阻挡敌人时攻击力+17%（+2%）
ASPD +17 (+2); this effect is lost when damage is received=攻击速度+17（+2），自身受到伤害后失去该效果
ASPD +17 <@ba.talpu>(+2)</> when not blocking an enemy, ATK +17% <@ba.talpu>(+2%)</> when blocking an enemy=未阻挡敌人时攻击速度+17<@ba.talpu>（+2）</>，阻挡敌人时攻击力+17%<@ba.talpu>（+2%）</>
ASPD +17 <@ba.talpu>(+2)</>; this effect is lost when damage is received=攻击速度+17<@ba.talpu>（+2）</>，自身受到伤害后失去该效果
ASPD +18 (+3); +15% ATK while Skill 2 is equipped, +0.45 SP/s while Skill 3 is equipped=攻击速度+18（+3），装备技能2时获得+15%攻击力，装备技能3时技力自然回复速度+0.45/秒
ASPD +18 (+3); +25% ATK while Skill 2 is equipped, +0.6 SP/s while Skill 3 is equipped=攻击速度+18（+3），装备技能2时获得+25%攻击力，装备技能3时技力自然回复速度+0.6/秒
ASPD +18 <@ba.talpu>(+3)</>; +15% ATK while Skill 2 is equipped, +0.45 SP/s while Skill 3 is equipped=攻击速度+18<@ba.talpu>（+3）</>，装备技能2时获得+15%攻击力，装备技能3时技力自然回复速度+0.45/秒
ASPD +18 <@ba.talpu>(+3)</>; +25% ATK while Skill 2 is equipped, +0.6 SP/s while Skill 3 is equipped=攻击速度+18<@ba.talpu>（+3）</>，装备技能2时获得+25%攻击力，装备技能3时技力自然回复速度+0.6/秒
ASPD +18 and gain 30% ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to 100%=攻击速度+18，自身获得30%的远程物理抵挡，天赋的触发条件变为100%生命时触发
ASPD +18 when not blocking an enemy, ATK +18% when blocking an enemy=未阻挡敌人时攻击速度+18，阻挡敌人时攻击力+18%
ASPD +18, adjacent Operators' ASPD +11=攻击速度+18，相邻的干员攻击速度+11
ASPD +18, ATK +3%. Effect doubles when there are [Sea Monster] enemies on the battlefield.=攻击速度+18，攻击力+3%，场上有【海怪】敌人时效果翻倍
ASPD +18, ATK +5%. Effect doubles when there are [Sea Monster] enemies on the battlefield.=攻击速度+18，攻击力+5%，场上有【海怪】敌人时效果翻倍
ASPD +18, attacks hit 1 additional target, and each attack additionally deals 15% of ATK as Necrosis=攻击速度+18，额外攻击一名目标，每次攻击附带15%攻击力的凋亡损伤
ASPD +18, DEF +20%=攻击速度+18，防御力+20%
ASPD +18. Effect doubles when there are [Sea Monster] enemies on the battlefield.=攻击速度+18，场上有【海怪】敌人时效果翻倍
ASPD +19, attacks generate 1 DP and Slow the target for 1s=攻击速度+19，每次攻击获得1点部署费用，并使目标停顿1秒
ASPD +2 after defeating an enemy (stacks up to 8 times)=每击杀一个敌人+2攻速，最多叠加8次
ASPD +20=攻击速度+20
ASPD +20 (+2) when not blocking an enemy, ATK +20% (+2%) when blocking an enemy=未阻挡敌人时攻击速度+20（+2），阻挡敌人时攻击力+20%（+2%）
ASPD +20 <@ba.talpu>(+2)</> when not blocking an enemy, ATK +20% <@ba.talpu>(+2%)</> when blocking an enemy=未阻挡敌人时攻击速度+20<@ba.talpu>（+2）</>，阻挡敌人时攻击力+20%<@ba.talpu>（+2%）</>
ASPD +20 and every attack deals 120% of ATK as Physical damage=攻击速度+20，每次攻击造成相当于攻击力120%的物理伤害
ASPD +20, adjacent Operators' ASPD +12=攻击速度+20，相邻的干员攻击速度+12
ASPD +20, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 100% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nUnlimited duration; Blood's Whisper has an independent Redeployment Time=攻击速度+20，第一天赋溅射范围扩大；期间可以使用一个本能的召唤，部署后诱导至多4名进入范围的可达敌人（优先精英或领袖）10秒，首个目标到达后撤退并使周围所有敌人在6秒内停顿、每0.5秒受到酒神攻击力100%的法术伤害和攻击力15%的神经损伤\n持续时间无限，本能的召唤有独立再部署时间
ASPD +20, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 105% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nUnlimited duration; Blood's Whisper has an independent Redeployment Time=攻击速度+20，第一天赋溅射范围扩大；期间可以使用一个本能的召唤，部署后诱导至多4名进入范围的可达敌人（优先精英或领袖）10秒，首个目标到达后撤退并使周围所有敌人在6秒内停顿、每0.5秒受到酒神攻击力105%的法术伤害和攻击力15%的神经损伤\n持续时间无限，本能的召唤有独立再部署时间
ASPD +20, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 110% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nUnlimited duration; Blood's Whisper has an independent Redeployment Time=攻击速度+20，第一天赋溅射范围扩大；期间可以使用一个本能的召唤，部署后诱导至多4名进入范围的可达敌人（优先精英或领袖）10秒，首个目标到达后撤退并使周围所有敌人在6秒内停顿、每0.5秒受到酒神攻击力110%的法术伤害和攻击力15%的神经损伤\n持续时间无限，本能的召唤有独立再部署时间
ASPD +20, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 10% ATK as Necrosis=攻击速度+20，额外攻击1个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身10%攻击力的凋亡损伤
ASPD +20, Attacks ignore 8 RES=攻击速度+20，攻击无视敌人8点法术抗性
ASPD +20, DEF +23%=攻击速度+20，防御力+23%
ASPD +20, each attack grants 1 DP, and Steals 15 DEF from the target (max 120, lasts until skill ends or Surfer is retreated)=攻击速度+20，每次攻击获得1点部署费用，并偷取目标15点防御力。（最多120点，持续至技能结束或寻澜离场）
ASPD +20, each attack targets 2 more enemies; if only one enemy is hit, deals 195% ATK as Physical damage=攻击速度+20，每次攻击额外攻击2个目标，仅攻击到一个敌人时对其造成相当于攻击力195%的物理伤害
ASPD +20, heals 1 additional target, and the targets of Xingzhu's talent recover HP equal to 15% of Xingzhu's ATK per second=攻击速度+20，额外治疗1名目标，且每秒恢复天赋生效目标相当于行箸攻击力15%的生命
ASPD +20, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.=攻击速度+20，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果
ASPD +20, splash area expands=自身攻击速度+20，溅射范围扩大
ASPD +20, Talent Sanctuary effect increases to 1.1x, every heal grants the target ATK +10% for 3s but also causes them to lose 1% Max HP per second (does not stack)=攻击速度+20，天赋提供的庇护效果提升至1.1倍，每次治疗使目标在3秒内攻击力+10%、每秒流失1%最大生命值（不可叠加）
ASPD +20, the ATK of all Casters +20%=自身攻击速度+20，所有【术师】干员攻击力+20%
ASPD +20, the ATK of all Casters +30%=自身攻击速度+20，所有【术师】干员攻击力+30%
ASPD +20; Each attack reduces the Movement Speed of the target by -36%, with a 20% chance to Bind it for 1.5 seconds=攻击速度+20；每次攻击使命中目标移动速度-36%，并有20%的几率使其束缚1.5秒
ASPD +20; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble=攻击速度+20，技能期间浮泡破碎时，立即使周围8格一名没有浮泡的友方单位获得浮泡
ASPD +21 (+3), ATK +3%. Effect doubles when there are [Sea Monster] enemies on the battlefield.=攻击速度+21（+3），攻击力+3%，场上有【海怪】敌人时效果翻倍
ASPD +21 (+3), ATK +5%. Effect doubles when there are [Sea Monster] enemies on the battlefield.=攻击速度+21（+3），攻击力+5%，场上有【海怪】敌人时效果翻倍
ASPD +21 <@ba.talpu>(+3)</>, ATK +3%. Effect doubles when there are [Sea Monster] enemies on the battlefield.=攻击速度+21<@ba.talpu>（+3）</>，攻击力+3%，场上有【海怪】敌人时效果翻倍
ASPD +21 <@ba.talpu>(+3)</>, ATK +5%. Effect doubles when there are [Sea Monster] enemies on the battlefield.=攻击速度+21<@ba.talpu>（+3）</>，攻击力+5%，场上有【海怪】敌人时效果翻倍
ASPD +21(+3). Effect doubles when there are [Sea Monster] enemies on the battlefield.=攻击速度+21（+3），场上有【海怪】敌人时效果翻倍
ASPD +21<@ba.talpu>(+3)</>. Effect doubles when there are [Sea Monster] enemies on the battlefield.=攻击速度+21<@ba.talpu>（+3）</>，场上有【海怪】敌人时效果翻倍
ASPD +22 and gain 40% ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to 100%=攻击速度+22，自身获得40%的远程物理抵挡，天赋的触发条件变为100%生命时触发
ASPD +22, attacks generate 1 DP and Slow the target for 1s=攻击速度+22，每次攻击获得1点部署费用，并使目标停顿1秒
ASPD +22, attacks hit 1 additional target, and each attack additionally deals 20% of ATK as Necrosis=攻击速度+22，额外攻击一名目标，每次攻击附带20%攻击力的凋亡损伤
ASPD +23 and every attack deals 125% of ATK as Physical damage=攻击速度+23，每次攻击造成相当于攻击力125%的物理伤害
ASPD +23, DEF +26%=攻击速度+23，防御力+26%
ASPD +23, heals 1 additional target, and the targets of Xingzhu's talent recover HP equal to 15% of Xingzhu's ATK per second=攻击速度+23，额外治疗1名目标，且每秒恢复天赋生效目标相当于行箸攻击力15%的生命
ASPD +23, Talent Sanctuary effect increases to 1.2x, every heal grants the target ATK +10% for 3s but also causes them to lose 1% Max HP per second (does not stack)=攻击速度+23，天赋提供的庇护效果提升至1.2倍，每次治疗使目标在3秒内攻击力+10%、每秒流失1%最大生命值（不可叠加）
ASPD +25=攻击速度+25
ASPD +25, allied Operators to the left and right of the equipped Operator's deployment direction gain +15 ASPD=攻击速度+25，携带者部署方向左右两侧的我方干员攻击速度+15
ASPD +25, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nUnlimited duration; Blood's Whisper has an independent Redeployment Time=攻击速度+25，第一天赋溅射范围扩大；期间可以使用一个本能的召唤，部署后诱导至多4名进入范围的可达敌人（优先精英或领袖）10秒，首个目标到达后撤退并使周围所有敌人在6秒内停顿、每0.5秒受到酒神攻击力120%的法术伤害和攻击力20%的神经损伤\n持续时间无限，本能的召唤有独立再部署时间
ASPD +25, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 10% ATK as Necrosis=攻击速度+25，额外攻击1个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身10%攻击力的凋亡损伤
ASPD +25, attacks generate 1 DP and Slow the target for 1s=攻击速度+25，每次攻击获得1点部署费用，并使目标停顿1秒
ASPD +25, each attack grants 1 DP, and Steals 20 DEF from the target (max 140, lasts until skill ends or Surfer is retreated)=攻击速度+25，每次攻击获得1点部署费用，并偷取目标20点防御力。（最多140点，持续至技能结束或寻澜离场）
ASPD +25, each attack targets 2 more enemies; if only one enemy is hit, deals 200% ATK as Physical damage=攻击速度+25，每次攻击额外攻击2个目标，仅攻击到一个敌人时对其造成相当于攻击力200%的物理伤害
ASPD +25, restores 1 SP to the ally being healed=攻击速度+25，并在治疗目标时为其恢复1点技力
ASPD +25, splash area expands=自身攻击速度+25，溅射范围扩大
ASPD +25, the ATK of all Casters +20%=自身攻击速度+25，所有【术师】干员攻击力+20%
ASPD +25, the ATK of all Casters +30%=自身攻击速度+25，所有【术师】干员攻击力+30%
ASPD +25; Each attack reduces the Movement Speed of the target by -38%, with a 20% chance to Bind it for 1.5 seconds=攻击速度+25；每次攻击使命中目标移动速度-38%，并有20%的几率使其束缚1.5秒
ASPD +25; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble=攻击速度+25，技能期间浮泡破碎时，立即使周围8格一名没有浮泡的友方单位获得浮泡
ASPD +26 and every attack deals 130% of ATK as Physical damage=攻击速度+26，每次攻击造成相当于攻击力130%的物理伤害
ASPD +26 and gain 40% ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to 100%=攻击速度+26，自身获得40%的远程物理抵挡，天赋的触发条件变为100%生命时触发
ASPD +26, attacks hit 1 additional target, and each attack additionally deals 20% of ATK as Necrosis=攻击速度+26，额外攻击一名目标，每次攻击附带20%攻击力的凋亡损伤
ASPD +26, DEF +29%=攻击速度+26，防御力+29%
ASPD +26, Talent Sanctuary effect increases to 1.3x, every heal grants the target ATK +10% for 3s but also causes them to lose 1% Max HP per second (does not stack)=攻击速度+26，天赋提供的庇护效果提升至1.3倍，每次治疗使目标在3秒内攻击力+10%、每秒流失1%最大生命值（不可叠加）
ASPD +27, heals 1 additional target, and the targets of Xingzhu's talent recover HP equal to 15% of Xingzhu's ATK per second=攻击速度+27，额外治疗1名目标，且每秒恢复天赋生效目标相当于行箸攻击力15%的生命
ASPD +28, restores 1 SP to the ally being healed=攻击速度+28，并在治疗目标时为其恢复1点技力
ASPD +29 and every attack deals 135% of ATK as Physical damage=攻击速度+29，每次攻击造成相当于攻击力135%的物理伤害
ASPD +29, Talent Sanctuary effect increases to 1.4x, every heal grants the target ATK +15% for 3s but also causes them to lose 1% Max HP per second (does not stack)=攻击速度+29，天赋提供的庇护效果提升至1.4倍，每次治疗使目标在3秒内攻击力+15%、每秒流失1%最大生命值（不可叠加）
ASPD +3=攻击速度+3
ASPD +3 after defeating an enemy (stacks up to 12 times)=每击杀一个敌人+3攻速，最多叠加12次
ASPD +3 after defeating an enemy (stacks up to 12 times); while at max stacks, ATK +5%=每击杀一个敌人+3攻速，最多叠加12次；叠满后攻击力+5%
ASPD +3 after defeating an enemy (stacks up to 12 times); while at max stacks, ATK +8%=每击杀一个敌人+3攻速，最多叠加12次；叠满后攻击力+8%
ASPD +3 after defeating an enemy (stacks up to 8 times)=每击杀一个敌人+3攻速，最多叠加8次
ASPD +30=攻击速度+30
ASPD +30\nStarting from the second use of the skill, ATK +30%=攻击速度+30\n第二次及以后使用时追加攻击力+30%的效果
ASPD +30 and gain 40% ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to 100%=攻击速度+30，自身获得40%的远程物理抵挡，天赋的触发条件变为100%生命时触发
ASPD +30 when there are stored attacks=拥有已储存的攻击能量时，攻击速度+30
ASPD +30, and heals all nearby allies within a certain range by HP equal to 10% ATK upon each attack.=攻击速度+30，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力10%的生命
ASPD +30, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 130% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nUnlimited duration; Blood's Whisper has an independent Redeployment Time=攻击速度+30，第一天赋溅射范围扩大；期间可以使用一个本能的召唤，部署后诱导至多4名进入范围的可达敌人（优先精英或领袖）10秒，首个目标到达后撤退并使周围所有敌人在6秒内停顿、每0.5秒受到酒神攻击力130%的法术伤害和攻击力20%的神经损伤\n持续时间无限，本能的召唤有独立再部署时间
ASPD +30, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 140% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nUnlimited duration; Blood's Whisper has an independent Redeployment Time=攻击速度+30，第一天赋溅射范围扩大；期间可以使用一个本能的召唤，部署后诱导至多4名进入范围的可达敌人（优先精英或领袖）10秒，首个目标到达后撤退并使周围所有敌人在6秒内停顿、每0.5秒受到酒神攻击力140%的法术伤害和攻击力20%的神经损伤\n持续时间无限，本能的召唤有独立再部署时间
ASPD +30, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 15% ATK as Necrosis=攻击速度+30，额外攻击1个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身15%攻击力的凋亡损伤
ASPD +30, attacks generate 1 DP and Slow the target for 1s=攻击速度+30，每次攻击获得1点部署费用，并使目标停顿1秒
ASPD +30, attacks hit 1 additional target, and each attack additionally deals 20% of ATK as Necrosis=攻击速度+30，额外攻击一名目标，每次攻击附带20%攻击力的凋亡损伤
ASPD +30, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo=攻击速度+30，攻击变为二连击，且技能期间对同一目标的第三次攻击变为六连击
ASPD +30, Attacks ignore 12 RES=攻击速度+30，攻击无视敌人12点法术抗性
ASPD +30, DEF +33%=攻击速度+30，防御力+33%
ASPD +30, each attack grants 1 DP, and Steals 25 DEF from the target (max 150, lasts until skill ends or Surfer is retreated)=攻击速度+30，每次攻击获得1点部署费用，并偷取目标25点防御力。（最多150点，持续至技能结束或寻澜离场）
ASPD +30, each attack targets 2 more enemies; if only one enemy is hit, deals 205% ATK as Physical damage=攻击速度+30，每次攻击额外攻击2个目标，仅攻击到一个敌人时对其造成相当于攻击力205%的物理伤害
ASPD +30, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.=攻击速度+30，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果
ASPD +30, prioritizes attacking Aerial enemies=攻击速度+30，优先攻击空中单位
ASPD +30, splash area expands=自身攻击速度+30，溅射范围扩大
ASPD +30, the ATK of all Casters +20%=自身攻击速度+30，所有【术师】干员攻击力+20%
ASPD +30, the ATK of all Casters +30%=自身攻击速度+30，所有【术师】干员攻击力+30%
ASPD +30; Each attack reduces the Movement Speed of the target by -40%, with a 20% chance to Bind it for 1.5 seconds=攻击速度+30；每次攻击使命中目标移动速度-40%，并有20%的几率使其束缚1.5秒
ASPD +30; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.5x, ATK +30%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.=攻击速度+30，释放浮游单元锁定敌人攻击\n过载：特性浮游单元伤害上限提升至1.5倍，攻击力+30%，技能结束后晕眩过载持续时间的等长时间\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能
ASPD +30; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble=攻击速度+30，技能期间浮泡破碎时，立即使周围8格一名没有浮泡的友方单位获得浮泡
ASPD +31, restores 1 SP to the ally being healed=攻击速度+31，并在治疗目标时为其恢复1点技力
ASPD +32\nStarting from the second use of the skill, ATK +32%=攻击速度+32\n第二次及以后使用时追加攻击力+32%的效果
ASPD +32 and every attack deals 140% of ATK as Physical damage=攻击速度+32，每次攻击造成相当于攻击力140%的物理伤害
ASPD +32, heals 1 additional target, and the targets of Xingzhu's talent recover HP equal to 15% of Xingzhu's ATK per second=攻击速度+32，额外治疗1名目标，且每秒恢复天赋生效目标相当于行箸攻击力15%的生命
ASPD +32, Talent Sanctuary effect increases to 1.5x, every heal grants the target ATK +15% for 3s but also causes them to lose 1% Max HP per second (does not stack)=攻击速度+32，天赋提供的庇护效果提升至1.5倍，每次治疗使目标在3秒内攻击力+15%、每秒流失1%最大生命值（不可叠加）
ASPD +34, DEF +37%=攻击速度+34，防御力+37%
ASPD +35=攻击速度+35
ASPD +35\nStarting from the second use of the skill, ATK +35%=攻击速度+35\n第二次及以后使用时追加攻击力+35%的效果
ASPD +35 and every attack deals 145% of ATK as Physical damage=攻击速度+35，每次攻击造成相当于攻击力145%的物理伤害
ASPD +35 and gain 40% ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to 100%=攻击速度+35，自身获得40%的远程物理抵挡，天赋的触发条件变为100%生命时触发
ASPD +35, and heals all nearby allies within a certain range by HP equal to 10% ATK upon each attack.=攻击速度+35，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力10%的生命
ASPD +35, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 150% of Tragodia's ATK as Arts damage and 25% of Tragodia's ATK as Nervous Impairment every 0.5s\nUnlimited duration; Blood's Whisper has an independent Redeployment Time=攻击速度+35，第一天赋溅射范围扩大；期间可以使用一个本能的召唤，部署后诱导至多4名进入范围的可达敌人（优先精英或领袖）10秒，首个目标到达后撤退并使周围所有敌人在6秒内停顿、每0.5秒受到酒神攻击力150%的法术伤害和攻击力25%的神经损伤\n持续时间无限，本能的召唤有独立再部署时间
ASPD +35, ATK +30%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to 2s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 320%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击速度+35，攻击力+30%，场上有被通缉敌人时会消耗子弹对其瞄准最多2秒后进行无视闪避的狙击（期间攻击力从180%逐渐提升至320%，攻击力高于敌人剩余生命值和防御力之和时停止瞄准并立刻攻击）\n攻击装有5发弹药，打完后结束（可随时停止技能）
ASPD +35, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 15% ATK as Necrosis=攻击速度+35，额外攻击1个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身15%攻击力的凋亡损伤
ASPD +35, attacks generate 1 DP and Slow the target for 1s=攻击速度+35，每次攻击获得1点部署费用，并使目标停顿1秒
ASPD +35, attacks hit 1 additional target, and each attack additionally deals 25% of ATK as Necrosis=攻击速度+35，额外攻击一名目标，每次攻击附带25%攻击力的凋亡损伤
ASPD +35, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo=攻击速度+35，攻击变为二连击，且技能期间对同一目标的第三次攻击变为六连击
ASPD +35, each attack grants 1 DP, and Steals 30 DEF from the target (max 180, lasts until skill ends or Surfer is retreated)=攻击速度+35，每次攻击获得1点部署费用，并偷取目标30点防御力。（最多180点，持续至技能结束或寻澜离场）
ASPD +35, each attack targets 2 more enemies; if only one enemy is hit, deals 210% ATK as Physical damage=攻击速度+35，每次攻击额外攻击2个目标，仅攻击到一个敌人时对其造成相当于攻击力210%的物理伤害
ASPD +35, heals 1 additional target, and the targets of Xingzhu's talent recover HP equal to 15% of Xingzhu's ATK per second=攻击速度+35，额外治疗1名目标，且每秒恢复天赋生效目标相当于行箸攻击力15%的生命
ASPD +35, prioritizes attacking Aerial enemies=攻击速度+35，优先攻击空中单位
ASPD +35, splash area expands=自身攻击速度+35，溅射范围扩大
ASPD +35, Talent Sanctuary effect increases to 1.6x, every heal grants the target ATK +15% for 3s but also causes them to lose 1% Max HP per second (does not stack)=攻击速度+35，天赋提供的庇护效果提升至1.6倍，每次治疗使目标在3秒内攻击力+15%、每秒流失1%最大生命值（不可叠加）
ASPD +35, the ATK of all Casters +20%=自身攻击速度+35，所有【术师】干员攻击力+20%
ASPD +35, the ATK of all Casters +30%=自身攻击速度+35，所有【术师】干员攻击力+30%
ASPD +35. The duration of the Talent's Slow increases to 1.5 times=攻击速度+35，天赋停顿的持续时间提升至1.5倍
ASPD +35; Each attack reduces the Movement Speed of the target by -42%, with a 25% chance to Bind it for 1.5 seconds=攻击速度+35；每次攻击使命中目标移动速度-42%，并有25%的几率使其束缚1.5秒
ASPD +35; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.5x, ATK +30%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.=攻击速度+35，释放浮游单元锁定敌人攻击\n过载：特性浮游单元伤害上限提升至1.5倍，攻击力+30%，技能结束后晕眩过载持续时间的等长时间\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能
ASPD +35; when dealing Arts damage, deals extra Necrosis equal to 6% of damage dealt=攻击速度+35，造成法术伤害时造成相当于6%伤害的【凋亡损伤】
ASPD +35; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble=攻击速度+35，技能期间浮泡破碎时，立即使周围8格一名没有浮泡的友方单位获得浮泡
ASPD +36, restores 1 SP to the ally being healed=攻击速度+36，并在治疗目标时为其恢复1点技力
ASPD +38\nStarting from the second use of the skill, ATK +38%=攻击速度+38\n第二次及以后使用时追加攻击力+38%的效果
ASPD +38 and every attack deals 150% of ATK as Physical damage=攻击速度+38，每次攻击造成相当于攻击力150%的物理伤害
ASPD +38, DEF +41%=攻击速度+38，防御力+41%
ASPD +38, heals 1 additional target, and the targets of Xingzhu's talent recover HP equal to 15% of Xingzhu's ATK per second=攻击速度+38，额外治疗1名目标，且每秒恢复天赋生效目标相当于行箸攻击力15%的生命
ASPD +38, Talent Sanctuary effect increases to 1.7x, every heal grants the target ATK +20% for 3s but also causes them to lose 1% Max HP per second (does not stack)=攻击速度+38，天赋提供的庇护效果提升至1.7倍，每次治疗使目标在3秒内攻击力+20%、每秒流失1%最大生命值（不可叠加）
ASPD +39, restores 1 SP to the ally being healed=攻击速度+39，并在治疗目标时为其恢复1点技力
ASPD +4 after defeating an enemy (stacks up to 5 times)=每击杀一名敌人后获得+4攻击速度（最多叠加5次）
ASPD +4 after defeating an enemy (stacks up to 6 (+1) times)=每击杀一名敌人后获得+4攻击速度（最多叠加6次（+1））
ASPD +4 after defeating an enemy (stacks up to 6 <@ba.talpu>(+1)</> times)=每击杀一名敌人后获得+4攻击速度（最多叠加6次<@ba.talpu>（+1）</>）
ASPD +40=攻击速度+40
ASPD +40\nStarting from the second use of the skill, ATK +40%=攻击速度+40\n第二次及以后使用时追加攻击力+40%的效果
ASPD +40 and gain 50% ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to 100%=攻击速度+40，自身获得50%的远程物理抵挡，天赋的触发条件变为100%生命时触发
ASPD +40, and heals all nearby allies within a certain range by HP equal to 10% ATK upon each attack.=攻击速度+40，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力10%的生命
ASPD +40, ATK +30%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to 2s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 320%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击速度+40，攻击力+30%，场上有被通缉敌人时会消耗子弹对其瞄准最多2秒后进行无视闪避的狙击（期间攻击力从180%逐渐提升至320%，攻击力高于敌人剩余生命值和防御力之和时停止瞄准并立刻攻击）\n攻击装有5发弹药，打完后结束（可随时停止技能）
ASPD +40, ATK +35% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 115% of the original\nCan manually deactivate skill at will=攻击速度+40，攻击力+35%，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的115%\n可主动关闭技能（期间可随时停止技能）
ASPD +40, attack 1 additional target; if target is under the burst effect of Necrosis, deal an additional 40% ATK as Elemental Damage=攻击速度+40，额外攻击1个目标，攻击对处于凋亡损伤爆发期间的目标额外造成相当于攻击力40%的元素伤害
ASPD +40, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 15% ATK as Necrosis=攻击速度+40，额外攻击1个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身15%攻击力的凋亡损伤
ASPD +40, attacks generate 1 DP and Slow the target for 1s=攻击速度+40，每次攻击获得1点部署费用，并使目标停顿1秒
ASPD +40, attacks hit 1 additional target, and each attack additionally deals 30% of ATK as Necrosis=攻击速度+40，额外攻击一名目标，每次攻击附带30%攻击力的凋亡损伤
ASPD +40, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo=攻击速度+40，攻击变为二连击，且技能期间对同一目标的第三次攻击变为六连击
ASPD +40, attacks inflict 15% of Arts damage as additional Burn=攻击速度+40，攻击附带造成法术伤害15%的灼燃损伤
ASPD +40, each attack grants 1 DP, and Steals 40 DEF from the target (max 200, lasts until skill ends or Surfer is retreated)=攻击速度+40，每次攻击获得1点部署费用，并偷取目标40点防御力。（最多200点，持续至技能结束或寻澜离场）
ASPD +40, each attack targets 2 more enemies; if only one enemy is hit, deals 215% ATK as Physical damage=攻击速度+40，每次攻击额外攻击2个目标，仅攻击到一个敌人时对其造成相当于攻击力215%的物理伤害
ASPD +40, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 120%=攻击速度+40，优先治疗元素损伤最严重的目标。治疗元素损伤累计超过一半的目标时，元素损伤回复量提升至120%
ASPD +40, prioritizes attacking Aerial enemies=攻击速度+40，优先攻击空中单位
ASPD +40, splash area expands=自身攻击速度+40，溅射范围扩大
ASPD +40, the ATK of all Casters +20%=自身攻击速度+40，所有【术师】干员攻击力+20%
ASPD +40, the ATK of all Casters +30%=自身攻击速度+40，所有【术师】干员攻击力+30%
ASPD +40. The duration of the Talent's Slow increases to 1.5 times=攻击速度+40，天赋停顿的持续时间提升至1.5倍
ASPD +40; Each attack reduces the Movement Speed of the target by -44%, with a 30% chance to Bind it for 2 seconds=攻击速度+40；每次攻击使命中目标移动速度-44%，并有30%的几率使其束缚2秒
ASPD +40; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.5x, ATK +30%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.=攻击速度+40，释放浮游单元锁定敌人攻击\n过载：特性浮游单元伤害上限提升至1.5倍，攻击力+30%，技能结束后晕眩过载持续时间的等长时间\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能
ASPD +40; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble=攻击速度+40，技能期间浮泡破碎时，立即使周围8格一名没有浮泡的友方单位获得浮泡
ASPD +42\nStarting from the second use of the skill, ATK +42%=攻击速度+42\n第二次及以后使用时追加攻击力+42%的效果
ASPD +42 and every attack deals 155% of ATK as Physical damage=攻击速度+42，每次攻击造成相当于攻击力155%的物理伤害
ASPD +42, DEF +45%=攻击速度+42，防御力+45%
ASPD +42, restores 1 SP to the ally being healed=攻击速度+42，并在治疗目标时为其恢复1点技力
ASPD +42, Talent Sanctuary effect increases to 1.8x, every heal grants the target ATK +25% for 3s but also causes them to lose 1% Max HP per second (does not stack)=攻击速度+42，天赋提供的庇护效果提升至1.8倍，每次治疗使目标在3秒内攻击力+25%、每秒流失1%最大生命值（不可叠加）
ASPD +43, heals 1 additional target, and the targets of Xingzhu's talent recover HP equal to 18% of Xingzhu's ATK per second=攻击速度+43，额外治疗1名目标，且每秒恢复天赋生效目标相当于行箸攻击力18%的生命
ASPD +45=攻击速度+45
ASPD +45\nStarting from the second use of the skill, ATK +45%=攻击速度+45\n第二次及以后使用时追加攻击力+45%的效果
ASPD +45 and gain 60% ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to 100%=攻击速度+45，自身获得60%的远程物理抵挡，天赋的触发条件变为100%生命时触发
ASPD +45, and heals all nearby allies within a certain range by HP equal to 15% ATK upon each attack.=攻击速度+45，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力15%的生命
ASPD +45, ATK +30%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to 2s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 320%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击速度+45，攻击力+30%，场上有被通缉敌人时会消耗子弹对其瞄准最多2秒后进行无视闪避的狙击（期间攻击力从180%逐渐提升至320%，攻击力高于敌人剩余生命值和防御力之和时停止瞄准并立刻攻击）\n攻击装有5发弹药，打完后结束（可随时停止技能）
ASPD +45, attack 1 additional target; if target is under the burst effect of Necrosis, deal an additional 40% ATK as Elemental Damage=攻击速度+45，额外攻击1个目标，攻击对处于凋亡损伤爆发期间的目标额外造成相当于攻击力40%的元素伤害
ASPD +45, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 20% ATK as Necrosis=攻击速度+45，额外攻击1个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身20%攻击力的凋亡损伤
ASPD +45, attacks deal 6% of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains 1 DP per attack.=攻击速度+45，攻击使目标在16秒内每秒受到相当于谜图攻击力6%的法术伤害，效果最多可叠加10次，每次攻击时获得1点部署费用。
ASPD +45, attacks hit 1 additional target, and each attack additionally deals 30% of ATK as Necrosis=攻击速度+45，额外攻击一名目标，每次攻击附带30%攻击力的凋亡损伤
ASPD +45, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo=攻击速度+45，攻击变为二连击，且技能期间对同一目标的第三次攻击变为六连击
ASPD +45, attacks inflict 15% of Arts damage as additional Burn=攻击速度+45，攻击附带造成法术伤害15%的灼燃损伤
ASPD +45, each attack targets 2 more enemies; if only one enemy is hit, deals 220% ATK as Physical damage=攻击速度+45，每次攻击额外攻击2个目标，仅攻击到一个敌人时对其造成相当于攻击力220%的物理伤害
ASPD +45, heals 1 additional target, and the targets of Xingzhu's talent recover HP equal to 18% of Xingzhu's ATK per second=攻击速度+45，额外治疗1名目标，且每秒恢复天赋生效目标相当于行箸攻击力18%的生命
ASPD +45, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 130%=攻击速度+45，优先治疗元素损伤最严重的目标。治疗元素损伤累计超过一半的目标时，元素损伤回复量提升至130%
ASPD +45, prioritizes attacking Aerial enemies=攻击速度+45，优先攻击空中单位
ASPD +45, restores 1 SP to the ally being healed=攻击速度+45，并在治疗目标时为其恢复1点技力
ASPD +45, the ATK of all Casters +20%=自身攻击速度+45，所有【术师】干员攻击力+20%
ASPD +45, the ATK of all Casters +30%=自身攻击速度+45，所有【术师】干员攻击力+30%
ASPD +45. The duration of the Talent's Slow increases to 1.5 times=攻击速度+45，天赋停顿的持续时间提升至1.5倍
ASPD +45; Each attack reduces the Movement Speed of the target by -46%, with a 35% chance to Bind it for 2 seconds=攻击速度+45；每次攻击使命中目标移动速度-46%，并有35%的几率使其束缚2秒
ASPD +45; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.6x, ATK +40%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.=攻击速度+45，释放浮游单元锁定敌人攻击\n过载：特性浮游单元伤害上限提升至1.6倍，攻击力+40%，技能结束后晕眩过载持续时间的等长时间\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能
ASPD +45; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble=攻击速度+45，技能期间浮泡破碎时，立即使周围8格一名没有浮泡的友方单位获得浮泡
ASPD +46 and every attack deals 160% of ATK as Physical damage=攻击速度+46，每次攻击造成相当于攻击力160%的物理伤害
ASPD +46, DEF +49%=攻击速度+46，防御力+49%
ASPD +46, Talent Sanctuary effect increases to 1.9x, every heal grants the target ATK +25% for 3s but also causes them to lose 1% Max HP per second (does not stack)=攻击速度+46，天赋提供的庇护效果提升至1.9倍，每次治疗使目标在3秒内攻击力+25%、每秒流失1%最大生命值（不可叠加）
ASPD +47, attacks deal 7% of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains 1 DP per attack.=攻击速度+47，攻击使目标在16秒内每秒受到相当于谜图攻击力7%的法术伤害，效果最多可叠加10次，每次攻击时获得1点部署费用。
ASPD +47, each attack grants 1 DP, and Steals 45 DEF from the target (max 225, lasts until skill ends or Surfer is retreated)=攻击速度+47，每次攻击获得1点部署费用，并偷取目标45点防御力。（最多225点，持续至技能结束或寻澜离场）
ASPD +47, heals 1 additional target, and the targets of Xingzhu's talent recover HP equal to 18% of Xingzhu's ATK per second=攻击速度+47，额外治疗1名目标，且每秒恢复天赋生效目标相当于行箸攻击力18%的生命
ASPD +49, attacks deal 8% of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains 1 DP per attack.=攻击速度+49，攻击使目标在16秒内每秒受到相当于谜图攻击力8%的法术伤害，效果最多可叠加10次，每次攻击时获得1点部署费用。
ASPD +4; Attacks ranged enemies first=攻击速度+4，优先攻击使用远程武器的敌人
ASPD +5=攻击速度+5
ASPD +5 after defeating an enemy, stacks up to 10 times (effect lost when retreated)=每击杀一个敌人，攻击速度+5，最多可叠加10次（撤退后清空）
ASPD +5 after defeating an enemy, stacks up to 10 times (loses effect upon retreat)=每击杀一个敌人，攻击速度+5，最多可叠加10次（撤退后清空）
ASPD +5, adjacent Operators' ASPD +3=攻击速度+5，相邻的干员攻击速度+3
ASPD +5, attacks generate 1 DP and Slow the target for 1s=攻击速度+5，每次攻击获得1点部署费用，并使目标停顿1秒
ASPD +5, DEF+5%; Instead of retreating when defeated, recovers HP to max and gains -50% Max HP; ASPD buff increases to +20, and DEF buff increases to +20% (triggers once per deployment)=攻击速度+5、防御力+5%，被击倒时不撤退，恢复所有生命且生命上限-50%，攻击速度改为+20、防御力改为+20%（单次部署只触发一次）
ASPD +5, DEF+5%; Instead of retreating when defeated, recovers HP to max and gains -50% Max HP; ASPD buff increases to +23 (+3), and DEF buff increases to +23% (+3%) (triggers once per deployment)=攻击速度+5、防御力+5%，被击倒时不撤退，恢复所有生命且生命上限-50%，攻击速度改为+23（+3）、防御力改为+23%（+3%）（单次部署只触发一次）
ASPD +5, DEF+5%; Instead of retreating when defeated, recovers HP to max and gains -50% Max HP; ASPD buff increases to +23 <@ba.talpu>(+3)</>, and DEF buff increases to +23% <@ba.talpu>(+3%)</> (triggers once per deployment)=攻击速度+5、防御力+5%，被击倒时不撤退，恢复所有生命且生命上限-50%，攻击速度改为+23<@ba.talpu>（+3）</>、防御力改为+23%<@ba.talpu>（+3%）</>（单次部署只触发一次）
ASPD +5, each attack targets 2 more enemies; if only one enemy is hit, deals 180% ATK as Physical damage=攻击速度+5，每次攻击额外攻击2个目标，仅攻击到一个敌人时对其造成相当于攻击力180%的物理伤害
ASPD +50=攻击速度+50
ASPD +50\nStarting from the second use of the skill, ATK +50%=攻击速度+50\n第二次及以后使用时追加攻击力+50%的效果
ASPD +50 and every attack deals 170% of ATK as Physical damage=攻击速度+50，每次攻击造成相当于攻击力170%的物理伤害
ASPD +50 and gain 70% ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to 100%=攻击速度+50，自身获得70%的远程物理抵挡，天赋的触发条件变为100%生命时触发
ASPD +50, and heals all nearby allies within a certain range by HP equal to 15% ATK upon each attack.=攻击速度+50，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力15%的生命
ASPD +50, ATK +38% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 118% of the original\nCan manually deactivate skill at will=攻击速度+50，攻击力+38%，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的118%\n可主动关闭技能（期间可随时停止技能）
ASPD +50, ATK +40% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 120% of the original\nCan manually deactivate skill at will=攻击速度+50，攻击力+40%，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的120%\n可主动关闭技能（期间可随时停止技能）
ASPD +50, ATK +40%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to 2.5s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 355%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击速度+50，攻击力+40%，场上有被通缉敌人时会消耗子弹对其瞄准最多2.5秒后进行无视闪避的狙击（期间攻击力从180%逐渐提升至355%，攻击力高于敌人剩余生命值和防御力之和时停止瞄准并立刻攻击）\n攻击装有6发弹药，打完后结束（可随时停止技能）
ASPD +50, ATK +43% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 123% of the original\nCan manually deactivate skill at will=攻击速度+50，攻击力+43%，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的123%\n可主动关闭技能（期间可随时停止技能）
ASPD +50, attack 1 additional target; if target is under the burst effect of Necrosis, deal an additional 40% ATK as Elemental Damage=攻击速度+50，额外攻击1个目标，攻击对处于凋亡损伤爆发期间的目标额外造成相当于攻击力40%的元素伤害
ASPD +50, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 20% ATK as Necrosis=攻击速度+50，额外攻击1个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身20%攻击力的凋亡损伤
ASPD +50, attacks hit 1 additional target, and each attack additionally deals 35% of ATK as Necrosis=攻击速度+50，额外攻击一名目标，每次攻击附带35%攻击力的凋亡损伤
ASPD +50, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo=攻击速度+50，攻击变为二连击，且技能期间对同一目标的第三次攻击变为六连击
ASPD +50, attacks inflict 15% of Arts damage as additional Burn=攻击速度+50，攻击附带造成法术伤害15%的灼燃损伤
ASPD +50, DEF +55%=攻击速度+50，防御力+55%
ASPD +50, each attack targets 2 more enemies; if only one enemy is hit, deals 225% ATK as Physical damage=攻击速度+50，每次攻击额外攻击2个目标，仅攻击到一个敌人时对其造成相当于攻击力225%的物理伤害
ASPD +50, heals 1 additional target, and the targets of Xingzhu's talent recover HP equal to 20% of Xingzhu's ATK per second=攻击速度+50，额外治疗1名目标，且每秒恢复天赋生效目标相当于行箸攻击力20%的生命
ASPD +50, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.=攻击速度+50，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果
ASPD +50, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 140%=攻击速度+50，优先治疗元素损伤最严重的目标。治疗元素损伤累计超过一半的目标时，元素损伤回复量提升至140%
ASPD +50, prioritizes attacking Aerial enemies=攻击速度+50，优先攻击空中单位
ASPD +50, restores 1 SP to the ally being healed=攻击速度+50，并在治疗目标时为其恢复1点技力
ASPD +50, splash area expands=自身攻击速度+50，溅射范围扩大
ASPD +50, Talent Sanctuary effect increases to 2x, every heal grants the target ATK +30% for 3s but also causes them to lose 1% Max HP per second (does not stack)=攻击速度+50，天赋提供的庇护效果提升至2倍，每次治疗使目标在3秒内攻击力+30%、每秒流失1%最大生命值（不可叠加）
ASPD +50, the ATK of all Casters +25%=自身攻击速度+50，所有【术师】干员攻击力+25%
ASPD +50, the ATK of all Casters +35%=自身攻击速度+50，所有【术师】干员攻击力+35%
ASPD +50. The duration of the Talent's Slow increases to 1.6 times=攻击速度+50，天赋停顿的持续时间提升至1.6倍
ASPD +50; Each attack reduces the Movement Speed of the target by -50%, with a 40% chance to Bind it for 2 seconds=攻击速度+50；每次攻击使命中目标移动速度-50%，并有40%的几率使其束缚2秒
ASPD +50; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.6x, ATK +40%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.=攻击速度+50，释放浮游单元锁定敌人攻击\n过载：特性浮游单元伤害上限提升至1.6倍，攻击力+40%，技能结束后晕眩过载持续时间的等长时间\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能
ASPD +50; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble=攻击速度+50，技能期间浮泡破碎时，立即使周围8格一名没有浮泡的友方单位获得浮泡
ASPD +52, attacks deal 9% of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains 1 DP per attack.=攻击速度+52，攻击使目标在16秒内每秒受到相当于谜图攻击力9%的法术伤害，效果最多可叠加10次，每次攻击时获得1点部署费用。
ASPD +54, attacks deal 10% of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains 1 DP per attack.=攻击速度+54，攻击使目标在16秒内每秒受到相当于谜图攻击力10%的法术伤害，效果最多可叠加10次，每次攻击时获得1点部署费用。
ASPD +54, each attack grants 1 DP, and Steals 50 DEF from the target (max 250, lasts until skill ends or Surfer is retreated)=攻击速度+54，每次攻击获得1点部署费用，并偷取目标50点防御力。（最多250点，持续至技能结束或寻澜离场）
ASPD +55=攻击速度+55
ASPD +55\nStarting from the second use of the skill, ATK +55%=攻击速度+55\n第二次及以后使用时追加攻击力+55%的效果
ASPD +55, and heals all nearby allies within a certain range by HP equal to 15% ATK upon each attack.=攻击速度+55，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力15%的生命
ASPD +55, ATK +40%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to 2.5s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 355%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击速度+55，攻击力+40%，场上有被通缉敌人时会消耗子弹对其瞄准最多2.5秒后进行无视闪避的狙击（期间攻击力从180%逐渐提升至355%，攻击力高于敌人剩余生命值和防御力之和时停止瞄准并立刻攻击）\n攻击装有6发弹药，打完后结束（可随时停止技能）
ASPD +55, attack 1 additional target; if target is under the burst effect of Necrosis, deal an additional 50% ATK as Elemental Damage=攻击速度+55，额外攻击1个目标，攻击对处于凋亡损伤爆发期间的目标额外造成相当于攻击力50%的元素伤害
ASPD +55, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 20% ATK as Necrosis=攻击速度+55，额外攻击1个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身20%攻击力的凋亡损伤
ASPD +55, attacks inflict 15% of Arts damage as additional Burn=攻击速度+55，攻击附带造成法术伤害15%的灼燃损伤
ASPD +55, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 160%=攻击速度+55，优先治疗元素损伤最严重的目标。治疗元素损伤累计超过一半的目标时，元素损伤回复量提升至160%
ASPD +55, prioritizes attacking Aerial enemies=攻击速度+55，优先攻击空中单位
ASPD +55, restores 1 SP to the ally being healed=攻击速度+55，并在治疗目标时为其恢复1点技力
ASPD +55, the ATK of all Casters +30%=自身攻击速度+55，所有【术师】干员攻击力+30%
ASPD +55, the ATK of all Casters +40%=自身攻击速度+55，所有【术师】干员攻击力+40%
ASPD +55. The duration of the Talent's Slow increases to 1.6 times=攻击速度+55，天赋停顿的持续时间提升至1.6倍
ASPD +55; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.6x, ATK +40%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.=攻击速度+55，释放浮游单元锁定敌人攻击\n过载：特性浮游单元伤害上限提升至1.6倍，攻击力+40%，技能结束后晕眩过载持续时间的等长时间\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能
ASPD +55; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble=攻击速度+55，技能期间浮泡破碎时，立即使周围8格一名没有浮泡的友方单位获得浮泡
ASPD +56=攻击速度+56
ASPD +56, attacks deal 11% of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains 1 DP per attack.=攻击速度+56，攻击使目标在16秒内每秒受到相当于谜图攻击力11%的法术伤害，效果最多可叠加10次，每次攻击时获得1点部署费用。
ASPD +5; Each attack reduces the Movement Speed of the target by -30%, with a 15% chance to Bind it for 1.5 seconds=攻击速度+5；每次攻击使命中目标移动速度-30%，并有15%的几率使其束缚1.5秒
ASPD +5; this effect is lost when damage is received=攻击速度+5，自身受到伤害后失去该效果
ASPD +6=攻击速度+6
ASPD +6 after defeating an enemy (stacks up to 5 times)=每击杀一名敌人后获得+6攻击速度（最多叠加5次）
ASPD +6 after defeating an enemy (stacks up to 6 (+1) times)=每击杀一名敌人后获得+6攻击速度（最多叠加6次（+1））
ASPD +6 after defeating an enemy (stacks up to 6 <@ba.talpu>(+1)</> times)=每击杀一名敌人后获得+6攻击速度（最多叠加6次<@ba.talpu>（+1）</>）
ASPD +6 and ATK +1% after defeating an enemy (stacks up to 6 times)=每击杀一名敌人后获得+6攻击速度且攻击力+1%（最多叠加6次）
ASPD +6 and ATK +1% after defeating an enemy (stacks up to 7 (+1) times)=每击杀一名敌人后获得+6攻击速度且攻击力+1%（最多叠加7次（+1））
ASPD +6 and ATK +1% after defeating an enemy (stacks up to 7 <@ba.talpu>(+1)</> times)=每击杀一名敌人后获得+6攻击速度且攻击力+1%（最多叠加7次<@ba.talpu>（+1）</>）
ASPD +6 and ATK +2% after defeating an enemy (stacks up to 6 times)=每击杀一名敌人后获得+6攻击速度且攻击力+2%（最多叠加6次）
ASPD +6 and ATK +2% after defeating an enemy (stacks up to 7 (+1) times)=每击杀一名敌人后获得+6攻击速度且攻击力+2%（最多叠加7次（+1））
ASPD +6 and ATK +2% after defeating an enemy (stacks up to 7 <@ba.talpu>(+1)</> times)=每击杀一名敌人后获得+6攻击速度且攻击力+2%（最多叠加7次<@ba.talpu>（+1）</>）
ASPD +6 when not blocking an enemy, ATK +6% when blocking an enemy=未阻挡敌人时攻击速度+6，阻挡敌人时攻击力+6%
ASPD +6, 15% chance to increase ATK to 150% when attacking=攻击速度+6，攻击时有15%的概率攻击力提升至150%
ASPD +6, 18% chance to increase ATK to 150% when attacking=攻击速度+6，攻击时有18%的概率攻击力提升至150%
ASPD +6, 21% chance to increase ATK to 150% when attacking=攻击速度+6，攻击时有21%的概率攻击力提升至150%
ASPD +60=攻击速度+60
ASPD +60\nStarting from the second use of the skill, ATK +60%=攻击速度+60\n第二次及以后使用时追加攻击力+60%的效果
ASPD +60, and heals all nearby allies within a certain range by HP equal to 20% ATK upon each attack.=攻击速度+60，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力20%的生命
ASPD +60, ATK +40%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to 2.5s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 355%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击速度+60，攻击力+40%，场上有被通缉敌人时会消耗子弹对其瞄准最多2.5秒后进行无视闪避的狙击（期间攻击力从180%逐渐提升至355%，攻击力高于敌人剩余生命值和防御力之和时停止瞄准并立刻攻击）\n攻击装有6发弹药，打完后结束（可随时停止技能）
ASPD +60, ATK +45% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 125% of the original\nCan manually deactivate skill at will=攻击速度+60，攻击力+45%，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的125%\n可主动关闭技能（期间可随时停止技能）
ASPD +60, ATK +48% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 128% of the original\nCan manually deactivate skill at will=攻击速度+60，攻击力+48%，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的128%\n可主动关闭技能（期间可随时停止技能）
ASPD +60, ATK +50% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 130% of the original\nCan manually deactivate skill at will=攻击速度+60，攻击力+50%，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的130%\n可主动关闭技能（期间可随时停止技能）
ASPD +60, attack 1 additional target; if target is under the burst effect of Necrosis, deal an additional 50% ATK as Elemental Damage=攻击速度+60，额外攻击1个目标，攻击对处于凋亡损伤爆发期间的目标额外造成相当于攻击力50%的元素伤害
ASPD +60, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 25% ATK as Necrosis=攻击速度+60，额外攻击1个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身25%攻击力的凋亡损伤
ASPD +60, attacks deal 12% of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains 1 DP per attack.=攻击速度+60，攻击使目标在16秒内每秒受到相当于谜图攻击力12%的法术伤害，效果最多可叠加10次，每次攻击时获得1点部署费用。
ASPD +60, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo=攻击速度+60，攻击变为二连击，且技能期间对同一目标的第三次攻击变为六连击
ASPD +60, attacks inflict 15% of Arts damage as additional Burn=攻击速度+60，攻击附带造成法术伤害15%的灼燃损伤
ASPD +60, each attack grants 1 DP, and Steals 55 DEF from the target (max 275, lasts until skill ends or Surfer is retreated)=攻击速度+60，每次攻击获得1点部署费用，并偷取目标55点防御力。（最多275点，持续至技能结束或寻澜离场）
ASPD +60, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.=攻击速度+60，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果
ASPD +60, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 180%=攻击速度+60，优先治疗元素损伤最严重的目标。治疗元素损伤累计超过一半的目标时，元素损伤回复量提升至180%
ASPD +60, prioritizes attacking Aerial enemies=攻击速度+60，优先攻击空中单位
ASPD +60, restores 1 SP to the ally being healed=攻击速度+60，并在治疗目标时为其恢复1点技力
ASPD +60, splash area expands=自身攻击速度+60，溅射范围扩大
ASPD +60, the ATK of all Casters +35%=自身攻击速度+60，所有【术师】干员攻击力+35%
ASPD +60. The duration of the Talent's Slow increases to 1.6 times=攻击速度+60，天赋停顿的持续时间提升至1.6倍
ASPD +60; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.7x, ATK +50%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.=攻击速度+60，释放浮游单元锁定敌人攻击\n过载：特性浮游单元伤害上限提升至1.7倍，攻击力+50%，技能结束后晕眩过载持续时间的等长时间\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能
ASPD +60; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble=攻击速度+60，技能期间浮泡破碎时，立即使周围8格一名没有浮泡的友方单位获得浮泡
ASPD +62=攻击速度+62
ASPD +63, attacks deal 13% of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains 1 DP per attack.=攻击速度+63，攻击使目标在16秒内每秒受到相当于谜图攻击力13%的法术伤害，效果最多可叠加10次，每次攻击时获得1点部署费用。
ASPD +65=攻击速度+65
ASPD +65, and heals all nearby allies within a certain range by HP equal to 20% ATK upon each attack.=攻击速度+65，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力20%的生命
ASPD +65, ATK +50%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to 3s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 390%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击速度+65，攻击力+50%，场上有被通缉敌人时会消耗子弹对其瞄准最多3秒后进行无视闪避的狙击（期间攻击力从180%逐渐提升至390%，攻击力高于敌人剩余生命值和防御力之和时停止瞄准并立刻攻击）\n攻击装有6发弹药，打完后结束（可随时停止技能）
ASPD +65, attack 1 additional target; if target is under the burst effect of Necrosis, deal an additional 50% ATK as Elemental Damage=攻击速度+65，额外攻击1个目标，攻击对处于凋亡损伤爆发期间的目标额外造成相当于攻击力50%的元素伤害
ASPD +65, attacks inflict 15% of Arts damage as additional Burn=攻击速度+65，攻击附带造成法术伤害15%的灼燃损伤
ASPD +65, the ATK of all Casters +45%=自身攻击速度+65，所有【术师】干员攻击力+45%
ASPD +65. The duration of the Talent's Slow increases to 1.7 times=攻击速度+65，天赋停顿的持续时间提升至1.7倍
ASPD +65; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.8x, ATK +50%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.=攻击速度+65，释放浮游单元锁定敌人攻击\n过载：特性浮游单元伤害上限提升至1.8倍，攻击力+50%，技能结束后晕眩过载持续时间的等长时间\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能
ASPD +66, attacks deal 14% of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains 1 DP per attack.=攻击速度+66，攻击使目标在16秒内每秒受到相当于谜图攻击力14%的法术伤害，效果最多可叠加10次，每次攻击时获得1点部署费用。
ASPD +6; the same buff is given to a random [Kazimierz] Operator when deployed=攻击速度+6，置入战场后这个效果会同样赋予给一名随机【卡西米尔】干员
ASPD +6; When the target is a [Wild Beast], slightly increases the duration of <$ba.sluggish>Slow</> from Trait=攻击速度+6，若目标为【野生动物】则特性的<$ba.sluggish>停顿</>时间略微延长
ASPD +6; When the target is a [Wild Beast], slightly increases the duration of Slow from Trait=攻击速度+6，若目标为【野生动物】则特性的停顿时间略微延长
ASPD +7 (+2); this effect is lost when damage is received=攻击速度+7（+2），自身受到伤害后失去该效果
ASPD +7 <@ba.talpu>(+2)</>; this effect is lost when damage is received=攻击速度+7<@ba.talpu>（+2）</>，自身受到伤害后失去该效果
ASPD +7 after defeating an enemy, stacks up to 10 times (effect lost when retreated)=每击杀一个敌人，攻击速度+7，最多可叠加10次（撤退后清空）
ASPD +70=攻击速度+70
ASPD +70, and heals all nearby allies within a certain range by HP equal to 20% ATK upon each attack.=攻击速度+70，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力20%的生命
ASPD +70, ATK +55% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 133% of the original\nCan manually deactivate skill at will=攻击速度+70，攻击力+55%，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的133%\n可主动关闭技能（期间可随时停止技能）
ASPD +70, ATK +60% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 136% of the original\nCan manually deactivate skill at will=攻击速度+70，攻击力+60%，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的136%\n可主动关闭技能（期间可随时停止技能）
ASPD +70, ATK +60%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to 3s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 390%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击速度+70，攻击力+60%，场上有被通缉敌人时会消耗子弹对其瞄准最多3秒后进行无视闪避的狙击（期间攻击力从180%逐渐提升至390%，攻击力高于敌人剩余生命值和防御力之和时停止瞄准并立刻攻击）\n攻击装有6发弹药，打完后结束（可随时停止技能）
ASPD +70, attacks deal 15% of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains 1 DP per attack.=攻击速度+70，攻击使目标在16秒内每秒受到相当于谜图攻击力15%的法术伤害，效果最多可叠加10次，每次攻击时获得1点部署费用。
ASPD +70, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo=攻击速度+70，攻击变为二连击，且技能期间对同一目标的第三次攻击变为六连击
ASPD +70, attacks inflict 15% of Arts damage as additional Burn=攻击速度+70，攻击附带造成法术伤害15%的灼燃损伤
ASPD +70, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.=攻击速度+70，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果
ASPD +70, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 190%=攻击速度+70，优先治疗元素损伤最严重的目标。治疗元素损伤累计超过一半的目标时，元素损伤回复量提升至190%
ASPD +70, prioritizes attacking Aerial enemies=攻击速度+70，优先攻击空中单位
ASPD +70, the ATK of all Casters +40%=自身攻击速度+70，所有【术师】干员攻击力+40%
ASPD +70. The duration of the Talent's Slow increases to 1.8 times=攻击速度+70，天赋停顿的持续时间提升至1.8倍
ASPD +70; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.9x, ATK +50%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.=攻击速度+70，释放浮游单元锁定敌人攻击\n过载：特性浮游单元伤害上限提升至1.9倍，攻击力+50%，技能结束后晕眩过载持续时间的等长时间\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能
ASPD +75=攻击速度+75
ASPD +75, and heals all nearby allies within a certain range by HP equal to 25% ATK upon each attack.=攻击速度+75，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力25%的生命
ASPD +75, ATK +60%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to 3s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 390%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\nSkill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击速度+75，攻击力+60%，场上有被通缉敌人时会消耗子弹对其瞄准最多3秒后进行无视闪避的狙击（期间攻击力从180%逐渐提升至390%，攻击力高于敌人剩余生命值和防御力之和时停止瞄准并立刻攻击）\n攻击装有7发弹药，打完后结束（可随时停止技能）
ASPD +75, attack 1 additional target; if target is under the burst effect of Necrosis, deal an additional 60% ATK as Elemental Damage=攻击速度+75，额外攻击1个目标，攻击对处于凋亡损伤爆发期间的目标额外造成相当于攻击力60%的元素伤害
ASPD +75. The duration of the Talent's Slow increases to 1.9 times=攻击速度+75，天赋停顿的持续时间提升至1.9倍
ASPD +8=攻击速度+8
ASPD +8 (+2) when not blocking an enemy, ATK +8% (+2%) when blocking an enemy=未阻挡敌人时攻击速度+8（+2），阻挡敌人时攻击力+8%（+2%）
ASPD +8 (+2); When the target is a [Wild Beast], slightly increases the duration of Slow from Trait=攻击速度+8（+2），若目标为【野生动物】则特性的停顿时间略微延长
ASPD +8 <@ba.talpu>(+2)</> when not blocking an enemy, ATK +8% <@ba.talpu>(+2%)</> when blocking an enemy=未阻挡敌人时攻击速度+8<@ba.talpu>（+2）</>，阻挡敌人时攻击力+8%<@ba.talpu>（+2%）</>
ASPD +8 <@ba.talpu>(+2)</>; When the target is a [Wild Beast], slightly increases the duration of <$ba.sluggish>Slow</> from Trait=攻击速度+8<@ba.talpu>（+2）</>，若目标为【野生动物】则特性的<$ba.sluggish>停顿</>时间略微延长
ASPD +8 when not blocking an enemy=未阻挡敌人时攻击速度+8
ASPD +8 when there is an ally within Attack Range affected by Elemental Injury=攻击范围内存在受到元素损伤的友方单位时，攻击速度+8
ASPD +8(+2); the same buff is given to a random [Kazimierz] Operator when deployed=攻击速度+8（+2），置入战场后这个效果会同样赋予给一名随机【卡西米尔】干员
ASPD +8, attacks generate 1 DP and Slow the target for 1s=攻击速度+8，每次攻击获得1点部署费用，并使目标停顿1秒
ASPD +8, DEF+8%; Instead of retreating when defeated, recovers HP to max and gains -50% Max HP; ASPD buff increases to +22, and DEF buff increases to +22% (triggers once per deployment)=攻击速度+8、防御力+8%，被击倒时不撤退，恢复所有生命且生命上限-50%，攻击速度改为+22、防御力改为+22%（单次部署只触发一次）
ASPD +8, DEF+8%; Instead of retreating when defeated, recovers HP to max and gains -50% Max HP; ASPD buff increases to +25 (+3), and DEF buff increases to +25% (+3%) (triggers once per deployment)=攻击速度+8、防御力+8%，被击倒时不撤退，恢复所有生命且生命上限-50%，攻击速度改为+25（+3）、防御力改为+25%（+3%）（单次部署只触发一次）
ASPD +8, DEF+8%; Instead of retreating when defeated, recovers HP to max and gains -50% Max HP; ASPD buff increases to +25 <@ba.talpu>(+3)</>, and DEF buff increases to +25% <@ba.talpu>(+3%)</> (triggers once per deployment)=攻击速度+8、防御力+8%，被击倒时不撤退，恢复所有生命且生命上限-50%，攻击速度改为+25<@ba.talpu>（+3）</>、防御力改为+25%<@ba.talpu>（+3%）</>（单次部署只触发一次）
ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12=攻击速度+8，当场地中存在水地形时改为攻击速度+12
ASPD +80=攻击速度+80
ASPD +80, ATK +65% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 140% of the original\nCan manually deactivate skill at will=攻击速度+80，攻击力+65%，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的140%\n可主动关闭技能（期间可随时停止技能）
ASPD +80, ATK +70%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to 3.5s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 425%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\nSkill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击速度+80，攻击力+70%，场上有被通缉敌人时会消耗子弹对其瞄准最多3.5秒后进行无视闪避的狙击（期间攻击力从180%逐渐提升至425%，攻击力高于敌人剩余生命值和防御力之和时停止瞄准并立刻攻击）\n攻击装有7发弹药，打完后结束（可随时停止技能）
ASPD +80, attack 1 additional target; if target is under the burst effect of Necrosis, deal an additional 65% ATK as Elemental Damage=攻击速度+80，额外攻击1个目标，攻击对处于凋亡损伤爆发期间的目标额外造成相当于攻击力65%的元素伤害
ASPD +80, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo=攻击速度+80，攻击变为二连击，且技能期间对同一目标的第三次攻击变为六连击
ASPD +80, attacks inflict 15% of Arts damage as additional Burn=攻击速度+80，攻击附带造成法术伤害15%的灼燃损伤
ASPD +80, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 200%=攻击速度+80，优先治疗元素损伤最严重的目标。治疗元素损伤累计超过一半的目标时，元素损伤回复量提升至200%
ASPD +80, prioritizes attacking Aerial enemies=攻击速度+80，优先攻击空中单位
ASPD +80, the ATK of all Casters +45%=自身攻击速度+80，所有【术师】干员攻击力+45%
ASPD +80. The duration of the Talent's Slow increases to 2.0 times=攻击速度+80，天赋停顿的持续时间提升至2.0倍
ASPD +80; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 2x, ATK +50%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.=攻击速度+80，释放浮游单元锁定敌人攻击\n过载：特性浮游单元伤害上限提升至2倍，攻击力+50%，技能结束后晕眩过载持续时间的等长时间\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能
ASPD +85=攻击速度+85
ASPD +85, attack 1 additional target; if target is under the burst effect of Necrosis, deal an additional 70% ATK as Elemental Damage=攻击速度+85，额外攻击1个目标，攻击对处于凋亡损伤爆发期间的目标额外造成相当于攻击力70%的元素伤害
ASPD +8; Attacks ranged enemies first=攻击速度+8，优先攻击使用远程武器的敌人
ASPD +8; gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles.=攻击速度+8，自身周围四格有高台时，攻击速度额外+6
ASPD +8<@ba.talpu>(+2)</>; the same buff is given to a random [Kazimierz] Operator when deployed=攻击速度+8<@ba.talpu>（+2）</>，置入战场后这个效果会同样赋予给一名随机【卡西米尔】干员
ASPD +9=攻击速度+9
ASPD +9 (+3)=攻击速度+9（+3）
ASPD +9 <@ba.talpu>(+3)</>=攻击速度+9<@ba.talpu>（+3）</>
ASPD +90=攻击速度+90
ASPD +90, attack 1 additional target; if target is under the burst effect of Necrosis, deal an additional 75% ATK as Elemental Damage=攻击速度+90，额外攻击1个目标，攻击对处于凋亡损伤爆发期间的目标额外造成相当于攻击力75%的元素伤害
ASPD +90, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo=攻击速度+90，攻击变为二连击，且技能期间对同一目标的第三次攻击变为六连击
ASPD +90, attacks inflict 15% of Arts damage as additional Burn=攻击速度+90，攻击附带造成法术伤害15%的灼燃损伤
ASPD +90, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.=攻击速度+90，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果
ASPD +90, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 220%=攻击速度+90，优先治疗元素损伤最严重的目标。治疗元素损伤累计超过一半的目标时，元素损伤回复量提升至220%
ASPD +90, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 230%=攻击速度+90，优先治疗元素损伤最严重的目标。治疗元素损伤累计超过一半的目标时，元素损伤回复量提升至230%
ASPD +90, prioritizes attacking Aerial enemies=攻击速度+90，优先攻击空中单位
ASPD +{amgoat_s_1[a].attack_speed}\nStarting from the second use of the skill, ATK +{amgoat_s_1[b].atk:0%}=攻击速度+{amgoat_s_1[a].attack_speed}\n第二次及以后使用时追加攻击力+{amgoat_s_1[b].atk:0%}的效果
ASPD +{attack_speed}=攻击速度+{attack_speed}
ASPD +{attack_speed} and attacks {max_target} enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal {atk_scale:0%} ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen=攻击速度+{attack_speed}，同时攻击{max_target}个敌人；范围内所有敌人的冻结延长至技能结束，且技能结束时对所有冻结的敌人造成{atk_scale:0%}的法术伤害并结束冻结；优先攻击未冻结的单位
ASPD +{attack_speed} and every attack deals {attack@atk_scale:0%} of ATK as Physical damage=攻击速度+{attack_speed}，每次攻击造成相当于攻击力{attack@atk_scale:0%}的物理伤害
ASPD +{attack_speed} and gain {prob:0%} ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to {talent@hp_ratio:0%}=攻击速度+{attack_speed}，自身获得{prob:0%}的远程物理抵挡，天赋的触发条件变为{talent@hp_ratio:0%}生命时触发
ASPD +{attack_speed} when not blocking an enemy=未阻挡敌人时攻击速度+{attack_speed}
ASPD +{attack_speed} when there is an ally within Attack Range affected by Elemental Injury=攻击范围内存在受到元素损伤的友方单位时，攻击速度+{attack_speed}
ASPD +{attack_speed}, and heals all nearby allies within a certain range by HP equal to {heal_scale:0%} ATK upon each attack.=攻击速度+{attack_speed}，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力{heal_scale:0%}的生命
ASPD +{attack_speed}, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to {max_target} enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for {buff_time}s, dealing {atk_scale:0%} of Tragodia's ATK as Arts damage and {ep_damage_ratio_token:0%} of Tragodia's ATK as Nervous Impairment every {interval_damage}s\nUnlimited duration; Blood's Whisper has an independent Redeployment Time=攻击速度+{attack_speed}，第一天赋溅射范围扩大；期间可以使用一个本能的召唤，部署后诱导至多{max_target}名进入范围的可达敌人（优先精英或领袖）10秒，首个目标到达后撤退并使周围所有敌人在{buff_time}秒内停顿、每{interval_damage}秒受到酒神攻击力{atk_scale:0%}的法术伤害和攻击力{ep_damage_ratio_token:0%}的神经损伤\n持续时间无限，本能的召唤有独立再部署时间
ASPD +{attack_speed}, ATK +{atk:0%} and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to {talent_scale_multiplier:0%} of the original\nCan manually deactivate skill at will=攻击速度+{attack_speed}，攻击力+{atk:0%}，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的{talent_scale_multiplier:0%}\n可主动关闭技能（期间可随时停止技能）
ASPD +{attack_speed}, ATK +{atk:0%}; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to {attack@aim_duration}s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from {attack@main_atk_scale:0%} to {attack@fin_atk_scale:0%}; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\nSkill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击速度+{attack_speed}，攻击力+{atk:0%}，场上有被通缉敌人时会消耗子弹对其瞄准最多{attack@aim_duration}秒后进行无视闪避的狙击（期间攻击力从{attack@main_atk_scale:0%}逐渐提升至{attack@fin_atk_scale:0%}，攻击力高于敌人剩余生命值和防御力之和时停止瞄准并立刻攻击）\n攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）
ASPD +{attack_speed}, attack 1 additional target; if target is under the burst effect of Necrosis, deal an additional {attack@extra_ep_damage_scale:0%} ATK as Elemental Damage=攻击速度+{attack_speed}，额外攻击1个目标，攻击对处于凋亡损伤爆发期间的目标额外造成相当于攻击力{attack@extra_ep_damage_scale:0%}的元素伤害
ASPD +{attack_speed}, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal {ep_damage_ratio:0%} ATK as Necrosis=攻击速度+{attack_speed}，额外攻击1个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身{ep_damage_ratio:0%}攻击力的凋亡损伤
ASPD +{attack_speed}, attacks deal {attack@atk_scale_2:0%} of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains {cost} DP per attack.=攻击速度+{attack_speed}，攻击使目标在16秒内每秒受到相当于谜图攻击力{attack@atk_scale_2:0%}的法术伤害，效果最多可叠加10次，每次攻击时获得{cost}点部署费用。
ASPD +{attack_speed}, attacks generate {cost} DP and Slow the target for {attack@sluggish}s=攻击速度+{attack_speed}，每次攻击获得{cost}点部署费用，并使目标停顿{attack@sluggish}秒
ASPD +{attack_speed}, attacks hit 1 additional target, and each attack additionally deals {attack@ep_damage_ratio:0%} of ATK as Necrosis=攻击速度+{attack_speed}，额外攻击一名目标，每次攻击附带{attack@ep_damage_ratio:0%}攻击力的凋亡损伤
ASPD +{attack_speed}, attacks hit 2 times, and every third attack on the same target while the skill is active becomes a 6-hit combo=攻击速度+{attack_speed}，攻击变为二连击，且技能期间对同一目标的第三次攻击变为六连击
ASPD +{attack_speed}, attacks inflict {attack@ep_damage_ratio:0%} of Arts damage as additional Burn=攻击速度+{attack_speed}，攻击附带造成法术伤害{attack@ep_damage_ratio:0%}的灼燃损伤
ASPD +{attack_speed}, DEF +{def:0%}=攻击速度+{attack_speed}，防御力+{def:0%}
ASPD +{attack_speed}, each attack grants {cost} DP, and Steals {def_steal} DEF from the target (max {def_steal_max}, lasts until skill ends or Surfer is retreated)=攻击速度+{attack_speed}，每次攻击获得{cost}点部署费用，并偷取目标{def_steal}点防御力。（最多{def_steal_max}点，持续至技能结束或寻澜离场）
ASPD +{attack_speed}, each attack targets 2 more enemies; if only one enemy is hit, deals {attack@s2c.atk_scale:0%} ATK as Physical damage=攻击速度+{attack_speed}，每次攻击额外攻击2个目标，仅攻击到一个敌人时对其造成相当于攻击力{attack@s2c.atk_scale:0%}的物理伤害
ASPD +{attack_speed}, heals 1 additional target, and the targets of Xingzhu's talent recover HP equal to {attack@xingzh_s_2[heal].atk_to_hp_recovery_ratio:0%} of Xingzhu's ATK per second=攻击速度+{attack_speed}，额外治疗1名目标，且每秒恢复天赋生效目标相当于行箸攻击力{attack@xingzh_s_2[heal].atk_to_hp_recovery_ratio:0%}的生命
ASPD +{attack_speed}, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.=攻击速度+{attack_speed}，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果
ASPD +{attack_speed}, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to {trait_scale:0%}=攻击速度+{attack_speed}，优先治疗元素损伤最严重的目标。治疗元素损伤累计超过一半的目标时，元素损伤回复量提升至{trait_scale:0%}
ASPD +{attack_speed}, prioritizes attacking Aerial enemies=攻击速度+{attack_speed}，优先攻击空中单位
ASPD +{attack_speed}, restores 1 SP to the ally being healed=攻击速度+{attack_speed}，并在治疗目标时为其恢复1点技力
ASPD +{attack_speed}, splash area expands=自身攻击速度+{attack_speed}，溅射范围扩大
ASPD +{attack_speed}, Talent Sanctuary effect increases to {talent_scale}x, every heal grants the target ATK +{attack@atk:0%} for {attack@buff_duration}s but also causes them to lose {attack@hp_ratio:0%} Max HP per second (does not stack)=攻击速度+{attack_speed}，天赋提供的庇护效果提升至{talent_scale}倍，每次治疗使目标在{attack@buff_duration}秒内攻击力+{attack@atk:0%}、每秒流失{attack@hp_ratio:0%}最大生命值（不可叠加）
ASPD +{attack_speed}, the ATK of all Casters +{atk:0%}=自身攻击速度+{attack_speed}，所有【术师】干员攻击力+{atk:0%}
ASPD +{attack_speed}. The duration of the Talent's Slow increases to {talent_scale:0.0} times=攻击速度+{attack_speed}，天赋停顿的持续时间提升至{talent_scale:0.0}倍
ASPD +{attack_speed}; Each attack reduces the Movement Speed of the target by -{-move_speed:0%}, with a {prob:0%} chance to Bind it for {debuff} seconds=攻击速度+{attack_speed}；每次攻击使命中目标移动速度-{-move_speed:0%}，并有{prob:0%}的几率使其束缚{debuff}秒
ASPD +{attack_speed}; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to {scale}x, ATK +{atk:0%}; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.=攻击速度+{attack_speed}，释放浮游单元锁定敌人攻击\n过载：特性浮游单元伤害上限提升至{scale}倍，攻击力+{atk:0%}，技能结束后晕眩过载持续时间的等长时间\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能
ASPD +{attack_speed}; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble=攻击速度+{attack_speed}，技能期间浮泡破碎时，立即使周围8格一名没有浮泡的友方单位获得浮泡
ASPD +{value} when there are 2 or more enemies within Attack Range=攻击范围内存在2名及以上敌人时攻击速度+{value}
ASPD -50.0; ATK +150%=攻击速度-50.0，攻击力+150%
ASPD -50.0; ATK +160%=攻击速度-50.0，攻击力+160%
ASPD -50.0; ATK +170%=攻击速度-50.0，攻击力+170%
ASPD -50.0; ATK +180%=攻击速度-50.0，攻击力+180%
ASPD -50.0; ATK +190%=攻击速度-50.0，攻击力+190%
ASPD -50.0; ATK +200%=攻击速度-50.0，攻击力+200%
ASPD -50.0; ATK +210%=攻击速度-50.0，攻击力+210%
ASPD -50.0; ATK +220%=攻击速度-50.0，攻击力+220%
ASPD -50.0; ATK +230%=攻击速度-50.0，攻击力+230%
ASPD -50.0; ATK +250%=攻击速度-50.0，攻击力+250%
ASPD -{-attack_speed}; ATK +{atk:0%}=攻击速度-{-attack_speed}，攻击力+{atk:0%}
ASPD <@ba.kw>+12</> when there are 2 or more enemies within Attack Range=攻击范围内存在2名及以上敌人时攻击速度<@ba.kw>+12</>
ASPD <@ba.kw>+8</> when not blocking an enemy=未阻挡敌人时攻击速度<@ba.kw>+8</>
ASPD <@ba.kw>+{attack_speed}</> when not blocking an enemy=未阻挡敌人时攻击速度<@ba.kw>+{attack_speed}</>
ASPD <@ba.kw>+{value}</> when there are 2 or more enemies within Attack Range=攻击范围内存在2名及以上敌人时攻击速度<@ba.kw>+{value}</>
ASPD <@ba.vdown>-50.0</>; ATK <@ba.vup>+150%</>=攻击速度<@ba.vdown>-50.0</>，攻击力<@ba.vup>+150%</>
ASPD <@ba.vdown>-50.0</>; ATK <@ba.vup>+160%</>=攻击速度<@ba.vdown>-50.0</>，攻击力<@ba.vup>+160%</>
ASPD <@ba.vdown>-50.0</>; ATK <@ba.vup>+170%</>=攻击速度<@ba.vdown>-50.0</>，攻击力<@ba.vup>+170%</>
ASPD <@ba.vdown>-50.0</>; ATK <@ba.vup>+180%</>=攻击速度<@ba.vdown>-50.0</>，攻击力<@ba.vup>+180%</>
ASPD <@ba.vdown>-50.0</>; ATK <@ba.vup>+190%</>=攻击速度<@ba.vdown>-50.0</>，攻击力<@ba.vup>+190%</>
ASPD <@ba.vdown>-50.0</>; ATK <@ba.vup>+200%</>=攻击速度<@ba.vdown>-50.0</>，攻击力<@ba.vup>+200%</>
ASPD <@ba.vdown>-50.0</>; ATK <@ba.vup>+210%</>=攻击速度<@ba.vdown>-50.0</>，攻击力<@ba.vup>+210%</>
ASPD <@ba.vdown>-50.0</>; ATK <@ba.vup>+220%</>=攻击速度<@ba.vdown>-50.0</>，攻击力<@ba.vup>+220%</>
ASPD <@ba.vdown>-50.0</>; ATK <@ba.vup>+230%</>=攻击速度<@ba.vdown>-50.0</>，攻击力<@ba.vup>+230%</>
ASPD <@ba.vdown>-50.0</>; ATK <@ba.vup>+250%</>=攻击速度<@ba.vdown>-50.0</>，攻击力<@ba.vup>+250%</>
ASPD <@ba.vdown>-{-attack_speed}</>; ATK <@ba.vup>+{atk:0%}</>=攻击速度<@ba.vdown>-{-attack_speed}</>，攻击力<@ba.vup>+{atk:0%}</>
ASPD <@ba.vdown>reduces</> slightly, but ATK <@ba.vup>+100%</>; Range <@ba.vup>expands</>\n<@ba.rem>Infinite duration</>=攻击速度略微<@ba.vdown>降低</>，但攻击力<@ba.vup>+100%</>，攻击范围<@ba.vup>扩大</>\n<@ba.rem>持续时间无限</>
ASPD <@ba.vdown>reduces</> slightly, but ATK <@ba.vup>+50%</>; Range <@ba.vup>expands</>\n<@ba.rem>Infinite duration</>=攻击速度略微<@ba.vdown>降低</>，但攻击力<@ba.vup>+50%</>，攻击范围<@ba.vup>扩大</>\n<@ba.rem>持续时间无限</>
ASPD <@ba.vdown>reduces</> slightly, but ATK <@ba.vup>+53%</>; Range <@ba.vup>expands</>\n<@ba.rem>Infinite duration</>=攻击速度略微<@ba.vdown>降低</>，但攻击力<@ba.vup>+53%</>，攻击范围<@ba.vup>扩大</>\n<@ba.rem>持续时间无限</>
ASPD <@ba.vdown>reduces</> slightly, but ATK <@ba.vup>+56%</>; Range <@ba.vup>expands</>\n<@ba.rem>Infinite duration</>=攻击速度略微<@ba.vdown>降低</>，但攻击力<@ba.vup>+56%</>，攻击范围<@ba.vup>扩大</>\n<@ba.rem>持续时间无限</>
ASPD <@ba.vdown>reduces</> slightly, but ATK <@ba.vup>+60%</>; Range <@ba.vup>expands</>\n<@ba.rem>Infinite duration</>=攻击速度略微<@ba.vdown>降低</>，但攻击力<@ba.vup>+60%</>，攻击范围<@ba.vup>扩大</>\n<@ba.rem>持续时间无限</>
ASPD <@ba.vdown>reduces</> slightly, but ATK <@ba.vup>+63%</>; Range <@ba.vup>expands</>\n<@ba.rem>Infinite duration</>=攻击速度略微<@ba.vdown>降低</>，但攻击力<@ba.vup>+63%</>，攻击范围<@ba.vup>扩大</>\n<@ba.rem>持续时间无限</>
ASPD <@ba.vdown>reduces</> slightly, but ATK <@ba.vup>+66%</>; Range <@ba.vup>expands</>\n<@ba.rem>Infinite duration</>=攻击速度略微<@ba.vdown>降低</>，但攻击力<@ba.vup>+66%</>，攻击范围<@ba.vup>扩大</>\n<@ba.rem>持续时间无限</>
ASPD <@ba.vdown>reduces</> slightly, but ATK <@ba.vup>+70%</>; Range <@ba.vup>expands</>\n<@ba.rem>Infinite duration</>=攻击速度略微<@ba.vdown>降低</>，但攻击力<@ba.vup>+70%</>，攻击范围<@ba.vup>扩大</>\n<@ba.rem>持续时间无限</>
ASPD <@ba.vdown>reduces</> slightly, but ATK <@ba.vup>+80%</>; Range <@ba.vup>expands</>\n<@ba.rem>Infinite duration</>=攻击速度略微<@ba.vdown>降低</>，但攻击力<@ba.vup>+80%</>，攻击范围<@ba.vup>扩大</>\n<@ba.rem>持续时间无限</>
ASPD <@ba.vdown>reduces</> slightly, but ATK <@ba.vup>+90%</>; Range <@ba.vup>expands</>\n<@ba.rem>Infinite duration</>=攻击速度略微<@ba.vdown>降低</>，但攻击力<@ba.vup>+90%</>，攻击范围<@ba.vup>扩大</>\n<@ba.rem>持续时间无限</>
ASPD <@ba.vdown>reduces</> slightly, but ATK <@ba.vup>+{atk:0%}</>; Range <@ba.vup>expands</>\n<@ba.rem>Infinite duration</>=攻击速度略微<@ba.vdown>降低</>，但攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>\n<@ba.rem>持续时间无限</>
ASPD <@ba.vup>+100</>=攻击速度<@ba.vup>+100</>
ASPD <@ba.vup>+100</>, attacks hit <@ba.vup>2 times</>, and every third attack on the same target while the skill is active becomes a <@ba.vup>6-hit combo</>=攻击速度<@ba.vup>+100</>，攻击变为<@ba.vup>二连击</>，且技能期间对同一目标的第三次攻击变为<@ba.vup>六连击</>
ASPD <@ba.vup>+100</>, attacks inflict <@ba.vup>15%</> of Arts damage as additional <$ba.dt.burning2>Burn</>=攻击速度<@ba.vup>+100</>，攻击附带造成法术伤害<@ba.vup>15%</>的<$ba.dt.burning2>灼燃损伤</>
ASPD <@ba.vup>+100</>, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.=攻击速度<@ba.vup>+100</>，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果
ASPD <@ba.vup>+100</>, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury</>. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury</> healed is increased to <@ba.vup>250%</>=攻击速度<@ba.vup>+100</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标。治疗元素损伤累计超过一半的目标时，<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>250%</>
ASPD <@ba.vup>+10</>=攻击速度<@ba.vup>+10</>
ASPD <@ba.vup>+10</> and gain <@ba.vup>30%</> ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to <@ba.vup>100%</>=攻击速度<@ba.vup>+10</>，自身获得<@ba.vup>30%</>的远程物理抵挡，天赋的触发条件变为<@ba.vup>100%</>生命时触发
ASPD <@ba.vup>+10</>, attacks hit 1 additional target, and each attack additionally deals <@ba.vup>15%</> of ATK as <$ba.dt.apoptosis2>Necrosis</>=攻击速度<@ba.vup>+10</>，额外攻击一名目标，每次攻击附带<@ba.vup>15%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>
ASPD <@ba.vup>+10</>, each attack grants <@ba.vup>1</> DP, and <$ba.steal>Steals</> <@ba.vup>10</> DEF from the target (max <@ba.vup>100</>, lasts until skill ends or Surfer is retreated)=攻击速度<@ba.vup>+10</>，每次攻击获得<@ba.vup>1</>点部署费用，并<$ba.steal>偷取</>目标<@ba.vup>10</>点防御力。（最多<@ba.vup>100</>点，持续至技能结束或寻澜离场）
ASPD <@ba.vup>+10</>, each attack targets <@ba.vup>2</> more enemies; if only one enemy is hit, deals <@ba.vup>185%</> ATK as Physical damage=攻击速度<@ba.vup>+10</>，每次攻击额外攻击<@ba.vup>2</>个目标，仅攻击到一个敌人时对其造成相当于攻击力<@ba.vup>185%</>的物理伤害
ASPD <@ba.vup>+10</>, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.=攻击速度<@ba.vup>+10</>，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果
ASPD <@ba.vup>+10</>; Each attack reduces the Movement Speed of the target by <@ba.vup>-32%</>, with a <@ba.vup>15%</> chance to <$ba.root>Bind</> it for <@ba.vup>1.5</> seconds=攻击速度<@ba.vup>+10</>；每次攻击使命中目标移动速度<@ba.vup>-32%</>，并有<@ba.vup>15%</>的几率使其<$ba.root>束缚</><@ba.vup>1.5</>秒
ASPD <@ba.vup>+110</>, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.=攻击速度<@ba.vup>+110</>，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果
ASPD <@ba.vup>+11</>, attacks generate <@ba.vup>1</> DP and <$ba.sluggish>Slow</> the target for <@ba.vup>1</>s=攻击速度<@ba.vup>+11</>，每次攻击获得<@ba.vup>1</>点部署费用，并使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒
ASPD <@ba.vup>+120</> and attacks <@ba.vup>2</> enemies simultaneously; Extend the effect duration of <$ba.frozen>Frozen</> enemies within Attack Range until the skill ends, then deal <@ba.vup>200%</> ATK as Arts damage to all <$ba.frozen>Frozen</> enemies and remove the <$ba.frozen>Frozen</> effect when the skill ends; Prioritizes enemies that are not <$ba.frozen>Frozen</>=攻击速度<@ba.vup>+120</>，同时攻击<@ba.vup>2</>个敌人；范围内所有敌人的<$ba.frozen>冻结</>延长至技能结束，且技能结束时对所有<$ba.frozen>冻结</>的敌人造成<@ba.vup>200%</>的法术伤害并结束<$ba.frozen>冻结</>；优先攻击未<$ba.frozen>冻结</>的单位
ASPD <@ba.vup>+120</> and attacks <@ba.vup>2</> enemies simultaneously; Extend the effect duration of <$ba.frozen>Frozen</> enemies within Attack Range until the skill ends, then deal <@ba.vup>230%</> ATK as Arts damage to all <$ba.frozen>Frozen</> enemies and remove the <$ba.frozen>Frozen</> effect when the skill ends; Prioritizes enemies that are not <$ba.frozen>Frozen</>=攻击速度<@ba.vup>+120</>，同时攻击<@ba.vup>2</>个敌人；范围内所有敌人的<$ba.frozen>冻结</>延长至技能结束，且技能结束时对所有<$ba.frozen>冻结</>的敌人造成<@ba.vup>230%</>的法术伤害并结束<$ba.frozen>冻结</>；优先攻击未<$ba.frozen>冻结</>的单位
ASPD <@ba.vup>+120</> and attacks <@ba.vup>2</> enemies simultaneously; Extend the effect duration of <$ba.frozen>Frozen</> enemies within Attack Range until the skill ends, then deal <@ba.vup>270%</> ATK as Arts damage to all <$ba.frozen>Frozen</> enemies and remove the <$ba.frozen>Frozen</> effect when the skill ends; Prioritizes enemies that are not <$ba.frozen>Frozen</>=攻击速度<@ba.vup>+120</>，同时攻击<@ba.vup>2</>个敌人；范围内所有敌人的<$ba.frozen>冻结</>延长至技能结束，且技能结束时对所有<$ba.frozen>冻结</>的敌人造成<@ba.vup>270%</>的法术伤害并结束<$ba.frozen>冻结</>；优先攻击未<$ba.frozen>冻结</>的单位
ASPD <@ba.vup>+120</> and attacks <@ba.vup>2</> enemies simultaneously; Extend the effect duration of <$ba.frozen>Frozen</> enemies within Attack Range until the skill ends, then deal <@ba.vup>300%</> ATK as Arts damage to all <$ba.frozen>Frozen</> enemies and remove the <$ba.frozen>Frozen</> effect when the skill ends; Prioritizes enemies that are not <$ba.frozen>Frozen</>=攻击速度<@ba.vup>+120</>，同时攻击<@ba.vup>2</>个敌人；范围内所有敌人的<$ba.frozen>冻结</>延长至技能结束，且技能结束时对所有<$ba.frozen>冻结</>的敌人造成<@ba.vup>300%</>的法术伤害并结束<$ba.frozen>冻结</>；优先攻击未<$ba.frozen>冻结</>的单位
ASPD <@ba.vup>+120</> and attacks <@ba.vup>2</> enemies simultaneously; Extend the effect duration of <$ba.frozen>Frozen</> enemies within Attack Range until the skill ends, then deal <@ba.vup>330%</> ATK as Arts damage to all <$ba.frozen>Frozen</> enemies and remove the <$ba.frozen>Frozen</> effect when the skill ends; Prioritizes enemies that are not <$ba.frozen>Frozen</>=攻击速度<@ba.vup>+120</>，同时攻击<@ba.vup>2</>个敌人；范围内所有敌人的<$ba.frozen>冻结</>延长至技能结束，且技能结束时对所有<$ba.frozen>冻结</>的敌人造成<@ba.vup>330%</>的法术伤害并结束<$ba.frozen>冻结</>；优先攻击未<$ba.frozen>冻结</>的单位
ASPD <@ba.vup>+120</> and attacks <@ba.vup>2</> enemies simultaneously; Extend the effect duration of <$ba.frozen>Frozen</> enemies within Attack Range until the skill ends, then deal <@ba.vup>370%</> ATK as Arts damage to all <$ba.frozen>Frozen</> enemies and remove the <$ba.frozen>Frozen</> effect when the skill ends; Prioritizes enemies that are not <$ba.frozen>Frozen</>=攻击速度<@ba.vup>+120</>，同时攻击<@ba.vup>2</>个敌人；范围内所有敌人的<$ba.frozen>冻结</>延长至技能结束，且技能结束时对所有<$ba.frozen>冻结</>的敌人造成<@ba.vup>370%</>的法术伤害并结束<$ba.frozen>冻结</>；优先攻击未<$ba.frozen>冻结</>的单位
ASPD <@ba.vup>+122</> and attacks <@ba.vup>2</> enemies simultaneously; Extend the effect duration of <$ba.frozen>Frozen</> enemies within Attack Range until the skill ends, then deal <@ba.vup>400%</> ATK as Arts damage to all <$ba.frozen>Frozen</> enemies and remove the <$ba.frozen>Frozen</> effect when the skill ends; Prioritizes enemies that are not <$ba.frozen>Frozen</>=攻击速度<@ba.vup>+122</>，同时攻击<@ba.vup>2</>个敌人；范围内所有敌人的<$ba.frozen>冻结</>延长至技能结束，且技能结束时对所有<$ba.frozen>冻结</>的敌人造成<@ba.vup>400%</>的法术伤害并结束<$ba.frozen>冻结</>；优先攻击未<$ba.frozen>冻结</>的单位
ASPD <@ba.vup>+124</> and attacks <@ba.vup>2</> enemies simultaneously; Extend the effect duration of <$ba.frozen>Frozen</> enemies within Attack Range until the skill ends, then deal <@ba.vup>450%</> ATK as Arts damage to all <$ba.frozen>Frozen</> enemies and remove the <$ba.frozen>Frozen</> effect when the skill ends; Prioritizes enemies that are not <$ba.frozen>Frozen</>=攻击速度<@ba.vup>+124</>，同时攻击<@ba.vup>2</>个敌人；范围内所有敌人的<$ba.frozen>冻结</>延长至技能结束，且技能结束时对所有<$ba.frozen>冻结</>的敌人造成<@ba.vup>450%</>的法术伤害并结束<$ba.frozen>冻结</>；优先攻击未<$ba.frozen>冻结</>的单位
ASPD <@ba.vup>+126</> and attacks <@ba.vup>2</> enemies simultaneously; Extend the effect duration of <$ba.frozen>Frozen</> enemies within Attack Range until the skill ends, then deal <@ba.vup>500%</> ATK as Arts damage to all <$ba.frozen>Frozen</> enemies and remove the <$ba.frozen>Frozen</> effect when the skill ends; Prioritizes enemies that are not <$ba.frozen>Frozen</>=攻击速度<@ba.vup>+126</>，同时攻击<@ba.vup>2</>个敌人；范围内所有敌人的<$ba.frozen>冻结</>延长至技能结束，且技能结束时对所有<$ba.frozen>冻结</>的敌人造成<@ba.vup>500%</>的法术伤害并结束<$ba.frozen>冻结</>；优先攻击未<$ba.frozen>冻结</>的单位
ASPD <@ba.vup>+12</> when there are 2 or more enemies in attack range.=攻击范围内存在2名及以上敌人时攻击速度<@ba.vup>+12</>
ASPD <@ba.vup>+130</> and attacks <@ba.vup>2</> enemies simultaneously; Extend the effect duration of <$ba.frozen>Frozen</> enemies within Attack Range until the skill ends, then deal <@ba.vup>600%</> ATK as Arts damage to all <$ba.frozen>Frozen</> enemies and remove the <$ba.frozen>Frozen</> effect when the skill ends; Prioritizes enemies that are not <$ba.frozen>Frozen</>=攻击速度<@ba.vup>+130</>，同时攻击<@ba.vup>2</>个敌人；范围内所有敌人的<$ba.frozen>冻结</>延长至技能结束，且技能结束时对所有<$ba.frozen>冻结</>的敌人造成<@ba.vup>600%</>的法术伤害并结束<$ba.frozen>冻结</>；优先攻击未<$ba.frozen>冻结</>的单位
ASPD <@ba.vup>+130</>, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.=攻击速度<@ba.vup>+130</>，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果
ASPD <@ba.vup>+14</> and gain <@ba.vup>30%</> ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to <@ba.vup>100%</>=攻击速度<@ba.vup>+14</>，自身获得<@ba.vup>30%</>的远程物理抵挡，天赋的触发条件变为<@ba.vup>100%</>生命时触发
ASPD <@ba.vup>+14</>, attacks hit 1 additional target, and each attack additionally deals <@ba.vup>15%</> of ATK as <$ba.dt.apoptosis2>Necrosis</>=攻击速度<@ba.vup>+14</>，额外攻击一名目标，每次攻击附带<@ba.vup>15%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>
ASPD <@ba.vup>+15</>=攻击速度<@ba.vup>+15</>
ASPD <@ba.vup>+15</>, allied Operators to the left and right of the equipped Operator's deployment direction gain <@ba.vup>+10</> ASPD=攻击速度<@ba.vup>+15</>，携带者部署方向左右两侧的我方干员攻击速度<@ba.vup>+10</>
ASPD <@ba.vup>+15</>, and Talent 1's splash area <@ba.vup>expands</>; while skill is active, can deploy a Blood's Whisper, which <$ba.attract>Lures</> up to <@ba.vup>4</> enemies who enter its range and can path to it (prioritizing elite or leader enemies) for <@ba.vup>10</>s after deployment; once the first target arrives at its position, retreats and <$ba.sluggish>Slows</> all surrounding enemies for <@ba.vup>6</>s, dealing <@ba.vup>85%</> of Tragodia's ATK as Arts damage and <@ba.vup>15%</> of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment</> every <@ba.vup>0.5</>s\n<@ba.rem>Unlimited duration; Blood's Whisper has an independent Redeployment Time</>=攻击速度<@ba.vup>+15</>，第一天赋溅射范围<@ba.vup>扩大</>；期间可以使用一个本能的召唤，部署后<$ba.attract>诱导</>至多<@ba.vup>4</>名进入范围的可达敌人（优先精英或领袖）<@ba.vup>10</>秒，首个目标到达后撤退并使周围所有敌人在<@ba.vup>6</>秒内<$ba.sluggish>停顿</>、每<@ba.vup>0.5</>秒受到酒神攻击力<@ba.vup>85%</>的法术伤害和攻击力<@ba.vup>15%</>的<$ba.dt.neural2>神经损伤</>\n<@ba.rem>持续时间无限，本能的召唤有独立再部署时间</>
ASPD <@ba.vup>+15</>, and Talent 1's splash area <@ba.vup>expands</>; while skill is active, can deploy a Blood's Whisper, which <$ba.attract>Lures</> up to <@ba.vup>4</> enemies who enter its range and can path to it (prioritizing elite or leader enemies) for <@ba.vup>10</>s after deployment; once the first target arrives at its position, retreats and <$ba.sluggish>Slows</> all surrounding enemies for <@ba.vup>6</>s, dealing <@ba.vup>90%</> of Tragodia's ATK as Arts damage and <@ba.vup>15%</> of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment</> every <@ba.vup>0.5</>s\n<@ba.rem>Unlimited duration; Blood's Whisper has an independent Redeployment Time</>=攻击速度<@ba.vup>+15</>，第一天赋溅射范围<@ba.vup>扩大</>；期间可以使用一个本能的召唤，部署后<$ba.attract>诱导</>至多<@ba.vup>4</>名进入范围的可达敌人（优先精英或领袖）<@ba.vup>10</>秒，首个目标到达后撤退并使周围所有敌人在<@ba.vup>6</>秒内<$ba.sluggish>停顿</>、每<@ba.vup>0.5</>秒受到酒神攻击力<@ba.vup>90%</>的法术伤害和攻击力<@ba.vup>15%</>的<$ba.dt.neural2>神经损伤</>\n<@ba.rem>持续时间无限，本能的召唤有独立再部署时间</>
ASPD <@ba.vup>+15</>, and Talent 1's splash area <@ba.vup>expands</>; while skill is active, can deploy a Blood's Whisper, which <$ba.attract>Lures</> up to <@ba.vup>4</> enemies who enter its range and can path to it (prioritizing elite or leader enemies) for <@ba.vup>10</>s after deployment; once the first target arrives at its position, retreats and <$ba.sluggish>Slows</> all surrounding enemies for <@ba.vup>6</>s, dealing <@ba.vup>95%</> of Tragodia's ATK as Arts damage and <@ba.vup>15%</> of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment</> every <@ba.vup>0.5</>s\n<@ba.rem>Unlimited duration; Blood's Whisper has an independent Redeployment Time</>=攻击速度<@ba.vup>+15</>，第一天赋溅射范围<@ba.vup>扩大</>；期间可以使用一个本能的召唤，部署后<$ba.attract>诱导</>至多<@ba.vup>4</>名进入范围的可达敌人（优先精英或领袖）<@ba.vup>10</>秒，首个目标到达后撤退并使周围所有敌人在<@ba.vup>6</>秒内<$ba.sluggish>停顿</>、每<@ba.vup>0.5</>秒受到酒神攻击力<@ba.vup>95%</>的法术伤害和攻击力<@ba.vup>15%</>的<$ba.dt.neural2>神经损伤</>\n<@ba.rem>持续时间无限，本能的召唤有独立再部署时间</>
ASPD <@ba.vup>+15</>, attack <@ba.vup>1</> additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <@ba.vup>10%</> ATK as <$ba.dt.apoptosis2>Necrosis</>=攻击速度<@ba.vup>+15</>，额外攻击<@ba.vup>1</>个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身<@ba.vup>10%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>
ASPD <@ba.vup>+15</>, each attack grants <@ba.vup>1</> DP, and <$ba.steal>Steals</> <@ba.vup>12</> DEF from the target (max <@ba.vup>120</>, lasts until skill ends or Surfer is retreated)=攻击速度<@ba.vup>+15</>，每次攻击获得<@ba.vup>1</>点部署费用，并<$ba.steal>偷取</>目标<@ba.vup>12</>点防御力。（最多<@ba.vup>120</>点，持续至技能结束或寻澜离场）
ASPD <@ba.vup>+15</>, each attack targets <@ba.vup>2</> more enemies; if only one enemy is hit, deals <@ba.vup>190%</> ATK as Physical damage=攻击速度<@ba.vup>+15</>，每次攻击额外攻击<@ba.vup>2</>个目标，仅攻击到一个敌人时对其造成相当于攻击力<@ba.vup>190%</>的物理伤害
ASPD <@ba.vup>+15</>; Each attack reduces the Movement Speed of the target by <@ba.vup>-34%</>, with a <@ba.vup>15%</> chance to <$ba.root>Bind</> it for <@ba.vup>1.5</> seconds=攻击速度<@ba.vup>+15</>；每次攻击使命中目标移动速度<@ba.vup>-34%</>，并有<@ba.vup>15%</>的几率使其<$ba.root>束缚</><@ba.vup>1.5</>秒
ASPD <@ba.vup>+15</>; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble=攻击速度<@ba.vup>+15</>，技能期间浮泡破碎时，立即使周围8格一名没有浮泡的友方单位获得浮泡
ASPD <@ba.vup>+16</>, attacks generate <@ba.vup>1</> DP and <$ba.sluggish>Slow</> the target for <@ba.vup>1</>s=攻击速度<@ba.vup>+16</>，每次攻击获得<@ba.vup>1</>点部署费用，并使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒
ASPD <@ba.vup>+18</> and gain <@ba.vup>30%</> ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to <@ba.vup>100%</>=攻击速度<@ba.vup>+18</>，自身获得<@ba.vup>30%</>的远程物理抵挡，天赋的触发条件变为<@ba.vup>100%</>生命时触发
ASPD <@ba.vup>+18</>, attacks hit 1 additional target, and each attack additionally deals <@ba.vup>15%</> of ATK as <$ba.dt.apoptosis2>Necrosis</>=攻击速度<@ba.vup>+18</>，额外攻击一名目标，每次攻击附带<@ba.vup>15%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>
ASPD <@ba.vup>+18</>, DEF <@ba.vup>+20%</>=攻击速度<@ba.vup>+18</>，防御力<@ba.vup>+20%</>
ASPD <@ba.vup>+19</>, attacks generate <@ba.vup>1</> DP and <$ba.sluggish>Slow</> the target for <@ba.vup>1</>s=攻击速度<@ba.vup>+19</>，每次攻击获得<@ba.vup>1</>点部署费用，并使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒
ASPD <@ba.vup>+20</>=攻击速度<@ba.vup>+20</>
ASPD <@ba.vup>+20</> and every attack deals <@ba.vup>120%</> of ATK as Physical damage=攻击速度<@ba.vup>+20</>，每次攻击造成相当于攻击力<@ba.vup>120%</>的物理伤害
ASPD <@ba.vup>+20</>, and Talent 1's splash area <@ba.vup>expands</>; while skill is active, can deploy a Blood's Whisper, which <$ba.attract>Lures</> up to <@ba.vup>4</> enemies who enter its range and can path to it (prioritizing elite or leader enemies) for <@ba.vup>10</>s after deployment; once the first target arrives at its position, retreats and <$ba.sluggish>Slows</> all surrounding enemies for <@ba.vup>6</>s, dealing <@ba.vup>100%</> of Tragodia's ATK as Arts damage and <@ba.vup>15%</> of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment</> every <@ba.vup>0.5</>s\n<@ba.rem>Unlimited duration; Blood's Whisper has an independent Redeployment Time</>=攻击速度<@ba.vup>+20</>，第一天赋溅射范围<@ba.vup>扩大</>；期间可以使用一个本能的召唤，部署后<$ba.attract>诱导</>至多<@ba.vup>4</>名进入范围的可达敌人（优先精英或领袖）<@ba.vup>10</>秒，首个目标到达后撤退并使周围所有敌人在<@ba.vup>6</>秒内<$ba.sluggish>停顿</>、每<@ba.vup>0.5</>秒受到酒神攻击力<@ba.vup>100%</>的法术伤害和攻击力<@ba.vup>15%</>的<$ba.dt.neural2>神经损伤</>\n<@ba.rem>持续时间无限，本能的召唤有独立再部署时间</>
ASPD <@ba.vup>+20</>, and Talent 1's splash area <@ba.vup>expands</>; while skill is active, can deploy a Blood's Whisper, which <$ba.attract>Lures</> up to <@ba.vup>4</> enemies who enter its range and can path to it (prioritizing elite or leader enemies) for <@ba.vup>10</>s after deployment; once the first target arrives at its position, retreats and <$ba.sluggish>Slows</> all surrounding enemies for <@ba.vup>6</>s, dealing <@ba.vup>105%</> of Tragodia's ATK as Arts damage and <@ba.vup>15%</> of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment</> every <@ba.vup>0.5</>s\n<@ba.rem>Unlimited duration; Blood's Whisper has an independent Redeployment Time</>=攻击速度<@ba.vup>+20</>，第一天赋溅射范围<@ba.vup>扩大</>；期间可以使用一个本能的召唤，部署后<$ba.attract>诱导</>至多<@ba.vup>4</>名进入范围的可达敌人（优先精英或领袖）<@ba.vup>10</>秒，首个目标到达后撤退并使周围所有敌人在<@ba.vup>6</>秒内<$ba.sluggish>停顿</>、每<@ba.vup>0.5</>秒受到酒神攻击力<@ba.vup>105%</>的法术伤害和攻击力<@ba.vup>15%</>的<$ba.dt.neural2>神经损伤</>\n<@ba.rem>持续时间无限，本能的召唤有独立再部署时间</>
ASPD <@ba.vup>+20</>, and Talent 1's splash area <@ba.vup>expands</>; while skill is active, can deploy a Blood's Whisper, which <$ba.attract>Lures</> up to <@ba.vup>4</> enemies who enter its range and can path to it (prioritizing elite or leader enemies) for <@ba.vup>10</>s after deployment; once the first target arrives at its position, retreats and <$ba.sluggish>Slows</> all surrounding enemies for <@ba.vup>6</>s, dealing <@ba.vup>110%</> of Tragodia's ATK as Arts damage and <@ba.vup>15%</> of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment</> every <@ba.vup>0.5</>s\n<@ba.rem>Unlimited duration; Blood's Whisper has an independent Redeployment Time</>=攻击速度<@ba.vup>+20</>，第一天赋溅射范围<@ba.vup>扩大</>；期间可以使用一个本能的召唤，部署后<$ba.attract>诱导</>至多<@ba.vup>4</>名进入范围的可达敌人（优先精英或领袖）<@ba.vup>10</>秒，首个目标到达后撤退并使周围所有敌人在<@ba.vup>6</>秒内<$ba.sluggish>停顿</>、每<@ba.vup>0.5</>秒受到酒神攻击力<@ba.vup>110%</>的法术伤害和攻击力<@ba.vup>15%</>的<$ba.dt.neural2>神经损伤</>\n<@ba.rem>持续时间无限，本能的召唤有独立再部署时间</>
ASPD <@ba.vup>+20</>, attack <@ba.vup>1</> additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <@ba.vup>10%</> ATK as <$ba.dt.apoptosis2>Necrosis</>=攻击速度<@ba.vup>+20</>，额外攻击<@ba.vup>1</>个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身<@ba.vup>10%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>
ASPD <@ba.vup>+20</>, DEF <@ba.vup>+23%</>=攻击速度<@ba.vup>+20</>，防御力<@ba.vup>+23%</>
ASPD <@ba.vup>+20</>, each attack grants <@ba.vup>1</> DP, and <$ba.steal>Steals</> <@ba.vup>15</> DEF from the target (max <@ba.vup>120</>, lasts until skill ends or Surfer is retreated)=攻击速度<@ba.vup>+20</>，每次攻击获得<@ba.vup>1</>点部署费用，并<$ba.steal>偷取</>目标<@ba.vup>15</>点防御力。（最多<@ba.vup>120</>点，持续至技能结束或寻澜离场）
ASPD <@ba.vup>+20</>, each attack targets <@ba.vup>2</> more enemies; if only one enemy is hit, deals <@ba.vup>195%</> ATK as Physical damage=攻击速度<@ba.vup>+20</>，每次攻击额外攻击<@ba.vup>2</>个目标，仅攻击到一个敌人时对其造成相当于攻击力<@ba.vup>195%</>的物理伤害
ASPD <@ba.vup>+20</>, heals <@ba.vup>1</> additional target, and the targets of Xingzhu's talent recover HP equal to <@ba.vup>15%</> of Xingzhu's ATK per second=攻击速度<@ba.vup>+20</>，额外治疗<@ba.vup>1</>名目标，且每秒恢复天赋生效目标相当于行箸攻击力<@ba.vup>15%</>的生命
ASPD <@ba.vup>+20</>, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.=攻击速度<@ba.vup>+20</>，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果
ASPD <@ba.vup>+20</>, splash area <@ba.vup>expands</>=自身攻击速度<@ba.vup>+20</>，溅射范围<@ba.vup>扩大</>
ASPD <@ba.vup>+20</>, Talent <$ba.protect>Sanctuary</> effect increases to <@ba.vup>1.1</>x, every heal grants the target ATK <@ba.vup>+10%</> for <@ba.vup>3</>s but also causes them to lose <@ba.vdown>1%</> Max HP per second (does not stack)=攻击速度<@ba.vup>+20</>，天赋提供的<$ba.protect>庇护</>效果提升至<@ba.vup>1.1</>倍，每次治疗使目标在<@ba.vup>3</>秒内攻击力<@ba.vup>+10%</>、每秒流失<@ba.vdown>1%</>最大生命值（不可叠加）
ASPD <@ba.vup>+20</>, the ATK of all Casters <@ba.vup>+20%</>=自身攻击速度<@ba.vup>+20</>，所有【术师】干员攻击力<@ba.vup>+20%</>
ASPD <@ba.vup>+20</>, the ATK of all Casters <@ba.vup>+30%</>=自身攻击速度<@ba.vup>+20</>，所有【术师】干员攻击力<@ba.vup>+30%</>
ASPD <@ba.vup>+20</>; Each attack reduces the Movement Speed of the target by <@ba.vup>-36%</>, with a <@ba.vup>20%</> chance to <$ba.root>Bind</> it for <@ba.vup>1.5</> seconds=攻击速度<@ba.vup>+20</>；每次攻击使命中目标移动速度<@ba.vup>-36%</>，并有<@ba.vup>20%</>的几率使其<$ba.root>束缚</><@ba.vup>1.5</>秒
ASPD <@ba.vup>+20</>; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble=攻击速度<@ba.vup>+20</>，技能期间浮泡破碎时，立即使周围8格一名没有浮泡的友方单位获得浮泡
ASPD <@ba.vup>+22</> and gain <@ba.vup>40%</> ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to <@ba.vup>100%</>=攻击速度<@ba.vup>+22</>，自身获得<@ba.vup>40%</>的远程物理抵挡，天赋的触发条件变为<@ba.vup>100%</>生命时触发
ASPD <@ba.vup>+22</>, attacks generate <@ba.vup>1</> DP and <$ba.sluggish>Slow</> the target for <@ba.vup>1</>s=攻击速度<@ba.vup>+22</>，每次攻击获得<@ba.vup>1</>点部署费用，并使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒
ASPD <@ba.vup>+22</>, attacks hit 1 additional target, and each attack additionally deals <@ba.vup>20%</> of ATK as <$ba.dt.apoptosis2>Necrosis</>=攻击速度<@ba.vup>+22</>，额外攻击一名目标，每次攻击附带<@ba.vup>20%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>
ASPD <@ba.vup>+23</> and every attack deals <@ba.vup>125%</> of ATK as Physical damage=攻击速度<@ba.vup>+23</>，每次攻击造成相当于攻击力<@ba.vup>125%</>的物理伤害
ASPD <@ba.vup>+23</>, DEF <@ba.vup>+26%</>=攻击速度<@ba.vup>+23</>，防御力<@ba.vup>+26%</>
ASPD <@ba.vup>+23</>, heals <@ba.vup>1</> additional target, and the targets of Xingzhu's talent recover HP equal to <@ba.vup>15%</> of Xingzhu's ATK per second=攻击速度<@ba.vup>+23</>，额外治疗<@ba.vup>1</>名目标，且每秒恢复天赋生效目标相当于行箸攻击力<@ba.vup>15%</>的生命
ASPD <@ba.vup>+23</>, Talent <$ba.protect>Sanctuary</> effect increases to <@ba.vup>1.2</>x, every heal grants the target ATK <@ba.vup>+10%</> for <@ba.vup>3</>s but also causes them to lose <@ba.vdown>1%</> Max HP per second (does not stack)=攻击速度<@ba.vup>+23</>，天赋提供的<$ba.protect>庇护</>效果提升至<@ba.vup>1.2</>倍，每次治疗使目标在<@ba.vup>3</>秒内攻击力<@ba.vup>+10%</>、每秒流失<@ba.vdown>1%</>最大生命值（不可叠加）
ASPD <@ba.vup>+25</>=攻击速度<@ba.vup>+25</>
ASPD <@ba.vup>+25</>, allied Operators to the left and right of the equipped Operator's deployment direction gain <@ba.vup>+15</> ASPD=攻击速度<@ba.vup>+25</>，携带者部署方向左右两侧的我方干员攻击速度<@ba.vup>+15</>
ASPD <@ba.vup>+25</>, and Talent 1's splash area <@ba.vup>expands</>; while skill is active, can deploy a Blood's Whisper, which <$ba.attract>Lures</> up to <@ba.vup>4</> enemies who enter its range and can path to it (prioritizing elite or leader enemies) for <@ba.vup>10</>s after deployment; once the first target arrives at its position, retreats and <$ba.sluggish>Slows</> all surrounding enemies for <@ba.vup>6</>s, dealing <@ba.vup>120%</> of Tragodia's ATK as Arts damage and <@ba.vup>20%</> of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment</> every <@ba.vup>0.5</>s\n<@ba.rem>Unlimited duration; Blood's Whisper has an independent Redeployment Time</>=攻击速度<@ba.vup>+25</>，第一天赋溅射范围<@ba.vup>扩大</>；期间可以使用一个本能的召唤，部署后<$ba.attract>诱导</>至多<@ba.vup>4</>名进入范围的可达敌人（优先精英或领袖）<@ba.vup>10</>秒，首个目标到达后撤退并使周围所有敌人在<@ba.vup>6</>秒内<$ba.sluggish>停顿</>、每<@ba.vup>0.5</>秒受到酒神攻击力<@ba.vup>120%</>的法术伤害和攻击力<@ba.vup>20%</>的<$ba.dt.neural2>神经损伤</>\n<@ba.rem>持续时间无限，本能的召唤有独立再部署时间</>
ASPD <@ba.vup>+25</>, attack <@ba.vup>1</> additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <@ba.vup>10%</> ATK as <$ba.dt.apoptosis2>Necrosis</>=攻击速度<@ba.vup>+25</>，额外攻击<@ba.vup>1</>个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身<@ba.vup>10%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>
ASPD <@ba.vup>+25</>, attacks generate <@ba.vup>1</> DP and <$ba.sluggish>Slow</> the target for <@ba.vup>1</>s=攻击速度<@ba.vup>+25</>，每次攻击获得<@ba.vup>1</>点部署费用，并使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒
ASPD <@ba.vup>+25</>, each attack grants <@ba.vup>1</> DP, and <$ba.steal>Steals</> <@ba.vup>20</> DEF from the target (max <@ba.vup>140</>, lasts until skill ends or Surfer is retreated)=攻击速度<@ba.vup>+25</>，每次攻击获得<@ba.vup>1</>点部署费用，并<$ba.steal>偷取</>目标<@ba.vup>20</>点防御力。（最多<@ba.vup>140</>点，持续至技能结束或寻澜离场）
ASPD <@ba.vup>+25</>, each attack targets <@ba.vup>2</> more enemies; if only one enemy is hit, deals <@ba.vup>200%</> ATK as Physical damage=攻击速度<@ba.vup>+25</>，每次攻击额外攻击<@ba.vup>2</>个目标，仅攻击到一个敌人时对其造成相当于攻击力<@ba.vup>200%</>的物理伤害
ASPD <@ba.vup>+25</>, restores <@ba.vup>1</> SP to the ally being healed=攻击速度<@ba.vup>+25</>，并在治疗目标时为其恢复<@ba.vup>1</>点技力
ASPD <@ba.vup>+25</>, splash area <@ba.vup>expands</>=自身攻击速度<@ba.vup>+25</>，溅射范围<@ba.vup>扩大</>
ASPD <@ba.vup>+25</>, the ATK of all Casters <@ba.vup>+20%</>=自身攻击速度<@ba.vup>+25</>，所有【术师】干员攻击力<@ba.vup>+20%</>
ASPD <@ba.vup>+25</>, the ATK of all Casters <@ba.vup>+30%</>=自身攻击速度<@ba.vup>+25</>，所有【术师】干员攻击力<@ba.vup>+30%</>
ASPD <@ba.vup>+25</>; Each attack reduces the Movement Speed of the target by <@ba.vup>-38%</>, with a <@ba.vup>20%</> chance to <$ba.root>Bind</> it for <@ba.vup>1.5</> seconds=攻击速度<@ba.vup>+25</>；每次攻击使命中目标移动速度<@ba.vup>-38%</>，并有<@ba.vup>20%</>的几率使其<$ba.root>束缚</><@ba.vup>1.5</>秒
ASPD <@ba.vup>+25</>; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble=攻击速度<@ba.vup>+25</>，技能期间浮泡破碎时，立即使周围8格一名没有浮泡的友方单位获得浮泡
ASPD <@ba.vup>+26</> and every attack deals <@ba.vup>130%</> of ATK as Physical damage=攻击速度<@ba.vup>+26</>，每次攻击造成相当于攻击力<@ba.vup>130%</>的物理伤害
ASPD <@ba.vup>+26</> and gain <@ba.vup>40%</> ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to <@ba.vup>100%</>=攻击速度<@ba.vup>+26</>，自身获得<@ba.vup>40%</>的远程物理抵挡，天赋的触发条件变为<@ba.vup>100%</>生命时触发
ASPD <@ba.vup>+26</>, attacks hit 1 additional target, and each attack additionally deals <@ba.vup>20%</> of ATK as <$ba.dt.apoptosis2>Necrosis</>=攻击速度<@ba.vup>+26</>，额外攻击一名目标，每次攻击附带<@ba.vup>20%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>
ASPD <@ba.vup>+26</>, DEF <@ba.vup>+29%</>=攻击速度<@ba.vup>+26</>，防御力<@ba.vup>+29%</>
ASPD <@ba.vup>+26</>, Talent <$ba.protect>Sanctuary</> effect increases to <@ba.vup>1.3</>x, every heal grants the target ATK <@ba.vup>+10%</> for <@ba.vup>3</>s but also causes them to lose <@ba.vdown>1%</> Max HP per second (does not stack)=攻击速度<@ba.vup>+26</>，天赋提供的<$ba.protect>庇护</>效果提升至<@ba.vup>1.3</>倍，每次治疗使目标在<@ba.vup>3</>秒内攻击力<@ba.vup>+10%</>、每秒流失<@ba.vdown>1%</>最大生命值（不可叠加）
ASPD <@ba.vup>+27</>, heals <@ba.vup>1</> additional target, and the targets of Xingzhu's talent recover HP equal to <@ba.vup>15%</> of Xingzhu's ATK per second=攻击速度<@ba.vup>+27</>，额外治疗<@ba.vup>1</>名目标，且每秒恢复天赋生效目标相当于行箸攻击力<@ba.vup>15%</>的生命
ASPD <@ba.vup>+28</>, restores <@ba.vup>1</> SP to the ally being healed=攻击速度<@ba.vup>+28</>，并在治疗目标时为其恢复<@ba.vup>1</>点技力
ASPD <@ba.vup>+29</> and every attack deals <@ba.vup>135%</> of ATK as Physical damage=攻击速度<@ba.vup>+29</>，每次攻击造成相当于攻击力<@ba.vup>135%</>的物理伤害
ASPD <@ba.vup>+29</>, Talent <$ba.protect>Sanctuary</> effect increases to <@ba.vup>1.4</>x, every heal grants the target ATK <@ba.vup>+15%</> for <@ba.vup>3</>s but also causes them to lose <@ba.vdown>1%</> Max HP per second (does not stack)=攻击速度<@ba.vup>+29</>，天赋提供的<$ba.protect>庇护</>效果提升至<@ba.vup>1.4</>倍，每次治疗使目标在<@ba.vup>3</>秒内攻击力<@ba.vup>+15%</>、每秒流失<@ba.vdown>1%</>最大生命值（不可叠加）
ASPD <@ba.vup>+30</>=攻击速度<@ba.vup>+30</>
ASPD <@ba.vup>+30</>\nStarting from the second use of the skill, ATK <@ba.vup>+30%</>=攻击速度<@ba.vup>+30</>\n第二次及以后使用时追加攻击力<@ba.vup>+30%</>的效果
ASPD <@ba.vup>+30</> and gain <@ba.vup>40%</> ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to <@ba.vup>100%</>=攻击速度<@ba.vup>+30</>，自身获得<@ba.vup>40%</>的远程物理抵挡，天赋的触发条件变为<@ba.vup>100%</>生命时触发
ASPD <@ba.vup>+30</>, and heals all nearby allies within a certain range by HP equal to <@ba.vup>10%</> ATK upon each attack.=攻击速度<@ba.vup>+30</>，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<@ba.vup>10%</>的生命
ASPD <@ba.vup>+30</>, and Talent 1's splash area <@ba.vup>expands</>; while skill is active, can deploy a Blood's Whisper, which <$ba.attract>Lures</> up to <@ba.vup>4</> enemies who enter its range and can path to it (prioritizing elite or leader enemies) for <@ba.vup>10</>s after deployment; once the first target arrives at its position, retreats and <$ba.sluggish>Slows</> all surrounding enemies for <@ba.vup>6</>s, dealing <@ba.vup>130%</> of Tragodia's ATK as Arts damage and <@ba.vup>20%</> of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment</> every <@ba.vup>0.5</>s\n<@ba.rem>Unlimited duration; Blood's Whisper has an independent Redeployment Time</>=攻击速度<@ba.vup>+30</>，第一天赋溅射范围<@ba.vup>扩大</>；期间可以使用一个本能的召唤，部署后<$ba.attract>诱导</>至多<@ba.vup>4</>名进入范围的可达敌人（优先精英或领袖）<@ba.vup>10</>秒，首个目标到达后撤退并使周围所有敌人在<@ba.vup>6</>秒内<$ba.sluggish>停顿</>、每<@ba.vup>0.5</>秒受到酒神攻击力<@ba.vup>130%</>的法术伤害和攻击力<@ba.vup>20%</>的<$ba.dt.neural2>神经损伤</>\n<@ba.rem>持续时间无限，本能的召唤有独立再部署时间</>
ASPD <@ba.vup>+30</>, and Talent 1's splash area <@ba.vup>expands</>; while skill is active, can deploy a Blood's Whisper, which <$ba.attract>Lures</> up to <@ba.vup>4</> enemies who enter its range and can path to it (prioritizing elite or leader enemies) for <@ba.vup>10</>s after deployment; once the first target arrives at its position, retreats and <$ba.sluggish>Slows</> all surrounding enemies for <@ba.vup>6</>s, dealing <@ba.vup>140%</> of Tragodia's ATK as Arts damage and <@ba.vup>20%</> of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment</> every <@ba.vup>0.5</>s\n<@ba.rem>Unlimited duration; Blood's Whisper has an independent Redeployment Time</>=攻击速度<@ba.vup>+30</>，第一天赋溅射范围<@ba.vup>扩大</>；期间可以使用一个本能的召唤，部署后<$ba.attract>诱导</>至多<@ba.vup>4</>名进入范围的可达敌人（优先精英或领袖）<@ba.vup>10</>秒，首个目标到达后撤退并使周围所有敌人在<@ba.vup>6</>秒内<$ba.sluggish>停顿</>、每<@ba.vup>0.5</>秒受到酒神攻击力<@ba.vup>140%</>的法术伤害和攻击力<@ba.vup>20%</>的<$ba.dt.neural2>神经损伤</>\n<@ba.rem>持续时间无限，本能的召唤有独立再部署时间</>
ASPD <@ba.vup>+30</>, attack <@ba.vup>1</> additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <@ba.vup>15%</> ATK as <$ba.dt.apoptosis2>Necrosis</>=攻击速度<@ba.vup>+30</>，额外攻击<@ba.vup>1</>个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身<@ba.vup>15%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>
ASPD <@ba.vup>+30</>, attacks generate <@ba.vup>1</> DP and <$ba.sluggish>Slow</> the target for <@ba.vup>1</>s=攻击速度<@ba.vup>+30</>，每次攻击获得<@ba.vup>1</>点部署费用，并使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒
ASPD <@ba.vup>+30</>, attacks hit 1 additional target, and each attack additionally deals <@ba.vup>20%</> of ATK as <$ba.dt.apoptosis2>Necrosis</>=攻击速度<@ba.vup>+30</>，额外攻击一名目标，每次攻击附带<@ba.vup>20%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>
ASPD <@ba.vup>+30</>, attacks hit <@ba.vup>2 times</>, and every third attack on the same target while the skill is active becomes a <@ba.vup>6-hit combo</>=攻击速度<@ba.vup>+30</>，攻击变为<@ba.vup>二连击</>，且技能期间对同一目标的第三次攻击变为<@ba.vup>六连击</>
ASPD <@ba.vup>+30</>, DEF <@ba.vup>+33%</>=攻击速度<@ba.vup>+30</>，防御力<@ba.vup>+33%</>
ASPD <@ba.vup>+30</>, each attack grants <@ba.vup>1</> DP, and <$ba.steal>Steals</> <@ba.vup>25</> DEF from the target (max <@ba.vup>150</>, lasts until skill ends or Surfer is retreated)=攻击速度<@ba.vup>+30</>，每次攻击获得<@ba.vup>1</>点部署费用，并<$ba.steal>偷取</>目标<@ba.vup>25</>点防御力。（最多<@ba.vup>150</>点，持续至技能结束或寻澜离场）
ASPD <@ba.vup>+30</>, each attack targets <@ba.vup>2</> more enemies; if only one enemy is hit, deals <@ba.vup>205%</> ATK as Physical damage=攻击速度<@ba.vup>+30</>，每次攻击额外攻击<@ba.vup>2</>个目标，仅攻击到一个敌人时对其造成相当于攻击力<@ba.vup>205%</>的物理伤害
ASPD <@ba.vup>+30</>, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.=攻击速度<@ba.vup>+30</>，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果
ASPD <@ba.vup>+30</>, prioritizes attacking Aerial enemies=攻击速度<@ba.vup>+30</>，优先攻击空中单位
ASPD <@ba.vup>+30</>, splash area <@ba.vup>expands</>=自身攻击速度<@ba.vup>+30</>，溅射范围<@ba.vup>扩大</>
ASPD <@ba.vup>+30</>, the ATK of all Casters <@ba.vup>+20%</>=自身攻击速度<@ba.vup>+30</>，所有【术师】干员攻击力<@ba.vup>+20%</>
ASPD <@ba.vup>+30</>, the ATK of all Casters <@ba.vup>+30%</>=自身攻击速度<@ba.vup>+30</>，所有【术师】干员攻击力<@ba.vup>+30%</>
ASPD <@ba.vup>+30</>; Each attack reduces the Movement Speed of the target by <@ba.vup>-40%</>, with a <@ba.vup>20%</> chance to <$ba.root>Bind</> it for <@ba.vup>1.5</> seconds=攻击速度<@ba.vup>+30</>；每次攻击使命中目标移动速度<@ba.vup>-40%</>，并有<@ba.vup>20%</>的几率使其<$ba.root>束缚</><@ba.vup>1.5</>秒
ASPD <@ba.vup>+30</>; Releases Drone to attack enemies\n<$ba.overdrive>Overload</>: Trait Max drone damage increased to <@ba.vup>1.5</>x, ATK <@ba.vup>+30%</>; When the skill ends, <$ba.stun>Stunned</> for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.</>=攻击速度<@ba.vup>+30</>，释放浮游单元锁定敌人攻击\n<$ba.overdrive>过载</>：特性浮游单元伤害上限提升至<@ba.vup>1.5</>倍，攻击力<@ba.vup>+30%</>，技能结束后<$ba.stun>晕眩</>过载持续时间的等长时间\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能</>
ASPD <@ba.vup>+30</>; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble=攻击速度<@ba.vup>+30</>，技能期间浮泡破碎时，立即使周围8格一名没有浮泡的友方单位获得浮泡
ASPD <@ba.vup>+31</>, restores <@ba.vup>1</> SP to the ally being healed=攻击速度<@ba.vup>+31</>，并在治疗目标时为其恢复<@ba.vup>1</>点技力
ASPD <@ba.vup>+32</>\nStarting from the second use of the skill, ATK <@ba.vup>+32%</>=攻击速度<@ba.vup>+32</>\n第二次及以后使用时追加攻击力<@ba.vup>+32%</>的效果
ASPD <@ba.vup>+32</> and every attack deals <@ba.vup>140%</> of ATK as Physical damage=攻击速度<@ba.vup>+32</>，每次攻击造成相当于攻击力<@ba.vup>140%</>的物理伤害
ASPD <@ba.vup>+32</>, heals <@ba.vup>1</> additional target, and the targets of Xingzhu's talent recover HP equal to <@ba.vup>15%</> of Xingzhu's ATK per second=攻击速度<@ba.vup>+32</>，额外治疗<@ba.vup>1</>名目标，且每秒恢复天赋生效目标相当于行箸攻击力<@ba.vup>15%</>的生命
ASPD <@ba.vup>+32</>, Talent <$ba.protect>Sanctuary</> effect increases to <@ba.vup>1.5</>x, every heal grants the target ATK <@ba.vup>+15%</> for <@ba.vup>3</>s but also causes them to lose <@ba.vdown>1%</> Max HP per second (does not stack)=攻击速度<@ba.vup>+32</>，天赋提供的<$ba.protect>庇护</>效果提升至<@ba.vup>1.5</>倍，每次治疗使目标在<@ba.vup>3</>秒内攻击力<@ba.vup>+15%</>、每秒流失<@ba.vdown>1%</>最大生命值（不可叠加）
ASPD <@ba.vup>+34</>, DEF <@ba.vup>+37%</>=攻击速度<@ba.vup>+34</>，防御力<@ba.vup>+37%</>
ASPD <@ba.vup>+35</>=攻击速度<@ba.vup>+35</>
ASPD <@ba.vup>+35</>\nStarting from the second use of the skill, ATK <@ba.vup>+35%</>=攻击速度<@ba.vup>+35</>\n第二次及以后使用时追加攻击力<@ba.vup>+35%</>的效果
ASPD <@ba.vup>+35</> and every attack deals <@ba.vup>145%</> of ATK as Physical damage=攻击速度<@ba.vup>+35</>，每次攻击造成相当于攻击力<@ba.vup>145%</>的物理伤害
ASPD <@ba.vup>+35</> and gain <@ba.vup>40%</> ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to <@ba.vup>100%</>=攻击速度<@ba.vup>+35</>，自身获得<@ba.vup>40%</>的远程物理抵挡，天赋的触发条件变为<@ba.vup>100%</>生命时触发
ASPD <@ba.vup>+35</>, and heals all nearby allies within a certain range by HP equal to <@ba.vup>10%</> ATK upon each attack.=攻击速度<@ba.vup>+35</>，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<@ba.vup>10%</>的生命
ASPD <@ba.vup>+35</>, and Talent 1's splash area <@ba.vup>expands</>; while skill is active, can deploy a Blood's Whisper, which <$ba.attract>Lures</> up to <@ba.vup>4</> enemies who enter its range and can path to it (prioritizing elite or leader enemies) for <@ba.vup>10</>s after deployment; once the first target arrives at its position, retreats and <$ba.sluggish>Slows</> all surrounding enemies for <@ba.vup>6</>s, dealing <@ba.vup>150%</> of Tragodia's ATK as Arts damage and <@ba.vup>25%</> of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment</> every <@ba.vup>0.5</>s\n<@ba.rem>Unlimited duration; Blood's Whisper has an independent Redeployment Time</>=攻击速度<@ba.vup>+35</>，第一天赋溅射范围<@ba.vup>扩大</>；期间可以使用一个本能的召唤，部署后<$ba.attract>诱导</>至多<@ba.vup>4</>名进入范围的可达敌人（优先精英或领袖）<@ba.vup>10</>秒，首个目标到达后撤退并使周围所有敌人在<@ba.vup>6</>秒内<$ba.sluggish>停顿</>、每<@ba.vup>0.5</>秒受到酒神攻击力<@ba.vup>150%</>的法术伤害和攻击力<@ba.vup>25%</>的<$ba.dt.neural2>神经损伤</>\n<@ba.rem>持续时间无限，本能的召唤有独立再部署时间</>
ASPD <@ba.vup>+35</>, ATK <@ba.vup>+30%</>; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to <@ba.vup>2</>s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from <@ba.vup>180%</> to <@ba.vup>320%</>; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击速度<@ba.vup>+35</>，攻击力<@ba.vup>+30%</>，场上有被通缉敌人时会消耗子弹对其瞄准最多<@ba.vup>2</>秒后进行无视闪避的狙击（期间攻击力从<@ba.vup>180%</>逐渐提升至<@ba.vup>320%</>，攻击力高于敌人剩余生命值和防御力之和时停止瞄准并立刻攻击）\n<@ba.rem>攻击装有5发弹药，打完后结束（可随时停止技能）</>
ASPD <@ba.vup>+35</>, attack <@ba.vup>1</> additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <@ba.vup>15%</> ATK as <$ba.dt.apoptosis2>Necrosis</>=攻击速度<@ba.vup>+35</>，额外攻击<@ba.vup>1</>个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身<@ba.vup>15%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>
ASPD <@ba.vup>+35</>, attacks generate <@ba.vup>1</> DP and <$ba.sluggish>Slow</> the target for <@ba.vup>1</>s=攻击速度<@ba.vup>+35</>，每次攻击获得<@ba.vup>1</>点部署费用，并使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒
ASPD <@ba.vup>+35</>, attacks hit 1 additional target, and each attack additionally deals <@ba.vup>25%</> of ATK as <$ba.dt.apoptosis2>Necrosis</>=攻击速度<@ba.vup>+35</>，额外攻击一名目标，每次攻击附带<@ba.vup>25%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>
ASPD <@ba.vup>+35</>, attacks hit <@ba.vup>2 times</>, and every third attack on the same target while the skill is active becomes a <@ba.vup>6-hit combo</>=攻击速度<@ba.vup>+35</>，攻击变为<@ba.vup>二连击</>，且技能期间对同一目标的第三次攻击变为<@ba.vup>六连击</>
ASPD <@ba.vup>+35</>, each attack grants <@ba.vup>1</> DP, and <$ba.steal>Steals</> <@ba.vup>30</> DEF from the target (max <@ba.vup>180</>, lasts until skill ends or Surfer is retreated)=攻击速度<@ba.vup>+35</>，每次攻击获得<@ba.vup>1</>点部署费用，并<$ba.steal>偷取</>目标<@ba.vup>30</>点防御力。（最多<@ba.vup>180</>点，持续至技能结束或寻澜离场）
ASPD <@ba.vup>+35</>, each attack targets <@ba.vup>2</> more enemies; if only one enemy is hit, deals <@ba.vup>210%</> ATK as Physical damage=攻击速度<@ba.vup>+35</>，每次攻击额外攻击<@ba.vup>2</>个目标，仅攻击到一个敌人时对其造成相当于攻击力<@ba.vup>210%</>的物理伤害
ASPD <@ba.vup>+35</>, heals <@ba.vup>1</> additional target, and the targets of Xingzhu's talent recover HP equal to <@ba.vup>15%</> of Xingzhu's ATK per second=攻击速度<@ba.vup>+35</>，额外治疗<@ba.vup>1</>名目标，且每秒恢复天赋生效目标相当于行箸攻击力<@ba.vup>15%</>的生命
ASPD <@ba.vup>+35</>, prioritizes attacking Aerial enemies=攻击速度<@ba.vup>+35</>，优先攻击空中单位
ASPD <@ba.vup>+35</>, splash area <@ba.vup>expands</>=自身攻击速度<@ba.vup>+35</>，溅射范围<@ba.vup>扩大</>
ASPD <@ba.vup>+35</>, Talent <$ba.protect>Sanctuary</> effect increases to <@ba.vup>1.6</>x, every heal grants the target ATK <@ba.vup>+15%</> for <@ba.vup>3</>s but also causes them to lose <@ba.vdown>1%</> Max HP per second (does not stack)=攻击速度<@ba.vup>+35</>，天赋提供的<$ba.protect>庇护</>效果提升至<@ba.vup>1.6</>倍，每次治疗使目标在<@ba.vup>3</>秒内攻击力<@ba.vup>+15%</>、每秒流失<@ba.vdown>1%</>最大生命值（不可叠加）
ASPD <@ba.vup>+35</>, the ATK of all Casters <@ba.vup>+20%</>=自身攻击速度<@ba.vup>+35</>，所有【术师】干员攻击力<@ba.vup>+20%</>
ASPD <@ba.vup>+35</>, the ATK of all Casters <@ba.vup>+30%</>=自身攻击速度<@ba.vup>+35</>，所有【术师】干员攻击力<@ba.vup>+30%</>
ASPD <@ba.vup>+35</>. The duration of the Talent's <$ba.sluggish>Slow</> increases to <@ba.vup>1.5 times</>=攻击速度<@ba.vup>+35</>，天赋<$ba.sluggish>停顿</>的持续时间提升至<@ba.vup>1.5倍</>
ASPD <@ba.vup>+35</>; Each attack reduces the Movement Speed of the target by <@ba.vup>-42%</>, with a <@ba.vup>25%</> chance to <$ba.root>Bind</> it for <@ba.vup>1.5</> seconds=攻击速度<@ba.vup>+35</>；每次攻击使命中目标移动速度<@ba.vup>-42%</>，并有<@ba.vup>25%</>的几率使其<$ba.root>束缚</><@ba.vup>1.5</>秒
ASPD <@ba.vup>+35</>; Releases Drone to attack enemies\n<$ba.overdrive>Overload</>: Trait Max drone damage increased to <@ba.vup>1.5</>x, ATK <@ba.vup>+30%</>; When the skill ends, <$ba.stun>Stunned</> for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.</>=攻击速度<@ba.vup>+35</>，释放浮游单元锁定敌人攻击\n<$ba.overdrive>过载</>：特性浮游单元伤害上限提升至<@ba.vup>1.5</>倍，攻击力<@ba.vup>+30%</>，技能结束后<$ba.stun>晕眩</>过载持续时间的等长时间\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能</>
ASPD <@ba.vup>+35</>; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble=攻击速度<@ba.vup>+35</>，技能期间浮泡破碎时，立即使周围8格一名没有浮泡的友方单位获得浮泡
ASPD <@ba.vup>+36</>, restores <@ba.vup>1</> SP to the ally being healed=攻击速度<@ba.vup>+36</>，并在治疗目标时为其恢复<@ba.vup>1</>点技力
ASPD <@ba.vup>+38</>\nStarting from the second use of the skill, ATK <@ba.vup>+38%</>=攻击速度<@ba.vup>+38</>\n第二次及以后使用时追加攻击力<@ba.vup>+38%</>的效果
ASPD <@ba.vup>+38</> and every attack deals <@ba.vup>150%</> of ATK as Physical damage=攻击速度<@ba.vup>+38</>，每次攻击造成相当于攻击力<@ba.vup>150%</>的物理伤害
ASPD <@ba.vup>+38</>, DEF <@ba.vup>+41%</>=攻击速度<@ba.vup>+38</>，防御力<@ba.vup>+41%</>
ASPD <@ba.vup>+38</>, heals <@ba.vup>1</> additional target, and the targets of Xingzhu's talent recover HP equal to <@ba.vup>15%</> of Xingzhu's ATK per second=攻击速度<@ba.vup>+38</>，额外治疗<@ba.vup>1</>名目标，且每秒恢复天赋生效目标相当于行箸攻击力<@ba.vup>15%</>的生命
ASPD <@ba.vup>+38</>, Talent <$ba.protect>Sanctuary</> effect increases to <@ba.vup>1.7</>x, every heal grants the target ATK <@ba.vup>+20%</> for <@ba.vup>3</>s but also causes them to lose <@ba.vdown>1%</> Max HP per second (does not stack)=攻击速度<@ba.vup>+38</>，天赋提供的<$ba.protect>庇护</>效果提升至<@ba.vup>1.7</>倍，每次治疗使目标在<@ba.vup>3</>秒内攻击力<@ba.vup>+20%</>、每秒流失<@ba.vdown>1%</>最大生命值（不可叠加）
ASPD <@ba.vup>+39</>, restores <@ba.vup>1</> SP to the ally being healed=攻击速度<@ba.vup>+39</>，并在治疗目标时为其恢复<@ba.vup>1</>点技力
ASPD <@ba.vup>+40</>=攻击速度<@ba.vup>+40</>
ASPD <@ba.vup>+40</>\nStarting from the second use of the skill, ATK <@ba.vup>+40%</>=攻击速度<@ba.vup>+40</>\n第二次及以后使用时追加攻击力<@ba.vup>+40%</>的效果
ASPD <@ba.vup>+40</> and gain <@ba.vup>50%</> ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to <@ba.vup>100%</>=攻击速度<@ba.vup>+40</>，自身获得<@ba.vup>50%</>的远程物理抵挡，天赋的触发条件变为<@ba.vup>100%</>生命时触发
ASPD <@ba.vup>+40</>, and heals all nearby allies within a certain range by HP equal to <@ba.vup>10%</> ATK upon each attack.=攻击速度<@ba.vup>+40</>，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<@ba.vup>10%</>的生命
ASPD <@ba.vup>+40</>, ATK <@ba.vup>+30%</>; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to <@ba.vup>2</>s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from <@ba.vup>180%</> to <@ba.vup>320%</>; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击速度<@ba.vup>+40</>，攻击力<@ba.vup>+30%</>，场上有被通缉敌人时会消耗子弹对其瞄准最多<@ba.vup>2</>秒后进行无视闪避的狙击（期间攻击力从<@ba.vup>180%</>逐渐提升至<@ba.vup>320%</>，攻击力高于敌人剩余生命值和防御力之和时停止瞄准并立刻攻击）\n<@ba.rem>攻击装有5发弹药，打完后结束（可随时停止技能）</>
ASPD <@ba.vup>+40</>, ATK <@ba.vup>+35%</> and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to <@ba.vup>115%</> of the original\n<@ba.rem>Can manually deactivate skill at will</>=攻击速度<@ba.vup>+40</>，攻击力<@ba.vup>+35%</>，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的<@ba.vup>115%</>\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ASPD <@ba.vup>+40</>, attack <@ba.vup>1</> additional target; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, deal an additional <@ba.vup>40%</> ATK as Elemental Damage=攻击速度<@ba.vup>+40</>，额外攻击<@ba.vup>1</>个目标，攻击对处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>40%</>的元素伤害
ASPD <@ba.vup>+40</>, attack <@ba.vup>1</> additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <@ba.vup>15%</> ATK as <$ba.dt.apoptosis2>Necrosis</>=攻击速度<@ba.vup>+40</>，额外攻击<@ba.vup>1</>个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身<@ba.vup>15%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>
ASPD <@ba.vup>+40</>, attacks generate <@ba.vup>1</> DP and <$ba.sluggish>Slow</> the target for <@ba.vup>1</>s=攻击速度<@ba.vup>+40</>，每次攻击获得<@ba.vup>1</>点部署费用，并使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒
ASPD <@ba.vup>+40</>, attacks hit 1 additional target, and each attack additionally deals <@ba.vup>30%</> of ATK as <$ba.dt.apoptosis2>Necrosis</>=攻击速度<@ba.vup>+40</>，额外攻击一名目标，每次攻击附带<@ba.vup>30%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>
ASPD <@ba.vup>+40</>, attacks hit <@ba.vup>2 times</>, and every third attack on the same target while the skill is active becomes a <@ba.vup>6-hit combo</>=攻击速度<@ba.vup>+40</>，攻击变为<@ba.vup>二连击</>，且技能期间对同一目标的第三次攻击变为<@ba.vup>六连击</>
ASPD <@ba.vup>+40</>, attacks inflict <@ba.vup>15%</> of Arts damage as additional <$ba.dt.burning2>Burn</>=攻击速度<@ba.vup>+40</>，攻击附带造成法术伤害<@ba.vup>15%</>的<$ba.dt.burning2>灼燃损伤</>
ASPD <@ba.vup>+40</>, each attack grants <@ba.vup>1</> DP, and <$ba.steal>Steals</> <@ba.vup>40</> DEF from the target (max <@ba.vup>200</>, lasts until skill ends or Surfer is retreated)=攻击速度<@ba.vup>+40</>，每次攻击获得<@ba.vup>1</>点部署费用，并<$ba.steal>偷取</>目标<@ba.vup>40</>点防御力。（最多<@ba.vup>200</>点，持续至技能结束或寻澜离场）
ASPD <@ba.vup>+40</>, each attack targets <@ba.vup>2</> more enemies; if only one enemy is hit, deals <@ba.vup>215%</> ATK as Physical damage=攻击速度<@ba.vup>+40</>，每次攻击额外攻击<@ba.vup>2</>个目标，仅攻击到一个敌人时对其造成相当于攻击力<@ba.vup>215%</>的物理伤害
ASPD <@ba.vup>+40</>, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury</>. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury</> healed is increased to <@ba.vup>120%</>=攻击速度<@ba.vup>+40</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标。治疗元素损伤累计超过一半的目标时，<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>120%</>
ASPD <@ba.vup>+40</>, prioritizes attacking Aerial enemies=攻击速度<@ba.vup>+40</>，优先攻击空中单位
ASPD <@ba.vup>+40</>, splash area <@ba.vup>expands</>=自身攻击速度<@ba.vup>+40</>，溅射范围<@ba.vup>扩大</>
ASPD <@ba.vup>+40</>, the ATK of all Casters <@ba.vup>+20%</>=自身攻击速度<@ba.vup>+40</>，所有【术师】干员攻击力<@ba.vup>+20%</>
ASPD <@ba.vup>+40</>, the ATK of all Casters <@ba.vup>+30%</>=自身攻击速度<@ba.vup>+40</>，所有【术师】干员攻击力<@ba.vup>+30%</>
ASPD <@ba.vup>+40</>. The duration of the Talent's <$ba.sluggish>Slow</> increases to <@ba.vup>1.5 times</>=攻击速度<@ba.vup>+40</>，天赋<$ba.sluggish>停顿</>的持续时间提升至<@ba.vup>1.5倍</>
ASPD <@ba.vup>+40</>; Each attack reduces the Movement Speed of the target by <@ba.vup>-44%</>, with a <@ba.vup>30%</> chance to <$ba.root>Bind</> it for <@ba.vup>2</> seconds=攻击速度<@ba.vup>+40</>；每次攻击使命中目标移动速度<@ba.vup>-44%</>，并有<@ba.vup>30%</>的几率使其<$ba.root>束缚</><@ba.vup>2</>秒
ASPD <@ba.vup>+40</>; Releases Drone to attack enemies\n<$ba.overdrive>Overload</>: Trait Max drone damage increased to <@ba.vup>1.5</>x, ATK <@ba.vup>+30%</>; When the skill ends, <$ba.stun>Stunned</> for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.</>=攻击速度<@ba.vup>+40</>，释放浮游单元锁定敌人攻击\n<$ba.overdrive>过载</>：特性浮游单元伤害上限提升至<@ba.vup>1.5</>倍，攻击力<@ba.vup>+30%</>，技能结束后<$ba.stun>晕眩</>过载持续时间的等长时间\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能</>
ASPD <@ba.vup>+40</>; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble=攻击速度<@ba.vup>+40</>，技能期间浮泡破碎时，立即使周围8格一名没有浮泡的友方单位获得浮泡
ASPD <@ba.vup>+42</>\nStarting from the second use of the skill, ATK <@ba.vup>+42%</>=攻击速度<@ba.vup>+42</>\n第二次及以后使用时追加攻击力<@ba.vup>+42%</>的效果
ASPD <@ba.vup>+42</> and every attack deals <@ba.vup>155%</> of ATK as Physical damage=攻击速度<@ba.vup>+42</>，每次攻击造成相当于攻击力<@ba.vup>155%</>的物理伤害
ASPD <@ba.vup>+42</>, DEF <@ba.vup>+45%</>=攻击速度<@ba.vup>+42</>，防御力<@ba.vup>+45%</>
ASPD <@ba.vup>+42</>, restores <@ba.vup>1</> SP to the ally being healed=攻击速度<@ba.vup>+42</>，并在治疗目标时为其恢复<@ba.vup>1</>点技力
ASPD <@ba.vup>+42</>, Talent <$ba.protect>Sanctuary</> effect increases to <@ba.vup>1.8</>x, every heal grants the target ATK <@ba.vup>+25%</> for <@ba.vup>3</>s but also causes them to lose <@ba.vdown>1%</> Max HP per second (does not stack)=攻击速度<@ba.vup>+42</>，天赋提供的<$ba.protect>庇护</>效果提升至<@ba.vup>1.8</>倍，每次治疗使目标在<@ba.vup>3</>秒内攻击力<@ba.vup>+25%</>、每秒流失<@ba.vdown>1%</>最大生命值（不可叠加）
ASPD <@ba.vup>+43</>, heals <@ba.vup>1</> additional target, and the targets of Xingzhu's talent recover HP equal to <@ba.vup>18%</> of Xingzhu's ATK per second=攻击速度<@ba.vup>+43</>，额外治疗<@ba.vup>1</>名目标，且每秒恢复天赋生效目标相当于行箸攻击力<@ba.vup>18%</>的生命
ASPD <@ba.vup>+45</>=攻击速度<@ba.vup>+45</>
ASPD <@ba.vup>+45</>\nStarting from the second use of the skill, ATK <@ba.vup>+45%</>=攻击速度<@ba.vup>+45</>\n第二次及以后使用时追加攻击力<@ba.vup>+45%</>的效果
ASPD <@ba.vup>+45</> and gain <@ba.vup>60%</> ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to <@ba.vup>100%</>=攻击速度<@ba.vup>+45</>，自身获得<@ba.vup>60%</>的远程物理抵挡，天赋的触发条件变为<@ba.vup>100%</>生命时触发
ASPD <@ba.vup>+45</>, and heals all nearby allies within a certain range by HP equal to <@ba.vup>15%</> ATK upon each attack.=攻击速度<@ba.vup>+45</>，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<@ba.vup>15%</>的生命
ASPD <@ba.vup>+45</>, ATK <@ba.vup>+30%</>; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to <@ba.vup>2</>s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from <@ba.vup>180%</> to <@ba.vup>320%</>; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击速度<@ba.vup>+45</>，攻击力<@ba.vup>+30%</>，场上有被通缉敌人时会消耗子弹对其瞄准最多<@ba.vup>2</>秒后进行无视闪避的狙击（期间攻击力从<@ba.vup>180%</>逐渐提升至<@ba.vup>320%</>，攻击力高于敌人剩余生命值和防御力之和时停止瞄准并立刻攻击）\n<@ba.rem>攻击装有5发弹药，打完后结束（可随时停止技能）</>
ASPD <@ba.vup>+45</>, attack <@ba.vup>1</> additional target; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, deal an additional <@ba.vup>40%</> ATK as Elemental Damage=攻击速度<@ba.vup>+45</>，额外攻击<@ba.vup>1</>个目标，攻击对处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>40%</>的元素伤害
ASPD <@ba.vup>+45</>, attack <@ba.vup>1</> additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <@ba.vup>20%</> ATK as <$ba.dt.apoptosis2>Necrosis</>=攻击速度<@ba.vup>+45</>，额外攻击<@ba.vup>1</>个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身<@ba.vup>20%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>
ASPD <@ba.vup>+45</>, attacks deal <@ba.vup>6%</> of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to <@ba.vup>10</> times; gains <@ba.vup>1</> DP per attack.=攻击速度<@ba.vup>+45</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>6%</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>1</>点部署费用。
ASPD <@ba.vup>+45</>, attacks hit 1 additional target, and each attack additionally deals <@ba.vup>30%</> of ATK as <$ba.dt.apoptosis2>Necrosis</>=攻击速度<@ba.vup>+45</>，额外攻击一名目标，每次攻击附带<@ba.vup>30%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>
ASPD <@ba.vup>+45</>, attacks hit <@ba.vup>2 times</>, and every third attack on the same target while the skill is active becomes a <@ba.vup>6-hit combo</>=攻击速度<@ba.vup>+45</>，攻击变为<@ba.vup>二连击</>，且技能期间对同一目标的第三次攻击变为<@ba.vup>六连击</>
ASPD <@ba.vup>+45</>, attacks inflict <@ba.vup>15%</> of Arts damage as additional <$ba.dt.burning2>Burn</>=攻击速度<@ba.vup>+45</>，攻击附带造成法术伤害<@ba.vup>15%</>的<$ba.dt.burning2>灼燃损伤</>
ASPD <@ba.vup>+45</>, each attack targets <@ba.vup>2</> more enemies; if only one enemy is hit, deals <@ba.vup>220%</> ATK as Physical damage=攻击速度<@ba.vup>+45</>，每次攻击额外攻击<@ba.vup>2</>个目标，仅攻击到一个敌人时对其造成相当于攻击力<@ba.vup>220%</>的物理伤害
ASPD <@ba.vup>+45</>, heals <@ba.vup>1</> additional target, and the targets of Xingzhu's talent recover HP equal to <@ba.vup>18%</> of Xingzhu's ATK per second=攻击速度<@ba.vup>+45</>，额外治疗<@ba.vup>1</>名目标，且每秒恢复天赋生效目标相当于行箸攻击力<@ba.vup>18%</>的生命
ASPD <@ba.vup>+45</>, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury</>. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury</> healed is increased to <@ba.vup>130%</>=攻击速度<@ba.vup>+45</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标。治疗元素损伤累计超过一半的目标时，<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>130%</>
ASPD <@ba.vup>+45</>, prioritizes attacking Aerial enemies=攻击速度<@ba.vup>+45</>，优先攻击空中单位
ASPD <@ba.vup>+45</>, restores <@ba.vup>1</> SP to the ally being healed=攻击速度<@ba.vup>+45</>，并在治疗目标时为其恢复<@ba.vup>1</>点技力
ASPD <@ba.vup>+45</>, the ATK of all Casters <@ba.vup>+20%</>=自身攻击速度<@ba.vup>+45</>，所有【术师】干员攻击力<@ba.vup>+20%</>
ASPD <@ba.vup>+45</>, the ATK of all Casters <@ba.vup>+30%</>=自身攻击速度<@ba.vup>+45</>，所有【术师】干员攻击力<@ba.vup>+30%</>
ASPD <@ba.vup>+45</>. The duration of the Talent's <$ba.sluggish>Slow</> increases to <@ba.vup>1.5 times</>=攻击速度<@ba.vup>+45</>，天赋<$ba.sluggish>停顿</>的持续时间提升至<@ba.vup>1.5倍</>
ASPD <@ba.vup>+45</>; Each attack reduces the Movement Speed of the target by <@ba.vup>-46%</>, with a <@ba.vup>35%</> chance to <$ba.root>Bind</> it for <@ba.vup>2</> seconds=攻击速度<@ba.vup>+45</>；每次攻击使命中目标移动速度<@ba.vup>-46%</>，并有<@ba.vup>35%</>的几率使其<$ba.root>束缚</><@ba.vup>2</>秒
ASPD <@ba.vup>+45</>; Releases Drone to attack enemies\n<$ba.overdrive>Overload</>: Trait Max drone damage increased to <@ba.vup>1.6</>x, ATK <@ba.vup>+40%</>; When the skill ends, <$ba.stun>Stunned</> for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.</>=攻击速度<@ba.vup>+45</>，释放浮游单元锁定敌人攻击\n<$ba.overdrive>过载</>：特性浮游单元伤害上限提升至<@ba.vup>1.6</>倍，攻击力<@ba.vup>+40%</>，技能结束后<$ba.stun>晕眩</>过载持续时间的等长时间\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能</>
ASPD <@ba.vup>+45</>; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble=攻击速度<@ba.vup>+45</>，技能期间浮泡破碎时，立即使周围8格一名没有浮泡的友方单位获得浮泡
ASPD <@ba.vup>+46</> and every attack deals <@ba.vup>160%</> of ATK as Physical damage=攻击速度<@ba.vup>+46</>，每次攻击造成相当于攻击力<@ba.vup>160%</>的物理伤害
ASPD <@ba.vup>+46</>, DEF <@ba.vup>+49%</>=攻击速度<@ba.vup>+46</>，防御力<@ba.vup>+49%</>
ASPD <@ba.vup>+46</>, Talent <$ba.protect>Sanctuary</> effect increases to <@ba.vup>1.9</>x, every heal grants the target ATK <@ba.vup>+25%</> for <@ba.vup>3</>s but also causes them to lose <@ba.vdown>1%</> Max HP per second (does not stack)=攻击速度<@ba.vup>+46</>，天赋提供的<$ba.protect>庇护</>效果提升至<@ba.vup>1.9</>倍，每次治疗使目标在<@ba.vup>3</>秒内攻击力<@ba.vup>+25%</>、每秒流失<@ba.vdown>1%</>最大生命值（不可叠加）
ASPD <@ba.vup>+47</>, attacks deal <@ba.vup>7%</> of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to <@ba.vup>10</> times; gains <@ba.vup>1</> DP per attack.=攻击速度<@ba.vup>+47</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>7%</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>1</>点部署费用。
ASPD <@ba.vup>+47</>, each attack grants <@ba.vup>1</> DP, and <$ba.steal>Steals</> <@ba.vup>45</> DEF from the target (max <@ba.vup>225</>, lasts until skill ends or Surfer is retreated)=攻击速度<@ba.vup>+47</>，每次攻击获得<@ba.vup>1</>点部署费用，并<$ba.steal>偷取</>目标<@ba.vup>45</>点防御力。（最多<@ba.vup>225</>点，持续至技能结束或寻澜离场）
ASPD <@ba.vup>+47</>, heals <@ba.vup>1</> additional target, and the targets of Xingzhu's talent recover HP equal to <@ba.vup>18%</> of Xingzhu's ATK per second=攻击速度<@ba.vup>+47</>，额外治疗<@ba.vup>1</>名目标，且每秒恢复天赋生效目标相当于行箸攻击力<@ba.vup>18%</>的生命
ASPD <@ba.vup>+49</>, attacks deal <@ba.vup>8%</> of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to <@ba.vup>10</> times; gains <@ba.vup>1</> DP per attack.=攻击速度<@ba.vup>+49</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>8%</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>1</>点部署费用。
ASPD <@ba.vup>+50</>=攻击速度<@ba.vup>+50</>
ASPD <@ba.vup>+50</>\nStarting from the second use of the skill, ATK <@ba.vup>+50%</>=攻击速度<@ba.vup>+50</>\n第二次及以后使用时追加攻击力<@ba.vup>+50%</>的效果
ASPD <@ba.vup>+50</> and every attack deals <@ba.vup>170%</> of ATK as Physical damage=攻击速度<@ba.vup>+50</>，每次攻击造成相当于攻击力<@ba.vup>170%</>的物理伤害
ASPD <@ba.vup>+50</> and gain <@ba.vup>70%</> ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to <@ba.vup>100%</>=攻击速度<@ba.vup>+50</>，自身获得<@ba.vup>70%</>的远程物理抵挡，天赋的触发条件变为<@ba.vup>100%</>生命时触发
ASPD <@ba.vup>+50</>, and heals all nearby allies within a certain range by HP equal to <@ba.vup>15%</> ATK upon each attack.=攻击速度<@ba.vup>+50</>，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<@ba.vup>15%</>的生命
ASPD <@ba.vup>+50</>, ATK <@ba.vup>+38%</> and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to <@ba.vup>118%</> of the original\n<@ba.rem>Can manually deactivate skill at will</>=攻击速度<@ba.vup>+50</>，攻击力<@ba.vup>+38%</>，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的<@ba.vup>118%</>\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ASPD <@ba.vup>+50</>, ATK <@ba.vup>+40%</> and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to <@ba.vup>120%</> of the original\n<@ba.rem>Can manually deactivate skill at will</>=攻击速度<@ba.vup>+50</>，攻击力<@ba.vup>+40%</>，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的<@ba.vup>120%</>\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ASPD <@ba.vup>+50</>, ATK <@ba.vup>+40%</>; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to <@ba.vup>2.5</>s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from <@ba.vup>180%</> to <@ba.vup>355%</>; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击速度<@ba.vup>+50</>，攻击力<@ba.vup>+40%</>，场上有被通缉敌人时会消耗子弹对其瞄准最多<@ba.vup>2.5</>秒后进行无视闪避的狙击（期间攻击力从<@ba.vup>180%</>逐渐提升至<@ba.vup>355%</>，攻击力高于敌人剩余生命值和防御力之和时停止瞄准并立刻攻击）\n<@ba.rem>攻击装有6发弹药，打完后结束（可随时停止技能）</>
ASPD <@ba.vup>+50</>, ATK <@ba.vup>+43%</> and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to <@ba.vup>123%</> of the original\n<@ba.rem>Can manually deactivate skill at will</>=攻击速度<@ba.vup>+50</>，攻击力<@ba.vup>+43%</>，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的<@ba.vup>123%</>\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ASPD <@ba.vup>+50</>, attack <@ba.vup>1</> additional target; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, deal an additional <@ba.vup>40%</> ATK as Elemental Damage=攻击速度<@ba.vup>+50</>，额外攻击<@ba.vup>1</>个目标，攻击对处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>40%</>的元素伤害
ASPD <@ba.vup>+50</>, attack <@ba.vup>1</> additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <@ba.vup>20%</> ATK as <$ba.dt.apoptosis2>Necrosis</>=攻击速度<@ba.vup>+50</>，额外攻击<@ba.vup>1</>个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身<@ba.vup>20%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>
ASPD <@ba.vup>+50</>, attacks hit 1 additional target, and each attack additionally deals <@ba.vup>35%</> of ATK as <$ba.dt.apoptosis2>Necrosis</>=攻击速度<@ba.vup>+50</>，额外攻击一名目标，每次攻击附带<@ba.vup>35%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>
ASPD <@ba.vup>+50</>, attacks hit <@ba.vup>2 times</>, and every third attack on the same target while the skill is active becomes a <@ba.vup>6-hit combo</>=攻击速度<@ba.vup>+50</>，攻击变为<@ba.vup>二连击</>，且技能期间对同一目标的第三次攻击变为<@ba.vup>六连击</>
ASPD <@ba.vup>+50</>, attacks inflict <@ba.vup>15%</> of Arts damage as additional <$ba.dt.burning2>Burn</>=攻击速度<@ba.vup>+50</>，攻击附带造成法术伤害<@ba.vup>15%</>的<$ba.dt.burning2>灼燃损伤</>
ASPD <@ba.vup>+50</>, DEF <@ba.vup>+55%</>=攻击速度<@ba.vup>+50</>，防御力<@ba.vup>+55%</>
ASPD <@ba.vup>+50</>, each attack targets <@ba.vup>2</> more enemies; if only one enemy is hit, deals <@ba.vup>225%</> ATK as Physical damage=攻击速度<@ba.vup>+50</>，每次攻击额外攻击<@ba.vup>2</>个目标，仅攻击到一个敌人时对其造成相当于攻击力<@ba.vup>225%</>的物理伤害
ASPD <@ba.vup>+50</>, heals <@ba.vup>1</> additional target, and the targets of Xingzhu's talent recover HP equal to <@ba.vup>20%</> of Xingzhu's ATK per second=攻击速度<@ba.vup>+50</>，额外治疗<@ba.vup>1</>名目标，且每秒恢复天赋生效目标相当于行箸攻击力<@ba.vup>20%</>的生命
ASPD <@ba.vup>+50</>, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.=攻击速度<@ba.vup>+50</>，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果
ASPD <@ba.vup>+50</>, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury</>. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury</> healed is increased to <@ba.vup>140%</>=攻击速度<@ba.vup>+50</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标。治疗元素损伤累计超过一半的目标时，<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>140%</>
ASPD <@ba.vup>+50</>, prioritizes attacking Aerial enemies=攻击速度<@ba.vup>+50</>，优先攻击空中单位
ASPD <@ba.vup>+50</>, restores <@ba.vup>1</> SP to the ally being healed=攻击速度<@ba.vup>+50</>，并在治疗目标时为其恢复<@ba.vup>1</>点技力
ASPD <@ba.vup>+50</>, splash area <@ba.vup>expands</>=自身攻击速度<@ba.vup>+50</>，溅射范围<@ba.vup>扩大</>
ASPD <@ba.vup>+50</>, Talent <$ba.protect>Sanctuary</> effect increases to <@ba.vup>2</>x, every heal grants the target ATK <@ba.vup>+30%</> for <@ba.vup>3</>s but also causes them to lose <@ba.vdown>1%</> Max HP per second (does not stack)=攻击速度<@ba.vup>+50</>，天赋提供的<$ba.protect>庇护</>效果提升至<@ba.vup>2</>倍，每次治疗使目标在<@ba.vup>3</>秒内攻击力<@ba.vup>+30%</>、每秒流失<@ba.vdown>1%</>最大生命值（不可叠加）
ASPD <@ba.vup>+50</>, the ATK of all Casters <@ba.vup>+25%</>=自身攻击速度<@ba.vup>+50</>，所有【术师】干员攻击力<@ba.vup>+25%</>
ASPD <@ba.vup>+50</>, the ATK of all Casters <@ba.vup>+35%</>=自身攻击速度<@ba.vup>+50</>，所有【术师】干员攻击力<@ba.vup>+35%</>
ASPD <@ba.vup>+50</>. The duration of the Talent's <$ba.sluggish>Slow</> increases to <@ba.vup>1.6 times</>=攻击速度<@ba.vup>+50</>，天赋<$ba.sluggish>停顿</>的持续时间提升至<@ba.vup>1.6倍</>
ASPD <@ba.vup>+50</>; Each attack reduces the Movement Speed of the target by <@ba.vup>-50%</>, with a <@ba.vup>40%</> chance to <$ba.root>Bind</> it for <@ba.vup>2</> seconds=攻击速度<@ba.vup>+50</>；每次攻击使命中目标移动速度<@ba.vup>-50%</>，并有<@ba.vup>40%</>的几率使其<$ba.root>束缚</><@ba.vup>2</>秒
ASPD <@ba.vup>+50</>; Releases Drone to attack enemies\n<$ba.overdrive>Overload</>: Trait Max drone damage increased to <@ba.vup>1.6</>x, ATK <@ba.vup>+40%</>; When the skill ends, <$ba.stun>Stunned</> for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.</>=攻击速度<@ba.vup>+50</>，释放浮游单元锁定敌人攻击\n<$ba.overdrive>过载</>：特性浮游单元伤害上限提升至<@ba.vup>1.6</>倍，攻击力<@ba.vup>+40%</>，技能结束后<$ba.stun>晕眩</>过载持续时间的等长时间\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能</>
ASPD <@ba.vup>+50</>; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble=攻击速度<@ba.vup>+50</>，技能期间浮泡破碎时，立即使周围8格一名没有浮泡的友方单位获得浮泡
ASPD <@ba.vup>+52</>, attacks deal <@ba.vup>9%</> of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to <@ba.vup>10</> times; gains <@ba.vup>1</> DP per attack.=攻击速度<@ba.vup>+52</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>9%</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>1</>点部署费用。
ASPD <@ba.vup>+54</>, attacks deal <@ba.vup>10%</> of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to <@ba.vup>10</> times; gains <@ba.vup>1</> DP per attack.=攻击速度<@ba.vup>+54</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>10%</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>1</>点部署费用。
ASPD <@ba.vup>+54</>, each attack grants <@ba.vup>1</> DP, and <$ba.steal>Steals</> <@ba.vup>50</> DEF from the target (max <@ba.vup>250</>, lasts until skill ends or Surfer is retreated)=攻击速度<@ba.vup>+54</>，每次攻击获得<@ba.vup>1</>点部署费用，并<$ba.steal>偷取</>目标<@ba.vup>50</>点防御力。（最多<@ba.vup>250</>点，持续至技能结束或寻澜离场）
ASPD <@ba.vup>+55</>=攻击速度<@ba.vup>+55</>
ASPD <@ba.vup>+55</>\nStarting from the second use of the skill, ATK <@ba.vup>+55%</>=攻击速度<@ba.vup>+55</>\n第二次及以后使用时追加攻击力<@ba.vup>+55%</>的效果
ASPD <@ba.vup>+55</>, and heals all nearby allies within a certain range by HP equal to <@ba.vup>15%</> ATK upon each attack.=攻击速度<@ba.vup>+55</>，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<@ba.vup>15%</>的生命
ASPD <@ba.vup>+55</>, ATK <@ba.vup>+40%</>; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to <@ba.vup>2.5</>s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from <@ba.vup>180%</> to <@ba.vup>355%</>; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击速度<@ba.vup>+55</>，攻击力<@ba.vup>+40%</>，场上有被通缉敌人时会消耗子弹对其瞄准最多<@ba.vup>2.5</>秒后进行无视闪避的狙击（期间攻击力从<@ba.vup>180%</>逐渐提升至<@ba.vup>355%</>，攻击力高于敌人剩余生命值和防御力之和时停止瞄准并立刻攻击）\n<@ba.rem>攻击装有6发弹药，打完后结束（可随时停止技能）</>
ASPD <@ba.vup>+55</>, attack <@ba.vup>1</> additional target; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, deal an additional <@ba.vup>50%</> ATK as Elemental Damage=攻击速度<@ba.vup>+55</>，额外攻击<@ba.vup>1</>个目标，攻击对处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>50%</>的元素伤害
ASPD <@ba.vup>+55</>, attack <@ba.vup>1</> additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <@ba.vup>20%</> ATK as <$ba.dt.apoptosis2>Necrosis</>=攻击速度<@ba.vup>+55</>，额外攻击<@ba.vup>1</>个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身<@ba.vup>20%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>
ASPD <@ba.vup>+55</>, attacks inflict <@ba.vup>15%</> of Arts damage as additional <$ba.dt.burning2>Burn</>=攻击速度<@ba.vup>+55</>，攻击附带造成法术伤害<@ba.vup>15%</>的<$ba.dt.burning2>灼燃损伤</>
ASPD <@ba.vup>+55</>, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury</>. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury</> healed is increased to <@ba.vup>160%</>=攻击速度<@ba.vup>+55</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标。治疗元素损伤累计超过一半的目标时，<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>160%</>
ASPD <@ba.vup>+55</>, prioritizes attacking Aerial enemies=攻击速度<@ba.vup>+55</>，优先攻击空中单位
ASPD <@ba.vup>+55</>, restores <@ba.vup>1</> SP to the ally being healed=攻击速度<@ba.vup>+55</>，并在治疗目标时为其恢复<@ba.vup>1</>点技力
ASPD <@ba.vup>+55</>, the ATK of all Casters <@ba.vup>+30%</>=自身攻击速度<@ba.vup>+55</>，所有【术师】干员攻击力<@ba.vup>+30%</>
ASPD <@ba.vup>+55</>, the ATK of all Casters <@ba.vup>+40%</>=自身攻击速度<@ba.vup>+55</>，所有【术师】干员攻击力<@ba.vup>+40%</>
ASPD <@ba.vup>+55</>. The duration of the Talent's <$ba.sluggish>Slow</> increases to <@ba.vup>1.6 times</>=攻击速度<@ba.vup>+55</>，天赋<$ba.sluggish>停顿</>的持续时间提升至<@ba.vup>1.6倍</>
ASPD <@ba.vup>+55</>; Releases Drone to attack enemies\n<$ba.overdrive>Overload</>: Trait Max drone damage increased to <@ba.vup>1.6</>x, ATK <@ba.vup>+40%</>; When the skill ends, <$ba.stun>Stunned</> for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.</>=攻击速度<@ba.vup>+55</>，释放浮游单元锁定敌人攻击\n<$ba.overdrive>过载</>：特性浮游单元伤害上限提升至<@ba.vup>1.6</>倍，攻击力<@ba.vup>+40%</>，技能结束后<$ba.stun>晕眩</>过载持续时间的等长时间\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能</>
ASPD <@ba.vup>+55</>; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble=攻击速度<@ba.vup>+55</>，技能期间浮泡破碎时，立即使周围8格一名没有浮泡的友方单位获得浮泡
ASPD <@ba.vup>+56</>=攻击速度<@ba.vup>+56</>
ASPD <@ba.vup>+56</>, attacks deal <@ba.vup>11%</> of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to <@ba.vup>10</> times; gains <@ba.vup>1</> DP per attack.=攻击速度<@ba.vup>+56</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>11%</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>1</>点部署费用。
ASPD <@ba.vup>+5</>, attacks generate <@ba.vup>1</> DP and <$ba.sluggish>Slow</> the target for <@ba.vup>1</>s=攻击速度<@ba.vup>+5</>，每次攻击获得<@ba.vup>1</>点部署费用，并使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒
ASPD <@ba.vup>+5</>, each attack targets <@ba.vup>2</> more enemies; if only one enemy is hit, deals <@ba.vup>180%</> ATK as Physical damage=攻击速度<@ba.vup>+5</>，每次攻击额外攻击<@ba.vup>2</>个目标，仅攻击到一个敌人时对其造成相当于攻击力<@ba.vup>180%</>的物理伤害
ASPD <@ba.vup>+5</>; Each attack reduces the Movement Speed of the target by <@ba.vup>-30%</>, with a <@ba.vup>15%</> chance to <$ba.root>Bind</> it for <@ba.vup>1.5</> seconds=攻击速度<@ba.vup>+5</>；每次攻击使命中目标移动速度<@ba.vup>-30%</>，并有<@ba.vup>15%</>的几率使其<$ba.root>束缚</><@ba.vup>1.5</>秒
ASPD <@ba.vup>+60</>=攻击速度<@ba.vup>+60</>
ASPD <@ba.vup>+60</>\nStarting from the second use of the skill, ATK <@ba.vup>+60%</>=攻击速度<@ba.vup>+60</>\n第二次及以后使用时追加攻击力<@ba.vup>+60%</>的效果
ASPD <@ba.vup>+60</>, and heals all nearby allies within a certain range by HP equal to <@ba.vup>20%</> ATK upon each attack.=攻击速度<@ba.vup>+60</>，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<@ba.vup>20%</>的生命
ASPD <@ba.vup>+60</>, ATK <@ba.vup>+40%</>; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to <@ba.vup>2.5</>s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from <@ba.vup>180%</> to <@ba.vup>355%</>; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击速度<@ba.vup>+60</>，攻击力<@ba.vup>+40%</>，场上有被通缉敌人时会消耗子弹对其瞄准最多<@ba.vup>2.5</>秒后进行无视闪避的狙击（期间攻击力从<@ba.vup>180%</>逐渐提升至<@ba.vup>355%</>，攻击力高于敌人剩余生命值和防御力之和时停止瞄准并立刻攻击）\n<@ba.rem>攻击装有6发弹药，打完后结束（可随时停止技能）</>
ASPD <@ba.vup>+60</>, ATK <@ba.vup>+45%</> and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to <@ba.vup>125%</> of the original\n<@ba.rem>Can manually deactivate skill at will</>=攻击速度<@ba.vup>+60</>，攻击力<@ba.vup>+45%</>，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的<@ba.vup>125%</>\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ASPD <@ba.vup>+60</>, ATK <@ba.vup>+48%</> and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to <@ba.vup>128%</> of the original\n<@ba.rem>Can manually deactivate skill at will</>=攻击速度<@ba.vup>+60</>，攻击力<@ba.vup>+48%</>，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的<@ba.vup>128%</>\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ASPD <@ba.vup>+60</>, ATK <@ba.vup>+50%</> and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to <@ba.vup>130%</> of the original\n<@ba.rem>Can manually deactivate skill at will</>=攻击速度<@ba.vup>+60</>，攻击力<@ba.vup>+50%</>，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的<@ba.vup>130%</>\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ASPD <@ba.vup>+60</>, attack <@ba.vup>1</> additional target; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, deal an additional <@ba.vup>50%</> ATK as Elemental Damage=攻击速度<@ba.vup>+60</>，额外攻击<@ba.vup>1</>个目标，攻击对处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>50%</>的元素伤害
ASPD <@ba.vup>+60</>, attack <@ba.vup>1</> additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <@ba.vup>25%</> ATK as <$ba.dt.apoptosis2>Necrosis</>=攻击速度<@ba.vup>+60</>，额外攻击<@ba.vup>1</>个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身<@ba.vup>25%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>
ASPD <@ba.vup>+60</>, attacks deal <@ba.vup>12%</> of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to <@ba.vup>10</> times; gains <@ba.vup>1</> DP per attack.=攻击速度<@ba.vup>+60</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>12%</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>1</>点部署费用。
ASPD <@ba.vup>+60</>, attacks hit <@ba.vup>2 times</>, and every third attack on the same target while the skill is active becomes a <@ba.vup>6-hit combo</>=攻击速度<@ba.vup>+60</>，攻击变为<@ba.vup>二连击</>，且技能期间对同一目标的第三次攻击变为<@ba.vup>六连击</>
ASPD <@ba.vup>+60</>, attacks inflict <@ba.vup>15%</> of Arts damage as additional <$ba.dt.burning2>Burn</>=攻击速度<@ba.vup>+60</>，攻击附带造成法术伤害<@ba.vup>15%</>的<$ba.dt.burning2>灼燃损伤</>
ASPD <@ba.vup>+60</>, each attack grants <@ba.vup>1</> DP, and <$ba.steal>Steals</> <@ba.vup>55</> DEF from the target (max <@ba.vup>275</>, lasts until skill ends or Surfer is retreated)=攻击速度<@ba.vup>+60</>，每次攻击获得<@ba.vup>1</>点部署费用，并<$ba.steal>偷取</>目标<@ba.vup>55</>点防御力。（最多<@ba.vup>275</>点，持续至技能结束或寻澜离场）
ASPD <@ba.vup>+60</>, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.=攻击速度<@ba.vup>+60</>，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果
ASPD <@ba.vup>+60</>, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury</>. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury</> healed is increased to <@ba.vup>180%</>=攻击速度<@ba.vup>+60</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标。治疗元素损伤累计超过一半的目标时，<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>180%</>
ASPD <@ba.vup>+60</>, prioritizes attacking Aerial enemies=攻击速度<@ba.vup>+60</>，优先攻击空中单位
ASPD <@ba.vup>+60</>, restores <@ba.vup>1</> SP to the ally being healed=攻击速度<@ba.vup>+60</>，并在治疗目标时为其恢复<@ba.vup>1</>点技力
ASPD <@ba.vup>+60</>, splash area <@ba.vup>expands</>=自身攻击速度<@ba.vup>+60</>，溅射范围<@ba.vup>扩大</>
ASPD <@ba.vup>+60</>, the ATK of all Casters <@ba.vup>+35%</>=自身攻击速度<@ba.vup>+60</>，所有【术师】干员攻击力<@ba.vup>+35%</>
ASPD <@ba.vup>+60</>. The duration of the Talent's <$ba.sluggish>Slow</> increases to <@ba.vup>1.6 times</>=攻击速度<@ba.vup>+60</>，天赋<$ba.sluggish>停顿</>的持续时间提升至<@ba.vup>1.6倍</>
ASPD <@ba.vup>+60</>; Releases Drone to attack enemies\n<$ba.overdrive>Overload</>: Trait Max drone damage increased to <@ba.vup>1.7</>x, ATK <@ba.vup>+50%</>; When the skill ends, <$ba.stun>Stunned</> for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.</>=攻击速度<@ba.vup>+60</>，释放浮游单元锁定敌人攻击\n<$ba.overdrive>过载</>：特性浮游单元伤害上限提升至<@ba.vup>1.7</>倍，攻击力<@ba.vup>+50%</>，技能结束后<$ba.stun>晕眩</>过载持续时间的等长时间\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能</>
ASPD <@ba.vup>+60</>; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble=攻击速度<@ba.vup>+60</>，技能期间浮泡破碎时，立即使周围8格一名没有浮泡的友方单位获得浮泡
ASPD <@ba.vup>+62</>=攻击速度<@ba.vup>+62</>
ASPD <@ba.vup>+63</>, attacks deal <@ba.vup>13%</> of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to <@ba.vup>10</> times; gains <@ba.vup>1</> DP per attack.=攻击速度<@ba.vup>+63</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>13%</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>1</>点部署费用。
ASPD <@ba.vup>+65</>=攻击速度<@ba.vup>+65</>
ASPD <@ba.vup>+65</>, and heals all nearby allies within a certain range by HP equal to <@ba.vup>20%</> ATK upon each attack.=攻击速度<@ba.vup>+65</>，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<@ba.vup>20%</>的生命
ASPD <@ba.vup>+65</>, ATK <@ba.vup>+50%</>; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to <@ba.vup>3</>s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from <@ba.vup>180%</> to <@ba.vup>390%</>; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击速度<@ba.vup>+65</>，攻击力<@ba.vup>+50%</>，场上有被通缉敌人时会消耗子弹对其瞄准最多<@ba.vup>3</>秒后进行无视闪避的狙击（期间攻击力从<@ba.vup>180%</>逐渐提升至<@ba.vup>390%</>，攻击力高于敌人剩余生命值和防御力之和时停止瞄准并立刻攻击）\n<@ba.rem>攻击装有6发弹药，打完后结束（可随时停止技能）</>
ASPD <@ba.vup>+65</>, attack <@ba.vup>1</> additional target; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, deal an additional <@ba.vup>50%</> ATK as Elemental Damage=攻击速度<@ba.vup>+65</>，额外攻击<@ba.vup>1</>个目标，攻击对处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>50%</>的元素伤害
ASPD <@ba.vup>+65</>, attacks inflict <@ba.vup>15%</> of Arts damage as additional <$ba.dt.burning2>Burn</>=攻击速度<@ba.vup>+65</>，攻击附带造成法术伤害<@ba.vup>15%</>的<$ba.dt.burning2>灼燃损伤</>
ASPD <@ba.vup>+65</>, the ATK of all Casters <@ba.vup>+45%</>=自身攻击速度<@ba.vup>+65</>，所有【术师】干员攻击力<@ba.vup>+45%</>
ASPD <@ba.vup>+65</>. The duration of the Talent's <$ba.sluggish>Slow</> increases to <@ba.vup>1.7 times</>=攻击速度<@ba.vup>+65</>，天赋<$ba.sluggish>停顿</>的持续时间提升至<@ba.vup>1.7倍</>
ASPD <@ba.vup>+65</>; Releases Drone to attack enemies\n<$ba.overdrive>Overload</>: Trait Max drone damage increased to <@ba.vup>1.8</>x, ATK <@ba.vup>+50%</>; When the skill ends, <$ba.stun>Stunned</> for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.</>=攻击速度<@ba.vup>+65</>，释放浮游单元锁定敌人攻击\n<$ba.overdrive>过载</>：特性浮游单元伤害上限提升至<@ba.vup>1.8</>倍，攻击力<@ba.vup>+50%</>，技能结束后<$ba.stun>晕眩</>过载持续时间的等长时间\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能</>
ASPD <@ba.vup>+66</>, attacks deal <@ba.vup>14%</> of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to <@ba.vup>10</> times; gains <@ba.vup>1</> DP per attack.=攻击速度<@ba.vup>+66</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>14%</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>1</>点部署费用。
ASPD <@ba.vup>+70</>=攻击速度<@ba.vup>+70</>
ASPD <@ba.vup>+70</>, and heals all nearby allies within a certain range by HP equal to <@ba.vup>20%</> ATK upon each attack.=攻击速度<@ba.vup>+70</>，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<@ba.vup>20%</>的生命
ASPD <@ba.vup>+70</>, ATK <@ba.vup>+55%</> and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to <@ba.vup>133%</> of the original\n<@ba.rem>Can manually deactivate skill at will</>=攻击速度<@ba.vup>+70</>，攻击力<@ba.vup>+55%</>，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的<@ba.vup>133%</>\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ASPD <@ba.vup>+70</>, ATK <@ba.vup>+60%</> and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to <@ba.vup>136%</> of the original\n<@ba.rem>Can manually deactivate skill at will</>=攻击速度<@ba.vup>+70</>，攻击力<@ba.vup>+60%</>，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的<@ba.vup>136%</>\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ASPD <@ba.vup>+70</>, ATK <@ba.vup>+60%</>; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to <@ba.vup>3</>s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from <@ba.vup>180%</> to <@ba.vup>390%</>; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击速度<@ba.vup>+70</>，攻击力<@ba.vup>+60%</>，场上有被通缉敌人时会消耗子弹对其瞄准最多<@ba.vup>3</>秒后进行无视闪避的狙击（期间攻击力从<@ba.vup>180%</>逐渐提升至<@ba.vup>390%</>，攻击力高于敌人剩余生命值和防御力之和时停止瞄准并立刻攻击）\n<@ba.rem>攻击装有6发弹药，打完后结束（可随时停止技能）</>
ASPD <@ba.vup>+70</>, attacks deal <@ba.vup>15%</> of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to <@ba.vup>10</> times; gains <@ba.vup>1</> DP per attack.=攻击速度<@ba.vup>+70</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>15%</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>1</>点部署费用。
ASPD <@ba.vup>+70</>, attacks hit <@ba.vup>2 times</>, and every third attack on the same target while the skill is active becomes a <@ba.vup>6-hit combo</>=攻击速度<@ba.vup>+70</>，攻击变为<@ba.vup>二连击</>，且技能期间对同一目标的第三次攻击变为<@ba.vup>六连击</>
ASPD <@ba.vup>+70</>, attacks inflict <@ba.vup>15%</> of Arts damage as additional <$ba.dt.burning2>Burn</>=攻击速度<@ba.vup>+70</>，攻击附带造成法术伤害<@ba.vup>15%</>的<$ba.dt.burning2>灼燃损伤</>
ASPD <@ba.vup>+70</>, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.=攻击速度<@ba.vup>+70</>，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果
ASPD <@ba.vup>+70</>, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury</>. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury</> healed is increased to <@ba.vup>190%</>=攻击速度<@ba.vup>+70</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标。治疗元素损伤累计超过一半的目标时，<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>190%</>
ASPD <@ba.vup>+70</>, prioritizes attacking Aerial enemies=攻击速度<@ba.vup>+70</>，优先攻击空中单位
ASPD <@ba.vup>+70</>, the ATK of all Casters <@ba.vup>+40%</>=自身攻击速度<@ba.vup>+70</>，所有【术师】干员攻击力<@ba.vup>+40%</>
ASPD <@ba.vup>+70</>. The duration of the Talent's <$ba.sluggish>Slow</> increases to <@ba.vup>1.8 times</>=攻击速度<@ba.vup>+70</>，天赋<$ba.sluggish>停顿</>的持续时间提升至<@ba.vup>1.8倍</>
ASPD <@ba.vup>+70</>; Releases Drone to attack enemies\n<$ba.overdrive>Overload</>: Trait Max drone damage increased to <@ba.vup>1.9</>x, ATK <@ba.vup>+50%</>; When the skill ends, <$ba.stun>Stunned</> for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.</>=攻击速度<@ba.vup>+70</>，释放浮游单元锁定敌人攻击\n<$ba.overdrive>过载</>：特性浮游单元伤害上限提升至<@ba.vup>1.9</>倍，攻击力<@ba.vup>+50%</>，技能结束后<$ba.stun>晕眩</>过载持续时间的等长时间\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能</>
ASPD <@ba.vup>+75</>=攻击速度<@ba.vup>+75</>
ASPD <@ba.vup>+75</>, and heals all nearby allies within a certain range by HP equal to <@ba.vup>25%</> ATK upon each attack.=攻击速度<@ba.vup>+75</>，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<@ba.vup>25%</>的生命
ASPD <@ba.vup>+75</>, ATK <@ba.vup>+60%</>; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to <@ba.vup>3</>s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from <@ba.vup>180%</> to <@ba.vup>390%</>; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\n<@ba.rem>Skill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击速度<@ba.vup>+75</>，攻击力<@ba.vup>+60%</>，场上有被通缉敌人时会消耗子弹对其瞄准最多<@ba.vup>3</>秒后进行无视闪避的狙击（期间攻击力从<@ba.vup>180%</>逐渐提升至<@ba.vup>390%</>，攻击力高于敌人剩余生命值和防御力之和时停止瞄准并立刻攻击）\n<@ba.rem>攻击装有7发弹药，打完后结束（可随时停止技能）</>
ASPD <@ba.vup>+75</>, attack <@ba.vup>1</> additional target; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, deal an additional <@ba.vup>60%</> ATK as Elemental Damage=攻击速度<@ba.vup>+75</>，额外攻击<@ba.vup>1</>个目标，攻击对处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>60%</>的元素伤害
ASPD <@ba.vup>+75</>. The duration of the Talent's <$ba.sluggish>Slow</> increases to <@ba.vup>1.9 times</>=攻击速度<@ba.vup>+75</>，天赋<$ba.sluggish>停顿</>的持续时间提升至<@ba.vup>1.9倍</>
ASPD <@ba.vup>+80</>=攻击速度<@ba.vup>+80</>
ASPD <@ba.vup>+80</>, ATK <@ba.vup>+65%</> and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to <@ba.vup>140%</> of the original\n<@ba.rem>Can manually deactivate skill at will</>=攻击速度<@ba.vup>+80</>，攻击力<@ba.vup>+65%</>，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的<@ba.vup>140%</>\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ASPD <@ba.vup>+80</>, ATK <@ba.vup>+70%</>; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to <@ba.vup>3.5</>s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from <@ba.vup>180%</> to <@ba.vup>425%</>; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\n<@ba.rem>Skill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击速度<@ba.vup>+80</>，攻击力<@ba.vup>+70%</>，场上有被通缉敌人时会消耗子弹对其瞄准最多<@ba.vup>3.5</>秒后进行无视闪避的狙击（期间攻击力从<@ba.vup>180%</>逐渐提升至<@ba.vup>425%</>，攻击力高于敌人剩余生命值和防御力之和时停止瞄准并立刻攻击）\n<@ba.rem>攻击装有7发弹药，打完后结束（可随时停止技能）</>
ASPD <@ba.vup>+80</>, attack <@ba.vup>1</> additional target; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, deal an additional <@ba.vup>65%</> ATK as Elemental Damage=攻击速度<@ba.vup>+80</>，额外攻击<@ba.vup>1</>个目标，攻击对处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>65%</>的元素伤害
ASPD <@ba.vup>+80</>, attacks hit <@ba.vup>2 times</>, and every third attack on the same target while the skill is active becomes a <@ba.vup>6-hit combo</>=攻击速度<@ba.vup>+80</>，攻击变为<@ba.vup>二连击</>，且技能期间对同一目标的第三次攻击变为<@ba.vup>六连击</>
ASPD <@ba.vup>+80</>, attacks inflict <@ba.vup>15%</> of Arts damage as additional <$ba.dt.burning2>Burn</>=攻击速度<@ba.vup>+80</>，攻击附带造成法术伤害<@ba.vup>15%</>的<$ba.dt.burning2>灼燃损伤</>
ASPD <@ba.vup>+80</>, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury</>. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury</> healed is increased to <@ba.vup>200%</>=攻击速度<@ba.vup>+80</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标。治疗元素损伤累计超过一半的目标时，<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>200%</>
ASPD <@ba.vup>+80</>, prioritizes attacking Aerial enemies=攻击速度<@ba.vup>+80</>，优先攻击空中单位
ASPD <@ba.vup>+80</>, the ATK of all Casters <@ba.vup>+45%</>=自身攻击速度<@ba.vup>+80</>，所有【术师】干员攻击力<@ba.vup>+45%</>
ASPD <@ba.vup>+80</>. The duration of the Talent's <$ba.sluggish>Slow</> increases to <@ba.vup>2.0 times</>=攻击速度<@ba.vup>+80</>，天赋<$ba.sluggish>停顿</>的持续时间提升至<@ba.vup>2.0倍</>
ASPD <@ba.vup>+80</>; Releases Drone to attack enemies\n<$ba.overdrive>Overload</>: Trait Max drone damage increased to <@ba.vup>2</>x, ATK <@ba.vup>+50%</>; When the skill ends, <$ba.stun>Stunned</> for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.</>=攻击速度<@ba.vup>+80</>，释放浮游单元锁定敌人攻击\n<$ba.overdrive>过载</>：特性浮游单元伤害上限提升至<@ba.vup>2</>倍，攻击力<@ba.vup>+50%</>，技能结束后<$ba.stun>晕眩</>过载持续时间的等长时间\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能</>
ASPD <@ba.vup>+85</>=攻击速度<@ba.vup>+85</>
ASPD <@ba.vup>+85</>, attack <@ba.vup>1</> additional target; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, deal an additional <@ba.vup>70%</> ATK as Elemental Damage=攻击速度<@ba.vup>+85</>，额外攻击<@ba.vup>1</>个目标，攻击对处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>70%</>的元素伤害
ASPD <@ba.vup>+8</> when there is an ally within Attack Range affected by Elemental Injury=攻击范围内存在受到元素损伤的友方单位时，攻击速度<@ba.vup>+8</>
ASPD <@ba.vup>+8</>, attacks generate <@ba.vup>1</> DP and <$ba.sluggish>Slow</> the target for <@ba.vup>1</>s=攻击速度<@ba.vup>+8</>，每次攻击获得<@ba.vup>1</>点部署费用，并使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒
ASPD <@ba.vup>+90</>=攻击速度<@ba.vup>+90</>
ASPD <@ba.vup>+90</>, attack <@ba.vup>1</> additional target; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, deal an additional <@ba.vup>75%</> ATK as Elemental Damage=攻击速度<@ba.vup>+90</>，额外攻击<@ba.vup>1</>个目标，攻击对处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>75%</>的元素伤害
ASPD <@ba.vup>+90</>, attacks hit <@ba.vup>2 times</>, and every third attack on the same target while the skill is active becomes a <@ba.vup>6-hit combo</>=攻击速度<@ba.vup>+90</>，攻击变为<@ba.vup>二连击</>，且技能期间对同一目标的第三次攻击变为<@ba.vup>六连击</>
ASPD <@ba.vup>+90</>, attacks inflict <@ba.vup>15%</> of Arts damage as additional <$ba.dt.burning2>Burn</>=攻击速度<@ba.vup>+90</>，攻击附带造成法术伤害<@ba.vup>15%</>的<$ba.dt.burning2>灼燃损伤</>
ASPD <@ba.vup>+90</>, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.=攻击速度<@ba.vup>+90</>，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果
ASPD <@ba.vup>+90</>, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury</>. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury</> healed is increased to <@ba.vup>220%</>=攻击速度<@ba.vup>+90</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标。治疗元素损伤累计超过一半的目标时，<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>220%</>
ASPD <@ba.vup>+90</>, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury</>. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury</> healed is increased to <@ba.vup>230%</>=攻击速度<@ba.vup>+90</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标。治疗元素损伤累计超过一半的目标时，<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>230%</>
ASPD <@ba.vup>+90</>, prioritizes attacking Aerial enemies=攻击速度<@ba.vup>+90</>，优先攻击空中单位
ASPD <@ba.vup>+{amgoat_s_1[a].attack_speed}</>\nStarting from the second use of the skill, ATK <@ba.vup>+{amgoat_s_1[b].atk:0%}</>=攻击速度<@ba.vup>+{amgoat_s_1[a].attack_speed}</>\n第二次及以后使用时追加攻击力<@ba.vup>+{amgoat_s_1[b].atk:0%}</>的效果
ASPD <@ba.vup>+{attack_speed}</>=攻击速度<@ba.vup>+{attack_speed}</>
ASPD <@ba.vup>+{attack_speed}</> and attacks <@ba.vup>{max_target}</> enemies simultaneously; Extend the effect duration of <$ba.frozen>Frozen</> enemies within Attack Range until the skill ends, then deal <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to all <$ba.frozen>Frozen</> enemies and remove the <$ba.frozen>Frozen</> effect when the skill ends; Prioritizes enemies that are not <$ba.frozen>Frozen</>=攻击速度<@ba.vup>+{attack_speed}</>，同时攻击<@ba.vup>{max_target}</>个敌人；范围内所有敌人的<$ba.frozen>冻结</>延长至技能结束，且技能结束时对所有<$ba.frozen>冻结</>的敌人造成<@ba.vup>{atk_scale:0%}</>的法术伤害并结束<$ba.frozen>冻结</>；优先攻击未<$ba.frozen>冻结</>的单位
ASPD <@ba.vup>+{attack_speed}</> and every attack deals <@ba.vup>{attack@atk_scale:0%}</> of ATK as Physical damage=攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害
ASPD <@ba.vup>+{attack_speed}</> and gain <@ba.vup>{prob:0%}</> ranged Physical resist. HP Ratio required to activate this unit's Talent is increased to <@ba.vup>{talent@hp_ratio:0%}</>=攻击速度<@ba.vup>+{attack_speed}</>，自身获得<@ba.vup>{prob:0%}</>的远程物理抵挡，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命时触发
ASPD <@ba.vup>+{attack_speed}</> when there is an ally within Attack Range affected by Elemental Injury=攻击范围内存在受到元素损伤的友方单位时，攻击速度<@ba.vup>+{attack_speed}</>
ASPD <@ba.vup>+{attack_speed}</>, and heals all nearby allies within a certain range by HP equal to <@ba.vup>{heal_scale:0%}</> ATK upon each attack.=攻击速度<@ba.vup>+{attack_speed}</>，每次攻击时额外治疗自身周围一定范围内所有我方相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命
ASPD <@ba.vup>+{attack_speed}</>, and Talent 1's splash area <@ba.vup>expands</>; while skill is active, can deploy a Blood's Whisper, which <$ba.attract>Lures</> up to <@ba.vup>{max_target}</> enemies who enter its range and can path to it (prioritizing elite or leader enemies) for <@ba.vup>10</>s after deployment; once the first target arrives at its position, retreats and <$ba.sluggish>Slows</> all surrounding enemies for <@ba.vup>{buff_time}</>s, dealing <@ba.vup>{atk_scale:0%}</> of Tragodia's ATK as Arts damage and <@ba.vup>{ep_damage_ratio_token:0%}</> of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment</> every <@ba.vup>{interval_damage}</>s\n<@ba.rem>Unlimited duration; Blood's Whisper has an independent Redeployment Time</>=攻击速度<@ba.vup>+{attack_speed}</>，第一天赋溅射范围<@ba.vup>扩大</>；期间可以使用一个本能的召唤，部署后<$ba.attract>诱导</>至多<@ba.vup>{max_target}</>名进入范围的可达敌人（优先精英或领袖）<@ba.vup>10</>秒，首个目标到达后撤退并使周围所有敌人在<@ba.vup>{buff_time}</>秒内<$ba.sluggish>停顿</>、每<@ba.vup>{interval_damage}</>秒受到酒神攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害和攻击力<@ba.vup>{ep_damage_ratio_token:0%}</>的<$ba.dt.neural2>神经损伤</>\n<@ba.rem>持续时间无限，本能的召唤有独立再部署时间</>
ASPD <@ba.vup>+{attack_speed}</>, ATK <@ba.vup>+{atk:0%}</> and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to <@ba.vup>{talent_scale_multiplier:0%}</> of the original\n<@ba.rem>Can manually deactivate skill at will</>=攻击速度<@ba.vup>+{attack_speed}</>，攻击力<@ba.vup>+{atk:0%}</>，只以精英或领袖敌人为攻击目标，第一天赋的伤害加成提升至原本的<@ba.vup>{talent_scale_multiplier:0%}</>\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ASPD <@ba.vup>+{attack_speed}</>, ATK <@ba.vup>+{atk:0%}</>; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to <@ba.vup>{attack@aim_duration}</>s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from <@ba.vup>{attack@main_atk_scale:0%}</> to <@ba.vup>{attack@fin_atk_scale:0%}</>; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\n<@ba.rem>Skill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击速度<@ba.vup>+{attack_speed}</>，攻击力<@ba.vup>+{atk:0%}</>，场上有被通缉敌人时会消耗子弹对其瞄准最多<@ba.vup>{attack@aim_duration}</>秒后进行无视闪避的狙击（期间攻击力从<@ba.vup>{attack@main_atk_scale:0%}</>逐渐提升至<@ba.vup>{attack@fin_atk_scale:0%}</>，攻击力高于敌人剩余生命值和防御力之和时停止瞄准并立刻攻击）\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>
ASPD <@ba.vup>+{attack_speed}</>, attack <@ba.vup>1</> additional target; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, deal an additional <@ba.vup>{attack@extra_ep_damage_scale:0%}</> ATK as Elemental Damage=攻击速度<@ba.vup>+{attack_speed}</>，额外攻击<@ba.vup>1</>个目标，攻击对处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害
ASPD <@ba.vup>+{attack_speed}</>, attack <@ba.vup>1</> additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <@ba.vup>{ep_damage_ratio:0%}</> ATK as <$ba.dt.apoptosis2>Necrosis</>=攻击速度<@ba.vup>+{attack_speed}</>，额外攻击<@ba.vup>1</>个目标，自身和攻击范围内攻击力最高的另一名友方干员对敌人造成伤害时附带自身<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>
ASPD <@ba.vup>+{attack_speed}</>, attacks deal <@ba.vup>{attack@atk_scale_2:0%}</> of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to <@ba.vup>10</> times; gains <@ba.vup>{cost}</> DP per attack.=攻击速度<@ba.vup>+{attack_speed}</>，攻击使目标在16秒内每秒受到相当于谜图攻击力<@ba.vup>{attack@atk_scale_2:0%}</>的法术伤害，效果最多可叠加<@ba.vup>10</>次，每次攻击时获得<@ba.vup>{cost}</>点部署费用。
ASPD <@ba.vup>+{attack_speed}</>, attacks generate <@ba.vup>{cost}</> DP and <$ba.sluggish>Slow</> the target for <@ba.vup>{attack@sluggish}</>s=攻击速度<@ba.vup>+{attack_speed}</>，每次攻击获得<@ba.vup>{cost}</>点部署费用，并使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒
ASPD <@ba.vup>+{attack_speed}</>, attacks hit 1 additional target, and each attack additionally deals <@ba.vup>{attack@ep_damage_ratio:0%}</> of ATK as <$ba.dt.apoptosis2>Necrosis</>=攻击速度<@ba.vup>+{attack_speed}</>，额外攻击一名目标，每次攻击附带<@ba.vup>{attack@ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>
ASPD <@ba.vup>+{attack_speed}</>, attacks hit <@ba.vup>2 times</>, and every third attack on the same target while the skill is active becomes a <@ba.vup>6-hit combo</>=攻击速度<@ba.vup>+{attack_speed}</>，攻击变为<@ba.vup>二连击</>，且技能期间对同一目标的第三次攻击变为<@ba.vup>六连击</>
ASPD <@ba.vup>+{attack_speed}</>, attacks inflict <@ba.vup>{attack@ep_damage_ratio:0%}</> of Arts damage as additional <$ba.dt.burning2>Burn</>=攻击速度<@ba.vup>+{attack_speed}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.burning2>灼燃损伤</>
ASPD <@ba.vup>+{attack_speed}</>, DEF <@ba.vup>+{def:0%}</>=攻击速度<@ba.vup>+{attack_speed}</>，防御力<@ba.vup>+{def:0%}</>
ASPD <@ba.vup>+{attack_speed}</>, each attack grants <@ba.vup>{cost}</> DP, and <$ba.steal>Steals</> <@ba.vup>{def_steal}</> DEF from the target (max <@ba.vup>{def_steal_max}</>, lasts until skill ends or Surfer is retreated)=攻击速度<@ba.vup>+{attack_speed}</>，每次攻击获得<@ba.vup>{cost}</>点部署费用，并<$ba.steal>偷取</>目标<@ba.vup>{def_steal}</>点防御力。（最多<@ba.vup>{def_steal_max}</>点，持续至技能结束或寻澜离场）
ASPD <@ba.vup>+{attack_speed}</>, each attack targets <@ba.vup>2</> more enemies; if only one enemy is hit, deals <@ba.vup>{attack@s2c.atk_scale:0%}</> ATK as Physical damage=攻击速度<@ba.vup>+{attack_speed}</>，每次攻击额外攻击<@ba.vup>2</>个目标，仅攻击到一个敌人时对其造成相当于攻击力<@ba.vup>{attack@s2c.atk_scale:0%}</>的物理伤害
ASPD <@ba.vup>+{attack_speed}</>, heals <@ba.vup>1</> additional target, and the targets of Xingzhu's talent recover HP equal to <@ba.vup>{attack@xingzh_s_2[heal].atk_to_hp_recovery_ratio:0%}</> of Xingzhu's ATK per second=攻击速度<@ba.vup>+{attack_speed}</>，额外治疗<@ba.vup>1</>名目标，且每秒恢复天赋生效目标相当于行箸攻击力<@ba.vup>{attack@xingzh_s_2[heal].atk_to_hp_recovery_ratio:0%}</>的生命
ASPD <@ba.vup>+{attack_speed}</>, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.=攻击速度<@ba.vup>+{attack_speed}</>，自身不容易受到敌人攻击，技能期间使攻击范围内所有友方单位享受第一天赋效果
ASPD <@ba.vup>+{attack_speed}</>, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury</>. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury</> healed is increased to <@ba.vup>{trait_scale:0%}</>=攻击速度<@ba.vup>+{attack_speed}</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标。治疗元素损伤累计超过一半的目标时，<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{trait_scale:0%}</>
ASPD <@ba.vup>+{attack_speed}</>, prioritizes attacking Aerial enemies=攻击速度<@ba.vup>+{attack_speed}</>，优先攻击空中单位
ASPD <@ba.vup>+{attack_speed}</>, restores <@ba.vup>1</> SP to the ally being healed=攻击速度<@ba.vup>+{attack_speed}</>，并在治疗目标时为其恢复<@ba.vup>1</>点技力
ASPD <@ba.vup>+{attack_speed}</>, splash area <@ba.vup>expands</>=自身攻击速度<@ba.vup>+{attack_speed}</>，溅射范围<@ba.vup>扩大</>
ASPD <@ba.vup>+{attack_speed}</>, Talent <$ba.protect>Sanctuary</> effect increases to <@ba.vup>{talent_scale}</>x, every heal grants the target ATK <@ba.vup>+{attack@atk:0%}</> for <@ba.vup>{attack@buff_duration}</>s but also causes them to lose <@ba.vdown>{attack@hp_ratio:0%}</> Max HP per second (does not stack)=攻击速度<@ba.vup>+{attack_speed}</>，天赋提供的<$ba.protect>庇护</>效果提升至<@ba.vup>{talent_scale}</>倍，每次治疗使目标在<@ba.vup>{attack@buff_duration}</>秒内攻击力<@ba.vup>+{attack@atk:0%}</>、每秒流失<@ba.vdown>{attack@hp_ratio:0%}</>最大生命值（不可叠加）
ASPD <@ba.vup>+{attack_speed}</>, the ATK of all Casters <@ba.vup>+{atk:0%}</>=自身攻击速度<@ba.vup>+{attack_speed}</>，所有【术师】干员攻击力<@ba.vup>+{atk:0%}</>
ASPD <@ba.vup>+{attack_speed}</>. The duration of the Talent's <$ba.sluggish>Slow</> increases to <@ba.vup>{talent_scale:0.0} times</>=攻击速度<@ba.vup>+{attack_speed}</>，天赋<$ba.sluggish>停顿</>的持续时间提升至<@ba.vup>{talent_scale:0.0}倍</>
ASPD <@ba.vup>+{attack_speed}</>; Each attack reduces the Movement Speed of the target by <@ba.vup>-{-move_speed:0%}</>, with a <@ba.vup>{prob:0%}</> chance to <$ba.root>Bind</> it for <@ba.vup>{debuff}</> seconds=攻击速度<@ba.vup>+{attack_speed}</>；每次攻击使命中目标移动速度<@ba.vup>-{-move_speed:0%}</>，并有<@ba.vup>{prob:0%}</>的几率使其<$ba.root>束缚</><@ba.vup>{debuff}</>秒
ASPD <@ba.vup>+{attack_speed}</>; Releases Drone to attack enemies\n<$ba.overdrive>Overload</>: Trait Max drone damage increased to <@ba.vup>{scale}</>x, ATK <@ba.vup>+{atk:0%}</>; When the skill ends, <$ba.stun>Stunned</> for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.</>=攻击速度<@ba.vup>+{attack_speed}</>，释放浮游单元锁定敌人攻击\n<$ba.overdrive>过载</>：特性浮游单元伤害上限提升至<@ba.vup>{scale}</>倍，攻击力<@ba.vup>+{atk:0%}</>，技能结束后<$ba.stun>晕眩</>过载持续时间的等长时间\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边，可随时主动关闭技能</>
ASPD <@ba.vup>+{attack_speed}</>; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble=攻击速度<@ba.vup>+{attack_speed}</>，技能期间浮泡破碎时，立即使周围8格一名没有浮泡的友方单位获得浮泡
ASPD gradually increases when attacking the same enemy repeatedly=对同一个目标进行攻击时，攻击速度逐渐提升
ASPD increased in [Golden Wail] form, transforms into [Penumbral Lament] form after taking damage several times=【金黄的悲号】形态时攻击速度提升，受到数次伤害后转换为【暗色的喟叹】形态
ASPD is significantly increased when on Crystal.=位于结晶上时，攻击速度大幅提升
ASPD reduces slightly, but ATK +100%; Range expands\nInfinite duration=攻击速度略微降低，但攻击力+100%，攻击范围扩大\n持续时间无限
ASPD reduces slightly, but ATK +50%; Range expands\nInfinite duration=攻击速度略微降低，但攻击力+50%，攻击范围扩大\n持续时间无限
ASPD reduces slightly, but ATK +53%; Range expands\nInfinite duration=攻击速度略微降低，但攻击力+53%，攻击范围扩大\n持续时间无限
ASPD reduces slightly, but ATK +56%; Range expands\nInfinite duration=攻击速度略微降低，但攻击力+56%，攻击范围扩大\n持续时间无限
ASPD reduces slightly, but ATK +60%; Range expands\nInfinite duration=攻击速度略微降低，但攻击力+60%，攻击范围扩大\n持续时间无限
ASPD reduces slightly, but ATK +63%; Range expands\nInfinite duration=攻击速度略微降低，但攻击力+63%，攻击范围扩大\n持续时间无限
ASPD reduces slightly, but ATK +66%; Range expands\nInfinite duration=攻击速度略微降低，但攻击力+66%，攻击范围扩大\n持续时间无限
ASPD reduces slightly, but ATK +70%; Range expands\nInfinite duration=攻击速度略微降低，但攻击力+70%，攻击范围扩大\n持续时间无限
ASPD reduces slightly, but ATK +80%; Range expands\nInfinite duration=攻击速度略微降低，但攻击力+80%，攻击范围扩大\n持续时间无限
ASPD reduces slightly, but ATK +90%; Range expands\nInfinite duration=攻击速度略微降低，但攻击力+90%，攻击范围扩大\n持续时间无限
ASPD reduces slightly, but ATK +{atk:0%}; Range expands\nInfinite duration=攻击速度略微降低，但攻击力+{atk:0%}，攻击范围扩大\n持续时间无限
ASPD significantly increases when unblocked.=自身未被阻挡时，攻击速度大幅提升
Aspect of Annihilation=湮灭之相
Aspect of Creation=创生之相
Aspiration=憧憬
Assassin and Guard=刺客与护卫
Assassin and Knight, Platinum and Silverlance will also have their own duel outside the Major arena.=刺客与骑士，白金与银枪，在特锦赛的赛场外，也将迎来属于他们的对决。
Assassin of the Armorless Union of Kazimierz here as per our agreement. What am I called? Hmm... Call me Platinum, then. Nice to meet you.=卡西米尔无胄盟刺客，依约而来。怎么称呼？嗯......就叫我白金吧，请多关照咯。
Assassin Specialty Trait: Operator Redeployment Time -20%, starting SP +10; Deployment Limit -1=刺客专项特性：干员的再部署时间减少20%，初始技力+10;可部署人数-1
Assassin's Holiday=杀手的假期
Assassins like Scavenger typically work alone. Her style of charging into the fray with a greatsword does not lend itself easily to working with others, but she has discovered surprising combinations after coming to Rhodes Island.\n<@lv.rem>DP does not regenerate normally in this operation.</>=像清道夫这样以暗杀为生的地下佣兵，往往都习惯独来独往，有自己的一套手段。很显然，清道夫那带着大剑突入作战场地的风格绝不是为了和谁配合，但来到罗德岛后，这种作战方式却出乎意料地能与她的同僚合拍。\n<@lv.rem>本次行动不自动回复部署费用</>
Assassins like Scavenger typically work alone. Her style of charging into the fray with a greatsword does not lend itself easily to working with others, but she has discovered surprising combinations after coming to Rhodes Island.\nDP does not regenerate normally in this operation.=像清道夫这样以暗杀为生的地下佣兵，往往都习惯独来独往，有自己的一套手段。很显然，清道夫那带着大剑突入作战场地的风格绝不是为了和谁配合，但来到罗德岛后，这种作战方式却出乎意料地能与她的同僚合拍。\n本次行动不自动回复部署费用
Assault=突击
Assault Array I=突击阵列I
Assault Array II=突击阵列II
Assault Array III=突击阵列III
Assault Arts Unit=冲击式施术单元
Assault Bumper=突击保险杠
Assault Circuit Chip=强攻电路芯片
Assault Co-op - Sharp Blade=突击协议-利刃
Assault Co-op - Skirmish=突击协议-散兵
Assault Co-op Expansion=突击协议扩充
Assault Co-op Rec. Voucher=突击协议招募券
Assault Co-op Reinforcements=突击协议增援
Assault Core I=攻坚核心Ⅰ
Assault Core II=攻坚核心Ⅱ
Assault Core III=攻坚核心Ⅲ
Assault Elite Pack=精锐突击战备包
Assault on the Walls=城墙机动作战
Assault Protocol I=攻坚协议Ⅰ
Assault Protocol II=攻坚协议Ⅱ
Assault Protocol III=攻坚协议Ⅲ
Assault Tactics=突击战术
Assemble Foldartals and <color\=#9ed9fd>{1}</color> <color\=#9ed9fd>{0}</color> and make a proclamation=将密文<color\=#9ed9fd>{1}</color>、<color\=#9ed9fd>{0}</color>组装在一起，进行宣告
Assemble Foldartals and {1} {0} and make a proclamation=将密文{1}、{0}组装在一起，进行宣告
Assemble Team=组队参加
Assembled Stackable Shelf=拼装跃格置物架
Assembly=集会
Assembly Line Cook=烹饪流水线
Assembly machine developed by Sunvalley Industries.\nProduces mechanical workers that gather certain resources, saving on manpower. The higher the grade, the faster it gathers. Why does the newest model come with an especially shiny paint job?=太阳谷机械工业出产的机械拼装设备。\n能够拼装生产机械劳工，帮助收集特定的资源，节约人力。等级越高，机械劳工效率越高。为什么只有最高级的涂装如此亮眼？
Assembly Workbench=装配工作台
Assess the risk coefficient of those fleeing, as well as the possibility of a reprisal attack by enemy forces.=评估一下逃亡人员的危险系数，以及敌军再突袭的可能性。
Assess the situation first.=首先确认战况。
Assessing crisis danger level…=危机等级评估中......
Assessment Completed=考核已完成
Asset secured.=人质安全了。
Assign 1 Operators to restore Morale in the Dormitory=让1名干员在宿舍中恢复心情
Assign 10 Operators to restore Morale in the Dormitory=让10名干员在宿舍中恢复心情
Assign 120 Operators to restore Morale in the Dormitory=让120名干员在宿舍中恢复心情
Assign 20 Operators to restore Morale in the Dormitory=让20名干员在宿舍中恢复心情
Assign 200 Operators to restore Morale in the Dormitory=让200名干员在宿舍中恢复心情
Assign 40 Operators to restore Morale in the Dormitory=让40名干员在宿舍中恢复心情
Assign 5 Operators to restore Morale in the Dormitory=让5名干员在宿舍中恢复心情
Assign 60 Operators to restore Morale in the Dormitory=让60名干员在宿舍中恢复心情
Assign 80 Operators to restore Morale in the Dormitory=让80名干员在宿舍中恢复心情
Assign an Assistant Operator in the Base=安排一名基建副手
Assign an Operator to accelerate the training=进驻干员加速训练时间
Assign Operator=调配干员
Assign Operators to acquire orders=进驻干员以获取订单
Assign Operators to collect Clues, which will be stored in your portfolio once acquired.=进驻干员后可以搜集线索，获得线索后会自动放入自有库
Assign Operators to contact=进驻干员进行联络
Assigned Operator=当前使用者信息
Assigned Operators=当前房间入住信息
Assigned to Facility=进驻设施
Assigning=即将进驻
Assigning an Operator to network with the HR Office can increase the rate at which Recruitment tags may be refreshed=进驻人力办公室可联络人脉资源，人脉资源可用来刷新公开招募的职业需求
Assigning Operators increases the chance of producing additional byproducts.=进驻干员可额外增加副产品的产出概率
Assigning Operators to facilities allows them to benefit from both Base skills as well as their innate skills=设施进驻干员除了自身后勤技能的效率加成外，还会获得设施基础效率加成
Assigning Operators to Power Plants increases the charge speed of drones=发电站进驻干员可加快无人机的恢复速度
Assignment=进驻状态
Assignment Result=指派结果
Assimilate... More...=了解异类......了解族群......
Assist Gear Expert=制式道具熟手
Assist Gear Master=制式道具大师
Assist Gear will be automatically consumed and activated at the start of battle when in your toolbox=制式道具编入编组后，会在进入战斗时自动消耗并生效
Assist in salvaging the cruise ship's wreck=协助打捞游轮残骸
Assist Operator=协防干员
Assist Swire in looking for her purse=帮诗怀雅找到钱包
Assist them in leaving the area.=以帮助他们离开为目标提供援助。
Assistant=助理
Assistant Entrance Animation=助理入场动画相关设置
Assistant Judge's Seat=审判员席
Assistant Trust=副手信赖
Assistant's Fury=助手之怒
Assistant? File Work? Not sure I followed. Anyway, I found a nice-looking mountain with a great view the other day. Want to see it?=助理？看文件？完全不懂。博士，我前几天发现那里有一座不错的山，能完美观察到附近的地形，要去看看吗？
Assistant? The one where ye just stand next tae folk, aye? Nae bother, saw that plenty in the army myself. Wait, I have tae do paperwork too? And assess combat data? And compile reports?! Th-that sounds mighty hectic.=助理？就是要一直站在别人身边的那个吧，我在军队里也见过哦。等等，还要做文书工作？要搜集战况？还要发报告？！好，好麻烦！
Assisting Support=协防驰援
Associate to Raythean Industries Experimental Prototype Engineering, serving as Assistant Director to a project group.\nCurrently dispatched to Rhodes Island per relevant agreements, carrying out technological exchanges as well as work in product testing, et al.=雷神工业实验原型工程部所属，担任所在项目小组经理助理。\n现依据相关协议派驻至罗德岛，开展技术交流与产品测试等工作。
Assorted Beach Decorations=沙滩壁饰集锦
Assorted Gummies=什锦软糖
Assumin' leadership! Team will hereby carry out the operation!=由我带队，立即执行作战计划！
Asterisms, Twinkling in Twin=群星闪烁相映
Astesia=星极
Astesia is a member of a Columbian occult organization, serving as a philology consultant for Rhine Lab as part of a cooperation agreement. After contracting sympathetic Oripathy, she and her sister came to Rhodes Island for treatment, where she qualified to become an operator. She uses unique sword skills to execute close range Arts attacks.=干员星极，哥伦比亚某神秘学组织的会员，经由合作协议被派驻至莱茵生命，职位为文献学顾问。由于共发性矿石病与妹妹一起来到罗德岛，在进行矿石病治疗期间通过测试成为干员。可使用独特的剑技，对近战目标造成类似法术的攻击效果。
Astesia's Badge=星极证章
Astesia's family has a long history of occult study, with particularly notable skill in astrology. So it's only natural she was invited to join an occult society long ago. That group entered into a cooperation agreement with Rhine Lab, who then took her on as a consultant responsible for facilitating communication and various philology-related projects. In her free time, Astesia uses her own talents and knowledge to enlighten those more skeptical Rhine Lab colleagues. Over time, Astesia has become something of a professional astrologer and master of other occult arts. One fact known only to a few: the agreement between Astesia's occult society and Rhine Lab was of her own making, and due to one very important thing: her younger sister Elena, who works for Rhine Lab.=星极的家族有着神秘学的传承，专精星象。因此星极许久以前就获得了某神秘学组织的会员身份，在该组织与莱茵生命的合作协议下，她被授予顾问职务，负责一些双方交流的事项与文献学相关的工作。当然了，在闲暇时刻，星极会用自己真正精通的知识开导一些对未来抱有疑惑的莱茵生命同事，久而久之，在一些人眼中，星极就成为专职提供占星与其他神秘学上建议的人士了。其实，很少有人知道，莱茵与组织间的合约本身就由星极一手促成，而影响她做出这一决定的最大因素，在于她入职莱茵生命的妹妹：埃琳娜。
Astesia's Kernel Token=星极的中坚信物
Astesia's Originium blade enhances her attacks with Arts-like effects, and when paired with the special swordplay she has practiced for years, she can gain the upper hand against even the trickiest foes. With advantageous terrain and the help of her sister, she will attempt to claim victory in this combat experiment that Rhine Lab invited her to participate in.\n<@lv.item><Medical Rune></> Operators deployed on this tile will restore HP over time.\n<@lv.item><R-Series Power Armor></> Absorbs nearby experimental products to recover SP. Activates when SP is full.=星极的源石剑能够让她的攻击起到类似法术的效用，配以常年修习的特殊剑仪，使其在面对部分棘手敌人时能够取得相对优势。在有利地形和妹妹的配合下，她将尝试应对莱茵生命所发起的对战实验邀约，并力图取得最终的胜利。\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命\n<@lv.item><R系列动力装甲></>吸收周围实验产物回复技力，技力满时激活
Astesia's Originium blade enhances her attacks with Arts-like effects, and when paired with the special swordplay she has practiced for years, she can gain the upper hand against even the trickiest foes. With advantageous terrain and the help of her sister, she will attempt to claim victory in this combat experiment that Rhine Lab invited her to participate in.\n<Medical Rune> Operators deployed on this tile will restore HP over time.\n<R-Series Power Armor> Absorbs nearby experimental products to recover SP. Activates when SP is full.=星极的源石剑能够让她的攻击起到类似法术的效用，配以常年修习的特殊剑仪，使其在面对部分棘手敌人时能够取得相对优势。在有利地形和妹妹的配合下，她将尝试应对莱茵生命所发起的对战实验邀约，并力图取得最终的胜利。\n<医疗符文>部署在其上的干员会持续恢复生命\n<R系列动力装甲>吸收周围实验产物回复技力，技力满时激活
Astesia's Token=星极的信物
Astesia, astrologer, reporting for guard duty. I'm yours to command, Doctor.=星象学者，星极，以近卫干员身份任职，今后就由您差遣了，博士。
Astesia, Guard of Rhodes Island, has summoned the power of the stars to hold the line.=罗德岛近卫干员星极，借着星辰的力量维持你的战线。
Astgenne=星源
Astgenne the Lightchaser=溯光星源
Astgenne the Lightchaser's Badge=溯光星源证章
Astgenne the Lightchaser's Token=溯光星源的信物
Astgenne's Badge=星源证章
Astgenne's Personal Letter=星源的私人信件
Astgenne's Token=星源的信物
Astonishing...! Look at this, Doctor! This surface... it couldn't have been formed without high pressure in the crust three hundred and fifty thousand years ago. Isn't it incredible…? Guess what, Doctor? The theory is correct! Those who refuted it are the true fools!=就是这个，就是这个！你看，你看......至少距今三十五万年的地壳挤压，才会形成这种截面！太棒了......博士，知道吗，那些一直以来反驳这项理论的人才是愚昧的......！
Astral Projection=神游天外
Astral Protection=星座守护
Astral Sword=星辉剑
Astray=失途
Astrolabe Bunny Cake=小星盘兔兔蛋糕
Astrology=星象学
Astrology is learning about the present and the future from celestial alignments. It's not quite divination, but with the same result. So, would you like to give it a try, Doctor? It's free of charge!=从星辰排列中获取现在与未来的消息，这就是占星，可能和占卜不太一样，但结果总是不变的。所以——您想试试看吗？免费的哦。
Astrology is one of the oldest forms of divination. Like all divination arts, it gives insight into the present and can even provide a peek at the future. Astesia spent most of her time studying astrology, accepting its lessons and its burden of responsibility. So when she came face to face with Oripathy, she was frustrated to find this ancient art was of no use. She failed to divine that her own sister would contract the disease in an accident during an experiment, nor did she see that she herself would be infected during contact with that same twin sister. In that moment, all the plans she had laid for her future were smashed to pieces by the cruelty of fate. What she had seen as a shining future as bright as the midday sun was now too cloudy to accurately divine.=占星是最古老的占卜形式之一，和所有的占卜术一样，据说有可能知晓古今，甚至可以窥探未来。星极将自己的大部分时间都耗费在了这门技艺上，对其自然有着自己的认知与自负。然而，在面对矿石病时，她毕生的技巧似乎起不到任何作用——她没预见到自己的妹妹会在实验事故中感染，也没意料到自己会因为与双胞胎妹妹接触而染病。从那一刻起，她自认规划周全的未来，被命运砸得粉碎。在她眼中，自己的未来本该如正午阳光般耀眼，只是，当她再次窥探那份美好时，曾经的景象，早已变得模糊不堪。
Asuna Tomari=泊明日菜
Asymmetrical ceiling lights inspired by tree branches. An attempt by the visitor center to create a 'vibe', possibly designed by a non-local.=仿照树枝延伸形态而设计的长吊灯，灯架刻意采用了不对称样式。\n它是游客中心试图营造“氛围感”的产物，其设计师或许不是当地人。
Asymmetrical Garden=不对称庭园
At=达到
At a certain point, I realize I cannot hear anything anymore. There is only the sound of bells, seemingly ringing across time.=在某个瞬间，我突然发现自己什么也听不到了。唯有钟声，仿佛跨越亘古而来。
At a certain time, rises and transforms into its second form, leaving behind the Gramophone pedestal; Transforms immediately if the disguised L-44 Gramophone is occupied by allied units=特定时间起身进入第二形态，并在原地留下“留声机”底座，若伪装的L-44“留声机”被我方占领，会提前起身
At a Glance=瞥视
At a Standstill=停滞
At a time when the impact from the calamity spreads day by day.=在灾异的影响与日俱增之时。
At a wine cellar, you come across a few Durins in a drinking contest. The castle's centuries-old collection of fine wine is being squandered lavishly, yet they claim they have the permission of the collection's owner. Seeing that you are here, they roll a barrel of fine wine toward you and invite you to join in on the fun.=你在一座酒窖里发现了正在拼酒的杜林人，古堡中千百年来的藏酒正在被他们肆意挥霍，但他们声称自己已经得到了藏酒主人的许可。见你来了，他们滚了一个装满珍酿的酒桶给你，邀请你一同狂欢。
At any time, have 4 6-star Operators.=在任意时刻拥有4个六星干员
At any time, have 5 5-star Operators.=在任意时刻拥有5个五星干员
At any time, have five 5-star Operators=在任意时刻拥有5个五星干员
At any time, have four 6-star Operators=在任意时刻拥有4个六星干员
At attention. Ready to fall in.=随时准备入列。
At dawn fowlbeasts cry, the sky a painting. Spring comes, and clouds cover sweet osmanthus. South wind blows winter, frost turned to flowers.=朝闻羽啼天似画，春嗅桂花云翻浪，冬起南风霜似花。
At first glance it seems like a regular weiqi set: a board, pieces, and a box. But on closer inspection, the board is made from mahogany, the box carved from a single piece of wood, and the pieces crafted from shiny rare stones, yet identical in shape. A record of weiqi games stretching from ages past to modern times is also attached.=看样子是再普通不过的围棋棋具——棋枰、棋子、棋盒。但细究起来，棋枰是红木的，棋盒由整块木料打造，棋子则是由罕见的石材制成，颗颗均匀，晶莹澄澈。随棋具还附赠了一本汇集古今名局的棋谱集。
At first I didn't really understand why my master wanted me to go on a study visit to a pharmaceutical company. But after spending all this time here, I've come to realize that you're all just like the people of Dahuang. We're both fighting to help the desperate, to save lives in danger of fading away. We walk the same path, Doctor.=起初我不是很明白，老师为什么要我来一家医药公司交流访学。但这些日子相处下来，我觉得这里的每个人，就如同大荒城的一样，都是为了让大地上无数活不下去的人活下去。我们走的是同一条路。
At first, Gnosis did not like Enciodes one bit.=在一开始，诺希斯并不喜欢恩希欧迪斯这个人。
At first, I came to Rhodes Island just to check the place out and learn some new skills. I never expected to stay here and run so many field operations for you. You really know how to order people around, Doctor. Hehe, that said, I've seen lots of sights I would never have seen in Laterano, so I guess it was all worth it.=原本我只是想来罗德岛参观一下，学一学技术，没想到竟然留了下来，还帮你们跑了这么多外勤任务，博士，你可真是会指挥人啊。不过，跟着这艘船看了不少拉特兰没有的风景，也还算挺值得的吧。
At first, I couldn't get used to pizza and spaghetti. My mentor was the one who taught me to mix finsauce into spaghetti, and replace the salsiccia on pizza with bacon. Had to find a way to fit in with the wolfpack, she said. So, I've eaten like this through all my years in Siracusa. Why? Because it tastes alright.=我一开始不太吃得惯披萨和面，是老师教我在面里拌鳞子酱，把披萨上的香肠换成腌肉，老师说我总得想办法融入狼群。我在叙拉古待了好多年，一直都是这么吃的——为什么？因为味道真的还不错。
At first, she did put quite a bit of pressure on me.\nShe kept urging me to return to Londinium as soon as possible and take on the responsibility I must shoulder.\nNo, I don't blame her at all. Quite the opposite. I'm worried that the responsibility that's kept her shackled all these years will eventually suffocate her.\nYou saw it yourself. At the Mausoleum of Kings, we saw... the Steam Knights. That was the first time I've seen her so agitated.\nAfter we got out, I thought she'd be pretty shocked, or at least dazed.\nBut she wasn't. She stayed with us, and was just as determined as before.\nThe only difference is that she stopped mentioning the duty and responsibility she was born with all the time.\nI don't know if it was the Steam Knights or what happened to Allerdale that affected her. All I know is that the person who remains by my side chose to do so of her own volition, rather than out of her duty as a Tower Knight.\nShe's my friend, Dagda.\n—From the Conversation Log with Siege=最开始的时候，她的确给了我一些压力。\n她总是在各个场合敦促我，让我尽快回到伦蒂尼姆，承担起那些我本该承担的责任。\n不，我并不怪她。与之相反，我担心着这些约束了她十多年的责任迟早会压垮她自己。\n你知道的，在诸王长眠之所，我们见到了......蒸汽骑士。我第一次看到她那么激动。\n出来之后，我本以为她会受到打击，或者感到些许迷茫。\n但她没有。她与过去一样坚定地陪伴着我们。\n唯一的差别是，她不再频繁地在我面前提及与生俱来的使命与责任。\n我不确定是蒸汽骑士还是阿勒黛的遭遇影响了她。我只知道，如今守在我身边的人，确实做出了自己的选择，而不仅仅是受塔楼骑士的职责驱使。\n她是我的朋友达格达。\n——与推进之王的谈话记录
At first, she only made clothes for the non-Infected Operators, but recently, she has begun to specifically look for Infected members to take measurements. What can we make of this? Perhaps now that she has stopped choosing her clients, she understands that everyone eats and wears clothing, going through life all the same. Does one's infection status change that at all?\nFurthermore, I don't think she's the timid type at all. She even dared to design a frilly miniskirt for Dr. Kal'tsit. What could be more brave than that? Give me an extra gall bladder and I still wouldn't be able to pull off something like that!\n--Anonymous Operator A=一开始她只给健康的干员做衣服，后来她开始专门拉着感染者量三围。现在？现在她已经不挑对象了，可能是终于开窍了，明白大家都一样穿衣吃饭，感染不感染根本没什么影响了吧？\n还有，我看她根本一点都不胆小，都敢给凯尔希医生设计蕾丝花边超短裙了，这哪里胆小？再借我一个胆子我都不敢啊！\n——不知名工作人员A
At first, the famiglie were just packs of runts keeping each other alive, while the dons used them as tools to grab power. But in Nuova Volsinii, under Leon's rules, a famiglia does imply a real family now—at least, that's how it is for the Bellones.=最初，家族只是弱小的人互相帮助的组织，是过去的家主们利用了它，将它当做攫取利益的工具。但在如今的新沃尔西尼，在莱昂的规则之下，它将回归它本来的意义。至少贝洛内家将会如此。
At first, there was only a mote of fluorescence. Then, a flowing line. And after that, an elegant lattice, spreading out across the surface of the sea. Billions of nanomachines sway alongside the children of the sea, bobbing up and down on the ocean waves.=起初，只是一点荧光；继而，是一根流动的线条；紧接着，是一方轻盈的网格，在海面延展开来......数以亿计的微型浮游机械与海的子嗣一同摆动身躯，与浪涛同沉同浮。
At first, there weren't many tribes who believed I'm actually descended from the Qarnsayf. Can't blame them, considering how the legend has faded from history. You believed me from the start? Oh… I mean, thank you…=起初，荒野上几乎没有部族愿意相信我就是剑角的后裔。毕竟传说已经消逝了那么多年，他们那样做也无可厚非。一开始你就相信我是？啊......我的意思是......谢谢......
At last, the ink on the page dries, and the Playwright hands it over to the troupe master.\nThis flimsy piece of paper will ruin countless lives.=一篇精雕细琢的稿件终于出炉，剧作家将之交付给了剧团长。\n而就是这样一张薄薄的纸，将在今后毁灭无数人的生活。
At last, the muddled dream is about to settle…=终于，浑浊的梦要沉淀了......
At last, your conviction arrives!=总之，开始断罪！
At least 1 must be kept=至少保留1件
At least 2 players are required to execute Protocol=至少2人才能启动协议
At least he can help out with something.=至少能帮上些忙。
At least I can still feel your touch.=呼，至少还有你能触碰到我。
At least make it challenging.=至少让任务有点挑战性。
At least make me lose the coat.=你们可以试试先打落我的大衣。
At least she seeks you be the hunter, not the hunted.=至少她要求自己成为猎人而非猎物。
At least we are well prepared.=至少我们准备充分。
At least you figured a good retreat route…=至少选了合格的撤退路线......
At least, this price can often be paid with peace of mind.=至少，这种代价往往付出的心安理得。
At long last...=终于......
At moments like these, Little Garnet shines most brilliantly.=这种时候，“小石榴”的光泽是最美的。
At New Year's Day, I guess many will come to curry the favor of the master of the black market? Is that so? I have forgotten. I only remember that science museum admission was free when the professor took me there that winter... So distant. The memory is so very distant.=一定有许多人会在新旧交替的时刻，来讨好黑市之主吧？我都忘了。我只记得，那年冬天，教授带我参观科技馆的时候，科技馆是免票的......太遥远了，这段回忆竟然如此遥远。
At New Year's, I used to make a new item of clothing for each member of the family. We would all sit around the fireplace, to greet the New Year together. It's the most blessed memory I have... But now, while clothes are renewed year after year, the people who've left us will never return.=以前新年的时候，我会为家里每个人都做一件新衣服。全家人坐在火炉前，一起迎接新年，那是记忆里很幸福的景象......可是如今，衣服年年更换，离开的人却再也不能回来了。
At night I'm always full of inspiration... and the… urgency to sleep! No, I can't bear it... Where's the pillow... I need to rest...=晚上总是会很有灵感呢......但又......非常困！不，不行了，枕头在哪......我要休息一下......
At some point, the leader of the beast pack was replaced by a monster of a human. The beasts tremble with fear, but still they obey the boss's orders.=不知何时，兽群的首领被替换成了怪异的人类，野兽们害怕得瑟瑟发抖，但仍对领头人的命令言听计从。
At that moment, the light of truth shone onto the earth.=在那一瞬，真实之光普照大地。
At the 1st-anniversary performance commemorating the premiere of the Rhodes Island-version of The Nutcracker, Greyy takes the stage again amidst the cheers of the crowd, closing the curtains on today's show along with the 'musicians' on stage.=在纪念罗德岛版《木果夹子》上演一周年的演出结束后，格雷伊在观众们的欢呼声中再度登台，与舞台上的“乐师”们一起，为今晚的剧目划上了个圆满的句号。
At the behest of the Rat King, the local Siracusan mafia contacted a number of mercenaries, preparing to bring joy to the city during Sauin. But before they do so, they need to rehearse with Rhodes Island's operators to ensure no civilians are harmed.\n<@lv.rem><Condition></> DP will not regenerate naturally.\n<@lv.item><Mobile Tactical Hangar> </>Deploys drones as needed to assist enemy combatants.\n<@lv.rem><Command Terminal> </>Depletes 1 Life Points when destroyed.=在鼠王的授意之下，当地叙拉古帮派联络了一些雇佣兵，准备在安魂节期间为这座城市带来欢乐，但在此之前，他们需要与罗德岛干员进行排练以确保不会伤到市民。\n<@lv.rem><特殊条件></>部署费用不会自然回复\n<@lv.item><可移动战术机库></>根据需要可随时发射无人机支援敌方佣兵小队作战\n<@lv.rem><指挥终端></>被摧毁时扣1点关卡生命值
At the behest of the Rat King, the local Siracusan mafia contacted a number of mercenaries, preparing to bring joy to the city during Sauin. But before they do so, they need to rehearse with Rhodes Island's operators to ensure no civilians are harmed.\n<Condition> DP will not regenerate naturally.\n<Mobile Tactical Hangar> Deploys drones as needed to assist enemy combatants.\n<Command Terminal> Depletes 1 Life Points when destroyed.=在鼠王的授意之下，当地叙拉古帮派联络了一些雇佣兵，准备在安魂节期间为这座城市带来欢乐，但在此之前，他们需要与罗德岛干员进行排练以确保不会伤到市民。\n<特殊条件>部署费用不会自然回复\n<可移动战术机库>根据需要可随时发射无人机支援敌方佣兵小队作战\n<指挥终端>被摧毁时扣1点关卡生命值
At the bottom of the drawer is a sheet of paper that has long since yellowed. Next to it are words written in striking red paint: 'Don't go to the deck. Don't jump overboard. Don't allow yourself to sink! Read it, remember it, remember who you are!'=抽屉的底部贴着一张早已泛黄的纸，旁边用醒目的红色油漆写着“别去甲板上，别跳海，别就此沉沦！读它，记住它，记住你是谁！”
At the celebration of Texas's return, Emperor brought up the founding of Penguin Logistics.\nHe was studying street performance in Columbia, when he smelled the presence of a Signore dei Lupi on Columbian soil, much to his surprise.\nHe decided to look into it, and found Zaaro dealing with a human—Texas.\n'Don't give me that look, Texas. Did you really think we met on that street by chance?'\nHe became interested in the mortal who was able to deal with a Signore dei Lupi, so he followed her, only to see her doubts and pent-up anger. For a long time, she lived like a walking corpse.\n'I learned about what happened to the Texas family, so I thought I'd help you kids out a little. Ain't no time for brooding when your feet are busy, so I founded this joint, and dragged her into it.'\n'Huh...'\n'What's the matter?'\n'Didn't think you had it in you to do something so decent, boss.'\n'Hey! I get no respect around here!'\n'So Columbia is the reason you like rap?'\n'No, I'm the reason Columbia likes rap.'=在庆祝德克萨斯归来的宴会上，大帝一时兴起，说起了企鹅物流的成立。\n彼时，大帝正在哥伦比亚进行一些街头艺术的钻研。某日，他忽然闻到了一丝特别的味道，居然有狼之主踏足了哥伦比亚的土地。\n感到好奇的他过去看看情况，却看到了扎罗正在和一个人类交易，而那个交易对象，正是德克萨斯。\n“别用那种眼神看我，德克萨斯。你不会以为，我真的是跟你在街上偶然遇到的吧。”\n他对能和狼之主交易的人产生了一些兴趣，于是跟着德克萨斯走了一段路，却只看到了她身上的迷惘和一股无名火。很长一段时间里，她都生活得浑浑噩噩，像是一具行尸走肉。\n“那时候呢，我也已经知道德克萨斯家族发生的事情了。我就想啊，还是得拉年轻人一把，而只要动起来，很多事情就没时间去想了。所以，就半拖着她，成立了这家物流公司。”\n“欸。”\n“怎么了？”\n“我还以为老板你会说一些特别不着调的理由，没想到这么正经。”\n“对你们的老板尊重一点！”\n“所以老板你会喜欢说唱，其实是受到哥伦比亚的影响吗？”\n“错了，哥伦比亚流行起说唱艺术是因为我的影响。”
At the child's one-year anniversary ritual, the child reaches out, oblivious, while the adults watch on, expectant. When the hand goes to the right, everyone smiles; when the hand goes to the left, everyone becomes anxious. What they grab might decide their future career!\n<@lv.item><Stove> </>Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove> </>Summons 'Vapid Blight' to deal True damage to all allied units in its path.=抓周仪式上，小孩懵懂伸手，大人翘首期待。小手向右，喜笑颜开；小手向左，心急如火。兹事体大呀！\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
At the child's one-year anniversary ritual, the child reaches out, oblivious, while the adults watch on, expectant. When the hand goes to the right, everyone smiles; when the hand goes to the left, everyone becomes anxious. What they grab might decide their future career!\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=抓周仪式上，小孩懵懂伸手，大人翘首期待。小手向右，喜笑颜开；小手向左，心急如火。兹事体大呀！\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
At the closing ceremony of the third Columbian Heraldry Conference, a young, no-name scholar had the opportunity to give a speech in the place of his instructor, who received an award. The instructor then gave the medal to the young scholar, encouraging him to become a rising star in the field of Victorian heraldry. For a time, the bond between teacher and pupil became the talk of the town.=第三届哥伦比亚纹章学交流大会闭幕仪式上，籍籍无名的年轻学者有幸代替获奖的老师发言，而老师也在会后亲手将自己的勋章赠予了年轻学者，勉励他成为维多利亚纹章学界的明日之星，师徒之情一时传为佳话。
At the conclusion of the conspiracy and sin, a 'gravestone' awaits you. It is time to end it all. <@rolv.rem>Friendly units have greatly reduced ATK and DEF; Natural DP regeneration is greatly reduced, and Redeployment Time is doubled.</>=这场阴谋与罪恶的尽头，“墓碑”在等着你，是时候结束这一切了。<@rolv.rem>我方单位的攻击力、防御力、部署费用回复大幅度降低，再部署时间加倍。</>
At the conclusion of the conspiracy and sin, a 'gravestone' awaits you. It is time to end it all. Friendly units have greatly reduced ATK and DEF; Natural DP regeneration is greatly reduced, and Redeployment Time is doubled.=这场阴谋与罪恶的尽头，“墓碑”在等着你，是时候结束这一切了。我方单位的攻击力、防御力、部署费用回复大幅度降低，再部署时间加倍。
At the end of all existence, time and space have lost meaning, leaving two kings, two armies, and an endless struggle.\n<@rolv.rem>This node will always be in a regular state and node type cannot be changed</>=在这万物的终点，时间与空间都失去了意义，只余两位王者，两支军队以及一场无尽的争斗。\n<@rolv.rem>此处将一直处于标准勘察状态，且无法被改变节点类型</>
At the end of all existence, time and space have lost meaning, leaving two kings, two armies, and an endless struggle.\nThis node will always be in a regular state and node type cannot be changed=在这万物的终点，时间与空间都失去了意义，只余两位王者，两支军队以及一场无尽的争斗。\n此处将一直处于标准勘察状态，且无法被改变节点类型
At the end of battle, -2 Life Points (will not go lower than 1), +1 Hope, +5 Originium Ingots=战斗结束后使目标生命-2（目标生命不会低于1），希望+1，源石锭+5
At the end of Golden Feather Street, there is an unassuming bar with a strange name——Scary Martin. Such bars can be found all over Kazimierz, but this one is unique for one particular reason most people are unaware of. This bar's regular clientele are almost all retired knights.=位于金羽大道的尽头，有一处名声不显的酒吧，它有一个古怪的名字——恐怖马丁。这处卡西米尔随处可见的骑士竞技酒吧却有一个鲜为人知的特点，那就是来此饮酒的顾客基本都是退役骑士。
At the end of it all, consciousness begins to escape from my mind.\nI saw the town I once hated riddled with holes, but this brought me no joy.\nThe ones left behind <@act.missionTips>continue their search into the wilderness, and find a new conflict</>.\nThere, I see <@act.missionTips>three wandering giants</>.\nI see our mountain.=事件的尾声，意识开始逃离我的脑海。\n目睹了我曾经憎恨的城镇千疮百孔，却不感欣喜。\n剩下的人带着<@act.missionTips>搜查令深入荒野，遭遇战已然打响</>，\n我看到了<@act.missionTips>三个游荡的巨人</>。\n看到了我们的山。
At the end of it all, consciousness begins to escape from my mind.\nI saw the town I once hated riddled with holes, but this brought me no joy.\nThe ones left behind continue their search into the wilderness, and find a new conflict.\nThere, I see three wandering giants.\nI see our mountain.=事件的尾声，意识开始逃离我的脑海。\n目睹了我曾经憎恨的城镇千疮百孔，却不感欣喜。\n剩下的人带着搜查令深入荒野，遭遇战已然打响，\n我看到了三个游荡的巨人。\n看到了我们的山。
At the end of operation, if no Life Point is lost, gain +6 Light=每次作战若未损失目标生命，战斗结束后灯火+6
At the end of operation, if no Life Point is lost, gain +9 Light=每次作战若未损失目标生命，战斗结束后灯火+9
At the end of the day, the best thing to do with apples is munch them outright, or bake them into pies so you can share with everyone—it's too wasteful using them as targets. And if you just want to split one in two, you're better off with a kitchen knife.=苹果还是适合直接吃或者烤个苹果派拿来和大家一起分享，当做箭靶也太浪费啦。如果只是想把苹果一分为二的话，还是用菜刀比较方便哦。
At the end of the final battle, pan the camera towards the sky—just right for Zeruertza.\n<@lv.item><Self-Driving Cart Launchpoint> </>Spend DP to activate and launch a Self-Driving Cart\n<@lv.item><Self-Driver One-Way Road> </>Causes Self-Driving Carts to turn when they pass over it=决战之后进行一个老套的镜头上移，把镜头对准天空——在际崖城，这么做正好点题。\n<@lv.item><自走车出发点></>消耗一定部署费用可以开启，发射一辆自走车\n<@lv.item><自走车单行道></>使经过的自走车转向
At the end of the final battle, pan the camera towards the sky—just right for Zeruertza.\n<Self-Driving Cart Launchpoint> Spend DP to activate and launch a Self-Driving Cart\n<Self-Driver One-Way Road> Causes Self-Driving Carts to turn when they pass over it=决战之后进行一个老套的镜头上移，把镜头对准天空——在际崖城，这么做正好点题。\n<自走车出发点>消耗一定部署费用可以开启，发射一辆自走车\n<自走车单行道>使经过的自走车转向
At the end of the line, everyone makes their own choice.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.\n<@lv.item><Medical Rune></> Operators deployed on this tile will restore HP over time.=通道的尽头，每个人都有他自己的选择。\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命
At the end of the line, everyone makes their own choice.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.\n<@lv.item><Medical Rune></> Operators deployed on this tile will restore HP over time.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=通道的尽头，每个人都有他自己的选择。\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
At the end of the line, everyone makes their own choice.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.\n<@lv.item><Medical Rune></> Operators deployed on this tile will restore HP over time.\n<@lv.fs>Environmental Conditions:</>\nMedic and Specialist Operators cannot be deployed.=通道的尽头，每个人都有他自己的选择。\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命\n<@lv.fs>环境条件：</>\n禁止使用医疗和特种干员
At the end of the line, everyone makes their own choice.\n<Allerdale's Guard> Forms an AOE barrier for allies.\n<Medical Rune> Operators deployed on this tile will restore HP over time.=通道的尽头，每个人都有他自己的选择。\n<阿勒黛的卫护>为我方释放群体屏障\n<医疗符文>部署在其上的干员会持续恢复生命
At the end of the line, everyone makes their own choice.\n<Allerdale's Guard> Forms an AOE barrier for allies.\n<Medical Rune> Operators deployed on this tile will restore HP over time.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=通道的尽头，每个人都有他自己的选择。\n<阿勒黛的卫护>为我方释放群体屏障\n<医疗符文>部署在其上的干员会持续恢复生命\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
At the end of the line, everyone makes their own choice.\n<Allerdale's Guard> Forms an AOE barrier for allies.\n<Medical Rune> Operators deployed on this tile will restore HP over time.\nEnvironmental Conditions:\nMedic and Specialist Operators cannot be deployed.=通道的尽头，每个人都有他自己的选择。\n<阿勒黛的卫护>为我方释放群体屏障\n<医疗符文>部署在其上的干员会持续恢复生命\n环境条件：\n禁止使用医疗和特种干员
At the End of the Night=夜尽之时
At the end of the season, all obtained Operational Agreements can be exchanged for a corresponding amount of resources regardless of whether or not they've been used.\nYou must log in to the Contingency Contract system to access them.=不管是否被使用，赛季结束后所有获得过的行动协议均可兑换为等量的物资。\n需重新登录危机合约系统方可领取。
At the end of the wave, all Operators that have not retreated gain 50 SP and +20% ATK for the next wave=波次结束时，所有未撤退的干员在下一波次获得50点技力，并且攻击力+20%
At the end of the wave, all Operators that have not retreated gain 50 SP and +30% ATK for the next wave=波次结束时，所有未撤退的干员在下一波次获得50点技力，并且攻击力+30%
At the end of the wave, all Operators that have not retreated gain 50 SP and +50% ATK for the next wave=波次结束时，所有未撤退的干员在下一波次获得50点技力，并且攻击力+50%
At the end of the wave, all Operators who have not retreated gain +15% ATK, recover 1% of Max HP per second, and recover 1 SP every 3 seconds during the next wave=波次结束时，所有未撤退的干员在下一波次攻击力提升+15%，每秒恢复1%最大生命值，每3秒恢复1点技力
At the end of the wave, all Operators who have not retreated gain +20% ATK, recover 2% of Max HP per second, and recover 1 SP every 2 seconds during the next wave=波次结束时，所有未撤退的干员在下一波次攻击力提升+20%，每秒恢复2%最大生命值，每2秒恢复1点技力
At the end of the wave, all Operators who have not retreated gain +35% ATK, recover 4% of Max HP per second, and recover 1 SP every second during the next wave=波次结束时，所有未撤退的干员在下一波次攻击力提升+35%，每秒恢复4%最大生命值，每秒恢复1点技力
At the end of the wave, all Operators who have not retreated gain ASPD +10 and ATK +5% for the next wave=波次结束时，所有未撤退的干员在下一波次获得攻击速度+10，攻击力+5%
At the end of the wave, all Operators who have not retreated gain ASPD +15 and ATK +15% for the next wave=波次结束时，所有未撤退的干员在下一波次获得攻击速度+15，攻击力+15%
At the end of the wave, all Operators who have not retreated gain ASPD +20 and ATK +20% for the next wave=波次结束时，所有未撤退的干员在下一波次获得攻击速度+20，攻击力+20%
At the end of the wave, all Operators who have not retreated will gain +15% ATK during the next wave, and restore 1% of their Max HP and 0.3 SP per second=波次结束时，所有未撤退的干员在下一波次攻击力提升+15%，每秒恢复1%最大生命值和0.3技力
At the end of the wave, all Operators who have not retreated will gain +20% ATK during the next wave, and restore 2% of their Max HP and 0.5 SP per second=波次结束时，所有未撤退的干员在下一波次攻击力提升+20%，每秒恢复2%最大生命值和0.5点sp
At the end of the wave, all Operators who have not retreated will gain +35% ATK during the next wave, and restore 4% of their Max HP and 1 SP per second=波次结束时，所有未撤退的干员在下一波次攻击力提升+35%，每秒恢复4%最大生命值和1技力
At the End, Peace and Quiet Is Found=愿我们寻得安详
At the far ends of the land and the limits of what our eyes can see, where are we headed?=大地的尽头，眼界的极限。我们将去往何处？
At the foot of Mt. Mang, there is a forgotten town where everything feels wrong.\nBooks are read aloud in vacant rooms. Tea boils, fragrant, and the pot pours on its own.\nThis splendid land, this deep-seated love. One laments this life, yet cannot bear to leave its taste behind. All one could wish is to stay.=邙山脚下，一个不为人知的小镇，处处透露着古怪。\n诵书朗朗，室无人迹，茶沸闻香，壶自斟酌。\n大好山河，缱绻思恋，叹今生，个中滋味，弃之不舍。\n所求不过，长留人世。
At the Gate of Salvation=在救赎之门
At the outset, Whislash had a prolonged dispute with Dobermann, which at its root was due to their conflicting views on the training of operators.\nDobermann, of military birth, believes that operators should be required to attain what she sees as average proficiency for a combatant, afterwards earning the right to choose how they develop themselves. Whislash of competition knight lineage, however, doesn't care at all whether operators meet a uniform average, instead aspiring to bring each operator's own characteristics to their maximum potential.\nNeither's way of thinking is wrong, but even so, Dobermann and Whislash are both particularly stubborn. They were at an impasse for a while, before finally taking a meeting and reaching a compromise.\nThough perhaps they came to understand each other while butting heads. Ever since then, their relationship's gotten pretty good. You might hear them talking tactics from time to time now, or even just eating meals together.=在加入之初，鞭刃与杜宾有过相当长一段时间的争执，原因在于二人对于干员培养方针的不同看法。\n军人出身的杜宾首先要求干员达到她心目中一个作战人员应当达到的平均水准，然后才有选择自己发展方向的权利。而竞技骑士出身的鞭刃则并不关注干员能力上的平均与否，而希望将每个干员的特色都发挥到极致。\n二人的想法都不能算错，只是无论是杜宾还是鞭刃都是性格上较为强硬的人，因此二人之间的僵持竟然持续了相当一段时间，最后才通过一次会议达成和解。\n不过，或许是在僵持中反而对彼此产生了理解，在那之后，二人反而关系变得相当不错，时而能够看到在一起讨论战术或者只是一起吃饭的身影。
At the renovation site, the workers are eagerly listening to a lesson taught by a 'Tianshi'. 'Uneducated men are no different from geists!' As you pass by, you are pulled into the 'classroom' by the strict 'Tianshi'.=修葺工地上，工人们津津有味地听“天师”讲课。“人而不学，与伥何异！”途经此处的你被那位义正词严的“天师”训斥着拉入了“课堂”。
At the same time, members of the Reserve Op Team have run into new enemies on their way to help... Please pay attention to the surprise attack from the north.\n<@lv.item><Fixed Squad></> Unable to edit the squad=同一时间，在另外的战场上，接应的行动预备组队员们遭遇了新的敌人……请注意防守上方小路偷袭而来的敌人。\n<@lv.item><固定编队></>无法更改作战阵容
At the same time, members of the Reserve Op Team have run into new enemies on their way to help... Please pay attention to the surprise attack from the north.\n<Fixed Squad> Unable to edit the squad=同一时间，在另外的战场上，接应的行动预备组队员们遭遇了新的敌人……请注意防守上方小路偷袭而来的敌人。\n<固定编队>无法更改作战阵容
At the same time, please allow me to extend my personal thanks to Miss Amiya, Miss Kal'tsit and the 'Doctor.'=同时，请允许我以个人名义，向阿米娅女士、凯尔希女士及“博士”道谢。
At the same time, Reserve Op Team members have run into W, one of the enemy's leaders, on their way to help... Observe W's movements carefully while defending against the enemy attack.\n<@lv.item><Fixed Squad></> Unable to edit the squad=同一时间，前来接应的行动预备组遭遇了敌人的领袖之一，W。请在坚守的同时注意观察W的行动方式，对其进行牵制。\n<@lv.item><固定编队></>无法更改作战阵容
At the same time, Reserve Op Team members have run into W, one of the enemy's leaders, on their way to help... Observe W's movements carefully while defending against the enemy attack.\n<Fixed Squad> Unable to edit the squad=同一时间，前来接应的行动预备组遭遇了敌人的领袖之一，W。请在坚守的同时注意观察W的行动方式，对其进行牵制。\n<固定编队>无法更改作战阵容
At the same time, some managing directors from the General Chamber of Commerce raised a proposal for large corporations to collectively form a 'Security Force', to keep the peace in the Kazimierz Major and the various city-states. This proposal was rejected by the Adeptus Sprawiedliwi Kazimierz.=同时，商业联合会部分常务董事代表向监正会提出，希望部分大型企业联合组建“安保部队”，以确保骑士竞技赛事及各城邦的地方治安。该提案遭到监正会驳回。
At the same time, the Knights Association raised a complaint to the National Council. The National Council will soon hold an emergency meeting to decide the status of the Radiant Knight's knighthood. If the Radiant Knight is acknowledged, the lack of a Knight Primus will no longer plague the Nearl family.=同时，骑士协会向国民院提出申诉。国民院将就是否承认耀骑士的正统骑士地位举行临时会议。如果耀骑士得到承认，那么困扰临光家族的长骑空缺问题也将不复存在。
At the same time, the National Council will use this incident to reaffirm its adherence to the rule of law and to prevent similar incidents from ever happening again, passing a series of regulations on the identification of Infected persons and improving existing laws to prevent individuals or groups from exploiting the identification of Infected persons for personal gain.=同时，国民院将借此事件再次展现一贯秉承的法治态度，将出台有关感染者身份鉴定的一系列规定，进一步健全相关法律，防止个人或集体从感染者鉴定中牟取私利，以期彻底杜绝此类事件再次发生。
At the same time, with the approval of the Knights Association, the first superstar of the current season has emerged even before the preliminaries have ended, receiving a knight's title after yesterday evening's match. With her outstanding ability, incredibly high number of votes and rapidly rising point ranking, independent knight Justyna managed to attract the attention of many companies, earning her the title of 'Fartooth' early this morning.=与此同时，经骑士协会审批，本赛季第一名脱颖而出，在选拔赛阶段就赢得骑士封号的骑士已在昨日傍晚的比赛结束后出现。独立骑士查丝汀娜以其卓越的能力，超高的得票数，极快攀升的积分排名赢得了多家企业的青睐，并于今日清晨获得了“远牙”的封号。
At the start of battle, +30 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers 30 SP when skill ends for the first time\nIf 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants 3 SP to all [Sargon] Operators=初始技力+30；若携带者为【萨尔贡】盟约干员，该干员首次技能结束时立刻回复30点技力\n若该【萨尔贡】盟约干员同时装备“萨尔贡浓茶”，每次开启技能时为全部【萨尔贡】干员回复3点技力
At the start of battle, +50 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers 30 SP when skill ends for the first time\nIf 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants 3 SP to all [Sargon] Operators=初始技力+50；若携带者为【萨尔贡】盟约干员，该干员首次技能结束时立刻回复30点技力\n若该【萨尔贡】盟约干员同时装备“萨尔贡浓茶”，每次开启技能时为全部【萨尔贡】干员回复3点技力
At the start of battle, <@ba.vup>+30</> Starting SP; If equipped by a [Sargon] Operator, the Operator recovers <@ba.vup>30</> SP when skill ends for the first time\n<@ba.acrem>If 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants <@ba.vup>3</> SP to all [Sargon] Operators</>=初始技力<@ba.vup>+30</>；若携带者为【萨尔贡】盟约干员，该干员首次技能结束时立刻回复<@ba.vup>30</>点技力\n<@ba.acrem>若该【萨尔贡】盟约干员同时装备“萨尔贡浓茶”，每次开启技能时为全部【萨尔贡】干员回复<@ba.vup>3</>点技力</>
At the start of battle, <@ba.vup>+50</> Starting SP; If equipped by a [Sargon] Operator, the Operator recovers <@ba.vup>30</> SP when skill ends for the first time\n<@ba.acrem>If 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants <@ba.vup>3</> SP to all [Sargon] Operators</>=初始技力<@ba.vup>+50</>；若携带者为【萨尔贡】盟约干员，该干员首次技能结束时立刻回复<@ba.vup>30</>点技力\n<@ba.acrem>若该【萨尔贡】盟约干员同时装备“萨尔贡浓茶”，每次开启技能时为全部【萨尔贡】干员回复<@ba.vup>3</>点技力</>
At the start of battle, a random Operator gains +20% ATK and DEF, plus an additional +20% at the end of each battle=战斗开始时，使随机一名干员攻击力和防御力+20%，且每次战斗结束后额外+20%
At the start of battle, a random Operator gains +20% ATK and DEF, plus an additional +20% at the end of each victorious battle=战斗开始时，使随机一名干员攻击力和防御力+20%，且每次战斗胜利后额外+20%
At the start of battle, gain 1 random Armory Plug-in of each type=战斗开始时，每种战术插件立即随机获得1件
At the start of battle, gain 1 random Construct Production Modules=战斗开始时，立即随机获得1个建筑类生产模块
At the start of battle, gain 1 random Equipment Production Modules=战斗开始时，立即随机获得1个设备类生产模块
At the start of battle, gain 1 random Special Production Module=战斗开始时，立即随机获得1个特殊类生产模块
At the start of battle, gain 1 random Terrain Production Module=战斗开始时，立即随机获得1个地形类生产模块
At the start of battle, gain a random Armory Plug-in of each of the 3 types=战斗开始时，随机获得3种战术插件各一件
At the start of battle, Yan's Protection gains ATK and HP equal to a percentage of the total ATK and HP of all Yan Alliance Operators on the field=战斗开始时，“炎佑”获得等于当前场地所有炎盟约干员一定比例的攻击力与生命值
At the start of spring, we'll prune the overgrown vines, and then open up the cellar come evening and retrieve the wine. The moment the setting sun catches through our glasses, we'll down them in one gulp. Ceremony? No, it's just a custom of ours. Life and faith became one long ago, and we don't want to lose it, that's all.=开春的时候，我们会去修剪那些过度生长的藤蔓，然后在傍晚打开地窖取酒，在夕阳倒映在杯中的时刻一口饮尽。仪式？只是咱们的习惯啦，生活和信仰早已融为一体，而我们只是不想失去它罢了。
At the time of writing this piece, power has gradually been restored to certain sectors of the city. Thanks to the tireless efforts of the repair crews, it is believed that the power supply will soon be restored throughout the entire city. Afterwards, the professionals at the Kazimierz Energy Co. will investigate the specific causes of the power outage to provide a satisfactory answer to the citizens of the Grand Knight Territory.=截至发稿时，城区内部分地段已陆续恢复通电，相信在抢修人员的不懈努力下，全城的电力供给一定能迅速恢复到正常水平。在城市电力完全恢复后，电力集团专业人员将调查断电的具体原因，给大骑士领市民一个满意的答复。
At the time, he believed his choice would bring about change.=那时的他相信自己的选择会带来改变。
At the time, Hoshiguma and Swire weren't aware of how they'd handily sorted out Ch'en's objective. The only reason they never ran into her was because Swire immediately dragged Hoshiguma off to go shopping.=星熊和诗怀雅当时并没有意识到自己顺手解决了陈的目标，她们没有撞上的唯一理由是因为诗怀雅马上拉着星熊购物去了。
At the time, many families donated half, or even all, of their family fortunes to the court, and the reward they received after the hunt was far more than a simple imperial tongbao. Whether they asked for fame or wealth, Yan honored its promises. To this day, Yanese mandarins still symbolically offer these tongbao, imbued with special meaning, to organizations and individuals who offer large subsidies for these annual firework shows.=在那时，许多家庭奉出一半甚至所有钱财给朝廷，而他们事后获得的馈赠也远不止一枚宫廷御制通宝那么简单，无论财富还是名利，大炎都如约兑现了承诺。时至今日，大炎官方仍象征性地为那些资助大型烟火年会的组织与个人颁发那枚具有特殊意义的通宝。
At the time, many families took to the field at once. Fathers stood shoulder-to-shoulder with sons, mothers stood in formation with daughters. With their feeble bodies, they attempted to leave a mark on their former gods.=在那时，许多家庭一齐上阵，父子并肩，母女同列，以蝼蚁之躯，试图撼动曾经的神明。
At the very least, he believes himself to be correct, here and now.=至少此时此刻，他坚信自己是正确的。
At their lowest point, Fang, Kroos, and Beagle faced expulsion and banishment from the garrison. On Kroos's recommendation, the three of them came to Rhodes Island together. On that day, Beagle resolved to repay the kindness of Fang, Kroos, and everyone who stood beside her.=沉沦之际，芬和克洛丝都站在了米格鲁面前，一起面对了警备队的驱逐和流放。在克洛丝的推荐下，三人第一次来到了罗德岛。从那一天起，米格鲁在心中决定，要用自己的一切回报一直陪伴着她的芬和克洛丝以及身边的关心她的所有人。
At this moment, the importance of imagination breaks free from all its chains.=这一刻，想象的重要性挣脱了一切禁锢。
At this very moment, I can only give hope to others if I harbor hope myself, and likewise with love. I want to use this tiny shred of ego to connect every sorrow and joy.=此时此刻，唯有我心怀希望，我才能还给人们希望；唯有我爱，我才能还给人们爱。我愿以这微末的自尊，联结所有的，悲与喜。
At times like these, I find myself wishing that Rhodes Island was just a little bigger... But, Closure has already been up all night working on the renovation project, and I can't be too harsh on her.=这种时候，就会想罗德岛要是再大一点就好了......可露希尔已经为了改建工程彻夜不眠，可不能再苛求她了。
At times, I do feel the battlefield and the stage resemble one another, in ways.=有时我会觉得，战场和舞台有些相似。
At times, Melanie thinks the sweat studding the ground of the outdoor shooting area is more dazzling than the spotlights of an award ceremony.\n<@lv.item><Camera> </>Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<@lv.item><Lighting Prop> </>Blocks Filming Area and requires 10 instances of damage to tear down.=米兰妮有时会想，外景地里散落一地的汗水，它们的结晶比领奖台上的聚光灯更加耀眼。\n<@lv.item><摄影机></>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。\n<@lv.item><打光道具></>会遮挡摄影区域，需要10次伤害拆除。
At times, Melanie thinks the sweat studding the ground of the outdoor shooting area is more dazzling than the spotlights of an award ceremony.\n<Camera> Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<Lighting Prop> Blocks Filming Area and requires 10 instances of damage to tear down.=米兰妮有时会想，外景地里散落一地的汗水，它们的结晶比领奖台上的聚光灯更加耀眼。\n<摄影机>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。\n<打光道具>会遮挡摄影区域，需要10次伤害拆除。
At Vendetta's Close=仇怨的尽头
At what point can a person's worth finally be weighed, in anything but money?=直到何时，一个人的价值才可以不用钱来衡量？
At your call.=我在。
At your disposal.=听候您的安排。
ATAO! Open Up!=开门！管理局
Atatatatata—enough outta you! Everybody knows Oripathy's incurable, but should someone working all day and all night to cure it really be saying that? I've still got lots of 'you can't go there' places I want to check out, so I'll leave the 'you can't cure that' diseases to you.=嘘——不行！矿石病没法治是常识不假，但唯独不该由一个天天忙活着要治愈矿石病的家伙说出来吧？我还有好多“不可能去得了”的地方要琢磨怎么走呢，这身“不可能治得好”的病，就交给你啦。
Athenius is not my home. The Sargonians destroyed my home. The Delphi Canal is wonderful, undoubtedly. But even the real Delphi River cannot replace the memory of my river back home, the night-veiled water where the fincatching lamps sway with the current… my first river.=雅赛努斯城不是我的家乡，我的家乡已经毁于萨尔贡人之手。特尔斐运河当然好，可即使是真正的特尔斐河，也不能让我忘怀故乡河流的夜色，随水摇晃的渔灯......那是我所见第一条河。
ATK +10%=攻击力+10%
ATK +10%\nUnlimited duration, can manually deactivate skill=攻击力+10%\n技能持续时间无限，可主动关闭技能
ATK +10% (+1%), ASPD +7 (+1); attacks will Slow any target under the burst effect of Necrosis for 0.8s=攻击力+10%（+1%），攻击速度+7（+1），攻击凋亡损伤爆发期间的目标时使其停顿0.8秒
ATK +10% (+2%). If the four adjacent tiles are ground tiles, ATK +18% (+2%) instead=攻击力+10%（+2%），周身四格为地面时改为攻击力+18%（+2%）
ATK +10% (+4%); when there are other Operators within range, Alchemical Units thrown by this unit last 3s (+1s) longer=攻击力+10%（+4%），攻击范围内存在其他干员时，自身投掷的炼金单元持续时间延长3（+1）秒
ATK +10% <@ba.talpu>(+1%)</>, ASPD +7 <@ba.talpu>(+1)</>; attacks will <$ba.sluggish>Slow</> any target under the burst effect of <$ba.dt.apoptosis2>Necrosis</> for 0.8s=攻击力+10%<@ba.talpu>（+1%）</>，攻击速度+7<@ba.talpu>（+1）</>，攻击<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标时使其<$ba.sluggish>停顿</>0.8秒
ATK +10% <@ba.talpu>(+2%)</>. If the four adjacent tiles are ground tiles, ATK +18% <@ba.talpu>(+2%)</> instead=攻击力+10%<@ba.talpu>（+2%）</>，周身四格为地面时改为攻击力+18%<@ba.talpu>（+2%）</>
ATK +10% <@ba.talpu>(+4%)</>; when there are other Operators within range, Alchemical Units thrown by this unit last 3s <@ba.talpu>(+1s)</> longer=攻击力+10%<@ba.talpu>（+4%）</>，攻击范围内存在其他干员时，自身投掷的炼金单元持续时间延长3<@ba.talpu>（+1）</>秒
ATK +10% and gain 15% Arts Dodge\nUnlimited duration=攻击力+10%，并获得15%的法术闪避\n持续时间无限
ATK +10% every time the HP of the target falls by 20%=目标敌人的生命每降低20%，对其造成伤害时的攻击力+10%
ATK +10%(+2%); Max HP +17% (+3%); The same buff is given to two random allies when Exusiai is deployed=攻击力+10%（+2%），生命上限+17%（+3%）。置入战场后这个效果会同样赋予给两名随机友方单位
ATK +10%, all allied units' Redeployment Time -10% when this unit is in the squad.=攻击力+10%，编入队伍时所有我方单位的再部署时间-10%
ATK +10%, and attacks hit 5 times for 100% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to 250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP\nGains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+10%，每次攻击变为相当于攻击力100%的5连击，若存在投递坐标，立即对该处造成一次相当于攻击力250%的物理溅射伤害并将一名再部署时间最长的地面干员部署至该处，使其获得6点技力\n部署后获得投递坐标，攻击装有50发弹药，每次攻击消耗5发，打完后结束（可随时停止技能）
ATK +10%, and projectiles will latch onto enemies they hit, slowing them for 1s and slashing them an additional 4 times=攻击力+10%，回旋投射物命中后会继续附着目标，造成1秒的停顿并额外斩击目标4次
ATK +10%, ASPD +10, gains Camouflage. Generates 1 DP after each attack.\nSkill activation grants 13 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+10%，攻击速度+10，自身获得迷彩，每次攻击时获得1点部署费用。\n攻击装有13发弹药，打完后结束（可随时停止技能）
ATK +10%, ASPD +10; attacks ignore 100 DEF=攻击力+10%，攻击速度+10，无视攻击目标100防御力
ATK +10%, ASPD +15; attacks ignore 100 DEF=攻击力+10%，攻击速度+15，无视攻击目标100防御力
ATK +10%, ASPD +20; attacks ignore 100 DEF=攻击力+10%，攻击速度+20，无视攻击目标100防御力
ATK +10%, ASPD +7=攻击力+10%，攻击速度+7
ATK +10%, ASPD +8, when there is water terrain on the battlefield, the effect becomes ATK +15%, ASPD +12=攻击力+10%，攻击速度+8，当场地中存在水地形时改为攻击力+15%，攻击速度+12
ATK +10%, Attack Interval is slightly shortened, and attacks strike 3 enemies at once.\nOverload: Attacks strike 4 times in a row with 60% ATK, and randomly attack targets within attack range.\nSkill can be manually deactivated=攻击力+10%，攻击间隔略微缩短，可同时攻击3名敌人\n过载：攻击改为攻击力60%的4连发，随机攻击范围内的目标\n该技能可随时主动关闭
ATK +10%, attack interval slightly reduced\nOverload: ATK instead +20%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated=攻击力+10%，攻击间隔略微缩短\n过载：攻击力改为+20%，逐渐流失生命（12秒后到达最大生命12%/秒）该技能可随时主动关闭
ATK +10%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously=攻击力+10%，攻击距离+1，攻击变为3连击，每次可以攻击2个敌人
ATK +10%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)=攻击力+10%，攻击范围缩短；每使用过一次技能额外追加攻击力+20%的效果（最多+60%）
ATK +10%, Attack Range expands, Attack Interval reduces slightly; when skill is active, bubble Sanctuary effect increases to 1.1 times. Enemies that attack allied bubbles are Levitated for 2s, taking 50% of Haruka's ATK as Arts damage per second=攻击力+10%，攻击范围扩大，攻击间隔小幅度缩短，技能期间浮泡提供的庇护提升至1.1倍；攻击我方浮泡的敌人将浮空2秒，在此浮空期间每秒受到相当于遥攻击力50%的法术伤害
ATK +10%, attacks 2 targets at once, and attacks deal an additional 15% of Arts damage as Nervous Impairment=攻击力+10%，同时攻击2名敌人，攻击附带造成法术伤害15%的神经损伤
ATK +10%, attacks 3 times consecutively=攻击力+10%，攻击变为3连射
ATK +10%, attacks hit 2 times in a row\nUnlimited duration=攻击力+10%，攻击变为2连击\n持续时间无限
ATK +10%, attacks hit 2 times in a row and gain Camouflage=攻击力+10%，攻击变为2连射，并获得迷彩
ATK +10%, attacks hit twice; Talent activation rate increased by 40%=攻击力+10%，攻击变为二连击，天赋发动概率提升至40%
ATK +10%, attacks hit up to 2 enemies\nUnlimited duration=攻击力+10%，可以同时攻击2个敌方单位\n持续时间无限
ATK +10%, bounces per heal +1, Talent activation threshold becomes 50% HP=攻击力+10%，每次治疗的跳跃次数+1，天赋的触发条件变为50%生命
ATK +10%, DEF +10%=攻击力+10%，防御力+10%
ATK +10%, DEF +10% for self and other operators who have a Barrier granted by her Device(s)=自身和拥有装置屏障的其他干员攻击力+10%，防御力+10%
ATK +10%, DEF +10%, splash attack causes units with weight 3 or less to Levitate for 0.5s.=攻击力+10%，防御力+10%，攻击溅射到重量小于等于3的单位会使其浮空0.5秒
ATK +10%, DEF +10%;\nCharged effect: Trait effect remains active during skill=攻击力+10%，防御力+10%；\n蓄力额外效果：特性效果在技能期间继续生效
ATK +10%, DEF +50%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 120% ATK and Steal 20 ASPD from the target (up to a total of 20, lasts until skill expires or Viviana leaves the battlefield)=攻击力+10%，防御力+50%，阻挡数+1，同时攻击阻挡的所有敌人。每次攻击有20%的概率变为120%攻击力的二连击，并偷取目标20点攻击速度（最多20点，持续至技能结束或薇薇安娜离场）
ATK +10%, DEF and Max HP +5%=攻击力+10%，防御力和最大生命值+5%
ATK +10%, DEF and max HP +5%=攻击力+10%，防御力和最大生命值+5%
ATK +10%, each attack fires 1 more boomerang projectile=攻击力+10%，每次攻击额外发射1个回旋投射物
ATK +10%, each attack hits 2 additional targets.=攻击力+10%，每次攻击额外攻击2个目标
ATK +10%, each heal can affect one additional target, and all friendly units within range will recover Elemental Injury equal to 2% of Eyjafjalla the Hvít Aska's ATK\nUnlimited duration=攻击力+10%，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力2%的元素损伤\n持续时间无限
ATK +10%, each heal can affect one additional target, and all friendly units within range will recover Elemental Injury equal to 3% of Eyjafjalla the Hvít Aska's ATK\nUnlimited duration=攻击力+10%，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力3%的元素损伤\n持续时间无限
ATK +10%, each heal can affect one additional target, and all friendly units within range will recover Elemental Injury equal to 4% of Eyjafjalla the Hvít Aska's ATK\nUnlimited duration=攻击力+10%，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力4%的元素损伤\n持续时间无限
ATK +10%, every attack has a 20% chance of striking twice=攻击力+10%，每次攻击有20%概率变成二连击
ATK +10%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration=攻击力+10%，仅治疗生命低于一半的干员。范围内干员生命低于20%时立即治疗其相当于攻击力300%的生命，触发3次后技能立即结束。持续时间无限
ATK +10%, now heals allied units instead of attacking=攻击力+10%，普通攻击改为治疗友方单位
ATK +10%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 100 enemy DEF when target HP is below 50%=攻击力+10%，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人100防御力的攻击
ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%=攻击力+10%，攻击范围内存在2格以上的地面地形时，改为攻击力+16%
ATK +10%, which becomes ATK +15% after defeating an enemy under the burst effect of <$ba.dt.neural2>Nervous Impairment</>=攻击力+10%，击倒过处于<$ba.dt.neural2>神经损伤</>爆发期间的敌人后改为攻击力+15%
ATK +10%, which becomes ATK +15% after defeating an enemy under the burst effect of Nervous Impairment=攻击力+10%，击倒过处于神经损伤爆发期间的敌人后改为攻击力+15%
ATK +10%. If the two tiles to the front and back are ground tiles, ATK +16% instead=攻击力+10%，前后两格为地面时改为攻击力+16%
ATK +10%. If the two tiles to the front and back are ground tiles, ATK +20% instead=攻击力+10%，前后两格为地面时改为攻击力+20%
ATK +10%. Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill=攻击力+10%，立即向至多3个重量最重的敌人发射束缚叉枪；技能持续时间内所有目标受到束缚效果，每秒受到一次攻击
ATK +10%; ASPD +45=攻击力+10%，攻击速度+45
ATK +10%; ASPD +48=攻击力+10%，攻击速度+48
ATK +10%; ASPD +50=攻击力+10%，攻击速度+50
ATK +10%; ASPD +58=攻击力+10%，攻击速度+58
ATK +10%; ASPD +61=攻击力+10%，攻击速度+61
ATK +10%; ASPD +64=攻击力+10%，攻击速度+64
ATK +10%; attacks 1 extra target=攻击力+10%，额外攻击一个目标
ATK +10%; Can heal 1 extra ally=攻击力+10%，每次可额外治疗一名单位
ATK +10%; Damage dealt by Normal Attacks turn into Arts damage=攻击力+10%，普通攻击的伤害类型变为法术
ATK +10%; each attack hits 1 additional target\nUnlimited duration=攻击力+10%，每次攻击额外攻击1个目标\n持续时间无限
ATK +10%; gains 1 additional DP after defeating an enemy=攻击力+10%，击杀敌人时额外获得1点部署费用
ATK +10%; Obtains 20% Arts Dodge=攻击力+10%，获得20%的法术闪避
ATK +10%; Obtains 20% Physical Dodge=攻击力+10%，获得20%的物理闪避
ATK +10%; when there are other Operators within range, Alchemical Units thrown by this unit last 3s longer=攻击力+10%，攻击范围内存在其他干员时，自身投掷的炼金单元持续时间延长3秒
ATK +10%; when there are other Operators within range, Alchemical Units thrown by this unit last 4s longer=攻击力+10%，攻击范围内存在其他干员时，自身投掷的炼金单元持续时间延长4秒
ATK +10%<@ba.talpu>(+2%)</>; Max HP +17% <@ba.talpu>(+3%)</>; The same buff is given to two random allies when Exusiai is deployed=攻击力+10%<@ba.talpu>（+2%）</>，生命上限+17%<@ba.talpu>（+3%）</>。置入战场后这个效果会同样赋予给两名随机友方单位
ATK +10%，each attack hits 1 additional target.=攻击力+10%，每次攻击额外攻击1个目标
ATK +100%=攻击力+100%
ATK +100%\nAutomatically activated=攻击力+100%\n技能自动开启
ATK +100% and attacks silence the targets for 5 seconds\nCan manually deactivate skill (skill can be deactivated at will)=攻击力+100%，攻击后使目标失去特殊能力5秒\n可主动关闭技能（期间可随时停止技能）
ATK +100% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +50% ATK when HP is above 80%, DEF +35%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)=攻击力+100%，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于80%获得+50%攻击力的精力充沛、防御力+35%、阻挡数+1（若身前一格不存在干员或不为近战位时，该效果由自身获得）
ATK +100% for 20 seconds after Skadi is deployed=部署后20秒内攻击力+100%
ATK +100%, and attacks no longer deal reduced damage on subsequent targets=攻击力+100%，攻击在跳跃时不再降低伤害
ATK +100%, and deals 110% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.=攻击力+100%，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力110%的法术伤害
ATK +100%, and every attack has a 50% chance to put the target to Sleep for 3s=攻击力+100%，每次攻击有50%概率使目标沉睡3秒
ATK +100%, and increases the chance to activate the Talent to 45%=攻击力+100%，天赋的发动概率提高至45%
ATK +100%, ASPD +100\nCan be used up to twice in one battle=攻击力+100%，攻击速度+100\n同一次作战中最多使用2次
ATK +100%, ASPD +20, and attacks have a 30% chance to deal 130% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen\nUpon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends=攻击力+100%，攻击速度+20，攻击时有30%的几率造成相当于攻击力130%的物理伤害；技能开启后立即选取自身周围一定范围内的一名地面目标，若其所在位置可部署，自身会移动至目标所在位置进行攻击；自身攻击的精英、领袖敌人被击倒，或自身持续1秒未进行攻击时，会立即重新选取目标\n受到致命伤害时不撤退但会结束技能，技能结束后返回初始位置
ATK +100%, ASPD +34. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends=攻击力+100%，攻击速度+34，技能持续期间内干员的生命值不会低于1\n技能结束后视为被击倒
ATK +100%, ASPD +80, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends=攻击力+100%，攻击速度+80，阻挡数+2，技能期间暂时只受到50%的伤害，其余伤害延后至技能结束，变为持续20秒等量的生命流失效果
ATK +100%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+100%，攻击间隔略微缩短，优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\n攻击装有14发弹药，打完后结束（可随时停止技能）
ATK +100%, attack range +1 and attack target count +1. When attacking only one enemy, deal 150% ATK as damage to the target=攻击力+100%，攻击距离+1，攻击目标数+1，仅攻击到一个敌人时对其攻击力提升至150%
ATK +100%, attack range +2 tiles, can attack up to 3 targets simultaneously=攻击力+100%，攻击范围+2格，最多可以同时攻击3个目标
ATK +100%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 1.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\nSkill can be manually deactivated (skill can be interrupted at any time)=攻击力+100%，攻击范围与琉璃璧的破碎伤害范围扩大，琉璃璧破碎的伤害阈值提升至1.5倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\n可主动关闭技能（期间可随时停止技能）
ATK +100%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range.=攻击力+100%，攻击范围扩大至整个战场，但攻击间隔略微增大，且在攻击超出原本攻击范围的敌方单位时攻击前摇增大
ATK +100%, attacks 1 additional target; enemies below 50% HP within Attack Range receive an additional attack for 100% ATK as Physical damage (after a short delay)\nEach enemy can receive at most one additional instance of Physical damage=攻击力+100%，额外攻击1个目标；技能期间对攻击范围内生命值低于一半的敌人仅一次造成相当于攻击力100%的额外物理伤害（该次伤害有短暂间隔）\n每个敌人最多受到一次额外物理伤害
ATK +100%, attacks apply this unit's Trait effect to all enemies within range\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+100%，攻击时对攻击范围内的所有敌人应用特性加成\n攻击装有4发弹药，打完后结束（可随时停止技能）
ATK +100%, attacks can jump between enemies up to 4 times=技能开启时，攻击力+100%，攻击可在敌人间重复跳跃，最多弹跳4次
ATK +100%, attacks deal an additional 15% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 40% ATK as Elemental Damage=攻击力+100%，攻击附带造成法术伤害15%的凋亡损伤，若目标处于凋亡损伤爆发期间则对其额外造成相当于攻击力40%的元素伤害
ATK +100%, attacks hit twice, and attacks silence the target until the skill ends=攻击力+100%，攻击变为二连击，攻击使目标敌人特殊能力失效持续至技能结束
ATK +100%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)=攻击力+100%，不再以生命值低于50%的敌人为目标，攻击会使命中目标每秒受到6%戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）
ATK +100%, DEF +100%, splash attack causes units with weight 3 or less to Levitate for 0.5s.=攻击力+100%，防御力+100%，攻击溅射到重量小于等于3的单位会使其浮空0.5秒
ATK +100%, DEF +35%, and Attack Range increases\nUnlimited duration=攻击力+100%，防御力+35%，攻击距离加长\n持续时间无限
ATK +100%, DEF +40%, Blocked enemies +1, attack all blocked enemies=攻击力+100%，防御力+40%，阻挡数+1，同时攻击阻挡的所有敌人
ATK +100%, DEF +50%; Every attack deals an additional 90% ATK as Arts damage and restores the HP of a nearby ally besides herself for 90% of Blemishine's ATK=攻击力+100%，防御力+50%，每次攻击额外造成相当于攻击力90%的法术伤害，并恢复周围一名其他友方单位相当于攻击力90%的生命
ATK +100%, Max HP +25%, Range expands, damage type changes to True\nAfter the skill ends, Amiya will automatically be retreated=攻击力+100%，生命上限+25%，攻击范围扩大，伤害类型变为真实\n技能结束后阿米娅强制退出战场
ATK +100%, Movement Speed of ground enemies in attack range -45%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.=攻击力+100%，使攻击范围内地面敌人移动速度-45%，并在其被击倒时对周围敌人施加一层第一天赋效果
ATK +100%. Corroserum is Stunned for 10 seconds after skill duration=攻击力+100%，技能结束后蚀清晕眩10秒
ATK +100%; Cannot be healed by allies=攻击力+100%，不再成为其他角色的治疗目标
ATK +100%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated=攻击力+100%，伤害类型变为法术，额外攻击一个目标，远程攻击不再降低攻击力\n技能自动开启
ATK +100%; Nearby allied Operators gain DEF +70%, Block +1 and status resistance=攻击力+100%；周围其他友方干员的防御力+70%，阻挡数+1，并获得抵抗
ATK +100%; Range expands; Attacks all targets within range simultaneously\nGitano stops attacking for 10 seconds after using this skill=攻击力+100%，攻击范围扩大，同时攻击攻击范围内所有敌人\n技能时间结束后远山停止攻击10秒
ATK +100%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 5 enemies within range=攻击力+100%，攻击范围增大，攻击间隔大幅度缩短，攻击变为随机对攻击范围内至多5个敌人发射熔岩
ATK +100%，targets healed -1=攻击力+100%，治疗目标数-1
ATK +105% for 21 seconds after Skadi is deployed=部署后21秒内攻击力+105%
ATK +105%, DEF +90%, and if lethal damage is received while skill is active, immediately consumes 25 ammo to resist the damage\nSkill activation grants 45 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+105%，防御力+90%，技能期间若受到致命伤害，立即消耗25发弹药抵挡这次伤害\n攻击装有45发弹药，打完后结束（可随时停止技能）
ATK +105%; Cannot be healed by allies=攻击力+105%，不再成为其他角色的治疗目标
ATK +105%; Damage dealt turns into Arts damage; Restores HP by 20% of damage dealt when attacking=攻击力+105%，伤害类型变为法术，每次攻击恢复相当于造成伤害20%的生命
ATK +11% (+1%), ASPD +8 (+1)=攻击力+11%（+1%），攻击速度+8（+1）
ATK +11% (+3%), ASPD +11 (+3), and attacks deal Weakness damage=攻击力+11%（+3%），攻击速度+11（+3），攻击变为弱点伤害
ATK +11% <@ba.talpu>(+1%)</>, ASPD +8 <@ba.talpu>(+1)</>=攻击力+11%<@ba.talpu>（+1%）</>，攻击速度+8<@ba.talpu>（+1）</>
ATK +11% <@ba.talpu>(+3%)</>, ASPD +11 <@ba.talpu>(+3)</>, and attacks deal <$ba.weaknessatk>Weakness damage</>=攻击力+11%<@ba.talpu>（+3%）</>，攻击速度+11<@ba.talpu>（+3）</>，攻击变为<$ba.weaknessatk>弱点伤害</>
ATK +11%, ASPD +6; attacks will <$ba.sluggish>Slow</> any target under the burst effect of <$ba.dt.apoptosis2>Necrosis</> for 1.2s=攻击力+11%，攻击速度+6，攻击<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标时使其<$ba.sluggish>停顿</>1.2秒
ATK +11%, ASPD +6; attacks will Slow any target under the burst effect of Necrosis for 1.2s=攻击力+11%，攻击速度+6，攻击凋亡损伤爆发期间的目标时使其停顿1.2秒
ATK +11%, attacks hit 2 times in a row\nUnlimited duration=攻击力+11%，攻击变为2连击\n持续时间无限
ATK +11%, DEF +11% for self and other operators who have a Barrier granted by her Device(s)=自身和拥有装置屏障的其他干员攻击力+11%，防御力+11%
ATK +11%, DEF +11%, Physical dodge +15%=攻击力+11%，防御力+11%，物理闪避+15%
ATK +11%, when there is water terrain on the battlefield, the effect becomes ATK +42%=攻击力+11%，当场地中存在水地形时改为攻击力+42%
ATK +110%\nAutomatically activated=攻击力+110%\n技能自动开启
ATK +110% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 20% of Blemishine's ATK every second=攻击力+110%，立即使自身这格内的所有地面敌人陷入沉睡，且周围的所有友方单位每秒恢复相当于攻击力20%的生命值
ATK +110% for 22 seconds after Skadi is deployed=部署后22秒内攻击力+110%
ATK +110%, and increases the chance to activate the Talent to 45%=攻击力+110%，天赋的发动概率提高至45%
ATK +110%, ASPD +30, and attacks have a 35% chance to deal 140% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen\nUpon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends=攻击力+110%，攻击速度+30，攻击时有35%的几率造成相当于攻击力140%的物理伤害；技能开启后立即选取自身周围一定范围内的一名地面目标，若其所在位置可部署，自身会移动至目标所在位置进行攻击；自身攻击的精英、领袖敌人被击倒，或自身持续1秒未进行攻击时，会立即重新选取目标\n受到致命伤害时不撤退但会结束技能，技能结束后返回初始位置
ATK +110%, ASPD +38. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends=攻击力+110%，攻击速度+38，技能持续期间内干员的生命值不会低于1\n技能结束后视为被击倒
ATK +110%, ASPD +80, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends=攻击力+110%，攻击速度+80，阻挡数+2，技能期间暂时只受到50%的伤害，其余伤害延后至技能结束，变为持续20秒等量的生命流失效果
ATK +110%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+110%，攻击间隔略微缩短，优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\n攻击装有14发弹药，打完后结束（可随时停止技能）
ATK +110%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 1.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\nSkill can be manually deactivated (skill can be interrupted at any time)=攻击力+110%，攻击范围与琉璃璧的破碎伤害范围扩大，琉璃璧破碎的伤害阈值提升至1.5倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\n可主动关闭技能（期间可随时停止技能）
ATK +110%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 370% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends=攻击力+110%，同时攻击两名敌人，攻击非沉睡目标时使其沉睡5秒，技能期间，全场敌人从沉睡状态醒来或于沉睡中被击倒时，受到法术伤害（随沉睡时长提高至攻击力370%），并使周围一名其他敌人沉睡5秒，攻击范围内的其他友方干员受到致命伤害时，陷入沉睡至生命值完全恢复或技能结束
ATK +110%, attacks can jump between enemies up to 4 times=技能开启时，攻击力+110%，攻击可在敌人间重复跳跃，最多弹跳4次
ATK +110%, attacks deal an additional 15% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 50% ATK as Elemental Damage=攻击力+110%，攻击附带造成法术伤害15%的凋亡损伤，若目标处于凋亡损伤爆发期间则对其额外造成相当于攻击力50%的元素伤害
ATK +110%, DEF +40%, Blocked enemies +1, attack all blocked enemies=攻击力+110%，防御力+40%，阻挡数+1，同时攻击阻挡的所有敌人
ATK +110%, DEF +60%, Block +2, restores 3% HP every second\nThis unit is Stunned for 5 seconds after the skill duration=攻击力+110%，防御力+60%，阻挡数+2，每秒恢复3%生命\n技能结束后自身晕眩5秒
ATK +110%, DEF +60%; Every attack deals an additional 100% ATK as Arts damage and restores the HP of a nearby ally besides herself for 100% of Blemishine's ATK=攻击力+110%，防御力+60%，每次攻击额外造成相当于攻击力100%的法术伤害，并恢复周围一名其他友方单位相当于攻击力100%的生命
ATK +110%, Max HP +25%, Range expands, damage type changes to True\nAfter the skill ends, Amiya will automatically be retreated=攻击力+110%，生命上限+25%，攻击范围扩大，伤害类型变为真实\n技能结束后阿米娅强制退出战场
ATK +110%, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)=攻击力+110%，攻击变为对攻击范围内一名友方单位发射医疗弹，对目标和其周围8格内的友方单位进行治疗（对周围单位的治疗量减半）
ATK +110%. Corroserum is Stunned for 10 seconds after skill duration=攻击力+110%，技能结束后蚀清晕眩10秒
ATK +110%; Cannot be healed by allies=攻击力+110%，不再成为其他角色的治疗目标
ATK +110%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated=攻击力+110%，伤害类型变为法术，额外攻击一个目标，远程攻击不再降低攻击力\n技能自动开启
ATK +110%; DEF +70%; Cuts all targets in the frontal tile with the shield=攻击力+110%，防御力+70%，对前方一格的所有敌人使用盾牌进行切割
ATK +110%，targets healed -1=攻击力+110%，治疗目标数-1
ATK +115%, and attacks no longer deal reduced damage on subsequent targets=攻击力+115%，攻击在跳跃时不再降低伤害
ATK +115%; Cannot be healed by allies=攻击力+115%，不再成为其他角色的治疗目标
ATK +115%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 5 enemies within range=攻击力+115%，攻击范围增大，攻击间隔大幅度缩短，攻击变为随机对攻击范围内至多5个敌人发射熔岩
ATK +12=攻击力+12
ATK +12% (+1%), ASPD +7 (+1); attacks will Slow any target under the burst effect of Necrosis for 1.2s=攻击力+12%（+1%），攻击速度+7（+1），攻击凋亡损伤爆发期间的目标时使其停顿1.2秒
ATK +12% (+1%), DEF +12% (+1%), Physical dodge +18% (+3%)=攻击力+12%（+1%），防御力+12%（+1%），物理闪避+18%（+3%）
ATK +12% (+1%), when there is water terrain on the battlefield, the effect becomes ATK +48% (+6%)=攻击力+12%（+1%），当场地中存在水地形时改为攻击力+48%（+6%）
ATK +12% (+2%), all allied units' Redeployment Time -12%  (+2%) when this unit is in the squad.=攻击力+12%（+2%），编入队伍时所有我方单位的再部署时间-12%（+2%）
ATK +12% (+2%). If the two tiles to the front and back are ground tiles, ATK +18% (+2%) instead=攻击力+12%（+2%），前后两格为地面时改为攻击力+18%（+2%）
ATK +12% (+2%). If the two tiles to the front and back are ground tiles, ATK +22% (+2%) instead=攻击力+12%（+2%），前后两格为地面时改为攻击力+22%（+2%）
ATK +12% (+3%) after this unit deals Physical damage 45 times.=累计造成45次物理伤害后，攻击力+12%（+3%）
ATK +12% <@ba.talpu>(+1%)</>, ASPD +7 <@ba.talpu>(+1)</>; attacks will <$ba.sluggish>Slow</> any target under the burst effect of <$ba.dt.apoptosis2>Necrosis</> for 1.2s=攻击力+12%<@ba.talpu>（+1%）</>，攻击速度+7<@ba.talpu>（+1）</>，攻击<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标时使其<$ba.sluggish>停顿</>1.2秒
ATK +12% <@ba.talpu>(+1%)</>, DEF +12% <@ba.talpu>(+1%)</>, Physical dodge +18% <@ba.talpu>(+3%)</>=攻击力+12%<@ba.talpu>（+1%）</>，防御力+12%<@ba.talpu>（+1%）</>，物理闪避+18%<@ba.talpu>（+3%）</>
ATK +12% <@ba.talpu>(+1%)</>, when there is water terrain on the battlefield, the effect becomes ATK +48% <@ba.talpu>(+6%)</>=攻击力+12%<@ba.talpu>（+1%）</>，当场地中存在水地形时改为攻击力+48%<@ba.talpu>（+6%）</>
ATK +12% <@ba.talpu>(+2%)</>, all allied units' Redeployment Time -12% <@ba.talpu> (+2%)</> when this unit is in the squad.=攻击力+12%<@ba.talpu>（+2%）</>，编入队伍时所有我方单位的再部署时间-12%<@ba.talpu>（+2%）</>
ATK +12% <@ba.talpu>(+2%)</>. If the two tiles to the front and back are ground tiles, ATK +18% <@ba.talpu>(+2%)</> instead=攻击力+12%<@ba.talpu>（+2%）</>，前后两格为地面时改为攻击力+18%<@ba.talpu>（+2%）</>
ATK +12% <@ba.talpu>(+2%)</>. If the two tiles to the front and back are ground tiles, ATK +22% <@ba.talpu>(+2%)</> instead=攻击力+12%<@ba.talpu>（+2%）</>，前后两格为地面时改为攻击力+22%<@ba.talpu>（+2%）</>
ATK +12% every time the HP of the target falls by 20%=目标敌人的生命每降低20%，对其造成伤害时的攻击力+12%
ATK +12% when not blocking an enemy, DEF +12% when blocking an enemy=未阻挡敌人时攻击力+12%，阻挡敌人时防御力+12%
ATK +12%, and attacks hit 5 times for 105% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to 250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP\nGains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+12%，每次攻击变为相当于攻击力105%的5连击，若存在投递坐标，立即对该处造成一次相当于攻击力250%的物理溅射伤害并将一名再部署时间最长的地面干员部署至该处，使其获得6点技力\n部署后获得投递坐标，攻击装有50发弹药，每次攻击消耗5发，打完后结束（可随时停止技能）
ATK +12%, ASPD +7=攻击力+12%，攻击速度+7
ATK +12%, Attack Interval is slightly shortened, and attacks strike 3 enemies at once.\nOverload: Attacks strike 4 times in a row with 60% ATK, and randomly attack targets within attack range.\nSkill can be manually deactivated=攻击力+12%，攻击间隔略微缩短，可同时攻击3名敌人\n过载：攻击改为攻击力60%的4连发，随机攻击范围内的目标\n该技能可随时主动关闭
ATK +12%, attacks hit 2 times in a row\nUnlimited duration=攻击力+12%，攻击变为2连击\n持续时间无限
ATK +12%, DEF +12%=攻击力+12%，防御力+12%
ATK +12%, DEF +12% for self and other operators who have a Barrier granted by her Device(s)=自身和拥有装置屏障的其他干员攻击力+12%，防御力+12%
ATK +12%; ASPD +10=攻击力+12%，攻击速度+10
ATK +12%<@ba.talpu> (+3%)</> after this unit deals Physical damage 45 times.=累计造成45次物理伤害后，攻击力+12%<@ba.talpu>（+3%）</>
ATK +120% for 25 seconds after Skadi is deployed=部署后25秒内攻击力+120%
ATK +120%, and increases the chance to activate the Talent to 45%=攻击力+120%，天赋的发动概率提高至45%
ATK +120%, ASPD +30, and attacks have a 35% chance to deal 140% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen\nUpon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends=攻击力+120%，攻击速度+30，攻击时有35%的几率造成相当于攻击力140%的物理伤害；技能开启后立即选取自身周围一定范围内的一名地面目标，若其所在位置可部署，自身会移动至目标所在位置进行攻击；自身攻击的精英、领袖敌人被击倒，或自身持续1秒未进行攻击时，会立即重新选取目标\n受到致命伤害时不撤退但会结束技能，技能结束后返回初始位置
ATK +120%, ASPD +44. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends=攻击力+120%，攻击速度+44，技能持续期间内干员的生命值不会低于1\n技能结束后视为被击倒
ATK +120%, ASPD +80, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends=攻击力+120%，攻击速度+80，阻挡数+2，技能期间暂时只受到50%的伤害，其余伤害延后至技能结束，变为持续20秒等量的生命流失效果
ATK +120%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+120%，攻击间隔略微缩短，优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\n攻击装有14发弹药，打完后结束（可随时停止技能）
ATK +120%, attack range +1 and attack target count +1. When attacking only one enemy, deal 160% ATK as damage to the target=攻击力+120%，攻击距离+1，攻击目标数+1，仅攻击到一个敌人时对其攻击力提升至160%
ATK +120%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 380% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends=攻击力+120%，同时攻击两名敌人，攻击非沉睡目标时使其沉睡5秒，技能期间，全场敌人从沉睡状态醒来或于沉睡中被击倒时，受到法术伤害（随沉睡时长提高至攻击力380%），并使周围一名其他敌人沉睡5秒，攻击范围内的其他友方干员受到致命伤害时，陷入沉睡至生命值完全恢复或技能结束
ATK +120%, attacks hit twice, and attacks silence the target until the skill ends=攻击力+120%，攻击变为二连击，攻击使目标敌人特殊能力失效持续至技能结束
ATK +120%, DEF +105%, and if lethal damage is received while skill is active, immediately consumes 25 ammo to resist the damage\nSkill activation grants 47 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+120%，防御力+105%，技能期间若受到致命伤害，立即消耗25发弹药抵挡这次伤害\n攻击装有47发弹药，打完后结束（可随时停止技能）
ATK +120%, DEF +40%, Blocked enemies +1, attack all blocked enemies=攻击力+120%，防御力+40%，阻挡数+1，同时攻击阻挡的所有敌人
ATK +120%, DEF +70%, Block +2, restores 3% HP every second\nThis unit is Stunned for 5 seconds after the skill duration=攻击力+120%，防御力+70%，阻挡数+2，每秒恢复3%生命\n技能结束后自身晕眩5秒
ATK +120%, Max HP +25%, Range expands, damage type changes to True\nAfter the skill ends, Amiya will automatically be retreated=攻击力+120%，生命上限+25%，攻击范围扩大，伤害类型变为真实\n技能结束后阿米娅强制退出战场
ATK +120%, Movement Speed of ground enemies in attack range -50%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.=攻击力+120%，使攻击范围内地面敌人移动速度-50%，并在其被击倒时对周围敌人施加一层第一天赋效果
ATK +120%, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)=攻击力+120%，攻击变为对攻击范围内一名友方单位发射医疗弹，对目标和其周围8格内的友方单位进行治疗（对周围单位的治疗量减半）
ATK +120%. Corroserum is Stunned for 10 seconds after skill duration=攻击力+120%，技能结束后蚀清晕眩10秒
ATK +120%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated=攻击力+120%，伤害类型变为法术，额外攻击一个目标，远程攻击不再降低攻击力\n技能自动开启
ATK +120%; Damage dealt turns into Arts damage; Restores HP by 25% of damage dealt when attacking=攻击力+120%，伤害类型变为法术，每次攻击恢复相当于造成伤害25%的生命
ATK +120%; Nearby allied Operators gain DEF +80%, Block +1 and status resistance=攻击力+120%；周围其他友方干员的防御力+80%，阻挡数+1，并获得抵抗
ATK +120%，targets healed -1=攻击力+120%，治疗目标数-1
ATK +125%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\nSkill can be manually deactivated (skill can be interrupted at any time)=攻击力+125%，攻击范围与琉璃璧的破碎伤害范围扩大，琉璃璧破碎的伤害阈值提升至2倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\n可主动关闭技能（期间可随时停止技能）
ATK +125%; Cannot be healed by allies=攻击力+125%，不再成为其他角色的治疗目标
ATK +125%; DEF +80%; Cuts all targets in the frontal tile with the shield=攻击力+125%，防御力+80%，对前方一格的所有敌人使用盾牌进行切割
ATK +13%=攻击力+13%
ATK +13%\nUnlimited duration, can manually deactivate skill=攻击力+13%\n技能持续时间无限，可主动关闭技能
ATK +13% (+1%), ASPD +8 (+1)=攻击力+13%（+1%），攻击速度+8（+1）
ATK +13% (+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% (+3%)=攻击力+13%（+3%），攻击范围内存在2格以上的地面地形时，改为攻击力+19%（+3%）
ATK +13% (+3%), which becomes ATK +18% (+3%) after defeating an enemy under the burst effect of Nervous Impairment=攻击力+13%（+3%），击倒过处于神经损伤爆发期间的敌人后改为攻击力+18%（+3%）
ATK +13% <@ba.talpu>(+1%)</>, ASPD +8 <@ba.talpu>(+1)</>=攻击力+13%<@ba.talpu>（+1%）</>，攻击速度+8<@ba.talpu>（+1）</>
ATK +13% <@ba.talpu>(+3%)</>, when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% <@ba.talpu>(+3%)</>=攻击力+13%<@ba.talpu>（+3%）</>，攻击范围内存在2格以上的地面地形时，改为攻击力+19%<@ba.talpu>（+3%）</>
ATK +13% <@ba.talpu>(+3%)</>, which becomes ATK +18% <@ba.talpu>(+3%)</> after defeating an enemy under the burst effect of <$ba.dt.neural2>Nervous Impairment</>=攻击力+13%<@ba.talpu>（+3%）</>，击倒过处于<$ba.dt.neural2>神经损伤</>爆发期间的敌人后改为攻击力+18%<@ba.talpu>（+3%）</>
ATK +13% every time the HP of the target falls by 20%=目标敌人的生命每降低20%，对其造成伤害时的攻击力+13%
ATK +13%, and attacks hit 5 times for 110% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to 250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP\nGains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+13%，每次攻击变为相当于攻击力110%的5连击，若存在投递坐标，立即对该处造成一次相当于攻击力250%的物理溅射伤害并将一名再部署时间最长的地面干员部署至该处，使其获得6点技力\n部署后获得投递坐标，攻击装有50发弹药，每次攻击消耗5发，打完后结束（可随时停止技能）
ATK +13%, ASPD +13, and attacks deal <$ba.weaknessatk>Weakness damage</>=攻击力+13%，攻击速度+13，攻击变为<$ba.weaknessatk>弱点伤害</>
ATK +13%, ASPD +13, and attacks deal Weakness damage=攻击力+13%，攻击速度+13，攻击变为弱点伤害
ATK +13%, ASPD +14, gains Camouflage. Generates 1 DP after each attack.\nSkill activation grants 13 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+13%，攻击速度+14，自身获得迷彩，每次攻击时获得1点部署费用。\n攻击装有13发弹药，打完后结束（可随时停止技能）
ATK +13%, attacks hit 2 times in a row\nUnlimited duration=攻击力+13%，攻击变为2连击\n持续时间无限
ATK +13%, attacks hit 2 times in a row and gain Camouflage=攻击力+13%，攻击变为2连射，并获得迷彩
ATK +13%, attacks hit twice; Talent activation rate increased by 40%=攻击力+13%，攻击变为二连击，天赋发动概率提升至40%
ATK +13%, DEF +13% for self and other operators who have a Barrier granted by her Device(s)=自身和拥有装置屏障的其他干员攻击力+13%，防御力+13%
ATK +13%, DEF +60%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 120% ATK and Steal 20 ASPD from the target (up to a total of 20, lasts until skill expires or Viviana leaves the battlefield)=攻击力+13%，防御力+60%，阻挡数+1，同时攻击阻挡的所有敌人。每次攻击有20%的概率变为120%攻击力的二连击，并偷取目标20点攻击速度（最多20点，持续至技能结束或薇薇安娜离场）
ATK +130%, and attacks no longer deal reduced damage on subsequent targets=攻击力+130%，攻击在跳跃时不再降低伤害
ATK +130%, and increases the chance to activate the Talent to 50%=攻击力+130%，天赋的发动概率提高至50%
ATK +130%, ASPD +30, and attacks have a 35% chance to deal 140% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen\nUpon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends=攻击力+130%，攻击速度+30，攻击时有35%的几率造成相当于攻击力140%的物理伤害；技能开启后立即选取自身周围一定范围内的一名地面目标，若其所在位置可部署，自身会移动至目标所在位置进行攻击；自身攻击的精英、领袖敌人被击倒，或自身持续1秒未进行攻击时，会立即重新选取目标\n受到致命伤害时不撤退但会结束技能，技能结束后返回初始位置
ATK +130%, ASPD +50. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends=攻击力+130%，攻击速度+50，技能持续期间内干员的生命值不会低于1\n技能结束后视为被击倒
ATK +130%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+130%，攻击间隔略微缩短，优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\n攻击装有14发弹药，打完后结束（可随时停止技能）
ATK +130%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 390% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends=攻击力+130%，同时攻击两名敌人，攻击非沉睡目标时使其沉睡5秒，技能期间，全场敌人从沉睡状态醒来或于沉睡中被击倒时，受到法术伤害（随沉睡时长提高至攻击力390%），并使周围一名其他敌人沉睡5秒，攻击范围内的其他友方干员受到致命伤害时，陷入沉睡至生命值完全恢复或技能结束
ATK +130%, but Normal Attack will not target enemies with over 80% HP=攻击力+130%，但普通攻击不再以生命值高于80%的敌人作为目标
ATK +130%, but normal attacks no longer attack enemies below 50% HP; Attacks slow enemies hit by -20% for 3 seconds=攻击力+130%，但普通攻击不再以生命值低于50%的敌人为目标，被击中的目标在3秒内移动速度-20%
ATK +130%, DEF +80%, Block +2, restores 3% HP every second\nThis unit is Stunned for 5 seconds after the skill duration=攻击力+130%，防御力+80%，阻挡数+2，每秒恢复3%生命\n技能结束后自身晕眩5秒
ATK +130%, Max HP +50%, Range expands, damage type changes to True\nAfter the skill ends, Amiya will automatically be retreated=攻击力+130%，生命上限+50%，攻击范围扩大，伤害类型变为真实\n技能结束后阿米娅强制退出战场
ATK +130%, Movement Speed of ground enemies in attack range -60%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.=攻击力+130%，使攻击范围内地面敌人移动速度-60%，并在其被击倒时对周围敌人施加一层第一天赋效果
ATK +130%, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)=攻击力+130%，攻击变为对攻击范围内一名友方单位发射医疗弹，对目标和其周围8格内的友方单位进行治疗（对周围单位的治疗量减半）
ATK +130%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 6 enemies within range=攻击力+130%，攻击范围增大，攻击间隔大幅度缩短，攻击变为随机对攻击范围内至多6个敌人发射熔岩
ATK +135% for 27 seconds after Skadi is deployed=部署后27秒内攻击力+135%
ATK +135%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\nSkill can be manually deactivated (skill can be interrupted at any time)=攻击力+135%，攻击范围与琉璃璧的破碎伤害范围扩大，琉璃璧破碎的伤害阈值提升至2倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\n可主动关闭技能（期间可随时停止技能）
ATK +135%, but Normal Attack will not target enemies with over 80% HP=攻击力+135%，但普通攻击不再以生命值高于80%的敌人作为目标
ATK +135%, DEF +115%, and if lethal damage is received while skill is active, immediately consumes 20 ammo to resist the damage\nSkill activation grants 47 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+135%，防御力+115%，技能期间若受到致命伤害，立即消耗20发弹药抵挡这次伤害\n攻击装有47发弹药，打完后结束（可随时停止技能）
ATK +135%. Corroserum is Stunned for 10 seconds after skill duration=攻击力+135%，技能结束后蚀清晕眩10秒
ATK +135%; Cannot be healed by allies=攻击力+135%，不再成为其他角色的治疗目标
ATK +14% (+2%) when not blocking an enemy, DEF +14% (+2%) when blocking an enemy=未阻挡敌人时攻击力+14%（+2%），阻挡敌人时防御力+14%（+2%）
ATK +14% (+4%); when there are other Operators within range, Alchemical Units thrown by this unit last 4s (+1s) longer=攻击力+14%（+4%），攻击范围内存在其他干员时，自身投掷的炼金单元持续时间延长4（+1）秒
ATK +14% (+4%); when there are other Operators within range, Alchemical Units thrown by this unit last 5s (+1s) longer=攻击力+14%（+4%），攻击范围内存在其他干员时，自身投掷的炼金单元持续时间延长5（+1）秒
ATK +14% <@ba.talpu>(+2%)</> when not blocking an enemy, DEF +14% <@ba.talpu>(+2%)</> when blocking an enemy=未阻挡敌人时攻击力+14%<@ba.talpu>（+2%）</>，阻挡敌人时防御力+14%<@ba.talpu>（+2%）</>
ATK +14% <@ba.talpu>(+4%)</>; when there are other Operators within range, Alchemical Units thrown by this unit last 4s <@ba.talpu>(+1s)</> longer=攻击力+14%<@ba.talpu>（+4%）</>，攻击范围内存在其他干员时，自身投掷的炼金单元持续时间延长4<@ba.talpu>（+1）</>秒
ATK +14% <@ba.talpu>(+4%)</>; when there are other Operators within range, Alchemical Units thrown by this unit last 5s <@ba.talpu>(+1s)</> longer=攻击力+14%<@ba.talpu>（+4%）</>，攻击范围内存在其他干员时，自身投掷的炼金单元持续时间延长5<@ba.talpu>（+1）</>秒
ATK +14% every time the HP of the target falls by 20%=目标敌人的生命每降低20%，对其造成伤害时的攻击力+14%
ATK +14%, Attack Interval is slightly shortened, and attacks strike 3 enemies at once.\nOverload: Attacks strike 4 times in a row with 60% ATK, and randomly attack targets within attack range.\nSkill can be manually deactivated=攻击力+14%，攻击间隔略微缩短，可同时攻击3名敌人\n过载：攻击改为攻击力60%的4连发，随机攻击范围内的目标\n该技能可随时主动关闭
ATK +140%, ASPD +100, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends=攻击力+140%，攻击速度+100，阻挡数+2，技能期间暂时只受到50%的伤害，其余伤害延后至技能结束，变为持续20秒等量的生命流失效果
ATK +140%, ASPD +40, and attacks have a 40% chance to deal 150% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen\nUpon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends=攻击力+140%，攻击速度+40，攻击时有40%的几率造成相当于攻击力150%的物理伤害；技能开启后立即选取自身周围一定范围内的一名地面目标，若其所在位置可部署，自身会移动至目标所在位置进行攻击；自身攻击的精英、领袖敌人被击倒，或自身持续1秒未进行攻击时，会立即重新选取目标\n受到致命伤害时不撤退但会结束技能，技能结束后返回初始位置
ATK +140%, but Normal Attack will not target enemies with over 80% HP=攻击力+140%，但普通攻击不再以生命值高于80%的敌人作为目标
ATK +140%, but normal attacks no longer attack enemies below 50% HP; Attacks slow enemies hit by -20% for 3 seconds=攻击力+140%，但普通攻击不再以生命值低于50%的敌人为目标，被击中的目标在3秒内移动速度-20%
ATK +140%, DEF +90%, Block +2, restores 3% HP every second\nThis unit is Stunned for 5 seconds after the skill duration=攻击力+140%，防御力+90%，阻挡数+2，每秒恢复3%生命\n技能结束后自身晕眩5秒
ATK +140%, Max HP +50%, Range expands, damage type changes to True\nAfter the skill ends, Amiya will automatically be retreated=攻击力+140%，生命上限+50%，攻击范围扩大，伤害类型变为真实\n技能结束后阿米娅强制退出战场
ATK +140%; DEF +90%; Cuts all targets in the frontal tile with the shield=攻击力+140%，防御力+90%，对前方一格的所有敌人使用盾牌进行切割
ATK +140%，targets healed -1=攻击力+140%，治疗目标数-1
ATK +145%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\nSkill can be manually deactivated (skill can be interrupted at any time)=攻击力+145%，攻击范围与琉璃璧的破碎伤害范围扩大，琉璃璧破碎的伤害阈值提升至2倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\n可主动关闭技能（期间可随时停止技能）
ATK +145%, but Normal Attack will not target enemies with over 80% HP=攻击力+145%，但普通攻击不再以生命值高于80%的敌人作为目标
ATK +15=攻击力+15
ATK +15%=攻击力+15%
ATK +15% after this unit deals Physical damage 30 times.=累计造成30次物理伤害后，攻击力+15%
ATK +15% and gain 15% Arts Dodge\nUnlimited duration=攻击力+15%，并获得15%的法术闪避\n持续时间无限
ATK +15%, and attacks hit 5 times for 115% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to 250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP\nGains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+15%，每次攻击变为相当于攻击力115%的5连击，若存在投递坐标，立即对该处造成一次相当于攻击力250%的物理溅射伤害并将一名再部署时间最长的地面干员部署至该处，使其获得6点技力\n部署后获得投递坐标，攻击装有50发弹药，每次攻击消耗5发，打完后结束（可随时停止技能）
ATK +15%, and projectiles will latch onto enemies they hit, slowing them for 1s and slashing them an additional 4 times=攻击力+15%，回旋投射物命中后会继续附着目标，造成1秒的停顿并额外斩击目标4次
ATK +15%, ASPD +12, when there is water terrain on the battlefield, the effect becomes ATK +28%, ASPD +20; battlefield is considered water terrain when a skill is active=攻击力+15%，攻击速度+12，当场地中存在水地形时改为攻击力+28%，攻击速度+20，技能开启时，场地视为水地形
ATK +15%, ASPD +15=攻击力+15%，攻击速度+15
ATK +15%, ASPD +15, and prioritizes healing allied units with Negative Status=攻击力+15%，攻击速度+15，优先治疗处于异常状态中的友方干员
ATK +15%, ASPD +30; attacks ignore 100 DEF=攻击力+15%，攻击速度+30，无视攻击目标100防御力
ATK +15%, ASPD +35; attacks ignore 100 DEF=攻击力+15%，攻击速度+35，无视攻击目标100防御力
ATK +15%, ASPD +40; attacks ignore 100 DEF=攻击力+15%，攻击速度+40，无视攻击目标100防御力
ATK +15%, ASPD +50; attacks ignore 100 DEF=攻击力+15%，攻击速度+50，无视攻击目标100防御力
ATK +15%, attack interval slightly reduced\nOverload: ATK instead +30%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated=攻击力+15%，攻击间隔略微缩短\n过载：攻击力改为+30%，逐渐流失生命（12秒后到达最大生命12%/秒）该技能可随时主动关闭
ATK +15%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously=攻击力+15%，攻击距离+1，攻击变为3连击，每次可以攻击2个敌人
ATK +15%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)=攻击力+15%，攻击范围缩短；每使用过一次技能额外追加攻击力+20%的效果（最多+60%）
ATK +15%, Attack Range expands, Attack Interval reduces slightly; when skill is active, bubble Sanctuary effect increases to 1.2 times. Enemies that attack allied bubbles are Levitated for 2s, taking 50% of Haruka's ATK as Arts damage per second=攻击力+15%，攻击范围扩大，攻击间隔小幅度缩短，技能期间浮泡提供的庇护提升至1.2倍；攻击我方浮泡的敌人将浮空2秒，在此浮空期间每秒受到相当于遥攻击力50%的法术伤害
ATK +15%, attacks 2 targets at once, and attacks deal an additional 15% of Arts damage as Nervous Impairment=攻击力+15%，同时攻击2名敌人，攻击附带造成法术伤害15%的神经损伤
ATK +15%, attacks 3 times consecutively=攻击力+15%，攻击变为3连射
ATK +15%, attacks hit 2 times in a row\nUnlimited duration=攻击力+15%，攻击变为2连击\n持续时间无限
ATK +15%, attacks Silence the target for 1 second(s)\nUnlimited duration=攻击力+15%，攻击目标失去特殊能力1秒\n持续时间无限
ATK +15%, bounces per heal +1, Talent activation threshold becomes 50% HP=攻击力+15%，每次治疗的跳跃次数+1，天赋的触发条件变为50%生命
ATK +15%, DEF +15%=攻击力+15%，防御力+15%
ATK +15%, DEF +15% for self and other operators who have a Barrier granted by her Device(s)=自身和拥有装置屏障的其他干员攻击力+15%，防御力+15%
ATK +15%, DEF +15%, Physical dodge +18%=攻击力+15%，防御力+15%，物理闪避+18%
ATK +15%, DEF +20%;\nCharged effect: Trait effect remains active during skill=攻击力+15%，防御力+20%；\n蓄力额外效果：特性效果在技能期间继续生效
ATK +15%, each attack fires 1 more boomerang projectile=攻击力+15%，每次攻击额外发射1个回旋投射物
ATK +15%, every attack gives a stackable buff that grants +15% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1=攻击力+15%；每次攻击时获得可叠加的攻击力+15%的增益（最多叠加8层），切换目标后层数清零，技能持续期间内干员的生命值始终不会低于1
ATK +15%, every attack has a 20% chance of striking twice=攻击力+15%，每次攻击有20%概率变成二连击
ATK +15%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration=攻击力+15%，仅治疗生命低于一半的干员。范围内干员生命低于20%时立即治疗其相当于攻击力300%的生命，触发3次后技能立即结束。持续时间无限
ATK +15%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 110 enemy DEF when target HP is below 50%=攻击力+15%，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人110防御力的攻击
ATK +15%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +21%=攻击力+15%，攻击范围内存在2格以上的地面地形时，改为攻击力+21%
ATK +15%. Every heal prioritizes 2 Operators with the highest Elemental Injury taken=攻击力+15%，每次治疗以元素损伤最严重的2名干员为目标
ATK +15%. Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill=攻击力+15%，立即向至多3个重量最重的敌人发射束缚叉枪；技能持续时间内所有目标受到束缚效果，每秒受到一次攻击
ATK +15%; ASPD +15=攻击力+15%，攻击速度+15
ATK +15%; attacks 1 extra target=攻击力+15%，额外攻击一个目标
ATK +15%; Can heal 1 extra ally=攻击力+15%，每次可额外治疗一名单位
ATK +15%; Damage dealt by Normal Attacks turn into Arts damage=攻击力+15%，普通攻击的伤害类型变为法术
ATK +15%; each attack hits 1 additional target\nUnlimited duration=攻击力+15%，每次攻击额外攻击1个目标\n持续时间无限
ATK +15%; Obtains 30% Physical Dodge=攻击力+15%，获得30%的物理闪避
ATK +15%; Stops attacking and focuses on healing surrounding allies=攻击力+15%，停止攻击并专心对周围的友方角色进行治疗
ATK +15%; when there are other Operators within range, Alchemical Units thrown by this unit last 4s longer=攻击力+15%，攻击范围内存在其他干员时，自身投掷的炼金单元持续时间延长4秒
ATK +150% for 28 seconds after Skadi is deployed=部署后28秒内攻击力+150%
ATK +150%, and attacks no longer deal reduced damage on subsequent targets=攻击力+150%，攻击在跳跃时不再降低伤害
ATK +150%, ASPD +40, and attacks have a 45% chance to deal 160% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen\nUpon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends=攻击力+150%，攻击速度+40，攻击时有45%的几率造成相当于攻击力160%的物理伤害；技能开启后立即选取自身周围一定范围内的一名地面目标，若其所在位置可部署，自身会移动至目标所在位置进行攻击；自身攻击的精英、领袖敌人被击倒，或自身持续1秒未进行攻击时，会立即重新选取目标\n受到致命伤害时不撤退但会结束技能，技能结束后返回初始位置
ATK +150%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 400% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends=攻击力+150%，同时攻击两名敌人，攻击非沉睡目标时使其沉睡5秒，技能期间，全场敌人从沉睡状态醒来或于沉睡中被击倒时，受到法术伤害（随沉睡时长提高至攻击力400%），并使周围一名其他敌人沉睡5秒，攻击范围内的其他友方干员受到致命伤害时，陷入沉睡至生命值完全恢复或技能结束
ATK +150%, but Normal Attack will not target enemies with over 80% HP=攻击力+150%，但普通攻击不再以生命值高于80%的敌人作为目标
ATK +150%, but normal attacks no longer attack enemies below 50% HP; Attacks slow enemies hit by -20% for 3 seconds=攻击力+150%，但普通攻击不再以生命值低于50%的敌人为目标，被击中的目标在3秒内移动速度-20%
ATK +150%, DEF +100%, Block +2, restores 3% HP every second\nThis unit is Stunned for 5 seconds after the skill duration=攻击力+150%，防御力+100%，阻挡数+2，每秒恢复3%生命\n技能结束后自身晕眩5秒
ATK +150%, DEF +130%, and if lethal damage is received while skill is active, immediately consumes 20 ammo to resist the damage\nSkill activation grants 50 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+150%，防御力+130%，技能期间若受到致命伤害，立即消耗20发弹药抵挡这次伤害\n攻击装有50发弹药，打完后结束（可随时停止技能）
ATK +150%, Max HP +50%, Range expands, damage type changes to True\nAfter the skill ends, Amiya will automatically be retreated=攻击力+150%，生命上限+50%，攻击范围扩大，伤害类型变为真实\n技能结束后阿米娅强制退出战场
ATK +150%, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)=攻击力+150%，攻击变为对攻击范围内一名友方单位发射医疗弹，对目标和其周围8格内的友方单位进行治疗（对周围单位的治疗量减半）
ATK +150%; Cannot be healed by allies=攻击力+150%，不再成为其他角色的治疗目标
ATK +155%, but Normal Attack will not target enemies with over 80% HP=攻击力+155%，但普通攻击不再以生命值高于80%的敌人作为目标
ATK +16%=攻击力+16%
ATK +16%\nUnlimited duration, can manually deactivate skill=攻击力+16%\n技能持续时间无限，可主动关闭技能
ATK +16% (+1%), DEF +16% (+1%), Physical dodge +21% (+3%)=攻击力+16%（+1%），防御力+16%（+1%），物理闪避+21%（+3%）
ATK +16% (+3%), ASPD +16 (+3), and attacks deal Weakness damage=攻击力+16%（+3%），攻击速度+16（+3），攻击变为弱点伤害
ATK +16% <@ba.talpu>(+1%)</>, DEF +16% <@ba.talpu>(+1%)</>, Physical dodge +21% <@ba.talpu>(+3%)</>=攻击力+16%<@ba.talpu>（+1%）</>，防御力+16%<@ba.talpu>（+1%）</>，物理闪避+21%<@ba.talpu>（+3%）</>
ATK +16% <@ba.talpu>(+3%)</>, ASPD +16 <@ba.talpu>(+3)</>, and attacks deal <$ba.weaknessatk>Weakness damage</>=攻击力+16%<@ba.talpu>（+3%）</>，攻击速度+16<@ba.talpu>（+3）</>，攻击变为<$ba.weaknessatk>弱点伤害</>
ATK +16% every time the HP of the target falls by 20%=目标敌人的生命每降低20%，对其造成伤害时的攻击力+16%
ATK +16% when not blocking an enemy, DEF +16% when blocking an enemy=未阻挡敌人时攻击力+16%，阻挡敌人时防御力+16%
ATK +16%, and attacks hit 5 times for 120% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to 250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP\nGains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+16%，每次攻击变为相当于攻击力120%的5连击，若存在投递坐标，立即对该处造成一次相当于攻击力250%的物理溅射伤害并将一名再部署时间最长的地面干员部署至该处，使其获得6点技力\n部署后获得投递坐标，攻击装有50发弹药，每次攻击消耗5发，打完后结束（可随时停止技能）
ATK +16%, ASPD +18, gains Camouflage. Generates 1 DP after each attack.\nSkill activation grants 13 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+16%，攻击速度+18，自身获得迷彩，每次攻击时获得1点部署费用。\n攻击装有13发弹药，打完后结束（可随时停止技能）
ATK +16%, Attack Interval is slightly shortened, and attacks strike 3 enemies at once.\nOverload: Attacks strike 4 times in a row with 65% ATK, and randomly attack targets within attack range.\nSkill can be manually deactivated=攻击力+16%，攻击间隔略微缩短，可同时攻击3名敌人\n过载：攻击改为攻击力65%的4连发，随机攻击范围内的目标\n该技能可随时主动关闭
ATK +16%, attacks hit 2 times in a row and gain Camouflage=攻击力+16%，攻击变为2连射，并获得迷彩
ATK +16%, attacks hit twice; Talent activation rate increased by 40%=攻击力+16%，攻击变为二连击，天赋发动概率提升至40%
ATK +16%, DEF +70%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 120% ATK and Steal 20 ASPD from the target (up to a total of 20, lasts until skill expires or Viviana leaves the battlefield)=攻击力+16%，防御力+70%，阻挡数+1，同时攻击阻挡的所有敌人。每次攻击有20%的概率变为120%攻击力的二连击，并偷取目标20点攻击速度（最多20点，持续至技能结束或薇薇安娜离场）
ATK +160%, ASPD +40, and attacks have a 45% chance to deal 170% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen\nUpon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends=攻击力+160%，攻击速度+40，攻击时有45%的几率造成相当于攻击力170%的物理伤害；技能开启后立即选取自身周围一定范围内的一名地面目标，若其所在位置可部署，自身会移动至目标所在位置进行攻击；自身攻击的精英、领袖敌人被击倒，或自身持续1秒未进行攻击时，会立即重新选取目标\n受到致命伤害时不撤退但会结束技能，技能结束后返回初始位置
ATK +160%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\nSkill can be manually deactivated (skill can be interrupted at any time)=攻击力+160%，攻击范围与琉璃璧的破碎伤害范围扩大，琉璃璧破碎的伤害阈值提升至2.5倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\n可主动关闭技能（期间可随时停止技能）
ATK +160%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 420% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends=攻击力+160%，同时攻击两名敌人，攻击非沉睡目标时使其沉睡5秒，技能期间，全场敌人从沉睡状态醒来或于沉睡中被击倒时，受到法术伤害（随沉睡时长提高至攻击力420%），并使周围一名其他敌人沉睡5秒，攻击范围内的其他友方干员受到致命伤害时，陷入沉睡至生命值完全恢复或技能结束
ATK +160%, but Normal Attack will not target enemies with over 80% HP=攻击力+160%，但普通攻击不再以生命值高于80%的敌人作为目标
ATK +160%, but normal attacks no longer attack enemies below 50% HP; Attacks slow enemies hit by -20% for 3 seconds=攻击力+160%，但普通攻击不再以生命值低于50%的敌人为目标，被击中的目标在3秒内移动速度-20%
ATK +160%, DEF +110%, Block +2, restores 3% HP every second\nThis unit is Stunned for 5 seconds after the skill duration=攻击力+160%，防御力+110%，阻挡数+2，每秒恢复3%生命\n技能结束后自身晕眩5秒
ATK +160%, Max HP +75%, Range expands, damage type changes to True\nAfter the skill ends, Amiya will automatically be retreated=攻击力+160%，生命上限+75%，攻击范围扩大，伤害类型变为真实\n技能结束后阿米娅强制退出战场
ATK +160%, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)=攻击力+160%，攻击变为对攻击范围内一名友方单位发射医疗弹，对目标和其周围8格内的友方单位进行治疗（对周围单位的治疗量减半）
ATK +17%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds\nFrom second activation and on, this skill has unlimited duration=攻击力+17%，每次攻击发射两支箭矢（优先攻击不同目标），并有40%概率晕眩目标1秒\n第二次及以后使用时持续时间无限
ATK +170% for 30 seconds after Skadi is deployed=部署后30秒内攻击力+170%
ATK +170%, ASPD +50, and attacks have a 50% chance to deal 185% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen\nUpon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends=攻击力+170%，攻击速度+50，攻击时有50%的几率造成相当于攻击力185%的物理伤害；技能开启后立即选取自身周围一定范围内的一名地面目标，若其所在位置可部署，自身会移动至目标所在位置进行攻击；自身攻击的精英、领袖敌人被击倒，或自身持续1秒未进行攻击时，会立即重新选取目标\n受到致命伤害时不撤退但会结束技能，技能结束后返回初始位置
ATK +170%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 440% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends=攻击力+170%，同时攻击两名敌人，攻击非沉睡目标时使其沉睡5秒，技能期间，全场敌人从沉睡状态醒来或于沉睡中被击倒时，受到法术伤害（随沉睡时长提高至攻击力440%），并使周围一名其他敌人沉睡5秒，攻击范围内的其他友方干员受到致命伤害时，陷入沉睡至生命值完全恢复或技能结束
ATK +170%, but normal attacks no longer attack enemies below 50% HP; Attacks slow enemies hit by -20% for 3 seconds=攻击力+170%，但普通攻击不再以生命值低于50%的敌人为目标，被击中的目标在3秒内移动速度-20%
ATK +170%, DEF +120%, Block +2, restores 3% HP every second\nThis unit is Stunned for 5 seconds after the skill duration=攻击力+170%，防御力+120%，阻挡数+2，每秒恢复3%生命\n技能结束后自身晕眩5秒
ATK +170%, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)=攻击力+170%，攻击变为对攻击范围内一名友方单位发射医疗弹，对目标和其周围8格内的友方单位进行治疗（对周围单位的治疗量减半）
ATK +175%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\nSkill can be manually deactivated (skill can be interrupted at any time)=攻击力+175%，攻击范围与琉璃璧的破碎伤害范围扩大，琉璃璧破碎的伤害阈值提升至2.5倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\n可主动关闭技能（期间可随时停止技能）
ATK +18=攻击力+18
ATK +18% (+2%) when not blocking an enemy, DEF +18% (+2%) when blocking an enemy=未阻挡敌人时攻击力+18%（+2%），阻挡敌人时防御力+18%（+2%）
ATK +18% (+3%) after this unit deals Physical damage 30 times.=累计造成30次物理伤害后，攻击力+18%（+3%）
ATK +18% (+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +24% (+3%)=攻击力+18%（+3%），攻击范围内存在2格以上的地面地形时，改为攻击力+24%（+3%）
ATK +18% <@ba.talpu>(+2%)</> when not blocking an enemy, DEF +18% <@ba.talpu>(+2%)</> when blocking an enemy=未阻挡敌人时攻击力+18%<@ba.talpu>（+2%）</>，阻挡敌人时防御力+18%<@ba.talpu>（+2%）</>
ATK +18% <@ba.talpu>(+3%)</>, when there are two or more ground tiles within Attack Range, the effect becomes ATK +24% <@ba.talpu>(+3%)</>=攻击力+18%<@ba.talpu>（+3%）</>，攻击范围内存在2格以上的地面地形时，改为攻击力+24%<@ba.talpu>（+3%）</>
ATK +18% when not blocking an enemy, DEF +18% when blocking an enemy=未阻挡敌人时攻击力+18%，阻挡敌人时防御力+18%
ATK +18%, and attacks hit 5 times for 125% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to 250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP\nGains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+18%，每次攻击变为相当于攻击力125%的5连击，若存在投递坐标，立即对该处造成一次相当于攻击力250%的物理溅射伤害并将一名再部署时间最长的地面干员部署至该处，使其获得6点技力\n部署后获得投递坐标，攻击装有50发弹药，每次攻击消耗5发，打完后结束（可随时停止技能）
ATK +18%, Attack Interval is slightly shortened, and attacks strike 3 enemies at once.\nOverload: Attacks strike 4 times in a row with 65% ATK, and randomly attack targets within attack range.\nSkill can be manually deactivated=攻击力+18%，攻击间隔略微缩短，可同时攻击3名敌人\n过载：攻击改为攻击力65%的4连发，随机攻击范围内的目标\n该技能可随时主动关闭
ATK +18%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +24%=攻击力+18%，攻击范围内存在2格以上的地面地形时，改为攻击力+24%
ATK +18%. Every heal prioritizes 2 Operators with the highest Elemental Injury taken=攻击力+18%，每次治疗以元素损伤最严重的2名干员为目标
ATK +18%; Obtains 33% Physical Dodge=攻击力+18%，获得33%的物理闪避
ATK +18%<@ba.talpu> (+3%)</> after this unit deals Physical damage 30 times.=累计造成30次物理伤害后，攻击力+18%<@ba.talpu>（+3%）</>
ATK +180%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 460% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends=攻击力+180%，同时攻击两名敌人，攻击非沉睡目标时使其沉睡5秒，技能期间，全场敌人从沉睡状态醒来或于沉睡中被击倒时，受到法术伤害（随沉睡时长提高至攻击力460%），并使周围一名其他敌人沉睡5秒，攻击范围内的其他友方干员受到致命伤害时，陷入沉睡至生命值完全恢复或技能结束
ATK +180%, but Normal Attack will not target enemies with over 80% HP=攻击力+180%，但普通攻击不再以生命值高于80%的敌人作为目标
ATK +180%, but normal attacks no longer attack enemies below 50% HP; Attacks slow enemies hit by -20% for 3 seconds=攻击力+180%，但普通攻击不再以生命值低于50%的敌人为目标，被击中的目标在3秒内移动速度-20%
ATK +180%, Max HP +75%, Range expands, damage type changes to True\nAfter the skill ends, Amiya will automatically be retreated=攻击力+180%，生命上限+75%，攻击范围扩大，伤害类型变为真实\n技能结束后阿米娅强制退出战场
ATK +185%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\nSkill can be manually deactivated (skill can be interrupted at any time)=攻击力+185%，攻击范围与琉璃璧的破碎伤害范围扩大，琉璃璧破碎的伤害阈值提升至2.5倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\n可主动关闭技能（期间可随时停止技能）
ATK +19=攻击力+19
ATK +19% (+4%); when there are other Operators within range, Alchemical Units thrown by this unit last 5s (+1s) longer=攻击力+19%（+4%），攻击范围内存在其他干员时，自身投掷的炼金单元持续时间延长5（+1）秒
ATK +19% <@ba.talpu>(+4%)</>; when there are other Operators within range, Alchemical Units thrown by this unit last 5s <@ba.talpu>(+1s)</> longer=攻击力+19%<@ba.talpu>（+4%）</>，攻击范围内存在其他干员时，自身投掷的炼金单元持续时间延长5<@ba.talpu>（+1）</>秒
ATK +19% every time the HP of the target falls by 20%=目标敌人的生命每降低20%，对其造成伤害时的攻击力+19%
ATK +19%, ASPD +22, gains Camouflage. Generates 1 DP after each attack.\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+19%，攻击速度+22，自身获得迷彩，每次攻击时获得1点部署费用。\n攻击装有14发弹药，打完后结束（可随时停止技能）
ATK +19%, attacks hit twice; Talent activation rate increased by 45%=攻击力+19%，攻击变为二连击，天赋发动概率提升至45%
ATK +19%; ASPD +15=攻击力+19%，攻击速度+15
ATK +190%, but normal attacks no longer attack enemies below 50% HP; Attacks slow enemies hit by -30% for 4 seconds=攻击力+190%，但普通攻击不再以生命值低于50%的敌人为目标，被击中的目标在4秒内移动速度-30%
ATK +190%, DEF +130%, Block +2, restores 4% HP every second\nThis unit is Stunned for 5 seconds after the skill duration=攻击力+190%，防御力+130%，阻挡数+2，每秒恢复4%生命\n技能结束后自身晕眩5秒
ATK +190%, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)=攻击力+190%，攻击变为对攻击范围内一名友方单位发射医疗弹，对目标和其周围8格内的友方单位进行治疗（对周围单位的治疗量减半）
ATK +2% after defeating an enemy, stacks up to 10 times=击杀一名敌人获得2%攻击力，最多可叠加10层
ATK +2% after defeating an enemy, stacks up to 13 (+3) times=击杀一名敌人获得2%攻击力，最多可叠加13（+3）层
ATK +2% after defeating an enemy, stacks up to 13 <@ba.talpu>(+3)</> times=击杀一名敌人获得2%攻击力，最多可叠加13<@ba.talpu>（+3）</>层
ATK +20=攻击力+20
ATK +20%=攻击力+20%
ATK +20%\nAll allies within range DEF +30%=攻击力+20%\n攻击范围内的所有友方单位防御力+30%
ATK +20%\nAll allies within range DEF +35%=攻击力+20%\n攻击范围内的所有友方单位防御力+35%
ATK +20%\nAll allies within range DEF +40%=攻击力+20%\n攻击范围内的所有友方单位防御力+40%
ATK +20%\nUnlimited duration, can manually deactivate skill=攻击力+20%\n技能持续时间无限，可主动关闭技能
ATK +20% (+2%) when not blocking an enemy, DEF +20% (+2%) when blocking an enemy=未阻挡敌人时攻击力+20%（+2%），阻挡敌人时防御力+20%（+2%）
ATK +20% <@ba.talpu>(+2%)</> when not blocking an enemy, DEF +20% <@ba.talpu>(+2%)</> when blocking an enemy=未阻挡敌人时攻击力+20%<@ba.talpu>（+2%）</>，阻挡敌人时防御力+20%<@ba.talpu>（+2%）</>
ATK +20% after this unit deals Physical damage 20 times=累计造成20次物理伤害后，攻击力+20%
ATK +20% after this unit deals Physical damage 30 times=累计造成30次物理伤害后，攻击力+20%
ATK +20% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -30% Movement Speed; each affected enemy defeated increases Talent effect by 0.3x, up to 2.2x, until this skill ends=攻击力+20%，额外攻击一个目标，攻击范围内的非精英和领袖敌人移动速度-30%，且被击倒时使天赋效果提升0.3倍，最多提升至2.2倍，持续至技能结束
ATK +20% and gain 15% Arts Dodge\nUnlimited duration=攻击力+20%，并获得15%的法术闪避\n持续时间无限
ATK +20% and RES +50%=攻击力+20%，法术抗性+50%
ATK +20%, 60% Arts Dodge, and attacks turn into double strikes=攻击力+20%，攻击变为二连击，获得60%的法术闪避
ATK +20%, and attacks hit 5 times for 135% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to 250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP\nGains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+20%，每次攻击变为相当于攻击力135%的5连击，若存在投递坐标，立即对该处造成一次相当于攻击力250%的物理溅射伤害并将一名再部署时间最长的地面干员部署至该处，使其获得6点技力\n部署后获得投递坐标，攻击装有50发弹药，每次攻击消耗5发，打完后结束（可随时停止技能）
ATK +20%, and further increased to 110% when attacking elite and leader enemies; all allied units' Redeployment Time -10% when this unit is in the squad.=攻击力+20%且攻击精英与领袖敌人时攻击力提升至110%，编入队伍时所有我方单位的再部署时间-10%
ATK +20%, and projectiles will latch onto enemies they hit, slowing them for 1s and slashing them an additional 4 times=攻击力+20%，回旋投射物命中后会继续附着目标，造成1秒的停顿并额外斩击目标4次
ATK +20%, ASPD +10, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 120% of ATK, and removing negative statuses from the target.\nAttack has 3 ammo. Skill ends when all ammo is used (can manually deactivate skill)=攻击力+20%，攻击速度+10，优先治疗处于异常状态中的单位；只在治疗异常状态中的单位时会消耗子弹，使该次治疗量提升至攻击力的120%并解除目标所受的异常状态\n攻击装有3发子弹，打完后技能结束（期间可随时停止技能）
ATK +20%, ASPD +15=攻击力+20%，攻击速度+15
ATK +20%, ASPD +20=攻击力+20%，攻击速度+20
ATK +20%, ASPD +20, and increases Talent effect to 1.4x; when the skill ends, obtain 1 Support Device=自身攻击力+20%，攻击速度+20，且天赋效果提升至1.4倍，技能结束后获得1个支援装置
ATK +20%, ASPD +20, and prioritizes healing allied units with Negative Status=攻击力+20%，攻击速度+20，优先治疗处于异常状态中的友方干员
ATK +20%, ASPD +25, and prioritizes healing allied units with Negative Status=攻击力+20%，攻击速度+25，优先治疗处于异常状态中的友方干员
ATK +20%, ASPD +60; attacks ignore 100 DEF=攻击力+20%，攻击速度+60，无视攻击目标100防御力
ATK +20%, ASPD +70; attacks ignore 100 DEF=攻击力+20%，攻击速度+70，无视攻击目标100防御力
ATK +20%, ASPD +80; attacks ignore 100 DEF=攻击力+20%，攻击速度+80，无视攻击目标100防御力
ATK +20%, Attack Interval is slightly shortened, and attacks strike 3 enemies at once.\nOverload: Attacks strike 4 times in a row with 65% ATK, and randomly attack targets within attack range.\nSkill can be manually deactivated=攻击力+20%，攻击间隔略微缩短，可同时攻击3名敌人\n过载：攻击改为攻击力65%的4连发，随机攻击范围内的目标\n该技能可随时主动关闭
ATK +20%, attack interval slightly reduced\nOverload: ATK instead +40%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated=攻击力+20%，攻击间隔略微缩短\n过载：攻击力改为+40%，逐渐流失生命（12秒后到达最大生命12%/秒）该技能可随时主动关闭
ATK +20%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously=攻击力+20%，攻击距离+1，攻击变为3连击，每次可以攻击2个敌人
ATK +20%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)=攻击力+20%，攻击范围缩短；每使用过一次技能额外追加攻击力+20%的效果（最多+60%）
ATK +20%, Attack Range expands, Attack Interval reduces slightly; when skill is active, bubble Sanctuary effect increases to 1.3 times. Enemies that attack allied bubbles are Levitated for 2s, taking 50% of Haruka's ATK as Arts damage per second=攻击力+20%，攻击范围扩大，攻击间隔小幅度缩短，技能期间浮泡提供的庇护提升至1.3倍；攻击我方浮泡的敌人将浮空2秒，在此浮空期间每秒受到相当于遥攻击力50%的法术伤害
ATK +20%, attacks 2 targets at once, and attacks deal an additional 15% of Arts damage as Nervous Impairment=攻击力+20%，同时攻击2名敌人，攻击附带造成法术伤害15%的神经损伤
ATK +20%, attacks 2 times consecutively=攻击力+20%，攻击变为2连射
ATK +20%, attacks 3 times consecutively=攻击力+20%，攻击变为3连射
ATK +20%, attacks all blocked enemies=攻击力+20%，同时攻击阻挡的所有敌人
ATK +20%, attacks apply this unit's Trait effect to all enemies within range.=攻击力+20%，攻击时对攻击范围内的所有敌人应用特性加成
ATK +20%, attacks hit 2 times in a row and gain Camouflage=攻击力+20%，攻击变为2连射，并获得迷彩
ATK +20%, attacks hit up to 2 enemies\nUnlimited duration=攻击力+20%，可以同时攻击2个敌方单位\n持续时间无限
ATK +20%, Attacks ignore 15% DEF=攻击力+20%，攻击无视敌人15%的防御力
ATK +20%, attacks Silence the target for 1 second(s)\nUnlimited duration=攻击力+20%，攻击目标失去特殊能力1秒\n持续时间无限
ATK +20%, bounces per heal +1, Talent activation threshold becomes 50% HP=攻击力+20%，每次治疗的跳跃次数+1，天赋的触发条件变为50%生命
ATK +20%, changes attack to twice attack, obtaining 75% Physical Dodge=攻击力+20%，攻击变为二连击，获得75%的物理闪避
ATK +20%, DEF +20%=攻击力+20%，防御力+20%
ATK +20%, DEF +20%, splash attack causes units with weight 3 or less to Levitate for 0.5s.=攻击力+20%，防御力+20%，攻击溅射到重量小于等于3的单位会使其浮空0.5秒
ATK +20%, DEF +30%;\nCharged effect: Trait effect remains active during skill=攻击力+20%，防御力+30%；\n蓄力额外效果：特性效果在技能期间继续生效
ATK +20%, DEF +80%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 130% ATK and Steal 25 ASPD from the target (up to a total of 25, lasts until skill expires or Viviana leaves the battlefield)=攻击力+20%，防御力+80%，阻挡数+1，同时攻击阻挡的所有敌人。每次攻击有20%的概率变为130%攻击力的二连击，并偷取目标25点攻击速度（最多25点，持续至技能结束或薇薇安娜离场）
ATK +20%, each attack fires 1 more boomerang projectile=攻击力+20%，每次攻击额外发射1个回旋投射物
ATK +20%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds\nFrom second activation and on, this skill has unlimited duration=攻击力+20%，每次攻击发射两支箭矢（优先攻击不同目标），并有40%概率晕眩目标1秒\n第二次及以后使用时持续时间无限
ATK +20%, each attack heals a nearby friendly unit's HP equal to 30% of the damage dealt\nUnlimited duration=攻击力+20%，每次攻击治疗周围一名友方单位相当于造成伤害30%的生命值\n持续时间无限
ATK +20%, each attack hits 2 additional targets.=攻击力+20%，每次攻击额外攻击2个目标
ATK +20%, each heal can affect one additional target, and all friendly units within range will recover Elemental Injury equal to 4% of Eyjafjalla the Hvít Aska's ATK\nUnlimited duration=攻击力+20%，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力4%的元素损伤\n持续时间无限
ATK +20%, each heal can affect one additional target, and all friendly units within range will recover Elemental Injury equal to 5% of Eyjafjalla the Hvít Aska's ATK\nUnlimited duration=攻击力+20%，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力5%的元素损伤\n持续时间无限
ATK +20%, each heal can affect one additional target, and all friendly units within range will recover Elemental Injury equal to 6% of Eyjafjalla the Hvít Aska's ATK\nUnlimited duration=攻击力+20%，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力6%的元素损伤\n持续时间无限
ATK +20%, every attack gives a stackable buff that grants +15% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1=攻击力+20%；每次攻击时获得可叠加的攻击力+15%的增益（最多叠加8层），切换目标后层数清零，技能持续期间内干员的生命值始终不会低于1
ATK +20%, every attack has a 20% chance of striking twice=攻击力+20%，每次攻击有20%概率变成二连击
ATK +20%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration=攻击力+20%，仅治疗生命低于一半的干员。范围内干员生命低于20%时立即治疗其相当于攻击力300%的生命，触发3次后技能立即结束。持续时间无限
ATK +20%, increases the damage amplification effect of this unit's Talent to 1.3 times\nUnlimited duration=攻击力+20%，天赋的伤害加成提升至1.3倍\n持续时间无限
ATK +20%, increasing the chance to trigger Talent to 1.5 times=攻击力+20%，天赋的触发几率提升至1.5倍
ATK +20%, Movement Speed of ground enemies in attack range -20%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.=攻击力+20%，使攻击范围内地面敌人移动速度-20%，并在其被击倒时对周围敌人施加一层第一天赋效果
ATK +20%, normal attacks deal Arts damage=攻击力+20%，普通攻击造成法术伤害
ATK +20%, now heals allied units instead of attacking=攻击力+20%，普通攻击改为治疗友方单位
ATK +20%, Puppet Dancer Block +1, Max HP +20%, DEF +70%=攻击力+20%，木偶舞者的阻挡数+1，生命上限+20%，防御力+70%
ATK +20%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 120 enemy DEF when target HP is below 50%=攻击力+20%，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人120防御力的攻击
ATK +20%. Immediately fires harpoons at the 4 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill=攻击力+20%，立即向至多4个重量最重的敌人发射束缚叉枪；技能持续时间内所有目标受到束缚效果，每秒受到一次攻击
ATK +20%; 75% chance to dodge Physical and Arts attacks=攻击力+20%，获得75%的物理和法术闪避
ATK +20%; ASPD +20=攻击力+20%，攻击速度+20
ATK +20%; ASPD +67=攻击力+20%，攻击速度+67
ATK +20%; ASPD +70=攻击力+20%，攻击速度+70
ATK +20%; ASPD +75=攻击力+20%，攻击速度+75
ATK +20%; ASPD +80=攻击力+20%，攻击速度+80
ATK +20%; attacks 1 extra target=攻击力+20%，额外攻击一个目标
ATK +20%; Can heal 1 extra ally=攻击力+20%，每次可额外治疗一名单位
ATK +20%; Damage dealt by Normal Attacks turn into Arts damage=攻击力+20%，普通攻击的伤害类型变为法术
ATK +20%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting Frighten for 2s when dealing damage=攻击力+20%；若携带者是地面干员则攻击时有10%概率使目标战栗2秒
ATK +20%; Obtains 25% Arts Dodge=攻击力+20%，获得25%的法术闪避
ATK +20%; Obtains 35% Physical Dodge=攻击力+20%，获得35%的物理闪避
ATK +20%; Range expands; Attacks 1 extra target=攻击力+20%，攻击范围扩大，额外攻击一个目标
ATK +20%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 30% of Bassline's ATK=攻击力+20%，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个屏障，屏障能吸收相当于深律攻击力30%的法术伤害
ATK +20%; When attacking, has a 30% chance to deal 130% damage\nUnlimited duration=攻击力+20%，攻击时，30%几率当次攻击的攻击力提升至130%\n持续时间无限
ATK +20%，each attack hits  extra target=攻击力+20%，额外攻击一个目标
ATK +20%，each attack hits 1 additional target.=攻击力+20%，每次攻击额外攻击1个目标
ATK +200%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 3x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\nSkill can be manually deactivated (skill can be interrupted at any time)=攻击力+200%，攻击范围与琉璃璧的破碎伤害范围扩大，琉璃璧破碎的伤害阈值提升至3倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\n可主动关闭技能（期间可随时停止技能）
ATK +200%, but Normal Attack will not target enemies with over 80% HP=攻击力+200%，但普通攻击不再以生命值高于80%的敌人作为目标
ATK +200%, Max HP +75%, Range expands, damage type changes to True\nAfter the skill ends, Amiya will automatically be retreated=攻击力+200%，生命上限+75%，攻击范围扩大，伤害类型变为真实\n技能结束后阿米娅强制退出战场
ATK +205%, but normal attacks no longer attack enemies below 50% HP; Attacks slow enemies hit by -35% for 4 seconds=攻击力+205%，但普通攻击不再以生命值低于50%的敌人为目标，被击中的目标在4秒内移动速度-35%
ATK +21=攻击力+21
ATK +21% (+3%), when there two or more ground tiles within Attack Range, the effect becomes ATK +27% (+3%)=攻击力+21%（+3%），攻击范围内存在2格以上的地面地形时，改为攻击力+27%（+3%）
ATK +21% <@ba.talpu>(+3%)</>, when there two or more ground tiles within Attack Range, the effect becomes ATK +27% <@ba.talpu>(+3%)</>=攻击力+21%<@ba.talpu>（+3%）</>，攻击范围内存在2格以上的地面地形时，改为攻击力+27%<@ba.talpu>（+3%）</>
ATK +21%. Every heal prioritizes 2 Operators with the highest Elemental Injury taken=攻击力+21%，每次治疗以元素损伤最严重的2名干员为目标
ATK +210%, DEF +140%, Block +2, restores 5% HP every second\nThis unit is Stunned for 5 seconds after the skill duration=攻击力+210%，防御力+140%，阻挡数+2，每秒恢复5%生命\n技能结束后自身晕眩5秒
ATK +210%, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)=攻击力+210%，攻击变为对攻击范围内一名友方单位发射医疗弹，对目标和其周围8格内的友方单位进行治疗（对周围单位的治疗量减半）
ATK +22=攻击力+22
ATK +22% (+2%), and further increased to 110% when attacking elite and leader enemies; all allied units' Redeployment Time -12% (+2%) when this unit is in the squad.=攻击力+22%（+2%）且攻击精英与领袖敌人时攻击力提升至110%，编入队伍时所有我方单位的再部署时间-12%（+2%）
ATK +22% <@ba.talpu>(+2%)</>, and further increased to 110% when attacking elite and leader enemies; all allied units' Redeployment Time -12%<@ba.talpu> (+2%)</> when this unit is in the squad.=攻击力+22%<@ba.talpu>（+2%）</>且攻击精英与领袖敌人时攻击力提升至110%，编入队伍时所有我方单位的再部署时间-12%<@ba.talpu>（+2%）</>
ATK +22% every time the HP of the target falls by 20%=目标敌人的生命每降低20%，对其造成伤害时的攻击力+22%
ATK +22%, and attacks hit 5 times for 150% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to 250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP\nGains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+22%，每次攻击变为相当于攻击力150%的5连击，若存在投递坐标，立即对该处造成一次相当于攻击力250%的物理溅射伤害并将一名再部署时间最长的地面干员部署至该处，使其获得6点技力\n部署后获得投递坐标，攻击装有50发弹药，每次攻击消耗5发，打完后结束（可随时停止技能）
ATK +22%, ASPD +22, and increases Talent effect to 1.5x; when the skill ends, obtain 1 Support Device=自身攻击力+22%，攻击速度+22，且天赋效果提升至1.5倍，技能结束后获得1个支援装置
ATK +22%, ASPD +26, gains Camouflage. Generates 1 DP after each attack.\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+22%，攻击速度+26，自身获得迷彩，每次攻击时获得1点部署费用。\n攻击装有14发弹药，打完后结束（可随时停止技能）
ATK +22%, attacks 2 times consecutively=攻击力+22%，攻击变为2连射
ATK +22%, attacks hit twice; Talent activation rate increased by 45%=攻击力+22%，攻击变为二连击，天赋发动概率提升至45%
ATK +22%; ASPD +15=攻击力+22%，攻击速度+15
ATK +22%; ASPD +20=攻击力+22%，攻击速度+20
ATK +220%, but Normal Attack will not target enemies with over 80% HP=攻击力+220%，但普通攻击不再以生命值高于80%的敌人作为目标
ATK +220%, but normal attacks no longer attack enemies below 50% HP; Attacks slow enemies hit by -35% for 5 seconds=攻击力+220%，但普通攻击不再以生命值低于50%的敌人为目标，被击中的目标在5秒内移动速度-35%
ATK +23=攻击力+23
ATK +23%\nUnlimited duration, can manually deactivate skill=攻击力+23%\n技能持续时间无限，可主动关闭技能
ATK +23% (+3%) after this unit deals Physical damage 20 times=累计造成20次物理伤害后，攻击力+23%（+3%）
ATK +23% (+3%) after this unit deals Physical damage 30 times=累计造成30次物理伤害后，攻击力+23%（+3%）
ATK +23% <@ba.talpu>(+3%)</> after this unit deals Physical damage 20 times=累计造成20次物理伤害后，攻击力+23%<@ba.talpu>（+3%）</>
ATK +23% <@ba.talpu>(+3%)</> after this unit deals Physical damage 30 times=累计造成30次物理伤害后，攻击力+23%<@ba.talpu>（+3%）</>
ATK +23% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -33% Movement Speed; each affected enemy defeated increases Talent effect by 0.3x, up to 2.2x, until this skill ends=攻击力+23%，额外攻击一个目标，攻击范围内的非精英和领袖敌人移动速度-33%，且被击倒时使天赋效果提升0.3倍，最多提升至2.2倍，持续至技能结束
ATK +23%, ASPD +10, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 125% of ATK, and removing negative statuses from the target.\nAttack has 3 ammo. Skill ends when all ammo is used (can manually deactivate skill)=攻击力+23%，攻击速度+10，优先治疗处于异常状态中的单位；只在治疗异常状态中的单位时会消耗子弹，使该次治疗量提升至攻击力的125%并解除目标所受的异常状态\n攻击装有3发子弹，打完后技能结束（期间可随时停止技能）
ATK +23%, attacks hit 2 times in a row and gain Camouflage=攻击力+23%，攻击变为2连射，并获得迷彩
ATK +23%, DEF +90%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 130% ATK and Steal 25 ASPD from the target (up to a total of 25, lasts until skill expires or Viviana leaves the battlefield)=攻击力+23%，防御力+90%，阻挡数+1，同时攻击阻挡的所有敌人。每次攻击有20%的概率变为130%攻击力的二连击，并偷取目标25点攻击速度（最多25点，持续至技能结束或薇薇安娜离场）
ATK +23%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds\nFrom second activation and on, this skill has unlimited duration=攻击力+23%，每次攻击发射两支箭矢（优先攻击不同目标），并有40%概率晕眩目标1秒\n第二次及以后使用时持续时间无限
ATK +23%, each attack heals a nearby friendly unit's HP equal to 30% of the damage dealt\nUnlimited duration=攻击力+23%，每次攻击治疗周围一名友方单位相当于造成伤害30%的生命值\n持续时间无限
ATK +23%, Puppet Dancer Block +1, Max HP +23%, DEF +70%=攻击力+23%，木偶舞者的阻挡数+1，生命上限+23%，防御力+70%
ATK +23%; Obtains 30% Arts Dodge=攻击力+23%，获得30%的法术闪避
ATK +230%, DEF +160%, Block +2, restores 6% HP every second\nThis unit is Stunned for 5 seconds after the skill duration=攻击力+230%，防御力+160%，阻挡数+2，每秒恢复6%生命\n技能结束后自身晕眩5秒
ATK +230%, Max HP +100%, Range expands, damage type changes to True\nAfter the skill ends, Amiya will automatically be retreated=攻击力+230%，生命上限+100%，攻击范围扩大，伤害类型变为真实\n技能结束后阿米娅强制退出战场
ATK +230%, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)=攻击力+230%，攻击变为对攻击范围内一名友方单位发射医疗弹，对目标和其周围8格内的友方单位进行治疗（对周围单位的治疗量减半）
ATK +24=攻击力+24
ATK +24% and gain Invisibility=攻击力+24%，进入隐匿状态
ATK +24%, attacks 2 times consecutively=攻击力+24%，攻击变为2连射
ATK +24%; ASPD +20=攻击力+24%，攻击速度+20
ATK +240%, but normal attacks no longer attack enemies below 50% HP; Attacks slow enemies hit by -40% for 6 seconds=攻击力+240%，但普通攻击不再以生命值低于50%的敌人为目标，被击中的目标在6秒内移动速度-40%
ATK +25=攻击力+25
ATK +25%=攻击力+25%
ATK +25% and attacks silence the targets for 3 seconds\nCan manually deactivate skill (skill can be deactivated at will)=攻击力+25%，攻击后使目标失去特殊能力3秒\n可主动关闭技能（期间可随时停止技能）
ATK +25% and gain 20% Arts Dodge\nUnlimited duration=攻击力+25%，并获得20%的法术闪避\n持续时间无限
ATK +25% and RES +55%=攻击力+25%，法术抗性+55%
ATK +25% every time the HP of the target falls by 20%=目标敌人的生命每降低20%，对其造成伤害时的攻击力+25%
ATK +25%, 60% Arts Dodge, and attacks turn into double strikes=攻击力+25%，攻击变为二连击，获得60%的法术闪避
ATK +25%, and attacks hit 5 times for 155% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to 250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP\nGains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+25%，每次攻击变为相当于攻击力155%的5连击，若存在投递坐标，立即对该处造成一次相当于攻击力250%的物理溅射伤害并将一名再部署时间最长的地面干员部署至该处，使其获得6点技力\n部署后获得投递坐标，攻击装有50发弹药，每次攻击消耗5发，打完后结束（可随时停止技能）
ATK +25%, and further increased to 115% when attacking elite and leader enemies; all allied units' Redeployment Time -10% when this unit is in the squad. SilverAsh and other allies in the 8 surrounding tiles gain an additional -10% Redeployment Time.=攻击力+25%且攻击精英与领袖敌人时攻击力提升至115%，编入队伍时所有我方单位的再部署时间-10%，银灰及周围8格的其他友军再部署时间额外-10%
ATK +25%, and projectiles will latch onto enemies they hit, slowing them for 1s and slashing them an additional 4 times=攻击力+25%，回旋投射物命中后会继续附着目标，造成1秒的停顿并额外斩击目标4次
ATK +25%, ASPD +25, and increases Talent effect to 1.6x; when the skill ends, obtain 1 Support Device=自身攻击力+25%，攻击速度+25，且天赋效果提升至1.6倍，技能结束后获得1个支援装置
ATK +25%, ASPD +25, and prioritizes healing allied units with Negative Status=攻击力+25%，攻击速度+25，优先治疗处于异常状态中的友方干员
ATK +25%, ASPD +30=攻击力+25%；攻击速度+30
ATK +25%, ASPD +30, and prioritizes healing allied units with Negative Status=攻击力+25%，攻击速度+30，优先治疗处于异常状态中的友方干员
ATK +25%, ASPD +30, gains Camouflage. Generates 1 DP after each attack.\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+25%，攻击速度+30，自身获得迷彩，每次攻击时获得1点部署费用。\n攻击装有14发弹药，打完后结束（可随时停止技能）
ATK +25%, ASPD+25; prioritizes Sleeping enemies=攻击力+25%，攻击速度+25，优先攻击沉睡的目标
ATK +25%, Attack Interval is shortened, and attacks strike 3 enemies at once.\nOverload: Attacks strike 4 times in a row with 70% ATK, and randomly attack targets within attack range.\nSkill can be manually deactivated=攻击力+25%，攻击间隔缩短，可同时攻击3名敌人\n过载：攻击改为攻击力70%的4连发，随机攻击范围内的目标\n该技能可随时主动关闭
ATK +25%, attack interval reduced\nOverload: ATK becomes +50%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated=攻击力+25%，攻击间隔缩短\n过载：攻击力改为+50%，逐渐流失生命（12秒后到达最大生命12%/秒）该技能可随时主动关闭
ATK +25%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously=攻击力+25%，攻击距离+1，攻击变为3连击，每次可以攻击2个敌人
ATK +25%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)=攻击力+25%，攻击范围缩短；每使用过一次技能额外追加攻击力+20%的效果（最多+60%）
ATK +25%, Attack Range expands, Attack Interval reduces moderately; when skill is active, bubble Sanctuary effect increases to 1.4 times. Enemies that attack allied bubbles are Levitated for 3s, taking 60% of Haruka's ATK as Arts damage per second=攻击力+25%，攻击范围扩大，攻击间隔一定程度缩短，技能期间浮泡提供的庇护提升至1.4倍；攻击我方浮泡的敌人将浮空3秒，在此浮空期间每秒受到相当于遥攻击力60%的法术伤害
ATK +25%, attacks 3 times consecutively=攻击力+25%，攻击变为3连射
ATK +25%, attacks all blocked enemies=攻击力+25%，同时攻击阻挡的所有敌人
ATK +25%, attacks apply this unit's Trait effect to all enemies within range.=攻击力+25%，攻击时对攻击范围内的所有敌人应用特性加成
ATK +25%, attacks hit twice; Talent activation rate increased by 45%=攻击力+25%，攻击变为二连击，天赋发动概率提升至45%
ATK +25%, attacks Silence the target for 1 second(s)\nUnlimited duration=攻击力+25%，攻击目标失去特殊能力1秒\n持续时间无限
ATK +25%, changes attack to twice attack, obtaining 75% Physical Dodge=攻击力+25%，攻击变为二连击，获得75%的物理闪避
ATK +25%, DEF +25%, deals 70% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\nUnlimited duration=攻击力+25%，防御力+25%，每次受到攻击时对目标造成相当于斩业星熊攻击力70%的法术伤害\n持续时间无限
ATK +25%, DEF +40%;\nCharged effect: Trait effect remains active during skill=攻击力+25%，防御力+40%；\n蓄力额外效果：特性效果在技能期间继续生效
ATK +25%, each attack fires 1 more boomerang projectile=攻击力+25%，每次攻击额外发射1个回旋投射物
ATK +25%, every attack gives a stackable buff that grants +15% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1=攻击力+25%；每次攻击时获得可叠加的攻击力+15%的增益（最多叠加8层），切换目标后层数清零，技能持续期间内干员的生命值始终不会低于1
ATK +25%, every attack has a 20% chance of striking twice=攻击力+25%，每次攻击有20%概率变成二连击
ATK +25%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration=攻击力+25%，仅治疗生命低于一半的干员。范围内干员生命低于20%时立即治疗其相当于攻击力300%的生命，触发3次后技能立即结束。持续时间无限
ATK +25%, increases DEF of self and Mobile Riot Shield by +25%, and increases duration of Mobile Riot Shield by +20 seconds\nUnlimited duration=攻击力+25%，自身与机动盾牌防御力+25%，机动盾牌持续时间+20秒\n持续时间无限
ATK +25%, increasing the chance to trigger Talent to 1.5 times=攻击力+25%，天赋的触发几率提升至1.5倍
ATK +25%, normal attacks deal Arts damage=攻击力+25%，普通攻击造成法术伤害
ATK +25%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 130 enemy DEF when target HP is below 50%=攻击力+25%，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人130防御力的攻击
ATK +25%. Every heal prioritizes 2 Operators with the highest Elemental Injury taken=攻击力+25%，每次治疗以元素损伤最严重的2名干员为目标
ATK +25%. Immediately fires harpoons at the 4 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill=攻击力+25%，立即向至多4个重量最重的敌人发射束缚叉枪；技能持续时间内所有目标受到束缚效果，每秒受到一次攻击
ATK +25%; 75% chance to dodge Physical and Arts attacks=攻击力+25%，获得75%的物理和法术闪避
ATK +25%; ASPD +20=攻击力+25%，攻击速度+20
ATK +25%; ASPD +25=攻击力+25%，攻击速度+25
ATK +25%; attacks 1 extra target=攻击力+25%，额外攻击一个目标
ATK +25%; Can heal 1 extra ally=攻击力+25%，每次可额外治疗一名单位
ATK +25%; Damage dealt by Normal Attacks turn into Arts damage=攻击力+25%，普通攻击的伤害类型变为法术
ATK +25%; Obtains 35% Arts Dodge=攻击力+25%，获得35%的法术闪避
ATK +25%; Range expands; Attacks 2 extra targets=攻击力+25%，攻击范围扩大，额外攻击两个目标
ATK +25%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 30% of Bassline's ATK=攻击力+25%，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个屏障，屏障能吸收相当于深律攻击力30%的法术伤害
ATK +25%; Upon taking lethal damage for the first time only, HP will not go below 1, lasting for 8 seconds=攻击力+25%；首次受到致命伤害时生命值不低于1，持续8秒
ATK +25%; When attacking, has a 30% chance to deal 135% damage\nUnlimited duration=攻击力+25%，攻击时，30%几率当次攻击的攻击力提升至135%\n持续时间无限
ATK +250%, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)=攻击力+250%，攻击变为对攻击范围内一名友方单位发射医疗弹，对目标和其周围8格内的友方单位进行治疗（对周围单位的治疗量减半）
ATK +26=攻击力+26
ATK +26%\nUnlimited duration, can manually deactivate skill=攻击力+26%\n技能持续时间无限，可主动关闭技能
ATK +26% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -36% Movement Speed; each affected enemy defeated increases Talent effect by 0.3x, up to 2.2x, until this skill ends=攻击力+26%，额外攻击一个目标，攻击范围内的非精英和领袖敌人移动速度-36%，且被击倒时使天赋效果提升0.3倍，最多提升至2.2倍，持续至技能结束
ATK +26% and gain Invisibility=攻击力+26%，进入隐匿状态
ATK +26%, ASPD +10, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 130% of ATK, and removing negative statuses from the target.\nAttack has 4 ammo. Skill ends when all ammo is used (can manually deactivate skill)=攻击力+26%，攻击速度+10，优先治疗处于异常状态中的单位；只在治疗异常状态中的单位时会消耗子弹，使该次治疗量提升至攻击力的130%并解除目标所受的异常状态\n攻击装有4发子弹，打完后技能结束（期间可随时停止技能）
ATK +26%, attacks 2 times consecutively=攻击力+26%，攻击变为2连射
ATK +26%, attacks hit 2 times in a row and gain Camouflage=攻击力+26%，攻击变为2连射，并获得迷彩
ATK +26%, DEF +100%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 130% ATK and Steal 25 ASPD from the target (up to a total of 25, lasts until skill expires or Viviana leaves the battlefield)=攻击力+26%，防御力+100%，阻挡数+1，同时攻击阻挡的所有敌人。每次攻击有20%的概率变为130%攻击力的二连击，并偷取目标25点攻击速度（最多25点，持续至技能结束或薇薇安娜离场）
ATK +26%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds\nFrom second activation and on, this skill has unlimited duration=攻击力+26%，每次攻击发射两支箭矢（优先攻击不同目标），并有40%概率晕眩目标1秒\n第二次及以后使用时持续时间无限
ATK +26%, each attack heals a nearby friendly unit's HP equal to 30% of the damage dealt\nUnlimited duration=攻击力+26%，每次攻击治疗周围一名友方单位相当于造成伤害30%的生命值\n持续时间无限
ATK +26%, Puppet Dancer Block +1, Max HP +26%, DEF +70%=攻击力+26%，木偶舞者的阻挡数+1，生命上限+26%，防御力+70%
ATK +27=攻击力+27
ATK +27% (+2%), and further increased to 115% when attacking elite and leader enemies; all allied units' Redeployment Time -12% (+2%) when this unit is in the squad. SilverAsh and other allies in the 8 surrounding tiles gain an additional -10% Redeployment Time.=攻击力+27%（+2%）且攻击精英与领袖敌人时攻击力提升至115%，编入队伍时所有我方单位的再部署时间-12%（+2%），银灰及周围8格的其他友军再部署时间额外-10%
ATK +27% <@ba.talpu>(+2%)</>, and further increased to 115% when attacking elite and leader enemies; all allied units' Redeployment Time -12%<@ba.talpu> (+2%)</> when this unit is in the squad. SilverAsh and other allies in the 8 surrounding tiles gain an additional -10% Redeployment Time.=攻击力+27%<@ba.talpu>（+2%）</>且攻击精英与领袖敌人时攻击力提升至115%，编入队伍时所有我方单位的再部署时间-12%<@ba.talpu>（+2%）</>，银灰及周围8格的其他友军再部署时间额外-10%
ATK +27%, ASPD+25; prioritizes Sleeping enemies=攻击力+27%，攻击速度+25，优先攻击沉睡的目标
ATK +27%; ASPD +25=攻击力+27%，攻击速度+25
ATK +28=攻击力+28
ATK +28% and gain Invisibility=攻击力+28%，进入隐匿状态
ATK +28%, ASPD +28, and increases Talent effect to 1.8x; when the skill ends, obtain 1 Support Device=自身攻击力+28%，攻击速度+28，且天赋效果提升至1.8倍，技能结束后获得1个支援装置
ATK +28%, ASPD +34, gains Camouflage. Generates 1 DP after each attack.\nSkill activation grants 15 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+28%，攻击速度+34，自身获得迷彩，每次攻击时获得1点部署费用。\n攻击装有15发弹药，打完后结束（可随时停止技能）
ATK +28%, Attack Interval is shortened, and attacks strike 3 enemies at once.\nOverload: Attacks strike 4 times in a row with 75% ATK, and randomly attack targets within attack range.\nSkill can be manually deactivated=攻击力+28%，攻击间隔缩短，可同时攻击3名敌人\n过载：攻击改为攻击力75%的4连发，随机攻击范围内的目标\n该技能可随时主动关闭
ATK +28%, attacks 2 times consecutively=攻击力+28%，攻击变为2连射
ATK +28%, attacks hit twice; Talent activation rate increased by 50%=攻击力+28%，攻击变为二连击，天赋发动概率提升至50%
ATK +28%. Every heal prioritizes 2 Operators with the highest Elemental Injury taken=攻击力+28%，每次治疗以元素损伤最严重的2名干员为目标
ATK +29=攻击力+29
ATK +29%, ASPD+25; prioritizes Sleeping enemies=攻击力+29%，攻击速度+25，优先攻击沉睡的目标
ATK +29%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds\nFrom second activation and on, this skill has unlimited duration=攻击力+29%，每次攻击发射两支箭矢（优先攻击不同目标），并有40%概率晕眩目标1秒\n第二次及以后使用时持续时间无限
ATK +29%; ASPD +25=攻击力+29%，攻击速度+25
ATK +3%=攻击力+3%
ATK +3%, each attack has a 13% chance of striking twice=攻击力+3%，攻击时有13%概率造成二连击
ATK +3%, when there is water terrain on the battlefield, the effect becomes ATK +9%=攻击力+3%，当场地中存在水地形时改为攻击力+9%
ATK +3%; Attacks enemies with the highest DEF first=攻击力+3%，优先攻击防御力最高的敌人
ATK +3%; when there are other Operators within range, Alchemical Units thrown by this unit last 1s longer=攻击力+3%，攻击范围内存在其他干员时，自身投掷的炼金单元持续时间延长1秒
ATK +30=攻击力+30
ATK +30%=攻击力+30%
ATK +30%\nAll allies within range DEF +45%=攻击力+30%\n攻击范围内的所有友方单位防御力+45%
ATK +30%\nAll allies within range DEF +50%=攻击力+30%\n攻击范围内的所有友方单位防御力+50%
ATK +30%\nAll allies within range DEF +55%=攻击力+30%\n攻击范围内的所有友方单位防御力+55%
ATK +30%\nUnlimited duration, can manually deactivate skill=攻击力+30%\n技能持续时间无限，可主动关闭技能
ATK +30% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -40% Movement Speed; each affected enemy defeated increases Talent effect by 0.4x, up to 2.6x, until this skill ends=攻击力+30%，额外攻击一个目标，攻击范围内的非精英和领袖敌人移动速度-40%，且被击倒时使天赋效果提升0.4倍，最多提升至2.6倍，持续至技能结束
ATK +30% and attacks silence the targets for 3 seconds\nCan manually deactivate skill (skill can be deactivated at will)=攻击力+30%，攻击后使目标失去特殊能力3秒\n可主动关闭技能（期间可随时停止技能）
ATK +30% and gain 20% Arts Dodge\nUnlimited duration=攻击力+30%，并获得20%的法术闪避\n持续时间无限
ATK +30% and RES +60%=攻击力+30%，法术抗性+60%
ATK +30% for the next hit; The target's ATK -15% for 5 seconds=下次攻击时攻击力+30%，5秒内使击中目标攻击力-15%
ATK +30%, 60% Arts Dodge, and attacks turn into double strikes=攻击力+30%，攻击变为二连击，获得60%的法术闪避
ATK +30%, and attacks hit 5 times for 160% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to 250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP\nGains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+30%，每次攻击变为相当于攻击力160%的5连击，若存在投递坐标，立即对该处造成一次相当于攻击力250%的物理溅射伤害并将一名再部署时间最长的地面干员部署至该处，使其获得6点技力\n部署后获得投递坐标，攻击装有50发弹药，每次攻击消耗5发，打完后结束（可随时停止技能）
ATK +30%, and attacks hit one additional enemy=攻击力+30%，可以额外攻击一个敌人
ATK +30%, and attacks now prioritize enemies with the lowest percentage of remaining HP\nUnlimited duration=攻击力+30%，优先攻击当前生命百分比最低的敌人\n持续时间无限
ATK +30%, and grants DEF +30% to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\nAfter skill ends, Stuns self for 8s=攻击力+30%，并使周围8格内阻挡数最高的我方近战干员防御力+30%（若周围8格内不存在近战干员时，该效果由自身获得）\n技能结束后干员晕眩8秒
ATK +30%, and projectiles will latch onto enemies they hit, slowing them for 1s and slashing them an additional 4 times=攻击力+30%，回旋投射物命中后会继续附着目标，造成1秒的停顿并额外斩击目标4次
ATK +30%, ASPD +20 and lose 4% HP every time when hitting an enemy=攻击力+30%，攻击速度+20，每次攻击到敌人时使自身流失4%的生命
ATK +30%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 135% of ATK, and removing negative statuses from the target.\nAttack has 4 ammo. Skill ends when all ammo is used (can manually deactivate skill)=攻击力+30%，攻击速度+20，优先治疗处于异常状态中的单位；只在治疗异常状态中的单位时会消耗子弹，使该次治疗量提升至攻击力的135%并解除目标所受的异常状态\n攻击装有4发子弹，打完后技能结束（期间可随时停止技能）
ATK +30%, ASPD +25=攻击力+30%，攻击速度+25
ATK +30%, ASPD +30\nUnlimited duration=攻击力+30%，攻击速度+30\n持续时间无限
ATK +30%, ASPD +30, and prioritizes healing allied units with Negative Status=攻击力+30%，攻击速度+30，优先治疗处于异常状态中的友方干员
ATK +30%, ASPD +35, and prioritizes healing allied units with Negative Status=攻击力+30%，攻击速度+35，优先治疗处于异常状态中的友方干员
ATK +30%, ASPD +5\nSkill activated automatically=攻击力+30%，攻击速度+5\n技能自动开启
ATK +30%, Attack Interval is shortened, and attacks strike 3 enemies at once.\nOverload: Attacks strike 4 times in a row with 75% ATK, and randomly attack targets within attack range.\nSkill can be manually deactivated=攻击力+30%，攻击间隔缩短，可同时攻击3名敌人\n过载：攻击改为攻击力75%的4连发，随机攻击范围内的目标\n该技能可随时主动关闭
ATK +30%, attack interval reduced\nOverload: ATK becomes +60%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated=攻击力+30%，攻击间隔缩短\n过载：攻击力改为+60%，逐渐流失生命（12秒后到达最大生命12%/秒）该技能可随时主动关闭
ATK +30%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously=攻击力+30%，攻击距离+1，攻击变为3连击，每次可以攻击2个敌人
ATK +30%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)=攻击力+30%，攻击范围缩短；每使用过一次技能额外追加攻击力+20%的效果（最多+60%）
ATK +30%, Attack Range expands, Attack Interval reduces moderately; when skill is active, bubble Sanctuary effect increases to 1.5 times. Enemies that attack allied bubbles are Levitated for 3s, taking 60% of Haruka's ATK as Arts damage per second=攻击力+30%，攻击范围扩大，攻击间隔一定程度缩短，技能期间浮泡提供的庇护提升至1.5倍；攻击我方浮泡的敌人将浮空3秒，在此浮空期间每秒受到相当于遥攻击力60%的法术伤害
ATK +30%, attacks 2 targets at once, and attacks deal an additional 15% of Arts damage as Nervous Impairment=攻击力+30%，同时攻击2名敌人，攻击附带造成法术伤害15%的神经损伤
ATK +30%, attacks 2 times consecutively=攻击力+30%，攻击变为2连射
ATK +30%, attacks 3 times consecutively=攻击力+30%，攻击变为3连射
ATK +30%, attacks all blocked enemies=攻击力+30%，同时攻击阻挡的所有敌人
ATK +30%, attacks apply this unit's Trait effect to all enemies within range.=攻击力+30%，攻击时对攻击范围内的所有敌人应用特性加成
ATK +30%, attacks can jump between enemies up to 4 times=技能开启时，攻击力+30%，攻击可在敌人间重复跳跃，最多弹跳4次
ATK +30%, attacks hit 2 times in a row and gain Camouflage=攻击力+30%，攻击变为2连射，并获得迷彩
ATK +30%, attacks hit twice; Talent activation rate increased by 53%=攻击力+30%，攻击变为二连击，天赋发动概率提升至53%
ATK +30%, attacks hit up to 2 enemies\nUnlimited duration=攻击力+30%，可以同时攻击2个敌方单位\n持续时间无限
ATK +30%, attacks hit up to 3 enemies\nUnlimited duration=攻击力+30%，可以同时攻击3个敌方单位\n持续时间无限
ATK +30%, attacks Silence the target for 1 second(s)\nUnlimited duration=攻击力+30%，攻击目标失去特殊能力1秒\n持续时间无限
ATK +30%, bounces per heal +1, Talent activation threshold becomes 60% HP=攻击力+30%，每次治疗的跳跃次数+1，天赋的触发条件变为60%生命
ATK +30%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)=攻击力+30%，不再以生命值低于50%的敌人为目标，攻击会使命中目标每秒受到6%戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）
ATK +30%, changes attack to twice attack, obtaining 75% Physical Dodge=攻击力+30%，攻击变为二连击，获得75%的物理闪避
ATK +30%, DEF +110%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 140% ATK and Steal 30 ASPD from the target (up to a total of 30, lasts until skill expires or Viviana leaves the battlefield)=攻击力+30%，防御力+110%，阻挡数+1，同时攻击阻挡的所有敌人。每次攻击有20%的概率变为140%攻击力的二连击，并偷取目标30点攻击速度（最多30点，持续至技能结束或薇薇安娜离场）
ATK +30%, DEF +30%, Block +1; upon receiving a melee attack from an enemy, there is a 10% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+30%，防御力+30%，阻挡数+1，受到敌人的近战攻击时有10%几率闪避并补充1颗弹药\n攻击装有12发弹药，打完后结束（可随时停止技能）
ATK +30%, DEF +30%, Blocked enemies +1, attack all blocked enemies=攻击力+30%，防御力+30%，阻挡数+1，同时攻击阻挡的所有敌人
ATK +30%, DEF +30%, deals 80% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\nUnlimited duration=攻击力+30%，防御力+30%，每次受到攻击时对目标造成相当于斩业星熊攻击力80%的法术伤害\n持续时间无限
ATK +30%, DEF +30%, splash attack causes units with weight 3 or less to Levitate for 0.5s.=攻击力+30%，防御力+30%，攻击溅射到重量小于等于3的单位会使其浮空0.5秒
ATK +30%, DEF +50%;\nCharged effect: Trait effect remains active during skill=攻击力+30%，防御力+50%；\n蓄力额外效果：特性效果在技能期间继续生效
ATK +30%, each attack deals an additional 15% ATK as Arts damage, and restores +1 DP when defeating an enemy.=攻击力+30%，每次攻击附加攻击力15%的法术伤害，且击败敌人后部署费用回复+1
ATK +30%, each attack fires 1 more boomerang projectile=攻击力+30%，每次攻击额外发射1个回旋投射物
ATK +30%, each attack heals 1 additional target. While the skill is active, all allies within range gain status resistance=攻击力+30%，治疗目标数+1，持续时间内攻击范围内的友方单位获得抵抗
ATK +30%, each attack heals a nearby friendly unit's HP equal to 35% of the damage dealt\nUnlimited duration=攻击力+30%，每次攻击治疗周围一名友方单位相当于造成伤害35%的生命值\n持续时间无限
ATK +30%, each attack hits 2 additional targets.=攻击力+30%，每次攻击额外攻击2个目标
ATK +30%, each attack restores HP to this unit equal to 25% of the damage dealt=攻击力+30%，每次攻击治疗自身相当于造成伤害25%的生命值
ATK +30%, each attack strikes its primary target an additional 1 time，and also hits up to 2 additional targets.=攻击力+30%，每次攻击对主目标额外射击一次，并额外攻击2个目标
ATK +30%, each heal can affect one additional target, and all friendly units within range will recover Elemental Injury equal to 6% of Eyjafjalla the Hvít Aska's ATK\nUnlimited duration=攻击力+30%，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力6%的元素损伤\n持续时间无限
ATK +30%, each heal can affect one additional target, and all friendly units within range will recover Elemental Injury equal to 7% of Eyjafjalla the Hvít Aska's ATK\nUnlimited duration=攻击力+30%，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力7%的元素损伤\n持续时间无限
ATK +30%, each heal can affect one additional target, and all friendly units within range will recover Elemental Injury equal to 8% of Eyjafjalla the Hvít Aska's ATK\nUnlimited duration=攻击力+30%，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力8%的元素损伤\n持续时间无限
ATK +30%, every attack gives a stackable buff that grants +16% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1=攻击力+30%；每次攻击时获得可叠加的攻击力+16%的增益（最多叠加8层），切换目标后层数清零，技能持续期间内干员的生命值始终不会低于1
ATK +30%, every attack has a 20% chance of striking twice=攻击力+30%，每次攻击有20%概率变成二连击
ATK +30%, gain 40% Physical dodge, and recover 5% of max HP whenever an enemies dies within range=攻击力+30%，获得40%的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的5%
ATK +30%, gains up to +50 ASPD Tenacity (reaches maximum bonus when missing 50% Max HP)=攻击力+30%，并获得最高+50攻速的坚忍（损失50%生命值时达到最大加成）
ATK +30%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration=攻击力+30%，仅治疗生命低于一半的干员。范围内干员生命低于20%时立即治疗其相当于攻击力300%的生命，触发3次后技能立即结束。持续时间无限
ATK +30%, increases DEF of self and Mobile Riot Shield by +30%, and increases duration of Mobile Riot Shield by +20 seconds\nUnlimited duration=攻击力+30%，自身与机动盾牌防御力+30%，机动盾牌持续时间+20秒\n持续时间无限
ATK +30%, increases the damage amplification effect of this unit's Talent to 1.4 times\nUnlimited duration=攻击力+30%，天赋的伤害加成提升至1.4倍\n持续时间无限
ATK +30%, increasing the chance to trigger Talent to 1.5 times=攻击力+30%，天赋的触发几率提升至1.5倍
ATK +30%, Movement Speed of ground enemies in attack range -20%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.=攻击力+30%，使攻击范围内地面敌人移动速度-20%，并在其被击倒时对周围敌人施加一层第一天赋效果
ATK +30%, normal attacks deal Arts damage=攻击力+30%，普通攻击造成法术伤害
ATK +30%, now heals allied units instead of attacking=攻击力+30%，普通攻击改为治疗友方单位
ATK +30%, Puppet Dancer Block +1, Max HP +30%, DEF +80%=攻击力+30%，木偶舞者的阻挡数+1，生命上限+30%，防御力+80%
ATK +30%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 140 enemy DEF when target HP is below 50%=攻击力+30%，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人140防御力的攻击
ATK +30%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 10% ATK as Arts damage to the attacker and activates her Trait on the ally=攻击力+30%，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力10%的法术伤害并仅对该角色触发刺玫特性
ATK +30%; 20% chance to resist Physical damage\nInfinite duration=攻击力+30%，有20%的概率抵挡物理伤害\n持续时间无限
ATK +30%; 75% chance to dodge Physical and Arts attacks=攻击力+30%，获得75%的物理和法术闪避
ATK +30%; after healing an Operator, grants them a buff for 10s that recovers 50 HP whenever they take damage=攻击力+30%，治疗干员后为其施加一个增益，使其在10秒内每次受到伤害时恢复50点生命
ATK +30%; ASPD +20=攻击力+30%，攻击速度+20
ATK +30%; attacks 1 extra target=攻击力+30%，额外攻击一个目标
ATK +30%; Can heal 1 extra ally=攻击力+30%，每次可额外治疗一名单位
ATK +30%; Damage dealt by Normal Attacks turn into Arts damage=攻击力+30%，普通攻击的伤害类型变为法术
ATK +30%; each heal has a 30% chance of triggering an additional heal=攻击力+30%，每次治疗有30%概率额外治疗一次
ATK +30%; Range expands; Attacks 2 extra targets=攻击力+30%，攻击范围扩大，额外攻击两个目标
ATK +30%; Range expands; Attacks all targets within range simultaneously\nGitano stops attacking for 15 seconds after using this skill=攻击力+30%，攻击范围扩大，同时攻击攻击范围内所有敌人\n技能时间结束后远山停止攻击15秒
ATK +30%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 30% of Bassline's ATK=攻击力+30%，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个屏障，屏障能吸收相当于深律攻击力30%的法术伤害
ATK +30%; When attacking, has a 30% chance to deal 140% damage\nUnlimited duration=攻击力+30%，攻击时，30%几率当次攻击的攻击力提升至140%\n持续时间无限
ATK +30%; When dealing Arts damage, deals an additional 10% as Burn=攻击力+30%；造成法术伤害附带相当于10%伤害的灼燃损伤
ATK +30%，each attack hits  extra target=攻击力+30%，额外攻击一个目标
ATK +30%，each attack hits 1 additional target.=攻击力+30%，每次攻击额外攻击1个目标
ATK +31=攻击力+31
ATK +31%, ASPD+30; prioritizes Sleeping enemies=攻击力+31%，攻击速度+30，优先攻击沉睡的目标
ATK +31%. Every heal prioritizes 2 Operators with the highest Elemental Injury taken=攻击力+31%，每次治疗以元素损伤最严重的2名干员为目标
ATK +31%; ASPD +25=攻击力+31%，攻击速度+25
ATK +32=攻击力+32
ATK +32% and gain Invisibility=攻击力+32%，进入隐匿状态
ATK +32%, ASPD +32, and increases Talent effect to 2x; when the skill ends, obtain 1 Support Device=自身攻击力+32%，攻击速度+32，且天赋效果提升至2倍，技能结束后获得1个支援装置
ATK +32%, ASPD +38, gains Camouflage. Generates 1 DP after each attack.\nSkill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+32%，攻击速度+38，自身获得迷彩，每次攻击时获得1点部署费用。\n攻击装有16发弹药，打完后结束（可随时停止技能）
ATK +32%, attacks 2 times consecutively=攻击力+32%，攻击变为2连射
ATK +32%, attacks hit twice; Talent activation rate increased by 56%=攻击力+32%，攻击变为二连击，天赋发动概率提升至56%
ATK +32%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds\nFrom second activation and on, this skill has unlimited duration=攻击力+32%，每次攻击发射两支箭矢（优先攻击不同目标），并有40%概率晕眩目标1秒\n第二次及以后使用时持续时间无限
ATK +33=攻击力+33
ATK +33%\nUnlimited duration, can manually deactivate skill=攻击力+33%\n技能持续时间无限，可主动关闭技能
ATK +33% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -43% Movement Speed; each affected enemy defeated increases Talent effect by 0.4x, up to 2.6x, until this skill ends=攻击力+33%，额外攻击一个目标，攻击范围内的非精英和领袖敌人移动速度-43%，且被击倒时使天赋效果提升0.4倍，最多提升至2.6倍，持续至技能结束
ATK +33%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 140% of ATK, and removing negative statuses from the target.\nAttack has 5 ammo. Skill ends when all ammo is used (can manually deactivate skill)=攻击力+33%，攻击速度+20，优先治疗处于异常状态中的单位；只在治疗异常状态中的单位时会消耗子弹，使该次治疗量提升至攻击力的140%并解除目标所受的异常状态\n攻击装有5发子弹，打完后技能结束（期间可随时停止技能）
ATK +33%, ASPD+30; prioritizes Sleeping enemies=攻击力+33%，攻击速度+30，优先攻击沉睡的目标
ATK +33%, attacks hit 2 times in a row and gain Camouflage=攻击力+33%，攻击变为2连射，并获得迷彩
ATK +33%, DEF +130%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 140% ATK and Steal 33 ASPD from the target (up to a total of 33, lasts until skill expires or Viviana leaves the battlefield)=攻击力+33%，防御力+130%，阻挡数+1，同时攻击阻挡的所有敌人。每次攻击有20%的概率变为140%攻击力的二连击，并偷取目标33点攻击速度（最多33点，持续至技能结束或薇薇安娜离场）
ATK +33%, each attack heals a nearby friendly unit's HP equal to 35% of the damage dealt\nUnlimited duration=攻击力+33%，每次攻击治疗周围一名友方单位相当于造成伤害35%的生命值\n持续时间无限
ATK +33%, gain 40% Physical dodge, and recover 5% of max HP whenever an enemies dies within range=攻击力+33%，获得40%的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的5%
ATK +33%, Puppet Dancer Block +1, Max HP +33%, DEF +80%=攻击力+33%，木偶舞者的阻挡数+1，生命上限+33%，防御力+80%
ATK +33%; 20% chance to resist Physical damage\nInfinite duration=攻击力+33%，有20%的概率抵挡物理伤害\n持续时间无限
ATK +33%; each heal has a 30% chance of triggering an additional heal=攻击力+33%，每次治疗有30%概率额外治疗一次
ATK +34=攻击力+34
ATK +34% and gain Invisibility=攻击力+34%，进入隐匿状态
ATK +34%, attacks 2 times consecutively=攻击力+34%，攻击变为2连射
ATK +34%; ASPD +35=攻击力+34%，攻击速度+35
ATK +35=攻击力+35
ATK +35%=攻击力+35%
ATK +35% and attacks silence the targets for 3 seconds\nCan manually deactivate skill (skill can be deactivated at will)=攻击力+35%，攻击后使目标失去特殊能力3秒\n可主动关闭技能（期间可随时停止技能）
ATK +35% and gain 20% Arts Dodge\nUnlimited duration=攻击力+35%，并获得20%的法术闪避\n持续时间无限
ATK +35% and RES +65%=攻击力+35%，法术抗性+65%
ATK +35% for the next hit; The target's ATK -15% for 5 seconds=下次攻击时攻击力+35%，5秒内使击中目标攻击力-15%
ATK +35%, 60% Arts Dodge, and attacks turn into double strikes=攻击力+35%，攻击变为二连击，获得60%的法术闪避
ATK +35%, and attacks hit one additional enemy=攻击力+35%，可以额外攻击一个敌人
ATK +35%, and attacks now prioritize enemies with the lowest percentage of remaining HP\nUnlimited duration=攻击力+35%，优先攻击当前生命百分比最低的敌人\n持续时间无限
ATK +35%, and grants DEF +35% to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\nAfter skill ends, Stuns self for 8s=攻击力+35%，并使周围8格内阻挡数最高的我方近战干员防御力+35%（若周围8格内不存在近战干员时，该效果由自身获得）\n技能结束后干员晕眩8秒
ATK +35%, and projectiles will latch onto enemies they hit, slowing them for 1s and slashing them an additional 4 times=攻击力+35%，回旋投射物命中后会继续附着目标，造成1秒的停顿并额外斩击目标4次
ATK +35%, ASPD +25 and lose 4% HP every time when hitting an enemy=攻击力+35%，攻击速度+25，每次攻击到敌人时使自身流失4%的生命
ATK +35%, ASPD +35, and increases Talent effect to 2.1x; when the skill ends, obtain 1 Support Device=自身攻击力+35%，攻击速度+35，且天赋效果提升至2.1倍，技能结束后获得1个支援装置
ATK +35%, ASPD +35, and prioritizes healing allied units with Negative Status=攻击力+35%，攻击速度+35，优先治疗处于异常状态中的友方干员
ATK +35%, ASPD +40, and prioritizes healing allied units with Negative Status=攻击力+35%，攻击速度+40，优先治疗处于异常状态中的友方干员
ATK +35%, ASPD +5\nSkill activated automatically=攻击力+35%，攻击速度+5\n技能自动开启
ATK +35%, ASPD -10=攻击力+35%，攻击速度-10
ATK +35%, ASPD+30; prioritizes Sleeping enemies=攻击力+35%，攻击速度+30，优先攻击沉睡的目标
ATK +35%, Attack Interval is shortened, and attacks strike 3 enemies at once.\nOverload: Attacks strike 4 times in a row with 80% ATK, and randomly attack targets within attack range.\nSkill can be manually deactivated=攻击力+35%，攻击间隔缩短，可同时攻击3名敌人\n过载：攻击改为攻击力80%的4连发，随机攻击范围内的目标\n该技能可随时主动关闭
ATK +35%, attack interval reduced\nOverload: ATK becomes +70%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated=攻击力+35%，攻击间隔缩短\n过载：攻击力改为+70%，逐渐流失生命（12秒后到达最大生命12%/秒）该技能可随时主动关闭
ATK +35%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)=攻击力+35%，攻击范围缩短；每使用过一次技能额外追加攻击力+20%的效果（最多+60%）
ATK +35%, Attack Range expands, Attack Interval reduces moderately; when skill is active, bubble Sanctuary effect increases to 1.6 times. Enemies that attack allied bubbles are Levitated for 3s, taking 60% of Haruka's ATK as Arts damage per second=攻击力+35%，攻击范围扩大，攻击间隔一定程度缩短，技能期间浮泡提供的庇护提升至1.6倍；攻击我方浮泡的敌人将浮空3秒，在此浮空期间每秒受到相当于遥攻击力60%的法术伤害
ATK +35%, attacks all blocked enemies=攻击力+35%，同时攻击阻挡的所有敌人
ATK +35%, attacks apply this unit's Trait effect to all enemies within range.=攻击力+35%，攻击时对攻击范围内的所有敌人应用特性加成
ATK +35%, attacks can jump between enemies up to 4 times=技能开启时，攻击力+35%，攻击可在敌人间重复跳跃，最多弹跳4次
ATK +35%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+35%，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度-10%、防御力-50（不叠加），蓄力额外效果：改为20发弹药\n攻击装有8发弹药，打完后结束（可随时停止技能）
ATK +35%, attacks hit twice; Talent activation rate increased by 60%=攻击力+35%，攻击变为二连击，天赋发动概率提升至60%
ATK +35%, attacks Silence the target for 1 second(s)\nUnlimited duration=攻击力+35%，攻击目标失去特殊能力1秒\n持续时间无限
ATK +35%, bounces per heal +1, Talent activation threshold becomes 60% HP=攻击力+35%，每次治疗的跳跃次数+1，天赋的触发条件变为60%生命
ATK +35%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)=攻击力+35%，不再以生命值低于50%的敌人为目标，攻击会使命中目标每秒受到6%戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）
ATK +35%, changes attack to twice attack, obtaining 75% Physical Dodge=攻击力+35%，攻击变为二连击，获得75%的物理闪避
ATK +35%, DEF +35%, Block +1; upon receiving a melee attack from an enemy, there is a 10% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+35%，防御力+35%，阻挡数+1，受到敌人的近战攻击时有10%几率闪避并补充1颗弹药\n攻击装有12发弹药，打完后结束（可随时停止技能）
ATK +35%, DEF +35%, Blocked enemies +1, attack all blocked enemies=攻击力+35%，防御力+35%，阻挡数+1，同时攻击阻挡的所有敌人
ATK +35%, DEF +35%, deals 90% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\nUnlimited duration=攻击力+35%，防御力+35%，每次受到攻击时对目标造成相当于斩业星熊攻击力90%的法术伤害\n持续时间无限
ATK +35%, DEF +60%;\nCharged effect: Trait effect remains active during skill=攻击力+35%，防御力+60%；\n蓄力额外效果：特性效果在技能期间继续生效
ATK +35%, each attack deals an additional 15% ATK as Arts damage, and restores +1 DP when defeating an enemy.=攻击力+35%，每次攻击附加攻击力15%的法术伤害，且击败敌人后部署费用回复+1
ATK +35%, each attack fires 1 more boomerang projectile=攻击力+35%，每次攻击额外发射1个回旋投射物
ATK +35%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds\nFrom second activation and on, this skill has unlimited duration=攻击力+35%，每次攻击发射两支箭矢（优先攻击不同目标），并有40%概率晕眩目标1秒\n第二次及以后使用时持续时间无限
ATK +35%, each attack restores HP to this unit equal to 25% of the damage dealt=攻击力+35%，每次攻击治疗自身相当于造成伤害25%的生命值
ATK +35%, every attack gives a stackable buff that grants +16% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1=攻击力+35%；每次攻击时获得可叠加的攻击力+16%的增益（最多叠加8层），切换目标后层数清零，技能持续期间内干员的生命值始终不会低于1
ATK +35%, every attack has a 20% chance of striking twice=攻击力+35%，每次攻击有20%概率变成二连击
ATK +35%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration=攻击力+35%，仅治疗生命低于一半的干员。范围内干员生命低于20%时立即治疗其相当于攻击力300%的生命，触发3次后技能立即结束。持续时间无限
ATK +35%, increases DEF of self and Mobile Riot Shield by +35%, and increases duration of Mobile Riot Shield by +20 seconds\nUnlimited duration=攻击力+35%，自身与机动盾牌防御力+35%，机动盾牌持续时间+20秒\n持续时间无限
ATK +35%, increasing the chance to trigger Talent to 2.0 times=攻击力+35%，天赋的触发几率提升至2.0倍
ATK +35%, normal attacks deal Arts damage=攻击力+35%，普通攻击造成法术伤害
ATK +35%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 150 enemy DEF when target HP is below 50%=攻击力+35%，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人150防御力的攻击
ATK +35%. Every heal prioritizes 3 Operators with the highest Elemental Injury taken=攻击力+35%，每次治疗以元素损伤最严重的3名干员为目标
ATK +35%; 75% chance to dodge Physical and Arts attacks=攻击力+35%，获得75%的物理和法术闪避
ATK +35%; after healing an Operator, grants them a buff for 10s that recovers 60 HP whenever they take damage=攻击力+35%，治疗干员后为其施加一个增益，使其在10秒内每次受到伤害时恢复60点生命
ATK +35%; ASPD +20=攻击力+35%，攻击速度+20
ATK +35%; attacks 1 extra target=攻击力+35%，额外攻击一个目标
ATK +35%; Can heal 1 extra ally=攻击力+35%，每次可额外治疗一名单位
ATK +35%; Damage dealt by Normal Attacks turn into Arts damage=攻击力+35%，普通攻击的伤害类型变为法术
ATK +35%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting Frighten for 2s when dealing damage=攻击力+35%；若携带者是地面干员则攻击时有10%概率使目标战栗2秒
ATK +35%; Range expands; Attacks all targets within range simultaneously\nGitano stops attacking for 15 seconds after using this skill=攻击力+35%，攻击范围扩大，同时攻击攻击范围内所有敌人\n技能时间结束后远山停止攻击15秒
ATK +35%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 40% of Bassline's ATK=攻击力+35%，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个屏障，屏障能吸收相当于深律攻击力40%的法术伤害
ATK +35%; When attacking, has a 30% chance to deal 145% damage\nUnlimited duration=攻击力+35%，攻击时，30%几率当次攻击的攻击力提升至145%\n持续时间无限
ATK +35%; when dealing physical damage, deals extra True damage equal to 3% of ATK=攻击力+35%，造成物理伤害时附带3%攻击力的真实伤害
ATK +35%，each attack hits 1 additional target.=攻击力+35%，每次攻击额外攻击1个目标
ATK +36=攻击力+36
ATK +36%\nUnlimited duration, can manually deactivate skill=攻击力+36%\n技能持续时间无限，可主动关闭技能
ATK +36% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -46% Movement Speed; each affected enemy defeated increases Talent effect by 0.4x, up to 2.6x, until this skill ends=攻击力+36%，额外攻击一个目标，攻击范围内的非精英和领袖敌人移动速度-46%，且被击倒时使天赋效果提升0.4倍，最多提升至2.6倍，持续至技能结束
ATK +36% and gain Invisibility=攻击力+36%，进入隐匿状态
ATK +36%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 145% of ATK, and removing negative statuses from the target.\nAttack has 5 ammo. Skill ends when all ammo is used (can manually deactivate skill)=攻击力+36%，攻击速度+20，优先治疗处于异常状态中的单位；只在治疗异常状态中的单位时会消耗子弹，使该次治疗量提升至攻击力的145%并解除目标所受的异常状态\n攻击装有5发子弹，打完后技能结束（期间可随时停止技能）
ATK +36%, ASPD +44, gains Camouflage. Generates 1 DP after each attack.\nSkill activation grants 17 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+36%，攻击速度+44，自身获得迷彩，每次攻击时获得1点部署费用。\n攻击装有17发弹药，打完后结束（可随时停止技能）
ATK +36%, attacks hit 2 times in a row and gain Camouflage=攻击力+36%，攻击变为2连射，并获得迷彩
ATK +36%, DEF +145%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 140% ATK and Steal 36 ASPD from the target (up to a total of 36, lasts until skill expires or Viviana leaves the battlefield)=攻击力+36%，防御力+145%，阻挡数+1，同时攻击阻挡的所有敌人。每次攻击有20%的概率变为140%攻击力的二连击，并偷取目标36点攻击速度（最多36点，持续至技能结束或薇薇安娜离场）
ATK +36%, each attack heals a nearby friendly unit's HP equal to 35% of the damage dealt\nUnlimited duration=攻击力+36%，每次攻击治疗周围一名友方单位相当于造成伤害35%的生命值\n持续时间无限
ATK +36%, gain 40% Physical dodge, and recover 5% of max HP whenever an enemies dies within range=攻击力+36%，获得40%的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的5%
ATK +36%, Puppet Dancer Block +1, Max HP +36%, DEF +80%=攻击力+36%，木偶舞者的阻挡数+1，生命上限+36%，防御力+80%
ATK +36%; each heal has a 30% chance of triggering an additional heal=攻击力+36%，每次治疗有30%概率额外治疗一次
ATK +37=攻击力+37
ATK +37%, attacks 2 times consecutively=攻击力+37%，攻击变为2连射
ATK +37%; 20% chance to resist Physical damage\nInfinite duration=攻击力+37%，有20%的概率抵挡物理伤害\n持续时间无限
ATK +37%; ASPD +35=攻击力+37%，攻击速度+35
ATK +38%, ASPD +38, and increases Talent effect to 2.2x; when the skill ends, obtain 1 Support Device=自身攻击力+38%，攻击速度+38，且天赋效果提升至2.2倍，技能结束后获得1个支援装置
ATK +38%, ASPD+40; prioritizes Sleeping enemies=攻击力+38%，攻击速度+40，优先攻击沉睡的目标
ATK +4%=攻击力+4%
ATK +4% (+1%), when there is water terrain on the battlefield, the effect becomes ATK +15% (+6%)=攻击力+4%（+1%），当场地中存在水地形时改为攻击力+15%（+6%）
ATK +4% whenever Trait cost is paid, stacking up to 5 times=每次特性消耗费用时攻击力+4%，最多可以叠加5次
ATK +4%, ASPD +4=攻击力+4%，攻击速度+4
ATK +4%, DEF +4%=攻击力+4%，防御力+4%
ATK +4%. If the four adjacent tiles are ground tiles, ATK +8% instead=攻击力+4%，周身四格为地面时改为攻击力+8%
ATK +4%<@ba.talpu> (+1%)</>, when there is water terrain on the battlefield, the effect becomes ATK +15%<@ba.talpu> (+6%)</>=攻击力+4%<@ba.talpu>（+1%）</>，当场地中存在水地形时改为攻击力+15%<@ba.talpu>（+6%）</>
ATK +40=攻击力+40
ATK +40%=攻击力+40%
ATK +40%\nAll allies within range DEF +60%=攻击力+40%\n攻击范围内的所有友方单位防御力+60%
ATK +40%\nAll allies within range DEF +70%=攻击力+40%\n攻击范围内的所有友方单位防御力+70%
ATK +40%\nAll allies within range DEF +80%=攻击力+40%\n攻击范围内的所有友方单位防御力+80%
ATK +40%\nAutomatically activated=攻击力+40%\n技能自动开启
ATK +40%\nUnlimited duration, can manually deactivate skill=攻击力+40%\n技能持续时间无限，可主动关闭技能
ATK +40% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 15% of Blemishine's ATK every second=攻击力+40%，立即使自身这格内的所有地面敌人陷入沉睡，且周围的所有友方单位每秒恢复相当于攻击力15%的生命值
ATK +40% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -50% Movement Speed; each affected enemy defeated increases Talent effect by 0.5x, up to 3.0x, until this skill ends=攻击力+40%，额外攻击一个目标，攻击范围内的非精英和领袖敌人移动速度-50%，且被击倒时使天赋效果提升0.5倍，最多提升至3.0倍，持续至技能结束
ATK +40% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +30% ATK when HP is above 80%, DEF +15%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)=攻击力+40%，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于80%获得+30%攻击力的精力充沛、防御力+15%、阻挡数+1（若身前一格不存在干员或不为近战位时，该效果由自身获得）
ATK +40% and gain 25% Arts Dodge\nUnlimited duration=攻击力+40%，并获得25%的法术闪避\n持续时间无限
ATK +40% and gain Invisibility=攻击力+40%，进入隐匿状态
ATK +40% and RES +70%=攻击力+40%，法术抗性+70%
ATK +40% for the next hit; The target's ATK -15% for 5 seconds=下次攻击时攻击力+40%，5秒内使击中目标攻击力-15%
ATK +40%, 60% Arts Dodge, and attacks turn into double strikes=攻击力+40%，攻击变为二连击，获得60%的法术闪避
ATK +40%, and attacks hit one additional enemy=攻击力+40%，可以额外攻击一个敌人
ATK +40%, and attacks now prioritize enemies with the lowest percentage of remaining HP\nUnlimited duration=攻击力+40%，优先攻击当前生命百分比最低的敌人\n持续时间无限
ATK +40%, and grants DEF +40% to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\nAfter skill ends, Stuns self for 8s=攻击力+40%，并使周围8格内阻挡数最高的我方近战干员防御力+40%（若周围8格内不存在近战干员时，该效果由自身获得）\n技能结束后干员晕眩8秒
ATK +40%, and projectiles will latch onto enemies they hit, slowing them for 1s and slashing them an additional 4 times=攻击力+40%，回旋投射物命中后会继续附着目标，造成1秒的停顿并额外斩击目标4次
ATK +40%, ASPD +10. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends=攻击力+40%，攻击速度+10，技能持续期间内干员的生命值不会低于1\n技能结束后视为被击倒
ATK +40%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 150% of ATK, and removing negative statuses from the target.\nAttack has 6 ammo. Skill ends when all ammo is used (can manually deactivate skill)=攻击力+40%，攻击速度+20，优先治疗处于异常状态中的单位；只在治疗异常状态中的单位时会消耗子弹，使该次治疗量提升至攻击力的150%并解除目标所受的异常状态\n攻击装有6发子弹，打完后技能结束（期间可随时停止技能）
ATK +40%, ASPD +30=攻击力+40%；攻击速度+30
ATK +40%, ASPD +30\nUnlimited duration=攻击力+40%，攻击速度+30\n持续时间无限
ATK +40%, ASPD +30 and lose 4% HP every time when hitting an enemy=攻击力+40%，攻击速度+30，每次攻击到敌人时使自身流失4%的生命
ATK +40%, ASPD +40\nCan be used up to twice in one battle=攻击力+40%，攻击速度+40\n同一次作战中最多使用2次
ATK +40%, ASPD +40, and prioritizes healing allied units with Negative Status=攻击力+40%，攻击速度+40，优先治疗处于异常状态中的友方干员
ATK +40%, ASPD +5\nSkill activated automatically=攻击力+40%，攻击速度+5\n技能自动开启
ATK +40%, ASPD +50, gains Camouflage. Generates 1 DP after each attack.\nSkill activation grants 18 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+40%，攻击速度+50，自身获得迷彩，每次攻击时获得1点部署费用。\n攻击装有18发弹药，打完后结束（可随时停止技能）
ATK +40%, ASPD -10=攻击力+40%，攻击速度-10
ATK +40%, attack interval greatly reduced\nOverload: ATK becomes +80%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated=攻击力+40%，攻击间隔大幅缩短\n过载：攻击力改为+80%，逐渐流失生命（12秒后到达最大生命12%/秒）该技能可随时主动关闭
ATK +40%, attack range +1 tiles, can attack up to 3 targets simultaneously=攻击力+40%，攻击范围+1格，最多可以同时攻击3个目标
ATK +40%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range.=攻击力+40%，攻击范围扩大至整个战场，但攻击间隔略微增大，且在攻击超出原本攻击范围的敌方单位时攻击前摇增大
ATK +40%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)=攻击力+40%，攻击范围缩短；每使用过一次技能额外追加攻击力+20%的效果（最多+60%）
ATK +40%, Attack Range expands, Attack Interval reduces; when skill is active, bubble Sanctuary effect increases to 1.7 times. Enemies that attack allied bubbles are Levitated for 4s, taking 70% of Haruka's ATK as Arts damage per second=攻击力+40%，攻击范围扩大，攻击间隔缩短，技能期间浮泡提供的庇护提升至1.7倍；攻击我方浮泡的敌人将浮空4秒，在此浮空期间每秒受到相当于遥攻击力70%的法术伤害
ATK +40%, attacks 2 targets at once, and attacks deal an additional 15% of Arts damage as Nervous Impairment=攻击力+40%，同时攻击2名敌人，攻击附带造成法术伤害15%的神经损伤
ATK +40%, attacks 2 times consecutively=攻击力+40%，攻击变为2连射
ATK +40%, attacks 3 times consecutively=攻击力+40%，攻击变为3连射
ATK +40%, attacks all blocked enemies=攻击力+40%，同时攻击阻挡的所有敌人
ATK +40%, attacks apply this unit's Trait effect to all enemies within range\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+40%，攻击时对攻击范围内的所有敌人应用特性加成\n攻击装有4发弹药，打完后结束（可随时停止技能）
ATK +40%, attacks apply this unit's Trait effect to all enemies within range.=攻击力+40%，攻击时对攻击范围内的所有敌人应用特性加成
ATK +40%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+40%，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度-10%、防御力-50（不叠加），蓄力额外效果：改为20发弹药\n攻击装有8发弹药，打完后结束（可随时停止技能）
ATK +40%, attacks deal an additional 10% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 20% ATK as Elemental Damage=攻击力+40%，攻击附带造成法术伤害10%的凋亡损伤，若目标处于凋亡损伤爆发期间则对其额外造成相当于攻击力20%的元素伤害
ATK +40%, attacks hit 2 times in a row and gain Camouflage=攻击力+40%，攻击变为2连射，并获得迷彩
ATK +40%, attacks Silence the target for 1 second(s)\nUnlimited duration=攻击力+40%，攻击目标失去特殊能力1秒\n持续时间无限
ATK +40%, bounces per heal +1, Talent activation threshold becomes 60% HP=攻击力+40%，每次治疗的跳跃次数+1，天赋的触发条件变为60%生命
ATK +40%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)=攻击力+40%，不再以生命值低于50%的敌人为目标，攻击会使命中目标每秒受到6%戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）
ATK +40%, changes attack to twice attack, obtaining 75% Physical Dodge=攻击力+40%，攻击变为二连击，获得75%的物理闪避
ATK +40%, DEF +10%, and Attack Range increases\nUnlimited duration=攻击力+40%，防御力+10%，攻击距离加长\n持续时间无限
ATK +40%, DEF +160%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 150% ATK and Steal 40 ASPD from the target (up to a total of 40, lasts until skill expires or Viviana leaves the battlefield)=攻击力+40%，防御力+160%，阻挡数+1，同时攻击阻挡的所有敌人。每次攻击有20%的概率变为150%攻击力的二连击，并偷取目标40点攻击速度（最多40点，持续至技能结束或薇薇安娜离场）
ATK +40%, DEF +40%, Block +1; upon receiving a melee attack from an enemy, there is a 10% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+40%，防御力+40%，阻挡数+1，受到敌人的近战攻击时有10%几率闪避并补充1颗弹药\n攻击装有12发弹药，打完后结束（可随时停止技能）
ATK +40%, DEF +40%, Blocked enemies +1, attack all blocked enemies=攻击力+40%，防御力+40%，阻挡数+1，同时攻击阻挡的所有敌人
ATK +40%, DEF +40%, deals 100% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\nUnlimited duration=攻击力+40%，防御力+40%，每次受到攻击时对目标造成相当于斩业星熊攻击力100%的法术伤害\n持续时间无限
ATK +40%, DEF +40%, splash attack causes units with weight 3 or less to Levitate for 0.5s.=攻击力+40%，防御力+40%，攻击溅射到重量小于等于3的单位会使其浮空0.5秒
ATK +40%, DEF +70%;\nCharged effect: Trait effect remains active during skill=攻击力+40%，防御力+70%；\n蓄力额外效果：特性效果在技能期间继续生效
ATK +40%, each attack deals an additional 15% ATK as Arts damage, and restores +1 DP when defeating an enemy.=攻击力+40%，每次攻击附加攻击力15%的法术伤害，且击败敌人后部署费用回复+1
ATK +40%, each attack fires 1 more boomerang projectile=攻击力+40%，每次攻击额外发射1个回旋投射物
ATK +40%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds\nFrom second activation and on, this skill has unlimited duration=攻击力+40%，每次攻击发射两支箭矢（优先攻击不同目标），并有40%概率晕眩目标1秒\n第二次及以后使用时持续时间无限
ATK +40%, each attack heals 1 additional target. While the skill is active, all allies within range gain status resistance=攻击力+40%，治疗目标数+1，持续时间内攻击范围内的友方单位获得抵抗
ATK +40%, each attack heals a nearby friendly unit's HP equal to 40% of the damage dealt\nUnlimited duration=攻击力+40%，每次攻击治疗周围一名友方单位相当于造成伤害40%的生命值\n持续时间无限
ATK +40%, each attack restores HP to this unit equal to 25% of the damage dealt=攻击力+40%，每次攻击治疗自身相当于造成伤害25%的生命值
ATK +40%, each attack strikes its primary target an additional 1 time，and also hits up to 2 additional targets.=攻击力+40%，每次攻击对主目标额外射击一次，并额外攻击2个目标
ATK +40%, each heal can affect one additional target, and all friendly units within range will recover Elemental Injury equal to 8% of Eyjafjalla the Hvít Aska's ATK\nUnlimited duration=攻击力+40%，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力8%的元素损伤\n持续时间无限
ATK +40%, every attack gives a stackable buff that grants +16% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1=攻击力+40%；每次攻击时获得可叠加的攻击力+16%的增益（最多叠加8层），切换目标后层数清零，技能持续期间内干员的生命值始终不会低于1
ATK +40%, every attack has a 20% chance of striking twice=攻击力+40%，每次攻击有20%概率变成二连击
ATK +40%, gain 45% Physical dodge, and recover 6% of max HP whenever an enemies dies within range=攻击力+40%，获得45%的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的6%
ATK +40%, gains up to +60 ASPD Tenacity (reaches maximum bonus when missing 50% Max HP)=攻击力+40%，并获得最高+60攻速的坚忍（损失50%生命值时达到最大加成）
ATK +40%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration=攻击力+40%，仅治疗生命低于一半的干员。范围内干员生命低于20%时立即治疗其相当于攻击力300%的生命，触发3次后技能立即结束。持续时间无限
ATK +40%, increases DEF of self and Mobile Riot Shield by +40%, and increases duration of Mobile Riot Shield by +20 seconds\nUnlimited duration=攻击力+40%，自身与机动盾牌防御力+40%，机动盾牌持续时间+20秒\n持续时间无限
ATK +40%, increases the damage amplification effect of this unit's Talent to 1.5 times\nUnlimited duration=攻击力+40%，天赋的伤害加成提升至1.5倍\n持续时间无限
ATK +40%, increasing the chance to trigger Talent to 2.0 times=攻击力+40%，天赋的触发几率提升至2.0倍
ATK +40%, Movement Speed of ground enemies in attack range -25%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.=攻击力+40%，使攻击范围内地面敌人移动速度-25%，并在其被击倒时对周围敌人施加一层第一天赋效果
ATK +40%, normal attacks deal Arts damage=攻击力+40%，普通攻击造成法术伤害
ATK +40%, now heals allied units instead of attacking=攻击力+40%，普通攻击改为治疗友方单位
ATK +40%, Puppet Dancer Block +1, Max HP +40%, DEF +90%=攻击力+40%，木偶舞者的阻挡数+1，生命上限+40%，防御力+90%
ATK +40%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 160 enemy DEF when target HP is below 50%=攻击力+40%，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人160防御力的攻击
ATK +40%. Every heal prioritizes 3 Operators with the highest Elemental Injury taken=攻击力+40%，每次治疗以元素损伤最严重的3名干员为目标
ATK +40%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 15% ATK as Arts damage to the attacker and activates her Trait on the ally=攻击力+40%，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力15%的法术伤害并仅对该角色触发刺玫特性
ATK +40%; 75% chance to dodge Physical and Arts attacks=攻击力+40%，获得75%的物理和法术闪避
ATK +40%; after healing an Operator, grants them a buff for 10s that recovers 70 HP whenever they take damage=攻击力+40%，治疗干员后为其施加一个增益，使其在10秒内每次受到伤害时恢复70点生命
ATK +40%; ASPD +20=攻击力+40%，攻击速度+20
ATK +40%; ASPD +35=攻击力+40%，攻击速度+35
ATK +40%; attacks 1 extra target=攻击力+40%，额外攻击一个目标
ATK +40%; each heal has a 40% chance of triggering an additional heal=攻击力+40%，每次治疗有40%概率额外治疗一次
ATK +40%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional 30% as True damage=攻击力+40%，若与“天马之盔”一起装备，造成伤害时额外造成30%的真实伤害
ATK +40%; Range expands; Attacks all targets within range simultaneously\nGitano stops attacking for 15 seconds after using this skill=攻击力+40%，攻击范围扩大，同时攻击攻击范围内所有敌人\n技能时间结束后远山停止攻击15秒
ATK +40%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 40% of Bassline's ATK=攻击力+40%，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个屏障，屏障能吸收相当于深律攻击力40%的法术伤害
ATK +40%; When attacking, has a 30% chance to deal 150% damage\nUnlimited duration=攻击力+40%，攻击时，30%几率当次攻击的攻击力提升至150%\n持续时间无限
ATK +40%，each attack hits  extra target=攻击力+40%，额外攻击一个目标
ATK +40%，each attack hits 1 additional target.=攻击力+40%，每次攻击额外攻击1个目标
ATK +41%, ASPD+40; prioritizes Sleeping enemies=攻击力+41%，攻击速度+40，优先攻击沉睡的目标
ATK +42%, ASPD +42, and increases Talent effect to 2.3x; when the skill ends, obtain 1 Support Device=自身攻击力+42%，攻击速度+42，且天赋效果提升至2.3倍，技能结束后获得1个支援装置
ATK +43% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -55% Movement Speed; each affected enemy defeated increases Talent effect by 0.5x, up to 3.0x, until this skill ends=攻击力+43%，额外攻击一个目标，攻击范围内的非精英和领袖敌人移动速度-55%，且被击倒时使天赋效果提升0.5倍，最多提升至3.0倍，持续至技能结束
ATK +43%, gain 45% Physical dodge, and recover 6% of max HP whenever an enemies dies within range=攻击力+43%，获得45%的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的6%
ATK +43%, Puppet Dancer Block +1, Max HP +43%, DEF +90%=攻击力+43%，木偶舞者的阻挡数+1，生命上限+43%，防御力+90%
ATK +43%; 25% chance to resist Physical damage\nInfinite duration=攻击力+43%，有25%的概率抵挡物理伤害\n持续时间无限
ATK +43%; each heal has a 40% chance of triggering an additional heal=攻击力+43%，每次治疗有40%概率额外治疗一次
ATK +43%，each attack hits  extra target=攻击力+43%，额外攻击一个目标
ATK +45=攻击力+45
ATK +45%=攻击力+45%
ATK +45%\nAutomatically activated=攻击力+45%\n技能自动开启
ATK +45% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 15% of Blemishine's ATK every second=攻击力+45%，立即使自身这格内的所有地面敌人陷入沉睡，且周围的所有友方单位每秒恢复相当于攻击力15%的生命值
ATK +45% and attacks silence the targets for 3.2 seconds\nCan manually deactivate skill (skill can be deactivated at will)=攻击力+45%，攻击后使目标失去特殊能力3.2秒\n可主动关闭技能（期间可随时停止技能）
ATK +45% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +30% ATK when HP is above 80%, DEF +15%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)=攻击力+45%，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于80%获得+30%攻击力的精力充沛、防御力+15%、阻挡数+1（若身前一格不存在干员或不为近战位时，该效果由自身获得）
ATK +45% and gain 30% Arts Dodge\nUnlimited duration=攻击力+45%，并获得30%的法术闪避\n持续时间无限
ATK +45% and RES +75%=攻击力+45%，法术抗性+75%
ATK +45% for the next hit; The target's ATK -20% for 5 seconds=下次攻击时攻击力+45%，5秒内使击中目标攻击力-20%
ATK +45%, 60% Arts Dodge, and attacks turn into double strikes=攻击力+45%，攻击变为二连击，获得60%的法术闪避
ATK +45%, and attacks hit one additional enemy=攻击力+45%，可以额外攻击一个敌人
ATK +45%, and attacks now prioritize enemies with the lowest percentage of remaining HP\nUnlimited duration=攻击力+45%，优先攻击当前生命百分比最低的敌人\n持续时间无限
ATK +45%, and grants DEF +45% to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\nAfter skill ends, Stuns self for 7s=攻击力+45%，并使周围8格内阻挡数最高的我方近战干员防御力+45%（若周围8格内不存在近战干员时，该效果由自身获得）\n技能结束后干员晕眩7秒
ATK +45%, and projectiles will latch onto enemies they hit, slowing them for 1s and slashing them an additional 4 times=攻击力+45%，回旋投射物命中后会继续附着目标，造成1秒的停顿并额外斩击目标4次
ATK +45%, ASPD +10\nSkill activated automatically=攻击力+45%，攻击速度+10\n技能自动开启
ATK +45%, ASPD +30=攻击力+45%；攻击速度+30
ATK +45%, ASPD +30, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 170% of ATK, and removing negative statuses from the target.\nAttack has 6 ammo. Skill ends when all ammo is used (can manually deactivate skill)=攻击力+45%，攻击速度+30，优先治疗处于异常状态中的单位；只在治疗异常状态中的单位时会消耗子弹，使该次治疗量提升至攻击力的170%并解除目标所受的异常状态\n攻击装有6发子弹，打完后技能结束（期间可随时停止技能）
ATK +45%, ASPD +35 and lose 4% HP every time when hitting an enemy=攻击力+45%，攻击速度+35，每次攻击到敌人时使自身流失4%的生命
ATK +45%, ASPD +45\nCan be used up to twice in one battle=攻击力+45%，攻击速度+45\n同一次作战中最多使用2次
ATK +45%, ASPD +45, and increases Talent effect to 2.5x; when the skill ends, obtain 1 Support Device=自身攻击力+45%，攻击速度+45，且天赋效果提升至2.5倍，技能结束后获得1个支援装置
ATK +45%, ASPD+40; prioritizes Sleeping enemies=攻击力+45%，攻击速度+40，优先攻击沉睡的目标
ATK +45%, attack range +1 tiles, can attack up to 3 targets simultaneously=攻击力+45%，攻击范围+1格，最多可以同时攻击3个目标
ATK +45%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)=攻击力+45%，攻击范围缩短；每使用过一次技能额外追加攻击力+20%的效果（最多+60%）
ATK +45%, Attack Range expands, Attack Interval reduces; when skill is active, bubble Sanctuary effect increases to 1.8 times. Enemies that attack allied bubbles are Levitated for 4s, taking 70% of Haruka's ATK as Arts damage per second=攻击力+45%，攻击范围扩大，攻击间隔缩短，技能期间浮泡提供的庇护提升至1.8倍；攻击我方浮泡的敌人将浮空4秒，在此浮空期间每秒受到相当于遥攻击力70%的法术伤害
ATK +45%, attacks all blocked enemies=攻击力+45%，同时攻击阻挡的所有敌人
ATK +45%, attacks apply this unit's Trait effect to all enemies within range\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+45%，攻击时对攻击范围内的所有敌人应用特性加成\n攻击装有4发弹药，打完后结束（可随时停止技能）
ATK +45%, attacks apply this unit's Trait effect to all enemies within range.=攻击力+45%，攻击时对攻击范围内的所有敌人应用特性加成
ATK +45%, attacks can jump between enemies up to 4 times=技能开启时，攻击力+45%，攻击可在敌人间重复跳跃，最多弹跳4次
ATK +45%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+45%，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度-10%、防御力-50（不叠加），蓄力额外效果：改为20发弹药\n攻击装有8发弹药，打完后结束（可随时停止技能）
ATK +45%, attacks deal an additional 10% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 20% ATK as Elemental Damage=攻击力+45%，攻击附带造成法术伤害10%的凋亡损伤，若目标处于凋亡损伤爆发期间则对其额外造成相当于攻击力20%的元素伤害
ATK +45%, attacks hit up to 3 enemies\nUnlimited duration=攻击力+45%，可以同时攻击3个敌方单位\n持续时间无限
ATK +45%, attacks Silence the target for 1 second(s)\nUnlimited duration=攻击力+45%，攻击目标失去特殊能力1秒\n持续时间无限
ATK +45%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)=攻击力+45%，不再以生命值低于50%的敌人为目标，攻击会使命中目标每秒受到6%戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）
ATK +45%, changes attack to twice attack, obtaining 75% Physical Dodge=攻击力+45%，攻击变为二连击，获得75%的物理闪避
ATK +45%, DEF +10%, and Attack Range increases\nUnlimited duration=攻击力+45%，防御力+10%，攻击距离加长\n持续时间无限
ATK +45%, DEF +45%, Block +1; upon receiving a melee attack from an enemy, there is a 20% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+45%，防御力+45%，阻挡数+1，受到敌人的近战攻击时有20%几率闪避并补充1颗弹药\n攻击装有12发弹药，打完后结束（可随时停止技能）
ATK +45%, DEF +45%, Blocked enemies +1, attack all blocked enemies=攻击力+45%，防御力+45%，阻挡数+1，同时攻击阻挡的所有敌人
ATK +45%, DEF +45%, deals 110% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\nUnlimited duration=攻击力+45%，防御力+45%，每次受到攻击时对目标造成相当于斩业星熊攻击力110%的法术伤害\n持续时间无限
ATK +45%, DEF +80%;\nCharged effect: Trait effect remains active during skill=攻击力+45%，防御力+80%；\n蓄力额外效果：特性效果在技能期间继续生效
ATK +45%, each attack deals an additional 20% ATK as Arts damage, and restores +1 DP when defeating an enemy.=攻击力+45%，每次攻击附加攻击力20%的法术伤害，且击败敌人后部署费用回复+1
ATK +45%, each attack fires 1 more boomerang projectile=攻击力+45%，每次攻击额外发射1个回旋投射物
ATK +45%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds\nFrom second activation and on, this skill has unlimited duration=攻击力+45%，每次攻击发射两支箭矢（优先攻击不同目标），并有40%概率晕眩目标1秒\n第二次及以后使用时持续时间无限
ATK +45%, each attack restores HP to this unit equal to 30% of the damage dealt=攻击力+45%，每次攻击治疗自身相当于造成伤害30%的生命值
ATK +45%, every attack gives a stackable buff that grants +17% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1=攻击力+45%；每次攻击时获得可叠加的攻击力+17%的增益（最多叠加8层），切换目标后层数清零，技能持续期间内干员的生命值始终不会低于1
ATK +45%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration=攻击力+45%，仅治疗生命低于一半的干员。范围内干员生命低于20%时立即治疗其相当于攻击力300%的生命，触发3次后技能立即结束。持续时间无限
ATK +45%, increases DEF of self and Mobile Riot Shield by +45%, and increases duration of Mobile Riot Shield by +20 seconds\nUnlimited duration=攻击力+45%，自身与机动盾牌防御力+45%，机动盾牌持续时间+20秒\n持续时间无限
ATK +45%, increases the damage amplification effect of this unit's Talent to 1.6 times\nUnlimited duration=攻击力+45%，天赋的伤害加成提升至1.6倍\n持续时间无限
ATK +45%, increasing the chance to trigger Talent to 2.0 times=攻击力+45%，天赋的触发几率提升至2.0倍
ATK +45%, normal attacks deal Arts damage=攻击力+45%，普通攻击造成法术伤害
ATK +45%. Every heal prioritizes 3 Operators with the highest Elemental Injury taken=攻击力+45%，每次治疗以元素损伤最严重的3名干员为目标
ATK +45%; 75% chance to dodge Physical and Arts attacks=攻击力+45%，获得75%的物理和法术闪避
ATK +45%; after healing an Operator, grants them a buff for 10s that recovers 80 HP whenever they take damage=攻击力+45%，治疗干员后为其施加一个增益，使其在10秒内每次受到伤害时恢复80点生命
ATK +45%; ASPD +10=攻击力+45%，攻击速度+10
ATK +45%; ASPD +20=攻击力+45%，攻击速度+20
ATK +45%; ASPD +45=攻击力+45%，攻击速度+45
ATK +45%; attacks 1 extra target=攻击力+45%，额外攻击一个目标
ATK +45%; Can heal 1 extra ally=攻击力+45%，每次可额外治疗一名单位
ATK +45%; Damage dealt turns into Arts damage; Restores HP by 10% of damage dealt when attacking=攻击力+45%，伤害类型变为法术，每次攻击恢复相当于造成伤害10%的生命
ATK +45%; Range expands; Attacks 2 extra targets=攻击力+45%，攻击范围扩大，额外攻击两个目标
ATK +45%; Range expands; Attacks all targets within range simultaneously\nGitano stops attacking for 14 seconds after using this skill=攻击力+45%，攻击范围扩大，同时攻击攻击范围内所有敌人\n技能时间结束后远山停止攻击14秒
ATK +45%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 40% of Bassline's ATK=攻击力+45%，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个屏障，屏障能吸收相当于深律攻击力40%的法术伤害
ATK +45%; Upon taking lethal damage for the first time only, HP will not go below 1, lasting for 8 seconds=攻击力+45%；首次受到致命伤害时生命值不低于1，持续8秒
ATK +45%; When attacking, has a 30% chance to deal 155% damage\nUnlimited duration=攻击力+45%，攻击时，30%几率当次攻击的攻击力提升至155%\n持续时间无限
ATK +45%，each attack hits 1 additional target.=攻击力+45%，每次攻击额外攻击1个目标
ATK +46=攻击力+46
ATK +46% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -55% Movement Speed; each affected enemy defeated increases Talent effect by 0.5x, up to 3.0x, until this skill ends=攻击力+46%，额外攻击一个目标，攻击范围内的非精英和领袖敌人移动速度-55%，且被击倒时使天赋效果提升0.5倍，最多提升至3.0倍，持续至技能结束
ATK +46%, gain 45% Physical dodge, and recover 6% of max HP whenever an enemies dies within range=攻击力+46%，获得45%的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的6%
ATK +46%, Puppet Dancer Block +1, Max HP +46%, DEF +90%=攻击力+46%，木偶舞者的阻挡数+1，生命上限+46%，防御力+90%
ATK +46%; each heal has a 40% chance of triggering an additional heal=攻击力+46%，每次治疗有40%概率额外治疗一次
ATK +46%，each attack hits  extra target=攻击力+46%，额外攻击一个目标
ATK +47%; 25% chance to resist Physical damage\nInfinite duration=攻击力+47%，有25%的概率抵挡物理伤害\n持续时间无限
ATK +48%; ASPD +10=攻击力+48%，攻击速度+10
ATK +5% (+1%), ASPD +5 (+1)=攻击力+5%（+1%），攻击速度+5（+1）
ATK +5% <@ba.talpu>(+1%)</>, ASPD +5 <@ba.talpu>(+1)</>=攻击力+5%<@ba.talpu>（+1%）</>，攻击速度+5<@ba.talpu>（+1）</>
ATK +5%, all allied units' Redeployment Time -5% when this unit is in the squad.=攻击力+5%，编入队伍时所有我方单位的再部署时间-5%
ATK +5%, and projectiles will latch onto enemies they hit, slowing them for 1s and slashing them an additional 4 times=攻击力+5%，回旋投射物命中后会继续附着目标，造成1秒的停顿并额外斩击目标4次
ATK +5%, ASPD +5=攻击力+5%，攻击速度+5
ATK +5%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously=攻击力+5%，攻击距离+1，攻击变为3连击，每次可以攻击2个敌人
ATK +5%, attacks hit 2 times in a row\nUnlimited duration=攻击力+5%，攻击变为2连击\n持续时间无限
ATK +5%, DEF +5% for self and other operators who have a Barrier granted by her Device(s)=自身和拥有装置屏障的其他干员攻击力+5%，防御力+5%
ATK +5%, each attack has a 15% chance of striking twice=攻击力+5%，攻击时有15%概率造成二连击
ATK +5%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +11%=攻击力+5%，攻击范围内存在2格以上的地面地形时，改为攻击力+11%
ATK +5%, when there is water terrain on the battlefield, the effect becomes ATK +18%=攻击力+5%，当场地中存在水地形时改为攻击力+18%
ATK +5%, which becomes ATK +10% after defeating an enemy under the burst effect of <$ba.dt.neural2>Nervous Impairment</>=攻击力+5%，击倒过处于<$ba.dt.neural2>神经损伤</>爆发期间的敌人后改为攻击力+10%
ATK +5%, which becomes ATK +10% after defeating an enemy under the burst effect of Nervous Impairment=攻击力+5%，击倒过处于神经损伤爆发期间的敌人后改为攻击力+10%
ATK +5%; Can heal 1 extra ally=攻击力+5%，每次可额外治疗一名单位
ATK +5%; Damage dealt by Normal Attacks turn into Arts damage=攻击力+5%，普通攻击的伤害类型变为法术
ATK +5%; DEF +5%; Physical Dodge +10%=攻击力+5%，防御力+5%，物理闪避+10%
ATK +5%; each attack hits 1 additional target\nUnlimited duration=攻击力+5%，每次攻击额外攻击1个目标\n持续时间无限
ATK +5%; Obtains 10% Arts Dodge=攻击力+5%，获得10%的法术闪避
ATK +5%; Obtains 10% Physical Dodge=攻击力+5%，获得10%的物理闪避
ATK +50%=攻击力+50%
ATK +50%\nAll allies within range DEF +100%=攻击力+50%\n攻击范围内的所有友方单位防御力+100%
ATK +50%\nAutomatically activated=攻击力+50%\n技能自动开启
ATK +50% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 15% of Blemishine's ATK every second=攻击力+50%，立即使自身这格内的所有地面敌人陷入沉睡，且周围的所有友方单位每秒恢复相当于攻击力15%的生命值
ATK +50% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -60% Movement Speed; each affected enemy defeated increases Talent effect by 0.5x, up to 3.0x, until this skill ends=攻击力+50%，额外攻击一个目标，攻击范围内的非精英和领袖敌人移动速度-60%，且被击倒时使天赋效果提升0.5倍，最多提升至3.0倍，持续至技能结束
ATK +50% and attacks silence the targets for 3.2 seconds\nCan manually deactivate skill (skill can be deactivated at will)=攻击力+50%，攻击后使目标失去特殊能力3.2秒\n可主动关闭技能（期间可随时停止技能）
ATK +50% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +30% ATK when HP is above 80%, DEF +15%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)=攻击力+50%，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于80%获得+30%攻击力的精力充沛、防御力+15%、阻挡数+1（若身前一格不存在干员或不为近战位时，该效果由自身获得）
ATK +50% and gain 35% Arts Dodge\nUnlimited duration=攻击力+50%，并获得35%的法术闪避\n持续时间无限
ATK +50% and gain Invisibility=攻击力+50%，进入隐匿状态
ATK +50% and RES +80%=攻击力+50%，法术抗性+80%
ATK +50% for the next hit; The target's ATK -20% for 5 seconds=下次攻击时攻击力+50%，5秒内使击中目标攻击力-20%
ATK +50% when attacking aerial targets=攻击飞行目标时，攻击力+50%
ATK +50%, 60% Arts Dodge, and attacks turn into double strikes=攻击力+50%，攻击变为二连击，获得60%的法术闪避
ATK +50%, and attacks hit one additional enemy=攻击力+50%，可以额外攻击一个敌人
ATK +50%, and attacks now prioritize enemies with the lowest percentage of remaining HP\nUnlimited duration=攻击力+50%，优先攻击当前生命百分比最低的敌人\n持续时间无限
ATK +50%, and deals 50% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.=攻击力+50%，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力50%的法术伤害
ATK +50%, and every attack has a 20% chance to put the target to Sleep for 1.5s=攻击力+50%，每次攻击有20%概率使目标沉睡1.5秒
ATK +50%, and grants DEF +50% to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\nAfter skill ends, Stuns self for 7s=攻击力+50%，并使周围8格内阻挡数最高的我方近战干员防御力+50%（若周围8格内不存在近战干员时，该效果由自身获得）\n技能结束后干员晕眩7秒
ATK +50%, and projectiles will latch onto enemies they hit, slowing them for 1s and slashing them an additional 4 times=攻击力+50%，回旋投射物命中后会继续附着目标，造成1秒的停顿并额外斩击目标4次
ATK +50%, ASPD +10\nSkill activated automatically=攻击力+50%，攻击速度+10\n技能自动开启
ATK +50%, ASPD +14. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends=攻击力+50%，攻击速度+14，技能持续期间内干员的生命值不会低于1\n技能结束后视为被击倒
ATK +50%, ASPD +30\nUnlimited duration=攻击力+50%，攻击速度+30\n持续时间无限
ATK +50%, ASPD +30, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 185% of ATK, and removing negative statuses from the target.\nAttack has 7 ammo. Skill ends when all ammo is used (can manually deactivate skill)=攻击力+50%，攻击速度+30，优先治疗处于异常状态中的单位；只在治疗异常状态中的单位时会消耗子弹，使该次治疗量提升至攻击力的185%并解除目标所受的异常状态\n攻击装有7发子弹，打完后技能结束（期间可随时停止技能）
ATK +50%, ASPD +40 and lose 4% HP every time when hitting an enemy=攻击力+50%，攻击速度+40，每次攻击到敌人时使自身流失4%的生命
ATK +50%, ASPD +50\nCan be used up to twice in one battle=攻击力+50%，攻击速度+50\n同一次作战中最多使用2次
ATK +50%, ASPD +50, and increases Talent effect to 2.7x; when the skill ends, obtain 1 Support Device=自身攻击力+50%，攻击速度+50，且天赋效果提升至2.7倍，技能结束后获得1个支援装置
ATK +50%, ASPD+50; prioritizes Sleeping enemies=攻击力+50%，攻击速度+50，优先攻击沉睡的目标
ATK +50%, attack interval greatly reduced\nOverload: ATK becomes +100%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated=攻击力+50%，攻击间隔大幅缩短\n过载：攻击力改为+100%，逐渐流失生命（12秒后到达最大生命12%/秒）该技能可随时主动关闭
ATK +50%, attack range +1 and attack target count +1. When attacking only one enemy, deal 140% ATK as damage to the target=攻击力+50%，攻击距离+1，攻击目标数+1，仅攻击到一个敌人时对其攻击力提升至140%
ATK +50%, attack range +1 tiles, can attack up to 3 targets simultaneously=攻击力+50%，攻击范围+1格，最多可以同时攻击3个目标
ATK +50%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range.=攻击力+50%，攻击范围扩大至整个战场，但攻击间隔略微增大，且在攻击超出原本攻击范围的敌方单位时攻击前摇增大
ATK +50%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)=攻击力+50%，攻击范围缩短；每使用过一次技能额外追加攻击力+20%的效果（最多+60%）
ATK +50%, Attack Range expands, Attack Interval reduces; when skill is active, bubble Sanctuary effect increases to 1.9 times. Enemies that attack allied bubbles are Levitated for 4s, taking 70% of Haruka's ATK as Arts damage per second=攻击力+50%，攻击范围扩大，攻击间隔缩短，技能期间浮泡提供的庇护提升至1.9倍；攻击我方浮泡的敌人将浮空4秒，在此浮空期间每秒受到相当于遥攻击力70%的法术伤害
ATK +50%, attacks 1 additional target; enemies below 50% HP within Attack Range receive an additional attack for 100% ATK as Physical damage (after a short delay)\nEach enemy can receive at most one additional instance of Physical damage=攻击力+50%，额外攻击1个目标；技能期间对攻击范围内生命值低于一半的敌人仅一次造成相当于攻击力100%的额外物理伤害（该次伤害有短暂间隔）\n每个敌人最多受到一次额外物理伤害
ATK +50%, attacks 2 targets at once, and attacks deal an additional 15% of Arts damage as Nervous Impairment=攻击力+50%，同时攻击2名敌人，攻击附带造成法术伤害15%的神经损伤
ATK +50%, attacks all blocked enemies=攻击力+50%，同时攻击阻挡的所有敌人
ATK +50%, attacks apply this unit's Trait effect to all enemies within range\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+50%，攻击时对攻击范围内的所有敌人应用特性加成\n攻击装有4发弹药，打完后结束（可随时停止技能）
ATK +50%, attacks apply this unit's Trait effect to all enemies within range.=攻击力+50%，攻击时对攻击范围内的所有敌人应用特性加成
ATK +50%, attacks can jump between enemies up to 4 times=技能开启时，攻击力+50%，攻击可在敌人间重复跳跃，最多弹跳4次
ATK +50%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+50%，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度-20%、防御力-100（不叠加），蓄力额外效果：改为20发弹药\n攻击装有8发弹药，打完后结束（可随时停止技能）
ATK +50%, attacks deal an additional 10% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 20% ATK as Elemental Damage=攻击力+50%，攻击附带造成法术伤害10%的凋亡损伤，若目标处于凋亡损伤爆发期间则对其额外造成相当于攻击力20%的元素伤害
ATK +50%, attacks hit twice, and attacks silence the target until the skill ends=攻击力+50%，攻击变为二连击，攻击使目标敌人特殊能力失效持续至技能结束
ATK +50%, attacks Silence the target for 2 second(s)\nUnlimited duration=攻击力+50%，攻击目标失去特殊能力2秒\n持续时间无限
ATK +50%, bounces per heal +1, Talent activation threshold becomes 70% HP=攻击力+50%，每次治疗的跳跃次数+1，天赋的触发条件变为70%生命
ATK +50%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)=攻击力+50%，不再以生命值低于50%的敌人为目标，攻击会使命中目标每秒受到6%戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）
ATK +50%, changes attack to twice attack, obtaining 75% Physical Dodge=攻击力+50%，攻击变为二连击，获得75%的物理闪避
ATK +50%, DEF +10%, and Attack Range increases\nUnlimited duration=攻击力+50%，防御力+10%，攻击距离加长\n持续时间无限
ATK +50%, DEF +20%; Every attack deals an additional 50% ATK as Arts damage and restores the HP of a nearby ally besides herself for 60% of Blemishine's ATK=攻击力+50%，防御力+20%，每次攻击额外造成相当于攻击力50%的法术伤害，并恢复周围一名其他友方单位相当于攻击力60%的生命
ATK +50%, DEF +50%, Block +1; upon receiving a melee attack from an enemy, there is a 20% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+50%，防御力+50%，阻挡数+1，受到敌人的近战攻击时有20%几率闪避并补充1颗弹药\n攻击装有12发弹药，打完后结束（可随时停止技能）
ATK +50%, DEF +50%, Blocked enemies +1, attack all blocked enemies=攻击力+50%，防御力+50%，阻挡数+1，同时攻击阻挡的所有敌人
ATK +50%, DEF +50%, deals 120% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\nUnlimited duration=攻击力+50%，防御力+50%，每次受到攻击时对目标造成相当于斩业星熊攻击力120%的法术伤害\n持续时间无限
ATK +50%, DEF +50%, splash attack causes units with weight 3 or less to Levitate for 0.5s.=攻击力+50%，防御力+50%，攻击溅射到重量小于等于3的单位会使其浮空0.5秒
ATK +50%, DEF +90%;\nCharged effect: Trait effect remains active during skill=攻击力+50%，防御力+90%；\n蓄力额外效果：特性效果在技能期间继续生效
ATK +50%, each attack deals an additional 20% ATK as Arts damage, and restores +1 DP when defeating an enemy.=攻击力+50%，每次攻击附加攻击力20%的法术伤害，且击败敌人后部署费用回复+1
ATK +50%, each attack fires 1 more boomerang projectile=攻击力+50%，每次攻击额外发射1个回旋投射物
ATK +50%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds\nFrom second activation and on, this skill has unlimited duration=攻击力+50%，每次攻击发射两支箭矢（优先攻击不同目标），并有40%概率晕眩目标1秒\n第二次及以后使用时持续时间无限
ATK +50%, each attack heals 1 additional target. While the skill is active, all allies within range gain status resistance=攻击力+50%，治疗目标数+1，持续时间内攻击范围内的友方单位获得抵抗
ATK +50%, each attack heals a nearby friendly unit's HP equal to 40% of the damage dealt\nUnlimited duration=攻击力+50%，每次攻击治疗周围一名友方单位相当于造成伤害40%的生命值\n持续时间无限
ATK +50%, each attack restores HP to this unit equal to 30% of the damage dealt=攻击力+50%，每次攻击治疗自身相当于造成伤害30%的生命值
ATK +50%, each attack strikes its primary target an additional 1 time，and also hits up to 2 additional targets.=攻击力+50%，每次攻击对主目标额外射击一次，并额外攻击2个目标
ATK +50%, every attack gives a stackable buff that grants +18% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1=攻击力+50%；每次攻击时获得可叠加的攻击力+18%的增益（最多叠加8层），切换目标后层数清零，技能持续期间内干员的生命值始终不会低于1
ATK +50%, every attack has a 20% chance of striking twice=攻击力+50%，每次攻击有20%概率变成二连击
ATK +50%, gain 50% Physical dodge, and recover 7% of max HP whenever an enemies dies within range=攻击力+50%，获得50%的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的7%
ATK +50%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration=攻击力+50%，仅治疗生命低于一半的干员。范围内干员生命低于20%时立即治疗其相当于攻击力300%的生命，触发3次后技能立即结束。持续时间无限
ATK +50%, increases DEF of self and Mobile Riot Shield by +50%, and increases duration of Mobile Riot Shield by +20 seconds\nUnlimited duration=攻击力+50%，自身与机动盾牌防御力+50%，机动盾牌持续时间+20秒\n持续时间无限
ATK +50%, increases the damage amplification effect of this unit's Talent to 1.7 times\nUnlimited duration=攻击力+50%，天赋的伤害加成提升至1.7倍\n持续时间无限
ATK +50%, increasing the chance to trigger Talent to 2.5 times=攻击力+50%，天赋的触发几率提升至2.5倍
ATK +50%, Movement Speed of ground enemies in attack range -30%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.=攻击力+50%，使攻击范围内地面敌人移动速度-30%，并在其被击倒时对周围敌人施加一层第一天赋效果
ATK +50%, normal attacks deal Arts damage=攻击力+50%，普通攻击造成法术伤害
ATK +50%, now heals allied units instead of attacking=攻击力+50%，普通攻击改为治疗友方单位
ATK +50%, Puppet Dancer Block +1, Max HP +50%, DEF +100%=攻击力+50%，木偶舞者的阻挡数+1，生命上限+50%，防御力+100%
ATK +50%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 170 enemy DEF when target HP is below 50%=攻击力+50%，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人170防御力的攻击
ATK +50%. Corroserum is Stunned for 10 seconds after skill duration=攻击力+50%，技能结束后蚀清晕眩10秒
ATK +50%. Every heal prioritizes 3 Operators with the highest Elemental Injury taken=攻击力+50%，每次治疗以元素损伤最严重的3名干员为目标
ATK +50%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 18% ATK as Arts damage to the attacker and activates her Trait on the ally=攻击力+50%，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力18%的法术伤害并仅对该角色触发刺玫特性
ATK +50%; 25% chance to resist Physical damage\nInfinite duration=攻击力+50%，有25%的概率抵挡物理伤害\n持续时间无限
ATK +50%; 75% chance to dodge Physical and Arts attacks=攻击力+50%，获得75%的物理和法术闪避
ATK +50%; after healing an Operator, grants them a buff for 10s that recovers 90 HP whenever they take damage=攻击力+50%，治疗干员后为其施加一个增益，使其在10秒内每次受到伤害时恢复90点生命
ATK +50%; ASPD +10=攻击力+50%，攻击速度+10
ATK +50%; ASPD +20=攻击力+50%，攻击速度+20
ATK +50%; attacks 1 extra target=攻击力+50%，额外攻击一个目标
ATK +50%; Damage dealt turns into Arts damage; Restores HP by 10% of damage dealt when attacking=攻击力+50%，伤害类型变为法术，每次攻击恢复相当于造成伤害10%的生命
ATK +50%; each heal has a 50% chance of triggering an additional heal=攻击力+50%，每次治疗有50%概率额外治疗一次
ATK +50%; Range expands; Attacks all targets within range simultaneously\nGitano stops attacking for 14 seconds after using this skill=攻击力+50%，攻击范围扩大，同时攻击攻击范围内所有敌人\n技能时间结束后远山停止攻击14秒
ATK +50%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 50% of Bassline's ATK=攻击力+50%，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个屏障，屏障能吸收相当于深律攻击力50%的法术伤害
ATK +50%; Stops attacking and focuses on healing surrounding allies=攻击力+50%，停止攻击并专心对周围友方角色进行治疗
ATK +50%; When attacking, has a 30% chance to deal 160% damage\nUnlimited duration=攻击力+50%，攻击时，30%几率当次攻击的攻击力提升至160%\n持续时间无限
ATK +50%; When dealing Arts damage, deals an additional 10% as Burn=攻击力+50%；造成法术伤害附带相当于10%伤害的灼燃损伤
ATK +50%，each attack hits  extra target=攻击力+50%，额外攻击一个目标
ATK +52=攻击力+52
ATK +53%, each attack heals 1 additional target. While the skill is active, all allies within range gain status resistance=攻击力+53%，治疗目标数+1，持续时间内攻击范围内的友方单位获得抵抗
ATK +53%, gain 53% Physical dodge, and recover 8% of max HP whenever an enemies dies within range=攻击力+53%，获得53%的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的8%
ATK +53%; When attacking, has a 30% chance to deal 185% damage\nUnlimited duration=攻击力+53%，攻击时，30%几率当次攻击的攻击力提升至185%\n持续时间无限
ATK +54%, attacks 1 additional target; enemies below 50% HP within Attack Range receive an additional attack for 100% ATK as Physical damage (after a short delay)\nEach enemy can receive at most one additional instance of Physical damage=攻击力+54%，额外攻击1个目标；技能期间对攻击范围内生命值低于一半的敌人仅一次造成相当于攻击力100%的额外物理伤害（该次伤害有短暂间隔）\n每个敌人最多受到一次额外物理伤害
ATK +54%; each heal has a 50% chance of triggering an additional heal=攻击力+54%，每次治疗有50%概率额外治疗一次
ATK +55%=攻击力+55%
ATK +55% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 16% of Blemishine's ATK every second=攻击力+55%，立即使自身这格内的所有地面敌人陷入沉睡，且周围的所有友方单位每秒恢复相当于攻击力16%的生命值
ATK +55% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +35% ATK when HP is above 80%, DEF +20%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)=攻击力+55%，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于80%获得+35%攻击力的精力充沛、防御力+20%、阻挡数+1（若身前一格不存在干员或不为近战位时，该效果由自身获得）
ATK +55% for the next hit; The target's ATK -20% for 5 seconds=下次攻击时攻击力+55%，5秒内使击中目标攻击力-20%
ATK +55%, and attacks hit one additional enemy=攻击力+55%，可以额外攻击一个敌人
ATK +55%, and attacks now prioritize enemies with the lowest percentage of remaining HP\nUnlimited duration=攻击力+55%，优先攻击当前生命百分比最低的敌人\n持续时间无限
ATK +55%, and deals 55% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.=攻击力+55%，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力55%的法术伤害
ATK +55%, and every attack has a 20% chance to put the target to Sleep for 1.5s=攻击力+55%，每次攻击有20%概率使目标沉睡1.5秒
ATK +55%, and grants DEF +55% to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\nAfter skill ends, Stuns self for 7s=攻击力+55%，并使周围8格内阻挡数最高的我方近战干员防御力+55%（若周围8格内不存在近战干员时，该效果由自身获得）\n技能结束后干员晕眩7秒
ATK +55%, ASPD +10\nSkill activated automatically=攻击力+55%，攻击速度+10\n技能自动开启
ATK +55%, ASPD +30, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 200% of ATK, and removing negative statuses from the target.\nAttack has 8 ammo. Skill ends when all ammo is used (can manually deactivate skill)=攻击力+55%，攻击速度+30，优先治疗处于异常状态中的单位；只在治疗异常状态中的单位时会消耗子弹，使该次治疗量提升至攻击力的200%并解除目标所受的异常状态\n攻击装有8发子弹，打完后技能结束（期间可随时停止技能）
ATK +55%, ASPD +35\nUnlimited duration=攻击力+55%，攻击速度+35\n持续时间无限
ATK +55%, ASPD +45 and lose 4% HP every time when hitting an enemy=攻击力+55%，攻击速度+45，每次攻击到敌人时使自身流失4%的生命
ATK +55%, ASPD +55\nCan be used up to twice in one battle=攻击力+55%，攻击速度+55\n同一次作战中最多使用2次
ATK +55%, attack range +1 and attack target count +1. When attacking only one enemy, deal 140% ATK as damage to the target=攻击力+55%，攻击距离+1，攻击目标数+1，仅攻击到一个敌人时对其攻击力提升至140%
ATK +55%, attack range +1 tiles, can attack up to 3 targets simultaneously=攻击力+55%，攻击范围+1格，最多可以同时攻击3个目标
ATK +55%, Attack Range expands, Attack Interval reduces; when skill is active, bubble Sanctuary effect increases to 2 times. Enemies that attack allied bubbles are Levitated for 4s, taking 80% of Haruka's ATK as Arts damage per second=攻击力+55%，攻击范围扩大，攻击间隔缩短，技能期间浮泡提供的庇护提升至2倍；攻击我方浮泡的敌人将浮空4秒，在此浮空期间每秒受到相当于遥攻击力80%的法术伤害
ATK +55%, attacks apply this unit's Trait effect to all enemies within range\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+55%，攻击时对攻击范围内的所有敌人应用特性加成\n攻击装有4发弹药，打完后结束（可随时停止技能）
ATK +55%, attacks apply this unit's Trait effect to all enemies within range.=攻击力+55%，攻击时对攻击范围内的所有敌人应用特性加成
ATK +55%, attacks can jump between enemies up to 4 times=技能开启时，攻击力+55%，攻击可在敌人间重复跳跃，最多弹跳4次
ATK +55%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+55%，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度-20%、防御力-100（不叠加），蓄力额外效果：改为20发弹药\n攻击装有8发弹药，打完后结束（可随时停止技能）
ATK +55%, attacks hit twice, and attacks silence the target until the skill ends=攻击力+55%，攻击变为二连击，攻击使目标敌人特殊能力失效持续至技能结束
ATK +55%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)=攻击力+55%，不再以生命值低于50%的敌人为目标，攻击会使命中目标每秒受到6%戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）
ATK +55%, DEF +15%, and Attack Range increases\nUnlimited duration=攻击力+55%，防御力+15%，攻击距离加长\n持续时间无限
ATK +55%, DEF +20%; Every attack deals an additional 50% ATK as Arts damage and restores the HP of a nearby ally besides herself for 60% of Blemishine's ATK=攻击力+55%，防御力+20%，每次攻击额外造成相当于攻击力50%的法术伤害，并恢复周围一名其他友方单位相当于攻击力60%的生命
ATK +55%, DEF +55%, Block +1; upon receiving a melee attack from an enemy, there is a 20% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+55%，防御力+55%，阻挡数+1，受到敌人的近战攻击时有20%几率闪避并补充1颗弹药\n攻击装有12发弹药，打完后结束（可随时停止技能）
ATK +55%, DEF +55%, Blocked enemies +1, attack all blocked enemies=攻击力+55%，防御力+55%，阻挡数+1，同时攻击阻挡的所有敌人
ATK +55%, DEF +55%, deals 130% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\nUnlimited duration=攻击力+55%，防御力+55%，每次受到攻击时对目标造成相当于斩业星熊攻击力130%的法术伤害\n持续时间无限
ATK +55%, each attack deals an additional 20% ATK as Arts damage, and restores +1 DP when defeating an enemy.=攻击力+55%，每次攻击附加攻击力20%的法术伤害，且击败敌人后部署费用回复+1
ATK +55%, each attack heals a nearby friendly unit's HP equal to 45% of the damage dealt\nUnlimited duration=攻击力+55%，每次攻击治疗周围一名友方单位相当于造成伤害45%的生命值\n持续时间无限
ATK +55%, each attack restores HP to this unit equal to 30% of the damage dealt=攻击力+55%，每次攻击治疗自身相当于造成伤害30%的生命值
ATK +55%, every attack gives a stackable buff that grants +19% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1=攻击力+55%；每次攻击时获得可叠加的攻击力+19%的增益（最多叠加8层），切换目标后层数清零，技能持续期间内干员的生命值始终不会低于1
ATK +55%, increases DEF of self and Mobile Riot Shield by +55%, and increases duration of Mobile Riot Shield by +20 seconds\nUnlimited duration=攻击力+55%，自身与机动盾牌防御力+55%，机动盾牌持续时间+20秒\n持续时间无限
ATK +55%, increasing the chance to trigger Talent to 2.5 times=攻击力+55%，天赋的触发几率提升至2.5倍
ATK +55%. Corroserum is Stunned for 10 seconds after skill duration=攻击力+55%，技能结束后蚀清晕眩10秒
ATK +55%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 20% ATK as Arts damage to the attacker and activates her Trait on the ally=攻击力+55%，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力20%的法术伤害并仅对该角色触发刺玫特性
ATK +55%; 30% chance to resist Physical damage\nInfinite duration=攻击力+55%，有30%的概率抵挡物理伤害\n持续时间无限
ATK +55%; after healing an Operator, grants them a buff for 10s that recovers 100 HP whenever they take damage=攻击力+55%，治疗干员后为其施加一个增益，使其在10秒内每次受到伤害时恢复100点生命
ATK +55%; ASPD +20=攻击力+55%，攻击速度+20
ATK +55%; Can heal 1 extra ally=攻击力+55%，每次可额外治疗一名单位
ATK +55%; Damage dealt turns into Arts damage; Restores HP by 10% of damage dealt when attacking=攻击力+55%，伤害类型变为法术，每次攻击恢复相当于造成伤害10%的生命
ATK +55%; Nearby allied Operators gain DEF +30%, Block +1 and status resistance=攻击力+55%；周围其他友方干员的防御力+30%，阻挡数+1，并获得抵抗
ATK +55%; Range expands; Attacks all targets within range simultaneously\nGitano stops attacking for 14 seconds after using this skill=攻击力+55%，攻击范围扩大，同时攻击攻击范围内所有敌人\n技能时间结束后远山停止攻击14秒
ATK +55%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 3 enemies within range=攻击力+55%，攻击范围增大，攻击间隔大幅度缩短，攻击变为随机对攻击范围内至多3个敌人发射熔岩
ATK +56%, each attack heals 1 additional target. While the skill is active, all allies within range gain status resistance=攻击力+56%，治疗目标数+1，持续时间内攻击范围内的友方单位获得抵抗
ATK +56%, gain 56% Physical dodge, and recover 9% of max HP whenever an enemies dies within range=攻击力+56%，获得56%的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的9%
ATK +56%; When attacking, has a 40% chance to deal 200% damage\nUnlimited duration=攻击力+56%，攻击时，40%几率当次攻击的攻击力提升至200%\n持续时间无限
ATK +57%; each heal has a 50% chance of triggering an additional heal=攻击力+57%，每次治疗有50%概率额外治疗一次
ATK +58%, attacks 1 additional target; enemies below 50% HP within Attack Range receive an additional attack for 100% ATK as Physical damage (after a short delay)\nEach enemy can receive at most one additional instance of Physical damage=攻击力+58%，额外攻击1个目标；技能期间对攻击范围内生命值低于一半的敌人仅一次造成相当于攻击力100%的额外物理伤害（该次伤害有短暂间隔）\n每个敌人最多受到一次额外物理伤害
ATK +58%; ASPD +10=攻击力+58%，攻击速度+10
ATK +6% (+1%), when there is water terrain on the battlefield, the effect becomes ATK +24% (+6%)=攻击力+6%（+1%），当场地中存在水地形时改为攻击力+24%（+6%）
ATK +6% (+1%); DEF +6% (+1%); Physical Dodge +13% (+3%)=攻击力+6%（+1%），防御力+6%（+1%），物理闪避+13%（+3%）
ATK +6% (+2%). If the four adjacent tiles are ground tiles, ATK +10% (+2%) instead=攻击力+6%（+2%），周身四格为地面时改为攻击力+10%（+2%）
ATK +6% <@ba.talpu>(+1%)</>; DEF +6% <@ba.talpu>(+1%)</>; Physical Dodge +13% <@ba.talpu>(+3%)</>=攻击力+6%<@ba.talpu>（+1%）</>，防御力+6%<@ba.talpu>（+1%）</>，物理闪避+13%<@ba.talpu>（+3%）</>
ATK +6% <@ba.talpu>(+2%)</>. If the four adjacent tiles are ground tiles, ATK +10% <@ba.talpu>(+2%)</> instead=攻击力+6%<@ba.talpu>（+2%）</>，周身四格为地面时改为攻击力+10%<@ba.talpu>（+2%）</>
ATK +6% when not blocking an enemy, DEF +6% when blocking an enemy=未阻挡敌人时攻击力+6%，阻挡敌人时防御力+6%
ATK +6% when there is an allied unit within range of self or the Seaborn; If the allied unit is an [Abyssal Hunter] Operator, gain ATK +15% instead=自身或海嗣攻击范围内存在我方干员时，自身攻击力+6%；存在【深海猎人】干员时改为攻击力+15%
ATK +6%, ASPD +6=攻击力+6%，攻击速度+6
ATK +6%, attacks hit 2 times in a row\nUnlimited duration=攻击力+6%，攻击变为2连击\n持续时间无限
ATK +6%, DEF +6% for self and other operators who have a Barrier granted by her Device(s)=自身和拥有装置屏障的其他干员攻击力+6%，防御力+6%
ATK +6%; ASPD +10=攻击力+6%，攻击速度+10
ATK +6%; Attacks enemies with the highest DEF first=攻击力+6%，优先攻击防御力最高的敌人
ATK +6%; Max HP +10%; The same buff is given to a random ally when Exusiai is deployed=攻击力+6%，生命上限+10%。置入战场后这个效果会同样赋予给一名随机友方单位
ATK +6%; Max HP +10%; The same buff is given to two random allies when Exusiai is deployed=攻击力+6%，生命上限+10%。置入战场后这个效果会同样赋予给两名随机友方单位
ATK +6%; when there are other Operators within range, Alchemical Units thrown by this unit last 2s longer=攻击力+6%，攻击范围内存在其他干员时，自身投掷的炼金单元持续时间延长2秒
ATK +6%<@ba.talpu> (+1%)</>, when there is water terrain on the battlefield, the effect becomes ATK +24%<@ba.talpu> (+6%)</>=攻击力+6%<@ba.talpu>（+1%）</>，当场地中存在水地形时改为攻击力+24%<@ba.talpu>（+6%）</>
ATK +60%=攻击力+60%
ATK +60%\nAutomatically activated=攻击力+60%\n技能自动开启
ATK +60% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 16% of Blemishine's ATK every second=攻击力+60%，立即使自身这格内的所有地面敌人陷入沉睡，且周围的所有友方单位每秒恢复相当于攻击力16%的生命值
ATK +60% and attacks silence the targets for 3.2 seconds\nCan manually deactivate skill (skill can be deactivated at will)=攻击力+60%，攻击后使目标失去特殊能力3.2秒\n可主动关闭技能（期间可随时停止技能）
ATK +60% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +35% ATK when HP is above 80%, DEF +20%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)=攻击力+60%，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于80%获得+35%攻击力的精力充沛、防御力+20%、阻挡数+1（若身前一格不存在干员或不为近战位时，该效果由自身获得）
ATK +60% and gain 40% Arts Dodge\nUnlimited duration=攻击力+60%，并获得40%的法术闪避\n持续时间无限
ATK +60% and gain Invisibility=攻击力+60%，进入隐匿状态
ATK +60% and RES +85%=攻击力+60%，法术抗性+85%
ATK +60% for the next hit; The target's ATK -25% for 5 seconds=下次攻击时攻击力+60%，5秒内使击中目标攻击力-25%
ATK +60%, 60% Arts Dodge, and attacks turn into double strikes=攻击力+60%，攻击变为二连击，获得60%的法术闪避
ATK +60%, and attacks hit one additional enemy=攻击力+60%，可以额外攻击一个敌人
ATK +60%, and attacks no longer deal reduced damage on subsequent targets=攻击力+60%，攻击在跳跃时不再降低伤害
ATK +60%, and attacks now prioritize enemies with the lowest percentage of remaining HP\nUnlimited duration=攻击力+60%，优先攻击当前生命百分比最低的敌人\n持续时间无限
ATK +60%, and deals 60% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.=攻击力+60%，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力60%的法术伤害
ATK +60%, and every attack has a 20% chance to put the target to Sleep for 1.5s=攻击力+60%，每次攻击有20%概率使目标沉睡1.5秒
ATK +60%, and grants DEF +60% to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\nAfter skill ends, Stuns self for 6s=攻击力+60%，并使周围8格内阻挡数最高的我方近战干员防御力+60%（若周围8格内不存在近战干员时，该效果由自身获得）\n技能结束后干员晕眩6秒
ATK +60%, ASPD +15\nSkill activated automatically=攻击力+60%，攻击速度+15\n技能自动开启
ATK +60%, ASPD +18. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends=攻击力+60%，攻击速度+18，技能持续期间内干员的生命值不会低于1\n技能结束后视为被击倒
ATK +60%, ASPD +40\nUnlimited duration=攻击力+60%，攻击速度+40\n持续时间无限
ATK +60%, ASPD +50 and lose 4% HP every time when hitting an enemy=攻击力+60%，攻击速度+50，每次攻击到敌人时使自身流失4%的生命
ATK +60%, ASPD +60\nCan be used up to twice in one battle=攻击力+60%，攻击速度+60\n同一次作战中最多使用2次
ATK +60%, ASPD -10=攻击力+60%，攻击速度-10
ATK +60%, attack interval greatly reduced\nOverload: ATK becomes +120%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated=攻击力+60%，攻击间隔大幅缩短\n过载：攻击力改为+120%，逐渐流失生命（12秒后到达最大生命12%/秒）该技能可随时主动关闭
ATK +60%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+60%，攻击间隔略微缩短，优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\n攻击装有14发弹药，打完后结束（可随时停止技能）
ATK +60%, attack range +1 and attack target count +1. When attacking only one enemy, deal 140% ATK as damage to the target=攻击力+60%，攻击距离+1，攻击目标数+1，仅攻击到一个敌人时对其攻击力提升至140%
ATK +60%, attack range +1 tiles, can attack up to 3 targets simultaneously=攻击力+60%，攻击范围+1格，最多可以同时攻击3个目标
ATK +60%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range.=攻击力+60%，攻击范围扩大至整个战场，但攻击间隔略微增大，且在攻击超出原本攻击范围的敌方单位时攻击前摇增大
ATK +60%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)=攻击力+60%，攻击范围缩短；每使用过一次技能额外追加攻击力+20%的效果（最多+60%）
ATK +60%, attacks all blocked enemies=攻击力+60%，同时攻击阻挡的所有敌人
ATK +60%, attacks apply this unit's Trait effect to all enemies within range\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+60%，攻击时对攻击范围内的所有敌人应用特性加成\n攻击装有4发弹药，打完后结束（可随时停止技能）
ATK +60%, attacks apply this unit's Trait effect to all enemies within range.=攻击力+60%，攻击时对攻击范围内的所有敌人应用特性加成
ATK +60%, attacks can jump between enemies up to 4 times=技能开启时，攻击力+60%，攻击可在敌人间重复跳跃，最多弹跳4次
ATK +60%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+60%，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度-20%、防御力-100（不叠加），蓄力额外效果：改为20发弹药\n攻击装有8发弹药，打完后结束（可随时停止技能）
ATK +60%, attacks deal an additional 10% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 30% ATK as Elemental Damage=攻击力+60%，攻击附带造成法术伤害10%的凋亡损伤，若目标处于凋亡损伤爆发期间则对其额外造成相当于攻击力30%的元素伤害
ATK +60%, attacks hit twice, and attacks silence the target until the skill ends=攻击力+60%，攻击变为二连击，攻击使目标敌人特殊能力失效持续至技能结束
ATK +60%, attacks hit up to 3 enemies\nUnlimited duration=攻击力+60%，可以同时攻击3个敌方单位\n持续时间无限
ATK +60%, attacks Silence the target for 2 second(s)\nUnlimited duration=攻击力+60%，攻击目标失去特殊能力2秒\n持续时间无限
ATK +60%, bounces per heal +1, Talent activation threshold becomes 70% HP=攻击力+60%，每次治疗的跳跃次数+1，天赋的触发条件变为70%生命
ATK +60%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)=攻击力+60%，不再以生命值低于50%的敌人为目标，攻击会使命中目标每秒受到6%戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）
ATK +60%, changes attack to twice attack, obtaining 75% Physical Dodge=攻击力+60%，攻击变为二连击，获得75%的物理闪避
ATK +60%, DEF +100%;\nCharged effect: Trait effect remains active during skill=攻击力+60%，防御力+100%；\n蓄力额外效果：特性效果在技能期间继续生效
ATK +60%, DEF +15%, and Attack Range increases\nUnlimited duration=攻击力+60%，防御力+15%，攻击距离加长\n持续时间无限
ATK +60%, DEF +20%; Every attack deals an additional 50% ATK as Arts damage and restores the HP of a nearby ally besides herself for 60% of Blemishine's ATK=攻击力+60%，防御力+20%，每次攻击额外造成相当于攻击力50%的法术伤害，并恢复周围一名其他友方单位相当于攻击力60%的生命
ATK +60%, DEF +50%, and if lethal damage is received while skill is active, immediately consumes 30 ammo to resist the damage\nSkill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+60%，防御力+50%，技能期间若受到致命伤害，立即消耗30发弹药抵挡这次伤害\n攻击装有40发弹药，打完后结束（可随时停止技能）
ATK +60%, DEF +60%, Block +1; upon receiving a melee attack from an enemy, there is a 30% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+60%，防御力+60%，阻挡数+1，受到敌人的近战攻击时有30%几率闪避并补充1颗弹药\n攻击装有12发弹药，打完后结束（可随时停止技能）
ATK +60%, DEF +60%, Blocked enemies +1, attack all blocked enemies=攻击力+60%，防御力+60%，阻挡数+1，同时攻击阻挡的所有敌人
ATK +60%, DEF +60%, deals 145% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\nUnlimited duration=攻击力+60%，防御力+60%，每次受到攻击时对目标造成相当于斩业星熊攻击力145%的法术伤害\n持续时间无限
ATK +60%, DEF +60%, splash attack causes units with weight 3 or less to Levitate for 0.5s.=攻击力+60%，防御力+60%，攻击溅射到重量小于等于3的单位会使其浮空0.5秒
ATK +60%, each attack deals an additional 25% ATK as Arts damage, and restores +1 DP when defeating an enemy.=攻击力+60%，每次攻击附加攻击力25%的法术伤害，且击败敌人后部署费用回复+1
ATK +60%, each attack fires 1 more boomerang projectile=攻击力+60%，每次攻击额外发射1个回旋投射物
ATK +60%, each attack heals 1 additional target. While the skill is active, all allies within range gain status resistance=攻击力+60%，治疗目标数+1，持续时间内攻击范围内的友方单位获得抵抗
ATK +60%, each attack heals a nearby friendly unit's HP equal to 50% of the damage dealt\nUnlimited duration=攻击力+60%，每次攻击治疗周围一名友方单位相当于造成伤害50%的生命值\n持续时间无限
ATK +60%, each attack restores HP to this unit equal to 35% of the damage dealt=攻击力+60%，每次攻击治疗自身相当于造成伤害35%的生命值
ATK +60%, every attack gives a stackable buff that grants +21% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1=攻击力+60%；每次攻击时获得可叠加的攻击力+21%的增益（最多叠加8层），切换目标后层数清零，技能持续期间内干员的生命值始终不会低于1
ATK +60%, every attack has a 20% chance of striking twice=攻击力+60%，每次攻击有20%概率变成二连击
ATK +60%, gain 60% Physical dodge, and recover 10% of max HP whenever an enemies dies within range=攻击力+60%，获得60%的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的10%
ATK +60%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration=攻击力+60%，仅治疗生命低于一半的干员。范围内干员生命低于20%时立即治疗其相当于攻击力300%的生命，触发3次后技能立即结束。持续时间无限
ATK +60%, increases DEF of self and Mobile Riot Shield by +60%, and increases duration of Mobile Riot Shield by +25 seconds\nUnlimited duration=攻击力+60%，自身与机动盾牌防御力+60%，机动盾牌持续时间+25秒\n持续时间无限
ATK +60%, increases the damage amplification effect of this unit's Talent to 1.8 times\nUnlimited duration=攻击力+60%，天赋的伤害加成提升至1.8倍\n持续时间无限
ATK +60%, increasing the chance to trigger Talent to 2.5 times=攻击力+60%，天赋的触发几率提升至2.5倍
ATK +60%, Movement Speed of ground enemies in attack range -35%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.=攻击力+60%，使攻击范围内地面敌人移动速度-35%，并在其被击倒时对周围敌人施加一层第一天赋效果
ATK +60%, normal attacks deal Arts damage=攻击力+60%，普通攻击造成法术伤害
ATK +60%, now heals allied units instead of attacking=攻击力+60%，普通攻击改为治疗友方单位
ATK +60%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 180 enemy DEF when target HP is below 50%=攻击力+60%，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人180防御力的攻击
ATK +60%. Corroserum is Stunned for 10 seconds after skill duration=攻击力+60%，技能结束后蚀清晕眩10秒
ATK +60%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 25% ATK as Arts damage to the attacker and activates her Trait on the ally=攻击力+60%，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力25%的法术伤害并仅对该角色触发刺玫特性
ATK +60%; 33% chance to resist Physical damage\nInfinite duration=攻击力+60%，有33%的概率抵挡物理伤害\n持续时间无限
ATK +60%; 75% chance to dodge Physical and Arts attacks=攻击力+60%，获得75%的物理和法术闪避
ATK +60%; after healing an Operator, grants them a buff for 10s that recovers 120 HP whenever they take damage=攻击力+60%，治疗干员后为其施加一个增益，使其在10秒内每次受到伤害时恢复120点生命
ATK +60%; ASPD +20=攻击力+60%，攻击速度+20
ATK +60%; attacks 1 extra target=攻击力+60%，额外攻击一个目标
ATK +60%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated=攻击力+60%，伤害类型变为法术，额外攻击一个目标，远程攻击不再降低攻击力\n技能自动开启
ATK +60%; Damage dealt turns into Arts damage; Restores HP by 15% of damage dealt when attacking=攻击力+60%，伤害类型变为法术，每次攻击恢复相当于造成伤害15%的生命
ATK +60%; each heal has a 50% chance of triggering an additional heal=攻击力+60%，每次治疗有50%概率额外治疗一次
ATK +60%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional 30% as True damage=攻击力+60%，若与“天马之盔”一起装备，造成伤害时额外造成30%的真实伤害
ATK +60%; Nearby allied Operators gain DEF +30%, Block +1 and status resistance=攻击力+60%；周围其他友方干员的防御力+30%，阻挡数+1，并获得抵抗
ATK +60%; Range expands; Attacks 2 extra targets=攻击力+60%，攻击范围扩大，额外攻击两个目标
ATK +60%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 3 enemies within range=攻击力+60%，攻击范围增大，攻击间隔大幅度缩短，攻击变为随机对攻击范围内至多3个敌人发射熔岩
ATK +60%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 50% of Bassline's ATK=攻击力+60%，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个屏障，屏障能吸收相当于深律攻击力50%的法术伤害
ATK +60%; Stops attacking and focuses on healing surrounding allies=攻击力+60%，停止攻击并专心对周围友方角色进行治疗
ATK +60%; When attacking, has a 40% chance to deal 225% damage\nUnlimited duration=攻击力+60%，攻击时，40%几率当次攻击的攻击力提升至225%\n持续时间无限
ATK +61%; ASPD +10=攻击力+61%，攻击速度+10
ATK +62%, attacks 1 additional target; enemies below 50% HP within Attack Range receive an additional attack for 100% ATK as Physical damage (after a short delay)\nEach enemy can receive at most one additional instance of Physical damage=攻击力+62%，额外攻击1个目标；技能期间对攻击范围内生命值低于一半的敌人仅一次造成相当于攻击力100%的额外物理伤害（该次伤害有短暂间隔）\n每个敌人最多受到一次额外物理伤害
ATK +64%; ASPD +10=攻击力+64%，攻击速度+10
ATK +65%=攻击力+65%
ATK +65%\nAutomatically activated=攻击力+65%\n技能自动开启
ATK +65% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 16% of Blemishine's ATK every second=攻击力+65%，立即使自身这格内的所有地面敌人陷入沉睡，且周围的所有友方单位每秒恢复相当于攻击力16%的生命值
ATK +65% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +35% ATK when HP is above 80%, DEF +20%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)=攻击力+65%，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于80%获得+35%攻击力的精力充沛、防御力+20%、阻挡数+1（若身前一格不存在干员或不为近战位时，该效果由自身获得）
ATK +65% for the next hit; The target's ATK -30% for 5 seconds=下次攻击时攻击力+65%，5秒内使击中目标攻击力-30%
ATK +65%, and attacks no longer deal reduced damage on subsequent targets=攻击力+65%，攻击在跳跃时不再降低伤害
ATK +65%, and deals 65% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.=攻击力+65%，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力65%的法术伤害
ATK +65%, and every attack has a 30% chance to put the target to Sleep for 2s=攻击力+65%，每次攻击有30%概率使目标沉睡2秒
ATK +65%, and grants DEF +65% to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\nAfter skill ends, Stuns self for 6s=攻击力+65%，并使周围8格内阻挡数最高的我方近战干员防御力+65%（若周围8格内不存在近战干员时，该效果由自身获得）\n技能结束后干员晕眩6秒
ATK +65%, ASPD +20\nSkill activated automatically=攻击力+65%，攻击速度+20\n技能自动开启
ATK +65%, ASPD +65\nCan be used up to twice in one battle=攻击力+65%，攻击速度+65\n同一次作战中最多使用2次
ATK +65%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+65%，攻击间隔略微缩短，优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\n攻击装有14发弹药，打完后结束（可随时停止技能）
ATK +65%, attack range +1 and attack target count +1. When attacking only one enemy, deal 140% ATK as damage to the target=攻击力+65%，攻击距离+1，攻击目标数+1，仅攻击到一个敌人时对其攻击力提升至140%
ATK +65%, attack range +1 tiles, can attack up to 3 targets simultaneously=攻击力+65%，攻击范围+1格，最多可以同时攻击3个目标
ATK +65%, attacks apply this unit's Trait effect to all enemies within range\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+65%，攻击时对攻击范围内的所有敌人应用特性加成\n攻击装有4发弹药，打完后结束（可随时停止技能）
ATK +65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+65%，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度-30%、防御力-150（不叠加），蓄力额外效果：改为20发弹药\n攻击装有8发弹药，打完后结束（可随时停止技能）
ATK +65%, attacks deal an additional 10% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 30% ATK as Elemental Damage=攻击力+65%，攻击附带造成法术伤害10%的凋亡损伤，若目标处于凋亡损伤爆发期间则对其额外造成相当于攻击力30%的元素伤害
ATK +65%, attacks hit twice, and attacks silence the target until the skill ends=攻击力+65%，攻击变为二连击，攻击使目标敌人特殊能力失效持续至技能结束
ATK +65%, bounces per heal +1, Talent activation threshold becomes 70% HP=攻击力+65%，每次治疗的跳跃次数+1，天赋的触发条件变为70%生命
ATK +65%, DEF +15%, and Attack Range increases\nUnlimited duration=攻击力+65%，防御力+15%，攻击距离加长\n持续时间无限
ATK +65%, DEF +25%; Every attack deals an additional 60% ATK as Arts damage and restores the HP of a nearby ally besides herself for 70% of Blemishine's ATK=攻击力+65%，防御力+25%，每次攻击额外造成相当于攻击力60%的法术伤害，并恢复周围一名其他友方单位相当于攻击力70%的生命
ATK +65%, DEF +55%, and if lethal damage is received while skill is active, immediately consumes 30 ammo to resist the damage\nSkill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+65%，防御力+55%，技能期间若受到致命伤害，立即消耗30发弹药抵挡这次伤害\n攻击装有40发弹药，打完后结束（可随时停止技能）
ATK +65%, DEF +65%, Blocked enemies +1, attack all blocked enemies=攻击力+65%，防御力+65%，阻挡数+1，同时攻击阻挡的所有敌人
ATK +65%, DEF +65%, deals 160% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\nUnlimited duration=攻击力+65%，防御力+65%，每次受到攻击时对目标造成相当于斩业星熊攻击力160%的法术伤害\n持续时间无限
ATK +65%, each attack deals an additional 30% ATK as Arts damage, and restores +1 DP when defeating an enemy.=攻击力+65%，每次攻击附加攻击力30%的法术伤害，且击败敌人后部署费用回复+1
ATK +65%, each attack restores HP to this unit equal to 35% of the damage dealt=攻击力+65%，每次攻击治疗自身相当于造成伤害35%的生命值
ATK +65%, increases DEF of self and Mobile Riot Shield by +65%, and increases duration of Mobile Riot Shield by +25 seconds\nUnlimited duration=攻击力+65%，自身与机动盾牌防御力+65%，机动盾牌持续时间+25秒\n持续时间无限
ATK +65%; 36% chance to resist Physical damage\nInfinite duration=攻击力+65%，有36%的概率抵挡物理伤害\n持续时间无限
ATK +65%; Can heal 1 extra ally=攻击力+65%，每次可额外治疗一名单位
ATK +65%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated=攻击力+65%，伤害类型变为法术，额外攻击一个目标，远程攻击不再降低攻击力\n技能自动开启
ATK +65%; Damage dealt turns into Arts damage; Restores HP by 15% of damage dealt when attacking=攻击力+65%，伤害类型变为法术，每次攻击恢复相当于造成伤害15%的生命
ATK +65%; DEF +40%; Cuts all targets in the frontal tile with the shield=攻击力+65%，防御力+40%，对前方一格的所有敌人使用盾牌进行切割
ATK +65%; Nearby allied Operators gain DEF +40%, Block +1 and status resistance=攻击力+65%；周围其他友方干员的防御力+40%，阻挡数+1，并获得抵抗
ATK +65%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 3 enemies within range=攻击力+65%，攻击范围增大，攻击间隔大幅度缩短，攻击变为随机对攻击范围内至多3个敌人发射熔岩
ATK +66%, attacks 1 additional target; enemies below 50% HP within Attack Range receive an additional attack for 100% ATK as Physical damage (after a short delay)\nEach enemy can receive at most one additional instance of Physical damage=攻击力+66%，额外攻击1个目标；技能期间对攻击范围内生命值低于一半的敌人仅一次造成相当于攻击力100%的额外物理伤害（该次伤害有短暂间隔）\n每个敌人最多受到一次额外物理伤害
ATK +67%; ASPD +20=攻击力+67%，攻击速度+20
ATK +7% (+1%), ASPD +7 (+1)=攻击力+7%（+1%），攻击速度+7（+1）
ATK +7% (+2%), all allied units' Redeployment Time -7%  (+2%) when this unit is in the squad.=攻击力+7%（+2%），编入队伍时所有我方单位的再部署时间-7%（+2%）
ATK +7% (+4%); when there are other Operators within range, Alchemical Units thrown by this unit last 2s (+1s) longer=攻击力+7%（+4%），攻击范围内存在其他干员时，自身投掷的炼金单元持续时间延长2（+1）秒
ATK +7% <@ba.talpu>(+1%)</>, ASPD +7 <@ba.talpu>(+1)</>=攻击力+7%<@ba.talpu>（+1%）</>，攻击速度+7<@ba.talpu>（+1）</>
ATK +7% <@ba.talpu>(+2%)</>, all allied units' Redeployment Time -7% <@ba.talpu> (+2%)</> when this unit is in the squad.=攻击力+7%<@ba.talpu>（+2%）</>，编入队伍时所有我方单位的再部署时间-7%<@ba.talpu>（+2%）</>
ATK +7% <@ba.talpu>(+4%)</>; when there are other Operators within range, Alchemical Units thrown by this unit last 2s <@ba.talpu>(+1s)</> longer=攻击力+7%<@ba.talpu>（+4%）</>，攻击范围内存在其他干员时，自身投掷的炼金单元持续时间延长2<@ba.talpu>（+1）</>秒
ATK +7%, ASPD +7=攻击力+7%，攻击速度+7
ATK +7%, attacks hit 2 times in a row\nUnlimited duration=攻击力+7%，攻击变为2连击\n持续时间无限
ATK +7%, DEF +7%=攻击力+7%，防御力+7%
ATK +7%, DEF +7% for self and other operators who have a Barrier granted by her Device(s)=自身和拥有装置屏障的其他干员攻击力+7%，防御力+7%
ATK +70%=攻击力+70%
ATK +70%\nAutomatically activated=攻击力+70%\n技能自动开启
ATK +70% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 17% of Blemishine's ATK every second=攻击力+70%，立即使自身这格内的所有地面敌人陷入沉睡，且周围的所有友方单位每秒恢复相当于攻击力17%的生命值
ATK +70% and attacks silence the targets for 3.5 seconds\nCan manually deactivate skill (skill can be deactivated at will)=攻击力+70%，攻击后使目标失去特殊能力3.5秒\n可主动关闭技能（期间可随时停止技能）
ATK +70% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +40% ATK when HP is above 80%, DEF +25%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)=攻击力+70%，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于80%获得+40%攻击力的精力充沛、防御力+25%、阻挡数+1（若身前一格不存在干员或不为近战位时，该效果由自身获得）
ATK +70% and gain Invisibility=攻击力+70%，进入隐匿状态
ATK +70% and RES +90%=攻击力+70%，法术抗性+90%
ATK +70% for the next hit; The target's ATK -35% for 5 seconds=下次攻击时攻击力+70%，5秒内使击中目标攻击力-35%
ATK +70%, 60% Arts Dodge, and attacks turn into double strikes=攻击力+70%，攻击变为二连击，获得60%的法术闪避
ATK +70%, and attacks hit one additional enemy=攻击力+70%，可以额外攻击一个敌人
ATK +70%, and attacks no longer deal reduced damage on subsequent targets=攻击力+70%，攻击在跳跃时不再降低伤害
ATK +70%, and attacks now prioritize enemies with the lowest percentage of remaining HP\nUnlimited duration=攻击力+70%，优先攻击当前生命百分比最低的敌人\n持续时间无限
ATK +70%, and deals 70% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.=攻击力+70%，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力70%的法术伤害
ATK +70%, and every attack has a 30% chance to put the target to Sleep for 2s=攻击力+70%，每次攻击有30%概率使目标沉睡2秒
ATK +70%, and grants DEF +70% to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\nAfter skill ends, Stuns self for 6s=攻击力+70%，并使周围8格内阻挡数最高的我方近战干员防御力+70%（若周围8格内不存在近战干员时，该效果由自身获得）\n技能结束后干员晕眩6秒
ATK +70%, and increases the chance to activate the Talent to 35%=攻击力+70%，天赋的发动概率提高至35%
ATK +70%, ASPD +22. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends=攻击力+70%，攻击速度+22，技能持续期间内干员的生命值不会低于1\n技能结束后视为被击倒
ATK +70%, ASPD +25\nSkill activated automatically=攻击力+70%，攻击速度+25\n技能自动开启
ATK +70%, ASPD +40, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends=攻击力+70%，攻击速度+40，阻挡数+2，技能期间暂时只受到50%的伤害，其余伤害延后至技能结束，变为持续20秒等量的生命流失效果
ATK +70%, ASPD +45\nUnlimited duration=攻击力+70%，攻击速度+45\n持续时间无限
ATK +70%, ASPD +60 and lose 4% HP every time when hitting an enemy=攻击力+70%，攻击速度+60，每次攻击到敌人时使自身流失4%的生命
ATK +70%, ASPD +70\nCan be used up to twice in one battle=攻击力+70%，攻击速度+70\n同一次作战中最多使用2次
ATK +70%, attack interval greatly reduced\nOverload: ATK becomes +140%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated=攻击力+70%，攻击间隔大幅缩短\n过载：攻击力改为+140%，逐渐流失生命（12秒后到达最大生命12%/秒）该技能可随时主动关闭
ATK +70%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+70%，攻击间隔略微缩短，优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\n攻击装有14发弹药，打完后结束（可随时停止技能）
ATK +70%, attack range +1 and attack target count +1. When attacking only one enemy, deal 140% ATK as damage to the target=攻击力+70%，攻击距离+1，攻击目标数+1，仅攻击到一个敌人时对其攻击力提升至140%
ATK +70%, attack range +1 tiles, can attack up to 3 targets simultaneously=攻击力+70%，攻击范围+1格，最多可以同时攻击3个目标
ATK +70%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range.=攻击力+70%，攻击范围扩大至整个战场，但攻击间隔略微增大，且在攻击超出原本攻击范围的敌方单位时攻击前摇增大
ATK +70%, attacks 1 additional target; enemies below 50% HP within Attack Range receive an additional attack for 100% ATK as Physical damage (after a short delay)\nEach enemy can receive at most one additional instance of Physical damage=攻击力+70%，额外攻击1个目标；技能期间对攻击范围内生命值低于一半的敌人仅一次造成相当于攻击力100%的额外物理伤害（该次伤害有短暂间隔）\n每个敌人最多受到一次额外物理伤害
ATK +70%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 340% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends=攻击力+70%，同时攻击两名敌人，攻击非沉睡目标时使其沉睡5秒，技能期间，全场敌人从沉睡状态醒来或于沉睡中被击倒时，受到法术伤害（随沉睡时长提高至攻击力340%），并使周围一名其他敌人沉睡5秒，攻击范围内的其他友方干员受到致命伤害时，陷入沉睡至生命值完全恢复或技能结束
ATK +70%, attacks all blocked enemies=攻击力+70%，同时攻击阻挡的所有敌人
ATK +70%, attacks apply this unit's Trait effect to all enemies within range\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+70%，攻击时对攻击范围内的所有敌人应用特性加成\n攻击装有4发弹药，打完后结束（可随时停止技能）
ATK +70%, attacks apply this unit's Trait effect to all enemies within range.=攻击力+70%，攻击时对攻击范围内的所有敌人应用特性加成
ATK +70%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+70%，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度-30%、防御力-150（不叠加），蓄力额外效果：改为20发弹药\n攻击装有8发弹药，打完后结束（可随时停止技能）
ATK +70%, attacks deal an additional 10% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 30% ATK as Elemental Damage=攻击力+70%，攻击附带造成法术伤害10%的凋亡损伤，若目标处于凋亡损伤爆发期间则对其额外造成相当于攻击力30%的元素伤害
ATK +70%, attacks hit twice, and attacks silence the target until the skill ends=攻击力+70%，攻击变为二连击，攻击使目标敌人特殊能力失效持续至技能结束
ATK +70%, attacks Silence the target for 2 second(s)\nUnlimited duration=攻击力+70%，攻击目标失去特殊能力2秒\n持续时间无限
ATK +70%, bounces per heal +1, Talent activation threshold becomes 80% HP=攻击力+70%，每次治疗的跳跃次数+1，天赋的触发条件变为80%生命
ATK +70%, changes attack to twice attack, obtaining 75% Physical Dodge=攻击力+70%，攻击变为二连击，获得75%的物理闪避
ATK +70%, DEF +20%, and Attack Range increases\nUnlimited duration=攻击力+70%，防御力+20%，攻击距离加长\n持续时间无限
ATK +70%, DEF +20%, Blocked enemies +1, attack all blocked enemies=攻击力+70%，防御力+20%，阻挡数+1，同时攻击阻挡的所有敌人
ATK +70%, DEF +25%; Every attack deals an additional 60% ATK as Arts damage and restores the HP of a nearby ally besides herself for 70% of Blemishine's ATK=攻击力+70%，防御力+25%，每次攻击额外造成相当于攻击力60%的法术伤害，并恢复周围一名其他友方单位相当于攻击力70%的生命
ATK +70%, DEF +60%, and if lethal damage is received while skill is active, immediately consumes 30 ammo to resist the damage\nSkill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+70%，防御力+60%，技能期间若受到致命伤害，立即消耗30发弹药抵挡这次伤害\n攻击装有40发弹药，打完后结束（可随时停止技能）
ATK +70%, DEF +70%, Block +1; upon receiving a melee attack from an enemy, there is a 30% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+70%，防御力+70%，阻挡数+1，受到敌人的近战攻击时有30%几率闪避并补充1颗弹药\n攻击装有12发弹药，打完后结束（可随时停止技能）
ATK +70%, DEF +70%, Blocked enemies +1, attack all blocked enemies=攻击力+70%，防御力+70%，阻挡数+1，同时攻击阻挡的所有敌人
ATK +70%, DEF +70%, deals 175% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\nUnlimited duration=攻击力+70%，防御力+70%，每次受到攻击时对目标造成相当于斩业星熊攻击力175%的法术伤害\n持续时间无限
ATK +70%, DEF +70%, splash attack causes units with weight 3 or less to Levitate for 0.5s.=攻击力+70%，防御力+70%，攻击溅射到重量小于等于3的单位会使其浮空0.5秒
ATK +70%, each attack deals an additional 35% ATK as Arts damage, and restores +1 DP when defeating an enemy.=攻击力+70%，每次攻击附加攻击力35%的法术伤害，且击败敌人后部署费用回复+1
ATK +70%, each attack restores HP to this unit equal to 35% of the damage dealt=攻击力+70%，每次攻击治疗自身相当于造成伤害35%的生命值
ATK +70%, every attack has a 20% chance of striking twice=攻击力+70%，每次攻击有20%概率变成二连击
ATK +70%, if the equipped Operator also has M3 Armor equipped, deals an additional 30% ATK as True damage when attacking=攻击力+70%，当装备者同时装备M3护甲时，攻击时额外造成相当于30%攻击力的真实伤害
ATK +70%, increases DEF of self and Mobile Riot Shield by +70%, and increases duration of Mobile Riot Shield by +30 seconds\nUnlimited duration=攻击力+70%，自身与机动盾牌防御力+70%，机动盾牌持续时间+30秒\n持续时间无限
ATK +70%, increasing the chance to trigger Talent to 3.0 times=攻击力+70%，天赋的触发几率提升至3.0倍
ATK +70%, Movement Speed of ground enemies in attack range -35%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.=攻击力+70%，使攻击范围内地面敌人移动速度-35%，并在其被击倒时对周围敌人施加一层第一天赋效果
ATK +70%, normal attacks deal Arts damage=攻击力+70%，普通攻击造成法术伤害
ATK +70%, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores 200 enemy DEF when target HP is below 50%=攻击力+70%，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人200防御力的攻击
ATK +70%. Corroserum is Stunned for 10 seconds after skill duration=攻击力+70%，技能结束后蚀清晕眩10秒
ATK +70%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 28% ATK as Arts damage to the attacker and activates her Trait on the ally=攻击力+70%，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力28%的法术伤害并仅对该角色触发刺玫特性
ATK +70%; 40% chance to resist Physical damage\nInfinite duration=攻击力+70%，有40%的概率抵挡物理伤害\n持续时间无限
ATK +70%; 75% chance to dodge Physical and Arts attacks=攻击力+70%，获得75%的物理和法术闪避
ATK +70%; after healing an Operator, grants them a buff for 10s that recovers 130 HP whenever they take damage=攻击力+70%，治疗干员后为其施加一个增益，使其在10秒内每次受到伤害时恢复130点生命
ATK +70%; ASPD +20=攻击力+70%，攻击速度+20
ATK +70%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated=攻击力+70%，伤害类型变为法术，额外攻击一个目标，远程攻击不再降低攻击力\n技能自动开启
ATK +70%; Damage dealt turns into Arts damage; Restores HP by 15% of damage dealt when attacking=攻击力+70%，伤害类型变为法术，每次攻击恢复相当于造成伤害15%的生命
ATK +70%; DEF +40%; Cuts all targets in the frontal tile with the shield=攻击力+70%，防御力+40%，对前方一格的所有敌人使用盾牌进行切割
ATK +70%; Nearby allied Operators gain DEF +40%, Block +1 and status resistance=攻击力+70%；周围其他友方干员的防御力+40%，阻挡数+1，并获得抵抗
ATK +70%; Range expands; Attacks all targets within range simultaneously\nGitano stops attacking for 13 seconds after using this skill=攻击力+70%，攻击范围扩大，同时攻击攻击范围内所有敌人\n技能时间结束后远山停止攻击13秒
ATK +70%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 4 enemies within range=攻击力+70%，攻击范围增大，攻击间隔大幅度缩短，攻击变为随机对攻击范围内至多4个敌人发射熔岩
ATK +70%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 50% of Bassline's ATK=攻击力+70%，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个屏障，屏障能吸收相当于深律攻击力50%的法术伤害
ATK +70%; Stops attacking and focuses on healing surrounding allies=攻击力+70%，停止攻击并专心对周围友方角色进行治疗
ATK +70%，targets healed -1=攻击力+70%，治疗目标数-1
ATK +75%=攻击力+75%
ATK +75% for the next hit; The target's ATK -40% for 5 seconds=下次攻击时攻击力+75%，5秒内使击中目标攻击力-40%
ATK +75%, and deals 75% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.=攻击力+75%，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力75%的法术伤害
ATK +75%, and every attack has a 30% chance to put the target to Sleep for 2s=攻击力+75%，每次攻击有30%概率使目标沉睡2秒
ATK +75%, and increases the chance to activate the Talent to 35%=攻击力+75%，天赋的发动概率提高至35%
ATK +75%, ASPD +40, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends=攻击力+75%，攻击速度+40，阻挡数+2，技能期间暂时只受到50%的伤害，其余伤害延后至技能结束，变为持续20秒等量的生命流失效果
ATK +75%, attack range +1 and attack target count +1. When attacking only one enemy, deal 140% ATK as damage to the target=攻击力+75%，攻击距离+1，攻击目标数+1，仅攻击到一个敌人时对其攻击力提升至140%
ATK +75%, attacks 1 additional target; enemies below 50% HP within Attack Range receive an additional attack for 100% ATK as Physical damage (after a short delay)\nEach enemy can receive at most one additional instance of Physical damage=攻击力+75%，额外攻击1个目标；技能期间对攻击范围内生命值低于一半的敌人仅一次造成相当于攻击力100%的额外物理伤害（该次伤害有短暂间隔）\n每个敌人最多受到一次额外物理伤害
ATK +75%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammo\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+75%，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度-35%、防御力-170（不叠加），蓄力额外效果：改为20发弹药\n攻击装有8发弹药，打完后结束（可随时停止技能）
ATK +75%, attacks hit twice, and attacks silence the target until the skill ends=攻击力+75%，攻击变为二连击，攻击使目标敌人特殊能力失效持续至技能结束
ATK +75%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)=攻击力+75%，不再以生命值低于50%的敌人为目标，攻击会使命中目标每秒受到6%戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）
ATK +75%, DEF +20%, Blocked enemies +1, attack all blocked enemies=攻击力+75%，防御力+20%，阻挡数+1，同时攻击阻挡的所有敌人
ATK +75%, DEF +25%; Every attack deals an additional 60% ATK as Arts damage and restores the HP of a nearby ally besides herself for 70% of Blemishine's ATK=攻击力+75%，防御力+25%，每次攻击额外造成相当于攻击力60%的法术伤害，并恢复周围一名其他友方单位相当于攻击力70%的生命
ATK +75%, DEF +75%, Block +1; upon receiving a melee attack from an enemy, there is a 30% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+75%，防御力+75%，阻挡数+1，受到敌人的近战攻击时有30%几率闪避并补充1颗弹药\n攻击装有12发弹药，打完后结束（可随时停止技能）
ATK +75%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 30% ATK as Arts damage to the attacker and activates her Trait on the ally=攻击力+75%，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力30%的法术伤害并仅对该角色触发刺玫特性
ATK +75%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 35% ATK as Arts damage to the attacker and activates her Trait on the ally=攻击力+75%，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力35%的法术伤害并仅对该角色触发刺玫特性
ATK +75%; after healing an Operator, grants them a buff for 10s that recovers 140 HP whenever they take damage=攻击力+75%，治疗干员后为其施加一个增益，使其在10秒内每次受到伤害时恢复140点生命
ATK +75%; ASPD +20=攻击力+75%，攻击速度+20
ATK +75%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated=攻击力+75%，伤害类型变为法术，额外攻击一个目标，远程攻击不再降低攻击力\n技能自动开启
ATK +75%; Damage dealt turns into Arts damage; Restores HP by 20% of damage dealt when attacking=攻击力+75%，伤害类型变为法术，每次攻击恢复相当于造成伤害20%的生命
ATK +75%; DEF +40%; Cuts all targets in the frontal tile with the shield=攻击力+75%，防御力+40%，对前方一格的所有敌人使用盾牌进行切割
ATK +75%; Nearby allied Operators gain DEF +40%, Block +1 and status resistance=攻击力+75%；周围其他友方干员的防御力+40%，阻挡数+1，并获得抵抗
ATK +75%; Range expands; Attacks 2 extra targets=攻击力+75%，攻击范围扩大，额外攻击两个目标
ATK +75%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 4 enemies within range=攻击力+75%，攻击范围增大，攻击间隔大幅度缩短，攻击变为随机对攻击范围内至多4个敌人发射熔岩
ATK +75%，targets healed -1=攻击力+75%，治疗目标数-1
ATK +8%=攻击力+8%
ATK +8% (+1%), ASPD +8 (+1)=攻击力+8%（+1%），攻击速度+8（+1）
ATK +8% (+2%) when not blocking an enemy, DEF +8% (+2%) when blocking an enemy=未阻挡敌人时攻击力+8%（+2%），阻挡敌人时防御力+8%（+2%）
ATK +8% (+2%); Max HP +13% (+3%); The same buff is given to a random ally when Exusiai is deployed=攻击力+8%（+2%），生命上限+13%（+3%）。置入战场后这个效果会同样赋予给一名随机友方单位
ATK +8% (+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +14% (+3%)=攻击力+8%（+3%），攻击范围内存在2格以上的地面地形时，改为攻击力+14%（+3%）
ATK +8% (+3%), which becomes ATK +13% (+3%) after defeating an enemy under the burst effect of Nervous Impairment=攻击力+8%（+3%），击倒过处于神经损伤爆发期间的敌人后改为攻击力+13%（+3%）
ATK +8% <@ba.talpu>(+1%)</>, ASPD +8 <@ba.talpu>(+1)</>=攻击力+8%<@ba.talpu>（+1%）</>，攻击速度+8<@ba.talpu>（+1）</>
ATK +8% <@ba.talpu>(+2%)</> when not blocking an enemy, DEF +8% <@ba.talpu>(+2%)</> when blocking an enemy=未阻挡敌人时攻击力+8%<@ba.talpu>（+2%）</>，阻挡敌人时防御力+8%<@ba.talpu>（+2%）</>
ATK +8% <@ba.talpu>(+2%)</>; Max HP +13% <@ba.talpu>(+3%)</>; The same buff is given to a random ally when Exusiai is deployed=攻击力+8%<@ba.talpu>（+2%）</>，生命上限+13%<@ba.talpu>（+3%）</>。置入战场后这个效果会同样赋予给一名随机友方单位
ATK +8% <@ba.talpu>(+3%)</>, when there are two or more ground tiles within Attack Range, the effect becomes ATK +14% <@ba.talpu>(+3%)</>=攻击力+8%<@ba.talpu>（+3%）</>，攻击范围内存在2格以上的地面地形时，改为攻击力+14%<@ba.talpu>（+3%）</>
ATK +8% <@ba.talpu>(+3%)</>, which becomes ATK +13% <@ba.talpu>(+3%)</> after defeating an enemy under the burst effect of <$ba.dt.neural2>Nervous Impairment</>=攻击力+8%<@ba.talpu>（+3%）</>，击倒过处于<$ba.dt.neural2>神经损伤</>爆发期间的敌人后改为攻击力+13%<@ba.talpu>（+3%）</>
ATK +8% every time the HP of the target falls by 20%=目标敌人的生命每降低20%，对其造成伤害时的攻击力+8%
ATK +8%(+2%); Max HP +13% (+3%); The same buff is given to two random allies when Exusiai is deployed=攻击力+8%（+2%），生命上限+13%（+3%）。置入战场后这个效果会同样赋予给两名随机友方单位
ATK +8%, ASPD +8=攻击力+8%，攻击速度+8
ATK +8%, ASPD +8, and attacks deal <$ba.weaknessatk>Weakness damage</>=攻击力+8%，攻击速度+8，攻击变为<$ba.weaknessatk>弱点伤害</>
ATK +8%, ASPD +8, and attacks deal Weakness damage=攻击力+8%，攻击速度+8，攻击变为弱点伤害
ATK +8%, attacks hit 2 times in a row\nUnlimited duration=攻击力+8%，攻击变为2连击\n持续时间无限
ATK +8%, DEF +8% for self and other operators who have a Barrier granted by her Device(s)=自身和拥有装置屏障的其他干员攻击力+8%，防御力+8%
ATK +8%, when there is water terrain on the battlefield, the effect becomes ATK +30%=攻击力+8%，当场地中存在水地形时改为攻击力+30%
ATK +8%. If the four adjacent tiles are ground tiles, ATK +16% instead=攻击力+8%，周身四格为地面时改为攻击力+16%
ATK +8%; Max HP +14%; The same buff is given to two random allies when Exusiai is deployed=攻击力+8%，生命上限+14%。置入战场后这个效果会同样赋予给两名随机友方单位
ATK +8%<@ba.talpu>(+2%)</>; Max HP +13% <@ba.talpu>(+3%)</>; The same buff is given to two random allies when Exusiai is deployed=攻击力+8%<@ba.talpu>（+2%）</>，生命上限+13%<@ba.talpu>（+3%）</>。置入战场后这个效果会同样赋予给两名随机友方单位
ATK +80%=攻击力+80%
ATK +80%\nAutomatically activated=攻击力+80%\n技能自动开启
ATK +80% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 18% of Blemishine's ATK every second=攻击力+80%，立即使自身这格内的所有地面敌人陷入沉睡，且周围的所有友方单位每秒恢复相当于攻击力18%的生命值
ATK +80% and attacks silence the targets for 4 seconds\nCan manually deactivate skill (skill can be deactivated at will)=攻击力+80%，攻击后使目标失去特殊能力4秒\n可主动关闭技能（期间可随时停止技能）
ATK +80% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +45% ATK when HP is above 80%, DEF +30%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)=攻击力+80%，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于80%获得+45%攻击力的精力充沛、防御力+30%、阻挡数+1（若身前一格不存在干员或不为近战位时，该效果由自身获得）
ATK +80% and RES +100%=攻击力+80%，法术抗性+100%
ATK +80% and the effect of this unit's first Talent increases to 3 times=攻击力+80%，第一天赋效果提升至3倍
ATK +80% and the effect of this unit's first Talent increases to 3.0 times=攻击力+80%，第一天赋的效果提升至3.0倍
ATK +80% for 15 seconds after Skadi is deployed=部署后15秒内攻击力+80%
ATK +80%, 60% Arts Dodge, and attacks turn into double strikes=攻击力+80%，攻击变为二连击，获得60%的法术闪避
ATK +80%, and attacks hit one additional enemy=攻击力+80%，可以额外攻击一个敌人
ATK +80%, and attacks no longer deal reduced damage on subsequent targets=攻击力+80%，攻击在跳跃时不再降低伤害
ATK +80%, and attacks now prioritize enemies with the lowest percentage of remaining HP\nUnlimited duration=攻击力+80%，优先攻击当前生命百分比最低的敌人\n持续时间无限
ATK +80%, and deals 80% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.=攻击力+80%，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力80%的法术伤害
ATK +80%, and every attack has a 40% chance to put the target to Sleep for 2.4s=攻击力+80%，每次攻击有40%概率使目标沉睡2.4秒
ATK +80%, and grants DEF +80% to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\nAfter skill ends, Stuns self for 5s=攻击力+80%，并使周围8格内阻挡数最高的我方近战干员防御力+80%（若周围8格内不存在近战干员时，该效果由自身获得）\n技能结束后干员晕眩5秒
ATK +80%, and increases the chance to activate the Talent to 35%=攻击力+80%，天赋的发动概率提高至35%
ATK +80%, ASPD +20, and attacks have a 30% chance to deal 130% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen\nUpon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends=攻击力+80%，攻击速度+20，攻击时有30%的几率造成相当于攻击力130%的物理伤害；技能开启后立即选取自身周围一定范围内的一名地面目标，若其所在位置可部署，自身会移动至目标所在位置进行攻击；自身攻击的精英、领袖敌人被击倒，或自身持续1秒未进行攻击时，会立即重新选取目标\n受到致命伤害时不撤退但会结束技能，技能结束后返回初始位置
ATK +80%, ASPD +26. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends=攻击力+80%，攻击速度+26，技能持续期间内干员的生命值不会低于1\n技能结束后视为被击倒
ATK +80%, ASPD +30\nSkill activated automatically=攻击力+80%，攻击速度+30\n技能自动开启
ATK +80%, ASPD +40, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends=攻击力+80%，攻击速度+40，阻挡数+2，技能期间暂时只受到50%的伤害，其余伤害延后至技能结束，变为持续20秒等量的生命流失效果
ATK +80%, ASPD +70 and lose 4% HP every time when hitting an enemy=攻击力+80%，攻击速度+70，每次攻击到敌人时使自身流失4%的生命
ATK +80%, ASPD +80\nCan be used up to twice in one battle=攻击力+80%，攻击速度+80\n同一次作战中最多使用2次
ATK +80%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+80%，攻击间隔略微缩短，优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\n攻击装有14发弹药，打完后结束（可随时停止技能）
ATK +80%, attack range +1 and attack target count +1. When attacking only one enemy, deal 150% ATK as damage to the target=攻击力+80%，攻击距离+1，攻击目标数+1，仅攻击到一个敌人时对其攻击力提升至150%
ATK +80%, attack range +2 tiles, can attack up to 3 targets simultaneously=攻击力+80%，攻击范围+2格，最多可以同时攻击3个目标
ATK +80%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range.=攻击力+80%，攻击范围扩大至整个战场，但攻击间隔略微增大，且在攻击超出原本攻击范围的敌方单位时攻击前摇增大
ATK +80%, attacks 1 additional target; enemies below 50% HP within Attack Range receive an additional attack for 100% ATK as Physical damage (after a short delay)\nEach enemy can receive at most one additional instance of Physical damage=攻击力+80%，额外攻击1个目标；技能期间对攻击范围内生命值低于一半的敌人仅一次造成相当于攻击力100%的额外物理伤害（该次伤害有短暂间隔）\n每个敌人最多受到一次额外物理伤害
ATK +80%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 350% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends=攻击力+80%，同时攻击两名敌人，攻击非沉睡目标时使其沉睡5秒，技能期间，全场敌人从沉睡状态醒来或于沉睡中被击倒时，受到法术伤害（随沉睡时长提高至攻击力350%），并使周围一名其他敌人沉睡5秒，攻击范围内的其他友方干员受到致命伤害时，陷入沉睡至生命值完全恢复或技能结束
ATK +80%, attacks all blocked enemies=攻击力+80%，同时攻击阻挡的所有敌人
ATK +80%, attacks apply this unit's Trait effect to all enemies within range\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+80%，攻击时对攻击范围内的所有敌人应用特性加成\n攻击装有4发弹药，打完后结束（可随时停止技能）
ATK +80%, attacks can jump between enemies up to 4 times=技能开启时，攻击力+80%，攻击可在敌人间重复跳跃，最多弹跳4次
ATK +80%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammo\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+80%，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度-35%、防御力-170（不叠加），蓄力额外效果：改为20发弹药\n攻击装有8发弹药，打完后结束（可随时停止技能）
ATK +80%, attacks deal an additional 10% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 40% ATK as Elemental Damage=攻击力+80%，攻击附带造成法术伤害10%的凋亡损伤，若目标处于凋亡损伤爆发期间则对其额外造成相当于攻击力40%的元素伤害
ATK +80%, attacks hit twice, and attacks silence the target until the skill ends=攻击力+80%，攻击变为二连击，攻击使目标敌人特殊能力失效持续至技能结束
ATK +80%, changes attack to twice attack, obtaining 75% Physical Dodge=攻击力+80%，攻击变为二连击，获得75%的物理闪避
ATK +80%, DEF +25%, and Attack Range increases\nUnlimited duration=攻击力+80%，防御力+25%，攻击距离加长\n持续时间无限
ATK +80%, DEF +25%, Blocked enemies +1, attack all blocked enemies=攻击力+80%，防御力+25%，阻挡数+1，同时攻击阻挡的所有敌人
ATK +80%, DEF +30%; Every attack deals an additional 70% ATK as Arts damage and restores the HP of a nearby ally besides herself for 80% of Blemishine's ATK=攻击力+80%，防御力+30%，每次攻击额外造成相当于攻击力70%的法术伤害，并恢复周围一名其他友方单位相当于攻击力80%的生命
ATK +80%, DEF +70%, and if lethal damage is received while skill is active, immediately consumes 30 ammo to resist the damage\nSkill activation grants 42 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+80%，防御力+70%，技能期间若受到致命伤害，立即消耗30发弹药抵挡这次伤害\n攻击装有42发弹药，打完后结束（可随时停止技能）
ATK +80%, DEF +80%, Block +1; upon receiving a melee attack from an enemy, there is a 40% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+80%，防御力+80%，阻挡数+1，受到敌人的近战攻击时有40%几率闪避并补充1颗弹药\n攻击装有12发弹药，打完后结束（可随时停止技能）
ATK +80%, DEF +80%, Blocked enemies +1, attack all blocked enemies=攻击力+80%，防御力+80%，阻挡数+1，同时攻击阻挡的所有敌人
ATK +80%, DEF +80%, splash attack causes units with weight 3 or less to Levitate for 0.5s.=攻击力+80%，防御力+80%，攻击溅射到重量小于等于3的单位会使其浮空0.5秒
ATK +80%, each attack deals an additional 35% ATK as Arts damage, and restores +1 DP when defeating an enemy.=攻击力+80%，每次攻击附加攻击力35%的法术伤害，且击败敌人后部署费用回复+1
ATK +80%, each attack restores HP to this unit equal to 40% of the damage dealt=攻击力+80%，每次攻击治疗自身相当于造成伤害40%的生命值
ATK +80%, normal attacks deal Arts damage=攻击力+80%，普通攻击造成法术伤害
ATK +80%. Corroserum is Stunned for 10 seconds after skill duration=攻击力+80%，技能结束后蚀清晕眩10秒
ATK +80%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 40% ATK as Arts damage to the attacker and activates her Trait on the ally=攻击力+80%，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力40%的法术伤害并仅对该角色触发刺玫特性
ATK +80%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 50% ATK as Arts damage to the attacker and activates her Trait on the ally=攻击力+80%，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力50%的法术伤害并仅对该角色触发刺玫特性
ATK +80%; 75% chance to dodge Physical and Arts attacks=攻击力+80%，获得75%的物理和法术闪避
ATK +80%; after healing an Operator, grants them a buff for 10s that recovers 150 HP whenever they take damage=攻击力+80%，治疗干员后为其施加一个增益，使其在10秒内每次受到伤害时恢复150点生命
ATK +80%; ASPD +20=攻击力+80%，攻击速度+20
ATK +80%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated=攻击力+80%，伤害类型变为法术，额外攻击一个目标，远程攻击不再降低攻击力\n技能自动开启
ATK +80%; DEF +50%; Cuts all targets in the frontal tile with the shield=攻击力+80%，防御力+50%，对前方一格的所有敌人使用盾牌进行切割
ATK +80%; Nearby allied Operators gain DEF +50%, Block +1 and status resistance=攻击力+80%；周围其他友方干员的防御力+50%，阻挡数+1，并获得抵抗
ATK +80%; Range expands; Attacks all targets within range simultaneously\nGitano stops attacking for 12 seconds after using this skill=攻击力+80%，攻击范围扩大，同时攻击攻击范围内所有敌人\n技能时间结束后远山停止攻击12秒
ATK +80%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 4 enemies within range=攻击力+80%，攻击范围增大，攻击间隔大幅度缩短，攻击变为随机对攻击范围内至多4个敌人发射熔岩
ATK +80%; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to 60% of Bassline's ATK=攻击力+80%，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个屏障，屏障能吸收相当于深律攻击力60%的法术伤害
ATK +80%; Stops attacking and focuses on healing surrounding allies=攻击力+80%，停止攻击并专心对周围友方角色进行治疗
ATK +80%，targets healed -1=攻击力+80%，治疗目标数-1
ATK +85% for 16 seconds after Skadi is deployed=部署后16秒内攻击力+85%
ATK +85%, and attacks no longer deal reduced damage on subsequent targets=攻击力+85%，攻击在跳跃时不再降低伤害
ATK +85%, and increases the chance to activate the Talent to 40%=攻击力+85%，天赋的发动概率提高至40%
ATK +85%, ASPD +60, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends=攻击力+85%，攻击速度+60，阻挡数+2，技能期间暂时只受到50%的伤害，其余伤害延后至技能结束，变为持续20秒等量的生命流失效果
ATK +85%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+85%，攻击间隔略微缩短，优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\n攻击装有14发弹药，打完后结束（可随时停止技能）
ATK +85%, DEF +25%, Blocked enemies +1, attack all blocked enemies=攻击力+85%，防御力+25%，阻挡数+1，同时攻击阻挡的所有敌人
ATK +85%, DEF +30%, Blocked enemies +1, attack all blocked enemies=攻击力+85%，防御力+30%，阻挡数+1，同时攻击阻挡的所有敌人
ATK +85%, DEF +75%, and if lethal damage is received while skill is active, immediately consumes 30 ammo to resist the damage\nSkill activation grants 42 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+85%，防御力+75%，技能期间若受到致命伤害，立即消耗30发弹药抵挡这次伤害\n攻击装有42发弹药，打完后结束（可随时停止技能）
ATK +85%; Cannot be healed by allies=攻击力+85%，不再成为其他角色的治疗目标
ATK +85%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated=攻击力+85%，伤害类型变为法术，额外攻击一个目标，远程攻击不再降低攻击力\n技能自动开启
ATK +85%; DEF +50%; Cuts all targets in the frontal tile with the shield=攻击力+85%，防御力+50%，对前方一格的所有敌人使用盾牌进行切割
ATK +85%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 5 enemies within range=攻击力+85%，攻击范围增大，攻击间隔大幅度缩短，攻击变为随机对攻击范围内至多5个敌人发射熔岩
ATK +85%，targets healed -1=攻击力+85%，治疗目标数-1
ATK +9=攻击力+9
ATK +9% (+1%), when there is water terrain on the battlefield, the effect becomes ATK +36% (+6%)=攻击力+9%（+1%），当场地中存在水地形时改为攻击力+36%（+6%）
ATK +9% (+3%) when there is an allied unit within range of self or the Seaborn; If the allied unit is an Abyssal Hunter operator, gain ATK +18% (+3%) instead=自身或海嗣攻击范围内存在我方干员时，自身攻击力+9%（+3%）；存在【深海猎人】干员时改为攻击力+18%（+3%）
ATK +9% <@ba.talpu>(+1%)</>, when there is water terrain on the battlefield, the effect becomes ATK +36% <@ba.talpu>(+6%)</>=攻击力+9%<@ba.talpu>（+1%）</>，当场地中存在水地形时改为攻击力+36%<@ba.talpu>（+6%）</>
ATK +9% <@ba.talpu>(+3%)</> when there is an allied unit within range of self or the Seaborn; If the allied unit is an Abyssal Hunter operator, gain ATK +18% <@ba.talpu>(+3%)</> instead=自身或海嗣攻击范围内存在我方干员时，自身攻击力+9%<@ba.talpu>（+3%）</>；存在【深海猎人】干员时改为攻击力+18%<@ba.talpu>（+3%）</>
ATK +9% after this unit deals Physical damage 45 times.=累计造成45次物理伤害后，攻击力+9%
ATK +9% every time the HP of the target falls by 20%=目标敌人的生命每降低20%，对其造成伤害时的攻击力+9%
ATK +9%, ASPD +6; attacks will <$ba.sluggish>Slow</> any target under the burst effect of <$ba.dt.apoptosis2>Necrosis</> for 0.8s=攻击力+9%，攻击速度+6，攻击<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的目标时使其<$ba.sluggish>停顿</>0.8秒
ATK +9%, ASPD +6; attacks will Slow any target under the burst effect of Necrosis for 0.8s=攻击力+9%，攻击速度+6，攻击凋亡损伤爆发期间的目标时使其停顿0.8秒
ATK +9%, attacks hit 2 times in a row\nUnlimited duration=攻击力+9%，攻击变为2连击\n持续时间无限
ATK +9%, DEF +9% for self and other operators who have a Barrier granted by her Device(s)=自身和拥有装置屏障的其他干员攻击力+9%，防御力+9%
ATK +9%; ASPD +10=攻击力+9%，攻击速度+10
ATK +90%=攻击力+90%
ATK +90%\nAutomatically activated=攻击力+90%\n技能自动开启
ATK +90% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 19% of Blemishine's ATK every second=攻击力+90%，立即使自身这格内的所有地面敌人陷入沉睡，且周围的所有友方单位每秒恢复相当于攻击力19%的生命值
ATK +90% and attacks silence the targets for 4.5 seconds\nCan manually deactivate skill (skill can be deactivated at will)=攻击力+90%，攻击后使目标失去特殊能力4.5秒\n可主动关闭技能（期间可随时停止技能）
ATK +90% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +45% ATK when HP is above 80%, DEF +30%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)=攻击力+90%，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于80%获得+45%攻击力的精力充沛、防御力+30%、阻挡数+1（若身前一格不存在干员或不为近战位时，该效果由自身获得）
ATK +90% for 17 seconds after Skadi is deployed=部署后17秒内攻击力+90%
ATK +90%, and attacks hit one additional enemy=攻击力+90%，可以额外攻击一个敌人
ATK +90%, and attacks no longer deal reduced damage on subsequent targets=攻击力+90%，攻击在跳跃时不再降低伤害
ATK +90%, and attacks now prioritize enemies with the lowest percentage of remaining HP\nUnlimited duration=攻击力+90%，优先攻击当前生命百分比最低的敌人\n持续时间无限
ATK +90%, and deals 90% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.=攻击力+90%，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力90%的法术伤害
ATK +90%, and every attack has a 40% chance to put the target to Sleep for 2.6s=攻击力+90%，每次攻击有40%概率使目标沉睡2.6秒
ATK +90%, and increases the chance to activate the Talent to 40%=攻击力+90%，天赋的发动概率提高至40%
ATK +90%, ASPD +20, and attacks have a 30% chance to deal 130% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen\nUpon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends=攻击力+90%，攻击速度+20，攻击时有30%的几率造成相当于攻击力130%的物理伤害；技能开启后立即选取自身周围一定范围内的一名地面目标，若其所在位置可部署，自身会移动至目标所在位置进行攻击；自身攻击的精英、领袖敌人被击倒，或自身持续1秒未进行攻击时，会立即重新选取目标\n受到致命伤害时不撤退但会结束技能，技能结束后返回初始位置
ATK +90%, ASPD +30. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends=攻击力+90%，攻击速度+30，技能持续期间内干员的生命值不会低于1\n技能结束后视为被击倒
ATK +90%, ASPD +60, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends=攻击力+90%，攻击速度+60，阻挡数+2，技能期间暂时只受到50%的伤害，其余伤害延后至技能结束，变为持续20秒等量的生命流失效果
ATK +90%, ASPD +80 and lose 4% HP every time when hitting an enemy=攻击力+90%，攻击速度+80，每次攻击到敌人时使自身流失4%的生命
ATK +90%, ASPD +90\nCan be used up to twice in one battle=攻击力+90%，攻击速度+90\n同一次作战中最多使用2次
ATK +90%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+90%，攻击间隔略微缩短，优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\n攻击装有14发弹药，打完后结束（可随时停止技能）
ATK +90%, attack range +1 and attack target count +1. When attacking only one enemy, deal 150% ATK as damage to the target=攻击力+90%，攻击距离+1，攻击目标数+1，仅攻击到一个敌人时对其攻击力提升至150%
ATK +90%, attack range +2 tiles, can attack up to 3 targets simultaneously=攻击力+90%，攻击范围+2格，最多可以同时攻击3个目标
ATK +90%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 1.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\nSkill can be manually deactivated (skill can be interrupted at any time)=攻击力+90%，攻击范围与琉璃璧的破碎伤害范围扩大，琉璃璧破碎的伤害阈值提升至1.5倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\n可主动关闭技能（期间可随时停止技能）
ATK +90%, attacks 1 additional target; enemies below 50% HP within Attack Range receive an additional attack for 100% ATK as Physical damage (after a short delay)\nEach enemy can receive at most one additional instance of Physical damage=攻击力+90%，额外攻击1个目标；技能期间对攻击范围内生命值低于一半的敌人仅一次造成相当于攻击力100%的额外物理伤害（该次伤害有短暂间隔）\n每个敌人最多受到一次额外物理伤害
ATK +90%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 360% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends=攻击力+90%，同时攻击两名敌人，攻击非沉睡目标时使其沉睡5秒，技能期间，全场敌人从沉睡状态醒来或于沉睡中被击倒时，受到法术伤害（随沉睡时长提高至攻击力360%），并使周围一名其他敌人沉睡5秒，攻击范围内的其他友方干员受到致命伤害时，陷入沉睡至生命值完全恢复或技能结束
ATK +90%, attacks apply this unit's Trait effect to all enemies within range\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+90%，攻击时对攻击范围内的所有敌人应用特性加成\n攻击装有4发弹药，打完后结束（可随时停止技能）
ATK +90%, attacks can jump between enemies up to 4 times=技能开启时，攻击力+90%，攻击可在敌人间重复跳跃，最多弹跳4次
ATK +90%, attacks deal an additional 15% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 40% ATK as Elemental Damage=攻击力+90%，攻击附带造成法术伤害15%的凋亡损伤，若目标处于凋亡损伤爆发期间则对其额外造成相当于攻击力40%的元素伤害
ATK +90%, attacks hit twice, and attacks silence the target until the skill ends=攻击力+90%，攻击变为二连击，攻击使目标敌人特殊能力失效持续至技能结束
ATK +90%, but no longer targets enemies below 50% HP. Attacks cause targets to take 6% of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)=攻击力+90%，不再以生命值低于50%的敌人为目标，攻击会使命中目标每秒受到6%戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）
ATK +90%, DEF +30%, and Attack Range increases\nUnlimited duration=攻击力+90%，防御力+30%，攻击距离加长\n持续时间无限
ATK +90%, DEF +30%, Blocked enemies +1, attack all blocked enemies=攻击力+90%，防御力+30%，阻挡数+1，同时攻击阻挡的所有敌人
ATK +90%, DEF +40%; Every attack deals an additional 80% ATK as Arts damage and restores the HP of a nearby ally besides herself for 90% of Blemishine's ATK=攻击力+90%，防御力+40%，每次攻击额外造成相当于攻击力80%的法术伤害，并恢复周围一名其他友方单位相当于攻击力90%的生命
ATK +90%, DEF +80%, and if lethal damage is received while skill is active, immediately consumes 30 ammo to resist the damage\nSkill activation grants 42 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+90%，防御力+80%，技能期间若受到致命伤害，立即消耗30发弹药抵挡这次伤害\n攻击装有42发弹药，打完后结束（可随时停止技能）
ATK +90%, DEF +90%, splash attack causes units with weight 3 or less to Levitate for 0.5s.=攻击力+90%，防御力+90%，攻击溅射到重量小于等于3的单位会使其浮空0.5秒
ATK +90%, Movement Speed of ground enemies in attack range -40%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.=攻击力+90%，使攻击范围内地面敌人移动速度-40%，并在其被击倒时对周围敌人施加一层第一天赋效果
ATK +90%. Corroserum is Stunned for 10 seconds after skill duration=攻击力+90%，技能结束后蚀清晕眩10秒
ATK +90%; Cannot be healed by allies=攻击力+90%，不再成为其他角色的治疗目标
ATK +90%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated=攻击力+90%，伤害类型变为法术，额外攻击一个目标，远程攻击不再降低攻击力\n技能自动开启
ATK +90%; Damage dealt turns into Arts damage; Restores HP by 20% of damage dealt when attacking=攻击力+90%，伤害类型变为法术，每次攻击恢复相当于造成伤害20%的生命
ATK +90%; DEF +50%; Cuts all targets in the frontal tile with the shield=攻击力+90%，防御力+50%，对前方一格的所有敌人使用盾牌进行切割
ATK +90%; Nearby allied Operators gain DEF +60%, Block +1 and status resistance=攻击力+90%；周围其他友方干员的防御力+60%，阻挡数+1，并获得抵抗
ATK +90%; Range expands; Attacks all targets within range simultaneously\nGitano stops attacking for 11 seconds after using this skill=攻击力+90%，攻击范围扩大，同时攻击攻击范围内所有敌人\n技能时间结束后远山停止攻击11秒
ATK +90%，targets healed -1=攻击力+90%，治疗目标数-1
ATK +95%, and deals 100% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.=攻击力+95%，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力100%的法术伤害
ATK +95%, and every attack has a 40% chance to put the target to Sleep for 2.8s=攻击力+95%，每次攻击有40%概率使目标沉睡2.8秒
ATK +95%, and increases the chance to activate the Talent to 40%=攻击力+95%，天赋的发动概率提高至40%
ATK +95%, ASPD +60, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends=攻击力+95%，攻击速度+60，阻挡数+2，技能期间暂时只受到50%的伤害，其余伤害延后至技能结束，变为持续20秒等量的生命流失效果
ATK +95%, DEF +30%, Blocked enemies +1, attack all blocked enemies=攻击力+95%，防御力+30%，阻挡数+1，同时攻击阻挡的所有敌人
ATK +95%; Cannot be healed by allies=攻击力+95%，不再成为其他角色的治疗目标
ATK +95%; DEF +60%; Cuts all targets in the frontal tile with the shield=攻击力+95%，防御力+60%，对前方一格的所有敌人使用盾牌进行切割
ATK +95%，targets healed -1=攻击力+95%，治疗目标数-1
ATK +{atk:0%}=攻击力+{atk:0%}
ATK +{atk:0%}\nAll allies within range DEF +{def:0%}=攻击力+{atk:0%}\n攻击范围内的所有友方单位防御力+{def:0%}
ATK +{atk:0%}\nAutomatically activated=攻击力+{atk:0%}\n技能自动开启
ATK +{atk:0%}\nUnlimited duration, can manually deactivate skill=攻击力+{atk:0%}\n技能持续时间无限，可主动关闭技能
ATK +{atk:0%} and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by {attack@atk_to_hp_recovery_ratio:0%} of Blemishine's ATK every second=攻击力+{atk:0%}，立即使自身这格内的所有地面敌人陷入沉睡，且周围的所有友方单位每秒恢复相当于攻击力{attack@atk_to_hp_recovery_ratio:0%}的生命值
ATK +{atk:0%} and attacks one additional target. Enemies within attack range that are not Elites or Leaders have {attack@move_speed:0%} Movement Speed; each affected enemy defeated increases Talent effect by {attack@talent_up:0.0}x, up to {attack@max_talent_up:0.0}x, until this skill ends=攻击力+{atk:0%}，额外攻击一个目标，攻击范围内的非精英和领袖敌人移动速度{attack@move_speed:0%}，且被击倒时使天赋效果提升{attack@talent_up:0.0}倍，最多提升至{attack@max_talent_up:0.0}倍，持续至技能结束
ATK +{atk:0%} and attacks silence the targets for {attack@silence} seconds\nCan manually deactivate skill (skill can be deactivated at will)=攻击力+{atk:0%}，攻击后使目标失去特殊能力{attack@silence}秒\n可主动关闭技能（期间可随时停止技能）
ATK +{atk:0%} and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +{attack@peak_performance.atk:0%} ATK when HP is above {attack@peak_performance.hp_ratio:0%}, DEF +{attack@def:0%}, Block +{attack@block_cnt} (If there are no Operators or they are not Melee, grant the effect to self instead)=攻击力+{atk:0%}，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于{attack@peak_performance.hp_ratio:0%}获得+{attack@peak_performance.atk:0%}攻击力的精力充沛、防御力+{attack@def:0%}、阻挡数+{attack@block_cnt}（若身前一格不存在干员或不为近战位时，该效果由自身获得）
ATK +{atk:0%} and gain Invisibility=攻击力+{atk:0%}，进入隐匿状态
ATK +{atk:0%} and gain {prob:0%} Arts Dodge\nUnlimited duration=攻击力+{atk:0%}，并获得{prob:0%}的法术闪避\n持续时间无限
ATK +{atk:0%} and RES +{magic_resistance:0%}=攻击力+{atk:0%}，法术抗性+{magic_resistance:0%}
ATK +{atk:0%} and the effect of this unit's first Talent increases to {talent_scale:0.0} times=攻击力+{atk:0%}，第一天赋的效果提升至{talent_scale:0.0}倍
ATK +{atk:0%} and the effect of this unit's first Talent increases to {talent_scale} times=攻击力+{atk:0%}，第一天赋效果提升至{talent_scale}倍
ATK +{atk:0%} for the next hit; The target's ATK -{-frncat_s_1[debuff].atk:0%} for {frncat_s_1[debuff].duration} seconds=下次攻击时攻击力+{atk:0%}，{frncat_s_1[debuff].duration}秒内使击中目标攻击力-{-frncat_s_1[debuff].atk:0%}
ATK +{atk:0%} for {duration} seconds after Skadi is deployed=部署后{duration}秒内攻击力+{atk:0%}
ATK +{atk:0%}, and attacks hit 5 times for {attack@atk_scale:0%} of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to {attack@cannon_atk_scale:0%} of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator {attack@sp} SP\nGains Delivery Coordinates after deployment; skill activation grants {attack@trigger_time} ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+{atk:0%}，每次攻击变为相当于攻击力{attack@atk_scale:0%}的5连击，若存在投递坐标，立即对该处造成一次相当于攻击力{attack@cannon_atk_scale:0%}的物理溅射伤害并将一名再部署时间最长的地面干员部署至该处，使其获得{attack@sp}点技力\n部署后获得投递坐标，攻击装有{attack@trigger_time}发弹药，每次攻击消耗5发，打完后结束（可随时停止技能）
ATK +{atk:0%}, and attacks hit one additional enemy=攻击力+{atk:0%}，可以额外攻击一个敌人
ATK +{atk:0%}, and attacks no longer deal reduced damage on subsequent targets=攻击力+{atk:0%}，攻击在跳跃时不再降低伤害
ATK +{atk:0%}, and attacks now prioritize enemies with the lowest percentage of remaining HP\nUnlimited duration=攻击力+{atk:0%}，优先攻击当前生命百分比最低的敌人\n持续时间无限
ATK +{atk:0%}, and deals {attack@atk_scale_when_fly_finish:0%} ATK as Arts damage to Levitated enemies within range when they fall back to the ground.=攻击力+{atk:0%}，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力{attack@atk_scale_when_fly_finish:0%}的法术伤害
ATK +{atk:0%}, and every attack has a {attack@prob:0%} chance to put the target to Sleep for {attack@sleep}s=攻击力+{atk:0%}，每次攻击有{attack@prob:0%}概率使目标沉睡{attack@sleep}秒
ATK +{atk:0%}, and grants DEF +{def:0%} to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\nAfter skill ends, Stuns self for {stun}s=攻击力+{atk:0%}，并使周围8格内阻挡数最高的我方近战干员防御力+{def:0%}（若周围8格内不存在近战干员时，该效果由自身获得）\n技能结束后干员晕眩{stun}秒
ATK +{atk:0%}, and increases the chance to activate the Talent to {talent@prob:0%}=攻击力+{atk:0%}，天赋的发动概率提高至{talent@prob:0%}
ATK +{atk:0%}, and projectiles will latch onto enemies they hit, slowing them for {attack@sluggish}s and slashing them an additional 4 times=攻击力+{atk:0%}，回旋投射物命中后会继续附着目标，造成{attack@sluggish}秒的停顿并额外斩击目标4次
ATK +{atk:0%}, ASPD +{attack_speed}\nCan be used up to twice in one battle=攻击力+{atk:0%}，攻击速度+{attack_speed}\n同一次作战中最多使用2次
ATK +{atk:0%}, ASPD +{attack_speed}\nSkill activated automatically=攻击力+{atk:0%}，攻击速度+{attack_speed}\n技能自动开启
ATK +{atk:0%}, ASPD +{attack_speed}\nUnlimited duration=攻击力+{atk:0%}，攻击速度+{attack_speed}\n持续时间无限
ATK +{atk:0%}, ASPD +{attack_speed} and lose {hp_ratio:0%} HP every time when hitting an enemy=攻击力+{atk:0%}，攻击速度+{attack_speed}，每次攻击到敌人时使自身流失{hp_ratio:0%}的生命
ATK +{atk:0%}, ASPD +{attack_speed}, and increases Talent effect to {multi}x; when the skill ends, obtain {cnt} Support Device=自身攻击力+{atk:0%}，攻击速度+{attack_speed}，且天赋效果提升至{multi}倍，技能结束后获得{cnt}个支援装置
ATK +{atk:0%}, ASPD +{attack_speed}, and prioritizes healing allied units with Negative Status=攻击力+{atk:0%}，攻击速度+{attack_speed}，优先治疗处于异常状态中的友方干员
ATK +{atk:0%}, ASPD +{attack_speed}, Block +{block_cnt}; While this skill is active, this unit only takes {damage_resistance:0%} of incoming damage, with the remaining amount dealt as HP loss over {final_duration} seconds after this skill ends=攻击力+{atk:0%}，攻击速度+{attack_speed}，阻挡数+{block_cnt}，技能期间暂时只受到{damage_resistance:0%}的伤害，其余伤害延后至技能结束，变为持续{final_duration}秒等量的生命流失效果
ATK +{atk:0%}, ASPD +{attack_speed}, gains Camouflage. Generates {cost} DP after each attack.\nSkill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+{atk:0%}，攻击速度+{attack_speed}，自身获得迷彩，每次攻击时获得{cost}点部署费用。\n攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）
ATK +{atk:0%}, ASPD +{attack_speed}, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to {heal_scale:0%} of ATK, and removing negative statuses from the target.\nAttack has {attack@trigger_time} ammo. Skill ends when all ammo is used (can manually deactivate skill)=攻击力+{atk:0%}，攻击速度+{attack_speed}，优先治疗处于异常状态中的单位；只在治疗异常状态中的单位时会消耗子弹，使该次治疗量提升至攻击力的{heal_scale:0%}并解除目标所受的异常状态\n攻击装有{attack@trigger_time}发子弹，打完后技能结束（期间可随时停止技能）
ATK +{atk:0%}, ASPD +{attack_speed}. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends=攻击力+{atk:0%}，攻击速度+{attack_speed}，技能持续期间内干员的生命值不会低于1\n技能结束后视为被击倒
ATK +{atk:0%}, ASPD +{attack_speed}; attacks ignore 100 DEF=攻击力+{atk:0%}，攻击速度+{attack_speed}，无视攻击目标100防御力
ATK +{atk:0%}, ASPD+{attack_speed}; prioritizes Sleeping enemies=攻击力+{atk:0%}，攻击速度+{attack_speed}，优先攻击沉睡的目标
ATK +{atk:0%}, attack interval greatly reduced\nOverload: ATK becomes +{horn_s_3[overload_start].atk:0%}, gradually lose HP ({horn_s_3[overload_start].hp_ratio:0%} Max HP/sec after {horn_s_3[overload_start].damage_duration} seconds)Skill can be manually deactivated=攻击力+{atk:0%}，攻击间隔大幅缩短\n过载：攻击力改为+{horn_s_3[overload_start].atk:0%}，逐渐流失生命（{horn_s_3[overload_start].damage_duration}秒后到达最大生命{horn_s_3[overload_start].hp_ratio:0%}/秒）该技能可随时主动关闭
ATK +{atk:0%}, Attack Interval is shortened, and attacks strike 3 enemies at once.\nOverload: Attacks strike 4 times in a row with {attack@atk_scale_ol:0%} ATK, and randomly attack targets within attack range.\nSkill can be manually deactivated=攻击力+{atk:0%}，攻击间隔缩短，可同时攻击3名敌人\n过载：攻击改为攻击力{attack@atk_scale_ol:0%}的4连发，随机攻击范围内的目标\n该技能可随时主动关闭
ATK +{atk:0%}, Attack Interval is slightly shortened, and attacks strike 3 enemies at once.\nOverload: Attacks strike 4 times in a row with {attack@atk_scale_ol:0%} ATK, and randomly attack targets within attack range.\nSkill can be manually deactivated=攻击力+{atk:0%}，攻击间隔略微缩短，可同时攻击3名敌人\n过载：攻击改为攻击力{attack@atk_scale_ol:0%}的4连发，随机攻击范围内的目标\n该技能可随时主动关闭
ATK +{atk:0%}, attack interval reduced\nOverload: ATK becomes +{horn_s_3[overload_start].atk:0%}, gradually lose HP ({horn_s_3[overload_start].hp_ratio:0%} Max HP/sec after {horn_s_3[overload_start].damage_duration} seconds)Skill can be manually deactivated=攻击力+{atk:0%}，攻击间隔缩短\n过载：攻击力改为+{horn_s_3[overload_start].atk:0%}，逐渐流失生命（{horn_s_3[overload_start].damage_duration}秒后到达最大生命{horn_s_3[overload_start].hp_ratio:0%}/秒）该技能可随时主动关闭
ATK +{atk:0%}, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+{atk:0%}，攻击间隔略微缩短，优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\n攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）
ATK +{atk:0%}, attack interval slightly reduced\nOverload: ATK instead +{horn_s_3[overload_start].atk:0%}, gradually lose HP ({horn_s_3[overload_start].hp_ratio:0%} Max HP/sec after {horn_s_3[overload_start].damage_duration} seconds)Skill can be manually deactivated=攻击力+{atk:0%}，攻击间隔略微缩短\n过载：攻击力改为+{horn_s_3[overload_start].atk:0%}，逐渐流失生命（{horn_s_3[overload_start].damage_duration}秒后到达最大生命{horn_s_3[overload_start].hp_ratio:0%}/秒）该技能可随时主动关闭
ATK +{atk:0%}, attack range +{ability_range_forward_extend} and attack target count +1. When attacking only one enemy, deal {attack@surtr_s_2[critical].atk_scale:0%} ATK as damage to the target=攻击力+{atk:0%}，攻击距离+{ability_range_forward_extend}，攻击目标数+1，仅攻击到一个敌人时对其攻击力提升至{attack@surtr_s_2[critical].atk_scale:0%}
ATK +{atk:0%}, attack range +{ability_range_forward_extend} tiles, can attack up to {attack@max_target} targets simultaneously=攻击力+{atk:0%}，攻击范围+{ability_range_forward_extend}格，最多可以同时攻击{attack@max_target}个目标
ATK +{atk:0%}, attack range +{ability_range_forward_extend}, attacks hit {attack@times} times in a row and target {attack@max_target} enemies simultaneously=攻击力+{atk:0%}，攻击距离+{ability_range_forward_extend}，攻击变为{attack@times}连击，每次可以攻击{attack@max_target}个敌人
ATK +{atk:0%}, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to {talent_scale}x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\nSkill can be manually deactivated (skill can be interrupted at any time)=攻击力+{atk:0%}，攻击范围与琉璃璧的破碎伤害范围扩大，琉璃璧破碎的伤害阈值提升至{talent_scale}倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\n可主动关闭技能（期间可随时停止技能）
ATK +{atk:0%}, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range.=攻击力+{atk:0%}，攻击范围扩大至整个战场，但攻击间隔略微增大，且在攻击超出原本攻击范围的敌方单位时攻击前摇增大
ATK +{atk:0%}, Attack Range expands, Attack Interval reduces moderately; when skill is active, bubble Sanctuary effect increases to {damage_resistance_scale} times. Enemies that attack allied bubbles are Levitated for {levitate_duration}s, taking {atk_scale:0%} of Haruka's ATK as Arts damage per second=攻击力+{atk:0%}，攻击范围扩大，攻击间隔一定程度缩短，技能期间浮泡提供的庇护提升至{damage_resistance_scale}倍；攻击我方浮泡的敌人将浮空{levitate_duration}秒，在此浮空期间每秒受到相当于遥攻击力{atk_scale:0%}的法术伤害
ATK +{atk:0%}, Attack Range expands, Attack Interval reduces slightly; when skill is active, bubble Sanctuary effect increases to {damage_resistance_scale} times. Enemies that attack allied bubbles are Levitated for {levitate_duration}s, taking {atk_scale:0%} of Haruka's ATK as Arts damage per second=攻击力+{atk:0%}，攻击范围扩大，攻击间隔小幅度缩短，技能期间浮泡提供的庇护提升至{damage_resistance_scale}倍；攻击我方浮泡的敌人将浮空{levitate_duration}秒，在此浮空期间每秒受到相当于遥攻击力{atk_scale:0%}的法术伤害
ATK +{atk:0%}, Attack Range expands, Attack Interval reduces; when skill is active, bubble Sanctuary effect increases to {damage_resistance_scale} times. Enemies that attack allied bubbles are Levitated for {levitate_duration}s, taking {atk_scale:0%} of Haruka's ATK as Arts damage per second=攻击力+{atk:0%}，攻击范围扩大，攻击间隔缩短，技能期间浮泡提供的庇护提升至{damage_resistance_scale}倍；攻击我方浮泡的敌人将浮空{levitate_duration}秒，在此浮空期间每秒受到相当于遥攻击力{atk_scale:0%}的法术伤害
ATK +{atk:0%}, attacks 1 additional target; enemies below 50% HP within Attack Range receive an additional attack for {atk_scale_s2_extra:0%} ATK as Physical damage (after a short delay)\nEach enemy can receive at most one additional instance of Physical damage=攻击力+{atk:0%}，额外攻击1个目标；技能期间对攻击范围内生命值低于一半的敌人仅一次造成相当于攻击力{atk_scale_s2_extra:0%}的额外物理伤害（该次伤害有短暂间隔）\n每个敌人最多受到一次额外物理伤害
ATK +{atk:0%}, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for {attack@sleep}s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to {max_atk_scale:0%} ATK), and put one other nearby enemy to Sleep for {sleep}s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends=攻击力+{atk:0%}，同时攻击两名敌人，攻击非沉睡目标时使其沉睡{attack@sleep}秒，技能期间，全场敌人从沉睡状态醒来或于沉睡中被击倒时，受到法术伤害（随沉睡时长提高至攻击力{max_atk_scale:0%}），并使周围一名其他敌人沉睡{sleep}秒，攻击范围内的其他友方干员受到致命伤害时，陷入沉睡至生命值完全恢复或技能结束
ATK +{atk:0%}, attacks 2 targets at once, and attacks deal an additional {attack@ep_damage_ratio:0%} of Arts damage as Nervous Impairment=攻击力+{atk:0%}，同时攻击2名敌人，攻击附带造成法术伤害{attack@ep_damage_ratio:0%}的神经损伤
ATK +{atk:0%}, attacks 2 times consecutively=攻击力+{atk:0%}，攻击变为2连射
ATK +{atk:0%}, attacks 3 times consecutively=攻击力+{atk:0%}，攻击变为3连射
ATK +{atk:0%}, attacks all blocked enemies=攻击力+{atk:0%}，同时攻击阻挡的所有敌人
ATK +{atk:0%}, attacks apply this unit's Trait effect to all enemies within range\nSkill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+{atk:0%}，攻击时对攻击范围内的所有敌人应用特性加成\n攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）
ATK +{atk:0%}, attacks apply this unit's Trait effect to all enemies within range.=攻击力+{atk:0%}，攻击时对攻击范围内的所有敌人应用特性加成
ATK +{atk:0%}, attacks can jump between enemies up to {attack@max_target} times=技能开启时，攻击力+{atk:0%}，攻击可在敌人间重复跳跃，最多弹跳{attack@max_target}次
ATK +{atk:0%}, attacks create a layer of sticky liquid within Attack Range that lasts for {attack@projectile_life_time} seconds. Ground enemies passing over the sticky liquid have Movement Speed {attack@move_speed:0%} and DEF {attack@def} (Does not stack). Charged effect: Changes to {attack@another_trigger_time} ammo\nSkill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+{atk:0%}，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度{attack@move_speed:0%}、防御力{attack@def}（不叠加），蓄力额外效果：改为{attack@another_trigger_time}发弹药\n攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）
ATK +{atk:0%}, attacks deal an additional {attack@ep_damage_ratio:0%} of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional {attack@extra_ep_damage_scale:0%} ATK as Elemental Damage=攻击力+{atk:0%}，攻击附带造成法术伤害{attack@ep_damage_ratio:0%}的凋亡损伤，若目标处于凋亡损伤爆发期间则对其额外造成相当于攻击力{attack@extra_ep_damage_scale:0%}的元素伤害
ATK +{atk:0%}, attacks hit 2 times in a row and gain Camouflage=攻击力+{atk:0%}，攻击变为2连射，并获得迷彩
ATK +{atk:0%}, attacks hit twice, and attacks silence the target until the skill ends=攻击力+{atk:0%}，攻击变为二连击，攻击使目标敌人特殊能力失效持续至技能结束
ATK +{atk:0%}, attacks hit twice; Talent activation rate increased by {talent@prob:0%}=攻击力+{atk:0%}，攻击变为二连击，天赋发动概率提升至{talent@prob:0%}
ATK +{atk:0%}, attacks hit up to {attack@max_target} enemies\nUnlimited duration=攻击力+{atk:0%}，可以同时攻击{attack@max_target}个敌方单位\n持续时间无限
ATK +{atk:0%}, attacks hit {attack@times} times in a row\nUnlimited duration=攻击力+{atk:0%}，攻击变为{attack@times}连击\n持续时间无限
ATK +{atk:0%}, attacks Silence the target for {attack@silence} second(s)\nUnlimited duration=攻击力+{atk:0%}，攻击目标失去特殊能力{attack@silence}秒\n持续时间无限
ATK +{atk:0%}, bounces per heal +{attack@chain.extra_value}, Talent activation threshold becomes {talent@hp_ratio:0%} HP=攻击力+{atk:0%}，每次治疗的跳跃次数+{attack@chain.extra_value}，天赋的触发条件变为{talent@hp_ratio:0%}生命
ATK +{atk:0%}, but no longer targets enemies below 50% HP. Attacks cause targets to take {damage_addition:0%} of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)=攻击力+{atk:0%}，不再以生命值低于50%的敌人为目标，攻击会使命中目标每秒受到{damage_addition:0%}戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）
ATK +{atk:0%}, but Normal Attack will not target enemies with over 80% HP=攻击力+{atk:0%}，但普通攻击不再以生命值高于80%的敌人作为目标
ATK +{atk:0%}, but normal attacks no longer attack enemies below 50% HP; Attacks slow enemies hit by -{-attack@move_speed:0%} for {attack@duration} seconds=攻击力+{atk:0%}，但普通攻击不再以生命值低于50%的敌人为目标，被击中的目标在{attack@duration}秒内移动速度-{-attack@move_speed:0%}
ATK +{atk:0%}, changes attack to twice attack, obtaining {prob:0%} Physical Dodge=攻击力+{atk:0%}，攻击变为二连击，获得{prob:0%}的物理闪避
ATK +{atk:0%}, DEF +{def:0%}, and Attack Range increases\nUnlimited duration=攻击力+{atk:0%}，防御力+{def:0%}，攻击距离加长\n持续时间无限
ATK +{atk:0%}, DEF +{def:0%}, and if lethal damage is received while skill is active, immediately consumes {ammo_cost} ammo to resist the damage\nSkill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+{atk:0%}，防御力+{def:0%}，技能期间若受到致命伤害，立即消耗{ammo_cost}发弹药抵挡这次伤害\n攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）
ATK +{atk:0%}, DEF +{def:0%}, Block +{block_cnt}, and attacks all blocked enemies. Each attack has a {attack@prob_twice:0%} chance to be 2 hits with {attack@atk_scale_twice:0%} ATK and Steal {attack@steal_atk_speed} ASPD from the target (up to a total of {attack@steal_atk_speed_max}, lasts until skill expires or Viviana leaves the battlefield)=攻击力+{atk:0%}，防御力+{def:0%}，阻挡数+{block_cnt}，同时攻击阻挡的所有敌人。每次攻击有{attack@prob_twice:0%}的概率变为{attack@atk_scale_twice:0%}攻击力的二连击，并偷取目标{attack@steal_atk_speed}点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或薇薇安娜离场）
ATK +{atk:0%}, DEF +{def:0%}, Block +{block_cnt}, restores {hp_recovery_per_sec_by_max_hp_ratio:0%} HP every second\nThis unit is Stunned for {stun} seconds after the skill duration=攻击力+{atk:0%}，防御力+{def:0%}，阻挡数+{block_cnt}，每秒恢复{hp_recovery_per_sec_by_max_hp_ratio:0%}生命\n技能结束后自身晕眩{stun}秒
ATK +{atk:0%}, DEF +{def:0%}, Block +{block_cnt}; upon receiving a melee attack from an enemy, there is a {prob:0%} chance to dodge and reload {recover_cnt} ammo\nSkill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击力+{atk:0%}，防御力+{def:0%}，阻挡数+{block_cnt}，受到敌人的近战攻击时有{prob:0%}几率闪避并补充{recover_cnt}颗弹药\n攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）
ATK +{atk:0%}, DEF +{def:0%}, Blocked enemies +{block_cnt}, attack all blocked enemies=攻击力+{atk:0%}，防御力+{def:0%}，阻挡数+{block_cnt}，同时攻击阻挡的所有敌人
ATK +{atk:0%}, DEF +{def:0%}, deals {atk_scale:0%} of ATK as Arts damage to targets that attack Hoshiguma the Breacher\nUnlimited duration=攻击力+{atk:0%}，防御力+{def:0%}，每次受到攻击时对目标造成相当于斩业星熊攻击力{atk_scale:0%}的法术伤害\n持续时间无限
ATK +{atk:0%}, DEF +{def:0%}, splash attack causes units with weight 3 or less to Levitate for {attack@levitate_duration}s.=攻击力+{atk:0%}，防御力+{def:0%}，攻击溅射到重量小于等于3的单位会使其浮空{attack@levitate_duration}秒
ATK +{atk:0%}, DEF +{def:0%};\nCharged effect: Trait effect remains active during skill=攻击力+{atk:0%}，防御力+{def:0%}；\n蓄力额外效果：特性效果在技能期间继续生效
ATK +{atk:0%}, DEF +{def:0%}; Every attack deals an additional {attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%} ATK as Arts damage and restores the HP of a nearby ally besides herself for {heal_scale:0%} of Blemishine's ATK=攻击力+{atk:0%}，防御力+{def:0%}，每次攻击额外造成相当于攻击力{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}的法术伤害，并恢复周围一名其他友方单位相当于攻击力{heal_scale:0%}的生命
ATK +{atk:0%}, each attack deals an additional {attack@skill.atk_scale:0%} ATK as Arts damage, and restores +1 DP when defeating an enemy.=攻击力+{atk:0%}，每次攻击附加攻击力{attack@skill.atk_scale:0%}的法术伤害，且击败敌人后部署费用回复+1
ATK +{atk:0%}, each attack fires 1 more boomerang projectile=攻击力+{atk:0%}，每次攻击额外发射1个回旋投射物
ATK +{atk:0%}, each attack fires off 2 arrows (prioritizing different targets), and has a {attack@prob:0%} chance of stunning targets for {attack@stun} seconds\nFrom second activation and on, this skill has unlimited duration=攻击力+{atk:0%}，每次攻击发射两支箭矢（优先攻击不同目标），并有{attack@prob:0%}概率晕眩目标{attack@stun}秒\n第二次及以后使用时持续时间无限
ATK +{atk:0%}, each attack heals 1 additional target. While the skill is active, all allies within range gain status resistance=攻击力+{atk:0%}，治疗目标数+1，持续时间内攻击范围内的友方单位获得抵抗
ATK +{atk:0%}, each attack heals a nearby friendly unit's HP equal to {scale:0%} of the damage dealt\nUnlimited duration=攻击力+{atk:0%}，每次攻击治疗周围一名友方单位相当于造成伤害{scale:0%}的生命值\n持续时间无限
ATK +{atk:0%}, each attack hits 2 additional targets.=攻击力+{atk:0%}，每次攻击额外攻击2个目标
ATK +{atk:0%}, each attack restores HP to this unit equal to {heal_scale:0%} of the damage dealt=攻击力+{atk:0%}，每次攻击治疗自身相当于造成伤害{heal_scale:0%}的生命值
ATK +{atk:0%}, each attack strikes its primary target an additional 1 time，and also hits up to 2 additional targets.=攻击力+{atk:0%}，每次攻击对主目标额外射击一次，并额外攻击2个目标
ATK +{atk:0%}, each heal can affect one additional target, and all friendly units within range will recover Elemental Injury equal to {agoat2_s_1[aura].ep_heal_ratio:0%} of Eyjafjalla the Hvít Aska's ATK\nUnlimited duration=攻击力+{atk:0%}，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力{agoat2_s_1[aura].ep_heal_ratio:0%}的元素损伤\n持续时间无限
ATK +{atk:0%}, every attack gives a stackable buff that grants +{atk_each_stack:0%} ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1=攻击力+{atk:0%}；每次攻击时获得可叠加的攻击力+{atk_each_stack:0%}的增益（最多叠加8层），切换目标后层数清零，技能持续期间内干员的生命值始终不会低于1
ATK +{atk:0%}, every attack has a 20% chance of striking twice=攻击力+{atk:0%}，每次攻击有20%概率变成二连击
ATK +{atk:0%}, gain {prob:0%} Physical dodge, and recover {hp_ratio:0%} of max HP whenever an enemies dies within range=攻击力+{atk:0%}，获得{prob:0%}的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的{hp_ratio:0%}
ATK +{atk:0%}, however only heal allies with less than 50% HP. When allies within range fall below {max_hp_ratio:0%} HP, immediately heal them for {heal_scale:0%} of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration=攻击力+{atk:0%}，仅治疗生命低于一半的干员。范围内干员生命低于{max_hp_ratio:0%}时立即治疗其相当于攻击力{heal_scale:0%}的生命，触发3次后技能立即结束。持续时间无限
ATK +{atk:0%}, increases DEF of self and Mobile Riot Shield by +{def:0%}, and increases duration of Mobile Riot Shield by +{duration} seconds\nUnlimited duration=攻击力+{atk:0%}，自身与机动盾牌防御力+{def:0%}，机动盾牌持续时间+{duration}秒\n持续时间无限
ATK +{atk:0%}, increases the damage amplification effect of this unit's Talent to {scale_delta_to_one:0.0} times\nUnlimited duration=攻击力+{atk:0%}，天赋的伤害加成提升至{scale_delta_to_one:0.0}倍\n持续时间无限
ATK +{atk:0%}, increasing the chance to trigger Talent to {talent_scale:0.0} times=攻击力+{atk:0%}，天赋的触发几率提升至{talent_scale:0.0}倍
ATK +{atk:0%}, Max HP +{max_hp:0%}, Range expands, damage type changes to True\nAfter the skill ends, Amiya will automatically be retreated=攻击力+{atk:0%}，生命上限+{max_hp:0%}，攻击范围扩大，伤害类型变为真实\n技能结束后阿米娅强制退出战场
ATK +{atk:0%}, Movement Speed of ground enemies in attack range {move_speed:0%}, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.=攻击力+{atk:0%}，使攻击范围内地面敌人移动速度{move_speed:0%}，并在其被击倒时对周围敌人施加一层第一天赋效果
ATK +{atk:0%}, normal attacks deal Arts damage=攻击力+{atk:0%}，普通攻击造成法术伤害
ATK +{atk:0%}, now heals allied units instead of attacking=攻击力+{atk:0%}，普通攻击改为治疗友方单位
ATK +{atk:0%}, Puppet Dancer Block +{block_cnt}, Max HP +{max_hp:0%}, DEF +{def:0%}=攻击力+{atk:0%}，木偶舞者的阻挡数+{block_cnt}，生命上限+{max_hp:0%}，防御力+{def:0%}
ATK +{atk:0%}, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores {attack@def_penetrate_fixed} enemy DEF when target HP is below 50%=攻击力+{atk:0%}，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人{attack@def_penetrate_fixed}防御力的攻击
ATK +{atk:0%}, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)=攻击力+{atk:0%}，攻击变为对攻击范围内一名友方单位发射医疗弹，对目标和其周围8格内的友方单位进行治疗（对周围单位的治疗量减半）
ATK +{atk:0%}, {prob:0%} Arts Dodge, and attacks turn into double strikes=攻击力+{atk:0%}，攻击变为二连击，获得{prob:0%}的法术闪避
ATK +{atk:0%}. Corroserum is Stunned for {stun} seconds after skill duration=攻击力+{atk:0%}，技能结束后蚀清晕眩{stun}秒
ATK +{atk:0%}. Every heal prioritizes {attack@max_target} Operators with the highest Elemental Injury taken=攻击力+{atk:0%}，每次治疗以元素损伤最严重的{attack@max_target}名干员为目标
ATK +{atk:0%}. Immediately fires harpoons at the {max_target} heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill=攻击力+{atk:0%}，立即向至多{max_target}个重量最重的敌人发射束缚叉枪；技能持续时间内所有目标受到束缚效果，每秒受到一次攻击
ATK +{atk:0%}. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals {atk_scale:0%} ATK as Arts damage to the attacker and activates her Trait on the ally=攻击力+{atk:0%}，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力{atk_scale:0%}的法术伤害并仅对该角色触发刺玫特性
ATK +{atk:0%}; after healing an Operator, grants them a buff for {attack@buff_duration}s that recovers {attack@fixed_heal_value} HP whenever they take damage=攻击力+{atk:0%}，治疗干员后为其施加一个增益，使其在{attack@buff_duration}秒内每次受到伤害时恢复{attack@fixed_heal_value}点生命
ATK +{atk:0%}; ASPD +{attack_speed}=攻击力+{atk:0%}，攻击速度+{attack_speed}
ATK +{atk:0%}; attacks 1 extra target=攻击力+{atk:0%}，额外攻击一个目标
ATK +{atk:0%}; Can heal 1 extra ally=攻击力+{atk:0%}，每次可额外治疗一名单位
ATK +{atk:0%}; Cannot be healed by allies=攻击力+{atk:0%}，不再成为其他角色的治疗目标
ATK +{atk:0%}; Damage dealt by Normal Attacks turn into Arts damage=攻击力+{atk:0%}，普通攻击的伤害类型变为法术
ATK +{atk:0%}; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated=攻击力+{atk:0%}，伤害类型变为法术，额外攻击一个目标，远程攻击不再降低攻击力\n技能自动开启
ATK +{atk:0%}; Damage dealt turns into Arts damage; Restores HP by {heal_scale:0%} of damage dealt when attacking=攻击力+{atk:0%}，伤害类型变为法术，每次攻击恢复相当于造成伤害{heal_scale:0%}的生命
ATK +{atk:0%}; DEF +{def:0%}; Cuts all targets in the frontal tile with the shield=攻击力+{atk:0%}，防御力+{def:0%}，对前方一格的所有敌人使用盾牌进行切割
ATK +{atk:0%}; each attack hits 1 additional target\nUnlimited duration=攻击力+{atk:0%}，每次攻击额外攻击1个目标\n持续时间无限
ATK +{atk:0%}; each heal has a {attack@prob:0%} chance of triggering an additional heal=攻击力+{atk:0%}，每次治疗有{attack@prob:0%}概率额外治疗一次
ATK +{atk:0%}; Range expands; Attacks 1 extra target=攻击力+{atk:0%}，攻击范围扩大，额外攻击一个目标
ATK +{atk:0%}; Range expands; Attacks 2 extra targets=攻击力+{atk:0%}，攻击范围扩大，额外攻击两个目标
ATK +{atk:0%}; Range expands; Attacks all targets within range simultaneously\nGitano stops attacking for {time} seconds after using this skill=攻击力+{atk:0%}，攻击范围扩大，同时攻击攻击范围内所有敌人\n技能时间结束后远山停止攻击{time}秒
ATK +{atk:0%}; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most {attack@max_target} enemies within range=攻击力+{atk:0%}，攻击范围增大，攻击间隔大幅度缩短，攻击变为随机对攻击范围内至多{attack@max_target}个敌人发射熔岩
ATK +{atk:0%}; stop attacking and focus on healing nearby allies, each heal giving the target a Barrier that absorbs Arts damage equal to {attack@scale:0%} of Bassline's ATK=攻击力+{atk:0%}，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个屏障，屏障能吸收相当于深律攻击力{attack@scale:0%}的法术伤害
ATK +{atk:0%}; When attacking, has a {prob:0%} chance to deal {atk_scale:0%} damage\nUnlimited duration=攻击力+{atk:0%}，攻击时，{prob:0%}几率当次攻击的攻击力提升至{atk_scale:0%}\n持续时间无限
ATK +{atk:0%}; {prob:0%} chance to dodge Physical and Arts attacks=攻击力+{atk:0%}，获得{prob:0%}的物理和法术闪避
ATK +{atk:0%}; {prob:0%} chance to resist Physical damage\nInfinite duration=攻击力+{atk:0%}，有{prob:0%}的概率抵挡物理伤害\n持续时间无限
ATK +{atk:0%}，each attack hits  extra target=攻击力+{atk:0%}，额外攻击一个目标
ATK +{atk:0%}，each attack hits 1 additional target.=攻击力+{atk:0%}，每次攻击额外攻击1个目标
ATK +{atk:0%}，targets healed -1=攻击力+{atk:0%}，治疗目标数-1
ATK +{atk_scale_up:0%} every time the HP of the target falls by {hp_ratio_drop:0%}=目标敌人的生命每降低{hp_ratio_drop:0%}，对其造成伤害时的攻击力+{atk_scale_up:0%}
ATK +{attack@demetr_s3[bonus].atk:0%}, ASPD +{attack@demetr_s3[bonus].attack_speed}, and attacks have a {attack@demetr_s3[bonus].prob:0%} chance to deal {attack@demetr_s3[bonus].prob_atk_scale:0%} ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen\nUpon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends=攻击力+{attack@demetr_s3[bonus].atk:0%}，攻击速度+{attack@demetr_s3[bonus].attack_speed}，攻击时有{attack@demetr_s3[bonus].prob:0%}的几率造成相当于攻击力{attack@demetr_s3[bonus].prob_atk_scale:0%}的物理伤害；技能开启后立即选取自身周围一定范围内的一名地面目标，若其所在位置可部署，自身会移动至目标所在位置进行攻击；自身攻击的精英、领袖敌人被击倒，或自身持续1秒未进行攻击时，会立即重新选取目标\n受到致命伤害时不撤退但会结束技能，技能结束后返回初始位置
ATK +{nian_s_3[self].atk:0%}; Nearby allied Operators gain DEF +{nian_s_3[ally].def:0%}, Block +1 and status resistance=攻击力+{nian_s_3[self].atk:0%}；周围其他友方干员的防御力+{nian_s_3[ally].def:0%}，阻挡数+1，并获得抵抗
ATK +{pinecn_s_2[a].atk:0%}, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)=攻击力+{pinecn_s_2[a].atk:0%}，攻击范围缩短；每使用过一次技能额外追加攻击力+20%的效果（最多+60%）
ATK +{s1_atk:0%}, DEF +{s1_def:0%} for self and other operators who have a Barrier granted by her Device(s)=自身和拥有装置屏障的其他干员攻击力+{s1_atk:0%}，防御力+{s1_def:0%}
ATK -5%, but allied Operators within range receive 10% more healing=自身攻击力-5%，但攻击范围内的友方干员受到的治疗效果提升10%
ATK -5%, but allied Operators within range receive 12% (+2%) more healing=自身攻击力-5%，但攻击范围内的友方干员受到的治疗效果提升12%（+2%）
ATK -5%, but allied Operators within range receive 12% <@ba.talpu>(+2%)</> more healing=自身攻击力-5%，但攻击范围内的友方干员受到的治疗效果提升12%<@ba.talpu>（+2%）</>
ATK -5%, but allied Operators within range receive 15% more healing=自身攻击力-5%，但攻击范围内的友方干员受到的治疗效果提升15%
ATK -5%, but allied Operators within range receive 17% (+2%) more healing=自身攻击力-5%，但攻击范围内的友方干员受到的治疗效果提升17%（+2%）
ATK -5%, but allied Operators within range receive 17% <@ba.talpu>(+2%)</> more healing=自身攻击力-5%，但攻击范围内的友方干员受到的治疗效果提升17%<@ba.talpu>（+2%）</>
ATK -5%, but allied Operators within range receive 18% more healing=自身攻击力-5%，但攻击范围内的友方干员受到的治疗效果提升18%
ATK -5%, but allied Operators within range receive 20% (+2%) more healing=自身攻击力-5%，但攻击范围内的友方干员受到的治疗效果提升20%（+2%）
ATK -5%, but allied Operators within range receive 20% <@ba.talpu>(+2%)</> more healing=自身攻击力-5%，但攻击范围内的友方干员受到的治疗效果提升20%<@ba.talpu>（+2%）</>
ATK -5%, but allied Operators within range receive 20% more healing=自身攻击力-5%，但攻击范围内的友方干员受到的治疗效果提升20%
ATK -5%, but allied Operators within range receive 22% (+2%) more healing=自身攻击力-5%，但攻击范围内的友方干员受到的治疗效果提升22%（+2%）
ATK -5%, but allied Operators within range receive 22% <@ba.talpu>(+2%)</> more healing=自身攻击力-5%，但攻击范围内的友方干员受到的治疗效果提升22%<@ba.talpu>（+2%）</>
ATK -5%, but allied Operators within range receive 5% more healing=自身攻击力-5%，但攻击范围内的友方干员受到的治疗效果提升5%
ATK -5%, but allied Operators within range receive 7% (+2%) more healing=自身攻击力-5%，但攻击范围内的友方干员受到的治疗效果提升7%（+2%）
ATK -5%, but allied Operators within range receive 7% <@ba.talpu>(+2%)</> more healing=自身攻击力-5%，但攻击范围内的友方干员受到的治疗效果提升7%<@ba.talpu>（+2%）</>
ATK 140%, if the equipped Operator also has M3 Armor equipped, deals an additional 50% ATK as True damage when attacking=攻击力+140%，当装备者同时装备M3护甲时，攻击时额外造成相当于50%攻击力的真实伤害
ATK <@ba.vup>+10%</>=攻击力<@ba.vup>+10%</>
ATK <@ba.vup>+10%</>\n<@ba.rem>Unlimited duration, can manually deactivate skill</>=攻击力<@ba.vup>+10%</>\n<@ba.rem>技能持续时间无限，可主动关闭技能</>
ATK <@ba.vup>+10%</> and gain <@ba.vup>15%</> Arts Dodge\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+10%</>，并获得<@ba.vup>15%</>的法术闪避\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+10%</> every time the HP of the target <@ba.vup>falls by 20%</>=目标敌人的生命<@ba.vup>每降低20%</>，对其造成伤害时的攻击力<@ba.vup>+10%</>
ATK <@ba.vup>+10%</>, and attacks hit <@ba.vup>5</> times for <@ba.vup>100%</> of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to <@ba.vup>250%</> of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator <@ba.vup>6</> SP\n<@ba.rem>Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+10%</>，每次攻击变为相当于攻击力<@ba.vup>100%</>的<@ba.vup>5</>连击，若存在投递坐标，立即对该处造成一次相当于攻击力<@ba.vup>250%</>的物理溅射伤害并将一名再部署时间最长的地面干员部署至该处，使其获得<@ba.vup>6</>点技力\n<@ba.rem>部署后获得投递坐标，攻击装有50发弹药，每次攻击消耗5发，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+10%</>, and projectiles will latch onto enemies they hit, <$ba.sluggish>slowing</> them for <@ba.vup>1</>s and slashing them an additional <@ba.vup>4</> times=攻击力<@ba.vup>+10%</>，回旋投射物命中后会继续附着目标，造成<@ba.vup>1</>秒的<$ba.sluggish>停顿</>并额外斩击目标<@ba.vup>4</>次
ATK <@ba.vup>+10%</>, ASPD <@ba.vup>+10</>, gains <$ba.camou>Camouflage</>. Generates <@ba.vup>1</> DP after each attack.\n<@ba.rem>Skill activation grants 13 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+10%</>，攻击速度<@ba.vup>+10</>，自身获得<$ba.camou>迷彩</>，每次攻击时获得<@ba.vup>1</>点部署费用。\n<@ba.rem>攻击装有13发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+10%</>, ASPD <@ba.vup>+10</>; attacks ignore 100 DEF=攻击力<@ba.vup>+10%</>，攻击速度<@ba.vup>+10</>，无视攻击目标100防御力
ATK <@ba.vup>+10%</>, ASPD <@ba.vup>+15</>; attacks ignore 100 DEF=攻击力<@ba.vup>+10%</>，攻击速度<@ba.vup>+15</>，无视攻击目标100防御力
ATK <@ba.vup>+10%</>, ASPD <@ba.vup>+20</>; attacks ignore 100 DEF=攻击力<@ba.vup>+10%</>，攻击速度<@ba.vup>+20</>，无视攻击目标100防御力
ATK <@ba.vup>+10%</>, attack interval <@ba.vup>slightly reduced</>\n<$ba.overdrive>Overload</>: ATK instead <@ba.vup>+20%</>, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+10%</>，攻击间隔<@ba.vup>略微缩短</>\n<$ba.overdrive>过载</>：攻击力改为<@ba.vup>+20%</>，逐渐流失生命（12秒后到达最大生命12%/秒）<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+10%</>, Attack Interval is <@ba.vup>slightly shortened</>, and attacks strike <@ba.vup>3</> enemies at once.\n<$ba.overdrive>Overload</>: Attacks strike <@ba.vup>4</> times in a row with <@ba.vup>60%</> ATK, and randomly attack targets within attack range.\n<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+10%</>，攻击间隔<@ba.vup>略微缩短</>，可同时攻击<@ba.vup>3</>名敌人\n<$ba.overdrive>过载</>：攻击改为攻击力<@ba.vup>60%</>的<@ba.vup>4</>连发，随机攻击范围内的目标\n<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+10%</>, Attack range <@ba.vdown>decreases</>; Gains an additional <@ba.vup>+20%</> ATK each time this skill is used (Up to a max of 60%)=攻击力<@ba.vup>+10%</>，攻击范围<@ba.vdown>缩短</>；每使用过一次技能额外追加攻击力<@ba.vup>+20%</>的效果（最多+60%）
ATK <@ba.vup>+10%</>, attack range <@ba.vup>+1</>, attacks hit <@ba.vup>3</> times in a row and target <@ba.vup>2</> enemies simultaneously=攻击力<@ba.vup>+10%</>，攻击距离<@ba.vup>+1</>，攻击变为<@ba.vup>3</>连击，每次可以攻击<@ba.vup>2</>个敌人
ATK <@ba.vup>+10%</>, Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vup>reduces slightly</>; when skill is active, bubble <$ba.protect>Sanctuary</> effect increases to <@ba.vup>1.1</> times. Enemies that attack allied bubbles are <$ba.levitate>Levitated</> for <@ba.vup>2</>s, taking <@ba.vup>50%</> of Haruka's ATK as Arts damage per second=攻击力<@ba.vup>+10%</>，攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>小幅度缩短</>，技能期间浮泡提供的<$ba.protect>庇护</>提升至<@ba.vup>1.1</>倍；攻击我方浮泡的敌人将<$ba.levitate>浮空</><@ba.vup>2</>秒，在此浮空期间每秒受到相当于遥攻击力<@ba.vup>50%</>的法术伤害
ATK <@ba.vup>+10%</>, attacks <@ba.vup>2</> targets at once, and attacks deal an additional <@ba.vup>15%</> of Arts damage as <$ba.dt.neural2>Nervous Impairment</>=攻击力<@ba.vup>+10%</>，同时攻击<@ba.vup>2</>名敌人，攻击附带造成法术伤害<@ba.vup>15%</>的<$ba.dt.neural2>神经损伤</>
ATK <@ba.vup>+10%</>, attacks <@ba.vup>3</> times consecutively=攻击力<@ba.vup>+10%</>，攻击变为<@ba.vup>3</>连射
ATK <@ba.vup>+10%</>, attacks hit <@ba.vup>2</> times in a row\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+10%</>，攻击变为<@ba.vup>2</>连击\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+10%</>, attacks hit <@ba.vup>2</> times in a row and gain <$ba.camou>Camouflage</>=攻击力<@ba.vup>+10%</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>
ATK <@ba.vup>+10%</>, attacks hit twice; Talent activation rate increased by <@ba.vup>40%</>=攻击力<@ba.vup>+10%</>，攻击变为二连击，天赋发动概率提升至<@ba.vup>40%</>
ATK <@ba.vup>+10%</>, attacks hit up to <@ba.vup>2</> enemies\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+10%</>，可以同时攻击<@ba.vup>2</>个敌方单位\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+10%</>, bounces per heal <@ba.vup>+1</>, Talent activation threshold becomes <@ba.vup>50%</> HP=攻击力<@ba.vup>+10%</>，每次治疗的跳跃次数<@ba.vup>+1</>，天赋的触发条件变为<@ba.vup>50%</>生命
ATK <@ba.vup>+10%</>, DEF <@ba.vup>+10%</> for self and other operators who have a <$ba.barrier>Barrier</> granted by her Device(s)=自身和拥有装置<$ba.barrier>屏障</>的其他干员攻击力<@ba.vup>+10%</>，防御力<@ba.vup>+10%</>
ATK <@ba.vup>+10%</>, DEF <@ba.vup>+10%</>, splash attack causes units with weight 3 or less to <$ba.levitate>Levitate</> for <@ba.vup>0.5</>s.=攻击力<@ba.vup>+10%</>，防御力<@ba.vup>+10%</>，攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空</><@ba.vup>0.5</>秒
ATK <@ba.vup>+10%</>, DEF <@ba.vup>+10%</>;\n<$ba.charged>Charged</> effect: Trait effect remains active during skill=攻击力<@ba.vup>+10%</>，防御力<@ba.vup>+10%</>；\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效
ATK <@ba.vup>+10%</>, DEF <@ba.vup>+50%</>, Block <@ba.vup>+1</>, and attacks all blocked enemies. Each attack has a <@ba.vup>20%</> chance to be 2 hits with <@ba.vup>120%</> ATK and <$ba.steal>Steal</> <@ba.vup>20</> ASPD from the target (up to a total of 20, lasts until skill expires or Viviana leaves the battlefield)=攻击力<@ba.vup>+10%</>，防御力<@ba.vup>+50%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>20%</>的概率变为<@ba.vup>120%</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>20</>点攻击速度（最多20点，持续至技能结束或薇薇安娜离场）
ATK <@ba.vup>+10%</>, each attack fires <@ba.vup>1</> more boomerang projectile=攻击力<@ba.vup>+10%</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物
ATK <@ba.vup>+10%</>, each attack hits <@ba.vup>2</> additional targets.=攻击力<@ba.vup>+10%</>，每次攻击额外攻击<@ba.vup>2</>个目标
ATK <@ba.vup>+10%</>, each heal can affect one additional target, and all friendly units within range will recover <$ba.dt.element>Elemental Injury</> equal to <@ba.vup>2%</> of Eyjafjalla the Hvít Aska's ATK\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+10%</>，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力<@ba.vup>2%</>的<$ba.dt.element>元素损伤</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+10%</>, each heal can affect one additional target, and all friendly units within range will recover <$ba.dt.element>Elemental Injury</> equal to <@ba.vup>3%</> of Eyjafjalla the Hvít Aska's ATK\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+10%</>，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力<@ba.vup>3%</>的<$ba.dt.element>元素损伤</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+10%</>, each heal can affect one additional target, and all friendly units within range will recover <$ba.dt.element>Elemental Injury</> equal to <@ba.vup>4%</> of Eyjafjalla the Hvít Aska's ATK\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+10%</>，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力<@ba.vup>4%</>的<$ba.dt.element>元素损伤</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+10%</>, every attack has a 20% chance of striking twice=攻击力<@ba.vup>+10%</>，每次攻击有20%概率变成二连击
ATK <@ba.vup>+10%</>, however only heal allies with less than 50% HP. When allies within range fall below <@ba.vup>20%</> HP, immediately heal them for <@ba.vup>300%</> of Tuye's ATK. The skill ends when this effect is triggered 3 times. <@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+10%</>，仅治疗生命低于一半的干员。范围内干员生命低于<@ba.vup>20%</>时立即治疗其相当于攻击力<@ba.vup>300%</>的生命，触发3次后技能立即结束。<@ba.rem>持续时间无限</>
ATK <@ba.vup>+10%</>, now <@ba.vup>heals</> allied units instead of attacking=攻击力<@ba.vup>+10%</>，普通攻击改为<@ba.vup>治疗</>友方单位
ATK <@ba.vup>+10%</>, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores <@ba.vup>100</> enemy DEF when target HP is below 50%=攻击力<@ba.vup>+10%</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>100</>防御力的攻击
ATK <@ba.vup>+10%</>. Immediately fires harpoons at the <@ba.vup>3</> heaviest enemies within range, <$ba.root><@ba.vup>Binding</></> them and attacking them once every second for the duration of this skill=攻击力<@ba.vup>+10%</>，立即向至多<@ba.vup>3</>个重量最重的敌人发射束缚叉枪；技能持续时间内所有目标受到<$ba.root><@ba.vup>束缚</></>效果，每秒受到一次攻击
ATK <@ba.vup>+10%</>; ASPD <@ba.vup>+45</>=攻击力<@ba.vup>+10%</>，攻击速度<@ba.vup>+45</>
ATK <@ba.vup>+10%</>; ASPD <@ba.vup>+48</>=攻击力<@ba.vup>+10%</>，攻击速度<@ba.vup>+48</>
ATK <@ba.vup>+10%</>; ASPD <@ba.vup>+50</>=攻击力<@ba.vup>+10%</>，攻击速度<@ba.vup>+50</>
ATK <@ba.vup>+10%</>; ASPD <@ba.vup>+58</>=攻击力<@ba.vup>+10%</>，攻击速度<@ba.vup>+58</>
ATK <@ba.vup>+10%</>; ASPD <@ba.vup>+61</>=攻击力<@ba.vup>+10%</>，攻击速度<@ba.vup>+61</>
ATK <@ba.vup>+10%</>; ASPD <@ba.vup>+64</>=攻击力<@ba.vup>+10%</>，攻击速度<@ba.vup>+64</>
ATK <@ba.vup>+10%</>; attacks 1 extra target=攻击力<@ba.vup>+10%</>，额外攻击一个目标
ATK <@ba.vup>+10%</>; Can heal 1 extra ally=攻击力<@ba.vup>+10%</>，每次可额外治疗一名单位
ATK <@ba.vup>+10%</>; Damage dealt by Normal Attacks turn into <@ba.vup>Arts damage</>=攻击力<@ba.vup>+10%</>，普通攻击的伤害类型变为<@ba.vup>法术</>
ATK <@ba.vup>+10%</>; each attack hits 1 additional target\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+10%</>，每次攻击额外攻击1个目标\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+10%</>，each attack hits <@ba.vup>1</> additional target.=攻击力<@ba.vup>+10%</>，每次攻击额外攻击<@ba.vup>1</>个目标
ATK <@ba.vup>+100%</>=攻击力<@ba.vup>+100%</>
ATK <@ba.vup>+100%</>\n<@ba.rem>Automatically activated</>=攻击力<@ba.vup>+100%</>\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+100%</> and attacks silence the targets for <@ba.vup>5 seconds</>\n<@ba.rem>Can manually deactivate skill (skill can be deactivated at will)</>=攻击力<@ba.vup>+100%</>，攻击后使目标失去特殊能力<@ba.vup>5秒</>\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ATK <@ba.vup>+100%</> and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain <$ba.strong>Vigor</> effect of <@ba.vup>+50%</> ATK when HP is above <@ba.vup>80%</>, DEF <@ba.vup>+35%</>, Block <@ba.vup>+1</> (If there are no Operators or they are not Melee, grant the effect to self instead)=攻击力<@ba.vup>+100%</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>80%</>获得<@ba.vup>+50%</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+35%</>、阻挡数<@ba.vup>+1</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）
ATK <@ba.vup>+100%</> for <@ba.vup>20</> seconds after Skadi is deployed=部署后<@ba.vup>20</>秒内攻击力<@ba.vup>+100%</>
ATK <@ba.vup>+100%</>, and attacks <@ba.vup>no longer deal reduced damage</> on subsequent targets=攻击力<@ba.vup>+100%</>，攻击在跳跃时<@ba.vup>不再降低伤害</>
ATK <@ba.vup>+100%</>, and deals <@ba.vup>110%</> ATK as Arts damage to Levitated enemies within range when they fall back to the ground.=攻击力<@ba.vup>+100%</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>110%</>的法术伤害
ATK <@ba.vup>+100%</>, and every attack has a <@ba.vup>50%</> chance to put the target to <$ba.sleep>Sleep</> for <@ba.vup>3</>s=攻击力<@ba.vup>+100%</>，每次攻击有<@ba.vup>50%</>概率使目标<$ba.sleep>沉睡</><@ba.vup>3</>秒
ATK <@ba.vup>+100%</>, and increases the chance to activate the Talent to <@ba.vup>45%</>=攻击力<@ba.vup>+100%</>，天赋的发动概率提高至<@ba.vup>45%</>
ATK <@ba.vup>+100%</>, ASPD <@ba.vup>+100</>\n<@ba.rem>Can be used up to twice in one battle</>=攻击力<@ba.vup>+100%</>，攻击速度<@ba.vup>+100</>\n<@ba.rem>同一次作战中最多使用2次</>
ATK <@ba.vup>+100%</>, ASPD <@ba.vup>+20</>, and attacks have a <@ba.vup>30%</> chance to deal <@ba.vup>130%</> ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, <$ba.addash>Moves</> to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for <@ba.vup>1</> second, a new target will be chosen\n<@ba.rem>Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends</>=攻击力<@ba.vup>+100%</>，攻击速度<@ba.vup>+20</>，攻击时有<@ba.vup>30%</>的几率造成相当于攻击力<@ba.vup>130%</>的物理伤害；技能开启后立即选取自身周围一定范围内的一名地面目标，若其所在位置可部署，自身会<$ba.addash>移动</>至目标所在位置进行攻击；自身攻击的精英、领袖敌人被击倒，或自身持续<@ba.vup>1</>秒未进行攻击时，会立即重新选取目标\n<@ba.rem>受到致命伤害时不撤退但会结束技能，技能结束后返回初始位置</>
ATK <@ba.vup>+100%</>, ASPD <@ba.vup>+34</>. While skill is active, prevents Specter's HP from falling below <@ba.vup>1</>\n<@ba.rem>Will be defeated when the skill ends</>=攻击力<@ba.vup>+100%</>，攻击速度<@ba.vup>+34</>，技能持续期间内干员的生命值不会低于<@ba.vup>1</>\n<@ba.rem>技能结束后视为被击倒</>
ATK <@ba.vup>+100%</>, ASPD <@ba.vup>+80</>, Block <@ba.vup>+2</>; While this skill is active, this unit only takes <@ba.vup>50%</> of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20</> seconds after this skill ends=攻击力<@ba.vup>+100%</>，攻击速度<@ba.vup>+80</>，阻挡数<@ba.vup>+2</>，技能期间暂时只受到<@ba.vup>50%</>的伤害，其余伤害延后至技能结束，变为持续<@ba.vup>20</>秒等量的生命流失效果
ATK <@ba.vup>+100%</>, Attack Interval <@ba.vup>shortens slightly</>, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+100%</>，攻击间隔<@ba.vup>略微缩短</>，优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\n<@ba.rem>攻击装有14发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+100%</>, attack range <@ba.vup>+1</> and attack target count <@ba.vup>+1</>. When attacking only one enemy, deal <@ba.vup>150%</> ATK as damage to the target=攻击力<@ba.vup>+100%</>，攻击距离<@ba.vup>+1</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>150%</>
ATK <@ba.vup>+100%</>, attack range <@ba.vup>+2</> tiles, can attack up to <@ba.vup>3</> targets simultaneously=攻击力<@ba.vup>+100%</>，攻击范围<@ba.vup>+2</>格，最多可以同时攻击<@ba.vup>3</>个目标
ATK <@ba.vup>+100%</>, Attack Range <@ba.vup>becomes global</>, but Attack Interval <@ba.vdown>increases a bit</>, and attack wind-up <@ba.vdown>takes longer</> when attacking an enemy outside of this unit's original range.=攻击力<@ba.vup>+100%</>，攻击范围<@ba.vup>扩大至整个战场</>，但攻击间隔<@ba.vdown>略微增大</>，且在攻击超出原本攻击范围的敌方单位时攻击前摇<@ba.vdown>增大</>
ATK <@ba.vup>+100%</>, attack range and Crystal Barrier shatter damage range <@ba.vup>increase</>; Crystal Barrier damage threshold increases to <@ba.vup>1.5</>x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\n<@ba.rem>Skill can be manually deactivated (skill can be interrupted at any time)</>=攻击力<@ba.vup>+100%</>，攻击范围与琉璃璧的破碎伤害范围<@ba.vup>扩大</>，琉璃璧破碎的伤害阈值提升至<@ba.vup>1.5</>倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ATK <@ba.vup>+100%</>, attacks 1 additional target; enemies below 50% HP within Attack Range receive an additional attack for <@ba.vup>100%</> ATK as Physical damage (after a short delay)\n<@ba.rem>Each enemy can receive at most one additional instance of Physical damage</>=攻击力<@ba.vup>+100%</>，额外攻击1个目标；技能期间对攻击范围内生命值低于一半的敌人仅一次造成相当于攻击力<@ba.vup>100%</>的额外物理伤害（该次伤害有短暂间隔）\n<@ba.rem>每个敌人最多受到一次额外物理伤害</>
ATK <@ba.vup>+100%</>, attacks apply this unit's Trait effect to all enemies within range\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+100%</>，攻击时对攻击范围内的所有敌人应用特性加成\n<@ba.rem>攻击装有4发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+100%</>, attacks can jump between enemies up to <@ba.vup>4</> times=技能开启时，攻击力<@ba.vup>+100%</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>4</>次
ATK <@ba.vup>+100%</>, attacks deal an additional <@ba.vup>15%</> of Arts damage as <$ba.dt.apoptosis2>Necrosis</>; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, deal an additional <@ba.vup>40%</> ATK as Elemental Damage=攻击力<@ba.vup>+100%</>，攻击附带造成法术伤害<@ba.vup>15%</>的<$ba.dt.apoptosis2>凋亡损伤</>，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则对其额外造成相当于攻击力<@ba.vup>40%</>的元素伤害
ATK <@ba.vup>+100%</>, attacks hit twice, and attacks silence the target until the skill ends=攻击力<@ba.vup>+100%</>，攻击变为二连击，攻击使目标敌人特殊能力失效持续至技能结束
ATK <@ba.vup>+100%</>, but no longer targets enemies below <@ba.vup>50%</> HP. Attacks cause targets to take <@ba.vup>6%</> of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)=攻击力<@ba.vup>+100%</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>6%</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）
ATK <@ba.vup>+100%</>, DEF <@ba.vup>+100%</>, splash attack causes units with weight 3 or less to <$ba.levitate>Levitate</> for <@ba.vup>0.5</>s.=攻击力<@ba.vup>+100%</>，防御力<@ba.vup>+100%</>，攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空</><@ba.vup>0.5</>秒
ATK <@ba.vup>+100%</>, DEF <@ba.vup>+35%</>, and Attack Range <@ba.vup>increases</>\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+100%</>，防御力<@ba.vup>+35%</>，攻击距离<@ba.vup>加长</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+100%</>, DEF <@ba.vup>+40%</>, Blocked enemies <@ba.vup>+1</>, attack all blocked enemies=攻击力<@ba.vup>+100%</>，防御力<@ba.vup>+40%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+100%</>, DEF <@ba.vup>+50%</>; Every attack deals an additional <@ba.vup>90%</> ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself</> for <@ba.vup>90%</> of Blemishine's ATK=攻击力<@ba.vup>+100%</>，防御力<@ba.vup>+50%</>，每次攻击额外造成相当于攻击力<@ba.vup>90%</>的法术伤害，并恢复周围一名<@ba.rem>其他</>友方单位相当于攻击力<@ba.vup>90%</>的生命
ATK <@ba.vup>+100%</>, Max HP <@ba.vup>+25%</>, Range <@ba.vup>expands</>, damage type changes to <@ba.vup>True</>\n<@ba.rem>After the skill ends, Amiya will automatically be retreated</>=攻击力<@ba.vup>+100%</>，生命上限<@ba.vup>+25%</>，攻击范围<@ba.vup>扩大</>，伤害类型变为<@ba.vup>真实</>\n<@ba.rem>技能结束后阿米娅强制退出战场</>
ATK <@ba.vup>+100%</>, Movement Speed of ground enemies in attack range <@ba.vup>-45%</>, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.=攻击力<@ba.vup>+100%</>，使攻击范围内地面敌人移动速度<@ba.vup>-45%</>，并在其被击倒时对周围敌人施加一层第一天赋效果
ATK <@ba.vup>+100%</>. <@ba.rem>Corroserum is <$ba.stun>Stunned</> for 10 seconds after skill duration</>=攻击力<@ba.vup>+100%</>，<@ba.rem>技能结束后蚀清<$ba.stun>晕眩</>10秒</>
ATK <@ba.vup>+100%</>; Cannot be healed by allies=攻击力<@ba.vup>+100%</>，不再成为其他角色的治疗目标
ATK <@ba.vup>+100%</>; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated</>=攻击力<@ba.vup>+100%</>，伤害类型变为法术，额外攻击一个目标，远程攻击不再降低攻击力\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+100%</>; Nearby allied Operators gain DEF <@ba.vup>+70%</>, Block <@ba.vup>+1</> and <$ba.buffres>status resistance</>=攻击力<@ba.vup>+100%</>；周围其他友方干员的防御力<@ba.vup>+70%</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>
ATK <@ba.vup>+100%</>; Range <@ba.vup>expands</>; Attacks all targets within range simultaneously\n<@ba.rem>Gitano stops attacking for 10 seconds after using this skill</>=攻击力<@ba.vup>+100%</>，攻击范围<@ba.vup>扩大</>，同时攻击攻击范围内所有敌人\n<@ba.rem>技能时间结束后远山停止攻击10秒</>
ATK <@ba.vup>+100%</>; Range <@ba.vup>increases</>; Attack Interval <@ba.vup>reduces significantly</>; Attack becomes randomly shooting lava that can hit at most <@ba.vup>5</> enemies within range=攻击力<@ba.vup>+100%</>，攻击范围<@ba.vup>增大</>，攻击间隔<@ba.vup>大幅度缩短</>，攻击变为随机对攻击范围内至多<@ba.vup>5</>个敌人发射熔岩
ATK <@ba.vup>+100%</>，targets healed <@ba.vdown>-1</>=攻击力<@ba.vup>+100%</>，治疗目标数<@ba.vdown>-1</>
ATK <@ba.vup>+105%</> for <@ba.vup>21</> seconds after Skadi is deployed=部署后<@ba.vup>21</>秒内攻击力<@ba.vup>+105%</>
ATK <@ba.vup>+105%</>, DEF <@ba.vup>+90%</>, and if lethal damage is received while skill is active, immediately consumes <@ba.vup>25</> ammo to resist the damage\n<@ba.rem>Skill activation grants 45 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+105%</>，防御力<@ba.vup>+90%</>，技能期间若受到致命伤害，立即消耗<@ba.vup>25</>发弹药抵挡这次伤害\n<@ba.rem>攻击装有45发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+105%</>; Cannot be healed by allies=攻击力<@ba.vup>+105%</>，不再成为其他角色的治疗目标
ATK <@ba.vup>+105%</>; Damage dealt turns into <@ba.vup>Arts damage</>; Restores HP by <@ba.vup>20%</> of damage dealt when attacking=攻击力<@ba.vup>+105%</>，伤害类型变为<@ba.vup>法术</>，每次攻击恢复相当于造成伤害<@ba.vup>20%</>的生命
ATK <@ba.vup>+11%</>, attacks hit <@ba.vup>2</> times in a row\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+11%</>，攻击变为<@ba.vup>2</>连击\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+11%</>, DEF <@ba.vup>+11%</> for self and other operators who have a <$ba.barrier>Barrier</> granted by her Device(s)=自身和拥有装置<$ba.barrier>屏障</>的其他干员攻击力<@ba.vup>+11%</>，防御力<@ba.vup>+11%</>
ATK <@ba.vup>+110%</>\n<@ba.rem>Automatically activated</>=攻击力<@ba.vup>+110%</>\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+110%</> and all ground enemies within the same tile as herself are put to <$ba.sleep>Sleep</>. Restores the HP of all nearby allies by <@ba.vup>20%</> of Blemishine's ATK every second=攻击力<@ba.vup>+110%</>，立即使自身这格内的所有地面敌人陷入<$ba.sleep>沉睡</>，且周围的所有友方单位每秒恢复相当于攻击力<@ba.vup>20%</>的生命值
ATK <@ba.vup>+110%</> for <@ba.vup>22</> seconds after Skadi is deployed=部署后<@ba.vup>22</>秒内攻击力<@ba.vup>+110%</>
ATK <@ba.vup>+110%</>, and increases the chance to activate the Talent to <@ba.vup>45%</>=攻击力<@ba.vup>+110%</>，天赋的发动概率提高至<@ba.vup>45%</>
ATK <@ba.vup>+110%</>, ASPD <@ba.vup>+30</>, and attacks have a <@ba.vup>35%</> chance to deal <@ba.vup>140%</> ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, <$ba.addash>Moves</> to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for <@ba.vup>1</> second, a new target will be chosen\n<@ba.rem>Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends</>=攻击力<@ba.vup>+110%</>，攻击速度<@ba.vup>+30</>，攻击时有<@ba.vup>35%</>的几率造成相当于攻击力<@ba.vup>140%</>的物理伤害；技能开启后立即选取自身周围一定范围内的一名地面目标，若其所在位置可部署，自身会<$ba.addash>移动</>至目标所在位置进行攻击；自身攻击的精英、领袖敌人被击倒，或自身持续<@ba.vup>1</>秒未进行攻击时，会立即重新选取目标\n<@ba.rem>受到致命伤害时不撤退但会结束技能，技能结束后返回初始位置</>
ATK <@ba.vup>+110%</>, ASPD <@ba.vup>+38</>. While skill is active, prevents Specter's HP from falling below <@ba.vup>1</>\n<@ba.rem>Will be defeated when the skill ends</>=攻击力<@ba.vup>+110%</>，攻击速度<@ba.vup>+38</>，技能持续期间内干员的生命值不会低于<@ba.vup>1</>\n<@ba.rem>技能结束后视为被击倒</>
ATK <@ba.vup>+110%</>, ASPD <@ba.vup>+80</>, Block <@ba.vup>+2</>; While this skill is active, this unit only takes <@ba.vup>50%</> of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20</> seconds after this skill ends=攻击力<@ba.vup>+110%</>，攻击速度<@ba.vup>+80</>，阻挡数<@ba.vup>+2</>，技能期间暂时只受到<@ba.vup>50%</>的伤害，其余伤害延后至技能结束，变为持续<@ba.vup>20</>秒等量的生命流失效果
ATK <@ba.vup>+110%</>, Attack Interval <@ba.vup>shortens slightly</>, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+110%</>，攻击间隔<@ba.vup>略微缩短</>，优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\n<@ba.rem>攻击装有14发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+110%</>, attack range and Crystal Barrier shatter damage range <@ba.vup>increase</>; Crystal Barrier damage threshold increases to <@ba.vup>1.5</>x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\n<@ba.rem>Skill can be manually deactivated (skill can be interrupted at any time)</>=攻击力<@ba.vup>+110%</>，攻击范围与琉璃璧的破碎伤害范围<@ba.vup>扩大</>，琉璃璧破碎的伤害阈值提升至<@ba.vup>1.5</>倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ATK <@ba.vup>+110%</>, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep</> puts them to <$ba.sleep>Sleep</> for <@ba.vup>5</>s; all enemies awakening from <$ba.sleep>Sleep</> or defeated during <$ba.sleep>Sleep</> receive Arts damage (damage based on <$ba.sleep>Sleep</> duration, up to <@ba.vup>370%</> ATK), and put one other nearby enemy to <$ba.sleep>Sleep</> for <@ba.vup>5</>s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep</> until fully healed or skill ends=攻击力<@ba.vup>+110%</>，同时攻击两名敌人，攻击非<$ba.sleep>沉睡</>目标时使其<$ba.sleep>沉睡</><@ba.vup>5</>秒，技能期间，全场敌人从<$ba.sleep>沉睡</>状态醒来或于<$ba.sleep>沉睡</>中被击倒时，受到法术伤害（随<$ba.sleep>沉睡</>时长提高至攻击力<@ba.vup>370%</>），并使周围一名其他敌人<$ba.sleep>沉睡</><@ba.vup>5</>秒，攻击范围内的其他友方干员受到致命伤害时，陷入<$ba.sleep>沉睡</>至生命值完全恢复或技能结束
ATK <@ba.vup>+110%</>, attacks can jump between enemies up to <@ba.vup>4</> times=技能开启时，攻击力<@ba.vup>+110%</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>4</>次
ATK <@ba.vup>+110%</>, attacks deal an additional <@ba.vup>15%</> of Arts damage as <$ba.dt.apoptosis2>Necrosis</>; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, deal an additional <@ba.vup>50%</> ATK as Elemental Damage=攻击力<@ba.vup>+110%</>，攻击附带造成法术伤害<@ba.vup>15%</>的<$ba.dt.apoptosis2>凋亡损伤</>，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则对其额外造成相当于攻击力<@ba.vup>50%</>的元素伤害
ATK <@ba.vup>+110%</>, DEF <@ba.vup>+40%</>, Blocked enemies <@ba.vup>+1</>, attack all blocked enemies=攻击力<@ba.vup>+110%</>，防御力<@ba.vup>+40%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+110%</>, DEF <@ba.vup>+60%</>, Block <@ba.vup>+2</>, restores <@ba.vup>3%</> HP every second\n<@ba.rem>This unit is <$ba.stun>Stunned</> for 5 seconds after the skill duration</>=攻击力<@ba.vup>+110%</>，防御力<@ba.vup>+60%</>，阻挡数<@ba.vup>+2</>，每秒恢复<@ba.vup>3%</>生命\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>5秒</>
ATK <@ba.vup>+110%</>, DEF <@ba.vup>+60%</>; Every attack deals an additional <@ba.vup>100%</> ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself</> for <@ba.vup>100%</> of Blemishine's ATK=攻击力<@ba.vup>+110%</>，防御力<@ba.vup>+60%</>，每次攻击额外造成相当于攻击力<@ba.vup>100%</>的法术伤害，并恢复周围一名<@ba.rem>其他</>友方单位相当于攻击力<@ba.vup>100%</>的生命
ATK <@ba.vup>+110%</>, Max HP <@ba.vup>+25%</>, Range <@ba.vup>expands</>, damage type changes to <@ba.vup>True</>\n<@ba.rem>After the skill ends, Amiya will automatically be retreated</>=攻击力<@ba.vup>+110%</>，生命上限<@ba.vup>+25%</>，攻击范围<@ba.vup>扩大</>，伤害类型变为<@ba.vup>真实</>\n<@ba.rem>技能结束后阿米娅强制退出战场</>
ATK <@ba.vup>+110%</>, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)=攻击力<@ba.vup>+110%</>，攻击变为对攻击范围内一名友方单位发射医疗弹，对目标和其周围8格内的友方单位进行治疗（对周围单位的治疗量减半）
ATK <@ba.vup>+110%</>. <@ba.rem>Corroserum is <$ba.stun>Stunned</> for 10 seconds after skill duration</>=攻击力<@ba.vup>+110%</>，<@ba.rem>技能结束后蚀清<$ba.stun>晕眩</>10秒</>
ATK <@ba.vup>+110%</>; Cannot be healed by allies=攻击力<@ba.vup>+110%</>，不再成为其他角色的治疗目标
ATK <@ba.vup>+110%</>; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated</>=攻击力<@ba.vup>+110%</>，伤害类型变为法术，额外攻击一个目标，远程攻击不再降低攻击力\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+110%</>; DEF <@ba.vup>+70%</>; Cuts all targets in the frontal tile with the shield=攻击力<@ba.vup>+110%</>，防御力<@ba.vup>+70%</>，对前方一格的所有敌人使用盾牌进行切割
ATK <@ba.vup>+110%</>，targets healed <@ba.vdown>-1</>=攻击力<@ba.vup>+110%</>，治疗目标数<@ba.vdown>-1</>
ATK <@ba.vup>+115%</>, and attacks <@ba.vup>no longer deal reduced damage</> on subsequent targets=攻击力<@ba.vup>+115%</>，攻击在跳跃时<@ba.vup>不再降低伤害</>
ATK <@ba.vup>+115%</>; Cannot be healed by allies=攻击力<@ba.vup>+115%</>，不再成为其他角色的治疗目标
ATK <@ba.vup>+115%</>; Range <@ba.vup>increases</>; Attack Interval <@ba.vup>reduces significantly</>; Attack becomes randomly shooting lava that can hit at most <@ba.vup>5</> enemies within range=攻击力<@ba.vup>+115%</>，攻击范围<@ba.vup>增大</>，攻击间隔<@ba.vup>大幅度缩短</>，攻击变为随机对攻击范围内至多<@ba.vup>5</>个敌人发射熔岩
ATK <@ba.vup>+12%</> every time the HP of the target <@ba.vup>falls by 20%</>=目标敌人的生命<@ba.vup>每降低20%</>，对其造成伤害时的攻击力<@ba.vup>+12%</>
ATK <@ba.vup>+12%</>, and attacks hit <@ba.vup>5</> times for <@ba.vup>105%</> of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to <@ba.vup>250%</> of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator <@ba.vup>6</> SP\n<@ba.rem>Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+12%</>，每次攻击变为相当于攻击力<@ba.vup>105%</>的<@ba.vup>5</>连击，若存在投递坐标，立即对该处造成一次相当于攻击力<@ba.vup>250%</>的物理溅射伤害并将一名再部署时间最长的地面干员部署至该处，使其获得<@ba.vup>6</>点技力\n<@ba.rem>部署后获得投递坐标，攻击装有50发弹药，每次攻击消耗5发，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+12%</>, Attack Interval is <@ba.vup>slightly shortened</>, and attacks strike <@ba.vup>3</> enemies at once.\n<$ba.overdrive>Overload</>: Attacks strike <@ba.vup>4</> times in a row with <@ba.vup>60%</> ATK, and randomly attack targets within attack range.\n<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+12%</>，攻击间隔<@ba.vup>略微缩短</>，可同时攻击<@ba.vup>3</>名敌人\n<$ba.overdrive>过载</>：攻击改为攻击力<@ba.vup>60%</>的<@ba.vup>4</>连发，随机攻击范围内的目标\n<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+12%</>, attacks hit <@ba.vup>2</> times in a row\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+12%</>，攻击变为<@ba.vup>2</>连击\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+12%</>, DEF <@ba.vup>+12%</> for self and other operators who have a <$ba.barrier>Barrier</> granted by her Device(s)=自身和拥有装置<$ba.barrier>屏障</>的其他干员攻击力<@ba.vup>+12%</>，防御力<@ba.vup>+12%</>
ATK <@ba.vup>+12%</>; ASPD <@ba.vup>+10</>=攻击力<@ba.vup>+12%</>，攻击速度<@ba.vup>+10</>
ATK <@ba.vup>+120%</> for <@ba.vup>25</> seconds after Skadi is deployed=部署后<@ba.vup>25</>秒内攻击力<@ba.vup>+120%</>
ATK <@ba.vup>+120%</>, and increases the chance to activate the Talent to <@ba.vup>45%</>=攻击力<@ba.vup>+120%</>，天赋的发动概率提高至<@ba.vup>45%</>
ATK <@ba.vup>+120%</>, ASPD <@ba.vup>+30</>, and attacks have a <@ba.vup>35%</> chance to deal <@ba.vup>140%</> ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, <$ba.addash>Moves</> to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for <@ba.vup>1</> second, a new target will be chosen\n<@ba.rem>Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends</>=攻击力<@ba.vup>+120%</>，攻击速度<@ba.vup>+30</>，攻击时有<@ba.vup>35%</>的几率造成相当于攻击力<@ba.vup>140%</>的物理伤害；技能开启后立即选取自身周围一定范围内的一名地面目标，若其所在位置可部署，自身会<$ba.addash>移动</>至目标所在位置进行攻击；自身攻击的精英、领袖敌人被击倒，或自身持续<@ba.vup>1</>秒未进行攻击时，会立即重新选取目标\n<@ba.rem>受到致命伤害时不撤退但会结束技能，技能结束后返回初始位置</>
ATK <@ba.vup>+120%</>, ASPD <@ba.vup>+44</>. While skill is active, prevents Specter's HP from falling below <@ba.vup>1</>\n<@ba.rem>Will be defeated when the skill ends</>=攻击力<@ba.vup>+120%</>，攻击速度<@ba.vup>+44</>，技能持续期间内干员的生命值不会低于<@ba.vup>1</>\n<@ba.rem>技能结束后视为被击倒</>
ATK <@ba.vup>+120%</>, ASPD <@ba.vup>+80</>, Block <@ba.vup>+2</>; While this skill is active, this unit only takes <@ba.vup>50%</> of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20</> seconds after this skill ends=攻击力<@ba.vup>+120%</>，攻击速度<@ba.vup>+80</>，阻挡数<@ba.vup>+2</>，技能期间暂时只受到<@ba.vup>50%</>的伤害，其余伤害延后至技能结束，变为持续<@ba.vup>20</>秒等量的生命流失效果
ATK <@ba.vup>+120%</>, Attack Interval <@ba.vup>shortens slightly</>, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+120%</>，攻击间隔<@ba.vup>略微缩短</>，优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\n<@ba.rem>攻击装有14发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+120%</>, attack range <@ba.vup>+1</> and attack target count <@ba.vup>+1</>. When attacking only one enemy, deal <@ba.vup>160%</> ATK as damage to the target=攻击力<@ba.vup>+120%</>，攻击距离<@ba.vup>+1</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>160%</>
ATK <@ba.vup>+120%</>, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep</> puts them to <$ba.sleep>Sleep</> for <@ba.vup>5</>s; all enemies awakening from <$ba.sleep>Sleep</> or defeated during <$ba.sleep>Sleep</> receive Arts damage (damage based on <$ba.sleep>Sleep</> duration, up to <@ba.vup>380%</> ATK), and put one other nearby enemy to <$ba.sleep>Sleep</> for <@ba.vup>5</>s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep</> until fully healed or skill ends=攻击力<@ba.vup>+120%</>，同时攻击两名敌人，攻击非<$ba.sleep>沉睡</>目标时使其<$ba.sleep>沉睡</><@ba.vup>5</>秒，技能期间，全场敌人从<$ba.sleep>沉睡</>状态醒来或于<$ba.sleep>沉睡</>中被击倒时，受到法术伤害（随<$ba.sleep>沉睡</>时长提高至攻击力<@ba.vup>380%</>），并使周围一名其他敌人<$ba.sleep>沉睡</><@ba.vup>5</>秒，攻击范围内的其他友方干员受到致命伤害时，陷入<$ba.sleep>沉睡</>至生命值完全恢复或技能结束
ATK <@ba.vup>+120%</>, attacks hit twice, and attacks silence the target until the skill ends=攻击力<@ba.vup>+120%</>，攻击变为二连击，攻击使目标敌人特殊能力失效持续至技能结束
ATK <@ba.vup>+120%</>, DEF <@ba.vup>+105%</>, and if lethal damage is received while skill is active, immediately consumes <@ba.vup>25</> ammo to resist the damage\n<@ba.rem>Skill activation grants 47 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+120%</>，防御力<@ba.vup>+105%</>，技能期间若受到致命伤害，立即消耗<@ba.vup>25</>发弹药抵挡这次伤害\n<@ba.rem>攻击装有47发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+120%</>, DEF <@ba.vup>+40%</>, Blocked enemies <@ba.vup>+1</>, attack all blocked enemies=攻击力<@ba.vup>+120%</>，防御力<@ba.vup>+40%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+120%</>, DEF <@ba.vup>+70%</>, Block <@ba.vup>+2</>, restores <@ba.vup>3%</> HP every second\n<@ba.rem>This unit is <$ba.stun>Stunned</> for 5 seconds after the skill duration</>=攻击力<@ba.vup>+120%</>，防御力<@ba.vup>+70%</>，阻挡数<@ba.vup>+2</>，每秒恢复<@ba.vup>3%</>生命\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>5秒</>
ATK <@ba.vup>+120%</>, Max HP <@ba.vup>+25%</>, Range <@ba.vup>expands</>, damage type changes to <@ba.vup>True</>\n<@ba.rem>After the skill ends, Amiya will automatically be retreated</>=攻击力<@ba.vup>+120%</>，生命上限<@ba.vup>+25%</>，攻击范围<@ba.vup>扩大</>，伤害类型变为<@ba.vup>真实</>\n<@ba.rem>技能结束后阿米娅强制退出战场</>
ATK <@ba.vup>+120%</>, Movement Speed of ground enemies in attack range <@ba.vup>-50%</>, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.=攻击力<@ba.vup>+120%</>，使攻击范围内地面敌人移动速度<@ba.vup>-50%</>，并在其被击倒时对周围敌人施加一层第一天赋效果
ATK <@ba.vup>+120%</>, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)=攻击力<@ba.vup>+120%</>，攻击变为对攻击范围内一名友方单位发射医疗弹，对目标和其周围8格内的友方单位进行治疗（对周围单位的治疗量减半）
ATK <@ba.vup>+120%</>. <@ba.rem>Corroserum is <$ba.stun>Stunned</> for 10 seconds after skill duration</>=攻击力<@ba.vup>+120%</>，<@ba.rem>技能结束后蚀清<$ba.stun>晕眩</>10秒</>
ATK <@ba.vup>+120%</>; Damage dealt turns into <@ba.vup>Arts damage</>; Restores HP by <@ba.vup>25%</> of damage dealt when attacking=攻击力<@ba.vup>+120%</>，伤害类型变为<@ba.vup>法术</>，每次攻击恢复相当于造成伤害<@ba.vup>25%</>的生命
ATK <@ba.vup>+120%</>; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated</>=攻击力<@ba.vup>+120%</>，伤害类型变为法术，额外攻击一个目标，远程攻击不再降低攻击力\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+120%</>; Nearby allied Operators gain DEF <@ba.vup>+80%</>, Block <@ba.vup>+1</> and <$ba.buffres>status resistance</>=攻击力<@ba.vup>+120%</>；周围其他友方干员的防御力<@ba.vup>+80%</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>
ATK <@ba.vup>+120%</>，targets healed <@ba.vdown>-1</>=攻击力<@ba.vup>+120%</>，治疗目标数<@ba.vdown>-1</>
ATK <@ba.vup>+125%</>, attack range and Crystal Barrier shatter damage range <@ba.vup>increase</>; Crystal Barrier damage threshold increases to <@ba.vup>2</>x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\n<@ba.rem>Skill can be manually deactivated (skill can be interrupted at any time)</>=攻击力<@ba.vup>+125%</>，攻击范围与琉璃璧的破碎伤害范围<@ba.vup>扩大</>，琉璃璧破碎的伤害阈值提升至<@ba.vup>2</>倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ATK <@ba.vup>+125%</>; Cannot be healed by allies=攻击力<@ba.vup>+125%</>，不再成为其他角色的治疗目标
ATK <@ba.vup>+125%</>; DEF <@ba.vup>+80%</>; Cuts all targets in the frontal tile with the shield=攻击力<@ba.vup>+125%</>，防御力<@ba.vup>+80%</>，对前方一格的所有敌人使用盾牌进行切割
ATK <@ba.vup>+13%</>\n<@ba.rem>Unlimited duration, can manually deactivate skill</>=攻击力<@ba.vup>+13%</>\n<@ba.rem>技能持续时间无限，可主动关闭技能</>
ATK <@ba.vup>+13%</> every time the HP of the target <@ba.vup>falls by 20%</>=目标敌人的生命<@ba.vup>每降低20%</>，对其造成伤害时的攻击力<@ba.vup>+13%</>
ATK <@ba.vup>+13%</>, and attacks hit <@ba.vup>5</> times for <@ba.vup>110%</> of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to <@ba.vup>250%</> of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator <@ba.vup>6</> SP\n<@ba.rem>Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+13%</>，每次攻击变为相当于攻击力<@ba.vup>110%</>的<@ba.vup>5</>连击，若存在投递坐标，立即对该处造成一次相当于攻击力<@ba.vup>250%</>的物理溅射伤害并将一名再部署时间最长的地面干员部署至该处，使其获得<@ba.vup>6</>点技力\n<@ba.rem>部署后获得投递坐标，攻击装有50发弹药，每次攻击消耗5发，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+13%</>, ASPD <@ba.vup>+14</>, gains <$ba.camou>Camouflage</>. Generates <@ba.vup>1</> DP after each attack.\n<@ba.rem>Skill activation grants 13 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+13%</>，攻击速度<@ba.vup>+14</>，自身获得<$ba.camou>迷彩</>，每次攻击时获得<@ba.vup>1</>点部署费用。\n<@ba.rem>攻击装有13发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+13%</>, attacks hit <@ba.vup>2</> times in a row\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+13%</>，攻击变为<@ba.vup>2</>连击\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+13%</>, attacks hit <@ba.vup>2</> times in a row and gain <$ba.camou>Camouflage</>=攻击力<@ba.vup>+13%</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>
ATK <@ba.vup>+13%</>, attacks hit twice; Talent activation rate increased by <@ba.vup>40%</>=攻击力<@ba.vup>+13%</>，攻击变为二连击，天赋发动概率提升至<@ba.vup>40%</>
ATK <@ba.vup>+13%</>, DEF <@ba.vup>+13%</> for self and other operators who have a <$ba.barrier>Barrier</> granted by her Device(s)=自身和拥有装置<$ba.barrier>屏障</>的其他干员攻击力<@ba.vup>+13%</>，防御力<@ba.vup>+13%</>
ATK <@ba.vup>+13%</>, DEF <@ba.vup>+60%</>, Block <@ba.vup>+1</>, and attacks all blocked enemies. Each attack has a <@ba.vup>20%</> chance to be 2 hits with <@ba.vup>120%</> ATK and <$ba.steal>Steal</> <@ba.vup>20</> ASPD from the target (up to a total of 20, lasts until skill expires or Viviana leaves the battlefield)=攻击力<@ba.vup>+13%</>，防御力<@ba.vup>+60%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>20%</>的概率变为<@ba.vup>120%</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>20</>点攻击速度（最多20点，持续至技能结束或薇薇安娜离场）
ATK <@ba.vup>+130%</>, and attacks <@ba.vup>no longer deal reduced damage</> on subsequent targets=攻击力<@ba.vup>+130%</>，攻击在跳跃时<@ba.vup>不再降低伤害</>
ATK <@ba.vup>+130%</>, and increases the chance to activate the Talent to <@ba.vup>50%</>=攻击力<@ba.vup>+130%</>，天赋的发动概率提高至<@ba.vup>50%</>
ATK <@ba.vup>+130%</>, ASPD <@ba.vup>+30</>, and attacks have a <@ba.vup>35%</> chance to deal <@ba.vup>140%</> ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, <$ba.addash>Moves</> to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for <@ba.vup>1</> second, a new target will be chosen\n<@ba.rem>Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends</>=攻击力<@ba.vup>+130%</>，攻击速度<@ba.vup>+30</>，攻击时有<@ba.vup>35%</>的几率造成相当于攻击力<@ba.vup>140%</>的物理伤害；技能开启后立即选取自身周围一定范围内的一名地面目标，若其所在位置可部署，自身会<$ba.addash>移动</>至目标所在位置进行攻击；自身攻击的精英、领袖敌人被击倒，或自身持续<@ba.vup>1</>秒未进行攻击时，会立即重新选取目标\n<@ba.rem>受到致命伤害时不撤退但会结束技能，技能结束后返回初始位置</>
ATK <@ba.vup>+130%</>, ASPD <@ba.vup>+50</>. While skill is active, prevents Specter's HP from falling below <@ba.vup>1</>\n<@ba.rem>Will be defeated when the skill ends</>=攻击力<@ba.vup>+130%</>，攻击速度<@ba.vup>+50</>，技能持续期间内干员的生命值不会低于<@ba.vup>1</>\n<@ba.rem>技能结束后视为被击倒</>
ATK <@ba.vup>+130%</>, Attack Interval <@ba.vup>shortens slightly</>, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+130%</>，攻击间隔<@ba.vup>略微缩短</>，优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\n<@ba.rem>攻击装有14发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+130%</>, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep</> puts them to <$ba.sleep>Sleep</> for <@ba.vup>5</>s; all enemies awakening from <$ba.sleep>Sleep</> or defeated during <$ba.sleep>Sleep</> receive Arts damage (damage based on <$ba.sleep>Sleep</> duration, up to <@ba.vup>390%</> ATK), and put one other nearby enemy to <$ba.sleep>Sleep</> for <@ba.vup>5</>s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep</> until fully healed or skill ends=攻击力<@ba.vup>+130%</>，同时攻击两名敌人，攻击非<$ba.sleep>沉睡</>目标时使其<$ba.sleep>沉睡</><@ba.vup>5</>秒，技能期间，全场敌人从<$ba.sleep>沉睡</>状态醒来或于<$ba.sleep>沉睡</>中被击倒时，受到法术伤害（随<$ba.sleep>沉睡</>时长提高至攻击力<@ba.vup>390%</>），并使周围一名其他敌人<$ba.sleep>沉睡</><@ba.vup>5</>秒，攻击范围内的其他友方干员受到致命伤害时，陷入<$ba.sleep>沉睡</>至生命值完全恢复或技能结束
ATK <@ba.vup>+130%</>, but Normal Attack will not target enemies with over <@ba.vdown>80%</> HP=攻击力<@ba.vup>+130%</>，但普通攻击不再以生命值高于<@ba.vdown>80%</>的敌人作为目标
ATK <@ba.vup>+130%</>, but normal attacks no longer attack enemies below <@ba.vup>50%</> HP; Attacks slow enemies hit by <@ba.vup>-20%</> for <@ba.vup>3</> seconds=攻击力<@ba.vup>+130%</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>3</>秒内移动速度<@ba.vup>-20%</>
ATK <@ba.vup>+130%</>, DEF <@ba.vup>+80%</>, Block <@ba.vup>+2</>, restores <@ba.vup>3%</> HP every second\n<@ba.rem>This unit is <$ba.stun>Stunned</> for 5 seconds after the skill duration</>=攻击力<@ba.vup>+130%</>，防御力<@ba.vup>+80%</>，阻挡数<@ba.vup>+2</>，每秒恢复<@ba.vup>3%</>生命\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>5秒</>
ATK <@ba.vup>+130%</>, Max HP <@ba.vup>+50%</>, Range <@ba.vup>expands</>, damage type changes to <@ba.vup>True</>\n<@ba.rem>After the skill ends, Amiya will automatically be retreated</>=攻击力<@ba.vup>+130%</>，生命上限<@ba.vup>+50%</>，攻击范围<@ba.vup>扩大</>，伤害类型变为<@ba.vup>真实</>\n<@ba.rem>技能结束后阿米娅强制退出战场</>
ATK <@ba.vup>+130%</>, Movement Speed of ground enemies in attack range <@ba.vup>-60%</>, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.=攻击力<@ba.vup>+130%</>，使攻击范围内地面敌人移动速度<@ba.vup>-60%</>，并在其被击倒时对周围敌人施加一层第一天赋效果
ATK <@ba.vup>+130%</>, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)=攻击力<@ba.vup>+130%</>，攻击变为对攻击范围内一名友方单位发射医疗弹，对目标和其周围8格内的友方单位进行治疗（对周围单位的治疗量减半）
ATK <@ba.vup>+130%</>; Range <@ba.vup>increases</>; Attack Interval <@ba.vup>reduces significantly</>; Attack becomes randomly shooting lava that can hit at most <@ba.vup>6</> enemies within range=攻击力<@ba.vup>+130%</>，攻击范围<@ba.vup>增大</>，攻击间隔<@ba.vup>大幅度缩短</>，攻击变为随机对攻击范围内至多<@ba.vup>6</>个敌人发射熔岩
ATK <@ba.vup>+135%</> for <@ba.vup>27</> seconds after Skadi is deployed=部署后<@ba.vup>27</>秒内攻击力<@ba.vup>+135%</>
ATK <@ba.vup>+135%</>, attack range and Crystal Barrier shatter damage range <@ba.vup>increase</>; Crystal Barrier damage threshold increases to <@ba.vup>2</>x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\n<@ba.rem>Skill can be manually deactivated (skill can be interrupted at any time)</>=攻击力<@ba.vup>+135%</>，攻击范围与琉璃璧的破碎伤害范围<@ba.vup>扩大</>，琉璃璧破碎的伤害阈值提升至<@ba.vup>2</>倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ATK <@ba.vup>+135%</>, but Normal Attack will not target enemies with over <@ba.vdown>80%</> HP=攻击力<@ba.vup>+135%</>，但普通攻击不再以生命值高于<@ba.vdown>80%</>的敌人作为目标
ATK <@ba.vup>+135%</>, DEF <@ba.vup>+115%</>, and if lethal damage is received while skill is active, immediately consumes <@ba.vup>20</> ammo to resist the damage\n<@ba.rem>Skill activation grants 47 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+135%</>，防御力<@ba.vup>+115%</>，技能期间若受到致命伤害，立即消耗<@ba.vup>20</>发弹药抵挡这次伤害\n<@ba.rem>攻击装有47发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+135%</>. <@ba.rem>Corroserum is <$ba.stun>Stunned</> for 10 seconds after skill duration</>=攻击力<@ba.vup>+135%</>，<@ba.rem>技能结束后蚀清<$ba.stun>晕眩</>10秒</>
ATK <@ba.vup>+135%</>; Cannot be healed by allies=攻击力<@ba.vup>+135%</>，不再成为其他角色的治疗目标
ATK <@ba.vup>+14%</> every time the HP of the target <@ba.vup>falls by 20%</>=目标敌人的生命<@ba.vup>每降低20%</>，对其造成伤害时的攻击力<@ba.vup>+14%</>
ATK <@ba.vup>+14%</>, Attack Interval is <@ba.vup>slightly shortened</>, and attacks strike <@ba.vup>3</> enemies at once.\n<$ba.overdrive>Overload</>: Attacks strike <@ba.vup>4</> times in a row with <@ba.vup>60%</> ATK, and randomly attack targets within attack range.\n<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+14%</>，攻击间隔<@ba.vup>略微缩短</>，可同时攻击<@ba.vup>3</>名敌人\n<$ba.overdrive>过载</>：攻击改为攻击力<@ba.vup>60%</>的<@ba.vup>4</>连发，随机攻击范围内的目标\n<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+140%</>, ASPD <@ba.vup>+100</>, Block <@ba.vup>+2</>; While this skill is active, this unit only takes <@ba.vup>50%</> of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20</> seconds after this skill ends=攻击力<@ba.vup>+140%</>，攻击速度<@ba.vup>+100</>，阻挡数<@ba.vup>+2</>，技能期间暂时只受到<@ba.vup>50%</>的伤害，其余伤害延后至技能结束，变为持续<@ba.vup>20</>秒等量的生命流失效果
ATK <@ba.vup>+140%</>, ASPD <@ba.vup>+40</>, and attacks have a <@ba.vup>40%</> chance to deal <@ba.vup>150%</> ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, <$ba.addash>Moves</> to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for <@ba.vup>1</> second, a new target will be chosen\n<@ba.rem>Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends</>=攻击力<@ba.vup>+140%</>，攻击速度<@ba.vup>+40</>，攻击时有<@ba.vup>40%</>的几率造成相当于攻击力<@ba.vup>150%</>的物理伤害；技能开启后立即选取自身周围一定范围内的一名地面目标，若其所在位置可部署，自身会<$ba.addash>移动</>至目标所在位置进行攻击；自身攻击的精英、领袖敌人被击倒，或自身持续<@ba.vup>1</>秒未进行攻击时，会立即重新选取目标\n<@ba.rem>受到致命伤害时不撤退但会结束技能，技能结束后返回初始位置</>
ATK <@ba.vup>+140%</>, but Normal Attack will not target enemies with over <@ba.vdown>80%</> HP=攻击力<@ba.vup>+140%</>，但普通攻击不再以生命值高于<@ba.vdown>80%</>的敌人作为目标
ATK <@ba.vup>+140%</>, but normal attacks no longer attack enemies below <@ba.vup>50%</> HP; Attacks slow enemies hit by <@ba.vup>-20%</> for <@ba.vup>3</> seconds=攻击力<@ba.vup>+140%</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>3</>秒内移动速度<@ba.vup>-20%</>
ATK <@ba.vup>+140%</>, DEF <@ba.vup>+90%</>, Block <@ba.vup>+2</>, restores <@ba.vup>3%</> HP every second\n<@ba.rem>This unit is <$ba.stun>Stunned</> for 5 seconds after the skill duration</>=攻击力<@ba.vup>+140%</>，防御力<@ba.vup>+90%</>，阻挡数<@ba.vup>+2</>，每秒恢复<@ba.vup>3%</>生命\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>5秒</>
ATK <@ba.vup>+140%</>, Max HP <@ba.vup>+50%</>, Range <@ba.vup>expands</>, damage type changes to <@ba.vup>True</>\n<@ba.rem>After the skill ends, Amiya will automatically be retreated</>=攻击力<@ba.vup>+140%</>，生命上限<@ba.vup>+50%</>，攻击范围<@ba.vup>扩大</>，伤害类型变为<@ba.vup>真实</>\n<@ba.rem>技能结束后阿米娅强制退出战场</>
ATK <@ba.vup>+140%</>; DEF <@ba.vup>+90%</>; Cuts all targets in the frontal tile with the shield=攻击力<@ba.vup>+140%</>，防御力<@ba.vup>+90%</>，对前方一格的所有敌人使用盾牌进行切割
ATK <@ba.vup>+140%</>，targets healed <@ba.vdown>-1</>=攻击力<@ba.vup>+140%</>，治疗目标数<@ba.vdown>-1</>
ATK <@ba.vup>+145%</>, attack range and Crystal Barrier shatter damage range <@ba.vup>increase</>; Crystal Barrier damage threshold increases to <@ba.vup>2</>x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\n<@ba.rem>Skill can be manually deactivated (skill can be interrupted at any time)</>=攻击力<@ba.vup>+145%</>，攻击范围与琉璃璧的破碎伤害范围<@ba.vup>扩大</>，琉璃璧破碎的伤害阈值提升至<@ba.vup>2</>倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ATK <@ba.vup>+145%</>, but Normal Attack will not target enemies with over <@ba.vdown>80%</> HP=攻击力<@ba.vup>+145%</>，但普通攻击不再以生命值高于<@ba.vdown>80%</>的敌人作为目标
ATK <@ba.vup>+15%</>=攻击力<@ba.vup>+15%</>
ATK <@ba.vup>+15%</> and gain <@ba.vup>15%</> Arts Dodge\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+15%</>，并获得<@ba.vup>15%</>的法术闪避\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+15%</>, and attacks hit <@ba.vup>5</> times for <@ba.vup>115%</> of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to <@ba.vup>250%</> of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator <@ba.vup>6</> SP\n<@ba.rem>Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+15%</>，每次攻击变为相当于攻击力<@ba.vup>115%</>的<@ba.vup>5</>连击，若存在投递坐标，立即对该处造成一次相当于攻击力<@ba.vup>250%</>的物理溅射伤害并将一名再部署时间最长的地面干员部署至该处，使其获得<@ba.vup>6</>点技力\n<@ba.rem>部署后获得投递坐标，攻击装有50发弹药，每次攻击消耗5发，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+15%</>, and projectiles will latch onto enemies they hit, <$ba.sluggish>slowing</> them for <@ba.vup>1</>s and slashing them an additional <@ba.vup>4</> times=攻击力<@ba.vup>+15%</>，回旋投射物命中后会继续附着目标，造成<@ba.vup>1</>秒的<$ba.sluggish>停顿</>并额外斩击目标<@ba.vup>4</>次
ATK <@ba.vup>+15%</>, ASPD <@ba.vup>+15</>, and prioritizes healing allied units with <$ba.debuff>Negative Status</>=攻击力<@ba.vup>+15%</>，攻击速度<@ba.vup>+15</>，优先治疗处于<$ba.debuff>异常状态</>中的友方干员
ATK <@ba.vup>+15%</>, ASPD <@ba.vup>+30</>; attacks ignore 100 DEF=攻击力<@ba.vup>+15%</>，攻击速度<@ba.vup>+30</>，无视攻击目标100防御力
ATK <@ba.vup>+15%</>, ASPD <@ba.vup>+35</>; attacks ignore 100 DEF=攻击力<@ba.vup>+15%</>，攻击速度<@ba.vup>+35</>，无视攻击目标100防御力
ATK <@ba.vup>+15%</>, ASPD <@ba.vup>+40</>; attacks ignore 100 DEF=攻击力<@ba.vup>+15%</>，攻击速度<@ba.vup>+40</>，无视攻击目标100防御力
ATK <@ba.vup>+15%</>, ASPD <@ba.vup>+50</>; attacks ignore 100 DEF=攻击力<@ba.vup>+15%</>，攻击速度<@ba.vup>+50</>，无视攻击目标100防御力
ATK <@ba.vup>+15%</>, attack interval <@ba.vup>slightly reduced</>\n<$ba.overdrive>Overload</>: ATK instead <@ba.vup>+30%</>, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+15%</>，攻击间隔<@ba.vup>略微缩短</>\n<$ba.overdrive>过载</>：攻击力改为<@ba.vup>+30%</>，逐渐流失生命（12秒后到达最大生命12%/秒）<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+15%</>, Attack range <@ba.vdown>decreases</>; Gains an additional <@ba.vup>+20%</> ATK each time this skill is used (Up to a max of 60%)=攻击力<@ba.vup>+15%</>，攻击范围<@ba.vdown>缩短</>；每使用过一次技能额外追加攻击力<@ba.vup>+20%</>的效果（最多+60%）
ATK <@ba.vup>+15%</>, attack range <@ba.vup>+1</>, attacks hit <@ba.vup>3</> times in a row and target <@ba.vup>2</> enemies simultaneously=攻击力<@ba.vup>+15%</>，攻击距离<@ba.vup>+1</>，攻击变为<@ba.vup>3</>连击，每次可以攻击<@ba.vup>2</>个敌人
ATK <@ba.vup>+15%</>, Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vup>reduces slightly</>; when skill is active, bubble <$ba.protect>Sanctuary</> effect increases to <@ba.vup>1.2</> times. Enemies that attack allied bubbles are <$ba.levitate>Levitated</> for <@ba.vup>2</>s, taking <@ba.vup>50%</> of Haruka's ATK as Arts damage per second=攻击力<@ba.vup>+15%</>，攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>小幅度缩短</>，技能期间浮泡提供的<$ba.protect>庇护</>提升至<@ba.vup>1.2</>倍；攻击我方浮泡的敌人将<$ba.levitate>浮空</><@ba.vup>2</>秒，在此浮空期间每秒受到相当于遥攻击力<@ba.vup>50%</>的法术伤害
ATK <@ba.vup>+15%</>, attacks <@ba.vup>2</> targets at once, and attacks deal an additional <@ba.vup>15%</> of Arts damage as <$ba.dt.neural2>Nervous Impairment</>=攻击力<@ba.vup>+15%</>，同时攻击<@ba.vup>2</>名敌人，攻击附带造成法术伤害<@ba.vup>15%</>的<$ba.dt.neural2>神经损伤</>
ATK <@ba.vup>+15%</>, attacks <@ba.vup>3</> times consecutively=攻击力<@ba.vup>+15%</>，攻击变为<@ba.vup>3</>连射
ATK <@ba.vup>+15%</>, attacks hit <@ba.vup>2</> times in a row\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+15%</>，攻击变为<@ba.vup>2</>连击\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+15%</>, attacks Silence the target for <@ba.vup>1</> second(s)\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+15%</>，攻击目标失去特殊能力<@ba.vup>1</>秒\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+15%</>, bounces per heal <@ba.vup>+1</>, Talent activation threshold becomes <@ba.vup>50%</> HP=攻击力<@ba.vup>+15%</>，每次治疗的跳跃次数<@ba.vup>+1</>，天赋的触发条件变为<@ba.vup>50%</>生命
ATK <@ba.vup>+15%</>, DEF <@ba.vup>+15%</> for self and other operators who have a <$ba.barrier>Barrier</> granted by her Device(s)=自身和拥有装置<$ba.barrier>屏障</>的其他干员攻击力<@ba.vup>+15%</>，防御力<@ba.vup>+15%</>
ATK <@ba.vup>+15%</>, DEF <@ba.vup>+20%</>;\n<$ba.charged>Charged</> effect: Trait effect remains active during skill=攻击力<@ba.vup>+15%</>，防御力<@ba.vup>+20%</>；\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效
ATK <@ba.vup>+15%</>, each attack fires <@ba.vup>1</> more boomerang projectile=攻击力<@ba.vup>+15%</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物
ATK <@ba.vup>+15%</>, every attack gives a stackable buff that grants <@ba.vup>+15%</> ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1=攻击力<@ba.vup>+15%</>；每次攻击时获得可叠加的攻击力<@ba.vup>+15%</>的增益（最多叠加8层），切换目标后层数清零，技能持续期间内干员的生命值始终不会低于1
ATK <@ba.vup>+15%</>, every attack has a 20% chance of striking twice=攻击力<@ba.vup>+15%</>，每次攻击有20%概率变成二连击
ATK <@ba.vup>+15%</>, however only heal allies with less than 50% HP. When allies within range fall below <@ba.vup>20%</> HP, immediately heal them for <@ba.vup>300%</> of Tuye's ATK. The skill ends when this effect is triggered 3 times. <@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+15%</>，仅治疗生命低于一半的干员。范围内干员生命低于<@ba.vup>20%</>时立即治疗其相当于攻击力<@ba.vup>300%</>的生命，触发3次后技能立即结束。<@ba.rem>持续时间无限</>
ATK <@ba.vup>+15%</>, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores <@ba.vup>110</> enemy DEF when target HP is below 50%=攻击力<@ba.vup>+15%</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>110</>防御力的攻击
ATK <@ba.vup>+15%</>. Every heal prioritizes <@ba.vup>2</> Operators with the highest <$ba.dt.element>Elemental Injury</> taken=攻击力<@ba.vup>+15%</>，每次治疗以<$ba.dt.element>元素损伤</>最严重的<@ba.vup>2</>名干员为目标
ATK <@ba.vup>+15%</>. Immediately fires harpoons at the <@ba.vup>3</> heaviest enemies within range, <$ba.root><@ba.vup>Binding</></> them and attacking them once every second for the duration of this skill=攻击力<@ba.vup>+15%</>，立即向至多<@ba.vup>3</>个重量最重的敌人发射束缚叉枪；技能持续时间内所有目标受到<$ba.root><@ba.vup>束缚</></>效果，每秒受到一次攻击
ATK <@ba.vup>+15%</>; ASPD <@ba.vup>+15</>=攻击力<@ba.vup>+15%</>，攻击速度<@ba.vup>+15</>
ATK <@ba.vup>+15%</>; attacks 1 extra target=攻击力<@ba.vup>+15%</>，额外攻击一个目标
ATK <@ba.vup>+15%</>; Can heal 1 extra ally=攻击力<@ba.vup>+15%</>，每次可额外治疗一名单位
ATK <@ba.vup>+15%</>; Damage dealt by Normal Attacks turn into <@ba.vup>Arts damage</>=攻击力<@ba.vup>+15%</>，普通攻击的伤害类型变为<@ba.vup>法术</>
ATK <@ba.vup>+15%</>; each attack hits 1 additional target\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+15%</>，每次攻击额外攻击1个目标\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+15%</>; Stops attacking and focuses on healing surrounding allies=攻击力<@ba.vup>+15%</>，停止攻击并专心对周围的友方角色进行治疗
ATK <@ba.vup>+150%</> for <@ba.vup>28</> seconds after Skadi is deployed=部署后<@ba.vup>28</>秒内攻击力<@ba.vup>+150%</>
ATK <@ba.vup>+150%</>, and attacks <@ba.vup>no longer deal reduced damage</> on subsequent targets=攻击力<@ba.vup>+150%</>，攻击在跳跃时<@ba.vup>不再降低伤害</>
ATK <@ba.vup>+150%</>, ASPD <@ba.vup>+40</>, and attacks have a <@ba.vup>45%</> chance to deal <@ba.vup>160%</> ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, <$ba.addash>Moves</> to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for <@ba.vup>1</> second, a new target will be chosen\n<@ba.rem>Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends</>=攻击力<@ba.vup>+150%</>，攻击速度<@ba.vup>+40</>，攻击时有<@ba.vup>45%</>的几率造成相当于攻击力<@ba.vup>160%</>的物理伤害；技能开启后立即选取自身周围一定范围内的一名地面目标，若其所在位置可部署，自身会<$ba.addash>移动</>至目标所在位置进行攻击；自身攻击的精英、领袖敌人被击倒，或自身持续<@ba.vup>1</>秒未进行攻击时，会立即重新选取目标\n<@ba.rem>受到致命伤害时不撤退但会结束技能，技能结束后返回初始位置</>
ATK <@ba.vup>+150%</>, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep</> puts them to <$ba.sleep>Sleep</> for <@ba.vup>5</>s; all enemies awakening from <$ba.sleep>Sleep</> or defeated during <$ba.sleep>Sleep</> receive Arts damage (damage based on <$ba.sleep>Sleep</> duration, up to <@ba.vup>400%</> ATK), and put one other nearby enemy to <$ba.sleep>Sleep</> for <@ba.vup>5</>s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep</> until fully healed or skill ends=攻击力<@ba.vup>+150%</>，同时攻击两名敌人，攻击非<$ba.sleep>沉睡</>目标时使其<$ba.sleep>沉睡</><@ba.vup>5</>秒，技能期间，全场敌人从<$ba.sleep>沉睡</>状态醒来或于<$ba.sleep>沉睡</>中被击倒时，受到法术伤害（随<$ba.sleep>沉睡</>时长提高至攻击力<@ba.vup>400%</>），并使周围一名其他敌人<$ba.sleep>沉睡</><@ba.vup>5</>秒，攻击范围内的其他友方干员受到致命伤害时，陷入<$ba.sleep>沉睡</>至生命值完全恢复或技能结束
ATK <@ba.vup>+150%</>, but Normal Attack will not target enemies with over <@ba.vdown>80%</> HP=攻击力<@ba.vup>+150%</>，但普通攻击不再以生命值高于<@ba.vdown>80%</>的敌人作为目标
ATK <@ba.vup>+150%</>, but normal attacks no longer attack enemies below <@ba.vup>50%</> HP; Attacks slow enemies hit by <@ba.vup>-20%</> for <@ba.vup>3</> seconds=攻击力<@ba.vup>+150%</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>3</>秒内移动速度<@ba.vup>-20%</>
ATK <@ba.vup>+150%</>, DEF <@ba.vup>+100%</>, Block <@ba.vup>+2</>, restores <@ba.vup>3%</> HP every second\n<@ba.rem>This unit is <$ba.stun>Stunned</> for 5 seconds after the skill duration</>=攻击力<@ba.vup>+150%</>，防御力<@ba.vup>+100%</>，阻挡数<@ba.vup>+2</>，每秒恢复<@ba.vup>3%</>生命\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>5秒</>
ATK <@ba.vup>+150%</>, DEF <@ba.vup>+130%</>, and if lethal damage is received while skill is active, immediately consumes <@ba.vup>20</> ammo to resist the damage\n<@ba.rem>Skill activation grants 50 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+150%</>，防御力<@ba.vup>+130%</>，技能期间若受到致命伤害，立即消耗<@ba.vup>20</>发弹药抵挡这次伤害\n<@ba.rem>攻击装有50发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+150%</>, Max HP <@ba.vup>+50%</>, Range <@ba.vup>expands</>, damage type changes to <@ba.vup>True</>\n<@ba.rem>After the skill ends, Amiya will automatically be retreated</>=攻击力<@ba.vup>+150%</>，生命上限<@ba.vup>+50%</>，攻击范围<@ba.vup>扩大</>，伤害类型变为<@ba.vup>真实</>\n<@ba.rem>技能结束后阿米娅强制退出战场</>
ATK <@ba.vup>+150%</>, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)=攻击力<@ba.vup>+150%</>，攻击变为对攻击范围内一名友方单位发射医疗弹，对目标和其周围8格内的友方单位进行治疗（对周围单位的治疗量减半）
ATK <@ba.vup>+150%</>; Cannot be healed by allies=攻击力<@ba.vup>+150%</>，不再成为其他角色的治疗目标
ATK <@ba.vup>+155%</>, but Normal Attack will not target enemies with over <@ba.vdown>80%</> HP=攻击力<@ba.vup>+155%</>，但普通攻击不再以生命值高于<@ba.vdown>80%</>的敌人作为目标
ATK <@ba.vup>+16%</>\n<@ba.rem>Unlimited duration, can manually deactivate skill</>=攻击力<@ba.vup>+16%</>\n<@ba.rem>技能持续时间无限，可主动关闭技能</>
ATK <@ba.vup>+16%</> every time the HP of the target <@ba.vup>falls by 20%</>=目标敌人的生命<@ba.vup>每降低20%</>，对其造成伤害时的攻击力<@ba.vup>+16%</>
ATK <@ba.vup>+16%</>, and attacks hit <@ba.vup>5</> times for <@ba.vup>120%</> of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to <@ba.vup>250%</> of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator <@ba.vup>6</> SP\n<@ba.rem>Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+16%</>，每次攻击变为相当于攻击力<@ba.vup>120%</>的<@ba.vup>5</>连击，若存在投递坐标，立即对该处造成一次相当于攻击力<@ba.vup>250%</>的物理溅射伤害并将一名再部署时间最长的地面干员部署至该处，使其获得<@ba.vup>6</>点技力\n<@ba.rem>部署后获得投递坐标，攻击装有50发弹药，每次攻击消耗5发，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+16%</>, ASPD <@ba.vup>+18</>, gains <$ba.camou>Camouflage</>. Generates <@ba.vup>1</> DP after each attack.\n<@ba.rem>Skill activation grants 13 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+16%</>，攻击速度<@ba.vup>+18</>，自身获得<$ba.camou>迷彩</>，每次攻击时获得<@ba.vup>1</>点部署费用。\n<@ba.rem>攻击装有13发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+16%</>, Attack Interval is <@ba.vup>slightly shortened</>, and attacks strike <@ba.vup>3</> enemies at once.\n<$ba.overdrive>Overload</>: Attacks strike <@ba.vup>4</> times in a row with <@ba.vup>65%</> ATK, and randomly attack targets within attack range.\n<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+16%</>，攻击间隔<@ba.vup>略微缩短</>，可同时攻击<@ba.vup>3</>名敌人\n<$ba.overdrive>过载</>：攻击改为攻击力<@ba.vup>65%</>的<@ba.vup>4</>连发，随机攻击范围内的目标\n<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+16%</>, attacks hit <@ba.vup>2</> times in a row and gain <$ba.camou>Camouflage</>=攻击力<@ba.vup>+16%</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>
ATK <@ba.vup>+16%</>, attacks hit twice; Talent activation rate increased by <@ba.vup>40%</>=攻击力<@ba.vup>+16%</>，攻击变为二连击，天赋发动概率提升至<@ba.vup>40%</>
ATK <@ba.vup>+16%</>, DEF <@ba.vup>+70%</>, Block <@ba.vup>+1</>, and attacks all blocked enemies. Each attack has a <@ba.vup>20%</> chance to be 2 hits with <@ba.vup>120%</> ATK and <$ba.steal>Steal</> <@ba.vup>20</> ASPD from the target (up to a total of 20, lasts until skill expires or Viviana leaves the battlefield)=攻击力<@ba.vup>+16%</>，防御力<@ba.vup>+70%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>20%</>的概率变为<@ba.vup>120%</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>20</>点攻击速度（最多20点，持续至技能结束或薇薇安娜离场）
ATK <@ba.vup>+160%</>, ASPD <@ba.vup>+40</>, and attacks have a <@ba.vup>45%</> chance to deal <@ba.vup>170%</> ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, <$ba.addash>Moves</> to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for <@ba.vup>1</> second, a new target will be chosen\n<@ba.rem>Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends</>=攻击力<@ba.vup>+160%</>，攻击速度<@ba.vup>+40</>，攻击时有<@ba.vup>45%</>的几率造成相当于攻击力<@ba.vup>170%</>的物理伤害；技能开启后立即选取自身周围一定范围内的一名地面目标，若其所在位置可部署，自身会<$ba.addash>移动</>至目标所在位置进行攻击；自身攻击的精英、领袖敌人被击倒，或自身持续<@ba.vup>1</>秒未进行攻击时，会立即重新选取目标\n<@ba.rem>受到致命伤害时不撤退但会结束技能，技能结束后返回初始位置</>
ATK <@ba.vup>+160%</>, attack range and Crystal Barrier shatter damage range <@ba.vup>increase</>; Crystal Barrier damage threshold increases to <@ba.vup>2.5</>x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\n<@ba.rem>Skill can be manually deactivated (skill can be interrupted at any time)</>=攻击力<@ba.vup>+160%</>，攻击范围与琉璃璧的破碎伤害范围<@ba.vup>扩大</>，琉璃璧破碎的伤害阈值提升至<@ba.vup>2.5</>倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ATK <@ba.vup>+160%</>, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep</> puts them to <$ba.sleep>Sleep</> for <@ba.vup>5</>s; all enemies awakening from <$ba.sleep>Sleep</> or defeated during <$ba.sleep>Sleep</> receive Arts damage (damage based on <$ba.sleep>Sleep</> duration, up to <@ba.vup>420%</> ATK), and put one other nearby enemy to <$ba.sleep>Sleep</> for <@ba.vup>5</>s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep</> until fully healed or skill ends=攻击力<@ba.vup>+160%</>，同时攻击两名敌人，攻击非<$ba.sleep>沉睡</>目标时使其<$ba.sleep>沉睡</><@ba.vup>5</>秒，技能期间，全场敌人从<$ba.sleep>沉睡</>状态醒来或于<$ba.sleep>沉睡</>中被击倒时，受到法术伤害（随<$ba.sleep>沉睡</>时长提高至攻击力<@ba.vup>420%</>），并使周围一名其他敌人<$ba.sleep>沉睡</><@ba.vup>5</>秒，攻击范围内的其他友方干员受到致命伤害时，陷入<$ba.sleep>沉睡</>至生命值完全恢复或技能结束
ATK <@ba.vup>+160%</>, but Normal Attack will not target enemies with over <@ba.vdown>80%</> HP=攻击力<@ba.vup>+160%</>，但普通攻击不再以生命值高于<@ba.vdown>80%</>的敌人作为目标
ATK <@ba.vup>+160%</>, but normal attacks no longer attack enemies below <@ba.vup>50%</> HP; Attacks slow enemies hit by <@ba.vup>-20%</> for <@ba.vup>3</> seconds=攻击力<@ba.vup>+160%</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>3</>秒内移动速度<@ba.vup>-20%</>
ATK <@ba.vup>+160%</>, DEF <@ba.vup>+110%</>, Block <@ba.vup>+2</>, restores <@ba.vup>3%</> HP every second\n<@ba.rem>This unit is <$ba.stun>Stunned</> for 5 seconds after the skill duration</>=攻击力<@ba.vup>+160%</>，防御力<@ba.vup>+110%</>，阻挡数<@ba.vup>+2</>，每秒恢复<@ba.vup>3%</>生命\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>5秒</>
ATK <@ba.vup>+160%</>, Max HP <@ba.vup>+75%</>, Range <@ba.vup>expands</>, damage type changes to <@ba.vup>True</>\n<@ba.rem>After the skill ends, Amiya will automatically be retreated</>=攻击力<@ba.vup>+160%</>，生命上限<@ba.vup>+75%</>，攻击范围<@ba.vup>扩大</>，伤害类型变为<@ba.vup>真实</>\n<@ba.rem>技能结束后阿米娅强制退出战场</>
ATK <@ba.vup>+160%</>, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)=攻击力<@ba.vup>+160%</>，攻击变为对攻击范围内一名友方单位发射医疗弹，对目标和其周围8格内的友方单位进行治疗（对周围单位的治疗量减半）
ATK <@ba.vup>+17%</>, each attack fires off <@ba.vup>2</> arrows (prioritizing different targets), and has a <@ba.vup>40%</> chance of stunning targets for <@ba.vup>1</> seconds\n<@ba.rem>From second activation and on, this skill has unlimited duration</>=攻击力<@ba.vup>+17%</>，每次攻击发射<@ba.vup>两支</>箭矢（优先攻击不同目标），并有<@ba.vup>40%</>概率晕眩目标<@ba.vup>1</>秒\n<@ba.rem>第二次及以后使用时持续时间无限</>
ATK <@ba.vup>+170%</> for <@ba.vup>30</> seconds after Skadi is deployed=部署后<@ba.vup>30</>秒内攻击力<@ba.vup>+170%</>
ATK <@ba.vup>+170%</>, ASPD <@ba.vup>+50</>, and attacks have a <@ba.vup>50%</> chance to deal <@ba.vup>185%</> ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, <$ba.addash>Moves</> to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for <@ba.vup>1</> second, a new target will be chosen\n<@ba.rem>Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends</>=攻击力<@ba.vup>+170%</>，攻击速度<@ba.vup>+50</>，攻击时有<@ba.vup>50%</>的几率造成相当于攻击力<@ba.vup>185%</>的物理伤害；技能开启后立即选取自身周围一定范围内的一名地面目标，若其所在位置可部署，自身会<$ba.addash>移动</>至目标所在位置进行攻击；自身攻击的精英、领袖敌人被击倒，或自身持续<@ba.vup>1</>秒未进行攻击时，会立即重新选取目标\n<@ba.rem>受到致命伤害时不撤退但会结束技能，技能结束后返回初始位置</>
ATK <@ba.vup>+170%</>, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep</> puts them to <$ba.sleep>Sleep</> for <@ba.vup>5</>s; all enemies awakening from <$ba.sleep>Sleep</> or defeated during <$ba.sleep>Sleep</> receive Arts damage (damage based on <$ba.sleep>Sleep</> duration, up to <@ba.vup>440%</> ATK), and put one other nearby enemy to <$ba.sleep>Sleep</> for <@ba.vup>5</>s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep</> until fully healed or skill ends=攻击力<@ba.vup>+170%</>，同时攻击两名敌人，攻击非<$ba.sleep>沉睡</>目标时使其<$ba.sleep>沉睡</><@ba.vup>5</>秒，技能期间，全场敌人从<$ba.sleep>沉睡</>状态醒来或于<$ba.sleep>沉睡</>中被击倒时，受到法术伤害（随<$ba.sleep>沉睡</>时长提高至攻击力<@ba.vup>440%</>），并使周围一名其他敌人<$ba.sleep>沉睡</><@ba.vup>5</>秒，攻击范围内的其他友方干员受到致命伤害时，陷入<$ba.sleep>沉睡</>至生命值完全恢复或技能结束
ATK <@ba.vup>+170%</>, but normal attacks no longer attack enemies below <@ba.vup>50%</> HP; Attacks slow enemies hit by <@ba.vup>-20%</> for <@ba.vup>3</> seconds=攻击力<@ba.vup>+170%</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>3</>秒内移动速度<@ba.vup>-20%</>
ATK <@ba.vup>+170%</>, DEF <@ba.vup>+120%</>, Block <@ba.vup>+2</>, restores <@ba.vup>3%</> HP every second\n<@ba.rem>This unit is <$ba.stun>Stunned</> for 5 seconds after the skill duration</>=攻击力<@ba.vup>+170%</>，防御力<@ba.vup>+120%</>，阻挡数<@ba.vup>+2</>，每秒恢复<@ba.vup>3%</>生命\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>5秒</>
ATK <@ba.vup>+170%</>, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)=攻击力<@ba.vup>+170%</>，攻击变为对攻击范围内一名友方单位发射医疗弹，对目标和其周围8格内的友方单位进行治疗（对周围单位的治疗量减半）
ATK <@ba.vup>+175%</>, attack range and Crystal Barrier shatter damage range <@ba.vup>increase</>; Crystal Barrier damage threshold increases to <@ba.vup>2.5</>x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\n<@ba.rem>Skill can be manually deactivated (skill can be interrupted at any time)</>=攻击力<@ba.vup>+175%</>，攻击范围与琉璃璧的破碎伤害范围<@ba.vup>扩大</>，琉璃璧破碎的伤害阈值提升至<@ba.vup>2.5</>倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ATK <@ba.vup>+18%</>, and attacks hit <@ba.vup>5</> times for <@ba.vup>125%</> of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to <@ba.vup>250%</> of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator <@ba.vup>6</> SP\n<@ba.rem>Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+18%</>，每次攻击变为相当于攻击力<@ba.vup>125%</>的<@ba.vup>5</>连击，若存在投递坐标，立即对该处造成一次相当于攻击力<@ba.vup>250%</>的物理溅射伤害并将一名再部署时间最长的地面干员部署至该处，使其获得<@ba.vup>6</>点技力\n<@ba.rem>部署后获得投递坐标，攻击装有50发弹药，每次攻击消耗5发，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+18%</>, Attack Interval is <@ba.vup>slightly shortened</>, and attacks strike <@ba.vup>3</> enemies at once.\n<$ba.overdrive>Overload</>: Attacks strike <@ba.vup>4</> times in a row with <@ba.vup>65%</> ATK, and randomly attack targets within attack range.\n<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+18%</>，攻击间隔<@ba.vup>略微缩短</>，可同时攻击<@ba.vup>3</>名敌人\n<$ba.overdrive>过载</>：攻击改为攻击力<@ba.vup>65%</>的<@ba.vup>4</>连发，随机攻击范围内的目标\n<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+18%</>. Every heal prioritizes <@ba.vup>2</> Operators with the highest <$ba.dt.element>Elemental Injury</> taken=攻击力<@ba.vup>+18%</>，每次治疗以<$ba.dt.element>元素损伤</>最严重的<@ba.vup>2</>名干员为目标
ATK <@ba.vup>+180%</>, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep</> puts them to <$ba.sleep>Sleep</> for <@ba.vup>5</>s; all enemies awakening from <$ba.sleep>Sleep</> or defeated during <$ba.sleep>Sleep</> receive Arts damage (damage based on <$ba.sleep>Sleep</> duration, up to <@ba.vup>460%</> ATK), and put one other nearby enemy to <$ba.sleep>Sleep</> for <@ba.vup>5</>s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep</> until fully healed or skill ends=攻击力<@ba.vup>+180%</>，同时攻击两名敌人，攻击非<$ba.sleep>沉睡</>目标时使其<$ba.sleep>沉睡</><@ba.vup>5</>秒，技能期间，全场敌人从<$ba.sleep>沉睡</>状态醒来或于<$ba.sleep>沉睡</>中被击倒时，受到法术伤害（随<$ba.sleep>沉睡</>时长提高至攻击力<@ba.vup>460%</>），并使周围一名其他敌人<$ba.sleep>沉睡</><@ba.vup>5</>秒，攻击范围内的其他友方干员受到致命伤害时，陷入<$ba.sleep>沉睡</>至生命值完全恢复或技能结束
ATK <@ba.vup>+180%</>, but Normal Attack will not target enemies with over <@ba.vdown>80%</> HP=攻击力<@ba.vup>+180%</>，但普通攻击不再以生命值高于<@ba.vdown>80%</>的敌人作为目标
ATK <@ba.vup>+180%</>, but normal attacks no longer attack enemies below <@ba.vup>50%</> HP; Attacks slow enemies hit by <@ba.vup>-20%</> for <@ba.vup>3</> seconds=攻击力<@ba.vup>+180%</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>3</>秒内移动速度<@ba.vup>-20%</>
ATK <@ba.vup>+180%</>, Max HP <@ba.vup>+75%</>, Range <@ba.vup>expands</>, damage type changes to <@ba.vup>True</>\n<@ba.rem>After the skill ends, Amiya will automatically be retreated</>=攻击力<@ba.vup>+180%</>，生命上限<@ba.vup>+75%</>，攻击范围<@ba.vup>扩大</>，伤害类型变为<@ba.vup>真实</>\n<@ba.rem>技能结束后阿米娅强制退出战场</>
ATK <@ba.vup>+185%</>, attack range and Crystal Barrier shatter damage range <@ba.vup>increase</>; Crystal Barrier damage threshold increases to <@ba.vup>2.5</>x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\n<@ba.rem>Skill can be manually deactivated (skill can be interrupted at any time)</>=攻击力<@ba.vup>+185%</>，攻击范围与琉璃璧的破碎伤害范围<@ba.vup>扩大</>，琉璃璧破碎的伤害阈值提升至<@ba.vup>2.5</>倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ATK <@ba.vup>+19%</> every time the HP of the target <@ba.vup>falls by 20%</>=目标敌人的生命<@ba.vup>每降低20%</>，对其造成伤害时的攻击力<@ba.vup>+19%</>
ATK <@ba.vup>+19%</>, ASPD <@ba.vup>+22</>, gains <$ba.camou>Camouflage</>. Generates <@ba.vup>1</> DP after each attack.\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+19%</>，攻击速度<@ba.vup>+22</>，自身获得<$ba.camou>迷彩</>，每次攻击时获得<@ba.vup>1</>点部署费用。\n<@ba.rem>攻击装有14发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+19%</>, attacks hit twice; Talent activation rate increased by <@ba.vup>45%</>=攻击力<@ba.vup>+19%</>，攻击变为二连击，天赋发动概率提升至<@ba.vup>45%</>
ATK <@ba.vup>+19%</>; ASPD <@ba.vup>+15</>=攻击力<@ba.vup>+19%</>，攻击速度<@ba.vup>+15</>
ATK <@ba.vup>+190%</>, but normal attacks no longer attack enemies below <@ba.vup>50%</> HP; Attacks slow enemies hit by <@ba.vup>-30%</> for <@ba.vup>4</> seconds=攻击力<@ba.vup>+190%</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>4</>秒内移动速度<@ba.vup>-30%</>
ATK <@ba.vup>+190%</>, DEF <@ba.vup>+130%</>, Block <@ba.vup>+2</>, restores <@ba.vup>4%</> HP every second\n<@ba.rem>This unit is <$ba.stun>Stunned</> for 5 seconds after the skill duration</>=攻击力<@ba.vup>+190%</>，防御力<@ba.vup>+130%</>，阻挡数<@ba.vup>+2</>，每秒恢复<@ba.vup>4%</>生命\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>5秒</>
ATK <@ba.vup>+190%</>, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)=攻击力<@ba.vup>+190%</>，攻击变为对攻击范围内一名友方单位发射医疗弹，对目标和其周围8格内的友方单位进行治疗（对周围单位的治疗量减半）
ATK <@ba.vup>+20%</>=攻击力<@ba.vup>+20%</>
ATK <@ba.vup>+20%</>\n<@ba.rem>Unlimited duration, can manually deactivate skill</>=攻击力<@ba.vup>+20%</>\n<@ba.rem>技能持续时间无限，可主动关闭技能</>
ATK <@ba.vup>+20%</>\nAll allies within range DEF <@ba.vup>+30%</>=攻击力<@ba.vup>+20%</>\n攻击范围内的所有友方单位防御力<@ba.vup>+30%</>
ATK <@ba.vup>+20%</>\nAll allies within range DEF <@ba.vup>+35%</>=攻击力<@ba.vup>+20%</>\n攻击范围内的所有友方单位防御力<@ba.vup>+35%</>
ATK <@ba.vup>+20%</>\nAll allies within range DEF <@ba.vup>+40%</>=攻击力<@ba.vup>+20%</>\n攻击范围内的所有友方单位防御力<@ba.vup>+40%</>
ATK <@ba.vup>+20%</> and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-30%</> Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.3</>x, up to <@ba.vup>2.2</>x, until this skill ends=攻击力<@ba.vup>+20%</>，额外攻击一个目标，攻击范围内的非精英和领袖敌人移动速度<@ba.vup>-30%</>，且被击倒时使天赋效果提升<@ba.vup>0.3</>倍，最多提升至<@ba.vup>2.2</>倍，持续至技能结束
ATK <@ba.vup>+20%</> and gain <@ba.vup>15%</> Arts Dodge\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+20%</>，并获得<@ba.vup>15%</>的法术闪避\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+20%</> and RES <@ba.vup>+50%</>=攻击力<@ba.vup>+20%</>，法术抗性<@ba.vup>+50%</>
ATK <@ba.vup>+20%</>, <@ba.vup>60%</> Arts Dodge, and attacks turn into double strikes=攻击力<@ba.vup>+20%</>，攻击变为二连击，获得<@ba.vup>60%</>的法术闪避
ATK <@ba.vup>+20%</>, and attacks hit <@ba.vup>5</> times for <@ba.vup>135%</> of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to <@ba.vup>250%</> of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator <@ba.vup>6</> SP\n<@ba.rem>Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+20%</>，每次攻击变为相当于攻击力<@ba.vup>135%</>的<@ba.vup>5</>连击，若存在投递坐标，立即对该处造成一次相当于攻击力<@ba.vup>250%</>的物理溅射伤害并将一名再部署时间最长的地面干员部署至该处，使其获得<@ba.vup>6</>点技力\n<@ba.rem>部署后获得投递坐标，攻击装有50发弹药，每次攻击消耗5发，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+20%</>, and projectiles will latch onto enemies they hit, <$ba.sluggish>slowing</> them for <@ba.vup>1</>s and slashing them an additional <@ba.vup>4</> times=攻击力<@ba.vup>+20%</>，回旋投射物命中后会继续附着目标，造成<@ba.vup>1</>秒的<$ba.sluggish>停顿</>并额外斩击目标<@ba.vup>4</>次
ATK <@ba.vup>+20%</>, ASPD <@ba.vup>+10</>, prioritizes healing units with <$ba.debuff>negative statuses</>; ammo is consumed if the target has a <$ba.debuff>negative status</>, increasing healing to <@ba.vup>120%</> of ATK, and removing <$ba.debuff>negative statuses</> from the target.\n<@ba.rem>Attack has <@ba.vup>3</> ammo. Skill ends when all ammo is used (can manually deactivate skill)</>=攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+10</>，优先治疗处于<$ba.debuff>异常状态</>中的单位；只在治疗<$ba.debuff>异常状态</>中的单位时会消耗子弹，使该次治疗量提升至攻击力的<@ba.vup>120%</>并解除目标所受的<$ba.debuff>异常状态</>\n<@ba.rem>攻击装有<@ba.vup>3</>发子弹，打完后技能结束（期间可随时停止技能）</>
ATK <@ba.vup>+20%</>, ASPD <@ba.vup>+20</>, and increases Talent effect to <@ba.vup>1.4</>x; when the skill ends, obtain <@ba.vup>1</> Support Device=自身攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+20</>，且天赋效果提升至<@ba.vup>1.4</>倍，技能结束后获得<@ba.vup>1</>个支援装置
ATK <@ba.vup>+20%</>, ASPD <@ba.vup>+20</>, and prioritizes healing allied units with <$ba.debuff>Negative Status</>=攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+20</>，优先治疗处于<$ba.debuff>异常状态</>中的友方干员
ATK <@ba.vup>+20%</>, ASPD <@ba.vup>+25</>, and prioritizes healing allied units with <$ba.debuff>Negative Status</>=攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+25</>，优先治疗处于<$ba.debuff>异常状态</>中的友方干员
ATK <@ba.vup>+20%</>, ASPD <@ba.vup>+60</>; attacks ignore 100 DEF=攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+60</>，无视攻击目标100防御力
ATK <@ba.vup>+20%</>, ASPD <@ba.vup>+70</>; attacks ignore 100 DEF=攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+70</>，无视攻击目标100防御力
ATK <@ba.vup>+20%</>, ASPD <@ba.vup>+80</>; attacks ignore 100 DEF=攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+80</>，无视攻击目标100防御力
ATK <@ba.vup>+20%</>, attack interval <@ba.vup>slightly reduced</>\n<$ba.overdrive>Overload</>: ATK instead <@ba.vup>+40%</>, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+20%</>，攻击间隔<@ba.vup>略微缩短</>\n<$ba.overdrive>过载</>：攻击力改为<@ba.vup>+40%</>，逐渐流失生命（12秒后到达最大生命12%/秒）<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+20%</>, Attack Interval is <@ba.vup>slightly shortened</>, and attacks strike <@ba.vup>3</> enemies at once.\n<$ba.overdrive>Overload</>: Attacks strike <@ba.vup>4</> times in a row with <@ba.vup>65%</> ATK, and randomly attack targets within attack range.\n<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+20%</>，攻击间隔<@ba.vup>略微缩短</>，可同时攻击<@ba.vup>3</>名敌人\n<$ba.overdrive>过载</>：攻击改为攻击力<@ba.vup>65%</>的<@ba.vup>4</>连发，随机攻击范围内的目标\n<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+20%</>, Attack range <@ba.vdown>decreases</>; Gains an additional <@ba.vup>+20%</> ATK each time this skill is used (Up to a max of 60%)=攻击力<@ba.vup>+20%</>，攻击范围<@ba.vdown>缩短</>；每使用过一次技能额外追加攻击力<@ba.vup>+20%</>的效果（最多+60%）
ATK <@ba.vup>+20%</>, attack range <@ba.vup>+1</>, attacks hit <@ba.vup>3</> times in a row and target <@ba.vup>2</> enemies simultaneously=攻击力<@ba.vup>+20%</>，攻击距离<@ba.vup>+1</>，攻击变为<@ba.vup>3</>连击，每次可以攻击<@ba.vup>2</>个敌人
ATK <@ba.vup>+20%</>, Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vup>reduces slightly</>; when skill is active, bubble <$ba.protect>Sanctuary</> effect increases to <@ba.vup>1.3</> times. Enemies that attack allied bubbles are <$ba.levitate>Levitated</> for <@ba.vup>2</>s, taking <@ba.vup>50%</> of Haruka's ATK as Arts damage per second=攻击力<@ba.vup>+20%</>，攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>小幅度缩短</>，技能期间浮泡提供的<$ba.protect>庇护</>提升至<@ba.vup>1.3</>倍；攻击我方浮泡的敌人将<$ba.levitate>浮空</><@ba.vup>2</>秒，在此浮空期间每秒受到相当于遥攻击力<@ba.vup>50%</>的法术伤害
ATK <@ba.vup>+20%</>, attacks <@ba.vup>2</> targets at once, and attacks deal an additional <@ba.vup>15%</> of Arts damage as <$ba.dt.neural2>Nervous Impairment</>=攻击力<@ba.vup>+20%</>，同时攻击<@ba.vup>2</>名敌人，攻击附带造成法术伤害<@ba.vup>15%</>的<$ba.dt.neural2>神经损伤</>
ATK <@ba.vup>+20%</>, attacks <@ba.vup>2</> times consecutively=攻击力<@ba.vup>+20%</>，攻击变为<@ba.vup>2</>连射
ATK <@ba.vup>+20%</>, attacks <@ba.vup>3</> times consecutively=攻击力<@ba.vup>+20%</>，攻击变为<@ba.vup>3</>连射
ATK <@ba.vup>+20%</>, attacks all blocked enemies=攻击力<@ba.vup>+20%</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+20%</>, attacks apply this unit's Trait effect to all enemies within range.=攻击力<@ba.vup>+20%</>，攻击时对攻击范围内的所有敌人应用特性加成
ATK <@ba.vup>+20%</>, attacks hit <@ba.vup>2</> times in a row and gain <$ba.camou>Camouflage</>=攻击力<@ba.vup>+20%</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>
ATK <@ba.vup>+20%</>, attacks hit up to <@ba.vup>2</> enemies\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+20%</>，可以同时攻击<@ba.vup>2</>个敌方单位\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+20%</>, attacks Silence the target for <@ba.vup>1</> second(s)\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+20%</>，攻击目标失去特殊能力<@ba.vup>1</>秒\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+20%</>, bounces per heal <@ba.vup>+1</>, Talent activation threshold becomes <@ba.vup>50%</> HP=攻击力<@ba.vup>+20%</>，每次治疗的跳跃次数<@ba.vup>+1</>，天赋的触发条件变为<@ba.vup>50%</>生命
ATK <@ba.vup>+20%</>, changes attack to twice attack, obtaining <@ba.vup>75%</> Physical Dodge=攻击力<@ba.vup>+20%</>，攻击变为二连击，获得<@ba.vup>75%</>的物理闪避
ATK <@ba.vup>+20%</>, DEF <@ba.vup>+20%</>, splash attack causes units with weight 3 or less to <$ba.levitate>Levitate</> for <@ba.vup>0.5</>s.=攻击力<@ba.vup>+20%</>，防御力<@ba.vup>+20%</>，攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空</><@ba.vup>0.5</>秒
ATK <@ba.vup>+20%</>, DEF <@ba.vup>+30%</>;\n<$ba.charged>Charged</> effect: Trait effect remains active during skill=攻击力<@ba.vup>+20%</>，防御力<@ba.vup>+30%</>；\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效
ATK <@ba.vup>+20%</>, DEF <@ba.vup>+80%</>, Block <@ba.vup>+1</>, and attacks all blocked enemies. Each attack has a <@ba.vup>20%</> chance to be 2 hits with <@ba.vup>130%</> ATK and <$ba.steal>Steal</> <@ba.vup>25</> ASPD from the target (up to a total of 25, lasts until skill expires or Viviana leaves the battlefield)=攻击力<@ba.vup>+20%</>，防御力<@ba.vup>+80%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>20%</>的概率变为<@ba.vup>130%</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>25</>点攻击速度（最多25点，持续至技能结束或薇薇安娜离场）
ATK <@ba.vup>+20%</>, each attack fires <@ba.vup>1</> more boomerang projectile=攻击力<@ba.vup>+20%</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物
ATK <@ba.vup>+20%</>, each attack fires off <@ba.vup>2</> arrows (prioritizing different targets), and has a <@ba.vup>40%</> chance of stunning targets for <@ba.vup>1</> seconds\n<@ba.rem>From second activation and on, this skill has unlimited duration</>=攻击力<@ba.vup>+20%</>，每次攻击发射<@ba.vup>两支</>箭矢（优先攻击不同目标），并有<@ba.vup>40%</>概率晕眩目标<@ba.vup>1</>秒\n<@ba.rem>第二次及以后使用时持续时间无限</>
ATK <@ba.vup>+20%</>, each attack heals a nearby friendly unit's HP equal to <@ba.vup>30%</> of the damage dealt\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+20%</>，每次攻击治疗周围一名友方单位相当于造成伤害<@ba.vup>30%</>的生命值\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+20%</>, each attack hits <@ba.vup>2</> additional targets.=攻击力<@ba.vup>+20%</>，每次攻击额外攻击<@ba.vup>2</>个目标
ATK <@ba.vup>+20%</>, each heal can affect one additional target, and all friendly units within range will recover <$ba.dt.element>Elemental Injury</> equal to <@ba.vup>4%</> of Eyjafjalla the Hvít Aska's ATK\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+20%</>，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力<@ba.vup>4%</>的<$ba.dt.element>元素损伤</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+20%</>, each heal can affect one additional target, and all friendly units within range will recover <$ba.dt.element>Elemental Injury</> equal to <@ba.vup>5%</> of Eyjafjalla the Hvít Aska's ATK\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+20%</>，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力<@ba.vup>5%</>的<$ba.dt.element>元素损伤</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+20%</>, each heal can affect one additional target, and all friendly units within range will recover <$ba.dt.element>Elemental Injury</> equal to <@ba.vup>6%</> of Eyjafjalla the Hvít Aska's ATK\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+20%</>，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力<@ba.vup>6%</>的<$ba.dt.element>元素损伤</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+20%</>, every attack gives a stackable buff that grants <@ba.vup>+15%</> ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1=攻击力<@ba.vup>+20%</>；每次攻击时获得可叠加的攻击力<@ba.vup>+15%</>的增益（最多叠加8层），切换目标后层数清零，技能持续期间内干员的生命值始终不会低于1
ATK <@ba.vup>+20%</>, every attack has a 20% chance of striking twice=攻击力<@ba.vup>+20%</>，每次攻击有20%概率变成二连击
ATK <@ba.vup>+20%</>, however only heal allies with less than 50% HP. When allies within range fall below <@ba.vup>20%</> HP, immediately heal them for <@ba.vup>300%</> of Tuye's ATK. The skill ends when this effect is triggered 3 times. <@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+20%</>，仅治疗生命低于一半的干员。范围内干员生命低于<@ba.vup>20%</>时立即治疗其相当于攻击力<@ba.vup>300%</>的生命，触发3次后技能立即结束。<@ba.rem>持续时间无限</>
ATK <@ba.vup>+20%</>, increases the damage amplification effect of this unit's Talent to <@ba.vup>1.3</> times\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+20%</>，天赋的伤害加成提升至<@ba.vup>1.3</>倍\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+20%</>, increasing the chance to trigger Talent to <@ba.vup>1.5</> times=攻击力<@ba.vup>+20%</>，天赋的触发几率提升至<@ba.vup>1.5</>倍
ATK <@ba.vup>+20%</>, Movement Speed of ground enemies in attack range <@ba.vup>-20%</>, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.=攻击力<@ba.vup>+20%</>，使攻击范围内地面敌人移动速度<@ba.vup>-20%</>，并在其被击倒时对周围敌人施加一层第一天赋效果
ATK <@ba.vup>+20%</>, normal attacks deal <@ba.vup>Arts</> damage=攻击力<@ba.vup>+20%</>，普通攻击造成<@ba.vup>法术</>伤害
ATK <@ba.vup>+20%</>, now <@ba.vup>heals</> allied units instead of attacking=攻击力<@ba.vup>+20%</>，普通攻击改为<@ba.vup>治疗</>友方单位
ATK <@ba.vup>+20%</>, Puppet Dancer Block <@ba.vup>+1</>, Max HP <@ba.vup>+20%</>, DEF <@ba.vup>+70%</>=攻击力<@ba.vup>+20%</>，木偶舞者的阻挡数<@ba.vup>+1</>，生命上限<@ba.vup>+20%</>，防御力<@ba.vup>+70%</>
ATK <@ba.vup>+20%</>, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores <@ba.vup>120</> enemy DEF when target HP is below 50%=攻击力<@ba.vup>+20%</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>120</>防御力的攻击
ATK <@ba.vup>+20%</>. Immediately fires harpoons at the <@ba.vup>4</> heaviest enemies within range, <$ba.root><@ba.vup>Binding</></> them and attacking them once every second for the duration of this skill=攻击力<@ba.vup>+20%</>，立即向至多<@ba.vup>4</>个重量最重的敌人发射束缚叉枪；技能持续时间内所有目标受到<$ba.root><@ba.vup>束缚</></>效果，每秒受到一次攻击
ATK <@ba.vup>+20%</>; <@ba.vup>75%</> chance to dodge Physical and Arts attacks=攻击力<@ba.vup>+20%</>，获得<@ba.vup>75%</>的物理和法术闪避
ATK <@ba.vup>+20%</>; ASPD <@ba.vup>+20</>=攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+20</>
ATK <@ba.vup>+20%</>; ASPD <@ba.vup>+67</>=攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+67</>
ATK <@ba.vup>+20%</>; ASPD <@ba.vup>+70</>=攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+70</>
ATK <@ba.vup>+20%</>; ASPD <@ba.vup>+75</>=攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+75</>
ATK <@ba.vup>+20%</>; ASPD <@ba.vup>+80</>=攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+80</>
ATK <@ba.vup>+20%</>; attacks 1 extra target=攻击力<@ba.vup>+20%</>，额外攻击一个目标
ATK <@ba.vup>+20%</>; Can heal 1 extra ally=攻击力<@ba.vup>+20%</>，每次可额外治疗一名单位
ATK <@ba.vup>+20%</>; Damage dealt by Normal Attacks turn into <@ba.vup>Arts damage</>=攻击力<@ba.vup>+20%</>，普通攻击的伤害类型变为<@ba.vup>法术</>
ATK <@ba.vup>+20%</>; If equipped by a Ground Operator, the Operator has 10% chance of inflicting <$ba.tremble>Frighten</> for 2s when dealing damage=攻击力<@ba.vup>+20%</>；若携带者是地面干员则攻击时有10%概率使目标<$ba.tremble>战栗</>2秒
ATK <@ba.vup>+20%</>; Range <@ba.vup>expands</>; Attacks <@ba.vup>1</> extra target=攻击力<@ba.vup>+20%</>，攻击范围<@ba.vup>扩大</>，额外攻击<@ba.vup>一</>个目标
ATK <@ba.vup>+20%</>; stop attacking and focus on healing nearby allies, each heal giving the target a <$ba.barrier>Barrier</> that absorbs <@ba.vup>Arts</> damage equal to <@ba.vup>30%</> of Bassline's ATK=攻击力<@ba.vup>+20%</>，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个<$ba.barrier>屏障</>，屏障能吸收相当于深律攻击力<@ba.vup>30%</>的<@ba.vup>法术</>伤害
ATK <@ba.vup>+20%</>; When attacking, has a <@ba.vup>30%</> chance to deal <@ba.vup>130%</> damage\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+20%</>，攻击时，<@ba.vup>30%</>几率当次攻击的攻击力提升至<@ba.vup>130%</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+20%</>，each attack hits <@ba.vup>1</> additional target.=攻击力<@ba.vup>+20%</>，每次攻击额外攻击<@ba.vup>1</>个目标
ATK <@ba.vup>+20%</>，each attack hits <@ba.vup></> extra target=攻击力<@ba.vup>+20%</>，额外攻击<@ba.vup>一</>个目标
ATK <@ba.vup>+200%</>, attack range and Crystal Barrier shatter damage range <@ba.vup>increase</>; Crystal Barrier damage threshold increases to <@ba.vup>3</>x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\n<@ba.rem>Skill can be manually deactivated (skill can be interrupted at any time)</>=攻击力<@ba.vup>+200%</>，攻击范围与琉璃璧的破碎伤害范围<@ba.vup>扩大</>，琉璃璧破碎的伤害阈值提升至<@ba.vup>3</>倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ATK <@ba.vup>+200%</>, but Normal Attack will not target enemies with over <@ba.vdown>80%</> HP=攻击力<@ba.vup>+200%</>，但普通攻击不再以生命值高于<@ba.vdown>80%</>的敌人作为目标
ATK <@ba.vup>+200%</>, Max HP <@ba.vup>+75%</>, Range <@ba.vup>expands</>, damage type changes to <@ba.vup>True</>\n<@ba.rem>After the skill ends, Amiya will automatically be retreated</>=攻击力<@ba.vup>+200%</>，生命上限<@ba.vup>+75%</>，攻击范围<@ba.vup>扩大</>，伤害类型变为<@ba.vup>真实</>\n<@ba.rem>技能结束后阿米娅强制退出战场</>
ATK <@ba.vup>+205%</>, but normal attacks no longer attack enemies below <@ba.vup>50%</> HP; Attacks slow enemies hit by <@ba.vup>-35%</> for <@ba.vup>4</> seconds=攻击力<@ba.vup>+205%</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>4</>秒内移动速度<@ba.vup>-35%</>
ATK <@ba.vup>+21%</>. Every heal prioritizes <@ba.vup>2</> Operators with the highest <$ba.dt.element>Elemental Injury</> taken=攻击力<@ba.vup>+21%</>，每次治疗以<$ba.dt.element>元素损伤</>最严重的<@ba.vup>2</>名干员为目标
ATK <@ba.vup>+210%</>, DEF <@ba.vup>+140%</>, Block <@ba.vup>+2</>, restores <@ba.vup>5%</> HP every second\n<@ba.rem>This unit is <$ba.stun>Stunned</> for 5 seconds after the skill duration</>=攻击力<@ba.vup>+210%</>，防御力<@ba.vup>+140%</>，阻挡数<@ba.vup>+2</>，每秒恢复<@ba.vup>5%</>生命\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>5秒</>
ATK <@ba.vup>+210%</>, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)=攻击力<@ba.vup>+210%</>，攻击变为对攻击范围内一名友方单位发射医疗弹，对目标和其周围8格内的友方单位进行治疗（对周围单位的治疗量减半）
ATK <@ba.vup>+22%</> every time the HP of the target <@ba.vup>falls by 20%</>=目标敌人的生命<@ba.vup>每降低20%</>，对其造成伤害时的攻击力<@ba.vup>+22%</>
ATK <@ba.vup>+22%</>, and attacks hit <@ba.vup>5</> times for <@ba.vup>150%</> of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to <@ba.vup>250%</> of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator <@ba.vup>6</> SP\n<@ba.rem>Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+22%</>，每次攻击变为相当于攻击力<@ba.vup>150%</>的<@ba.vup>5</>连击，若存在投递坐标，立即对该处造成一次相当于攻击力<@ba.vup>250%</>的物理溅射伤害并将一名再部署时间最长的地面干员部署至该处，使其获得<@ba.vup>6</>点技力\n<@ba.rem>部署后获得投递坐标，攻击装有50发弹药，每次攻击消耗5发，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+22%</>, ASPD <@ba.vup>+22</>, and increases Talent effect to <@ba.vup>1.5</>x; when the skill ends, obtain <@ba.vup>1</> Support Device=自身攻击力<@ba.vup>+22%</>，攻击速度<@ba.vup>+22</>，且天赋效果提升至<@ba.vup>1.5</>倍，技能结束后获得<@ba.vup>1</>个支援装置
ATK <@ba.vup>+22%</>, ASPD <@ba.vup>+26</>, gains <$ba.camou>Camouflage</>. Generates <@ba.vup>1</> DP after each attack.\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+22%</>，攻击速度<@ba.vup>+26</>，自身获得<$ba.camou>迷彩</>，每次攻击时获得<@ba.vup>1</>点部署费用。\n<@ba.rem>攻击装有14发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+22%</>, attacks <@ba.vup>2</> times consecutively=攻击力<@ba.vup>+22%</>，攻击变为<@ba.vup>2</>连射
ATK <@ba.vup>+22%</>, attacks hit twice; Talent activation rate increased by <@ba.vup>45%</>=攻击力<@ba.vup>+22%</>，攻击变为二连击，天赋发动概率提升至<@ba.vup>45%</>
ATK <@ba.vup>+22%</>; ASPD <@ba.vup>+15</>=攻击力<@ba.vup>+22%</>，攻击速度<@ba.vup>+15</>
ATK <@ba.vup>+22%</>; ASPD <@ba.vup>+20</>=攻击力<@ba.vup>+22%</>，攻击速度<@ba.vup>+20</>
ATK <@ba.vup>+220%</>, but Normal Attack will not target enemies with over <@ba.vdown>80%</> HP=攻击力<@ba.vup>+220%</>，但普通攻击不再以生命值高于<@ba.vdown>80%</>的敌人作为目标
ATK <@ba.vup>+220%</>, but normal attacks no longer attack enemies below <@ba.vup>50%</> HP; Attacks slow enemies hit by <@ba.vup>-35%</> for <@ba.vup>5</> seconds=攻击力<@ba.vup>+220%</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>5</>秒内移动速度<@ba.vup>-35%</>
ATK <@ba.vup>+23%</>\n<@ba.rem>Unlimited duration, can manually deactivate skill</>=攻击力<@ba.vup>+23%</>\n<@ba.rem>技能持续时间无限，可主动关闭技能</>
ATK <@ba.vup>+23%</> and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-33%</> Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.3</>x, up to <@ba.vup>2.2</>x, until this skill ends=攻击力<@ba.vup>+23%</>，额外攻击一个目标，攻击范围内的非精英和领袖敌人移动速度<@ba.vup>-33%</>，且被击倒时使天赋效果提升<@ba.vup>0.3</>倍，最多提升至<@ba.vup>2.2</>倍，持续至技能结束
ATK <@ba.vup>+23%</>, ASPD <@ba.vup>+10</>, prioritizes healing units with <$ba.debuff>negative statuses</>; ammo is consumed if the target has a <$ba.debuff>negative status</>, increasing healing to <@ba.vup>125%</> of ATK, and removing <$ba.debuff>negative statuses</> from the target.\n<@ba.rem>Attack has <@ba.vup>3</> ammo. Skill ends when all ammo is used (can manually deactivate skill)</>=攻击力<@ba.vup>+23%</>，攻击速度<@ba.vup>+10</>，优先治疗处于<$ba.debuff>异常状态</>中的单位；只在治疗<$ba.debuff>异常状态</>中的单位时会消耗子弹，使该次治疗量提升至攻击力的<@ba.vup>125%</>并解除目标所受的<$ba.debuff>异常状态</>\n<@ba.rem>攻击装有<@ba.vup>3</>发子弹，打完后技能结束（期间可随时停止技能）</>
ATK <@ba.vup>+23%</>, attacks hit <@ba.vup>2</> times in a row and gain <$ba.camou>Camouflage</>=攻击力<@ba.vup>+23%</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>
ATK <@ba.vup>+23%</>, DEF <@ba.vup>+90%</>, Block <@ba.vup>+1</>, and attacks all blocked enemies. Each attack has a <@ba.vup>20%</> chance to be 2 hits with <@ba.vup>130%</> ATK and <$ba.steal>Steal</> <@ba.vup>25</> ASPD from the target (up to a total of 25, lasts until skill expires or Viviana leaves the battlefield)=攻击力<@ba.vup>+23%</>，防御力<@ba.vup>+90%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>20%</>的概率变为<@ba.vup>130%</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>25</>点攻击速度（最多25点，持续至技能结束或薇薇安娜离场）
ATK <@ba.vup>+23%</>, each attack fires off <@ba.vup>2</> arrows (prioritizing different targets), and has a <@ba.vup>40%</> chance of stunning targets for <@ba.vup>1</> seconds\n<@ba.rem>From second activation and on, this skill has unlimited duration</>=攻击力<@ba.vup>+23%</>，每次攻击发射<@ba.vup>两支</>箭矢（优先攻击不同目标），并有<@ba.vup>40%</>概率晕眩目标<@ba.vup>1</>秒\n<@ba.rem>第二次及以后使用时持续时间无限</>
ATK <@ba.vup>+23%</>, each attack heals a nearby friendly unit's HP equal to <@ba.vup>30%</> of the damage dealt\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+23%</>，每次攻击治疗周围一名友方单位相当于造成伤害<@ba.vup>30%</>的生命值\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+23%</>, Puppet Dancer Block <@ba.vup>+1</>, Max HP <@ba.vup>+23%</>, DEF <@ba.vup>+70%</>=攻击力<@ba.vup>+23%</>，木偶舞者的阻挡数<@ba.vup>+1</>，生命上限<@ba.vup>+23%</>，防御力<@ba.vup>+70%</>
ATK <@ba.vup>+230%</>, DEF <@ba.vup>+160%</>, Block <@ba.vup>+2</>, restores <@ba.vup>6%</> HP every second\n<@ba.rem>This unit is <$ba.stun>Stunned</> for 5 seconds after the skill duration</>=攻击力<@ba.vup>+230%</>，防御力<@ba.vup>+160%</>，阻挡数<@ba.vup>+2</>，每秒恢复<@ba.vup>6%</>生命\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>5秒</>
ATK <@ba.vup>+230%</>, Max HP <@ba.vup>+100%</>, Range <@ba.vup>expands</>, damage type changes to <@ba.vup>True</>\n<@ba.rem>After the skill ends, Amiya will automatically be retreated</>=攻击力<@ba.vup>+230%</>，生命上限<@ba.vup>+100%</>，攻击范围<@ba.vup>扩大</>，伤害类型变为<@ba.vup>真实</>\n<@ba.rem>技能结束后阿米娅强制退出战场</>
ATK <@ba.vup>+230%</>, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)=攻击力<@ba.vup>+230%</>，攻击变为对攻击范围内一名友方单位发射医疗弹，对目标和其周围8格内的友方单位进行治疗（对周围单位的治疗量减半）
ATK <@ba.vup>+24%</> and gain <$ba.invisible>Invisibility</>=攻击力<@ba.vup>+24%</>，进入<$ba.invisible>隐匿</>状态
ATK <@ba.vup>+24%</>, attacks <@ba.vup>2</> times consecutively=攻击力<@ba.vup>+24%</>，攻击变为<@ba.vup>2</>连射
ATK <@ba.vup>+24%</>; ASPD <@ba.vup>+20</>=攻击力<@ba.vup>+24%</>，攻击速度<@ba.vup>+20</>
ATK <@ba.vup>+240%</>, but normal attacks no longer attack enemies below <@ba.vup>50%</> HP; Attacks slow enemies hit by <@ba.vup>-40%</> for <@ba.vup>6</> seconds=攻击力<@ba.vup>+240%</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>6</>秒内移动速度<@ba.vup>-40%</>
ATK <@ba.vup>+25%</>=攻击力<@ba.vup>+25%</>
ATK <@ba.vup>+25%</> and attacks silence the targets for <@ba.vup>3 seconds</>\n<@ba.rem>Can manually deactivate skill (skill can be deactivated at will)</>=攻击力<@ba.vup>+25%</>，攻击后使目标失去特殊能力<@ba.vup>3秒</>\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ATK <@ba.vup>+25%</> and gain <@ba.vup>20%</> Arts Dodge\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+25%</>，并获得<@ba.vup>20%</>的法术闪避\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+25%</> and RES <@ba.vup>+55%</>=攻击力<@ba.vup>+25%</>，法术抗性<@ba.vup>+55%</>
ATK <@ba.vup>+25%</> every time the HP of the target <@ba.vup>falls by 20%</>=目标敌人的生命<@ba.vup>每降低20%</>，对其造成伤害时的攻击力<@ba.vup>+25%</>
ATK <@ba.vup>+25%</>, <@ba.vup>60%</> Arts Dodge, and attacks turn into double strikes=攻击力<@ba.vup>+25%</>，攻击变为二连击，获得<@ba.vup>60%</>的法术闪避
ATK <@ba.vup>+25%</>, and attacks hit <@ba.vup>5</> times for <@ba.vup>155%</> of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to <@ba.vup>250%</> of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator <@ba.vup>6</> SP\n<@ba.rem>Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+25%</>，每次攻击变为相当于攻击力<@ba.vup>155%</>的<@ba.vup>5</>连击，若存在投递坐标，立即对该处造成一次相当于攻击力<@ba.vup>250%</>的物理溅射伤害并将一名再部署时间最长的地面干员部署至该处，使其获得<@ba.vup>6</>点技力\n<@ba.rem>部署后获得投递坐标，攻击装有50发弹药，每次攻击消耗5发，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+25%</>, and projectiles will latch onto enemies they hit, <$ba.sluggish>slowing</> them for <@ba.vup>1</>s and slashing them an additional <@ba.vup>4</> times=攻击力<@ba.vup>+25%</>，回旋投射物命中后会继续附着目标，造成<@ba.vup>1</>秒的<$ba.sluggish>停顿</>并额外斩击目标<@ba.vup>4</>次
ATK <@ba.vup>+25%</>, ASPD <@ba.vup>+25</>, and increases Talent effect to <@ba.vup>1.6</>x; when the skill ends, obtain <@ba.vup>1</> Support Device=自身攻击力<@ba.vup>+25%</>，攻击速度<@ba.vup>+25</>，且天赋效果提升至<@ba.vup>1.6</>倍，技能结束后获得<@ba.vup>1</>个支援装置
ATK <@ba.vup>+25%</>, ASPD <@ba.vup>+25</>, and prioritizes healing allied units with <$ba.debuff>Negative Status</>=攻击力<@ba.vup>+25%</>，攻击速度<@ba.vup>+25</>，优先治疗处于<$ba.debuff>异常状态</>中的友方干员
ATK <@ba.vup>+25%</>, ASPD <@ba.vup>+30</>=攻击力<@ba.vup>+25%</>；攻击速度<@ba.vup>+30</>
ATK <@ba.vup>+25%</>, ASPD <@ba.vup>+30</>, and prioritizes healing allied units with <$ba.debuff>Negative Status</>=攻击力<@ba.vup>+25%</>，攻击速度<@ba.vup>+30</>，优先治疗处于<$ba.debuff>异常状态</>中的友方干员
ATK <@ba.vup>+25%</>, ASPD <@ba.vup>+30</>, gains <$ba.camou>Camouflage</>. Generates <@ba.vup>1</> DP after each attack.\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+25%</>，攻击速度<@ba.vup>+30</>，自身获得<$ba.camou>迷彩</>，每次攻击时获得<@ba.vup>1</>点部署费用。\n<@ba.rem>攻击装有14发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+25%</>, ASPD<@ba.vup>+25</>; prioritizes <$ba.sleep>Sleeping</> enemies=攻击力<@ba.vup>+25%</>，攻击速度<@ba.vup>+25</>，优先攻击<$ba.sleep>沉睡</>的目标
ATK <@ba.vup>+25%</>, attack interval <@ba.vup>reduced</>\n<$ba.overdrive>Overload</>: ATK becomes <@ba.vup>+50%</>, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+25%</>，攻击间隔<@ba.vup>缩短</>\n<$ba.overdrive>过载</>：攻击力改为<@ba.vup>+50%</>，逐渐流失生命（12秒后到达最大生命12%/秒）<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+25%</>, Attack Interval is <@ba.vup>shortened</>, and attacks strike <@ba.vup>3</> enemies at once.\n<$ba.overdrive>Overload</>: Attacks strike <@ba.vup>4</> times in a row with <@ba.vup>70%</> ATK, and randomly attack targets within attack range.\n<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+25%</>，攻击间隔<@ba.vup>缩短</>，可同时攻击<@ba.vup>3</>名敌人\n<$ba.overdrive>过载</>：攻击改为攻击力<@ba.vup>70%</>的<@ba.vup>4</>连发，随机攻击范围内的目标\n<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+25%</>, Attack range <@ba.vdown>decreases</>; Gains an additional <@ba.vup>+20%</> ATK each time this skill is used (Up to a max of 60%)=攻击力<@ba.vup>+25%</>，攻击范围<@ba.vdown>缩短</>；每使用过一次技能额外追加攻击力<@ba.vup>+20%</>的效果（最多+60%）
ATK <@ba.vup>+25%</>, attack range <@ba.vup>+1</>, attacks hit <@ba.vup>3</> times in a row and target <@ba.vup>2</> enemies simultaneously=攻击力<@ba.vup>+25%</>，攻击距离<@ba.vup>+1</>，攻击变为<@ba.vup>3</>连击，每次可以攻击<@ba.vup>2</>个敌人
ATK <@ba.vup>+25%</>, Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vup>reduces moderately</>; when skill is active, bubble <$ba.protect>Sanctuary</> effect increases to <@ba.vup>1.4</> times. Enemies that attack allied bubbles are <$ba.levitate>Levitated</> for <@ba.vup>3</>s, taking <@ba.vup>60%</> of Haruka's ATK as Arts damage per second=攻击力<@ba.vup>+25%</>，攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>一定程度缩短</>，技能期间浮泡提供的<$ba.protect>庇护</>提升至<@ba.vup>1.4</>倍；攻击我方浮泡的敌人将<$ba.levitate>浮空</><@ba.vup>3</>秒，在此浮空期间每秒受到相当于遥攻击力<@ba.vup>60%</>的法术伤害
ATK <@ba.vup>+25%</>, attacks <@ba.vup>3</> times consecutively=攻击力<@ba.vup>+25%</>，攻击变为<@ba.vup>3</>连射
ATK <@ba.vup>+25%</>, attacks all blocked enemies=攻击力<@ba.vup>+25%</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+25%</>, attacks apply this unit's Trait effect to all enemies within range.=攻击力<@ba.vup>+25%</>，攻击时对攻击范围内的所有敌人应用特性加成
ATK <@ba.vup>+25%</>, attacks hit twice; Talent activation rate increased by <@ba.vup>45%</>=攻击力<@ba.vup>+25%</>，攻击变为二连击，天赋发动概率提升至<@ba.vup>45%</>
ATK <@ba.vup>+25%</>, attacks Silence the target for <@ba.vup>1</> second(s)\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+25%</>，攻击目标失去特殊能力<@ba.vup>1</>秒\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+25%</>, changes attack to twice attack, obtaining <@ba.vup>75%</> Physical Dodge=攻击力<@ba.vup>+25%</>，攻击变为二连击，获得<@ba.vup>75%</>的物理闪避
ATK <@ba.vup>+25%</>, DEF <@ba.vup>+25%</>, deals <@ba.vup>70%</> of ATK as Arts damage to targets that attack Hoshiguma the Breacher\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+25%</>，防御力<@ba.vup>+25%</>，每次受到攻击时对目标造成相当于斩业星熊攻击力<@ba.vup>70%</>的法术伤害\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+25%</>, DEF <@ba.vup>+40%</>;\n<$ba.charged>Charged</> effect: Trait effect remains active during skill=攻击力<@ba.vup>+25%</>，防御力<@ba.vup>+40%</>；\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效
ATK <@ba.vup>+25%</>, each attack fires <@ba.vup>1</> more boomerang projectile=攻击力<@ba.vup>+25%</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物
ATK <@ba.vup>+25%</>, every attack gives a stackable buff that grants <@ba.vup>+15%</> ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1=攻击力<@ba.vup>+25%</>；每次攻击时获得可叠加的攻击力<@ba.vup>+15%</>的增益（最多叠加8层），切换目标后层数清零，技能持续期间内干员的生命值始终不会低于1
ATK <@ba.vup>+25%</>, every attack has a 20% chance of striking twice=攻击力<@ba.vup>+25%</>，每次攻击有20%概率变成二连击
ATK <@ba.vup>+25%</>, however only heal allies with less than 50% HP. When allies within range fall below <@ba.vup>20%</> HP, immediately heal them for <@ba.vup>300%</> of Tuye's ATK. The skill ends when this effect is triggered 3 times. <@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+25%</>，仅治疗生命低于一半的干员。范围内干员生命低于<@ba.vup>20%</>时立即治疗其相当于攻击力<@ba.vup>300%</>的生命，触发3次后技能立即结束。<@ba.rem>持续时间无限</>
ATK <@ba.vup>+25%</>, increases DEF of self and Mobile Riot Shield by <@ba.vup>+25%</>, and increases duration of Mobile Riot Shield by <@ba.vup>+20</> seconds\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+25%</>，自身与机动盾牌防御力<@ba.vup>+25%</>，机动盾牌持续时间<@ba.vup>+20</>秒\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+25%</>, increasing the chance to trigger Talent to <@ba.vup>1.5</> times=攻击力<@ba.vup>+25%</>，天赋的触发几率提升至<@ba.vup>1.5</>倍
ATK <@ba.vup>+25%</>, normal attacks deal <@ba.vup>Arts</> damage=攻击力<@ba.vup>+25%</>，普通攻击造成<@ba.vup>法术</>伤害
ATK <@ba.vup>+25%</>, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores <@ba.vup>130</> enemy DEF when target HP is below 50%=攻击力<@ba.vup>+25%</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>130</>防御力的攻击
ATK <@ba.vup>+25%</>. Every heal prioritizes <@ba.vup>2</> Operators with the highest <$ba.dt.element>Elemental Injury</> taken=攻击力<@ba.vup>+25%</>，每次治疗以<$ba.dt.element>元素损伤</>最严重的<@ba.vup>2</>名干员为目标
ATK <@ba.vup>+25%</>. Immediately fires harpoons at the <@ba.vup>4</> heaviest enemies within range, <$ba.root><@ba.vup>Binding</></> them and attacking them once every second for the duration of this skill=攻击力<@ba.vup>+25%</>，立即向至多<@ba.vup>4</>个重量最重的敌人发射束缚叉枪；技能持续时间内所有目标受到<$ba.root><@ba.vup>束缚</></>效果，每秒受到一次攻击
ATK <@ba.vup>+25%</>; <@ba.vup>75%</> chance to dodge Physical and Arts attacks=攻击力<@ba.vup>+25%</>，获得<@ba.vup>75%</>的物理和法术闪避
ATK <@ba.vup>+25%</>; ASPD <@ba.vup>+20</>=攻击力<@ba.vup>+25%</>，攻击速度<@ba.vup>+20</>
ATK <@ba.vup>+25%</>; ASPD <@ba.vup>+25</>=攻击力<@ba.vup>+25%</>，攻击速度<@ba.vup>+25</>
ATK <@ba.vup>+25%</>; attacks 1 extra target=攻击力<@ba.vup>+25%</>，额外攻击一个目标
ATK <@ba.vup>+25%</>; Can heal 1 extra ally=攻击力<@ba.vup>+25%</>，每次可额外治疗一名单位
ATK <@ba.vup>+25%</>; Damage dealt by Normal Attacks turn into <@ba.vup>Arts damage</>=攻击力<@ba.vup>+25%</>，普通攻击的伤害类型变为<@ba.vup>法术</>
ATK <@ba.vup>+25%</>; Range <@ba.vup>expands</>; Attacks <@ba.vup>2</> extra targets=攻击力<@ba.vup>+25%</>，攻击范围<@ba.vup>扩大</>，额外攻击<@ba.vup>两</>个目标
ATK <@ba.vup>+25%</>; stop attacking and focus on healing nearby allies, each heal giving the target a <$ba.barrier>Barrier</> that absorbs <@ba.vup>Arts</> damage equal to <@ba.vup>30%</> of Bassline's ATK=攻击力<@ba.vup>+25%</>，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个<$ba.barrier>屏障</>，屏障能吸收相当于深律攻击力<@ba.vup>30%</>的<@ba.vup>法术</>伤害
ATK <@ba.vup>+25%</>; Upon taking lethal damage for the first time only, HP will not go below <@ba.vup>1</>, lasting for 8 seconds=攻击力<@ba.vup>+25%</>；首次受到致命伤害时生命值不低于<@ba.vup>1</>，持续8秒
ATK <@ba.vup>+25%</>; When attacking, has a <@ba.vup>30%</> chance to deal <@ba.vup>135%</> damage\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+25%</>，攻击时，<@ba.vup>30%</>几率当次攻击的攻击力提升至<@ba.vup>135%</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+250%</>, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)=攻击力<@ba.vup>+250%</>，攻击变为对攻击范围内一名友方单位发射医疗弹，对目标和其周围8格内的友方单位进行治疗（对周围单位的治疗量减半）
ATK <@ba.vup>+26%</>\n<@ba.rem>Unlimited duration, can manually deactivate skill</>=攻击力<@ba.vup>+26%</>\n<@ba.rem>技能持续时间无限，可主动关闭技能</>
ATK <@ba.vup>+26%</> and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-36%</> Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.3</>x, up to <@ba.vup>2.2</>x, until this skill ends=攻击力<@ba.vup>+26%</>，额外攻击一个目标，攻击范围内的非精英和领袖敌人移动速度<@ba.vup>-36%</>，且被击倒时使天赋效果提升<@ba.vup>0.3</>倍，最多提升至<@ba.vup>2.2</>倍，持续至技能结束
ATK <@ba.vup>+26%</> and gain <$ba.invisible>Invisibility</>=攻击力<@ba.vup>+26%</>，进入<$ba.invisible>隐匿</>状态
ATK <@ba.vup>+26%</>, ASPD <@ba.vup>+10</>, prioritizes healing units with <$ba.debuff>negative statuses</>; ammo is consumed if the target has a <$ba.debuff>negative status</>, increasing healing to <@ba.vup>130%</> of ATK, and removing <$ba.debuff>negative statuses</> from the target.\n<@ba.rem>Attack has <@ba.vup>4</> ammo. Skill ends when all ammo is used (can manually deactivate skill)</>=攻击力<@ba.vup>+26%</>，攻击速度<@ba.vup>+10</>，优先治疗处于<$ba.debuff>异常状态</>中的单位；只在治疗<$ba.debuff>异常状态</>中的单位时会消耗子弹，使该次治疗量提升至攻击力的<@ba.vup>130%</>并解除目标所受的<$ba.debuff>异常状态</>\n<@ba.rem>攻击装有<@ba.vup>4</>发子弹，打完后技能结束（期间可随时停止技能）</>
ATK <@ba.vup>+26%</>, attacks <@ba.vup>2</> times consecutively=攻击力<@ba.vup>+26%</>，攻击变为<@ba.vup>2</>连射
ATK <@ba.vup>+26%</>, attacks hit <@ba.vup>2</> times in a row and gain <$ba.camou>Camouflage</>=攻击力<@ba.vup>+26%</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>
ATK <@ba.vup>+26%</>, DEF <@ba.vup>+100%</>, Block <@ba.vup>+1</>, and attacks all blocked enemies. Each attack has a <@ba.vup>20%</> chance to be 2 hits with <@ba.vup>130%</> ATK and <$ba.steal>Steal</> <@ba.vup>25</> ASPD from the target (up to a total of 25, lasts until skill expires or Viviana leaves the battlefield)=攻击力<@ba.vup>+26%</>，防御力<@ba.vup>+100%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>20%</>的概率变为<@ba.vup>130%</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>25</>点攻击速度（最多25点，持续至技能结束或薇薇安娜离场）
ATK <@ba.vup>+26%</>, each attack fires off <@ba.vup>2</> arrows (prioritizing different targets), and has a <@ba.vup>40%</> chance of stunning targets for <@ba.vup>1</> seconds\n<@ba.rem>From second activation and on, this skill has unlimited duration</>=攻击力<@ba.vup>+26%</>，每次攻击发射<@ba.vup>两支</>箭矢（优先攻击不同目标），并有<@ba.vup>40%</>概率晕眩目标<@ba.vup>1</>秒\n<@ba.rem>第二次及以后使用时持续时间无限</>
ATK <@ba.vup>+26%</>, each attack heals a nearby friendly unit's HP equal to <@ba.vup>30%</> of the damage dealt\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+26%</>，每次攻击治疗周围一名友方单位相当于造成伤害<@ba.vup>30%</>的生命值\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+26%</>, Puppet Dancer Block <@ba.vup>+1</>, Max HP <@ba.vup>+26%</>, DEF <@ba.vup>+70%</>=攻击力<@ba.vup>+26%</>，木偶舞者的阻挡数<@ba.vup>+1</>，生命上限<@ba.vup>+26%</>，防御力<@ba.vup>+70%</>
ATK <@ba.vup>+27%</>, ASPD<@ba.vup>+25</>; prioritizes <$ba.sleep>Sleeping</> enemies=攻击力<@ba.vup>+27%</>，攻击速度<@ba.vup>+25</>，优先攻击<$ba.sleep>沉睡</>的目标
ATK <@ba.vup>+27%</>; ASPD <@ba.vup>+25</>=攻击力<@ba.vup>+27%</>，攻击速度<@ba.vup>+25</>
ATK <@ba.vup>+28%</> and gain <$ba.invisible>Invisibility</>=攻击力<@ba.vup>+28%</>，进入<$ba.invisible>隐匿</>状态
ATK <@ba.vup>+28%</>, ASPD <@ba.vup>+28</>, and increases Talent effect to <@ba.vup>1.8</>x; when the skill ends, obtain <@ba.vup>1</> Support Device=自身攻击力<@ba.vup>+28%</>，攻击速度<@ba.vup>+28</>，且天赋效果提升至<@ba.vup>1.8</>倍，技能结束后获得<@ba.vup>1</>个支援装置
ATK <@ba.vup>+28%</>, ASPD <@ba.vup>+34</>, gains <$ba.camou>Camouflage</>. Generates <@ba.vup>1</> DP after each attack.\n<@ba.rem>Skill activation grants 15 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+28%</>，攻击速度<@ba.vup>+34</>，自身获得<$ba.camou>迷彩</>，每次攻击时获得<@ba.vup>1</>点部署费用。\n<@ba.rem>攻击装有15发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+28%</>, Attack Interval is <@ba.vup>shortened</>, and attacks strike <@ba.vup>3</> enemies at once.\n<$ba.overdrive>Overload</>: Attacks strike <@ba.vup>4</> times in a row with <@ba.vup>75%</> ATK, and randomly attack targets within attack range.\n<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+28%</>，攻击间隔<@ba.vup>缩短</>，可同时攻击<@ba.vup>3</>名敌人\n<$ba.overdrive>过载</>：攻击改为攻击力<@ba.vup>75%</>的<@ba.vup>4</>连发，随机攻击范围内的目标\n<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+28%</>, attacks <@ba.vup>2</> times consecutively=攻击力<@ba.vup>+28%</>，攻击变为<@ba.vup>2</>连射
ATK <@ba.vup>+28%</>, attacks hit twice; Talent activation rate increased by <@ba.vup>50%</>=攻击力<@ba.vup>+28%</>，攻击变为二连击，天赋发动概率提升至<@ba.vup>50%</>
ATK <@ba.vup>+28%</>. Every heal prioritizes <@ba.vup>2</> Operators with the highest <$ba.dt.element>Elemental Injury</> taken=攻击力<@ba.vup>+28%</>，每次治疗以<$ba.dt.element>元素损伤</>最严重的<@ba.vup>2</>名干员为目标
ATK <@ba.vup>+29%</>, ASPD<@ba.vup>+25</>; prioritizes <$ba.sleep>Sleeping</> enemies=攻击力<@ba.vup>+29%</>，攻击速度<@ba.vup>+25</>，优先攻击<$ba.sleep>沉睡</>的目标
ATK <@ba.vup>+29%</>, each attack fires off <@ba.vup>2</> arrows (prioritizing different targets), and has a <@ba.vup>40%</> chance of stunning targets for <@ba.vup>1</> seconds\n<@ba.rem>From second activation and on, this skill has unlimited duration</>=攻击力<@ba.vup>+29%</>，每次攻击发射<@ba.vup>两支</>箭矢（优先攻击不同目标），并有<@ba.vup>40%</>概率晕眩目标<@ba.vup>1</>秒\n<@ba.rem>第二次及以后使用时持续时间无限</>
ATK <@ba.vup>+29%</>; ASPD <@ba.vup>+25</>=攻击力<@ba.vup>+29%</>，攻击速度<@ba.vup>+25</>
ATK <@ba.vup>+30%</>=攻击力<@ba.vup>+30%</>
ATK <@ba.vup>+30%</>\n<@ba.rem>Unlimited duration, can manually deactivate skill</>=攻击力<@ba.vup>+30%</>\n<@ba.rem>技能持续时间无限，可主动关闭技能</>
ATK <@ba.vup>+30%</>\nAll allies within range DEF <@ba.vup>+45%</>=攻击力<@ba.vup>+30%</>\n攻击范围内的所有友方单位防御力<@ba.vup>+45%</>
ATK <@ba.vup>+30%</>\nAll allies within range DEF <@ba.vup>+50%</>=攻击力<@ba.vup>+30%</>\n攻击范围内的所有友方单位防御力<@ba.vup>+50%</>
ATK <@ba.vup>+30%</>\nAll allies within range DEF <@ba.vup>+55%</>=攻击力<@ba.vup>+30%</>\n攻击范围内的所有友方单位防御力<@ba.vup>+55%</>
ATK <@ba.vup>+30%</> and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-40%</> Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.4</>x, up to <@ba.vup>2.6</>x, until this skill ends=攻击力<@ba.vup>+30%</>，额外攻击一个目标，攻击范围内的非精英和领袖敌人移动速度<@ba.vup>-40%</>，且被击倒时使天赋效果提升<@ba.vup>0.4</>倍，最多提升至<@ba.vup>2.6</>倍，持续至技能结束
ATK <@ba.vup>+30%</> and attacks silence the targets for <@ba.vup>3 seconds</>\n<@ba.rem>Can manually deactivate skill (skill can be deactivated at will)</>=攻击力<@ba.vup>+30%</>，攻击后使目标失去特殊能力<@ba.vup>3秒</>\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ATK <@ba.vup>+30%</> and gain <@ba.vup>20%</> Arts Dodge\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+30%</>，并获得<@ba.vup>20%</>的法术闪避\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+30%</> and RES <@ba.vup>+60%</>=攻击力<@ba.vup>+30%</>，法术抗性<@ba.vup>+60%</>
ATK <@ba.vup>+30%</> for the next hit; The target's ATK <@ba.vup>-15%</> for <@ba.vup>5</> seconds=下次攻击时攻击力<@ba.vup>+30%</>，<@ba.vup>5</>秒内使击中目标攻击力<@ba.vup>-15%</>
ATK <@ba.vup>+30%</>, <@ba.vup>60%</> Arts Dodge, and attacks turn into double strikes=攻击力<@ba.vup>+30%</>，攻击变为二连击，获得<@ba.vup>60%</>的法术闪避
ATK <@ba.vup>+30%</>, and attacks hit <@ba.vup>5</> times for <@ba.vup>160%</> of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to <@ba.vup>250%</> of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator <@ba.vup>6</> SP\n<@ba.rem>Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+30%</>，每次攻击变为相当于攻击力<@ba.vup>160%</>的<@ba.vup>5</>连击，若存在投递坐标，立即对该处造成一次相当于攻击力<@ba.vup>250%</>的物理溅射伤害并将一名再部署时间最长的地面干员部署至该处，使其获得<@ba.vup>6</>点技力\n<@ba.rem>部署后获得投递坐标，攻击装有50发弹药，每次攻击消耗5发，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+30%</>, and attacks hit <@ba.vup>one</> additional enemy=攻击力<@ba.vup>+30%</>，可以额外攻击<@ba.vup>一</>个敌人
ATK <@ba.vup>+30%</>, and attacks now prioritize enemies with the lowest percentage of remaining HP\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+30%</>，优先攻击当前生命百分比最低的敌人\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+30%</>, and grants DEF <@ba.vup>+30%</> to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\n<@ba.rem>After skill ends, <$ba.stun>Stuns</> self for 8s</>=攻击力<@ba.vup>+30%</>，并使周围8格内阻挡数最高的我方近战干员防御力<@ba.vup>+30%</>（若周围8格内不存在近战干员时，该效果由自身获得）\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>8秒</>
ATK <@ba.vup>+30%</>, and projectiles will latch onto enemies they hit, <$ba.sluggish>slowing</> them for <@ba.vup>1</>s and slashing them an additional <@ba.vup>4</> times=攻击力<@ba.vup>+30%</>，回旋投射物命中后会继续附着目标，造成<@ba.vup>1</>秒的<$ba.sluggish>停顿</>并额外斩击目标<@ba.vup>4</>次
ATK <@ba.vup>+30%</>, ASPD <@ba.vup>+20</> and lose <@ba.vdown>4%</> HP every time when hitting an enemy=攻击力<@ba.vup>+30%</>，攻击速度<@ba.vup>+20</>，每次攻击到敌人时使自身流失<@ba.vdown>4%</>的生命
ATK <@ba.vup>+30%</>, ASPD <@ba.vup>+20</>, prioritizes healing units with <$ba.debuff>negative statuses</>; ammo is consumed if the target has a <$ba.debuff>negative status</>, increasing healing to <@ba.vup>135%</> of ATK, and removing <$ba.debuff>negative statuses</> from the target.\n<@ba.rem>Attack has <@ba.vup>4</> ammo. Skill ends when all ammo is used (can manually deactivate skill)</>=攻击力<@ba.vup>+30%</>，攻击速度<@ba.vup>+20</>，优先治疗处于<$ba.debuff>异常状态</>中的单位；只在治疗<$ba.debuff>异常状态</>中的单位时会消耗子弹，使该次治疗量提升至攻击力的<@ba.vup>135%</>并解除目标所受的<$ba.debuff>异常状态</>\n<@ba.rem>攻击装有<@ba.vup>4</>发子弹，打完后技能结束（期间可随时停止技能）</>
ATK <@ba.vup>+30%</>, ASPD <@ba.vup>+30</>\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+30%</>，攻击速度<@ba.vup>+30</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+30%</>, ASPD <@ba.vup>+30</>, and prioritizes healing allied units with <$ba.debuff>Negative Status</>=攻击力<@ba.vup>+30%</>，攻击速度<@ba.vup>+30</>，优先治疗处于<$ba.debuff>异常状态</>中的友方干员
ATK <@ba.vup>+30%</>, ASPD <@ba.vup>+35</>, and prioritizes healing allied units with <$ba.debuff>Negative Status</>=攻击力<@ba.vup>+30%</>，攻击速度<@ba.vup>+35</>，优先治疗处于<$ba.debuff>异常状态</>中的友方干员
ATK <@ba.vup>+30%</>, ASPD <@ba.vup>+5</>\n<@ba.rem>Skill activated automatically</>=攻击力<@ba.vup>+30%</>，攻击速度<@ba.vup>+5</>\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+30%</>, attack interval <@ba.vup>reduced</>\n<$ba.overdrive>Overload</>: ATK becomes <@ba.vup>+60%</>, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+30%</>，攻击间隔<@ba.vup>缩短</>\n<$ba.overdrive>过载</>：攻击力改为<@ba.vup>+60%</>，逐渐流失生命（12秒后到达最大生命12%/秒）<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+30%</>, Attack Interval is <@ba.vup>shortened</>, and attacks strike <@ba.vup>3</> enemies at once.\n<$ba.overdrive>Overload</>: Attacks strike <@ba.vup>4</> times in a row with <@ba.vup>75%</> ATK, and randomly attack targets within attack range.\n<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+30%</>，攻击间隔<@ba.vup>缩短</>，可同时攻击<@ba.vup>3</>名敌人\n<$ba.overdrive>过载</>：攻击改为攻击力<@ba.vup>75%</>的<@ba.vup>4</>连发，随机攻击范围内的目标\n<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+30%</>, Attack range <@ba.vdown>decreases</>; Gains an additional <@ba.vup>+20%</> ATK each time this skill is used (Up to a max of 60%)=攻击力<@ba.vup>+30%</>，攻击范围<@ba.vdown>缩短</>；每使用过一次技能额外追加攻击力<@ba.vup>+20%</>的效果（最多+60%）
ATK <@ba.vup>+30%</>, attack range <@ba.vup>+1</>, attacks hit <@ba.vup>3</> times in a row and target <@ba.vup>2</> enemies simultaneously=攻击力<@ba.vup>+30%</>，攻击距离<@ba.vup>+1</>，攻击变为<@ba.vup>3</>连击，每次可以攻击<@ba.vup>2</>个敌人
ATK <@ba.vup>+30%</>, Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vup>reduces moderately</>; when skill is active, bubble <$ba.protect>Sanctuary</> effect increases to <@ba.vup>1.5</> times. Enemies that attack allied bubbles are <$ba.levitate>Levitated</> for <@ba.vup>3</>s, taking <@ba.vup>60%</> of Haruka's ATK as Arts damage per second=攻击力<@ba.vup>+30%</>，攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>一定程度缩短</>，技能期间浮泡提供的<$ba.protect>庇护</>提升至<@ba.vup>1.5</>倍；攻击我方浮泡的敌人将<$ba.levitate>浮空</><@ba.vup>3</>秒，在此浮空期间每秒受到相当于遥攻击力<@ba.vup>60%</>的法术伤害
ATK <@ba.vup>+30%</>, attacks <@ba.vup>2</> targets at once, and attacks deal an additional <@ba.vup>15%</> of Arts damage as <$ba.dt.neural2>Nervous Impairment</>=攻击力<@ba.vup>+30%</>，同时攻击<@ba.vup>2</>名敌人，攻击附带造成法术伤害<@ba.vup>15%</>的<$ba.dt.neural2>神经损伤</>
ATK <@ba.vup>+30%</>, attacks <@ba.vup>2</> times consecutively=攻击力<@ba.vup>+30%</>，攻击变为<@ba.vup>2</>连射
ATK <@ba.vup>+30%</>, attacks <@ba.vup>3</> times consecutively=攻击力<@ba.vup>+30%</>，攻击变为<@ba.vup>3</>连射
ATK <@ba.vup>+30%</>, attacks all blocked enemies=攻击力<@ba.vup>+30%</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+30%</>, attacks apply this unit's Trait effect to all enemies within range.=攻击力<@ba.vup>+30%</>，攻击时对攻击范围内的所有敌人应用特性加成
ATK <@ba.vup>+30%</>, attacks can jump between enemies up to <@ba.vup>4</> times=技能开启时，攻击力<@ba.vup>+30%</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>4</>次
ATK <@ba.vup>+30%</>, attacks hit <@ba.vup>2</> times in a row and gain <$ba.camou>Camouflage</>=攻击力<@ba.vup>+30%</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>
ATK <@ba.vup>+30%</>, attacks hit twice; Talent activation rate increased by <@ba.vup>53%</>=攻击力<@ba.vup>+30%</>，攻击变为二连击，天赋发动概率提升至<@ba.vup>53%</>
ATK <@ba.vup>+30%</>, attacks hit up to <@ba.vup>2</> enemies\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+30%</>，可以同时攻击<@ba.vup>2</>个敌方单位\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+30%</>, attacks hit up to <@ba.vup>3</> enemies\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+30%</>，可以同时攻击<@ba.vup>3</>个敌方单位\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+30%</>, attacks Silence the target for <@ba.vup>1</> second(s)\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+30%</>，攻击目标失去特殊能力<@ba.vup>1</>秒\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+30%</>, bounces per heal <@ba.vup>+1</>, Talent activation threshold becomes <@ba.vup>60%</> HP=攻击力<@ba.vup>+30%</>，每次治疗的跳跃次数<@ba.vup>+1</>，天赋的触发条件变为<@ba.vup>60%</>生命
ATK <@ba.vup>+30%</>, but no longer targets enemies below <@ba.vup>50%</> HP. Attacks cause targets to take <@ba.vup>6%</> of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)=攻击力<@ba.vup>+30%</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>6%</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）
ATK <@ba.vup>+30%</>, changes attack to twice attack, obtaining <@ba.vup>75%</> Physical Dodge=攻击力<@ba.vup>+30%</>，攻击变为二连击，获得<@ba.vup>75%</>的物理闪避
ATK <@ba.vup>+30%</>, DEF <@ba.vup>+110%</>, Block <@ba.vup>+1</>, and attacks all blocked enemies. Each attack has a <@ba.vup>20%</> chance to be 2 hits with <@ba.vup>140%</> ATK and <$ba.steal>Steal</> <@ba.vup>30</> ASPD from the target (up to a total of 30, lasts until skill expires or Viviana leaves the battlefield)=攻击力<@ba.vup>+30%</>，防御力<@ba.vup>+110%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>20%</>的概率变为<@ba.vup>140%</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>30</>点攻击速度（最多30点，持续至技能结束或薇薇安娜离场）
ATK <@ba.vup>+30%</>, DEF <@ba.vup>+30%</>, Block <@ba.vup>+1</>; upon receiving a melee attack from an enemy, there is a <@ba.vup>10%</> chance to dodge and reload <@ba.vup>1</> ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+30%</>，防御力<@ba.vup>+30%</>，阻挡数<@ba.vup>+1</>，受到敌人的近战攻击时有<@ba.vup>10%</>几率闪避并补充<@ba.vup>1</>颗弹药\n<@ba.rem>攻击装有12发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+30%</>, DEF <@ba.vup>+30%</>, Blocked enemies <@ba.vup>+1</>, attack all blocked enemies=攻击力<@ba.vup>+30%</>，防御力<@ba.vup>+30%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+30%</>, DEF <@ba.vup>+30%</>, deals <@ba.vup>80%</> of ATK as Arts damage to targets that attack Hoshiguma the Breacher\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+30%</>，防御力<@ba.vup>+30%</>，每次受到攻击时对目标造成相当于斩业星熊攻击力<@ba.vup>80%</>的法术伤害\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+30%</>, DEF <@ba.vup>+30%</>, splash attack causes units with weight 3 or less to <$ba.levitate>Levitate</> for <@ba.vup>0.5</>s.=攻击力<@ba.vup>+30%</>，防御力<@ba.vup>+30%</>，攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空</><@ba.vup>0.5</>秒
ATK <@ba.vup>+30%</>, DEF <@ba.vup>+50%</>;\n<$ba.charged>Charged</> effect: Trait effect remains active during skill=攻击力<@ba.vup>+30%</>，防御力<@ba.vup>+50%</>；\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效
ATK <@ba.vup>+30%</>, each attack deals an additional <@ba.vup>15%</> ATK as Arts damage, and restores <@ba.vup>+1</> DP when defeating an enemy.=攻击力<@ba.vup>+30%</>，每次攻击附加攻击力<@ba.vup>15%</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>
ATK <@ba.vup>+30%</>, each attack fires <@ba.vup>1</> more boomerang projectile=攻击力<@ba.vup>+30%</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物
ATK <@ba.vup>+30%</>, each attack heals 1 additional target. While the skill is active, all allies within range gain <$ba.buffres>status resistance</>=攻击力<@ba.vup>+30%</>，治疗目标数+1，持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗</>
ATK <@ba.vup>+30%</>, each attack heals a nearby friendly unit's HP equal to <@ba.vup>35%</> of the damage dealt\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+30%</>，每次攻击治疗周围一名友方单位相当于造成伤害<@ba.vup>35%</>的生命值\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+30%</>, each attack hits <@ba.vup>2</> additional targets.=攻击力<@ba.vup>+30%</>，每次攻击额外攻击<@ba.vup>2</>个目标
ATK <@ba.vup>+30%</>, each attack restores HP to this unit equal to <@ba.vup>25%</> of the damage dealt=攻击力<@ba.vup>+30%</>，每次攻击治疗自身相当于造成伤害<@ba.vup>25%</>的生命值
ATK <@ba.vup>+30%</>, each attack strikes its primary target an additional <@ba.vup>1 </>time，and also hits up to <@ba.vup>2</> additional targets.=攻击力<@ba.vup>+30%</>，每次攻击对主目标额外射击<@ba.vup>一</>次，并额外攻击<@ba.vup>2</>个目标
ATK <@ba.vup>+30%</>, each heal can affect one additional target, and all friendly units within range will recover <$ba.dt.element>Elemental Injury</> equal to <@ba.vup>6%</> of Eyjafjalla the Hvít Aska's ATK\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+30%</>，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力<@ba.vup>6%</>的<$ba.dt.element>元素损伤</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+30%</>, each heal can affect one additional target, and all friendly units within range will recover <$ba.dt.element>Elemental Injury</> equal to <@ba.vup>7%</> of Eyjafjalla the Hvít Aska's ATK\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+30%</>，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力<@ba.vup>7%</>的<$ba.dt.element>元素损伤</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+30%</>, each heal can affect one additional target, and all friendly units within range will recover <$ba.dt.element>Elemental Injury</> equal to <@ba.vup>8%</> of Eyjafjalla the Hvít Aska's ATK\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+30%</>，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力<@ba.vup>8%</>的<$ba.dt.element>元素损伤</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+30%</>, every attack gives a stackable buff that grants <@ba.vup>+16%</> ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1=攻击力<@ba.vup>+30%</>；每次攻击时获得可叠加的攻击力<@ba.vup>+16%</>的增益（最多叠加8层），切换目标后层数清零，技能持续期间内干员的生命值始终不会低于1
ATK <@ba.vup>+30%</>, every attack has a 20% chance of striking twice=攻击力<@ba.vup>+30%</>，每次攻击有20%概率变成二连击
ATK <@ba.vup>+30%</>, gain <@ba.vup>40%</> Physical dodge, and recover <@ba.vup>5%</> of max HP whenever an enemies dies within range=攻击力<@ba.vup>+30%</>，获得<@ba.vup>40%</>的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的<@ba.vup>5%</>
ATK <@ba.vup>+30%</>, however only heal allies with less than 50% HP. When allies within range fall below <@ba.vup>20%</> HP, immediately heal them for <@ba.vup>300%</> of Tuye's ATK. The skill ends when this effect is triggered 3 times. <@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+30%</>，仅治疗生命低于一半的干员。范围内干员生命低于<@ba.vup>20%</>时立即治疗其相当于攻击力<@ba.vup>300%</>的生命，触发3次后技能立即结束。<@ba.rem>持续时间无限</>
ATK <@ba.vup>+30%</>, increases DEF of self and Mobile Riot Shield by <@ba.vup>+30%</>, and increases duration of Mobile Riot Shield by <@ba.vup>+20</> seconds\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+30%</>，自身与机动盾牌防御力<@ba.vup>+30%</>，机动盾牌持续时间<@ba.vup>+20</>秒\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+30%</>, increases the damage amplification effect of this unit's Talent to <@ba.vup>1.4</> times\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+30%</>，天赋的伤害加成提升至<@ba.vup>1.4</>倍\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+30%</>, increasing the chance to trigger Talent to <@ba.vup>1.5</> times=攻击力<@ba.vup>+30%</>，天赋的触发几率提升至<@ba.vup>1.5</>倍
ATK <@ba.vup>+30%</>, Movement Speed of ground enemies in attack range <@ba.vup>-20%</>, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.=攻击力<@ba.vup>+30%</>，使攻击范围内地面敌人移动速度<@ba.vup>-20%</>，并在其被击倒时对周围敌人施加一层第一天赋效果
ATK <@ba.vup>+30%</>, normal attacks deal <@ba.vup>Arts</> damage=攻击力<@ba.vup>+30%</>，普通攻击造成<@ba.vup>法术</>伤害
ATK <@ba.vup>+30%</>, now <@ba.vup>heals</> allied units instead of attacking=攻击力<@ba.vup>+30%</>，普通攻击改为<@ba.vup>治疗</>友方单位
ATK <@ba.vup>+30%</>, Puppet Dancer Block <@ba.vup>+1</>, Max HP <@ba.vup>+30%</>, DEF <@ba.vup>+80%</>=攻击力<@ba.vup>+30%</>，木偶舞者的阻挡数<@ba.vup>+1</>，生命上限<@ba.vup>+30%</>，防御力<@ba.vup>+80%</>
ATK <@ba.vup>+30%</>, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores <@ba.vup>140</> enemy DEF when target HP is below 50%=攻击力<@ba.vup>+30%</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>140</>防御力的攻击
ATK <@ba.vup>+30%</>. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>10%</> ATK as Arts damage to the attacker and activates her Trait on the ally=攻击力<@ba.vup>+30%</>，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力<@ba.vup>10%</>的法术伤害并仅对该角色触发刺玫特性
ATK <@ba.vup>+30%</>; <@ba.vup>20%</> chance to resist Physical damage\n<@ba.rem>Infinite duration</>=攻击力<@ba.vup>+30%</>，有<@ba.vup>20%</>的概率抵挡物理伤害\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+30%</>; <@ba.vup>75%</> chance to dodge Physical and Arts attacks=攻击力<@ba.vup>+30%</>，获得<@ba.vup>75%</>的物理和法术闪避
ATK <@ba.vup>+30%</>; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>50</> HP whenever they take damage=攻击力<@ba.vup>+30%</>，治疗干员后为其施加一个增益，使其在10秒内每次受到伤害时恢复<@ba.vup>50</>点生命
ATK <@ba.vup>+30%</>; ASPD <@ba.vup>+20</>=攻击力<@ba.vup>+30%</>，攻击速度<@ba.vup>+20</>
ATK <@ba.vup>+30%</>; attacks 1 extra target=攻击力<@ba.vup>+30%</>，额外攻击一个目标
ATK <@ba.vup>+30%</>; Can heal 1 extra ally=攻击力<@ba.vup>+30%</>，每次可额外治疗一名单位
ATK <@ba.vup>+30%</>; Damage dealt by Normal Attacks turn into <@ba.vup>Arts damage</>=攻击力<@ba.vup>+30%</>，普通攻击的伤害类型变为<@ba.vup>法术</>
ATK <@ba.vup>+30%</>; each heal has a <@ba.vup>30%</> chance of triggering an additional heal=攻击力<@ba.vup>+30%</>，每次治疗有<@ba.vup>30%</>概率额外治疗一次
ATK <@ba.vup>+30%</>; Range <@ba.vup>expands</>; Attacks <@ba.vup>2</> extra targets=攻击力<@ba.vup>+30%</>，攻击范围<@ba.vup>扩大</>，额外攻击<@ba.vup>两</>个目标
ATK <@ba.vup>+30%</>; Range <@ba.vup>expands</>; Attacks all targets within range simultaneously\n<@ba.rem>Gitano stops attacking for 15 seconds after using this skill</>=攻击力<@ba.vup>+30%</>，攻击范围<@ba.vup>扩大</>，同时攻击攻击范围内所有敌人\n<@ba.rem>技能时间结束后远山停止攻击15秒</>
ATK <@ba.vup>+30%</>; stop attacking and focus on healing nearby allies, each heal giving the target a <$ba.barrier>Barrier</> that absorbs <@ba.vup>Arts</> damage equal to <@ba.vup>30%</> of Bassline's ATK=攻击力<@ba.vup>+30%</>，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个<$ba.barrier>屏障</>，屏障能吸收相当于深律攻击力<@ba.vup>30%</>的<@ba.vup>法术</>伤害
ATK <@ba.vup>+30%</>; When attacking, has a <@ba.vup>30%</> chance to deal <@ba.vup>140%</> damage\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+30%</>，攻击时，<@ba.vup>30%</>几率当次攻击的攻击力提升至<@ba.vup>140%</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+30%</>; When dealing Arts damage, deals an additional <@ba.vup>10%</> as <$ba.dt.burning2>Burn</>=攻击力<@ba.vup>+30%</>；造成法术伤害附带相当于<@ba.vup>10%</>伤害的<$ba.dt.burning2>灼燃损伤</>
ATK <@ba.vup>+30%</>，each attack hits <@ba.vup>1</> additional target.=攻击力<@ba.vup>+30%</>，每次攻击额外攻击<@ba.vup>1</>个目标
ATK <@ba.vup>+30%</>，each attack hits <@ba.vup></> extra target=攻击力<@ba.vup>+30%</>，额外攻击<@ba.vup>一</>个目标
ATK <@ba.vup>+31%</>, ASPD<@ba.vup>+30</>; prioritizes <$ba.sleep>Sleeping</> enemies=攻击力<@ba.vup>+31%</>，攻击速度<@ba.vup>+30</>，优先攻击<$ba.sleep>沉睡</>的目标
ATK <@ba.vup>+31%</>. Every heal prioritizes <@ba.vup>2</> Operators with the highest <$ba.dt.element>Elemental Injury</> taken=攻击力<@ba.vup>+31%</>，每次治疗以<$ba.dt.element>元素损伤</>最严重的<@ba.vup>2</>名干员为目标
ATK <@ba.vup>+31%</>; ASPD <@ba.vup>+25</>=攻击力<@ba.vup>+31%</>，攻击速度<@ba.vup>+25</>
ATK <@ba.vup>+32%</> and gain <$ba.invisible>Invisibility</>=攻击力<@ba.vup>+32%</>，进入<$ba.invisible>隐匿</>状态
ATK <@ba.vup>+32%</>, ASPD <@ba.vup>+32</>, and increases Talent effect to <@ba.vup>2</>x; when the skill ends, obtain <@ba.vup>1</> Support Device=自身攻击力<@ba.vup>+32%</>，攻击速度<@ba.vup>+32</>，且天赋效果提升至<@ba.vup>2</>倍，技能结束后获得<@ba.vup>1</>个支援装置
ATK <@ba.vup>+32%</>, ASPD <@ba.vup>+38</>, gains <$ba.camou>Camouflage</>. Generates <@ba.vup>1</> DP after each attack.\n<@ba.rem>Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+32%</>，攻击速度<@ba.vup>+38</>，自身获得<$ba.camou>迷彩</>，每次攻击时获得<@ba.vup>1</>点部署费用。\n<@ba.rem>攻击装有16发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+32%</>, attacks <@ba.vup>2</> times consecutively=攻击力<@ba.vup>+32%</>，攻击变为<@ba.vup>2</>连射
ATK <@ba.vup>+32%</>, attacks hit twice; Talent activation rate increased by <@ba.vup>56%</>=攻击力<@ba.vup>+32%</>，攻击变为二连击，天赋发动概率提升至<@ba.vup>56%</>
ATK <@ba.vup>+32%</>, each attack fires off <@ba.vup>2</> arrows (prioritizing different targets), and has a <@ba.vup>40%</> chance of stunning targets for <@ba.vup>1</> seconds\n<@ba.rem>From second activation and on, this skill has unlimited duration</>=攻击力<@ba.vup>+32%</>，每次攻击发射<@ba.vup>两支</>箭矢（优先攻击不同目标），并有<@ba.vup>40%</>概率晕眩目标<@ba.vup>1</>秒\n<@ba.rem>第二次及以后使用时持续时间无限</>
ATK <@ba.vup>+33%</>\n<@ba.rem>Unlimited duration, can manually deactivate skill</>=攻击力<@ba.vup>+33%</>\n<@ba.rem>技能持续时间无限，可主动关闭技能</>
ATK <@ba.vup>+33%</> and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-43%</> Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.4</>x, up to <@ba.vup>2.6</>x, until this skill ends=攻击力<@ba.vup>+33%</>，额外攻击一个目标，攻击范围内的非精英和领袖敌人移动速度<@ba.vup>-43%</>，且被击倒时使天赋效果提升<@ba.vup>0.4</>倍，最多提升至<@ba.vup>2.6</>倍，持续至技能结束
ATK <@ba.vup>+33%</>, ASPD <@ba.vup>+20</>, prioritizes healing units with <$ba.debuff>negative statuses</>; ammo is consumed if the target has a <$ba.debuff>negative status</>, increasing healing to <@ba.vup>140%</> of ATK, and removing <$ba.debuff>negative statuses</> from the target.\n<@ba.rem>Attack has <@ba.vup>5</> ammo. Skill ends when all ammo is used (can manually deactivate skill)</>=攻击力<@ba.vup>+33%</>，攻击速度<@ba.vup>+20</>，优先治疗处于<$ba.debuff>异常状态</>中的单位；只在治疗<$ba.debuff>异常状态</>中的单位时会消耗子弹，使该次治疗量提升至攻击力的<@ba.vup>140%</>并解除目标所受的<$ba.debuff>异常状态</>\n<@ba.rem>攻击装有<@ba.vup>5</>发子弹，打完后技能结束（期间可随时停止技能）</>
ATK <@ba.vup>+33%</>, ASPD<@ba.vup>+30</>; prioritizes <$ba.sleep>Sleeping</> enemies=攻击力<@ba.vup>+33%</>，攻击速度<@ba.vup>+30</>，优先攻击<$ba.sleep>沉睡</>的目标
ATK <@ba.vup>+33%</>, attacks hit <@ba.vup>2</> times in a row and gain <$ba.camou>Camouflage</>=攻击力<@ba.vup>+33%</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>
ATK <@ba.vup>+33%</>, DEF <@ba.vup>+130%</>, Block <@ba.vup>+1</>, and attacks all blocked enemies. Each attack has a <@ba.vup>20%</> chance to be 2 hits with <@ba.vup>140%</> ATK and <$ba.steal>Steal</> <@ba.vup>33</> ASPD from the target (up to a total of 33, lasts until skill expires or Viviana leaves the battlefield)=攻击力<@ba.vup>+33%</>，防御力<@ba.vup>+130%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>20%</>的概率变为<@ba.vup>140%</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>33</>点攻击速度（最多33点，持续至技能结束或薇薇安娜离场）
ATK <@ba.vup>+33%</>, each attack heals a nearby friendly unit's HP equal to <@ba.vup>35%</> of the damage dealt\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+33%</>，每次攻击治疗周围一名友方单位相当于造成伤害<@ba.vup>35%</>的生命值\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+33%</>, gain <@ba.vup>40%</> Physical dodge, and recover <@ba.vup>5%</> of max HP whenever an enemies dies within range=攻击力<@ba.vup>+33%</>，获得<@ba.vup>40%</>的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的<@ba.vup>5%</>
ATK <@ba.vup>+33%</>, Puppet Dancer Block <@ba.vup>+1</>, Max HP <@ba.vup>+33%</>, DEF <@ba.vup>+80%</>=攻击力<@ba.vup>+33%</>，木偶舞者的阻挡数<@ba.vup>+1</>，生命上限<@ba.vup>+33%</>，防御力<@ba.vup>+80%</>
ATK <@ba.vup>+33%</>; <@ba.vup>20%</> chance to resist Physical damage\n<@ba.rem>Infinite duration</>=攻击力<@ba.vup>+33%</>，有<@ba.vup>20%</>的概率抵挡物理伤害\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+33%</>; each heal has a <@ba.vup>30%</> chance of triggering an additional heal=攻击力<@ba.vup>+33%</>，每次治疗有<@ba.vup>30%</>概率额外治疗一次
ATK <@ba.vup>+34%</> and gain <$ba.invisible>Invisibility</>=攻击力<@ba.vup>+34%</>，进入<$ba.invisible>隐匿</>状态
ATK <@ba.vup>+34%</>, attacks <@ba.vup>2</> times consecutively=攻击力<@ba.vup>+34%</>，攻击变为<@ba.vup>2</>连射
ATK <@ba.vup>+34%</>; ASPD <@ba.vup>+35</>=攻击力<@ba.vup>+34%</>，攻击速度<@ba.vup>+35</>
ATK <@ba.vup>+35%</>=攻击力<@ba.vup>+35%</>
ATK <@ba.vup>+35%</> and attacks silence the targets for <@ba.vup>3 seconds</>\n<@ba.rem>Can manually deactivate skill (skill can be deactivated at will)</>=攻击力<@ba.vup>+35%</>，攻击后使目标失去特殊能力<@ba.vup>3秒</>\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ATK <@ba.vup>+35%</> and gain <@ba.vup>20%</> Arts Dodge\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+35%</>，并获得<@ba.vup>20%</>的法术闪避\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+35%</> and RES <@ba.vup>+65%</>=攻击力<@ba.vup>+35%</>，法术抗性<@ba.vup>+65%</>
ATK <@ba.vup>+35%</> for the next hit; The target's ATK <@ba.vup>-15%</> for <@ba.vup>5</> seconds=下次攻击时攻击力<@ba.vup>+35%</>，<@ba.vup>5</>秒内使击中目标攻击力<@ba.vup>-15%</>
ATK <@ba.vup>+35%</>, <@ba.vup>60%</> Arts Dodge, and attacks turn into double strikes=攻击力<@ba.vup>+35%</>，攻击变为二连击，获得<@ba.vup>60%</>的法术闪避
ATK <@ba.vup>+35%</>, and attacks hit <@ba.vup>one</> additional enemy=攻击力<@ba.vup>+35%</>，可以额外攻击<@ba.vup>一</>个敌人
ATK <@ba.vup>+35%</>, and attacks now prioritize enemies with the lowest percentage of remaining HP\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+35%</>，优先攻击当前生命百分比最低的敌人\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+35%</>, and grants DEF <@ba.vup>+35%</> to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\n<@ba.rem>After skill ends, <$ba.stun>Stuns</> self for 8s</>=攻击力<@ba.vup>+35%</>，并使周围8格内阻挡数最高的我方近战干员防御力<@ba.vup>+35%</>（若周围8格内不存在近战干员时，该效果由自身获得）\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>8秒</>
ATK <@ba.vup>+35%</>, and projectiles will latch onto enemies they hit, <$ba.sluggish>slowing</> them for <@ba.vup>1</>s and slashing them an additional <@ba.vup>4</> times=攻击力<@ba.vup>+35%</>，回旋投射物命中后会继续附着目标，造成<@ba.vup>1</>秒的<$ba.sluggish>停顿</>并额外斩击目标<@ba.vup>4</>次
ATK <@ba.vup>+35%</>, ASPD <@ba.vup>+25</> and lose <@ba.vdown>4%</> HP every time when hitting an enemy=攻击力<@ba.vup>+35%</>，攻击速度<@ba.vup>+25</>，每次攻击到敌人时使自身流失<@ba.vdown>4%</>的生命
ATK <@ba.vup>+35%</>, ASPD <@ba.vup>+35</>, and increases Talent effect to <@ba.vup>2.1</>x; when the skill ends, obtain <@ba.vup>1</> Support Device=自身攻击力<@ba.vup>+35%</>，攻击速度<@ba.vup>+35</>，且天赋效果提升至<@ba.vup>2.1</>倍，技能结束后获得<@ba.vup>1</>个支援装置
ATK <@ba.vup>+35%</>, ASPD <@ba.vup>+35</>, and prioritizes healing allied units with <$ba.debuff>Negative Status</>=攻击力<@ba.vup>+35%</>，攻击速度<@ba.vup>+35</>，优先治疗处于<$ba.debuff>异常状态</>中的友方干员
ATK <@ba.vup>+35%</>, ASPD <@ba.vup>+40</>, and prioritizes healing allied units with <$ba.debuff>Negative Status</>=攻击力<@ba.vup>+35%</>，攻击速度<@ba.vup>+40</>，优先治疗处于<$ba.debuff>异常状态</>中的友方干员
ATK <@ba.vup>+35%</>, ASPD <@ba.vup>+5</>\n<@ba.rem>Skill activated automatically</>=攻击力<@ba.vup>+35%</>，攻击速度<@ba.vup>+5</>\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+35%</>, ASPD<@ba.vup>+30</>; prioritizes <$ba.sleep>Sleeping</> enemies=攻击力<@ba.vup>+35%</>，攻击速度<@ba.vup>+30</>，优先攻击<$ba.sleep>沉睡</>的目标
ATK <@ba.vup>+35%</>, attack interval <@ba.vup>reduced</>\n<$ba.overdrive>Overload</>: ATK becomes <@ba.vup>+70%</>, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+35%</>，攻击间隔<@ba.vup>缩短</>\n<$ba.overdrive>过载</>：攻击力改为<@ba.vup>+70%</>，逐渐流失生命（12秒后到达最大生命12%/秒）<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+35%</>, Attack Interval is <@ba.vup>shortened</>, and attacks strike <@ba.vup>3</> enemies at once.\n<$ba.overdrive>Overload</>: Attacks strike <@ba.vup>4</> times in a row with <@ba.vup>80%</> ATK, and randomly attack targets within attack range.\n<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+35%</>，攻击间隔<@ba.vup>缩短</>，可同时攻击<@ba.vup>3</>名敌人\n<$ba.overdrive>过载</>：攻击改为攻击力<@ba.vup>80%</>的<@ba.vup>4</>连发，随机攻击范围内的目标\n<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+35%</>, Attack range <@ba.vdown>decreases</>; Gains an additional <@ba.vup>+20%</> ATK each time this skill is used (Up to a max of 60%)=攻击力<@ba.vup>+35%</>，攻击范围<@ba.vdown>缩短</>；每使用过一次技能额外追加攻击力<@ba.vup>+20%</>的效果（最多+60%）
ATK <@ba.vup>+35%</>, Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vup>reduces moderately</>; when skill is active, bubble <$ba.protect>Sanctuary</> effect increases to <@ba.vup>1.6</> times. Enemies that attack allied bubbles are <$ba.levitate>Levitated</> for <@ba.vup>3</>s, taking <@ba.vup>60%</> of Haruka's ATK as Arts damage per second=攻击力<@ba.vup>+35%</>，攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>一定程度缩短</>，技能期间浮泡提供的<$ba.protect>庇护</>提升至<@ba.vup>1.6</>倍；攻击我方浮泡的敌人将<$ba.levitate>浮空</><@ba.vup>3</>秒，在此浮空期间每秒受到相当于遥攻击力<@ba.vup>60%</>的法术伤害
ATK <@ba.vup>+35%</>, attacks all blocked enemies=攻击力<@ba.vup>+35%</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+35%</>, attacks apply this unit's Trait effect to all enemies within range.=攻击力<@ba.vup>+35%</>，攻击时对攻击范围内的所有敌人应用特性加成
ATK <@ba.vup>+35%</>, attacks can jump between enemies up to <@ba.vup>4</> times=技能开启时，攻击力<@ba.vup>+35%</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>4</>次
ATK <@ba.vup>+35%</>, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-10%</> and DEF <@ba.vup>-50</> (Does not stack). <$ba.charged>Charged</> effect: Changes to 20 ammo\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+35%</>，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度<@ba.vup>-10%</>、防御力<@ba.vup>-50</>（不叠加），<$ba.charged>蓄力</>额外效果：改为20发弹药\n<@ba.rem>攻击装有8发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+35%</>, attacks hit twice; Talent activation rate increased by <@ba.vup>60%</>=攻击力<@ba.vup>+35%</>，攻击变为二连击，天赋发动概率提升至<@ba.vup>60%</>
ATK <@ba.vup>+35%</>, attacks Silence the target for <@ba.vup>1</> second(s)\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+35%</>，攻击目标失去特殊能力<@ba.vup>1</>秒\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+35%</>, bounces per heal <@ba.vup>+1</>, Talent activation threshold becomes <@ba.vup>60%</> HP=攻击力<@ba.vup>+35%</>，每次治疗的跳跃次数<@ba.vup>+1</>，天赋的触发条件变为<@ba.vup>60%</>生命
ATK <@ba.vup>+35%</>, but no longer targets enemies below <@ba.vup>50%</> HP. Attacks cause targets to take <@ba.vup>6%</> of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)=攻击力<@ba.vup>+35%</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>6%</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）
ATK <@ba.vup>+35%</>, changes attack to twice attack, obtaining <@ba.vup>75%</> Physical Dodge=攻击力<@ba.vup>+35%</>，攻击变为二连击，获得<@ba.vup>75%</>的物理闪避
ATK <@ba.vup>+35%</>, DEF <@ba.vup>+35%</>, Block <@ba.vup>+1</>; upon receiving a melee attack from an enemy, there is a <@ba.vup>10%</> chance to dodge and reload <@ba.vup>1</> ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+35%</>，防御力<@ba.vup>+35%</>，阻挡数<@ba.vup>+1</>，受到敌人的近战攻击时有<@ba.vup>10%</>几率闪避并补充<@ba.vup>1</>颗弹药\n<@ba.rem>攻击装有12发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+35%</>, DEF <@ba.vup>+35%</>, Blocked enemies <@ba.vup>+1</>, attack all blocked enemies=攻击力<@ba.vup>+35%</>，防御力<@ba.vup>+35%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+35%</>, DEF <@ba.vup>+35%</>, deals <@ba.vup>90%</> of ATK as Arts damage to targets that attack Hoshiguma the Breacher\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+35%</>，防御力<@ba.vup>+35%</>，每次受到攻击时对目标造成相当于斩业星熊攻击力<@ba.vup>90%</>的法术伤害\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+35%</>, DEF <@ba.vup>+60%</>;\n<$ba.charged>Charged</> effect: Trait effect remains active during skill=攻击力<@ba.vup>+35%</>，防御力<@ba.vup>+60%</>；\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效
ATK <@ba.vup>+35%</>, each attack deals an additional <@ba.vup>15%</> ATK as Arts damage, and restores <@ba.vup>+1</> DP when defeating an enemy.=攻击力<@ba.vup>+35%</>，每次攻击附加攻击力<@ba.vup>15%</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>
ATK <@ba.vup>+35%</>, each attack fires <@ba.vup>1</> more boomerang projectile=攻击力<@ba.vup>+35%</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物
ATK <@ba.vup>+35%</>, each attack fires off <@ba.vup>2</> arrows (prioritizing different targets), and has a <@ba.vup>40%</> chance of stunning targets for <@ba.vup>1</> seconds\n<@ba.rem>From second activation and on, this skill has unlimited duration</>=攻击力<@ba.vup>+35%</>，每次攻击发射<@ba.vup>两支</>箭矢（优先攻击不同目标），并有<@ba.vup>40%</>概率晕眩目标<@ba.vup>1</>秒\n<@ba.rem>第二次及以后使用时持续时间无限</>
ATK <@ba.vup>+35%</>, each attack restores HP to this unit equal to <@ba.vup>25%</> of the damage dealt=攻击力<@ba.vup>+35%</>，每次攻击治疗自身相当于造成伤害<@ba.vup>25%</>的生命值
ATK <@ba.vup>+35%</>, every attack gives a stackable buff that grants <@ba.vup>+16%</> ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1=攻击力<@ba.vup>+35%</>；每次攻击时获得可叠加的攻击力<@ba.vup>+16%</>的增益（最多叠加8层），切换目标后层数清零，技能持续期间内干员的生命值始终不会低于1
ATK <@ba.vup>+35%</>, every attack has a 20% chance of striking twice=攻击力<@ba.vup>+35%</>，每次攻击有20%概率变成二连击
ATK <@ba.vup>+35%</>, however only heal allies with less than 50% HP. When allies within range fall below <@ba.vup>20%</> HP, immediately heal them for <@ba.vup>300%</> of Tuye's ATK. The skill ends when this effect is triggered 3 times. <@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+35%</>，仅治疗生命低于一半的干员。范围内干员生命低于<@ba.vup>20%</>时立即治疗其相当于攻击力<@ba.vup>300%</>的生命，触发3次后技能立即结束。<@ba.rem>持续时间无限</>
ATK <@ba.vup>+35%</>, increases DEF of self and Mobile Riot Shield by <@ba.vup>+35%</>, and increases duration of Mobile Riot Shield by <@ba.vup>+20</> seconds\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+35%</>，自身与机动盾牌防御力<@ba.vup>+35%</>，机动盾牌持续时间<@ba.vup>+20</>秒\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+35%</>, increasing the chance to trigger Talent to <@ba.vup>2.0</> times=攻击力<@ba.vup>+35%</>，天赋的触发几率提升至<@ba.vup>2.0</>倍
ATK <@ba.vup>+35%</>, normal attacks deal <@ba.vup>Arts</> damage=攻击力<@ba.vup>+35%</>，普通攻击造成<@ba.vup>法术</>伤害
ATK <@ba.vup>+35%</>, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores <@ba.vup>150</> enemy DEF when target HP is below 50%=攻击力<@ba.vup>+35%</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>150</>防御力的攻击
ATK <@ba.vup>+35%</>. Every heal prioritizes <@ba.vup>3</> Operators with the highest <$ba.dt.element>Elemental Injury</> taken=攻击力<@ba.vup>+35%</>，每次治疗以<$ba.dt.element>元素损伤</>最严重的<@ba.vup>3</>名干员为目标
ATK <@ba.vup>+35%</>; <@ba.vup>75%</> chance to dodge Physical and Arts attacks=攻击力<@ba.vup>+35%</>，获得<@ba.vup>75%</>的物理和法术闪避
ATK <@ba.vup>+35%</>; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>60</> HP whenever they take damage=攻击力<@ba.vup>+35%</>，治疗干员后为其施加一个增益，使其在10秒内每次受到伤害时恢复<@ba.vup>60</>点生命
ATK <@ba.vup>+35%</>; ASPD <@ba.vup>+20</>=攻击力<@ba.vup>+35%</>，攻击速度<@ba.vup>+20</>
ATK <@ba.vup>+35%</>; attacks 1 extra target=攻击力<@ba.vup>+35%</>，额外攻击一个目标
ATK <@ba.vup>+35%</>; Can heal 1 extra ally=攻击力<@ba.vup>+35%</>，每次可额外治疗一名单位
ATK <@ba.vup>+35%</>; Damage dealt by Normal Attacks turn into <@ba.vup>Arts damage</>=攻击力<@ba.vup>+35%</>，普通攻击的伤害类型变为<@ba.vup>法术</>
ATK <@ba.vup>+35%</>; If equipped by a Ground Operator, the Operator has 10% chance of inflicting <$ba.tremble>Frighten</> for 2s when dealing damage=攻击力<@ba.vup>+35%</>；若携带者是地面干员则攻击时有10%概率使目标<$ba.tremble>战栗</>2秒
ATK <@ba.vup>+35%</>; Range <@ba.vup>expands</>; Attacks all targets within range simultaneously\n<@ba.rem>Gitano stops attacking for 15 seconds after using this skill</>=攻击力<@ba.vup>+35%</>，攻击范围<@ba.vup>扩大</>，同时攻击攻击范围内所有敌人\n<@ba.rem>技能时间结束后远山停止攻击15秒</>
ATK <@ba.vup>+35%</>; stop attacking and focus on healing nearby allies, each heal giving the target a <$ba.barrier>Barrier</> that absorbs <@ba.vup>Arts</> damage equal to <@ba.vup>40%</> of Bassline's ATK=攻击力<@ba.vup>+35%</>，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个<$ba.barrier>屏障</>，屏障能吸收相当于深律攻击力<@ba.vup>40%</>的<@ba.vup>法术</>伤害
ATK <@ba.vup>+35%</>; When attacking, has a <@ba.vup>30%</> chance to deal <@ba.vup>145%</> damage\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+35%</>，攻击时，<@ba.vup>30%</>几率当次攻击的攻击力提升至<@ba.vup>145%</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+35%</>，each attack hits <@ba.vup>1</> additional target.=攻击力<@ba.vup>+35%</>，每次攻击额外攻击<@ba.vup>1</>个目标
ATK <@ba.vup>+36%</>\n<@ba.rem>Unlimited duration, can manually deactivate skill</>=攻击力<@ba.vup>+36%</>\n<@ba.rem>技能持续时间无限，可主动关闭技能</>
ATK <@ba.vup>+36%</> and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-46%</> Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.4</>x, up to <@ba.vup>2.6</>x, until this skill ends=攻击力<@ba.vup>+36%</>，额外攻击一个目标，攻击范围内的非精英和领袖敌人移动速度<@ba.vup>-46%</>，且被击倒时使天赋效果提升<@ba.vup>0.4</>倍，最多提升至<@ba.vup>2.6</>倍，持续至技能结束
ATK <@ba.vup>+36%</> and gain <$ba.invisible>Invisibility</>=攻击力<@ba.vup>+36%</>，进入<$ba.invisible>隐匿</>状态
ATK <@ba.vup>+36%</>, ASPD <@ba.vup>+20</>, prioritizes healing units with <$ba.debuff>negative statuses</>; ammo is consumed if the target has a <$ba.debuff>negative status</>, increasing healing to <@ba.vup>145%</> of ATK, and removing <$ba.debuff>negative statuses</> from the target.\n<@ba.rem>Attack has <@ba.vup>5</> ammo. Skill ends when all ammo is used (can manually deactivate skill)</>=攻击力<@ba.vup>+36%</>，攻击速度<@ba.vup>+20</>，优先治疗处于<$ba.debuff>异常状态</>中的单位；只在治疗<$ba.debuff>异常状态</>中的单位时会消耗子弹，使该次治疗量提升至攻击力的<@ba.vup>145%</>并解除目标所受的<$ba.debuff>异常状态</>\n<@ba.rem>攻击装有<@ba.vup>5</>发子弹，打完后技能结束（期间可随时停止技能）</>
ATK <@ba.vup>+36%</>, ASPD <@ba.vup>+44</>, gains <$ba.camou>Camouflage</>. Generates <@ba.vup>1</> DP after each attack.\n<@ba.rem>Skill activation grants 17 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+36%</>，攻击速度<@ba.vup>+44</>，自身获得<$ba.camou>迷彩</>，每次攻击时获得<@ba.vup>1</>点部署费用。\n<@ba.rem>攻击装有17发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+36%</>, attacks hit <@ba.vup>2</> times in a row and gain <$ba.camou>Camouflage</>=攻击力<@ba.vup>+36%</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>
ATK <@ba.vup>+36%</>, DEF <@ba.vup>+145%</>, Block <@ba.vup>+1</>, and attacks all blocked enemies. Each attack has a <@ba.vup>20%</> chance to be 2 hits with <@ba.vup>140%</> ATK and <$ba.steal>Steal</> <@ba.vup>36</> ASPD from the target (up to a total of 36, lasts until skill expires or Viviana leaves the battlefield)=攻击力<@ba.vup>+36%</>，防御力<@ba.vup>+145%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>20%</>的概率变为<@ba.vup>140%</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>36</>点攻击速度（最多36点，持续至技能结束或薇薇安娜离场）
ATK <@ba.vup>+36%</>, each attack heals a nearby friendly unit's HP equal to <@ba.vup>35%</> of the damage dealt\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+36%</>，每次攻击治疗周围一名友方单位相当于造成伤害<@ba.vup>35%</>的生命值\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+36%</>, gain <@ba.vup>40%</> Physical dodge, and recover <@ba.vup>5%</> of max HP whenever an enemies dies within range=攻击力<@ba.vup>+36%</>，获得<@ba.vup>40%</>的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的<@ba.vup>5%</>
ATK <@ba.vup>+36%</>, Puppet Dancer Block <@ba.vup>+1</>, Max HP <@ba.vup>+36%</>, DEF <@ba.vup>+80%</>=攻击力<@ba.vup>+36%</>，木偶舞者的阻挡数<@ba.vup>+1</>，生命上限<@ba.vup>+36%</>，防御力<@ba.vup>+80%</>
ATK <@ba.vup>+36%</>; each heal has a <@ba.vup>30%</> chance of triggering an additional heal=攻击力<@ba.vup>+36%</>，每次治疗有<@ba.vup>30%</>概率额外治疗一次
ATK <@ba.vup>+37%</>, attacks <@ba.vup>2</> times consecutively=攻击力<@ba.vup>+37%</>，攻击变为<@ba.vup>2</>连射
ATK <@ba.vup>+37%</>; <@ba.vup>20%</> chance to resist Physical damage\n<@ba.rem>Infinite duration</>=攻击力<@ba.vup>+37%</>，有<@ba.vup>20%</>的概率抵挡物理伤害\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+37%</>; ASPD <@ba.vup>+35</>=攻击力<@ba.vup>+37%</>，攻击速度<@ba.vup>+35</>
ATK <@ba.vup>+38%</>, ASPD <@ba.vup>+38</>, and increases Talent effect to <@ba.vup>2.2</>x; when the skill ends, obtain <@ba.vup>1</> Support Device=自身攻击力<@ba.vup>+38%</>，攻击速度<@ba.vup>+38</>，且天赋效果提升至<@ba.vup>2.2</>倍，技能结束后获得<@ba.vup>1</>个支援装置
ATK <@ba.vup>+38%</>, ASPD<@ba.vup>+40</>; prioritizes <$ba.sleep>Sleeping</> enemies=攻击力<@ba.vup>+38%</>，攻击速度<@ba.vup>+40</>，优先攻击<$ba.sleep>沉睡</>的目标
ATK <@ba.vup>+40%</>=攻击力<@ba.vup>+40%</>
ATK <@ba.vup>+40%</>\n<@ba.rem>Automatically activated</>=攻击力<@ba.vup>+40%</>\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+40%</>\n<@ba.rem>Unlimited duration, can manually deactivate skill</>=攻击力<@ba.vup>+40%</>\n<@ba.rem>技能持续时间无限，可主动关闭技能</>
ATK <@ba.vup>+40%</>\nAll allies within range DEF <@ba.vup>+60%</>=攻击力<@ba.vup>+40%</>\n攻击范围内的所有友方单位防御力<@ba.vup>+60%</>
ATK <@ba.vup>+40%</>\nAll allies within range DEF <@ba.vup>+70%</>=攻击力<@ba.vup>+40%</>\n攻击范围内的所有友方单位防御力<@ba.vup>+70%</>
ATK <@ba.vup>+40%</>\nAll allies within range DEF <@ba.vup>+80%</>=攻击力<@ba.vup>+40%</>\n攻击范围内的所有友方单位防御力<@ba.vup>+80%</>
ATK <@ba.vup>+40%</> and all ground enemies within the same tile as herself are put to <$ba.sleep>Sleep</>. Restores the HP of all nearby allies by <@ba.vup>15%</> of Blemishine's ATK every second=攻击力<@ba.vup>+40%</>，立即使自身这格内的所有地面敌人陷入<$ba.sleep>沉睡</>，且周围的所有友方单位每秒恢复相当于攻击力<@ba.vup>15%</>的生命值
ATK <@ba.vup>+40%</> and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-50%</> Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.5</>x, up to <@ba.vup>3.0</>x, until this skill ends=攻击力<@ba.vup>+40%</>，额外攻击一个目标，攻击范围内的非精英和领袖敌人移动速度<@ba.vup>-50%</>，且被击倒时使天赋效果提升<@ba.vup>0.5</>倍，最多提升至<@ba.vup>3.0</>倍，持续至技能结束
ATK <@ba.vup>+40%</> and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain <$ba.strong>Vigor</> effect of <@ba.vup>+30%</> ATK when HP is above <@ba.vup>80%</>, DEF <@ba.vup>+15%</>, Block <@ba.vup>+1</> (If there are no Operators or they are not Melee, grant the effect to self instead)=攻击力<@ba.vup>+40%</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>80%</>获得<@ba.vup>+30%</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+15%</>、阻挡数<@ba.vup>+1</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）
ATK <@ba.vup>+40%</> and gain <$ba.invisible>Invisibility</>=攻击力<@ba.vup>+40%</>，进入<$ba.invisible>隐匿</>状态
ATK <@ba.vup>+40%</> and gain <@ba.vup>25%</> Arts Dodge\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+40%</>，并获得<@ba.vup>25%</>的法术闪避\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+40%</> and RES <@ba.vup>+70%</>=攻击力<@ba.vup>+40%</>，法术抗性<@ba.vup>+70%</>
ATK <@ba.vup>+40%</> for the next hit; The target's ATK <@ba.vup>-15%</> for <@ba.vup>5</> seconds=下次攻击时攻击力<@ba.vup>+40%</>，<@ba.vup>5</>秒内使击中目标攻击力<@ba.vup>-15%</>
ATK <@ba.vup>+40%</>, <@ba.vup>60%</> Arts Dodge, and attacks turn into double strikes=攻击力<@ba.vup>+40%</>，攻击变为二连击，获得<@ba.vup>60%</>的法术闪避
ATK <@ba.vup>+40%</>, and attacks hit <@ba.vup>one</> additional enemy=攻击力<@ba.vup>+40%</>，可以额外攻击<@ba.vup>一</>个敌人
ATK <@ba.vup>+40%</>, and attacks now prioritize enemies with the lowest percentage of remaining HP\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+40%</>，优先攻击当前生命百分比最低的敌人\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+40%</>, and grants DEF <@ba.vup>+40%</> to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\n<@ba.rem>After skill ends, <$ba.stun>Stuns</> self for 8s</>=攻击力<@ba.vup>+40%</>，并使周围8格内阻挡数最高的我方近战干员防御力<@ba.vup>+40%</>（若周围8格内不存在近战干员时，该效果由自身获得）\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>8秒</>
ATK <@ba.vup>+40%</>, and projectiles will latch onto enemies they hit, <$ba.sluggish>slowing</> them for <@ba.vup>1</>s and slashing them an additional <@ba.vup>4</> times=攻击力<@ba.vup>+40%</>，回旋投射物命中后会继续附着目标，造成<@ba.vup>1</>秒的<$ba.sluggish>停顿</>并额外斩击目标<@ba.vup>4</>次
ATK <@ba.vup>+40%</>, ASPD <@ba.vdown>-10</>=攻击力<@ba.vup>+40%</>，攻击速度<@ba.vdown>-10</>
ATK <@ba.vup>+40%</>, ASPD <@ba.vup>+10</>. While skill is active, prevents Specter's HP from falling below <@ba.vup>1</>\n<@ba.rem>Will be defeated when the skill ends</>=攻击力<@ba.vup>+40%</>，攻击速度<@ba.vup>+10</>，技能持续期间内干员的生命值不会低于<@ba.vup>1</>\n<@ba.rem>技能结束后视为被击倒</>
ATK <@ba.vup>+40%</>, ASPD <@ba.vup>+20</>, prioritizes healing units with <$ba.debuff>negative statuses</>; ammo is consumed if the target has a <$ba.debuff>negative status</>, increasing healing to <@ba.vup>150%</> of ATK, and removing <$ba.debuff>negative statuses</> from the target.\n<@ba.rem>Attack has <@ba.vup>6</> ammo. Skill ends when all ammo is used (can manually deactivate skill)</>=攻击力<@ba.vup>+40%</>，攻击速度<@ba.vup>+20</>，优先治疗处于<$ba.debuff>异常状态</>中的单位；只在治疗<$ba.debuff>异常状态</>中的单位时会消耗子弹，使该次治疗量提升至攻击力的<@ba.vup>150%</>并解除目标所受的<$ba.debuff>异常状态</>\n<@ba.rem>攻击装有<@ba.vup>6</>发子弹，打完后技能结束（期间可随时停止技能）</>
ATK <@ba.vup>+40%</>, ASPD <@ba.vup>+30</>\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+40%</>，攻击速度<@ba.vup>+30</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+40%</>, ASPD <@ba.vup>+30</> and lose <@ba.vdown>4%</> HP every time when hitting an enemy=攻击力<@ba.vup>+40%</>，攻击速度<@ba.vup>+30</>，每次攻击到敌人时使自身流失<@ba.vdown>4%</>的生命
ATK <@ba.vup>+40%</>, ASPD <@ba.vup>+40</>\n<@ba.rem>Can be used up to twice in one battle</>=攻击力<@ba.vup>+40%</>，攻击速度<@ba.vup>+40</>\n<@ba.rem>同一次作战中最多使用2次</>
ATK <@ba.vup>+40%</>, ASPD <@ba.vup>+40</>, and prioritizes healing allied units with <$ba.debuff>Negative Status</>=攻击力<@ba.vup>+40%</>，攻击速度<@ba.vup>+40</>，优先治疗处于<$ba.debuff>异常状态</>中的友方干员
ATK <@ba.vup>+40%</>, ASPD <@ba.vup>+50</>, gains <$ba.camou>Camouflage</>. Generates <@ba.vup>1</> DP after each attack.\n<@ba.rem>Skill activation grants 18 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+40%</>，攻击速度<@ba.vup>+50</>，自身获得<$ba.camou>迷彩</>，每次攻击时获得<@ba.vup>1</>点部署费用。\n<@ba.rem>攻击装有18发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+40%</>, ASPD <@ba.vup>+5</>\n<@ba.rem>Skill activated automatically</>=攻击力<@ba.vup>+40%</>，攻击速度<@ba.vup>+5</>\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+40%</>, attack interval <@ba.vup>greatly reduced</>\n<$ba.overdrive>Overload</>: ATK becomes <@ba.vup>+80%</>, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+40%</>，攻击间隔<@ba.vup>大幅缩短</>\n<$ba.overdrive>过载</>：攻击力改为<@ba.vup>+80%</>，逐渐流失生命（12秒后到达最大生命12%/秒）<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+40%</>, Attack range <@ba.vdown>decreases</>; Gains an additional <@ba.vup>+20%</> ATK each time this skill is used (Up to a max of 60%)=攻击力<@ba.vup>+40%</>，攻击范围<@ba.vdown>缩短</>；每使用过一次技能额外追加攻击力<@ba.vup>+20%</>的效果（最多+60%）
ATK <@ba.vup>+40%</>, attack range <@ba.vup>+1</> tiles, can attack up to <@ba.vup>3</> targets simultaneously=攻击力<@ba.vup>+40%</>，攻击范围<@ba.vup>+1</>格，最多可以同时攻击<@ba.vup>3</>个目标
ATK <@ba.vup>+40%</>, Attack Range <@ba.vup>becomes global</>, but Attack Interval <@ba.vdown>increases a bit</>, and attack wind-up <@ba.vdown>takes longer</> when attacking an enemy outside of this unit's original range.=攻击力<@ba.vup>+40%</>，攻击范围<@ba.vup>扩大至整个战场</>，但攻击间隔<@ba.vdown>略微增大</>，且在攻击超出原本攻击范围的敌方单位时攻击前摇<@ba.vdown>增大</>
ATK <@ba.vup>+40%</>, Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vup>reduces</>; when skill is active, bubble <$ba.protect>Sanctuary</> effect increases to <@ba.vup>1.7</> times. Enemies that attack allied bubbles are <$ba.levitate>Levitated</> for <@ba.vup>4</>s, taking <@ba.vup>70%</> of Haruka's ATK as Arts damage per second=攻击力<@ba.vup>+40%</>，攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>缩短</>，技能期间浮泡提供的<$ba.protect>庇护</>提升至<@ba.vup>1.7</>倍；攻击我方浮泡的敌人将<$ba.levitate>浮空</><@ba.vup>4</>秒，在此浮空期间每秒受到相当于遥攻击力<@ba.vup>70%</>的法术伤害
ATK <@ba.vup>+40%</>, attacks <@ba.vup>2</> targets at once, and attacks deal an additional <@ba.vup>15%</> of Arts damage as <$ba.dt.neural2>Nervous Impairment</>=攻击力<@ba.vup>+40%</>，同时攻击<@ba.vup>2</>名敌人，攻击附带造成法术伤害<@ba.vup>15%</>的<$ba.dt.neural2>神经损伤</>
ATK <@ba.vup>+40%</>, attacks <@ba.vup>2</> times consecutively=攻击力<@ba.vup>+40%</>，攻击变为<@ba.vup>2</>连射
ATK <@ba.vup>+40%</>, attacks <@ba.vup>3</> times consecutively=攻击力<@ba.vup>+40%</>，攻击变为<@ba.vup>3</>连射
ATK <@ba.vup>+40%</>, attacks all blocked enemies=攻击力<@ba.vup>+40%</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+40%</>, attacks apply this unit's Trait effect to all enemies within range\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+40%</>，攻击时对攻击范围内的所有敌人应用特性加成\n<@ba.rem>攻击装有4发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+40%</>, attacks apply this unit's Trait effect to all enemies within range.=攻击力<@ba.vup>+40%</>，攻击时对攻击范围内的所有敌人应用特性加成
ATK <@ba.vup>+40%</>, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-10%</> and DEF <@ba.vup>-50</> (Does not stack). <$ba.charged>Charged</> effect: Changes to 20 ammo\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+40%</>，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度<@ba.vup>-10%</>、防御力<@ba.vup>-50</>（不叠加），<$ba.charged>蓄力</>额外效果：改为20发弹药\n<@ba.rem>攻击装有8发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+40%</>, attacks deal an additional <@ba.vup>10%</> of Arts damage as <$ba.dt.apoptosis2>Necrosis</>; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, deal an additional <@ba.vup>20%</> ATK as Elemental Damage=攻击力<@ba.vup>+40%</>，攻击附带造成法术伤害<@ba.vup>10%</>的<$ba.dt.apoptosis2>凋亡损伤</>，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则对其额外造成相当于攻击力<@ba.vup>20%</>的元素伤害
ATK <@ba.vup>+40%</>, attacks hit <@ba.vup>2</> times in a row and gain <$ba.camou>Camouflage</>=攻击力<@ba.vup>+40%</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>
ATK <@ba.vup>+40%</>, attacks Silence the target for <@ba.vup>1</> second(s)\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+40%</>，攻击目标失去特殊能力<@ba.vup>1</>秒\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+40%</>, bounces per heal <@ba.vup>+1</>, Talent activation threshold becomes <@ba.vup>60%</> HP=攻击力<@ba.vup>+40%</>，每次治疗的跳跃次数<@ba.vup>+1</>，天赋的触发条件变为<@ba.vup>60%</>生命
ATK <@ba.vup>+40%</>, but no longer targets enemies below <@ba.vup>50%</> HP. Attacks cause targets to take <@ba.vup>6%</> of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)=攻击力<@ba.vup>+40%</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>6%</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）
ATK <@ba.vup>+40%</>, changes attack to twice attack, obtaining <@ba.vup>75%</> Physical Dodge=攻击力<@ba.vup>+40%</>，攻击变为二连击，获得<@ba.vup>75%</>的物理闪避
ATK <@ba.vup>+40%</>, DEF <@ba.vup>+10%</>, and Attack Range <@ba.vup>increases</>\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+40%</>，防御力<@ba.vup>+10%</>，攻击距离<@ba.vup>加长</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+40%</>, DEF <@ba.vup>+160%</>, Block <@ba.vup>+1</>, and attacks all blocked enemies. Each attack has a <@ba.vup>20%</> chance to be 2 hits with <@ba.vup>150%</> ATK and <$ba.steal>Steal</> <@ba.vup>40</> ASPD from the target (up to a total of 40, lasts until skill expires or Viviana leaves the battlefield)=攻击力<@ba.vup>+40%</>，防御力<@ba.vup>+160%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>20%</>的概率变为<@ba.vup>150%</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>40</>点攻击速度（最多40点，持续至技能结束或薇薇安娜离场）
ATK <@ba.vup>+40%</>, DEF <@ba.vup>+40%</>, Block <@ba.vup>+1</>; upon receiving a melee attack from an enemy, there is a <@ba.vup>10%</> chance to dodge and reload <@ba.vup>1</> ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+40%</>，防御力<@ba.vup>+40%</>，阻挡数<@ba.vup>+1</>，受到敌人的近战攻击时有<@ba.vup>10%</>几率闪避并补充<@ba.vup>1</>颗弹药\n<@ba.rem>攻击装有12发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+40%</>, DEF <@ba.vup>+40%</>, Blocked enemies <@ba.vup>+1</>, attack all blocked enemies=攻击力<@ba.vup>+40%</>，防御力<@ba.vup>+40%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+40%</>, DEF <@ba.vup>+40%</>, deals <@ba.vup>100%</> of ATK as Arts damage to targets that attack Hoshiguma the Breacher\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+40%</>，防御力<@ba.vup>+40%</>，每次受到攻击时对目标造成相当于斩业星熊攻击力<@ba.vup>100%</>的法术伤害\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+40%</>, DEF <@ba.vup>+40%</>, splash attack causes units with weight 3 or less to <$ba.levitate>Levitate</> for <@ba.vup>0.5</>s.=攻击力<@ba.vup>+40%</>，防御力<@ba.vup>+40%</>，攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空</><@ba.vup>0.5</>秒
ATK <@ba.vup>+40%</>, DEF <@ba.vup>+70%</>;\n<$ba.charged>Charged</> effect: Trait effect remains active during skill=攻击力<@ba.vup>+40%</>，防御力<@ba.vup>+70%</>；\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效
ATK <@ba.vup>+40%</>, each attack deals an additional <@ba.vup>15%</> ATK as Arts damage, and restores <@ba.vup>+1</> DP when defeating an enemy.=攻击力<@ba.vup>+40%</>，每次攻击附加攻击力<@ba.vup>15%</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>
ATK <@ba.vup>+40%</>, each attack fires <@ba.vup>1</> more boomerang projectile=攻击力<@ba.vup>+40%</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物
ATK <@ba.vup>+40%</>, each attack fires off <@ba.vup>2</> arrows (prioritizing different targets), and has a <@ba.vup>40%</> chance of stunning targets for <@ba.vup>1</> seconds\n<@ba.rem>From second activation and on, this skill has unlimited duration</>=攻击力<@ba.vup>+40%</>，每次攻击发射<@ba.vup>两支</>箭矢（优先攻击不同目标），并有<@ba.vup>40%</>概率晕眩目标<@ba.vup>1</>秒\n<@ba.rem>第二次及以后使用时持续时间无限</>
ATK <@ba.vup>+40%</>, each attack heals 1 additional target. While the skill is active, all allies within range gain <$ba.buffres>status resistance</>=攻击力<@ba.vup>+40%</>，治疗目标数+1，持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗</>
ATK <@ba.vup>+40%</>, each attack heals a nearby friendly unit's HP equal to <@ba.vup>40%</> of the damage dealt\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+40%</>，每次攻击治疗周围一名友方单位相当于造成伤害<@ba.vup>40%</>的生命值\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+40%</>, each attack restores HP to this unit equal to <@ba.vup>25%</> of the damage dealt=攻击力<@ba.vup>+40%</>，每次攻击治疗自身相当于造成伤害<@ba.vup>25%</>的生命值
ATK <@ba.vup>+40%</>, each attack strikes its primary target an additional <@ba.vup>1 </>time，and also hits up to <@ba.vup>2</> additional targets.=攻击力<@ba.vup>+40%</>，每次攻击对主目标额外射击<@ba.vup>一</>次，并额外攻击<@ba.vup>2</>个目标
ATK <@ba.vup>+40%</>, each heal can affect one additional target, and all friendly units within range will recover <$ba.dt.element>Elemental Injury</> equal to <@ba.vup>8%</> of Eyjafjalla the Hvít Aska's ATK\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+40%</>，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力<@ba.vup>8%</>的<$ba.dt.element>元素损伤</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+40%</>, every attack gives a stackable buff that grants <@ba.vup>+16%</> ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1=攻击力<@ba.vup>+40%</>；每次攻击时获得可叠加的攻击力<@ba.vup>+16%</>的增益（最多叠加8层），切换目标后层数清零，技能持续期间内干员的生命值始终不会低于1
ATK <@ba.vup>+40%</>, every attack has a 20% chance of striking twice=攻击力<@ba.vup>+40%</>，每次攻击有20%概率变成二连击
ATK <@ba.vup>+40%</>, gain <@ba.vup>45%</> Physical dodge, and recover <@ba.vup>6%</> of max HP whenever an enemies dies within range=攻击力<@ba.vup>+40%</>，获得<@ba.vup>45%</>的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的<@ba.vup>6%</>
ATK <@ba.vup>+40%</>, however only heal allies with less than 50% HP. When allies within range fall below <@ba.vup>20%</> HP, immediately heal them for <@ba.vup>300%</> of Tuye's ATK. The skill ends when this effect is triggered 3 times. <@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+40%</>，仅治疗生命低于一半的干员。范围内干员生命低于<@ba.vup>20%</>时立即治疗其相当于攻击力<@ba.vup>300%</>的生命，触发3次后技能立即结束。<@ba.rem>持续时间无限</>
ATK <@ba.vup>+40%</>, increases DEF of self and Mobile Riot Shield by <@ba.vup>+40%</>, and increases duration of Mobile Riot Shield by <@ba.vup>+20</> seconds\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+40%</>，自身与机动盾牌防御力<@ba.vup>+40%</>，机动盾牌持续时间<@ba.vup>+20</>秒\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+40%</>, increases the damage amplification effect of this unit's Talent to <@ba.vup>1.5</> times\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+40%</>，天赋的伤害加成提升至<@ba.vup>1.5</>倍\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+40%</>, increasing the chance to trigger Talent to <@ba.vup>2.0</> times=攻击力<@ba.vup>+40%</>，天赋的触发几率提升至<@ba.vup>2.0</>倍
ATK <@ba.vup>+40%</>, Movement Speed of ground enemies in attack range <@ba.vup>-25%</>, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.=攻击力<@ba.vup>+40%</>，使攻击范围内地面敌人移动速度<@ba.vup>-25%</>，并在其被击倒时对周围敌人施加一层第一天赋效果
ATK <@ba.vup>+40%</>, normal attacks deal <@ba.vup>Arts</> damage=攻击力<@ba.vup>+40%</>，普通攻击造成<@ba.vup>法术</>伤害
ATK <@ba.vup>+40%</>, now <@ba.vup>heals</> allied units instead of attacking=攻击力<@ba.vup>+40%</>，普通攻击改为<@ba.vup>治疗</>友方单位
ATK <@ba.vup>+40%</>, Puppet Dancer Block <@ba.vup>+1</>, Max HP <@ba.vup>+40%</>, DEF <@ba.vup>+90%</>=攻击力<@ba.vup>+40%</>，木偶舞者的阻挡数<@ba.vup>+1</>，生命上限<@ba.vup>+40%</>，防御力<@ba.vup>+90%</>
ATK <@ba.vup>+40%</>, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores <@ba.vup>160</> enemy DEF when target HP is below 50%=攻击力<@ba.vup>+40%</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>160</>防御力的攻击
ATK <@ba.vup>+40%</>. Every heal prioritizes <@ba.vup>3</> Operators with the highest <$ba.dt.element>Elemental Injury</> taken=攻击力<@ba.vup>+40%</>，每次治疗以<$ba.dt.element>元素损伤</>最严重的<@ba.vup>3</>名干员为目标
ATK <@ba.vup>+40%</>. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>15%</> ATK as Arts damage to the attacker and activates her Trait on the ally=攻击力<@ba.vup>+40%</>，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力<@ba.vup>15%</>的法术伤害并仅对该角色触发刺玫特性
ATK <@ba.vup>+40%</>; <@ba.vup>75%</> chance to dodge Physical and Arts attacks=攻击力<@ba.vup>+40%</>，获得<@ba.vup>75%</>的物理和法术闪避
ATK <@ba.vup>+40%</>; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>70</> HP whenever they take damage=攻击力<@ba.vup>+40%</>，治疗干员后为其施加一个增益，使其在10秒内每次受到伤害时恢复<@ba.vup>70</>点生命
ATK <@ba.vup>+40%</>; ASPD <@ba.vup>+20</>=攻击力<@ba.vup>+40%</>，攻击速度<@ba.vup>+20</>
ATK <@ba.vup>+40%</>; ASPD <@ba.vup>+35</>=攻击力<@ba.vup>+40%</>，攻击速度<@ba.vup>+35</>
ATK <@ba.vup>+40%</>; attacks 1 extra target=攻击力<@ba.vup>+40%</>，额外攻击一个目标
ATK <@ba.vup>+40%</>; each heal has a <@ba.vup>40%</> chance of triggering an additional heal=攻击力<@ba.vup>+40%</>，每次治疗有<@ba.vup>40%</>概率额外治疗一次
ATK <@ba.vup>+40%</>; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional <@ba.vup>30%</> as True damage=攻击力<@ba.vup>+40%</>，若与“天马之盔”一起装备，造成伤害时额外造成<@ba.vup>30%</>的真实伤害
ATK <@ba.vup>+40%</>; Range <@ba.vup>expands</>; Attacks all targets within range simultaneously\n<@ba.rem>Gitano stops attacking for 15 seconds after using this skill</>=攻击力<@ba.vup>+40%</>，攻击范围<@ba.vup>扩大</>，同时攻击攻击范围内所有敌人\n<@ba.rem>技能时间结束后远山停止攻击15秒</>
ATK <@ba.vup>+40%</>; stop attacking and focus on healing nearby allies, each heal giving the target a <$ba.barrier>Barrier</> that absorbs <@ba.vup>Arts</> damage equal to <@ba.vup>40%</> of Bassline's ATK=攻击力<@ba.vup>+40%</>，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个<$ba.barrier>屏障</>，屏障能吸收相当于深律攻击力<@ba.vup>40%</>的<@ba.vup>法术</>伤害
ATK <@ba.vup>+40%</>; When attacking, has a <@ba.vup>30%</> chance to deal <@ba.vup>150%</> damage\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+40%</>，攻击时，<@ba.vup>30%</>几率当次攻击的攻击力提升至<@ba.vup>150%</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+40%</>，each attack hits <@ba.vup>1</> additional target.=攻击力<@ba.vup>+40%</>，每次攻击额外攻击<@ba.vup>1</>个目标
ATK <@ba.vup>+40%</>，each attack hits <@ba.vup></> extra target=攻击力<@ba.vup>+40%</>，额外攻击<@ba.vup>一</>个目标
ATK <@ba.vup>+41%</>, ASPD<@ba.vup>+40</>; prioritizes <$ba.sleep>Sleeping</> enemies=攻击力<@ba.vup>+41%</>，攻击速度<@ba.vup>+40</>，优先攻击<$ba.sleep>沉睡</>的目标
ATK <@ba.vup>+42%</>, ASPD <@ba.vup>+42</>, and increases Talent effect to <@ba.vup>2.3</>x; when the skill ends, obtain <@ba.vup>1</> Support Device=自身攻击力<@ba.vup>+42%</>，攻击速度<@ba.vup>+42</>，且天赋效果提升至<@ba.vup>2.3</>倍，技能结束后获得<@ba.vup>1</>个支援装置
ATK <@ba.vup>+43%</> and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-55%</> Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.5</>x, up to <@ba.vup>3.0</>x, until this skill ends=攻击力<@ba.vup>+43%</>，额外攻击一个目标，攻击范围内的非精英和领袖敌人移动速度<@ba.vup>-55%</>，且被击倒时使天赋效果提升<@ba.vup>0.5</>倍，最多提升至<@ba.vup>3.0</>倍，持续至技能结束
ATK <@ba.vup>+43%</>, gain <@ba.vup>45%</> Physical dodge, and recover <@ba.vup>6%</> of max HP whenever an enemies dies within range=攻击力<@ba.vup>+43%</>，获得<@ba.vup>45%</>的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的<@ba.vup>6%</>
ATK <@ba.vup>+43%</>, Puppet Dancer Block <@ba.vup>+1</>, Max HP <@ba.vup>+43%</>, DEF <@ba.vup>+90%</>=攻击力<@ba.vup>+43%</>，木偶舞者的阻挡数<@ba.vup>+1</>，生命上限<@ba.vup>+43%</>，防御力<@ba.vup>+90%</>
ATK <@ba.vup>+43%</>; <@ba.vup>25%</> chance to resist Physical damage\n<@ba.rem>Infinite duration</>=攻击力<@ba.vup>+43%</>，有<@ba.vup>25%</>的概率抵挡物理伤害\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+43%</>; each heal has a <@ba.vup>40%</> chance of triggering an additional heal=攻击力<@ba.vup>+43%</>，每次治疗有<@ba.vup>40%</>概率额外治疗一次
ATK <@ba.vup>+43%</>，each attack hits <@ba.vup></> extra target=攻击力<@ba.vup>+43%</>，额外攻击<@ba.vup>一</>个目标
ATK <@ba.vup>+45%</>=攻击力<@ba.vup>+45%</>
ATK <@ba.vup>+45%</>\n<@ba.rem>Automatically activated</>=攻击力<@ba.vup>+45%</>\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+45%</> and all ground enemies within the same tile as herself are put to <$ba.sleep>Sleep</>. Restores the HP of all nearby allies by <@ba.vup>15%</> of Blemishine's ATK every second=攻击力<@ba.vup>+45%</>，立即使自身这格内的所有地面敌人陷入<$ba.sleep>沉睡</>，且周围的所有友方单位每秒恢复相当于攻击力<@ba.vup>15%</>的生命值
ATK <@ba.vup>+45%</> and attacks silence the targets for <@ba.vup>3.2 seconds</>\n<@ba.rem>Can manually deactivate skill (skill can be deactivated at will)</>=攻击力<@ba.vup>+45%</>，攻击后使目标失去特殊能力<@ba.vup>3.2秒</>\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ATK <@ba.vup>+45%</> and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain <$ba.strong>Vigor</> effect of <@ba.vup>+30%</> ATK when HP is above <@ba.vup>80%</>, DEF <@ba.vup>+15%</>, Block <@ba.vup>+1</> (If there are no Operators or they are not Melee, grant the effect to self instead)=攻击力<@ba.vup>+45%</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>80%</>获得<@ba.vup>+30%</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+15%</>、阻挡数<@ba.vup>+1</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）
ATK <@ba.vup>+45%</> and gain <@ba.vup>30%</> Arts Dodge\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+45%</>，并获得<@ba.vup>30%</>的法术闪避\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+45%</> and RES <@ba.vup>+75%</>=攻击力<@ba.vup>+45%</>，法术抗性<@ba.vup>+75%</>
ATK <@ba.vup>+45%</> for the next hit; The target's ATK <@ba.vup>-20%</> for <@ba.vup>5</> seconds=下次攻击时攻击力<@ba.vup>+45%</>，<@ba.vup>5</>秒内使击中目标攻击力<@ba.vup>-20%</>
ATK <@ba.vup>+45%</>, <@ba.vup>60%</> Arts Dodge, and attacks turn into double strikes=攻击力<@ba.vup>+45%</>，攻击变为二连击，获得<@ba.vup>60%</>的法术闪避
ATK <@ba.vup>+45%</>, and attacks hit <@ba.vup>one</> additional enemy=攻击力<@ba.vup>+45%</>，可以额外攻击<@ba.vup>一</>个敌人
ATK <@ba.vup>+45%</>, and attacks now prioritize enemies with the lowest percentage of remaining HP\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+45%</>，优先攻击当前生命百分比最低的敌人\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+45%</>, and grants DEF <@ba.vup>+45%</> to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\n<@ba.rem>After skill ends, <$ba.stun>Stuns</> self for 7s</>=攻击力<@ba.vup>+45%</>，并使周围8格内阻挡数最高的我方近战干员防御力<@ba.vup>+45%</>（若周围8格内不存在近战干员时，该效果由自身获得）\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>7秒</>
ATK <@ba.vup>+45%</>, and projectiles will latch onto enemies they hit, <$ba.sluggish>slowing</> them for <@ba.vup>1</>s and slashing them an additional <@ba.vup>4</> times=攻击力<@ba.vup>+45%</>，回旋投射物命中后会继续附着目标，造成<@ba.vup>1</>秒的<$ba.sluggish>停顿</>并额外斩击目标<@ba.vup>4</>次
ATK <@ba.vup>+45%</>, ASPD <@ba.vup>+10</>\n<@ba.rem>Skill activated automatically</>=攻击力<@ba.vup>+45%</>，攻击速度<@ba.vup>+10</>\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+45%</>, ASPD <@ba.vup>+30</>=攻击力<@ba.vup>+45%</>；攻击速度<@ba.vup>+30</>
ATK <@ba.vup>+45%</>, ASPD <@ba.vup>+30</>, prioritizes healing units with <$ba.debuff>negative statuses</>; ammo is consumed if the target has a <$ba.debuff>negative status</>, increasing healing to <@ba.vup>170%</> of ATK, and removing <$ba.debuff>negative statuses</> from the target.\n<@ba.rem>Attack has <@ba.vup>6</> ammo. Skill ends when all ammo is used (can manually deactivate skill)</>=攻击力<@ba.vup>+45%</>，攻击速度<@ba.vup>+30</>，优先治疗处于<$ba.debuff>异常状态</>中的单位；只在治疗<$ba.debuff>异常状态</>中的单位时会消耗子弹，使该次治疗量提升至攻击力的<@ba.vup>170%</>并解除目标所受的<$ba.debuff>异常状态</>\n<@ba.rem>攻击装有<@ba.vup>6</>发子弹，打完后技能结束（期间可随时停止技能）</>
ATK <@ba.vup>+45%</>, ASPD <@ba.vup>+35</> and lose <@ba.vdown>4%</> HP every time when hitting an enemy=攻击力<@ba.vup>+45%</>，攻击速度<@ba.vup>+35</>，每次攻击到敌人时使自身流失<@ba.vdown>4%</>的生命
ATK <@ba.vup>+45%</>, ASPD <@ba.vup>+45</>\n<@ba.rem>Can be used up to twice in one battle</>=攻击力<@ba.vup>+45%</>，攻击速度<@ba.vup>+45</>\n<@ba.rem>同一次作战中最多使用2次</>
ATK <@ba.vup>+45%</>, ASPD <@ba.vup>+45</>, and increases Talent effect to <@ba.vup>2.5</>x; when the skill ends, obtain <@ba.vup>1</> Support Device=自身攻击力<@ba.vup>+45%</>，攻击速度<@ba.vup>+45</>，且天赋效果提升至<@ba.vup>2.5</>倍，技能结束后获得<@ba.vup>1</>个支援装置
ATK <@ba.vup>+45%</>, ASPD<@ba.vup>+40</>; prioritizes <$ba.sleep>Sleeping</> enemies=攻击力<@ba.vup>+45%</>，攻击速度<@ba.vup>+40</>，优先攻击<$ba.sleep>沉睡</>的目标
ATK <@ba.vup>+45%</>, Attack range <@ba.vdown>decreases</>; Gains an additional <@ba.vup>+20%</> ATK each time this skill is used (Up to a max of 60%)=攻击力<@ba.vup>+45%</>，攻击范围<@ba.vdown>缩短</>；每使用过一次技能额外追加攻击力<@ba.vup>+20%</>的效果（最多+60%）
ATK <@ba.vup>+45%</>, attack range <@ba.vup>+1</> tiles, can attack up to <@ba.vup>3</> targets simultaneously=攻击力<@ba.vup>+45%</>，攻击范围<@ba.vup>+1</>格，最多可以同时攻击<@ba.vup>3</>个目标
ATK <@ba.vup>+45%</>, Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vup>reduces</>; when skill is active, bubble <$ba.protect>Sanctuary</> effect increases to <@ba.vup>1.8</> times. Enemies that attack allied bubbles are <$ba.levitate>Levitated</> for <@ba.vup>4</>s, taking <@ba.vup>70%</> of Haruka's ATK as Arts damage per second=攻击力<@ba.vup>+45%</>，攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>缩短</>，技能期间浮泡提供的<$ba.protect>庇护</>提升至<@ba.vup>1.8</>倍；攻击我方浮泡的敌人将<$ba.levitate>浮空</><@ba.vup>4</>秒，在此浮空期间每秒受到相当于遥攻击力<@ba.vup>70%</>的法术伤害
ATK <@ba.vup>+45%</>, attacks all blocked enemies=攻击力<@ba.vup>+45%</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+45%</>, attacks apply this unit's Trait effect to all enemies within range\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+45%</>，攻击时对攻击范围内的所有敌人应用特性加成\n<@ba.rem>攻击装有4发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+45%</>, attacks apply this unit's Trait effect to all enemies within range.=攻击力<@ba.vup>+45%</>，攻击时对攻击范围内的所有敌人应用特性加成
ATK <@ba.vup>+45%</>, attacks can jump between enemies up to <@ba.vup>4</> times=技能开启时，攻击力<@ba.vup>+45%</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>4</>次
ATK <@ba.vup>+45%</>, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-10%</> and DEF <@ba.vup>-50</> (Does not stack). <$ba.charged>Charged</> effect: Changes to 20 ammo\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+45%</>，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度<@ba.vup>-10%</>、防御力<@ba.vup>-50</>（不叠加），<$ba.charged>蓄力</>额外效果：改为20发弹药\n<@ba.rem>攻击装有8发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+45%</>, attacks deal an additional <@ba.vup>10%</> of Arts damage as <$ba.dt.apoptosis2>Necrosis</>; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, deal an additional <@ba.vup>20%</> ATK as Elemental Damage=攻击力<@ba.vup>+45%</>，攻击附带造成法术伤害<@ba.vup>10%</>的<$ba.dt.apoptosis2>凋亡损伤</>，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则对其额外造成相当于攻击力<@ba.vup>20%</>的元素伤害
ATK <@ba.vup>+45%</>, attacks hit up to <@ba.vup>3</> enemies\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+45%</>，可以同时攻击<@ba.vup>3</>个敌方单位\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+45%</>, attacks Silence the target for <@ba.vup>1</> second(s)\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+45%</>，攻击目标失去特殊能力<@ba.vup>1</>秒\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+45%</>, but no longer targets enemies below <@ba.vup>50%</> HP. Attacks cause targets to take <@ba.vup>6%</> of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)=攻击力<@ba.vup>+45%</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>6%</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）
ATK <@ba.vup>+45%</>, changes attack to twice attack, obtaining <@ba.vup>75%</> Physical Dodge=攻击力<@ba.vup>+45%</>，攻击变为二连击，获得<@ba.vup>75%</>的物理闪避
ATK <@ba.vup>+45%</>, DEF <@ba.vup>+10%</>, and Attack Range <@ba.vup>increases</>\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+45%</>，防御力<@ba.vup>+10%</>，攻击距离<@ba.vup>加长</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+45%</>, DEF <@ba.vup>+45%</>, Block <@ba.vup>+1</>; upon receiving a melee attack from an enemy, there is a <@ba.vup>20%</> chance to dodge and reload <@ba.vup>1</> ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+45%</>，防御力<@ba.vup>+45%</>，阻挡数<@ba.vup>+1</>，受到敌人的近战攻击时有<@ba.vup>20%</>几率闪避并补充<@ba.vup>1</>颗弹药\n<@ba.rem>攻击装有12发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+45%</>, DEF <@ba.vup>+45%</>, Blocked enemies <@ba.vup>+1</>, attack all blocked enemies=攻击力<@ba.vup>+45%</>，防御力<@ba.vup>+45%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+45%</>, DEF <@ba.vup>+45%</>, deals <@ba.vup>110%</> of ATK as Arts damage to targets that attack Hoshiguma the Breacher\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+45%</>，防御力<@ba.vup>+45%</>，每次受到攻击时对目标造成相当于斩业星熊攻击力<@ba.vup>110%</>的法术伤害\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+45%</>, DEF <@ba.vup>+80%</>;\n<$ba.charged>Charged</> effect: Trait effect remains active during skill=攻击力<@ba.vup>+45%</>，防御力<@ba.vup>+80%</>；\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效
ATK <@ba.vup>+45%</>, each attack deals an additional <@ba.vup>20%</> ATK as Arts damage, and restores <@ba.vup>+1</> DP when defeating an enemy.=攻击力<@ba.vup>+45%</>，每次攻击附加攻击力<@ba.vup>20%</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>
ATK <@ba.vup>+45%</>, each attack fires <@ba.vup>1</> more boomerang projectile=攻击力<@ba.vup>+45%</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物
ATK <@ba.vup>+45%</>, each attack fires off <@ba.vup>2</> arrows (prioritizing different targets), and has a <@ba.vup>40%</> chance of stunning targets for <@ba.vup>1</> seconds\n<@ba.rem>From second activation and on, this skill has unlimited duration</>=攻击力<@ba.vup>+45%</>，每次攻击发射<@ba.vup>两支</>箭矢（优先攻击不同目标），并有<@ba.vup>40%</>概率晕眩目标<@ba.vup>1</>秒\n<@ba.rem>第二次及以后使用时持续时间无限</>
ATK <@ba.vup>+45%</>, each attack restores HP to this unit equal to <@ba.vup>30%</> of the damage dealt=攻击力<@ba.vup>+45%</>，每次攻击治疗自身相当于造成伤害<@ba.vup>30%</>的生命值
ATK <@ba.vup>+45%</>, every attack gives a stackable buff that grants <@ba.vup>+17%</> ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1=攻击力<@ba.vup>+45%</>；每次攻击时获得可叠加的攻击力<@ba.vup>+17%</>的增益（最多叠加8层），切换目标后层数清零，技能持续期间内干员的生命值始终不会低于1
ATK <@ba.vup>+45%</>, however only heal allies with less than 50% HP. When allies within range fall below <@ba.vup>20%</> HP, immediately heal them for <@ba.vup>300%</> of Tuye's ATK. The skill ends when this effect is triggered 3 times. <@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+45%</>，仅治疗生命低于一半的干员。范围内干员生命低于<@ba.vup>20%</>时立即治疗其相当于攻击力<@ba.vup>300%</>的生命，触发3次后技能立即结束。<@ba.rem>持续时间无限</>
ATK <@ba.vup>+45%</>, increases DEF of self and Mobile Riot Shield by <@ba.vup>+45%</>, and increases duration of Mobile Riot Shield by <@ba.vup>+20</> seconds\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+45%</>，自身与机动盾牌防御力<@ba.vup>+45%</>，机动盾牌持续时间<@ba.vup>+20</>秒\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+45%</>, increases the damage amplification effect of this unit's Talent to <@ba.vup>1.6</> times\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+45%</>，天赋的伤害加成提升至<@ba.vup>1.6</>倍\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+45%</>, increasing the chance to trigger Talent to <@ba.vup>2.0</> times=攻击力<@ba.vup>+45%</>，天赋的触发几率提升至<@ba.vup>2.0</>倍
ATK <@ba.vup>+45%</>, normal attacks deal <@ba.vup>Arts</> damage=攻击力<@ba.vup>+45%</>，普通攻击造成<@ba.vup>法术</>伤害
ATK <@ba.vup>+45%</>. Every heal prioritizes <@ba.vup>3</> Operators with the highest <$ba.dt.element>Elemental Injury</> taken=攻击力<@ba.vup>+45%</>，每次治疗以<$ba.dt.element>元素损伤</>最严重的<@ba.vup>3</>名干员为目标
ATK <@ba.vup>+45%</>; <@ba.vup>75%</> chance to dodge Physical and Arts attacks=攻击力<@ba.vup>+45%</>，获得<@ba.vup>75%</>的物理和法术闪避
ATK <@ba.vup>+45%</>; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>80</> HP whenever they take damage=攻击力<@ba.vup>+45%</>，治疗干员后为其施加一个增益，使其在10秒内每次受到伤害时恢复<@ba.vup>80</>点生命
ATK <@ba.vup>+45%</>; ASPD <@ba.vup>+10</>=攻击力<@ba.vup>+45%</>，攻击速度<@ba.vup>+10</>
ATK <@ba.vup>+45%</>; ASPD <@ba.vup>+20</>=攻击力<@ba.vup>+45%</>，攻击速度<@ba.vup>+20</>
ATK <@ba.vup>+45%</>; ASPD <@ba.vup>+45</>=攻击力<@ba.vup>+45%</>，攻击速度<@ba.vup>+45</>
ATK <@ba.vup>+45%</>; attacks 1 extra target=攻击力<@ba.vup>+45%</>，额外攻击一个目标
ATK <@ba.vup>+45%</>; Can heal 1 extra ally=攻击力<@ba.vup>+45%</>，每次可额外治疗一名单位
ATK <@ba.vup>+45%</>; Damage dealt turns into <@ba.vup>Arts damage</>; Restores HP by <@ba.vup>10%</> of damage dealt when attacking=攻击力<@ba.vup>+45%</>，伤害类型变为<@ba.vup>法术</>，每次攻击恢复相当于造成伤害<@ba.vup>10%</>的生命
ATK <@ba.vup>+45%</>; Range <@ba.vup>expands</>; Attacks <@ba.vup>2</> extra targets=攻击力<@ba.vup>+45%</>，攻击范围<@ba.vup>扩大</>，额外攻击<@ba.vup>两</>个目标
ATK <@ba.vup>+45%</>; Range <@ba.vup>expands</>; Attacks all targets within range simultaneously\n<@ba.rem>Gitano stops attacking for 14 seconds after using this skill</>=攻击力<@ba.vup>+45%</>，攻击范围<@ba.vup>扩大</>，同时攻击攻击范围内所有敌人\n<@ba.rem>技能时间结束后远山停止攻击14秒</>
ATK <@ba.vup>+45%</>; stop attacking and focus on healing nearby allies, each heal giving the target a <$ba.barrier>Barrier</> that absorbs <@ba.vup>Arts</> damage equal to <@ba.vup>40%</> of Bassline's ATK=攻击力<@ba.vup>+45%</>，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个<$ba.barrier>屏障</>，屏障能吸收相当于深律攻击力<@ba.vup>40%</>的<@ba.vup>法术</>伤害
ATK <@ba.vup>+45%</>; Upon taking lethal damage for the first time only, HP will not go below <@ba.vup>1</>, lasting for 8 seconds=攻击力<@ba.vup>+45%</>；首次受到致命伤害时生命值不低于<@ba.vup>1</>，持续8秒
ATK <@ba.vup>+45%</>; When attacking, has a <@ba.vup>30%</> chance to deal <@ba.vup>155%</> damage\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+45%</>，攻击时，<@ba.vup>30%</>几率当次攻击的攻击力提升至<@ba.vup>155%</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+45%</>，each attack hits <@ba.vup>1</> additional target.=攻击力<@ba.vup>+45%</>，每次攻击额外攻击<@ba.vup>1</>个目标
ATK <@ba.vup>+46%</> and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-55%</> Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.5</>x, up to <@ba.vup>3.0</>x, until this skill ends=攻击力<@ba.vup>+46%</>，额外攻击一个目标，攻击范围内的非精英和领袖敌人移动速度<@ba.vup>-55%</>，且被击倒时使天赋效果提升<@ba.vup>0.5</>倍，最多提升至<@ba.vup>3.0</>倍，持续至技能结束
ATK <@ba.vup>+46%</>, gain <@ba.vup>45%</> Physical dodge, and recover <@ba.vup>6%</> of max HP whenever an enemies dies within range=攻击力<@ba.vup>+46%</>，获得<@ba.vup>45%</>的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的<@ba.vup>6%</>
ATK <@ba.vup>+46%</>, Puppet Dancer Block <@ba.vup>+1</>, Max HP <@ba.vup>+46%</>, DEF <@ba.vup>+90%</>=攻击力<@ba.vup>+46%</>，木偶舞者的阻挡数<@ba.vup>+1</>，生命上限<@ba.vup>+46%</>，防御力<@ba.vup>+90%</>
ATK <@ba.vup>+46%</>; each heal has a <@ba.vup>40%</> chance of triggering an additional heal=攻击力<@ba.vup>+46%</>，每次治疗有<@ba.vup>40%</>概率额外治疗一次
ATK <@ba.vup>+46%</>，each attack hits <@ba.vup></> extra target=攻击力<@ba.vup>+46%</>，额外攻击<@ba.vup>一</>个目标
ATK <@ba.vup>+47%</>; <@ba.vup>25%</> chance to resist Physical damage\n<@ba.rem>Infinite duration</>=攻击力<@ba.vup>+47%</>，有<@ba.vup>25%</>的概率抵挡物理伤害\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+48%</>; ASPD <@ba.vup>+10</>=攻击力<@ba.vup>+48%</>，攻击速度<@ba.vup>+10</>
ATK <@ba.vup>+5%</>, and projectiles will latch onto enemies they hit, <$ba.sluggish>slowing</> them for <@ba.vup>1</>s and slashing them an additional <@ba.vup>4</> times=攻击力<@ba.vup>+5%</>，回旋投射物命中后会继续附着目标，造成<@ba.vup>1</>秒的<$ba.sluggish>停顿</>并额外斩击目标<@ba.vup>4</>次
ATK <@ba.vup>+5%</>, attack range <@ba.vup>+1</>, attacks hit <@ba.vup>3</> times in a row and target <@ba.vup>2</> enemies simultaneously=攻击力<@ba.vup>+5%</>，攻击距离<@ba.vup>+1</>，攻击变为<@ba.vup>3</>连击，每次可以攻击<@ba.vup>2</>个敌人
ATK <@ba.vup>+5%</>, attacks hit <@ba.vup>2</> times in a row\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+5%</>，攻击变为<@ba.vup>2</>连击\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+5%</>, DEF <@ba.vup>+5%</> for self and other operators who have a <$ba.barrier>Barrier</> granted by her Device(s)=自身和拥有装置<$ba.barrier>屏障</>的其他干员攻击力<@ba.vup>+5%</>，防御力<@ba.vup>+5%</>
ATK <@ba.vup>+5%</>; Can heal 1 extra ally=攻击力<@ba.vup>+5%</>，每次可额外治疗一名单位
ATK <@ba.vup>+5%</>; Damage dealt by Normal Attacks turn into <@ba.vup>Arts damage</>=攻击力<@ba.vup>+5%</>，普通攻击的伤害类型变为<@ba.vup>法术</>
ATK <@ba.vup>+5%</>; each attack hits 1 additional target\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+5%</>，每次攻击额外攻击1个目标\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+50%</>=攻击力<@ba.vup>+50%</>
ATK <@ba.vup>+50%</>\n<@ba.rem>Automatically activated</>=攻击力<@ba.vup>+50%</>\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+50%</>\nAll allies within range DEF <@ba.vup>+100%</>=攻击力<@ba.vup>+50%</>\n攻击范围内的所有友方单位防御力<@ba.vup>+100%</>
ATK <@ba.vup>+50%</> and all ground enemies within the same tile as herself are put to <$ba.sleep>Sleep</>. Restores the HP of all nearby allies by <@ba.vup>15%</> of Blemishine's ATK every second=攻击力<@ba.vup>+50%</>，立即使自身这格内的所有地面敌人陷入<$ba.sleep>沉睡</>，且周围的所有友方单位每秒恢复相当于攻击力<@ba.vup>15%</>的生命值
ATK <@ba.vup>+50%</> and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-60%</> Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.5</>x, up to <@ba.vup>3.0</>x, until this skill ends=攻击力<@ba.vup>+50%</>，额外攻击一个目标，攻击范围内的非精英和领袖敌人移动速度<@ba.vup>-60%</>，且被击倒时使天赋效果提升<@ba.vup>0.5</>倍，最多提升至<@ba.vup>3.0</>倍，持续至技能结束
ATK <@ba.vup>+50%</> and attacks silence the targets for <@ba.vup>3.2 seconds</>\n<@ba.rem>Can manually deactivate skill (skill can be deactivated at will)</>=攻击力<@ba.vup>+50%</>，攻击后使目标失去特殊能力<@ba.vup>3.2秒</>\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ATK <@ba.vup>+50%</> and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain <$ba.strong>Vigor</> effect of <@ba.vup>+30%</> ATK when HP is above <@ba.vup>80%</>, DEF <@ba.vup>+15%</>, Block <@ba.vup>+1</> (If there are no Operators or they are not Melee, grant the effect to self instead)=攻击力<@ba.vup>+50%</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>80%</>获得<@ba.vup>+30%</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+15%</>、阻挡数<@ba.vup>+1</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）
ATK <@ba.vup>+50%</> and gain <$ba.invisible>Invisibility</>=攻击力<@ba.vup>+50%</>，进入<$ba.invisible>隐匿</>状态
ATK <@ba.vup>+50%</> and gain <@ba.vup>35%</> Arts Dodge\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+50%</>，并获得<@ba.vup>35%</>的法术闪避\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+50%</> and RES <@ba.vup>+80%</>=攻击力<@ba.vup>+50%</>，法术抗性<@ba.vup>+80%</>
ATK <@ba.vup>+50%</> for the next hit; The target's ATK <@ba.vup>-20%</> for <@ba.vup>5</> seconds=下次攻击时攻击力<@ba.vup>+50%</>，<@ba.vup>5</>秒内使击中目标攻击力<@ba.vup>-20%</>
ATK <@ba.vup>+50%</>, <@ba.vup>60%</> Arts Dodge, and attacks turn into double strikes=攻击力<@ba.vup>+50%</>，攻击变为二连击，获得<@ba.vup>60%</>的法术闪避
ATK <@ba.vup>+50%</>, and attacks hit <@ba.vup>one</> additional enemy=攻击力<@ba.vup>+50%</>，可以额外攻击<@ba.vup>一</>个敌人
ATK <@ba.vup>+50%</>, and attacks now prioritize enemies with the lowest percentage of remaining HP\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+50%</>，优先攻击当前生命百分比最低的敌人\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+50%</>, and deals <@ba.vup>50%</> ATK as Arts damage to Levitated enemies within range when they fall back to the ground.=攻击力<@ba.vup>+50%</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>50%</>的法术伤害
ATK <@ba.vup>+50%</>, and every attack has a <@ba.vup>20%</> chance to put the target to <$ba.sleep>Sleep</> for <@ba.vup>1.5</>s=攻击力<@ba.vup>+50%</>，每次攻击有<@ba.vup>20%</>概率使目标<$ba.sleep>沉睡</><@ba.vup>1.5</>秒
ATK <@ba.vup>+50%</>, and grants DEF <@ba.vup>+50%</> to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\n<@ba.rem>After skill ends, <$ba.stun>Stuns</> self for 7s</>=攻击力<@ba.vup>+50%</>，并使周围8格内阻挡数最高的我方近战干员防御力<@ba.vup>+50%</>（若周围8格内不存在近战干员时，该效果由自身获得）\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>7秒</>
ATK <@ba.vup>+50%</>, and projectiles will latch onto enemies they hit, <$ba.sluggish>slowing</> them for <@ba.vup>1</>s and slashing them an additional <@ba.vup>4</> times=攻击力<@ba.vup>+50%</>，回旋投射物命中后会继续附着目标，造成<@ba.vup>1</>秒的<$ba.sluggish>停顿</>并额外斩击目标<@ba.vup>4</>次
ATK <@ba.vup>+50%</>, ASPD <@ba.vup>+10</>\n<@ba.rem>Skill activated automatically</>=攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+10</>\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+50%</>, ASPD <@ba.vup>+14</>. While skill is active, prevents Specter's HP from falling below <@ba.vup>1</>\n<@ba.rem>Will be defeated when the skill ends</>=攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+14</>，技能持续期间内干员的生命值不会低于<@ba.vup>1</>\n<@ba.rem>技能结束后视为被击倒</>
ATK <@ba.vup>+50%</>, ASPD <@ba.vup>+30</>\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+30</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+50%</>, ASPD <@ba.vup>+30</>, prioritizes healing units with <$ba.debuff>negative statuses</>; ammo is consumed if the target has a <$ba.debuff>negative status</>, increasing healing to <@ba.vup>185%</> of ATK, and removing <$ba.debuff>negative statuses</> from the target.\n<@ba.rem>Attack has <@ba.vup>7</> ammo. Skill ends when all ammo is used (can manually deactivate skill)</>=攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+30</>，优先治疗处于<$ba.debuff>异常状态</>中的单位；只在治疗<$ba.debuff>异常状态</>中的单位时会消耗子弹，使该次治疗量提升至攻击力的<@ba.vup>185%</>并解除目标所受的<$ba.debuff>异常状态</>\n<@ba.rem>攻击装有<@ba.vup>7</>发子弹，打完后技能结束（期间可随时停止技能）</>
ATK <@ba.vup>+50%</>, ASPD <@ba.vup>+40</> and lose <@ba.vdown>4%</> HP every time when hitting an enemy=攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+40</>，每次攻击到敌人时使自身流失<@ba.vdown>4%</>的生命
ATK <@ba.vup>+50%</>, ASPD <@ba.vup>+50</>\n<@ba.rem>Can be used up to twice in one battle</>=攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+50</>\n<@ba.rem>同一次作战中最多使用2次</>
ATK <@ba.vup>+50%</>, ASPD <@ba.vup>+50</>, and increases Talent effect to <@ba.vup>2.7</>x; when the skill ends, obtain <@ba.vup>1</> Support Device=自身攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+50</>，且天赋效果提升至<@ba.vup>2.7</>倍，技能结束后获得<@ba.vup>1</>个支援装置
ATK <@ba.vup>+50%</>, ASPD<@ba.vup>+50</>; prioritizes <$ba.sleep>Sleeping</> enemies=攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+50</>，优先攻击<$ba.sleep>沉睡</>的目标
ATK <@ba.vup>+50%</>, attack interval <@ba.vup>greatly reduced</>\n<$ba.overdrive>Overload</>: ATK becomes <@ba.vup>+100%</>, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+50%</>，攻击间隔<@ba.vup>大幅缩短</>\n<$ba.overdrive>过载</>：攻击力改为<@ba.vup>+100%</>，逐渐流失生命（12秒后到达最大生命12%/秒）<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+50%</>, Attack range <@ba.vdown>decreases</>; Gains an additional <@ba.vup>+20%</> ATK each time this skill is used (Up to a max of 60%)=攻击力<@ba.vup>+50%</>，攻击范围<@ba.vdown>缩短</>；每使用过一次技能额外追加攻击力<@ba.vup>+20%</>的效果（最多+60%）
ATK <@ba.vup>+50%</>, attack range <@ba.vup>+1</> and attack target count <@ba.vup>+1</>. When attacking only one enemy, deal <@ba.vup>140%</> ATK as damage to the target=攻击力<@ba.vup>+50%</>，攻击距离<@ba.vup>+1</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>140%</>
ATK <@ba.vup>+50%</>, attack range <@ba.vup>+1</> tiles, can attack up to <@ba.vup>3</> targets simultaneously=攻击力<@ba.vup>+50%</>，攻击范围<@ba.vup>+1</>格，最多可以同时攻击<@ba.vup>3</>个目标
ATK <@ba.vup>+50%</>, Attack Range <@ba.vup>becomes global</>, but Attack Interval <@ba.vdown>increases a bit</>, and attack wind-up <@ba.vdown>takes longer</> when attacking an enemy outside of this unit's original range.=攻击力<@ba.vup>+50%</>，攻击范围<@ba.vup>扩大至整个战场</>，但攻击间隔<@ba.vdown>略微增大</>，且在攻击超出原本攻击范围的敌方单位时攻击前摇<@ba.vdown>增大</>
ATK <@ba.vup>+50%</>, Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vup>reduces</>; when skill is active, bubble <$ba.protect>Sanctuary</> effect increases to <@ba.vup>1.9</> times. Enemies that attack allied bubbles are <$ba.levitate>Levitated</> for <@ba.vup>4</>s, taking <@ba.vup>70%</> of Haruka's ATK as Arts damage per second=攻击力<@ba.vup>+50%</>，攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>缩短</>，技能期间浮泡提供的<$ba.protect>庇护</>提升至<@ba.vup>1.9</>倍；攻击我方浮泡的敌人将<$ba.levitate>浮空</><@ba.vup>4</>秒，在此浮空期间每秒受到相当于遥攻击力<@ba.vup>70%</>的法术伤害
ATK <@ba.vup>+50%</>, attacks 1 additional target; enemies below 50% HP within Attack Range receive an additional attack for <@ba.vup>100%</> ATK as Physical damage (after a short delay)\n<@ba.rem>Each enemy can receive at most one additional instance of Physical damage</>=攻击力<@ba.vup>+50%</>，额外攻击1个目标；技能期间对攻击范围内生命值低于一半的敌人仅一次造成相当于攻击力<@ba.vup>100%</>的额外物理伤害（该次伤害有短暂间隔）\n<@ba.rem>每个敌人最多受到一次额外物理伤害</>
ATK <@ba.vup>+50%</>, attacks <@ba.vup>2</> targets at once, and attacks deal an additional <@ba.vup>15%</> of Arts damage as <$ba.dt.neural2>Nervous Impairment</>=攻击力<@ba.vup>+50%</>，同时攻击<@ba.vup>2</>名敌人，攻击附带造成法术伤害<@ba.vup>15%</>的<$ba.dt.neural2>神经损伤</>
ATK <@ba.vup>+50%</>, attacks all blocked enemies=攻击力<@ba.vup>+50%</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+50%</>, attacks apply this unit's Trait effect to all enemies within range\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+50%</>，攻击时对攻击范围内的所有敌人应用特性加成\n<@ba.rem>攻击装有4发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+50%</>, attacks apply this unit's Trait effect to all enemies within range.=攻击力<@ba.vup>+50%</>，攻击时对攻击范围内的所有敌人应用特性加成
ATK <@ba.vup>+50%</>, attacks can jump between enemies up to <@ba.vup>4</> times=技能开启时，攻击力<@ba.vup>+50%</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>4</>次
ATK <@ba.vup>+50%</>, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-20%</> and DEF <@ba.vup>-100</> (Does not stack). <$ba.charged>Charged</> effect: Changes to 20 ammo\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+50%</>，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度<@ba.vup>-20%</>、防御力<@ba.vup>-100</>（不叠加），<$ba.charged>蓄力</>额外效果：改为20发弹药\n<@ba.rem>攻击装有8发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+50%</>, attacks deal an additional <@ba.vup>10%</> of Arts damage as <$ba.dt.apoptosis2>Necrosis</>; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, deal an additional <@ba.vup>20%</> ATK as Elemental Damage=攻击力<@ba.vup>+50%</>，攻击附带造成法术伤害<@ba.vup>10%</>的<$ba.dt.apoptosis2>凋亡损伤</>，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则对其额外造成相当于攻击力<@ba.vup>20%</>的元素伤害
ATK <@ba.vup>+50%</>, attacks hit twice, and attacks silence the target until the skill ends=攻击力<@ba.vup>+50%</>，攻击变为二连击，攻击使目标敌人特殊能力失效持续至技能结束
ATK <@ba.vup>+50%</>, attacks Silence the target for <@ba.vup>2</> second(s)\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+50%</>，攻击目标失去特殊能力<@ba.vup>2</>秒\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+50%</>, bounces per heal <@ba.vup>+1</>, Talent activation threshold becomes <@ba.vup>70%</> HP=攻击力<@ba.vup>+50%</>，每次治疗的跳跃次数<@ba.vup>+1</>，天赋的触发条件变为<@ba.vup>70%</>生命
ATK <@ba.vup>+50%</>, but no longer targets enemies below <@ba.vup>50%</> HP. Attacks cause targets to take <@ba.vup>6%</> of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)=攻击力<@ba.vup>+50%</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>6%</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）
ATK <@ba.vup>+50%</>, changes attack to twice attack, obtaining <@ba.vup>75%</> Physical Dodge=攻击力<@ba.vup>+50%</>，攻击变为二连击，获得<@ba.vup>75%</>的物理闪避
ATK <@ba.vup>+50%</>, DEF <@ba.vup>+10%</>, and Attack Range <@ba.vup>increases</>\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+50%</>，防御力<@ba.vup>+10%</>，攻击距离<@ba.vup>加长</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+50%</>, DEF <@ba.vup>+20%</>; Every attack deals an additional <@ba.vup>50%</> ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself</> for <@ba.vup>60%</> of Blemishine's ATK=攻击力<@ba.vup>+50%</>，防御力<@ba.vup>+20%</>，每次攻击额外造成相当于攻击力<@ba.vup>50%</>的法术伤害，并恢复周围一名<@ba.rem>其他</>友方单位相当于攻击力<@ba.vup>60%</>的生命
ATK <@ba.vup>+50%</>, DEF <@ba.vup>+50%</>, Block <@ba.vup>+1</>; upon receiving a melee attack from an enemy, there is a <@ba.vup>20%</> chance to dodge and reload <@ba.vup>1</> ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+50%</>，防御力<@ba.vup>+50%</>，阻挡数<@ba.vup>+1</>，受到敌人的近战攻击时有<@ba.vup>20%</>几率闪避并补充<@ba.vup>1</>颗弹药\n<@ba.rem>攻击装有12发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+50%</>, DEF <@ba.vup>+50%</>, Blocked enemies <@ba.vup>+1</>, attack all blocked enemies=攻击力<@ba.vup>+50%</>，防御力<@ba.vup>+50%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+50%</>, DEF <@ba.vup>+50%</>, deals <@ba.vup>120%</> of ATK as Arts damage to targets that attack Hoshiguma the Breacher\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+50%</>，防御力<@ba.vup>+50%</>，每次受到攻击时对目标造成相当于斩业星熊攻击力<@ba.vup>120%</>的法术伤害\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+50%</>, DEF <@ba.vup>+50%</>, splash attack causes units with weight 3 or less to <$ba.levitate>Levitate</> for <@ba.vup>0.5</>s.=攻击力<@ba.vup>+50%</>，防御力<@ba.vup>+50%</>，攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空</><@ba.vup>0.5</>秒
ATK <@ba.vup>+50%</>, DEF <@ba.vup>+90%</>;\n<$ba.charged>Charged</> effect: Trait effect remains active during skill=攻击力<@ba.vup>+50%</>，防御力<@ba.vup>+90%</>；\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效
ATK <@ba.vup>+50%</>, each attack deals an additional <@ba.vup>20%</> ATK as Arts damage, and restores <@ba.vup>+1</> DP when defeating an enemy.=攻击力<@ba.vup>+50%</>，每次攻击附加攻击力<@ba.vup>20%</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>
ATK <@ba.vup>+50%</>, each attack fires <@ba.vup>1</> more boomerang projectile=攻击力<@ba.vup>+50%</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物
ATK <@ba.vup>+50%</>, each attack fires off <@ba.vup>2</> arrows (prioritizing different targets), and has a <@ba.vup>40%</> chance of stunning targets for <@ba.vup>1</> seconds\n<@ba.rem>From second activation and on, this skill has unlimited duration</>=攻击力<@ba.vup>+50%</>，每次攻击发射<@ba.vup>两支</>箭矢（优先攻击不同目标），并有<@ba.vup>40%</>概率晕眩目标<@ba.vup>1</>秒\n<@ba.rem>第二次及以后使用时持续时间无限</>
ATK <@ba.vup>+50%</>, each attack heals 1 additional target. While the skill is active, all allies within range gain <$ba.buffres>status resistance</>=攻击力<@ba.vup>+50%</>，治疗目标数+1，持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗</>
ATK <@ba.vup>+50%</>, each attack heals a nearby friendly unit's HP equal to <@ba.vup>40%</> of the damage dealt\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+50%</>，每次攻击治疗周围一名友方单位相当于造成伤害<@ba.vup>40%</>的生命值\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+50%</>, each attack restores HP to this unit equal to <@ba.vup>30%</> of the damage dealt=攻击力<@ba.vup>+50%</>，每次攻击治疗自身相当于造成伤害<@ba.vup>30%</>的生命值
ATK <@ba.vup>+50%</>, each attack strikes its primary target an additional <@ba.vup>1 </>time，and also hits up to <@ba.vup>2</> additional targets.=攻击力<@ba.vup>+50%</>，每次攻击对主目标额外射击<@ba.vup>一</>次，并额外攻击<@ba.vup>2</>个目标
ATK <@ba.vup>+50%</>, every attack gives a stackable buff that grants <@ba.vup>+18%</> ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1=攻击力<@ba.vup>+50%</>；每次攻击时获得可叠加的攻击力<@ba.vup>+18%</>的增益（最多叠加8层），切换目标后层数清零，技能持续期间内干员的生命值始终不会低于1
ATK <@ba.vup>+50%</>, every attack has a 20% chance of striking twice=攻击力<@ba.vup>+50%</>，每次攻击有20%概率变成二连击
ATK <@ba.vup>+50%</>, gain <@ba.vup>50%</> Physical dodge, and recover <@ba.vup>7%</> of max HP whenever an enemies dies within range=攻击力<@ba.vup>+50%</>，获得<@ba.vup>50%</>的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的<@ba.vup>7%</>
ATK <@ba.vup>+50%</>, however only heal allies with less than 50% HP. When allies within range fall below <@ba.vup>20%</> HP, immediately heal them for <@ba.vup>300%</> of Tuye's ATK. The skill ends when this effect is triggered 3 times. <@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+50%</>，仅治疗生命低于一半的干员。范围内干员生命低于<@ba.vup>20%</>时立即治疗其相当于攻击力<@ba.vup>300%</>的生命，触发3次后技能立即结束。<@ba.rem>持续时间无限</>
ATK <@ba.vup>+50%</>, increases DEF of self and Mobile Riot Shield by <@ba.vup>+50%</>, and increases duration of Mobile Riot Shield by <@ba.vup>+20</> seconds\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+50%</>，自身与机动盾牌防御力<@ba.vup>+50%</>，机动盾牌持续时间<@ba.vup>+20</>秒\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+50%</>, increases the damage amplification effect of this unit's Talent to <@ba.vup>1.7</> times\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+50%</>，天赋的伤害加成提升至<@ba.vup>1.7</>倍\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+50%</>, increasing the chance to trigger Talent to <@ba.vup>2.5</> times=攻击力<@ba.vup>+50%</>，天赋的触发几率提升至<@ba.vup>2.5</>倍
ATK <@ba.vup>+50%</>, Movement Speed of ground enemies in attack range <@ba.vup>-30%</>, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.=攻击力<@ba.vup>+50%</>，使攻击范围内地面敌人移动速度<@ba.vup>-30%</>，并在其被击倒时对周围敌人施加一层第一天赋效果
ATK <@ba.vup>+50%</>, normal attacks deal <@ba.vup>Arts</> damage=攻击力<@ba.vup>+50%</>，普通攻击造成<@ba.vup>法术</>伤害
ATK <@ba.vup>+50%</>, now <@ba.vup>heals</> allied units instead of attacking=攻击力<@ba.vup>+50%</>，普通攻击改为<@ba.vup>治疗</>友方单位
ATK <@ba.vup>+50%</>, Puppet Dancer Block <@ba.vup>+1</>, Max HP <@ba.vup>+50%</>, DEF <@ba.vup>+100%</>=攻击力<@ba.vup>+50%</>，木偶舞者的阻挡数<@ba.vup>+1</>，生命上限<@ba.vup>+50%</>，防御力<@ba.vup>+100%</>
ATK <@ba.vup>+50%</>, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores <@ba.vup>170</> enemy DEF when target HP is below 50%=攻击力<@ba.vup>+50%</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>170</>防御力的攻击
ATK <@ba.vup>+50%</>. <@ba.rem>Corroserum is <$ba.stun>Stunned</> for 10 seconds after skill duration</>=攻击力<@ba.vup>+50%</>，<@ba.rem>技能结束后蚀清<$ba.stun>晕眩</>10秒</>
ATK <@ba.vup>+50%</>. Every heal prioritizes <@ba.vup>3</> Operators with the highest <$ba.dt.element>Elemental Injury</> taken=攻击力<@ba.vup>+50%</>，每次治疗以<$ba.dt.element>元素损伤</>最严重的<@ba.vup>3</>名干员为目标
ATK <@ba.vup>+50%</>. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>18%</> ATK as Arts damage to the attacker and activates her Trait on the ally=攻击力<@ba.vup>+50%</>，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力<@ba.vup>18%</>的法术伤害并仅对该角色触发刺玫特性
ATK <@ba.vup>+50%</>; <@ba.vup>25%</> chance to resist Physical damage\n<@ba.rem>Infinite duration</>=攻击力<@ba.vup>+50%</>，有<@ba.vup>25%</>的概率抵挡物理伤害\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+50%</>; <@ba.vup>75%</> chance to dodge Physical and Arts attacks=攻击力<@ba.vup>+50%</>，获得<@ba.vup>75%</>的物理和法术闪避
ATK <@ba.vup>+50%</>; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>90</> HP whenever they take damage=攻击力<@ba.vup>+50%</>，治疗干员后为其施加一个增益，使其在10秒内每次受到伤害时恢复<@ba.vup>90</>点生命
ATK <@ba.vup>+50%</>; ASPD <@ba.vup>+10</>=攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+10</>
ATK <@ba.vup>+50%</>; ASPD <@ba.vup>+20</>=攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+20</>
ATK <@ba.vup>+50%</>; attacks 1 extra target=攻击力<@ba.vup>+50%</>，额外攻击一个目标
ATK <@ba.vup>+50%</>; Damage dealt turns into <@ba.vup>Arts damage</>; Restores HP by <@ba.vup>10%</> of damage dealt when attacking=攻击力<@ba.vup>+50%</>，伤害类型变为<@ba.vup>法术</>，每次攻击恢复相当于造成伤害<@ba.vup>10%</>的生命
ATK <@ba.vup>+50%</>; each heal has a <@ba.vup>50%</> chance of triggering an additional heal=攻击力<@ba.vup>+50%</>，每次治疗有<@ba.vup>50%</>概率额外治疗一次
ATK <@ba.vup>+50%</>; Range <@ba.vup>expands</>; Attacks all targets within range simultaneously\n<@ba.rem>Gitano stops attacking for 14 seconds after using this skill</>=攻击力<@ba.vup>+50%</>，攻击范围<@ba.vup>扩大</>，同时攻击攻击范围内所有敌人\n<@ba.rem>技能时间结束后远山停止攻击14秒</>
ATK <@ba.vup>+50%</>; stop attacking and focus on healing nearby allies, each heal giving the target a <$ba.barrier>Barrier</> that absorbs <@ba.vup>Arts</> damage equal to <@ba.vup>50%</> of Bassline's ATK=攻击力<@ba.vup>+50%</>，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个<$ba.barrier>屏障</>，屏障能吸收相当于深律攻击力<@ba.vup>50%</>的<@ba.vup>法术</>伤害
ATK <@ba.vup>+50%</>; Stops attacking and focuses on healing surrounding allies=攻击力<@ba.vup>+50%</>，停止攻击并专心对周围友方角色进行治疗
ATK <@ba.vup>+50%</>; When attacking, has a <@ba.vup>30%</> chance to deal <@ba.vup>160%</> damage\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+50%</>，攻击时，<@ba.vup>30%</>几率当次攻击的攻击力提升至<@ba.vup>160%</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+50%</>; When dealing Arts damage, deals an additional <@ba.vup>10%</> as <$ba.dt.burning2>Burn</>=攻击力<@ba.vup>+50%</>；造成法术伤害附带相当于<@ba.vup>10%</>伤害的<$ba.dt.burning2>灼燃损伤</>
ATK <@ba.vup>+50%</>，each attack hits <@ba.vup></> extra target=攻击力<@ba.vup>+50%</>，额外攻击<@ba.vup>一</>个目标
ATK <@ba.vup>+53%</>, each attack heals 1 additional target. While the skill is active, all allies within range gain <$ba.buffres>status resistance</>=攻击力<@ba.vup>+53%</>，治疗目标数+1，持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗</>
ATK <@ba.vup>+53%</>, gain <@ba.vup>53%</> Physical dodge, and recover <@ba.vup>8%</> of max HP whenever an enemies dies within range=攻击力<@ba.vup>+53%</>，获得<@ba.vup>53%</>的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的<@ba.vup>8%</>
ATK <@ba.vup>+53%</>; When attacking, has a <@ba.vup>30%</> chance to deal <@ba.vup>185%</> damage\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+53%</>，攻击时，<@ba.vup>30%</>几率当次攻击的攻击力提升至<@ba.vup>185%</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+54%</>, attacks 1 additional target; enemies below 50% HP within Attack Range receive an additional attack for <@ba.vup>100%</> ATK as Physical damage (after a short delay)\n<@ba.rem>Each enemy can receive at most one additional instance of Physical damage</>=攻击力<@ba.vup>+54%</>，额外攻击1个目标；技能期间对攻击范围内生命值低于一半的敌人仅一次造成相当于攻击力<@ba.vup>100%</>的额外物理伤害（该次伤害有短暂间隔）\n<@ba.rem>每个敌人最多受到一次额外物理伤害</>
ATK <@ba.vup>+54%</>; each heal has a <@ba.vup>50%</> chance of triggering an additional heal=攻击力<@ba.vup>+54%</>，每次治疗有<@ba.vup>50%</>概率额外治疗一次
ATK <@ba.vup>+55%</>=攻击力<@ba.vup>+55%</>
ATK <@ba.vup>+55%</> and all ground enemies within the same tile as herself are put to <$ba.sleep>Sleep</>. Restores the HP of all nearby allies by <@ba.vup>16%</> of Blemishine's ATK every second=攻击力<@ba.vup>+55%</>，立即使自身这格内的所有地面敌人陷入<$ba.sleep>沉睡</>，且周围的所有友方单位每秒恢复相当于攻击力<@ba.vup>16%</>的生命值
ATK <@ba.vup>+55%</> and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain <$ba.strong>Vigor</> effect of <@ba.vup>+35%</> ATK when HP is above <@ba.vup>80%</>, DEF <@ba.vup>+20%</>, Block <@ba.vup>+1</> (If there are no Operators or they are not Melee, grant the effect to self instead)=攻击力<@ba.vup>+55%</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>80%</>获得<@ba.vup>+35%</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+20%</>、阻挡数<@ba.vup>+1</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）
ATK <@ba.vup>+55%</> for the next hit; The target's ATK <@ba.vup>-20%</> for <@ba.vup>5</> seconds=下次攻击时攻击力<@ba.vup>+55%</>，<@ba.vup>5</>秒内使击中目标攻击力<@ba.vup>-20%</>
ATK <@ba.vup>+55%</>, and attacks hit <@ba.vup>one</> additional enemy=攻击力<@ba.vup>+55%</>，可以额外攻击<@ba.vup>一</>个敌人
ATK <@ba.vup>+55%</>, and attacks now prioritize enemies with the lowest percentage of remaining HP\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+55%</>，优先攻击当前生命百分比最低的敌人\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+55%</>, and deals <@ba.vup>55%</> ATK as Arts damage to Levitated enemies within range when they fall back to the ground.=攻击力<@ba.vup>+55%</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>55%</>的法术伤害
ATK <@ba.vup>+55%</>, and every attack has a <@ba.vup>20%</> chance to put the target to <$ba.sleep>Sleep</> for <@ba.vup>1.5</>s=攻击力<@ba.vup>+55%</>，每次攻击有<@ba.vup>20%</>概率使目标<$ba.sleep>沉睡</><@ba.vup>1.5</>秒
ATK <@ba.vup>+55%</>, and grants DEF <@ba.vup>+55%</> to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\n<@ba.rem>After skill ends, <$ba.stun>Stuns</> self for 7s</>=攻击力<@ba.vup>+55%</>，并使周围8格内阻挡数最高的我方近战干员防御力<@ba.vup>+55%</>（若周围8格内不存在近战干员时，该效果由自身获得）\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>7秒</>
ATK <@ba.vup>+55%</>, ASPD <@ba.vup>+10</>\n<@ba.rem>Skill activated automatically</>=攻击力<@ba.vup>+55%</>，攻击速度<@ba.vup>+10</>\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+55%</>, ASPD <@ba.vup>+30</>, prioritizes healing units with <$ba.debuff>negative statuses</>; ammo is consumed if the target has a <$ba.debuff>negative status</>, increasing healing to <@ba.vup>200%</> of ATK, and removing <$ba.debuff>negative statuses</> from the target.\n<@ba.rem>Attack has <@ba.vup>8</> ammo. Skill ends when all ammo is used (can manually deactivate skill)</>=攻击力<@ba.vup>+55%</>，攻击速度<@ba.vup>+30</>，优先治疗处于<$ba.debuff>异常状态</>中的单位；只在治疗<$ba.debuff>异常状态</>中的单位时会消耗子弹，使该次治疗量提升至攻击力的<@ba.vup>200%</>并解除目标所受的<$ba.debuff>异常状态</>\n<@ba.rem>攻击装有<@ba.vup>8</>发子弹，打完后技能结束（期间可随时停止技能）</>
ATK <@ba.vup>+55%</>, ASPD <@ba.vup>+35</>\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+55%</>，攻击速度<@ba.vup>+35</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+55%</>, ASPD <@ba.vup>+45</> and lose <@ba.vdown>4%</> HP every time when hitting an enemy=攻击力<@ba.vup>+55%</>，攻击速度<@ba.vup>+45</>，每次攻击到敌人时使自身流失<@ba.vdown>4%</>的生命
ATK <@ba.vup>+55%</>, ASPD <@ba.vup>+55</>\n<@ba.rem>Can be used up to twice in one battle</>=攻击力<@ba.vup>+55%</>，攻击速度<@ba.vup>+55</>\n<@ba.rem>同一次作战中最多使用2次</>
ATK <@ba.vup>+55%</>, attack range <@ba.vup>+1</> and attack target count <@ba.vup>+1</>. When attacking only one enemy, deal <@ba.vup>140%</> ATK as damage to the target=攻击力<@ba.vup>+55%</>，攻击距离<@ba.vup>+1</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>140%</>
ATK <@ba.vup>+55%</>, attack range <@ba.vup>+1</> tiles, can attack up to <@ba.vup>3</> targets simultaneously=攻击力<@ba.vup>+55%</>，攻击范围<@ba.vup>+1</>格，最多可以同时攻击<@ba.vup>3</>个目标
ATK <@ba.vup>+55%</>, Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vup>reduces</>; when skill is active, bubble <$ba.protect>Sanctuary</> effect increases to <@ba.vup>2</> times. Enemies that attack allied bubbles are <$ba.levitate>Levitated</> for <@ba.vup>4</>s, taking <@ba.vup>80%</> of Haruka's ATK as Arts damage per second=攻击力<@ba.vup>+55%</>，攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>缩短</>，技能期间浮泡提供的<$ba.protect>庇护</>提升至<@ba.vup>2</>倍；攻击我方浮泡的敌人将<$ba.levitate>浮空</><@ba.vup>4</>秒，在此浮空期间每秒受到相当于遥攻击力<@ba.vup>80%</>的法术伤害
ATK <@ba.vup>+55%</>, attacks apply this unit's Trait effect to all enemies within range\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+55%</>，攻击时对攻击范围内的所有敌人应用特性加成\n<@ba.rem>攻击装有4发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+55%</>, attacks apply this unit's Trait effect to all enemies within range.=攻击力<@ba.vup>+55%</>，攻击时对攻击范围内的所有敌人应用特性加成
ATK <@ba.vup>+55%</>, attacks can jump between enemies up to <@ba.vup>4</> times=技能开启时，攻击力<@ba.vup>+55%</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>4</>次
ATK <@ba.vup>+55%</>, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-20%</> and DEF <@ba.vup>-100</> (Does not stack). <$ba.charged>Charged</> effect: Changes to 20 ammo\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+55%</>，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度<@ba.vup>-20%</>、防御力<@ba.vup>-100</>（不叠加），<$ba.charged>蓄力</>额外效果：改为20发弹药\n<@ba.rem>攻击装有8发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+55%</>, attacks hit twice, and attacks silence the target until the skill ends=攻击力<@ba.vup>+55%</>，攻击变为二连击，攻击使目标敌人特殊能力失效持续至技能结束
ATK <@ba.vup>+55%</>, but no longer targets enemies below <@ba.vup>50%</> HP. Attacks cause targets to take <@ba.vup>6%</> of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)=攻击力<@ba.vup>+55%</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>6%</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）
ATK <@ba.vup>+55%</>, DEF <@ba.vup>+15%</>, and Attack Range <@ba.vup>increases</>\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+55%</>，防御力<@ba.vup>+15%</>，攻击距离<@ba.vup>加长</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+55%</>, DEF <@ba.vup>+20%</>; Every attack deals an additional <@ba.vup>50%</> ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself</> for <@ba.vup>60%</> of Blemishine's ATK=攻击力<@ba.vup>+55%</>，防御力<@ba.vup>+20%</>，每次攻击额外造成相当于攻击力<@ba.vup>50%</>的法术伤害，并恢复周围一名<@ba.rem>其他</>友方单位相当于攻击力<@ba.vup>60%</>的生命
ATK <@ba.vup>+55%</>, DEF <@ba.vup>+55%</>, Block <@ba.vup>+1</>; upon receiving a melee attack from an enemy, there is a <@ba.vup>20%</> chance to dodge and reload <@ba.vup>1</> ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+55%</>，防御力<@ba.vup>+55%</>，阻挡数<@ba.vup>+1</>，受到敌人的近战攻击时有<@ba.vup>20%</>几率闪避并补充<@ba.vup>1</>颗弹药\n<@ba.rem>攻击装有12发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+55%</>, DEF <@ba.vup>+55%</>, Blocked enemies <@ba.vup>+1</>, attack all blocked enemies=攻击力<@ba.vup>+55%</>，防御力<@ba.vup>+55%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+55%</>, DEF <@ba.vup>+55%</>, deals <@ba.vup>130%</> of ATK as Arts damage to targets that attack Hoshiguma the Breacher\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+55%</>，防御力<@ba.vup>+55%</>，每次受到攻击时对目标造成相当于斩业星熊攻击力<@ba.vup>130%</>的法术伤害\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+55%</>, each attack deals an additional <@ba.vup>20%</> ATK as Arts damage, and restores <@ba.vup>+1</> DP when defeating an enemy.=攻击力<@ba.vup>+55%</>，每次攻击附加攻击力<@ba.vup>20%</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>
ATK <@ba.vup>+55%</>, each attack heals a nearby friendly unit's HP equal to <@ba.vup>45%</> of the damage dealt\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+55%</>，每次攻击治疗周围一名友方单位相当于造成伤害<@ba.vup>45%</>的生命值\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+55%</>, each attack restores HP to this unit equal to <@ba.vup>30%</> of the damage dealt=攻击力<@ba.vup>+55%</>，每次攻击治疗自身相当于造成伤害<@ba.vup>30%</>的生命值
ATK <@ba.vup>+55%</>, every attack gives a stackable buff that grants <@ba.vup>+19%</> ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1=攻击力<@ba.vup>+55%</>；每次攻击时获得可叠加的攻击力<@ba.vup>+19%</>的增益（最多叠加8层），切换目标后层数清零，技能持续期间内干员的生命值始终不会低于1
ATK <@ba.vup>+55%</>, increases DEF of self and Mobile Riot Shield by <@ba.vup>+55%</>, and increases duration of Mobile Riot Shield by <@ba.vup>+20</> seconds\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+55%</>，自身与机动盾牌防御力<@ba.vup>+55%</>，机动盾牌持续时间<@ba.vup>+20</>秒\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+55%</>, increasing the chance to trigger Talent to <@ba.vup>2.5</> times=攻击力<@ba.vup>+55%</>，天赋的触发几率提升至<@ba.vup>2.5</>倍
ATK <@ba.vup>+55%</>. <@ba.rem>Corroserum is <$ba.stun>Stunned</> for 10 seconds after skill duration</>=攻击力<@ba.vup>+55%</>，<@ba.rem>技能结束后蚀清<$ba.stun>晕眩</>10秒</>
ATK <@ba.vup>+55%</>. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>20%</> ATK as Arts damage to the attacker and activates her Trait on the ally=攻击力<@ba.vup>+55%</>，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力<@ba.vup>20%</>的法术伤害并仅对该角色触发刺玫特性
ATK <@ba.vup>+55%</>; <@ba.vup>30%</> chance to resist Physical damage\n<@ba.rem>Infinite duration</>=攻击力<@ba.vup>+55%</>，有<@ba.vup>30%</>的概率抵挡物理伤害\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+55%</>; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>100</> HP whenever they take damage=攻击力<@ba.vup>+55%</>，治疗干员后为其施加一个增益，使其在10秒内每次受到伤害时恢复<@ba.vup>100</>点生命
ATK <@ba.vup>+55%</>; ASPD <@ba.vup>+20</>=攻击力<@ba.vup>+55%</>，攻击速度<@ba.vup>+20</>
ATK <@ba.vup>+55%</>; Can heal 1 extra ally=攻击力<@ba.vup>+55%</>，每次可额外治疗一名单位
ATK <@ba.vup>+55%</>; Damage dealt turns into <@ba.vup>Arts damage</>; Restores HP by <@ba.vup>10%</> of damage dealt when attacking=攻击力<@ba.vup>+55%</>，伤害类型变为<@ba.vup>法术</>，每次攻击恢复相当于造成伤害<@ba.vup>10%</>的生命
ATK <@ba.vup>+55%</>; Nearby allied Operators gain DEF <@ba.vup>+30%</>, Block <@ba.vup>+1</> and <$ba.buffres>status resistance</>=攻击力<@ba.vup>+55%</>；周围其他友方干员的防御力<@ba.vup>+30%</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>
ATK <@ba.vup>+55%</>; Range <@ba.vup>expands</>; Attacks all targets within range simultaneously\n<@ba.rem>Gitano stops attacking for 14 seconds after using this skill</>=攻击力<@ba.vup>+55%</>，攻击范围<@ba.vup>扩大</>，同时攻击攻击范围内所有敌人\n<@ba.rem>技能时间结束后远山停止攻击14秒</>
ATK <@ba.vup>+55%</>; Range <@ba.vup>increases</>; Attack Interval <@ba.vup>reduces significantly</>; Attack becomes randomly shooting lava that can hit at most <@ba.vup>3</> enemies within range=攻击力<@ba.vup>+55%</>，攻击范围<@ba.vup>增大</>，攻击间隔<@ba.vup>大幅度缩短</>，攻击变为随机对攻击范围内至多<@ba.vup>3</>个敌人发射熔岩
ATK <@ba.vup>+56%</>, each attack heals 1 additional target. While the skill is active, all allies within range gain <$ba.buffres>status resistance</>=攻击力<@ba.vup>+56%</>，治疗目标数+1，持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗</>
ATK <@ba.vup>+56%</>, gain <@ba.vup>56%</> Physical dodge, and recover <@ba.vup>9%</> of max HP whenever an enemies dies within range=攻击力<@ba.vup>+56%</>，获得<@ba.vup>56%</>的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的<@ba.vup>9%</>
ATK <@ba.vup>+56%</>; When attacking, has a <@ba.vup>40%</> chance to deal <@ba.vup>200%</> damage\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+56%</>，攻击时，<@ba.vup>40%</>几率当次攻击的攻击力提升至<@ba.vup>200%</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+57%</>; each heal has a <@ba.vup>50%</> chance of triggering an additional heal=攻击力<@ba.vup>+57%</>，每次治疗有<@ba.vup>50%</>概率额外治疗一次
ATK <@ba.vup>+58%</>, attacks 1 additional target; enemies below 50% HP within Attack Range receive an additional attack for <@ba.vup>100%</> ATK as Physical damage (after a short delay)\n<@ba.rem>Each enemy can receive at most one additional instance of Physical damage</>=攻击力<@ba.vup>+58%</>，额外攻击1个目标；技能期间对攻击范围内生命值低于一半的敌人仅一次造成相当于攻击力<@ba.vup>100%</>的额外物理伤害（该次伤害有短暂间隔）\n<@ba.rem>每个敌人最多受到一次额外物理伤害</>
ATK <@ba.vup>+58%</>; ASPD <@ba.vup>+10</>=攻击力<@ba.vup>+58%</>，攻击速度<@ba.vup>+10</>
ATK <@ba.vup>+6%</>, attacks hit <@ba.vup>2</> times in a row\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+6%</>，攻击变为<@ba.vup>2</>连击\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+6%</>, DEF <@ba.vup>+6%</> for self and other operators who have a <$ba.barrier>Barrier</> granted by her Device(s)=自身和拥有装置<$ba.barrier>屏障</>的其他干员攻击力<@ba.vup>+6%</>，防御力<@ba.vup>+6%</>
ATK <@ba.vup>+6%</>; ASPD <@ba.vup>+10</>=攻击力<@ba.vup>+6%</>，攻击速度<@ba.vup>+10</>
ATK <@ba.vup>+60%</>=攻击力<@ba.vup>+60%</>
ATK <@ba.vup>+60%</>\n<@ba.rem>Automatically activated</>=攻击力<@ba.vup>+60%</>\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+60%</> and all ground enemies within the same tile as herself are put to <$ba.sleep>Sleep</>. Restores the HP of all nearby allies by <@ba.vup>16%</> of Blemishine's ATK every second=攻击力<@ba.vup>+60%</>，立即使自身这格内的所有地面敌人陷入<$ba.sleep>沉睡</>，且周围的所有友方单位每秒恢复相当于攻击力<@ba.vup>16%</>的生命值
ATK <@ba.vup>+60%</> and attacks silence the targets for <@ba.vup>3.2 seconds</>\n<@ba.rem>Can manually deactivate skill (skill can be deactivated at will)</>=攻击力<@ba.vup>+60%</>，攻击后使目标失去特殊能力<@ba.vup>3.2秒</>\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ATK <@ba.vup>+60%</> and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain <$ba.strong>Vigor</> effect of <@ba.vup>+35%</> ATK when HP is above <@ba.vup>80%</>, DEF <@ba.vup>+20%</>, Block <@ba.vup>+1</> (If there are no Operators or they are not Melee, grant the effect to self instead)=攻击力<@ba.vup>+60%</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>80%</>获得<@ba.vup>+35%</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+20%</>、阻挡数<@ba.vup>+1</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）
ATK <@ba.vup>+60%</> and gain <$ba.invisible>Invisibility</>=攻击力<@ba.vup>+60%</>，进入<$ba.invisible>隐匿</>状态
ATK <@ba.vup>+60%</> and gain <@ba.vup>40%</> Arts Dodge\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+60%</>，并获得<@ba.vup>40%</>的法术闪避\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+60%</> and RES <@ba.vup>+85%</>=攻击力<@ba.vup>+60%</>，法术抗性<@ba.vup>+85%</>
ATK <@ba.vup>+60%</> for the next hit; The target's ATK <@ba.vup>-25%</> for <@ba.vup>5</> seconds=下次攻击时攻击力<@ba.vup>+60%</>，<@ba.vup>5</>秒内使击中目标攻击力<@ba.vup>-25%</>
ATK <@ba.vup>+60%</>, <@ba.vup>60%</> Arts Dodge, and attacks turn into double strikes=攻击力<@ba.vup>+60%</>，攻击变为二连击，获得<@ba.vup>60%</>的法术闪避
ATK <@ba.vup>+60%</>, and attacks <@ba.vup>no longer deal reduced damage</> on subsequent targets=攻击力<@ba.vup>+60%</>，攻击在跳跃时<@ba.vup>不再降低伤害</>
ATK <@ba.vup>+60%</>, and attacks hit <@ba.vup>one</> additional enemy=攻击力<@ba.vup>+60%</>，可以额外攻击<@ba.vup>一</>个敌人
ATK <@ba.vup>+60%</>, and attacks now prioritize enemies with the lowest percentage of remaining HP\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+60%</>，优先攻击当前生命百分比最低的敌人\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+60%</>, and deals <@ba.vup>60%</> ATK as Arts damage to Levitated enemies within range when they fall back to the ground.=攻击力<@ba.vup>+60%</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>60%</>的法术伤害
ATK <@ba.vup>+60%</>, and every attack has a <@ba.vup>20%</> chance to put the target to <$ba.sleep>Sleep</> for <@ba.vup>1.5</>s=攻击力<@ba.vup>+60%</>，每次攻击有<@ba.vup>20%</>概率使目标<$ba.sleep>沉睡</><@ba.vup>1.5</>秒
ATK <@ba.vup>+60%</>, and grants DEF <@ba.vup>+60%</> to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\n<@ba.rem>After skill ends, <$ba.stun>Stuns</> self for 6s</>=攻击力<@ba.vup>+60%</>，并使周围8格内阻挡数最高的我方近战干员防御力<@ba.vup>+60%</>（若周围8格内不存在近战干员时，该效果由自身获得）\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>6秒</>
ATK <@ba.vup>+60%</>, ASPD <@ba.vdown>-10</>=攻击力<@ba.vup>+60%</>，攻击速度<@ba.vdown>-10</>
ATK <@ba.vup>+60%</>, ASPD <@ba.vup>+15</>\n<@ba.rem>Skill activated automatically</>=攻击力<@ba.vup>+60%</>，攻击速度<@ba.vup>+15</>\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+60%</>, ASPD <@ba.vup>+18</>. While skill is active, prevents Specter's HP from falling below <@ba.vup>1</>\n<@ba.rem>Will be defeated when the skill ends</>=攻击力<@ba.vup>+60%</>，攻击速度<@ba.vup>+18</>，技能持续期间内干员的生命值不会低于<@ba.vup>1</>\n<@ba.rem>技能结束后视为被击倒</>
ATK <@ba.vup>+60%</>, ASPD <@ba.vup>+40</>\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+60%</>，攻击速度<@ba.vup>+40</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+60%</>, ASPD <@ba.vup>+50</> and lose <@ba.vdown>4%</> HP every time when hitting an enemy=攻击力<@ba.vup>+60%</>，攻击速度<@ba.vup>+50</>，每次攻击到敌人时使自身流失<@ba.vdown>4%</>的生命
ATK <@ba.vup>+60%</>, ASPD <@ba.vup>+60</>\n<@ba.rem>Can be used up to twice in one battle</>=攻击力<@ba.vup>+60%</>，攻击速度<@ba.vup>+60</>\n<@ba.rem>同一次作战中最多使用2次</>
ATK <@ba.vup>+60%</>, attack interval <@ba.vup>greatly reduced</>\n<$ba.overdrive>Overload</>: ATK becomes <@ba.vup>+120%</>, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+60%</>，攻击间隔<@ba.vup>大幅缩短</>\n<$ba.overdrive>过载</>：攻击力改为<@ba.vup>+120%</>，逐渐流失生命（12秒后到达最大生命12%/秒）<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+60%</>, Attack Interval <@ba.vup>shortens slightly</>, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+60%</>，攻击间隔<@ba.vup>略微缩短</>，优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\n<@ba.rem>攻击装有14发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+60%</>, Attack range <@ba.vdown>decreases</>; Gains an additional <@ba.vup>+20%</> ATK each time this skill is used (Up to a max of 60%)=攻击力<@ba.vup>+60%</>，攻击范围<@ba.vdown>缩短</>；每使用过一次技能额外追加攻击力<@ba.vup>+20%</>的效果（最多+60%）
ATK <@ba.vup>+60%</>, attack range <@ba.vup>+1</> and attack target count <@ba.vup>+1</>. When attacking only one enemy, deal <@ba.vup>140%</> ATK as damage to the target=攻击力<@ba.vup>+60%</>，攻击距离<@ba.vup>+1</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>140%</>
ATK <@ba.vup>+60%</>, attack range <@ba.vup>+1</> tiles, can attack up to <@ba.vup>3</> targets simultaneously=攻击力<@ba.vup>+60%</>，攻击范围<@ba.vup>+1</>格，最多可以同时攻击<@ba.vup>3</>个目标
ATK <@ba.vup>+60%</>, Attack Range <@ba.vup>becomes global</>, but Attack Interval <@ba.vdown>increases a bit</>, and attack wind-up <@ba.vdown>takes longer</> when attacking an enemy outside of this unit's original range.=攻击力<@ba.vup>+60%</>，攻击范围<@ba.vup>扩大至整个战场</>，但攻击间隔<@ba.vdown>略微增大</>，且在攻击超出原本攻击范围的敌方单位时攻击前摇<@ba.vdown>增大</>
ATK <@ba.vup>+60%</>, attacks all blocked enemies=攻击力<@ba.vup>+60%</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+60%</>, attacks apply this unit's Trait effect to all enemies within range\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+60%</>，攻击时对攻击范围内的所有敌人应用特性加成\n<@ba.rem>攻击装有4发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+60%</>, attacks apply this unit's Trait effect to all enemies within range.=攻击力<@ba.vup>+60%</>，攻击时对攻击范围内的所有敌人应用特性加成
ATK <@ba.vup>+60%</>, attacks can jump between enemies up to <@ba.vup>4</> times=技能开启时，攻击力<@ba.vup>+60%</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>4</>次
ATK <@ba.vup>+60%</>, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-20%</> and DEF <@ba.vup>-100</> (Does not stack). <$ba.charged>Charged</> effect: Changes to 20 ammo\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+60%</>，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度<@ba.vup>-20%</>、防御力<@ba.vup>-100</>（不叠加），<$ba.charged>蓄力</>额外效果：改为20发弹药\n<@ba.rem>攻击装有8发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+60%</>, attacks deal an additional <@ba.vup>10%</> of Arts damage as <$ba.dt.apoptosis2>Necrosis</>; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, deal an additional <@ba.vup>30%</> ATK as Elemental Damage=攻击力<@ba.vup>+60%</>，攻击附带造成法术伤害<@ba.vup>10%</>的<$ba.dt.apoptosis2>凋亡损伤</>，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则对其额外造成相当于攻击力<@ba.vup>30%</>的元素伤害
ATK <@ba.vup>+60%</>, attacks hit twice, and attacks silence the target until the skill ends=攻击力<@ba.vup>+60%</>，攻击变为二连击，攻击使目标敌人特殊能力失效持续至技能结束
ATK <@ba.vup>+60%</>, attacks hit up to <@ba.vup>3</> enemies\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+60%</>，可以同时攻击<@ba.vup>3</>个敌方单位\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+60%</>, attacks Silence the target for <@ba.vup>2</> second(s)\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+60%</>，攻击目标失去特殊能力<@ba.vup>2</>秒\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+60%</>, bounces per heal <@ba.vup>+1</>, Talent activation threshold becomes <@ba.vup>70%</> HP=攻击力<@ba.vup>+60%</>，每次治疗的跳跃次数<@ba.vup>+1</>，天赋的触发条件变为<@ba.vup>70%</>生命
ATK <@ba.vup>+60%</>, but no longer targets enemies below <@ba.vup>50%</> HP. Attacks cause targets to take <@ba.vup>6%</> of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)=攻击力<@ba.vup>+60%</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>6%</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）
ATK <@ba.vup>+60%</>, changes attack to twice attack, obtaining <@ba.vup>75%</> Physical Dodge=攻击力<@ba.vup>+60%</>，攻击变为二连击，获得<@ba.vup>75%</>的物理闪避
ATK <@ba.vup>+60%</>, DEF <@ba.vup>+100%</>;\n<$ba.charged>Charged</> effect: Trait effect remains active during skill=攻击力<@ba.vup>+60%</>，防御力<@ba.vup>+100%</>；\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效
ATK <@ba.vup>+60%</>, DEF <@ba.vup>+15%</>, and Attack Range <@ba.vup>increases</>\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+60%</>，防御力<@ba.vup>+15%</>，攻击距离<@ba.vup>加长</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+60%</>, DEF <@ba.vup>+20%</>; Every attack deals an additional <@ba.vup>50%</> ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself</> for <@ba.vup>60%</> of Blemishine's ATK=攻击力<@ba.vup>+60%</>，防御力<@ba.vup>+20%</>，每次攻击额外造成相当于攻击力<@ba.vup>50%</>的法术伤害，并恢复周围一名<@ba.rem>其他</>友方单位相当于攻击力<@ba.vup>60%</>的生命
ATK <@ba.vup>+60%</>, DEF <@ba.vup>+50%</>, and if lethal damage is received while skill is active, immediately consumes <@ba.vup>30</> ammo to resist the damage\n<@ba.rem>Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+60%</>，防御力<@ba.vup>+50%</>，技能期间若受到致命伤害，立即消耗<@ba.vup>30</>发弹药抵挡这次伤害\n<@ba.rem>攻击装有40发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+60%</>, DEF <@ba.vup>+60%</>, Block <@ba.vup>+1</>; upon receiving a melee attack from an enemy, there is a <@ba.vup>30%</> chance to dodge and reload <@ba.vup>1</> ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+60%</>，防御力<@ba.vup>+60%</>，阻挡数<@ba.vup>+1</>，受到敌人的近战攻击时有<@ba.vup>30%</>几率闪避并补充<@ba.vup>1</>颗弹药\n<@ba.rem>攻击装有12发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+60%</>, DEF <@ba.vup>+60%</>, Blocked enemies <@ba.vup>+1</>, attack all blocked enemies=攻击力<@ba.vup>+60%</>，防御力<@ba.vup>+60%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+60%</>, DEF <@ba.vup>+60%</>, deals <@ba.vup>145%</> of ATK as Arts damage to targets that attack Hoshiguma the Breacher\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+60%</>，防御力<@ba.vup>+60%</>，每次受到攻击时对目标造成相当于斩业星熊攻击力<@ba.vup>145%</>的法术伤害\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+60%</>, DEF <@ba.vup>+60%</>, splash attack causes units with weight 3 or less to <$ba.levitate>Levitate</> for <@ba.vup>0.5</>s.=攻击力<@ba.vup>+60%</>，防御力<@ba.vup>+60%</>，攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空</><@ba.vup>0.5</>秒
ATK <@ba.vup>+60%</>, each attack deals an additional <@ba.vup>25%</> ATK as Arts damage, and restores <@ba.vup>+1</> DP when defeating an enemy.=攻击力<@ba.vup>+60%</>，每次攻击附加攻击力<@ba.vup>25%</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>
ATK <@ba.vup>+60%</>, each attack fires <@ba.vup>1</> more boomerang projectile=攻击力<@ba.vup>+60%</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物
ATK <@ba.vup>+60%</>, each attack heals 1 additional target. While the skill is active, all allies within range gain <$ba.buffres>status resistance</>=攻击力<@ba.vup>+60%</>，治疗目标数+1，持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗</>
ATK <@ba.vup>+60%</>, each attack heals a nearby friendly unit's HP equal to <@ba.vup>50%</> of the damage dealt\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+60%</>，每次攻击治疗周围一名友方单位相当于造成伤害<@ba.vup>50%</>的生命值\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+60%</>, each attack restores HP to this unit equal to <@ba.vup>35%</> of the damage dealt=攻击力<@ba.vup>+60%</>，每次攻击治疗自身相当于造成伤害<@ba.vup>35%</>的生命值
ATK <@ba.vup>+60%</>, every attack gives a stackable buff that grants <@ba.vup>+21%</> ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1=攻击力<@ba.vup>+60%</>；每次攻击时获得可叠加的攻击力<@ba.vup>+21%</>的增益（最多叠加8层），切换目标后层数清零，技能持续期间内干员的生命值始终不会低于1
ATK <@ba.vup>+60%</>, every attack has a 20% chance of striking twice=攻击力<@ba.vup>+60%</>，每次攻击有20%概率变成二连击
ATK <@ba.vup>+60%</>, gain <@ba.vup>60%</> Physical dodge, and recover <@ba.vup>10%</> of max HP whenever an enemies dies within range=攻击力<@ba.vup>+60%</>，获得<@ba.vup>60%</>的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的<@ba.vup>10%</>
ATK <@ba.vup>+60%</>, however only heal allies with less than 50% HP. When allies within range fall below <@ba.vup>20%</> HP, immediately heal them for <@ba.vup>300%</> of Tuye's ATK. The skill ends when this effect is triggered 3 times. <@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+60%</>，仅治疗生命低于一半的干员。范围内干员生命低于<@ba.vup>20%</>时立即治疗其相当于攻击力<@ba.vup>300%</>的生命，触发3次后技能立即结束。<@ba.rem>持续时间无限</>
ATK <@ba.vup>+60%</>, increases DEF of self and Mobile Riot Shield by <@ba.vup>+60%</>, and increases duration of Mobile Riot Shield by <@ba.vup>+25</> seconds\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+60%</>，自身与机动盾牌防御力<@ba.vup>+60%</>，机动盾牌持续时间<@ba.vup>+25</>秒\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+60%</>, increases the damage amplification effect of this unit's Talent to <@ba.vup>1.8</> times\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+60%</>，天赋的伤害加成提升至<@ba.vup>1.8</>倍\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+60%</>, increasing the chance to trigger Talent to <@ba.vup>2.5</> times=攻击力<@ba.vup>+60%</>，天赋的触发几率提升至<@ba.vup>2.5</>倍
ATK <@ba.vup>+60%</>, Movement Speed of ground enemies in attack range <@ba.vup>-35%</>, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.=攻击力<@ba.vup>+60%</>，使攻击范围内地面敌人移动速度<@ba.vup>-35%</>，并在其被击倒时对周围敌人施加一层第一天赋效果
ATK <@ba.vup>+60%</>, normal attacks deal <@ba.vup>Arts</> damage=攻击力<@ba.vup>+60%</>，普通攻击造成<@ba.vup>法术</>伤害
ATK <@ba.vup>+60%</>, now <@ba.vup>heals</> allied units instead of attacking=攻击力<@ba.vup>+60%</>，普通攻击改为<@ba.vup>治疗</>友方单位
ATK <@ba.vup>+60%</>, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores <@ba.vup>180</> enemy DEF when target HP is below 50%=攻击力<@ba.vup>+60%</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>180</>防御力的攻击
ATK <@ba.vup>+60%</>. <@ba.rem>Corroserum is <$ba.stun>Stunned</> for 10 seconds after skill duration</>=攻击力<@ba.vup>+60%</>，<@ba.rem>技能结束后蚀清<$ba.stun>晕眩</>10秒</>
ATK <@ba.vup>+60%</>. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>25%</> ATK as Arts damage to the attacker and activates her Trait on the ally=攻击力<@ba.vup>+60%</>，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力<@ba.vup>25%</>的法术伤害并仅对该角色触发刺玫特性
ATK <@ba.vup>+60%</>; <@ba.vup>33%</> chance to resist Physical damage\n<@ba.rem>Infinite duration</>=攻击力<@ba.vup>+60%</>，有<@ba.vup>33%</>的概率抵挡物理伤害\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+60%</>; <@ba.vup>75%</> chance to dodge Physical and Arts attacks=攻击力<@ba.vup>+60%</>，获得<@ba.vup>75%</>的物理和法术闪避
ATK <@ba.vup>+60%</>; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>120</> HP whenever they take damage=攻击力<@ba.vup>+60%</>，治疗干员后为其施加一个增益，使其在10秒内每次受到伤害时恢复<@ba.vup>120</>点生命
ATK <@ba.vup>+60%</>; ASPD <@ba.vup>+20</>=攻击力<@ba.vup>+60%</>，攻击速度<@ba.vup>+20</>
ATK <@ba.vup>+60%</>; attacks 1 extra target=攻击力<@ba.vup>+60%</>，额外攻击一个目标
ATK <@ba.vup>+60%</>; Damage dealt turns into <@ba.vup>Arts damage</>; Restores HP by <@ba.vup>15%</> of damage dealt when attacking=攻击力<@ba.vup>+60%</>，伤害类型变为<@ba.vup>法术</>，每次攻击恢复相当于造成伤害<@ba.vup>15%</>的生命
ATK <@ba.vup>+60%</>; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated</>=攻击力<@ba.vup>+60%</>，伤害类型变为法术，额外攻击一个目标，远程攻击不再降低攻击力\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+60%</>; each heal has a <@ba.vup>50%</> chance of triggering an additional heal=攻击力<@ba.vup>+60%</>，每次治疗有<@ba.vup>50%</>概率额外治疗一次
ATK <@ba.vup>+60%</>; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional <@ba.vup>30%</> as True damage=攻击力<@ba.vup>+60%</>，若与“天马之盔”一起装备，造成伤害时额外造成<@ba.vup>30%</>的真实伤害
ATK <@ba.vup>+60%</>; Nearby allied Operators gain DEF <@ba.vup>+30%</>, Block <@ba.vup>+1</> and <$ba.buffres>status resistance</>=攻击力<@ba.vup>+60%</>；周围其他友方干员的防御力<@ba.vup>+30%</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>
ATK <@ba.vup>+60%</>; Range <@ba.vup>expands</>; Attacks <@ba.vup>2</> extra targets=攻击力<@ba.vup>+60%</>，攻击范围<@ba.vup>扩大</>，额外攻击<@ba.vup>两</>个目标
ATK <@ba.vup>+60%</>; Range <@ba.vup>increases</>; Attack Interval <@ba.vup>reduces significantly</>; Attack becomes randomly shooting lava that can hit at most <@ba.vup>3</> enemies within range=攻击力<@ba.vup>+60%</>，攻击范围<@ba.vup>增大</>，攻击间隔<@ba.vup>大幅度缩短</>，攻击变为随机对攻击范围内至多<@ba.vup>3</>个敌人发射熔岩
ATK <@ba.vup>+60%</>; stop attacking and focus on healing nearby allies, each heal giving the target a <$ba.barrier>Barrier</> that absorbs <@ba.vup>Arts</> damage equal to <@ba.vup>50%</> of Bassline's ATK=攻击力<@ba.vup>+60%</>，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个<$ba.barrier>屏障</>，屏障能吸收相当于深律攻击力<@ba.vup>50%</>的<@ba.vup>法术</>伤害
ATK <@ba.vup>+60%</>; Stops attacking and focuses on healing surrounding allies=攻击力<@ba.vup>+60%</>，停止攻击并专心对周围友方角色进行治疗
ATK <@ba.vup>+60%</>; When attacking, has a <@ba.vup>40%</> chance to deal <@ba.vup>225%</> damage\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+60%</>，攻击时，<@ba.vup>40%</>几率当次攻击的攻击力提升至<@ba.vup>225%</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+61%</>; ASPD <@ba.vup>+10</>=攻击力<@ba.vup>+61%</>，攻击速度<@ba.vup>+10</>
ATK <@ba.vup>+62%</>, attacks 1 additional target; enemies below 50% HP within Attack Range receive an additional attack for <@ba.vup>100%</> ATK as Physical damage (after a short delay)\n<@ba.rem>Each enemy can receive at most one additional instance of Physical damage</>=攻击力<@ba.vup>+62%</>，额外攻击1个目标；技能期间对攻击范围内生命值低于一半的敌人仅一次造成相当于攻击力<@ba.vup>100%</>的额外物理伤害（该次伤害有短暂间隔）\n<@ba.rem>每个敌人最多受到一次额外物理伤害</>
ATK <@ba.vup>+64%</>; ASPD <@ba.vup>+10</>=攻击力<@ba.vup>+64%</>，攻击速度<@ba.vup>+10</>
ATK <@ba.vup>+65%</>=攻击力<@ba.vup>+65%</>
ATK <@ba.vup>+65%</>\n<@ba.rem>Automatically activated</>=攻击力<@ba.vup>+65%</>\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+65%</> and all ground enemies within the same tile as herself are put to <$ba.sleep>Sleep</>. Restores the HP of all nearby allies by <@ba.vup>16%</> of Blemishine's ATK every second=攻击力<@ba.vup>+65%</>，立即使自身这格内的所有地面敌人陷入<$ba.sleep>沉睡</>，且周围的所有友方单位每秒恢复相当于攻击力<@ba.vup>16%</>的生命值
ATK <@ba.vup>+65%</> and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain <$ba.strong>Vigor</> effect of <@ba.vup>+35%</> ATK when HP is above <@ba.vup>80%</>, DEF <@ba.vup>+20%</>, Block <@ba.vup>+1</> (If there are no Operators or they are not Melee, grant the effect to self instead)=攻击力<@ba.vup>+65%</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>80%</>获得<@ba.vup>+35%</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+20%</>、阻挡数<@ba.vup>+1</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）
ATK <@ba.vup>+65%</> for the next hit; The target's ATK <@ba.vup>-30%</> for <@ba.vup>5</> seconds=下次攻击时攻击力<@ba.vup>+65%</>，<@ba.vup>5</>秒内使击中目标攻击力<@ba.vup>-30%</>
ATK <@ba.vup>+65%</>, and attacks <@ba.vup>no longer deal reduced damage</> on subsequent targets=攻击力<@ba.vup>+65%</>，攻击在跳跃时<@ba.vup>不再降低伤害</>
ATK <@ba.vup>+65%</>, and deals <@ba.vup>65%</> ATK as Arts damage to Levitated enemies within range when they fall back to the ground.=攻击力<@ba.vup>+65%</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>65%</>的法术伤害
ATK <@ba.vup>+65%</>, and every attack has a <@ba.vup>30%</> chance to put the target to <$ba.sleep>Sleep</> for <@ba.vup>2</>s=攻击力<@ba.vup>+65%</>，每次攻击有<@ba.vup>30%</>概率使目标<$ba.sleep>沉睡</><@ba.vup>2</>秒
ATK <@ba.vup>+65%</>, and grants DEF <@ba.vup>+65%</> to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\n<@ba.rem>After skill ends, <$ba.stun>Stuns</> self for 6s</>=攻击力<@ba.vup>+65%</>，并使周围8格内阻挡数最高的我方近战干员防御力<@ba.vup>+65%</>（若周围8格内不存在近战干员时，该效果由自身获得）\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>6秒</>
ATK <@ba.vup>+65%</>, ASPD <@ba.vup>+20</>\n<@ba.rem>Skill activated automatically</>=攻击力<@ba.vup>+65%</>，攻击速度<@ba.vup>+20</>\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+65%</>, ASPD <@ba.vup>+65</>\n<@ba.rem>Can be used up to twice in one battle</>=攻击力<@ba.vup>+65%</>，攻击速度<@ba.vup>+65</>\n<@ba.rem>同一次作战中最多使用2次</>
ATK <@ba.vup>+65%</>, Attack Interval <@ba.vup>shortens slightly</>, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+65%</>，攻击间隔<@ba.vup>略微缩短</>，优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\n<@ba.rem>攻击装有14发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+65%</>, attack range <@ba.vup>+1</> and attack target count <@ba.vup>+1</>. When attacking only one enemy, deal <@ba.vup>140%</> ATK as damage to the target=攻击力<@ba.vup>+65%</>，攻击距离<@ba.vup>+1</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>140%</>
ATK <@ba.vup>+65%</>, attack range <@ba.vup>+1</> tiles, can attack up to <@ba.vup>3</> targets simultaneously=攻击力<@ba.vup>+65%</>，攻击范围<@ba.vup>+1</>格，最多可以同时攻击<@ba.vup>3</>个目标
ATK <@ba.vup>+65%</>, attacks apply this unit's Trait effect to all enemies within range\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+65%</>，攻击时对攻击范围内的所有敌人应用特性加成\n<@ba.rem>攻击装有4发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+65%</>, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-30%</> and DEF <@ba.vup>-150</> (Does not stack). <$ba.charged>Charged</> effect: Changes to 20 ammo\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+65%</>，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度<@ba.vup>-30%</>、防御力<@ba.vup>-150</>（不叠加），<$ba.charged>蓄力</>额外效果：改为20发弹药\n<@ba.rem>攻击装有8发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+65%</>, attacks deal an additional <@ba.vup>10%</> of Arts damage as <$ba.dt.apoptosis2>Necrosis</>; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, deal an additional <@ba.vup>30%</> ATK as Elemental Damage=攻击力<@ba.vup>+65%</>，攻击附带造成法术伤害<@ba.vup>10%</>的<$ba.dt.apoptosis2>凋亡损伤</>，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则对其额外造成相当于攻击力<@ba.vup>30%</>的元素伤害
ATK <@ba.vup>+65%</>, attacks hit twice, and attacks silence the target until the skill ends=攻击力<@ba.vup>+65%</>，攻击变为二连击，攻击使目标敌人特殊能力失效持续至技能结束
ATK <@ba.vup>+65%</>, bounces per heal <@ba.vup>+1</>, Talent activation threshold becomes <@ba.vup>70%</> HP=攻击力<@ba.vup>+65%</>，每次治疗的跳跃次数<@ba.vup>+1</>，天赋的触发条件变为<@ba.vup>70%</>生命
ATK <@ba.vup>+65%</>, DEF <@ba.vup>+15%</>, and Attack Range <@ba.vup>increases</>\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+65%</>，防御力<@ba.vup>+15%</>，攻击距离<@ba.vup>加长</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+65%</>, DEF <@ba.vup>+25%</>; Every attack deals an additional <@ba.vup>60%</> ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself</> for <@ba.vup>70%</> of Blemishine's ATK=攻击力<@ba.vup>+65%</>，防御力<@ba.vup>+25%</>，每次攻击额外造成相当于攻击力<@ba.vup>60%</>的法术伤害，并恢复周围一名<@ba.rem>其他</>友方单位相当于攻击力<@ba.vup>70%</>的生命
ATK <@ba.vup>+65%</>, DEF <@ba.vup>+55%</>, and if lethal damage is received while skill is active, immediately consumes <@ba.vup>30</> ammo to resist the damage\n<@ba.rem>Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+65%</>，防御力<@ba.vup>+55%</>，技能期间若受到致命伤害，立即消耗<@ba.vup>30</>发弹药抵挡这次伤害\n<@ba.rem>攻击装有40发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+65%</>, DEF <@ba.vup>+65%</>, Blocked enemies <@ba.vup>+1</>, attack all blocked enemies=攻击力<@ba.vup>+65%</>，防御力<@ba.vup>+65%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+65%</>, DEF <@ba.vup>+65%</>, deals <@ba.vup>160%</> of ATK as Arts damage to targets that attack Hoshiguma the Breacher\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+65%</>，防御力<@ba.vup>+65%</>，每次受到攻击时对目标造成相当于斩业星熊攻击力<@ba.vup>160%</>的法术伤害\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+65%</>, each attack deals an additional <@ba.vup>30%</> ATK as Arts damage, and restores <@ba.vup>+1</> DP when defeating an enemy.=攻击力<@ba.vup>+65%</>，每次攻击附加攻击力<@ba.vup>30%</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>
ATK <@ba.vup>+65%</>, each attack restores HP to this unit equal to <@ba.vup>35%</> of the damage dealt=攻击力<@ba.vup>+65%</>，每次攻击治疗自身相当于造成伤害<@ba.vup>35%</>的生命值
ATK <@ba.vup>+65%</>, increases DEF of self and Mobile Riot Shield by <@ba.vup>+65%</>, and increases duration of Mobile Riot Shield by <@ba.vup>+25</> seconds\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+65%</>，自身与机动盾牌防御力<@ba.vup>+65%</>，机动盾牌持续时间<@ba.vup>+25</>秒\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+65%</>; <@ba.vup>36%</> chance to resist Physical damage\n<@ba.rem>Infinite duration</>=攻击力<@ba.vup>+65%</>，有<@ba.vup>36%</>的概率抵挡物理伤害\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+65%</>; Can heal 1 extra ally=攻击力<@ba.vup>+65%</>，每次可额外治疗一名单位
ATK <@ba.vup>+65%</>; Damage dealt turns into <@ba.vup>Arts damage</>; Restores HP by <@ba.vup>15%</> of damage dealt when attacking=攻击力<@ba.vup>+65%</>，伤害类型变为<@ba.vup>法术</>，每次攻击恢复相当于造成伤害<@ba.vup>15%</>的生命
ATK <@ba.vup>+65%</>; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated</>=攻击力<@ba.vup>+65%</>，伤害类型变为法术，额外攻击一个目标，远程攻击不再降低攻击力\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+65%</>; DEF <@ba.vup>+40%</>; Cuts all targets in the frontal tile with the shield=攻击力<@ba.vup>+65%</>，防御力<@ba.vup>+40%</>，对前方一格的所有敌人使用盾牌进行切割
ATK <@ba.vup>+65%</>; Nearby allied Operators gain DEF <@ba.vup>+40%</>, Block <@ba.vup>+1</> and <$ba.buffres>status resistance</>=攻击力<@ba.vup>+65%</>；周围其他友方干员的防御力<@ba.vup>+40%</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>
ATK <@ba.vup>+65%</>; Range <@ba.vup>increases</>; Attack Interval <@ba.vup>reduces significantly</>; Attack becomes randomly shooting lava that can hit at most <@ba.vup>3</> enemies within range=攻击力<@ba.vup>+65%</>，攻击范围<@ba.vup>增大</>，攻击间隔<@ba.vup>大幅度缩短</>，攻击变为随机对攻击范围内至多<@ba.vup>3</>个敌人发射熔岩
ATK <@ba.vup>+66%</>, attacks 1 additional target; enemies below 50% HP within Attack Range receive an additional attack for <@ba.vup>100%</> ATK as Physical damage (after a short delay)\n<@ba.rem>Each enemy can receive at most one additional instance of Physical damage</>=攻击力<@ba.vup>+66%</>，额外攻击1个目标；技能期间对攻击范围内生命值低于一半的敌人仅一次造成相当于攻击力<@ba.vup>100%</>的额外物理伤害（该次伤害有短暂间隔）\n<@ba.rem>每个敌人最多受到一次额外物理伤害</>
ATK <@ba.vup>+67%</>; ASPD <@ba.vup>+20</>=攻击力<@ba.vup>+67%</>，攻击速度<@ba.vup>+20</>
ATK <@ba.vup>+7%</>, attacks hit <@ba.vup>2</> times in a row\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+7%</>，攻击变为<@ba.vup>2</>连击\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+7%</>, DEF <@ba.vup>+7%</> for self and other operators who have a <$ba.barrier>Barrier</> granted by her Device(s)=自身和拥有装置<$ba.barrier>屏障</>的其他干员攻击力<@ba.vup>+7%</>，防御力<@ba.vup>+7%</>
ATK <@ba.vup>+70%</>=攻击力<@ba.vup>+70%</>
ATK <@ba.vup>+70%</>\n<@ba.rem>Automatically activated</>=攻击力<@ba.vup>+70%</>\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+70%</> and all ground enemies within the same tile as herself are put to <$ba.sleep>Sleep</>. Restores the HP of all nearby allies by <@ba.vup>17%</> of Blemishine's ATK every second=攻击力<@ba.vup>+70%</>，立即使自身这格内的所有地面敌人陷入<$ba.sleep>沉睡</>，且周围的所有友方单位每秒恢复相当于攻击力<@ba.vup>17%</>的生命值
ATK <@ba.vup>+70%</> and attacks silence the targets for <@ba.vup>3.5 seconds</>\n<@ba.rem>Can manually deactivate skill (skill can be deactivated at will)</>=攻击力<@ba.vup>+70%</>，攻击后使目标失去特殊能力<@ba.vup>3.5秒</>\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ATK <@ba.vup>+70%</> and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain <$ba.strong>Vigor</> effect of <@ba.vup>+40%</> ATK when HP is above <@ba.vup>80%</>, DEF <@ba.vup>+25%</>, Block <@ba.vup>+1</> (If there are no Operators or they are not Melee, grant the effect to self instead)=攻击力<@ba.vup>+70%</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>80%</>获得<@ba.vup>+40%</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+25%</>、阻挡数<@ba.vup>+1</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）
ATK <@ba.vup>+70%</> and gain <$ba.invisible>Invisibility</>=攻击力<@ba.vup>+70%</>，进入<$ba.invisible>隐匿</>状态
ATK <@ba.vup>+70%</> and RES <@ba.vup>+90%</>=攻击力<@ba.vup>+70%</>，法术抗性<@ba.vup>+90%</>
ATK <@ba.vup>+70%</> for the next hit; The target's ATK <@ba.vup>-35%</> for <@ba.vup>5</> seconds=下次攻击时攻击力<@ba.vup>+70%</>，<@ba.vup>5</>秒内使击中目标攻击力<@ba.vup>-35%</>
ATK <@ba.vup>+70%</>, <@ba.vup>60%</> Arts Dodge, and attacks turn into double strikes=攻击力<@ba.vup>+70%</>，攻击变为二连击，获得<@ba.vup>60%</>的法术闪避
ATK <@ba.vup>+70%</>, and attacks <@ba.vup>no longer deal reduced damage</> on subsequent targets=攻击力<@ba.vup>+70%</>，攻击在跳跃时<@ba.vup>不再降低伤害</>
ATK <@ba.vup>+70%</>, and attacks hit <@ba.vup>one</> additional enemy=攻击力<@ba.vup>+70%</>，可以额外攻击<@ba.vup>一</>个敌人
ATK <@ba.vup>+70%</>, and attacks now prioritize enemies with the lowest percentage of remaining HP\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+70%</>，优先攻击当前生命百分比最低的敌人\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+70%</>, and deals <@ba.vup>70%</> ATK as Arts damage to Levitated enemies within range when they fall back to the ground.=攻击力<@ba.vup>+70%</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>70%</>的法术伤害
ATK <@ba.vup>+70%</>, and every attack has a <@ba.vup>30%</> chance to put the target to <$ba.sleep>Sleep</> for <@ba.vup>2</>s=攻击力<@ba.vup>+70%</>，每次攻击有<@ba.vup>30%</>概率使目标<$ba.sleep>沉睡</><@ba.vup>2</>秒
ATK <@ba.vup>+70%</>, and grants DEF <@ba.vup>+70%</> to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\n<@ba.rem>After skill ends, <$ba.stun>Stuns</> self for 6s</>=攻击力<@ba.vup>+70%</>，并使周围8格内阻挡数最高的我方近战干员防御力<@ba.vup>+70%</>（若周围8格内不存在近战干员时，该效果由自身获得）\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>6秒</>
ATK <@ba.vup>+70%</>, and increases the chance to activate the Talent to <@ba.vup>35%</>=攻击力<@ba.vup>+70%</>，天赋的发动概率提高至<@ba.vup>35%</>
ATK <@ba.vup>+70%</>, ASPD <@ba.vup>+22</>. While skill is active, prevents Specter's HP from falling below <@ba.vup>1</>\n<@ba.rem>Will be defeated when the skill ends</>=攻击力<@ba.vup>+70%</>，攻击速度<@ba.vup>+22</>，技能持续期间内干员的生命值不会低于<@ba.vup>1</>\n<@ba.rem>技能结束后视为被击倒</>
ATK <@ba.vup>+70%</>, ASPD <@ba.vup>+25</>\n<@ba.rem>Skill activated automatically</>=攻击力<@ba.vup>+70%</>，攻击速度<@ba.vup>+25</>\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+70%</>, ASPD <@ba.vup>+40</>, Block <@ba.vup>+2</>; While this skill is active, this unit only takes <@ba.vup>50%</> of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20</> seconds after this skill ends=攻击力<@ba.vup>+70%</>，攻击速度<@ba.vup>+40</>，阻挡数<@ba.vup>+2</>，技能期间暂时只受到<@ba.vup>50%</>的伤害，其余伤害延后至技能结束，变为持续<@ba.vup>20</>秒等量的生命流失效果
ATK <@ba.vup>+70%</>, ASPD <@ba.vup>+45</>\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+70%</>，攻击速度<@ba.vup>+45</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+70%</>, ASPD <@ba.vup>+60</> and lose <@ba.vdown>4%</> HP every time when hitting an enemy=攻击力<@ba.vup>+70%</>，攻击速度<@ba.vup>+60</>，每次攻击到敌人时使自身流失<@ba.vdown>4%</>的生命
ATK <@ba.vup>+70%</>, ASPD <@ba.vup>+70</>\n<@ba.rem>Can be used up to twice in one battle</>=攻击力<@ba.vup>+70%</>，攻击速度<@ba.vup>+70</>\n<@ba.rem>同一次作战中最多使用2次</>
ATK <@ba.vup>+70%</>, attack interval <@ba.vup>greatly reduced</>\n<$ba.overdrive>Overload</>: ATK becomes <@ba.vup>+140%</>, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+70%</>，攻击间隔<@ba.vup>大幅缩短</>\n<$ba.overdrive>过载</>：攻击力改为<@ba.vup>+140%</>，逐渐流失生命（12秒后到达最大生命12%/秒）<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+70%</>, Attack Interval <@ba.vup>shortens slightly</>, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+70%</>，攻击间隔<@ba.vup>略微缩短</>，优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\n<@ba.rem>攻击装有14发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+70%</>, attack range <@ba.vup>+1</> and attack target count <@ba.vup>+1</>. When attacking only one enemy, deal <@ba.vup>140%</> ATK as damage to the target=攻击力<@ba.vup>+70%</>，攻击距离<@ba.vup>+1</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>140%</>
ATK <@ba.vup>+70%</>, attack range <@ba.vup>+1</> tiles, can attack up to <@ba.vup>3</> targets simultaneously=攻击力<@ba.vup>+70%</>，攻击范围<@ba.vup>+1</>格，最多可以同时攻击<@ba.vup>3</>个目标
ATK <@ba.vup>+70%</>, Attack Range <@ba.vup>becomes global</>, but Attack Interval <@ba.vdown>increases a bit</>, and attack wind-up <@ba.vdown>takes longer</> when attacking an enemy outside of this unit's original range.=攻击力<@ba.vup>+70%</>，攻击范围<@ba.vup>扩大至整个战场</>，但攻击间隔<@ba.vdown>略微增大</>，且在攻击超出原本攻击范围的敌方单位时攻击前摇<@ba.vdown>增大</>
ATK <@ba.vup>+70%</>, attacks 1 additional target; enemies below 50% HP within Attack Range receive an additional attack for <@ba.vup>100%</> ATK as Physical damage (after a short delay)\n<@ba.rem>Each enemy can receive at most one additional instance of Physical damage</>=攻击力<@ba.vup>+70%</>，额外攻击1个目标；技能期间对攻击范围内生命值低于一半的敌人仅一次造成相当于攻击力<@ba.vup>100%</>的额外物理伤害（该次伤害有短暂间隔）\n<@ba.rem>每个敌人最多受到一次额外物理伤害</>
ATK <@ba.vup>+70%</>, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep</> puts them to <$ba.sleep>Sleep</> for <@ba.vup>5</>s; all enemies awakening from <$ba.sleep>Sleep</> or defeated during <$ba.sleep>Sleep</> receive Arts damage (damage based on <$ba.sleep>Sleep</> duration, up to <@ba.vup>340%</> ATK), and put one other nearby enemy to <$ba.sleep>Sleep</> for <@ba.vup>5</>s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep</> until fully healed or skill ends=攻击力<@ba.vup>+70%</>，同时攻击两名敌人，攻击非<$ba.sleep>沉睡</>目标时使其<$ba.sleep>沉睡</><@ba.vup>5</>秒，技能期间，全场敌人从<$ba.sleep>沉睡</>状态醒来或于<$ba.sleep>沉睡</>中被击倒时，受到法术伤害（随<$ba.sleep>沉睡</>时长提高至攻击力<@ba.vup>340%</>），并使周围一名其他敌人<$ba.sleep>沉睡</><@ba.vup>5</>秒，攻击范围内的其他友方干员受到致命伤害时，陷入<$ba.sleep>沉睡</>至生命值完全恢复或技能结束
ATK <@ba.vup>+70%</>, attacks all blocked enemies=攻击力<@ba.vup>+70%</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+70%</>, attacks apply this unit's Trait effect to all enemies within range\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+70%</>，攻击时对攻击范围内的所有敌人应用特性加成\n<@ba.rem>攻击装有4发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+70%</>, attacks apply this unit's Trait effect to all enemies within range.=攻击力<@ba.vup>+70%</>，攻击时对攻击范围内的所有敌人应用特性加成
ATK <@ba.vup>+70%</>, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-30%</> and DEF <@ba.vup>-150</> (Does not stack). <$ba.charged>Charged</> effect: Changes to 20 ammo\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+70%</>，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度<@ba.vup>-30%</>、防御力<@ba.vup>-150</>（不叠加），<$ba.charged>蓄力</>额外效果：改为20发弹药\n<@ba.rem>攻击装有8发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+70%</>, attacks deal an additional <@ba.vup>10%</> of Arts damage as <$ba.dt.apoptosis2>Necrosis</>; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, deal an additional <@ba.vup>30%</> ATK as Elemental Damage=攻击力<@ba.vup>+70%</>，攻击附带造成法术伤害<@ba.vup>10%</>的<$ba.dt.apoptosis2>凋亡损伤</>，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则对其额外造成相当于攻击力<@ba.vup>30%</>的元素伤害
ATK <@ba.vup>+70%</>, attacks hit twice, and attacks silence the target until the skill ends=攻击力<@ba.vup>+70%</>，攻击变为二连击，攻击使目标敌人特殊能力失效持续至技能结束
ATK <@ba.vup>+70%</>, attacks Silence the target for <@ba.vup>2</> second(s)\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+70%</>，攻击目标失去特殊能力<@ba.vup>2</>秒\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+70%</>, bounces per heal <@ba.vup>+1</>, Talent activation threshold becomes <@ba.vup>80%</> HP=攻击力<@ba.vup>+70%</>，每次治疗的跳跃次数<@ba.vup>+1</>，天赋的触发条件变为<@ba.vup>80%</>生命
ATK <@ba.vup>+70%</>, changes attack to twice attack, obtaining <@ba.vup>75%</> Physical Dodge=攻击力<@ba.vup>+70%</>，攻击变为二连击，获得<@ba.vup>75%</>的物理闪避
ATK <@ba.vup>+70%</>, DEF <@ba.vup>+20%</>, and Attack Range <@ba.vup>increases</>\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+70%</>，防御力<@ba.vup>+20%</>，攻击距离<@ba.vup>加长</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+70%</>, DEF <@ba.vup>+20%</>, Blocked enemies <@ba.vup>+1</>, attack all blocked enemies=攻击力<@ba.vup>+70%</>，防御力<@ba.vup>+20%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+70%</>, DEF <@ba.vup>+25%</>; Every attack deals an additional <@ba.vup>60%</> ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself</> for <@ba.vup>70%</> of Blemishine's ATK=攻击力<@ba.vup>+70%</>，防御力<@ba.vup>+25%</>，每次攻击额外造成相当于攻击力<@ba.vup>60%</>的法术伤害，并恢复周围一名<@ba.rem>其他</>友方单位相当于攻击力<@ba.vup>70%</>的生命
ATK <@ba.vup>+70%</>, DEF <@ba.vup>+60%</>, and if lethal damage is received while skill is active, immediately consumes <@ba.vup>30</> ammo to resist the damage\n<@ba.rem>Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+70%</>，防御力<@ba.vup>+60%</>，技能期间若受到致命伤害，立即消耗<@ba.vup>30</>发弹药抵挡这次伤害\n<@ba.rem>攻击装有40发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+70%</>, DEF <@ba.vup>+70%</>, Block <@ba.vup>+1</>; upon receiving a melee attack from an enemy, there is a <@ba.vup>30%</> chance to dodge and reload <@ba.vup>1</> ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+70%</>，防御力<@ba.vup>+70%</>，阻挡数<@ba.vup>+1</>，受到敌人的近战攻击时有<@ba.vup>30%</>几率闪避并补充<@ba.vup>1</>颗弹药\n<@ba.rem>攻击装有12发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+70%</>, DEF <@ba.vup>+70%</>, Blocked enemies <@ba.vup>+1</>, attack all blocked enemies=攻击力<@ba.vup>+70%</>，防御力<@ba.vup>+70%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+70%</>, DEF <@ba.vup>+70%</>, deals <@ba.vup>175%</> of ATK as Arts damage to targets that attack Hoshiguma the Breacher\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+70%</>，防御力<@ba.vup>+70%</>，每次受到攻击时对目标造成相当于斩业星熊攻击力<@ba.vup>175%</>的法术伤害\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+70%</>, DEF <@ba.vup>+70%</>, splash attack causes units with weight 3 or less to <$ba.levitate>Levitate</> for <@ba.vup>0.5</>s.=攻击力<@ba.vup>+70%</>，防御力<@ba.vup>+70%</>，攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空</><@ba.vup>0.5</>秒
ATK <@ba.vup>+70%</>, each attack deals an additional <@ba.vup>35%</> ATK as Arts damage, and restores <@ba.vup>+1</> DP when defeating an enemy.=攻击力<@ba.vup>+70%</>，每次攻击附加攻击力<@ba.vup>35%</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>
ATK <@ba.vup>+70%</>, each attack restores HP to this unit equal to <@ba.vup>35%</> of the damage dealt=攻击力<@ba.vup>+70%</>，每次攻击治疗自身相当于造成伤害<@ba.vup>35%</>的生命值
ATK <@ba.vup>+70%</>, every attack has a 20% chance of striking twice=攻击力<@ba.vup>+70%</>，每次攻击有20%概率变成二连击
ATK <@ba.vup>+70%</>, if the equipped Operator also has <@ba.vup>M3 Armor</> equipped, deals an additional <@ba.vup>30%</> ATK as True damage when attacking=攻击力<@ba.vup>+70%</>，当装备者同时装备<@ba.vup>M3护甲</>时，攻击时额外造成相当于<@ba.vup>30%</>攻击力的真实伤害
ATK <@ba.vup>+70%</>, increases DEF of self and Mobile Riot Shield by <@ba.vup>+70%</>, and increases duration of Mobile Riot Shield by <@ba.vup>+30</> seconds\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+70%</>，自身与机动盾牌防御力<@ba.vup>+70%</>，机动盾牌持续时间<@ba.vup>+30</>秒\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+70%</>, increasing the chance to trigger Talent to <@ba.vup>3.0</> times=攻击力<@ba.vup>+70%</>，天赋的触发几率提升至<@ba.vup>3.0</>倍
ATK <@ba.vup>+70%</>, Movement Speed of ground enemies in attack range <@ba.vup>-35%</>, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.=攻击力<@ba.vup>+70%</>，使攻击范围内地面敌人移动速度<@ba.vup>-35%</>，并在其被击倒时对周围敌人施加一层第一天赋效果
ATK <@ba.vup>+70%</>, normal attacks deal <@ba.vup>Arts</> damage=攻击力<@ba.vup>+70%</>，普通攻击造成<@ba.vup>法术</>伤害
ATK <@ba.vup>+70%</>, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores <@ba.vup>200</> enemy DEF when target HP is below 50%=攻击力<@ba.vup>+70%</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>200</>防御力的攻击
ATK <@ba.vup>+70%</>. <@ba.rem>Corroserum is <$ba.stun>Stunned</> for 10 seconds after skill duration</>=攻击力<@ba.vup>+70%</>，<@ba.rem>技能结束后蚀清<$ba.stun>晕眩</>10秒</>
ATK <@ba.vup>+70%</>. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>28%</> ATK as Arts damage to the attacker and activates her Trait on the ally=攻击力<@ba.vup>+70%</>，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力<@ba.vup>28%</>的法术伤害并仅对该角色触发刺玫特性
ATK <@ba.vup>+70%</>; <@ba.vup>40%</> chance to resist Physical damage\n<@ba.rem>Infinite duration</>=攻击力<@ba.vup>+70%</>，有<@ba.vup>40%</>的概率抵挡物理伤害\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+70%</>; <@ba.vup>75%</> chance to dodge Physical and Arts attacks=攻击力<@ba.vup>+70%</>，获得<@ba.vup>75%</>的物理和法术闪避
ATK <@ba.vup>+70%</>; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>130</> HP whenever they take damage=攻击力<@ba.vup>+70%</>，治疗干员后为其施加一个增益，使其在10秒内每次受到伤害时恢复<@ba.vup>130</>点生命
ATK <@ba.vup>+70%</>; ASPD <@ba.vup>+20</>=攻击力<@ba.vup>+70%</>，攻击速度<@ba.vup>+20</>
ATK <@ba.vup>+70%</>; Damage dealt turns into <@ba.vup>Arts damage</>; Restores HP by <@ba.vup>15%</> of damage dealt when attacking=攻击力<@ba.vup>+70%</>，伤害类型变为<@ba.vup>法术</>，每次攻击恢复相当于造成伤害<@ba.vup>15%</>的生命
ATK <@ba.vup>+70%</>; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated</>=攻击力<@ba.vup>+70%</>，伤害类型变为法术，额外攻击一个目标，远程攻击不再降低攻击力\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+70%</>; DEF <@ba.vup>+40%</>; Cuts all targets in the frontal tile with the shield=攻击力<@ba.vup>+70%</>，防御力<@ba.vup>+40%</>，对前方一格的所有敌人使用盾牌进行切割
ATK <@ba.vup>+70%</>; Nearby allied Operators gain DEF <@ba.vup>+40%</>, Block <@ba.vup>+1</> and <$ba.buffres>status resistance</>=攻击力<@ba.vup>+70%</>；周围其他友方干员的防御力<@ba.vup>+40%</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>
ATK <@ba.vup>+70%</>; Range <@ba.vup>expands</>; Attacks all targets within range simultaneously\n<@ba.rem>Gitano stops attacking for 13 seconds after using this skill</>=攻击力<@ba.vup>+70%</>，攻击范围<@ba.vup>扩大</>，同时攻击攻击范围内所有敌人\n<@ba.rem>技能时间结束后远山停止攻击13秒</>
ATK <@ba.vup>+70%</>; Range <@ba.vup>increases</>; Attack Interval <@ba.vup>reduces significantly</>; Attack becomes randomly shooting lava that can hit at most <@ba.vup>4</> enemies within range=攻击力<@ba.vup>+70%</>，攻击范围<@ba.vup>增大</>，攻击间隔<@ba.vup>大幅度缩短</>，攻击变为随机对攻击范围内至多<@ba.vup>4</>个敌人发射熔岩
ATK <@ba.vup>+70%</>; stop attacking and focus on healing nearby allies, each heal giving the target a <$ba.barrier>Barrier</> that absorbs <@ba.vup>Arts</> damage equal to <@ba.vup>50%</> of Bassline's ATK=攻击力<@ba.vup>+70%</>，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个<$ba.barrier>屏障</>，屏障能吸收相当于深律攻击力<@ba.vup>50%</>的<@ba.vup>法术</>伤害
ATK <@ba.vup>+70%</>; Stops attacking and focuses on healing surrounding allies=攻击力<@ba.vup>+70%</>，停止攻击并专心对周围友方角色进行治疗
ATK <@ba.vup>+70%</>，targets healed <@ba.vdown>-1</>=攻击力<@ba.vup>+70%</>，治疗目标数<@ba.vdown>-1</>
ATK <@ba.vup>+75%</>=攻击力<@ba.vup>+75%</>
ATK <@ba.vup>+75%</> for the next hit; The target's ATK <@ba.vup>-40%</> for <@ba.vup>5</> seconds=下次攻击时攻击力<@ba.vup>+75%</>，<@ba.vup>5</>秒内使击中目标攻击力<@ba.vup>-40%</>
ATK <@ba.vup>+75%</>, and deals <@ba.vup>75%</> ATK as Arts damage to Levitated enemies within range when they fall back to the ground.=攻击力<@ba.vup>+75%</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>75%</>的法术伤害
ATK <@ba.vup>+75%</>, and every attack has a <@ba.vup>30%</> chance to put the target to <$ba.sleep>Sleep</> for <@ba.vup>2</>s=攻击力<@ba.vup>+75%</>，每次攻击有<@ba.vup>30%</>概率使目标<$ba.sleep>沉睡</><@ba.vup>2</>秒
ATK <@ba.vup>+75%</>, and increases the chance to activate the Talent to <@ba.vup>35%</>=攻击力<@ba.vup>+75%</>，天赋的发动概率提高至<@ba.vup>35%</>
ATK <@ba.vup>+75%</>, ASPD <@ba.vup>+40</>, Block <@ba.vup>+2</>; While this skill is active, this unit only takes <@ba.vup>50%</> of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20</> seconds after this skill ends=攻击力<@ba.vup>+75%</>，攻击速度<@ba.vup>+40</>，阻挡数<@ba.vup>+2</>，技能期间暂时只受到<@ba.vup>50%</>的伤害，其余伤害延后至技能结束，变为持续<@ba.vup>20</>秒等量的生命流失效果
ATK <@ba.vup>+75%</>, attack range <@ba.vup>+1</> and attack target count <@ba.vup>+1</>. When attacking only one enemy, deal <@ba.vup>140%</> ATK as damage to the target=攻击力<@ba.vup>+75%</>，攻击距离<@ba.vup>+1</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>140%</>
ATK <@ba.vup>+75%</>, attacks 1 additional target; enemies below 50% HP within Attack Range receive an additional attack for <@ba.vup>100%</> ATK as Physical damage (after a short delay)\n<@ba.rem>Each enemy can receive at most one additional instance of Physical damage</>=攻击力<@ba.vup>+75%</>，额外攻击1个目标；技能期间对攻击范围内生命值低于一半的敌人仅一次造成相当于攻击力<@ba.vup>100%</>的额外物理伤害（该次伤害有短暂间隔）\n<@ba.rem>每个敌人最多受到一次额外物理伤害</>
ATK <@ba.vup>+75%</>, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-35%</> and DEF <@ba.vup>-170</> (Does not stack). <$ba.charged>Charged</> effect: Changes to 20 ammo\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+75%</>，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度<@ba.vup>-35%</>、防御力<@ba.vup>-170</>（不叠加），<$ba.charged>蓄力</>额外效果：改为20发弹药\n<@ba.rem>攻击装有8发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+75%</>, attacks hit twice, and attacks silence the target until the skill ends=攻击力<@ba.vup>+75%</>，攻击变为二连击，攻击使目标敌人特殊能力失效持续至技能结束
ATK <@ba.vup>+75%</>, but no longer targets enemies below <@ba.vup>50%</> HP. Attacks cause targets to take <@ba.vup>6%</> of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)=攻击力<@ba.vup>+75%</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>6%</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）
ATK <@ba.vup>+75%</>, DEF <@ba.vup>+20%</>, Blocked enemies <@ba.vup>+1</>, attack all blocked enemies=攻击力<@ba.vup>+75%</>，防御力<@ba.vup>+20%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+75%</>, DEF <@ba.vup>+25%</>; Every attack deals an additional <@ba.vup>60%</> ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself</> for <@ba.vup>70%</> of Blemishine's ATK=攻击力<@ba.vup>+75%</>，防御力<@ba.vup>+25%</>，每次攻击额外造成相当于攻击力<@ba.vup>60%</>的法术伤害，并恢复周围一名<@ba.rem>其他</>友方单位相当于攻击力<@ba.vup>70%</>的生命
ATK <@ba.vup>+75%</>, DEF <@ba.vup>+75%</>, Block <@ba.vup>+1</>; upon receiving a melee attack from an enemy, there is a <@ba.vup>30%</> chance to dodge and reload <@ba.vup>1</> ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+75%</>，防御力<@ba.vup>+75%</>，阻挡数<@ba.vup>+1</>，受到敌人的近战攻击时有<@ba.vup>30%</>几率闪避并补充<@ba.vup>1</>颗弹药\n<@ba.rem>攻击装有12发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+75%</>. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>30%</> ATK as Arts damage to the attacker and activates her Trait on the ally=攻击力<@ba.vup>+75%</>，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力<@ba.vup>30%</>的法术伤害并仅对该角色触发刺玫特性
ATK <@ba.vup>+75%</>. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>35%</> ATK as Arts damage to the attacker and activates her Trait on the ally=攻击力<@ba.vup>+75%</>，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力<@ba.vup>35%</>的法术伤害并仅对该角色触发刺玫特性
ATK <@ba.vup>+75%</>; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>140</> HP whenever they take damage=攻击力<@ba.vup>+75%</>，治疗干员后为其施加一个增益，使其在10秒内每次受到伤害时恢复<@ba.vup>140</>点生命
ATK <@ba.vup>+75%</>; ASPD <@ba.vup>+20</>=攻击力<@ba.vup>+75%</>，攻击速度<@ba.vup>+20</>
ATK <@ba.vup>+75%</>; Damage dealt turns into <@ba.vup>Arts damage</>; Restores HP by <@ba.vup>20%</> of damage dealt when attacking=攻击力<@ba.vup>+75%</>，伤害类型变为<@ba.vup>法术</>，每次攻击恢复相当于造成伤害<@ba.vup>20%</>的生命
ATK <@ba.vup>+75%</>; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated</>=攻击力<@ba.vup>+75%</>，伤害类型变为法术，额外攻击一个目标，远程攻击不再降低攻击力\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+75%</>; DEF <@ba.vup>+40%</>; Cuts all targets in the frontal tile with the shield=攻击力<@ba.vup>+75%</>，防御力<@ba.vup>+40%</>，对前方一格的所有敌人使用盾牌进行切割
ATK <@ba.vup>+75%</>; Nearby allied Operators gain DEF <@ba.vup>+40%</>, Block <@ba.vup>+1</> and <$ba.buffres>status resistance</>=攻击力<@ba.vup>+75%</>；周围其他友方干员的防御力<@ba.vup>+40%</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>
ATK <@ba.vup>+75%</>; Range <@ba.vup>expands</>; Attacks <@ba.vup>2</> extra targets=攻击力<@ba.vup>+75%</>，攻击范围<@ba.vup>扩大</>，额外攻击<@ba.vup>两</>个目标
ATK <@ba.vup>+75%</>; Range <@ba.vup>increases</>; Attack Interval <@ba.vup>reduces significantly</>; Attack becomes randomly shooting lava that can hit at most <@ba.vup>4</> enemies within range=攻击力<@ba.vup>+75%</>，攻击范围<@ba.vup>增大</>，攻击间隔<@ba.vup>大幅度缩短</>，攻击变为随机对攻击范围内至多<@ba.vup>4</>个敌人发射熔岩
ATK <@ba.vup>+75%</>，targets healed <@ba.vdown>-1</>=攻击力<@ba.vup>+75%</>，治疗目标数<@ba.vdown>-1</>
ATK <@ba.vup>+8%</> every time the HP of the target <@ba.vup>falls by 20%</>=目标敌人的生命<@ba.vup>每降低20%</>，对其造成伤害时的攻击力<@ba.vup>+8%</>
ATK <@ba.vup>+8%</>, attacks hit <@ba.vup>2</> times in a row\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+8%</>，攻击变为<@ba.vup>2</>连击\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+8%</>, DEF <@ba.vup>+8%</> for self and other operators who have a <$ba.barrier>Barrier</> granted by her Device(s)=自身和拥有装置<$ba.barrier>屏障</>的其他干员攻击力<@ba.vup>+8%</>，防御力<@ba.vup>+8%</>
ATK <@ba.vup>+80%</>=攻击力<@ba.vup>+80%</>
ATK <@ba.vup>+80%</>\n<@ba.rem>Automatically activated</>=攻击力<@ba.vup>+80%</>\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+80%</> and all ground enemies within the same tile as herself are put to <$ba.sleep>Sleep</>. Restores the HP of all nearby allies by <@ba.vup>18%</> of Blemishine's ATK every second=攻击力<@ba.vup>+80%</>，立即使自身这格内的所有地面敌人陷入<$ba.sleep>沉睡</>，且周围的所有友方单位每秒恢复相当于攻击力<@ba.vup>18%</>的生命值
ATK <@ba.vup>+80%</> and attacks silence the targets for <@ba.vup>4 seconds</>\n<@ba.rem>Can manually deactivate skill (skill can be deactivated at will)</>=攻击力<@ba.vup>+80%</>，攻击后使目标失去特殊能力<@ba.vup>4秒</>\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ATK <@ba.vup>+80%</> and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain <$ba.strong>Vigor</> effect of <@ba.vup>+45%</> ATK when HP is above <@ba.vup>80%</>, DEF <@ba.vup>+30%</>, Block <@ba.vup>+1</> (If there are no Operators or they are not Melee, grant the effect to self instead)=攻击力<@ba.vup>+80%</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>80%</>获得<@ba.vup>+45%</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+30%</>、阻挡数<@ba.vup>+1</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）
ATK <@ba.vup>+80%</> and RES <@ba.vup>+100%</>=攻击力<@ba.vup>+80%</>，法术抗性<@ba.vup>+100%</>
ATK <@ba.vup>+80%</> and the effect of this unit's first Talent increases to <@ba.vup>3.0</> times=攻击力<@ba.vup>+80%</>，第一天赋的效果提升至<@ba.vup>3.0</>倍
ATK <@ba.vup>+80%</> and the effect of this unit's first Talent increases to <@ba.vup>3</> times=攻击力<@ba.vup>+80%</>，第一天赋效果提升至<@ba.vup>3</>倍
ATK <@ba.vup>+80%</> for <@ba.vup>15</> seconds after Skadi is deployed=部署后<@ba.vup>15</>秒内攻击力<@ba.vup>+80%</>
ATK <@ba.vup>+80%</>, <@ba.vup>60%</> Arts Dodge, and attacks turn into double strikes=攻击力<@ba.vup>+80%</>，攻击变为二连击，获得<@ba.vup>60%</>的法术闪避
ATK <@ba.vup>+80%</>, and attacks <@ba.vup>no longer deal reduced damage</> on subsequent targets=攻击力<@ba.vup>+80%</>，攻击在跳跃时<@ba.vup>不再降低伤害</>
ATK <@ba.vup>+80%</>, and attacks hit <@ba.vup>one</> additional enemy=攻击力<@ba.vup>+80%</>，可以额外攻击<@ba.vup>一</>个敌人
ATK <@ba.vup>+80%</>, and attacks now prioritize enemies with the lowest percentage of remaining HP\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+80%</>，优先攻击当前生命百分比最低的敌人\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+80%</>, and deals <@ba.vup>80%</> ATK as Arts damage to Levitated enemies within range when they fall back to the ground.=攻击力<@ba.vup>+80%</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>80%</>的法术伤害
ATK <@ba.vup>+80%</>, and every attack has a <@ba.vup>40%</> chance to put the target to <$ba.sleep>Sleep</> for <@ba.vup>2.4</>s=攻击力<@ba.vup>+80%</>，每次攻击有<@ba.vup>40%</>概率使目标<$ba.sleep>沉睡</><@ba.vup>2.4</>秒
ATK <@ba.vup>+80%</>, and grants DEF <@ba.vup>+80%</> to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\n<@ba.rem>After skill ends, <$ba.stun>Stuns</> self for 5s</>=攻击力<@ba.vup>+80%</>，并使周围8格内阻挡数最高的我方近战干员防御力<@ba.vup>+80%</>（若周围8格内不存在近战干员时，该效果由自身获得）\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>5秒</>
ATK <@ba.vup>+80%</>, and increases the chance to activate the Talent to <@ba.vup>35%</>=攻击力<@ba.vup>+80%</>，天赋的发动概率提高至<@ba.vup>35%</>
ATK <@ba.vup>+80%</>, ASPD <@ba.vup>+20</>, and attacks have a <@ba.vup>30%</> chance to deal <@ba.vup>130%</> ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, <$ba.addash>Moves</> to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for <@ba.vup>1</> second, a new target will be chosen\n<@ba.rem>Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends</>=攻击力<@ba.vup>+80%</>，攻击速度<@ba.vup>+20</>，攻击时有<@ba.vup>30%</>的几率造成相当于攻击力<@ba.vup>130%</>的物理伤害；技能开启后立即选取自身周围一定范围内的一名地面目标，若其所在位置可部署，自身会<$ba.addash>移动</>至目标所在位置进行攻击；自身攻击的精英、领袖敌人被击倒，或自身持续<@ba.vup>1</>秒未进行攻击时，会立即重新选取目标\n<@ba.rem>受到致命伤害时不撤退但会结束技能，技能结束后返回初始位置</>
ATK <@ba.vup>+80%</>, ASPD <@ba.vup>+26</>. While skill is active, prevents Specter's HP from falling below <@ba.vup>1</>\n<@ba.rem>Will be defeated when the skill ends</>=攻击力<@ba.vup>+80%</>，攻击速度<@ba.vup>+26</>，技能持续期间内干员的生命值不会低于<@ba.vup>1</>\n<@ba.rem>技能结束后视为被击倒</>
ATK <@ba.vup>+80%</>, ASPD <@ba.vup>+30</>\n<@ba.rem>Skill activated automatically</>=攻击力<@ba.vup>+80%</>，攻击速度<@ba.vup>+30</>\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+80%</>, ASPD <@ba.vup>+40</>, Block <@ba.vup>+2</>; While this skill is active, this unit only takes <@ba.vup>50%</> of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20</> seconds after this skill ends=攻击力<@ba.vup>+80%</>，攻击速度<@ba.vup>+40</>，阻挡数<@ba.vup>+2</>，技能期间暂时只受到<@ba.vup>50%</>的伤害，其余伤害延后至技能结束，变为持续<@ba.vup>20</>秒等量的生命流失效果
ATK <@ba.vup>+80%</>, ASPD <@ba.vup>+70</> and lose <@ba.vdown>4%</> HP every time when hitting an enemy=攻击力<@ba.vup>+80%</>，攻击速度<@ba.vup>+70</>，每次攻击到敌人时使自身流失<@ba.vdown>4%</>的生命
ATK <@ba.vup>+80%</>, ASPD <@ba.vup>+80</>\n<@ba.rem>Can be used up to twice in one battle</>=攻击力<@ba.vup>+80%</>，攻击速度<@ba.vup>+80</>\n<@ba.rem>同一次作战中最多使用2次</>
ATK <@ba.vup>+80%</>, Attack Interval <@ba.vup>shortens slightly</>, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+80%</>，攻击间隔<@ba.vup>略微缩短</>，优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\n<@ba.rem>攻击装有14发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+80%</>, attack range <@ba.vup>+1</> and attack target count <@ba.vup>+1</>. When attacking only one enemy, deal <@ba.vup>150%</> ATK as damage to the target=攻击力<@ba.vup>+80%</>，攻击距离<@ba.vup>+1</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>150%</>
ATK <@ba.vup>+80%</>, attack range <@ba.vup>+2</> tiles, can attack up to <@ba.vup>3</> targets simultaneously=攻击力<@ba.vup>+80%</>，攻击范围<@ba.vup>+2</>格，最多可以同时攻击<@ba.vup>3</>个目标
ATK <@ba.vup>+80%</>, Attack Range <@ba.vup>becomes global</>, but Attack Interval <@ba.vdown>increases a bit</>, and attack wind-up <@ba.vdown>takes longer</> when attacking an enemy outside of this unit's original range.=攻击力<@ba.vup>+80%</>，攻击范围<@ba.vup>扩大至整个战场</>，但攻击间隔<@ba.vdown>略微增大</>，且在攻击超出原本攻击范围的敌方单位时攻击前摇<@ba.vdown>增大</>
ATK <@ba.vup>+80%</>, attacks 1 additional target; enemies below 50% HP within Attack Range receive an additional attack for <@ba.vup>100%</> ATK as Physical damage (after a short delay)\n<@ba.rem>Each enemy can receive at most one additional instance of Physical damage</>=攻击力<@ba.vup>+80%</>，额外攻击1个目标；技能期间对攻击范围内生命值低于一半的敌人仅一次造成相当于攻击力<@ba.vup>100%</>的额外物理伤害（该次伤害有短暂间隔）\n<@ba.rem>每个敌人最多受到一次额外物理伤害</>
ATK <@ba.vup>+80%</>, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep</> puts them to <$ba.sleep>Sleep</> for <@ba.vup>5</>s; all enemies awakening from <$ba.sleep>Sleep</> or defeated during <$ba.sleep>Sleep</> receive Arts damage (damage based on <$ba.sleep>Sleep</> duration, up to <@ba.vup>350%</> ATK), and put one other nearby enemy to <$ba.sleep>Sleep</> for <@ba.vup>5</>s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep</> until fully healed or skill ends=攻击力<@ba.vup>+80%</>，同时攻击两名敌人，攻击非<$ba.sleep>沉睡</>目标时使其<$ba.sleep>沉睡</><@ba.vup>5</>秒，技能期间，全场敌人从<$ba.sleep>沉睡</>状态醒来或于<$ba.sleep>沉睡</>中被击倒时，受到法术伤害（随<$ba.sleep>沉睡</>时长提高至攻击力<@ba.vup>350%</>），并使周围一名其他敌人<$ba.sleep>沉睡</><@ba.vup>5</>秒，攻击范围内的其他友方干员受到致命伤害时，陷入<$ba.sleep>沉睡</>至生命值完全恢复或技能结束
ATK <@ba.vup>+80%</>, attacks all blocked enemies=攻击力<@ba.vup>+80%</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+80%</>, attacks apply this unit's Trait effect to all enemies within range\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+80%</>，攻击时对攻击范围内的所有敌人应用特性加成\n<@ba.rem>攻击装有4发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+80%</>, attacks can jump between enemies up to <@ba.vup>4</> times=技能开启时，攻击力<@ba.vup>+80%</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>4</>次
ATK <@ba.vup>+80%</>, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-35%</> and DEF <@ba.vup>-170</> (Does not stack). <$ba.charged>Charged</> effect: Changes to 20 ammo\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+80%</>，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度<@ba.vup>-35%</>、防御力<@ba.vup>-170</>（不叠加），<$ba.charged>蓄力</>额外效果：改为20发弹药\n<@ba.rem>攻击装有8发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+80%</>, attacks deal an additional <@ba.vup>10%</> of Arts damage as <$ba.dt.apoptosis2>Necrosis</>; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, deal an additional <@ba.vup>40%</> ATK as Elemental Damage=攻击力<@ba.vup>+80%</>，攻击附带造成法术伤害<@ba.vup>10%</>的<$ba.dt.apoptosis2>凋亡损伤</>，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则对其额外造成相当于攻击力<@ba.vup>40%</>的元素伤害
ATK <@ba.vup>+80%</>, attacks hit twice, and attacks silence the target until the skill ends=攻击力<@ba.vup>+80%</>，攻击变为二连击，攻击使目标敌人特殊能力失效持续至技能结束
ATK <@ba.vup>+80%</>, changes attack to twice attack, obtaining <@ba.vup>75%</> Physical Dodge=攻击力<@ba.vup>+80%</>，攻击变为二连击，获得<@ba.vup>75%</>的物理闪避
ATK <@ba.vup>+80%</>, DEF <@ba.vup>+25%</>, and Attack Range <@ba.vup>increases</>\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+80%</>，防御力<@ba.vup>+25%</>，攻击距离<@ba.vup>加长</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+80%</>, DEF <@ba.vup>+25%</>, Blocked enemies <@ba.vup>+1</>, attack all blocked enemies=攻击力<@ba.vup>+80%</>，防御力<@ba.vup>+25%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+80%</>, DEF <@ba.vup>+30%</>; Every attack deals an additional <@ba.vup>70%</> ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself</> for <@ba.vup>80%</> of Blemishine's ATK=攻击力<@ba.vup>+80%</>，防御力<@ba.vup>+30%</>，每次攻击额外造成相当于攻击力<@ba.vup>70%</>的法术伤害，并恢复周围一名<@ba.rem>其他</>友方单位相当于攻击力<@ba.vup>80%</>的生命
ATK <@ba.vup>+80%</>, DEF <@ba.vup>+70%</>, and if lethal damage is received while skill is active, immediately consumes <@ba.vup>30</> ammo to resist the damage\n<@ba.rem>Skill activation grants 42 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+80%</>，防御力<@ba.vup>+70%</>，技能期间若受到致命伤害，立即消耗<@ba.vup>30</>发弹药抵挡这次伤害\n<@ba.rem>攻击装有42发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+80%</>, DEF <@ba.vup>+80%</>, Block <@ba.vup>+1</>; upon receiving a melee attack from an enemy, there is a <@ba.vup>40%</> chance to dodge and reload <@ba.vup>1</> ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+80%</>，防御力<@ba.vup>+80%</>，阻挡数<@ba.vup>+1</>，受到敌人的近战攻击时有<@ba.vup>40%</>几率闪避并补充<@ba.vup>1</>颗弹药\n<@ba.rem>攻击装有12发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+80%</>, DEF <@ba.vup>+80%</>, Blocked enemies <@ba.vup>+1</>, attack all blocked enemies=攻击力<@ba.vup>+80%</>，防御力<@ba.vup>+80%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+80%</>, DEF <@ba.vup>+80%</>, splash attack causes units with weight 3 or less to <$ba.levitate>Levitate</> for <@ba.vup>0.5</>s.=攻击力<@ba.vup>+80%</>，防御力<@ba.vup>+80%</>，攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空</><@ba.vup>0.5</>秒
ATK <@ba.vup>+80%</>, each attack deals an additional <@ba.vup>35%</> ATK as Arts damage, and restores <@ba.vup>+1</> DP when defeating an enemy.=攻击力<@ba.vup>+80%</>，每次攻击附加攻击力<@ba.vup>35%</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>
ATK <@ba.vup>+80%</>, each attack restores HP to this unit equal to <@ba.vup>40%</> of the damage dealt=攻击力<@ba.vup>+80%</>，每次攻击治疗自身相当于造成伤害<@ba.vup>40%</>的生命值
ATK <@ba.vup>+80%</>, normal attacks deal <@ba.vup>Arts</> damage=攻击力<@ba.vup>+80%</>，普通攻击造成<@ba.vup>法术</>伤害
ATK <@ba.vup>+80%</>. <@ba.rem>Corroserum is <$ba.stun>Stunned</> for 10 seconds after skill duration</>=攻击力<@ba.vup>+80%</>，<@ba.rem>技能结束后蚀清<$ba.stun>晕眩</>10秒</>
ATK <@ba.vup>+80%</>. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>40%</> ATK as Arts damage to the attacker and activates her Trait on the ally=攻击力<@ba.vup>+80%</>，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力<@ba.vup>40%</>的法术伤害并仅对该角色触发刺玫特性
ATK <@ba.vup>+80%</>. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>50%</> ATK as Arts damage to the attacker and activates her Trait on the ally=攻击力<@ba.vup>+80%</>，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力<@ba.vup>50%</>的法术伤害并仅对该角色触发刺玫特性
ATK <@ba.vup>+80%</>; <@ba.vup>75%</> chance to dodge Physical and Arts attacks=攻击力<@ba.vup>+80%</>，获得<@ba.vup>75%</>的物理和法术闪避
ATK <@ba.vup>+80%</>; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>150</> HP whenever they take damage=攻击力<@ba.vup>+80%</>，治疗干员后为其施加一个增益，使其在10秒内每次受到伤害时恢复<@ba.vup>150</>点生命
ATK <@ba.vup>+80%</>; ASPD <@ba.vup>+20</>=攻击力<@ba.vup>+80%</>，攻击速度<@ba.vup>+20</>
ATK <@ba.vup>+80%</>; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated</>=攻击力<@ba.vup>+80%</>，伤害类型变为法术，额外攻击一个目标，远程攻击不再降低攻击力\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+80%</>; DEF <@ba.vup>+50%</>; Cuts all targets in the frontal tile with the shield=攻击力<@ba.vup>+80%</>，防御力<@ba.vup>+50%</>，对前方一格的所有敌人使用盾牌进行切割
ATK <@ba.vup>+80%</>; Nearby allied Operators gain DEF <@ba.vup>+50%</>, Block <@ba.vup>+1</> and <$ba.buffres>status resistance</>=攻击力<@ba.vup>+80%</>；周围其他友方干员的防御力<@ba.vup>+50%</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>
ATK <@ba.vup>+80%</>; Range <@ba.vup>expands</>; Attacks all targets within range simultaneously\n<@ba.rem>Gitano stops attacking for 12 seconds after using this skill</>=攻击力<@ba.vup>+80%</>，攻击范围<@ba.vup>扩大</>，同时攻击攻击范围内所有敌人\n<@ba.rem>技能时间结束后远山停止攻击12秒</>
ATK <@ba.vup>+80%</>; Range <@ba.vup>increases</>; Attack Interval <@ba.vup>reduces significantly</>; Attack becomes randomly shooting lava that can hit at most <@ba.vup>4</> enemies within range=攻击力<@ba.vup>+80%</>，攻击范围<@ba.vup>增大</>，攻击间隔<@ba.vup>大幅度缩短</>，攻击变为随机对攻击范围内至多<@ba.vup>4</>个敌人发射熔岩
ATK <@ba.vup>+80%</>; stop attacking and focus on healing nearby allies, each heal giving the target a <$ba.barrier>Barrier</> that absorbs <@ba.vup>Arts</> damage equal to <@ba.vup>60%</> of Bassline's ATK=攻击力<@ba.vup>+80%</>，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个<$ba.barrier>屏障</>，屏障能吸收相当于深律攻击力<@ba.vup>60%</>的<@ba.vup>法术</>伤害
ATK <@ba.vup>+80%</>; Stops attacking and focuses on healing surrounding allies=攻击力<@ba.vup>+80%</>，停止攻击并专心对周围友方角色进行治疗
ATK <@ba.vup>+80%</>，targets healed <@ba.vdown>-1</>=攻击力<@ba.vup>+80%</>，治疗目标数<@ba.vdown>-1</>
ATK <@ba.vup>+85%</> for <@ba.vup>16</> seconds after Skadi is deployed=部署后<@ba.vup>16</>秒内攻击力<@ba.vup>+85%</>
ATK <@ba.vup>+85%</>, and attacks <@ba.vup>no longer deal reduced damage</> on subsequent targets=攻击力<@ba.vup>+85%</>，攻击在跳跃时<@ba.vup>不再降低伤害</>
ATK <@ba.vup>+85%</>, and increases the chance to activate the Talent to <@ba.vup>40%</>=攻击力<@ba.vup>+85%</>，天赋的发动概率提高至<@ba.vup>40%</>
ATK <@ba.vup>+85%</>, ASPD <@ba.vup>+60</>, Block <@ba.vup>+2</>; While this skill is active, this unit only takes <@ba.vup>50%</> of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20</> seconds after this skill ends=攻击力<@ba.vup>+85%</>，攻击速度<@ba.vup>+60</>，阻挡数<@ba.vup>+2</>，技能期间暂时只受到<@ba.vup>50%</>的伤害，其余伤害延后至技能结束，变为持续<@ba.vup>20</>秒等量的生命流失效果
ATK <@ba.vup>+85%</>, Attack Interval <@ba.vup>shortens slightly</>, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+85%</>，攻击间隔<@ba.vup>略微缩短</>，优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\n<@ba.rem>攻击装有14发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+85%</>, DEF <@ba.vup>+25%</>, Blocked enemies <@ba.vup>+1</>, attack all blocked enemies=攻击力<@ba.vup>+85%</>，防御力<@ba.vup>+25%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+85%</>, DEF <@ba.vup>+30%</>, Blocked enemies <@ba.vup>+1</>, attack all blocked enemies=攻击力<@ba.vup>+85%</>，防御力<@ba.vup>+30%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+85%</>, DEF <@ba.vup>+75%</>, and if lethal damage is received while skill is active, immediately consumes <@ba.vup>30</> ammo to resist the damage\n<@ba.rem>Skill activation grants 42 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+85%</>，防御力<@ba.vup>+75%</>，技能期间若受到致命伤害，立即消耗<@ba.vup>30</>发弹药抵挡这次伤害\n<@ba.rem>攻击装有42发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+85%</>; Cannot be healed by allies=攻击力<@ba.vup>+85%</>，不再成为其他角色的治疗目标
ATK <@ba.vup>+85%</>; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated</>=攻击力<@ba.vup>+85%</>，伤害类型变为法术，额外攻击一个目标，远程攻击不再降低攻击力\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+85%</>; DEF <@ba.vup>+50%</>; Cuts all targets in the frontal tile with the shield=攻击力<@ba.vup>+85%</>，防御力<@ba.vup>+50%</>，对前方一格的所有敌人使用盾牌进行切割
ATK <@ba.vup>+85%</>; Range <@ba.vup>increases</>; Attack Interval <@ba.vup>reduces significantly</>; Attack becomes randomly shooting lava that can hit at most <@ba.vup>5</> enemies within range=攻击力<@ba.vup>+85%</>，攻击范围<@ba.vup>增大</>，攻击间隔<@ba.vup>大幅度缩短</>，攻击变为随机对攻击范围内至多<@ba.vup>5</>个敌人发射熔岩
ATK <@ba.vup>+85%</>，targets healed <@ba.vdown>-1</>=攻击力<@ba.vup>+85%</>，治疗目标数<@ba.vdown>-1</>
ATK <@ba.vup>+9%</> every time the HP of the target <@ba.vup>falls by 20%</>=目标敌人的生命<@ba.vup>每降低20%</>，对其造成伤害时的攻击力<@ba.vup>+9%</>
ATK <@ba.vup>+9%</>, attacks hit <@ba.vup>2</> times in a row\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+9%</>，攻击变为<@ba.vup>2</>连击\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+9%</>, DEF <@ba.vup>+9%</> for self and other operators who have a <$ba.barrier>Barrier</> granted by her Device(s)=自身和拥有装置<$ba.barrier>屏障</>的其他干员攻击力<@ba.vup>+9%</>，防御力<@ba.vup>+9%</>
ATK <@ba.vup>+9%</>; ASPD <@ba.vup>+10</>=攻击力<@ba.vup>+9%</>，攻击速度<@ba.vup>+10</>
ATK <@ba.vup>+90%</>=攻击力<@ba.vup>+90%</>
ATK <@ba.vup>+90%</>\n<@ba.rem>Automatically activated</>=攻击力<@ba.vup>+90%</>\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+90%</> and all ground enemies within the same tile as herself are put to <$ba.sleep>Sleep</>. Restores the HP of all nearby allies by <@ba.vup>19%</> of Blemishine's ATK every second=攻击力<@ba.vup>+90%</>，立即使自身这格内的所有地面敌人陷入<$ba.sleep>沉睡</>，且周围的所有友方单位每秒恢复相当于攻击力<@ba.vup>19%</>的生命值
ATK <@ba.vup>+90%</> and attacks silence the targets for <@ba.vup>4.5 seconds</>\n<@ba.rem>Can manually deactivate skill (skill can be deactivated at will)</>=攻击力<@ba.vup>+90%</>，攻击后使目标失去特殊能力<@ba.vup>4.5秒</>\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ATK <@ba.vup>+90%</> and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain <$ba.strong>Vigor</> effect of <@ba.vup>+45%</> ATK when HP is above <@ba.vup>80%</>, DEF <@ba.vup>+30%</>, Block <@ba.vup>+1</> (If there are no Operators or they are not Melee, grant the effect to self instead)=攻击力<@ba.vup>+90%</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>80%</>获得<@ba.vup>+45%</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+30%</>、阻挡数<@ba.vup>+1</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）
ATK <@ba.vup>+90%</> for <@ba.vup>17</> seconds after Skadi is deployed=部署后<@ba.vup>17</>秒内攻击力<@ba.vup>+90%</>
ATK <@ba.vup>+90%</>, and attacks <@ba.vup>no longer deal reduced damage</> on subsequent targets=攻击力<@ba.vup>+90%</>，攻击在跳跃时<@ba.vup>不再降低伤害</>
ATK <@ba.vup>+90%</>, and attacks hit <@ba.vup>one</> additional enemy=攻击力<@ba.vup>+90%</>，可以额外攻击<@ba.vup>一</>个敌人
ATK <@ba.vup>+90%</>, and attacks now prioritize enemies with the lowest percentage of remaining HP\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+90%</>，优先攻击当前生命百分比最低的敌人\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+90%</>, and deals <@ba.vup>90%</> ATK as Arts damage to Levitated enemies within range when they fall back to the ground.=攻击力<@ba.vup>+90%</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>90%</>的法术伤害
ATK <@ba.vup>+90%</>, and every attack has a <@ba.vup>40%</> chance to put the target to <$ba.sleep>Sleep</> for <@ba.vup>2.6</>s=攻击力<@ba.vup>+90%</>，每次攻击有<@ba.vup>40%</>概率使目标<$ba.sleep>沉睡</><@ba.vup>2.6</>秒
ATK <@ba.vup>+90%</>, and increases the chance to activate the Talent to <@ba.vup>40%</>=攻击力<@ba.vup>+90%</>，天赋的发动概率提高至<@ba.vup>40%</>
ATK <@ba.vup>+90%</>, ASPD <@ba.vup>+20</>, and attacks have a <@ba.vup>30%</> chance to deal <@ba.vup>130%</> ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, <$ba.addash>Moves</> to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for <@ba.vup>1</> second, a new target will be chosen\n<@ba.rem>Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends</>=攻击力<@ba.vup>+90%</>，攻击速度<@ba.vup>+20</>，攻击时有<@ba.vup>30%</>的几率造成相当于攻击力<@ba.vup>130%</>的物理伤害；技能开启后立即选取自身周围一定范围内的一名地面目标，若其所在位置可部署，自身会<$ba.addash>移动</>至目标所在位置进行攻击；自身攻击的精英、领袖敌人被击倒，或自身持续<@ba.vup>1</>秒未进行攻击时，会立即重新选取目标\n<@ba.rem>受到致命伤害时不撤退但会结束技能，技能结束后返回初始位置</>
ATK <@ba.vup>+90%</>, ASPD <@ba.vup>+30</>. While skill is active, prevents Specter's HP from falling below <@ba.vup>1</>\n<@ba.rem>Will be defeated when the skill ends</>=攻击力<@ba.vup>+90%</>，攻击速度<@ba.vup>+30</>，技能持续期间内干员的生命值不会低于<@ba.vup>1</>\n<@ba.rem>技能结束后视为被击倒</>
ATK <@ba.vup>+90%</>, ASPD <@ba.vup>+60</>, Block <@ba.vup>+2</>; While this skill is active, this unit only takes <@ba.vup>50%</> of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20</> seconds after this skill ends=攻击力<@ba.vup>+90%</>，攻击速度<@ba.vup>+60</>，阻挡数<@ba.vup>+2</>，技能期间暂时只受到<@ba.vup>50%</>的伤害，其余伤害延后至技能结束，变为持续<@ba.vup>20</>秒等量的生命流失效果
ATK <@ba.vup>+90%</>, ASPD <@ba.vup>+80</> and lose <@ba.vdown>4%</> HP every time when hitting an enemy=攻击力<@ba.vup>+90%</>，攻击速度<@ba.vup>+80</>，每次攻击到敌人时使自身流失<@ba.vdown>4%</>的生命
ATK <@ba.vup>+90%</>, ASPD <@ba.vup>+90</>\n<@ba.rem>Can be used up to twice in one battle</>=攻击力<@ba.vup>+90%</>，攻击速度<@ba.vup>+90</>\n<@ba.rem>同一次作战中最多使用2次</>
ATK <@ba.vup>+90%</>, Attack Interval <@ba.vup>shortens slightly</>, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+90%</>，攻击间隔<@ba.vup>略微缩短</>，优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\n<@ba.rem>攻击装有14发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+90%</>, attack range <@ba.vup>+1</> and attack target count <@ba.vup>+1</>. When attacking only one enemy, deal <@ba.vup>150%</> ATK as damage to the target=攻击力<@ba.vup>+90%</>，攻击距离<@ba.vup>+1</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>150%</>
ATK <@ba.vup>+90%</>, attack range <@ba.vup>+2</> tiles, can attack up to <@ba.vup>3</> targets simultaneously=攻击力<@ba.vup>+90%</>，攻击范围<@ba.vup>+2</>格，最多可以同时攻击<@ba.vup>3</>个目标
ATK <@ba.vup>+90%</>, attack range and Crystal Barrier shatter damage range <@ba.vup>increase</>; Crystal Barrier damage threshold increases to <@ba.vup>1.5</>x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\n<@ba.rem>Skill can be manually deactivated (skill can be interrupted at any time)</>=攻击力<@ba.vup>+90%</>，攻击范围与琉璃璧的破碎伤害范围<@ba.vup>扩大</>，琉璃璧破碎的伤害阈值提升至<@ba.vup>1.5</>倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ATK <@ba.vup>+90%</>, attacks 1 additional target; enemies below 50% HP within Attack Range receive an additional attack for <@ba.vup>100%</> ATK as Physical damage (after a short delay)\n<@ba.rem>Each enemy can receive at most one additional instance of Physical damage</>=攻击力<@ba.vup>+90%</>，额外攻击1个目标；技能期间对攻击范围内生命值低于一半的敌人仅一次造成相当于攻击力<@ba.vup>100%</>的额外物理伤害（该次伤害有短暂间隔）\n<@ba.rem>每个敌人最多受到一次额外物理伤害</>
ATK <@ba.vup>+90%</>, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep</> puts them to <$ba.sleep>Sleep</> for <@ba.vup>5</>s; all enemies awakening from <$ba.sleep>Sleep</> or defeated during <$ba.sleep>Sleep</> receive Arts damage (damage based on <$ba.sleep>Sleep</> duration, up to <@ba.vup>360%</> ATK), and put one other nearby enemy to <$ba.sleep>Sleep</> for <@ba.vup>5</>s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep</> until fully healed or skill ends=攻击力<@ba.vup>+90%</>，同时攻击两名敌人，攻击非<$ba.sleep>沉睡</>目标时使其<$ba.sleep>沉睡</><@ba.vup>5</>秒，技能期间，全场敌人从<$ba.sleep>沉睡</>状态醒来或于<$ba.sleep>沉睡</>中被击倒时，受到法术伤害（随<$ba.sleep>沉睡</>时长提高至攻击力<@ba.vup>360%</>），并使周围一名其他敌人<$ba.sleep>沉睡</><@ba.vup>5</>秒，攻击范围内的其他友方干员受到致命伤害时，陷入<$ba.sleep>沉睡</>至生命值完全恢复或技能结束
ATK <@ba.vup>+90%</>, attacks apply this unit's Trait effect to all enemies within range\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+90%</>，攻击时对攻击范围内的所有敌人应用特性加成\n<@ba.rem>攻击装有4发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+90%</>, attacks can jump between enemies up to <@ba.vup>4</> times=技能开启时，攻击力<@ba.vup>+90%</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>4</>次
ATK <@ba.vup>+90%</>, attacks deal an additional <@ba.vup>15%</> of Arts damage as <$ba.dt.apoptosis2>Necrosis</>; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, deal an additional <@ba.vup>40%</> ATK as Elemental Damage=攻击力<@ba.vup>+90%</>，攻击附带造成法术伤害<@ba.vup>15%</>的<$ba.dt.apoptosis2>凋亡损伤</>，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则对其额外造成相当于攻击力<@ba.vup>40%</>的元素伤害
ATK <@ba.vup>+90%</>, attacks hit twice, and attacks silence the target until the skill ends=攻击力<@ba.vup>+90%</>，攻击变为二连击，攻击使目标敌人特殊能力失效持续至技能结束
ATK <@ba.vup>+90%</>, but no longer targets enemies below <@ba.vup>50%</> HP. Attacks cause targets to take <@ba.vup>6%</> of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)=攻击力<@ba.vup>+90%</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>6%</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）
ATK <@ba.vup>+90%</>, DEF <@ba.vup>+30%</>, and Attack Range <@ba.vup>increases</>\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+90%</>，防御力<@ba.vup>+30%</>，攻击距离<@ba.vup>加长</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+90%</>, DEF <@ba.vup>+30%</>, Blocked enemies <@ba.vup>+1</>, attack all blocked enemies=攻击力<@ba.vup>+90%</>，防御力<@ba.vup>+30%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+90%</>, DEF <@ba.vup>+40%</>; Every attack deals an additional <@ba.vup>80%</> ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself</> for <@ba.vup>90%</> of Blemishine's ATK=攻击力<@ba.vup>+90%</>，防御力<@ba.vup>+40%</>，每次攻击额外造成相当于攻击力<@ba.vup>80%</>的法术伤害，并恢复周围一名<@ba.rem>其他</>友方单位相当于攻击力<@ba.vup>90%</>的生命
ATK <@ba.vup>+90%</>, DEF <@ba.vup>+80%</>, and if lethal damage is received while skill is active, immediately consumes <@ba.vup>30</> ammo to resist the damage\n<@ba.rem>Skill activation grants 42 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+90%</>，防御力<@ba.vup>+80%</>，技能期间若受到致命伤害，立即消耗<@ba.vup>30</>发弹药抵挡这次伤害\n<@ba.rem>攻击装有42发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+90%</>, DEF <@ba.vup>+90%</>, splash attack causes units with weight 3 or less to <$ba.levitate>Levitate</> for <@ba.vup>0.5</>s.=攻击力<@ba.vup>+90%</>，防御力<@ba.vup>+90%</>，攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空</><@ba.vup>0.5</>秒
ATK <@ba.vup>+90%</>, Movement Speed of ground enemies in attack range <@ba.vup>-40%</>, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.=攻击力<@ba.vup>+90%</>，使攻击范围内地面敌人移动速度<@ba.vup>-40%</>，并在其被击倒时对周围敌人施加一层第一天赋效果
ATK <@ba.vup>+90%</>. <@ba.rem>Corroserum is <$ba.stun>Stunned</> for 10 seconds after skill duration</>=攻击力<@ba.vup>+90%</>，<@ba.rem>技能结束后蚀清<$ba.stun>晕眩</>10秒</>
ATK <@ba.vup>+90%</>; Cannot be healed by allies=攻击力<@ba.vup>+90%</>，不再成为其他角色的治疗目标
ATK <@ba.vup>+90%</>; Damage dealt turns into <@ba.vup>Arts damage</>; Restores HP by <@ba.vup>20%</> of damage dealt when attacking=攻击力<@ba.vup>+90%</>，伤害类型变为<@ba.vup>法术</>，每次攻击恢复相当于造成伤害<@ba.vup>20%</>的生命
ATK <@ba.vup>+90%</>; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated</>=攻击力<@ba.vup>+90%</>，伤害类型变为法术，额外攻击一个目标，远程攻击不再降低攻击力\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+90%</>; DEF <@ba.vup>+50%</>; Cuts all targets in the frontal tile with the shield=攻击力<@ba.vup>+90%</>，防御力<@ba.vup>+50%</>，对前方一格的所有敌人使用盾牌进行切割
ATK <@ba.vup>+90%</>; Nearby allied Operators gain DEF <@ba.vup>+60%</>, Block <@ba.vup>+1</> and <$ba.buffres>status resistance</>=攻击力<@ba.vup>+90%</>；周围其他友方干员的防御力<@ba.vup>+60%</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>
ATK <@ba.vup>+90%</>; Range <@ba.vup>expands</>; Attacks all targets within range simultaneously\n<@ba.rem>Gitano stops attacking for 11 seconds after using this skill</>=攻击力<@ba.vup>+90%</>，攻击范围<@ba.vup>扩大</>，同时攻击攻击范围内所有敌人\n<@ba.rem>技能时间结束后远山停止攻击11秒</>
ATK <@ba.vup>+90%</>，targets healed <@ba.vdown>-1</>=攻击力<@ba.vup>+90%</>，治疗目标数<@ba.vdown>-1</>
ATK <@ba.vup>+95%</>, and deals <@ba.vup>100%</> ATK as Arts damage to Levitated enemies within range when they fall back to the ground.=攻击力<@ba.vup>+95%</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>100%</>的法术伤害
ATK <@ba.vup>+95%</>, and every attack has a <@ba.vup>40%</> chance to put the target to <$ba.sleep>Sleep</> for <@ba.vup>2.8</>s=攻击力<@ba.vup>+95%</>，每次攻击有<@ba.vup>40%</>概率使目标<$ba.sleep>沉睡</><@ba.vup>2.8</>秒
ATK <@ba.vup>+95%</>, and increases the chance to activate the Talent to <@ba.vup>40%</>=攻击力<@ba.vup>+95%</>，天赋的发动概率提高至<@ba.vup>40%</>
ATK <@ba.vup>+95%</>, ASPD <@ba.vup>+60</>, Block <@ba.vup>+2</>; While this skill is active, this unit only takes <@ba.vup>50%</> of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20</> seconds after this skill ends=攻击力<@ba.vup>+95%</>，攻击速度<@ba.vup>+60</>，阻挡数<@ba.vup>+2</>，技能期间暂时只受到<@ba.vup>50%</>的伤害，其余伤害延后至技能结束，变为持续<@ba.vup>20</>秒等量的生命流失效果
ATK <@ba.vup>+95%</>, DEF <@ba.vup>+30%</>, Blocked enemies <@ba.vup>+1</>, attack all blocked enemies=攻击力<@ba.vup>+95%</>，防御力<@ba.vup>+30%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+95%</>; Cannot be healed by allies=攻击力<@ba.vup>+95%</>，不再成为其他角色的治疗目标
ATK <@ba.vup>+95%</>; DEF <@ba.vup>+60%</>; Cuts all targets in the frontal tile with the shield=攻击力<@ba.vup>+95%</>，防御力<@ba.vup>+60%</>，对前方一格的所有敌人使用盾牌进行切割
ATK <@ba.vup>+95%</>，targets healed <@ba.vdown>-1</>=攻击力<@ba.vup>+95%</>，治疗目标数<@ba.vdown>-1</>
ATK <@ba.vup>+{atk:0%}</>=攻击力<@ba.vup>+{atk:0%}</>
ATK <@ba.vup>+{atk:0%}</>\n<@ba.rem>Automatically activated</>=攻击力<@ba.vup>+{atk:0%}</>\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+{atk:0%}</>\n<@ba.rem>Unlimited duration, can manually deactivate skill</>=攻击力<@ba.vup>+{atk:0%}</>\n<@ba.rem>技能持续时间无限，可主动关闭技能</>
ATK <@ba.vup>+{atk:0%}</>\nAll allies within range DEF <@ba.vup>+{def:0%}</>=攻击力<@ba.vup>+{atk:0%}</>\n攻击范围内的所有友方单位防御力<@ba.vup>+{def:0%}</>
ATK <@ba.vup>+{atk:0%}</> and all ground enemies within the same tile as herself are put to <$ba.sleep>Sleep</>. Restores the HP of all nearby allies by <@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</> of Blemishine's ATK every second=攻击力<@ba.vup>+{atk:0%}</>，立即使自身这格内的所有地面敌人陷入<$ba.sleep>沉睡</>，且周围的所有友方单位每秒恢复相当于攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命值
ATK <@ba.vup>+{atk:0%}</> and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>{attack@move_speed:0%}</> Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>{attack@talent_up:0.0}</>x, up to <@ba.vup>{attack@max_talent_up:0.0}</>x, until this skill ends=攻击力<@ba.vup>+{atk:0%}</>，额外攻击一个目标，攻击范围内的非精英和领袖敌人移动速度<@ba.vup>{attack@move_speed:0%}</>，且被击倒时使天赋效果提升<@ba.vup>{attack@talent_up:0.0}</>倍，最多提升至<@ba.vup>{attack@max_talent_up:0.0}</>倍，持续至技能结束
ATK <@ba.vup>+{atk:0%}</> and attacks silence the targets for <@ba.vup>{attack@silence} seconds</>\n<@ba.rem>Can manually deactivate skill (skill can be deactivated at will)</>=攻击力<@ba.vup>+{atk:0%}</>，攻击后使目标失去特殊能力<@ba.vup>{attack@silence}秒</>\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ATK <@ba.vup>+{atk:0%}</> and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain <$ba.strong>Vigor</> effect of <@ba.vup>+{attack@peak_performance.atk:0%}</> ATK when HP is above <@ba.vup>{attack@peak_performance.hp_ratio:0%}</>, DEF <@ba.vup>+{attack@def:0%}</>, Block <@ba.vup>+{attack@block_cnt}</> (If there are no Operators or they are not Melee, grant the effect to self instead)=攻击力<@ba.vup>+{atk:0%}</>，额外攻击两个目标，身前一格为近战位并部署我方干员时使其获得以下增益：生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}</>获得<@ba.vup>+{attack@peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>、防御力<@ba.vup>+{attack@def:0%}</>、阻挡数<@ba.vup>+{attack@block_cnt}</>（若身前一格不存在干员或不为近战位时，该效果由自身获得）
ATK <@ba.vup>+{atk:0%}</> and gain <$ba.invisible>Invisibility</>=攻击力<@ba.vup>+{atk:0%}</>，进入<$ba.invisible>隐匿</>状态
ATK <@ba.vup>+{atk:0%}</> and gain <@ba.vup>{prob:0%}</> Arts Dodge\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+{atk:0%}</>，并获得<@ba.vup>{prob:0%}</>的法术闪避\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+{atk:0%}</> and RES <@ba.vup>+{magic_resistance:0%}</>=攻击力<@ba.vup>+{atk:0%}</>，法术抗性<@ba.vup>+{magic_resistance:0%}</>
ATK <@ba.vup>+{atk:0%}</> and the effect of this unit's first Talent increases to <@ba.vup>{talent_scale:0.0}</> times=攻击力<@ba.vup>+{atk:0%}</>，第一天赋的效果提升至<@ba.vup>{talent_scale:0.0}</>倍
ATK <@ba.vup>+{atk:0%}</> and the effect of this unit's first Talent increases to <@ba.vup>{talent_scale}</> times=攻击力<@ba.vup>+{atk:0%}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍
ATK <@ba.vup>+{atk:0%}</> for <@ba.vup>{duration}</> seconds after Skadi is deployed=部署后<@ba.vup>{duration}</>秒内攻击力<@ba.vup>+{atk:0%}</>
ATK <@ba.vup>+{atk:0%}</> for the next hit; The target's ATK <@ba.vup>-{-frncat_s_1[debuff].atk:0%}</> for <@ba.vup>{frncat_s_1[debuff].duration}</> seconds=下次攻击时攻击力<@ba.vup>+{atk:0%}</>，<@ba.vup>{frncat_s_1[debuff].duration}</>秒内使击中目标攻击力<@ba.vup>-{-frncat_s_1[debuff].atk:0%}</>
ATK <@ba.vup>+{atk:0%}</>, <@ba.vup>{prob:0%}</> Arts Dodge, and attacks turn into double strikes=攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的法术闪避
ATK <@ba.vup>+{atk:0%}</>, and attacks <@ba.vup>no longer deal reduced damage</> on subsequent targets=攻击力<@ba.vup>+{atk:0%}</>，攻击在跳跃时<@ba.vup>不再降低伤害</>
ATK <@ba.vup>+{atk:0%}</>, and attacks hit <@ba.vup>5</> times for <@ba.vup>{attack@atk_scale:0%}</> of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to <@ba.vup>{attack@cannon_atk_scale:0%}</> of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator <@ba.vup>{attack@sp}</> SP\n<@ba.rem>Gains Delivery Coordinates after deployment; skill activation grants {attack@trigger_time} ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+{atk:0%}</>，每次攻击变为相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>5</>连击，若存在投递坐标，立即对该处造成一次相当于攻击力<@ba.vup>{attack@cannon_atk_scale:0%}</>的物理溅射伤害并将一名再部署时间最长的地面干员部署至该处，使其获得<@ba.vup>{attack@sp}</>点技力\n<@ba.rem>部署后获得投递坐标，攻击装有{attack@trigger_time}发弹药，每次攻击消耗5发，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+{atk:0%}</>, and attacks hit <@ba.vup>one</> additional enemy=攻击力<@ba.vup>+{atk:0%}</>，可以额外攻击<@ba.vup>一</>个敌人
ATK <@ba.vup>+{atk:0%}</>, and attacks now prioritize enemies with the lowest percentage of remaining HP\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+{atk:0%}</>，优先攻击当前生命百分比最低的敌人\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+{atk:0%}</>, and deals <@ba.vup>{attack@atk_scale_when_fly_finish:0%}</> ATK as Arts damage to Levitated enemies within range when they fall back to the ground.=攻击力<@ba.vup>+{atk:0%}</>，攻击范围内浮空状态的敌人结束浮空落地时，对其造成攻击力<@ba.vup>{attack@atk_scale_when_fly_finish:0%}</>的法术伤害
ATK <@ba.vup>+{atk:0%}</>, and every attack has a <@ba.vup>{attack@prob:0%}</> chance to put the target to <$ba.sleep>Sleep</> for <@ba.vup>{attack@sleep}</>s=攻击力<@ba.vup>+{atk:0%}</>，每次攻击有<@ba.vup>{attack@prob:0%}</>概率使目标<$ba.sleep>沉睡</><@ba.vup>{attack@sleep}</>秒
ATK <@ba.vup>+{atk:0%}</>, and grants DEF <@ba.vup>+{def:0%}</> to the melee Operator in the surrounding 8 tiles with the highest Block (if no applicable Operators, effect is granted to self)\n<@ba.rem>After skill ends, <$ba.stun>Stuns</> self for {stun}s</>=攻击力<@ba.vup>+{atk:0%}</>，并使周围8格内阻挡数最高的我方近战干员防御力<@ba.vup>+{def:0%}</>（若周围8格内不存在近战干员时，该效果由自身获得）\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>{stun}秒</>
ATK <@ba.vup>+{atk:0%}</>, and increases the chance to activate the Talent to <@ba.vup>{talent@prob:0%}</>=攻击力<@ba.vup>+{atk:0%}</>，天赋的发动概率提高至<@ba.vup>{talent@prob:0%}</>
ATK <@ba.vup>+{atk:0%}</>, and projectiles will latch onto enemies they hit, <$ba.sluggish>slowing</> them for <@ba.vup>{attack@sluggish}</>s and slashing them an additional <@ba.vup>4</> times=攻击力<@ba.vup>+{atk:0%}</>，回旋投射物命中后会继续附着目标，造成<@ba.vup>{attack@sluggish}</>秒的<$ba.sluggish>停顿</>并额外斩击目标<@ba.vup>4</>次
ATK <@ba.vup>+{atk:0%}</>, ASPD <@ba.vup>+{attack_speed}</>\n<@ba.rem>Can be used up to twice in one battle</>=攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\n<@ba.rem>同一次作战中最多使用2次</>
ATK <@ba.vup>+{atk:0%}</>, ASPD <@ba.vup>+{attack_speed}</>\n<@ba.rem>Skill activated automatically</>=攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+{atk:0%}</>, ASPD <@ba.vup>+{attack_speed}</>\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+{atk:0%}</>, ASPD <@ba.vup>+{attack_speed}</> and lose <@ba.vdown>{hp_ratio:0%}</> HP every time when hitting an enemy=攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击到敌人时使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命
ATK <@ba.vup>+{atk:0%}</>, ASPD <@ba.vup>+{attack_speed}</>, and increases Talent effect to <@ba.vup>{multi}</>x; when the skill ends, obtain <@ba.vup>{cnt}</> Support Device=自身攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，且天赋效果提升至<@ba.vup>{multi}</>倍，技能结束后获得<@ba.vup>{cnt}</>个支援装置
ATK <@ba.vup>+{atk:0%}</>, ASPD <@ba.vup>+{attack_speed}</>, and prioritizes healing allied units with <$ba.debuff>Negative Status</>=攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先治疗处于<$ba.debuff>异常状态</>中的友方干员
ATK <@ba.vup>+{atk:0%}</>, ASPD <@ba.vup>+{attack_speed}</>, Block <@ba.vup>+{block_cnt}</>; While this skill is active, this unit only takes <@ba.vup>{damage_resistance:0%}</> of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>{final_duration}</> seconds after this skill ends=攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，阻挡数<@ba.vup>+{block_cnt}</>，技能期间暂时只受到<@ba.vup>{damage_resistance:0%}</>的伤害，其余伤害延后至技能结束，变为持续<@ba.vup>{final_duration}</>秒等量的生命流失效果
ATK <@ba.vup>+{atk:0%}</>, ASPD <@ba.vup>+{attack_speed}</>, gains <$ba.camou>Camouflage</>. Generates <@ba.vup>{cost}</> DP after each attack.\n<@ba.rem>Skill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身获得<$ba.camou>迷彩</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用。\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+{atk:0%}</>, ASPD <@ba.vup>+{attack_speed}</>, prioritizes healing units with <$ba.debuff>negative statuses</>; ammo is consumed if the target has a <$ba.debuff>negative status</>, increasing healing to <@ba.vup>{heal_scale:0%}</> of ATK, and removing <$ba.debuff>negative statuses</> from the target.\n<@ba.rem>Attack has <@ba.vup>{attack@trigger_time}</> ammo. Skill ends when all ammo is used (can manually deactivate skill)</>=攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先治疗处于<$ba.debuff>异常状态</>中的单位；只在治疗<$ba.debuff>异常状态</>中的单位时会消耗子弹，使该次治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>并解除目标所受的<$ba.debuff>异常状态</>\n<@ba.rem>攻击装有<@ba.vup>{attack@trigger_time}</>发子弹，打完后技能结束（期间可随时停止技能）</>
ATK <@ba.vup>+{atk:0%}</>, ASPD <@ba.vup>+{attack_speed}</>. While skill is active, prevents Specter's HP from falling below <@ba.vup>1</>\n<@ba.rem>Will be defeated when the skill ends</>=攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，技能持续期间内干员的生命值不会低于<@ba.vup>1</>\n<@ba.rem>技能结束后视为被击倒</>
ATK <@ba.vup>+{atk:0%}</>, ASPD <@ba.vup>+{attack_speed}</>; attacks ignore 100 DEF=攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，无视攻击目标100防御力
ATK <@ba.vup>+{atk:0%}</>, ASPD<@ba.vup>+{attack_speed}</>; prioritizes <$ba.sleep>Sleeping</> enemies=攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，优先攻击<$ba.sleep>沉睡</>的目标
ATK <@ba.vup>+{atk:0%}</>, attack interval <@ba.vup>greatly reduced</>\n<$ba.overdrive>Overload</>: ATK becomes <@ba.vup>+{horn_s_3[overload_start].atk:0%}</>, gradually lose HP ({horn_s_3[overload_start].hp_ratio:0%} Max HP/sec after {horn_s_3[overload_start].damage_duration} seconds)<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>大幅缩短</>\n<$ba.overdrive>过载</>：攻击力改为<@ba.vup>+{horn_s_3[overload_start].atk:0%}</>，逐渐流失生命（{horn_s_3[overload_start].damage_duration}秒后到达最大生命{horn_s_3[overload_start].hp_ratio:0%}/秒）<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+{atk:0%}</>, attack interval <@ba.vup>reduced</>\n<$ba.overdrive>Overload</>: ATK becomes <@ba.vup>+{horn_s_3[overload_start].atk:0%}</>, gradually lose HP ({horn_s_3[overload_start].hp_ratio:0%} Max HP/sec after {horn_s_3[overload_start].damage_duration} seconds)<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>缩短</>\n<$ba.overdrive>过载</>：攻击力改为<@ba.vup>+{horn_s_3[overload_start].atk:0%}</>，逐渐流失生命（{horn_s_3[overload_start].damage_duration}秒后到达最大生命{horn_s_3[overload_start].hp_ratio:0%}/秒）<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+{atk:0%}</>, Attack Interval <@ba.vup>shortens slightly</>, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>略微缩短</>，优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+{atk:0%}</>, attack interval <@ba.vup>slightly reduced</>\n<$ba.overdrive>Overload</>: ATK instead <@ba.vup>+{horn_s_3[overload_start].atk:0%}</>, gradually lose HP ({horn_s_3[overload_start].hp_ratio:0%} Max HP/sec after {horn_s_3[overload_start].damage_duration} seconds)<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>略微缩短</>\n<$ba.overdrive>过载</>：攻击力改为<@ba.vup>+{horn_s_3[overload_start].atk:0%}</>，逐渐流失生命（{horn_s_3[overload_start].damage_duration}秒后到达最大生命{horn_s_3[overload_start].hp_ratio:0%}/秒）<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+{atk:0%}</>, Attack Interval is <@ba.vup>shortened</>, and attacks strike <@ba.vup>3</> enemies at once.\n<$ba.overdrive>Overload</>: Attacks strike <@ba.vup>4</> times in a row with <@ba.vup>{attack@atk_scale_ol:0%}</> ATK, and randomly attack targets within attack range.\n<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>缩短</>，可同时攻击<@ba.vup>3</>名敌人\n<$ba.overdrive>过载</>：攻击改为攻击力<@ba.vup>{attack@atk_scale_ol:0%}</>的<@ba.vup>4</>连发，随机攻击范围内的目标\n<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+{atk:0%}</>, Attack Interval is <@ba.vup>slightly shortened</>, and attacks strike <@ba.vup>3</> enemies at once.\n<$ba.overdrive>Overload</>: Attacks strike <@ba.vup>4</> times in a row with <@ba.vup>{attack@atk_scale_ol:0%}</> ATK, and randomly attack targets within attack range.\n<@ba.rem>Skill can be manually deactivated</>=攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>略微缩短</>，可同时攻击<@ba.vup>3</>名敌人\n<$ba.overdrive>过载</>：攻击改为攻击力<@ba.vup>{attack@atk_scale_ol:0%}</>的<@ba.vup>4</>连发，随机攻击范围内的目标\n<@ba.rem>该技能可随时主动关闭</>
ATK <@ba.vup>+{atk:0%}</>, attack range <@ba.vup>+{ability_range_forward_extend}</> and attack target count <@ba.vup>+1</>. When attacking only one enemy, deal <@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}</> ATK as damage to the target=攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+1</>，仅攻击到一个敌人时对其攻击力提升至<@ba.vup>{attack@surtr_s_2[critical].atk_scale:0%}</>
ATK <@ba.vup>+{atk:0%}</>, attack range <@ba.vup>+{ability_range_forward_extend}</> tiles, can attack up to <@ba.vup>{attack@max_target}</> targets simultaneously=攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>+{ability_range_forward_extend}</>格，最多可以同时攻击<@ba.vup>{attack@max_target}</>个目标
ATK <@ba.vup>+{atk:0%}</>, attack range <@ba.vup>+{ability_range_forward_extend}</>, attacks hit <@ba.vup>{attack@times}</> times in a row and target <@ba.vup>{attack@max_target}</> enemies simultaneously=攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击变为<@ba.vup>{attack@times}</>连击，每次可以攻击<@ba.vup>{attack@max_target}</>个敌人
ATK <@ba.vup>+{atk:0%}</>, Attack Range <@ba.vup>becomes global</>, but Attack Interval <@ba.vdown>increases a bit</>, and attack wind-up <@ba.vdown>takes longer</> when attacking an enemy outside of this unit's original range.=攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大至整个战场</>，但攻击间隔<@ba.vdown>略微增大</>，且在攻击超出原本攻击范围的敌方单位时攻击前摇<@ba.vdown>增大</>
ATK <@ba.vup>+{atk:0%}</>, Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vup>reduces moderately</>; when skill is active, bubble <$ba.protect>Sanctuary</> effect increases to <@ba.vup>{damage_resistance_scale}</> times. Enemies that attack allied bubbles are <$ba.levitate>Levitated</> for <@ba.vup>{levitate_duration}</>s, taking <@ba.vup>{atk_scale:0%}</> of Haruka's ATK as Arts damage per second=攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>一定程度缩短</>，技能期间浮泡提供的<$ba.protect>庇护</>提升至<@ba.vup>{damage_resistance_scale}</>倍；攻击我方浮泡的敌人将<$ba.levitate>浮空</><@ba.vup>{levitate_duration}</>秒，在此浮空期间每秒受到相当于遥攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害
ATK <@ba.vup>+{atk:0%}</>, Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vup>reduces slightly</>; when skill is active, bubble <$ba.protect>Sanctuary</> effect increases to <@ba.vup>{damage_resistance_scale}</> times. Enemies that attack allied bubbles are <$ba.levitate>Levitated</> for <@ba.vup>{levitate_duration}</>s, taking <@ba.vup>{atk_scale:0%}</> of Haruka's ATK as Arts damage per second=攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>小幅度缩短</>，技能期间浮泡提供的<$ba.protect>庇护</>提升至<@ba.vup>{damage_resistance_scale}</>倍；攻击我方浮泡的敌人将<$ba.levitate>浮空</><@ba.vup>{levitate_duration}</>秒，在此浮空期间每秒受到相当于遥攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害
ATK <@ba.vup>+{atk:0%}</>, Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vup>reduces</>; when skill is active, bubble <$ba.protect>Sanctuary</> effect increases to <@ba.vup>{damage_resistance_scale}</> times. Enemies that attack allied bubbles are <$ba.levitate>Levitated</> for <@ba.vup>{levitate_duration}</>s, taking <@ba.vup>{atk_scale:0%}</> of Haruka's ATK as Arts damage per second=攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>缩短</>，技能期间浮泡提供的<$ba.protect>庇护</>提升至<@ba.vup>{damage_resistance_scale}</>倍；攻击我方浮泡的敌人将<$ba.levitate>浮空</><@ba.vup>{levitate_duration}</>秒，在此浮空期间每秒受到相当于遥攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害
ATK <@ba.vup>+{atk:0%}</>, attack range and Crystal Barrier shatter damage range <@ba.vup>increase</>; Crystal Barrier damage threshold increases to <@ba.vup>{talent_scale}</>x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\n<@ba.rem>Skill can be manually deactivated (skill can be interrupted at any time)</>=攻击力<@ba.vup>+{atk:0%}</>，攻击范围与琉璃璧的破碎伤害范围<@ba.vup>扩大</>，琉璃璧破碎的伤害阈值提升至<@ba.vup>{talent_scale}</>倍，每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
ATK <@ba.vup>+{atk:0%}</>, attacks 1 additional target; enemies below 50% HP within Attack Range receive an additional attack for <@ba.vup>{atk_scale_s2_extra:0%}</> ATK as Physical damage (after a short delay)\n<@ba.rem>Each enemy can receive at most one additional instance of Physical damage</>=攻击力<@ba.vup>+{atk:0%}</>，额外攻击1个目标；技能期间对攻击范围内生命值低于一半的敌人仅一次造成相当于攻击力<@ba.vup>{atk_scale_s2_extra:0%}</>的额外物理伤害（该次伤害有短暂间隔）\n<@ba.rem>每个敌人最多受到一次额外物理伤害</>
ATK <@ba.vup>+{atk:0%}</>, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep</> puts them to <$ba.sleep>Sleep</> for <@ba.vup>{attack@sleep}</>s; all enemies awakening from <$ba.sleep>Sleep</> or defeated during <$ba.sleep>Sleep</> receive Arts damage (damage based on <$ba.sleep>Sleep</> duration, up to <@ba.vup>{max_atk_scale:0%}</> ATK), and put one other nearby enemy to <$ba.sleep>Sleep</> for <@ba.vup>{sleep}</>s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep</> until fully healed or skill ends=攻击力<@ba.vup>+{atk:0%}</>，同时攻击两名敌人，攻击非<$ba.sleep>沉睡</>目标时使其<$ba.sleep>沉睡</><@ba.vup>{attack@sleep}</>秒，技能期间，全场敌人从<$ba.sleep>沉睡</>状态醒来或于<$ba.sleep>沉睡</>中被击倒时，受到法术伤害（随<$ba.sleep>沉睡</>时长提高至攻击力<@ba.vup>{max_atk_scale:0%}</>），并使周围一名其他敌人<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，攻击范围内的其他友方干员受到致命伤害时，陷入<$ba.sleep>沉睡</>至生命值完全恢复或技能结束
ATK <@ba.vup>+{atk:0%}</>, attacks <@ba.vup>2</> targets at once, and attacks deal an additional <@ba.vup>{attack@ep_damage_ratio:0%}</> of Arts damage as <$ba.dt.neural2>Nervous Impairment</>=攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>2</>名敌人，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.neural2>神经损伤</>
ATK <@ba.vup>+{atk:0%}</>, attacks <@ba.vup>2</> times consecutively=攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射
ATK <@ba.vup>+{atk:0%}</>, attacks <@ba.vup>3</> times consecutively=攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>3</>连射
ATK <@ba.vup>+{atk:0%}</>, attacks all blocked enemies=攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+{atk:0%}</>, attacks apply this unit's Trait effect to all enemies within range\n<@ba.rem>Skill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+{atk:0%}</>, attacks apply this unit's Trait effect to all enemies within range.=攻击力<@ba.vup>+{atk:0%}</>，攻击时对攻击范围内的所有敌人应用特性加成
ATK <@ba.vup>+{atk:0%}</>, attacks can jump between enemies up to <@ba.vup>{attack@max_target}</> times=技能开启时，攻击力<@ba.vup>+{atk:0%}</>，攻击可在敌人间重复跳跃，最多弹跳<@ba.vup>{attack@max_target}</>次
ATK <@ba.vup>+{atk:0%}</>, attacks create a layer of sticky liquid within Attack Range that lasts for {attack@projectile_life_time} seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>{attack@move_speed:0%}</> and DEF <@ba.vup>{attack@def}</> (Does not stack). <$ba.charged>Charged</> effect: Changes to {attack@another_trigger_time} ammo\n<@ba.rem>Skill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+{atk:0%}</>，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加），<$ba.charged>蓄力</>额外效果：改为{attack@another_trigger_time}发弹药\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+{atk:0%}</>, attacks deal an additional <@ba.vup>{attack@ep_damage_ratio:0%}</> of Arts damage as <$ba.dt.apoptosis2>Necrosis</>; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, deal an additional <@ba.vup>{attack@extra_ep_damage_scale:0%}</> ATK as Elemental Damage=攻击力<@ba.vup>+{atk:0%}</>，攻击附带造成法术伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.apoptosis2>凋亡损伤</>，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则对其额外造成相当于攻击力<@ba.vup>{attack@extra_ep_damage_scale:0%}</>的元素伤害
ATK <@ba.vup>+{atk:0%}</>, attacks hit <@ba.vup>2</> times in a row and gain <$ba.camou>Camouflage</>=攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连射，并获得<$ba.camou>迷彩</>
ATK <@ba.vup>+{atk:0%}</>, attacks hit <@ba.vup>{attack@times}</> times in a row\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>{attack@times}</>连击\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+{atk:0%}</>, attacks hit twice, and attacks silence the target until the skill ends=攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，攻击使目标敌人特殊能力失效持续至技能结束
ATK <@ba.vup>+{atk:0%}</>, attacks hit twice; Talent activation rate increased by <@ba.vup>{talent@prob:0%}</>=攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，天赋发动概率提升至<@ba.vup>{talent@prob:0%}</>
ATK <@ba.vup>+{atk:0%}</>, attacks hit up to <@ba.vup>{attack@max_target}</> enemies\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+{atk:0%}</>，可以同时攻击<@ba.vup>{attack@max_target}</>个敌方单位\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+{atk:0%}</>, attacks Silence the target for <@ba.vup>{attack@silence}</> second(s)\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+{atk:0%}</>，攻击目标失去特殊能力<@ba.vup>{attack@silence}</>秒\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+{atk:0%}</>, bounces per heal <@ba.vup>+{attack@chain.extra_value}</>, Talent activation threshold becomes <@ba.vup>{talent@hp_ratio:0%}</> HP=攻击力<@ba.vup>+{atk:0%}</>，每次治疗的跳跃次数<@ba.vup>+{attack@chain.extra_value}</>，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命
ATK <@ba.vup>+{atk:0%}</>, but no longer targets enemies below <@ba.vup>50%</> HP. Attacks cause targets to take <@ba.vup>{damage_addition:0%}</> of Delphine's ATK per second as Arts damage (stacks up to 4 times, lasts until the skill ends)=攻击力<@ba.vup>+{atk:0%}</>，不再以生命值低于<@ba.vup>50%</>的敌人为目标，攻击会使命中目标每秒受到<@ba.vup>{damage_addition:0%}</>戴菲恩攻击力的法术伤害（最多叠加4次，持续至技能结束）
ATK <@ba.vup>+{atk:0%}</>, but Normal Attack will not target enemies with over <@ba.vdown>80%</> HP=攻击力<@ba.vup>+{atk:0%}</>，但普通攻击不再以生命值高于<@ba.vdown>80%</>的敌人作为目标
ATK <@ba.vup>+{atk:0%}</>, but normal attacks no longer attack enemies below <@ba.vup>50%</> HP; Attacks slow enemies hit by <@ba.vup>-{-attack@move_speed:0%}</> for <@ba.vup>{attack@duration}</> seconds=攻击力<@ba.vup>+{atk:0%}</>，但普通攻击不再以生命值低于<@ba.vup>50%</>的敌人为目标，被击中的目标在<@ba.vup>{attack@duration}</>秒内移动速度<@ba.vup>-{-attack@move_speed:0%}</>
ATK <@ba.vup>+{atk:0%}</>, changes attack to twice attack, obtaining <@ba.vup>{prob:0%}</> Physical Dodge=攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击，获得<@ba.vup>{prob:0%}</>的物理闪避
ATK <@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{def:0%}</>, and Attack Range <@ba.vup>increases</>\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击距离<@ba.vup>加长</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{def:0%}</>, and if lethal damage is received while skill is active, immediately consumes <@ba.vup>{ammo_cost}</> ammo to resist the damage\n<@ba.rem>Skill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，技能期间若受到致命伤害，立即消耗<@ba.vup>{ammo_cost}</>发弹药抵挡这次伤害\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{def:0%}</>, Block <@ba.vup>+{block_cnt}</>, and attacks all blocked enemies. Each attack has a <@ba.vup>{attack@prob_twice:0%}</> chance to be 2 hits with <@ba.vup>{attack@atk_scale_twice:0%}</> ATK and <$ba.steal>Steal</> <@ba.vup>{attack@steal_atk_speed}</> ASPD from the target (up to a total of {attack@steal_atk_speed_max}, lasts until skill expires or Viviana leaves the battlefield)=攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}</>的概率变为<@ba.vup>{attack@atk_scale_twice:0%}</>攻击力的二连击，并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或薇薇安娜离场）
ATK <@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{def:0%}</>, Block <@ba.vup>+{block_cnt}</>, restores <@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</> HP every second\n<@ba.rem>This unit is <$ba.stun>Stunned</> for {stun} seconds after the skill duration</>=攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>生命\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>{stun}秒</>
ATK <@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{def:0%}</>, Block <@ba.vup>+{block_cnt}</>; upon receiving a melee attack from an enemy, there is a <@ba.vup>{prob:0%}</> chance to dodge and reload <@ba.vup>{recover_cnt}</> ammo\n<@ba.rem>Skill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，受到敌人的近战攻击时有<@ba.vup>{prob:0%}</>几率闪避并补充<@ba.vup>{recover_cnt}</>颗弹药\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>
ATK <@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{def:0%}</>, Blocked enemies <@ba.vup>+{block_cnt}</>, attack all blocked enemies=攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人
ATK <@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{def:0%}</>, deals <@ba.vup>{atk_scale:0%}</> of ATK as Arts damage to targets that attack Hoshiguma the Breacher\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，每次受到攻击时对目标造成相当于斩业星熊攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{def:0%}</>, splash attack causes units with weight 3 or less to <$ba.levitate>Levitate</> for <@ba.vup>{attack@levitate_duration}</>s.=攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空</><@ba.vup>{attack@levitate_duration}</>秒
ATK <@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{def:0%}</>;\n<$ba.charged>Charged</> effect: Trait effect remains active during skill=攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；\n<$ba.charged>蓄力</>额外效果：特性效果在技能期间继续生效
ATK <@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{def:0%}</>; Every attack deals an additional <@ba.vup>{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}</> ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself</> for <@ba.vup>{heal_scale:0%}</> of Blemishine's ATK=攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，每次攻击额外造成相当于攻击力<@ba.vup>{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}</>的法术伤害，并恢复周围一名<@ba.rem>其他</>友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命
ATK <@ba.vup>+{atk:0%}</>, each attack deals an additional <@ba.vup>{attack@skill.atk_scale:0%}</> ATK as Arts damage, and restores <@ba.vup>+1</> DP when defeating an enemy.=攻击力<@ba.vup>+{atk:0%}</>，每次攻击附加攻击力<@ba.vup>{attack@skill.atk_scale:0%}</>的法术伤害，且击败敌人后部署费用回复<@ba.vup>+1</>
ATK <@ba.vup>+{atk:0%}</>, each attack fires <@ba.vup>1</> more boomerang projectile=攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外发射<@ba.vup>1</>个回旋投射物
ATK <@ba.vup>+{atk:0%}</>, each attack fires off <@ba.vup>2</> arrows (prioritizing different targets), and has a <@ba.vup>{attack@prob:0%}</> chance of stunning targets for <@ba.vup>{attack@stun}</> seconds\n<@ba.rem>From second activation and on, this skill has unlimited duration</>=攻击力<@ba.vup>+{atk:0%}</>，每次攻击发射<@ba.vup>两支</>箭矢（优先攻击不同目标），并有<@ba.vup>{attack@prob:0%}</>概率晕眩目标<@ba.vup>{attack@stun}</>秒\n<@ba.rem>第二次及以后使用时持续时间无限</>
ATK <@ba.vup>+{atk:0%}</>, each attack heals 1 additional target. While the skill is active, all allies within range gain <$ba.buffres>status resistance</>=攻击力<@ba.vup>+{atk:0%}</>，治疗目标数+1，持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗</>
ATK <@ba.vup>+{atk:0%}</>, each attack heals a nearby friendly unit's HP equal to <@ba.vup>{scale:0%}</> of the damage dealt\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+{atk:0%}</>，每次攻击治疗周围一名友方单位相当于造成伤害<@ba.vup>{scale:0%}</>的生命值\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+{atk:0%}</>, each attack hits <@ba.vup>2</> additional targets.=攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外攻击<@ba.vup>2</>个目标
ATK <@ba.vup>+{atk:0%}</>, each attack restores HP to this unit equal to <@ba.vup>{heal_scale:0%}</> of the damage dealt=攻击力<@ba.vup>+{atk:0%}</>，每次攻击治疗自身相当于造成伤害<@ba.vup>{heal_scale:0%}</>的生命值
ATK <@ba.vup>+{atk:0%}</>, each attack strikes its primary target an additional <@ba.vup>1 </>time，and also hits up to <@ba.vup>2</> additional targets.=攻击力<@ba.vup>+{atk:0%}</>，每次攻击对主目标额外射击<@ba.vup>一</>次，并额外攻击<@ba.vup>2</>个目标
ATK <@ba.vup>+{atk:0%}</>, each heal can affect one additional target, and all friendly units within range will recover <$ba.dt.element>Elemental Injury</> equal to <@ba.vup>{agoat2_s_1[aura].ep_heal_ratio:0%}</> of Eyjafjalla the Hvít Aska's ATK\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+{atk:0%}</>，每次可额外治疗一名单位，攻击范围内所有友方单位每秒回复纯烬艾雅法拉攻击力<@ba.vup>{agoat2_s_1[aura].ep_heal_ratio:0%}</>的<$ba.dt.element>元素损伤</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+{atk:0%}</>, every attack gives a stackable buff that grants <@ba.vup>+{atk_each_stack:0%}</> ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1=攻击力<@ba.vup>+{atk:0%}</>；每次攻击时获得可叠加的攻击力<@ba.vup>+{atk_each_stack:0%}</>的增益（最多叠加8层），切换目标后层数清零，技能持续期间内干员的生命值始终不会低于1
ATK <@ba.vup>+{atk:0%}</>, every attack has a 20% chance of striking twice=攻击力<@ba.vup>+{atk:0%}</>，每次攻击有20%概率变成二连击
ATK <@ba.vup>+{atk:0%}</>, gain <@ba.vup>{prob:0%}</> Physical dodge, and recover <@ba.vup>{hp_ratio:0%}</> of max HP whenever an enemies dies within range=攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{prob:0%}</>的物理闪避，攻击范围内有敌人倒下时，恢复自身最大生命值的<@ba.vup>{hp_ratio:0%}</>
ATK <@ba.vup>+{atk:0%}</>, however only heal allies with less than 50% HP. When allies within range fall below <@ba.vup>{max_hp_ratio:0%}</> HP, immediately heal them for <@ba.vup>{heal_scale:0%}</> of Tuye's ATK. The skill ends when this effect is triggered 3 times. <@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+{atk:0%}</>，仅治疗生命低于一半的干员。范围内干员生命低于<@ba.vup>{max_hp_ratio:0%}</>时立即治疗其相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命，触发3次后技能立即结束。<@ba.rem>持续时间无限</>
ATK <@ba.vup>+{atk:0%}</>, increases DEF of self and Mobile Riot Shield by <@ba.vup>+{def:0%}</>, and increases duration of Mobile Riot Shield by <@ba.vup>+{duration}</> seconds\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+{atk:0%}</>，自身与机动盾牌防御力<@ba.vup>+{def:0%}</>，机动盾牌持续时间<@ba.vup>+{duration}</>秒\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+{atk:0%}</>, increases the damage amplification effect of this unit's Talent to <@ba.vup>{scale_delta_to_one:0.0}</> times\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+{atk:0%}</>，天赋的伤害加成提升至<@ba.vup>{scale_delta_to_one:0.0}</>倍\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+{atk:0%}</>, increasing the chance to trigger Talent to <@ba.vup>{talent_scale:0.0}</> times=攻击力<@ba.vup>+{atk:0%}</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍
ATK <@ba.vup>+{atk:0%}</>, Max HP <@ba.vup>+{max_hp:0%}</>, Range <@ba.vup>expands</>, damage type changes to <@ba.vup>True</>\n<@ba.rem>After the skill ends, Amiya will automatically be retreated</>=攻击力<@ba.vup>+{atk:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击范围<@ba.vup>扩大</>，伤害类型变为<@ba.vup>真实</>\n<@ba.rem>技能结束后阿米娅强制退出战场</>
ATK <@ba.vup>+{atk:0%}</>, Movement Speed of ground enemies in attack range <@ba.vup>{move_speed:0%}</>, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.=攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内地面敌人移动速度<@ba.vup>{move_speed:0%}</>，并在其被击倒时对周围敌人施加一层第一天赋效果
ATK <@ba.vup>+{atk:0%}</>, normal attacks deal <@ba.vup>Arts</> damage=攻击力<@ba.vup>+{atk:0%}</>，普通攻击造成<@ba.vup>法术</>伤害
ATK <@ba.vup>+{atk:0%}</>, now <@ba.vup>heals</> allied units instead of attacking=攻击力<@ba.vup>+{atk:0%}</>，普通攻击改为<@ba.vup>治疗</>友方单位
ATK <@ba.vup>+{atk:0%}</>, Puppet Dancer Block <@ba.vup>+{block_cnt}</>, Max HP <@ba.vup>+{max_hp:0%}</>, DEF <@ba.vup>+{def:0%}</>=攻击力<@ba.vup>+{atk:0%}</>，木偶舞者的阻挡数<@ba.vup>+{block_cnt}</>，生命上限<@ba.vup>+{max_hp:0%}</>，防御力<@ba.vup>+{def:0%}</>
ATK <@ba.vup>+{atk:0%}</>, ranged attacks no longer reduce ATK, target 1 more enemy, and add an additional attack that ignores <@ba.vup>{attack@def_penetrate_fixed}</> enemy DEF when target HP is below 50%=攻击力<@ba.vup>+{atk:0%}</>，远程攻击不再降低攻击力，额外攻击一名目标，目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}</>防御力的攻击
ATK <@ba.vup>+{atk:0%}</>, switch attack mode to firing a healing round to a friendly unit in range, healing the target and friendly units on the surrounding 8 tiles (healing amount is halved to surrounding units)=攻击力<@ba.vup>+{atk:0%}</>，攻击变为对攻击范围内一名友方单位发射医疗弹，对目标和其周围8格内的友方单位进行治疗（对周围单位的治疗量减半）
ATK <@ba.vup>+{atk:0%}</>. <@ba.rem>Corroserum is <$ba.stun>Stunned</> for {stun} seconds after skill duration</>=攻击力<@ba.vup>+{atk:0%}</>，<@ba.rem>技能结束后蚀清<$ba.stun>晕眩</>{stun}秒</>
ATK <@ba.vup>+{atk:0%}</>. Every heal prioritizes <@ba.vup>{attack@max_target}</> Operators with the highest <$ba.dt.element>Elemental Injury</> taken=攻击力<@ba.vup>+{atk:0%}</>，每次治疗以<$ba.dt.element>元素损伤</>最严重的<@ba.vup>{attack@max_target}</>名干员为目标
ATK <@ba.vup>+{atk:0%}</>. Immediately fires harpoons at the <@ba.vup>{max_target}</> heaviest enemies within range, <$ba.root><@ba.vup>Binding</></> them and attacking them once every second for the duration of this skill=攻击力<@ba.vup>+{atk:0%}</>，立即向至多<@ba.vup>{max_target}</>个重量最重的敌人发射束缚叉枪；技能持续时间内所有目标受到<$ba.root><@ba.vup>束缚</></>效果，每秒受到一次攻击
ATK <@ba.vup>+{atk:0%}</>. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to the attacker and activates her Trait on the ally=攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内生命上限最高的友方角色更容易受到敌人攻击，且该角色受到攻击时刺玫对目标造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并仅对该角色触发刺玫特性
ATK <@ba.vup>+{atk:0%}</>; <@ba.vup>{prob:0%}</> chance to dodge Physical and Arts attacks=攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避
ATK <@ba.vup>+{atk:0%}</>; <@ba.vup>{prob:0%}</> chance to resist Physical damage\n<@ba.rem>Infinite duration</>=攻击力<@ba.vup>+{atk:0%}</>，有<@ba.vup>{prob:0%}</>的概率抵挡物理伤害\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+{atk:0%}</>; after healing an Operator, grants them a buff for {attack@buff_duration}s that recovers <@ba.vup>{attack@fixed_heal_value}</> HP whenever they take damage=攻击力<@ba.vup>+{atk:0%}</>，治疗干员后为其施加一个增益，使其在{attack@buff_duration}秒内每次受到伤害时恢复<@ba.vup>{attack@fixed_heal_value}</>点生命
ATK <@ba.vup>+{atk:0%}</>; ASPD <@ba.vup>+{attack_speed}</>=攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>
ATK <@ba.vup>+{atk:0%}</>; attacks 1 extra target=攻击力<@ba.vup>+{atk:0%}</>，额外攻击一个目标
ATK <@ba.vup>+{atk:0%}</>; Can heal 1 extra ally=攻击力<@ba.vup>+{atk:0%}</>，每次可额外治疗一名单位
ATK <@ba.vup>+{atk:0%}</>; Cannot be healed by allies=攻击力<@ba.vup>+{atk:0%}</>，不再成为其他角色的治疗目标
ATK <@ba.vup>+{atk:0%}</>; Damage dealt by Normal Attacks turn into <@ba.vup>Arts damage</>=攻击力<@ba.vup>+{atk:0%}</>，普通攻击的伤害类型变为<@ba.vup>法术</>
ATK <@ba.vup>+{atk:0%}</>; Damage dealt turns into <@ba.vup>Arts damage</>; Restores HP by <@ba.vup>{heal_scale:0%}</> of damage dealt when attacking=攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>法术</>，每次攻击恢复相当于造成伤害<@ba.vup>{heal_scale:0%}</>的生命
ATK <@ba.vup>+{atk:0%}</>; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated</>=攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为法术，额外攻击一个目标，远程攻击不再降低攻击力\n<@ba.rem>技能自动开启</>
ATK <@ba.vup>+{atk:0%}</>; DEF <@ba.vup>+{def:0%}</>; Cuts all targets in the frontal tile with the shield=攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，对前方一格的所有敌人使用盾牌进行切割
ATK <@ba.vup>+{atk:0%}</>; each attack hits 1 additional target\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外攻击1个目标\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+{atk:0%}</>; each heal has a <@ba.vup>{attack@prob:0%}</> chance of triggering an additional heal=攻击力<@ba.vup>+{atk:0%}</>，每次治疗有<@ba.vup>{attack@prob:0%}</>概率额外治疗一次
ATK <@ba.vup>+{atk:0%}</>; Range <@ba.vup>expands</>; Attacks <@ba.vup>1</> extra target=攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，额外攻击<@ba.vup>一</>个目标
ATK <@ba.vup>+{atk:0%}</>; Range <@ba.vup>expands</>; Attacks <@ba.vup>2</> extra targets=攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，额外攻击<@ba.vup>两</>个目标
ATK <@ba.vup>+{atk:0%}</>; Range <@ba.vup>expands</>; Attacks all targets within range simultaneously\n<@ba.rem>Gitano stops attacking for {time} seconds after using this skill</>=攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击攻击范围内所有敌人\n<@ba.rem>技能时间结束后远山停止攻击{time}秒</>
ATK <@ba.vup>+{atk:0%}</>; Range <@ba.vup>increases</>; Attack Interval <@ba.vup>reduces significantly</>; Attack becomes randomly shooting lava that can hit at most <@ba.vup>{attack@max_target}</> enemies within range=攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>增大</>，攻击间隔<@ba.vup>大幅度缩短</>，攻击变为随机对攻击范围内至多<@ba.vup>{attack@max_target}</>个敌人发射熔岩
ATK <@ba.vup>+{atk:0%}</>; stop attacking and focus on healing nearby allies, each heal giving the target a <$ba.barrier>Barrier</> that absorbs <@ba.vup>Arts</> damage equal to <@ba.vup>{attack@scale:0%}</> of Bassline's ATK=攻击力<@ba.vup>+{atk:0%}</>，停止攻击并专心对周围友方角色进行治疗，每次治疗使目标获得一个<$ba.barrier>屏障</>，屏障能吸收相当于深律攻击力<@ba.vup>{attack@scale:0%}</>的<@ba.vup>法术</>伤害
ATK <@ba.vup>+{atk:0%}</>; When attacking, has a <@ba.vup>{prob:0%}</> chance to deal <@ba.vup>{atk_scale:0%}</> damage\n<@ba.rem>Unlimited duration</>=攻击力<@ba.vup>+{atk:0%}</>，攻击时，<@ba.vup>{prob:0%}</>几率当次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>\n<@ba.rem>持续时间无限</>
ATK <@ba.vup>+{atk:0%}</>，each attack hits <@ba.vup>1</> additional target.=攻击力<@ba.vup>+{atk:0%}</>，每次攻击额外攻击<@ba.vup>1</>个目标
ATK <@ba.vup>+{atk:0%}</>，each attack hits <@ba.vup></> extra target=攻击力<@ba.vup>+{atk:0%}</>，额外攻击<@ba.vup>一</>个目标
ATK <@ba.vup>+{atk:0%}</>，targets healed <@ba.vdown>-1</>=攻击力<@ba.vup>+{atk:0%}</>，治疗目标数<@ba.vdown>-1</>
ATK <@ba.vup>+{atk_scale_up:0%}</> every time the HP of the target <@ba.vup>falls by {hp_ratio_drop:0%}</>=目标敌人的生命<@ba.vup>每降低{hp_ratio_drop:0%}</>，对其造成伤害时的攻击力<@ba.vup>+{atk_scale_up:0%}</>
ATK <@ba.vup>+{attack@demetr_s3[bonus].atk:0%}</>, ASPD <@ba.vup>+{attack@demetr_s3[bonus].attack_speed}</>, and attacks have a <@ba.vup>{attack@demetr_s3[bonus].prob:0%}</> chance to deal <@ba.vup>{attack@demetr_s3[bonus].prob_atk_scale:0%}</> ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, <$ba.addash>Moves</> to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for <@ba.vup>1</> second, a new target will be chosen\n<@ba.rem>Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends</>=攻击力<@ba.vup>+{attack@demetr_s3[bonus].atk:0%}</>，攻击速度<@ba.vup>+{attack@demetr_s3[bonus].attack_speed}</>，攻击时有<@ba.vup>{attack@demetr_s3[bonus].prob:0%}</>的几率造成相当于攻击力<@ba.vup>{attack@demetr_s3[bonus].prob_atk_scale:0%}</>的物理伤害；技能开启后立即选取自身周围一定范围内的一名地面目标，若其所在位置可部署，自身会<$ba.addash>移动</>至目标所在位置进行攻击；自身攻击的精英、领袖敌人被击倒，或自身持续<@ba.vup>1</>秒未进行攻击时，会立即重新选取目标\n<@ba.rem>受到致命伤害时不撤退但会结束技能，技能结束后返回初始位置</>
ATK <@ba.vup>+{nian_s_3[self].atk:0%}</>; Nearby allied Operators gain DEF <@ba.vup>+{nian_s_3[ally].def:0%}</>, Block <@ba.vup>+1</> and <$ba.buffres>status resistance</>=攻击力<@ba.vup>+{nian_s_3[self].atk:0%}</>；周围其他友方干员的防御力<@ba.vup>+{nian_s_3[ally].def:0%}</>，阻挡数<@ba.vup>+1</>，并获得<$ba.buffres>抵抗</>
ATK <@ba.vup>+{pinecn_s_2[a].atk:0%}</>, Attack range <@ba.vdown>decreases</>; Gains an additional <@ba.vup>+20%</> ATK each time this skill is used (Up to a max of 60%)=攻击力<@ba.vup>+{pinecn_s_2[a].atk:0%}</>，攻击范围<@ba.vdown>缩短</>；每使用过一次技能额外追加攻击力<@ba.vup>+20%</>的效果（最多+60%）
ATK <@ba.vup>+{s1_atk:0%}</>, DEF <@ba.vup>+{s1_def:0%}</> for self and other operators who have a <$ba.barrier>Barrier</> granted by her Device(s)=自身和拥有装置<$ba.barrier>屏障</>的其他干员攻击力<@ba.vup>+{s1_atk:0%}</>，防御力<@ba.vup>+{s1_def:0%}</>
ATK <@ba.vup>140%</>, if the equipped Operator also has <@ba.vup>M3 Armor</> equipped, deals an additional <@ba.vup>50%</> ATK as True damage when attacking=攻击力<@ba.vup>+140%</>，当装备者同时装备<@ba.vup>M3护甲</>时，攻击时额外造成相当于<@ba.vup>50%</>攻击力的真实伤害
ATK and DEF +10% when there are more than two ranged tiles in the four surrounding tiles=周围四格中有两格以上的高地地形时攻击力和防御力+10%
ATK and DEF +11% when there are no allies in the four adjacent tiles=当周围四格内没有其他友方单位时，攻击力和防御力各+11%
ATK and DEF +12% when Cliffheart is not blocking any enemies=未阻挡敌人时，攻击力和防御力各+12%
ATK and DEF +13% (+2%) when there are no allies in the four adjacent tiles=当周围四格内没有其他友方单位时，攻击力和防御力各+13%（+2%）
ATK and DEF +13% <@ba.talpu>(+2%)</> when there are no allies in the four adjacent tiles=当周围四格内没有其他友方单位时，攻击力和防御力各+13%<@ba.talpu>（+2%）</>
ATK and DEF +14% (+2%) when Cliffheart is not blocking any enemies=未阻挡敌人时，攻击力和防御力各+14%（+2%）
ATK and DEF +14% <@ba.talpu>(+2%)</> when Cliffheart is not blocking any enemies=未阻挡敌人时，攻击力和防御力各+14%<@ba.talpu>（+2%）</>
ATK and DEF +27%=攻击力和防御力各+27%
ATK and DEF +30%=攻击力和防御力各+30%
ATK and DEF +33%=攻击力和防御力各+33%
ATK and DEF +36%=攻击力和防御力各+36%
ATK and DEF +39%=攻击力和防御力各+39%
ATK and DEF +42%=攻击力和防御力各+42%
ATK and DEF +45%=攻击力和防御力各+45%
ATK and DEF +5%=攻击力和防御力+5%
ATK and DEF +5% when there are more than two ranged tiles in the four surrounding tiles=周围四格中有两格以上的高地地形时攻击力和防御力+5%
ATK and DEF +5% when there are no allies in the four adjacent tiles=当周围四格内没有其他友方单位时，攻击力和防御力各+5%
ATK and DEF +55%=攻击力和防御力各+55%
ATK and DEF +6% when Cliffheart is not blocking any enemies=未阻挡敌人时，攻击力和防御力各+6%
ATK and DEF +65%=攻击力和防御力各+65%
ATK and DEF +7% (+2%) when there are no allies in the four adjacent tiles=当周围四格内没有其他友方单位时，攻击力和防御力各+7%（+2%）
ATK and DEF +7% <@ba.talpu>(+2%)</> when there are no allies in the four adjacent tiles=当周围四格内没有其他友方单位时，攻击力和防御力各+7%<@ba.talpu>（+2%）</>
ATK and DEF +75%=攻击力和防御力各+75%
ATK and DEF +8% (+2%) when Cliffheart is not blocking any enemies=未阻挡敌人时，攻击力和防御力各+8%（+2%）
ATK and DEF +8% <@ba.talpu>(+2%)</> when Cliffheart is not blocking any enemies=未阻挡敌人时，攻击力和防御力各+8%<@ba.talpu>（+2%）</>
ATK and DEF +{atk:0%}=攻击力和防御力各+{atk:0%}
ATK and DEF <@ba.vup>+27%</>=攻击力和防御力各<@ba.vup>+27%</>
ATK and DEF <@ba.vup>+30%</>=攻击力和防御力各<@ba.vup>+30%</>
ATK and DEF <@ba.vup>+33%</>=攻击力和防御力各<@ba.vup>+33%</>
ATK and DEF <@ba.vup>+36%</>=攻击力和防御力各<@ba.vup>+36%</>
ATK and DEF <@ba.vup>+39%</>=攻击力和防御力各<@ba.vup>+39%</>
ATK and DEF <@ba.vup>+42%</>=攻击力和防御力各<@ba.vup>+42%</>
ATK and DEF <@ba.vup>+45%</>=攻击力和防御力各<@ba.vup>+45%</>
ATK and DEF <@ba.vup>+55%</>=攻击力和防御力各<@ba.vup>+55%</>
ATK and DEF <@ba.vup>+65%</>=攻击力和防御力各<@ba.vup>+65%</>
ATK and DEF <@ba.vup>+75%</>=攻击力和防御力各<@ba.vup>+75%</>
ATK and DEF <@ba.vup>+{atk:0%}</>=攻击力和防御力各<@ba.vup>+{atk:0%}</>
ATK and DEF are greatly reduced upon taking damage from a Waste Heat Vent.=受到废热喷口的伤害时攻击力和防御力大幅降低
ATK and DEF increase as HP drops=生命值越低防御力与攻击力越高
ATK and DEF increased, ASPD greatly increased.=攻击力和防御力提升，攻击速度大幅增加
ATK and DEF+30%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.=攻击力和防御力+30%，停止攻击并专心对周围友方单位进行治疗，并在治疗时为其恢复1点技力
ATK and DEF+35%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.=攻击力和防御力+35%，停止攻击并专心对周围友方单位进行治疗，并在治疗时为其恢复1点技力
ATK and DEF+40%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.=攻击力和防御力+40%，停止攻击并专心对周围友方单位进行治疗，并在治疗时为其恢复1点技力
ATK and DEF+45%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.=攻击力和防御力+45%，停止攻击并专心对周围友方单位进行治疗，并在治疗时为其恢复1点技力
ATK and DEF+50%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.=攻击力和防御力+50%，停止攻击并专心对周围友方单位进行治疗，并在治疗时为其恢复1点技力
ATK and DEF+55%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.=攻击力和防御力+55%，停止攻击并专心对周围友方单位进行治疗，并在治疗时为其恢复1点技力
ATK and DEF+60%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.=攻击力和防御力+60%，停止攻击并专心对周围友方单位进行治疗，并在治疗时为其恢复1点技力
ATK and DEF+65%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.=攻击力和防御力+65%，停止攻击并专心对周围友方单位进行治疗，并在治疗时为其恢复1点技力
ATK and DEF+70%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.=攻击力和防御力+70%，停止攻击并专心对周围友方单位进行治疗，并在治疗时为其恢复1点技力
ATK and DEF+80%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.=攻击力和防御力+80%，停止攻击并专心对周围友方单位进行治疗，并在治疗时为其恢复1点技力
ATK and DEF+{atk:0%}, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target.=攻击力和防御力+{atk:0%}，停止攻击并专心对周围友方单位进行治疗，并在治疗时为其恢复1点技力
ATK and DEF<@ba.vup>+30%</>, stops attacking to focus on healing allied units within range, and restores <@ba.vup>1</> skill point to each healed target.=攻击力和防御力<@ba.vup>+30%</>，停止攻击并专心对周围友方单位进行治疗，并在治疗时为其恢复<@ba.vup>1</>点技力
ATK and DEF<@ba.vup>+35%</>, stops attacking to focus on healing allied units within range, and restores <@ba.vup>1</> skill point to each healed target.=攻击力和防御力<@ba.vup>+35%</>，停止攻击并专心对周围友方单位进行治疗，并在治疗时为其恢复<@ba.vup>1</>点技力
ATK and DEF<@ba.vup>+40%</>, stops attacking to focus on healing allied units within range, and restores <@ba.vup>1</> skill point to each healed target.=攻击力和防御力<@ba.vup>+40%</>，停止攻击并专心对周围友方单位进行治疗，并在治疗时为其恢复<@ba.vup>1</>点技力
ATK and DEF<@ba.vup>+45%</>, stops attacking to focus on healing allied units within range, and restores <@ba.vup>1</> skill point to each healed target.=攻击力和防御力<@ba.vup>+45%</>，停止攻击并专心对周围友方单位进行治疗，并在治疗时为其恢复<@ba.vup>1</>点技力
ATK and DEF<@ba.vup>+50%</>, stops attacking to focus on healing allied units within range, and restores <@ba.vup>1</> skill point to each healed target.=攻击力和防御力<@ba.vup>+50%</>，停止攻击并专心对周围友方单位进行治疗，并在治疗时为其恢复<@ba.vup>1</>点技力
ATK and DEF<@ba.vup>+55%</>, stops attacking to focus on healing allied units within range, and restores <@ba.vup>1</> skill point to each healed target.=攻击力和防御力<@ba.vup>+55%</>，停止攻击并专心对周围友方单位进行治疗，并在治疗时为其恢复<@ba.vup>1</>点技力
ATK and DEF<@ba.vup>+60%</>, stops attacking to focus on healing allied units within range, and restores <@ba.vup>1</> skill point to each healed target.=攻击力和防御力<@ba.vup>+60%</>，停止攻击并专心对周围友方单位进行治疗，并在治疗时为其恢复<@ba.vup>1</>点技力
ATK and DEF<@ba.vup>+65%</>, stops attacking to focus on healing allied units within range, and restores <@ba.vup>1</> skill point to each healed target.=攻击力和防御力<@ba.vup>+65%</>，停止攻击并专心对周围友方单位进行治疗，并在治疗时为其恢复<@ba.vup>1</>点技力
ATK and DEF<@ba.vup>+70%</>, stops attacking to focus on healing allied units within range, and restores <@ba.vup>1</> skill point to each healed target.=攻击力和防御力<@ba.vup>+70%</>，停止攻击并专心对周围友方单位进行治疗，并在治疗时为其恢复<@ba.vup>1</>点技力
ATK and DEF<@ba.vup>+80%</>, stops attacking to focus on healing allied units within range, and restores <@ba.vup>1</> skill point to each healed target.=攻击力和防御力<@ba.vup>+80%</>，停止攻击并专心对周围友方单位进行治疗，并在治疗时为其恢复<@ba.vup>1</>点技力
ATK and DEF<@ba.vup>+{atk:0%}</>, stops attacking to focus on healing allied units within range, and restores <@ba.vup>1</> skill point to each healed target.=攻击力和防御力<@ba.vup>+{atk:0%}</>，停止攻击并专心对周围友方单位进行治疗，并在治疗时为其恢复<@ba.vup>1</>点技力
ATK and HP increase with the number of Crystals on the field, up to a maximum.=根据场上结晶的数量，提升自身一定攻击力和生命值（有上限）
ATK and Max HP +25%, gains status resistance, and becomes less likely to be targeted by enemies=攻击力和最大生命值+25%，获得抵抗，且不容易成为敌人攻击的目标
ATK and Max HP +35%, gains status resistance, and becomes less likely to be targeted by enemies=攻击力和最大生命值+35%，获得抵抗，且不容易成为敌人攻击的目标
ATK and Movement Speed are reduced, but restored once [Pneumatic Pressurization] is triggered=攻击和移动速度降低，释放【蒸汽增压】后解除
ATK continuously increases before its first attack, and the first attack deals a large amount of Arts damage and <$ba.dt.burning>Burn</> to the target and surrounding units=首次攻击前，攻击力不断提升且首次攻击对目标和周围造成法术伤害和<$ba.dt.burning>灼燃损伤</>
ATK continuously increases before its first attack, and the first attack deals a large amount of Arts damage and Burn to the target and surrounding units=首次攻击前，攻击力不断提升且首次攻击对目标和周围造成法术伤害和灼燃损伤
ATK continuously increases when unblocked. ATK is reset after the next attack.=未被阻挡时，攻击力不断增长，下一次攻击后攻击力复原
ATK increased after each attack (with stack limit), resets after some time without attacking=每次攻击后攻击力提升（有层数上限），连续一段时间不攻击则重置
ATK increased to 105% when attacking. If there are 3 or more enemies nearby, ATK increased to 110%, and take 10% less damage=攻击敌人时攻击力提升至105%。周围存在3名及以上敌人时攻击力提升至110%且受到的伤害减少10%
ATK increased to 108%(+3%)when attacking. If there are 3 or more enemies nearby, ATK increased to 113%(+3%), and take 10% less damage=攻击敌人时攻击力提升至108%（+3%）。周围存在3名及以上敌人时攻击力提升至113%（+3%）且受到的伤害减少10%
ATK increased to 108%<@ba.talpu>(+3%)</>when attacking. If there are 3 or more enemies nearby, ATK increased to 113%<@ba.talpu>(+3%)</>, and take 10% less damage=攻击敌人时攻击力提升至108%<@ba.talpu>（+3%）</>。周围存在3名及以上敌人时攻击力提升至113%<@ba.talpu>（+3%）</>且受到的伤害减少10%
ATK increased to 110% and recover 1 additional SP when hitting an enemy with full HP=攻击命中生命值为满的敌人时攻击力提升至110%，并额外回复1点技力
ATK increased to 110% when attacking. If there are 3 or more enemies nearby, ATK increased to 115%, and take 15% less damage=攻击敌人时攻击力提升至110%。周围存在3名及以上敌人时攻击力提升至115%且受到的伤害减少15%
ATK increased to 113%(+3%) when attacking. If there are 3 or more enemies nearby, ATK increased to 118%(+3%), and take 15% less damage=攻击敌人时攻击力提升至113%（+3%）。周围存在3名及以上敌人时攻击力提升至118%（+3%）且受到的伤害减少15%
ATK increased to 113%<@ba.talpu>(+3%)</> when attacking. If there are 3 or more enemies nearby, ATK increased to 118%<@ba.talpu>(+3%)</>, and take 15% less damage=攻击敌人时攻击力提升至113%<@ba.talpu>（+3%）</>。周围存在3名及以上敌人时攻击力提升至118%<@ba.talpu>（+3%）</>且受到的伤害减少15%
ATK increased to 115% (+5%) and recover 1 additional SP when hitting an enemy with full HP=攻击命中生命值为满的敌人时攻击力提升至115%（+5%），并额外回复1点技力
ATK increased to 115% <@ba.talpu>(+5%)</> and recover 1 additional SP when hitting an enemy with full HP=攻击命中生命值为满的敌人时攻击力提升至115%<@ba.talpu>（+5%）</>，并额外回复1点技力
ATK increased to 115% when attacking. If there are 3 or more enemies nearby, ATK increased to 120%, and takes 20% less damage=攻击敌人时攻击力提升至115%。周围存在3名及以上敌人时攻击力提升至120%且受到的伤害减少20%
ATK increased to 118% (+3%) when attacking. If there are 3 or more enemies nearby, ATK increased to 123% (+3%), and takes 20% less damage=攻击敌人时攻击力提升至118%（+3%）。周围存在3名及以上敌人时攻击力提升至123%（+3%）且受到的伤害减少20%
ATK increased to 118% <@ba.talpu>(+3%)</> when attacking. If there are 3 or more enemies nearby, ATK increased to 123% <@ba.talpu>(+3%)</>, and takes 20% less damage=攻击敌人时攻击力提升至118%<@ba.talpu>（+3%）</>。周围存在3名及以上敌人时攻击力提升至123%<@ba.talpu>（+3%）</>且受到的伤害减少20%
ATK increased to 120% and recover 2 additional SP when hitting an enemy with full HP=攻击命中生命值为满的敌人时攻击力提升至120%，并额外回复2点技力
ATK increased to 120% when attacking. If there are 3 or more enemies nearby, ATK increased to 125%, and takes 25% less damage=攻击敌人时攻击力提升至120%。周围存在3名及以上敌人时攻击力提升至125%且受到的伤害减少25%
ATK increased to 123% (+3%) when attacking. If there are 3 or more enemies nearby, ATK increased to 128% (+3%), and takes 25% less damage=攻击敌人时攻击力提升至123%（+3%）。周围存在3名及以上敌人时攻击力提升至128%（+3%）且受到的伤害减少25%
ATK increased to 123% <@ba.talpu>(+3%)</> when attacking. If there are 3 or more enemies nearby, ATK increased to 128% <@ba.talpu>(+3%)</>, and takes 25% less damage=攻击敌人时攻击力提升至123%<@ba.talpu>（+3%）</>。周围存在3名及以上敌人时攻击力提升至128%<@ba.talpu>（+3%）</>且受到的伤害减少25%
ATK increased to 125% (+5%) and recover 2 additional SP when hitting an enemy with full HP=攻击命中生命值为满的敌人时攻击力提升至125%（+5%），并额外回复2点技力
ATK increased to 125% <@ba.talpu>(+5%)</> and recover 2 additional SP when hitting an enemy with full HP=攻击命中生命值为满的敌人时攻击力提升至125%<@ba.talpu>（+5%）</>，并额外回复2点技力
ATK increases to 105% when attacking an enemy; if the target is <$ba.stun>stunned</> or <$ba.root>bound</>, ATK further increases to 125%=攻击敌人时攻击力提升至105%，若目标处于<$ba.stun>晕眩</>、<$ba.root>束缚</>则改为提升至125%
ATK increases to 105% when attacking an enemy; if the target is stunned or bound, ATK further increases to 125%=攻击敌人时攻击力提升至105%，若目标处于晕眩、束缚则改为提升至125%
ATK increases to 110% when attacking an enemy; if the target is <$ba.stun>stunned</> or <$ba.root>bound</>, ATK further increases to 140%=攻击敌人时攻击力提升至110%，若目标处于<$ba.stun>晕眩</>、<$ba.root>束缚</>则改为提升至140%
ATK increases to 110% when attacking an enemy; if the target is stunned or bound, ATK further increases to 140%=攻击敌人时攻击力提升至110%，若目标处于晕眩、束缚则改为提升至140%
ATK increases to 120% when attacking an enemy; if the target is <$ba.stun>Stunned</> or <$ba.root>Bound</>, ATK further increases to 150%; the first instance of damage dealt to a blocked enemy also <$ba.stun>Stuns</> for 1.5s=攻击敌人时攻击力提升至120%，若目标处于<$ba.stun>晕眩</>、<$ba.root>束缚</>则改为提升至150%，且对阻挡的敌人首次造成伤害时对其造成1.5秒<$ba.stun>晕眩</>效果
ATK increases to 120% when attacking an enemy; if the target is Stunned or Bound, ATK further increases to 150%; the first instance of damage dealt to a blocked enemy also Stuns for 1.5s=攻击敌人时攻击力提升至120%，若目标处于晕眩、束缚则改为提升至150%，且对阻挡的敌人首次造成伤害时对其造成1.5秒晕眩效果
ATK increases to 120% when attacking ranged enemies=攻击使用远程武器的敌人时，攻击力提升至120%
ATK increases to 125% (+5%) when attacking ranged enemies=攻击使用远程武器的敌人时，攻击力提升至125%（+5%）
ATK increases to 125% <@ba.talpu>(+5%)</> when attacking ranged enemies=攻击使用远程武器的敌人时，攻击力提升至125%<@ba.talpu>（+5%）</>
ATK increases to 130% when attacking an enemy; if the target is <$ba.stun>Stunned</> or <$ba.root>Bound</>, ATK further increases to 160%; the first instance of damage dealt to a blocked enemy also <$ba.stun>Stuns</> for 2.5s=攻击敌人时攻击力提升至130%，若目标处于<$ba.stun>晕眩</>、<$ba.root>束缚</>则改为提升至160%，且对阻挡的敌人首次造成伤害时对其造成2.5秒<$ba.stun>晕眩</>效果
ATK increases to 130% when attacking an enemy; if the target is Stunned or Bound, ATK further increases to 160%; the first instance of damage dealt to a blocked enemy also Stuns for 2.5s=攻击敌人时攻击力提升至130%，若目标处于晕眩、束缚则改为提升至160%，且对阻挡的敌人首次造成伤害时对其造成2.5秒晕眩效果
ATK increases to 140% when attacking ranged enemies=攻击使用远程武器的敌人时，攻击力提升至140%
ATK increases to 145% (+5%) when attacking ranged enemies=攻击使用远程武器的敌人时，攻击力提升至145%（+5%）
ATK increases to 145% <@ba.talpu>(+5%)</> when attacking ranged enemies=攻击使用远程武器的敌人时，攻击力提升至145%<@ba.talpu>（+5%）</>
ATK increases to 145% when attacking ranged enemies and enemies that do not attack=攻击使用远程武器或不攻击的敌人时，攻击力提升至145%
ATK increases to 150% (+5%) when attacking ranged enemies and enemies that do not attack=攻击使用远程武器或不攻击的敌人时，攻击力提升至150%（+5%）
ATK increases to 150% <@ba.talpu>(+5%)</> when attacking ranged enemies and enemies that do not attack=攻击使用远程武器或不攻击的敌人时，攻击力提升至150%<@ba.talpu>（+5%）</>
ATK increases to 150% when attacking ranged enemies and enemies that do not attack=攻击使用远程武器或不攻击的敌人时，攻击力提升至150%
ATK increases to 155% (+5%) when attacking ranged enemies and enemies that do not attack=攻击使用远程武器或不攻击的敌人时，攻击力提升至155%（+5%）
ATK increases to 155% <@ba.talpu>(+5%)</> when attacking ranged enemies and enemies that do not attack=攻击使用远程武器或不攻击的敌人时，攻击力提升至155%<@ba.talpu>（+5%）</>
ATK increases when blocked=被阻挡时攻击力提升
ATK increases when returning from [Reborn Form] to initial form=从【复活形态】回到初始形态后攻击力提升
ATK increases with the number of <Squeaking Sounds> on the battlefield.=在场的<啸叫音响>数量越多，攻击力越高
ATK interval <@ba.vdown>increases</>, Block <@ba.vup>+1</>, ATK and DEF <@ba.vup>+100%</>, and attacks hit <@ba.vup>3 times in a row</>=攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+1</>，攻击力和防御力<@ba.vup>+100%</>，攻击变为<@ba.vup>三连击</>
ATK interval <@ba.vdown>increases</>, Block <@ba.vup>+1</>, ATK and DEF <@ba.vup>+110%</>, and attacks hit <@ba.vup>3 times in a row</>=攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+1</>，攻击力和防御力<@ba.vup>+110%</>，攻击变为<@ba.vup>三连击</>
ATK interval <@ba.vdown>increases</>, Block <@ba.vup>+1</>, ATK and DEF <@ba.vup>+120%</>, and attacks hit <@ba.vup>3 times in a row</>=攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+1</>，攻击力和防御力<@ba.vup>+120%</>，攻击变为<@ba.vup>三连击</>
ATK interval <@ba.vdown>increases</>, Block <@ba.vup>+1</>, ATK and DEF <@ba.vup>+30%</>, and attacks hit <@ba.vup>3 times in a row</>=攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+1</>，攻击力和防御力<@ba.vup>+30%</>，攻击变为<@ba.vup>三连击</>
ATK interval <@ba.vdown>increases</>, Block <@ba.vup>+1</>, ATK and DEF <@ba.vup>+40%</>, and attacks hit <@ba.vup>3 times in a row</>=攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+1</>，攻击力和防御力<@ba.vup>+40%</>，攻击变为<@ba.vup>三连击</>
ATK interval <@ba.vdown>increases</>, Block <@ba.vup>+1</>, ATK and DEF <@ba.vup>+50%</>, and attacks hit <@ba.vup>3 times in a row</>=攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+1</>，攻击力和防御力<@ba.vup>+50%</>，攻击变为<@ba.vup>三连击</>
ATK interval <@ba.vdown>increases</>, Block <@ba.vup>+1</>, ATK and DEF <@ba.vup>+60%</>, and attacks hit <@ba.vup>3 times in a row</>=攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+1</>，攻击力和防御力<@ba.vup>+60%</>，攻击变为<@ba.vup>三连击</>
ATK interval <@ba.vdown>increases</>, Block <@ba.vup>+1</>, ATK and DEF <@ba.vup>+70%</>, and attacks hit <@ba.vup>3 times in a row</>=攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+1</>，攻击力和防御力<@ba.vup>+70%</>，攻击变为<@ba.vup>三连击</>
ATK interval <@ba.vdown>increases</>, Block <@ba.vup>+1</>, ATK and DEF <@ba.vup>+80%</>, and attacks hit <@ba.vup>3 times in a row</>=攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+1</>，攻击力和防御力<@ba.vup>+80%</>，攻击变为<@ba.vup>三连击</>
ATK interval <@ba.vdown>increases</>, Block <@ba.vup>+1</>, ATK and DEF <@ba.vup>+90%</>, and attacks hit <@ba.vup>3 times in a row</>=攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+1</>，攻击力和防御力<@ba.vup>+90%</>，攻击变为<@ba.vup>三连击</>
ATK interval <@ba.vdown>increases</>, Block <@ba.vup>+{block_cnt}</>, ATK and DEF <@ba.vup>+{atk:0%}</>, and attacks hit <@ba.vup>3 times in a row</>=攻击间隔<@ba.vdown>增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>三连击</>
ATK interval increases, Block +1, ATK and DEF +100%, and attacks hit 3 times in a row=攻击间隔增大，阻挡数+1，攻击力和防御力+100%，攻击变为三连击
ATK interval increases, Block +1, ATK and DEF +110%, and attacks hit 3 times in a row=攻击间隔增大，阻挡数+1，攻击力和防御力+110%，攻击变为三连击
ATK interval increases, Block +1, ATK and DEF +120%, and attacks hit 3 times in a row=攻击间隔增大，阻挡数+1，攻击力和防御力+120%，攻击变为三连击
ATK interval increases, Block +1, ATK and DEF +30%, and attacks hit 3 times in a row=攻击间隔增大，阻挡数+1，攻击力和防御力+30%，攻击变为三连击
ATK interval increases, Block +1, ATK and DEF +40%, and attacks hit 3 times in a row=攻击间隔增大，阻挡数+1，攻击力和防御力+40%，攻击变为三连击
ATK interval increases, Block +1, ATK and DEF +50%, and attacks hit 3 times in a row=攻击间隔增大，阻挡数+1，攻击力和防御力+50%，攻击变为三连击
ATK interval increases, Block +1, ATK and DEF +60%, and attacks hit 3 times in a row=攻击间隔增大，阻挡数+1，攻击力和防御力+60%，攻击变为三连击
ATK interval increases, Block +1, ATK and DEF +70%, and attacks hit 3 times in a row=攻击间隔增大，阻挡数+1，攻击力和防御力+70%，攻击变为三连击
ATK interval increases, Block +1, ATK and DEF +80%, and attacks hit 3 times in a row=攻击间隔增大，阻挡数+1，攻击力和防御力+80%，攻击变为三连击
ATK interval increases, Block +1, ATK and DEF +90%, and attacks hit 3 times in a row=攻击间隔增大，阻挡数+1，攻击力和防御力+90%，攻击变为三连击
ATK interval increases, Block +{block_cnt}, ATK and DEF +{atk:0%}, and attacks hit 3 times in a row=攻击间隔增大，阻挡数+{block_cnt}，攻击力和防御力+{atk:0%}，攻击变为三连击
ATK is greatly increased in Breakthrough Form.=进入突破姿态时，攻击力大幅提升
ATK of Melee allies in the 8 surrounding tiles +12% (+2%) when Swire is deployed=在场时周围8格内的近战友方单位攻击力+12%（+2%）
ATK of Melee allies in the 8 surrounding tiles +12% <@ba.talpu>(+2%)</> when Swire is deployed=在场时周围8格内的近战友方单位攻击力+12%<@ba.talpu>（+2%）</>
ATK of Melee allies in the 8 surrounding tiles +3% when Swire is deployed=在场时周围8格内的近战友方单位攻击力+3%
ATK of Melee allies in the 8 surrounding tiles +5% (+2%) when Swire is deployed=在场时周围8格内的近战友方单位攻击力+5%（+2%）
ATK of Melee allies in the 8 surrounding tiles +5% <@ba.talpu>(+2%)</> when Swire is deployed=在场时周围8格内的近战友方单位攻击力+5%<@ba.talpu>（+2%）</>
ATK of Melee allies in the 8 surrounding tiles +6% when Swire is deployed=在场时周围8格内的近战友方单位攻击力+6%
ATK of Melee allies in the 8 surrounding tiles +8% (+2%) when Swire is deployed=在场时周围8格内的近战友方单位攻击力+8%（+2%）
ATK of Melee allies in the 8 surrounding tiles +8% <@ba.talpu>(+2%)</> when Swire is deployed=在场时周围8格内的近战友方单位攻击力+8%<@ba.talpu>（+2%）</>
ATK of Melee Attack allies in the 8 surrounding tiles +10% when Swire is deployed=在场时周围8格内的近战友方单位攻击力+10%
ATK Up=攻击提升
ATK Up α=攻击力强化·α型
ATK Up β=攻击力强化·β型
ATK Up γ=攻击力强化·γ型
ATK+10%, DEF+10%=攻击力+10%，防御力+10%
ATK+11%, DEF+11%=攻击力+11%，防御力+11%
ATK+12%, DEF+12%=攻击力+12%，防御力+12%
ATK+14%, DEF+14%=攻击力+14%，防御力+14%
ATK+15%, DEF+15%=攻击力+15%，防御力+15%
ATK+16%, DEF+16%=攻击力+16%，防御力+16%
ATK+18%, DEF+18%=攻击力+18%，防御力+18%
ATK+20%, Attacks ignore 15% DEF=攻击力+20%，攻击无视敌人15%的防御力
ATK+20%, DEF+20%=攻击力+20%，防御力+20%
ATK+20%, DEF+30%=攻击力+20%，防御力+30%
ATK+20%, DEF+35%=攻击力+20%，防御力+35%
ATK+20%, DEF+40%=攻击力+20%，防御力+40%
ATK+22%, DEF+22%=攻击力+22%，防御力+22%
ATK+25%, DEF+25%=攻击力+25%，防御力+25%
ATK+26%, DEF+26%=攻击力+26%，防御力+26%
ATK+27%, DEF+27%=攻击力+27%，防御力+27%
ATK+29%, DEF+29%=攻击力+29%，防御力+29%
ATK+30%, Attacks ignore 20% DEF=攻击力+30%，攻击无视敌人20%的防御力
ATK+30%, DEF+30%=攻击力+30%，防御力+30%
ATK+30%, DEF+45%=攻击力+30%，防御力+45%
ATK+30%, DEF+50%=攻击力+30%，防御力+50%
ATK+30%, DEF+55%=攻击力+30%，防御力+55%
ATK+32%, DEF+32%=攻击力+32%，防御力+32%
ATK+34%, DEF+34%=攻击力+34%，防御力+34%
ATK+35%, DEF+35%=攻击力+35%，防御力+35%
ATK+36%, DEF+36%=攻击力+36%，防御力+36%
ATK+39%, DEF+39%=攻击力+39%，防御力+39%
ATK+40%, DEF+40%=攻击力+40%，防御力+40%
ATK+40%, DEF+60%=攻击力+40%，防御力+60%
ATK+42%, DEF+42%=攻击力+42%，防御力+42%
ATK+43%, DEF+65%=攻击力+43%，防御力+65%
ATK+45%, DEF+45%=攻击力+45%，防御力+45%
ATK+46%, DEF+70%=攻击力+46%，防御力+70%
ATK+50%, DEF+50%=攻击力+50%，防御力+50%
ATK+50%, DEF+80%=攻击力+50%，防御力+80%
ATK+{atk:0%}, DEF+{def:0%}=攻击力+{atk:0%}，防御力+{def:0%}
ATK, DEF and Max HP +100%=攻击力、防御力和生命上限各+100%
ATK, DEF and Max HP +110%=攻击力、防御力和生命上限各+110%
ATK, DEF and Max HP +120%=攻击力、防御力和生命上限各+120%
ATK, DEF and Max HP +130%=攻击力、防御力和生命上限各+130%
ATK, DEF and Max HP +70%=攻击力、防御力和生命上限各+70%
ATK, DEF and Max HP +75%=攻击力、防御力和生命上限各+75%
ATK, DEF and Max HP +80%=攻击力、防御力和生命上限各+80%
ATK, DEF and Max HP +85%=攻击力、防御力和生命上限各+85%
ATK, DEF and Max HP +90%=攻击力、防御力和生命上限各+90%
ATK, DEF and Max HP +95%=攻击力、防御力和生命上限各+95%
ATK, DEF and Max HP +{atk:0%}=攻击力、防御力和生命上限各+{atk:0%}
ATK, DEF and Max HP <@ba.vup>+100%</>=攻击力、防御力和生命上限各<@ba.vup>+100%</>
ATK, DEF and Max HP <@ba.vup>+110%</>=攻击力、防御力和生命上限各<@ba.vup>+110%</>
ATK, DEF and Max HP <@ba.vup>+120%</>=攻击力、防御力和生命上限各<@ba.vup>+120%</>
ATK, DEF and Max HP <@ba.vup>+130%</>=攻击力、防御力和生命上限各<@ba.vup>+130%</>
ATK, DEF and Max HP <@ba.vup>+70%</>=攻击力、防御力和生命上限各<@ba.vup>+70%</>
ATK, DEF and Max HP <@ba.vup>+75%</>=攻击力、防御力和生命上限各<@ba.vup>+75%</>
ATK, DEF and Max HP <@ba.vup>+80%</>=攻击力、防御力和生命上限各<@ba.vup>+80%</>
ATK, DEF and Max HP <@ba.vup>+85%</>=攻击力、防御力和生命上限各<@ba.vup>+85%</>
ATK, DEF and Max HP <@ba.vup>+90%</>=攻击力、防御力和生命上限各<@ba.vup>+90%</>
ATK, DEF and Max HP <@ba.vup>+95%</>=攻击力、防御力和生命上限各<@ba.vup>+95%</>
ATK, DEF and Max HP <@ba.vup>+{atk:0%}</>=攻击力、防御力和生命上限各<@ba.vup>+{atk:0%}</>
ATK, DEF, and HP greatly increased when passengers are loaded.=装载乘客时，攻击力、防御力、生命值大幅提升
ATK, DEF, and Max HP +10%=攻击力、防御力和最大生命值+10%
ATK, DEF, and max HP +10%=攻击力、防御力和最大生命值+10%
ATK, DEF, and RES reduced for a period of time when [Return to Oblivion] expires; the more targets the skill had, the longer the duration=【归于遗忘】结束后一段时间内，攻击力、防御力和法术抗性降低；技能锁定的目标数越多，持续时间越久
ATK<@ba.vup>+10%</>, DEF<@ba.vup>+10%</>=攻击力<@ba.vup>+10%</>，防御力<@ba.vup>+10%</>
ATK<@ba.vup>+11%</>, DEF<@ba.vup>+11%</>=攻击力<@ba.vup>+11%</>，防御力<@ba.vup>+11%</>
ATK<@ba.vup>+12%</>, DEF<@ba.vup>+12%</>=攻击力<@ba.vup>+12%</>，防御力<@ba.vup>+12%</>
ATK<@ba.vup>+14%</>, DEF<@ba.vup>+14%</>=攻击力<@ba.vup>+14%</>，防御力<@ba.vup>+14%</>
ATK<@ba.vup>+15%</>, DEF<@ba.vup>+15%</>=攻击力<@ba.vup>+15%</>，防御力<@ba.vup>+15%</>
ATK<@ba.vup>+16%</>, DEF<@ba.vup>+16%</>=攻击力<@ba.vup>+16%</>，防御力<@ba.vup>+16%</>
ATK<@ba.vup>+18%</>, DEF<@ba.vup>+18%</>=攻击力<@ba.vup>+18%</>，防御力<@ba.vup>+18%</>
ATK<@ba.vup>+20%</>, DEF<@ba.vup>+20%</>=攻击力<@ba.vup>+20%</>，防御力<@ba.vup>+20%</>
ATK<@ba.vup>+20%</>, DEF<@ba.vup>+30%</>=攻击力<@ba.vup>+20%</>，防御力<@ba.vup>+30%</>
ATK<@ba.vup>+20%</>, DEF<@ba.vup>+35%</>=攻击力<@ba.vup>+20%</>，防御力<@ba.vup>+35%</>
ATK<@ba.vup>+20%</>, DEF<@ba.vup>+40%</>=攻击力<@ba.vup>+20%</>，防御力<@ba.vup>+40%</>
ATK<@ba.vup>+22%</>, DEF<@ba.vup>+22%</>=攻击力<@ba.vup>+22%</>，防御力<@ba.vup>+22%</>
ATK<@ba.vup>+25%</>, DEF<@ba.vup>+25%</>=攻击力<@ba.vup>+25%</>，防御力<@ba.vup>+25%</>
ATK<@ba.vup>+26%</>, DEF<@ba.vup>+26%</>=攻击力<@ba.vup>+26%</>，防御力<@ba.vup>+26%</>
ATK<@ba.vup>+27%</>, DEF<@ba.vup>+27%</>=攻击力<@ba.vup>+27%</>，防御力<@ba.vup>+27%</>
ATK<@ba.vup>+29%</>, DEF<@ba.vup>+29%</>=攻击力<@ba.vup>+29%</>，防御力<@ba.vup>+29%</>
ATK<@ba.vup>+30%</>, DEF<@ba.vup>+30%</>=攻击力<@ba.vup>+30%</>，防御力<@ba.vup>+30%</>
ATK<@ba.vup>+30%</>, DEF<@ba.vup>+45%</>=攻击力<@ba.vup>+30%</>，防御力<@ba.vup>+45%</>
ATK<@ba.vup>+30%</>, DEF<@ba.vup>+50%</>=攻击力<@ba.vup>+30%</>，防御力<@ba.vup>+50%</>
ATK<@ba.vup>+30%</>, DEF<@ba.vup>+55%</>=攻击力<@ba.vup>+30%</>，防御力<@ba.vup>+55%</>
ATK<@ba.vup>+32%</>, DEF<@ba.vup>+32%</>=攻击力<@ba.vup>+32%</>，防御力<@ba.vup>+32%</>
ATK<@ba.vup>+34%</>, DEF<@ba.vup>+34%</>=攻击力<@ba.vup>+34%</>，防御力<@ba.vup>+34%</>
ATK<@ba.vup>+35%</>, DEF<@ba.vup>+35%</>=攻击力<@ba.vup>+35%</>，防御力<@ba.vup>+35%</>
ATK<@ba.vup>+36%</>, DEF<@ba.vup>+36%</>=攻击力<@ba.vup>+36%</>，防御力<@ba.vup>+36%</>
ATK<@ba.vup>+39%</>, DEF<@ba.vup>+39%</>=攻击力<@ba.vup>+39%</>，防御力<@ba.vup>+39%</>
ATK<@ba.vup>+40%</>, DEF<@ba.vup>+40%</>=攻击力<@ba.vup>+40%</>，防御力<@ba.vup>+40%</>
ATK<@ba.vup>+40%</>, DEF<@ba.vup>+60%</>=攻击力<@ba.vup>+40%</>，防御力<@ba.vup>+60%</>
ATK<@ba.vup>+42%</>, DEF<@ba.vup>+42%</>=攻击力<@ba.vup>+42%</>，防御力<@ba.vup>+42%</>
ATK<@ba.vup>+43%</>, DEF<@ba.vup>+65%</>=攻击力<@ba.vup>+43%</>，防御力<@ba.vup>+65%</>
ATK<@ba.vup>+45%</>, DEF<@ba.vup>+45%</>=攻击力<@ba.vup>+45%</>，防御力<@ba.vup>+45%</>
ATK<@ba.vup>+46%</>, DEF<@ba.vup>+70%</>=攻击力<@ba.vup>+46%</>，防御力<@ba.vup>+70%</>
ATK<@ba.vup>+50%</>, DEF<@ba.vup>+50%</>=攻击力<@ba.vup>+50%</>，防御力<@ba.vup>+50%</>
ATK<@ba.vup>+50%</>, DEF<@ba.vup>+80%</>=攻击力<@ba.vup>+50%</>，防御力<@ba.vup>+80%</>
ATK<@ba.vup>+{atk:0%}</>, DEF<@ba.vup>+{def:0%}</>=攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>
Atmosphere=气氛渲染
Atmospheric pressure is shifting within a range at random, and the movements of non-military crew become sluggish, unable to adapt to such fluctuations.=大气压强在一个区间内随意变化，非军事人员无法适应这种变化，行动变得迟缓。
Atmospheric pressure no longer adheres to any rule, and all matter has unavoidably become redundant from individual distress.=大气压强完全没有规律可循，所有事项都因个人身体不适产生了无可避免的冗余。
Atmospheric Surroundings=整体氛围
Ato=墟
Atom=周童
Atonality=无调性
Atop briars she walks, cleaving a path brand new to her.=在荆棘之上前行，开辟以前未有之路。
Atop the Gastrell's bow=“加斯特里尔”号舰首上
Atop the mast, Juana lifts the hems of her dress, as if stepping atop the setting sun. The fading light adorns her dress with a golden glow.=高高的桅杆上，胡安娜踩着夕阳，扬起裙摆，阳光为她的裙摆镀上一层金边。
Atop the pedestal engraved with the past, her lithe steps make a mockery of history.=她在刻满过往的展台上，迈出俯视历史的轻盈脚步。
Atop the Skyscrapers=高楼之上
Atop the stairs, her figure, sword in hand, is as pure and dazzling as the morning light.=踏上阶梯，她执剑而立的身姿，恰如此时纯净而耀眼的晨曦。
Atop these tables, famiglie complete transactions and contests. Such is civilized socialization.=在餐桌上完成家族之间的交易与较量。文明的社交方式。
Atrophy of neurons in the brain, delayed reactions, dissociated consciousness=大脑神经元萎缩，反应迟缓，意识游离
Atsumi Tanezaki=种崎敦美
Atsushi Abe=阿部敦
Atsushi Kakehashi=梯笃司
Attaches itself to the Drifter when it comes into contact=与漂流艇接触时，拼接在对应位置
Attack AoE <@ba.vup>expands</> for the next attack, dealing <@ba.vup>135%</> of ATK Physical damage=下次攻击的爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>135%</>的物理伤害
Attack AoE <@ba.vup>expands</> for the next attack, dealing <@ba.vup>140%</> of ATK Physical damage=下次攻击的爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>140%</>的物理伤害
Attack AoE <@ba.vup>expands</> for the next attack, dealing <@ba.vup>145%</> of ATK Physical damage=下次攻击的爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>145%</>的物理伤害
Attack AoE <@ba.vup>expands</> for the next attack, dealing <@ba.vup>150%</> of ATK Physical damage=下次攻击的爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>150%</>的物理伤害
Attack AoE <@ba.vup>expands</> for the next attack, dealing <@ba.vup>155%</> of ATK Physical damage=下次攻击的爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>155%</>的物理伤害
Attack AoE <@ba.vup>expands</> for the next attack, dealing <@ba.vup>160%</> of ATK Physical damage=下次攻击的爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>160%</>的物理伤害
Attack AoE <@ba.vup>expands</> for the next attack, dealing <@ba.vup>170%</> of ATK Physical damage=下次攻击的爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>170%</>的物理伤害
Attack AoE <@ba.vup>expands</> for the next attack, dealing <@ba.vup>185%</> of ATK Physical damage=下次攻击的爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>185%</>的物理伤害
Attack AoE <@ba.vup>expands</> for the next attack, dealing <@ba.vup>200%</> of ATK Physical damage=下次攻击的爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>200%</>的物理伤害
Attack AoE <@ba.vup>expands</> for the next attack, dealing <@ba.vup>215%</> of ATK Physical damage=下次攻击的爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>215%</>的物理伤害
Attack AoE <@ba.vup>expands</> for the next attack, dealing <@ba.vup>{atk_scale:0%}</> of ATK Physical damage=下次攻击的爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
Attack AoE expands for the next attack, dealing 135% of ATK Physical damage=下次攻击的爆炸范围扩大，造成相当于攻击力135%的物理伤害
Attack AoE expands for the next attack, dealing 140% of ATK Physical damage=下次攻击的爆炸范围扩大，造成相当于攻击力140%的物理伤害
Attack AoE expands for the next attack, dealing 145% of ATK Physical damage=下次攻击的爆炸范围扩大，造成相当于攻击力145%的物理伤害
Attack AoE expands for the next attack, dealing 150% of ATK Physical damage=下次攻击的爆炸范围扩大，造成相当于攻击力150%的物理伤害
Attack AoE expands for the next attack, dealing 155% of ATK Physical damage=下次攻击的爆炸范围扩大，造成相当于攻击力155%的物理伤害
Attack AoE expands for the next attack, dealing 160% of ATK Physical damage=下次攻击的爆炸范围扩大，造成相当于攻击力160%的物理伤害
Attack AoE expands for the next attack, dealing 170% of ATK Physical damage=下次攻击的爆炸范围扩大，造成相当于攻击力170%的物理伤害
Attack AoE expands for the next attack, dealing 185% of ATK Physical damage=下次攻击的爆炸范围扩大，造成相当于攻击力185%的物理伤害
Attack AoE expands for the next attack, dealing 200% of ATK Physical damage=下次攻击的爆炸范围扩大，造成相当于攻击力200%的物理伤害
Attack AoE expands for the next attack, dealing 215% of ATK Physical damage=下次攻击的爆炸范围扩大，造成相当于攻击力215%的物理伤害
Attack AoE expands for the next attack, dealing {atk_scale:0%} of ATK Physical damage=下次攻击的爆炸范围扩大，造成相当于攻击力{atk_scale:0%}的物理伤害
Attack Command - Melee=攻击指令·近战
Attack Command - Ranged=攻击指令·远程
Attack edible enemies to obtain ingredients; adding special ingredients will change the final dish=击杀可食用敌人可获得食材，投入特殊食材会影响烹饪的饭
Attack from Afar=远方来袭
Attack interval <@ba.vdown>increased</>, attack range <@ba.vup>increased</>, attacks deal <@ba.vup>100%</> ATK <@ba.vup>twice</>.\n<@ba.rem>If an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)</>=攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>100%</>攻击力的<@ba.vup>二</>连击。\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>
Attack interval <@ba.vdown>increased</>, attack range <@ba.vup>increased</>, attacks deal <@ba.vup>110%</> ATK <@ba.vup>twice</>.\n<@ba.rem>If an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)</>=攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>110%</>攻击力的<@ba.vup>二</>连击。\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>
Attack interval <@ba.vdown>increased</>, attack range <@ba.vup>increased</>, attacks deal <@ba.vup>120%</> ATK <@ba.vup>twice</>.\n<@ba.rem>If an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)</>=攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>120%</>攻击力的<@ba.vup>二</>连击。\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>
Attack interval <@ba.vdown>increased</>, attack range <@ba.vup>increased</>, attacks deal <@ba.vup>130%</> ATK <@ba.vup>twice</>.\n<@ba.rem>If an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)</>=攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>130%</>攻击力的<@ba.vup>二</>连击。\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>
Attack interval <@ba.vdown>increased</>, attack range <@ba.vup>increased</>, attacks deal <@ba.vup>140%</> ATK <@ba.vup>twice</>.\n<@ba.rem>If an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)</>=攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>140%</>攻击力的<@ba.vup>二</>连击。\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>
Attack interval <@ba.vdown>increased</>, attack range <@ba.vup>increased</>, attacks deal <@ba.vup>150%</> ATK <@ba.vup>twice</>.\n<@ba.rem>If an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)</>=攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>150%</>攻击力的<@ba.vup>二</>连击。\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>
Attack interval <@ba.vdown>increased</>, attack range <@ba.vup>increased</>, attacks deal <@ba.vup>160%</> ATK <@ba.vup>twice</>.\n<@ba.rem>If an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)</>=攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>160%</>攻击力的<@ba.vup>二</>连击。\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>
Attack interval <@ba.vdown>increased</>, attack range <@ba.vup>increased</>, attacks deal <@ba.vup>170%</> ATK <@ba.vup>twice</>.\n<@ba.rem>If an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)</>=攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>170%</>攻击力的<@ba.vup>二</>连击。\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>
Attack interval <@ba.vdown>increased</>, attack range <@ba.vup>increased</>, attacks deal <@ba.vup>180%</> ATK <@ba.vup>twice</>.\n<@ba.rem>If an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)</>=攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>180%</>攻击力的<@ba.vup>二</>连击。\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>
Attack interval <@ba.vdown>increased</>, attack range <@ba.vup>increased</>, attacks deal <@ba.vup>190%</> ATK <@ba.vup>twice</>.\n<@ba.rem>If an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)</>=攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>190%</>攻击力的<@ba.vup>二</>连击。\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>
Attack interval <@ba.vdown>increased</>, attack range <@ba.vup>increased</>, attacks deal <@ba.vup>{attack@atk_scale:0%}</> ATK <@ba.vup>twice</>.\n<@ba.rem>If an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)</>=攻击间隔<@ba.vdown>延长</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的<@ba.vup>二</>连击。\n<@ba.rem>技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）</>
Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+100%</>, attacks <$ba.sluggish>Slow</> the target for <@ba.vup>0.9</> seconds and have <@ba.vup>30%</> chance to <$ba.stun>Stun</> them for <@ba.vup>1.1</> seconds=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+100%</>，击中目标时使其<$ba.sluggish>停顿</><@ba.vup>0.9</>秒，另外还有<@ba.vup>30%</>的几率使其<$ba.stun>晕眩</><@ba.vup>1.1</>秒
Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+100%</>. <$ba.stun>Stuns</> all blocked targets for the duration of the skill=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+100%</>，技能期间持续使阻挡的敌人全部<$ba.stun>晕眩</>
Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+110%</>, attacks <$ba.sluggish>Slow</> the target for <@ba.vup>0.9</> seconds and have <@ba.vup>30%</> chance to <$ba.stun>Stun</> them for <@ba.vup>1.1</> seconds=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+110%</>，击中目标时使其<$ba.sluggish>停顿</><@ba.vup>0.9</>秒，另外还有<@ba.vup>30%</>的几率使其<$ba.stun>晕眩</><@ba.vup>1.1</>秒
Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+110%</>. <$ba.stun>Stuns</> all blocked targets for the duration of the skill=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+110%</>，技能期间持续使阻挡的敌人全部<$ba.stun>晕眩</>
Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+120%</>, attacks <$ba.sluggish>Slow</> the target for <@ba.vup>1.0</> seconds and have <@ba.vup>30%</> chance to <$ba.stun>Stun</> them for <@ba.vup>1.2</> seconds=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+120%</>，击中目标时使其<$ba.sluggish>停顿</><@ba.vup>1.0</>秒，另外还有<@ba.vup>30%</>的几率使其<$ba.stun>晕眩</><@ba.vup>1.2</>秒
Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+120%</>. <$ba.stun>Stuns</> all blocked targets for the duration of the skill=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+120%</>，技能期间持续使阻挡的敌人全部<$ba.stun>晕眩</>
Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+130%</>. <$ba.stun>Stuns</> all blocked targets for the duration of the skill=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+130%</>，技能期间持续使阻挡的敌人全部<$ba.stun>晕眩</>
Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+145%</>. <$ba.stun>Stuns</> all blocked targets for the duration of the skill=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+145%</>，技能期间持续使阻挡的敌人全部<$ba.stun>晕眩</>
Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+160%</>. <$ba.stun>Stuns</> all blocked targets for the duration of the skill=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+160%</>，技能期间持续使阻挡的敌人全部<$ba.stun>晕眩</>
Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+180%</>. <$ba.stun>Stuns</> all blocked targets for the duration of the skill=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+180%</>，技能期间持续使阻挡的敌人全部<$ba.stun>晕眩</>
Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+60%</>, attacks <$ba.sluggish>Slow</> the target for <@ba.vup>0.8</> seconds and have <@ba.vup>30%</> chance to <$ba.stun>Stun</> them for <@ba.vup>0.9</> seconds=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+60%</>，击中目标时使其<$ba.sluggish>停顿</><@ba.vup>0.8</>秒，另外还有<@ba.vup>30%</>的几率使其<$ba.stun>晕眩</><@ba.vup>0.9</>秒
Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+65%</>, attacks <$ba.sluggish>Slow</> the target for <@ba.vup>0.8</> seconds and have <@ba.vup>30%</> chance to <$ba.stun>Stun</> them for <@ba.vup>0.9</> seconds=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+65%</>，击中目标时使其<$ba.sluggish>停顿</><@ba.vup>0.8</>秒，另外还有<@ba.vup>30%</>的几率使其<$ba.stun>晕眩</><@ba.vup>0.9</>秒
Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+70%</>, attacks <$ba.sluggish>Slow</> the target for <@ba.vup>0.8</> seconds and have <@ba.vup>30%</> chance to <$ba.stun>Stun</> them for <@ba.vup>0.9</> seconds=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+70%</>，击中目标时使其<$ba.sluggish>停顿</><@ba.vup>0.8</>秒，另外还有<@ba.vup>30%</>的几率使其<$ba.stun>晕眩</><@ba.vup>0.9</>秒
Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+70%</>. <$ba.stun>Stuns</> all blocked targets for the duration of the skill=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+70%</>，技能期间持续使阻挡的敌人全部<$ba.stun>晕眩</>
Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+75%</>, attacks <$ba.sluggish>Slow</> the target for <@ba.vup>0.8</> seconds and have <@ba.vup>30%</> chance to <$ba.stun>Stun</> them for <@ba.vup>1.0</> seconds=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+75%</>，击中目标时使其<$ba.sluggish>停顿</><@ba.vup>0.8</>秒，另外还有<@ba.vup>30%</>的几率使其<$ba.stun>晕眩</><@ba.vup>1.0</>秒
Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+80%</>, attacks <$ba.sluggish>Slow</> the target for <@ba.vup>0.8</> seconds and have <@ba.vup>30%</> chance to <$ba.stun>Stun</> them for <@ba.vup>1.0</> seconds=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+80%</>，击中目标时使其<$ba.sluggish>停顿</><@ba.vup>0.8</>秒，另外还有<@ba.vup>30%</>的几率使其<$ba.stun>晕眩</><@ba.vup>1.0</>秒
Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+80%</>. <$ba.stun>Stuns</> all blocked targets for the duration of the skill=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+80%</>，技能期间持续使阻挡的敌人全部<$ba.stun>晕眩</>
Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+85%</>, attacks <$ba.sluggish>Slow</> the target for <@ba.vup>0.8</> seconds and have <@ba.vup>30%</> chance to <$ba.stun>Stun</> them for <@ba.vup>1.0</> seconds=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+85%</>，击中目标时使其<$ba.sluggish>停顿</><@ba.vup>0.8</>秒，另外还有<@ba.vup>30%</>的几率使其<$ba.stun>晕眩</><@ba.vup>1.0</>秒
Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+90%</>, attacks <$ba.sluggish>Slow</> the target for <@ba.vup>0.9</> seconds and have <@ba.vup>30%</> chance to <$ba.stun>Stun</> them for <@ba.vup>1.0</> seconds=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+90%</>，击中目标时使其<$ba.sluggish>停顿</><@ba.vup>0.9</>秒，另外还有<@ba.vup>30%</>的几率使其<$ba.stun>晕眩</><@ba.vup>1.0</>秒
Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+90%</>. <$ba.stun>Stuns</> all blocked targets for the duration of the skill=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+90%</>，技能期间持续使阻挡的敌人全部<$ba.stun>晕眩</>
Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+{atk:0%}</>, attacks <$ba.sluggish>Slow</> the target for <@ba.vup>{attack@sluggish:0.0}</> seconds and have <@ba.vup>{attack@prob:0%}</> chance to <$ba.stun>Stun</> them for <@ba.vup>{attack@stun:0.0}</> seconds=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，击中目标时使其<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒，另外还有<@ba.vup>{attack@prob:0%}</>的几率使其<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒
Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+{atk:0%}</>. <$ba.stun>Stuns</> all blocked targets for the duration of the skill=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，技能期间持续使阻挡的敌人全部<$ba.stun>晕眩</>
Attack Interval <@ba.vdown>increases a bit</>; ATK <@ba.vup>+100%</>=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+100%</>
Attack Interval <@ba.vdown>increases a bit</>; ATK <@ba.vup>+110%</>=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+110%</>
Attack Interval <@ba.vdown>increases a bit</>; ATK <@ba.vup>+120%</>=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+120%</>
Attack Interval <@ba.vdown>increases a bit</>; ATK <@ba.vup>+130%</>=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+130%</>
Attack Interval <@ba.vdown>increases a bit</>; ATK <@ba.vup>+140%</>=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+140%</>
Attack Interval <@ba.vdown>increases a bit</>; ATK <@ba.vup>+150%</>=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+150%</>
Attack Interval <@ba.vdown>increases a bit</>; ATK <@ba.vup>+165%</>=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+165%</>
Attack Interval <@ba.vdown>increases a bit</>; ATK <@ba.vup>+180%</>=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+180%</>
Attack Interval <@ba.vdown>increases a bit</>; ATK <@ba.vup>+200%</>=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+200%</>
Attack Interval <@ba.vdown>increases a bit</>; ATK <@ba.vup>+90%</>=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+90%</>
Attack Interval <@ba.vdown>increases a bit</>; ATK <@ba.vup>+{atk:0%}</>=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+10%</> after every attack, stacks up to <@ba.vup>4</> times=攻击间隔<@ba.vdown>略微增大</>，每次攻击后攻击力<@ba.vup>+10%</>，最多叠加<@ba.vup>4</>次
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+12%</> after every attack, stacks up to <@ba.vup>4</> times=攻击间隔<@ba.vdown>略微增大</>，每次攻击后攻击力<@ba.vup>+12%</>，最多叠加<@ba.vup>4</>次
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+120%</>; attacks <$ba.stun>Stun</> targets for <@ba.vup>0.8</> seconds (<@ba.vup>1</> seconds for the primary target). After every attack, splash area <@ba.vup>expands</> and Pepe gets an additional <@ba.vup>+10%</> ATK, stacking up to 4 times=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+120%</>，攻击使命中的目标<$ba.stun>晕眩</><@ba.vup>0.8</>秒，对主目标提升至<@ba.vup>1</>秒，每次攻击后使溅射范围<@ba.vup>扩大</>且攻击力额外<@ba.vup>+10%</>，最多叠加4层
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+130%</>; attacks <$ba.stun>Stun</> targets for <@ba.vup>0.8</> seconds (<@ba.vup>1</> seconds for the primary target). After every attack, splash area <@ba.vup>expands</> and Pepe gets an additional <@ba.vup>+10%</> ATK, stacking up to 4 times=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+130%</>，攻击使命中的目标<$ba.stun>晕眩</><@ba.vup>0.8</>秒，对主目标提升至<@ba.vup>1</>秒，每次攻击后使溅射范围<@ba.vup>扩大</>且攻击力额外<@ba.vup>+10%</>，最多叠加4层
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+14%</> after every attack, stacks up to <@ba.vup>4</> times=攻击间隔<@ba.vdown>略微增大</>，每次攻击后攻击力<@ba.vup>+14%</>，最多叠加<@ba.vup>4</>次
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+140%</>; attacks <$ba.stun>Stun</> targets for <@ba.vup>0.8</> seconds (<@ba.vup>1</> seconds for the primary target). After every attack, splash area <@ba.vup>expands</> and Pepe gets an additional <@ba.vup>+10%</> ATK, stacking up to 4 times=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+140%</>，攻击使命中的目标<$ba.stun>晕眩</><@ba.vup>0.8</>秒，对主目标提升至<@ba.vup>1</>秒，每次攻击后使溅射范围<@ba.vup>扩大</>且攻击力额外<@ba.vup>+10%</>，最多叠加4层
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+15%</> after every attack, stacks up to <@ba.vup>4</> times=攻击间隔<@ba.vdown>略微增大</>，每次攻击后攻击力<@ba.vup>+15%</>，最多叠加<@ba.vup>4</>次
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+150%</>; attacks <$ba.stun>Stun</> targets for <@ba.vup>0.8</> seconds (<@ba.vup>1</> seconds for the primary target). After every attack, splash area <@ba.vup>expands</> and Pepe gets an additional <@ba.vup>+13%</> ATK, stacking up to 4 times=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+150%</>，攻击使命中的目标<$ba.stun>晕眩</><@ba.vup>0.8</>秒，对主目标提升至<@ba.vup>1</>秒，每次攻击后使溅射范围<@ba.vup>扩大</>且攻击力额外<@ba.vup>+13%</>，最多叠加4层
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+160%</>; attacks <$ba.stun>Stun</> targets for <@ba.vup>0.8</> seconds (<@ba.vup>1</> seconds for the primary target). After every attack, splash area <@ba.vup>expands</> and Pepe gets an additional <@ba.vup>+13%</> ATK, stacking up to 4 times=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+160%</>，攻击使命中的目标<$ba.stun>晕眩</><@ba.vup>0.8</>秒，对主目标提升至<@ba.vup>1</>秒，每次攻击后使溅射范围<@ba.vup>扩大</>且攻击力额外<@ba.vup>+13%</>，最多叠加4层
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+17%</> after every attack, stacks up to <@ba.vup>4</> times=攻击间隔<@ba.vdown>略微增大</>，每次攻击后攻击力<@ba.vup>+17%</>，最多叠加<@ba.vup>4</>次
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+170%</>; attacks <$ba.stun>Stun</> targets for <@ba.vup>0.8</> seconds (<@ba.vup>1</> seconds for the primary target). After every attack, splash area <@ba.vup>expands</> and Pepe gets an additional <@ba.vup>+13%</> ATK, stacking up to 4 times=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+170%</>，攻击使命中的目标<$ba.stun>晕眩</><@ba.vup>0.8</>秒，对主目标提升至<@ba.vup>1</>秒，每次攻击后使溅射范围<@ba.vup>扩大</>且攻击力额外<@ba.vup>+13%</>，最多叠加4层
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+18%</> after every attack, stacks up to <@ba.vup>4</> times=攻击间隔<@ba.vdown>略微增大</>，每次攻击后攻击力<@ba.vup>+18%</>，最多叠加<@ba.vup>4</>次
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+180%</>; attacks <$ba.stun>Stun</> targets for <@ba.vup>0.8</> seconds (<@ba.vup>1.5</> seconds for the primary target). After every attack, splash area <@ba.vup>expands</> and Pepe gets an additional <@ba.vup>+16%</> ATK, stacking up to 4 times=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+180%</>，攻击使命中的目标<$ba.stun>晕眩</><@ba.vup>0.8</>秒，对主目标提升至<@ba.vup>1.5</>秒，每次攻击后使溅射范围<@ba.vup>扩大</>且攻击力额外<@ba.vup>+16%</>，最多叠加4层
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+20%</> after every attack, stacks up to <@ba.vup>4</> times=攻击间隔<@ba.vdown>略微增大</>，每次攻击后攻击力<@ba.vup>+20%</>，最多叠加<@ba.vup>4</>次
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+200%</>; attacks <$ba.stun>Stun</> targets for <@ba.vup>0.8</> seconds (<@ba.vup>1.5</> seconds for the primary target). After every attack, splash area <@ba.vup>expands</> and Pepe gets an additional <@ba.vup>+20%</> ATK, stacking up to 4 times=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+200%</>，攻击使命中的目标<$ba.stun>晕眩</><@ba.vup>0.8</>秒，对主目标提升至<@ba.vup>1.5</>秒，每次攻击后使溅射范围<@ba.vup>扩大</>且攻击力额外<@ba.vup>+20%</>，最多叠加4层
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+22%</> after every attack, stacks up to <@ba.vup>4</> times=攻击间隔<@ba.vdown>略微增大</>，每次攻击后攻击力<@ba.vup>+22%</>，最多叠加<@ba.vup>4</>次
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+220%</>; attacks <$ba.stun>Stun</> targets for <@ba.vup>0.8</> seconds (<@ba.vup>1.5</> seconds for the primary target). After every attack, splash area <@ba.vup>expands</> and Pepe gets an additional <@ba.vup>+20%</> ATK, stacking up to 4 times=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+220%</>，攻击使命中的目标<$ba.stun>晕眩</><@ba.vup>0.8</>秒，对主目标提升至<@ba.vup>1.5</>秒，每次攻击后使溅射范围<@ba.vup>扩大</>且攻击力额外<@ba.vup>+20%</>，最多叠加4层
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+23%</> after every attack, stacks up to <@ba.vup>4</> times=攻击间隔<@ba.vdown>略微增大</>，每次攻击后攻击力<@ba.vup>+23%</>，最多叠加<@ba.vup>4</>次
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+240%</>; attacks <$ba.stun>Stun</> targets for <@ba.vup>0.8</> seconds (<@ba.vup>1.5</> seconds for the primary target). After every attack, splash area <@ba.vup>expands</> and Pepe gets an additional <@ba.vup>+25%</> ATK, stacking up to 4 times=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+240%</>，攻击使命中的目标<$ba.stun>晕眩</><@ba.vup>0.8</>秒，对主目标提升至<@ba.vup>1.5</>秒，每次攻击后使溅射范围<@ba.vup>扩大</>且攻击力额外<@ba.vup>+25%</>，最多叠加4层
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+25%</> after every attack, stacks up to <@ba.vup>4</> times=攻击间隔<@ba.vdown>略微增大</>，每次攻击后攻击力<@ba.vup>+25%</>，最多叠加<@ba.vup>4</>次
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+30%</>. Attacks inflict <$ba.cold>Cold</> for <@ba.vup>2.5</> seconds to the target; If the target is already <$ba.frozen>Frozen</>, the attack will instead deal <@ba.vup>200%</> of ATK as damage\n<@ba.rem>Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+30%</>，攻击对目标造成<@ba.vup>2.5</>秒<$ba.cold>寒冷</>，若目标已经处于<$ba.frozen>冻结</>状态，则改为使本次攻击的攻击力提高至<@ba.vup>200%</>\n<@ba.rem>攻击装有9发子弹，打完后技能结束（期间可随时停止技能）</>
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+35%</>. Attacks inflict <$ba.cold>Cold</> for <@ba.vup>2.5</> seconds to the target; If the target is already <$ba.frozen>Frozen</>, the attack will instead deal <@ba.vup>200%</> of ATK as damage\n<@ba.rem>Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+35%</>，攻击对目标造成<@ba.vup>2.5</>秒<$ba.cold>寒冷</>，若目标已经处于<$ba.frozen>冻结</>状态，则改为使本次攻击的攻击力提高至<@ba.vup>200%</>\n<@ba.rem>攻击装有9发子弹，打完后技能结束（期间可随时停止技能）</>
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+40%</>. Attacks inflict <$ba.cold>Cold</> for <@ba.vup>2.5</> seconds to the target; If the target is already <$ba.frozen>Frozen</>, the attack will instead deal <@ba.vup>200%</> of ATK as damage\n<@ba.rem>Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+40%</>，攻击对目标造成<@ba.vup>2.5</>秒<$ba.cold>寒冷</>，若目标已经处于<$ba.frozen>冻结</>状态，则改为使本次攻击的攻击力提高至<@ba.vup>200%</>\n<@ba.rem>攻击装有9发子弹，打完后技能结束（期间可随时停止技能）</>
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+45%</>. Attacks inflict <$ba.cold>Cold</> for <@ba.vup>2.5</> seconds to the target; If the target is already <$ba.frozen>Frozen</>, the attack will instead deal <@ba.vup>250%</> of ATK as damage\n<@ba.rem>Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+45%</>，攻击对目标造成<@ba.vup>2.5</>秒<$ba.cold>寒冷</>，若目标已经处于<$ba.frozen>冻结</>状态，则改为使本次攻击的攻击力提高至<@ba.vup>250%</>\n<@ba.rem>攻击装有9发子弹，打完后技能结束（期间可随时停止技能）</>
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+50%</>. Attacks inflict <$ba.cold>Cold</> for <@ba.vup>2.5</> seconds to the target; If the target is already <$ba.frozen>Frozen</>, the attack will instead deal <@ba.vup>250%</> of ATK as damage\n<@ba.rem>Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+50%</>，攻击对目标造成<@ba.vup>2.5</>秒<$ba.cold>寒冷</>，若目标已经处于<$ba.frozen>冻结</>状态，则改为使本次攻击的攻击力提高至<@ba.vup>250%</>\n<@ba.rem>攻击装有9发子弹，打完后技能结束（期间可随时停止技能）</>
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+55%</>. Attacks inflict <$ba.cold>Cold</> for <@ba.vup>2.5</> seconds to the target; If the target is already <$ba.frozen>Frozen</>, the attack will instead deal <@ba.vup>250%</> of ATK as damage\n<@ba.rem>Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+55%</>，攻击对目标造成<@ba.vup>2.5</>秒<$ba.cold>寒冷</>，若目标已经处于<$ba.frozen>冻结</>状态，则改为使本次攻击的攻击力提高至<@ba.vup>250%</>\n<@ba.rem>攻击装有9发子弹，打完后技能结束（期间可随时停止技能）</>
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+60%</>. Attacks inflict <$ba.cold>Cold</> for <@ba.vup>2.5</> seconds to the target; If the target is already <$ba.frozen>Frozen</>, the attack will instead deal <@ba.vup>300%</> of ATK as damage\n<@ba.rem>Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+60%</>，攻击对目标造成<@ba.vup>2.5</>秒<$ba.cold>寒冷</>，若目标已经处于<$ba.frozen>冻结</>状态，则改为使本次攻击的攻击力提高至<@ba.vup>300%</>\n<@ba.rem>攻击装有9发子弹，打完后技能结束（期间可随时停止技能）</>
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+65%</>. Attacks inflict <$ba.cold>Cold</> for <@ba.vup>2.5</> seconds to the target; If the target is already <$ba.frozen>Frozen</>, the attack will instead deal <@ba.vup>310%</> of ATK as damage\n<@ba.rem>Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+65%</>，攻击对目标造成<@ba.vup>2.5</>秒<$ba.cold>寒冷</>，若目标已经处于<$ba.frozen>冻结</>状态，则改为使本次攻击的攻击力提高至<@ba.vup>310%</>\n<@ba.rem>攻击装有9发子弹，打完后技能结束（期间可随时停止技能）</>
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+70%</>. Attacks inflict <$ba.cold>Cold</> for <@ba.vup>2.5</> seconds to the target; If the target is already <$ba.frozen>Frozen</>, the attack will instead deal <@ba.vup>320%</> of ATK as damage\n<@ba.rem>Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+70%</>，攻击对目标造成<@ba.vup>2.5</>秒<$ba.cold>寒冷</>，若目标已经处于<$ba.frozen>冻结</>状态，则改为使本次攻击的攻击力提高至<@ba.vup>320%</>\n<@ba.rem>攻击装有9发子弹，打完后技能结束（期间可随时停止技能）</>
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+75%</>. Attacks inflict <$ba.cold>Cold</> for <@ba.vup>2.5</> seconds to the target; If the target is already <$ba.frozen>Frozen</>, the attack will instead deal <@ba.vup>330%</> of ATK as damage\n<@ba.rem>Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+75%</>，攻击对目标造成<@ba.vup>2.5</>秒<$ba.cold>寒冷</>，若目标已经处于<$ba.frozen>冻结</>状态，则改为使本次攻击的攻击力提高至<@ba.vup>330%</>\n<@ba.rem>攻击装有9发子弹，打完后技能结束（期间可随时停止技能）</>
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+{atk:0%}</> after every attack, stacks up to <@ba.vup>{max_stack_cnt}</> times=攻击间隔<@ba.vdown>略微增大</>，每次攻击后攻击力<@ba.vup>+{atk:0%}</>，最多叠加<@ba.vup>{max_stack_cnt}</>次
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+{atk:0%}</>. Attacks inflict <$ba.cold>Cold</> for <@ba.vup>{attack@cold}</> seconds to the target; If the target is already <$ba.frozen>Frozen</>, the attack will instead deal <@ba.vup>{atk_scale:0%}</> of ATK as damage\n<@ba.rem>Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击对目标造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>，若目标已经处于<$ba.frozen>冻结</>状态，则改为使本次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>\n<@ba.rem>攻击装有9发子弹，打完后技能结束（期间可随时停止技能）</>
Attack Interval <@ba.vdown>increases slightly</>, ATK <@ba.vup>+{atk:0%}</>; attacks <$ba.stun>Stun</> targets for <@ba.vup>{attack@stun}</> seconds (<@ba.vup>{attack@stun_main}</> seconds for the primary target). After every attack, splash area <@ba.vup>expands</> and Pepe gets an additional <@ba.vup>+{attack@atk:0%}</> ATK, stacking up to 4 times=攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击使命中的目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒，对主目标提升至<@ba.vup>{attack@stun_main}</>秒，每次攻击后使溅射范围<@ba.vup>扩大</>且攻击力额外<@ba.vup>+{attack@atk:0%}</>，最多叠加4层
Attack Interval <@ba.vdown>increases</> and prioritize attacking unblocked enemies. Range and splash area <@ba.vup>expand</>, ATK <@ba.vup>+100%</> and every attack summons/refreshes a <@ba.vup>'Freeling'</> (lasts for 25 seconds) at the target's location (only on deployable ground tiles)=攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+100%</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>"小自在"</>（持续25秒）
Attack Interval <@ba.vdown>increases</> and prioritize attacking unblocked enemies. Range and splash area <@ba.vup>expand</>, ATK <@ba.vup>+110%</> and every attack summons/refreshes a <@ba.vup>'Freeling'</> (lasts for 25 seconds) at the target's location (only on deployable ground tiles)=攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+110%</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>"小自在"</>（持续25秒）
Attack Interval <@ba.vdown>increases</> and prioritize attacking unblocked enemies. Range and splash area <@ba.vup>expand</>, ATK <@ba.vup>+115%</> and every attack summons/refreshes a <@ba.vup>'Freeling'</> (lasts for 25 seconds) at the target's location (only on deployable ground tiles)=攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+115%</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>"小自在"</>（持续25秒）
Attack Interval <@ba.vdown>increases</> and prioritize attacking unblocked enemies. Range and splash area <@ba.vup>expand</>, ATK <@ba.vup>+120%</> and every attack summons/refreshes a <@ba.vup>'Freeling'</> (lasts for 25 seconds) at the target's location (only on deployable ground tiles)=攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+120%</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>"小自在"</>（持续25秒）
Attack Interval <@ba.vdown>increases</> and prioritize attacking unblocked enemies. Range and splash area <@ba.vup>expand</>, ATK <@ba.vup>+40%</> and every attack summons/refreshes a <@ba.vup>'Freeling'</> (lasts for 25 seconds) at the target's location (only on deployable ground tiles)=攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>"小自在"</>（持续25秒）
Attack Interval <@ba.vdown>increases</> and prioritize attacking unblocked enemies. Range and splash area <@ba.vup>expand</>, ATK <@ba.vup>+50%</> and every attack summons/refreshes a <@ba.vup>'Freeling'</> (lasts for 25 seconds) at the target's location (only on deployable ground tiles)=攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+50%</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>"小自在"</>（持续25秒）
Attack Interval <@ba.vdown>increases</> and prioritize attacking unblocked enemies. Range and splash area <@ba.vup>expand</>, ATK <@ba.vup>+60%</> and every attack summons/refreshes a <@ba.vup>'Freeling'</> (lasts for 25 seconds) at the target's location (only on deployable ground tiles)=攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+60%</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>"小自在"</>（持续25秒）
Attack Interval <@ba.vdown>increases</> and prioritize attacking unblocked enemies. Range and splash area <@ba.vup>expand</>, ATK <@ba.vup>+70%</> and every attack summons/refreshes a <@ba.vup>'Freeling'</> (lasts for 25 seconds) at the target's location (only on deployable ground tiles)=攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+70%</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>"小自在"</>（持续25秒）
Attack Interval <@ba.vdown>increases</> and prioritize attacking unblocked enemies. Range and splash area <@ba.vup>expand</>, ATK <@ba.vup>+80%</> and every attack summons/refreshes a <@ba.vup>'Freeling'</> (lasts for 25 seconds) at the target's location (only on deployable ground tiles)=攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+80%</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>"小自在"</>（持续25秒）
Attack Interval <@ba.vdown>increases</> and prioritize attacking unblocked enemies. Range and splash area <@ba.vup>expand</>, ATK <@ba.vup>+90%</> and every attack summons/refreshes a <@ba.vup>'Freeling'</> (lasts for 25 seconds) at the target's location (only on deployable ground tiles)=攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+90%</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>"小自在"</>（持续25秒）
Attack Interval <@ba.vdown>increases</> and prioritize attacking unblocked enemies. Range and splash area <@ba.vup>expand</>, ATK <@ba.vup>+{atk:0%}</> and every attack summons/refreshes a <@ba.vup>'Freeling'</> (lasts for 25 seconds) at the target's location (only on deployable ground tiles)=攻击间隔<@ba.vdown>增大</>，优先攻击未阻挡的敌人，攻击范围与溅射范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击时在目标位置（可部署地面）召唤/刷新一个<@ba.vup>"小自在"</>（持续25秒）
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+10%</>, splash area <@ba.vup>expands</>, and each attack causes <@ba.vup>2</> additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a <@ba.vup>20%</> chance to be <$ba.stun>Stunned</> for <@ba.vup>0.7</> seconds=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+10%</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>20%</>的几率<$ba.stun>晕眩</><@ba.vup>0.7</>秒
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+100%</>, attacks hit <@ba.vup>2</> times, increases the activation rate of the first Talent to <@ba.vup>75%</>, and each attack pushes up to <@ba.vup>4</> surrounding targets away <@ba.vup>moderately</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+100%</>，攻击变为<@ba.vup>2</>连击，第一天赋的发动几率提升至<@ba.vup>75%</>，每次攻击周围最多<@ba.vup>4</>个敌人并将其<@ba.vup>中等力度地</>推动
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+100%</>; Talent ATK bonus increased to <@ba.vup>1.4</>x; When the skill ends, obtain 1 Reliable Battery=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+100%</>，天赋的攻击力加成效果提升至<@ba.vup>1.4</>倍，技能结束后获得一个可靠电池
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+105%</>, attacks deal <@ba.vup>Arts damage</> to at most <@ba.vup>3</> enemies and have <@ba.vup>15%</> chance to <$ba.stun>Stun</> the hit targets for <@ba.vup>1</> seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned</> for 5 seconds after the skill duration</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+105%</>，每次攻击对最多<@ba.vup>3</>个敌人造成<@ba.vup>法术伤害</>，并有<@ba.vup>15%</>概率使命中目标<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>持续时间结束后雷蛇<$ba.stun>晕眩</>5秒</>
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+110%</>, Attack Range extends by <@ba.vup>+1</> and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>very slightly</>\n<@ba.rem>Unlimited duration</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+110%</>，攻击距离<@ba.vup>+1</>格且切换为远程群体攻击，且会把击中目标<@ba.vup>稍微</>推开\n<@ba.rem>持续时间无限</>
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+110%</>, attacks deal <@ba.vup>Arts damage</> to at most <@ba.vup>3</> enemies and have <@ba.vup>15%</> chance to <$ba.stun>Stun</> the hit targets for <@ba.vup>1</> seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned</> for 5 seconds after the skill duration</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+110%</>，每次攻击对最多<@ba.vup>3</>个敌人造成<@ba.vup>法术伤害</>，并有<@ba.vup>15%</>概率使命中目标<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>持续时间结束后雷蛇<$ba.stun>晕眩</>5秒</>
Attack Interval <@ba.vdown>Increases</>, ATK <@ba.vup>+110%</>, attacks hit <@ba.vup>2</> enemies at once; <$ba.charged>Charged</>: Attacks hit <@ba.vup>3</> enemies at once, duration increased to <@ba.vup>30</>s. If target is under the effect of <$ba.dt.burning2>Burn</> burst, additionally deal <@ba.vup>50%</> of ATK as Elemental Damage=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+110%</>，同时攻击<@ba.vup>2</>名敌人；<$ba.charged>蓄力</>：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长至<@ba.vup>30</>秒，攻击对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>50%</>的元素伤害
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+110%</>, DEF <@ba.vup>+90%</>, RES <@ba.vup>+25</>, attacks hit twice, 2nd Talent trigger chance increased to <@ba.vup>2.5</>x, attacks prioritize elite and leader enemies\n<@ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s</>=攻击间隔<@ba.vdown>延长</>，攻击力<@ba.vup>+110%</>，防御力<@ba.vup>+90%</>，法术抗性<@ba.vup>+25</>，攻击变为二连击，第二天赋的触发几率提升至<@ba.vup>2.5</>倍，优先攻击精英或领袖敌人\n<@ba.rem>第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒</>
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+110%</>; Talent ATK bonus increased to <@ba.vup>1.5</>x; When the skill ends, obtain 1 Reliable Battery=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+110%</>，天赋的攻击力加成效果提升至<@ba.vup>1.5</>倍，技能结束后获得一个可靠电池
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+115%</>, attacks deal <@ba.vup>Arts damage</> to at most <@ba.vup>3</> enemies and have <@ba.vup>15%</> chance to <$ba.stun>Stun</> the hit targets for <@ba.vup>1</> seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned</> for 5 seconds after the skill duration</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+115%</>，每次攻击对最多<@ba.vup>3</>个敌人造成<@ba.vup>法术伤害</>，并有<@ba.vup>15%</>概率使命中目标<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>持续时间结束后雷蛇<$ba.stun>晕眩</>5秒</>
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+120%</>, Attack Range extends by <@ba.vup>+1</> and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>very slightly</>\n<@ba.rem>Unlimited duration</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+120%</>，攻击距离<@ba.vup>+1</>格且切换为远程群体攻击，且会把击中目标<@ba.vup>稍微</>推开\n<@ba.rem>持续时间无限</>
Attack Interval <@ba.vdown>Increases</>, ATK <@ba.vup>+120%</>, attacks hit <@ba.vup>2</> enemies at once; <$ba.charged>Charged</>: Attacks hit <@ba.vup>3</> enemies at once, duration increased to <@ba.vup>30</>s. If target is under the effect of <$ba.dt.burning2>Burn</> burst, additionally deal <@ba.vup>50%</> of ATK as Elemental Damage=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+120%</>，同时攻击<@ba.vup>2</>名敌人；<$ba.charged>蓄力</>：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长至<@ba.vup>30</>秒，攻击对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>50%</>的元素伤害
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+120%</>; Talent ATK bonus increased to <@ba.vup>1.6</>x; When the skill ends, obtain 1 Reliable Battery=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+120%</>，天赋的攻击力加成效果提升至<@ba.vup>1.6</>倍，技能结束后获得一个可靠电池
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+125%</>, attacks deal <@ba.vup>Arts damage</> to at most <@ba.vup>3</> enemies and have <@ba.vup>20%</> chance to <$ba.stun>Stun</> the hit targets for <@ba.vup>1</> seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned</> for 5 seconds after the skill duration</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+125%</>，每次攻击对最多<@ba.vup>3</>个敌人造成<@ba.vup>法术伤害</>，并有<@ba.vup>20%</>概率使命中目标<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>持续时间结束后雷蛇<$ba.stun>晕眩</>5秒</>
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+130%</>, Attack Range extends by <@ba.vup>+1</> and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>very slightly</>\n<@ba.rem>Unlimited duration</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+130%</>，攻击距离<@ba.vup>+1</>格且切换为远程群体攻击，且会把击中目标<@ba.vup>稍微</>推开\n<@ba.rem>持续时间无限</>
Attack Interval <@ba.vdown>Increases</>, ATK <@ba.vup>+130%</>, attacks hit <@ba.vup>2</> enemies at once; <$ba.charged>Charged</>: Attacks hit <@ba.vup>3</> enemies at once, duration increased to <@ba.vup>30</>s. If target is under the effect of <$ba.dt.burning2>Burn</> burst, additionally deal <@ba.vup>50%</> of ATK as Elemental Damage=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+130%</>，同时攻击<@ba.vup>2</>名敌人；<$ba.charged>蓄力</>：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长至<@ba.vup>30</>秒，攻击对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>50%</>的元素伤害
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+130%</>; Talent ATK bonus increased to <@ba.vup>1.7</>x; When the skill ends, obtain 1 Reliable Battery=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+130%</>，天赋的攻击力加成效果提升至<@ba.vup>1.7</>倍，技能结束后获得一个可靠电池
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+140%</>, Attack Range extends by <@ba.vup>+1</> and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>slightly</>\n<@ba.rem>Unlimited duration</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+140%</>，攻击距离<@ba.vup>+1</>格且切换为远程群体攻击，且会把击中目标<@ba.vup>小力地</>推开\n<@ba.rem>持续时间无限</>
Attack Interval <@ba.vdown>Increases</>, ATK <@ba.vup>+140%</>, attacks hit <@ba.vup>2</> enemies at once; <$ba.charged>Charged</>: Attacks hit <@ba.vup>3</> enemies at once, duration increased to <@ba.vup>30</>s. If target is under the effect of <$ba.dt.burning2>Burn</> burst, additionally deal <@ba.vup>50%</> of ATK as Elemental Damage=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+140%</>，同时攻击<@ba.vup>2</>名敌人；<$ba.charged>蓄力</>：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长至<@ba.vup>30</>秒，攻击对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>50%</>的元素伤害
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+140%</>; Talent ATK bonus increased to <@ba.vup>1.8</>x; When the skill ends, obtain 1 Reliable Battery=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+140%</>，天赋的攻击力加成效果提升至<@ba.vup>1.8</>倍，技能结束后获得一个可靠电池
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+150%</>, Attack Range extends by <@ba.vup>+1</> and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>slightly</>\n<@ba.rem>Unlimited duration</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+150%</>，攻击距离<@ba.vup>+1</>格且切换为远程群体攻击，且会把击中目标<@ba.vup>小力地</>推开\n<@ba.rem>持续时间无限</>
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+150%</>, attacks deal <@ba.vup>Arts damage</> to at most <@ba.vup>3</> enemies and have <@ba.vup>20%</> chance to <$ba.stun>Stun</> the hit targets for <@ba.vup>1</> seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned</> for 5 seconds after the skill duration</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+150%</>，每次攻击对最多<@ba.vup>3</>个敌人造成<@ba.vup>法术伤害</>，并有<@ba.vup>20%</>概率使命中目标<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>持续时间结束后雷蛇<$ba.stun>晕眩</>5秒</>
Attack Interval <@ba.vdown>Increases</>, ATK <@ba.vup>+150%</>, attacks hit <@ba.vup>2</> enemies at once; <$ba.charged>Charged</>: Attacks hit <@ba.vup>3</> enemies at once, duration increased to <@ba.vup>30</>s. If target is under the effect of <$ba.dt.burning2>Burn</> burst, additionally deal <@ba.vup>50%</> of ATK as Elemental Damage=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+150%</>，同时攻击<@ba.vup>2</>名敌人；<$ba.charged>蓄力</>：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长至<@ba.vup>30</>秒，攻击对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>50%</>的元素伤害
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+150%</>; Talent ATK bonus increased to <@ba.vup>1.9</>x; When the skill ends, obtain 1 Reliable Battery=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+150%</>，天赋的攻击力加成效果提升至<@ba.vup>1.9</>倍，技能结束后获得一个可靠电池
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+160%</>, Attack Range extends by <@ba.vup>+1</> and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>slightly</>\n<@ba.rem>Unlimited duration</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+160%</>，攻击距离<@ba.vup>+1</>格且切换为远程群体攻击，且会把击中目标<@ba.vup>小力地</>推开\n<@ba.rem>持续时间无限</>
Attack Interval <@ba.vdown>Increases</>, ATK <@ba.vup>+160%</>, attacks hit <@ba.vup>2</> enemies at once; <$ba.charged>Charged</>: Attacks hit <@ba.vup>3</> enemies at once, duration increased to <@ba.vup>30</>s. If target is under the effect of <$ba.dt.burning2>Burn</> burst, additionally deal <@ba.vup>50%</> of ATK as Elemental Damage=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+160%</>，同时攻击<@ba.vup>2</>名敌人；<$ba.charged>蓄力</>：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长至<@ba.vup>30</>秒，攻击对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>50%</>的元素伤害
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+160%</>; Talent ATK bonus increased to <@ba.vup>2</>x; When the skill ends, obtain 1 Reliable Battery=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+160%</>，天赋的攻击力加成效果提升至<@ba.vup>2</>倍，技能结束后获得一个可靠电池
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+170%</>, Attack Range extends by <@ba.vup>+1</> and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>slightly</>\n<@ba.rem>Unlimited duration</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+170%</>，攻击距离<@ba.vup>+1</>格且切换为远程群体攻击，且会把击中目标<@ba.vup>小力地</>推开\n<@ba.rem>持续时间无限</>
Attack Interval <@ba.vdown>Increases</>, ATK <@ba.vup>+170%</>, attacks hit <@ba.vup>2</> enemies at once; <$ba.charged>Charged</>: Attacks hit <@ba.vup>3</> enemies at once, duration increased to <@ba.vup>30</>s. If target is under the effect of <$ba.dt.burning2>Burn</> burst, additionally deal <@ba.vup>50%</> of ATK as Elemental Damage=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+170%</>，同时攻击<@ba.vup>2</>名敌人；<$ba.charged>蓄力</>：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长至<@ba.vup>30</>秒，攻击对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>50%</>的元素伤害
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+175%</>, attacks deal <@ba.vup>Arts damage</> to at most <@ba.vup>3</> enemies and have <@ba.vup>20%</> chance to <$ba.stun>Stun</> the hit targets for <@ba.vup>1</> seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned</> for 5 seconds after the skill duration</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+175%</>，每次攻击对最多<@ba.vup>3</>个敌人造成<@ba.vup>法术伤害</>，并有<@ba.vup>20%</>概率使命中目标<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>持续时间结束后雷蛇<$ba.stun>晕眩</>5秒</>
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+180%</>, Attack Range extends by <@ba.vup>+1</> and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>slightly</>\n<@ba.rem>Unlimited duration</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+180%</>，攻击距离<@ba.vup>+1</>格且切换为远程群体攻击，且会把击中目标<@ba.vup>小力地</>推开\n<@ba.rem>持续时间无限</>
Attack Interval <@ba.vdown>Increases</>, ATK <@ba.vup>+180%</>, attacks hit <@ba.vup>2</> enemies at once; <$ba.charged>Charged</>: Attacks hit <@ba.vup>3</> enemies at once, duration increased to <@ba.vup>30</>s. If target is under the effect of <$ba.dt.burning2>Burn</> burst, additionally deal <@ba.vup>50%</> of ATK as Elemental Damage=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+180%</>，同时攻击<@ba.vup>2</>名敌人；<$ba.charged>蓄力</>：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长至<@ba.vup>30</>秒，攻击对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>50%</>的元素伤害
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+190%</>, Attack Range extends by <@ba.vup>+2</> and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>slightly</>\n<@ba.rem>Unlimited duration</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+190%</>，攻击距离<@ba.vup>+2</>格且切换为远程群体攻击，且会把击中目标<@ba.vup>小力地</>推开\n<@ba.rem>持续时间无限</>
Attack Interval <@ba.vdown>Increases</>, ATK <@ba.vup>+190%</>, attacks hit <@ba.vup>2</> enemies at once; <$ba.charged>Charged</>: Attacks hit <@ba.vup>3</> enemies at once, duration increased to <@ba.vup>30</>s. If target is under the effect of <$ba.dt.burning2>Burn</> burst, additionally deal <@ba.vup>50%</> of ATK as Elemental Damage=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+190%</>，同时攻击<@ba.vup>2</>名敌人；<$ba.charged>蓄力</>：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长至<@ba.vup>30</>秒，攻击对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>50%</>的元素伤害
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+20%</>, splash area <@ba.vup>expands</>, and each attack causes <@ba.vup>2</> additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a <@ba.vup>20%</> chance to be <$ba.stun>Stunned</> for <@ba.vup>0.9</> seconds=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+20%</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>20%</>的几率<$ba.stun>晕眩</><@ba.vup>0.9</>秒
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+200%</>, Attack Range extends by <@ba.vup>+2</> and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>moderately</>\n<@ba.rem>Unlimited duration</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+200%</>，攻击距离<@ba.vup>+2</>格且切换为远程群体攻击，且会把击中目标<@ba.vup>中等力度地</>推开\n<@ba.rem>持续时间无限</>
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+200%</>, attacks deal <@ba.vup>Arts damage</> to at most <@ba.vup>4</> enemies and have <@ba.vup>25%</> chance to <$ba.stun>Stun</> the hit targets for <@ba.vup>1</> seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned</> for 5 seconds after the skill duration</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+200%</>，每次攻击对最多<@ba.vup>4</>个敌人造成<@ba.vup>法术伤害</>，并有<@ba.vup>25%</>概率使命中目标<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>持续时间结束后雷蛇<$ba.stun>晕眩</>5秒</>
Attack Interval <@ba.vdown>Increases</>, ATK <@ba.vup>+200%</>, attacks hit <@ba.vup>2</> enemies at once; <$ba.charged>Charged</>: Attacks hit <@ba.vup>3</> enemies at once, duration increased to <@ba.vup>30</>s. If target is under the effect of <$ba.dt.burning2>Burn</> burst, additionally deal <@ba.vup>50%</> of ATK as Elemental Damage=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+200%</>，同时攻击<@ba.vup>2</>名敌人；<$ba.charged>蓄力</>：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长至<@ba.vup>30</>秒，攻击对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>50%</>的元素伤害
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+30%</>, DEF <@ba.vup>+25%</>, Attack Range <@ba.vup>expands</>, and normal attacks now deal AoE damage=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+30%</>，防御力<@ba.vup>+25%</>，攻击范围<@ba.vup>扩大</>，攻击变为群体攻击
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+30%</>, splash area <@ba.vup>expands</>, and each attack causes <@ba.vup>2</> additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a <@ba.vup>20%</> chance to be <$ba.stun>Stunned</> for <@ba.vup>1.1</> seconds=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+30%</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>20%</>的几率<$ba.stun>晕眩</><@ba.vup>1.1</>秒
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+30%</>; when attacking, cycle through the following effects to be dealt on hit: <$ba.sluggish>Slow</> for <@ba.vup>1</>s, <$ba.root>Bind</> for <@ba.vup>1</>s, <$ba.stun>Stun</> for <@ba.vup>1</>s=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+30%</>；攻击时将依次并且循环对命中的目标施加不同效果：<$ba.sluggish>停顿</><@ba.vup>1</>秒、<$ba.root>束缚</><@ba.vup>1</>秒、<$ba.stun>晕眩</><@ba.vup>1</>秒；
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+35%</>, DEF <@ba.vup>+20%</>, RES <@ba.vup>+10</>, attacks hit twice, 2nd Talent trigger chance increased to <@ba.vup>1.6</>x, attacks prioritize elite and leader enemies\n<@ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s</>=攻击间隔<@ba.vdown>延长</>，攻击力<@ba.vup>+35%</>，防御力<@ba.vup>+20%</>，法术抗性<@ba.vup>+10</>，攻击变为二连击，第二天赋的触发几率提升至<@ba.vup>1.6</>倍，优先攻击精英或领袖敌人\n<@ba.rem>第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒</>
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+35%</>, DEF <@ba.vup>+25%</>, Attack Range <@ba.vup>expands</>, and normal attacks now deal AoE damage=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+35%</>，防御力<@ba.vup>+25%</>，攻击范围<@ba.vup>扩大</>，攻击变为群体攻击
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+35%</>; when attacking, cycle through the following effects to be dealt on hit: <$ba.sluggish>Slow</> for <@ba.vup>1</>s, <$ba.root>Bind</> for <@ba.vup>1</>s, <$ba.stun>Stun</> for <@ba.vup>1</>s=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+35%</>；攻击时将依次并且循环对命中的目标施加不同效果：<$ba.sluggish>停顿</><@ba.vup>1</>秒、<$ba.root>束缚</><@ba.vup>1</>秒、<$ba.stun>晕眩</><@ba.vup>1</>秒；
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+37%</>, splash area <@ba.vup>expands</>, and each attack causes <@ba.vup>2</> additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a <@ba.vup>20%</> chance to be <$ba.stun>Stunned</> for <@ba.vup>1.2</> seconds=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+37%</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>20%</>的几率<$ba.stun>晕眩</><@ba.vup>1.2</>秒
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+40%</>, attacks hit <@ba.vup>2</> times, increases the activation rate of the first Talent to <@ba.vup>40%</>, and each attack pushes up to <@ba.vup>3</> surrounding targets away <@ba.vup>moderately</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+40%</>，攻击变为<@ba.vup>2</>连击，第一天赋的发动几率提升至<@ba.vup>40%</>，每次攻击周围最多<@ba.vup>3</>个敌人并将其<@ba.vup>中等力度地</>推动
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+40%</>, DEF <@ba.vup>+25%</>, Attack Range <@ba.vup>expands</>, and normal attacks now deal AoE damage=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+40%</>，防御力<@ba.vup>+25%</>，攻击范围<@ba.vup>扩大</>，攻击变为群体攻击
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+40%</>, DEF <@ba.vup>+25%</>, RES <@ba.vup>+10</>, attacks hit twice, 2nd Talent trigger chance increased to <@ba.vup>1.6</>x, attacks prioritize elite and leader enemies\n<@ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s</>=攻击间隔<@ba.vdown>延长</>，攻击力<@ba.vup>+40%</>，防御力<@ba.vup>+25%</>，法术抗性<@ba.vup>+10</>，攻击变为二连击，第二天赋的触发几率提升至<@ba.vup>1.6</>倍，优先攻击精英或领袖敌人\n<@ba.rem>第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒</>
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+40%</>; when attacking, cycle through the following effects to be dealt on hit: <$ba.sluggish>Slow</> for <@ba.vup>1</>s, <$ba.root>Bind</> for <@ba.vup>1</>s, <$ba.stun>Stun</> for <@ba.vup>1</>s=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+40%</>；攻击时将依次并且循环对命中的目标施加不同效果：<$ba.sluggish>停顿</><@ba.vup>1</>秒、<$ba.root>束缚</><@ba.vup>1</>秒、<$ba.stun>晕眩</><@ba.vup>1</>秒；
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+45%</>, attacks hit <@ba.vup>2</> times, increases the activation rate of the first Talent to <@ba.vup>42%</>, and each attack pushes up to <@ba.vup>3</> surrounding targets away <@ba.vup>moderately</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+45%</>，攻击变为<@ba.vup>2</>连击，第一天赋的发动几率提升至<@ba.vup>42%</>，每次攻击周围最多<@ba.vup>3</>个敌人并将其<@ba.vup>中等力度地</>推动
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+45%</>, DEF <@ba.vup>+30%</>, RES <@ba.vup>+10</>, attacks hit twice, 2nd Talent trigger chance increased to <@ba.vup>1.6</>x, attacks prioritize elite and leader enemies\n<@ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s</>=攻击间隔<@ba.vdown>延长</>，攻击力<@ba.vup>+45%</>，防御力<@ba.vup>+30%</>，法术抗性<@ba.vup>+10</>，攻击变为二连击，第二天赋的触发几率提升至<@ba.vup>1.6</>倍，优先攻击精英或领袖敌人\n<@ba.rem>第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒</>
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+45%</>, DEF <@ba.vup>+35%</>, Attack Range <@ba.vup>expands</>, and normal attacks now deal AoE damage=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+45%</>，防御力<@ba.vup>+35%</>，攻击范围<@ba.vup>扩大</>，攻击变为群体攻击
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+45%</>, splash area <@ba.vup>expands</>, and each attack causes <@ba.vup>2</> additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a <@ba.vup>20%</> chance to be <$ba.stun>Stunned</> for <@ba.vup>1.3</> seconds=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+45%</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>20%</>的几率<$ba.stun>晕眩</><@ba.vup>1.3</>秒
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+45%</>; when attacking, cycle through the following effects to be dealt on hit: <$ba.sluggish>Slow</> for <@ba.vup>1</>s, <$ba.root>Bind</> for <@ba.vup>1</>s, <$ba.stun>Stun</> for <@ba.vup>1</>s=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+45%</>；攻击时将依次并且循环对命中的目标施加不同效果：<$ba.sluggish>停顿</><@ba.vup>1</>秒、<$ba.root>束缚</><@ba.vup>1</>秒、<$ba.stun>晕眩</><@ba.vup>1</>秒；
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+50%</>, attacks hit <@ba.vup>2</> times, increases the activation rate of the first Talent to <@ba.vup>44%</>, and each attack pushes up to <@ba.vup>3</> surrounding targets away <@ba.vup>moderately</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+50%</>，攻击变为<@ba.vup>2</>连击，第一天赋的发动几率提升至<@ba.vup>44%</>，每次攻击周围最多<@ba.vup>3</>个敌人并将其<@ba.vup>中等力度地</>推动
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+50%</>, DEF <@ba.vup>+35%</>, Attack Range <@ba.vup>expands</>, and normal attacks now deal AoE damage=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+50%</>，防御力<@ba.vup>+35%</>，攻击范围<@ba.vup>扩大</>，攻击变为群体攻击
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+50%</>; when attacking, cycle through the following effects to be dealt on hit: <$ba.sluggish>Slow</> for <@ba.vup>1</>s, <$ba.root>Bind</> for <@ba.vup>1</>s, <$ba.stun>Stun</> for <@ba.vup>1</>s=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+50%</>；攻击时将依次并且循环对命中的目标施加不同效果：<$ba.sluggish>停顿</><@ba.vup>1</>秒、<$ba.root>束缚</><@ba.vup>1</>秒、<$ba.stun>晕眩</><@ba.vup>1</>秒；
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+55%</>, attacks hit <@ba.vup>2</> times, increases the activation rate of the first Talent to <@ba.vup>48%</>, and each attack pushes up to <@ba.vup>3</> surrounding targets away <@ba.vup>moderately</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+55%</>，攻击变为<@ba.vup>2</>连击，第一天赋的发动几率提升至<@ba.vup>48%</>，每次攻击周围最多<@ba.vup>3</>个敌人并将其<@ba.vup>中等力度地</>推动
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+55%</>, DEF <@ba.vup>+35%</>, Attack Range <@ba.vup>expands</>, and normal attacks now deal AoE damage=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+55%</>，防御力<@ba.vup>+35%</>，攻击范围<@ba.vup>扩大</>，攻击变为群体攻击
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+55%</>, DEF <@ba.vup>+40%</>, RES <@ba.vup>+15</>, attacks hit twice, 2nd Talent trigger chance increased to <@ba.vup>1.8</>x, attacks prioritize elite and leader enemies\n<@ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s</>=攻击间隔<@ba.vdown>延长</>，攻击力<@ba.vup>+55%</>，防御力<@ba.vup>+40%</>，法术抗性<@ba.vup>+15</>，攻击变为二连击，第二天赋的触发几率提升至<@ba.vup>1.8</>倍，优先攻击精英或领袖敌人\n<@ba.rem>第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒</>
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+55%</>, splash area <@ba.vup>expands</>, and each attack causes <@ba.vup>2</> additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a <@ba.vup>20%</> chance to be <$ba.stun>Stunned</> for <@ba.vup>1.5</> seconds=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+55%</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>20%</>的几率<$ba.stun>晕眩</><@ba.vup>1.5</>秒
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+55%</>; when attacking, cycle through the following effects to be dealt on hit: <$ba.sluggish>Slow</> for <@ba.vup>1</>s, <$ba.root>Bind</> for <@ba.vup>1</>s, <$ba.stun>Stun</> for <@ba.vup>1</>s=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+55%</>；攻击时将依次并且循环对命中的目标施加不同效果：<$ba.sluggish>停顿</><@ba.vup>1</>秒、<$ba.root>束缚</><@ba.vup>1</>秒、<$ba.stun>晕眩</><@ba.vup>1</>秒；
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+60%</>, attacks hit <@ba.vup>2</> times, increases the activation rate of the first Talent to <@ba.vup>50%</>, and each attack pushes up to <@ba.vup>3</> surrounding targets away <@ba.vup>moderately</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+60%</>，攻击变为<@ba.vup>2</>连击，第一天赋的发动几率提升至<@ba.vup>50%</>，每次攻击周围最多<@ba.vup>3</>个敌人并将其<@ba.vup>中等力度地</>推动
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+60%</>, DEF <@ba.vup>+45%</>, Attack Range <@ba.vup>expands</>, and normal attacks now deal AoE damage=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+60%</>，防御力<@ba.vup>+45%</>，攻击范围<@ba.vup>扩大</>，攻击变为群体攻击
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+60%</>, DEF <@ba.vup>+45%</>, RES <@ba.vup>+15</>, attacks hit twice, 2nd Talent trigger chance increased to <@ba.vup>1.8</>x, attacks prioritize elite and leader enemies\n<@ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s</>=攻击间隔<@ba.vdown>延长</>，攻击力<@ba.vup>+60%</>，防御力<@ba.vup>+45%</>，法术抗性<@ba.vup>+15</>，攻击变为二连击，第二天赋的触发几率提升至<@ba.vup>1.8</>倍，优先攻击精英或领袖敌人\n<@ba.rem>第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒</>
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+60%</>; when attacking, cycle through the following effects to be dealt on hit: <$ba.sluggish>Slow</> for <@ba.vup>1.3</>s, <$ba.root>Bind</> for <@ba.vup>1.3</>s, <$ba.stun>Stun</> for <@ba.vup>1.3</>s=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+60%</>；攻击时将依次并且循环对命中的目标施加不同效果：<$ba.sluggish>停顿</><@ba.vup>1.3</>秒、<$ba.root>束缚</><@ba.vup>1.3</>秒、<$ba.stun>晕眩</><@ba.vup>1.3</>秒；
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+65%</>, attacks hit <@ba.vup>2</> times, increases the activation rate of the first Talent to <@ba.vup>52%</>, and each attack pushes up to <@ba.vup>3</> surrounding targets away <@ba.vup>moderately</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+65%</>，攻击变为<@ba.vup>2</>连击，第一天赋的发动几率提升至<@ba.vup>52%</>，每次攻击周围最多<@ba.vup>3</>个敌人并将其<@ba.vup>中等力度地</>推动
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+65%</>, DEF <@ba.vup>+50%</>, RES <@ba.vup>+15</>, attacks hit twice, 2nd Talent trigger chance increased to <@ba.vup>1.8</>x, attacks prioritize elite and leader enemies\n<@ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s</>=攻击间隔<@ba.vdown>延长</>，攻击力<@ba.vup>+65%</>，防御力<@ba.vup>+50%</>，法术抗性<@ba.vup>+15</>，攻击变为二连击，第二天赋的触发几率提升至<@ba.vup>1.8</>倍，优先攻击精英或领袖敌人\n<@ba.rem>第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒</>
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+65%</>; when attacking, cycle through the following effects to be dealt on hit: <$ba.sluggish>Slow</> for <@ba.vup>1.3</>s, <$ba.root>Bind</> for <@ba.vup>1.3</>s, <$ba.stun>Stun</> for <@ba.vup>1.3</>s=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+65%</>；攻击时将依次并且循环对命中的目标施加不同效果：<$ba.sluggish>停顿</><@ba.vup>1.3</>秒、<$ba.root>束缚</><@ba.vup>1.3</>秒、<$ba.stun>晕眩</><@ba.vup>1.3</>秒；
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+70%</>, attacks hit <@ba.vup>2</> times, increases the activation rate of the first Talent to <@ba.vup>55%</>, and each attack pushes up to <@ba.vup>3</> surrounding targets away <@ba.vup>moderately</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+70%</>，攻击变为<@ba.vup>2</>连击，第一天赋的发动几率提升至<@ba.vup>55%</>，每次攻击周围最多<@ba.vup>3</>个敌人并将其<@ba.vup>中等力度地</>推动
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+70%</>, DEF <@ba.vup>+50%</>, Attack Range <@ba.vup>expands significantly</>, and normal attacks now deal AoE damage=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+70%</>，防御力<@ba.vup>+50%</>，攻击范围<@ba.vup>更加扩大</>，攻击变为群体攻击
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+70%</>; Talent ATK bonus increased to <@ba.vup>1.1</>x; When the skill ends, obtain 1 Reliable Battery=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+70%</>，天赋的攻击力加成效果提升至<@ba.vup>1.1</>倍，技能结束后获得一个可靠电池
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+70%</>; when attacking, cycle through the following effects to be dealt on hit: <$ba.sluggish>Slow</> for <@ba.vup>1.3</>s, <$ba.root>Bind</> for <@ba.vup>1.3</>s, <$ba.stun>Stun</> for <@ba.vup>1.3</>s=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+70%</>；攻击时将依次并且循环对命中的目标施加不同效果：<$ba.sluggish>停顿</><@ba.vup>1.3</>秒、<$ba.root>束缚</><@ba.vup>1.3</>秒、<$ba.stun>晕眩</><@ba.vup>1.3</>秒；
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+75%</>, DEF <@ba.vup>+60%</>, RES <@ba.vup>+20</>, attacks hit twice, 2nd Talent trigger chance increased to <@ba.vup>2.0</>x, attacks prioritize elite and leader enemies\n<@ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s</>=攻击间隔<@ba.vdown>延长</>，攻击力<@ba.vup>+75%</>，防御力<@ba.vup>+60%</>，法术抗性<@ba.vup>+20</>，攻击变为二连击，第二天赋的触发几率提升至<@ba.vup>2.0</>倍，优先攻击精英或领袖敌人\n<@ba.rem>第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒</>
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+80%</>, attacks hit <@ba.vup>2</> times, increases the activation rate of the first Talent to <@ba.vup>60%</>, and each attack pushes up to <@ba.vup>4</> surrounding targets away <@ba.vup>moderately</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+80%</>，攻击变为<@ba.vup>2</>连击，第一天赋的发动几率提升至<@ba.vup>60%</>，每次攻击周围最多<@ba.vup>4</>个敌人并将其<@ba.vup>中等力度地</>推动
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+80%</>, DEF <@ba.vup>+55%</>, Attack Range <@ba.vup>expands significantly</>, and normal attacks now deal AoE damage=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+80%</>，防御力<@ba.vup>+55%</>，攻击范围<@ba.vup>更加扩大</>，攻击变为群体攻击
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+80%</>; Talent ATK bonus increased to <@ba.vup>1.2</>x; When the skill ends, obtain 1 Reliable Battery=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+80%</>，天赋的攻击力加成效果提升至<@ba.vup>1.2</>倍，技能结束后获得一个可靠电池
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+80%</>; when attacking, cycle through the following effects to be dealt on hit: <$ba.sluggish>Slow</> for <@ba.vup>1.5</>s, <$ba.root>Bind</> for <@ba.vup>1.5</>s, <$ba.stun>Stun</> for <@ba.vup>1.5</>s=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+80%</>；攻击时将依次并且循环对命中的目标施加不同效果：<$ba.sluggish>停顿</><@ba.vup>1.5</>秒、<$ba.root>束缚</><@ba.vup>1.5</>秒、<$ba.stun>晕眩</><@ba.vup>1.5</>秒；
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+85%</>, attacks deal <@ba.vup>Arts damage</> to at most <@ba.vup>3</> enemies and have <@ba.vup>10%</> chance to <$ba.stun>Stun</> the hit targets for <@ba.vup>1</> seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned</> for 5 seconds after the skill duration</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+85%</>，每次攻击对最多<@ba.vup>3</>个敌人造成<@ba.vup>法术伤害</>，并有<@ba.vup>10%</>概率使命中目标<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>持续时间结束后雷蛇<$ba.stun>晕眩</>5秒</>
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+85%</>, DEF <@ba.vup>+70%</>, RES <@ba.vup>+25</>, attacks hit twice, 2nd Talent trigger chance increased to <@ba.vup>2.2</>x, attacks prioritize elite and leader enemies\n<@ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s</>=攻击间隔<@ba.vdown>延长</>，攻击力<@ba.vup>+85%</>，防御力<@ba.vup>+70%</>，法术抗性<@ba.vup>+25</>，攻击变为二连击，第二天赋的触发几率提升至<@ba.vup>2.2</>倍，优先攻击精英或领袖敌人\n<@ba.rem>第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒</>
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+90%</>, attacks deal <@ba.vup>Arts damage</> to at most <@ba.vup>3</> enemies and have <@ba.vup>10%</> chance to <$ba.stun>Stun</> the hit targets for <@ba.vup>1</> seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned</> for 5 seconds after the skill duration</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+90%</>，每次攻击对最多<@ba.vup>3</>个敌人造成<@ba.vup>法术伤害</>，并有<@ba.vup>10%</>概率使命中目标<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>持续时间结束后雷蛇<$ba.stun>晕眩</>5秒</>
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+90%</>, attacks hit <@ba.vup>2</> times, increases the activation rate of the first Talent to <@ba.vup>65%</>, and each attack pushes up to <@ba.vup>4</> surrounding targets away <@ba.vup>moderately</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+90%</>，攻击变为<@ba.vup>2</>连击，第一天赋的发动几率提升至<@ba.vup>65%</>，每次攻击周围最多<@ba.vup>4</>个敌人并将其<@ba.vup>中等力度地</>推动
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+90%</>, DEF <@ba.vup>+60%</>, Attack Range <@ba.vup>expands significantly</>, and normal attacks now deal AoE damage=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+90%</>，防御力<@ba.vup>+60%</>，攻击范围<@ba.vup>更加扩大</>，攻击变为群体攻击
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+90%</>; Talent ATK bonus increased to <@ba.vup>1.3</>x; When the skill ends, obtain 1 Reliable Battery=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+90%</>，天赋的攻击力加成效果提升至<@ba.vup>1.3</>倍，技能结束后获得一个可靠电池
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+95%</>, attacks deal <@ba.vup>Arts damage</> to at most <@ba.vup>3</> enemies and have <@ba.vup>10%</> chance to <$ba.stun>Stun</> the hit targets for <@ba.vup>1</> seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned</> for 5 seconds after the skill duration</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+95%</>，每次攻击对最多<@ba.vup>3</>个敌人造成<@ba.vup>法术伤害</>，并有<@ba.vup>10%</>概率使命中目标<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>持续时间结束后雷蛇<$ba.stun>晕眩</>5秒</>
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+95%</>, DEF <@ba.vup>+80%</>, RES <@ba.vup>+25</>, attacks hit twice, 2nd Talent trigger chance increased to <@ba.vup>2.3</>x, attacks prioritize elite and leader enemies\n<@ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s</>=攻击间隔<@ba.vdown>延长</>，攻击力<@ba.vup>+95%</>，防御力<@ba.vup>+80%</>，法术抗性<@ba.vup>+25</>，攻击变为二连击，第二天赋的触发几率提升至<@ba.vup>2.3</>倍，优先攻击精英或领袖敌人\n<@ba.rem>第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒</>
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+{atk:0%}</>, Attack Range extends by <@ba.vup>+{ability_range_forward_extend}</> and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>moderately</>\n<@ba.rem>Unlimited duration</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>格且切换为远程群体攻击，且会把击中目标<@ba.vup>中等力度地</>推开\n<@ba.rem>持续时间无限</>
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+{atk:0%}</>, Attack Range extends by <@ba.vup>+{ability_range_forward_extend}</> and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>slightly</>\n<@ba.rem>Unlimited duration</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>格且切换为远程群体攻击，且会把击中目标<@ba.vup>小力地</>推开\n<@ba.rem>持续时间无限</>
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+{atk:0%}</>, Attack Range extends by <@ba.vup>+{ability_range_forward_extend}</> and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>very slightly</>\n<@ba.rem>Unlimited duration</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>格且切换为远程群体攻击，且会把击中目标<@ba.vup>稍微</>推开\n<@ba.rem>持续时间无限</>
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+{atk:0%}</>, attacks deal <@ba.vup>Arts damage</> to at most <@ba.vup>{attack@max_target}</> enemies and have <@ba.vup>{attack@buff_prob:0%}</> chance to <$ba.stun>Stun</> the hit targets for <@ba.vup>{attack@stun}</> seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned</> for {stun} seconds after the skill duration</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击对最多<@ba.vup>{attack@max_target}</>个敌人造成<@ba.vup>法术伤害</>，并有<@ba.vup>{attack@buff_prob:0%}</>概率使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\n<@ba.rem>持续时间结束后雷蛇<$ba.stun>晕眩</>{stun}秒</>
Attack Interval <@ba.vdown>Increases</>, ATK <@ba.vup>+{atk:0%}</>, attacks hit <@ba.vup>2</> enemies at once; <$ba.charged>Charged</>: Attacks hit <@ba.vup>3</> enemies at once, duration increased to <@ba.vup>{enhanced_duration}</>s. If target is under the effect of <$ba.dt.burning2>Burn</> burst, additionally deal <@ba.vup>{attack@ep_damage_scale:0%}</> of ATK as Elemental Damage=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>2</>名敌人；<$ba.charged>蓄力</>：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长至<@ba.vup>{enhanced_duration}</>秒，攻击对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>{attack@ep_damage_scale:0%}</>的元素伤害
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+{atk:0%}</>, attacks hit <@ba.vup>2</> times, increases the activation rate of the first Talent to <@ba.vup>{talent@prob:0%}</>, and each attack pushes up to <@ba.vup>{attack@max_target}</> surrounding targets away <@ba.vup>moderately</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连击，第一天赋的发动几率提升至<@ba.vup>{talent@prob:0%}</>，每次攻击周围最多<@ba.vup>{attack@max_target}</>个敌人并将其<@ba.vup>中等力度地</>推动
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{def:0%}</>, Attack Range <@ba.vup>expands significantly</>, and normal attacks now deal AoE damage=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击范围<@ba.vup>更加扩大</>，攻击变为群体攻击
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{def:0%}</>, Attack Range <@ba.vup>expands</>, and normal attacks now deal AoE damage=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击范围<@ba.vup>扩大</>，攻击变为群体攻击
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{def:0%}</>, RES <@ba.vup>+{magic_resistance}</>, attacks hit twice, 2nd Talent trigger chance increased to <@ba.vup>{talent_scale:0.0}</>x, attacks prioritize elite and leader enemies\n<@ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s</>=攻击间隔<@ba.vdown>延长</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>，攻击变为二连击，第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，优先攻击精英或领袖敌人\n<@ba.rem>第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒</>
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+{atk:0%}</>, splash area <@ba.vup>expands</>, and each attack causes <@ba.vup>2</> additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a <@ba.vup>{attack@prob:0%}</> chance to be <$ba.stun>Stunned</> for <@ba.vup>{attack@stun}</> seconds=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，溅射范围<@ba.vup>扩大</>，每次攻击额外造成<@ba.vup>2</>次余震；受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}</>的几率<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒
Attack interval <@ba.vdown>increases</>, ATK <@ba.vup>+{atk:0%}</>; Talent ATK bonus increased to <@ba.vup>{talent_scale}</>x; When the skill ends, obtain 1 Reliable Battery=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍，技能结束后获得一个可靠电池
Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+{atk:0%}</>; when attacking, cycle through the following effects to be dealt on hit: <$ba.sluggish>Slow</> for <@ba.vup>{attack@unmoveable}</>s, <$ba.root>Bind</> for <@ba.vup>{attack@sluggish}</>s, <$ba.stun>Stun</> for <@ba.vup>{attack@stun}</>s=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>；攻击时将依次并且循环对命中的目标施加不同效果：<$ba.sluggish>停顿</><@ba.vup>{attack@unmoveable}</>秒、<$ba.root>束缚</><@ba.vup>{attack@sluggish}</>秒、<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒；
Attack Interval <@ba.vdown>Increases</>, ATK<@ba.vup>+120%</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+120%</>
Attack Interval <@ba.vdown>Increases</>, ATK<@ba.vup>+125%</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+125%</>
Attack Interval <@ba.vdown>Increases</>, ATK<@ba.vup>+130%</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+130%</>
Attack Interval <@ba.vdown>Increases</>, ATK<@ba.vup>+140%</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+140%</>
Attack Interval <@ba.vdown>Increases</>, ATK<@ba.vup>+145%</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+145%</>
Attack Interval <@ba.vdown>Increases</>, ATK<@ba.vup>+150%</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+150%</>
Attack Interval <@ba.vdown>Increases</>, ATK<@ba.vup>+160%</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+160%</>
Attack Interval <@ba.vdown>Increases</>, ATK<@ba.vup>+170%</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+170%</>
Attack Interval <@ba.vdown>Increases</>, ATK<@ba.vup>+175%</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+175%</>
Attack Interval <@ba.vdown>Increases</>, ATK<@ba.vup>+180%</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+180%</>
Attack Interval <@ba.vdown>Increases</>, ATK<@ba.vup>+{atk:0%}</>=攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>
Attack Interval <@ba.vdown>increases</>, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing <@ba.vup>170%</> ATK as Arts damage to enemies in a large area and <$ba.stun>Stunning</> all hit targets for <@ba.vup>0.1</> seconds=攻击间隔<@ba.vdown>增大</>，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力<@ba.vup>170%</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>0.1</>秒
Attack Interval <@ba.vdown>increases</>, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing <@ba.vup>175%</> ATK as Arts damage to enemies in a large area and <$ba.stun>Stunning</> all hit targets for <@ba.vup>0.1</> seconds=攻击间隔<@ba.vdown>增大</>，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力<@ba.vup>175%</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>0.1</>秒
Attack Interval <@ba.vdown>increases</>, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing <@ba.vup>180%</> ATK as Arts damage to enemies in a large area and <$ba.stun>Stunning</> all hit targets for <@ba.vup>0.1</> seconds=攻击间隔<@ba.vdown>增大</>，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力<@ba.vup>180%</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>0.1</>秒
Attack Interval <@ba.vdown>increases</>, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing <@ba.vup>190%</> ATK as Arts damage to enemies in a large area and <$ba.stun>Stunning</> all hit targets for <@ba.vup>0.15</> seconds=攻击间隔<@ba.vdown>增大</>，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力<@ba.vup>190%</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>0.15</>秒
Attack Interval <@ba.vdown>increases</>, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing <@ba.vup>195%</> ATK as Arts damage to enemies in a large area and <$ba.stun>Stunning</> all hit targets for <@ba.vup>0.15</> seconds=攻击间隔<@ba.vdown>增大</>，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力<@ba.vup>195%</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>0.15</>秒
Attack Interval <@ba.vdown>increases</>, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing <@ba.vup>200%</> ATK as Arts damage to enemies in a large area and <$ba.stun>Stunning</> all hit targets for <@ba.vup>0.15</> seconds=攻击间隔<@ba.vdown>增大</>，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力<@ba.vup>200%</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>0.15</>秒
Attack Interval <@ba.vdown>increases</>, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing <@ba.vup>210%</> ATK as Arts damage to enemies in a large area and <$ba.stun>Stunning</> all hit targets for <@ba.vup>0.2</> seconds=攻击间隔<@ba.vdown>增大</>，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力<@ba.vup>210%</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>0.2</>秒
Attack Interval <@ba.vdown>increases</>, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing <@ba.vup>220%</> ATK as Arts damage to enemies in a large area and <$ba.stun>Stunning</> all hit targets for <@ba.vup>0.4</> seconds=攻击间隔<@ba.vdown>增大</>，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力<@ba.vup>220%</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>0.4</>秒
Attack Interval <@ba.vdown>increases</>, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing <@ba.vup>230%</> ATK as Arts damage to enemies in a large area and <$ba.stun>Stunning</> all hit targets for <@ba.vup>0.6</> seconds=攻击间隔<@ba.vdown>增大</>，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力<@ba.vup>230%</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>0.6</>秒
Attack Interval <@ba.vdown>increases</>, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing <@ba.vup>240%</> ATK as Arts damage to enemies in a large area and <$ba.stun>Stunning</> all hit targets for <@ba.vup>1</> seconds=攻击间隔<@ba.vdown>增大</>，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力<@ba.vup>240%</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>1</>秒
Attack Interval <@ba.vdown>increases</>, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing <@ba.vup>{attack@atk_scale:0%}</> ATK as Arts damage to enemies in a large area and <$ba.stun>Stunning</> all hit targets for <@ba.vup>{attack@stun}</> seconds=攻击间隔<@ba.vdown>增大</>，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒
Attack Interval <@ba.vdown>increases</>, Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+100%</>, normal attacks deal <@ba.vup>Arts damage</> and <$ba.sluggish>Slow</> the targets for <@ba.vup>0.7</> seconds\n<@ba.rem>This unit is <$ba.stun>Stunned</> for 8 seconds after the skill duration</>=攻击间隔<@ba.vdown>增大</>，攻击距离<@ba.vup>加长</>，攻击力<@ba.vup>+100%</>，普通攻击造成<@ba.vup>法术</>伤害并使击中的敌人<$ba.sluggish>停顿</><@ba.vup>0.7</>秒\n<@ba.rem>技能结束后<$ba.stun>晕眩</>8秒</>
Attack Interval <@ba.vdown>increases</>, Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+110%</>, normal attacks deal <@ba.vup>Arts damage</> and <$ba.sluggish>Slow</> the targets for <@ba.vup>0.8</> seconds\n<@ba.rem>This unit is <$ba.stun>Stunned</> for 7 seconds after the skill duration</>=攻击间隔<@ba.vdown>增大</>，攻击距离<@ba.vup>加长</>，攻击力<@ba.vup>+110%</>，普通攻击造成<@ba.vup>法术</>伤害并使击中的敌人<$ba.sluggish>停顿</><@ba.vup>0.8</>秒\n<@ba.rem>技能结束后<$ba.stun>晕眩</>7秒</>
Attack Interval <@ba.vdown>increases</>, Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+120%</>, normal attacks deal <@ba.vup>Arts damage</> and <$ba.sluggish>Slow</> the targets for <@ba.vup>0.8</> seconds\n<@ba.rem>This unit is <$ba.stun>Stunned</> for 7 seconds after the skill duration</>=攻击间隔<@ba.vdown>增大</>，攻击距离<@ba.vup>加长</>，攻击力<@ba.vup>+120%</>，普通攻击造成<@ba.vup>法术</>伤害并使击中的敌人<$ba.sluggish>停顿</><@ba.vup>0.8</>秒\n<@ba.rem>技能结束后<$ba.stun>晕眩</>7秒</>
Attack Interval <@ba.vdown>increases</>, Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+130%</>, normal attacks deal <@ba.vup>Arts damage</> and <$ba.sluggish>Slow</> the targets for <@ba.vup>0.8</> seconds\n<@ba.rem>This unit is <$ba.stun>Stunned</> for 7 seconds after the skill duration</>=攻击间隔<@ba.vdown>增大</>，攻击距离<@ba.vup>加长</>，攻击力<@ba.vup>+130%</>，普通攻击造成<@ba.vup>法术</>伤害并使击中的敌人<$ba.sluggish>停顿</><@ba.vup>0.8</>秒\n<@ba.rem>技能结束后<$ba.stun>晕眩</>7秒</>
Attack Interval <@ba.vdown>increases</>, Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+140%</>, normal attacks deal <@ba.vup>Arts damage</> and <$ba.sluggish>Slow</> the targets for <@ba.vup>0.9</> seconds\n<@ba.rem>This unit is <$ba.stun>Stunned</> for 6 seconds after the skill duration</>=攻击间隔<@ba.vdown>增大</>，攻击距离<@ba.vup>加长</>，攻击力<@ba.vup>+140%</>，普通攻击造成<@ba.vup>法术</>伤害并使击中的敌人<$ba.sluggish>停顿</><@ba.vup>0.9</>秒\n<@ba.rem>技能结束后<$ba.stun>晕眩</>6秒</>
Attack Interval <@ba.vdown>increases</>, Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+160%</>, normal attacks deal <@ba.vup>Arts damage</> and <$ba.sluggish>Slow</> the targets for <@ba.vup>0.9</> seconds\n<@ba.rem>This unit is <$ba.stun>Stunned</> for 6 seconds after the skill duration</>=攻击间隔<@ba.vdown>增大</>，攻击距离<@ba.vup>加长</>，攻击力<@ba.vup>+160%</>，普通攻击造成<@ba.vup>法术</>伤害并使击中的敌人<$ba.sluggish>停顿</><@ba.vup>0.9</>秒\n<@ba.rem>技能结束后<$ba.stun>晕眩</>6秒</>
Attack Interval <@ba.vdown>increases</>, Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+170%</>, normal attacks deal <@ba.vup>Arts damage</> and <$ba.sluggish>Slow</> the targets for <@ba.vup>1.0</> seconds\n<@ba.rem>This unit is <$ba.stun>Stunned</> for 6 seconds after the skill duration</>=攻击间隔<@ba.vdown>增大</>，攻击距离<@ba.vup>加长</>，攻击力<@ba.vup>+170%</>，普通攻击造成<@ba.vup>法术</>伤害并使击中的敌人<$ba.sluggish>停顿</><@ba.vup>1.0</>秒\n<@ba.rem>技能结束后<$ba.stun>晕眩</>6秒</>
Attack Interval <@ba.vdown>increases</>, Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+190%</>, normal attacks deal <@ba.vup>Arts damage</> and <$ba.sluggish>Slow</> the targets for <@ba.vup>1.0</> seconds\n<@ba.rem>This unit is <$ba.stun>Stunned</> for 5 seconds after the skill duration</>=攻击间隔<@ba.vdown>增大</>，攻击距离<@ba.vup>加长</>，攻击力<@ba.vup>+190%</>，普通攻击造成<@ba.vup>法术</>伤害并使击中的敌人<$ba.sluggish>停顿</><@ba.vup>1.0</>秒\n<@ba.rem>技能结束后<$ba.stun>晕眩</>5秒</>
Attack Interval <@ba.vdown>increases</>, Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+80%</>, normal attacks deal <@ba.vup>Arts damage</> and <$ba.sluggish>Slow</> the targets for <@ba.vup>0.7</> seconds\n<@ba.rem>This unit is <$ba.stun>Stunned</> for 8 seconds after the skill duration</>=攻击间隔<@ba.vdown>增大</>，攻击距离<@ba.vup>加长</>，攻击力<@ba.vup>+80%</>，普通攻击造成<@ba.vup>法术</>伤害并使击中的敌人<$ba.sluggish>停顿</><@ba.vup>0.7</>秒\n<@ba.rem>技能结束后<$ba.stun>晕眩</>8秒</>
Attack Interval <@ba.vdown>increases</>, Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+90%</>, normal attacks deal <@ba.vup>Arts damage</> and <$ba.sluggish>Slow</> the targets for <@ba.vup>0.7</> seconds\n<@ba.rem>This unit is <$ba.stun>Stunned</> for 8 seconds after the skill duration</>=攻击间隔<@ba.vdown>增大</>，攻击距离<@ba.vup>加长</>，攻击力<@ba.vup>+90%</>，普通攻击造成<@ba.vup>法术</>伤害并使击中的敌人<$ba.sluggish>停顿</><@ba.vup>0.7</>秒\n<@ba.rem>技能结束后<$ba.stun>晕眩</>8秒</>
Attack Interval <@ba.vdown>increases</>, Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+{atk:0%}</>, normal attacks deal <@ba.vup>Arts damage</> and <$ba.sluggish>Slow</> the targets for <@ba.vup>{attack@sluggish:0.0}</> seconds\n<@ba.rem>This unit is <$ba.stun>Stunned</> for {stun} seconds after the skill duration</>=攻击间隔<@ba.vdown>增大</>，攻击距离<@ba.vup>加长</>，攻击力<@ba.vup>+{atk:0%}</>，普通攻击造成<@ba.vup>法术</>伤害并使击中的敌人<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish:0.0}</>秒\n<@ba.rem>技能结束后<$ba.stun>晕眩</>{stun}秒</>
Attack Interval <@ba.vdown>increases</>, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals <@ba.vup>120%</> ATK as Physical damage and drags them towards this unit <@ba.vup>slightly</>=攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>120%</>的物理伤害且以<@ba.vup>小力地</>拖拽至自己面前
Attack Interval <@ba.vdown>increases</>, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals <@ba.vup>125%</> ATK as Physical damage and drags them towards this unit <@ba.vup>slightly</>=攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>125%</>的物理伤害且以<@ba.vup>小力地</>拖拽至自己面前
Attack Interval <@ba.vdown>increases</>, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals <@ba.vup>130%</> ATK as Physical damage and drags them towards this unit <@ba.vup>slightly</>=攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>130%</>的物理伤害且以<@ba.vup>小力地</>拖拽至自己面前
Attack Interval <@ba.vdown>increases</>, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals <@ba.vup>135%</> ATK as Physical damage and drags them towards this unit <@ba.vup>moderately</>=攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>135%</>的物理伤害且以<@ba.vup>中等力度地</>拖拽至自己面前
Attack Interval <@ba.vdown>increases</>, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals <@ba.vup>140%</> ATK as Physical damage and drags them towards this unit <@ba.vup>moderately</>=攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>140%</>的物理伤害且以<@ba.vup>中等力度地</>拖拽至自己面前
Attack Interval <@ba.vdown>increases</>, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals <@ba.vup>145%</> ATK as Physical damage and drags them towards this unit <@ba.vup>moderately</>=攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>145%</>的物理伤害且以<@ba.vup>中等力度地</>拖拽至自己面前
Attack Interval <@ba.vdown>increases</>, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals <@ba.vup>150%</> ATK as Physical damage and drags them towards this unit <@ba.vup>moderately</>=攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>150%</>的物理伤害且以<@ba.vup>中等力度地</>拖拽至自己面前
Attack Interval <@ba.vdown>increases</>, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals <@ba.vup>160%</> ATK as Physical damage and drags them towards this unit <@ba.vup>moderately</>=攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>160%</>的物理伤害且以<@ba.vup>中等力度地</>拖拽至自己面前
Attack Interval <@ba.vdown>increases</>, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals <@ba.vup>170%</> ATK as Physical damage and drags them towards this unit <@ba.vup>moderately</>=攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>170%</>的物理伤害且以<@ba.vup>中等力度地</>拖拽至自己面前
Attack Interval <@ba.vdown>increases</>, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals <@ba.vup>180%</> ATK as Physical damage and drags them towards this unit <@ba.vup>greatly</>=攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>180%</>的物理伤害且以<@ba.vup>较大力度地</>拖拽至自己面前
Attack Interval <@ba.vdown>increases</>, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals <@ba.vup>{attack@atk_scale:0%}</> ATK as Physical damage and drags them towards this unit <@ba.vup>greatly</>=攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害且以<@ba.vup>较大力度地</>拖拽至自己面前
Attack Interval <@ba.vdown>increases</>, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals <@ba.vup>{attack@atk_scale:0%}</> ATK as Physical damage and drags them towards this unit <@ba.vup>moderately</>=攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害且以<@ba.vup>中等力度地</>拖拽至自己面前
Attack Interval <@ba.vdown>increases</>, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals <@ba.vup>{attack@atk_scale:0%}</> ATK as Physical damage and drags them towards this unit <@ba.vup>slightly</>=攻击间隔<@ba.vdown>增大</>，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害且以<@ba.vup>小力地</>拖拽至自己面前
Attack interval <@ba.vdown>increases</>, attacks all blocked enemies, ATK <@ba.vup>+130%</>, Max HP <@ba.vup>+100%</>; deal <@ba.vup>40%</> ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose <@ba.vdown>3%</> of HP=攻击间隔<@ba.vdown>延长</>，攻击所有阻挡的敌人，攻击力<@ba.vup>+130%</>，生命上限<@ba.vup>+100%</>，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力<@ba.vup>40%</>的物理伤害，否则自身流失<@ba.vdown>3%</>生命
Attack interval <@ba.vdown>increases</>, attacks all blocked enemies, ATK <@ba.vup>+140%</>, Max HP <@ba.vup>+110%</>; deal <@ba.vup>40%</> ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose <@ba.vdown>3%</> of HP=攻击间隔<@ba.vdown>延长</>，攻击所有阻挡的敌人，攻击力<@ba.vup>+140%</>，生命上限<@ba.vup>+110%</>，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力<@ba.vup>40%</>的物理伤害，否则自身流失<@ba.vdown>3%</>生命
Attack interval <@ba.vdown>increases</>, attacks all blocked enemies, ATK <@ba.vup>+160%</>, Max HP <@ba.vup>+120%</>; deal <@ba.vup>40%</> ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose <@ba.vdown>3%</> of HP=攻击间隔<@ba.vdown>延长</>，攻击所有阻挡的敌人，攻击力<@ba.vup>+160%</>，生命上限<@ba.vup>+120%</>，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力<@ba.vup>40%</>的物理伤害，否则自身流失<@ba.vdown>3%</>生命
Attack interval <@ba.vdown>increases</>, attacks all blocked enemies, ATK <@ba.vup>+170%</>, Max HP <@ba.vup>+130%</>; deal <@ba.vup>50%</> ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose <@ba.vdown>3%</> of HP=攻击间隔<@ba.vdown>延长</>，攻击所有阻挡的敌人，攻击力<@ba.vup>+170%</>，生命上限<@ba.vup>+130%</>，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力<@ba.vup>50%</>的物理伤害，否则自身流失<@ba.vdown>3%</>生命
Attack interval <@ba.vdown>increases</>, attacks all blocked enemies, ATK <@ba.vup>+180%</>, Max HP <@ba.vup>+140%</>; deal <@ba.vup>50%</> ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose <@ba.vdown>3%</> of HP=攻击间隔<@ba.vdown>延长</>，攻击所有阻挡的敌人，攻击力<@ba.vup>+180%</>，生命上限<@ba.vup>+140%</>，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力<@ba.vup>50%</>的物理伤害，否则自身流失<@ba.vdown>3%</>生命
Attack interval <@ba.vdown>increases</>, attacks all blocked enemies, ATK <@ba.vup>+190%</>, Max HP <@ba.vup>+150%</>; deal <@ba.vup>50%</> ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose <@ba.vdown>3%</> of HP=攻击间隔<@ba.vdown>延长</>，攻击所有阻挡的敌人，攻击力<@ba.vup>+190%</>，生命上限<@ba.vup>+150%</>，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力<@ba.vup>50%</>的物理伤害，否则自身流失<@ba.vdown>3%</>生命
Attack interval <@ba.vdown>increases</>, attacks all blocked enemies, ATK <@ba.vup>+200%</>, Max HP <@ba.vup>+160%</>; deal <@ba.vup>60%</> ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose <@ba.vdown>3%</> of HP=攻击间隔<@ba.vdown>延长</>，攻击所有阻挡的敌人，攻击力<@ba.vup>+200%</>，生命上限<@ba.vup>+160%</>，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力<@ba.vup>60%</>的物理伤害，否则自身流失<@ba.vdown>3%</>生命
Attack interval <@ba.vdown>increases</>, attacks all blocked enemies, ATK <@ba.vup>+220%</>, Max HP <@ba.vup>+170%</>; deal <@ba.vup>70%</> ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose <@ba.vdown>3%</> of HP=攻击间隔<@ba.vdown>延长</>，攻击所有阻挡的敌人，攻击力<@ba.vup>+220%</>，生命上限<@ba.vup>+170%</>，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力<@ba.vup>70%</>的物理伤害，否则自身流失<@ba.vdown>3%</>生命
Attack interval <@ba.vdown>increases</>, attacks all blocked enemies, ATK <@ba.vup>+240%</>, Max HP <@ba.vup>+185%</>; deal <@ba.vup>70%</> ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose <@ba.vdown>3%</> of HP=攻击间隔<@ba.vdown>延长</>，攻击所有阻挡的敌人，攻击力<@ba.vup>+240%</>，生命上限<@ba.vup>+185%</>，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力<@ba.vup>70%</>的物理伤害，否则自身流失<@ba.vdown>3%</>生命
Attack interval <@ba.vdown>increases</>, attacks all blocked enemies, ATK <@ba.vup>+260%</>, Max HP <@ba.vup>+200%</>; deal <@ba.vup>70%</> ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose <@ba.vdown>3%</> of HP=攻击间隔<@ba.vdown>延长</>，攻击所有阻挡的敌人，攻击力<@ba.vup>+260%</>，生命上限<@ba.vup>+200%</>，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力<@ba.vup>70%</>的物理伤害，否则自身流失<@ba.vdown>3%</>生命
Attack interval <@ba.vdown>increases</>, attacks all blocked enemies, ATK <@ba.vup>+{atk:0%}</>, Max HP <@ba.vup>+{max_hp:0%}</>; deal <@ba.vup>{attack@atk_scale_ex:0%}</> ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose <@ba.vdown>{attack@hp_ratio:0%}</> of HP=攻击间隔<@ba.vdown>延长</>，攻击所有阻挡的敌人，攻击力<@ba.vup>+{atk:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力<@ba.vup>{attack@atk_scale_ex:0%}</>的物理伤害，否则自身流失<@ba.vdown>{attack@hp_ratio:0%}</>生命
Attack Interval <@ba.vdown>increases</>. Increases ATK to <@ba.vup>260%</> when attacking and has <@ba.vup>40%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>0.5</> seconds=攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>260%</>，并且有<@ba.vup>40%</>的概率<$ba.stun>晕眩</>目标<@ba.vup>0.5</>秒
Attack Interval <@ba.vdown>increases</>. Increases ATK to <@ba.vup>270%</> when attacking and has <@ba.vup>40%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>0.5</> seconds=攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>270%</>，并且有<@ba.vup>40%</>的概率<$ba.stun>晕眩</>目标<@ba.vup>0.5</>秒
Attack Interval <@ba.vdown>increases</>. Increases ATK to <@ba.vup>280%</> when attacking and has <@ba.vup>40%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>0.5</> seconds=攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>280%</>，并且有<@ba.vup>40%</>的概率<$ba.stun>晕眩</>目标<@ba.vup>0.5</>秒
Attack Interval <@ba.vdown>increases</>. Increases ATK to <@ba.vup>290%</> when attacking and has <@ba.vup>40%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>0.8</> seconds=攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>290%</>，并且有<@ba.vup>40%</>的概率<$ba.stun>晕眩</>目标<@ba.vup>0.8</>秒
Attack Interval <@ba.vdown>increases</>. Increases ATK to <@ba.vup>300%</> when attacking and has <@ba.vup>40%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>0.8</> seconds=攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>300%</>，并且有<@ba.vup>40%</>的概率<$ba.stun>晕眩</>目标<@ba.vup>0.8</>秒
Attack Interval <@ba.vdown>increases</>. Increases ATK to <@ba.vup>310%</> when attacking and has <@ba.vup>40%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>0.8</> seconds=攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>310%</>，并且有<@ba.vup>40%</>的概率<$ba.stun>晕眩</>目标<@ba.vup>0.8</>秒
Attack Interval <@ba.vdown>increases</>. Increases ATK to <@ba.vup>320%</> when attacking and has <@ba.vup>40%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>1.1</> seconds=攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>320%</>，并且有<@ba.vup>40%</>的概率<$ba.stun>晕眩</>目标<@ba.vup>1.1</>秒
Attack Interval <@ba.vdown>increases</>. Increases ATK to <@ba.vup>340%</> when attacking and has <@ba.vup>40%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>1.2</> seconds=攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>340%</>，并且有<@ba.vup>40%</>的概率<$ba.stun>晕眩</>目标<@ba.vup>1.2</>秒
Attack Interval <@ba.vdown>increases</>. Increases ATK to <@ba.vup>360%</> when attacking and has <@ba.vup>40%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>1.3</> seconds=攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>360%</>，并且有<@ba.vup>40%</>的概率<$ba.stun>晕眩</>目标<@ba.vup>1.3</>秒
Attack Interval <@ba.vdown>increases</>. Increases ATK to <@ba.vup>380%</> when attacking and has <@ba.vup>40%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>1.5</> seconds=攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>380%</>，并且有<@ba.vup>40%</>的概率<$ba.stun>晕眩</>目标<@ba.vup>1.5</>秒
Attack Interval <@ba.vdown>increases</>. Increases ATK to <@ba.vup>{attack@atk_scale:0%}</> when attacking and has <@ba.vup>{attack@buff_prob:0%}</> chance to <$ba.stun>Stun</> the target for <@ba.vup>{attack@stun:0.0}</> seconds=攻击间隔<@ba.vdown>增大</>，攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%}</>，并且有<@ba.vup>{attack@buff_prob:0%}</>的概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@stun:0.0}</>秒
Attack Interval <@ba.vdown>lengthens slightly</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+100%</>; each time 1 ammo is consumed, ATK increases by an additional <@ba.vup>3%</> (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to <@ba.vup>2</> times; when the skill ends, deals <@ba.vup>200%</> of ATK as Physical damage to all enemies attacked while the skill is active\n<@ba.rem>Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+100%</>，每消耗1颗弹药攻击力额外<@ba.vup>+3%</>（最多30层），特性的回复生命效果提高至<@ba.vup>2</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>200%</>的物理伤害\n<@ba.rem>攻击装有16发弹药，打完后结束（可随时停止技能）</>
Attack Interval <@ba.vdown>lengthens slightly</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+110%</>; each time 1 ammo is consumed, ATK increases by an additional <@ba.vup>3%</> (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to <@ba.vup>2</> times; when the skill ends, deals <@ba.vup>200%</> of ATK as Physical damage to all enemies attacked while the skill is active\n<@ba.rem>Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+110%</>，每消耗1颗弹药攻击力额外<@ba.vup>+3%</>（最多30层），特性的回复生命效果提高至<@ba.vup>2</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>200%</>的物理伤害\n<@ba.rem>攻击装有16发弹药，打完后结束（可随时停止技能）</>
Attack Interval <@ba.vdown>lengthens slightly</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+120%</>; each time 1 ammo is consumed, ATK increases by an additional <@ba.vup>4%</> (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to <@ba.vup>2</> times; when the skill ends, deals <@ba.vup>200%</> of ATK as Physical damage to all enemies attacked while the skill is active\n<@ba.rem>Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+120%</>，每消耗1颗弹药攻击力额外<@ba.vup>+4%</>（最多30层），特性的回复生命效果提高至<@ba.vup>2</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>200%</>的物理伤害\n<@ba.rem>攻击装有16发弹药，打完后结束（可随时停止技能）</>
Attack Interval <@ba.vdown>lengthens slightly</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+130%</>; each time 1 ammo is consumed, ATK increases by an additional <@ba.vup>4%</> (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to <@ba.vup>2</> times; when the skill ends, deals <@ba.vup>200%</> of ATK as Physical damage to all enemies attacked while the skill is active\n<@ba.rem>Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+130%</>，每消耗1颗弹药攻击力额外<@ba.vup>+4%</>（最多30层），特性的回复生命效果提高至<@ba.vup>2</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>200%</>的物理伤害\n<@ba.rem>攻击装有16发弹药，打完后结束（可随时停止技能）</>
Attack Interval <@ba.vdown>lengthens slightly</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+140%</>; each time 1 ammo is consumed, ATK increases by an additional <@ba.vup>4%</> (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to <@ba.vup>2</> times; when the skill ends, deals <@ba.vup>200%</> of ATK as Physical damage to all enemies attacked while the skill is active\n<@ba.rem>Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+140%</>，每消耗1颗弹药攻击力额外<@ba.vup>+4%</>（最多30层），特性的回复生命效果提高至<@ba.vup>2</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>200%</>的物理伤害\n<@ba.rem>攻击装有16发弹药，打完后结束（可随时停止技能）</>
Attack Interval <@ba.vdown>lengthens slightly</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+150%</>; each time 1 ammo is consumed, ATK increases by an additional <@ba.vup>5%</> (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to <@ba.vup>2</> times; when the skill ends, deals <@ba.vup>200%</> of ATK as Physical damage to all enemies attacked while the skill is active\n<@ba.rem>Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+150%</>，每消耗1颗弹药攻击力额外<@ba.vup>+5%</>（最多30层），特性的回复生命效果提高至<@ba.vup>2</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>200%</>的物理伤害\n<@ba.rem>攻击装有16发弹药，打完后结束（可随时停止技能）</>
Attack Interval <@ba.vdown>lengthens slightly</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+160%</>; each time 1 ammo is consumed, ATK increases by an additional <@ba.vup>5%</> (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to <@ba.vup>3</> times; when the skill ends, deals <@ba.vup>200%</> of ATK as Physical damage to all enemies attacked while the skill is active\n<@ba.rem>Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+160%</>，每消耗1颗弹药攻击力额外<@ba.vup>+5%</>（最多30层），特性的回复生命效果提高至<@ba.vup>3</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>200%</>的物理伤害\n<@ba.rem>攻击装有16发弹药，打完后结束（可随时停止技能）</>
Attack Interval <@ba.vdown>lengthens slightly</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+170%</>; each time 1 ammo is consumed, ATK increases by an additional <@ba.vup>5%</> (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to <@ba.vup>3</> times; when the skill ends, deals <@ba.vup>200%</> of ATK as Physical damage to all enemies attacked while the skill is active\n<@ba.rem>Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+170%</>，每消耗1颗弹药攻击力额外<@ba.vup>+5%</>（最多30层），特性的回复生命效果提高至<@ba.vup>3</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>200%</>的物理伤害\n<@ba.rem>攻击装有16发弹药，打完后结束（可随时停止技能）</>
Attack Interval <@ba.vdown>lengthens slightly</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+180%</>; each time 1 ammo is consumed, ATK increases by an additional <@ba.vup>6%</> (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to <@ba.vup>3</> times; when the skill ends, deals <@ba.vup>250%</> of ATK as Physical damage to all enemies attacked while the skill is active\n<@ba.rem>Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+180%</>，每消耗1颗弹药攻击力额外<@ba.vup>+6%</>（最多30层），特性的回复生命效果提高至<@ba.vup>3</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>250%</>的物理伤害\n<@ba.rem>攻击装有16发弹药，打完后结束（可随时停止技能）</>
Attack Interval <@ba.vdown>lengthens slightly</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+90%</>; each time 1 ammo is consumed, ATK increases by an additional <@ba.vup>3%</> (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to <@ba.vup>2</> times; when the skill ends, deals <@ba.vup>200%</> of ATK as Physical damage to all enemies attacked while the skill is active\n<@ba.rem>Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+90%</>，每消耗1颗弹药攻击力额外<@ba.vup>+3%</>（最多30层），特性的回复生命效果提高至<@ba.vup>2</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>200%</>的物理伤害\n<@ba.rem>攻击装有16发弹药，打完后结束（可随时停止技能）</>
Attack Interval <@ba.vdown>lengthens slightly</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+{atk:0%}</>; each time 1 ammo is consumed, ATK increases by an additional <@ba.vup>{attack@atk:0%}</> (up to a maximum of {attack@max_stack_cnt} stacks); increases the Trait HP recovery effectiveness to <@ba.vup>{trait_ratio}</> times; when the skill ends, deals <@ba.vup>{attack@final_atk_scale:0%}</> of ATK as Physical damage to all enemies attacked while the skill is active\n<@ba.rem>Skill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击间隔<@ba.vdown>略微增大</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}</>（最多{attack@max_stack_cnt}层），特性的回复生命效果提高至<@ba.vup>{trait_ratio}</>倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}</>的物理伤害\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>
Attack Interval <@ba.vup>decreases</>, ATK <@ba.vup>+10%</>, and attacks up to <@ba.vup>2</> <@ba.rem>blocked</> enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are <$ba.stun>Stunned</> for <@ba.vup>1.5</> seconds, and the blocked enemies' DEF <@ba.vup>-160</>)=攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+10%</>，同时攻击<@ba.vup>2</>个敌人但仅选择<@ba.rem>被阻挡的</>敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后<$ba.stun>晕眩</>周围敌人<@ba.vup>1.5</>秒，阻挡的敌人防御力<@ba.vup>-160</>）
Attack Interval <@ba.vup>decreases</>, ATK <@ba.vup>+15%</>, and attacks up to <@ba.vup>2</> <@ba.rem>blocked</> enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are <$ba.stun>Stunned</> for <@ba.vup>1.5</> seconds, and the blocked enemies' DEF <@ba.vup>-160</>)=攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+15%</>，同时攻击<@ba.vup>2</>个敌人但仅选择<@ba.rem>被阻挡的</>敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后<$ba.stun>晕眩</>周围敌人<@ba.vup>1.5</>秒，阻挡的敌人防御力<@ba.vup>-160</>）
Attack Interval <@ba.vup>decreases</>, ATK <@ba.vup>+20%</>, and attacks up to <@ba.vup>2</> <@ba.rem>blocked</> enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are <$ba.stun>Stunned</> for <@ba.vup>1.5</> seconds, and the blocked enemies' DEF <@ba.vup>-160</>)=攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+20%</>，同时攻击<@ba.vup>2</>个敌人但仅选择<@ba.rem>被阻挡的</>敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后<$ba.stun>晕眩</>周围敌人<@ba.vup>1.5</>秒，阻挡的敌人防御力<@ba.vup>-160</>）
Attack Interval <@ba.vup>decreases</>, ATK <@ba.vup>+25%</>, and attacks up to <@ba.vup>2</> <@ba.rem>blocked</> enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are <$ba.stun>Stunned</> for <@ba.vup>2</> seconds, and the blocked enemies' DEF <@ba.vup>-160</>)=攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+25%</>，同时攻击<@ba.vup>2</>个敌人但仅选择<@ba.rem>被阻挡的</>敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后<$ba.stun>晕眩</>周围敌人<@ba.vup>2</>秒，阻挡的敌人防御力<@ba.vup>-160</>）
Attack Interval <@ba.vup>decreases</>, ATK <@ba.vup>+30%</>, and attacks up to <@ba.vup>2</> <@ba.rem>blocked</> enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are <$ba.stun>Stunned</> for <@ba.vup>2</> seconds, and the blocked enemies' DEF <@ba.vup>-160</>)=攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+30%</>，同时攻击<@ba.vup>2</>个敌人但仅选择<@ba.rem>被阻挡的</>敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后<$ba.stun>晕眩</>周围敌人<@ba.vup>2</>秒，阻挡的敌人防御力<@ba.vup>-160</>）
Attack Interval <@ba.vup>decreases</>, ATK <@ba.vup>+35%</>, and attacks up to <@ba.vup>2</> <@ba.rem>blocked</> enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are <$ba.stun>Stunned</> for <@ba.vup>2</> seconds, and the blocked enemies' DEF <@ba.vup>-160</>)=攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+35%</>，同时攻击<@ba.vup>2</>个敌人但仅选择<@ba.rem>被阻挡的</>敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后<$ba.stun>晕眩</>周围敌人<@ba.vup>2</>秒，阻挡的敌人防御力<@ba.vup>-160</>）
Attack Interval <@ba.vup>decreases</>, ATK <@ba.vup>+40%</>, and attacks up to <@ba.vup>2</> <@ba.rem>blocked</> enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are <$ba.stun>Stunned</> for <@ba.vup>2.5</> seconds, and the blocked enemies' DEF <@ba.vup>-160</>)=攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+40%</>，同时攻击<@ba.vup>2</>个敌人但仅选择<@ba.rem>被阻挡的</>敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后<$ba.stun>晕眩</>周围敌人<@ba.vup>2.5</>秒，阻挡的敌人防御力<@ba.vup>-160</>）
Attack Interval <@ba.vup>decreases</>, ATK <@ba.vup>+50%</>, and attacks up to <@ba.vup>2</> <@ba.rem>blocked</> enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are <$ba.stun>Stunned</> for <@ba.vup>2.5</> seconds, and the blocked enemies' DEF <@ba.vup>-160</>)=攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+50%</>，同时攻击<@ba.vup>2</>个敌人但仅选择<@ba.rem>被阻挡的</>敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后<$ba.stun>晕眩</>周围敌人<@ba.vup>2.5</>秒，阻挡的敌人防御力<@ba.vup>-160</>）
Attack Interval <@ba.vup>decreases</>, ATK <@ba.vup>+60%</>, and attacks up to <@ba.vup>2</> <@ba.rem>blocked</> enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are <$ba.stun>Stunned</> for <@ba.vup>2.5</> seconds, and the blocked enemies' DEF <@ba.vup>-160</>)=攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+60%</>，同时攻击<@ba.vup>2</>个敌人但仅选择<@ba.rem>被阻挡的</>敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后<$ba.stun>晕眩</>周围敌人<@ba.vup>2.5</>秒，阻挡的敌人防御力<@ba.vup>-160</>）
Attack Interval <@ba.vup>decreases</>, ATK <@ba.vup>+75%</>, and attacks up to <@ba.vup>2</> <@ba.rem>blocked</> enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are <$ba.stun>Stunned</> for <@ba.vup>3</> seconds, and the blocked enemies' DEF <@ba.vup>-160</>)=攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+75%</>，同时攻击<@ba.vup>2</>个敌人但仅选择<@ba.rem>被阻挡的</>敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后<$ba.stun>晕眩</>周围敌人<@ba.vup>3</>秒，阻挡的敌人防御力<@ba.vup>-160</>）
Attack Interval <@ba.vup>decreases</>, ATK <@ba.vup>+{atk:0%}</>, and attacks up to <@ba.vup>{attack@max_target}</> <@ba.rem>blocked</> enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are <$ba.stun>Stunned</> for <@ba.vup>{stun}</> seconds, and the blocked enemies' DEF <@ba.vup>-160</>)=攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个敌人但仅选择<@ba.rem>被阻挡的</>敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后<$ba.stun>晕眩</>周围敌人<@ba.vup>{stun}</>秒，阻挡的敌人防御力<@ba.vup>-160</>）
Attack Interval <@ba.vup>increases</>, ATK <@ba.vup>+20%</> and every attack <$ba.root>Binds</> the targets for <@ba.vup>0.8</> seconds. The damage multiplier of this unit's Talent is doubled=攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+20%</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>0.8</>秒，天赋的伤害倍率翻倍
Attack Interval <@ba.vup>increases</>, ATK <@ba.vup>+25%</> and every attack <$ba.root>Binds</> the targets for <@ba.vup>0.8</> seconds. The damage multiplier of this unit's Talent is doubled=攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+25%</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>0.8</>秒，天赋的伤害倍率翻倍
Attack Interval <@ba.vup>increases</>, ATK <@ba.vup>+30%</> and every attack <$ba.root>Binds</> the targets for <@ba.vup>0.8</> seconds. The damage multiplier of this unit's Talent is doubled=攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+30%</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>0.8</>秒，天赋的伤害倍率翻倍
Attack Interval <@ba.vup>increases</>, ATK <@ba.vup>+35%</> and every attack <$ba.root>Binds</> the targets for <@ba.vup>1</> seconds. The damage multiplier of this unit's Talent is doubled=攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+35%</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>1</>秒，天赋的伤害倍率翻倍
Attack Interval <@ba.vup>increases</>, ATK <@ba.vup>+40%</> and every attack <$ba.root>Binds</> the targets for <@ba.vup>1</> seconds. The damage multiplier of this unit's Talent is doubled=攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+40%</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>1</>秒，天赋的伤害倍率翻倍
Attack Interval <@ba.vup>increases</>, ATK <@ba.vup>+45%</> and every attack <$ba.root>Binds</> the targets for <@ba.vup>1</> seconds. The damage multiplier of this unit's Talent is doubled=攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+45%</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>1</>秒，天赋的伤害倍率翻倍
Attack Interval <@ba.vup>increases</>, ATK <@ba.vup>+50%</> and every attack <$ba.root>Binds</> the targets for <@ba.vup>1.2</> seconds. The damage multiplier of this unit's Talent is doubled=攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+50%</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>1.2</>秒，天赋的伤害倍率翻倍
Attack Interval <@ba.vup>increases</>, ATK <@ba.vup>+55%</> and every attack <$ba.root>Binds</> the targets for <@ba.vup>1.2</> seconds. The damage multiplier of this unit's Talent is doubled=攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+55%</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>1.2</>秒，天赋的伤害倍率翻倍
Attack Interval <@ba.vup>increases</>, ATK <@ba.vup>+60%</> and every attack <$ba.root>Binds</> the targets for <@ba.vup>1.2</> seconds. The damage multiplier of this unit's Talent is doubled=攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+60%</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>1.2</>秒，天赋的伤害倍率翻倍
Attack Interval <@ba.vup>increases</>, ATK <@ba.vup>+70%</> and every attack <$ba.root>Binds</> the targets for <@ba.vup>1.5</> seconds. The damage multiplier of this unit's Talent is doubled=攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+70%</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>1.5</>秒，天赋的伤害倍率翻倍
Attack Interval <@ba.vup>increases</>, ATK <@ba.vup>+{atk:0%}</> and every attack <$ba.root>Binds</> the targets for <@ba.vup>{attack@frozen_duration}</> seconds. The damage multiplier of this unit's Talent is doubled=攻击间隔<@ba.vup>增大</>，攻击力<@ba.vup>+{atk:0%}</>且每次攻击令目标<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，天赋的伤害倍率翻倍
Attack Interval <@ba.vup>reduced</>. The healing effect of this unit's Talent increases to <@ba.vup>110%</>, and each target healed by this unit is granted <$ba.buffres>status resistance</> for <@ba.vup>1</> second(s)\n<@ba.rem>Unlimited duration</>=攻击间隔<@ba.vup>缩短</>，天赋生命回复效果提升至<@ba.vup>110%</>，每次治疗使目标获得<@ba.vup>1</>秒<$ba.buffres>抵抗</>\n<@ba.rem>持续时间无限</>
Attack Interval <@ba.vup>reduced</>. The healing effect of this unit's Talent increases to <@ba.vup>120%</>, and each target healed by this unit is granted <$ba.buffres>status resistance</> for <@ba.vup>1</> second(s)\n<@ba.rem>Unlimited duration</>=攻击间隔<@ba.vup>缩短</>，天赋生命回复效果提升至<@ba.vup>120%</>，每次治疗使目标获得<@ba.vup>1</>秒<$ba.buffres>抵抗</>\n<@ba.rem>持续时间无限</>
Attack Interval <@ba.vup>reduced</>. The healing effect of this unit's Talent increases to <@ba.vup>130%</>, and each target healed by this unit is granted <$ba.buffres>status resistance</> for <@ba.vup>1</> second(s)\n<@ba.rem>Unlimited duration</>=攻击间隔<@ba.vup>缩短</>，天赋生命回复效果提升至<@ba.vup>130%</>，每次治疗使目标获得<@ba.vup>1</>秒<$ba.buffres>抵抗</>\n<@ba.rem>持续时间无限</>
Attack Interval <@ba.vup>reduced</>. The healing effect of this unit's Talent increases to <@ba.vup>140%</>, and each target healed by this unit is granted <$ba.buffres>status resistance</> for <@ba.vup>2</> second(s)\n<@ba.rem>Unlimited duration</>=攻击间隔<@ba.vup>缩短</>，天赋生命回复效果提升至<@ba.vup>140%</>，每次治疗使目标获得<@ba.vup>2</>秒<$ba.buffres>抵抗</>\n<@ba.rem>持续时间无限</>
Attack Interval <@ba.vup>reduced</>. The healing effect of this unit's Talent increases to <@ba.vup>150%</>, and each target healed by this unit is granted <$ba.buffres>status resistance</> for <@ba.vup>2</> second(s)\n<@ba.rem>Unlimited duration</>=攻击间隔<@ba.vup>缩短</>，天赋生命回复效果提升至<@ba.vup>150%</>，每次治疗使目标获得<@ba.vup>2</>秒<$ba.buffres>抵抗</>\n<@ba.rem>持续时间无限</>
Attack Interval <@ba.vup>reduced</>. The healing effect of this unit's Talent increases to <@ba.vup>160%</>, and each target healed by this unit is granted <$ba.buffres>status resistance</> for <@ba.vup>2</> second(s)\n<@ba.rem>Unlimited duration</>=攻击间隔<@ba.vup>缩短</>，天赋生命回复效果提升至<@ba.vup>160%</>，每次治疗使目标获得<@ba.vup>2</>秒<$ba.buffres>抵抗</>\n<@ba.rem>持续时间无限</>
Attack Interval <@ba.vup>reduced</>. The healing effect of this unit's Talent increases to <@ba.vup>170%</>, and each target healed by this unit is granted <$ba.buffres>status resistance</> for <@ba.vup>3</> second(s)\n<@ba.rem>Unlimited duration</>=攻击间隔<@ba.vup>缩短</>，天赋生命回复效果提升至<@ba.vup>170%</>，每次治疗使目标获得<@ba.vup>3</>秒<$ba.buffres>抵抗</>\n<@ba.rem>持续时间无限</>
Attack Interval <@ba.vup>reduced</>. The healing effect of this unit's Talent increases to <@ba.vup>180%</>, and each target healed by this unit is granted <$ba.buffres>status resistance</> for <@ba.vup>3</> second(s)\n<@ba.rem>Unlimited duration</>=攻击间隔<@ba.vup>缩短</>，天赋生命回复效果提升至<@ba.vup>180%</>，每次治疗使目标获得<@ba.vup>3</>秒<$ba.buffres>抵抗</>\n<@ba.rem>持续时间无限</>
Attack Interval <@ba.vup>reduced</>. The healing effect of this unit's Talent increases to <@ba.vup>190%</>, and each target healed by this unit is granted <$ba.buffres>status resistance</> for <@ba.vup>3</> second(s)\n<@ba.rem>Unlimited duration</>=攻击间隔<@ba.vup>缩短</>，天赋生命回复效果提升至<@ba.vup>190%</>，每次治疗使目标获得<@ba.vup>3</>秒<$ba.buffres>抵抗</>\n<@ba.rem>持续时间无限</>
Attack Interval <@ba.vup>reduced</>. The healing effect of this unit's Talent increases to <@ba.vup>200%</>, and each target healed by this unit is granted <$ba.buffres>status resistance</> for <@ba.vup>4</> second(s)\n<@ba.rem>Unlimited duration</>=攻击间隔<@ba.vup>缩短</>，天赋生命回复效果提升至<@ba.vup>200%</>，每次治疗使目标获得<@ba.vup>4</>秒<$ba.buffres>抵抗</>\n<@ba.rem>持续时间无限</>
Attack Interval <@ba.vup>reduced</>. The healing effect of this unit's Talent increases to <@ba.vup>{talent_scale:0%}</>, and each target healed by this unit is granted <$ba.buffres>status resistance</> for <@ba.vup>{attack@status_resistance[limit]}</> second(s)\n<@ba.rem>Unlimited duration</>=攻击间隔<@ba.vup>缩短</>，天赋生命回复效果提升至<@ba.vup>{talent_scale:0%}</>，每次治疗使目标获得<@ba.vup>{attack@status_resistance[limit]}</>秒<$ba.buffres>抵抗</>\n<@ba.rem>持续时间无限</>
Attack Interval <@ba.vup>reduces a little</> and the activation rate of this unit's Talent increases to <@ba.vup>1.5</> times. <$ba.root>Bound</> enemies within Attack Range receive Arts damage equal to <@ba.vup>10%</> of Indigo's ATK every <@ba.vup>0.5</> seconds=攻击间隔<@ba.vup>小幅度缩短</>，天赋的触发几率提升至<@ba.vup>1.5</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>0.5</>秒受到相当于深靛攻击力<@ba.vup>10%</>的法术伤害
Attack Interval <@ba.vup>reduces a little</> and the activation rate of this unit's Talent increases to <@ba.vup>{talent_scale:0.0}</> times. <$ba.root>Bound</> enemies within Attack Range receive Arts damage equal to <@ba.vup>{indigo_s_2[damage].atk_scale:0%}</> of Indigo's ATK every <@ba.vup>{indigo_s_2[damage].interval}</> seconds=攻击间隔<@ba.vup>小幅度缩短</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>{indigo_s_2[damage].interval}</>秒受到相当于深靛攻击力<@ba.vup>{indigo_s_2[damage].atk_scale:0%}</>的法术伤害
Attack Interval <@ba.vup>reduces a little</>, Max HP <@ba.vup>+20%</> and attack all blocked enemies=攻击间隔<@ba.vup>小幅度缩短</>，生命上限<@ba.vup>+20%</>，同时攻击所有阻挡的敌人
Attack Interval <@ba.vup>reduces a little</>, Max HP <@ba.vup>+25%</> and attack all blocked enemies=攻击间隔<@ba.vup>小幅度缩短</>，生命上限<@ba.vup>+25%</>，同时攻击所有阻挡的敌人
Attack Interval <@ba.vup>reduces a little</>, Max HP <@ba.vup>+30%</> and attack all blocked enemies=攻击间隔<@ba.vup>小幅度缩短</>，生命上限<@ba.vup>+30%</>，同时攻击所有阻挡的敌人
Attack Interval <@ba.vup>reduces a little</>, Max HP <@ba.vup>+{max_hp:0%}</> and attack all blocked enemies=攻击间隔<@ba.vup>小幅度缩短</>，生命上限<@ba.vup>+{max_hp:0%}</>，同时攻击所有阻挡的敌人
Attack Interval <@ba.vup>reduces dramatically</>, but the Arts damage dealt by every attack is only <@ba.vdown>30% of ATK</>\n<@ba.rem>Cannot use Normal Attack when the skill is not activated</>=攻击间隔<@ba.vup>极大幅度缩短</>，但每次攻击只能造成相当于攻击力<@ba.vdown>30%的法术伤害</>\n<@ba.rem>技能未开启时无法普通攻击</>
Attack Interval <@ba.vup>reduces dramatically</>, but the Arts damage dealt by every attack is only <@ba.vdown>35% of ATK</>\n<@ba.rem>Cannot use Normal Attack when the skill is not activated</>=攻击间隔<@ba.vup>极大幅度缩短</>，但每次攻击只能造成相当于攻击力<@ba.vdown>35%的法术伤害</>\n<@ba.rem>技能未开启时无法普通攻击</>
Attack Interval <@ba.vup>reduces dramatically</>, but the Arts damage dealt by every attack is only <@ba.vdown>40% of ATK</>\n<@ba.rem>Cannot use Normal Attack when the skill is not activated</>=攻击间隔<@ba.vup>极大幅度缩短</>，但每次攻击只能造成相当于攻击力<@ba.vdown>40%的法术伤害</>\n<@ba.rem>技能未开启时无法普通攻击</>
Attack Interval <@ba.vup>reduces dramatically</>, but the Arts damage dealt by every attack is only <@ba.vdown>45% of ATK</>\n<@ba.rem>Cannot use Normal Attack when the skill is not activated</>=攻击间隔<@ba.vup>极大幅度缩短</>，但每次攻击只能造成相当于攻击力<@ba.vdown>45%的法术伤害</>\n<@ba.rem>技能未开启时无法普通攻击</>
Attack Interval <@ba.vup>reduces dramatically</>, but the Arts damage dealt by every attack is only <@ba.vdown>{damage_scale:0%} of ATK</>\n<@ba.rem>Cannot use Normal Attack when the skill is not activated</>=攻击间隔<@ba.vup>极大幅度缩短</>，但每次攻击只能造成相当于攻击力<@ba.vdown>{damage_scale:0%}的法术伤害</>\n<@ba.rem>技能未开启时无法普通攻击</>
Attack Interval <@ba.vup>reduces greatly</> and attacks hit <@ba.vup>2</> times in a row. After hitting a target <@ba.vup>32</> times, attacks hit <@ba.vup>4</> times in a row for the remainder of the skill duration=攻击间隔<@ba.vup>较大幅度缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>32</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射
Attack Interval <@ba.vup>reduces greatly</> and attacks hit <@ba.vup>2</> times in a row. After hitting a target <@ba.vup>{attack@max_stack_count}</> times, attacks hit <@ba.vup>4</> times in a row for the remainder of the skill duration=攻击间隔<@ba.vup>较大幅度缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>{attack@max_stack_count}</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射
Attack Interval <@ba.vup>reduces greatly</> and every attack inflicts <$ba.sluggish>Slow</> for 0.3 seconds;\n<$ba.charged>Charged</> effect: ATK <@ba.vup>+15%</> and instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>0.4</> seconds=攻击间隔<@ba.vup>较大幅度缩短</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>；\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+15%</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>0.4</>秒
Attack Interval <@ba.vup>reduces greatly</> and every attack inflicts <$ba.sluggish>Slow</> for 0.3 seconds;\n<$ba.charged>Charged</> effect: ATK <@ba.vup>+15%</> and instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>0.5</> seconds=攻击间隔<@ba.vup>较大幅度缩短</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>；\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+15%</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>0.5</>秒
Attack Interval <@ba.vup>reduces greatly</> and every attack inflicts <$ba.sluggish>Slow</> for 0.3 seconds;\n<$ba.charged>Charged</> effect: ATK <@ba.vup>+20%</> and instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>0.5</> seconds=攻击间隔<@ba.vup>较大幅度缩短</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>；\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+20%</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>0.5</>秒
Attack Interval <@ba.vup>reduces greatly</> and every attack inflicts <$ba.sluggish>Slow</> for {attack@sluggish} seconds;\n<$ba.charged>Charged</> effect: ATK <@ba.vup>+{atk:0%}</> and instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>{attack@root}</> seconds=攻击间隔<@ba.vup>较大幅度缩短</>，每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿</>；\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+{atk:0%}</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@root}</>秒
Attack Interval <@ba.vup>reduces greatly</> and prioritizes the target with the highest <$ba.dt.element>Elemental Injury</> taken. All allied units within Attack Range receive <@ba.vup>21%</> less <$ba.dt.element>Elemental Injury</>=攻击间隔<@ba.vup>较大幅度缩短</>并优先治疗<$ba.dt.element>元素损伤</>最严重的目标，攻击范围内所有友方单位受到的<$ba.dt.element>元素损伤</>降低<@ba.vup>21%</>
Attack Interval <@ba.vup>reduces greatly</> and prioritizes the target with the highest <$ba.dt.element>Elemental Injury</> taken. All allied units within Attack Range receive <@ba.vup>23%</> less <$ba.dt.element>Elemental Injury</>=攻击间隔<@ba.vup>较大幅度缩短</>并优先治疗<$ba.dt.element>元素损伤</>最严重的目标，攻击范围内所有友方单位受到的<$ba.dt.element>元素损伤</>降低<@ba.vup>23%</>
Attack Interval <@ba.vup>reduces greatly</> and prioritizes the target with the highest <$ba.dt.element>Elemental Injury</> taken. All allied units within Attack Range receive <@ba.vup>25%</> less <$ba.dt.element>Elemental Injury</>=攻击间隔<@ba.vup>较大幅度缩短</>并优先治疗<$ba.dt.element>元素损伤</>最严重的目标，攻击范围内所有友方单位受到的<$ba.dt.element>元素损伤</>降低<@ba.vup>25%</>
Attack Interval <@ba.vup>reduces greatly</> and prioritizes the target with the highest <$ba.dt.element>Elemental Injury</> taken. All allied units within Attack Range receive <@ba.vup>28%</> less <$ba.dt.element>Elemental Injury</>=攻击间隔<@ba.vup>较大幅度缩短</>并优先治疗<$ba.dt.element>元素损伤</>最严重的目标，攻击范围内所有友方单位受到的<$ba.dt.element>元素损伤</>降低<@ba.vup>28%</>
Attack Interval <@ba.vup>reduces greatly</> and prioritizes the target with the highest <$ba.dt.element>Elemental Injury</> taken. All allied units within Attack Range receive <@ba.vup>30%</> less <$ba.dt.element>Elemental Injury</>=攻击间隔<@ba.vup>较大幅度缩短</>并优先治疗<$ba.dt.element>元素损伤</>最严重的目标，攻击范围内所有友方单位受到的<$ba.dt.element>元素损伤</>降低<@ba.vup>30%</>
Attack Interval <@ba.vup>reduces greatly</> and prioritizes the target with the highest <$ba.dt.element>Elemental Injury</> taken. All allied units within Attack Range receive <@ba.vup>{ep_damage_resistance:0%}</> less <$ba.dt.element>Elemental Injury</>=攻击间隔<@ba.vup>较大幅度缩短</>并优先治疗<$ba.dt.element>元素损伤</>最严重的目标，攻击范围内所有友方单位受到的<$ba.dt.element>元素损伤</>降低<@ba.vup>{ep_damage_resistance:0%}</>
Attack Interval <@ba.vup>reduces greatly</>, ATK <@ba.vup>+30%</>. Mizuki's first Talent targets <@ba.vup>1</> additional enemy and inflicts <$ba.root>Bind</> for <@ba.vup>1.3</> seconds=攻击间隔<@ba.vup>较大幅度缩短</>，攻击力<@ba.vup>+30%</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>1.3</>秒<$ba.root>束缚</>
Attack Interval <@ba.vup>reduces greatly</>, ATK <@ba.vup>+70%</>. ATK increases by an additional <@ba.vup>+50%</> against enemies with less than <@ba.vup>50%</> HP=攻击间隔<@ba.vup>较大幅度缩短</>，攻击力<@ba.vup>+70%</>，对生命值低于<@ba.vup>50%</>的敌人造成伤害时使该次伤害的攻击力额外<@ba.vup>+50%</>
Attack Interval <@ba.vup>reduces greatly</>, ATK <@ba.vup>+{atk:0%}</>. ATK increases by an additional <@ba.vup>+{crow_s_2[atk].atk:0%}</> against enemies with less than <@ba.vup>{hp_ratio:0%}</> HP=攻击间隔<@ba.vup>较大幅度缩短</>，攻击力<@ba.vup>+{atk:0%}</>，对生命值低于<@ba.vup>{hp_ratio:0%}</>的敌人造成伤害时使该次伤害的攻击力额外<@ba.vup>+{crow_s_2[atk].atk:0%}</>
Attack Interval <@ba.vup>reduces greatly</>, ATK <@ba.vup>+{atk:0%}</>. Mizuki's first Talent targets <@ba.vup>1</> additional enemy and inflicts <$ba.root>Bind</> for <@ba.vup>{attack@unmovable}</> seconds=攻击间隔<@ba.vup>较大幅度缩短</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>{attack@unmovable}</>秒<$ba.root>束缚</>
Attack Interval <@ba.vup>reduces moderately</> and attacks hit <@ba.vup>2</> times in a row. After hitting a target <@ba.vup>32</> times, attacks hit <@ba.vup>4</> times in a row for the remainder of the skill duration=攻击间隔<@ba.vup>一定程度缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>32</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射
Attack Interval <@ba.vup>reduces moderately</> and attacks hit <@ba.vup>2</> times in a row. After hitting a target <@ba.vup>36</> times, attacks hit <@ba.vup>4</> times in a row for the remainder of the skill duration=攻击间隔<@ba.vup>一定程度缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>36</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射
Attack Interval <@ba.vup>reduces moderately</> and attacks hit <@ba.vup>2</> times in a row. After hitting a target <@ba.vup>40</> times, attacks hit <@ba.vup>4</> times in a row for the remainder of the skill duration=攻击间隔<@ba.vup>一定程度缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>40</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射
Attack Interval <@ba.vup>reduces moderately</> and attacks hit <@ba.vup>2</> times in a row. After hitting a target <@ba.vup>{attack@max_stack_count}</> times, attacks hit <@ba.vup>4</> times in a row for the remainder of the skill duration=攻击间隔<@ba.vup>一定程度缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>{attack@max_stack_count}</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射
Attack Interval <@ba.vup>reduces moderately</> and the activation rate of this unit's Talent increases to <@ba.vup>2.5</> times. <$ba.root>Bound</> enemies within Attack Range receive Arts damage equal to <@ba.vup>15%</> of Indigo's ATK every <@ba.vup>0.5</> seconds=攻击间隔<@ba.vup>一定程度缩短</>，天赋的触发几率提升至<@ba.vup>2.5</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>0.5</>秒受到相当于深靛攻击力<@ba.vup>15%</>的法术伤害
Attack Interval <@ba.vup>reduces moderately</> and the activation rate of this unit's Talent increases to <@ba.vup>2.5</> times. <$ba.root>Bound</> enemies within Attack Range receive Arts damage equal to <@ba.vup>17%</> of Indigo's ATK every <@ba.vup>0.5</> seconds=攻击间隔<@ba.vup>一定程度缩短</>，天赋的触发几率提升至<@ba.vup>2.5</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>0.5</>秒受到相当于深靛攻击力<@ba.vup>17%</>的法术伤害
Attack Interval <@ba.vup>reduces moderately</> and the activation rate of this unit's Talent increases to <@ba.vup>3.0</> times. <$ba.root>Bound</> enemies within Attack Range receive Arts damage equal to <@ba.vup>17%</> of Indigo's ATK every <@ba.vup>0.5</> seconds=攻击间隔<@ba.vup>一定程度缩短</>，天赋的触发几率提升至<@ba.vup>3.0</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>0.5</>秒受到相当于深靛攻击力<@ba.vup>17%</>的法术伤害
Attack Interval <@ba.vup>reduces moderately</> and the activation rate of this unit's Talent increases to <@ba.vup>{talent_scale:0.0}</> times. <$ba.root>Bound</> enemies within Attack Range receive Arts damage equal to <@ba.vup>{indigo_s_2[damage].atk_scale:0%}</> of Indigo's ATK every <@ba.vup>{indigo_s_2[damage].interval}</> seconds=攻击间隔<@ba.vup>一定程度缩短</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>{indigo_s_2[damage].interval}</>秒受到相当于深靛攻击力<@ba.vup>{indigo_s_2[damage].atk_scale:0%}</>的法术伤害
Attack Interval <@ba.vup>reduces moderately</>, ATK <@ba.vup>+40%</>. ATK increases by an additional <@ba.vup>+30%</> against enemies with less than <@ba.vup>50%</> HP=攻击间隔<@ba.vup>较小幅度缩短</>，攻击力<@ba.vup>+40%</>，对生命值低于<@ba.vup>50%</>的敌人造成伤害时使该次伤害的攻击力额外<@ba.vup>+30%</>
Attack Interval <@ba.vup>reduces moderately</>, ATK <@ba.vup>+45%</>. ATK increases by an additional <@ba.vup>+40%</> against enemies with less than <@ba.vup>50%</> HP=攻击间隔<@ba.vup>较小幅度缩短</>，攻击力<@ba.vup>+45%</>，对生命值低于<@ba.vup>50%</>的敌人造成伤害时使该次伤害的攻击力额外<@ba.vup>+40%</>
Attack Interval <@ba.vup>reduces moderately</>, ATK <@ba.vup>+50%</>. ATK increases by an additional <@ba.vup>+40%</> against enemies with less than <@ba.vup>50%</> HP=攻击间隔<@ba.vup>较小幅度缩短</>，攻击力<@ba.vup>+50%</>，对生命值低于<@ba.vup>50%</>的敌人造成伤害时使该次伤害的攻击力额外<@ba.vup>+40%</>
Attack Interval <@ba.vup>reduces moderately</>, ATK <@ba.vup>+55%</>. ATK increases by an additional <@ba.vup>+40%</> against enemies with less than <@ba.vup>50%</> HP=攻击间隔<@ba.vup>较小幅度缩短</>，攻击力<@ba.vup>+55%</>，对生命值低于<@ba.vup>50%</>的敌人造成伤害时使该次伤害的攻击力额外<@ba.vup>+40%</>
Attack Interval <@ba.vup>reduces moderately</>, ATK <@ba.vup>+{atk:0%}</>. ATK increases by an additional <@ba.vup>+{crow_s_2[atk].atk:0%}</> against enemies with less than <@ba.vup>{hp_ratio:0%}</> HP=攻击间隔<@ba.vup>较小幅度缩短</>，攻击力<@ba.vup>+{atk:0%}</>，对生命值低于<@ba.vup>{hp_ratio:0%}</>的敌人造成伤害时使该次伤害的攻击力额外<@ba.vup>+{crow_s_2[atk].atk:0%}</>
Attack Interval <@ba.vup>reduces moderately</>, Max HP <@ba.vup>+50%</> and attack all blocked enemies=攻击间隔<@ba.vup>较大幅度缩短</>，生命上限<@ba.vup>+50%</>，同时攻击所有阻挡的敌人
Attack Interval <@ba.vup>reduces moderately</>, Max HP <@ba.vup>+{max_hp:0%}</> and attack all blocked enemies=攻击间隔<@ba.vup>较大幅度缩短</>，生命上限<@ba.vup>+{max_hp:0%}</>，同时攻击所有阻挡的敌人
Attack Interval <@ba.vup>reduces significantly</> and every attack inflicts <$ba.sluggish>Slow</> for 0.3 seconds;\n<$ba.charged>Charged</> effect: ATK <@ba.vup>+20%</> and instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>0.6</> seconds=攻击间隔<@ba.vup>大幅度缩短</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>；\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+20%</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>0.6</>秒
Attack Interval <@ba.vup>reduces significantly</> and every attack inflicts <$ba.sluggish>Slow</> for {attack@sluggish} seconds;\n<$ba.charged>Charged</> effect: ATK <@ba.vup>+{atk:0%}</> and instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>{attack@root}</> seconds=攻击间隔<@ba.vup>大幅度缩短</>，每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿</>；\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+{atk:0%}</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@root}</>秒
Attack Interval <@ba.vup>reduces significantly</> and prioritizes the target with the highest <$ba.dt.element>Elemental Injury</> taken. All allied units within Attack Range receive <@ba.vup>32%</> less <$ba.dt.element>Elemental Injury</>=攻击间隔<@ba.vup>大幅度缩短</>并优先治疗<$ba.dt.element>元素损伤</>最严重的目标，攻击范围内所有友方单位受到的<$ba.dt.element>元素损伤</>降低<@ba.vup>32%</>
Attack Interval <@ba.vup>reduces significantly</> and prioritizes the target with the highest <$ba.dt.element>Elemental Injury</> taken. All allied units within Attack Range receive <@ba.vup>35%</> less <$ba.dt.element>Elemental Injury</>=攻击间隔<@ba.vup>大幅度缩短</>并优先治疗<$ba.dt.element>元素损伤</>最严重的目标，攻击范围内所有友方单位受到的<$ba.dt.element>元素损伤</>降低<@ba.vup>35%</>
Attack Interval <@ba.vup>reduces significantly</> and prioritizes the target with the highest <$ba.dt.element>Elemental Injury</> taken. All allied units within Attack Range receive <@ba.vup>{ep_damage_resistance:0%}</> less <$ba.dt.element>Elemental Injury</>=攻击间隔<@ba.vup>大幅度缩短</>并优先治疗<$ba.dt.element>元素损伤</>最严重的目标，攻击范围内所有友方单位受到的<$ba.dt.element>元素损伤</>降低<@ba.vup>{ep_damage_resistance:0%}</>
Attack Interval <@ba.vup>reduces significantly</>, attacks three targets simultaneously, <$ba.sluggish>Slows</> inflicted by attacks are extended to <@ba.vup>1.25</>s=攻击间隔<@ba.vup>较大幅度缩短</>，同时攻击三个目标，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>1.25</>秒
Attack Interval <@ba.vup>reduces significantly</>, attacks three targets simultaneously, <$ba.sluggish>Slows</> inflicted by attacks are extended to <@ba.vup>{attack@sluggish}</>s=攻击间隔<@ba.vup>较大幅度缩短</>，同时攻击三个目标，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{attack@sluggish}</>秒
Attack Interval <@ba.vup>reduces slightly</> and attacks hit <@ba.vup>2</> times in a row. After hitting a target <@ba.vup>40</> times, attacks hit <@ba.vup>4</> times in a row for the remainder of the skill duration=攻击间隔<@ba.vup>略微缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>40</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射
Attack Interval <@ba.vup>reduces slightly</> and attacks hit <@ba.vup>2</> times in a row. After hitting a target <@ba.vup>{attack@max_stack_count}</> times, attacks hit <@ba.vup>4</> times in a row for the remainder of the skill duration=攻击间隔<@ba.vup>略微缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>{attack@max_stack_count}</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射
Attack Interval <@ba.vup>reduces slightly</> and every attack inflicts <$ba.sluggish>Slow</> for 0.3 seconds;\n<$ba.charged>Charged</> effect: ATK <@ba.vup>+10%</> and instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>0.3</> seconds=攻击间隔<@ba.vup>小幅度缩短</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>；\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+10%</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>0.3</>秒
Attack Interval <@ba.vup>reduces slightly</> and every attack inflicts <$ba.sluggish>Slow</> for 0.3 seconds;\n<$ba.charged>Charged</> effect: ATK <@ba.vup>+5%</> and instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>0.2</> seconds=攻击间隔<@ba.vup>小幅度缩短</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>；\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+5%</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>0.2</>秒
Attack Interval <@ba.vup>reduces slightly</> and every attack inflicts <$ba.sluggish>Slow</> for 0.3 seconds;\n<$ba.charged>Charged</> effect: ATK <@ba.vup>+5%</> and instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>0.3</> seconds=攻击间隔<@ba.vup>小幅度缩短</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>；\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+5%</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>0.3</>秒
Attack Interval <@ba.vup>reduces slightly</> and every attack inflicts <$ba.sluggish>Slow</> for {attack@sluggish} seconds;\n<$ba.charged>Charged</> effect: ATK <@ba.vup>+{atk:0%}</> and instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>{attack@root}</> seconds=攻击间隔<@ba.vup>小幅度缩短</>，每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿</>；\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+{atk:0%}</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@root}</>秒
Attack Interval <@ba.vup>reduces slightly</> and the activation rate of this unit's Talent increases to <@ba.vup>2.0</> times. <$ba.root>Bound</> enemies within Attack Range receive Arts damage equal to <@ba.vup>12%</> of Indigo's ATK every <@ba.vup>0.5</> seconds=攻击间隔<@ba.vup>略微缩短</>，天赋的触发几率提升至<@ba.vup>2.0</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>0.5</>秒受到相当于深靛攻击力<@ba.vup>12%</>的法术伤害
Attack Interval <@ba.vup>reduces slightly</> and the activation rate of this unit's Talent increases to <@ba.vup>{talent_scale:0.0}</> times. <$ba.root>Bound</> enemies within Attack Range receive Arts damage equal to <@ba.vup>{indigo_s_2[damage].atk_scale:0%}</> of Indigo's ATK every <@ba.vup>{indigo_s_2[damage].interval}</> seconds=攻击间隔<@ba.vup>略微缩短</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>{indigo_s_2[damage].interval}</>秒受到相当于深靛攻击力<@ba.vup>{indigo_s_2[damage].atk_scale:0%}</>的法术伤害
Attack interval <@ba.vup>reduces slightly</>, <@ba.vup>10%</> of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5</>s=攻击间隔<@ba.vup>略微缩短</>，攻击范围内的友方干员受到的物理与法术伤害的<@ba.vup>10%</>变为持续<@ba.vup>5</>秒的生命流失
Attack interval <@ba.vup>reduces slightly</>, <@ba.vup>15%</> of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5</>s=攻击间隔<@ba.vup>略微缩短</>，攻击范围内的友方干员受到的物理与法术伤害的<@ba.vup>15%</>变为持续<@ba.vup>5</>秒的生命流失
Attack interval <@ba.vup>reduces slightly</>, <@ba.vup>20%</> of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5</>s=攻击间隔<@ba.vup>略微缩短</>，攻击范围内的友方干员受到的物理与法术伤害的<@ba.vup>20%</>变为持续<@ba.vup>5</>秒的生命流失
Attack interval <@ba.vup>reduces slightly</>, <@ba.vup>{damage_reduce_scale_display:0%}</> of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>{attack@final_duration}</>s=攻击间隔<@ba.vup>略微缩短</>，攻击范围内的友方干员受到的物理与法术伤害的<@ba.vup>{damage_reduce_scale_display:0%}</>变为持续<@ba.vup>{attack@final_duration}</>秒的生命流失
Attack Interval <@ba.vup>reduces slightly</>, ATK <@ba.vup>+10%</>. Mizuki's first Talent targets <@ba.vup>1</> additional enemy and inflicts <$ba.root>Bind</> for <@ba.vup>0.6</> seconds=攻击间隔<@ba.vup>小幅度缩短</>，攻击力<@ba.vup>+10%</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>0.6</>秒<$ba.root>束缚</>
Attack Interval <@ba.vup>reduces slightly</>, ATK <@ba.vup>+11%</>. Mizuki's first Talent targets <@ba.vup>1</> additional enemy and inflicts <$ba.root>Bind</> for <@ba.vup>0.6</> seconds=攻击间隔<@ba.vup>小幅度缩短</>，攻击力<@ba.vup>+11%</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>0.6</>秒<$ba.root>束缚</>
Attack Interval <@ba.vup>reduces slightly</>, ATK <@ba.vup>+12%</>. Mizuki's first Talent targets <@ba.vup>1</> additional enemy and inflicts <$ba.root>Bind</> for <@ba.vup>0.6</> seconds=攻击间隔<@ba.vup>小幅度缩短</>，攻击力<@ba.vup>+12%</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>0.6</>秒<$ba.root>束缚</>
Attack Interval <@ba.vup>reduces slightly</>, ATK <@ba.vup>+15%</>. Mizuki's first Talent targets <@ba.vup>1</> additional enemy and inflicts <$ba.root>Bind</> for <@ba.vup>0.8</> seconds=攻击间隔<@ba.vup>小幅度缩短</>，攻击力<@ba.vup>+15%</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>0.8</>秒<$ba.root>束缚</>
Attack Interval <@ba.vup>reduces slightly</>, ATK <@ba.vup>+16%</>. Mizuki's first Talent targets <@ba.vup>1</> additional enemy and inflicts <$ba.root>Bind</> for <@ba.vup>0.8</> seconds=攻击间隔<@ba.vup>小幅度缩短</>，攻击力<@ba.vup>+16%</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>0.8</>秒<$ba.root>束缚</>
Attack Interval <@ba.vup>reduces slightly</>, ATK <@ba.vup>+17%</>. Mizuki's first Talent targets <@ba.vup>1</> additional enemy and inflicts <$ba.root>Bind</> for <@ba.vup>0.8</> seconds=攻击间隔<@ba.vup>小幅度缩短</>，攻击力<@ba.vup>+17%</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>0.8</>秒<$ba.root>束缚</>
Attack Interval <@ba.vup>reduces slightly</>, ATK <@ba.vup>+30%</>. ATK increases by an additional <@ba.vup>+30%</> against enemies with less than <@ba.vup>50%</> HP=攻击间隔<@ba.vup>小幅度缩短</>，攻击力<@ba.vup>+30%</>，对生命值低于<@ba.vup>50%</>的敌人造成伤害时使该次伤害的攻击力额外<@ba.vup>+30%</>
Attack Interval <@ba.vup>reduces slightly</>, ATK <@ba.vup>+35%</>. ATK increases by an additional <@ba.vup>+30%</> against enemies with less than <@ba.vup>50%</> HP=攻击间隔<@ba.vup>小幅度缩短</>，攻击力<@ba.vup>+35%</>，对生命值低于<@ba.vup>50%</>的敌人造成伤害时使该次伤害的攻击力额外<@ba.vup>+30%</>
Attack Interval <@ba.vup>reduces slightly</>, ATK <@ba.vup>+40%</>. ATK increases by an additional <@ba.vup>+30%</> against enemies with less than <@ba.vup>50%</> HP=攻击间隔<@ba.vup>小幅度缩短</>，攻击力<@ba.vup>+40%</>，对生命值低于<@ba.vup>50%</>的敌人造成伤害时使该次伤害的攻击力额外<@ba.vup>+30%</>
Attack Interval <@ba.vup>reduces slightly</>, ATK <@ba.vup>+{atk:0%}</>. ATK increases by an additional <@ba.vup>+{crow_s_2[atk].atk:0%}</> against enemies with less than <@ba.vup>{hp_ratio:0%}</> HP=攻击间隔<@ba.vup>小幅度缩短</>，攻击力<@ba.vup>+{atk:0%}</>，对生命值低于<@ba.vup>{hp_ratio:0%}</>的敌人造成伤害时使该次伤害的攻击力额外<@ba.vup>+{crow_s_2[atk].atk:0%}</>
Attack Interval <@ba.vup>reduces slightly</>, ATK <@ba.vup>+{atk:0%}</>. Mizuki's first Talent targets <@ba.vup>1</> additional enemy and inflicts <$ba.root>Bind</> for <@ba.vup>{attack@unmovable}</> seconds=攻击间隔<@ba.vup>小幅度缩短</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>{attack@unmovable}</>秒<$ba.root>束缚</>
Attack Interval <@ba.vup>reduces slightly</>, attacks deal <@ba.vup>160%</> ATK as Arts damage and jump between up to <@ba.vup>2</> other enemies, and jumps deal <@ba.vup>100%</> ATK as Arts damage; attacks and jumps deal an additional <@ba.vup>12%</> of damage as <$ba.dt.neural2>Nervous Impairment</>; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals an additional <@ba.vup>16%</> ATK as Elemental Damage=攻击间隔<@ba.vup>小幅度缩短</>，攻击造成攻击力<@ba.vup>160%</>的法术伤害并跳跃至其他<@ba.vup>2</>名敌人造成攻击力<@ba.vup>100%</>的法术伤害，均附带伤害<@ba.vup>12%</>的<$ba.dt.neural2>神经损伤</>，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则附带<@ba.vup>16%</>攻击力的元素伤害
Attack Interval <@ba.vup>reduces slightly</>, attacks deal <@ba.vup>160%</> ATK as Arts damage and jump between up to <@ba.vup>2</> other enemies, and jumps deal <@ba.vup>90%</> ATK as Arts damage; attacks and jumps deal an additional <@ba.vup>12%</> of damage as <$ba.dt.neural2>Nervous Impairment</>; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals an additional <@ba.vup>16%</> ATK as Elemental Damage=攻击间隔<@ba.vup>小幅度缩短</>，攻击造成攻击力<@ba.vup>160%</>的法术伤害并跳跃至其他<@ba.vup>2</>名敌人造成攻击力<@ba.vup>90%</>的法术伤害，均附带伤害<@ba.vup>12%</>的<$ba.dt.neural2>神经损伤</>，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则附带<@ba.vup>16%</>攻击力的元素伤害
Attack Interval <@ba.vup>reduces slightly</>, attacks deal <@ba.vup>170%</> ATK as Arts damage and jump between up to <@ba.vup>2</> other enemies, and jumps deal <@ba.vup>100%</> ATK as Arts damage; attacks and jumps deal an additional <@ba.vup>13%</> of damage as <$ba.dt.neural2>Nervous Impairment</>; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals an additional <@ba.vup>18%</> ATK as Elemental Damage=攻击间隔<@ba.vup>小幅度缩短</>，攻击造成攻击力<@ba.vup>170%</>的法术伤害并跳跃至其他<@ba.vup>2</>名敌人造成攻击力<@ba.vup>100%</>的法术伤害，均附带伤害<@ba.vup>13%</>的<$ba.dt.neural2>神经损伤</>，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则附带<@ba.vup>18%</>攻击力的元素伤害
Attack Interval <@ba.vup>reduces slightly</>, attacks deal <@ba.vup>190%</> ATK as Arts damage and jump between up to <@ba.vup>2</> other enemies, and jumps deal <@ba.vup>100%</> ATK as Arts damage; attacks and jumps deal an additional <@ba.vup>13%</> of damage as <$ba.dt.neural2>Nervous Impairment</>; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals an additional <@ba.vup>18%</> ATK as Elemental Damage=攻击间隔<@ba.vup>小幅度缩短</>，攻击造成攻击力<@ba.vup>190%</>的法术伤害并跳跃至其他<@ba.vup>2</>名敌人造成攻击力<@ba.vup>100%</>的法术伤害，均附带伤害<@ba.vup>13%</>的<$ba.dt.neural2>神经损伤</>，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则附带<@ba.vup>18%</>攻击力的元素伤害
Attack Interval <@ba.vup>reduces slightly</>, attacks deal <@ba.vup>{attack@atk_scale:0%}</> ATK as Arts damage and jump between up to <@ba.vup>{chain_times}</> other enemies, and jumps deal <@ba.vup>{attack@chain.atk_scale:0%}</> ATK as Arts damage; attacks and jumps deal an additional <@ba.vup>{attack@ep_damage_ratio:0%}</> of damage as <$ba.dt.neural2>Nervous Impairment</>; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals an additional <@ba.vup>{attack@element_atk_scale:0%}</> ATK as Elemental Damage=攻击间隔<@ba.vup>小幅度缩短</>，攻击造成攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害并跳跃至其他<@ba.vup>{chain_times}</>名敌人造成攻击力<@ba.vup>{attack@chain.atk_scale:0%}</>的法术伤害，均附带伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.neural2>神经损伤</>，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则附带<@ba.vup>{attack@element_atk_scale:0%}</>攻击力的元素伤害
Attack Interval <@ba.vup>reduces slightly</>, attacks three targets simultaneously, <$ba.sluggish>Slows</> inflicted by attacks are extended to <@ba.vup>1.1</>s=攻击间隔<@ba.vup>略微缩短</>，同时攻击三个目标，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>1.1</>秒
Attack Interval <@ba.vup>reduces slightly</>, attacks three targets simultaneously, <$ba.sluggish>Slows</> inflicted by attacks are extended to <@ba.vup>1</>s=攻击间隔<@ba.vup>略微缩短</>，同时攻击三个目标，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>1</>秒
Attack Interval <@ba.vup>reduces slightly</>, attacks three targets simultaneously, <$ba.sluggish>Slows</> inflicted by attacks are extended to <@ba.vup>{attack@sluggish}</>s=攻击间隔<@ba.vup>略微缩短</>，同时攻击三个目标，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{attack@sluggish}</>秒
Attack Interval <@ba.vup>reduces slightly</>, Max HP <@ba.vup>+10%</> and attack all blocked enemies=攻击间隔<@ba.vup>略微缩短</>，生命上限<@ba.vup>+10%</>，同时攻击所有阻挡的敌人
Attack Interval <@ba.vup>reduces slightly</>, Max HP <@ba.vup>+15%</> and attack all blocked enemies=攻击间隔<@ba.vup>略微缩短</>，生命上限<@ba.vup>+15%</>，同时攻击所有阻挡的敌人
Attack Interval <@ba.vup>reduces slightly</>, Max HP <@ba.vup>+20%</> and attack all blocked enemies=攻击间隔<@ba.vup>略微缩短</>，生命上限<@ba.vup>+20%</>，同时攻击所有阻挡的敌人
Attack Interval <@ba.vup>reduces slightly</>, Max HP <@ba.vup>+{max_hp:0%}</> and attack all blocked enemies=攻击间隔<@ba.vup>略微缩短</>，生命上限<@ba.vup>+{max_hp:0%}</>，同时攻击所有阻挡的敌人
Attack interval <@ba.vup>reduces somewhat slightly</>, <@ba.vup>20%</> of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5</>s=攻击间隔<@ba.vup>小幅度缩短</>，攻击范围内的友方干员受到的物理与法术伤害的<@ba.vup>20%</>变为持续<@ba.vup>5</>秒的生命流失
Attack interval <@ba.vup>reduces somewhat slightly</>, <@ba.vup>25%</> of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5</>s=攻击间隔<@ba.vup>小幅度缩短</>，攻击范围内的友方干员受到的物理与法术伤害的<@ba.vup>25%</>变为持续<@ba.vup>5</>秒的生命流失
Attack interval <@ba.vup>reduces somewhat slightly</>, <@ba.vup>30%</> of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5</>s=攻击间隔<@ba.vup>小幅度缩短</>，攻击范围内的友方干员受到的物理与法术伤害的<@ba.vup>30%</>变为持续<@ba.vup>5</>秒的生命流失
Attack interval <@ba.vup>reduces somewhat slightly</>, <@ba.vup>{damage_reduce_scale_display:0%}</> of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>{attack@final_duration}</>s=攻击间隔<@ba.vup>小幅度缩短</>，攻击范围内的友方干员受到的物理与法术伤害的<@ba.vup>{damage_reduce_scale_display:0%}</>变为持续<@ba.vup>{attack@final_duration}</>秒的生命流失
Attack Interval <@ba.vup>reduces</> and attacks hit <@ba.vup>2</> times in a row. After hitting a target <@ba.vup>40</> times, attacks hit <@ba.vup>4</> times in a row for the remainder of the skill duration=攻击间隔<@ba.vup>少量缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>40</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射
Attack Interval <@ba.vup>reduces</> and attacks hit <@ba.vup>2</> times in a row. After hitting a target <@ba.vup>{attack@max_stack_count}</> times, attacks hit <@ba.vup>4</> times in a row for the remainder of the skill duration=攻击间隔<@ba.vup>少量缩短</>，攻击变为<@ba.vup>2</>连射，击中目标<@ba.vup>{attack@max_stack_count}</>次后技能剩余时间内攻击变为<@ba.vup>4</>连射
Attack Interval <@ba.vup>reduces</> and every attack inflicts <$ba.sluggish>Slow</> for 0.3 seconds;\n<$ba.charged>Charged</> effect: ATK <@ba.vup>+10%</> and instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>0.3</> seconds=攻击间隔<@ba.vup>缩短</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>；\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+10%</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>0.3</>秒
Attack Interval <@ba.vup>reduces</> and every attack inflicts <$ba.sluggish>Slow</> for 0.3 seconds;\n<$ba.charged>Charged</> effect: ATK <@ba.vup>+10%</> and instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>0.4</> seconds=攻击间隔<@ba.vup>缩短</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>；\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+10%</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>0.4</>秒
Attack Interval <@ba.vup>reduces</> and every attack inflicts <$ba.sluggish>Slow</> for 0.3 seconds;\n<$ba.charged>Charged</> effect: ATK <@ba.vup>+15%</> and instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>0.4</> seconds=攻击间隔<@ba.vup>缩短</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>；\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+15%</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>0.4</>秒
Attack Interval <@ba.vup>reduces</> and every attack inflicts <$ba.sluggish>Slow</> for {attack@sluggish} seconds;\n<$ba.charged>Charged</> effect: ATK <@ba.vup>+{atk:0%}</> and instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>{attack@root}</> seconds=攻击间隔<@ba.vup>缩短</>，每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿</>；\n<$ba.charged>蓄力</>额外效果：攻击力<@ba.vup>+{atk:0%}</>且<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@root}</>秒
Attack Interval <@ba.vup>reduces</> and prioritizes the target with the highest <$ba.dt.element>Elemental Injury</> taken. All allied units within Attack Range receive <@ba.vup>15%</> less <$ba.dt.element>Elemental Injury</>=攻击间隔<@ba.vup>缩短</>并优先治疗<$ba.dt.element>元素损伤</>最严重的目标，攻击范围内所有友方单位受到的<$ba.dt.element>元素损伤</>降低<@ba.vup>15%</>
Attack Interval <@ba.vup>reduces</> and prioritizes the target with the highest <$ba.dt.element>Elemental Injury</> taken. All allied units within Attack Range receive <@ba.vup>17%</> less <$ba.dt.element>Elemental Injury</>=攻击间隔<@ba.vup>缩短</>并优先治疗<$ba.dt.element>元素损伤</>最严重的目标，攻击范围内所有友方单位受到的<$ba.dt.element>元素损伤</>降低<@ba.vup>17%</>
Attack Interval <@ba.vup>reduces</> and prioritizes the target with the highest <$ba.dt.element>Elemental Injury</> taken. All allied units within Attack Range receive <@ba.vup>19%</> less <$ba.dt.element>Elemental Injury</>=攻击间隔<@ba.vup>缩短</>并优先治疗<$ba.dt.element>元素损伤</>最严重的目标，攻击范围内所有友方单位受到的<$ba.dt.element>元素损伤</>降低<@ba.vup>19%</>
Attack Interval <@ba.vup>reduces</> and prioritizes the target with the highest <$ba.dt.element>Elemental Injury</> taken. All allied units within Attack Range receive <@ba.vup>{ep_damage_resistance:0%}</> less <$ba.dt.element>Elemental Injury</>=攻击间隔<@ba.vup>缩短</>并优先治疗<$ba.dt.element>元素损伤</>最严重的目标，攻击范围内所有友方单位受到的<$ba.dt.element>元素损伤</>降低<@ba.vup>{ep_damage_resistance:0%}</>
Attack Interval <@ba.vup>reduces</> and the activation rate of this unit's Talent increases to <@ba.vup>3.0</> times. <$ba.root>Bound</> enemies within Attack Range receive Arts damage equal to <@ba.vup>20%</> of Indigo's ATK every <@ba.vup>0.5</> seconds=攻击间隔<@ba.vup>缩短</>，天赋的触发几率提升至<@ba.vup>3.0</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>0.5</>秒受到相当于深靛攻击力<@ba.vup>20%</>的法术伤害
Attack Interval <@ba.vup>reduces</> and the activation rate of this unit's Talent increases to <@ba.vup>{talent_scale:0.0}</> times. <$ba.root>Bound</> enemies within Attack Range receive Arts damage equal to <@ba.vup>{indigo_s_2[damage].atk_scale:0%}</> of Indigo's ATK every <@ba.vup>{indigo_s_2[damage].interval}</> seconds=攻击间隔<@ba.vup>缩短</>，天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内处于<$ba.root>束缚</>状态的敌人每<@ba.vup>{indigo_s_2[damage].interval}</>秒受到相当于深靛攻击力<@ba.vup>{indigo_s_2[damage].atk_scale:0%}</>的法术伤害
Attack interval <@ba.vup>reduces</>, <@ba.vup>30%</> of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5</>s=攻击间隔<@ba.vup>缩短</>，攻击范围内的友方干员受到的物理与法术伤害的<@ba.vup>30%</>变为持续<@ba.vup>5</>秒的生命流失
Attack interval <@ba.vup>reduces</>, <@ba.vup>35%</> of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5</>s=攻击间隔<@ba.vup>缩短</>，攻击范围内的友方干员受到的物理与法术伤害的<@ba.vup>35%</>变为持续<@ba.vup>5</>秒的生命流失
Attack interval <@ba.vup>reduces</>, <@ba.vup>40%</> of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5</>s=攻击间隔<@ba.vup>缩短</>，攻击范围内的友方干员受到的物理与法术伤害的<@ba.vup>40%</>变为持续<@ba.vup>5</>秒的生命流失
Attack interval <@ba.vup>reduces</>, <@ba.vup>50%</> of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5</>s=攻击间隔<@ba.vup>缩短</>，攻击范围内的友方干员受到的物理与法术伤害的<@ba.vup>50%</>变为持续<@ba.vup>5</>秒的生命流失
Attack interval <@ba.vup>reduces</>, <@ba.vup>{damage_reduce_scale_display:0%}</> of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>{attack@final_duration}</>s=攻击间隔<@ba.vup>缩短</>，攻击范围内的友方干员受到的物理与法术伤害的<@ba.vup>{damage_reduce_scale_display:0%}</>变为持续<@ba.vup>{attack@final_duration}</>秒的生命流失
Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+20%</>. Mizuki's first Talent targets <@ba.vup>1</> additional enemy and inflicts <$ba.root>Bind</> for <@ba.vup>1</> seconds=攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+20%</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>1</>秒<$ba.root>束缚</>
Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+23%</>. Mizuki's first Talent targets <@ba.vup>1</> additional enemy and inflicts <$ba.root>Bind</> for <@ba.vup>1.1</> seconds=攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+23%</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>1.1</>秒<$ba.root>束缚</>
Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+26%</>. Mizuki's first Talent targets <@ba.vup>1</> additional enemy and inflicts <$ba.root>Bind</> for <@ba.vup>1.2</> seconds=攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+26%</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>1.2</>秒<$ba.root>束缚</>
Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+60%</>. ATK increases by an additional <@ba.vup>+40%</> against enemies with less than <@ba.vup>50%</> HP=攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+60%</>，对生命值低于<@ba.vup>50%</>的敌人造成伤害时使该次伤害的攻击力额外<@ba.vup>+40%</>
Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+65%</>. ATK increases by an additional <@ba.vup>+40%</> against enemies with less than <@ba.vup>50%</> HP=攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+65%</>，对生命值低于<@ba.vup>50%</>的敌人造成伤害时使该次伤害的攻击力额外<@ba.vup>+40%</>
Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+{atk:0%}</>. ATK increases by an additional <@ba.vup>+{crow_s_2[atk].atk:0%}</> against enemies with less than <@ba.vup>{hp_ratio:0%}</> HP=攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，对生命值低于<@ba.vup>{hp_ratio:0%}</>的敌人造成伤害时使该次伤害的攻击力额外<@ba.vup>+{crow_s_2[atk].atk:0%}</>
Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+{atk:0%}</>. Mizuki's first Talent targets <@ba.vup>1</> additional enemy and inflicts <$ba.root>Bind</> for <@ba.vup>{attack@unmovable}</> seconds=攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>1</>个目标并附加<@ba.vup>{attack@unmovable}</>秒<$ba.root>束缚</>
Attack Interval <@ba.vup>reduces</>, attacks deal <@ba.vup>210%</> ATK as Arts damage and jump between up to <@ba.vup>3</> other enemies, and jumps deal <@ba.vup>110%</> ATK as Arts damage; attacks and jumps deal an additional <@ba.vup>15%</> of damage as <$ba.dt.neural2>Nervous Impairment</>; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals an additional <@ba.vup>20%</> ATK as Elemental Damage=攻击间隔<@ba.vup>缩短</>，攻击造成攻击力<@ba.vup>210%</>的法术伤害并以短暂间隔跳跃至其他<@ba.vup>3</>名敌人造成攻击力<@ba.vup>110%</>的法术伤害，均附带伤害<@ba.vup>15%</>的<$ba.dt.neural2>神经损伤</>，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间附带<@ba.vup>20%</>攻击力的元素伤害
Attack Interval <@ba.vup>reduces</>, attacks deal <@ba.vup>210%</> ATK as Arts damage and jump between up to <@ba.vup>3</> other enemies, and jumps deal <@ba.vup>120%</> ATK as Arts damage; attacks and jumps deal an additional <@ba.vup>15%</> of damage as <$ba.dt.neural2>Nervous Impairment</>; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals an additional <@ba.vup>22%</> ATK as Elemental Damage=攻击间隔<@ba.vup>缩短</>，攻击造成攻击力<@ba.vup>210%</>的法术伤害并以短暂间隔跳跃至其他<@ba.vup>3</>名敌人造成攻击力<@ba.vup>120%</>的法术伤害，均附带伤害<@ba.vup>15%</>的<$ba.dt.neural2>神经损伤</>，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间附带<@ba.vup>22%</>攻击力的元素伤害
Attack Interval <@ba.vup>reduces</>, attacks deal <@ba.vup>210%</> ATK as Arts damage and jump between up to <@ba.vup>3</> other enemies, and jumps deal <@ba.vup>120%</> ATK as Arts damage; attacks and jumps deal an additional <@ba.vup>18%</> of damage as <$ba.dt.neural2>Nervous Impairment</>; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals an additional <@ba.vup>25%</> ATK as Elemental Damage=攻击间隔<@ba.vup>缩短</>，攻击造成攻击力<@ba.vup>210%</>的法术伤害并以短暂间隔跳跃至其他<@ba.vup>3</>名敌人造成攻击力<@ba.vup>120%</>的法术伤害，均附带伤害<@ba.vup>18%</>的<$ba.dt.neural2>神经损伤</>，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间附带<@ba.vup>25%</>攻击力的元素伤害
Attack Interval <@ba.vup>reduces</>, attacks deal <@ba.vup>240%</> ATK as Arts damage and jump between up to <@ba.vup>3</> other enemies, and jumps deal <@ba.vup>120%</> ATK as Arts damage; attacks and jumps deal an additional <@ba.vup>18%</> of damage as <$ba.dt.neural2>Nervous Impairment</>; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals an additional <@ba.vup>25%</> ATK as Elemental Damage=攻击间隔<@ba.vup>缩短</>，攻击造成攻击力<@ba.vup>240%</>的法术伤害并以短暂间隔跳跃至其他<@ba.vup>3</>名敌人造成攻击力<@ba.vup>120%</>的法术伤害，均附带伤害<@ba.vup>18%</>的<$ba.dt.neural2>神经损伤</>，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间附带<@ba.vup>25%</>攻击力的元素伤害
Attack Interval <@ba.vup>reduces</>, attacks deal <@ba.vup>{attack@atk_scale:0%}</> ATK as Arts damage and jump between up to <@ba.vup>{chain_times}</> other enemies, and jumps deal <@ba.vup>{attack@chain.atk_scale:0%}</> ATK as Arts damage; attacks and jumps deal an additional <@ba.vup>{attack@ep_damage_ratio:0%}</> of damage as <$ba.dt.neural2>Nervous Impairment</>; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals an additional <@ba.vup>{attack@element_atk_scale:0%}</> ATK as Elemental Damage=攻击间隔<@ba.vup>缩短</>，攻击造成攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害并以短暂间隔跳跃至其他<@ba.vup>{chain_times}</>名敌人造成攻击力<@ba.vup>{attack@chain.atk_scale:0%}</>的法术伤害，均附带伤害<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.neural2>神经损伤</>，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间附带<@ba.vup>{attack@element_atk_scale:0%}</>攻击力的元素伤害
Attack Interval <@ba.vup>reduces</>, attacks three targets simultaneously, <$ba.sluggish>Slows</> inflicted by attacks are extended to <@ba.vup>1.25</>s=攻击间隔<@ba.vup>缩短</>，同时攻击三个目标，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>1.25</>秒
Attack Interval <@ba.vup>reduces</>, attacks three targets simultaneously, <$ba.sluggish>Slows</> inflicted by attacks are extended to <@ba.vup>1.2</>s=攻击间隔<@ba.vup>缩短</>，同时攻击三个目标，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>1.2</>秒
Attack Interval <@ba.vup>reduces</>, attacks three targets simultaneously, <$ba.sluggish>Slows</> inflicted by attacks are extended to <@ba.vup>{attack@sluggish}</>s=攻击间隔<@ba.vup>缩短</>，同时攻击三个目标，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{attack@sluggish}</>秒
Attack Interval <@ba.vup>reduces</>, Max HP <@ba.vup>+30%</> and attack all blocked enemies=攻击间隔<@ba.vup>缩短</>，生命上限<@ba.vup>+30%</>，同时攻击所有阻挡的敌人
Attack Interval <@ba.vup>reduces</>, Max HP <@ba.vup>+40%</> and attack all blocked enemies=攻击间隔<@ba.vup>缩短</>，生命上限<@ba.vup>+40%</>，同时攻击所有阻挡的敌人
Attack Interval <@ba.vup>reduces</>, Max HP <@ba.vup>+50%</> and attack all blocked enemies=攻击间隔<@ba.vup>缩短</>，生命上限<@ba.vup>+50%</>，同时攻击所有阻挡的敌人
Attack Interval <@ba.vup>reduces</>, Max HP <@ba.vup>+{max_hp:0%}</> and attack all blocked enemies=攻击间隔<@ba.vup>缩短</>，生命上限<@ba.vup>+{max_hp:0%}</>，同时攻击所有阻挡的敌人
Attack Interval decreases, ATK +10%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 1.5 seconds, and the blocked enemies' DEF -160)=攻击间隔缩短，攻击力+10%，同时攻击2个敌人但仅选择被阻挡的敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后晕眩周围敌人1.5秒，阻挡的敌人防御力-160）
Attack Interval decreases, ATK +15%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 1.5 seconds, and the blocked enemies' DEF -160)=攻击间隔缩短，攻击力+15%，同时攻击2个敌人但仅选择被阻挡的敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后晕眩周围敌人1.5秒，阻挡的敌人防御力-160）
Attack Interval decreases, ATK +20%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 1.5 seconds, and the blocked enemies' DEF -160)=攻击间隔缩短，攻击力+20%，同时攻击2个敌人但仅选择被阻挡的敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后晕眩周围敌人1.5秒，阻挡的敌人防御力-160）
Attack Interval decreases, ATK +25%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2 seconds, and the blocked enemies' DEF -160)=攻击间隔缩短，攻击力+25%，同时攻击2个敌人但仅选择被阻挡的敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后晕眩周围敌人2秒，阻挡的敌人防御力-160）
Attack Interval decreases, ATK +30%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2 seconds, and the blocked enemies' DEF -160)=攻击间隔缩短，攻击力+30%，同时攻击2个敌人但仅选择被阻挡的敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后晕眩周围敌人2秒，阻挡的敌人防御力-160）
Attack Interval decreases, ATK +35%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2 seconds, and the blocked enemies' DEF -160)=攻击间隔缩短，攻击力+35%，同时攻击2个敌人但仅选择被阻挡的敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后晕眩周围敌人2秒，阻挡的敌人防御力-160）
Attack Interval decreases, ATK +40%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2.5 seconds, and the blocked enemies' DEF -160)=攻击间隔缩短，攻击力+40%，同时攻击2个敌人但仅选择被阻挡的敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后晕眩周围敌人2.5秒，阻挡的敌人防御力-160）
Attack Interval decreases, ATK +50%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2.5 seconds, and the blocked enemies' DEF -160)=攻击间隔缩短，攻击力+50%，同时攻击2个敌人但仅选择被阻挡的敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后晕眩周围敌人2.5秒，阻挡的敌人防御力-160）
Attack Interval decreases, ATK +60%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2.5 seconds, and the blocked enemies' DEF -160)=攻击间隔缩短，攻击力+60%，同时攻击2个敌人但仅选择被阻挡的敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后晕眩周围敌人2.5秒，阻挡的敌人防御力-160）
Attack Interval decreases, ATK +75%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 3 seconds, and the blocked enemies' DEF -160)=攻击间隔缩短，攻击力+75%，同时攻击2个敌人但仅选择被阻挡的敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后晕眩周围敌人3秒，阻挡的敌人防御力-160）
Attack Interval decreases, ATK +{atk:0%}, and attacks up to {attack@max_target} blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for {stun} seconds, and the blocked enemies' DEF -160)=攻击间隔缩短，攻击力+{atk:0%}，同时攻击{attack@max_target}个敌人但仅选择被阻挡的敌人作为目标；立即在攻击范围内的近战位部署两个战术装备（部署后晕眩周围敌人{stun}秒，阻挡的敌人防御力-160）
Attack interval increased, attack range increased, attacks deal 100% ATK twice.\nIf an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)=攻击间隔延长，攻击范围扩大，攻击造成相当于100%攻击力的二连击。\n技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）
Attack interval increased, attack range increased, attacks deal 110% ATK twice.\nIf an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)=攻击间隔延长，攻击范围扩大，攻击造成相当于110%攻击力的二连击。\n技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）
Attack interval increased, attack range increased, attacks deal 120% ATK twice.\nIf an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)=攻击间隔延长，攻击范围扩大，攻击造成相当于120%攻击力的二连击。\n技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）
Attack interval increased, attack range increased, attacks deal 130% ATK twice.\nIf an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)=攻击间隔延长，攻击范围扩大，攻击造成相当于130%攻击力的二连击。\n技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）
Attack interval increased, attack range increased, attacks deal 140% ATK twice.\nIf an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)=攻击间隔延长，攻击范围扩大，攻击造成相当于140%攻击力的二连击。\n技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）
Attack interval increased, attack range increased, attacks deal 150% ATK twice.\nIf an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)=攻击间隔延长，攻击范围扩大，攻击造成相当于150%攻击力的二连击。\n技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）
Attack interval increased, attack range increased, attacks deal 160% ATK twice.\nIf an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)=攻击间隔延长，攻击范围扩大，攻击造成相当于160%攻击力的二连击。\n技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）
Attack interval increased, attack range increased, attacks deal 170% ATK twice.\nIf an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)=攻击间隔延长，攻击范围扩大，攻击造成相当于170%攻击力的二连击。\n技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）
Attack interval increased, attack range increased, attacks deal 180% ATK twice.\nIf an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)=攻击间隔延长，攻击范围扩大，攻击造成相当于180%攻击力的二连击。\n技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）
Attack interval increased, attack range increased, attacks deal 190% ATK twice.\nIf an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)=攻击间隔延长，攻击范围扩大，攻击造成相当于190%攻击力的二连击。\n技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）
Attack interval increased, attack range increased, attacks deal {attack@atk_scale:0%} ATK twice.\nIf an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)=攻击间隔延长，攻击范围扩大，攻击造成相当于{attack@atk_scale:0%}攻击力的二连击。\n技能期间若击倒敌人，技能结束时特性效果不重置，可主动关闭（期间可随时停止技能）
Attack Interval increases a bit, ATK +100%, attacks Slow the target for 0.9 seconds and have 30% chance to Stun them for 1.1 seconds=攻击间隔略微增大，攻击力+100%，击中目标时使其停顿0.9秒，另外还有30%的几率使其晕眩1.1秒
Attack Interval increases a bit, ATK +100%. Stuns all blocked targets for the duration of the skill=攻击间隔略微增大，攻击力+100%，技能期间持续使阻挡的敌人全部晕眩
Attack Interval increases a bit, ATK +110%, attacks Slow the target for 0.9 seconds and have 30% chance to Stun them for 1.1 seconds=攻击间隔略微增大，攻击力+110%，击中目标时使其停顿0.9秒，另外还有30%的几率使其晕眩1.1秒
Attack Interval increases a bit, ATK +110%. Stuns all blocked targets for the duration of the skill=攻击间隔略微增大，攻击力+110%，技能期间持续使阻挡的敌人全部晕眩
Attack Interval increases a bit, ATK +120%, attacks Slow the target for 1.0 seconds and have 30% chance to Stun them for 1.2 seconds=攻击间隔略微增大，攻击力+120%，击中目标时使其停顿1.0秒，另外还有30%的几率使其晕眩1.2秒
Attack Interval increases a bit, ATK +120%. Stuns all blocked targets for the duration of the skill=攻击间隔略微增大，攻击力+120%，技能期间持续使阻挡的敌人全部晕眩
Attack Interval increases a bit, ATK +130%. Stuns all blocked targets for the duration of the skill=攻击间隔略微增大，攻击力+130%，技能期间持续使阻挡的敌人全部晕眩
Attack Interval increases a bit, ATK +145%. Stuns all blocked targets for the duration of the skill=攻击间隔略微增大，攻击力+145%，技能期间持续使阻挡的敌人全部晕眩
Attack Interval increases a bit, ATK +160%. Stuns all blocked targets for the duration of the skill=攻击间隔略微增大，攻击力+160%，技能期间持续使阻挡的敌人全部晕眩
Attack Interval increases a bit, ATK +180%. Stuns all blocked targets for the duration of the skill=攻击间隔略微增大，攻击力+180%，技能期间持续使阻挡的敌人全部晕眩
Attack Interval increases a bit, ATK +60%, attacks Slow the target for 0.8 seconds and have 30% chance to Stun them for 0.9 seconds=攻击间隔略微增大，攻击力+60%，击中目标时使其停顿0.8秒，另外还有30%的几率使其晕眩0.9秒
Attack Interval increases a bit, ATK +65%, attacks Slow the target for 0.8 seconds and have 30% chance to Stun them for 0.9 seconds=攻击间隔略微增大，攻击力+65%，击中目标时使其停顿0.8秒，另外还有30%的几率使其晕眩0.9秒
Attack Interval increases a bit, ATK +70%, attacks Slow the target for 0.8 seconds and have 30% chance to Stun them for 0.9 seconds=攻击间隔略微增大，攻击力+70%，击中目标时使其停顿0.8秒，另外还有30%的几率使其晕眩0.9秒
Attack Interval increases a bit, ATK +70%. Stuns all blocked targets for the duration of the skill=攻击间隔略微增大，攻击力+70%，技能期间持续使阻挡的敌人全部晕眩
Attack Interval increases a bit, ATK +75%, attacks Slow the target for 0.8 seconds and have 30% chance to Stun them for 1.0 seconds=攻击间隔略微增大，攻击力+75%，击中目标时使其停顿0.8秒，另外还有30%的几率使其晕眩1.0秒
Attack Interval increases a bit, ATK +80%, attacks Slow the target for 0.8 seconds and have 30% chance to Stun them for 1.0 seconds=攻击间隔略微增大，攻击力+80%，击中目标时使其停顿0.8秒，另外还有30%的几率使其晕眩1.0秒
Attack Interval increases a bit, ATK +80%. Stuns all blocked targets for the duration of the skill=攻击间隔略微增大，攻击力+80%，技能期间持续使阻挡的敌人全部晕眩
Attack Interval increases a bit, ATK +85%, attacks Slow the target for 0.8 seconds and have 30% chance to Stun them for 1.0 seconds=攻击间隔略微增大，攻击力+85%，击中目标时使其停顿0.8秒，另外还有30%的几率使其晕眩1.0秒
Attack Interval increases a bit, ATK +90%, attacks Slow the target for 0.9 seconds and have 30% chance to Stun them for 1.0 seconds=攻击间隔略微增大，攻击力+90%，击中目标时使其停顿0.9秒，另外还有30%的几率使其晕眩1.0秒
Attack Interval increases a bit, ATK +90%. Stuns all blocked targets for the duration of the skill=攻击间隔略微增大，攻击力+90%，技能期间持续使阻挡的敌人全部晕眩
Attack Interval increases a bit, ATK +{atk:0%}, attacks Slow the target for {attack@sluggish:0.0} seconds and have {attack@prob:0%} chance to Stun them for {attack@stun:0.0} seconds=攻击间隔略微增大，攻击力+{atk:0%}，击中目标时使其停顿{attack@sluggish:0.0}秒，另外还有{attack@prob:0%}的几率使其晕眩{attack@stun:0.0}秒
Attack Interval increases a bit, ATK +{atk:0%}. Stuns all blocked targets for the duration of the skill=攻击间隔略微增大，攻击力+{atk:0%}，技能期间持续使阻挡的敌人全部晕眩
Attack Interval increases a bit; ATK +100%=攻击间隔略微增大，攻击力+100%
Attack Interval increases a bit; ATK +110%=攻击间隔略微增大，攻击力+110%
Attack Interval increases a bit; ATK +120%=攻击间隔略微增大，攻击力+120%
Attack Interval increases a bit; ATK +130%=攻击间隔略微增大，攻击力+130%
Attack Interval increases a bit; ATK +140%=攻击间隔略微增大，攻击力+140%
Attack Interval increases a bit; ATK +150%=攻击间隔略微增大，攻击力+150%
Attack Interval increases a bit; ATK +165%=攻击间隔略微增大，攻击力+165%
Attack Interval increases a bit; ATK +180%=攻击间隔略微增大，攻击力+180%
Attack Interval increases a bit; ATK +200%=攻击间隔略微增大，攻击力+200%
Attack Interval increases a bit; ATK +90%=攻击间隔略微增大，攻击力+90%
Attack Interval increases a bit; ATK +{atk:0%}=攻击间隔略微增大，攻击力+{atk:0%}
Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +100% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)=攻击间隔增大，优先攻击未阻挡的敌人，攻击范围与溅射范围扩大，攻击力+100%，每次攻击时在目标位置（可部署地面）召唤/刷新一个"小自在"（持续25秒）
Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +110% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)=攻击间隔增大，优先攻击未阻挡的敌人，攻击范围与溅射范围扩大，攻击力+110%，每次攻击时在目标位置（可部署地面）召唤/刷新一个"小自在"（持续25秒）
Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +115% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)=攻击间隔增大，优先攻击未阻挡的敌人，攻击范围与溅射范围扩大，攻击力+115%，每次攻击时在目标位置（可部署地面）召唤/刷新一个"小自在"（持续25秒）
Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +120% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)=攻击间隔增大，优先攻击未阻挡的敌人，攻击范围与溅射范围扩大，攻击力+120%，每次攻击时在目标位置（可部署地面）召唤/刷新一个"小自在"（持续25秒）
Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +40% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)=攻击间隔增大，优先攻击未阻挡的敌人，攻击范围与溅射范围扩大，攻击力+40%，每次攻击时在目标位置（可部署地面）召唤/刷新一个"小自在"（持续25秒）
Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +50% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)=攻击间隔增大，优先攻击未阻挡的敌人，攻击范围与溅射范围扩大，攻击力+50%，每次攻击时在目标位置（可部署地面）召唤/刷新一个"小自在"（持续25秒）
Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +60% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)=攻击间隔增大，优先攻击未阻挡的敌人，攻击范围与溅射范围扩大，攻击力+60%，每次攻击时在目标位置（可部署地面）召唤/刷新一个"小自在"（持续25秒）
Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +70% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)=攻击间隔增大，优先攻击未阻挡的敌人，攻击范围与溅射范围扩大，攻击力+70%，每次攻击时在目标位置（可部署地面）召唤/刷新一个"小自在"（持续25秒）
Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +80% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)=攻击间隔增大，优先攻击未阻挡的敌人，攻击范围与溅射范围扩大，攻击力+80%，每次攻击时在目标位置（可部署地面）召唤/刷新一个"小自在"（持续25秒）
Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +90% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)=攻击间隔增大，优先攻击未阻挡的敌人，攻击范围与溅射范围扩大，攻击力+90%，每次攻击时在目标位置（可部署地面）召唤/刷新一个"小自在"（持续25秒）
Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +{atk:0%} and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)=攻击间隔增大，优先攻击未阻挡的敌人，攻击范围与溅射范围扩大，攻击力+{atk:0%}，每次攻击时在目标位置（可部署地面）召唤/刷新一个"小自在"（持续25秒）
Attack Interval increases slightly, ATK +10% after every attack, stacks up to 4 times=攻击间隔略微增大，每次攻击后攻击力+10%，最多叠加4次
Attack Interval increases slightly, ATK +12% after every attack, stacks up to 4 times=攻击间隔略微增大，每次攻击后攻击力+12%，最多叠加4次
Attack Interval increases slightly, ATK +120%; attacks Stun targets for 0.8 seconds (1 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +10% ATK, stacking up to 4 times=攻击间隔略微增大，攻击力+120%，攻击使命中的目标晕眩0.8秒，对主目标提升至1秒，每次攻击后使溅射范围扩大且攻击力额外+10%，最多叠加4层
Attack Interval increases slightly, ATK +130%; attacks Stun targets for 0.8 seconds (1 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +10% ATK, stacking up to 4 times=攻击间隔略微增大，攻击力+130%，攻击使命中的目标晕眩0.8秒，对主目标提升至1秒，每次攻击后使溅射范围扩大且攻击力额外+10%，最多叠加4层
Attack Interval increases slightly, ATK +14% after every attack, stacks up to 4 times=攻击间隔略微增大，每次攻击后攻击力+14%，最多叠加4次
Attack Interval increases slightly, ATK +140%; attacks Stun targets for 0.8 seconds (1 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +10% ATK, stacking up to 4 times=攻击间隔略微增大，攻击力+140%，攻击使命中的目标晕眩0.8秒，对主目标提升至1秒，每次攻击后使溅射范围扩大且攻击力额外+10%，最多叠加4层
Attack Interval increases slightly, ATK +15% after every attack, stacks up to 4 times=攻击间隔略微增大，每次攻击后攻击力+15%，最多叠加4次
Attack Interval increases slightly, ATK +150%; attacks Stun targets for 0.8 seconds (1 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +13% ATK, stacking up to 4 times=攻击间隔略微增大，攻击力+150%，攻击使命中的目标晕眩0.8秒，对主目标提升至1秒，每次攻击后使溅射范围扩大且攻击力额外+13%，最多叠加4层
Attack Interval increases slightly, ATK +160%; attacks Stun targets for 0.8 seconds (1 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +13% ATK, stacking up to 4 times=攻击间隔略微增大，攻击力+160%，攻击使命中的目标晕眩0.8秒，对主目标提升至1秒，每次攻击后使溅射范围扩大且攻击力额外+13%，最多叠加4层
Attack Interval increases slightly, ATK +17% after every attack, stacks up to 4 times=攻击间隔略微增大，每次攻击后攻击力+17%，最多叠加4次
Attack Interval increases slightly, ATK +170%; attacks Stun targets for 0.8 seconds (1 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +13% ATK, stacking up to 4 times=攻击间隔略微增大，攻击力+170%，攻击使命中的目标晕眩0.8秒，对主目标提升至1秒，每次攻击后使溅射范围扩大且攻击力额外+13%，最多叠加4层
Attack Interval increases slightly, ATK +18% after every attack, stacks up to 4 times=攻击间隔略微增大，每次攻击后攻击力+18%，最多叠加4次
Attack Interval increases slightly, ATK +180%; attacks Stun targets for 0.8 seconds (1.5 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +16% ATK, stacking up to 4 times=攻击间隔略微增大，攻击力+180%，攻击使命中的目标晕眩0.8秒，对主目标提升至1.5秒，每次攻击后使溅射范围扩大且攻击力额外+16%，最多叠加4层
Attack Interval increases slightly, ATK +20% after every attack, stacks up to 4 times=攻击间隔略微增大，每次攻击后攻击力+20%，最多叠加4次
Attack Interval increases slightly, ATK +200%; attacks Stun targets for 0.8 seconds (1.5 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +20% ATK, stacking up to 4 times=攻击间隔略微增大，攻击力+200%，攻击使命中的目标晕眩0.8秒，对主目标提升至1.5秒，每次攻击后使溅射范围扩大且攻击力额外+20%，最多叠加4层
Attack Interval increases slightly, ATK +22% after every attack, stacks up to 4 times=攻击间隔略微增大，每次攻击后攻击力+22%，最多叠加4次
Attack Interval increases slightly, ATK +220%; attacks Stun targets for 0.8 seconds (1.5 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +20% ATK, stacking up to 4 times=攻击间隔略微增大，攻击力+220%，攻击使命中的目标晕眩0.8秒，对主目标提升至1.5秒，每次攻击后使溅射范围扩大且攻击力额外+20%，最多叠加4层
Attack Interval increases slightly, ATK +23% after every attack, stacks up to 4 times=攻击间隔略微增大，每次攻击后攻击力+23%，最多叠加4次
Attack Interval increases slightly, ATK +240%; attacks Stun targets for 0.8 seconds (1.5 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +25% ATK, stacking up to 4 times=攻击间隔略微增大，攻击力+240%，攻击使命中的目标晕眩0.8秒，对主目标提升至1.5秒，每次攻击后使溅射范围扩大且攻击力额外+25%，最多叠加4层
Attack Interval increases slightly, ATK +25% after every attack, stacks up to 4 times=攻击间隔略微增大，每次攻击后攻击力+25%，最多叠加4次
Attack Interval increases slightly, ATK +30%. Attacks inflict Cold for 2.5 seconds to the target; If the target is already Frozen, the attack will instead deal 200% of ATK as damage\nSkill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击间隔略微增大，攻击力+30%，攻击对目标造成2.5秒寒冷，若目标已经处于冻结状态，则改为使本次攻击的攻击力提高至200%\n攻击装有9发子弹，打完后技能结束（期间可随时停止技能）
Attack Interval increases slightly, ATK +35%. Attacks inflict Cold for 2.5 seconds to the target; If the target is already Frozen, the attack will instead deal 200% of ATK as damage\nSkill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击间隔略微增大，攻击力+35%，攻击对目标造成2.5秒寒冷，若目标已经处于冻结状态，则改为使本次攻击的攻击力提高至200%\n攻击装有9发子弹，打完后技能结束（期间可随时停止技能）
Attack Interval increases slightly, ATK +40%. Attacks inflict Cold for 2.5 seconds to the target; If the target is already Frozen, the attack will instead deal 200% of ATK as damage\nSkill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击间隔略微增大，攻击力+40%，攻击对目标造成2.5秒寒冷，若目标已经处于冻结状态，则改为使本次攻击的攻击力提高至200%\n攻击装有9发子弹，打完后技能结束（期间可随时停止技能）
Attack Interval increases slightly, ATK +45%. Attacks inflict Cold for 2.5 seconds to the target; If the target is already Frozen, the attack will instead deal 250% of ATK as damage\nSkill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击间隔略微增大，攻击力+45%，攻击对目标造成2.5秒寒冷，若目标已经处于冻结状态，则改为使本次攻击的攻击力提高至250%\n攻击装有9发子弹，打完后技能结束（期间可随时停止技能）
Attack Interval increases slightly, ATK +50%. Attacks inflict Cold for 2.5 seconds to the target; If the target is already Frozen, the attack will instead deal 250% of ATK as damage\nSkill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击间隔略微增大，攻击力+50%，攻击对目标造成2.5秒寒冷，若目标已经处于冻结状态，则改为使本次攻击的攻击力提高至250%\n攻击装有9发子弹，打完后技能结束（期间可随时停止技能）
Attack Interval increases slightly, ATK +55%. Attacks inflict Cold for 2.5 seconds to the target; If the target is already Frozen, the attack will instead deal 250% of ATK as damage\nSkill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击间隔略微增大，攻击力+55%，攻击对目标造成2.5秒寒冷，若目标已经处于冻结状态，则改为使本次攻击的攻击力提高至250%\n攻击装有9发子弹，打完后技能结束（期间可随时停止技能）
Attack Interval increases slightly, ATK +60%. Attacks inflict Cold for 2.5 seconds to the target; If the target is already Frozen, the attack will instead deal 300% of ATK as damage\nSkill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击间隔略微增大，攻击力+60%，攻击对目标造成2.5秒寒冷，若目标已经处于冻结状态，则改为使本次攻击的攻击力提高至300%\n攻击装有9发子弹，打完后技能结束（期间可随时停止技能）
Attack Interval increases slightly, ATK +65%. Attacks inflict Cold for 2.5 seconds to the target; If the target is already Frozen, the attack will instead deal 310% of ATK as damage\nSkill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击间隔略微增大，攻击力+65%，攻击对目标造成2.5秒寒冷，若目标已经处于冻结状态，则改为使本次攻击的攻击力提高至310%\n攻击装有9发子弹，打完后技能结束（期间可随时停止技能）
Attack Interval increases slightly, ATK +70%. Attacks inflict Cold for 2.5 seconds to the target; If the target is already Frozen, the attack will instead deal 320% of ATK as damage\nSkill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击间隔略微增大，攻击力+70%，攻击对目标造成2.5秒寒冷，若目标已经处于冻结状态，则改为使本次攻击的攻击力提高至320%\n攻击装有9发子弹，打完后技能结束（期间可随时停止技能）
Attack Interval increases slightly, ATK +75%. Attacks inflict Cold for 2.5 seconds to the target; If the target is already Frozen, the attack will instead deal 330% of ATK as damage\nSkill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击间隔略微增大，攻击力+75%，攻击对目标造成2.5秒寒冷，若目标已经处于冻结状态，则改为使本次攻击的攻击力提高至330%\n攻击装有9发子弹，打完后技能结束（期间可随时停止技能）
Attack Interval increases slightly, ATK +{atk:0%} after every attack, stacks up to {max_stack_cnt} times=攻击间隔略微增大，每次攻击后攻击力+{atk:0%}，最多叠加{max_stack_cnt}次
Attack Interval increases slightly, ATK +{atk:0%}. Attacks inflict Cold for {attack@cold} seconds to the target; If the target is already Frozen, the attack will instead deal {atk_scale:0%} of ATK as damage\nSkill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击间隔略微增大，攻击力+{atk:0%}，攻击对目标造成{attack@cold}秒寒冷，若目标已经处于冻结状态，则改为使本次攻击的攻击力提高至{atk_scale:0%}\n攻击装有9发子弹，打完后技能结束（期间可随时停止技能）
Attack Interval increases slightly, ATK +{atk:0%}; attacks Stun targets for {attack@stun} seconds ({attack@stun_main} seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +{attack@atk:0%} ATK, stacking up to 4 times=攻击间隔略微增大，攻击力+{atk:0%}，攻击使命中的目标晕眩{attack@stun}秒，对主目标提升至{attack@stun_main}秒，每次攻击后使溅射范围扩大且攻击力额外+{attack@atk:0%}，最多叠加4层
Attack Interval increases slightly, but ATK +20%=攻击间隔略微增大，但攻击力+20%
Attack Interval increases, ATK +10%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.7 seconds=攻击间隔增大，攻击力+10%，溅射范围扩大，每次攻击额外造成2次余震；受到攻击和余震的目标有20%的几率晕眩0.7秒
Attack interval increases, ATK +100%, attacks hit 2 times, increases the activation rate of the first Talent to 75%, and each attack pushes up to 4 surrounding targets away moderately=攻击间隔增大，攻击力+100%，攻击变为2连击，第一天赋的发动几率提升至75%，每次攻击周围最多4个敌人并将其中等力度地推动
Attack interval increases, ATK +100%; Talent ATK bonus increased to 1.4x; When the skill ends, obtain 1 Reliable Battery=攻击间隔增大，攻击力+100%，天赋的攻击力加成效果提升至1.4倍，技能结束后获得一个可靠电池
Attack Interval increases, ATK +105%, attacks deal Arts damage to at most 3 enemies and have 15% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration=攻击间隔增大，攻击力+105%，每次攻击对最多3个敌人造成法术伤害，并有15%概率使命中目标晕眩1秒\n持续时间结束后雷蛇晕眩5秒
Attack Interval increases, ATK +110%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away very slightly\nUnlimited duration=攻击间隔增大，攻击力+110%，攻击距离+1格且切换为远程群体攻击，且会把击中目标稍微推开\n持续时间无限
Attack Interval increases, ATK +110%, attacks deal Arts damage to at most 3 enemies and have 15% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration=攻击间隔增大，攻击力+110%，每次攻击对最多3个敌人造成法术伤害，并有15%概率使命中目标晕眩1秒\n持续时间结束后雷蛇晕眩5秒
Attack Interval Increases, ATK +110%, attacks hit 2 enemies at once; Charged: Attacks hit 3 enemies at once, duration increased to 30s. If target is under the effect of Burn burst, additionally deal 50% of ATK as Elemental Damage=攻击间隔增大，攻击力+110%，同时攻击2名敌人；蓄力：改为同时攻击3名敌人，持续时间延长至30秒，攻击对处于灼燃损伤爆发期间的目标额外造成相当于攻击力50%的元素伤害
Attack interval increases, ATK +110%, DEF +90%, RES +25, attacks hit twice, 2nd Talent trigger chance increased to 2.5x, attacks prioritize elite and leader enemies\nStarting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s=攻击间隔延长，攻击力+110%，防御力+90%，法术抗性+25，攻击变为二连击，第二天赋的触发几率提升至2.5倍，优先攻击精英或领袖敌人\n第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒
Attack interval increases, ATK +110%; Talent ATK bonus increased to 1.5x; When the skill ends, obtain 1 Reliable Battery=攻击间隔增大，攻击力+110%，天赋的攻击力加成效果提升至1.5倍，技能结束后获得一个可靠电池
Attack Interval increases, ATK +115%, attacks deal Arts damage to at most 3 enemies and have 15% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration=攻击间隔增大，攻击力+115%，每次攻击对最多3个敌人造成法术伤害，并有15%概率使命中目标晕眩1秒\n持续时间结束后雷蛇晕眩5秒
Attack Interval increases, ATK +120%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away very slightly\nUnlimited duration=攻击间隔增大，攻击力+120%，攻击距离+1格且切换为远程群体攻击，且会把击中目标稍微推开\n持续时间无限
Attack Interval Increases, ATK +120%, attacks hit 2 enemies at once; Charged: Attacks hit 3 enemies at once, duration increased to 30s. If target is under the effect of Burn burst, additionally deal 50% of ATK as Elemental Damage=攻击间隔增大，攻击力+120%，同时攻击2名敌人；蓄力：改为同时攻击3名敌人，持续时间延长至30秒，攻击对处于灼燃损伤爆发期间的目标额外造成相当于攻击力50%的元素伤害
Attack interval increases, ATK +120%; Talent ATK bonus increased to 1.6x; When the skill ends, obtain 1 Reliable Battery=攻击间隔增大，攻击力+120%，天赋的攻击力加成效果提升至1.6倍，技能结束后获得一个可靠电池
Attack Interval increases, ATK +125%, attacks deal Arts damage to at most 3 enemies and have 20% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration=攻击间隔增大，攻击力+125%，每次攻击对最多3个敌人造成法术伤害，并有20%概率使命中目标晕眩1秒\n持续时间结束后雷蛇晕眩5秒
Attack Interval increases, ATK +130%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away very slightly\nUnlimited duration=攻击间隔增大，攻击力+130%，攻击距离+1格且切换为远程群体攻击，且会把击中目标稍微推开\n持续时间无限
Attack Interval Increases, ATK +130%, attacks hit 2 enemies at once; Charged: Attacks hit 3 enemies at once, duration increased to 30s. If target is under the effect of Burn burst, additionally deal 50% of ATK as Elemental Damage=攻击间隔增大，攻击力+130%，同时攻击2名敌人；蓄力：改为同时攻击3名敌人，持续时间延长至30秒，攻击对处于灼燃损伤爆发期间的目标额外造成相当于攻击力50%的元素伤害
Attack interval increases, ATK +130%; Talent ATK bonus increased to 1.7x; When the skill ends, obtain 1 Reliable Battery=攻击间隔增大，攻击力+130%，天赋的攻击力加成效果提升至1.7倍，技能结束后获得一个可靠电池
Attack Interval increases, ATK +140%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly\nUnlimited duration=攻击间隔增大，攻击力+140%，攻击距离+1格且切换为远程群体攻击，且会把击中目标小力地推开\n持续时间无限
Attack Interval Increases, ATK +140%, attacks hit 2 enemies at once; Charged: Attacks hit 3 enemies at once, duration increased to 30s. If target is under the effect of Burn burst, additionally deal 50% of ATK as Elemental Damage=攻击间隔增大，攻击力+140%，同时攻击2名敌人；蓄力：改为同时攻击3名敌人，持续时间延长至30秒，攻击对处于灼燃损伤爆发期间的目标额外造成相当于攻击力50%的元素伤害
Attack interval increases, ATK +140%; Talent ATK bonus increased to 1.8x; When the skill ends, obtain 1 Reliable Battery=攻击间隔增大，攻击力+140%，天赋的攻击力加成效果提升至1.8倍，技能结束后获得一个可靠电池
Attack Interval increases, ATK +150%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly\nUnlimited duration=攻击间隔增大，攻击力+150%，攻击距离+1格且切换为远程群体攻击，且会把击中目标小力地推开\n持续时间无限
Attack Interval increases, ATK +150%, attacks deal Arts damage to at most 3 enemies and have 20% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration=攻击间隔增大，攻击力+150%，每次攻击对最多3个敌人造成法术伤害，并有20%概率使命中目标晕眩1秒\n持续时间结束后雷蛇晕眩5秒
Attack Interval Increases, ATK +150%, attacks hit 2 enemies at once; Charged: Attacks hit 3 enemies at once, duration increased to 30s. If target is under the effect of Burn burst, additionally deal 50% of ATK as Elemental Damage=攻击间隔增大，攻击力+150%，同时攻击2名敌人；蓄力：改为同时攻击3名敌人，持续时间延长至30秒，攻击对处于灼燃损伤爆发期间的目标额外造成相当于攻击力50%的元素伤害
Attack interval increases, ATK +150%; Talent ATK bonus increased to 1.9x; When the skill ends, obtain 1 Reliable Battery=攻击间隔增大，攻击力+150%，天赋的攻击力加成效果提升至1.9倍，技能结束后获得一个可靠电池
Attack Interval increases, ATK +160%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly\nUnlimited duration=攻击间隔增大，攻击力+160%，攻击距离+1格且切换为远程群体攻击，且会把击中目标小力地推开\n持续时间无限
Attack Interval Increases, ATK +160%, attacks hit 2 enemies at once; Charged: Attacks hit 3 enemies at once, duration increased to 30s. If target is under the effect of Burn burst, additionally deal 50% of ATK as Elemental Damage=攻击间隔增大，攻击力+160%，同时攻击2名敌人；蓄力：改为同时攻击3名敌人，持续时间延长至30秒，攻击对处于灼燃损伤爆发期间的目标额外造成相当于攻击力50%的元素伤害
Attack interval increases, ATK +160%; Talent ATK bonus increased to 2x; When the skill ends, obtain 1 Reliable Battery=攻击间隔增大，攻击力+160%，天赋的攻击力加成效果提升至2倍，技能结束后获得一个可靠电池
Attack Interval increases, ATK +170%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly\nUnlimited duration=攻击间隔增大，攻击力+170%，攻击距离+1格且切换为远程群体攻击，且会把击中目标小力地推开\n持续时间无限
Attack Interval Increases, ATK +170%, attacks hit 2 enemies at once; Charged: Attacks hit 3 enemies at once, duration increased to 30s. If target is under the effect of Burn burst, additionally deal 50% of ATK as Elemental Damage=攻击间隔增大，攻击力+170%，同时攻击2名敌人；蓄力：改为同时攻击3名敌人，持续时间延长至30秒，攻击对处于灼燃损伤爆发期间的目标额外造成相当于攻击力50%的元素伤害
Attack Interval increases, ATK +175%, attacks deal Arts damage to at most 3 enemies and have 20% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration=攻击间隔增大，攻击力+175%，每次攻击对最多3个敌人造成法术伤害，并有20%概率使命中目标晕眩1秒\n持续时间结束后雷蛇晕眩5秒
Attack Interval increases, ATK +180%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly\nUnlimited duration=攻击间隔增大，攻击力+180%，攻击距离+1格且切换为远程群体攻击，且会把击中目标小力地推开\n持续时间无限
Attack Interval Increases, ATK +180%, attacks hit 2 enemies at once; Charged: Attacks hit 3 enemies at once, duration increased to 30s. If target is under the effect of Burn burst, additionally deal 50% of ATK as Elemental Damage=攻击间隔增大，攻击力+180%，同时攻击2名敌人；蓄力：改为同时攻击3名敌人，持续时间延长至30秒，攻击对处于灼燃损伤爆发期间的目标额外造成相当于攻击力50%的元素伤害
Attack Interval increases, ATK +190%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away slightly\nUnlimited duration=攻击间隔增大，攻击力+190%，攻击距离+2格且切换为远程群体攻击，且会把击中目标小力地推开\n持续时间无限
Attack Interval Increases, ATK +190%, attacks hit 2 enemies at once; Charged: Attacks hit 3 enemies at once, duration increased to 30s. If target is under the effect of Burn burst, additionally deal 50% of ATK as Elemental Damage=攻击间隔增大，攻击力+190%，同时攻击2名敌人；蓄力：改为同时攻击3名敌人，持续时间延长至30秒，攻击对处于灼燃损伤爆发期间的目标额外造成相当于攻击力50%的元素伤害
Attack Interval increases, ATK +20% and every attack Binds the targets for 0.8 seconds. The damage multiplier of this unit's Talent is doubled=攻击间隔增大，攻击力+20%且每次攻击令目标束缚0.8秒，天赋的伤害倍率翻倍
Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.9 seconds=攻击间隔增大，攻击力+20%，溅射范围扩大，每次攻击额外造成2次余震；受到攻击和余震的目标有20%的几率晕眩0.9秒
Attack Interval increases, ATK +200%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away moderately\nUnlimited duration=攻击间隔增大，攻击力+200%，攻击距离+2格且切换为远程群体攻击，且会把击中目标中等力度地推开\n持续时间无限
Attack Interval increases, ATK +200%, attacks deal Arts damage to at most 4 enemies and have 25% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration=攻击间隔增大，攻击力+200%，每次攻击对最多4个敌人造成法术伤害，并有25%概率使命中目标晕眩1秒\n持续时间结束后雷蛇晕眩5秒
Attack Interval Increases, ATK +200%, attacks hit 2 enemies at once; Charged: Attacks hit 3 enemies at once, duration increased to 30s. If target is under the effect of Burn burst, additionally deal 50% of ATK as Elemental Damage=攻击间隔增大，攻击力+200%，同时攻击2名敌人；蓄力：改为同时攻击3名敌人，持续时间延长至30秒，攻击对处于灼燃损伤爆发期间的目标额外造成相当于攻击力50%的元素伤害
Attack Interval increases, ATK +25% and every attack Binds the targets for 0.8 seconds. The damage multiplier of this unit's Talent is doubled=攻击间隔增大，攻击力+25%且每次攻击令目标束缚0.8秒，天赋的伤害倍率翻倍
Attack Interval increases, ATK +30% and every attack Binds the targets for 0.8 seconds. The damage multiplier of this unit's Talent is doubled=攻击间隔增大，攻击力+30%且每次攻击令目标束缚0.8秒，天赋的伤害倍率翻倍
Attack Interval increases, ATK +30%, DEF +25%, Attack Range expands, and normal attacks now deal AoE damage=攻击间隔增大，攻击力+30%，防御力+25%，攻击范围扩大，攻击变为群体攻击
Attack Interval increases, ATK +30%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.1 seconds=攻击间隔增大，攻击力+30%，溅射范围扩大，每次攻击额外造成2次余震；受到攻击和余震的目标有20%的几率晕眩1.1秒
Attack Interval increases, ATK +30%; when attacking, cycle through the following effects to be dealt on hit: Slow for 1s, Bind for 1s, Stun for 1s=攻击间隔增大，攻击力+30%；攻击时将依次并且循环对命中的目标施加不同效果：停顿1秒、束缚1秒、晕眩1秒；
Attack Interval increases, ATK +35% and every attack Binds the targets for 1 seconds. The damage multiplier of this unit's Talent is doubled=攻击间隔增大，攻击力+35%且每次攻击令目标束缚1秒，天赋的伤害倍率翻倍
Attack interval increases, ATK +35%, DEF +20%, RES +10, attacks hit twice, 2nd Talent trigger chance increased to 1.6x, attacks prioritize elite and leader enemies\nStarting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s=攻击间隔延长，攻击力+35%，防御力+20%，法术抗性+10，攻击变为二连击，第二天赋的触发几率提升至1.6倍，优先攻击精英或领袖敌人\n第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒
Attack Interval increases, ATK +35%, DEF +25%, Attack Range expands, and normal attacks now deal AoE damage=攻击间隔增大，攻击力+35%，防御力+25%，攻击范围扩大，攻击变为群体攻击
Attack Interval increases, ATK +35%; when attacking, cycle through the following effects to be dealt on hit: Slow for 1s, Bind for 1s, Stun for 1s=攻击间隔增大，攻击力+35%；攻击时将依次并且循环对命中的目标施加不同效果：停顿1秒、束缚1秒、晕眩1秒；
Attack Interval increases, ATK +37%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.2 seconds=攻击间隔增大，攻击力+37%，溅射范围扩大，每次攻击额外造成2次余震；受到攻击和余震的目标有20%的几率晕眩1.2秒
Attack Interval increases, ATK +40% and every attack Binds the targets for 1 seconds. The damage multiplier of this unit's Talent is doubled=攻击间隔增大，攻击力+40%且每次攻击令目标束缚1秒，天赋的伤害倍率翻倍
Attack interval increases, ATK +40%, attacks hit 2 times, increases the activation rate of the first Talent to 40%, and each attack pushes up to 3 surrounding targets away moderately=攻击间隔增大，攻击力+40%，攻击变为2连击，第一天赋的发动几率提升至40%，每次攻击周围最多3个敌人并将其中等力度地推动
Attack Interval increases, ATK +40%, DEF +25%, Attack Range expands, and normal attacks now deal AoE damage=攻击间隔增大，攻击力+40%，防御力+25%，攻击范围扩大，攻击变为群体攻击
Attack interval increases, ATK +40%, DEF +25%, RES +10, attacks hit twice, 2nd Talent trigger chance increased to 1.6x, attacks prioritize elite and leader enemies\nStarting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s=攻击间隔延长，攻击力+40%，防御力+25%，法术抗性+10，攻击变为二连击，第二天赋的触发几率提升至1.6倍，优先攻击精英或领袖敌人\n第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒
Attack Interval increases, ATK +40%; when attacking, cycle through the following effects to be dealt on hit: Slow for 1s, Bind for 1s, Stun for 1s=攻击间隔增大，攻击力+40%；攻击时将依次并且循环对命中的目标施加不同效果：停顿1秒、束缚1秒、晕眩1秒；
Attack Interval increases, ATK +45% and every attack Binds the targets for 1 seconds. The damage multiplier of this unit's Talent is doubled=攻击间隔增大，攻击力+45%且每次攻击令目标束缚1秒，天赋的伤害倍率翻倍
Attack interval increases, ATK +45%, attacks hit 2 times, increases the activation rate of the first Talent to 42%, and each attack pushes up to 3 surrounding targets away moderately=攻击间隔增大，攻击力+45%，攻击变为2连击，第一天赋的发动几率提升至42%，每次攻击周围最多3个敌人并将其中等力度地推动
Attack interval increases, ATK +45%, DEF +30%, RES +10, attacks hit twice, 2nd Talent trigger chance increased to 1.6x, attacks prioritize elite and leader enemies\nStarting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s=攻击间隔延长，攻击力+45%，防御力+30%，法术抗性+10，攻击变为二连击，第二天赋的触发几率提升至1.6倍，优先攻击精英或领袖敌人\n第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒
Attack Interval increases, ATK +45%, DEF +35%, Attack Range expands, and normal attacks now deal AoE damage=攻击间隔增大，攻击力+45%，防御力+35%，攻击范围扩大，攻击变为群体攻击
Attack Interval increases, ATK +45%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.3 seconds=攻击间隔增大，攻击力+45%，溅射范围扩大，每次攻击额外造成2次余震；受到攻击和余震的目标有20%的几率晕眩1.3秒
Attack Interval increases, ATK +45%; when attacking, cycle through the following effects to be dealt on hit: Slow for 1s, Bind for 1s, Stun for 1s=攻击间隔增大，攻击力+45%；攻击时将依次并且循环对命中的目标施加不同效果：停顿1秒、束缚1秒、晕眩1秒；
Attack Interval increases, ATK +50% and every attack Binds the targets for 1.2 seconds. The damage multiplier of this unit's Talent is doubled=攻击间隔增大，攻击力+50%且每次攻击令目标束缚1.2秒，天赋的伤害倍率翻倍
Attack interval increases, ATK +50%, attacks hit 2 times, increases the activation rate of the first Talent to 44%, and each attack pushes up to 3 surrounding targets away moderately=攻击间隔增大，攻击力+50%，攻击变为2连击，第一天赋的发动几率提升至44%，每次攻击周围最多3个敌人并将其中等力度地推动
Attack Interval increases, ATK +50%, DEF +35%, Attack Range expands, and normal attacks now deal AoE damage=攻击间隔增大，攻击力+50%，防御力+35%，攻击范围扩大，攻击变为群体攻击
Attack Interval increases, ATK +50%; when attacking, cycle through the following effects to be dealt on hit: Slow for 1s, Bind for 1s, Stun for 1s=攻击间隔增大，攻击力+50%；攻击时将依次并且循环对命中的目标施加不同效果：停顿1秒、束缚1秒、晕眩1秒；
Attack Interval increases, ATK +55% and every attack Binds the targets for 1.2 seconds. The damage multiplier of this unit's Talent is doubled=攻击间隔增大，攻击力+55%且每次攻击令目标束缚1.2秒，天赋的伤害倍率翻倍
Attack interval increases, ATK +55%, attacks hit 2 times, increases the activation rate of the first Talent to 48%, and each attack pushes up to 3 surrounding targets away moderately=攻击间隔增大，攻击力+55%，攻击变为2连击，第一天赋的发动几率提升至48%，每次攻击周围最多3个敌人并将其中等力度地推动
Attack Interval increases, ATK +55%, DEF +35%, Attack Range expands, and normal attacks now deal AoE damage=攻击间隔增大，攻击力+55%，防御力+35%，攻击范围扩大，攻击变为群体攻击
Attack interval increases, ATK +55%, DEF +40%, RES +15, attacks hit twice, 2nd Talent trigger chance increased to 1.8x, attacks prioritize elite and leader enemies\nStarting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s=攻击间隔延长，攻击力+55%，防御力+40%，法术抗性+15，攻击变为二连击，第二天赋的触发几率提升至1.8倍，优先攻击精英或领袖敌人\n第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒
Attack Interval increases, ATK +55%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.5 seconds=攻击间隔增大，攻击力+55%，溅射范围扩大，每次攻击额外造成2次余震；受到攻击和余震的目标有20%的几率晕眩1.5秒
Attack Interval increases, ATK +55%; when attacking, cycle through the following effects to be dealt on hit: Slow for 1s, Bind for 1s, Stun for 1s=攻击间隔增大，攻击力+55%；攻击时将依次并且循环对命中的目标施加不同效果：停顿1秒、束缚1秒、晕眩1秒；
Attack Interval increases, ATK +60% and every attack Binds the targets for 1.2 seconds. The damage multiplier of this unit's Talent is doubled=攻击间隔增大，攻击力+60%且每次攻击令目标束缚1.2秒，天赋的伤害倍率翻倍
Attack interval increases, ATK +60%, attacks hit 2 times, increases the activation rate of the first Talent to 50%, and each attack pushes up to 3 surrounding targets away moderately=攻击间隔增大，攻击力+60%，攻击变为2连击，第一天赋的发动几率提升至50%，每次攻击周围最多3个敌人并将其中等力度地推动
Attack Interval increases, ATK +60%, DEF +45%, Attack Range expands, and normal attacks now deal AoE damage=攻击间隔增大，攻击力+60%，防御力+45%，攻击范围扩大，攻击变为群体攻击
Attack interval increases, ATK +60%, DEF +45%, RES +15, attacks hit twice, 2nd Talent trigger chance increased to 1.8x, attacks prioritize elite and leader enemies\nStarting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s=攻击间隔延长，攻击力+60%，防御力+45%，法术抗性+15，攻击变为二连击，第二天赋的触发几率提升至1.8倍，优先攻击精英或领袖敌人\n第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒
Attack Interval increases, ATK +60%; when attacking, cycle through the following effects to be dealt on hit: Slow for 1.3s, Bind for 1.3s, Stun for 1.3s=攻击间隔增大，攻击力+60%；攻击时将依次并且循环对命中的目标施加不同效果：停顿1.3秒、束缚1.3秒、晕眩1.3秒；
Attack interval increases, ATK +65%, attacks hit 2 times, increases the activation rate of the first Talent to 52%, and each attack pushes up to 3 surrounding targets away moderately=攻击间隔增大，攻击力+65%，攻击变为2连击，第一天赋的发动几率提升至52%，每次攻击周围最多3个敌人并将其中等力度地推动
Attack interval increases, ATK +65%, DEF +50%, RES +15, attacks hit twice, 2nd Talent trigger chance increased to 1.8x, attacks prioritize elite and leader enemies\nStarting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s=攻击间隔延长，攻击力+65%，防御力+50%，法术抗性+15，攻击变为二连击，第二天赋的触发几率提升至1.8倍，优先攻击精英或领袖敌人\n第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒
Attack Interval increases, ATK +65%; when attacking, cycle through the following effects to be dealt on hit: Slow for 1.3s, Bind for 1.3s, Stun for 1.3s=攻击间隔增大，攻击力+65%；攻击时将依次并且循环对命中的目标施加不同效果：停顿1.3秒、束缚1.3秒、晕眩1.3秒；
Attack Interval increases, ATK +70% and every attack Binds the targets for 1.5 seconds. The damage multiplier of this unit's Talent is doubled=攻击间隔增大，攻击力+70%且每次攻击令目标束缚1.5秒，天赋的伤害倍率翻倍
Attack interval increases, ATK +70%, attacks hit 2 times, increases the activation rate of the first Talent to 55%, and each attack pushes up to 3 surrounding targets away moderately=攻击间隔增大，攻击力+70%，攻击变为2连击，第一天赋的发动几率提升至55%，每次攻击周围最多3个敌人并将其中等力度地推动
Attack Interval increases, ATK +70%, DEF +50%, Attack Range expands significantly, and normal attacks now deal AoE damage=攻击间隔增大，攻击力+70%，防御力+50%，攻击范围更加扩大，攻击变为群体攻击
Attack interval increases, ATK +70%; Talent ATK bonus increased to 1.1x; When the skill ends, obtain 1 Reliable Battery=攻击间隔增大，攻击力+70%，天赋的攻击力加成效果提升至1.1倍，技能结束后获得一个可靠电池
Attack Interval increases, ATK +70%; when attacking, cycle through the following effects to be dealt on hit: Slow for 1.3s, Bind for 1.3s, Stun for 1.3s=攻击间隔增大，攻击力+70%；攻击时将依次并且循环对命中的目标施加不同效果：停顿1.3秒、束缚1.3秒、晕眩1.3秒；
Attack interval increases, ATK +75%, DEF +60%, RES +20, attacks hit twice, 2nd Talent trigger chance increased to 2.0x, attacks prioritize elite and leader enemies\nStarting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s=攻击间隔延长，攻击力+75%，防御力+60%，法术抗性+20，攻击变为二连击，第二天赋的触发几率提升至2.0倍，优先攻击精英或领袖敌人\n第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒
Attack interval increases, ATK +80%, attacks hit 2 times, increases the activation rate of the first Talent to 60%, and each attack pushes up to 4 surrounding targets away moderately=攻击间隔增大，攻击力+80%，攻击变为2连击，第一天赋的发动几率提升至60%，每次攻击周围最多4个敌人并将其中等力度地推动
Attack Interval increases, ATK +80%, DEF +55%, Attack Range expands significantly, and normal attacks now deal AoE damage=攻击间隔增大，攻击力+80%，防御力+55%，攻击范围更加扩大，攻击变为群体攻击
Attack interval increases, ATK +80%; Talent ATK bonus increased to 1.2x; When the skill ends, obtain 1 Reliable Battery=攻击间隔增大，攻击力+80%，天赋的攻击力加成效果提升至1.2倍，技能结束后获得一个可靠电池
Attack Interval increases, ATK +80%; when attacking, cycle through the following effects to be dealt on hit: Slow for 1.5s, Bind for 1.5s, Stun for 1.5s=攻击间隔增大，攻击力+80%；攻击时将依次并且循环对命中的目标施加不同效果：停顿1.5秒、束缚1.5秒、晕眩1.5秒；
Attack Interval increases, ATK +85%, attacks deal Arts damage to at most 3 enemies and have 10% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration=攻击间隔增大，攻击力+85%，每次攻击对最多3个敌人造成法术伤害，并有10%概率使命中目标晕眩1秒\n持续时间结束后雷蛇晕眩5秒
Attack interval increases, ATK +85%, DEF +70%, RES +25, attacks hit twice, 2nd Talent trigger chance increased to 2.2x, attacks prioritize elite and leader enemies\nStarting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s=攻击间隔延长，攻击力+85%，防御力+70%，法术抗性+25，攻击变为二连击，第二天赋的触发几率提升至2.2倍，优先攻击精英或领袖敌人\n第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒
Attack Interval increases, ATK +90%, attacks deal Arts damage to at most 3 enemies and have 10% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration=攻击间隔增大，攻击力+90%，每次攻击对最多3个敌人造成法术伤害，并有10%概率使命中目标晕眩1秒\n持续时间结束后雷蛇晕眩5秒
Attack interval increases, ATK +90%, attacks hit 2 times, increases the activation rate of the first Talent to 65%, and each attack pushes up to 4 surrounding targets away moderately=攻击间隔增大，攻击力+90%，攻击变为2连击，第一天赋的发动几率提升至65%，每次攻击周围最多4个敌人并将其中等力度地推动
Attack Interval increases, ATK +90%, DEF +60%, Attack Range expands significantly, and normal attacks now deal AoE damage=攻击间隔增大，攻击力+90%，防御力+60%，攻击范围更加扩大，攻击变为群体攻击
Attack interval increases, ATK +90%; Talent ATK bonus increased to 1.3x; When the skill ends, obtain 1 Reliable Battery=攻击间隔增大，攻击力+90%，天赋的攻击力加成效果提升至1.3倍，技能结束后获得一个可靠电池
Attack Interval increases, ATK +95%, attacks deal Arts damage to at most 3 enemies and have 10% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration=攻击间隔增大，攻击力+95%，每次攻击对最多3个敌人造成法术伤害，并有10%概率使命中目标晕眩1秒\n持续时间结束后雷蛇晕眩5秒
Attack interval increases, ATK +95%, DEF +80%, RES +25, attacks hit twice, 2nd Talent trigger chance increased to 2.3x, attacks prioritize elite and leader enemies\nStarting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s=攻击间隔延长，攻击力+95%，防御力+80%，法术抗性+25，攻击变为二连击，第二天赋的触发几率提升至2.3倍，优先攻击精英或领袖敌人\n第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒
Attack Interval increases, ATK +{atk:0%} and every attack Binds the targets for {attack@frozen_duration} seconds. The damage multiplier of this unit's Talent is doubled=攻击间隔增大，攻击力+{atk:0%}且每次攻击令目标束缚{attack@frozen_duration}秒，天赋的伤害倍率翻倍
Attack Interval increases, ATK +{atk:0%}, Attack Range extends by +{ability_range_forward_extend} and becomes a long-range AoE attack, attacks now push enemies away moderately\nUnlimited duration=攻击间隔增大，攻击力+{atk:0%}，攻击距离+{ability_range_forward_extend}格且切换为远程群体攻击，且会把击中目标中等力度地推开\n持续时间无限
Attack Interval increases, ATK +{atk:0%}, Attack Range extends by +{ability_range_forward_extend} and becomes a long-range AoE attack, attacks now push enemies away slightly\nUnlimited duration=攻击间隔增大，攻击力+{atk:0%}，攻击距离+{ability_range_forward_extend}格且切换为远程群体攻击，且会把击中目标小力地推开\n持续时间无限
Attack Interval increases, ATK +{atk:0%}, Attack Range extends by +{ability_range_forward_extend} and becomes a long-range AoE attack, attacks now push enemies away very slightly\nUnlimited duration=攻击间隔增大，攻击力+{atk:0%}，攻击距离+{ability_range_forward_extend}格且切换为远程群体攻击，且会把击中目标稍微推开\n持续时间无限
Attack Interval increases, ATK +{atk:0%}, attacks deal Arts damage to at most {attack@max_target} enemies and have {attack@buff_prob:0%} chance to Stun the hit targets for {attack@stun} seconds\nLiskarm is Stunned for {stun} seconds after the skill duration=攻击间隔增大，攻击力+{atk:0%}，每次攻击对最多{attack@max_target}个敌人造成法术伤害，并有{attack@buff_prob:0%}概率使命中目标晕眩{attack@stun}秒\n持续时间结束后雷蛇晕眩{stun}秒
Attack Interval Increases, ATK +{atk:0%}, attacks hit 2 enemies at once; Charged: Attacks hit 3 enemies at once, duration increased to {enhanced_duration}s. If target is under the effect of Burn burst, additionally deal {attack@ep_damage_scale:0%} of ATK as Elemental Damage=攻击间隔增大，攻击力+{atk:0%}，同时攻击2名敌人；蓄力：改为同时攻击3名敌人，持续时间延长至{enhanced_duration}秒，攻击对处于灼燃损伤爆发期间的目标额外造成相当于攻击力{attack@ep_damage_scale:0%}的元素伤害
Attack interval increases, ATK +{atk:0%}, attacks hit 2 times, increases the activation rate of the first Talent to {talent@prob:0%}, and each attack pushes up to {attack@max_target} surrounding targets away moderately=攻击间隔增大，攻击力+{atk:0%}，攻击变为2连击，第一天赋的发动几率提升至{talent@prob:0%}，每次攻击周围最多{attack@max_target}个敌人并将其中等力度地推动
Attack Interval increases, ATK +{atk:0%}, DEF +{def:0%}, Attack Range expands significantly, and normal attacks now deal AoE damage=攻击间隔增大，攻击力+{atk:0%}，防御力+{def:0%}，攻击范围更加扩大，攻击变为群体攻击
Attack Interval increases, ATK +{atk:0%}, DEF +{def:0%}, Attack Range expands, and normal attacks now deal AoE damage=攻击间隔增大，攻击力+{atk:0%}，防御力+{def:0%}，攻击范围扩大，攻击变为群体攻击
Attack interval increases, ATK +{atk:0%}, DEF +{def:0%}, RES +{magic_resistance}, attacks hit twice, 2nd Talent trigger chance increased to {talent_scale:0.0}x, attacks prioritize elite and leader enemies\nStarting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s=攻击间隔延长，攻击力+{atk:0%}，防御力+{def:0%}，法术抗性+{magic_resistance}，攻击变为二连击，第二天赋的触发几率提升至{talent_scale:0.0}倍，优先攻击精英或领袖敌人\n第二次及以后使用时，攻击距离+2，攻击变为三连击，持续时间延长至25秒
Attack Interval increases, ATK +{atk:0%}, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a {attack@prob:0%} chance to be Stunned for {attack@stun} seconds=攻击间隔增大，攻击力+{atk:0%}，溅射范围扩大，每次攻击额外造成2次余震；受到攻击和余震的目标有{attack@prob:0%}的几率晕眩{attack@stun}秒
Attack interval increases, ATK +{atk:0%}; Talent ATK bonus increased to {talent_scale}x; When the skill ends, obtain 1 Reliable Battery=攻击间隔增大，攻击力+{atk:0%}，天赋的攻击力加成效果提升至{talent_scale}倍，技能结束后获得一个可靠电池
Attack Interval increases, ATK +{atk:0%}; when attacking, cycle through the following effects to be dealt on hit: Slow for {attack@unmoveable}s, Bind for {attack@sluggish}s, Stun for {attack@stun}s=攻击间隔增大，攻击力+{atk:0%}；攻击时将依次并且循环对命中的目标施加不同效果：停顿{attack@unmoveable}秒、束缚{attack@sluggish}秒、晕眩{attack@stun}秒；
Attack Interval Increases, ATK+120%=攻击间隔增大，攻击力+120%
Attack Interval Increases, ATK+125%=攻击间隔增大，攻击力+125%
Attack Interval Increases, ATK+130%=攻击间隔增大，攻击力+130%
Attack Interval Increases, ATK+140%=攻击间隔增大，攻击力+140%
Attack Interval Increases, ATK+145%=攻击间隔增大，攻击力+145%
Attack Interval Increases, ATK+150%=攻击间隔增大，攻击力+150%
Attack Interval Increases, ATK+160%=攻击间隔增大，攻击力+160%
Attack Interval Increases, ATK+170%=攻击间隔增大，攻击力+170%
Attack Interval Increases, ATK+175%=攻击间隔增大，攻击力+175%
Attack Interval Increases, ATK+180%=攻击间隔增大，攻击力+180%
Attack Interval Increases, ATK+{atk:0%}=攻击间隔增大，攻击力+{atk:0%}
Attack Interval increases, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing 170% ATK as Arts damage to enemies in a large area and Stunning all hit targets for 0.1 seconds=攻击间隔增大，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力170%的法术伤害，并使所有命中目标晕眩0.1秒
Attack Interval increases, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing 175% ATK as Arts damage to enemies in a large area and Stunning all hit targets for 0.1 seconds=攻击间隔增大，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力175%的法术伤害，并使所有命中目标晕眩0.1秒
Attack Interval increases, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing 180% ATK as Arts damage to enemies in a large area and Stunning all hit targets for 0.1 seconds=攻击间隔增大，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力180%的法术伤害，并使所有命中目标晕眩0.1秒
Attack Interval increases, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing 190% ATK as Arts damage to enemies in a large area and Stunning all hit targets for 0.15 seconds=攻击间隔增大，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力190%的法术伤害，并使所有命中目标晕眩0.15秒
Attack Interval increases, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing 195% ATK as Arts damage to enemies in a large area and Stunning all hit targets for 0.15 seconds=攻击间隔增大，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力195%的法术伤害，并使所有命中目标晕眩0.15秒
Attack Interval increases, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing 200% ATK as Arts damage to enemies in a large area and Stunning all hit targets for 0.15 seconds=攻击间隔增大，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力200%的法术伤害，并使所有命中目标晕眩0.15秒
Attack Interval increases, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing 210% ATK as Arts damage to enemies in a large area and Stunning all hit targets for 0.2 seconds=攻击间隔增大，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力210%的法术伤害，并使所有命中目标晕眩0.2秒
Attack Interval increases, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing 220% ATK as Arts damage to enemies in a large area and Stunning all hit targets for 0.4 seconds=攻击间隔增大，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力220%的法术伤害，并使所有命中目标晕眩0.4秒
Attack Interval increases, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing 230% ATK as Arts damage to enemies in a large area and Stunning all hit targets for 0.6 seconds=攻击间隔增大，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力230%的法术伤害，并使所有命中目标晕眩0.6秒
Attack Interval increases, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing 240% ATK as Arts damage to enemies in a large area and Stunning all hit targets for 1 seconds=攻击间隔增大，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力240%的法术伤害，并使所有命中目标晕眩1秒
Attack Interval increases, attack changes into summoning meteorites from the sky; Meteorites take a while to fall down, dealing {attack@atk_scale:0%} ATK as Arts damage to enemies in a large area and Stunning all hit targets for {attack@stun} seconds=攻击间隔增大，攻击变为从天空召唤陨石；陨石需要时间降落，落地后对大范围敌人造成相当于攻击力{attack@atk_scale:0%}的法术伤害，并使所有命中目标晕眩{attack@stun}秒
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 120% ATK as Physical damage and drags them towards this unit slightly=攻击间隔增大，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力120%的物理伤害且以小力地拖拽至自己面前
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 125% ATK as Physical damage and drags them towards this unit slightly=攻击间隔增大，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力125%的物理伤害且以小力地拖拽至自己面前
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 130% ATK as Physical damage and drags them towards this unit slightly=攻击间隔增大，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力130%的物理伤害且以小力地拖拽至自己面前
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 135% ATK as Physical damage and drags them towards this unit moderately=攻击间隔增大，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力135%的物理伤害且以中等力度地拖拽至自己面前
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 140% ATK as Physical damage and drags them towards this unit moderately=攻击间隔增大，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力140%的物理伤害且以中等力度地拖拽至自己面前
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 145% ATK as Physical damage and drags them towards this unit moderately=攻击间隔增大，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力145%的物理伤害且以中等力度地拖拽至自己面前
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 150% ATK as Physical damage and drags them towards this unit moderately=攻击间隔增大，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力150%的物理伤害且以中等力度地拖拽至自己面前
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 160% ATK as Physical damage and drags them towards this unit moderately=攻击间隔增大，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力160%的物理伤害且以中等力度地拖拽至自己面前
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 170% ATK as Physical damage and drags them towards this unit moderately=攻击间隔增大，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力170%的物理伤害且以中等力度地拖拽至自己面前
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 180% ATK as Physical damage and drags them towards this unit greatly=攻击间隔增大，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力180%的物理伤害且以较大力度地拖拽至自己面前
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals {attack@atk_scale:0%} ATK as Physical damage and drags them towards this unit greatly=攻击间隔增大，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力{attack@atk_scale:0%}的物理伤害且以较大力度地拖拽至自己面前
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals {attack@atk_scale:0%} ATK as Physical damage and drags them towards this unit moderately=攻击间隔增大，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力{attack@atk_scale:0%}的物理伤害且以中等力度地拖拽至自己面前
Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals {attack@atk_scale:0%} ATK as Physical damage and drags them towards this unit slightly=攻击间隔增大，攻击范围扩大，每次攻击优先对被阻挡的两个目标造成相当于攻击力{attack@atk_scale:0%}的物理伤害且以小力地拖拽至自己面前
Attack Interval increases, Attack Range increases, ATK +100%, normal attacks deal Arts damage and Slow the targets for 0.7 seconds\nThis unit is Stunned for 8 seconds after the skill duration=攻击间隔增大，攻击距离加长，攻击力+100%，普通攻击造成法术伤害并使击中的敌人停顿0.7秒\n技能结束后晕眩8秒
Attack Interval increases, Attack Range increases, ATK +110%, normal attacks deal Arts damage and Slow the targets for 0.8 seconds\nThis unit is Stunned for 7 seconds after the skill duration=攻击间隔增大，攻击距离加长，攻击力+110%，普通攻击造成法术伤害并使击中的敌人停顿0.8秒\n技能结束后晕眩7秒
Attack Interval increases, Attack Range increases, ATK +120%, normal attacks deal Arts damage and Slow the targets for 0.8 seconds\nThis unit is Stunned for 7 seconds after the skill duration=攻击间隔增大，攻击距离加长，攻击力+120%，普通攻击造成法术伤害并使击中的敌人停顿0.8秒\n技能结束后晕眩7秒
Attack Interval increases, Attack Range increases, ATK +130%, normal attacks deal Arts damage and Slow the targets for 0.8 seconds\nThis unit is Stunned for 7 seconds after the skill duration=攻击间隔增大，攻击距离加长，攻击力+130%，普通攻击造成法术伤害并使击中的敌人停顿0.8秒\n技能结束后晕眩7秒
Attack Interval increases, Attack Range increases, ATK +140%, normal attacks deal Arts damage and Slow the targets for 0.9 seconds\nThis unit is Stunned for 6 seconds after the skill duration=攻击间隔增大，攻击距离加长，攻击力+140%，普通攻击造成法术伤害并使击中的敌人停顿0.9秒\n技能结束后晕眩6秒
Attack Interval increases, Attack Range increases, ATK +160%, normal attacks deal Arts damage and Slow the targets for 0.9 seconds\nThis unit is Stunned for 6 seconds after the skill duration=攻击间隔增大，攻击距离加长，攻击力+160%，普通攻击造成法术伤害并使击中的敌人停顿0.9秒\n技能结束后晕眩6秒
Attack Interval increases, Attack Range increases, ATK +170%, normal attacks deal Arts damage and Slow the targets for 1.0 seconds\nThis unit is Stunned for 6 seconds after the skill duration=攻击间隔增大，攻击距离加长，攻击力+170%，普通攻击造成法术伤害并使击中的敌人停顿1.0秒\n技能结束后晕眩6秒
Attack Interval increases, Attack Range increases, ATK +190%, normal attacks deal Arts damage and Slow the targets for 1.0 seconds\nThis unit is Stunned for 5 seconds after the skill duration=攻击间隔增大，攻击距离加长，攻击力+190%，普通攻击造成法术伤害并使击中的敌人停顿1.0秒\n技能结束后晕眩5秒
Attack Interval increases, Attack Range increases, ATK +80%, normal attacks deal Arts damage and Slow the targets for 0.7 seconds\nThis unit is Stunned for 8 seconds after the skill duration=攻击间隔增大，攻击距离加长，攻击力+80%，普通攻击造成法术伤害并使击中的敌人停顿0.7秒\n技能结束后晕眩8秒
Attack Interval increases, Attack Range increases, ATK +90%, normal attacks deal Arts damage and Slow the targets for 0.7 seconds\nThis unit is Stunned for 8 seconds after the skill duration=攻击间隔增大，攻击距离加长，攻击力+90%，普通攻击造成法术伤害并使击中的敌人停顿0.7秒\n技能结束后晕眩8秒
Attack Interval increases, Attack Range increases, ATK +{atk:0%}, normal attacks deal Arts damage and Slow the targets for {attack@sluggish:0.0} seconds\nThis unit is Stunned for {stun} seconds after the skill duration=攻击间隔增大，攻击距离加长，攻击力+{atk:0%}，普通攻击造成法术伤害并使击中的敌人停顿{attack@sluggish:0.0}秒\n技能结束后晕眩{stun}秒
Attack interval increases, attacks all blocked enemies, ATK +130%, Max HP +100%; deal 40% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose 3% of HP=攻击间隔延长，攻击所有阻挡的敌人，攻击力+130%，生命上限+100%，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力40%的物理伤害，否则自身流失3%生命
Attack interval increases, attacks all blocked enemies, ATK +140%, Max HP +110%; deal 40% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose 3% of HP=攻击间隔延长，攻击所有阻挡的敌人，攻击力+140%，生命上限+110%，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力40%的物理伤害，否则自身流失3%生命
Attack interval increases, attacks all blocked enemies, ATK +160%, Max HP +120%; deal 40% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose 3% of HP=攻击间隔延长，攻击所有阻挡的敌人，攻击力+160%，生命上限+120%，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力40%的物理伤害，否则自身流失3%生命
Attack interval increases, attacks all blocked enemies, ATK +170%, Max HP +130%; deal 50% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose 3% of HP=攻击间隔延长，攻击所有阻挡的敌人，攻击力+170%，生命上限+130%，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力50%的物理伤害，否则自身流失3%生命
Attack interval increases, attacks all blocked enemies, ATK +180%, Max HP +140%; deal 50% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose 3% of HP=攻击间隔延长，攻击所有阻挡的敌人，攻击力+180%，生命上限+140%，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力50%的物理伤害，否则自身流失3%生命
Attack interval increases, attacks all blocked enemies, ATK +190%, Max HP +150%; deal 50% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose 3% of HP=攻击间隔延长，攻击所有阻挡的敌人，攻击力+190%，生命上限+150%，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力50%的物理伤害，否则自身流失3%生命
Attack interval increases, attacks all blocked enemies, ATK +200%, Max HP +160%; deal 60% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose 3% of HP=攻击间隔延长，攻击所有阻挡的敌人，攻击力+200%，生命上限+160%，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力60%的物理伤害，否则自身流失3%生命
Attack interval increases, attacks all blocked enemies, ATK +220%, Max HP +170%; deal 70% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose 3% of HP=攻击间隔延长，攻击所有阻挡的敌人，攻击力+220%，生命上限+170%，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力70%的物理伤害，否则自身流失3%生命
Attack interval increases, attacks all blocked enemies, ATK +240%, Max HP +185%; deal 70% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose 3% of HP=攻击间隔延长，攻击所有阻挡的敌人，攻击力+240%，生命上限+185%，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力70%的物理伤害，否则自身流失3%生命
Attack interval increases, attacks all blocked enemies, ATK +260%, Max HP +200%; deal 70% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose 3% of HP=攻击间隔延长，攻击所有阻挡的敌人，攻击力+260%，生命上限+200%，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力70%的物理伤害，否则自身流失3%生命
Attack interval increases, attacks all blocked enemies, ATK +{atk:0%}, Max HP +{max_hp:0%}; deal {attack@atk_scale_ex:0%} ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose {attack@hp_ratio:0%} of HP=攻击间隔延长，攻击所有阻挡的敌人，攻击力+{atk:0%}，生命上限+{max_hp:0%}，攻击生命比例高于或等于自身的敌人时额外造成一次攻击力{attack@atk_scale_ex:0%}的物理伤害，否则自身流失{attack@hp_ratio:0%}生命
Attack Interval increases. Increases ATK to 260% when attacking and has 40% chance to Stun the target for 0.5 seconds=攻击间隔增大，攻击时攻击力提高至260%，并且有40%的概率晕眩目标0.5秒
Attack Interval increases. Increases ATK to 270% when attacking and has 40% chance to Stun the target for 0.5 seconds=攻击间隔增大，攻击时攻击力提高至270%，并且有40%的概率晕眩目标0.5秒
Attack Interval increases. Increases ATK to 280% when attacking and has 40% chance to Stun the target for 0.5 seconds=攻击间隔增大，攻击时攻击力提高至280%，并且有40%的概率晕眩目标0.5秒
Attack Interval increases. Increases ATK to 290% when attacking and has 40% chance to Stun the target for 0.8 seconds=攻击间隔增大，攻击时攻击力提高至290%，并且有40%的概率晕眩目标0.8秒
Attack Interval increases. Increases ATK to 300% when attacking and has 40% chance to Stun the target for 0.8 seconds=攻击间隔增大，攻击时攻击力提高至300%，并且有40%的概率晕眩目标0.8秒
Attack Interval increases. Increases ATK to 310% when attacking and has 40% chance to Stun the target for 0.8 seconds=攻击间隔增大，攻击时攻击力提高至310%，并且有40%的概率晕眩目标0.8秒
Attack Interval increases. Increases ATK to 320% when attacking and has 40% chance to Stun the target for 1.1 seconds=攻击间隔增大，攻击时攻击力提高至320%，并且有40%的概率晕眩目标1.1秒
Attack Interval increases. Increases ATK to 340% when attacking and has 40% chance to Stun the target for 1.2 seconds=攻击间隔增大，攻击时攻击力提高至340%，并且有40%的概率晕眩目标1.2秒
Attack Interval increases. Increases ATK to 360% when attacking and has 40% chance to Stun the target for 1.3 seconds=攻击间隔增大，攻击时攻击力提高至360%，并且有40%的概率晕眩目标1.3秒
Attack Interval increases. Increases ATK to 380% when attacking and has 40% chance to Stun the target for 1.5 seconds=攻击间隔增大，攻击时攻击力提高至380%，并且有40%的概率晕眩目标1.5秒
Attack Interval increases. Increases ATK to {attack@atk_scale:0%} when attacking and has {attack@buff_prob:0%} chance to Stun the target for {attack@stun:0.0} seconds=攻击间隔增大，攻击时攻击力提高至{attack@atk_scale:0%}，并且有{attack@buff_prob:0%}的概率晕眩目标{attack@stun:0.0}秒
Attack Interval is <@ba.vup>greatly reduced</>, and each attack restores the HP of an injured allied unit within range by <@ba.vup>30%</> of ATK.=攻击间隔<@ba.vup>大幅度缩短</>，每次随机回复攻击范围内已受伤的一名单位相当于攻击力<@ba.vup>30%</>的生命值
Attack Interval is <@ba.vup>greatly reduced</>, and each attack restores the HP of an injured allied unit within range by <@ba.vup>35%</> of ATK.=攻击间隔<@ba.vup>大幅度缩短</>，每次随机回复攻击范围内已受伤的一名单位相当于攻击力<@ba.vup>35%</>的生命值
Attack Interval is <@ba.vup>greatly reduced</>, and each attack restores the HP of an injured allied unit within range by <@ba.vup>40%</> of ATK.=攻击间隔<@ba.vup>大幅度缩短</>，每次随机回复攻击范围内已受伤的一名单位相当于攻击力<@ba.vup>40%</>的生命值
Attack Interval is <@ba.vup>greatly reduced</>, and each attack restores the HP of an injured allied unit within range by <@ba.vup>43%</> of ATK.=攻击间隔<@ba.vup>大幅度缩短</>，每次随机回复攻击范围内已受伤的一名单位相当于攻击力<@ba.vup>43%</>的生命值
Attack Interval is <@ba.vup>greatly reduced</>, and each attack restores the HP of an injured allied unit within range by <@ba.vup>46%</> of ATK.=攻击间隔<@ba.vup>大幅度缩短</>，每次随机回复攻击范围内已受伤的一名单位相当于攻击力<@ba.vup>46%</>的生命值
Attack Interval is <@ba.vup>greatly reduced</>, and each attack restores the HP of an injured allied unit within range by <@ba.vup>50%</> of ATK.=攻击间隔<@ba.vup>大幅度缩短</>，每次随机回复攻击范围内已受伤的一名单位相当于攻击力<@ba.vup>50%</>的生命值
Attack Interval is <@ba.vup>greatly reduced</>, and each attack restores the HP of an injured allied unit within range by <@ba.vup>{attack@heal_scale:0%}</> of ATK.=攻击间隔<@ba.vup>大幅度缩短</>，每次随机回复攻击范围内已受伤的一名单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命值
Attack Interval is <@ba.vup>reduced greatly</>, and attacks prioritize enemies with the highest DEF=攻击间隔<@ba.vup>超大幅度缩短</>，优先攻击防御力最高的目标
Attack Interval is <@ba.vup>reduced moderately</>, and attacks prioritize enemies with the highest DEF=攻击间隔<@ba.vup>较大幅度缩短</>，优先攻击防御力最高的目标
Attack Interval is <@ba.vup>reduced significantly</>, and attacks prioritize enemies with the highest DEF=攻击间隔<@ba.vup>大幅度缩短</>，优先攻击防御力最高的目标
Attack Interval is <@ba.vup>reduced slightly</>, and attacks prioritize enemies with the highest DEF=攻击间隔<@ba.vup>小幅度缩短</>，优先攻击防御力最高的目标
Attack Interval is <@ba.vup>reduced</>, and attacks prioritize enemies with the highest DEF=攻击间隔<@ba.vup>缩短</>，优先攻击防御力最高的目标
Attack Interval is greatly reduced, and each attack restores the HP of an injured allied unit within range by 30% of ATK.=攻击间隔大幅度缩短，每次随机回复攻击范围内已受伤的一名单位相当于攻击力30%的生命值
Attack Interval is greatly reduced, and each attack restores the HP of an injured allied unit within range by 35% of ATK.=攻击间隔大幅度缩短，每次随机回复攻击范围内已受伤的一名单位相当于攻击力35%的生命值
Attack Interval is greatly reduced, and each attack restores the HP of an injured allied unit within range by 40% of ATK.=攻击间隔大幅度缩短，每次随机回复攻击范围内已受伤的一名单位相当于攻击力40%的生命值
Attack Interval is greatly reduced, and each attack restores the HP of an injured allied unit within range by 43% of ATK.=攻击间隔大幅度缩短，每次随机回复攻击范围内已受伤的一名单位相当于攻击力43%的生命值
Attack Interval is greatly reduced, and each attack restores the HP of an injured allied unit within range by 46% of ATK.=攻击间隔大幅度缩短，每次随机回复攻击范围内已受伤的一名单位相当于攻击力46%的生命值
Attack Interval is greatly reduced, and each attack restores the HP of an injured allied unit within range by 50% of ATK.=攻击间隔大幅度缩短，每次随机回复攻击范围内已受伤的一名单位相当于攻击力50%的生命值
Attack Interval is greatly reduced, and each attack restores the HP of an injured allied unit within range by {attack@heal_scale:0%} of ATK.=攻击间隔大幅度缩短，每次随机回复攻击范围内已受伤的一名单位相当于攻击力{attack@heal_scale:0%}的生命值
Attack Interval is reduced greatly, and attacks prioritize enemies with the highest DEF=攻击间隔超大幅度缩短，优先攻击防御力最高的目标
Attack Interval is reduced moderately, and attacks prioritize enemies with the highest DEF=攻击间隔较大幅度缩短，优先攻击防御力最高的目标
Attack Interval is reduced significantly, and attacks prioritize enemies with the highest DEF=攻击间隔大幅度缩短，优先攻击防御力最高的目标
Attack Interval is reduced significantly. Attack random targets within range, with every attack having 10% chance to increase ATK to 160%=攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有10%的概率攻击力提升至160%
Attack Interval is reduced significantly. Attack random targets within range, with every attack having 11% chance to increase ATK to 170%=攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有11%的概率攻击力提升至170%
Attack Interval is reduced significantly. Attack random targets within range, with every attack having 12% chance to increase ATK to 180%=攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有12%的概率攻击力提升至180%
Attack Interval is reduced significantly. Attack random targets within range, with every attack having 13% chance to increase ATK to 190%=攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有13%的概率攻击力提升至190%
Attack Interval is reduced significantly. Attack random targets within range, with every attack having 15% chance to increase ATK to 200%=攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有15%的概率攻击力提升至200%
Attack Interval is reduced significantly. Attack random targets within range, with every attack having 5% chance to increase ATK to 130%=攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有5%的概率攻击力提升至130%
Attack Interval is reduced significantly. Attack random targets within range, with every attack having 6% chance to increase ATK to 135%=攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有6%的概率攻击力提升至135%
Attack Interval is reduced significantly. Attack random targets within range, with every attack having 7% chance to increase ATK to 140%=攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有7%的概率攻击力提升至140%
Attack Interval is reduced significantly. Attack random targets within range, with every attack having 8% chance to increase ATK to 150%=攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有8%的概率攻击力提升至150%
Attack Interval is reduced significantly. Attack random targets within range, with every attack having 9% chance to increase ATK to 155%=攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有9%的概率攻击力提升至155%
Attack Interval is reduced significantly. Attack random targets within range, with every attack having <@ba.vup>10%</> chance to increase ATK to <@ba.vup>160%</>=攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有<@ba.vup>10%</>的概率攻击力提升至<@ba.vup>160%</>
Attack Interval is reduced significantly. Attack random targets within range, with every attack having <@ba.vup>11%</> chance to increase ATK to <@ba.vup>170%</>=攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有<@ba.vup>11%</>的概率攻击力提升至<@ba.vup>170%</>
Attack Interval is reduced significantly. Attack random targets within range, with every attack having <@ba.vup>12%</> chance to increase ATK to <@ba.vup>180%</>=攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有<@ba.vup>12%</>的概率攻击力提升至<@ba.vup>180%</>
Attack Interval is reduced significantly. Attack random targets within range, with every attack having <@ba.vup>13%</> chance to increase ATK to <@ba.vup>190%</>=攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有<@ba.vup>13%</>的概率攻击力提升至<@ba.vup>190%</>
Attack Interval is reduced significantly. Attack random targets within range, with every attack having <@ba.vup>15%</> chance to increase ATK to <@ba.vup>200%</>=攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有<@ba.vup>15%</>的概率攻击力提升至<@ba.vup>200%</>
Attack Interval is reduced significantly. Attack random targets within range, with every attack having <@ba.vup>5%</> chance to increase ATK to <@ba.vup>130%</>=攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有<@ba.vup>5%</>的概率攻击力提升至<@ba.vup>130%</>
Attack Interval is reduced significantly. Attack random targets within range, with every attack having <@ba.vup>6%</> chance to increase ATK to <@ba.vup>135%</>=攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有<@ba.vup>6%</>的概率攻击力提升至<@ba.vup>135%</>
Attack Interval is reduced significantly. Attack random targets within range, with every attack having <@ba.vup>7%</> chance to increase ATK to <@ba.vup>140%</>=攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有<@ba.vup>7%</>的概率攻击力提升至<@ba.vup>140%</>
Attack Interval is reduced significantly. Attack random targets within range, with every attack having <@ba.vup>8%</> chance to increase ATK to <@ba.vup>150%</>=攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有<@ba.vup>8%</>的概率攻击力提升至<@ba.vup>150%</>
Attack Interval is reduced significantly. Attack random targets within range, with every attack having <@ba.vup>9%</> chance to increase ATK to <@ba.vup>155%</>=攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有<@ba.vup>9%</>的概率攻击力提升至<@ba.vup>155%</>
Attack Interval is reduced significantly. Attack random targets within range, with every attack having <@ba.vup>{prob:0%}</> chance to increase ATK to <@ba.vup>{atk_scale:0%}</>=攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有<@ba.vup>{prob:0%}</>的概率攻击力提升至<@ba.vup>{atk_scale:0%}</>
Attack Interval is reduced significantly. Attack random targets within range, with every attack having {prob:0%} chance to increase ATK to {atk_scale:0%}=攻击间隔大幅度缩短，随机攻击范围内的目标，每次攻击有{prob:0%}的概率攻击力提升至{atk_scale:0%}
Attack Interval is reduced slightly, and attacks prioritize enemies with the highest DEF=攻击间隔小幅度缩短，优先攻击防御力最高的目标
Attack Interval is reduced, and attacks prioritize enemies with the highest DEF=攻击间隔缩短，优先攻击防御力最高的目标
Attack Interval lengthens slightly, Attack Range expands, ATK +100%; each time 1 ammo is consumed, ATK increases by an additional 3% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active\nSkill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击间隔略微增大，攻击范围扩大，攻击力+100%，每消耗1颗弹药攻击力额外+3%（最多30层），特性的回复生命效果提高至2倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力200%的物理伤害\n攻击装有16发弹药，打完后结束（可随时停止技能）
Attack Interval lengthens slightly, Attack Range expands, ATK +110%; each time 1 ammo is consumed, ATK increases by an additional 3% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active\nSkill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击间隔略微增大，攻击范围扩大，攻击力+110%，每消耗1颗弹药攻击力额外+3%（最多30层），特性的回复生命效果提高至2倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力200%的物理伤害\n攻击装有16发弹药，打完后结束（可随时停止技能）
Attack Interval lengthens slightly, Attack Range expands, ATK +120%; each time 1 ammo is consumed, ATK increases by an additional 4% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active\nSkill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击间隔略微增大，攻击范围扩大，攻击力+120%，每消耗1颗弹药攻击力额外+4%（最多30层），特性的回复生命效果提高至2倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力200%的物理伤害\n攻击装有16发弹药，打完后结束（可随时停止技能）
Attack Interval lengthens slightly, Attack Range expands, ATK +130%; each time 1 ammo is consumed, ATK increases by an additional 4% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active\nSkill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击间隔略微增大，攻击范围扩大，攻击力+130%，每消耗1颗弹药攻击力额外+4%（最多30层），特性的回复生命效果提高至2倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力200%的物理伤害\n攻击装有16发弹药，打完后结束（可随时停止技能）
Attack Interval lengthens slightly, Attack Range expands, ATK +140%; each time 1 ammo is consumed, ATK increases by an additional 4% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active\nSkill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击间隔略微增大，攻击范围扩大，攻击力+140%，每消耗1颗弹药攻击力额外+4%（最多30层），特性的回复生命效果提高至2倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力200%的物理伤害\n攻击装有16发弹药，打完后结束（可随时停止技能）
Attack Interval lengthens slightly, Attack Range expands, ATK +150%; each time 1 ammo is consumed, ATK increases by an additional 5% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active\nSkill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击间隔略微增大，攻击范围扩大，攻击力+150%，每消耗1颗弹药攻击力额外+5%（最多30层），特性的回复生命效果提高至2倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力200%的物理伤害\n攻击装有16发弹药，打完后结束（可随时停止技能）
Attack Interval lengthens slightly, Attack Range expands, ATK +160%; each time 1 ammo is consumed, ATK increases by an additional 5% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 3 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active\nSkill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击间隔略微增大，攻击范围扩大，攻击力+160%，每消耗1颗弹药攻击力额外+5%（最多30层），特性的回复生命效果提高至3倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力200%的物理伤害\n攻击装有16发弹药，打完后结束（可随时停止技能）
Attack Interval lengthens slightly, Attack Range expands, ATK +170%; each time 1 ammo is consumed, ATK increases by an additional 5% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 3 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active\nSkill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击间隔略微增大，攻击范围扩大，攻击力+170%，每消耗1颗弹药攻击力额外+5%（最多30层），特性的回复生命效果提高至3倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力200%的物理伤害\n攻击装有16发弹药，打完后结束（可随时停止技能）
Attack Interval lengthens slightly, Attack Range expands, ATK +180%; each time 1 ammo is consumed, ATK increases by an additional 6% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 3 times; when the skill ends, deals 250% of ATK as Physical damage to all enemies attacked while the skill is active\nSkill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击间隔略微增大，攻击范围扩大，攻击力+180%，每消耗1颗弹药攻击力额外+6%（最多30层），特性的回复生命效果提高至3倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力250%的物理伤害\n攻击装有16发弹药，打完后结束（可随时停止技能）
Attack Interval lengthens slightly, Attack Range expands, ATK +90%; each time 1 ammo is consumed, ATK increases by an additional 3% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active\nSkill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击间隔略微增大，攻击范围扩大，攻击力+90%，每消耗1颗弹药攻击力额外+3%（最多30层），特性的回复生命效果提高至2倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力200%的物理伤害\n攻击装有16发弹药，打完后结束（可随时停止技能）
Attack Interval lengthens slightly, Attack Range expands, ATK +{atk:0%}; each time 1 ammo is consumed, ATK increases by an additional {attack@atk:0%} (up to a maximum of {attack@max_stack_cnt} stacks); increases the Trait HP recovery effectiveness to {trait_ratio} times; when the skill ends, deals {attack@final_atk_scale:0%} of ATK as Physical damage to all enemies attacked while the skill is active\nSkill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击间隔略微增大，攻击范围扩大，攻击力+{atk:0%}，每消耗1颗弹药攻击力额外+{attack@atk:0%}（最多{attack@max_stack_cnt}层），特性的回复生命效果提高至{trait_ratio}倍；技能结束时，对技能期间攻击过的目标造成相当于攻击力{attack@final_atk_scale:0%}的物理伤害\n攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）
Attack Interval reduced. The healing effect of this unit's Talent increases to 110%, and each target healed by this unit is granted status resistance for 1 second(s)\nUnlimited duration=攻击间隔缩短，天赋生命回复效果提升至110%，每次治疗使目标获得1秒抵抗\n持续时间无限
Attack Interval reduced. The healing effect of this unit's Talent increases to 120%, and each target healed by this unit is granted status resistance for 1 second(s)\nUnlimited duration=攻击间隔缩短，天赋生命回复效果提升至120%，每次治疗使目标获得1秒抵抗\n持续时间无限
Attack Interval reduced. The healing effect of this unit's Talent increases to 130%, and each target healed by this unit is granted status resistance for 1 second(s)\nUnlimited duration=攻击间隔缩短，天赋生命回复效果提升至130%，每次治疗使目标获得1秒抵抗\n持续时间无限
Attack Interval reduced. The healing effect of this unit's Talent increases to 140%, and each target healed by this unit is granted status resistance for 2 second(s)\nUnlimited duration=攻击间隔缩短，天赋生命回复效果提升至140%，每次治疗使目标获得2秒抵抗\n持续时间无限
Attack Interval reduced. The healing effect of this unit's Talent increases to 150%, and each target healed by this unit is granted status resistance for 2 second(s)\nUnlimited duration=攻击间隔缩短，天赋生命回复效果提升至150%，每次治疗使目标获得2秒抵抗\n持续时间无限
Attack Interval reduced. The healing effect of this unit's Talent increases to 160%, and each target healed by this unit is granted status resistance for 2 second(s)\nUnlimited duration=攻击间隔缩短，天赋生命回复效果提升至160%，每次治疗使目标获得2秒抵抗\n持续时间无限
Attack Interval reduced. The healing effect of this unit's Talent increases to 170%, and each target healed by this unit is granted status resistance for 3 second(s)\nUnlimited duration=攻击间隔缩短，天赋生命回复效果提升至170%，每次治疗使目标获得3秒抵抗\n持续时间无限
Attack Interval reduced. The healing effect of this unit's Talent increases to 180%, and each target healed by this unit is granted status resistance for 3 second(s)\nUnlimited duration=攻击间隔缩短，天赋生命回复效果提升至180%，每次治疗使目标获得3秒抵抗\n持续时间无限
Attack Interval reduced. The healing effect of this unit's Talent increases to 190%, and each target healed by this unit is granted status resistance for 3 second(s)\nUnlimited duration=攻击间隔缩短，天赋生命回复效果提升至190%，每次治疗使目标获得3秒抵抗\n持续时间无限
Attack Interval reduced. The healing effect of this unit's Talent increases to 200%, and each target healed by this unit is granted status resistance for 4 second(s)\nUnlimited duration=攻击间隔缩短，天赋生命回复效果提升至200%，每次治疗使目标获得4秒抵抗\n持续时间无限
Attack Interval reduced. The healing effect of this unit's Talent increases to {talent_scale:0%}, and each target healed by this unit is granted status resistance for {attack@status_resistance[limit]} second(s)\nUnlimited duration=攻击间隔缩短，天赋生命回复效果提升至{talent_scale:0%}，每次治疗使目标获得{attack@status_resistance[limit]}秒抵抗\n持续时间无限
Attack Interval reduces a little and the activation rate of this unit's Talent increases to 1.5 times. Bound enemies within Attack Range receive Arts damage equal to 10% of Indigo's ATK every 0.5 seconds=攻击间隔小幅度缩短，天赋的触发几率提升至1.5倍，攻击范围内处于束缚状态的敌人每0.5秒受到相当于深靛攻击力10%的法术伤害
Attack Interval reduces a little and the activation rate of this unit's Talent increases to {talent_scale:0.0} times. Bound enemies within Attack Range receive Arts damage equal to {indigo_s_2[damage].atk_scale:0%} of Indigo's ATK every {indigo_s_2[damage].interval} seconds=攻击间隔小幅度缩短，天赋的触发几率提升至{talent_scale:0.0}倍，攻击范围内处于束缚状态的敌人每{indigo_s_2[damage].interval}秒受到相当于深靛攻击力{indigo_s_2[damage].atk_scale:0%}的法术伤害
Attack Interval reduces a little, Max HP +20% and attack all blocked enemies=攻击间隔小幅度缩短，生命上限+20%，同时攻击所有阻挡的敌人
Attack Interval reduces a little, Max HP +25% and attack all blocked enemies=攻击间隔小幅度缩短，生命上限+25%，同时攻击所有阻挡的敌人
Attack Interval reduces a little, Max HP +30% and attack all blocked enemies=攻击间隔小幅度缩短，生命上限+30%，同时攻击所有阻挡的敌人
Attack Interval reduces a little, Max HP +{max_hp:0%} and attack all blocked enemies=攻击间隔小幅度缩短，生命上限+{max_hp:0%}，同时攻击所有阻挡的敌人
Attack Interval reduces and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration=攻击间隔少量缩短，攻击变为2连射，击中目标40次后技能剩余时间内攻击变为4连射
Attack Interval reduces and attacks hit 2 times in a row. After hitting a target {attack@max_stack_count} times, attacks hit 4 times in a row for the remainder of the skill duration=攻击间隔少量缩短，攻击变为2连射，击中目标{attack@max_stack_count}次后技能剩余时间内攻击变为4连射
Attack Interval reduces and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +10% and instead of Slowing, Binds targets for 0.3 seconds=攻击间隔缩短，每次攻击对目标造成0.3秒停顿；\n蓄力额外效果：攻击力+10%且停顿变为束缚0.3秒
Attack Interval reduces and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +10% and instead of Slowing, Binds targets for 0.4 seconds=攻击间隔缩短，每次攻击对目标造成0.3秒停顿；\n蓄力额外效果：攻击力+10%且停顿变为束缚0.4秒
Attack Interval reduces and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +15% and instead of Slowing, Binds targets for 0.4 seconds=攻击间隔缩短，每次攻击对目标造成0.3秒停顿；\n蓄力额外效果：攻击力+15%且停顿变为束缚0.4秒
Attack Interval reduces and every attack inflicts Slow for {attack@sluggish} seconds;\nCharged effect: ATK +{atk:0%} and instead of Slowing, Binds targets for {attack@root} seconds=攻击间隔缩短，每次攻击对目标造成{attack@sluggish}秒停顿；\n蓄力额外效果：攻击力+{atk:0%}且停顿变为束缚{attack@root}秒
Attack Interval reduces and prioritizes the target with the highest Elemental Injury taken. All allied units within Attack Range receive 15% less Elemental Injury=攻击间隔缩短并优先治疗元素损伤最严重的目标，攻击范围内所有友方单位受到的元素损伤降低15%
Attack Interval reduces and prioritizes the target with the highest Elemental Injury taken. All allied units within Attack Range receive 17% less Elemental Injury=攻击间隔缩短并优先治疗元素损伤最严重的目标，攻击范围内所有友方单位受到的元素损伤降低17%
Attack Interval reduces and prioritizes the target with the highest Elemental Injury taken. All allied units within Attack Range receive 19% less Elemental Injury=攻击间隔缩短并优先治疗元素损伤最严重的目标，攻击范围内所有友方单位受到的元素损伤降低19%
Attack Interval reduces and prioritizes the target with the highest Elemental Injury taken. All allied units within Attack Range receive {ep_damage_resistance:0%} less Elemental Injury=攻击间隔缩短并优先治疗元素损伤最严重的目标，攻击范围内所有友方单位受到的元素损伤降低{ep_damage_resistance:0%}
Attack Interval reduces and the activation rate of this unit's Talent increases to 3.0 times. Bound enemies within Attack Range receive Arts damage equal to 20% of Indigo's ATK every 0.5 seconds=攻击间隔缩短，天赋的触发几率提升至3.0倍，攻击范围内处于束缚状态的敌人每0.5秒受到相当于深靛攻击力20%的法术伤害
Attack Interval reduces and the activation rate of this unit's Talent increases to {talent_scale:0.0} times. Bound enemies within Attack Range receive Arts damage equal to {indigo_s_2[damage].atk_scale:0%} of Indigo's ATK every {indigo_s_2[damage].interval} seconds=攻击间隔缩短，天赋的触发几率提升至{talent_scale:0.0}倍，攻击范围内处于束缚状态的敌人每{indigo_s_2[damage].interval}秒受到相当于深靛攻击力{indigo_s_2[damage].atk_scale:0%}的法术伤害
Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 30% of ATK\nCannot use Normal Attack when the skill is not activated=攻击间隔极大幅度缩短，但每次攻击只能造成相当于攻击力30%的法术伤害\n技能未开启时无法普通攻击
Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 35% of ATK\nCannot use Normal Attack when the skill is not activated=攻击间隔极大幅度缩短，但每次攻击只能造成相当于攻击力35%的法术伤害\n技能未开启时无法普通攻击
Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 40% of ATK\nCannot use Normal Attack when the skill is not activated=攻击间隔极大幅度缩短，但每次攻击只能造成相当于攻击力40%的法术伤害\n技能未开启时无法普通攻击
Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 45% of ATK\nCannot use Normal Attack when the skill is not activated=攻击间隔极大幅度缩短，但每次攻击只能造成相当于攻击力45%的法术伤害\n技能未开启时无法普通攻击
Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only {damage_scale:0%} of ATK\nCannot use Normal Attack when the skill is not activated=攻击间隔极大幅度缩短，但每次攻击只能造成相当于攻击力{damage_scale:0%}的法术伤害\n技能未开启时无法普通攻击
Attack Interval reduces greatly and attacks hit 2 times in a row. After hitting a target 32 times, attacks hit 4 times in a row for the remainder of the skill duration=攻击间隔较大幅度缩短，攻击变为2连射，击中目标32次后技能剩余时间内攻击变为4连射
Attack Interval reduces greatly and attacks hit 2 times in a row. After hitting a target {attack@max_stack_count} times, attacks hit 4 times in a row for the remainder of the skill duration=攻击间隔较大幅度缩短，攻击变为2连射，击中目标{attack@max_stack_count}次后技能剩余时间内攻击变为4连射
Attack Interval reduces greatly and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +15% and instead of Slowing, Binds targets for 0.4 seconds=攻击间隔较大幅度缩短，每次攻击对目标造成0.3秒停顿；\n蓄力额外效果：攻击力+15%且停顿变为束缚0.4秒
Attack Interval reduces greatly and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +15% and instead of Slowing, Binds targets for 0.5 seconds=攻击间隔较大幅度缩短，每次攻击对目标造成0.3秒停顿；\n蓄力额外效果：攻击力+15%且停顿变为束缚0.5秒
Attack Interval reduces greatly and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +20% and instead of Slowing, Binds targets for 0.5 seconds=攻击间隔较大幅度缩短，每次攻击对目标造成0.3秒停顿；\n蓄力额外效果：攻击力+20%且停顿变为束缚0.5秒
Attack Interval reduces greatly and every attack inflicts Slow for {attack@sluggish} seconds;\nCharged effect: ATK +{atk:0%} and instead of Slowing, Binds targets for {attack@root} seconds=攻击间隔较大幅度缩短，每次攻击对目标造成{attack@sluggish}秒停顿；\n蓄力额外效果：攻击力+{atk:0%}且停顿变为束缚{attack@root}秒
Attack Interval reduces greatly and prioritizes the target with the highest Elemental Injury taken. All allied units within Attack Range receive 21% less Elemental Injury=攻击间隔较大幅度缩短并优先治疗元素损伤最严重的目标，攻击范围内所有友方单位受到的元素损伤降低21%
Attack Interval reduces greatly and prioritizes the target with the highest Elemental Injury taken. All allied units within Attack Range receive 23% less Elemental Injury=攻击间隔较大幅度缩短并优先治疗元素损伤最严重的目标，攻击范围内所有友方单位受到的元素损伤降低23%
Attack Interval reduces greatly and prioritizes the target with the highest Elemental Injury taken. All allied units within Attack Range receive 25% less Elemental Injury=攻击间隔较大幅度缩短并优先治疗元素损伤最严重的目标，攻击范围内所有友方单位受到的元素损伤降低25%
Attack Interval reduces greatly and prioritizes the target with the highest Elemental Injury taken. All allied units within Attack Range receive 28% less Elemental Injury=攻击间隔较大幅度缩短并优先治疗元素损伤最严重的目标，攻击范围内所有友方单位受到的元素损伤降低28%
Attack Interval reduces greatly and prioritizes the target with the highest Elemental Injury taken. All allied units within Attack Range receive 30% less Elemental Injury=攻击间隔较大幅度缩短并优先治疗元素损伤最严重的目标，攻击范围内所有友方单位受到的元素损伤降低30%
Attack Interval reduces greatly and prioritizes the target with the highest Elemental Injury taken. All allied units within Attack Range receive {ep_damage_resistance:0%} less Elemental Injury=攻击间隔较大幅度缩短并优先治疗元素损伤最严重的目标，攻击范围内所有友方单位受到的元素损伤降低{ep_damage_resistance:0%}
Attack Interval reduces greatly, ATK +30%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 1.3 seconds=攻击间隔较大幅度缩短，攻击力+30%，第一天赋额外攻击1个目标并附加1.3秒束缚
Attack Interval reduces greatly, ATK +70%. ATK increases by an additional +50% against enemies with less than 50% HP=攻击间隔较大幅度缩短，攻击力+70%，对生命值低于50%的敌人造成伤害时使该次伤害的攻击力额外+50%
Attack Interval reduces greatly, ATK +{atk:0%}. ATK increases by an additional +{crow_s_2[atk].atk:0%} against enemies with less than {hp_ratio:0%} HP=攻击间隔较大幅度缩短，攻击力+{atk:0%}，对生命值低于{hp_ratio:0%}的敌人造成伤害时使该次伤害的攻击力额外+{crow_s_2[atk].atk:0%}
Attack Interval reduces greatly, ATK +{atk:0%}. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for {attack@unmovable} seconds=攻击间隔较大幅度缩短，攻击力+{atk:0%}，第一天赋额外攻击1个目标并附加{attack@unmovable}秒束缚
Attack Interval reduces moderately and attacks hit 2 times in a row. After hitting a target 32 times, attacks hit 4 times in a row for the remainder of the skill duration=攻击间隔一定程度缩短，攻击变为2连射，击中目标32次后技能剩余时间内攻击变为4连射
Attack Interval reduces moderately and attacks hit 2 times in a row. After hitting a target 36 times, attacks hit 4 times in a row for the remainder of the skill duration=攻击间隔一定程度缩短，攻击变为2连射，击中目标36次后技能剩余时间内攻击变为4连射
Attack Interval reduces moderately and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration=攻击间隔一定程度缩短，攻击变为2连射，击中目标40次后技能剩余时间内攻击变为4连射
Attack Interval reduces moderately and attacks hit 2 times in a row. After hitting a target {attack@max_stack_count} times, attacks hit 4 times in a row for the remainder of the skill duration=攻击间隔一定程度缩短，攻击变为2连射，击中目标{attack@max_stack_count}次后技能剩余时间内攻击变为4连射
Attack Interval reduces moderately and the activation rate of this unit's Talent increases to 2.5 times. Bound enemies within Attack Range receive Arts damage equal to 15% of Indigo's ATK every 0.5 seconds=攻击间隔一定程度缩短，天赋的触发几率提升至2.5倍，攻击范围内处于束缚状态的敌人每0.5秒受到相当于深靛攻击力15%的法术伤害
Attack Interval reduces moderately and the activation rate of this unit's Talent increases to 2.5 times. Bound enemies within Attack Range receive Arts damage equal to 17% of Indigo's ATK every 0.5 seconds=攻击间隔一定程度缩短，天赋的触发几率提升至2.5倍，攻击范围内处于束缚状态的敌人每0.5秒受到相当于深靛攻击力17%的法术伤害
Attack Interval reduces moderately and the activation rate of this unit's Talent increases to 3.0 times. Bound enemies within Attack Range receive Arts damage equal to 17% of Indigo's ATK every 0.5 seconds=攻击间隔一定程度缩短，天赋的触发几率提升至3.0倍，攻击范围内处于束缚状态的敌人每0.5秒受到相当于深靛攻击力17%的法术伤害
Attack Interval reduces moderately and the activation rate of this unit's Talent increases to {talent_scale:0.0} times. Bound enemies within Attack Range receive Arts damage equal to {indigo_s_2[damage].atk_scale:0%} of Indigo's ATK every {indigo_s_2[damage].interval} seconds=攻击间隔一定程度缩短，天赋的触发几率提升至{talent_scale:0.0}倍，攻击范围内处于束缚状态的敌人每{indigo_s_2[damage].interval}秒受到相当于深靛攻击力{indigo_s_2[damage].atk_scale:0%}的法术伤害
Attack Interval reduces moderately, ATK +40%. ATK increases by an additional +30% against enemies with less than 50% HP=攻击间隔较小幅度缩短，攻击力+40%，对生命值低于50%的敌人造成伤害时使该次伤害的攻击力额外+30%
Attack Interval reduces moderately, ATK +45%. ATK increases by an additional +40% against enemies with less than 50% HP=攻击间隔较小幅度缩短，攻击力+45%，对生命值低于50%的敌人造成伤害时使该次伤害的攻击力额外+40%
Attack Interval reduces moderately, ATK +50%. ATK increases by an additional +40% against enemies with less than 50% HP=攻击间隔较小幅度缩短，攻击力+50%，对生命值低于50%的敌人造成伤害时使该次伤害的攻击力额外+40%
Attack Interval reduces moderately, ATK +55%. ATK increases by an additional +40% against enemies with less than 50% HP=攻击间隔较小幅度缩短，攻击力+55%，对生命值低于50%的敌人造成伤害时使该次伤害的攻击力额外+40%
Attack Interval reduces moderately, ATK +{atk:0%}. ATK increases by an additional +{crow_s_2[atk].atk:0%} against enemies with less than {hp_ratio:0%} HP=攻击间隔较小幅度缩短，攻击力+{atk:0%}，对生命值低于{hp_ratio:0%}的敌人造成伤害时使该次伤害的攻击力额外+{crow_s_2[atk].atk:0%}
Attack Interval reduces moderately, Max HP +50% and attack all blocked enemies=攻击间隔较大幅度缩短，生命上限+50%，同时攻击所有阻挡的敌人
Attack Interval reduces moderately, Max HP +{max_hp:0%} and attack all blocked enemies=攻击间隔较大幅度缩短，生命上限+{max_hp:0%}，同时攻击所有阻挡的敌人
Attack Interval reduces significantly and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +20% and instead of Slowing, Binds targets for 0.6 seconds=攻击间隔大幅度缩短，每次攻击对目标造成0.3秒停顿；\n蓄力额外效果：攻击力+20%且停顿变为束缚0.6秒
Attack Interval reduces significantly and every attack inflicts Slow for {attack@sluggish} seconds;\nCharged effect: ATK +{atk:0%} and instead of Slowing, Binds targets for {attack@root} seconds=攻击间隔大幅度缩短，每次攻击对目标造成{attack@sluggish}秒停顿；\n蓄力额外效果：攻击力+{atk:0%}且停顿变为束缚{attack@root}秒
Attack Interval reduces significantly and prioritizes the target with the highest Elemental Injury taken. All allied units within Attack Range receive 32% less Elemental Injury=攻击间隔大幅度缩短并优先治疗元素损伤最严重的目标，攻击范围内所有友方单位受到的元素损伤降低32%
Attack Interval reduces significantly and prioritizes the target with the highest Elemental Injury taken. All allied units within Attack Range receive 35% less Elemental Injury=攻击间隔大幅度缩短并优先治疗元素损伤最严重的目标，攻击范围内所有友方单位受到的元素损伤降低35%
Attack Interval reduces significantly and prioritizes the target with the highest Elemental Injury taken. All allied units within Attack Range receive {ep_damage_resistance:0%} less Elemental Injury=攻击间隔大幅度缩短并优先治疗元素损伤最严重的目标，攻击范围内所有友方单位受到的元素损伤降低{ep_damage_resistance:0%}
Attack Interval reduces significantly, attacks three targets simultaneously, Slows inflicted by attacks are extended to 1.25s=攻击间隔较大幅度缩短，同时攻击三个目标，攻击造成的停顿时间延长至1.25秒
Attack Interval reduces significantly, attacks three targets simultaneously, Slows inflicted by attacks are extended to {attack@sluggish}s=攻击间隔较大幅度缩短，同时攻击三个目标，攻击造成的停顿时间延长至{attack@sluggish}秒
Attack Interval reduces slightly and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration=攻击间隔略微缩短，攻击变为2连射，击中目标40次后技能剩余时间内攻击变为4连射
Attack Interval reduces slightly and attacks hit 2 times in a row. After hitting a target {attack@max_stack_count} times, attacks hit 4 times in a row for the remainder of the skill duration=攻击间隔略微缩短，攻击变为2连射，击中目标{attack@max_stack_count}次后技能剩余时间内攻击变为4连射
Attack Interval reduces slightly and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +10% and instead of Slowing, Binds targets for 0.3 seconds=攻击间隔小幅度缩短，每次攻击对目标造成0.3秒停顿；\n蓄力额外效果：攻击力+10%且停顿变为束缚0.3秒
Attack Interval reduces slightly and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +5% and instead of Slowing, Binds targets for 0.2 seconds=攻击间隔小幅度缩短，每次攻击对目标造成0.3秒停顿；\n蓄力额外效果：攻击力+5%且停顿变为束缚0.2秒
Attack Interval reduces slightly and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +5% and instead of Slowing, Binds targets for 0.3 seconds=攻击间隔小幅度缩短，每次攻击对目标造成0.3秒停顿；\n蓄力额外效果：攻击力+5%且停顿变为束缚0.3秒
Attack Interval reduces slightly and every attack inflicts Slow for {attack@sluggish} seconds;\nCharged effect: ATK +{atk:0%} and instead of Slowing, Binds targets for {attack@root} seconds=攻击间隔小幅度缩短，每次攻击对目标造成{attack@sluggish}秒停顿；\n蓄力额外效果：攻击力+{atk:0%}且停顿变为束缚{attack@root}秒
Attack Interval reduces slightly and the activation rate of this unit's Talent increases to 2.0 times. Bound enemies within Attack Range receive Arts damage equal to 12% of Indigo's ATK every 0.5 seconds=攻击间隔略微缩短，天赋的触发几率提升至2.0倍，攻击范围内处于束缚状态的敌人每0.5秒受到相当于深靛攻击力12%的法术伤害
Attack Interval reduces slightly and the activation rate of this unit's Talent increases to {talent_scale:0.0} times. Bound enemies within Attack Range receive Arts damage equal to {indigo_s_2[damage].atk_scale:0%} of Indigo's ATK every {indigo_s_2[damage].interval} seconds=攻击间隔略微缩短，天赋的触发几率提升至{talent_scale:0.0}倍，攻击范围内处于束缚状态的敌人每{indigo_s_2[damage].interval}秒受到相当于深靛攻击力{indigo_s_2[damage].atk_scale:0%}的法术伤害
Attack interval reduces slightly, 10% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s=攻击间隔略微缩短，攻击范围内的友方干员受到的物理与法术伤害的10%变为持续5秒的生命流失
Attack interval reduces slightly, 15% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s=攻击间隔略微缩短，攻击范围内的友方干员受到的物理与法术伤害的15%变为持续5秒的生命流失
Attack interval reduces slightly, 20% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s=攻击间隔略微缩短，攻击范围内的友方干员受到的物理与法术伤害的20%变为持续5秒的生命流失
Attack Interval reduces slightly, ATK +10%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 0.6 seconds=攻击间隔小幅度缩短，攻击力+10%，第一天赋额外攻击1个目标并附加0.6秒束缚
Attack Interval reduces slightly, ATK +11%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 0.6 seconds=攻击间隔小幅度缩短，攻击力+11%，第一天赋额外攻击1个目标并附加0.6秒束缚
Attack Interval reduces slightly, ATK +12%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 0.6 seconds=攻击间隔小幅度缩短，攻击力+12%，第一天赋额外攻击1个目标并附加0.6秒束缚
Attack Interval reduces slightly, ATK +15%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 0.8 seconds=攻击间隔小幅度缩短，攻击力+15%，第一天赋额外攻击1个目标并附加0.8秒束缚
Attack Interval reduces slightly, ATK +16%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 0.8 seconds=攻击间隔小幅度缩短，攻击力+16%，第一天赋额外攻击1个目标并附加0.8秒束缚
Attack Interval reduces slightly, ATK +17%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 0.8 seconds=攻击间隔小幅度缩短，攻击力+17%，第一天赋额外攻击1个目标并附加0.8秒束缚
Attack Interval reduces slightly, ATK +30%. ATK increases by an additional +30% against enemies with less than 50% HP=攻击间隔小幅度缩短，攻击力+30%，对生命值低于50%的敌人造成伤害时使该次伤害的攻击力额外+30%
Attack Interval reduces slightly, ATK +35%. ATK increases by an additional +30% against enemies with less than 50% HP=攻击间隔小幅度缩短，攻击力+35%，对生命值低于50%的敌人造成伤害时使该次伤害的攻击力额外+30%
Attack Interval reduces slightly, ATK +40%. ATK increases by an additional +30% against enemies with less than 50% HP=攻击间隔小幅度缩短，攻击力+40%，对生命值低于50%的敌人造成伤害时使该次伤害的攻击力额外+30%
Attack Interval reduces slightly, ATK +{atk:0%}. ATK increases by an additional +{crow_s_2[atk].atk:0%} against enemies with less than {hp_ratio:0%} HP=攻击间隔小幅度缩短，攻击力+{atk:0%}，对生命值低于{hp_ratio:0%}的敌人造成伤害时使该次伤害的攻击力额外+{crow_s_2[atk].atk:0%}
Attack Interval reduces slightly, ATK +{atk:0%}. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for {attack@unmovable} seconds=攻击间隔小幅度缩短，攻击力+{atk:0%}，第一天赋额外攻击1个目标并附加{attack@unmovable}秒束缚
Attack Interval reduces slightly, attacks deal 160% ATK as Arts damage and jump between up to 2 other enemies, and jumps deal 100% ATK as Arts damage; attacks and jumps deal an additional 12% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 16% ATK as Elemental Damage=攻击间隔小幅度缩短，攻击造成攻击力160%的法术伤害并跳跃至其他2名敌人造成攻击力100%的法术伤害，均附带伤害12%的神经损伤，若目标处于神经损伤爆发期间则附带16%攻击力的元素伤害
Attack Interval reduces slightly, attacks deal 160% ATK as Arts damage and jump between up to 2 other enemies, and jumps deal 90% ATK as Arts damage; attacks and jumps deal an additional 12% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 16% ATK as Elemental Damage=攻击间隔小幅度缩短，攻击造成攻击力160%的法术伤害并跳跃至其他2名敌人造成攻击力90%的法术伤害，均附带伤害12%的神经损伤，若目标处于神经损伤爆发期间则附带16%攻击力的元素伤害
Attack Interval reduces slightly, attacks deal 170% ATK as Arts damage and jump between up to 2 other enemies, and jumps deal 100% ATK as Arts damage; attacks and jumps deal an additional 13% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 18% ATK as Elemental Damage=攻击间隔小幅度缩短，攻击造成攻击力170%的法术伤害并跳跃至其他2名敌人造成攻击力100%的法术伤害，均附带伤害13%的神经损伤，若目标处于神经损伤爆发期间则附带18%攻击力的元素伤害
Attack Interval reduces slightly, attacks deal 190% ATK as Arts damage and jump between up to 2 other enemies, and jumps deal 100% ATK as Arts damage; attacks and jumps deal an additional 13% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 18% ATK as Elemental Damage=攻击间隔小幅度缩短，攻击造成攻击力190%的法术伤害并跳跃至其他2名敌人造成攻击力100%的法术伤害，均附带伤害13%的神经损伤，若目标处于神经损伤爆发期间则附带18%攻击力的元素伤害
Attack Interval reduces slightly, attacks deal {attack@atk_scale:0%} ATK as Arts damage and jump between up to {chain_times} other enemies, and jumps deal {attack@chain.atk_scale:0%} ATK as Arts damage; attacks and jumps deal an additional {attack@ep_damage_ratio:0%} of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional {attack@element_atk_scale:0%} ATK as Elemental Damage=攻击间隔小幅度缩短，攻击造成攻击力{attack@atk_scale:0%}的法术伤害并跳跃至其他{chain_times}名敌人造成攻击力{attack@chain.atk_scale:0%}的法术伤害，均附带伤害{attack@ep_damage_ratio:0%}的神经损伤，若目标处于神经损伤爆发期间则附带{attack@element_atk_scale:0%}攻击力的元素伤害
Attack Interval reduces slightly, attacks three targets simultaneously, Slows inflicted by attacks are extended to 1.1s=攻击间隔略微缩短，同时攻击三个目标，攻击造成的停顿时间延长至1.1秒
Attack Interval reduces slightly, attacks three targets simultaneously, Slows inflicted by attacks are extended to 1s=攻击间隔略微缩短，同时攻击三个目标，攻击造成的停顿时间延长至1秒
Attack Interval reduces slightly, attacks three targets simultaneously, Slows inflicted by attacks are extended to {attack@sluggish}s=攻击间隔略微缩短，同时攻击三个目标，攻击造成的停顿时间延长至{attack@sluggish}秒
Attack Interval reduces slightly, Max HP +10% and attack all blocked enemies=攻击间隔略微缩短，生命上限+10%，同时攻击所有阻挡的敌人
Attack Interval reduces slightly, Max HP +15% and attack all blocked enemies=攻击间隔略微缩短，生命上限+15%，同时攻击所有阻挡的敌人
Attack Interval reduces slightly, Max HP +20% and attack all blocked enemies=攻击间隔略微缩短，生命上限+20%，同时攻击所有阻挡的敌人
Attack Interval reduces slightly, Max HP +{max_hp:0%} and attack all blocked enemies=攻击间隔略微缩短，生命上限+{max_hp:0%}，同时攻击所有阻挡的敌人
Attack interval reduces slightly, {damage_reduce_scale_display:0%} of Physical and Arts damage received by allied Operators within range becomes HP loss over {attack@final_duration}s=攻击间隔略微缩短，攻击范围内的友方干员受到的物理与法术伤害的{damage_reduce_scale_display:0%}变为持续{attack@final_duration}秒的生命流失
Attack interval reduces somewhat slightly, 20% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s=攻击间隔小幅度缩短，攻击范围内的友方干员受到的物理与法术伤害的20%变为持续5秒的生命流失
Attack interval reduces somewhat slightly, 25% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s=攻击间隔小幅度缩短，攻击范围内的友方干员受到的物理与法术伤害的25%变为持续5秒的生命流失
Attack interval reduces somewhat slightly, 30% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s=攻击间隔小幅度缩短，攻击范围内的友方干员受到的物理与法术伤害的30%变为持续5秒的生命流失
Attack interval reduces somewhat slightly, {damage_reduce_scale_display:0%} of Physical and Arts damage received by allied Operators within range becomes HP loss over {attack@final_duration}s=攻击间隔小幅度缩短，攻击范围内的友方干员受到的物理与法术伤害的{damage_reduce_scale_display:0%}变为持续{attack@final_duration}秒的生命流失
Attack interval reduces, 30% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s=攻击间隔缩短，攻击范围内的友方干员受到的物理与法术伤害的30%变为持续5秒的生命流失
Attack interval reduces, 35% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s=攻击间隔缩短，攻击范围内的友方干员受到的物理与法术伤害的35%变为持续5秒的生命流失
Attack interval reduces, 40% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s=攻击间隔缩短，攻击范围内的友方干员受到的物理与法术伤害的40%变为持续5秒的生命流失
Attack interval reduces, 50% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s=攻击间隔缩短，攻击范围内的友方干员受到的物理与法术伤害的50%变为持续5秒的生命流失
Attack Interval reduces, ATK +20%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 1 seconds=攻击间隔缩短，攻击力+20%，第一天赋额外攻击1个目标并附加1秒束缚
Attack Interval reduces, ATK +23%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 1.1 seconds=攻击间隔缩短，攻击力+23%，第一天赋额外攻击1个目标并附加1.1秒束缚
Attack Interval reduces, ATK +26%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 1.2 seconds=攻击间隔缩短，攻击力+26%，第一天赋额外攻击1个目标并附加1.2秒束缚
Attack Interval reduces, ATK +60%. ATK increases by an additional +40% against enemies with less than 50% HP=攻击间隔缩短，攻击力+60%，对生命值低于50%的敌人造成伤害时使该次伤害的攻击力额外+40%
Attack Interval reduces, ATK +65%. ATK increases by an additional +40% against enemies with less than 50% HP=攻击间隔缩短，攻击力+65%，对生命值低于50%的敌人造成伤害时使该次伤害的攻击力额外+40%
Attack Interval reduces, ATK +{atk:0%}. ATK increases by an additional +{crow_s_2[atk].atk:0%} against enemies with less than {hp_ratio:0%} HP=攻击间隔缩短，攻击力+{atk:0%}，对生命值低于{hp_ratio:0%}的敌人造成伤害时使该次伤害的攻击力额外+{crow_s_2[atk].atk:0%}
Attack Interval reduces, ATK +{atk:0%}. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for {attack@unmovable} seconds=攻击间隔缩短，攻击力+{atk:0%}，第一天赋额外攻击1个目标并附加{attack@unmovable}秒束缚
Attack Interval reduces, attacks deal 210% ATK as Arts damage and jump between up to 3 other enemies, and jumps deal 110% ATK as Arts damage; attacks and jumps deal an additional 15% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 20% ATK as Elemental Damage=攻击间隔缩短，攻击造成攻击力210%的法术伤害并以短暂间隔跳跃至其他3名敌人造成攻击力110%的法术伤害，均附带伤害15%的神经损伤，若目标处于神经损伤爆发期间附带20%攻击力的元素伤害
Attack Interval reduces, attacks deal 210% ATK as Arts damage and jump between up to 3 other enemies, and jumps deal 120% ATK as Arts damage; attacks and jumps deal an additional 15% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 22% ATK as Elemental Damage=攻击间隔缩短，攻击造成攻击力210%的法术伤害并以短暂间隔跳跃至其他3名敌人造成攻击力120%的法术伤害，均附带伤害15%的神经损伤，若目标处于神经损伤爆发期间附带22%攻击力的元素伤害
Attack Interval reduces, attacks deal 210% ATK as Arts damage and jump between up to 3 other enemies, and jumps deal 120% ATK as Arts damage; attacks and jumps deal an additional 18% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 25% ATK as Elemental Damage=攻击间隔缩短，攻击造成攻击力210%的法术伤害并以短暂间隔跳跃至其他3名敌人造成攻击力120%的法术伤害，均附带伤害18%的神经损伤，若目标处于神经损伤爆发期间附带25%攻击力的元素伤害
Attack Interval reduces, attacks deal 240% ATK as Arts damage and jump between up to 3 other enemies, and jumps deal 120% ATK as Arts damage; attacks and jumps deal an additional 18% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 25% ATK as Elemental Damage=攻击间隔缩短，攻击造成攻击力240%的法术伤害并以短暂间隔跳跃至其他3名敌人造成攻击力120%的法术伤害，均附带伤害18%的神经损伤，若目标处于神经损伤爆发期间附带25%攻击力的元素伤害
Attack Interval reduces, attacks deal {attack@atk_scale:0%} ATK as Arts damage and jump between up to {chain_times} other enemies, and jumps deal {attack@chain.atk_scale:0%} ATK as Arts damage; attacks and jumps deal an additional {attack@ep_damage_ratio:0%} of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional {attack@element_atk_scale:0%} ATK as Elemental Damage=攻击间隔缩短，攻击造成攻击力{attack@atk_scale:0%}的法术伤害并以短暂间隔跳跃至其他{chain_times}名敌人造成攻击力{attack@chain.atk_scale:0%}的法术伤害，均附带伤害{attack@ep_damage_ratio:0%}的神经损伤，若目标处于神经损伤爆发期间附带{attack@element_atk_scale:0%}攻击力的元素伤害
Attack Interval reduces, attacks three targets simultaneously, Slows inflicted by attacks are extended to 1.25s=攻击间隔缩短，同时攻击三个目标，攻击造成的停顿时间延长至1.25秒
Attack Interval reduces, attacks three targets simultaneously, Slows inflicted by attacks are extended to 1.2s=攻击间隔缩短，同时攻击三个目标，攻击造成的停顿时间延长至1.2秒
Attack Interval reduces, attacks three targets simultaneously, Slows inflicted by attacks are extended to {attack@sluggish}s=攻击间隔缩短，同时攻击三个目标，攻击造成的停顿时间延长至{attack@sluggish}秒
Attack Interval reduces, Max HP +30% and attack all blocked enemies=攻击间隔缩短，生命上限+30%，同时攻击所有阻挡的敌人
Attack Interval reduces, Max HP +40% and attack all blocked enemies=攻击间隔缩短，生命上限+40%，同时攻击所有阻挡的敌人
Attack Interval reduces, Max HP +50% and attack all blocked enemies=攻击间隔缩短，生命上限+50%，同时攻击所有阻挡的敌人
Attack Interval reduces, Max HP +{max_hp:0%} and attack all blocked enemies=攻击间隔缩短，生命上限+{max_hp:0%}，同时攻击所有阻挡的敌人
Attack interval reduces, {damage_reduce_scale_display:0%} of Physical and Arts damage received by allied Operators within range becomes HP loss over {attack@final_duration}s=攻击间隔缩短，攻击范围内的友方干员受到的物理与法术伤害的{damage_reduce_scale_display:0%}变为持续{attack@final_duration}秒的生命流失
Attack Pattern=攻击方式
Attack power increases when attacking <$ba.frozen>Frozen</> targets=攻击被<$ba.frozen>冻结</>的目标时攻击力提升
Attack power increases when attacking Frozen targets=攻击被冻结的目标时攻击力提升
Attack Range=攻击范围
Attack Range +1 (unaffected by skill Attack Range changes)=攻击距离+1（不受技能攻击范围变化影响）
Attack Range +1 tile, and attacks Slow the target for 0.6 seconds=攻击范围+1格，且攻击会使目标停顿0.6秒
Attack Range +1 tile, and attacks Slow the target for 0.7 seconds=攻击范围+1格，且攻击会使目标停顿0.7秒
Attack Range +1 tile, and attacks Slow the target for 0.8 seconds=攻击范围+1格，且攻击会使目标停顿0.8秒
Attack Range +1 tile, and attacks Slow the target for 1 seconds=攻击范围+1格，且攻击会使目标停顿1秒
Attack Range +1 tile, and attacks Slow the target for 1.2 seconds=攻击范围+1格，且攻击会使目标停顿1.2秒
Attack Range +1 tile, ATK +10%, and attack up to 2 targets simultaneously=攻击距离+1，攻击力+10%，同时攻击2个目标
Attack Range +1 tile, ATK +10%, Attack Interval decreases slightly. Increase the maximum number of jumps to 5=攻击距离+1，攻击力+10%，攻击间隔略微缩短，攻击最大弹跳次数提升至5
Attack Range +1 tile, ATK +12%, and attack up to 2 targets simultaneously=攻击距离+1，攻击力+12%，同时攻击2个目标
Attack Range +1 tile, ATK +14%, and attack up to 2 targets simultaneously=攻击距离+1，攻击力+14%，同时攻击2个目标
Attack Range +1 tile, ATK +15%, Attack Interval decreases a little. Increase the maximum number of jumps to 5=攻击距离+1，攻击力+15%，攻击间隔小幅度缩短，攻击最大弹跳次数提升至5
Attack Range +1 tile, ATK +16%, and attack up to 2 targets simultaneously=攻击距离+1，攻击力+16%，同时攻击2个目标
Attack Range +1 tile, ATK +18%, and attack up to 2 targets simultaneously=攻击距离+1，攻击力+18%，同时攻击2个目标
Attack Range +1 tile, ATK +2%, and attack up to 2 targets simultaneously=攻击距离+1，攻击力+2%，同时攻击2个目标
Attack Range +1 tile, ATK +20% and every attack has 50% chance to Stun the target for 0.2 seconds=攻击范围向前延伸一格，攻击力+20%，每次攻击有50%几率使目标晕眩0.2秒
Attack Range +1 tile, ATK +20%, and attack up to 2 targets simultaneously=攻击距离+1，攻击力+20%，同时攻击2个目标
Attack Range +1 tile, ATK +20%, Attack Interval decreases. Increase the maximum number of jumps to 5=攻击距离+1，攻击力+20%，攻击间隔缩短，攻击最大弹跳次数提升至5
Attack Range +1 tile, ATK +25% and every attack has 50% chance to Stun the target for 0.2 seconds=攻击范围向前延伸一格，攻击力+25%，每次攻击有50%几率使目标晕眩0.2秒
Attack Range +1 tile, ATK +25%, Attack Interval decreases. Increase the maximum number of jumps to 5=攻击距离+1，攻击力+25%，攻击间隔缩短，攻击最大弹跳次数提升至5
Attack Range +1 tile, ATK +30% and every attack has 50% chance to Stun the target for 0.2 seconds=攻击范围向前延伸一格，攻击力+30%，每次攻击有50%几率使目标晕眩0.2秒
Attack Range +1 tile, ATK +30%, Attack Interval decreases moderately. Increase the maximum number of jumps to 5=攻击距离+1，攻击力+30%，攻击间隔较大幅度缩短，攻击最大弹跳次数提升至5
Attack Range +1 tile, ATK +30%, Attack Interval decreases. Increase the maximum number of jumps to 5=攻击距离+1，攻击力+30%，攻击间隔缩短，攻击最大弹跳次数提升至5
Attack Range +1 tile, ATK +35% and every attack has 60% chance to Stun the target for 0.2 seconds=攻击范围向前延伸一格，攻击力+35%，每次攻击有60%几率使目标晕眩0.2秒
Attack Range +1 tile, ATK +4%, and attack up to 2 targets simultaneously=攻击距离+1，攻击力+4%，同时攻击2个目标
Attack Range +1 tile, ATK +40% and every attack has 60% chance to Stun the target for 0.2 seconds=攻击范围向前延伸一格，攻击力+40%，每次攻击有60%几率使目标晕眩0.2秒
Attack Range +1 tile, ATK +45% and every attack has 60% chance to Stun the target for 0.2 seconds=攻击范围向前延伸一格，攻击力+45%，每次攻击有60%几率使目标晕眩0.2秒
Attack Range +1 tile, ATK +50% and every attack has 70% chance to Stun the target for 0.2 seconds=攻击范围向前延伸一格，攻击力+50%，每次攻击有70%几率使目标晕眩0.2秒
Attack Range +1 tile, ATK +6%, and attack up to 2 targets simultaneously=攻击距离+1，攻击力+6%，同时攻击2个目标
Attack Range +1 tile, ATK +60% and every attack has 70% chance to Stun the target for 0.2 seconds=攻击范围向前延伸一格，攻击力+60%，每次攻击有70%几率使目标晕眩0.2秒
Attack Range +1 tile, ATK +70% and every attack has 80% chance to Stun the target for 0.2 seconds=攻击范围向前延伸一格，攻击力+70%，每次攻击有80%几率使目标晕眩0.2秒
Attack Range +1 tile, ATK +8%, and attack up to 2 targets simultaneously=攻击距离+1，攻击力+8%，同时攻击2个目标
Attack Range +1 tile, ATK +80% and every attack has 85% chance to Stun the target for 0.2 seconds=攻击范围向前延伸一格，攻击力+80%，每次攻击有85%几率使目标晕眩0.2秒
Attack Range +1 tile, ATK +{atk:0%} and every attack has {attack@buff_prob:0%} chance to Stun the target for {attack@stun} seconds=攻击范围向前延伸一格，攻击力+{atk:0%}，每次攻击有{attack@buff_prob:0%}几率使目标晕眩{attack@stun}秒
Attack Range +1 tile, ATK <@ba.vup>+20%</> and every attack has <@ba.vup>50%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>0.2</> seconds=攻击范围向前延伸一格，攻击力<@ba.vup>+20%</>，每次攻击有<@ba.vup>50%</>几率使目标<$ba.stun>晕眩</><@ba.vup>0.2</>秒
Attack Range +1 tile, ATK <@ba.vup>+25%</> and every attack has <@ba.vup>50%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>0.2</> seconds=攻击范围向前延伸一格，攻击力<@ba.vup>+25%</>，每次攻击有<@ba.vup>50%</>几率使目标<$ba.stun>晕眩</><@ba.vup>0.2</>秒
Attack Range +1 tile, ATK <@ba.vup>+30%</> and every attack has <@ba.vup>50%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>0.2</> seconds=攻击范围向前延伸一格，攻击力<@ba.vup>+30%</>，每次攻击有<@ba.vup>50%</>几率使目标<$ba.stun>晕眩</><@ba.vup>0.2</>秒
Attack Range +1 tile, ATK <@ba.vup>+35%</> and every attack has <@ba.vup>60%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>0.2</> seconds=攻击范围向前延伸一格，攻击力<@ba.vup>+35%</>，每次攻击有<@ba.vup>60%</>几率使目标<$ba.stun>晕眩</><@ba.vup>0.2</>秒
Attack Range +1 tile, ATK <@ba.vup>+40%</> and every attack has <@ba.vup>60%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>0.2</> seconds=攻击范围向前延伸一格，攻击力<@ba.vup>+40%</>，每次攻击有<@ba.vup>60%</>几率使目标<$ba.stun>晕眩</><@ba.vup>0.2</>秒
Attack Range +1 tile, ATK <@ba.vup>+45%</> and every attack has <@ba.vup>60%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>0.2</> seconds=攻击范围向前延伸一格，攻击力<@ba.vup>+45%</>，每次攻击有<@ba.vup>60%</>几率使目标<$ba.stun>晕眩</><@ba.vup>0.2</>秒
Attack Range +1 tile, ATK <@ba.vup>+50%</> and every attack has <@ba.vup>70%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>0.2</> seconds=攻击范围向前延伸一格，攻击力<@ba.vup>+50%</>，每次攻击有<@ba.vup>70%</>几率使目标<$ba.stun>晕眩</><@ba.vup>0.2</>秒
Attack Range +1 tile, ATK <@ba.vup>+60%</> and every attack has <@ba.vup>70%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>0.2</> seconds=攻击范围向前延伸一格，攻击力<@ba.vup>+60%</>，每次攻击有<@ba.vup>70%</>几率使目标<$ba.stun>晕眩</><@ba.vup>0.2</>秒
Attack Range +1 tile, ATK <@ba.vup>+70%</> and every attack has <@ba.vup>80%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>0.2</> seconds=攻击范围向前延伸一格，攻击力<@ba.vup>+70%</>，每次攻击有<@ba.vup>80%</>几率使目标<$ba.stun>晕眩</><@ba.vup>0.2</>秒
Attack Range +1 tile, ATK <@ba.vup>+80%</> and every attack has <@ba.vup>85%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>0.2</> seconds=攻击范围向前延伸一格，攻击力<@ba.vup>+80%</>，每次攻击有<@ba.vup>85%</>几率使目标<$ba.stun>晕眩</><@ba.vup>0.2</>秒
Attack Range +1 tile, ATK <@ba.vup>+{atk:0%}</> and every attack has <@ba.vup>{attack@buff_prob:0%}</> chance to <$ba.stun>Stun</> the target for <@ba.vup>{attack@stun}</> seconds=攻击范围向前延伸一格，攻击力<@ba.vup>+{atk:0%}</>，每次攻击有<@ba.vup>{attack@buff_prob:0%}</>几率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒
Attack Range +1 tile, DEF +10% (+5%), Redeployment Time +20 seconds=攻击距离+1，防御力+10%（+5%），再部署时间+20秒
Attack Range +1 tile, DEF +10% <@ba.talpu>(+5%)</>, Redeployment Time +20 seconds=攻击距离+1，防御力+10%<@ba.talpu>（+5%）</>，再部署时间+20秒
Attack Range +1 tile, DEF +5%, Redeployment Time +20 seconds=攻击距离+1，防御力+5%，再部署时间+20秒
Attack Range +1 tile, Redeployment Time +20 seconds=攻击距离+1，再部署时间+20秒
Attack Range +1, ATK +10%, ASPD +60\nSkill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击距离+1，攻击力+10%，攻击速度+60\n攻击装有100发弹药，打完后结束（可随时停止技能）
Attack range +1, ATK +100%=攻击距离+1，攻击力+100%
Attack Range +1, ATK +11%, ASPD +60\nSkill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击距离+1，攻击力+11%，攻击速度+60\n攻击装有100发弹药，打完后结束（可随时停止技能）
Attack Range +1, ATK +12%, ASPD +60\nSkill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击距离+1，攻击力+12%，攻击速度+60\n攻击装有100发弹药，打完后结束（可随时停止技能）
Attack Range +1, ATK +13%, ASPD +70\nSkill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击距离+1，攻击力+13%，攻击速度+70\n攻击装有100发弹药，打完后结束（可随时停止技能）
Attack Range +1, ATK +14%, ASPD +70\nSkill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击距离+1，攻击力+14%，攻击速度+70\n攻击装有100发弹药，打完后结束（可随时停止技能）
Attack Range +1, ATK +15%, ASPD +70\nSkill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击距离+1，攻击力+15%，攻击速度+70\n攻击装有100发弹药，打完后结束（可随时停止技能）
Attack Range +1, ATK +17%, ASPD +75\nSkill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击距离+1，攻击力+17%，攻击速度+75\n攻击装有100发弹药，打完后结束（可随时停止技能）
Attack range +1, ATK +20%\nUnlimited duration=攻击距离+1，攻击力+20%\n持续时间无限
Attack Range +1, ATK +22%, ASPD +80\nSkill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击距离+1，攻击力+22%，攻击速度+80\n攻击装有100发弹药，打完后结束（可随时停止技能）
Attack range +1, ATK +23%\nUnlimited duration=攻击距离+1，攻击力+23%\n持续时间无限
Attack Range +1, ATK +25%, ASPD +85\nSkill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击距离+1，攻击力+25%，攻击速度+85\n攻击装有100发弹药，打完后结束（可随时停止技能）
Attack range +1, ATK +26%\nUnlimited duration=攻击距离+1，攻击力+26%\n持续时间无限
Attack range +1, ATK +30%=攻击距离+1，攻击力+30%
Attack range +1, ATK +30%\nUnlimited duration=攻击距离+1，攻击力+30%\n持续时间无限
Attack Range +1, ATK +30%, ASPD +90\nSkill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击距离+1，攻击力+30%，攻击速度+90\n攻击装有100发弹药，打完后结束（可随时停止技能）
Attack range +1, ATK +33%\nUnlimited duration=攻击距离+1，攻击力+33%\n持续时间无限
Attack range +1, ATK +35%=攻击距离+1，攻击力+35%
Attack range +1, ATK +36%\nUnlimited duration=攻击距离+1，攻击力+36%\n持续时间无限
Attack range +1, ATK +40%=攻击距离+1，攻击力+40%
Attack range +1, ATK +40%\nUnlimited duration=攻击距离+1，攻击力+40%\n持续时间无限
Attack range +1, ATK +45%=攻击距离+1，攻击力+45%
Attack range +1, ATK +50%=攻击距离+1，攻击力+50%
Attack range +1, ATK +50%\nUnlimited duration=攻击距离+1，攻击力+50%\n持续时间无限
Attack range +1, ATK +55%=攻击距离+1，攻击力+55%
Attack range +1, ATK +55%\nUnlimited duration=攻击距离+1，攻击力+55%\n持续时间无限
Attack range +1, ATK +60%=攻击距离+1，攻击力+60%
Attack range +1, ATK +60%\nUnlimited duration=攻击距离+1，攻击力+60%\n持续时间无限
Attack range +1, ATK +75%=攻击距离+1，攻击力+75%
Attack range +1, ATK +90%=攻击距离+1，攻击力+90%
Attack Range +1, Attack Interval increases, ATK +200%, DEF +20%, Mobile Riot Shield gains +75% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and stunning them for 5 seconds\nSkill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)=攻击距离+1，攻击间隔增大，攻击力+200%，防御力+20%，机动盾牌防御力+75%\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力250%的物理伤害，并使其晕眩5秒\n攻击装有20发弹药，打完后结束（可随时停止技能）
Attack Range +1, Attack Interval increases, ATK +210%, DEF +30%, Mobile Riot Shield gains +80% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and stunning them for 5 seconds\nSkill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)=攻击距离+1，攻击间隔增大，攻击力+210%，防御力+30%，机动盾牌防御力+80%\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力250%的物理伤害，并使其晕眩5秒\n攻击装有20发弹药，打完后结束（可随时停止技能）
Attack Range +1, Attack Interval increases, ATK +230%, DEF +35%, Mobile Riot Shield gains +90% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and stunning them for 5 seconds\nSkill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)=攻击距离+1，攻击间隔增大，攻击力+230%，防御力+35%，机动盾牌防御力+90%\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力250%的物理伤害，并使其晕眩5秒\n攻击装有20发弹药，打完后结束（可随时停止技能）
Attack Range +1, Attack Interval increases, ATK +240%, DEF +50%, Mobile Riot Shield gains +100% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and stunning them for 5 seconds\nSkill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)=攻击距离+1，攻击间隔增大，攻击力+240%，防御力+50%，机动盾牌防御力+100%\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力250%的物理伤害，并使其晕眩5秒\n攻击装有20发弹药，打完后结束（可随时停止技能）
Attack Range +1, Attack Interval increases, ATK +250%, DEF +55%, Mobile Riot Shield gains +110% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and stunning them for 5 seconds\nSkill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)=攻击距离+1，攻击间隔增大，攻击力+250%，防御力+55%，机动盾牌防御力+110%\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力250%的物理伤害，并使其晕眩5秒\n攻击装有20发弹药，打完后结束（可随时停止技能）
Attack Range +1, Attack Interval increases, ATK +260%, DEF +60%, Mobile Riot Shield gains +120% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and stunning them for 5 seconds\nSkill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)=攻击距离+1，攻击间隔增大，攻击力+260%，防御力+60%，机动盾牌防御力+120%\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力250%的物理伤害，并使其晕眩5秒\n攻击装有20发弹药，打完后结束（可随时停止技能）
Attack Range +1, Attack Interval increases, ATK +270%, DEF +65%, Mobile Riot Shield gains +135% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and stunning them for 5 seconds\nSkill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)=攻击距离+1，攻击间隔增大，攻击力+270%，防御力+65%，机动盾牌防御力+135%\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力250%的物理伤害，并使其晕眩5秒\n攻击装有20发弹药，打完后结束（可随时停止技能）
Attack Range +1, Attack Interval increases, ATK +280%, DEF +70%, Mobile Riot Shield gains +150% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and stunning them for 5.5 seconds\nSkill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)=攻击距离+1，攻击间隔增大，攻击力+280%，防御力+70%，机动盾牌防御力+150%\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力250%的物理伤害，并使其晕眩5.5秒\n攻击装有20发弹药，打完后结束（可随时停止技能）
Attack Range +1, Attack Interval increases, ATK +290%, DEF +75%, Mobile Riot Shield gains +160% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and stunning them for 5.5 seconds\nSkill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)=攻击距离+1，攻击间隔增大，攻击力+290%，防御力+75%，机动盾牌防御力+160%\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力250%的物理伤害，并使其晕眩5.5秒\n攻击装有20发弹药，打完后结束（可随时停止技能）
Attack Range +1, Attack Interval increases, ATK +310%, DEF +80%, Mobile Riot Shield gains +170% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and stunning them for 6 seconds\nSkill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)=攻击距离+1，攻击间隔增大，攻击力+310%，防御力+80%，机动盾牌防御力+170%\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力250%的物理伤害，并使其晕眩6秒\n攻击装有20发弹药，打完后结束（可随时停止技能）
Attack Range +1, Attack Interval increases, ATK +{atk:0%}, DEF +{jesca2_s_3[def].def:0%}, Mobile Riot Shield gains +{jesca2_s_3_token[def].def:0%} DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing {attack@extrabomb.atk_scale:0%} ATK as Physical damage to all enemies in an area and stunning them for {attack@extrabomb.stun} seconds\nSkill activation grants {attack@trigger_time} Ammo, and the skill ends when all Ammo is used (can be manually deactivated)=攻击距离+1，攻击间隔增大，攻击力+{atk:0%}，防御力+{jesca2_s_3[def].def:0%}，机动盾牌防御力+{jesca2_s_3_token[def].def:0%}\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力{attack@extrabomb.atk_scale:0%}的物理伤害，并使其晕眩{attack@extrabomb.stun}秒\n攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）
Attack Range +1; heals 2 targets, all Medic Operators gain ATK +12%=自身攻击距离+1，每次治疗2个目标，所有医疗干员攻击力+12%
Attack Range +1; heals 2 targets, all Medic Operators gain ATK +15%=自身攻击距离+1，每次治疗2个目标，所有医疗干员攻击力+15%
Attack Range +1; heals 2 targets, all Medic Operators gain ATK +18%=自身攻击距离+1，每次治疗2个目标，所有医疗干员攻击力+18%
Attack Range +1; heals 2 targets, all Medic Operators gain ATK +21%=自身攻击距离+1，每次治疗2个目标，所有医疗干员攻击力+21%
Attack Range +1; heals 2 targets, all Medic Operators gain ATK +24%=自身攻击距离+1，每次治疗2个目标，所有医疗干员攻击力+24%
Attack Range +1; heals 2 targets, all Medic Operators gain ATK +27%=自身攻击距离+1，每次治疗2个目标，所有医疗干员攻击力+27%
Attack Range +1; heals 2 targets, all Medic Operators gain ATK +30%=自身攻击距离+1，每次治疗2个目标，所有医疗干员攻击力+30%
Attack Range +1; heals 2 targets, all Medic Operators gain ATK +33%=自身攻击距离+1，每次治疗2个目标，所有医疗干员攻击力+33%
Attack Range +1; heals 2 targets, all Medic Operators gain ATK +37%=自身攻击距离+1，每次治疗2个目标，所有医疗干员攻击力+37%
Attack Range +1; heals 2 targets, all Medic Operators gain ATK +40%=自身攻击距离+1，每次治疗2个目标，所有医疗干员攻击力+40%
Attack Range +1; heals {attack@max_target} targets, all Medic Operators gain ATK +{attack@atk:0%}=自身攻击距离+1，每次治疗{attack@max_target}个目标，所有医疗干员攻击力+{attack@atk:0%}
Attack Range +2 tile, DEF +15% (+5%), Redeployment Time +20 seconds=攻击距离+2，防御力+15%（+5%），再部署时间+20秒
Attack Range +2 tile, DEF +15% <@ba.talpu>(+5%)</>, Redeployment Time +20 seconds=攻击距离+2，防御力+15%<@ba.talpu>（+5%）</>，再部署时间+20秒
Attack Range +2 tiles, DEF +10%, Redeployment Time +20 seconds=攻击距离+2，防御力+10%，再部署时间+20秒
Attack Range +2 tiles, DEF +20%, Redeployment Time +20 seconds=攻击距离+2，防御力+20%，再部署时间+20秒
Attack Range +2 tiles, DEF +23%, Redeployment Time +20 seconds=攻击距离+2，防御力+23%，再部署时间+20秒
Attack Range +2 tiles, DEF +25% (+5%), Redeployment Time +20 seconds=攻击距离+2，防御力+25%（+5%），再部署时间+20秒
Attack Range +2 tiles, DEF +25% <@ba.talpu>(+5%)</>, Redeployment Time +20 seconds=攻击距离+2，防御力+25%<@ba.talpu>（+5%）</>，再部署时间+20秒
Attack Range +2 tiles, DEF +28% (+5%), Redeployment Time +20 seconds=攻击距离+2，防御力+28%（+5%），再部署时间+20秒
Attack Range +2 tiles, DEF +28% <@ba.talpu>(+5%)</>, Redeployment Time +20 seconds=攻击距离+2，防御力+28%<@ba.talpu>（+5%）</>，再部署时间+20秒
Attack Range +2, ATK +10%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 130% of the original amount=自身攻击距离+2，攻击力+10%，每次治疗2个目标，并额外治疗一次目标或目标相邻1个友方单位，治疗量为主目标的30%。对生命值不高于一半的友方单位治疗量提高为原来的130%
Attack Range +2, ATK +13%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 130% of the original amount=自身攻击距离+2，攻击力+13%，每次治疗2个目标，并额外治疗一次目标或目标相邻1个友方单位，治疗量为主目标的30%。对生命值不高于一半的友方单位治疗量提高为原来的130%
Attack Range +2, ATK +16%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 130% of the original amount=自身攻击距离+2，攻击力+16%，每次治疗2个目标，并额外治疗一次目标或目标相邻1个友方单位，治疗量为主目标的30%。对生命值不高于一半的友方单位治疗量提高为原来的130%
Attack Range +2, ATK +20%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 135% of the original amount=自身攻击距离+2，攻击力+20%，每次治疗2个目标，并额外治疗一次目标或目标相邻1个友方单位，治疗量为主目标的30%。对生命值不高于一半的友方单位治疗量提高为原来的135%
Attack Range +2, ATK +23%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 135% of the original amount=自身攻击距离+2，攻击力+23%，每次治疗2个目标，并额外治疗一次目标或目标相邻1个友方单位，治疗量为主目标的30%。对生命值不高于一半的友方单位治疗量提高为原来的135%
Attack Range +2, ATK +26%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 135% of the original amount=自身攻击距离+2，攻击力+26%，每次治疗2个目标，并额外治疗一次目标或目标相邻1个友方单位，治疗量为主目标的30%。对生命值不高于一半的友方单位治疗量提高为原来的135%
Attack Range +2, ATK +30%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 140% of the original amount=自身攻击距离+2，攻击力+30%，每次治疗2个目标，并额外治疗一次目标或目标相邻1个友方单位，治疗量为主目标的30%。对生命值不高于一半的友方单位治疗量提高为原来的140%
Attack Range +2, ATK +33%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 143% of the original amount=自身攻击距离+2，攻击力+33%，每次治疗2个目标，并额外治疗一次目标或目标相邻1个友方单位，治疗量为主目标的30%。对生命值不高于一半的友方单位治疗量提高为原来的143%
Attack Range +2, ATK +36%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 146% of the original amount=自身攻击距离+2，攻击力+36%，每次治疗2个目标，并额外治疗一次目标或目标相邻1个友方单位，治疗量为主目标的30%。对生命值不高于一半的友方单位治疗量提高为原来的146%
Attack Range +2, ATK +40%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 150% of the original amount=自身攻击距离+2，攻击力+40%，每次治疗2个目标，并额外治疗一次目标或目标相邻1个友方单位，治疗量为主目标的30%。对生命值不高于一半的友方单位治疗量提高为原来的150%
Attack Range +2, ATK +{atk:0%}; heals {attack@max_target} targets and additionally heals the target or the friendly unit next to the target once for {attack@addition_heal_scale:0%} of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to {heal_scale:0%} of the original amount=自身攻击距离+2，攻击力+{atk:0%}，每次治疗{attack@max_target}个目标，并额外治疗一次目标或目标相邻1个友方单位，治疗量为主目标的{attack@addition_heal_scale:0%}。对生命值不高于一半的友方单位治疗量提高为原来的{heal_scale:0%}
Attack Range +{ability_range_forward_extend} tile, and attacks Slow the target for {attack@sluggish} seconds=攻击范围+{ability_range_forward_extend}格，且攻击会使目标停顿{attack@sluggish}秒
Attack Range +{ability_range_forward_extend} tile, ATK +{atk:0%}, and attack up to {attack@max_target} targets simultaneously=攻击距离+{ability_range_forward_extend}，攻击力+{atk:0%}，同时攻击{attack@max_target}个目标
Attack Range +{ability_range_forward_extend} tile, ATK +{atk:0%}, Attack Interval decreases a little. Increase the maximum number of jumps to {attack@max_target}=攻击距离+{ability_range_forward_extend}，攻击力+{atk:0%}，攻击间隔小幅度缩短，攻击最大弹跳次数提升至{attack@max_target}
Attack Range +{ability_range_forward_extend} tile, ATK +{atk:0%}, Attack Interval decreases moderately. Increase the maximum number of jumps to {attack@max_target}=攻击距离+{ability_range_forward_extend}，攻击力+{atk:0%}，攻击间隔较大幅度缩短，攻击最大弹跳次数提升至{attack@max_target}
Attack Range +{ability_range_forward_extend} tile, ATK +{atk:0%}, Attack Interval decreases slightly. Increase the maximum number of jumps to {attack@max_target}=攻击距离+{ability_range_forward_extend}，攻击力+{atk:0%}，攻击间隔略微缩短，攻击最大弹跳次数提升至{attack@max_target}
Attack Range +{ability_range_forward_extend} tile, ATK +{atk:0%}, Attack Interval decreases. Increase the maximum number of jumps to {attack@max_target}=攻击距离+{ability_range_forward_extend}，攻击力+{atk:0%}，攻击间隔缩短，攻击最大弹跳次数提升至{attack@max_target}
Attack range +{ability_range_forward_extend}, ATK +{atk:0%}=攻击距离+{ability_range_forward_extend}，攻击力+{atk:0%}
Attack range +{ability_range_forward_extend}, ATK +{atk:0%}\nUnlimited duration=攻击距离+{ability_range_forward_extend}，攻击力+{atk:0%}\n持续时间无限
Attack Range +{ability_range_forward_extend}, ATK +{atk:0%}, ASPD +{attack_speed}\nSkill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击距离+{ability_range_forward_extend}，攻击力+{atk:0%}，攻击速度+{attack_speed}\n攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）
Attack Range <@ba.kw>expands</>=攻击范围<@ba.kw>扩大</>
Attack Range <@ba.vdown>decreases</>, ATK <@ba.vup>+100%</>, restores <@ba.vup>7%</> Max HP each second=攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+100%</>，每秒恢复最大生命的<@ba.vup>7%</>
Attack Range <@ba.vdown>decreases</>, ATK <@ba.vup>+110%</>, restores <@ba.vup>8%</> Max HP each second=攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+110%</>，每秒恢复最大生命的<@ba.vup>8%</>
Attack Range <@ba.vdown>decreases</>, ATK <@ba.vup>+40%</>, restores <@ba.vup>5%</> Max HP each second=攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+40%</>，每秒恢复最大生命的<@ba.vup>5%</>
Attack Range <@ba.vdown>decreases</>, ATK <@ba.vup>+45%</>, restores <@ba.vup>5%</> Max HP each second=攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+45%</>，每秒恢复最大生命的<@ba.vup>5%</>
Attack Range <@ba.vdown>decreases</>, ATK <@ba.vup>+50%</>, restores <@ba.vup>5%</> Max HP each second=攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+50%</>，每秒恢复最大生命的<@ba.vup>5%</>
Attack Range <@ba.vdown>decreases</>, ATK <@ba.vup>+60%</>, restores <@ba.vup>6%</> Max HP each second=攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+60%</>，每秒恢复最大生命的<@ba.vup>6%</>
Attack Range <@ba.vdown>decreases</>, ATK <@ba.vup>+65%</>, restores <@ba.vup>6%</> Max HP each second=攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+65%</>，每秒恢复最大生命的<@ba.vup>6%</>
Attack Range <@ba.vdown>decreases</>, ATK <@ba.vup>+70%</>, restores <@ba.vup>6%</> Max HP each second=攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+70%</>，每秒恢复最大生命的<@ba.vup>6%</>
Attack Range <@ba.vdown>decreases</>, ATK <@ba.vup>+80%</>, restores <@ba.vup>7%</> Max HP each second=攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+80%</>，每秒恢复最大生命的<@ba.vup>7%</>
Attack Range <@ba.vdown>decreases</>, ATK <@ba.vup>+90%</>, restores <@ba.vup>7%</> Max HP each second=攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+90%</>，每秒恢复最大生命的<@ba.vup>7%</>
Attack Range <@ba.vdown>decreases</>, ATK <@ba.vup>+{atk:0%}</>, restores <@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</> Max HP each second=攻击距离<@ba.vdown>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，每秒恢复最大生命的<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>
Attack Range <@ba.vdown>reduced</>; ASPD <@ba.vup>+100</>; when healing the same target multiple times, healing effect and <$ba.dt.element>Elemental Injury</> recovery are increased to <@ba.vup>135%</>=攻击范围<@ba.vdown>缩小</>，攻击速度<@ba.vup>+100</>，连续治疗同一目标时，治疗量和<$ba.dt.element>元素损伤</>回复量提高至<@ba.vup>135%</>
Attack Range <@ba.vdown>reduced</>; ASPD <@ba.vup>+110</>; when healing the same target multiple times, healing effect and <$ba.dt.element>Elemental Injury</> recovery are increased to <@ba.vup>140%</>=攻击范围<@ba.vdown>缩小</>，攻击速度<@ba.vup>+110</>，连续治疗同一目标时，治疗量和<$ba.dt.element>元素损伤</>回复量提高至<@ba.vup>140%</>
Attack Range <@ba.vdown>reduced</>; ASPD <@ba.vup>+110</>; when healing the same target multiple times, healing effect and <$ba.dt.element>Elemental Injury</> recovery are increased to <@ba.vup>145%</>=攻击范围<@ba.vdown>缩小</>，攻击速度<@ba.vup>+110</>，连续治疗同一目标时，治疗量和<$ba.dt.element>元素损伤</>回复量提高至<@ba.vup>145%</>
Attack Range <@ba.vdown>reduced</>; ASPD <@ba.vup>+130</>; when healing the same target multiple times, healing effect and <$ba.dt.element>Elemental Injury</> recovery are increased to <@ba.vup>150%</>=攻击范围<@ba.vdown>缩小</>，攻击速度<@ba.vup>+130</>，连续治疗同一目标时，治疗量和<$ba.dt.element>元素损伤</>回复量提高至<@ba.vup>150%</>
Attack Range <@ba.vdown>reduced</>; ASPD <@ba.vup>+80</>; when healing the same target multiple times, healing effect and <$ba.dt.element>Elemental Injury</> recovery are increased to <@ba.vup>105%</>=攻击范围<@ba.vdown>缩小</>，攻击速度<@ba.vup>+80</>，连续治疗同一目标时，治疗量和<$ba.dt.element>元素损伤</>回复量提高至<@ba.vup>105%</>
Attack Range <@ba.vdown>reduced</>; ASPD <@ba.vup>+80</>; when healing the same target multiple times, healing effect and <$ba.dt.element>Elemental Injury</> recovery are increased to <@ba.vup>110%</>=攻击范围<@ba.vdown>缩小</>，攻击速度<@ba.vup>+80</>，连续治疗同一目标时，治疗量和<$ba.dt.element>元素损伤</>回复量提高至<@ba.vup>110%</>
Attack Range <@ba.vdown>reduced</>; ASPD <@ba.vup>+80</>; when healing the same target multiple times, healing effect and <$ba.dt.element>Elemental Injury</> recovery are increased to <@ba.vup>115%</>=攻击范围<@ba.vdown>缩小</>，攻击速度<@ba.vup>+80</>，连续治疗同一目标时，治疗量和<$ba.dt.element>元素损伤</>回复量提高至<@ba.vup>115%</>
Attack Range <@ba.vdown>reduced</>; ASPD <@ba.vup>+90</>; when healing the same target multiple times, healing effect and <$ba.dt.element>Elemental Injury</> recovery are increased to <@ba.vup>120%</>=攻击范围<@ba.vdown>缩小</>，攻击速度<@ba.vup>+90</>，连续治疗同一目标时，治疗量和<$ba.dt.element>元素损伤</>回复量提高至<@ba.vup>120%</>
Attack Range <@ba.vdown>reduced</>; ASPD <@ba.vup>+90</>; when healing the same target multiple times, healing effect and <$ba.dt.element>Elemental Injury</> recovery are increased to <@ba.vup>130%</>=攻击范围<@ba.vdown>缩小</>，攻击速度<@ba.vup>+90</>，连续治疗同一目标时，治疗量和<$ba.dt.element>元素损伤</>回复量提高至<@ba.vup>130%</>
Attack Range <@ba.vdown>reduced</>; ASPD <@ba.vup>+{attack_speed}</>; when healing the same target multiple times, healing effect and <$ba.dt.element>Elemental Injury</> recovery are increased to <@ba.vup>{attack@heal_continuously_scale:0%}</>=攻击范围<@ba.vdown>缩小</>，攻击速度<@ba.vup>+{attack_speed}</>，连续治疗同一目标时，治疗量和<$ba.dt.element>元素损伤</>回复量提高至<@ba.vup>{attack@heal_continuously_scale:0%}</>
Attack Range <@ba.vup>+1 tile</>, and attacks <$ba.sluggish>Slow</> the target for <@ba.vup>0.6</> seconds=攻击范围<@ba.vup>+1格</>，且攻击会使目标<$ba.sluggish>停顿</><@ba.vup>0.6</>秒
Attack Range <@ba.vup>+1 tile</>, and attacks <$ba.sluggish>Slow</> the target for <@ba.vup>0.7</> seconds=攻击范围<@ba.vup>+1格</>，且攻击会使目标<$ba.sluggish>停顿</><@ba.vup>0.7</>秒
Attack Range <@ba.vup>+1 tile</>, and attacks <$ba.sluggish>Slow</> the target for <@ba.vup>0.8</> seconds=攻击范围<@ba.vup>+1格</>，且攻击会使目标<$ba.sluggish>停顿</><@ba.vup>0.8</>秒
Attack Range <@ba.vup>+1 tile</>, and attacks <$ba.sluggish>Slow</> the target for <@ba.vup>1.2</> seconds=攻击范围<@ba.vup>+1格</>，且攻击会使目标<$ba.sluggish>停顿</><@ba.vup>1.2</>秒
Attack Range <@ba.vup>+1 tile</>, and attacks <$ba.sluggish>Slow</> the target for <@ba.vup>1</> seconds=攻击范围<@ba.vup>+1格</>，且攻击会使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒
Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+10%</>, and attack up to <@ba.vup>2</> targets simultaneously=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+10%</>，同时攻击<@ba.vup>2</>个目标
Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+10%</>, Attack Interval <@ba.vup>decreases slightly</>. Increase the maximum number of jumps to <@ba.vup>5</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+10%</>，攻击间隔<@ba.vup>略微缩短</>，攻击最大弹跳次数提升至<@ba.vup>5</>
Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+12%</>, and attack up to <@ba.vup>2</> targets simultaneously=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+12%</>，同时攻击<@ba.vup>2</>个目标
Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+14%</>, and attack up to <@ba.vup>2</> targets simultaneously=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+14%</>，同时攻击<@ba.vup>2</>个目标
Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+15%</>, Attack Interval <@ba.vup>decreases a little</>. Increase the maximum number of jumps to <@ba.vup>5</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+15%</>，攻击间隔<@ba.vup>小幅度缩短</>，攻击最大弹跳次数提升至<@ba.vup>5</>
Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+16%</>, and attack up to <@ba.vup>2</> targets simultaneously=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+16%</>，同时攻击<@ba.vup>2</>个目标
Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+18%</>, and attack up to <@ba.vup>2</> targets simultaneously=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+18%</>，同时攻击<@ba.vup>2</>个目标
Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+2%</>, and attack up to <@ba.vup>2</> targets simultaneously=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+2%</>，同时攻击<@ba.vup>2</>个目标
Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+20%</>, and attack up to <@ba.vup>2</> targets simultaneously=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+20%</>，同时攻击<@ba.vup>2</>个目标
Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+20%</>, Attack Interval <@ba.vup>decreases</>. Increase the maximum number of jumps to <@ba.vup>5</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+20%</>，攻击间隔<@ba.vup>缩短</>，攻击最大弹跳次数提升至<@ba.vup>5</>
Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+25%</>, Attack Interval <@ba.vup>decreases</>. Increase the maximum number of jumps to <@ba.vup>5</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+25%</>，攻击间隔<@ba.vup>缩短</>，攻击最大弹跳次数提升至<@ba.vup>5</>
Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+30%</>, Attack Interval <@ba.vup>decreases moderately</>. Increase the maximum number of jumps to <@ba.vup>5</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+30%</>，攻击间隔<@ba.vup>较大幅度缩短</>，攻击最大弹跳次数提升至<@ba.vup>5</>
Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+30%</>, Attack Interval <@ba.vup>decreases</>. Increase the maximum number of jumps to <@ba.vup>5</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+30%</>，攻击间隔<@ba.vup>缩短</>，攻击最大弹跳次数提升至<@ba.vup>5</>
Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+4%</>, and attack up to <@ba.vup>2</> targets simultaneously=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+4%</>，同时攻击<@ba.vup>2</>个目标
Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+6%</>, and attack up to <@ba.vup>2</> targets simultaneously=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+6%</>，同时攻击<@ba.vup>2</>个目标
Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+8%</>, and attack up to <@ba.vup>2</> targets simultaneously=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+8%</>，同时攻击<@ba.vup>2</>个目标
Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+10%</>, ASPD <@ba.vup>+60</>\n<@ba.rem>Skill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+10%</>，攻击速度<@ba.vup>+60</>\n<@ba.rem>攻击装有100发弹药，打完后结束（可随时停止技能）</>
Attack range <@ba.vup>+1</>, ATK <@ba.vup>+100%</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+100%</>
Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+11%</>, ASPD <@ba.vup>+60</>\n<@ba.rem>Skill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+11%</>，攻击速度<@ba.vup>+60</>\n<@ba.rem>攻击装有100发弹药，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+12%</>, ASPD <@ba.vup>+60</>\n<@ba.rem>Skill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+12%</>，攻击速度<@ba.vup>+60</>\n<@ba.rem>攻击装有100发弹药，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+13%</>, ASPD <@ba.vup>+70</>\n<@ba.rem>Skill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+13%</>，攻击速度<@ba.vup>+70</>\n<@ba.rem>攻击装有100发弹药，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+14%</>, ASPD <@ba.vup>+70</>\n<@ba.rem>Skill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+14%</>，攻击速度<@ba.vup>+70</>\n<@ba.rem>攻击装有100发弹药，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+15%</>, ASPD <@ba.vup>+70</>\n<@ba.rem>Skill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+15%</>，攻击速度<@ba.vup>+70</>\n<@ba.rem>攻击装有100发弹药，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+17%</>, ASPD <@ba.vup>+75</>\n<@ba.rem>Skill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+17%</>，攻击速度<@ba.vup>+75</>\n<@ba.rem>攻击装有100发弹药，打完后结束（可随时停止技能）</>
Attack range <@ba.vup>+1</>, ATK <@ba.vup>+20%</>\n<@ba.rem>Unlimited duration</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+20%</>\n<@ba.rem>持续时间无限</>
Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+22%</>, ASPD <@ba.vup>+80</>\n<@ba.rem>Skill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+22%</>，攻击速度<@ba.vup>+80</>\n<@ba.rem>攻击装有100发弹药，打完后结束（可随时停止技能）</>
Attack range <@ba.vup>+1</>, ATK <@ba.vup>+23%</>\n<@ba.rem>Unlimited duration</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+23%</>\n<@ba.rem>持续时间无限</>
Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+25%</>, ASPD <@ba.vup>+85</>\n<@ba.rem>Skill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+25%</>，攻击速度<@ba.vup>+85</>\n<@ba.rem>攻击装有100发弹药，打完后结束（可随时停止技能）</>
Attack range <@ba.vup>+1</>, ATK <@ba.vup>+26%</>\n<@ba.rem>Unlimited duration</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+26%</>\n<@ba.rem>持续时间无限</>
Attack range <@ba.vup>+1</>, ATK <@ba.vup>+30%</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+30%</>
Attack range <@ba.vup>+1</>, ATK <@ba.vup>+30%</>\n<@ba.rem>Unlimited duration</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+30%</>\n<@ba.rem>持续时间无限</>
Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+30%</>, ASPD <@ba.vup>+90</>\n<@ba.rem>Skill activation grants 100 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+30%</>，攻击速度<@ba.vup>+90</>\n<@ba.rem>攻击装有100发弹药，打完后结束（可随时停止技能）</>
Attack range <@ba.vup>+1</>, ATK <@ba.vup>+33%</>\n<@ba.rem>Unlimited duration</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+33%</>\n<@ba.rem>持续时间无限</>
Attack range <@ba.vup>+1</>, ATK <@ba.vup>+35%</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+35%</>
Attack range <@ba.vup>+1</>, ATK <@ba.vup>+36%</>\n<@ba.rem>Unlimited duration</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+36%</>\n<@ba.rem>持续时间无限</>
Attack range <@ba.vup>+1</>, ATK <@ba.vup>+40%</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+40%</>
Attack range <@ba.vup>+1</>, ATK <@ba.vup>+40%</>\n<@ba.rem>Unlimited duration</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+40%</>\n<@ba.rem>持续时间无限</>
Attack range <@ba.vup>+1</>, ATK <@ba.vup>+45%</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+45%</>
Attack range <@ba.vup>+1</>, ATK <@ba.vup>+50%</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+50%</>
Attack range <@ba.vup>+1</>, ATK <@ba.vup>+50%</>\n<@ba.rem>Unlimited duration</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+50%</>\n<@ba.rem>持续时间无限</>
Attack range <@ba.vup>+1</>, ATK <@ba.vup>+55%</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+55%</>
Attack range <@ba.vup>+1</>, ATK <@ba.vup>+55%</>\n<@ba.rem>Unlimited duration</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+55%</>\n<@ba.rem>持续时间无限</>
Attack range <@ba.vup>+1</>, ATK <@ba.vup>+60%</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+60%</>
Attack range <@ba.vup>+1</>, ATK <@ba.vup>+60%</>\n<@ba.rem>Unlimited duration</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+60%</>\n<@ba.rem>持续时间无限</>
Attack range <@ba.vup>+1</>, ATK <@ba.vup>+75%</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+75%</>
Attack range <@ba.vup>+1</>, ATK <@ba.vup>+90%</>=攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+90%</>
Attack Range <@ba.vup>+1</>, Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+200%</>, DEF <@ba.vup>+20%</>, Mobile Riot Shield gains <@ba.vup>+75%</> DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <@ba.vup>250%</> ATK as Physical damage to all enemies in an area and <$ba.stun>stunning</> them for <@ba.vup>5</> seconds\n<@ba.rem>Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)</>=攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+200%</>，防御力<@ba.vup>+20%</>，机动盾牌防御力<@ba.vup>+75%</>\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>5</>秒\n<@ba.rem>攻击装有20发弹药，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>+1</>, Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+210%</>, DEF <@ba.vup>+30%</>, Mobile Riot Shield gains <@ba.vup>+80%</> DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <@ba.vup>250%</> ATK as Physical damage to all enemies in an area and <$ba.stun>stunning</> them for <@ba.vup>5</> seconds\n<@ba.rem>Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)</>=攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+210%</>，防御力<@ba.vup>+30%</>，机动盾牌防御力<@ba.vup>+80%</>\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>5</>秒\n<@ba.rem>攻击装有20发弹药，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>+1</>, Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+230%</>, DEF <@ba.vup>+35%</>, Mobile Riot Shield gains <@ba.vup>+90%</> DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <@ba.vup>250%</> ATK as Physical damage to all enemies in an area and <$ba.stun>stunning</> them for <@ba.vup>5</> seconds\n<@ba.rem>Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)</>=攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+230%</>，防御力<@ba.vup>+35%</>，机动盾牌防御力<@ba.vup>+90%</>\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>5</>秒\n<@ba.rem>攻击装有20发弹药，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>+1</>, Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+240%</>, DEF <@ba.vup>+50%</>, Mobile Riot Shield gains <@ba.vup>+100%</> DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <@ba.vup>250%</> ATK as Physical damage to all enemies in an area and <$ba.stun>stunning</> them for <@ba.vup>5</> seconds\n<@ba.rem>Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)</>=攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+240%</>，防御力<@ba.vup>+50%</>，机动盾牌防御力<@ba.vup>+100%</>\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>5</>秒\n<@ba.rem>攻击装有20发弹药，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>+1</>, Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+250%</>, DEF <@ba.vup>+55%</>, Mobile Riot Shield gains <@ba.vup>+110%</> DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <@ba.vup>250%</> ATK as Physical damage to all enemies in an area and <$ba.stun>stunning</> them for <@ba.vup>5</> seconds\n<@ba.rem>Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)</>=攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+250%</>，防御力<@ba.vup>+55%</>，机动盾牌防御力<@ba.vup>+110%</>\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>5</>秒\n<@ba.rem>攻击装有20发弹药，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>+1</>, Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+260%</>, DEF <@ba.vup>+60%</>, Mobile Riot Shield gains <@ba.vup>+120%</> DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <@ba.vup>250%</> ATK as Physical damage to all enemies in an area and <$ba.stun>stunning</> them for <@ba.vup>5</> seconds\n<@ba.rem>Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)</>=攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+260%</>，防御力<@ba.vup>+60%</>，机动盾牌防御力<@ba.vup>+120%</>\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>5</>秒\n<@ba.rem>攻击装有20发弹药，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>+1</>, Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+270%</>, DEF <@ba.vup>+65%</>, Mobile Riot Shield gains <@ba.vup>+135%</> DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <@ba.vup>250%</> ATK as Physical damage to all enemies in an area and <$ba.stun>stunning</> them for <@ba.vup>5</> seconds\n<@ba.rem>Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)</>=攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+270%</>，防御力<@ba.vup>+65%</>，机动盾牌防御力<@ba.vup>+135%</>\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>5</>秒\n<@ba.rem>攻击装有20发弹药，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>+1</>, Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+280%</>, DEF <@ba.vup>+70%</>, Mobile Riot Shield gains <@ba.vup>+150%</> DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <@ba.vup>250%</> ATK as Physical damage to all enemies in an area and <$ba.stun>stunning</> them for <@ba.vup>5.5</> seconds\n<@ba.rem>Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)</>=攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+280%</>，防御力<@ba.vup>+70%</>，机动盾牌防御力<@ba.vup>+150%</>\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>5.5</>秒\n<@ba.rem>攻击装有20发弹药，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>+1</>, Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+290%</>, DEF <@ba.vup>+75%</>, Mobile Riot Shield gains <@ba.vup>+160%</> DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <@ba.vup>250%</> ATK as Physical damage to all enemies in an area and <$ba.stun>stunning</> them for <@ba.vup>5.5</> seconds\n<@ba.rem>Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)</>=攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+290%</>，防御力<@ba.vup>+75%</>，机动盾牌防御力<@ba.vup>+160%</>\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>5.5</>秒\n<@ba.rem>攻击装有20发弹药，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>+1</>, Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+310%</>, DEF <@ba.vup>+80%</>, Mobile Riot Shield gains <@ba.vup>+170%</> DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <@ba.vup>250%</> ATK as Physical damage to all enemies in an area and <$ba.stun>stunning</> them for <@ba.vup>6</> seconds\n<@ba.rem>Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)</>=攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+310%</>，防御力<@ba.vup>+80%</>，机动盾牌防御力<@ba.vup>+170%</>\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>6</>秒\n<@ba.rem>攻击装有20发弹药，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>+1</>, Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{jesca2_s_3[def].def:0%}</>, Mobile Riot Shield gains <@ba.vup>+{jesca2_s_3_token[def].def:0%}</> DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <@ba.vup>{attack@extrabomb.atk_scale:0%}</> ATK as Physical damage to all enemies in an area and <$ba.stun>stunning</> them for <@ba.vup>{attack@extrabomb.stun}</> seconds\n<@ba.rem>Skill activation grants {attack@trigger_time} Ammo, and the skill ends when all Ammo is used (can be manually deactivated)</>=攻击距离<@ba.vup>+1</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{jesca2_s_3[def].def:0%}</>，机动盾牌防御力<@ba.vup>+{jesca2_s_3_token[def].def:0%}</>\n机动盾牌存在时，立刻向前发射一枚炮弹，命中或到达终点时对范围内所有敌人造成相当于攻击力<@ba.vup>{attack@extrabomb.atk_scale:0%}</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>{attack@extrabomb.stun}</>秒\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>+1</>; heals <@ba.vup>2</> targets, all Medic Operators gain ATK <@ba.vup>+12%</>=自身攻击距离<@ba.vup>+1</>，每次治疗<@ba.vup>2</>个目标，所有医疗干员攻击力<@ba.vup>+12%</>
Attack Range <@ba.vup>+1</>; heals <@ba.vup>2</> targets, all Medic Operators gain ATK <@ba.vup>+15%</>=自身攻击距离<@ba.vup>+1</>，每次治疗<@ba.vup>2</>个目标，所有医疗干员攻击力<@ba.vup>+15%</>
Attack Range <@ba.vup>+1</>; heals <@ba.vup>2</> targets, all Medic Operators gain ATK <@ba.vup>+18%</>=自身攻击距离<@ba.vup>+1</>，每次治疗<@ba.vup>2</>个目标，所有医疗干员攻击力<@ba.vup>+18%</>
Attack Range <@ba.vup>+1</>; heals <@ba.vup>2</> targets, all Medic Operators gain ATK <@ba.vup>+21%</>=自身攻击距离<@ba.vup>+1</>，每次治疗<@ba.vup>2</>个目标，所有医疗干员攻击力<@ba.vup>+21%</>
Attack Range <@ba.vup>+1</>; heals <@ba.vup>2</> targets, all Medic Operators gain ATK <@ba.vup>+24%</>=自身攻击距离<@ba.vup>+1</>，每次治疗<@ba.vup>2</>个目标，所有医疗干员攻击力<@ba.vup>+24%</>
Attack Range <@ba.vup>+1</>; heals <@ba.vup>2</> targets, all Medic Operators gain ATK <@ba.vup>+27%</>=自身攻击距离<@ba.vup>+1</>，每次治疗<@ba.vup>2</>个目标，所有医疗干员攻击力<@ba.vup>+27%</>
Attack Range <@ba.vup>+1</>; heals <@ba.vup>2</> targets, all Medic Operators gain ATK <@ba.vup>+30%</>=自身攻击距离<@ba.vup>+1</>，每次治疗<@ba.vup>2</>个目标，所有医疗干员攻击力<@ba.vup>+30%</>
Attack Range <@ba.vup>+1</>; heals <@ba.vup>2</> targets, all Medic Operators gain ATK <@ba.vup>+33%</>=自身攻击距离<@ba.vup>+1</>，每次治疗<@ba.vup>2</>个目标，所有医疗干员攻击力<@ba.vup>+33%</>
Attack Range <@ba.vup>+1</>; heals <@ba.vup>2</> targets, all Medic Operators gain ATK <@ba.vup>+37%</>=自身攻击距离<@ba.vup>+1</>，每次治疗<@ba.vup>2</>个目标，所有医疗干员攻击力<@ba.vup>+37%</>
Attack Range <@ba.vup>+1</>; heals <@ba.vup>2</> targets, all Medic Operators gain ATK <@ba.vup>+40%</>=自身攻击距离<@ba.vup>+1</>，每次治疗<@ba.vup>2</>个目标，所有医疗干员攻击力<@ba.vup>+40%</>
Attack Range <@ba.vup>+1</>; heals <@ba.vup>{attack@max_target}</> targets, all Medic Operators gain ATK <@ba.vup>+{attack@atk:0%}</>=自身攻击距离<@ba.vup>+1</>，每次治疗<@ba.vup>{attack@max_target}</>个目标，所有医疗干员攻击力<@ba.vup>+{attack@atk:0%}</>
Attack Range <@ba.vup>+2</>, ATK <@ba.vup>+10%</>; heals <@ba.vup>2</> targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30%</> of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>130%</> of the original amount=自身攻击距离<@ba.vup>+2</>，攻击力<@ba.vup>+10%</>，每次治疗<@ba.vup>2</>个目标，并额外治疗一次目标或目标相邻1个友方单位，治疗量为主目标的<@ba.vup>30%</>。对生命值不高于一半的友方单位治疗量提高为原来的<@ba.vup>130%</>
Attack Range <@ba.vup>+2</>, ATK <@ba.vup>+13%</>; heals <@ba.vup>2</> targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30%</> of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>130%</> of the original amount=自身攻击距离<@ba.vup>+2</>，攻击力<@ba.vup>+13%</>，每次治疗<@ba.vup>2</>个目标，并额外治疗一次目标或目标相邻1个友方单位，治疗量为主目标的<@ba.vup>30%</>。对生命值不高于一半的友方单位治疗量提高为原来的<@ba.vup>130%</>
Attack Range <@ba.vup>+2</>, ATK <@ba.vup>+16%</>; heals <@ba.vup>2</> targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30%</> of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>130%</> of the original amount=自身攻击距离<@ba.vup>+2</>，攻击力<@ba.vup>+16%</>，每次治疗<@ba.vup>2</>个目标，并额外治疗一次目标或目标相邻1个友方单位，治疗量为主目标的<@ba.vup>30%</>。对生命值不高于一半的友方单位治疗量提高为原来的<@ba.vup>130%</>
Attack Range <@ba.vup>+2</>, ATK <@ba.vup>+20%</>; heals <@ba.vup>2</> targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30%</> of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>135%</> of the original amount=自身攻击距离<@ba.vup>+2</>，攻击力<@ba.vup>+20%</>，每次治疗<@ba.vup>2</>个目标，并额外治疗一次目标或目标相邻1个友方单位，治疗量为主目标的<@ba.vup>30%</>。对生命值不高于一半的友方单位治疗量提高为原来的<@ba.vup>135%</>
Attack Range <@ba.vup>+2</>, ATK <@ba.vup>+23%</>; heals <@ba.vup>2</> targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30%</> of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>135%</> of the original amount=自身攻击距离<@ba.vup>+2</>，攻击力<@ba.vup>+23%</>，每次治疗<@ba.vup>2</>个目标，并额外治疗一次目标或目标相邻1个友方单位，治疗量为主目标的<@ba.vup>30%</>。对生命值不高于一半的友方单位治疗量提高为原来的<@ba.vup>135%</>
Attack Range <@ba.vup>+2</>, ATK <@ba.vup>+26%</>; heals <@ba.vup>2</> targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30%</> of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>135%</> of the original amount=自身攻击距离<@ba.vup>+2</>，攻击力<@ba.vup>+26%</>，每次治疗<@ba.vup>2</>个目标，并额外治疗一次目标或目标相邻1个友方单位，治疗量为主目标的<@ba.vup>30%</>。对生命值不高于一半的友方单位治疗量提高为原来的<@ba.vup>135%</>
Attack Range <@ba.vup>+2</>, ATK <@ba.vup>+30%</>; heals <@ba.vup>2</> targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30%</> of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>140%</> of the original amount=自身攻击距离<@ba.vup>+2</>，攻击力<@ba.vup>+30%</>，每次治疗<@ba.vup>2</>个目标，并额外治疗一次目标或目标相邻1个友方单位，治疗量为主目标的<@ba.vup>30%</>。对生命值不高于一半的友方单位治疗量提高为原来的<@ba.vup>140%</>
Attack Range <@ba.vup>+2</>, ATK <@ba.vup>+33%</>; heals <@ba.vup>2</> targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30%</> of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>143%</> of the original amount=自身攻击距离<@ba.vup>+2</>，攻击力<@ba.vup>+33%</>，每次治疗<@ba.vup>2</>个目标，并额外治疗一次目标或目标相邻1个友方单位，治疗量为主目标的<@ba.vup>30%</>。对生命值不高于一半的友方单位治疗量提高为原来的<@ba.vup>143%</>
Attack Range <@ba.vup>+2</>, ATK <@ba.vup>+36%</>; heals <@ba.vup>2</> targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30%</> of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>146%</> of the original amount=自身攻击距离<@ba.vup>+2</>，攻击力<@ba.vup>+36%</>，每次治疗<@ba.vup>2</>个目标，并额外治疗一次目标或目标相邻1个友方单位，治疗量为主目标的<@ba.vup>30%</>。对生命值不高于一半的友方单位治疗量提高为原来的<@ba.vup>146%</>
Attack Range <@ba.vup>+2</>, ATK <@ba.vup>+40%</>; heals <@ba.vup>2</> targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30%</> of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>150%</> of the original amount=自身攻击距离<@ba.vup>+2</>，攻击力<@ba.vup>+40%</>，每次治疗<@ba.vup>2</>个目标，并额外治疗一次目标或目标相邻1个友方单位，治疗量为主目标的<@ba.vup>30%</>。对生命值不高于一半的友方单位治疗量提高为原来的<@ba.vup>150%</>
Attack Range <@ba.vup>+2</>, ATK <@ba.vup>+{atk:0%}</>; heals <@ba.vup>{attack@max_target}</> targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>{attack@addition_heal_scale:0%}</> of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>{heal_scale:0%}</> of the original amount=自身攻击距离<@ba.vup>+2</>，攻击力<@ba.vup>+{atk:0%}</>，每次治疗<@ba.vup>{attack@max_target}</>个目标，并额外治疗一次目标或目标相邻1个友方单位，治疗量为主目标的<@ba.vup>{attack@addition_heal_scale:0%}</>。对生命值不高于一半的友方单位治疗量提高为原来的<@ba.vup>{heal_scale:0%}</>
Attack Range <@ba.vup>+{ability_range_forward_extend} tile</>, and attacks <$ba.sluggish>Slow</> the target for <@ba.vup>{attack@sluggish}</> seconds=攻击范围<@ba.vup>+{ability_range_forward_extend}格</>，且攻击会使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒
Attack Range <@ba.vup>+{ability_range_forward_extend}</> tile, ATK <@ba.vup>+{atk:0%}</>, and attack up to <@ba.vup>{attack@max_target}</> targets simultaneously=攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标
Attack Range <@ba.vup>+{ability_range_forward_extend}</> tile, ATK <@ba.vup>+{atk:0%}</>, Attack Interval <@ba.vup>decreases a little</>. Increase the maximum number of jumps to <@ba.vup>{attack@max_target}</>=攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>小幅度缩短</>，攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}</>
Attack Range <@ba.vup>+{ability_range_forward_extend}</> tile, ATK <@ba.vup>+{atk:0%}</>, Attack Interval <@ba.vup>decreases moderately</>. Increase the maximum number of jumps to <@ba.vup>{attack@max_target}</>=攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>较大幅度缩短</>，攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}</>
Attack Range <@ba.vup>+{ability_range_forward_extend}</> tile, ATK <@ba.vup>+{atk:0%}</>, Attack Interval <@ba.vup>decreases slightly</>. Increase the maximum number of jumps to <@ba.vup>{attack@max_target}</>=攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>略微缩短</>，攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}</>
Attack Range <@ba.vup>+{ability_range_forward_extend}</> tile, ATK <@ba.vup>+{atk:0%}</>, Attack Interval <@ba.vup>decreases</>. Increase the maximum number of jumps to <@ba.vup>{attack@max_target}</>=攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>缩短</>，攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}</>
Attack range <@ba.vup>+{ability_range_forward_extend}</>, ATK <@ba.vup>+{atk:0%}</>=攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>
Attack range <@ba.vup>+{ability_range_forward_extend}</>, ATK <@ba.vup>+{atk:0%}</>\n<@ba.rem>Unlimited duration</>=攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>\n<@ba.rem>持续时间无限</>
Attack Range <@ba.vup>+{ability_range_forward_extend}</>, ATK <@ba.vup>+{atk:0%}</>, ASPD <@ba.vup>+{attack_speed}</>\n<@ba.rem>Skill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>changes</>, ATK <@ba.vup>+105%</>, Attack Interval <@ba.vup>greatly reduces</>, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn</>, deals an additional <@ba.vup>70%</> ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 25 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn</>, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)</>=攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+105%</>，攻击间隔<@ba.vup>大幅缩短</>，攻击变为群体攻击；若目标处于<$ba.dt.burning2>灼燃损伤</>爆发期间则额外造成攻击力<@ba.vup>70%</>的元素伤害\n<@ba.rem>自身每秒流失最大生命的3%，攻击装有25发弹药，全场有敌人进入<$ba.dt.burning2>灼燃损伤</>爆发时获得2颗额外弹药，弹药打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>changes</>, ATK <@ba.vup>+115%</>, Attack Interval <@ba.vup>greatly reduces</>, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn</>, deals an additional <@ba.vup>80%</> ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 25 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn</>, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)</>=攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+115%</>，攻击间隔<@ba.vup>大幅缩短</>，攻击变为群体攻击；若目标处于<$ba.dt.burning2>灼燃损伤</>爆发期间则额外造成攻击力<@ba.vup>80%</>的元素伤害\n<@ba.rem>自身每秒流失最大生命的3%，攻击装有25发弹药，全场有敌人进入<$ba.dt.burning2>灼燃损伤</>爆发时获得2颗额外弹药，弹药打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>changes</>, ATK <@ba.vup>+55%</>, Attack Interval <@ba.vup>greatly reduces</>, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn</>, deals an additional <@ba.vup>50%</> ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 15 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn</>, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)</>=攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+55%</>，攻击间隔<@ba.vup>大幅缩短</>，攻击变为群体攻击；若目标处于<$ba.dt.burning2>灼燃损伤</>爆发期间则额外造成攻击力<@ba.vup>50%</>的元素伤害\n<@ba.rem>自身每秒流失最大生命的3%，攻击装有15发弹药，全场有敌人进入<$ba.dt.burning2>灼燃损伤</>爆发时获得2颗额外弹药，弹药打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>changes</>, ATK <@ba.vup>+60%</>, Attack Interval <@ba.vup>greatly reduces</>, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn</>, deals an additional <@ba.vup>50%</> ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 16 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn</>, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)</>=攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+60%</>，攻击间隔<@ba.vup>大幅缩短</>，攻击变为群体攻击；若目标处于<$ba.dt.burning2>灼燃损伤</>爆发期间则额外造成攻击力<@ba.vup>50%</>的元素伤害\n<@ba.rem>自身每秒流失最大生命的3%，攻击装有16发弹药，全场有敌人进入<$ba.dt.burning2>灼燃损伤</>爆发时获得2颗额外弹药，弹药打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>changes</>, ATK <@ba.vup>+65%</>, Attack Interval <@ba.vup>greatly reduces</>, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn</>, deals an additional <@ba.vup>50%</> ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 17 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn</>, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)</>=攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+65%</>，攻击间隔<@ba.vup>大幅缩短</>，攻击变为群体攻击；若目标处于<$ba.dt.burning2>灼燃损伤</>爆发期间则额外造成攻击力<@ba.vup>50%</>的元素伤害\n<@ba.rem>自身每秒流失最大生命的3%，攻击装有17发弹药，全场有敌人进入<$ba.dt.burning2>灼燃损伤</>爆发时获得2颗额外弹药，弹药打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>changes</>, ATK <@ba.vup>+70%</>, Attack Interval <@ba.vup>greatly reduces</>, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn</>, deals an additional <@ba.vup>60%</> ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 18 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn</>, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)</>=攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+70%</>，攻击间隔<@ba.vup>大幅缩短</>，攻击变为群体攻击；若目标处于<$ba.dt.burning2>灼燃损伤</>爆发期间则额外造成攻击力<@ba.vup>60%</>的元素伤害\n<@ba.rem>自身每秒流失最大生命的3%，攻击装有18发弹药，全场有敌人进入<$ba.dt.burning2>灼燃损伤</>爆发时获得2颗额外弹药，弹药打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>changes</>, ATK <@ba.vup>+75%</>, Attack Interval <@ba.vup>greatly reduces</>, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn</>, deals an additional <@ba.vup>60%</> ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 19 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn</>, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)</>=攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+75%</>，攻击间隔<@ba.vup>大幅缩短</>，攻击变为群体攻击；若目标处于<$ba.dt.burning2>灼燃损伤</>爆发期间则额外造成攻击力<@ba.vup>60%</>的元素伤害\n<@ba.rem>自身每秒流失最大生命的3%，攻击装有19发弹药，全场有敌人进入<$ba.dt.burning2>灼燃损伤</>爆发时获得2颗额外弹药，弹药打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>changes</>, ATK <@ba.vup>+80%</>, Attack Interval <@ba.vup>greatly reduces</>, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn</>, deals an additional <@ba.vup>60%</> ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 20 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn</>, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)</>=攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+80%</>，攻击间隔<@ba.vup>大幅缩短</>，攻击变为群体攻击；若目标处于<$ba.dt.burning2>灼燃损伤</>爆发期间则额外造成攻击力<@ba.vup>60%</>的元素伤害\n<@ba.rem>自身每秒流失最大生命的3%，攻击装有20发弹药，全场有敌人进入<$ba.dt.burning2>灼燃损伤</>爆发时获得2颗额外弹药，弹药打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>changes</>, ATK <@ba.vup>+85%</>, Attack Interval <@ba.vup>greatly reduces</>, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn</>, deals an additional <@ba.vup>70%</> ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 21 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn</>, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)</>=攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+85%</>，攻击间隔<@ba.vup>大幅缩短</>，攻击变为群体攻击；若目标处于<$ba.dt.burning2>灼燃损伤</>爆发期间则额外造成攻击力<@ba.vup>70%</>的元素伤害\n<@ba.rem>自身每秒流失最大生命的3%，攻击装有21发弹药，全场有敌人进入<$ba.dt.burning2>灼燃损伤</>爆发时获得2颗额外弹药，弹药打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>changes</>, ATK <@ba.vup>+95%</>, Attack Interval <@ba.vup>greatly reduces</>, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn</>, deals an additional <@ba.vup>70%</> ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 23 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn</>, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)</>=攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+95%</>，攻击间隔<@ba.vup>大幅缩短</>，攻击变为群体攻击；若目标处于<$ba.dt.burning2>灼燃损伤</>爆发期间则额外造成攻击力<@ba.vup>70%</>的元素伤害\n<@ba.rem>自身每秒流失最大生命的3%，攻击装有23发弹药，全场有敌人进入<$ba.dt.burning2>灼燃损伤</>爆发时获得2颗额外弹药，弹药打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>changes</>, ATK <@ba.vup>+{atk:0%}</>, Attack Interval <@ba.vup>greatly reduces</>, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn</>, deals an additional <@ba.vup>{attack@atk_scale:0%}</> ATK as Elemental Damage\n<@ba.rem>Loses {lose_hp_scale:0%} of Max HP every second; skill activation grants {attack@trigger_time} ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn</>, gains {ammo_recover} additional ammo; skill ends when all ammo is used (Can manually deactivate skill)</>=攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>大幅缩短</>，攻击变为群体攻击；若目标处于<$ba.dt.burning2>灼燃损伤</>爆发期间则额外造成攻击力<@ba.vup>{attack@atk_scale:0%}</>的元素伤害\n<@ba.rem>自身每秒流失最大生命的{lose_hp_scale:0%}，攻击装有{attack@trigger_time}发弹药，全场有敌人进入<$ba.dt.burning2>灼燃损伤</>爆发时获得{ammo_recover}颗额外弹药，弹药打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>changes</>, Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+100%</>, and attacks <@ba.vup>3</> enemies at once; when attacking, loses <@ba.vdown>5%</> HP and sets a burning field at the location of the target: passing enemies have <@ba.vup>-50%</> Movement Speed and take <@ba.vup>35%</> of Blaze the Igniting Spark's ATK as Arts damage and <@ba.vup>30%</> of that Arts damage as <$ba.dt.burning2>Burn</> every second=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+100%</>，同时攻击<@ba.vup>3</>名敌人；攻击时流失<@ba.vdown>5%</>的生命并在目标所在位置留下灼烧地段：经过的敌人移动速度<@ba.vup>-50%</>，每秒受到烛煌攻击力<@ba.vup>35%</>的法术伤害和相当于法术伤害<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>
Attack Range <@ba.vup>changes</>, Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+110%</>, and attacks <@ba.vup>3</> enemies at once; when attacking, loses <@ba.vdown>5%</> HP and sets a burning field at the location of the target: passing enemies have <@ba.vup>-50%</> Movement Speed and take <@ba.vup>35%</> of Blaze the Igniting Spark's ATK as Arts damage and <@ba.vup>30%</> of that Arts damage as <$ba.dt.burning2>Burn</> every second=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+110%</>，同时攻击<@ba.vup>3</>名敌人；攻击时流失<@ba.vdown>5%</>的生命并在目标所在位置留下灼烧地段：经过的敌人移动速度<@ba.vup>-50%</>，每秒受到烛煌攻击力<@ba.vup>35%</>的法术伤害和相当于法术伤害<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>
Attack Range <@ba.vup>changes</>, Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+120%</>, and attacks <@ba.vup>3</> enemies at once; when attacking, loses <@ba.vdown>5%</> HP and sets a burning field at the location of the target: passing enemies have <@ba.vup>-50%</> Movement Speed and take <@ba.vup>35%</> of Blaze the Igniting Spark's ATK as Arts damage and <@ba.vup>30%</> of that Arts damage as <$ba.dt.burning2>Burn</> every second=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+120%</>，同时攻击<@ba.vup>3</>名敌人；攻击时流失<@ba.vdown>5%</>的生命并在目标所在位置留下灼烧地段：经过的敌人移动速度<@ba.vup>-50%</>，每秒受到烛煌攻击力<@ba.vup>35%</>的法术伤害和相当于法术伤害<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>
Attack Range <@ba.vup>changes</>, Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+130%</>, and attacks <@ba.vup>3</> enemies at once; when attacking, loses <@ba.vdown>5%</> HP and sets a burning field at the location of the target: passing enemies have <@ba.vup>-50%</> Movement Speed and take <@ba.vup>35%</> of Blaze the Igniting Spark's ATK as Arts damage and <@ba.vup>30%</> of that Arts damage as <$ba.dt.burning2>Burn</> every second=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+130%</>，同时攻击<@ba.vup>3</>名敌人；攻击时流失<@ba.vdown>5%</>的生命并在目标所在位置留下灼烧地段：经过的敌人移动速度<@ba.vup>-50%</>，每秒受到烛煌攻击力<@ba.vup>35%</>的法术伤害和相当于法术伤害<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>
Attack Range <@ba.vup>changes</>, Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+140%</>, and attacks <@ba.vup>3</> enemies at once; when attacking, loses <@ba.vdown>5%</> HP and sets a burning field at the location of the target: passing enemies have <@ba.vup>-50%</> Movement Speed and take <@ba.vup>35%</> of Blaze the Igniting Spark's ATK as Arts damage and <@ba.vup>30%</> of that Arts damage as <$ba.dt.burning2>Burn</> every second=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+140%</>，同时攻击<@ba.vup>3</>名敌人；攻击时流失<@ba.vdown>5%</>的生命并在目标所在位置留下灼烧地段：经过的敌人移动速度<@ba.vup>-50%</>，每秒受到烛煌攻击力<@ba.vup>35%</>的法术伤害和相当于法术伤害<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>
Attack Range <@ba.vup>changes</>, Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+150%</>, and attacks <@ba.vup>3</> enemies at once; when attacking, loses <@ba.vdown>5%</> HP and sets a burning field at the location of the target: passing enemies have <@ba.vup>-50%</> Movement Speed and take <@ba.vup>35%</> of Blaze the Igniting Spark's ATK as Arts damage and <@ba.vup>30%</> of that Arts damage as <$ba.dt.burning2>Burn</> every second=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+150%</>，同时攻击<@ba.vup>3</>名敌人；攻击时流失<@ba.vdown>5%</>的生命并在目标所在位置留下灼烧地段：经过的敌人移动速度<@ba.vup>-50%</>，每秒受到烛煌攻击力<@ba.vup>35%</>的法术伤害和相当于法术伤害<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>
Attack Range <@ba.vup>changes</>, Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+60%</>, and attacks <@ba.vup>3</> enemies at once; when attacking, loses <@ba.vdown>5%</> HP and sets a burning field at the location of the target: passing enemies have <@ba.vup>-50%</> Movement Speed and take <@ba.vup>35%</> of Blaze the Igniting Spark's ATK as Arts damage and <@ba.vup>30%</> of that Arts damage as <$ba.dt.burning2>Burn</> every second=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+60%</>，同时攻击<@ba.vup>3</>名敌人；攻击时流失<@ba.vdown>5%</>的生命并在目标所在位置留下灼烧地段：经过的敌人移动速度<@ba.vup>-50%</>，每秒受到烛煌攻击力<@ba.vup>35%</>的法术伤害和相当于法术伤害<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>
Attack Range <@ba.vup>changes</>, Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+70%</>, and attacks <@ba.vup>3</> enemies at once; when attacking, loses <@ba.vdown>5%</> HP and sets a burning field at the location of the target: passing enemies have <@ba.vup>-50%</> Movement Speed and take <@ba.vup>35%</> of Blaze the Igniting Spark's ATK as Arts damage and <@ba.vup>30%</> of that Arts damage as <$ba.dt.burning2>Burn</> every second=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+70%</>，同时攻击<@ba.vup>3</>名敌人；攻击时流失<@ba.vdown>5%</>的生命并在目标所在位置留下灼烧地段：经过的敌人移动速度<@ba.vup>-50%</>，每秒受到烛煌攻击力<@ba.vup>35%</>的法术伤害和相当于法术伤害<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>
Attack Range <@ba.vup>changes</>, Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+80%</>, and attacks <@ba.vup>3</> enemies at once; when attacking, loses <@ba.vdown>5%</> HP and sets a burning field at the location of the target: passing enemies have <@ba.vup>-50%</> Movement Speed and take <@ba.vup>35%</> of Blaze the Igniting Spark's ATK as Arts damage and <@ba.vup>30%</> of that Arts damage as <$ba.dt.burning2>Burn</> every second=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+80%</>，同时攻击<@ba.vup>3</>名敌人；攻击时流失<@ba.vdown>5%</>的生命并在目标所在位置留下灼烧地段：经过的敌人移动速度<@ba.vup>-50%</>，每秒受到烛煌攻击力<@ba.vup>35%</>的法术伤害和相当于法术伤害<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>
Attack Range <@ba.vup>changes</>, Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+90%</>, and attacks <@ba.vup>3</> enemies at once; when attacking, loses <@ba.vdown>5%</> HP and sets a burning field at the location of the target: passing enemies have <@ba.vup>-50%</> Movement Speed and take <@ba.vup>35%</> of Blaze the Igniting Spark's ATK as Arts damage and <@ba.vup>30%</> of that Arts damage as <$ba.dt.burning2>Burn</> every second=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+90%</>，同时攻击<@ba.vup>3</>名敌人；攻击时流失<@ba.vdown>5%</>的生命并在目标所在位置留下灼烧地段：经过的敌人移动速度<@ba.vup>-50%</>，每秒受到烛煌攻击力<@ba.vup>35%</>的法术伤害和相当于法术伤害<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>
Attack Range <@ba.vup>changes</>, Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+{atk:0%}</>, and attacks <@ba.vup>{attack@max_target}</> enemies at once; when attacking, loses <@ba.vdown>{attack@hp_ratio:0%}</> HP and sets a burning field at the location of the target: passing enemies have <@ba.vup>{move_speed:0%}</> Movement Speed and take <@ba.vup>{atk_scale:0%}</> of Blaze the Igniting Spark's ATK as Arts damage and <@ba.vup>{element_damage_scale:0%}</> of that Arts damage as <$ba.dt.burning2>Burn</> every second=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>名敌人；攻击时流失<@ba.vdown>{attack@hp_ratio:0%}</>的生命并在目标所在位置留下灼烧地段：经过的敌人移动速度<@ba.vup>{move_speed:0%}</>，每秒受到烛煌攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害和相当于法术伤害<@ba.vup>{element_damage_scale:0%}</>的<$ba.dt.burning2>灼燃损伤</>
Attack Range <@ba.vup>changes</>, Attack Interval is <@ba.vup>massively reduced</>, and each attack deals <@ba.vup>43%</> ATK as Arts damage=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>超大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>43%</>的法术伤害
Attack Range <@ba.vup>changes</>, Attack Interval is <@ba.vup>massively reduced</>, and each attack deals <@ba.vup>46%</> ATK as Arts damage=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>超大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>46%</>的法术伤害
Attack Range <@ba.vup>changes</>, Attack Interval is <@ba.vup>massively reduced</>, and each attack deals <@ba.vup>50%</> ATK as Arts damage=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>超大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>50%</>的法术伤害
Attack Range <@ba.vup>changes</>, Attack Interval is <@ba.vup>massively reduced</>, and each attack deals <@ba.vup>{attack@atk_scale:0%}</> ATK as Arts damage=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>超大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害
Attack range <@ba.vup>changes</>, attack interval is <@ba.vup>significantly reduced </>, and each attack deals <@ba.vup>30%</> ATK as Arts damage=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>30%</>的法术伤害
Attack range <@ba.vup>changes</>, attack interval is <@ba.vup>significantly reduced </>, and each attack deals <@ba.vup>31%</> ATK as Arts damage=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>31%</>的法术伤害
Attack range <@ba.vup>changes</>, attack interval is <@ba.vup>significantly reduced </>, and each attack deals <@ba.vup>32%</> ATK as Arts damage=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>32%</>的法术伤害
Attack range <@ba.vup>changes</>, attack interval is <@ba.vup>significantly reduced </>, and each attack deals <@ba.vup>35%</> ATK as Arts damage=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>35%</>的法术伤害
Attack range <@ba.vup>changes</>, attack interval is <@ba.vup>significantly reduced </>, and each attack deals <@ba.vup>36%</> ATK as Arts damage=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>36%</>的法术伤害
Attack range <@ba.vup>changes</>, attack interval is <@ba.vup>significantly reduced </>, and each attack deals <@ba.vup>37%</> ATK as Arts damage=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>37%</>的法术伤害
Attack range <@ba.vup>changes</>, attack interval is <@ba.vup>significantly reduced </>, and each attack deals <@ba.vup>40%</> ATK as Arts damage=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>40%</>的法术伤害
Attack range <@ba.vup>changes</>, attack interval is <@ba.vup>significantly reduced </>, and each attack deals <@ba.vup>43%</> ATK as Arts damage=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>43%</>的法术伤害
Attack range <@ba.vup>changes</>, attack interval is <@ba.vup>significantly reduced </>, and each attack deals <@ba.vup>46%</> ATK as Arts damage=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>46%</>的法术伤害
Attack range <@ba.vup>changes</>, attack interval is <@ba.vup>significantly reduced </>, and each attack deals <@ba.vup>50%</> ATK as Arts damage=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>50%</>的法术伤害
Attack range <@ba.vup>changes</>, attack interval is <@ba.vup>significantly reduced </>, and each attack deals <@ba.vup>{attack@atk_scale:0%}</> ATK as Arts damage=攻击范围<@ba.vup>改变</>，攻击间隔<@ba.vup>大幅度缩短</>，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害
Attack Range <@ba.vup>expands forward and to both sides</>; deals <@ba.vup>230%</> of ATK as Physical damage to ground enemies in these three directions\n<@ba.rem>Can store 3 charges, Trait effect will not reset until charges are fully depleted</>=攻击范围<@ba.vup>朝前方和两侧扩大</>。对三个方向的地面敌人各造成相当于攻击力<@ba.vup>230%</>的物理伤害\n<@ba.rem>可充能3次，充能耗尽前特性不重置</>
Attack Range <@ba.vup>expands forward and to both sides</>; deals <@ba.vup>240%</> of ATK as Physical damage to ground enemies in these three directions\n<@ba.rem>Can store 3 charges, Trait effect will not reset until charges are fully depleted</>=攻击范围<@ba.vup>朝前方和两侧扩大</>。对三个方向的地面敌人各造成相当于攻击力<@ba.vup>240%</>的物理伤害\n<@ba.rem>可充能3次，充能耗尽前特性不重置</>
Attack Range <@ba.vup>expands forward and to both sides</>; deals <@ba.vup>250%</> of ATK as Physical damage to ground enemies in these three directions\n<@ba.rem>Can store 3 charges, Trait effect will not reset until charges are fully depleted</>=攻击范围<@ba.vup>朝前方和两侧扩大</>。对三个方向的地面敌人各造成相当于攻击力<@ba.vup>250%</>的物理伤害\n<@ba.rem>可充能3次，充能耗尽前特性不重置</>
Attack Range <@ba.vup>expands forward and to both sides</>; deals <@ba.vup>260%</> of ATK as Physical damage to ground enemies in these three directions\n<@ba.rem>Can store 3 charges, Trait effect will not reset until charges are fully depleted</>=攻击范围<@ba.vup>朝前方和两侧扩大</>。对三个方向的地面敌人各造成相当于攻击力<@ba.vup>260%</>的物理伤害\n<@ba.rem>可充能3次，充能耗尽前特性不重置</>
Attack Range <@ba.vup>expands forward and to both sides</>; deals <@ba.vup>270%</> of ATK as Physical damage to ground enemies in these three directions\n<@ba.rem>Can store 3 charges, Trait effect will not reset until charges are fully depleted</>=攻击范围<@ba.vup>朝前方和两侧扩大</>。对三个方向的地面敌人各造成相当于攻击力<@ba.vup>270%</>的物理伤害\n<@ba.rem>可充能3次，充能耗尽前特性不重置</>
Attack Range <@ba.vup>expands forward and to both sides</>; deals <@ba.vup>285%</> of ATK as Physical damage to ground enemies in these three directions\n<@ba.rem>Can store 3 charges, Trait effect will not reset until charges are fully depleted</>=攻击范围<@ba.vup>朝前方和两侧扩大</>。对三个方向的地面敌人各造成相当于攻击力<@ba.vup>285%</>的物理伤害\n<@ba.rem>可充能3次，充能耗尽前特性不重置</>
Attack Range <@ba.vup>expands forward and to both sides</>; deals <@ba.vup>300%</> of ATK as Physical damage to ground enemies in these three directions\n<@ba.rem>Can store 3 charges, Trait effect will not reset until charges are fully depleted</>=攻击范围<@ba.vup>朝前方和两侧扩大</>。对三个方向的地面敌人各造成相当于攻击力<@ba.vup>300%</>的物理伤害\n<@ba.rem>可充能3次，充能耗尽前特性不重置</>
Attack Range <@ba.vup>expands forward and to both sides</>; deals <@ba.vup>315%</> of ATK as Physical damage to ground enemies in these three directions\n<@ba.rem>Can store 3 charges, Trait effect will not reset until charges are fully depleted</>=攻击范围<@ba.vup>朝前方和两侧扩大</>。对三个方向的地面敌人各造成相当于攻击力<@ba.vup>315%</>的物理伤害\n<@ba.rem>可充能3次，充能耗尽前特性不重置</>
Attack Range <@ba.vup>expands forward and to both sides</>; deals <@ba.vup>335%</> of ATK as Physical damage to ground enemies in these three directions\n<@ba.rem>Can store 3 charges, Trait effect will not reset until charges are fully depleted</>=攻击范围<@ba.vup>朝前方和两侧扩大</>。对三个方向的地面敌人各造成相当于攻击力<@ba.vup>335%</>的物理伤害\n<@ba.rem>可充能3次，充能耗尽前特性不重置</>
Attack Range <@ba.vup>expands forward and to both sides</>; deals <@ba.vup>355%</> of ATK as Physical damage to ground enemies in these three directions\n<@ba.rem>Can store 3 charges, Trait effect will not reset until charges are fully depleted</>=攻击范围<@ba.vup>朝前方和两侧扩大</>。对三个方向的地面敌人各造成相当于攻击力<@ba.vup>355%</>的物理伤害\n<@ba.rem>可充能3次，充能耗尽前特性不重置</>
Attack Range <@ba.vup>expands forward and to both sides</>; deals <@ba.vup>{attack@atk_scale_s1:0%}</> of ATK as Physical damage to ground enemies in these three directions\n<@ba.rem>Can store 3 charges, Trait effect will not reset until charges are fully depleted</>=攻击范围<@ba.vup>朝前方和两侧扩大</>。对三个方向的地面敌人各造成相当于攻击力<@ba.vup>{attack@atk_scale_s1:0%}</>的物理伤害\n<@ba.rem>可充能3次，充能耗尽前特性不重置</>
Attack Range <@ba.vup>expands to all ground tiles up to 3 tiles away</>, attacks deal <@ba.vup>100%</> of ATK as Physical damage to <@ba.vup>3</> target(s); every lightning strike during this skill gives ATK <@ba.vup>+10%</> (stacks up to 25 times)=攻击范围<@ba.vup>沿地面地块扩展至最远三格</>，攻击对<@ba.vup>3</>个目标造成相当于攻击力<@ba.vup>100%</>的物理伤害。技能期间每次落雷使攻击力<@ba.vup>+10%</>（最多可叠加25次）
Attack Range <@ba.vup>expands to all ground tiles up to 3 tiles away</>, attacks deal <@ba.vup>103%</> of ATK as Physical damage to <@ba.vup>3</> target(s); every lightning strike during this skill gives ATK <@ba.vup>+10%</> (stacks up to 25 times)=攻击范围<@ba.vup>沿地面地块扩展至最远三格</>，攻击对<@ba.vup>3</>个目标造成相当于攻击力<@ba.vup>103%</>的物理伤害。技能期间每次落雷使攻击力<@ba.vup>+10%</>（最多可叠加25次）
Attack Range <@ba.vup>expands to all ground tiles up to 3 tiles away</>, attacks deal <@ba.vup>107%</> of ATK as Physical damage to <@ba.vup>3</> target(s); every lightning strike during this skill gives ATK <@ba.vup>+10%</> (stacks up to 25 times)=攻击范围<@ba.vup>沿地面地块扩展至最远三格</>，攻击对<@ba.vup>3</>个目标造成相当于攻击力<@ba.vup>107%</>的物理伤害。技能期间每次落雷使攻击力<@ba.vup>+10%</>（最多可叠加25次）
Attack Range <@ba.vup>expands to all ground tiles up to 3 tiles away</>, attacks deal <@ba.vup>110%</> of ATK as Physical damage to <@ba.vup>3</> target(s); every lightning strike during this skill gives ATK <@ba.vup>+10%</> (stacks up to 25 times)=攻击范围<@ba.vup>沿地面地块扩展至最远三格</>，攻击对<@ba.vup>3</>个目标造成相当于攻击力<@ba.vup>110%</>的物理伤害。技能期间每次落雷使攻击力<@ba.vup>+10%</>（最多可叠加25次）
Attack Range <@ba.vup>expands to all ground tiles up to 3 tiles away</>, attacks deal <@ba.vup>115%</> of ATK as Physical damage to <@ba.vup>3</> target(s); every lightning strike during this skill gives ATK <@ba.vup>+10%</> (stacks up to 25 times)=攻击范围<@ba.vup>沿地面地块扩展至最远三格</>，攻击对<@ba.vup>3</>个目标造成相当于攻击力<@ba.vup>115%</>的物理伤害。技能期间每次落雷使攻击力<@ba.vup>+10%</>（最多可叠加25次）
Attack Range <@ba.vup>expands to all ground tiles up to 3 tiles away</>, attacks deal <@ba.vup>120%</> of ATK as Physical damage to <@ba.vup>3</> target(s); every lightning strike during this skill gives ATK <@ba.vup>+10%</> (stacks up to 25 times)=攻击范围<@ba.vup>沿地面地块扩展至最远三格</>，攻击对<@ba.vup>3</>个目标造成相当于攻击力<@ba.vup>120%</>的物理伤害。技能期间每次落雷使攻击力<@ba.vup>+10%</>（最多可叠加25次）
Attack Range <@ba.vup>expands to all ground tiles up to 3 tiles away</>, attacks deal <@ba.vup>125%</> of ATK as Physical damage to <@ba.vup>3</> target(s); every lightning strike during this skill gives ATK <@ba.vup>+10%</> (stacks up to 25 times)=攻击范围<@ba.vup>沿地面地块扩展至最远三格</>，攻击对<@ba.vup>3</>个目标造成相当于攻击力<@ba.vup>125%</>的物理伤害。技能期间每次落雷使攻击力<@ba.vup>+10%</>（最多可叠加25次）
Attack Range <@ba.vup>expands to all ground tiles up to 3 tiles away</>, attacks deal <@ba.vup>130%</> of ATK as Physical damage to <@ba.vup>3</> target(s); every lightning strike during this skill gives ATK <@ba.vup>+10%</> (stacks up to 25 times)=攻击范围<@ba.vup>沿地面地块扩展至最远三格</>，攻击对<@ba.vup>3</>个目标造成相当于攻击力<@ba.vup>130%</>的物理伤害。技能期间每次落雷使攻击力<@ba.vup>+10%</>（最多可叠加25次）
Attack Range <@ba.vup>expands to all ground tiles up to 3 tiles away</>, attacks deal <@ba.vup>140%</> of ATK as Physical damage to <@ba.vup>3</> target(s); every lightning strike during this skill gives ATK <@ba.vup>+10%</> (stacks up to 25 times)=攻击范围<@ba.vup>沿地面地块扩展至最远三格</>，攻击对<@ba.vup>3</>个目标造成相当于攻击力<@ba.vup>140%</>的物理伤害。技能期间每次落雷使攻击力<@ba.vup>+10%</>（最多可叠加25次）
Attack Range <@ba.vup>expands to all ground tiles up to 3 tiles away</>, attacks deal <@ba.vup>150%</> of ATK as Physical damage to <@ba.vup>4</> target(s); every lightning strike during this skill gives ATK <@ba.vup>+10%</> (stacks up to 25 times)=攻击范围<@ba.vup>沿地面地块扩展至最远三格</>，攻击对<@ba.vup>4</>个目标造成相当于攻击力<@ba.vup>150%</>的物理伤害。技能期间每次落雷使攻击力<@ba.vup>+10%</>（最多可叠加25次）
Attack Range <@ba.vup>expands to all ground tiles up to 3 tiles away</>, attacks deal <@ba.vup>{attack@atk_scale_s2:0%}</> of ATK as Physical damage to <@ba.vup>{attack@max_target_s2}</> target(s); every lightning strike during this skill gives ATK <@ba.vup>+{thunder_atk:0%}</> (stacks up to 25 times)=攻击范围<@ba.vup>沿地面地块扩展至最远三格</>，攻击对<@ba.vup>{attack@max_target_s2}</>个目标造成相当于攻击力<@ba.vup>{attack@atk_scale_s2:0%}</>的物理伤害。技能期间每次落雷使攻击力<@ba.vup>+{thunder_atk:0%}</>（最多可叠加25次）
Attack range <@ba.vup>expands</> and ATK <@ba.vup>+10%</>. Immediately defeats enemies in range with HP below <@ba.vup>60%</> of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+10%</>，使攻击范围内生命值低于逻各斯攻击力<@ba.vup>60%</>的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\n<@ba.rem>持续时间无限</>
Attack range <@ba.vup>expands</> and ATK <@ba.vup>+100%</>. Immediately defeats enemies in range with HP below <@ba.vup>150%</> of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+100%</>，使攻击范围内生命值低于逻各斯攻击力<@ba.vup>150%</>的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\n<@ba.rem>持续时间无限</>
Attack range <@ba.vup>expands</> and ATK <@ba.vup>+20%</>. Immediately defeats enemies in range with HP below <@ba.vup>70%</> of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+20%</>，使攻击范围内生命值低于逻各斯攻击力<@ba.vup>70%</>的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\n<@ba.rem>持续时间无限</>
Attack range <@ba.vup>expands</> and ATK <@ba.vup>+30%</>. Immediately defeats enemies in range with HP below <@ba.vup>80%</> of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+30%</>，使攻击范围内生命值低于逻各斯攻击力<@ba.vup>80%</>的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\n<@ba.rem>持续时间无限</>
Attack range <@ba.vup>expands</> and ATK <@ba.vup>+40%</>. Immediately defeats enemies in range with HP below <@ba.vup>90%</> of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>，使攻击范围内生命值低于逻各斯攻击力<@ba.vup>90%</>的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\n<@ba.rem>持续时间无限</>
Attack range <@ba.vup>expands</> and ATK <@ba.vup>+50%</>. Immediately defeats enemies in range with HP below <@ba.vup>100%</> of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+50%</>，使攻击范围内生命值低于逻各斯攻击力<@ba.vup>100%</>的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\n<@ba.rem>持续时间无限</>
Attack range <@ba.vup>expands</> and ATK <@ba.vup>+60%</>. Immediately defeats enemies in range with HP below <@ba.vup>110%</> of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+60%</>，使攻击范围内生命值低于逻各斯攻击力<@ba.vup>110%</>的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\n<@ba.rem>持续时间无限</>
Attack range <@ba.vup>expands</> and ATK <@ba.vup>+70%</>. Immediately defeats enemies in range with HP below <@ba.vup>120%</> of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+70%</>，使攻击范围内生命值低于逻各斯攻击力<@ba.vup>120%</>的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\n<@ba.rem>持续时间无限</>
Attack range <@ba.vup>expands</> and ATK <@ba.vup>+80%</>. Immediately defeats enemies in range with HP below <@ba.vup>130%</> of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+80%</>，使攻击范围内生命值低于逻各斯攻击力<@ba.vup>130%</>的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\n<@ba.rem>持续时间无限</>
Attack range <@ba.vup>expands</> and ATK <@ba.vup>+90%</>. Immediately defeats enemies in range with HP below <@ba.vup>140%</> of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+90%</>，使攻击范围内生命值低于逻各斯攻击力<@ba.vup>140%</>的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\n<@ba.rem>持续时间无限</>
Attack range <@ba.vup>expands</> and ATK <@ba.vup>+{atk:0%}</>. Immediately defeats enemies in range with HP below <@ba.vup>{attack@kill_atk_scale:0%}</> of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，使攻击范围内生命值低于逻各斯攻击力<@ba.vup>{attack@kill_atk_scale:0%}</>的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\n<@ba.rem>持续时间无限</>
Attack Range <@ba.vup>expands</> and ATK gradually increases up to <@ba.vup>+100%</>\n<$ba.charged>Charged</> effect: Every attack increases the damage taken by the target from Carnelian by <@ba.vup>20%</> (stacks up to <@ba.vup>5</> times), lasting until the end of the skill=攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+100%</>\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>20%</>（最多叠加<@ba.vup>5</>次），持续至技能结束
Attack Range <@ba.vup>expands</> and ATK gradually increases up to <@ba.vup>+120%</>\n<$ba.charged>Charged</> effect: Every attack increases the damage taken by the target from Carnelian by <@ba.vup>20%</> (stacks up to <@ba.vup>5</> times), lasting until the end of the skill=攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+120%</>\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>20%</>（最多叠加<@ba.vup>5</>次），持续至技能结束
Attack Range <@ba.vup>expands</> and ATK gradually increases up to <@ba.vup>+140%</>\n<$ba.charged>Charged</> effect: Every attack increases the damage taken by the target from Carnelian by <@ba.vup>20%</> (stacks up to <@ba.vup>5</> times), lasting until the end of the skill=攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+140%</>\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>20%</>（最多叠加<@ba.vup>5</>次），持续至技能结束
Attack Range <@ba.vup>expands</> and ATK gradually increases up to <@ba.vup>+160%</>\n<$ba.charged>Charged</> effect: Every attack increases the damage taken by the target from Carnelian by <@ba.vup>20%</> (stacks up to <@ba.vup>5</> times), lasting until the end of the skill=攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+160%</>\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>20%</>（最多叠加<@ba.vup>5</>次），持续至技能结束
Attack Range <@ba.vup>expands</> and ATK gradually increases up to <@ba.vup>+180%</>\n<$ba.charged>Charged</> effect: Every attack increases the damage taken by the target from Carnelian by <@ba.vup>20%</> (stacks up to <@ba.vup>5</> times), lasting until the end of the skill=攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+180%</>\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>20%</>（最多叠加<@ba.vup>5</>次），持续至技能结束
Attack Range <@ba.vup>expands</> and ATK gradually increases up to <@ba.vup>+200%</>\n<$ba.charged>Charged</> effect: Every attack increases the damage taken by the target from Carnelian by <@ba.vup>20%</> (stacks up to <@ba.vup>5</> times), lasting until the end of the skill=攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+200%</>\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>20%</>（最多叠加<@ba.vup>5</>次），持续至技能结束
Attack Range <@ba.vup>expands</> and ATK gradually increases up to <@ba.vup>+220%</>\n<$ba.charged>Charged</> effect: Every attack increases the damage taken by the target from Carnelian by <@ba.vup>20%</> (stacks up to <@ba.vup>5</> times), lasting until the end of the skill=攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+220%</>\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>20%</>（最多叠加<@ba.vup>5</>次），持续至技能结束
Attack Range <@ba.vup>expands</> and ATK gradually increases up to <@ba.vup>+240%</>\n<$ba.charged>Charged</> effect: Every attack increases the damage taken by the target from Carnelian by <@ba.vup>20%</> (stacks up to <@ba.vup>5</> times), lasting until the end of the skill=攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+240%</>\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>20%</>（最多叠加<@ba.vup>5</>次），持续至技能结束
Attack Range <@ba.vup>expands</> and ATK gradually increases up to <@ba.vup>+280%</>\n<$ba.charged>Charged</> effect: Every attack increases the damage taken by the target from Carnelian by <@ba.vup>20%</> (stacks up to <@ba.vup>5</> times), lasting until the end of the skill=攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+280%</>\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>20%</>（最多叠加<@ba.vup>5</>次），持续至技能结束
Attack Range <@ba.vup>expands</> and ATK gradually increases up to <@ba.vup>+80%</>\n<$ba.charged>Charged</> effect: Every attack increases the damage taken by the target from Carnelian by <@ba.vup>20%</> (stacks up to <@ba.vup>5</> times), lasting until the end of the skill=攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+80%</>\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>20%</>（最多叠加<@ba.vup>5</>次），持续至技能结束
Attack Range <@ba.vup>expands</> and ATK gradually increases up to <@ba.vup>+{atk:0%}</>\n<$ba.charged>Charged</> effect: Every attack increases the damage taken by the target from Carnelian by <@ba.vup>{attack@damage_scale:0%}</> (stacks up to <@ba.vup>5</> times), lasting until the end of the skill=攻击范围<@ba.vup>扩大</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>\n<$ba.charged>蓄力</>额外效果：每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}</>（最多叠加<@ba.vup>5</>次），持续至技能结束
Attack Range <@ba.vup>expands</> and attacks <@ba.vup>2</> enemies simultaneously. Every attack deals <@ba.vup>140%</> ATK as Physical damage, and attacks cannot be dodged=攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>140%</>的物理伤害，且攻击无法被闪避
Attack Range <@ba.vup>expands</> and attacks <@ba.vup>2</> enemies simultaneously. Every attack deals <@ba.vup>140%</> of ATK as Physical damage. <$ba.charged>Charged</> effect: Changes to attacking <@ba.vup>3</> enemies simultaneously and skill duration is extended to <@ba.vup>30</> seconds\n<@ba.rem>Can manually deactivate skill (skill can be deactivated at will)</>=攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>140%</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>30</>秒\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
Attack Range <@ba.vup>expands</> and attacks <@ba.vup>2</> enemies simultaneously. Every attack deals <@ba.vup>145%</> ATK as Physical damage, and attacks cannot be dodged=攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>145%</>的物理伤害，且攻击无法被闪避
Attack Range <@ba.vup>expands</> and attacks <@ba.vup>2</> enemies simultaneously. Every attack deals <@ba.vup>150%</> ATK as Physical damage, and attacks cannot be dodged=攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>150%</>的物理伤害，且攻击无法被闪避
Attack Range <@ba.vup>expands</> and attacks <@ba.vup>2</> enemies simultaneously. Every attack deals <@ba.vup>150%</> of ATK as Physical damage. <$ba.charged>Charged</> effect: Changes to attacking <@ba.vup>3</> enemies simultaneously and skill duration is extended to <@ba.vup>30</> seconds\n<@ba.rem>Can manually deactivate skill (skill can be deactivated at will)</>=攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>150%</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>30</>秒\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
Attack Range <@ba.vup>expands</> and attacks <@ba.vup>2</> enemies simultaneously. Every attack deals <@ba.vup>155%</> ATK as Physical damage, and attacks cannot be dodged=攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>155%</>的物理伤害，且攻击无法被闪避
Attack Range <@ba.vup>expands</> and attacks <@ba.vup>2</> enemies simultaneously. Every attack deals <@ba.vup>160%</> ATK as Physical damage, and attacks cannot be dodged=攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>160%</>的物理伤害，且攻击无法被闪避
Attack Range <@ba.vup>expands</> and attacks <@ba.vup>2</> enemies simultaneously. Every attack deals <@ba.vup>160%</> of ATK as Physical damage. <$ba.charged>Charged</> effect: Changes to attacking <@ba.vup>3</> enemies simultaneously and skill duration is extended to <@ba.vup>30</> seconds\n<@ba.rem>Can manually deactivate skill (skill can be deactivated at will)</>=攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>160%</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>30</>秒\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
Attack Range <@ba.vup>expands</> and attacks <@ba.vup>2</> enemies simultaneously. Every attack deals <@ba.vup>165%</> ATK as Physical damage, and attacks cannot be dodged=攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>165%</>的物理伤害，且攻击无法被闪避
Attack Range <@ba.vup>expands</> and attacks <@ba.vup>2</> enemies simultaneously. Every attack deals <@ba.vup>170%</> ATK as Physical damage, and attacks cannot be dodged=攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>170%</>的物理伤害，且攻击无法被闪避
Attack Range <@ba.vup>expands</> and attacks <@ba.vup>2</> enemies simultaneously. Every attack deals <@ba.vup>170%</> of ATK as Physical damage. <$ba.charged>Charged</> effect: Changes to attacking <@ba.vup>3</> enemies simultaneously and skill duration is extended to <@ba.vup>30</> seconds\n<@ba.rem>Can manually deactivate skill (skill can be deactivated at will)</>=攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>170%</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>30</>秒\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
Attack Range <@ba.vup>expands</> and attacks <@ba.vup>2</> enemies simultaneously. Every attack deals <@ba.vup>180%</> ATK as Physical damage, and attacks cannot be dodged=攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>180%</>的物理伤害，且攻击无法被闪避
Attack Range <@ba.vup>expands</> and attacks <@ba.vup>2</> enemies simultaneously. Every attack deals <@ba.vup>180%</> of ATK as Physical damage. <$ba.charged>Charged</> effect: Changes to attacking <@ba.vup>3</> enemies simultaneously and skill duration is extended to <@ba.vup>30</> seconds\n<@ba.rem>Can manually deactivate skill (skill can be deactivated at will)</>=攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>180%</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>30</>秒\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
Attack Range <@ba.vup>expands</> and attacks <@ba.vup>2</> enemies simultaneously. Every attack deals <@ba.vup>190%</> ATK as Physical damage, and attacks cannot be dodged=攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>190%</>的物理伤害，且攻击无法被闪避
Attack Range <@ba.vup>expands</> and attacks <@ba.vup>2</> enemies simultaneously. Every attack deals <@ba.vup>190%</> of ATK as Physical damage. <$ba.charged>Charged</> effect: Changes to attacking <@ba.vup>3</> enemies simultaneously and skill duration is extended to <@ba.vup>30</> seconds\n<@ba.rem>Can manually deactivate skill (skill can be deactivated at will)</>=攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>190%</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>30</>秒\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
Attack Range <@ba.vup>expands</> and attacks <@ba.vup>2</> enemies simultaneously. Every attack deals <@ba.vup>200%</> ATK as Physical damage, and attacks cannot be dodged=攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>200%</>的物理伤害，且攻击无法被闪避
Attack Range <@ba.vup>expands</> and attacks <@ba.vup>2</> enemies simultaneously. Every attack deals <@ba.vup>200%</> of ATK as Physical damage. <$ba.charged>Charged</> effect: Changes to attacking <@ba.vup>3</> enemies simultaneously and skill duration is extended to <@ba.vup>30</> seconds\n<@ba.rem>Can manually deactivate skill (skill can be deactivated at will)</>=攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>200%</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>30</>秒\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
Attack Range <@ba.vup>expands</> and attacks <@ba.vup>2</> enemies simultaneously. Every attack deals <@ba.vup>210%</> of ATK as Physical damage. <$ba.charged>Charged</> effect: Changes to attacking <@ba.vup>3</> enemies simultaneously and skill duration is extended to <@ba.vup>30</> seconds\n<@ba.rem>Can manually deactivate skill (skill can be deactivated at will)</>=攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>210%</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>30</>秒\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
Attack Range <@ba.vup>expands</> and attacks <@ba.vup>2</> enemies simultaneously. Every attack deals <@ba.vup>220%</> of ATK as Physical damage. <$ba.charged>Charged</> effect: Changes to attacking <@ba.vup>3</> enemies simultaneously and skill duration is extended to <@ba.vup>30</> seconds\n<@ba.rem>Can manually deactivate skill (skill can be deactivated at will)</>=攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>220%</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>30</>秒\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
Attack Range <@ba.vup>expands</> and attacks <@ba.vup>2</> enemies simultaneously. Every attack deals <@ba.vup>230%</> of ATK as Physical damage. <$ba.charged>Charged</> effect: Changes to attacking <@ba.vup>3</> enemies simultaneously and skill duration is extended to <@ba.vup>30</> seconds\n<@ba.rem>Can manually deactivate skill (skill can be deactivated at will)</>=攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>230%</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>30</>秒\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
Attack Range <@ba.vup>expands</> and attacks <@ba.vup>2</> enemies simultaneously. Every attack deals <@ba.vup>{attack@atk_scale:0%}</> ATK as Physical damage, and attacks cannot be dodged=攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，且攻击无法被闪避
Attack Range <@ba.vup>expands</> and attacks <@ba.vup>2</> enemies simultaneously. Every attack deals <@ba.vup>{attack@atk_scale:0%}</> of ATK as Physical damage. <$ba.charged>Charged</> effect: Changes to attacking <@ba.vup>3</> enemies simultaneously and skill duration is extended to <@ba.vup>{enhance_duration}</> seconds\n<@ba.rem>Can manually deactivate skill (skill can be deactivated at will)</>=攻击范围<@ba.vup>扩大</>，同时攻击<@ba.vup>2</>名敌人，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，<$ba.charged>蓄力</>额外效果：改为同时攻击<@ba.vup>3</>名敌人，持续时间延长为<@ba.vup>{enhance_duration}</>秒\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
Attack Range <@ba.vup>expands</>, all enemies within Attack Range are put to <$ba.sleep>Sleep</>, and the healing effect of this unit's Trait is <@ba.vup>increased to 100%</>=攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至100%</>
Attack Range <@ba.vup>expands</>, all enemies within Attack Range are put to <$ba.sleep>Sleep</>, and the healing effect of this unit's Trait is <@ba.vup>increased to 45%</>=攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至45%</>
Attack Range <@ba.vup>expands</>, all enemies within Attack Range are put to <$ba.sleep>Sleep</>, and the healing effect of this unit's Trait is <@ba.vup>increased to 50%</>=攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至50%</>
Attack Range <@ba.vup>expands</>, all enemies within Attack Range are put to <$ba.sleep>Sleep</>, and the healing effect of this unit's Trait is <@ba.vup>increased to 55%</>=攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至55%</>
Attack Range <@ba.vup>expands</>, all enemies within Attack Range are put to <$ba.sleep>Sleep</>, and the healing effect of this unit's Trait is <@ba.vup>increased to 60%</>=攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至60%</>
Attack Range <@ba.vup>expands</>, all enemies within Attack Range are put to <$ba.sleep>Sleep</>, and the healing effect of this unit's Trait is <@ba.vup>increased to 65%</>=攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至65%</>
Attack Range <@ba.vup>expands</>, all enemies within Attack Range are put to <$ba.sleep>Sleep</>, and the healing effect of this unit's Trait is <@ba.vup>increased to 70%</>=攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至70%</>
Attack Range <@ba.vup>expands</>, all enemies within Attack Range are put to <$ba.sleep>Sleep</>, and the healing effect of this unit's Trait is <@ba.vup>increased to 80%</>=攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至80%</>
Attack Range <@ba.vup>expands</>, all enemies within Attack Range are put to <$ba.sleep>Sleep</>, and the healing effect of this unit's Trait is <@ba.vup>increased to 90%</>=攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至90%</>
Attack Range <@ba.vup>expands</>, all enemies within Attack Range are put to <$ba.sleep>Sleep</>, and the healing effect of this unit's Trait is <@ba.vup>increased to {attack@atk_to_hp_recovery_ratio:0%}</>=攻击范围<@ba.vup>扩大</>，攻击范围内所有敌人全部进入<$ba.sleep>沉睡</>，同时特性效果<@ba.vup>提高至{attack@atk_to_hp_recovery_ratio:0%}</>
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+10%</>, Attack Interval is <@ba.vup>slightly shortened</>, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>-10%</>. More likely to be attacked by enemies, and recovers <@ba.vup>3%</> max HP when enemy attacks miss or upon a successful dodge.=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+10%</>，攻击间隔<@ba.vup>小幅度缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>-10%</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>3%</>最大生命值
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+100%</>, and attacks strike <@ba.vup>3</> targets at once; enemy projectile speed in attack range is <@ba.vup>greatly reduced</>, and all projectiles are <@ba.vup>removed</> when the skill expires.=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+100%</>，同时攻击<@ba.vup>3</>个目标，使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低</>、并在技能结束时将其全部<@ba.vup>清除</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+100%</>, attacks now deal <@ba.vup>Physical</> damage, prioritize enemies with the lowest defense, and silence targets for <@ba.vup>2</> seconds=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+100%</>，伤害类型变为<@ba.vup>物理</>，优先攻击防御力最低的目标，并令其失去特殊能力<@ba.vup>2</>秒
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+100%</>, DEF <@ba.vup>+30%</>; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+100%</>，防御力<@ba.vup>+30%</>；攻击到未被阻挡的敌人时，将其<@ba.vup>中等力度地</>拖拽至面前
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+100%</>. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-45%</> and DEF <@ba.vup>-220</> (Does not stack).\n<@ba.rem>Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+100%</>，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度<@ba.vup>-45%</>、防御力<@ba.vup>-220</>（不叠加）\n<@ba.rem>攻击装有32发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+100%</>. Mizuki's first Talent targets <@ba.vup>2</> additional enemies and inflicts <$ba.stun>Stun</> for <@ba.vup>0.7</> seconds; When attacks hit less than 3 enemies, Mizuki loses <@ba.vup>15%</> Max HP=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+100%</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>0.7</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>15%</>。
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+105%</>. Mizuki's first Talent targets <@ba.vup>2</> additional enemies and inflicts <$ba.stun>Stun</> for <@ba.vup>1</> seconds; When attacks hit less than 3 enemies, Mizuki loses <@ba.vup>15%</> Max HP=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+105%</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>1</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>15%</>。
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+110%</>, attacks now deal <@ba.vup>Physical</> damage, prioritize enemies with the lowest defense, and silence targets for <@ba.vup>2</> seconds=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+110%</>，伤害类型变为<@ba.vup>物理</>，优先攻击防御力最低的目标，并令其失去特殊能力<@ba.vup>2</>秒
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+110%</>, DEF <@ba.vup>+35%</>; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+110%</>，防御力<@ba.vup>+35%</>；攻击到未被阻挡的敌人时，将其<@ba.vup>中等力度地</>拖拽至面前
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+120%</>, and attacks strike <@ba.vup>3</> targets at once; enemy projectile speed in attack range is <@ba.vup>greatly reduced</>, and all projectiles are <@ba.vup>removed</> when the skill expires.=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+120%</>，同时攻击<@ba.vup>3</>个目标，使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低</>、并在技能结束时将其全部<@ba.vup>清除</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+120%</>, attacks now deal <@ba.vup>Physical</> damage, prioritize enemies with the lowest defense, and silence targets for <@ba.vup>2</> seconds=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+120%</>，伤害类型变为<@ba.vup>物理</>，优先攻击防御力最低的目标，并令其失去特殊能力<@ba.vup>2</>秒
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+120%</>, DEF <@ba.vup>+35%</>; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+120%</>，防御力<@ba.vup>+35%</>；攻击到未被阻挡的敌人时，将其<@ba.vup>中等力度地</>拖拽至面前
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+120%</>. Mizuki's first Talent targets <@ba.vup>2</> additional enemies and inflicts <$ba.stun>Stun</> for <@ba.vup>1</> seconds; When attacks hit less than 3 enemies, Mizuki loses <@ba.vup>15%</> Max HP=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+120%</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>1</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>15%</>。
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+130%</>, attacks now deal <@ba.vup>Physical</> damage, prioritize enemies with the lowest defense, and silence targets for <@ba.vup>2.5</> seconds=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+130%</>，伤害类型变为<@ba.vup>物理</>，优先攻击防御力最低的目标，并令其失去特殊能力<@ba.vup>2.5</>秒
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+130%</>, DEF <@ba.vup>+35%</>; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+130%</>，防御力<@ba.vup>+35%</>；攻击到未被阻挡的敌人时，将其<@ba.vup>中等力度地</>拖拽至面前
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+135%</>. Mizuki's first Talent targets <@ba.vup>2</> additional enemies and inflicts <$ba.stun>Stun</> for <@ba.vup>1</> seconds; When attacks hit less than 3 enemies, Mizuki loses <@ba.vup>12%</> Max HP=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+135%</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>1</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>12%</>。
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+140%</>, and attacks strike <@ba.vup>3</> targets at once; enemy projectile speed in attack range is <@ba.vup>greatly reduced</>, and all projectiles are <@ba.vup>removed</> when the skill expires.=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+140%</>，同时攻击<@ba.vup>3</>个目标，使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低</>、并在技能结束时将其全部<@ba.vup>清除</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+140%</>, attacks now deal <@ba.vup>Physical</> damage, prioritize enemies with the lowest defense, and silence targets for <@ba.vup>2.5</> seconds=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+140%</>，伤害类型变为<@ba.vup>物理</>，优先攻击防御力最低的目标，并令其失去特殊能力<@ba.vup>2.5</>秒
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+140%</>, DEF <@ba.vup>+40%</>; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+140%</>，防御力<@ba.vup>+40%</>；攻击到未被阻挡的敌人时，将其<@ba.vup>中等力度地</>拖拽至面前
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+150%</>, attacks now deal <@ba.vup>Physical</> damage, prioritize enemies with the lowest defense, and silence targets for <@ba.vup>2.5</> seconds=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+150%</>，伤害类型变为<@ba.vup>物理</>，优先攻击防御力最低的目标，并令其失去特殊能力<@ba.vup>2.5</>秒
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+150%</>, DEF <@ba.vup>+40%</>; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+150%</>，防御力<@ba.vup>+40%</>；攻击到未被阻挡的敌人时，将其<@ba.vup>中等力度地</>拖拽至面前
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+150%</>. Mizuki's first Talent targets <@ba.vup>2</> additional enemies and inflicts <$ba.stun>Stun</> for <@ba.vup>1</> seconds; When attacks hit less than 3 enemies, Mizuki loses <@ba.vup>12%</> Max HP=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+150%</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>1</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>12%</>。
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+160%</>, and attacks strike <@ba.vup>3</> targets at once; enemy projectile speed in attack range is <@ba.vup>greatly reduced</>, and all projectiles are <@ba.vup>removed</> when the skill expires.=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+160%</>，同时攻击<@ba.vup>3</>个目标，使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低</>、并在技能结束时将其全部<@ba.vup>清除</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+160%</>, attacks now deal <@ba.vup>Physical</> damage, prioritize enemies with the lowest defense, and silence targets for <@ba.vup>3</> seconds=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+160%</>，伤害类型变为<@ba.vup>物理</>，优先攻击防御力最低的目标，并令其失去特殊能力<@ba.vup>3</>秒
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+165%</>, DEF <@ba.vup>+40%</>; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+165%</>，防御力<@ba.vup>+40%</>；攻击到未被阻挡的敌人时，将其<@ba.vup>中等力度地</>拖拽至面前
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+175%</>, attacks now deal <@ba.vup>Physical</> damage, prioritize enemies with the lowest defense, and silence targets for <@ba.vup>3.5</> seconds=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+175%</>，伤害类型变为<@ba.vup>物理</>，优先攻击防御力最低的目标，并令其失去特殊能力<@ba.vup>3.5</>秒
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+180%</>, and attacks strike <@ba.vup>3</> targets at once; enemy projectile speed in attack range is <@ba.vup>greatly reduced</>, and all projectiles are <@ba.vup>removed</> when the skill expires.=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+180%</>，同时攻击<@ba.vup>3</>个目标，使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低</>、并在技能结束时将其全部<@ba.vup>清除</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+180%</>, DEF <@ba.vup>+50%</>; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+180%</>，防御力<@ba.vup>+50%</>；攻击到未被阻挡的敌人时，将其<@ba.vup>中等力度地</>拖拽至面前
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+190%</>, attacks now deal <@ba.vup>Physical</> damage, prioritize enemies with the lowest defense, and silence targets for <@ba.vup>4</> seconds=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+190%</>，伤害类型变为<@ba.vup>物理</>，优先攻击防御力最低的目标，并令其失去特殊能力<@ba.vup>4</>秒
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+20%</>, Attack Interval is <@ba.vup>shortened</>, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>-15%</>. More likely to be attacked by enemies, and recovers <@ba.vup>4%</> max HP when enemy attacks miss or upon a successful dodge.=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+20%</>，攻击间隔<@ba.vup>缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>-15%</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>4%</>最大生命值
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+20%</>, Attack Interval is <@ba.vup>shortened</>, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>-20%</>. More likely to be attacked by enemies, and recovers <@ba.vup>4%</> max HP when enemy attacks miss or upon a successful dodge.=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+20%</>，攻击间隔<@ba.vup>缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>-20%</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>4%</>最大生命值
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+20%</>, Attack Interval is <@ba.vup>shortened</>, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>-25%</>. More likely to be attacked by enemies, and recovers <@ba.vup>4%</> max HP when enemy attacks miss or upon a successful dodge.=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+20%</>，攻击间隔<@ba.vup>缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>-25%</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>4%</>最大生命值
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+20%</>, Attack Interval is <@ba.vup>significantly shortened</>, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>-30%</>. More likely to be attacked by enemies, and recovers <@ba.vup>5%</> max HP when enemy attacks miss or upon a successful dodge.=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+20%</>，攻击间隔<@ba.vup>较大幅度缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>-30%</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>5%</>最大生命值
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+20%</>, Attack Interval is <@ba.vup>slightly shortened</>, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>-10%</>. More likely to be attacked by enemies, and recovers <@ba.vup>3%</> max HP when enemy attacks miss or upon a successful dodge.=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+20%</>，攻击间隔<@ba.vup>小幅度缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>-10%</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>3%</>最大生命值
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+20%</>, Attack Interval is <@ba.vup>slightly shortened</>, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>-15%</>. More likely to be attacked by enemies, and recovers <@ba.vup>3%</> max HP when enemy attacks miss or upon a successful dodge.=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+20%</>，攻击间隔<@ba.vup>小幅度缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>-15%</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>3%</>最大生命值
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+20%</>, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+8</> ASPD (stacking up to <@ba.vup>4</> times).=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+20%</>，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+8</>（最多叠加<@ba.vup>4</>次）
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+200%</>, and attacks strike <@ba.vup>3</> targets at once; enemy projectile speed in attack range is <@ba.vup>greatly reduced</>, and all projectiles are <@ba.vup>removed</> when the skill expires.=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+200%</>，同时攻击<@ba.vup>3</>个目标，使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低</>、并在技能结束时将其全部<@ba.vup>清除</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+210%</>, attacks now deal <@ba.vup>Physical</> damage, prioritize enemies with the lowest defense, and silence targets for <@ba.vup>5</> seconds=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+210%</>，伤害类型变为<@ba.vup>物理</>，优先攻击防御力最低的目标，并令其失去特殊能力<@ba.vup>5</>秒
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+220%</>, and attacks strike <@ba.vup>3</> targets at once; enemy projectile speed in attack range is <@ba.vup>greatly reduced</>, and all projectiles are <@ba.vup>removed</> when the skill expires.=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+220%</>，同时攻击<@ba.vup>3</>个目标，使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低</>、并在技能结束时将其全部<@ba.vup>清除</>
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+23%</>, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+9</> ASPD (stacking up to <@ba.vup>4</> times).=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+23%</>，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+9</>（最多叠加<@ba.vup>4</>次）
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+240%</>, and attacks strike <@ba.vup>4</> targets at once; enemy projectile speed in attack range is <@ba.vup>greatly reduced</>, and all projectiles are <@ba.vup>removed</> when the skill expires.=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+240%</>，同时攻击<@ba.vup>4</>个目标，使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低</>、并在技能结束时将其全部<@ba.vup>清除</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+25%</> and ASPD <@ba.vup>+14</>\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+25%</>，攻击速度<@ba.vup>+14</>\n<@ba.rem>持续时间无限</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+26%</>, ASPD <@ba.vup>+12</>, and ranged attacks no longer deal reduced damage\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+26%</>，攻击速度<@ba.vup>+12</>，远程攻击不再降低攻击力\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+260%</>, and attacks strike <@ba.vup>4</> targets at once; enemy projectile speed in attack range is <@ba.vup>greatly reduced</>, and all projectiles are <@ba.vup>removed</> when the skill expires.=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+260%</>，同时攻击<@ba.vup>4</>个目标，使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低</>、并在技能结束时将其全部<@ba.vup>清除</>
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+27%</>, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+10</> ASPD (stacking up to <@ba.vup>4</> times).=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+27%</>，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+10</>（最多叠加<@ba.vup>4</>次）
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+28%</>, ASPD <@ba.vup>+12</>, and ranged attacks no longer deal reduced damage\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+28%</>，攻击速度<@ba.vup>+12</>，远程攻击不再降低攻击力\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+30%</> and ASPD <@ba.vup>+18</>\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+30%</>，攻击速度<@ba.vup>+18</>\n<@ba.rem>持续时间无限</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+30%</>, ASPD <@ba.vup>+12</>, and ranged attacks no longer deal reduced damage\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+30%</>，攻击速度<@ba.vup>+12</>，远程攻击不再降低攻击力\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+30%</>, Attack Interval <@ba.vup>reduces significantly</>, and gains <@ba.vup>75%</> Physical and Arts dodge=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+30%</>，攻击间隔<@ba.vup>大幅缩小</>，获得<@ba.vup>75%</>的物理和法术闪避
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+30%</>, Attack Interval is <@ba.vup>significantly shortened</>, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>-35%</>. More likely to be attacked by enemies, and recovers <@ba.vup>6%</> max HP when enemy attacks miss or upon a successful dodge.=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+30%</>，攻击间隔<@ba.vup>较大幅度缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>-35%</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>6%</>最大生命值
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+30%</>, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+10</> ASPD (stacking up to <@ba.vup>5</> times).=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+30%</>，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+10</>（最多叠加<@ba.vup>5</>次）
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+300%</>, and attacks strike <@ba.vup>4</> targets at once; enemy projectile speed in attack range is <@ba.vup>greatly reduced</>, and all projectiles are <@ba.vup>removed</> when the skill expires.=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+300%</>，同时攻击<@ba.vup>4</>个目标，使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低</>、并在技能结束时将其全部<@ba.vup>清除</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+33%</>, ASPD <@ba.vup>+14</>, and ranged attacks no longer deal reduced damage\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+33%</>，攻击速度<@ba.vup>+14</>，远程攻击不再降低攻击力\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+33%</>, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+11</> ASPD (stacking up to <@ba.vup>5</> times).=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+33%</>，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+11</>（最多叠加<@ba.vup>5</>次）
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+35%</> and ASPD <@ba.vup>+22</>\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+35%</>，攻击速度<@ba.vup>+22</>\n<@ba.rem>持续时间无限</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+35%</>, ASPD <@ba.vup>+14</>, and ranged attacks no longer deal reduced damage\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+35%</>，攻击速度<@ba.vup>+14</>，远程攻击不再降低攻击力\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+35%</>, Attack Interval <@ba.vup>reduces significantly</>, and gains <@ba.vup>75%</> Physical and Arts dodge=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+35%</>，攻击间隔<@ba.vup>大幅缩小</>，获得<@ba.vup>75%</>的物理和法术闪避
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+37%</>, ASPD <@ba.vup>+14</>, and ranged attacks no longer deal reduced damage\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+37%</>，攻击速度<@ba.vup>+14</>，远程攻击不再降低攻击力\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+37%</>, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+12</> ASPD (stacking up to <@ba.vup>5</> times).=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+37%</>，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+12</>（最多叠加<@ba.vup>5</>次）
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+40%</> and ASPD <@ba.vup>+26</>\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>，攻击速度<@ba.vup>+26</>\n<@ba.rem>持续时间无限</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+40%</>, ASPD <@ba.vup>+16</>, and ranged attacks no longer deal reduced damage\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>，攻击速度<@ba.vup>+16</>，远程攻击不再降低攻击力\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+40%</>, Attack Interval <@ba.vup>reduces significantly</>, and gains <@ba.vup>75%</> Physical and Arts dodge=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>，攻击间隔<@ba.vup>大幅缩小</>，获得<@ba.vup>75%</>的物理和法术闪避
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+40%</>, Attack Interval is <@ba.vup>significantly shortened</>, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>-50%</>. More likely to be attacked by enemies, and recovers <@ba.vup>7%</> max HP when enemy attacks miss or upon a successful dodge.=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>，攻击间隔<@ba.vup>较大幅度缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>-50%</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>7%</>最大生命值
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+40%</>, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+13</> ASPD (stacking up to <@ba.vup>6</> times).=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+13</>（最多叠加<@ba.vup>6</>次）
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+40%</>. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-20%</> and DEF <@ba.vup>-100</> (Does not stack).\n<@ba.rem>Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度<@ba.vup>-20%</>、防御力<@ba.vup>-100</>（不叠加）\n<@ba.rem>攻击装有32发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+40%</>. Releases Drone to attack enemies, and grants self and Drone a <@ba.vup>20%</> chance to <$ba.stun>Stun</> enemies for <@ba.vup>0.4</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>，释放浮游单元锁定敌人攻击，自身与浮游单元有<@ba.vup>20%</>的概率<$ba.stun>晕眩</>敌人<@ba.vup>0.4</>秒\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+43%</>. Releases Drone to attack enemies, and grants self and Drone a <@ba.vup>20%</> chance to <$ba.stun>Stun</> enemies for <@ba.vup>0.4</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+43%</>，释放浮游单元锁定敌人攻击，自身与浮游单元有<@ba.vup>20%</>的概率<$ba.stun>晕眩</>敌人<@ba.vup>0.4</>秒\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+45%</> and ASPD <@ba.vup>+30</>\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+45%</>，攻击速度<@ba.vup>+30</>\n<@ba.rem>持续时间无限</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+45%</>, ASPD <@ba.vup>+19</>, and ranged attacks no longer deal reduced damage\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+45%</>，攻击速度<@ba.vup>+19</>，远程攻击不再降低攻击力\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+45%</>, Attack Interval <@ba.vup>reduces significantly</>, and gains <@ba.vup>75%</> Physical and Arts dodge=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+45%</>，攻击间隔<@ba.vup>大幅缩小</>，获得<@ba.vup>75%</>的物理和法术闪避
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+45%</>, damage type changed to Arts, attacks 2 extra targets, Talent 1 damage increased to <@ba.vup>1.5</>x, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+13</> ASPD (stacking up to <@ba.vup>6</> times).=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+45%</>，伤害类型变为法术，额外攻击2个目标，第一天赋的伤害提升至<@ba.vup>1.5</>倍，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+13</>（最多叠加<@ba.vup>6</>次）
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+45%</>. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-20%</> and DEF <@ba.vup>-100</> (Does not stack).\n<@ba.rem>Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+45%</>，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度<@ba.vup>-20%</>、防御力<@ba.vup>-100</>（不叠加）\n<@ba.rem>攻击装有32发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+46%</>. Releases Drone to attack enemies, and grants self and Drone a <@ba.vup>20%</> chance to <$ba.stun>Stun</> enemies for <@ba.vup>0.4</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+46%</>，释放浮游单元锁定敌人攻击，自身与浮游单元有<@ba.vup>20%</>的概率<$ba.stun>晕眩</>敌人<@ba.vup>0.4</>秒\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+49%</>. Releases Drone to attack enemies, and grants self and Drone a <@ba.vup>23%</> chance to <$ba.stun>Stun</> enemies for <@ba.vup>0.4</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+49%</>，释放浮游单元锁定敌人攻击，自身与浮游单元有<@ba.vup>23%</>的概率<$ba.stun>晕眩</>敌人<@ba.vup>0.4</>秒\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+50%</> and ASPD <@ba.vup>+34</>\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+34</>\n<@ba.rem>持续时间无限</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+50%</>, ASPD <@ba.vup>+22</>, and ranged attacks no longer deal reduced damage\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+22</>，远程攻击不再降低攻击力\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+50%</>, Attack Interval <@ba.vup>reduces significantly</>, and gains <@ba.vup>75%</> Physical and Arts dodge=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+50%</>，攻击间隔<@ba.vup>大幅缩小</>，获得<@ba.vup>75%</>的物理和法术闪避
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+50%</>, Attack Interval is <@ba.vup>significantly shortened</>, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>-50%</>. More likely to be attacked by enemies, and recovers <@ba.vup>8%</> max HP when enemy attacks miss or upon a successful dodge.=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+50%</>，攻击间隔<@ba.vup>较大幅度缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>-50%</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>8%</>最大生命值
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+50%</>, damage type changed to Arts, attacks 2 extra targets, Talent 1 damage increased to <@ba.vup>1.75</>x, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+13</> ASPD (stacking up to <@ba.vup>7</> times).=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+50%</>，伤害类型变为法术，额外攻击2个目标，第一天赋的伤害提升至<@ba.vup>1.75</>倍，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+13</>（最多叠加<@ba.vup>7</>次）
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+50%</>. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-20%</> and DEF <@ba.vup>-100</> (Does not stack).\n<@ba.rem>Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+50%</>，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度<@ba.vup>-20%</>、防御力<@ba.vup>-100</>（不叠加）\n<@ba.rem>攻击装有32发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+52%</>. Releases Drone to attack enemies, and grants self and Drone a <@ba.vup>23%</> chance to <$ba.stun>Stun</> enemies for <@ba.vup>0.4</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+52%</>，释放浮游单元锁定敌人攻击，自身与浮游单元有<@ba.vup>23%</>的概率<$ba.stun>晕眩</>敌人<@ba.vup>0.4</>秒\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+55%</> and ASPD <@ba.vup>+38</>\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+55%</>，攻击速度<@ba.vup>+38</>\n<@ba.rem>持续时间无限</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+55%</>, Attack Interval <@ba.vup>reduces significantly</>, and gains <@ba.vup>75%</> Physical and Arts dodge=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+55%</>，攻击间隔<@ba.vup>大幅缩小</>，获得<@ba.vup>75%</>的物理和法术闪避
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+55%</>, damage type changed to Arts, attacks 2 extra targets, Talent 1 damage increased to <@ba.vup>2</>x, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+13</> ASPD (stacking up to <@ba.vup>8</> times).=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+55%</>，伤害类型变为法术，额外攻击2个目标，第一天赋的伤害提升至<@ba.vup>2</>倍，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+13</>（最多叠加<@ba.vup>8</>次）
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+55%</>. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-30%</> and DEF <@ba.vup>-150</> (Does not stack).\n<@ba.rem>Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+55%</>，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度<@ba.vup>-30%</>、防御力<@ba.vup>-150</>（不叠加）\n<@ba.rem>攻击装有32发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+55%</>. Releases Drone to attack enemies, and grants self and Drone a <@ba.vup>23%</> chance to <$ba.stun>Stun</> enemies for <@ba.vup>0.4</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+55%</>，释放浮游单元锁定敌人攻击，自身与浮游单元有<@ba.vup>23%</>的概率<$ba.stun>晕眩</>敌人<@ba.vup>0.4</>秒\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+58%</>. Releases Drone to attack enemies, and grants self and Drone a <@ba.vup>23%</> chance to <$ba.stun>Stun</> enemies for <@ba.vup>0.7</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+58%</>，释放浮游单元锁定敌人攻击，自身与浮游单元有<@ba.vup>23%</>的概率<$ba.stun>晕眩</>敌人<@ba.vup>0.7</>秒\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+60%</> and ASPD <@ba.vup>+42</>\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+60%</>，攻击速度<@ba.vup>+42</>\n<@ba.rem>持续时间无限</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+60%</>, ASPD <@ba.vup>+25</>, and ranged attacks no longer deal reduced damage\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+60%</>，攻击速度<@ba.vup>+25</>，远程攻击不再降低攻击力\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+60%</>, Attack Interval <@ba.vup>reduces significantly</>, and gains <@ba.vup>75%</> Physical and Arts dodge=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+60%</>，攻击间隔<@ba.vup>大幅缩小</>，获得<@ba.vup>75%</>的物理和法术闪避
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+60%</>. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-30%</> and DEF <@ba.vup>-150</> (Does not stack).\n<@ba.rem>Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+60%</>，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度<@ba.vup>-30%</>、防御力<@ba.vup>-150</>（不叠加）\n<@ba.rem>攻击装有32发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+62%</>. Releases Drone to attack enemies, and grants self and Drone a <@ba.vup>27%</> chance to <$ba.stun>Stun</> enemies for <@ba.vup>0.7</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+62%</>，释放浮游单元锁定敌人攻击，自身与浮游单元有<@ba.vup>27%</>的概率<$ba.stun>晕眩</>敌人<@ba.vup>0.7</>秒\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+65%</> and ASPD <@ba.vup>+46</>\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+65%</>，攻击速度<@ba.vup>+46</>\n<@ba.rem>持续时间无限</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+65%</>, Attack Interval <@ba.vup>reduces significantly</>, and gains <@ba.vup>75%</> Physical and Arts dodge=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+65%</>，攻击间隔<@ba.vup>大幅缩小</>，获得<@ba.vup>75%</>的物理和法术闪避
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+65%</>. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-30%</> and DEF <@ba.vup>-150</> (Does not stack).\n<@ba.rem>Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+65%</>，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度<@ba.vup>-30%</>、防御力<@ba.vup>-150</>（不叠加）\n<@ba.rem>攻击装有32发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+66%</>. Releases Drone to attack enemies, and grants self and Drone a <@ba.vup>27%</> chance to <$ba.stun>Stun</> enemies for <@ba.vup>0.7</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+66%</>，释放浮游单元锁定敌人攻击，自身与浮游单元有<@ba.vup>27%</>的概率<$ba.stun>晕眩</>敌人<@ba.vup>0.7</>秒\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+70%</> and ASPD <@ba.vup>+50</>\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+70%</>，攻击速度<@ba.vup>+50</>\n<@ba.rem>持续时间无限</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+70%</>, Attack Interval <@ba.vup>reduces significantly</>, and gains <@ba.vup>75%</> Physical and Arts dodge=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+70%</>，攻击间隔<@ba.vup>大幅缩小</>，获得<@ba.vup>75%</>的物理和法术闪避
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+70%</>. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-40%</> and DEF <@ba.vup>-200</> (Does not stack).\n<@ba.rem>Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+70%</>，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度<@ba.vup>-40%</>、防御力<@ba.vup>-200</>（不叠加）\n<@ba.rem>攻击装有32发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+70%</>. Releases Drone to attack enemies, and grants self and Drone a <@ba.vup>27%</> chance to <$ba.stun>Stun</> enemies for <@ba.vup>1.0</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+70%</>，释放浮游单元锁定敌人攻击，自身与浮游单元有<@ba.vup>27%</>的概率<$ba.stun>晕眩</>敌人<@ba.vup>1.0</>秒\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+75%</>, Attack Interval <@ba.vup>reduces significantly</>, and gains <@ba.vup>75%</> Physical and Arts dodge=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+75%</>，攻击间隔<@ba.vup>大幅缩小</>，获得<@ba.vup>75%</>的物理和法术闪避
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+75%</>. Mizuki's first Talent targets <@ba.vup>2</> additional enemies and inflicts <$ba.stun>Stun</> for <@ba.vup>0.5</> seconds; When attacks hit less than 3 enemies, Mizuki loses <@ba.vup>15%</> Max HP=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+75%</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>0.5</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>15%</>。
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+80%</>, DEF <@ba.vup>+30%</>; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+80%</>，防御力<@ba.vup>+30%</>；攻击到未被阻挡的敌人时，将其<@ba.vup>中等力度地</>拖拽至面前
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+80%</>. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-45%</> and DEF <@ba.vup>-220</> (Does not stack).\n<@ba.rem>Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+80%</>，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度<@ba.vup>-45%</>、防御力<@ba.vup>-220</>（不叠加）\n<@ba.rem>攻击装有32发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+80%</>. Mizuki's first Talent targets <@ba.vup>2</> additional enemies and inflicts <$ba.stun>Stun</> for <@ba.vup>0.5</> seconds; When attacks hit less than 3 enemies, Mizuki loses <@ba.vup>15%</> Max HP=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+80%</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>0.5</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>15%</>。
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+85%</>. Mizuki's first Talent targets <@ba.vup>2</> additional enemies and inflicts <$ba.stun>Stun</> for <@ba.vup>0.5</> seconds; When attacks hit less than 3 enemies, Mizuki loses <@ba.vup>15%</> Max HP=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+85%</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>0.5</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>15%</>。
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+90%</>, DEF <@ba.vup>+30%</>; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+90%</>，防御力<@ba.vup>+30%</>；攻击到未被阻挡的敌人时，将其<@ba.vup>中等力度地</>拖拽至面前
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+90%</>. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-45%</> and DEF <@ba.vup>-220</> (Does not stack).\n<@ba.rem>Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+90%</>，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度<@ba.vup>-45%</>、防御力<@ba.vup>-220</>（不叠加）\n<@ba.rem>攻击装有32发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+90%</>. Mizuki's first Talent targets <@ba.vup>2</> additional enemies and inflicts <$ba.stun>Stun</> for <@ba.vup>0.7</> seconds; When attacks hit less than 3 enemies, Mizuki loses <@ba.vup>15%</> Max HP=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+90%</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>0.7</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>15%</>。
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+95%</>. Mizuki's first Talent targets <@ba.vup>2</> additional enemies and inflicts <$ba.stun>Stun</> for <@ba.vup>0.7</> seconds; When attacks hit less than 3 enemies, Mizuki loses <@ba.vup>15%</> Max HP=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+95%</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>0.7</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>15%</>。
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+{atk:0%}</> and ASPD <@ba.vup>+{attack_speed}</>\n<@ba.rem>Unlimited duration</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\n<@ba.rem>持续时间无限</>
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+{atk:0%}</>, and attacks strike <@ba.vup>{attack@max_target}</> targets at once; enemy projectile speed in attack range is <@ba.vup>greatly reduced</>, and all projectiles are <@ba.vup>removed</> when the skill expires.=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标，使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低</>、并在技能结束时将其全部<@ba.vup>清除</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+{atk:0%}</>, ASPD <@ba.vup>+{attack_speed}</>, and ranged attacks no longer deal reduced damage\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，远程攻击不再降低攻击力\n<@ba.rem>第二次及以后使用时能力加成变为最初的两倍，且持续时间无限</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+{atk:0%}</>, Attack Interval <@ba.vup>reduces significantly</>, and gains <@ba.vup>75%</> Physical and Arts dodge=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>大幅缩小</>，获得<@ba.vup>75%</>的物理和法术闪避
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+{atk:0%}</>, Attack Interval is <@ba.vup>shortened</>, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>{attack@damage_hitrate_physical:0%}</>. More likely to be attacked by enemies, and recovers <@ba.vup>{attack@hp_ratio:0%}</> max HP when enemy attacks miss or upon a successful dodge.=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>{attack@damage_hitrate_physical:0%}</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>{attack@hp_ratio:0%}</>最大生命值
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+{atk:0%}</>, Attack Interval is <@ba.vup>significantly shortened</>, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>{attack@damage_hitrate_physical:0%}</>. More likely to be attacked by enemies, and recovers <@ba.vup>{attack@hp_ratio:0%}</> max HP when enemy attacks miss or upon a successful dodge.=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>较大幅度缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>{attack@damage_hitrate_physical:0%}</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>{attack@hp_ratio:0%}</>最大生命值
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+{atk:0%}</>, Attack Interval is <@ba.vup>slightly shortened</>, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>{attack@damage_hitrate_physical:0%}</>. More likely to be attacked by enemies, and recovers <@ba.vup>{attack@hp_ratio:0%}</> max HP when enemy attacks miss or upon a successful dodge.=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>小幅度缩短</>，使攻击范围内的地面敌人物理与法术命中率<@ba.vup>{attack@damage_hitrate_physical:0%}</>。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复<@ba.vup>{attack@hp_ratio:0%}</>最大生命值
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+{atk:0%}</>, attacks now deal <@ba.vup>Physical</> damage, prioritize enemies with the lowest defense, and silence targets for <@ba.vup>{attack@silence}</> seconds=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为<@ba.vup>物理</>，优先攻击防御力最低的目标，并令其失去特殊能力<@ba.vup>{attack@silence}</>秒
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+{atk:0%}</>, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+{attack_speed}</> ASPD (stacking up to <@ba.vup>{max_stack_cnt}</> times).=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+{attack_speed}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次）
Attack range <@ba.vup>expands</>, ATK <@ba.vup>+{atk:0%}</>, damage type changed to Arts, attacks 2 extra targets, Talent 1 damage increased to <@ba.vup>{talent_scale}</>x, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+{attack_speed}</> ASPD (stacking up to <@ba.vup>{max_stack_cnt}</> times).=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，伤害类型变为法术，额外攻击2个目标，第一天赋的伤害提升至<@ba.vup>{talent_scale}</>倍，远程攻击不再降低伤害，每次攻击使自身攻击速度<@ba.vup>+{attack_speed}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次）
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{def:0%}</>; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；攻击到未被阻挡的敌人时，将其<@ba.vup>中等力度地</>拖拽至面前
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+{atk:0%}</>. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for {attack@projectile_life_time} seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>{attack@move_speed:0%}</> and DEF <@ba.vup>{attack@def}</> (Does not stack).\n<@ba.rem>Skill activation grants {attack@trigger_time} ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}</>、防御力<@ba.vup>{attack@def}</>（不叠加）\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）</>
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+{atk:0%}</>. Mizuki's first Talent targets <@ba.vup>2</> additional enemies and inflicts <$ba.stun>Stun</> for <@ba.vup>{attack@stun}</> seconds; When attacks hit less than 3 enemies, Mizuki loses <@ba.vup>{attack@hp_ratio:0%}</> Max HP=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，第一天赋额外攻击<@ba.vup>2</>个目标并附加<@ba.vup>{attack@stun}</>秒<$ba.stun>晕眩</>；每次攻击命中目标少于3名敌人时，自身流失最大生命值的<@ba.vup>{attack@hp_ratio:0%}</>。
Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+{atk:0%}</>. Releases Drone to attack enemies, and grants self and Drone a <@ba.vup>{attack@prob:0%}</> chance to <$ba.stun>Stun</> enemies for <@ba.vup>{attack@stun:0.0}</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，释放浮游单元锁定敌人攻击，自身与浮游单元有<@ba.vup>{attack@prob:0%}</>的概率<$ba.stun>晕眩</>敌人<@ba.vup>{attack@stun:0.0}</>秒\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>
Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vdown>greatly increases</>, attacks deal <@ba.vup>180%</> of ATK as AoE Physical damage and generate electric currents at the target's position that travel <@ba.vup>three tiles</> in all four cardinal directions; currents will <@ba.vup>bounce back</> if they hit this unit or a High Ground tile; all enemies on a tile with a current take <@ba.vup>35%</> of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a <@ba.vup>5%</> chance to be <$ba.tremble>Frightened</> for <@ba.vup>3s</>=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>大幅延长</>，攻击造成攻击力<@ba.vup>180%</>的范围物理伤害，目标位置产生朝四周<@ba.vup>流动三格</>的电流。电流碰到自身或高台时<@ba.vup>反弹</>，电流所在地块上所有敌人每0.6秒受到司霆惊蛰攻击力<@ba.vup>35%</>的法术伤害，且有<@ba.vup>5%</>概率<$ba.tremble>战栗</><@ba.vup>3秒</>
Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vdown>greatly increases</>, attacks deal <@ba.vup>190%</> of ATK as AoE Physical damage and generate electric currents at the target's position that travel <@ba.vup>three tiles</> in all four cardinal directions; currents will <@ba.vup>bounce back</> if they hit this unit or a High Ground tile; all enemies on a tile with a current take <@ba.vup>38%</> of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a <@ba.vup>5%</> chance to be <$ba.tremble>Frightened</> for <@ba.vup>3s</>=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>大幅延长</>，攻击造成攻击力<@ba.vup>190%</>的范围物理伤害，目标位置产生朝四周<@ba.vup>流动三格</>的电流。电流碰到自身或高台时<@ba.vup>反弹</>，电流所在地块上所有敌人每0.6秒受到司霆惊蛰攻击力<@ba.vup>38%</>的法术伤害，且有<@ba.vup>5%</>概率<$ba.tremble>战栗</><@ba.vup>3秒</>
Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vdown>greatly increases</>, attacks deal <@ba.vup>200%</> of ATK as AoE Physical damage and generate electric currents at the target's position that travel <@ba.vup>three tiles</> in all four cardinal directions; currents will <@ba.vup>bounce back</> if they hit this unit or a High Ground tile; all enemies on a tile with a current take <@ba.vup>42%</> of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a <@ba.vup>5%</> chance to be <$ba.tremble>Frightened</> for <@ba.vup>3s</>=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>大幅延长</>，攻击造成攻击力<@ba.vup>200%</>的范围物理伤害，目标位置产生朝四周<@ba.vup>流动三格</>的电流。电流碰到自身或高台时<@ba.vup>反弹</>，电流所在地块上所有敌人每0.6秒受到司霆惊蛰攻击力<@ba.vup>42%</>的法术伤害，且有<@ba.vup>5%</>概率<$ba.tremble>战栗</><@ba.vup>3秒</>
Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vdown>greatly increases</>, attacks deal <@ba.vup>210%</> of ATK as AoE Physical damage and generate electric currents at the target's position that travel <@ba.vup>three tiles</> in all four cardinal directions; currents will <@ba.vup>bounce back</> if they hit this unit or a High Ground tile; all enemies on a tile with a current take <@ba.vup>45%</> of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a <@ba.vup>7%</> chance to be <$ba.tremble>Frightened</> for <@ba.vup>3s</>=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>大幅延长</>，攻击造成攻击力<@ba.vup>210%</>的范围物理伤害，目标位置产生朝四周<@ba.vup>流动三格</>的电流。电流碰到自身或高台时<@ba.vup>反弹</>，电流所在地块上所有敌人每0.6秒受到司霆惊蛰攻击力<@ba.vup>45%</>的法术伤害，且有<@ba.vup>7%</>概率<$ba.tremble>战栗</><@ba.vup>3秒</>
Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vdown>greatly increases</>, attacks deal <@ba.vup>220%</> of ATK as AoE Physical damage and generate electric currents at the target's position that travel <@ba.vup>three tiles</> in all four cardinal directions; currents will <@ba.vup>bounce back</> if they hit this unit or a High Ground tile; all enemies on a tile with a current take <@ba.vup>48%</> of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a <@ba.vup>7%</> chance to be <$ba.tremble>Frightened</> for <@ba.vup>3s</>=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>大幅延长</>，攻击造成攻击力<@ba.vup>220%</>的范围物理伤害，目标位置产生朝四周<@ba.vup>流动三格</>的电流。电流碰到自身或高台时<@ba.vup>反弹</>，电流所在地块上所有敌人每0.6秒受到司霆惊蛰攻击力<@ba.vup>48%</>的法术伤害，且有<@ba.vup>7%</>概率<$ba.tremble>战栗</><@ba.vup>3秒</>
Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vdown>greatly increases</>, attacks deal <@ba.vup>230%</> of ATK as AoE Physical damage and generate electric currents at the target's position that travel <@ba.vup>three tiles</> in all four cardinal directions; currents will <@ba.vup>bounce back</> if they hit this unit or a High Ground tile; all enemies on a tile with a current take <@ba.vup>52%</> of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a <@ba.vup>7%</> chance to be <$ba.tremble>Frightened</> for <@ba.vup>3s</>=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>大幅延长</>，攻击造成攻击力<@ba.vup>230%</>的范围物理伤害，目标位置产生朝四周<@ba.vup>流动三格</>的电流。电流碰到自身或高台时<@ba.vup>反弹</>，电流所在地块上所有敌人每0.6秒受到司霆惊蛰攻击力<@ba.vup>52%</>的法术伤害，且有<@ba.vup>7%</>概率<$ba.tremble>战栗</><@ba.vup>3秒</>
Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vdown>greatly increases</>, attacks deal <@ba.vup>240%</> of ATK as AoE Physical damage and generate electric currents at the target's position that travel <@ba.vup>three tiles</> in all four cardinal directions; currents will <@ba.vup>bounce back</> if they hit this unit or a High Ground tile; all enemies on a tile with a current take <@ba.vup>56%</> of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a <@ba.vup>10%</> chance to be <$ba.tremble>Frightened</> for <@ba.vup>3s</>=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>大幅延长</>，攻击造成攻击力<@ba.vup>240%</>的范围物理伤害，目标位置产生朝四周<@ba.vup>流动三格</>的电流。电流碰到自身或高台时<@ba.vup>反弹</>，电流所在地块上所有敌人每0.6秒受到司霆惊蛰攻击力<@ba.vup>56%</>的法术伤害，且有<@ba.vup>10%</>概率<$ba.tremble>战栗</><@ba.vup>3秒</>
Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vdown>greatly increases</>, attacks deal <@ba.vup>260%</> of ATK as AoE Physical damage and generate electric currents at the target's position that travel <@ba.vup>three tiles</> in all four cardinal directions; currents will <@ba.vup>bounce back</> if they hit this unit or a High Ground tile; all enemies on a tile with a current take <@ba.vup>60%</> of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a <@ba.vup>10%</> chance to be <$ba.tremble>Frightened</> for <@ba.vup>3s</>=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>大幅延长</>，攻击造成攻击力<@ba.vup>260%</>的范围物理伤害，目标位置产生朝四周<@ba.vup>流动三格</>的电流。电流碰到自身或高台时<@ba.vup>反弹</>，电流所在地块上所有敌人每0.6秒受到司霆惊蛰攻击力<@ba.vup>60%</>的法术伤害，且有<@ba.vup>10%</>概率<$ba.tremble>战栗</><@ba.vup>3秒</>
Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vdown>greatly increases</>, attacks deal <@ba.vup>280%</> of ATK as AoE Physical damage and generate electric currents at the target's position that travel <@ba.vup>three tiles</> in all four cardinal directions; currents will <@ba.vup>bounce back</> if they hit this unit or a High Ground tile; all enemies on a tile with a current take <@ba.vup>65%</> of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a <@ba.vup>10%</> chance to be <$ba.tremble>Frightened</> for <@ba.vup>3s</>=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>大幅延长</>，攻击造成攻击力<@ba.vup>280%</>的范围物理伤害，目标位置产生朝四周<@ba.vup>流动三格</>的电流。电流碰到自身或高台时<@ba.vup>反弹</>，电流所在地块上所有敌人每0.6秒受到司霆惊蛰攻击力<@ba.vup>65%</>的法术伤害，且有<@ba.vup>10%</>概率<$ba.tremble>战栗</><@ba.vup>3秒</>
Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vdown>greatly increases</>, attacks deal <@ba.vup>300%</> of ATK as AoE Physical damage and generate electric currents at the target's position that travel <@ba.vup>three tiles</> in all four cardinal directions; currents will <@ba.vup>bounce back</> if they hit this unit or a High Ground tile; all enemies on a tile with a current take <@ba.vup>70%</> of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a <@ba.vup>15%</> chance to be <$ba.tremble>Frightened</> for <@ba.vup>3s</>=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>大幅延长</>，攻击造成攻击力<@ba.vup>300%</>的范围物理伤害，目标位置产生朝四周<@ba.vup>流动三格</>的电流。电流碰到自身或高台时<@ba.vup>反弹</>，电流所在地块上所有敌人每0.6秒受到司霆惊蛰攻击力<@ba.vup>70%</>的法术伤害，且有<@ba.vup>15%</>概率<$ba.tremble>战栗</><@ba.vup>3秒</>
Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vdown>greatly increases</>, attacks deal <@ba.vup>{attack@atk_scale_s3:0%}</> of ATK as AoE Physical damage and generate electric currents at the target's position that travel <@ba.vup>three tiles</> in all four cardinal directions; currents will <@ba.vup>bounce back</> if they hit this unit or a High Ground tile; all enemies on a tile with a current take <@ba.vup>{attack@atk_scale_current:0%}</> of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a <@ba.vup>{prob:0%}</> chance to be <$ba.tremble>Frightened</> for <@ba.vup>3s</>=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>大幅延长</>，攻击造成攻击力<@ba.vup>{attack@atk_scale_s3:0%}</>的范围物理伤害，目标位置产生朝四周<@ba.vup>流动三格</>的电流。电流碰到自身或高台时<@ba.vup>反弹</>，电流所在地块上所有敌人每0.6秒受到司霆惊蛰攻击力<@ba.vup>{attack@atk_scale_current:0%}</>的法术伤害，且有<@ba.vup>{prob:0%}</>概率<$ba.tremble>战栗</><@ba.vup>3秒</>
Attack range <@ba.vup>expands</>, Attack Interval <@ba.vdown>increases</>, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and <$ba.levitate>Levitate</> it for <@ba.vup>1.6</> seconds, dealing a maximum of <@ba.vup>320%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>1.6</>秒，并造成最高<@ba.vup>320%</>攻击力的法术伤害
Attack range <@ba.vup>expands</>, Attack Interval <@ba.vdown>increases</>, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and <$ba.levitate>Levitate</> it for <@ba.vup>1.6</> seconds, dealing a maximum of <@ba.vup>330%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>1.6</>秒，并造成最高<@ba.vup>330%</>攻击力的法术伤害
Attack range <@ba.vup>expands</>, Attack Interval <@ba.vdown>increases</>, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and <$ba.levitate>Levitate</> it for <@ba.vup>1.6</> seconds, dealing a maximum of <@ba.vup>340%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>1.6</>秒，并造成最高<@ba.vup>340%</>攻击力的法术伤害
Attack range <@ba.vup>expands</>, Attack Interval <@ba.vdown>increases</>, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and <$ba.levitate>Levitate</> it for <@ba.vup>1.8</> seconds, dealing a maximum of <@ba.vup>350%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>1.8</>秒，并造成最高<@ba.vup>350%</>攻击力的法术伤害
Attack range <@ba.vup>expands</>, Attack Interval <@ba.vdown>increases</>, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and <$ba.levitate>Levitate</> it for <@ba.vup>1.8</> seconds, dealing a maximum of <@ba.vup>360%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>1.8</>秒，并造成最高<@ba.vup>360%</>攻击力的法术伤害
Attack range <@ba.vup>expands</>, Attack Interval <@ba.vdown>increases</>, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and <$ba.levitate>Levitate</> it for <@ba.vup>1.8</> seconds, dealing a maximum of <@ba.vup>370%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>1.8</>秒，并造成最高<@ba.vup>370%</>攻击力的法术伤害
Attack range <@ba.vup>expands</>, Attack Interval <@ba.vdown>increases</>, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and <$ba.levitate>Levitate</> it for <@ba.vup>2.2</> seconds, dealing a maximum of <@ba.vup>420%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>2.2</>秒，并造成最高<@ba.vup>420%</>攻击力的法术伤害
Attack range <@ba.vup>expands</>, Attack Interval <@ba.vdown>increases</>, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and <$ba.levitate>Levitate</> it for <@ba.vup>2</> seconds, dealing a maximum of <@ba.vup>380%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>2</>秒，并造成最高<@ba.vup>380%</>攻击力的法术伤害
Attack range <@ba.vup>expands</>, Attack Interval <@ba.vdown>increases</>, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and <$ba.levitate>Levitate</> it for <@ba.vup>2</> seconds, dealing a maximum of <@ba.vup>400%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>2</>秒，并造成最高<@ba.vup>400%</>攻击力的法术伤害
Attack range <@ba.vup>expands</>, Attack Interval <@ba.vdown>increases</>, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and <$ba.levitate>Levitate</> it for <@ba.vup>2</> seconds, dealing a maximum of <@ba.vup>410%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>2</>秒，并造成最高<@ba.vup>410%</>攻击力的法术伤害
Attack range <@ba.vup>expands</>, Attack Interval <@ba.vdown>increases</>, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and <$ba.levitate>Levitate</> it for <@ba.vup>{attack@levitate}</> seconds, dealing a maximum of <@ba.vup>{attack@max_atk_scale:0%}</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vdown>延长</>，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒，并造成最高<@ba.vup>{attack@max_atk_scale:0%}</>攻击力的法术伤害
Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vup>shortens massively</>, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold</> for <@ba.vup>1</> seconds and dealt <@ba.vup>55%</> of Santalla's ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>超大幅度缩短</>，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成<@ba.vup>1</>秒<$ba.cold>寒冷</>和相当于寒檀攻击力<@ba.vup>55%</>的法术伤害
Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vup>shortens massively</>, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold</> for <@ba.vup>1</> seconds and dealt <@ba.vup>58%</> of Santalla's ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>超大幅度缩短</>，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成<@ba.vup>1</>秒<$ba.cold>寒冷</>和相当于寒檀攻击力<@ba.vup>58%</>的法术伤害
Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vup>shortens massively</>, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold</> for <@ba.vup>1</> seconds and dealt <@ba.vup>61%</> of Santalla's ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>超大幅度缩短</>，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成<@ba.vup>1</>秒<$ba.cold>寒冷</>和相当于寒檀攻击力<@ba.vup>61%</>的法术伤害
Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vup>shortens massively</>, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold</> for <@ba.vup>1</> seconds and dealt <@ba.vup>65%</> of Santalla's ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>超大幅度缩短</>，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成<@ba.vup>1</>秒<$ba.cold>寒冷</>和相当于寒檀攻击力<@ba.vup>65%</>的法术伤害
Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vup>shortens massively</>, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold</> for <@ba.vup>1</> seconds and dealt <@ba.vup>68%</> of Santalla's ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>超大幅度缩短</>，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成<@ba.vup>1</>秒<$ba.cold>寒冷</>和相当于寒檀攻击力<@ba.vup>68%</>的法术伤害
Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vup>shortens massively</>, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold</> for <@ba.vup>1</> seconds and dealt <@ba.vup>71%</> of Santalla's ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>超大幅度缩短</>，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成<@ba.vup>1</>秒<$ba.cold>寒冷</>和相当于寒檀攻击力<@ba.vup>71%</>的法术伤害
Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vup>shortens massively</>, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold</> for <@ba.vup>1</> seconds and dealt <@ba.vup>75%</> of Santalla's ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>超大幅度缩短</>，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成<@ba.vup>1</>秒<$ba.cold>寒冷</>和相当于寒檀攻击力<@ba.vup>75%</>的法术伤害
Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vup>shortens massively</>, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold</> for <@ba.vup>1</> seconds and dealt <@ba.vup>80%</> of Santalla's ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>超大幅度缩短</>，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成<@ba.vup>1</>秒<$ba.cold>寒冷</>和相当于寒檀攻击力<@ba.vup>80%</>的法术伤害
Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vup>shortens massively</>, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold</> for <@ba.vup>1</> seconds and dealt <@ba.vup>85%</> of Santalla's ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>超大幅度缩短</>，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成<@ba.vup>1</>秒<$ba.cold>寒冷</>和相当于寒檀攻击力<@ba.vup>85%</>的法术伤害
Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vup>shortens massively</>, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold</> for <@ba.vup>1</> seconds and dealt <@ba.vup>90%</> of Santalla's ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>超大幅度缩短</>，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成<@ba.vup>1</>秒<$ba.cold>寒冷</>和相当于寒檀攻击力<@ba.vup>90%</>的法术伤害
Attack Range <@ba.vup>expands</>, Attack Interval <@ba.vup>shortens massively</>, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold</> for <@ba.vup>{attack@cold}</> seconds and dealt <@ba.vup>{attack@atk_scale:0%}</> of Santalla's ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>超大幅度缩短</>，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>和相当于寒檀攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害
Attack Range <@ba.vup>expands</>, Attack Interval is <@ba.vup>reduced</>, and each attack deals <@ba.vup>140%</> damage (Increased to <@ba.vup>155%</> against enemies in the front 3 tiles)=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>缩短</>，每次攻击的攻击力提升至<@ba.vup>140%</>（对正前方3格提升至<@ba.vup>155%</>）
Attack Range <@ba.vup>expands</>, Attack Interval is <@ba.vup>reduced</>, and each attack deals <@ba.vup>145%</> damage (Increased to <@ba.vup>165%</> against enemies in the front 3 tiles)=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>缩短</>，每次攻击的攻击力提升至<@ba.vup>145%</>（对正前方3格提升至<@ba.vup>165%</>）
Attack Range <@ba.vup>expands</>, Attack Interval is <@ba.vup>reduced</>, and each attack deals <@ba.vup>150%</> damage (Increased to <@ba.vup>175%</> against enemies in the front 3 tiles)=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>缩短</>，每次攻击的攻击力提升至<@ba.vup>150%</>（对正前方3格提升至<@ba.vup>175%</>）
Attack Range <@ba.vup>expands</>, Attack Interval is <@ba.vup>reduced</>, and each attack deals <@ba.vup>155%</> damage (Increased to <@ba.vup>185%</> against enemies in the front 3 tiles)=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>缩短</>，每次攻击的攻击力提升至<@ba.vup>155%</>（对正前方3格提升至<@ba.vup>185%</>）
Attack Range <@ba.vup>expands</>, Attack Interval is <@ba.vup>reduced</>, and each attack deals <@ba.vup>160%</> damage (Increased to <@ba.vup>195%</> against enemies in the front 3 tiles)=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>缩短</>，每次攻击的攻击力提升至<@ba.vup>160%</>（对正前方3格提升至<@ba.vup>195%</>）
Attack Range <@ba.vup>expands</>, Attack Interval is <@ba.vup>reduced</>, and each attack deals <@ba.vup>165%</> damage (Increased to <@ba.vup>205%</> against enemies in the front 3 tiles)=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>缩短</>，每次攻击的攻击力提升至<@ba.vup>165%</>（对正前方3格提升至<@ba.vup>205%</>）
Attack Range <@ba.vup>expands</>, Attack Interval is <@ba.vup>reduced</>, and each attack deals <@ba.vup>170%</> damage (Increased to <@ba.vup>215%</> against enemies in the front 3 tiles)=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>缩短</>，每次攻击的攻击力提升至<@ba.vup>170%</>（对正前方3格提升至<@ba.vup>215%</>）
Attack Range <@ba.vup>expands</>, Attack Interval is <@ba.vup>reduced</>, and each attack deals <@ba.vup>180%</> damage (Increased to <@ba.vup>230%</> against enemies in the front 3 tiles)=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>缩短</>，每次攻击的攻击力提升至<@ba.vup>180%</>（对正前方3格提升至<@ba.vup>230%</>）
Attack Range <@ba.vup>expands</>, Attack Interval is <@ba.vup>reduced</>, and each attack deals <@ba.vup>190%</> damage (Increased to <@ba.vup>240%</> against enemies in the front 3 tiles)=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>缩短</>，每次攻击的攻击力提升至<@ba.vup>190%</>（对正前方3格提升至<@ba.vup>240%</>）
Attack Range <@ba.vup>expands</>, Attack Interval is <@ba.vup>reduced</>, and each attack deals <@ba.vup>200%</> damage (Increased to <@ba.vup>255%</> against enemies in the front 3 tiles)=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>缩短</>，每次攻击的攻击力提升至<@ba.vup>200%</>（对正前方3格提升至<@ba.vup>255%</>）
Attack Range <@ba.vup>expands</>, Attack Interval is <@ba.vup>reduced</>, and each attack deals <@ba.vup>{atk_scale:0%}</> damage (Increased to <@ba.vup>{bgsnow_s_3[atk_up].atk_scale:0%}</> against enemies in the front 3 tiles)=攻击范围<@ba.vup>扩大</>，攻击间隔<@ba.vup>缩短</>，每次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>（对正前方3格提升至<@ba.vup>{bgsnow_s_3[atk_up].atk_scale:0%}</>）
Attack range <@ba.vup>expands</>, gains <@ba.vup>+100%</> ATK and <$ba.invisible>Invisibility</>, each attack grants <@ba.vup>1</> DP and <$ba.steal>Steals</> <@ba.vup>6</> ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated)=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+100%</>，自身获得<$ba.invisible>隐匿</>，每次攻击获得<@ba.vup>1</>点部署费用并<$ba.steal>偷取</>目标<@ba.vup>6</>点攻击速度（最多60点，持续至技能结束或伊内丝离场）
Attack range <@ba.vup>expands</>, gains <@ba.vup>+110%</> ATK and <$ba.invisible>Invisibility</>, each attack grants <@ba.vup>1</> DP and <$ba.steal>Steals</> <@ba.vup>7</> ASPD from the target (Caps at 70, lasts until skill ends or Ines is retreated)=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+110%</>，自身获得<$ba.invisible>隐匿</>，每次攻击获得<@ba.vup>1</>点部署费用并<$ba.steal>偷取</>目标<@ba.vup>7</>点攻击速度（最多70点，持续至技能结束或伊内丝离场）
Attack range <@ba.vup>expands</>, gains <@ba.vup>+40%</> ATK and <$ba.invisible>Invisibility</>, each attack grants <@ba.vup>1</> DP and <$ba.steal>Steals</> <@ba.vup>4</> ASPD from the target (Caps at 40, lasts until skill ends or Ines is retreated)=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>，自身获得<$ba.invisible>隐匿</>，每次攻击获得<@ba.vup>1</>点部署费用并<$ba.steal>偷取</>目标<@ba.vup>4</>点攻击速度（最多40点，持续至技能结束或伊内丝离场）
Attack range <@ba.vup>expands</>, gains <@ba.vup>+45%</> ATK and <$ba.invisible>Invisibility</>, each attack grants <@ba.vup>1</> DP and <$ba.steal>Steals</> <@ba.vup>4</> ASPD from the target (Caps at 40, lasts until skill ends or Ines is retreated)=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+45%</>，自身获得<$ba.invisible>隐匿</>，每次攻击获得<@ba.vup>1</>点部署费用并<$ba.steal>偷取</>目标<@ba.vup>4</>点攻击速度（最多40点，持续至技能结束或伊内丝离场）
Attack range <@ba.vup>expands</>, gains <@ba.vup>+50%</> ATK and <$ba.invisible>Invisibility</>, each attack grants <@ba.vup>1</> DP and <$ba.steal>Steals</> <@ba.vup>4</> ASPD from the target (Caps at 40, lasts until skill ends or Ines is retreated)=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+50%</>，自身获得<$ba.invisible>隐匿</>，每次攻击获得<@ba.vup>1</>点部署费用并<$ba.steal>偷取</>目标<@ba.vup>4</>点攻击速度（最多40点，持续至技能结束或伊内丝离场）
Attack range <@ba.vup>expands</>, gains <@ba.vup>+60%</> ATK and <$ba.invisible>Invisibility</>, each attack grants <@ba.vup>1</> DP and <$ba.steal>Steals</> <@ba.vup>5</> ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated)=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+60%</>，自身获得<$ba.invisible>隐匿</>，每次攻击获得<@ba.vup>1</>点部署费用并<$ba.steal>偷取</>目标<@ba.vup>5</>点攻击速度（最多50点，持续至技能结束或伊内丝离场）
Attack range <@ba.vup>expands</>, gains <@ba.vup>+65%</> ATK and <$ba.invisible>Invisibility</>, each attack grants <@ba.vup>1</> DP and <$ba.steal>Steals</> <@ba.vup>5</> ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated)=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+65%</>，自身获得<$ba.invisible>隐匿</>，每次攻击获得<@ba.vup>1</>点部署费用并<$ba.steal>偷取</>目标<@ba.vup>5</>点攻击速度（最多50点，持续至技能结束或伊内丝离场）
Attack range <@ba.vup>expands</>, gains <@ba.vup>+70%</> ATK and <$ba.invisible>Invisibility</>, each attack grants <@ba.vup>1</> DP and <$ba.steal>Steals</> <@ba.vup>5</> ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated)=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+70%</>，自身获得<$ba.invisible>隐匿</>，每次攻击获得<@ba.vup>1</>点部署费用并<$ba.steal>偷取</>目标<@ba.vup>5</>点攻击速度（最多50点，持续至技能结束或伊内丝离场）
Attack range <@ba.vup>expands</>, gains <@ba.vup>+80%</> ATK and <$ba.invisible>Invisibility</>, each attack grants <@ba.vup>1</> DP and <$ba.steal>Steals</> <@ba.vup>6</> ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated)=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+80%</>，自身获得<$ba.invisible>隐匿</>，每次攻击获得<@ba.vup>1</>点部署费用并<$ba.steal>偷取</>目标<@ba.vup>6</>点攻击速度（最多60点，持续至技能结束或伊内丝离场）
Attack range <@ba.vup>expands</>, gains <@ba.vup>+90%</> ATK and <$ba.invisible>Invisibility</>, each attack grants <@ba.vup>1</> DP and <$ba.steal>Steals</> <@ba.vup>6</> ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated)=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+90%</>，自身获得<$ba.invisible>隐匿</>，每次攻击获得<@ba.vup>1</>点部署费用并<$ba.steal>偷取</>目标<@ba.vup>6</>点攻击速度（最多60点，持续至技能结束或伊内丝离场）
Attack range <@ba.vup>expands</>, gains <@ba.vup>+{atk:0%}</> ATK and <$ba.invisible>Invisibility</>, each attack grants <@ba.vup>{cost}</> DP and <$ba.steal>Steals</> <@ba.vup>{attack@steal_atk_speed}</> ASPD from the target (Caps at {attack@steal_atk_speed_max}, lasts until skill ends or Ines is retreated)=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，自身获得<$ba.invisible>隐匿</>，每次攻击获得<@ba.vup>{cost}</>点部署费用并<$ba.steal>偷取</>目标<@ba.vup>{attack@steal_atk_speed}</>点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或伊内丝离场）
Attack Range <@ba.vup>expands</>, Max HP <@ba.vup>+100%</>, ATK <@ba.vup>+230%</>, hitting up to <@ba.vup>3</> enemies twice per attack; for <@ba.vup>11</>s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the <@ba.vup>11</>s period\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)</>=攻击范围<@ba.vup>扩大</>，生命上限<@ba.vup>+100%</>，攻击力<@ba.vup>+230%</>，以二连击攻击最多<@ba.vup>3</>名敌人；主动关闭技能后<@ba.vup>11</>秒内保留技能加成且不会被击倒，攻击变为四连击，承担攻击范围内我方干员受到的致命伤害，<@ba.vup>11</>秒后强制退出战场\n<@ba.rem>可主动关闭（期间可随时停止技能）</>
Attack Range <@ba.vup>expands</>, Max HP <@ba.vup>+40%</>, ATK <@ba.vup>+120%</>, hitting up to <@ba.vup>2</> enemies twice per attack; for <@ba.vup>11</>s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the <@ba.vup>11</>s period\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)</>=攻击范围<@ba.vup>扩大</>，生命上限<@ba.vup>+40%</>，攻击力<@ba.vup>+120%</>，以二连击攻击最多<@ba.vup>2</>名敌人；主动关闭技能后<@ba.vup>11</>秒内保留技能加成且不会被击倒，攻击变为四连击，承担攻击范围内我方干员受到的致命伤害，<@ba.vup>11</>秒后强制退出战场\n<@ba.rem>可主动关闭（期间可随时停止技能）</>
Attack Range <@ba.vup>expands</>, Max HP <@ba.vup>+45%</>, ATK <@ba.vup>+130%</>, hitting up to <@ba.vup>2</> enemies twice per attack; for <@ba.vup>11</>s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the <@ba.vup>11</>s period\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)</>=攻击范围<@ba.vup>扩大</>，生命上限<@ba.vup>+45%</>，攻击力<@ba.vup>+130%</>，以二连击攻击最多<@ba.vup>2</>名敌人；主动关闭技能后<@ba.vup>11</>秒内保留技能加成且不会被击倒，攻击变为四连击，承担攻击范围内我方干员受到的致命伤害，<@ba.vup>11</>秒后强制退出战场\n<@ba.rem>可主动关闭（期间可随时停止技能）</>
Attack Range <@ba.vup>expands</>, Max HP <@ba.vup>+50%</>, ATK <@ba.vup>+140%</>, hitting up to <@ba.vup>2</> enemies twice per attack; for <@ba.vup>11</>s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the <@ba.vup>11</>s period\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)</>=攻击范围<@ba.vup>扩大</>，生命上限<@ba.vup>+50%</>，攻击力<@ba.vup>+140%</>，以二连击攻击最多<@ba.vup>2</>名敌人；主动关闭技能后<@ba.vup>11</>秒内保留技能加成且不会被击倒，攻击变为四连击，承担攻击范围内我方干员受到的致命伤害，<@ba.vup>11</>秒后强制退出战场\n<@ba.rem>可主动关闭（期间可随时停止技能）</>
Attack Range <@ba.vup>expands</>, Max HP <@ba.vup>+55%</>, ATK <@ba.vup>+150%</>, hitting up to <@ba.vup>2</> enemies twice per attack; for <@ba.vup>11</>s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the <@ba.vup>11</>s period\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)</>=攻击范围<@ba.vup>扩大</>，生命上限<@ba.vup>+55%</>，攻击力<@ba.vup>+150%</>，以二连击攻击最多<@ba.vup>2</>名敌人；主动关闭技能后<@ba.vup>11</>秒内保留技能加成且不会被击倒，攻击变为四连击，承担攻击范围内我方干员受到的致命伤害，<@ba.vup>11</>秒后强制退出战场\n<@ba.rem>可主动关闭（期间可随时停止技能）</>
Attack Range <@ba.vup>expands</>, Max HP <@ba.vup>+60%</>, ATK <@ba.vup>+160%</>, hitting up to <@ba.vup>2</> enemies twice per attack; for <@ba.vup>11</>s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the <@ba.vup>11</>s period\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)</>=攻击范围<@ba.vup>扩大</>，生命上限<@ba.vup>+60%</>，攻击力<@ba.vup>+160%</>，以二连击攻击最多<@ba.vup>2</>名敌人；主动关闭技能后<@ba.vup>11</>秒内保留技能加成且不会被击倒，攻击变为四连击，承担攻击范围内我方干员受到的致命伤害，<@ba.vup>11</>秒后强制退出战场\n<@ba.rem>可主动关闭（期间可随时停止技能）</>
Attack Range <@ba.vup>expands</>, Max HP <@ba.vup>+65%</>, ATK <@ba.vup>+170%</>, hitting up to <@ba.vup>2</> enemies twice per attack; for <@ba.vup>11</>s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the <@ba.vup>11</>s period\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)</>=攻击范围<@ba.vup>扩大</>，生命上限<@ba.vup>+65%</>，攻击力<@ba.vup>+170%</>，以二连击攻击最多<@ba.vup>2</>名敌人；主动关闭技能后<@ba.vup>11</>秒内保留技能加成且不会被击倒，攻击变为四连击，承担攻击范围内我方干员受到的致命伤害，<@ba.vup>11</>秒后强制退出战场\n<@ba.rem>可主动关闭（期间可随时停止技能）</>
Attack Range <@ba.vup>expands</>, Max HP <@ba.vup>+70%</>, ATK <@ba.vup>+180%</>, hitting up to <@ba.vup>2</> enemies twice per attack; for <@ba.vup>11</>s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the <@ba.vup>11</>s period\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)</>=攻击范围<@ba.vup>扩大</>，生命上限<@ba.vup>+70%</>，攻击力<@ba.vup>+180%</>，以二连击攻击最多<@ba.vup>2</>名敌人；主动关闭技能后<@ba.vup>11</>秒内保留技能加成且不会被击倒，攻击变为四连击，承担攻击范围内我方干员受到的致命伤害，<@ba.vup>11</>秒后强制退出战场\n<@ba.rem>可主动关闭（期间可随时停止技能）</>
Attack Range <@ba.vup>expands</>, Max HP <@ba.vup>+80%</>, ATK <@ba.vup>+190%</>, hitting up to <@ba.vup>3</> enemies twice per attack; for <@ba.vup>11</>s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the <@ba.vup>11</>s period\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)</>=攻击范围<@ba.vup>扩大</>，生命上限<@ba.vup>+80%</>，攻击力<@ba.vup>+190%</>，以二连击攻击最多<@ba.vup>3</>名敌人；主动关闭技能后<@ba.vup>11</>秒内保留技能加成且不会被击倒，攻击变为四连击，承担攻击范围内我方干员受到的致命伤害，<@ba.vup>11</>秒后强制退出战场\n<@ba.rem>可主动关闭（期间可随时停止技能）</>
Attack Range <@ba.vup>expands</>, Max HP <@ba.vup>+90%</>, ATK <@ba.vup>+210%</>, hitting up to <@ba.vup>3</> enemies twice per attack; for <@ba.vup>11</>s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the <@ba.vup>11</>s period\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)</>=攻击范围<@ba.vup>扩大</>，生命上限<@ba.vup>+90%</>，攻击力<@ba.vup>+210%</>，以二连击攻击最多<@ba.vup>3</>名敌人；主动关闭技能后<@ba.vup>11</>秒内保留技能加成且不会被击倒，攻击变为四连击，承担攻击范围内我方干员受到的致命伤害，<@ba.vup>11</>秒后强制退出战场\n<@ba.rem>可主动关闭（期间可随时停止技能）</>
Attack Range <@ba.vup>expands</>, Max HP <@ba.vup>+{max_hp:0%}</>, ATK <@ba.vup>+{atk:0%}</>, hitting up to <@ba.vup>{attack@max_target}</> enemies twice per attack; for <@ba.vup>{before_dead_duration}</>s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the <@ba.vup>{before_dead_duration}</>s period\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)</>=攻击范围<@ba.vup>扩大</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，以二连击攻击最多<@ba.vup>{attack@max_target}</>名敌人；主动关闭技能后<@ba.vup>{before_dead_duration}</>秒内保留技能加成且不会被击倒，攻击变为四连击，承担攻击范围内我方干员受到的致命伤害，<@ba.vup>{before_dead_duration}</>秒后强制退出战场\n<@ba.rem>可主动关闭（期间可随时停止技能）</>
Attack Range <@ba.vup>expands</>, removes enemies' <$ba.invisible>Invisibility</>, attacks deal <@ba.vup>120%</> ATK as Physical damage and inflict <@ba.vup>15%</> <$ba.fragile>Fragile</> to targets in a straight line; immediately gains <@ba.vup>4</> DP, then gradually gains <@ba.vup>24</> DP\n<@ba.rem>On first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone</>\n<@ba.rem>'Eye of the Blizzard' is deployable when skill is active</>=攻击范围<@ba.vup>扩大</>并使敌人<$ba.invisible>隐匿</>失效，攻击对直线范围造成攻击力<@ba.vup>120%</>的物理伤害和<@ba.vup>15%</>的<$ba.fragile>脆弱</>；立即获得<@ba.vup>4</>点后持续获得<@ba.vup>24</>点部署费用\n<@ba.rem>首次开启时交换待部署区中费用最高（优先选择近卫/术师/狙击干员）与最低干员的基础部署费用</>\n<@ba.rem>技能期间“风雪之眼”变为可部署</>
Attack Range <@ba.vup>expands</>, removes enemies' <$ba.invisible>Invisibility</>, attacks deal <@ba.vup>125%</> ATK as Physical damage and inflict <@ba.vup>15%</> <$ba.fragile>Fragile</> to targets in a straight line; immediately gains <@ba.vup>4</> DP, then gradually gains <@ba.vup>24</> DP\n<@ba.rem>On first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone</>\n<@ba.rem>'Eye of the Blizzard' is deployable when skill is active</>=攻击范围<@ba.vup>扩大</>并使敌人<$ba.invisible>隐匿</>失效，攻击对直线范围造成攻击力<@ba.vup>125%</>的物理伤害和<@ba.vup>15%</>的<$ba.fragile>脆弱</>；立即获得<@ba.vup>4</>点后持续获得<@ba.vup>24</>点部署费用\n<@ba.rem>首次开启时交换待部署区中费用最高（优先选择近卫/术师/狙击干员）与最低干员的基础部署费用</>\n<@ba.rem>技能期间“风雪之眼”变为可部署</>
Attack Range <@ba.vup>expands</>, removes enemies' <$ba.invisible>Invisibility</>, attacks deal <@ba.vup>130%</> ATK as Physical damage and inflict <@ba.vup>15%</> <$ba.fragile>Fragile</> to targets in a straight line; immediately gains <@ba.vup>4</> DP, then gradually gains <@ba.vup>24</> DP\n<@ba.rem>On first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone</>\n<@ba.rem>'Eye of the Blizzard' is deployable when skill is active</>=攻击范围<@ba.vup>扩大</>并使敌人<$ba.invisible>隐匿</>失效，攻击对直线范围造成攻击力<@ba.vup>130%</>的物理伤害和<@ba.vup>15%</>的<$ba.fragile>脆弱</>；立即获得<@ba.vup>4</>点后持续获得<@ba.vup>24</>点部署费用\n<@ba.rem>首次开启时交换待部署区中费用最高（优先选择近卫/术师/狙击干员）与最低干员的基础部署费用</>\n<@ba.rem>技能期间“风雪之眼”变为可部署</>
Attack Range <@ba.vup>expands</>, removes enemies' <$ba.invisible>Invisibility</>, attacks deal <@ba.vup>140%</> ATK as Physical damage and inflict <@ba.vup>20%</> <$ba.fragile>Fragile</> to targets in a straight line; immediately gains <@ba.vup>5</> DP, then gradually gains <@ba.vup>24</> DP\n<@ba.rem>On first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone</>\n<@ba.rem>'Eye of the Blizzard' is deployable when skill is active</>=攻击范围<@ba.vup>扩大</>并使敌人<$ba.invisible>隐匿</>失效，攻击对直线范围造成攻击力<@ba.vup>140%</>的物理伤害和<@ba.vup>20%</>的<$ba.fragile>脆弱</>；立即获得<@ba.vup>5</>点后持续获得<@ba.vup>24</>点部署费用\n<@ba.rem>首次开启时交换待部署区中费用最高（优先选择近卫/术师/狙击干员）与最低干员的基础部署费用</>\n<@ba.rem>技能期间“风雪之眼”变为可部署</>
Attack Range <@ba.vup>expands</>, removes enemies' <$ba.invisible>Invisibility</>, attacks deal <@ba.vup>150%</> ATK as Physical damage and inflict <@ba.vup>20%</> <$ba.fragile>Fragile</> to targets in a straight line; immediately gains <@ba.vup>5</> DP, then gradually gains <@ba.vup>24</> DP\n<@ba.rem>On first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone</>\n<@ba.rem>'Eye of the Blizzard' is deployable when skill is active</>=攻击范围<@ba.vup>扩大</>并使敌人<$ba.invisible>隐匿</>失效，攻击对直线范围造成攻击力<@ba.vup>150%</>的物理伤害和<@ba.vup>20%</>的<$ba.fragile>脆弱</>；立即获得<@ba.vup>5</>点后持续获得<@ba.vup>24</>点部署费用\n<@ba.rem>首次开启时交换待部署区中费用最高（优先选择近卫/术师/狙击干员）与最低干员的基础部署费用</>\n<@ba.rem>技能期间“风雪之眼”变为可部署</>
Attack Range <@ba.vup>expands</>, removes enemies' <$ba.invisible>Invisibility</>, attacks deal <@ba.vup>160%</> ATK as Physical damage and inflict <@ba.vup>20%</> <$ba.fragile>Fragile</> to targets in a straight line; immediately gains <@ba.vup>5</> DP, then gradually gains <@ba.vup>24</> DP\n<@ba.rem>On first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone</>\n<@ba.rem>'Eye of the Blizzard' is deployable when skill is active</>=攻击范围<@ba.vup>扩大</>并使敌人<$ba.invisible>隐匿</>失效，攻击对直线范围造成攻击力<@ba.vup>160%</>的物理伤害和<@ba.vup>20%</>的<$ba.fragile>脆弱</>；立即获得<@ba.vup>5</>点后持续获得<@ba.vup>24</>点部署费用\n<@ba.rem>首次开启时交换待部署区中费用最高（优先选择近卫/术师/狙击干员）与最低干员的基础部署费用</>\n<@ba.rem>技能期间“风雪之眼”变为可部署</>
Attack Range <@ba.vup>expands</>, removes enemies' <$ba.invisible>Invisibility</>, attacks deal <@ba.vup>170%</> ATK as Physical damage and inflict <@ba.vup>25%</> <$ba.fragile>Fragile</> to targets in a straight line; immediately gains <@ba.vup>6</> DP, then gradually gains <@ba.vup>24</> DP\n<@ba.rem>On first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone</>\n<@ba.rem>'Eye of the Blizzard' is deployable when skill is active</>=攻击范围<@ba.vup>扩大</>并使敌人<$ba.invisible>隐匿</>失效，攻击对直线范围造成攻击力<@ba.vup>170%</>的物理伤害和<@ba.vup>25%</>的<$ba.fragile>脆弱</>；立即获得<@ba.vup>6</>点后持续获得<@ba.vup>24</>点部署费用\n<@ba.rem>首次开启时交换待部署区中费用最高（优先选择近卫/术师/狙击干员）与最低干员的基础部署费用</>\n<@ba.rem>技能期间“风雪之眼”变为可部署</>
Attack Range <@ba.vup>expands</>, removes enemies' <$ba.invisible>Invisibility</>, attacks deal <@ba.vup>180%</> ATK as Physical damage and inflict <@ba.vup>25%</> <$ba.fragile>Fragile</> to targets in a straight line; immediately gains <@ba.vup>7</> DP, then gradually gains <@ba.vup>24</> DP\n<@ba.rem>On first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone</>\n<@ba.rem>'Eye of the Blizzard' is deployable when skill is active</>=攻击范围<@ba.vup>扩大</>并使敌人<$ba.invisible>隐匿</>失效，攻击对直线范围造成攻击力<@ba.vup>180%</>的物理伤害和<@ba.vup>25%</>的<$ba.fragile>脆弱</>；立即获得<@ba.vup>7</>点后持续获得<@ba.vup>24</>点部署费用\n<@ba.rem>首次开启时交换待部署区中费用最高（优先选择近卫/术师/狙击干员）与最低干员的基础部署费用</>\n<@ba.rem>技能期间“风雪之眼”变为可部署</>
Attack Range <@ba.vup>expands</>, removes enemies' <$ba.invisible>Invisibility</>, attacks deal <@ba.vup>190%</> ATK as Physical damage and inflict <@ba.vup>25%</> <$ba.fragile>Fragile</> to targets in a straight line; immediately gains <@ba.vup>8</> DP, then gradually gains <@ba.vup>24</> DP\n<@ba.rem>On first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone</>\n<@ba.rem>'Eye of the Blizzard' is deployable when skill is active</>=攻击范围<@ba.vup>扩大</>并使敌人<$ba.invisible>隐匿</>失效，攻击对直线范围造成攻击力<@ba.vup>190%</>的物理伤害和<@ba.vup>25%</>的<$ba.fragile>脆弱</>；立即获得<@ba.vup>8</>点后持续获得<@ba.vup>24</>点部署费用\n<@ba.rem>首次开启时交换待部署区中费用最高（优先选择近卫/术师/狙击干员）与最低干员的基础部署费用</>\n<@ba.rem>技能期间“风雪之眼”变为可部署</>
Attack Range <@ba.vup>expands</>, removes enemies' <$ba.invisible>Invisibility</>, attacks deal <@ba.vup>200%</> ATK as Physical damage and inflict <@ba.vup>30%</> <$ba.fragile>Fragile</> to targets in a straight line; immediately gains <@ba.vup>9</> DP, then gradually gains <@ba.vup>24</> DP\n<@ba.rem>On first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone</>\n<@ba.rem>'Eye of the Blizzard' is deployable when skill is active</>=攻击范围<@ba.vup>扩大</>并使敌人<$ba.invisible>隐匿</>失效，攻击对直线范围造成攻击力<@ba.vup>200%</>的物理伤害和<@ba.vup>30%</>的<$ba.fragile>脆弱</>；立即获得<@ba.vup>9</>点后持续获得<@ba.vup>24</>点部署费用\n<@ba.rem>首次开启时交换待部署区中费用最高（优先选择近卫/术师/狙击干员）与最低干员的基础部署费用</>\n<@ba.rem>技能期间“风雪之眼”变为可部署</>
Attack Range <@ba.vup>expands</>, removes enemies' <$ba.invisible>Invisibility</>, attacks deal <@ba.vup>{bird_atk_scale:0%}</> ATK as Physical damage and inflict <@ba.vup>{damage_scale_display:0%}</> <$ba.fragile>Fragile</> to targets in a straight line; immediately gains <@ba.vup>{svash2_s_3[start_cost].cost}</> DP, then gradually gains <@ba.vup>24</> DP\n<@ba.rem>On first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone</>\n<@ba.rem>'Eye of the Blizzard' is deployable when skill is active</>=攻击范围<@ba.vup>扩大</>并使敌人<$ba.invisible>隐匿</>失效，攻击对直线范围造成攻击力<@ba.vup>{bird_atk_scale:0%}</>的物理伤害和<@ba.vup>{damage_scale_display:0%}</>的<$ba.fragile>脆弱</>；立即获得<@ba.vup>{svash2_s_3[start_cost].cost}</>点后持续获得<@ba.vup>24</>点部署费用\n<@ba.rem>首次开启时交换待部署区中费用最高（优先选择近卫/术师/狙击干员）与最低干员的基础部署费用</>\n<@ba.rem>技能期间“风雪之眼”变为可部署</>
Attack range <@ba.vup>expands</>. Immediately <$ba.attract>Lures</> all enemies within attack range for <@ba.vup>10</> seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+10%</> ATK, <@ba.vup>+30</> ASPD, attacks ignore <@ba.vup>10</> RES, and every attack deals <@ba.vup>150%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，立即<$ba.attract>诱导</>攻击范围内的所有敌人至自身周围的可达地面，持续<@ba.vup>10</>秒，积雪生成速度加快，攻击力<@ba.vup>+10%</>，攻击速度<@ba.vup>+30</>，攻击无视目标<@ba.vup>10</>点法术抗性，每次攻击造成相当于攻击力<@ba.vup>150%</>的法术伤害
Attack range <@ba.vup>expands</>. Immediately <$ba.attract>Lures</> all enemies within attack range for <@ba.vup>10</> seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+100%</> ATK, <@ba.vup>+30</> ASPD, attacks ignore <@ba.vup>10</> RES, and every attack deals <@ba.vup>260%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，立即<$ba.attract>诱导</>攻击范围内的所有敌人至自身周围的可达地面，持续<@ba.vup>10</>秒，积雪生成速度加快，攻击力<@ba.vup>+100%</>，攻击速度<@ba.vup>+30</>，攻击无视目标<@ba.vup>10</>点法术抗性，每次攻击造成相当于攻击力<@ba.vup>260%</>的法术伤害
Attack range <@ba.vup>expands</>. Immediately <$ba.attract>Lures</> all enemies within attack range for <@ba.vup>10</> seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+20%</> ATK, <@ba.vup>+30</> ASPD, attacks ignore <@ba.vup>10</> RES, and every attack deals <@ba.vup>160%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，立即<$ba.attract>诱导</>攻击范围内的所有敌人至自身周围的可达地面，持续<@ba.vup>10</>秒，积雪生成速度加快，攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+30</>，攻击无视目标<@ba.vup>10</>点法术抗性，每次攻击造成相当于攻击力<@ba.vup>160%</>的法术伤害
Attack range <@ba.vup>expands</>. Immediately <$ba.attract>Lures</> all enemies within attack range for <@ba.vup>10</> seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+30%</> ATK, <@ba.vup>+30</> ASPD, attacks ignore <@ba.vup>10</> RES, and every attack deals <@ba.vup>170%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，立即<$ba.attract>诱导</>攻击范围内的所有敌人至自身周围的可达地面，持续<@ba.vup>10</>秒，积雪生成速度加快，攻击力<@ba.vup>+30%</>，攻击速度<@ba.vup>+30</>，攻击无视目标<@ba.vup>10</>点法术抗性，每次攻击造成相当于攻击力<@ba.vup>170%</>的法术伤害
Attack range <@ba.vup>expands</>. Immediately <$ba.attract>Lures</> all enemies within attack range for <@ba.vup>10</> seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+35%</> ATK, <@ba.vup>+30</> ASPD, attacks ignore <@ba.vup>10</> RES, and every attack deals <@ba.vup>180%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，立即<$ba.attract>诱导</>攻击范围内的所有敌人至自身周围的可达地面，持续<@ba.vup>10</>秒，积雪生成速度加快，攻击力<@ba.vup>+35%</>，攻击速度<@ba.vup>+30</>，攻击无视目标<@ba.vup>10</>点法术抗性，每次攻击造成相当于攻击力<@ba.vup>180%</>的法术伤害
Attack range <@ba.vup>expands</>. Immediately <$ba.attract>Lures</> all enemies within attack range for <@ba.vup>10</> seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+50%</> ATK, <@ba.vup>+30</> ASPD, attacks ignore <@ba.vup>10</> RES, and every attack deals <@ba.vup>190%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，立即<$ba.attract>诱导</>攻击范围内的所有敌人至自身周围的可达地面，持续<@ba.vup>10</>秒，积雪生成速度加快，攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+30</>，攻击无视目标<@ba.vup>10</>点法术抗性，每次攻击造成相当于攻击力<@ba.vup>190%</>的法术伤害
Attack range <@ba.vup>expands</>. Immediately <$ba.attract>Lures</> all enemies within attack range for <@ba.vup>10</> seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+60%</> ATK, <@ba.vup>+30</> ASPD, attacks ignore <@ba.vup>10</> RES, and every attack deals <@ba.vup>200%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，立即<$ba.attract>诱导</>攻击范围内的所有敌人至自身周围的可达地面，持续<@ba.vup>10</>秒，积雪生成速度加快，攻击力<@ba.vup>+60%</>，攻击速度<@ba.vup>+30</>，攻击无视目标<@ba.vup>10</>点法术抗性，每次攻击造成相当于攻击力<@ba.vup>200%</>的法术伤害
Attack range <@ba.vup>expands</>. Immediately <$ba.attract>Lures</> all enemies within attack range for <@ba.vup>10</> seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+70%</> ATK, <@ba.vup>+30</> ASPD, attacks ignore <@ba.vup>10</> RES, and every attack deals <@ba.vup>210%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，立即<$ba.attract>诱导</>攻击范围内的所有敌人至自身周围的可达地面，持续<@ba.vup>10</>秒，积雪生成速度加快，攻击力<@ba.vup>+70%</>，攻击速度<@ba.vup>+30</>，攻击无视目标<@ba.vup>10</>点法术抗性，每次攻击造成相当于攻击力<@ba.vup>210%</>的法术伤害
Attack range <@ba.vup>expands</>. Immediately <$ba.attract>Lures</> all enemies within attack range for <@ba.vup>10</> seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+80%</> ATK, <@ba.vup>+30</> ASPD, attacks ignore <@ba.vup>10</> RES, and every attack deals <@ba.vup>230%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，立即<$ba.attract>诱导</>攻击范围内的所有敌人至自身周围的可达地面，持续<@ba.vup>10</>秒，积雪生成速度加快，攻击力<@ba.vup>+80%</>，攻击速度<@ba.vup>+30</>，攻击无视目标<@ba.vup>10</>点法术抗性，每次攻击造成相当于攻击力<@ba.vup>230%</>的法术伤害
Attack range <@ba.vup>expands</>. Immediately <$ba.attract>Lures</> all enemies within attack range for <@ba.vup>10</> seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+90%</> ATK, <@ba.vup>+30</> ASPD, attacks ignore <@ba.vup>10</> RES, and every attack deals <@ba.vup>250%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，立即<$ba.attract>诱导</>攻击范围内的所有敌人至自身周围的可达地面，持续<@ba.vup>10</>秒，积雪生成速度加快，攻击力<@ba.vup>+90%</>，攻击速度<@ba.vup>+30</>，攻击无视目标<@ba.vup>10</>点法术抗性，每次攻击造成相当于攻击力<@ba.vup>250%</>的法术伤害
Attack range <@ba.vup>expands</>. Immediately <$ba.attract>Lures</> all enemies within attack range for <@ba.vup>{attract_time}</> seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+{atk:0%}</> ATK, <@ba.vup>+{attack_speed}</> ASPD, attacks ignore <@ba.vup>10</> RES, and every attack deals <@ba.vup>{attack@atk_scale_s3:0%}</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，立即<$ba.attract>诱导</>攻击范围内的所有敌人至自身周围的可达地面，持续<@ba.vup>{attract_time}</>秒，积雪生成速度加快，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，攻击无视目标<@ba.vup>10</>点法术抗性，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale_s3:0%}</>的法术伤害
Attack range <@ba.vup>expands</>; <@ba.vup>+20%</> ATK, ATK interval <@ba.vup>decreases</>; attacks continuously lock onto <@ba.vup>2</> enemies, chaining them together, and every chained enemy will deal <@ba.vup>15%</> of the Arts damage taken to other chained enemies as extra damage=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+20%</>，攻击间隔<@ba.vup>缩短</>，持续锁定<@ba.vup>2</>个敌人进行攻击，被锁定的敌人会互相链接；每个被链接的敌人会把即将受到法术伤害的<@ba.vup>15%</>额外传导给其他链接目标
Attack range <@ba.vup>expands</>; <@ba.vup>+25%</> ATK, ATK interval <@ba.vup>decreases</>; attacks continuously lock onto <@ba.vup>2</> enemies, chaining them together, and every chained enemy will deal <@ba.vup>15%</> of the Arts damage taken to other chained enemies as extra damage=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+25%</>，攻击间隔<@ba.vup>缩短</>，持续锁定<@ba.vup>2</>个敌人进行攻击，被锁定的敌人会互相链接；每个被链接的敌人会把即将受到法术伤害的<@ba.vup>15%</>额外传导给其他链接目标
Attack range <@ba.vup>expands</>; <@ba.vup>+30%</> ATK, ATK interval <@ba.vup>decreases</>; attacks continuously lock onto <@ba.vup>2</> enemies, chaining them together, and every chained enemy will deal <@ba.vup>15%</> of the Arts damage taken to other chained enemies as extra damage=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+30%</>，攻击间隔<@ba.vup>缩短</>，持续锁定<@ba.vup>2</>个敌人进行攻击，被锁定的敌人会互相链接；每个被链接的敌人会把即将受到法术伤害的<@ba.vup>15%</>额外传导给其他链接目标
Attack range <@ba.vup>expands</>; <@ba.vup>+35%</> ATK, ATK interval <@ba.vup>decreases</>; attacks continuously lock onto <@ba.vup>2</> enemies, chaining them together, and every chained enemy will deal <@ba.vup>15%</> of the Arts damage taken to other chained enemies as extra damage=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+35%</>，攻击间隔<@ba.vup>缩短</>，持续锁定<@ba.vup>2</>个敌人进行攻击，被锁定的敌人会互相链接；每个被链接的敌人会把即将受到法术伤害的<@ba.vup>15%</>额外传导给其他链接目标
Attack range <@ba.vup>expands</>; <@ba.vup>+40%</> ATK, ATK interval <@ba.vup>decreases</>; attacks continuously lock onto <@ba.vup>2</> enemies, chaining them together, and every chained enemy will deal <@ba.vup>15%</> of the Arts damage taken to other chained enemies as extra damage=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>，攻击间隔<@ba.vup>缩短</>，持续锁定<@ba.vup>2</>个敌人进行攻击，被锁定的敌人会互相链接；每个被链接的敌人会把即将受到法术伤害的<@ba.vup>15%</>额外传导给其他链接目标
Attack range <@ba.vup>expands</>; <@ba.vup>+45%</> ATK, ATK interval <@ba.vup>decreases</>; attacks continuously lock onto <@ba.vup>2</> enemies, chaining them together, and every chained enemy will deal <@ba.vup>15%</> of the Arts damage taken to other chained enemies as extra damage=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+45%</>，攻击间隔<@ba.vup>缩短</>，持续锁定<@ba.vup>2</>个敌人进行攻击，被锁定的敌人会互相链接；每个被链接的敌人会把即将受到法术伤害的<@ba.vup>15%</>额外传导给其他链接目标
Attack range <@ba.vup>expands</>; <@ba.vup>+50%</> ATK, ATK interval <@ba.vup>decreases</>; attacks continuously lock onto <@ba.vup>2</> enemies, chaining them together, and every chained enemy will deal <@ba.vup>20%</> of the Arts damage taken to other chained enemies as extra damage=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+50%</>，攻击间隔<@ba.vup>缩短</>，持续锁定<@ba.vup>2</>个敌人进行攻击，被锁定的敌人会互相链接；每个被链接的敌人会把即将受到法术伤害的<@ba.vup>20%</>额外传导给其他链接目标
Attack range <@ba.vup>expands</>; <@ba.vup>+55%</> ATK, ATK interval <@ba.vup>decreases</>; attacks continuously lock onto <@ba.vup>2</> enemies, chaining them together, and every chained enemy will deal <@ba.vup>20%</> of the Arts damage taken to other chained enemies as extra damage=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+55%</>，攻击间隔<@ba.vup>缩短</>，持续锁定<@ba.vup>2</>个敌人进行攻击，被锁定的敌人会互相链接；每个被链接的敌人会把即将受到法术伤害的<@ba.vup>20%</>额外传导给其他链接目标
Attack range <@ba.vup>expands</>; <@ba.vup>+60%</> ATK, ATK interval <@ba.vup>decreases</>; attacks continuously lock onto <@ba.vup>2</> enemies, chaining them together, and every chained enemy will deal <@ba.vup>20%</> of the Arts damage taken to other chained enemies as extra damage=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+60%</>，攻击间隔<@ba.vup>缩短</>，持续锁定<@ba.vup>2</>个敌人进行攻击，被锁定的敌人会互相链接；每个被链接的敌人会把即将受到法术伤害的<@ba.vup>20%</>额外传导给其他链接目标
Attack range <@ba.vup>expands</>; <@ba.vup>+70%</> ATK, ATK interval <@ba.vup>decreases</>; attacks continuously lock onto <@ba.vup>2</> enemies, chaining them together, and every chained enemy will deal <@ba.vup>25%</> of the Arts damage taken to other chained enemies as extra damage=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+70%</>，攻击间隔<@ba.vup>缩短</>，持续锁定<@ba.vup>2</>个敌人进行攻击，被锁定的敌人会互相链接；每个被链接的敌人会把即将受到法术伤害的<@ba.vup>25%</>额外传导给其他链接目标
Attack range <@ba.vup>expands</>; <@ba.vup>+{atk:0%}</> ATK, ATK interval <@ba.vup>decreases</>; attacks continuously lock onto <@ba.vup>{attack@max_target}</> enemies, chaining them together, and every chained enemy will deal <@ba.vup>{attack@atk_share:0%}</> of the Arts damage taken to other chained enemies as extra damage=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vup>缩短</>，持续锁定<@ba.vup>{attack@max_target}</>个敌人进行攻击，被锁定的敌人会互相链接；每个被链接的敌人会把即将受到法术伤害的<@ba.vup>{attack@atk_share:0%}</>额外传导给其他链接目标
Attack Range <@ba.vup>expands</>; each attack strikes 8 times; the first and fifth strikes are worth <@ba.vup>100%</> of ATK, while the other strikes are worth <@ba.vup>10%</> of ATK; attacks target random enemies within Attack Range=攻击范围<@ba.vup>扩大</>，攻击变为特殊的八连击，其中第一、五次攻击的攻击力变为<@ba.vup>100%</>；其余攻击的攻击力变为<@ba.vup>10%</>。随机攻击范围内的目标
Attack Range <@ba.vup>expands</>; each attack strikes 8 times; the first and fifth strikes are worth <@ba.vup>102%</> of ATK, while the other strikes are worth <@ba.vup>10%</> of ATK; attacks target random enemies within Attack Range=攻击范围<@ba.vup>扩大</>，攻击变为特殊的八连击，其中第一、五次攻击的攻击力变为<@ba.vup>102%</>；其余攻击的攻击力变为<@ba.vup>10%</>。随机攻击范围内的目标
Attack Range <@ba.vup>expands</>; each attack strikes 8 times; the first and fifth strikes are worth <@ba.vup>104%</> of ATK, while the other strikes are worth <@ba.vup>10%</> of ATK; attacks target random enemies within Attack Range=攻击范围<@ba.vup>扩大</>，攻击变为特殊的八连击，其中第一、五次攻击的攻击力变为<@ba.vup>104%</>；其余攻击的攻击力变为<@ba.vup>10%</>。随机攻击范围内的目标
Attack Range <@ba.vup>expands</>; each attack strikes 8 times; the first and fifth strikes are worth <@ba.vup>107%</> of ATK, while the other strikes are worth <@ba.vup>10%</> of ATK; attacks target random enemies within Attack Range=攻击范围<@ba.vup>扩大</>，攻击变为特殊的八连击，其中第一、五次攻击的攻击力变为<@ba.vup>107%</>；其余攻击的攻击力变为<@ba.vup>10%</>。随机攻击范围内的目标
Attack Range <@ba.vup>expands</>; each attack strikes 8 times; the first and fifth strikes are worth <@ba.vup>109%</> of ATK, while the other strikes are worth <@ba.vup>10%</> of ATK; attacks target random enemies within Attack Range=攻击范围<@ba.vup>扩大</>，攻击变为特殊的八连击，其中第一、五次攻击的攻击力变为<@ba.vup>109%</>；其余攻击的攻击力变为<@ba.vup>10%</>。随机攻击范围内的目标
Attack Range <@ba.vup>expands</>; each attack strikes 8 times; the first and fifth strikes are worth <@ba.vup>112%</> of ATK, while the other strikes are worth <@ba.vup>10%</> of ATK; attacks target random enemies within Attack Range=攻击范围<@ba.vup>扩大</>，攻击变为特殊的八连击，其中第一、五次攻击的攻击力变为<@ba.vup>112%</>；其余攻击的攻击力变为<@ba.vup>10%</>。随机攻击范围内的目标
Attack Range <@ba.vup>expands</>; each attack strikes 8 times; the first and fifth strikes are worth <@ba.vup>115%</> of ATK, while the other strikes are worth <@ba.vup>10%</> of ATK; attacks target random enemies within Attack Range=攻击范围<@ba.vup>扩大</>，攻击变为特殊的八连击，其中第一、五次攻击的攻击力变为<@ba.vup>115%</>；其余攻击的攻击力变为<@ba.vup>10%</>。随机攻击范围内的目标
Attack Range <@ba.vup>expands</>; each attack strikes 8 times; the first and fifth strikes are worth <@ba.vup>118%</> of ATK, while the other strikes are worth <@ba.vup>10%</> of ATK; attacks target random enemies within Attack Range=攻击范围<@ba.vup>扩大</>，攻击变为特殊的八连击，其中第一、五次攻击的攻击力变为<@ba.vup>118%</>；其余攻击的攻击力变为<@ba.vup>10%</>。随机攻击范围内的目标
Attack Range <@ba.vup>expands</>; each attack strikes 8 times; the first and fifth strikes are worth <@ba.vup>122%</> of ATK, while the other strikes are worth <@ba.vup>10%</> of ATK; attacks target random enemies within Attack Range=攻击范围<@ba.vup>扩大</>，攻击变为特殊的八连击，其中第一、五次攻击的攻击力变为<@ba.vup>122%</>；其余攻击的攻击力变为<@ba.vup>10%</>。随机攻击范围内的目标
Attack Range <@ba.vup>expands</>; each attack strikes 8 times; the first and fifth strikes are worth <@ba.vup>125%</> of ATK, while the other strikes are worth <@ba.vup>10%</> of ATK; attacks target random enemies within Attack Range=攻击范围<@ba.vup>扩大</>，攻击变为特殊的八连击，其中第一、五次攻击的攻击力变为<@ba.vup>125%</>；其余攻击的攻击力变为<@ba.vup>10%</>。随机攻击范围内的目标
Attack Range <@ba.vup>expands</>; each attack strikes 8 times; the first and fifth strikes are worth <@ba.vup>{attack@atk_scale_heavy:0%}</> of ATK, while the other strikes are worth <@ba.vup>{attack@atk_scale_light:0%}</> of ATK; attacks target random enemies within Attack Range=攻击范围<@ba.vup>扩大</>，攻击变为特殊的八连击，其中第一、五次攻击的攻击力变为<@ba.vup>{attack@atk_scale_heavy:0%}</>；其余攻击的攻击力变为<@ba.vup>{attack@atk_scale_light:0%}</>。随机攻击范围内的目标
Attack Range <@ba.vup>expands</>; enemies within Attack Range lose <$ba.invisible>Invisibility</> and <$ba.palsy>Paralysis</> stack limit <@ba.vdown>drops to 2</>; ATK <@ba.vup>+145%</> and attacks <@ba.vup>2</> targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of <$ba.palsy>Paralysis</> (can be triggered at most 3 times); for every 1 stack of <$ba.palsy>Paralysis</> <@ba.vup>above the limit</> on enemies within range, 1 instance of <@ba.vup>80%</> ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps=攻击范围<@ba.vup>扩大</>，范围内敌人<$ba.invisible>隐匿</>失效且<$ba.palsy>麻痹</>层数上限<@ba.vdown>降为2</>，攻击力<@ba.vup>+145%</>同时攻击<@ba.vup>2</>个目标，范围中干员开启技能时（包括自身）使范围内敌人获得2层<$ba.palsy>麻痹</>（至多3次），范围内敌人<$ba.palsy>麻痹</>层数每<@ba.vup>超过上限</>1层在目标及1名敌人间跳跃1次<@ba.vup>80%</>攻击力的元素伤害，跳跃间存在短暂间隔
Attack Range <@ba.vup>expands</>; enemies within Attack Range lose <$ba.invisible>Invisibility</> and <$ba.palsy>Paralysis</> stack limit <@ba.vdown>drops to 2</>; ATK <@ba.vup>+150%</> and attacks <@ba.vup>2</> targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of <$ba.palsy>Paralysis</> (can be triggered at most 3 times); for every 1 stack of <$ba.palsy>Paralysis</> <@ba.vup>above the limit</> on enemies within range, 1 instance of <@ba.vup>90%</> ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps=攻击范围<@ba.vup>扩大</>，范围内敌人<$ba.invisible>隐匿</>失效且<$ba.palsy>麻痹</>层数上限<@ba.vdown>降为2</>，攻击力<@ba.vup>+150%</>同时攻击<@ba.vup>2</>个目标，范围中干员开启技能时（包括自身）使范围内敌人获得2层<$ba.palsy>麻痹</>（至多3次），范围内敌人<$ba.palsy>麻痹</>层数每<@ba.vup>超过上限</>1层在目标及1名敌人间跳跃1次<@ba.vup>90%</>攻击力的元素伤害，跳跃间存在短暂间隔
Attack Range <@ba.vup>expands</>; enemies within Attack Range lose <$ba.invisible>Invisibility</> and <$ba.palsy>Paralysis</> stack limit <@ba.vdown>drops to 2</>; ATK <@ba.vup>+160%</> and attacks <@ba.vup>2</> targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of <$ba.palsy>Paralysis</> (can be triggered at most 3 times); for every 1 stack of <$ba.palsy>Paralysis</> <@ba.vup>above the limit</> on enemies within range, 1 instance of <@ba.vup>100%</> ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps=攻击范围<@ba.vup>扩大</>，范围内敌人<$ba.invisible>隐匿</>失效且<$ba.palsy>麻痹</>层数上限<@ba.vdown>降为2</>，攻击力<@ba.vup>+160%</>同时攻击<@ba.vup>2</>个目标，范围中干员开启技能时（包括自身）使范围内敌人获得2层<$ba.palsy>麻痹</>（至多3次），范围内敌人<$ba.palsy>麻痹</>层数每<@ba.vup>超过上限</>1层在目标及1名敌人间跳跃1次<@ba.vup>100%</>攻击力的元素伤害，跳跃间存在短暂间隔
Attack Range <@ba.vup>expands</>; enemies within Attack Range lose <$ba.invisible>Invisibility</> and <$ba.palsy>Paralysis</> stack limit <@ba.vdown>drops to 2</>; ATK <@ba.vup>+170%</> and attacks <@ba.vup>2</> targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of <$ba.palsy>Paralysis</> (can be triggered at most 3 times); for every 1 stack of <$ba.palsy>Paralysis</> <@ba.vup>above the limit</> on enemies within range, 1 instance of <@ba.vup>110%</> ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps=攻击范围<@ba.vup>扩大</>，范围内敌人<$ba.invisible>隐匿</>失效且<$ba.palsy>麻痹</>层数上限<@ba.vdown>降为2</>，攻击力<@ba.vup>+170%</>同时攻击<@ba.vup>2</>个目标，范围中干员开启技能时（包括自身）使范围内敌人获得2层<$ba.palsy>麻痹</>（至多3次），范围内敌人<$ba.palsy>麻痹</>层数每<@ba.vup>超过上限</>1层在目标及1名敌人间跳跃1次<@ba.vup>110%</>攻击力的元素伤害，跳跃间存在短暂间隔
Attack Range <@ba.vup>expands</>; enemies within Attack Range lose <$ba.invisible>Invisibility</> and <$ba.palsy>Paralysis</> stack limit <@ba.vdown>drops to 2</>; ATK <@ba.vup>+180%</> and attacks <@ba.vup>2</> targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of <$ba.palsy>Paralysis</> (can be triggered at most 3 times); for every 1 stack of <$ba.palsy>Paralysis</> <@ba.vup>above the limit</> on enemies within range, 1 instance of <@ba.vup>120%</> ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps=攻击范围<@ba.vup>扩大</>，范围内敌人<$ba.invisible>隐匿</>失效且<$ba.palsy>麻痹</>层数上限<@ba.vdown>降为2</>，攻击力<@ba.vup>+180%</>同时攻击<@ba.vup>2</>个目标，范围中干员开启技能时（包括自身）使范围内敌人获得2层<$ba.palsy>麻痹</>（至多3次），范围内敌人<$ba.palsy>麻痹</>层数每<@ba.vup>超过上限</>1层在目标及1名敌人间跳跃1次<@ba.vup>120%</>攻击力的元素伤害，跳跃间存在短暂间隔
Attack Range <@ba.vup>expands</>; enemies within Attack Range lose <$ba.invisible>Invisibility</> and <$ba.palsy>Paralysis</> stack limit <@ba.vdown>drops to 2</>; ATK <@ba.vup>+190%</> and attacks <@ba.vup>2</> targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of <$ba.palsy>Paralysis</> (can be triggered at most 3 times); for every 1 stack of <$ba.palsy>Paralysis</> <@ba.vup>above the limit</> on enemies within range, 1 instance of <@ba.vup>130%</> ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps=攻击范围<@ba.vup>扩大</>，范围内敌人<$ba.invisible>隐匿</>失效且<$ba.palsy>麻痹</>层数上限<@ba.vdown>降为2</>，攻击力<@ba.vup>+190%</>同时攻击<@ba.vup>2</>个目标，范围中干员开启技能时（包括自身）使范围内敌人获得2层<$ba.palsy>麻痹</>（至多3次），范围内敌人<$ba.palsy>麻痹</>层数每<@ba.vup>超过上限</>1层在目标及1名敌人间跳跃1次<@ba.vup>130%</>攻击力的元素伤害，跳跃间存在短暂间隔
Attack Range <@ba.vup>expands</>; enemies within Attack Range lose <$ba.invisible>Invisibility</> and <$ba.palsy>Paralysis</> stack limit <@ba.vdown>drops to 2</>; ATK <@ba.vup>+210%</> and attacks <@ba.vup>2</> targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of <$ba.palsy>Paralysis</> (can be triggered at most 3 times); for every 1 stack of <$ba.palsy>Paralysis</> <@ba.vup>above the limit</> on enemies within range, 1 instance of <@ba.vup>145%</> ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps=攻击范围<@ba.vup>扩大</>，范围内敌人<$ba.invisible>隐匿</>失效且<$ba.palsy>麻痹</>层数上限<@ba.vdown>降为2</>，攻击力<@ba.vup>+210%</>同时攻击<@ba.vup>2</>个目标，范围中干员开启技能时（包括自身）使范围内敌人获得2层<$ba.palsy>麻痹</>（至多3次），范围内敌人<$ba.palsy>麻痹</>层数每<@ba.vup>超过上限</>1层在目标及1名敌人间跳跃1次<@ba.vup>145%</>攻击力的元素伤害，跳跃间存在短暂间隔
Attack Range <@ba.vup>expands</>; enemies within Attack Range lose <$ba.invisible>Invisibility</> and <$ba.palsy>Paralysis</> stack limit <@ba.vdown>drops to 2</>; ATK <@ba.vup>+230%</> and attacks <@ba.vup>2</> targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of <$ba.palsy>Paralysis</> (can be triggered at most 3 times); for every 1 stack of <$ba.palsy>Paralysis</> <@ba.vup>above the limit</> on enemies within range, 1 instance of <@ba.vup>165%</> ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps=攻击范围<@ba.vup>扩大</>，范围内敌人<$ba.invisible>隐匿</>失效且<$ba.palsy>麻痹</>层数上限<@ba.vdown>降为2</>，攻击力<@ba.vup>+230%</>同时攻击<@ba.vup>2</>个目标，范围中干员开启技能时（包括自身）使范围内敌人获得2层<$ba.palsy>麻痹</>（至多3次），范围内敌人<$ba.palsy>麻痹</>层数每<@ba.vup>超过上限</>1层在目标及1名敌人间跳跃1次<@ba.vup>165%</>攻击力的元素伤害，跳跃间存在短暂间隔
Attack Range <@ba.vup>expands</>; enemies within Attack Range lose <$ba.invisible>Invisibility</> and <$ba.palsy>Paralysis</> stack limit <@ba.vdown>drops to 2</>; ATK <@ba.vup>+250%</> and attacks <@ba.vup>2</> targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of <$ba.palsy>Paralysis</> (can be triggered at most 3 times); for every 1 stack of <$ba.palsy>Paralysis</> <@ba.vup>above the limit</> on enemies within range, 1 instance of <@ba.vup>165%</> ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps=攻击范围<@ba.vup>扩大</>，范围内敌人<$ba.invisible>隐匿</>失效且<$ba.palsy>麻痹</>层数上限<@ba.vdown>降为2</>，攻击力<@ba.vup>+250%</>同时攻击<@ba.vup>2</>个目标，范围中干员开启技能时（包括自身）使范围内敌人获得2层<$ba.palsy>麻痹</>（至多3次），范围内敌人<$ba.palsy>麻痹</>层数每<@ba.vup>超过上限</>1层在目标及1名敌人间跳跃1次<@ba.vup>165%</>攻击力的元素伤害，跳跃间存在短暂间隔
Attack Range <@ba.vup>expands</>; enemies within Attack Range lose <$ba.invisible>Invisibility</> and <$ba.palsy>Paralysis</> stack limit <@ba.vdown>drops to 2</>; ATK <@ba.vup>+275%</> and attacks <@ba.vup>2</> targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of <$ba.palsy>Paralysis</> (can be triggered at most 3 times); for every 1 stack of <$ba.palsy>Paralysis</> <@ba.vup>above the limit</> on enemies within range, 1 instance of <@ba.vup>185%</> ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps=攻击范围<@ba.vup>扩大</>，范围内敌人<$ba.invisible>隐匿</>失效且<$ba.palsy>麻痹</>层数上限<@ba.vdown>降为2</>，攻击力<@ba.vup>+275%</>同时攻击<@ba.vup>2</>个目标，范围中干员开启技能时（包括自身）使范围内敌人获得2层<$ba.palsy>麻痹</>（至多3次），范围内敌人<$ba.palsy>麻痹</>层数每<@ba.vup>超过上限</>1层在目标及1名敌人间跳跃1次<@ba.vup>185%</>攻击力的元素伤害，跳跃间存在短暂间隔
Attack Range <@ba.vup>expands</>; enemies within Attack Range lose <$ba.invisible>Invisibility</> and <$ba.palsy>Paralysis</> stack limit <@ba.vdown>drops to 2</>; ATK <@ba.vup>+{atk:0%}</> and attacks <@ba.vup>{attack@max_target}</> targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain {per_active} stacks of <$ba.palsy>Paralysis</> (can be triggered at most {max_trigger_cnt} times); for every 1 stack of <$ba.palsy>Paralysis</> <@ba.vup>above the limit</> on enemies within range, 1 instance of <@ba.vup>{atk_scale:0%}</> ATK as Elemental Damage jumps between the target and {chain_times} other enemy; there is a short delay between jumps=攻击范围<@ba.vup>扩大</>，范围内敌人<$ba.invisible>隐匿</>失效且<$ba.palsy>麻痹</>层数上限<@ba.vdown>降为2</>，攻击力<@ba.vup>+{atk:0%}</>同时攻击<@ba.vup>{attack@max_target}</>个目标，范围中干员开启技能时（包括自身）使范围内敌人获得{per_active}层<$ba.palsy>麻痹</>（至多{max_trigger_cnt}次），范围内敌人<$ba.palsy>麻痹</>层数每<@ba.vup>超过上限</>1层在目标及{chain_times}名敌人间跳跃1次<@ba.vup>{atk_scale:0%}</>攻击力的元素伤害，跳跃间存在短暂间隔
Attack range <@ba.vup>expands</>; when attacking, increases ATK to <@ba.vup>120%</>\n<$ba.overdrive>Overload</>: if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants <@ba.vup>10</> ammo, can manually deactivate skill</>=攻击范围<@ba.vup>扩大</>，攻击时攻击力提升至<@ba.vup>120%</>\n<$ba.overdrive>过载</>：主动关闭时发射剩余全部弹药攻击随机敌人\n<@ba.rem>技能拥有<@ba.vup>10</>枚弹药，可随时主动关闭</>
Attack range <@ba.vup>expands</>; when attacking, increases ATK to <@ba.vup>130%</>\n<$ba.overdrive>Overload</>: if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants <@ba.vup>10</> ammo, can manually deactivate skill</>=攻击范围<@ba.vup>扩大</>，攻击时攻击力提升至<@ba.vup>130%</>\n<$ba.overdrive>过载</>：主动关闭时发射剩余全部弹药攻击随机敌人\n<@ba.rem>技能拥有<@ba.vup>10</>枚弹药，可随时主动关闭</>
Attack range <@ba.vup>expands</>; when attacking, increases ATK to <@ba.vup>140%</>\n<$ba.overdrive>Overload</>: if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants <@ba.vup>10</> ammo, can manually deactivate skill</>=攻击范围<@ba.vup>扩大</>，攻击时攻击力提升至<@ba.vup>140%</>\n<$ba.overdrive>过载</>：主动关闭时发射剩余全部弹药攻击随机敌人\n<@ba.rem>技能拥有<@ba.vup>10</>枚弹药，可随时主动关闭</>
Attack range <@ba.vup>expands</>; when attacking, increases ATK to <@ba.vup>150%</>\n<$ba.overdrive>Overload</>: if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants <@ba.vup>10</> ammo, can manually deactivate skill</>=攻击范围<@ba.vup>扩大</>，攻击时攻击力提升至<@ba.vup>150%</>\n<$ba.overdrive>过载</>：主动关闭时发射剩余全部弹药攻击随机敌人\n<@ba.rem>技能拥有<@ba.vup>10</>枚弹药，可随时主动关闭</>
Attack range <@ba.vup>expands</>; when attacking, increases ATK to <@ba.vup>160%</>\n<$ba.overdrive>Overload</>: if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants <@ba.vup>10</> ammo, can manually deactivate skill</>=攻击范围<@ba.vup>扩大</>，攻击时攻击力提升至<@ba.vup>160%</>\n<$ba.overdrive>过载</>：主动关闭时发射剩余全部弹药攻击随机敌人\n<@ba.rem>技能拥有<@ba.vup>10</>枚弹药，可随时主动关闭</>
Attack range <@ba.vup>expands</>; when attacking, increases ATK to <@ba.vup>170%</>\n<$ba.overdrive>Overload</>: if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants <@ba.vup>10</> ammo, can manually deactivate skill</>=攻击范围<@ba.vup>扩大</>，攻击时攻击力提升至<@ba.vup>170%</>\n<$ba.overdrive>过载</>：主动关闭时发射剩余全部弹药攻击随机敌人\n<@ba.rem>技能拥有<@ba.vup>10</>枚弹药，可随时主动关闭</>
Attack range <@ba.vup>expands</>; when attacking, increases ATK to <@ba.vup>180%</>\n<$ba.overdrive>Overload</>: if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants <@ba.vup>10</> ammo, can manually deactivate skill</>=攻击范围<@ba.vup>扩大</>，攻击时攻击力提升至<@ba.vup>180%</>\n<$ba.overdrive>过载</>：主动关闭时发射剩余全部弹药攻击随机敌人\n<@ba.rem>技能拥有<@ba.vup>10</>枚弹药，可随时主动关闭</>
Attack range <@ba.vup>expands</>; when attacking, increases ATK to <@ba.vup>200%</>\n<$ba.overdrive>Overload</>: if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants <@ba.vup>10</> ammo, can manually deactivate skill</>=攻击范围<@ba.vup>扩大</>，攻击时攻击力提升至<@ba.vup>200%</>\n<$ba.overdrive>过载</>：主动关闭时发射剩余全部弹药攻击随机敌人\n<@ba.rem>技能拥有<@ba.vup>10</>枚弹药，可随时主动关闭</>
Attack range <@ba.vup>expands</>; when attacking, increases ATK to <@ba.vup>220%</>\n<$ba.overdrive>Overload</>: if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants <@ba.vup>10</> ammo, can manually deactivate skill</>=攻击范围<@ba.vup>扩大</>，攻击时攻击力提升至<@ba.vup>220%</>\n<$ba.overdrive>过载</>：主动关闭时发射剩余全部弹药攻击随机敌人\n<@ba.rem>技能拥有<@ba.vup>10</>枚弹药，可随时主动关闭</>
Attack range <@ba.vup>expands</>; when attacking, increases ATK to <@ba.vup>240%</>\n<$ba.overdrive>Overload</>: if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants <@ba.vup>10</> ammo, can manually deactivate skill</>=攻击范围<@ba.vup>扩大</>，攻击时攻击力提升至<@ba.vup>240%</>\n<$ba.overdrive>过载</>：主动关闭时发射剩余全部弹药攻击随机敌人\n<@ba.rem>技能拥有<@ba.vup>10</>枚弹药，可随时主动关闭</>
Attack range <@ba.vup>expands</>; when attacking, increases ATK to <@ba.vup>{attack@atk_scale:0%}</>\n<$ba.overdrive>Overload</>: if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants <@ba.vup>{attack@trigger_time}</> ammo, can manually deactivate skill</>=攻击范围<@ba.vup>扩大</>，攻击时攻击力提升至<@ba.vup>{attack@atk_scale:0%}</>\n<$ba.overdrive>过载</>：主动关闭时发射剩余全部弹药攻击随机敌人\n<@ba.rem>技能拥有<@ba.vup>{attack@trigger_time}</>枚弹药，可随时主动关闭</>
Attack range <@ba.vup>increased</>, Trait effect increased by <@ba.vup>2</>x (trait multiplier <@ba.vup>-10%</> for each enemy defeated), attacks hit <@ba.vup>5</> targets for <@ba.vup>110%</> ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>8%</> of Młynar ATK as <@ba.vup>True</> damage.=攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>2</>倍（每击倒一名敌人时特性倍率<@ba.vup>-10%</>），攻击对<@ba.vup>5</>个目标造成相当于<@ba.vup>110%</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>8%</>攻击力的<@ba.vup>真实</>伤害
Attack range <@ba.vup>increased</>, Trait effect increased by <@ba.vup>2</>x (trait multiplier <@ba.vup>-10%</> for each enemy defeated), attacks hit <@ba.vup>5</> targets for <@ba.vup>115%</> ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>8%</> of Młynar ATK as <@ba.vup>True</> damage.=攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>2</>倍（每击倒一名敌人时特性倍率<@ba.vup>-10%</>），攻击对<@ba.vup>5</>个目标造成相当于<@ba.vup>115%</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>8%</>攻击力的<@ba.vup>真实</>伤害
Attack range <@ba.vup>increased</>, Trait effect increased by <@ba.vup>2</>x (trait multiplier <@ba.vup>-10%</> for each enemy defeated), attacks hit <@ba.vup>5</> targets for <@ba.vup>120%</> ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>8%</> of Młynar ATK as <@ba.vup>True</> damage.=攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>2</>倍（每击倒一名敌人时特性倍率<@ba.vup>-10%</>），攻击对<@ba.vup>5</>个目标造成相当于<@ba.vup>120%</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>8%</>攻击力的<@ba.vup>真实</>伤害
Attack range <@ba.vup>increased</>, Trait effect increased by <@ba.vup>2</>x (trait multiplier <@ba.vup>-10%</> for each enemy defeated), attacks hit <@ba.vup>5</> targets for <@ba.vup>125%</> ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>10%</> of Młynar ATK as <@ba.vup>True</> damage.=攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>2</>倍（每击倒一名敌人时特性倍率<@ba.vup>-10%</>），攻击对<@ba.vup>5</>个目标造成相当于<@ba.vup>125%</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>10%</>攻击力的<@ba.vup>真实</>伤害
Attack range <@ba.vup>increased</>, Trait effect increased by <@ba.vup>2</>x (trait multiplier <@ba.vup>-10%</> for each enemy defeated), attacks hit <@ba.vup>5</> targets for <@ba.vup>130%</> ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>10%</> of Młynar ATK as <@ba.vup>True</> damage.=攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>2</>倍（每击倒一名敌人时特性倍率<@ba.vup>-10%</>），攻击对<@ba.vup>5</>个目标造成相当于<@ba.vup>130%</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>10%</>攻击力的<@ba.vup>真实</>伤害
Attack range <@ba.vup>increased</>, Trait effect increased by <@ba.vup>2</>x (trait multiplier <@ba.vup>-10%</> for each enemy defeated), attacks hit <@ba.vup>5</> targets for <@ba.vup>140%</> ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>10%</> of Młynar ATK as <@ba.vup>True</> damage.=攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>2</>倍（每击倒一名敌人时特性倍率<@ba.vup>-10%</>），攻击对<@ba.vup>5</>个目标造成相当于<@ba.vup>140%</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>10%</>攻击力的<@ba.vup>真实</>伤害
Attack range <@ba.vup>increased</>, Trait effect increased by <@ba.vup>2</>x (trait multiplier <@ba.vup>-10%</> for each enemy defeated), attacks hit <@ba.vup>5</> targets for <@ba.vup>150%</> ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>11%</> of Młynar ATK as <@ba.vup>True</> damage.=攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>2</>倍（每击倒一名敌人时特性倍率<@ba.vup>-10%</>），攻击对<@ba.vup>5</>个目标造成相当于<@ba.vup>150%</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>11%</>攻击力的<@ba.vup>真实</>伤害
Attack range <@ba.vup>increased</>, Trait effect increased by <@ba.vup>2</>x (trait multiplier <@ba.vup>-10%</> for each enemy defeated), attacks hit <@ba.vup>5</> targets for <@ba.vup>160%</> ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>11%</> of Młynar ATK as <@ba.vup>True</> damage.=攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>2</>倍（每击倒一名敌人时特性倍率<@ba.vup>-10%</>），攻击对<@ba.vup>5</>个目标造成相当于<@ba.vup>160%</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>11%</>攻击力的<@ba.vup>真实</>伤害
Attack range <@ba.vup>increased</>, Trait effect increased by <@ba.vup>2</>x (trait multiplier <@ba.vup>-10%</> for each enemy defeated), attacks hit <@ba.vup>5</> targets for <@ba.vup>170%</> ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>11%</> of Młynar ATK as <@ba.vup>True</> damage.=攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>2</>倍（每击倒一名敌人时特性倍率<@ba.vup>-10%</>），攻击对<@ba.vup>5</>个目标造成相当于<@ba.vup>170%</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>11%</>攻击力的<@ba.vup>真实</>伤害
Attack range <@ba.vup>increased</>, Trait effect increased by <@ba.vup>2</>x (trait multiplier <@ba.vup>-10%</> for each enemy defeated), attacks hit <@ba.vup>5</> targets for <@ba.vup>180%</> ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>12%</> of Młynar ATK as <@ba.vup>True</> damage.=攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>2</>倍（每击倒一名敌人时特性倍率<@ba.vup>-10%</>），攻击对<@ba.vup>5</>个目标造成相当于<@ba.vup>180%</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>12%</>攻击力的<@ba.vup>真实</>伤害
Attack range <@ba.vup>increased</>, Trait effect increased by <@ba.vup>{trait_up}</>x (trait multiplier <@ba.vup>{per_kill_reduce:0%}</> for each enemy defeated), attacks hit <@ba.vup>{attack@max_target}</> targets for <@ba.vup>{attack@atk_scale:0%}</> ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>{atk_scale:0%}</> of Młynar ATK as <@ba.vup>True</> damage.=攻击范围<@ba.vup>扩大</>，特性提升至<@ba.vup>{trait_up}</>倍（每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}</>），攻击对<@ba.vup>{attack@max_target}</>个目标造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+100%</>, ASPD <@ba.vup>+100</>, and immediately summons Heart Candles tied to up to <@ba.vup>3</> ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35%</> ATK as damage to them; Heart Candles inherit <@ba.vdown>60%</> of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+100%</>，攻击速度<@ba.vup>+100</>，立刻为攻击范围内最多<@ba.vup>3</>名生命值最高的地面敌人召唤对应的心烛，每次攻击对心烛至少造成<@ba.vup>35%</>攻击力的伤害，心烛继承原敌人当前<@ba.vdown>60%</>的生命值，被攻击时原敌人也会流失同等生命值\n<@ba.rem>心烛只受隐德来希攻击的影响</>
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+110%</>, ASPD <@ba.vup>+100</>, and immediately summons Heart Candles tied to up to <@ba.vup>3</> ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35%</> ATK as damage to them; Heart Candles inherit <@ba.vdown>60%</> of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+110%</>，攻击速度<@ba.vup>+100</>，立刻为攻击范围内最多<@ba.vup>3</>名生命值最高的地面敌人召唤对应的心烛，每次攻击对心烛至少造成<@ba.vup>35%</>攻击力的伤害，心烛继承原敌人当前<@ba.vdown>60%</>的生命值，被攻击时原敌人也会流失同等生命值\n<@ba.rem>心烛只受隐德来希攻击的影响</>
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+110%</>, ASPD <@ba.vup>+25</>, attack <@ba.vup>2</> targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, attacks deal Elemental Damage=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+110%</>，攻击速度<@ba.vup>+25</>，同时攻击<@ba.vup>2</>个目标，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间，攻击造成元素伤害
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+120%</>, ASPD <@ba.vup>+100</>, and immediately summons Heart Candles tied to up to <@ba.vup>3</> ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35%</> ATK as damage to them; Heart Candles inherit <@ba.vdown>60%</> of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+120%</>，攻击速度<@ba.vup>+100</>，立刻为攻击范围内最多<@ba.vup>3</>名生命值最高的地面敌人召唤对应的心烛，每次攻击对心烛至少造成<@ba.vup>35%</>攻击力的伤害，心烛继承原敌人当前<@ba.vdown>60%</>的生命值，被攻击时原敌人也会流失同等生命值\n<@ba.rem>心烛只受隐德来希攻击的影响</>
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+120%</>, ASPD <@ba.vup>+25</>, attack <@ba.vup>2</> targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, attacks deal Elemental Damage=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+120%</>，攻击速度<@ba.vup>+25</>，同时攻击<@ba.vup>2</>个目标，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间，攻击造成元素伤害
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+130%</>, ASPD <@ba.vup>+100</>, and immediately summons Heart Candles tied to up to <@ba.vup>3</> ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35%</> ATK as damage to them; Heart Candles inherit <@ba.vdown>60%</> of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+130%</>，攻击速度<@ba.vup>+100</>，立刻为攻击范围内最多<@ba.vup>3</>名生命值最高的地面敌人召唤对应的心烛，每次攻击对心烛至少造成<@ba.vup>35%</>攻击力的伤害，心烛继承原敌人当前<@ba.vdown>60%</>的生命值，被攻击时原敌人也会流失同等生命值\n<@ba.rem>心烛只受隐德来希攻击的影响</>
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+130%</>, ASPD <@ba.vup>+25</>, attack <@ba.vup>2</> targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, attacks deal Elemental Damage=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+130%</>，攻击速度<@ba.vup>+25</>，同时攻击<@ba.vup>2</>个目标，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间，攻击造成元素伤害
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+135%</>, ASPD <@ba.vup>+100</>, and immediately summons Heart Candles tied to up to <@ba.vup>3</> ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35%</> ATK as damage to them; Heart Candles inherit <@ba.vdown>60%</> of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+135%</>，攻击速度<@ba.vup>+100</>，立刻为攻击范围内最多<@ba.vup>3</>名生命值最高的地面敌人召唤对应的心烛，每次攻击对心烛至少造成<@ba.vup>35%</>攻击力的伤害，心烛继承原敌人当前<@ba.vdown>60%</>的生命值，被攻击时原敌人也会流失同等生命值\n<@ba.rem>心烛只受隐德来希攻击的影响</>
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+140%</>, ASPD <@ba.vup>+30</>, attack <@ba.vup>2</> targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, attacks deal Elemental Damage=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+140%</>，攻击速度<@ba.vup>+30</>，同时攻击<@ba.vup>2</>个目标，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间，攻击造成元素伤害
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+150%</>, ASPD <@ba.vup>+30</>, attack <@ba.vup>2</> targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, attacks deal Elemental Damage=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+150%</>，攻击速度<@ba.vup>+30</>，同时攻击<@ba.vup>2</>个目标，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间，攻击造成元素伤害
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+160%</>, ASPD <@ba.vup>+30</>, attack <@ba.vup>2</> targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, attacks deal Elemental Damage=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+160%</>，攻击速度<@ba.vup>+30</>，同时攻击<@ba.vup>2</>个目标，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间，攻击造成元素伤害
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+170%</>, ASPD <@ba.vup>+45</>, attack <@ba.vup>2</> targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, attacks deal Elemental Damage=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+170%</>，攻击速度<@ba.vup>+45</>，同时攻击<@ba.vup>2</>个目标，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间，攻击造成元素伤害
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+190%</>, ASPD <@ba.vup>+45</>, attack <@ba.vup>2</> targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, attacks deal Elemental Damage=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+190%</>，攻击速度<@ba.vup>+45</>，同时攻击<@ba.vup>2</>个目标，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间，攻击造成元素伤害
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+20%</>, ASPD <@ba.vup>+20</>. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3</> enemies and inflicting <$ba.sluggish>Slow</> for <@ba.vup>1</> second=攻击距离<@ba.vup>加长</>，攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+20</>，攻击变为向正前方发射的毒性鳍刺，能穿过<@ba.vup>3</>个目标且造成<@ba.vup>1</>秒<$ba.sluggish>停顿</>。
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+205%</>, ASPD <@ba.vup>+60</>, attack <@ba.vup>2</> targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, attacks deal Elemental Damage=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+205%</>，攻击速度<@ba.vup>+60</>，同时攻击<@ba.vup>2</>个目标，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间，攻击造成元素伤害
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+220%</>, ASPD <@ba.vup>+60</>, attack <@ba.vup>2</> targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, attacks deal Elemental Damage=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+220%</>，攻击速度<@ba.vup>+60</>，同时攻击<@ba.vup>2</>个目标，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间，攻击造成元素伤害
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+23%</>, ASPD <@ba.vup>+20</>. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3</> enemies and inflicting <$ba.sluggish>Slow</> for <@ba.vup>1</> second=攻击距离<@ba.vup>加长</>，攻击力<@ba.vup>+23%</>，攻击速度<@ba.vup>+20</>，攻击变为向正前方发射的毒性鳍刺，能穿过<@ba.vup>3</>个目标且造成<@ba.vup>1</>秒<$ba.sluggish>停顿</>。
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+26%</>, ASPD <@ba.vup>+20</>. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3</> enemies and inflicting <$ba.sluggish>Slow</> for <@ba.vup>1</> second=攻击距离<@ba.vup>加长</>，攻击力<@ba.vup>+26%</>，攻击速度<@ba.vup>+20</>，攻击变为向正前方发射的毒性鳍刺，能穿过<@ba.vup>3</>个目标且造成<@ba.vup>1</>秒<$ba.sluggish>停顿</>。
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+30%</>, ASPD <@ba.vup>+25</>. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3</> enemies and inflicting <$ba.sluggish>Slow</> for <@ba.vup>1</> second=攻击距离<@ba.vup>加长</>，攻击力<@ba.vup>+30%</>，攻击速度<@ba.vup>+25</>，攻击变为向正前方发射的毒性鳍刺，能穿过<@ba.vup>3</>个目标且造成<@ba.vup>1</>秒<$ba.sluggish>停顿</>。
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+33%</>, ASPD <@ba.vup>+25</>. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3</> enemies and inflicting <$ba.sluggish>Slow</> for <@ba.vup>1</> second=攻击距离<@ba.vup>加长</>，攻击力<@ba.vup>+33%</>，攻击速度<@ba.vup>+25</>，攻击变为向正前方发射的毒性鳍刺，能穿过<@ba.vup>3</>个目标且造成<@ba.vup>1</>秒<$ba.sluggish>停顿</>。
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+36%</>, ASPD <@ba.vup>+25</>. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3</> enemies and inflicting <$ba.sluggish>Slow</> for <@ba.vup>1</> second=攻击距离<@ba.vup>加长</>，攻击力<@ba.vup>+36%</>，攻击速度<@ba.vup>+25</>，攻击变为向正前方发射的毒性鳍刺，能穿过<@ba.vup>3</>个目标且造成<@ba.vup>1</>秒<$ba.sluggish>停顿</>。
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+40%</>, ASPD <@ba.vup>+30</>. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3</> enemies and inflicting <$ba.sluggish>Slow</> for <@ba.vup>1</> second=攻击距离<@ba.vup>加长</>，攻击力<@ba.vup>+40%</>，攻击速度<@ba.vup>+30</>，攻击变为向正前方发射的毒性鳍刺，能穿过<@ba.vup>3</>个目标且造成<@ba.vup>1</>秒<$ba.sluggish>停顿</>。
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+40%</>, ASPD <@ba.vup>+40</>, attacks random enemies within attack range\n<@ba.rem>Each time this skill is activated, the next skill use has an additional ASPD +20, stacking up to 2 times</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>，攻击速度<@ba.vup>+40</>，随机攻击范围内的目标\n<@ba.rem>每次使用时，使后续开启技能的攻击速度额外+20，最多叠加2层</>
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+43%</>, ASPD <@ba.vup>+36</>. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3</> enemies and inflicting <$ba.sluggish>Slow</> for <@ba.vup>1</> second=攻击距离<@ba.vup>加长</>，攻击力<@ba.vup>+43%</>，攻击速度<@ba.vup>+36</>，攻击变为向正前方发射的毒性鳍刺，能穿过<@ba.vup>3</>个目标且造成<@ba.vup>1</>秒<$ba.sluggish>停顿</>。
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+45%</>, ASPD <@ba.vup>+40</>, attacks random enemies within attack range\n<@ba.rem>Each time this skill is activated, the next skill use has an additional ASPD +20, stacking up to 2 times</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+45%</>，攻击速度<@ba.vup>+40</>，随机攻击范围内的目标\n<@ba.rem>每次使用时，使后续开启技能的攻击速度额外+20，最多叠加2层</>
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+46%</>, ASPD <@ba.vup>+43</>. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3</> enemies and inflicting <$ba.sluggish>Slow</> for <@ba.vup>1</> second=攻击距离<@ba.vup>加长</>，攻击力<@ba.vup>+46%</>，攻击速度<@ba.vup>+43</>，攻击变为向正前方发射的毒性鳍刺，能穿过<@ba.vup>3</>个目标且造成<@ba.vup>1</>秒<$ba.sluggish>停顿</>。
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+50%</>, ASPD <@ba.vup>+100</>, and immediately summons Heart Candles tied to up to <@ba.vup>3</> ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35%</> ATK as damage to them; Heart Candles inherit <@ba.vdown>60%</> of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+100</>，立刻为攻击范围内最多<@ba.vup>3</>名生命值最高的地面敌人召唤对应的心烛，每次攻击对心烛至少造成<@ba.vup>35%</>攻击力的伤害，心烛继承原敌人当前<@ba.vdown>60%</>的生命值，被攻击时原敌人也会流失同等生命值\n<@ba.rem>心烛只受隐德来希攻击的影响</>
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+50%</>, ASPD <@ba.vup>+50</>, attacks random enemies within attack range\n<@ba.rem>Each time this skill is activated, the next skill use has an additional ASPD +20, stacking up to 2 times</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+50</>，随机攻击范围内的目标\n<@ba.rem>每次使用时，使后续开启技能的攻击速度额外+20，最多叠加2层</>
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+50%</>, ASPD <@ba.vup>+50</>. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>4</> enemies and inflicting <$ba.sluggish>Slow</> for <@ba.vup>1</> second=攻击距离<@ba.vup>加长</>，攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+50</>，攻击变为向正前方发射的毒性鳍刺，能穿过<@ba.vup>4</>个目标且造成<@ba.vup>1</>秒<$ba.sluggish>停顿</>。
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+55%</>, ASPD <@ba.vup>+50</>, attacks random enemies within attack range\n<@ba.rem>Each time this skill is activated, the next skill use has an additional ASPD +25, stacking up to 2 times</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+55%</>，攻击速度<@ba.vup>+50</>，随机攻击范围内的目标\n<@ba.rem>每次使用时，使后续开启技能的攻击速度额外+25，最多叠加2层</>
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+60%</>, ASPD <@ba.vup>+100</>, and immediately summons Heart Candles tied to up to <@ba.vup>3</> ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35%</> ATK as damage to them; Heart Candles inherit <@ba.vdown>60%</> of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+60%</>，攻击速度<@ba.vup>+100</>，立刻为攻击范围内最多<@ba.vup>3</>名生命值最高的地面敌人召唤对应的心烛，每次攻击对心烛至少造成<@ba.vup>35%</>攻击力的伤害，心烛继承原敌人当前<@ba.vdown>60%</>的生命值，被攻击时原敌人也会流失同等生命值\n<@ba.rem>心烛只受隐德来希攻击的影响</>
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+60%</>, ASPD <@ba.vup>+60</>, attacks random enemies within attack range\n<@ba.rem>Each time this skill is activated, the next skill use has an additional ASPD +25, stacking up to 2 times</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+60%</>，攻击速度<@ba.vup>+60</>，随机攻击范围内的目标\n<@ba.rem>每次使用时，使后续开启技能的攻击速度额外+25，最多叠加2层</>
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+65%</>, ASPD <@ba.vup>+60</>, attacks random enemies within attack range\n<@ba.rem>Each time this skill is activated, the next skill use has an additional ASPD +25, stacking up to 2 times</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+65%</>，攻击速度<@ba.vup>+60</>，随机攻击范围内的目标\n<@ba.rem>每次使用时，使后续开启技能的攻击速度额外+25，最多叠加2层</>
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+70%</>, ASPD <@ba.vup>+100</>, and immediately summons Heart Candles tied to up to <@ba.vup>3</> ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35%</> ATK as damage to them; Heart Candles inherit <@ba.vdown>60%</> of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+70%</>，攻击速度<@ba.vup>+100</>，立刻为攻击范围内最多<@ba.vup>3</>名生命值最高的地面敌人召唤对应的心烛，每次攻击对心烛至少造成<@ba.vup>35%</>攻击力的伤害，心烛继承原敌人当前<@ba.vdown>60%</>的生命值，被攻击时原敌人也会流失同等生命值\n<@ba.rem>心烛只受隐德来希攻击的影响</>
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+70%</>, ASPD <@ba.vup>+70</>, attacks random enemies within attack range\n<@ba.rem>Each time this skill is activated, the next skill use has an additional ASPD +30, stacking up to 2 times</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+70%</>，攻击速度<@ba.vup>+70</>，随机攻击范围内的目标\n<@ba.rem>每次使用时，使后续开启技能的攻击速度额外+30，最多叠加2层</>
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+75%</>, ASPD <@ba.vup>+70</>, attacks random enemies within attack range\n<@ba.rem>Each time this skill is activated, the next skill use has an additional ASPD +40, stacking up to 2 times</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+75%</>，攻击速度<@ba.vup>+70</>，随机攻击范围内的目标\n<@ba.rem>每次使用时，使后续开启技能的攻击速度额外+40，最多叠加2层</>
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+80%</>, ASPD <@ba.vup>+100</>, and immediately summons Heart Candles tied to up to <@ba.vup>3</> ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35%</> ATK as damage to them; Heart Candles inherit <@ba.vdown>60%</> of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+80%</>，攻击速度<@ba.vup>+100</>，立刻为攻击范围内最多<@ba.vup>3</>名生命值最高的地面敌人召唤对应的心烛，每次攻击对心烛至少造成<@ba.vup>35%</>攻击力的伤害，心烛继承原敌人当前<@ba.vdown>60%</>的生命值，被攻击时原敌人也会流失同等生命值\n<@ba.rem>心烛只受隐德来希攻击的影响</>
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+80%</>, ASPD <@ba.vup>+70</>, attacks random enemies within attack range\n<@ba.rem>Each time this skill is activated, the next skill use has an additional ASPD +40, stacking up to 2 times</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+80%</>，攻击速度<@ba.vup>+70</>，随机攻击范围内的目标\n<@ba.rem>每次使用时，使后续开启技能的攻击速度额外+40，最多叠加2层</>
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+90%</>, ASPD <@ba.vup>+100</>, and immediately summons Heart Candles tied to up to <@ba.vup>3</> ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35%</> ATK as damage to them; Heart Candles inherit <@ba.vdown>60%</> of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+90%</>，攻击速度<@ba.vup>+100</>，立刻为攻击范围内最多<@ba.vup>3</>名生命值最高的地面敌人召唤对应的心烛，每次攻击对心烛至少造成<@ba.vup>35%</>攻击力的伤害，心烛继承原敌人当前<@ba.vdown>60%</>的生命值，被攻击时原敌人也会流失同等生命值\n<@ba.rem>心烛只受隐德来希攻击的影响</>
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+90%</>, ASPD <@ba.vup>+80</>, attacks random enemies within attack range\n<@ba.rem>Each time this skill is activated, the next skill use has an additional ASPD +40, stacking up to 2 times</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+90%</>，攻击速度<@ba.vup>+80</>，随机攻击范围内的目标\n<@ba.rem>每次使用时，使后续开启技能的攻击速度额外+40，最多叠加2层</>
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+{atk:0%}</>, ASPD <@ba.vup>+{attack_speed}</>, and immediately summons Heart Candles tied to up to <@ba.vup>3</> ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35%</> ATK as damage to them; Heart Candles inherit <@ba.vdown>{attack@max_hp_scale:0%}</> of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，立刻为攻击范围内最多<@ba.vup>3</>名生命值最高的地面敌人召唤对应的心烛，每次攻击对心烛至少造成<@ba.vup>35%</>攻击力的伤害，心烛继承原敌人当前<@ba.vdown>{attack@max_hp_scale:0%}</>的生命值，被攻击时原敌人也会流失同等生命值\n<@ba.rem>心烛只受隐德来希攻击的影响</>
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+{atk:0%}</>, ASPD <@ba.vup>+{attack_speed}</>, attack <@ba.vup>{attack@max_target}</> targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, attacks deal Elemental Damage=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标，若目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间，攻击造成元素伤害
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+{atk:0%}</>, ASPD <@ba.vup>+{attack_speed}</>, attacks random enemies within attack range\n<@ba.rem>Each time this skill is activated, the next skill use has an additional ASPD +{attack_speed_extra}, stacking up to {max_stack_cnt} times</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，随机攻击范围内的目标\n<@ba.rem>每次使用时，使后续开启技能的攻击速度额外+{attack_speed_extra}，最多叠加{max_stack_cnt}层</>
Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+{atk:0%}</>, ASPD <@ba.vup>+{attack_speed}</>. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>{attack@max_target}</> enemies and inflicting <$ba.sluggish>Slow</> for <@ba.vup>{attack@sluggish}</> second=攻击距离<@ba.vup>加长</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，攻击变为向正前方发射的毒性鳍刺，能穿过<@ba.vup>{attack@max_target}</>个目标且造成<@ba.vup>{attack@sluggish}</>秒<$ba.sluggish>停顿</>。
Attack Range <@ba.vup>increases</>, attacks turn into ripples that spread outward, ATK <@ba.vup>+100%</>, increases the effect of the second talent to <@ba.vup>3</>, and attacks knock targets back <@ba.vup>slightly</>=攻击范围<@ba.vup>扩大</>，攻击变为向外扩散的波纹，攻击力<@ba.vup>+100%</>，第二天赋的效果提升至<@ba.vup>3</>倍，<@ba.vup>小力度地</>击退攻击目标
Attack Range <@ba.vup>increases</>, attacks turn into ripples that spread outward, ATK <@ba.vup>+110%</>, increases the effect of the second talent to <@ba.vup>3</>, and attacks knock targets back <@ba.vup>slightly</>=攻击范围<@ba.vup>扩大</>，攻击变为向外扩散的波纹，攻击力<@ba.vup>+110%</>，第二天赋的效果提升至<@ba.vup>3</>倍，<@ba.vup>小力度地</>击退攻击目标
Attack Range <@ba.vup>increases</>, attacks turn into ripples that spread outward, ATK <@ba.vup>+120%</>, increases the effect of the second talent to <@ba.vup>3</>, and attacks knock targets back <@ba.vup>slightly</>=攻击范围<@ba.vup>扩大</>，攻击变为向外扩散的波纹，攻击力<@ba.vup>+120%</>，第二天赋的效果提升至<@ba.vup>3</>倍，<@ba.vup>小力度地</>击退攻击目标
Attack Range <@ba.vup>increases</>, attacks turn into ripples that spread outward, ATK <@ba.vup>+135%</>, increases the effect of the second talent to <@ba.vup>3</>, and attacks knock targets back <@ba.vup>slightly</>=攻击范围<@ba.vup>扩大</>，攻击变为向外扩散的波纹，攻击力<@ba.vup>+135%</>，第二天赋的效果提升至<@ba.vup>3</>倍，<@ba.vup>小力度地</>击退攻击目标
Attack Range <@ba.vup>increases</>, attacks turn into ripples that spread outward, ATK <@ba.vup>+150%</>, increases the effect of the second talent to <@ba.vup>3</>, and attacks knock targets back <@ba.vup>slightly</>=攻击范围<@ba.vup>扩大</>，攻击变为向外扩散的波纹，攻击力<@ba.vup>+150%</>，第二天赋的效果提升至<@ba.vup>3</>倍，<@ba.vup>小力度地</>击退攻击目标
Attack Range <@ba.vup>increases</>, attacks turn into ripples that spread outward, ATK <@ba.vup>+170%</>, increases the effect of the second talent to <@ba.vup>3</>, and attacks knock targets back <@ba.vup>slightly</>=攻击范围<@ba.vup>扩大</>，攻击变为向外扩散的波纹，攻击力<@ba.vup>+170%</>，第二天赋的效果提升至<@ba.vup>3</>倍，<@ba.vup>小力度地</>击退攻击目标
Attack Range <@ba.vup>increases</>, attacks turn into ripples that spread outward, ATK <@ba.vup>+60%</>, increases the effect of the second talent to <@ba.vup>3</>, and attacks knock targets back <@ba.vup>slightly</>=攻击范围<@ba.vup>扩大</>，攻击变为向外扩散的波纹，攻击力<@ba.vup>+60%</>，第二天赋的效果提升至<@ba.vup>3</>倍，<@ba.vup>小力度地</>击退攻击目标
Attack Range <@ba.vup>increases</>, attacks turn into ripples that spread outward, ATK <@ba.vup>+70%</>, increases the effect of the second talent to <@ba.vup>3</>, and attacks knock targets back <@ba.vup>slightly</>=攻击范围<@ba.vup>扩大</>，攻击变为向外扩散的波纹，攻击力<@ba.vup>+70%</>，第二天赋的效果提升至<@ba.vup>3</>倍，<@ba.vup>小力度地</>击退攻击目标
Attack Range <@ba.vup>increases</>, attacks turn into ripples that spread outward, ATK <@ba.vup>+80%</>, increases the effect of the second talent to <@ba.vup>3</>, and attacks knock targets back <@ba.vup>slightly</>=攻击范围<@ba.vup>扩大</>，攻击变为向外扩散的波纹，攻击力<@ba.vup>+80%</>，第二天赋的效果提升至<@ba.vup>3</>倍，<@ba.vup>小力度地</>击退攻击目标
Attack Range <@ba.vup>increases</>, attacks turn into ripples that spread outward, ATK <@ba.vup>+90%</>, increases the effect of the second talent to <@ba.vup>3</>, and attacks knock targets back <@ba.vup>slightly</>=攻击范围<@ba.vup>扩大</>，攻击变为向外扩散的波纹，攻击力<@ba.vup>+90%</>，第二天赋的效果提升至<@ba.vup>3</>倍，<@ba.vup>小力度地</>击退攻击目标
Attack Range <@ba.vup>increases</>, attacks turn into ripples that spread outward, ATK <@ba.vup>+{atk:0%}</>, increases the effect of the second talent to <@ba.vup>{talent_scale:0}</>, and attacks knock targets back <@ba.vup>slightly</>=攻击范围<@ba.vup>扩大</>，攻击变为向外扩散的波纹，攻击力<@ba.vup>+{atk:0%}</>，第二天赋的效果提升至<@ba.vup>{talent_scale:0}</>倍，<@ba.vup>小力度地</>击退攻击目标
Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 25% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 2 times=攻击范围扩大至整个战场，治疗变为25%治疗量和元素损伤回复量的5连发，优先治疗不同的目标，第二天赋的效果提升至2倍
Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 25% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 2.3 times=攻击范围扩大至整个战场，治疗变为25%治疗量和元素损伤回复量的5连发，优先治疗不同的目标，第二天赋的效果提升至2.3倍
Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 25% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 2.6 times=攻击范围扩大至整个战场，治疗变为25%治疗量和元素损伤回复量的5连发，优先治疗不同的目标，第二天赋的效果提升至2.6倍
Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 35% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 2.9 times=攻击范围扩大至整个战场，治疗变为35%治疗量和元素损伤回复量的5连发，优先治疗不同的目标，第二天赋的效果提升至2.9倍
Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 35% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 3.2 times=攻击范围扩大至整个战场，治疗变为35%治疗量和元素损伤回复量的5连发，优先治疗不同的目标，第二天赋的效果提升至3.2倍
Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 35% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 3.5 times=攻击范围扩大至整个战场，治疗变为35%治疗量和元素损伤回复量的5连发，优先治疗不同的目标，第二天赋的效果提升至3.5倍
Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 45% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 3.8 times=攻击范围扩大至整个战场，治疗变为45%治疗量和元素损伤回复量的5连发，优先治疗不同的目标，第二天赋的效果提升至3.8倍
Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 50% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 4.2 times=攻击范围扩大至整个战场，治疗变为50%治疗量和元素损伤回复量的5连发，优先治疗不同的目标，第二天赋的效果提升至4.2倍
Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 55% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 4.6 times=攻击范围扩大至整个战场，治疗变为55%治疗量和元素损伤回复量的5连发，优先治疗不同的目标，第二天赋的效果提升至4.6倍
Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 60% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 5 times=攻击范围扩大至整个战场，治疗变为60%治疗量和元素损伤回复量的5连发，优先治疗不同的目标，第二天赋的效果提升至5倍
Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with {attack@heal_scale:0%} healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to {talent_scale} times=攻击范围扩大至整个战场，治疗变为{attack@heal_scale:0%}治疗量和元素损伤回复量的5连发，优先治疗不同的目标，第二天赋的效果提升至{talent_scale}倍
Attack Range becomes global, and each heal is converted to a <@ba.vup>5</>- heal sequence that prioritizes different targets, each with <@ba.vup>25%</> healing effectiveness and <$ba.dt.element>Elemental Injury</> recovery; the effect of the Second Talent is increased to <@ba.vup>2.3</> times=攻击范围扩大至整个战场，治疗变为<@ba.vup>25%</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>2.3</>倍
Attack Range becomes global, and each heal is converted to a <@ba.vup>5</>- heal sequence that prioritizes different targets, each with <@ba.vup>25%</> healing effectiveness and <$ba.dt.element>Elemental Injury</> recovery; the effect of the Second Talent is increased to <@ba.vup>2.6</> times=攻击范围扩大至整个战场，治疗变为<@ba.vup>25%</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>2.6</>倍
Attack Range becomes global, and each heal is converted to a <@ba.vup>5</>- heal sequence that prioritizes different targets, each with <@ba.vup>25%</> healing effectiveness and <$ba.dt.element>Elemental Injury</> recovery; the effect of the Second Talent is increased to <@ba.vup>2</> times=攻击范围扩大至整个战场，治疗变为<@ba.vup>25%</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>2</>倍
Attack Range becomes global, and each heal is converted to a <@ba.vup>5</>- heal sequence that prioritizes different targets, each with <@ba.vup>35%</> healing effectiveness and <$ba.dt.element>Elemental Injury</> recovery; the effect of the Second Talent is increased to <@ba.vup>2.9</> times=攻击范围扩大至整个战场，治疗变为<@ba.vup>35%</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>2.9</>倍
Attack Range becomes global, and each heal is converted to a <@ba.vup>5</>- heal sequence that prioritizes different targets, each with <@ba.vup>35%</> healing effectiveness and <$ba.dt.element>Elemental Injury</> recovery; the effect of the Second Talent is increased to <@ba.vup>3.2</> times=攻击范围扩大至整个战场，治疗变为<@ba.vup>35%</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>3.2</>倍
Attack Range becomes global, and each heal is converted to a <@ba.vup>5</>- heal sequence that prioritizes different targets, each with <@ba.vup>35%</> healing effectiveness and <$ba.dt.element>Elemental Injury</> recovery; the effect of the Second Talent is increased to <@ba.vup>3.5</> times=攻击范围扩大至整个战场，治疗变为<@ba.vup>35%</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>3.5</>倍
Attack Range becomes global, and each heal is converted to a <@ba.vup>5</>- heal sequence that prioritizes different targets, each with <@ba.vup>45%</> healing effectiveness and <$ba.dt.element>Elemental Injury</> recovery; the effect of the Second Talent is increased to <@ba.vup>3.8</> times=攻击范围扩大至整个战场，治疗变为<@ba.vup>45%</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>3.8</>倍
Attack Range becomes global, and each heal is converted to a <@ba.vup>5</>- heal sequence that prioritizes different targets, each with <@ba.vup>50%</> healing effectiveness and <$ba.dt.element>Elemental Injury</> recovery; the effect of the Second Talent is increased to <@ba.vup>4.2</> times=攻击范围扩大至整个战场，治疗变为<@ba.vup>50%</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>4.2</>倍
Attack Range becomes global, and each heal is converted to a <@ba.vup>5</>- heal sequence that prioritizes different targets, each with <@ba.vup>55%</> healing effectiveness and <$ba.dt.element>Elemental Injury</> recovery; the effect of the Second Talent is increased to <@ba.vup>4.6</> times=攻击范围扩大至整个战场，治疗变为<@ba.vup>55%</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>4.6</>倍
Attack Range becomes global, and each heal is converted to a <@ba.vup>5</>- heal sequence that prioritizes different targets, each with <@ba.vup>60%</> healing effectiveness and <$ba.dt.element>Elemental Injury</> recovery; the effect of the Second Talent is increased to <@ba.vup>5</> times=攻击范围扩大至整个战场，治疗变为<@ba.vup>60%</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>5</>倍
Attack Range becomes global, and each heal is converted to a <@ba.vup>5</>- heal sequence that prioritizes different targets, each with <@ba.vup>{attack@heal_scale:0%}</> healing effectiveness and <$ba.dt.element>Elemental Injury</> recovery; the effect of the Second Talent is increased to <@ba.vup>{talent_scale}</> times=攻击范围扩大至整个战场，治疗变为<@ba.vup>{attack@heal_scale:0%}</>治疗量和<$ba.dt.element>元素损伤</>回复量的<@ba.vup>5</>连发，优先治疗不同的目标，第二天赋的效果提升至<@ba.vup>{talent_scale}</>倍
Attack Range changes to an <@ba.rem>infinitely long straight line</> ahead, ATK <@ba.vup>+100%</>. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>130%</>=攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+100%</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>130%</>
Attack Range changes to an <@ba.rem>infinitely long straight line</> ahead, ATK <@ba.vup>+110%</>. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>130%</>=攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+110%</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>130%</>
Attack Range changes to an <@ba.rem>infinitely long straight line</> ahead, ATK <@ba.vup>+120%</>. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>130%</>=攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+120%</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>130%</>
Attack Range changes to an <@ba.rem>infinitely long straight line</> ahead, ATK <@ba.vup>+140%</>. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>140%</>=攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+140%</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>140%</>
Attack Range changes to an <@ba.rem>infinitely long straight line</> ahead, ATK <@ba.vup>+60%</>. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>120%</>=攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+60%</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>120%</>
Attack Range changes to an <@ba.rem>infinitely long straight line</> ahead, ATK <@ba.vup>+65%</>. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>120%</>=攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+65%</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>120%</>
Attack Range changes to an <@ba.rem>infinitely long straight line</> ahead, ATK <@ba.vup>+70%</>. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>120%</>=攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+70%</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>120%</>
Attack Range changes to an <@ba.rem>infinitely long straight line</> ahead, ATK <@ba.vup>+80%</>. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>125%</>=攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+80%</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>125%</>
Attack Range changes to an <@ba.rem>infinitely long straight line</> ahead, ATK <@ba.vup>+85%</>. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>125%</>=攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+85%</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>125%</>
Attack Range changes to an <@ba.rem>infinitely long straight line</> ahead, ATK <@ba.vup>+90%</>. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>125%</>=攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+90%</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>125%</>
Attack Range changes to an <@ba.rem>infinitely long straight line</> ahead, ATK <@ba.vup>+{atk:0%}</>. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>{damage_scale:0%}</>=攻击范围改为前方<@ba.rem>无限长的直线</>，攻击力<@ba.vup>+{atk:0%}</>，攻击原本范围以外的目标时，造成的伤害提高至<@ba.vup>{damage_scale:0%}</>
Attack Range changes to an infinitely long straight line ahead, ATK +100%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 130%=攻击范围改为前方无限长的直线，攻击力+100%，攻击原本范围以外的目标时，造成的伤害提高至130%
Attack Range changes to an infinitely long straight line ahead, ATK +110%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 130%=攻击范围改为前方无限长的直线，攻击力+110%，攻击原本范围以外的目标时，造成的伤害提高至130%
Attack Range changes to an infinitely long straight line ahead, ATK +120%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 130%=攻击范围改为前方无限长的直线，攻击力+120%，攻击原本范围以外的目标时，造成的伤害提高至130%
Attack Range changes to an infinitely long straight line ahead, ATK +140%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 140%=攻击范围改为前方无限长的直线，攻击力+140%，攻击原本范围以外的目标时，造成的伤害提高至140%
Attack Range changes to an infinitely long straight line ahead, ATK +60%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 120%=攻击范围改为前方无限长的直线，攻击力+60%，攻击原本范围以外的目标时，造成的伤害提高至120%
Attack Range changes to an infinitely long straight line ahead, ATK +65%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 120%=攻击范围改为前方无限长的直线，攻击力+65%，攻击原本范围以外的目标时，造成的伤害提高至120%
Attack Range changes to an infinitely long straight line ahead, ATK +70%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 120%=攻击范围改为前方无限长的直线，攻击力+70%，攻击原本范围以外的目标时，造成的伤害提高至120%
Attack Range changes to an infinitely long straight line ahead, ATK +80%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 125%=攻击范围改为前方无限长的直线，攻击力+80%，攻击原本范围以外的目标时，造成的伤害提高至125%
Attack Range changes to an infinitely long straight line ahead, ATK +85%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 125%=攻击范围改为前方无限长的直线，攻击力+85%，攻击原本范围以外的目标时，造成的伤害提高至125%
Attack Range changes to an infinitely long straight line ahead, ATK +90%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 125%=攻击范围改为前方无限长的直线，攻击力+90%，攻击原本范围以外的目标时，造成的伤害提高至125%
Attack Range changes to an infinitely long straight line ahead, ATK +{atk:0%}. When attacking an enemy outside of the normal Attack Range, damage dealt increases to {damage_scale:0%}=攻击范围改为前方无限长的直线，攻击力+{atk:0%}，攻击原本范围以外的目标时，造成的伤害提高至{damage_scale:0%}
Attack Range changes, <$ba.addash>Moves</> to the position of the Reconstruction, ATK <@ba.vup>+200%</>, Attack Interval reduces, Block <@ba.vup>+2</>, Max HP <@ba.vup>+5000</>, loses <@ba.vdown>80</> HP per second, attacks all blocked enemies, attacks deal <@ba.vup>True</> damage, and attacks heal self by <@ba.vup>50%</> ATK\n<@ba.rem>When skill ends or lethal damage is taken, Mon3tr returns to her original position</>=攻击范围改变，<$ba.addash>移动</>至重构体位置，攻击力<@ba.vup>+200%</>，攻击间隔降低，阻挡数<@ba.vup>+2</>，生命上限<@ba.vup>+5000</>，每秒流失<@ba.vdown>80</>点生命值，同时攻击阻挡的所有敌人，伤害类型变为<@ba.vup>真实</>，攻击治疗自身相当于攻击力<@ba.vup>50%</>的生命值\n<@ba.rem>技能结束或受到致命伤害时，返回初始位置</>
Attack Range changes, <$ba.addash>Moves</> to the position of the Reconstruction, ATK <@ba.vup>+220%</>, Attack Interval reduces, Block <@ba.vup>+2</>, Max HP <@ba.vup>+5000</>, loses <@ba.vdown>80</> HP per second, attacks all blocked enemies, attacks deal <@ba.vup>True</> damage, and attacks heal self by <@ba.vup>50%</> ATK\n<@ba.rem>When skill ends or lethal damage is taken, Mon3tr returns to her original position</>=攻击范围改变，<$ba.addash>移动</>至重构体位置，攻击力<@ba.vup>+220%</>，攻击间隔降低，阻挡数<@ba.vup>+2</>，生命上限<@ba.vup>+5000</>，每秒流失<@ba.vdown>80</>点生命值，同时攻击阻挡的所有敌人，伤害类型变为<@ba.vup>真实</>，攻击治疗自身相当于攻击力<@ba.vup>50%</>的生命值\n<@ba.rem>技能结束或受到致命伤害时，返回初始位置</>
Attack Range changes, <$ba.addash>Moves</> to the position of the Reconstruction, ATK <@ba.vup>+230%</>, Attack Interval reduces, Block <@ba.vup>+2</>, Max HP <@ba.vup>+5000</>, loses <@ba.vdown>80</> HP per second, attacks all blocked enemies, attacks deal <@ba.vup>True</> damage, and attacks heal self by <@ba.vup>50%</> ATK\n<@ba.rem>When skill ends or lethal damage is taken, Mon3tr returns to her original position</>=攻击范围改变，<$ba.addash>移动</>至重构体位置，攻击力<@ba.vup>+230%</>，攻击间隔降低，阻挡数<@ba.vup>+2</>，生命上限<@ba.vup>+5000</>，每秒流失<@ba.vdown>80</>点生命值，同时攻击阻挡的所有敌人，伤害类型变为<@ba.vup>真实</>，攻击治疗自身相当于攻击力<@ba.vup>50%</>的生命值\n<@ba.rem>技能结束或受到致命伤害时，返回初始位置</>
Attack Range changes, <$ba.addash>Moves</> to the position of the Reconstruction, ATK <@ba.vup>+250%</>, Attack Interval reduces, Block <@ba.vup>+2</>, Max HP <@ba.vup>+5000</>, loses <@ba.vdown>80</> HP per second, attacks all blocked enemies, attacks deal <@ba.vup>True</> damage, and attacks heal self by <@ba.vup>50%</> ATK\n<@ba.rem>When skill ends or lethal damage is taken, Mon3tr returns to her original position</>=攻击范围改变，<$ba.addash>移动</>至重构体位置，攻击力<@ba.vup>+250%</>，攻击间隔降低，阻挡数<@ba.vup>+2</>，生命上限<@ba.vup>+5000</>，每秒流失<@ba.vdown>80</>点生命值，同时攻击阻挡的所有敌人，伤害类型变为<@ba.vup>真实</>，攻击治疗自身相当于攻击力<@ba.vup>50%</>的生命值\n<@ba.rem>技能结束或受到致命伤害时，返回初始位置</>
Attack Range changes, <$ba.addash>Moves</> to the position of the Reconstruction, ATK <@ba.vup>+260%</>, Attack Interval reduces, Block <@ba.vup>+2</>, Max HP <@ba.vup>+5000</>, loses <@ba.vdown>80</> HP per second, attacks all blocked enemies, attacks deal <@ba.vup>True</> damage, and attacks heal self by <@ba.vup>50%</> ATK\n<@ba.rem>When skill ends or lethal damage is taken, Mon3tr returns to her original position</>=攻击范围改变，<$ba.addash>移动</>至重构体位置，攻击力<@ba.vup>+260%</>，攻击间隔降低，阻挡数<@ba.vup>+2</>，生命上限<@ba.vup>+5000</>，每秒流失<@ba.vdown>80</>点生命值，同时攻击阻挡的所有敌人，伤害类型变为<@ba.vup>真实</>，攻击治疗自身相当于攻击力<@ba.vup>50%</>的生命值\n<@ba.rem>技能结束或受到致命伤害时，返回初始位置</>
Attack Range changes, <$ba.addash>Moves</> to the position of the Reconstruction, ATK <@ba.vup>+270%</>, Attack Interval reduces, Block <@ba.vup>+2</>, Max HP <@ba.vup>+5000</>, loses <@ba.vdown>80</> HP per second, attacks all blocked enemies, attacks deal <@ba.vup>True</> damage, and attacks heal self by <@ba.vup>50%</> ATK\n<@ba.rem>When skill ends or lethal damage is taken, Mon3tr returns to her original position</>=攻击范围改变，<$ba.addash>移动</>至重构体位置，攻击力<@ba.vup>+270%</>，攻击间隔降低，阻挡数<@ba.vup>+2</>，生命上限<@ba.vup>+5000</>，每秒流失<@ba.vdown>80</>点生命值，同时攻击阻挡的所有敌人，伤害类型变为<@ba.vup>真实</>，攻击治疗自身相当于攻击力<@ba.vup>50%</>的生命值\n<@ba.rem>技能结束或受到致命伤害时，返回初始位置</>
Attack Range changes, <$ba.addash>Moves</> to the position of the Reconstruction, ATK <@ba.vup>+280%</>, Attack Interval reduces, Block <@ba.vup>+2</>, Max HP <@ba.vup>+5000</>, loses <@ba.vdown>80</> HP per second, attacks all blocked enemies, attacks deal <@ba.vup>True</> damage, and attacks heal self by <@ba.vup>50%</> ATK\n<@ba.rem>When skill ends or lethal damage is taken, Mon3tr returns to her original position</>=攻击范围改变，<$ba.addash>移动</>至重构体位置，攻击力<@ba.vup>+280%</>，攻击间隔降低，阻挡数<@ba.vup>+2</>，生命上限<@ba.vup>+5000</>，每秒流失<@ba.vdown>80</>点生命值，同时攻击阻挡的所有敌人，伤害类型变为<@ba.vup>真实</>，攻击治疗自身相当于攻击力<@ba.vup>50%</>的生命值\n<@ba.rem>技能结束或受到致命伤害时，返回初始位置</>
Attack Range changes, <$ba.addash>Moves</> to the position of the Reconstruction, ATK <@ba.vup>+300%</>, Attack Interval reduces, Block <@ba.vup>+2</>, Max HP <@ba.vup>+5000</>, loses <@ba.vdown>80</> HP per second, attacks all blocked enemies, attacks deal <@ba.vup>True</> damage, and attacks heal self by <@ba.vup>50%</> ATK\n<@ba.rem>When skill ends or lethal damage is taken, Mon3tr returns to her original position</>=攻击范围改变，<$ba.addash>移动</>至重构体位置，攻击力<@ba.vup>+300%</>，攻击间隔降低，阻挡数<@ba.vup>+2</>，生命上限<@ba.vup>+5000</>，每秒流失<@ba.vdown>80</>点生命值，同时攻击阻挡的所有敌人，伤害类型变为<@ba.vup>真实</>，攻击治疗自身相当于攻击力<@ba.vup>50%</>的生命值\n<@ba.rem>技能结束或受到致命伤害时，返回初始位置</>
Attack Range changes, <$ba.addash>Moves</> to the position of the Reconstruction, ATK <@ba.vup>+310%</>, Attack Interval reduces, Block <@ba.vup>+2</>, Max HP <@ba.vup>+5000</>, loses <@ba.vdown>80</> HP per second, attacks all blocked enemies, attacks deal <@ba.vup>True</> damage, and attacks heal self by <@ba.vup>50%</> ATK\n<@ba.rem>When skill ends or lethal damage is taken, Mon3tr returns to her original position</>=攻击范围改变，<$ba.addash>移动</>至重构体位置，攻击力<@ba.vup>+310%</>，攻击间隔降低，阻挡数<@ba.vup>+2</>，生命上限<@ba.vup>+5000</>，每秒流失<@ba.vdown>80</>点生命值，同时攻击阻挡的所有敌人，伤害类型变为<@ba.vup>真实</>，攻击治疗自身相当于攻击力<@ba.vup>50%</>的生命值\n<@ba.rem>技能结束或受到致命伤害时，返回初始位置</>
Attack Range changes, <$ba.addash>Moves</> to the position of the Reconstruction, ATK <@ba.vup>+330%</>, Attack Interval reduces, Block <@ba.vup>+2</>, Max HP <@ba.vup>+5000</>, loses <@ba.vdown>80</> HP per second, attacks all blocked enemies, attacks deal <@ba.vup>True</> damage, and attacks heal self by <@ba.vup>50%</> ATK\n<@ba.rem>When skill ends or lethal damage is taken, Mon3tr returns to her original position</>=攻击范围改变，<$ba.addash>移动</>至重构体位置，攻击力<@ba.vup>+330%</>，攻击间隔降低，阻挡数<@ba.vup>+2</>，生命上限<@ba.vup>+5000</>，每秒流失<@ba.vdown>80</>点生命值，同时攻击阻挡的所有敌人，伤害类型变为<@ba.vup>真实</>，攻击治疗自身相当于攻击力<@ba.vup>50%</>的生命值\n<@ba.rem>技能结束或受到致命伤害时，返回初始位置</>
Attack Range changes, <$ba.addash>Moves</> to the position of the Reconstruction, ATK <@ba.vup>+{atk:0%}</>, Attack Interval reduces, Block <@ba.vup>+{block_cnt}</>, Max HP <@ba.vup>+{max_hp}</>, loses <@ba.vdown>{damage_per_second}</> HP per second, attacks all blocked enemies, attacks deal <@ba.vup>True</> damage, and attacks heal self by <@ba.vup>{attack@heal_scale:0%}</> ATK\n<@ba.rem>When skill ends or lethal damage is taken, Mon3tr returns to her original position</>=攻击范围改变，<$ba.addash>移动</>至重构体位置，攻击力<@ba.vup>+{atk:0%}</>，攻击间隔降低，阻挡数<@ba.vup>+{block_cnt}</>，生命上限<@ba.vup>+{max_hp}</>，每秒流失<@ba.vdown>{damage_per_second}</>点生命值，同时攻击阻挡的所有敌人，伤害类型变为<@ba.vup>真实</>，攻击治疗自身相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命值\n<@ba.rem>技能结束或受到致命伤害时，返回初始位置</>
Attack Range changes, ATK +105%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 70% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 25 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)=攻击范围改变，攻击力+105%，攻击间隔大幅缩短，攻击变为群体攻击；若目标处于灼燃损伤爆发期间则额外造成攻击力70%的元素伤害\n自身每秒流失最大生命的3%，攻击装有25发弹药，全场有敌人进入灼燃损伤爆发时获得2颗额外弹药，弹药打完后结束（可随时停止技能）
Attack Range changes, ATK +115%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 80% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 25 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)=攻击范围改变，攻击力+115%，攻击间隔大幅缩短，攻击变为群体攻击；若目标处于灼燃损伤爆发期间则额外造成攻击力80%的元素伤害\n自身每秒流失最大生命的3%，攻击装有25发弹药，全场有敌人进入灼燃损伤爆发时获得2颗额外弹药，弹药打完后结束（可随时停止技能）
Attack Range changes, ATK +55%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 50% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 15 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)=攻击范围改变，攻击力+55%，攻击间隔大幅缩短，攻击变为群体攻击；若目标处于灼燃损伤爆发期间则额外造成攻击力50%的元素伤害\n自身每秒流失最大生命的3%，攻击装有15发弹药，全场有敌人进入灼燃损伤爆发时获得2颗额外弹药，弹药打完后结束（可随时停止技能）
Attack Range changes, ATK +60%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 50% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 16 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)=攻击范围改变，攻击力+60%，攻击间隔大幅缩短，攻击变为群体攻击；若目标处于灼燃损伤爆发期间则额外造成攻击力50%的元素伤害\n自身每秒流失最大生命的3%，攻击装有16发弹药，全场有敌人进入灼燃损伤爆发时获得2颗额外弹药，弹药打完后结束（可随时停止技能）
Attack Range changes, ATK +65%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 50% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 17 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)=攻击范围改变，攻击力+65%，攻击间隔大幅缩短，攻击变为群体攻击；若目标处于灼燃损伤爆发期间则额外造成攻击力50%的元素伤害\n自身每秒流失最大生命的3%，攻击装有17发弹药，全场有敌人进入灼燃损伤爆发时获得2颗额外弹药，弹药打完后结束（可随时停止技能）
Attack Range changes, ATK +70%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 60% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 18 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)=攻击范围改变，攻击力+70%，攻击间隔大幅缩短，攻击变为群体攻击；若目标处于灼燃损伤爆发期间则额外造成攻击力60%的元素伤害\n自身每秒流失最大生命的3%，攻击装有18发弹药，全场有敌人进入灼燃损伤爆发时获得2颗额外弹药，弹药打完后结束（可随时停止技能）
Attack Range changes, ATK +75%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 60% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 19 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)=攻击范围改变，攻击力+75%，攻击间隔大幅缩短，攻击变为群体攻击；若目标处于灼燃损伤爆发期间则额外造成攻击力60%的元素伤害\n自身每秒流失最大生命的3%，攻击装有19发弹药，全场有敌人进入灼燃损伤爆发时获得2颗额外弹药，弹药打完后结束（可随时停止技能）
Attack Range changes, ATK +80%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 60% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 20 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)=攻击范围改变，攻击力+80%，攻击间隔大幅缩短，攻击变为群体攻击；若目标处于灼燃损伤爆发期间则额外造成攻击力60%的元素伤害\n自身每秒流失最大生命的3%，攻击装有20发弹药，全场有敌人进入灼燃损伤爆发时获得2颗额外弹药，弹药打完后结束（可随时停止技能）
Attack Range changes, ATK +85%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 70% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 21 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)=攻击范围改变，攻击力+85%，攻击间隔大幅缩短，攻击变为群体攻击；若目标处于灼燃损伤爆发期间则额外造成攻击力70%的元素伤害\n自身每秒流失最大生命的3%，攻击装有21发弹药，全场有敌人进入灼燃损伤爆发时获得2颗额外弹药，弹药打完后结束（可随时停止技能）
Attack Range changes, ATK +95%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 70% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 23 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)=攻击范围改变，攻击力+95%，攻击间隔大幅缩短，攻击变为群体攻击；若目标处于灼燃损伤爆发期间则额外造成攻击力70%的元素伤害\n自身每秒流失最大生命的3%，攻击装有23发弹药，全场有敌人进入灼燃损伤爆发时获得2颗额外弹药，弹药打完后结束（可随时停止技能）
Attack Range changes, ATK +{atk:0%}, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional {attack@atk_scale:0%} ATK as Elemental Damage\nLoses {lose_hp_scale:0%} of Max HP every second; skill activation grants {attack@trigger_time} ammo, and whenever an enemy enters the burst effect of Burn, gains {ammo_recover} additional ammo; skill ends when all ammo is used (Can manually deactivate skill)=攻击范围改变，攻击力+{atk:0%}，攻击间隔大幅缩短，攻击变为群体攻击；若目标处于灼燃损伤爆发期间则额外造成攻击力{attack@atk_scale:0%}的元素伤害\n自身每秒流失最大生命的{lose_hp_scale:0%}，攻击装有{attack@trigger_time}发弹药，全场有敌人进入灼燃损伤爆发时获得{ammo_recover}颗额外弹药，弹药打完后结束（可随时停止技能）
Attack Range changes, Attack Interval increases, ATK +100%, and attacks 3 enemies at once; when attacking, loses 5% HP and sets a burning field at the location of the target: passing enemies have -50% Movement Speed and take 35% of Blaze the Igniting Spark's ATK as Arts damage and 30% of that Arts damage as Burn every second=攻击范围改变，攻击间隔增大，攻击力+100%，同时攻击3名敌人；攻击时流失5%的生命并在目标所在位置留下灼烧地段：经过的敌人移动速度-50%，每秒受到烛煌攻击力35%的法术伤害和相当于法术伤害30%的灼燃损伤
Attack Range changes, Attack Interval increases, ATK +110%, and attacks 3 enemies at once; when attacking, loses 5% HP and sets a burning field at the location of the target: passing enemies have -50% Movement Speed and take 35% of Blaze the Igniting Spark's ATK as Arts damage and 30% of that Arts damage as Burn every second=攻击范围改变，攻击间隔增大，攻击力+110%，同时攻击3名敌人；攻击时流失5%的生命并在目标所在位置留下灼烧地段：经过的敌人移动速度-50%，每秒受到烛煌攻击力35%的法术伤害和相当于法术伤害30%的灼燃损伤
Attack Range changes, Attack Interval increases, ATK +120%, and attacks 3 enemies at once; when attacking, loses 5% HP and sets a burning field at the location of the target: passing enemies have -50% Movement Speed and take 35% of Blaze the Igniting Spark's ATK as Arts damage and 30% of that Arts damage as Burn every second=攻击范围改变，攻击间隔增大，攻击力+120%，同时攻击3名敌人；攻击时流失5%的生命并在目标所在位置留下灼烧地段：经过的敌人移动速度-50%，每秒受到烛煌攻击力35%的法术伤害和相当于法术伤害30%的灼燃损伤
Attack Range changes, Attack Interval increases, ATK +130%, and attacks 3 enemies at once; when attacking, loses 5% HP and sets a burning field at the location of the target: passing enemies have -50% Movement Speed and take 35% of Blaze the Igniting Spark's ATK as Arts damage and 30% of that Arts damage as Burn every second=攻击范围改变，攻击间隔增大，攻击力+130%，同时攻击3名敌人；攻击时流失5%的生命并在目标所在位置留下灼烧地段：经过的敌人移动速度-50%，每秒受到烛煌攻击力35%的法术伤害和相当于法术伤害30%的灼燃损伤
Attack Range changes, Attack Interval increases, ATK +140%, and attacks 3 enemies at once; when attacking, loses 5% HP and sets a burning field at the location of the target: passing enemies have -50% Movement Speed and take 35% of Blaze the Igniting Spark's ATK as Arts damage and 30% of that Arts damage as Burn every second=攻击范围改变，攻击间隔增大，攻击力+140%，同时攻击3名敌人；攻击时流失5%的生命并在目标所在位置留下灼烧地段：经过的敌人移动速度-50%，每秒受到烛煌攻击力35%的法术伤害和相当于法术伤害30%的灼燃损伤
Attack Range changes, Attack Interval increases, ATK +150%, and attacks 3 enemies at once; when attacking, loses 5% HP and sets a burning field at the location of the target: passing enemies have -50% Movement Speed and take 35% of Blaze the Igniting Spark's ATK as Arts damage and 30% of that Arts damage as Burn every second=攻击范围改变，攻击间隔增大，攻击力+150%，同时攻击3名敌人；攻击时流失5%的生命并在目标所在位置留下灼烧地段：经过的敌人移动速度-50%，每秒受到烛煌攻击力35%的法术伤害和相当于法术伤害30%的灼燃损伤
Attack Range changes, Attack Interval increases, ATK +60%, and attacks 3 enemies at once; when attacking, loses 5% HP and sets a burning field at the location of the target: passing enemies have -50% Movement Speed and take 35% of Blaze the Igniting Spark's ATK as Arts damage and 30% of that Arts damage as Burn every second=攻击范围改变，攻击间隔增大，攻击力+60%，同时攻击3名敌人；攻击时流失5%的生命并在目标所在位置留下灼烧地段：经过的敌人移动速度-50%，每秒受到烛煌攻击力35%的法术伤害和相当于法术伤害30%的灼燃损伤
Attack Range changes, Attack Interval increases, ATK +70%, and attacks 3 enemies at once; when attacking, loses 5% HP and sets a burning field at the location of the target: passing enemies have -50% Movement Speed and take 35% of Blaze the Igniting Spark's ATK as Arts damage and 30% of that Arts damage as Burn every second=攻击范围改变，攻击间隔增大，攻击力+70%，同时攻击3名敌人；攻击时流失5%的生命并在目标所在位置留下灼烧地段：经过的敌人移动速度-50%，每秒受到烛煌攻击力35%的法术伤害和相当于法术伤害30%的灼燃损伤
Attack Range changes, Attack Interval increases, ATK +80%, and attacks 3 enemies at once; when attacking, loses 5% HP and sets a burning field at the location of the target: passing enemies have -50% Movement Speed and take 35% of Blaze the Igniting Spark's ATK as Arts damage and 30% of that Arts damage as Burn every second=攻击范围改变，攻击间隔增大，攻击力+80%，同时攻击3名敌人；攻击时流失5%的生命并在目标所在位置留下灼烧地段：经过的敌人移动速度-50%，每秒受到烛煌攻击力35%的法术伤害和相当于法术伤害30%的灼燃损伤
Attack Range changes, Attack Interval increases, ATK +90%, and attacks 3 enemies at once; when attacking, loses 5% HP and sets a burning field at the location of the target: passing enemies have -50% Movement Speed and take 35% of Blaze the Igniting Spark's ATK as Arts damage and 30% of that Arts damage as Burn every second=攻击范围改变，攻击间隔增大，攻击力+90%，同时攻击3名敌人；攻击时流失5%的生命并在目标所在位置留下灼烧地段：经过的敌人移动速度-50%，每秒受到烛煌攻击力35%的法术伤害和相当于法术伤害30%的灼燃损伤
Attack Range changes, Attack Interval increases, ATK +{atk:0%}, and attacks {attack@max_target} enemies at once; when attacking, loses {attack@hp_ratio:0%} HP and sets a burning field at the location of the target: passing enemies have {move_speed:0%} Movement Speed and take {atk_scale:0%} of Blaze the Igniting Spark's ATK as Arts damage and {element_damage_scale:0%} of that Arts damage as Burn every second=攻击范围改变，攻击间隔增大，攻击力+{atk:0%}，同时攻击{attack@max_target}名敌人；攻击时流失{attack@hp_ratio:0%}的生命并在目标所在位置留下灼烧地段：经过的敌人移动速度{move_speed:0%}，每秒受到烛煌攻击力{atk_scale:0%}的法术伤害和相当于法术伤害{element_damage_scale:0%}的灼燃损伤
Attack Range changes, Attack Interval is massively reduced, and each attack deals 43% ATK as Arts damage=攻击范围改变，攻击间隔超大幅度缩短，每次攻击造成相当于攻击力43%的法术伤害
Attack Range changes, Attack Interval is massively reduced, and each attack deals 46% ATK as Arts damage=攻击范围改变，攻击间隔超大幅度缩短，每次攻击造成相当于攻击力46%的法术伤害
Attack Range changes, Attack Interval is massively reduced, and each attack deals 50% ATK as Arts damage=攻击范围改变，攻击间隔超大幅度缩短，每次攻击造成相当于攻击力50%的法术伤害
Attack Range changes, Attack Interval is massively reduced, and each attack deals {attack@atk_scale:0%} ATK as Arts damage=攻击范围改变，攻击间隔超大幅度缩短，每次攻击造成相当于攻击力{attack@atk_scale:0%}的法术伤害
Attack range changes, attack interval is significantly reduced , and each attack deals 30% ATK as Arts damage=攻击范围改变，攻击间隔大幅度缩短，每次攻击造成相当于攻击力30%的法术伤害
Attack range changes, attack interval is significantly reduced , and each attack deals 31% ATK as Arts damage=攻击范围改变，攻击间隔大幅度缩短，每次攻击造成相当于攻击力31%的法术伤害
Attack range changes, attack interval is significantly reduced , and each attack deals 32% ATK as Arts damage=攻击范围改变，攻击间隔大幅度缩短，每次攻击造成相当于攻击力32%的法术伤害
Attack range changes, attack interval is significantly reduced , and each attack deals 35% ATK as Arts damage=攻击范围改变，攻击间隔大幅度缩短，每次攻击造成相当于攻击力35%的法术伤害
Attack range changes, attack interval is significantly reduced , and each attack deals 36% ATK as Arts damage=攻击范围改变，攻击间隔大幅度缩短，每次攻击造成相当于攻击力36%的法术伤害
Attack range changes, attack interval is significantly reduced , and each attack deals 37% ATK as Arts damage=攻击范围改变，攻击间隔大幅度缩短，每次攻击造成相当于攻击力37%的法术伤害
Attack range changes, attack interval is significantly reduced , and each attack deals 40% ATK as Arts damage=攻击范围改变，攻击间隔大幅度缩短，每次攻击造成相当于攻击力40%的法术伤害
Attack range changes, attack interval is significantly reduced , and each attack deals 43% ATK as Arts damage=攻击范围改变，攻击间隔大幅度缩短，每次攻击造成相当于攻击力43%的法术伤害
Attack range changes, attack interval is significantly reduced , and each attack deals 46% ATK as Arts damage=攻击范围改变，攻击间隔大幅度缩短，每次攻击造成相当于攻击力46%的法术伤害
Attack range changes, attack interval is significantly reduced , and each attack deals 50% ATK as Arts damage=攻击范围改变，攻击间隔大幅度缩短，每次攻击造成相当于攻击力50%的法术伤害
Attack range changes, attack interval is significantly reduced , and each attack deals {attack@atk_scale:0%} ATK as Arts damage=攻击范围改变，攻击间隔大幅度缩短，每次攻击造成相当于攻击力{attack@atk_scale:0%}的法术伤害
Attack Range changes, Moves to the position of the Reconstruction, ATK +200%, Attack Interval reduces, Block +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by 50% ATK\nWhen skill ends or lethal damage is taken, Mon3tr returns to her original position=攻击范围改变，移动至重构体位置，攻击力+200%，攻击间隔降低，阻挡数+2，生命上限+5000，每秒流失80点生命值，同时攻击阻挡的所有敌人，伤害类型变为真实，攻击治疗自身相当于攻击力50%的生命值\n技能结束或受到致命伤害时，返回初始位置
Attack Range changes, Moves to the position of the Reconstruction, ATK +220%, Attack Interval reduces, Block +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by 50% ATK\nWhen skill ends or lethal damage is taken, Mon3tr returns to her original position=攻击范围改变，移动至重构体位置，攻击力+220%，攻击间隔降低，阻挡数+2，生命上限+5000，每秒流失80点生命值，同时攻击阻挡的所有敌人，伤害类型变为真实，攻击治疗自身相当于攻击力50%的生命值\n技能结束或受到致命伤害时，返回初始位置
Attack Range changes, Moves to the position of the Reconstruction, ATK +230%, Attack Interval reduces, Block +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by 50% ATK\nWhen skill ends or lethal damage is taken, Mon3tr returns to her original position=攻击范围改变，移动至重构体位置，攻击力+230%，攻击间隔降低，阻挡数+2，生命上限+5000，每秒流失80点生命值，同时攻击阻挡的所有敌人，伤害类型变为真实，攻击治疗自身相当于攻击力50%的生命值\n技能结束或受到致命伤害时，返回初始位置
Attack Range changes, Moves to the position of the Reconstruction, ATK +250%, Attack Interval reduces, Block +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by 50% ATK\nWhen skill ends or lethal damage is taken, Mon3tr returns to her original position=攻击范围改变，移动至重构体位置，攻击力+250%，攻击间隔降低，阻挡数+2，生命上限+5000，每秒流失80点生命值，同时攻击阻挡的所有敌人，伤害类型变为真实，攻击治疗自身相当于攻击力50%的生命值\n技能结束或受到致命伤害时，返回初始位置
Attack Range changes, Moves to the position of the Reconstruction, ATK +260%, Attack Interval reduces, Block +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by 50% ATK\nWhen skill ends or lethal damage is taken, Mon3tr returns to her original position=攻击范围改变，移动至重构体位置，攻击力+260%，攻击间隔降低，阻挡数+2，生命上限+5000，每秒流失80点生命值，同时攻击阻挡的所有敌人，伤害类型变为真实，攻击治疗自身相当于攻击力50%的生命值\n技能结束或受到致命伤害时，返回初始位置
Attack Range changes, Moves to the position of the Reconstruction, ATK +270%, Attack Interval reduces, Block +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by 50% ATK\nWhen skill ends or lethal damage is taken, Mon3tr returns to her original position=攻击范围改变，移动至重构体位置，攻击力+270%，攻击间隔降低，阻挡数+2，生命上限+5000，每秒流失80点生命值，同时攻击阻挡的所有敌人，伤害类型变为真实，攻击治疗自身相当于攻击力50%的生命值\n技能结束或受到致命伤害时，返回初始位置
Attack Range changes, Moves to the position of the Reconstruction, ATK +280%, Attack Interval reduces, Block +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by 50% ATK\nWhen skill ends or lethal damage is taken, Mon3tr returns to her original position=攻击范围改变，移动至重构体位置，攻击力+280%，攻击间隔降低，阻挡数+2，生命上限+5000，每秒流失80点生命值，同时攻击阻挡的所有敌人，伤害类型变为真实，攻击治疗自身相当于攻击力50%的生命值\n技能结束或受到致命伤害时，返回初始位置
Attack Range changes, Moves to the position of the Reconstruction, ATK +300%, Attack Interval reduces, Block +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by 50% ATK\nWhen skill ends or lethal damage is taken, Mon3tr returns to her original position=攻击范围改变，移动至重构体位置，攻击力+300%，攻击间隔降低，阻挡数+2，生命上限+5000，每秒流失80点生命值，同时攻击阻挡的所有敌人，伤害类型变为真实，攻击治疗自身相当于攻击力50%的生命值\n技能结束或受到致命伤害时，返回初始位置
Attack Range changes, Moves to the position of the Reconstruction, ATK +310%, Attack Interval reduces, Block +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by 50% ATK\nWhen skill ends or lethal damage is taken, Mon3tr returns to her original position=攻击范围改变，移动至重构体位置，攻击力+310%，攻击间隔降低，阻挡数+2，生命上限+5000，每秒流失80点生命值，同时攻击阻挡的所有敌人，伤害类型变为真实，攻击治疗自身相当于攻击力50%的生命值\n技能结束或受到致命伤害时，返回初始位置
Attack Range changes, Moves to the position of the Reconstruction, ATK +330%, Attack Interval reduces, Block +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by 50% ATK\nWhen skill ends or lethal damage is taken, Mon3tr returns to her original position=攻击范围改变，移动至重构体位置，攻击力+330%，攻击间隔降低，阻挡数+2，生命上限+5000，每秒流失80点生命值，同时攻击阻挡的所有敌人，伤害类型变为真实，攻击治疗自身相当于攻击力50%的生命值\n技能结束或受到致命伤害时，返回初始位置
Attack Range changes, Moves to the position of the Reconstruction, ATK +{atk:0%}, Attack Interval reduces, Block +{block_cnt}, Max HP +{max_hp}, loses {damage_per_second} HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by {attack@heal_scale:0%} ATK\nWhen skill ends or lethal damage is taken, Mon3tr returns to her original position=攻击范围改变，移动至重构体位置，攻击力+{atk:0%}，攻击间隔降低，阻挡数+{block_cnt}，生命上限+{max_hp}，每秒流失{damage_per_second}点生命值，同时攻击阻挡的所有敌人，伤害类型变为真实，攻击治疗自身相当于攻击力{attack@heal_scale:0%}的生命值\n技能结束或受到致命伤害时，返回初始位置
Attack range covers the entire battlefield; ATK is greatly decreased, attack splash area is increased, and DEF is greatly increased=攻击范围扩大至整个战场，攻击力大幅降低，攻击溅射范围扩大，防御力大幅提升
Attack Range decreases, ATK +100%, restores 7% Max HP each second=攻击距离缩短，攻击力+100%，每秒恢复最大生命的7%
Attack Range decreases, ATK +110%, restores 8% Max HP each second=攻击距离缩短，攻击力+110%，每秒恢复最大生命的8%
Attack Range decreases, ATK +40%, restores 5% Max HP each second=攻击距离缩短，攻击力+40%，每秒恢复最大生命的5%
Attack Range decreases, ATK +45%, restores 5% Max HP each second=攻击距离缩短，攻击力+45%，每秒恢复最大生命的5%
Attack Range decreases, ATK +50%, restores 5% Max HP each second=攻击距离缩短，攻击力+50%，每秒恢复最大生命的5%
Attack Range decreases, ATK +60%, restores 6% Max HP each second=攻击距离缩短，攻击力+60%，每秒恢复最大生命的6%
Attack Range decreases, ATK +65%, restores 6% Max HP each second=攻击距离缩短，攻击力+65%，每秒恢复最大生命的6%
Attack Range decreases, ATK +70%, restores 6% Max HP each second=攻击距离缩短，攻击力+70%，每秒恢复最大生命的6%
Attack Range decreases, ATK +80%, restores 7% Max HP each second=攻击距离缩短，攻击力+80%，每秒恢复最大生命的7%
Attack Range decreases, ATK +90%, restores 7% Max HP each second=攻击距离缩短，攻击力+90%，每秒恢复最大生命的7%
Attack Range decreases, ATK +{atk:0%}, restores {hp_recovery_per_sec_by_max_hp_ratio:0%} Max HP each second=攻击距离缩短，攻击力+{atk:0%}，每秒恢复最大生命的{hp_recovery_per_sec_by_max_hp_ratio:0%}
Attack Range expands=攻击范围扩大
Attack range expands and ATK +10%. Immediately defeats enemies in range with HP below 60% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\nUnlimited duration=攻击范围扩大，攻击力+10%，使攻击范围内生命值低于逻各斯攻击力60%的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\n持续时间无限
Attack range expands and ATK +100%. Immediately defeats enemies in range with HP below 150% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\nUnlimited duration=攻击范围扩大，攻击力+100%，使攻击范围内生命值低于逻各斯攻击力150%的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\n持续时间无限
Attack range expands and ATK +20%. Immediately defeats enemies in range with HP below 70% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\nUnlimited duration=攻击范围扩大，攻击力+20%，使攻击范围内生命值低于逻各斯攻击力70%的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\n持续时间无限
Attack range expands and ATK +30%. Immediately defeats enemies in range with HP below 80% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\nUnlimited duration=攻击范围扩大，攻击力+30%，使攻击范围内生命值低于逻各斯攻击力80%的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\n持续时间无限
Attack range expands and ATK +40%. Immediately defeats enemies in range with HP below 90% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\nUnlimited duration=攻击范围扩大，攻击力+40%，使攻击范围内生命值低于逻各斯攻击力90%的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\n持续时间无限
Attack range expands and ATK +50%. Immediately defeats enemies in range with HP below 100% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\nUnlimited duration=攻击范围扩大，攻击力+50%，使攻击范围内生命值低于逻各斯攻击力100%的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\n持续时间无限
Attack range expands and ATK +60%. Immediately defeats enemies in range with HP below 110% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\nUnlimited duration=攻击范围扩大，攻击力+60%，使攻击范围内生命值低于逻各斯攻击力110%的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\n持续时间无限
Attack range expands and ATK +70%. Immediately defeats enemies in range with HP below 120% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\nUnlimited duration=攻击范围扩大，攻击力+70%，使攻击范围内生命值低于逻各斯攻击力120%的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\n持续时间无限
Attack range expands and ATK +80%. Immediately defeats enemies in range with HP below 130% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\nUnlimited duration=攻击范围扩大，攻击力+80%，使攻击范围内生命值低于逻各斯攻击力130%的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\n持续时间无限
Attack range expands and ATK +90%. Immediately defeats enemies in range with HP below 140% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\nUnlimited duration=攻击范围扩大，攻击力+90%，使攻击范围内生命值低于逻各斯攻击力140%的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\n持续时间无限
Attack range expands and ATK +{atk:0%}. Immediately defeats enemies in range with HP below {attack@kill_atk_scale:0%} of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\nUnlimited duration=攻击范围扩大，攻击力+{atk:0%}，使攻击范围内生命值低于逻各斯攻击力{attack@kill_atk_scale:0%}的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\n持续时间无限
Attack Range expands and ATK gradually increases up to +100%\nCharged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill=攻击范围扩大，攻击力逐渐增至+100%\n蓄力额外效果：每次攻击使目标受到来自卡涅利安的伤害提升20%（最多叠加5次），持续至技能结束
Attack Range expands and ATK gradually increases up to +120%\nCharged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill=攻击范围扩大，攻击力逐渐增至+120%\n蓄力额外效果：每次攻击使目标受到来自卡涅利安的伤害提升20%（最多叠加5次），持续至技能结束
Attack Range expands and ATK gradually increases up to +140%\nCharged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill=攻击范围扩大，攻击力逐渐增至+140%\n蓄力额外效果：每次攻击使目标受到来自卡涅利安的伤害提升20%（最多叠加5次），持续至技能结束
Attack Range expands and ATK gradually increases up to +160%\nCharged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill=攻击范围扩大，攻击力逐渐增至+160%\n蓄力额外效果：每次攻击使目标受到来自卡涅利安的伤害提升20%（最多叠加5次），持续至技能结束
Attack Range expands and ATK gradually increases up to +180%\nCharged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill=攻击范围扩大，攻击力逐渐增至+180%\n蓄力额外效果：每次攻击使目标受到来自卡涅利安的伤害提升20%（最多叠加5次），持续至技能结束
Attack Range expands and ATK gradually increases up to +200%\nCharged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill=攻击范围扩大，攻击力逐渐增至+200%\n蓄力额外效果：每次攻击使目标受到来自卡涅利安的伤害提升20%（最多叠加5次），持续至技能结束
Attack Range expands and ATK gradually increases up to +220%\nCharged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill=攻击范围扩大，攻击力逐渐增至+220%\n蓄力额外效果：每次攻击使目标受到来自卡涅利安的伤害提升20%（最多叠加5次），持续至技能结束
Attack Range expands and ATK gradually increases up to +240%\nCharged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill=攻击范围扩大，攻击力逐渐增至+240%\n蓄力额外效果：每次攻击使目标受到来自卡涅利安的伤害提升20%（最多叠加5次），持续至技能结束
Attack Range expands and ATK gradually increases up to +280%\nCharged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill=攻击范围扩大，攻击力逐渐增至+280%\n蓄力额外效果：每次攻击使目标受到来自卡涅利安的伤害提升20%（最多叠加5次），持续至技能结束
Attack Range expands and ATK gradually increases up to +80%\nCharged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill=攻击范围扩大，攻击力逐渐增至+80%\n蓄力额外效果：每次攻击使目标受到来自卡涅利安的伤害提升20%（最多叠加5次），持续至技能结束
Attack Range expands and ATK gradually increases up to +{atk:0%}\nCharged effect: Every attack increases the damage taken by the target from Carnelian by {attack@damage_scale:0%} (stacks up to 5 times), lasting until the end of the skill=攻击范围扩大，攻击力逐渐增至+{atk:0%}\n蓄力额外效果：每次攻击使目标受到来自卡涅利安的伤害提升{attack@damage_scale:0%}（最多叠加5次），持续至技能结束
Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 140% ATK as Physical damage, and attacks cannot be dodged=攻击范围扩大，同时攻击2名敌人，每次攻击造成相当于攻击力140%的物理伤害，且攻击无法被闪避
Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 140% of ATK as Physical damage. Charged effect: Changes to attacking 3 enemies simultaneously and skill duration is extended to 30 seconds\nCan manually deactivate skill (skill can be deactivated at will)=攻击范围扩大，同时攻击2名敌人，每次攻击造成相当于攻击力140%的物理伤害，蓄力额外效果：改为同时攻击3名敌人，持续时间延长为30秒\n可主动关闭技能（期间可随时停止技能）
Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 145% ATK as Physical damage, and attacks cannot be dodged=攻击范围扩大，同时攻击2名敌人，每次攻击造成相当于攻击力145%的物理伤害，且攻击无法被闪避
Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 150% ATK as Physical damage, and attacks cannot be dodged=攻击范围扩大，同时攻击2名敌人，每次攻击造成相当于攻击力150%的物理伤害，且攻击无法被闪避
Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 150% of ATK as Physical damage. Charged effect: Changes to attacking 3 enemies simultaneously and skill duration is extended to 30 seconds\nCan manually deactivate skill (skill can be deactivated at will)=攻击范围扩大，同时攻击2名敌人，每次攻击造成相当于攻击力150%的物理伤害，蓄力额外效果：改为同时攻击3名敌人，持续时间延长为30秒\n可主动关闭技能（期间可随时停止技能）
Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 155% ATK as Physical damage, and attacks cannot be dodged=攻击范围扩大，同时攻击2名敌人，每次攻击造成相当于攻击力155%的物理伤害，且攻击无法被闪避
Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 160% ATK as Physical damage, and attacks cannot be dodged=攻击范围扩大，同时攻击2名敌人，每次攻击造成相当于攻击力160%的物理伤害，且攻击无法被闪避
Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 160% of ATK as Physical damage. Charged effect: Changes to attacking 3 enemies simultaneously and skill duration is extended to 30 seconds\nCan manually deactivate skill (skill can be deactivated at will)=攻击范围扩大，同时攻击2名敌人，每次攻击造成相当于攻击力160%的物理伤害，蓄力额外效果：改为同时攻击3名敌人，持续时间延长为30秒\n可主动关闭技能（期间可随时停止技能）
Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 165% ATK as Physical damage, and attacks cannot be dodged=攻击范围扩大，同时攻击2名敌人，每次攻击造成相当于攻击力165%的物理伤害，且攻击无法被闪避
Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 170% ATK as Physical damage, and attacks cannot be dodged=攻击范围扩大，同时攻击2名敌人，每次攻击造成相当于攻击力170%的物理伤害，且攻击无法被闪避
Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 170% of ATK as Physical damage. Charged effect: Changes to attacking 3 enemies simultaneously and skill duration is extended to 30 seconds\nCan manually deactivate skill (skill can be deactivated at will)=攻击范围扩大，同时攻击2名敌人，每次攻击造成相当于攻击力170%的物理伤害，蓄力额外效果：改为同时攻击3名敌人，持续时间延长为30秒\n可主动关闭技能（期间可随时停止技能）
Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 180% ATK as Physical damage, and attacks cannot be dodged=攻击范围扩大，同时攻击2名敌人，每次攻击造成相当于攻击力180%的物理伤害，且攻击无法被闪避
Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 180% of ATK as Physical damage. Charged effect: Changes to attacking 3 enemies simultaneously and skill duration is extended to 30 seconds\nCan manually deactivate skill (skill can be deactivated at will)=攻击范围扩大，同时攻击2名敌人，每次攻击造成相当于攻击力180%的物理伤害，蓄力额外效果：改为同时攻击3名敌人，持续时间延长为30秒\n可主动关闭技能（期间可随时停止技能）
Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 190% ATK as Physical damage, and attacks cannot be dodged=攻击范围扩大，同时攻击2名敌人，每次攻击造成相当于攻击力190%的物理伤害，且攻击无法被闪避
Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 190% of ATK as Physical damage. Charged effect: Changes to attacking 3 enemies simultaneously and skill duration is extended to 30 seconds\nCan manually deactivate skill (skill can be deactivated at will)=攻击范围扩大，同时攻击2名敌人，每次攻击造成相当于攻击力190%的物理伤害，蓄力额外效果：改为同时攻击3名敌人，持续时间延长为30秒\n可主动关闭技能（期间可随时停止技能）
Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 200% ATK as Physical damage, and attacks cannot be dodged=攻击范围扩大，同时攻击2名敌人，每次攻击造成相当于攻击力200%的物理伤害，且攻击无法被闪避
Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 200% of ATK as Physical damage. Charged effect: Changes to attacking 3 enemies simultaneously and skill duration is extended to 30 seconds\nCan manually deactivate skill (skill can be deactivated at will)=攻击范围扩大，同时攻击2名敌人，每次攻击造成相当于攻击力200%的物理伤害，蓄力额外效果：改为同时攻击3名敌人，持续时间延长为30秒\n可主动关闭技能（期间可随时停止技能）
Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 210% of ATK as Physical damage. Charged effect: Changes to attacking 3 enemies simultaneously and skill duration is extended to 30 seconds\nCan manually deactivate skill (skill can be deactivated at will)=攻击范围扩大，同时攻击2名敌人，每次攻击造成相当于攻击力210%的物理伤害，蓄力额外效果：改为同时攻击3名敌人，持续时间延长为30秒\n可主动关闭技能（期间可随时停止技能）
Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 220% of ATK as Physical damage. Charged effect: Changes to attacking 3 enemies simultaneously and skill duration is extended to 30 seconds\nCan manually deactivate skill (skill can be deactivated at will)=攻击范围扩大，同时攻击2名敌人，每次攻击造成相当于攻击力220%的物理伤害，蓄力额外效果：改为同时攻击3名敌人，持续时间延长为30秒\n可主动关闭技能（期间可随时停止技能）
Attack Range expands and attacks 2 enemies simultaneously. Every attack deals 230% of ATK as Physical damage. Charged effect: Changes to attacking 3 enemies simultaneously and skill duration is extended to 30 seconds\nCan manually deactivate skill (skill can be deactivated at will)=攻击范围扩大，同时攻击2名敌人，每次攻击造成相当于攻击力230%的物理伤害，蓄力额外效果：改为同时攻击3名敌人，持续时间延长为30秒\n可主动关闭技能（期间可随时停止技能）
Attack Range expands and attacks 2 enemies simultaneously. Every attack deals {attack@atk_scale:0%} ATK as Physical damage, and attacks cannot be dodged=攻击范围扩大，同时攻击2名敌人，每次攻击造成相当于攻击力{attack@atk_scale:0%}的物理伤害，且攻击无法被闪避
Attack Range expands and attacks 2 enemies simultaneously. Every attack deals {attack@atk_scale:0%} of ATK as Physical damage. Charged effect: Changes to attacking 3 enemies simultaneously and skill duration is extended to {enhance_duration} seconds\nCan manually deactivate skill (skill can be deactivated at will)=攻击范围扩大，同时攻击2名敌人，每次攻击造成相当于攻击力{attack@atk_scale:0%}的物理伤害，蓄力额外效果：改为同时攻击3名敌人，持续时间延长为{enhance_duration}秒\n可主动关闭技能（期间可随时停止技能）
Attack range expands and Trait effect increases to 50%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 50% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s.=攻击范围扩大，自身特性效果提高至50%，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王50%的最大生命值的鼓舞效果，每隔2秒重新分配攻击范围内所有友方单位的生命
Attack range expands and Trait effect increases to 55%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 55% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s.=攻击范围扩大，自身特性效果提高至55%，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王55%的最大生命值的鼓舞效果，每隔2秒重新分配攻击范围内所有友方单位的生命
Attack range expands and Trait effect increases to 60%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 60% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s.=攻击范围扩大，自身特性效果提高至60%，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王60%的最大生命值的鼓舞效果，每隔2秒重新分配攻击范围内所有友方单位的生命
Attack range expands and Trait effect increases to 65%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s.=攻击范围扩大，自身特性效果提高至65%，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王65%的最大生命值的鼓舞效果，每隔2秒重新分配攻击范围内所有友方单位的生命
Attack range expands and Trait effect increases to 70%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 70% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s.=攻击范围扩大，自身特性效果提高至70%，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王70%的最大生命值的鼓舞效果，每隔2秒重新分配攻击范围内所有友方单位的生命
Attack range expands and Trait effect increases to 72%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 75% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s.=攻击范围扩大，自身特性效果提高至72%，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王75%的最大生命值的鼓舞效果，每隔2秒重新分配攻击范围内所有友方单位的生命
Attack range expands and Trait effect increases to 75%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s.=攻击范围扩大，自身特性效果提高至75%，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王80%的最大生命值的鼓舞效果，每隔2秒重新分配攻击范围内所有友方单位的生命
Attack range expands and Trait effect increases to 80%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 85% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s.=攻击范围扩大，自身特性效果提高至80%，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王85%的最大生命值的鼓舞效果，每隔2秒重新分配攻击范围内所有友方单位的生命
Attack range expands and Trait effect increases to 85%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 90% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s.=攻击范围扩大，自身特性效果提高至85%，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王90%的最大生命值的鼓舞效果，每隔2秒重新分配攻击范围内所有友方单位的生命
Attack range expands and Trait effect increases to 90%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 100% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s.=攻击范围扩大，自身特性效果提高至90%，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王100%的最大生命值的鼓舞效果，每隔2秒重新分配攻击范围内所有友方单位的生命
Attack range expands and Trait effect increases to <@ba.vup>50%</>. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>50%</> of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2</>s.=攻击范围扩大，自身特性效果提高至<@ba.vup>50%</>，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王<@ba.vup>50%</>的最大生命值的<$ba.inspire>鼓舞</>效果，每隔<@ba.vup>2</>秒重新分配攻击范围内所有友方单位的生命
Attack range expands and Trait effect increases to <@ba.vup>55%</>. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>55%</> of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2</>s.=攻击范围扩大，自身特性效果提高至<@ba.vup>55%</>，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王<@ba.vup>55%</>的最大生命值的<$ba.inspire>鼓舞</>效果，每隔<@ba.vup>2</>秒重新分配攻击范围内所有友方单位的生命
Attack range expands and Trait effect increases to <@ba.vup>60%</>. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>60%</> of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2</>s.=攻击范围扩大，自身特性效果提高至<@ba.vup>60%</>，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王<@ba.vup>60%</>的最大生命值的<$ba.inspire>鼓舞</>效果，每隔<@ba.vup>2</>秒重新分配攻击范围内所有友方单位的生命
Attack range expands and Trait effect increases to <@ba.vup>65%</>. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>65%</> of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2</>s.=攻击范围扩大，自身特性效果提高至<@ba.vup>65%</>，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王<@ba.vup>65%</>的最大生命值的<$ba.inspire>鼓舞</>效果，每隔<@ba.vup>2</>秒重新分配攻击范围内所有友方单位的生命
Attack range expands and Trait effect increases to <@ba.vup>70%</>. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>70%</> of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2</>s.=攻击范围扩大，自身特性效果提高至<@ba.vup>70%</>，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王<@ba.vup>70%</>的最大生命值的<$ba.inspire>鼓舞</>效果，每隔<@ba.vup>2</>秒重新分配攻击范围内所有友方单位的生命
Attack range expands and Trait effect increases to <@ba.vup>72%</>. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>75%</> of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2</>s.=攻击范围扩大，自身特性效果提高至<@ba.vup>72%</>，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王<@ba.vup>75%</>的最大生命值的<$ba.inspire>鼓舞</>效果，每隔<@ba.vup>2</>秒重新分配攻击范围内所有友方单位的生命
Attack range expands and Trait effect increases to <@ba.vup>75%</>. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>80%</> of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2</>s.=攻击范围扩大，自身特性效果提高至<@ba.vup>75%</>，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王<@ba.vup>80%</>的最大生命值的<$ba.inspire>鼓舞</>效果，每隔<@ba.vup>2</>秒重新分配攻击范围内所有友方单位的生命
Attack range expands and Trait effect increases to <@ba.vup>80%</>. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>85%</> of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2</>s.=攻击范围扩大，自身特性效果提高至<@ba.vup>80%</>，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王<@ba.vup>85%</>的最大生命值的<$ba.inspire>鼓舞</>效果，每隔<@ba.vup>2</>秒重新分配攻击范围内所有友方单位的生命
Attack range expands and Trait effect increases to <@ba.vup>85%</>. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>90%</> of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2</>s.=攻击范围扩大，自身特性效果提高至<@ba.vup>85%</>，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王<@ba.vup>90%</>的最大生命值的<$ba.inspire>鼓舞</>效果，每隔<@ba.vup>2</>秒重新分配攻击范围内所有友方单位的生命
Attack range expands and Trait effect increases to <@ba.vup>90%</>. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>100%</> of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2</>s.=攻击范围扩大，自身特性效果提高至<@ba.vup>90%</>，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王<@ba.vup>100%</>的最大生命值的<$ba.inspire>鼓舞</>效果，每隔<@ba.vup>2</>秒重新分配攻击范围内所有友方单位的生命
Attack range expands and Trait effect increases to <@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>{max_hp:0%}</> of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2</>s.=攻击范围扩大，自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王<@ba.vup>{max_hp:0%}</>的最大生命值的<$ba.inspire>鼓舞</>效果，每隔<@ba.vup>2</>秒重新分配攻击范围内所有友方单位的生命
Attack range expands and Trait effect increases to {attack@atk_to_hp_recovery_ratio:0%}. Particles no longer disappear, and all allies in attack range gain Inspiration equal to {max_hp:0%} of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s.=攻击范围扩大，自身特性效果提高至{attack@atk_to_hp_recovery_ratio:0%}，“微尘”不再消失，攻击范围内所有其它友方单位获得相当于魔王{max_hp:0%}的最大生命值的鼓舞效果，每隔2秒重新分配攻击范围内所有友方单位的生命
Attack Range expands forward and to both sides; deals 230% of ATK as Physical damage to ground enemies in these three directions\nCan store 3 charges, Trait effect will not reset until charges are fully depleted=攻击范围朝前方和两侧扩大。对三个方向的地面敌人各造成相当于攻击力230%的物理伤害\n可充能3次，充能耗尽前特性不重置
Attack Range expands forward and to both sides; deals 240% of ATK as Physical damage to ground enemies in these three directions\nCan store 3 charges, Trait effect will not reset until charges are fully depleted=攻击范围朝前方和两侧扩大。对三个方向的地面敌人各造成相当于攻击力240%的物理伤害\n可充能3次，充能耗尽前特性不重置
Attack Range expands forward and to both sides; deals 250% of ATK as Physical damage to ground enemies in these three directions\nCan store 3 charges, Trait effect will not reset until charges are fully depleted=攻击范围朝前方和两侧扩大。对三个方向的地面敌人各造成相当于攻击力250%的物理伤害\n可充能3次，充能耗尽前特性不重置
Attack Range expands forward and to both sides; deals 260% of ATK as Physical damage to ground enemies in these three directions\nCan store 3 charges, Trait effect will not reset until charges are fully depleted=攻击范围朝前方和两侧扩大。对三个方向的地面敌人各造成相当于攻击力260%的物理伤害\n可充能3次，充能耗尽前特性不重置
Attack Range expands forward and to both sides; deals 270% of ATK as Physical damage to ground enemies in these three directions\nCan store 3 charges, Trait effect will not reset until charges are fully depleted=攻击范围朝前方和两侧扩大。对三个方向的地面敌人各造成相当于攻击力270%的物理伤害\n可充能3次，充能耗尽前特性不重置
Attack Range expands forward and to both sides; deals 285% of ATK as Physical damage to ground enemies in these three directions\nCan store 3 charges, Trait effect will not reset until charges are fully depleted=攻击范围朝前方和两侧扩大。对三个方向的地面敌人各造成相当于攻击力285%的物理伤害\n可充能3次，充能耗尽前特性不重置
Attack Range expands forward and to both sides; deals 300% of ATK as Physical damage to ground enemies in these three directions\nCan store 3 charges, Trait effect will not reset until charges are fully depleted=攻击范围朝前方和两侧扩大。对三个方向的地面敌人各造成相当于攻击力300%的物理伤害\n可充能3次，充能耗尽前特性不重置
Attack Range expands forward and to both sides; deals 315% of ATK as Physical damage to ground enemies in these three directions\nCan store 3 charges, Trait effect will not reset until charges are fully depleted=攻击范围朝前方和两侧扩大。对三个方向的地面敌人各造成相当于攻击力315%的物理伤害\n可充能3次，充能耗尽前特性不重置
Attack Range expands forward and to both sides; deals 335% of ATK as Physical damage to ground enemies in these three directions\nCan store 3 charges, Trait effect will not reset until charges are fully depleted=攻击范围朝前方和两侧扩大。对三个方向的地面敌人各造成相当于攻击力335%的物理伤害\n可充能3次，充能耗尽前特性不重置
Attack Range expands forward and to both sides; deals 355% of ATK as Physical damage to ground enemies in these three directions\nCan store 3 charges, Trait effect will not reset until charges are fully depleted=攻击范围朝前方和两侧扩大。对三个方向的地面敌人各造成相当于攻击力355%的物理伤害\n可充能3次，充能耗尽前特性不重置
Attack Range expands forward and to both sides; deals {attack@atk_scale_s1:0%} of ATK as Physical damage to ground enemies in these three directions\nCan store 3 charges, Trait effect will not reset until charges are fully depleted=攻击范围朝前方和两侧扩大。对三个方向的地面敌人各造成相当于攻击力{attack@atk_scale_s1:0%}的物理伤害\n可充能3次，充能耗尽前特性不重置
Attack Range expands to all ground tiles up to 3 tiles away, attacks deal 100% of ATK as Physical damage to 3 target(s); every lightning strike during this skill gives ATK +10% (stacks up to 25 times)=攻击范围沿地面地块扩展至最远三格，攻击对3个目标造成相当于攻击力100%的物理伤害。技能期间每次落雷使攻击力+10%（最多可叠加25次）
Attack Range expands to all ground tiles up to 3 tiles away, attacks deal 103% of ATK as Physical damage to 3 target(s); every lightning strike during this skill gives ATK +10% (stacks up to 25 times)=攻击范围沿地面地块扩展至最远三格，攻击对3个目标造成相当于攻击力103%的物理伤害。技能期间每次落雷使攻击力+10%（最多可叠加25次）
Attack Range expands to all ground tiles up to 3 tiles away, attacks deal 107% of ATK as Physical damage to 3 target(s); every lightning strike during this skill gives ATK +10% (stacks up to 25 times)=攻击范围沿地面地块扩展至最远三格，攻击对3个目标造成相当于攻击力107%的物理伤害。技能期间每次落雷使攻击力+10%（最多可叠加25次）
Attack Range expands to all ground tiles up to 3 tiles away, attacks deal 110% of ATK as Physical damage to 3 target(s); every lightning strike during this skill gives ATK +10% (stacks up to 25 times)=攻击范围沿地面地块扩展至最远三格，攻击对3个目标造成相当于攻击力110%的物理伤害。技能期间每次落雷使攻击力+10%（最多可叠加25次）
Attack Range expands to all ground tiles up to 3 tiles away, attacks deal 115% of ATK as Physical damage to 3 target(s); every lightning strike during this skill gives ATK +10% (stacks up to 25 times)=攻击范围沿地面地块扩展至最远三格，攻击对3个目标造成相当于攻击力115%的物理伤害。技能期间每次落雷使攻击力+10%（最多可叠加25次）
Attack Range expands to all ground tiles up to 3 tiles away, attacks deal 120% of ATK as Physical damage to 3 target(s); every lightning strike during this skill gives ATK +10% (stacks up to 25 times)=攻击范围沿地面地块扩展至最远三格，攻击对3个目标造成相当于攻击力120%的物理伤害。技能期间每次落雷使攻击力+10%（最多可叠加25次）
Attack Range expands to all ground tiles up to 3 tiles away, attacks deal 125% of ATK as Physical damage to 3 target(s); every lightning strike during this skill gives ATK +10% (stacks up to 25 times)=攻击范围沿地面地块扩展至最远三格，攻击对3个目标造成相当于攻击力125%的物理伤害。技能期间每次落雷使攻击力+10%（最多可叠加25次）
Attack Range expands to all ground tiles up to 3 tiles away, attacks deal 130% of ATK as Physical damage to 3 target(s); every lightning strike during this skill gives ATK +10% (stacks up to 25 times)=攻击范围沿地面地块扩展至最远三格，攻击对3个目标造成相当于攻击力130%的物理伤害。技能期间每次落雷使攻击力+10%（最多可叠加25次）
Attack Range expands to all ground tiles up to 3 tiles away, attacks deal 140% of ATK as Physical damage to 3 target(s); every lightning strike during this skill gives ATK +10% (stacks up to 25 times)=攻击范围沿地面地块扩展至最远三格，攻击对3个目标造成相当于攻击力140%的物理伤害。技能期间每次落雷使攻击力+10%（最多可叠加25次）
Attack Range expands to all ground tiles up to 3 tiles away, attacks deal 150% of ATK as Physical damage to 4 target(s); every lightning strike during this skill gives ATK +10% (stacks up to 25 times)=攻击范围沿地面地块扩展至最远三格，攻击对4个目标造成相当于攻击力150%的物理伤害。技能期间每次落雷使攻击力+10%（最多可叠加25次）
Attack Range expands to all ground tiles up to 3 tiles away, attacks deal {attack@atk_scale_s2:0%} of ATK as Physical damage to {attack@max_target_s2} target(s); every lightning strike during this skill gives ATK +{thunder_atk:0%} (stacks up to 25 times)=攻击范围沿地面地块扩展至最远三格，攻击对{attack@max_target_s2}个目标造成相当于攻击力{attack@atk_scale_s2:0%}的物理伤害。技能期间每次落雷使攻击力+{thunder_atk:0%}（最多可叠加25次）
Attack Range expands, all allied units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>20%</> of Uika Misumi's ATK and DEF; when targets of this skill receive damage, Uika Misumi will restore <@ba.vup>50</> HP to them=攻击范围扩大，攻击范围内所有友方单位获得相当于三角初华<@ba.vup>20%</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，目标受到伤害时三角初华会为其治疗<@ba.vup>50</>点生命
Attack Range expands, all allied units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>23%</> of Uika Misumi's ATK and DEF; when targets of this skill receive damage, Uika Misumi will restore <@ba.vup>55</> HP to them=攻击范围扩大，攻击范围内所有友方单位获得相当于三角初华<@ba.vup>23%</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，目标受到伤害时三角初华会为其治疗<@ba.vup>55</>点生命
Attack Range expands, all allied units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>27%</> of Uika Misumi's ATK and DEF; when targets of this skill receive damage, Uika Misumi will restore <@ba.vup>60</> HP to them=攻击范围扩大，攻击范围内所有友方单位获得相当于三角初华<@ba.vup>27%</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，目标受到伤害时三角初华会为其治疗<@ba.vup>60</>点生命
Attack Range expands, all allied units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>30%</> of Uika Misumi's ATK and DEF; when targets of this skill receive damage, Uika Misumi will restore <@ba.vup>65</> HP to them=攻击范围扩大，攻击范围内所有友方单位获得相当于三角初华<@ba.vup>30%</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，目标受到伤害时三角初华会为其治疗<@ba.vup>65</>点生命
Attack Range expands, all allied units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>33%</> of Uika Misumi's ATK and DEF; when targets of this skill receive damage, Uika Misumi will restore <@ba.vup>70</> HP to them=攻击范围扩大，攻击范围内所有友方单位获得相当于三角初华<@ba.vup>33%</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，目标受到伤害时三角初华会为其治疗<@ba.vup>70</>点生命
Attack Range expands, all allied units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>37%</> of Uika Misumi's ATK and DEF; when targets of this skill receive damage, Uika Misumi will restore <@ba.vup>75</> HP to them=攻击范围扩大，攻击范围内所有友方单位获得相当于三角初华<@ba.vup>37%</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，目标受到伤害时三角初华会为其治疗<@ba.vup>75</>点生命
Attack Range expands, all allied units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>40%</> of Uika Misumi's ATK and DEF; when targets of this skill receive damage, Uika Misumi will restore <@ba.vup>80</> HP to them=攻击范围扩大，攻击范围内所有友方单位获得相当于三角初华<@ba.vup>40%</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，目标受到伤害时三角初华会为其治疗<@ba.vup>80</>点生命
Attack Range expands, all allied units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>45%</> of Uika Misumi's ATK and DEF; when targets of this skill receive damage, Uika Misumi will restore <@ba.vup>85</> HP to them=攻击范围扩大，攻击范围内所有友方单位获得相当于三角初华<@ba.vup>45%</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，目标受到伤害时三角初华会为其治疗<@ba.vup>85</>点生命
Attack Range expands, all allied units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>50%</> of Uika Misumi's ATK and DEF; when targets of this skill receive damage, Uika Misumi will restore <@ba.vup>90</> HP to them=攻击范围扩大，攻击范围内所有友方单位获得相当于三角初华<@ba.vup>50%</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，目标受到伤害时三角初华会为其治疗<@ba.vup>90</>点生命
Attack Range expands, all allied units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>55%</> of Uika Misumi's ATK and DEF; when targets of this skill receive damage, Uika Misumi will restore <@ba.vup>100</> HP to them=攻击范围扩大，攻击范围内所有友方单位获得相当于三角初华<@ba.vup>55%</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，目标受到伤害时三角初华会为其治疗<@ba.vup>100</>点生命
Attack Range expands, all allied units within Attack Range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>{attack@atk:0%}</> of Uika Misumi's ATK and DEF; when targets of this skill receive damage, Uika Misumi will restore <@ba.vup>{attack@heal_value_s1}</> HP to them=攻击范围扩大，攻击范围内所有友方单位获得相当于三角初华<@ba.vup>{attack@atk:0%}</>攻击力与防御力的<$ba.inspire>鼓舞</>效果，目标受到伤害时三角初华会为其治疗<@ba.vup>{attack@heal_value_s1}</>点生命
Attack Range expands, all allied units within Attack Range gain Inspiration equal to 20% of Uika Misumi's ATK and DEF; when targets of this skill receive damage, Uika Misumi will restore 50 HP to them=攻击范围扩大，攻击范围内所有友方单位获得相当于三角初华20%攻击力与防御力的鼓舞效果，目标受到伤害时三角初华会为其治疗50点生命
Attack Range expands, all allied units within Attack Range gain Inspiration equal to 23% of Uika Misumi's ATK and DEF; when targets of this skill receive damage, Uika Misumi will restore 55 HP to them=攻击范围扩大，攻击范围内所有友方单位获得相当于三角初华23%攻击力与防御力的鼓舞效果，目标受到伤害时三角初华会为其治疗55点生命
Attack Range expands, all allied units within Attack Range gain Inspiration equal to 27% of Uika Misumi's ATK and DEF; when targets of this skill receive damage, Uika Misumi will restore 60 HP to them=攻击范围扩大，攻击范围内所有友方单位获得相当于三角初华27%攻击力与防御力的鼓舞效果，目标受到伤害时三角初华会为其治疗60点生命
Attack Range expands, all allied units within Attack Range gain Inspiration equal to 30% of Uika Misumi's ATK and DEF; when targets of this skill receive damage, Uika Misumi will restore 65 HP to them=攻击范围扩大，攻击范围内所有友方单位获得相当于三角初华30%攻击力与防御力的鼓舞效果，目标受到伤害时三角初华会为其治疗65点生命
Attack Range expands, all allied units within Attack Range gain Inspiration equal to 33% of Uika Misumi's ATK and DEF; when targets of this skill receive damage, Uika Misumi will restore 70 HP to them=攻击范围扩大，攻击范围内所有友方单位获得相当于三角初华33%攻击力与防御力的鼓舞效果，目标受到伤害时三角初华会为其治疗70点生命
Attack Range expands, all allied units within Attack Range gain Inspiration equal to 37% of Uika Misumi's ATK and DEF; when targets of this skill receive damage, Uika Misumi will restore 75 HP to them=攻击范围扩大，攻击范围内所有友方单位获得相当于三角初华37%攻击力与防御力的鼓舞效果，目标受到伤害时三角初华会为其治疗75点生命
Attack Range expands, all allied units within Attack Range gain Inspiration equal to 40% of Uika Misumi's ATK and DEF; when targets of this skill receive damage, Uika Misumi will restore 80 HP to them=攻击范围扩大，攻击范围内所有友方单位获得相当于三角初华40%攻击力与防御力的鼓舞效果，目标受到伤害时三角初华会为其治疗80点生命
Attack Range expands, all allied units within Attack Range gain Inspiration equal to 45% of Uika Misumi's ATK and DEF; when targets of this skill receive damage, Uika Misumi will restore 85 HP to them=攻击范围扩大，攻击范围内所有友方单位获得相当于三角初华45%攻击力与防御力的鼓舞效果，目标受到伤害时三角初华会为其治疗85点生命
Attack Range expands, all allied units within Attack Range gain Inspiration equal to 50% of Uika Misumi's ATK and DEF; when targets of this skill receive damage, Uika Misumi will restore 90 HP to them=攻击范围扩大，攻击范围内所有友方单位获得相当于三角初华50%攻击力与防御力的鼓舞效果，目标受到伤害时三角初华会为其治疗90点生命
Attack Range expands, all allied units within Attack Range gain Inspiration equal to 55% of Uika Misumi's ATK and DEF; when targets of this skill receive damage, Uika Misumi will restore 100 HP to them=攻击范围扩大，攻击范围内所有友方单位获得相当于三角初华55%攻击力与防御力的鼓舞效果，目标受到伤害时三角初华会为其治疗100点生命
Attack Range expands, all allied units within Attack Range gain Inspiration equal to {attack@atk:0%} of Uika Misumi's ATK and DEF; when targets of this skill receive damage, Uika Misumi will restore {attack@heal_value_s1} HP to them=攻击范围扩大，攻击范围内所有友方单位获得相当于三角初华{attack@atk:0%}攻击力与防御力的鼓舞效果，目标受到伤害时三角初华会为其治疗{attack@heal_value_s1}点生命
Attack Range expands, all enemies within Attack Range are put to Sleep, and the healing effect of this unit's Trait is increased to 100%=攻击范围扩大，攻击范围内所有敌人全部进入沉睡，同时特性效果提高至100%
Attack Range expands, all enemies within Attack Range are put to Sleep, and the healing effect of this unit's Trait is increased to 45%=攻击范围扩大，攻击范围内所有敌人全部进入沉睡，同时特性效果提高至45%
Attack Range expands, all enemies within Attack Range are put to Sleep, and the healing effect of this unit's Trait is increased to 50%=攻击范围扩大，攻击范围内所有敌人全部进入沉睡，同时特性效果提高至50%
Attack Range expands, all enemies within Attack Range are put to Sleep, and the healing effect of this unit's Trait is increased to 55%=攻击范围扩大，攻击范围内所有敌人全部进入沉睡，同时特性效果提高至55%
Attack Range expands, all enemies within Attack Range are put to Sleep, and the healing effect of this unit's Trait is increased to 60%=攻击范围扩大，攻击范围内所有敌人全部进入沉睡，同时特性效果提高至60%
Attack Range expands, all enemies within Attack Range are put to Sleep, and the healing effect of this unit's Trait is increased to 65%=攻击范围扩大，攻击范围内所有敌人全部进入沉睡，同时特性效果提高至65%
Attack Range expands, all enemies within Attack Range are put to Sleep, and the healing effect of this unit's Trait is increased to 70%=攻击范围扩大，攻击范围内所有敌人全部进入沉睡，同时特性效果提高至70%
Attack Range expands, all enemies within Attack Range are put to Sleep, and the healing effect of this unit's Trait is increased to 80%=攻击范围扩大，攻击范围内所有敌人全部进入沉睡，同时特性效果提高至80%
Attack Range expands, all enemies within Attack Range are put to Sleep, and the healing effect of this unit's Trait is increased to 90%=攻击范围扩大，攻击范围内所有敌人全部进入沉睡，同时特性效果提高至90%
Attack Range expands, all enemies within Attack Range are put to Sleep, and the healing effect of this unit's Trait is increased to {attack@atk_to_hp_recovery_ratio:0%}=攻击范围扩大，攻击范围内所有敌人全部进入沉睡，同时特性效果提高至{attack@atk_to_hp_recovery_ratio:0%}
Attack Range expands, ASPD reduction is increased, and can attack up to 5 targets=攻击范围扩大，攻击速度降低效果增强，且同时攻击5个目标
Attack range expands, ATK +10%, Attack Interval is slightly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -10%. More likely to be attacked by enemies, and recovers 3% max HP when enemy attacks miss or upon a successful dodge.=攻击范围扩大，攻击力+10%，攻击间隔小幅度缩短，使攻击范围内的地面敌人物理与法术命中率-10%。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复3%最大生命值
Attack Range expands, ATK +10%, attacks ignore 100 of the target's DEF\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击范围扩大，攻击力+10%，攻击时无视目标100的防御力\n攻击装有8发弹药，打完后结束（可随时停止技能）
Attack Range expands, ATK +10%, attacks ignore 130 of the target's DEF\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击范围扩大，攻击力+10%，攻击时无视目标130的防御力\n攻击装有8发弹药，打完后结束（可随时停止技能）
Attack Range expands, ATK +10%, attacks ignore 160 of the target's DEF\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击范围扩大，攻击力+10%，攻击时无视目标160的防御力\n攻击装有8发弹药，打完后结束（可随时停止技能）
Attack range expands, ATK +100%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires.=攻击范围扩大，攻击力+100%，同时攻击3个目标，使攻击范围内敌方子弹的飞行速度大幅降低、并在技能结束时将其全部清除
Attack Range expands, ATK +100%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 2 seconds=攻击范围扩大，攻击力+100%，伤害类型变为物理，优先攻击防御力最低的目标，并令其失去特殊能力2秒
Attack Range expands, ATK +100%, DEF +30%; When attacking unblocked enemies, pulls them towards this unit moderately=攻击范围扩大，攻击力+100%，防御力+30%；攻击到未被阻挡的敌人时，将其中等力度地拖拽至面前
Attack Range expands, ATK +100%, Talent 1's effect increases to 3.0x, all enemies within range receive a 25% Fragile effect and a 25% Enfeeble effect=攻击范围扩大，攻击力+100%，第一天赋的效果提升至3.0倍，攻击范围内所有敌人受到25%的脆弱效果和25%的虚弱效果
Attack Range expands, ATK +100%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack).\nSkill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)=攻击范围扩大，攻击力+100%，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度-45%、防御力-220（不叠加）\n攻击装有32发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）
Attack Range expands, ATK +100%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 0.7 seconds; When attacks hit less than 3 enemies, Mizuki loses 15% Max HP=攻击范围扩大，攻击力+100%，第一天赋额外攻击2个目标并附加0.7秒晕眩；每次攻击命中目标少于3名敌人时，自身流失最大生命值的15%。
Attack Range expands, ATK +105%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position=攻击范围扩大，攻击力+105%，优先攻击未处于损伤爆发期间的敌人，技能期间酒神造成过神经损伤的敌人每秒受到攻击力10%的神经损伤直至爆发；范围内敌人神经损伤冷却恢复速度+50%，神经损伤爆发时在其地面位置生成/刷新一个迷狂牢笼
Attack Range expands, ATK +105%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 1 seconds; When attacks hit less than 3 enemies, Mizuki loses 15% Max HP=攻击范围扩大，攻击力+105%，第一天赋额外攻击2个目标并附加1秒晕眩；每次攻击命中目标少于3名敌人时，自身流失最大生命值的15%。
Attack Range expands, ATK +110%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 2 seconds=攻击范围扩大，攻击力+110%，伤害类型变为物理，优先攻击防御力最低的目标，并令其失去特殊能力2秒
Attack Range expands, ATK +110%, DEF +35%; When attacking unblocked enemies, pulls them towards this unit moderately=攻击范围扩大，攻击力+110%，防御力+35%；攻击到未被阻挡的敌人时，将其中等力度地拖拽至面前
Attack Range expands, ATK +115%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position=攻击范围扩大，攻击力+115%，优先攻击未处于损伤爆发期间的敌人，技能期间酒神造成过神经损伤的敌人每秒受到攻击力10%的神经损伤直至爆发；范围内敌人神经损伤冷却恢复速度+50%，神经损伤爆发时在其地面位置生成/刷新一个迷狂牢笼
Attack Range expands, ATK +12%, and attack up to 2 targets simultaneously=攻击范围扩大，攻击力+12%，同时攻击2个目标
Attack range expands, ATK +120%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires.=攻击范围扩大，攻击力+120%，同时攻击3个目标，使攻击范围内敌方子弹的飞行速度大幅降低、并在技能结束时将其全部清除
Attack Range expands, ATK +120%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 2 seconds=攻击范围扩大，攻击力+120%，伤害类型变为物理，优先攻击防御力最低的目标，并令其失去特殊能力2秒
Attack Range expands, ATK +120%, DEF +35%; When attacking unblocked enemies, pulls them towards this unit moderately=攻击范围扩大，攻击力+120%，防御力+35%；攻击到未被阻挡的敌人时，将其中等力度地拖拽至面前
Attack Range expands, ATK +120%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 1 seconds; When attacks hit less than 3 enemies, Mizuki loses 15% Max HP=攻击范围扩大，攻击力+120%，第一天赋额外攻击2个目标并附加1秒晕眩；每次攻击命中目标少于3名敌人时，自身流失最大生命值的15%。
Attack Range expands, ATK +125%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position=攻击范围扩大，攻击力+125%，优先攻击未处于损伤爆发期间的敌人，技能期间酒神造成过神经损伤的敌人每秒受到攻击力10%的神经损伤直至爆发；范围内敌人神经损伤冷却恢复速度+50%，神经损伤爆发时在其地面位置生成/刷新一个迷狂牢笼
Attack Range expands, ATK +130%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 2.5 seconds=攻击范围扩大，攻击力+130%，伤害类型变为物理，优先攻击防御力最低的目标，并令其失去特殊能力2.5秒
Attack Range expands, ATK +130%, DEF +35%; When attacking unblocked enemies, pulls them towards this unit moderately=攻击范围扩大，攻击力+130%，防御力+35%；攻击到未被阻挡的敌人时，将其中等力度地拖拽至面前
Attack Range expands, ATK +135%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 1 seconds; When attacks hit less than 3 enemies, Mizuki loses 12% Max HP=攻击范围扩大，攻击力+135%，第一天赋额外攻击2个目标并附加1秒晕眩；每次攻击命中目标少于3名敌人时，自身流失最大生命值的12%。
Attack Range expands, ATK +14%, and attack up to 2 targets simultaneously=攻击范围扩大，攻击力+14%，同时攻击2个目标
Attack range expands, ATK +140%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires.=攻击范围扩大，攻击力+140%，同时攻击3个目标，使攻击范围内敌方子弹的飞行速度大幅降低、并在技能结束时将其全部清除
Attack Range expands, ATK +140%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 2.5 seconds=攻击范围扩大，攻击力+140%，伤害类型变为物理，优先攻击防御力最低的目标，并令其失去特殊能力2.5秒
Attack Range expands, ATK +140%, DEF +40%; When attacking unblocked enemies, pulls them towards this unit moderately=攻击范围扩大，攻击力+140%，防御力+40%；攻击到未被阻挡的敌人时，将其中等力度地拖拽至面前
Attack Range expands, ATK +150%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 2.5 seconds=攻击范围扩大，攻击力+150%，伤害类型变为物理，优先攻击防御力最低的目标，并令其失去特殊能力2.5秒
Attack Range expands, ATK +150%, DEF +40%; When attacking unblocked enemies, pulls them towards this unit moderately=攻击范围扩大，攻击力+150%，防御力+40%；攻击到未被阻挡的敌人时，将其中等力度地拖拽至面前
Attack Range expands, ATK +150%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 1 seconds; When attacks hit less than 3 enemies, Mizuki loses 12% Max HP=攻击范围扩大，攻击力+150%，第一天赋额外攻击2个目标并附加1秒晕眩；每次攻击命中目标少于3名敌人时，自身流失最大生命值的12%。
Attack Range expands, ATK +16%, and attack up to 2 targets simultaneously=攻击范围扩大，攻击力+16%，同时攻击2个目标
Attack range expands, ATK +160%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires.=攻击范围扩大，攻击力+160%，同时攻击3个目标，使攻击范围内敌方子弹的飞行速度大幅降低、并在技能结束时将其全部清除
Attack Range expands, ATK +160%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 3 seconds=攻击范围扩大，攻击力+160%，伤害类型变为物理，优先攻击防御力最低的目标，并令其失去特殊能力3秒
Attack Range expands, ATK +165%, DEF +40%; When attacking unblocked enemies, pulls them towards this unit moderately=攻击范围扩大，攻击力+165%，防御力+40%；攻击到未被阻挡的敌人时，将其中等力度地拖拽至面前
Attack Range expands, ATK +175%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 3.5 seconds=攻击范围扩大，攻击力+175%，伤害类型变为物理，优先攻击防御力最低的目标，并令其失去特殊能力3.5秒
Attack Range expands, ATK +18%, and attack up to 2 targets simultaneously=攻击范围扩大，攻击力+18%，同时攻击2个目标
Attack range expands, ATK +180%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires.=攻击范围扩大，攻击力+180%，同时攻击3个目标，使攻击范围内敌方子弹的飞行速度大幅降低、并在技能结束时将其全部清除
Attack Range expands, ATK +180%, DEF +50%; When attacking unblocked enemies, pulls them towards this unit moderately=攻击范围扩大，攻击力+180%，防御力+50%；攻击到未被阻挡的敌人时，将其中等力度地拖拽至面前
Attack Range expands, ATK +190%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 4 seconds=攻击范围扩大，攻击力+190%，伤害类型变为物理，优先攻击防御力最低的目标，并令其失去特殊能力4秒
Attack Range expands, ATK +20%, and attack up to 2 targets simultaneously=攻击范围扩大，攻击力+20%，同时攻击2个目标
Attack range expands, ATK +20%, Attack Interval is shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -15%. More likely to be attacked by enemies, and recovers 4% max HP when enemy attacks miss or upon a successful dodge.=攻击范围扩大，攻击力+20%，攻击间隔缩短，使攻击范围内的地面敌人物理与法术命中率-15%。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复4%最大生命值
Attack range expands, ATK +20%, Attack Interval is shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -20%. More likely to be attacked by enemies, and recovers 4% max HP when enemy attacks miss or upon a successful dodge.=攻击范围扩大，攻击力+20%，攻击间隔缩短，使攻击范围内的地面敌人物理与法术命中率-20%。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复4%最大生命值
Attack range expands, ATK +20%, Attack Interval is shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -25%. More likely to be attacked by enemies, and recovers 4% max HP when enemy attacks miss or upon a successful dodge.=攻击范围扩大，攻击力+20%，攻击间隔缩短，使攻击范围内的地面敌人物理与法术命中率-25%。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复4%最大生命值
Attack range expands, ATK +20%, Attack Interval is significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -30%. More likely to be attacked by enemies, and recovers 5% max HP when enemy attacks miss or upon a successful dodge.=攻击范围扩大，攻击力+20%，攻击间隔较大幅度缩短，使攻击范围内的地面敌人物理与法术命中率-30%。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复5%最大生命值
Attack range expands, ATK +20%, Attack Interval is slightly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -10%. More likely to be attacked by enemies, and recovers 3% max HP when enemy attacks miss or upon a successful dodge.=攻击范围扩大，攻击力+20%，攻击间隔小幅度缩短，使攻击范围内的地面敌人物理与法术命中率-10%。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复3%最大生命值
Attack range expands, ATK +20%, Attack Interval is slightly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -15%. More likely to be attacked by enemies, and recovers 3% max HP when enemy attacks miss or upon a successful dodge.=攻击范围扩大，攻击力+20%，攻击间隔小幅度缩短，使攻击范围内的地面敌人物理与法术命中率-15%。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复3%最大生命值
Attack Range expands, ATK +20%, attacks ignore 190 of the target's DEF\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击范围扩大，攻击力+20%，攻击时无视目标190的防御力\n攻击装有8发弹药，打完后结束（可随时停止技能）
Attack Range expands, ATK +20%, attacks ignore 220 of the target's DEF\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击范围扩大，攻击力+20%，攻击时无视目标220的防御力\n攻击装有8发弹药，打完后结束（可随时停止技能）
Attack Range expands, ATK +20%, attacks ignore 250 of the target's DEF\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击范围扩大，攻击力+20%，攻击时无视目标250的防御力\n攻击装有8发弹药，打完后结束（可随时停止技能）
Attack range expands, ATK +20%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants +8 ASPD (stacking up to 4 times).=攻击范围扩大，攻击力+20%，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度+8（最多叠加4次）
Attack range expands, ATK +200%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires.=攻击范围扩大，攻击力+200%，同时攻击3个目标，使攻击范围内敌方子弹的飞行速度大幅降低、并在技能结束时将其全部清除
Attack Range expands, ATK +210%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 5 seconds=攻击范围扩大，攻击力+210%，伤害类型变为物理，优先攻击防御力最低的目标，并令其失去特殊能力5秒
Attack Range expands, ATK +22%, and attack up to 2 targets simultaneously=攻击范围扩大，攻击力+22%，同时攻击2个目标
Attack range expands, ATK +220%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires.=攻击范围扩大，攻击力+220%，同时攻击3个目标，使攻击范围内敌方子弹的飞行速度大幅降低、并在技能结束时将其全部清除
Attack range expands, ATK +23%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants +9 ASPD (stacking up to 4 times).=攻击范围扩大，攻击力+23%，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度+9（最多叠加4次）
Attack range expands, ATK +240%, and attacks strike 4 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires.=攻击范围扩大，攻击力+240%，同时攻击4个目标，使攻击范围内敌方子弹的飞行速度大幅降低、并在技能结束时将其全部清除
Attack Range expands, ATK +25% and ASPD +14\nUnlimited duration=攻击范围扩大，攻击力+25%，攻击速度+14\n持续时间无限
Attack Range expands, ATK +25%, and attack up to 2 targets simultaneously=攻击范围扩大，攻击力+25%，同时攻击2个目标
Attack Range expands, ATK +26%, ASPD +12, and ranged attacks no longer deal reduced damage\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount=攻击范围扩大，攻击力+26%，攻击速度+12，远程攻击不再降低攻击力\n第二次及以后使用时能力加成变为最初的两倍，且持续时间无限
Attack range expands, ATK +260%, and attacks strike 4 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires.=攻击范围扩大，攻击力+260%，同时攻击4个目标，使攻击范围内敌方子弹的飞行速度大幅降低、并在技能结束时将其全部清除
Attack range expands, ATK +27%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants +10 ASPD (stacking up to 4 times).=攻击范围扩大，攻击力+27%，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度+10（最多叠加4次）
Attack Range expands, ATK +28%, ASPD +12, and ranged attacks no longer deal reduced damage\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount=攻击范围扩大，攻击力+28%，攻击速度+12，远程攻击不再降低攻击力\n第二次及以后使用时能力加成变为最初的两倍，且持续时间无限
Attack Range expands, ATK +30% and ASPD +18\nUnlimited duration=攻击范围扩大，攻击力+30%，攻击速度+18\n持续时间无限
Attack Range expands, ATK +30%, and attack up to 2 targets simultaneously=攻击范围扩大，攻击力+30%，同时攻击2个目标
Attack Range expands, ATK +30%, ASPD +12, and ranged attacks no longer deal reduced damage\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount=攻击范围扩大，攻击力+30%，攻击速度+12，远程攻击不再降低攻击力\n第二次及以后使用时能力加成变为最初的两倍，且持续时间无限
Attack range expands, ATK +30%, Attack Interval is significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -35%. More likely to be attacked by enemies, and recovers 6% max HP when enemy attacks miss or upon a successful dodge.=攻击范围扩大，攻击力+30%，攻击间隔较大幅度缩短，使攻击范围内的地面敌人物理与法术命中率-35%。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复6%最大生命值
Attack Range expands, ATK +30%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge=攻击范围扩大，攻击力+30%，攻击间隔大幅缩小，获得75%的物理和法术闪避
Attack Range expands, ATK +30%, attacks ignore 280 of the target's DEF\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击范围扩大，攻击力+30%，攻击时无视目标280的防御力\n攻击装有8发弹药，打完后结束（可随时停止技能）
Attack range expands, ATK +30%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants +10 ASPD (stacking up to 5 times).=攻击范围扩大，攻击力+30%，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度+10（最多叠加5次）
Attack Range expands, ATK +30%, Talent 1's effect increases to 1.5x, all enemies within range receive a 10% Fragile effect and a 10% Enfeeble effect=攻击范围扩大，攻击力+30%，第一天赋的效果提升至1.5倍，攻击范围内所有敌人受到10%的脆弱效果和10%的虚弱效果
Attack Range expands, ATK +30%. Attacks will push the target towards the attack direction moderately=攻击范围扩大，攻击力+30%，攻击会把目标往攻击方向中等力度地推开
Attack range expands, ATK +300%, and attacks strike 4 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires.=攻击范围扩大，攻击力+300%，同时攻击4个目标，使攻击范围内敌方子弹的飞行速度大幅降低、并在技能结束时将其全部清除
Attack Range expands, ATK +33%, ASPD +14, and ranged attacks no longer deal reduced damage\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount=攻击范围扩大，攻击力+33%，攻击速度+14，远程攻击不再降低攻击力\n第二次及以后使用时能力加成变为最初的两倍，且持续时间无限
Attack range expands, ATK +33%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants +11 ASPD (stacking up to 5 times).=攻击范围扩大，攻击力+33%，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度+11（最多叠加5次）
Attack Range expands, ATK +33%, Talent 1's effect increases to 1.5x, all enemies within range receive a 10% Fragile effect and a 10% Enfeeble effect=攻击范围扩大，攻击力+33%，第一天赋的效果提升至1.5倍，攻击范围内所有敌人受到10%的脆弱效果和10%的虚弱效果
Attack Range expands, ATK +35% and ASPD +22\nUnlimited duration=攻击范围扩大，攻击力+35%，攻击速度+22\n持续时间无限
Attack Range expands, ATK +35%, and attack up to 2 targets simultaneously=攻击范围扩大，攻击力+35%，同时攻击2个目标
Attack Range expands, ATK +35%, ASPD +14, and ranged attacks no longer deal reduced damage\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount=攻击范围扩大，攻击力+35%，攻击速度+14，远程攻击不再降低攻击力\n第二次及以后使用时能力加成变为最初的两倍，且持续时间无限
Attack Range expands, ATK +35%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge=攻击范围扩大，攻击力+35%，攻击间隔大幅缩小，获得75%的物理和法术闪避
Attack Range expands, ATK +35%. Attacks will push the target towards the attack direction moderately=攻击范围扩大，攻击力+35%，攻击会把目标往攻击方向中等力度地推开
Attack Range expands, ATK +36%, Talent 1's effect increases to 1.5x, all enemies within range receive a 10% Fragile effect and a 10% Enfeeble effect=攻击范围扩大，攻击力+36%，第一天赋的效果提升至1.5倍，攻击范围内所有敌人受到10%的脆弱效果和10%的虚弱效果
Attack Range expands, ATK +37%, ASPD +14, and ranged attacks no longer deal reduced damage\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount=攻击范围扩大，攻击力+37%，攻击速度+14，远程攻击不再降低攻击力\n第二次及以后使用时能力加成变为最初的两倍，且持续时间无限
Attack range expands, ATK +37%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants +12 ASPD (stacking up to 5 times).=攻击范围扩大，攻击力+37%，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度+12（最多叠加5次）
Attack Range expands, ATK +40% and ASPD +26\nUnlimited duration=攻击范围扩大，攻击力+40%，攻击速度+26\n持续时间无限
Attack Range expands, ATK +40%, and attack up to 2 targets simultaneously=攻击范围扩大，攻击力+40%，同时攻击2个目标
Attack Range expands, ATK +40%, ASPD +16, and ranged attacks no longer deal reduced damage\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount=攻击范围扩大，攻击力+40%，攻击速度+16，远程攻击不再降低攻击力\n第二次及以后使用时能力加成变为最初的两倍，且持续时间无限
Attack range expands, ATK +40%, Attack Interval is significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -50%. More likely to be attacked by enemies, and recovers 7% max HP when enemy attacks miss or upon a successful dodge.=攻击范围扩大，攻击力+40%，攻击间隔较大幅度缩短，使攻击范围内的地面敌人物理与法术命中率-50%。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复7%最大生命值
Attack Range expands, ATK +40%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge=攻击范围扩大，攻击力+40%，攻击间隔大幅缩小，获得75%的物理和法术闪避
Attack Range expands, ATK +40%, attacks ignore 320 of the target's DEF\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击范围扩大，攻击力+40%，攻击时无视目标320的防御力\n攻击装有8发弹药，打完后结束（可随时停止技能）
Attack range expands, ATK +40%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants +13 ASPD (stacking up to 6 times).=攻击范围扩大，攻击力+40%，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度+13（最多叠加6次）
Attack Range expands, ATK +40%, Talent 1's effect increases to 2.0x, all enemies within range receive a 10% Fragile effect and a 10% Enfeeble effect=攻击范围扩大，攻击力+40%，第一天赋的效果提升至2.0倍，攻击范围内所有敌人受到10%的脆弱效果和10%的虚弱效果
Attack Range expands, ATK +40%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack).\nSkill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)=攻击范围扩大，攻击力+40%，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度-20%、防御力-100（不叠加）\n攻击装有32发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）
Attack Range expands, ATK +40%. Attacks will push the target towards the attack direction moderately=攻击范围扩大，攻击力+40%，攻击会把目标往攻击方向中等力度地推开
Attack Range expands, ATK +40%. Releases Drone to attack enemies, and grants self and Drone a 20% chance to Stun enemies for 0.4 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator=攻击范围扩大，攻击力+40%，释放浮游单元锁定敌人攻击，自身与浮游单元有20%的概率晕眩敌人0.4秒\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边
Attack Range expands, ATK +43%, Talent 1's effect increases to 2.0x, all enemies within range receive a 10% Fragile effect and a 10% Enfeeble effect=攻击范围扩大，攻击力+43%，第一天赋的效果提升至2.0倍，攻击范围内所有敌人受到10%的脆弱效果和10%的虚弱效果
Attack Range expands, ATK +43%. Releases Drone to attack enemies, and grants self and Drone a 20% chance to Stun enemies for 0.4 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator=攻击范围扩大，攻击力+43%，释放浮游单元锁定敌人攻击，自身与浮游单元有20%的概率晕眩敌人0.4秒\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边
Attack Range expands, ATK +45% and ASPD +30\nUnlimited duration=攻击范围扩大，攻击力+45%，攻击速度+30\n持续时间无限
Attack Range expands, ATK +45%, ASPD +19, and ranged attacks no longer deal reduced damage\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount=攻击范围扩大，攻击力+45%，攻击速度+19，远程攻击不再降低攻击力\n第二次及以后使用时能力加成变为最初的两倍，且持续时间无限
Attack Range expands, ATK +45%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge=攻击范围扩大，攻击力+45%，攻击间隔大幅缩小，获得75%的物理和法术闪避
Attack Range expands, ATK +45%, attacks ignore 360 of the target's DEF\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击范围扩大，攻击力+45%，攻击时无视目标360的防御力\n攻击装有8发弹药，打完后结束（可随时停止技能）
Attack range expands, ATK +45%, damage type changed to Arts, attacks 2 extra targets, Talent 1 damage increased to 1.5x, ranged attacks no longer have reduced damage, each attack grants +13 ASPD (stacking up to 6 times).=攻击范围扩大，攻击力+45%，伤害类型变为法术，额外攻击2个目标，第一天赋的伤害提升至1.5倍，远程攻击不再降低伤害，每次攻击使自身攻击速度+13（最多叠加6次）
Attack Range expands, ATK +45%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack).\nSkill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)=攻击范围扩大，攻击力+45%，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度-20%、防御力-100（不叠加）\n攻击装有32发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）
Attack Range expands, ATK +45%. Attacks will push the target towards the attack direction moderately=攻击范围扩大，攻击力+45%，攻击会把目标往攻击方向中等力度地推开
Attack Range expands, ATK +46%, Talent 1's effect increases to 2.0x, all enemies within range receive a 10% Fragile effect and a 10% Enfeeble effect=攻击范围扩大，攻击力+46%，第一天赋的效果提升至2.0倍，攻击范围内所有敌人受到10%的脆弱效果和10%的虚弱效果
Attack Range expands, ATK +46%. Releases Drone to attack enemies, and grants self and Drone a 20% chance to Stun enemies for 0.4 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator=攻击范围扩大，攻击力+46%，释放浮游单元锁定敌人攻击，自身与浮游单元有20%的概率晕眩敌人0.4秒\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边
Attack Range expands, ATK +49%. Releases Drone to attack enemies, and grants self and Drone a 23% chance to Stun enemies for 0.4 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator=攻击范围扩大，攻击力+49%，释放浮游单元锁定敌人攻击，自身与浮游单元有23%的概率晕眩敌人0.4秒\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边
Attack Range expands, ATK +50% and ASPD +34\nUnlimited duration=攻击范围扩大，攻击力+50%，攻击速度+34\n持续时间无限
Attack Range expands, ATK +50%, ASPD +22, and ranged attacks no longer deal reduced damage\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount=攻击范围扩大，攻击力+50%，攻击速度+22，远程攻击不再降低攻击力\n第二次及以后使用时能力加成变为最初的两倍，且持续时间无限
Attack range expands, ATK +50%, Attack Interval is significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -50%. More likely to be attacked by enemies, and recovers 8% max HP when enemy attacks miss or upon a successful dodge.=攻击范围扩大，攻击力+50%，攻击间隔较大幅度缩短，使攻击范围内的地面敌人物理与法术命中率-50%。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复8%最大生命值
Attack Range expands, ATK +50%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge=攻击范围扩大，攻击力+50%，攻击间隔大幅缩小，获得75%的物理和法术闪避
Attack Range expands, ATK +50%, attacks ignore 400 of the target's DEF\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击范围扩大，攻击力+50%，攻击时无视目标400的防御力\n攻击装有8发弹药，打完后结束（可随时停止技能）
Attack range expands, ATK +50%, damage type changed to Arts, attacks 2 extra targets, Talent 1 damage increased to 1.75x, ranged attacks no longer have reduced damage, each attack grants +13 ASPD (stacking up to 7 times).=攻击范围扩大，攻击力+50%，伤害类型变为法术，额外攻击2个目标，第一天赋的伤害提升至1.75倍，远程攻击不再降低伤害，每次攻击使自身攻击速度+13（最多叠加7次）
Attack Range expands, ATK +50%, Talent 1's effect increases to 2.5x, all enemies within range receive a 20% Fragile effect and a 20% Enfeeble effect=攻击范围扩大，攻击力+50%，第一天赋的效果提升至2.5倍，攻击范围内所有敌人受到20%的脆弱效果和20%的虚弱效果
Attack Range expands, ATK +50%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack).\nSkill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)=攻击范围扩大，攻击力+50%，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度-20%、防御力-100（不叠加）\n攻击装有32发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）
Attack Range expands, ATK +50%. Attacks will push the target towards the attack direction moderately=攻击范围扩大，攻击力+50%，攻击会把目标往攻击方向中等力度地推开
Attack Range expands, ATK +52%. Releases Drone to attack enemies, and grants self and Drone a 23% chance to Stun enemies for 0.4 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator=攻击范围扩大，攻击力+52%，释放浮游单元锁定敌人攻击，自身与浮游单元有23%的概率晕眩敌人0.4秒\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边
Attack Range expands, ATK +55% and ASPD +38\nUnlimited duration=攻击范围扩大，攻击力+55%，攻击速度+38\n持续时间无限
Attack Range expands, ATK +55%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge=攻击范围扩大，攻击力+55%，攻击间隔大幅缩小，获得75%的物理和法术闪避
Attack range expands, ATK +55%, damage type changed to Arts, attacks 2 extra targets, Talent 1 damage increased to 2x, ranged attacks no longer have reduced damage, each attack grants +13 ASPD (stacking up to 8 times).=攻击范围扩大，攻击力+55%，伤害类型变为法术，额外攻击2个目标，第一天赋的伤害提升至2倍，远程攻击不再降低伤害，每次攻击使自身攻击速度+13（最多叠加8次）
Attack Range expands, ATK +55%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack).\nSkill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)=攻击范围扩大，攻击力+55%，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度-30%、防御力-150（不叠加）\n攻击装有32发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）
Attack Range expands, ATK +55%. Attacks will push the target towards the attack direction moderately=攻击范围扩大，攻击力+55%，攻击会把目标往攻击方向中等力度地推开
Attack Range expands, ATK +55%. Releases Drone to attack enemies, and grants self and Drone a 23% chance to Stun enemies for 0.4 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator=攻击范围扩大，攻击力+55%，释放浮游单元锁定敌人攻击，自身与浮游单元有23%的概率晕眩敌人0.4秒\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边
Attack Range expands, ATK +58%. Releases Drone to attack enemies, and grants self and Drone a 23% chance to Stun enemies for 0.7 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator=攻击范围扩大，攻击力+58%，释放浮游单元锁定敌人攻击，自身与浮游单元有23%的概率晕眩敌人0.7秒\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边
Attack Range expands, ATK +60% and ASPD +42\nUnlimited duration=攻击范围扩大，攻击力+60%，攻击速度+42\n持续时间无限
Attack Range expands, ATK +60%, ASPD +25, and ranged attacks no longer deal reduced damage\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount=攻击范围扩大，攻击力+60%，攻击速度+25，远程攻击不再降低攻击力\n第二次及以后使用时能力加成变为最初的两倍，且持续时间无限
Attack Range expands, ATK +60%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge=攻击范围扩大，攻击力+60%，攻击间隔大幅缩小，获得75%的物理和法术闪避
Attack Range expands, ATK +60%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position=攻击范围扩大，攻击力+60%，优先攻击未处于损伤爆发期间的敌人，技能期间酒神造成过神经损伤的敌人每秒受到攻击力10%的神经损伤直至爆发；范围内敌人神经损伤冷却恢复速度+50%，神经损伤爆发时在其地面位置生成/刷新一个迷狂牢笼
Attack Range expands, ATK +60%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack).\nSkill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)=攻击范围扩大，攻击力+60%，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度-30%、防御力-150（不叠加）\n攻击装有32发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）
Attack Range expands, ATK +60%. Attacks will push the target towards the attack direction moderately=攻击范围扩大，攻击力+60%，攻击会把目标往攻击方向中等力度地推开
Attack Range expands, ATK +62%. Releases Drone to attack enemies, and grants self and Drone a 27% chance to Stun enemies for 0.7 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator=攻击范围扩大，攻击力+62%，释放浮游单元锁定敌人攻击，自身与浮游单元有27%的概率晕眩敌人0.7秒\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边
Attack Range expands, ATK +65% and ASPD +46\nUnlimited duration=攻击范围扩大，攻击力+65%，攻击速度+46\n持续时间无限
Attack Range expands, ATK +65%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge=攻击范围扩大，攻击力+65%，攻击间隔大幅缩小，获得75%的物理和法术闪避
Attack Range expands, ATK +65%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position=攻击范围扩大，攻击力+65%，优先攻击未处于损伤爆发期间的敌人，技能期间酒神造成过神经损伤的敌人每秒受到攻击力10%的神经损伤直至爆发；范围内敌人神经损伤冷却恢复速度+50%，神经损伤爆发时在其地面位置生成/刷新一个迷狂牢笼
Attack Range expands, ATK +65%, Talent 1's effect increases to 2.5x, all enemies within range receive a 20% Fragile effect and a 20% Enfeeble effect=攻击范围扩大，攻击力+65%，第一天赋的效果提升至2.5倍，攻击范围内所有敌人受到20%的脆弱效果和20%的虚弱效果
Attack Range expands, ATK +65%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack).\nSkill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)=攻击范围扩大，攻击力+65%，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度-30%、防御力-150（不叠加）\n攻击装有32发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）
Attack Range expands, ATK +65%. Attacks will push the target towards the attack direction moderately=攻击范围扩大，攻击力+65%，攻击会把目标往攻击方向中等力度地推开
Attack Range expands, ATK +66%. Releases Drone to attack enemies, and grants self and Drone a 27% chance to Stun enemies for 0.7 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator=攻击范围扩大，攻击力+66%，释放浮游单元锁定敌人攻击，自身与浮游单元有27%的概率晕眩敌人0.7秒\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边
Attack Range expands, ATK +70% and ASPD +50\nUnlimited duration=攻击范围扩大，攻击力+70%，攻击速度+50\n持续时间无限
Attack Range expands, ATK +70%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge=攻击范围扩大，攻击力+70%，攻击间隔大幅缩小，获得75%的物理和法术闪避
Attack Range expands, ATK +70%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position=攻击范围扩大，攻击力+70%，优先攻击未处于损伤爆发期间的敌人，技能期间酒神造成过神经损伤的敌人每秒受到攻击力10%的神经损伤直至爆发；范围内敌人神经损伤冷却恢复速度+50%，神经损伤爆发时在其地面位置生成/刷新一个迷狂牢笼
Attack Range expands, ATK +70%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -40% and DEF -200 (Does not stack).\nSkill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)=攻击范围扩大，攻击力+70%，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度-40%、防御力-200（不叠加）\n攻击装有32发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）
Attack Range expands, ATK +70%. Attacks will push the target towards the attack direction moderately=攻击范围扩大，攻击力+70%，攻击会把目标往攻击方向中等力度地推开
Attack Range expands, ATK +70%. Releases Drone to attack enemies, and grants self and Drone a 27% chance to Stun enemies for 1.0 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator=攻击范围扩大，攻击力+70%，释放浮游单元锁定敌人攻击，自身与浮游单元有27%的概率晕眩敌人1.0秒\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边
Attack Range expands, ATK +75%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge=攻击范围扩大，攻击力+75%，攻击间隔大幅缩小，获得75%的物理和法术闪避
Attack Range expands, ATK +75%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position=攻击范围扩大，攻击力+75%，优先攻击未处于损伤爆发期间的敌人，技能期间酒神造成过神经损伤的敌人每秒受到攻击力10%的神经损伤直至爆发；范围内敌人神经损伤冷却恢复速度+50%，神经损伤爆发时在其地面位置生成/刷新一个迷狂牢笼
Attack Range expands, ATK +75%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 0.5 seconds; When attacks hit less than 3 enemies, Mizuki loses 15% Max HP=攻击范围扩大，攻击力+75%，第一天赋额外攻击2个目标并附加0.5秒晕眩；每次攻击命中目标少于3名敌人时，自身流失最大生命值的15%。
Attack Range expands, ATK +80%, DEF +30%; When attacking unblocked enemies, pulls them towards this unit moderately=攻击范围扩大，攻击力+80%，防御力+30%；攻击到未被阻挡的敌人时，将其中等力度地拖拽至面前
Attack Range expands, ATK +80%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position=攻击范围扩大，攻击力+80%，优先攻击未处于损伤爆发期间的敌人，技能期间酒神造成过神经损伤的敌人每秒受到攻击力10%的神经损伤直至爆发；范围内敌人神经损伤冷却恢复速度+50%，神经损伤爆发时在其地面位置生成/刷新一个迷狂牢笼
Attack Range expands, ATK +80%, Talent 1's effect increases to 2.5x, all enemies within range receive a 20% Fragile effect and a 20% Enfeeble effect=攻击范围扩大，攻击力+80%，第一天赋的效果提升至2.5倍，攻击范围内所有敌人受到20%的脆弱效果和20%的虚弱效果
Attack Range expands, ATK +80%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack).\nSkill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)=攻击范围扩大，攻击力+80%，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度-45%、防御力-220（不叠加）\n攻击装有32发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）
Attack Range expands, ATK +80%. Attacks will push the target towards the attack direction moderately=攻击范围扩大，攻击力+80%，攻击会把目标往攻击方向中等力度地推开
Attack Range expands, ATK +80%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 0.5 seconds; When attacks hit less than 3 enemies, Mizuki loses 15% Max HP=攻击范围扩大，攻击力+80%，第一天赋额外攻击2个目标并附加0.5秒晕眩；每次攻击命中目标少于3名敌人时，自身流失最大生命值的15%。
Attack Range expands, ATK +85%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position=攻击范围扩大，攻击力+85%，优先攻击未处于损伤爆发期间的敌人，技能期间酒神造成过神经损伤的敌人每秒受到攻击力10%的神经损伤直至爆发；范围内敌人神经损伤冷却恢复速度+50%，神经损伤爆发时在其地面位置生成/刷新一个迷狂牢笼
Attack Range expands, ATK +85%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 0.5 seconds; When attacks hit less than 3 enemies, Mizuki loses 15% Max HP=攻击范围扩大，攻击力+85%，第一天赋额外攻击2个目标并附加0.5秒晕眩；每次攻击命中目标少于3名敌人时，自身流失最大生命值的15%。
Attack Range expands, ATK +90%, DEF +30%; When attacking unblocked enemies, pulls them towards this unit moderately=攻击范围扩大，攻击力+90%，防御力+30%；攻击到未被阻挡的敌人时，将其中等力度地拖拽至面前
Attack Range expands, ATK +90%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack).\nSkill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)=攻击范围扩大，攻击力+90%，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续5秒的粘液，地面敌人经过时移动速度-45%、防御力-220（不叠加）\n攻击装有32发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）
Attack Range expands, ATK +90%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 0.7 seconds; When attacks hit less than 3 enemies, Mizuki loses 15% Max HP=攻击范围扩大，攻击力+90%，第一天赋额外攻击2个目标并附加0.7秒晕眩；每次攻击命中目标少于3名敌人时，自身流失最大生命值的15%。
Attack Range expands, ATK +95%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position=攻击范围扩大，攻击力+95%，优先攻击未处于损伤爆发期间的敌人，技能期间酒神造成过神经损伤的敌人每秒受到攻击力10%的神经损伤直至爆发；范围内敌人神经损伤冷却恢复速度+50%，神经损伤爆发时在其地面位置生成/刷新一个迷狂牢笼
Attack Range expands, ATK +95%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 0.7 seconds; When attacks hit less than 3 enemies, Mizuki loses 15% Max HP=攻击范围扩大，攻击力+95%，第一天赋额外攻击2个目标并附加0.7秒晕眩；每次攻击命中目标少于3名敌人时，自身流失最大生命值的15%。
Attack Range expands, ATK +{acsupo_s_3.atk:0%}, Talent 1's effect increases to {talent_scale:0.0}x, all enemies within range receive a 10% Fragile effect and a 10% Enfeeble effect=攻击范围扩大，攻击力+{acsupo_s_3.atk:0%}，第一天赋的效果提升至{talent_scale:0.0}倍，攻击范围内所有敌人受到10%的脆弱效果和10%的虚弱效果
Attack Range expands, ATK +{acsupo_s_3.atk:0%}, Talent 1's effect increases to {talent_scale:0.0}x, all enemies within range receive a 20% Fragile effect and a 20% Enfeeble effect=攻击范围扩大，攻击力+{acsupo_s_3.atk:0%}，第一天赋的效果提升至{talent_scale:0.0}倍，攻击范围内所有敌人受到20%的脆弱效果和20%的虚弱效果
Attack Range expands, ATK +{acsupo_s_3.atk:0%}, Talent 1's effect increases to {talent_scale:0.0}x, all enemies within range receive a 25% Fragile effect and a 25% Enfeeble effect=攻击范围扩大，攻击力+{acsupo_s_3.atk:0%}，第一天赋的效果提升至{talent_scale:0.0}倍，攻击范围内所有敌人受到25%的脆弱效果和25%的虚弱效果
Attack Range expands, ATK +{atk:0%} and ASPD +{attack_speed}\nUnlimited duration=攻击范围扩大，攻击力+{atk:0%}，攻击速度+{attack_speed}\n持续时间无限
Attack Range expands, ATK +{atk:0%}, and attack up to {attack@max_target} targets simultaneously=攻击范围扩大，攻击力+{atk:0%}，同时攻击{attack@max_target}个目标
Attack range expands, ATK +{atk:0%}, and attacks strike {attack@max_target} targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires.=攻击范围扩大，攻击力+{atk:0%}，同时攻击{attack@max_target}个目标，使攻击范围内敌方子弹的飞行速度大幅降低、并在技能结束时将其全部清除
Attack Range expands, ATK +{atk:0%}, ASPD +{attack_speed}, and ranged attacks no longer deal reduced damage\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount=攻击范围扩大，攻击力+{atk:0%}，攻击速度+{attack_speed}，远程攻击不再降低攻击力\n第二次及以后使用时能力加成变为最初的两倍，且持续时间无限
Attack range expands, ATK +{atk:0%}, Attack Interval is shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by {attack@damage_hitrate_physical:0%}. More likely to be attacked by enemies, and recovers {attack@hp_ratio:0%} max HP when enemy attacks miss or upon a successful dodge.=攻击范围扩大，攻击力+{atk:0%}，攻击间隔缩短，使攻击范围内的地面敌人物理与法术命中率{attack@damage_hitrate_physical:0%}。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复{attack@hp_ratio:0%}最大生命值
Attack range expands, ATK +{atk:0%}, Attack Interval is significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by {attack@damage_hitrate_physical:0%}. More likely to be attacked by enemies, and recovers {attack@hp_ratio:0%} max HP when enemy attacks miss or upon a successful dodge.=攻击范围扩大，攻击力+{atk:0%}，攻击间隔较大幅度缩短，使攻击范围内的地面敌人物理与法术命中率{attack@damage_hitrate_physical:0%}。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复{attack@hp_ratio:0%}最大生命值
Attack range expands, ATK +{atk:0%}, Attack Interval is slightly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by {attack@damage_hitrate_physical:0%}. More likely to be attacked by enemies, and recovers {attack@hp_ratio:0%} max HP when enemy attacks miss or upon a successful dodge.=攻击范围扩大，攻击力+{atk:0%}，攻击间隔小幅度缩短，使攻击范围内的地面敌人物理与法术命中率{attack@damage_hitrate_physical:0%}。自身更易受到敌人攻击，敌人未命中自身或自身闪避时回复{attack@hp_ratio:0%}最大生命值
Attack Range expands, ATK +{atk:0%}, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge=攻击范围扩大，攻击力+{atk:0%}，攻击间隔大幅缩小，获得75%的物理和法术闪避
Attack Range expands, ATK +{atk:0%}, attacks ignore {def_penetrate_fixed} of the target's DEF\nSkill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击范围扩大，攻击力+{atk:0%}，攻击时无视目标{def_penetrate_fixed}的防御力\n攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）
Attack Range expands, ATK +{atk:0%}, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for {attack@silence} seconds=攻击范围扩大，攻击力+{atk:0%}，伤害类型变为物理，优先攻击防御力最低的目标，并令其失去特殊能力{attack@silence}秒
Attack range expands, ATK +{atk:0%}, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants +{attack_speed} ASPD (stacking up to {max_stack_cnt} times).=攻击范围扩大，攻击力+{atk:0%}，伤害类型变为法术，额外攻击2个目标，远程攻击不再降低伤害，每次攻击使自身攻击速度+{attack_speed}（最多叠加{max_stack_cnt}次）
Attack range expands, ATK +{atk:0%}, damage type changed to Arts, attacks 2 extra targets, Talent 1 damage increased to {talent_scale}x, ranged attacks no longer have reduced damage, each attack grants +{attack_speed} ASPD (stacking up to {max_stack_cnt} times).=攻击范围扩大，攻击力+{atk:0%}，伤害类型变为法术，额外攻击2个目标，第一天赋的伤害提升至{talent_scale}倍，远程攻击不再降低伤害，每次攻击使自身攻击速度+{attack_speed}（最多叠加{max_stack_cnt}次）
Attack Range expands, ATK +{atk:0%}, DEF +{def:0%}; When attacking unblocked enemies, pulls them towards this unit moderately=攻击范围扩大，攻击力+{atk:0%}，防御力+{def:0%}；攻击到未被阻挡的敌人时，将其中等力度地拖拽至面前
Attack Range expands, ATK +{atk:0%}, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take {ep_damage_ratio:0%} of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +{talent@ep_break_recover_speed:0%} to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position=攻击范围扩大，攻击力+{atk:0%}，优先攻击未处于损伤爆发期间的敌人，技能期间酒神造成过神经损伤的敌人每秒受到攻击力{ep_damage_ratio:0%}的神经损伤直至爆发；范围内敌人神经损伤冷却恢复速度+{talent@ep_break_recover_speed:0%}，神经损伤爆发时在其地面位置生成/刷新一个迷狂牢笼
Attack Range expands, ATK +{atk:0%}. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for {attack@projectile_life_time} seconds. Ground enemies passing over the sticky liquid have Movement Speed {attack@move_speed:0%} and DEF {attack@def} (Does not stack).\nSkill activation grants {attack@trigger_time} ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)=攻击范围扩大，攻击力+{atk:0%}，攻击造成两次伤害，对攻击范围内的所有敌人应用特性加成，每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液，地面敌人经过时移动速度{attack@move_speed:0%}、防御力{attack@def}（不叠加）\n攻击装有{attack@trigger_time}发弹药，每次攻击消耗2发，打完后结束（可随时停止技能）
Attack Range expands, ATK +{atk:0%}. Attacks will push the target towards the attack direction moderately=攻击范围扩大，攻击力+{atk:0%}，攻击会把目标往攻击方向中等力度地推开
Attack Range expands, ATK +{atk:0%}. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for {attack@stun} seconds; When attacks hit less than 3 enemies, Mizuki loses {attack@hp_ratio:0%} Max HP=攻击范围扩大，攻击力+{atk:0%}，第一天赋额外攻击2个目标并附加{attack@stun}秒晕眩；每次攻击命中目标少于3名敌人时，自身流失最大生命值的{attack@hp_ratio:0%}。
Attack Range expands, ATK +{atk:0%}. Releases Drone to attack enemies, and grants self and Drone a {attack@prob:0%} chance to Stun enemies for {attack@stun:0.0} seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator=攻击范围扩大，攻击力+{atk:0%}，释放浮游单元锁定敌人攻击，自身与浮游单元有{attack@prob:0%}的概率晕眩敌人{attack@stun:0.0}秒\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边
Attack Range expands, ATK <@ba.vup>+100%</>, Talent 1's effect increases to <@ba.vup>3.0</>x, all enemies within range receive a <@ba.vup>25%</> <$ba.fragile>Fragile</> effect and a <@ba.vup>25%</> <$ba.weaken>Enfeeble</> effect=攻击范围扩大，攻击力<@ba.vup>+100%</>，第一天赋的效果提升至<@ba.vup>3.0</>倍，攻击范围内所有敌人受到<@ba.vup>25%</>的<$ba.fragile>脆弱</>效果和<@ba.vup>25%</>的<$ba.weaken>虚弱</>效果
Attack Range expands, ATK <@ba.vup>+105%</>, prioritizes attacking enemies not under a burst effect; enemies that have received <$ba.dt.neural2>Nervous Impairment</> from Tragodia while skill is active take <@ba.vup>10%</> of ATK as <$ba.dt.neural2>Nervous Impairment</> per second until burst effect is triggered; enemies within attack range have <@ba.vup>+50%</> to their <$ba.dt.neural2>Nervous Impairment</> cooldown recovery rate; enemies entering the burst effect of <$ba.dt.neural2>Nervous Impairment</> will generate/refresh a Cage of Chaos at their ground position=攻击范围扩大，攻击力<@ba.vup>+105%</>，优先攻击未处于损伤爆发期间的敌人，技能期间酒神造成过<$ba.dt.neural2>神经损伤</>的敌人每秒受到攻击力<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>直至爆发；范围内敌人<$ba.dt.neural2>神经损伤</>冷却恢复速度<@ba.vup>+50%</>，<$ba.dt.neural2>神经损伤</>爆发时在其地面位置生成/刷新一个迷狂牢笼
Attack Range expands, ATK <@ba.vup>+115%</>, prioritizes attacking enemies not under a burst effect; enemies that have received <$ba.dt.neural2>Nervous Impairment</> from Tragodia while skill is active take <@ba.vup>10%</> of ATK as <$ba.dt.neural2>Nervous Impairment</> per second until burst effect is triggered; enemies within attack range have <@ba.vup>+50%</> to their <$ba.dt.neural2>Nervous Impairment</> cooldown recovery rate; enemies entering the burst effect of <$ba.dt.neural2>Nervous Impairment</> will generate/refresh a Cage of Chaos at their ground position=攻击范围扩大，攻击力<@ba.vup>+115%</>，优先攻击未处于损伤爆发期间的敌人，技能期间酒神造成过<$ba.dt.neural2>神经损伤</>的敌人每秒受到攻击力<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>直至爆发；范围内敌人<$ba.dt.neural2>神经损伤</>冷却恢复速度<@ba.vup>+50%</>，<$ba.dt.neural2>神经损伤</>爆发时在其地面位置生成/刷新一个迷狂牢笼
Attack Range expands, ATK <@ba.vup>+12%</>, and attack up to <@ba.vup>2</> targets simultaneously=攻击范围扩大，攻击力<@ba.vup>+12%</>，同时攻击<@ba.vup>2</>个目标
Attack Range expands, ATK <@ba.vup>+125%</>, prioritizes attacking enemies not under a burst effect; enemies that have received <$ba.dt.neural2>Nervous Impairment</> from Tragodia while skill is active take <@ba.vup>10%</> of ATK as <$ba.dt.neural2>Nervous Impairment</> per second until burst effect is triggered; enemies within attack range have <@ba.vup>+50%</> to their <$ba.dt.neural2>Nervous Impairment</> cooldown recovery rate; enemies entering the burst effect of <$ba.dt.neural2>Nervous Impairment</> will generate/refresh a Cage of Chaos at their ground position=攻击范围扩大，攻击力<@ba.vup>+125%</>，优先攻击未处于损伤爆发期间的敌人，技能期间酒神造成过<$ba.dt.neural2>神经损伤</>的敌人每秒受到攻击力<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>直至爆发；范围内敌人<$ba.dt.neural2>神经损伤</>冷却恢复速度<@ba.vup>+50%</>，<$ba.dt.neural2>神经损伤</>爆发时在其地面位置生成/刷新一个迷狂牢笼
Attack Range expands, ATK <@ba.vup>+14%</>, and attack up to <@ba.vup>2</> targets simultaneously=攻击范围扩大，攻击力<@ba.vup>+14%</>，同时攻击<@ba.vup>2</>个目标
Attack Range expands, ATK <@ba.vup>+16%</>, and attack up to <@ba.vup>2</> targets simultaneously=攻击范围扩大，攻击力<@ba.vup>+16%</>，同时攻击<@ba.vup>2</>个目标
Attack Range expands, ATK <@ba.vup>+18%</>, and attack up to <@ba.vup>2</> targets simultaneously=攻击范围扩大，攻击力<@ba.vup>+18%</>，同时攻击<@ba.vup>2</>个目标
Attack Range expands, ATK <@ba.vup>+20%</>, and attack up to <@ba.vup>2</> targets simultaneously=攻击范围扩大，攻击力<@ba.vup>+20%</>，同时攻击<@ba.vup>2</>个目标
Attack Range expands, ATK <@ba.vup>+22%</>, and attack up to <@ba.vup>2</> targets simultaneously=攻击范围扩大，攻击力<@ba.vup>+22%</>，同时攻击<@ba.vup>2</>个目标
Attack Range expands, ATK <@ba.vup>+25%</>, and attack up to <@ba.vup>2</> targets simultaneously=攻击范围扩大，攻击力<@ba.vup>+25%</>，同时攻击<@ba.vup>2</>个目标
Attack Range expands, ATK <@ba.vup>+30%</>, and attack up to <@ba.vup>2</> targets simultaneously=攻击范围扩大，攻击力<@ba.vup>+30%</>，同时攻击<@ba.vup>2</>个目标
Attack Range expands, ATK <@ba.vup>+30%</>, Talent 1's effect increases to <@ba.vup>1.5</>x, all enemies within range receive a <@ba.vup>10%</> <$ba.fragile>Fragile</> effect and a <@ba.vup>10%</> <$ba.weaken>Enfeeble</> effect=攻击范围扩大，攻击力<@ba.vup>+30%</>，第一天赋的效果提升至<@ba.vup>1.5</>倍，攻击范围内所有敌人受到<@ba.vup>10%</>的<$ba.fragile>脆弱</>效果和<@ba.vup>10%</>的<$ba.weaken>虚弱</>效果
Attack Range expands, ATK <@ba.vup>+30%</>. Attacks will push the target towards the attack direction <@ba.vup>moderately</>=攻击范围扩大，攻击力<@ba.vup>+30%</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开
Attack Range expands, ATK <@ba.vup>+33%</>, Talent 1's effect increases to <@ba.vup>1.5</>x, all enemies within range receive a <@ba.vup>10%</> <$ba.fragile>Fragile</> effect and a <@ba.vup>10%</> <$ba.weaken>Enfeeble</> effect=攻击范围扩大，攻击力<@ba.vup>+33%</>，第一天赋的效果提升至<@ba.vup>1.5</>倍，攻击范围内所有敌人受到<@ba.vup>10%</>的<$ba.fragile>脆弱</>效果和<@ba.vup>10%</>的<$ba.weaken>虚弱</>效果
Attack Range expands, ATK <@ba.vup>+35%</>, and attack up to <@ba.vup>2</> targets simultaneously=攻击范围扩大，攻击力<@ba.vup>+35%</>，同时攻击<@ba.vup>2</>个目标
Attack Range expands, ATK <@ba.vup>+35%</>. Attacks will push the target towards the attack direction <@ba.vup>moderately</>=攻击范围扩大，攻击力<@ba.vup>+35%</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开
Attack Range expands, ATK <@ba.vup>+36%</>, Talent 1's effect increases to <@ba.vup>1.5</>x, all enemies within range receive a <@ba.vup>10%</> <$ba.fragile>Fragile</> effect and a <@ba.vup>10%</> <$ba.weaken>Enfeeble</> effect=攻击范围扩大，攻击力<@ba.vup>+36%</>，第一天赋的效果提升至<@ba.vup>1.5</>倍，攻击范围内所有敌人受到<@ba.vup>10%</>的<$ba.fragile>脆弱</>效果和<@ba.vup>10%</>的<$ba.weaken>虚弱</>效果
Attack Range expands, ATK <@ba.vup>+40%</>, and attack up to <@ba.vup>2</> targets simultaneously=攻击范围扩大，攻击力<@ba.vup>+40%</>，同时攻击<@ba.vup>2</>个目标
Attack Range expands, ATK <@ba.vup>+40%</>, Talent 1's effect increases to <@ba.vup>2.0</>x, all enemies within range receive a <@ba.vup>10%</> <$ba.fragile>Fragile</> effect and a <@ba.vup>10%</> <$ba.weaken>Enfeeble</> effect=攻击范围扩大，攻击力<@ba.vup>+40%</>，第一天赋的效果提升至<@ba.vup>2.0</>倍，攻击范围内所有敌人受到<@ba.vup>10%</>的<$ba.fragile>脆弱</>效果和<@ba.vup>10%</>的<$ba.weaken>虚弱</>效果
Attack Range expands, ATK <@ba.vup>+40%</>. Attacks will push the target towards the attack direction <@ba.vup>moderately</>=攻击范围扩大，攻击力<@ba.vup>+40%</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开
Attack Range expands, ATK <@ba.vup>+43%</>, Talent 1's effect increases to <@ba.vup>2.0</>x, all enemies within range receive a <@ba.vup>10%</> <$ba.fragile>Fragile</> effect and a <@ba.vup>10%</> <$ba.weaken>Enfeeble</> effect=攻击范围扩大，攻击力<@ba.vup>+43%</>，第一天赋的效果提升至<@ba.vup>2.0</>倍，攻击范围内所有敌人受到<@ba.vup>10%</>的<$ba.fragile>脆弱</>效果和<@ba.vup>10%</>的<$ba.weaken>虚弱</>效果
Attack Range expands, ATK <@ba.vup>+45%</>. Attacks will push the target towards the attack direction <@ba.vup>moderately</>=攻击范围扩大，攻击力<@ba.vup>+45%</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开
Attack Range expands, ATK <@ba.vup>+46%</>, Talent 1's effect increases to <@ba.vup>2.0</>x, all enemies within range receive a <@ba.vup>10%</> <$ba.fragile>Fragile</> effect and a <@ba.vup>10%</> <$ba.weaken>Enfeeble</> effect=攻击范围扩大，攻击力<@ba.vup>+46%</>，第一天赋的效果提升至<@ba.vup>2.0</>倍，攻击范围内所有敌人受到<@ba.vup>10%</>的<$ba.fragile>脆弱</>效果和<@ba.vup>10%</>的<$ba.weaken>虚弱</>效果
Attack Range expands, ATK <@ba.vup>+50%</>, Talent 1's effect increases to <@ba.vup>2.5</>x, all enemies within range receive a <@ba.vup>20%</> <$ba.fragile>Fragile</> effect and a <@ba.vup>20%</> <$ba.weaken>Enfeeble</> effect=攻击范围扩大，攻击力<@ba.vup>+50%</>，第一天赋的效果提升至<@ba.vup>2.5</>倍，攻击范围内所有敌人受到<@ba.vup>20%</>的<$ba.fragile>脆弱</>效果和<@ba.vup>20%</>的<$ba.weaken>虚弱</>效果
Attack Range expands, ATK <@ba.vup>+50%</>. Attacks will push the target towards the attack direction <@ba.vup>moderately</>=攻击范围扩大，攻击力<@ba.vup>+50%</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开
Attack Range expands, ATK <@ba.vup>+55%</>. Attacks will push the target towards the attack direction <@ba.vup>moderately</>=攻击范围扩大，攻击力<@ba.vup>+55%</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开
Attack Range expands, ATK <@ba.vup>+60%</>, prioritizes attacking enemies not under a burst effect; enemies that have received <$ba.dt.neural2>Nervous Impairment</> from Tragodia while skill is active take <@ba.vup>10%</> of ATK as <$ba.dt.neural2>Nervous Impairment</> per second until burst effect is triggered; enemies within attack range have <@ba.vup>+50%</> to their <$ba.dt.neural2>Nervous Impairment</> cooldown recovery rate; enemies entering the burst effect of <$ba.dt.neural2>Nervous Impairment</> will generate/refresh a Cage of Chaos at their ground position=攻击范围扩大，攻击力<@ba.vup>+60%</>，优先攻击未处于损伤爆发期间的敌人，技能期间酒神造成过<$ba.dt.neural2>神经损伤</>的敌人每秒受到攻击力<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>直至爆发；范围内敌人<$ba.dt.neural2>神经损伤</>冷却恢复速度<@ba.vup>+50%</>，<$ba.dt.neural2>神经损伤</>爆发时在其地面位置生成/刷新一个迷狂牢笼
Attack Range expands, ATK <@ba.vup>+60%</>. Attacks will push the target towards the attack direction <@ba.vup>moderately</>=攻击范围扩大，攻击力<@ba.vup>+60%</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开
Attack Range expands, ATK <@ba.vup>+65%</>, prioritizes attacking enemies not under a burst effect; enemies that have received <$ba.dt.neural2>Nervous Impairment</> from Tragodia while skill is active take <@ba.vup>10%</> of ATK as <$ba.dt.neural2>Nervous Impairment</> per second until burst effect is triggered; enemies within attack range have <@ba.vup>+50%</> to their <$ba.dt.neural2>Nervous Impairment</> cooldown recovery rate; enemies entering the burst effect of <$ba.dt.neural2>Nervous Impairment</> will generate/refresh a Cage of Chaos at their ground position=攻击范围扩大，攻击力<@ba.vup>+65%</>，优先攻击未处于损伤爆发期间的敌人，技能期间酒神造成过<$ba.dt.neural2>神经损伤</>的敌人每秒受到攻击力<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>直至爆发；范围内敌人<$ba.dt.neural2>神经损伤</>冷却恢复速度<@ba.vup>+50%</>，<$ba.dt.neural2>神经损伤</>爆发时在其地面位置生成/刷新一个迷狂牢笼
Attack Range expands, ATK <@ba.vup>+65%</>, Talent 1's effect increases to <@ba.vup>2.5</>x, all enemies within range receive a <@ba.vup>20%</> <$ba.fragile>Fragile</> effect and a <@ba.vup>20%</> <$ba.weaken>Enfeeble</> effect=攻击范围扩大，攻击力<@ba.vup>+65%</>，第一天赋的效果提升至<@ba.vup>2.5</>倍，攻击范围内所有敌人受到<@ba.vup>20%</>的<$ba.fragile>脆弱</>效果和<@ba.vup>20%</>的<$ba.weaken>虚弱</>效果
Attack Range expands, ATK <@ba.vup>+65%</>. Attacks will push the target towards the attack direction <@ba.vup>moderately</>=攻击范围扩大，攻击力<@ba.vup>+65%</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开
Attack Range expands, ATK <@ba.vup>+70%</>, prioritizes attacking enemies not under a burst effect; enemies that have received <$ba.dt.neural2>Nervous Impairment</> from Tragodia while skill is active take <@ba.vup>10%</> of ATK as <$ba.dt.neural2>Nervous Impairment</> per second until burst effect is triggered; enemies within attack range have <@ba.vup>+50%</> to their <$ba.dt.neural2>Nervous Impairment</> cooldown recovery rate; enemies entering the burst effect of <$ba.dt.neural2>Nervous Impairment</> will generate/refresh a Cage of Chaos at their ground position=攻击范围扩大，攻击力<@ba.vup>+70%</>，优先攻击未处于损伤爆发期间的敌人，技能期间酒神造成过<$ba.dt.neural2>神经损伤</>的敌人每秒受到攻击力<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>直至爆发；范围内敌人<$ba.dt.neural2>神经损伤</>冷却恢复速度<@ba.vup>+50%</>，<$ba.dt.neural2>神经损伤</>爆发时在其地面位置生成/刷新一个迷狂牢笼
Attack Range expands, ATK <@ba.vup>+70%</>. Attacks will push the target towards the attack direction <@ba.vup>moderately</>=攻击范围扩大，攻击力<@ba.vup>+70%</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开
Attack Range expands, ATK <@ba.vup>+75%</>, prioritizes attacking enemies not under a burst effect; enemies that have received <$ba.dt.neural2>Nervous Impairment</> from Tragodia while skill is active take <@ba.vup>10%</> of ATK as <$ba.dt.neural2>Nervous Impairment</> per second until burst effect is triggered; enemies within attack range have <@ba.vup>+50%</> to their <$ba.dt.neural2>Nervous Impairment</> cooldown recovery rate; enemies entering the burst effect of <$ba.dt.neural2>Nervous Impairment</> will generate/refresh a Cage of Chaos at their ground position=攻击范围扩大，攻击力<@ba.vup>+75%</>，优先攻击未处于损伤爆发期间的敌人，技能期间酒神造成过<$ba.dt.neural2>神经损伤</>的敌人每秒受到攻击力<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>直至爆发；范围内敌人<$ba.dt.neural2>神经损伤</>冷却恢复速度<@ba.vup>+50%</>，<$ba.dt.neural2>神经损伤</>爆发时在其地面位置生成/刷新一个迷狂牢笼
Attack Range expands, ATK <@ba.vup>+80%</>, prioritizes attacking enemies not under a burst effect; enemies that have received <$ba.dt.neural2>Nervous Impairment</> from Tragodia while skill is active take <@ba.vup>10%</> of ATK as <$ba.dt.neural2>Nervous Impairment</> per second until burst effect is triggered; enemies within attack range have <@ba.vup>+50%</> to their <$ba.dt.neural2>Nervous Impairment</> cooldown recovery rate; enemies entering the burst effect of <$ba.dt.neural2>Nervous Impairment</> will generate/refresh a Cage of Chaos at their ground position=攻击范围扩大，攻击力<@ba.vup>+80%</>，优先攻击未处于损伤爆发期间的敌人，技能期间酒神造成过<$ba.dt.neural2>神经损伤</>的敌人每秒受到攻击力<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>直至爆发；范围内敌人<$ba.dt.neural2>神经损伤</>冷却恢复速度<@ba.vup>+50%</>，<$ba.dt.neural2>神经损伤</>爆发时在其地面位置生成/刷新一个迷狂牢笼
Attack Range expands, ATK <@ba.vup>+80%</>, Talent 1's effect increases to <@ba.vup>2.5</>x, all enemies within range receive a <@ba.vup>20%</> <$ba.fragile>Fragile</> effect and a <@ba.vup>20%</> <$ba.weaken>Enfeeble</> effect=攻击范围扩大，攻击力<@ba.vup>+80%</>，第一天赋的效果提升至<@ba.vup>2.5</>倍，攻击范围内所有敌人受到<@ba.vup>20%</>的<$ba.fragile>脆弱</>效果和<@ba.vup>20%</>的<$ba.weaken>虚弱</>效果
Attack Range expands, ATK <@ba.vup>+80%</>. Attacks will push the target towards the attack direction <@ba.vup>moderately</>=攻击范围扩大，攻击力<@ba.vup>+80%</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开
Attack Range expands, ATK <@ba.vup>+85%</>, prioritizes attacking enemies not under a burst effect; enemies that have received <$ba.dt.neural2>Nervous Impairment</> from Tragodia while skill is active take <@ba.vup>10%</> of ATK as <$ba.dt.neural2>Nervous Impairment</> per second until burst effect is triggered; enemies within attack range have <@ba.vup>+50%</> to their <$ba.dt.neural2>Nervous Impairment</> cooldown recovery rate; enemies entering the burst effect of <$ba.dt.neural2>Nervous Impairment</> will generate/refresh a Cage of Chaos at their ground position=攻击范围扩大，攻击力<@ba.vup>+85%</>，优先攻击未处于损伤爆发期间的敌人，技能期间酒神造成过<$ba.dt.neural2>神经损伤</>的敌人每秒受到攻击力<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>直至爆发；范围内敌人<$ba.dt.neural2>神经损伤</>冷却恢复速度<@ba.vup>+50%</>，<$ba.dt.neural2>神经损伤</>爆发时在其地面位置生成/刷新一个迷狂牢笼
Attack Range expands, ATK <@ba.vup>+95%</>, prioritizes attacking enemies not under a burst effect; enemies that have received <$ba.dt.neural2>Nervous Impairment</> from Tragodia while skill is active take <@ba.vup>10%</> of ATK as <$ba.dt.neural2>Nervous Impairment</> per second until burst effect is triggered; enemies within attack range have <@ba.vup>+50%</> to their <$ba.dt.neural2>Nervous Impairment</> cooldown recovery rate; enemies entering the burst effect of <$ba.dt.neural2>Nervous Impairment</> will generate/refresh a Cage of Chaos at their ground position=攻击范围扩大，攻击力<@ba.vup>+95%</>，优先攻击未处于损伤爆发期间的敌人，技能期间酒神造成过<$ba.dt.neural2>神经损伤</>的敌人每秒受到攻击力<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>直至爆发；范围内敌人<$ba.dt.neural2>神经损伤</>冷却恢复速度<@ba.vup>+50%</>，<$ba.dt.neural2>神经损伤</>爆发时在其地面位置生成/刷新一个迷狂牢笼
Attack Range expands, ATK <@ba.vup>+{acsupo_s_3.atk:0%}</>, Talent 1's effect increases to <@ba.vup>{talent_scale:0.0}</>x, all enemies within range receive a <@ba.vup>10%</> <$ba.fragile>Fragile</> effect and a <@ba.vup>10%</> <$ba.weaken>Enfeeble</> effect=攻击范围扩大，攻击力<@ba.vup>+{acsupo_s_3.atk:0%}</>，第一天赋的效果提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内所有敌人受到<@ba.vup>10%</>的<$ba.fragile>脆弱</>效果和<@ba.vup>10%</>的<$ba.weaken>虚弱</>效果
Attack Range expands, ATK <@ba.vup>+{acsupo_s_3.atk:0%}</>, Talent 1's effect increases to <@ba.vup>{talent_scale:0.0}</>x, all enemies within range receive a <@ba.vup>20%</> <$ba.fragile>Fragile</> effect and a <@ba.vup>20%</> <$ba.weaken>Enfeeble</> effect=攻击范围扩大，攻击力<@ba.vup>+{acsupo_s_3.atk:0%}</>，第一天赋的效果提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内所有敌人受到<@ba.vup>20%</>的<$ba.fragile>脆弱</>效果和<@ba.vup>20%</>的<$ba.weaken>虚弱</>效果
Attack Range expands, ATK <@ba.vup>+{acsupo_s_3.atk:0%}</>, Talent 1's effect increases to <@ba.vup>{talent_scale:0.0}</>x, all enemies within range receive a <@ba.vup>25%</> <$ba.fragile>Fragile</> effect and a <@ba.vup>25%</> <$ba.weaken>Enfeeble</> effect=攻击范围扩大，攻击力<@ba.vup>+{acsupo_s_3.atk:0%}</>，第一天赋的效果提升至<@ba.vup>{talent_scale:0.0}</>倍，攻击范围内所有敌人受到<@ba.vup>25%</>的<$ba.fragile>脆弱</>效果和<@ba.vup>25%</>的<$ba.weaken>虚弱</>效果
Attack Range expands, ATK <@ba.vup>+{atk:0%}</>, and attack up to <@ba.vup>{attack@max_target}</> targets simultaneously=攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target}</>个目标
Attack Range expands, ATK <@ba.vup>+{atk:0%}</>, prioritizes attacking enemies not under a burst effect; enemies that have received <$ba.dt.neural2>Nervous Impairment</> from Tragodia while skill is active take <@ba.vup>{ep_damage_ratio:0%}</> of ATK as <$ba.dt.neural2>Nervous Impairment</> per second until burst effect is triggered; enemies within attack range have <@ba.vup>+{talent@ep_break_recover_speed:0%}</> to their <$ba.dt.neural2>Nervous Impairment</> cooldown recovery rate; enemies entering the burst effect of <$ba.dt.neural2>Nervous Impairment</> will generate/refresh a Cage of Chaos at their ground position=攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，优先攻击未处于损伤爆发期间的敌人，技能期间酒神造成过<$ba.dt.neural2>神经损伤</>的敌人每秒受到攻击力<@ba.vup>{ep_damage_ratio:0%}</>的<$ba.dt.neural2>神经损伤</>直至爆发；范围内敌人<$ba.dt.neural2>神经损伤</>冷却恢复速度<@ba.vup>+{talent@ep_break_recover_speed:0%}</>，<$ba.dt.neural2>神经损伤</>爆发时在其地面位置生成/刷新一个迷狂牢笼
Attack Range expands, ATK <@ba.vup>+{atk:0%}</>. Attacks will push the target towards the attack direction <@ba.vup>moderately</>=攻击范围扩大，攻击力<@ba.vup>+{atk:0%}</>，攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开
Attack Range expands, Attack Interval greatly increases, attacks deal 180% of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take 35% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a 5% chance to be Frightened for 3s=攻击范围扩大，攻击间隔大幅延长，攻击造成攻击力180%的范围物理伤害，目标位置产生朝四周流动三格的电流。电流碰到自身或高台时反弹，电流所在地块上所有敌人每0.6秒受到司霆惊蛰攻击力35%的法术伤害，且有5%概率战栗3秒
Attack Range expands, Attack Interval greatly increases, attacks deal 190% of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take 38% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a 5% chance to be Frightened for 3s=攻击范围扩大，攻击间隔大幅延长，攻击造成攻击力190%的范围物理伤害，目标位置产生朝四周流动三格的电流。电流碰到自身或高台时反弹，电流所在地块上所有敌人每0.6秒受到司霆惊蛰攻击力38%的法术伤害，且有5%概率战栗3秒
Attack Range expands, Attack Interval greatly increases, attacks deal 200% of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take 42% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a 5% chance to be Frightened for 3s=攻击范围扩大，攻击间隔大幅延长，攻击造成攻击力200%的范围物理伤害，目标位置产生朝四周流动三格的电流。电流碰到自身或高台时反弹，电流所在地块上所有敌人每0.6秒受到司霆惊蛰攻击力42%的法术伤害，且有5%概率战栗3秒
Attack Range expands, Attack Interval greatly increases, attacks deal 210% of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take 45% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a 7% chance to be Frightened for 3s=攻击范围扩大，攻击间隔大幅延长，攻击造成攻击力210%的范围物理伤害，目标位置产生朝四周流动三格的电流。电流碰到自身或高台时反弹，电流所在地块上所有敌人每0.6秒受到司霆惊蛰攻击力45%的法术伤害，且有7%概率战栗3秒
Attack Range expands, Attack Interval greatly increases, attacks deal 220% of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take 48% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a 7% chance to be Frightened for 3s=攻击范围扩大，攻击间隔大幅延长，攻击造成攻击力220%的范围物理伤害，目标位置产生朝四周流动三格的电流。电流碰到自身或高台时反弹，电流所在地块上所有敌人每0.6秒受到司霆惊蛰攻击力48%的法术伤害，且有7%概率战栗3秒
Attack Range expands, Attack Interval greatly increases, attacks deal 230% of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take 52% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a 7% chance to be Frightened for 3s=攻击范围扩大，攻击间隔大幅延长，攻击造成攻击力230%的范围物理伤害，目标位置产生朝四周流动三格的电流。电流碰到自身或高台时反弹，电流所在地块上所有敌人每0.6秒受到司霆惊蛰攻击力52%的法术伤害，且有7%概率战栗3秒
Attack Range expands, Attack Interval greatly increases, attacks deal 240% of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take 56% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a 10% chance to be Frightened for 3s=攻击范围扩大，攻击间隔大幅延长，攻击造成攻击力240%的范围物理伤害，目标位置产生朝四周流动三格的电流。电流碰到自身或高台时反弹，电流所在地块上所有敌人每0.6秒受到司霆惊蛰攻击力56%的法术伤害，且有10%概率战栗3秒
Attack Range expands, Attack Interval greatly increases, attacks deal 260% of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take 60% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a 10% chance to be Frightened for 3s=攻击范围扩大，攻击间隔大幅延长，攻击造成攻击力260%的范围物理伤害，目标位置产生朝四周流动三格的电流。电流碰到自身或高台时反弹，电流所在地块上所有敌人每0.6秒受到司霆惊蛰攻击力60%的法术伤害，且有10%概率战栗3秒
Attack Range expands, Attack Interval greatly increases, attacks deal 280% of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take 65% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a 10% chance to be Frightened for 3s=攻击范围扩大，攻击间隔大幅延长，攻击造成攻击力280%的范围物理伤害，目标位置产生朝四周流动三格的电流。电流碰到自身或高台时反弹，电流所在地块上所有敌人每0.6秒受到司霆惊蛰攻击力65%的法术伤害，且有10%概率战栗3秒
Attack Range expands, Attack Interval greatly increases, attacks deal 300% of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take 70% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a 15% chance to be Frightened for 3s=攻击范围扩大，攻击间隔大幅延长，攻击造成攻击力300%的范围物理伤害，目标位置产生朝四周流动三格的电流。电流碰到自身或高台时反弹，电流所在地块上所有敌人每0.6秒受到司霆惊蛰攻击力70%的法术伤害，且有15%概率战栗3秒
Attack Range expands, Attack Interval greatly increases, attacks deal {attack@atk_scale_s3:0%} of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take {attack@atk_scale_current:0%} of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a {prob:0%} chance to be Frightened for 3s=攻击范围扩大，攻击间隔大幅延长，攻击造成攻击力{attack@atk_scale_s3:0%}的范围物理伤害，目标位置产生朝四周流动三格的电流。电流碰到自身或高台时反弹，电流所在地块上所有敌人每0.6秒受到司霆惊蛰攻击力{attack@atk_scale_current:0%}的法术伤害，且有{prob:0%}概率战栗3秒
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.6 seconds, dealing a maximum of 320% ATK as Arts damage=攻击范围扩大，攻击间隔延长，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标浮空1.6秒，并造成最高320%攻击力的法术伤害
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.6 seconds, dealing a maximum of 330% ATK as Arts damage=攻击范围扩大，攻击间隔延长，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标浮空1.6秒，并造成最高330%攻击力的法术伤害
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.6 seconds, dealing a maximum of 340% ATK as Arts damage=攻击范围扩大，攻击间隔延长，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标浮空1.6秒，并造成最高340%攻击力的法术伤害
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.8 seconds, dealing a maximum of 350% ATK as Arts damage=攻击范围扩大，攻击间隔延长，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标浮空1.8秒，并造成最高350%攻击力的法术伤害
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.8 seconds, dealing a maximum of 360% ATK as Arts damage=攻击范围扩大，攻击间隔延长，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标浮空1.8秒，并造成最高360%攻击力的法术伤害
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.8 seconds, dealing a maximum of 370% ATK as Arts damage=攻击范围扩大，攻击间隔延长，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标浮空1.8秒，并造成最高370%攻击力的法术伤害
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing a maximum of 380% ATK as Arts damage=攻击范围扩大，攻击间隔延长，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标浮空2秒，并造成最高380%攻击力的法术伤害
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing a maximum of 400% ATK as Arts damage=攻击范围扩大，攻击间隔延长，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标浮空2秒，并造成最高400%攻击力的法术伤害
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing a maximum of 410% ATK as Arts damage=攻击范围扩大，攻击间隔延长，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标浮空2秒，并造成最高410%攻击力的法术伤害
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2.2 seconds, dealing a maximum of 420% ATK as Arts damage=攻击范围扩大，攻击间隔延长，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标浮空2.2秒，并造成最高420%攻击力的法术伤害
Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for {attack@levitate} seconds, dealing a maximum of {attack@max_atk_scale:0%} ATK as Arts damage=攻击范围扩大，攻击间隔延长，攻击变为向前吹出平行的旋风，旋风伤害随行进距离正比增强并在行进三格后达到最大，使命中的第一个目标浮空{attack@levitate}秒，并造成最高{attack@max_atk_scale:0%}攻击力的法术伤害
Attack Range expands, Attack Interval is reduced, and each attack deals 140% damage (Increased to 155% against enemies in the front 3 tiles)=攻击范围扩大，攻击间隔缩短，每次攻击的攻击力提升至140%（对正前方3格提升至155%）
Attack Range expands, Attack Interval is reduced, and each attack deals 145% damage (Increased to 165% against enemies in the front 3 tiles)=攻击范围扩大，攻击间隔缩短，每次攻击的攻击力提升至145%（对正前方3格提升至165%）
Attack Range expands, Attack Interval is reduced, and each attack deals 150% damage (Increased to 175% against enemies in the front 3 tiles)=攻击范围扩大，攻击间隔缩短，每次攻击的攻击力提升至150%（对正前方3格提升至175%）
Attack Range expands, Attack Interval is reduced, and each attack deals 155% damage (Increased to 185% against enemies in the front 3 tiles)=攻击范围扩大，攻击间隔缩短，每次攻击的攻击力提升至155%（对正前方3格提升至185%）
Attack Range expands, Attack Interval is reduced, and each attack deals 160% damage (Increased to 195% against enemies in the front 3 tiles)=攻击范围扩大，攻击间隔缩短，每次攻击的攻击力提升至160%（对正前方3格提升至195%）
Attack Range expands, Attack Interval is reduced, and each attack deals 165% damage (Increased to 205% against enemies in the front 3 tiles)=攻击范围扩大，攻击间隔缩短，每次攻击的攻击力提升至165%（对正前方3格提升至205%）
Attack Range expands, Attack Interval is reduced, and each attack deals 170% damage (Increased to 215% against enemies in the front 3 tiles)=攻击范围扩大，攻击间隔缩短，每次攻击的攻击力提升至170%（对正前方3格提升至215%）
Attack Range expands, Attack Interval is reduced, and each attack deals 180% damage (Increased to 230% against enemies in the front 3 tiles)=攻击范围扩大，攻击间隔缩短，每次攻击的攻击力提升至180%（对正前方3格提升至230%）
Attack Range expands, Attack Interval is reduced, and each attack deals 190% damage (Increased to 240% against enemies in the front 3 tiles)=攻击范围扩大，攻击间隔缩短，每次攻击的攻击力提升至190%（对正前方3格提升至240%）
Attack Range expands, Attack Interval is reduced, and each attack deals 200% damage (Increased to 255% against enemies in the front 3 tiles)=攻击范围扩大，攻击间隔缩短，每次攻击的攻击力提升至200%（对正前方3格提升至255%）
Attack Range expands, Attack Interval is reduced, and each attack deals {atk_scale:0%} damage (Increased to {bgsnow_s_3[atk_up].atk_scale:0%} against enemies in the front 3 tiles)=攻击范围扩大，攻击间隔缩短，每次攻击的攻击力提升至{atk_scale:0%}（对正前方3格提升至{bgsnow_s_3[atk_up].atk_scale:0%}）
Attack Range expands, Attack Interval reduces slightly, attacks become triple attacks that deal 100% of ATK as Arts damage to random targets within Attack Range; every attack deals 20 Arts damage to self when the attack hits the enemy=攻击范围扩大，攻击间隔略微缩短，每次攻击变为攻击力100%法术伤害的三连发，随机攻击范围内的目标，每次攻击到敌人时自身受到20点法术伤害
Attack Range expands, Attack Interval reduces slightly, attacks become triple attacks that deal 110% of ATK as Arts damage to random targets within Attack Range; every attack deals 20 Arts damage to self when the attack hits the enemy=攻击范围扩大，攻击间隔略微缩短，每次攻击变为攻击力110%法术伤害的三连发，随机攻击范围内的目标，每次攻击到敌人时自身受到20点法术伤害
Attack Range expands, Attack Interval reduces slightly, attacks become triple attacks that deal 120% of ATK as Arts damage to random targets within Attack Range; every attack deals 20 Arts damage to self when the attack hits the enemy=攻击范围扩大，攻击间隔略微缩短，每次攻击变为攻击力120%法术伤害的三连发，随机攻击范围内的目标，每次攻击到敌人时自身受到20点法术伤害
Attack Range expands, Attack Interval reduces slightly, attacks become triple attacks that deal 90% of ATK as Arts damage to random targets within Attack Range; every attack deals 20 Arts damage to self when the attack hits the enemy=攻击范围扩大，攻击间隔略微缩短，每次攻击变为攻击力90%法术伤害的三连发，随机攻击范围内的目标，每次攻击到敌人时自身受到20点法术伤害
Attack Range expands, Attack Interval reduces slightly, attacks become triple attacks that deal <@ba.vup>100%</> of ATK as Arts damage to random targets within Attack Range; every attack deals <@ba.vdown>20</> Arts damage to self when the attack hits the enemy=攻击范围扩大，攻击间隔略微缩短，每次攻击变为攻击力<@ba.vup>100%</>法术伤害的三连发，随机攻击范围内的目标，每次攻击到敌人时自身受到<@ba.vdown>20</>点法术伤害
Attack Range expands, Attack Interval reduces slightly, attacks become triple attacks that deal <@ba.vup>110%</> of ATK as Arts damage to random targets within Attack Range; every attack deals <@ba.vdown>20</> Arts damage to self when the attack hits the enemy=攻击范围扩大，攻击间隔略微缩短，每次攻击变为攻击力<@ba.vup>110%</>法术伤害的三连发，随机攻击范围内的目标，每次攻击到敌人时自身受到<@ba.vdown>20</>点法术伤害
Attack Range expands, Attack Interval reduces slightly, attacks become triple attacks that deal <@ba.vup>120%</> of ATK as Arts damage to random targets within Attack Range; every attack deals <@ba.vdown>20</> Arts damage to self when the attack hits the enemy=攻击范围扩大，攻击间隔略微缩短，每次攻击变为攻击力<@ba.vup>120%</>法术伤害的三连发，随机攻击范围内的目标，每次攻击到敌人时自身受到<@ba.vdown>20</>点法术伤害
Attack Range expands, Attack Interval reduces slightly, attacks become triple attacks that deal <@ba.vup>90%</> of ATK as Arts damage to random targets within Attack Range; every attack deals <@ba.vdown>20</> Arts damage to self when the attack hits the enemy=攻击范围扩大，攻击间隔略微缩短，每次攻击变为攻击力<@ba.vup>90%</>法术伤害的三连发，随机攻击范围内的目标，每次攻击到敌人时自身受到<@ba.vdown>20</>点法术伤害
Attack Range expands, Attack Interval reduces slightly, attacks become triple attacks that deal <@ba.vup>{attack@atk_scale:0%}</> of ATK as Arts damage to random targets within Attack Range; every attack deals <@ba.vdown>{value}</> Arts damage to self when the attack hits the enemy=攻击范围扩大，攻击间隔略微缩短，每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>法术伤害的三连发，随机攻击范围内的目标，每次攻击到敌人时自身受到<@ba.vdown>{value}</>点法术伤害
Attack Range expands, Attack Interval reduces slightly, attacks become triple attacks that deal {attack@atk_scale:0%} of ATK as Arts damage to random targets within Attack Range; every attack deals {value} Arts damage to self when the attack hits the enemy=攻击范围扩大，攻击间隔略微缩短，每次攻击变为攻击力{attack@atk_scale:0%}法术伤害的三连发，随机攻击范围内的目标，每次攻击到敌人时自身受到{value}点法术伤害
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 55% of Santalla's ATK as Arts damage=攻击范围扩大，攻击间隔超大幅度缩短，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成1秒寒冷和相当于寒檀攻击力55%的法术伤害
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 58% of Santalla's ATK as Arts damage=攻击范围扩大，攻击间隔超大幅度缩短，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成1秒寒冷和相当于寒檀攻击力58%的法术伤害
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 61% of Santalla's ATK as Arts damage=攻击范围扩大，攻击间隔超大幅度缩短，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成1秒寒冷和相当于寒檀攻击力61%的法术伤害
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 65% of Santalla's ATK as Arts damage=攻击范围扩大，攻击间隔超大幅度缩短，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成1秒寒冷和相当于寒檀攻击力65%的法术伤害
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 68% of Santalla's ATK as Arts damage=攻击范围扩大，攻击间隔超大幅度缩短，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成1秒寒冷和相当于寒檀攻击力68%的法术伤害
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 71% of Santalla's ATK as Arts damage=攻击范围扩大，攻击间隔超大幅度缩短，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成1秒寒冷和相当于寒檀攻击力71%的法术伤害
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 75% of Santalla's ATK as Arts damage=攻击范围扩大，攻击间隔超大幅度缩短，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成1秒寒冷和相当于寒檀攻击力75%的法术伤害
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 80% of Santalla's ATK as Arts damage=攻击范围扩大，攻击间隔超大幅度缩短，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成1秒寒冷和相当于寒檀攻击力80%的法术伤害
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 85% of Santalla's ATK as Arts damage=攻击范围扩大，攻击间隔超大幅度缩短，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成1秒寒冷和相当于寒檀攻击力85%的法术伤害
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 90% of Santalla's ATK as Arts damage=攻击范围扩大，攻击间隔超大幅度缩短，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成1秒寒冷和相当于寒檀攻击力90%的法术伤害
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for {attack@cold} seconds and dealt {attack@atk_scale:0%} of Santalla's ATK as Arts damage=攻击范围扩大，攻击间隔超大幅度缩短，攻击变为向攻击范围内的随机地块召唤冰凌，冰凌落地后对周围所有敌人造成{attack@cold}秒寒冷和相当于寒檀攻击力{attack@atk_scale:0%}的法术伤害
Attack Range expands, attacks become triple attacks that deal 60% of ATK as Arts damage to random targets within Attack Range; every attack deals 20 Arts damage to self when the attack hits the enemy=攻击范围扩大，每次攻击变为攻击力60%法术伤害的三连发，随机攻击范围内的目标，每次攻击到敌人时自身受到20点法术伤害
Attack Range expands, attacks become triple attacks that deal 65% of ATK as Arts damage to random targets within Attack Range; every attack deals 20 Arts damage to self when the attack hits the enemy=攻击范围扩大，每次攻击变为攻击力65%法术伤害的三连发，随机攻击范围内的目标，每次攻击到敌人时自身受到20点法术伤害
Attack Range expands, attacks become triple attacks that deal 70% of ATK as Arts damage to random targets within Attack Range; every attack deals 20 Arts damage to self when the attack hits the enemy=攻击范围扩大，每次攻击变为攻击力70%法术伤害的三连发，随机攻击范围内的目标，每次攻击到敌人时自身受到20点法术伤害
Attack Range expands, attacks become triple attacks that deal 75% of ATK as Arts damage to random targets within Attack Range; every attack deals 20 Arts damage to self when the attack hits the enemy=攻击范围扩大，每次攻击变为攻击力75%法术伤害的三连发，随机攻击范围内的目标，每次攻击到敌人时自身受到20点法术伤害
Attack Range expands, attacks become triple attacks that deal 80% of ATK as Arts damage to random targets within Attack Range; every attack deals 20 Arts damage to self when the attack hits the enemy=攻击范围扩大，每次攻击变为攻击力80%法术伤害的三连发，随机攻击范围内的目标，每次攻击到敌人时自身受到20点法术伤害
Attack Range expands, attacks become triple attacks that deal 85% of ATK as Arts damage to random targets within Attack Range; every attack deals 20 Arts damage to self when the attack hits the enemy=攻击范围扩大，每次攻击变为攻击力85%法术伤害的三连发，随机攻击范围内的目标，每次攻击到敌人时自身受到20点法术伤害
Attack Range expands, attacks become triple attacks that deal <@ba.vup>60%</> of ATK as Arts damage to random targets within Attack Range; every attack deals <@ba.vdown>20</> Arts damage to self when the attack hits the enemy=攻击范围扩大，每次攻击变为攻击力<@ba.vup>60%</>法术伤害的三连发，随机攻击范围内的目标，每次攻击到敌人时自身受到<@ba.vdown>20</>点法术伤害
Attack Range expands, attacks become triple attacks that deal <@ba.vup>65%</> of ATK as Arts damage to random targets within Attack Range; every attack deals <@ba.vdown>20</> Arts damage to self when the attack hits the enemy=攻击范围扩大，每次攻击变为攻击力<@ba.vup>65%</>法术伤害的三连发，随机攻击范围内的目标，每次攻击到敌人时自身受到<@ba.vdown>20</>点法术伤害
Attack Range expands, attacks become triple attacks that deal <@ba.vup>70%</> of ATK as Arts damage to random targets within Attack Range; every attack deals <@ba.vdown>20</> Arts damage to self when the attack hits the enemy=攻击范围扩大，每次攻击变为攻击力<@ba.vup>70%</>法术伤害的三连发，随机攻击范围内的目标，每次攻击到敌人时自身受到<@ba.vdown>20</>点法术伤害
Attack Range expands, attacks become triple attacks that deal <@ba.vup>75%</> of ATK as Arts damage to random targets within Attack Range; every attack deals <@ba.vdown>20</> Arts damage to self when the attack hits the enemy=攻击范围扩大，每次攻击变为攻击力<@ba.vup>75%</>法术伤害的三连发，随机攻击范围内的目标，每次攻击到敌人时自身受到<@ba.vdown>20</>点法术伤害
Attack Range expands, attacks become triple attacks that deal <@ba.vup>80%</> of ATK as Arts damage to random targets within Attack Range; every attack deals <@ba.vdown>20</> Arts damage to self when the attack hits the enemy=攻击范围扩大，每次攻击变为攻击力<@ba.vup>80%</>法术伤害的三连发，随机攻击范围内的目标，每次攻击到敌人时自身受到<@ba.vdown>20</>点法术伤害
Attack Range expands, attacks become triple attacks that deal <@ba.vup>85%</> of ATK as Arts damage to random targets within Attack Range; every attack deals <@ba.vdown>20</> Arts damage to self when the attack hits the enemy=攻击范围扩大，每次攻击变为攻击力<@ba.vup>85%</>法术伤害的三连发，随机攻击范围内的目标，每次攻击到敌人时自身受到<@ba.vdown>20</>点法术伤害
Attack Range expands, attacks become triple attacks that deal <@ba.vup>{attack@atk_scale:0%}</> of ATK as Arts damage to random targets within Attack Range; every attack deals <@ba.vdown>{value}</> Arts damage to self when the attack hits the enemy=攻击范围扩大，每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>法术伤害的三连发，随机攻击范围内的目标，每次攻击到敌人时自身受到<@ba.vdown>{value}</>点法术伤害
Attack Range expands, attacks become triple attacks that deal {attack@atk_scale:0%} of ATK as Arts damage to random targets within Attack Range; every attack deals {value} Arts damage to self when the attack hits the enemy=攻击范围扩大，每次攻击变为攻击力{attack@atk_scale:0%}法术伤害的三连发，随机攻击范围内的目标，每次攻击到敌人时自身受到{value}点法术伤害
Attack range expands, gains +100% ATK and Invisibility, each attack grants 1 DP and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated)=攻击范围扩大，攻击力+100%，自身获得隐匿，每次攻击获得1点部署费用并偷取目标6点攻击速度（最多60点，持续至技能结束或伊内丝离场）
Attack range expands, gains +110% ATK and Invisibility, each attack grants 1 DP and Steals 7 ASPD from the target (Caps at 70, lasts until skill ends or Ines is retreated)=攻击范围扩大，攻击力+110%，自身获得隐匿，每次攻击获得1点部署费用并偷取目标7点攻击速度（最多70点，持续至技能结束或伊内丝离场）
Attack range expands, gains +40% ATK and Invisibility, each attack grants 1 DP and Steals 4 ASPD from the target (Caps at 40, lasts until skill ends or Ines is retreated)=攻击范围扩大，攻击力+40%，自身获得隐匿，每次攻击获得1点部署费用并偷取目标4点攻击速度（最多40点，持续至技能结束或伊内丝离场）
Attack range expands, gains +45% ATK and Invisibility, each attack grants 1 DP and Steals 4 ASPD from the target (Caps at 40, lasts until skill ends or Ines is retreated)=攻击范围扩大，攻击力+45%，自身获得隐匿，每次攻击获得1点部署费用并偷取目标4点攻击速度（最多40点，持续至技能结束或伊内丝离场）
Attack range expands, gains +50% ATK and Invisibility, each attack grants 1 DP and Steals 4 ASPD from the target (Caps at 40, lasts until skill ends or Ines is retreated)=攻击范围扩大，攻击力+50%，自身获得隐匿，每次攻击获得1点部署费用并偷取目标4点攻击速度（最多40点，持续至技能结束或伊内丝离场）
Attack range expands, gains +60% ATK and Invisibility, each attack grants 1 DP and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated)=攻击范围扩大，攻击力+60%，自身获得隐匿，每次攻击获得1点部署费用并偷取目标5点攻击速度（最多50点，持续至技能结束或伊内丝离场）
Attack range expands, gains +65% ATK and Invisibility, each attack grants 1 DP and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated)=攻击范围扩大，攻击力+65%，自身获得隐匿，每次攻击获得1点部署费用并偷取目标5点攻击速度（最多50点，持续至技能结束或伊内丝离场）
Attack range expands, gains +70% ATK and Invisibility, each attack grants 1 DP and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated)=攻击范围扩大，攻击力+70%，自身获得隐匿，每次攻击获得1点部署费用并偷取目标5点攻击速度（最多50点，持续至技能结束或伊内丝离场）
Attack range expands, gains +80% ATK and Invisibility, each attack grants 1 DP and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated)=攻击范围扩大，攻击力+80%，自身获得隐匿，每次攻击获得1点部署费用并偷取目标6点攻击速度（最多60点，持续至技能结束或伊内丝离场）
Attack range expands, gains +90% ATK and Invisibility, each attack grants 1 DP and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated)=攻击范围扩大，攻击力+90%，自身获得隐匿，每次攻击获得1点部署费用并偷取目标6点攻击速度（最多60点，持续至技能结束或伊内丝离场）
Attack range expands, gains +{atk:0%} ATK and Invisibility, each attack grants {cost} DP and Steals {attack@steal_atk_speed} ASPD from the target (Caps at {attack@steal_atk_speed_max}, lasts until skill ends or Ines is retreated)=攻击范围扩大，攻击力+{atk:0%}，自身获得隐匿，每次攻击获得{cost}点部署费用并偷取目标{attack@steal_atk_speed}点攻击速度（最多{attack@steal_atk_speed_max}点，持续至技能结束或伊内丝离场）
Attack Range expands, Max HP +100%, ATK +230%, hitting up to 3 enemies twice per attack; for 11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the 11s period\nCan manually deactivate skill (skill can be interrupted at any time)=攻击范围扩大，生命上限+100%，攻击力+230%，以二连击攻击最多3名敌人；主动关闭技能后11秒内保留技能加成且不会被击倒，攻击变为四连击，承担攻击范围内我方干员受到的致命伤害，11秒后强制退出战场\n可主动关闭（期间可随时停止技能）
Attack Range expands, Max HP +40%, ATK +120%, hitting up to 2 enemies twice per attack; for 11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the 11s period\nCan manually deactivate skill (skill can be interrupted at any time)=攻击范围扩大，生命上限+40%，攻击力+120%，以二连击攻击最多2名敌人；主动关闭技能后11秒内保留技能加成且不会被击倒，攻击变为四连击，承担攻击范围内我方干员受到的致命伤害，11秒后强制退出战场\n可主动关闭（期间可随时停止技能）
Attack Range expands, Max HP +45%, ATK +130%, hitting up to 2 enemies twice per attack; for 11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the 11s period\nCan manually deactivate skill (skill can be interrupted at any time)=攻击范围扩大，生命上限+45%，攻击力+130%，以二连击攻击最多2名敌人；主动关闭技能后11秒内保留技能加成且不会被击倒，攻击变为四连击，承担攻击范围内我方干员受到的致命伤害，11秒后强制退出战场\n可主动关闭（期间可随时停止技能）
Attack Range expands, Max HP +50%, ATK +140%, hitting up to 2 enemies twice per attack; for 11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the 11s period\nCan manually deactivate skill (skill can be interrupted at any time)=攻击范围扩大，生命上限+50%，攻击力+140%，以二连击攻击最多2名敌人；主动关闭技能后11秒内保留技能加成且不会被击倒，攻击变为四连击，承担攻击范围内我方干员受到的致命伤害，11秒后强制退出战场\n可主动关闭（期间可随时停止技能）
Attack Range expands, Max HP +55%, ATK +150%, hitting up to 2 enemies twice per attack; for 11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the 11s period\nCan manually deactivate skill (skill can be interrupted at any time)=攻击范围扩大，生命上限+55%，攻击力+150%，以二连击攻击最多2名敌人；主动关闭技能后11秒内保留技能加成且不会被击倒，攻击变为四连击，承担攻击范围内我方干员受到的致命伤害，11秒后强制退出战场\n可主动关闭（期间可随时停止技能）
Attack Range expands, Max HP +60%, ATK +160%, hitting up to 2 enemies twice per attack; for 11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the 11s period\nCan manually deactivate skill (skill can be interrupted at any time)=攻击范围扩大，生命上限+60%，攻击力+160%，以二连击攻击最多2名敌人；主动关闭技能后11秒内保留技能加成且不会被击倒，攻击变为四连击，承担攻击范围内我方干员受到的致命伤害，11秒后强制退出战场\n可主动关闭（期间可随时停止技能）
Attack Range expands, Max HP +65%, ATK +170%, hitting up to 2 enemies twice per attack; for 11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the 11s period\nCan manually deactivate skill (skill can be interrupted at any time)=攻击范围扩大，生命上限+65%，攻击力+170%，以二连击攻击最多2名敌人；主动关闭技能后11秒内保留技能加成且不会被击倒，攻击变为四连击，承担攻击范围内我方干员受到的致命伤害，11秒后强制退出战场\n可主动关闭（期间可随时停止技能）
Attack Range expands, Max HP +70%, ATK +180%, hitting up to 2 enemies twice per attack; for 11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the 11s period\nCan manually deactivate skill (skill can be interrupted at any time)=攻击范围扩大，生命上限+70%，攻击力+180%，以二连击攻击最多2名敌人；主动关闭技能后11秒内保留技能加成且不会被击倒，攻击变为四连击，承担攻击范围内我方干员受到的致命伤害，11秒后强制退出战场\n可主动关闭（期间可随时停止技能）
Attack Range expands, Max HP +80%, ATK +190%, hitting up to 3 enemies twice per attack; for 11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the 11s period\nCan manually deactivate skill (skill can be interrupted at any time)=攻击范围扩大，生命上限+80%，攻击力+190%，以二连击攻击最多3名敌人；主动关闭技能后11秒内保留技能加成且不会被击倒，攻击变为四连击，承担攻击范围内我方干员受到的致命伤害，11秒后强制退出战场\n可主动关闭（期间可随时停止技能）
Attack Range expands, Max HP +90%, ATK +210%, hitting up to 3 enemies twice per attack; for 11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the 11s period\nCan manually deactivate skill (skill can be interrupted at any time)=攻击范围扩大，生命上限+90%，攻击力+210%，以二连击攻击最多3名敌人；主动关闭技能后11秒内保留技能加成且不会被击倒，攻击变为四连击，承担攻击范围内我方干员受到的致命伤害，11秒后强制退出战场\n可主动关闭（期间可随时停止技能）
Attack Range expands, Max HP +{max_hp:0%}, ATK +{atk:0%}, hitting up to {attack@max_target} enemies twice per attack; for {before_dead_duration}s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the {before_dead_duration}s period\nCan manually deactivate skill (skill can be interrupted at any time)=攻击范围扩大，生命上限+{max_hp:0%}，攻击力+{atk:0%}，以二连击攻击最多{attack@max_target}名敌人；主动关闭技能后{before_dead_duration}秒内保留技能加成且不会被击倒，攻击变为四连击，承担攻击范围内我方干员受到的致命伤害，{before_dead_duration}秒后强制退出战场\n可主动关闭（期间可随时停止技能）
Attack Range expands, performs on both <@ba.vup>piano</> and <@ba.vup>organ</> timbres at once, each timbre creating <@ba.vup>2</> notes that deal <@ba.vup>140%</> of ATK as Physical and Arts damage respectively, which home in on the enemy with the highest RES or DEF respectively\n<@ba.rem>During <$ba.fever>Fever</>, <$ba.mujica>Ave Mujica</> members who receive fatal damage will not retreat until <$ba.fever>Fever</> is over</>=攻击范围扩大，攻击同时使用<@ba.vup>钢琴</>和<@ba.vup>风琴</>音色演奏，各自演奏<@ba.vup>2</>个造成相当于攻击力<@ba.vup>140%</>物理和法术伤害的音符，且分别追踪法术抗性和防御力最高的敌人。\n<@ba.rem><$ba.fever>Fever</>期间<$ba.mujica>Ave Mujica</>成员受到致命伤害时不撤退，<$ba.fever>Fever</>结束后退场</>
Attack Range expands, performs on both <@ba.vup>piano</> and <@ba.vup>organ</> timbres at once, each timbre creating <@ba.vup>2</> notes that deal <@ba.vup>145%</> of ATK as Physical and Arts damage respectively, which home in on the enemy with the highest RES or DEF respectively\n<@ba.rem>During <$ba.fever>Fever</>, <$ba.mujica>Ave Mujica</> members who receive fatal damage will not retreat until <$ba.fever>Fever</> is over</>=攻击范围扩大，攻击同时使用<@ba.vup>钢琴</>和<@ba.vup>风琴</>音色演奏，各自演奏<@ba.vup>2</>个造成相当于攻击力<@ba.vup>145%</>物理和法术伤害的音符，且分别追踪法术抗性和防御力最高的敌人。\n<@ba.rem><$ba.fever>Fever</>期间<$ba.mujica>Ave Mujica</>成员受到致命伤害时不撤退，<$ba.fever>Fever</>结束后退场</>
Attack Range expands, performs on both <@ba.vup>piano</> and <@ba.vup>organ</> timbres at once, each timbre creating <@ba.vup>2</> notes that deal <@ba.vup>150%</> of ATK as Physical and Arts damage respectively, which home in on the enemy with the highest RES or DEF respectively\n<@ba.rem>During <$ba.fever>Fever</>, <$ba.mujica>Ave Mujica</> members who receive fatal damage will not retreat until <$ba.fever>Fever</> is over</>=攻击范围扩大，攻击同时使用<@ba.vup>钢琴</>和<@ba.vup>风琴</>音色演奏，各自演奏<@ba.vup>2</>个造成相当于攻击力<@ba.vup>150%</>物理和法术伤害的音符，且分别追踪法术抗性和防御力最高的敌人。\n<@ba.rem><$ba.fever>Fever</>期间<$ba.mujica>Ave Mujica</>成员受到致命伤害时不撤退，<$ba.fever>Fever</>结束后退场</>
Attack Range expands, performs on both <@ba.vup>piano</> and <@ba.vup>organ</> timbres at once, each timbre creating <@ba.vup>2</> notes that deal <@ba.vup>155%</> of ATK as Physical and Arts damage respectively, which home in on the enemy with the highest RES or DEF respectively\n<@ba.rem>During <$ba.fever>Fever</>, <$ba.mujica>Ave Mujica</> members who receive fatal damage will not retreat until <$ba.fever>Fever</> is over</>=攻击范围扩大，攻击同时使用<@ba.vup>钢琴</>和<@ba.vup>风琴</>音色演奏，各自演奏<@ba.vup>2</>个造成相当于攻击力<@ba.vup>155%</>物理和法术伤害的音符，且分别追踪法术抗性和防御力最高的敌人。\n<@ba.rem><$ba.fever>Fever</>期间<$ba.mujica>Ave Mujica</>成员受到致命伤害时不撤退，<$ba.fever>Fever</>结束后退场</>
Attack Range expands, performs on both <@ba.vup>piano</> and <@ba.vup>organ</> timbres at once, each timbre creating <@ba.vup>2</> notes that deal <@ba.vup>160%</> of ATK as Physical and Arts damage respectively, which home in on the enemy with the highest RES or DEF respectively\n<@ba.rem>During <$ba.fever>Fever</>, <$ba.mujica>Ave Mujica</> members who receive fatal damage will not retreat until <$ba.fever>Fever</> is over</>=攻击范围扩大，攻击同时使用<@ba.vup>钢琴</>和<@ba.vup>风琴</>音色演奏，各自演奏<@ba.vup>2</>个造成相当于攻击力<@ba.vup>160%</>物理和法术伤害的音符，且分别追踪法术抗性和防御力最高的敌人。\n<@ba.rem><$ba.fever>Fever</>期间<$ba.mujica>Ave Mujica</>成员受到致命伤害时不撤退，<$ba.fever>Fever</>结束后退场</>
Attack Range expands, performs on both <@ba.vup>piano</> and <@ba.vup>organ</> timbres at once, each timbre creating <@ba.vup>2</> notes that deal <@ba.vup>170%</> of ATK as Physical and Arts damage respectively, which home in on the enemy with the highest RES or DEF respectively\n<@ba.rem>During <$ba.fever>Fever</>, <$ba.mujica>Ave Mujica</> members who receive fatal damage will not retreat until <$ba.fever>Fever</> is over</>=攻击范围扩大，攻击同时使用<@ba.vup>钢琴</>和<@ba.vup>风琴</>音色演奏，各自演奏<@ba.vup>2</>个造成相当于攻击力<@ba.vup>170%</>物理和法术伤害的音符，且分别追踪法术抗性和防御力最高的敌人。\n<@ba.rem><$ba.fever>Fever</>期间<$ba.mujica>Ave Mujica</>成员受到致命伤害时不撤退，<$ba.fever>Fever</>结束后退场</>
Attack Range expands, performs on both <@ba.vup>piano</> and <@ba.vup>organ</> timbres at once, each timbre creating <@ba.vup>2</> notes that deal <@ba.vup>180%</> of ATK as Physical and Arts damage respectively, which home in on the enemy with the highest RES or DEF respectively\n<@ba.rem>During <$ba.fever>Fever</>, <$ba.mujica>Ave Mujica</> members who receive fatal damage will not retreat until <$ba.fever>Fever</> is over</>=攻击范围扩大，攻击同时使用<@ba.vup>钢琴</>和<@ba.vup>风琴</>音色演奏，各自演奏<@ba.vup>2</>个造成相当于攻击力<@ba.vup>180%</>物理和法术伤害的音符，且分别追踪法术抗性和防御力最高的敌人。\n<@ba.rem><$ba.fever>Fever</>期间<$ba.mujica>Ave Mujica</>成员受到致命伤害时不撤退，<$ba.fever>Fever</>结束后退场</>
Attack Range expands, performs on both <@ba.vup>piano</> and <@ba.vup>organ</> timbres at once, each timbre creating <@ba.vup>2</> notes that deal <@ba.vup>190%</> of ATK as Physical and Arts damage respectively, which home in on the enemy with the highest RES or DEF respectively\n<@ba.rem>During <$ba.fever>Fever</>, <$ba.mujica>Ave Mujica</> members who receive fatal damage will not retreat until <$ba.fever>Fever</> is over</>=攻击范围扩大，攻击同时使用<@ba.vup>钢琴</>和<@ba.vup>风琴</>音色演奏，各自演奏<@ba.vup>2</>个造成相当于攻击力<@ba.vup>190%</>物理和法术伤害的音符，且分别追踪法术抗性和防御力最高的敌人。\n<@ba.rem><$ba.fever>Fever</>期间<$ba.mujica>Ave Mujica</>成员受到致命伤害时不撤退，<$ba.fever>Fever</>结束后退场</>
Attack Range expands, performs on both <@ba.vup>piano</> and <@ba.vup>organ</> timbres at once, each timbre creating <@ba.vup>2</> notes that deal <@ba.vup>205%</> of ATK as Physical and Arts damage respectively, which home in on the enemy with the highest RES or DEF respectively\n<@ba.rem>During <$ba.fever>Fever</>, <$ba.mujica>Ave Mujica</> members who receive fatal damage will not retreat until <$ba.fever>Fever</> is over</>=攻击范围扩大，攻击同时使用<@ba.vup>钢琴</>和<@ba.vup>风琴</>音色演奏，各自演奏<@ba.vup>2</>个造成相当于攻击力<@ba.vup>205%</>物理和法术伤害的音符，且分别追踪法术抗性和防御力最高的敌人。\n<@ba.rem><$ba.fever>Fever</>期间<$ba.mujica>Ave Mujica</>成员受到致命伤害时不撤退，<$ba.fever>Fever</>结束后退场</>
Attack Range expands, performs on both <@ba.vup>piano</> and <@ba.vup>organ</> timbres at once, each timbre creating <@ba.vup>2</> notes that deal <@ba.vup>220%</> of ATK as Physical and Arts damage respectively, which home in on the enemy with the highest RES or DEF respectively\n<@ba.rem>During <$ba.fever>Fever</>, <$ba.mujica>Ave Mujica</> members who receive fatal damage will not retreat until <$ba.fever>Fever</> is over</>=攻击范围扩大，攻击同时使用<@ba.vup>钢琴</>和<@ba.vup>风琴</>音色演奏，各自演奏<@ba.vup>2</>个造成相当于攻击力<@ba.vup>220%</>物理和法术伤害的音符，且分别追踪法术抗性和防御力最高的敌人。\n<@ba.rem><$ba.fever>Fever</>期间<$ba.mujica>Ave Mujica</>成员受到致命伤害时不撤退，<$ba.fever>Fever</>结束后退场</>
Attack Range expands, performs on both <@ba.vup>piano</> and <@ba.vup>organ</> timbres at once, each timbre creating <@ba.vup>2</> notes that deal <@ba.vup>{attack@atk_scale:0%}</> of ATK as Physical and Arts damage respectively, which home in on the enemy with the highest RES or DEF respectively\n<@ba.rem>During <$ba.fever>Fever</>, <$ba.mujica>Ave Mujica</> members who receive fatal damage will not retreat until <$ba.fever>Fever</> is over</>=攻击范围扩大，攻击同时使用<@ba.vup>钢琴</>和<@ba.vup>风琴</>音色演奏，各自演奏<@ba.vup>2</>个造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>物理和法术伤害的音符，且分别追踪法术抗性和防御力最高的敌人。\n<@ba.rem><$ba.fever>Fever</>期间<$ba.mujica>Ave Mujica</>成员受到致命伤害时不撤退，<$ba.fever>Fever</>结束后退场</>
Attack Range expands, performs on both piano and organ timbres at once, each timbre creating 2 notes that deal 140% of ATK as Physical and Arts damage respectively, which home in on the enemy with the highest RES or DEF respectively\nDuring Fever, Ave Mujica members who receive fatal damage will not retreat until Fever is over=攻击范围扩大，攻击同时使用钢琴和风琴音色演奏，各自演奏2个造成相当于攻击力140%物理和法术伤害的音符，且分别追踪法术抗性和防御力最高的敌人。\nFever期间Ave Mujica成员受到致命伤害时不撤退，Fever结束后退场
Attack Range expands, performs on both piano and organ timbres at once, each timbre creating 2 notes that deal 145% of ATK as Physical and Arts damage respectively, which home in on the enemy with the highest RES or DEF respectively\nDuring Fever, Ave Mujica members who receive fatal damage will not retreat until Fever is over=攻击范围扩大，攻击同时使用钢琴和风琴音色演奏，各自演奏2个造成相当于攻击力145%物理和法术伤害的音符，且分别追踪法术抗性和防御力最高的敌人。\nFever期间Ave Mujica成员受到致命伤害时不撤退，Fever结束后退场
Attack Range expands, performs on both piano and organ timbres at once, each timbre creating 2 notes that deal 150% of ATK as Physical and Arts damage respectively, which home in on the enemy with the highest RES or DEF respectively\nDuring Fever, Ave Mujica members who receive fatal damage will not retreat until Fever is over=攻击范围扩大，攻击同时使用钢琴和风琴音色演奏，各自演奏2个造成相当于攻击力150%物理和法术伤害的音符，且分别追踪法术抗性和防御力最高的敌人。\nFever期间Ave Mujica成员受到致命伤害时不撤退，Fever结束后退场
Attack Range expands, performs on both piano and organ timbres at once, each timbre creating 2 notes that deal 155% of ATK as Physical and Arts damage respectively, which home in on the enemy with the highest RES or DEF respectively\nDuring Fever, Ave Mujica members who receive fatal damage will not retreat until Fever is over=攻击范围扩大，攻击同时使用钢琴和风琴音色演奏，各自演奏2个造成相当于攻击力155%物理和法术伤害的音符，且分别追踪法术抗性和防御力最高的敌人。\nFever期间Ave Mujica成员受到致命伤害时不撤退，Fever结束后退场
Attack Range expands, performs on both piano and organ timbres at once, each timbre creating 2 notes that deal 160% of ATK as Physical and Arts damage respectively, which home in on the enemy with the highest RES or DEF respectively\nDuring Fever, Ave Mujica members who receive fatal damage will not retreat until Fever is over=攻击范围扩大，攻击同时使用钢琴和风琴音色演奏，各自演奏2个造成相当于攻击力160%物理和法术伤害的音符，且分别追踪法术抗性和防御力最高的敌人。\nFever期间Ave Mujica成员受到致命伤害时不撤退，Fever结束后退场
Attack Range expands, performs on both piano and organ timbres at once, each timbre creating 2 notes that deal 170% of ATK as Physical and Arts damage respectively, which home in on the enemy with the highest RES or DEF respectively\nDuring Fever, Ave Mujica members who receive fatal damage will not retreat until Fever is over=攻击范围扩大，攻击同时使用钢琴和风琴音色演奏，各自演奏2个造成相当于攻击力170%物理和法术伤害的音符，且分别追踪法术抗性和防御力最高的敌人。\nFever期间Ave Mujica成员受到致命伤害时不撤退，Fever结束后退场
Attack Range expands, performs on both piano and organ timbres at once, each timbre creating 2 notes that deal 180% of ATK as Physical and Arts damage respectively, which home in on the enemy with the highest RES or DEF respectively\nDuring Fever, Ave Mujica members who receive fatal damage will not retreat until Fever is over=攻击范围扩大，攻击同时使用钢琴和风琴音色演奏，各自演奏2个造成相当于攻击力180%物理和法术伤害的音符，且分别追踪法术抗性和防御力最高的敌人。\nFever期间Ave Mujica成员受到致命伤害时不撤退，Fever结束后退场
Attack Range expands, performs on both piano and organ timbres at once, each timbre creating 2 notes that deal 190% of ATK as Physical and Arts damage respectively, which home in on the enemy with the highest RES or DEF respectively\nDuring Fever, Ave Mujica members who receive fatal damage will not retreat until Fever is over=攻击范围扩大，攻击同时使用钢琴和风琴音色演奏，各自演奏2个造成相当于攻击力190%物理和法术伤害的音符，且分别追踪法术抗性和防御力最高的敌人。\nFever期间Ave Mujica成员受到致命伤害时不撤退，Fever结束后退场
Attack Range expands, performs on both piano and organ timbres at once, each timbre creating 2 notes that deal 205% of ATK as Physical and Arts damage respectively, which home in on the enemy with the highest RES or DEF respectively\nDuring Fever, Ave Mujica members who receive fatal damage will not retreat until Fever is over=攻击范围扩大，攻击同时使用钢琴和风琴音色演奏，各自演奏2个造成相当于攻击力205%物理和法术伤害的音符，且分别追踪法术抗性和防御力最高的敌人。\nFever期间Ave Mujica成员受到致命伤害时不撤退，Fever结束后退场
Attack Range expands, performs on both piano and organ timbres at once, each timbre creating 2 notes that deal 220% of ATK as Physical and Arts damage respectively, which home in on the enemy with the highest RES or DEF respectively\nDuring Fever, Ave Mujica members who receive fatal damage will not retreat until Fever is over=攻击范围扩大，攻击同时使用钢琴和风琴音色演奏，各自演奏2个造成相当于攻击力220%物理和法术伤害的音符，且分别追踪法术抗性和防御力最高的敌人。\nFever期间Ave Mujica成员受到致命伤害时不撤退，Fever结束后退场
Attack Range expands, performs on both piano and organ timbres at once, each timbre creating 2 notes that deal {attack@atk_scale:0%} of ATK as Physical and Arts damage respectively, which home in on the enemy with the highest RES or DEF respectively\nDuring Fever, Ave Mujica members who receive fatal damage will not retreat until Fever is over=攻击范围扩大，攻击同时使用钢琴和风琴音色演奏，各自演奏2个造成相当于攻击力{attack@atk_scale:0%}物理和法术伤害的音符，且分别追踪法术抗性和防御力最高的敌人。\nFever期间Ave Mujica成员受到致命伤害时不撤退，Fever结束后退场
Attack Range expands, removes enemies' Invisibility, attacks deal 120% ATK as Physical damage and inflict 15% Fragile to targets in a straight line; immediately gains 4 DP, then gradually gains 24 DP\nOn first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n'Eye of the Blizzard' is deployable when skill is active=攻击范围扩大并使敌人隐匿失效，攻击对直线范围造成攻击力120%的物理伤害和15%的脆弱；立即获得4点后持续获得24点部署费用\n首次开启时交换待部署区中费用最高（优先选择近卫/术师/狙击干员）与最低干员的基础部署费用\n技能期间“风雪之眼”变为可部署
Attack Range expands, removes enemies' Invisibility, attacks deal 125% ATK as Physical damage and inflict 15% Fragile to targets in a straight line; immediately gains 4 DP, then gradually gains 24 DP\nOn first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n'Eye of the Blizzard' is deployable when skill is active=攻击范围扩大并使敌人隐匿失效，攻击对直线范围造成攻击力125%的物理伤害和15%的脆弱；立即获得4点后持续获得24点部署费用\n首次开启时交换待部署区中费用最高（优先选择近卫/术师/狙击干员）与最低干员的基础部署费用\n技能期间“风雪之眼”变为可部署
Attack Range expands, removes enemies' Invisibility, attacks deal 130% ATK as Physical damage and inflict 15% Fragile to targets in a straight line; immediately gains 4 DP, then gradually gains 24 DP\nOn first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n'Eye of the Blizzard' is deployable when skill is active=攻击范围扩大并使敌人隐匿失效，攻击对直线范围造成攻击力130%的物理伤害和15%的脆弱；立即获得4点后持续获得24点部署费用\n首次开启时交换待部署区中费用最高（优先选择近卫/术师/狙击干员）与最低干员的基础部署费用\n技能期间“风雪之眼”变为可部署
Attack Range expands, removes enemies' Invisibility, attacks deal 140% ATK as Physical damage and inflict 20% Fragile to targets in a straight line; immediately gains 5 DP, then gradually gains 24 DP\nOn first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n'Eye of the Blizzard' is deployable when skill is active=攻击范围扩大并使敌人隐匿失效，攻击对直线范围造成攻击力140%的物理伤害和20%的脆弱；立即获得5点后持续获得24点部署费用\n首次开启时交换待部署区中费用最高（优先选择近卫/术师/狙击干员）与最低干员的基础部署费用\n技能期间“风雪之眼”变为可部署
Attack Range expands, removes enemies' Invisibility, attacks deal 150% ATK as Physical damage and inflict 20% Fragile to targets in a straight line; immediately gains 5 DP, then gradually gains 24 DP\nOn first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n'Eye of the Blizzard' is deployable when skill is active=攻击范围扩大并使敌人隐匿失效，攻击对直线范围造成攻击力150%的物理伤害和20%的脆弱；立即获得5点后持续获得24点部署费用\n首次开启时交换待部署区中费用最高（优先选择近卫/术师/狙击干员）与最低干员的基础部署费用\n技能期间“风雪之眼”变为可部署
Attack Range expands, removes enemies' Invisibility, attacks deal 160% ATK as Physical damage and inflict 20% Fragile to targets in a straight line; immediately gains 5 DP, then gradually gains 24 DP\nOn first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n'Eye of the Blizzard' is deployable when skill is active=攻击范围扩大并使敌人隐匿失效，攻击对直线范围造成攻击力160%的物理伤害和20%的脆弱；立即获得5点后持续获得24点部署费用\n首次开启时交换待部署区中费用最高（优先选择近卫/术师/狙击干员）与最低干员的基础部署费用\n技能期间“风雪之眼”变为可部署
Attack Range expands, removes enemies' Invisibility, attacks deal 170% ATK as Physical damage and inflict 25% Fragile to targets in a straight line; immediately gains 6 DP, then gradually gains 24 DP\nOn first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n'Eye of the Blizzard' is deployable when skill is active=攻击范围扩大并使敌人隐匿失效，攻击对直线范围造成攻击力170%的物理伤害和25%的脆弱；立即获得6点后持续获得24点部署费用\n首次开启时交换待部署区中费用最高（优先选择近卫/术师/狙击干员）与最低干员的基础部署费用\n技能期间“风雪之眼”变为可部署
Attack Range expands, removes enemies' Invisibility, attacks deal 180% ATK as Physical damage and inflict 25% Fragile to targets in a straight line; immediately gains 7 DP, then gradually gains 24 DP\nOn first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n'Eye of the Blizzard' is deployable when skill is active=攻击范围扩大并使敌人隐匿失效，攻击对直线范围造成攻击力180%的物理伤害和25%的脆弱；立即获得7点后持续获得24点部署费用\n首次开启时交换待部署区中费用最高（优先选择近卫/术师/狙击干员）与最低干员的基础部署费用\n技能期间“风雪之眼”变为可部署
Attack Range expands, removes enemies' Invisibility, attacks deal 190% ATK as Physical damage and inflict 25% Fragile to targets in a straight line; immediately gains 8 DP, then gradually gains 24 DP\nOn first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n'Eye of the Blizzard' is deployable when skill is active=攻击范围扩大并使敌人隐匿失效，攻击对直线范围造成攻击力190%的物理伤害和25%的脆弱；立即获得8点后持续获得24点部署费用\n首次开启时交换待部署区中费用最高（优先选择近卫/术师/狙击干员）与最低干员的基础部署费用\n技能期间“风雪之眼”变为可部署
Attack Range expands, removes enemies' Invisibility, attacks deal 200% ATK as Physical damage and inflict 30% Fragile to targets in a straight line; immediately gains 9 DP, then gradually gains 24 DP\nOn first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n'Eye of the Blizzard' is deployable when skill is active=攻击范围扩大并使敌人隐匿失效，攻击对直线范围造成攻击力200%的物理伤害和30%的脆弱；立即获得9点后持续获得24点部署费用\n首次开启时交换待部署区中费用最高（优先选择近卫/术师/狙击干员）与最低干员的基础部署费用\n技能期间“风雪之眼”变为可部署
Attack Range expands, removes enemies' Invisibility, attacks deal {bird_atk_scale:0%} ATK as Physical damage and inflict {damage_scale_display:0%} Fragile to targets in a straight line; immediately gains {svash2_s_3[start_cost].cost} DP, then gradually gains 24 DP\nOn first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n'Eye of the Blizzard' is deployable when skill is active=攻击范围扩大并使敌人隐匿失效，攻击对直线范围造成攻击力{bird_atk_scale:0%}的物理伤害和{damage_scale_display:0%}的脆弱；立即获得{svash2_s_3[start_cost].cost}点后持续获得24点部署费用\n首次开启时交换待部署区中费用最高（优先选择近卫/术师/狙击干员）与最低干员的基础部署费用\n技能期间“风雪之眼”变为可部署
Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +10% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 150% ATK as Arts damage=攻击范围扩大，立即诱导攻击范围内的所有敌人至自身周围的可达地面，持续10秒，积雪生成速度加快，攻击力+10%，攻击速度+30，攻击无视目标10点法术抗性，每次攻击造成相当于攻击力150%的法术伤害
Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +100% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 260% ATK as Arts damage=攻击范围扩大，立即诱导攻击范围内的所有敌人至自身周围的可达地面，持续10秒，积雪生成速度加快，攻击力+100%，攻击速度+30，攻击无视目标10点法术抗性，每次攻击造成相当于攻击力260%的法术伤害
Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +20% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 160% ATK as Arts damage=攻击范围扩大，立即诱导攻击范围内的所有敌人至自身周围的可达地面，持续10秒，积雪生成速度加快，攻击力+20%，攻击速度+30，攻击无视目标10点法术抗性，每次攻击造成相当于攻击力160%的法术伤害
Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +30% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 170% ATK as Arts damage=攻击范围扩大，立即诱导攻击范围内的所有敌人至自身周围的可达地面，持续10秒，积雪生成速度加快，攻击力+30%，攻击速度+30，攻击无视目标10点法术抗性，每次攻击造成相当于攻击力170%的法术伤害
Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +35% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 180% ATK as Arts damage=攻击范围扩大，立即诱导攻击范围内的所有敌人至自身周围的可达地面，持续10秒，积雪生成速度加快，攻击力+35%，攻击速度+30，攻击无视目标10点法术抗性，每次攻击造成相当于攻击力180%的法术伤害
Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +50% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 190% ATK as Arts damage=攻击范围扩大，立即诱导攻击范围内的所有敌人至自身周围的可达地面，持续10秒，积雪生成速度加快，攻击力+50%，攻击速度+30，攻击无视目标10点法术抗性，每次攻击造成相当于攻击力190%的法术伤害
Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +60% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 200% ATK as Arts damage=攻击范围扩大，立即诱导攻击范围内的所有敌人至自身周围的可达地面，持续10秒，积雪生成速度加快，攻击力+60%，攻击速度+30，攻击无视目标10点法术抗性，每次攻击造成相当于攻击力200%的法术伤害
Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +70% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 210% ATK as Arts damage=攻击范围扩大，立即诱导攻击范围内的所有敌人至自身周围的可达地面，持续10秒，积雪生成速度加快，攻击力+70%，攻击速度+30，攻击无视目标10点法术抗性，每次攻击造成相当于攻击力210%的法术伤害
Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +80% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 230% ATK as Arts damage=攻击范围扩大，立即诱导攻击范围内的所有敌人至自身周围的可达地面，持续10秒，积雪生成速度加快，攻击力+80%，攻击速度+30，攻击无视目标10点法术抗性，每次攻击造成相当于攻击力230%的法术伤害
Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +90% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 250% ATK as Arts damage=攻击范围扩大，立即诱导攻击范围内的所有敌人至自身周围的可达地面，持续10秒，积雪生成速度加快，攻击力+90%，攻击速度+30，攻击无视目标10点法术抗性，每次攻击造成相当于攻击力250%的法术伤害
Attack range expands. Immediately Lures all enemies within attack range for {attract_time} seconds to the closest reachable ground near her, increases snowfall speed, +{atk:0%} ATK, +{attack_speed} ASPD, attacks ignore 10 RES, and every attack deals {attack@atk_scale_s3:0%} ATK as Arts damage=攻击范围扩大，立即诱导攻击范围内的所有敌人至自身周围的可达地面，持续{attract_time}秒，积雪生成速度加快，攻击力+{atk:0%}，攻击速度+{attack_speed}，攻击无视目标10点法术抗性，每次攻击造成相当于攻击力{attack@atk_scale_s3:0%}的法术伤害
Attack range expands; +20% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 15% of the Arts damage taken to other chained enemies as extra damage=攻击范围扩大，攻击力+20%，攻击间隔缩短，持续锁定2个敌人进行攻击，被锁定的敌人会互相链接；每个被链接的敌人会把即将受到法术伤害的15%额外传导给其他链接目标
Attack range expands; +25% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 15% of the Arts damage taken to other chained enemies as extra damage=攻击范围扩大，攻击力+25%，攻击间隔缩短，持续锁定2个敌人进行攻击，被锁定的敌人会互相链接；每个被链接的敌人会把即将受到法术伤害的15%额外传导给其他链接目标
Attack range expands; +30% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 15% of the Arts damage taken to other chained enemies as extra damage=攻击范围扩大，攻击力+30%，攻击间隔缩短，持续锁定2个敌人进行攻击，被锁定的敌人会互相链接；每个被链接的敌人会把即将受到法术伤害的15%额外传导给其他链接目标
Attack range expands; +35% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 15% of the Arts damage taken to other chained enemies as extra damage=攻击范围扩大，攻击力+35%，攻击间隔缩短，持续锁定2个敌人进行攻击，被锁定的敌人会互相链接；每个被链接的敌人会把即将受到法术伤害的15%额外传导给其他链接目标
Attack range expands; +40% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 15% of the Arts damage taken to other chained enemies as extra damage=攻击范围扩大，攻击力+40%，攻击间隔缩短，持续锁定2个敌人进行攻击，被锁定的敌人会互相链接；每个被链接的敌人会把即将受到法术伤害的15%额外传导给其他链接目标
Attack range expands; +45% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 15% of the Arts damage taken to other chained enemies as extra damage=攻击范围扩大，攻击力+45%，攻击间隔缩短，持续锁定2个敌人进行攻击，被锁定的敌人会互相链接；每个被链接的敌人会把即将受到法术伤害的15%额外传导给其他链接目标
Attack range expands; +50% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 20% of the Arts damage taken to other chained enemies as extra damage=攻击范围扩大，攻击力+50%，攻击间隔缩短，持续锁定2个敌人进行攻击，被锁定的敌人会互相链接；每个被链接的敌人会把即将受到法术伤害的20%额外传导给其他链接目标
Attack range expands; +55% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 20% of the Arts damage taken to other chained enemies as extra damage=攻击范围扩大，攻击力+55%，攻击间隔缩短，持续锁定2个敌人进行攻击，被锁定的敌人会互相链接；每个被链接的敌人会把即将受到法术伤害的20%额外传导给其他链接目标
Attack range expands; +60% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 20% of the Arts damage taken to other chained enemies as extra damage=攻击范围扩大，攻击力+60%，攻击间隔缩短，持续锁定2个敌人进行攻击，被锁定的敌人会互相链接；每个被链接的敌人会把即将受到法术伤害的20%额外传导给其他链接目标
Attack range expands; +70% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 25% of the Arts damage taken to other chained enemies as extra damage=攻击范围扩大，攻击力+70%，攻击间隔缩短，持续锁定2个敌人进行攻击，被锁定的敌人会互相链接；每个被链接的敌人会把即将受到法术伤害的25%额外传导给其他链接目标
Attack range expands; +{atk:0%} ATK, ATK interval decreases; attacks continuously lock onto {attack@max_target} enemies, chaining them together, and every chained enemy will deal {attack@atk_share:0%} of the Arts damage taken to other chained enemies as extra damage=攻击范围扩大，攻击力+{atk:0%}，攻击间隔缩短，持续锁定{attack@max_target}个敌人进行攻击，被锁定的敌人会互相链接；每个被链接的敌人会把即将受到法术伤害的{attack@atk_share:0%}额外传导给其他链接目标
Attack Range expands; each attack strikes 8 times; the first and fifth strikes are worth 100% of ATK, while the other strikes are worth 10% of ATK; attacks target random enemies within Attack Range=攻击范围扩大，攻击变为特殊的八连击，其中第一、五次攻击的攻击力变为100%；其余攻击的攻击力变为10%。随机攻击范围内的目标
Attack Range expands; each attack strikes 8 times; the first and fifth strikes are worth 102% of ATK, while the other strikes are worth 10% of ATK; attacks target random enemies within Attack Range=攻击范围扩大，攻击变为特殊的八连击，其中第一、五次攻击的攻击力变为102%；其余攻击的攻击力变为10%。随机攻击范围内的目标
Attack Range expands; each attack strikes 8 times; the first and fifth strikes are worth 104% of ATK, while the other strikes are worth 10% of ATK; attacks target random enemies within Attack Range=攻击范围扩大，攻击变为特殊的八连击，其中第一、五次攻击的攻击力变为104%；其余攻击的攻击力变为10%。随机攻击范围内的目标
Attack Range expands; each attack strikes 8 times; the first and fifth strikes are worth 107% of ATK, while the other strikes are worth 10% of ATK; attacks target random enemies within Attack Range=攻击范围扩大，攻击变为特殊的八连击，其中第一、五次攻击的攻击力变为107%；其余攻击的攻击力变为10%。随机攻击范围内的目标
Attack Range expands; each attack strikes 8 times; the first and fifth strikes are worth 109% of ATK, while the other strikes are worth 10% of ATK; attacks target random enemies within Attack Range=攻击范围扩大，攻击变为特殊的八连击，其中第一、五次攻击的攻击力变为109%；其余攻击的攻击力变为10%。随机攻击范围内的目标
Attack Range expands; each attack strikes 8 times; the first and fifth strikes are worth 112% of ATK, while the other strikes are worth 10% of ATK; attacks target random enemies within Attack Range=攻击范围扩大，攻击变为特殊的八连击，其中第一、五次攻击的攻击力变为112%；其余攻击的攻击力变为10%。随机攻击范围内的目标
Attack Range expands; each attack strikes 8 times; the first and fifth strikes are worth 115% of ATK, while the other strikes are worth 10% of ATK; attacks target random enemies within Attack Range=攻击范围扩大，攻击变为特殊的八连击，其中第一、五次攻击的攻击力变为115%；其余攻击的攻击力变为10%。随机攻击范围内的目标
Attack Range expands; each attack strikes 8 times; the first and fifth strikes are worth 118% of ATK, while the other strikes are worth 10% of ATK; attacks target random enemies within Attack Range=攻击范围扩大，攻击变为特殊的八连击，其中第一、五次攻击的攻击力变为118%；其余攻击的攻击力变为10%。随机攻击范围内的目标
Attack Range expands; each attack strikes 8 times; the first and fifth strikes are worth 122% of ATK, while the other strikes are worth 10% of ATK; attacks target random enemies within Attack Range=攻击范围扩大，攻击变为特殊的八连击，其中第一、五次攻击的攻击力变为122%；其余攻击的攻击力变为10%。随机攻击范围内的目标
Attack Range expands; each attack strikes 8 times; the first and fifth strikes are worth 125% of ATK, while the other strikes are worth 10% of ATK; attacks target random enemies within Attack Range=攻击范围扩大，攻击变为特殊的八连击，其中第一、五次攻击的攻击力变为125%；其余攻击的攻击力变为10%。随机攻击范围内的目标
Attack Range expands; each attack strikes 8 times; the first and fifth strikes are worth {attack@atk_scale_heavy:0%} of ATK, while the other strikes are worth {attack@atk_scale_light:0%} of ATK; attacks target random enemies within Attack Range=攻击范围扩大，攻击变为特殊的八连击，其中第一、五次攻击的攻击力变为{attack@atk_scale_heavy:0%}；其余攻击的攻击力变为{attack@atk_scale_light:0%}。随机攻击范围内的目标
Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +145% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 80% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps=攻击范围扩大，范围内敌人隐匿失效且麻痹层数上限降为2，攻击力+145%同时攻击2个目标，范围中干员开启技能时（包括自身）使范围内敌人获得2层麻痹（至多3次），范围内敌人麻痹层数每超过上限1层在目标及1名敌人间跳跃1次80%攻击力的元素伤害，跳跃间存在短暂间隔
Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +150% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 90% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps=攻击范围扩大，范围内敌人隐匿失效且麻痹层数上限降为2，攻击力+150%同时攻击2个目标，范围中干员开启技能时（包括自身）使范围内敌人获得2层麻痹（至多3次），范围内敌人麻痹层数每超过上限1层在目标及1名敌人间跳跃1次90%攻击力的元素伤害，跳跃间存在短暂间隔
Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +160% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 100% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps=攻击范围扩大，范围内敌人隐匿失效且麻痹层数上限降为2，攻击力+160%同时攻击2个目标，范围中干员开启技能时（包括自身）使范围内敌人获得2层麻痹（至多3次），范围内敌人麻痹层数每超过上限1层在目标及1名敌人间跳跃1次100%攻击力的元素伤害，跳跃间存在短暂间隔
Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +170% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 110% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps=攻击范围扩大，范围内敌人隐匿失效且麻痹层数上限降为2，攻击力+170%同时攻击2个目标，范围中干员开启技能时（包括自身）使范围内敌人获得2层麻痹（至多3次），范围内敌人麻痹层数每超过上限1层在目标及1名敌人间跳跃1次110%攻击力的元素伤害，跳跃间存在短暂间隔
Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +180% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 120% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps=攻击范围扩大，范围内敌人隐匿失效且麻痹层数上限降为2，攻击力+180%同时攻击2个目标，范围中干员开启技能时（包括自身）使范围内敌人获得2层麻痹（至多3次），范围内敌人麻痹层数每超过上限1层在目标及1名敌人间跳跃1次120%攻击力的元素伤害，跳跃间存在短暂间隔
Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +190% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 130% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps=攻击范围扩大，范围内敌人隐匿失效且麻痹层数上限降为2，攻击力+190%同时攻击2个目标，范围中干员开启技能时（包括自身）使范围内敌人获得2层麻痹（至多3次），范围内敌人麻痹层数每超过上限1层在目标及1名敌人间跳跃1次130%攻击力的元素伤害，跳跃间存在短暂间隔
Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +210% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 145% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps=攻击范围扩大，范围内敌人隐匿失效且麻痹层数上限降为2，攻击力+210%同时攻击2个目标，范围中干员开启技能时（包括自身）使范围内敌人获得2层麻痹（至多3次），范围内敌人麻痹层数每超过上限1层在目标及1名敌人间跳跃1次145%攻击力的元素伤害，跳跃间存在短暂间隔
Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +230% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 165% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps=攻击范围扩大，范围内敌人隐匿失效且麻痹层数上限降为2，攻击力+230%同时攻击2个目标，范围中干员开启技能时（包括自身）使范围内敌人获得2层麻痹（至多3次），范围内敌人麻痹层数每超过上限1层在目标及1名敌人间跳跃1次165%攻击力的元素伤害，跳跃间存在短暂间隔
Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +250% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 165% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps=攻击范围扩大，范围内敌人隐匿失效且麻痹层数上限降为2，攻击力+250%同时攻击2个目标，范围中干员开启技能时（包括自身）使范围内敌人获得2层麻痹（至多3次），范围内敌人麻痹层数每超过上限1层在目标及1名敌人间跳跃1次165%攻击力的元素伤害，跳跃间存在短暂间隔
Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +275% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 185% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps=攻击范围扩大，范围内敌人隐匿失效且麻痹层数上限降为2，攻击力+275%同时攻击2个目标，范围中干员开启技能时（包括自身）使范围内敌人获得2层麻痹（至多3次），范围内敌人麻痹层数每超过上限1层在目标及1名敌人间跳跃1次185%攻击力的元素伤害，跳跃间存在短暂间隔
Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +{atk:0%} and attacks {attack@max_target} targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain {per_active} stacks of Paralysis (can be triggered at most {max_trigger_cnt} times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of {atk_scale:0%} ATK as Elemental Damage jumps between the target and {chain_times} other enemy; there is a short delay between jumps=攻击范围扩大，范围内敌人隐匿失效且麻痹层数上限降为2，攻击力+{atk:0%}同时攻击{attack@max_target}个目标，范围中干员开启技能时（包括自身）使范围内敌人获得{per_active}层麻痹（至多{max_trigger_cnt}次），范围内敌人麻痹层数每超过上限1层在目标及{chain_times}名敌人间跳跃1次{atk_scale:0%}攻击力的元素伤害，跳跃间存在短暂间隔
Attack range expands; when attacking, increases ATK to 120%\nOverload: if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 10 ammo, can manually deactivate skill=攻击范围扩大，攻击时攻击力提升至120%\n过载：主动关闭时发射剩余全部弹药攻击随机敌人\n技能拥有10枚弹药，可随时主动关闭
Attack range expands; when attacking, increases ATK to 130%\nOverload: if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 10 ammo, can manually deactivate skill=攻击范围扩大，攻击时攻击力提升至130%\n过载：主动关闭时发射剩余全部弹药攻击随机敌人\n技能拥有10枚弹药，可随时主动关闭
Attack range expands; when attacking, increases ATK to 140%\nOverload: if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 10 ammo, can manually deactivate skill=攻击范围扩大，攻击时攻击力提升至140%\n过载：主动关闭时发射剩余全部弹药攻击随机敌人\n技能拥有10枚弹药，可随时主动关闭
Attack range expands; when attacking, increases ATK to 150%\nOverload: if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 10 ammo, can manually deactivate skill=攻击范围扩大，攻击时攻击力提升至150%\n过载：主动关闭时发射剩余全部弹药攻击随机敌人\n技能拥有10枚弹药，可随时主动关闭
Attack range expands; when attacking, increases ATK to 160%\nOverload: if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 10 ammo, can manually deactivate skill=攻击范围扩大，攻击时攻击力提升至160%\n过载：主动关闭时发射剩余全部弹药攻击随机敌人\n技能拥有10枚弹药，可随时主动关闭
Attack range expands; when attacking, increases ATK to 170%\nOverload: if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 10 ammo, can manually deactivate skill=攻击范围扩大，攻击时攻击力提升至170%\n过载：主动关闭时发射剩余全部弹药攻击随机敌人\n技能拥有10枚弹药，可随时主动关闭
Attack range expands; when attacking, increases ATK to 180%\nOverload: if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 10 ammo, can manually deactivate skill=攻击范围扩大，攻击时攻击力提升至180%\n过载：主动关闭时发射剩余全部弹药攻击随机敌人\n技能拥有10枚弹药，可随时主动关闭
Attack range expands; when attacking, increases ATK to 200%\nOverload: if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 10 ammo, can manually deactivate skill=攻击范围扩大，攻击时攻击力提升至200%\n过载：主动关闭时发射剩余全部弹药攻击随机敌人\n技能拥有10枚弹药，可随时主动关闭
Attack range expands; when attacking, increases ATK to 220%\nOverload: if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 10 ammo, can manually deactivate skill=攻击范围扩大，攻击时攻击力提升至220%\n过载：主动关闭时发射剩余全部弹药攻击随机敌人\n技能拥有10枚弹药，可随时主动关闭
Attack range expands; when attacking, increases ATK to 240%\nOverload: if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 10 ammo, can manually deactivate skill=攻击范围扩大，攻击时攻击力提升至240%\n过载：主动关闭时发射剩余全部弹药攻击随机敌人\n技能拥有10枚弹药，可随时主动关闭
Attack range expands; when attacking, increases ATK to {attack@atk_scale:0%}\nOverload: if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants {attack@trigger_time} ammo, can manually deactivate skill=攻击范围扩大，攻击时攻击力提升至{attack@atk_scale:0%}\n过载：主动关闭时发射剩余全部弹药攻击随机敌人\n技能拥有{attack@trigger_time}枚弹药，可随时主动关闭
Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 110% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 8% of Młynar ATK as True damage.=攻击范围扩大，特性提升至2倍（每击倒一名敌人时特性倍率-10%），攻击对5个目标造成相当于110%攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳8%攻击力的真实伤害
Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 115% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 8% of Młynar ATK as True damage.=攻击范围扩大，特性提升至2倍（每击倒一名敌人时特性倍率-10%），攻击对5个目标造成相当于115%攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳8%攻击力的真实伤害
Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 120% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 8% of Młynar ATK as True damage.=攻击范围扩大，特性提升至2倍（每击倒一名敌人时特性倍率-10%），攻击对5个目标造成相当于120%攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳8%攻击力的真实伤害
Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 125% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 10% of Młynar ATK as True damage.=攻击范围扩大，特性提升至2倍（每击倒一名敌人时特性倍率-10%），攻击对5个目标造成相当于125%攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳10%攻击力的真实伤害
Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 130% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 10% of Młynar ATK as True damage.=攻击范围扩大，特性提升至2倍（每击倒一名敌人时特性倍率-10%），攻击对5个目标造成相当于130%攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳10%攻击力的真实伤害
Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 140% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 10% of Młynar ATK as True damage.=攻击范围扩大，特性提升至2倍（每击倒一名敌人时特性倍率-10%），攻击对5个目标造成相当于140%攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳10%攻击力的真实伤害
Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 150% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 11% of Młynar ATK as True damage.=攻击范围扩大，特性提升至2倍（每击倒一名敌人时特性倍率-10%），攻击对5个目标造成相当于150%攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳11%攻击力的真实伤害
Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 160% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 11% of Młynar ATK as True damage.=攻击范围扩大，特性提升至2倍（每击倒一名敌人时特性倍率-10%），攻击对5个目标造成相当于160%攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳11%攻击力的真实伤害
Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 170% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 11% of Młynar ATK as True damage.=攻击范围扩大，特性提升至2倍（每击倒一名敌人时特性倍率-10%），攻击对5个目标造成相当于170%攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳11%攻击力的真实伤害
Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 180% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 12% of Młynar ATK as True damage.=攻击范围扩大，特性提升至2倍（每击倒一名敌人时特性倍率-10%），攻击对5个目标造成相当于180%攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳12%攻击力的真实伤害
Attack range increased, Trait effect increased by {trait_up}x (trait multiplier {per_kill_reduce:0%} for each enemy defeated), attacks hit {attack@max_target} targets for {attack@atk_scale:0%} ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra {atk_scale:0%} of Młynar ATK as True damage.=攻击范围扩大，特性提升至{trait_up}倍（每击倒一名敌人时特性倍率{per_kill_reduce:0%}），攻击对{attack@max_target}个目标造成相当于{attack@atk_scale:0%}攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳{atk_scale:0%}攻击力的真实伤害
Attack range increases when inside the Filming Area, and prioritizes <Villain's Minion> and <Destined Villain>=处于摄影区域内攻击范围扩大，且优先攻击<反派阵营角色>和<命定的反派>
Attack range increases when passionate variation is active=在激昂变奏下，攻击范围扩大
Attack Range increases, ASPD +30, and attacks deal 140% ATK as Physical damage to 2 targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks=攻击范围扩大，攻击速度+30，每次攻击对2名目标造成相当于攻击力140%的物理伤害；技能期间第一天赋使目标防御力降低的效果改为最多叠加8次，并且叠满后对目标造成持续的停顿效果
Attack Range increases, ASPD +30, and attacks deal 145% ATK as Physical damage to 2 targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks=攻击范围扩大，攻击速度+30，每次攻击对2名目标造成相当于攻击力145%的物理伤害；技能期间第一天赋使目标防御力降低的效果改为最多叠加8次，并且叠满后对目标造成持续的停顿效果
Attack Range increases, ASPD +40, and attacks deal 150% ATK as Physical damage to 2 targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks=攻击范围扩大，攻击速度+40，每次攻击对2名目标造成相当于攻击力150%的物理伤害；技能期间第一天赋使目标防御力降低的效果改为最多叠加8次，并且叠满后对目标造成持续的停顿效果
Attack Range increases, ASPD +40, and attacks deal 155% ATK as Physical damage to 3 targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks=攻击范围扩大，攻击速度+40，每次攻击对3名目标造成相当于攻击力155%的物理伤害；技能期间第一天赋使目标防御力降低的效果改为最多叠加8次，并且叠满后对目标造成持续的停顿效果
Attack Range increases, ASPD +50, and attacks deal 160% ATK as Physical damage to 3 targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks=攻击范围扩大，攻击速度+50，每次攻击对3名目标造成相当于攻击力160%的物理伤害；技能期间第一天赋使目标防御力降低的效果改为最多叠加8次，并且叠满后对目标造成持续的停顿效果
Attack Range increases, ASPD +50, and attacks deal 165% ATK as Physical damage to 3 targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks=攻击范围扩大，攻击速度+50，每次攻击对3名目标造成相当于攻击力165%的物理伤害；技能期间第一天赋使目标防御力降低的效果改为最多叠加8次，并且叠满后对目标造成持续的停顿效果
Attack Range increases, ASPD +60, and attacks deal 170% ATK as Physical damage to 3 targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks=攻击范围扩大，攻击速度+60，每次攻击对3名目标造成相当于攻击力170%的物理伤害；技能期间第一天赋使目标防御力降低的效果改为最多叠加8次，并且叠满后对目标造成持续的停顿效果
Attack Range increases, ASPD +70, and attacks deal 180% ATK as Physical damage to 3 targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks=攻击范围扩大，攻击速度+70，每次攻击对3名目标造成相当于攻击力180%的物理伤害；技能期间第一天赋使目标防御力降低的效果改为最多叠加8次，并且叠满后对目标造成持续的停顿效果
Attack Range increases, ASPD +70, and attacks deal 190% ATK as Physical damage to 3 targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks=攻击范围扩大，攻击速度+70，每次攻击对3名目标造成相当于攻击力190%的物理伤害；技能期间第一天赋使目标防御力降低的效果改为最多叠加8次，并且叠满后对目标造成持续的停顿效果
Attack Range increases, ASPD +80, and attacks deal 200% ATK as Physical damage to 3 targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks=攻击范围扩大，攻击速度+80，每次攻击对3名目标造成相当于攻击力200%的物理伤害；技能期间第一天赋使目标防御力降低的效果改为最多叠加8次，并且叠满后对目标造成持续的停顿效果
Attack Range increases, ASPD +{attack_speed}, and attacks deal {attack@atk_scale:0%} ATK as Physical damage to {attack@max_target} targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks=攻击范围扩大，攻击速度+{attack_speed}，每次攻击对{attack@max_target}名目标造成相当于攻击力{attack@atk_scale:0%}的物理伤害；技能期间第一天赋使目标防御力降低的效果改为最多叠加8次，并且叠满后对目标造成持续的停顿效果
Attack Range increases, ASPD <@ba.vup>+30</>, and attacks deal <@ba.vup>140%</> ATK as Physical damage to <@ba.vup>2</> targets; while active, Talent 1's DEF reduction effect stacks up to <@ba.vup>8</> times, and continuously <$ba.sluggish>Slows</> targets with max stacks=攻击范围扩大，攻击速度<@ba.vup>+30</>，每次攻击对<@ba.vup>2</>名目标造成相当于攻击力<@ba.vup>140%</>的物理伤害；技能期间第一天赋使目标防御力降低的效果改为最多叠加<@ba.vup>8</>次，并且叠满后对目标造成持续的<$ba.sluggish>停顿</>效果
Attack Range increases, ASPD <@ba.vup>+30</>, and attacks deal <@ba.vup>145%</> ATK as Physical damage to <@ba.vup>2</> targets; while active, Talent 1's DEF reduction effect stacks up to <@ba.vup>8</> times, and continuously <$ba.sluggish>Slows</> targets with max stacks=攻击范围扩大，攻击速度<@ba.vup>+30</>，每次攻击对<@ba.vup>2</>名目标造成相当于攻击力<@ba.vup>145%</>的物理伤害；技能期间第一天赋使目标防御力降低的效果改为最多叠加<@ba.vup>8</>次，并且叠满后对目标造成持续的<$ba.sluggish>停顿</>效果
Attack Range increases, ASPD <@ba.vup>+40</>, and attacks deal <@ba.vup>150%</> ATK as Physical damage to <@ba.vup>2</> targets; while active, Talent 1's DEF reduction effect stacks up to <@ba.vup>8</> times, and continuously <$ba.sluggish>Slows</> targets with max stacks=攻击范围扩大，攻击速度<@ba.vup>+40</>，每次攻击对<@ba.vup>2</>名目标造成相当于攻击力<@ba.vup>150%</>的物理伤害；技能期间第一天赋使目标防御力降低的效果改为最多叠加<@ba.vup>8</>次，并且叠满后对目标造成持续的<$ba.sluggish>停顿</>效果
Attack Range increases, ASPD <@ba.vup>+40</>, and attacks deal <@ba.vup>155%</> ATK as Physical damage to <@ba.vup>3</> targets; while active, Talent 1's DEF reduction effect stacks up to <@ba.vup>8</> times, and continuously <$ba.sluggish>Slows</> targets with max stacks=攻击范围扩大，攻击速度<@ba.vup>+40</>，每次攻击对<@ba.vup>3</>名目标造成相当于攻击力<@ba.vup>155%</>的物理伤害；技能期间第一天赋使目标防御力降低的效果改为最多叠加<@ba.vup>8</>次，并且叠满后对目标造成持续的<$ba.sluggish>停顿</>效果
Attack Range increases, ASPD <@ba.vup>+50</>, and attacks deal <@ba.vup>160%</> ATK as Physical damage to <@ba.vup>3</> targets; while active, Talent 1's DEF reduction effect stacks up to <@ba.vup>8</> times, and continuously <$ba.sluggish>Slows</> targets with max stacks=攻击范围扩大，攻击速度<@ba.vup>+50</>，每次攻击对<@ba.vup>3</>名目标造成相当于攻击力<@ba.vup>160%</>的物理伤害；技能期间第一天赋使目标防御力降低的效果改为最多叠加<@ba.vup>8</>次，并且叠满后对目标造成持续的<$ba.sluggish>停顿</>效果
Attack Range increases, ASPD <@ba.vup>+50</>, and attacks deal <@ba.vup>165%</> ATK as Physical damage to <@ba.vup>3</> targets; while active, Talent 1's DEF reduction effect stacks up to <@ba.vup>8</> times, and continuously <$ba.sluggish>Slows</> targets with max stacks=攻击范围扩大，攻击速度<@ba.vup>+50</>，每次攻击对<@ba.vup>3</>名目标造成相当于攻击力<@ba.vup>165%</>的物理伤害；技能期间第一天赋使目标防御力降低的效果改为最多叠加<@ba.vup>8</>次，并且叠满后对目标造成持续的<$ba.sluggish>停顿</>效果
Attack Range increases, ASPD <@ba.vup>+60</>, and attacks deal <@ba.vup>170%</> ATK as Physical damage to <@ba.vup>3</> targets; while active, Talent 1's DEF reduction effect stacks up to <@ba.vup>8</> times, and continuously <$ba.sluggish>Slows</> targets with max stacks=攻击范围扩大，攻击速度<@ba.vup>+60</>，每次攻击对<@ba.vup>3</>名目标造成相当于攻击力<@ba.vup>170%</>的物理伤害；技能期间第一天赋使目标防御力降低的效果改为最多叠加<@ba.vup>8</>次，并且叠满后对目标造成持续的<$ba.sluggish>停顿</>效果
Attack Range increases, ASPD <@ba.vup>+70</>, and attacks deal <@ba.vup>180%</> ATK as Physical damage to <@ba.vup>3</> targets; while active, Talent 1's DEF reduction effect stacks up to <@ba.vup>8</> times, and continuously <$ba.sluggish>Slows</> targets with max stacks=攻击范围扩大，攻击速度<@ba.vup>+70</>，每次攻击对<@ba.vup>3</>名目标造成相当于攻击力<@ba.vup>180%</>的物理伤害；技能期间第一天赋使目标防御力降低的效果改为最多叠加<@ba.vup>8</>次，并且叠满后对目标造成持续的<$ba.sluggish>停顿</>效果
Attack Range increases, ASPD <@ba.vup>+70</>, and attacks deal <@ba.vup>190%</> ATK as Physical damage to <@ba.vup>3</> targets; while active, Talent 1's DEF reduction effect stacks up to <@ba.vup>8</> times, and continuously <$ba.sluggish>Slows</> targets with max stacks=攻击范围扩大，攻击速度<@ba.vup>+70</>，每次攻击对<@ba.vup>3</>名目标造成相当于攻击力<@ba.vup>190%</>的物理伤害；技能期间第一天赋使目标防御力降低的效果改为最多叠加<@ba.vup>8</>次，并且叠满后对目标造成持续的<$ba.sluggish>停顿</>效果
Attack Range increases, ASPD <@ba.vup>+80</>, and attacks deal <@ba.vup>200%</> ATK as Physical damage to <@ba.vup>3</> targets; while active, Talent 1's DEF reduction effect stacks up to <@ba.vup>8</> times, and continuously <$ba.sluggish>Slows</> targets with max stacks=攻击范围扩大，攻击速度<@ba.vup>+80</>，每次攻击对<@ba.vup>3</>名目标造成相当于攻击力<@ba.vup>200%</>的物理伤害；技能期间第一天赋使目标防御力降低的效果改为最多叠加<@ba.vup>8</>次，并且叠满后对目标造成持续的<$ba.sluggish>停顿</>效果
Attack Range increases, ASPD <@ba.vup>+{attack_speed}</>, and attacks deal <@ba.vup>{attack@atk_scale:0%}</> ATK as Physical damage to <@ba.vup>{attack@max_target}</> targets; while active, Talent 1's DEF reduction effect stacks up to <@ba.vup>8</> times, and continuously <$ba.sluggish>Slows</> targets with max stacks=攻击范围扩大，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击对<@ba.vup>{attack@max_target}</>名目标造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害；技能期间第一天赋使目标防御力降低的效果改为最多叠加<@ba.vup>8</>次，并且叠满后对目标造成持续的<$ba.sluggish>停顿</>效果
Attack Range increases, ATK +100%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks=攻击范围扩大，攻击力+100%，攻击速度+100，立刻为攻击范围内最多3名生命值最高的地面敌人召唤对应的心烛，每次攻击对心烛至少造成35%攻击力的伤害，心烛继承原敌人当前60%的生命值，被攻击时原敌人也会流失同等生命值\n心烛只受隐德来希攻击的影响
Attack Range increases, ATK +110%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks=攻击范围扩大，攻击力+110%，攻击速度+100，立刻为攻击范围内最多3名生命值最高的地面敌人召唤对应的心烛，每次攻击对心烛至少造成35%攻击力的伤害，心烛继承原敌人当前60%的生命值，被攻击时原敌人也会流失同等生命值\n心烛只受隐德来希攻击的影响
Attack Range increases, ATK +110%, ASPD +25, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage=攻击范围扩大，攻击力+110%，攻击速度+25，同时攻击2个目标，若目标处于凋亡损伤爆发期间，攻击造成元素伤害
Attack Range increases, ATK +120%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks=攻击范围扩大，攻击力+120%，攻击速度+100，立刻为攻击范围内最多3名生命值最高的地面敌人召唤对应的心烛，每次攻击对心烛至少造成35%攻击力的伤害，心烛继承原敌人当前60%的生命值，被攻击时原敌人也会流失同等生命值\n心烛只受隐德来希攻击的影响
Attack Range increases, ATK +120%, ASPD +25, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage=攻击范围扩大，攻击力+120%，攻击速度+25，同时攻击2个目标，若目标处于凋亡损伤爆发期间，攻击造成元素伤害
Attack Range increases, ATK +130%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks=攻击范围扩大，攻击力+130%，攻击速度+100，立刻为攻击范围内最多3名生命值最高的地面敌人召唤对应的心烛，每次攻击对心烛至少造成35%攻击力的伤害，心烛继承原敌人当前60%的生命值，被攻击时原敌人也会流失同等生命值\n心烛只受隐德来希攻击的影响
Attack Range increases, ATK +130%, ASPD +25, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage=攻击范围扩大，攻击力+130%，攻击速度+25，同时攻击2个目标，若目标处于凋亡损伤爆发期间，攻击造成元素伤害
Attack Range increases, ATK +135%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks=攻击范围扩大，攻击力+135%，攻击速度+100，立刻为攻击范围内最多3名生命值最高的地面敌人召唤对应的心烛，每次攻击对心烛至少造成35%攻击力的伤害，心烛继承原敌人当前60%的生命值，被攻击时原敌人也会流失同等生命值\n心烛只受隐德来希攻击的影响
Attack Range increases, ATK +140%, ASPD +30, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage=攻击范围扩大，攻击力+140%，攻击速度+30，同时攻击2个目标，若目标处于凋亡损伤爆发期间，攻击造成元素伤害
Attack Range increases, ATK +150%, ASPD +30, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage=攻击范围扩大，攻击力+150%，攻击速度+30，同时攻击2个目标，若目标处于凋亡损伤爆发期间，攻击造成元素伤害
Attack Range increases, ATK +160%, ASPD +30, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage=攻击范围扩大，攻击力+160%，攻击速度+30，同时攻击2个目标，若目标处于凋亡损伤爆发期间，攻击造成元素伤害
Attack Range increases, ATK +170%, ASPD +45, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage=攻击范围扩大，攻击力+170%，攻击速度+45，同时攻击2个目标，若目标处于凋亡损伤爆发期间，攻击造成元素伤害
Attack Range increases, ATK +190%, ASPD +45, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage=攻击范围扩大，攻击力+190%，攻击速度+45，同时攻击2个目标，若目标处于凋亡损伤爆发期间，攻击造成元素伤害
Attack Range increases, ATK +20%, ASPD +20. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second=攻击距离加长，攻击力+20%，攻击速度+20，攻击变为向正前方发射的毒性鳍刺，能穿过3个目标且造成1秒停顿。
Attack Range increases, ATK +205%, ASPD +60, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage=攻击范围扩大，攻击力+205%，攻击速度+60，同时攻击2个目标，若目标处于凋亡损伤爆发期间，攻击造成元素伤害
Attack Range increases, ATK +220%, ASPD +60, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage=攻击范围扩大，攻击力+220%，攻击速度+60，同时攻击2个目标，若目标处于凋亡损伤爆发期间，攻击造成元素伤害
Attack Range increases, ATK +23%, ASPD +20. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second=攻击距离加长，攻击力+23%，攻击速度+20，攻击变为向正前方发射的毒性鳍刺，能穿过3个目标且造成1秒停顿。
Attack Range increases, ATK +26%, ASPD +20. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second=攻击距离加长，攻击力+26%，攻击速度+20，攻击变为向正前方发射的毒性鳍刺，能穿过3个目标且造成1秒停顿。
Attack Range increases, ATK +30%, ASPD +25. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second=攻击距离加长，攻击力+30%，攻击速度+25，攻击变为向正前方发射的毒性鳍刺，能穿过3个目标且造成1秒停顿。
Attack Range increases, ATK +33%, ASPD +25. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second=攻击距离加长，攻击力+33%，攻击速度+25，攻击变为向正前方发射的毒性鳍刺，能穿过3个目标且造成1秒停顿。
Attack Range increases, ATK +36%, ASPD +25. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second=攻击距离加长，攻击力+36%，攻击速度+25，攻击变为向正前方发射的毒性鳍刺，能穿过3个目标且造成1秒停顿。
Attack Range increases, ATK +40%, ASPD +30. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second=攻击距离加长，攻击力+40%，攻击速度+30，攻击变为向正前方发射的毒性鳍刺，能穿过3个目标且造成1秒停顿。
Attack Range increases, ATK +40%, ASPD +40, attacks random enemies within attack range\nEach time this skill is activated, the next skill use has an additional ASPD +20, stacking up to 2 times=攻击范围扩大，攻击力+40%，攻击速度+40，随机攻击范围内的目标\n每次使用时，使后续开启技能的攻击速度额外+20，最多叠加2层
Attack Range increases, ATK +43%, ASPD +36. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second=攻击距离加长，攻击力+43%，攻击速度+36，攻击变为向正前方发射的毒性鳍刺，能穿过3个目标且造成1秒停顿。
Attack Range increases, ATK +45%, ASPD +40, attacks random enemies within attack range\nEach time this skill is activated, the next skill use has an additional ASPD +20, stacking up to 2 times=攻击范围扩大，攻击力+45%，攻击速度+40，随机攻击范围内的目标\n每次使用时，使后续开启技能的攻击速度额外+20，最多叠加2层
Attack Range increases, ATK +46%, ASPD +43. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second=攻击距离加长，攻击力+46%，攻击速度+43，攻击变为向正前方发射的毒性鳍刺，能穿过3个目标且造成1秒停顿。
Attack Range increases, ATK +50%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks=攻击范围扩大，攻击力+50%，攻击速度+100，立刻为攻击范围内最多3名生命值最高的地面敌人召唤对应的心烛，每次攻击对心烛至少造成35%攻击力的伤害，心烛继承原敌人当前60%的生命值，被攻击时原敌人也会流失同等生命值\n心烛只受隐德来希攻击的影响
Attack Range increases, ATK +50%, ASPD +50, attacks random enemies within attack range\nEach time this skill is activated, the next skill use has an additional ASPD +20, stacking up to 2 times=攻击范围扩大，攻击力+50%，攻击速度+50，随机攻击范围内的目标\n每次使用时，使后续开启技能的攻击速度额外+20，最多叠加2层
Attack Range increases, ATK +50%, ASPD +50. Attacks become toxic finspines that fire directly ahead, piercing through up to 4 enemies and inflicting Slow for 1 second=攻击距离加长，攻击力+50%，攻击速度+50，攻击变为向正前方发射的毒性鳍刺，能穿过4个目标且造成1秒停顿。
Attack Range increases, ATK +55%, ASPD +50, attacks random enemies within attack range\nEach time this skill is activated, the next skill use has an additional ASPD +25, stacking up to 2 times=攻击范围扩大，攻击力+55%，攻击速度+50，随机攻击范围内的目标\n每次使用时，使后续开启技能的攻击速度额外+25，最多叠加2层
Attack Range increases, ATK +60%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks=攻击范围扩大，攻击力+60%，攻击速度+100，立刻为攻击范围内最多3名生命值最高的地面敌人召唤对应的心烛，每次攻击对心烛至少造成35%攻击力的伤害，心烛继承原敌人当前60%的生命值，被攻击时原敌人也会流失同等生命值\n心烛只受隐德来希攻击的影响
Attack Range increases, ATK +60%, ASPD +60, attacks random enemies within attack range\nEach time this skill is activated, the next skill use has an additional ASPD +25, stacking up to 2 times=攻击范围扩大，攻击力+60%，攻击速度+60，随机攻击范围内的目标\n每次使用时，使后续开启技能的攻击速度额外+25，最多叠加2层
Attack Range increases, ATK +65%, ASPD +60, attacks random enemies within attack range\nEach time this skill is activated, the next skill use has an additional ASPD +25, stacking up to 2 times=攻击范围扩大，攻击力+65%，攻击速度+60，随机攻击范围内的目标\n每次使用时，使后续开启技能的攻击速度额外+25，最多叠加2层
Attack Range increases, ATK +70%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks=攻击范围扩大，攻击力+70%，攻击速度+100，立刻为攻击范围内最多3名生命值最高的地面敌人召唤对应的心烛，每次攻击对心烛至少造成35%攻击力的伤害，心烛继承原敌人当前60%的生命值，被攻击时原敌人也会流失同等生命值\n心烛只受隐德来希攻击的影响
Attack Range increases, ATK +70%, ASPD +70, attacks random enemies within attack range\nEach time this skill is activated, the next skill use has an additional ASPD +30, stacking up to 2 times=攻击范围扩大，攻击力+70%，攻击速度+70，随机攻击范围内的目标\n每次使用时，使后续开启技能的攻击速度额外+30，最多叠加2层
Attack Range increases, ATK +75%, ASPD +70, attacks random enemies within attack range\nEach time this skill is activated, the next skill use has an additional ASPD +40, stacking up to 2 times=攻击范围扩大，攻击力+75%，攻击速度+70，随机攻击范围内的目标\n每次使用时，使后续开启技能的攻击速度额外+40，最多叠加2层
Attack Range increases, ATK +80%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks=攻击范围扩大，攻击力+80%，攻击速度+100，立刻为攻击范围内最多3名生命值最高的地面敌人召唤对应的心烛，每次攻击对心烛至少造成35%攻击力的伤害，心烛继承原敌人当前60%的生命值，被攻击时原敌人也会流失同等生命值\n心烛只受隐德来希攻击的影响
Attack Range increases, ATK +80%, ASPD +70, attacks random enemies within attack range\nEach time this skill is activated, the next skill use has an additional ASPD +40, stacking up to 2 times=攻击范围扩大，攻击力+80%，攻击速度+70，随机攻击范围内的目标\n每次使用时，使后续开启技能的攻击速度额外+40，最多叠加2层
Attack Range increases, ATK +90%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks=攻击范围扩大，攻击力+90%，攻击速度+100，立刻为攻击范围内最多3名生命值最高的地面敌人召唤对应的心烛，每次攻击对心烛至少造成35%攻击力的伤害，心烛继承原敌人当前60%的生命值，被攻击时原敌人也会流失同等生命值\n心烛只受隐德来希攻击的影响
Attack Range increases, ATK +90%, ASPD +80, attacks random enemies within attack range\nEach time this skill is activated, the next skill use has an additional ASPD +40, stacking up to 2 times=攻击范围扩大，攻击力+90%，攻击速度+80，随机攻击范围内的目标\n每次使用时，使后续开启技能的攻击速度额外+40，最多叠加2层
Attack Range increases, ATK +{atk:0%}, ASPD +{attack_speed}, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit {attack@max_hp_scale:0%} of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks=攻击范围扩大，攻击力+{atk:0%}，攻击速度+{attack_speed}，立刻为攻击范围内最多3名生命值最高的地面敌人召唤对应的心烛，每次攻击对心烛至少造成35%攻击力的伤害，心烛继承原敌人当前{attack@max_hp_scale:0%}的生命值，被攻击时原敌人也会流失同等生命值\n心烛只受隐德来希攻击的影响
Attack Range increases, ATK +{atk:0%}, ASPD +{attack_speed}, attack {attack@max_target} targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage=攻击范围扩大，攻击力+{atk:0%}，攻击速度+{attack_speed}，同时攻击{attack@max_target}个目标，若目标处于凋亡损伤爆发期间，攻击造成元素伤害
Attack Range increases, ATK +{atk:0%}, ASPD +{attack_speed}, attacks random enemies within attack range\nEach time this skill is activated, the next skill use has an additional ASPD +{attack_speed_extra}, stacking up to {max_stack_cnt} times=攻击范围扩大，攻击力+{atk:0%}，攻击速度+{attack_speed}，随机攻击范围内的目标\n每次使用时，使后续开启技能的攻击速度额外+{attack_speed_extra}，最多叠加{max_stack_cnt}层
Attack Range increases, ATK +{atk:0%}, ASPD +{attack_speed}. Attacks become toxic finspines that fire directly ahead, piercing through up to {attack@max_target} enemies and inflicting Slow for {attack@sluggish} second=攻击距离加长，攻击力+{atk:0%}，攻击速度+{attack_speed}，攻击变为向正前方发射的毒性鳍刺，能穿过{attack@max_target}个目标且造成{attack@sluggish}秒停顿。
Attack Range increases, attacks turn into ripples that spread outward, ATK +100%, increases the effect of the second talent to 3, and attacks knock targets back slightly=攻击范围扩大，攻击变为向外扩散的波纹，攻击力+100%，第二天赋的效果提升至3倍，小力度地击退攻击目标
Attack Range increases, attacks turn into ripples that spread outward, ATK +110%, increases the effect of the second talent to 3, and attacks knock targets back slightly=攻击范围扩大，攻击变为向外扩散的波纹，攻击力+110%，第二天赋的效果提升至3倍，小力度地击退攻击目标
Attack Range increases, attacks turn into ripples that spread outward, ATK +120%, increases the effect of the second talent to 3, and attacks knock targets back slightly=攻击范围扩大，攻击变为向外扩散的波纹，攻击力+120%，第二天赋的效果提升至3倍，小力度地击退攻击目标
Attack Range increases, attacks turn into ripples that spread outward, ATK +135%, increases the effect of the second talent to 3, and attacks knock targets back slightly=攻击范围扩大，攻击变为向外扩散的波纹，攻击力+135%，第二天赋的效果提升至3倍，小力度地击退攻击目标
Attack Range increases, attacks turn into ripples that spread outward, ATK +150%, increases the effect of the second talent to 3, and attacks knock targets back slightly=攻击范围扩大，攻击变为向外扩散的波纹，攻击力+150%，第二天赋的效果提升至3倍，小力度地击退攻击目标
Attack Range increases, attacks turn into ripples that spread outward, ATK +170%, increases the effect of the second talent to 3, and attacks knock targets back slightly=攻击范围扩大，攻击变为向外扩散的波纹，攻击力+170%，第二天赋的效果提升至3倍，小力度地击退攻击目标
Attack Range increases, attacks turn into ripples that spread outward, ATK +60%, increases the effect of the second talent to 3, and attacks knock targets back slightly=攻击范围扩大，攻击变为向外扩散的波纹，攻击力+60%，第二天赋的效果提升至3倍，小力度地击退攻击目标
Attack Range increases, attacks turn into ripples that spread outward, ATK +70%, increases the effect of the second talent to 3, and attacks knock targets back slightly=攻击范围扩大，攻击变为向外扩散的波纹，攻击力+70%，第二天赋的效果提升至3倍，小力度地击退攻击目标
Attack Range increases, attacks turn into ripples that spread outward, ATK +80%, increases the effect of the second talent to 3, and attacks knock targets back slightly=攻击范围扩大，攻击变为向外扩散的波纹，攻击力+80%，第二天赋的效果提升至3倍，小力度地击退攻击目标
Attack Range increases, attacks turn into ripples that spread outward, ATK +90%, increases the effect of the second talent to 3, and attacks knock targets back slightly=攻击范围扩大，攻击变为向外扩散的波纹，攻击力+90%，第二天赋的效果提升至3倍，小力度地击退攻击目标
Attack Range increases, attacks turn into ripples that spread outward, ATK +{atk:0%}, increases the effect of the second talent to {talent_scale:0}, and attacks knock targets back slightly=攻击范围扩大，攻击变为向外扩散的波纹，攻击力+{atk:0%}，第二天赋的效果提升至{talent_scale:0}倍，小力度地击退攻击目标
Attack Range increases, Tecno and her Puppet Dancers gain ASPD +100, and Puppet Dancer attacks become ranged and can attack enemies within Tecno's Attack Range\nWhen the skill ends, all Puppet Dancers respawn on the closest deployable tile to Tecno=攻击范围扩大，自身和木偶舞者的攻击速度+100，木偶舞者变为远程攻击，可攻击特克诺攻击范围内的敌人\n技能结束时所有木偶舞者在距离特克诺最近的可部署地块重新生成
Attack Range increases, Tecno and her Puppet Dancers gain ASPD +40, and Puppet Dancer attacks become ranged and can attack enemies within Tecno's Attack Range\nWhen the skill ends, all Puppet Dancers respawn on the closest deployable tile to Tecno=攻击范围扩大，自身和木偶舞者的攻击速度+40，木偶舞者变为远程攻击，可攻击特克诺攻击范围内的敌人\n技能结束时所有木偶舞者在距离特克诺最近的可部署地块重新生成
Attack Range increases, Tecno and her Puppet Dancers gain ASPD +45, and Puppet Dancer attacks become ranged and can attack enemies within Tecno's Attack Range\nWhen the skill ends, all Puppet Dancers respawn on the closest deployable tile to Tecno=攻击范围扩大，自身和木偶舞者的攻击速度+45，木偶舞者变为远程攻击，可攻击特克诺攻击范围内的敌人\n技能结束时所有木偶舞者在距离特克诺最近的可部署地块重新生成
Attack Range increases, Tecno and her Puppet Dancers gain ASPD +50, and Puppet Dancer attacks become ranged and can attack enemies within Tecno's Attack Range\nWhen the skill ends, all Puppet Dancers respawn on the closest deployable tile to Tecno=攻击范围扩大，自身和木偶舞者的攻击速度+50，木偶舞者变为远程攻击，可攻击特克诺攻击范围内的敌人\n技能结束时所有木偶舞者在距离特克诺最近的可部署地块重新生成
Attack Range increases, Tecno and her Puppet Dancers gain ASPD +55, and Puppet Dancer attacks become ranged and can attack enemies within Tecno's Attack Range\nWhen the skill ends, all Puppet Dancers respawn on the closest deployable tile to Tecno=攻击范围扩大，自身和木偶舞者的攻击速度+55，木偶舞者变为远程攻击，可攻击特克诺攻击范围内的敌人\n技能结束时所有木偶舞者在距离特克诺最近的可部署地块重新生成
Attack Range increases, Tecno and her Puppet Dancers gain ASPD +60, and Puppet Dancer attacks become ranged and can attack enemies within Tecno's Attack Range\nWhen the skill ends, all Puppet Dancers respawn on the closest deployable tile to Tecno=攻击范围扩大，自身和木偶舞者的攻击速度+60，木偶舞者变为远程攻击，可攻击特克诺攻击范围内的敌人\n技能结束时所有木偶舞者在距离特克诺最近的可部署地块重新生成
Attack Range increases, Tecno and her Puppet Dancers gain ASPD +65, and Puppet Dancer attacks become ranged and can attack enemies within Tecno's Attack Range\nWhen the skill ends, all Puppet Dancers respawn on the closest deployable tile to Tecno=攻击范围扩大，自身和木偶舞者的攻击速度+65，木偶舞者变为远程攻击，可攻击特克诺攻击范围内的敌人\n技能结束时所有木偶舞者在距离特克诺最近的可部署地块重新生成
Attack Range increases, Tecno and her Puppet Dancers gain ASPD +70, and Puppet Dancer attacks become ranged and can attack enemies within Tecno's Attack Range\nWhen the skill ends, all Puppet Dancers respawn on the closest deployable tile to Tecno=攻击范围扩大，自身和木偶舞者的攻击速度+70，木偶舞者变为远程攻击，可攻击特克诺攻击范围内的敌人\n技能结束时所有木偶舞者在距离特克诺最近的可部署地块重新生成
Attack Range increases, Tecno and her Puppet Dancers gain ASPD +80, and Puppet Dancer attacks become ranged and can attack enemies within Tecno's Attack Range\nWhen the skill ends, all Puppet Dancers respawn on the closest deployable tile to Tecno=攻击范围扩大，自身和木偶舞者的攻击速度+80，木偶舞者变为远程攻击，可攻击特克诺攻击范围内的敌人\n技能结束时所有木偶舞者在距离特克诺最近的可部署地块重新生成
Attack Range increases, Tecno and her Puppet Dancers gain ASPD +90, and Puppet Dancer attacks become ranged and can attack enemies within Tecno's Attack Range\nWhen the skill ends, all Puppet Dancers respawn on the closest deployable tile to Tecno=攻击范围扩大，自身和木偶舞者的攻击速度+90，木偶舞者变为远程攻击，可攻击特克诺攻击范围内的敌人\n技能结束时所有木偶舞者在距离特克诺最近的可部署地块重新生成
Attack Range increases, Tecno and her Puppet Dancers gain ASPD +{attack_speed}, and Puppet Dancer attacks become ranged and can attack enemies within Tecno's Attack Range\nWhen the skill ends, all Puppet Dancers respawn on the closest deployable tile to Tecno=攻击范围扩大，自身和木偶舞者的攻击速度+{attack_speed}，木偶舞者变为远程攻击，可攻击特克诺攻击范围内的敌人\n技能结束时所有木偶舞者在距离特克诺最近的可部署地块重新生成
Attack Range increases, Tecno and her Puppet Dancers gain ASPD <@ba.vup>+100</>, and Puppet Dancer attacks become ranged and can attack enemies within Tecno's Attack Range\n<@ba.rem>When the skill ends, all Puppet Dancers respawn on the closest deployable tile to Tecno</>=攻击范围扩大，自身和木偶舞者的攻击速度<@ba.vup>+100</>，木偶舞者变为远程攻击，可攻击特克诺攻击范围内的敌人\n<@ba.rem>技能结束时所有木偶舞者在距离特克诺最近的可部署地块重新生成</>
Attack Range increases, Tecno and her Puppet Dancers gain ASPD <@ba.vup>+40</>, and Puppet Dancer attacks become ranged and can attack enemies within Tecno's Attack Range\n<@ba.rem>When the skill ends, all Puppet Dancers respawn on the closest deployable tile to Tecno</>=攻击范围扩大，自身和木偶舞者的攻击速度<@ba.vup>+40</>，木偶舞者变为远程攻击，可攻击特克诺攻击范围内的敌人\n<@ba.rem>技能结束时所有木偶舞者在距离特克诺最近的可部署地块重新生成</>
Attack Range increases, Tecno and her Puppet Dancers gain ASPD <@ba.vup>+45</>, and Puppet Dancer attacks become ranged and can attack enemies within Tecno's Attack Range\n<@ba.rem>When the skill ends, all Puppet Dancers respawn on the closest deployable tile to Tecno</>=攻击范围扩大，自身和木偶舞者的攻击速度<@ba.vup>+45</>，木偶舞者变为远程攻击，可攻击特克诺攻击范围内的敌人\n<@ba.rem>技能结束时所有木偶舞者在距离特克诺最近的可部署地块重新生成</>
Attack Range increases, Tecno and her Puppet Dancers gain ASPD <@ba.vup>+50</>, and Puppet Dancer attacks become ranged and can attack enemies within Tecno's Attack Range\n<@ba.rem>When the skill ends, all Puppet Dancers respawn on the closest deployable tile to Tecno</>=攻击范围扩大，自身和木偶舞者的攻击速度<@ba.vup>+50</>，木偶舞者变为远程攻击，可攻击特克诺攻击范围内的敌人\n<@ba.rem>技能结束时所有木偶舞者在距离特克诺最近的可部署地块重新生成</>
Attack Range increases, Tecno and her Puppet Dancers gain ASPD <@ba.vup>+55</>, and Puppet Dancer attacks become ranged and can attack enemies within Tecno's Attack Range\n<@ba.rem>When the skill ends, all Puppet Dancers respawn on the closest deployable tile to Tecno</>=攻击范围扩大，自身和木偶舞者的攻击速度<@ba.vup>+55</>，木偶舞者变为远程攻击，可攻击特克诺攻击范围内的敌人\n<@ba.rem>技能结束时所有木偶舞者在距离特克诺最近的可部署地块重新生成</>
Attack Range increases, Tecno and her Puppet Dancers gain ASPD <@ba.vup>+60</>, and Puppet Dancer attacks become ranged and can attack enemies within Tecno's Attack Range\n<@ba.rem>When the skill ends, all Puppet Dancers respawn on the closest deployable tile to Tecno</>=攻击范围扩大，自身和木偶舞者的攻击速度<@ba.vup>+60</>，木偶舞者变为远程攻击，可攻击特克诺攻击范围内的敌人\n<@ba.rem>技能结束时所有木偶舞者在距离特克诺最近的可部署地块重新生成</>
Attack Range increases, Tecno and her Puppet Dancers gain ASPD <@ba.vup>+65</>, and Puppet Dancer attacks become ranged and can attack enemies within Tecno's Attack Range\n<@ba.rem>When the skill ends, all Puppet Dancers respawn on the closest deployable tile to Tecno</>=攻击范围扩大，自身和木偶舞者的攻击速度<@ba.vup>+65</>，木偶舞者变为远程攻击，可攻击特克诺攻击范围内的敌人\n<@ba.rem>技能结束时所有木偶舞者在距离特克诺最近的可部署地块重新生成</>
Attack Range increases, Tecno and her Puppet Dancers gain ASPD <@ba.vup>+70</>, and Puppet Dancer attacks become ranged and can attack enemies within Tecno's Attack Range\n<@ba.rem>When the skill ends, all Puppet Dancers respawn on the closest deployable tile to Tecno</>=攻击范围扩大，自身和木偶舞者的攻击速度<@ba.vup>+70</>，木偶舞者变为远程攻击，可攻击特克诺攻击范围内的敌人\n<@ba.rem>技能结束时所有木偶舞者在距离特克诺最近的可部署地块重新生成</>
Attack Range increases, Tecno and her Puppet Dancers gain ASPD <@ba.vup>+80</>, and Puppet Dancer attacks become ranged and can attack enemies within Tecno's Attack Range\n<@ba.rem>When the skill ends, all Puppet Dancers respawn on the closest deployable tile to Tecno</>=攻击范围扩大，自身和木偶舞者的攻击速度<@ba.vup>+80</>，木偶舞者变为远程攻击，可攻击特克诺攻击范围内的敌人\n<@ba.rem>技能结束时所有木偶舞者在距离特克诺最近的可部署地块重新生成</>
Attack Range increases, Tecno and her Puppet Dancers gain ASPD <@ba.vup>+90</>, and Puppet Dancer attacks become ranged and can attack enemies within Tecno's Attack Range\n<@ba.rem>When the skill ends, all Puppet Dancers respawn on the closest deployable tile to Tecno</>=攻击范围扩大，自身和木偶舞者的攻击速度<@ba.vup>+90</>，木偶舞者变为远程攻击，可攻击特克诺攻击范围内的敌人\n<@ba.rem>技能结束时所有木偶舞者在距离特克诺最近的可部署地块重新生成</>
Attack Range increases, Tecno and her Puppet Dancers gain ASPD <@ba.vup>+{attack_speed}</>, and Puppet Dancer attacks become ranged and can attack enemies within Tecno's Attack Range\n<@ba.rem>When the skill ends, all Puppet Dancers respawn on the closest deployable tile to Tecno</>=攻击范围扩大，自身和木偶舞者的攻击速度<@ba.vup>+{attack_speed}</>，木偶舞者变为远程攻击，可攻击特克诺攻击范围内的敌人\n<@ba.rem>技能结束时所有木偶舞者在距离特克诺最近的可部署地块重新生成</>
Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range=攻击范围视为浊心斯卡蒂攻击范围的延伸
Attack range reduced when it loses <$ba.float>Low-Altitude Hovering</>.=失去<$ba.float>近地悬浮</>后，攻击范围缩小
Attack range reduced when it loses Low-Altitude Hovering.=失去近地悬浮后，攻击范围缩小
Attack Range reduced; ASPD +100; when healing the same target multiple times, healing effect and Elemental Injury recovery are increased to 135%=攻击范围缩小，攻击速度+100，连续治疗同一目标时，治疗量和元素损伤回复量提高至135%
Attack Range reduced; ASPD +110; when healing the same target multiple times, healing effect and Elemental Injury recovery are increased to 140%=攻击范围缩小，攻击速度+110，连续治疗同一目标时，治疗量和元素损伤回复量提高至140%
Attack Range reduced; ASPD +110; when healing the same target multiple times, healing effect and Elemental Injury recovery are increased to 145%=攻击范围缩小，攻击速度+110，连续治疗同一目标时，治疗量和元素损伤回复量提高至145%
Attack Range reduced; ASPD +130; when healing the same target multiple times, healing effect and Elemental Injury recovery are increased to 150%=攻击范围缩小，攻击速度+130，连续治疗同一目标时，治疗量和元素损伤回复量提高至150%
Attack Range reduced; ASPD +80; when healing the same target multiple times, healing effect and Elemental Injury recovery are increased to 105%=攻击范围缩小，攻击速度+80，连续治疗同一目标时，治疗量和元素损伤回复量提高至105%
Attack Range reduced; ASPD +80; when healing the same target multiple times, healing effect and Elemental Injury recovery are increased to 110%=攻击范围缩小，攻击速度+80，连续治疗同一目标时，治疗量和元素损伤回复量提高至110%
Attack Range reduced; ASPD +80; when healing the same target multiple times, healing effect and Elemental Injury recovery are increased to 115%=攻击范围缩小，攻击速度+80，连续治疗同一目标时，治疗量和元素损伤回复量提高至115%
Attack Range reduced; ASPD +90; when healing the same target multiple times, healing effect and Elemental Injury recovery are increased to 120%=攻击范围缩小，攻击速度+90，连续治疗同一目标时，治疗量和元素损伤回复量提高至120%
Attack Range reduced; ASPD +90; when healing the same target multiple times, healing effect and Elemental Injury recovery are increased to 130%=攻击范围缩小，攻击速度+90，连续治疗同一目标时，治疗量和元素损伤回复量提高至130%
Attack Range reduced; ASPD +{attack_speed}; when healing the same target multiple times, healing effect and Elemental Injury recovery are increased to {attack@heal_continuously_scale:0%}=攻击范围缩小，攻击速度+{attack_speed}，连续治疗同一目标时，治疗量和元素损伤回复量提高至{attack@heal_continuously_scale:0%}
Attack Speed=攻击速度
Attack them directly and wipe them out.=直接进攻，彻底消灭敌人。
Attack wind-up and Attack Interval <@ba.vdown>increases</>. ATK <@ba.vup>+30%</> and hit targets are <$ba.stun>Stunned</> for <@ba.vup>0.5</> seconds=攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+30%</>，使命中目标<$ba.stun>晕眩</><@ba.vup>0.5</>秒
Attack wind-up and Attack Interval <@ba.vdown>increases</>. ATK <@ba.vup>+35%</> and hit targets are <$ba.stun>Stunned</> for <@ba.vup>0.5</> seconds=攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+35%</>，使命中目标<$ba.stun>晕眩</><@ba.vup>0.5</>秒
Attack wind-up and Attack Interval <@ba.vdown>increases</>. ATK <@ba.vup>+40%</> and hit targets are <$ba.stun>Stunned</> for <@ba.vup>0.5</> seconds=攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+40%</>，使命中目标<$ba.stun>晕眩</><@ba.vup>0.5</>秒
Attack wind-up and Attack Interval <@ba.vdown>increases</>. ATK <@ba.vup>+45%</> and hit targets are <$ba.stun>Stunned</> for <@ba.vup>0.6</> seconds=攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+45%</>，使命中目标<$ba.stun>晕眩</><@ba.vup>0.6</>秒
Attack wind-up and Attack Interval <@ba.vdown>increases</>. ATK <@ba.vup>+50%</> and hit targets are <$ba.stun>Stunned</> for <@ba.vup>0.6</> seconds=攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+50%</>，使命中目标<$ba.stun>晕眩</><@ba.vup>0.6</>秒
Attack wind-up and Attack Interval <@ba.vdown>increases</>. ATK <@ba.vup>+55%</> and hit targets are <$ba.stun>Stunned</> for <@ba.vup>0.6</> seconds=攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+55%</>，使命中目标<$ba.stun>晕眩</><@ba.vup>0.6</>秒
Attack wind-up and Attack Interval <@ba.vdown>increases</>. ATK <@ba.vup>+60%</> and hit targets are <$ba.stun>Stunned</> for <@ba.vup>0.7</> seconds=攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+60%</>，使命中目标<$ba.stun>晕眩</><@ba.vup>0.7</>秒
Attack wind-up and Attack Interval <@ba.vdown>increases</>. ATK <@ba.vup>+70%</> and hit targets are <$ba.stun>Stunned</> for <@ba.vup>0.8</> seconds=攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+70%</>，使命中目标<$ba.stun>晕眩</><@ba.vup>0.8</>秒
Attack wind-up and Attack Interval <@ba.vdown>increases</>. ATK <@ba.vup>+80%</> and hit targets are <$ba.stun>Stunned</> for <@ba.vup>0.9</> seconds=攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+80%</>，使命中目标<$ba.stun>晕眩</><@ba.vup>0.9</>秒
Attack wind-up and Attack Interval <@ba.vdown>increases</>. ATK <@ba.vup>+90%</> and hit targets are <$ba.stun>Stunned</> for <@ba.vup>1.0</> seconds=攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+90%</>，使命中目标<$ba.stun>晕眩</><@ba.vup>1.0</>秒
Attack wind-up and Attack Interval <@ba.vdown>increases</>. ATK <@ba.vup>+{atk:0%}</> and hit targets are <$ba.stun>Stunned</> for <@ba.vup>{attack@stun:0.0}</> seconds=攻击前摇和攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，使命中目标<$ba.stun>晕眩</><@ba.vup>{attack@stun:0.0}</>秒
Attack wind-up and Attack Interval increases. ATK +30% and hit targets are Stunned for 0.5 seconds=攻击前摇和攻击间隔增大，攻击力+30%，使命中目标晕眩0.5秒
Attack wind-up and Attack Interval increases. ATK +35% and hit targets are Stunned for 0.5 seconds=攻击前摇和攻击间隔增大，攻击力+35%，使命中目标晕眩0.5秒
Attack wind-up and Attack Interval increases. ATK +40% and hit targets are Stunned for 0.5 seconds=攻击前摇和攻击间隔增大，攻击力+40%，使命中目标晕眩0.5秒
Attack wind-up and Attack Interval increases. ATK +45% and hit targets are Stunned for 0.6 seconds=攻击前摇和攻击间隔增大，攻击力+45%，使命中目标晕眩0.6秒
Attack wind-up and Attack Interval increases. ATK +50% and hit targets are Stunned for 0.6 seconds=攻击前摇和攻击间隔增大，攻击力+50%，使命中目标晕眩0.6秒
Attack wind-up and Attack Interval increases. ATK +55% and hit targets are Stunned for 0.6 seconds=攻击前摇和攻击间隔增大，攻击力+55%，使命中目标晕眩0.6秒
Attack wind-up and Attack Interval increases. ATK +60% and hit targets are Stunned for 0.7 seconds=攻击前摇和攻击间隔增大，攻击力+60%，使命中目标晕眩0.7秒
Attack wind-up and Attack Interval increases. ATK +70% and hit targets are Stunned for 0.8 seconds=攻击前摇和攻击间隔增大，攻击力+70%，使命中目标晕眩0.8秒
Attack wind-up and Attack Interval increases. ATK +80% and hit targets are Stunned for 0.9 seconds=攻击前摇和攻击间隔增大，攻击力+80%，使命中目标晕眩0.9秒
Attack wind-up and Attack Interval increases. ATK +90% and hit targets are Stunned for 1.0 seconds=攻击前摇和攻击间隔增大，攻击力+90%，使命中目标晕眩1.0秒
Attack wind-up and Attack Interval increases. ATK +{atk:0%} and hit targets are Stunned for {attack@stun:0.0} seconds=攻击前摇和攻击间隔增大，攻击力+{atk:0%}，使命中目标晕眩{attack@stun:0.0}秒
Attack with <@ba.kw>Drones</> to deal <@ba.kw>Arts damage</>\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)=操作<@ba.kw>浮游单元</>造成<@ba.kw>法术伤害</>\n单元攻击同一敌人伤害提升（单元初始伤害提高，最高造成干员110%攻击力的伤害）
Attack with <@ba.kw>Drones</> to deal <@ba.kw>Arts damage</>\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)=操作<@ba.kw>浮游单元</>造成<@ba.kw>法术伤害</>\n单元攻击同一敌人伤害提升（最高造成干员120%攻击力的伤害）
Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)=操作浮游单元造成法术伤害\n单元攻击同一敌人伤害提升（单元初始伤害提高，最高造成干员110%攻击力的伤害）
Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)=操作浮游单元造成法术伤害\n单元攻击同一敌人伤害提升（最高造成干员120%攻击力的伤害）
Attacking team=进攻方
Attacks 2 enemies simultaneously=同时攻击2个目标
Attacks 2 enemies simultaneously and inflicts extra <$ba.dt.neural>Nervous Impairment</>=同时攻击2个目标且额外造成<$ba.dt.neural>神经损伤</>
Attacks 2 enemies simultaneously and inflicts extra Nervous Impairment=同时攻击2个目标且额外造成神经损伤
Attacks 2 enemies simultaneously, and has 20% chance to inflict <$ba.cold>Cold</> for 1 second=攻击时同时攻击两个目标，攻击有20%概率造成1秒<$ba.cold>寒冷</>
Attacks 2 enemies simultaneously, and has 20% chance to inflict Cold for 1 second=攻击时同时攻击两个目标，攻击有20%概率造成1秒寒冷
Attacks 2 enemies simultaneously, and has 25% chance to inflict <$ba.cold>Cold</> for 1 second=攻击时同时攻击两个目标，攻击有25%概率造成1秒<$ba.cold>寒冷</>
Attacks 2 enemies simultaneously, and has 25% chance to inflict Cold for 1 second=攻击时同时攻击两个目标，攻击有25%概率造成1秒寒冷
Attacks 2 targets simultaneously=同时攻击两名目标
Attacks 2 targets simultaneously for 2 times each=可以同时攻击2个目标，每个目标攻击2次
Attacks 2 targets simultaneously; attack range increased when <$ba.float>Low-Altitude Hovering</> is active=同时攻击2个目标，处于<$ba.float>近地悬浮</>时，攻击范围扩大
Attacks 2 targets simultaneously; attack range increased when Low-Altitude Hovering is active=同时攻击2个目标，处于近地悬浮时，攻击范围扩大
Attacks 2 targets simultaneously; deals heavy Arts damage to allied units on [Seedbeds]=同时攻击两个目标，对【苗圃】中的我方单位造成高额法术伤害
Attacks 2 targets simultaneously; periodically summons stationary <Talismans> in the 8 surrounding tiles=同时攻击2个目标，每隔一段时间，在自身周围八格同时生成一张不移动的<便符>
Attacks 2 targets simultaneously; starts with <$ba.float>Low-Altitude Hovering</>, and gains 50% Physical and Arts Dodge when <$ba.float>Low-Altitude Hovering</> is active=同时攻击2个目标，初始处于<$ba.float>近地悬浮</>，处于<$ba.float>近地悬浮</>状态时，获得50%的物理和法术闪避
Attacks 2 targets simultaneously; starts with Low-Altitude Hovering, and gains 50% Physical and Arts Dodge when Low-Altitude Hovering is active=同时攻击2个目标，初始处于近地悬浮，处于近地悬浮状态时，获得50%的物理和法术闪避
Attacks 3 units simultaneously when in contact with Carmine Steam=处于洋红蒸汽中同时攻击3个单位
Attacks 4 enemies simultaneously=同时攻击四个目标
Attacks <$ba.steal>Steal</> 100 Max HP from the target (Caps at 1800) and deal 350 Arts damage per second to the target for 5s; while this damage over time effect is active, Entelechia recovers 2.5% Max HP per second=每次攻击敌人时<$ba.steal>偷取</>目标100点生命上限（最高1800）并使目标每秒受到350点法术伤害持续5秒，场上存在该法术伤害效果时，自身每秒回复2.5%最大生命值
Attacks <$ba.steal>Steal</> 100 Max HP from the target (Caps at 1800) and deal 400 <@ba.talpu>(+50)</> Arts damage per second to the target for 5s; while this damage over time effect is active, Entelechia recovers 2.5% Max HP per second=每次攻击敌人时<$ba.steal>偷取</>目标100点生命上限（最高1800）并使目标每秒受到400<@ba.talpu>（+50）</>点法术伤害持续5秒，场上存在该法术伤害效果时，自身每秒回复2.5%最大生命值
Attacks <$ba.steal>Steal</> 120 Max HP from the target (Caps at 2160) and deal 450 Arts damage per second to the target for 6s; while this damage over time effect is active, Entelechia recovers 3.5% Max HP per second=每次攻击敌人时<$ba.steal>偷取</>目标120点生命上限（最高2160）并使目标每秒受到450点法术伤害持续6秒，场上存在该法术伤害效果时，自身每秒回复3.5%最大生命值
Attacks <$ba.steal>Steal</> 120 Max HP from the target (Caps at 2160) and deal 500 <@ba.talpu>(+50)</> Arts damage per second to the target for 6s; while this damage over time effect is active, Entelechia recovers 3.5% Max HP per second=每次攻击敌人时<$ba.steal>偷取</>目标120点生命上限（最高2160）并使目标每秒受到500<@ba.talpu>（+50）</>点法术伤害持续6秒，场上存在该法术伤害效果时，自身每秒回复3.5%最大生命值
Attacks <$ba.steal>Steal</> 50 Max HP from the target (Caps at 900) and deal 100 Arts damage per second to the target for 5s=每次攻击敌人时<$ba.steal>偷取</>目标50点生命上限（最高900）并使目标每秒受到100点法术伤害持续5秒
Attacks <$ba.steal>Steal</> 50 Max HP from the target (Caps at 900) and deal 150 <@ba.talpu>(+50)</> Arts damage per second to the target for 5s=每次攻击敌人时<$ba.steal>偷取</>目标50点生命上限（最高900）并使目标每秒受到150<@ba.talpu>（+50）</>点法术伤害持续5秒
Attacks <$ba.steal>Steal</> 75 Max HP from the target (Caps at 1350) and deal 200 Arts damage per second to the target for 5s=每次攻击敌人时<$ba.steal>偷取</>目标75点生命上限（最高1350）并使目标每秒受到200点法术伤害持续5秒
Attacks <$ba.steal>Steal</> 75 Max HP from the target (Caps at 1350) and deal 250 <@ba.talpu>(+50)</> Arts damage per second to the target for 5s=每次攻击敌人时<$ba.steal>偷取</>目标75点生命上限（最高1350）并使目标每秒受到250<@ba.talpu>（+50）</>点法术伤害持续5秒
Attacks <$ba.stun>Stun</> the target=攻击会<$ba.stun>晕眩</>目标
Attacks <$ba.stun>stun</> the target for an extended period. [Mind Matrix] effect no longer expires and reduces damage taken even further. [Memory Loss] damage dealt and HP loss are both increased. When attacked, deals a certain amount of True damage to surrounding allies.=攻击时使目标长时间<$ba.stun>晕眩</>，【心绪力场】不再失效且减伤比例提升，【记忆流失】造成的伤害和流失的生命提升，被攻击时对周围的我方造成一定的真实伤害
Attacks <@ba.kw>all blocked enemies</>=同时攻击阻挡的<@ba.kw>所有敌人</>
Attacks <@ba.kw>all blocked enemies</>; ATK is increased to <@ba.kw>110%</> when attacking blocked enemies=同时攻击阻挡的<@ba.kw>所有敌人</>，攻击被阻挡的敌人攻击力提升至<@ba.kw>110%</>
Attacks <@ba.kw>all blocked enemies</>; ATK is increased to <@ba.kw>{atk_scale:0%}</> when attacking blocked enemies=同时攻击阻挡的<@ba.kw>所有敌人</>，攻击被阻挡的敌人攻击力提升至<@ba.kw>{atk_scale:0%}</>
Attacks <@ba.kw>all enemies</> within range, and deals 150% damage to enemies in the row directly in front of this unit.=攻击范围内的<@ba.kw>所有敌人</>，对自己前方一横排的敌人攻击力提升至150%
Attacks <@ba.kw>all enemies</> within range, and deals <@ba.kw>160%</> damage to enemies in the row directly in front of this unit.=攻击范围内的<@ba.kw>所有敌人</>，对自己前方一横排的敌人攻击力提升至<@ba.kw>160%</>
Attacks <@ba.vup>2</> targets simultaneously for <@ba.vup>2</> times each=可以同时攻击<@ba.vup>2</>个目标，每个目标攻击<@ba.vup>2</>次
Attacks <@ba.vup>{attack@max_target}</> targets simultaneously for <@ba.vup>{attack@times}</> times each=可以同时攻击<@ba.vup>{attack@max_target}</>个目标，每个目标攻击<@ba.vup>{attack@times}</>次
Attacks [Drone] units first, and ATK +50% when attacking [Drone] units=优先攻击【无人机】单位，且攻击【无人机】时攻击力+50%
Attacks aerial enemies first=优先攻击空中单位
Attacks aerial enemies first and ignores <@ba.kw>Deployment Limit</>, but has a long Redeployment Time=优先攻击空中单位，且不受<@ba.kw>部署数量</>限制，但再部署时间极长
Attacks aerial enemies first and ignores Deployment Limit, but has a long Redeployment Time=优先攻击空中单位，且不受部署数量限制，但再部署时间极长
Attacks against a target under the burst effect of <$ba.dt.burning2>Burn</> deal an additional <@ba.kw>15%</> ATK as Elemental Damage=攻击<$ba.dt.burning2>灼燃损伤</>爆发期间的目标时额外造成攻击力<@ba.kw>15%</>的元素伤害
Attacks against a target under the burst effect of <$ba.dt.burning2>Burn</> deal an additional <@ba.kw>{ep_damage_ratio:0%}</> ATK as Elemental Damage=攻击<$ba.dt.burning2>灼燃损伤</>爆发期间的目标时额外造成攻击力<@ba.kw>{ep_damage_ratio:0%}</>的元素伤害
Attacks against a target under the burst effect of Burn deal an additional 15% ATK as Elemental Damage=攻击灼燃损伤爆发期间的目标时额外造成攻击力15%的元素伤害
Attacks against a target under the burst effect of Burn deal an additional {ep_damage_ratio:0%} ATK as Elemental Damage=攻击灼燃损伤爆发期间的目标时额外造成攻击力{ep_damage_ratio:0%}的元素伤害
Attacks against the blocker ignore a certain amount of DEF=攻击阻挡自身的目标无视其一定防御力
Attacks all blocked enemies=同时攻击阻挡的所有敌人
Attacks all blocked enemies once, dealing 125% ATK as Physical damage and Stunning them for 5 seconds. ASPD +200 and first Talent's effect increases to 1.2 times=对所有阻挡单位造成一次相当于攻击力125%的物理伤害并晕眩5秒。自身攻击速度+200，第一天赋效果提升至1.2倍
Attacks all blocked enemies once, dealing 130% ATK as Physical damage and Stunning them for 5 seconds. ASPD +200 and first Talent's effect increases to 1.2 times=对所有阻挡单位造成一次相当于攻击力130%的物理伤害并晕眩5秒。自身攻击速度+200，第一天赋效果提升至1.2倍
Attacks all blocked enemies once, dealing 135% ATK as Physical damage and Stunning them for 5 seconds. ASPD +200 and first Talent's effect increases to 1.2 times=对所有阻挡单位造成一次相当于攻击力135%的物理伤害并晕眩5秒。自身攻击速度+200，第一天赋效果提升至1.2倍
Attacks all blocked enemies once, dealing 140% ATK as Physical damage and Stunning them for 5 seconds. ASPD +200 and first Talent's effect increases to 1.3 times=对所有阻挡单位造成一次相当于攻击力140%的物理伤害并晕眩5秒。自身攻击速度+200，第一天赋效果提升至1.3倍
Attacks all blocked enemies once, dealing 150% ATK as Physical damage and Stunning them for 5 seconds. ASPD +200 and first Talent's effect increases to 1.3 times=对所有阻挡单位造成一次相当于攻击力150%的物理伤害并晕眩5秒。自身攻击速度+200，第一天赋效果提升至1.3倍
Attacks all blocked enemies once, dealing 160% ATK as Physical damage and Stunning them for 5 seconds. ASPD +200 and first Talent's effect increases to 1.3 times=对所有阻挡单位造成一次相当于攻击力160%的物理伤害并晕眩5秒。自身攻击速度+200，第一天赋效果提升至1.3倍
Attacks all blocked enemies once, dealing 170% ATK as Physical damage and Stunning them for 6 seconds. ASPD +200 and first Talent's effect increases to 1.4 times=对所有阻挡单位造成一次相当于攻击力170%的物理伤害并晕眩6秒。自身攻击速度+200，第一天赋效果提升至1.4倍
Attacks all blocked enemies once, dealing 180% ATK as Physical damage and Stunning them for 6 seconds. ASPD +200 and first Talent's effect increases to 1.5 times=对所有阻挡单位造成一次相当于攻击力180%的物理伤害并晕眩6秒。自身攻击速度+200，第一天赋效果提升至1.5倍
Attacks all blocked enemies once, dealing 190% ATK as Physical damage and Stunning them for 6 seconds. ASPD +200 and first Talent's effect increases to 1.5 times=对所有阻挡单位造成一次相当于攻击力190%的物理伤害并晕眩6秒。自身攻击速度+200，第一天赋效果提升至1.5倍
Attacks all blocked enemies once, dealing 200% ATK as Physical damage and Stunning them for 7 seconds. ASPD +200 and first Talent's effect increases to 1.5 times=对所有阻挡单位造成一次相当于攻击力200%的物理伤害并晕眩7秒。自身攻击速度+200，第一天赋效果提升至1.5倍
Attacks all blocked enemies once, dealing <@ba.vup>125%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>5</> seconds. ASPD <@ba.vup>+200</> and first Talent's effect increases to <@ba.vup>1.2</> times=对所有阻挡单位造成一次相当于攻击力<@ba.vup>125%</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>5</>秒。自身攻击速度<@ba.vup>+200</>，第一天赋效果提升至<@ba.vup>1.2</>倍
Attacks all blocked enemies once, dealing <@ba.vup>130%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>5</> seconds. ASPD <@ba.vup>+200</> and first Talent's effect increases to <@ba.vup>1.2</> times=对所有阻挡单位造成一次相当于攻击力<@ba.vup>130%</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>5</>秒。自身攻击速度<@ba.vup>+200</>，第一天赋效果提升至<@ba.vup>1.2</>倍
Attacks all blocked enemies once, dealing <@ba.vup>135%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>5</> seconds. ASPD <@ba.vup>+200</> and first Talent's effect increases to <@ba.vup>1.2</> times=对所有阻挡单位造成一次相当于攻击力<@ba.vup>135%</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>5</>秒。自身攻击速度<@ba.vup>+200</>，第一天赋效果提升至<@ba.vup>1.2</>倍
Attacks all blocked enemies once, dealing <@ba.vup>140%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>5</> seconds. ASPD <@ba.vup>+200</> and first Talent's effect increases to <@ba.vup>1.3</> times=对所有阻挡单位造成一次相当于攻击力<@ba.vup>140%</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>5</>秒。自身攻击速度<@ba.vup>+200</>，第一天赋效果提升至<@ba.vup>1.3</>倍
Attacks all blocked enemies once, dealing <@ba.vup>150%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>5</> seconds. ASPD <@ba.vup>+200</> and first Talent's effect increases to <@ba.vup>1.3</> times=对所有阻挡单位造成一次相当于攻击力<@ba.vup>150%</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>5</>秒。自身攻击速度<@ba.vup>+200</>，第一天赋效果提升至<@ba.vup>1.3</>倍
Attacks all blocked enemies once, dealing <@ba.vup>160%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>5</> seconds. ASPD <@ba.vup>+200</> and first Talent's effect increases to <@ba.vup>1.3</> times=对所有阻挡单位造成一次相当于攻击力<@ba.vup>160%</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>5</>秒。自身攻击速度<@ba.vup>+200</>，第一天赋效果提升至<@ba.vup>1.3</>倍
Attacks all blocked enemies once, dealing <@ba.vup>170%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>6</> seconds. ASPD <@ba.vup>+200</> and first Talent's effect increases to <@ba.vup>1.4</> times=对所有阻挡单位造成一次相当于攻击力<@ba.vup>170%</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>6</>秒。自身攻击速度<@ba.vup>+200</>，第一天赋效果提升至<@ba.vup>1.4</>倍
Attacks all blocked enemies once, dealing <@ba.vup>180%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>6</> seconds. ASPD <@ba.vup>+200</> and first Talent's effect increases to <@ba.vup>1.5</> times=对所有阻挡单位造成一次相当于攻击力<@ba.vup>180%</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>6</>秒。自身攻击速度<@ba.vup>+200</>，第一天赋效果提升至<@ba.vup>1.5</>倍
Attacks all blocked enemies once, dealing <@ba.vup>190%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>6</> seconds. ASPD <@ba.vup>+200</> and first Talent's effect increases to <@ba.vup>1.5</> times=对所有阻挡单位造成一次相当于攻击力<@ba.vup>190%</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>6</>秒。自身攻击速度<@ba.vup>+200</>，第一天赋效果提升至<@ba.vup>1.5</>倍
Attacks all blocked enemies once, dealing <@ba.vup>200%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>7</> seconds. ASPD <@ba.vup>+200</> and first Talent's effect increases to <@ba.vup>1.5</> times=对所有阻挡单位造成一次相当于攻击力<@ba.vup>200%</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>7</>秒。自身攻击速度<@ba.vup>+200</>，第一天赋效果提升至<@ba.vup>1.5</>倍
Attacks all blocked enemies once, dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>{stun}</> seconds. ASPD <@ba.vup>+{attack_speed}</> and first Talent's effect increases to <@ba.vup>{talent_scale}</> times=对所有阻挡单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。自身攻击速度<@ba.vup>+{attack_speed}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍
Attacks all blocked enemies once, dealing {atk_scale:0%} ATK as Physical damage and Stunning them for {stun} seconds. ASPD +{attack_speed} and first Talent's effect increases to {talent_scale} times=对所有阻挡单位造成一次相当于攻击力{atk_scale:0%}的物理伤害并晕眩{stun}秒。自身攻击速度+{attack_speed}，第一天赋效果提升至{talent_scale}倍
Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies=同时攻击阻挡的所有敌人，攻击被阻挡的敌人攻击力提升至110%
Attacks all blocked enemies; ATK is increased to {atk_scale:0%} when attacking blocked enemies=同时攻击阻挡的所有敌人，攻击被阻挡的敌人攻击力提升至{atk_scale:0%}
Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.=攻击范围内的所有敌人，对自己前方一横排的敌人攻击力提升至150%
Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit.=攻击范围内的所有敌人，对自己前方一横排的敌人攻击力提升至160%
Attacks all nearby allied units=攻击自身周围所有我方单位
Attacks also deal 18% ATK as <$ba.dt.neural2>Nervous Impairment</> (prioritized), <$ba.dt.burning2>Burn</>, and <$ba.dt.apoptosis2>Necrosis</>, prioritizing enemies not under a burst effect=攻击同时附带18%攻击力的<$ba.dt.neural2>神经损伤</>（优先）、<$ba.dt.burning2>灼燃损伤</>、<$ba.dt.apoptosis2>凋亡损伤</>；优先攻击未处于损伤爆发的目标
Attacks also deal 18% ATK as Nervous Impairment (prioritized), Burn, and Necrosis, prioritizing enemies not under a burst effect=攻击同时附带18%攻击力的神经损伤（优先）、灼燃损伤、凋亡损伤；优先攻击未处于损伤爆发的目标
Attacks also deal 19% ATK as <$ba.dt.neural2>Nervous Impairment</> (prioritized), <$ba.dt.burning2>Burn</>, and <$ba.dt.apoptosis2>Necrosis</>; prioritizing enemies not under a burst effect=攻击同时附带19%攻击力的<$ba.dt.neural2>神经损伤</>（优先）、<$ba.dt.burning2>灼燃损伤</>、<$ba.dt.apoptosis2>凋亡损伤</>；优先攻击未处于损伤爆发的目标
Attacks also deal 19% ATK as Nervous Impairment (prioritized), Burn, and Necrosis; prioritizing enemies not under a burst effect=攻击同时附带19%攻击力的神经损伤（优先）、灼燃损伤、凋亡损伤；优先攻击未处于损伤爆发的目标
Attacks also deal 20% ATK as <$ba.dt.neural2>Nervous Impairment</> (prioritized), <$ba.dt.burning2>Burn</>, and <$ba.dt.apoptosis2>Necrosis</>; prioritizing enemies not under a burst effect=攻击同时附带20%攻击力的<$ba.dt.neural2>神经损伤</>（优先）、<$ba.dt.burning2>灼燃损伤</>、<$ba.dt.apoptosis2>凋亡损伤</>；优先攻击未处于损伤爆发的目标
Attacks also deal 20% ATK as Nervous Impairment (prioritized), Burn, and Necrosis; prioritizing enemies not under a burst effect=攻击同时附带20%攻击力的神经损伤（优先）、灼燃损伤、凋亡损伤；优先攻击未处于损伤爆发的目标
Attacks also deal splash damage to allied units in 4 adjacent tiles.=攻击使目标周围四格的单位受到溅射伤害
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases ATK by +25% and ASPD by +25 of self and that unit for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用500的攻击力攻击15次，之后持续时间内使自身和目标攻击力+25%，攻击速度+25
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases ATK by +30% and ASPD by +30 of self and that unit for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用500的攻击力攻击15次，之后持续时间内使自身和目标攻击力+30%，攻击速度+30
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases ATK by +35% and ASPD by +35 of self and that unit for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用500的攻击力攻击15次，之后持续时间内使自身和目标攻击力+35%，攻击速度+35
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases ATK by +40% and ASPD by +40 of self and that unit for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用500的攻击力攻击15次，之后持续时间内使自身和目标攻击力+40%，攻击速度+40
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases ATK by +45% and ASPD by +45 of self and that unit for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用500的攻击力攻击15次，之后持续时间内使自身和目标攻击力+45%，攻击速度+45
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases ATK by +50% and ASPD by +50 of self and that unit for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用500的攻击力攻击15次，之后持续时间内使自身和目标攻击力+50%，攻击速度+50
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases the Max HP and DEF of self and that unit by +30% for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用500的攻击力攻击15次，之后持续时间内使自身和目标防御力和生命上限+30%
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases the Max HP and DEF of self and that unit by +40% for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用500的攻击力攻击15次，之后持续时间内使自身和目标防御力和生命上限+40%
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases the Max HP and DEF of self and that unit by +50% for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用500的攻击力攻击15次，之后持续时间内使自身和目标防御力和生命上限+50%
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases the Max HP and DEF of self and that unit by +60% for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用500的攻击力攻击15次，之后持续时间内使自身和目标防御力和生命上限+60%
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases the Max HP and DEF of self and that unit by +70% for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用500的攻击力攻击15次，之后持续时间内使自身和目标防御力和生命上限+70%
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases the Max HP and DEF of self and that unit by +80% for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用500的攻击力攻击15次，之后持续时间内使自身和目标防御力和生命上限+80%
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for {damage} damage, and then increases ATK by +{atk:0%} and ASPD by +{attack_speed} of self and that unit for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用{damage}的攻击力攻击15次，之后持续时间内使自身和目标攻击力+{atk:0%}，攻击速度+{attack_speed}
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for {damage} damage, and then increases the Max HP and DEF of self and that unit by +{max_hp:0%} for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用{damage}的攻击力攻击15次，之后持续时间内使自身和目标防御力和生命上限+{max_hp:0%}
Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15</> times for <@ba.vup>500</> damage, and then increases ATK by <@ba.vup>+25%</> and ASPD by <@ba.vup>+25</> of self and that unit for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>500</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标攻击力<@ba.vup>+25%</>，攻击速度<@ba.vup>+25</>
Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15</> times for <@ba.vup>500</> damage, and then increases ATK by <@ba.vup>+30%</> and ASPD by <@ba.vup>+30</> of self and that unit for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>500</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标攻击力<@ba.vup>+30%</>，攻击速度<@ba.vup>+30</>
Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15</> times for <@ba.vup>500</> damage, and then increases ATK by <@ba.vup>+35%</> and ASPD by <@ba.vup>+35</> of self and that unit for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>500</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标攻击力<@ba.vup>+35%</>，攻击速度<@ba.vup>+35</>
Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15</> times for <@ba.vup>500</> damage, and then increases ATK by <@ba.vup>+40%</> and ASPD by <@ba.vup>+40</> of self and that unit for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>500</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标攻击力<@ba.vup>+40%</>，攻击速度<@ba.vup>+40</>
Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15</> times for <@ba.vup>500</> damage, and then increases ATK by <@ba.vup>+45%</> and ASPD by <@ba.vup>+45</> of self and that unit for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>500</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标攻击力<@ba.vup>+45%</>，攻击速度<@ba.vup>+45</>
Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15</> times for <@ba.vup>500</> damage, and then increases ATK by <@ba.vup>+50%</> and ASPD by <@ba.vup>+50</> of self and that unit for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>500</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+50</>
Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15</> times for <@ba.vup>500</> damage, and then increases the Max HP and DEF of self and that unit by <@ba.vup>+30%</> for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>500</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标防御力和生命上限<@ba.vup>+30%</>
Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15</> times for <@ba.vup>500</> damage, and then increases the Max HP and DEF of self and that unit by <@ba.vup>+40%</> for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>500</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标防御力和生命上限<@ba.vup>+40%</>
Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15</> times for <@ba.vup>500</> damage, and then increases the Max HP and DEF of self and that unit by <@ba.vup>+50%</> for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>500</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标防御力和生命上限<@ba.vup>+50%</>
Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15</> times for <@ba.vup>500</> damage, and then increases the Max HP and DEF of self and that unit by <@ba.vup>+60%</> for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>500</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标防御力和生命上限<@ba.vup>+60%</>
Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15</> times for <@ba.vup>500</> damage, and then increases the Max HP and DEF of self and that unit by <@ba.vup>+70%</> for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>500</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标防御力和生命上限<@ba.vup>+70%</>
Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15</> times for <@ba.vup>500</> damage, and then increases the Max HP and DEF of self and that unit by <@ba.vup>+80%</> for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>500</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标防御力和生命上限<@ba.vup>+80%</>
Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15</> times for <@ba.vup>{damage}</> damage, and then increases ATK by <@ba.vup>+{atk:0%}</> and ASPD by <@ba.vup>+{attack_speed}</> of self and that unit for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>
Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15</> times for <@ba.vup>{damage}</> damage, and then increases the Max HP and DEF of self and that unit by <@ba.vup>+{max_hp:0%}</> for the remaining duration of this skill=立即对前方最近（优先选取正前方）的一名友方单位用<@ba.vup>{damage}</>的攻击力攻击<@ba.vup>15</>次，之后持续时间内使自身和目标防御力和生命上限<@ba.vup>+{max_hp:0%}</>
Attacks and skills ignore a certain amount of armor and inflict additional <$ba.dt.neural>Nervous Impairment</>=攻击和技能无视目标一定护甲且额外造成<$ba.dt.neural>神经损伤</>
Attacks and skills ignore a certain amount of armor and inflict additional Nervous Impairment=攻击和技能无视目标一定护甲且额外造成神经损伤
Attacks attach an afterimage to the main target. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 120% ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning</> them for 0.5s.=攻击时为主目标附着残影，残影受到维什戴尔的余震影响时有15%概率爆炸，对周围所有敌人造成120%攻击力的物理伤害并使其<$ba.stun>晕眩</>0.5秒
Attacks attach an afterimage to the main target. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 120% ATK as Physical damage to all nearby enemies and Stunning them for 0.5s.=攻击时为主目标附着残影，残影受到维什戴尔的余震影响时有15%概率爆炸，对周围所有敌人造成120%攻击力的物理伤害并使其晕眩0.5秒
Attacks attach an afterimage to the main target. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 130% (+10%) ATK as Physical damage to all nearby enemies and Stunning them for 0.5s.=攻击时为主目标附着残影，残影受到维什戴尔的余震影响时有15%概率爆炸，对周围所有敌人造成130%（+10%）攻击力的物理伤害并使其晕眩0.5秒
Attacks attach an afterimage to the main target. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 130% <@ba.talpu>(+10%)</> ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning</> them for 0.5s.=攻击时为主目标附着残影，残影受到维什戴尔的余震影响时有15%概率爆炸，对周围所有敌人造成130%<@ba.talpu>（+10%）</>攻击力的物理伤害并使其<$ba.stun>晕眩</>0.5秒
Attacks become ranged and deal Arts damage, and no longer attacks Imprisonment Devices=攻击造成远程法术伤害，不攻击禁锢装置
Attacks become ranged and deal Physical splash damage.=攻击变为远程，每次攻击造成一定物理溅射伤害
Attacks become ranged and strike twice, and gains increased ATK=攻击变为远程二连击，且攻击力提升
Attacks become special triple strikes; the first strike is worth 130% of ATK and has an expanded splash area; the latter two strikes are worth 20% of ATK=攻击变为特殊的三连击，其中第一次攻击的攻击力变为130%且溅射范围扩大；后两次攻击的攻击力变为20%
Attacks become special triple strikes; the first strike is worth 132% of ATK and has an expanded splash area; the latter two strikes are worth 20% of ATK=攻击变为特殊的三连击，其中第一次攻击的攻击力变为132%且溅射范围扩大；后两次攻击的攻击力变为20%
Attacks become special triple strikes; the first strike is worth 135% of ATK and has an expanded splash area; the latter two strikes are worth 20% of ATK=攻击变为特殊的三连击，其中第一次攻击的攻击力变为135%且溅射范围扩大；后两次攻击的攻击力变为20%
Attacks become special triple strikes; the first strike is worth 138% of ATK and has an expanded splash area; the latter two strikes are worth 20% of ATK=攻击变为特殊的三连击，其中第一次攻击的攻击力变为138%且溅射范围扩大；后两次攻击的攻击力变为20%
Attacks become special triple strikes; the first strike is worth 141% of ATK and has an expanded splash area; the latter two strikes are worth 20% of ATK=攻击变为特殊的三连击，其中第一次攻击的攻击力变为141%且溅射范围扩大；后两次攻击的攻击力变为20%
Attacks become special triple strikes; the first strike is worth 144% of ATK and has an expanded splash area; the latter two strikes are worth 20% of ATK=攻击变为特殊的三连击，其中第一次攻击的攻击力变为144%且溅射范围扩大；后两次攻击的攻击力变为20%
Attacks become special triple strikes; the first strike is worth 147% of ATK and has an expanded splash area; the latter two strikes are worth 20% of ATK=攻击变为特殊的三连击，其中第一次攻击的攻击力变为147%且溅射范围扩大；后两次攻击的攻击力变为20%
Attacks become special triple strikes; the first strike is worth 151% of ATK and has an expanded splash area; the latter two strikes are worth 20% of ATK=攻击变为特殊的三连击，其中第一次攻击的攻击力变为151%且溅射范围扩大；后两次攻击的攻击力变为20%
Attacks become special triple strikes; the first strike is worth 155% of ATK and has an expanded splash area; the latter two strikes are worth 20% of ATK=攻击变为特殊的三连击，其中第一次攻击的攻击力变为155%且溅射范围扩大；后两次攻击的攻击力变为20%
Attacks become special triple strikes; the first strike is worth 160% of ATK and has an expanded splash area; the latter two strikes are worth 20% of ATK=攻击变为特殊的三连击，其中第一次攻击的攻击力变为160%且溅射范围扩大；后两次攻击的攻击力变为20%
Attacks become special triple strikes; the first strike is worth <@ba.vup>130%</> of ATK and has an <@ba.vup>expanded</> splash area; the latter two strikes are worth <@ba.vup>20%</> of ATK=攻击变为特殊的三连击，其中第一次攻击的攻击力变为<@ba.vup>130%</>且溅射范围<@ba.vup>扩大</>；后两次攻击的攻击力变为<@ba.vup>20%</>
Attacks become special triple strikes; the first strike is worth <@ba.vup>132%</> of ATK and has an <@ba.vup>expanded</> splash area; the latter two strikes are worth <@ba.vup>20%</> of ATK=攻击变为特殊的三连击，其中第一次攻击的攻击力变为<@ba.vup>132%</>且溅射范围<@ba.vup>扩大</>；后两次攻击的攻击力变为<@ba.vup>20%</>
Attacks become special triple strikes; the first strike is worth <@ba.vup>135%</> of ATK and has an <@ba.vup>expanded</> splash area; the latter two strikes are worth <@ba.vup>20%</> of ATK=攻击变为特殊的三连击，其中第一次攻击的攻击力变为<@ba.vup>135%</>且溅射范围<@ba.vup>扩大</>；后两次攻击的攻击力变为<@ba.vup>20%</>
Attacks become special triple strikes; the first strike is worth <@ba.vup>138%</> of ATK and has an <@ba.vup>expanded</> splash area; the latter two strikes are worth <@ba.vup>20%</> of ATK=攻击变为特殊的三连击，其中第一次攻击的攻击力变为<@ba.vup>138%</>且溅射范围<@ba.vup>扩大</>；后两次攻击的攻击力变为<@ba.vup>20%</>
Attacks become special triple strikes; the first strike is worth <@ba.vup>141%</> of ATK and has an <@ba.vup>expanded</> splash area; the latter two strikes are worth <@ba.vup>20%</> of ATK=攻击变为特殊的三连击，其中第一次攻击的攻击力变为<@ba.vup>141%</>且溅射范围<@ba.vup>扩大</>；后两次攻击的攻击力变为<@ba.vup>20%</>
Attacks become special triple strikes; the first strike is worth <@ba.vup>144%</> of ATK and has an <@ba.vup>expanded</> splash area; the latter two strikes are worth <@ba.vup>20%</> of ATK=攻击变为特殊的三连击，其中第一次攻击的攻击力变为<@ba.vup>144%</>且溅射范围<@ba.vup>扩大</>；后两次攻击的攻击力变为<@ba.vup>20%</>
Attacks become special triple strikes; the first strike is worth <@ba.vup>147%</> of ATK and has an <@ba.vup>expanded</> splash area; the latter two strikes are worth <@ba.vup>20%</> of ATK=攻击变为特殊的三连击，其中第一次攻击的攻击力变为<@ba.vup>147%</>且溅射范围<@ba.vup>扩大</>；后两次攻击的攻击力变为<@ba.vup>20%</>
Attacks become special triple strikes; the first strike is worth <@ba.vup>151%</> of ATK and has an <@ba.vup>expanded</> splash area; the latter two strikes are worth <@ba.vup>20%</> of ATK=攻击变为特殊的三连击，其中第一次攻击的攻击力变为<@ba.vup>151%</>且溅射范围<@ba.vup>扩大</>；后两次攻击的攻击力变为<@ba.vup>20%</>
Attacks become special triple strikes; the first strike is worth <@ba.vup>155%</> of ATK and has an <@ba.vup>expanded</> splash area; the latter two strikes are worth <@ba.vup>20%</> of ATK=攻击变为特殊的三连击，其中第一次攻击的攻击力变为<@ba.vup>155%</>且溅射范围<@ba.vup>扩大</>；后两次攻击的攻击力变为<@ba.vup>20%</>
Attacks become special triple strikes; the first strike is worth <@ba.vup>160%</> of ATK and has an <@ba.vup>expanded</> splash area; the latter two strikes are worth <@ba.vup>20%</> of ATK=攻击变为特殊的三连击，其中第一次攻击的攻击力变为<@ba.vup>160%</>且溅射范围<@ba.vup>扩大</>；后两次攻击的攻击力变为<@ba.vup>20%</>
Attacks become special triple strikes; the first strike is worth <@ba.vup>{attack@atk_scale_heavy:0%}</> of ATK and has an <@ba.vup>expanded</> splash area; the latter two strikes are worth <@ba.vup>{attack@atk_scale_light:0%}</> of ATK=攻击变为特殊的三连击，其中第一次攻击的攻击力变为<@ba.vup>{attack@atk_scale_heavy:0%}</>且溅射范围<@ba.vup>扩大</>；后两次攻击的攻击力变为<@ba.vup>{attack@atk_scale_light:0%}</>
Attacks become special triple strikes; the first strike is worth {attack@atk_scale_heavy:0%} of ATK and has an expanded splash area; the latter two strikes are worth {attack@atk_scale_light:0%} of ATK=攻击变为特殊的三连击，其中第一次攻击的攻击力变为{attack@atk_scale_heavy:0%}且溅射范围扩大；后两次攻击的攻击力变为{attack@atk_scale_light:0%}
Attacks by units equipped with this deal Arts damage; the first attack after pickup prevents the target from attacking or healing for a period of time=持有装备的单位攻击变为法术伤害，且拾取装备后的首次攻击使目标无法攻击或治疗一段时间
Attacks can travel along Realigned Flux, dealing damage to all connected units=攻击能够沿着重整束流传导，对所有相连的单位造成伤害
Attacks cause an explosion, dealing Splash damage to units around the primary target.=攻击造成爆破，使目标周围四格的单位受到溅射伤害。
Attacks cause the target to receive a certain amount of this unit's ATK as Arts damage per second over a few seconds (stacks)=攻击使目标数秒内每秒受到一定法术伤害（可叠加）
Attacks cause the target to take Arts damage over time; effect removed when the target is healed=攻击使目标在一段时间内持续受到法术伤害，目标接受治疗时解除此效果
Attacks change to 9 hits, each dealing 20% ATK as damage to random enemies within Attack Range; each hit has a 8% chance to Levitate the target for 1 second=攻击变为攻击力20%的9连发，随机攻击范围内的目标，每发有8%的概率使目标浮空1秒
Attacks change to 9 hits, each dealing 22% ATK as damage to random enemies within Attack Range; each hit has a 8% chance to Levitate the target for 1 second=攻击变为攻击力22%的9连发，随机攻击范围内的目标，每发有8%的概率使目标浮空1秒
Attacks change to 9 hits, each dealing 24% ATK as damage to random enemies within Attack Range; each hit has a 8% chance to Levitate the target for 1 second=攻击变为攻击力24%的9连发，随机攻击范围内的目标，每发有8%的概率使目标浮空1秒
Attacks change to 9 hits, each dealing 27% ATK as damage to random enemies within Attack Range; each hit has a 10% chance to Levitate the target for 1 second=攻击变为攻击力27%的9连发，随机攻击范围内的目标，每发有10%的概率使目标浮空1秒
Attacks change to 9 hits, each dealing 29% ATK as damage to random enemies within Attack Range; each hit has a 10% chance to Levitate the target for 1 second=攻击变为攻击力29%的9连发，随机攻击范围内的目标，每发有10%的概率使目标浮空1秒
Attacks change to 9 hits, each dealing 31% ATK as damage to random enemies within Attack Range; each hit has a 10% chance to Levitate the target for 1 second=攻击变为攻击力31%的9连发，随机攻击范围内的目标，每发有10%的概率使目标浮空1秒
Attacks change to 9 hits, each dealing 35% ATK as damage to random enemies within Attack Range; each hit has a 12% chance to Levitate the target for 1 second=攻击变为攻击力35%的9连发，随机攻击范围内的目标，每发有12%的概率使目标浮空1秒
Attacks change to 9 hits, each dealing 38% ATK as damage to random enemies within Attack Range; each hit has a 13% chance to Levitate the target for 1 second=攻击变为攻击力38%的9连发，随机攻击范围内的目标，每发有13%的概率使目标浮空1秒
Attacks change to 9 hits, each dealing 41% ATK as damage to random enemies within Attack Range; each hit has a 14% chance to Levitate the target for 1 second=攻击变为攻击力41%的9连发，随机攻击范围内的目标，每发有14%的概率使目标浮空1秒
Attacks change to 9 hits, each dealing 45% ATK as damage to random enemies within Attack Range; each hit has a 15% chance to Levitate the target for 1 second=攻击变为攻击力45%的9连发，随机攻击范围内的目标，每发有15%的概率使目标浮空1秒
Attacks change to 9 hits, each dealing {attack@atk_scale:0%} ATK as damage to random enemies within Attack Range; each hit has a {attack@prob:0%} chance to Levitate the target for {attack@levitate} second=攻击变为攻击力{attack@atk_scale:0%}的9连发，随机攻击范围内的目标，每发有{attack@prob:0%}的概率使目标浮空{attack@levitate}秒
Attacks change to <@ba.vup>9</> hits, each dealing <@ba.vup>20%</> ATK as damage to random enemies within Attack Range; each hit has a <@ba.vup>8%</> chance to <$ba.levitate>Levitate</> the target for <@ba.vup>1</> second=攻击变为攻击力<@ba.vup>20%</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>8%</>的概率使目标<$ba.levitate>浮空</><@ba.vup>1</>秒
Attacks change to <@ba.vup>9</> hits, each dealing <@ba.vup>22%</> ATK as damage to random enemies within Attack Range; each hit has a <@ba.vup>8%</> chance to <$ba.levitate>Levitate</> the target for <@ba.vup>1</> second=攻击变为攻击力<@ba.vup>22%</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>8%</>的概率使目标<$ba.levitate>浮空</><@ba.vup>1</>秒
Attacks change to <@ba.vup>9</> hits, each dealing <@ba.vup>24%</> ATK as damage to random enemies within Attack Range; each hit has a <@ba.vup>8%</> chance to <$ba.levitate>Levitate</> the target for <@ba.vup>1</> second=攻击变为攻击力<@ba.vup>24%</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>8%</>的概率使目标<$ba.levitate>浮空</><@ba.vup>1</>秒
Attacks change to <@ba.vup>9</> hits, each dealing <@ba.vup>27%</> ATK as damage to random enemies within Attack Range; each hit has a <@ba.vup>10%</> chance to <$ba.levitate>Levitate</> the target for <@ba.vup>1</> second=攻击变为攻击力<@ba.vup>27%</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>10%</>的概率使目标<$ba.levitate>浮空</><@ba.vup>1</>秒
Attacks change to <@ba.vup>9</> hits, each dealing <@ba.vup>29%</> ATK as damage to random enemies within Attack Range; each hit has a <@ba.vup>10%</> chance to <$ba.levitate>Levitate</> the target for <@ba.vup>1</> second=攻击变为攻击力<@ba.vup>29%</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>10%</>的概率使目标<$ba.levitate>浮空</><@ba.vup>1</>秒
Attacks change to <@ba.vup>9</> hits, each dealing <@ba.vup>31%</> ATK as damage to random enemies within Attack Range; each hit has a <@ba.vup>10%</> chance to <$ba.levitate>Levitate</> the target for <@ba.vup>1</> second=攻击变为攻击力<@ba.vup>31%</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>10%</>的概率使目标<$ba.levitate>浮空</><@ba.vup>1</>秒
Attacks change to <@ba.vup>9</> hits, each dealing <@ba.vup>35%</> ATK as damage to random enemies within Attack Range; each hit has a <@ba.vup>12%</> chance to <$ba.levitate>Levitate</> the target for <@ba.vup>1</> second=攻击变为攻击力<@ba.vup>35%</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>12%</>的概率使目标<$ba.levitate>浮空</><@ba.vup>1</>秒
Attacks change to <@ba.vup>9</> hits, each dealing <@ba.vup>38%</> ATK as damage to random enemies within Attack Range; each hit has a <@ba.vup>13%</> chance to <$ba.levitate>Levitate</> the target for <@ba.vup>1</> second=攻击变为攻击力<@ba.vup>38%</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>13%</>的概率使目标<$ba.levitate>浮空</><@ba.vup>1</>秒
Attacks change to <@ba.vup>9</> hits, each dealing <@ba.vup>41%</> ATK as damage to random enemies within Attack Range; each hit has a <@ba.vup>14%</> chance to <$ba.levitate>Levitate</> the target for <@ba.vup>1</> second=攻击变为攻击力<@ba.vup>41%</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>14%</>的概率使目标<$ba.levitate>浮空</><@ba.vup>1</>秒
Attacks change to <@ba.vup>9</> hits, each dealing <@ba.vup>45%</> ATK as damage to random enemies within Attack Range; each hit has a <@ba.vup>15%</> chance to <$ba.levitate>Levitate</> the target for <@ba.vup>1</> second=攻击变为攻击力<@ba.vup>45%</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>15%</>的概率使目标<$ba.levitate>浮空</><@ba.vup>1</>秒
Attacks change to <@ba.vup>9</> hits, each dealing <@ba.vup>{attack@atk_scale:0%}</> ATK as damage to random enemies within Attack Range; each hit has a <@ba.vup>{attack@prob:0%}</> chance to <$ba.levitate>Levitate</> the target for <@ba.vup>{attack@levitate}</> second=攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>9</>连发，随机攻击范围内的目标，每发有<@ba.vup>{attack@prob:0%}</>的概率使目标<$ba.levitate>浮空</><@ba.vup>{attack@levitate}</>秒
Attacks charge Londinium Secondary Defense Artillery=攻击时为伦蒂尼姆城防副炮充能
Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 4, improved at Elite 1).=攻击时需要消耗子弹且攻击力提升至120%，不攻击时会缓慢地装填子弹（最多4发，精英1后更新）
Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 6, improved at Elite 2).=攻击时需要消耗子弹且攻击力提升至120%，不攻击时会缓慢地装填子弹（最多6发，精英2后更新）
Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).=攻击时需要消耗子弹且攻击力提升至120%，不攻击时会缓慢地装填子弹（最多8发）
Attacks consume Ammo to increase ATK to 133%; While not attacking, Ammo will be slowly reloaded (max capacity at 8).=攻击时需要消耗子弹且攻击力提升至133%，不攻击时会缓慢地装填子弹（最多8发）
Attacks consume Ammo to increase ATK to 133%; While not attacking, Ammo will be slowly reloaded (max capacity at {value}).=攻击时需要消耗子弹且攻击力提升至133%，不攻击时会缓慢地装填子弹（最多{value}发）
Attacks consume Ammo to increase ATK to <@ba.kw>120%</>; While not attacking, Ammo will be slowly reloaded (max capacity 4, improved at Elite 1).=攻击时需要消耗子弹且攻击力提升至<@ba.kw>120%</>，不攻击时会缓慢地装填子弹（最多4发，精英1后更新）
Attacks consume Ammo to increase ATK to <@ba.kw>120%</>; While not attacking, Ammo will be slowly reloaded (max capacity 6, improved at Elite 2).=攻击时需要消耗子弹且攻击力提升至<@ba.kw>120%</>，不攻击时会缓慢地装填子弹（最多6发，精英2后更新）
Attacks consume Ammo to increase ATK to <@ba.kw>120%</>; While not attacking, Ammo will be slowly reloaded (max capacity 8).=攻击时需要消耗子弹且攻击力提升至<@ba.kw>120%</>，不攻击时会缓慢地装填子弹（最多8发）
Attacks consume Ammo to increase ATK to <@ba.kw>133%</>; While not attacking, Ammo will be slowly reloaded (max capacity at 8).=攻击时需要消耗子弹且攻击力提升至<@ba.kw>133%</>，不攻击时会缓慢地装填子弹（最多8发）
Attacks consume Ammo to increase ATK to <@ba.kw>133%</>; While not attacking, Ammo will be slowly reloaded (max capacity at {value}).=攻击时需要消耗子弹且攻击力提升至<@ba.kw>133%</>，不攻击时会缓慢地装填子弹（最多{value}发）
Attacks consume Ammo to increase ATK to <@ba.kw>{atk_scale:0%}</>; While not attacking, Ammo will be slowly reloaded (max capacity {value}).=攻击时需要消耗子弹且攻击力提升至<@ba.kw>{atk_scale:0%}</>，不攻击时会缓慢地装填子弹（最多{value}发）
Attacks consume Ammo to increase ATK to <@ba.kw>{atk_scale:0%}</>; While not attacking, Ammo will be slowly reloaded (max capacity {value}, improved at Elite 1).=攻击时需要消耗子弹且攻击力提升至<@ba.kw>{atk_scale:0%}</>，不攻击时会缓慢地装填子弹（最多{value}发，精英1后更新）
Attacks consume Ammo to increase ATK to <@ba.kw>{atk_scale:0%}</>; While not attacking, Ammo will be slowly reloaded (max capacity {value}, improved at Elite 2).=攻击时需要消耗子弹且攻击力提升至<@ba.kw>{atk_scale:0%}</>，不攻击时会缓慢地装填子弹（最多{value}发，精英2后更新）
Attacks consume Ammo to increase ATK to {atk_scale:0%}; While not attacking, Ammo will be slowly reloaded (max capacity {value}).=攻击时需要消耗子弹且攻击力提升至{atk_scale:0%}，不攻击时会缓慢地装填子弹（最多{value}发）
Attacks consume Ammo to increase ATK to {atk_scale:0%}; While not attacking, Ammo will be slowly reloaded (max capacity {value}, improved at Elite 1).=攻击时需要消耗子弹且攻击力提升至{atk_scale:0%}，不攻击时会缓慢地装填子弹（最多{value}发，精英1后更新）
Attacks consume Ammo to increase ATK to {atk_scale:0%}; While not attacking, Ammo will be slowly reloaded (max capacity {value}, improved at Elite 2).=攻击时需要消耗子弹且攻击力提升至{atk_scale:0%}，不攻击时会缓慢地装填子弹（最多{value}发，精英2后更新）
Attacks deal 120% ATK as Physical damage and drain 12% of current HP=每次攻击造成相当于攻击力120%的物理伤害，并使自身流失12%当前生命
Attacks deal 125% ATK as Physical damage and drain 12% of current HP=每次攻击造成相当于攻击力125%的物理伤害，并使自身流失12%当前生命
Attacks deal 130% ATK as Physical damage and drain 12% of current HP=每次攻击造成相当于攻击力130%的物理伤害，并使自身流失12%当前生命
Attacks deal 130% ATK as Physical damage, DEF +20%=攻击造成相当于130%攻击力的物理伤害，防御力+20%
Attacks deal 135% ATK as Physical damage and recover 5% Max HP; any HP gain exceeding this unit's Max HP is converted into a Barrier\nBarrier is capped at 100% of Max HP and is gradually lost once skill ends=每次攻击造成相当于攻击力135%的物理伤害，并回复自身5%最大生命值；超出自身生命上限的生命值可转化为屏障\n屏障最高叠加至最大生命值的100%，技能结束后逐渐流失
Attacks deal 135% ATK as Physical damage, DEF +20%=攻击造成相当于135%攻击力的物理伤害，防御力+20%
Attacks deal 140% ATK as Physical damage and drain 12% of current HP=每次攻击造成相当于攻击力140%的物理伤害，并使自身流失12%当前生命
Attacks deal 140% ATK as Physical damage and recover 5% Max HP; any HP gain exceeding this unit's Max HP is converted into a Barrier\nBarrier is capped at 100% of Max HP and is gradually lost once skill ends=每次攻击造成相当于攻击力140%的物理伤害，并回复自身5%最大生命值；超出自身生命上限的生命值可转化为屏障\n屏障最高叠加至最大生命值的100%，技能结束后逐渐流失
Attacks deal 140% ATK as Physical damage, DEF +20%=攻击造成相当于140%攻击力的物理伤害，防御力+20%
Attacks deal 145% ATK as Physical damage and drain 12% of current HP=每次攻击造成相当于攻击力145%的物理伤害，并使自身流失12%当前生命
Attacks deal 145% ATK as Physical damage and recover 5% Max HP; any HP gain exceeding this unit's Max HP is converted into a Barrier\nBarrier is capped at 100% of Max HP and is gradually lost once skill ends=每次攻击造成相当于攻击力145%的物理伤害，并回复自身5%最大生命值；超出自身生命上限的生命值可转化为屏障\n屏障最高叠加至最大生命值的100%，技能结束后逐渐流失
Attacks deal 145% ATK as Physical damage, DEF +30%=攻击造成相当于145%攻击力的物理伤害，防御力+30%
Attacks deal 150% ATK as Physical damage and drain 12% of current HP=每次攻击造成相当于攻击力150%的物理伤害，并使自身流失12%当前生命
Attacks deal 150% ATK as Physical damage, DEF +30%=攻击造成相当于150%攻击力的物理伤害，防御力+30%
Attacks deal 155% ATK as Physical damage and recover 6% Max HP; any HP gain exceeding this unit's Max HP is converted into a Barrier\nBarrier is capped at 100% of Max HP and is gradually lost once skill ends=每次攻击造成相当于攻击力155%的物理伤害，并回复自身6%最大生命值；超出自身生命上限的生命值可转化为屏障\n屏障最高叠加至最大生命值的100%，技能结束后逐渐流失
Attacks deal 160% ATK as Physical damage and drain 12% of current HP=每次攻击造成相当于攻击力160%的物理伤害，并使自身流失12%当前生命
Attacks deal 160% ATK as Physical damage and recover 6% Max HP; any HP gain exceeding this unit's Max HP is converted into a Barrier\nBarrier is capped at 100% of Max HP and is gradually lost once skill ends=每次攻击造成相当于攻击力160%的物理伤害，并回复自身6%最大生命值；超出自身生命上限的生命值可转化为屏障\n屏障最高叠加至最大生命值的100%，技能结束后逐渐流失
Attacks deal 160% ATK as Physical damage, DEF +30%=攻击造成相当于160%攻击力的物理伤害，防御力+30%
Attacks deal 165% ATK as Physical damage and recover 6% Max HP; any HP gain exceeding this unit's Max HP is converted into a Barrier\nBarrier is capped at 100% of Max HP and is gradually lost once skill ends=每次攻击造成相当于攻击力165%的物理伤害，并回复自身6%最大生命值；超出自身生命上限的生命值可转化为屏障\n屏障最高叠加至最大生命值的100%，技能结束后逐渐流失
Attacks deal 170% ATK as Physical damage and drain 12% of current HP=每次攻击造成相当于攻击力170%的物理伤害，并使自身流失12%当前生命
Attacks deal 170% ATK as Physical damage, DEF +40%=攻击造成相当于170%攻击力的物理伤害，防御力+40%
Attacks deal 175% ATK as Physical damage and recover 7% Max HP; any HP gain exceeding this unit's Max HP is converted into a Barrier\nBarrier is capped at 100% of Max HP and is gradually lost once skill ends=每次攻击造成相当于攻击力175%的物理伤害，并回复自身7%最大生命值；超出自身生命上限的生命值可转化为屏障\n屏障最高叠加至最大生命值的100%，技能结束后逐渐流失
Attacks deal 180% ATK as Physical damage and drain 12% of current HP=每次攻击造成相当于攻击力180%的物理伤害，并使自身流失12%当前生命
Attacks deal 180% ATK as Physical damage, DEF +45%=攻击造成相当于180%攻击力的物理伤害，防御力+45%
Attacks deal 185% ATK as Physical damage and recover 7% Max HP; any HP gain exceeding this unit's Max HP is converted into a Barrier\nBarrier is capped at 100% of Max HP and is gradually lost once skill ends=每次攻击造成相当于攻击力185%的物理伤害，并回复自身7%最大生命值；超出自身生命上限的生命值可转化为屏障\n屏障最高叠加至最大生命值的100%，技能结束后逐渐流失
Attacks deal 190% ATK as Physical damage and drain 12% of current HP=每次攻击造成相当于攻击力190%的物理伤害，并使自身流失12%当前生命
Attacks deal 190% ATK as Physical damage and recover 7% Max HP; any HP gain exceeding this unit's Max HP is converted into a Barrier\nBarrier is capped at 100% of Max HP and is gradually lost once skill ends=每次攻击造成相当于攻击力190%的物理伤害，并回复自身7%最大生命值；超出自身生命上限的生命值可转化为屏障\n屏障最高叠加至最大生命值的100%，技能结束后逐渐流失
Attacks deal 190% ATK as Physical damage, DEF +50%=攻击造成相当于190%攻击力的物理伤害，防御力+50%
Attacks deal 200% ATK as Physical damage and recover 8% Max HP; any HP gain exceeding this unit's Max HP is converted into a Barrier\nBarrier is capped at 100% of Max HP and is gradually lost once skill ends=每次攻击造成相当于攻击力200%的物理伤害，并回复自身8%最大生命值；超出自身生命上限的生命值可转化为屏障\n屏障最高叠加至最大生命值的100%，技能结束后逐渐流失
Attacks deal 200% ATK as Physical damage, DEF +60%=攻击造成相当于200%攻击力的物理伤害，防御力+60%
Attacks deal 250% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take 20% ATK as Arts damage every second, and are inflicted with 5 seconds of Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\nUnlimited duration, can manually deactivate skill (skill can be deactivated at will)=每次攻击造成相当于攻击力250%的法术伤害，积雪超过5层时会向周围扩散一层（最多向外扩散20格），处于积雪上的地面敌人每秒受到攻击力20%的法术伤害，敌人离开积雪时获得5秒寒冷，积雪在目标点积累至5层时，使目标点变为冻结状态\n持续时间无限，可主动关闭技能（期间可随时停止技能）
Attacks deal 270% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take 20% ATK as Arts damage every second, and are inflicted with 5 seconds of Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\nUnlimited duration, can manually deactivate skill (skill can be deactivated at will)=每次攻击造成相当于攻击力270%的法术伤害，积雪超过5层时会向周围扩散一层（最多向外扩散20格），处于积雪上的地面敌人每秒受到攻击力20%的法术伤害，敌人离开积雪时获得5秒寒冷，积雪在目标点积累至5层时，使目标点变为冻结状态\n持续时间无限，可主动关闭技能（期间可随时停止技能）
Attacks deal 290% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take 20% ATK as Arts damage every second, and are inflicted with 5 seconds of Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\nUnlimited duration, can manually deactivate skill (skill can be deactivated at will)=每次攻击造成相当于攻击力290%的法术伤害，积雪超过5层时会向周围扩散一层（最多向外扩散20格），处于积雪上的地面敌人每秒受到攻击力20%的法术伤害，敌人离开积雪时获得5秒寒冷，积雪在目标点积累至5层时，使目标点变为冻结状态\n持续时间无限，可主动关闭技能（期间可随时停止技能）
Attacks deal 310% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take 20% ATK as Arts damage every second, and are inflicted with 5 seconds of Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\nUnlimited duration, can manually deactivate skill (skill can be deactivated at will)=每次攻击造成相当于攻击力310%的法术伤害，积雪超过5层时会向周围扩散一层（最多向外扩散20格），处于积雪上的地面敌人每秒受到攻击力20%的法术伤害，敌人离开积雪时获得5秒寒冷，积雪在目标点积累至5层时，使目标点变为冻结状态\n持续时间无限，可主动关闭技能（期间可随时停止技能）
Attacks deal 320% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take 20% ATK as Arts damage every second, and are inflicted with 5 seconds of Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\nUnlimited duration, can manually deactivate skill (skill can be deactivated at will)=每次攻击造成相当于攻击力320%的法术伤害，积雪超过5层时会向周围扩散一层（最多向外扩散20格），处于积雪上的地面敌人每秒受到攻击力20%的法术伤害，敌人离开积雪时获得5秒寒冷，积雪在目标点积累至5层时，使目标点变为冻结状态\n持续时间无限，可主动关闭技能（期间可随时停止技能）
Attacks deal 330% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take 20% ATK as Arts damage every second, and are inflicted with 5 seconds of Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\nUnlimited duration, can manually deactivate skill (skill can be deactivated at will)=每次攻击造成相当于攻击力330%的法术伤害，积雪超过5层时会向周围扩散一层（最多向外扩散20格），处于积雪上的地面敌人每秒受到攻击力20%的法术伤害，敌人离开积雪时获得5秒寒冷，积雪在目标点积累至5层时，使目标点变为冻结状态\n持续时间无限，可主动关闭技能（期间可随时停止技能）
Attacks deal 350% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take 20% ATK as Arts damage every second, and are inflicted with 5 seconds of Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\nUnlimited duration, can manually deactivate skill (skill can be deactivated at will)=每次攻击造成相当于攻击力350%的法术伤害，积雪超过5层时会向周围扩散一层（最多向外扩散20格），处于积雪上的地面敌人每秒受到攻击力20%的法术伤害，敌人离开积雪时获得5秒寒冷，积雪在目标点积累至5层时，使目标点变为冻结状态\n持续时间无限，可主动关闭技能（期间可随时停止技能）
Attacks deal 360% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take 20% ATK as Arts damage every second, and are inflicted with 5 seconds of Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\nUnlimited duration, can manually deactivate skill (skill can be deactivated at will)=每次攻击造成相当于攻击力360%的法术伤害，积雪超过5层时会向周围扩散一层（最多向外扩散20格），处于积雪上的地面敌人每秒受到攻击力20%的法术伤害，敌人离开积雪时获得5秒寒冷，积雪在目标点积累至5层时，使目标点变为冻结状态\n持续时间无限，可主动关闭技能（期间可随时停止技能）
Attacks deal 370% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take 20% ATK as Arts damage every second, and are inflicted with 5 seconds of Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\nUnlimited duration, can manually deactivate skill (skill can be deactivated at will)=每次攻击造成相当于攻击力370%的法术伤害，积雪超过5层时会向周围扩散一层（最多向外扩散20格），处于积雪上的地面敌人每秒受到攻击力20%的法术伤害，敌人离开积雪时获得5秒寒冷，积雪在目标点积累至5层时，使目标点变为冻结状态\n持续时间无限，可主动关闭技能（期间可随时停止技能）
Attacks deal 380% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take 20% ATK as Arts damage every second, and are inflicted with 5 seconds of Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\nUnlimited duration, can manually deactivate skill (skill can be deactivated at will)=每次攻击造成相当于攻击力380%的法术伤害，积雪超过5层时会向周围扩散一层（最多向外扩散20格），处于积雪上的地面敌人每秒受到攻击力20%的法术伤害，敌人离开积雪时获得5秒寒冷，积雪在目标点积累至5层时，使目标点变为冻结状态\n持续时间无限，可主动关闭技能（期间可随时停止技能）
Attacks deal 50% ATK as AOE Physical damage to enemies around the target.=攻击使目标周围的其他敌人受到相当于攻击力50%的群体物理伤害
Attacks deal <$ba.dt.apoptosis>Necrosis</>=攻击造成<$ba.dt.apoptosis>凋亡损伤</>
Attacks deal <$ba.dt.apoptosis>Necrosis</> and hit 2 targets simultaneously.=攻击造成<$ba.dt.apoptosis>凋亡损伤</>，同时攻击两个目标
Attacks deal <$ba.dt.apoptosis>Necrosis</> and jump between 4 targets, with each jump dealing reduced damage=攻击造成<$ba.dt.apoptosis>凋亡损伤</>，且会在4个敌人间跳跃，每次跳跃伤害降低
Attacks deal <$ba.dt.burning>Burn</>=攻击造成<$ba.dt.burning>灼燃损伤</>
Attacks deal <$ba.dt.burning>Burn</>, and recovers HP every second=攻击附带<$ba.dt.burning>灼燃损伤</>，每秒恢复生命值
Attacks deal <@ba.kw>50%</> ATK as <@ba.kw>AOE</> Physical damage to enemies around the target.=攻击使目标周围的其他敌人受到相当于攻击力<@ba.kw>50%</>的<@ba.kw>群体</>物理伤害
Attacks deal <@ba.kw>Arts damage</> and can inflict <@ba.kw>Elemental Injury</>. Not affected by <@ba.kw>Deployment Limit</>, but has a long Redeployment Time.=攻击造成<@ba.kw>法术伤害</>，可以造成<@ba.kw>元素损伤</>，且不受<@ba.kw>部署数量</>限制，但再部署时间极长
Attacks deal <@ba.kw>Arts damage</>, and <$ba.sluggish>Slow</> the enemy for a <@ba.kw>moderate</> period of time=攻击造成<@ba.kw>法术伤害</>，并对敌人造成<@ba.kw>较长</>的<$ba.sluggish>停顿</>
Attacks deal <@ba.kw>Arts damage</>, and can inflict <@ba.kw>Elemental Damage</>=攻击造成<@ba.kw>法术伤害</>，可以造成<@ba.kw>元素伤害</>
Attacks deal <@ba.kw>Arts damage</>, and can inflict <@ba.kw>Elemental Injury</>=攻击造成<@ba.kw>法术伤害</>，可以造成<@ba.kw>元素损伤</>
Attacks deal <@ba.kw>Arts damage</>; When unable to find a target, attacks can be <@ba.kw>stored up</> and fired all at once (Up to 3 charges)=攻击造成<@ba.kw>法术伤害</>，在找不到攻击目标时可以将攻击能量<@ba.kw>储存</>起来之后一齐发射（最多3个）
Attacks deal <@ba.kw>Arts damage</>; When unable to find a target, attacks can be <@ba.kw>stored up</> and fired all at once (Up to 4 charges)=攻击造成<@ba.kw>法术伤害</>，在找不到攻击目标时可以将攻击能量<@ba.kw>储存</>起来之后一齐发射（最多4个）
Attacks deal <@ba.kw>Arts</> damage and heal the HP of an ally within Attack Range for <@ba.kw>50%</> of the damage dealt=攻击造成<@ba.kw>法术伤害</>，攻击敌人时为攻击范围内一名友方干员治疗相当于<@ba.kw>50%</>伤害的生命值
Attacks deal <@ba.kw>Arts</> damage and heal the HP of an ally within Attack Range for <@ba.kw>60%</> of the damage dealt=攻击造成<@ba.kw>法术伤害</>，攻击敌人时为攻击范围内一名友方干员治疗相当于<@ba.kw>60%</>伤害的生命值
Attacks deal <@ba.kw>Arts</> damage and heal the HP of an ally within Attack Range for <@ba.kw>{scale:0%}</> of the damage dealt=攻击造成<@ba.kw>法术伤害</>，攻击敌人时为攻击范围内一名友方干员治疗相当于<@ba.kw>{scale:0%}</>伤害的生命值
Attacks deal <@ba.kw>Arts</> damage and jump between <@ba.kw>3</> enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow</>=攻击造成<@ba.kw>法术伤害</>，且会在<@ba.kw>3</>个敌人间跳跃，每次跳跃伤害降低15%并造成短暂<$ba.sluggish>停顿</>
Attacks deal <@ba.kw>Arts</> damage and jump between <@ba.kw>3</> enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow</> (improved after Elite 2)=攻击造成<@ba.kw>法术伤害</>，且会在<@ba.kw>3</>个敌人间跳跃，每次跳跃伤害降低15%并造成短暂<$ba.sluggish>停顿</>（精英2后更新）
Attacks deal <@ba.kw>Arts</> damage and jump between <@ba.kw>3</> enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow</> (Upgraded after reaching Elite 2)=攻击造成<@ba.kw>法术伤害</>，且会在<@ba.kw>3</>个敌人间跳跃，每次跳跃伤害降低15%并造成短暂<$ba.sluggish>停顿</>（精英2后更新）
Attacks deal <@ba.kw>Arts</> damage and jump between <@ba.kw>4</> enemies. Each jump <@ba.kw>no longer deals less damage</> and inflicts a brief <$ba.sluggish>Slow</>=攻击造成<@ba.kw>法术伤害</>，且会在<@ba.kw>4</>个敌人间跳跃，每次跳跃伤害<@ba.kw>不再降低</>并造成短暂的<$ba.sluggish>停顿</>
Attacks deal <@ba.kw>Arts</> damage and jump between <@ba.kw>4</> enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow</>=攻击造成<@ba.kw>法术伤害</>，且会在<@ba.kw>4</>个敌人间跳跃，每次跳跃伤害降低15%并造成短暂<$ba.sluggish>停顿</>
Attacks deal <@ba.kw>Arts</> damage and jump between <@ba.kw>4</> enemies. Each jump deals <@ba.kw>10%</> less damage and inflicts a short <$ba.sluggish>Slow</>=攻击造成<@ba.kw>法术伤害</>，且会在<@ba.kw>4</>个敌人间跳跃，每次跳跃伤害降低<@ba.kw>10%</>并造成一定时间<$ba.sluggish>停顿</>
Attacks deal <@ba.kw>Arts</> damage and jump between <@ba.kw>{attack@chain.max_target}</> enemies. Each jump <@ba.kw>no longer deals less damage</> and inflicts a brief <$ba.sluggish>Slow</>=攻击造成<@ba.kw>法术伤害</>，且会在<@ba.kw>{attack@chain.max_target}</>个敌人间跳跃，每次跳跃伤害<@ba.kw>不再降低</>并造成短暂的<$ba.sluggish>停顿</>
Attacks deal <@ba.kw>Arts</> damage and jump between <@ba.kw>{attack@chain.max_target}</> enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow</>=攻击造成<@ba.kw>法术伤害</>，且会在<@ba.kw>{attack@chain.max_target}</>个敌人间跳跃，每次跳跃伤害降低15%并造成短暂<$ba.sluggish>停顿</>
Attacks deal <@ba.kw>Arts</> damage and jump between <@ba.kw>{attack@chain.max_target}</> enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow</> (improved after Elite 2)=攻击造成<@ba.kw>法术伤害</>，且会在<@ba.kw>{attack@chain.max_target}</>个敌人间跳跃，每次跳跃伤害降低15%并造成短暂<$ba.sluggish>停顿</>（精英2后更新）
Attacks deal <@ba.kw>Arts</> damage and jump between <@ba.kw>{attack@max_target}</> enemies. Each jump <@ba.kw>no longer deals less damage</> and inflicts a brief <$ba.sluggish>Slow</>=攻击造成<@ba.kw>法术伤害</>，且会在<@ba.kw>{attack@max_target}</>个敌人间跳跃，每次跳跃伤害<@ba.kw>不再降低</>并造成短暂的<$ba.sluggish>停顿</>
Attacks deal <@ba.kw>Arts</> damage and jump between <@ba.kw>{attack@max_target}</> enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow</>=攻击造成<@ba.kw>法术伤害</>，且会在<@ba.kw>{attack@max_target}</>个敌人间跳跃，每次跳跃伤害降低15%并造成短暂<$ba.sluggish>停顿</>
Attacks deal <@ba.kw>Arts</> damage and jump between <@ba.kw>{attack@max_target}</> enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow</> (Upgraded after reaching Elite 2)=攻击造成<@ba.kw>法术伤害</>，且会在<@ba.kw>{attack@max_target}</>个敌人间跳跃，每次跳跃伤害降低15%并造成短暂<$ba.sluggish>停顿</>（精英2后更新）
Attacks deal <@ba.kw>Arts</> damage and jump between <@ba.kw>{attack@max_target}</> enemies. Each jump deals <@ba.kw>{value:0%}</> less damage and inflicts a short <$ba.sluggish>Slow</>=攻击造成<@ba.kw>法术伤害</>，且会在<@ba.kw>{attack@max_target}</>个敌人间跳跃，每次跳跃伤害降低<@ba.kw>{value:0%}</>并造成一定时间<$ba.sluggish>停顿</>
Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage</>; damage dealt increases with distance, up to <@ba.kw>110%</>=攻击造成<@ba.kw>超远距离的群体法术伤害</>，距离越远伤害越高，最高达到<@ba.kw>110%</>
Attacks deal <@ba.kw>three instances</> of Physical damage to <@ba.kw>ground</> enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)=攻击对小范围的<@ba.kw>地面</>敌人造成<@ba.kw>三次</>物理伤害（后两次为余震，伤害降低至攻击力的50％）
Attacks deal <@ba.kw>two instances</> of Physical damage to <@ba.kw>ground</> enemies in a small area (The second instance is a shockwave that has half the normal ATK)=攻击对小范围的<@ba.kw>地面</>敌人造成<@ba.kw>两次</>物理伤害（第二次为余震，伤害降低至攻击力的一半）
Attacks deal <@ba.kw>{attack@atk_scale_2:0%}</> ATK as <@ba.kw>AOE</> Physical damage to enemies around the target.=攻击使目标周围的其他敌人受到相当于攻击力<@ba.kw>{attack@atk_scale_2:0%}</>的<@ba.kw>群体</>物理伤害
Attacks deal <@ba.vup>120%</> ATK as Physical damage and drain <@ba.vdown>12%</> of current HP=每次攻击造成相当于攻击力<@ba.vup>120%</>的物理伤害，并使自身流失<@ba.vdown>12%</>当前生命
Attacks deal <@ba.vup>125%</> ATK as Physical damage and drain <@ba.vdown>12%</> of current HP=每次攻击造成相当于攻击力<@ba.vup>125%</>的物理伤害，并使自身流失<@ba.vdown>12%</>当前生命
Attacks deal <@ba.vup>130%</> ATK as Physical damage and drain <@ba.vdown>12%</> of current HP=每次攻击造成相当于攻击力<@ba.vup>130%</>的物理伤害，并使自身流失<@ba.vdown>12%</>当前生命
Attacks deal <@ba.vup>130%</> ATK as Physical damage, DEF <@ba.vup>+20%</>=攻击造成相当于<@ba.vup>130%</>攻击力的物理伤害，防御力<@ba.vup>+20%</>
Attacks deal <@ba.vup>135%</> ATK as Physical damage and recover <@ba.vup>5%</> Max HP; any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier</>\n<@ba.rem><$ba.barrier>Barrier</> is capped at 100% of Max HP and is gradually lost once skill ends</>=每次攻击造成相当于攻击力<@ba.vup>135%</>的物理伤害，并回复自身<@ba.vup>5%</>最大生命值；超出自身生命上限的生命值可转化为<$ba.barrier>屏障</>\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命值的100%，技能结束后逐渐流失</>
Attacks deal <@ba.vup>135%</> ATK as Physical damage, DEF <@ba.vup>+20%</>=攻击造成相当于<@ba.vup>135%</>攻击力的物理伤害，防御力<@ba.vup>+20%</>
Attacks deal <@ba.vup>140%</> ATK as Physical damage and drain <@ba.vdown>12%</> of current HP=每次攻击造成相当于攻击力<@ba.vup>140%</>的物理伤害，并使自身流失<@ba.vdown>12%</>当前生命
Attacks deal <@ba.vup>140%</> ATK as Physical damage and recover <@ba.vup>5%</> Max HP; any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier</>\n<@ba.rem><$ba.barrier>Barrier</> is capped at 100% of Max HP and is gradually lost once skill ends</>=每次攻击造成相当于攻击力<@ba.vup>140%</>的物理伤害，并回复自身<@ba.vup>5%</>最大生命值；超出自身生命上限的生命值可转化为<$ba.barrier>屏障</>\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命值的100%，技能结束后逐渐流失</>
Attacks deal <@ba.vup>140%</> ATK as Physical damage, DEF <@ba.vup>+20%</>=攻击造成相当于<@ba.vup>140%</>攻击力的物理伤害，防御力<@ba.vup>+20%</>
Attacks deal <@ba.vup>145%</> ATK as Physical damage and drain <@ba.vdown>12%</> of current HP=每次攻击造成相当于攻击力<@ba.vup>145%</>的物理伤害，并使自身流失<@ba.vdown>12%</>当前生命
Attacks deal <@ba.vup>145%</> ATK as Physical damage and recover <@ba.vup>5%</> Max HP; any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier</>\n<@ba.rem><$ba.barrier>Barrier</> is capped at 100% of Max HP and is gradually lost once skill ends</>=每次攻击造成相当于攻击力<@ba.vup>145%</>的物理伤害，并回复自身<@ba.vup>5%</>最大生命值；超出自身生命上限的生命值可转化为<$ba.barrier>屏障</>\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命值的100%，技能结束后逐渐流失</>
Attacks deal <@ba.vup>145%</> ATK as Physical damage, DEF <@ba.vup>+30%</>=攻击造成相当于<@ba.vup>145%</>攻击力的物理伤害，防御力<@ba.vup>+30%</>
Attacks deal <@ba.vup>150%</> ATK as Physical damage and drain <@ba.vdown>12%</> of current HP=每次攻击造成相当于攻击力<@ba.vup>150%</>的物理伤害，并使自身流失<@ba.vdown>12%</>当前生命
Attacks deal <@ba.vup>150%</> ATK as Physical damage, DEF <@ba.vup>+30%</>=攻击造成相当于<@ba.vup>150%</>攻击力的物理伤害，防御力<@ba.vup>+30%</>
Attacks deal <@ba.vup>155%</> ATK as Physical damage and recover <@ba.vup>6%</> Max HP; any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier</>\n<@ba.rem><$ba.barrier>Barrier</> is capped at 100% of Max HP and is gradually lost once skill ends</>=每次攻击造成相当于攻击力<@ba.vup>155%</>的物理伤害，并回复自身<@ba.vup>6%</>最大生命值；超出自身生命上限的生命值可转化为<$ba.barrier>屏障</>\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命值的100%，技能结束后逐渐流失</>
Attacks deal <@ba.vup>160%</> ATK as Physical damage and drain <@ba.vdown>12%</> of current HP=每次攻击造成相当于攻击力<@ba.vup>160%</>的物理伤害，并使自身流失<@ba.vdown>12%</>当前生命
Attacks deal <@ba.vup>160%</> ATK as Physical damage and recover <@ba.vup>6%</> Max HP; any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier</>\n<@ba.rem><$ba.barrier>Barrier</> is capped at 100% of Max HP and is gradually lost once skill ends</>=每次攻击造成相当于攻击力<@ba.vup>160%</>的物理伤害，并回复自身<@ba.vup>6%</>最大生命值；超出自身生命上限的生命值可转化为<$ba.barrier>屏障</>\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命值的100%，技能结束后逐渐流失</>
Attacks deal <@ba.vup>160%</> ATK as Physical damage, DEF <@ba.vup>+30%</>=攻击造成相当于<@ba.vup>160%</>攻击力的物理伤害，防御力<@ba.vup>+30%</>
Attacks deal <@ba.vup>165%</> ATK as Physical damage and recover <@ba.vup>6%</> Max HP; any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier</>\n<@ba.rem><$ba.barrier>Barrier</> is capped at 100% of Max HP and is gradually lost once skill ends</>=每次攻击造成相当于攻击力<@ba.vup>165%</>的物理伤害，并回复自身<@ba.vup>6%</>最大生命值；超出自身生命上限的生命值可转化为<$ba.barrier>屏障</>\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命值的100%，技能结束后逐渐流失</>
Attacks deal <@ba.vup>170%</> ATK as Physical damage and drain <@ba.vdown>12%</> of current HP=每次攻击造成相当于攻击力<@ba.vup>170%</>的物理伤害，并使自身流失<@ba.vdown>12%</>当前生命
Attacks deal <@ba.vup>170%</> ATK as Physical damage, DEF <@ba.vup>+40%</>=攻击造成相当于<@ba.vup>170%</>攻击力的物理伤害，防御力<@ba.vup>+40%</>
Attacks deal <@ba.vup>175%</> ATK as Physical damage and recover <@ba.vup>7%</> Max HP; any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier</>\n<@ba.rem><$ba.barrier>Barrier</> is capped at 100% of Max HP and is gradually lost once skill ends</>=每次攻击造成相当于攻击力<@ba.vup>175%</>的物理伤害，并回复自身<@ba.vup>7%</>最大生命值；超出自身生命上限的生命值可转化为<$ba.barrier>屏障</>\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命值的100%，技能结束后逐渐流失</>
Attacks deal <@ba.vup>180%</> ATK as Physical damage and drain <@ba.vdown>12%</> of current HP=每次攻击造成相当于攻击力<@ba.vup>180%</>的物理伤害，并使自身流失<@ba.vdown>12%</>当前生命
Attacks deal <@ba.vup>180%</> ATK as Physical damage, DEF <@ba.vup>+45%</>=攻击造成相当于<@ba.vup>180%</>攻击力的物理伤害，防御力<@ba.vup>+45%</>
Attacks deal <@ba.vup>185%</> ATK as Physical damage and recover <@ba.vup>7%</> Max HP; any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier</>\n<@ba.rem><$ba.barrier>Barrier</> is capped at 100% of Max HP and is gradually lost once skill ends</>=每次攻击造成相当于攻击力<@ba.vup>185%</>的物理伤害，并回复自身<@ba.vup>7%</>最大生命值；超出自身生命上限的生命值可转化为<$ba.barrier>屏障</>\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命值的100%，技能结束后逐渐流失</>
Attacks deal <@ba.vup>190%</> ATK as Physical damage and drain <@ba.vdown>12%</> of current HP=每次攻击造成相当于攻击力<@ba.vup>190%</>的物理伤害，并使自身流失<@ba.vdown>12%</>当前生命
Attacks deal <@ba.vup>190%</> ATK as Physical damage and recover <@ba.vup>7%</> Max HP; any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier</>\n<@ba.rem><$ba.barrier>Barrier</> is capped at 100% of Max HP and is gradually lost once skill ends</>=每次攻击造成相当于攻击力<@ba.vup>190%</>的物理伤害，并回复自身<@ba.vup>7%</>最大生命值；超出自身生命上限的生命值可转化为<$ba.barrier>屏障</>\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命值的100%，技能结束后逐渐流失</>
Attacks deal <@ba.vup>190%</> ATK as Physical damage, DEF <@ba.vup>+50%</>=攻击造成相当于<@ba.vup>190%</>攻击力的物理伤害，防御力<@ba.vup>+50%</>
Attacks deal <@ba.vup>200%</> ATK as Physical damage and recover <@ba.vup>8%</> Max HP; any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier</>\n<@ba.rem><$ba.barrier>Barrier</> is capped at 100% of Max HP and is gradually lost once skill ends</>=每次攻击造成相当于攻击力<@ba.vup>200%</>的物理伤害，并回复自身<@ba.vup>8%</>最大生命值；超出自身生命上限的生命值可转化为<$ba.barrier>屏障</>\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命值的100%，技能结束后逐渐流失</>
Attacks deal <@ba.vup>200%</> ATK as Physical damage, DEF <@ba.vup>+60%</>=攻击造成相当于<@ba.vup>200%</>攻击力的物理伤害，防御力<@ba.vup>+60%</>
Attacks deal <@ba.vup>250%</> ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take <@ba.vup>20%</> ATK as Arts damage every second, and are inflicted with <@ba.vup>5</> seconds of <$ba.cold>Cold</> after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\n<@ba.rem>Unlimited duration, can manually deactivate skill (skill can be deactivated at will)</>=每次攻击造成相当于攻击力<@ba.vup>250%</>的法术伤害，积雪超过5层时会向周围扩散一层（最多向外扩散20格），处于积雪上的地面敌人每秒受到攻击力<@ba.vup>20%</>的法术伤害，敌人离开积雪时获得<@ba.vup>5</>秒<$ba.cold>寒冷</>，积雪在目标点积累至5层时，使目标点变为冻结状态\n<@ba.rem>持续时间无限，可主动关闭技能（期间可随时停止技能）</>
Attacks deal <@ba.vup>270%</> ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take <@ba.vup>20%</> ATK as Arts damage every second, and are inflicted with <@ba.vup>5</> seconds of <$ba.cold>Cold</> after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\n<@ba.rem>Unlimited duration, can manually deactivate skill (skill can be deactivated at will)</>=每次攻击造成相当于攻击力<@ba.vup>270%</>的法术伤害，积雪超过5层时会向周围扩散一层（最多向外扩散20格），处于积雪上的地面敌人每秒受到攻击力<@ba.vup>20%</>的法术伤害，敌人离开积雪时获得<@ba.vup>5</>秒<$ba.cold>寒冷</>，积雪在目标点积累至5层时，使目标点变为冻结状态\n<@ba.rem>持续时间无限，可主动关闭技能（期间可随时停止技能）</>
Attacks deal <@ba.vup>290%</> ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take <@ba.vup>20%</> ATK as Arts damage every second, and are inflicted with <@ba.vup>5</> seconds of <$ba.cold>Cold</> after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\n<@ba.rem>Unlimited duration, can manually deactivate skill (skill can be deactivated at will)</>=每次攻击造成相当于攻击力<@ba.vup>290%</>的法术伤害，积雪超过5层时会向周围扩散一层（最多向外扩散20格），处于积雪上的地面敌人每秒受到攻击力<@ba.vup>20%</>的法术伤害，敌人离开积雪时获得<@ba.vup>5</>秒<$ba.cold>寒冷</>，积雪在目标点积累至5层时，使目标点变为冻结状态\n<@ba.rem>持续时间无限，可主动关闭技能（期间可随时停止技能）</>
Attacks deal <@ba.vup>310%</> ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take <@ba.vup>20%</> ATK as Arts damage every second, and are inflicted with <@ba.vup>5</> seconds of <$ba.cold>Cold</> after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\n<@ba.rem>Unlimited duration, can manually deactivate skill (skill can be deactivated at will)</>=每次攻击造成相当于攻击力<@ba.vup>310%</>的法术伤害，积雪超过5层时会向周围扩散一层（最多向外扩散20格），处于积雪上的地面敌人每秒受到攻击力<@ba.vup>20%</>的法术伤害，敌人离开积雪时获得<@ba.vup>5</>秒<$ba.cold>寒冷</>，积雪在目标点积累至5层时，使目标点变为冻结状态\n<@ba.rem>持续时间无限，可主动关闭技能（期间可随时停止技能）</>
Attacks deal <@ba.vup>320%</> ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take <@ba.vup>20%</> ATK as Arts damage every second, and are inflicted with <@ba.vup>5</> seconds of <$ba.cold>Cold</> after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\n<@ba.rem>Unlimited duration, can manually deactivate skill (skill can be deactivated at will)</>=每次攻击造成相当于攻击力<@ba.vup>320%</>的法术伤害，积雪超过5层时会向周围扩散一层（最多向外扩散20格），处于积雪上的地面敌人每秒受到攻击力<@ba.vup>20%</>的法术伤害，敌人离开积雪时获得<@ba.vup>5</>秒<$ba.cold>寒冷</>，积雪在目标点积累至5层时，使目标点变为冻结状态\n<@ba.rem>持续时间无限，可主动关闭技能（期间可随时停止技能）</>
Attacks deal <@ba.vup>330%</> ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take <@ba.vup>20%</> ATK as Arts damage every second, and are inflicted with <@ba.vup>5</> seconds of <$ba.cold>Cold</> after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\n<@ba.rem>Unlimited duration, can manually deactivate skill (skill can be deactivated at will)</>=每次攻击造成相当于攻击力<@ba.vup>330%</>的法术伤害，积雪超过5层时会向周围扩散一层（最多向外扩散20格），处于积雪上的地面敌人每秒受到攻击力<@ba.vup>20%</>的法术伤害，敌人离开积雪时获得<@ba.vup>5</>秒<$ba.cold>寒冷</>，积雪在目标点积累至5层时，使目标点变为冻结状态\n<@ba.rem>持续时间无限，可主动关闭技能（期间可随时停止技能）</>
Attacks deal <@ba.vup>350%</> ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take <@ba.vup>20%</> ATK as Arts damage every second, and are inflicted with <@ba.vup>5</> seconds of <$ba.cold>Cold</> after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\n<@ba.rem>Unlimited duration, can manually deactivate skill (skill can be deactivated at will)</>=每次攻击造成相当于攻击力<@ba.vup>350%</>的法术伤害，积雪超过5层时会向周围扩散一层（最多向外扩散20格），处于积雪上的地面敌人每秒受到攻击力<@ba.vup>20%</>的法术伤害，敌人离开积雪时获得<@ba.vup>5</>秒<$ba.cold>寒冷</>，积雪在目标点积累至5层时，使目标点变为冻结状态\n<@ba.rem>持续时间无限，可主动关闭技能（期间可随时停止技能）</>
Attacks deal <@ba.vup>360%</> ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take <@ba.vup>20%</> ATK as Arts damage every second, and are inflicted with <@ba.vup>5</> seconds of <$ba.cold>Cold</> after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\n<@ba.rem>Unlimited duration, can manually deactivate skill (skill can be deactivated at will)</>=每次攻击造成相当于攻击力<@ba.vup>360%</>的法术伤害，积雪超过5层时会向周围扩散一层（最多向外扩散20格），处于积雪上的地面敌人每秒受到攻击力<@ba.vup>20%</>的法术伤害，敌人离开积雪时获得<@ba.vup>5</>秒<$ba.cold>寒冷</>，积雪在目标点积累至5层时，使目标点变为冻结状态\n<@ba.rem>持续时间无限，可主动关闭技能（期间可随时停止技能）</>
Attacks deal <@ba.vup>370%</> ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take <@ba.vup>20%</> ATK as Arts damage every second, and are inflicted with <@ba.vup>5</> seconds of <$ba.cold>Cold</> after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\n<@ba.rem>Unlimited duration, can manually deactivate skill (skill can be deactivated at will)</>=每次攻击造成相当于攻击力<@ba.vup>370%</>的法术伤害，积雪超过5层时会向周围扩散一层（最多向外扩散20格），处于积雪上的地面敌人每秒受到攻击力<@ba.vup>20%</>的法术伤害，敌人离开积雪时获得<@ba.vup>5</>秒<$ba.cold>寒冷</>，积雪在目标点积累至5层时，使目标点变为冻结状态\n<@ba.rem>持续时间无限，可主动关闭技能（期间可随时停止技能）</>
Attacks deal <@ba.vup>380%</> ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take <@ba.vup>20%</> ATK as Arts damage every second, and are inflicted with <@ba.vup>5</> seconds of <$ba.cold>Cold</> after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\n<@ba.rem>Unlimited duration, can manually deactivate skill (skill can be deactivated at will)</>=每次攻击造成相当于攻击力<@ba.vup>380%</>的法术伤害，积雪超过5层时会向周围扩散一层（最多向外扩散20格），处于积雪上的地面敌人每秒受到攻击力<@ba.vup>20%</>的法术伤害，敌人离开积雪时获得<@ba.vup>5</>秒<$ba.cold>寒冷</>，积雪在目标点积累至5层时，使目标点变为冻结状态\n<@ba.rem>持续时间无限，可主动关闭技能（期间可随时停止技能）</>
Attacks deal <@ba.vup>{attack@atk_scale:0%}</> ATK as Physical damage and drain <@ba.vdown>{attack@hp_ratio:0%}</> of current HP=每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并使自身流失<@ba.vdown>{attack@hp_ratio:0%}</>当前生命
Attacks deal <@ba.vup>{attack@atk_scale:0%}</> ATK as Physical damage, DEF <@ba.vup>+{def:0%}</>=攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>攻击力的物理伤害，防御力<@ba.vup>+{def:0%}</>
Attacks deal <@ba.vup>{attack@atk_scale_s2:0%}</> ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take <@ba.vup>{talent@s2_magic_scale:0%}</> ATK as Arts damage every second, and are inflicted with <@ba.vup>5</> seconds of <$ba.cold>Cold</> after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\n<@ba.rem>Unlimited duration, can manually deactivate skill (skill can be deactivated at will)</>=每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale_s2:0%}</>的法术伤害，积雪超过5层时会向周围扩散一层（最多向外扩散20格），处于积雪上的地面敌人每秒受到攻击力<@ba.vup>{talent@s2_magic_scale:0%}</>的法术伤害，敌人离开积雪时获得<@ba.vup>5</>秒<$ba.cold>寒冷</>，积雪在目标点积累至5层时，使目标点变为冻结状态\n<@ba.rem>持续时间无限，可主动关闭技能（期间可随时停止技能）</>
Attacks deal <@ba.vup>{attack@s2_atk_scale:0%}</> ATK as Physical damage and recover <@ba.vup>{attack@hp_ratio:0%}</> Max HP; any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier</>\n<@ba.rem><$ba.barrier>Barrier</> is capped at {max_hp_ratio:0%} of Max HP and is gradually lost once skill ends</>=每次攻击造成相当于攻击力<@ba.vup>{attack@s2_atk_scale:0%}</>的物理伤害，并回复自身<@ba.vup>{attack@hp_ratio:0%}</>最大生命值；超出自身生命上限的生命值可转化为<$ba.barrier>屏障</>\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命值的{max_hp_ratio:0%}，技能结束后逐渐流失</>
Attacks deal <color value\=#f05b6d>50% ATK as <color value\=#f05b6d>Burn.=攻击附带相当于攻击力<color value\=#f05b6d>50%的<color value\=#f05b6d>灼燃损伤。
Attacks deal <color value\=#f05b6d>50%</color> ATK as <color value\=#f05b6d>Burn</color>.=攻击附带相当于攻击力<color value\=#f05b6d>50%</color>的<color value\=#f05b6d>灼燃损伤</color>。
Attacks deal <color value\=#ffecb1>50% ATK as <color value\=#ffecb1>Burn.=攻击附带相当于攻击力<color value\=#ffecb1>50%的<color value\=#ffecb1>灼燃损伤。
Attacks deal <color value\=#ffecb1>50%</color> ATK as <color value\=#ffecb1>Burn</color>.=攻击附带相当于攻击力<color value\=#ffecb1>50%</color>的<color value\=#ffecb1>灼燃损伤</color>。
Attacks deal additional <$ba.dt.apoptosis>Necrosis</>=攻击额外造成<$ba.dt.apoptosis>凋亡损伤</>
Attacks deal additional <$ba.dt.burning>Burn</> and takes reduced Physical and Arts damage while near burning Reeds=位于燃烧的芦苇丛附近时攻击额外造成<$ba.dt.burning>灼燃损伤</>且受到的物理与法术伤害降低
Attacks deal additional <$ba.dt.burning>Burn</> while near burning Reeds=位于燃烧的芦苇丛附近时攻击额外造成<$ba.dt.burning>灼燃损伤</>
Attacks deal additional Arts damage=攻击额外造成法术伤害
Attacks deal additional Burn and takes reduced Physical and Arts damage while near burning Reeds=位于燃烧的芦苇丛附近时攻击额外造成灼燃损伤且受到的物理与法术伤害降低
Attacks deal additional Burn while near burning Reeds=位于燃烧的芦苇丛附近时攻击额外造成灼燃损伤
Attacks deal additional Necrosis=攻击额外造成凋亡损伤
Attacks deal an additional 10% ATK as Arts Damage=攻击附带10%攻击力的法术伤害
Attacks deal an additional 10% ATK as Arts damage.=攻击附带10%攻击力的法术伤害
Attacks deal an additional 13% ATK as Arts Damage=攻击额外造成攻击力13%的法术伤害
Attacks deal an additional 20% ATK as Arts Damage=攻击额外造成攻击力20%的法术伤害
Attacks deal an additional 20% of ATK as <$ba.dt.neural2>Nervous Impairment</>, and deal 10% of ATK as <$ba.dt.neural2>Nervous Impairment</> to enemies around the target=攻击附带相当于攻击力20%的<$ba.dt.neural2>神经损伤</>，并对目标周围其他敌人造成一次相当于攻击力10%的<$ba.dt.neural2>神经损伤</>
Attacks deal an additional 20% of ATK as Arts damage to the target with the lowest HP=攻击时对攻击目标中生命值最少的敌人额外造成相当于攻击力20%的法术伤害
Attacks deal an additional 20% of ATK as Nervous Impairment, and deal 10% of ATK as Nervous Impairment to enemies around the target=攻击附带相当于攻击力20%的神经损伤，并对目标周围其他敌人造成一次相当于攻击力10%的神经损伤
Attacks deal an additional 23% (+3%) of ATK as Nervous Impairment, and deal 13% (+3%) of ATK as Nervous Impairment to enemies around the target=攻击附带相当于攻击力23%（+3%）的神经损伤，并对目标周围其他敌人造成一次相当于攻击力13%（+3%）的神经损伤
Attacks deal an additional 23% <@ba.talpu>(+3%)</> of ATK as <$ba.dt.neural2>Nervous Impairment</>, and deal 13% <@ba.talpu>(+3%)</> of ATK as <$ba.dt.neural2>Nervous Impairment</> to enemies around the target=攻击附带相当于攻击力23%<@ba.talpu>（+3%）</>的<$ba.dt.neural2>神经损伤</>，并对目标周围其他敌人造成一次相当于攻击力13%<@ba.talpu>（+3%）</>的<$ba.dt.neural2>神经损伤</>
Attacks deal an additional 25% of ATK as <$ba.dt.neural2>Nervous Impairment</>, and deal 15% of ATK as <$ba.dt.neural2>Nervous Impairment</> to enemies around the target=攻击附带相当于攻击力25%的<$ba.dt.neural2>神经损伤</>，并对目标周围其他敌人造成一次相当于攻击力15%的<$ba.dt.neural2>神经损伤</>
Attacks deal an additional 25% of ATK as Nervous Impairment, and deal 15% of ATK as Nervous Impairment to enemies around the target=攻击附带相当于攻击力25%的神经损伤，并对目标周围其他敌人造成一次相当于攻击力15%的神经损伤
Attacks deal an additional 28% (+3%) of ATK as Nervous Impairment, and deal 18% (+3%) of ATK as Nervous Impairment to enemies around the target=攻击附带相当于攻击力28%（+3%）的神经损伤，并对目标周围其他敌人造成一次相当于攻击力18%（+3%）的神经损伤
Attacks deal an additional 28% <@ba.talpu>(+3%)</> of ATK as <$ba.dt.neural2>Nervous Impairment</>, and deal 18% <@ba.talpu>(+3%)</> of ATK as <$ba.dt.neural2>Nervous Impairment</> to enemies around the target=攻击附带相当于攻击力28%<@ba.talpu>（+3%）</>的<$ba.dt.neural2>神经损伤</>，并对目标周围其他敌人造成一次相当于攻击力18%<@ba.talpu>（+3%）</>的<$ba.dt.neural2>神经损伤</>
Attacks deal an additional 30% of ATK as <$ba.dt.neural2>Nervous Impairment</>, and deal 20% of ATK as <$ba.dt.neural2>Nervous Impairment</> to enemies around the target=攻击附带相当于攻击力30%的<$ba.dt.neural2>神经损伤</>，并对目标周围其他敌人造成一次相当于攻击力20%的<$ba.dt.neural2>神经损伤</>
Attacks deal an additional 30% of ATK as Arts damage to the target with the lowest HP=攻击时对攻击目标中生命值最少的敌人额外造成相当于攻击力30%的法术伤害
Attacks deal an additional 30% of ATK as Nervous Impairment, and deal 20% of ATK as Nervous Impairment to enemies around the target=攻击附带相当于攻击力30%的神经损伤，并对目标周围其他敌人造成一次相当于攻击力20%的神经损伤
Attacks deal an additional 33% (+3%) of ATK as Nervous Impairment, and deal 23% (+3%) of ATK as Nervous Impairment to enemies around the target=攻击附带相当于攻击力33%（+3%）的神经损伤，并对目标周围其他敌人造成一次相当于攻击力23%（+3%）的神经损伤
Attacks deal an additional 33% <@ba.talpu>(+3%)</> of ATK as <$ba.dt.neural2>Nervous Impairment</>, and deal 23% <@ba.talpu>(+3%)</> of ATK as <$ba.dt.neural2>Nervous Impairment</> to enemies around the target=攻击附带相当于攻击力33%<@ba.talpu>（+3%）</>的<$ba.dt.neural2>神经损伤</>，并对目标周围其他敌人造成一次相当于攻击力23%<@ba.talpu>（+3%）</>的<$ba.dt.neural2>神经损伤</>
Attacks deal an additional 50% ATK as Arts damage to the target with the lowest HP; in <@ba.kw>Integrated Strategies</>, target count +1, and attacks drag these targets towards this unit significantly=攻击时对攻击目标中生命值最少的敌人额外造成相当于攻击力50%的法术伤害；在<@ba.kw>集成战略</>中，目标数+1并将其大力地拖拽至面前
Attacks deal an additional 50% ATK as Arts damage to the target with the lowest HP; in <@ba.kw>Integrated Strategies</>, target count +1, and attacks drag these targets towards this unit significantly; gains an additional target count +2 while skill is active=攻击时对攻击目标中生命值最少的敌人额外造成相当于攻击力50%的法术伤害；在<@ba.kw>集成战略</>中，目标数+1并将其大力地拖拽至面前，技能期间目标数再+2
Attacks deal an additional 50% ATK as Arts damage to the target with the lowest HP; in Integrated Strategies, target count +1, and attacks drag these targets towards this unit significantly=攻击时对攻击目标中生命值最少的敌人额外造成相当于攻击力50%的法术伤害；在集成战略中，目标数+1并将其大力地拖拽至面前
Attacks deal an additional 50% ATK as Arts damage to the target with the lowest HP; in Integrated Strategies, target count +1, and attacks drag these targets towards this unit significantly; gains an additional target count +2 while skill is active=攻击时对攻击目标中生命值最少的敌人额外造成相当于攻击力50%的法术伤害；在集成战略中，目标数+1并将其大力地拖拽至面前，技能期间目标数再+2
Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP=攻击时对攻击目标中生命值最少的敌人额外造成相当于攻击力50%的法术伤害
Attacks deal an additional 55% ATK as Arts damage to the two targets with the lowest HP=攻击时对攻击目标中生命值最少的2名敌人额外造成相当于攻击力55%的法术伤害
Attacks deal an additional 6% ATK as Arts Damage=攻击额外造成攻击力6%的法术伤害
Attacks deal an additional 60% ATK as Arts damage to the two targets with the lowest HP=攻击时对攻击目标中生命值最少的2名敌人额外造成相当于攻击力60%的法术伤害
Attacks deal an additional <@ba.vup>10%</> ATK as Arts Damage=攻击附带<@ba.vup>10%</>攻击力的法术伤害
Attacks deal an additional <@ba.vup>10%</> ATK as Arts damage.=攻击附带<@ba.vup>10%</>攻击力的法术伤害
Attacks deal an additional <@ba.vup>{atk_scale_m:0%}</> ATK as Arts damage.=攻击附带<@ba.vup>{atk_scale_m:0%}</>攻击力的法术伤害
Attacks deal an additional {atk_scale_m:0%} ATK as Arts damage.=攻击附带{atk_scale_m:0%}攻击力的法术伤害
Attacks deal AoE damage.=攻击造成范围伤害
Attacks deal Arts damage 3 times, prioritizing different targets=攻击造成3次法术伤害，优先攻击不同的目标
Attacks deal Arts damage 5 times, prioritizing different targets=攻击造成5次法术伤害，优先攻击不同的目标
Attacks deal Arts damage and <$ba.dt.burning>Burn</>.=攻击造成法术伤害和<$ba.dt.burning>灼燃损伤</>
Attacks deal Arts damage and Burn.=攻击造成法术伤害和灼燃损伤
Attacks deal Arts damage and can inflict Elemental Injury. Not affected by Deployment Limit, but has a long Redeployment Time.=攻击造成法术伤害，可以造成元素损伤，且不受部署数量限制，但再部署时间极长
Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt=攻击造成法术伤害，攻击敌人时为攻击范围内一名友方干员治疗相当于50%伤害的生命值
Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt=攻击造成法术伤害，攻击敌人时为攻击范围内一名友方干员治疗相当于60%伤害的生命值
Attacks deal Arts damage and heal the HP of an ally within Attack Range for {scale:0%} of the damage dealt=攻击造成法术伤害，攻击敌人时为攻击范围内一名友方干员治疗相当于{scale:0%}伤害的生命值
Attacks deal Arts damage and jump between 3 enemies. Each jump deals 15% less damage and inflicts a brief Slow=攻击造成法术伤害，且会在3个敌人间跳跃，每次跳跃伤害降低15%并造成短暂停顿
Attacks deal Arts damage and jump between 3 enemies. Each jump deals 15% less damage and inflicts a brief Slow (improved after Elite 2)=攻击造成法术伤害，且会在3个敌人间跳跃，每次跳跃伤害降低15%并造成短暂停顿（精英2后更新）
Attacks deal Arts damage and jump between 3 enemies. Each jump deals 15% less damage and inflicts a brief Slow (Upgraded after reaching Elite 2)=攻击造成法术伤害，且会在3个敌人间跳跃，每次跳跃伤害降低15%并造成短暂停顿（精英2后更新）
Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow=攻击造成法术伤害，且会在4个敌人间跳跃，每次跳跃伤害降低10%并造成一定时间停顿
Attacks deal Arts damage and jump between 4 enemies. Each jump deals 15% less damage and inflicts a brief Slow=攻击造成法术伤害，且会在4个敌人间跳跃，每次跳跃伤害降低15%并造成短暂停顿
Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow=攻击造成法术伤害，且会在4个敌人间跳跃，每次跳跃伤害不再降低并造成短暂的停顿
Attacks deal Arts damage and jump between {attack@chain.max_target} enemies. Each jump deals 15% less damage and inflicts a brief Slow=攻击造成法术伤害，且会在{attack@chain.max_target}个敌人间跳跃，每次跳跃伤害降低15%并造成短暂停顿
Attacks deal Arts damage and jump between {attack@chain.max_target} enemies. Each jump deals 15% less damage and inflicts a brief Slow (improved after Elite 2)=攻击造成法术伤害，且会在{attack@chain.max_target}个敌人间跳跃，每次跳跃伤害降低15%并造成短暂停顿（精英2后更新）
Attacks deal Arts damage and jump between {attack@chain.max_target} enemies. Each jump no longer deals less damage and inflicts a brief Slow=攻击造成法术伤害，且会在{attack@chain.max_target}个敌人间跳跃，每次跳跃伤害不再降低并造成短暂的停顿
Attacks deal Arts damage and jump between {attack@max_target} enemies. Each jump deals 15% less damage and inflicts a brief Slow=攻击造成法术伤害，且会在{attack@max_target}个敌人间跳跃，每次跳跃伤害降低15%并造成短暂停顿
Attacks deal Arts damage and jump between {attack@max_target} enemies. Each jump deals 15% less damage and inflicts a brief Slow (Upgraded after reaching Elite 2)=攻击造成法术伤害，且会在{attack@max_target}个敌人间跳跃，每次跳跃伤害降低15%并造成短暂停顿（精英2后更新）
Attacks deal Arts damage and jump between {attack@max_target} enemies. Each jump deals {value:0%} less damage and inflicts a short Slow=攻击造成法术伤害，且会在{attack@max_target}个敌人间跳跃，每次跳跃伤害降低{value:0%}并造成一定时间停顿
Attacks deal Arts damage and jump between {attack@max_target} enemies. Each jump no longer deals less damage and inflicts a brief Slow=攻击造成法术伤害，且会在{attack@max_target}个敌人间跳跃，每次跳跃伤害不再降低并造成短暂的停顿
Attacks deal Arts damage when inside Originium pollution.=位于源石污染区内时，攻击造成法术伤害
Attacks deal Arts damage when passionate variation is active=在激昂变奏下，攻击变为法术伤害
Attacks deal Arts damage, and can inflict Elemental Damage=攻击造成法术伤害，可以造成元素伤害
Attacks deal Arts damage, and can inflict Elemental Injury=攻击造成法术伤害，可以造成元素损伤
Attacks deal Arts damage, and Slow the enemy for a moderate period of time=攻击造成法术伤害，并对敌人造成较长的停顿
Attacks deal Arts damage. Can pick up and retain up to 3 Soul Maelstroms.=攻击造成法术伤害，可以拾取并最多同时保有三个魂灵涡流
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)=攻击造成法术伤害，在找不到攻击目标时可以将攻击能量储存起来之后一齐发射（最多3个）
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)=攻击造成法术伤害，在找不到攻击目标时可以将攻击能量储存起来之后一齐发射（最多4个）
Attacks deal Arts splash damage=攻击造成法术溅射伤害
Attacks deal Arts splash damage in a cross.=周期性对目标造成十字法术溅射伤害
Attacks deal Burn=攻击造成灼燃损伤
Attacks deal Burn, and recovers HP every second=攻击附带灼燃损伤，每秒恢复生命值
Attacks deal damage one more time for every 'Zan' possessed=我方每拥有一张“斩”，攻击就多造成一段伤害
Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting <$ba.dt.erosion>Corrosion</>=攻击时对目标及其周围四格内的所有我方单位造成伤害，额外造成<$ba.dt.erosion>侵蚀损伤</>
Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting Corrosion=攻击时对目标及其周围四格内的所有我方单位造成伤害，额外造成侵蚀损伤
Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%=攻击造成超远距离的群体法术伤害，距离越远伤害越高，最高达到110%
Attacks deal Necrosis=攻击造成凋亡损伤
Attacks deal Necrosis and hit 2 targets simultaneously.=攻击造成凋亡损伤，同时攻击两个目标
Attacks deal Necrosis and jump between 4 targets, with each jump dealing reduced damage=攻击造成凋亡损伤，且会在4个敌人间跳跃，每次跳跃伤害降低
Attacks deal Physical Damage <@ba.kw>twice</> to <@ba.kw>ground</> enemies in a small radius (second time is an aftershock dealing half ATK in damage), and ignores the <@ba.kw>Deployment Limit</>, but has a long Redeployment Time=攻击对小范围的<@ba.kw>地面</>敌人造成<@ba.kw>两次</>物理伤害（第二次为余震，伤害降低至攻击力的一半），且不受<@ba.kw>部署数量</>限制，但再部署时间极长
Attacks deal Physical damage and splash damage to allied units, Balloons, and Powerful Balloons in a large area around the target=攻击造成物理伤害，并对目标周围大范围内的我方单位、热气球和强力热气球造成一定溅射伤害
Attacks deal Physical damage to 2 targets simultaneously=攻击造成物理伤害，可同时攻击2个目标
Attacks deal Physical damage to all surrounding units.=攻击对自身周围所有单位造成物理伤害
Attacks deal Physical damage to the target and adjacent allied units=攻击时使目标与周围四格的单位受到物理伤害
Attacks deal Physical Damage twice to ground enemies in a small radius (second time is an aftershock dealing half ATK in damage), and ignores the Deployment Limit, but has a long Redeployment Time=攻击对小范围的地面敌人造成两次物理伤害（第二次为余震，伤害降低至攻击力的一半），且不受部署数量限制，但再部署时间极长
Attacks deal Physical splash damage and apply <$ba.cold>Cold</>=攻击造成物理溅射伤害，并施加<$ba.cold>寒冷</>效果
Attacks deal Physical splash damage and apply Cold=攻击造成物理溅射伤害，并施加寒冷效果
Attacks deal Physical splash damage to all nearby allied units=攻击对自身周围所有我方单位造成物理溅射伤害
Attacks deal Splash damage to allied units in a small area around self=攻击对自身周围较近范围内所有我方单位造成溅射伤害
Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)=攻击对小范围的地面敌人造成三次物理伤害（后两次为余震，伤害降低至攻击力的50％）
Attacks deal True damage and apply [Burning Breath] to the target (Deals increasing True damage each second, but can be <$ba.buffres>Resisted</>)=攻击造成真实伤害并对目标施加【烈焚灼息】(每秒造成真实伤害且伤害递增，可被<$ba.buffres>抵抗</>)
Attacks deal True damage and apply [Burning Breath] to the target (Deals increasing True damage each second, but can be Resisted)=攻击造成真实伤害并对目标施加【烈焚灼息】(每秒造成真实伤害且伤害递增，可被抵抗)
Attacks deal True damage to 3 targets simultaneously=同时攻击3个目标并造成真实伤害
Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)=攻击对小范围的地面敌人造成两次物理伤害（第二次为余震，伤害降低至攻击力的一半）
Attacks deal {attack@atk_scale:0%} ATK as Physical damage and drain {attack@hp_ratio:0%} of current HP=每次攻击造成相当于攻击力{attack@atk_scale:0%}的物理伤害，并使自身流失{attack@hp_ratio:0%}当前生命
Attacks deal {attack@atk_scale:0%} ATK as Physical damage, DEF +{def:0%}=攻击造成相当于{attack@atk_scale:0%}攻击力的物理伤害，防御力+{def:0%}
Attacks deal {attack@atk_scale_2:0%} ATK as AOE Physical damage to enemies around the target.=攻击使目标周围的其他敌人受到相当于攻击力{attack@atk_scale_2:0%}的群体物理伤害
Attacks deal {attack@atk_scale_s2:0%} ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take {talent@s2_magic_scale:0%} ATK as Arts damage every second, and are inflicted with 5 seconds of Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\nUnlimited duration, can manually deactivate skill (skill can be deactivated at will)=每次攻击造成相当于攻击力{attack@atk_scale_s2:0%}的法术伤害，积雪超过5层时会向周围扩散一层（最多向外扩散20格），处于积雪上的地面敌人每秒受到攻击力{talent@s2_magic_scale:0%}的法术伤害，敌人离开积雪时获得5秒寒冷，积雪在目标点积累至5层时，使目标点变为冻结状态\n持续时间无限，可主动关闭技能（期间可随时停止技能）
Attacks deal {attack@s2_atk_scale:0%} ATK as Physical damage and recover {attack@hp_ratio:0%} Max HP; any HP gain exceeding this unit's Max HP is converted into a Barrier\nBarrier is capped at {max_hp_ratio:0%} of Max HP and is gradually lost once skill ends=每次攻击造成相当于攻击力{attack@s2_atk_scale:0%}的物理伤害，并回复自身{attack@hp_ratio:0%}最大生命值；超出自身生命上限的生命值可转化为屏障\n屏障最高叠加至最大生命值的{max_hp_ratio:0%}，技能结束后逐渐流失
Attacks deals Splash damage, and inflicts <$ba.stun>Stun</> when Blocked=攻击造成溅射伤害且被阻挡时施加<$ba.stun>晕眩</>
Attacks deals Splash damage, and inflicts Stun when Blocked=攻击造成溅射伤害且被阻挡时施加晕眩
Attacks detonate after a delay, with one of the following random effects: Deal 250% Physical Damage / Puts the target to <$ba.sleep>Sleep</> for 1 second / <$ba.stun>Stuns</> the target for 0.1 seconds / Nothing happens at all! Talent deactivates after triggering Damage effect 3 times=攻击后会延时引爆，随机触发下列效果之一： 造成250%的物理伤害；目标<$ba.sleep>沉睡</>1秒；目标<$ba.stun>晕眩</>0.1秒；什么都没有发生！触发3次伤害效果后天赋失效
Attacks detonate after a delay, with one of the following random effects: Deal 250% Physical Damage / Puts the target to Sleep for 1 second / Stuns the target for 0.1 seconds / Nothing happens at all! Talent deactivates after triggering Damage effect 3 times=攻击后会延时引爆，随机触发下列效果之一： 造成250%的物理伤害；目标沉睡1秒；目标晕眩0.1秒；什么都没有发生！触发3次伤害效果后天赋失效
Attacks detonate after a delay, with one of the following random effects: Deal 300% Physical Damage / Puts the target to <$ba.sleep>Sleep</> for 1 second / <$ba.stun>Stuns</> the target for 0.1 seconds / Nothing happens at all! Talent deactivates after triggering Damage effect 3 times=攻击后会延时引爆，随机触发下列效果之一： 造成300%的物理伤害；目标<$ba.sleep>沉睡</>1秒；目标<$ba.stun>晕眩</>0.1秒；什么都没有发生！触发3次伤害效果后天赋失效
Attacks detonate after a delay, with one of the following random effects: Deal 300% Physical Damage / Puts the target to Sleep for 1 second / Stuns the target for 0.1 seconds / Nothing happens at all! Talent deactivates after triggering Damage effect 3 times=攻击后会延时引爆，随机触发下列效果之一： 造成300%的物理伤害；目标沉睡1秒；目标晕眩0.1秒；什么都没有发生！触发3次伤害效果后天赋失效
Attacks detonate after a delay, with one of the following random effects: Deal 350% Physical Damage / Puts the target to <$ba.sleep>Sleep</> for 1 second / <$ba.stun>Stuns</> the target for 0.2 seconds / Nothing happens at all! Talent deactivates after triggering Damage effect 3 times=攻击后会延时引爆，随机触发下列效果之一： 造成350%的物理伤害；目标<$ba.sleep>沉睡</>1秒；目标<$ba.stun>晕眩</>0.2秒；什么都没有发生！触发3次伤害效果后天赋失效
Attacks detonate after a delay, with one of the following random effects: Deal 350% Physical Damage / Puts the target to Sleep for 1 second / Stuns the target for 0.2 seconds / Nothing happens at all! Talent deactivates after triggering Damage effect 3 times=攻击后会延时引爆，随机触发下列效果之一： 造成350%的物理伤害；目标沉睡1秒；目标晕眩0.2秒；什么都没有发生！触发3次伤害效果后天赋失效
Attacks detonate after a delay, with one of the following random effects: Deal 400% Physical Damage / Puts the target to <$ba.sleep>Sleep</> for 1 second / <$ba.stun>Stuns</> the target for 0.2 seconds / Nothing happens at all! Talent deactivates after triggering Damage effect 3 times=攻击后会延时引爆，随机触发下列效果之一： 造成400%的物理伤害；目标<$ba.sleep>沉睡</>1秒；目标<$ba.stun>晕眩</>0.2秒；什么都没有发生！触发3次伤害效果后天赋失效
Attacks detonate after a delay, with one of the following random effects: Deal 400% Physical Damage / Puts the target to Sleep for 1 second / Stuns the target for 0.2 seconds / Nothing happens at all! Talent deactivates after triggering Damage effect 3 times=攻击后会延时引爆，随机触发下列效果之一： 造成400%的物理伤害；目标沉睡1秒；目标晕眩0.2秒；什么都没有发生！触发3次伤害效果后天赋失效
Attacks detonate after a delay, with one of the following random effects: Deal 450% Physical Damage / Puts the target to <$ba.sleep>Sleep</> for 1 second / <$ba.stun>Stuns</> the target for 0.2 seconds / Nothing happens at all! Talent deactivates after triggering Damage effect 3 times=攻击后会延时引爆，随机触发下列效果之一： 造成450%的物理伤害；目标<$ba.sleep>沉睡</>1秒；目标<$ba.stun>晕眩</>0.2秒；什么都没有发生！触发3次伤害效果后天赋失效
Attacks detonate after a delay, with one of the following random effects: Deal 450% Physical Damage / Puts the target to Sleep for 1 second / Stuns the target for 0.2 seconds / Nothing happens at all! Talent deactivates after triggering Damage effect 3 times=攻击后会延时引爆，随机触发下列效果之一： 造成450%的物理伤害；目标沉睡1秒；目标晕眩0.2秒；什么都没有发生！触发3次伤害效果后天赋失效
Attacks detonate after a delay, with one of the following random effects: Deals 200% Physical Damage / Puts the target to <$ba.sleep>Sleep</> for 1 second / <$ba.stun>Stuns</> the target for 0.1 seconds / Nothing happens at all! Talent deactivates after triggering Damage effect 3 times=攻击后会延时引爆，随机触发下列效果之一： 造成200%的物理伤害；目标<$ba.sleep>沉睡</>1秒；目标<$ba.stun>晕眩</>0.1秒；什么都没有发生！触发3次伤害效果后天赋失效
Attacks detonate after a delay, with one of the following random effects: Deals 200% Physical Damage / Puts the target to Sleep for 1 second / Stuns the target for 0.1 seconds / Nothing happens at all! Talent deactivates after triggering Damage effect 3 times=攻击后会延时引爆，随机触发下列效果之一： 造成200%的物理伤害；目标沉睡1秒；目标晕眩0.1秒；什么都没有发生！触发3次伤害效果后天赋失效
Attacks disable the target's special abilities and inflict 4% <$ba.fragile>Fragile</> for 6s.=攻击使目标的特殊能力失效并获得4%的<$ba.fragile>脆弱</>，持续6秒
Attacks disable the target's special abilities and inflict 4% <$ba.fragile>Fragile</> for 7 <@ba.talpu>(+1)</>s.=攻击使目标的特殊能力失效并获得4%的<$ba.fragile>脆弱</>，持续7<@ba.talpu>（+1）</>秒
Attacks disable the target's special abilities and inflict 4% Fragile for 6s.=攻击使目标的特殊能力失效并获得4%的脆弱，持续6秒
Attacks disable the target's special abilities and inflict 4% Fragile for 7 (+1)s.=攻击使目标的特殊能力失效并获得4%的脆弱，持续7（+1）秒
Attacks disable the target's special abilities and inflict 8% <$ba.fragile>Fragile</> for 6s.=攻击使目标的特殊能力失效并获得8%的<$ba.fragile>脆弱</>，持续6秒
Attacks disable the target's special abilities and inflict 8% <$ba.fragile>Fragile</> for 7 <@ba.talpu>(+1)</>s.=攻击使目标的特殊能力失效并获得8%的<$ba.fragile>脆弱</>，持续7<@ba.talpu>（+1）</>秒
Attacks disable the target's special abilities and inflict 8% Fragile for 6s.=攻击使目标的特殊能力失效并获得8%的脆弱，持续6秒
Attacks disable the target's special abilities and inflict 8% Fragile for 7 (+1)s.=攻击使目标的特殊能力失效并获得8%的脆弱，持续7（+1）秒
Attacks fire two grenades, significantly reducing the DEF of the target and nearby allies for a short period=攻击发射两枚榴弹，击中目标及其周围单位防御力会在短时间内大幅度下降
Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%=“打字机”的攻击会使命中目标的防御力下降18%，持续4秒；若“打字机”放在鸿雪周围四格则效果提升至23%
Attacks from the 'Typewriter' reduce the target's DEF by 20% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 25% (+2%)=“打字机”的攻击会使命中目标的防御力下降20%（+2%），持续5（+1）秒；若“打字机”放在鸿雪周围四格则效果提升至25%（+2%）
Attacks from the 'Typewriter' reduce the target's DEF by 20% <@ba.talpu>(+2%)</> for 5 <@ba.talpu>(+1)</> seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to <@ba.talpu>25% (+2%)</>=“打字机”的攻击会使命中目标的防御力下降20%<@ba.talpu>（+2%）</>，持续5<@ba.talpu>（+1）</>秒；若“打字机”放在鸿雪周围四格则效果提升至25%<@ba.talpu>（+2%）</>
Attacks from the 'Typewriter' reduce the target's DEF by 23% for 4 seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 28%=“打字机”的攻击会使命中目标的防御力下降23%，持续4秒；若“打字机”放在鸿雪周围八格则效果提升至28%
Attacks from the 'Typewriter' reduce the target's DEF by 25% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 30% (+2%)=“打字机”的攻击会使命中目标的防御力下降25%（+2%），持续5（+1）秒；若“打字机”放在鸿雪周围八格则效果提升至30%（+2%）
Attacks from the 'Typewriter' reduce the target's DEF by 25% <@ba.talpu>(+2%)</> for 5 <@ba.talpu>(+1)</> seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 30% <@ba.talpu>(+2%)</>=“打字机”的攻击会使命中目标的防御力下降25%<@ba.talpu>（+2%）</>，持续5<@ba.talpu>（+1）</>秒；若“打字机”放在鸿雪周围八格则效果提升至30%<@ba.talpu>（+2%）</>
Attacks from the 'Typewriter' reduce the target's DEF by 28% for 4 seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 33%=“打字机”的攻击会使命中目标的防御力下降28%，持续4秒；若“打字机”放在鸿雪周围八格则效果提升至33%
Attacks from the 'Typewriter' reduce the target's DEF by 30% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 35% (+2%)=“打字机”的攻击会使命中目标的防御力下降30%（+2%），持续5（+1）秒；若“打字机”放在鸿雪周围八格则效果提升至35%（+2%）
Attacks from the 'Typewriter' reduce the target's DEF by 30% <@ba.talpu>(+2%)</> for 5 <@ba.talpu>(+1)</> seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 35% <@ba.talpu>(+2%)</>=“打字机”的攻击会使命中目标的防御力下降30%<@ba.talpu>（+2%）</>，持续5<@ba.talpu>（+1）</>秒；若“打字机”放在鸿雪周围八格则效果提升至35%<@ba.talpu>（+2%）</>
Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 150% ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning</> them for 1s.=攻击时对主目标的攻击力提升至115%并为其附着残影，残影受到维什戴尔的余震影响时有15%概率爆炸，对周围所有敌人造成150%攻击力的物理伤害并使其<$ba.stun>晕眩</>1秒
Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 150% ATK as Physical damage to all nearby enemies and Stunning them for 1s.=攻击时对主目标的攻击力提升至115%并为其附着残影，残影受到维什戴尔的余震影响时有15%概率爆炸，对周围所有敌人造成150%攻击力的物理伤害并使其晕眩1秒
Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 160% (+10%) ATK as Physical damage to all nearby enemies and Stunning them for 1s.=攻击时对主目标的攻击力提升至115%并为其附着残影，残影受到维什戴尔的余震影响时有15%概率爆炸，对周围所有敌人造成160%（+10%）攻击力的物理伤害并使其晕眩1秒
Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 160% <@ba.talpu>(+10%)</> ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning</> them for 1s.=攻击时对主目标的攻击力提升至115%并为其附着残影，残影受到维什戴尔的余震影响时有15%概率爆炸，对周围所有敌人造成160%<@ba.talpu>（+10%）</>攻击力的物理伤害并使其<$ba.stun>晕眩</>1秒
Attacks have 120% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 170% ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning</> them for 1s.=攻击时对主目标的攻击力提升至120%并为其附着残影，残影受到维什戴尔的余震影响时有15%概率爆炸，对周围所有敌人造成170%攻击力的物理伤害并使其<$ba.stun>晕眩</>1秒
Attacks have 120% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 170% ATK as Physical damage to all nearby enemies and Stunning them for 1s.=攻击时对主目标的攻击力提升至120%并为其附着残影，残影受到维什戴尔的余震影响时有15%概率爆炸，对周围所有敌人造成170%攻击力的物理伤害并使其晕眩1秒
Attacks have 120% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 180% (+10%) ATK as Physical damage to all nearby enemies and Stunning them for 1s.=攻击时对主目标的攻击力提升至120%并为其附着残影，残影受到维什戴尔的余震影响时有15%概率爆炸，对周围所有敌人造成180%（+10%）攻击力的物理伤害并使其晕眩1秒
Attacks have 120% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 180% <@ba.talpu>(+10%)</> ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning</> them for 1s.=攻击时对主目标的攻击力提升至120%并为其附着残影，残影受到维什戴尔的余震影响时有15%概率爆炸，对周围所有敌人造成180%<@ba.talpu>（+10%）</>攻击力的物理伤害并使其<$ba.stun>晕眩</>1秒
Attacks have 125% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 175% ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning</> them for 1s.=攻击时对主目标的攻击力提升至125%并为其附着残影，残影受到维什戴尔的余震影响时有15%概率爆炸，对周围所有敌人造成175%攻击力的物理伤害并使其<$ba.stun>晕眩</>1秒
Attacks have 125% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 175% ATK as Physical damage to all nearby enemies and Stunning them for 1s.=攻击时对主目标的攻击力提升至125%并为其附着残影，残影受到维什戴尔的余震影响时有15%概率爆炸，对周围所有敌人造成175%攻击力的物理伤害并使其晕眩1秒
Attacks have 125% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 185% (+10%) ATK as Physical damage to all nearby enemies and Stunning them for 1s.=攻击时对主目标的攻击力提升至125%并为其附着残影，残影受到维什戴尔的余震影响时有15%概率爆炸，对周围所有敌人造成185%（+10%）攻击力的物理伤害并使其晕眩1秒
Attacks have 125% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 185% <@ba.talpu>(+10%)</> ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning</> them for 1s.=攻击时对主目标的攻击力提升至125%并为其附着残影，残影受到维什戴尔的余震影响时有15%概率爆炸，对周围所有敌人造成185%<@ba.talpu>（+10%）</>攻击力的物理伤害并使其<$ba.stun>晕眩</>1秒
Attacks have 18% chance of inflicting <$ba.cold>Cold</> on the target for 1s=攻击时有18%概率对目标施加1秒的<$ba.cold>寒冷</>
Attacks have 18% chance of inflicting Cold on the target for 1s=攻击时有18%概率对目标施加1秒的寒冷
Attacks have 20% chance to reduce the target's RES by 25% for 3 seconds=攻击时有20%的几率使目标法术抗性-25%，持续3秒
Attacks have 25% (+5%) chance to reduce the target's RES by 25% for 3 seconds=攻击时有25%（+5%）的几率使目标法术抗性-25%，持续3秒
Attacks have 25% <@ba.talpu>(+5%)</> chance to reduce the target's RES by 25% for 3 seconds=攻击时有25%<@ba.talpu>（+5%）</>的几率使目标法术抗性-25%，持续3秒
Attacks have 25% chance to <$ba.sluggish>Slow</> the target for 2 seconds=攻击时有25%的几率对攻击目标造成2秒的<$ba.sluggish>停顿</>
Attacks have 25% chance to Slow the target for 2 seconds=攻击时有25%的几率对攻击目标造成2秒的停顿
Attacks have 3% chance to inflict 1 stack of <$ba.palsy>Paralysis</> on target=攻击时有3%概率使目标获得一层<$ba.palsy>麻痹</>
Attacks have 3% chance to inflict 1 stack of Paralysis on target=攻击时有3%概率使目标获得一层麻痹
Attacks have 30% chance of inflicting <$ba.cold>Cold</> on the target for 1s=攻击时有30%概率对目标施加1秒的<$ba.cold>寒冷</>
Attacks have 30% chance of inflicting Cold on the target for 1s=攻击时有30%概率对目标施加1秒的寒冷
Attacks have 35% chance to reduce the target's RES by 30% for 3 seconds=攻击时有35%的几率使目标法术抗性-30%，持续3秒
Attacks have 40% (+5%) chance to reduce the target's RES by 30% for 3 seconds=攻击时有40%（+5%）的几率使目标法术抗性-30%，持续3秒
Attacks have 40% <@ba.talpu>(+5%)</> chance to reduce the target's RES by 30% for 3 seconds=攻击时有40%<@ba.talpu>（+5%）</>的几率使目标法术抗性-30%，持续3秒
Attacks have 40% chance to <$ba.sluggish>Slow</> the target for 2 seconds=攻击时有40%的几率对攻击目标造成2秒的<$ba.sluggish>停顿</>
Attacks have 40% chance to reduce the target's RES by 30% for 6 seconds=攻击时有40%的几率使目标法术抗性-30%，持续6秒
Attacks have 40% chance to Slow the target for 2 seconds=攻击时有40%的几率对攻击目标造成2秒的停顿
Attacks have 45% (+5%) chance to reduce the target's RES by 30% for 6 seconds=攻击时有45%（+5%）的几率使目标法术抗性-30%，持续6秒
Attacks have 45% <@ba.talpu>(+5%)</> chance to reduce the target's RES by 30% for 6 seconds=攻击时有45%<@ba.talpu>（+5%）</>的几率使目标法术抗性-30%，持续6秒
Attacks have 5% chance to inflict 1 stack of <$ba.palsy>Paralysis</> on target=攻击时有5%概率使目标获得一层<$ba.palsy>麻痹</>
Attacks have 5% chance to inflict 1 stack of Paralysis on target=攻击时有5%概率使目标获得一层麻痹
Attacks have a 10% chance to hit twice; this chance increases by 3% for each ammo consumed while a skill is active, resetting when the skill ends=攻击时有10%几率额外攻击一次，技能期间每消耗1颗弹药这个几率提升3%，技能结束时重置
Attacks have a 13% (+3%) chance to hit twice; this chance increases by 3% for each ammo consumed while a skill is active, resetting when the skill ends=攻击时有13%（+3%）几率额外攻击一次，技能期间每消耗1颗弹药这个几率提升3%，技能结束时重置
Attacks have a 13% <@ba.talpu>(+3%)</> chance to hit twice; this chance increases by 3% for each ammo consumed while a skill is active, resetting when the skill ends=攻击时有13%<@ba.talpu>（+3%）</>几率额外攻击一次，技能期间每消耗1颗弹药这个几率提升3%，技能结束时重置
Attacks have a 20% chance to <$ba.root>Bind</> the target for 1.5s=攻击时有20%的几率使目标<$ba.root>束缚</>1.5秒
Attacks have a 20% chance to Bind the target for 1.5s=攻击时有20%的几率使目标束缚1.5秒
Attacks have a 20% chance to deal 165% damage and reduce the target's DEF by 25% for 5 seconds=攻击时，20%几率当次攻击的攻击力提升至165%，并使命中目标的防御力下降25%，持续5秒
Attacks have a 20% chance to deal 170% damage and reduce the target's DEF by 25% for 5 seconds=攻击时，20%几率当次攻击的攻击力提升至170%，并使命中目标的防御力下降25%，持续5秒
Attacks have a 20% chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends=攻击时有20%几率额外攻击一次，技能期间每消耗1颗弹药这个几率提升5%，技能结束时重置
Attacks have a 20% chance to restore 1 SP and increase ATK to 110% for that attack; increased to a 75% chance if below 50% HP=攻击时有20%的概率获得1点技力且当次攻击的攻击力提升至110%，生命低于50%时概率变为75%
Attacks have a 20% chance to restore 1 SP and increase ATK to 120% for that attack; increased to a 80% chance if below 50% HP=攻击时有20%的概率获得1点技力且当次攻击的攻击力提升至120%，生命低于50%时概率变为80%
Attacks have a 20% chance to restore 1 SP, increased to a 70% chance if below 50% HP=攻击时有20%的概率获得1点技力，生命低于50%时概率变为70%
Attacks have a 23% (+3%) chance to Bind the target for 1.5s=攻击时有23%（+3%）的几率使目标束缚1.5秒
Attacks have a 23% (+3%) chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends=攻击时有23%（+3%）几率额外攻击一次，技能期间每消耗1颗弹药这个几率提升5%，技能结束时重置
Attacks have a 23% (+3%) chance to restore 1 SP and increase ATK to 110% for that attack; increased to a 80% (+5%) chance if below 50% HP=攻击时有23%（+3%）的概率获得1点技力且当次攻击的攻击力提升至110%，生命低于50%时概率变为80%（+5%）
Attacks have a 23% (+3%) chance to restore 1 SP and increase ATK to 120% for that attack; increased to a 85% (+5%) chance if below 50% HP=攻击时有23%（+3%）的概率获得1点技力且当次攻击的攻击力提升至120%，生命低于50%时概率变为85%（+5%）
Attacks have a 23% (+3%) chance to restore 1 SP, increased to a 75% (+5%) chance if below 50% HP=攻击时有23%（+3%）的概率获得1点技力，生命低于50%时概率变为75%（+5%）
Attacks have a 23% <@ba.talpu>(+3%)</> chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends=攻击时有23%<@ba.talpu>（+3%）</>几率额外攻击一次，技能期间每消耗1颗弹药这个几率提升5%，技能结束时重置
Attacks have a 23% <@ba.talpu>(+3%)</> chance to restore 1 SP and increase ATK to 110% for that attack; increased to a 80% <@ba.talpu>(+5%)</> chance if below 50% HP=攻击时有23%<@ba.talpu>（+3%）</>的概率获得1点技力且当次攻击的攻击力提升至110%，生命低于50%时概率变为80%<@ba.talpu>（+5%）</>
Attacks have a 23% <@ba.talpu>(+3%)</> chance to restore 1 SP and increase ATK to 120% for that attack; increased to a 85% <@ba.talpu>(+5%)</> chance if below 50% HP=攻击时有23%<@ba.talpu>（+3%）</>的概率获得1点技力且当次攻击的攻击力提升至120%，生命低于50%时概率变为85%<@ba.talpu>（+5%）</>
Attacks have a 23% <@ba.talpu>(+3%)</> chance to restore 1 SP, increased to a 75% <@ba.talpu>(+5%)</> chance if below 50% HP=攻击时有23%<@ba.talpu>（+3%）</>的概率获得1点技力，生命低于50%时概率变为75%<@ba.talpu>（+5%）</>
Attacks have a 23%<@ba.talpu> (+3%)</> chance to <$ba.root>Bind</> the target for 1.5s=攻击时有23%<@ba.talpu>（+3%）</>的几率使目标<$ba.root>束缚</>1.5秒
Attacks have a 25% chance to ignore the target's DEF=攻击时有25%的几率无视目标的防御
Attacks have a 28% chance to ignore the target's DEF=攻击时有28%的几率无视目标的防御
Attacks have a 30% chance to deal 150% of ATK as Physical damage; The chance is increased to 100% when attacking a target that's affected by a GRZMOT Mine=攻击有30%几率造成相当于攻击力150%的物理伤害，对受到雷鸣地雷效果影响的目标必定触发
Attacks have a 30% chance to deal 160% (+10%) of ATK as Physical damage; The chance is increased to 100% when attacking a target that's affected by a GRZMOT Mine=攻击有30%几率造成相当于攻击力160%（+10%）的物理伤害，对受到雷鸣地雷效果影响的目标必定触发
Attacks have a 30% chance to deal 160% <@ba.talpu>(+10%)</> of ATK as Physical damage; The chance is increased to 100% when attacking a target that's affected by a GRZMOT Mine=攻击有30%几率造成相当于攻击力160%<@ba.talpu>（+10%）</>的物理伤害，对受到雷鸣地雷效果影响的目标必定触发
Attacks have a 30% chance to increase ATK to 135% and strike an additional target=每次攻击有30%的概率攻击力提升至135%，且额外攻击一个目标
Attacks have a 33% (+3%) chance to increase ATK to 135% and strike an additional target=每次攻击有33%（+3%）的概率攻击力提升至135%，且额外攻击一个目标
Attacks have a 33% <@ba.talpu>(+3%)</> chance to increase ATK to 135% and strike an additional target=每次攻击有33%<@ba.talpu>（+3%）</>的概率攻击力提升至135%，且额外攻击一个目标
Attacks have a 33% chance to increase ATK to 140% and strike an additional target=每次攻击有33%的概率攻击力提升至140%，且额外攻击一个目标
Attacks have a 36% (+3%)chance to increase ATK to 140% and strike an additional target=每次攻击有36%（+3%）的概率攻击力提升至140%，且额外攻击一个目标
Attacks have a 36% <@ba.talpu>(+3%)</>chance to increase ATK to 140% and strike an additional target=每次攻击有36%<@ba.talpu>（+3%）</>的概率攻击力提升至140%，且额外攻击一个目标
Attacks have a 40% chance to <$ba.sluggish>Slow</> the target for 2 seconds, and <$ba.sluggish>Slowed</> enemies take +10% damage=攻击时有40%的几率对攻击目标造成2秒的<$ba.sluggish>停顿</>，对处于<$ba.sluggish>停顿</>中的敌人造成的伤害提升10％
Attacks have a 40% chance to <$ba.sluggish>Slow</> the target for 2 seconds, and <$ba.sluggish>Slowed</> enemies take +15% damage=攻击时有40%的几率对攻击目标造成2秒的<$ba.sluggish>停顿</>，对处于<$ba.sluggish>停顿</>中的敌人造成的伤害提升15％
Attacks have a 40% chance to deal 160% of ATK as Physical damage; The chance is increased to 100% when attacking a target that's affected by a GRZMOT Mine=攻击有40%几率造成相当于攻击力160%的物理伤害，对受到雷鸣地雷效果影响的目标必定触发
Attacks have a 40% chance to deal 170% (+10%) of ATK as Physical damage; The chance is increased to 100% when attacking a target that's affected by a GRZMOT Mine=攻击有40%几率造成相当于攻击力170%（+10%）的物理伤害，对受到雷鸣地雷效果影响的目标必定触发
Attacks have a 40% chance to deal 170% <@ba.talpu>(+10%)</> of ATK as Physical damage; The chance is increased to 100% when attacking a target that's affected by a GRZMOT Mine=攻击有40%几率造成相当于攻击力170%<@ba.talpu>（+10%）</>的物理伤害，对受到雷鸣地雷效果影响的目标必定触发
Attacks have a 40% chance to Slow the target for 2 seconds, and Slowed enemies take +10% damage=攻击时有40%的几率对攻击目标造成2秒的停顿，对处于停顿中的敌人造成的伤害提升10％
Attacks have a 40% chance to Slow the target for 2 seconds, and Slowed enemies take +15% damage=攻击时有40%的几率对攻击目标造成2秒的停顿，对处于停顿中的敌人造成的伤害提升15％
Attacks have a 50% chance to deal 170% of ATK as Physical damage; The chance is increased to 100% when attacking a target that's affected by a GRZMOT Mine=攻击有50%几率造成相当于攻击力170%的物理伤害，对受到雷鸣地雷效果影响的目标必定触发
Attacks have a 50% chance to deal 180% (+10%) of ATK as Physical damage; The chance is increased to 100% when attacking a target that's affected by a GRZMOT Mine=攻击有50%几率造成相当于攻击力180%（+10%）的物理伤害，对受到雷鸣地雷效果影响的目标必定触发
Attacks have a 50% chance to deal 180% <@ba.talpu>(+10%)</> of ATK as Physical damage; The chance is increased to 100% when attacking a target that's affected by a GRZMOT Mine=攻击有50%几率造成相当于攻击力180%<@ba.talpu>（+10%）</>的物理伤害，对受到雷鸣地雷效果影响的目标必定触发
Attacks have global range when Asset Liquidation is active=清算时刻状态下，可以无视攻击距离
Attacks hit 2 enemies; ATK +10%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 10% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 90% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires=同时攻击两名敌人，攻击力+10%，第一天赋触发几率提升至100%，技能期间附带灼痕效果的敌人每秒受到10%焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成90%焰影苇草攻击力的法术伤害并施加灼痕效果\n灼痕效果持续至技能结束
Attacks hit 2 enemies; ATK +15%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 10% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 90% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires=同时攻击两名敌人，攻击力+15%，第一天赋触发几率提升至100%，技能期间附带灼痕效果的敌人每秒受到10%焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成90%焰影苇草攻击力的法术伤害并施加灼痕效果\n灼痕效果持续至技能结束
Attacks hit 2 enemies; ATK +20%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 10% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 90% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires=同时攻击两名敌人，攻击力+20%，第一天赋触发几率提升至100%，技能期间附带灼痕效果的敌人每秒受到10%焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成90%焰影苇草攻击力的法术伤害并施加灼痕效果\n灼痕效果持续至技能结束
Attacks hit 2 enemies; ATK +25%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 100% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires=同时攻击两名敌人，攻击力+25%，第一天赋触发几率提升至100%，技能期间附带灼痕效果的敌人每秒受到20%焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成100%焰影苇草攻击力的法术伤害并施加灼痕效果\n灼痕效果持续至技能结束
Attacks hit 2 enemies; ATK +30%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 100% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires=同时攻击两名敌人，攻击力+30%，第一天赋触发几率提升至100%，技能期间附带灼痕效果的敌人每秒受到20%焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成100%焰影苇草攻击力的法术伤害并施加灼痕效果\n灼痕效果持续至技能结束
Attacks hit 2 enemies; ATK +35%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 100% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires=同时攻击两名敌人，攻击力+35%，第一天赋触发几率提升至100%，技能期间附带灼痕效果的敌人每秒受到20%焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成100%焰影苇草攻击力的法术伤害并施加灼痕效果\n灼痕效果持续至技能结束
Attacks hit 2 enemies; ATK +40%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 30% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 110% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires=同时攻击两名敌人，攻击力+40%，第一天赋触发几率提升至100%，技能期间附带灼痕效果的敌人每秒受到30%焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成110%焰影苇草攻击力的法术伤害并施加灼痕效果\n灼痕效果持续至技能结束
Attacks hit 2 enemies; ATK +45%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 40% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 120% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires=同时攻击两名敌人，攻击力+45%，第一天赋触发几率提升至100%，技能期间附带灼痕效果的敌人每秒受到40%焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成120%焰影苇草攻击力的法术伤害并施加灼痕效果\n灼痕效果持续至技能结束
Attacks hit 2 enemies; ATK +50%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 50% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 130% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires=同时攻击两名敌人，攻击力+50%，第一天赋触发几率提升至100%，技能期间附带灼痕效果的敌人每秒受到50%焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成130%焰影苇草攻击力的法术伤害并施加灼痕效果\n灼痕效果持续至技能结束
Attacks hit 2 enemies; ATK +60%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 60% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 140% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires=同时攻击两名敌人，攻击力+60%，第一天赋触发几率提升至100%，技能期间附带灼痕效果的敌人每秒受到60%焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成140%焰影苇草攻击力的法术伤害并施加灼痕效果\n灼痕效果持续至技能结束
Attacks hit 2 enemies; ATK +{reed2_skil_3[switch_mode].atk:0%}; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take {talent@s3_atk_scale:0%} of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal {talent@aoe_scale:0%} of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires=同时攻击两名敌人，攻击力+{reed2_skil_3[switch_mode].atk:0%}，第一天赋触发几率提升至100%，技能期间附带灼痕效果的敌人每秒受到{talent@s3_atk_scale:0%}焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成{talent@aoe_scale:0%}焰影苇草攻击力的法术伤害并施加灼痕效果\n灼痕效果持续至技能结束
Attacks hit 2 times=攻击变为二连击
Attacks hit 2 times when on a Mark of Epoch.=处于年代印痕时，攻击变为二连击
Attacks hit 3 times=攻击为三连击
Attacks hit <@ba.vup>2</> enemies; ATK <@ba.vup>+10%</>; Talent 1 activation chance increases to <@ba.vup>100%</>; enemies with the Cinder effect take <@ba.vup>10%</> of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>90%</> of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires</>=同时攻击<@ba.vup>两名</>敌人，攻击力<@ba.vup>+10%</>，第一天赋触发几率提升至<@ba.vup>100%</>，技能期间附带灼痕效果的敌人每秒受到<@ba.vup>10%</>焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成<@ba.vup>90%</>焰影苇草攻击力的法术伤害并施加灼痕效果\n<@ba.rem>灼痕效果持续至技能结束</>
Attacks hit <@ba.vup>2</> enemies; ATK <@ba.vup>+15%</>; Talent 1 activation chance increases to <@ba.vup>100%</>; enemies with the Cinder effect take <@ba.vup>10%</> of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>90%</> of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires</>=同时攻击<@ba.vup>两名</>敌人，攻击力<@ba.vup>+15%</>，第一天赋触发几率提升至<@ba.vup>100%</>，技能期间附带灼痕效果的敌人每秒受到<@ba.vup>10%</>焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成<@ba.vup>90%</>焰影苇草攻击力的法术伤害并施加灼痕效果\n<@ba.rem>灼痕效果持续至技能结束</>
Attacks hit <@ba.vup>2</> enemies; ATK <@ba.vup>+20%</>; Talent 1 activation chance increases to <@ba.vup>100%</>; enemies with the Cinder effect take <@ba.vup>10%</> of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>90%</> of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires</>=同时攻击<@ba.vup>两名</>敌人，攻击力<@ba.vup>+20%</>，第一天赋触发几率提升至<@ba.vup>100%</>，技能期间附带灼痕效果的敌人每秒受到<@ba.vup>10%</>焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成<@ba.vup>90%</>焰影苇草攻击力的法术伤害并施加灼痕效果\n<@ba.rem>灼痕效果持续至技能结束</>
Attacks hit <@ba.vup>2</> enemies; ATK <@ba.vup>+25%</>; Talent 1 activation chance increases to <@ba.vup>100%</>; enemies with the Cinder effect take <@ba.vup>20%</> of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>100%</> of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires</>=同时攻击<@ba.vup>两名</>敌人，攻击力<@ba.vup>+25%</>，第一天赋触发几率提升至<@ba.vup>100%</>，技能期间附带灼痕效果的敌人每秒受到<@ba.vup>20%</>焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成<@ba.vup>100%</>焰影苇草攻击力的法术伤害并施加灼痕效果\n<@ba.rem>灼痕效果持续至技能结束</>
Attacks hit <@ba.vup>2</> enemies; ATK <@ba.vup>+30%</>; Talent 1 activation chance increases to <@ba.vup>100%</>; enemies with the Cinder effect take <@ba.vup>20%</> of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>100%</> of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires</>=同时攻击<@ba.vup>两名</>敌人，攻击力<@ba.vup>+30%</>，第一天赋触发几率提升至<@ba.vup>100%</>，技能期间附带灼痕效果的敌人每秒受到<@ba.vup>20%</>焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成<@ba.vup>100%</>焰影苇草攻击力的法术伤害并施加灼痕效果\n<@ba.rem>灼痕效果持续至技能结束</>
Attacks hit <@ba.vup>2</> enemies; ATK <@ba.vup>+35%</>; Talent 1 activation chance increases to <@ba.vup>100%</>; enemies with the Cinder effect take <@ba.vup>20%</> of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>100%</> of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires</>=同时攻击<@ba.vup>两名</>敌人，攻击力<@ba.vup>+35%</>，第一天赋触发几率提升至<@ba.vup>100%</>，技能期间附带灼痕效果的敌人每秒受到<@ba.vup>20%</>焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成<@ba.vup>100%</>焰影苇草攻击力的法术伤害并施加灼痕效果\n<@ba.rem>灼痕效果持续至技能结束</>
Attacks hit <@ba.vup>2</> enemies; ATK <@ba.vup>+40%</>; Talent 1 activation chance increases to <@ba.vup>100%</>; enemies with the Cinder effect take <@ba.vup>30%</> of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>110%</> of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires</>=同时攻击<@ba.vup>两名</>敌人，攻击力<@ba.vup>+40%</>，第一天赋触发几率提升至<@ba.vup>100%</>，技能期间附带灼痕效果的敌人每秒受到<@ba.vup>30%</>焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成<@ba.vup>110%</>焰影苇草攻击力的法术伤害并施加灼痕效果\n<@ba.rem>灼痕效果持续至技能结束</>
Attacks hit <@ba.vup>2</> enemies; ATK <@ba.vup>+45%</>; Talent 1 activation chance increases to <@ba.vup>100%</>; enemies with the Cinder effect take <@ba.vup>40%</> of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>120%</> of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires</>=同时攻击<@ba.vup>两名</>敌人，攻击力<@ba.vup>+45%</>，第一天赋触发几率提升至<@ba.vup>100%</>，技能期间附带灼痕效果的敌人每秒受到<@ba.vup>40%</>焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成<@ba.vup>120%</>焰影苇草攻击力的法术伤害并施加灼痕效果\n<@ba.rem>灼痕效果持续至技能结束</>
Attacks hit <@ba.vup>2</> enemies; ATK <@ba.vup>+50%</>; Talent 1 activation chance increases to <@ba.vup>100%</>; enemies with the Cinder effect take <@ba.vup>50%</> of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>130%</> of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires</>=同时攻击<@ba.vup>两名</>敌人，攻击力<@ba.vup>+50%</>，第一天赋触发几率提升至<@ba.vup>100%</>，技能期间附带灼痕效果的敌人每秒受到<@ba.vup>50%</>焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成<@ba.vup>130%</>焰影苇草攻击力的法术伤害并施加灼痕效果\n<@ba.rem>灼痕效果持续至技能结束</>
Attacks hit <@ba.vup>2</> enemies; ATK <@ba.vup>+60%</>; Talent 1 activation chance increases to <@ba.vup>100%</>; enemies with the Cinder effect take <@ba.vup>60%</> of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>140%</> of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires</>=同时攻击<@ba.vup>两名</>敌人，攻击力<@ba.vup>+60%</>，第一天赋触发几率提升至<@ba.vup>100%</>，技能期间附带灼痕效果的敌人每秒受到<@ba.vup>60%</>焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成<@ba.vup>140%</>焰影苇草攻击力的法术伤害并施加灼痕效果\n<@ba.rem>灼痕效果持续至技能结束</>
Attacks hit <@ba.vup>2</> enemies; ATK <@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}</>; Talent 1 activation chance increases to <@ba.vup>100%</>; enemies with the Cinder effect take <@ba.vup>{talent@s3_atk_scale:0%}</> of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>{talent@aoe_scale:0%}</> of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires</>=同时攻击<@ba.vup>两名</>敌人，攻击力<@ba.vup>+{reed2_skil_3[switch_mode].atk:0%}</>，第一天赋触发几率提升至<@ba.vup>100%</>，技能期间附带灼痕效果的敌人每秒受到<@ba.vup>{talent@s3_atk_scale:0%}</>焰影苇草攻击力的法术伤害、被击倒时对周围敌人造成<@ba.vup>{talent@aoe_scale:0%}</>焰影苇草攻击力的法术伤害并施加灼痕效果\n<@ba.rem>灼痕效果持续至技能结束</>
Attacks hit five times, dealing Arts damage=攻击造成五连击的法术伤害
Attacks hit twice and greatly increase the damage the target takes from this unit=攻击为二连击，并使目标受到来自自身的伤害大幅提升
Attacks hit twice when inside the Filming Area, and prioritizes <Hero's Sidekick> and <Destined Hero>=处于摄影区域内攻击变为二连击，且优先攻击<主角阵营角色>和<命定的主角>
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <@ba.vup>all</> Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <@ba.vup>100%</> of ATK as Physical damage and knocks the target back <@ba.vup>slightly</>\n<@ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped</>=攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗<@ba.vup>所有</>金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力<@ba.vup>100%</>的物理伤害，并将目标<@ba.vup>小力地</>向前推开\n<@ba.rem>持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10</>
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <@ba.vup>all</> Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <@ba.vup>105%</> of ATK as Physical damage and knocks the target back <@ba.vup>slightly</>\n<@ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped</>=攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗<@ba.vup>所有</>金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力<@ba.vup>105%</>的物理伤害，并将目标<@ba.vup>小力地</>向前推开\n<@ba.rem>持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10</>
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <@ba.vup>all</> Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <@ba.vup>110%</> of ATK as Physical damage and knocks the target back <@ba.vup>slightly</>\n<@ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped</>=攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗<@ba.vup>所有</>金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力<@ba.vup>110%</>的物理伤害，并将目标<@ba.vup>小力地</>向前推开\n<@ba.rem>持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10</>
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <@ba.vup>all</> Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <@ba.vup>120%</> of ATK as Physical damage and knocks the target back <@ba.vup>slightly</>\n<@ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped</>=攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗<@ba.vup>所有</>金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力<@ba.vup>120%</>的物理伤害，并将目标<@ba.vup>小力地</>向前推开\n<@ba.rem>持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10</>
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <@ba.vup>all</> Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <@ba.vup>130%</> of ATK as Physical damage and knocks the target back <@ba.vup>slightly</>\n<@ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped</>=攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗<@ba.vup>所有</>金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力<@ba.vup>130%</>的物理伤害，并将目标<@ba.vup>小力地</>向前推开\n<@ba.rem>持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10</>
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <@ba.vup>all</> Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <@ba.vup>140%</> of ATK as Physical damage and knocks the target back <@ba.vup>slightly</>\n<@ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped</>=攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗<@ba.vup>所有</>金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力<@ba.vup>140%</>的物理伤害，并将目标<@ba.vup>小力地</>向前推开\n<@ba.rem>持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10</>
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <@ba.vup>all</> Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <@ba.vup>150%</> of ATK as Physical damage and knocks the target back <@ba.vup>moderately</>\n<@ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped</>=攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗<@ba.vup>所有</>金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力<@ba.vup>150%</>的物理伤害，并将目标<@ba.vup>中等力度地</>向前推开\n<@ba.rem>持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10</>
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <@ba.vup>all</> Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <@ba.vup>80%</> of ATK as Physical damage and knocks the target back <@ba.vup>slightly</>\n<@ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped</>=攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗<@ba.vup>所有</>金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力<@ba.vup>80%</>的物理伤害，并将目标<@ba.vup>小力地</>向前推开\n<@ba.rem>持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10</>
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <@ba.vup>all</> Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <@ba.vup>85%</> of ATK as Physical damage and knocks the target back <@ba.vup>slightly</>\n<@ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped</>=攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗<@ba.vup>所有</>金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力<@ba.vup>85%</>的物理伤害，并将目标<@ba.vup>小力地</>向前推开\n<@ba.rem>持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10</>
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <@ba.vup>all</> Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <@ba.vup>90%</> of ATK as Physical damage and knocks the target back <@ba.vup>slightly</>\n<@ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped</>=攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗<@ba.vup>所有</>金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力<@ba.vup>90%</>的物理伤害，并将目标<@ba.vup>小力地</>向前推开\n<@ba.rem>持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10</>
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <@ba.vup>all</> Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <@ba.vup>{atk_scale:0%}</> of ATK as Physical damage and knocks the target back <@ba.vup>moderately</>\n<@ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped</>=攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗<@ba.vup>所有</>金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并将目标<@ba.vup>中等力度地</>向前推开\n<@ba.rem>持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10</>
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <@ba.vup>all</> Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <@ba.vup>{atk_scale:0%}</> of ATK as Physical damage and knocks the target back <@ba.vup>slightly</>\n<@ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped</>=攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗<@ba.vup>所有</>金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并将目标<@ba.vup>小力地</>向前推开\n<@ba.rem>持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10</>
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 100% of ATK as Physical damage and knocks the target back slightly\nUnlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped=攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗所有金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力100%的物理伤害，并将目标小力地向前推开\n持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 105% of ATK as Physical damage and knocks the target back slightly\nUnlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped=攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗所有金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力105%的物理伤害，并将目标小力地向前推开\n持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 110% of ATK as Physical damage and knocks the target back slightly\nUnlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped=攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗所有金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力110%的物理伤害，并将目标小力地向前推开\n持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 120% of ATK as Physical damage and knocks the target back slightly\nUnlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped=攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗所有金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力120%的物理伤害，并将目标小力地向前推开\n持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 130% of ATK as Physical damage and knocks the target back slightly\nUnlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped=攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗所有金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力130%的物理伤害，并将目标小力地向前推开\n持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 140% of ATK as Physical damage and knocks the target back slightly\nUnlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped=攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗所有金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力140%的物理伤害，并将目标小力地向前推开\n持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 150% of ATK as Physical damage and knocks the target back moderately\nUnlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped=攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗所有金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力150%的物理伤害，并将目标中等力度地向前推开\n持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 80% of ATK as Physical damage and knocks the target back slightly\nUnlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped=攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗所有金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力80%的物理伤害，并将目标小力地向前推开\n持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 85% of ATK as Physical damage and knocks the target back slightly\nUnlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped=攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗所有金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力85%的物理伤害，并将目标小力地向前推开\n持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 90% of ATK as Physical damage and knocks the target back slightly\nUnlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped=攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗所有金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力90%的物理伤害，并将目标小力地向前推开\n持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for {atk_scale:0%} of ATK as Physical damage and knocks the target back moderately\nUnlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped=攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗所有金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力{atk_scale:0%}的物理伤害，并将目标中等力度地向前推开\n持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for {atk_scale:0%} of ATK as Physical damage and knocks the target back slightly\nUnlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped=攻击变为二连击，击倒敌人时获得一枚金币；主动关闭技能时消耗所有金币对前方范围内敌人随机攻击，每消耗一枚金币造成一次相当于攻击力{atk_scale:0%}的物理伤害，并将目标小力地向前推开\n持续时间无限，可随时主动关闭技能；携带此技能时金币上限为10
Attacks hit twice, every attack deals 100% of ATK as Physical damage, and an additional 10% of damage as Nervous Impairment=攻击变为二连击，每次攻击造成相当于攻击力100%的物理伤害，攻击附带造成伤害10%的神经损伤
Attacks hit twice, every attack deals 105% of ATK as Physical damage, and an additional 10% of damage as Nervous Impairment=攻击变为二连击，每次攻击造成相当于攻击力105%的物理伤害，攻击附带造成伤害10%的神经损伤
Attacks hit twice, every attack deals 110% of ATK as Physical damage, and an additional 10% of damage as Nervous Impairment=攻击变为二连击，每次攻击造成相当于攻击力110%的物理伤害，攻击附带造成伤害10%的神经损伤
Attacks hit twice, every attack deals 115% of ATK as Physical damage, and an additional 10% of damage as Nervous Impairment=攻击变为二连击，每次攻击造成相当于攻击力115%的物理伤害，攻击附带造成伤害10%的神经损伤
Attacks hit twice, every attack deals 120% of ATK as Physical damage, and an additional 10% of damage as Nervous Impairment=攻击变为二连击，每次攻击造成相当于攻击力120%的物理伤害，攻击附带造成伤害10%的神经损伤
Attacks hit twice, every attack deals 125% of ATK as Physical damage, and an additional 10% of damage as Nervous Impairment=攻击变为二连击，每次攻击造成相当于攻击力125%的物理伤害，攻击附带造成伤害10%的神经损伤
Attacks hit twice, every attack deals 130% of ATK as Physical damage, and an additional 10% of damage as Nervous Impairment=攻击变为二连击，每次攻击造成相当于攻击力130%的物理伤害，攻击附带造成伤害10%的神经损伤
Attacks hit twice, every attack deals 135% of ATK as Physical damage, and an additional 10% of damage as Nervous Impairment=攻击变为二连击，每次攻击造成相当于攻击力135%的物理伤害，攻击附带造成伤害10%的神经损伤
Attacks hit twice, every attack deals 140% of ATK as Physical damage, and an additional 10% of damage as Nervous Impairment=攻击变为二连击，每次攻击造成相当于攻击力140%的物理伤害，攻击附带造成伤害10%的神经损伤
Attacks hit twice, every attack deals 150% of ATK as Physical damage, and an additional 10% of damage as Nervous Impairment=攻击变为二连击，每次攻击造成相当于攻击力150%的物理伤害，攻击附带造成伤害10%的神经损伤
Attacks hit twice, every attack deals <@ba.vup>100%</> of ATK as Physical damage, and an additional <@ba.vup>10%</> of damage as <$ba.dt.neural2>Nervous Impairment</>=攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>100%</>的物理伤害，攻击附带造成伤害<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>
Attacks hit twice, every attack deals <@ba.vup>105%</> of ATK as Physical damage, and an additional <@ba.vup>10%</> of damage as <$ba.dt.neural2>Nervous Impairment</>=攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>105%</>的物理伤害，攻击附带造成伤害<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>
Attacks hit twice, every attack deals <@ba.vup>110%</> of ATK as Physical damage, and an additional <@ba.vup>10%</> of damage as <$ba.dt.neural2>Nervous Impairment</>=攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>110%</>的物理伤害，攻击附带造成伤害<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>
Attacks hit twice, every attack deals <@ba.vup>115%</> of ATK as Physical damage, and an additional <@ba.vup>10%</> of damage as <$ba.dt.neural2>Nervous Impairment</>=攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>115%</>的物理伤害，攻击附带造成伤害<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>
Attacks hit twice, every attack deals <@ba.vup>120%</> of ATK as Physical damage, and an additional <@ba.vup>10%</> of damage as <$ba.dt.neural2>Nervous Impairment</>=攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>120%</>的物理伤害，攻击附带造成伤害<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>
Attacks hit twice, every attack deals <@ba.vup>125%</> of ATK as Physical damage, and an additional <@ba.vup>10%</> of damage as <$ba.dt.neural2>Nervous Impairment</>=攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>125%</>的物理伤害，攻击附带造成伤害<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>
Attacks hit twice, every attack deals <@ba.vup>130%</> of ATK as Physical damage, and an additional <@ba.vup>10%</> of damage as <$ba.dt.neural2>Nervous Impairment</>=攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>130%</>的物理伤害，攻击附带造成伤害<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>
Attacks hit twice, every attack deals <@ba.vup>135%</> of ATK as Physical damage, and an additional <@ba.vup>10%</> of damage as <$ba.dt.neural2>Nervous Impairment</>=攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>135%</>的物理伤害，攻击附带造成伤害<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>
Attacks hit twice, every attack deals <@ba.vup>140%</> of ATK as Physical damage, and an additional <@ba.vup>10%</> of damage as <$ba.dt.neural2>Nervous Impairment</>=攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>140%</>的物理伤害，攻击附带造成伤害<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>
Attacks hit twice, every attack deals <@ba.vup>150%</> of ATK as Physical damage, and an additional <@ba.vup>10%</> of damage as <$ba.dt.neural2>Nervous Impairment</>=攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>150%</>的物理伤害，攻击附带造成伤害<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>
Attacks hit twice, every attack deals <@ba.vup>{attack@atk_scale:0%}</> of ATK as Physical damage, and an additional <@ba.vup>{ep_damage_ratio:0%}</> of damage as <$ba.dt.neural2>Nervous Impairment</>=攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，攻击附带造成伤害<@ba.vup>{ep_damage_ratio:0%}</>的<$ba.dt.neural2>神经损伤</>
Attacks hit twice, every attack deals {attack@atk_scale:0%} of ATK as Physical damage, and an additional {ep_damage_ratio:0%} of damage as Nervous Impairment=攻击变为二连击，每次攻击造成相当于攻击力{attack@atk_scale:0%}的物理伤害，攻击附带造成伤害{ep_damage_ratio:0%}的神经损伤
Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to 25%, attacks strike twice; if the target is above 90% HP, deals 1 additional hit=可以同时攻击3个目标，第一天赋的触发概率提高至25%，攻击变为二连击；攻击目标生命值高于90%时额外造成1次伤害
Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to 30%, attacks strike twice; if the target is above 90% HP, deals 1 additional hit=可以同时攻击3个目标，第一天赋的触发概率提高至30%，攻击变为二连击；攻击目标生命值高于90%时额外造成1次伤害
Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to 35%, attacks strike twice; if the target is above 90% HP, deals 1 additional hit=可以同时攻击3个目标，第一天赋的触发概率提高至35%，攻击变为二连击；攻击目标生命值高于90%时额外造成1次伤害
Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to 40%, attacks strike twice; if the target is above 80% HP, deals 1 additional hit=可以同时攻击3个目标，第一天赋的触发概率提高至40%，攻击变为二连击；攻击目标生命值高于80%时额外造成1次伤害
Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to 45%, attacks strike twice; if the target is above 80% HP, deals 1 additional hit=可以同时攻击3个目标，第一天赋的触发概率提高至45%，攻击变为二连击；攻击目标生命值高于80%时额外造成1次伤害
Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to 50%, attacks strike twice; if the target is above 80% HP, deals 1 additional hit=可以同时攻击3个目标，第一天赋的触发概率提高至50%，攻击变为二连击；攻击目标生命值高于80%时额外造成1次伤害
Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to <@ba.vup>25%</>, attacks strike twice; if the target is above <@ba.vup>90%</> HP, deals 1 additional hit=可以同时攻击3个目标，第一天赋的触发概率提高至<@ba.vup>25%</>，攻击变为二连击；攻击目标生命值高于<@ba.vup>90%</>时额外造成1次伤害
Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to <@ba.vup>30%</>, attacks strike twice; if the target is above <@ba.vup>90%</> HP, deals 1 additional hit=可以同时攻击3个目标，第一天赋的触发概率提高至<@ba.vup>30%</>，攻击变为二连击；攻击目标生命值高于<@ba.vup>90%</>时额外造成1次伤害
Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to <@ba.vup>35%</>, attacks strike twice; if the target is above <@ba.vup>90%</> HP, deals 1 additional hit=可以同时攻击3个目标，第一天赋的触发概率提高至<@ba.vup>35%</>，攻击变为二连击；攻击目标生命值高于<@ba.vup>90%</>时额外造成1次伤害
Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to <@ba.vup>40%</>, attacks strike twice; if the target is above <@ba.vup>80%</> HP, deals 1 additional hit=可以同时攻击3个目标，第一天赋的触发概率提高至<@ba.vup>40%</>，攻击变为二连击；攻击目标生命值高于<@ba.vup>80%</>时额外造成1次伤害
Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to <@ba.vup>45%</>, attacks strike twice; if the target is above <@ba.vup>80%</> HP, deals 1 additional hit=可以同时攻击3个目标，第一天赋的触发概率提高至<@ba.vup>45%</>，攻击变为二连击；攻击目标生命值高于<@ba.vup>80%</>时额外造成1次伤害
Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to <@ba.vup>50%</>, attacks strike twice; if the target is above <@ba.vup>80%</> HP, deals 1 additional hit=可以同时攻击3个目标，第一天赋的触发概率提高至<@ba.vup>50%</>，攻击变为二连击；攻击目标生命值高于<@ba.vup>80%</>时额外造成1次伤害
Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to <@ba.vup>{talent@prob:0%}</>, attacks strike twice; if the target is above <@ba.vup>{attack@hp_ratio:0%}</> HP, deals 1 additional hit=可以同时攻击3个目标，第一天赋的触发概率提高至<@ba.vup>{talent@prob:0%}</>，攻击变为二连击；攻击目标生命值高于<@ba.vup>{attack@hp_ratio:0%}</>时额外造成1次伤害
Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to {talent@prob:0%}, attacks strike twice; if the target is above {attack@hp_ratio:0%} HP, deals 1 additional hit=可以同时攻击3个目标，第一天赋的触发概率提高至{talent@prob:0%}，攻击变为二连击；攻击目标生命值高于{attack@hp_ratio:0%}时额外造成1次伤害
Attacks ignite Reeds beneath the target=攻击会点燃目标所在芦苇丛
Attacks ignore 100 DEF=攻击时无视敌人100点的防御力
Attacks ignore 105 (+15) DEF=攻击无视目标105（+15）防御力
Attacks ignore 105 <@ba.talpu>(+15)</> DEF=攻击无视目标105<@ba.talpu>（+15）</>防御力
Attacks ignore 14 (+2) RES=无视攻击目标14（+2）法术抗性
Attacks ignore 14 <@ba.talpu>(+2)</> RES=无视攻击目标14<@ba.talpu>（+2）</>法术抗性
Attacks ignore 15 RES=攻击无视目标15法术抗性
Attacks ignore 20% DEF=攻击无视敌人20%的防御力
Attacks ignore 210 DEF=攻击时无视目标210的防御力
Attacks ignore 22 (+2) RES=无视攻击目标22（+2）法术抗性
Attacks ignore 22 <@ba.talpu>(+2)</> RES=无视攻击目标22<@ba.talpu>（+2）</>法术抗性
Attacks ignore 220 DEF=攻击无视目标220防御力
Attacks ignore 225 (+15) DEF=攻击时无视目标225（+15）的防御力
Attacks ignore 225 <@ba.talpu>(+15)</> DEF=攻击时无视目标225<@ba.talpu>（+15）</>的防御力
Attacks ignore 23% (+3%) DEF=攻击无视敌人23%（+3%）的防御力
Attacks ignore 23% <@ba.talpu>(+3%)</> DEF=攻击无视敌人23%<@ba.talpu>（+3%）</>的防御力
Attacks ignore 235 (+15) DEF=攻击无视目标235（+15）防御力
Attacks ignore 235 <@ba.talpu>(+15)</> DEF=攻击无视目标235<@ba.talpu>（+15）</>防御力
Attacks ignore 24 RES=无视攻击目标24法术抗性
Attacks ignore 25% DEF=攻击无视敌人25%的防御力
Attacks ignore 25% RES=攻击无视目标25%法术抗性
Attacks ignore 26 (+2) RES=无视攻击目标26（+2）法术抗性
Attacks ignore 26 <@ba.talpu>(+2)</> RES=无视攻击目标26<@ba.talpu>（+2）</>法术抗性
Attacks ignore 26 RES=无视攻击目标26法术抗性
Attacks ignore 28 (+2) RES=无视攻击目标28（+2）法术抗性
Attacks ignore 28 <@ba.talpu>(+2)</> RES=无视攻击目标28<@ba.talpu>（+2）</>法术抗性
Attacks ignore 28% (+3%) DEF=攻击无视敌人28%（+3%）的防御力
Attacks ignore 28% <@ba.talpu>(+3%)</> DEF=攻击无视敌人28%<@ba.talpu>（+3%）</>的防御力
Attacks ignore 28% DEF=攻击无视敌人28%的防御力
Attacks ignore 30% RES=攻击无视目标30%法术抗性
Attacks ignore 31% (+3%) DEF=攻击无视敌人31%（+3%）的防御力
Attacks ignore 31% <@ba.talpu>(+3%)</> DEF=攻击无视敌人31%<@ba.talpu>（+3%）</>的防御力
Attacks ignore 40% RES=攻击无视目标40%法术抗性
Attacks ignore 45% RES=攻击无视目标45%法术抗性
Attacks ignore 50% RES, attacks cannot be dodged=攻击无视目标50%法术抗性，攻击无法被闪避
Attacks ignore 6 RES=攻击无视目标6法术抗性
Attacks ignore 70 DEF=攻击时无视敌人70点的防御力
Attacks ignore 80 DEF=攻击时无视目标80的防御力
Attacks ignore 9 RES=攻击无视目标9法术抗性
Attacks ignore 90 DEF=攻击无视目标90防御力
Attacks ignore 95 (+15) DEF=攻击时无视目标95（+15）的防御力
Attacks ignore 95 <@ba.talpu>(+15)</> DEF=攻击时无视目标95<@ba.talpu>（+15）</>的防御力
Attacks ignore <@ba.vup>100</> DEF=攻击时无视敌人<@ba.vup>100</>点的防御力
Attacks ignore <@ba.vup>25%</> RES=攻击无视目标<@ba.vup>25%</>法术抗性
Attacks ignore <@ba.vup>30%</> RES=攻击无视目标<@ba.vup>30%</>法术抗性
Attacks ignore <@ba.vup>45%</> RES=攻击无视目标<@ba.vup>45%</>法术抗性
Attacks ignore <@ba.vup>50%</> RES, attacks cannot be dodged=攻击无视目标<@ba.vup>50%</>法术抗性，攻击无法被闪避
Attacks ignore <@ba.vup>70</> DEF=攻击时无视敌人<@ba.vup>70</>点的防御力
Attacks ignore <@ba.vup>{def_penetrate_fixed}</> DEF=攻击时无视敌人<@ba.vup>{def_penetrate_fixed}</>点的防御力
Attacks ignore more of the target's DEF and strike twice=攻击无视更多防御力并变为二连击
Attacks ignore {def_penetrate_fixed} DEF=攻击时无视敌人{def_penetrate_fixed}点的防御力
Attacks in 4 directions while moving, dealing Arts damage and deals increased damage to nearby targets=不停止移动的四向攻击，造成法术伤害且对近处伤害更高
Attacks in <Frigid> areas deal Arts damage; attacks in Emergency Heater range deal Physical damage.=在<封冻>的区域内攻击造成法术伤害，进入"紧急供暖器"生效范围内攻击造成物理伤害
Attacks in <Frigid> areas deal splash damage in a cross; trait is inactive in Emergency Heater range.=在<封冻>的区域内攻击造成十字溅射伤害，进入"紧急供暖器"生效范围内失去该特性
Attacks inflict 12% <$ba.magicfragile>[Arts Fragility]</> to the target for 5 seconds=攻击敌人时对目标施加12%的<$ba.magicfragile>【法术脆弱】</>，持续5秒
Attacks inflict 12% [Arts Fragility] to the target for 5 seconds=攻击敌人时对目标施加12%的【法术脆弱】，持续5秒
Attacks inflict 14% (+2%) [Arts Fragility] to the target for 5 seconds=攻击敌人时对目标施加14%（+2%）的【法术脆弱】，持续5秒
Attacks inflict 14% <@ba.talpu>(+2%)</> <$ba.magicfragile>[Arts Fragility]</> to the target for 5 seconds=攻击敌人时对目标施加14%<@ba.talpu>（+2%）</>的<$ba.magicfragile>【法术脆弱】</>，持续5秒
Attacks inflict 17% <$ba.magicfragile>[Arts Fragility]</> to the target for 5 seconds=攻击敌人时对目标施加17%的<$ba.magicfragile>【法术脆弱】</>，持续5秒
Attacks inflict 17% [Arts Fragility] to the target for 5 seconds=攻击敌人时对目标施加17%的【法术脆弱】，持续5秒
Attacks inflict 19% (+2%) [Arts Fragility] to the target for 5 seconds=攻击敌人时对目标施加19%（+2%）的【法术脆弱】，持续5秒
Attacks inflict 19% <@ba.talpu>(+2%)</> <$ba.magicfragile>[Arts Fragility]</> to the target for 5 seconds=攻击敌人时对目标施加19%<@ba.talpu>（+2%）</>的<$ba.magicfragile>【法术脆弱】</>，持续5秒
Attacks inflict 20% <$ba.magicfragile>[Arts Fragility]</> to the target for 5 seconds=攻击敌人时对目标施加20%的<$ba.magicfragile>【法术脆弱】</>，持续5秒
Attacks inflict 20% [Arts Fragility] to the target for 5 seconds=攻击敌人时对目标施加20%的【法术脆弱】，持续5秒
Attacks inflict 22% (+2%) [Arts Fragility] to the target for 5 seconds=攻击敌人时对目标施加22%（+2%）的【法术脆弱】，持续5秒
Attacks inflict 22% <@ba.talpu>(+2%)</> <$ba.magicfragile>[Arts Fragility]</> to the target for 5 seconds=攻击敌人时对目标施加22%<@ba.talpu>（+2%）</>的<$ba.magicfragile>【法术脆弱】</>，持续5秒
Attacks inflict 6% <$ba.magicfragile>[Arts Fragility]</> to the target for 5 seconds=攻击敌人时对目标施加6%的<$ba.magicfragile>【法术脆弱】</>，持续5秒
Attacks inflict 6% [Arts Fragility] to the target for 5 seconds=攻击敌人时对目标施加6%的【法术脆弱】，持续5秒
Attacks inflict 8% (+2%) [Arts Fragility] to the target for 5 seconds=攻击敌人时对目标施加8%（+2%）的【法术脆弱】，持续5秒
Attacks inflict 8% <@ba.talpu>(+2%)</> <$ba.magicfragile>[Arts Fragility]</> to the target for 5 seconds=攻击敌人时对目标施加8%<@ba.talpu>（+2%）</>的<$ba.magicfragile>【法术脆弱】</>，持续5秒
Attacks inflict <$ba.cold>Cold</> and jump between 3 targets, with each jump dealing reduced damage=攻击施加<$ba.cold>寒冷</>，且会在3个目标间跳跃，每次跳跃伤害降低
Attacks inflict <$ba.cold>Cold</> and jump over a long distance between 4 targets, with each jump dealing reduced damage=攻击施加<$ba.cold>寒冷</>，且会在4个目标间远距离跳跃，每次跳跃伤害降低
Attacks inflict <$ba.cold>Cold</> for 1 second; Apply 15% <$ba.fragile>Fragile</> effect to <$ba.cold>Cold</> enemies within range. <$ba.frozen>Frozen</> enemies within range receive double the <$ba.fragile>Fragile</> effect=攻击造成1秒<$ba.cold>寒冷</>；范围内<$ba.cold>寒冷</>的敌人受到15%的<$ba.fragile>脆弱</>，范围内<$ba.frozen>冻结</>的敌人<$ba.fragile>脆弱</>效果提升至2倍
Attacks inflict <$ba.cold>Cold</> for 1 second; Apply 17% <@ba.talpu>(+2%)</> <$ba.fragile>Fragile</> effect to <$ba.cold>Cold</> enemies within range. <$ba.frozen>Frozen</> enemies within range receive double the <$ba.fragile>Fragile</> effect=攻击造成1秒<$ba.cold>寒冷</>；范围内<$ba.cold>寒冷</>的敌人受到17%<@ba.talpu>（+2%）</>的<$ba.fragile>脆弱</>，范围内<$ba.frozen>冻结</>的敌人<$ba.fragile>脆弱</>效果提升至2倍
Attacks inflict <$ba.cold>Cold</> for 1 second; Apply 25% <$ba.fragile>Fragile</> effect to <$ba.cold>Cold</> enemies within range. <$ba.frozen>Frozen</> enemies within range receive double the <$ba.fragile>Fragile</> effect=攻击造成1秒<$ba.cold>寒冷</>；范围内<$ba.cold>寒冷</>的敌人受到25%的<$ba.fragile>脆弱</>，范围内<$ba.frozen>冻结</>的敌人<$ba.fragile>脆弱</>效果提升至2倍
Attacks inflict <$ba.cold>Cold</> for 1 second; Apply 27% <@ba.talpu>(+2%)</> <$ba.fragile>Fragile</> effect to <$ba.cold>Cold</> enemies within range. <$ba.frozen>Frozen</> enemies within range receive double the <$ba.fragile>Fragile</> effect=攻击造成1秒<$ba.cold>寒冷</>；范围内<$ba.cold>寒冷</>的敌人受到27%<@ba.talpu>（+2%）</>的<$ba.fragile>脆弱</>，范围内<$ba.frozen>冻结</>的敌人<$ba.fragile>脆弱</>效果提升至2倍
Attacks inflict <$ba.cold>Cold</> for 1 second; apply 28% <$ba.fragile>Fragile</> effect to <$ba.cold>Cold</> enemies within range. <$ba.frozen>Frozen</> enemies within range receive double the <$ba.fragile>Fragile</> effect=攻击造成1秒<$ba.cold>寒冷</>；范围内<$ba.cold>寒冷</>的敌人受到28%的<$ba.fragile>脆弱</>，范围内<$ba.frozen>冻结</>的敌人<$ba.fragile>脆弱</>效果提升至2倍
Attacks inflict <$ba.cold>Cold</> for 1 second; apply 30% <$ba.fragile>Fragile</> effect to <$ba.cold>Cold</> enemies within range. <$ba.frozen>Frozen</> enemies within range receive double the <$ba.fragile>Fragile</> effect=攻击造成1秒<$ba.cold>寒冷</>；范围内<$ba.cold>寒冷</>的敌人受到30%的<$ba.fragile>脆弱</>，范围内<$ba.frozen>冻结</>的敌人<$ba.fragile>脆弱</>效果提升至2倍
Attacks inflict <$ba.cold>Cold</> for 1 second; apply 30% <@ba.talpu>(+2%)</> <$ba.fragile>Fragile</> effect to <$ba.cold>Cold</> enemies within range. <$ba.frozen>Frozen</> enemies within range receive double the <$ba.fragile>Fragile</> effect=攻击造成1秒<$ba.cold>寒冷</>；范围内<$ba.cold>寒冷</>的敌人受到30%<@ba.talpu>（+2%）</>的<$ba.fragile>脆弱</>，范围内<$ba.frozen>冻结</>的敌人<$ba.fragile>脆弱</>效果提升至2倍
Attacks inflict <$ba.cold>Cold</> for 1 second; apply 32% <@ba.talpu>(+2%)</> <$ba.fragile>Fragile</> effect to <$ba.cold>Cold</> enemies within range. <$ba.frozen>Frozen</> enemies within range receive double the <$ba.fragile>Fragile</> effect=攻击造成1秒<$ba.cold>寒冷</>；范围内<$ba.cold>寒冷</>的敌人受到32%<@ba.talpu>（+2%）</>的<$ba.fragile>脆弱</>，范围内<$ba.frozen>冻结</>的敌人<$ba.fragile>脆弱</>效果提升至2倍
Attacks inflict <$ba.cold>Cold</> for 1 second; In <@ba.kw>Integrated Strategies</>, when on the field, applies 25% <$ba.fragile>Fragile</> to all <$ba.cold>Cold</> enemies. <$ba.frozen>Frozen</> enemies receive double the <$ba.fragile>Fragile</> effect; other Kjerag Operators inflict 3 seconds of <$ba.cold>Cold</> to enemies within range on every skill activation=攻击造成1秒<$ba.cold>寒冷</>；在<@ba.kw>集成战略</>中，在场时全场<$ba.cold>寒冷</>的敌人受到25%的<$ba.fragile>脆弱</>，<$ba.frozen>冻结</>的敌人<$ba.fragile>脆弱</>效果提升至2倍；其他【谢拉格】干员每次开启技能后，对攻击范围内的敌人造成3秒的<$ba.cold>寒冷</>
Attacks inflict <$ba.cold>Cold</> for 1 second; In <@ba.kw>Integrated Strategies</>, when on the field, applies 25% <@ba.talpu>(+2%)</> <$ba.fragile>Fragile</> to all <$ba.cold>Cold</> enemies. <$ba.frozen>Frozen</> enemies receive double the <$ba.fragile>Fragile</> effect; other Kjerag Operators inflict 3 seconds of <$ba.cold>Cold</> to enemies within range on every skill activation=攻击造成1秒<$ba.cold>寒冷</>；在<@ba.kw>集成战略</>中，在场时全场<$ba.cold>寒冷</>的敌人受到27%<@ba.talpu>（+2%）</>的<$ba.fragile>脆弱</>，<$ba.frozen>冻结</>的敌人<$ba.fragile>脆弱</>效果提升至2倍；其他【谢拉格】干员每次开启技能后，对攻击范围内的敌人造成3秒的<$ba.cold>寒冷</>
Attacks inflict <$ba.cold>Cold</> for 1 second; In <@ba.kw>Integrated Strategies</>, when on the field, applies 30% <$ba.fragile>Fragile</> to all <$ba.cold>Cold</> enemies. <$ba.frozen>Frozen</> enemies receive double the <$ba.fragile>Fragile</> effect; <$ba.cold>Cold</> or <$ba.frozen>Frozen</> enemies take 5% more <$ba.fragile>Fragile</> every second up to a maximum of 80%; other Kjerag Operators inflict 4 seconds of <$ba.cold>Cold</> to enemies within range on every skill activation=攻击造成1秒<$ba.cold>寒冷</>；在<@ba.kw>集成战略</>中，在场时全场<$ba.cold>寒冷</>的敌人受到30%的<$ba.fragile>脆弱</>，<$ba.frozen>冻结</>的敌人<$ba.fragile>脆弱</>效果提升至2倍，<$ba.cold>寒冷</>或<$ba.frozen>冻结</>状态下的敌人每秒受到的<$ba.fragile>脆弱</>提升5%，最高提升至80%；其他【谢拉格】干员每次开启技能后，对攻击范围内的敌人造成4秒的<$ba.cold>寒冷</>
Attacks inflict <$ba.cold>Cold</> for 1 second; In <@ba.kw>Integrated Strategies</>, when on the field, applies 32% <$ba.fragile>Fragile</> to all <$ba.cold>Cold</> enemies. <$ba.frozen>Frozen</> enemies receive double the <$ba.fragile>Fragile</> effect; <$ba.cold>Cold</> or <$ba.frozen>Frozen</> enemies take 5% more <$ba.fragile>Fragile</> every second up to a maximum of 82%; other Kjerag Operators inflict 4 seconds of <$ba.cold>Cold</> to enemies within range on every skill activation=攻击造成1秒<$ba.cold>寒冷</>；在<@ba.kw>集成战略</>中，在场时全场<$ba.cold>寒冷</>的敌人受到32%的<$ba.fragile>脆弱</>，<$ba.frozen>冻结</>的敌人<$ba.fragile>脆弱</>效果提升至2倍，<$ba.cold>寒冷</>或<$ba.frozen>冻结</>状态下的敌人每秒受到的<$ba.fragile>脆弱</>提升5%，最高提升至82%；其他【谢拉格】干员每次开启技能后，对攻击范围内的敌人造成4秒的<$ba.cold>寒冷</>
Attacks inflict <$ba.dt.erosion>Corrosion</>; loses HP every second=攻击造成<$ba.dt.erosion>侵蚀损伤</>，每秒流失一定生命值
Attacks inflict <$ba.dt.neural>Nervous Impairment</>.=攻击附带<$ba.dt.neural>神经损伤</>
Attacks inflict <color value\=#70c0db>Cold on targets for <color value\=#70c0db>4 seconds.=攻击对目标造成<color value\=#70c0db>寒冷，持续<color value\=#70c0db>4秒。
Attacks inflict <color value\=#70c0db>Cold</color> on targets for <color value\=#70c0db>4</color> seconds.=攻击对目标造成<color value\=#70c0db>寒冷</color>，持续<color value\=#70c0db>4</color>秒。
Attacks inflict <color value\=#ffecb1>Cold on targets for <color value\=#ffecb1>4 seconds.=攻击对目标造成<color value\=#ffecb1>寒冷，持续<color value\=#ffecb1>4秒。
Attacks inflict <color value\=#ffecb1>Cold</color> on targets for <color value\=#ffecb1>4</color> seconds.=攻击对目标造成<color value\=#ffecb1>寒冷</color>，持续<color value\=#ffecb1>4</color>秒。
Attacks inflict additional <$ba.dt.burning>Burn</>=攻击额外造成<$ba.dt.burning>灼燃损伤</>
Attacks inflict additional <$ba.dt.erosion>Corrosion</>.=攻击额外造成<$ba.dt.erosion>侵蚀损伤</>
Attacks inflict additional <$ba.dt.neural>Nervous Impairment</>=攻击额外造成<$ba.dt.neural>神经损伤</>
Attacks inflict additional Burn=攻击额外造成灼燃损伤
Attacks inflict additional Corrosion.=攻击额外造成侵蚀损伤
Attacks inflict additional Nervous Impairment=攻击额外造成神经损伤
Attacks inflict Arts Damage over a short period (stacks).=每次攻击使目标短暂时间内持续受到法术伤害（可叠加）
Attacks inflict Bleed to unblocked enemies, dealing 12% ATK as Arts damage (unaffected by trait) every second for 3 seconds=攻击使未被阻挡的敌人流血，每秒受到相当于奥斯塔攻击力12%的法术伤害（不受特性影响），持续3秒
Attacks inflict Bleed to unblocked enemies, dealing 14% (+2%) ATK as Arts damage (unaffected by trait) every second for 3 seconds=攻击使未被阻挡的敌人流血，每秒受到相当于奥斯塔攻击力14%（+2%）的法术伤害（不受特性影响），持续3秒
Attacks inflict Bleed to unblocked enemies, dealing 14% <@ba.talpu>(+2%)</> ATK as Arts damage (unaffected by trait) every second for 3 seconds=攻击使未被阻挡的敌人流血，每秒受到相当于奥斯塔攻击力14%<@ba.talpu>（+2%）</>的法术伤害（不受特性影响），持续3秒
Attacks inflict Bleed to unblocked enemies, dealing 18% ATK as Arts damage (unaffected by trait) every second for 3 seconds=攻击使未被阻挡的敌人流血，每秒受到相当于奥斯塔攻击力18%的法术伤害（不受特性影响），持续3秒
Attacks inflict Bleed to unblocked enemies, dealing 20% (+2%) ATK as Arts damage (unaffected by trait) every second for 3 seconds=攻击使未被阻挡的敌人流血，每秒受到相当于奥斯塔攻击力20%（+2%）的法术伤害（不受特性影响），持续3秒
Attacks inflict Bleed to unblocked enemies, dealing 20% <@ba.talpu>(+2%)</> ATK as Arts damage (unaffected by trait) every second for 3 seconds=攻击使未被阻挡的敌人流血，每秒受到相当于奥斯塔攻击力20%<@ba.talpu>（+2%）</>的法术伤害（不受特性影响），持续3秒
Attacks inflict Bleed to unblocked enemies, dealing 23% ATK as Arts damage (unaffected by trait) every second for 4 seconds=攻击使未被阻挡的敌人流血，每秒受到相当于奥斯塔攻击力23%的法术伤害（不受特性影响），持续4秒
Attacks inflict Bleed to unblocked enemies, dealing 25% (+2%) ATK as Arts damage (unaffected by trait) every second for 4 seconds=攻击使未被阻挡的敌人流血，每秒受到相当于奥斯塔攻击力25%（+2%）的法术伤害（不受特性影响），持续4秒
Attacks inflict Bleed to unblocked enemies, dealing 25% <@ba.talpu>(+2%)</> ATK as Arts damage (unaffected by trait) every second for 4 seconds=攻击使未被阻挡的敌人流血，每秒受到相当于奥斯塔攻击力25%<@ba.talpu>（+2%）</>的法术伤害（不受特性影响），持续4秒
Attacks inflict Bleed to unblocked enemies, dealing 25% ATK as Arts damage (unaffected by trait) every second for 5 seconds=攻击使未被阻挡的敌人流血，每秒受到相当于奥斯塔攻击力25%的法术伤害（不受特性影响），持续5秒
Attacks inflict Bleed to unblocked enemies, dealing 27% (+2%) ATK as Arts damage (unaffected by trait) every second for 5 seconds=攻击使未被阻挡的敌人流血，每秒受到相当于奥斯塔攻击力27%（+2%）的法术伤害（不受特性影响），持续5秒
Attacks inflict Bleed to unblocked enemies, dealing 27% <@ba.talpu>(+2%)</> ATK as Arts damage (unaffected by trait) every second for 5 seconds=攻击使未被阻挡的敌人流血，每秒受到相当于奥斯塔攻击力27%<@ba.talpu>（+2%）</>的法术伤害（不受特性影响），持续5秒
Attacks inflict Cold and jump between 3 targets, with each jump dealing reduced damage=攻击施加寒冷，且会在3个目标间跳跃，每次跳跃伤害降低
Attacks inflict Cold and jump over a long distance between 4 targets, with each jump dealing reduced damage=攻击施加寒冷，且会在4个目标间远距离跳跃，每次跳跃伤害降低
Attacks inflict Cold for 1 second; Apply 15% Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect=攻击造成1秒寒冷；范围内寒冷的敌人受到15%的脆弱，范围内冻结的敌人脆弱效果提升至2倍
Attacks inflict Cold for 1 second; Apply 17% (+2%) Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect=攻击造成1秒寒冷；范围内寒冷的敌人受到17%（+2%）的脆弱，范围内冻结的敌人脆弱效果提升至2倍
Attacks inflict Cold for 1 second; Apply 25% Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect=攻击造成1秒寒冷；范围内寒冷的敌人受到25%的脆弱，范围内冻结的敌人脆弱效果提升至2倍
Attacks inflict Cold for 1 second; Apply 27% (+2%) Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect=攻击造成1秒寒冷；范围内寒冷的敌人受到27%（+2%）的脆弱，范围内冻结的敌人脆弱效果提升至2倍
Attacks inflict Cold for 1 second; apply 28% Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect=攻击造成1秒寒冷；范围内寒冷的敌人受到28%的脆弱，范围内冻结的敌人脆弱效果提升至2倍
Attacks inflict Cold for 1 second; apply 30% (+2%) Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect=攻击造成1秒寒冷；范围内寒冷的敌人受到30%（+2%）的脆弱，范围内冻结的敌人脆弱效果提升至2倍
Attacks inflict Cold for 1 second; apply 30% Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect=攻击造成1秒寒冷；范围内寒冷的敌人受到30%的脆弱，范围内冻结的敌人脆弱效果提升至2倍
Attacks inflict Cold for 1 second; apply 32% (+2%) Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect=攻击造成1秒寒冷；范围内寒冷的敌人受到32%（+2%）的脆弱，范围内冻结的敌人脆弱效果提升至2倍
Attacks inflict Cold for 1 second; In Integrated Strategies, when on the field, applies 25% (+2%) Fragile to all Cold enemies. Frozen enemies receive double the Fragile effect; other Kjerag Operators inflict 3 seconds of Cold to enemies within range on every skill activation=攻击造成1秒寒冷；在集成战略中，在场时全场寒冷的敌人受到27%（+2%）的脆弱，冻结的敌人脆弱效果提升至2倍；其他【谢拉格】干员每次开启技能后，对攻击范围内的敌人造成3秒的寒冷
Attacks inflict Cold for 1 second; In Integrated Strategies, when on the field, applies 25% Fragile to all Cold enemies. Frozen enemies receive double the Fragile effect; other Kjerag Operators inflict 3 seconds of Cold to enemies within range on every skill activation=攻击造成1秒寒冷；在集成战略中，在场时全场寒冷的敌人受到25%的脆弱，冻结的敌人脆弱效果提升至2倍；其他【谢拉格】干员每次开启技能后，对攻击范围内的敌人造成3秒的寒冷
Attacks inflict Cold for 1 second; In Integrated Strategies, when on the field, applies 30% Fragile to all Cold enemies. Frozen enemies receive double the Fragile effect; Cold or Frozen enemies take 5% more Fragile every second up to a maximum of 80%; other Kjerag Operators inflict 4 seconds of Cold to enemies within range on every skill activation=攻击造成1秒寒冷；在集成战略中，在场时全场寒冷的敌人受到30%的脆弱，冻结的敌人脆弱效果提升至2倍，寒冷或冻结状态下的敌人每秒受到的脆弱提升5%，最高提升至80%；其他【谢拉格】干员每次开启技能后，对攻击范围内的敌人造成4秒的寒冷
Attacks inflict Cold for 1 second; In Integrated Strategies, when on the field, applies 32% Fragile to all Cold enemies. Frozen enemies receive double the Fragile effect; Cold or Frozen enemies take 5% more Fragile every second up to a maximum of 82%; other Kjerag Operators inflict 4 seconds of Cold to enemies within range on every skill activation=攻击造成1秒寒冷；在集成战略中，在场时全场寒冷的敌人受到32%的脆弱，冻结的敌人脆弱效果提升至2倍，寒冷或冻结状态下的敌人每秒受到的脆弱提升5%，最高提升至82%；其他【谢拉格】干员每次开启技能后，对攻击范围内的敌人造成4秒的寒冷
Attacks inflict Corrosion; loses HP every second=攻击造成侵蚀损伤，每秒流失一定生命值
Attacks inflict melee Physical damage=攻击造成近战物理伤害
Attacks inflict Nervous Impairment.=攻击附带神经损伤
Attacks inflict RES -10 and Arts damage taken +150 on targets for 5s.=攻击使目标在5秒内法术抗性-10且受到的法术伤害提高150点
Attacks inflict RES -10 and Arts damage taken +165 (+15) on targets for 5s.=攻击使目标在5秒内法术抗性-10且受到的法术伤害提高165（+15）点
Attacks inflict RES -10 and Arts damage taken +165 <@ba.talpu>(+15)</> on targets for 5s.=攻击使目标在5秒内法术抗性-10且受到的法术伤害提高165<@ba.talpu>（+15）</>点
Attacks inflict the following effect on enemies: Movement Speed reduced by 12% and take 6% of Ascalon's current ATK as Arts damage per second for 18s, stacking up to 3 times.=攻击对敌人施加效果：移动速度降低12％，每秒受到6％阿斯卡纶当前攻击力的法术伤害，持续18秒，效果最多叠加三层
Attacks inflict the following effect on enemies: Movement Speed reduced by 15% and take 8% of Ascalon's current ATK as Arts damage per second for 18s, stacking up to 3 times.=攻击对敌人施加效果：移动速度降低15％，每秒受到8％阿斯卡纶当前攻击力的法术伤害，持续18秒，效果最多叠加三层
Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times.=攻击对敌人施加效果：移动速度降低18％，每秒受到10％阿斯卡纶当前攻击力的法术伤害，持续25秒，效果最多叠加三层
Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times; when enemies with this effect are defeated, Ascalon recovers 10% HP=攻击对敌人施加效果：移动速度降低18％，每秒受到10％阿斯卡纶当前攻击力的法术伤害，持续25秒，效果最多叠加三层，拥有该效果的敌人被击倒时阿斯卡纶回复10%生命
Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times; when enemies with this effect are defeated, Ascalon recovers 5% HP=攻击对敌人施加效果：移动速度降低18％，每秒受到10％阿斯卡纶当前攻击力的法术伤害，持续25秒，效果最多叠加三层，拥有该效果的敌人被击倒时阿斯卡纶回复5%生命
Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 11% of Ascalon's current ATK as Arts damage per second for 27s, stacking up to 3 times.=攻击对敌人施加效果：移动速度降低18％，每秒受到11％阿斯卡纶当前攻击力的法术伤害，持续27秒，效果最多叠加三层
Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 11% of Ascalon's current ATK as Arts damage per second for 30s, stacking up to 3 times.=攻击对敌人施加效果：移动速度降低18％，每秒受到11％阿斯卡纶当前攻击力的法术伤害，持续30秒，效果最多叠加三层
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by 100% of this unit's ATK, and deals 130% Arts damage to enemies=攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力100%的生命，并对敌人造成相当于攻击力130%的法术伤害
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by 105% of this unit's ATK, and deals 140% Arts damage to enemies=攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力105%的生命，并对敌人造成相当于攻击力140%的法术伤害
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by 110% of this unit's ATK, and deals 150% Arts damage to enemies=攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力110%的生命，并对敌人造成相当于攻击力150%的法术伤害
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by 120% of this unit's ATK, and deals 160% Arts damage to enemies=攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力120%的生命，并对敌人造成相当于攻击力160%的法术伤害
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by 130% of this unit's ATK, and deals 170% Arts damage to enemies=攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力130%的生命，并对敌人造成相当于攻击力170%的法术伤害
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by 140% of this unit's ATK, and deals 180% Arts damage to enemies=攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力140%的生命，并对敌人造成相当于攻击力180%的法术伤害
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by 150% of this unit's ATK, and deals 200% Arts damage to enemies=攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力150%的生命，并对敌人造成相当于攻击力200%的法术伤害
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by 80% of this unit's ATK, and deals 100% Arts damage to enemies=攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力80%的生命，并对敌人造成相当于攻击力100%的法术伤害
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by 85% of this unit's ATK, and deals 110% Arts damage to enemies=攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力85%的生命，并对敌人造成相当于攻击力110%的法术伤害
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by 90% of this unit's ATK, and deals 120% Arts damage to enemies=攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力90%的生命，并对敌人造成相当于攻击力120%的法术伤害
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by <@ba.vup>100%</> of this unit's ATK, and deals <@ba.vup>130%</> Arts damage to enemies=攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>100%</>的生命，并对敌人造成相当于攻击力<@ba.vup>130%</>的法术伤害
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by <@ba.vup>105%</> of this unit's ATK, and deals <@ba.vup>140%</> Arts damage to enemies=攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>105%</>的生命，并对敌人造成相当于攻击力<@ba.vup>140%</>的法术伤害
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by <@ba.vup>110%</> of this unit's ATK, and deals <@ba.vup>150%</> Arts damage to enemies=攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>110%</>的生命，并对敌人造成相当于攻击力<@ba.vup>150%</>的法术伤害
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by <@ba.vup>120%</> of this unit's ATK, and deals <@ba.vup>160%</> Arts damage to enemies=攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>120%</>的生命，并对敌人造成相当于攻击力<@ba.vup>160%</>的法术伤害
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by <@ba.vup>130%</> of this unit's ATK, and deals <@ba.vup>170%</> Arts damage to enemies=攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>130%</>的生命，并对敌人造成相当于攻击力<@ba.vup>170%</>的法术伤害
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by <@ba.vup>140%</> of this unit's ATK, and deals <@ba.vup>180%</> Arts damage to enemies=攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>140%</>的生命，并对敌人造成相当于攻击力<@ba.vup>180%</>的法术伤害
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by <@ba.vup>150%</> of this unit's ATK, and deals <@ba.vup>200%</> Arts damage to enemies=攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>150%</>的生命，并对敌人造成相当于攻击力<@ba.vup>200%</>的法术伤害
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by <@ba.vup>80%</> of this unit's ATK, and deals <@ba.vup>100%</> Arts damage to enemies=攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>80%</>的生命，并对敌人造成相当于攻击力<@ba.vup>100%</>的法术伤害
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by <@ba.vup>85%</> of this unit's ATK, and deals <@ba.vup>110%</> Arts damage to enemies=攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>85%</>的生命，并对敌人造成相当于攻击力<@ba.vup>110%</>的法术伤害
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by <@ba.vup>90%</> of this unit's ATK, and deals <@ba.vup>120%</> Arts damage to enemies=攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>90%</>的生命，并对敌人造成相当于攻击力<@ba.vup>120%</>的法术伤害
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by <@ba.vup>{attack@heal_scale:0%}</> of this unit's ATK, and deals <@ba.vup>{attack@atk_scale:0%}</> Arts damage to enemies=攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命，并对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害
Attacks instead fire a Compound Drug Shell (prioritizes enemies); when the shell hits, heals surrounding allies by {attack@heal_scale:0%} of this unit's ATK, and deals {attack@atk_scale:0%} Arts damage to enemies=攻击变为射出复合药剂弹片（优先选择敌人），弹片击中时回复周围友方单位相当于攻击力{attack@heal_scale:0%}的生命，并对敌人造成相当于攻击力{attack@atk_scale:0%}的法术伤害
Attacks leave behind a burning area=攻击会留下燃烧区域
Attacks lower the target's DEF=攻击降低攻击目标的防御力
Attacks multiple targets simultaneously when <$ba.invisible>Invisible</>=<$ba.invisible>隐匿</>状态下同时攻击数个目标
Attacks multiple targets simultaneously when Invisible=隐匿状态下同时攻击数个目标
Attacks multiple targets, inflicting a percentage of ATK as <$ba.dt.burning2>Burn</>; nearby enemy units gain a certain percentage of <$ba.elementfragile>Elemental Fragility</>=同时攻击数个目标，攻击附带攻击力一定比例的<$ba.dt.burning2>灼燃损伤</>且周围的敌方单位受到一定比例的<$ba.elementfragile>元素脆弱</>
Attacks multiple targets, inflicting a percentage of ATK as Burn; nearby enemy units gain a certain percentage of Elemental Fragility=同时攻击数个目标，攻击附带攻击力一定比例的灼燃损伤且周围的敌方单位受到一定比例的元素脆弱
Attacks on targets 3 or more tiles away deal 25% more damage=攻击距离自身3格及以上的目标时，伤害提高25%
Attacks on targets 3 or more tiles away deal 40% more damage=攻击距离自身3格及以上的目标时，伤害提高40%
Attacks poison the target, dealing 125 Arts damage per second for 3 seconds and stacking up to 3 times (damage is doubled against ranged enemies).=攻击使目标中毒，在3秒内每秒受到125点法术伤害，可叠加3次（对会远程攻击的目标伤害加倍）
Attacks poison the target, dealing 135 Arts damage per second for 3 seconds and stacking up to 4 times (damage is doubled against ranged enemies).=攻击使目标中毒，在3秒内每秒受到135点法术伤害，可叠加4次（对会远程攻击的目标伤害加倍）
Attacks poison the target, dealing 140 (+15) Arts damage per second for 3 seconds and stacking up to 3 times (damage is doubled against ranged enemies).=攻击使目标中毒，在3秒内每秒受到140（+15）点法术伤害，可叠加3次（对会远程攻击的目标伤害加倍）
Attacks poison the target, dealing 140 <@ba.talpu>(+15)</> Arts damage per second for 3 seconds and stacking up to 3 times (damage is doubled against ranged enemies).=攻击使目标中毒，在3秒内每秒受到140<@ba.talpu>（+15）</>点法术伤害，可叠加3次（对会远程攻击的目标伤害加倍）
Attacks poison the target, dealing 150 (+15) Arts damage per second for 3 seconds and stacking up to 4 times (damage is doubled against ranged enemies).=攻击使目标中毒，在3秒内每秒受到150（+15）点法术伤害，可叠加4次（对会远程攻击的目标伤害加倍）
Attacks poison the target, dealing 150 <@ba.talpu>(+15)</> Arts damage per second for 3 seconds and stacking up to 4 times (damage is doubled against ranged enemies).=攻击使目标中毒，在3秒内每秒受到150<@ba.talpu>（+15）</>点法术伤害，可叠加4次（对会远程攻击的目标伤害加倍）
Attacks poison the target, dealing 200 Arts damage per second for 3 seconds (damage is doubled against Ranged enemies); if enemy is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals Elemental damage instead of poison damage with 2x damage amount=攻击使目标中毒，在3秒内每秒受到200点法术伤害（对会远程攻击的目标伤害加倍）。如果敌方单位处于<$ba.dt.neural2>神经损伤</>爆发期间，中毒伤害变为2倍且类型改为元素伤害
Attacks poison the target, dealing 200 Arts damage per second for 3 seconds (damage is doubled against Ranged enemies); if enemy is under the burst effect of Nervous Impairment, deals Elemental damage instead of poison damage with 2x damage amount=攻击使目标中毒，在3秒内每秒受到200点法术伤害（对会远程攻击的目标伤害加倍）。如果敌方单位处于神经损伤爆发期间，中毒伤害变为2倍且类型改为元素伤害
Attacks poison the target, dealing 215 (+15) Arts damage per second for 3 seconds (damage is doubled against Ranged enemies); if enemy is under the burst effect of Nervous Impairment, deals Elemental damage instead of poison damage with 2x damage amount=攻击使目标中毒，在3秒内每秒受到215（+15）点法术伤害（对会远程攻击的目标伤害加倍）。如果敌方单位处于神经损伤爆发期间，中毒伤害变为2倍且类型改为元素伤害
Attacks poison the target, dealing 215 <@ba.talpu>(+15)</> Arts damage per second for 3 seconds (damage is doubled against Ranged enemies); if enemy is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals Elemental damage instead of poison damage with 2x damage amount=攻击使目标中毒，在3秒内每秒受到215<@ba.talpu>（+15）</>点法术伤害（对会远程攻击的目标伤害加倍）。如果敌方单位处于<$ba.dt.neural2>神经损伤</>爆发期间，中毒伤害变为2倍且类型改为元素伤害
Attacks poison the target, dealing 300 Arts damage per second for 3 seconds (damage is doubled against Ranged enemies); if enemy is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals Elemental damage instead of poison damage with 2.5x damage amount=攻击使目标中毒，在3秒内每秒受到300点法术伤害（对会远程攻击的目标伤害加倍）。如果敌方单位处于<$ba.dt.neural2>神经损伤</>爆发期间，中毒伤害变为2.5倍且类型改为元素伤害
Attacks poison the target, dealing 300 Arts damage per second for 3 seconds (damage is doubled against Ranged enemies); if enemy is under the burst effect of Nervous Impairment, deals Elemental damage instead of poison damage with 2.5x damage amount=攻击使目标中毒，在3秒内每秒受到300点法术伤害（对会远程攻击的目标伤害加倍）。如果敌方单位处于神经损伤爆发期间，中毒伤害变为2.5倍且类型改为元素伤害
Attacks poison the target, dealing 315 (+15) Arts damage per second for 3 seconds (damage is doubled against ranged enemies); if enemy is under the burst effect of Nervous Impairment, deals Elemental damage instead of poison damage with 2.5x damage amount=攻击使目标中毒，在3秒内每秒受到315（+15）点法术伤害（对会远程攻击的目标伤害加倍）。如果敌方单位处于神经损伤爆发期间，中毒伤害变为2.5倍且类型改为元素伤害
Attacks poison the target, dealing 315 <@ba.talpu>(+15)</> Arts damage per second for 3 seconds (damage is doubled against ranged enemies); if enemy is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals Elemental damage instead of poison damage with 2.5x damage amount=攻击使目标中毒，在3秒内每秒受到315<@ba.talpu>（+15）</>点法术伤害（对会远程攻击的目标伤害加倍）。如果敌方单位处于<$ba.dt.neural2>神经损伤</>爆发期间，中毒伤害变为2.5倍且类型改为元素伤害
Attacks prioritize <'Echoes'> in [Golden Wail] form=优先攻击【金黄的悲号】形态<“余音”>
Attacks prioritize <'Echoes'> in [Penumbral Lament] form=优先攻击【暗色的喟叹】形态<“余音”>
Attacks prioritize units with the highest DEF=优先攻击防御力最高的单位
Attacks push the target back slightly; lasts 15 seconds after deployment=攻击时会将目标小力度地推开，部署后持续15秒
Attacks push the target back slightly; lasts 20 seconds after deployment=攻击时会将目标小力度地推开，部署后持续20秒
Attacks reduce DP when carrying ammo. Ammo capacity: 3=携带弹药时攻击会扣除一定费用，弹药上限：3
Attacks reduce the target's DEF by 5% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 120% when target HP is below 20%=攻击使目标在10秒内防御力降低5%（最多叠加5次），并且目标剩余生命值比例越低自身对其造成的伤害越高，在剩余20%以下生命值时伤害提高到最高120%
Attacks reduce the target's DEF by 5% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 128% (+8%) when target HP is below 20%=攻击使目标在10秒内防御力降低5%（最多叠加5次），并且目标剩余生命值比例越低自身对其造成的伤害越高，在剩余20%以下生命值时伤害提高到最高128%（+8%）
Attacks reduce the target's DEF by 5% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 128% <@ba.talpu>(+8%)</> when target HP is below 20%=攻击使目标在10秒内防御力降低5%（最多叠加5次），并且目标剩余生命值比例越低自身对其造成的伤害越高，在剩余20%以下生命值时伤害提高到最高128%<@ba.talpu>（+8%）</>
Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 128% when target HP is below 20%=攻击使目标在10秒内防御力降低7%（最多叠加5次），并且目标剩余生命值比例越低自身对其造成的伤害越高，在剩余20%以下生命值时伤害提高到最高128%
Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 136% (+8%) when target HP is below 20%=攻击使目标在10秒内防御力降低7%（最多叠加5次），并且目标剩余生命值比例越低自身对其造成的伤害越高，在剩余20%以下生命值时伤害提高到最高136%（+8%）
Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 136% <@ba.talpu>(+8%)</> when target HP is below 20%=攻击使目标在10秒内防御力降低7%（最多叠加5次），并且目标剩余生命值比例越低自身对其造成的伤害越高，在剩余20%以下生命值时伤害提高到最高136%<@ba.talpu>（+8%）</>
Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 142% when target HP is below 20%=攻击使目标在10秒内防御力降低7%（最多叠加5次），并且目标剩余生命值比例越低自身对其造成的伤害越高，在剩余20%以下生命值时伤害提高到最高142%
Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 150% (+8%) when target HP is below 20%=攻击使目标在10秒内防御力降低7%（最多叠加5次），并且目标剩余生命值比例越低自身对其造成的伤害越高，在剩余20%以下生命值时伤害提高到最高150%（+8%）
Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 150% <@ba.talpu>(+8%)</> when target HP is below 20%=攻击使目标在10秒内防御力降低7%（最多叠加5次），并且目标剩余生命值比例越低自身对其造成的伤害越高，在剩余20%以下生命值时伤害提高到最高150%<@ba.talpu>（+8%）</>
Attacks reduce the target's DEF by 8% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 142% when target HP is below 20%=攻击使目标在10秒内防御力降低8%（最多叠加5次），并且目标剩余生命值比例越低自身对其造成的伤害越高，在剩余20%以下生命值时伤害提高到最高142%
Attacks reduce the target's DEF by 8% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 150% (+8%) when target HP is below 20%=攻击使目标在10秒内防御力降低8%（最多叠加5次），并且目标剩余生命值比例越低自身对其造成的伤害越高，在剩余20%以下生命值时伤害提高到最高150%（+8%）
Attacks reduce the target's DEF by 8% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 150% <@ba.talpu>(+8%)</> when target HP is below 20%=攻击使目标在10秒内防御力降低8%（最多叠加5次），并且目标剩余生命值比例越低自身对其造成的伤害越高，在剩余20%以下生命值时伤害提高到最高150%<@ba.talpu>（+8%）</>
Attacks reduce the target's DEF for a few seconds; this effect can stack.=攻击使数秒内目标防御力减少，该效果可叠加
Attacks reduce the target's RES by -30% (+3%) for 1 second=攻击使目标法术抗性-30%（+3%），持续1秒
Attacks reduce the target's RES by -30%<@ba.talpu> (+3%)</> for 1 second=攻击使目标法术抗性-30%<@ba.talpu>（+3%）</>，持续1秒
Attacks reduce the target's RES by 10% for 1 second=攻击使目标法术抗性-10%，持续1秒
Attacks reduce the target's RES by 13% (+3%) for 1 second=攻击使目标法术抗性-13%（+3%），持续1秒
Attacks reduce the target's RES by 13% <@ba.talpu>(+3%)</> for 1 second=攻击使目标法术抗性-13%<@ba.talpu>（+3%）</>，持续1秒
Attacks reduce the target's RES by 20% for 1 second=攻击使目标法术抗性-20%，持续1秒
Attacks reduce the target's RES by 23% (+3%) for 1 second=攻击使目标法术抗性-23%（+3%），持续1秒
Attacks reduce the target's RES by 23% <@ba.talpu>(+3%)</> for 1 second=攻击使目标法术抗性-23%<@ba.talpu>（+3%）</>，持续1秒
Attacks reduce the target's RES by 24% for 1 second=攻击使目标法术抗性-24%，持续1秒
Attacks reduce the target's RES by 27% (+3%) for 1 second=攻击使目标法术抗性-27%（+3%），持续1秒
Attacks reduce the target's RES by 27% for 1 second=攻击使目标法术抗性-27%，持续1秒
Attacks reduce the target's RES by 27%<@ba.talpu> (+3%)</> for 1 second=攻击使目标法术抗性-27%<@ba.talpu>（+3%）</>，持续1秒
Attacks restore HP proportional to damage dealt=攻击时恢复攻击伤害一定比例的生命
Attacks Steal 100 Max HP from the target (Caps at 1800) and deal 350 Arts damage per second to the target for 5s; while this damage over time effect is active, Entelechia recovers 2.5% Max HP per second=每次攻击敌人时偷取目标100点生命上限（最高1800）并使目标每秒受到350点法术伤害持续5秒，场上存在该法术伤害效果时，自身每秒回复2.5%最大生命值
Attacks Steal 100 Max HP from the target (Caps at 1800) and deal 400 (+50) Arts damage per second to the target for 5s; while this damage over time effect is active, Entelechia recovers 2.5% Max HP per second=每次攻击敌人时偷取目标100点生命上限（最高1800）并使目标每秒受到400（+50）点法术伤害持续5秒，场上存在该法术伤害效果时，自身每秒回复2.5%最大生命值
Attacks Steal 120 Max HP from the target (Caps at 2160) and deal 450 Arts damage per second to the target for 6s; while this damage over time effect is active, Entelechia recovers 3.5% Max HP per second=每次攻击敌人时偷取目标120点生命上限（最高2160）并使目标每秒受到450点法术伤害持续6秒，场上存在该法术伤害效果时，自身每秒回复3.5%最大生命值
Attacks Steal 120 Max HP from the target (Caps at 2160) and deal 500 (+50) Arts damage per second to the target for 6s; while this damage over time effect is active, Entelechia recovers 3.5% Max HP per second=每次攻击敌人时偷取目标120点生命上限（最高2160）并使目标每秒受到500（+50）点法术伤害持续6秒，场上存在该法术伤害效果时，自身每秒回复3.5%最大生命值
Attacks Steal 50 Max HP from the target (Caps at 900) and deal 100 Arts damage per second to the target for 5s=每次攻击敌人时偷取目标50点生命上限（最高900）并使目标每秒受到100点法术伤害持续5秒
Attacks Steal 50 Max HP from the target (Caps at 900) and deal 150 (+50) Arts damage per second to the target for 5s=每次攻击敌人时偷取目标50点生命上限（最高900）并使目标每秒受到150（+50）点法术伤害持续5秒
Attacks Steal 75 Max HP from the target (Caps at 1350) and deal 200 Arts damage per second to the target for 5s=每次攻击敌人时偷取目标75点生命上限（最高1350）并使目标每秒受到200点法术伤害持续5秒
Attacks Steal 75 Max HP from the target (Caps at 1350) and deal 250 (+50) Arts damage per second to the target for 5s=每次攻击敌人时偷取目标75点生命上限（最高1350）并使目标每秒受到250（+50）点法术伤害持续5秒
Attacks strike twice; when below 50% HP, attacks strike 4 times instead=攻击为二连击，生命值低于50％时攻击变为四连击
Attacks Stun the target=攻击会晕眩目标
Attacks stun the target for an extended period. [Mind Matrix] effect no longer expires and reduces damage taken even further. [Memory Loss] damage dealt and HP loss are both increased. When attacked, deals a certain amount of True damage to surrounding allies.=攻击时使目标长时间晕眩，【心绪力场】不再失效且减伤比例提升，【记忆流失】造成的伤害和流失的生命提升，被攻击时对周围的我方造成一定的真实伤害
Attacks surrounding Throttle Valves=会攻击周围的阻流阀
Attacks temporarily inflict -1 Block to allied Operators=攻击时，短暂使我方干员阻挡-1
Attacks temporarily reduce allied units' Block=攻击后暂时减少我方单位阻挡数上限
Attacks the enemy with the highest Max HP first=优先攻击生命上限最高的单位
Attacks the heaviest enemy first=优先攻击重量最重的敌人
Attacks the unit with the highest DEF with its small arms, and reduces the target's DEF=使用铳械攻击防御力最高的单位，并降低其防御
Attacks the unit with the highest Max HP with its water cannon, continuously dealing Arts and <$ba.dt.erosion>Corrosion</>=使用水炮攻击生命上限最高的单位，持续造成法术和<$ba.dt.erosion>侵蚀损伤</>
Attacks the unit with the highest Max HP with its water cannon, continuously dealing Arts and Corrosion=使用水炮攻击生命上限最高的单位，持续造成法术和侵蚀损伤
Attacks together with <Maiden of Snow and Ice>, dealing Arts damage to units in an entire row and inflicting <$ba.cold>Cold</>=协同<披挂冰雪的少女>攻击，对整行单位造成法术伤害并附加<$ba.cold>寒冷</>
Attacks together with <Maiden of Snow and Ice>, dealing Arts damage to units in an entire row and inflicting Cold=协同<披挂冰雪的少女>攻击，对整行单位造成法术伤害并附加寒冷
Attacks turn into delayed detonation grenades that deal 170% Physical damage, and decrease the ASPD of enemies hit by -3.0 for 3 seconds=攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力170%的物理伤害，并在3秒内使目标攻击速度-3.0
Attacks turn into delayed detonation grenades that deal 175% Physical damage, and decrease the ASPD of enemies hit by -3.0 for 3 seconds=攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力175%的物理伤害，并在3秒内使目标攻击速度-3.0
Attacks turn into delayed detonation grenades that deal 180% Physical damage, and decrease the ASPD of enemies hit by -3.0 for 3 seconds=攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力180%的物理伤害，并在3秒内使目标攻击速度-3.0
Attacks turn into delayed detonation grenades that deal 190% Physical damage, and decrease the ASPD of enemies hit by -6.0 for 3 seconds=攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力190%的物理伤害，并在3秒内使目标攻击速度-6.0
Attacks turn into delayed detonation grenades that deal 195% Physical damage, and decrease the ASPD of enemies hit by -6.0 for 3 seconds=攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力195%的物理伤害，并在3秒内使目标攻击速度-6.0
Attacks turn into delayed detonation grenades that deal 200% Physical damage, and decrease the ASPD of enemies hit by -6.0 for 3 seconds=攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力200%的物理伤害，并在3秒内使目标攻击速度-6.0
Attacks turn into delayed detonation grenades that deal 210% Physical damage, and decrease the ASPD of enemies hit by -10.0 for 3 seconds=攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力210%的物理伤害，并在3秒内使目标攻击速度-10.0
Attacks turn into delayed detonation grenades that deal 220% Physical damage, and decrease the ASPD of enemies hit by -13.0 for 3 seconds=攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力220%的物理伤害，并在3秒内使目标攻击速度-13.0
Attacks turn into delayed detonation grenades that deal 230% Physical damage, and decrease the ASPD of enemies hit by -16.0 for 3 seconds=攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力230%的物理伤害，并在3秒内使目标攻击速度-16.0
Attacks turn into delayed detonation grenades that deal 240% Physical damage, and decrease the ASPD of enemies hit by -20.0 for 3 seconds=攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力240%的物理伤害，并在3秒内使目标攻击速度-20.0
Attacks turn into delayed detonation grenades that deal <@ba.vup>170%</> Physical damage, and decrease the ASPD of enemies hit by <@ba.vup>-3.0</> for <@ba.vup>3</> seconds=攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力<@ba.vup>170%</>的物理伤害，并在<@ba.vup>3</>秒内使目标攻击速度<@ba.vup>-3.0</>
Attacks turn into delayed detonation grenades that deal <@ba.vup>175%</> Physical damage, and decrease the ASPD of enemies hit by <@ba.vup>-3.0</> for <@ba.vup>3</> seconds=攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力<@ba.vup>175%</>的物理伤害，并在<@ba.vup>3</>秒内使目标攻击速度<@ba.vup>-3.0</>
Attacks turn into delayed detonation grenades that deal <@ba.vup>180%</> Physical damage, and decrease the ASPD of enemies hit by <@ba.vup>-3.0</> for <@ba.vup>3</> seconds=攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力<@ba.vup>180%</>的物理伤害，并在<@ba.vup>3</>秒内使目标攻击速度<@ba.vup>-3.0</>
Attacks turn into delayed detonation grenades that deal <@ba.vup>190%</> Physical damage, and decrease the ASPD of enemies hit by <@ba.vup>-6.0</> for <@ba.vup>3</> seconds=攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力<@ba.vup>190%</>的物理伤害，并在<@ba.vup>3</>秒内使目标攻击速度<@ba.vup>-6.0</>
Attacks turn into delayed detonation grenades that deal <@ba.vup>195%</> Physical damage, and decrease the ASPD of enemies hit by <@ba.vup>-6.0</> for <@ba.vup>3</> seconds=攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力<@ba.vup>195%</>的物理伤害，并在<@ba.vup>3</>秒内使目标攻击速度<@ba.vup>-6.0</>
Attacks turn into delayed detonation grenades that deal <@ba.vup>200%</> Physical damage, and decrease the ASPD of enemies hit by <@ba.vup>-6.0</> for <@ba.vup>3</> seconds=攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力<@ba.vup>200%</>的物理伤害，并在<@ba.vup>3</>秒内使目标攻击速度<@ba.vup>-6.0</>
Attacks turn into delayed detonation grenades that deal <@ba.vup>210%</> Physical damage, and decrease the ASPD of enemies hit by <@ba.vup>-10.0</> for <@ba.vup>3</> seconds=攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力<@ba.vup>210%</>的物理伤害，并在<@ba.vup>3</>秒内使目标攻击速度<@ba.vup>-10.0</>
Attacks turn into delayed detonation grenades that deal <@ba.vup>220%</> Physical damage, and decrease the ASPD of enemies hit by <@ba.vup>-13.0</> for <@ba.vup>3</> seconds=攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力<@ba.vup>220%</>的物理伤害，并在<@ba.vup>3</>秒内使目标攻击速度<@ba.vup>-13.0</>
Attacks turn into delayed detonation grenades that deal <@ba.vup>230%</> Physical damage, and decrease the ASPD of enemies hit by <@ba.vup>-16.0</> for <@ba.vup>3</> seconds=攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力<@ba.vup>230%</>的物理伤害，并在<@ba.vup>3</>秒内使目标攻击速度<@ba.vup>-16.0</>
Attacks turn into delayed detonation grenades that deal <@ba.vup>240%</> Physical damage, and decrease the ASPD of enemies hit by <@ba.vup>-20.0</> for <@ba.vup>3</> seconds=攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力<@ba.vup>240%</>的物理伤害，并在<@ba.vup>3</>秒内使目标攻击速度<@ba.vup>-20.0</>
Attacks turn into delayed detonation grenades that deal <@ba.vup>{attack@atk_scale:0%}</> Physical damage, and decrease the ASPD of enemies hit by <@ba.vup>-{-attack@attack_speed}</> for <@ba.vup>{attack@duration}</> seconds=攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，并在<@ba.vup>{attack@duration}</>秒内使目标攻击速度<@ba.vup>-{-attack@attack_speed}</>
Attacks turn into delayed detonation grenades that deal {attack@atk_scale:0%} Physical damage, and decrease the ASPD of enemies hit by -{-attack@attack_speed} for {attack@duration} seconds=攻击变为发射一个延迟引爆的榴弹，爆炸后造成相当于攻击力{attack@atk_scale:0%}的物理伤害，并在{attack@duration}秒内使目标攻击速度-{-attack@attack_speed}
Attacks two targets simultaneously.=同时攻击两个目标
Attacks two units with the highest DEF simultaneously=同时攻击防御最高的两个单位
Attacks up to 3 targets at the same time, inflicting additional <$ba.dt.erosion>Corrosion</>. Can attack a target multiple times if the number of targets is less than maximum=同时攻击3个目标且额外造成<$ba.dt.erosion>侵蚀损伤</>，若目标不足，可攻击同一目标多次
Attacks up to 3 targets at the same time, inflicting additional Corrosion. Can attack a target multiple times if the number of targets is less than maximum=同时攻击3个目标且额外造成侵蚀损伤，若目标不足，可攻击同一目标多次
Attacks using Ammo decrease the target's DEF. Ammo capacity: 10=携带弹药时，使用弹药攻击降低目标护甲，弹药上限：10
Attacks will deploy small drones that deal continuous Arts damage to the target for a period of time, prioritizing targets that are not already locked onto by these drones=攻击会派出小无人机在一段时间内对目标持续造成法术伤害，优先攻击没有被小无人机锁定的目标
Attacks with floating cannon, dealing Arts damage=使用浮游炮攻击造成法术伤害
Attacks {attack@max_target} targets simultaneously for {attack@times} times each=可以同时攻击{attack@max_target}个目标，每个目标攻击{attack@times}次
Attainment Point=胜绩积分
Attempt DH-MO-1 and defeat a total of 100 enemies=尝试挑战关卡DH-MO-1并至少造成100歼灭数
Attempt DH-MO-1 and defeat a total of 125 enemies=尝试挑战关卡DH-MO-1并至少造成125歼灭数
Attempt DH-MO-1 and defeat a total of 150 enemies=尝试挑战关卡DH-MO-1并至少造成150歼灭数
Attempt DH-MO-1 and defeat a total of 175 enemies=尝试挑战关卡DH-MO-1并至少造成175歼灭数
Attempt DH-MO-1 and defeat a total of 200 enemies=尝试挑战关卡DH-MO-1并至少造成200歼灭数
Attempt DH-MO-1 and defeat a total of 225 enemies=尝试挑战关卡DH-MO-1并至少造成225歼灭数
Attempt DH-MO-1 and defeat a total of 25 enemies=尝试挑战关卡DH-MO-1并至少造成25歼灭数
Attempt DH-MO-1 and defeat a total of 250 enemies=尝试挑战关卡DH-MO-1并至少造成250歼灭数
Attempt DH-MO-1 and defeat a total of 275 enemies=尝试挑战关卡DH-MO-1并至少造成275歼灭数
Attempt DH-MO-1 and defeat a total of 300 enemies=尝试挑战关卡DH-MO-1并至少造成300歼灭数
Attempt DH-MO-1 and defeat a total of 325 enemies=尝试挑战关卡DH-MO-1并至少造成325歼灭数
Attempt DH-MO-1 and defeat a total of 350 enemies=尝试挑战关卡DH-MO-1并至少造成350歼灭数
Attempt DH-MO-1 and defeat a total of 375 enemies=尝试挑战关卡DH-MO-1并至少造成375歼灭数
Attempt DH-MO-1 and defeat a total of 400 enemies=尝试挑战关卡DH-MO-1并至少造成400歼灭数
Attempt DH-MO-1 and defeat a total of 50 enemies=尝试挑战关卡DH-MO-1并至少造成50歼灭数
Attempt DH-MO-1 and defeat a total of 75 enemies=尝试挑战关卡DH-MO-1并至少造成75歼灭数
Attempt IC-MO-1 and reach at least 100 kills=尝试挑战关卡IC-MO-1并至少造成100歼灭数
Attempt IC-MO-1 and reach at least 150 kills=尝试挑战关卡IC-MO-1并至少造成150歼灭数
Attempt IC-MO-1 and reach at least 200 kills=尝试挑战关卡IC-MO-1并至少造成200歼灭数
Attempt IC-MO-1 and reach at least 250 kills=尝试挑战关卡IC-MO-1并至少造成250歼灭数
Attempt IC-MO-1 and reach at least 300 kills=尝试挑战关卡IC-MO-1并至少造成300歼灭数
Attempt IC-MO-1 and reach at least 350 kills=尝试挑战关卡IC-MO-1并至少造成350歼灭数
Attempt IC-MO-1 and reach at least 400 kills=尝试挑战关卡IC-MO-1并至少造成400歼灭数
Attempt IC-MO-1 and reach at least 50 kills=尝试挑战关卡IC-MO-1并至少造成50歼灭数
Attempts to record interesting clips for storage in the footage library.=尝试录制有趣的片段，存储于素材库中。
Attempts to record interesting clips for storage in the footage library. However, there's a 15% chance that the shooting will fail, stunning and preventing retreating for 3.5 seconds=尝试录制有趣的片段，存储于素材库中。但是有15%的概率会拍摄失败，晕眩并无法撤退3.5秒。
Attempts to record interesting clips for storage in the footage library. However, there's a 15%(-15%)chance that the shooting will fail, stunning and preventing retreating for 3.5 seconds=尝试录制有趣的片段，存储于素材库中。但是有15%（-15%）的概率会拍摄失败，晕眩并无法撤退3.5秒。
Attempts to record interesting clips for storage in the footage library. However, there's a 15%<color\=#02aaf6>(-15%)</color>chance that the shooting will fail, <color\=#02aaf6>stunning</color> and preventing retreating for <color\=#02aaf6>3.5</color> seconds=尝试录制有趣的片段，存储于素材库中。但是有15%<color\=#02aaf6>（-15%）</color>的概率会拍摄失败，<color\=#02aaf6>晕眩</color>并无法撤退<color\=#02aaf6>3.5</color>秒。
Attempts to record interesting clips for storage in the footage library. However, there's a 30% chance that the shooting will fail, <color\=#02aaf6>stunning</color> and preventing retreating for <color\=#02aaf6>3.5</color> seconds=尝试录制有趣的片段，存储于素材库中。但是有30%的概率会拍摄失败，<color\=#02aaf6>晕眩</color>并无法撤退<color\=#02aaf6>3.5</color>秒。
Attempts to record interesting clips for storage in the footage library. However, there's a 30% chance that the shooting will fail, stunning and preventing retreating for 3.5 seconds=尝试录制有趣的片段，存储于素材库中。但是有30%的概率会拍摄失败，晕眩并无法撤退3.5秒。
Attempts to record interesting clips for storage in the footage library. However, there's a <@ba.vdown>15%</> chance that the shooting will fail, <$ba.stun>stunning</> and preventing retreating for <@ba.vdown>3.5</> seconds=尝试录制有趣的片段，存储于素材库中。但是有<@ba.vdown>15%</>的概率会拍摄失败，<$ba.stun>晕眩</>并无法撤退<@ba.vdown>3.5</>秒。
Attempts to record interesting clips for storage in the footage library. However, there's a <@ba.vdown>30%</> chance that the shooting will fail, <$ba.stun>stunning</> and preventing retreating for <@ba.vdown>3.5</> seconds=尝试录制有趣的片段，存储于素材库中。但是有<@ba.vdown>30%</>的概率会拍摄失败，<$ba.stun>晕眩</>并无法撤退<@ba.vdown>3.5</>秒。
Attempts to record interesting clips for storage in the footage library. However, there's a <@ba.vdown>{prob:0%}</> chance that the shooting will fail, <$ba.stun>stunning</> and preventing retreating for <@ba.vdown>{stun_duration}</> seconds=尝试录制有趣的片段，存储于素材库中。但是有<@ba.vdown>{prob:0%}</>的概率会拍摄失败，<$ba.stun>晕眩</>并无法撤退<@ba.vdown>{stun_duration}</>秒。
Attempts to record interesting clips for storage in the footage library. However, there's a {prob:0%} chance that the shooting will fail, stunning and preventing retreating for {stun_duration} seconds=尝试录制有趣的片段，存储于素材库中。但是有{prob:0%}的概率会拍摄失败，晕眩并无法撤退{stun_duration}秒。
Attempts to steal 1 Ammo from the target when attacking, and deals heavy Physical damage if attempt is unsuccessful=攻击时尝试夺走目标1发弹药，若无法夺走弹药则造成高额物理伤害
Attend Dinner=赴宴
Attendance Board=轮班考勤板
Attendant of Artistry=灵感侍者
Attending a Banquet=赴宴
Attention casters: set comms to operation channel.=术师干员集合，按照实战预演调整通讯频道。
Attention! I am Dobermann, former military instructor for the Bolívarian armed forces. Now, let's cut to the chase. Hand over the list of Operators in need of training.=敬礼！曾属玻利瓦尔国民警备队，我是教官杜宾。长话短说，请把需受训干员的名单给我看一下。
Attention, all members of Special Ops Squad Amiya––We are now heading directly for the port at Sudean, Londinium!=阿米娅特别行动队的全体干员请注意——从现在开始，向伦蒂尼姆萨迪恩区出入口岸进发！
Attention, good fellows. Your only obliged consideration is how you survive. Agreed?=诸位，不用太紧张。你们只需要考虑如何活下去，好吗？
Attention, medics, make sure to follow all standard procedures in battle. Now, to your positions.=医疗组的各位，作战开始后也要按照流程操作哦，请大家做好准备。
Attention, please! Annie's told me of some brilliant ideas.=安妮有些想法，我来说给大家听。
Attention-holding Device=注意力保持装置
Attention-Seeking Prop Technician=渴求瞩目的道具师
Attentively summarize their appearances=认真总结它们的形貌
Attire gifted to the Felynes after arriving on Rhodes Island.=艾露猫们来到罗德岛后获赠的装扮。
Attire of Resolve=决意之服
Attire worn by Texas following her return to Siracusa.\nExceptionally exquisite tailoring, exactingly custom-made to old Siracusan famiglie standards.=德克萨斯回到叙拉古后穿着的服装。\n非常考究的裁剪，按照曾经德克萨斯家族的制式特别定制而成。
Attract=受引
Attract: Chance to be tossed as an extra Tongbao=受引：有概率作为额外一枚通宝被投出
Audience=观众
Audience Choice Award=观者如堵纪念奖杯
Audio Engineer=执拗的收音师
Audio Records=语音记录
Audio Technician=临时收音师
Audio tour system with eye tracking feature, which offers commentary based on where the visitor is looking. No commentary file has been installed, though, so all it plays is the test music track.=配备了新式视线捕捉装置的讲解系统，能根据游客目光停留的位置自动开始讲解展品。\n不过系统里面一个解说文件都没有，戴上只能听见技术测试时使用的摇滚乐。
Auditory Training=听觉训练
Aufführung im Abendrot=晚霞下的演奏
August=四月签到
Aurela should not have spoken to you like that. Allow me to apologize on her behalf. She's not easy to get along with, and I wouldn't even call her a good person, but we all need 'bad friends', for the sake of our worst thoughts and emotions, things that I would never show to a good person like you.=奥罗拉不该那样和您说话，我替她向您道歉。她不是个好相处的人，甚至不算是个好人，这些我都清楚。但大家都需要一些“坏朋友”，来承受坏情绪和坏想法——一些绝不该向您这样的好人表露的。
Aurora=极光
Aurora knows the feeling of the cold like nobody else, to the point she can continue to work completely unaffected in low temperatures the typical person could never even bear. This ability that sets her apart is hardly natural-born; it's something she's gained from time after time spent striving, training—if one day she wants to be able to protect her own home, protect Kjerag, then she can't fall short in any place that might ever need her. And striving, well, there's no better way than that to make it a reality.\n<@lv.item><FrostNova's Originium Ice Crystal></> Periodically releases a frigid wave that will inflict Cold on affected enemy units.=极光无比熟悉寒冷的感觉，以至于她能在常人无法忍受的低温下持续作业而不受影响。这份与众不同的能力并非完全天生，而是她一次次努力训练所得——如果希望能在有朝一日保护自己的家乡，保护谢拉格，那么她就不能在任何一处有可能需要她的地方出错。而努力，则是能实现这一点的最好途径。\n<@lv.item><霜星的源石冰晶></>周期性地释放对敌方单位施加【寒冷】的范围性寒流
Aurora knows the feeling of the cold like nobody else, to the point she can continue to work completely unaffected in low temperatures the typical person could never even bear. This ability that sets her apart is hardly natural-born; it's something she's gained from time after time spent striving, training—if one day she wants to be able to protect her own home, protect Kjerag, then she can't fall short in any place that might ever need her. And striving, well, there's no better way than that to make it a reality.\n<FrostNova's Originium Ice Crystal> Periodically releases a frigid wave that will inflict Cold on affected enemy units.=极光无比熟悉寒冷的感觉，以至于她能在常人无法忍受的低温下持续作业而不受影响。这份与众不同的能力并非完全天生，而是她一次次努力训练所得——如果希望能在有朝一日保护自己的家乡，保护谢拉格，那么她就不能在任何一处有可能需要她的地方出错。而努力，则是能实现这一点的最好途径。\n<霜星的源石冰晶>周期性地释放对敌方单位施加【寒冷】的范围性寒流
Aurora looks up at the sky, but the sky has no fantastic aurora for her. Aurora looks down at her feet, and sees herself standing firm in place, protecting herself and the friends behind her.=极光抬头望向天空，天空并没有出现五彩极光。极光低头看向脚下，她正站在原地保护着她和她身后的伙伴。
Aurora's Badge=极光证章
Aurora's Kernel Token=极光的中坚信物
Aurora's Token=极光的信物
Aurora, born in Kjerag, studied in Columbia on a grant from the Silverash family after graduating from secondary school, specializing in defense engineering in extreme snowfield environments.\nCut her studies short due to unfortunately contracting Oripathy, and came to seek treatment at Rhodes Island. Following examination, simultaneously serves as both an engineering operator and operation team member, active on all manner of assignments both aboard and away from the landship.=极光，出身谢拉格，中学毕业后，接受希瓦艾什家的资助赴哥伦比亚学习，主攻雪地极端环境下的防御工程学。\n因不幸感染矿石病而中断学业，来到罗德岛寻求治疗，经考核后，同时作为工程干员与行动队成员活跃在舰内舰外的各项任务中。
Aurora, moving out.=极光，出击。
Auspicious Sign=吉兆
Auspiciously Patterned Fan=祥纹摆扇
Austere Authority Medal=无情权威奖章
Austere Straw Mat=素净草席
Austerity=苦行
Authentic Locksmith's Instruments=原版开锁工具
Authentically Artisanal=原汁原味的手艺人
Authoritarian Envoy=威权谕使
Authoritarian Teachings=威权教诲
Authorization Warrant=授权密令
Authorized Caster=编制术师
Authorized Caster Leader=编制术师组长
Auto Defense=自动防御
Auto Deploy=代理指挥
Auto Deploy enabled, transferring command authorization...=代理指挥已完成，准备接管作战
Auto Deploy is now available=可以使用代理指挥了
Auto Deploy+=代理指挥+
Auto Medicine Maker=兔兔捣药机
Auto Mining Hub=全自动采铁站
Auto Operation in progress  Progress 2/6=正在进行代理作战 进度2/6
Auto Protect=自动掩护
Auto Quarry Hub=全自动掘石站
Auto Sawing Hub=全自动切木站
Auto-calibration in progress.=自动校准中。
Auto-Select Dialogue Option=长按倍速播放自动选择对话
Auto-upgrade=自动升阶
Auto-Win=直接胜利
Automated Assembly Line=自动化流水线
Automated scripts=脚本
Automatic block reinforcement device. The most complex tactics start with the basics: Take cover.=全自动封阻加固装置。复杂的战术总是从简单的掩体展开。
Automatic Chip Etcher=自助芯片印刻仪
Automatic Chip Pack Etcher=自助芯片组印刻仪
Automatic Chip Pack Printer=芯片组自助打印盒
Automatic Chip Printer=芯片自助打印盒
Automatic Display Rack=自动化展架
Automatic File Sorter=自动分类文件架
Automatic Incense Burner=自动敬香仪
Automatic Maintenance Drone=自动维护机器
Automatic Resupply=制造站自动补货
Automatic tanghulu vending machine. Its advanced systems can sense and call out to customers. He Sheng also uses it to scare away pests in the fields at night. The Tianshis are quite happy with this; the machine itself less so.=近年来在庙会上出现的全自动糖葫芦贩卖机，复古的外形内有先进的智能音箱，能够感应来客，自动播放吆喝。\n每天傍晚卖完糖葫芦后，禾生会将它搬进田中，充当智能稻草人使用。天师们都对这项发明颇为满意，恐怕贩卖机自己不这么想。
Automatic Typewriter=自动打字机
Automatically changes its ambience based on the time of day=实时氛围将随时间自动更替
Automatically changes its look based on the time of day=实时形态将随时间自动更替
Automatically closes after=后赛事自动关闭
Automatically cycle launches after first manual launch of <Self-Driving Cart>; changes <Self-Driving Cart> color when equipped in Expansion Slot α=在第一次手动发射<自走车>后，将自动循环执行发射；装配在扩展插槽α时使<自走车>车身颜色改变
Automatically cycle launches after first manual launch of [Self-Driving Cart]; changes [Self-Driving Cart] color when equipped in Expansion Slot α=在第一次手动发射【自走车】后，将自动循环执行发射；装备在扩展插槽α时使【自走车】颜色改变
Automatically locates and attacks Ore Veins, returning spoils to the Harvester Hub=自动寻找矿石进行攻击，并搬运回采集站
Automatically obtained when Headhunting Data expires=寻访数据契约过期后自动兑换
Automatically respawns 15 seconds after being defeated=被击败后会在15秒后自动刷新
Automatically respawns 17 seconds after being defeated=被击败后会在17秒后自动刷新
Automatically respawns 20 seconds after being defeated=被击败后会在20秒后自动刷新
Automation α=自动化·α
Automation β=自动化·β
Automaton Arena=自走机械搏斗场
Automaton protecting the Holy City. It can execute its built-in sacrificial ritual to unleash a powerful holy shockwave, commonly known by some Sarkaz as 'self-destruction.'=保卫圣城的机械，不需要指令即可自主工作。它能够执行内建的牺牲仪礼，释放强烈的神圣震荡，一些萨卡兹将其简称为“自爆”。
Autonomous device that can collect data and record video in areas too dangerous for operators to enter. Like most Durin designs, it spent a large portion of its development cycle as a toy for operators before field testing was conducted.=自走型数据采集装置，能够代替干员进入危险环境获取数据、拍摄录像。和杜林工匠的大多数设计一样，在投入实战测试之前会首先供干员们游玩很长一段时间。
Autumn and winter mornings bring a pea soup fog to the road. All I could do was switch on the fog lamps and push on through. Was only when my ute got out of the fog that I could wipe the sweat off and check that Potlid was still asleep. Lucky? I reckon so.=秋冬的早晨，经常会有一大团雾气趴在路面上。我什么也看不清，只能打开远光灯，硬着头皮闯过去。等车子从雾里冲出来，才敢擦一把汗，回头一看，小锅盖还没睡醒呢。幸运吗？我也觉得。
Autumn Moon on Golden Osmanthus Login Event=金樨迎月签到活动
Autumn Shadow=桂影窗
Autumn Trek=秋游
Auxiliary Equipment=辅助装备
Auxiliary light source on left side of room has ceiling-mounted wooden base. Light can illuminate a house, while music can reach its audience's souls. Between the two, which lasts shorter?=房间左侧的辅助光源，基座为实木吸顶设计。\n光照亮一间屋子，乐声抵达听众的心灵，何者的用时更短呢？
Auxiliary light source on right side of room has ceiling-mounted wooden base. As light shines within the house, it illuminates a cello crafted from wood. Between the two, which lasts longer?=房间右侧的辅助光源，基座为实木吸顶设计。\n光在屋子里驻留，提琴从木料中生出，何者的用时更长呢？
Available Contracts=可选合约
Available for limited-time in Furniture Store during Heart of Surging Flame event=火蓝之心活动期间 家具商店限时购买
Available from non-tutorial categories=参加非训练赛项目可获得
Available on Day 1=大年初一可领取
Available on Day 10=正月十五可领取
Available on Day 5=大年初五可领取
Available on Day 7=大年初七可领取
Available Today=今日可用
Avalanche=雪崩
Avalanche Breaker=雪崩击
Avalanche Control=落雪防护
Avalanche Control System=落雪防护装置
Avalanche Trigger=雪崩触发
Avalanche Trigger System=雪崩触发装置
Avant-Garde Arcade Hall=前卫街机厅
Avant-Garde High Chair=前卫高脚椅
Avant-Garde Long-Leg Stool=前卫长腿凳
Avant-Garde Music Shelf=崭新乐谱架
Avant-Garde Vending Machine=前卫售货机
Avante-Garde Swivel Chair=前卫转椅
Avarice=贪妄
Avatar=化影
Avdotya thought she would struggle to find words.\nBut she found her memories pouring out as soon as she opened her mouth.=阿芙朵嘉本以为自己会不知道该说些什么。\n但是当她真正开口的时候，记忆却在一瞬间倾泻而出。
Ave Mujica=无忧梦呓
Ave Mujica Collaborative Series/Caged Singer. Tolling her decision, this stage costume is made manifest in the realm of dreams. She will spurn not the cage but accept her shackles, so she might continue to sing.=Ave Mujica合作服装/笼中歌者。少女下定决心后，梦境中显现的演出服。她不会拒绝牢笼，她会接受这牢笼，并背负着它歌唱下去。
Ave Mujica Collaborative Series/Magician of Passion. Tolling her decision, this stage costume is made manifest in the realm of dreams. For as easily as she will scry your hearts, so one can scarcely scry hers.=Ave Mujica合作服装/情热魔术师。少女下定决心后，梦境中显现的演出服。她总能看穿你们所想，但无人能看穿她的心思。
Ave Mujica Collaborative Series/Marionette's Id. Tolling her decision, this stage costume is made manifest in the realm of dreams. By her own fingers she will puppet the strings, unseal the closed box, and grant freedom to every doll.=Ave Mujica合作服装/提线的本我。少女下定决心后，梦境中显现的演出服。她会亲自操控长线，打开紧闭的提箱，让每一个玩偶都获得自由。
Ave Mujica Collaborative Series/Master of Melodia. Tolling her decision, this stage costume is made manifest in the realm of dreams. She is the Creator of the Haven, Ave Mujica. She awaits in stilled elegance, that she would entice her audience unto this world.=Ave Mujica合作服装/旋律的主人。少女下定决心后，梦境中显现的演出服。她正是这Ave Mujica世界之主。她会优雅地静候在此，为了每一位前来的客人。
Ave Mujica Collaborative Series/Moonlight Executioner. Tolling her decision, this stage costume is made manifest in the realm of dreams. She will carry out her mission wordlessly, so she might protect the place where she truly belongs.=Ave Mujica合作服装/月下执行者。少女下定决心后，梦境中显现的演出服。她会不发一言地完成每一项任务，为她真正的归宿付出一切。
Ave Mujica has always meant so much to Saki-chan. And knowing how she treasures it, I want to protect it for her... I want to keep being Mujica's frontwoman, where I can live, breathe, and embody Mujica's world.=小祥一直把Ave Mujica视若珍宝，我想要守护好她创造的世界观。之后，我也会作为主唱，为展现Ave Mujica的世界观而努力。
Avenger=寻仇者
Avenger's Vision=复仇者的视野
Avert a conflict=避免纷争
Avert your eyes, I'm about to end their misery.=别看。我去结束他们的挣扎。
Aviatory Lockdown=飞行管制
Avoid apathy, abandon habits, endure instability, maintain pain.=不要麻痹，放弃惯性，忍受不安，保持痛苦。
Avoid becoming engulfed in snow, as were the fates of many.=请避免成为被雪掩埋的那些人。
Avoid disasters=防灾其冗
Avoid Stampede=小心踩踏
Avoid touching the device on her back or that umbrella of hers, else you'll be spending quite some time scrubbing your face out.=记得不要随意触碰她的伞和背后的装置，否则你会需要洗很久脸。
Avoid Unsafe Roads=险路勿近
Aw man, where did I leave my ammunition belt?=唔？弹链被我放到哪去了？
Aw shucks, gotta tighten my belt again this month...=哎呀~这个月也完蛋了......
Aw yeah!=好耶！
Aw!... Is something wrong? I'm just lookin' at this exhaust fan. Closure said this model's five years old, but it's the first time I've seen it... So ingenious.=呀......有什么事吗？我在看这个排风扇。可露希尔小姐说这已经是五年前的款式了，但我还是第一次看到......很精巧。
Aw, c'mon, get someone more literate for this job. I'm a soldier, all I know is following orders. Paperwork's beyond me.=就不能找个专业的人来做这些活嘛，文职工作什么的，我这种只懂服从命令的士兵搞不明白的呀！
Aw, come on. you can drop the act. I've worked on so many projects with Rhodes Island's Engineering Department. You're not here just to nitpick, are you?=哼哼，别装啦，我和罗德岛的工程部一起做成了那么多项目，你来总不会是为了批评我吧？
Aw, falling asleep in this kinda place again... Guess 'safety' isn't a part of your vocabulary.=怎么又睡在这种地方，真是的......总是一副毫无防备的样子。
Aw, got my clothes dirty again...=啊，衣服又弄脏了......
Aw, I don't believe in coincidences. Everything is ordained by fate. I had such a strong feeling of deja vu when you walked through the door, because I've seen all this in a dream. You were wearing the same clothes, had the same expression on your face, and said the exact same thing as in the dream... Fate must have determined that we are to meet!=哎呀，说什么呢，这位客人？我可不相信“巧合”，我只相信“命定”。其实您刚进门的时候，我多少有些出神......因为这场景我曾经在梦里见过。同样的打扮，同样的神情，还有您刚刚所说的、同样的那番话，怎么会全都和我梦中所见如出一辙呢......难道、难道您就是我命中注定的客人......！
Aw, I feel so lazy today for some reason! Maybe because Midnight isn't around? I love watching him chat up girls with that flashy smile of his. It's especially fun when the girls turn him down! Totally makes my day.=唔，总觉得好没劲，是不是因为月见夜不在啊？每当我看到他笑容闪耀，向着女生们搭讪再遭拒绝的场面，这一整天的心情，可就好得不得了~
Aw, shucks… First I lost the fight, and now my wallet…=太糟了，不光输了战斗，还弄丢了钱包......
Aw. These wonderful days just never end.=美好的日子真是怎么过都过不完啊。
Aw... Doctor... why are you ignoring me...=呜......博士不理我了......
Aw... Ms. Orchid yelled at me again today. She's such a nag! Must be work getting into her head and stressing her out. She should learn from me—I have the perfect balance between working hard and playing hard!=哎~又被梓兰姐训了一顿......她也太爱操心了吧？一定是工作压力太大了~她还是得学学我，我可是最擅长寻找工作和休息中的平衡点的那种人~！
Aw... my assessment was off. This'll leave a spot on my record for sure...=呃......评估失误了，真是我职业生涯的污点......！
Await the deluge, and when the sun rises, we shall have surpassed both life and death.\n<@lv.item><Thicket></> Cannot be attacked, and blocks the vision of your units.\n<@lv.item><Empty Shell></> When an Operator is deployed on an <Empty Shell>, another <Empty Shell> on the field will copy that Operator but faced in the opposite direction and deal Burn.=等到大雨落下，太阳升起，我们既跨越生，亦跨越死。\n<@lv.item><树丛></>不会受到攻击，遮挡我方单位的视野\n<@lv.item><空壳></>干员部署至其上时，使场上的另一个<空壳>成为干员的复制并能造成灼燃损伤
Await the deluge, and when the sun rises, we shall have surpassed both life and death.\n<Thicket> Cannot be attacked, and blocks the vision of your units.\n<Empty Shell> When an Operator is deployed on an <Empty Shell>, another <Empty Shell> on the field will copy that Operator but faced in the opposite direction and deal Burn.=等到大雨落下，太阳升起，我们既跨越生，亦跨越死。\n<树丛>不会受到攻击，遮挡我方单位的视野\n<空壳>干员部署至其上时，使场上的另一个<空壳>成为干员的复制并能造成灼燃损伤
Awaiting Assignment=待指定
Awaiting beacon launch=等待投掷信标
Awaiting coordinates.=请指示攻击区域。
Awaiting expedition=尚待探索
Awaiting expedition reconstruction=等待科考队重建
Awaiting exploration=尚待探索
Awaiting hope and truth amidst normalcy.=平淡之中守候希望与真知。
Awaiting instructions.=请下达指令。
Awaiting Loadbearing Operators=待编入负荷干员
Awaiting Match=等待拟合
Awaiting only your orders.=只等您一声令下。
Awaiting processing=等待加工
Awaiting reconnection=等待重新加入通讯线路
Awaiting reconnection...=等待重新连接中......
Awaiting Response=等待答复
Awaiting return to castle entrance=等待重返城堡入口
Awaiting your command.=等你命令。
Awaiting your instructions, Doctor.=请多关照，博士。
Awaiting your orders, Doctor.=等候您的命令，博士。
Awaitingorders, readywhenyouare, Chief!=已经准备好为您服务了，长官！
Awake.=醒过来。
Awaken=唤醒
Awaken the statues=唤醒石像
Awaken, my keen comrades!\n<@lv.item><Emergency Aid Building></> Once activated, continually treats surrounding units affected by Nervous Impairment.=我锋利的同胞，醒来吧！\n<@lv.item><应急救治设施></>激活时持续治疗周围我方单位累积的神经损伤
Awaken, my keen comrades!\n<Emergency Aid Building> Once activated, continually treats surrounding units affected by Nervous Impairment.=我锋利的同胞，醒来吧！\n<应急救治设施>激活时持续治疗周围我方单位累积的神经损伤
Awakened=醒觉
Awakening Commemoration Permit=苏醒纪念寻访凭证
Awakening in Exhaustion=在疲惫中苏醒
Awakening Laterano=唤醒拉特兰
Awakening, A Dream's End=苏醒，浮出梦乡
Awakening, a Dream's End=苏醒，浮出梦乡
Awakens an Hour of Sui=醒觉一个岁时
Award Presenter=颁奖嘉宾
Awarting orders.=请下令。
Away From Dust=伴青莲
Away in the Painting=画中
Away, Hui!=去晦
Awe=敬畏
Awe-Inspiring=凛然
Awesome! A smashing victory! Texas, did you see how I sparkled on the stage?=成功了！大获全胜！德克萨斯，看到我活跃的表现了吗？
Awesome! Exciting! But we should get going=劲爆！刺激！但是该离开了
Awesome! Finally, my time has come!=好耶！终于等到机会了！
Awesome, I finally got promoted! Hehe, you said you'd let me lead my own squad after my promotion. You're a doctor of your word, aren't you?=太好了，终于轮到我晋升了！嘿嘿，博士，上次你说晋升之后就允许我单独带一个小队，还算不算数？
Awesome, smooth like butter! Hehe, I didn't need any backup that time. Let's see what W and Ines have to say!=太好了，一切顺利！哈哈，这次我可不需要救援，看W和伊内丝还有什么话好说！
Awfully Abnormal Omen=灼热异常的预兆
Aww, I can't finish all these cakes on my own. What do I do~=这些糕点一个人根本吃不完，怎么办呀~
Aww, I just need a minute!=唉唉唉，等一下啦！
Aww, I prefer combat strategies without so many twists and turns.=我还是喜欢少绕弯路的作战方式哦。
Aww, look at you, you've got ink all over you again.=看看你，又被墨水溅了一身是不是？
Aww... seeing the Doctor sleeping all vulnerable like that makes me want to doodle something on a certain someone's face...=......好想在睡着的博士脸上恶作剧啊。
Aww... struck out…=呜啊啊啊啊......出局了....
Awwgh, it's so frustrating! How come a clip of me tripping over my words gets so many more views than all my VODs combined? I really don't understand viewers these days... Look, Doctor, what's so funny about this compilation of my brain-far—you just laughed, right? You totally laughed just now!=好郁闷啊，为什么口误剪辑的播放量比所有录播加起来还高这么多，真搞不懂现在的观众......博士你看，只是把我的口误剪在一起，有什么好笑的——等等，你笑了吧，你刚刚绝对笑了吧！
Axe or Staff=斧刃或是杖尖
Ay-up! Watch your left.=来，看左边。
Ay-yi-yi, someone's wide open. I could do some face painting on you, love?=......哎呀，毫无防备的样子。要不要在你脸上画点什么呢？
Aya Endo=远藤绫
Aya Hirano=平野绫
Aya Hisakawa=久川绫
Ayaka Asai=朝井彩加
Ayaka Fukuhara=福原绫香
Ayaka Ohashi=大桥彩香
Ayaka Saito=斋藤彩夏
Ayaka Suwa=诹访彩花
Ayako Kamegai=龟谷理子
Ayako Kawasumi=川澄绫子
Ayana Taketatsu=竹达彩奈
Ayane Sakura=佐仓绫音
Ayasa Ito=伊藤彩沙
Aye, you leave this to me!=就这里吧，交给老夫！
Ayerscarpe=断崖
Ayerscarpe's Badge=断崖证章
Ayerscarpe's Kernel Token=断崖的中坚信物
Ayerscarpe's Token=断崖的信物
Ayerscarpe, Messenger Bodyguard, will provide support in accordance with the terms of his contract.=信使护卫断崖，根据雇佣合约提供支援。
Ayumi Tsunematsu=恒松步
Ayumu Murase=村濑步
Azione Personale=独自行动
Azione Solo=个人行动
Azumi Asakura=浅仓杏美
Azure=蓝色
Azure Memories=幽蓝怀想
Azusa Tachibana=橘杏咲
Azusa Tadokoro=田所梓
A vial of nutritional fluid. Hand crafted by the outstanding medical operator Tuye, it gives off a peculiar smell. Whether and when to drink it remain questions you have to think over for yourself.=一小瓶营养液。优秀医疗干员图耶手工调制，气味特殊，喝不喝、什么时候喝请谨慎判断。
A—Achoo! Wut? Sheesh, my sister just texted to check if I'm good. Nah, overempathy's a pain sometimes, you know? It feels like you've been living in my head, sis. I need some personal space, you know!=啊——啊嚏！嗯？唉，刚刚打个喷嚏老姐都要发条短讯问一下。不要啊，共感太强也有不方便啊！老姐，你最近简直就像住在我的脑子里一样，亲密过头可是会失去私密空间的！
B-But... I really don't know anything about tactics or strategies or anything…=那个......布置战术什么的，泡普卡都还没学会呢......
Baa Baa Black=黑咩咩
Baaaaash!=我拍！
Babel=巴别塔
Babel - Rerun=巴别塔·复刻
Babel Elite Guardian Medal=巴别塔精英卫士奖章
Babel Hero Medal=巴别塔英雄奖章
Babel is history. Her Highness has shown that that path has no future. And while Rhodes Island's future is even more challenging now, you have ever more companions. I have no doubt that Rhodes Island is on the right path.=巴别塔已成过往，殿下已经证明那条道路没有未来。而罗德岛的未来，比之当初更为艰难，但同行之人却越来越多。罗德岛是否走在正确的路上已无需怀疑。
Babel was once the utopia of all Sarkaza, a ship sailing through the ruins. Her Highness thought she failed, but you're proof that the road hasn't reached its end. It continues to stretch on... I really hope to see what you'll show us, when all is said and done, Doctor.=巴别塔曾经是航行在废墟中的萨卡兹理想乡，殿下以为她失败了，但你们证明，这条道路还没有走到尽头......我真心期待着你最后会带我们看到什么，博士。
Babel will be your warm hearth. It's a little kindling taken from the furnace. And it will surely bring comfort to many in the future.=巴别塔会是你们温暖的家，从熔炉里取走的小小火焰，将来一定能为许多人带去温暖吧。
Babel's founder, Theresa.=巴别塔的创立者，特蕾西娅。
Babel, a land of dreams where the past calls to the future.\nThe tower that resolves differences points towards the truth.\nThe King of Sarkaz steals the flame of hope, and the sparks reignite war.\nKin turn their swords on each other, and heroes rise from the ruins.\nAn assassination puts an end to their differences, but fate is inextricably linked to the truth.\nThe visionary calls out the idealist's epitaph.\nThe King may be gone, but her dreams live on.=巴别塔，自过去呼唤未来的理想之地。\n弥合隔阂的高塔指向真理。\n魔王盗取希望之火。火星散落，战火重起。\n同胞刀戈相向，英雄从废墟中站起。\n分歧止于一场刺杀，命运却早已与真相绑在一起。\n远见者用呐喊书写理想家的墓志铭。\n魔王虽逝，理想犹存。
Babum Pass=巴布关口，“入口”
Baby Djall=笞心魔宝宝
Babygirl~~~~~=宝~~~~
Bacchanalia=狂饮之宴
Back Against the Wall=破釜沉舟
Back Alley=后巷
Back Alleys=小巷深处
Back at those Blacksteel ceremonies, when we all got to meet the really highly-decorated mercs, I would find myself wondering if I could ever match them… But since coming to Rhodes Island, I'm always thinking about how much I'd like to go on the really tough missions with the senior operators.=黑钢的庆典上，大家能认识受表彰的优秀佣兵，那时我在想，我真的有可能追上他们吗？......不过，来到罗德岛之后，我更多地会想，要是能像前辈一样参加最困难的任务就好了......
Back down!=退下！！
Back down, before this exalted brilliance!=此耀高昂，他者勿涉！
Back from a long vacation cut short.\nHe believes he has found the future for those ensnared by the past.=刚刚度了一个短暂的长假。\n他确信自己已经为过去找到了未来的航向。
Back home, most flowers would already have withered by now. But just thinking about how spring will be here soon… fills my heart with hope. Doctor, let's find the first flower that blooms in the greenhouse together!=在老家，这个时候许多花都已经凋谢了，但是想到春天很快就要到来，心里又充满了希望。博士，我们去温室里找一找在新的一年开的第一朵花吧！
Back home, the soil goes more and more barren every day, and we don't harvest enough to feed ourselves. Most people can't make a living, so they have to become mercenaries to survive. They'll do anything, as long as it pays.=在我家乡，土壤一天比一天贫瘠，收的那点粮食连自己都喂不饱，大多数人无法谋生，只好做佣兵，只要给钱，什么都做。
Back in BSW, I was appointed as a BPRS... you know, Biochemical Protection Response Staff. You can probably imagine what it was like... bulky hazmat suit and all that...=在BSW我被任命为生化防护响应专员——通称“BPRS”。是的，就是大家都熟悉的那种形象，穿着像桶一样的全套防化服......
Back in Chernobog, Professor Ilia would try to cram knowledge into my brain as quickly as possible, Director Kal'tsit and the others would perform their calculations without rest, while every day I lived in fear of the punishments I would suffer for any mistake… Who would have thought those would be the best days of my life?=在切城时，伊利亚老师迫切地想把知识塞进我的脑子，凯尔希所长和大家不眠不休地演算，我每天都在担心自己要是出错会受到怎样的惩罚......没想到那是我迄今为止最美好的一段日子。
Back in Dossoles, the TV station would throw a year end party, but I never knew these could be so chill until I came to Rhodes Island... Huh? Are you talking to me? You want me to sing? Sure, but just for the record– my musical tastes are pretty old-fashioned.=在多索雷斯的时候，电视台也开年会，可我还是来了罗德岛才知道，原来年会也可以这么放松......嗯？是在对我说话？要我去唱首歌？好呀，不瞒你们说，我的音乐品味其实蛮怀旧的哦。
Back in Higashi, I saw Koga election vans on the street a bunch. Their representative is kinda hot... Um, but I don't understand much about that whole side of things, so usually I just voted whatever.=在我离开东国之前，街上还经常能看见枯我家的宣传车，那个家族的代表人还挺帅的......啊，不过我在这方面没什么了解，通常都是随便投投票而已。
Back in me clan, birthdays always mean green cheese made from cystymilk. A bite of this cheese is like eatin' the moons themselves, so when night falls, your fire—your very soul—won't be snuffed out by the twin moons' gaze. So come on, Doctor, I made it with me own two hands!=我还在部落里的时候，过生日总是会有瘤奶做的绿奶酪可吃。吃下奶酪就是吃下月亮，这样到了晚上，你的火——或者说灵魂，才不会因为被双月注视而熄灭。所以，来吧博士，这可是我亲手做的！
Back in my debut days, I had to print my own posters, alter my own outfits, do everything myself to save money. But I mean, that taught me a bunch of practical skills, so... Hehe, look here, I embroidered a little finbeast into my own work sleeve. Isn't it super cute?=刚出道时为了省钱，制作宣传海报、裁改演出服这种琐事全要自己负责，不过我也因此学到了很多实用的技能......嘿嘿，你瞧，我在工作服的袖口内侧绣了一只小鳞兽哦，很可爱吧？
Back in my homeland, even New Year's Day comes with no guarantee of peace. The conflicts of interest do not stop for a holiday. That's why I cherish my time here at Rhodes Island, spending it with all of you. Buon Anno, Doctor.=在我的故乡，就算是新年当日也不一定意味着平和。有关利益的争斗不会因任何节庆休止。所以，在罗德岛和大家一起度过这个时刻的体验我会格外珍惜。新年快乐，博士。
Back in my hometown during harvest season, each family will make lots and lots of delicious food! Braised, sweet and sour, steamed, fried, marinated, anything you can imagine! Doctor, why don't we go visit together? The people there are very hospitable~=在我的家乡，每个丰收的季节，每家每户都会做好多好多好吃的！红烧的啦，糖醋的啦，蒸的啦炸的啦炒的啦腌的啦，什么都有！博士和我一起回老家去玩玩吧？乡亲们都很热情好客的~
Back in our world, everyone makes a wish on New Year's. Like this―you put your hands together, and close your eyes... If you have a wish, give it a try. It'll be nice if yours comes true too.=在我的世界，新年时每个人都会许愿祈福，就像这样——双手合十，闭上眼睛......不妨这样试试吧，博士的祈愿也一定能成真的。
Back in Rim Billiton, I liked to sit on the roof and listen to my music while I watched the whole city go by. Now, I can see even more from the bridge of Rhodes Island. I'd call that a silver lining after getting infected, Doctor.=在雷姆必拓时，我喜欢坐在高楼的屋顶听歌，那里可以看到整座城市的景色。而现在，在罗德岛的舰桥上我可以看到更多的景色。得病也不全是坏事呢，博士。
Back in Rim Billiton, I was a professional hunter. I had to keep the beasts away from the city and sometimes escort company people. But… after I got Oripathy, I lost my job and had to hunt on my own for a living. It was real rough…=在雷姆必拓时，我原本的职业是猎人，负责驱赶城市周围的野兽以及护卫公司的队伍。但是感染矿石病后我就失业了，一直靠自己打猎维生，那段日子真是不好过呢......
Back in Rim Billiton, the companies promise a pension for the Infected, but you only get scraps in the end. And it's hard to find a job... Good thing I decided to try Rhodes Island as soon as I saw the ad. I feel appreciated around here.=在雷姆必拓，虽然公司说对感染者有补助金，但这笔钱其实到手上就很少，而且工作机会也少了许多......看到罗德岛的广告来试试真是正确的选择呢，在这里能感觉到自己被当人看。
Back in school, Chenchen always had a pissed off look on her face, made no end of enemies at first, but tha's just the kind of girl she is. Nae time at all, she had people seein' her wi fresh eyes. But y'know, bandagin' up her wounds, cookin' for her, teamin' up wi her squad and all that... I had tae look after her a fair bit, and that was no easy thing.=陈陈在学校也总摆着张臭脸，她那个样子啊，可容易遭人讨厌啦，但后来的她让所有人都刮目相看了呢！虽然包扎伤口，帮她烧饭，和她结队作战什么的我也没少干，还挺累人的......
Back in school, my classmates always told me that Siesta is a tourist destination. It doesn't have its own architectural style. People just build whatever attracts the tourists. Look at Siesta today, though. We are her style.=上学时同学们都说汐斯塔是个旅游城市，根本没有它自己的城市建设风格，只是什么吸引人就造什么。看看现在的汐斯塔吧，我们就是它的风格。
Back in the day, me and my friends thought it was sick as hell to be different. But once I got infected, I found out that wasn't cool at all. You don't let a little Originium dust run your life, you gotta grab the wheel n' steer.=以前我和很多朋友一样都以标新立异为荣，等到真成了感染者，发现这一点也不酷。生活应该由自己掌握，而不是那么点源石粉尘。
Back in the days when the fincatching boats still sailed, children in coastal Iberian villages would make a wish for their parents who went out to sea to return with a gift. When the adults returned, they would personally hand over the largest finbeast to their children, its belly stuffed with whatever they wished for, or some other surprise. Apparently, children in wealthier families could make more than one wish, but now, all that remains before you are a few dried finbeasts with wish strips attached.=在捕鳞船还能航行的日子，伊比利亚沿海村庄的儿童们会向出海的父母许愿得到一件礼物，待到大人们渔获归来，他们会将最大的一条鳞鱼亲手交给儿女，而之前孩童们许愿的礼品，或是一些其他惊喜，就藏在鱼腹里。听说在富贵人家，孩子可以许下不止一个愿望，可现在呢，在你面前的只有几条贴着许愿条的风干鳞鱼。
Back in the Far North, I thought that by following you, I would escape that endless expanse of ice and snow. Even if I were to leave a suicide note, it would have only made for kindling. I had to go with you. You people are mad for doing what you did in Ursus. But perhaps I, too, have long fallen to madness.=在远北时，我觉得跟你们走能逃开那无穷无尽的雪，要是留下或许连遗书都会被当成柴火烧了取暖。我一定要跟你们走。在乌萨斯做那些事，你们简直就是疯子，但或许，我也早已经疯了。
Back in Tkaronto, when I saw you squatting in the corner of your detention cell, chilling out studying the mushrooms, I knew the ATAO didn't get you, you were just playing the ATAO. And now here I am, business partner with a whiz like you. Goes to show I'm the real deal. And that I didn't put extra meat in your prison meals for nothing.=当年在提卡伦多，看你蹲在拘留室里还若无其事地研究墙角的蘑菇，就知道不是管理局抓你，而是你在戏耍管理局。能和你这等奇人混成合作伙伴，算我有本事，也算我当年没白给你的牢饭里加肉。
Back off! You... Why are you coming at me like that? You wanna strap me to a lab table too?=退后面去！你......靠近我是想干什么？难道你也想把我放到试验台上......？
Back on Track=重回正轨
Back then, Doctor, I was still aboard YOUR ship... I once considered dropping the anchor, ending my life of wandering, to settle on Rhodes Island. But no one can stay in one place forever, and every journey has its end. What truly matters is that we have each other in this moment.=博士，那时我还在你的船上......我曾想过结束流浪的生活，留在罗德岛，但人没办法永远停在一个地方的，每段旅程都有结束的那天，重要的是，大家此刻正陪伴着彼此。
Back then, I also had a question for Vina: Why're we allowing those Sarkaz who killed Baird to leave with so much pomp and circumstance? She never said anything that day.=那天，我也问了维娜一个问题——那些害死了贝尔德的萨卡兹，凭什么能这样大张旗鼓地离开？但那天，维娜什么也没说。
Back to Castle=重返古堡
Back to Room=返回房间
Back to room=回到房间
Back to Special Operations Records=返回特别行动记述
Back to the Flames=背向火灼
Back when I was a caregiver, at the turn of every year, everyone would exchange presents and offer New Year's blessings. Even though I'm working in a different environment now, I hope to keep this little custom alive. Doctor, I wish you... a peaceful and prosperous new year.=以前我还在当护工的时候，每当跨年，大家就会互相交换礼物，送上新年的祝福。如今虽然换了个工作环境，但我还是希望能够保留这个小小的传统。博士，来年您也一定会......平安幸福。
Back when I was an assistant at the shop, I filled the binders with hundreds of customers' preferences. Materials, hem lengths, even the number of buttons they wanted on the cuffs. Rhodes Island's paperwork couldn't be more complicated than––oh, w-wait, so much?=在店里当助理的时候，上百位主顾喜欢什么料子、下摆留多长、袖口缝几颗扣子，我可记了好几册，罗德岛的文件总不会比这还复杂吧——怎、怎么这么多？
Back when I was an assistant at the shop, I recorded whole binders of hundreds of different customers' preferences. Materials, hem lengths, even the number of buttons they wanted on the cuffs. Rhodes Island's paperwork couldn't be more complicated than–– W-Wait, this much?!=在店里当助理的时候，上百位主顾喜欢什么料子、下摆留多长、袖口缝几颗扣子，我可记了好几册，罗德岛的文件总不会比这还复杂吧——怎、怎么这么多？
Back when I was wandering the wastes, I didn't fear the dark of night. It scared me less than the sandbeasts biting my toes. Even now, seeing them still makes me feel kinda nervous. It's fine, no harm in letting you know.=过去在荒野流浪时，夜晚的黑暗并不可怕，甚至比不上咬伤我脚趾的沙地兽——现在偶尔碰上它们，还是难免紧张。没什么好不好，你知道也无妨。
Back when I was with the Pioneer Team, the company left us undersupplied, and we did not take that sitting down. We ended up escaping into the barrelands. That's when I got this scar on my eye. It's not a disgrace, but it's not a badge of honor either. It's just the kind of bad luck that us regular Columbians deal with all the time. Mine's just a little more obvious than others.=拓荒队的补给被克扣，我们和公司起了冲突，逃进了荒野，这道伤便是当时留下的。它并非耻辱，也不算什么荣耀，它只是哥伦比亚普通人常有的“不好的”遭遇，不过在显眼的位置罢了。
Back when I worked construction in Columbia, life was a real grind. I had to get up early every morning and go to bed late every night. Sometimes I'd be working overtime and suddenly realize I hadn't slept at all…=在哥伦比亚当工人的时候，日子过得可辛苦了，每天早上都要起得很早，晚上要睡得很晚，有时候稍微加个班，回过神来就发现自己没空睡觉啦......
Backbeat Stress=反拍重音
Backdrop Area=背景区
Backflow Current=如海流倒灌
Background Clown=布景小丑
Background Master=布景大师
Background Obtainable=可获取主题场景
Background painter Tippi, film industry 'jack-of-all-trades' and serious horror flick aficionado.=场景喷绘师蒂比，电影制作行业的“多面手”，恐怖片重度爱好者。
Backing=后盾
Backline Coordination Rec. Voucher=后方协调招募券
Backline Coordination Senior Rec. Voucher=后方协调资深招募券
Backline Corps Rec. Voucher=后方协调招募券
Backline Corps Senior Rec. Voucher=后方协调资深招募券
Backlog=待办事项
Backpack=随身背包
Backstreet Shield=后街圆盾
Backup Club=后援联谊会
Backup Energy=备用能源
Backward Pawn=落后兵
Bad Company=同流合污
Bad guys in our way!=坏人就在前方！
Bad guys usually come in groups, and I don't always have friends around. But the more weapons you have, the more power you have. Am I right? So, can I get another hammer for my bag? Or a javelin! They're super useful! No…? Hmph! But I need it!=坏人们都是成堆出现的，好朋友却不会总在身边。所以多一把武器，就多一份力量，我说的对吧。那，背后再多塞一把锤头，好吗？标枪也行，真的很有用的，不可以不可以。
Bad luck is always in waiting for the weak.=噩运只等待弱者坠落。
Bad luck, you ran into me.=很不幸，你遇到我了。
Bad Mesh=啮合不良
Bad Neighbors=坏邻居
Bad omens seem to lurk inside this room. May I use my powers to help you manage them?=这个房间里面似乎潜藏着厄运，需要我用我的力量帮你做点什么吗？
Bad Tidings' Wake=伴生恶兆
Bad to the Bone=彻入骨髓
Badge of Prosperity=繁荣证章
Badlands Exotic Toolkit=恶地奇异工具套组
Bae Ha-gyoung=裵夏耿
Bae Jeong-mi=裴晶美
Bag of Plans=一袋构想
Bagpipe=风笛
Bagpipe and the Tempest Platoon have come to County Hillock, Victoria,\nfollowing the trail of a batch of stolen military Originium products,\nonly to discover a specter force lurking in the city.\nThe city is on the brink of war as this conflict has been simmering for centuries.=风笛所属的风暴突击队为了追查军用源石制品失窃案，\n来到了维多利亚的小丘郡，\n在调查中发现了潜行在这座城市里的“鬼魂部队”。\n矛盾在数百年间从未停止，战争一触即发。
Bagpipe hasn't yet realized that the flames around her, unextinguished still, are starting to change color. A young soldier who had just passed lies on the ground. The purple flames in his lifeless eyes look as though they could surge out at any moment.=她并没有注意到，四周未熄的余火隐隐变了颜色。地上刚刚死去的年轻士兵的眼睛里，也有如出一辙的紫火蹿出。
Bagpipe is a spirited young woman from Victoria.\nKnown to other Operators as the outgoing next-door neighbor who can't help but to care for others, Bagpipe established a good relationship with most of the other personnel almost immediately after joining Rhodes Island.\nOne rather charitable description of her personal lifestyle would be 'somewhat free-spirited,' while a less charitable one would be 'sloppy and disorganized.' At first glance, her appearance seems to be at odds with the stereotypical imagery of a serious soldier. At least in her personal life, she does not show much of her military side.\nShe previously attended the Victorian Royal Guard Academy with Superintendent Ch'en. According to her account, the two of them developed a deep friendship during their time as students there. While Ch'en did let out a sigh upon hearing Bagpipe's name, the fact that the former would be willing to vouch for the latter suggests that their relationship can't really be all that bad.=来自维多利亚的活泼女孩。\n被干员评价为相当自来熟，几乎会下意识地关心别人的好邻家女孩，在进入罗德岛后迅速和大部分干员形成了良好的关系。\n在生活态度方面，往好听说是不拘小节，往不好听说就是粗枝大叶，第一眼很难将她与军人那种严肃的形象联系起来。至少在生活上，她军人的那一面并没有很多地展现出来。\n曾与陈警司一同就读维多利亚皇家近卫学校，据本人描述，在学生时代两人就结下了深厚友谊。陈警司听到风笛的名字就会叹气，不过从她愿意担保风笛小姐的身份来看，两人私交是不会差到哪里去的。
Bagpipe's Kernel Token=风笛的中坚信物
Bagpipe's Pledge=风笛的盟誓
Bagpipe's Token=风笛的信物
Bagpipe, former Victorian soldier, has come in search of the truth.=维多利亚前军人风笛，追寻着真相而来。
Bagpipe, who had kept her distance from the Infected in the past, said that everything in Rhodes Island was strange to her.\nEverything that happens here, as well as everything that happens around Rhodes Island, comes as a difficult pill to swallow to her, as a non-Infected with little exposure to the Infected.\nFortunately, Bagpipe has chosen to not run away - indeed, it would have been simple enough to turn a blind eye to things that didn't seem to have anything to do with her. Instead, she, as an Operator, decided to try to open up, albeit slowly and carefully.\nShe might be scared, but she can't run away forever.\nAt least, if one was to consider 'Rhodes Island's Most Likeable Ranking,' she and Grani unsurprisingly topped the list. The image of her carrying Grani on her shoulders, running through the halls 'harassing' various Operators, remains a fond memory in everyone's hearts.=正如风笛小姐所说，罗德岛上的一切，对过去远离感染者的她来说，是陌生的。\n这里发生的一切，以及围绕罗德岛发生的一切，对她这样不是感染者，同样与感染者在生活里绝缘的人，并不是一件容易接受的事。\n令人开心的是，风笛小姐没选择逃避——确实，与自己无关的事，不去看就好了，这在某种程度上无可厚非。她，干员风笛，选择小心翼翼地进行交流。\n怕还是很怕，但总不能逃走吧。\n至少，要评一个“罗德岛上朋友最多排行榜”的话，风笛小姐和格拉尼小姐一定榜上有名，风笛背着格拉尼从走廊里匆匆跑过，两个人一起去“骚扰”某些干员的样子，很是令人开怀。
Bagpipe’s Badge=风笛证章
Bah. What a bore!=啧，还不够有趣！
Bai Jin=白锦
Baird still remembered that when she showed off her new butterfly knife to the Glasgow members, Indra suggested making it gang property and stamped their seal onto its hilt. Although the two of them got into a fight over this, according to Vina, Baird seemed somewhat open to the idea.=贝尔德还记得自己得意满满地向格拉斯哥帮成员炫耀自己的新蝴蝶刀时，因陀罗提议这刀属于帮派财产，于是自作主张在刀柄上印上了格拉斯哥帮的印记。虽然贝尔德为此和因陀罗打了一架，但是按维娜的话来说，贝尔德多少有点半推半就的意思。
Bait your hook with your consciousness and cast the line into the realm of Sui, and you shall leave empty-handed but fulfilled.=钩入岁境，神识引鳞，收获满满，两手空空。
Baiyunjian Pharmacy=白云间药铺
Baizao fare is defined by delicacy rather than dearness. The lingzhi mushrooms used in Fortune Soup need three years to mature. Tea leaves need prior removal of stems before they can be made into a bowl of tea soup rice, which imparts a light sweetness to the final dish. Whether a meal is frugal or abundant should not change the feeling with which you cook it. Whether your life is poor or rich should not change the feeling with which you live it. That is the bone and soul of Baizao.=百灶的菜肴在精不在贵，一份福禄羹里用的灵芝，要三年才能长成；一碗清茶泡饭，提前将茶叶去梗洗净，吃起来也会有不一样的清甜。丰俭由人，只求用心。穷达不改其志，这才是百灶的风骨。
Baizao food critic Xingzhu, inviting you to partake in the refreshments she most cherishes.=百灶美食评论家行箸，邀您品尝她最爱的茶点。
Baizao Glory=百灶盛景
Baizao retains an audience for storytellers, largely thanks to places like Ding Feng Lou. Despite setbacks, they were supported with a venue and meals by the impoverished owner. In honor of this, the bench has been kept through renovations.=如今，百灶在听书上仍能保有偌大的受众群，鼎丰楼这样的酒楼功不可没。\n四处碰壁却不愿放弃的说书人，提供了场地与茶饭的穷老板，为纪念这段佳话，无论茶室如何翻新，始终有这张石凳的位置。
Baizao Sightseeing Medal=百灶游览奖章
Baizao Sightseeing Pack=百灶风物组合包
Baked Strawberry=烤草莓
Baking=烘焙
Bal yields none=衡不现益
Bal yields none. Risk breeds woe. If Flower found. Luck draws near.=衡不现益，祸有行时。若得花迹，福慧将至。
Bal-A Body Honed=衡-勤运体
Bal-A People United=衡-初有文
Bal-Catching Wind=衡-捕风
Bal-Coin Tray=衡-钱盒底板
Bal-Cold=衡-苦寒
Bal-Crooked Path=衡-溯外道
Bal-Dawn of YAN=衡-鸿蒙开荒
Bal-Debts Unending=衡-债难偿
Bal-Drought=衡-旱热
Bal-Frontier Moon=衡-塞上月
Bal-Frost=衡-霜雪
Bal-Gale=衡-匪风
Bal-Good Harvest=衡-庆丰收
Bal-Heavy Armor=衡-重铠
Bal-Land Shift=衡-挪移
Bal-Metal to Water=衡-金寒水衍
Bal-Prevention=衡-慧避灾
Bal-Quick Steps=衡-迅步
Bal-Rain=衡-霖雨
Bal-Rainbow=衡-虹霓
Bal-Rime=衡-雾凇
Bal-Rogue Token=衡-诡意代币
Bal-Soil to Metal=衡-奇土生金
Bal-Steel and Soil=衡-军屯垦
Bal-Tactile Token=衡-触锁代币
Bal-Testee=衡-志欲遂
Bal-The Middle Way=衡-贵有衡
Bal-Thunder=衡-霹雳
Bal-To Move Mounts=衡-移山繁
Bal-Trailblazer=衡-天下先
Bal-True Path=衡-溯正道
Bal-Water to Wood=衡-水生木护
Bal-Wood to Fire=衡-投木炎延
Balance and Imbalance=平衡与失衡
Balance Coin=衡钱
Balance lasts=唯有衡久
Balance Withdrawal=余额提取
Balanced Benefit=平衡互惠
Baleful Broodling=注亡拟嗣
Ball Juice=球球果汁
Ball Mania Club Goalie=爱球会守门员
Ball Mania Club Hitter=爱球会击人手
Ball Mania Club Honorary Goalie=爱球会荣誉守门员
Ball Mania Club Honorary Hitter=爱球会荣誉击人手
Ball Mania Club Honorary Shooter=爱球会荣誉击球手
Ball Mania Club Shooter=爱球会击球手
Ball of Yarn=毛线球
Ballad of Vagabonds Headhunting Permit=浪客行歌寻访凭证
Ballad of Vagabonds Login Event=浪客行歌登录活动
Ballads Tumbling Through Myriad Dreams Headhunting Permit=坠梦歌谣寻访凭证
Ballast For Wanderlust=漫游者的压舱石
Baller=球德丰沛的
Ballistic Shield=防弹护盾
Ballistics Cultural Exchange=弹道学交流
Balloon=热气球
Balloon Loop=环形回车道
Balloon Party=气球派对
Ballroom=宴会厅
Balor'sača's Arrogance=霸迩萨狂言
Bam!=咚！
Bam! Another mighty enemy laid low. Alright, Doctor, let's have you treat yourself like we agreed before. You and me, we're gonna visit a market at our next stop.=砰！好，这次的强敌也都已经圆满解决了。那么按照之前说好的，博士得犒劳一下自己，在下个停靠点陪我去逛一趟当地的商业街哦？
Bam! I've swallowed up the sun!=砰——太阳被我吞掉啦！
Bamboo Decor=幽竹小景
Bamboo decoration heavily cut on top. One rainy day, a student came to close the windows, only to see a bandit burning schoolbooks for warmth. Despite the brandished blade, the student recalled the books' lessons and approached, back straight.=玉质的竹节摆件，顶上似被刀斧削去了许多。\n担心雨淋坏书本赶来关窗的学生推开学塾大门，却看见了正欲焚纸取暖的贼寇。贼寇挥刀恐吓，可它想起书上写的道理，还是挺直了背走上前去。
Bamboo Fiber Mat=竹纤厨毡
Bamboo Forest Huntscape Screen=竹林猎景屏风
Bamboo Hanger=竹制吊索
Bamboo Ikebana=断竹插花作品
Bamboo Originium Lantern=竹篮源石灯
Bamboo Screen=竹屏风
Bamboo Side Table=竹枝边几
Bamboo Tube Hanging Lamp=竹筒样吊灯
Band of Outsiders=法外之徒
Band Promotion Poster=乐队宣传海报
Bandits often found in Sargonian cities. Equipped with basic gear, they attack only if necessary.=常见于萨尔贡城镇的盗贼。他们往往拥有着最基础的装备，只在必要的时候发动攻击。
Bandits that roam many Sargonian cities. They are experienced fighters who have survived many run-ins.=在多座萨尔贡城市流窜的盗贼。他们从接连不断的厮杀中幸存，有着丰富的战斗经验。
Bang Si-u=房翅于
Bang Yeon-ji=房莲知
Bang! Boom! A pleasant surprise.=砰砰啪啪，意外之喜。
Banish Evil=诛邪义举
Banished Consumption=去蚀
Banished from her community for being Infected, she has made a living as a mercenary in the criminal underworld. She is skilled in matters best left unsaid, and as a result of the base nature of the work has become known as 'Scavenger.' Since her introduction to Rhodes Island through an intermediary, she has given up her mercenary life to become an Operator.=遭受感染而被群落驱逐，独自一人求生的地下佣兵。擅长处理各种见不得光的事物，因此被同行称作“清道夫”。后经中间人介绍，放弃不稳定的佣兵事业成为罗德岛的干员。
Banished To Acahualla=流放阿卡胡拉
Banishment=驱逐
Bank of Gaul Check=高卢银行支票
Banned for 00:20=禁赛中 00:20
Banner=旗帜
Banner depicting the tide of wealth, beneath which countless souls have drowned in futile pursuit.=描摹了某种金融浪潮意象的旗帜。在这虚假现金流之下的，是无数追寻这潮流却近乎溺亡的灵魂，而即使前方并无财富，他们仍想要描摹这一形状以纪念。
Banner in the Wind=风中旗帜
Banner of Babel=巴别塔之帜
Banner of Freedom=自由旗帜
Banner-Style Displays=旗帜形显示屏
Banquet=晚宴
Banquet Décor Corner=宴会厅装饰角
Banquet Guest Seat=宴会厅次席
Banquet Hall Door=宴会厅大门
Banquet Hall Floor=宴会厅地板
Banquet Hall Wallpaper=宴会厅壁纸
Banquet Host Seat=宴会厅主座
Banquet Storage Corner=宴会厅储物角
Banquet Table=宴席长桌
Banquet Tea Table=宴会茶几
Banshee's Kiss=女妖之吻
Banshee's Kiss - α=女妖之吻-α
Banshee's Kiss - β=女妖之吻-β
Banshee's Kiss - γ=女妖之吻-γ
Baptism by Tractor Fire=牵引的炮火
Baptize the Blade=濯洗剑锋
Bar Ceiling=吧台吊顶
Bar Shin-Matsuri=新茉莉酒馆
Bar Stool=吧台圆凳
Bar table decorated with fine lights. The soft lighting makes the food even more appealing. The table plays host to many kinds of dishes, and the occasional unusual drink ordered by guests with eccentric tastes.=带有精致灯具的吧台桌，在柔和的灯光映照下摆在这里的食物总显得更加诱人。\n摆放在上面的餐点多种多样，偶尔也会出现少数异于常人的客人才喜欢的饮品。
Barbecue Area=烧烤区
Barbecue Master=烤肉大师
Barbed Clawhook=倒刺钩爪
Bard=吟游者
Bard by the Lake=湖畔歌者
Bard's Holiday=诗人的假日
Bard, Phalanx Caster, and Therapist Operators deal 50% ATK as Arts damage per second to all enemies in their attack range=【吟游者】【阵法术师】【疗养师】对攻击范围内敌人每秒造成50%攻击力的法术伤害
Bard, Phalanx Caster, and Therapist Operators deal 50% ATK as Arts damage to all enemies in their attack range=【吟游者】【阵法术师】【疗养师】对攻击范围内敌人每秒造成50%攻击力的法术伤害
Bare Essentials=基础保障
Bare mountains, dirt n' dust... all familiar sights.=荒山，尘埃，都是常见的景色......
Barge Captain=驳船操作员
Baring her heart, she confronts that which she fears.=她会坦率地去面对她所恐惧的。
Barns are full=谷仓盈盈
Barometric Anomaly=气压异常
Barometric Disorder=气压失序
Baron Lange=朗格男爵
Baroque Street=老街道
Barrage Fortress=狂弹要塞
Barrage sky-shattering!=弹幕嗨破天！
Barrage!=弹幕！
Barrel Burst=炮管敲击
Barreled Perfume=桶装液香
Barren Beasts Concert Hall=荒地群兽音乐厅
Barren fields=枯田万亩
Barren fields. Patient watchers. Soil grows rich. Grains abundant.=枯田万亩，静守千年，壤成膏沃，百谷丰登。
Barren of life, bare of a shift; silent sits antiquity.=不见生机不见移，终古长静寂
Barren Salvation=荒野的救赎
Barrenland Ambush=荒野伏击
Barrenland Blockade=荒野阻击战
Barrenland Pennant=荒芜之旗
Barrenlands Business=荒地的手段
Barrenlands Musbeast=荒地鼷兽
Barrens Tequila=荒地龙舌兰
Barrier periodically refreshes.=周期性刷新屏障
Barrier value can be significantly reduced by Steam Soda Bottle explosions.=水汽汽水瓶爆炸能使绒毛屏障值大幅降低
Barry=巴里
Barstool=酒水台高脚凳
Barstool With Curved Legs=曲底高脚咖啡椅
Bartender's Choice—'Custom-made Quagmire'.=调酒师心情——“泥潭定制”。
Barter=以物易物
Barter in front of the thick branches=在粗枝前以物易物
Basal Miasma=鄙瘴
Base=基建
Base Assistant and Floor Assistants have two extra chances each day to increase Trust=基建副手与楼层副手每天额外有两次提升信赖的机会
Base Attributes=基本属性
Base Backlog - Rest Rotation Notification=基建待办事项-轮换休整提示
Base Camp Passenger Easter Egg=后舍异客彩蛋
Base Effect=基础效果
Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage</> and takes up <@ba.vup>2</> deployment slots. When retreated or defeated, returns <@ba.vup>2</> deployment slots=基础形态：攻击造成物理伤害\n高级形态：大幅度强化，攻击造成<@ba.vup>法术</>伤害，占据<@ba.vup>2</>个部署位，撤退或被击倒时返还<@ba.vup>2</>个部署位
Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots=基础形态：攻击造成物理伤害\n高级形态：大幅度强化，攻击造成法术伤害，占据2个部署位，撤退或被击倒时返还2个部署位
Base Medal=基建奖章
Base Point Pennant=起源之旗
Base Point: Call to Arms Medal=起源响应奖章
Base Point: Call to Arms Medal II=起源响应奖章·II
Base Point: Combat Attire Medal=起源战服奖章
Base Point: Commemorative Contract Medal=起源合约奖章
Base Point: Commemorative Contract Medal II=起源合约奖章·II
Base Point: Medal of Cooperation=起源合作奖章
Base Point: New Beginnings Medal=起源新生奖章
Base Point: Trailblazer Medal=起源阵地奖章
Base Point: Trainer's Medal=起源演习奖章
Base Point: Victorious Fronts Medal=起源跋涉奖章
Base Points=基础积分
Base production=基建生产
Base Siege=据地清剿
Base Station=信号基站
Base upgrade sequence=基地升级线
Based on a massive volume of live combat records, PRTS can perfectly replicate your tactics to conduct Annihilation and Stationary Security Service missions by proxy, using actuarial data processing, logic training, and scenario simulation. You're spared even the need to pay it your full attention.=以海量实战记录为基础，通过数据精算、逻辑演练与场景模拟，PRTS能在代理指挥剿灭作战和保全派驻时完美复现您的战术。您甚至不需要再去关注过程。
Based on clues from the message, we discovered a secret hideout in some ruins, along with the beacon and its deceased courier, who happened to be an Infected. There were other refugees present who, despite being extremely cautious, did not attack us. We have retrieved the beacon and will investigate the courier's cause of death. Please advise on how to handle the refugees.=根据线索，我们寻找到了一个隐藏在废墟之间的藏身处，并且在那里发现了携带信标的感染者，他已经遇难身亡。同在藏身处的还有另一些逃难的人，他们对我们非常警惕但没有与我们发生直接冲突。本队已回收信标，并且将对感染者的死因展开调查，唯一需要您指示的是，我们该如何面对藏身处中的难民团体？
Based on intel gathered, Specter was once a nun residing at a convent. The matter was not investigated further due to her current mental state and Rhodes Island's present goals.\nHowever, Dr. Kal'tsit believes Specter's past is closely linked to that convent, which is also likely hiding the truth behind her mysterious past.=依据罗德岛多方搜集的信息推断，干员幽灵鲨曾是隶属某教会的修女。之后，鉴于干员幽灵鲨现在的精神状态与罗德岛的现行方针，罗德岛没有对她进行更多的调查。\n不过，依照凯尔希医生的推测，干员幽灵鲨的过去和此教会息息相关，并且可能存在着与现存证据相悖的事实真相。
Based on Lin Yühsia's understanding, it's completely acceptable here to hit first and ask questions later. She'd been planning to do so anyway.\n<@lv.item><High Tide></>Unable to deploy on flooded tiles. Allied units and enemies in the water will suffer from 'Erosion'\n<@lv.rem>Condition:</>Increased 'Erosion' damage, and Unmanned Heavy Explosive Boats lose HP at a decreased rate=经过林雨霞的了解，先动手再动口，在这儿是个行得通的办法。何况她本就想这样做了。\n<@lv.item><涨潮></>被淹没的地块无法部署，水中的敌方和我方单位受到“水蚀”\n<@lv.rem>额外条件：</>“水蚀”造成的侵蚀损伤提升，无人爆破重艇的生命流失速度下降
Based on Lin Yühsia's understanding, it's completely acceptable here to hit first and ask questions later. She'd been planning to do so anyway.\n<High Tide>Unable to deploy on flooded tiles. Allied units and enemies in the water will suffer from 'Erosion'\nCondition:Increased 'Erosion' damage, and Unmanned Heavy Explosive Boats lose HP at a decreased rate=经过林雨霞的了解，先动手再动口，在这儿是个行得通的办法。何况她本就想这样做了。\n<涨潮>被淹没的地块无法部署，水中的敌方和我方单位受到“水蚀”\n额外条件：“水蚀”造成的侵蚀损伤提升，无人爆破重艇的生命流失速度下降
Based on the above, you are found guilty.=综上所述，罪名成立。
Based on the deployment of battling operators and forecast of enemy scale, Ptilopsis has completed a full assessment of this battle's required medical resources. Verdict: Ptilopsis can provide basic healing services to a majority of operators; in the addition of sudden pressure, Ptilopsis will autonomously determine the timing for use of Enkephalin. After this dummy run of the battle, Ptilopsis has confidence in ensuring all operators will return safely.=根据参加战斗的干员配置与对敌人规模的预期，白面鸮已对战场需求的医疗资源进行全面评估。结论：白面鸮能为大多数干员提供基础医疗服务，如果压力陡增，将自主判断脑啡肽的使用时机。经过战前预演，白面鸮有信心保证全体干员安全回归。
Based on the image of a navigator calmly traversing the chaos of battle. Opportunities come and go in a flash, and you seized yours when it came.=以在混战中冷静理清乱局的引航者为印象制作的奖章。 战机稍纵即逝，而您将其牢牢握在手中。
Based on the situation, it was clear who the prey was. Based on the results, it was also very clear who the hunter was.=从情境上看，谁是猎物很明显。从结果上看，谁是猎人也很明显。
Based on your intel, I have analyzed their activity zones and patrol routes. There should be a path here that allows safe and rapid passage.=我根据你们提供的情报分析出了他们的活动范围及侦察路线，这里应该存在一条安全的路线可供你们快速穿越这片区域。
Baseline Test=思维基准线测试
Basement Flooring=地下室地板
Basement Wall Lamp=地下室壁灯
Basement Wallpaper=地下室墙纸
Basic=基础
Basic Attack Ability=基础攻坚能力
Basic Blending I=初级交糅 I
Basic Blending II=初级交糅 II
Basic Blending III=初级交糅 III
Basic body scanning and shadowless imaging functions have been integrated. Any and all beneath the illumination of the shadowless array scanning terminal have but a single identity - patient.=已整合基础人体扫描与无影照明功能。在阵列无影扫描终端照射下只有一种身份——患者。
Basic Breaching=基础攻坚能力
Basic building material widely used in the construction of buildings.=最基础的建筑材料，广泛应用于建筑建造。
Basic Contribution Reward=基本贡献奖励
Basic Deposit=基础定金
Basic Filtration I=初级滤纯 I
Basic Filtration II=初级滤纯 II
Basic Filtration III=初级滤纯 III
Basic Floater=基础浮板
Basic Front Desk=简易前台
Basic Furniture=基本家具
Basic Harvester=采集实习生
Basic Info=基础档案
Basic Information=基础信息
Basic Item=基础物品
Basic Logistics Rations Voucher=临时物资配给券
Basic mechanical workers capable of gathering and transporting resources. Their capacity is not very large but they are industrious and diligent.=能够采集并搬运物资的初级机械劳工。容量不是很大，但勤勤恳恳。
Basic Meteorological Observation Stand=简易气象观测架
Basic Multiplication I=初级落晶 I
Basic Multiplication II=初级落晶 II
Basic Multiplication III=初级落晶 III
Basic Needs=市井之道
Basic Repeater Turret=简易弩台
Basic Restoration=基础还原
Basic Slug=简饲源石虫
Basic Tempering I=初级淬雕 I
Basic Tempering II=初级淬雕 II
Basic Tempering III=初级淬雕 III
Basic Tempering IV=初级淬雕 IV
Basic washing equipment. The amount of water inmates can use is strictly rationed. This allows the inmates to take care of their hygiene and maintain a basic level of decency.=基础的洗漱设备，用水有严格配额。提供基础清洁需要，以便囚犯维持最低限的体面。
Basic Workroom Decoration=工作间基础装修
Basin Sea Reaper=钵海收割者
Basket hanging by the side of the tent, filled with everyday items and miscellaneous junk. Whenever Tuye takes the car out on a mission, the kids in camp compete to throw the most stuff into the basket.=被挂在营帐一角的篮子，里面往往还塞满了日常生活需要的小东西和不知来路的杂物。\n每当图耶开车出门执行任务，营地里的孩子们总爱拿起杂物对着货物篮投掷，看看谁能扔进去更多。
Basket Lantern=提篮灯
Basorobeast=岩冠兽
Bassist of Ave Mujica, introduced to Rhodes Island by Iris. She always displays outstanding professionalism, be it in combat or in performance.=经爱丽丝介绍加入罗德岛的干员。Ave Mujica的贝斯手。不管是演奏中还是作战中，八幡海铃总是能展现出极高的专业度。
Bassline=深律
Bassline's Badge=深律证章
Bassline's Token=深律的信物
Bassline, appointed as a protocol officer to Leithanien's Twin Spires in the autumn of 1100, signed an agreement with Rhodes Island to work primarily as an intermediary between us and Leithanien's Imperial Court.=深律，1100年秋任莱塔尼亚双塔宫廷礼仪官，与罗德岛签订协议，专司莱塔尼亚宫廷和罗德岛之间的沟通事务。
Bassoon Showcase=巴松管展柜
Bastion Defense=堡垒守御
Bastion Squad=堡垒队
Batayev Winery=巴塔耶夫酒厂
Bathe in fresh blood!=渴饮鲜血吧！
Bathed in fire, departed souls dance in a frenzy of fear.=烈火中，亡魂会因恐惧狂舞不歇。
Bathed in the brilliant flows, Liz sees some beautiful possibilities—but it all comes to an end once she wakes.=沐浴着流溢的光辉，丽兹看到了一些美好的可能性——但一切都伴随着醒来而终结。
Baton Mastery=执棒素养
Battered and Bruised=千疮百孔
Battered Branches=残枝败叶
Battered in the storm and rain, some hold their position firm, and some bravely step forth.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=风雨飘摇，有人固守阵地，有人挺身而出。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
Battered in the storm and rain, some hold their position firm, and some bravely step forth.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=风雨飘摇，有人固守阵地，有人挺身而出。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Battered in the storm and rain, some hold their position firm, and some bravely step forth.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=风雨飘摇，有人固守阵地，有人挺身而出。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
Battered in the storm and rain, some hold their position firm, and some bravely step forth.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=风雨飘摇，有人固守阵地，有人挺身而出。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Battery Saver Mode=省电模式
Battle=作战
Battle at the Plaza=广场之战
Battle ended, awaiting teammates=作战结束,等待队友完成作战
Battle for the Core=核心舱攻防战
Battle Instincts=战争本能
Battle of Survival=存亡之战
Battle of the Dragon and Mouse=龙争鼠斗
Battle of the Lord's Manor=领主宅邸攻防战
Battle Plan=作战规划
Battle Progress=作战完成度
Battle Records=作战记录
Battle Records Restored=全息作战记录修复
Battle Records worth=的作战记录
Battle Report=作战简报
Battle Resupply=战地补给
Battle speed is increased if both players press the 2x speed button.=当双方都点击2倍速按键时，战斗将进入倍速状态运行
Battle stance ready!=战斗姿态！
Battle Summary=作战简述
Battle timed out, now restarting round!=战斗超时异常，战斗将重新进行！
Battle! Blazin' Soul of a Warrior!=决战！燃烧的狩魂！
Battle-hardened, low-level mafiosi who are strong and swift-footed, worthy of being called elite fighters. When they are buried, the famiglia might send a letter of condolence home, nothing more.=久经战场的家族基层成员，拳脚强劲，称得上是一流的打手。他们下葬的时候家族会送来吊唁信，但也仅此而已了。
Battleaxe=战地巨斧
Battlefield Advantage=场地优势
Battlefield Analyzer=战场分析仪
Battlefield Charting=战场绘图
Battlefield Core=战场核心
Battlefield Culinarian=战场烹调师
Battlefield Engineer=战地工程师
Battlefield experience... Indeed, that's something that I lack. Much obliged, Doctor.=战争经验，这确实是我缺少的东西。感谢你，博士。
Battlefield Hinterland=战场腹地
Battlefield Inspiration=战地鼓舞
Battlefield Interior=战场内部
Battlefield is where soldiers and war machines witness their own prime… and their own end.=战斗人员与战争机器的用武之地......却也正是摧毁他们的地方。
Battlefield Medic=战地医师
Battlefield Observing Mortarman=战场观测炮手
Battlefield of Originium and Gunfire=源石与炮火的战场
Battlefield Outskirts=战场外围
Battlefield Pressure=战场压力
Battlefield Record=战场进度
Battlefield Record:=战场进度：
Battlefield Remnants=战场之遗
Battlefield Rescue=战地救援
Battlefield Ruins=战场废墟
Battlefield Surveying Mortarman=战场深视炮手
Battlefield Treatment=战地医疗
Battlefield Vassal=战场附庸
Battlefield Veteran=久经战阵
Battlefields may change, but not the cruelty.=战场变得和过去不同了，它的残酷却从没变过。
Battleline Advance Guard=战线推进者
Battleline Breacher=战线突破者
Battlement=高台工事
Battlement I=高台工事Ⅰ
Battlement II=高台工事Ⅱ
Battlement III=高台工事Ⅲ
Battleplan Arclight=弧光作战
Battleplan Extinguished Sins=净罪作战
Battleplan Pyrolysis=浊燃作战
Battleplan Underdawn=潮曦作战
Battles always contain Treasure Chests=战斗必然出现宝箱
Battles aren't always won by the most experienced!=战斗可不仅仅是依靠经验！
Battles drop an additional Recruitment Voucher=战斗后额外掉落一张招募券
Battles finish up faster now. Good to know, I guess.=战斗结束得更快了，倒是个好消息。
Battles have a chance to drop an extra 1 Foldartal=战斗有概率额外掉落1个密文板
Battles have a chance to drop an extra Tongbao=战斗后有概率额外掉落一枚通宝
Battles have a chance to yield an additional collectible=战斗有概率获得额外收藏品
Battles have a chance to yield an additional collectible; you may choose an additional reward after completing a commission=战斗有概率获得额外收藏品；完成委托可额外选择一次奖励
Battles have a higher chance to yield an additional collectible; you may choose an additional reward after completing a commission=战斗有更高概率获得额外收藏品；完成委托可额外选择一次奖励
Battles have a higher chance to yield another collectible; you may choose an additional reward after completing a commission; start with 'Survivor Contract'=战斗有更高概率获得额外收藏品；完成委托可额外选择一次奖励；初始携带“生还者合约”
Battles on this floor drop +100% Originium Ingots; upon entering a combat node, you will immediately lose 1 Life Point (Cannot drop below 1 from this effect)=战斗掉落的源石锭+100%；进入一个战斗节点后，立即失去1点目标生命（最多降至1）
Battles on this floor grant +50% Command EXP; all enemy units have +50% DEF=本层我方指挥经验获取+50%；敌方单位的防御力+50%
Battles on this floor have a 30% chance to drop a Recruitment Voucher; all enemy units have +15 RES=本层战斗后有30%的几率掉落一张招募券；所有敌方单位的法术抗性+15
Battles we have fought, death we have braved. Doctor, no need to say more.=博士，袍泽之情，生死之交，无需多言。
Battleship Wreck=损毁的战舰
Battleworn Spire Caster=历战高塔术师
Baumkuchen=年轮卷
Baws, Baws! Found this here heckin' tasty thing lyin' around, ya want a bite? Ya ask me, the only thing second to gud gear is gud food!=老板老板，我找到了特别好吃的东西哦！来尝尝看吧？哼哼，除了装备之外，我可最喜欢美味的食物了！
Baws, Baws, got any nifty stuff on hand? C'mon, I wanna see!=老板老板，有什么好东西吗？也给我看一下！
Baws, Baws, I made good use of that there bonus ya gave me! Check it out, I don’t got myself some new gear. All the better to keep ya safe!=老板老板，您发的奖金，我可没有乱花哦。快看快看，这些都是用来保护您的新装备！
Baws, c'mere a sec, wouldja? Take a gander at my wares! From fancy clothes 'n everyday items to office supplies and gear, ya name it, I got it! Buy in bulk 'n I'll give ya a discount!=老板！要不要来看看我刚进的一批货？潮款服装，日用工具，办公用品，武器装备，应有尽有哦！买的越多，折扣越大哦！
Baws, I gotta thank ya! With all them referrals, I can buy everything I ever wanted! Yer the best, Baws! Love ya lots!=老板，谢谢您！为我介绍了这么多的工作！托您的福，以前买不起的东西，现在我都负担的起啦！您是最好的老板！最喜欢您了！
Bazaar Parade=大巴扎巡礼
Bazaar Wishing Wall=大巴扎许愿墙
Be a friend=若有诚意
Be a lifeguard for a day=兼职一日沙滩救生员
Be a little courteous to our guests, boys and girls.=对客人要礼貌点，大姑娘小伙子们。
Be a year fine=时和岁丰
Be advised. Target… eliminated.=报告，目标......已清除。
Be at ease. I won't let another assassin do his work right in front of me, ever again.=放轻松，我不会再让任何刺客在我面前得手。
Be bold, Doctor, trust what the mind says.=放心大胆地布置战术吧。
Be brave, Laura. If you want your work to go smoothly and advance your career, you gotta take the plunge. Think about your future... Think about your dreams... Ah! What are you doing behind me?! I, I'm fine, it's just... I gotta get an injection tomorrow. I'm... I'm trying to get myself ready.=勇敢点，罗拉，为了工作能够顺利进行，为了事业能够更进一步，想想你的未来与梦想，放手一搏吧。欸，你怎么在我身后！嘘！没事啦，就......明天要去打针，我做点心理准备嘛。
Be careful not to fall from here, everyone.=各位请小心，不要从这里摔下去。
Be careful not to slip, stretch before entering the water, and swim properly. The gentle voice in the air helps newcomers find their way in the pool.=注意不要滑倒、注意下水前热身、注意动作标准。轻飘飘的语气游荡在空中，让初学者也能在水池中浮游。
Be careful not to sprain your back when carrying it.=搬运石材可是项体力活，小心别闪了腰。
Be careful of any Columbian organizations with 'Maylander' in the name.=要提防名字里带有“梅兰德”字样的哥伦比亚组织。
Be careful of Columbian organizations with 'Maylander' in their names.=要提防名字里带有“梅兰德”字样的哥伦比亚组织。
Be careful of even a feather, gently falling.=切勿大意，即便只是一片飘落的羽毛。
Be careful of everyone you meet here. Some of them are in the Troupe.=提防你在这里遇到的所有人，剧团的成员就隐藏在其中。
Be careful of the large number of approaching enemies, but keep an eye on the agile Reunion leader.\nThe Stun Generator can stop her movement for a short time.\n<@lv.item><Stun Generator></> Pay a cost to activate it, damaging and stunning nearby enemies.=请注意提防前期敌方大量的进攻部队和那名行动敏捷的整合运动干事。\n使用战场上的震撼装置可以暂时停止他的行动。\n<@lv.item><震撼装置></>消耗一定部署费用可以开启，伤害并晕眩周围的敌人
Be careful of the large number of approaching enemies, but keep an eye on the agile Reunion leader.\nThe Stun Generator can stop her movement for a short time.\n<Stun Generator> Pay a cost to activate it, damaging and stunning nearby enemies.=请注意提防前期敌方大量的进攻部队和那名行动敏捷的整合运动干事。\n使用战场上的震撼装置可以暂时停止他的行动。\n<震撼装置>消耗一定部署费用可以开启，伤害并晕眩周围的敌人
Be careful out there!=小心敌人！
Be careful walking on the snowy streets. One slip, and you have no idea where you'll end up.\n<@lv.item><Originium Ice Crystal></> Periodically releases a frigid wave that will inflict Cold to affected allied units.=在冰雪铺就的路面上行走须得小心翼翼，不然一屁股跌倒，谁知道会滑向哪里。\n<@lv.item><源石冰晶></>周期性地释放对我方单位施加【寒冷】的范围性寒流
Be careful walking on the snowy streets. One slip, and you have no idea where you'll end up.\n<Originium Ice Crystal> Periodically releases a frigid wave that will inflict Cold to affected allied units.=在冰雪铺就的路面上行走须得小心翼翼，不然一屁股跌倒，谁知道会滑向哪里。\n<源石冰晶>周期性地释放对我方单位施加【寒冷】的范围性寒流
Be careful what you wish for, because he really can accomplish things that border on absurdity or impossibility.=千万不要下错任务书，他真能完成些既荒谬又基本不可能的任务。
Be careful when eating that cake, Doctor. I put a little ruby in it. Good luck to you.=啊，吃蛋糕的时候小心一些，博士。我在里面埋了一小颗红宝石，希望您有好运气。
Be careful whenever you take a step, and cherish it whenever you reach the top.=每一个动作都很小心，每一次登顶都很可贵。
Be careful! You lose this Strange Territory game if this is destroyed!=注意防守！被击破时本局陌域游戏失败
Be careful, comrade.=当心点，同志。
Be careful, Doctor. You don't want to be mistaken for an attacking beast.=小心点博士，你会被当作偷袭的野兽的。
Be careful, Elysium gave me this Liberi egg to look after. He told me it'll hatch in a few days—oooh! It's doing it, it's hatching! A little damp chick just popped out! Is this what Liberi look like when they're young? What's so funny, Doctor... Elysium was playing a prank on me?=小心，这是极境拜托我孵化的黎博利的蛋，他说这几天就会破壳了——哦哦，真的裂开了，孵出了一只湿漉漉的小鸟！黎博利小时候长这样吗？博士你笑什么？......你说极境他骗我？
Be careful, everyone! Nothing's more important than your own safety!=没有什么比大家的安全更重要，保护好自己！
Be careful, everyone. Leave the first aid to me.=请小心应战！紧急治疗的任务请放心交给我。
Be careful, or my horns might hurt you.=如果不想被我的角戳痛的话，那可要小心了。
Be careful, you've broken into their home.=当心，你闯入了它们的家。
Be careful. Don't get overconfident.=小心一些，不要大意了。
Be careful. The one who stands before you is her, but also not her.=留意些，站在你面前的，是她又不是她。
Be careful. Your safety is more important than victory.=注意安全，你们的安全比胜利重要得多。
Be extra careful. When you speak to her, which 'her' are you really talking to?=但要注意，和你说话的究竟是哪一个“她”呢？
Be extremely careful when handling raw seafood.\n<@lv.item><Grumbling Tummies></> Before serving, Operators gradually lose increasing amounts of HP.\n<@lv.item><Really Big Pot></> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=处理生猛海产，千万要谨慎小心。\n<@lv.item><饿肚子></>未开饭时，我方干员逐渐流失越来越多的生命。\n<@lv.item><很大的锅></>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
Be extremely careful when handling raw seafood.\n<Grumbling Tummies> Before serving, Operators gradually lose increasing amounts of HP.\n<Really Big Pot> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=处理生猛海产，千万要谨慎小心。\n<饿肚子>未开饭时，我方干员逐渐流失越来越多的生命。\n<很大的锅>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
Be glad you're only facing the Sea Patrol, not our regular army.=你们该庆幸面对的只是海巡队而非正规军团。
Be gone with the wind!=随风而逝吧！
Be good and don't move.=乖一点，不要动......
Be good. Stay put.=乖一点，不要乱跑。
Be good? I'll try.=听话？我试试看吧。
Be it a famiglia, a society, or a country, people are often bound by mutual interest... I used to assume this was the way of the world, but Doctor, you showed me a different path. I hope we can share this mutual trust long into the future.=无论是家族、社会还是国家，人们往往以利益相互捆绑......我曾以为这是理所当然，博士，是您让我看到了不同的道路。愿我们把这份信任长久地保持下去。
Be it a rampaging rockhorn or a giant milk bottle spurting wildly, they will all fall into slumber under your gentle voice.\nThe Shrine of Nurtury has fostered innumerable creatures both living and dead, and it is no easy matter to have them share the same dream in peace. Fortunately, you can touch on their common nature.=无论是横冲直撞的岩角兽，还是胡乱喷射的巨型奶瓶，都在您柔声细语的安抚下进入梦乡。\n育婴圣堂抚育了成千上万的生灵与死物，要让他们安然共享同一个梦绝非易事。所幸，您触摸得到他们共同的本质。
Be it a snoring rockhorn or a giant milk bottle wearing a halo, they will all return to reality through your efforts.\nThe Shrine of Nurtury has fostered innumerable creatures both living and dead, but where Laterano should go ought to be for the Laterans to decide.=无论是鼾声如雷的岩角兽，还是长出光环的巨型奶瓶，都在您的努力下回到现实。\n育婴圣堂抚育了成千上万的生灵与死物，可拉特兰究竟该往何处去，应由拉特兰人自己决定。
Be it in the city or out in the wilds, once the show begins, she will not abide any half-hearted performances.=无所谓城市或者荒野，演出开始时，她不允许还有人没能全情投入。
Be it locking themselves in a stall for some peace and quiet, or actually needing a bathroom break, all plans have gone up in smoke. Why are there so many people outside?\n<'Gramophone'> Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=把自己关进小隔间的人不论是图个清静，还是只想上个厕所，他的计划都已经泡汤了。外面怎么堵了这么多人？\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Be it locking themselves in a stall for some peace and quiet, or actually needing a bathroom break, all plans have gone up in smoke. Why are there so many people outside?\n<@lv.muitem><'Gramophone'></> Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=把自己关进小隔间的人不论是图个清静，还是只想上个厕所，他的计划都已经泡汤了。外面怎么堵了这么多人？\n<@lv.muitem><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Be it Pinus Sylvestris or Rhodes Island, Justyna is used to being on the back lines. The quiet crack shot Fartooth Knight seems hard to get along with, but don't worry—she's actually glad to hear your voice on the wind.=无论是在红松骑士团还是在罗德岛，查丝汀娜总是习惯待在队伍后方。百下百全的远牙骑士沉默寡言，似乎难以相处。不用担心，她其实很乐意在风中听到你的声音。
Be it school or the military, I've still seen worse.=无论是在学校还是军队，我都见过更严峻的事态。
Be it stealth, tracking, or hunting... Operator Frost already exhibits excellent potential even without the use of Originium Arts. Combined with her extensive use of traps, this unique form of combat is very suited for operating on Terra's wastelands.\nIncidentally, Miss Frost's cooking skills are not bad. I believe that even if she is lacking supplies, Miss Frost will still be able to find a way to survive in the wasteland.\nRecently, she has been doing a detailed study on 'Rhodes Island Wilderness Survival Guide.' I'm not sure if the information in that book will be of use to her.=隐蔽，追踪，捕猎......干员霜华在不使用源石技艺的情况下能表现出的潜行能力已经非常优秀，配合她对陷阱的熟练使用，这种独特的战斗技巧非常适合在泰拉荒地上行动。\n顺带一提，霜华小姐的厨艺很不错，相信即便是在缺乏补给的情况下，霜华小姐也有能在荒地上找到生存下去的方法。\n这段时间她开始仔细地研究那本《罗德岛野外生存指南》，我不确定这本书上记载的知识对她来说是否有帮助。
Be it the ATAO or Propeller Paradise, they're just pixels on Skybox's map.=管理局也好，“螺旋桨天堂”也好，都只是天空盒贴图上的一个像素。
Be it the Corrupting Heart, the Nevermelting Glacier, or the Creeping Branch, none of Them still exist today.=腐化之心也好，不融的冰山也好，蔓延的枝条也好，如今都不复存在了。
Be it the guidance of blood or fate, he and his brothers eventually walked the same path, becoming another barrenlands horror story, rejecting life and embracing Originium.=无论血缘相近，还是遭遇相同，他与他的兄弟最终都踏上了同样一条路，成为了荒野怪谈的一部分，成为了斥绝生命，拥抱源石的存在。
Be it the remodeling of her 'Justice Knight' or the future of her Pinus Sylvestris Knightclub, she's overflowing with confidence.=无论是对改造后的“正义骑士号”，还是对未来的红松骑士团，她都充满信心。
Be it with magic or Originium Arts, people have been trying to save the effort of cooking so long they've forgotten how to start a fire. Proper use of a flint and tinder, that's the most essential skill to grasp!=做饭不论用魔法还是源石技艺都是贪图省事，长此以往人们就会忘记如何生火。正确使用火石和木柴才是最应该掌握的技能！
Be Like Water=堵不如疏
Be mindful of your appearance when you're in front of her!=在她面前要注意仪表仪态！
Be of firm enough conviction, and it won't matter what difficulties you face. You'll have nothing to be afraid of.=只要信念足够坚定，无论眼前的境遇有多么艰难，都不值一提。
Be prepared for anything. Better safe than sorry, friend.=有备无患，有备无患啊朋友。
Be puzzled no longer. They're soldiers from Jiangqi. It's said they sing that song as they race rowing boats, back in their hometown. This is the one day we soldiers dare to long for home. It was only after I first saw them in Yumen that I started to dream of those siblings of mine, and felt I wanted to leave something of all this.=别探头探脑了，是来自姜齐的将士们，据说这是他们在家乡比赛划船时会唱的歌。征人思乡，都只敢在这天。我来玉门看到他们后，才开始梦见我的那些兄弟姐妹，想试着留下些什么。
Be ready at a moment's notice for the info I send back.=请您随时留意我传递回来的消息。
Be ready. And make sure you don't get any innocents involved.=准备好，注意不要波及无辜人员。
Be sincere as we communicate, be honest as we enter the fray again.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=真诚地交流，真诚地——再入战场。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
Be sincere as we communicate, be honest as we enter the fray again.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=真诚地交流，真诚地——再入战场。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Be sincere as we communicate, be honest as we enter the fray again.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\n<@lv.fs>Environmental Conditions:</>\n2 tiles on the battlefield are no longer available for deployment, and more enemies will appear.=真诚地交流，真诚地——再入战场。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n<@lv.fs>环境条件：</>\n战场上2个位置无法部署，出现额外的敌人
Be sincere as we communicate, be honest as we enter the fray again.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=真诚地交流，真诚地——再入战场。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
Be sincere as we communicate, be honest as we enter the fray again.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\nEnvironmental Conditions:\n2 tiles on the battlefield are no longer available for deployment, and more enemies will appear.=真诚地交流，真诚地——再入战场。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n环境条件：\n战场上2个位置无法部署，出现额外的敌人
Be sincere as we communicate, be honest as we enter the fray again.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=真诚地交流，真诚地——再入战场。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Be sure to catch her when she jumps down from up high.=当她从高处跳下的时候，请好好接住她。
Be sure to get enough rest. The break after a match is just as important as your daily training.=适时休息吧，赛后恢复与日常训练同等重要。
Be they iron fists or vials of spores, they need only share Qiubai's drive, and her sword will ensure they all shine brighter for it.=无论是铁拳还是孢子瓶，只要同心协力，仇白的长剑都能与之相得益彰。
Be wary of large abandoned military equipment on the field. Keep your distance, for unstable energy components can cause an explosion at any moment.=警惕战场上废弃的大型军械，尽量远离它们。其中不稳定的能源部件随时可能爆炸。
Be Wary Of New Types Of Financial Scams=警惕新型金融诈骗
Be your bodyguard? Okay.=做博士的护卫？好哦。
Beach Barbecue Brazier=海滨烧烤火盆
Beach Blockade=沙滩阻击
Beach Combat Suit=沙滩战斗套装
Beach Cooler Box=海滨手提冷柜
Beach Decor=沙滩装饰
Beach Gathering=沙滩聚会
Beach Guard GT.001=沙滩护卫 GT.001
Beach Guard GT002=沙滩护卫 GT002
Beach Guard GT003=沙滩护卫 GT003
Beach House Floor Lamp=沙滩小屋落地灯
Beach Landing=抢滩登陆
Beach Panoramic Display=沙滩全景显示屏
Beach Speaker Set=海滨小型音响
Beach Storage Tent=海滨杂物帐篷
Beach Vacation=沙滩假期
Beaches are the symbol of Dossoles. Naturally, many with ill intentions lurk within.\n<@lv.item><Deep Water Zone></>Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP=沙滩是多索雷斯的标志，自然也有许多不怀好意的人潜藏其中。\n<@lv.item><深水区></>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命
Beaches are the symbol of Dossoles. Naturally, many with ill intentions lurk within.\n<Deep Water Zone>Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP=沙滩是多索雷斯的标志，自然也有许多不怀好意的人潜藏其中。\n<深水区>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命
Beachside Impressions=海滨印象
Beachside Impressions Furniture Pack I=海滨印象家具收藏包一
Beachside Impressions Furniture Pack II=海滨印象家具收藏包二
Beachside Terrace=海滩露台
Beacon deployed=信标已投掷
Beacon Deployment=信标布设
Beacon Deployment Drill=信标投放演习
Beacon lit=若见烽燧
Beacon of Dawn=晨曦信标
Beacon Tower=烽火台
Beacon's Wrath=信标的愤怒
Beacons built=昔时传讯
Beacons built. Wood piled high. Beacons lit. Rush to aid.=昔时传讯，临高积薪。若见烽燧，千里驰援。
Beads hang still=垂帘拂面
Beagle=米格鲁
Beagle's Kernel Token=米格鲁的中坚信物
Beagle's Token=米格鲁的信物
Beagle, Defender Operator of Rhodes Island, will provide a solid defense for the squad.=罗德岛重装干员米格鲁，将为队友提供坚实的防御力量。
Bean Z=张小豆
Beanstalk=豆苗
Beanstalk made quite a scene on the day she reported to duty.\nIt was a blazing sunny day, and a Reproba girl drove a large truck right into the garage. She got off, opened the trunk on the back, and whistled. Then, her retinue of cheliped buddies all joyfully hopped off the truck one by one.\nBeanstalk claims to be a professional breeder, and both the certificate she provided and this unforgettable sight have more than proven she is exactly who she says she is.=在第一天来罗德岛报到时，豆苗的登场给当时在场的许多干员都留下了深刻的印象。\n那是个晴朗得有些过分的艳阳天，独自开着一辆大型货车的瑞柏巴女孩轻快地跳出驾驶室，然后她打开后面货仓的门，吹了一声口哨——那些生着螯足的小家伙们就排着队，摇头晃脑地一个接一个从车上跳下来。\n豆苗声称自己是专业的饲养员，不论是她提供的证书，还是她令人印象深刻的表现都证明这是一个事实。
Beanstalk's Badge=豆苗证章
Beanstalk's Kernel Token=豆苗的中坚信物
Beanstalk's personally coordinated casualwear / Gift Uncompleted. An off-white knitted sweater paired with light-green silk pajamas for a low-key aesthetic. When in the company of friends, comfort is the highest priority.=豆苗自己搭配的居家私服/未完成的礼物。米白针织衫搭配浅绿丝绸睡衣，淡化了风格。和朋友们聚在一起，舒适度就是最优先级。
Beanstalk's Token=豆苗的信物
Bear it a little longer=再忍一忍
Bear it in mind that excessive reliance on unfathomed power will eventually backfire on us.=随时都别忘记......未知的力量引起的反作用，很可能反噬我们自身。
Bear of Small Ambitions=熊无大志
Bear Witness, the Death of the Gods=目击众神死亡的荒原
Bearer of the Sword=执此剑者
Bearings and Sparks Chip Pack=轴承与火星芯片礼包
Beast=兽类
Beast Cage=猎获笼
Beast Collector=全部装下
Beast Fighting=斗兽笼
Beast Fur Rug=兽纹不规则地毯
Beast Garden Statuette=水中兽雕花圃
Beast March=齐步走
Beast Shadow under Moonlight=月夜兽影
Beast Taming=驯兽小屋
Beast Trap=捕猎笼
Beast Wrangler=驮兽回收
Beast-Shaped Stone Container=兽形棋盒
Beastmode Energy Drink=猛兽能量饮料
Beasts Awaiting Slaughter=待宰的兽群
Beasts Together Strong=闻香识驮兽
Beat up all the annoying guys, right? No more difficult than swinging ten brushes around while taking a sip of coffee. I'm from Siracusa, after all.=像这样把烦人的家伙全部弄趴下对吧？这就跟边喝咖啡边挥舞十把刷子一样简单。我可是叙拉古人呀。
Beating Dossoles' TV Stations With Stream Revenue=用分红超越多索雷斯电视台
Beating up bad guys again? Count me in! My puppets and I will come in handy!=又要去揍坏蛋了是吧？算我一个，我和我的木偶都派得上用场。
Beats me how you sleep while standing up... and you even look pretty normal. It's a cut above everyone back then who sneaked naps in class.=居然站着睡着了......装得还挺像那么回事的，比当年学校里那群上课偷偷睡觉的家伙强。
Beautifies Headquarters=可以美化驻扎地
Beautiful=美丽的
Beautiful Land=锦绣山河
Beautiful place.=环境不错。
Beautiful scenes=良辰美景
Beautiful scenes. All shall pass. Draw to remember. Inkscent lingers.=良辰美景，自有去时。未若画中，墨香长留。
Beautiful wishes made in dire straits can bring hope, even if they are not necessarily the truth.=绝境下的美好祈愿能带给人希望，即使那并不是真相。
Beautiful, exquisite flowers, just enough to cover the stitches of the dress. The one who picked them was careful not to make even the slightest error.=花朵娇艳欲滴，正好遮掩住礼服缝补的针脚。采摘者十分小心，不在任何地方留下错处。
Beauty is also important in battles.=即使是作战也不能舍弃美观。
Beauty lies not in the thing itself, but in what the heart makes of it.=瑰不在物，现心而起意。
Because I have Morte, I don't need emotions. But when people tell me I'm doing good, I feel strange inside... And Morte doesn't want to take those emotions away, which makes me...feel off... It's totally normal? Really? In that case... I guess it's fine.=因为有小莫提在，所以我用不着情感，但是大家夸奖我的时候，我总觉得心里很奇怪......而且小莫提不想带走那些情感，我很不安......这样没关系？真的？那就......这样吧。
Because of how short I am, nobody ever notices whether I'm working or playing hooky... Rhodes Island gave me a really comfortable environment to sleep in, though, so I still gotta do some things every now and then to repay the favor. Doctor, I'm looking forward to a good year.=因为个子很小，不管偷懒还是工作，都不会有人注意到吧......不过罗德岛提供了很舒服的睡觉环境，所以偶尔还是要做点事情回报一下的吧。博士，接下来一年也请多多关照哦。
Because of Lava's obstinance, Hibiscus has cultivated a tough attitude from the time they were little. 'This food is good for you. You need to eat it every day!' 'I threw all your snacks away because they're bad for you!' 'It's 10:30. You need to go to bed!' From a bystanders' perspective, Lava seems to have a rough time dealing with her older sister.=因为炎熔老是不听自己的，所以芙蓉从小就养成了强硬的态度。“这些营养餐都是为了你的身体好所以你要每天都吃”“这些零食有害健康我已经丢掉了”“10点半了快睡觉！”难怪炎熔总是不擅长应付自己的姐姐，周围的大家都默默地这么想着。
Because some directors' children were involved, the General Chamber could only seek external assistance.=因为有董事的子女参与其中，联合会只能寻求外部援助。
Because the evil creatures were born from the sea, they were afraid. Afraid of the flames that would never mix with the sea.=正因为恶物们自海中诞生，所以它们畏惧，畏惧这与海水绝不相融的烈火。
Because Vanilla was born in an isolated tribe, Blacksteel added a special common knowledge to her training regimen.\nAccording to Franka, Vanilla was at first startled by the automatic doors at the base.\nIn fact, Vanilla is not yet used to most of the technological equipment at Rhodes Island.=由于出身与世隔绝的部族，香草在黑钢接受培训时，相比普通学员，有一门叫常识课的额外课程。\n据芙兰卡说，她最早见到香草时，这大姑娘对基地里的自动门都会一惊一乍。\n事实上即使现在，香草似乎也没有适应罗德岛的大部分设施。
Become Anew=拥抱新生
Become Candleguest=确认秉烛
Become immune to <$ba.debuff>Negative Statuses</>, Max HP <@ba.vup>+100%</>, and attacks deal <@ba.vup>200%</> ATK as Physical damage when attacking a blocked target\n<@ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self</>=自身免疫<$ba.debuff>异常状态</>，生命值<@ba.vup>+100%</>，攻击被阻挡目标时，造成相当于攻击力<@ba.vup>200%</>的物理伤害\n<@ba.rem>干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害</>
Become immune to <$ba.debuff>Negative Statuses</>, Max HP <@ba.vup>+110%</>, and attacks deal <@ba.vup>220%</> ATK as Physical damage when attacking a blocked target\n<@ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self</>=自身免疫<$ba.debuff>异常状态</>，生命值<@ba.vup>+110%</>，攻击被阻挡目标时，造成相当于攻击力<@ba.vup>220%</>的物理伤害\n<@ba.rem>干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害</>
Become immune to <$ba.debuff>Negative Statuses</>, Max HP <@ba.vup>+50%</>, and attacks deal <@ba.vup>140%</> ATK as Physical damage when attacking a blocked target\n<@ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self</>=自身免疫<$ba.debuff>异常状态</>，生命值<@ba.vup>+50%</>，攻击被阻挡目标时，造成相当于攻击力<@ba.vup>140%</>的物理伤害\n<@ba.rem>干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害</>
Become immune to <$ba.debuff>Negative Statuses</>, Max HP <@ba.vup>+55%</>, and attacks deal <@ba.vup>145%</> ATK as Physical damage when attacking a blocked target\n<@ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self</>=自身免疫<$ba.debuff>异常状态</>，生命值<@ba.vup>+55%</>，攻击被阻挡目标时，造成相当于攻击力<@ba.vup>145%</>的物理伤害\n<@ba.rem>干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害</>
Become immune to <$ba.debuff>Negative Statuses</>, Max HP <@ba.vup>+60%</>, and attacks deal <@ba.vup>150%</> ATK as Physical damage when attacking a blocked target\n<@ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self</>=自身免疫<$ba.debuff>异常状态</>，生命值<@ba.vup>+60%</>，攻击被阻挡目标时，造成相当于攻击力<@ba.vup>150%</>的物理伤害\n<@ba.rem>干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害</>
Become immune to <$ba.debuff>Negative Statuses</>, Max HP <@ba.vup>+65%</>, and attacks deal <@ba.vup>160%</> ATK as Physical damage when attacking a blocked target\n<@ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self</>=自身免疫<$ba.debuff>异常状态</>，生命值<@ba.vup>+65%</>，攻击被阻挡目标时，造成相当于攻击力<@ba.vup>160%</>的物理伤害\n<@ba.rem>干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害</>
Become immune to <$ba.debuff>Negative Statuses</>, Max HP <@ba.vup>+70%</>, and attacks deal <@ba.vup>165%</> ATK as Physical damage when attacking a blocked target\n<@ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self</>=自身免疫<$ba.debuff>异常状态</>，生命值<@ba.vup>+70%</>，攻击被阻挡目标时，造成相当于攻击力<@ba.vup>165%</>的物理伤害\n<@ba.rem>干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害</>
Become immune to <$ba.debuff>Negative Statuses</>, Max HP <@ba.vup>+75%</>, and attacks deal <@ba.vup>170%</> ATK as Physical damage when attacking a blocked target\n<@ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self</>=自身免疫<$ba.debuff>异常状态</>，生命值<@ba.vup>+75%</>，攻击被阻挡目标时，造成相当于攻击力<@ba.vup>170%</>的物理伤害\n<@ba.rem>干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害</>
Become immune to <$ba.debuff>Negative Statuses</>, Max HP <@ba.vup>+80%</>, and attacks deal <@ba.vup>180%</> ATK as Physical damage when attacking a blocked target\n<@ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self</>=自身免疫<$ba.debuff>异常状态</>，生命值<@ba.vup>+80%</>，攻击被阻挡目标时，造成相当于攻击力<@ba.vup>180%</>的物理伤害\n<@ba.rem>干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害</>
Become immune to <$ba.debuff>Negative Statuses</>, Max HP <@ba.vup>+90%</>, and attacks deal <@ba.vup>190%</> ATK as Physical damage when attacking a blocked target\n<@ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self</>=自身免疫<$ba.debuff>异常状态</>，生命值<@ba.vup>+90%</>，攻击被阻挡目标时，造成相当于攻击力<@ba.vup>190%</>的物理伤害\n<@ba.rem>干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害</>
Become immune to <$ba.debuff>Negative Statuses</>, Max HP <@ba.vup>+{max_hp:0%}</>, and attacks deal <@ba.vup>{lessng_s3[atk_scale].atk_scale:0%}</> ATK as Physical damage when attacking a blocked target\n<@ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self</>=自身免疫<$ba.debuff>异常状态</>，生命值<@ba.vup>+{max_hp:0%}</>，攻击被阻挡目标时，造成相当于攻击力<@ba.vup>{lessng_s3[atk_scale].atk_scale:0%}</>的物理伤害\n<@ba.rem>干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害</>
Become immune to Negative Statuses, Max HP +100%, and attacks deal 200% ATK as Physical damage when attacking a blocked target\nSkill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self=自身免疫异常状态，生命值+100%，攻击被阻挡目标时，造成相当于攻击力200%的物理伤害\n干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害
Become immune to Negative Statuses, Max HP +110%, and attacks deal 220% ATK as Physical damage when attacking a blocked target\nSkill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self=自身免疫异常状态，生命值+110%，攻击被阻挡目标时，造成相当于攻击力220%的物理伤害\n干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害
Become immune to Negative Statuses, Max HP +50%, and attacks deal 140% ATK as Physical damage when attacking a blocked target\nSkill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self=自身免疫异常状态，生命值+50%，攻击被阻挡目标时，造成相当于攻击力140%的物理伤害\n干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害
Become immune to Negative Statuses, Max HP +55%, and attacks deal 145% ATK as Physical damage when attacking a blocked target\nSkill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self=自身免疫异常状态，生命值+55%，攻击被阻挡目标时，造成相当于攻击力145%的物理伤害\n干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害
Become immune to Negative Statuses, Max HP +60%, and attacks deal 150% ATK as Physical damage when attacking a blocked target\nSkill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self=自身免疫异常状态，生命值+60%，攻击被阻挡目标时，造成相当于攻击力150%的物理伤害\n干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害
Become immune to Negative Statuses, Max HP +65%, and attacks deal 160% ATK as Physical damage when attacking a blocked target\nSkill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self=自身免疫异常状态，生命值+65%，攻击被阻挡目标时，造成相当于攻击力160%的物理伤害\n干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害
Become immune to Negative Statuses, Max HP +70%, and attacks deal 165% ATK as Physical damage when attacking a blocked target\nSkill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self=自身免疫异常状态，生命值+70%，攻击被阻挡目标时，造成相当于攻击力165%的物理伤害\n干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害
Become immune to Negative Statuses, Max HP +75%, and attacks deal 170% ATK as Physical damage when attacking a blocked target\nSkill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self=自身免疫异常状态，生命值+75%，攻击被阻挡目标时，造成相当于攻击力170%的物理伤害\n干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害
Become immune to Negative Statuses, Max HP +80%, and attacks deal 180% ATK as Physical damage when attacking a blocked target\nSkill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self=自身免疫异常状态，生命值+80%，攻击被阻挡目标时，造成相当于攻击力180%的物理伤害\n干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害
Become immune to Negative Statuses, Max HP +90%, and attacks deal 190% ATK as Physical damage when attacking a blocked target\nSkill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self=自身免疫异常状态，生命值+90%，攻击被阻挡目标时，造成相当于攻击力190%的物理伤害\n干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害
Become immune to Negative Statuses, Max HP +{max_hp:0%}, and attacks deal {lessng_s3[atk_scale].atk_scale:0%} ATK as Physical damage when attacking a blocked target\nSkill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self=自身免疫异常状态，生命值+{max_hp:0%}，攻击被阻挡目标时，造成相当于攻击力{lessng_s3[atk_scale].atk_scale:0%}的物理伤害\n干员处于异常状态时可以释放技能并清除异常状态，但会对自身造成600点法术伤害
Become Silenced during the Wet Season or when <$ba.frozen>Frozen</>=在浸季及被<$ba.frozen>冻结</>时，失去特殊能力
Become Silenced during the Wet Season or when Frozen=在浸季及被冻结时，失去特殊能力
Becomes <$ba.invisible>Invisible</> on Blighted tiles=位于受病害污染的田地上时<$ba.invisible>隐匿</>
Becomes a new Production Module based on what kind of Production Modules are in Attack Range; defeating enemies will grant the corresponding resources:\n[Advance Detector/Sensor Hub]: Becomes a [Waterside Village], can grant <@ba.drop>Specialist and Defender Advancement Tokens</>\n[Woods/Forest]: Becomes a [Hunting Village], can grant <@ba.drop>Sniper and Specialist Advancement Tokens</>\n[Rock/Mountain]: Becomes a [Hill Village], can grant <@ba.drop>Defender and Medic Advancement Tokens</>\n[Bush/Flower Bush]: Becomes a [Pasture Village], can grant <@ba.drop>Guard and Vanguard Advancement Tokens</>\n[Improved Witchcraft Altar]: if newly-deployed [Wilderness Villages] have none of the above transformations available, becomes a [Witchcraft Village], can grant all <@ba.drop>Elite Advancement Tokens</>=当攻击范围内有以下生产模块时，会变成新的生产模块，击倒敌人会获得对应的材料：\n有【先遣侦测器/侦测中心】时，变为【水产村落】，可获得<@ba.drop>特种和重装进阶信物</>\n有【林地/密林】时，变为【猎户村落】，可获得<@ba.drop>狙击和特种进阶信物</>\n有【岩石/山脉】时，变为【山地村落】，可获得<@ba.drop>重装和医疗进阶信物</>\n有【草丛/花丛】时，变为【牧场村落】，可获得<@ba.drop>近卫和先锋进阶信物</>\n有【改良巫术祭坛】时，新部署的【荒野村落】若无上述变化，会变为【巫术村落】，可获得所有<@ba.drop>精英进阶信物</>
Becomes a new Production Module based on what kind of Production Modules are in Attack Range; defeating enemies will grant the corresponding resources:\n[Advance Detector/Sensor Hub]: Becomes a [Waterside Village], can grant Specialist and Defender Advancement Tokens\n[Woods/Forest]: Becomes a [Hunting Village], can grant Sniper and Specialist Advancement Tokens\n[Rock/Mountain]: Becomes a [Hill Village], can grant Defender and Medic Advancement Tokens\n[Bush/Flower Bush]: Becomes a [Pasture Village], can grant Guard and Vanguard Advancement Tokens\n[Improved Witchcraft Altar]: if newly-deployed [Wilderness Villages] have none of the above transformations available, becomes a [Witchcraft Village], can grant all Elite Advancement Tokens=当攻击范围内有以下生产模块时，会变成新的生产模块，击倒敌人会获得对应的材料：\n有【先遣侦测器/侦测中心】时，变为【水产村落】，可获得特种和重装进阶信物\n有【林地/密林】时，变为【猎户村落】，可获得狙击和特种进阶信物\n有【岩石/山脉】时，变为【山地村落】，可获得重装和医疗进阶信物\n有【草丛/花丛】时，变为【牧场村落】，可获得近卫和先锋进阶信物\n有【改良巫术祭坛】时，新部署的【荒野村落】若无上述变化，会变为【巫术村落】，可获得所有精英进阶信物
Becomes a random enemy when blocked.=被阻挡时立即变为随机敌人
Becomes Aerial, Attack Interval greatly reduced, Movement Speed increased, and ATK greatly increased=变为飞行单位，攻击间隔大幅缩短，移动速度提高，攻击力大幅提高
Becomes bigger when kicked, requiring more damage to move=被踢动时会充气变大，推动所需伤害变高
Becomes Combat-Ready and Aerial when damaged=受伤后进入临战状态，变为飞行单位
Becomes Combat-Ready when damaged, significantly increasing Movement Speed and continuously inflicting <$ba.dt.neural>Nervous Impairment</> on nearby units.=受到伤害时进入临战状态：移动速度大幅度提升，持续对周围造成<$ba.dt.neural>神经损伤</>
Becomes Combat-Ready when damaged, significantly increasing Movement Speed and continuously inflicting Nervous Impairment on nearby units.=受到伤害时进入临战状态：移动速度大幅度提升，持续对周围造成神经损伤
Becomes enraged when HP drops below 50%, greatly increasing ATK and Movement Speed, and becoming immune to most control effects.=生命值低于一半时狂暴，攻击力、移动速度大幅提升，且免疫大部分控制效果
Becomes hostile after losing <$ba.invisible>Invisibility</> or absorbing <'Certain Fates'>=失去<$ba.invisible>隐匿</>效果或吸收<“某种天命”>后变为敌人
Becomes hostile after losing Invisibility or absorbing <'Certain Fates'>=失去隐匿效果或吸收<“某种天命”>后变为敌人
Becomes Invisible on Blighted tiles=位于受病害污染的田地上时隐匿
Becomes less likely to be targeted by enemies after being deployed for 10 seconds=在战场停留10秒后不容易成为敌人的攻击目标
Becomes less likely to be targeted by enemies after being deployed for 15 seconds=在战场停留15秒后不容易成为敌人的攻击目标
Becomes melee if ranged attack misses=远程攻击未命中后变为近战
Becomes roadblocks that block enemies once constructed\nUpgrading increases HP; at Level 3, explodes and damages surrounding enemies when destroyed=修建完成后变为可以阻挡敌人的路障\n升级提升生命值；且升至3级时，若被摧毁则会爆炸伤害周围敌人
Becomes smaller when kicked, requiring less damage to move=被踢动时会漏气变小，推动所需伤害变低
Becomes temporarily <$ba.stun>stunned</> when shifted=失衡移动后<$ba.stun>晕眩</>一段时间
Becomes temporarily stunned when shifted=失衡移动后晕眩一段时间
Becomes Terrified when Panic level is full, and will continuously lose HP=恐慌满后进入“惶惶不安”状态，会持续流失生命
Becomes the glyph Broken when stamped, sealing its Glyph Tile=被活字印章拓印后，变为<断>，封印所在字格
Bed=卧类
Bed of Sweet Dreams=好梦卧榻
Bedlam (Storage Area)=乱糟糟的收纳区
Bedtime Stories=睡前必听故事
Beehunter=猎蜂
Beehunter's Badge=猎蜂证章
Beehunter's Kernel Token=猎蜂的中坚信物
Beehunter's Token=猎蜂的信物
Beehunter, Guard Operator of Rhodes Island, will beat up enemies with her fighting skills.=罗德岛近卫干员猎蜂，将活用格斗技能痛击敌人。
Been through an easy battle, you say? Then better do it all over again.=每当你觉得一场战斗很轻松的时候，就最好再来一次。
Beep-Beep! Don't treat this unit like that… Negative!=“滴滴”！这么对待正义号......不好！
Beep-Beep, Beep-Beep-Beep, Beep-Beep…Beep! ('Justice Knight,' glad to be reporting in along with everyone from Pinus Sylvestris Knightclub... Justice Knight will be of great use to you all!)=“滴滴”，“滴滴滴”，“滴滴”......“滴”！（“正义骑士号”，很高兴能跟随红松骑士团的大家一同报到......正义号会很有用！）
Beep-Beep, Beep-Beep. Apologies, Doctor. Justice Knight always forgets to disable the automatic timeteller feature.=“滴滴”，“滴滴”。很抱歉，博士，正义号总是忘记关闭自动报时。
Beep-Beep, BeepBeepBeep-- Sorry, Justice Knight got too worked up. Doctor, master, Justice Knight has made it!=“滴滴、滴滴滴——”......对不起，正义号太激动了。博士，主人，正义号做到了！
Beep-Beep, Justice Knight has plenty of things to do here.=“滴滴”，正义号在这里也有许多可做的事。
Beep-Beep. Doctor, you discovered Justice Knight's secret. Justice Knight has no other choice but to take firm action in order to protect the secret... Master? You'll allow Justice Knight to keep tending to the plants in the Convalescent Garden? Thank you, Doctor. You now have unlimited access to all services of Justice Knight!=“滴滴”，博士，竟然被您发现了。为了保守秘密，正义号不得不采取强制措施......主人？您允许正义号继续在疗养庭院进行花卉护理任务？博士，您可尽情使用正义号的所有服务！
Beep-Beep. Justice Knight is now in position.=“滴滴”，正义号已经就位。
Beep-Beep. Justice Knight will provide you all with proper and timely support!=“滴滴”，正义号将会及时为大家提供支援。
Beep-Beep. Locked onto target.=“滴滴”，目标已锁定。
Beep-Beep. Understood. Classification program initiated. Now sorting the Doctor's documents. Will you want any snacks during work? Justice Knight could pick some up for you from the cafeteria.=“滴滴”，了解了，将为博士的文书工作进行分类整理。请问需要在工作的时候点一份小吃吗？正义号可以去餐厅帮您取。
Beep—beep! Terminus, everybody off!=嘟——嘟！终点站到了，所有人下车！
Beeswax=蜜蜡
Beeswax's Badge=蜜蜡证章
Beeswax's Kernel Token=蜜蜡的中坚信物
Beeswax's Token=蜜蜡的信物
Beeswax, Beeswax, Beeswax... Mm, okay. I should get used to it after reading it a few more times. Oh, Doctor, do you need something? I'm just trying to get used to hearing my code name... so I don't fail to react and get made fun of when others call me.=蜜蜡、蜜蜡、蜜蜡......嗯，好，再多念几遍应该就能习惯了。啊，博士，有什么事吗？我正在熟悉自己的代号，以免在别人喊我的时候反应不过来，会闹笑话的。
Beeswax, shaman priestess from the Sargon Desert, brings her blessings from the golden sands.=萨尔贡沙漠上的部族司祭蜜蜡，金色沙原中寄寓她的祝福。
Before 5/22 03:59, players may continue to claim any unclaimed rewards through the event page.=在05月22日 03:59前，玩家可通过活动界面继续领取尚未领取的奖励。
Before <color\=#cf4d1a>5/22 03:59</color>, players may continue to claim any unclaimed rewards through the event page.=在<color\=#cf4d1a>05月22日 03:59</color>前，玩家可通过活动界面继续领取尚未领取的奖励。
Before a promise of return, there is the resolve to take off.=归来的承诺之前，是起飞的决心。
Before All I See Collapses=我见崩毁之前
Before an election day, a Catastrophe struck the outskirts of Columbia. In their efforts to aid others in escaping, all three Operators were infected with Oripathy. Fang suffered discrimination due to her condition and fell into deep despair. Kroos rallied the three of them and together they went to Rhodes Island.=在正式入选日来临之前，哥伦比亚外围城区爆发了突发地质天灾。为了掩护更多的平民安全离开，三人都没有及时从源石扩散地离开，无法幸免地感染了矿石病。受到排挤和不公对待的芬陷入迷茫和悲伤的时候，克洛丝为三人找到了新的方向，带领大家来到了罗德岛。
Before Anat was curator, these hanging baskets inlaid with gems were common in the city, and were beautiful accents to her academy days. 'Cloud and wind, soil and mount, foster myriad children.'=在阿娜特还没当上馆长的时候，这些镶嵌了宝石的吊篮是城市中最常见的风景，陪伴着她度过了最美好的学院生活。\n“云和风，大地与山峦，哺育了万千孩童。”
Before ascending to the arena, candles are lit before a grand audience of your peers. It is clear how solemn this competition will be. The victor will be acclaimed by the entire city; the loser will slink off in the darkness.=上擂前在满城同行前燃烛，可见这场比试之隆重。胜者誉满全城，败者黯淡离场。
Before becoming a Catastrophe Messenger, Tsukinogi was a shrine maiden at a Shinto shrine. Due to her strong request, we have hidden the name and exact location of the shrine in the file. The only thing we were allowed to record is that the shrine built atop the mountain maintains a stable, cooperative relationship with a Buddhist temple at the base of the mountain. According to our assessment of the situation, the locals seem to recognize the teachings of both the shrine and the temple, suggesting that the two faiths have been intertwined in practice for some time now. Such a thing is virtually unheard of here. Is this a common practice in Higashi? It has come to our attention that Tsukinogi has disclosed information about what happened afterwards to the Doctor, but the Doctor in turn has not relayed any information to us. This is quite distressing.=在成为天灾信使前，月禾是某个神社的巫女候补，出于干员个人的强烈要求，我们在档案中隐去了该神社的名字与确切位置，唯一被允许记录的，只是这座筑于山巅的神社与山脚下的寺庙保持着良好而稳定的合作关系。根据我们对本土情况的考察，当地民众似乎同时认可着神社与寺庙两方的传教，也就是说，他们的信仰早已混合在了一起。这种情况在我们这里发生的可能性极其微小，在东国会是如此稀松平常的事吗？听说月禾已将前因后果告知博士，但博士也未向我们转述任何相关的信息，真是令人苦恼。
Before checking what methods the other side might use, each of you please watch yourselves!=在确认对方会使用什么样的手段前，请各自小心！
Before coming to Rhodes Island, Breeze had already worked out a multitude of ways to use herbal medicine. With rational application of these medicines, she can be effective in alleviating the many abnormal symptoms other Operators may suffer on the battlefield.\nEven though she doesn't understand combat itself, her belief in her reliable colleagues has never wavered. Facing the enemy's sudden offensive, she'll strive to do what she should well, without a hair of hesitation.\n<@lv.item><Originium Ice Crystal></> Periodically releases a frigid wave that will inflict Cold on your units.=在来到罗德岛前，微风已经了解了多种草药的使用方法。通过合理地使用这些草药，她可以有效缓解其他干员在战场上可能遇到的多种异常症状。\n纵然她并不了解战斗本身，但她始终相信着可靠的同事们。面对敌人突如其来的攻势，她会努力做好她应该去做的事情，不带一丝犹疑。\n<@lv.item><源石冰晶></>周期性地释放对我方单位施加【寒冷】的范围性寒流
Before coming to Rhodes Island, Breeze had already worked out a multitude of ways to use herbal medicine. With rational application of these medicines, she can be effective in alleviating the many abnormal symptoms other Operators may suffer on the battlefield.\nEven though she doesn't understand combat itself, her belief in her reliable colleagues has never wavered. Facing the enemy's sudden offensive, she'll strive to do what she should well, without a hair of hesitation.\n<Originium Ice Crystal> Periodically releases a frigid wave that will inflict Cold on your units.=在来到罗德岛前，微风已经了解了多种草药的使用方法。通过合理地使用这些草药，她可以有效缓解其他干员在战场上可能遇到的多种异常症状。\n纵然她并不了解战斗本身，但她始终相信着可靠的同事们。面对敌人突如其来的攻势，她会努力做好她应该去做的事情，不带一丝犹疑。\n<源石冰晶>周期性地释放对我方单位施加【寒冷】的范围性寒流
Before coming to Rhodes Island, I sent out lots of resumes to different companies, but there weren't no takers. Now look at my little buddies, Doc, they're all-rounders—they can fight, haul, and everything in between! Those bosses just wouldn't know talent if it bit 'em on the behind. Their loss!=来罗德岛前，我也给不少公司投了不少简历，但都被拒绝了。可是博士你看，我的小家伙们既可以上战场又能做后勤运输，还有好多其他地方能帮上忙，拒绝我完全是那些老板没眼光，他们亏大了！
Before conducting modifications to rooms with poor structural integrity, please use this building material for maintenance to ensure the safety of the work site. Only then will you be ready to begin.=如果打算对土木结构较为脆弱的区域内的房间进行改造，请在施工前使用此种建材进行维护。这样一来，建设初期的安全隐患将会迎刃而解。之后，请开始您的表演。
Before defeating an enemy for the first time after each deployment, gains +10 (+2) ASPD and reduces all damage taken by 30% (+5%)=每次部署后击倒一名敌人之前，攻击速度+10（+2），受到的所有伤害降低30%（+5%）
Before defeating an enemy for the first time after each deployment, gains +10 <@ba.talpu>(+2)</> ASPD and reduces all damage taken by 30% <@ba.talpu>(+5%)</>=每次部署后击倒一名敌人之前，攻击速度+10<@ba.talpu>（+2）</>，受到的所有伤害降低30%<@ba.talpu>（+5%）</>
Before defeating an enemy for the first time after each deployment, gains +8 ASPD and reduces all damage taken by 25%=每次部署后击倒一名敌人之前，攻击速度+8，受到的所有伤害降低25%
Before Departure=临行
Before he realizes it, his gun had left his hand. But he feels at ease.\nFor his gun will forever remain in Laterano.=猝不及防，他感到手中的铳脱手而去。他突然觉得这样很好。\n他的铳会留在拉特兰。
Before heading to her appointment in the barrenlands, she needs to make her wolf pack purer than ever before.=在赴荒野的约之前，她需要让狼群更纯粹。
Before her will is completely wrested away, the girl begs the rescuer approaching her: 'Let me draw the bowstring, let me defeat it, let me never fear.'=在意志完全被夺取之前，女孩向靠近的救援者恳求：“让我拉弓，让我战胜它，让我永不畏惧。”
Before his brief stint with Nine's new Reunion movement, the Victorian optician Nowell traveled across Terra in search of someone, making a living with his optician skills. After the Londinium incident, Nowell was reunited with a former customer who introduced him to Rhodes Island.=诺威尔，维多利亚配镜师。在与九及其领导的新整合运动短暂同行前，曾于泰拉多地游历寻人，同时以为当地人配镜维持生计。伦蒂尼姆事件结束后，诺威尔与往日的一位顾客重遇，经其引荐，开始与罗德岛接触。
Before I came, I thought to myself, a security guard at a pharmaceutical company would be pretty chill. And if I didn't make the cut, janitorial work would also be fine. Not gonna lie, I'm starting to regret my decision a bit.=来之前我还在想，医药公司的保安感觉也不会很忙，要是没应聘上也可以做做保洁什么的。老实说，现在我有点后悔。
Before I got Infected, I was actually in really good shape. I got second place in a cross-country race! Once my Oripathy's a bit better, I want to start training again, and carry the gold medal back. Can I ask you to present it to me, Doctor? Heheh, then it's a promise.=其实我在感染之前身体很好的，还拿过越野跑的亚军哦。等矿石病缓和一点了，我想重新锻炼一下，争取捧个金灿灿的奖杯回来，到时候，能请你帮我颁奖吗？嘿嘿，那就这样说定了哦。
Before I knew it, I'd gotten accustomed to this drifter's life... It's a strange thing. In the past I never imagined this was how I'd end up.=回过神来，已经习惯了这种漂泊的生活，真奇妙啊——这是我从来没有想象过的事。
Before I left home, I had a huge fight with mama, all because I caught Oripathy. I have my ways to keep from being a burden to my family, but mama… she hugged me so tight, she said she'd sell everything in the house to get me treated. I've never wanted to admit it, but I guess my life really is miserable.=离家前我和妈妈吵了一架，不过是因为我患上了矿石病。我自然有办法不给家里添负担，可妈妈......她居然那么用力地抱住我，还说砸锅卖铁都要把我治好。呵，我的生活原来也挺差劲的。
Before I met Ashley, I honestly figured I'd be fine if I just kept living. But now, with Justyna, Iwona, Maria—and the Radiant Knight... I'm prepared to fight alongside them. Throw that life of mine out there for them. It's why I fight on.=在遇到小灰之前，我其实只觉得自己能好好活下去就好啦，但现在，查丝汀娜，艾沃娜，玛莉娅，还有耀骑士......我愿意与她们并肩而战，我愿意为她们而牺牲，这就是我战斗的理由。
Before I realized it, these Arts and this staff became my most loyal friends. I don't remember when I gained this power. And of course, I don't actually care.=反应过来的时候，源石技艺和这把法杖已经伴随着我了。我一点都不记得什么时候得到了这样的能力，当然我也并不在意。
Before I Say Goodbye=再见以前
Before it accepts new things, Nuova Volsinii needs to learn how to reject them. Certain things must be allowed to happen, so that people can see who will stand up to stop them.\n<@lv.item><Turrets></> Periodically fire bolts, dealing Physical damage to allied units.=在接受新事物之前，新沃尔西尼还在学习该如何拒绝，有些事必须被允许发生，人们才能看清谁会站出来阻止。\n<@lv.item><弩炮台></>会定期射出弩箭对我方单位造成物理伤害
Before it accepts new things, Nuova Volsinii needs to learn how to reject them. Certain things must be allowed to happen, so that people can see who will stand up to stop them.\n<Turrets> Periodically fire bolts, dealing Physical damage to allied units.=在接受新事物之前，新沃尔西尼还在学习该如何拒绝，有些事必须被允许发生，人们才能看清谁会站出来阻止。\n<弩炮台>会定期射出弩箭对我方单位造成物理伤害
Before joining Rhodes Island, Ayerscarpe was the bodyguard to Leonhardt, a Catastrophe Messenger. His main job was to protect Leonhardt from harm during his investigations and assessments of Catastrophes. Combined with Leonhardt's cleverness, the duo rarely run into sticky situations. Most of the time, Ayerscarpe only needs to accompany him on walks, help carry equipment, or listen to his friend's incessantly prattling about what he thinks is cool — at least until the moment when a crisis comes and he is required to perform his duties.\nThere are many ways for a bodyguard to protect his target. Some people prefer using defensive measures to mitigate the damage, others are good at arranging traps to deter an enemy's attack. However, Ayerscarpe's preferred method of defense is to eradicate the enemies. Though he is a man of few words, his ferocious attacks indeed confirm his status as an operator who believes that the best defense is a good offense.=在加入罗德岛以前，断崖是天灾信使莱恩哈特的护卫，其主要工作，即是保护莱恩哈特在进行调查与判断天灾情况时不受伤害。虽然以莱恩哈特的机敏，基本上不会遇到特别棘手的事，大部分时间，断崖也只是陪着他散步，帮忙搬运仪器，或是听朋友不断重复那些自认为很酷的琐事，直到危机来临，他开始履行职责的那一刻为止。\n护卫们保护目标的方式有很多种，有些人喜欢以防御措施隔绝伤害、一些人则擅长布置陷阱，延缓敌人的攻击、而断崖的护卫手法，是以根除敌人来达到保护的目的——即使平时沉默寡言，但他的确是位习惯以猛烈进攻来达成防卫任务的干员。
Before Juggler Sequence=杂耍艺人线前置
Before Kazdel's gates he stood, an impregnable bulwark. Gaulish artilleries, Leithanian casters, and Victorian Knights all took their shots at him. Yet, even when the gates fell and the coalition retreated, the Goliath did not yield an inch.=他站在城门前，为卡兹戴尔守住这处门户。高卢火炮队、莱塔尼亚术师团、维多利亚骑士轮番上阵，想要突破这只有一名萨卡兹的防线。可直到城门被轰碎，直到联军决定撤退，这位歌利亚剑士都没有后退一步。
Before reinforcements from Ægir's home territories arrived, you held Milliarium alongside the Ægir, civilian and soldier alike.\nEven after countless, countless years, you still protect the spark of civilization. In this case, who feels satisfaction, and who feels regret?=在阿戈尔本境的增援抵达之前，您与阿戈尔的军民一同坚守住了弥利亚留姆。\n漫长的岁月过后，您依然在守护文明的火种。有谁会为此感到欣慰，又有谁会为此感到遗憾？
Before Restart=复工之前
Before reuniting with his teammates, he took up the duties of a Legatus, traveling among the nations of Terra.=和队友重新聚首前，他领了份万国信使的差事，往返于泰拉诸国之间。
Before saying farewell to Zeruertza, the residents hold a party beneath the new dome.\n<@lv.item><Self-Driving Cart Launchpoint> </>Spend DP to activate and launch a Self-Driving Cart\n<@lv.item><Self-Driver One-Way Road> </>Causes Self-Driving Carts to turn when they pass over it=在作别际崖城之前，居民们决定在修缮一新的穹顶下面最后大闹一场。\n<@lv.item><自走车出发点></>消耗一定部署费用可以开启，发射一辆自走车\n<@lv.item><自走车单行道></>使经过的自走车转向
Before saying farewell to Zeruertza, the residents hold a party beneath the new dome.\n<Self-Driving Cart Launchpoint> Spend DP to activate and launch a Self-Driving Cart\n<Self-Driver One-Way Road> Causes Self-Driving Carts to turn when they pass over it=在作别际崖城之前，居民们决定在修缮一新的穹顶下面最后大闹一场。\n<自走车出发点>消耗一定部署费用可以开启，发射一辆自走车\n<自走车单行道>使经过的自走车转向
Before she came to Rhodes Island and met the Doctor, Angelina kept these secrets hidden away in her heart.\nIt wasn't until Rhodes Island found her that she knew there was another life for the Infected. She is now a Rhodes Island Operator, and she may be able to go back to school.\nProbably.\nWhere will the path Angelina has chosen take her?\nEven she can't imagine.=在遇见罗德岛与博士之前，安洁莉娜将这些秘密都藏在自己心里。\n直到罗德岛发掘了安洁莉娜，她才看见了另一种属于感染者的生活。而她，也给罗德岛带来了不同的色彩。如今成为了罗德岛干员的她，兴许也能重新找回自己作为一个高中生应有的生活。\n......大概。\n安洁莉娜选择的道路，究竟会通向哪里？\n可能连她自己都没法想象吧。
Before she left the tea house, Kestrel gave you this medal to thank you for allowing her to experience a different kind of joy in life.\nAt first, she was a bit more reserved, but after she became familiar with the rules, she and her flamboyant personality quickly became the center of attention at the card tables.=红隼在离开茶室时交予你的奖章，感谢你让她收获别样的生活乐趣。\n一开始她还有些拘谨，不过在熟悉了规则之后，这位潇洒外放的异域来客很快就成了牌桌上众人瞩目的焦点。
Before Singing=欢唱之前
Before Spring's Coming=在春天之前
Before starting an expedition, make sure to use [Lost Knowledge] in [Ageless Erudition] to deepen visitors' understanding of the Garden.=开始探险前记得利用已开拓的【失落智识】，在【古今学识】中深化游览者对界园的认知
Before starting an expedition, make sure to use [Lucid Acuity] in [Cross-cultural Comparison] to deepen the research team's understanding of the environment=开始探索前记得利用已开拓的【理性视阈】，在【文化比较】中深化科考队对环境的认知
Before starting an expedition, make sure to use [Stray Myths] in [Historical Reconstruction] to deepen the team's understanding of the environment=开始探险前记得利用已开拓的【散佚迷思】，在【历史重构】中深化科考队对环境的认知
Before the authorizations were modified, I would take orders from you directly. Don't worry, my communications support equipment may have been upgraded, but I won't intrude into your consciousness without prior approval.=在授权口令更改前，我将直接听从你的指挥。不必担心，虽然辅助我交流的设备有了改进，但如果没有得到允许，我依旧不会贸然闯进你的意识。
Before the calamity, the Church of Iberia had already drifted from Lateran orthodoxy. It no longer wished its flock to be shackled by Lateran law, and His Holiness in Laterano seemed unaware of the schism. In the end, the Iberians discovered that only they can bring themselves salvation.=灾厄之前，伊比利亚国教会就已经与拉特兰教廷渐行渐远，国教会不愿再困守于拉特兰的律法，而拉特兰的教宗阁下也似乎对这种疏远毫无察觉。最终，伊比利亚人发现：救赎自己的，只能是自己。
Before the calamity, the Church of Iberia had already drifted from the Lateran Church. It no longer wished its flock to be shackled by Lateran law, and His Holiness in Laterano seemed unaware of the schism. In the end, the Iberians discovered that only they can bring themselves salvation.\nThe ship's chapel is a typical product of the post-schism era, its eikon no longer holding a gun but instead taking up sword and lantern. The Church of Iberia had already written its own Scriptures, and with the king's support, planned to have a pope of its own. Now that all of this has been reduced to ash, only the Inquisition remains to lead Iberia forward. In the corner of the chapel lies a row of standard-issue sailor hats, their original owners long gone, hidden beneath the waves. However, this little token of commemoration is enough to prove that there are still those who do not wish to forget them.=灾厄之前，伊比利亚国教会就已经与拉特兰教廷渐行渐远，国教会不愿再困守于拉特兰的律法，而拉特兰的教宗阁下也似乎对这种疏远毫无察觉。最终，伊比利亚人发现：救赎自己的，只能是自己。\n这座随船小教堂就是典型的分离时期的产物，圣像已经不再持铳，而是拿起了剑和灯，国教会编写了自己的经典，甚至在国王的支持下，打算拥立一位自己的教宗。如今这一切已经灰飞烟灭，唯有审判庭将引领伊比利亚前进的方向。教堂的角落中，整齐摆放着一排海员们的制式军帽，它们的主人大概皆已消逝不见，隐于海渊。但这点小小的纪念，就足以证明还有人不愿忘却他们。
Before the camera, one must embody one's character.=到了镜头前，就要将自己当作戏里的角色。
Before the Chernobog incident, Istina was a middle school student. In school, she wrote many articles about Originium Arts. Her areas of expertise include: Arts, detective literature, and sociology.\nIn a number of tests, she has demonstrated an excellent aptitude for control-type Originium Arts. She has been approved for service in battle. She also provides intel and data processing services for Rhodes Island.=真理，切尔诺伯格事变前于切城某中学就读，在校期间多次向源石技艺相关杂志撰稿。知识领域：名家著作、推理文学、社会学期刊。\n于多项测试中展现出优异的控制类源石技艺，获准作为实习辅助干员加入战斗，并为罗德岛提供信息与资料整理等相关服务。
Before the Chernobog incident, Zima was a middle school student. In school, she displayed a peculiar interest in fighting and violence. Multiple tests have shown she has the strength and solid constitution characteristic of the Ursus race.\nCurrently, she leads a squad of Vanguard Operators.=凛冬，切尔诺伯格事变前于切城某中学就读，在校期间已表现出对战斗与突击行为的热情。在多项测试中表现出乌萨斯人与生俱来的强健力量和坚实体质。\n现作为先锋干员担任作战小队队长。
Before the completion of the bounty, Toland had no idea that the Doctor would be so experienced in commanding such operations.=在完成赏金单前，托兰没想到博士会有指挥这方面作战的经验。
Before the Cyclops exits from the cave.=在独眼巨人走出洞窟之前。
Before the first attack, calls for <Scrap Model-U> to support the battle from the Mobile Tactical Hangar=首次攻击前，向可移动战术机库呼叫<破片U型>支援作战
Before the first attack, calls for <Scrap> to support the battle from the Mobile Tactical Hangar=首次攻击前，向可移动战术机库呼叫<破片>支援作战
Before the flames of war can spread…=赶在战火延烧之前......
Before the flames of war catch alight, tranquility brings its own terror.=在战火燃烧起来之前，平静也带着恐惧。
Before the Flowers Wilt=花儿干枯之前
Before the Living=站在生者之前
Before the March=行军之前
Before the Originium panic hit Victoria, the tension in Londinium was already high. Mousse went to work for a bakery called 'Valerie,' specializing in baking cakes, bread, and afternoon tea snacks.\nMousse could not recall how she got infected, only that when her hands started mutating, her family quickly hid her in an isolated garden. This lonely, painful time was when she met the creatures she came to call 'kitties.' The 'kitties' weren't infected and were her only friends.\nA half-year later, her family contacted Rhodes Island and a few Operators came to the garden for a thorough exam on Mousse. Once the family agreed to pay the appropriate fees for RI Pharmaceuticals to take her in, she was moved to the island for treatment.=在矿石病在多国造成恐慌情绪之前，伦蒂尼姆已经长期笼罩在不安的氛围中。根据自己的志愿，慕斯在一家名为“瓦莱丽”的蛋糕店打工，专攻蛋糕制作、面点烘焙和茶点搭配等。\n慕斯无法回忆自己感染矿石病的经过。在其双手部出现明确开始异化后，其家人迅速且秘密地将其隔离在单独的庄园中。在这段寂寞而痛苦的日子期间，慕斯与后来她称呼为“猫猫”的生物相遇了。“猫猫”们没有沾染矿石病，成为慕斯唯一的朋友。\n时间经过半年后，由其家人联络的罗德岛制药相关员工来到庄园，为慕斯进行了全面的检查。在经过慕斯家人的同意并支付相关的费用后，由罗德岛制药秘密接收慕斯，其后转入罗德岛进行进一步治疗。
Before the Profound Silence came, the high seas used to teem with tales of the pirates: they plundered the King's vessels and sailed circles around the Grand Armada. They looted all in their wake, and were sung of in legends as being even wealthier than entire countries, yet sometimes also stealing from the rich to give to the poor. But after the Profound Silence, these tales abruptly came to an end, along with Iberia's Golden Age. Now, you're convinced you've located a trove of pirate treasure, but can't help but be alarmed by cornucopia of jewels and baubles overflowing all around you.=大静谧来临前海洋上曾流传着海盗的故事：它们抢走国王的船只，与王室海军巧妙周旋，它们四处劫掠，却也流有劫富济贫的美谈，传言中，其财富堪比一国，而在大静谧出现后，海盗的故事同伊比利亚黄金时代一起戛然而止。现在，你确信自己找到了海盗财宝，但看着满地唾手可得的金银珠宝，你不由自主地警觉了起来。
Before the Rain=雨落之前
Before the Spilling Sunlight=阳光洒落之前
Before the Surge=狂涌之前
Before the Throne=在王座前
Before the use of Oriron became widespread in today's industrial sector, the material was frequently used to forge military weapons like this one.=在异铁被广泛应用于现代工业领域前，这种材料时常被用来制造军用制式武器。
Before this place became a den for Infected creatures, it was once a magnificent building with towering eaves.\n<@lv.item><Holy Statue></> Can calm the emotions of residents.=在成为感染生物的巢穴前，这里也曾房檐高耸，壮美华丽。\n<@lv.item><圣像></>可以安抚平民情绪
Before this place became a den for Infected creatures, it was once a magnificent building with towering eaves.\n<Holy Statue> Can calm the emotions of residents.=在成为感染生物的巢穴前，这里也曾房檐高耸，壮美华丽。\n<圣像>可以安抚平民情绪
Before this, I'd never stayed with an organization for such a long time, and I haven't figured out my plans for the future, but I really wavered when I heard Amiya say, 'I want to help the Sarkaz.' Maybe there are still lots of people out there, with hope for the future in their hearts.=我从未在某一个组织逗留过这么长时间，也从没有安定下来的打算。但是，当阿米娅对我说“我也想帮助萨卡兹人”的时候，我动摇了。我愿意相信，也许这片大地上，还有很多人对未来抱有期待。
Before us are the Sarkaz elite troops guarding the Feranmut skeleton. We must defeat them to continue forward.=守护巨兽骸骨的萨卡兹精锐们就在眼前，将其战胜后才能继续前进。
Before us are the Sarkaz elite troops guarding the Feranmut skeleton. We must defeat them to continue forward.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=守护巨兽骸骨的萨卡兹精锐们就在眼前，将其战胜后才能继续前进。\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Before us are the Sarkaz elite troops guarding the Feranmut skeleton. We must defeat them to continue forward.\n<@lv.fs>Environmental Conditions:</>\nSarkaz Boneguard Flayers' HP and ATK are significantly increased.=守护巨兽骸骨的萨卡兹精锐们就在眼前，将其战胜后才能继续前进。\n<@lv.fs>环境条件：</>\n萨卡兹骸骨鞭笞者的生命和攻击大幅提升
Before us are the Sarkaz elite troops guarding the Feranmut skeleton. We must defeat them to continue forward.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=守护巨兽骸骨的萨卡兹精锐们就在眼前，将其战胜后才能继续前进。\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Before us are the Sarkaz elite troops guarding the Feranmut skeleton. We must defeat them to continue forward.\nEnvironmental Conditions:\nSarkaz Boneguard Flayers' HP and ATK are significantly increased.=守护巨兽骸骨的萨卡兹精锐们就在眼前，将其战胜后才能继续前进。\n环境条件：\n萨卡兹骸骨鞭笞者的生命和攻击大幅提升
Before us stands the commander of the Yeti Squadron, FrostNova, enhanced with a terrifying power we've never seen before. As she is one of the strongest warriors in Reunion, we must utilize every bit of our strength to overcome her.\n<@lv.item><Originium Ice Crystal></> Periodically releases a frigid wave that will inflict Cold to affected allied units.=雪怪小队的指挥官，霜星，展现出了前所未有的可怕实力。我们面对的，正是整合运动最强的战士之一。小心应对她的种种力量，全力战胜她吧！\n<@lv.item><源石冰晶></>周期性地释放对我方单位施加【寒冷】的范围性寒流
Before us stands the commander of the Yeti Squadron, FrostNova, enhanced with a terrifying power we've never seen before. As she is one of the strongest warriors in Reunion, we must utilize every bit of our strength to overcome her.\n<Originium Ice Crystal> Periodically releases a frigid wave that will inflict Cold to affected allied units.=雪怪小队的指挥官，霜星，展现出了前所未有的可怕实力。我们面对的，正是整合运动最强的战士之一。小心应对她的种种力量，全力战胜她吧！\n<源石冰晶>周期性地释放对我方单位施加【寒冷】的范围性寒流
Before we continue this fight, Ascalon, allow me to give you a prophecy, free of charge.\nA story.=在继续厮杀之前，就让我免费赠送你一个预言吧。\n阿斯卡纶。一段，故事。
Before Work=工作之前
Before you could 'catch up' with the two friends you met in Siesta, you catch a glimpse of a passing old man.\n\n<color\=#FFA300><Danger Zone></color>Operators in the Danger Zone retreat at the end of the wave.\n\n<color\=#FFA300><Entitative Program></color>Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=你还没来得及与在新旧汐斯塔认识的两位朋友好好“叙旧”，余光又瞟到了一位四处遛弯的老人的身影。\n\n<color\=#FFA300><危险区域></color>危险区域内的干员会在波次转换时撤退\n\n<color\=#FFA300><实体程式></color>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
Before you could 'catch up' with the two friends you met in Siesta, you catch a glimpse of a passing old man.\n\n<color\=#FFA300><Orientation Trial></color>Use a pre-picked squad of 3 Operators.=你还没来得及与在新旧汐斯塔认识的两位朋友好好“叙旧”，余光又瞟到了一位四处遛弯的老人的身影。\n\n<color\=#FFA300><定向试炼></color>定向试炼提供3名预选干员组成的小队
Before you could 'catch up' with the two friends you met in Siesta, you catch a glimpse of a passing old man.\n\n<Danger Zone>Operators in the Danger Zone retreat at the end of the wave.\n\n<Entitative Program>Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=你还没来得及与在新旧汐斯塔认识的两位朋友好好“叙旧”，余光又瞟到了一位四处遛弯的老人的身影。\n\n<危险区域>危险区域内的干员会在波次转换时撤退\n\n<实体程式>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
Before you could 'catch up' with the two friends you met in Siesta, you catch a glimpse of a passing old man.\n\n<Orientation Trial>Use a pre-picked squad of 3 Operators.=你还没来得及与在新旧汐斯塔认识的两位朋友好好“叙旧”，余光又瞟到了一位四处遛弯的老人的身影。\n\n<定向试炼>定向试炼提供3名预选干员组成的小队
Before you leave, I'm responsible for protecting you.=在你离开之前，我负责你的护卫工作。
Before you receive an answer, the figure takes a step back and leaps out the window with a smile.=对方并未回答你，而是朝后退了一步，带着笑容从窗口跳了下去。
Before you step through the entrance, you must first sweep aside all obstacles.\n<@lv.item><Hand of the Saint></>Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides with.=在走进入口之前，你必须扫清障碍。\n<@lv.item><圣徒之手></>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
Before you step through the entrance, you must first sweep aside all obstacles.\n<Hand of the Saint>Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides with.=在走进入口之前，你必须扫清障碍。\n<圣徒之手>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
Before you truly learn about something, try not to recklessly evaluate it.=在真正了解某件事之前，不要轻率地评价它。
Before you use anything he makes, remember to smack it a few times first.=使用他做的东西前，要记得先拍一拍。
Before, her towers could only be formed with sand, but now they come in pure white, adorned with fresh flowers.=在此之前，她的塔只能由黄沙铸就。在此之后，它添上了洁白与鲜花。
Before, I always had dinner with my mamá on this day. She always got off work earlier than usual to make me these big fat tacos filled with meat. It's only on this day of the year that I get to eat so much meat... Hey, don't just listen. Eat up.=以前这个日子我都是和妈妈一起吃饭的。晚上她会提前下班，给我做超大份的玉米卷饼，肉塞得满满当当的，每年只有今天才能吃到这么多肉哦......喂，别愣着听我讲，你也吃呀。
Before, I was always looking for the next meal. Now I can really eat my fill. Gotta hand it to you, Rhodes Island's alright in my book. Huh? You wanna hear me say 'thank you'? Nah-ah, in, your, dreams. *Gasp*, I just said it...=以前吃饭上顿不接下顿，现在能天天吃到舒服，不得不说，罗德岛还是不错的。哼......你想听我谢谢你吗？算了吧。哎呀你已经听过了！
Befriending Trees=与树为友
Beg for Mercy=求生
Begin\nMatchmaking=开始\n匹配
Begin Azione Solo=开始个人行动
Begin Battle=开始战斗
Begin battle=开始战斗
Begin building production line=开始建设产线
Begin Entry Protocol? Clearing the simulation will not grant any rewards=确认开启入门协议吗？入门协议将无法获得奖励
Begin Journey=启程前往
Begin Matchmaking=开始匹配
Begin Operation=行动开始
Begin operation. Columbia must possess Kristen's secret.=特工，立刻开始行动。克丽斯腾的秘密必须掌握在哥伦比亚手中。
Begin Prayer=开始祈愿
Begin reconnaissance=展开侦察
Begin rescue operation!=救援开始！
Begin rollback=开始回溯
Begin Search=开始搜寻
Begin Selection=开始选择
Begin Story=开始剧情
Begin the attack!=突击开始！
Begin the operation at your own pace.=按照自己的节奏行动起来。
Begin the rite=行仪
Begin Training=开始训练
Begin with 2 Guard and 2 Defender Operators=初始可以招募近卫、重装干员各两名
Begin with 2 Sniper and 2 Caster Operators=初始可以招募狙击、术师干员各两名
Begin with one=聚沙成塔
Begin with the following collectible: Castle's Offspring=初始持有收藏品古堡的子嗣
Begin with the following collectible: Inquisitor's Scripture Cloth=初始持有收藏品判官经文布
Begin with the following collectible: Old Steam Armor=初始持有收藏品古旧的蒸汽甲胄
Begin with the following collectible: Three-Key Contract=初始持有收藏品三钥协定
Begin with the following collectibles: 'Bladedance', 'Whiteflower', 'Shadow', and a random negative collectible=初始持有收藏品“刀舞”、“白英花”、“影子”及一件随机负面收藏品
Begin with the following collectibles: 'End of Times', 'Eventide Terror', 'Excessiveness'=初始持有收藏品“时光之末”、“夜骇”、“无度”
Begin with the following collectibles: 'Four-Leaf Clover Fossil,' Crimson Troupe Ticket Stub=初始持有收藏品四叶草化石、猩红剧团票根
Begin with the following collectibles: Broken Wand - Arts Weaving, Broken Wand - Malediction=初始持有收藏品断杖-织法者、断杖-苦难巫咒
Begin with the following collectibles: Coin-Operated Toy, Chivalric Commandments - New Edition=初始持有收藏品投币玩具、骑士戒律·新编
Begin with the following collectibles: Emperor's Favor, Ribbon of Honor, 'Loyalty', 'Shadow'=初始持有收藏品皇帝的恩宠、荣耀绶带、“忠义”、“影子”
Begin with the following collectibles: Golden Chalice, Supreme Ring, Masquerade Mask=初始持有收藏品金酒之杯、至宝指环、假面舞会面具
Begin with the following collectibles: Hand of Buckler, Stalwart Aid - Assistance, Stalwart Aid - Diligence=初始拥有收藏品扣挠之手、支柱-援护、支柱-勤奋
Begin with the following collectibles: Hand of Diffusion, Hand of Spikes, Iron Guard - Moving Fortress=初始持有收藏品炸裂之手、尖刺之手、铁卫-临时要塞
Begin with the following collectibles: Hand of Purification, Nachzehrer's Cane, White Flower Crown=初始持有收藏品净尘之手、食腐者手杖、苍白花冠
Begin with the following collectibles: Hand of Superspeed, Rusted Blade - Isolation, Rusted Blade - Overwhelm=初始持有收藏品极速之手、锈刃-单兵、锈刃-神力
Begin with the following collectibles: King's New Lance, 'End of Times'=初始持有收藏品国王的新枪、“时光之末”
Begin with the following collectibles: King's New Lance, King's Staff, King's Crown=初始持有收藏品国王的新枪、国王的枝条、诸王的冠冕
Begin with the following collectibles: Lucky Coin, Masquerade Mask, 'Magnificent Visage'=初始持有收藏品幸运硬币、假面舞会面具、“华美容貌”
Begin with the following collectibles: Necklace of the Presence, Royal Liqueur, Dreaming Essence, Manifestation Pendant, 'Shadow.'=初始持有收藏品显圣吊坠、迷梦香精、皇家利口酒、“影子”
Begin with the following collectibles: Proof of Friendship, Supreme Ring.=初始持有收藏品友谊之证、至宝指环
Begin with the following collectibles: Proof of Longevity, Banshee's Kiss, Flawless Jadestone=初始拥有收藏品长生者之证、女妖之吻、无瑕宝玉
Begin with the following collectibles: Rhodes Island Tactical Transceiver, Four-Leaf Clover Fossil=初始持有收藏品罗德岛战术电台、四叶草化石
Begin with the following collectibles: Victorian 'Scrap' Medal, Leithanian Medal of Honor=初始持有收藏品维多利亚“废铁”勋章、莱塔尼亚荣誉勋章
Begin Work=开始工作
Begin your performance=开始你的表演
Beginner difficulty unlocked by default; obtain 3 Beginner Medals to unlock Advanced difficulty; obtain 3 Advanced Medals to unlock Expert difficulty=默认开放初级赛事；完成3枚初级印章解锁高级赛；完成3枚高级印章解锁特级赛
Beginner difficulty unlocked by default; obtain 6 Beginner Medals to unlock Advanced difficulty; obtain 6 Advanced Medals to unlock Expert difficulty=默认开放初级赛事；完成6枚初级印章解锁高级赛；完成6枚高级印章解锁特级赛
Beginner difficulty unlocked by default; obtain 9 Beginner Medals to unlock Advanced difficulty; obtain 18 Advanced Medals to unlock Expert difficulty=默认开放初级赛事；完成9枚初级印章解锁高级赛；完成18枚高级印章解锁特级赛
Beginner difficulty unlocked by default; obtain <@multiv3.unlockToast>3</> <@multiv3.unlockToast>Beginner Medals</> to unlock Advanced difficulty; obtain <@multiv3.unlockToast>3</> <@multiv3.unlockToast>Advanced Medals</> to unlock Expert difficulty=默认开放初级赛事；完成<@multiv3.unlockToast>3</>枚<@multiv3.unlockToast>初级印章</>解锁高级赛；完成<@multiv3.unlockToast>3</>枚<@multiv3.unlockToast>高级印章</>解锁特级赛
Beginner difficulty unlocked by default; obtain <@multiv3.unlockToast>6</> <@multiv3.unlockToast>Beginner Medals</> to unlock Advanced difficulty; obtain <@multiv3.unlockToast>6</> <@multiv3.unlockToast>Advanced Medals</> to unlock Expert difficulty=默认开放初级赛事；完成<@multiv3.unlockToast>6</>枚<@multiv3.unlockToast>初级印章</>解锁高级赛；完成<@multiv3.unlockToast>6</>枚<@multiv3.unlockToast>高级印章</>解锁特级赛
Beginner difficulty unlocked by default; obtain <@multiv3.unlockToast>9</> <@multiv3.unlockToast>Beginner Medals</> to unlock Advanced difficulty; obtain <@multiv3.unlockToast>18</> <@multiv3.unlockToast>Advanced Medals</> to unlock Expert difficulty=默认开放初级赛事；完成<@multiv3.unlockToast>9</>枚<@multiv3.unlockToast>初级印章</>解锁高级赛；完成<@multiv3.unlockToast>18</>枚<@multiv3.unlockToast>高级印章</>解锁特级赛
Beginning assignment.=开始执行任务。
Beginning collection of battlefield information.=开始收集战场情报。
Beginning Difficulties=万事开头难
Beginning Of Everything=一切的开端
Beginning of the Future=未来之始
Begins at=始于
Begins cooking and stops attacking for 10 seconds. During cooking, all allied units within range recover HP equal to 26% of Senshi's ATK every second. Afterward, heal all allied units within a certain range once for 110% ATK and restore 6 Mana=开始烹饪，10秒内停止攻击，期间使周围的友方角色每秒恢复相当于森西攻击力26%的生命，之后对附近一定范围内所有友方角色进行一次相当于攻击力110%的治疗，并回复6点魔力
Begins cooking and stops attacking for 10 seconds. During cooking, all allied units within range recover HP equal to 28% of Senshi's ATK every second. Afterward, heal all allied units within a certain range once for 115% ATK and restore 6 Mana=开始烹饪，10秒内停止攻击，期间使周围的友方角色每秒恢复相当于森西攻击力28%的生命，之后对附近一定范围内所有友方角色进行一次相当于攻击力115%的治疗，并回复6点魔力
Begins cooking and stops attacking for 10 seconds. During cooking, all allied units within range recover HP equal to 30% of Senshi's ATK every second. Afterward, heal all allied units within a certain range once for 120% ATK and restore 6 Mana=开始烹饪，10秒内停止攻击，期间使周围的友方角色每秒恢复相当于森西攻击力30%的生命，之后对附近一定范围内所有友方角色进行一次相当于攻击力120%的治疗，并回复6点魔力
Begins cooking and stops attacking for 10 seconds. During cooking, all allied units within range recover HP equal to 32% of Senshi's ATK every second. Afterward, heal all allied units within a certain range once for 130% ATK and restore 8 Mana=开始烹饪，10秒内停止攻击，期间使周围的友方角色每秒恢复相当于森西攻击力32%的生命，之后对附近一定范围内所有友方角色进行一次相当于攻击力130%的治疗，并回复8点魔力
Begins cooking and stops attacking for 10 seconds. During cooking, all allied units within range recover HP equal to 34% of Senshi's ATK every second. Afterward, heal all allied units within a certain range once for 135% ATK and restore 8 Mana=开始烹饪，10秒内停止攻击，期间使周围的友方角色每秒恢复相当于森西攻击力34%的生命，之后对附近一定范围内所有友方角色进行一次相当于攻击力135%的治疗，并回复8点魔力
Begins cooking and stops attacking for 10 seconds. During cooking, all allied units within range recover HP equal to 36% of Senshi's ATK every second. Afterward, heal all allied units within a certain range once for 140% ATK and restore 8 Mana=开始烹饪，10秒内停止攻击，期间使周围的友方角色每秒恢复相当于森西攻击力36%的生命，之后对附近一定范围内所有友方角色进行一次相当于攻击力140%的治疗，并回复8点魔力
Begins cooking and stops attacking for 10 seconds. During cooking, all allied units within range recover HP equal to 38% of Senshi's ATK every second. Afterward, heal all allied units within a certain range once for 150% ATK and restore 10 Mana=开始烹饪，10秒内停止攻击，期间使周围的友方角色每秒恢复相当于森西攻击力38%的生命，之后对附近一定范围内所有友方角色进行一次相当于攻击力150%的治疗，并回复10点魔力
Begins cooking and stops attacking for 10 seconds. During cooking, all allied units within range recover HP equal to 40% of Senshi's ATK every second. Afterward, heal all allied units within a certain range once for 160% ATK and restore 10 Mana=开始烹饪，10秒内停止攻击，期间使周围的友方角色每秒恢复相当于森西攻击力40%的生命，之后对附近一定范围内所有友方角色进行一次相当于攻击力160%的治疗，并回复10点魔力
Begins cooking and stops attacking for 10 seconds. During cooking, all allied units within range recover HP equal to 42% of Senshi's ATK every second. Afterward, heal all allied units within a certain range once for 170% ATK and restore 10 Mana=开始烹饪，10秒内停止攻击，期间使周围的友方角色每秒恢复相当于森西攻击力42%的生命，之后对附近一定范围内所有友方角色进行一次相当于攻击力170%的治疗，并回复10点魔力
Begins cooking and stops attacking for 10 seconds. During cooking, all allied units within range recover HP equal to 45% of Senshi's ATK every second. Afterward, heal all allied units within a certain range once for 180% ATK and restore 10 Mana=开始烹饪，10秒内停止攻击，期间使周围的友方角色每秒恢复相当于森西攻击力45%的生命，之后对附近一定范围内所有友方角色进行一次相当于攻击力180%的治疗，并回复10点魔力
Begins cooking and stops attacking for 10 seconds. During cooking, all allied units within range recover HP equal to <@ba.vup>26%</> of Senshi's ATK every second. Afterward, heal all allied units within a certain range once for <@ba.vup>110%</> ATK and restore <@ba.vup>6</> <$ba.magicpoint>Mana</>=开始烹饪，10秒内停止攻击，期间使周围的友方角色每秒恢复相当于森西攻击力<@ba.vup>26%</>的生命，之后对附近一定范围内所有友方角色进行一次相当于攻击力<@ba.vup>110%</>的治疗，并回复<@ba.vup>6</>点<$ba.magicpoint>魔力</>
Begins cooking and stops attacking for 10 seconds. During cooking, all allied units within range recover HP equal to <@ba.vup>28%</> of Senshi's ATK every second. Afterward, heal all allied units within a certain range once for <@ba.vup>115%</> ATK and restore <@ba.vup>6</> <$ba.magicpoint>Mana</>=开始烹饪，10秒内停止攻击，期间使周围的友方角色每秒恢复相当于森西攻击力<@ba.vup>28%</>的生命，之后对附近一定范围内所有友方角色进行一次相当于攻击力<@ba.vup>115%</>的治疗，并回复<@ba.vup>6</>点<$ba.magicpoint>魔力</>
Begins cooking and stops attacking for 10 seconds. During cooking, all allied units within range recover HP equal to <@ba.vup>30%</> of Senshi's ATK every second. Afterward, heal all allied units within a certain range once for <@ba.vup>120%</> ATK and restore <@ba.vup>6</> <$ba.magicpoint>Mana</>=开始烹饪，10秒内停止攻击，期间使周围的友方角色每秒恢复相当于森西攻击力<@ba.vup>30%</>的生命，之后对附近一定范围内所有友方角色进行一次相当于攻击力<@ba.vup>120%</>的治疗，并回复<@ba.vup>6</>点<$ba.magicpoint>魔力</>
Begins cooking and stops attacking for 10 seconds. During cooking, all allied units within range recover HP equal to <@ba.vup>32%</> of Senshi's ATK every second. Afterward, heal all allied units within a certain range once for <@ba.vup>130%</> ATK and restore <@ba.vup>8</> <$ba.magicpoint>Mana</>=开始烹饪，10秒内停止攻击，期间使周围的友方角色每秒恢复相当于森西攻击力<@ba.vup>32%</>的生命，之后对附近一定范围内所有友方角色进行一次相当于攻击力<@ba.vup>130%</>的治疗，并回复<@ba.vup>8</>点<$ba.magicpoint>魔力</>
Begins cooking and stops attacking for 10 seconds. During cooking, all allied units within range recover HP equal to <@ba.vup>34%</> of Senshi's ATK every second. Afterward, heal all allied units within a certain range once for <@ba.vup>135%</> ATK and restore <@ba.vup>8</> <$ba.magicpoint>Mana</>=开始烹饪，10秒内停止攻击，期间使周围的友方角色每秒恢复相当于森西攻击力<@ba.vup>34%</>的生命，之后对附近一定范围内所有友方角色进行一次相当于攻击力<@ba.vup>135%</>的治疗，并回复<@ba.vup>8</>点<$ba.magicpoint>魔力</>
Begins cooking and stops attacking for 10 seconds. During cooking, all allied units within range recover HP equal to <@ba.vup>36%</> of Senshi's ATK every second. Afterward, heal all allied units within a certain range once for <@ba.vup>140%</> ATK and restore <@ba.vup>8</> <$ba.magicpoint>Mana</>=开始烹饪，10秒内停止攻击，期间使周围的友方角色每秒恢复相当于森西攻击力<@ba.vup>36%</>的生命，之后对附近一定范围内所有友方角色进行一次相当于攻击力<@ba.vup>140%</>的治疗，并回复<@ba.vup>8</>点<$ba.magicpoint>魔力</>
Begins cooking and stops attacking for 10 seconds. During cooking, all allied units within range recover HP equal to <@ba.vup>38%</> of Senshi's ATK every second. Afterward, heal all allied units within a certain range once for <@ba.vup>150%</> ATK and restore <@ba.vup>10</> <$ba.magicpoint>Mana</>=开始烹饪，10秒内停止攻击，期间使周围的友方角色每秒恢复相当于森西攻击力<@ba.vup>38%</>的生命，之后对附近一定范围内所有友方角色进行一次相当于攻击力<@ba.vup>150%</>的治疗，并回复<@ba.vup>10</>点<$ba.magicpoint>魔力</>
Begins cooking and stops attacking for 10 seconds. During cooking, all allied units within range recover HP equal to <@ba.vup>40%</> of Senshi's ATK every second. Afterward, heal all allied units within a certain range once for <@ba.vup>160%</> ATK and restore <@ba.vup>10</> <$ba.magicpoint>Mana</>=开始烹饪，10秒内停止攻击，期间使周围的友方角色每秒恢复相当于森西攻击力<@ba.vup>40%</>的生命，之后对附近一定范围内所有友方角色进行一次相当于攻击力<@ba.vup>160%</>的治疗，并回复<@ba.vup>10</>点<$ba.magicpoint>魔力</>
Begins cooking and stops attacking for 10 seconds. During cooking, all allied units within range recover HP equal to <@ba.vup>42%</> of Senshi's ATK every second. Afterward, heal all allied units within a certain range once for <@ba.vup>170%</> ATK and restore <@ba.vup>10</> <$ba.magicpoint>Mana</>=开始烹饪，10秒内停止攻击，期间使周围的友方角色每秒恢复相当于森西攻击力<@ba.vup>42%</>的生命，之后对附近一定范围内所有友方角色进行一次相当于攻击力<@ba.vup>170%</>的治疗，并回复<@ba.vup>10</>点<$ba.magicpoint>魔力</>
Begins cooking and stops attacking for 10 seconds. During cooking, all allied units within range recover HP equal to <@ba.vup>45%</> of Senshi's ATK every second. Afterward, heal all allied units within a certain range once for <@ba.vup>180%</> ATK and restore <@ba.vup>10</> <$ba.magicpoint>Mana</>=开始烹饪，10秒内停止攻击，期间使周围的友方角色每秒恢复相当于森西攻击力<@ba.vup>45%</>的生命，之后对附近一定范围内所有友方角色进行一次相当于攻击力<@ba.vup>180%</>的治疗，并回复<@ba.vup>10</>点<$ba.magicpoint>魔力</>
Begins cooking and stops attacking for 10 seconds. During cooking, all allied units within range recover HP equal to <@ba.vup>{tick_heal_scale:0%}</> of Senshi's ATK every second. Afterward, heal all allied units within a certain range once for <@ba.vup>{heal_scale:0%}</> ATK and restore <@ba.vup>{magic_sp:0}</> <$ba.magicpoint>Mana</>=开始烹饪，10秒内停止攻击，期间使周围的友方角色每秒恢复相当于森西攻击力<@ba.vup>{tick_heal_scale:0%}</>的生命，之后对附近一定范围内所有友方角色进行一次相当于攻击力<@ba.vup>{heal_scale:0%}</>的治疗，并回复<@ba.vup>{magic_sp:0}</>点<$ba.magicpoint>魔力</>
Begins cooking and stops attacking for 10 seconds. During cooking, all allied units within range recover HP equal to {tick_heal_scale:0%} of Senshi's ATK every second. Afterward, heal all allied units within a certain range once for {heal_scale:0%} ATK and restore {magic_sp:0} Mana=开始烹饪，10秒内停止攻击，期间使周围的友方角色每秒恢复相当于森西攻击力{tick_heal_scale:0%}的生命，之后对附近一定范围内所有友方角色进行一次相当于攻击力{heal_scale:0%}的治疗，并回复{magic_sp:0}点魔力
Begins cooking and stops attacking for 3 seconds. After cooking is complete, restores HP equal to 190% ATK to one allied unit within range, and grant them one of the following buffs at random: ATK +11%, ASPD +11, or Max HP +16% for 6 seconds=开始烹饪，3秒内停止攻击，烹饪完成后治疗周围一名友方角色，使其恢复相当于攻击力190%的生命，且随机获得下列一项增益：攻击力+11%，攻击速度+11，生命上限+16%，持续6秒
Begins cooking and stops attacking for 3 seconds. After cooking is complete, restores HP equal to 200% ATK to one allied unit within range, and grant them one of the following buffs at random: ATK +12%, ASPD +12, or Max HP +17% for 6 seconds=开始烹饪，3秒内停止攻击，烹饪完成后治疗周围一名友方角色，使其恢复相当于攻击力200%的生命，且随机获得下列一项增益：攻击力+12%，攻击速度+12，生命上限+17%，持续6秒
Begins cooking and stops attacking for 3 seconds. After cooking is complete, restores HP equal to 210% ATK to one allied unit within range, and grant them one of the following buffs at random: ATK +13%, ASPD +13, or Max HP +18% for 6 seconds=开始烹饪，3秒内停止攻击，烹饪完成后治疗周围一名友方角色，使其恢复相当于攻击力210%的生命，且随机获得下列一项增益：攻击力+13%，攻击速度+13，生命上限+18%，持续6秒
Begins cooking and stops attacking for 3 seconds. After cooking is complete, restores HP equal to 220% ATK to one allied unit within range, and grant them one of the following buffs at random: ATK +14%, ASPD +14, or Max HP +19% for 7 seconds=开始烹饪，3秒内停止攻击，烹饪完成后治疗周围一名友方角色，使其恢复相当于攻击力220%的生命，且随机获得下列一项增益：攻击力+14%，攻击速度+14，生命上限+19%，持续7秒
Begins cooking and stops attacking for 3 seconds. After cooking is complete, restores HP equal to 230% ATK to one allied unit within range, and grant them one of the following buffs at random: ATK +15%, ASPD +15, or Max HP +20% for 7 seconds=开始烹饪，3秒内停止攻击，烹饪完成后治疗周围一名友方角色，使其恢复相当于攻击力230%的生命，且随机获得下列一项增益：攻击力+15%，攻击速度+15，生命上限+20%，持续7秒
Begins cooking and stops attacking for 3 seconds. After cooking is complete, restores HP equal to 240% ATK to one allied unit within range, and grant them one of the following buffs at random: ATK +16%, ASPD +16, or Max HP +21% for 7 seconds=开始烹饪，3秒内停止攻击，烹饪完成后治疗周围一名友方角色，使其恢复相当于攻击力240%的生命，且随机获得下列一项增益：攻击力+16%，攻击速度+16，生命上限+21%，持续7秒
Begins cooking and stops attacking for 3 seconds. After cooking is complete, restores HP equal to 250% ATK to one allied unit within range, and grant them one of the following buffs at random: ATK +17%, ASPD +17, or Max HP +22% for 8 seconds=开始烹饪，3秒内停止攻击，烹饪完成后治疗周围一名友方角色，使其恢复相当于攻击力250%的生命，且随机获得下列一项增益：攻击力+17%，攻击速度+17，生命上限+22%，持续8秒
Begins cooking and stops attacking for 3 seconds. After cooking is complete, restores HP equal to 260% ATK to one allied unit within range, and grant them one of the following buffs at random: ATK +18%, ASPD +18, or Max HP +23% for 8 seconds=开始烹饪，3秒内停止攻击，烹饪完成后治疗周围一名友方角色，使其恢复相当于攻击力260%的生命，且随机获得下列一项增益：攻击力+18%，攻击速度+18，生命上限+23%，持续8秒
Begins cooking and stops attacking for 3 seconds. After cooking is complete, restores HP equal to 270% ATK to one allied unit within range, and grant them one of the following buffs at random: ATK +19%, ASPD +19, or Max HP +24% for 8 seconds=开始烹饪，3秒内停止攻击，烹饪完成后治疗周围一名友方角色，使其恢复相当于攻击力270%的生命，且随机获得下列一项增益：攻击力+19%，攻击速度+19，生命上限+24%，持续8秒
Begins cooking and stops attacking for 3 seconds. After cooking is complete, restores HP equal to 280% ATK to one allied unit within range, and grant them one of the following buffs at random: ATK +20%, ASPD +20, or Max HP +25% for 8 seconds=开始烹饪，3秒内停止攻击，烹饪完成后治疗周围一名友方角色，使其恢复相当于攻击力280%的生命，且随机获得下列一项增益：攻击力+20%，攻击速度+20，生命上限+25%，持续8秒
Begins cooking and stops attacking for 3 seconds. After cooking is complete, restores HP equal to <@ba.vup>190%</> ATK to one allied unit within range, and grant them one of the following buffs at random: ATK <@ba.vup>+11%</>, ASPD <@ba.vup>+11</>, or Max HP <@ba.vup>+16%</> for <@ba.vup>6</> seconds=开始烹饪，3秒内停止攻击，烹饪完成后治疗周围一名友方角色，使其恢复相当于攻击力<@ba.vup>190%</>的生命，且随机获得下列一项增益：攻击力<@ba.vup>+11%</>，攻击速度<@ba.vup>+11</>，生命上限<@ba.vup>+16%</>，持续<@ba.vup>6</>秒
Begins cooking and stops attacking for 3 seconds. After cooking is complete, restores HP equal to <@ba.vup>200%</> ATK to one allied unit within range, and grant them one of the following buffs at random: ATK <@ba.vup>+12%</>, ASPD <@ba.vup>+12</>, or Max HP <@ba.vup>+17%</> for <@ba.vup>6</> seconds=开始烹饪，3秒内停止攻击，烹饪完成后治疗周围一名友方角色，使其恢复相当于攻击力<@ba.vup>200%</>的生命，且随机获得下列一项增益：攻击力<@ba.vup>+12%</>，攻击速度<@ba.vup>+12</>，生命上限<@ba.vup>+17%</>，持续<@ba.vup>6</>秒
Begins cooking and stops attacking for 3 seconds. After cooking is complete, restores HP equal to <@ba.vup>210%</> ATK to one allied unit within range, and grant them one of the following buffs at random: ATK <@ba.vup>+13%</>, ASPD <@ba.vup>+13</>, or Max HP <@ba.vup>+18%</> for <@ba.vup>6</> seconds=开始烹饪，3秒内停止攻击，烹饪完成后治疗周围一名友方角色，使其恢复相当于攻击力<@ba.vup>210%</>的生命，且随机获得下列一项增益：攻击力<@ba.vup>+13%</>，攻击速度<@ba.vup>+13</>，生命上限<@ba.vup>+18%</>，持续<@ba.vup>6</>秒
Begins cooking and stops attacking for 3 seconds. After cooking is complete, restores HP equal to <@ba.vup>220%</> ATK to one allied unit within range, and grant them one of the following buffs at random: ATK <@ba.vup>+14%</>, ASPD <@ba.vup>+14</>, or Max HP <@ba.vup>+19%</> for <@ba.vup>7</> seconds=开始烹饪，3秒内停止攻击，烹饪完成后治疗周围一名友方角色，使其恢复相当于攻击力<@ba.vup>220%</>的生命，且随机获得下列一项增益：攻击力<@ba.vup>+14%</>，攻击速度<@ba.vup>+14</>，生命上限<@ba.vup>+19%</>，持续<@ba.vup>7</>秒
Begins cooking and stops attacking for 3 seconds. After cooking is complete, restores HP equal to <@ba.vup>230%</> ATK to one allied unit within range, and grant them one of the following buffs at random: ATK <@ba.vup>+15%</>, ASPD <@ba.vup>+15</>, or Max HP <@ba.vup>+20%</> for <@ba.vup>7</> seconds=开始烹饪，3秒内停止攻击，烹饪完成后治疗周围一名友方角色，使其恢复相当于攻击力<@ba.vup>230%</>的生命，且随机获得下列一项增益：攻击力<@ba.vup>+15%</>，攻击速度<@ba.vup>+15</>，生命上限<@ba.vup>+20%</>，持续<@ba.vup>7</>秒
Begins cooking and stops attacking for 3 seconds. After cooking is complete, restores HP equal to <@ba.vup>240%</> ATK to one allied unit within range, and grant them one of the following buffs at random: ATK <@ba.vup>+16%</>, ASPD <@ba.vup>+16</>, or Max HP <@ba.vup>+21%</> for <@ba.vup>7</> seconds=开始烹饪，3秒内停止攻击，烹饪完成后治疗周围一名友方角色，使其恢复相当于攻击力<@ba.vup>240%</>的生命，且随机获得下列一项增益：攻击力<@ba.vup>+16%</>，攻击速度<@ba.vup>+16</>，生命上限<@ba.vup>+21%</>，持续<@ba.vup>7</>秒
Begins cooking and stops attacking for 3 seconds. After cooking is complete, restores HP equal to <@ba.vup>250%</> ATK to one allied unit within range, and grant them one of the following buffs at random: ATK <@ba.vup>+17%</>, ASPD <@ba.vup>+17</>, or Max HP <@ba.vup>+22%</> for <@ba.vup>8</> seconds=开始烹饪，3秒内停止攻击，烹饪完成后治疗周围一名友方角色，使其恢复相当于攻击力<@ba.vup>250%</>的生命，且随机获得下列一项增益：攻击力<@ba.vup>+17%</>，攻击速度<@ba.vup>+17</>，生命上限<@ba.vup>+22%</>，持续<@ba.vup>8</>秒
Begins cooking and stops attacking for 3 seconds. After cooking is complete, restores HP equal to <@ba.vup>260%</> ATK to one allied unit within range, and grant them one of the following buffs at random: ATK <@ba.vup>+18%</>, ASPD <@ba.vup>+18</>, or Max HP <@ba.vup>+23%</> for <@ba.vup>8</> seconds=开始烹饪，3秒内停止攻击，烹饪完成后治疗周围一名友方角色，使其恢复相当于攻击力<@ba.vup>260%</>的生命，且随机获得下列一项增益：攻击力<@ba.vup>+18%</>，攻击速度<@ba.vup>+18</>，生命上限<@ba.vup>+23%</>，持续<@ba.vup>8</>秒
Begins cooking and stops attacking for 3 seconds. After cooking is complete, restores HP equal to <@ba.vup>270%</> ATK to one allied unit within range, and grant them one of the following buffs at random: ATK <@ba.vup>+19%</>, ASPD <@ba.vup>+19</>, or Max HP <@ba.vup>+24%</> for <@ba.vup>8</> seconds=开始烹饪，3秒内停止攻击，烹饪完成后治疗周围一名友方角色，使其恢复相当于攻击力<@ba.vup>270%</>的生命，且随机获得下列一项增益：攻击力<@ba.vup>+19%</>，攻击速度<@ba.vup>+19</>，生命上限<@ba.vup>+24%</>，持续<@ba.vup>8</>秒
Begins cooking and stops attacking for 3 seconds. After cooking is complete, restores HP equal to <@ba.vup>280%</> ATK to one allied unit within range, and grant them one of the following buffs at random: ATK <@ba.vup>+20%</>, ASPD <@ba.vup>+20</>, or Max HP <@ba.vup>+25%</> for <@ba.vup>8</> seconds=开始烹饪，3秒内停止攻击，烹饪完成后治疗周围一名友方角色，使其恢复相当于攻击力<@ba.vup>280%</>的生命，且随机获得下列一项增益：攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+20</>，生命上限<@ba.vup>+25%</>，持续<@ba.vup>8</>秒
Begins cooking and stops attacking for 3 seconds. After cooking is complete, restores HP equal to <@ba.vup>{heal_scale:0%}</> ATK to one allied unit within range, and grant them one of the following buffs at random: ATK <@ba.vup>+{atk:0%}</>, ASPD <@ba.vup>+{attack_speed:0}</>, or Max HP <@ba.vup>+{max_hp:0%}</> for <@ba.vup>{up_duration:0}</> seconds=开始烹饪，3秒内停止攻击，烹饪完成后治疗周围一名友方角色，使其恢复相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命，且随机获得下列一项增益：攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed:0}</>，生命上限<@ba.vup>+{max_hp:0%}</>，持续<@ba.vup>{up_duration:0}</>秒
Begins cooking and stops attacking for 3 seconds. After cooking is complete, restores HP equal to {heal_scale:0%} ATK to one allied unit within range, and grant them one of the following buffs at random: ATK +{atk:0%}, ASPD +{attack_speed:0}, or Max HP +{max_hp:0%} for {up_duration:0} seconds=开始烹饪，3秒内停止攻击，烹饪完成后治疗周围一名友方角色，使其恢复相当于攻击力{heal_scale:0%}的生命，且随机获得下列一项增益：攻击力+{atk:0%}，攻击速度+{attack_speed:0}，生命上限+{max_hp:0%}，持续{up_duration:0}秒
Begone with the wind.=灰飞烟灭吧。
Begone.=消失吧。
Behavior that upsets others=进行令人不快的行为
Behind a quiet and comfortable life is someone protecting you from the wind and rain.\n<@lv.item><Holy Statue></> Can calm the emotions of residents.\n<@lv.item><Makeshift Walkway></> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately\n<@lv.item><Crumbling Masonry></> Rocks will periodically fall and roll down a slope, dealing damage to friendly units in the way=平静安逸的生活背后，有人在为你遮风挡雨。\n<@lv.item><圣像></>可以安抚平民情绪\n<@lv.item><临时步道></>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡\n<@lv.item><塌落的墙垣></>每隔一段时间会掉落落石，沿坡道向前滚动对我方造成伤害
Behind a quiet and comfortable life is someone protecting you from the wind and rain.\n<Holy Statue> Can calm the emotions of residents.\n<Makeshift Walkway> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately\n<Crumbling Masonry> Rocks will periodically fall and roll down a slope, dealing damage to friendly units in the way=平静安逸的生活背后，有人在为你遮风挡雨。\n<圣像>可以安抚平民情绪\n<临时步道>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡\n<塌落的墙垣>每隔一段时间会掉落落石，沿坡道向前滚动对我方造成伤害
Behind it, the thick clouds atop the Shard finally crack open.=在它身后，碎片大厦顶部的厚重云层终于裂开了小小的一角。
Behind lies the beaches and crowds, while ahead stands those seeking to break through and hide among them. What should be done is obvious.\n<Deep Water Zone>Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP\n<Custom Floating Platform>Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats=身后是沙滩和人群，面前是想要突破这里混入其中的不法分子，该怎么做显而易见。\n<深水区>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<特制水上平台>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏\n本次行动中干员布置不受近远程限制
Behind that door lies... a machine, right? In that case, the answer is bound to be boring.=门后面......是一台机器，对吧？既然如此，答案注定是无聊的。
Behind the gold brooch is the story of the fall of a royal house. Behind every person are the people and things they care about.=一枚金胸针背后有着一个皇室覆灭的过往，每个人背后也有着她自己在意的人和事。
Behind the Lens=摄像机的背面
Behind the Mask=面具之后
Behind the Safety Line=安全线内
Behind the Story Medal=故事背后奖章
Behind the Words=字里行间
Behind This Door=这扇门后
Behind You, Supporting You=身后支援
Behold the Mountains=见山影
Behold the power the mountains pledged to me.=这是群山许诺于我的力量。
Behold, here comes my flamboyant moves!=好好看着我华丽的身姿。
Behold, the consonance of innumerable souls.=这是无数个心灵交织的和声。
Behold, the power of the Song Do Bart Cham style!=就让你们见识下吧，双刀八斩法！
Behold, the symphony of countless voices.=这是无穷个声部演奏的交响。
Behold, the Twilight Comes=睁眼，便是日暮
Beichen Liu=刘北辰
Being a bidder at your own auction? You never know what the Duck Lord is up to.=又开拍卖会又当竞拍者，你也不知道鸭爵到底在想什么。
Being a bodyguard isn't a matter of defense. It's about control. Controlling the space around your target and neutralizing threats. Want me to demonstrate?=护卫不是防御，是掌控。掌控保护者周边的空间，扫除一切威胁。我证明给你看，如何？
Being a defender hasn't crushed Jessica under the weight of her equipment. Enemies who think they got the jump on her do not know that they face not just bullets, but shields and gunfire.=在承担起重装干员的职责之后，杰西卡并未被越来越多的装备压垮。有些敌人自认为可以杀她个措手不及，却不知道自己要面对的不只是铳弹，还有盾牌与炮火。
Being a Messenger isn't easy. Both the sender and the receiver might have some big ideas, and who knows if some shady secrets get inside your bag. If you're too absorbed in getting yourself moving, you could still end up in a pit for what you get yourself into.=信使的工作并不轻松。送件人和收件人可能都有着自己的野心，包裹里也许埋藏着惊人的秘密......如果信使光盯着脚下的路，是会因为看不见落脚点而坠落的。
Being able to come here is proof enough of their strength.=能走到这里，本身就代表着实力。
Being able to run again is such a blessing—I'll never forget what Rhodes Island has done for me. Now I want to help everyone by my own power too, but it still seems like I get in the way more than anything... I'll keep on trying, though. So that someday, I really can be of help to you all.=能再次奔跑起来，这份恩情我是永远都不会忘记的。我也想用自己的能力来帮助大家，但好像还是给大家造成的麻烦更多......我会继续努力的，为了以后某天，能真的帮到大家。
Being able to stay in the Garden at a time like this probably means he has some obscure connection to the imperial court or Yi himself. Since he refuses to leave no matter what, then if he's attacked by geists, it's not your problem.=这个时候还能留在界园里的，想必和朝廷或者易有着千丝万缕的联系。既然他死活不肯走，那万一他被伥怪袭击了，也不是你的责任。
Being an optician doesn't mean I have any vision problems. That's to say, I can see you, Doctor. You don't need to get so close.=虽然我是一名配镜师，但自身并没有视力上的问题。我能看清你，博士，不用靠得这么近。
Being betrayed over and over is much like wringing a sponge. It may return to its original shape sooner or later, but it will be wrung again.\n<@lv.item><Originium Jetstream></>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=一次次蓄谋已久的背叛，像是扭曲的海绵，迟早会恢复原样，然后再次被扭曲。\n<@lv.item><源石流发生装置></>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
Being betrayed over and over is much like wringing a sponge. It may return to its original shape sooner or later, but it will be wrung again.\n<Originium Jetstream>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=一次次蓄谋已久的背叛，像是扭曲的海绵，迟早会恢复原样，然后再次被扭曲。\n<源石流发生装置>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
Being by your side feels like basking in the spring sunshine. So warm, so comfy.=和博士在一起的时光，就像沐浴在春天的阳光里一样温暖，很舒服。
Being caught in such a fierce gale full of sand will not just hinder your movements!=被这种卷着沙尘的狂风刮到，可不仅仅是行动受阻这么简单！
Being in Kazimierz was no easy thing. The Adeptus Sprawiedliwi and the General Chamber of Commerce are still constantly at each other's throats, and the day when glory once again shines on Kazimierz seems very far away still. Only at Rhodes Island can I let my guard down, and regather myself with peace of mind.=留在卡西米尔并不轻松。监正会和商业联合会仍旧在无休止地互相掣肘，荣耀重新照耀卡西米尔的日子，似乎还很遥远。也只有在罗德岛上，才能够放下戒备，安心休整一会。
Being lost isn't necessarily a bad thing. This time, you will explore more possibilities.=有时，迷茫并不是件坏事。这一次，你将探索更多的可能性。
Being of two different stations, some things I can't tell you, nor you me. But there is one point we needn't doubt—we are both fed up with war. I imagine that's more than enough reason we might sit down together, open and honest, and share a drink.=我们的立场不同，有些话，我不能说，您也不能说。但有一点毋庸置疑——我们都讨厌战争。我想，这样就足够让我们坐在一起，毫无芥蒂地喝上一杯了。
Being pricked by the nib of a pen is not particularly painful, but the inkstain will grow deeper into the healing wound.=被笔尖刺伤不算很痛，只是墨渍会长进愈合的伤口里。
Being so serious about something no one cares=一本正经地说没人在乎的事
Being straightforward has never meant being reckless.=直来直往从不只意味着鲁莽。
Being treated as an aberration is normal to me, because I cannot understand other people, nor do I have any desire to deal with them. On the contrary, talking to you is quite interesting to me, Doctor. Neither you nor the Notarial Hall has denied me because of the way I live. You make me feel at ease. Thank you.=被人当作怪胎是件稀松平常的事，因为我确实不能理解其他人，也不愿和他们往来。相反，像今天一样与你交谈是件有趣的事，你和公证所都没有因为我的处世方式否定我，这让我感觉很自在。谢谢。
Bel Canto Boatswain=美声水手长
Beliefs cannot be used to trade, just as faith cannot be given a price.=信仰不能用来贩卖，正如虔诚不能用金钱来估价。
Believe it or not, I've never opened the storage cabinet in the back. Yes, the one behind the TV. It was supposedly left by the previous owner, and you can see your own death when you open it... but this place was new when I rented it. How could there be a previous owner?=您信不信，这小店后面的收纳柜我从没打开过。对，就是电视后面那个小柜子，说是前一任店主留下的，打开它第一眼就能看到自己的死状。可我也纳闷，我明明签的是新铺合同啊，怎么会有前店主呢？
Believe My Belief=信我所信
Believe they can handle it=相信他们自己能处理好
Believer=笃信者
Believes anything you say, including any teasing. Don't tease him. <color\=#0d99b2>Very high</color> starting Trust, <color\=#0d99b2>high</color> starting Interest, <color\=#ea3b47>very easily</color> irritated.=很信你的话，包括你对他的调侃。不要调侃。初始信任<color\=#0d99b2>非常高</color>，初始兴味<color\=#0d99b2>较高</color>，<color\=#ea3b47>非常容易</color>进入焦躁状态。
Believes anything you say, including any teasing. Don't tease him. Very high starting Trust, high starting Interest, very easily irritated.=很信你的话，包括你对他的调侃。不要调侃。初始信任非常高，初始兴味较高，非常容易进入焦躁状态。
Bell Lamp=晃铃吊灯
Bell of Odes=颂礼之钟
Bell of the Dark Night=暗夜之铃
Bell Ringer=敲钟人
Bellone=贝洛内
Bellone Estate=贝洛内家
Bellone's Badge=贝洛内证章
Bellone's Token=贝洛内的信物
Bells of Agreement=契心聆铃
Bells of Liberation=解开铃铛
Belonging=归属
Beloved rag dolls, pretty flowers, storybooks with pages worn away… Children leave much to the castle while they're in Wonderland. Whatever they cherish that they've no power to safekeep, they can place in our care.=心爱的布娃娃，漂亮的花，翻得破破烂烂的故事书......来到仙境的孩子们，在城堡中寄存了许多东西，他们认为珍贵的，自己没办法好好保存的东西，都可以存放在这里。
Below Elite 2:=精英二阶段以下：
Below the City Walls=城墙之下
Below the stage stirs not a soul.=舞台之下，空无一人。
Belua Multorum es Capitums=多首野兽
Ben=文
Bena=贝娜
Bena dreamed. In the dream, the master of a super-big steamer basket told her that as long as she was willing to help, she could have some real yummy xiaolongbao. And so, Bena picked up her rod, sat down on a Beast Steward, and... started running errands!=贝娜做了一个梦。梦里，超级大蒸笼的主人告诉她，只要她愿意帮忙，就可以给她吃超级小笼包。于是，贝娜拿起钓竿，骑上兽亲......开始跑腿！
Bena was here=贝娜打的
Bena's Badge=贝娜证章
Bena's Personal Letter=贝娜的私人信件
Bena's Protractor=贝娜的量角器
Bena's Token=贝娜的信物
Bench=休闲长椅
Bench is full, unable to purchase from Dispatch Center=整备区已满，无法从调度中心购买
Bench of Composure=从容的长椅
Bench with a deep ditch on one side. Not part of the collection, but made by Reynell himself. 'Not the short side, my dear Miłosz. That's for people without friends to come with them to savor their own loneliness.'=在一侧有着一道沟壑的长椅。不是藏品，但设计由雷内尔亲自操刀。\n“别坐短的那边，米沃什，短的那边是留给没人陪着逛艺术馆的家伙品味孤独用的。”
Bend Spears - Acuity=折戟-锋刃
Bend Spears - Advancement=折戟-突破
Bend Spears - Army of One=折戟-一夫当关
Bend Spears - Battlecry=折戟-战吼
Bend Spears - Bloodbath=折戟-浴血
Bend Spears - Deathmatch=折戟-破釜沉舟
Bend Spears - Rending=折戟-裂岩
Bend Spears - Training=折戟-典训
Beneath her mild exterior lies a strong will to protect those who are dear to her.=温柔的外表下，是她努力想要守护重要之人的真心。
Beneath the abyss, the glowing city advances. That is their homeland—stretch your fingertips an inch more, and you will be able to touch everything that has passed.\nThey can only leave.=海渊之下，发光的城市在行进。那里是她们的故乡，只要稍稍伸出手去，就能触及过往的一切。\n她们只能离去。
Beneath the Ash=灰烬之下
Beneath the Capitol Spire.\nMudrock's Sarkaz decide to act.\nA tongue of flame laps at the whole town.\nBut in front of the gates, no more than 6 people stand guard.=议事厅高塔之下。\n名为泥岩的萨卡兹迈出了一步。\n火舌舔舐着整座城镇。\n而守在门前，却不过六人而已。
Beneath the darkening sky, you find yourself lost in a fog-shrouded forest.\nYou are in desperate need of safe shelter to pass the night,\nand it appears that the ominous castle ahead is your only choice.=天色渐暗，你迷失在了雾气笼罩的森林间。\n你急需寻找一处安全的避难所来度过这个夜晚，\n而眼前这座不祥的古堡，便是唯一的选择。
Beneath the gaze of justice, evil tumbles into the abyss.=正义之下，恶者堕深渊。
Beneath the overcast gloom of Caladon City, the spark called change is glowing. In the barrens further out, the spark is coming together as destruction greater still.\n'You see, my friend, times have changed.'=在卡拉顿城镇的阴云中，名为变革的火花正在闪耀。在更加遥远的荒地之上，火花正在凝聚成更有破坏力的形态。\n“你看，我的朋友，时代要变了。”
Beneath the Photic Zone=真光层下
Beneath the Worthy Wheel=巨轮之下
Beneath time's ashes, there lies the Elves' lost knowledge and forgotten tales... but even I can't really comprehend them. Digging through the past— it weighs down on you a lot more than healing a wound, or blessing a new life. Doctor, how do you manage to confront it all?=时间的灰烬下面，埋着精灵们被遗忘的故事和知识，但就连我自己也无法读懂它们。翻动过去，可比疗愈创口、祝福新生要沉重多了。博士，你是如何面对这一切的呢？
Benefitting from years of combat experience and his body's sturdy build, Humus always hits the field with a promise to hold key passages and keep enemy reinforcements at bay. When you add in the will driving him, stern as steel, it more than guarantees he'll be fighting to the very last moment.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=得益于多年的战斗经验与自身强悍的身体素质，休谟斯总能在战场上以一人之力扼守要道，阻挡敌方援军。而骨子里的不屈意志，更是帮助他战斗至最后一刻。\n<@lv.item><伦蒂尼姆城防副炮></>充能完成时，对场上阻挡数最高的我方单位周围造成不分敌我的真实伤害
Benefitting from years of combat experience and his body's sturdy build, Humus always hits the field with a promise to hold key passages and keep enemy reinforcements at bay. When you add in the will driving him, stern as steel, it more than guarantees he'll be fighting to the very last moment.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=得益于多年的战斗经验与自身强悍的身体素质，休谟斯总能在战场上以一人之力扼守要道，阻挡敌方援军。而骨子里的不屈意志，更是帮助他战斗至最后一刻。\n<伦蒂尼姆城防副炮>充能完成时，对场上阻挡数最高的我方单位周围造成不分敌我的真实伤害
Benevolent Betrayal=善意背叛
Benny's Decision=本尼的决定
Beppe's Craft=贝佩的手艺
Berry Metal Crab=浆果磐蟹
Berry Slug=浆果虫
Berry Tomato Wine=浆果番茄酒
Berserker Medal=狂战士奖章
Bertha wasn't young anymore then, and my mentor didn't think she'd return. She smiled as she said it didn't matter if she died in Kazdel, for her sharp-tongued disciple had no way out. We laughed over many jokes together, but this is the only one I dislike…=那时贝尔莎已经不年轻了，老师说没想到她会来。贝尔莎笑着说，反正她那个牙尖嘴利的学徒跑不了了，就算她死在卡兹戴尔也没关系。她和我们开过那么多玩笑，我唯独，不喜欢这一个......
Beset by the same tragedy, people can no longer tell where the barriers separating them arose.\n<@lv.item><Mire> </>Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<@lv.item><Reed Beds> </>Operators within gain Camouflage.=置身同一场惨剧，人们看不清彼此的隔阂从何而来。\n<@lv.item><沼泽地段></>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<@lv.item><芦苇丛></>置于其中的干员获得"迷彩"
Beset by the same tragedy, people can no longer tell where the barriers separating them arose.\n<Mire> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<Reed Beds> Operators within gain Camouflage.=置身同一场惨剧，人们看不清彼此的隔阂从何而来。\n<沼泽地段>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<芦苇丛>置于其中的干员获得"迷彩"
Beset on Three Sides=三面楚歌
Beside Dreams=行梦侧畔
Beside her, Hoshiguma's expression softens after making sure she's alright. She nods in greeting to the person behind her, who Momoka guesses is Kichisei, then turns to look into the distance...=身旁的星熊在确认自己平安无事之后，露出放松的表情。她对着后面大概是吉星的人点了点头，算是打过招呼之后，转头看向远处......
Beside The Battlefield=战场侧面
Beside the signal light array, the Sea Terrors gather. Where they slither, the shadows grow longer.=信号灯组边，恐鱼们聚集在这里。它们蠕行过的地方，阴影在增长。
Besides completing the tasks you give me, I have to go to Dr. Kal'tsit regularly for checkups. The doctor said my symptoms are pretty serious...=除了完成前辈您安排的工作，我还要抽空去凯尔希医生那里做检查。医生说，我的病症似乎是比较严重的那种......
Besieger=攻城手
Besirin Council=贝西林商会
Best be careful. By nature, my kind are all monsters.=小心为上。我们这种人本质都是怪物。
Best Buddies=最好的朋友
Best Design Sofa (L)=最佳设计沙发（大）
Best Design Sofa (S)=最佳设计沙发（小）
Best Friend=挚友
Best Mentor=最佳导师
Best not get ourselves involved=我们还是不要瞎掺和了
Best not let them pass there.\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly=最好不要让他们通过那里。\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
Best not let them pass there.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly=最好不要让他们通过那里。\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
Best of Buds=断金之交
Best Record=历史最高
Best Time=赛场最佳记录
Best Wishes Supply Pack=新春祝愿补给包
Best-selling Peterheim Cookies=彼得海姆热销饼干
Bestial Hou=后兽
Bestial Ju=矩兽
Bestial Sui—Fallen into a slumber after its defeat by Yan. Its remains are buried in an underground tomb, but remnants of its divine consciousness continue to affect the land.=岁兽——被大炎射落而陷入沉睡，身躯埋于地下陵墓的巨兽，其残存的神识如今仍影响着这片大地。
Bestowed Trinket=受赐玩物
Bet on Survival=投注生存法则
Bet With the 'Exiled King'=与“放逐王”的赌约
Bet you think I'm goofing off right now, Doctor. But I ain't.=博士一定是觉得卡夫卡在偷懒吧。但是并没有哦~
Betabulli-Apkalli=别塔卜-阿帕卡里
Betabulli-Apkalli Doubts=别塔卜-阿帕卡里之疑
Betrayal=背叛
Betsushi=别枝
Better go=还是先走吧
Better hope that the fleeing prey won't share information, so you still have a chance to savor the rest of your life at ease.=如果逃走的猎物没有能力传递信息，您就还有欢度余生的机会。
Better leave the fine brush at home.=细笔还是留在家里画吧。
Better let sleeping beasts lie=多一事不如少一事
Better luck next time!=真遗憾！
Better not use geists too often=伥物还是少用为好
Better reconsider!=还是再想想吧！
Better run faster, before my fire swallows you whole!=不想被火舌追上？那你跑得还不够快！
Better run now before it's too late=再不跑就来不及了
Better safe than sorry.=小心为上。
Better safe than sorry. You want to be prepared for anything that comes your way, friend.=有备无患，有备无患啊朋友。
Better setting out than knives out, on a bright, sunny day like this.=像这样一个阳光明媚的日子，出行要比出刀更适宜。
Better stay away from tragic stories!=少看点悲剧故事吧！
Better to be alone than with a companion of ill-repute.=独处总比和坏人在一起好。
Better to get your job done first than wasting time on chitchat.=与其花时间在这里唠唠叨叨，还不如赶紧把手上的工作做完。
Better to just get it over with=长痛不如短痛
Better to light a glimmer than curse the darkness.=点亮微光，胜于斥责黑暗。
Better watch your step.=看看你的脚下。
Better World, Better Life Medal=热心体验员奖章
Between a refined combat style or something more direct, which do you prefer?=你喜欢文雅点的战斗方式，还是直接点的？
Between Heaven and Earth=天地间
Between Light and Darkness=一心晦明
Between monsters and humans, which is truly more terrifying?=怪物和人，到底哪一方更可怕？
Between Mountains=群山之间
Between Past and Present=过去与现在的交会
Between Sankta=萨科塔之间
Beverage=饮品
Beverage Cabinet=饮料陈列架
Beverage made from chopped saltfin viscera and fermented with microorganisms from the underground rivers beneath the Salt Flat. The stench is both invigorating and tear-inducing. And as for its other properties... 'Has anyone told that idiota in the kitchen that you don't need to add any goddamn salt to a saltfin?!'=以搅碎的盐鳞内脏为原料，以盐漠地下河中的微生物为酵母，经过发酵得来的饮品。腥得沁人心脾，臭得荡气回肠，以及，“有没有人去跟厨子说一声，盐鳞已经很咸了，别*伊比利亚粗口*再加盐了！”
Beverage Menu=饮料价目表
Beverley=贝弗利
Beware of the Edges=内敛锋芒
Beware of the true dangers that conceal themselves among the crowds.=人群混杂，当心混在其中的那些，真正图谋不轨的家伙。
Beware the enemy unperturbed even in the thick of sandstorms.\n<@lv.item><Mobile Tactical Hangar></> Deploys drones as needed to assist enemy combatants.=警惕那些在漫天黄沙之中仍能沉得住气的敌人。\n<@lv.item><可移动战术机库></>根据需要可随时发射无人机支援敌方佣兵小队作战
Beware the enemy unperturbed even in the thick of sandstorms.\n<Mobile Tactical Hangar> Deploys drones as needed to assist enemy combatants.=警惕那些在漫天黄沙之中仍能沉得住气的敌人。\n<可移动战术机库>根据需要可随时发射无人机支援敌方佣兵小队作战
Beware the fans of the Nightmare Knight - they will make it hard for you to sleep. Whether they become as nightmares that invade your sweet dreams, or simply end up as ruffians who make a racket outside your house with their strange rituals... is for the reader to decide.\n<@lv.item><Knight Crest></> When used, permanently provides visibility over a certain tile=当心逐魇骑士的粉丝，他们会让你睡不好觉——至于是成为梦魇侵扰美梦还是单纯在家举行仪式大吼大叫噪音扰民，那就得看读者是怎么想的了。\n<@lv.item><骑士之徽></>使用后可以永久提供某一格地块的视野
Beware the fans of the Nightmare Knight - they will make it hard for you to sleep. Whether they become as nightmares that invade your sweet dreams, or simply end up as ruffians who make a racket outside your house with their strange rituals... is for the reader to decide.\n<Knight Crest> When used, permanently provides visibility over a certain tile=当心逐魇骑士的粉丝，他们会让你睡不好觉——至于是成为梦魇侵扰美梦还是单纯在家举行仪式大吼大叫噪音扰民，那就得看读者是怎么想的了。\n<骑士之徽>使用后可以永久提供某一格地块的视野
Beware the Shadows=暗箭难防
Beware, for in the absence of fancy powers, we must fight them on even terms.\n<@lv.item><Giant Mushroom></>Increases the DEF of neighboring allied units\n<@lv.item><Rhodes Island Temporary Employee></>Tidies up a Giant Mushroom to create a Ranged tile=当心，在毫无花哨的力量面前，我们只能同样用力量来对抗。\n<@lv.item><巨蕈></>与其相邻的我方单位防御提升\n<@lv.item><罗德岛临时雇员></>清理巨蕈，制造可部署的远程位
Beware, for in the absence of fancy powers, we must fight them on even terms.\n<Giant Mushroom>Increases the DEF of neighboring allied units\n<Rhodes Island Temporary Employee>Tidies up a Giant Mushroom to create a Ranged tile=当心，在毫无花哨的力量面前，我们只能同样用力量来对抗。\n<巨蕈>与其相邻的我方单位防御提升\n<罗德岛临时雇员>清理巨蕈，制造可部署的远程位
Beware, for merely breaking through may not be their goal.\n<@lv.item><Giant Mushroom></>Increases the DEF of neighboring allied units=当心，他们的目的并不是突破。\n<@lv.item><巨蕈></>与其相邻的我方单位防御提升
Beware, for merely breaking through may not be their goal.\n<Giant Mushroom>Increases the DEF of neighboring allied units=当心，他们的目的并不是突破。\n<巨蕈>与其相邻的我方单位防御提升
Beware, for one would not wish to step in their own trap.\n<@lv.item><Giant Mushroom></>Increases the DEF of neighboring allied units\n<@lv.item><Rhodes Island Temporary Employee></>Tidies up a Giant Mushroom to create a Ranged tile=当心，别踩入自己设置的陷阱。\n<@lv.item><巨蕈></>与其相邻的我方单位防御提升\n<@lv.item><罗德岛临时雇员></>清理巨蕈，制造可部署的远程位
Beware, for one would not wish to step in their own trap.\n<Giant Mushroom>Increases the DEF of neighboring allied units\n<Rhodes Island Temporary Employee>Tidies up a Giant Mushroom to create a Ranged tile=当心，别踩入自己设置的陷阱。\n<巨蕈>与其相邻的我方单位防御提升\n<罗德岛临时雇员>清理巨蕈，制造可部署的远程位
Beware, for that's just the bait.=当心，那些只是诱饵。
Beware, for the soil is soft here and threatens to swallow the unwitting.\n<@lv.item><Giant Mushroom></>Increases the DEF of neighboring allied units\n<@lv.item><Rhodes Island Temporary Employee></>Tidies up a Giant Mushroom to create a Ranged tile=当心，这里的土质十分松软，不注意可能会深陷土中。\n<@lv.item><巨蕈></>与其相邻的我方单位防御提升\n<@lv.item><罗德岛临时雇员></>清理巨蕈，制造可部署的远程位
Beware, for the soil is soft here and threatens to swallow the unwitting.\n<Giant Mushroom>Increases the DEF of neighboring allied units\n<Rhodes Island Temporary Employee>Tidies up a Giant Mushroom to create a Ranged tile=当心，这里的土质十分松软，不注意可能会深陷土中。\n<巨蕈>与其相邻的我方单位防御提升\n<罗德岛临时雇员>清理巨蕈，制造可部署的远程位
Beware, for the usual tactics may fail in the face of the Big Ugly gone rampant.\n<@lv.item><Giant Mushroom></>Increases the DEF of neighboring allied units\n<@lv.item><Rhodes Island Temporary Employee></>Tidies up a Giant Mushroom to create a Ranged tile=当心，在暴走的大丑面前，通常的战术未必通用。\n<@lv.item><巨蕈></>与其相邻的我方单位防御提升\n<@lv.item><罗德岛临时雇员></>清理巨蕈，制造可部署的远程位
Beware, for the usual tactics may fail in the face of the Big Ugly gone rampant.\n<Giant Mushroom>Increases the DEF of neighboring allied units\n<Rhodes Island Temporary Employee>Tidies up a Giant Mushroom to create a Ranged tile=当心，在暴走的大丑面前，通常的战术未必通用。\n<巨蕈>与其相邻的我方单位防御提升\n<罗德岛临时雇员>清理巨蕈，制造可部署的远程位
Beware, for they have a shortcut at their disposal.\n<@lv.item><Giant Mushroom></>Increases the DEF of neighboring allied units\n<@lv.item><Rhodes Island Temporary Employee></>Tidies up a Giant Mushroom to create a Ranged tile=当心，他们掌握了近道。\n<@lv.item><巨蕈></>与其相邻的我方单位防御提升\n<@lv.item><罗德岛临时雇员></>清理巨蕈，制造可部署的远程位
Beware, for they have a shortcut at their disposal.\n<Giant Mushroom>Increases the DEF of neighboring allied units\n<Rhodes Island Temporary Employee>Tidies up a Giant Mushroom to create a Ranged tile=当心，他们掌握了近道。\n<巨蕈>与其相邻的我方单位防御提升\n<罗德岛临时雇员>清理巨蕈，制造可部署的远程位
Beware, for they will strike when you are preoccupied with clearing the giant mushrooms.\n<@lv.item><Giant Mushroom></>Increases the DEF of neighboring allied units\n<@lv.item><Rhodes Island Temporary Employee></>Tidies up a Giant Mushroom to create a Ranged tile=当心，他们会在清理巨蕈时发动攻击。\n<@lv.item><巨蕈></>与其相邻的我方单位防御提升\n<@lv.item><罗德岛临时雇员></>清理巨蕈，制造可部署的远程位
Beware, for they will strike when you are preoccupied with clearing the giant mushrooms.\n<Giant Mushroom>Increases the DEF of neighboring allied units\n<Rhodes Island Temporary Employee>Tidies up a Giant Mushroom to create a Ranged tile=当心，他们会在清理巨蕈时发动攻击。\n<巨蕈>与其相邻的我方单位防御提升\n<罗德岛临时雇员>清理巨蕈，制造可部署的远程位
Beyond Cure=病入膏肓
Beyond Gravity=超越重力
Beyond Here=此地之外
Beyond Mount and Sea=越山海
Beyond my ability=无能为力
Beyond profit and calculation, you were granted trust and a promise.\nThe owner of this azure gaze ceased a long search, passing through old dust to look toward the road you will take.=在利益与算计之外，您得到了一份信任，也拥有了一个承诺。\n这只青眼的主人停止了旷日持久的寻找，穿越旧尘，看向您将要奔赴的前路。
Beyond substance, the spirit unchained.=心游物外。
Beyond the Applause=掌声之外
Beyond the Garden, Heaven=园外有天
Beyond the Sky=天幕之外
Beyond the Snowy Mountain=雪山外
Beyond the town's gates is now desolation, the withered form of a land in decline. The sun has not yet risen, and winter quietly descends.\n<'Gramophone'>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=荒芜的入口，这座城镇如今遍地颓败，太阳尚未升起，冬天悄然降临。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Beyond the town's gates is now desolation, the withered form of a land in decline. The sun has not yet risen, and winter quietly descends.\n<@lv.item><'Gramophone'></>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=荒芜的入口，这座城镇如今遍地颓败，太阳尚未升起，冬天悄然降临。\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Beyond the Veil=柳暗花明
BGM set=设为活动主界面音乐
Bi Ju-eon=斐燽鄢
Bias=偏倚
Bibeak=柏喙
Bibeak has recently been asking operators with pets if their pet had escaped or gotten lost, as she has been finding small scratch marks on her door. She is usually so immersed in her design and tailor work that she does not hear sounds coming from outside the door, and would feel guilty if she failed to notice someone's stray pet trying to seek her help.\nNone of the operators reported anything unusual with their pets, but the scratch marks kept increasing by the day, until—\nShe put the bowtie on Miss.Christine's neck. Miss.Christine took a few satisfied spins in front of the mirror, made a heart shape with her twin tails, and left elegantly. The scratch marks stopped from that day forth.\nIt turns out that the scratches were not from a stray pet, but from a Miss.Christine who could not wait to see her newest attire.=柏喙最近一直在向各位养了宠物的干员询问，是否有发生宠物出逃或者迷路的事情。因为她在自己的房门上发现了许多小小的抓痕，而她平时因为沉浸在设计和制作衣服中，不怎么能听到门外传来的声音，如果是谁的小宠因为找不到家向她求助而她却没能及时发现，那她会感到十分愧疚。\n但令柏喙感到奇怪的是，养宠物的干员都说没有发生什么走丢的情况，但她门上的小抓痕却在一日日地增加。直到那一天——\n她把终于做好的领结戴在Miss.Christine的脖子上，看着女士很是满意地对着镜子转了几圈，然后对她用双尾比了一个心，优雅地离开了。从这天开始，柏喙再也没有发现新增的抓痕。\n所以说，其实那些小抓痕不是什么走丢的小宠求助，而是女士着急想穿新衣服的催促？
Bibeak heads through the long hallway and goes outside. It is a beautiful day. She looks at the clear skies and exhales.=柏喙往门外走，走出那条长长的走廊。 外面阳光很亮。她看着天空，呼出一口气。
Bibeak received two letters, one from her parents and the other from the man who had hurt her.=柏喙收到两封信，一封来自她的父母，另一封来自那个伤害了她的人。
Bibeak's swordsmanship master once cautioned her that, when flustered, she must be firmer than ever and focus her attention on both the tip of her sword and her enemy to land the decisive blow at her foe's moment of weakness. Bibeak thinks her hobby, sewing, has many similarities to swordsmanship. Both require the same level of attentiveness, and the thinking that one requires can help her further understand the other. Each of her swordplay techniques is as fine and meticulous as stitching, as though she is weaving a vividly colored rug that leads to victory.\n<@lv.item><Portable Supply Station></> Grants additional SP to a character or Command Terminal.=剑术老师曾告诫柏喙，在慌乱时更要坚决，将注意力完全放在剑尖和敌人身上，乘敌人薄弱之时果断出击。柏喙又觉得自己喜欢的缝纫和剑术有相似的地方，剑法和针法都同样需要专注，对其中之一的思考，可以加深自己对另一者的理解。她的一招招剑法犹如细密的针脚，似乎要织就通往胜利大道的鲜艳地毯。\n<@lv.item><便携式补给站></>使角色或指挥终端额外获得技力
Bibeak's swordsmanship master once cautioned her that, when flustered, she must be firmer than ever and focus her attention on both the tip of her sword and her enemy to land the decisive blow at her foe's moment of weakness. Bibeak thinks her hobby, sewing, has many similarities to swordsmanship. Both require the same level of attentiveness, and the thinking that one requires can help her further understand the other. Each of her swordplay techniques is as fine and meticulous as stitching, as though she is weaving a vividly colored rug that leads to victory.\n<Portable Supply Station> Grants additional SP to a character or Command Terminal.=剑术老师曾告诫柏喙，在慌乱时更要坚决，将注意力完全放在剑尖和敌人身上，乘敌人薄弱之时果断出击。柏喙又觉得自己喜欢的缝纫和剑术有相似的地方，剑法和针法都同样需要专注，对其中之一的思考，可以加深自己对另一者的理解。她的一招招剑法犹如细密的针脚，似乎要织就通往胜利大道的鲜艳地毯。\n<便携式补给站>使角色或指挥终端额外获得技力
Bibeak's Token=柏喙的信物
Bibeak, Guard Operator, is hard at work on the battlefield trying to build up confidence.=近卫干员柏喙，努力在战场上建立自信。
Bibeak’s Badge=柏喙证章
Bibliography Consultant=文献学顾问
Bibliosmia=书味
Bid I take it 'pon myself to seize the general's head.=其次伐兵，我去斩了来将。
Bide thy time=伺机而用
Bide your time=因时施宜
Biding Time=以逸待劳
Big Adam=大亚当
Big and Small=大块头和小不点
Big Bob=大鲍勃
Big Bob's Certificate=鲍老板的凭证
Big Bob/Bounty=大鲍勃·悬赏
Big Brawl In The Forest=深林大大大暴乱
Big Buyer=大买家
Big Cart=大车车
Big Cooking Station Cabinet=大料理台顶棚
Big Cooking Station Counter=大料理台底座
Big Cooking Station Spinning Chair=大料理台用转椅
Big Doctor, Big Doctor, Happy birthday! If you're another year older, does that mean you're getting taller, too? I bought you a sleeping bag. If you're getting taller, I don't know how long it'll fit...?=大个子博士，大个子博士——生，日，快，乐！啊，又长大了一岁的话，博士的个子也会再长高一点吗？这样的话，准备送给博士的睡袋，不知道还能用多久啊......
Big Feline Desensitization Experiment=大菲林脱敏实验
Big Game=一栏打尽
Big Game Hunter Medal=猎获专精作战奖章
Big place. Wonder how the food tastes.=地方还算宽敞，不知道伙食怎么样。
Big Responsibilities=挑大梁
Big Sad Lock=伤心的大锁
Big Spendthrift=大买家
Big Spinnable Chair=可以转的大靠椅
Big Taiko Display Cabinet=大太鼓展示柜
Big Taiko Stand=大太鼓展示台
Big Tumbly Fridge=滚筒大冰箱
Big Ugly Thing=巨大的丑东西
Bigger is Better!=大就是好！
BigTailDragon=大尾巴龙
Bilateral Ventilation=双向通风
Bilibili Carpet=bilibili地毯
bilibili pre-registration pack=bilibili预约组合包
Billboard=告示牌
Billboard Jukebox=公告牌™点唱机
Bimodule Robotic Arm=双模机械臂
Bin Liu=刘彬
Binary Reload=双线装填
Bind=束缚
Binding 'Clip'=束缚“夹子”
Binding Chains=束缚链
Binding Circle=画地为牢
Binding Shock=束缚电击
Binding Witchcraft=巫术纠缠
Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 100% ATK as Arts damage and are dragged towards the center moderately once every 1.5 seconds. The target and nearby enemies are dragged towards this unit moderately after the skill duration=对一个远处目标束缚并制造一个龙卷风使周围敌人移动速度-50%，每1.5秒造成100%攻击力的法术伤害并中等力度地拖拽至中心。技能结束时把目标地点周围的敌人中等力度地拖拽至面前
Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 110% ATK as Arts damage and are dragged towards the center moderately once every 1.5 seconds. The target and nearby enemies are dragged towards this unit moderately after the skill duration=对一个远处目标束缚并制造一个龙卷风使周围敌人移动速度-50%，每1.5秒造成110%攻击力的法术伤害并中等力度地拖拽至中心。技能结束时把目标地点周围的敌人中等力度地拖拽至面前
Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 120% ATK as Arts damage and are dragged towards the center moderately once every 1.5 seconds. The target and nearby enemies are dragged towards this unit moderately after the skill duration=对一个远处目标束缚并制造一个龙卷风使周围敌人移动速度-50%，每1.5秒造成120%攻击力的法术伤害并中等力度地拖拽至中心。技能结束时把目标地点周围的敌人中等力度地拖拽至面前
Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 130% ATK as Arts damage and are dragged towards the center greatly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit greatly after the skill duration=对一个远处目标束缚并制造一个龙卷风使周围敌人移动速度-50%，每1.5秒造成130%攻击力的法术伤害并较大力度地拖拽至中心。技能结束时把目标地点周围的敌人较大力度地拖拽至面前
Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 70% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration=对一个远处目标束缚并制造一个龙卷风使周围敌人移动速度-50%，每1.5秒造成70%攻击力的法术伤害并小力地拖拽至中心。技能结束时把目标地点周围的敌人小力地拖拽至面前
Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 75% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration=对一个远处目标束缚并制造一个龙卷风使周围敌人移动速度-50%，每1.5秒造成75%攻击力的法术伤害并小力地拖拽至中心。技能结束时把目标地点周围的敌人小力地拖拽至面前
Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 80% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration=对一个远处目标束缚并制造一个龙卷风使周围敌人移动速度-50%，每1.5秒造成80%攻击力的法术伤害并小力地拖拽至中心。技能结束时把目标地点周围的敌人小力地拖拽至面前
Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 85% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration=对一个远处目标束缚并制造一个龙卷风使周围敌人移动速度-50%，每1.5秒造成85%攻击力的法术伤害并小力地拖拽至中心。技能结束时把目标地点周围的敌人小力地拖拽至面前
Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 90% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration=对一个远处目标束缚并制造一个龙卷风使周围敌人移动速度-50%，每1.5秒造成90%攻击力的法术伤害并小力地拖拽至中心。技能结束时把目标地点周围的敌人小力地拖拽至面前
Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 95% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration=对一个远处目标束缚并制造一个龙卷风使周围敌人移动速度-50%，每1.5秒造成95%攻击力的法术伤害并小力地拖拽至中心。技能结束时把目标地点周围的敌人小力地拖拽至面前
Binds a faraway target and generates a tornado centered on it, inflicting -{-move_speed:0%} Movement Speed to nearby enemies. Enemies caught in the tornado receive {atk_scale:0%} ATK as Arts damage and are dragged towards the center greatly once every {interval} seconds. The target and nearby enemies are dragged towards this unit greatly after the skill duration=对一个远处目标束缚并制造一个龙卷风使周围敌人移动速度-{-move_speed:0%}，每{interval}秒造成{atk_scale:0%}攻击力的法术伤害并较大力度地拖拽至中心。技能结束时把目标地点周围的敌人较大力度地拖拽至面前
Binds a faraway target and generates a tornado centered on it, inflicting -{-move_speed:0%} Movement Speed to nearby enemies. Enemies caught in the tornado receive {atk_scale:0%} ATK as Arts damage and are dragged towards the center moderately once every {interval} seconds. The target and nearby enemies are dragged towards this unit moderately after the skill duration=对一个远处目标束缚并制造一个龙卷风使周围敌人移动速度-{-move_speed:0%}，每{interval}秒造成{atk_scale:0%}攻击力的法术伤害并中等力度地拖拽至中心。技能结束时把目标地点周围的敌人中等力度地拖拽至面前
Binds a faraway target and generates a tornado centered on it, inflicting -{-move_speed:0%} Movement Speed to nearby enemies. Enemies caught in the tornado receive {atk_scale:0%} ATK as Arts damage and are dragged towards the center slightly once every {interval} seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration=对一个远处目标束缚并制造一个龙卷风使周围敌人移动速度-{-move_speed:0%}，每{interval}秒造成{atk_scale:0%}攻击力的法术伤害并小力地拖拽至中心。技能结束时把目标地点周围的敌人小力地拖拽至面前
Binoculars=双筒望远镜
Bio-medical=生物医疗
Biochemical Submergence=生化沉溺
Biodiversity=生物多样性
Biologically-powered light that makes a crisp sound when the wind blows through. It gets power from the wind and dust that cling to it, and is theoretically able to run forever.=生物质能源吊灯，被风吹过会发出清脆的铃声。这些小家伙依靠风力与吸附灰尘来充能，没有意外的话可以一直亮下去。
Biomimetic Massage Chair=仿生按摩椅
Biomimetic Massage Stool=仿生按摩凳
Bionic Device=迷惑装置
Bionic Seadragon=仿生海龙
Biopharmaceutical=生物医药
Bipolar Nanoflake=双极纳米片
Birth=降生
Birth of a Hero=英雄的诞生
Birth of a Shadow=影子的诞生
Birthday=生日
Birthday Banquet=寿辰宴
Birthday can be set on your profile page after exiting.=退出后可在个人名片处设置生日
Birthday Greeting=生日贺函
Birthday Present=生日礼物
Birthday...? I never considered giving you any gifts before. Are cakes and candles how you convey such sentiments on the land? You must want very much to receive a gift from me, correct? In that case, here is a song. Lie by my side, and I'll sing to you.=生日......？我还从来没有想过要送给你一些什么，蛋糕和蜡烛，这是你们表达感情的方式吗？你也很想从我这里得到礼物，是吗？那，这是一首歌，躺在我旁边，我唱给你听吧。
BirthdayBOT=生日快乐bot
Birthdays are special for us. We can't say for certain when our lives started. But at the very least, you have your answer deep within... This gift… Kal'tsit hesitated for too long, and never got to give it to you. Happy birthday.=生日对我们来说都挺特殊，我们没法笃定自己的生命从何时开始。不过至少你心里已经有了自己的答案......这份礼物，凯尔希当初犹豫了很久也没给你。生日快乐。
Birthdays only come once a year. So, what would you like to eat? Anything you fancy. Yes, even a pineapple pizza, if you dare—though I'm sure you know you'll pay for it someday.=难得生日，说吧，想吃什么？我都可以给你做。对，就算是往披萨上放水果都行，只要你敢提——你知道总有一天我会要回这笔账的。
Bishop's Confession=主教的忏悔
Bishop's Research=主教的研究
Bishoujo on the scene!!=美少女堂堂上播！！
bishoujo on the scene!!=美少女堂堂上播！！
Bison=拜松
Bison and his friends from Penguin Logistics form an unbreakable frontline on the battlefield. While it's true that each of them have their own specialties they use in combat to make things easier for themselves, the real reason why their line of defense is impregnable is because of their shared experiences: some bizarre, some ludicrous, some thrilling, and some even heartwarming.\n<@lv.rem><Command Terminal></> Depletes 1 Life Point when destroyed.=在战场上，拜松和他来自企鹅物流的朋友们所组成的阵线牢不可破。的确，这些家伙每人都有几手绝活，能在战场上游刃有余。但是真正让这条战线坚不可摧的，是他们共同经历过的时光，有匪夷所思的、啼笑皆非的、惊险刺激的，还有一点点温情脉脉的。\n<@lv.rem><指挥终端></>被摧毁时扣1点关卡生命值
Bison and his friends from Penguin Logistics form an unbreakable frontline on the battlefield. While it's true that each of them have their own specialties they use in combat to make things easier for themselves, the real reason why their line of defense is impregnable is because of their shared experiences: some bizarre, some ludicrous, some thrilling, and some even heartwarming.\n<Command Terminal> Depletes 1 Life Point when destroyed.=在战场上，拜松和他来自企鹅物流的朋友们所组成的阵线牢不可破。的确，这些家伙每人都有几手绝活，能在战场上游刃有余。但是真正让这条战线坚不可摧的，是他们共同经历过的时光，有匪夷所思的、啼笑皆非的、惊险刺激的，还有一点点温情脉脉的。\n<指挥终端>被摧毁时扣1点关卡生命值
Bison of MountainDash Logistics was ambushed and is hanging on for dear life?\nHis saviors are not his father's men, but Penguin Logistics?\nIt's Sauin, yet the darker undercurrents of Lungmen are out in force?\nWho is the actual underground mastermind of Lungmen?\nMountainDash Logistics? Penguin Logistics? The Siracusan Mafia? Or someone else?\nIn the dark of the night, an unmissable feast is about to begin!=峯驰物流的拜松遭到伏击生死一线？\n拯救他的不是父亲的人手，而是企鹅物流？\n明明是安魂之夜，龙门城内竟暗流涌动？\n到底谁才是龙门的地下支配者？\n峯驰物流？企鹅物流？叙拉古黑帮？还是另有其人？\n龙门夜幕下，仅此一晚的盛宴即将开始！
Bison's Badge=拜松证章
Bison's Gravity Experiment=拜松的重力实验
Bison's Personal Letter=拜松的私人信件
Bison's Report=拜松的汇报
Bison's Token=拜松的信物
Bit of dark red to get your heart pumping.=加点暗红，激发心中的冲动。
Bite 'em, Meeboo!=咪波，咬他！
Biting Cold-1=恶寒-1
Biting Cold-2=恶寒-2
Bitter Gourd with Wood Ear=翡翠墨玉
Bitter Herbs=辛味
Bitter Karma=恶业苦果
Bitter Medicine=良药苦口
Bitter things don't just make for good medicine. They make for good advice, too.=苦口的不止良药，还有良言。
Bitterness=苦
Bitterscale Tavern=苦鳞酒馆
Bizarre Adventures=奇遇记
Bizarre Fragment=诡谲断章
BL2e-Penguin=蓝色企鹅
Black and Gold Striped Rug=黑金条纹地毯
Black and White=黑白
Black Arrow=黑矢
Black as Ink=浓墨重彩
Black Bed=瓷色大床
Black ceiling lamp that projects an image of snowy mountains. The angle is adjustable. The image of the mountains never changes, always a calming presence, be it in busy seasons or times of turmoil.=可以投射出雪山影像的黑色吊顶灯，副灯能根据需求调整照明角度。\n无论是在忙碌不堪的季节，还是在时局动荡的岁月，雪山的影像都不曾变化，它让人们感到平静。
Black coffee taken from an underground species. Very good stimulant, slightly sweet.=地底品种的黑咖啡。提神效果上佳。有点甜。
Black Fiber Carpet=黑色纤维地毯
Black Fiend's Protection=黑恶魔的庇护
Black Floor=黑色地砖
Black Footprints=黑色足迹
Black HD TV=清晰™黑色电视
Black Hole Protocol=黑洞协议
Black Landship=黑色舰船
Black Mahjong Table=黑色麻将桌
Black Material Box=黑色物资箱
Black Mist=黑色迷雾
Black Nightstand=瓷色床头柜
Black Office Carpet=黑色办公地毯
Black Office Chair=黑色滚轮靠背椅
Black particles have formed her vambrace. People with the knowledge may recognize it as one part of an ancient king's armor.=黑色的粒子形成了她的臂铠，有学识的人会认出来这是某位古代君王的甲胄的一部分。
Black Partition Wall=黑色隔断墙
Black Pedestal Table=黑色独脚桌
Black Rabbit, White Rabbit=黑兔子,白兔子
Black Rocks=黑色石头
Black shadows stalk the streets of Lungmen.\nThe Herd rampages, and Reunion's forces are beginning to collapse.\nWhen you meet her once again,\nyou know there can be only one ending.\nCold gives way to warmth, and the snow must melt.=不明的黑影行于龙门阴暗的街巷。\n牧群几近疯狂，整合运动的兵力逐渐溃散。\n当你再一次遇见她，\n你已知晓你们之间的结局唯有一种。\n严寒归于温暖，霜雪终究消散。
Black stones swallow heaven and tear the earth=黑石吞天戮地
Black Tulip=黑色郁金香
Black Vintage Chair (Left)=黑色复古椅（左）
Black Vintage Chair (Right)=黑色复古椅（右）
Black Vintage Stool=黑色复古凳
Black Wave=漆黑热浪
Black Wool Carpet=黑色绒毛地毯
Black-and-Gold Freezer=黑金冰柜
Black-and-White Square Table=纯色直角茶几
Black-and-White/Furniture For Bedrooms=纯色/卧室家居
Black-and-White/Furniture For Parlor=纯色/客厅系列
Black-and-White/Furniture For Study=纯色/书房设备
Black-and-White/Interior Design=纯色/室内设计
Black-Clad Invitation=黑色邀约
Black-White Abstrusity=黑白入玄
Black-White Taro Cake=黑白糯芋糕
Blackhorn Rhuul=乌顶巨角卢鲁
Blacknight=夜半
Blacknight understands just how important it is to have trustworthy partners living out in the wilderness. It's true that having outstanding abilities will let you survive in the harsh environment for a while, but the real difficulty is surviving loneliness.\nAnd everything out here is hard to come by, water, food, medicine... and companions.\n<@lv.rem>DP does not regenerate normally in this operation.</>=夜半明白，在荒地上生活，拥有值得信赖的伙伴是多么的重要。拥有突出的个人能力固然可以在恶劣环境中求得一时的存活，可长时间的孤独才是真正折磨人的困厄。\n可是荒地上的一切都来之不易，水源、食物、药物......还有伙伴。\n<@lv.rem>本次行动不自动回复部署费用</>
Blacknight understands just how important it is to have trustworthy partners living out in the wilderness. It's true that having outstanding abilities will let you survive in the harsh environment for a while, but the real difficulty is surviving loneliness.\nAnd everything out here is hard to come by, water, food, medicine... and companions.\nDP does not regenerate normally in this operation.=夜半明白，在荒地上生活，拥有值得信赖的伙伴是多么的重要。拥有突出的个人能力固然可以在恶劣环境中求得一时的存活，可长时间的孤独才是真正折磨人的困厄。\n可是荒地上的一切都来之不易，水源、食物、药物......还有伙伴。\n本次行动不自动回复部署费用
Blacknight's Badge=夜半证章
Blacknight's Token=夜半的信物
Blacknight, bounty hunter, expert beast-tamer. Previously entered Yan territory on a commission, becoming familiar with Rhodes Island Operator Kroos in Shangshu City. Thereafter came to cooperate with Rhodes Island on referral from a local official, active on a variety of assignments within Yan's surroundings.=夜半，赏金猎人，擅长驯兽。曾因某项委托进入大炎境内，并在尚蜀城与罗德岛干员克洛丝相识，后经当地官员介绍，与罗德岛达成合作，活跃在大炎周边的各项委派任务中。
Blacksteel=黑钢
Blacksteel advance recon team member Surfer, always looking forward to her next camping trip.=黑钢先遣小组队员寻澜，期盼着自己的下一次野营。
Blacksteel Engineering Specialist Almond, more than confident in her own works.=黑钢工程专家杏仁，对自己的项目充满信心。
Blacksteel Trust collection=黑钢小队信赖值收集
Blacksteel Worldwide=黑钢国际
Blacksteel: A transnational security company that provides all kinds of security services from bodyguard to military force.=黑钢——大型跨国安全承包商，向各国提供包括小到保镖雇佣、大到军事介入的各种安全服务。
Blackwater Originium Slug=黑水源石虫
Blackwater Originium Slug α=黑水源石虫·α
Blackwater Slug=黑水源石虫
Blackwater Slug α=黑水源石虫·α
Blade Art=持刀格斗术
Blade Dance=乱舞
Blade Demon=刃鬼
Blade Helmet Knightclub Elite=锋盔骑士团精锐
Blade Helmet Knightclub Trainee=锋盔骑士团学徒
Blade of Blazing Sun=耀阳锋刃
Blade of Blood=血战之刃
Blade of Fleeting Shadows=光影迅捷剑
Blade of Loyalty=持节之刃
Blade of the Midnight Lord=月夜魔王之剑
Blade of the Qarnsayf=剑角之锋
Blade Pennant=利刃之旗
Blade Seal=沉锋之束
Blade Signifier=利刃所指
Blade Swap=异刃斩
Blade whetted again… for but another battle…=只是一次又一次磨砺剑锋......
Blade-cleaved Tides=锋潮
Blade: Call to Arms Medal=利刃响应奖章
Blade: Call to Arms Medal II=利刃响应奖章·II
Blade: Commemorative Contract Medal=利刃合约奖章
Blade: Commemorative Contract Medal II=利刃合约奖章·II
Blade: Medal of Cooperation=利刃合作奖章
Blade: Operator Medal=利刃干员奖章
Blade: Trailblazer Medal=利刃阵地奖章
Blade: Trainer's Medal=利刃演习奖章
Blade: Victorious Fronts Medal=利刃跋涉奖章
Bladed Fighter=拳刃武士
Bladed Fighter Leader=拳刃武士组长
Bladedance=剑舞
Blades in the Shadows=阴影中的利刃
Bladework Memory=剑术记忆
Blank=空无的念
Blank Business Card=空白名片
Blank paperwork for promotion within the order, excerpts from the recon knights' reports on our movements... Schnitz often sent these things, as his way of saying hello.=骑士团的空白擢升文书，侦察骑士的报告中有关我们动向的部分......斯尼茨总是寄这些东西来打招呼。
Blank Suicide Note=空白遗书
Blaring Horns=嘟嘟喇叭
Blast Attachment Refit=爆破附着改装
Blast Caster=轰击术师
Blast Range Up α=爆破范围提升·α型
Blast their head off lololol=头都打歪哈哈哈哈
Blast-Proof Cargo Helper=防爆货运帮手
Blasting Materiology α=爆破材料学·α
Blasting Materiology β=爆破材料学·β
Blasting music from the stands is a Leithanian tradition. Simply finishing a match through the noise is itself an achievement.\n<@lv.muitem><Waste Energy Interference> </>SP recovery rate reduced.\n<@lv.muitem><Realigned Flux> </>Restores SP recovery rate of allied Operators within.=在观众席上大肆奏乐是发源自莱塔尼亚的“优良”球迷传统。对于选手而言，能顶着这样的噪音完成比赛，本身就是一种壮举。\n<@lv.muitem><废能干扰></>技力自然回复速度下降\n<@lv.muitem><重整束流></>恢复处于其中的我方干员技力自然回复速度
Blasting music from the stands is a Leithanian tradition. Simply finishing a match through the noise is itself an achievement.\n<Waste Energy Interference> SP recovery rate reduced.\n<Realigned Flux> Restores SP recovery rate of allied Operators within.=在观众席上大肆奏乐是发源自莱塔尼亚的“优良”球迷传统。对于选手而言，能顶着这样的噪音完成比赛，本身就是一种壮举。\n<废能干扰>技力自然回复速度下降\n<重整束流>恢复处于其中的我方干员技力自然回复速度
Blasts conquer, the wake deafening.=一扫而过，震耳欲聋。
Blaze=煌
Blaze and Rosmontis both keep mementos from those around them. When they came to me, I gave Blaze a signal receiver, while Rosmontis got a transmission disc. Me? I don't keep anything. I don't commit to saving a memory I never intend to forget.=煌和迷迭香都各自保存了一些其他人的旧物。她们找来时，我给了煌一枚信号接收器，给了迷迭香一张发信小唱片。我？我什么也没有留下。对我而言，如果从不打算遗忘，也就不必留意铭记。
Blaze is spreading rumors that I deal in ancient texts? Aww, this is but a collection of historical records. I simply cannot bear to see them lost in the long river of time. Ballads, proverbs, poems, even accounting ledgers. They all harbor secrets between their lines... Hmm...? Doctor, what was that you were hiding just now? Don't worry, I won't conduct any research without permission. Soooo, what is it you're hiding?=煌还说我是倒卖旧书的？我明明是收集一些舍不得让它们散佚的史料！那些谣谚、诗词，甚至账本，字里行间可都藏着秘密呢——咦，您刚才藏起了什么？我不会擅自研究的。所以，您藏起了什么？
Blaze is too reckless sometimes. I know she's strong, but… What? You know how to handle her?  Forget it, I'll ask Amiya what I should do to get along with her after we get back.=煌有时候太莽撞了，我知道她很强，但是......什么？你能应付得来？啧，算了，回头向阿米娅好好请教一下，到底怎么对付那个家伙。
Blaze of Glory=火之骄子
Blaze the Igniting Spark=烛煌
Blaze the Igniting Spark's Badge=烛煌证章
Blaze the Igniting Spark's Token=烛煌的信物
Blaze was implicated in a major case. All evidence has been deliberately destroyed. However, there remain a few 'coincidences' surrounding persons and times. Not many, but enough to raise doubts, and enough for me to suspect connections between several different cases. This has nothing to do with you, but you should take adequate precaution. All I can do is offer you a fair warning.=煌的身上牵扯着一桩大案。所有线索都已经遭人刻意抹除，但单单几个身份和时间点的巧合，都足以令我怀疑起各个事件间的联系。这件事情与你无关，但你该防患于未然。我只能警告你到这一步了。
Blaze's Badge=煌证章
Blaze's Chainsaw=Blaze的电锯
Blaze's Kernel Token=煌的中坚信物
Blaze's Token=煌的信物
Blaze, an elite Rhodes Island Operator, has demonstrated professional combat skills and tactical decisionmaking in mobile operations, annihilation, and raids. Now commanded by Amiya, she is a staple for when battles get tough.=煌，罗德岛精英干员，在机动作战、歼灭战与突袭作战中体现出了专业的战斗技巧与战术素养。现由阿米娅带领，作为攻坚战的战术核心之一发挥作用。
Blaze, Rhodes Island's most fired-up Operator, will spread her enthusiasm like a wildfire.=罗德岛最热情的精英干员，煌，将在任何地方散播她的热情。
Blazing Heart=炽心
Blazing Originium Slug=灼热源石虫
Blazing Slug=灼热源石虫
Blazing Street View=烈阳街景
Blazing Sun's Obeisance=耀阳颔首
Blazing Wire Stripper=火焰剥离
Bleachers Outrush=冲上看台
Bleak sands=寒沙白草
Bleak wind, corpses on the ground, screams under the stars... I smell them all, the scent of wolves. I join the hunt.=......荒野的风，尘土里的残骸，群星下的嚎叫......红闻到了。那是狼的气味。红，加入狩猎。
Bleaklight, Riddlelight=光影谜面
Bleeding Morgan... she might seem like a layabout mostly, but she's our tactician when push comes to shove. Gets the job done. Gets on my nerves otherwise, though, and she loves it. Tch...=摩根那笨蛋，别看总是游手好闲的，她好歹算是给我们出谋划策的，该做的事还是会去做，虽然大多数时间都在给我捣乱。啧......！
Blemish=玷
Blemishine=瑕光
Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 120% when attacking Sleeping enemies=自身可以攻击并优先攻击沉睡的目标且攻击力提升至120%
Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 124% (+4%) when attacking Sleeping enemies=自身可以攻击并优先攻击沉睡的目标且攻击力提升至124%（+4%）
Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 140% when attacking Sleeping enemies=自身可以攻击并优先攻击沉睡的目标且攻击力提升至140%
Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 144% (+4%) when attacking Sleeping enemies=自身可以攻击并优先攻击沉睡的目标且攻击力提升至144%（+4%）
Blemishine wants to understand what kinds of roads her sister has traveled, to see what she has seen.\nBut before that, she has to figure out where she is about to head.=瑕光想要了解姐姐走过怎样的路，看过怎样的风景。\n但是在那之前，她需要首先想清楚，自己要去什么地方。
Blemishine will not disappoint!=瑕光，一定不辱使命！
Blemishine's Badge=瑕光证章
Blemishine's Kernel Token=瑕光的中坚信物
Blemishine's Token=瑕光的信物
Blemishine, Kazimierz knight, is the light of glory about to bloom.=卡西米尔骑士瑕光，即将成熟的荣光。
Blending Specialty=交糅流派专修
Blessed are those who give to the world. The blessings you give to the world will come back to you. May you continue to lead Rhodes Island forward, Doctor.=居所置宁处，往来有福德。福者，能为世间做诸事明。仁施济众，所积福业，终有善还。博士，请继续引领罗德岛前行。
Blessing=祝
Blessing of Heroism=英勇的祝福
Blessing of Karlan=圣山的祝福
Blessing of the River of Life=灵河护佑
Blessings from Amiya=来自阿米娅的祝福
Blessings from Bison=来自拜松的祝福
Blessings from Dobermann=来自杜宾的祝福
Blessings from Exusiai the New Covenant=来自新约能天使的祝福
Blessings from Eyjafjalla the Hvít Aska=来自纯烬艾雅法拉的祝福
Blessings from Hoshiguma the Breacher=来自斩业星熊的祝福
Blessings from Kal'tsit=来自凯尔希的祝福
Blessings from Kroos=来自克洛丝的祝福
Blessings from Lappland the Decadenza=来自荒芜拉普兰德的祝福
Blessings from Lava=来自炎熔的祝福
Blessings from Muelsyse=来自缪尔赛思的祝福
Blessings from Nian=来自年的祝福
Blessings from Pepe=来自佩佩的祝福
Blessings from SilverAsh=来自银灰的祝福
Blessings from SilverAsh the Reignfrost=来自凛御银灰的祝福
Blessings from Viviana=来自薇薇安娜的祝福
Blessings from Waai Fu=来自槐琥的祝福
Blessings from Wang=来自望的祝福
Blessings from Wiš'adel=来自维什戴尔的祝福
Blessings from Yu=来自余的祝福
Blessings from Zuo Le=来自左乐的祝福
Blessings Unto Yan=佑序有炎
Blight-Be-Gone Individual Medal=清污去秽优秀个人奖章
Blighted Blood=枯法之血
Blind=盲目的
Blind and low, lost in dreams; respite from this realm.=合眼匍匐入梦乡，暂离此间事。
Blind Box True Love Medal=盲盒真爱奖章
Blind boxes from the cultural industries in collaboration with 'BangBang Burdenbeast.' Collect all nine, including a limited-edition secret burdenbeast.\nNOTE: Pray faithfully to the newly erected Kjeragandr statue, and your odds of drawing the secret one go up!=“跑跑驮兽”项目联动文创盲盒，系列共九款造型各异的驮兽摆件，内含一限量隐藏款。\n特别提示：在全新建成的耶拉冈德像下虔诚祈祷，获得祝福，抽中隐藏款的概率更高哦！
Blind Journey=盲盒旅途
Blind Picks Only=闭着眼选
Blind Prophet=盲目的先知
Blinders=障目
Blinding Equipment=致盲装备
Blink and you'll miss it. You'll never forget it when you see it.=一闪而过的惊喜，看到了就忘不了。
Blink of an Eye=一息胜负
Blitz=闪击
Blitz is a member of Team Rainbow. Humorous and good-natured, he specializes in indoor and urban thoroughfare combat settings.\nHis primary weapons are a handgun and a modified G52-Tactical Light Shield. The latter can be operated when in close quarters to blind all targets within a few meters, conferring a tactical advantage to his entire team.=闪击是彩虹小队的成员之一，为人幽默和蔼，擅长在室内与街巷环境作战。\n以手枪为主要武器，同时携带经G52型闪光战术护盾，一旦在近战中开启，将能致盲几米内的作战目标，为整个小队提供战术优势。
Blitz is quite the 'jovial' person, having a penchant for laughing, a keen wit about him, and a striking ability to take the edge off the mood by way of a joke. Certain personnel tend to describe his sense of humor as 'goofy', though we consider it generally indicative of an optimistic, forward-looking nature. His conduct during combat, vigorous and unparalyzed by fear of survival, only serves to affirm this.\nDue to the similarities between their armaments, there are frequent discussions between Blitz and Liskarm. Through these exchanges, Blitz has become aware of one thing: his tactical light shield can't be restored to its original condition anymore.=闪击是一个“欢乐”的人，他爱笑，脑子转得快，也十分擅长讲些玩笑话来缓和气氛，有些人将他的这种幽默感定义为“犯傻”，但我们将其视作一种乐观向上的生活态度，而闪击在战斗时积极且不畏生死的战斗风格，也无疑佐证了这一点。\n因为武器上有相近之处，闪击与雷蛇的交流十分频繁，也正是通过这种交流，闪击了解到了一件事：自己的战术闪光护盾已经无法修复至原样了。
Blitz's Badge=闪击证章
Blitz's combat style has not changed significantly compared to before, but now, he has taken on an additional crucial role—that of a liaison.\nDue to his natural linguistic abilities, Blitz has already grasped three or four our most commonly used languages, his most well-versed one being Leithanian. 'It sounds just like the language of my home town. Very familiar, except with a completely different set of rules when it comes to grammar, characters, and spelling.'\nBlitz was very eager to see what Leithanien was like, but after a Leithanian operator showed him some pictures and described what Leithanian cities were like, he became somewhat puzzled and perplexed.\n'This could be a fantasy city plucked out of the Middle Ages, couldn't it?!',\nso he said.=闪击的战斗方式和以前并没有太大区别，然而，现在他担当着一项更加重要的任务，交流。\n得益于在语言学上的天赋，闪击已经掌握了三四门使用率较高的语言，甚至很快就掌握了高卢语的使用方法，可以想象干员闪击在成为武装人员之前应该是一位专业的语言学学者。\n闪击曾憧憬过莱塔尼亚的模样，但在莱塔尼亚出生的干员向其详细描述了莱塔尼亚城市的风貌并为他提供了一些图片后，闪击露出了惊奇而疑惑的表情。\n“这是哪里的中世纪奇幻城市吗？！”\n他是这样说的。
Blitz's Token=闪击的信物
Blitz, a member of Team Rainbow, wields a charged-and-ready tactical shield.=彩虹小队成员闪击，战术护盾充能完毕。
Blizzard=暴风雪
Blizzard Outside=窗外雪啸
Blizzards Be Your Voice=风雪代为传达
Blizzards, heaters, and frost-covered burdenbeasts. Rhodes Island, a delegation, and the snowy valleys of Kjerag. Those who couldn't get their fill of excitement on the frozen lake have gathered in a secluded spot for a fierce showdown. Unfortunately, they've disturbed the peaceful slumber of the burdenbeasts.\n<@lv.rem><Condition></> DP will not regenerate naturally.\n<@lv.item><Emergency Heater></> Makes surrounding Operators immune to the Frigid environmental effect.=风雪，供暖器，冰封的驮兽。罗德岛，访问团，谢拉格的雪谷。在冰湖上未能尽兴的人们，相约在无人处进行一场痛快淋漓的对决。只可惜，打搅了驮兽们的好梦。\n<@lv.rem><特殊条件></>部署费用不会自然回复\n<@lv.item><紧急供暖器></>可以使周围部署的干员免疫环境“封冻”效果
Blizzards, heaters, and frost-covered burdenbeasts. Rhodes Island, a delegation, and the snowy valleys of Kjerag. Those who couldn't get their fill of excitement on the frozen lake have gathered in a secluded spot for a fierce showdown. Unfortunately, they've disturbed the peaceful slumber of the burdenbeasts.\n<Condition> DP will not regenerate naturally.\n<Emergency Heater> Makes surrounding Operators immune to the Frigid environmental effect.=风雪，供暖器，冰封的驮兽。罗德岛，访问团，谢拉格的雪谷。在冰湖上未能尽兴的人们，相约在无人处进行一场痛快淋漓的对决。只可惜，打搅了驮兽们的好梦。\n<特殊条件>部署费用不会自然回复\n<紧急供暖器>可以使周围部署的干员免疫环境“封冻”效果
Bloated Beetleball=膨胀甲虫球
Block=阻挡
Block +1=阻挡数+1
Block +1, ATK +20%=阻挡数+1，攻击力+20%
Block +1, ATK +35%=阻挡数+1，攻击力+35%
Block +1, DEF +20%=阻挡数+1，防御力+20%
Block +1, DEF +30%=阻挡数+1，防御力+30%
Block +1, DEF +40%=阻挡数+1，防御力+40%
Block +1, DEF +50%, RES +25=阻挡数+1，防御力+50%，法术抗性+25
Block +1, DEF +60%=阻挡数+1，防御力+60%
Block +1, DEF +75%, RES +35=阻挡数+1，防御力+75%，法术抗性+35
Block +1, DEF +8%=阻挡数+1，防御力+8%
Block +1; after deploying a Vanguard Operator, immediately transfer a Vanguard Operator.=阻挡数+1；部署先锋干员后，立即调用1名先锋干员
Block +1; DEF +100%; Restores HP by 4% of Max HP per second in addition=阻挡数+1，防御力+100%，每秒额外恢复最大生命的4%
Block +1; DEF +110%; Restores HP by 4% of Max HP per second in addition=阻挡数+1，防御力+110%，每秒额外恢复最大生命的4%
Block +1; DEF +120%; Restores HP by 5% of Max HP per second in addition=阻挡数+1，防御力+120%，每秒额外恢复最大生命的5%
Block +1; DEF +60%; Restores HP by 2% of Max HP per second in addition=阻挡数+1，防御力+60%，每秒额外恢复最大生命的2%
Block +1; DEF +65%; Restores HP by 2% of Max HP per second in addition=阻挡数+1，防御力+65%，每秒额外恢复最大生命的2%
Block +1; DEF +70%; Restores HP by 2% of Max HP per second in addition=阻挡数+1，防御力+70%，每秒额外恢复最大生命的2%
Block +1; DEF +75%; Restores HP by 3% of Max HP per second in addition=阻挡数+1，防御力+75%，每秒额外恢复最大生命的3%
Block +1; DEF +80%; Restores HP by 3% of Max HP per second in addition=阻挡数+1，防御力+80%，每秒额外恢复最大生命的3%
Block +1; DEF +85%; Restores HP by 3% of Max HP per second in addition=阻挡数+1，防御力+85%，每秒额外恢复最大生命的3%
Block +1; DEF +90%; Restores HP by 4% of Max HP per second in addition=阻挡数+1，防御力+90%，每秒额外恢复最大生命的4%
Block +1; DEF +{def:0%}; Restores HP by {hp_recovery_per_sec_by_max_hp_ratio:0%} of Max HP per second in addition=阻挡数+1，防御力+{def:0%}，每秒额外恢复最大生命的{hp_recovery_per_sec_by_max_hp_ratio:0%}
Block +2, DEF +100% and gain Resist\nAurora is Stunned for 5 seconds after skill duration=阻挡数+2，防御力+100%，获得抵抗\n技能结束后自身晕眩5秒
Block +2, DEF +120% and gain Resist\nAurora is Stunned for 5 seconds after skill duration=阻挡数+2，防御力+120%，获得抵抗\n技能结束后自身晕眩5秒
Block +2, DEF +140% and gain Resist\nAurora is Stunned for 5 seconds after skill duration=阻挡数+2，防御力+140%，获得抵抗\n技能结束后自身晕眩5秒
Block +2, DEF +160% and gain Resist\nAurora is Stunned for 5 seconds after skill duration=阻挡数+2，防御力+160%，获得抵抗\n技能结束后自身晕眩5秒
Block +2, DEF +180% and gain Resist\nAurora is Stunned for 5 seconds after skill duration=阻挡数+2，防御力+180%，获得抵抗\n技能结束后自身晕眩5秒
Block +2, DEF +190% and gain Resist\nAurora is Stunned for 5 seconds after skill duration=阻挡数+2，防御力+190%，获得抵抗\n技能结束后自身晕眩5秒
Block +2, DEF +200% and gain Resist\nAurora is Stunned for 5 seconds after skill duration=阻挡数+2，防御力+200%，获得抵抗\n技能结束后自身晕眩5秒
Block +2, DEF +210% and gain Resist\nAurora is Stunned for 5 seconds after skill duration=阻挡数+2，防御力+210%，获得抵抗\n技能结束后自身晕眩5秒
Block +2, DEF +60% and gain Resist\nAurora is Stunned for 5 seconds after skill duration=阻挡数+2，防御力+60%，获得抵抗\n技能结束后自身晕眩5秒
Block +2, DEF +80% and gain Resist\nAurora is Stunned for 5 seconds after skill duration=阻挡数+2，防御力+80%，获得抵抗\n技能结束后自身晕眩5秒
Block +2, gains up to +100% DEF Tenacity (reaches maximum bonus when missing 50% Max HP)=阻挡数+2，获得最高+100%防御力的坚忍（损失50%生命值时达到最大加成）
Block +2, Max HP +100%=阻挡数+2，最大生命值+100%
Block +2, Max HP +130%=阻挡数+2，最大生命值+130%
Block +2, Max HP +60%=阻挡数+2，最大生命值+60%
Block +2, Max HP +80%=阻挡数+2，最大生命值+80%
Block +{block_cnt}, DEF +{def:0%} and gain Resist\nAurora is Stunned for {stun} seconds after skill duration=阻挡数+{block_cnt}，防御力+{def:0%}，获得抵抗\n技能结束后自身晕眩{stun}秒
Block -1; Attack Interval slightly increases; ATK +105%; Restores HP by 7% of Max HP when attacking and attacks all targets blocked=阻挡数-1，攻击间隔略微增大，攻击力+105%，每次攻击恢复自身最大生命值的7%，同时攻击阻挡的所有敌人
Block -1; Attack Interval slightly increases; ATK +120%; Restores HP by 8% of Max HP when attacking and attacks all targets blocked=阻挡数-1，攻击间隔略微增大，攻击力+120%，每次攻击恢复自身最大生命值的8%，同时攻击阻挡的所有敌人
Block -1; Attack Interval slightly increases; ATK +135%; Restores HP by 9% of Max HP when attacking and attacks all targets blocked=阻挡数-1，攻击间隔略微增大，攻击力+135%，每次攻击恢复自身最大生命值的9%，同时攻击阻挡的所有敌人
Block -1; Attack Interval slightly increases; ATK +150%; Restores HP by 10% of Max HP when attacking and attacks all targets blocked=阻挡数-1，攻击间隔略微增大，攻击力+150%，每次攻击恢复自身最大生命值的10%，同时攻击阻挡的所有敌人
Block -1; Attack Interval slightly increases; ATK +65%; Restores HP by 5% of Max HP when attacking and attacks all targets blocked=阻挡数-1，攻击间隔略微增大，攻击力+65%，每次攻击恢复自身最大生命值的5%，同时攻击阻挡的所有敌人
Block -1; Attack Interval slightly increases; ATK +70%; Restores HP by 5% of Max HP when attacking and attacks all targets blocked=阻挡数-1，攻击间隔略微增大，攻击力+70%，每次攻击恢复自身最大生命值的5%，同时攻击阻挡的所有敌人
Block -1; Attack Interval slightly increases; ATK +75%; Restores HP by 5% of Max HP when attacking and attacks all targets blocked=阻挡数-1，攻击间隔略微增大，攻击力+75%，每次攻击恢复自身最大生命值的5%，同时攻击阻挡的所有敌人
Block -1; Attack Interval slightly increases; ATK +85%; Restores HP by 6% of Max HP when attacking and attacks all targets blocked=阻挡数-1，攻击间隔略微增大，攻击力+85%，每次攻击恢复自身最大生命值的6%，同时攻击阻挡的所有敌人
Block -1; Attack Interval slightly increases; ATK +90%; Restores HP by 6% of Max HP when attacking and attacks all targets blocked=阻挡数-1，攻击间隔略微增大，攻击力+90%，每次攻击恢复自身最大生命值的6%，同时攻击阻挡的所有敌人
Block -1; Attack Interval slightly increases; ATK +95%; Restores HP by 6% of Max HP when attacking and attacks all targets blocked=阻挡数-1，攻击间隔略微增大，攻击力+95%，每次攻击恢复自身最大生命值的6%，同时攻击阻挡的所有敌人
Block -1; Attack Interval slightly increases; ATK +{atk:0%}; Restores HP by {hp_ratio:0%} of Max HP when attacking and attacks all targets blocked=阻挡数-1，攻击间隔略微增大，攻击力+{atk:0%}，每次攻击恢复自身最大生命值的{hp_ratio:0%}，同时攻击阻挡的所有敌人
Block <@ba.vdown>-1</>; Attack Interval slightly <@ba.vdown>increases</>; ATK <@ba.vup>+105%</>; Restores HP by <@ba.vup>7%</> of Max HP when attacking and attacks all targets blocked=阻挡数<@ba.vdown>-1</>，攻击间隔略微<@ba.vdown>增大</>，攻击力<@ba.vup>+105%</>，每次攻击恢复自身最大生命值的<@ba.vup>7%</>，同时攻击阻挡的所有敌人
Block <@ba.vdown>-1</>; Attack Interval slightly <@ba.vdown>increases</>; ATK <@ba.vup>+120%</>; Restores HP by <@ba.vup>8%</> of Max HP when attacking and attacks all targets blocked=阻挡数<@ba.vdown>-1</>，攻击间隔略微<@ba.vdown>增大</>，攻击力<@ba.vup>+120%</>，每次攻击恢复自身最大生命值的<@ba.vup>8%</>，同时攻击阻挡的所有敌人
Block <@ba.vdown>-1</>; Attack Interval slightly <@ba.vdown>increases</>; ATK <@ba.vup>+135%</>; Restores HP by <@ba.vup>9%</> of Max HP when attacking and attacks all targets blocked=阻挡数<@ba.vdown>-1</>，攻击间隔略微<@ba.vdown>增大</>，攻击力<@ba.vup>+135%</>，每次攻击恢复自身最大生命值的<@ba.vup>9%</>，同时攻击阻挡的所有敌人
Block <@ba.vdown>-1</>; Attack Interval slightly <@ba.vdown>increases</>; ATK <@ba.vup>+150%</>; Restores HP by <@ba.vup>10%</> of Max HP when attacking and attacks all targets blocked=阻挡数<@ba.vdown>-1</>，攻击间隔略微<@ba.vdown>增大</>，攻击力<@ba.vup>+150%</>，每次攻击恢复自身最大生命值的<@ba.vup>10%</>，同时攻击阻挡的所有敌人
Block <@ba.vdown>-1</>; Attack Interval slightly <@ba.vdown>increases</>; ATK <@ba.vup>+65%</>; Restores HP by <@ba.vup>5%</> of Max HP when attacking and attacks all targets blocked=阻挡数<@ba.vdown>-1</>，攻击间隔略微<@ba.vdown>增大</>，攻击力<@ba.vup>+65%</>，每次攻击恢复自身最大生命值的<@ba.vup>5%</>，同时攻击阻挡的所有敌人
Block <@ba.vdown>-1</>; Attack Interval slightly <@ba.vdown>increases</>; ATK <@ba.vup>+70%</>; Restores HP by <@ba.vup>5%</> of Max HP when attacking and attacks all targets blocked=阻挡数<@ba.vdown>-1</>，攻击间隔略微<@ba.vdown>增大</>，攻击力<@ba.vup>+70%</>，每次攻击恢复自身最大生命值的<@ba.vup>5%</>，同时攻击阻挡的所有敌人
Block <@ba.vdown>-1</>; Attack Interval slightly <@ba.vdown>increases</>; ATK <@ba.vup>+75%</>; Restores HP by <@ba.vup>5%</> of Max HP when attacking and attacks all targets blocked=阻挡数<@ba.vdown>-1</>，攻击间隔略微<@ba.vdown>增大</>，攻击力<@ba.vup>+75%</>，每次攻击恢复自身最大生命值的<@ba.vup>5%</>，同时攻击阻挡的所有敌人
Block <@ba.vdown>-1</>; Attack Interval slightly <@ba.vdown>increases</>; ATK <@ba.vup>+85%</>; Restores HP by <@ba.vup>6%</> of Max HP when attacking and attacks all targets blocked=阻挡数<@ba.vdown>-1</>，攻击间隔略微<@ba.vdown>增大</>，攻击力<@ba.vup>+85%</>，每次攻击恢复自身最大生命值的<@ba.vup>6%</>，同时攻击阻挡的所有敌人
Block <@ba.vdown>-1</>; Attack Interval slightly <@ba.vdown>increases</>; ATK <@ba.vup>+90%</>; Restores HP by <@ba.vup>6%</> of Max HP when attacking and attacks all targets blocked=阻挡数<@ba.vdown>-1</>，攻击间隔略微<@ba.vdown>增大</>，攻击力<@ba.vup>+90%</>，每次攻击恢复自身最大生命值的<@ba.vup>6%</>，同时攻击阻挡的所有敌人
Block <@ba.vdown>-1</>; Attack Interval slightly <@ba.vdown>increases</>; ATK <@ba.vup>+95%</>; Restores HP by <@ba.vup>6%</> of Max HP when attacking and attacks all targets blocked=阻挡数<@ba.vdown>-1</>，攻击间隔略微<@ba.vdown>增大</>，攻击力<@ba.vup>+95%</>，每次攻击恢复自身最大生命值的<@ba.vup>6%</>，同时攻击阻挡的所有敌人
Block <@ba.vdown>-1</>; Attack Interval slightly <@ba.vdown>increases</>; ATK <@ba.vup>+{atk:0%}</>; Restores HP by <@ba.vup>{hp_ratio:0%}</> of Max HP when attacking and attacks all targets blocked=阻挡数<@ba.vdown>-1</>，攻击间隔略微<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击恢复自身最大生命值的<@ba.vup>{hp_ratio:0%}</>，同时攻击阻挡的所有敌人
Block <@ba.vup>+1</>; DEF <@ba.vup>+100%</>; Restores HP by <@ba.vup>4%</> of Max HP per second in addition=阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+100%</>，每秒额外恢复最大生命的<@ba.vup>4%</>
Block <@ba.vup>+1</>; DEF <@ba.vup>+110%</>; Restores HP by <@ba.vup>4%</> of Max HP per second in addition=阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+110%</>，每秒额外恢复最大生命的<@ba.vup>4%</>
Block <@ba.vup>+1</>; DEF <@ba.vup>+120%</>; Restores HP by <@ba.vup>5%</> of Max HP per second in addition=阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+120%</>，每秒额外恢复最大生命的<@ba.vup>5%</>
Block <@ba.vup>+1</>; DEF <@ba.vup>+60%</>; Restores HP by <@ba.vup>2%</> of Max HP per second in addition=阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+60%</>，每秒额外恢复最大生命的<@ba.vup>2%</>
Block <@ba.vup>+1</>; DEF <@ba.vup>+65%</>; Restores HP by <@ba.vup>2%</> of Max HP per second in addition=阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+65%</>，每秒额外恢复最大生命的<@ba.vup>2%</>
Block <@ba.vup>+1</>; DEF <@ba.vup>+70%</>; Restores HP by <@ba.vup>2%</> of Max HP per second in addition=阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+70%</>，每秒额外恢复最大生命的<@ba.vup>2%</>
Block <@ba.vup>+1</>; DEF <@ba.vup>+75%</>; Restores HP by <@ba.vup>3%</> of Max HP per second in addition=阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+75%</>，每秒额外恢复最大生命的<@ba.vup>3%</>
Block <@ba.vup>+1</>; DEF <@ba.vup>+80%</>; Restores HP by <@ba.vup>3%</> of Max HP per second in addition=阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+80%</>，每秒额外恢复最大生命的<@ba.vup>3%</>
Block <@ba.vup>+1</>; DEF <@ba.vup>+85%</>; Restores HP by <@ba.vup>3%</> of Max HP per second in addition=阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+85%</>，每秒额外恢复最大生命的<@ba.vup>3%</>
Block <@ba.vup>+1</>; DEF <@ba.vup>+90%</>; Restores HP by <@ba.vup>4%</> of Max HP per second in addition=阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+90%</>，每秒额外恢复最大生命的<@ba.vup>4%</>
Block <@ba.vup>+1</>; DEF <@ba.vup>+{def:0%}</>; Restores HP by <@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</> of Max HP per second in addition=阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+{def:0%}</>，每秒额外恢复最大生命的<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>
Block <@ba.vup>+2</>, DEF <@ba.vup>+100%</> and gain <$ba.buffres>Resist</>\n<@ba.rem>Aurora is <$ba.stun>Stunned</> for 5 seconds after skill duration</>=阻挡数<@ba.vup>+2</>，防御力<@ba.vup>+100%</>，获得<$ba.buffres>抵抗</>\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>5秒</>
Block <@ba.vup>+2</>, DEF <@ba.vup>+120%</> and gain <$ba.buffres>Resist</>\n<@ba.rem>Aurora is <$ba.stun>Stunned</> for 5 seconds after skill duration</>=阻挡数<@ba.vup>+2</>，防御力<@ba.vup>+120%</>，获得<$ba.buffres>抵抗</>\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>5秒</>
Block <@ba.vup>+2</>, DEF <@ba.vup>+140%</> and gain <$ba.buffres>Resist</>\n<@ba.rem>Aurora is <$ba.stun>Stunned</> for 5 seconds after skill duration</>=阻挡数<@ba.vup>+2</>，防御力<@ba.vup>+140%</>，获得<$ba.buffres>抵抗</>\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>5秒</>
Block <@ba.vup>+2</>, DEF <@ba.vup>+160%</> and gain <$ba.buffres>Resist</>\n<@ba.rem>Aurora is <$ba.stun>Stunned</> for 5 seconds after skill duration</>=阻挡数<@ba.vup>+2</>，防御力<@ba.vup>+160%</>，获得<$ba.buffres>抵抗</>\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>5秒</>
Block <@ba.vup>+2</>, DEF <@ba.vup>+180%</> and gain <$ba.buffres>Resist</>\n<@ba.rem>Aurora is <$ba.stun>Stunned</> for 5 seconds after skill duration</>=阻挡数<@ba.vup>+2</>，防御力<@ba.vup>+180%</>，获得<$ba.buffres>抵抗</>\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>5秒</>
Block <@ba.vup>+2</>, DEF <@ba.vup>+190%</> and gain <$ba.buffres>Resist</>\n<@ba.rem>Aurora is <$ba.stun>Stunned</> for 5 seconds after skill duration</>=阻挡数<@ba.vup>+2</>，防御力<@ba.vup>+190%</>，获得<$ba.buffres>抵抗</>\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>5秒</>
Block <@ba.vup>+2</>, DEF <@ba.vup>+200%</> and gain <$ba.buffres>Resist</>\n<@ba.rem>Aurora is <$ba.stun>Stunned</> for 5 seconds after skill duration</>=阻挡数<@ba.vup>+2</>，防御力<@ba.vup>+200%</>，获得<$ba.buffres>抵抗</>\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>5秒</>
Block <@ba.vup>+2</>, DEF <@ba.vup>+210%</> and gain <$ba.buffres>Resist</>\n<@ba.rem>Aurora is <$ba.stun>Stunned</> for 5 seconds after skill duration</>=阻挡数<@ba.vup>+2</>，防御力<@ba.vup>+210%</>，获得<$ba.buffres>抵抗</>\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>5秒</>
Block <@ba.vup>+2</>, DEF <@ba.vup>+60%</> and gain <$ba.buffres>Resist</>\n<@ba.rem>Aurora is <$ba.stun>Stunned</> for 5 seconds after skill duration</>=阻挡数<@ba.vup>+2</>，防御力<@ba.vup>+60%</>，获得<$ba.buffres>抵抗</>\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>5秒</>
Block <@ba.vup>+2</>, DEF <@ba.vup>+80%</> and gain <$ba.buffres>Resist</>\n<@ba.rem>Aurora is <$ba.stun>Stunned</> for 5 seconds after skill duration</>=阻挡数<@ba.vup>+2</>，防御力<@ba.vup>+80%</>，获得<$ba.buffres>抵抗</>\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>5秒</>
Block <@ba.vup>+{block_cnt}</>, DEF <@ba.vup>+{def:0%}</> and gain <$ba.buffres>Resist</>\n<@ba.rem>Aurora is <$ba.stun>Stunned</> for {stun} seconds after skill duration</>=阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，获得<$ba.buffres>抵抗</>\n<@ba.rem>技能结束后自身<$ba.stun>晕眩</>{stun}秒</>
Block count +1, gains Vigor effect of +15% ATK when over 50% HP; effect doubles when over 80% HP=技能持续时间内阻挡数+1，生命值高于50%时，获得+15%攻击力的精力充沛；高于80%时效果翻倍
Block count +1, gains Vigor effect of +18% ATK when over 50% HP; effect doubles when over 80% HP=技能持续时间内阻挡数+1，生命值高于50%时，获得+18%攻击力的精力充沛；高于80%时效果翻倍
Block count +1, gains Vigor effect of +21% ATK when over 50% HP; effect doubles when over 80% HP=技能持续时间内阻挡数+1，生命值高于50%时，获得+21%攻击力的精力充沛；高于80%时效果翻倍
Block count +1, gains Vigor effect of +25% ATK when over 50% HP; effect doubles when over 80% HP=技能持续时间内阻挡数+1，生命值高于50%时，获得+25%攻击力的精力充沛；高于80%时效果翻倍
Block count +1, gains Vigor effect of +28% ATK when over 50% HP; effect doubles when over 80% HP=技能持续时间内阻挡数+1，生命值高于50%时，获得+28%攻击力的精力充沛；高于80%时效果翻倍
Block count +1, gains Vigor effect of +32% ATK when over 50% HP; effect doubles when over 80% HP=技能持续时间内阻挡数+1，生命值高于50%时，获得+32%攻击力的精力充沛；高于80%时效果翻倍
Block count +1, gains Vigor effect of +36% ATK when over 50% HP; effect doubles when over 80% HP=技能持续时间内阻挡数+1，生命值高于50%时，获得+36%攻击力的精力充沛；高于80%时效果翻倍
Block count +1, gains Vigor effect of +39% ATK when over 50% HP; effect doubles when over 80% HP=技能持续时间内阻挡数+1，生命值高于50%时，获得+39%攻击力的精力充沛；高于80%时效果翻倍
Block count +1, gains Vigor effect of +42% ATK when over 50% HP; effect doubles when over 80% HP=技能持续时间内阻挡数+1，生命值高于50%时，获得+42%攻击力的精力充沛；高于80%时效果翻倍
Block count +1, gains Vigor effect of +45% ATK when over 50% HP; effect doubles when over 80% HP=技能持续时间内阻挡数+1，生命值高于50%时，获得+45%攻击力的精力充沛；高于80%时效果翻倍
Block count +1, gains Vigor effect of +{humus_s_2[peak_1].peak_performance.atk:0%} ATK when over {humus_s_2[peak_1].peak_performance.hp_ratio:0%} HP; effect doubles when over {humus_s_2[peak_2].peak_performance.hp_ratio:0%} HP=技能持续时间内阻挡数+1，生命值高于{humus_s_2[peak_1].peak_performance.hp_ratio:0%}时，获得+{humus_s_2[peak_1].peak_performance.atk:0%}攻击力的精力充沛；高于{humus_s_2[peak_2].peak_performance.hp_ratio:0%}时效果翻倍
Block count <@ba.vup>+1</>, gains <$ba.strong>Vigor</> effect of <@ba.vup>+15%</> ATK when over <@ba.vup>50%</> HP; effect doubles when over <@ba.vup>80%</> HP=技能持续时间内阻挡数<@ba.vup>+1</>，生命值高于<@ba.vup>50%</>时，获得<@ba.vup>+15%</>攻击力的<$ba.strong>精力充沛</>；高于<@ba.vup>80%</>时效果翻倍
Block count <@ba.vup>+1</>, gains <$ba.strong>Vigor</> effect of <@ba.vup>+18%</> ATK when over <@ba.vup>50%</> HP; effect doubles when over <@ba.vup>80%</> HP=技能持续时间内阻挡数<@ba.vup>+1</>，生命值高于<@ba.vup>50%</>时，获得<@ba.vup>+18%</>攻击力的<$ba.strong>精力充沛</>；高于<@ba.vup>80%</>时效果翻倍
Block count <@ba.vup>+1</>, gains <$ba.strong>Vigor</> effect of <@ba.vup>+21%</> ATK when over <@ba.vup>50%</> HP; effect doubles when over <@ba.vup>80%</> HP=技能持续时间内阻挡数<@ba.vup>+1</>，生命值高于<@ba.vup>50%</>时，获得<@ba.vup>+21%</>攻击力的<$ba.strong>精力充沛</>；高于<@ba.vup>80%</>时效果翻倍
Block count <@ba.vup>+1</>, gains <$ba.strong>Vigor</> effect of <@ba.vup>+25%</> ATK when over <@ba.vup>50%</> HP; effect doubles when over <@ba.vup>80%</> HP=技能持续时间内阻挡数<@ba.vup>+1</>，生命值高于<@ba.vup>50%</>时，获得<@ba.vup>+25%</>攻击力的<$ba.strong>精力充沛</>；高于<@ba.vup>80%</>时效果翻倍
Block count <@ba.vup>+1</>, gains <$ba.strong>Vigor</> effect of <@ba.vup>+28%</> ATK when over <@ba.vup>50%</> HP; effect doubles when over <@ba.vup>80%</> HP=技能持续时间内阻挡数<@ba.vup>+1</>，生命值高于<@ba.vup>50%</>时，获得<@ba.vup>+28%</>攻击力的<$ba.strong>精力充沛</>；高于<@ba.vup>80%</>时效果翻倍
Block count <@ba.vup>+1</>, gains <$ba.strong>Vigor</> effect of <@ba.vup>+32%</> ATK when over <@ba.vup>50%</> HP; effect doubles when over <@ba.vup>80%</> HP=技能持续时间内阻挡数<@ba.vup>+1</>，生命值高于<@ba.vup>50%</>时，获得<@ba.vup>+32%</>攻击力的<$ba.strong>精力充沛</>；高于<@ba.vup>80%</>时效果翻倍
Block count <@ba.vup>+1</>, gains <$ba.strong>Vigor</> effect of <@ba.vup>+36%</> ATK when over <@ba.vup>50%</> HP; effect doubles when over <@ba.vup>80%</> HP=技能持续时间内阻挡数<@ba.vup>+1</>，生命值高于<@ba.vup>50%</>时，获得<@ba.vup>+36%</>攻击力的<$ba.strong>精力充沛</>；高于<@ba.vup>80%</>时效果翻倍
Block count <@ba.vup>+1</>, gains <$ba.strong>Vigor</> effect of <@ba.vup>+39%</> ATK when over <@ba.vup>50%</> HP; effect doubles when over <@ba.vup>80%</> HP=技能持续时间内阻挡数<@ba.vup>+1</>，生命值高于<@ba.vup>50%</>时，获得<@ba.vup>+39%</>攻击力的<$ba.strong>精力充沛</>；高于<@ba.vup>80%</>时效果翻倍
Block count <@ba.vup>+1</>, gains <$ba.strong>Vigor</> effect of <@ba.vup>+42%</> ATK when over <@ba.vup>50%</> HP; effect doubles when over <@ba.vup>80%</> HP=技能持续时间内阻挡数<@ba.vup>+1</>，生命值高于<@ba.vup>50%</>时，获得<@ba.vup>+42%</>攻击力的<$ba.strong>精力充沛</>；高于<@ba.vup>80%</>时效果翻倍
Block count <@ba.vup>+1</>, gains <$ba.strong>Vigor</> effect of <@ba.vup>+45%</> ATK when over <@ba.vup>50%</> HP; effect doubles when over <@ba.vup>80%</> HP=技能持续时间内阻挡数<@ba.vup>+1</>，生命值高于<@ba.vup>50%</>时，获得<@ba.vup>+45%</>攻击力的<$ba.strong>精力充沛</>；高于<@ba.vup>80%</>时效果翻倍
Block count <@ba.vup>+1</>, gains <$ba.strong>Vigor</> effect of <@ba.vup>+{humus_s_2[peak_1].peak_performance.atk:0%}</> ATK when over <@ba.vup>{humus_s_2[peak_1].peak_performance.hp_ratio:0%}</> HP; effect doubles when over <@ba.vup>{humus_s_2[peak_2].peak_performance.hp_ratio:0%}</> HP=技能持续时间内阻挡数<@ba.vup>+1</>，生命值高于<@ba.vup>{humus_s_2[peak_1].peak_performance.hp_ratio:0%}</>时，获得<@ba.vup>+{humus_s_2[peak_1].peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>；高于<@ba.vup>{humus_s_2[peak_2].peak_performance.hp_ratio:0%}</>时效果翻倍
Block Deployment=阻止部署
Block Reinforcement Device=封阻加固装置
Block Road=阻断道路
Block Wavelength=阻断波长
Block'em!=拦住他们！
Blockade=阻遏
Blockade of the Singing Sands=鸣沙阻击战
Blockade Running=突围
Blockade-1=封锁-1
Blockade-2=封锁-2
Blocked=已屏蔽
Blocker=护障
Blocker–P=护障·P
Blocking foes=且挡其势
Blocking Water=拦路水流
Blocks 1 enemy=能够阻挡一个敌人
Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage=能够阻挡一个敌人（阻挡数会根据等级改变），攻击造成法术伤害
Blocks 1 enemy and ignores the <@ba.kw>Deployment Limit</>, but has a long Redeployment Time=能够阻挡一个敌人，且不受<@ba.kw>部署数量</>限制，但再部署时间极长
Blocks 1 enemy and ignores the Deployment Limit, but has a long Redeployment Time=能够阻挡一个敌人，且不受部署数量限制，但再部署时间极长
Blocks 1 enemy, and attacks deal <@ba.kw>True damage</>=能够阻挡一个敌人，攻击造成<@ba.kw>真实伤害</>
Blocks 1 enemy, and attacks deal Arts damage=能够阻挡一个敌人，攻击造成法术伤害
Blocks 1 enemy, and attacks deal True damage=能够阻挡一个敌人，攻击造成真实伤害
Blocks 1 enemy; can only be deployed within the summoner's Attack Range=能够阻挡一个敌人，只能部署在召唤者攻击范围内
Blocks 1 enemy; Gains +10 ASPD when above 50% HP=能够阻挡一个敌人，生命值高于50%时攻击速度+10
Blocks 1 enemy; Gains +{attack_speed} ASPD when above 50% HP=能够阻挡一个敌人，生命值高于50%时攻击速度+{attack_speed}
Blocks 1 enemy; Gains <@ba.vup>+10</> ASPD when above 50% HP=能够阻挡一个敌人，生命值高于50%时攻击速度<@ba.vup>+10</>
Blocks 1 enemy; Gains <@ba.vup>+{attack_speed}</> ASPD when above 50% HP=能够阻挡一个敌人，生命值高于50%时攻击速度<@ba.vup>+{attack_speed}</>
Blocks 1 enemy; Has 15% Physical Dodge=能够阻挡一个敌人，拥有15%的物理闪避
Blocks 1 enemy; Has <@ba.kw>15%</> Physical Dodge=能够阻挡一个敌人，拥有<@ba.kw>15%</>的物理闪避
Blocks 1 enemy; when in Buggy form, can only be deployed within the summoner's Attack Range=能够阻挡一个敌人，作为小车形态存在时只能部署在召唤者攻击范围内
Blocks 1 instance of damage per layer of Shield=每层护盾可以抵挡一次伤害
Blocks 1 instance of Physical damage per layer of Physical Shield=每层物理护盾可以抵挡一次物理伤害
Blocks 1 instance of Physical or Arts damage=可以抵挡一次物理或法术伤害
Blocks 2 enemies=能够阻挡两个敌人
Blocks 2 enemies and ignores <@ba.kw>Deployment Limit</>, but has a long Redeployment Time=能够阻挡两个敌人，且不受<@ba.kw>部署数量</>限制，但再部署时间极长
Blocks 2 enemies and ignores Deployment Limit, but has a long Redeployment Time=能够阻挡两个敌人，且不受部署数量限制，但再部署时间极长
Blocks 2 enemies, and can inflict <@ba.kw>Elemental damage</>=能够阻挡两个敌人，可以造成<@ba.kw>元素伤害</>
Blocks 2 enemies, and can inflict Elemental damage=能够阻挡两个敌人，可以造成元素伤害
Blocks 2 enemies, and can support allies in the Deployment Waiting Zone=能够阻挡两个敌人，可以支援待部署区的我方单位
Blocks 2 enemies, and reduces the DEF of blocked units=能够阻挡两个敌人，降低被阻挡单位的防御力
Blocks 2 enemies. In <@ba.kw>Integrated Strategies</>, its Stun effect extends to 5s, and its ability of reducing the DEF of blocked enemies changes to reducing the DEF of ground enemies on the surrounding 8 tiles by <@ba.kw>400</>, and their RES by <@ba.kw>20</> (does not stack)=能够阻挡两个敌人，在<@ba.kw>集成战略</>中，出现造成的晕眩时间延长至5秒，降低阻挡敌人防御力的效果改为使周围8格的地面敌人防御力<@ba.kw>-400</>，法术抗性<@ba.kw>-20</>（不叠加）
Blocks 2 enemies. In Integrated Strategies, its Stun effect extends to 5s, and its ability of reducing the DEF of blocked enemies changes to reducing the DEF of ground enemies on the surrounding 8 tiles by 400, and their RES by 20 (does not stack)=能够阻挡两个敌人，在集成战略中，出现造成的晕眩时间延长至5秒，降低阻挡敌人防御力的效果改为使周围8格的地面敌人防御力-400，法术抗性-20（不叠加）
Blocks 2 enemies; Can use <Support Devices> in battles=能够阻挡两个敌人，使用<支援装置>协助作战
Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies=能够阻挡两个敌人，阻挡敌人时攻击力和防御力各+8％
Blocks 3 enemies=能够阻挡三个敌人
Blocks 3 enemies and attacks from long range.=能够阻挡三个敌人，可以进行远程攻击
Blocks 3 enemies and ignores <@ba.kw>Deployment Limit</>, but has a long Redeployment Time=能够阻挡三个敌人，且不受<@ba.kw>部署数量</>限制，但再部署时间极长
Blocks 3 enemies and ignores Deployment Limit, but has a long Redeployment Time=能够阻挡三个敌人，且不受部署数量限制，但再部署时间极长
Blocks 3 enemies, and can inflict Elemental Injury=能够阻挡三个敌人，可以造成元素损伤
Blocks 4 enemies=能够阻挡四个敌人
Blocks enemies=阻挡敌人
Blocks Filming Area, as light is unable to pass through it; HP -1 for every instance of damage taken=会遮挡摄影区域，光线无法穿过自身；每次受到伤害时仅扣除1点生命值
Blocks multiple enemies=可以阻挡多名敌人
Blocks the <@ba.vup>Sandstorm</>. When fortified, immediately recovers all HP, DEF <@ba.vup>+400</> and no longer receives damage from the <@ba.vup>Sandstorm</>, but can still be instantly destroyed by <High-Energy Originium Bomb>.=阻挡<@ba.vup>沙尘暴</>，加固后立即回复所有生命值、防御力<@ba.vup>+400</>且不再受到<@ba.vup>沙尘暴</>的伤害但可以被<高能源石炸弹>直接摧毁。
Blocks the <@ba.vup>Sandstorm</>. When fortified, immediately recovers all HP, DEF <@ba.vup>+{def}</> and no longer receives damage from the <@ba.vup>Sandstorm</>, but can still be instantly destroyed by <High-Energy Originium Bomb>.=阻挡<@ba.vup>沙尘暴</>，加固后立即回复所有生命值、防御力<@ba.vup>+{def}</>且不再受到<@ba.vup>沙尘暴</>的伤害但可以被<高能源石炸弹>直接摧毁。
Blocks the advance of Talulah, the Fighter, and Ursus Civilians; Able to be destroyed by your units=可以阻挡乌萨斯平民与斗士塔露拉前进。可被我方单位击毁
Blocks the enemy=阻挡敌人
Blocks the enemy's path, forcing them to go around it=部署后可以阻止敌人前进路线使其绕路
Blocks the enemy's route and allows ranged Operators to be deployed on it after being maintained by a <@ba.vup>Foldable Facility Maintainer</>.=经过<@ba.vup>折叠设施维护员</>维护后，可以阻挡敌人路线并使远程位干员部署其上
Blocks the enemy's route and allows ranged Operators to be deployed on it after being maintained by a Foldable Facility Maintainer.=经过折叠设施维护员维护后，可以阻挡敌人路线并使远程位干员部署其上
Blocks the next source of damage; DEF +100% for 8 seconds\nAutomatically activated=抵挡下一次伤害，在8秒内防御力+100%\n技能自动开启
Blocks the next source of damage; DEF +40% for 8 seconds\nAutomatically activated=抵挡下一次伤害，在8秒内防御力+40%\n技能自动开启
Blocks the next source of damage; DEF +45% for 8 seconds\nAutomatically activated=抵挡下一次伤害，在8秒内防御力+45%\n技能自动开启
Blocks the next source of damage; DEF +50% for 8 seconds\nAutomatically activated=抵挡下一次伤害，在8秒内防御力+50%\n技能自动开启
Blocks the next source of damage; DEF +60% for 8 seconds\nAutomatically activated=抵挡下一次伤害，在8秒内防御力+60%\n技能自动开启
Blocks the next source of damage; DEF +65% for 8 seconds\nAutomatically activated=抵挡下一次伤害，在8秒内防御力+65%\n技能自动开启
Blocks the next source of damage; DEF +70% for 8 seconds\nAutomatically activated=抵挡下一次伤害，在8秒内防御力+70%\n技能自动开启
Blocks the next source of damage; DEF +80% for 8 seconds\nAutomatically activated=抵挡下一次伤害，在8秒内防御力+80%\n技能自动开启
Blocks the next source of damage; DEF +85% for 8 seconds\nAutomatically activated=抵挡下一次伤害，在8秒内防御力+85%\n技能自动开启
Blocks the next source of damage; DEF +90% for 8 seconds\nAutomatically activated=抵挡下一次伤害，在8秒内防御力+90%\n技能自动开启
Blocks the next source of damage; DEF +{def:0%} for {duration} seconds\nAutomatically activated=抵挡下一次伤害，在{duration}秒内防御力+{def:0%}\n技能自动开启
Blocks the next source of damage; DEF <@ba.vup>+100%</> for <@ba.vup>8</> seconds\n<@ba.rem>Automatically activated</>=抵挡下一次伤害，在<@ba.vup>8</>秒内防御力<@ba.vup>+100%</>\n<@ba.rem>技能自动开启</>
Blocks the next source of damage; DEF <@ba.vup>+40%</> for <@ba.vup>8</> seconds\n<@ba.rem>Automatically activated</>=抵挡下一次伤害，在<@ba.vup>8</>秒内防御力<@ba.vup>+40%</>\n<@ba.rem>技能自动开启</>
Blocks the next source of damage; DEF <@ba.vup>+45%</> for <@ba.vup>8</> seconds\n<@ba.rem>Automatically activated</>=抵挡下一次伤害，在<@ba.vup>8</>秒内防御力<@ba.vup>+45%</>\n<@ba.rem>技能自动开启</>
Blocks the next source of damage; DEF <@ba.vup>+50%</> for <@ba.vup>8</> seconds\n<@ba.rem>Automatically activated</>=抵挡下一次伤害，在<@ba.vup>8</>秒内防御力<@ba.vup>+50%</>\n<@ba.rem>技能自动开启</>
Blocks the next source of damage; DEF <@ba.vup>+60%</> for <@ba.vup>8</> seconds\n<@ba.rem>Automatically activated</>=抵挡下一次伤害，在<@ba.vup>8</>秒内防御力<@ba.vup>+60%</>\n<@ba.rem>技能自动开启</>
Blocks the next source of damage; DEF <@ba.vup>+65%</> for <@ba.vup>8</> seconds\n<@ba.rem>Automatically activated</>=抵挡下一次伤害，在<@ba.vup>8</>秒内防御力<@ba.vup>+65%</>\n<@ba.rem>技能自动开启</>
Blocks the next source of damage; DEF <@ba.vup>+70%</> for <@ba.vup>8</> seconds\n<@ba.rem>Automatically activated</>=抵挡下一次伤害，在<@ba.vup>8</>秒内防御力<@ba.vup>+70%</>\n<@ba.rem>技能自动开启</>
Blocks the next source of damage; DEF <@ba.vup>+80%</> for <@ba.vup>8</> seconds\n<@ba.rem>Automatically activated</>=抵挡下一次伤害，在<@ba.vup>8</>秒内防御力<@ba.vup>+80%</>\n<@ba.rem>技能自动开启</>
Blocks the next source of damage; DEF <@ba.vup>+85%</> for <@ba.vup>8</> seconds\n<@ba.rem>Automatically activated</>=抵挡下一次伤害，在<@ba.vup>8</>秒内防御力<@ba.vup>+85%</>\n<@ba.rem>技能自动开启</>
Blocks the next source of damage; DEF <@ba.vup>+90%</> for <@ba.vup>8</> seconds\n<@ba.rem>Automatically activated</>=抵挡下一次伤害，在<@ba.vup>8</>秒内防御力<@ba.vup>+90%</>\n<@ba.rem>技能自动开启</>
Blocks the next source of damage; DEF <@ba.vup>+{def:0%}</> for <@ba.vup>{duration}</> seconds\n<@ba.rem>Automatically activated</>=抵挡下一次伤害，在<@ba.vup>{duration}</>秒内防御力<@ba.vup>+{def:0%}</>\n<@ba.rem>技能自动开启</>
Blocks the Sandstorm. When fortified, immediately recovers all HP, DEF +400 and no longer receives damage from the Sandstorm, but can still be instantly destroyed by <High-Energy Originium Bomb>.=阻挡沙尘暴，加固后立即回复所有生命值、防御力+400且不再受到沙尘暴的伤害但可以被<高能源石炸弹>直接摧毁。
Blocks the Sandstorm. When fortified, immediately recovers all HP, DEF +{def} and no longer receives damage from the Sandstorm, but can still be instantly destroyed by <High-Energy Originium Bomb>.=阻挡沙尘暴，加固后立即回复所有生命值、防御力+{def}且不再受到沙尘暴的伤害但可以被<高能源石炸弹>直接摧毁。
Blocks the vision of your units=遮挡我方单位的视野
Blocks the water flow=阻隔水流
Blocks the water flow; takes 3s to build=3秒后建成，阻隔水流
Blocks the water flow; takes <@ba.vup>3</>s to build=<@ba.vup>3</>秒后建成，阻隔水流
Blood Amber=血珀
Blood and Terror=惊惧与血色
Blood Bank=萃血
Blood Diamond's Song=“血钻”的歌声
Blood for blood!=血债必以血偿！
Blood is thicker than water. The unbreakable bond between the twins grants them the strength to overcome all obstacles.=血浓于水，姐弟两人如金石般的情谊将赋予他们抵御万难的力量。
Blood Knight is invulnerable and continuously summons <Bloodblades>; enters the Second Form after some time=血骑士保持无敌并持续召唤<凝血之刃>，一段时间后进入第二形态
Blood loss stimulates the survival instinct; there is only a thin line between victory and retreat.=血液流失激发生存本能，胜利与溃退仅有一线之隔。
Blood Pact=歃血
Blood Sample Recycle=血液样本回收
Blood Tax Mystery=血税之谜
Blood that bows to the will of the Blood Knight, re-animating and coagulating into the shape of a sharp blade.=呼应血骑士的意志而活性化的血液，凝聚成了一把利刃的形状。
Blood's Whisper=本能的召唤
Blood-Red Brick Swatch=“血色的色卡”
Blood-soaked Corridor=血月长廊
Blood? No, I'm not hurt. Just a loose tooth that fell out. Lucky, spares me a visit to the dentist.=血？没......我没有受伤，之前发现有颗牙松动，刚刚它从嘴里掉出来了，完美，这下不用去见牙医了。
Bloodbath=血战
Bloodblade=凝血之刃
Bloodblade on High=血刃高悬
Bloodboil Knightclub Elite=沸血骑士团精锐
Bloodboil Knightclub Trainee=沸血骑士团学徒
Bloodborn Cytoplasm=血裔胞体
Bloodborn Modification=血裔改造
Bloodborn Spawn=新生血裔
Bloodcalling Altar=唤血祭坛
Bloodline=世系
Bloodline and spirit do not erode, even after millennia. The heir must face them.=再过千年、万年，血脉与精神依然不会磨灭，传承者仍需面对。
Bloodline Debates=血脉之辩
Bloodline of Combat=斗争血脉
Bloodline of Combat Collection/300 Metres Underground. Savage raises her lantern, her suit billowing in the abyss. Deeper in the darkness, graviton accelerators link in a loop, twinkling in unison. They have noticed her arrival.=斗争血脉系列/地底三百米。暴行举起提灯，防护服被深渊的气浪翻动。在更远处的黑暗中，引力子加速器缀连成环，整齐地闪烁着。他们已注意到她的来访。
Bloodline of Combat Collection/Blade-cleaved Tides. Thorns bares his blade, and Iberia's fleet sets sail after a century of silence. A golden secret has emerged in lawless lands, and seas of sand and salt can no longer conceal its radiance.=斗争血脉系列/锋潮。棘刺亮出剑锋，沉寂近百年的伊比利亚舰队再度起航。黄金璀璨的秘密显于律外之地，无垠沙海与汪洋再难掩盖夺目辉光。
Bloodline of Combat Collection/Born as One. An engraving leaves a shadow, like two sides of a coin, or the cycle of day and night. When both are aware of their dual nature, Laurentina possesses a soul most complete, like unto the twin moons.=斗争血脉系列/生而为一。雕刻留下阴影，正如硬币正反，日夜双分。当彼此都意识到自我的两面性时，劳伦缇娜便拥有双月般最完整的灵魂。
Bloodline of Combat Collection/Breaking the Ice. Operator Frostleaf's attire during her special appointment by the Rhodes Island Columbia branch to conduct a search and rescue in the nation's north. Life has bestowed her the resolve to return to the battlefield.=斗争血脉系列/破冰。罗德岛哥伦比亚分部特派干员霜叶在哥伦比亚北部执行搜救任务时的装束。生活赋予了她重返战场的决心。
Bloodline of Combat Collection/Dark Cloud. Mountain's attire at his parents' funeral. Though he personally slew his own enemy, there is no hint of joy in his heart. There are still things he needs to do.=斗争血脉系列/乌云。山在父母葬礼上的装束。即使手刃仇敌，他的心中也没有丝毫喜悦，他还有要做的事。
Bloodline of Combat Collection/Distinguished Visitor. The outfit worn by Angelina while she was stationed at the 2nd Final Defense Front. The substance of reality slowly flows between her fingers and her tools.=斗争血脉系列/质素访客。干员安洁莉娜驻扎在第二最终防卫阵线时穿着的装束。实相物质在她的施术单元与手指间缓慢流淌。
Bloodline of Combat Collection/Dreadnaught. The attire worn by the elite operator, Beagle, when serving as rearguard during the Great March of Bolívar. This is her final test.=斗争血脉系列/无畏。精英干员米格鲁在玻利瓦尔大行军负责殿后时穿着的装束。这是她最后的考验。
Bloodline of Combat Collection/Eine Variation. A traditional-style gown worn by every Graf Urtica, now draped over Ebenholz's shoulders. Orders apathetically seep from the tip of the staff, piercing through the sparse ensemble of nobles.=斗争血脉系列/变奏。历代乌提卡伯爵都曾穿过的传统式样礼服，如今正披在黑键肩头。律令自杖尖漠然流出，穿透贵族们空洞的合奏。
Bloodline of Combat Collection/Forerunner. Following the Vine-Bead Court's final meeting of the Tri-Clan Council, Gnosis formally assumed the post of inaugural Speaker of the Parliament of Kjerag by SilverAsh's recommendation.=斗争血脉系列/先驱。蔓珠院最后一届三族议会后，在银灰的举荐下，灵知正式就任谢拉格议会第一任议长。
Bloodline of Combat Collection/Forgemaster. Rhodes Island Engineering Chief Eunectes's outfit while refitting an experimental-model Raging Ironhide. Every point worked on all by herself, everyone saying she's much more reliable than Closure. Closure fiercely rolling her eyes.=斗争血脉系列/熔锻铸匠。罗德岛工程部长森蚺在改装试验型暴躁铁皮时的装束。每个项目都亲力亲为，大家都说她比可露希尔可靠多了。可露希尔猛翻白眼。
Bloodline of Combat Collection/Gorgeous Flower. Flint's attire when she set out on a lone journey, a 'Catastrophe Messenger' by her own declaration. Before, her fists only knew Acahualla and Rhodes Island. Now, it's Terra's turn.=斗争血脉系列/绚烂夏花。燧石自认成为“天灾信使”独自踏上旅途时的装束。此前她的拳只认识到阿卡胡拉和罗德岛，现在，该轮到泰拉了。
Bloodline of Combat Collection/Homecoming. The outfit worn by Operator GreyThroat while participating in a rescue operation for the Infected within the Catastrophe zone of Sugar City. Disregarding protection or camouflage, upon this outfit is etched the will to protect the next person, and save another life.=斗争血脉系列/归巢。干员灰喉在甘糖城参与天灾区域感染者营救行动时的装束。顾不得防护和伪装，只希望能多挡下一个人，多救下一个人。
Bloodline of Combat Collection/Ignis. The hammering of iron resounds across the mountains. The weapons she forges are known as Ignis, for the power contained within them is enough to set all of Terra ablaze.=斗争血脉系列/火种。金铁撞击之声，响彻群山。她铸造出来的武器被称作火种，因为它们之中蕴含的力量，可以点燃天地万物。
Bloodline of Combat Collection/Judgment Day. Gun-Knight Fiammetta returns to where her squad fell apart. Fragments of time have turned into vicious beasts, intent on bringing everything in the area into stasis. Without the slightest hesitation, she pulls the trigger.=斗争血脉系列/审判日。铳骑菲亚梅塔回到他们小队分崩离析的地方，时间的碎片已然化作凶兽，意图将周围的一切纳入静滞之中。她扣下扳机，毫不犹豫。
Bloodline of Combat Collection/Octopath Illusion. Hellagur's clothing during his time as vanguard commander in the Bloodpeak Campaign. If he weren't an enemy, if he could have served Ursus... Even if no such possibility existed.=斗争血脉系列/歧路幻影。赫拉格在血峰战役担任先锋指挥官时的着装。如果他不是敌人，如果他能服务于乌萨斯......哪怕并无这种可能。
Bloodline of Combat Collection/Polar Catcher. The nations of Terra collectively sent a dozen or so survey groups to scale Sami's perilous peaks. Only Team Aurora funded by Karlan Trade Co. ultimately scaled the summits without hassle, planting their flags and beacons at the peaks.=斗争血脉系列/极昼捕手。泰拉诸国派遣了十几支科考团攀登萨米险峰，最终只有喀兰贸易集团资助的极光小队顺利登顶，在山峰上插下了旗帜与信标。
Bloodline of Combat Collection/Primordial Ode. PhonoR-0 is draped in the lace veil her sisters embroidered with incantations, singing an ode above the Valley. The Banshees have finally found their voice once more.=斗争血脉系列/最初的颂歌。PhonoR-0身披姐妹们为她缝制的那条绣着咒文的蕾丝头纱，在河谷之上唱响颂歌。女妖们终于找回了自己的声音。
Bloodline of Combat Collection/Professional. The outfit Spot wore for an Annihilation mission promo. It might've been effective, but all Spot's thinking about is what cartoons are on tonight.=斗争血脉系列/专业人士。斑点在剿灭任务宣传片中穿着的装束。虽然效果不错，但斑点只惦记着今晚播出的动画节目。
Bloodline of Combat Collection/Refined Horrormare. The outfit Lappland wore at the Laterano Apostolic Knights' Funeral Memorial Hall. Collect the debts, and pay the price.=斗争血脉系列/典雅噩兆。拉普兰德在拉特兰教宗骑士显圣纪念堂参加葬礼时的装束。讨取债务，支付代价。
Bloodline of Combat Collection/Remnant. Originium has taken over the land, and what she envisioned has become a reality. She has enumerated and entrusted everything else to the others, leaving only her name as she hones her mission into a sharp blade.=斗争血脉系列/残余。源石已将大地同化，内在宇宙正化为现实。她将一切悉数寄托于人，只留下自己的名字，将使命磨成利刃。
Bloodline of Combat Collection/Return. Ægir Consul Gladiia's attire as she led her unit to return to the sea. Following sufficient exchange with the nations of dry land, the Ægir found themselves fully prepared to return to the home they'd left.=斗争血脉系列/返航。阿戈尔执政官歌蕾蒂娅率领部队返回海洋时的装束。在与大陆诸国充分交流后，阿戈尔们做好了重返家园的准备。
Bloodline of Combat Collection/Seventh Night's Awakened. An outfit worn by Midnight during the promotional video of an annihilation operation. Though it was undeniably effective, everyone agreed that it was a bit over-the-top.=斗争血脉系列/第七夜苏醒魔君。月见夜在剿灭任务宣传片中穿着的装束。效果虽然很好，但大家都觉得有些夸大了。
Bloodline of Combat Collection/Shore Rescue Modification. Lancet-2 was unexpectedly shot down into the water while aiding Ægir refugees off the coast of Iberia, and remained afloat for three months until located and retrieved by a Rhodes Island search and rescue team.=斗争血脉系列/海岸救援改装。Lancet-2在伊比利亚近海救助阿戈尔难民时被意外击落海中，漂流了三个月后由罗德岛搜救队寻回。
Bloodline of Combat Collection/Stronghold. An outfit worn by Saria during the confrontation between the General Jurisdiction and the Research Branch. Though her surroundings crumbled under the onslaught of Arts colliding, her conviction never wavered, like the land itself.=斗争血脉系列/坚城。塞雷娅在总辖构件科与总辖对峙时的装束。周遭事物因法术相碰湮灭的余波陷入混乱，唯独她的意志似大地般永不动摇。
Bloodline of Combat Collection/Sublimation. In the ocean-soaked wreckage of this great Iberian chapel rests He, and His song comes from the efferent throat, to reach the ears of every Seaborn.=斗争血脉系列/升华。祂栖息在被大海浸漫的伊比利亚大教堂残骸内，歌声从喉中传出，进入每位海嗣的耳中。
Bloodline of Combat Collection/Ten Thousand Mountains. Ch'en Hui-chieh entered the capital on a starry night, and left before sunrise after settling matters. She bid farewell to old friends and took a sampan down the river, the lamp on the prow crashing through the fog and night.=斗争血脉系列/万重山。陈晖洁星夜入京，事了后又于同样的夜晚离开。她辞别故人，轻舟顺江而下，船头的行灯撞破无数雾与夜。
Bloodline of Combat Collection/Tested One. Ayerscarpe's attire while upgrading the Rim Billiton Weapon Distribution Center weapons system. He needs to infiltrate a Catastrophe area together with his friends, and heist an important piece of data back before the Columbians.=斗争血脉系列/受验者。断崖在雷姆必拓武器分配中心更新武器系统时的装束。他需要和朋友一起深入天灾影响区，抢在哥伦比亚人之前回收一份重要资料。
Bloodline of Combat Collection/Titleless Code. The outfit worn by Executor when tracking important charges for the Laterano Notarial Hall. Though one's identity may change over the years, what the heart desires does not.=斗争血脉系列/无题密令。拉特兰公证所遗嘱执行人兼罗德岛干员送葬人追查重要被执行人时的装束。历经岁月身份会产生变化，只是心中所想，与最初毫无差别。
Bloodline of Combat Collection/Tournament Fantasy Retrofit Kit. The General Chamber of Commerce had no idea the newest wave of protests would arise from a most unremarkable robot's tournament retrofit labelled as a 'drone.'=斗争血脉系列/竞技之梦改装。商业联合会无论如何都想不到，引起新一轮抗议的，竟然是一辆平平无奇的机器人竞赛改装“无人机”。
Bloodline of Combat Collection/Twines of Time. Orchid finally completed her design after several torturous nights. She stroked the delicate stitches on it, quietly praying for life.=斗争血脉系列/衣缕往昔。经历过数个煎熬的夜晚，梓兰完成了她的设计。她抚摸过上面的细密针脚，安静地为生命祷告。
Bloodline of Combat Collection/Under the Flaming Dome. As artillery splits the heavens, all is as it ever was. Ines arrives at the city, ready to rewrite Kazdel's once inevitable ending of destruction.=斗争血脉系列/燃烧天穹下。炮火弋空，崩天裂地，一切好似旧日重现。伊内丝来到城下，她将改写看似注定的结局，使卡兹戴尔免于被毁灭的命运。
Bloodline of Combat Collection/Wind of Breaking Blade. Shirayuki's combat attire in her confrontation with Samuraitaisho serving the North, during the Northern and Southern Courts Battle of Echigo. The head orders: sight enemy, see blood.=斗争血脉系列/曲刃晴风。白雪在南北朝越后合战与北朝侍大将交锋时的武装。家主有令，见敌，见血。
Bloodline of Combat Collection/Young Branch. Water melts glacier on its way back to the soil, while wandering leaves revisit the woods. Her origins in eternal sleep, her answers long departed. But where are they now?=斗争血脉系列/新枝。归壤的水融开冰川，飘游的叶重访林地。可血脉之源已陷入永恒的沉睡，答案早已远去，当下又在何方？
Bloodline of Combat/I=斗争血脉/I
Bloodline of Combat/II=斗争血脉/II
Bloodline of Combat/III=斗争血脉/III
Bloodline of Combat/IV=斗争血脉/IV
Bloodline of Combat/IX=斗争血脉/IX
Bloodline of Combat/V=斗争血脉/V
Bloodline of Combat/VI=斗争血脉/VI
Bloodline of Combat/VII=斗争血脉/VII
Bloodline of Combat/VIII=斗争血脉/VIII
Bloodline of Combat/X=斗争血脉/X
Bloodline of Desecrated Earth=秽壤的血脉
Bloodlines of antiquity burst forth, with voices resounding through the battlefield, lingering and clinging on and on.\n<@lv.fs>Abilities of Duq'arael, 'Regent's Crimson':</>Recovers faster after being attacked by <Anti-Witchcraft Repositionable Bomb>; 1st form [Moon-Devouring Bloodmist] selects one additional target; 2nd form [Crimson Edict] spawns Blood Ambers more quickly and Blood Mist duration is extended.=远古血脉迸发的声音在战场上回荡，久久不愿散去。\n<@lv.fs>杜卡雷，“君主之红”附加能力：</>受到<反巫术变位炸弹>攻击后更快恢复；第一形态下【血霭遮月】额外选择一个目标；第二形态下【殷红敕令】生成血珀速度加快，血雾持续时间延长
Bloodlines of antiquity burst forth, with voices resounding through the battlefield, lingering and clinging on and on.\nAbilities of Duq'arael, 'Regent's Crimson':Recovers faster after being attacked by <Anti-Witchcraft Repositionable Bomb>; 1st form [Moon-Devouring Bloodmist] selects one additional target; 2nd form [Crimson Edict] spawns Blood Ambers more quickly and Blood Mist duration is extended.=远古血脉迸发的声音在战场上回荡，久久不愿散去。\n杜卡雷，“君主之红”附加能力：受到<反巫术变位炸弹>攻击后更快恢复；第一形态下【血霭遮月】额外选择一个目标；第二形态下【殷红敕令】生成血珀速度加快，血雾持续时间延长
Bloodstain=血溃
Bloodstained Code=染血的法典
Bloodstained Codex=沾上鲜血的法典
Bloodswept Desperation Medal=涤血绝境奖章
Bloodthirsty Heir=渴血的子裔
Bloody Button=染血的纽扣
Bloody Chef=血腥厨子
Bloody Opus=血色乐章
Bloody Prelude=血腥前奏
Bloody Sketch=浸血速写
Bloody Slaughter=血戮
Bloody Symphony=血河交响
Bloom=易花
Bloom forth!=绽放吧！
Bloom Season=花期
Bloom: Becomes random Flower Coin when returning to Coffer after toss=易花：投出后回到钱盒时，变化为随机花钱
Blooming Bubble=盛放的泡沫
Blooming Flowers Squad=花团锦簇分队
Blooms of Time=时序花圃
Blooms of Time Pack=时序花圃组合包
Blotted Sky=遮天蔽日
Blow the horn, cry out, and scatter our foes with its roar!=吹响我们的号角，唤起我们的呼号，让敌人在震天咆哮中落荒而逃！
Blowing in the Wind=答案在风中
Blows asunder=其流荡荡
Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream</>/<@ba.vdown>upstream</> from the airflow have <@ba.vup>increased</>/<@ba.vdown>decreased</> ATK; Enemies moving <@ba.vdown>downstream</>/<@ba.vup>upstream</> from the airflow have <@ba.vdown>increased</>/<@ba.vup>decreased</> Movement Speed=向前方3格吹出气流；与气流<@ba.vup>同向</>/<@ba.vdown>逆向</>部署的干员攻击<@ba.vup>提升</>/<@ba.vdown>降低</>；<@ba.vdown>同向</>/<@ba.vup>逆向</>移动的敌人移速<@ba.vdown>提升</>/<@ba.vup>降低</>
Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed=向前方3格吹出气流；与气流同向/逆向部署的干员攻击提升/降低；同向/逆向移动的敌人移速提升/降低
Blowup the huge tree and its back to practice=炮轰大树，这就回去实践
Blue and White Canvas Curtain (Left)=蓝白帆布窗帘（左）
Blue and White Canvas Curtain (Right)=蓝白帆布窗帘（右）
Blue Bar Stool=蓝色高脚凳
Blue Country Study=黛青山房
Blue Ear Wine Cellar=蓝耳酒窖
Blue Fabric Armchair (Front)=蓝呢绒靠椅（正）
Blue Fabric Armchair (Left)=蓝呢绒靠椅（左）
Blue fire rages at her sword-tip, a warning to the murderers, be it the guns, the soldiers, or the battleships. Until the flames cease, until the score is settled—None shall pass.=剑锋闪烁，青焰升腾，她以此告诫制造屠杀的刽子手，无论是炮火、士兵，还是军舰本身，在怒火消弭、背弃都得到清算前......这界线他们将永不可跨越。
Blue Notes=蓝调
Blue objective point. Its HP decreases when an enemy unit enters it.=蓝色目标点，敌方进入后会减少此目标点的耐久
Blue Poison=蓝毒
Blue Poison gave me a new pair of gloves. Pretty, aren't they? She also said the material is modified. Now it can better prevent poisoning from accidental touches. Actually, It happens so often when I'm around my poison-wielding friends... I feel that I may have built up an immunity.=蓝毒送了我一副新手套，是不是很好看？她说材质也改良了，这样的话，我和那些精通毒理的朋友们相处，更不容易误触有毒物品。其实，因为总是不小心碰到......我的身体好像也习惯啦。
Blue Poison's Badge=蓝毒证章
Blue Poison's Kernel Token=蓝毒的中坚信物
Blue Poison's real identity remains unknown and her background a mystery. She is highly skilled at neutralizing targets using toxins.\nNow a sniper with Rhodes Island, she regularly contributes her expertise in toxicology research.=蓝毒，身份不明，履历缺失。在以有毒制剂作为清除手段的特别行动中展现出过人威力。\n现作为狙击干员于罗德岛干员组任职，并定期为医疗组提供毒理学相关研究的协助。
Blue Poison's Token=蓝毒的信物
Blue Poison, Sniper Operator of Rhodes Island, will attack the enemy with her venom.=罗德岛狙击干员蓝毒，将运用自己的毒素对敌人进行攻击。
Blue Silk Scarf=蓝色丝巾
Blue Skies Meet Green Scenery in Mitsukue=晴空万里好风光 御机市内绿意融融
Blue Wooden Stairs=蓝色纯木楼梯
Blueberry & Dark Chocolate=蓝莓与黑巧
Blueflower=青花
Blueprint Corrections=图纸校正
Blueprint Squad=蓝图测绘分队
Blueprint Squad Bonus=蓝图测绘分队强化
Blueprint Squad Enhancement II=蓝图测绘分队强化II
Blueprint Squad Starting Plans +1=蓝图测绘分队初始构想+1
Blueprint Squad: Starting Hope +1=蓝图测绘分队初始希望+1
Bluestone Floor Tiles=青石地砖
Bluestone Mortar=碾药青石台
Bluestone Platform=青石平台
Bluh, this weather's so nasty my blood's freezing up! That's what gets Savra like us the worst, the cold! Yo, Doctor, turn up the heat a little. C'mon, I'm here to say Happy New Year, don't get mad! Ooh-hoo-hoo, lemme get a nice, hot bowl of soup ready. Gotta fill it with mushrooms and meat...=啧，今天这天气，冷得我的血都冻上啦！我们这些萨弗拉可最怕冷了！博士，把暖气开足点，不是说新年吗，别那么小气！嚯嚯嚯，让我去做碗热汤喝喝，在里面放上满满的蘑菇和肉......
Blunt Claws - Advancement=钝爪-突破
Blunt Claws - Burst=钝爪-爆发
Blunt Claws - Fuel=钝爪-拾柴
Blunt Claws - Inspiration=钝爪-振奋
Blunt Claws - Mastery=钝爪-百战
Blunt Claws - Predation=钝爪-掠食
Blunt Claws - Proficiency=钝爪-熟稔
Blunt Claws - Training=钝爪-典训
Blurred Seasons=寒暑不分
Blurry Vision=模糊视线
Bo... Oh, you're asleep. I'll just keep reading then.=老......啊，睡着了，那我继续看书。
Board to flame, characters to light=棋盘对火，字盘对光
Boarded-up Stone Window=锁夜石窗
Boat Out of Water=陆上行船
Boat Racer=赛艇大师
Boat racing Dockworkers=水手在赛艇
Boat that distributes resources through the waterways, painted with Rhodes Island's colors. As the concept of 'landship' is deconstructed, transportation becomes more localized, belonging to the roads and rivers.=在水网码头间快速分配资源的汽艇，已涂上罗德岛标识颜色。在“本舰”概念被放大肢解的当下，运输这一词汇也随之在地化，反应在道路与河流间。
Boat-shaped Bench=宝船长椅
Boating=行船
Bob's Beers=鲍勃酒品
Bob's Emporium=鲍勃杂货店
Bobbing=波卜
Bobbing's Badge=波卜证章
Bobbing's Token=波卜的信物
Bodily trauma can be treated through medicine and surgery, but how do we cure the pain from hostility and prejudice? Healing people's hearts, Doctor, that's what I will devote myself to.=身体的伤病可以通过药物和手术治疗，但是仇恨和偏见带来的痛苦该怎样治愈呢？博士，我想成为可以治愈心灵的人。
Body=身形
Body of The End=终结的躯体
Bodyguard to the Catastrophe Messenger Leonhardt, coming with him to Rhodes Island. He brings his experience in escorting, investigation, guerilla warfare, and infiltration under complex conditions.\nHe enters the battlefield with an unconventional weapon purchased from Rim Billiton's black market and can provide a variety of short and medium-range attacks for his squad, exterminating enemies as his only means of protecting important targets.=天灾信使莱恩哈特的护卫，与其一同来到罗德岛就职，主要提供护卫、侦查以及复杂条件下进行渗透与游击的经验。\n以雷姆必拓黑市购入的非制式武器切入战场，可在中近距离上为团队提供多种攻击方案，将驱逐敌人作为保护重要目标的唯一方式。
Boil Club=沸腾俱乐部
Boiling Blood Ablaze=沸血燎原
Boiling Burst=沸腾爆裂
Boiling Point=盖不住的锅盖
Boiling Pot=鼎沸
Boiling Station=炖锅台
Bold inventor=艺高胆大
Bold, but Foolish=有勇无谋
Bolt by Bolt=锲而不舍
Bolt Launching=发射弩箭
Bolt pierces deeper than nib on the battlefield.=战场上，弩箭比笔尖更锋利。
Bolívar=玻利瓦尔
Bolívar's cheap specialty drink dates back hundreds of years. It is mixed with a variety of spices, and is known for not being very good.=玻利瓦尔本地的廉价饮料，拥有上百年历史，混合多种香料，特点是不好喝。
Bolívarian Coffee Bean=玻利瓦尔咖啡豆
Bolívarian Smoked Meat=玻利瓦尔熏烤胶囊
Bolívarian Smoked Meat α=玻利瓦尔熏烤胶囊α
Bolívarian Smoked Meat β=玻利瓦尔熏烤胶囊β
Bolívarian Smoked Meat γ=玻利瓦尔熏烤胶囊γ
Bomb Loading Point=炸弹载荷点
Bomb Maze=爆弹迷宫
Bombardment=轰炸
Bombardment Studies=炮术研习
Bombtail=暴鸰
Bombtail-G=暴鸰·G
Bond=牵绊
Bond effect(s)=羁绊效果
Bonding Column=接合立柱
Bone Fracture=肉斩骨断
Bone Fragments=破碎的骨片
Bone Piercer=深入骨髓
Bone Sea Drifter=骨海漂流体
Bone-Chilling=刺骨无眠
Bone-Strewn Wilds=猎骨荒野
Bonfire Divination=以篝火占卜
Bonjour.=你好。
Bonus Preview=后勤效果预览
Boo! Did I scare you?=哈！被吓到了吗？
Boo! Did I scare you? Not at all? Aw, I used to spook lots of people in the snow.=呼啊！有没有被吓到？什么，完全没有！原先在雪地里，我能吓到不少人呢。
Book box that is the same height as a desk. Can only hold a few books, just as how everyone's patience has a limit.=与课桌等高的方形书箱，容量有限，只能放下几本书。所有的默默承受都是有限的。
Book Collection of the Best Magician=才女的藏书
Book Corner=图书角
Book it, guys! I'm Gordon Tannen and I don't fear a damn thing! I'll give my life before I give my tail!=你们跑呗！我高登·谭农天不怕地不怕，就算是把命丢了，也不会把这根尾巴丢了！
Book of Bonds=《结缘篇》
Book of Burning=《燃火篇》
Book of Burning II=《燃火篇·后记》
Book of Candleguests=《秉烛篇》
Book of Candles=《制烛篇》
Book of Coinage=《识币篇》
Book of Conquest I=《伐谋篇·卷一》
Book of Conquest II=《伐谋篇·卷二》
Book of Coupons=《票券篇》
Book of Deeds=《伟业篇》
Book of Defense=《御敌篇》
Book of Devotion=《修行篇》
Book of Expansion=《扩园篇》
Book of Generosity=《善游篇》
Book of Guidance=《指南篇》
Book of Guidance II=《指南篇·后记》
Book of Heartiness=《健体篇》
Book of Knowledge=《须知篇》
Book of Learning=《劝学篇》
Book of Manners=《待人篇》
Book of Meandering=《曲径篇》
Book of Merchants=《商贾篇》
Book of Minting=《铸钱篇》
Book of Pathfinders I=《辟路篇·卷一》
Book of Pathfinders II=《辟路篇·卷二》
Book of Premonition=《先忧篇》
Book of Recollection=《回望篇》
Book of Savings=《留钱篇》
Book of Searching=《求道篇》
Book of Searching II=《求道篇·后记》
Book of Silk=《绸缎篇》
Book of Sui=《识岁篇》
Book of Teachings=《论道篇》
Book of the Tower Knights=塔楼骑士之书
Book of Unbinding=《晓符篇》
Book of Weaving=《纺锤篇》
Book of Wellness=《养生篇》
Book of Wellness II=《养生篇·拾遗》
Book Reader=读者
Book-Drying Bench=晒书长凳
Bookcase - monochromatic, geometric.=书柜，双色，几何。
Books and papers are scattered on the desk. Even cleaning up seems impossible, but some people seem to be able to find what they need in the mess.=散乱的书籍与纸张堆在桌子上，有人想收拾，但无从下手。看似堆叠得随意凌乱，但使用者总能从中快速找到需要的材料。
Books and Spoon=“书与汤匙”
Books of law are stacked on the judge's bench. Countless cases have been tried on it, and justice served to its fullest extent. Siracusan-style.=庄严的法官长桌，案卷与法典在其上堆叠。多年来法官在它身上宣判过无数案件，公正在这里得到了完全的贯彻。当然，是叙拉古的公正。
Boom! Ahahaha!=砰！哈哈哈——
Boom! Who says there's always a countdown?=砰！是谁告诉你，我每次都会倒数的？
Boons=古堡馈赠
Boost morale=鼓舞士气
Boosted morale can rouse the moods of squad members, leading to superior performance. As an active idol, Sora can apply her unique charm—her singing voice—to boost the morale of her squad, readying for a concerted offensive at the key moment. Raise your weapons, hold them high, attack as one, and drop the curtains on the opposition!=士气的提升能够明显地调动小队成员的情绪，从而超常地发挥。作为偶像活跃的空，在参与作战任务时，能够通过自己独有的魅力——歌声，提升小队成员的士气，准备在关键时刻一同进攻。拿起武器，一起挥动，一同攻击，干脆地消灭对方！
Boosted Operators:=选定概率提升干员：
Booster=助跑哨
Booster Injection=强化注射
Boosts the pull rate of one chosen 5-star operator=可选定一名5星干员出率提升
Boosts the pull rate of one chosen 6-star operator=可选定一名6星干员出率提升
Boot up the terminal=供给能源启动终端
Bootlegging of pigment from Laterano, witnessing gold bars growing legs and vanishing into Kazdel… we Elite Operators are used to sharing stories from the past year's field missions on this night. I'm sure you've missed some of the stories, so I'll try my best to patch any holes along the way, Doctor. Have a seat, if you'd like.=拉特兰颜料走私、卡兹戴尔长脚的赤金......精英干员们习惯在今天晚上分享一年外勤任务的见闻。错过一些故事在所难免，如果你希望的话，我会尽可能为你补足缺憾。坐好了，博士。
Booty Bay=藏宝港湾
Border of Truth=虚实疆界
Border Patrol=边境巡逻
Borderbound Mirror=镜中境
Borderland Pacification Production Medal=平莽定壑生产标兵奖章
Borderless Fullscreen=无边框全屏
Borders fell=边城屡覆
Borders fell. Raiders swarmed. A city rises. Defense anew.=边城屡覆，寇乱沙碛。终得一城，走沙御敌。
Bored fae that leads travelers on a path without end. This job has become so familiar to them that it has become mundane.=百无聊赖的精怪，擅长将旅人引向永无终点的道路。由于对此已经轻车熟路，这份工作对它们而言仅剩重复。
Bored prisoners have found something fun to do.\n\n<color\=#FFA300><Danger Zone></color>Operators in the Danger Zone retreat at the end of the wave.=监狱里的时日过于憋闷，现在他们终于找到点乐子了。\n\n<color\=#FFA300><危险区域></color>危险区域内的干员会在波次转换时撤退
Bored prisoners have found something fun to do.\n\n<color\=#FFA300><Orientation Trial></color>Use a pre-picked squad of 3 Operators.=监狱里的时日过于憋闷，现在他们终于找到点乐子了。\n\n<color\=#FFA300><定向试炼></color>定向试炼提供3名预选干员组成的小队
Bored prisoners have found something fun to do.\n\n<Danger Zone>Operators in the Danger Zone retreat at the end of the wave.=监狱里的时日过于憋闷，现在他们终于找到点乐子了。\n\n<危险区域>危险区域内的干员会在波次转换时撤退
Bored prisoners have found something fun to do.\n\n<Orientation Trial>Use a pre-picked squad of 3 Operators.=监狱里的时日过于憋闷，现在他们终于找到点乐子了。\n\n<定向试炼>定向试炼提供3名预选干员组成的小队
Bored? How about some hanafuda?=无聊了？来玩花札吗？
Boring as hell.=很无聊。
Boring. Off we go.=没什么意思，走了。
Boring... Worse than running into a sandstorm.=比遇上风沙还要无聊。
Born as Firewood=生为柴薪
Born as One=生而为一
Born from a memory of the soil, stone, ice, and snow, it stands tall, blocking the path of every living being until satisfied.=因萨米的一个念想从土石和冰雪中诞生，在这个念想得到满足前，它将在此矗立，阻挡一切生灵的去路。
Born from Raythean Industries, improved by the hands of the great Mayer. I, Thermal-EX, the throbbing heart of hotness, am here to help!=诞生于雷神工业，改进于伟大的梅尔之手，膨胀的炙热之心——Thermal-EX ，前来助阵！
Born from the heart of an awakened Feranmut. A thousand years twisted into shadow. The executors of Sui are never alone, for fear is always by their side; to wait in the boundless chaos, or thread the needle in search for a shred of enlightenment?=自苏醒的巨兽之心中诞生的化物。岁月千载，阴影虬结，岁的代理人们并不孤独，因有恐惧常伴左右；是静候无涯之混沌，还是穿针引线，寻求那一线明识？
Born in a Victorian farming town, Verdant studied botany in university and was considered one of the best students in recent years, until he developed Oripathy and was forced to withdraw and leave the nomadic city, becoming a 'plant hunter.'\nHe loves plants and has a particular eye for them. He has also received education in bioengineering and pharmacology. He came to Rhodes Island to seek treatment and later joined as a field operator, while also participating in the Medical department's pharmaceutical development program.=维荻，出生于维多利亚的一处农业小镇，曾在大学攻读植物学专业，被母校评价为“近年来最具天赋”的学生。在感染矿石病后被迫放弃学业，并离开移动城市，成为一名寻猎草木的“植物猎人”。\n热爱植物，对花草树木有敏锐的观察力，在生物工程、药理学等领域亦有造诣。来罗德岛寻求治疗后，与罗德岛签订合同。在担任外勤干员的同时，被选入医疗部药物开发项目进修。
Born in Iberia, Andreana serves as a bodyguard to Operator Incandescence. The two joined Rhodes Island together.\nShe came with a strong foundation as a sniper. After receiving professional training, she has served well as a Sniper Operator.=伊比利亚出身，干员白炽的保镖，与白炽一同接受罗德岛的雇佣。\n拥有良好的狙击素养，接受专业培训后，作为狙击干员活跃在各类任务中。
Born in Londinium, Hibiscus was popular among her neighbors as a child, and for good reason - she is considerate, hardworking, courteous, modest, and is good at taking care of people. Though it appears to outsiders that Lava does not like to deal with Hibiscus and that the two sisters don't share a strong relationship, Hibiscus knows the truth - that Lava just isn't very good at expressing those kinds of feelings.=出身在伦蒂尼姆的芙蓉，从小就是周围的邻居们都很喜欢的孩子。她体贴、勤快、礼貌、谦虚，而且特别善于照顾他人。虽然在外人看起来，炎熔不是很喜欢搭理芙蓉，两姐妹的关系好像不怎么样。但是其实芙蓉也很清楚，炎熔只是不善于表达这样的感情罢了。
Born in Londinium, Victoria, Hibiscus is the older twin sister of her fellow Operator, Lava. After contracting Oripathy, she came to Rhodes Island for treatment. While undergoing that treatment, she began to dream of helping others. Her passion for caring for others, as well as her hard work, have led Hibiscus to become a Rhodes Island Medic.=生于维多利亚的伦蒂尼姆，干员炎熔的孪生姐姐。因为感染了矿石病来到了罗德岛。在接受救治的过程中，萌生了希望自己也能帮助大家的想法。天生就擅长照顾他人的性格和努力帮助芙蓉顺利地成为了罗德岛的医师。
Born in Londinium, Victoria, Lava is the younger twin sister of her fellow Operator, Hibiscus. After contracting Oripathy, she came to Rhodes Island for treatment. She found the idea of saving lives appealing, and so volunteered for training.=生于维多利亚的伦蒂尼姆，干员芙蓉的孪生妹妹。因为感染了矿石病来到了罗德岛。觉得付出努力拯救他人是一件很酷的事情，于是自愿加入了罗德岛的训练之中。
Born in Londinium, Victoria, Lava is the younger twin sister of her fellow Operator, Hibiscus. It has been a few years since she contracted Oripathy and came to Rhodes Island for treatment. She has remained ever diligent during her time in Rhodes Island and never wasted even a moment in her quest to hone her Originium Arts prowess.=生于维多利亚的伦蒂尼姆，干员芙蓉的孪生妹妹。自从因为感染矿石病来到罗德岛，已经经历了数年的时光。在罗德岛的这段时间，她从未有一日的懈怠，不断寻找着突破自己源石技艺极限的方法。
Born neither from Sarkaz soul nor blood, yet it can deprive both. It is an enigmatic impostor, an unknown plague, a latent curse. It must not be released.=它并非来自萨卡兹的灵或血，却能夺走它们。它是似是而非者，是尚未知的瘟疫，尚未来的诅咒。万不可放它出去。
Born of the Biting Cold=生于冰寒
Born to be Flawless=天衣无缝
Born Warrior=“天生的武者”
Borrow even more=多借点
Borrow from the Sui Regulator=借用司岁台库存
Borrow some strength=想借外力
Borrowed=已借用
Borrowed Dossiers=借阅的卷宗
Bos Cannery=博斯罐头厂
Bosky Passage=树篱之途
Boss battles fought=领袖战斗次数
Boss enemies have +30% ATK, HP, and DEF=领袖敌人的攻击力，生命值，防御力+30%
Boss Lady Kal'tsit gave me special permission to use Rhodes Island's supply channels. Now I can try some new stuff. Any requests, Boss?=凯尔希大姐特别允许我用罗德岛的渠道来进货，可以尝试一些新东西。老板，有什么特别的要求吗？
Boss, did we just do something special?=老板，我们刚才，是不是干了一件不得了的事？
Boss, do you think there's any way to put my memory to good use...? I never thought about it before, but it would be nice if I could help.=老板，你觉得，我的记忆力有什么能派上用场的地方吗......以前我从没想过，但是现在，我想，要是能帮上忙就好了。
Boss, does this mean I can expand my stall a bit more?=老板，这是说，我能把摊开大点的意思吗？
Boss, I figured it out. If you just treat the enemy like fish, then fighting is a lot easier.=老板，我发现，把敌人当食材来看待的话，战斗也挺简单的。
Boss, I think we should probably run.=老板，我觉得，跑路比较好。
Boss, I wonder if you have any food preferences...?=不知道老板有没有忌口......
Boss, if you ever want to see a Lungmen night market, I can take you. It's fun... but not exactly safe.=老板，你要去龙门夜市的话，我可以带路。那里很热闹，就是不太安全。
Boss, is it... is it over?=老板，这就......算完了吗？
Boss, let's go grab a bite. On you this time. What? You bought last time? Doesn't sound right to me.=老板，我们去吃饭吧，这回轮到老板请客！欸，上次也是？不记得不记得啦。
Boss, should we go after them?=老板，要追吗？
Boss... Even though we've always been scared of you, we've also always... cheered you on. We've always... cheered...=大姐......虽然我们一直都怕你，但我们其实......都撑你。一直......都......撑你......
Boss: <Sverdsmeltr, Guardian Ember of the King> enters a second form when HP reaches 0=领袖：<熔戈者，护王余火>生命值降为0时将进入第二阶段
Boss: <Sverdsmeltr, Guardian Ember of the King> enters the fray=领袖：<熔戈者，护王余火>进入战场
Boss: <Sverdsmeltr, Guardian Ember of the King> gains new abilities=领袖：<熔戈者，护王余火>获得新的能力
Bosses have 200% HP=Boss生命值上升至200%
Both a decoration and an incubation device. Muelsyse regularly switches out the plant inside for another, but sometimes she also jams some other stuff in there on a whim.=既是装饰，也是培养装置。\n缪尔赛思会定期替换其中的植物，不过有的时候，她也会心血来潮放些别的东西进去。
Both allied and enemy units are Frozen for 10 seconds when appearing on the field=敌人出场和我方部署时冰冻10秒
Both players lose Life Points if <Common enemies> enter the shared Objective Point.=<共同敌手>进入目标点时，会同时扣除协作双方的关卡生命值
Both ranged attacks and [Sovereign] can choose an additional target=远程攻击和【主宰】可以额外选择一个目标
Both Raythean R&D projects and working together with you have been delightful experiences. I'm finding myself torn between choosing, and I don't mean it as a pleasantry. Perhaps, you'd mock my greed? But people like us might just all be greedy. What's your view?=无论在雷神工业研发项目还是与您共事都是非常令人愉快的体验，这让我开始感到有些难以取舍，这并不是客套话。也许，您会嘲笑我的贪心？但像我们这样的人或许都是贪心的，您怎么看呢？
Both stove and stock are ready, and uninvited guests have to be cleared first—but have some juice before you continue.=灶火和食材都准备妥当了，但还要解决掉眼前的不速之客——先喝杯果汁再说吧。
Both the daily drink of the pirates of the Salt Flat, and a currency they accept. So long as the fleet lacks priceless treasures such as rum, it will never be replaced.=既是盐漠海盗的日常饮品，也是他们认可的硬通货。除非船队搞到朗姆酒这种无价之宝，否则它的地位永远不会被取代。
Both the Damazti Cluster and Isomorphic Fragments are Invulnerable while their identities have yet to be revealed=自身或同构碎片未显露真身时，获得无敌
Both the Damazti Cluster and Isomorphic Fragments take reduced Physical and Arts damage for every Isomorphic Fragment present on the field=每出现一个同构碎片，自身与同构碎片获得一定比例的物理与法术减伤
Both the material and spiritual abundance of Ægir society are far beyond the ken of Terra's inhabitants.=阿戈尔社会的物资与精神丰富程度确实大大出乎泰拉人的意料。
Both the Victorian and Sarkaz armies have gathered at Silverrock Bluffs and may start a conflict any time.=维多利亚与萨卡兹部队已于银石崖集结完毕，双方随时可能交战。
Both the workers who built Londinium and the lofty noble aristocrats are to be forced by calamity down the same road.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=建造伦蒂尼姆的工人和高高在上的王公贵族，大家会被灾难逼得走同一条路。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
Both the workers who built Londinium and the lofty noble aristocrats are to be forced by calamity down the same road.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=建造伦蒂尼姆的工人和高高在上的王公贵族，大家会被灾难逼得走同一条路。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Both the workers who built Londinium and the lofty noble aristocrats are to be forced by calamity down the same road.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.fs>Environmental Conditions: </>\nFriendly units will lose a certain percentage of HP when initially deployed, and Redeployment Time is increased.=建造伦蒂尼姆的工人和高高在上的王公贵族，大家会被灾难逼得走同一条路。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.fs>环境条件：</>\n我方单位部署后会立即损失一定百分比生命且再部署时间增加
Both the workers who built Londinium and the lofty noble aristocrats are to be forced by calamity down the same road.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=建造伦蒂尼姆的工人和高高在上的王公贵族，大家会被灾难逼得走同一条路。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
Both the workers who built Londinium and the lofty noble aristocrats are to be forced by calamity down the same road.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nFriendly units will lose a certain percentage of HP when initially deployed, and Redeployment Time is increased.=建造伦蒂尼姆的工人和高高在上的王公贵族，大家会被灾难逼得走同一条路。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n我方单位部署后会立即损失一定百分比生命且再部署时间增加
Both the workers who built Londinium and the lofty noble aristocrats are to be forced by calamity down the same road.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=建造伦蒂尼姆的工人和高高在上的王公贵族，大家会被灾难逼得走同一条路。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Bottle Swordsman=平剑客
Bottletree sap naturally fermented in the abdomens of tree-hanging Originium slugs, celebrated by man and adored by sandbeasts. Still, how the beasts get the sap when they can't climb trees is one of Rim Billiton's great mysteries. Are there feral barreners helping them? Can't be...=在挂树源石虫的腹腔中自然发酵的瓶树水，不仅受人追捧，也是沙地兽的挚爱。不过，不会爬树的沙地兽究竟如何获取辣瓶树水一直是雷姆必拓的未解之谜，难道荒野中真有野人帮忙？
Bottletree Water Dispenser=饮瓶树水机
Bottomless Pit=无底洞
Boulder Anchoring=岩体锚固
Bounceback=回弹角
Bounces 'Certain Fates' away and loses some HP=弹开“某种天命”并损失自身一定生命值
Bounces <'Certain Fates'>=弹开<“某种天命”>
Bound by Pain=痛觉相连
Bound by Self=自缚
Bound to uphold Victoria's dignity, the Knights of the Tower never once shrank back in the face of the Sarkaz's blades. I was the only one who escaped, protected by my brothers and sisters in arms... I often think to myself—if... just if... I could've fought to the end with them...=为了捍卫维多利亚的尊严，塔楼骑士直面萨卡兹的刀剑时不曾退却。只有我一个人在同僚的保护下逃了出来......我常常心想，如果，我是说如果，我能和他们一起奋战至死的话......
Boundaries Must Be Kept=必须维系的界限
Bounded Rationality=有限性原理
Bounding Ambition=蓬勃野心
Boundless Gift=无垠赠礼
Boundless Heart=无垠之心
Boundless Sail=无际之帆
Boundless the tundra, be by my body; fire be my heart aflame.=茫茫冻土身相随，有心炽如火
Boundless Wilds=荒野路漫漫
Bounteous Fortunes Gift Bag=福运鼓鼓礼袋
Bountiful Harmony Headhunting Permit=时和岁丰寻访凭证
Bountiful Harvest=嘉禾盈仓
Bounty=悬赏
Bounty Bonus=赏金追加
Bounty Decision=悬赏决策
Bounty Display Rack=战利品陈列架
Bounty gained=乃得丰泽
Bounty Hunter 'Grand Knight'=赏金猎人“大骑士”
Bounty Hunter 'Knight'=赏金猎人“骑士”
Bounty hunter Blacknight, ready for your jobs at any time.=赏金猎人夜半，随时准备接受你的委托。
Bounty Hunter Crossbowman=赏金猎人弩手
Bounty Hunter Crossbowman Captain=赏金猎人弩手队长
Bounty Hunter Disruptor=赏金猎人扰乱者
Bounty Hunter Disruptor Captain=赏金猎人扰乱者队长
Bounty Hunter Supplies Underway=猎人补给进行中
Bounty Hunter, Abyssal Hunter. She always referred to herself as something else. For that was not who she was.=赏金猎人和深海猎人是两种东西，她却一直用另一个身份来麻痹自己。她终归不是。
Bounty hunters mainly care about getting their next meal, and might not use their real names when going from place to place. But if you insist, hmm... Ah, right, you can call me Toland Cash.=赏金猎人混口饭吃，到处走不一定会用真名的哦，如果老板您一定想要个名字的话，哼，我想想，哦对了，您可以叫我托兰·卡什。
Bounty hunters skilled in witchcraft, aspiring to join the Kazimierzian knight competitions once they've saved enough money. For now, their greatest joy remains tormenting their targets as they hunt them down.=精通巫术的赏金猎人，打算赚到足够赏金后就去卡西米尔参加骑士竞赛。现在，他们最大的乐趣，就是通过追猎来折磨任务目标。
Bounty hunters skilled in witchcraft, equipped with self-made gear inspired by Kazimierzian knights. They take pleasure in tormenting their targets during missions.=精通巫术的赏金猎人，自制装备时参考了卡西米尔骑士的造型。在执行任务时，他们通过追猎来折磨任务目标，获得乐趣。
Bounty Market=猎人集市
Bounty Noticeboard=赏金告示
Bounty/Continuous I=悬赏·持续I
Bounty/Continuous II=悬赏·持续II
Bounty/Continuous III=悬赏·持续III
Bounty/Flying I=悬赏·飞行I
Bounty/Flying II=悬赏·飞行II
Bounty/Flying III=悬赏·飞行III
Bounty/Frequency I=悬赏·频次I
Bounty/Frequency II=悬赏·频次II
Bounty/Frequency III=悬赏·频次III
Bounty/Injury I=悬赏·损伤I
Bounty/Injury II=悬赏·损伤II
Bounty/Injury III=悬赏·损伤III
Bounty/Invisible I=悬赏·隐匿I
Bounty/Invisible II=悬赏·隐匿II
Bounty/Invisible III=悬赏·隐匿III
Bounty/Refraction I=悬赏·折射I
Bounty/Refraction II=悬赏·折射II
Bounty/Refraction III=悬赏·折射III
Bounty/Special I=悬赏·特异I
Bounty/Special II=悬赏·特异II
Bounty/Special III=悬赏·特异III
Bouquet of Gratitude=感谢的花束
Bouquet of Mourning=一束哀悼
Bout by the Dusk River=夕江对擂
Bow Deck=船首甲板
Bow down before the true master! Wooooo-wata! Scared now?=别过来，我很强的！呼，哈！怕了吧？
Bow traps shadow, shrieking in wind; knows the hunt no end.=引弓捕影风声切，逐猎无终日
Bow, and pay your respects to the eagerly awaiting audience. A fine show has already begun.=弯腰向台下无比期待的观众们致礼吧，一场好戏已然开场。
Bow-drawing Chip Pack=引弓芯片礼包
Box Inc.=盒牌工业
Box Inc. Emergency Certification Medal=盒牌工业应急认证章
Box Inc. Resistant Paint=盒牌工业涂料
Box Inc. Resistant Paint Pro=盒牌工业高级涂料
Box Inc. Safety Certification Medal=盒牌工业安全认证章
Box o' Firepower=“内有重火力”
Box Seat=矮箱沙发
Box step!=方形步！
Boxer's Concentration=竞技专注
Boxing comes second, honey comes first.=拳击第二，蜂蜜第一。
Boxing Game Cabinet=拳击测力游戏机
Boxing Guidance Video=拳术指导录像
Boxing Gym Flooring=拳馆地板
Boxing Gym Living Space=拳馆生活区
Boxing Gym Ring=拳馆擂台
Boxing Gym Scoreboard=拳馆记分牌
Boxing Gym Supply Crate=拳馆补给箱
Boxing Gym Wallpaper=拳馆壁纸
Boxing Ring Area=拳馆擂台区
Boxing Ring Ceiling Lights=擂台吊顶灯
Boy, I sure love orderin' new gear! Feels like I bought enough stuff to fill the whole depot! This what they call a 'shoppin' addiction'?=我最喜欢新装备了！无论是看到什么都好想买下来啊。就这样，我陷入了无止境的购物漩涡......
Boyun Lu=陆泊云
Brace yourselves, cumulonimbus ahead.=准备好，我们要穿越积雨云了。
Brace yourselves.=做好准备。
Brachistochrone Perimeter=最速防线
Brains and Brawn=“智勇双全”
Braised Wax Gourd Cube=胜肉火方
Branch=分支
Branch and bone bear weeds; mounds and ruins bloom fields.=枯骨生荒草，丘墟化桑田。
Branch Chandelier=枝形悬空灯
Branch Hanging Lamp=树枝长吊灯
Branch Operator Highmore, more belligerent than her looks suggest.=驻外干员海沫，她比看上去的要更好斗。
Branch+=分支+
Branches on one side and leaves on the other, the unexplored land lies right next to you.=枝条旁，叶片外，未探之地就在身边。
Branching Paths=歧途之始
Brand Collaborative Series/Fluffy Little Witch. Perhaps every girl has dreamed of it—raising a parasol, donning a top hat, letting her magic dance across the night sky. She tells her fluffy friends the moment for dreams to come true is here.=品牌合作服装/绵绒小魔女。或许每个女孩都做过一个梦——撑起阳伞，戴上礼帽，让自己的魔法在夜空中蹦跳。她告诉毛绒朋友们，梦想成真的时刻已到。
Brand Collaborative Series/Forever Together. Black tea, lemon, colorful little sweets, and lots of soft, friendly companions. Forget stiff manners and anything that ties you down, and just lie back. Your friends' warm, welcoming arms are always there to embrace you.=品牌合作服装/常伴我身。红茶、柠檬、糖果，五颜六色的糕点，以及更多柔软而亲密的陪伴。抛开礼节和束缚躺下吧，朋友无私的怀抱永远会为你敞开。
Brand Collaborative Series/Party In The Garden. The sweetest treats, the most vibrant flowers, and lots and lots and lots of bow-tie ribbons. Even after the fire, Goldenglow has never forgotten that dream.=品牌合作服装/花房茶话会。最甜蜜的派、最繁盛的花，还有很多、很多、很多蝴蝶结——经历过一场大火之后，澄闪仍没有忘记那个梦。
Brand Collaborative Series/Rainforest, Me, Rainbow. The waterproof, breathable fabric comes in handy for rainforest work. Lightweight, wear-resistant, and protects from the sun. Tail attachment optional.=品牌合作服装/林虹之间。防水面料支持雨林环境中的各项任务作业，透气耐磨，防晒轻便。如有特殊需要，还可根据体型自行加购尾部防护组件。
Brand Collaborative Series/Relaxing Trip. Mark monsters, fortresses, and treasures on the map. Bring along your beloved dolls, a warm drink, and a cheerful mood. Come on, this is what it means to start a trip.=品牌合作服装/轻松旅途。在地图上标注怪物、标注堡垒、标注宝藏，带上心爱的玩偶、温暖的饮料、愉悦的心情。来吧，这些都是“出发”的应有之义。
Brand Collaborative Series/Remedy In A Cup Of Leung Cha. Hard to imagine, but the oft-lazing-about Lee is happily wearing an apron while minding the leung cha store below the office. A hobby of his?=品牌合作服装/坊间凉茶铺。很难想象，时常偷闲的老鲤，会兴致盎然地穿着围裙在事务所楼下的凉茶铺帮忙看店。难道说，这是他的某种特别爱好？
Brand Collaborative Series/Stream Above The Clouds. She wakes up atop a cloud in her favorite childhood dress, surrounded by all her friends, and through her daze senses a freedom she hasn't felt in a long time—wait, why's she streaming with her phone?!=品牌合作服装/云上直播间。穿着儿时喜欢的裙子在云上醒来，看见朋友们环绕着自己，她恍惚间感受到了久违的自由——但她为什么掏出手机开始直播了？！
Brand Collaborative Series/Terra & Traveller. Clothes Marcille wears when telling stories of her adventures aboard Rhodes Island. She acts as she imagines the Lunatic Magician would, summoning several familiars with a wave of her hand. Some of them even look like our operators!=品牌合作服装/泰拉冒险。玛露西尔在罗德岛讲述冒险故事时的装束。她扮演了她想象的狂乱魔法师，挥手就能造出数只使魔，甚至还有干员模样的！
Brand Collaborative Series/The Train Runner. As a child, dressed in pristine clothes, he too chased the shadows of trains out of curiosity. Now, stepping onto exotic platforms, his goals are far clearer.=品牌合作服装/蒸汽寻踪者。儿时身穿纯净衣装的他也曾因为好奇去追逐列车的影子，而如今踏上异国风情的站台时，他已经有着更加明确的目标。
Brand Collaborative Series/Towering is Cliff of Nostalgia. Stylish and classic. The wind brushes the cliffs for a thousand years, a thousand li, brushing against the wanderer's robes, brushing into dream.=品牌合作服装/崖高梦远。造型设计十分时尚，布料纹理在细节上处处彰显古典风格。崖上的风吹过几千年，几万里，吹动旅人衣袍，吹入梦中。
Brand Collaborative Series/Wanderer in the Rain. Raindrops slide down his clear umbrella to his feet, and the night wind lifts the hem of his white coat. Though the path ahead remains unclear, he knows where to go.=品牌合作服装/雨霓行游客。透明伞上的雨滴滑落脚边，夜风扬起白色外衣的衣角。前路通向何处虽然尚不清楚，但他知晓自己的方向。
Brand Collaborative Series/Wine-flushed is Woods of Rime. Wind-proof and wear-resistant with a clean, slim fit that's easy to move in. Inspired by the northwest poplar forests.=品牌合作服装/霜林醉。服装选料十分注重防风性与耐磨性，剪裁利落合身，不影响活动。据说服装造型的灵感来源于西北部的胡杨林。
Brand Growth Inhibition=溟痕·增殖抑制
Brand new insulation for the roof of the cleanroom. It has not been used very long.=崭新的舱顶隔离布。它们的使用寿命向来不长。
Brand New Life=崭新生活
Brand new model 'Restless Head MK3' on limited sale! Order now to receive a rebate with your sports securities! Roar Guards Co., even strong gales shall bow to you!\n<@lv.item><Mr. Boom></>Stun all enemies in the four adjacent tiles for a long duration.=新款“躁动头颅MK3”限时开售！立刻下单可获竞技证券返利！呼啸守卫，狂风也将臣服于你！\n<@lv.item><轰隆隆先生></>对周围四格范围的敌人造成长时间晕眩
Brand new model 'Restless Head MK3' on limited sale! Order now to receive a rebate with your sports securities! Roar Guards Co., even strong gales shall bow to you!\n<Mr. Boom>Stun all enemies in the four adjacent tiles for a long duration.=新款“躁动头颅MK3”限时开售！立刻下单可获竞技证券返利！呼啸守卫，狂风也将臣服于你！\n<轰隆隆先生>对周围四格范围的敌人造成长时间晕眩
Brand New Uniform=崭新制式军衣
Brand new zipline equipment. The parts that come in contact with the body are softer than on mass-produced ziplines, guarding against friction burns that might occur during high-speed movement.=崭新的滑索装置。与人体接触的部分比一般的量产滑索更柔软，以防止高速运动过程中的摩擦伤。
Brand Toxicity Neutralization=溟痕·毒性中和
Brandish=挥砍
Brass Compass=黄铜指南针
Brass Floor Lamp=黄铜落地灯
Brass Mirror=黄铜镜
Brassrust Knight Sued Again, Verdict to be Announced After Prelims=锈铜骑士再次被诉，审理结果将在晋级赛后公布
Bratwurst Stall Owner=香肠摊摊主
Brave Palladulis=神勇的帕拉杜利斯
Brave Souls Marching=赴敌者
Brave the Darkness=不畏苦暗
Brave the Waves=冲出激浪
Brave Wind and Rain=彻风雨
Bravely Advance=勇往直前
Bravely tell your story=勇敢讲述自己的故事
Bravery, Stupidity=勇敢，莽撞
Braving Nature=挑战自然
Bravo! Now I want to crush them that much harder! Hahaha!=棒极了，这下，我践踏他们的欲望变得更强了！哈哈哈！
Brawl=混战
Brawler=打手
Brawny brutes who work at the docks or on Pancho's ships. They enjoy playing cards and drinking, and usually spend the day in a drunken haze. Because they regularly work around seawater, they're more subjected to Erosion.=在码头或者潘乔的船上工作的壮汉，喜欢打牌和喝酒，总是醉醺醺的。因为经常接触海水，所以反而容易受到腐蚀。
Brazen sand bandits have accidentally awakened the sleeping exhibits while trying to rob the museum. Restore order to the streets!\n<@lv.rem><Special Conditions></> DP will not regenerate naturally.=一群胆大包天的沙盗闯入了博物馆，他们误触机关，居然使得沉睡的展品们苏醒了过来。城里现在一片混乱，快让街道恢复原本的秩序吧！\n<@lv.rem><特殊条件></>部署费用不会自然回复
Brazen sand bandits have accidentally awakened the sleeping exhibits while trying to rob the museum. Restore order to the streets!\n<Special Conditions> DP will not regenerate naturally.=一群胆大包天的沙盗闯入了博物馆，他们误触机关，居然使得沉睡的展品们苏醒了过来。城里现在一片混乱，快让街道恢复原本的秩序吧！\n<特殊条件>部署费用不会自然回复
Brazier Buoy=火盆浮标
Breach=突破口
Breach and flip!=腾空翻转！
Breach Point=突破口
Breacher's Courage=陷阵勇气
Breaching Gear=攻坚装备
Breaching Gear II=攻坚装备II
Breaching Gear III=攻坚装备III
Breaching Rounds=攻坚榴弹
Breaching Specialist=突击手
Break apart Sui's defenses=拆解岁护
Break free=挣脱
Break Loose=挣脱
Break the arrogant hair. The rain has gone on long enough.\n<@lv.item><Blood Ledger></>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.=就折断不可一世的毫毛吧，这场雨下得够久了。\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”
Break the arrogant hair. The rain has gone on long enough.\n<Blood Ledger>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.=就折断不可一世的毫毛吧，这场雨下得够久了。\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”
Break the evil=破邪正律
Break the Ice=风雪过境
Break the Ice - Rerun=风雪过境·复刻
Break the Ice Furniture Pack=风雪过境家具收藏包
Break the limits of the story\nAn all-new fashion brand that mixes avant-garde designs with new-wave static visual art. Shatter the restrictions imposed by conventional ideas, and let your clothes foster an uproarious tension, turning the wearers into the protagonists of the tale. Break through the storyboard and show yourself off!=打破故事的界限\n融合了前卫设计理念和新派静态视觉艺术的全新服装品牌。突破常规设计思路的约束，让服装表现大胆的张力，使穿戴者变身故事的主角。走出分镜，展现自己！
Break the Shackles=破斩桎梏
Break Their Ranks=请无序入场
Break through=各个击破
Break through Rhodes Island's blockade, and reach the depths of the nest... something awaits you there.\n<Basin Sea Reaper> Seems to have been attracted by the Doctor, and has come onto land from the deep sea.\n<Active Originium> Units who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\nIn this stage, you can summon allied units by going near red incursion points.=突破罗德岛的封锁，抵达巢穴的最深处吧，那里......有什么在等你。\n<钵海收割者>似乎是受到博士的吸引，从深海来到了陆地。\n<活性源石>经过的单位持续受到伤害，但攻击力和攻速大幅度提升\n本关中，靠近红色进攻点可以召唤友方单位
Break through Rhodes Island's blockade, and reach the depths of the nest... something awaits you there.\n<color\=#ed5016><Basin Sea Reaper></color> Seems to have been attracted by the Doctor, and has come onto land from the deep sea.\n<@lv.item><Active Originium></> Units who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<@lv.rem>In this stage, you can summon allied units by going near red incursion points.</>=突破罗德岛的封锁，抵达巢穴的最深处吧，那里......有什么在等你。\n<color\=#ed5016><钵海收割者></color>似乎是受到博士的吸引，从深海来到了陆地。\n<@lv.item><活性源石></>经过的单位持续受到伤害，但攻击力和攻速大幅度提升\n<@lv.rem>本关中，靠近红色进攻点可以召唤友方单位</>
Break through stage 1 to unlock=突破第一层后解锁
Break time. Now, what should I do...?=......做点什么好呢。
Breakaway=脱离
Breaker=破阵者
Breaker Leader=破阵者组长
Breaker of Dreams=破梦人
Breakfast=饔
Breaking Barriers=破栏而出
Breaking even is still a win=保本就算成功
Breaking even is still a win.=保本就算成功
Breaking In=破门而入
Breaking Into the Forbidden City=闯禁城
Breaking the Ice=破冰
Breaking the Silence=通讯静默解除
Breaking through the dense fog of the winter night, Fort Barron has finally arrived after its two week journey.=冲破冬夜浓重的雾气，经过半个月的行驶后，巴伦基地抵达了。
Breaking Waves Headhunting Permit=乘风破浪寻访凭证
Breakout=突围
Breakout in Dark Rain=暗雨突围
Breakthrough=破局
Breakthrough Core I=破阵核心Ⅰ
Breakthrough Core II=破阵核心Ⅱ
Breakthrough Core III=破阵核心Ⅲ
Breakthrough Form=突破姿态
Breakthrough Milestone reaches=突破里程碑等级达
Breakthrough Milestones=突破里程碑
Breakthrough Protocol I=破阵协议Ⅰ
Breakthrough Protocol II=破阵协议Ⅱ
Breakthrough Protocol III=破阵协议Ⅲ
Breaktime's…. over, I guess.=休息时间——结束......
Breaktimeendsinafewminutes. Justtoletyouknow, Chief.=还有几分钟休息时间就结束了，长官您稍微注意一下。
Breath of the City=城市的呼吸
Breath of the Tide=海潮的气息
Breathe & revive=六气可定
Breathe in fear, exhale despair, and so the Dominion spreads on towards Ursus.\n<@rolv.rem>This node will always be in a regular state and node type cannot be changed</>=吸入恐惧，呼出绝望，国度随之扩散，向着乌萨斯而去。\n<@rolv.rem>此处将一直处于标准勘察状态，且无法被改变节点类型</>
Breathe in fear, exhale despair, and so the Dominion spreads on towards Ursus.\nThis node will always be in a regular state and node type cannot be changed=吸入恐惧，呼出绝望，国度随之扩散，向着乌萨斯而去。\n此处将一直处于标准勘察状态，且无法被改变节点类型
Breathe it in=吹呼吐纳
Breathe it in. Find thy calm. Renews the mind. Keep peril away.=吹呼吐纳，凝思冥想。静以养性，防患未然。
Breathe… Focus…=集中精神......
Breathing=呼吸
Breathing Armor=呼吸的甲胄
Breed beyond our death=幼子啊，接受馈赠，活下去
Breeze=微风
Breeze and Rain=春风化雨
Breeze has received many a medal like this, as a doctor, and she treasures each one in a pouch she carries around.=行医的过程中，微风获得了许多这样的勋章，每一枚都被放入她随身的小包中好好珍藏。
Breeze's Badge=微风证章
Breeze's Token=微风的信物
Breeze's Warmth, Chilled Forest=风暖寒林
Breeze, a traveling scholar from Toron County. It is a pleasure to meet you, Doctor. Phew, I've had enough of formal etiquette, so this will be the last of it.=微风，来自多伦郡的游学者，很荣幸见到您，博士。正式的礼仪太麻烦了，所以就免了吧。
Breeze, Medic Operator of Rhodes Island, will prove that teasing and treatment go hand in hand.=罗德岛医疗干员微风，捉弄与治疗是并存的。
Breogan and his friends stood on the shore and looked back. As the billowing wind continued to blow, beneath which wave did Ægir's city-state hide?=布雷奥甘和朋友们站在岸边回望，猎猎海风吹过，阿戈尔的城邦又潜藏在哪一朵浪花之下？
Brewed Realm=酿山河
Brewing Storm=风雨欲来
Brewing Suspicion=疑心之酿
Bribes=贿赂官员的物品
Brick Fireplace=砖砌燃木壁炉
Brick-Pattern Wallpaper=砖墙壁纸
Brick-Style Flooring=砖石风格地板
Brick-Style Wallpaper=砖石风格墙纸
Bridge Access=舰桥通道
Bridge Builder=架桥船工
Bridge Holder=扶桥老手
Briefly Gathered=短暂齐聚
Briefly takes off when colliding with <'Certain Fates'>, blocked, or encountering a Hole.=与<“某种天命”>相撞、被阻挡或遇到地穴时短暂起飞一段时间
Brigands=流寇
Bright Furnace=炉火光明
Bright Glitter Headhunting Permit=璀璨闪耀寻访凭证
Bright Snowcap=焕生雪伞
Bright Sun=骄阳天
Bright Wall Light=明亮挂灯
Bright, prism-shaped floor lamps. No special uses other than washing the room in golden light. For the sake of having natural light underground, the manufacturer kindly pushed the lighting element to its limit.=明亮的锥形装饰落地灯，除了让房间变得更加金光闪闪外，没有什么特别的用途。\n考虑到地下的采光问题，制造商贴心地将它的照明性能优化至极限。
Brighter on the furnace!=炉子烧得再旺点。
Brightmirror=明鉴
Brigid's Badge=水灯心证章
Brigid's Token=水灯心的信物
Brigid, a nomad. Said to be from one of Tara's ancient wandering tribes, who have lived on the plains and hills since time immemorial. They also serve as traditional couriers for Catastrophe warnings, mail, and other related tasks. At Operator Reed's recommendation, she has started working with Rhodes Island, receiving Oripathy treatment while taking part in battle as a sniper operator.=水灯心，本名布莉吉，游牧民。据称来自塔拉某支古老的游牧部族，其成员长久以来在平原、丘陵地区从事游牧活动，兼领天灾预警、传信相关职责。现经干员苇草推荐与罗德岛合作，在接受矿石病治疗的同时，作为狙击干员协助战斗。
Brigid, both a free-roaming herdswoman and Catastrophe Messenger, wants to help as much as she can.=是自由牧者，同时也是天灾信使的水灯心，愿意为你提供力所能及的帮助。
Brilliant Hanabi Pack=璀璨花火组合包
Brilliant Sun Rippling Sand Login Event=沉沙赫日登录活动
Brilliant Sun Rippling Sand Sign-In Event=沉沙赫日签到活动
Brilliant. It'll be quick for me to adapt to this combat style.=太好了，这种作战风格我可以很快适应。
Bring 1 Altar-type Radar to each battle=每次战斗中携带1个祭坛式雷达
Bring 1 R-45 Portable 'Gramophone' to each battle=每次战斗中携带1个R-45便携式“留声机”
Bring 1 Recon Self-Driver Launchpoint to each battle=每次战斗中携带1个勘察用自走车出发点
Bring 1 Supply Terminal along to each battle (Slows the Movement Speed of enemies in the eight adjacent tiles by 59%)=每次战斗中携带1个补给终端（使周围八格区域内的敌人移动速度-59%）
Bring 2 Gas Tanks P. along to each battle=每次战斗中携带2个便携气罐
Bring 2 Mr. Booms along to each battle=每次战斗中携带2个轰隆隆先生
Bring 2 Ornamental Giant Mushrooms to each battle=每次战斗中携带2个景观巨蕈
Bring 2 Portable Supply Stations along to battle=战斗中携带2个便携式补给站
Bring 2 Riot Piles along to each battle=每次战斗中携带2个防暴桩
Bring 2 Snowsant's Safe Escape Cranes along to each battle=每次战斗中携带2个雪雉的安全起重机
Bring 3 First-aid Kits to each battle=每次战斗中携带3个急救包
Bring 3 Interference Mines along to each battle=每次战斗中携带3个干扰地雷
Bring 3 Interferential Mines along to each battle=每次战斗中携带3个干扰地雷
Bring 5 Two-step Firecracker and Data-collectors to each battle=每次战斗中携带5个“二踢脚”型数据收集装置
Bring a Broken Fog Machine along to each battle=每次战斗中携带1个失修舞台雾机
Bring A Friend=呼朋唤友
Bring a Mr. Boom along to each battle=每次战斗中携带1个轰隆隆先生
Bring a Snowsant's Safe Escape Crane along to each battle=每次战斗中携带1个雪雉的安全起重机
Bring an extra key=多带把钥匙
Bring back a random Construct.=将带回随机设施。
Bring back a random Provision.=将带回随机食品。
Bring back a random Support Item.=将带回随机支援道具。
Bring back Crab Claws.=将带回蟹钳。
Bring back Fowlbeast Wings.=将带回羽兽翅肉。
Bring back Leg Meat.=将带回带骨腿肉。
Bring back Puffball Tenderloin.=将带回圆圆肉片。
Bring back Rice.=将带回稻谷。
Bring back uncommon supplies like Fresh Water.=将带回清水等稀有物资。
Bring back uncommon supplies like Iron Ore.=将带回铁矿石等稀有物资。
Bring back uncommon supplies like Lighting Ore.=将带回澄亮石等稀有物资。
Bring back uncommon supplies like Stone and Iron Ore.=将带回石材、铁矿石等稀有物资。
Bring back uncommon supplies like Stone.=将带回石材等稀有物资。
Bring back uncommon supplies like Wood and Iron Ore.=将带回木材、铁矿石等稀有物资。
Bring back uncommon supplies like Wood and Stone.=将带回木材、石材等稀有物资。
Bring back uncommon supplies like Wood, Stone, and Iron Ore.=将带回木材、石材、铁矿石等稀有物资。
Bring back uncommon supplies like Wood.=将带回木材等稀有物资。
Bring forth all your prowess. My pen shall stand witness.=诸位尽情发挥，我将挥笔见证。
Bring ink to paper=点墨
Bring it on=谁怕谁
Bring it on, bastards!=你们一口气上吧！
Bring Me to Kazdel=带我进卡兹戴尔去
Bring to Heel=可驯服的
Bring unity and order, halt conflict and quell disaster. It is upright and unyielding, and its name is Ju.=溯合制序，止攻泯灾，刚而难曲，以矩名之。
Bring your face closer this way, okay? Thanks. I'll pay attention to how much force I use.=请把脸再凑过来一些，谢谢，我会注意力度的。
Bring your friends! I was almost kicked out for bringing pizza to the door, but we ate it on the spot. The story's really amazing, and I want to get to know the playwright. Acting in a show like this is sure to expand my acting career!=和朋友们一起来的！因为违规带进去了一个披萨差点被赶出来，好在我们立刻在门口把它吃完了。这个故事真的太厉害了，好想认识一下剧作家，出演这种风格的剧感觉会很拓宽自己的戏路。
Bring your site plans, everyone. Watch out for accident-prone areas.=大家拿好结构图，小心事故多发区域。
Bringing a body part under the influence of a suppression pillar weakens the corresponding stats and skills; Sui gains a large stat bonus and takes less Physical and Arts damage when it is at full strength=部位被镇岁柱影响后，会削弱对应属性以及对应部位的技能，岁全盛时拥有额外的高额属性且受到的物理与法术伤害减少
Bringing an all-new 'flame,' wheeling about in the battlefield they call 'music.'=带着崭新“烈火”，翱翔在名为“音乐”的战场上。
Bringing meals, showing the right route to take, or even having a heart-to-heart. The key difference between victory and defeat often lies in these little things.=递上饭食、指明路线、甚至是促膝谈心，胜败的关键就在这点滴之间。
Bringing missions to a successful close isn't all there is anymore. Rather, it's to live with hope and become the person you want to be.=不再只是完成任务，而是要带着希望，活成自己期待的样子。
Bringing out everyone's unique timbre at the perfect moment… That's not a simple chord to strike.=让每个人的优势都恰到好处地发挥出来......这可不是一件容易的事情啊。
Bringing this stuff to Rhodes Island cost Kirara a pretty penny, but the number of times she's requested leave since then proves it was worth it.=把这个大家伙运到罗德岛花了绮良不少钱，但从她之后的请假频率来看，这套设备确实物有所值。
Brink of the Abyss=深渊之侧
Brisk Marshlands=初霜湖泽
Brittle Steel=脆钢
Broad Connections=广袤人脉
Broadcast Hotline is Busy=广播热线正繁忙
Broadcast Room Advertising Space=直播间广告位
Broadcast Room Decorations=直播间装潢
Broadcast Room Equipment=直播间设备
Broadcast Room Matte-Finish Tiles=直播间磨砂地砖
Broadcast Room Special Ceiling Light=直播间特制顶灯
Broadcast Room Wallpaper=直播间实况壁纸
Broadcast Tower=电视塔
Broadcast Tower Perimeters=电视塔外围
Broadleaf Potted Plant=阔叶绿植
Broca=布洛卡
Broca's Anger=愤怒的布洛卡
Broca's Badge=布洛卡证章
Broca's Kernel Token=布洛卡的中坚信物
Broca's Token=布洛卡的信物
Broca, former Siracusan mafioso, later became a member of Chiave's gang.\nAfter a certain incident, he joined Rhodes Island along with the leader, Chiave, and now serves as a frontline attacker.=布洛卡，前叙拉古某城家族打手，后成为贾维团伙一员。\n某次事件后随首领贾维一同加入罗德岛，现作为攻坚手，活跃在战场前线。
Broca, Guard Operator of Rhodes Island, is busy defending the other Operators on the front lines.=罗德岛近卫干员布洛卡，将在前线守护其他干员。
Brocade Banner=飞锦战旌
Brochure Display Shelf=纪念册收集架
Broke Mask=破损的面具
Broken=断
Broken Blade=碎金为刃
Broken Dream=碎裂的梦
Broken Echoes=破碎回响
Broken Fog Machine=失修舞台雾机
Broken Iberian Rapier=折断的伊比利亚细剑
Broken icicles… we've got a big one.=折断的冰凌......这附近有大家伙。
Broken Lens=破碎的眼镜片
Broken Mirror=被吹碎的镜子
Broken Originium Lamp=损坏的源石灯
Broken Petals=碎花瓣
Broken Rain=断雨折毫
Broken Rose=碎片
Broken Strings=断弦
Broken Stump=破损的木桩
Broken Tail Corrector=损坏的尾尾佳
Broken Ursus Blade=乌萨斯断刃
Broken Wall=破损墙体
Broken Wand - Absorb=断杖-汲取
Broken Wand - Advancement=断杖-突破
Broken Wand - Arts Weaving=断杖-织法者
Broken Wand - Chanting=断杖-咏唱
Broken Wand - Concentration=断杖-凝神
Broken Wand - Harmony=断杖-和声
Broken Wand - Learning=断杖-学识
Broken Wand - Light of Wisdom=断杖-智慧之光
Broken Wand - Malediction=断杖-苦难巫咒
Broken Wand - Solving=断杖-破解
Broken Wand - Training=断杖-典训
Broken Wand - Undulation=断杖-波纹
Broken Wings=破空的飞羽
Bronze Arc Lamp=铜弧吊灯
Bronze Chime Lamp=铜铃吊灯
Bronze continues to glitter in the shadows of the corpses. Even history could not rob them of their color.=尸骸的阴影中，铜色的光芒仍然闪耀。就连历史也不能让它们失色。
Bronze Dining Table Lamp=青铜餐桌灯
Bronze door to the Sugar Pome Fairy's banquet hall. The keyhole is purely ornamental; it must be opened with a spell.\nThe minister introduces the Nutcracker as a gift from a far-away land. Overjoyed at awakening, the Sugar Pome Fairy does not notice anything strange.=糖果仙子宴会厅的铜制大门，钥匙孔是假象，需要凭借咒语开启。\n“这是他国送来的礼物。”大臣们如此介绍木果人，沉浸在苏醒喜悦中的糖果仙子并未发现异样。
Bronze Lampstand=铜灯盘
Bronze Lunar Phase Screen=青铜镂花月相屏风
Bronze Mirror=青铜镜
Bronze Spearhead=铜矛头
Brothers turn against one another, old friends reunite, nobody can tell friend from foe, and everyone's happy that way.\n<@lv.rem><Command Terminal></> Life Points will be deducted by 1 when destroyed.=兄弟阋墙，老友重逢，敌我不分，皆大欢喜。\n<@lv.rem><指挥终端></>摧毁时扣除1点关卡生命值
Brothers turn against one another, old friends reunite, nobody can tell friend from foe, and everyone's happy that way.\n<Command Terminal> Life Points will be deducted by 1 when destroyed.=兄弟阋墙，老友重逢，敌我不分，皆大欢喜。\n<指挥终端>摧毁时扣除1点关卡生命值
Brown Bean Bag Sofa (Left)=褐色懒人沙发（左）
Brown Bean Bag Sofa (Right)=褐色懒人沙发（右）
Brown Bookshelf=褐色跃格书架
Brown Floor=棕色地砖
Brown Mahjong Chair (Left)=棕皮麻将椅（左）
Brown Mahjong Chair (Right)=棕皮麻将椅（右）
Brown Marble Floor=褐色大理石地砖
Brown Soil=褐色的土
Browntail=布朗陶
Browse through the contents=看看是什么内容
Bruce=布鲁斯
Brush off the dirt, revealing the rich tones of the pottery glaze.=拂扫尘垢，让陶器的色釉展露华彩。
Brush writes=笔自成书
Brush writes. Tea boils. Beads hang still. A dream ends.=笔自成书，无人茶沸。垂帘拂面，觉来知梦。
Brush writes. Tea boils. Pendulum swings. A dream ends.=笔自成书，无人茶沸。钟摆拨面，觉来知梦。
Brushing Past=擦肩而过
Brutal Blows=蛮力重击
Brutal Fighter=格斗精英
Brutal fighters fear no challenge and especially welcome a head-on clash. They demonstrate a clear advantage in the simplest test of strength.=格斗精英们无惧任何挑战，特别是那些面对面的对决，在形式最为简单的战斗中，他们的优势显而易见。
Brutal Perpetrator=野蛮肇事者
Brute force it with a weapon=用武器砸
Bruteforce repairs, and disregard the crack in space=强行修复，无视空间撕裂
Bryophyta=苍苔
Bryophyta's Badge=苍苔证章
Bryophyta's Personal Letter=苍苔的私人信件
Bryophyta's Token=苍苔的信物
Bryophyta, born and raised by the Siestan seaside, and come to Rhodes Island to begin a new journey.=土生土长的汐斯塔海边少年苍苔，来到罗德岛开启新的旅程。
Bryophyta, real name Enis Visser, is from Siesta. Together with his family, he runs a restaurant-and-bar called the 'White Volcano' on Fashion Street, a tourist hotspot in Siesta. Following the volcanic eruption, he was advised to seek treatment at Rhodes Island as per Ceylon's medical advice, and has now joined Logistics in assisting with daily affairs.=苍苔，本名埃尼斯·维瑟，汐斯塔人。与家人共同在旅游胜地汐斯塔风情街经营一家名为“纯白火山”的餐吧。在汐斯塔火山爆发之后，经由锡兰医生引荐，来到罗德岛接受规范治疗，并加入后勤部参与日常事务工作。
BSW is a top security contractor and a great fit for me, I think. But I do enjoy a little more freedom here when dispatched to Rhodes Island.=BSW作为安保公司是顶级的，它也很适合我。只是，在罗德岛的时候，我会感觉更加自由一点。
BSW Safehouse=黑钢国际安全屋
Bubble=泡泡
Bubble dissipation speed, perfect!=泡沫消失速度，良好！
Bubble expanding power, excellent!=泡泡延展能力，优秀！
Bubble is the daughter of a Sargon tribal warrior. Our operators made some arrangements with her father before she came to Rhodes Island. We understand she suffered direct contact with Originium while playing in the wilderness, and failure to quickly clean the wound resulted in an irreversible infection. Bubble's father asked that we accept her for treatment, but so as not to embarrass her, he requested that we register her as a reserve operator and note her purpose at Rhodes Island as 'special training.' After her tests, she became a reserve operator.=泡泡是萨尔贡某位部族勇士的女儿。在泡泡来到罗德岛之前，相关干员已经与其父亲进行了接洽。据了解，泡泡是在野外游玩时直接接触源石致伤，且在相当时间内没有清洁伤口导致了不可逆的源石感染。泡泡的父亲向罗德岛提出将泡泡送到这里来治疗，但为了不让女儿难堪，泡泡的父亲用“进行特训”的借口将泡泡带到罗德岛，同时也为她注册了预备干员的身份，在经过测试后，泡泡成为了罗德岛的预备干员。
Bubble richness, up to standard!=泡沫丰富程度，达标！
Bubble's Badge=泡泡证章
Bubble's Kernel Token=泡泡的中坚信物
Bubble's Shining Sword=泡泡闪光必杀剑
Bubble's Token=泡泡的信物
Bubble, who used to rampage across the training grounds, has learned to find the most advantageous position for her. Even if she's just taking hits while standing still, she can handle an endless wave of enemies without a hitch! Of course, she plans to demonstrate this to Gavial—she's Gavial's number one fan after all!=以前常在训练场上横冲直撞的泡泡，已经学会了如何找到最有利的站位，哪怕只是站着挨打，也能顺利地解决源源不断的敌人。当然，在嘉维尔姐姐面前，她也想好好地表现一下，毕竟，自己可是她的头号粉丝！
Bubbles=泡沫
Bubbles blown by the fin swimming within this scroll grant strange effects. The scroll's owner doesn't mind if they're touched, for they'll soon burst and vanish into the wind anyway.=鳞在画卷中游动时吐出的一个又一个泡泡，会带来一些奇异之效。画卷主人不在乎有人擅自触碰它们，反正过不了多久，它们就会破裂，随风消散。
Bubbles in the Wineglass=高脚杯中的泡影
Bubbling equipment ready to go!=起泡工具配备完成！
Bucket List=死前必做清单
Buckler=小圆盾
Buckshot=霰射弹头
Buddies first=挚友优先
Budding Star=崭露头角
Buddy limit reached=挚友已达到人数上限
Budget-Savvy Doll=精打细算玩偶
Buff=正面效果
Buff Field Medal=增益力场奖章
Buff Overspilled=当前增益已溢出
Buffer Stop=挡车器
Buffs all allies within range immediately, restoring HP by 15% of Gavial's ATK (by 38% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 7 seconds=立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力15%（血量低于一半时为38%）的生命，持续7秒
Buffs all allies within range immediately, restoring HP by 16% of Gavial's ATK (by 40% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 7 seconds=立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力16%（血量低于一半时为40%）的生命，持续7秒
Buffs all allies within range immediately, restoring HP by 17% of Gavial's ATK (by 42% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 7 seconds=立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力17%（血量低于一半时为42%）的生命，持续7秒
Buffs all allies within range immediately, restoring HP by 18% of Gavial's ATK (by 44% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 7 seconds=立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力18%（血量低于一半时为44%）的生命，持续7秒
Buffs all allies within range immediately, restoring HP by 19% of Gavial's ATK (by 46% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 7 seconds=立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力19%（血量低于一半时为46%）的生命，持续7秒
Buffs all allies within range immediately, restoring HP by 20% of Gavial's ATK (by 48% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 7 seconds=立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力20%（血量低于一半时为48%）的生命，持续7秒
Buffs all allies within range immediately, restoring HP by 21% of Gavial's ATK (by 50% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 7 seconds=立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力21%（血量低于一半时为50%）的生命，持续7秒
Buffs all allies within range immediately, restoring HP by 24% of Gavial's ATK (by 60% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 8 seconds=立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力24%（血量低于一半时为60%）的生命，持续8秒
Buffs all allies within range immediately, restoring HP by 27% of Gavial's ATK (by 70% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 9 seconds=立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力27%（血量低于一半时为70%）的生命，持续9秒
Buffs all allies within range immediately, restoring HP by 30% of Gavial's ATK (by 80% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 10 seconds=立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力30%（血量低于一半时为80%）的生命，持续10秒
Buffs all allies within range immediately, restoring HP by <@ba.vup>15%</> of Gavial's ATK (by <@ba.vup>38%</> of Gavial's ATK when the target's HP is lower than 50%) per second, lasting <@ba.vup>7</> seconds=立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>15%</>（血量低于一半时为<@ba.vup>38%</>）的生命，持续<@ba.vup>7</>秒
Buffs all allies within range immediately, restoring HP by <@ba.vup>16%</> of Gavial's ATK (by <@ba.vup>40%</> of Gavial's ATK when the target's HP is lower than 50%) per second, lasting <@ba.vup>7</> seconds=立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>16%</>（血量低于一半时为<@ba.vup>40%</>）的生命，持续<@ba.vup>7</>秒
Buffs all allies within range immediately, restoring HP by <@ba.vup>17%</> of Gavial's ATK (by <@ba.vup>42%</> of Gavial's ATK when the target's HP is lower than 50%) per second, lasting <@ba.vup>7</> seconds=立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>17%</>（血量低于一半时为<@ba.vup>42%</>）的生命，持续<@ba.vup>7</>秒
Buffs all allies within range immediately, restoring HP by <@ba.vup>18%</> of Gavial's ATK (by <@ba.vup>44%</> of Gavial's ATK when the target's HP is lower than 50%) per second, lasting <@ba.vup>7</> seconds=立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>18%</>（血量低于一半时为<@ba.vup>44%</>）的生命，持续<@ba.vup>7</>秒
Buffs all allies within range immediately, restoring HP by <@ba.vup>19%</> of Gavial's ATK (by <@ba.vup>46%</> of Gavial's ATK when the target's HP is lower than 50%) per second, lasting <@ba.vup>7</> seconds=立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>19%</>（血量低于一半时为<@ba.vup>46%</>）的生命，持续<@ba.vup>7</>秒
Buffs all allies within range immediately, restoring HP by <@ba.vup>20%</> of Gavial's ATK (by <@ba.vup>48%</> of Gavial's ATK when the target's HP is lower than 50%) per second, lasting <@ba.vup>7</> seconds=立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>20%</>（血量低于一半时为<@ba.vup>48%</>）的生命，持续<@ba.vup>7</>秒
Buffs all allies within range immediately, restoring HP by <@ba.vup>21%</> of Gavial's ATK (by <@ba.vup>50%</> of Gavial's ATK when the target's HP is lower than 50%) per second, lasting <@ba.vup>7</> seconds=立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>21%</>（血量低于一半时为<@ba.vup>50%</>）的生命，持续<@ba.vup>7</>秒
Buffs all allies within range immediately, restoring HP by <@ba.vup>24%</> of Gavial's ATK (by <@ba.vup>60%</> of Gavial's ATK when the target's HP is lower than 50%) per second, lasting <@ba.vup>8</> seconds=立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>24%</>（血量低于一半时为<@ba.vup>60%</>）的生命，持续<@ba.vup>8</>秒
Buffs all allies within range immediately, restoring HP by <@ba.vup>27%</> of Gavial's ATK (by <@ba.vup>70%</> of Gavial's ATK when the target's HP is lower than 50%) per second, lasting <@ba.vup>9</> seconds=立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>27%</>（血量低于一半时为<@ba.vup>70%</>）的生命，持续<@ba.vup>9</>秒
Buffs all allies within range immediately, restoring HP by <@ba.vup>30%</> of Gavial's ATK (by <@ba.vup>80%</> of Gavial's ATK when the target's HP is lower than 50%) per second, lasting <@ba.vup>10</> seconds=立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>30%</>（血量低于一半时为<@ba.vup>80%</>）的生命，持续<@ba.vup>10</>秒
Buffs all allies within range immediately, restoring HP by <@ba.vup>{heal_scale:0%}</> of Gavial's ATK (by <@ba.vup>{heal_scale_2:0%}</> of Gavial's ATK when the target's HP is lower than 50%) per second, lasting <@ba.vup>{duration}</> seconds=立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>{heal_scale:0%}</>（血量低于一半时为<@ba.vup>{heal_scale_2:0%}</>）的生命，持续<@ba.vup>{duration}</>秒
Buffs all allies within range immediately, restoring HP by {heal_scale:0%} of Gavial's ATK (by {heal_scale_2:0%} of Gavial's ATK when the target's HP is lower than 50%) per second, lasting {duration} seconds=立即为攻击范围内所有友方单位增加一个增益，每秒持续恢复相当于嘉维尔攻击力{heal_scale:0%}（血量低于一半时为{heal_scale_2:0%}）的生命，持续{duration}秒
Buffs the target ally in the next healing, restoring HP by 20% of Gavial's ATK (by 40% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 4 seconds\nCan store 1 charge(s)=下次治疗时为目标增加一个增益，每秒持续恢复相当于嘉维尔攻击力20%（血量低于一半时为40%）的生命，持续4秒\n可充能1次
Buffs the target ally in the next healing, restoring HP by 21% of Gavial's ATK (by 42% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 4 seconds\nCan store 1 charge(s)=下次治疗时为目标增加一个增益，每秒持续恢复相当于嘉维尔攻击力21%（血量低于一半时为42%）的生命，持续4秒\n可充能1次
Buffs the target ally in the next healing, restoring HP by 22% of Gavial's ATK (by 44% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 4 seconds\nCan store 1 charge(s)=下次治疗时为目标增加一个增益，每秒持续恢复相当于嘉维尔攻击力22%（血量低于一半时为44%）的生命，持续4秒\n可充能1次
Buffs the target ally in the next healing, restoring HP by 23% of Gavial's ATK (by 46% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 4 seconds\nCan store 1 charge(s)=下次治疗时为目标增加一个增益，每秒持续恢复相当于嘉维尔攻击力23%（血量低于一半时为46%）的生命，持续4秒\n可充能1次
Buffs the target ally in the next healing, restoring HP by 24% of Gavial's ATK (by 48% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 4 seconds\nCan store 1 charge(s)=下次治疗时为目标增加一个增益，每秒持续恢复相当于嘉维尔攻击力24%（血量低于一半时为48%）的生命，持续4秒\n可充能1次
Buffs the target ally in the next healing, restoring HP by 25% of Gavial's ATK (by 50% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 4 seconds\nCan store 1 charge(s)=下次治疗时为目标增加一个增益，每秒持续恢复相当于嘉维尔攻击力25%（血量低于一半时为50%）的生命，持续4秒\n可充能1次
Buffs the target ally in the next healing, restoring HP by 26% of Gavial's ATK (by 52% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 4 seconds\nCan store 2 charge(s)=下次治疗时为目标增加一个增益，每秒持续恢复相当于嘉维尔攻击力26%（血量低于一半时为52%）的生命，持续4秒\n可充能2次
Buffs the target ally in the next healing, restoring HP by 29% of Gavial's ATK (by 58% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 5 seconds\nCan store 2 charge(s)=下次治疗时为目标增加一个增益，每秒持续恢复相当于嘉维尔攻击力29%（血量低于一半时为58%）的生命，持续5秒\n可充能2次
Buffs the target ally in the next healing, restoring HP by 32% of Gavial's ATK (by 64% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 5 seconds\nCan store 2 charge(s)=下次治疗时为目标增加一个增益，每秒持续恢复相当于嘉维尔攻击力32%（血量低于一半时为64%）的生命，持续5秒\n可充能2次
Buffs the target ally in the next healing, restoring HP by 35% of Gavial's ATK (by 70% of Gavial's ATK when the target's HP is lower than 50%) per second, lasting 5 seconds\nCan store 3 charge(s)=下次治疗时为目标增加一个增益，每秒持续恢复相当于嘉维尔攻击力35%（血量低于一半时为70%）的生命，持续5秒\n可充能3次
Buffs the target ally in the next healing, restoring HP by <@ba.vup>20%</> of Gavial's ATK (by <@ba.vup>40%</> of Gavial's ATK when the target's HP is lower than 50%) per second, lasting <@ba.vup>4</> seconds\n<@ba.rem>Can store 1 charge(s)</>=下次治疗时为目标增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>20%</>（血量低于一半时为<@ba.vup>40%</>）的生命，持续<@ba.vup>4</>秒\n<@ba.rem>可充能1次</>
Buffs the target ally in the next healing, restoring HP by <@ba.vup>21%</> of Gavial's ATK (by <@ba.vup>42%</> of Gavial's ATK when the target's HP is lower than 50%) per second, lasting <@ba.vup>4</> seconds\n<@ba.rem>Can store 1 charge(s)</>=下次治疗时为目标增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>21%</>（血量低于一半时为<@ba.vup>42%</>）的生命，持续<@ba.vup>4</>秒\n<@ba.rem>可充能1次</>
Buffs the target ally in the next healing, restoring HP by <@ba.vup>22%</> of Gavial's ATK (by <@ba.vup>44%</> of Gavial's ATK when the target's HP is lower than 50%) per second, lasting <@ba.vup>4</> seconds\n<@ba.rem>Can store 1 charge(s)</>=下次治疗时为目标增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>22%</>（血量低于一半时为<@ba.vup>44%</>）的生命，持续<@ba.vup>4</>秒\n<@ba.rem>可充能1次</>
Buffs the target ally in the next healing, restoring HP by <@ba.vup>23%</> of Gavial's ATK (by <@ba.vup>46%</> of Gavial's ATK when the target's HP is lower than 50%) per second, lasting <@ba.vup>4</> seconds\n<@ba.rem>Can store 1 charge(s)</>=下次治疗时为目标增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>23%</>（血量低于一半时为<@ba.vup>46%</>）的生命，持续<@ba.vup>4</>秒\n<@ba.rem>可充能1次</>
Buffs the target ally in the next healing, restoring HP by <@ba.vup>24%</> of Gavial's ATK (by <@ba.vup>48%</> of Gavial's ATK when the target's HP is lower than 50%) per second, lasting <@ba.vup>4</> seconds\n<@ba.rem>Can store 1 charge(s)</>=下次治疗时为目标增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>24%</>（血量低于一半时为<@ba.vup>48%</>）的生命，持续<@ba.vup>4</>秒\n<@ba.rem>可充能1次</>
Buffs the target ally in the next healing, restoring HP by <@ba.vup>25%</> of Gavial's ATK (by <@ba.vup>50%</> of Gavial's ATK when the target's HP is lower than 50%) per second, lasting <@ba.vup>4</> seconds\n<@ba.rem>Can store 1 charge(s)</>=下次治疗时为目标增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>25%</>（血量低于一半时为<@ba.vup>50%</>）的生命，持续<@ba.vup>4</>秒\n<@ba.rem>可充能1次</>
Buffs the target ally in the next healing, restoring HP by <@ba.vup>26%</> of Gavial's ATK (by <@ba.vup>52%</> of Gavial's ATK when the target's HP is lower than 50%) per second, lasting <@ba.vup>4</> seconds\n<@ba.rem>Can store 2 charge(s)</>=下次治疗时为目标增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>26%</>（血量低于一半时为<@ba.vup>52%</>）的生命，持续<@ba.vup>4</>秒\n<@ba.rem>可充能2次</>
Buffs the target ally in the next healing, restoring HP by <@ba.vup>29%</> of Gavial's ATK (by <@ba.vup>58%</> of Gavial's ATK when the target's HP is lower than 50%) per second, lasting <@ba.vup>5</> seconds\n<@ba.rem>Can store 2 charge(s)</>=下次治疗时为目标增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>29%</>（血量低于一半时为<@ba.vup>58%</>）的生命，持续<@ba.vup>5</>秒\n<@ba.rem>可充能2次</>
Buffs the target ally in the next healing, restoring HP by <@ba.vup>32%</> of Gavial's ATK (by <@ba.vup>64%</> of Gavial's ATK when the target's HP is lower than 50%) per second, lasting <@ba.vup>5</> seconds\n<@ba.rem>Can store 2 charge(s)</>=下次治疗时为目标增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>32%</>（血量低于一半时为<@ba.vup>64%</>）的生命，持续<@ba.vup>5</>秒\n<@ba.rem>可充能2次</>
Buffs the target ally in the next healing, restoring HP by <@ba.vup>35%</> of Gavial's ATK (by <@ba.vup>70%</> of Gavial's ATK when the target's HP is lower than 50%) per second, lasting <@ba.vup>5</> seconds\n<@ba.rem>Can store 3 charge(s)</>=下次治疗时为目标增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>35%</>（血量低于一半时为<@ba.vup>70%</>）的生命，持续<@ba.vup>5</>秒\n<@ba.rem>可充能3次</>
Buffs the target ally in the next healing, restoring HP by <@ba.vup>{heal_scale:0%}</> of Gavial's ATK (by <@ba.vup>{heal_scale_2:0%}</> of Gavial's ATK when the target's HP is lower than 50%) per second, lasting <@ba.vup>{duration}</> seconds\n<@ba.rem>Can store {ct} charge(s)</>=下次治疗时为目标增加一个增益，每秒持续恢复相当于嘉维尔攻击力<@ba.vup>{heal_scale:0%}</>（血量低于一半时为<@ba.vup>{heal_scale_2:0%}</>）的生命，持续<@ba.vup>{duration}</>秒\n<@ba.rem>可充能{ct}次</>
Buffs the target ally in the next healing, restoring HP by {heal_scale:0%} of Gavial's ATK (by {heal_scale_2:0%} of Gavial's ATK when the target's HP is lower than 50%) per second, lasting {duration} seconds\nCan store {ct} charge(s)=下次治疗时为目标增加一个增益，每秒持续恢复相当于嘉维尔攻击力{heal_scale:0%}（血量低于一半时为{heal_scale_2:0%}）的生命，持续{duration}秒\n可充能{ct}次
Bug Catcher=捕虫专家
Build a Snowman=堆雪人
Build pillars and towers from clouds and earth, and make pairs out of like and like.=揉梁染柱，聚楼生阁，采云泥以为物，取相合以成对。
Build Tower=搭建高台
Builder=建筑工
Building and producing is no less a chore than fighting and killing. Remain vigilant and work together.=生产建设所需的技巧并不比在战场上厮杀需要的少。请牢记：时时注意，处处留神。齐心协力，共同进步。
Building Materials=基建材料
Building Mode=建造模式
Building Urtica Together=共同建设乌提卡领
Buildout Constructs=拓展设施
Buildout Constructs DEF +20%=拓展设施防御力+20%
Buildout Constructs RES +15=拓展设施法术抗性+15
Buildout Constructs RES +20%=拓展设施法抗+15
Builds rope bridges that allow units to cross=可以架设可通行的悬索桥
Built in ceiling floodlights. Since Ace left, only Logos's lamp still remains lit at midnight.=内置光源的装饰吊顶。Ace离开后的午夜时分，整个工作间就只剩Logos的台灯还亮着。
Built-In Coat Rack=嵌入式衣帽架
Built-In File Cabinet=嵌壁资料柜
Buldrokkas'tee=博卓卡斯替
Buldrokkas'tee's Holy Knights and Kal'tsit's rebel army are both thinking the same thing: rescue their comrades stuck on the battlefield from each other.=博卓卡斯替的圣卫与凯尔希的反抗军们都在想同一件事——将战场中央的同伴从对方手中拯救出来。
Buldrokkas'tee, Holy Gun-Knight=博卓卡斯替，圣卫铳骑
Bulldozer=倾轧者
Bulletproof Glass Door=防弹玻璃隔板
Bulletproof Rug=防弹地毯
Bullets and Booze=子弹烈酒
Bullets Fired=子弹出膛
Bullets may be fast, but they aren't always so quick to solve disputes.=子弹很快，但解决争端的效率不一定高。
Bullseye=中的
Bullshit, he could take on two gangsters by himself=扯淡，他一个人挑翻了两伙黑帮
Bully=欺凌者
Bumper Crop=丰收
Bumper Harvest Individual Medal=增产保收优秀个人奖章
Bumps nearby enemies away <@ba.vup>greatly</>, <$ba.stun>Stunning</> them for <@ba.vup>3.5</> seconds and dealing <@ba.vup>360%</> ATK as Physical damage to them=将周围敌人<@ba.vup>较大力地</>弹开并<$ba.stun>晕眩</><@ba.vup>3.5</>秒，造成相当于攻击力<@ba.vup>360%</>的物理伤害
Bumps nearby enemies away <@ba.vup>greatly</>, <$ba.stun>Stunning</> them for <@ba.vup>3.5</> seconds and dealing <@ba.vup>400%</> ATK as Physical damage to them=将周围敌人<@ba.vup>较大力地</>弹开并<$ba.stun>晕眩</><@ba.vup>3.5</>秒，造成相当于攻击力<@ba.vup>400%</>的物理伤害
Bumps nearby enemies away <@ba.vup>greatly</>, <$ba.stun>Stunning</> them for <@ba.vup>3.5</> seconds and dealing <@ba.vup>440%</> ATK as Physical damage to them=将周围敌人<@ba.vup>较大力地</>弹开并<$ba.stun>晕眩</><@ba.vup>3.5</>秒，造成相当于攻击力<@ba.vup>440%</>的物理伤害
Bumps nearby enemies away <@ba.vup>greatly</>, <$ba.stun>Stunning</> them for <@ba.vup>{stun}</> seconds and dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to them=将周围敌人<@ba.vup>较大力地</>弹开并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
Bumps nearby enemies away <@ba.vup>moderately</>, <$ba.stun>Stunning</> them for <@ba.vup>2.5</> seconds and dealing <@ba.vup>240%</> ATK as Physical damage to them=将周围敌人<@ba.vup>中等力度地</>弹开并<$ba.stun>晕眩</><@ba.vup>2.5</>秒，造成相当于攻击力<@ba.vup>240%</>的物理伤害
Bumps nearby enemies away <@ba.vup>moderately</>, <$ba.stun>Stunning</> them for <@ba.vup>2.5</> seconds and dealing <@ba.vup>260%</> ATK as Physical damage to them=将周围敌人<@ba.vup>中等力度地</>弹开并<$ba.stun>晕眩</><@ba.vup>2.5</>秒，造成相当于攻击力<@ba.vup>260%</>的物理伤害
Bumps nearby enemies away <@ba.vup>moderately</>, <$ba.stun>Stunning</> them for <@ba.vup>2.5</> seconds and dealing <@ba.vup>280%</> ATK as Physical damage to them=将周围敌人<@ba.vup>中等力度地</>弹开并<$ba.stun>晕眩</><@ba.vup>2.5</>秒，造成相当于攻击力<@ba.vup>280%</>的物理伤害
Bumps nearby enemies away <@ba.vup>moderately</>, <$ba.stun>Stunning</> them for <@ba.vup>3</> seconds and dealing <@ba.vup>300%</> ATK as Physical damage to them=将周围敌人<@ba.vup>中等力度地</>弹开并<$ba.stun>晕眩</><@ba.vup>3</>秒，造成相当于攻击力<@ba.vup>300%</>的物理伤害
Bumps nearby enemies away <@ba.vup>moderately</>, <$ba.stun>Stunning</> them for <@ba.vup>3</> seconds and dealing <@ba.vup>320%</> ATK as Physical damage to them=将周围敌人<@ba.vup>中等力度地</>弹开并<$ba.stun>晕眩</><@ba.vup>3</>秒，造成相当于攻击力<@ba.vup>320%</>的物理伤害
Bumps nearby enemies away <@ba.vup>moderately</>, <$ba.stun>Stunning</> them for <@ba.vup>3</> seconds and dealing <@ba.vup>340%</> ATK as Physical damage to them=将周围敌人<@ba.vup>中等力度地</>弹开并<$ba.stun>晕眩</><@ba.vup>3</>秒，造成相当于攻击力<@ba.vup>340%</>的物理伤害
Bumps nearby enemies away <@ba.vup>moderately</>, <$ba.stun>Stunning</> them for <@ba.vup>{stun}</> seconds and dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to them=将周围敌人<@ba.vup>中等力度地</>弹开并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
Bumps nearby enemies away <@ba.vup>significantly</>, <$ba.stun>Stunning</> them for <@ba.vup>4</> seconds and dealing <@ba.vup>480%</> ATK as Physical damage to them=将周围敌人<@ba.vup>大力地</>弹开并<$ba.stun>晕眩</><@ba.vup>4</>秒，造成相当于攻击力<@ba.vup>480%</>的物理伤害
Bumps nearby enemies away <@ba.vup>significantly</>, <$ba.stun>Stunning</> them for <@ba.vup>{stun}</> seconds and dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to them=将周围敌人<@ba.vup>大力地</>弹开并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
Bumps nearby enemies away greatly, Stunning them for 3.5 seconds and dealing 360% ATK as Physical damage to them=将周围敌人较大力地弹开并晕眩3.5秒，造成相当于攻击力360%的物理伤害
Bumps nearby enemies away greatly, Stunning them for 3.5 seconds and dealing 400% ATK as Physical damage to them=将周围敌人较大力地弹开并晕眩3.5秒，造成相当于攻击力400%的物理伤害
Bumps nearby enemies away greatly, Stunning them for 3.5 seconds and dealing 440% ATK as Physical damage to them=将周围敌人较大力地弹开并晕眩3.5秒，造成相当于攻击力440%的物理伤害
Bumps nearby enemies away greatly, Stunning them for {stun} seconds and dealing {atk_scale:0%} ATK as Physical damage to them=将周围敌人较大力地弹开并晕眩{stun}秒，造成相当于攻击力{atk_scale:0%}的物理伤害
Bumps nearby enemies away moderately, Stunning them for 2.5 seconds and dealing 240% ATK as Physical damage to them=将周围敌人中等力度地弹开并晕眩2.5秒，造成相当于攻击力240%的物理伤害
Bumps nearby enemies away moderately, Stunning them for 2.5 seconds and dealing 260% ATK as Physical damage to them=将周围敌人中等力度地弹开并晕眩2.5秒，造成相当于攻击力260%的物理伤害
Bumps nearby enemies away moderately, Stunning them for 2.5 seconds and dealing 280% ATK as Physical damage to them=将周围敌人中等力度地弹开并晕眩2.5秒，造成相当于攻击力280%的物理伤害
Bumps nearby enemies away moderately, Stunning them for 3 seconds and dealing 300% ATK as Physical damage to them=将周围敌人中等力度地弹开并晕眩3秒，造成相当于攻击力300%的物理伤害
Bumps nearby enemies away moderately, Stunning them for 3 seconds and dealing 320% ATK as Physical damage to them=将周围敌人中等力度地弹开并晕眩3秒，造成相当于攻击力320%的物理伤害
Bumps nearby enemies away moderately, Stunning them for 3 seconds and dealing 340% ATK as Physical damage to them=将周围敌人中等力度地弹开并晕眩3秒，造成相当于攻击力340%的物理伤害
Bumps nearby enemies away moderately, Stunning them for {stun} seconds and dealing {atk_scale:0%} ATK as Physical damage to them=将周围敌人中等力度地弹开并晕眩{stun}秒，造成相当于攻击力{atk_scale:0%}的物理伤害
Bumps nearby enemies away significantly, Stunning them for 4 seconds and dealing 480% ATK as Physical damage to them=将周围敌人大力地弹开并晕眩4秒，造成相当于攻击力480%的物理伤害
Bumps nearby enemies away significantly, Stunning them for {stun} seconds and dealing {atk_scale:0%} ATK as Physical damage to them=将周围敌人大力地弹开并晕眩{stun}秒，造成相当于攻击力{atk_scale:0%}的物理伤害
Bunch of Sunlight=一束阳光
Bunch of ten-a-penny weeds. Nothing I'm interested in.=我对随处可见的杂草没有兴趣。
Bunk Bed In Cabin=舱室组合双层床
Bunker Defense=掩体防御
Bunker Defense Line=地堡防线
Bunker Down=据守
Bunker Extension Tech=掩体扩建技术
Bunny Balloon Chandelier=兔兔气球吊灯
Bunny Bar Table=兔兔小吧台
Bunny Board Game=兔兔桌游
Bunny Dining Table=兔兔小餐桌
Bunny Drum Toy=兔兔打鼓玩具
Bunny Ear Chair=兔耳靠背圆椅
Bunny Floor Lamp=兔兔落地灯
Bunny Gift Box=兔兔礼品盒
Bunny Instant Photo Camera=兔兔拍立得相机
Bunny Jukebox=兔兔点唱机
Bunny Light Stand=兔兔立架
Bunny New Year's Cutout=兔兔贺年立牌
Bunny Party Lighted Sign=兔兔派对落地灯牌
Bunny Present Pile=兔兔礼物堆
Bunny Record Player=兔兔唱片机
Bunny Sofa=兔耳靠背沙发
Bunny Wall Shelf=兔兔置物架
Buon compleanno, Doctor. Lisa's papa asked me to give you this omamori. He hopes to visit you in person, if given the chance. As for me, I offer a promise: call my name anytime you need my blade.=生日快乐，博士。这枚御守，是丽萨的爸爸托我转交给你的，未来有机会，他希望亲自拜会你。至于我，我交给你一个承诺，任何时候，如果需要用到我的刀，尽管开口。
Buongiorno, Doctor. I am Famiglia Bellone's... Lasci perdere. My famiglia doesn't exist anymore, but that was the price we paid to buy change in Siracusa. As for what comes next... Operator Vigil is at your service, Doctor. I hope our partnership will be productive.=你好，博士，我是贝洛内家族的......算了，如今我的家族已不复存在，但这份代价也为叙拉古带来了足够的改变。至于更进一步......干员伺夜向你报到，博士，希望我们合作愉快。
Burden of Cinder and Ash=余烬重荷
Burdenbeast=驮兽
Burdenbeast Blind Box=驮兽盲盒
Burdenbeast Blind Boxes—such a smash hit, Onboard Services ran out of stock for a time. That means this batch couldn't have come sooner, and the train attendants will be delighted to trade other goods for it.=驮兽盲盒大受欢迎，车内贩卖一度脱销。现在这批货来得正是时候，列车乘务员会很乐意用其他商品进行交换。
Burdenbeast Patchwork Rug=驮兽纹样拼接毯
Burdenbeast Supplier=驮兽补给员
Burdenbeast Traveler=驮兽旅行家
Burdenbeast Traveler joins your squad; gains an additional choice when loot drops from a Wish Fulfilled node=驮兽旅行家加入队伍，在得偿所愿节点掉落战利品时，增加一个可选项
Burdenbeast-drawn vehicles were popular when Yan's Chidao first opened. As the Chidao grew, faster and sturdier vehicles emerged, causing the once-common sight of galloping burdenbeasts to gradually disappear. The thrilling chance of being thrown to the ground at any moment was also slowly forgotten by the masses.=炎国驰道初开时风靡一时的畜力载具。随着驰道普及，更高速耐久的载具兴起，驰道上飞奔的驮兽身影逐渐消失，随时可能被甩上大道的刺激乘车体验也慢慢被人们遗忘。
Burdenbeasts that once served the lord ameers have escaped into the wilderness, still carrying their loads. Their time in captivity has made them more agile than normal burdenbeasts, and better at fighting those who would take them captive again.=经历了多次战争后，一大批曾经服务于王酋的驮兽带着主人们的货物逃回了荒野。由于从前与驯养者共同生活，这些驮兽比普通的驮兽更加机敏，也更擅长与试图捕猎它们的人们周旋。
Burdenbeasts Together Strong=闻香识驮兽
Burdenbeasts with massive horns on their heads. Their unique name comes from Kjeragandr's blessing. It is said that someone once witnessed Her mumbling to this creature: 'Rhuul, rhuul...' Since then, 'Rhuul' has become its new name.=生有硕大长角的驮兽，其特殊的名讳来自耶拉冈德的赐予，传闻，有人曾见证耶拉冈德面对这种生物喃喃自语“卢鲁、卢鲁......”，从此以后，“卢鲁”变成了它的新名字。
Burdened=重荷
Burdenherd Bell=牧驮人的摇铃
Burdens too heavy to bear have a tendency to drop when you can least afford to bear them.\n<@lv.item><Reserved></> Operators skill SP costs increased\n<@lv.item><Fountain></> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<@lv.item><Immersed></> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=总有一些无法承受的重量，会在你无法承受的时刻自手中落下。\n<@lv.item><拘谨></>干员施放技能所需技力提升\n<@lv.item><喷泉水池></>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<@lv.item><入戏></>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
Burdens too heavy to bear have a tendency to drop when you can least afford to bear them.\n<Reserved> Operators skill SP costs increased\n<Fountain> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<Immersed> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=总有一些无法承受的重量，会在你无法承受的时刻自手中落下。\n<拘谨>干员施放技能所需技力提升\n<喷泉水池>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<入戏>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
Bureaucracy=官僚主义
Burger Set for Two=双人汉堡餐
Burial at Sea=海葬
Buried=埋藏
Buried in Volcanic Ash=埋于火山灰下
Buried Metal Chest=埋没金属箱
Buried Truth=深埋的真相
Burn=灼燃损伤
Burn - Ally=灼燃损伤·我方
Burn and Destroy=无尽灼烧与强力破坏
Burn incense and candles=焚香点烛
Burn it and your impurities shall be shunned, allowing you to remain a pure human being. Praise the flame.=焚烧过后污秽便被消除，你仍旧能成为纯净的人类。赞美火焰。
Burn me to cinders, so that in their mighty company, I shall not be ashamed.=直到被焚烧殆尽，直到——我终于可以无愧地面对他们。
Burn the Haystacks=引燃草垛
Burn the Remnants With Blood=用鲜血烧尽残垣
Burn to ashes.=燃烧吧。
Burn, burn, until the last shred of soul is exhausted.=燃烧，燃烧，直至灵魂最后的碎片都枯竭。
Burned to ash, or ground into dust. There is no other way out.\n\n<color\=#FFA300><Danger Zone></color>Operators in the Danger Zone retreat at the end of the wave.=被焚烧成灰烬，被锯碎为尘埃，没有第三种出路。\n\n<color\=#FFA300><危险区域></color>危险区域内的干员会在波次转换时撤退
Burned to ash, or ground into dust. There is no other way out.\n\n<color\=#FFA300><Orientation Trial></color>Use a pre-picked squad of 5 Operators.=被焚烧成灰烬，被锯碎为尘埃，没有第三种出路。\n\n<color\=#FFA300><定向试炼></color>定向试炼提供5名预选干员组成的小队
Burned to ash, or ground into dust. There is no other way out.\n\n<Danger Zone>Operators in the Danger Zone retreat at the end of the wave.=被焚烧成灰烬，被锯碎为尘埃，没有第三种出路。\n\n<危险区域>危险区域内的干员会在波次转换时撤退
Burned to ash, or ground into dust. There is no other way out.\n\n<Orientation Trial>Use a pre-picked squad of 5 Operators.=被焚烧成灰烬，被锯碎为尘埃，没有第三种出路。\n\n<定向试炼>定向试炼提供5名预选干员组成的小队
Burning Desire=炽热欲望
Burning District=燃烧街区
Burning District Operation Medal=燃烧街区行动奖章
Burning Flames=炎炎火焰
Burning Hide and Seek=火热捉迷藏
Burning Life=燃烧生命
Burning on a Winter Night=在冬夜里燃烧
Burning Run=急性衰竭
Burning Victorian Hammer=灼燃维式重锤
Burning Vine=灼藤
Burning Weeds=荒草焚荡
Burning Wick=灼芯
Burnt Fragment 1=燃烧的片段1
Burnt Fragment 2=燃烧的片段2
Burnt Fragment 3=燃烧的片段3
Burnt Fragment 4=燃烧的片段4
Burnt Fragment 5=燃烧的片段5
Burnt to Ashes Medal=燃烧殆尽奖章
Burnt-down Research Institute=焚毁的研究所
Burrows underground when HP drops below a certain threshold, gaining increased DEF and RES. After some time, disappears and moves to another stage.=生命值低于一定值后，钻入地下，期间防御力和法术抗性提高，一段时间后消失并移动至其他关卡
Burst=喷射
Burst Feline=爆裂菲林
Burst!=喷射！
Burutabatum=布卢塔巴图
Burutabatum Crossing=漫过布卢塔巴图
Bury it here=将它就地埋葬吧
Bury the habit of fighting each to your own!=忘掉你们各自为战的习惯！
Bury underground=埋之地下
Bury underground. See it glows. House protected. See it dims.=埋之地下，可见水光。生木护宅，水光渐散。
Bush=草丛
Bushes with flowers growing from them. The stabilized soil and water environment has attracted more creatures, and with them the seeds of flowering plants. The flower bushes are becoming increasingly biodiverse, and plants with medicinal value can be harvested from them.=缀满花苞的连片草丛。趋于稳定的水土环境引来了更多小型生物，它们带来了开花植物的种子。花丛里的物种数量不断增长，其中不乏富有药用价值的草木。
Business Acumen=生意经
Business as Usual=一切照常
Business Busyness Medal=公务繁忙奖章
Business Closed=营业已结束
Business Day=营业日
Business Empire Kazduckel=商业帝国鸭兹戴尔
Business Empire?=商业帝国？
Business flows=惠商聚财
Business Is Business=公事公办
Business is like a war without bullets! All the training and hard work has lead to this day!=商场即战场！所有的锻炼和积累，都是为了这一天！
Business progress:=营业进度：
Business Strategy=龙门商法
Business Thrives=做大做强
Business Tycoon Medal=经营有方奖章
Businessmen have a keen sense of self-preservation, which is why there are dark, intricate passages inside the headquarters of the General Chamber of Commerce, inspected and maintained by dedicated personnel.\n<@lv.item><Knight Crest></> When used, permanently provides visibility over a certain tile\n<@lv.rem>Condition:</> Enemies have greatly increased HP, and increased ATK, and tiles do not have melee/ranged deployment restrictions.=商人们热衷于为自己留后手，因此卡西米尔商业联合会总部大楼内有着错综复杂的暗道，有专人对这些区域进行巡视与维护。\n<@lv.item><骑士之徽></>使用后可以永久提供某一格地块的视野\n<@lv.rem>额外条件：</>敌人生命值大幅提升，攻击力提升，干员部署不受近远程限制
Businessmen have a keen sense of self-preservation, which is why there are dark, intricate passages inside the headquarters of the General Chamber of Commerce, inspected and maintained by dedicated personnel.\n<Knight Crest> When used, permanently provides visibility over a certain tile\nCondition: Enemies have greatly increased HP, and increased ATK, and tiles do not have melee/ranged deployment restrictions.=商人们热衷于为自己留后手，因此卡西米尔商业联合会总部大楼内有着错综复杂的暗道，有专人对这些区域进行巡视与维护。\n<骑士之徽>使用后可以永久提供某一格地块的视野\n额外条件：敌人生命值大幅提升，攻击力提升，干员部署不受近远程限制
Bust of a Reimselar guard. They're a dime a dozen.=一个兰赛拉尔卫士的半身像。普普通通，无处不在。
Bust out the wallet=掏钱
Bust up this transaction=搅黄这宗交易
Bustling Festival=繁闹祭典
Busy=忙碌的
Busybody=多管闲事
But be careful: he can be bizarrely pessimistic at times.=但要小心，有时他会异常悲观。
But both Gran Faro and this factory were born after the calamity, and the ships slated to be built here were nothing more than laughable toys compared to even the smallest in the fleet.=可格兰法洛和这座工厂都诞生于灾难之后，这里本计划试造的船只，就算只与当年大舰队中最小的航船相比，都可笑得像个玩具。
But Herkunftshorn isn't the one sitting on that throne. His name is Ebenholz. And it's my duty to bring him back with me.=王座上的人，不是你们口中的赫尔昏佐伦，他的名字是黑键。把他带回去，是我的责任。
But I can't go back. Back isn't the answer.=但我回不到过去，过去不是答案。
But I guess I'm ready whenever.=如果这样可以的话，那我随时都准备好了。
But I knew you would come back. At the very moment when my dreams were about to be realized... you would be there.=但我知道你会回来的。在我的梦即将实现的这一刻......你一定会在。
But in the end, you can only trust yourself.=但是最终，你只能相信自己。
But letting yourself down deserves forgiveness. <@lv.fs>Condition:</>\nEnemies have increased HP and ATK.=辜负自己的，只得原谅。<@lv.fs>附加条件：</>\n敌人的生命值与攻击力提升
But letting yourself down deserves forgiveness. Condition:\nEnemies have increased HP and ATK.=辜负自己的，只得原谅。附加条件：\n敌人的生命值与攻击力提升
But Lungmen's bosses spare no mercy for people who try to get a free lunch, this I've experienced first-hand, I mean, saw first hand!=但是龙门的老板对妄图吃白食的人下手真是一点不留情，我亲身体验——不是，亲眼看见的！
But of that moonless night, only these clothes and the lady of a lance born remained presentable. Everything else had taken on terrible, pitch-black forms.=但在那个没有月光的夜晚，只剩这套服装和这个本为枪所生的姑娘是得体的，其他东西皆已化为漆黑的噩形噩象。
But Only Farewell=不过别离
But remember, never pile your old furniture in front of someone else's door.\n<@act.timeLimit>Stage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.</>=但千万不要把旧家具堆在别人家门口。\n<@act.timeLimit>关卡开启时间：1月9日04:00~1月16日03:59</>
But remember, never pile your old furniture in front of someone else's door.\nStage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.=但千万不要把旧家具堆在别人家门口。\n关卡开启时间：1月9日04:00~1月16日03:59
But Rhodes Island doesn't turn down such talent due to combat capabilities alone. Beehunter's... simplicity left her drill instructor baffled during her onboarding.\nIn the end, we decided to focus on her strengths: Take her opponents one at a time and knock them down as fast as possible.\nShe quite likes this tactic because she doesn't need to think. Still, she does need to learn to observe the flow of battle.=罗德岛当然不会仅仅因为不适合上战场这样的理由就放过一个人才，不过，就连杜宾教官，一开始也拿这个软硬不吃的单细胞生物没辙，不知道该如何下手调教。\n在经过多方尝试之后，最后，还是决定让猎蜂小姐将自己的特长发挥到极致：\n如果同一时间只能专注于一个人，那就用更短的时间去击倒对方。\n猎蜂小姐对于这个不用思考的方针也十分满意。不过与之相对的，她依然必须要学会观察战场，这对猎蜂小姐来说，依然是一个困难的课题。
But somehow, you feels a little... hollow=但总觉得，有那么一点，空虚
But speaking of which, for some reason...these thugs can somehow get themselves dead drunk and yet still know right from wrong, like they're afraid of offending someone.=话又说回来，不知为什么，这帮人下手居然也知道轻重，就算喝醉了也像是在怕什么人一样。
But still, when I see everyone playing in the snow on the deck, I can't help but fall in love with this frosty little phenomenon.=可是看到大家在甲板上玩雪，还是会喜欢上雪这种事物。
But take note—even if you find out you slipped up on the timing, make sure you don't retrace your steps and go backward!=不过，要注意——就算逃离危险时发现那并非最好的时机，也千万不能再往回走了！
But that ideal is antithetical to the now, making it all the more lamentably dire.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.=然而那理想映衬着现状，使现状成为了更可悲的绝望。\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障
But that ideal is antithetical to the now, making it all the more lamentably dire.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=然而那理想映衬着现状，使现状成为了更可悲的绝望。\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
But that ideal is antithetical to the now, making it all the more lamentably dire.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.\n<@lv.fs>Environmental Conditions:</>\nMore enemies will appear, and friendly units have increased Redeployment Time.=然而那理想映衬着现状，使现状成为了更可悲的绝望。\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障\n<@lv.fs>环境条件：</>\n出现额外的敌人，我方单位的再部署时间增加
But that ideal is antithetical to the now, making it all the more lamentably dire.\n<Allerdale's Guard> Forms an AOE barrier for allies.=然而那理想映衬着现状，使现状成为了更可悲的绝望。\n<阿勒黛的卫护>为我方释放群体屏障
But that ideal is antithetical to the now, making it all the more lamentably dire.\n<Allerdale's Guard> Forms an AOE barrier for allies.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=然而那理想映衬着现状，使现状成为了更可悲的绝望。\n<阿勒黛的卫护>为我方释放群体屏障\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
But that ideal is antithetical to the now, making it all the more lamentably dire.\n<Allerdale's Guard> Forms an AOE barrier for allies.\nEnvironmental Conditions:\nMore enemies will appear, and friendly units have increased Redeployment Time.=然而那理想映衬着现状，使现状成为了更可悲的绝望。\n<阿勒黛的卫护>为我方释放群体屏障\n环境条件：\n出现额外的敌人，我方单位的再部署时间增加
But the racers were scared of Bagpipe, because on the off-chance of a crash, they'd be the only ones injured. Luckily, that was another reason the organizers asked her to be the flag-bearer.=然而赛车手们害怕风笛，因为万一出车祸，受伤的只会是自己，而这，恰好是主办方请她当旗手的另一个理由。
But there comes a time when they all have the same expression. And a time when they all make the same choice.=但在某种时刻，所有的人都会露出一样的表情。在某种时刻，所有的人都会做出一样的选择。
But there's no time to express any regret as you and Mon3tr rush through illusion and reality, fleeing... No, looking for a lead on the trail of your fate.=眼下来不及抒发什么感慨，你和Mon3tr正在虚假与真实里狂奔，逃避身后......不，寻找宿命的线索。
But we will all understand. That the past is the present, and the future.=但我们都将明白，过去就是当下就是未来。
But we're talking about death here. And what does an undying monster know about death? Alas, such is the nature of the bitter death that none may resist.=但是，死亡。不死的怪物又怎么会懂呢？啊，这可是谁都无法抗拒的苦涩死亡。
But what he says really makes you want to beat him up, if he didn't have a bodyguard beside him, he could probably run from Yan to Sargon in a day.=但他说话真的很讨打，要不是有保镖，我觉得他一天就能从大炎跑到萨尔贡。
But what's the point of drawing a blade before a group of unarmed villagers? Should she have drawn? Was she right to try and stop this?=可在一群手无寸铁的村民面前拔剑，又称得上什么本事？她应该拔剑吗？她有立场阻止这件事吗？
But when all is said and done, Orchid knows better than anyone that even though A6 is a freak show, they all have their hearts in the right place.\nher egotistical but sincere Midnight, her deadly but well-meaning Popukar, her icy but caring Spot, and... then there's Catapult... Right, let's not talk about her. In any case, Orchid treasures her squadmates.=归根结底，梓兰小姐是最知道A6虽然是一群怪人，却没有一个是坏人这一点的。\n浮夸却真挚的月见夜，冒失但没有恶意的泡普卡，外冷内热的斑点，空爆......好吧，先不管她，总之，这些人，其实都是她的宝物。
But when someone we love dies, they take part of us with them.=死亡并不只是带走了一个人的生命，它也会带走和这个人最亲密的人的一部分。
But why did Plume leave Laterano for Rhodes Island?\nShe has never explained why, saying only that she 'is not authorized to disclose that information for the time being.'\nParticularly right before and right after the incident, it seemed she was still involved with two senior Operators who had left Laterano.\nAt present, only part of the eyewitness testimony has been provided by those who were working that day. It seems she was dragged along by the two Laterano staffers, and it was purely coincidental.\nShe might not have known where she was.\nPlume may be acting out of caution or convenience, but no one knows the details of the situation. Her reason for leaving Laterano remains unclear, and no one knows where Laterano stands regarding her story, either.\nSometimes she will stand stiffly by the edge of the bridge of Rhodes Island and look out anxiously in Laterano's direction.=不过，身为拉特兰戍卫的翎羽为何会来到罗德岛？\n对此，这位一贯严肃拘谨的卫士并未透露其中的因由，只是表明自己“暂时没有权限进行说明”。\n尤其这件事的前前后后，似乎还与那两位离开了拉特兰的资深干员牵扯颇多。\n目前，仅由翎羽入职当日值班的员工提供了部分目击证词：她似乎正是被那两位拉特兰人拖拽过来的，而且全程都是一副状况之外的样子。\n换句话说，说不定她当时还不知道自己究竟来到了什么地方。\n无论是出于谨慎不便对此发言，还是确实不了解太多信息。翎羽离开拉特兰的缘由暂时都无法揭露。也无法从她的故事中探知拉特兰的面貌。\n只是，以一丝不苟的站姿伫立于罗德岛舰桥边缘附近的翎羽，她瞭望着拉特兰方向的目光中，偶尔会闪过一丝忧虑。
But why would a logging robot be equipped with a cannon? All I can say is...maybe...=可伐木机器人前面带个炮管干什么，我只能说......可能是......
But you can tell there's a mood about her, and its fateful name is Anger.=但你能感觉到，她的身上有一股名为愤怒的情绪。
But you have forgotten our promise.=可你已经忘记了你我的约定。
But you know, there is a legend in Lungmen: there's a man who stands at the apex of power with eyes so sharp they could cut you in half, and countless fins have died under his knife.=但是，龙门有一个传说，传说一个眼神和刀一样冰冷的男人，让无数鳞丧身刀下的男人，站在所有势力的顶点。
But! This hottie here that I forgot the name of, I still have an account to settle with him—I mean some of the fault lies with me, so I can't completely blame him...=但是！这位所谓的帅哥，我还有笔账要和他算——想想好像我自己也有错，也不全怪他......
But, it could be worse. He decides to forgive those who are quickly dispersing, slinking back into the shadows. If their positions were reversed, he might feel the same anger.=不过，也不算太糟。他甚至决定原谅那些正在快速散去，躲回阴影里的人。若立场对调，他恐怕也会有相同的愤怒。
But, just as always, she deserves your trust.=但她值得你的信任，一如既往。
Butcher=屠夫
Butler puppet that wanders the Castle of Dreams in the long night. The moonlight transforms its scissors, allowing it to cut even larger cloth... The scissors are for cutting cloth, right?=长夜里在城堡中游荡的总管人偶，随着月光的照耀，它们手中的剪刀也会发生变化，大概是为了剪裁面积更大的布料，应该是吧？
Butterfly of Elm=榆蝶
Butterfly Wings=蝴蝶翅膀
Buy a few to sample the taste=买几瓶尝尝味道
Buy a pass=镖匪同存
Buy any items from the Credit Store 1 time(s)=在信用商店中购买任意商品1次
Buy any items from the Credit Store 20 time(s)=在信用商店中购买任意商品20次
Buy any items from the Credit Store 5 time(s)=在信用商店中购买任意商品5次
Buy Level=购买等级
Buy level=购买等级
Buy level with Originite Prime=使用至纯源石购买等级
Buy Now, Print Now=现买现印
Buy short, sell long. Getting more with less. We dabble in the same business, you and I.=买进卖出，以小博大，咱们做的算是同一门生意。
Buy something=随便买点啥吧
Buy something good=买点好东西
Buying goods over the New Year has been a tradition since ancient times, and the battle to procure those goods... Err, they're already rushing over here.\n<@act.timeLimit>Stage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.</>=新年抢购年货是自古以来的传统，而抢购即战争，呃，他们已经冲过来了。\n<@act.timeLimit>关卡开启时间：1月9日04:00~1月16日03:59</>
Buying goods over the New Year has been a tradition since ancient times, and the battle to procure those goods... Err, they're already rushing over here.\nStage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.=新年抢购年货是自古以来的传统，而抢购即战争，呃，他们已经冲过来了。\n关卡开启时间：1月9日04:00~1月16日03:59
Buzzer=蜂鸣器
By all logic, the heir serves the bidding of the famiglia. Yet, he has never given up on questioning whether the path set by his father was the correct one, or contemplating the choices he should make.=家族继承人的一切行事逻辑为家族服务，但他从未放弃思索父亲所定的方向是否正确，自己又应该怎样做出选择。
By all rights, children are meant to be the hope of our land, yet Oripathy spells such early ends to their lives. Lives I can never even save… I can only hope to protect their fledgling dreams as best I can. That is my ideal, and why I must walk with Rhodes Island.=孩子本该是大地的希望，有许多孩子，却被矿石病早早地画上了生命的休止符。我无法拯救他们的生命，只希望尽可能去守护他们的小小梦想。为了这个理想，我需要与罗德岛同行。
By Chance=偶然
By chance, we were given some dated information, but possibly related to the pirates in Jiangqi—\nMore than thirty years ago, a merchant had reported to his local government that his young adult daughter had disappeared while passing through the waterways on a cargo ship to visit family, and was never found.\n\n'Enmity rises from the struggle between good and evil, but where does such a cycle end, or begin? 'Good and evil are both hard to judge' is merely a useless lament, and thus the reason why I wield my sword.'=一个偶然的机会，我们得到了一份年代久远，但可能与姜齐匪患相关的资料——\n大概三十多年前，一位商人向当地政府报案，自己成年不久的女儿随货船远行探亲，在经过姜齐附近的水道时失踪，从此下落不明。\n\n“善恶之争生出恩怨，这样的循环，到何处终，自何处始？‘善恶难断’只是一句无用的感喟，这是我现在执剑的理由。”
By cleaning up the Base of Rhodes Island, you can get more drones for use=通过清理罗德岛，可以获得更多的无人机以供使用
By fire burned, by water drowned, by metal scarred, by earth buried. Every four hundred years, a three-legged fowlchick perches atop an uncracked egg.=为火烧，为水淹，为金损，为土埋。历四百年，有三足幼雏栖于完卵。
By friend you mean yourself right=你说的这个朋友是不是你自己
By gathering all the Arts units in one place, one can either completely defend the peace of the streets— or engulf them in a sea of flames.\n<'Gramophone'>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=集中起来的法术发生装置可以彻底捍卫街道的和平——或是瞬间让街道陷入火海。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
By gathering all the Arts units in one place, one can either completely defend the peace of the streets— or engulf them in a sea of flames.\n<@lv.item><'Gramophone'></>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=集中起来的法术发生装置可以彻底捍卫街道的和平——或是瞬间让街道陷入火海。\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
By harp mine put to peace thy weary mind, for death and slumber both are of one kind.=在这琴声中沉睡吧， 睡眠与死亡本是手足。
By his family's side, he's never afraid.=在家人身边，他从未胆怯。
By Kjeragandr=耶拉冈德在上
By Kjeragandr, blessed be Her name.\n<@lv.item><Saintess Statue> </>Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=耶拉冈德在上，耶拉冈德在上，耶拉冈德在上！\n<@lv.item><圣女像></>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
By Kjeragandr, blessed be Her name.\n<Saintess Statue> Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=耶拉冈德在上，耶拉冈德在上，耶拉冈德在上！\n<圣女像>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
By Kjeragandr, we have our game. Let's go home!=耶拉冈德在上。我们已经猎到了足够的猎物，就此返回吧！
By mistake, you barge into a large, empty hall. The hall is packed with all kinds of stone statues, dressed in different outfits. The statues stand in different poses, and their details are eerily lifelike. You notice that all of the statues have their eyes closed as though sleeping.=你误入了一个空旷的大厅，这里密密麻麻装饰着大量戏服造型的石像，石像维持着不同的姿势，栩栩如生令人感到恐惧。你发现所有石像都紧闭双眼，看起来就像是睡着了一样。
By now, everyone has probably heard the news of the Radiant Knight and the Blood Knight going to the Wall of Champions together, and even that campaign knights escorted them along the way. But, there's more to this than meets the eye!=相信大家都听闻了那日血骑士与耀骑士共赴冠军墙的消息，甚至征战骑士为其一路护卫，但是事实并非如眼见那般简单！
By now, I've said all my thanks. I just hope that, when danger ultimately approaches, Rhodes Island won't be drawn in, or at the very least, it'll be in my power to protect you...=感谢的话，我已经说过了。我只希望，最终危险来临时，罗德岛不会被卷入其中，或者至少，能由我来保护你......
By pen he notes down data, and the people he wants to thank too.=他的笔记录下数据，也记录下想感谢的人。
By setting foot on a new top deck, she will have a much clearer view of her future.=踏上新的甲板，她会看清未来的方向。
By the edicts=圣诏赫赫
By the Heights=楼台边
By the Lamplight=共凭栏
By the looks of it, this ship has also welcomed some non-speaking guests.=看来，这艘船也迎接过一些不会说话的访客。
By the rivers=两江之畔
By the time you open your eyes again, your anxiety and exhaustion have long departed your body. You gather up your bags and continue exploring the unknown with your teammates.=当你睁开双眼时，紧张和疲劳已经离开身体很久了。收拾好行囊，你与队友们继续探索未知的前路。
By the time your squad arrives at the camp, everything else is already ready. You hand Kal'tsit the materials, and she separates them before distributing them to every department. As the instruments sound, the scientists take their positions, and the gigantic megastructure restoration project officially begins. In phase one, expeditioners have to clean up the Collapsals and eradicate their influence on the ring-shaped megastructure.=当你的队伍到达营地时，其他相关准备都已就绪了，你将材料交付给凯尔希，她把材料解离后分发至各个部门。随着仪器发出轰鸣，科学家们各就各位，浩大的巨构修复工程正式开启。在第一阶段，探索者们需要清理坍缩体，彻底隔绝它们对环形巨构的影响。
By waving this flag, the Sui Regulator will promptly send backup to the designated meeting point.=摇动小令旗，司岁台便会快速将后备人员输送至指定地点。
By your bidding, Your Meowjesty.=听从阁下的派遣喵。
By your order.=听您安排。
Bye byeeee~=拜拜~
Bye!=再见！
Bygone Customs=消失的习俗
Bygone Gift=曾经的礼物
Bygone recollections are beasts, the pursuers behind you.=往日的回忆是身后穷追的野兽。
Bygone Wings=曾有羽翼
Byproduct\nRate=副产品\n产出概率
Byproduct made!=叮！叮！叮！
Byrd thinks of an old song that was written in Siesta. She hums softly with the sound of the guitar.=伯德想起一首在汐斯塔创作的歌，伴随着吉他声，她轻声哼唱起来。
C o n g r a t s.=恭喜。
C'mere, c'mere!=这里这里！
C'mere, Doc. Try this on! Hm... Looks great on you. My nana knitted it for you! It matches mine, too! How's it feel? Comfy and warm, right? I told Nana all about you, and she called you a good egg!=来，博士，你试试这个！嗯......还挺合适的，这是姥姥特地织来送给你的哦，和我的是同款！怎么样，是不是很舒服很暖和？我把你的事都和姥姥说了，姥姥也夸你人还不错呢！
C'mere, lemme get my arms around you! Yes, I mean hug you!=来吧！拥抱一下！对，就是拥抱的那个意思！
C'mon! C'eri quasi, tesoro!=加油！还差一点。你就能干掉我了！
C'mon! Let's go see the wonderful sights waiting for us out there.=走吧！去看看外面有什么特别的风景。
C'mon, c'mon! Bring it on!=来啊来啊，还有谁！
C'mon, c'mon! I can't wait any longer.=来吧，来吧，我等不及了。
C'mon, Doc, got a few hundred li'l fellas still waiting to meet you. Just you wait, they're gonna give you history's greatest firework show… What do you mean 'too much'? Too much my ass. Frankly, you should have your birthday every day, 'cause hunting for an excuse to do this is a pain in my tail.=来，博士，还有几百个小家伙等着认识你呢，一会儿让它们给你放个前无古人的大烟花......什么叫太隆重了？我巴不得你天天过生日呢，不然我自己想这么搞还得专门找个由头，多麻烦啊。
C'mon, Doctor, stop spacing out and start running.=别发呆了博士，快跑起来。
C'mon, don't make me yawn.=别让我太无聊啊。
C'mon, fall asleep already... I won't feel hungry while I'm asleep... This is so unfair, how come the Doc conks out so easily?!=快点睡着，快点睡着......睡着了就不会饿了......真是的，为什么博士就能倒头就睡呀！
C'mon, how should I deal with these guys?=说吧，怎么对付他们？
C'mon, I'm no good with paperwork. You sure you want me here in the office? I'd be better out in the field. Wouldn't you rather I brought home some wins?=我说，文职工作我可是完全做不来，让我值班真的合适吗？不如让我出战，有战果的话，你也会开心的吧？
C'mon, I've been a good boy. I'm getting all my regular checkups, taking my medicine, doing everything I'm supposed to. It's just the Medical lass is so uptight when she's recording my details. I can't help but play a prank or two, just so she'll loosen up a bit. Hehe. Oh, but don't tell that to the other medics.=好啦，我有乖乖在配合检查和吃药啦，只是医疗部那位负责帮我做记录的小姐姐实在太拘谨太小心翼翼了，有点忍不住捉弄她一下，帮她放松下神经。啊，不准把我刚才说的告诉医疗部的家伙。
C'mon, let's pick up the pace.=还可以再快一点。
C'mon, let's see what tricks you jackasses kept up your sleeves.=来啊，让我看看你们这些渣滓还有什么花样。
C'mon, lets talk about payment. Promotions are cool, but my salary is what really matters.=工钱啦，工钱。比起这个，还是工钱更实在。
C'mon, man, I worked with you on my background check. And I told you a million times: My last job was with Reunion, sure. But I wasn't mixed up in any of the criminal stuff. No guilt here!=我上一份工作是在整合运动，这个我不是说过很多次了吗？背景调查之类的，我可是主动配合你们做的啊！哎，我在整合运动什么事都没做过，连洗心革面什么的都用不着啊。
C'mon, say something.=您说说看？
C'mon, show me what you got!=来陪我玩玩吧！
C-Can we take a break now?=可、可以休息了吗？
C-Come on, you can do this!=振作起来！
C-could you pause it for a minute? I-I'm taking notes…=这、这里的画面，暂停一下，可以吗？我、我记一下笔记......
Cabbage Seedling=卷心籽
Cabbage Weed=卷心草
Cabin Controlling and Recording Equipment=舱室控制及记录
Cabin Fire Extinguisher Kit=舱室灭火套组
Cabin Floor=舱室用地砖
Cabin Flush Mount Pipe=舱室嵌顶构件
Cabin in the Woods=林中小屋
Cabin Living Space=船舱生活区
Cabin Pavement=舱室铺设组件
Cabin Plank Bed=船舱木制板床
Cabin Rest Area=船舱休息区
Cabin Stairs=船舱阶梯
Cabin Wooden Floor=木质船舱地板
Cabin Work Set=舱室工作套件
Cabinet=柜类
Cabinet Mesh Partition=连柜式铁网隔断
Cabinet used as a table to grab a coffee and chat. Once, Aak experimented with various coffee flavors in a fit of inspiration. To his surprise, a visitor loved the durian-flavor so much they immediately struck a deal with Rhodes Island.=常常被当成桌子来使用的长柜，干员在工作间隙可以来这里喝上一杯咖啡，聊聊天。\n阿有次突发奇想研制出了很多种不同功能和口味的咖啡，没想到一个访客在喝到了榴莲味咖啡之后非常喜欢，直接和罗德岛达成了合作。
Cable Car Seat=缆车座椅
Cacophonous Boatswain=爆鸣水手长
Cacophonous Sky=嘈杂的天空
Cactus Dunes=仙人掌沙丘
Cactus Fluorescent Light=仙人掌灯管
Caerula Animus=深蓝之心
Caerula Arbor=深蓝之树
Caerula Laboratory=深蓝实验室
Caerula Memory=深蓝回忆
Caerula recorder=深蓝记录仪
Caerula Ritual=深蓝仪式
Caerulorum Semina=深蓝之籽
Cafeteria meal distributor that is still in beta testing. A busy operator had the bright idea to attach a maintenance helper to it—to save the effort of walking from the dorms to the cafeteria—but the timing of the test was unfortunate to say the least.=仍在测试的食堂自助出餐终端。为了免去从宿舍走到食堂的麻烦，某位分秒必争的干员灵光一现，特意接入了修理小助手。可惜这次测试的时机不对，本是图个方便却造成了更多的麻烦。
Café=咖啡店
Café Bar Facilities=咖啡馆吧台设施
Café Manager=咖啡店店长
Café Seating Set=咖啡桌椅组合
Cage=囚笼
Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends=牢笼可以阻挡生成/刷新时本格所有敌人，没有阻挡目标或受到3次来自阻挡目标的攻击后消失，酒神技能结束后额外持续30秒
Cage of Chaos=迷狂牢笼
Cage of Gloompincer=钳兽牢笼
Caged Pendant Light=围牢吊灯
Caged Singer=笼中歌者
Cairn=响石
Cairn's Badge=响石证章
Cairn's Token=响石的信物
Cake? Soft and squishy—not my speed. But. Mmp, mmnm... the umeboshi on top's not bad, sure.=蛋糕？软绵绵，没意思。唔......上面这颗盐渍梅果味道还不错。
Caladon Light Store=卡拉顿花草灯艺屋
Calamities reshape everything, and these few lines of scribbled footnotes only scratch the surface of an entire era.=灾难重塑了一切，几行潦草的脚注只能勾勒出时代的一角。
Calamitous Punishment=劫罚
Calamity=灾厄
Calamity has come.=灾厄已至。
Calamity of the Crimson Troupe, codename Phantom. Once the rising star of the troupe, the unfinished masterpiece of the troupe leader. Even after his fallout with the troupe and subsequent descent into insanity, he still keeps the name 'Blood Diamond'.=剧团之灾卢西恩，代号傀影。曾经剧团最受瞩目的新星，剧团长尚未完成的得意之作，即便在与剧团反目，深陷疯狂的如今，血钻的称号仍为他保留。
Calamity to boon=化灾为宜
Calcification=钙质化
Calculating standard deviation.=计算标准差。
Calculating...=计算中..
Calculation of Past Events=过往事件数量的计算
Calendar the Limited Edition=限量版年历
Calibrate the sight? Nah, materials I ordered last should be here almost, I'll make the arrows first... Oh, push off, out my way.=校准一下瞄具，不，还是先做箭矢，上次订的材料应该快到了......别烦我，一边去。
Calibrating Parameters=参数校准
Calibration Equipment=校准装备
Caliginous Insights=昏暗的灵感
Call=呼叫
Call Closure Pet Shop now!=请致电可露希尔宠物店！
Call for backup=呼叫增援
Call for help immediately if you're injured!=负伤的人，要记得立刻求救！
Call if you need a hand.=需要帮忙就叫我。
Call me in for support if you need it.=如果你有需要，就叫我来帮忙。
Call me Tin Man, ladies and gentlemen. For this operation, I'm expecting you to follow all my orders to the letter.=各位叫我“锡人”就好，接下来无论什么命令，都请你们严格执行。
Call me whenever you need me.=随时为您效劳。
Call out=呼号
Call Tactical Equipment=战术装备召唤
Call the beasts over=吸引群兽
Call to Account=追责
Call, and I shall surely come running.=小僧随叫随到。
Calling all hands. This is not a drill!=通知全体人员，这一次，不是训练！
Callipers Valley Mining Area Provisional Mining Permit=卡钳谷矿区限时开采许可
Calls down lightning on the Operator atop the Candle Stand at regular intervals, dealing 100% of the target's ATK as Physical damage=每隔一段时间，对明烛台上的干员劈下落雷，对该干员造成其100％攻击力的物理伤害
Calls down lightning on the Operator atop the Candle Stand at regular intervals, dealing 1000 Arts damage to the target and allied units in the 4 tiles around the target; each lightning strike causes the next strike to deal 25% more damage=每隔一段时间，对明烛台上的干员劈下落雷，对目标及目标周围四格的我方单位造成1000点法术伤害。落雷每劈下一次，下一次造成的伤害会增加25％
Calls down lightning on the Operator atop the Candle Stand at regular intervals, dealing 40% of the target's Max HP as True damage=每隔一段时间，对明烛台上的干员劈下落雷，对该干员造成其40％最大生命值的真实伤害
Calls over a Miner Guerrilla every 15s, max 3=每隔15秒集结一名矿工游击队，最多3名
Callsign=识别编码
Calm=冷静的
Calm down. Just leave the rest to me. They won't get away.=别急，之后的事情交给我。他们逃不了的。
Calm mind, tranquil heart—I shall not bicker with you.=心静则神清——不和你计较。
Calm Nian=坦然之年
Calm, now. Give your lungs time to exchange those gases.=冷静，呼吸急促不利于气体交换。
Calm, talkative, confident... No need to be surprised about his eagerness to take risks, or worry about how he finds a way out. He is planning an elaborate game of cards, and the ace up his sleeve will soon make a grand appearance.=游刃有余，侃侃而谈，自信出手......倒也不用意外他为何这般积极地以身犯险，更不必担心他要如何找寻退路。他在精心构筑一场牌局，马上就好，他的底牌会以绝佳状态登场。
Calming Bass=沉音宁神
Calming Beverage Promotion=安神饮料推广
Calms the emotions of the Monastery Inhabitants, slowing the Panic increase for residents in range. When destroyed, causes the Panic of residents in range to increase faster=可以安抚修道院居民情绪，范围内居民恐慌上升速度减慢，被毁坏后则使范围内居民恐慌上升速度加快
Camaraderie=同伴意识
Cambrian 1096 Winter New Arrivals/Cruciata. Waterproof with handmade details, it includes special sleeves, detachable parts and zipper pockets.=寒武纪™1096冬季新款/十字郡。特别手工细节填充，使用防水材质，含袖口部拉链与可拆卸帽子、拉链口袋。
Cambrian 1096 Winter New Arrivals/New Routes. Waterproof with handmade details, it includes special sleeves, detachable parts and zipper pockets.=寒武纪™1096冬季新款/新航线。特别手工细节填充，使用防水材质，含袖口部拉链与可拆卸帽子、拉链口袋。
Cambrian 1096 Winter New Arrivals/Undercurrent. Waterproof with handmade details, it includes special sleeves, detachable parts and zipper pockets.=寒武纪™1096冬季新款/暗流。特别手工细节填充，使用防水材质，含袖口部拉链与可拆卸帽子、拉链口袋。
Cambrian 1096 Winter New Arrivals/Winter Messenger. Waterproof with handmade details, it includes special sleeves, detachable parts and zipper pockets.=寒武纪™1096冬季新款/寒冬信使。特别手工细节填充，使用防水材质，含袖口部拉链与可拆卸帽子、拉链口袋。
Cambrian 1097 Winter New Arrivals/Casual. Rainproof, wear-resistant, close-fitting yet breathing, the first choice for fashionable youth. Coloring of the lining and some accessories can be changed at the client's request, letting their no-imitation individuality pop.=寒武纪1097冬季新款/随性。防雨、耐磨、贴身透气，时尚青年的首选款式。内衬与部分配件可以按顾客要求替换色彩，以突显独一无二的个人气质。
Cambrian 1097 Winter New Arrivals/Frosted Breath. Layered insulating design, free to be mixed and matched to individual taste. Catered to the client's personal needs, this fit has been altered by hand, adjusting the left sleeve's opening and adding an arm guard.=寒武纪1097冬季新款/霜息。多层防寒设计，可按个人喜好自由拆装。照顾到客人个人需求，本款经过手工修改， 调整左袖开口的同时加装了护臂。
Cambrian 1097 Winter New Arrivals/Modeling Night. Tailored Kazimierzian apparel, slim-fit, highly accessorized, accompanied by a cloak in a complementary shade, sure to draw the eyes of every onlooker.=寒武纪1097冬季新款/模特之夜。卡西米尔特供服饰，修身塑形，多款佩饰，辅以与主衣异色的披风，定能吸引所有观众的目光。
Cambrian 1097 Winter New Arrivals/Soft Wool. Cozy and warm standard line winter garments. With personalized coordination, you can attain your perfect balance of fashion and everyday use.=寒武纪1097冬季新款/软绒。舒适温暖的标准款冬季服饰，在经过个性化搭配后，可以达到追求时尚与日常使用的平衡。
Cambrian 1099 New Winter Collection/Melodic Portrayal. Stylishly loose-fitting, comfortable and mobile. The waterproof surface keeps it from being stained by paint, making it the ideal outfit for artists.=寒武纪1099冬季新款/绘声绘影。极具设计感的宽松版型便于行动且不失个性，高分子防水面料不会沾上一点颜料，非常适合作画时穿着。
Cambrian 1100 Winter New Arrivals/Travel Freely. A red and white baseball jacket over a black hoodie, paired with drawstring pants and sports shoes. Comfy and casual, unrestrictive and lightweight, suited for day-to-day travel.=寒武纪1100冬季新款/随意而行。红白棒球服内搭黑色帽衫，下半身配上同色系长裤及运动鞋，自在随性，灵活轻便，更适合日常出行。
Cambrian 1100 Winter New Arrivals/Warm Velvet At the Corner. A warm coat, both thick and lightweight, winter boots for icy, snow-laden roads, and a white knit cap complete with a bright bow. Proof you don't have to sacrifice warmth for cuteness.=寒武纪1100冬季新款/街角暖绒。厚外套轻便温暖，雪地靴足以应对积雪结冰路面，搭配纯白毛绒小帽，以蝴蝶结作为特色点缀，保暖的同时也不失可爱。
Cambrian 1102 Winter New Arrivals/Dazzling Blue. A brilliant sapphire-blue velvet jacket paired with a form-fitting satin bodysuit keeps the wearer warm while showing off their confidence, turning them into the most dazzling star under the spotlight.=寒武纪1102冬季新款/耀目之蓝。蓝宝石丝绒外套搭配立体剪裁的缎面连体裤，保暖的同时彰显穿着者自信气质，使其成为聚光灯下最耀眼的存在。
Cambrian 1102 Winter New Arrivals/Homecoming Night. Made from multiple layers of multifunctional materials. A light down coat to keep warm, a silver coating to ward off rain and wear. Perfect for both lounging at home and riding a steed of steel.=寒武纪1102冬季新款/夜归人。采用多层复合功能性面料制成，羽绒夹克轻便保暖，银点涂层防雨耐磨，无论是休闲居家还是摩托骑行都很适用。
Cambrian Series=寒武纪™系列
Cambrian/I=寒武纪/I
Cambrian/II=寒武纪/II
Cambrian/III=寒武纪/III
Cambrian/IV=寒武纪/IV
Cambrian/V=寒武纪/V
Camera=摄影机
Camera On Dolly=轨道摄影机
Camera On Jib=摇臂摄影机
Camera Skills=照相技术
Camera Squad=摄影小队
Cameraman carrying heavy equipment. He is unhappy with everything, and has already angrily thrown film at whoever is nearest.=举着沉重装备的摄影师。对一切都感到非常不满，他想要彻底宣泄自己的怒火，手中的胶卷不知何时已经狠狠砸向眼前的人。
Cameraman carrying heavy equipment. He is unhappy with his job, and he angrily throws film when a shot goes wrong.=举着沉重装备的摄影师。对自己的工作很不满意，如果拍到了穿帮的镜头，会愤怒地扔出胶卷。
Camouflage=环境伪装
Camouflage Device=反侦察藏匿机
Camouflages itself as an <Incursion Point> when outside your units' Attack Range=不在我方单位攻击范围时，会伪装成<侵入点>的样子
Camouflaging Current Chart=迷惑性洋流图
Camp=扎营
Camp Construct Champion=营地建设冠军
Camp Construct Pro=营地建设大师
Camp Construct Vet=营地建设熟手
Camp Telephone Booth=军营电话亭
Campaign Knights appear in the Grand Knight Territory, and boy are they flashy. Which company made their equipment? Little B reveals all.=征战骑士现身大骑士领，一身精品引人注目。哪些公司参与了装备制作？小编为你揭秘
Campaign Knights Hold Joint Military Exercise in Response to Troop Buildup at Ursus Border=回应乌萨斯边境增兵，征战骑士团联合军演
Campervan=旷野房车
Campervan building mode unlocked=开放旷野房车建造模式
Campervan Level=旷野房车等级
Campfire Cooking Smoke=营地炊烟
Campground Panoramic Display=野营地全景显示屏
Camping Barbecue Rack=野营烧烤架
Camping Bench=野营长椅
Camping Ceiling Decorations=野营装饰吊顶
Camping Column=野营装饰石柱
Camping Designer's Light=野营艺术吊灯
Camping Floor=营地木地板
Camping Hammock Chair=野营吊椅
Camping Kitchen Table=野营厨台
Camping Lights=野营吊顶灯
Camping Radio=荒野用电台
Camping Table=野营长桌
Camping table where people can gather around to eat. Makes the lone traveler feel even lonelier.=用于堆放杂物或是供众人聚餐的木制野营长桌。他早已独行，这样的长桌留给他只是平添孤寂。
Can <$ba.stun>Stun</> multiple targets=能使多名单位<$ba.stun>晕眩</>
Can <@ba.kw>Shift</> enemies by using skills\nCan be deployed on Ranged Tiles=技能可以使敌人产生<@ba.kw>位移</>\n可以放置于远程位
Can <@ba.kw>Shift</> enemies by using skills; increases the strength of the shift by 1 degree when dragging enemies far away towards herself\nCan be deployed on Ranged tiles=技能可以使敌人产生<@ba.kw>位移</>，向自身拖拽较远的敌人时力度提升一个等级\n可以放置于远程位
Can a recording on a machine be more truthful than a memory bubbling from one's heart?=一台机器所记录的情形，真的比一个人心头涌现的记忆更接近事实吗？
Can absorb <Wisps> to recover SP=吸收<磷火>可恢复自身技力
Can absorb nearby <Vapidity> or <Sapidity> to regain 1 copper coin=会捕食周围的<无谓>和<饮啄>，为自身补充1个铜币
Can absorb nearby <Vapidity> or <Sapidity> to regain 1 gold coin=会捕食周围的<无谓>和<饮啄>，为自身补充1个金币
Can activate 4 Supplies at the same time=同时可以激活四个补给
Can activate 6 Supplies at the same time=同时可以激活六个补给
Can activate Originium Ice Crystals around the battlefield=可以启动战场中的源石冰晶
Can also be deployed on Melee tiles; Traps can also be deployed on Ranged tiles=自身可以额外部署在近战位，陷阱可以额外部署在远程位
Can also be deployed on Ranged tiles=可以额外部署在远程位
Can appear in the battlefield=能够从战场中出现
Can attack <$ba.invisible>Invisible</> enemies. If there are <$ba.invisible>Invisible</> enemies within attack range, ATK +10%=可以攻击<$ba.invisible>隐匿</>敌人，并且攻击范围内存在<$ba.invisible>隐匿</>敌人时，攻击力+10%
Can attack <$ba.invisible>Invisible</> enemies. If there are <$ba.invisible>Invisible</> enemies within attack range, ATK +13% <@ba.talpu>(+3%)</>=可以攻击<$ba.invisible>隐匿</>敌人，并且攻击范围内存在<$ba.invisible>隐匿</>敌人时，攻击力+13%<@ba.talpu>（+3%）</>
Can attack <$ba.invisible>Invisible</> enemies. If there are <$ba.invisible>Invisible</> enemies within attack range, ATK +17%=可以攻击<$ba.invisible>隐匿</>敌人，并且攻击范围内存在拥有<$ba.invisible>隐匿</>敌人时，攻击力+17%
Can attack <$ba.invisible>Invisible</> enemies. If there are <$ba.invisible>Invisible</> enemies within attack range, ATK +20% <@ba.talpu>(+3%)</>=可以攻击<$ba.invisible>隐匿</>敌人，并且攻击范围内存在<$ba.invisible>隐匿</>敌人时，攻击力+20%<@ba.talpu>（+3%）</>
Can attack <$ba.invisible>Invisible</> enemies. If there are <$ba.invisible>Invisible</> enemies within attack range, ATK +22%=可以攻击<$ba.invisible>隐匿</>敌人，并且攻击范围内存在拥有<$ba.invisible>隐匿</>敌人时，攻击力+22%
Can attack <$ba.invisible>Invisible</> enemies. If there are <$ba.invisible>Invisible</> enemies within attack range, ATK +25% <@ba.talpu>(+3%)</>=可以攻击<$ba.invisible>隐匿</>敌人，并且攻击范围内存在<$ba.invisible>隐匿</>敌人时，攻击力+25%<@ba.talpu>（+3%）</>
Can attack <$ba.invisible>Invisible</> enemies. If there are <$ba.invisible>Invisible</> enemies within attack range, ATK +27%=可以攻击<$ba.invisible>隐匿</>敌人，并且攻击范围内存在拥有<$ba.invisible>隐匿</>敌人时，攻击力+27%
Can attack <$ba.invisible>Invisible</> enemies. If there are <$ba.invisible>Invisible</> enemies within attack range, ATK +30% <@ba.talpu>(+3%)</>=可以攻击<$ba.invisible>隐匿</>敌人，并且攻击范围内存在<$ba.invisible>隐匿</>敌人时，攻击力+30%<@ba.talpu>（+3%）</>
Can attack <$ba.invisible>Invisible</> enemies. If there are <$ba.invisible>Invisible</> enemies within attack range, ATK +4%=可以攻击<$ba.invisible>隐匿</>敌人，并且攻击范围内存在<$ba.invisible>隐匿</>敌人时，攻击力+4%
Can attack <$ba.invisible>Invisible</> enemies. If there are <$ba.invisible>Invisible</> enemies within attack range, ATK +7% <@ba.talpu>(+3%)</>=可以攻击<$ba.invisible>隐匿</>敌人，并且攻击范围内存在<$ba.invisible>隐匿</>敌人时，攻击力+7%<@ba.talpu>（+3%）</>
Can attack <$ba.sleep>Sleeping</> enemies=自身可以攻击<$ba.sleep>沉睡</>的敌人
Can attack <$ba.sleep>Sleeping</> enemies, and ignores 40% DEF when attacking <$ba.sleep>Sleeping</> enemies=自身可以攻击<$ba.sleep>沉睡</>的敌人，并且攻击<$ba.sleep>沉睡</>敌人时无视其防御力的40%
Can attack <$ba.sleep>Sleeping</> enemies, and ignores 50% DEF when attacking <$ba.sleep>Sleeping</> enemies=自身可以攻击<$ba.sleep>沉睡</>的敌人，并且攻击<$ba.sleep>沉睡</>敌人时无视其防御力的50%
Can attack <$ba.sleep>Sleeping</> enemies, and ignores 55% DEF when attacking <$ba.sleep>Sleeping</> enemies=自身可以攻击<$ba.sleep>沉睡</>的敌人，并且攻击<$ba.sleep>沉睡</>敌人时无视其防御力的55%
Can attack <$ba.sleep>Sleeping</> enemies, and ignores 60% DEF when attacking <$ba.sleep>Sleeping</> enemies=自身可以攻击<$ba.sleep>沉睡</>的敌人，并且攻击<$ba.sleep>沉睡</>敌人时无视其防御力的60%
Can attack <$ba.sleep>Sleeping</> enemies, and when attacking stationary enemies, deals an additional 10% ATK as Arts damage; when deployed, <$ba.sleep>Sleeping</> enemies receive 18% of Titi's ATK as Arts damage per second=自身可以攻击<$ba.sleep>沉睡</>的敌人，且攻击非移动敌人时对其额外造成相当于攻击力10%的法术伤害，在场时<$ba.sleep>沉睡</>中的敌人每秒受到缇缇攻击力18%的法术伤害
Can attack <$ba.sleep>Sleeping</> enemies, and when attacking stationary enemies, deals an additional 11% <@ba.talpu>(+1%)</> ATK as Arts damage; when deployed, <$ba.sleep>Sleeping</> enemies receive 20% <@ba.talpu>(+2%)</> of Titi's ATK as Arts damage per second=自身可以攻击<$ba.sleep>沉睡</>的敌人，且攻击非移动敌人时对其额外造成相当于攻击力11%<@ba.talpu>（+1%）</>的法术伤害，在场时<$ba.sleep>沉睡</>中的敌人每秒受到缇缇攻击力20%<@ba.talpu>（+2%）</>的法术伤害
Can attack <$ba.sleep>Sleeping</> enemies, and when attacking stationary enemies, deals an additional 15% ATK as Arts damage; when deployed, <$ba.sleep>Sleeping</> enemies receive 30% of Titi's ATK as Arts damage per second=自身可以攻击<$ba.sleep>沉睡</>的敌人，且攻击非移动敌人时对其额外造成相当于攻击力15%的法术伤害，在场时<$ba.sleep>沉睡</>中的敌人每秒受到缇缇攻击力30%的法术伤害
Can attack <$ba.sleep>Sleeping</> enemies, and when attacking stationary enemies, deals an additional 16% <@ba.talpu>(+1%)</> ATK as Arts damage; when deployed, <$ba.sleep>Sleeping</> enemies receive 32% <@ba.talpu>(+2%)</> of Titi's ATK as Arts damage per second=自身可以攻击<$ba.sleep>沉睡</>的敌人，且攻击非移动敌人时对其额外造成相当于攻击力16%<@ba.talpu>（+1%）</>的法术伤害，在场时<$ba.sleep>沉睡</>中的敌人每秒受到缇缇攻击力32%<@ba.talpu>（+2%）</>的法术伤害
Can attack <$ba.sleep>Sleeping</> enemies, and when attacking stationary enemies, deals an additional 20% ATK as Arts damage; when deployed, <$ba.sleep>Sleeping</> enemies receive 35% of Titi's ATK as Arts damage per second=自身可以攻击<$ba.sleep>沉睡</>的敌人，且攻击非移动敌人时对其额外造成相当于攻击力20%的法术伤害，在场时<$ba.sleep>沉睡</>中的敌人每秒受到缇缇攻击力35%的法术伤害
Can attack <$ba.sleep>Sleeping</> enemies, and when attacking stationary enemies, deals an additional 21% <@ba.talpu>(+1%)</> ATK as Arts damage; when deployed, <$ba.sleep>Sleeping</> enemies receive 37% <@ba.talpu>(+2%)</> of Titi's ATK as Arts damage per second=自身可以攻击<$ba.sleep>沉睡</>的敌人，且攻击非移动敌人时对其额外造成相当于攻击力21%<@ba.talpu>（+1%）</>的法术伤害，在场时<$ba.sleep>沉睡</>中的敌人每秒受到缇缇攻击力37%<@ba.talpu>（+2%）</>的法术伤害
Can attack <$ba.sleep>Sleeping</> enemies, and when attacking stationary enemies, deals an additional 30% ATK as Arts damage; when deployed, <$ba.sleep>Sleeping</> enemies receive 40% of Titi's ATK as Arts damage per second=自身可以攻击<$ba.sleep>沉睡</>的敌人，且攻击非移动敌人时对其额外造成相当于攻击力30%的法术伤害，在场时<$ba.sleep>沉睡</>中的敌人每秒受到缇缇攻击力40%的法术伤害
Can attack <$ba.sleep>Sleeping</> enemies, and when attacking stationary enemies, deals an additional 31% <@ba.talpu>(+1%)</> ATK as Arts damage; when deployed, <$ba.sleep>Sleeping</> enemies receive 42% <@ba.talpu>(+2%)</> of Titi's ATK as Arts damage per second=自身可以攻击<$ba.sleep>沉睡</>的敌人，且攻击非移动敌人时对其额外造成相当于攻击力31%<@ba.talpu>（+1%）</>的法术伤害，在场时<$ba.sleep>沉睡</>中的敌人每秒受到缇缇攻击力42%<@ba.talpu>（+2%）</>的法术伤害
Can attack <@ba.kw>all blocked enemies</>\nCan be deployed on Ranged Tiles=同时攻击阻挡的<@ba.kw>所有敌人</>\n可以放置于远程位
Can attack after deployment while skill is active, dealing Arts damage. If deployed on a <Rich Vein>, turns it into an <Originium Mine> after skill ends.=部署后技能持续期间可以攻击造成法术伤害；若部署在<富集矿区>上，可在技能结束后使其变为<源石矿场>。
Can attack after deployment, dealing Arts damage; when deployed on a [Rich Vein], will begin to prospect the [Rich Vein], turning it into an [Originium Mine] once skill ends=部署后可以攻击，造成法术伤害；部署在【富集矿区】上时，会在【富集矿区】进行钻探，技能结束后使其变为【源石矿场】
Can attack all blocked enemies\nCan be deployed on Ranged Tiles=同时攻击阻挡的所有敌人\n可以放置于远程位
Can attack all targets located on Nethersea Brand=可以攻击到所有位于溟痕上的目标
Can attack and will prioritize <$ba.sleep>Sleeping</> enemies=可以攻击并优先攻击<$ba.sleep>沉睡</>的目标
Can attack and will prioritize attacking <$ba.sleep>Sleeping</> enemies; when doing so, increases ATK to 150%. After deployment, all ground enemies on that tile will <$ba.sleep>fall asleep</> for 5 seconds=自身可以攻击并优先攻击<$ba.sleep>沉睡</>的目标且攻击力提升至150%；部署后，使自身这格内的所有地面敌人陷入5秒<$ba.sleep>沉睡</>
Can attack and will prioritize attacking <$ba.sleep>Sleeping</> enemies; when doing so, increases ATK to 154% <@ba.talpu>(+4%)</>. After deployment, all ground enemies on that tile will <$ba.sleep>fall asleep</> for 5 seconds=自身可以攻击并优先攻击<$ba.sleep>沉睡</>的目标且攻击力提升至154%<@ba.talpu>（+4%）</>；部署后，使自身这格内的所有地面敌人陷入5秒<$ba.sleep>沉睡</>
Can attack and will prioritize attacking <$ba.sleep>Sleeping</> enemies; when doing so, increases ATK to 160%. After deployment, all ground enemies on that tile will <$ba.sleep>fall asleep</> for 8 seconds=自身可以攻击并优先攻击<$ba.sleep>沉睡</>的目标且攻击力提升至160%；部署后，使自身这格内的所有地面敌人陷入8秒<$ba.sleep>沉睡</>
Can attack and will prioritize attacking <$ba.sleep>Sleeping</> enemies; when doing so, increases ATK to 164% <@ba.talpu>(+4%)</>. After deployment, all ground enemies on that tile will <$ba.sleep>fall asleep</> for 8 seconds=自身可以攻击并优先攻击<$ba.sleep>沉睡</>的目标且攻击力提升至164%<@ba.talpu>（+4%）</>；部署后，使自身这格内的所有地面敌人陷入8秒<$ba.sleep>沉睡</>
Can attack and will prioritize attacking Sleeping enemies; when doing so, increases ATK to 150%. After deployment, all ground enemies on that tile will fall asleep for 5 seconds=自身可以攻击并优先攻击沉睡的目标且攻击力提升至150%；部署后，使自身这格内的所有地面敌人陷入5秒沉睡
Can attack and will prioritize attacking Sleeping enemies; when doing so, increases ATK to 154% (+4%). After deployment, all ground enemies on that tile will fall asleep for 5 seconds=自身可以攻击并优先攻击沉睡的目标且攻击力提升至154%（+4%）；部署后，使自身这格内的所有地面敌人陷入5秒沉睡
Can attack and will prioritize attacking Sleeping enemies; when doing so, increases ATK to 160%. After deployment, all ground enemies on that tile will fall asleep for 8 seconds=自身可以攻击并优先攻击沉睡的目标且攻击力提升至160%；部署后，使自身这格内的所有地面敌人陷入8秒沉睡
Can attack and will prioritize attacking Sleeping enemies; when doing so, increases ATK to 164% (+4%). After deployment, all ground enemies on that tile will fall asleep for 8 seconds=自身可以攻击并优先攻击沉睡的目标且攻击力提升至164%（+4%）；部署后，使自身这格内的所有地面敌人陷入8秒沉睡
Can attack and will prioritize Sleeping enemies=可以攻击并优先攻击沉睡的目标
Can attack blocked enemies outside of Attack Range. ASPD +100=可以攻击到范围外被阻挡的敌方单位，攻击速度+100
Can attack blocked enemies outside of Attack Range. ASPD +110=可以攻击到范围外被阻挡的敌方单位，攻击速度+110
Can attack blocked enemies outside of Attack Range. ASPD +60=可以攻击到范围外被阻挡的敌方单位，攻击速度+60
Can attack blocked enemies outside of Attack Range. ASPD +65=可以攻击到范围外被阻挡的敌方单位，攻击速度+65
Can attack blocked enemies outside of Attack Range. ASPD +70=可以攻击到范围外被阻挡的敌方单位，攻击速度+70
Can attack blocked enemies outside of Attack Range. ASPD +75=可以攻击到范围外被阻挡的敌方单位，攻击速度+75
Can attack blocked enemies outside of Attack Range. ASPD +80=可以攻击到范围外被阻挡的敌方单位，攻击速度+80
Can attack blocked enemies outside of Attack Range. ASPD +85=可以攻击到范围外被阻挡的敌方单位，攻击速度+85
Can attack blocked enemies outside of Attack Range. ASPD +90=可以攻击到范围外被阻挡的敌方单位，攻击速度+90
Can attack blocked enemies outside of Attack Range. ASPD +95=可以攻击到范围外被阻挡的敌方单位，攻击速度+95
Can attack blocked enemies outside of Attack Range. ASPD +{attack_speed}=可以攻击到范围外被阻挡的敌方单位，攻击速度+{attack_speed}
Can attack blocked enemies outside of Attack Range. ASPD <@ba.vup>+100</>=可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+100</>
Can attack blocked enemies outside of Attack Range. ASPD <@ba.vup>+110</>=可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+110</>
Can attack blocked enemies outside of Attack Range. ASPD <@ba.vup>+60</>=可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+60</>
Can attack blocked enemies outside of Attack Range. ASPD <@ba.vup>+65</>=可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+65</>
Can attack blocked enemies outside of Attack Range. ASPD <@ba.vup>+70</>=可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+70</>
Can attack blocked enemies outside of Attack Range. ASPD <@ba.vup>+75</>=可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+75</>
Can attack blocked enemies outside of Attack Range. ASPD <@ba.vup>+80</>=可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+80</>
Can attack blocked enemies outside of Attack Range. ASPD <@ba.vup>+85</>=可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+85</>
Can attack blocked enemies outside of Attack Range. ASPD <@ba.vup>+90</>=可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+90</>
Can attack blocked enemies outside of Attack Range. ASPD <@ba.vup>+95</>=可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+95</>
Can attack blocked enemies outside of Attack Range. ASPD <@ba.vup>+{attack_speed}</>=可以攻击到范围外被阻挡的敌方单位，攻击速度<@ba.vup>+{attack_speed}</>
Can attack enemies in Wiš'adel's attack range.=可攻击维什戴尔攻击范围内的敌人
Can attack Invisible enemies. If there are Invisible enemies within attack range, ATK +10%=可以攻击隐匿敌人，并且攻击范围内存在隐匿敌人时，攻击力+10%
Can attack Invisible enemies. If there are Invisible enemies within attack range, ATK +13% (+3%)=可以攻击隐匿敌人，并且攻击范围内存在隐匿敌人时，攻击力+13%（+3%）
Can attack Invisible enemies. If there are Invisible enemies within attack range, ATK +17%=可以攻击隐匿敌人，并且攻击范围内存在拥有隐匿敌人时，攻击力+17%
Can attack Invisible enemies. If there are Invisible enemies within attack range, ATK +20% (+3%)=可以攻击隐匿敌人，并且攻击范围内存在隐匿敌人时，攻击力+20%（+3%）
Can attack Invisible enemies. If there are Invisible enemies within attack range, ATK +22%=可以攻击隐匿敌人，并且攻击范围内存在拥有隐匿敌人时，攻击力+22%
Can attack Invisible enemies. If there are Invisible enemies within attack range, ATK +25% (+3%)=可以攻击隐匿敌人，并且攻击范围内存在隐匿敌人时，攻击力+25%（+3%）
Can attack Invisible enemies. If there are Invisible enemies within attack range, ATK +27%=可以攻击隐匿敌人，并且攻击范围内存在拥有隐匿敌人时，攻击力+27%
Can attack Invisible enemies. If there are Invisible enemies within attack range, ATK +30% (+3%)=可以攻击隐匿敌人，并且攻击范围内存在隐匿敌人时，攻击力+30%（+3%）
Can attack Invisible enemies. If there are Invisible enemies within attack range, ATK +4%=可以攻击隐匿敌人，并且攻击范围内存在隐匿敌人时，攻击力+4%
Can attack Invisible enemies. If there are Invisible enemies within attack range, ATK +7% (+3%)=可以攻击隐匿敌人，并且攻击范围内存在隐匿敌人时，攻击力+7%（+3%）
Can attack Sleeping enemies=自身可以攻击沉睡的敌人
Can attack Sleeping enemies, and ignores 40% DEF when attacking Sleeping enemies=自身可以攻击沉睡的敌人，并且攻击沉睡敌人时无视其防御力的40%
Can attack Sleeping enemies, and ignores 50% DEF when attacking Sleeping enemies=自身可以攻击沉睡的敌人，并且攻击沉睡敌人时无视其防御力的50%
Can attack Sleeping enemies, and ignores 55% DEF when attacking Sleeping enemies=自身可以攻击沉睡的敌人，并且攻击沉睡敌人时无视其防御力的55%
Can attack Sleeping enemies, and ignores 60% DEF when attacking Sleeping enemies=自身可以攻击沉睡的敌人，并且攻击沉睡敌人时无视其防御力的60%
Can attack Sleeping enemies, and when attacking stationary enemies, deals an additional 10% ATK as Arts damage; when deployed, Sleeping enemies receive 18% of Titi's ATK as Arts damage per second=自身可以攻击沉睡的敌人，且攻击非移动敌人时对其额外造成相当于攻击力10%的法术伤害，在场时沉睡中的敌人每秒受到缇缇攻击力18%的法术伤害
Can attack Sleeping enemies, and when attacking stationary enemies, deals an additional 11% (+1%) ATK as Arts damage; when deployed, Sleeping enemies receive 20% (+2%) of Titi's ATK as Arts damage per second=自身可以攻击沉睡的敌人，且攻击非移动敌人时对其额外造成相当于攻击力11%（+1%）的法术伤害，在场时沉睡中的敌人每秒受到缇缇攻击力20%（+2%）的法术伤害
Can attack Sleeping enemies, and when attacking stationary enemies, deals an additional 15% ATK as Arts damage; when deployed, Sleeping enemies receive 30% of Titi's ATK as Arts damage per second=自身可以攻击沉睡的敌人，且攻击非移动敌人时对其额外造成相当于攻击力15%的法术伤害，在场时沉睡中的敌人每秒受到缇缇攻击力30%的法术伤害
Can attack Sleeping enemies, and when attacking stationary enemies, deals an additional 16% (+1%) ATK as Arts damage; when deployed, Sleeping enemies receive 32% (+2%) of Titi's ATK as Arts damage per second=自身可以攻击沉睡的敌人，且攻击非移动敌人时对其额外造成相当于攻击力16%（+1%）的法术伤害，在场时沉睡中的敌人每秒受到缇缇攻击力32%（+2%）的法术伤害
Can attack Sleeping enemies, and when attacking stationary enemies, deals an additional 20% ATK as Arts damage; when deployed, Sleeping enemies receive 35% of Titi's ATK as Arts damage per second=自身可以攻击沉睡的敌人，且攻击非移动敌人时对其额外造成相当于攻击力20%的法术伤害，在场时沉睡中的敌人每秒受到缇缇攻击力35%的法术伤害
Can attack Sleeping enemies, and when attacking stationary enemies, deals an additional 21% (+1%) ATK as Arts damage; when deployed, Sleeping enemies receive 37% (+2%) of Titi's ATK as Arts damage per second=自身可以攻击沉睡的敌人，且攻击非移动敌人时对其额外造成相当于攻击力21%（+1%）的法术伤害，在场时沉睡中的敌人每秒受到缇缇攻击力37%（+2%）的法术伤害
Can attack Sleeping enemies, and when attacking stationary enemies, deals an additional 30% ATK as Arts damage; when deployed, Sleeping enemies receive 40% of Titi's ATK as Arts damage per second=自身可以攻击沉睡的敌人，且攻击非移动敌人时对其额外造成相当于攻击力30%的法术伤害，在场时沉睡中的敌人每秒受到缇缇攻击力40%的法术伤害
Can attack Sleeping enemies, and when attacking stationary enemies, deals an additional 31% (+1%) ATK as Arts damage; when deployed, Sleeping enemies receive 42% (+2%) of Titi's ATK as Arts damage per second=自身可以攻击沉睡的敌人，且攻击非移动敌人时对其额外造成相当于攻击力31%（+1%）的法术伤害，在场时沉睡中的敌人每秒受到缇缇攻击力42%（+2%）的法术伤害
Can attack up to 4 targets at once and ignites targets it attacks, dealing Immolation damage over time=最多同时攻击四个目标，击中目标时会造成灼烧，持续损失生命值
Can attack with a special bolt dealing double damage=会释放能使攻击力加倍的特殊弩箭
Can automatically visualize data in many forms, and supports chart and model making. Ulpianus never made visual aids as a lecturer, relying on Secunda drawing on the screen. Shame they're both equally difficult to understand.=能够自动将数据转换为多种媒体形式进行展示，也支持即时绘图与模型创建。\n主持讲座时，乌尔比安从来不做视觉演示，只有西昆妲会自发地在全息屏上替他做板书。可惜，西昆妲画下的图形和乌尔比安的讲座同样难懂。
Can be <@ba.vup>attacked by allied units</>. After 25 seconds, deals <@ba.vup>1000</> <@ba.vup>True</> damage to all allied units within Attack Range and <$ba.stun>Stuns</> them for <@ba.vup>5</> seconds\nAfter being destroyed, view a random selection of <@ba.vup>4</> units from the <@ba.vup>Preparation Area</> and select <@ba.vup>0-1</> units to be removed (will not appear again in this battle) and converted into <@ba.vup>15</> Transfer Permits.\n<@ba.rem>After activation, this unit disappears (will not appear again in this battle)</>=可以<@ba.vup>被我方攻击</>，25秒后对攻击范围内的所有我方单位造成<@ba.vup>1000</>点<@ba.vup>真实</>伤害并<$ba.stun>晕眩</><@ba.vup>5</>秒\n被摧毁后，从<@ba.vup>预备区</>随机检视<@ba.vup>4名</>单位，可选择<@ba.vup>0-1</>名单位使其消失（本场战斗不再出现）且转换为<@ba.vup>15张</>调用凭证。\n<@ba.rem>触发后自身消失（本场战斗不再出现）</>
Can be <@ba.vup>attacked by allied units</>. After 25 seconds, deals <@ba.vup>{damage}</> <@ba.vup>True</> damage to all allied units within Attack Range and <$ba.stun>Stuns</> them for <@ba.vup>{stun}</> seconds\nAfter being destroyed, view a random selection of <@ba.vup>4</> units from the <@ba.vup>Preparation Area</> and select <@ba.vup>0-1</> units to be removed (will not appear again in this battle) and converted into <@ba.vup>15</> Transfer Permits.\n<@ba.rem>After activation, this unit disappears (will not appear again in this battle)</>=可以<@ba.vup>被我方攻击</>，25秒后对攻击范围内的所有我方单位造成<@ba.vup>{damage}</>点<@ba.vup>真实</>伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒\n被摧毁后，从<@ba.vup>预备区</>随机检视<@ba.vup>4名</>单位，可选择<@ba.vup>0-1</>名单位使其消失（本场战斗不再出现）且转换为<@ba.vup>15张</>调用凭证。\n<@ba.rem>触发后自身消失（本场战斗不再出现）</>
Can be accumulated across different difficulties.=不同难度可累计
Can be activated by Operators with at least 1 Block Count or enemies with at least 3 Weight to change the direction of gravity=可被阻挡数1及以上的干员或者重量等级3及以上的敌方踩动，改变重力方向
Can be activated. When not activated, does not summon enemies. Enemies in the surrounding four tiles and the Ancient Statuegeist itself take 75% less Physical and Arts damage from sources outside those four tiles; enemies that pass through those four tiles gain greatly increased ASPD and Movement Speed=可以被激活，未激活时不召唤敌人；自身及自身周围四格的敌人受到来自古雕伥自身周围四格以外的物理和法术伤害降低75%，经过古雕伥自身周围四格的敌人攻击速度和移动速度大幅提升
Can be attacked after skill activation; every time HP drops to 0, deals 1.2x its Max HP as True damage to 'Song of the Pack' and heals to full again; unlimited duration=技能开启后可以被攻击，每次生命值降为0时，对“高亢群歌”造成相当于自身最大生命值1.2倍的真实伤害，并重新回复满生命，持续时间无限
Can be attacked after skill activation; every time HP drops to <@ba.vup>0</>, deals <@ba.vup>1.2</>x its Max HP as True damage to 'Song of the Pack' and heals to full again; unlimited duration=技能开启后可以被攻击，每次生命值降为<@ba.vup>0</>时，对“高亢群歌”造成相当于自身最大生命值<@ba.vup>1.2</>倍的真实伤害，并重新回复满生命，持续时间无限
Can be attacked by allied units. After 25 seconds, deals 1000 True damage to all allied units within Attack Range and Stuns them for 5 seconds\nAfter being destroyed, view a random selection of 4 units from the Preparation Area and select 0-1 units to be removed (will not appear again in this battle) and converted into 15 Transfer Permits.\nAfter activation, this unit disappears (will not appear again in this battle)=可以被我方攻击，25秒后对攻击范围内的所有我方单位造成1000点真实伤害并晕眩5秒\n被摧毁后，从预备区随机检视4名单位，可选择0-1名单位使其消失（本场战斗不再出现）且转换为15张调用凭证。\n触发后自身消失（本场战斗不再出现）
Can be attacked by allied units. After 25 seconds, deals {damage} True damage to all allied units within Attack Range and Stuns them for {stun} seconds\nAfter being destroyed, view a random selection of 4 units from the Preparation Area and select 0-1 units to be removed (will not appear again in this battle) and converted into 15 Transfer Permits.\nAfter activation, this unit disappears (will not appear again in this battle)=可以被我方攻击，25秒后对攻击范围内的所有我方单位造成{damage}点真实伤害并晕眩{stun}秒\n被摧毁后，从预备区随机检视4名单位，可选择0-1名单位使其消失（本场战斗不再出现）且转换为15张调用凭证。\n触发后自身消失（本场战斗不再出现）
Can be attacked by friendly units in the 4 adjacent tiles=能被自身周围4格的我方单位攻击
Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators=可被我方干员攻击但不受伤害，受到工匠干员攻击时回复生命
Can be deployed in empty Glyph Tiles; once stamped, generates Matters of Cooking=可以部署在空字格中，被拓印后生成炊事
Can be deployed in empty Glyph Tiles; once stamped, generates Matters of Money=可以部署在空字格中，被拓印后生成饷事
Can be deployed in empty Glyph Tiles; once stamped, generates Ridge=可以部署在空字块中，被拓印后生成山脊
Can be deployed in empty Glyph Tiles; once stamped, generates Wield Arms or Wield Arms - Oppress=可以部署在空字格中，被拓印后生成操戈或操戈·凌
Can be deployed in empty Glyph Tiles; once stamped, redeploys the nearest allied Operator onto its tile=可以部署在空字格中，被拓印后使最近的友方干员再部署于其上
Can be deployed in empty Glyph Tiles; when an allied Operator or an enemy is passing through, triggers a Stamp (has cooldown)=可以部署在空字格中，其上有我方干员或敌人经过时，立即触发拓印，该效果有冷却
Can be deployed in high or low areas=高低地都可部署
Can be deployed in low areas=可部署在低地
Can be deployed on <Clear Water> areas=可部署在<清澈水域>地块上
Can be deployed on an Operator's location; afterward another location can be chosen, and the Operator quickly moves over=可部署至我方干员所在位置，之后可再次指定另一位置，使该干员快速移动至此处
Can be deployed on an Operator's location; afterward, another location can be chosen, and the Operator quickly moves over=可部署至我方干员所在位置，之后可再次指定另一位置，使该干员快速移动至此处
Can be deployed on broken <Makeshift Walkways>=可部署在被破坏的<临时步道>上
Can be deployed on high and low ground. All friendly units in the surrounding 8 tiles gain Camouflage and are immune to Stun=可部署在低地与高台地块，周围八格范围内所有友方单位获得迷彩效果并免疫晕眩
Can be deployed on high and low ground. Grants <$ba.camou>Camouflage</> and Immunity to <$ba.stun>Stun</> to all allies in the 8 surrounding tiles=可部署在低地与高台地块，周围八格范围内所有友方单位获得<$ba.camou>迷彩</>效果并免疫<$ba.stun>晕眩</>
Can be deployed on high and low ground. Grants Camouflage and Immunity to Stun to all allies in the 8 surrounding tiles=可部署在低地与高台地块，周围八格范围内所有友方单位获得迷彩效果并免疫晕眩
Can be deployed on high and low ground. Restores the HP of the building in front every second.=可部署在低地与高台地块，使面前建筑每秒恢复生命值
Can be deployed on high and low ground. Restores the HP of the construct in front every second.=可部署在低地与高台地块，使面前建筑每秒恢复生命值
Can be deployed on melee and ranged tiles with no visibility=可部署在无视野的近战位与远程位
Can be deployed on the field and healed by friendly units; before fully healed, all friendly units continuously lose HP over time and receive Nervous Impairment=可部署在场上，被我方单位治疗；被完全治愈前，全体我方单位持续失去生命并受到神经损伤
Can be equipped with components to gain additional effects=可以装配装备以获得额外性能
Can be exchanged at Breakthrough Milestones for rewards.=可在突破里程碑中兑换奖励。
Can be exchanged at milestones for rewards.=用以在里程碑处兑换奖励。
Can be exchanged for a $0.99 pack currently being sold at the Pack Shop that matches the exchange conditions.=可兑换一个组合包商店正在售卖且符合兑换条件的￥6 组合包。
Can be exchanged for a $1.99 pack currently being sold at the Pack Shop that matches the exchange conditions.=可兑换一个组合包商店正在售卖且符合兑换条件的￥12 组合包。
Can be exchanged for a $11.99 pack currently being sold at the Pack Shop that matches the exchange conditions.=可兑换一个组合包商店正在售卖且符合兑换条件的￥78 组合包。
Can be exchanged for a $12.99 pack currently being sold at the Pack Shop that matches the exchange conditions.=可兑换一个组合包商店正在售卖且符合兑换条件的￥88 组合包。
Can be exchanged for a $14.99 pack currently being sold at the Pack Shop that matches the exchange conditions.=可兑换一个组合包商店正在售卖且符合兑换条件的￥98 组合包。
Can be exchanged for a $19.99 pack currently being sold at the Pack Shop that matches the exchange conditions.=可兑换一个组合包商店正在售卖且符合兑换条件的￥128 组合包。
Can be exchanged for a $2.99 pack currently being sold at the Pack Shop that matches the exchange conditions.=可兑换一个组合包商店正在售卖且符合兑换条件的￥18 组合包。
Can be exchanged for a $25.99 pack currently being sold at the Pack Shop that matches the exchange conditions.=可兑换一个组合包商店正在售卖且符合兑换条件的￥168 组合包。
Can be exchanged for a $29.99 pack currently being sold at the Pack Shop that matches the exchange conditions.=可兑换一个组合包商店正在售卖且符合兑换条件的￥198 组合包。
Can be exchanged for a $3.99 pack currently being sold at the Pack Shop that matches the exchange conditions.=可兑换一个组合包商店正在售卖且符合兑换条件的￥25 组合包。
Can be exchanged for a $39.99 pack currently being sold at the Pack Shop that matches the exchange conditions.=可兑换一个组合包商店正在售卖且符合兑换条件的￥258 组合包。
Can be exchanged for a $4.99 pack currently being sold at the Pack Shop that matches the exchange conditions.=可兑换一个组合包商店正在售卖且符合兑换条件的￥30 组合包。
Can be exchanged for a $49.99 pack currently being sold at the Pack Shop that matches the exchange conditions.=可兑换一个组合包商店正在售卖且符合兑换条件的￥328 组合包。
Can be exchanged for a $6.99 pack currently being sold at the Pack Shop that matches the exchange conditions.=可兑换一个组合包商店正在售卖且符合兑换条件的￥45 组合包。
Can be exchanged for a $8.99 pack currently being sold at the Pack Shop that matches the exchange conditions.=可兑换一个组合包商店正在售卖且符合兑换条件的￥58 组合包。
Can be exchanged for a $9.99 pack currently being sold at the Pack Shop that matches the exchange conditions.=可兑换一个组合包商店正在售卖且符合兑换条件的￥68 组合包。
Can be exchanged for all kinds of supplies.=用以兑换各类物资。
Can be exchanged for all sorts of supplies in Stronghold Protocol.=用于在卫戍协议中兑换各类物资。
Can be exchanged for an outfit currently being sold at the Outfit Store that matches the exchange conditions.=可兑换一件时装商店正在售卖且符合兑换条件的时装。
Can be exchanged for Milestone Rewards.=可用于兑换里程碑奖励。
Can be exchanged for the corresponding event stage reward.=用于兑换相应的阶段性活动奖励。
Can be healed by allies=可被我方治疗
Can be healed by Kal'tsit. When within Kal'tsit's Attack Range, gains +12 ASPD and +15% DEF; when not within Kal'tsit's Attack Range, DEF decreases to 0=可以被凯尔希治疗，在凯尔希攻击范围内时攻击速度提高12且防御力提高15％，不在凯尔希攻击范围内时防御力降至0
Can be healed by Kal'tsit. When within Kal'tsit's Attack Range, gains +20 ASPD and +20% DEF; when not within Kal'tsit's Attack Range, DEF decreases to 0=可以被凯尔希治疗，在凯尔希攻击范围内时攻击速度提高20且防御力提高20％，不在凯尔希攻击范围内时防御力降至0
Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range=可以被凯尔希治疗，不在凯尔希攻击范围内时防御力降至0
Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range; in <@ba.kw>Integrated Strategies</>, does not take up a deployment slot, and Max HP and ATK +25%=可以被凯尔希治疗，不在凯尔希攻击范围内时防御力降至0；在<@ba.kw>集成战略</>中不占用部署位，生命上限和攻击力+25%
Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range; in <@ba.kw>Integrated Strategies</>, does not take up a deployment slot, and Max HP and ATK +50%, and receives 50% more healing=可以被凯尔希治疗，不在凯尔希攻击范围内时防御力降至0；在<@ba.kw>集成战略</>中不占用部署位，生命上限和攻击力+50%且受到的治疗效果提升50%
Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range; in Integrated Strategies, does not take up a deployment slot, and Max HP and ATK +25%=可以被凯尔希治疗，不在凯尔希攻击范围内时防御力降至0；在集成战略中不占用部署位，生命上限和攻击力+25%
Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range; in Integrated Strategies, does not take up a deployment slot, and Max HP and ATK +50%, and receives 50% more healing=可以被凯尔希治疗，不在凯尔希攻击范围内时防御力降至0；在集成战略中不占用部署位，生命上限和攻击力+50%且受到的治疗效果提升50%
Can be ignited by <Burning Vine> or <Burning Wick>=可以被<灼藤>或<灼芯>点燃
Can be increased=可提升
Can be interpreted into Collectibles in False to Truth nodes=可在去伪存真中解读为收藏品
Can be interpreted with Inspirers to become an Inspirer of higher rarity=可以与灵感解读成稀有度更高的灵感
Can be manually detonated after deployment, dealing Arts damage to the surrounding area and detonating any other nearby <High-Energy Originium Barrel Bombs>=部署后可手动开启，对周围造成法术伤害并引爆其他<高能源石爆桶>
Can be moved and resized=可在版面内移动缩放
Can be raised in Large Corrals and has a chance to produce Construction Materials=可以畜养在大型兽栏内；被畜养时，有概率产出建材
Can be raised in Large Corrals and has a chance to produce Crude Gold=可以畜养在大型兽栏内；被畜养时，有概率掉落粗制赤金
Can be raised in Large Corrals and has a chance to produce Food Ingredients=可以畜养在大型兽栏内；被畜养时，有概率产出食材
Can be raised in Large Corrals and has a chance to produce Fresh Water=可以畜养在大型兽栏内；被畜养时，有概率产出清水
Can be targeted by enemy <@ba.kw>ranged attacks</>=会受到敌人<@ba.kw>远程攻击</>
Can be targeted by enemy ranged attacks=会受到敌人远程攻击
Can be used as drinking water once purified, or used for facilities.=净化后可以作为饮用水直接饮用，也能在设施建设中发挥作用。
Can be used in battle to protect all Constructs.=战斗中可以使用技能，保护所有建设设施
Can be used in Encounter: All or Nothing=可于不期而遇：孤注一掷中使用
Can be used in Impression Restoration to alter a node or carve a new path=可在印象重建中消耗并能用于开通新路线或改变节点
Can be used in nodes such as Pathfinder, allowing you to spend less Hope when recruiting; recruited Operators immediately become Candleguests=可在指点迷津节点消耗更少的希望进行招募，招募干员将直接成为伺烛客
Can be used to apply Construction Strategies in Rebuilding Mandate.=可用来在次生预案中应用营建策略。
Can be used to appoint Operators in Exceptional Appointment.=可用来在特约任命中任命干员。
Can be used to appoint Operators in Random Appointment.=可用来在随机任命中任命干员。
Can be used to appoint Operators in Specialized Appointment.=可用来在专项任命中任命干员。
Can be used to assist production in Rebuilding Mandate.=可用来在次生预案中为罗德岛生产建设提供助力。
Can be used to decorate and increase Ambience in the Activity Room and Dormitory=能够用来装扮宿舍与活动室，提高对应房间的氛围
Can be used to decorate and increase Ambience in the Activity Room and Dormitory, or decorate the Reception Room.=能够用来装扮宿舍、活动室与会客室，可提高前两者的氛围
Can be used to decorate the Reception Room=能够用来装扮会客室
Can be used to grant an Originium slug a new Acquired Trait=可刷新源石虫习得特性
Can be used to increase Operator skill level in Rebuilding Mandate.=可用来在次生预案中提升干员的技能等级。
Can be used to increase Operator training level in Rebuilding Mandate.=可用来在次生预案中提升干员的培训等级。
Can be used to promote Operators in Rebuilding Mandate.=可用来在次生预案中进行干员精英职称晋升。
Can block <@ba.kw>Sandstorm</>=可以阻挡<@ba.kw>沙尘暴</>
Can block enemies=可以阻挡敌人
Can block enemies from advancing=可以阻挡敌人前进
Can block enemies, and deals high Physical damage to surrounding enemies when destroyed=可以阻挡敌人，被摧毁时对周围敌人造成高额物理伤害
Can block Moonlight=可以阻挡月光
Can block Moonlight; after a period of time, an enemy will emerge from the cocoon=可以阻挡月光。一段时间后敌人会破茧而出
Can block Sandstorm=可以阻挡沙尘暴
Can bluff, can't take one blow.=装模作样，不堪一击。
Can Cannot show you his wares?=坎诺特向你展示了货柜？
Can capture more types of wild beasts. After deployment, fires a hunting net after taking a certain number of hits=可以捕获更多种类的【野生动物】；部署后每受到一定次数攻击会发射捕猎网
Can carry 2 <Support Devices> (deploy up to 1), with different effects depending on Skill=可以携带2个<支援装置>(最多可部署1个)，效果根据技能改变而改变
Can carry 2 <Support Devices> (deploy up to 2), with different effects depending on Skill=可以携带2个<支援装置>(最多可部署2个)，效果根据技能改变而改变
Can carry 3 <Support Devices> (deploy up to 2), with different effects depending on Skill=可以携带3个<支援装置>(最多可部署2个)，效果根据技能改变而改变
Can carry 3 <Support Devices> (deploy up to 2), with different effects depending on Skill; first device has reduced Deployment Cost=可以携带3个<支援装置>(最多可部署2个)，效果根据技能改变而改变，首个装置部署费用减少
Can carry 3 <Support Devices> (deploy up to 2), with different effects depending on Skill; first device has reduced Deployment Cost; each device can combine effects with other devices in its attack range=可以携带3个<支援装置>(最多可部署2个)，效果根据技能改变而改变，首个装置部署费用减少；装置可与攻击范围内其他装置共同提供效果
Can carry 3 <Support Devices> (deploy up to 2), with different effects depending on Skill; Operators benefiting from his Devices gain ASPD +4 (unaffected by skill)=可以携带3个<支援装置>(最多可部署2个)，效果根据技能改变而改变，自身装置天赋生效的干员攻击速度+4（此效果不受技能影响）
Can carry 3 <Support Devices> (deploy up to 2), with different effects depending on Skill; Operators benefiting from his Devices gain ASPD +6 (unaffected by skill)=可以携带3个<支援装置>(最多可部署2个)，效果根据技能改变而改变，自身装置天赋生效的干员攻击速度+6（此效果不受技能影响）
Can charge its attacks. If not interrupted, causes Arts damage and shifts target's Ming and Hui attribute.=可以使用蓄力攻击，若未被打断则造成法术伤害并使目标明晦属性变化
Can choose a 6 Star Operator within a certain range Can choose a 6 Star Operator within a certain range=可在一定范围内自选一位六星干员可在一定范围内自选一位六星干员
Can collect <Washed-Up Parts> to improve performance=可以收集<搁浅零件>以获得额外性能
Can collect up to 1 <Vapidity> or <Sapidity>; On collection, activates and becomes aerial, moving towards <Derelict Stove>=最多拾取1个<无谓>和<饮啄>，拾取到后立刻激活，变成空中单位并向<废弃火灶>移动
Can collect up to 4 <Vapidity> or <Sapidity>; when full, moves towards <Derelict Stoves>=最多拾取4个<无谓>和<饮啄>，拾取数量达到上限时向<废弃火灶>移动
Can continue recovering SP after reaching the maximum. When SP reaches double the maximum, enters Charged state. Skills have additional effects when activated in Charged state (All SP will be consumed whenever the skill is activated)=技力达到上限可继续回复，回复至上限2倍时进入蓄力状态，此时开启技能会触发额外效果（任何时候开启均消耗全部技力）
Can create a <Virtual Image> at the current location=能够在自身位置产生<虚像>
Can crimes be punished through methods outside of the law?=法典之外的罪恶，是否可以用法典之外的方式惩戒呢？
Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +10% (+5%) ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken=可以在攻击范围内的地面使用一个仅可被自身治疗的重构体，重构体周围友方单位的攻击力+10%（+5%），重构体受到自身和Mon3tr治疗时，可额外进行一次不会衰减的治疗跳跃
Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +10% <@ba.talpu>(+5%)</> ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken=可以在攻击范围内的地面使用一个仅可被自身治疗的重构体，重构体周围友方单位的攻击力+10%<@ba.talpu>（+5%）</>，重构体受到自身和Mon3tr治疗时，可额外进行一次不会衰减的治疗跳跃
Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +15% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken=可以在攻击范围内的地面使用一个仅可被自身治疗的重构体，重构体周围友方单位的攻击力+15%，重构体受到自身和Mon3tr治疗时，可额外进行一次不会衰减的治疗跳跃
Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +20% (+5%) ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken=可以在攻击范围内的地面使用一个仅可被自身治疗的重构体，重构体周围友方单位的攻击力+20%（+5%），重构体受到自身和Mon3tr治疗时，可额外进行一次不会衰减的治疗跳跃
Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +20% <@ba.talpu>(+5%)</> ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken=可以在攻击范围内的地面使用一个仅可被自身治疗的重构体，重构体周围友方单位的攻击力+20%<@ba.talpu>（+5%）</>，重构体受到自身和Mon3tr治疗时，可额外进行一次不会衰减的治疗跳跃
Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +20% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken=可以在攻击范围内的地面使用一个仅可被自身治疗的重构体，重构体周围友方单位的攻击力+20%，重构体受到自身和Mon3tr治疗时，可额外进行一次不会衰减的治疗跳跃
Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +25% (+5%) ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken=可以在攻击范围内的地面使用一个仅可被自身治疗的重构体，重构体周围友方单位的攻击力+25%（+5%），重构体受到自身和Mon3tr治疗时，可额外进行一次不会衰减的治疗跳跃
Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +25% <@ba.talpu>(+5%)</> ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken=可以在攻击范围内的地面使用一个仅可被自身治疗的重构体，重构体周围友方单位的攻击力+25%<@ba.talpu>（+5%）</>，重构体受到自身和Mon3tr治疗时，可额外进行一次不会衰减的治疗跳跃
Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +25% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken, and the next bounce will not weaken either=可以在攻击范围内的地面使用一个仅可被自身治疗的重构体，重构体周围友方单位的攻击力+25%，重构体受到自身和Mon3tr治疗时，可额外进行一次不会衰减的治疗跳跃，且下次跳跃也不衰减
Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +3% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken=可以在攻击范围内的地面使用一个仅可被自身治疗的重构体，重构体周围友方单位的攻击力+3%，重构体受到自身和Mon3tr治疗时，可额外进行一次不会衰减的治疗跳跃
Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +30% (+5%) ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken, and the next bounce will not weaken either=可以在攻击范围内的地面使用一个仅可被自身治疗的重构体，重构体周围友方单位的攻击力+30%（+5%），重构体受到自身和Mon3tr治疗时，可额外进行一次不会衰减的治疗跳跃，且下次跳跃也不衰减
Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +30% <@ba.talpu>(+5%)</> ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken, and the next bounce will not weaken either=可以在攻击范围内的地面使用一个仅可被自身治疗的重构体，重构体周围友方单位的攻击力+30%<@ba.talpu>（+5%）</>，重构体受到自身和Mon3tr治疗时，可额外进行一次不会衰减的治疗跳跃，且下次跳跃也不衰减
Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +5% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken=可以在攻击范围内的地面使用一个仅可被自身治疗的重构体，重构体周围友方单位的攻击力+5%，重构体受到自身和Mon3tr治疗时，可额外进行一次不会衰减的治疗跳跃
Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +8% (+5%) ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken=可以在攻击范围内的地面使用一个仅可被自身治疗的重构体，重构体周围友方单位的攻击力+8%（+5%），重构体受到自身和Mon3tr治疗时，可额外进行一次不会衰减的治疗跳跃
Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +8% <@ba.talpu>(+5%)</> ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken=可以在攻击范围内的地面使用一个仅可被自身治疗的重构体，重构体周围友方单位的攻击力+8%<@ba.talpu>（+5%）</>，重构体受到自身和Mon3tr治疗时，可额外进行一次不会衰减的治疗跳跃
Can deploy a Reserve Water Cannon that lasts for 15s; the Water Cannon can attack 1 target and push it away slightly=可以使用一个持续15秒的蓄水炮，能攻击单个敌人并将其小力度地推开
Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly=可以使用一个持续20秒的蓄水炮，能攻击单个敌人并将其小力度地推开
Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; Water Cannon redeployment time reduced by 5s=可以使用一个持续20秒的蓄水炮，能攻击单个敌人并将其小力度地推开，蓄水炮的再部署时间减少5秒
Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; Water Cannon redeployment time reduced by 8s=可以使用一个持续20秒的蓄水炮，能攻击单个敌人并将其小力度地推开，蓄水炮的再部署时间减少8秒
Can deploy a sandbeast within Attack Range to scout an area for 15s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 10% more Physical damage to them=可以在攻击范围内部署沙地兽于15秒内侦察一片区域延伸攻击范围，自身优先攻击该区域内的目标且对其造成的物理伤害提高10%
Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them=可以在攻击范围内部署沙地兽于25秒内侦察一片区域延伸攻击范围，自身优先攻击该区域内的目标且对其造成的物理伤害提高15%
Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 18% more Physical damage to them; Sandbeast has -5 seconds Redeployment Time=可以在攻击范围内部署沙地兽于25秒内侦察一片区域延伸攻击范围，自身优先攻击该区域内的目标且对其造成的物理伤害提高18%，沙地兽的再部署时间-5秒
Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 20% more Physical damage to them; Sandbeast has -10 seconds Redeployment Time=可以在攻击范围内部署沙地兽于25秒内侦察一片区域延伸攻击范围，自身优先攻击该区域内的目标且对其造成的物理伤害提高20%，沙地兽的再部署时间-10秒
Can deploy Beast Cage=可以部署猎获笼
Can deploy both Melee and Ranged Operators=可部署近战与远程干员
Can deploy Ground Operators on High Ground tiles=可以在高台部署地面位干员
Can deploy Melee Operators on High Ground tiles=可以在高台部署近战位干员
Can deploy melee unit on it. Impassable=可放置近战单位，不可以通行
Can deploy melee unit on it. Passable=可以放置近战单位，可以通行
Can deploy melee units on it. Enemies cannot enter=可放置近战单位，敌方无法进入
Can deploy Operators atop it=可以部署干员至上方
Can deploy Operators atop it, will drag <Ruby Flightwings>, <Sapphire Flightwings>, <Diamond Flightwings>, and <Submerged Supply Crates> <@ba.vup>greatly</> towards its position=可以部署干员至上方，会把<红宝石飞翼>、<蓝宝石飞翼>、<钻石飞翼>和<沉水物资箱><@ba.vup>较大力地</>拖拽至自身所在位置
Can deploy Operators atop it, will drag <Ruby Flightwings>, <Sapphire Flightwings>, <Diamond Flightwings>, and <Submerged Supply Crates> greatly towards its position=可以部署干员至上方，会把<红宝石飞翼>、<蓝宝石飞翼>、<钻石飞翼>和<沉水物资箱>较大力地拖拽至自身所在位置
Can deploy Ranged Operators on Low Ground tiles=可以在低地部署远程位干员
Can deploy ranged unit on it. Impassable=可以放置远程单位，不可通行
Can deploy traps. Allies who step on them will receive Arts damage and be <$ba.stun>Stunned</> for some time=部署陷阱，踩上去的友方单位受到法术伤害且<$ba.stun>晕眩</>一段时间
Can deploy traps. Allies who step on them will receive Arts damage and be Stunned for some time=部署陷阱，踩上去的友方单位受到法术伤害且晕眩一段时间
Can deploy up to 1 GRZMOT Mine (Can store up to 2); the first enemy that passes the mine will trigger its effect. When retreats, immediately triggers the effect of a GRZMOT Mine from the tile this Operator was deployed on=可以使用1个雷鸣地雷（最多拥有2个），经过周围的第一个敌人会触发其效果，撤退时以自身为中心触发一次雷鸣地雷效果
Can deploy up to 10 (+2) 'Clip' traps (Can store up to 10); The first enemy that steps on a trap will trigger its effect=可以使用10（+2）个"夹子"陷阱（最多拥有10个），踩上去的第一个敌人会触发其效果
Can deploy up to 10 (+2) Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range=可以使用10（+2）个共振装置（最多拥有10个），踩上去的第一个敌人会触发其效果，部署后立刻在攻击范围内召唤2个共振装置
Can deploy up to 10 (+2) Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range=可以使用10（+2）个共振装置（最多拥有13个），踩上去的第一个敌人会触发其效果，部署后立刻在攻击范围内召唤2个共振装置
Can deploy up to 10 (+2) Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 3 Resonators within Attack Range=可以使用10（+2）个共振装置（最多拥有13个），踩上去的第一个敌人会触发其效果，部署后立刻在攻击范围内召唤3个共振装置
Can deploy up to 10 (+2) Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect; on deployment, immediately deploys 3 Resonators within Attack Range; when deploying a Resonator, there is a 50% chance of deploying an additional Resonator within Attack Range=可以使用10（+2）个共振装置（最多拥有13个），踩上去的第一个敌人会触发其效果，部署后立刻在攻击范围内召唤3个共振装置，部署共振装置时有50%概率在攻击范围内额外召唤一个共振装置
Can deploy up to 10 (+2) Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect=可以使用10（+2）个迎宾踏垫（最多拥有10个），踩上去的第一个敌人会触发其效果
Can deploy up to 10 (+2) Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect; Frost and Welcome Mats ignore 120 DEF=可以使用10（+2）个迎宾踏垫（最多拥有10个），踩上去的第一个敌人会触发其效果；自身和迎宾踏垫无视目标120防御力
Can deploy up to 10 (+2) Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect; Frost and Welcome Mats ignore 80 DEF=可以使用10（+2）个迎宾踏垫（最多拥有10个），踩上去的第一个敌人会触发其效果；自身和迎宾踏垫无视目标80防御力
Can deploy up to 10 <@ba.talpu>(+2)</> 'Clip' traps (Can store up to 10); The first enemy that steps on a trap will trigger its effect=可以使用10<@ba.talpu>（+2）</>个"夹子"陷阱（最多拥有10个），踩上去的第一个敌人会触发其效果
Can deploy up to 10 <@ba.talpu>(+2)</> Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range=可以使用10<@ba.talpu>（+2）</>个共振装置（最多拥有10个），踩上去的第一个敌人会触发其效果，部署后立刻在攻击范围内召唤2个共振装置
Can deploy up to 10 <@ba.talpu>(+2)</> Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range=可以使用10<@ba.talpu>（+2）</>个共振装置（最多拥有13个），踩上去的第一个敌人会触发其效果，部署后立刻在攻击范围内召唤2个共振装置
Can deploy up to 10 <@ba.talpu>(+2)</> Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 3 Resonators within Attack Range=可以使用10<@ba.talpu>（+2）</>个共振装置（最多拥有13个），踩上去的第一个敌人会触发其效果，部署后立刻在攻击范围内召唤3个共振装置
Can deploy up to 10 <@ba.talpu>(+2)</> Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect; on deployment, immediately deploys 3 Resonators within Attack Range; when deploying a Resonator, there is a 50% chance of deploying an additional Resonator within Attack Range=可以使用10<@ba.talpu>（+2）</>个共振装置（最多拥有13个），踩上去的第一个敌人会触发其效果，部署后立刻在攻击范围内召唤3个共振装置，部署共振装置时有50%概率在攻击范围内额外召唤一个共振装置
Can deploy up to 10 <@ba.talpu>(+2)</> Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect=可以使用10<@ba.talpu>（+2）</>个迎宾踏垫（最多拥有10个），踩上去的第一个敌人会触发其效果
Can deploy up to 10 <@ba.talpu>(+2)</> Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect; Frost and Welcome Mats ignore 120 DEF=可以使用10<@ba.talpu>（+2）</>个迎宾踏垫（最多拥有10个），踩上去的第一个敌人会触发其效果；自身和迎宾踏垫无视目标120防御力
Can deploy up to 10 <@ba.talpu>(+2)</> Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect; Frost and Welcome Mats ignore 80 DEF=可以使用10<@ba.talpu>（+2）</>个迎宾踏垫（最多拥有10个），踩上去的第一个敌人会触发其效果；自身和迎宾踏垫无视目标80防御力
Can deploy up to 2 (+1) GRZMOT Mines (Can store up to 2); the first enemy that passes the mine will trigger its effect. When retreats, immediately triggers the effect of a GRZMOT Mine from the tile this Operator was deployed on=可以使用2（+1）个雷鸣地雷（最多拥有2个），经过周围的第一个敌人会触发其效果，撤退时以自身为中心触发一次雷鸣地雷效果
Can deploy up to 2 <@ba.talpu>(+1)</> GRZMOT Mines (Can store up to 2); the first enemy that passes the mine will trigger its effect. When retreats, immediately triggers the effect of a GRZMOT Mine from the tile this Operator was deployed on=可以使用2<@ba.talpu>（+1）</>个雷鸣地雷（最多拥有2个），经过周围的第一个敌人会触发其效果，撤退时以自身为中心触发一次雷鸣地雷效果
Can deploy up to 2 GRZMOT Mines (Can store up to 3); the first enemy that passes the mine will trigger its effect. When retreats, immediately triggers the effect of a GRZMOT Mine from the tile this Operator was deployed on=可以使用2个雷鸣地雷（最多拥有3个），经过周围的第一个敌人会触发其效果，撤退时以自身为中心触发一次雷鸣地雷效果
Can deploy up to 3 (+1) GRZMOT Mines (Can store up to 3); the first enemy that passes the mine will trigger its effect. When retreats, immediately triggers the effect of a GRZMOT Mine from the tile this Operator was deployed on=可以使用3（+1）个雷鸣地雷（最多拥有3个），经过周围的第一个敌人会触发其效果，撤退时以自身为中心触发一次雷鸣地雷效果
Can deploy up to 3 <@ba.talpu>(+1)</> GRZMOT Mines (Can store up to 3); the first enemy that passes the mine will trigger its effect. When retreats, immediately triggers the effect of a GRZMOT Mine from the tile this Operator was deployed on=可以使用3<@ba.talpu>（+1）</>个雷鸣地雷（最多拥有3个），经过周围的第一个敌人会触发其效果，撤退时以自身为中心触发一次雷鸣地雷效果
Can deploy up to 3 GRZMOT Mines (Can store up to 4); the first enemy that passes the mine will trigger its effect. When retreats, immediately triggers the effect of a GRZMOT Mine from the tile this Operator was deployed on=可以使用3个雷鸣地雷（最多拥有4个），经过周围的第一个敌人会触发其效果，撤退时以自身为中心触发一次雷鸣地雷效果
Can deploy up to 4 'Clip' traps (Can store up to 6); The first enemy that steps on a trap will trigger its effect=可以使用4个"夹子"陷阱（最多拥有6个），踩上去的第一个敌人会触发其效果
Can deploy up to 4 (+1) GRZMOT Mines (Can store up to 4); the first enemy that passes the mine will trigger its effect. When retreats, immediately triggers the effect of a GRZMOT Mine from the tile this Operator was deployed on=可以使用4（+1）个雷鸣地雷（最多拥有4个），经过周围的第一个敌人会触发其效果，撤退时以自身为中心触发一次雷鸣地雷效果
Can deploy up to 4 <@ba.talpu>(+1)</> GRZMOT Mines (Can store up to 4); the first enemy that passes the mine will trigger its effect. When retreats, immediately triggers the effect of a GRZMOT Mine from the tile this Operator was deployed on=可以使用4<@ba.talpu>（+1）</>个雷鸣地雷（最多拥有4个），经过周围的第一个敌人会触发其效果，撤退时以自身为中心触发一次雷鸣地雷效果
Can deploy up to 4 Resonators (Can store up to 6); The first enemy that steps on a Resonator will trigger its effect=可以使用4个共振装置（最多拥有6个），踩上去的第一个敌人会触发其效果
Can deploy up to 4 weiqi stones (can hold up to 5); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects=可以使用4枚棋子（最多拥有5枚），棋子相连时相互激活，敌人进入激活的棋子所在地块时触发其效果
Can deploy up to 4 Welcome Mats (Can store up to 6); The first enemy that steps on a Welcome Mat will trigger its effect=可以使用4个迎宾踏垫（最多拥有6个），踩上去的第一个敌人会触发其效果
Can deploy up to 5 (+1) weiqi stones (can hold up to 6 (+1)); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects=可以使用5（+1）枚棋子（最多拥有6（+1）枚），棋子相连时相互激活，敌人进入激活的棋子所在地块时触发其效果
Can deploy up to 5 <@ba.talpu>(+1)</> weiqi stones (can hold up to 6 <@ba.talpu>(+1)</>); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects=可以使用5<@ba.talpu>（+1）</>枚棋子（最多拥有6<@ba.talpu>（+1）</>枚），棋子相连时相互激活，敌人进入激活的棋子所在地块时触发其效果
Can deploy up to 5 weiqi stones (can hold up to 6); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 8 stones, prioritize deploying on undeployable tiles with enemies)=可以使用5枚棋子（最多拥有6枚），棋子相连时相互激活，敌人进入激活的棋子所在地块时触发其效果；手动部署棋子时，望在相邻位置额外部署一枚棋子（最多8枚，可以且优先部署在有敌人的不可部署地块）
Can deploy up to 6 'Clip' traps (Can store up to 8); The first enemy that steps on a trap will trigger its effect=可以使用6个"夹子"陷阱（最多拥有8个），踩上去的第一个敌人会触发其效果
Can deploy up to 6 (+1) weiqi stones (can hold up to 7 (+1)); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 9 (+1) stones, prioritize deploying on undeployable tiles with enemies)=可以使用6（+1）枚棋子（最多拥有7（+1）枚），棋子相连时相互激活，敌人进入激活的棋子所在地块时触发其效果；手动部署棋子时，望在相邻位置额外部署一枚棋子（最多9（+1）枚，可以且优先部署在有敌人的不可部署地块）
Can deploy up to 6 (+2) 'Clip' traps (Can store up to 6); The first enemy that steps on a trap will trigger its effect=可以使用6（+2）个"夹子"陷阱（最多拥有6个），踩上去的第一个敌人会触发其效果
Can deploy up to 6 (+2) Resonators (Can store up to 6); The first enemy that steps on a Resonator will trigger its effect=可以使用6（+2）个共振装置（最多拥有6个），踩上去的第一个敌人会触发其效果
Can deploy up to 6 (+2) Welcome Mats (Can store up to 6); The first enemy that steps on a Welcome Mat will trigger its effect=可以使用6（+2）个迎宾踏垫（最多拥有6个），踩上去的第一个敌人会触发其效果
Can deploy up to 6 <@ba.talpu>(+1)</> weiqi stones (can hold up to 7 <@ba.talpu>(+1)</>); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 9 <@ba.talpu>(+1)</> stones, prioritize deploying on undeployable tiles with enemies)=可以使用6<@ba.talpu>（+1）</>枚棋子（最多拥有7<@ba.talpu>（+1）</>枚），棋子相连时相互激活，敌人进入激活的棋子所在地块时触发其效果；手动部署棋子时，望在相邻位置额外部署一枚棋子（最多9<@ba.talpu>（+1）</>枚，可以且优先部署在有敌人的不可部署地块）
Can deploy up to 6 <@ba.talpu>(+2)</> 'Clip' traps (Can store up to 6); The first enemy that steps on a trap will trigger its effect=可以使用6<@ba.talpu>（+2）</>个"夹子"陷阱（最多拥有6个），踩上去的第一个敌人会触发其效果
Can deploy up to 6 <@ba.talpu>(+2)</> Resonators (Can store up to 6); The first enemy that steps on a Resonator will trigger its effect=可以使用6<@ba.talpu>（+2）</>个共振装置（最多拥有6个），踩上去的第一个敌人会触发其效果
Can deploy up to 6 <@ba.talpu>(+2)</> Welcome Mats (Can store up to 6); The first enemy that steps on a Welcome Mat will trigger its effect=可以使用6<@ba.talpu>（+2）</>个迎宾踏垫（最多拥有6个），踩上去的第一个敌人会触发其效果
Can deploy up to 6 Resonators (Can store up to 8); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 1 Resonator within Attack Range=可以使用6个共振装置（最多拥有8个），踩上去的第一个敌人会触发其效果，部署后立刻在攻击范围内召唤1个共振装置
Can deploy up to 6 weiqi stones (can hold up to 7); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 9 stones, prioritize deploying on undeployable tiles with enemies)=可以使用6枚棋子（最多拥有7枚），棋子相连时相互激活，敌人进入激活的棋子所在地块时触发其效果；手动部署棋子时，望在相邻位置额外部署一枚棋子（最多9枚，可以且优先部署在有敌人的不可部署地块）
Can deploy up to 6 Welcome Mats (Can store up to 8); The first enemy that steps on a Welcome Mat will trigger its effect=可以使用6个迎宾踏垫（最多拥有8个），踩上去的第一个敌人会触发其效果
Can deploy up to 7 (+1) weiqi stones (can hold up to 8 (+1)); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 10 (+1) stones, prioritize deploying on undeployable tiles with enemies)=可以使用7（+1）枚棋子（最多拥有8（+1）枚），棋子相连时相互激活，敌人进入激活的棋子所在地块时触发其效果；手动部署棋子时，望在相邻位置额外部署一枚棋子（最多10（+1）枚，可以且优先部署在有敌人的不可部署地块）
Can deploy up to 7 <@ba.talpu>(+1)</> weiqi stones (can hold up to 8 <@ba.talpu>(+1)</>); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 10 <@ba.talpu>(+1)</> stones, prioritize deploying on undeployable tiles with enemies)=可以使用7<@ba.talpu>（+1）</>枚棋子（最多拥有8<@ba.talpu>（+1）</>枚），棋子相连时相互激活，敌人进入激活的棋子所在地块时触发其效果；手动部署棋子时，望在相邻位置额外部署一枚棋子（最多10<@ba.talpu>（+1）</>枚，可以且优先部署在有敌人的不可部署地块）
Can deploy up to 8 'Clip' traps (Can store up to 10); The first enemy that steps on a trap will trigger its effect=可以使用8个"夹子"陷阱（最多拥有10个），踩上去的第一个敌人会触发其效果
Can deploy up to 8 (+2) 'Clip' traps (Can store up to 8); The first enemy that steps on a trap will trigger its effect=可以使用8（+2）个"夹子"陷阱（最多拥有8个），踩上去的第一个敌人会触发其效果
Can deploy up to 8 (+2) Resonators (Can store up to 8); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 1 Resonator within Attack Range=可以使用8（+2）个共振装置（最多拥有8个），踩上去的第一个敌人会触发其效果，部署后立刻在攻击范围内召唤1个共振装置
Can deploy up to 8 (+2) Welcome Mats (Can store up to 8); The first enemy that steps on a Welcome Mat will trigger its effect=可以使用8（+2）个迎宾踏垫（最多拥有8个），踩上去的第一个敌人会触发其效果
Can deploy up to 8 <@ba.talpu>(+2)</> 'Clip' traps (Can store up to 8); The first enemy that steps on a trap will trigger its effect=可以使用8<@ba.talpu>（+2）</>个"夹子"陷阱（最多拥有8个），踩上去的第一个敌人会触发其效果
Can deploy up to 8 <@ba.talpu>(+2)</> Resonators (Can store up to 8); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 1 Resonator within Attack Range=可以使用8<@ba.talpu>（+2）</>个共振装置（最多拥有8个），踩上去的第一个敌人会触发其效果，部署后立刻在攻击范围内召唤1个共振装置
Can deploy up to 8 <@ba.talpu>(+2)</> Welcome Mats (Can store up to 8); The first enemy that steps on a Welcome Mat will trigger its effect=可以使用8<@ba.talpu>（+2）</>个迎宾踏垫（最多拥有8个），踩上去的第一个敌人会触发其效果
Can deploy up to 8 Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range=可以使用8个共振装置（最多拥有10个），踩上去的第一个敌人会触发其效果，部署后立刻在攻击范围内召唤2个共振装置
Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range=可以使用8个共振装置（最多拥有13个），踩上去的第一个敌人会触发其效果，部署后立刻在攻击范围内召唤2个共振装置
Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 3 Resonators within Attack Range=可以使用8个共振装置（最多拥有13个），踩上去的第一个敌人会触发其效果，部署后立刻在攻击范围内召唤3个共振装置
Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect; on deployment, immediately deploys 3 Resonators within Attack Range; when deploying a Resonator, there is a 50% chance of deploying an additional Resonator within Attack Range=可以使用8个共振装置（最多拥有13个），踩上去的第一个敌人会触发其效果，部署后立刻在攻击范围内召唤3个共振装置，部署共振装置时有50%概率在攻击范围内额外召唤一个共振装置
Can deploy up to 8 Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect=可以使用8个迎宾踏垫（最多拥有10个），踩上去的第一个敌人会触发其效果
Can deploy up to 8 Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect; Frost and Welcome Mats ignore 120 DEF=可以使用8个迎宾踏垫（最多拥有10个），踩上去的第一个敌人会触发其效果；自身和迎宾踏垫无视目标120防御力
Can deploy up to 8 Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect; Frost and Welcome Mats ignore 80 DEF=可以使用8个迎宾踏垫（最多拥有10个），踩上去的第一个敌人会触发其效果；自身和迎宾踏垫无视目标80防御力
Can devour an <@eb.key>Excrescent Carapace</> to significantly increase its ATK and HP.=能够吞噬<@eb.key>赘生甲壳</>并使自身攻击力和生命值大幅提升
Can devour an Excrescent Carapace to significantly increase its ATK and HP.=能够吞噬赘生甲壳并使自身攻击力和生命值大幅提升
Can Doe=坎某人
Can enter the Gitmalutu Gala after being registered=登记后可参加环廊源石虫庆典
Can equip gear, max 1=可以获取装备，同一时间仅可持有一件装备
Can equip gear, max 3 different types=可以获取装备，最多同时持有三种不同装备
Can everyone have a good peaceful talk, now...?=现在，争吵，可以停下来了吗......？
Can exchange all Collectibles=可以一次性交换所有收藏品
Can exchange Collectibles multiple times=可以多次交换收藏品
Can fight 1 <Miner Guerrilla> at a time=能和1名<矿工游击队>交战
Can fire a super long-range grenade, dealing AoE Physical damage=可以发射超远距离的榴弹造成群体物理伤害
Can fortify <@ba.kw>Dirt Mound</> to prevent it taking damage from Sandstorm=可以加固<@ba.kw>土石结构</>使其不受沙尘暴影响
Can fortify Dirt Mound to prevent it taking damage from Sandstorm=可以加固土石结构使其不受沙尘暴影响
Can Freeze the ground with Arts, rendering them unable to be deployed upon=会使用法术冻结地面，使其永久无法被部署单位
Can grow into <Thickets>, and units deployed here take continuous Arts damage=可以生长<树丛>，置于其上的单位持续受到法术伤害
Can heal allies by using skill(s)=技能可以治疗友方单位
Can hold +3 additional summoned units and summoned unit deployment costs are reduced=召唤物持有上限+3，召唤物部署费用减少
Can hold +{cnt} additional summoned units and summoned unit deployment costs are reduced=召唤物持有上限+{cnt}，召唤物部署费用减少
Can hold <@ba.kw>+3</> additional summoned units and summoned unit deployment costs are <@ba.kw>reduced</>=召唤物持有上限<@ba.kw>+3</>，召唤物部署费用<@ba.kw>减少</>
Can hold <@ba.kw>+{cnt}</> additional summoned units and summoned unit deployment costs are <@ba.kw>reduced</>=召唤物持有上限<@ba.kw>+{cnt}</>，召唤物部署费用<@ba.kw>减少</>
Can I apply for a more comfortable chair?=能不能申请一把舒服点的椅子呢？
Can I bring the cake in?=我可以把蛋糕也拿进来吗？
Can I control the urge to feed, you ask? How dare you underestimate me! I'm a trained professional. Of course I can tell patients from food!=我能不能控制吸血冲动？是不是小看我了呀！作为经受过训练的专业医生，我还是能分得清食物和病人的！
Can I do my experiments here? Relax, I won't blow the walls out. At most... I guess the doors and windows might bend a little?=我可以在这里做实验吗？放心，不会炸穿墙板的，最多......让门窗变一点形？
Can I get a couple extra sets of Rhodes Island clothes? They're well-made, very warm, make good tents, and you can tear them up for bandages. No? Awww… Then how about the storage depot? I'd like to go and... uhh, take a look around.=我能多领几套罗德岛的衣服吗？质量很好，很暖和，可以用来搭帐篷，撕开做绷带也不错。不行？那......物资仓库在哪？我过去......呃，过去看看。
Can I get a drink refill? Sorry, as soon as I sit down here I lose track of time. Haven't felt like this in ages.=哎呀，饮料还能再续杯吗？不好意思哈，我一坐下就忘了时间，这种感觉挺久没有过了。
Can I get my beauty sleep in here?=在这里能睡个好觉吗？
Can I go back to my room now?=我可以先回宿舍吗？
Can I go live in here? I'm not really comfortable having a whole crowd standing around watching me stream, so I'd feel way more at ease in your office... Besides, I'm your assistant now anyway, heehee.=我可以在这里开播吗？我有点害怕直播的时候被很多人围观，还是博士的办公室更让我安心一点......再说，现在我好歹也是你的助理嘛，嘿嘿。
Can I have a look-see at Rhodes Island's aircraft? No? Too bad.=能让我看看罗德岛的飞行器么？不行？太可惜了。
Can I have a separate room? I don't mind how small it may be...=我可以有单独的房间吗？很窄，也不要紧的......
Can I have this printer that's written off? And my gosh, how could you dump that whole pile of paper in the shredder? You can still write on the back!=这台报废的打印机可以给我吗？还有这些纸，你怎么就全扔进碎纸机了？翻过来背面还能写的。
Can I interpret this as... your hope that I will stay?=我是否可以理解为，你希望我继续留在这里？
Can I make sure none of you will surrender just yet?=可以请各位务必先不要投降吗？
Can I pet you if we win?=赢了能摸摸你吗？
Can I play some music here?=我可以在这里弹琴吗？
Can I read any of the books here? I can read all of them?  Oh, thank you! I'll be careful! I won't mess them up!=这里的书都可以看吗？全部都可以？嗯，嗯，我会小心，不会弄坏的！
Can I see the future like Gitano? I suppose I could divine your future, but I'm not great at it. If you really want me to tell your fortune for the day, let's see... Okay, it says... the stars will fall from the sky, and eggplant must go on top of rice.=远山姐姐那样的占卜我能做到吗？嗯......我会，但是并不是特别擅长。要是您真的想要我来占卜，比如您今天的运势，我得到的结果是......天星降落，茄子要放在米饭上。
Can I sit here, and watch the flames? Mm, I'm not here to celebrate this day, not at all... but—hearing the bells echo through the wilds, it makes me glad for the firelight, on this night.=我可以坐在这里看焰火吗？嗯，这个节日，我并不想庆祝......但是，听到钟声在荒地上回荡的时候，我为这个夜晚有火光而庆幸。
Can I smoke in the office? If it bothers you, I won't exhale... Mmmm. Picked up this little habit during my time at a volcanic caldera in Bolívar. Can't seem to break it. But no worries, not like I have lungs to file a complaint.=我能在办公室抽烟吗？你要是介意，我可以不把烟吐出来......我曾经在玻利瓦尔的某个火山口待过一阵子，打那时就有了这嗜好，戒不掉了，反正我也没有肺，不会得病。
Can I stay behind and work? No?=就不能让我留下好好工作吗？
Can I still go even if I can't swim=不会游泳可以去吗
Can I swim? Hey, I had the Dossoles freestyle 500 metres category...well, I was invited to award the prize for that, ahaha.=问我会不会游泳？我可是多索雷斯自由泳大赛五百米组......的颁奖嘉宾，啊哈哈。
Can I take another look at that?=还可以观看更多一些吗？
Can I use this place as the backdrop for my next stream? No? Fine, I'll try someplace else then.=这里可以做下次直播的背景吗？不行？好吧，我换个地方。
Can it summon its rightful owner?=它能唤来正主吗？
Can land on deployable high ground, where its attacks become ranged and deal Arts damage=可以降落在可部署高台，降落后变为远程攻击造成法术伤害
Can launch <@ba.kw>Ranged Attacks</> that deal 80% of normal ATK=可以进行<@ba.kw>远程攻击</>，但此时攻击力降低至80%
Can launch a warhead to deal AoE Arts damage and apply the <$ba.cold>Cold</> effect to targets=可以投掷炸弹造成群体法术伤害并施加<$ba.cold>寒冷</>效果
Can launch a warhead to deal AoE Arts damage and apply the Cold effect to targets=可以投掷炸弹造成群体法术伤害并施加寒冷效果
Can launch a warhead to deal AoE physical damage=可以投掷炸弹造成群体物理伤害
Can launch Ranged Attacks that deal 80% of normal ATK=可以进行远程攻击，但此时攻击力降低至80%
Can move through empty Glyph Tiles=可以在空字格间，以字形态移动
Can now receive invites from friends=已开始接收来自好友的竞赛邀请
Can obtain 5★ Operator=可获得5★干员
Can obtain 6★ Operator=可获得6★干员
Can obtain <color\=#BDBDBD>5★</color> Operator=可获得<color\=#BDBDBD>5★</color>干员
Can obtain <color\=#BDBDBD>6★</color> Operator=可获得<color\=#BDBDBD>6★</color>干员
Can obtain Ink of the Hidden Butterfly for a lower cost=可以以更少代价获得隐蝶墨
Can obtain Mama John's Vouchers=可获得约翰老妈代金券
Can offer Originium Ingots to Ling for some coin-tossing=可以押上源石锭和令掷币取乐
Can offer Originium Ingots to Nian for some mahjong=可以押上源石锭和年打麻将
Can only attack ground targets=只能攻击地面目标
Can only attack while holding a <@ba.kw>boomerang projectile</> (projectile takes time to return)=持有<@ba.kw>回旋投射物</>时才能够攻击（投射物需要时间回收）
Can only attack while holding a boomerang projectile (projectile takes time to return)=持有回旋投射物时才能够攻击（投射物需要时间回收）
Can only be attacked by and is prioritized by Immersed Operators=仅可且优先被入戏状态的干员攻击
Can only be attacked while inside a Matrix.=只能在力场中被攻击
Can only be blocked by a Goalkeeper or unit with Block Count of 3 or higher.=只能被守门员或阻挡数不小于3的单位阻挡
Can only be blocked by allied units inside the Filming Area=只能被部署在摄影区域内的我方单位阻挡
Can only be blocked by Operators with 3 or more Block=只能被阻挡数大于等于3的单位阻挡
Can only be blocked by player's units of the same attribute.=只能被同属性的我方单位阻挡
Can only be blocked by units with at least 2 Block=只能被阻挡数大于等于2的单位阻挡
Can only be blocked by units with at least 3 Block; can fight 3 <Miner Guerrillas> at a time=只能被阻挡数大于等于3的单位阻挡，能和3名<矿工游击队>交战
Can only be blocked by units with at least 4 Block=只能被阻挡数大于等于4的单位阻挡
Can only be deployed next to the Drifter=只能部署在漂流艇周围
Can only be deployed on Bush plates; attracts capturable Originium Slugs to self.=仅可部署在草丛地块；使可捕获的源石虫向自身移动
Can only be deployed on map edge or in the 4 adjacent tiles of a <River>. Increases nearby <Terrain> effects. Irrigates any ground tiles in the 4 adjacent tiles, turning them into <Loam>.\n<Loam>: Operators on it gain +50% ATK and HP; <Farmland>/<Greenhouse Shed> production is increased.=仅可部署在地图边缘格或<河流>周围4格。周围其他<地形>的效果提高。周围4格有地面时，向其灌溉使其变为<沃土>。\n<沃土>：使其上的干员攻击力与生命值+50%，<田地>/<温室拱棚>产量提高。
Can only be deployed on map edge or in the <@trap.number>4</> adjacent tiles of a <River>. Increases nearby <Terrain> effects. Irrigates any ground tiles in the <@trap.number>4</> adjacent tiles, turning them into <Loam>.\n<Loam>: Operators on it gain <@trap.number>+50%</> ATK and HP; <Farmland>/<Greenhouse Shed> production is increased.=仅可部署在地图边缘格或<河流>周围<@trap.number>4</>格。周围其他<地形>的效果提高。周围<@trap.number>4</>格有地面时，向其灌溉使其变为<沃土>。\n<沃土>：使其上的干员攻击力与生命值<@trap.number>+50%</>，<田地>/<温室拱棚>产量提高。
Can only be deployed on the edges of the map or next to other [River] tiles; increases the effect of other surrounding [Terrain] tiles; when there are ground tiles in the 4 adjacent tiles, irrigates the soil, creating [Loam]; when skill is activated, generates a <@ba.enemy>Diver</> (grants <@ba.drop>Sniper Advancement Tokens</> and <@ba.drop>Specialist Advancement Tokens</> once defeated) or a <@ba.enemy>Dockworker</> (grants <@ba.drop>Guard Advancement Tokens</> and <@ba.drop>Vanguard Advancement Tokens</> once defeated)=仅可部署在地图边缘格或其他【河流】周围四格。周围其他【地形】的效果提高。周围四格有地面时，会灌溉土壤，形成【沃土】并在技能开启时生成<@ba.enemy>潜水员</>（击败获得<@ba.drop>狙击进阶信物</>和<@ba.drop>特种进阶信物</>）或<@ba.enemy>码头水手</>（击败获得<@ba.drop>近卫进阶信物</>和<@ba.drop>先锋进阶信物</>）
Can only be deployed on the edges of the map or next to other [River] tiles; increases the effect of other surrounding [Terrain] tiles; when there are ground tiles in the 4 adjacent tiles, irrigates the soil, creating [Loam]; when skill is activated, generates a Diver (grants Sniper Advancement Tokens and Specialist Advancement Tokens once defeated) or a Dockworker (grants Guard Advancement Tokens and Vanguard Advancement Tokens once defeated)=仅可部署在地图边缘格或其他【河流】周围四格。周围其他【地形】的效果提高。周围四格有地面时，会灌溉土壤，形成【沃土】并在技能开启时生成潜水员（击败获得狙击进阶信物和特种进阶信物）或码头水手（击败获得近卫进阶信物和先锋进阶信物）
Can only be deployed within the summoner's Attack Range=只能部署在召唤者攻击范围内
Can only be equipped to Caster and Supporter Operators; equipped units gain +10% ATK (lasts 30 seconds)=仅对术师和辅助干员生效，使装备者攻击力+10%（持续30秒）
Can only be equipped to Caster and Supporter Operators; equipped units gain +12% (+2%) ATK (lasts 30 seconds)=仅对术师和辅助干员生效，使装备者攻击力+12%（+2%）（持续30秒）
Can only be equipped to Caster and Supporter Operators; equipped units gain +12% <@ba.talpu>(+2%)</> ATK (lasts 30 seconds)=仅对术师和辅助干员生效，使装备者攻击力+12%<@ba.talpu>（+2%）</>（持续30秒）
Can only be equipped to Caster and Supporter Operators; equipped units gain +15% ATK (lasts 30 seconds)=仅对术师和辅助干员生效，使装备者攻击力+15%（持续30秒）
Can only be equipped to Caster and Supporter Operators; equipped units gain +17% (+2%) ATK (lasts 30 seconds)=仅对术师和辅助干员生效，使装备者攻击力+17%（+2%）（持续30秒）
Can only be equipped to Caster and Supporter Operators; equipped units gain +17% <@ba.talpu>(+2%)</> ATK (lasts 30 seconds)=仅对术师和辅助干员生效，使装备者攻击力+17%<@ba.talpu>（+2%）</>（持续30秒）
Can only be equipped to Caster and Supporter Operators; equipped units gain +18% ATK (lasts 30 seconds)=仅对术师和辅助干员生效，使装备者攻击力+18%（持续30秒）
Can only be equipped to Caster and Supporter Operators; equipped units gain +20% (+2%) ATK (lasts 30 seconds)=仅对术师和辅助干员生效，使装备者攻击力+20%（+2%）（持续30秒）
Can only be equipped to Caster and Supporter Operators; equipped units gain +20% <@ba.talpu>(+2%)</> ATK (lasts 30 seconds)=仅对术师和辅助干员生效，使装备者攻击力+20%<@ba.talpu>（+2%）</>（持续30秒）
Can only be equipped to Caster and Supporter Operators; equipped units gain +20% ATK (lasts 30 seconds)=仅对术师和辅助干员生效的可靠电池，使装备者攻击力+20%（持续30秒）
Can only be equipped to Caster and Supporter Operators; equipped units gain +22% (+2%) ATK (lasts 30 seconds)=仅对术师和辅助干员生效，使装备者攻击力+22%（+2%）（持续30秒）
Can only be equipped to Caster and Supporter Operators; equipped units gain +22% <@ba.talpu>(+2%)</> ATK (lasts 30 seconds)=仅对术师和辅助干员生效，使装备者攻击力+22%<@ba.talpu>（+2%）</>（持续30秒）
Can only be equipped to Caster and Supporter Operators; equipped units gain +5% ATK (lasts 20 seconds)=仅对术师和辅助干员生效，使装备者攻击力+5%（持续20秒）
Can only be equipped to Caster and Supporter Operators; equipped units gain +7% (+2%) ATK (lasts 20 seconds)=仅对术师和辅助干员生效的可靠电池，使装备者攻击力+7%（+2%）（持续20秒）
Can only be equipped to Caster and Supporter Operators; equipped units gain +7% <@ba.talpu>(+2%)</> ATK (lasts 20 seconds)=仅对术师和辅助干员生效的可靠电池，使装备者攻击力+7%<@ba.talpu>（+2%）</>（持续20秒）
Can only be used on grass tiles to attract 1 Originium Slug when triggered. Expires after 1 trigger=仅能部署在草丛地块，技能触发时吸引1只源石虫；触发1次后失效
Can only be used on grass tiles to attract 1 Originium Slug when triggered. Expires after 2 triggers=仅能部署在草丛地块，技能触发时吸引1只源石虫；触发2次后失效
Can only be used on grass tiles to attract 1 Originium Slug when triggered. Expires after 3 triggers=仅能部署在草丛地块，技能触发时吸引1只源石虫；触发3次后失效
Can only obtain one=只能获得其一
Can only obtain trophies from Team Simulation=只有在联合模拟中才能获得奖杯
Can only re-add Logistics Operators at the start of a new cycle if evacuated=撤出后，只能在新的生息周开始时重新添加后勤干员
Can only re-add Logistics Operators at the start of a new cycle if evacuated, and buffs will be <color\=#d12524>lost</color>=撤出后，只能在新的生息周开始时重新添加后勤干员，且将会<color\=#d12524>损失</color>干员增益
Can only re-add Logistics Operators at the start of a new cycle if evacuated, and buffs will be lost=撤出后，只能在新的生息周开始时重新添加后勤干员，且将会损失干员增益
Can only use melee attacks once snowball is thrown=抛出雪球后只能进行近战攻击
Can only view teammates' battlefields during Rest Phase=仅可在休整期查看队友战场
Can pass through a blocking unit once when HP drops to below 50%.=生命值降至一半时，能够穿过一次阻挡其的单位
Can pass through Operators if blocked.=被阻挡时可以快速移动至其身后
Can people really cut everything loose without looking back, even shatter the order that was there, all to chase ideals? That's a dedication that... I can comprehend, but can't identify with. I know you all have your own beliefs at Rhodes Island, too. Here's hoping we don't come into direct conflict one day, Doctor.=为追求理想，人真的可以将一切弃之不顾，不惜将现有的秩序都打破？这种执着......我可以理解，但不能认同。我知道罗德岛也有你们自己的信念，希望我们不会有直接冲突的一天，博士。
Can perform a charged attack, dealing a large amount of Arts Damage to all nearby allied units with a <$ba.stun>Stun</> effect=可以发动蓄力攻击对目标及其周围所有我方单位造成大量法术伤害并使其<$ba.stun>晕眩</>
Can perform a charged attack, dealing a large amount of Arts Damage to all nearby allied units with a Stun effect=可以发动蓄力攻击对目标及其周围所有我方单位造成大量法术伤害并使其晕眩
Can perform long-ranged attacks that inflict <$ba.cold>Cold</>=远程攻击并附加<$ba.cold>寒冷</>
Can perform long-ranged attacks that inflict Cold=远程攻击并附加寒冷
Can pick up and retain up to 3 Soul Maelstroms.=可以拾取并最多同时保有三个魂灵涡流
Can pick up Building Materials that it passes by (no limit).=经过待携带的建材资源时可将其拾取（不限数量）
Can pick up Soul Maelstroms. Recovers HP when picking up a Soul Maelstrom.=可以捕获魂灵涡流，捕获魂灵涡流时，恢复自身一定生命值
Can plant Hope in Shu's fields=可以将希望种入黍的田地中
Can produce <Gatherers> to gather from <Thickets>, <Monoliths>, and <Strange Ore Veins>, with a bonus when gathering from <Monoliths>. Limit of 3=可以生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，更擅长采集<巨大岩石>，最多生产3台
Can produce <Gatherers> to gather from <Thickets>, <Monoliths>, and <Strange Ore Veins>, with a bonus when gathering from <Strange Ore Veins>. Limit of 4=可以生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，更擅长采集<奇异矿脉>，最多生产4台
Can produce <Gatherers> to gather from <Thickets>, <Monoliths>, and <Strange Ore Veins>, with a bonus when gathering from <Thickets>. Limit of 3=可以生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，更擅长采集<杂木林>，最多生产3台
Can raise beasts in Corrals; they will have a chance to produce ingredients=可以畜养在兽栏内；被畜养时，有概率产出食材
Can raise captured beasts; domesticated beasts have a chance to produce ingredients=可以畜养捕获的狩猎物；畜养狩猎物时，有概率产出食材
Can recruit 1 Operator of a random class=可以招募一名随机职业的干员
Can recruit 2 Operators of random classes=可以招募随机2个职业的干员
Can recruit an Operator 1 level higher than the current Supply Level for free=可免费招募一名比当前补给等级高一级的干员
Can recruit one Operator of a random class and gain 4 Originium Ingots=可以招募一名随机职业的干员并获得4源石锭
Can redeem an outfit in the latest season of Rhodes Fashion Review.=可兑换一件处于最新一期罗德岛风尚回顾范围内的时装。
Can refresh 'Rogue Trader' items once=“诡意行商”节点可以刷新1次商品
Can release 1 type of industrial material when Danger Level increases=危险等级提升时，可以选择释放一种工业原料
Can rescue the trapped <@ba.vup>Expert Facility Builders</> by defeating the surrounding guards=击杀周围看守的敌人时，可以解救被困的<@ba.vup>高级设施建筑工</>
Can rescue the trapped Expert Facility Builders by defeating the surrounding guards=击杀周围看守的敌人时，可以解救被困的高级设施建筑工
Can revive in the next phase=下个阶段可复活
Can ride <Saltfin Breakers>, gaining some of their abilities=可以骑乘<裂地盐鳞>并获得其部分能力
Can ride <Saltfin Shakers>, gaining some of their abilities=可以骑乘<撼地盐鳞>并获得其部分能力
Can scout the visible area within a certain range=可以侦察范围内的视野
Can scout the visible area within the entire node=可以侦察整个节点内的视野
Can Shift enemies by using skills\nCan be deployed on Ranged Tiles=技能可以使敌人产生位移\n可以放置于远程位
Can Shift enemies by using skills; increases the strength of the shift by 1 degree when dragging enemies far away towards herself\nCan be deployed on Ranged tiles=技能可以使敌人产生位移，向自身拖拽较远的敌人时力度提升一个等级\n可以放置于远程位
Can spend DP to strengthen combat abilities=可消耗部署费用来强化作战能力
Can stack=持续叠加
Can stack with a Fashion Street 'Hearty Heavy' and is capable of long-range attacks after combining=与风情街“操盘手”一起“叠叠乐”，组合后可以进行远程攻击
Can stack with a Fashion Street 'Robust Heavy' and is capable of long-range attacks after combining=与风情街“健美操盘手”一起“叠叠乐”，组合后可以进行远程攻击
Can stack with a Hot Spring 'Jolly Rascal' and leaves Carmine Steam on tiles it travels over after combining=与温泉“乐淘淘气包”一起“叠叠乐”，组合后会使经过地块产生洋红蒸汽
Can stack with a Hot Spring 'Mischievous Rascal' and leaves Carmine Steam on tiles it travels over after combining=与温泉“淘气包”一起“叠叠乐”，组合后会使经过地块产生洋红蒸汽
Can stop <Self-Driving Carts>=可以拦下<自走车>
Can stop attacking to continually increase Blood Debt=可以停止攻击，使血债账款持续增加
Can Stun multiple targets=能使多名单位晕眩
Can summon 2 Tentacles to help in combat=可以使用两个触手召唤物来协助作战
Can summon 3 Buggy Cams; Buggy Cams will reveal <$ba.invisible>Invisible</> enemies within the surrounding 8 tiles=可以使用3个移动摄影车。摄影车周围8格内敌人的<$ba.invisible>隐匿</>效果失效
Can summon 3 Buggy Cams; Buggy Cams will reveal Invisible enemies within the surrounding 8 tiles=可以使用3个移动摄影车。摄影车周围8格内敌人的隐匿效果失效
Can summon 3 Clockwork Fowlbeasts. Clockwork Fowlbeasts and Sand Reckoner deal 10% more damage to Machine enemies=可以使用3个发条羽兽召唤物。发条羽兽和衡沙对机械敌人伤害提升10%
Can summon 3 Robotters; Enemies have -10 ASPD when blocked by Robotters=可以使用3个机械水獭召唤物。被机械水獭阻挡的敌人攻击速度-10
Can summon 3 Tentacles to help in combat=可以使用三个触手召唤物来协助作战
Can summon 4 Buggy Cams; Buggy Cams will reveal <$ba.invisible>Invisible</> enemies within the surrounding 8 tiles=可以使用4个移动摄影车。摄影车周围8格内敌人的<$ba.invisible>隐匿</>效果失效
Can summon 4 Buggy Cams; Buggy Cams will reveal Invisible enemies within the surrounding 8 tiles=可以使用4个移动摄影车。摄影车周围8格内敌人的隐匿效果失效
Can summon 4 Clockwork Fowlbeasts. Clockwork Fowlbeasts and Sand Reckoner deal 20% more damage to Machine enemies=可以使用4个发条羽兽召唤物。发条羽兽和衡沙对机械敌人伤害提升20%
Can summon 4 Robotters; Enemies have -25 ASPD when blocked by Robotters=可以使用4个机械水獭召唤物。被机械水獭阻挡的敌人攻击速度-25
Can summon 4 Tentacles to help in combat=可以使用四个触手召唤物来协助作战
Can summon 4 Tentacles to help in combat. Tentacle Max HP +10%=可以使用四个触手召唤物来协助作战。触手生命上限+10%
Can summon 4 Tentacles to help in combat. Tentacle Max HP +15%=可以使用四个触手召唤物来协助作战。触手生命上限+15%
Can summon 5 Buggy Cams; Buggy Cams will reveal <$ba.invisible>Invisible</> enemies within the surrounding 8 tiles=可以使用5个移动摄影车。摄影车周围8格内敌人的<$ba.invisible>隐匿</>效果失效
Can summon 5 Buggy Cams; Buggy Cams will reveal <$ba.invisible>Invisible</> enemies within the surrounding 8 tiles and inflict -5% Movement Speed=可以使用5个移动摄影车。摄影车周围8格内敌人的<$ba.invisible>隐匿</>效果失效且移动速度-5%
Can summon 5 Buggy Cams; Buggy Cams will reveal <$ba.invisible>Invisible</> enemies within the surrounding 8 tiles and inflict -8% Movement Speed=可以使用5个移动摄影车。摄影车周围8格内敌人的<$ba.invisible>隐匿</>效果失效且移动速度-8%
Can summon 5 Buggy Cams; Buggy Cams will reveal Invisible enemies within the surrounding 8 tiles=可以使用5个移动摄影车。摄影车周围8格内敌人的隐匿效果失效
Can summon 5 Buggy Cams; Buggy Cams will reveal Invisible enemies within the surrounding 8 tiles and inflict -5% Movement Speed=可以使用5个移动摄影车。摄影车周围8格内敌人的隐匿效果失效且移动速度-5%
Can summon 5 Buggy Cams; Buggy Cams will reveal Invisible enemies within the surrounding 8 tiles and inflict -8% Movement Speed=可以使用5个移动摄影车。摄影车周围8格内敌人的隐匿效果失效且移动速度-8%
Can summon 5 Clockwork Fowlbeasts. Clockwork Fowlbeasts and Sand Reckoner deal 20% more damage to Machine enemies=可以使用5个发条羽兽召唤物。发条羽兽和衡沙对机械敌人伤害提升20%
Can summon 5 Clockwork Fowlbeasts. Clockwork Fowlbeasts and Sand Reckoner deal 20% more damage to Machine enemies, and Clockwork Fowlbeasts gain ASPD +5=可以使用5个发条羽兽，发条羽兽和衡沙对机械敌人伤害提升20%，发条羽兽攻击速度+5
Can summon 5 Clockwork Fowlbeasts. Clockwork Fowlbeasts and Sand Reckoner deal 20% more damage to Machine enemies, and Clockwork Fowlbeasts gain ASPD +8=可以使用5个发条羽兽，发条羽兽和衡沙对机械敌人伤害提升20%，发条羽兽攻击速度+8
Can summon 5 Robotters; Enemies have -25 ASPD when blocked by Robotters=可以使用5个机械水獭召唤物。被机械水獭阻挡的敌人攻击速度-25
Can summon 5 Robotters; Enemies have -28 ASPD when blocked by Robotters=可以使用5个机械水獭召唤物。被机械水獭阻挡的敌人攻击速度-28
Can summon 5 Robotters; Enemies have -30 ASPD when blocked by Robotters=可以使用5个机械水獭召唤物。被机械水獭阻挡的敌人攻击速度-30
Can summon a 'Typewriter' for 15s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time=可使用一个持续15秒的“打字机”，“打字机”拥有和自己一样的技能，拥有独立的再部署时间
Can summon a 'Typewriter' for 20s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time=可使用一个持续20秒的“打字机”，“打字机”拥有和自己一样的技能，拥有独立的再部署时间
Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time=可使用一个持续25秒的“打字机”，“打字机”拥有和自己一样的技能，拥有独立的再部署时间
Can summon a clone with the same abilities as Phantom, but has its own redeployment time=可以使用一个虚影，虚影拥有和自己一样的技能，拥有独立的再部署时间
Can summon a Flowing Shape to assist in combat. Flowing Shapes can copy all of an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, ability of obtaining a special trait depending on whether in melee or ranged form), gains 5 SP immediately after first deployment, and will respawn 25 seconds after being defeated.=可召唤流形来复制待部署干员的全部属性（生命上限、攻击、防御、法抗、阻挡数、攻击间隔、攻击范围、伤害类型、根据近/远程位获得特殊特性）协助作战，首次部署后立即获得5点技力，其被击败后会在25秒后自动刷新
Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, ability of obtaining a special trait depending on whether in melee or ranged form), gains 5 SP immediately after first deployment, and will respawn 25 seconds after being defeated.=可召唤流形来复制待部署干员的大部分属性（生命上限、攻击、防御、法抗、阻挡数、攻击间隔、攻击范围、伤害类型、根据近/远程位获得特殊特性）协助作战，首次部署后立即获得5点技力，其被击败后会在25秒后自动刷新
Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form), will respawn 25 seconds after being defeated=可召唤流形来复制待部署干员的大部分属性（生命上限、攻击、防御、法抗、阻挡数、攻击间隔、攻击范围、伤害类型、根据近/远程位获得特殊特性）协助作战，其被击败后会在25秒后自动刷新
Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form), will respawn 28 seconds after being defeated=可召唤流形来复制待部署干员的部分属性（生命上限、攻击、防御、法抗、阻挡数、攻击间隔、攻击范围、伤害类型、根据近/远程位获得特殊特性）协助作战，其被击败后会在28秒后自动刷新
Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form), will respawn 30 seconds after being defeated=可召唤流形来复制待部署干员的少量属性（生命上限、攻击、防御、法抗、阻挡数、攻击间隔、攻击范围、伤害类型、根据近/远程位获得特殊特性）协助作战，其被击败后会在30秒后自动刷新
Can summon a much stronger 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time=可使用一个持续25秒属性更强的“打字机”，“打字机”拥有和自己一样的技能，拥有独立的再部署时间
Can summon a Slumberfoot to assist in combat from a Tactical Point; The Slumberfoot will automatically respawn 15s after being defeated=可以在战术点召唤眠兽协助作战，其被击败后会在15秒后自动刷新
Can summon a Slumberfoot to assist in combat from a Tactical Point; The Slumberfoot will automatically respawn 17s after being defeated=可以在战术点召唤眠兽协助作战，其被击败后会在17秒后自动刷新
Can summon a Slumberfoot to assist in combat from a Tactical Point; The Slumberfoot will automatically respawn 20s after being defeated=可以在战术点召唤眠兽协助作战，其被击败后会在20秒后自动刷新
Can summon a stronger 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time=可使用一个持续25秒属性较强的“打字机”，“打字机”拥有和自己一样的技能，拥有独立的再部署时间
Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time=可以使用一个属性更强的虚影，虚影拥有和自己一样的技能，拥有独立的再部署时间
Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time; in <@ba.kw>Integrated Strategies</>, deploying the clone will refresh Phantom's skill (can stack skill effect up to 8 times)=可以使用一个属性更强的虚影，虚影拥有和自己一样的技能，拥有独立的再部署时间；在<@ba.kw>集成战略</>中，部署虚影时自身再次释放技能（最多同时叠加8次技能效果）
Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time; in <@ba.kw>Integrated Strategies</>, the clone does not take up a deployment slot, and deploying the clone will refresh Phantom's skill (can stack skill effect up to 8 times)=可以使用一个属性更强的虚影，虚影拥有和自己一样的技能，拥有独立的再部署时间；在<@ba.kw>集成战略</>中，虚影不占用部署位，且部署虚影时自身再次释放技能（最多同时叠加8次技能效果）
Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time; in Integrated Strategies, deploying the clone will refresh Phantom's skill (can stack skill effect up to 8 times)=可以使用一个属性更强的虚影，虚影拥有和自己一样的技能，拥有独立的再部署时间；在集成战略中，部署虚影时自身再次释放技能（最多同时叠加8次技能效果）
Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time; in Integrated Strategies, the clone does not take up a deployment slot, and deploying the clone will refresh Phantom's skill (can stack skill effect up to 8 times)=可以使用一个属性更强的虚影，虚影拥有和自己一样的技能，拥有独立的再部署时间；在集成战略中，虚影不占用部署位，且部署虚影时自身再次释放技能（最多同时叠加8次技能效果）
Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time; while both Phantom and the clone are present, both have +10% ATK=可以使用一个属性更强的虚影，虚影拥有和自己一样的技能，拥有独立的再部署时间；本体和虚影同时在场时，攻击力各+10%
Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)=可以在战术点召唤由初始两只“狼影”构成的狼群协助作战，“狼影”的数量每25秒增加一只（至多3只；每只“狼影”使狼群阻挡数+1且攻击额外造成一次伤害）
Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 27 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)=可以在战术点召唤由初始两只“狼影”构成的狼群协助作战，“狼影”的数量每27秒增加一只（至多3只；每只“狼影”使狼群阻挡数+1且攻击额外造成一次伤害）
Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 30 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)=可以在战术点召唤由初始两只“狼影”构成的狼群协助作战，“狼影”的数量每30秒增加一只（至多3只；每只“狼影”使狼群阻挡数+1且攻击额外造成一次伤害）
Can summon a Wolfpack initially consisting of 3 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by +1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage; each 'Wolf Shadow' lost gives the Wolfpack 30% Physical Dodge for 7 seconds)=可以在战术点召唤由初始三只“狼影”构成的狼群协助作战，“狼影”的数量每25秒增加一只（至多3只；每只“狼影”使狼群阻挡数+1且攻击额外造成一次伤害，每次“狼影”损失时使狼群7秒内获得30%的物理闪避）
Can summon a Wolfpack initially consisting of 3 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by +1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage; each 'Wolf Shadow' lost gives the Wolfpack 50% Physical Dodge for 10 seconds)=可以在战术点召唤由初始三只“狼影”构成的狼群协助作战，“狼影”的数量每25秒增加一只（至多3只；每只“狼影”使狼群阻挡数+1且攻击额外造成一次伤害，每次“狼影”损失时使狼群10秒内获得50%的物理闪避）
Can summon an even stronger clone with the same abilities as Phantom, but has its own redeployment time; while both Phantom and the clone are present, both have +10% ATK=可以使用一个属性进一步增强的虚影，虚影拥有和自己一样的技能，拥有独立的再部署时间；本体和虚影同时在场时，攻击力各+10%
Can summon Cherry-3 to assist in combat from a Tactical Point; after being defeated, Cherry-3 will spawn Wreckage in the four adjacent tiles, then automatically respawn 15s later=可以在战术点召唤樱桃三号协助作战，其被击败后会在15秒后自动刷新，并在周围四格生成残骸
Can summon Cherry-3 to assist in combat from a Tactical Point; after being defeated, Cherry-3 will spawn Wreckage in the four adjacent tiles, then automatically respawn 17s later=可以在战术点召唤樱桃三号协助作战，其被击败后会在17秒后自动刷新，并在周围四格生成残骸
Can summon Cherry-3 to assist in combat from a Tactical Point; after being defeated, Cherry-3 will spawn Wreckage in the four adjacent tiles, then automatically respawn 20s later=可以在战术点召唤樱桃三号协助作战，其被击败后会在20秒后自动刷新，并在周围四格生成残骸
Can summon Cherry-3 to assist in combat from a Tactical Point; after being defeated, Cherry-3 will spawn Wreckage with even higher HP in the four adjacent tiles, then automatically respawn 15s later=可以在战术点召唤樱桃三号协助作战，其被击败后会在15秒后自动刷新，并在周围四格生成生命值进一步提高的残骸
Can summon Cherry-3 to assist in combat from a Tactical Point; after being defeated, Cherry-3 will spawn Wreckage with higher HP in the four adjacent tiles, then automatically respawn 15s later=可以在战术点召唤樱桃三号协助作战，其被击败后会在15秒后自动刷新，并在周围四格生成生命值更高的残骸
Can summon Metal Crabs to assist in combat from a Tactical Point; Metal Crabs have DEF +10% when blocking and automatically respawn 15s after being defeated.=可以在战术点召唤磐蟹协助作战，磐蟹阻挡敌人时防御力+10%，其被击败后会在15秒后自动刷新
Can summon Metal Crabs to assist in combat from a Tactical Point; Metal Crabs have DEF +15% when blocking and automatically respawn 15s after being defeated.=可以在战术点召唤磐蟹协助作战，磐蟹阻挡敌人时防御力+15%，其被击败后会在15秒后自动刷新
Can summon Metal Crabs to assist in combat from a Tactical Point; Metal Crabs will automatically respawn 15s after being defeated=可以在战术点召唤磐蟹协助作战，其被击败后会在15秒后自动刷新
Can summon Metal Crabs to assist in combat from a Tactical Point; Metal Crabs will automatically respawn 17s after being defeated=可以在战术点召唤磐蟹协助作战，其被击败后会在17秒后自动刷新
Can summon Metal Crabs to assist in combat from a Tactical Point; Metal Crabs will automatically respawn 20s after being defeated=可以在战术点召唤磐蟹协助作战，其被击败后会在20秒后自动刷新
Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second=可以使用幻影。幻影无法攻击和阻挡敌人，拥有75法术抗性，30%的物理闪避，并且更容易吸引敌人的攻击，同时每秒流失3%的最大生命
Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second; Nightingale gains 3 Phantoms on deployment=可以使用幻影。幻影无法攻击和阻挡敌人，拥有75法术抗性，30%的物理闪避，并且更容易吸引敌人的攻击，同时每秒流失3%的最大生命；夜莺部署时获得3个幻影
Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 40% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second; Nightingale gains 3 Phantoms on deployment=可以使用幻影。幻影无法攻击和阻挡敌人，拥有75法术抗性，40%的物理闪避，并且更容易吸引敌人的攻击，同时每秒流失3%的最大生命；夜莺部署时获得3个幻影
Can switch between initial state and the following state:\nAttack range becomes 4 adjacent tiles, ASPD +10, gains 30% Physical Dodge, and attacks all blocked enemies=可以在下列状态和初始状态间切换：\n攻击范围改为自身周围4格，攻击速度+10，获得30%的物理闪避，同时攻击阻挡的所有敌人
Can switch between initial state and the following state:\nAttack range becomes 4 adjacent tiles, ASPD +15, gains 30% Physical Dodge, and attacks all blocked enemies=可以在下列状态和初始状态间切换：\n攻击范围改为自身周围4格，攻击速度+15，获得30%的物理闪避，同时攻击阻挡的所有敌人
Can switch between initial state and the following state:\nAttack range becomes 4 adjacent tiles, ASPD +20, gains 30% Physical Dodge, and attacks all blocked enemies=可以在下列状态和初始状态间切换：\n攻击范围改为自身周围4格，攻击速度+20，获得30%的物理闪避，同时攻击阻挡的所有敌人
Can switch between initial state and the following state:\nAttack range becomes 4 adjacent tiles, ASPD +25, gains 35% Physical Dodge, and attacks all blocked enemies=可以在下列状态和初始状态间切换：\n攻击范围改为自身周围4格，攻击速度+25，获得35%的物理闪避，同时攻击阻挡的所有敌人
Can switch between initial state and the following state:\nAttack range becomes 4 adjacent tiles, ASPD +30, gains 35% Physical Dodge, and attacks all blocked enemies=可以在下列状态和初始状态间切换：\n攻击范围改为自身周围4格，攻击速度+30，获得35%的物理闪避，同时攻击阻挡的所有敌人
Can switch between initial state and the following state:\nAttack range becomes 4 adjacent tiles, ASPD +35, gains 35% Physical Dodge, and attacks all blocked enemies=可以在下列状态和初始状态间切换：\n攻击范围改为自身周围4格，攻击速度+35，获得35%的物理闪避，同时攻击阻挡的所有敌人
Can switch between initial state and the following state:\nAttack range becomes 4 adjacent tiles, ASPD +40, gains 45% Physical Dodge, and attacks all blocked enemies=可以在下列状态和初始状态间切换：\n攻击范围改为自身周围4格，攻击速度+40，获得45%的物理闪避，同时攻击阻挡的所有敌人
Can switch between initial state and the following state:\nAttack range becomes 4 adjacent tiles, ASPD +{attack_speed}, gains {prob:0%} Physical Dodge, and attacks all blocked enemies=可以在下列状态和初始状态间切换：\n攻击范围改为自身周围4格，攻击速度+{attack_speed}，获得{prob:0%}的物理闪避，同时攻击阻挡的所有敌人
Can switch between initial state and the following state:\nAttack range becomes 4 adjacent tiles, gains 20% Physical Dodge, and attacks all blocked enemies=可以在下列状态和初始状态间切换：\n攻击范围改为自身周围4格，获得20%的物理闪避，同时攻击阻挡的所有敌人
Can switch between initial state and the following state:\nAttack range becomes 4 adjacent tiles, gains 25% Physical Dodge, and attacks all blocked enemies=可以在下列状态和初始状态间切换：\n攻击范围改为自身周围4格，获得25%的物理闪避，同时攻击阻挡的所有敌人
Can switch between initial state and the following state:\nAttack range becomes 4 adjacent tiles, gains 30% Physical Dodge, and attacks all blocked enemies=可以在下列状态和初始状态间切换：\n攻击范围改为自身周围4格，获得30%的物理闪避，同时攻击阻挡的所有敌人
Can switch between initial state and the following state:\nAttack range becomes 4 adjacent tiles, gains {prob:0%} Physical Dodge, and attacks all blocked enemies=可以在下列状态和初始状态间切换：\n攻击范围改为自身周围4格，获得{prob:0%}的物理闪避，同时攻击阻挡的所有敌人
Can switch between the default state and the following state:\nAttack range -1, boomerang projectiles deal 120% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces)=可以在下列状态和初始状态间切换：\n攻击距离-1，回旋投射物造成相当于攻击力120%的物理伤害，并且可以在敌人间重复弹射（最多弹跳3次）
Can switch between the default state and the following state:\nAttack range -1, boomerang projectiles deal 125% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces)=可以在下列状态和初始状态间切换：\n攻击距离-1，回旋投射物造成相当于攻击力125%的物理伤害，并且可以在敌人间重复弹射（最多弹跳3次）
Can switch between the default state and the following state:\nAttack range -1, boomerang projectiles deal 130% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces)=可以在下列状态和初始状态间切换：\n攻击距离-1，回旋投射物造成相当于攻击力130%的物理伤害，并且可以在敌人间重复弹射（最多弹跳3次）
Can switch between the default state and the following state:\nAttack range -1, boomerang projectiles deal 140% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces)=可以在下列状态和初始状态间切换：\n攻击距离-1，回旋投射物造成相当于攻击力140%的物理伤害，并且可以在敌人间重复弹射（最多弹跳3次）
Can switch between the default state and the following state:\nAttack range -1, boomerang projectiles deal 145% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces)=可以在下列状态和初始状态间切换：\n攻击距离-1，回旋投射物造成相当于攻击力145%的物理伤害，并且可以在敌人间重复弹射（最多弹跳3次）
Can switch between the default state and the following state:\nAttack range -1, boomerang projectiles deal 150% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces)=可以在下列状态和初始状态间切换：\n攻击距离-1，回旋投射物造成相当于攻击力150%的物理伤害，并且可以在敌人间重复弹射（最多弹跳3次）
Can switch between the default state and the following state:\nAttack range -1, boomerang projectiles deal 160% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces)=可以在下列状态和初始状态间切换：\n攻击距离-1，回旋投射物造成相当于攻击力160%的物理伤害，并且可以在敌人间重复弹射（最多弹跳3次）
Can switch between the default state and the following state:\nAttack range -1, boomerang projectiles deal 170% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces)=可以在下列状态和初始状态间切换：\n攻击距离-1，回旋投射物造成相当于攻击力170%的物理伤害，并且可以在敌人间重复弹射（最多弹跳3次）
Can switch between the default state and the following state:\nAttack range -1, boomerang projectiles deal 180% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces)=可以在下列状态和初始状态间切换：\n攻击距离-1，回旋投射物造成相当于攻击力180%的物理伤害，并且可以在敌人间重复弹射（最多弹跳3次）
Can switch between the default state and the following state:\nAttack range -1, boomerang projectiles deal 190% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces)=可以在下列状态和初始状态间切换：\n攻击距离-1，回旋投射物造成相当于攻击力190%的物理伤害，并且可以在敌人间重复弹射（最多弹跳3次）
Can switch between the default state and the following state:\nAttack range -1, boomerang projectiles deal {attack@atk_scale:0%} ATK as Physical damage, and repeatedly bounce between enemies (up to {attack@times} bounces)=可以在下列状态和初始状态间切换：\n攻击距离-1，回旋投射物造成相当于攻击力{attack@atk_scale:0%}的物理伤害，并且可以在敌人间重复弹射（最多弹跳{attack@times}次）
Can switch between the initial state and the following state:\nAttack interval slightly increased, ATK +10%, attacks slow the target for 0.7s.=可以在下列状态和初始状态间切换：\n攻击间隔略微增大，攻击力+10%，攻击使目标停顿0.7秒
Can switch between the initial state and the following state:\nAttack interval slightly increased, ATK +15%, attacks slow the target for 0.7s.=可以在下列状态和初始状态间切换：\n攻击间隔略微增大，攻击力+15%，攻击使目标停顿0.7秒
Can switch between the initial state and the following state:\nAttack interval slightly increased, ATK +20%, attacks slow the target for 0.7s.=可以在下列状态和初始状态间切换：\n攻击间隔略微增大，攻击力+20%，攻击使目标停顿0.7秒
Can switch between the initial state and the following state:\nAttack interval slightly increased, ATK +25%, attacks slow the target for 0.8s.=可以在下列状态和初始状态间切换：\n攻击间隔略微增大，攻击力+25%，攻击使目标停顿0.8秒
Can switch between the initial state and the following state:\nAttack interval slightly increased, ATK +30%, attacks slow the target for 0.8s.=可以在下列状态和初始状态间切换：\n攻击间隔略微增大，攻击力+30%，攻击使目标停顿0.8秒
Can switch between the initial state and the following state:\nAttack interval slightly increased, ATK +35%, attacks slow the target for 0.8s.=可以在下列状态和初始状态间切换：\n攻击间隔略微增大，攻击力+35%，攻击使目标停顿0.8秒
Can switch between the initial state and the following state:\nAttack interval slightly increased, ATK +40%, attacks slow the target for 0.9s.=可以在下列状态和初始状态间切换：\n攻击间隔略微增大，攻击力+40%，攻击使目标停顿0.9秒
Can switch between the initial state and the following state:\nAttack interval slightly increased, ATK +45%, attacks slow the target for 0.9s.=可以在下列状态和初始状态间切换：\n攻击间隔略微增大，攻击力+45%，攻击使目标停顿0.9秒
Can switch between the initial state and the following state:\nAttack interval slightly increased, ATK +50%, attacks slow the target for 1.0s.=可以在下列状态和初始状态间切换：\n攻击间隔略微增大，攻击力+50%，攻击使目标停顿1.0秒
Can switch between the initial state and the following state:\nAttack interval slightly increased, ATK +60%, attacks slow the target for 1.0s.=可以在下列状态和初始状态间切换：\n攻击间隔略微增大，攻击力+60%，攻击使目标停顿1.0秒
Can switch between the initial state and the following state:\nAttack interval slightly increased, ATK +{atk:0%}, attacks slow the target for {attack@sluggish:0.0}s.=可以在下列状态和初始状态间切换：\n攻击间隔略微增大，攻击力+{atk:0%}，攻击使目标停顿{attack@sluggish:0.0}秒
Can switch between the original state and the following state:\nDEF -20%, Attack Range reduces, ATK +80%, Block +1, attacks all blocked enemies, and restores 7.0% Max HP per second=可以在下列状态和初始状态间切换：\n防御力-20%，攻击距离缩短，攻击力+80%，阻挡数+1，同时攻击阻挡的所有敌人，每秒恢复最大生命的7.0%
Can switch between the original state and the following state:\nDEF -25%, Attack Range reduces, ATK +50%, Block +1, attacks all blocked enemies, and restores 5.0% Max HP per second=可以在下列状态和初始状态间切换：\n防御力-25%，攻击距离缩短，攻击力+50%，阻挡数+1，同时攻击阻挡的所有敌人，每秒恢复最大生命的5.0%
Can switch between the original state and the following state:\nDEF -25%, Attack Range reduces, ATK +60%, Block +1, attacks all blocked enemies, and restores 5.5% Max HP per second=可以在下列状态和初始状态间切换：\n防御力-25%，攻击距离缩短，攻击力+60%，阻挡数+1，同时攻击阻挡的所有敌人，每秒恢复最大生命的5.5%
Can switch between the original state and the following state:\nDEF -25%, Attack Range reduces, ATK +70%, Block +1, attacks all blocked enemies, and restores 6.0% Max HP per second=可以在下列状态和初始状态间切换：\n防御力-25%，攻击距离缩短，攻击力+70%，阻挡数+1，同时攻击阻挡的所有敌人，每秒恢复最大生命的6.0%
Can switch between the original state and the following state:\nDEF -30%, Attack Range reduces, ATK +20%, Block +1, attacks all blocked enemies, and restores 3.0% Max HP per second=可以在下列状态和初始状态间切换：\n防御力-30%，攻击距离缩短，攻击力+20%，阻挡数+1，同时攻击阻挡的所有敌人，每秒恢复最大生命的3.0%
Can switch between the original state and the following state:\nDEF -30%, Attack Range reduces, ATK +25%, Block +1, attacks all blocked enemies, and restores 3.0% Max HP per second=可以在下列状态和初始状态间切换：\n防御力-30%，攻击距离缩短，攻击力+25%，阻挡数+1，同时攻击阻挡的所有敌人，每秒恢复最大生命的3.0%
Can switch between the original state and the following state:\nDEF -30%, Attack Range reduces, ATK +30%, Block +1, attacks all blocked enemies, and restores 3.0% Max HP per second=可以在下列状态和初始状态间切换：\n防御力-30%，攻击距离缩短，攻击力+30%，阻挡数+1，同时攻击阻挡的所有敌人，每秒恢复最大生命的3.0%
Can switch between the original state and the following state:\nDEF -30%, Attack Range reduces, ATK +35%, Block +1, attacks all blocked enemies, and restores 4.0% Max HP per second=可以在下列状态和初始状态间切换：\n防御力-30%，攻击距离缩短，攻击力+35%，阻挡数+1，同时攻击阻挡的所有敌人，每秒恢复最大生命的4.0%
Can switch between the original state and the following state:\nDEF -30%, Attack Range reduces, ATK +40%, Block +1, attacks all blocked enemies, and restores 4.0% Max HP per second=可以在下列状态和初始状态间切换：\n防御力-30%，攻击距离缩短，攻击力+40%，阻挡数+1，同时攻击阻挡的所有敌人，每秒恢复最大生命的4.0%
Can switch between the original state and the following state:\nDEF -30%, Attack Range reduces, ATK +45%, Block +1, attacks all blocked enemies, and restores 4.0% Max HP per second=可以在下列状态和初始状态间切换：\n防御力-30%，攻击距离缩短，攻击力+45%，阻挡数+1，同时攻击阻挡的所有敌人，每秒恢复最大生命的4.0%
Can switch between the original state and the following state:\nDEF -{-def:0%}, Attack Range reduces, ATK +{atk:0%}, Block +{block_cnt}, attacks all blocked enemies, and restores {HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%} Max HP per second=可以在下列状态和初始状态间切换：\n防御力-{-def:0%}，攻击距离缩短，攻击力+{atk:0%}，阻挡数+{block_cnt}，同时攻击阻挡的所有敌人，每秒恢复最大生命的{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}
Can switch between the original state and the following state:\nRange reduces; DEF +100%; Restores HP by 6.0% of Max HP per second=可以在下列状态和初始状态间切换：\n攻击范围缩小，防御力+100%，每秒恢复最大生命的6.0%
Can switch between the original state and the following state:\nRange reduces; DEF +35%; Restores HP by 3.0% of Max HP per second=可以在下列状态和初始状态间切换：\n攻击范围缩小，防御力+35%，每秒恢复最大生命的3.0%
Can switch between the original state and the following state:\nRange reduces; DEF +40%; Restores HP by 3.0% of Max HP per second=可以在下列状态和初始状态间切换：\n攻击范围缩小，防御力+40%，每秒恢复最大生命的3.0%
Can switch between the original state and the following state:\nRange reduces; DEF +45%; Restores HP by 3.0% of Max HP per second=可以在下列状态和初始状态间切换：\n攻击范围缩小，防御力+45%，每秒恢复最大生命的3.0%
Can switch between the original state and the following state:\nRange reduces; DEF +50%; Restores HP by 3.5% of Max HP per second=可以在下列状态和初始状态间切换：\n攻击范围缩小，防御力+50%，每秒恢复最大生命的3.5%
Can switch between the original state and the following state:\nRange reduces; DEF +55%; Restores HP by 3.5% of Max HP per second=可以在下列状态和初始状态间切换：\n攻击范围缩小，防御力+55%，每秒恢复最大生命的3.5%
Can switch between the original state and the following state:\nRange reduces; DEF +60%; Restores HP by 3.5% of Max HP per second=可以在下列状态和初始状态间切换：\n攻击范围缩小，防御力+60%，每秒恢复最大生命的3.5%
Can switch between the original state and the following state:\nRange reduces; DEF +65%; Restores HP by 4.0% of Max HP per second=可以在下列状态和初始状态间切换：\n攻击范围缩小，防御力+65%，每秒恢复最大生命的4.0%
Can switch between the original state and the following state:\nRange reduces; DEF +75%; Restores HP by 4.5% of Max HP per second=可以在下列状态和初始状态间切换：\n攻击范围缩小，防御力+75%，每秒恢复最大生命的4.5%
Can switch between the original state and the following state:\nRange reduces; DEF +85%; Restores HP by 5.0% of Max HP per second=可以在下列状态和初始状态间切换：\n攻击范围缩小，防御力+85%，每秒恢复最大生命的5.0%
Can switch between the original state and the following state:\nRange reduces; DEF +{def:0%}; Restores HP by {HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%} of Max HP per second=可以在下列状态和初始状态间切换：\n攻击范围缩小，防御力+{def:0%}，每秒恢复最大生命的{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}
Can temporarily block Monastery Inhabitants; will not change the enemy's route=可以暂时阻挡修道院居民，不改变敌人的行进路线
Can the knights hold on until they've clinched victory?=骑士的保鲜期能坚持到胜利吗？
Can the others keep up?=其他人跟得上吗？
Can the thread of life also be cut?=生命难道也可以裁剪吗？
Can this ship really make a difference? Even if there were doubts in his heart, Breogan could only continue down this path, for it was the one he had chosen.=这艘船真的能改变什么吗？就算心中有所疑虑，布雷奥甘也只能继续下去，这是他选择的路。
Can throw <@ba.kw>Alchemical Units</> to assist in combat=可以投掷<@ba.kw>炼金单元</>协助作战
Can throw a rock that inflicts a very long <$ba.stun>Stun</> (will not target a unit that is already <$ba.stun>Stunned</>)=可以投掷具有超长<$ba.stun>晕眩</>时间的石头（不会以已经被<$ba.stun>晕眩</>的单位作为目标）
Can throw a rock that inflicts a very long Stun (will not target a unit that is already Stunned)=可以投掷具有超长晕眩时间的石头（不会以已经被晕眩的单位作为目标）
Can throw Alchemical Units to assist in combat=可以投掷炼金单元协助作战
Can turn <Fresh Water> and <Iron Ore> into <Crude Gold>=可以用<清水>与<铁矿石>来合成<粗制赤金>
Can turn <Fresh Water> and <Stone> into <Crude Gold>=可以用<清水>与<石材>来合成<粗制赤金>
Can turn <Fresh Water> and <Wood> into <Crude Gold>=可以用<清水>与<木材>来合成<粗制赤金>
Can turn into an aerial unit for a period of time=可变成空中单位进行作战，持续一段时间
Can use 1 Ore 'Killer' (can hold up to 2); once an Ore 'Killer' is deployed, can be manually detonated after an arming period=可以使用1个矿石“杀手”（最多拥有2个），矿石“杀手”被部署后准备一段时间可以主动引爆
Can use 2 (+1) Ore 'Killers' (can hold up to 2); once an Ore 'Killer' is deployed, can be manually detonated after an arming period=可以使用2（+1）个矿石“杀手”（最多拥有2个），矿石“杀手”被部署后准备一段时间可以主动引爆
Can use 2 <@ba.talpu>(+1)</> Ore 'Killers' (can hold up to 2); once an Ore 'Killer' is deployed, can be manually detonated after an arming period=可以使用2<@ba.talpu>（+1）</>个矿石“杀手”（最多拥有2个），矿石“杀手”被部署后准备一段时间可以主动引爆
Can use 2 Ore 'Killers' (can hold up to 3); once an Ore 'Killer' is deployed, can be manually detonated after an arming period=可以使用2个矿石“杀手”（最多拥有3个），矿石“杀手”被部署后准备一段时间可以主动引爆
Can use 3 (+1) Ore 'Killers' (can hold up to 3); once an Ore 'Killer' is deployed, can be manually detonated after an arming period=可以使用3（+1）个矿石“杀手”（最多拥有3个），矿石“杀手”被部署后准备一段时间可以主动引爆
Can use 3 <@ba.talpu>(+1)</> Ore 'Killers' (can hold up to 3); once an Ore 'Killer' is deployed, can be manually detonated after an arming period=可以使用3<@ba.talpu>（+1）</>个矿石“杀手”（最多拥有3个），矿石“杀手”被部署后准备一段时间可以主动引爆
Can use 3 Ore 'Killers' (can hold up to 4); once an Ore 'Killer' is deployed, can be manually detonated after an arming period=可以使用3个矿石“杀手”（最多拥有4个），矿石“杀手”被部署后准备一段时间可以主动引爆
Can use 4 (+1) Ore 'Killers' (can hold up to 4); once an Ore 'Killer' is deployed, can be manually detonated after an arming period=可以使用4（+1）个矿石“杀手”（最多拥有4个），矿石“杀手”被部署后准备一段时间可以主动引爆
Can use 4 <@ba.talpu>(+1)</> Ore 'Killers' (can hold up to 4); once an Ore 'Killer' is deployed, can be manually detonated after an arming period=可以使用4<@ba.talpu>（+1）</>个矿石“杀手”（最多拥有4个），矿石“杀手”被部署后准备一段时间可以主动引爆
Can use a Mobile Riot Shield that lasts for 20 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 5%=可以使用一个持续20秒的机动盾牌，机动盾牌只能放置于涤火杰西卡四周，机动盾牌部署后，涤火杰西卡立刻转向盾牌且自身与身后的单位防御力+5%
Can use a Mobile Riot Shield that lasts for 20 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 8% (+3%)=可以使用一个持续20秒的机动盾牌，机动盾牌只能放置于涤火杰西卡四周，机动盾牌部署后，涤火杰西卡立刻转向盾牌且自身与身后的单位防御力+8%（+3%）
Can use a Mobile Riot Shield that lasts for 20 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 8% <@ba.talpu>(+3%)</>=可以使用一个持续20秒的机动盾牌，机动盾牌只能放置于涤火杰西卡四周，机动盾牌部署后，涤火杰西卡立刻转向盾牌且自身与身后的单位防御力+8%<@ba.talpu>（+3%）</>
Can use a Mobile Riot Shield that lasts for 35 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 10%=可以使用一个持续35秒的机动盾牌，机动盾牌只能放置于涤火杰西卡四周，机动盾牌部署后，涤火杰西卡立刻转向盾牌且自身与身后的单位防御力+10%
Can use a Mobile Riot Shield that lasts for 35 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 13% (+3%)=可以使用一个持续35秒的机动盾牌，机动盾牌只能放置于涤火杰西卡四周，机动盾牌部署后，涤火杰西卡立刻转向盾牌且自身与身后的单位防御力+13%（+3%）
Can use a Mobile Riot Shield that lasts for 35 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 13% <@ba.talpu>(+3%)</>=可以使用一个持续35秒的机动盾牌，机动盾牌只能放置于涤火杰西卡四周，机动盾牌部署后，涤火杰西卡立刻转向盾牌且自身与身后的单位防御力+13%<@ba.talpu>（+3%）</>
Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%=可以使用一个持续50秒的机动盾牌，机动盾牌只能放置于涤火杰西卡四周，机动盾牌部署后，涤火杰西卡立刻转向盾牌且自身与身后的单位防御力+15%
Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 18% (+3%)=可以使用一个持续50秒的机动盾牌，机动盾牌只能放置于涤火杰西卡四周，机动盾牌部署后，涤火杰西卡立刻转向盾牌且自身与身后的单位防御力+18%（+3%）
Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 18% <@ba.talpu>(+3%)</>=可以使用一个持续50秒的机动盾牌，机动盾牌只能放置于涤火杰西卡四周，机动盾牌部署后，涤火杰西卡立刻转向盾牌且自身与身后的单位防御力+18%<@ba.talpu>（+3%）</>
Can use a Seaborn that lasts for 15 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range=可以使用一个持续15秒的海嗣，海嗣的攻击范围视为自身攻击范围的延伸
Can use a Seaborn that lasts for 25 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range=可以使用一个持续25秒的海嗣，海嗣的攻击范围视为自身攻击范围的延伸
Can use a Seaborn that lasts for 28 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range; Seaborn Redeployment Time -3s=可以使用一个持续28秒的海嗣，海嗣的攻击范围视为自身攻击范围的延伸，海嗣的再部署时间-3秒
Can use a Seaborn that lasts for 30 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range; Seaborn Redeployment Time -5s=可以使用一个持续30秒的海嗣，海嗣的攻击范围视为自身攻击范围的延伸，海嗣的再部署时间-5秒
Can use a skill to automatically seize control of the nearest non-enemy controlled 'Gramophone'=释放技能直接夺取最近的非敌方“留声机”
Can use a skill to deal Physical damage in the surrounding area=会使用技能对周围造成物理伤害
Can use a stronger Mobile Riot Shield that lasts for 55 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%=可以使用一个持续55秒属性更强的机动盾牌，机动盾牌只能放置于涤火杰西卡四周，机动盾牌部署后，涤火杰西卡立刻转向盾牌且自身与身后的单位防御力+15%
Can use a stronger Mobile Riot Shield that lasts for 55 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 18% (+3%)=可以使用一个持续55秒属性更强的机动盾牌，机动盾牌只能放置于涤火杰西卡四周，机动盾牌部署后，涤火杰西卡立刻转向盾牌且自身与身后的单位防御力+18%（+3%）
Can use a stronger Mobile Riot Shield that lasts for 55 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 18% <@ba.talpu>(+3%)</>=可以使用一个持续55秒属性更强的机动盾牌，机动盾牌只能放置于涤火杰西卡四周，机动盾牌部署后，涤火杰西卡立刻转向盾牌且自身与身后的单位防御力+18%<@ba.talpu>（+3%）</>
Can use an even stronger Mobile Riot Shield that lasts for 60 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%=可以使用一个持续60秒属性进一步增强的机动盾牌，机动盾牌只能放置于涤火杰西卡四周，机动盾牌部署后，涤火杰西卡立刻转向盾牌且自身与身后的单位防御力+15%
Can use an even stronger Mobile Riot Shield that lasts for 60 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 18% (+3%)=可以使用一个持续60秒属性进一步增强的机动盾牌，机动盾牌只能放置于涤火杰西卡四周，机动盾牌部署后，涤火杰西卡立刻转向盾牌且自身与身后的单位防御力+18%（+3%）
Can use an even stronger Mobile Riot Shield that lasts for 60 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 18% <@ba.talpu>(+3%)</>=可以使用一个持续60秒属性进一步增强的机动盾牌，机动盾牌只能放置于涤火杰西卡四周，机动盾牌部署后，涤火杰西卡立刻转向盾牌且自身与身后的单位防御力+18%<@ba.talpu>（+3%）</>
Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0=可以使用并治疗Mon3tr，拥有25秒再部署时间，优先治疗自身和Mon3tr；Mon3tr不在凯尔希攻击范围内时防御力降至0
Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0; in <@ba.kw>Integrated Strategies</>, Mon3tr does not take up a deployment slot and has +25% Max HP and ATK=可以使用并治疗Mon3tr，拥有25秒再部署时间，优先治疗自身和Mon3tr；Mon3tr不在凯尔希攻击范围内时防御力降至0；在<@ba.kw>集成战略</>中，Mon3tr不占用部署位，生命上限和攻击力+25%
Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0; in <@ba.kw>Integrated Strategies</>, Mon3tr does not take up a deployment slot and has +50% Max HP and ATK, and receives 50% more healing=可以使用并治疗Mon3tr，拥有25秒再部署时间，优先治疗自身和Mon3tr；Mon3tr不在凯尔希攻击范围内时防御力降至0；在<@ba.kw>集成战略</>中，Mon3tr不占用部署位，生命上限和攻击力+50%且受到的治疗效果提升50%
Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0; in Integrated Strategies, Mon3tr does not take up a deployment slot and has +25% Max HP and ATK=可以使用并治疗Mon3tr，拥有25秒再部署时间，优先治疗自身和Mon3tr；Mon3tr不在凯尔希攻击范围内时防御力降至0；在集成战略中，Mon3tr不占用部署位，生命上限和攻击力+25%
Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0; in Integrated Strategies, Mon3tr does not take up a deployment slot and has +50% Max HP and ATK, and receives 50% more healing=可以使用并治疗Mon3tr，拥有25秒再部署时间，优先治疗自身和Mon3tr；Mon3tr不在凯尔希攻击范围内时防御力降至0；在集成战略中，Mon3tr不占用部署位，生命上限和攻击力+50%且受到的治疗效果提升50%
Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +12 ASPD and +15% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0=可以使用并治疗Mon3tr，拥有25秒再部署时间，优先治疗自身和Mon3tr；Mon3tr在凯尔希攻击范围内时攻击速度提高12，防御力提高15％；Mon3tr不在凯尔希攻击范围内时防御力降至0
Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +20 ASPD and +20% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0=可以使用并治疗Mon3tr，拥有25秒再部署时间，优先治疗自身和Mon3tr；Mon3tr在凯尔希攻击范围内时攻击速度提高20，防御力提高20％；Mon3tr不在凯尔希攻击范围内时防御力降至0
Can use and heal Mon3tr, and Mon3tr has a 30 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0=可以使用并治疗Mon3tr，拥有30秒再部署时间，优先治疗自身和Mon3tr；Mon3tr不在凯尔希攻击范围内时防御力降至0
Can use and heal Mon3tr, and Mon3tr has a 35 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0=可以使用并治疗Mon3tr，拥有35秒再部署时间，优先治疗自身和Mon3tr；Mon3tr不在凯尔希攻击范围内时防御力降至0
Can use explosives to deal heavy Physical damage to allied units=会使用爆破物，能对我方单位造成大量物理伤害
Can use long-ranged weapons to attack <Sapidity>=可使用远程武器攻击<饮啄>
Can use long-ranged weapons to attack <Ursus Civilians> and <Talulah, the Fighter>=可使用远程武器攻击<乌萨斯平民>与<斗士塔露拉>
Can use skills to deal Physical damage to the surrounding area; attacks and skills ignore a certain amount of DEF and inflict <$ba.dt.neural>Nervous Impairment</>=会使用技能对周围造成物理伤害，攻击和技能无视目标一定防御力且额外造成<$ba.dt.neural>神经损伤</>
Can use skills to deal Physical damage to the surrounding area; attacks and skills ignore a certain amount of DEF and inflict Nervous Impairment=会使用技能对周围造成物理伤害，攻击和技能无视目标一定防御力且额外造成神经损伤
Can use traps <@ba.kw>with a lower DP cost</> to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases=可以使用<@ba.kw>部署费用更低</>的陷阱来协助作战，但陷阱无法放置于敌人已在的格子中，可同时部署的陷阱数量提升
Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy</>=可以使用陷阱来协助作战，但陷阱无法放置于<@ba.kw>敌人已在</>的格子中
Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy=可以使用陷阱来协助作战，但陷阱无法放置于敌人已在的格子中
Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases=可以使用部署费用更低的陷阱来协助作战，但陷阱无法放置于敌人已在的格子中，可同时部署的陷阱数量提升
Can use up to 3 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill.=可以使用3个不阻挡敌人的无人机（最多同时部署3个），功能随技能选择而改变
Can use up to 3 summons (max 3 deployed at once). Summons’ effect changes based upon Skill=可以使用3个召唤物（最多同时部署3个），功能随技能选择而改变
Can use up to 4 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill.=可以使用4个不阻挡敌人的无人机（最多同时部署3个），功能随技能选择而改变
Can use up to 4 summons (max 3 deployed at once). Summons’ effect changes based upon Skill=可以使用4个召唤物（最多同时部署3个），功能随技能选择而改变
Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill.=可以使用5个不阻挡敌人的无人机（最多同时部署3个），功能随技能选择而改变
Can use up to 5 drones that do not block (max 4 deployed at once). Drones' effect changes based upon Skill.=可以使用5个不阻挡敌人的无人机（最多同时部署4个），功能随技能选择而改变
Can use up to 5 stronger drones that do not block (max 4 deployed at once). Drones' effect changes based upon Skill.=可以使用5个属性更强的不阻挡敌人的无人机（最多同时部署4个），功能随技能选择而改变
Can use up to 5 stronger summons (max 4 deployed at once). Summons' effect changes based upon Skill=可以使用5个属性更强的召唤物（最多同时部署4个），功能随技能选择而改变
Can use up to 5 summons (max 3 deployed at once), summons' effect changes based upon Skill; in [Sui's Garden of Grotesqueries], Raidian will retrieve summons in the 4 adjacent tiles, recovering 20% Max HP immediately, and her following attacks will deal an additional instance of Arts damage equal to 20% ATK (max 4 stacks)=可以使用5个召唤物（最多同时部署3个），功能随技能选择而改变。在【岁的界园志异】中，电弧会回收自身周围四格的召唤物，使自身立即回复20％最大生命值且之后攻击时对目标额外造成一次相当于攻击力20％的法术伤害（最多可叠加4次）
Can use up to 5 summons (max 3 deployed at once), summons' effect changes based upon Skill; in [Sui's Garden of Grotesqueries], Raidian will retrieve summons in the 4 adjacent tiles, recovering 25% Max HP immediately, and her following attacks will deal an additional instance of Arts damage equal to 30% ATK (max 4 stacks)=可以使用5个召唤物（最多同时部署3个），功能随技能选择而改变。在【岁的界园志异】中，电弧会回收自身周围四格的召唤物，使自身立即回复25％最大生命值且之后攻击时对目标额外造成一次相当于攻击力30％的法术伤害（最多可叠加4次）
Can use up to 5 summons (max 3 deployed at once), summons' effect changes based upon Skill; in [Sui's Garden of Grotesqueries], summons have 25% less Redeployment Time, and when defeated or retreated, Raidian recovers 1 SP=可以使用5个召唤物（最多同时部署3个），功能随技能选择而改变。在【岁的界园志异】中，召唤物再部署时间降低25％，且被击倒或撤退时电弧自身回复1点技力
Can use up to 5 summons (max 3 deployed at once), summons' effect changes based upon Skill; in [Sui's Garden of Grotesqueries], summons have 50% less Redeployment Time, and when defeated or retreated, Raidian recovers 2 SP=可以使用5个召唤物（最多同时部署3个），功能随技能选择而改变。在【岁的界园志异】中，召唤物再部署时间降低50％，且被击倒或撤退时电弧自身回复2点技力
Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill=可以使用5个召唤物（最多同时部署3个），功能随技能选择而改变
Can use up to 5 summons (max 4 deployed at once). Summons' effect changes based upon Skill=可以使用5个召唤物（最多同时部署4个），功能随技能选择而改变
Can we bring these up on deck, watch them outdoors?=我能不能把这些东西带到甲板上，到露天的地方去看？
can we do a callout yet=可以开喷了吗
Can we get straight to the point? I have to go to work soon.=不好意思，我等会儿还得去打工......能否快点进入正题？
Can we settle disputes some other way that's not direct conflict?=我们能不能用直接冲突以外的方法解决争端？
Can we use this sound sample recorded from the door of the Blood Knight's house as exclusive interview materials? There's not enough? Then, stitch it together with his last speech. Hurry up, we've also got to do an interview with Nearl. We'll throw it all together at the end.\n<@lv.item><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used=这份在血骑士家门口录的声音样本剪辑一下能不能当专访内容？不够？那把他上次的演讲拿过来拼接一下。要快，我们还得做一份临光专访，到时候一起发。\n<@lv.item><城市霓虹></>可以提供初始视野，使用后视野范围扩大
Can we use this sound sample recorded from the door of the Blood Knight's house as exclusive interview materials? There's not enough? Then, stitch it together with his last speech. Hurry up, we've also got to do an interview with Nearl. We'll throw it all together at the end.\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used=这份在血骑士家门口录的声音样本剪辑一下能不能当专访内容？不够？那把他上次的演讲拿过来拼接一下。要快，我们还得做一份临光专访，到时候一起发。\n<城市霓虹>可以提供初始视野，使用后视野范围扩大
Can we use this thing?=这玩意儿能用吗？
Can you be both hedonistic and head-over-heels in longing?=个人愉乐与倾情思慕，可否兼得？
Can you believe it? A simple trick like that and Dr. Kal'tsit's got the whole Glasgow Gangers on Rhodes Island. Wait, you knew all along? Haha! Come on, no need to dodge. There! A playful rap on the head, that's how we boxers respect our opponents after a match is done.=凯尔希医生当初居然用那么简单的小伎俩就把我们格拉斯哥帮给骗到罗德岛来了。等等，原来你早就知道？哈，不用躲我的拳头。大拳头敲大头，这可是我们拳赛后认可对手的礼仪。
Can you believe that High Priest said I've gotten fat ever since I came to Rhodes Island?! Although I suppose there's so much 'joy' here that I might have overindulged. It's a refreshing break from the usual. Lucian was right: Rhodes Island is not a bad place, and you make a decent yarn ball.\nHere is a special Petting Ticket. Consider it a token of gratitude.\n\n[The HR operator who delivered the letter scratches his head in confusion at how happy the Doctor seems to be at receiving a blank piece of paper. All he heard was a little 'meow' when the Doctor opened the letter.]=博士，大祭司竟说我来罗德岛后胖了一些。罗德岛上“愉悦”的情绪实在太多，不知不觉间我就品尝了不少，正好，我也可以换换我的口味。卢西恩说得没错，罗德岛这地方还算不错，你也是个还不错的毛线球。\n所以，我准许你拥有这个特别的摸摸券。\n\n【来送信的人事干员有些疑惑地挠了挠头，博士一副很高兴的样子，但那信纸上明明一片空白，他只在博士打开信封时听到了一声“喵呜”】
Can you defeat my little ones?=这些孩子，你赢得了吗？
Can you explain how these machines work? I've got a good memory, Magallan explained the structure of the research station last time, and I still remember it all... Well, at least, I think I do.=能不能给我讲解一下这些机关的用途？我记性很好，麦哲伦上次解释过科考站的构造，我现在还没忘......唔，应该没忘吧。
Can you feel it, the melodious emotions of that pianissimo?=感受到了吗？这弱奏的悠扬思绪。
Can you feel it? What a wonderful epoch.=感受到它带着的气息了吗？多么美妙的时代。
Can you feel your blood racing? Do you find this scene beautiful? If you're satisfied with the battle's outcome, then I haven't come here for naught.=感觉到血流加速了吗？觉得眼前的景象漂亮吗？要是你对这场战斗的结果满意，我就不算白跑一趟。
Can you fight enemies with stories? Fill stomachs with legends? What can we rely on? Where is the victory and future we believe in? In that instant, even she has doubts.\n<@lv.item><Reserved></> Operators skill SP costs increased\n<@lv.item><Fountain></> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<@lv.item><Immersed></> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=讲故事就能抵御敌人？听传说能够填饱肚子？我们还能倚仗什么？我们所信的胜利与未来又在哪里？那一刻，就连她自己，心中也产生了怀疑。\n<@lv.item><拘谨></>干员施放技能所需技力提升\n<@lv.item><喷泉水池></>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<@lv.item><入戏></>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
Can you fight enemies with stories? Fill stomachs with legends? What can we rely on? Where is the victory and future we believe in? In that instant, even she has doubts.\n<Reserved> Operators skill SP costs increased\n<Fountain> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<Immersed> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=讲故事就能抵御敌人？听传说能够填饱肚子？我们还能倚仗什么？我们所信的胜利与未来又在哪里？那一刻，就连她自己，心中也产生了怀疑。\n<拘谨>干员施放技能所需技力提升\n<喷泉水池>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<入戏>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
Can you guess who made these salted potatoes? W, Yeah. Hard to believe, huh? She actually cooks a lot more than Ines does. Try one, they're not bad. Mercenaries are good at taking lives, but there's a limit to one's energy. To hone our craft, we have to set aside everything else.=你能猜到这些盐土豆是谁做的吗？是W。很不可思议？她做饭的次数比伊内丝还要多。尝尝吧，很不错。佣兵必须是杀戮的专家，但人的精力毕竟有限，我们要精于此道，就得放下其他所有东西。
Can you hear it, the restorative vigor of that fortissimo?=听见了吗？这强奏的恢弘气势。
Can you not even do such a simple thing?=连这么简单的事情都做不好吗。
Can you offer nothing more?=仅此而已吗？
can you play greatest hardbass=点歌Greatest Hardbass
Can you see it within OpFor? The shadow of the past stands before you now. Witness yourself compelled to pick up arms anew, and charge upon a familiar silhouette... for they will come calling, again and again.\nCalm yourself. Drink some hot water.\n<@lv.rem><Command Terminal></>Deducts 1 Life Point if destroyed\n\n<@tu.ht>Garrison Effect: <Hymnoi Hero> will proceed to the Twilight Frontier</>=你能从假想敌身上看到什么？过去的影子就站在眼前，眼见自己又要拿起武器，向熟悉的身影发起进攻……它们总会一次次找上门来的。\n冷静一下。喝点热水吧。\n<@lv.rem><指挥终端></>被摧毁时扣1点关卡生命值\n\n<@tu.ht>驻守效果：<荷谟伊英雄>将前往黄昏秘境</>
Can you see it within OpFor? The shadow of the past stands before you now. Witness yourself compelled to pick up arms anew, and charge upon a familiar silhouette... for they will come calling, again and again.\nCalm yourself. Drink some hot water.\n<Command Terminal>Deducts 1 Life Point if destroyed\n\nGarrison Effect: <Hymnoi Hero> will proceed to the Twilight Frontier=你能从假想敌身上看到什么？过去的影子就站在眼前，眼见自己又要拿起武器，向熟悉的身影发起进攻……它们总会一次次找上门来的。\n冷静一下。喝点热水吧。\n<指挥终端>被摧毁时扣1点关卡生命值\n\n驻守效果：<荷谟伊英雄>将前往黄昏秘境
Can you skip to the part where you forget what to say=快进到忘词
Can you take a look at this proposal? Basically, I'll set Arts to play different background music in different areas, which will improve everyone's experience at leisure and work. I've left this area empty, because I thought you should set your own playlist for sleepless nights.=博士，帮我看看这份区域音乐设计提案吧。各个区域的背景音乐由术式相连，合适的乐曲能让大家不管工作还是娱乐都能更快进入状态。不过我没设计这里，你的失眠歌单总该由你自己来决定，对吧？
Can you talk to Amiya for me? Poor girl, her kind heart clouds her judgment. As far as I'm concerned, total annihilation is the only fitting end for the wicked.=你能劝一劝阿米娅吗？她那样还挺可怜的。善良只会蒙蔽她，对我来说......适合恶徒的只有毁灭一种结局。
Can your eyes keep up?=你的眼睛跟得上吗？
Can't Back Down=退无可退
Can't be healed by other units. Recovers 30 self HP every time this operator attacks an enemy (Upgraded after reaching Elite 1)=不成为其他角色的治疗目标，每次攻击到敌人后回复自身30生命（精英1后更新）
Can't be healed by other units. Recovers 50 self HP every time this operator attacks an enemy (Upgraded after reaching Elite 2)=不成为其他角色的治疗目标，每次攻击到敌人后回复自身50生命（精英2后更新）
Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy=不成为其他角色的治疗目标，每次攻击到敌人后回复自身70生命
Can't be healed by other units. Recovers <@ba.kw>30</> self HP every time this operator attacks an enemy (Upgraded after reaching Elite 1)=不成为其他角色的治疗目标，每次攻击到敌人后回复自身<@ba.kw>30</>生命（精英1后更新）
Can't be healed by other units. Recovers <@ba.kw>50</> self HP every time this operator attacks an enemy (Upgraded after reaching Elite 2)=不成为其他角色的治疗目标，每次攻击到敌人后回复自身<@ba.kw>50</>生命（精英2后更新）
Can't be healed by other units. Recovers <@ba.kw>70</> self HP every time this operator attacks an enemy=不成为其他角色的治疗目标，每次攻击到敌人后回复自身<@ba.kw>70</>生命
Can't be healed by other units. Recovers <@ba.kw>{value}</> self HP every time this operator attacks an enemy=不成为其他角色的治疗目标，每次攻击到敌人后回复自身<@ba.kw>{value}</>生命
Can't be healed by other units. Recovers <@ba.kw>{value}</> self HP every time this operator attacks an enemy (Upgraded after reaching Elite 1)=不成为其他角色的治疗目标，每次攻击到敌人后回复自身<@ba.kw>{value}</>生命（精英1后更新）
Can't be healed by other units. Recovers <@ba.kw>{value}</> self HP every time this operator attacks an enemy (Upgraded after reaching Elite 2)=不成为其他角色的治疗目标，每次攻击到敌人后回复自身<@ba.kw>{value}</>生命（精英2后更新）
Can't be healed by other units. Recovers {value} self HP every time this operator attacks an enemy=不成为其他角色的治疗目标，每次攻击到敌人后回复自身{value}生命
Can't be healed by other units. Recovers {value} self HP every time this operator attacks an enemy (Upgraded after reaching Elite 1)=不成为其他角色的治疗目标，每次攻击到敌人后回复自身{value}生命（精英1后更新）
Can't be healed by other units. Recovers {value} self HP every time this operator attacks an enemy (Upgraded after reaching Elite 2)=不成为其他角色的治疗目标，每次攻击到敌人后回复自身{value}生命（精英2后更新）
Can't believe the Doctor's a heavier sleeper than me...=博士竟然睡得比我还安稳呢......
Can't deploy melee unit on it. Impassable=不可放置单位，不可通行
Can't deploy melee unit on it. Passable=不可放置单位，可以通行
Can't hear the rain in here at all.... You know, Doctor, back when I was a kid, rainy days meant I couldn't go out to play. All I could do was stay in mama's workshop, helping her count screws, and listening to the pitter-patter of rain on the sheetmetal roof... But I don't mind days like that. You surprised?=在你这里听不到雨声啊。小时候下雨天我没地方可去，只能待在妈妈的工作间里，掰着指头帮妈妈数螺丝，听雨点噼里啪啦敲着屋顶的铁皮......猜不到吧，我不讨厌那样的日子。
Can't help feeling the itch... I might go and file for time off with Parliament.=有点手痒了......得找个机会向议会请假。
Can't just be all brawn.=光靠肌肉可不行。
Can't let 'em bully us. Let's go!=走！不能被他们欺负了。
Can't let them pass? I'm used to that sorta thing!=不让他们过就行了？这个我熟呀！
Can't lose if the opponent has no players left. If one swing doesn't do it, swing again.=众所周知：赢得球赛的最直接方式是解决对方的球员。阵地击人手疾风骤雨般的锤法足以放倒最强壮的球员，如果一锤不够，就再来一锤。
Can't lose if the opponent has no players left. If one swing doesn't... Nah, one swing always does it.=众所周知：赢得球赛的最直接方式是解决对方的球员。阵地击人手疾风骤雨般的锤法足以放倒最强壮的球员，如果一锤不够——不，一锤肯定够了。
Can't nail down what doesn't belong. Still, she'll rather enjoy today's match.=该留不住的都是留不住的。但今天的比武，很尽兴。
Can't rely on someone like this=可不能指望这样的人
Can't say I wrap my head around your job. Anything you want me to cook? Rice omelette, veggie stew, barbecue?=......你的工作老夫看不懂，你有什么想吃的料理吗？蛋包饭，鲜蔬汤锅，还是炭火烤肉？
Can't see it in the pool, can't see it in the sky. Dip it into strawberry ice cream, and the soft and fluffy has no where to hide.\n<@lv.item><Decorative Geyser></> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<@lv.item><Steam Soda Bottle></> When defeated, creates Pure White Steam in the surrounding area.=在水池里看不见，在天空中看不见。沾上草莓冰淇淋，软软绵绵就浮现。\n<@lv.item><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽
Can't see it in the pool, can't see it in the sky. Dip it into strawberry ice cream, and the soft and fluffy has no where to hide.\n<Decorative Geyser> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<Steam Soda Bottle> When defeated, creates Pure White Steam in the surrounding area.=在水池里看不见，在天空中看不见。沾上草莓冰淇淋，软软绵绵就浮现。\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<水汽汽水瓶>被击破时在周围产生纯白水汽
Can't take it anymore=我绷不住了
Can't tell friends from foes at this distance? Unload a volley at them then. The enemies are the ones that failed to avoid it.=距离太远分不清敌我？那就先射一轮，没躲开的就是敌人。
Can't tell friends from foes at this distance? Unload a volley at them then. The enemies are the ones who failed to avoid it.=距离太远分不清敌我？那就先射一轮，没躲开的就是敌人。
Can't tell friends from foes at this distance? Unload a volley at them then. The foes are the ones that fail to avoid it.=距离太远分不清敌我？那就先射一轮，没躲开的就是敌人。
Can't tiwst my ankle now!=可、可不能在这里扭伤了脚。
Can't we just walk on the trees?=树上就不能走吗？
Can't worry about accidents now…!=顾不上误伤了......！
Can't you come up with something new, Doctor? Other than this useless little garbage? Why don't you, say— have Kal'tsit sing me a song? Or if that's not sincere enough, you could join in, gimme a duet?=除了发给我这些没用的小玩意，你就不能想出点新花样来表彰我吗，博士？比如——让凯尔希给我唱个曲儿，怎么样？要是还觉得诚意不足，你可以和她一起。
Can't you feel the cities crumbling away?=你有没有感受到城市在分崩离析？
Can't you hear the children's cries?=你有没有听见孩子们的悲鸣？
Can't-Finish Sour Orange Pie=吃不完酸橙派
Cancel\nMatchmaking=取消\n匹配
Cancel Equip=取消装备
Cancel Garrison change=放弃更换驻守
Cancel Matchmaking=取消匹配
Cancel Operation=取消行动
Candelabra-Style Wall Sconce=烛台式壁灯
Candle Chandelier=吸顶蜡烛吊灯
Candle Knight VS Stream Knight=烛骑士VS溪流骑士
Candle obtained!=获得蜡烛！
Candle Sideboard=承烛边柜
Candle Stand=明烛台
Candle(s) Left=剩余烛火
Candle-Holder Pillar=柱墩烛台
Candleglow Sonata Headhunting Permit=烛照弦鸣寻访凭证
Candleglow Sonata Login Event=烛照弦鸣登录活动
Candleglow Sonata Sign-In Event=烛照弦鸣签到活动
Candleguest Operators gain +50% ATK and DEF=【伺烛客】的攻击力+50%，防御力+50%
Candleguest: Operator with lit candles. Only Candleguests can join Sui's Remnant Consciousness battles.=伺烛客即已燃烛的干员，只有他们可参与岁兽残识内的战斗
Candleguests=伺烛客
Candleguests gain 100% ATK for 10s after deployment, duration increased by 5s for every Candleguest promoted via combat (Can be increased up to 15 times)=【伺烛客】部署后10秒内攻击力+100%，每有干员通过作战成为【伺烛客】时，持续时间+5秒(最多提升15次)
Candleguests shall—=仅对伺烛客干员产生——
Candleholder=秉烛
Candleholder and Tianshi=秉烛人与天师
Candlelight=燃烛施明
Candlelight at Midnight=黑夜中的烛火
Candlelight's Shadow=秉烛照影
Candlelit Hearth=蜡烛展示炉
Candles have been used as light sources since ancient Yan, the carriers of fire, and are important tools in the Sui Regulator's rites. Zuo Le lights a candle, and directs everyone's attention to its flame. The wispy smoke is faint, while the flame is steady, detaching the mind from the body and allowing one to sense outside influences upon their souls. With this preparation, they will retain their sense of self when taking on the name of Sui and ascending into the sky.=烛是大炎自古以来传承至今的照明工具，是火的载体，也是司岁台行仪的重要器具。左乐点燃蜡烛，引导众人将注意力集中于烛火。轻烟缥缈，烛火定静，超脱心神于躯壳，有感外物于魂魄。有了这份准备，他们便可在代以岁名、扶摇直上时维持住自己的感知。
Candlestick-shaped lamp, inspired by a sight recounted by the storytellers. In that tale, the troops left Kazdel. Ever since, there would always be people atop the city looking east, the torches they hold like candles in the sky.=烛台造型的吊灯，灵感来自讲述者们在某次探险中见到的场景。\n在那段故事中，迁徙的队伍离开了卡兹戴尔，从此，城头上夜里总有人长久地向东眺望，他们手中的火把如同浮在空中的烛光。
Candlestick\/\/Lure=烛台\/\/诱饵
Candy Cape=糖果仙子
Candy Delivery=糖果派送
Candy Strike=糖果暴击
Candy, hide-and-seek, and bungee jumping - these are some of kids' favorite things.\n<@lv.rem><Command Terminal></> Life Points will be deducted by 1 when destroyed.\n<@lv.rem>Some Operators cannot be deployed.</>=糖果，捉迷藏，和高空无保护自由坠落，都是孩子们最喜欢的东西。\n<@lv.rem><指挥终端></>摧毁时扣除1点关卡生命值\n<@lv.rem>无法携带部分登场角色</>
Candy, hide-and-seek, and bungee jumping - these are some of kids' favorite things.\n<Command Terminal> Life Points will be deducted by 1 when destroyed.\nSome Operators cannot be deployed.=糖果，捉迷藏，和高空无保护自由坠落，都是孩子们最喜欢的东西。\n<指挥终端>摧毁时扣除1点关卡生命值\n无法携带部分登场角色
Canned sandworm? Lemon fin-mint noon tea? Sea Terror jerky?... NOOO! NO, NO, ABSOLUTELY NOT! ABSOLUTELY NOT!=沙虫罐头？柠檬折耳根晌午茶？恐鱼干？......不要——！不要不要，绝对不要！绝对不要！
Canned Tea=罐装晌午茶
Canned vegetables, beer, spices. These products are evidently popular in this area, and you wait half a day for a chance to talk to the owner of this little store alone. You only get two words out before the other party excitedly dives into the shelves, trying to find something from the slow-moving and overstocked goods to hand you as a gift.=蔬菜罐头、啤酒、香料，这些产品在当地显然很受欢迎，你等了半天才有机会单独和这家小店的店主攀谈。你刚说上两句话，对方就激动地一头钻进货架，想从那些滞销积压的货品里找出一件送给你作礼物。
Cannon Fire Challenger's Medal=炮火突袭奖章
Cannon fire is just the first step.=炮击只是第一步。
Cannon-Crossbow Circle-Net=炮与弩的包围网
Cannot=坎诺特
Cannot add friend as this player is on a different server=与该玩家分属不同服务器，无法加为好友
Cannot adjust difficulty while exploring=探索中，无法调整难度
Cannot archive repeatedly=无法重复提交照片
Cannot attack, leaves Carmine Steam on tiles it travels over=无法攻击，使经过地块产生洋红蒸汽
Cannot be attacked=不会受到攻击
Cannot be attacked, and blocks the vision of your units=不会受到攻击，遮挡我方单位的视野
Cannot be attacked, and can be deployed on both ground and high ground tiles=不会受到攻击，可部署在地面或高台位
Cannot be attacked, and can only be deployed on melee tiles=不会受到攻击，只能部署在近战位
Cannot be attacked, can only be deployed within the summoner's Attack Range=不会受到攻击，只能部署在召唤者攻击范围内
Cannot be attacked, does not count towards the defeated enemies counter, will not deplete Life Points on leaving the field=无法被攻击、不计入歼灭数，消失时不会扣除目标生命
Cannot be attacked, HP and ATK increase permanently after absorbing a certain number of <Izumik's Offspring>, and deals Arts damage to all allied units=不可被攻击，每吸收一定数量<伊祖米克的子代>会永久获得生命值和攻击力，并对全场我方单位造成法术伤害
Cannot be attacked, will not deplete Life Points on leaving the field=无法被攻击、消失时不会扣除目标生命
Cannot be attacked; can only be damaged by [Pious Prayer] from the <Karlan Saintess>=无法被攻击，仅能被<喀兰圣女>的【虔心祈祷】伤害
Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present</>=不会受到攻击，无法放置于<@ba.kw>敌人已在</>的格子中
Cannot be attacked; cannot be deployed on tiles where enemies are already present=不会受到攻击，无法放置于敌人已在的格子中
Cannot be attacked; restores the HP of nearby friendly units=不会受到攻击，恢复周围友方单位的生命
Cannot be blocked=不可被阻挡
Cannot be blocked and is initially Invulnerable for a period of time=无法被阻挡且登场时一段时间内无敌
Cannot be blocked and moves towards the target's position=无法被阻挡并向目标位置移动
Cannot be blocked and runs off uncontrollably=无法被阻挡并四散逃跑
Cannot be blocked and spreads <@eb.key>Toxic Pollution</> at its location=不可阻挡，自身位置持续弥漫<@eb.key>高危污染</>
Cannot be blocked and spreads Toxic Pollution at its location=不可阻挡，自身位置持续弥漫高危污染
Cannot be blocked by Operators or Summons; explodes when Blocked and deals great AoE damage=无法被干员与召唤物阻挡；被阻挡后爆炸，并造成大额范围伤害
Cannot be blocked or attacked by melee attacks=无法被阻挡或近战攻击
Cannot be blocked while on Nethersea Brand=位于溟痕时不可阻挡
Cannot be blocked, and attacks 2 enemies simultaneously=不可阻挡，同时攻击两个目标
Cannot be blocked, attacks deal splash damage=无法被阻挡，攻击造成溅射伤害
Cannot be blocked, permanently Invulnerable=无法被阻挡，永久无敌
Cannot be blocked.=无法被阻挡
Cannot be changed after=选定后将无法更改
Cannot be changed during a security operation=保全作战中不可更换
Cannot be exchanged=不可兑换
Cannot be healed by allies=无法被友方角色治疗
Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage</>; Recovers <@ba.kw>50</> HP for every enemy hit during attacks, up to Block count=无法被友方角色治疗，攻击造成<@ba.kw>群体伤害</>，每攻击到一个敌人回复自身<@ba.kw>50</>生命，最大生效数等于阻挡数
Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage</>; Recovers <@ba.kw>50</> HP for every enemy hit during attacks, up to Block count=无法被友方角色治疗，攻击造成<@ba.kw>群体伤害</>，每攻击到一个敌人回复自身<@ba.kw>50</>生命，最大生效数等于阻挡数
Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage</>; Recovers <@ba.kw>60</> HP for every enemy hit during attacks, up to Block count=无法被友方角色治疗，攻击造成<@ba.kw>群体伤害</>，每攻击到一个敌人回复自身<@ba.kw>60</>生命，最大生效数等于阻挡数
Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage</>; Recovers <@ba.kw>{value}</> HP for every enemy hit during attacks, up to Block count=无法被友方角色治疗，攻击造成<@ba.kw>群体伤害</>，每攻击到一个敌人回复自身<@ba.kw>{value}</>生命，最大生效数等于阻挡数
Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count=无法被友方角色治疗，攻击造成群体伤害，每攻击到一个敌人回复自身50生命，最大生效数等于阻挡数
Cannot be healed by allies; Attacks deal AoE damage; Recovers 50 HP for every enemy hit during attacks, up to Block count=无法被友方角色治疗，攻击造成群体伤害，每攻击到一个敌人回复自身50生命，最大生效数等于阻挡数
Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count=无法被友方角色治疗，攻击造成群体伤害，每攻击到一个敌人回复自身60生命，最大生效数等于阻挡数
Cannot be healed by allies; Attacks deal AoE damage; Recovers {value} HP for every enemy hit during attacks, up to Block count=无法被友方角色治疗，攻击造成群体伤害，每攻击到一个敌人回复自身{value}生命，最大生效数等于阻挡数
Cannot be obtained=不可获得
Cannot be purchased=无法购买
Cannot be selected today=今日无法选择
Cannot be set as a shortcut key=该按键无法被设置为快捷键
Cannot be shifted=不会进入失衡移动
Cannot be targeted by enemy ranged attacks=不会被敌人远程攻击
Cannot be teleported=无法被传送
Cannot be tossed. Gain 4 Life Points, 4 Hope, and 4 Coupons when this leaves the Coffer=不会被投出。离开钱盒时，获得4目标生命值、4希望及4票券
Cannot be tossed. Gain 4 Life Points, 4 Hope, and 4 Coupons when this leaves the Coffer\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=不会被投出。离开钱盒时，获得4目标生命值、4希望及4票券\n相合：同时被视为花钱、厉钱、衡钱
Cannot be tossed. Gain 4 Life Points, 4 Hope, and 4 Coupons when this leaves the Coffer\nAttract: Chance to be tossed as an extra Tongbao=不会被投出。离开钱盒时，获得4目标生命值、4希望及4票券\n受引：有概率作为额外一枚通宝被投出
Cannot be tossed. Gain 4 Life Points, 4 Hope, and 4 Coupons when this leaves the Coffer\nBloom: Becomes random Flower Coin when returning to Coffer after toss=不会被投出。离开钱盒时，获得4目标生命值、4希望及4票券\n易花：投出后回到钱盒时，变化为随机花钱
Cannot be tossed. Gain 4 Life Points, 4 Hope, and 4 Coupons when this leaves the Coffer\nFantastical: +1 Hope when added to Coffer=不会被投出。离开钱盒时，获得4目标生命值、4希望及4票券\n入幻：加入钱盒时，获得希望+1
Cannot be tossed. Gain 4 Life Points, 4 Hope, and 4 Coupons when this leaves the Coffer\nLight: +1 Candle when added to Coffer=不会被投出。离开钱盒时，获得4目标生命值、4希望及4票券\n引光：加入钱盒时，获得烛火+1
Cannot be tossed. Gain 4 Life Points, 4 Hope, and 4 Coupons when this leaves the Coffer\nProtean: Becomes random Tongbao when returning to Coffer after toss=不会被投出。离开钱盒时，获得4目标生命值、4希望及4票券\n易变：投出后回到钱盒时，变化为随机通宝
Cannot be tossed. Gain 4 Life Points, 4 Hope, and 4 Coupons when this leaves the Coffer\nRusty: On toss, +1 Ingot after each node=不会被投出。离开钱盒时，获得4目标生命值、4希望及4票券\n锈色：投出时，每经过一个节点，获得源石锭+1
Cannot be tossed. Gain 4 Life Points, 4 Hope, and 4 Coupons when this leaves the Coffer\nSharp: Becomes random Risk Coin when returning to Coffer after toss=不会被投出。离开钱盒时，获得4目标生命值、4希望及4票券\n易厉：投出后回到钱盒时，变化为随机厉钱
Cannot be tossed. Gain 4 Life Points, 4 Hope, and 4 Coupons when this leaves the Coffer\nStroll: On toss, +1 Coupon after every battle=不会被投出。离开钱盒时，获得4目标生命值、4希望及4票券\n巡游：投出后，每完成一场战斗，获得票券+1
Cannot be tossed. Gain 4 Life Points, 4 Hope, and 4 Coupons when this leaves the Coffer\nSurvival: +2 Objective Shield when added to Coffer=不会被投出。离开钱盒时，获得4目标生命值、4希望及4票券\n存护：加入钱盒时，获得护盾值+2
Cannot be tossed. Gain 4 Life Points, 4 Hope, and 4 Coupons when this leaves the Coffer<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=不会被投出。离开钱盒时，获得4目标生命值、4希望及4票券<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
Cannot be tossed. Gain 4 Life Points, 4 Hope, and 4 Coupons when this leaves the Coffer<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=不会被投出。离开钱盒时，获得4目标生命值、4希望及4票券<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
Cannot be tossed. Gain 4 Life Points, 4 Hope, and 4 Coupons when this leaves the Coffer<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=不会被投出。离开钱盒时，获得4目标生命值、4希望及4票券<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
Cannot be tossed. Gain 4 Life Points, 4 Hope, and 4 Coupons when this leaves the Coffer<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=不会被投出。离开钱盒时，获得4目标生命值、4希望及4票券<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
Cannot be tossed. Gain 4 Life Points, 4 Hope, and 4 Coupons when this leaves the Coffer<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=不会被投出。离开钱盒时，获得4目标生命值、4希望及4票券<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
Cannot be tossed. Gain 4 Life Points, 4 Hope, and 4 Coupons when this leaves the Coffer<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=不会被投出。离开钱盒时，获得4目标生命值、4希望及4票券<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
Cannot be tossed. Gain 4 Life Points, 4 Hope, and 4 Coupons when this leaves the Coffer<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=不会被投出。离开钱盒时，获得4目标生命值、4希望及4票券<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
Cannot be tossed. Gain 4 Life Points, 4 Hope, and 4 Coupons when this leaves the Coffer<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=不会被投出。离开钱盒时，获得4目标生命值、4希望及4票券<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
Cannot be tossed. Gain 4 Life Points, 4 Hope, and 4 Coupons when this leaves the Coffer<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=不会被投出。离开钱盒时，获得4目标生命值、4希望及4票券<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
Cannot be tossed. Gain 4 Life Points, 4 Hope, and 4 Coupons when this leaves the Coffer<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=不会被投出。离开钱盒时，获得4目标生命值、4希望及4票券<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
Cannot block enemies=不阻挡敌人
Cannot block enemies and only carry out ranged attacks. Attack Interval <@ba.vup>reduces moderately</>, ATK <@ba.vup>+25%</>=阻挡数变为0，只进行远程攻击，攻击间隔<@ba.vup>一定程度缩短</>，攻击力<@ba.vup>+25%</>
Cannot block enemies and only carry out ranged attacks. Attack Interval <@ba.vup>reduces moderately</>, ATK <@ba.vup>+30%</>=阻挡数变为0，只进行远程攻击，攻击间隔<@ba.vup>一定程度缩短</>，攻击力<@ba.vup>+30%</>
Cannot block enemies and only carry out ranged attacks. Attack Interval <@ba.vup>reduces moderately</>, ATK <@ba.vup>+35%</>=阻挡数变为0，只进行远程攻击，攻击间隔<@ba.vup>一定程度缩短</>，攻击力<@ba.vup>+35%</>
Cannot block enemies and only carry out ranged attacks. Attack Interval <@ba.vup>reduces moderately</>, ATK <@ba.vup>+{atk:0%}</>=阻挡数变为0，只进行远程攻击，攻击间隔<@ba.vup>一定程度缩短</>，攻击力<@ba.vup>+{atk:0%}</>
Cannot block enemies and only carry out ranged attacks. Attack Interval <@ba.vup>reduces significantly</>, ATK <@ba.vup>+55%</>=阻挡数变为0，只进行远程攻击，攻击间隔<@ba.vup>大幅缩短</>，攻击力<@ba.vup>+55%</>
Cannot block enemies and only carry out ranged attacks. Attack Interval <@ba.vup>reduces significantly</>, ATK <@ba.vup>+{atk:0%}</>=阻挡数变为0，只进行远程攻击，攻击间隔<@ba.vup>大幅缩短</>，攻击力<@ba.vup>+{atk:0%}</>
Cannot block enemies and only carry out ranged attacks. Attack Interval <@ba.vup>reduces slightly</>, ATK <@ba.vup>+10%</>=阻挡数变为0，只进行远程攻击，攻击间隔<@ba.vup>略微缩短</>，攻击力<@ba.vup>+10%</>
Cannot block enemies and only carry out ranged attacks. Attack Interval <@ba.vup>reduces slightly</>, ATK <@ba.vup>+15%</>=阻挡数变为0，只进行远程攻击，攻击间隔<@ba.vup>略微缩短</>，攻击力<@ba.vup>+15%</>
Cannot block enemies and only carry out ranged attacks. Attack Interval <@ba.vup>reduces slightly</>, ATK <@ba.vup>+20%</>=阻挡数变为0，只进行远程攻击，攻击间隔<@ba.vup>略微缩短</>，攻击力<@ba.vup>+20%</>
Cannot block enemies and only carry out ranged attacks. Attack Interval <@ba.vup>reduces slightly</>, ATK <@ba.vup>+{atk:0%}</>=阻挡数变为0，只进行远程攻击，攻击间隔<@ba.vup>略微缩短</>，攻击力<@ba.vup>+{atk:0%}</>
Cannot block enemies and only carry out ranged attacks. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+40%</>=阻挡数变为0，只进行远程攻击，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+40%</>
Cannot block enemies and only carry out ranged attacks. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+45%</>=阻挡数变为0，只进行远程攻击，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+45%</>
Cannot block enemies and only carry out ranged attacks. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+50%</>=阻挡数变为0，只进行远程攻击，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+50%</>
Cannot block enemies and only carry out ranged attacks. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+{atk:0%}</>=阻挡数变为0，只进行远程攻击，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>
Cannot block enemies and only carry out ranged attacks. Attack Interval reduces moderately, ATK +25%=阻挡数变为0，只进行远程攻击，攻击间隔一定程度缩短，攻击力+25%
Cannot block enemies and only carry out ranged attacks. Attack Interval reduces moderately, ATK +30%=阻挡数变为0，只进行远程攻击，攻击间隔一定程度缩短，攻击力+30%
Cannot block enemies and only carry out ranged attacks. Attack Interval reduces moderately, ATK +35%=阻挡数变为0，只进行远程攻击，攻击间隔一定程度缩短，攻击力+35%
Cannot block enemies and only carry out ranged attacks. Attack Interval reduces moderately, ATK +{atk:0%}=阻挡数变为0，只进行远程攻击，攻击间隔一定程度缩短，攻击力+{atk:0%}
Cannot block enemies and only carry out ranged attacks. Attack Interval reduces significantly, ATK +55%=阻挡数变为0，只进行远程攻击，攻击间隔大幅缩短，攻击力+55%
Cannot block enemies and only carry out ranged attacks. Attack Interval reduces significantly, ATK +{atk:0%}=阻挡数变为0，只进行远程攻击，攻击间隔大幅缩短，攻击力+{atk:0%}
Cannot block enemies and only carry out ranged attacks. Attack Interval reduces slightly, ATK +10%=阻挡数变为0，只进行远程攻击，攻击间隔略微缩短，攻击力+10%
Cannot block enemies and only carry out ranged attacks. Attack Interval reduces slightly, ATK +15%=阻挡数变为0，只进行远程攻击，攻击间隔略微缩短，攻击力+15%
Cannot block enemies and only carry out ranged attacks. Attack Interval reduces slightly, ATK +20%=阻挡数变为0，只进行远程攻击，攻击间隔略微缩短，攻击力+20%
Cannot block enemies and only carry out ranged attacks. Attack Interval reduces slightly, ATK +{atk:0%}=阻挡数变为0，只进行远程攻击，攻击间隔略微缩短，攻击力+{atk:0%}
Cannot block enemies and only carry out ranged attacks. Attack Interval reduces, ATK +40%=阻挡数变为0，只进行远程攻击，攻击间隔缩短，攻击力+40%
Cannot block enemies and only carry out ranged attacks. Attack Interval reduces, ATK +45%=阻挡数变为0，只进行远程攻击，攻击间隔缩短，攻击力+45%
Cannot block enemies and only carry out ranged attacks. Attack Interval reduces, ATK +50%=阻挡数变为0，只进行远程攻击，攻击间隔缩短，攻击力+50%
Cannot block enemies and only carry out ranged attacks. Attack Interval reduces, ATK +{atk:0%}=阻挡数变为0，只进行远程攻击，攻击间隔缩短，攻击力+{atk:0%}
Cannot block enemies during the skill duration=技能发动期间阻挡数变为0
Cannot block enemies during the skill duration, but gains <$ba.camou>Camouflage</>=技能发动期间阻挡数变为0，但获得<$ba.camou>迷彩</>
Cannot block enemies during the skill duration, but gains Camouflage=技能发动期间阻挡数变为0，但获得迷彩
Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit=技能发动期间阻挡数变为0，但使身前一名干员阻挡数+1
Cannot block enemies during the skill duration, but grants <@ba.kw>+1</> Block to an Operator in front of this unit=技能发动期间阻挡数变为0，但使身前一名干员阻挡数<@ba.kw>+1</>
Cannot block enemies, ATK +10%, ASPD +10. Each attack Slows the target for 0.3 seconds=阻挡数变为0，攻击力+10%，攻击速度+10，每次攻击对目标造成0.3秒停顿
Cannot block enemies, ATK +15%, ASPD +15. Each attack Slows the target for 0.3 seconds=阻挡数变为0，攻击力+15%，攻击速度+15，每次攻击对目标造成0.3秒停顿
Cannot block enemies, ATK +20%, and attacks turn into double strikes=阻挡数变为0，攻击力+20%，攻击变为二连击
Cannot block enemies, ATK +20%, ASPD +20. Each attack Slows the target for 0.3 seconds=阻挡数变为0，攻击力+20%，攻击速度+20，每次攻击对目标造成0.3秒停顿
Cannot block enemies, ATK +25%, and attacks turn into double strikes=阻挡数变为0，攻击力+25%，攻击变为二连击
Cannot block enemies, ATK +25%, ASPD +25. Each attack Slows the target for 0.3 seconds=阻挡数变为0，攻击力+25%，攻击速度+25，每次攻击对目标造成0.3秒停顿
Cannot block enemies, ATK +30%, and attacks turn into double strikes=阻挡数变为0，攻击力+30%，攻击变为二连击
Cannot block enemies, ATK +30%, ASPD +30. Each attack Slows the target for 0.3 seconds=阻挡数变为0，攻击力+30%，攻击速度+30，每次攻击对目标造成0.3秒停顿
Cannot block enemies, ATK +35%, and attacks turn into double strikes=阻挡数变为0，攻击力+35%，攻击变为二连击
Cannot block enemies, ATK +35%, ASPD +35. Each attack Slows the target for 0.3 seconds=阻挡数变为0，攻击力+35%，攻击速度+35，每次攻击对目标造成0.3秒停顿
Cannot block enemies, ATK +40%, and attacks turn into double strikes=阻挡数变为0，攻击力+40%，攻击变为二连击
Cannot block enemies, ATK +40%, ASPD +40. Each attack Slows the target for 0.3 seconds=阻挡数变为0，攻击力+40%，攻击速度+40，每次攻击对目标造成0.3秒停顿
Cannot block enemies, ATK +45%, and attacks turn into double strikes=阻挡数变为0，攻击力+45%，攻击变为二连击
Cannot block enemies, ATK +45%, ASPD +45. Each attack Slows the target for 0.3 seconds=阻挡数变为0，攻击力+45%，攻击速度+45，每次攻击对目标造成0.3秒停顿
Cannot block enemies, ATK +50%, and attacks turn into double strikes=阻挡数变为0，攻击力+50%，攻击变为二连击
Cannot block enemies, ATK +50%, ASPD +50. Each attack Slows the target for 0.3 seconds=阻挡数变为0，攻击力+50%，攻击速度+50，每次攻击对目标造成0.3秒停顿
Cannot block enemies, ATK +55%, ASPD +55. Each attack Slows the target for 0.3 seconds=阻挡数变为0，攻击力+55%，攻击速度+55，每次攻击对目标造成0.3秒停顿
Cannot block enemies, ATK +60%, and attacks turn into double strikes=阻挡数变为0，攻击力+60%，攻击变为二连击
Cannot block enemies, ATK +70%, and attacks turn into double strikes=阻挡数变为0，攻击力+70%，攻击变为二连击
Cannot block enemies, ATK +80%, and attacks turn into double strikes=阻挡数变为0，攻击力+80%，攻击变为二连击
Cannot block enemies, ATK +{atk:0%}, and attacks turn into double strikes=阻挡数变为0，攻击力+{atk:0%}，攻击变为二连击
Cannot block enemies, ATK +{atk:0%}, ASPD +{attack_speed}. Each attack Slows the target for 0.3 seconds=阻挡数变为0，攻击力+{atk:0%}，攻击速度+{attack_speed}，每次攻击对目标造成0.3秒停顿
Cannot block enemies, ATK <@ba.vup>+10%</>, ASPD <@ba.vup>+10</>. Each attack <$ba.sluggish>Slows</> the target for 0.3 seconds=阻挡数变为0，攻击力<@ba.vup>+10%</>，攻击速度<@ba.vup>+10</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>
Cannot block enemies, ATK <@ba.vup>+15%</>, ASPD <@ba.vup>+15</>. Each attack <$ba.sluggish>Slows</> the target for 0.3 seconds=阻挡数变为0，攻击力<@ba.vup>+15%</>，攻击速度<@ba.vup>+15</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>
Cannot block enemies, ATK <@ba.vup>+20%</>, and attacks turn into double strikes=阻挡数变为0，攻击力<@ba.vup>+20%</>，攻击变为二连击
Cannot block enemies, ATK <@ba.vup>+20%</>, ASPD <@ba.vup>+20</>. Each attack <$ba.sluggish>Slows</> the target for 0.3 seconds=阻挡数变为0，攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+20</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>
Cannot block enemies, ATK <@ba.vup>+25%</>, and attacks turn into double strikes=阻挡数变为0，攻击力<@ba.vup>+25%</>，攻击变为二连击
Cannot block enemies, ATK <@ba.vup>+25%</>, ASPD <@ba.vup>+25</>. Each attack <$ba.sluggish>Slows</> the target for 0.3 seconds=阻挡数变为0，攻击力<@ba.vup>+25%</>，攻击速度<@ba.vup>+25</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>
Cannot block enemies, ATK <@ba.vup>+30%</>, and attacks turn into double strikes=阻挡数变为0，攻击力<@ba.vup>+30%</>，攻击变为二连击
Cannot block enemies, ATK <@ba.vup>+30%</>, ASPD <@ba.vup>+30</>. Each attack <$ba.sluggish>Slows</> the target for 0.3 seconds=阻挡数变为0，攻击力<@ba.vup>+30%</>，攻击速度<@ba.vup>+30</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>
Cannot block enemies, ATK <@ba.vup>+35%</>, and attacks turn into double strikes=阻挡数变为0，攻击力<@ba.vup>+35%</>，攻击变为二连击
Cannot block enemies, ATK <@ba.vup>+35%</>, ASPD <@ba.vup>+35</>. Each attack <$ba.sluggish>Slows</> the target for 0.3 seconds=阻挡数变为0，攻击力<@ba.vup>+35%</>，攻击速度<@ba.vup>+35</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>
Cannot block enemies, ATK <@ba.vup>+40%</>, and attacks turn into double strikes=阻挡数变为0，攻击力<@ba.vup>+40%</>，攻击变为二连击
Cannot block enemies, ATK <@ba.vup>+40%</>, ASPD <@ba.vup>+40</>. Each attack <$ba.sluggish>Slows</> the target for 0.3 seconds=阻挡数变为0，攻击力<@ba.vup>+40%</>，攻击速度<@ba.vup>+40</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>
Cannot block enemies, ATK <@ba.vup>+45%</>, and attacks turn into double strikes=阻挡数变为0，攻击力<@ba.vup>+45%</>，攻击变为二连击
Cannot block enemies, ATK <@ba.vup>+45%</>, ASPD <@ba.vup>+45</>. Each attack <$ba.sluggish>Slows</> the target for 0.3 seconds=阻挡数变为0，攻击力<@ba.vup>+45%</>，攻击速度<@ba.vup>+45</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>
Cannot block enemies, ATK <@ba.vup>+50%</>, and attacks turn into double strikes=阻挡数变为0，攻击力<@ba.vup>+50%</>，攻击变为二连击
Cannot block enemies, ATK <@ba.vup>+50%</>, ASPD <@ba.vup>+50</>. Each attack <$ba.sluggish>Slows</> the target for 0.3 seconds=阻挡数变为0，攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+50</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>
Cannot block enemies, ATK <@ba.vup>+55%</>, ASPD <@ba.vup>+55</>. Each attack <$ba.sluggish>Slows</> the target for 0.3 seconds=阻挡数变为0，攻击力<@ba.vup>+55%</>，攻击速度<@ba.vup>+55</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>
Cannot block enemies, ATK <@ba.vup>+60%</>, and attacks turn into double strikes=阻挡数变为0，攻击力<@ba.vup>+60%</>，攻击变为二连击
Cannot block enemies, ATK <@ba.vup>+70%</>, and attacks turn into double strikes=阻挡数变为0，攻击力<@ba.vup>+70%</>，攻击变为二连击
Cannot block enemies, ATK <@ba.vup>+80%</>, and attacks turn into double strikes=阻挡数变为0，攻击力<@ba.vup>+80%</>，攻击变为二连击
Cannot block enemies, ATK <@ba.vup>+{atk:0%}</>, and attacks turn into double strikes=阻挡数变为0，攻击力<@ba.vup>+{atk:0%}</>，攻击变为二连击
Cannot block enemies, ATK <@ba.vup>+{atk:0%}</>, ASPD <@ba.vup>+{attack_speed}</>. Each attack <$ba.sluggish>Slows</> the target for 0.3 seconds=阻挡数变为0，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击对目标造成0.3秒<$ba.sluggish>停顿</>
Cannot block enemies. Attacks strike twice and deal 100% ATK as physical damage each=阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力100%的物理伤害
Cannot block enemies. Attacks strike twice and deal 105% ATK as physical damage each=阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力105%的物理伤害
Cannot block enemies. Attacks strike twice and deal 110% ATK as physical damage each=阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力110%的物理伤害
Cannot block enemies. Attacks strike twice and deal 115% ATK as physical damage each=阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力115%的物理伤害
Cannot block enemies. Attacks strike twice and deal 120% ATK as physical damage each=阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力120%的物理伤害
Cannot block enemies. Attacks strike twice and deal 125% ATK as physical damage each=阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力125%的物理伤害
Cannot block enemies. Attacks strike twice and deal 130% ATK as physical damage each=阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力130%的物理伤害
Cannot block enemies. Attacks strike twice and deal 135% ATK as physical damage each=阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力135%的物理伤害
Cannot block enemies. Attacks strike twice and deal 140% ATK as physical damage each=阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力140%的物理伤害
Cannot block enemies. Attacks strike twice and deal 150% ATK as physical damage each=阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力150%的物理伤害
Cannot block enemies. Attacks strike twice and deal <@ba.vup>100%</> ATK as physical damage each=阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>100%</>的物理伤害
Cannot block enemies. Attacks strike twice and deal <@ba.vup>105%</> ATK as physical damage each=阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>105%</>的物理伤害
Cannot block enemies. Attacks strike twice and deal <@ba.vup>110%</> ATK as physical damage each=阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>110%</>的物理伤害
Cannot block enemies. Attacks strike twice and deal <@ba.vup>115%</> ATK as physical damage each=阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>115%</>的物理伤害
Cannot block enemies. Attacks strike twice and deal <@ba.vup>120%</> ATK as physical damage each=阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>120%</>的物理伤害
Cannot block enemies. Attacks strike twice and deal <@ba.vup>125%</> ATK as physical damage each=阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>125%</>的物理伤害
Cannot block enemies. Attacks strike twice and deal <@ba.vup>130%</> ATK as physical damage each=阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>130%</>的物理伤害
Cannot block enemies. Attacks strike twice and deal <@ba.vup>135%</> ATK as physical damage each=阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>135%</>的物理伤害
Cannot block enemies. Attacks strike twice and deal <@ba.vup>140%</> ATK as physical damage each=阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>140%</>的物理伤害
Cannot block enemies. Attacks strike twice and deal <@ba.vup>150%</> ATK as physical damage each=阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>150%</>的物理伤害
Cannot block enemies. Attacks strike twice and deal <@ba.vup>{attack@atk_scale:0%}</> ATK as physical damage each=阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害
Cannot block enemies. Attacks strike twice and deal {attack@atk_scale:0%} ATK as physical damage each=阻挡数变为0，攻击变为二连击，每次攻击造成相当于攻击力{attack@atk_scale:0%}的物理伤害
Cannot block enemies; attacks deal <@ba.kw>Arts damage</>=不阻挡敌人，攻击造成<@ba.kw>法术伤害</>
Cannot block enemies; attacks deal Arts damage=不阻挡敌人，攻击造成法术伤害
Cannot block ground enemies and will not be attacked by them; can block flying enemies=不阻挡地面敌人且不会被地面敌人攻击，可以阻挡飞行敌人
Cannot brings out two new items=坎诺特拿出了两件新的货物
Cannot choose yet=当前无法进行选择
Cannot deploy Operator when dead=死亡状态下无法部署干员
Cannot enter own room code=不能输入自己的代码
Cannot enter seed while exploring=探索中，无法填写预设参数
Cannot has left=坎诺特离开了
Cannot is willing to offer you certain 'premium goods'=坎诺特愿意为你提供一点“高级货”
Cannot is willing to show you some new wares=坎诺特愿意展示一批新到的货物
Cannot join group for now=暂不可加入群组
Cannot leave the field; will deploy at the target location with the current HP=不退场，以当前血量在目标位置部署
Cannot move; creates a Shield that protects against Physical and Arts damage from a single direction=无法移动，生成一个单向防御护盾，抵挡来源于盾侧的物理和法术伤害
Cannot offers you 'premium goods'=坎诺特为你提供了“高级货”
Cannot perform normal attacks when blocked=被阻挡后无法进行普通攻击
Cannot perform ranged attacks if allied units or <Miner Guerrillas> are nearby=周围有我方单位或<矿工游击队>时被干扰，无法进行远程攻击
Cannot perform this operation as this player is on a different server=与该玩家分属不同服务器，无法操作
Cannot perform this operation as this teammate is on a different server=与当前队友分属不同服务器，无法操作
Cannot return to previous screen while preparing=准备期间不可返回上一界面
Cannot shows you some new wares=坎诺特拿出了一批新到的货物
Cannot stack with <$cc.t.snsant1><@cc.rem>Heavenly Reward α</></>, <$cc.t.snsant2><@cc.rem>Heavenly Reward β</></>, and will take precedence instead\nWhen <$cc.t.snsant1><@cc.rem>Heavenly Reward α</></>, <$cc.t.snsant2><@cc.rem>Heavenly Reward β</></> stacks with other skills, this skill will take effect on the resulting effect=无法单独与<$cc.t.snsant1><@cc.rem>天道酬勤·α</></>、<$cc.t.snsant2><@cc.rem>天道酬勤·β</></>进行叠加，且优先生效\n当<$cc.t.snsant1><@cc.rem>天道酬勤·α</></>、<$cc.t.snsant2><@cc.rem>天道酬勤·β</></>与其他技能进行叠加时，该技能会对此叠加效果进行叠加
Cannot stack with Heavenly Reward α, Heavenly Reward β, and will take precedence instead\nWhen Heavenly Reward α, Heavenly Reward β stacks with other skills, this skill will take effect on the resulting effect=无法单独与天道酬勤·α、天道酬勤·β进行叠加，且优先生效\n当天道酬勤·α、天道酬勤·β与其他技能进行叠加时，该技能会对此叠加效果进行叠加
Cannot unlock other Strategies=·无法用于解锁策略
Cannot withdraws the money straight from the front desk, then hands it to you alongside a certificate, no collateral or guarantees needed. It seems there really are still things this good upon this land.=坎诺特爽快地从柜台里取出钱财，并将一份凭证交到了你手里。无需抵押，无需担保，这笔钱就顺利到了你手上。天下原来还有这么好的事。
Cannot's Mark=坎诺特印记
Canoes off the Riverside=河畔航船
Canopy=树冠
Cantabile=晓歌
Cantabile taught me to read some of the words in the book today. 'The warm soil uplifts the mist, the branches trace light's brows, and fowlbeasts sing in the dawnlight.' I wanted to know where I could find a place like this, so I asked her... But she went quiet on me. Maybe... it's just someone's imagination.=晓歌小姐今天教我认了书上的字。“温暖的泥土托起雾气，枝桠描摹光的眉目，羽兽在清晨歌唱。”我想知道哪里会有这种风景，就问了晓歌小姐，她却陷入了沉默......也许这只是想象吧。
Cantabile was rescued from the slums by the Bolívar office of Rhodes Island and sent to the landship for further treatment. She was accepted into Rhodes Island as an operator six months later, at her own request.=晓歌，罗德岛驻玻利瓦尔办事处在难民区解救出来的矿石病患者，转交本舰进行后续治疗。根据本人意愿，于半年后以正式干员身份加入罗德岛。
Cantabile's Badge=晓歌证章
Cantabile's Token=晓歌的信物
Canteen Soup Ticket=食堂汤点券
Canteen Soup Vouchers Held=持有食堂汤点券
Canticle of Grace=恩典颂歌
Capable Assistance=左膀右臂
Capable of evading physical attacks. Loses Physical Dodge against a Stabilizer Chain.=拥有物理闪避，遇到稳固锁链后失去物理闪避
Capable of extremely long ranged-attacks=超远距离攻击
Capable of fixing everything other than his unkempt appearance.=除了不修边幅什么都修。
Capable of long-range attacks=攻击范围较远
Capable Police Officer=干练警员
Cape=披肩
Caper=跃跃
Caper fears no one on the streets, because no one plays a practical joke like she can. Just throw Twirly-twirl out, and everyone will be twirling around it. Don't believe it? See who catches who first! Oh, don't forget the bombs, too.\n<@lv.item><Mr. Boom></> Stun all enemies in the four adjacent tiles for a long duration.=跃跃穿梭街头巷尾，从来不把任何捣蛋鬼放在眼里——因为无论在哪儿，她都是最能捣蛋的那一个。只要把“转转”丢出去，所有人都会被它耍得团团转。不信？那就来试试是你先追上它，还是它先追上你吧！别忘了要小心那些用来恶作剧的炸弹哦！\n<@lv.item><轰隆隆先生></>对周围四格范围的敌人造成长时间晕眩
Caper fears no one on the streets, because no one plays a practical joke like she can. Just throw Twirly-twirl out, and everyone will be twirling around it. Don't believe it? See who catches who first! Oh, don't forget the bombs, too.\n<Mr. Boom> Stun all enemies in the four adjacent tiles for a long duration.=跃跃穿梭街头巷尾，从来不把任何捣蛋鬼放在眼里——因为无论在哪儿，她都是最能捣蛋的那一个。只要把“转转”丢出去，所有人都会被它耍得团团转。不信？那就来试试是你先追上它，还是它先追上你吧！别忘了要小心那些用来恶作剧的炸弹哦！\n<轰隆隆先生>对周围四格范围的敌人造成长时间晕眩
Caper will show everyone in Dossoles what real fun is.=跃跃要让多索雷斯人见识见识，什么才是真正的快乐。
Caper's Badge=跃跃证章
Caper's Token=跃跃的信物
Caper, or whatever you wanna call me. Just standing here already proves I'm tough enough, right? You're my boss now, so make sure I don't get bored. And be ready for my surprises.=跃跃，或者随你怎么叫都行，能站在你面前还不够证明我的本事吗？今后我就替你做事啦，好好期待吧，你可别让我腻了哦。
Capital built=国都既建
Capital built. Nation formed. Weigh all plans. Rein all bureaus.=国都既建，社稷乃成。裁断万策，节制诸司。
Capital Scenery=首都风景
Capitol Spire=议事高塔
Capone seems to have something to say.=卡彭好像有话要说。
Capping the Sui=镇神头
Capsule Machine=奖励扭蛋机
Captain=船长
Captain Kristin=小队长克斯汀
Captain Mateo=马特奥上尉
Captain Mateo of the Coalition Army. He refuses to recognize the dead end he stands at, and employs violence against anyone who reminds him of that.=联合政府军队上尉马特奥。他不愿承认自己已经穷途末路，为此用暴力对待每个提醒他这一点的人。
Captain Morgan's Wine=摩根队长佳酿
Captain of a ranged squad in the Dublinn forces. They use a modified standard-issue Victorian military crossbow fitted with a launcher for even more powerful explosive ammunition.=深池部队远程作战小队的队长。使用的武器改装自维多利亚军方的制式弩箭，加装了能够使用爆炸弹药的发射器，弹药威力更大。
Captain of Reserve Op Team A1. She has prior experience working with a Columbian garrison, and has proven herself to be outstanding in combat. After joining Rhodes Island, she had no problem adjusting to her current work. She joined the Operation Planning Group with its original members, Beagle and Kroos, and has worked hard to become its leading Operator.=行动预备组A1队长，之前有在警备队实习的经验。战斗能力出众，进入罗德岛后很顺利地适应了现在的工作。 和原本的队员米格鲁、克洛丝一起进入了行动预备组，为了成为独当一面的干员努力着。
Captain of Reserve Op Team A6, Orchid, reporting in. Are you the Dr. {@nickname}? I look forward to working with you.=预备行动组A6的组长，梓兰，前来报到。您就是Dr.{@nickname}吗，接下来的工作请多多关照。
Captain of Reserve Op Team A6, yearning to return to a normal life.\nHaving previously been an office worker, Orchid is one of the most 'ordinary' Rhodes Islanders, but finds herself constantly troubled by the more colorful characters on her team. Her title might be captain, but she's more like the squad nanny.=渴望回归日常生活的预备行动组A6队长。\n作为前OL，常识水平即使在罗德岛中也称得上顶尖，因而经常被手下几个怪人搞得焦头烂额。说是队长，实质上更像是他们的保姆。
Captain Sharp's assessment... is so high? And you agree as well? I... I'm so happy!=Sharp队长......对我评价很高？你也同意吗？我......好高兴。
Captain's orders: everyone, save your energy and take a nap!=这是队长命令，各位，现在就开始打盹，补充体力。
Captain's Reception Area=船长会客区
Captain's Reception Table=船长会客桌
Captain? Me? B-B-But I don't have any experience with team battles…=队、队长？我吗？我可从来没打过团体战哦......？
Captain? No problem, I'm used to running the show.=队长？没问题，这个位置我再熟悉不过了。
Captain? You shouldn't expect much. Leadership is not my forte.=队长？最好还是不要期待，我不太擅长指挥。
Captains within the Ursus Army that strike a balance between mobility and breakthrough capabilities, equipped with higher-quality armor. Good at fighting underequipped enemy forces.=乌萨斯军中兼顾机动性与突破能力的兵种，他们的队长配备了质量更高的护甲。擅长对抗缺乏武装的敌对力量。
Captivating Delicacy=诱人美馔
Capture=占垒
Capture 1 Exotic Beast=累计捕获1只异兽
Capture 1 Gramophone=占领1座留声机
Capture 10 Exotic Beasts=累计捕获10只异兽
Capture 2 Rogue Burdenbeasts=捕获2只放归驮兽
Capture 2 wild beasts=捕获2只野生动物
Capture 3 Gramophones=占领3座留声机
Capture 4 Gramophones=占领4座留声机
Capture 5 Gramophones=占领5座留声机
Capture 50 Originium slugs=捕获50只源石虫
Capture 8 Gramophones=占领8座留声机
Capture a pickpocket on the beach=沙滩上抓住一个扒手
Capture Drill=抓虫训练关
Capture Gloompincer=捕捉钳兽
Capture Gramophones=占领留声机
Capture more types of wild beasts by using a Hunting Net Launcher=使用追猎发射台可以抓到更多种动物
Capture the high ground ahead. We need the Gargoyles to repair the fort.=占领前方高地，必须让石翼魔修好这段工事。
Capture {0} Originium slug(s)=捕获{0}只源石虫
Captured=捕获箱
Captured 'Consortium of Pincers'=被猎获的“钳钳生风”
Captured 'Liquid Shifter'=被猎获的“流质透镜”
Captured Cragpincer=被猎获的岩壳蟹
Captured Crystalline Cragpincer=被猎获的结晶岩壳蟹
Captured Leporibeast Longhorn=被猎获的大角跳兽
Captured Leporibeast Shorthorn=被猎获的小角跳兽
Captured Luminous Fowlbeast=被猎获的荧羽兽
Captured Lush Mossback Beast=被猎获的茂密苔生兽
Captured Mossback Beast=被猎获的苔生兽
Captured Quicksand Beast=被猎获的游砂兽
Captured Rogue Burdenbeast=被猎获的放归驮兽
Captured Sandfall Crystalhoof=被猎获的落沙晶蹄兽
Captured Spined Shellbeast=被猎获的刺棱壳兽
Captured Thalebeast=被猎获的拟南兽
Captured Vanillawing=被猎获的香草翼兽
Captures any common prey within attack range=捕获攻击范围内任意一只野生动物
Captures any common prey within attack range with less than 50% HP=捕获攻击范围内任意一只生命值低于50％的常见野生动物
Captures any common prey within attack range with less than a certain percentage of HP=捕获攻击范围内一只生命值低于一定额度的常见狩猎物
Captures one common quarry within attack range=捕获攻击范围内一只常见狩猎物
Captures the poetic moment in which the spring breeze ushers in the rain to moisten the verdant crags outside the teahouse in Shancheng of Shangshu using holographic projection technology.\nDecoct green leaves into silver pieces, face the westward river. The white snow scowls, spring wakens anew. Spreads unto the world like petals in flight.=依靠仿真投影技术，复现了茶馆外尚蜀山城春风入雨润青石的写意时刻。\n煎绿瓣，转银毫，独对西江。白雪嫌却春光晚，洒向人间似飞花。
Car Crash Scene=车祸现场
Caramel Coffee Rug=焦糖咖啡地毯
Caramel Pudding=焦糖布丁
Caravan Companion Medal=商队密友纪念章
Carbohydrate Fat Cube=碳水脂肪聚块
Carbohydrate Fat Cube α=碳水脂肪聚块α
Carbohydrate Fat Cube β=碳水脂肪聚块β
Carbohydrate Fat Cube γ=碳水脂肪聚块γ
Carbon Brick=碳素
Carbon Pack=碳素组
Carbon Stick=碳
Cardboard Fairy=纸板仙子
Cardiac Stimulant=强心剂
Cardigan=卡缇
Cardigan is a member of Reserve Op Team A4 and a citizen of Leithanien. Before taking up her current position, she was a member of the Bobsled Patrol Team. After an exceptional performance on her tests, she received permission to join Rhodes Island.=卡缇，行动预备组A4组员，莱塔尼亚公民，正式任职前为雪橇巡逻队队员。于多项测试中获得优异成绩，遂获准加入罗德岛。
Cardigan likes running. Cardigan's good at running. Cardigan, right now, has gotta run!=卡缇喜欢奔跑。卡缇擅长奔跑。卡缇此刻，必须奔跑！
Cardigan! We've told you, if you move like that when you strike, you'll wind up getting hurt.=卡缇！下次别再用那种攻击动作了，都说了这样会让你自己受伤的！
Cardigan's Kernel Token=卡缇的中坚信物
Cardigan's Token=卡缇的信物
Cardigan's Winter Wear/Cheerful Guardian. Lightweight, comfortable, full of wintry motifs, but not cold-resistant at all. Cardigan is a bit afraid of the cold, but in front of a bag of gifts and her favorite sled, the temperature stops seeming so important.=卡缇的冬日穿搭/快乐卫士。轻便舒适，充满冬季元素，但完全不防寒。卡缇是有点怕冷，不过在满满一袋礼物和心爱的雪橇面前，温度高低已经不重要了。
Cardigan, always read the situation before you act.=卡缇，行动之前要多注意气氛。
Cardigan, Defender Operator of Rhodes Island, will run to the battlefield to provide reliable defense for the squad.=罗德岛重装干员卡缇，时刻奔跑在战场上为队友提供可靠的防御。
Cardigan, what are you doing? You look so happy.=卡缇，你在干什么？看上去很开心的样子。
Cardwinner=开牌制胜
Care for folks=心系民生
Care for folks. Peace & plenty. Rule with skill. Rank promoted.=心系民生，时和岁丰。为官有治，便得拔擢。
Careful Biology Student=细致的生物学学生
Careful now, 'cause you won't escape once my little friends catch you!=不管被哪件装备吸住，都是逃不掉的哦。
Careful now, you might prick your fingers.=小心扎到手指哦。
Careful observation is fundamental to all investigatory work! Elementary, true, but it always comes in handy!=调查的基础就是仔细观察！这是基本，但永远都管用！
Careful of Flammables=小心火烛
Careful of music on the battlefield, especially when you face a Leithanian.=小心战场上的音乐，尤其是在面对莱塔尼亚人的时候。
Careful out there—I'm not that good a medic.=哥哥姐姐们要小心点哦，我的医术没有那么厉害呀。
Careful Planning=精打细算
Careful Steps=步步为营
Careful with the moisture-proofing. I hate the smell of rotting wood.=注意防潮，我讨厌木头朽坏的气味。
Careful! Be gentle with it!=小心，小心一点！
Careful! Don't get torn to shreds so quickly!=小心，别这么快就被我撕碎。
Careful! These are rare documents. How did I get them? Relax, not by following procedure, I assure you. What, you wanna interrogate me?=......小心点，这些都是很珍贵的文献资料。我是怎么收集到的？放心吧，肯定不合程序。怎么，你要审问我吗？
Careful! You could've spilled the coffee.=小心，咖啡会洒出来。
Careful, I just got back and I'm covered in dust…=当心，我刚从外面回来，身上沾了不少灰尘......
Careful, I'm carrying a bunch of bric-a-bracs.=小心，我刚拿了一堆瓶瓶罐罐。
Careful, kittens. Don't lose your mittens.=太大意可不行哦~
Careful, there, don't ruffle the headdress… yes, quite, comb just like that…=小心一些，不要弄乱我的头饰......嗯，没错，就这样梳......
Careful, this pollen is allergenic.=小心花粉过敏哦。
Careful, you almost spilled the drink.=小心，酒会洒的。
Careful. My gun might go off.=小心铳走火。
Careful: the danger never left.\n<@lv.item><Londinium Secondary Defense Artillery> </>Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=小心，危险从未离去。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
Careful: the danger never left.\n<@lv.item><Londinium Secondary Defense Artillery> </>Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=小心，危险从未离去。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Careful: the danger never left.\n<@lv.item><Londinium Secondary Defense Artillery> </>Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.fs>Environmental Conditions:</>\n3 tiles on the battlefield are no longer available for deployment.=小心，危险从未离去。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.fs>环境条件：</>\n战场上3个位置无法部署
Careful: the danger never left.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=小心，危险从未离去。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
Careful: the danger never left.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\n3 tiles on the battlefield are no longer available for deployment.=小心，危险从未离去。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n战场上3个位置无法部署
Careful: the danger never left.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=小心，危险从未离去。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Carefully curated for you from your browsing interests.=由大数据为您精心甄选
Carefully curated for you through your browsing interests.=由大数据为您精心甄选
Carefully examine any expense applications she submits. Once in a while, her contracts hide tiny traps.=仔细审查她提交的经费申请，合同里偶尔会藏着小小的陷阱。
Carefully measured with data and experience, those who wear this armor are known to be several magnitudes luckier.=在数据、经验以及精确测量下，身着铠甲的人多了几分幸运。
Carefully measured with data and experience, those who wear this armor are known to be several orders of magnitude luckier.=在数据、经验以及精确测量下，身着铠甲的人多了几分幸运。
Carefully move the layers aside=小心拨开
Carefully picked military hounds that chase their quarry to the bitter end.=经过严格选种后培育出的高级军用猎狗。眼中只有猎物，不死不休。
Carefully plan out your route. The decisions you make at each step along the way are very important=谨慎规划前进的路线，每一步的决策都至关重要
Carefully plan out your route. The decisions you make at each step along the way are very important.=谨慎规划前进的路线，每一步的决策都至关重要
Carefully plan out your route. The decisions you make at each step along the way matter=谨慎规划前进的路线，每一步的决策都至关重要
Carefully sneak in=小心潜入
Carefully summarize their speech patterns=仔细总结它们的话语模式
Carefully summarize what you hear=仔细总结听到的信息
Carefully-Prepared Tasting Set=精心准备的试饮套装
Caregivers have to respond to all sorts of different situations. Some people are difficult to deal with, but the gratitude we receive makes it worth it. Doctor, all that you do, day in and day out, must be for a very similar pursuit, right? You know the joy of being able to make a difference.=护工的工作要应付各种各样的情况，有的人也并不是很好相处，但能收到别人的感谢还是很开心的。博士您每天如此奔波，一定也是为了相同的追求吧——那种有什么在因我而改变的喜悦。
Careless Magic=溃乱魔典
Careless Underling=冒失的小弟
Caress the dagger=摩挲着短刀
Caress the photograph=摩挲着照片
Cargo drone commissioned by the organizers to ensure the smooth operation of Obstacle Drift. The blue version has not completed the quality checks yet. Watch out for debris created when they crash.=主办方为保障漂流比赛顺利进行特意调用的新式货运无人机。蓝色无人机的质量还有待检验，请小心它们坠落时产生的机体碎片。
Cargo drone commissioned by the organizers to ensure the smooth operation of Obstacle Drift. The red version still has some bugs to iron out in the software. Please report any drone failures to the organizers.=主办方为保障漂流比赛顺利进行特意调用的新式货运无人机。红色无人机的程序还不够稳定，如果遇到无人机停止运行的情况，请向赛事组委会反映。
Cargo drone commissioned by the organizers to ensure the smooth operation of Obstacle Drift. The white version has successfully passed all performance tests. Please contact the organizers if you would like to make a purchase.=主办方为保障漂流比赛顺利进行特意调用的新式货运无人机。白色无人机的性能已通过认证，如果有意购买请联系赛事赞助商。
Cargo Escort=货物运送
Cargo Trolley=货运推车
Caring for unblessed compatriots is the greatest favor you could grant them. The gun-knights will never forget it, even if it means getting hurt.=照拂未受福的同胞，便是最大的恩德。铳骑们绝不会忘记这一点，即使它意味着自己将受到伤害。
Carlie Lander, codename Caper, is active in areas of Bolívar where confrontations are common and accepts short-term employment from all sides to covertly stir up chaos.\nWhile looking for new work, she proactively contacted the local Rhodes Island office and expressed interest in field operator work. After both sides got to know each other, we entered into a cooperative agreement.=卡莉·兰德，代号“跃跃”，活跃于玻利瓦尔境内冲突频发的地区，承接各方势力的短期雇佣，暗中给敌对势力制造混乱。\n为寻求新工作主动接触了当地的罗德岛办事处，对外勤干员的工作表现出浓厚兴趣，双方彼此了解后签订了合作协议。
Carmen and Kal'tsit remain in town and attempt to dispose of the wicked cultists before the Penal Battalion arrives, improvising a frontline position. The voyage to the lighthouse is far from plain sailing, and the Hunters have no option but to confront the Sea Terror menace head on—as well as a mysterious guest.=留在小镇的卡门与凯尔希试图在惩戒军抵达之前清理邪教徒，搭建前线，前往大灯塔的道路并非一帆风顺，猎人们不得不直面恐鱼的威胁——以及一位神秘来客。
Carmen and Kal'tsit, who arrive at the Eye of Iberia, see the hero who has fallen in battle. The Seaborn, having received an offering, spreads the Silence once more with its song.\nThe Stultifera sinks in the heat of battle, and a brand new expedition is crushed by the ocean. The extraordinarily ordinary Jordi manages to save the most lives of all, but no one comes to the rescue of Iberia and Ægir.=抵达伊比利亚之眼的卡门与凯尔希看见的是战死的英雄，得到奉献之物的海嗣以歌声重塑静谧。\n最终，斯图提斐拉号在激战中沉没，一次崭新的探索被海洋轻而易举地毁灭。最普通的乔迪拯救了最多的生命，可无人再来拯救阿戈尔与伊比利亚。
Carnelian=卡涅利安
Carnelian hails from an ancient tribe in the depths of Sargon, outside the control of the lords ameer. She is currently traveling abroad, and has taken long-term residence in Leithanien after coming under the employ of a Count Hohenlohe there. She has formed a partnership with Rhodes Island and, as one of its operators, carries out missions inside Leithanien's borders.=卡涅利安，出身萨尔贡深处不受王酋管辖的某个古老部族，目前外出游学中。因接受莱塔尼亚霍恩洛厄伯爵的雇佣，作为其侍从长期停留于莱塔尼亚地区。现与罗德岛达成合作关系，作为干员为罗德岛执行莱塔尼亚境内的相关任务。
Carnelian's Badge=卡涅利安证章
Carnelian's Kernel Token=卡涅利安的中坚信物
Carnelian's Token=卡涅利安的信物
Carnelian's winter outfit in Leithanien / Hohenlohe Chillysand. A traditional Leithanian women's trenchcoat with a pair of animal skin shawls and fleece gloves. Fear not the cold.=卡涅利安在莱塔尼亚过冬时的装扮/霍恩洛厄的寒沙。莱塔尼亚传统女式风衣，配以兽皮披肩与加绒手套一对，无惧任何低温环境。
Carnevale Fireworks=狂欢之夜烟花秀
Carnevale has passed, and all is normal in Nuova Volsinii.\nHaving cast off the influence of the famiglie and left everything to 'fairness',\nthis all-too-young city throws its gates open.\nKazimierzians, Leithanians, Columbians... They all have their own ulterior motives.\nNow that Siracusa stands at a crossing,\nhow should it redefine 'Pistole e Ordine'?=狂欢之后，新沃尔西尼归于日常。\n摒弃了家族的影响，一切由“公平”决定，\n这座过分年轻的城市敞开了门户，\n卡西米尔人、莱塔尼亚人、哥伦比亚人......各怀鬼胎。\n如今正站在十字街头的叙拉古，\n该如何重新定义“铳与秩序”？
Carnevale Pack=狂欢节组合包
Carnevale Snack Cart=节日零食车
Carnevale Snack Seller=节日零食商贩
Carnival=嘉年华
Carnival Canister=狂欢烟花桶
Carnival Canisters specially made by the Commissione di Fuochi d'Artificio for Carnevale, also usable to wrap presents. There is a very small chance of it exploding when opening. Treat it as a surprise gift.=烟花筹委会为狂欢节特制的烟花桶也能直接用来包装礼品，打开拿取物资时有极小可能会爆炸——当作惊喜礼盒吧。
Carnival Limited Sign-In Event=夏日限时签到活动
Carnival of Self-Immolation=燃命狂欢
Carousel=旋转木马
Carpet=地毯
Carriage Driver's Whip=赶车夫的长鞭
Carriage of the Winds of Time=历世流风
Carried & spread=行以文传
Carried by the endless winds, the sand sweeps through the desert until the dunes are covered with poplars. Life is full of shades of gentle greens and golds.=无尽的风沙刮过戈壁，直到沙漠长满胡杨，生命是嫩绿，也是金黄。
Carried out <color\=#9ed9fd>{0}</color> in Safehouse=在安全的角落进行了<color\=#9ed9fd>{0}</color>
Carried out <color\=#c23361>{0}</color> in Safehouse=在安全的角落进行了<color\=#c23361>{0}</color>
Carried out <color\=#e1a9aa>{0}</color> in Safehouse=在安全的角落进行了<color\=#e1a9aa>{0}</color>
Carried out <color\=#ffb525>{0}</color> in the Safe House=在安全屋中进行了<color\=#ffb525>{0}</color>
Carried out {0} in Safehouse=在安全的角落进行了{0}
Carried out {0} in the Safe House=在安全屋中进行了{0}
Carries 2 Modelers (max 3 deployed at once). Modelers grant DEF +10% and 1 <$ba.shield>Shield</> to the melee allied unit ahead (lasts for 15 seconds, DEF increase does not stack)=携带2个造型仪（最多部署3个），使一名近战位上的单位防御力+10%并获得1层<$ba.shield>护盾</>（持续15秒，防御加成不叠加）
Carries 2 Modelers (max 3 deployed at once). Modelers grant DEF +10% and 1 Shield to the melee allied unit ahead (lasts for 15 seconds, DEF increase does not stack)=携带2个造型仪（最多部署3个），使一名近战位上的单位防御力+10%并获得1层护盾（持续15秒，防御加成不叠加）
Carries 2 Modelers (max 3 deployed at once). Modelers grant DEF +13% (+3%) and 1 Shield to the melee allied unit ahead (lasts for 15 seconds, DEF increase does not stack)=携带2个造型仪（最多部署3个），使一名近战位上的单位防御力+13%（+3%）并获得1层护盾（持续15秒，防御加成不叠加）
Carries 2 Modelers (max 3 deployed at once). Modelers grant DEF +13% <@ba.talpu>(+3%)</> and 1 <$ba.shield>Shield</> to the melee allied unit ahead (lasts for 15 seconds, DEF increase does not stack)=携带2个造型仪（最多部署3个），使一名近战位上的单位防御力+13%<@ba.talpu>（+3%）</>并获得1层<$ba.shield>护盾</>（持续15秒，防御加成不叠加）
Carries 2 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +5% ATK (lasts 20 seconds)=携带2个仅对术师和辅助干员生效的可靠电池（最多部署2个），使装备者攻击力+5%（持续20秒）
Carries 2 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +7% ATK (+2%) (lasts 20 seconds)=携带2个仅对术师和辅助干员生效的可靠电池（最多部署2个），使装备者攻击力+7%（+2%）（持续20秒）
Carries 2 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +7% ATK <@ba.talpu>(+2%)</> (lasts 20 seconds)=携带2个仅对术师和辅助干员生效的可靠电池（最多部署2个），使装备者攻击力+7%<@ba.talpu>（+2%）</>（持续20秒）
Carries 2 Support Devices (max 2 deployed at once) that allow an Operator to ignore 40 DEF when attacking enemies (lasts 30s); effects from Devices do not stack=携带2个支援装置（最多部署2个），使一名干员攻击敌人时无视其40点防御力（持续30秒），装置效果不叠加
Carries 2 Support Devices (max 2 deployed at once) that allow an Operator to ignore 50 (+10) DEF when attacking enemies (lasts 30s); effects from Devices do not stack=携带2个支援装置（最多部署2个），使一名干员攻击敌人时无视其50（+10）点防御力（持续30秒），装置效果不叠加
Carries 2 Support Devices (max 2 deployed at once) that allow an Operator to ignore 50 <@ba.talpu>(+10)</> DEF when attacking enemies (lasts 30s); effects from Devices do not stack=携带2个支援装置（最多部署2个），使一名干员攻击敌人时无视其50<@ba.talpu>（+10）</>点防御力（持续30秒），装置效果不叠加
Carries 2 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier</> equal to 10% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier</> replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack=携带2个支援装置（最多部署2个），使一名干员获得相当于凯瑟琳生命上限10%的<$ba.barrier>屏障</>（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的<$ba.barrier>屏障</>，不超过初始上限），装置效果不叠加
Carries 2 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier</> equal to 12% <@ba.talpu>(+2%)</> of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier</> replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack=携带2个支援装置（最多部署2个），使一名干员获得相当于凯瑟琳生命上限12%<@ba.talpu>（+2%）</>的<$ba.barrier>屏障</>（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的<$ba.barrier>屏障</>，不超过初始上限），装置效果不叠加
Carries 2 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 10% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack=携带2个支援装置（最多部署2个），使一名干员获得相当于凯瑟琳生命上限10%的屏障（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的屏障，不超过初始上限），装置效果不叠加
Carries 2 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 12% (+2%) of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack=携带2个支援装置（最多部署2个），使一名干员获得相当于凯瑟琳生命上限12%（+2%）的屏障（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的屏障，不超过初始上限），装置效果不叠加
Carries 3 Modelers (max 3 deployed at once). Modelers grant DEF +20% and 1 <$ba.shield>Shield</> to the melee allied unit ahead (lasts for 25 seconds, DEF increase does not stack)=携带3个造型仪（最多部署3个），使一名近战位上的单位防御力+20%并获得1层<$ba.shield>护盾</>（持续25秒，防御加成不叠加）
Carries 3 Modelers (max 3 deployed at once). Modelers grant DEF +20% and 1 Shield to the melee allied unit ahead (lasts for 25 seconds, DEF increase does not stack)=携带3个造型仪（最多部署3个），使一名近战位上的单位防御力+20%并获得1层护盾（持续25秒，防御加成不叠加）
Carries 3 Modelers (max 3 deployed at once). Modelers grant DEF +23% (+3%) and 1 Shield to the melee allied unit ahead (lasts for 25 seconds, DEF increase does not stack)=携带3个造型仪（最多部署3个），使一名近战位上的单位防御力+23%（+3%）并获得1层护盾（持续25秒，防御加成不叠加）
Carries 3 Modelers (max 3 deployed at once). Modelers grant DEF +23% <@ba.talpu>(+3%)</> and 1 <$ba.shield>Shield</> to the melee allied unit ahead (lasts for 25 seconds, DEF increase does not stack)=携带3个造型仪（最多部署3个），使一名近战位上的单位防御力+23%<@ba.talpu>（+3%）</>并获得1层<$ba.shield>护盾</>（持续25秒，防御加成不叠加）
Carries 3 Modelers (max 3 deployed at once). Modelers grant DEF +30% and 2 <$ba.shield>Shields</> to the melee allied unit ahead (lasts for 25 seconds, DEF increase does not stack)=携带3个造型仪（最多部署3个），使一名近战位上的单位防御力+30%并获得2层<$ba.shield>护盾</>（持续25秒，防御加成不叠加）
Carries 3 Modelers (max 3 deployed at once). Modelers grant DEF +30% and 2 Shields to the melee allied unit ahead (lasts for 25 seconds, DEF increase does not stack)=携带3个造型仪（最多部署3个），使一名近战位上的单位防御力+30%并获得2层护盾（持续25秒，防御加成不叠加）
Carries 3 Modelers (max 3 deployed at once). Modelers grant DEF +33% (+3%) and 2 Shields to the melee allied unit ahead (lasts for 25 seconds, DEF increase does not stack)=携带3个造型仪（最多部署3个），使一名近战位上的单位防御力+33%（+3%）并获得2层护盾（持续25秒，防御加成不叠加）
Carries 3 Modelers (max 3 deployed at once). Modelers grant DEF +33% <@ba.talpu>(+3%)</> and 2 <$ba.shield>Shields</> to the melee allied unit ahead (lasts for 25 seconds, DEF increase does not stack)=携带3个造型仪（最多部署3个），使一名近战位上的单位防御力+33%<@ba.talpu>（+3%）</>并获得2层<$ba.shield>护盾</>（持续25秒，防御加成不叠加）
Carries 3 Modelers (max 3 deployed at once). Modelers grant DEF +36% and 2 <$ba.shield>Shields</> to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)=携带3个造型仪（最多部署3个），使一名近战位上的单位防御力+36%并获得2层<$ba.shield>护盾</>（持续25秒，防御加成不叠加）
Carries 3 Modelers (max 3 deployed at once). Modelers grant DEF +36% and 2 Shields to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)=携带3个造型仪（最多部署3个），使一名近战位上的单位防御力+36%并获得2层护盾（持续25秒，防御加成不叠加）
Carries 3 Modelers (max 3 deployed at once). Modelers grant DEF +39% (+3%) and 2 Shields to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)=携带3个造型仪（最多部署3个），使一名近战位上的单位防御力+39%（+3%）并获得2层护盾（持续25秒，防御加成不叠加）
Carries 3 Modelers (max 3 deployed at once). Modelers grant DEF +39% <@ba.talpu>(+3%)</> and 2 <$ba.shield>Shields</> to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)=携带3个造型仪（最多部署3个），使一名近战位上的单位防御力+39%<@ba.talpu>（+3%）</>并获得2层<$ba.shield>护盾</>（持续25秒，防御加成不叠加）
Carries 3 Modelers (max 3 deployed at once). Modelers grant DEF +40% and 2 <$ba.shield>Shields</> to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)=携带3个造型仪（最多部署3个），使一名近战位上的单位防御力+40%并获得2层<$ba.shield>护盾</>（持续25秒，防御加成不叠加）
Carries 3 Modelers (max 3 deployed at once). Modelers grant DEF +40% and 2 Shields to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)=携带3个造型仪（最多部署3个），使一名近战位上的单位防御力+40%并获得2层护盾（持续25秒，防御加成不叠加）
Carries 3 Modelers (max 3 deployed at once). Modelers grant DEF +43% (+3%) and 2 Shields to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)=携带3个造型仪（最多部署3个），使一名近战位上的单位防御力+43%（+3%）并获得2层护盾（持续25秒，防御加成不叠加）
Carries 3 Modelers (max 3 deployed at once). Modelers grant DEF +43% <@ba.talpu>(+3%)</> and 2 <$ba.shield>Shields</> to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)=携带3个造型仪（最多部署3个），使一名近战位上的单位防御力+43%<@ba.talpu>（+3%）</>并获得2层<$ba.shield>护盾</>（持续25秒，防御加成不叠加）
Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +10% ATK (lasts 30 seconds)=携带3个仅对术师和辅助干员生效的可靠电池（最多部署2个），使装备者攻击力+10%（持续30秒）
Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +12% ATK (+2%) (lasts 30 seconds)=携带3个仅对术师和辅助干员生效的可靠电池（最多部署2个），使装备者攻击力+12%（+2%）（持续30秒）
Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +12% ATK <@ba.talpu>(+2%)</> (lasts 30 seconds)=携带3个仅对术师和辅助干员生效的可靠电池（最多部署2个），使装备者攻击力+12%<@ba.talpu>（+2%）</>（持续30秒）
Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +15% ATK (lasts 30 seconds)=携带3个仅对术师和辅助干员生效的可靠电池（最多部署2个），使装备者攻击力+15%（持续30秒）
Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +17% ATK (+2%) (lasts 30 seconds)=携带3个仅对术师和辅助干员生效的可靠电池（最多部署2个），使装备者攻击力+17%（+2%）（持续30秒）
Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +17% ATK <@ba.talpu>(+2%)</> (lasts 30 seconds)=携带3个仅对术师和辅助干员生效的可靠电池（最多部署2个），使装备者攻击力+17%<@ba.talpu>（+2%）</>（持续30秒）
Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +18% ATK (lasts 30 seconds)=携带3个仅对术师和辅助干员生效的可靠电池（最多部署2个），使装备者攻击力+18%（持续30秒）
Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +20% ATK (+2%) (lasts 30 seconds)=携带3个仅对术师和辅助干员生效的可靠电池（最多部署2个），使装备者攻击力+20%（+2%）（持续30秒）
Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +20% ATK (lasts 30 seconds)=携带3个仅对术师和辅助干员生效的可靠电池（最多部署2个），使装备者攻击力+20%（持续30秒）
Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +20% ATK <@ba.talpu>(+2%)</> (lasts 30 seconds)=携带3个仅对术师和辅助干员生效的可靠电池（最多部署2个），使装备者攻击力+20%<@ba.talpu>（+2%）</>（持续30秒）
Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +22% ATK (+2%) (lasts 30 seconds)=携带3个仅对术师和辅助干员生效的可靠电池（最多部署2个），使装备者攻击力+22%（+2%）（持续30秒）
Carries 3 Reliable Batteries that only take effect on Casters and Supporters (max 2 deployed at once). Equipped units gain +22% ATK <@ba.talpu>(+2%)</> (lasts 30 seconds)=携带3个仅对术师和辅助干员生效的可靠电池（最多部署2个），使装备者攻击力+22%<@ba.talpu>（+2%）</>（持续30秒）
Carries 3 Support Devices (max 2 deployed at once) that allow an Operator to ignore 100 (+10) DEF when attacking enemies (lasts 30s); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员攻击敌人时无视其100（+10）点防御力（持续30秒），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that allow an Operator to ignore 100 <@ba.talpu>(+10)</> DEF when attacking enemies (lasts 30s); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员攻击敌人时无视其100<@ba.talpu>（+10）</>点防御力（持续30秒），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that allow an Operator to ignore 100 DEF when attacking enemies (lasts 30s); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员攻击敌人时无视其100点防御力（持续30秒），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that allow an Operator to ignore 110 (+10) DEF when attacking enemies (lasts 30s); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员攻击敌人时无视其110（+10）点防御力（持续30秒），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that allow an Operator to ignore 110 <@ba.talpu>(+10)</> DEF when attacking enemies (lasts 30s); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员攻击敌人时无视其110<@ba.talpu>（+10）</>点防御力（持续30秒），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that allow an Operator to ignore 60 DEF when attacking enemies (lasts 30s); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员攻击敌人时无视其60点防御力（持续30秒），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that allow an Operator to ignore 70 (+10) DEF when attacking enemies (lasts 30s); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员攻击敌人时无视其70（+10）点防御力（持续30秒），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that allow an Operator to ignore 70 <@ba.talpu>(+10)</> DEF when attacking enemies (lasts 30s); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员攻击敌人时无视其70<@ba.talpu>（+10）</>点防御力（持续30秒），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that allow an Operator to ignore 80 DEF when attacking enemies (lasts 30s); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员攻击敌人时无视其80点防御力（持续30秒），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that allow an Operator to ignore 90 (+10) DEF when attacking enemies (lasts 30s); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员攻击敌人时无视其90（+10）点防御力（持续30秒），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that allow an Operator to ignore 90 <@ba.talpu>(+10)</> DEF when attacking enemies (lasts 30s); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员攻击敌人时无视其90<@ba.talpu>（+10）</>点防御力（持续30秒），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that allow an Operator to ignore 90 DEF when attacking enemies (lasts 30s); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员攻击敌人时无视其90点防御力（持续30秒），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier</> equal to 15% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier</> replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员获得相当于凯瑟琳生命上限15%的<$ba.barrier>屏障</>（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的<$ba.barrier>屏障</>，不超过初始上限），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier</> equal to 17% <@ba.talpu>(+2%)</> of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier</> replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员获得相当于凯瑟琳生命上限17%<@ba.talpu>（+2%）</>的<$ba.barrier>屏障</>（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的<$ba.barrier>屏障</>，不超过初始上限），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier</> equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier</> replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员获得相当于凯瑟琳生命上限20%的<$ba.barrier>屏障</>（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的<$ba.barrier>屏障</>，不超过初始上限），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier</> equal to 22% <@ba.talpu>(+2%)</> of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier</> replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员获得相当于凯瑟琳生命上限22%<@ba.talpu>（+2%）</>的<$ba.barrier>屏障</>（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的<$ba.barrier>屏障</>，不超过初始上限），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier</> equal to 25% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier</> replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员获得相当于凯瑟琳生命上限25%的<$ba.barrier>屏障</>（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的<$ba.barrier>屏障</>，不超过初始上限），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier</> equal to 27% <@ba.talpu>(+2%)</> of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier</> replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员获得相当于凯瑟琳生命上限27%<@ba.talpu>（+2%）</>的<$ba.barrier>屏障</>（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的<$ba.barrier>屏障</>，不超过初始上限），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier</> equal to 28% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier</> replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员获得相当于凯瑟琳生命上限28%的<$ba.barrier>屏障</>（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的<$ba.barrier>屏障</>，不超过初始上限），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier</> equal to 30% <@ba.talpu>(+2%)</> of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier</> replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员获得相当于凯瑟琳生命上限30%<@ba.talpu>（+2%）</>的<$ba.barrier>屏障</>（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的<$ba.barrier>屏障</>，不超过初始上限），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 15% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员获得相当于凯瑟琳生命上限15%的屏障（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的屏障，不超过初始上限），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 17% (+2%) of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员获得相当于凯瑟琳生命上限17%（+2%）的屏障（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的屏障，不超过初始上限），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员获得相当于凯瑟琳生命上限20%的屏障（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的屏障，不超过初始上限），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 22% (+2%) of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员获得相当于凯瑟琳生命上限22%（+2%）的屏障（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的屏障，不超过初始上限），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 25% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员获得相当于凯瑟琳生命上限25%的屏障（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的屏障，不超过初始上限），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 27% (+2%) of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员获得相当于凯瑟琳生命上限27%（+2%）的屏障（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的屏障，不超过初始上限），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 28% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员获得相当于凯瑟琳生命上限28%的屏障（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的屏障，不超过初始上限），装置效果不叠加
Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 30% (+2%) of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack=携带3个支援装置（最多部署2个），使一名干员获得相当于凯瑟琳生命上限30%（+2%）的屏障（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的屏障，不超过初始上限），装置效果不叠加
Carries any sleeping enemies or <$ba.stun>stunned</> Operators when passing through them, and puts them down after a while; taking up extra Block for the duration=经过休眠的敌人或<$ba.stun>晕眩</>的我方干员时，将其搬运一段时间后放下，期间占用阻挡数提升
Carries any sleeping enemies or stunned Operators when passing through them, and puts them down after a while; taking up extra Block for the duration=经过休眠的敌人或晕眩的我方干员时，将其搬运一段时间后放下，期间占用阻挡数提升
Carries up to 5 passengers=可以装载最多5名乘客
Carry at least 6 Assist Gears for a single battle=携带至少6个制式道具进行一次作战
Carry on with your war room business, I'll propose suggestions as needed.=我会在适当的时候提建议，继续作战会议吧。
Carry out practice simulation with Lin Yühsia=与林雨霞模拟演习
Carrying=已携带
Cart, set mines in the bushes!=车车，把雷送到草丛里去！
Cartilage Chunk=软骨肉块
Carton=一个纸箱
Carton Stool=纸箱小凳
Cartoon Wallpaper=卡通壁纸
Carved from the same piece of Huangli wood as the tea table. For the carpenter, if the difficulty of the tea table was a five, then this set is an eight.\nThe long day disappears into black and white pieces, no two matches ever identical.=与茶桌同出一块黄梨木，制茶桌木匠要出五分力，做棋盘则要出八分。\n长日落尽黑白子，万局堪无一局同。
Carved Inkstick Remnant=墨化残碑
Carved Wood Decoration=木雕装饰
Carved Wooden Partition=木雕屏风
Carwash=洗车店
Case Investigation, Onsite=城中调查
Cases of books and blueprints, found wherever Tianshis gather. Many apprentices linger before it after being assigned to their projects, seeking hints in the work of those who came before.=收纳了大量参考书籍和设计图纸的书架，哪里有天师，哪里就能见到它。\n几乎每个学徒在拿到自己的课题时都会在它面前徘徊不去，寻觅前人留下的启示。
Cash Claps Calamity=破财消灾
Cashed Out=已提现
Cask 'n Bone Chair=鳞骨酒桶椅
Cassette Inspiration=卡带里的灵感
Cast=铸造
Cast as a coin=塑之为币
Cast your vote for the Obsidian Festival music artist that you're most hyped about!\nComplete all the milestone missions to get an exclusive, limited-time only prize corresponding to your favorite artist!=选出您最期待的黑曜石节音乐艺术家！\r\n完成全部里程碑活动可获得对应艺人的终极限定家具奖励！
Cast your vote for the Obsidian Festival music artist that you're most hyped about! Complete all the milestone missions to get an exclusive, limited-time only prize corresponding to your favorite artist!=选出您最期待的黑曜石节音乐艺术家！\n完成里程碑活动可获得对应奖励！
Caster Advancement Token=术师进阶信物
Caster and Specialist Operators cannot be deployed=禁止使用术师和特种干员
Caster and Specialist Operators have a 50% chance to recover 1 SP every time they attack an enemy unit=术师和特种干员每对一个单位造成伤害就有50%概率回复1点技力值
Caster and Specialist Operators have a 60% chance to recover 1 SP every time they attack an enemy unit, and gain +25 ASPD when there are no friendly units in the 4 adjacent tiles=术师和特种干员每对一个单位造成伤害就有60%概率回复1点技力值，且相邻四格内没有我方单位时，攻击速度+25
Caster and Specialist Operators have a 70% chance to recover 1 SP every time they attack an enemy unit, and gain +40 ASPD when there are no friendly units in the 4 adjacent tiles=术师和特种干员每对一个单位造成伤害就有70%概率回复1点技力值，且相邻四格内没有我方单位时，攻击速度+40
Caster and Specialist Operators recover {sp} SP every {interval}s=术师与特种干员每{interval}秒回复{sp}点技力
Caster and Specialist Operators recover {sp} SP every {interval}s, and recover {hi1@sp} SP when skill expires=术师与特种干员每{interval}秒回复{sp}点技力，且在技能结束后回复{hi1@sp}点技力
Caster and Specialist Operators' ATK +{atk:0%}=术师与特种干员攻击力+{atk:0%}
Caster and Specialist Operators' ATK +{atk:0%}, and deal Arts damage equal to {atk_scale:0%} ATK to all enemies in Attack Range every second while skill is active=术师与特种干员攻击力+{atk:0%}，且技能持续期间，对攻击范围内所有敌人每秒造成相当于攻击力{atk_scale:0%}的法术伤害
Caster and Specialist Operators' ATK +{atk:0%}, and deal {dmg_atk} Arts damage to {max_target} random enemies in Attack Range when deployed=术师与特种干员攻击力+{atk:0%}，且部署时立即对攻击范围内{max_target}名随机敌人造成{dmg_atk}点法术伤害
Caster and Supporter Operators gain +10% ATK=术师和辅助干员的攻击力+10%
Caster and Supporter Operators gain +15% ATK=术师和辅助干员的攻击力+15%
Caster and Supporter Operators gain +20% ATK, Caster Operators deal 10% more damage=术师和辅助干员的攻击力+20%，术师干员造成的伤害提升10%
Caster and Vanguard Operators will deploy with a talisman attached the first time they are deployed=术师、先锋干员首次部署后立即受到便符附着
Caster Chip=术师芯片
Caster Chip Pack=术师芯片礼包
Caster Chip Pack Etcher=术师芯片组印刻仪
Caster Drone=术师无人机
Caster Dualchip=术师双芯片
Caster Expert α=术师专精·α
Caster Expert β=术师专精·β
Caster Indigo, come bearing a light.=术师深靛，携一点灯火而来。
Caster Leader=术师组长
Caster Operator Carnelian, mature and calm, yet partial to some havoc now and then.=术师干员卡涅利安，成熟冷静但偶尔也会想要大闹。
Caster Operator Ebenholz refuses to add any unnecessary prefixes in front of his name.=术师干员黑键，拒绝在自己的名字前附加任何多余的前缀。
Caster Operator Ho'olheyak walks the long, winding path of history.=术师干员霍尔海雅，漫游于历史的长河之中。
Caster Operator Lappland has just closed the curtains on a grand performance.=术师干员拉普兰德，刚刚结束一场盛大的演出。
Caster Operators deal +70% Arts damage=所有【术师】干员造成的法术伤害+70%
Caster Operators have +25% ATK and +25 ASPD=所有【术师】干员的攻击力+25%，攻击速度+25
Caster Operators have +25% ATK.=所有【术师】干员的攻击力+25%
Caster Operators have +30% ATK, and Specialist Operators have +3% ATK=所有【术师】干员的攻击力+30%，所有【特种】干员的攻击力+3%
Caster Operators have +40 ASPD.=所有【术师】干员的攻击速度+40
Caster Operators have -3 DP Cost and +60% HP=所有【术师】干员的部署费用-3，生命+60%
Caster Operators have -3 DP Cost and +60% Max HP=所有【术师】干员的部署费用-3，生命+60%
Caster Operators have -3 DP Cost, gain +60% HP and +10 RES=所有【术师】干员的部署费用-3，生命+60%，法术抗性+10
Caster Operators have -40% HP, but deal +70% Arts damage=所有【术师】干员生命-40%，但造成的法术伤害+70%
Caster Operators recover 2 SP every time they deal damage to an enemy unit=所有【术师】干员每对一个单位造成伤害就回复2点技力值
Caster Operators will deploy with a talisman attached the first time they are deployed=术师干员首次部署后立即受到便符附着
Caster Prisoner=术师囚犯
Caster Promotion Voucher=术师进阶券
Caster Rec. Voucher=术师招募券
Caster Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters.=商店和战斗掉落的术师招募券都被升级成高级人事调度函
Caster Speedboat=术师快艇
Caster Steward reporting in. I'm glad to be working with you.=术师史都华德，从今天开始，还请您多多关照。
Caster Suspect=有嫌疑的术师
Caster who got his speedboat stolen=快艇被偷的术师
Caster's Frost=开斯特之霜
Caster-1=术师-1
Caster-2=术师-2
Caster-3=术师-3
Casters=施术单元
Casters' Charge=术法冲锋
Castigation=审判
Casting Speed Up=施法速度提升
Castle Floor Tiles=古堡地砖
Castle Footstool=古堡脚凳
Castle Hall of Altered Dreams=异变梦城堡大厅
Castle in the Sky=空中楼阁
Castle Notes=古堡笔记
Castle of Dreams Training Drill=梦城堡模拟训练
Castle Pop-Up Book=梦之城堡立体书
Castle Sightseeing=古堡观光
Castle Table=古堡小桌
Castle's Offspring=古堡的子嗣
Castle-3 is a custom Raythean -Plus six-wheeled operations platform built by Closure. A likeable mascot for Rhodes Island, his mundane disposition means he is largely ignored.\nThe solid blocky appearance of Castle-3 gives off a trustworthy, dependable impression.\nThe marks on his casing may represent kills, but who made the marks if he has no hands?=Castle-3是可露希尔客制化后的雷神存在者™Plus六轮作业平台。受人喜爱，也是吉祥物一般的存在不过因为性格比较正常所以没有获得那么多关注。\nCastle-3方方正正的形象给人以坚定可靠的感觉。\n身上的标记可能代表着杀敌数，但是他自己没有手，所以是谁刻上去的呢？
Castle-3 is honored to be at your side. Doctor, should you require me to strike down your foes, I shall go through heaven and hell to see it done!=和您在一起Castle-3感到非常愉快，博士您如果有任何目标需要打击，Castle-3赴汤蹈火在所不辞！
Castle-3's Grilled Flavor Biscuit=Castle-3的烧烤味饼干
Castle-3's official manager is 'Master Closure,' but please understand that you are even more important to Castle-3 than Master is, in most cases. I am your devoted, trustworthy battle companion!=虽然Castle-3我的管理者是“可露希尔主人”，不过更多时候您对Castle-3来说更加重要，请相信Castle-3是您身边最贴心的作战伙伴！
Castle-3's Token=Castle-3的信物
Castle-3, Guard robot of Rhodes Island, is assigned by Engineer Closure to carry out combat duties in the field.=罗德岛近卫机器人Castle-3，被工程师可露希尔派遣来执行战地作战任务。
Castle-3, ready and waiting.=Castle-3已就绪。
Castled King=变革已至
Castlesque Furniture Pack I=古堡印象家具收藏包一
Castlesque Furniture Pack II=古堡印象家具收藏包二
Casts [Raging Souls] whenever a certain amount of HP is lost.=每损失一定生命值，立即释放一次【灵魂怒潮】
Casts [Weave Cocoon] whenever a certain amount of HP is lost.=每损失一定生命值，立即释放一次【编织茧笼】
Casts Arts periodically, dealing Arts damage equivalent to unit's ATK to all surrounding units=周期性施法，对周围所有单位造成相当于攻击力的法术伤害
Casual=随性
Casual chats aren't my strong suit. Find someone else to talk to.=我不擅长闲聊。去找别人吧。
Casual Doodle Board=随心涂鸦板
Casually picked up off the shelves by the Durin, as part of a buy-one, get-one-free set.\nThe only design that Minimalist has praised.=杜林人在商店随手买来的顶灯，两两一组，买一送一。\n唯一被至简赞许过外形的设计。
Cat (not used now)=猫（暂时不用）
Cataclysm courses land, souls of travelers stirred thick=灾祸磨难降生大地，行路之人灵魂浑浊
Catalytic Equipment=催化装备
Catapult=空爆
Catapult actually enjoys hearing Orchid's critiques, and even deliberately makes her angry sometimes.\nBecause she knows Orchid means well, she makes trouble for her.=空爆事实上相当享受梓兰的批评，有时候甚至是故意去惹她生气的。\n因为她知道，愿意这么对待她的，才是真心对她好的。
Catapult handmade from cardboard by Minoan citizens, limiting its power. It has been loaded with too many rocks, making bringing it to its destination an exhausting task and hampering its accuracy as the operator's hand is usually shaking from fatigue by the time it is actually used.=米诺斯公民自制的投石机。制作材料是普通的纸板，因此威力有限。因为放了太多石头，把机器推到地方得花费大量力气，这导致投石手在实际投掷时，常会因为劳累手抖而失去准头。
Catapult hands you a medal she made herself as a thank-you gift for organizing this beach party.\nJust then, a water bomb splashed across your face—and you realize this was her tactic to catch you off guard. You raise your own water gun to retaliate.=空爆把一枚自制的奖章交给了你，感谢你为大家举办这场海边派对。\n这时一发水铳弹打到了你的脸上，你意识到这是她让你分神的战术，于是举起水铳准备反击。
Catapult often avoids responsibility and work. It is hard to say if this is because she is simply rebellious, or something left over from her time in the military, or both.\nBut she is a good girl, otherwise she wouldn't have blown up the vaults. Although she wasn't happy with it, she did the best she could. In addition, since her time at Rhodes Island, she has never neglected her duty.\nIf one day Rhodes Island disappoints her, she just might blow something up and leave. Hopefully, that day never comes.=空爆喜欢推卸责任，逃避工作，很难说，这是她性格中叛逆的成分作祟，还是她过去服役军队的风气使然，或许兼而有之。\n但她的本性还是善良的，否则，也不会做下炸金库这样的事。虽然结果并不如人意，但那已经是她所能做到的极限。而且，来到罗德岛后，她虽然吊儿郎当，却也从没有玩忽职守。\n若是有一天罗德岛令她失望，说不定她也会炸点什么然后一走了之吧，但愿，那一天永远不会到来。
Catapult's Grilled Flavor Biscuit=空爆的烧烤味饼干
Catapult's Kernel Token=空爆的中坚信物
Catapult's Token=空爆的信物
Catapult's weapon lets her deal smoothly with enemy clusters. If the need arises, she can even pressurize her weapon, stepping her ammo's explosion radius up a notch. So long as she has squadmates who can tackle the occasional hard targets, she'll be ready to mop up the remaining marks with her cannon, nice and clean.=空爆的武器能让她轻松应付敌人集群，若有必要，她甚至可以对武器加压，进一步扩大弹药的爆炸范围。只要有队友能够为她解决那几个硬邦邦的目标，她会很乐意用手上那门炮把剩下的目标清理得干干净净。
Catapult, Sniper Operator of Rhodes Island, is an expert at dealing with large targets.=罗德岛狙击干员空爆，作为狙击干员，十分擅长对抗大批敌人。
Catastrophe and man-made disaster; when both weave together, what should she do?=天灾和人祸，当这二者交织，她应该如何做？
Catastrophe descends upon Kjerag, plunging countless into calamity.\nAs hearts waver in terror, those who lurk in the shadows bide their time.\nMeetings and partings, flames that light up the sky—the journey through the snow to find one's heart is long and fraught with peril.\nThe one who moves the pieces knows the price of a single misstep.\nThe loyal, the resolute, and those who relentlessly pursue the truth walk side-by-side.\nAfter this farewell, the mountain winds of Kjerag will blow on, ever unchanged.=天灾降临谢拉格，无数人陷身灾难。\n人心在惶恐中动摇，暗处觊觎者伺机而动。\n交汇、分离、火光冲天，雪中寻心之旅道阻且长。\n执棋者知晓行差踏错的代价，\n忠诚的人、坚定的人与时刻追逐真理之人并肩而行。\n此番告别之后，谢拉格的山风吹拂依旧。
Catastrophe forms over our heads. What a bad omen.=天灾云慢慢在头上凝聚显形，这可不是什么好兆头。
Catastrophe is coming. Let those who must leave, leave. Let the debts that must be settled, be settled.\n<@lv.item><Yumen Catastrophe Defenses> </>Units placed here deal more damage to ground units and take less damage from ground units\n<@lv.item><Defensive Barricade> </>Blocks multiple enemies=天灾将至，“让该走的人走，该算账的人算清账。”\n<@lv.item><玉门天灾工事></>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低\n<@lv.item><城防路障></>可以阻挡多名敌人
Catastrophe is coming. Let those who must leave, leave. Let the debts that must be settled, be settled.\n<Yumen Catastrophe Defenses> Units placed here deal more damage to ground units and take less damage from ground units\n<Defensive Barricade> Blocks multiple enemies=天灾将至，“让该走的人走，该算账的人算清账。”\n<玉门天灾工事>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低\n<城防路障>可以阻挡多名敌人
Catastrophe Manifest=天灾显现
Catastrophe Messenger=天灾信使
Catastrophe Messenger bodyguard, Ayerscarpe. Good to meet you.=天灾信使护卫，断崖。 合作愉快。
Catastrophe Messenger α=天灾信使·α
Catastrophe Messenger β=天灾信使·β
Catastrophe Observatory=天灾观测研究站
Catastrophe relief workers in the wilderness... don't usually come out unscathed. No need to worry about me, though! I'm already very happy to have a chance to rest at Rhodes Island.=荒野中的天灾工作者......一般都无法善终。不用担心我哦，能在罗德岛稍事休息，我已经感到......很幸福了。
Catastrophe: The general name for a variety of frequent natural calamities, including but not limited to storms, blizzards, floods and even meteor showers.=天灾——频繁发生的各种自然灾害的统称；包含且不限于暴风、雪灾、洪水甚至陨石坠落。
Catastrophes=天灾年代
Catastrophes and war, as far as the eye can see. When help cannot stop death, when medical treatment becomes only an accomplice to hatred, Amiya carries on with the only option left: the futile, mechanical act of 'saving lives'.=到处是天灾，到处是战争。当救助本身都阻止不了死亡，所有医疗行为都只是仇恨的帮凶时，阿米娅只能徒劳且机械地“挽救生命”——这是她唯一能做的事。
Catastrophes wipe out only a portion of life. People will finish the rest.\n<'Gramophone'>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=天灾消灭的只是一部分生命，而人会自行剥夺剩下那部分。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Catastrophes wipe out only a portion of life. People will finish the rest.\n<@lv.item><'Gramophone'></>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=天灾消灭的只是一部分生命，而人会自行剥夺剩下那部分。\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Catastrophic Test=灾难性实验
Catch up to her=追上她
Catch up to her!=追上她！
Catch Zone=捕虫区
Catching Wind=捕风
Catch—yep, that's a lockpicking kit, your birthday present. You were curious ever since Senshi brought it up, right? I got Engineering to make you a whole set. Do whatever you like with it, just don't let me know.=接着——对，是开锁工具，就当作你的生日礼物了。森西和你说过之后，你就一直挺好奇的吧，我找工程部给你做了一套，你想用它干什么就干什么，别让我知道就是了。
Catform=化猫
Cathedral Puzzle=大教堂拼图
Catherine=凯瑟琳
Catherine is a Victorian workers' representative. During the Londinium incident, she joined the Citizens' Self-Salvation Corps and worked in concert with Rhodes Island.\nWith her facilitation, several factories and workers' organizations reached agreements with us to tackle issues such as Originium cleanup, infection prevention, and medical care.=凯瑟琳，维多利亚工人代表。于伦蒂尼姆事件期间参与市民自救军的抵抗运动，与罗德岛协同行动。\n在凯瑟琳的协调下，伦蒂尼姆的多家工厂及工人团体先后与罗德岛达成合作，在源石污染善后、矿石病预防与医疗救治等领域共同展开行动。
Catherine Young=杨鸥
Catherine's Badge=凯瑟琳证章
Catherine's Token=凯瑟琳的信物
Cattivi Ragazzi=坏家伙
Caught in bottle=封之以瓶
Caught You=抓住你了
Cauldron of Sweets=铸蜜坩埚
Causal Abnormality=异常因果
Causality=因果
Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration=使身后一格友方干员受到的物理伤害减少20%，持续时间无限
Causes all your units to take 15 True Damage per second (stacks)=使全场所有友方单位每秒受到15点真实伤害(可叠加)
Causes all your units to take <@ba.vup>15</> True Damage per second (stacks)=使全场所有友方单位每秒受到<@ba.vup>15</>点真实伤害(可叠加)
Causes Blight to the paddy when defeated=被击倒后对田地造成病害污染
Causes heavy Blight to the paddy when defeated=被击倒后对田地造成严重病害污染
Caustic Originium Slug=恶尘源石虫
Caustic Originium Slug α=恶尘源石虫·α
Cautelotaur=狡兽
Cautelotaurs are so good at blocking enemy attacks, how exactly do they do it?\nIf I can learn their tactics, I'll definitely improve at tower defense games.\nStudy them well, and teach it to me after.=狡兽总能挡下激烈的攻势，它是怎么做到的？\n学会的话，定能大大提升我的塔防游戏技术。\n你好好观摩一下，回来教给我。
Caution! Enemies are attacking our Headquarters!=注意！驻扎地遭到敌人攻击！
Caution! Wet Floor!=小心地滑
Caution: Support Unit cannot be used on this stage=注意事项：■无法使用支援
Cautious and Calculated=量时度力
Cautious and Deliberate=兢兢业业
Cautious Processing=谨慎加工
Cautious Retreat=知难而退
Cautiously interrogate him=仔细盘问他
Cautiously Observe=谨慎观察
Cavalry Policeman Suit=骑警套装
Cave Search=探查岩洞区域
Cave Snowsprite=洞栖雪灵
Cavern of Screams=惊叫洞穴
Cease does your singing, self do I show; thought meets truth intact.=你方唱罢我登场，思维见真知
Ceaseless=不息
Ceaseless Steps=步履不停
Cecelia's Wish=塞茜莉亚的愿望
Ceiling=天花板
Ceiling decoration with chains of light, providing another source of illumination. He longs for the days when the skies shone on their own, and loathes the nights when all he could see were the lights of buildings.=挂上灯链，作为副光源使用的装饰吊顶。他确实还怀念天空闪闪发光的日子，厌恶大楼闪闪发光的夜晚。
Ceiling Disk Light=圆盘吊顶
Ceiling Display=显示屏吊顶
Ceiling display panels installed to make the room feel more spacious. Only display blue skies and white clouds. Culinary research needs inspiration, too, and that spark of ingenuity might just be hiding in the ever-enchanting sky.=为了使室内空间感官上更加宽阔而架设的吊顶显示屏，上面只会显示蓝天白云。\n美食研究也需要灵感，而遥不可及的那一点闪光，或许就在百看不厌的天空中。
Ceiling Drapes=布制吊顶
Ceiling Floodlights=泛光吊顶
Ceiling Fluorescent Light=吸顶日光灯
Ceiling Light=吊灯
Ceiling Light Filter=滤光护眼吊顶
Ceiling Light Fixture=光源吊顶
Ceiling Light Made By Sarkaz=萨卡兹制柔光吊灯
Ceiling Lights=吊顶灯
Ceiling lights commonly found throughout Lungmen neighborhoods.=街坊常用的吸顶灯。三阳开泰，珍馐片刻来。
Ceiling of candles behind many veils. Mangshan Town's candlemaker accidentally made red wedding candles which produced no light. Yi found them and covered them with veils—the more layers, the lighter they shone. 'They're just shy', he said.=以多重纱帘掩映烛光的灯架。\n邙山镇有人专制白事香烛，偶为一喜宴制红烛，燃烛化泪却不见亮光。易闻后寻来此烛，以纱帘遮之，方有亮光。遮蔽愈严，亮光愈盛。制烛人问之，答曰：“害羞而已”。
Ceiling Panel Lighting=嵌顶光源
Ceiling Subsistence Equipment=吊顶维生设备
Ceiling-Mounted Lights=吸顶灯
Celadon Teaware=青瓷茶器
Celadon Vase=青瓷花瓶
Celebrate, everyone. Celebrate!\nThis is the perfect ending that we all strive for!=欢庆吧，诸位，欢庆吧！\n这便是众人企盼的美好结局！
Celebrate, friend! This doesn't happen every day!=庆祝吧，朋友！这等好事可不是天天都有。
Celebrate, out there? I have no interest. I've made my way out of the laboratory and given you my greetings, so there is no further reason this occasion should keep me, unless you think I can produce novel research results for you in conditions this clamorous.=出去庆祝？我没兴趣。我已经走出实验室和你打了招呼，这个纪念日已经没有更多理由能让我为它停留了，除非你认为我能在这种嘈杂的环境下为你产出新的研究成果。
Celebration=跨年欢庆
Celebration and Separation=欢聚亦是别离
Celebration Gift Table=庆贺礼物桌
Celebration Kernel Headhunting Pack=庆典中坚寻访组合包
Celebration Landship=庆典陆行舰
Celebration of Flood Pack=漫灌庆典组合包
Celebration Rewards=六周年直播奖励
Celebratory Box=庆典礼盒
Celebrity Effect=明星效应
Celestial Crane=绣云鹤
Celestial Dust=天穹尘埃
Celestial Globe=天体仪
Cell Activity Suppressant=细胞活性抑制剂
Cellinia Texas=切利尼娜·德克萨斯
Cellist who wants to be their king's trusted henchman. He lives to earn their king's favor, for which he is willing to play obsequious tunes.=希望成为君王心腹的大提琴家。他的一生只为乞求君王的恩赐，为此他甚至愿意演奏谄媚的乐曲。
Cellist who was once their king's trusted henchman. He lives to keep their king's favor, for which he is willing to play loathed tunes.=曾经作为君王心腹的大提琴家。他的余生只为固守君王的恩赐，为此他甚至愿意演奏令人憎恶的乐曲。
Cello for Sale=待售大提琴
Cello Stand=大提琴架
Cement=洋灰
Cement's Badge=洋灰证章
Cement's Token=洋灰的信物
Center=桑特拉
Center of the Battlefield=战场中央
Center of the Surge=浪涌的中心
Center Plaza=中心广场
Central Conflict=中央区正面对抗
Central Core=中枢核心
Central Journal=中央新闻报
Central Nerve Detection Module=中枢神经探测模块
Central Passage=中央通道
Central Valley BBQ Mix=中央谷地混合烤肉
Central Valley BBQ Mix α=中央谷地混合烤肉α
Central Valley BBQ Mix β=中央谷地混合烤肉β
Central Valley BBQ Mix γ=中央谷地混合烤肉γ
Centurions are normally tasked with assaulting a fortified position. In the delegation, their main task is to defeat the defenders of the heaters.=强攻手原来的作用是攻城拔寨，但在访问团，他们主要的任务是率先击倒那些守卫供暖器的对手。
Ceobe=刻俄柏
Ceobe and Rhodes Island first made contact as enemies on the battlefield. At the time, a hungry Ceobe attacked one of Rhodes Island's reserve squads while they were performing missions in Leithanien. The tired and hungry Ceobe was eventually defeated after a bitter battle. The Rhodes Island Operators then disarmed her and dropped her off at the Leithanian branch of Rhodes Island, but due to the deteriorating living conditions of the Infected in Leithanien, the team finally brought Ceobe back to the vessel. Along the way, Ceobe, who had always kept her distance from civilization, was slightly wary of communicating with others. However, after coming to Rhodes Island, she began to gain a new understanding of the people who had bested her - eat well, drink well, sleep well, and beat up bad people. Coincidentally, these are all things that she likes to do, so upon an Operator's recommendation, she joined Rhodes Island without hesitation.=刻俄柏与罗德岛的相遇是从一场对战开始的。当时，饥饿的刻俄柏袭击了一支在莱塔尼亚地区执行任务的罗德岛预备干员小队，在经过一番苦战后，又累又饿的刻俄柏理所当然被击败了。罗德岛的干员在解除她武装后，刻俄柏被送去了罗德岛莱塔尼亚分部等候发落。由于莱塔尼亚的感染者生存环境恶化，这支小队最终把刻俄柏带回了本舰。一路上，远离社会的刻俄柏稍稍被灌输了一些关于人际交往的注意事项，在来到罗德岛后，她又对击败自己的人有了新的认知——吃好、喝好、睡好以及打坏人。很巧，这些都是她喜欢做的事，所以在一位干员牵线搭桥后，她毫不犹豫选择了加入罗德岛。
Ceobe is always ready to go after the bad guys.=刻俄柏，随时准备打坏人。
Ceobe made many good friends after arriving at Rhodes Island, but the greatest, mightiest, and most reliable person of all in her eyes is the Doctor. Though the Doctor looks a lot weaker than her, she finds the Doctor to be much smarter than even Vulcan, capable of explaining concepts that seem utterly inconceivable to her in just a few simple words so that she can understand the gist of things. When being briefed on missions, she couldn't wrap her head around things like tactical simulations, but the Doctor had a brilliant idea - by giving her simple, concrete commands such as 'stand here,' 'attack this,' or 'fight until I arrive,' she was able to complete her missions. As a result, Ceobe was able to save some brain cells, and the Doctor entered the ranks of the few people who Ceobe would completely set her weapons down around.\nOther than the Doctor, the person who Ceobe respects the most is Vulcan.=刻俄柏来罗德岛以后交了不少好朋友，其中最大，最强，最让刻俄柏佩服的就是博士了。虽然博士看上去比她弱了不少，但博士聪明，比火神大姐还聪明，很多想不通的事情，博士随便讲两句，她就能明白个大概。出任务的时候，她听不太懂战术预演之类的东西，但博士就很厉害，和她说着“站这里”，“打这个”，“打到博士来”之类的指令，任务就完成了。这让刻俄柏省了不少脑细胞，也让博士成为了少数几个能让刻俄柏完全放下戒备的人。\n除了博士以外，刻俄柏最依赖的就是火神了。这或许是源自于一个武器使用者对铁匠的信赖，也有可能是火神米诺斯的身份让刻俄柏向往，或许是两者兼有让火神变得不可替代。总之，刻俄柏不在自己房间或是博士办公室的时候，有很大几率会待在火神的工坊里，即使什么都不做，只是窝在那儿看着火神工作，她好像也会变得很快乐。根据一些干员间的传闻，平时闷声不响的火神在休息时，如果刻俄柏在身边，她会给她吃些零食，然后聊上几句继续干活。这实在是——\n太奇妙了。
Ceobe's Badge=刻俄柏证章
Ceobe's favorite food. She is willing to part with anything in exchange for these.=刻俄柏最喜爱的食物，她愿意拿任何东西交换它。
Ceobe's Fungimist=刻俄柏的灰蕈迷境
Ceobe's Kernel Token=刻俄柏的中坚信物
Ceobe's Snack Bank=小刻的零食存钱罐
Ceobe's Token=刻俄柏的信物
Ceobe's Weapon Rack=刻俄柏的武器架
Ceramic floor tiles used in the clubroom. One floor tile evokes a series of nightmares.=社团内使用的陶瓷地砖。一方地砖，勾起一串梦魇。
Ceremonial Plaza=礼仪广场
Ceremony Bell=仪式铃
Ceremony of Healing=疗愈仪式
Certain=有匪
Certain Choices=一些选择
Certain equipment combinations can grant Operators additional Alliance effects=特定的装备组合可以为干员赋予额外的盟约效果
Certain Facilities=部分设施
Certain milestones require Emergency Dispatch missions to be completed in order to claim rewards.=部分记录点需要完成紧急派遣任务后方可领取奖励
Certain Skills=部分技能
Certain Victory=一击必胜
Certainly. I'll stay by your side... At the very least, you don't curse loudly while kicking books all around the room.=明白了，我会待在您身边......起码您不会骂骂咧咧地把书踢得满房间都是。
Certainly. Remember to have everyone double-check their supplies.=没问题。记得提醒大家检查一下补给哦。
Certificate=凭证交易所
Cerveza=金杯啤酒
Cerveza Conmemorativa=金杯纪念
Ceylon=锡兰
Ceylon's Badge=锡兰证章
Ceylon's Personal Letter=锡兰的私人信件
Ceylon's research had nothing to do with the battlefield to begin with, but it seems that because of her tendency to put herself in others' shoes, all she ever has on her mind is how to save and protect even more lives. She may have left her homeland a long time ago, but the Siestan tides yet surge in the words she writes in her thick notebook.\n<@lv.item><Roadblocks></> Deploy to block the enemy's route.=锡兰的研究原本无关战场，但似乎是出于推己及人的心理，她总想着要去救助和保护更多的人。尽管她离开家乡已久，但在她厚厚笔记的字里行间，始终翻涌着汐斯塔的潮声。\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
Ceylon's research had nothing to do with the battlefield to begin with, but it seems that because of her tendency to put herself in others' shoes, all she ever has on her mind is how to save and protect even more lives. She may have left her homeland a long time ago, but the Siestan tides yet surge in the words she writes in her thick notebook.\n<Roadblocks> Deploy to block the enemy's route.=锡兰的研究原本无关战场，但似乎是出于推己及人的心理，她总想着要去救助和保护更多的人。尽管她离开家乡已久，但在她厚厚笔记的字里行间，始终翻涌着汐斯塔的潮声。\n<障碍物>部署以后可以阻挡敌人的行进路线
Ceylon's Token=锡兰的信物
Ceylon, researcher of Rhodes Island, will provide you with knowledge and technical support on Originium in her spare time.=罗德岛研究员锡兰，在研究的空余时间，将会为你提供有关源石的知识和技术支持。
Ch'en=陈
Ch'en always puts herself on the frontlines.\nAt first, her colleagues thought she was foolhardy, and believed themselves proven right when she paid a price for it. Once she learned to wield Chi Xiao properly, however, they began to make way for her of their own accord,\nboth because they do not want to get caught in the blade's wake, and because they know that when Ch'en says she can do something, she will not rest until it is done.\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=无论什么时候，陈总是会站在队伍的前端。\n一开始，她的同事们以为她是不自量力，她也确实为此付出过一些代价。但是当陈逐渐掌握运用赤霄之后，她的同事们开始主动为她留出场地。\n一是，他们不想自己被出鞘的赤霄卷进去。二是，他们已经知道，如果陈说她做得到，她就会做到。这并不是说她无所不能，而是因为她决不放弃。\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
Ch'en always puts herself on the frontlines.\nAt first, her colleagues thought she was foolhardy, and believed themselves proven right when she paid a price for it. Once she learned to wield Chi Xiao properly, however, they began to make way for her of their own accord,\nboth because they do not want to get caught in the blade's wake, and because they know that when Ch'en says she can do something, she will not rest until it is done.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=无论什么时候，陈总是会站在队伍的前端。\n一开始，她的同事们以为她是不自量力，她也确实为此付出过一些代价。但是当陈逐渐掌握运用赤霄之后，她的同事们开始主动为她留出场地。\n一是，他们不想自己被出鞘的赤霄卷进去。二是，他们已经知道，如果陈说她做得到，她就会做到。这并不是说她无所不能，而是因为她决不放弃。\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
Ch'en and Lin Yühsia can now claim to be big Dossoles collectors.\nOf course, as everyone knows, most people become so-called collectors when they have nothing better to do. That's how it usually goes in Dossoles, at least.=现在，陈和林雨霞可以自称多索雷斯大收藏家了。\n当然，众所周知，所谓的收集爱好者，很多时候只是无聊给自己找点事干。至少在多索雷斯，大抵如此。
Ch'en and the gang battled it out with the delinquents that fled to Dossoles.\nOni and Tiger Twinned Stars; Mouse's Courage, Dragon's Might.=陈与她的三位伙伴跟流窜至多索雷斯的几支不法团伙斗智斗勇。\n鬼虎双星，鼠胆龙威。
Ch'en does not hesitate to use guns. This does not mean she lacks trust in Chi Xiao and her own swordsmanship, only that she understands the need to expand her horizons without giving away the bottom line.\nWhen facing a large host of enemies, one would do well to put as much trust in her gun as her sword.\n<@lv.item><Deep Water Zone></> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP.\n<@lv.item><Mobile Tactical Hangar></> Deploys drones as needed to assist enemy combatants.=在使用大炮和铳更有效的时候，陈会毫不犹豫地去使用。这并不意味着她不再信任自己的剑术和腰间的赤霄，只是她强迫自己去理解，如果她要达成目的，那么，在不违背底线的情况下，她应当开拓自己的视野。\n在面对数量庞大的对手时，不妨试着相信她手中的特制铳，正如我们相信她的剑术一样。\n<@lv.item><深水区></>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<@lv.item><可移动战术机库></>根据需要可随时发射无人机支援敌方佣兵小队作战
Ch'en does not hesitate to use guns. This does not mean she lacks trust in Chi Xiao and her own swordsmanship, only that she understands the need to expand her horizons without giving away the bottom line.\nWhen facing a large host of enemies, one would do well to put as much trust in her gun as her sword.\n<Deep Water Zone> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP.\n<Mobile Tactical Hangar> Deploys drones as needed to assist enemy combatants.=在使用大炮和铳更有效的时候，陈会毫不犹豫地去使用。这并不意味着她不再信任自己的剑术和腰间的赤霄，只是她强迫自己去理解，如果她要达成目的，那么，在不违背底线的情况下，她应当开拓自己的视野。\n在面对数量庞大的对手时，不妨试着相信她手中的特制铳，正如我们相信她的剑术一样。\n<深水区>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<可移动战术机库>根据需要可随时发射无人机支援敌方佣兵小队作战
Ch'en had a hunch she'd encounter Lin Yühsia in this city for some reason or other. She just didn't expect it to be this early, and in such a way.\n<@lv.item><High Tide></>Unable to deploy on flooded tiles. Allied units and enemies in the water will suffer from 'Erosion': Allied units have reduced ASPD, continually receive Corrosion and receive additional Corrosion when attacked; Enemies have reduced ASPD and Movement Speed, and continually lose HP=陈有预感她会在这座城市里因为某些事情和林雨霞撞上，只不过她没料到这么早，也没料到是这种形式。\n<@lv.item><涨潮></>被淹没的地块无法部署，水中的敌方和我方单位受到“水蚀”：我方攻击速度降低，持续受到侵蚀损伤，被攻击时附带侵蚀损伤；敌方攻击速度和移动速度降低，持续流失生命
Ch'en had a hunch she'd encounter Lin Yühsia in this city for some reason or other. She just didn't expect it to be this early, and in such a way.\n<High Tide>Unable to deploy on flooded tiles. Allied units and enemies in the water will suffer from 'Erosion': Allied units have reduced ASPD, continually receive Corrosion and receive additional Corrosion when attacked; Enemies have reduced ASPD and Movement Speed, and continually lose HP=陈有预感她会在这座城市里因为某些事情和林雨霞撞上，只不过她没料到这么早，也没料到是这种形式。\n<涨潮>被淹没的地块无法部署，水中的敌方和我方单位受到“水蚀”：我方攻击速度降低，持续受到侵蚀损伤，被攻击时附带侵蚀损伤；敌方攻击速度和移动速度降低，持续流失生命
Ch'en here. Ready at a moment's notice.=陈，随时待命。
Ch'en Hui-chieh has chosen her own path.=陈晖洁选择了自己的路。
Ch'en knows very well that Ernesto harbors ill intentions, but she is not alone.=陈当然知道埃内斯托不怀好意，但她也不是孤身一人。
Ch'en the Dawnstreak=赤刃明霄陈
Ch'en the Dawnstreak's Badge=赤刃明霄陈证章
Ch'en the Dawnstreak's Token=赤刃明霄陈的信物
Ch'en the Holungday=假日威龙陈
Ch'en the Holungday's Badge=假日威龙陈证章
Ch'en the Holungday's Token=假日威龙陈的信物
Ch'en was invited to spend the summer at Dossoles, Bolívar.\nLittle did she know that she would run into Lin Yühsia there.\nMeanwhile, the most unique city in Bolívar is about to hold its most significant annual event: the\nDossoles Warrior Championship.\nWhere there is light, however, there is always shadow,\nand this shadow threatens to consume the entire city.\nWhat is the danger that Ch'en and Lin Yühsia are sensing?=盛夏，陈应邀来到了位于玻利瓦尔的多索雷斯度假。\n却没想到，与林雨霞在此地重逢。\n同时，这座玻利瓦尔最为独特的城市一年一度的狂欢，\n极限铁人大奖赛，拉开帷幕。\n然而，光鲜总是伴随着腐败，酝酿已久的暗流，\n也即将汹涌而出，它势要淹没这座城市。\n陈与林雨霞嗅到的一丝危机是......
Ch'en's belongings. Ch'en traveled back and forth between Victoria and Lungmen repeatedly during her studies, and the two things that always accompanied her were Chi Xiao, and this suitcase.=陈的随身物品。陈在求学时反复往返于维多利亚与龙门之间，赤霄剑与这个行李箱总是陪伴着她。
Ch'en's Certificate of Honor=陈的荣誉状
Ch'en's Chair=陈的办公椅
Ch'en's Desk=陈的办公桌
Ch'en's Grilled Flavor Biscuit=陈的烧烤味饼干
Ch'en's Hobby Set=陈的兴趣套装
Ch'en's Kernel Token=陈的中坚信物
Ch'en's Luggage=陈的行李
Ch'en's medals and awards have been put into the frames of various sizes. They were hung up on the wall at the request of Ch'en's colleagues, but she was not a fan of this idea.=陈的无数荣誉和嘉奖，被做成了大大小小的展示框。在其他近卫局成员的强烈要求下被订在墙上，陈本人是很不乐意挂上去的。
Ch'en's Office=陈的办公室
Ch'en's opposition here is not those surrounding her, but the unfamiliar weapon in her hand, and her uncooperative teammates.\n<@lv.item><High Tide></>Unable to deploy on flooded tiles. Allied units and enemies in the water will suffer from 'Erosion': Allied units have reduced ASPD, continually receive Corrosion and receive additional Corrosion when attacked; Enemies have reduced ASPD and Movement Speed, and continually lose HP=陈的对手并不是包围她的人，而是不称手的武器，以及没有配合的队友。\n<@lv.item><涨潮></>被淹没的地块无法部署，水中的敌方和我方单位受到“水蚀”：我方攻击速度降低，持续受到侵蚀损伤，被攻击时附带侵蚀损伤；敌方攻击速度和移动速度降低，持续流失生命
Ch'en's opposition here is not those surrounding her, but the unfamiliar weapon in her hand, and her uncooperative teammates.\n<High Tide>Unable to deploy on flooded tiles. Allied units and enemies in the water will suffer from 'Erosion': Allied units have reduced ASPD, continually receive Corrosion and receive additional Corrosion when attacked; Enemies have reduced ASPD and Movement Speed, and continually lose HP=陈的对手并不是包围她的人，而是不称手的武器，以及没有配合的队友。\n<涨潮>被淹没的地块无法部署，水中的敌方和我方单位受到“水蚀”：我方攻击速度降低，持续受到侵蚀损伤，被攻击时附带侵蚀损伤；敌方攻击速度和移动速度降低，持续流失生命
Ch'en's palm closes around the knife. Her fingertip trembles, as if the weight of a thousand books is upon her heart.=陈的掌心缓缓覆上刀身，触及刹那，指尖微颤，似有千万书卷的沉重，压在她的心头。
Ch'en's preferred plant. Actually, the reason why Ch'en likes cacti is because she often forgets to water her plants.=陈养的植物。严格说来这并不对，陈养仙人掌是因为她常常忘了浇水。
Ch'en's Private Decoration=陈的私人陈列
Ch'en's Resolve=决绝之陈
Ch'en's Token=陈的信物
Ch'en's Weapon Rack=陈的武器架
Ch'en's weapon shelf. The soldiers of the L.G.D. have not slacked for even a second.=陈的武器收纳柜。近卫局的战士一刻也不曾松懈。
Ch'en, former Lungmen superintendent and former head of the L.G.D.'s Special Inspection Unit, graduated from the Victorian Royal Guard Academy with superb marks and outstanding achievements. During her time with the Department, she cracked down on crime, fought violent offenders, tracked down armed fugitives, and brought down international criminals.\nHaving resigned from the L.G.D., she is now officially a member of Rhodes Island. In accordance with her wishes, she is mainly assigned to provide field operators adequate support and on-location guidance.=陈，前龙门高级警司，前龙门近卫局特别督察组组长，毕业于维多利亚皇家近卫学校，成绩优异，表现突出。在龙门近卫局供职期间，力主取缔龙门境内非法活动，对抗暴力犯罪和有组织犯罪，追缉武装逃犯与国际重犯等行动，并取得多项重大成果。\n现辞去职务，正式成为罗德岛的一员。依本人意愿，任务多以外派为主，为各地外派干员提供有力支援以及现场指导。
Ch'en, former Lungmen superintendent and former head of the L.G.D.'s Special Inspection Unit, graduated from the Victorian Royal Guard Academy with superb marks and outstanding achievements. During her time with the Department, she cracked down on crime, fought violent offenders, tracked down armed fugitives, and brought down international criminals.\nHaving resigned from the L.G.D., she is now officially a member of Rhodes Island. In accordance with her wishes, she is mainly assigned to provide field operators adequate support and on-location guidance.\nShe continues to fight on the frontlines as a Rhodes Island Operator.=陈，前龙门高级警司，前龙门近卫局特别督察组组长，毕业于维多利亚皇家近卫学校，成绩优异，表现突出。在龙门近卫局供职期间，力主取缔龙门境内非法活动，对抗暴力犯罪和有组织犯罪，追缉武装逃犯与国际重犯等行动，并取得多项重大成果。\n后辞去职务，正式成为罗德岛的一员。依本人意愿，任务多以外派为主，为各地外派干员提供有力支援以及现场指导。\n目前仍以罗德岛干员身份，持续活跃于对抗危机的最前线。
Ch'en, head of the Lungmen Guard Department's Special Inspection Unit, graduated from the Royal Victorian Guard School with superb grades and outstanding achievements. During her time with the Department, she cracked down on crime, fought violent offenders, tracked down armed fugitives, and brought down international criminals.\nNow works at Rhodes Island, providing on-site tactical command.=陈，龙门高级警司，龙门近卫局特别督察组组长，毕业于维多利亚皇家近卫学校，成绩优异，表现突出。在龙门近卫局供职期间，力主取缔龙门境内非法活动，对抗暴力犯罪和有组织犯罪，追缉武装逃犯与国际重犯等行动，并取得多项重大成果。\n现作为特别人员协助罗德岛行动，并为现场提供战术指挥支援。
Ch'en, Special Inspection Unit Chief, L.G.D., is cooperating with Rhodes Island to fulfill the obligations outlined in her contract.=龙门近卫局特别督察组组长陈，正依合约前来协助罗德岛的任务。
Ch'en-■=辰■
Ch'en. Leader of the L.G.D.'s Special Inspection Unit. For my own reasons, I'll be joining you for a while. Seeing as we're already well acquainted from our prior work together, I'll ask you to take me to my workplace now.=陈，龙门近卫局特别督察组组长。基于一些特殊原因，我要暂时留在这里一段时间。经过之前的合作，我相信我们已经充分了解对方，麻烦即刻带我去工作现场吖。
Ch'en. Leader of the L.G.D.'s Special Inspection Unit. For my own reasons,I'll be joining you for a while. Seeing as we're already well acquainted from our prior work together, I'll ask you to take me to my workplace now.=陈，龙门近卫局特别督察组组长。基于一些特殊原因，我要暂时留在这里一段时间。之前的合作中，我想我们已经彼此了解了，请马上带我去工作现场吧。
Ch'ou-Mou=丑谋
Cha Rim=綵琳
Cha Young-hee=车英僖
Chaaarge!=冲啊！
Chae Min-ji=蔡敏智
Chagrined Light=苦笑灯光
Chain Activation=链式激活
Chain Caster=链术师
Chain Explosion=连环爆炸
Chain Hook=锁链勾爪
Chain Locker=锚链舱
Chain Medic=链愈师
Chain of Camps=百里连营
Chain of Suspicion=猜疑链
Chain of Thought=思维链环
Chainsaw Assault=链锯强袭
Chainsaw Extension Module=链锯延伸模块
Chainsaw got mad…=锯子，在生气了......
Chainsaw-Go-Round=锯子转呀转
Chair=坐类
Chair for watching exciting competitions. A headrest and comfort pillow make it comfortable to sit in for long periods. Get the fatigue out of your system and get ready for the next round!=为了观看激动人心的赛事而准备的舒适座椅，增加了头靠和抱枕，应对久坐需要。\n消除观赛疲劳，马上进入下一场精彩对局！
Chair made from an empty rum barrel stuffed with old clothes and torn sails, in tip-top shape. Drunken crew occasionally shake the barrel, only to be disappointed that it's empty. They try to leave but end up collapsing beside it anyway.=在喝完的朗姆酒酒桶里塞满旧衣和破帆而制成的椅子，没用多久，还不必用鳞骨加固。\n喝醉的船员偶尔会摇晃桶身，在失望地发现里面装的不是酒之后准备离开，但最后还是会醉倒在一旁。
Chair made from an empty rum barrel stuffed with old clothes and torn sails, reinforced with saltfin bones. Drunken crew sometimes hold onto the chair, pretending to drink a barrel of wine before collapsing beside it in a drunken stupor.=在喝完的朗姆酒酒桶里塞满旧衣和破帆而制成的椅子，已经用了很久，安上了鳞骨来加固。\n喝醉的船员有时也会抱着这椅子大喝一桶想象中的美酒，然后醉倒在一旁。
Chairs=凳子
Chalice of Mortality=殉亡魂灵圣杯
Chalice of Regret=愧悔魂灵圣杯
Chalk Pillar=白垩石柱
Challenge\nTribulation=突袭\n遭遇战
Challenge after challenge. Exactly what we wanted. Right, Noir Corne?=无穷无尽的挑战哪，这正是咱们一直期望的不是吗，黑角？
Challenge Mode=突袭模式
Challenge progress=争夺进度
Challenge the Champion=挑战冠军
Challenge the standard Dreadful Foe=挑战常规的险路恶敌
Challenge your fear=挑战恐惧
Challenge your limits with tougher enemies, harsher weather, and adverse conditions. May you prevail in this Critical Contentions.=更加艰难的处境，更加强劲的对手，还有更加严酷的天气。在这样的压力测试演算中，祝您好运。
Challenger=挑战者
Challenger bonus obtained=已获得挑战者增益
Challenging=富有挑战
Challenging foes will appear=·出现更加危险的敌人
Challenging Sudoku Puzzle=难解的数独游戏
Chamber of Despair=绝望密室
Chamber of Geists Ledger=伥物房账簿
Chamber of Treasures=聚宝斋
Champagne Bomb=香槟炸弹
Champion of Lost Agonies=遗忘创伤的战士
Champion's Bearing=冠军风采
Championship=大奖赛
Championship Advertisement=大奖赛广告
Chance Caravan=路遇商队
Chance idleness can have a ripple effect like you'd never predict.=偶发的怠惰会引起不可知的连锁反应。
Chance Meeting=相逢
Chance that Diehard Fan appears <color\=#00757c>increased</color> today.=本营业日内，追星族客人出现概率<color\=#00757c>提升</color>。
Chance that Diehard Fan appears increased today.=本营业日内，追星族客人出现概率提升。
Chance that Merchant appears <color\=#00757c>increased</color> today.=本营业日内，商人客人出现概率<color\=#00757c>提升</color>。
Chance that Merchant appears increased today.=本营业日内，商人客人出现概率提升。
Chance that Outlaw appears <color\=#00757c>increased</color> today.=本营业日内，危险分子客人出现概率<color\=#00757c>提升</color>。
Chance that Outlaw appears increased today.=本营业日内，危险分子客人出现概率提升。
Chance that Street Racer appears <color\=#00757c>increased</color> today.=本营业日内，飙车党客人出现概率<color\=#00757c>提升</color>。
Chance that Street Racer appears increased today.=本营业日内，飙车党客人出现概率提升。
Chance to drop 1 <@trap.drop>Basic Armory Plug-in</> when destroyed.=被击破后，有概率获得1件<@trap.drop>低级战术插件</>。
Chance to drop 1 Basic Armory Plug-in when destroyed.=被击破后，有概率获得1件低级战术插件。
Chance to drop <Standard-Issue Item> when defeated.=被击倒后概率掉落<制式道具>
Chance to drop from combat=战斗概率掉落
Chance to drop from combat in Feral Strange Territory=异兽陌域战斗概率掉落
Chance to drop from combat in Strange Territory=陌域战斗概率掉落
Chance to drop from combat in Strange Territory\nProduced from Large Corral=陌域战斗概率掉落\n大型兽栏产出
Chance to drop from combat,\nproduce from planters\n, or buy from Trading Post=战斗概率掉落\n稻田产出\n<货品交易所>购买
Chance to drop its supply box when taking damage.=每次受到伤害时，补给箱有概率脱手掉落
Chance to explode when kicked, stunning and damaging nearby units.=踢动时有概率爆炸，对周围造成晕眩和伤害
Chance to find Evolutionary Gene and Evolutionary Genome at the end of battle=战斗结束有概率掉落改良基因和改良基因组
Chance to gain 2 Candles=可能获得2烛火
Chance to gain 3 Candles, but price may also increase=可能获得3烛火，但代价也许会更大
Chance to gain <@ro5.get>2</> Candles=可能获得<@ro5.get>2</>烛火
Chance to gain <@ro5.get>3</> Candles, but price may also increase=可能获得<@ro5.get>3</>烛火，但代价也许会更大
Chance to gain random Elite Advancement Tokens and Skill Handbooks when a Production Module activates a skill=任意生产模块开启技能时，有概率随机获得精英进阶信物与技巧手册
Chance to gain random Elite Advancement Tokens and Skill Handbooks when you obtain an Armory Plug-in=获得战术插件时，有概率随机获得精英进阶信物与技巧手册
Chance to gain random resources when a Production Module activates a skill=任意生产模块技能释放时，有概率获得一些随机资源
Chance to gain random resources when you obtain an Armory Plug-in=获得战术插件时，有概率获得一些随机资源
Chance to get a random equipment of the same type of that design and LMD!=有机会获得该设计中的随机一件同款装备和龙门币奖励！
Chance to get extra Constructs when stage is completed=关卡结算时有概率获得额外设施
Chance to get extra ingredients when stage is completed=关卡结算时有概率获得额外食材
Chance to grant <@trap.drop>Skill Handbooks</> based on type of Kazimierz Knight defeated.=根据击败卡西米尔骑士的类别，可能获得<@trap.drop>技巧手册</>。
Chance to grant Skill Handbooks based on type of Kazimierz Knight defeated.=根据击败卡西米尔骑士的类别，可能获得技巧手册。
Chance to obtain from Bush=采集灌木丛概率掉落
Chance to obtain from completing Feral Strange Territory=完成异兽陌域概率获得
Chance to permanently increase all allied units' ATK and DEF by 5% after a battle (Stacks up to 10 times)=战斗后有概率使所有我方单位的攻击力和防御力永久+5%（最多叠加10层）
Chance to permanently increase all allied units' ATK and DEF by 5% after a victorious battle (Stacks up to 10 times)=战斗胜利后有概率使所有我方单位的攻击力和防御力永久+5%（最多叠加10层）
Chance to refund all ingredients when making Provisions=制作食品时有概率返还所有材料
Chance to spawn <@trap.monster>Touch of the Sanguinarch</> when skill is activated.=开启技能时，概率生成<@trap.monster>大君之触</>。
Chance to spawn Touch of the Sanguinarch when skill is activated.=开启技能时，概率生成大君之触。
Chance to toss extra Tongbao=有概率额外投出通宝
Chandelier\/\/Clan=吊灯\/\/族群
Chang Kyug-hee=张京希
Change and utilize terrain to plan your ship-car's route and earn points!=在本作中，你将能够随意改变和支配地形。来吧！规划精密路线，守护船车前行，获取大量分数！
Change Assistant=更换助理
Change Background=更换场景
Change Battle Speed=战斗内变速
Change history=改换历史
Change Home Screen UI=更换界面主题
Change Ingredients=切换配方
Change node to Shattered Omen, can only be paired with 'Scar'=变为木裂前兆，只能和“伤痕”组合
Change node(s) into Safe House=变为安全的角落
Change node(s) to <@ro3.bosst>Shattered Omen</>=变为<@ro3.bosst>木裂前兆</>
Change node(s) to Emergency Ops=变为紧急作战
Change node(s) to Emergency Ops (Concord: Recover 2 Life Points after traversing node(s))=变为紧急作战（协语：经过后回复2目标生命）
Change node(s) to Encounter (Concord: Change node(s) to Wish Fulfilled)=变为不期而遇（协语：变为得偿所愿）
Change node(s) to Encounter; there is a hidden power yet to show itself=变为不期而遇，有隐藏的力量尚未发挥
Change node(s) to Lost and Found=变为失与得
Change node(s) to Lost and Found (Concord: Collapse value reduction will be 2)=变为失与得（协语：降低的坍缩值变为2点）
Change node(s) to Rogue Trader=变为诡意行商
Change node(s) to Rogue Trader (Concord: Item prices -50%)=变为诡意行商（协语：商品售价-50%）
Change node(s) to Safe House (Concord: Immediately increase Max Life Point by 2)=变为安全的角落（协语：立即提升2目标生命上限）
Change node(s) to Scout=变为先行一步
Change node(s) to Scout (Concord: Gain 2 Hope after traversing node(s))=变为先行一步（协语：经过后获得2希望）
Change node(s) to Shattered Omen=变为木裂前兆
Change of Perspective=及时转换思路
Change of Plans=计划有变
Change of Ways=改弦更张
Change plan=更换策略
Change the enemy's route=改变敌人行径路线
Change the Hui Ming attribute of passing enemies=经过的敌军明晦属性变化
Change the squad name 1 time=更改1次编队名称
Change Theme=更换主题
Change Title=称号替换
Change voices once=更换1次配音
Change Zone=地区切换
Change Zones=地区切换
Changes attack range to frontal 3 tiles, Attack Interval increases a bit, ATK +100%, increasing Talent triggering chance to 100%=攻击范围改为前方3格，攻击间隔略微增大，攻击力+100%，天赋的发动概率提高至100%
Changes attack range to frontal 3 tiles, Attack Interval increases a bit, ATK +105%, increasing Talent triggering chance to 100%=攻击范围改为前方3格，攻击间隔略微增大，攻击力+105%，天赋的发动概率提高至100%
Changes attack range to frontal 3 tiles, Attack Interval increases a bit, ATK +110%, increasing Talent triggering chance to 100%=攻击范围改为前方3格，攻击间隔略微增大，攻击力+110%，天赋的发动概率提高至100%
Changes attack range to frontal 3 tiles, Attack Interval increases a bit, ATK +120%, increasing Talent triggering chance to 100%=攻击范围改为前方3格，攻击间隔略微增大，攻击力+120%，天赋的发动概率提高至100%
Changes attack range to frontal 3 tiles, Attack Interval increases a bit, ATK +125%, increasing Talent triggering chance to 100%=攻击范围改为前方3格，攻击间隔略微增大，攻击力+125%，天赋的发动概率提高至100%
Changes attack range to frontal 3 tiles, Attack Interval increases a bit, ATK +130%, increasing Talent triggering chance to 100%=攻击范围改为前方3格，攻击间隔略微增大，攻击力+130%，天赋的发动概率提高至100%
Changes attack range to frontal 3 tiles, Attack Interval increases a bit, ATK +140%, increasing Talent triggering chance to 100%=攻击范围改为前方3格，攻击间隔略微增大，攻击力+140%，天赋的发动概率提高至100%
Changes attack range to frontal 3 tiles, Attack Interval increases a bit, ATK +{atk:0%}, increasing Talent triggering chance to {talent@prob:0%}=攻击范围改为前方3格，攻击间隔略微增大，攻击力+{atk:0%}，天赋的发动概率提高至{talent@prob:0%}
Changes attack range to frontal 4 tiles, Attack Interval increases a bit, ATK +150%, increasing Talent triggering chance to 100%=攻击范围改为前方4格，攻击间隔略微增大，攻击力+150%，天赋的发动概率提高至100%
Changes attack range to frontal 4 tiles, Attack Interval increases a bit, ATK +160%, increasing Talent triggering chance to 100%=攻击范围改为前方4格，攻击间隔略微增大，攻击力+160%，天赋的发动概率提高至100%
Changes attack range to frontal 4 tiles, Attack Interval increases a bit, ATK +180%, increasing Talent triggering chance to 100%=攻击范围改为前方4格，攻击间隔略微增大，攻击力+180%，天赋的发动概率提高至100%
Changes attack range to frontal 4 tiles, Attack Interval increases a bit, ATK +{atk:0%}, increasing Talent triggering chance to {talent@prob:0%}=攻击范围改为前方4格，攻击间隔略微增大，攻击力+{atk:0%}，天赋的发动概率提高至{talent@prob:0%}
Changes attack range to frontal <@ba.rem>3 tiles</>, Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+100%</>, increasing Talent triggering chance to <@ba.vup>100%</>=攻击范围改为前方<@ba.rem>3格</>，攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+100%</>，天赋的发动概率提高至<@ba.vup>100%</>
Changes attack range to frontal <@ba.rem>3 tiles</>, Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+105%</>, increasing Talent triggering chance to <@ba.vup>100%</>=攻击范围改为前方<@ba.rem>3格</>，攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+105%</>，天赋的发动概率提高至<@ba.vup>100%</>
Changes attack range to frontal <@ba.rem>3 tiles</>, Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+110%</>, increasing Talent triggering chance to <@ba.vup>100%</>=攻击范围改为前方<@ba.rem>3格</>，攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+110%</>，天赋的发动概率提高至<@ba.vup>100%</>
Changes attack range to frontal <@ba.rem>3 tiles</>, Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+120%</>, increasing Talent triggering chance to <@ba.vup>100%</>=攻击范围改为前方<@ba.rem>3格</>，攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+120%</>，天赋的发动概率提高至<@ba.vup>100%</>
Changes attack range to frontal <@ba.rem>3 tiles</>, Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+125%</>, increasing Talent triggering chance to <@ba.vup>100%</>=攻击范围改为前方<@ba.rem>3格</>，攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+125%</>，天赋的发动概率提高至<@ba.vup>100%</>
Changes attack range to frontal <@ba.rem>3 tiles</>, Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+130%</>, increasing Talent triggering chance to <@ba.vup>100%</>=攻击范围改为前方<@ba.rem>3格</>，攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+130%</>，天赋的发动概率提高至<@ba.vup>100%</>
Changes attack range to frontal <@ba.rem>3 tiles</>, Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+140%</>, increasing Talent triggering chance to <@ba.vup>100%</>=攻击范围改为前方<@ba.rem>3格</>，攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+140%</>，天赋的发动概率提高至<@ba.vup>100%</>
Changes attack range to frontal <@ba.rem>3 tiles</>, Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+{atk:0%}</>, increasing Talent triggering chance to <@ba.vup>{talent@prob:0%}</>=攻击范围改为前方<@ba.rem>3格</>，攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，天赋的发动概率提高至<@ba.vup>{talent@prob:0%}</>
Changes attack range to frontal <@ba.rem>4 tiles</>, Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+150%</>, increasing Talent triggering chance to <@ba.vup>100%</>=攻击范围改为前方<@ba.rem>4格</>，攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+150%</>，天赋的发动概率提高至<@ba.vup>100%</>
Changes attack range to frontal <@ba.rem>4 tiles</>, Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+160%</>, increasing Talent triggering chance to <@ba.vup>100%</>=攻击范围改为前方<@ba.rem>4格</>，攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+160%</>，天赋的发动概率提高至<@ba.vup>100%</>
Changes attack range to frontal <@ba.rem>4 tiles</>, Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+180%</>, increasing Talent triggering chance to <@ba.vup>100%</>=攻击范围改为前方<@ba.rem>4格</>，攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+180%</>，天赋的发动概率提高至<@ba.vup>100%</>
Changes attack range to frontal <@ba.rem>4 tiles</>, Attack Interval <@ba.vdown>increases a bit</>, ATK <@ba.vup>+{atk:0%}</>, increasing Talent triggering chance to <@ba.vup>{talent@prob:0%}</>=攻击范围改为前方<@ba.rem>4格</>，攻击间隔<@ba.vdown>略微增大</>，攻击力<@ba.vup>+{atk:0%}</>，天赋的发动概率提高至<@ba.vup>{talent@prob:0%}</>
Changes attributes, attacks now deal 2 strikes of Physical damage, and becomes immune to most control effects=属性改变，攻击变为物理二连击，免疫大部分控制效果
Changes damage type to Arts, ASPD +20, lose 4% HP every time when hitting an enemy=伤害类型变为法术，攻击速度+20，每次攻击到敌人时使自身流失4%的生命
Changes damage type to Arts, ASPD +25, lose 4% HP every time when hitting an enemy=伤害类型变为法术，攻击速度+25，每次攻击到敌人时使自身流失4%的生命
Changes damage type to Arts, ASPD +30, lose 4% HP every time when hitting an enemy=伤害类型变为法术，攻击速度+30，每次攻击到敌人时使自身流失4%的生命
Changes damage type to Arts, ASPD +35, lose 4% HP every time when hitting an enemy=伤害类型变为法术，攻击速度+35，每次攻击到敌人时使自身流失4%的生命
Changes damage type to Arts, ASPD +40, lose 4% HP every time when hitting an enemy=伤害类型变为法术，攻击速度+40，每次攻击到敌人时使自身流失4%的生命
Changes damage type to Arts, ASPD +45, lose 4% HP every time when hitting an enemy=伤害类型变为法术，攻击速度+45，每次攻击到敌人时使自身流失4%的生命
Changes damage type to Arts, ASPD +50, lose 4% HP every time when hitting an enemy=伤害类型变为法术，攻击速度+50，每次攻击到敌人时使自身流失4%的生命
Changes damage type to Arts, ASPD +60, lose 4% HP every time when hitting an enemy=伤害类型变为法术，攻击速度+60，每次攻击到敌人时使自身流失4%的生命
Changes damage type to Arts, ASPD +70, lose 4% HP every time when hitting an enemy=伤害类型变为法术，攻击速度+70，每次攻击到敌人时使自身流失4%的生命
Changes damage type to Arts, ASPD +80, lose 4% HP every time when hitting an enemy=伤害类型变为法术，攻击速度+80，每次攻击到敌人时使自身流失4%的生命
Changes damage type to Arts, ASPD +{attack_speed}, lose {hp_ratio:0%} HP every time when hitting an enemy=伤害类型变为法术，攻击速度+{attack_speed}，每次攻击到敌人时使自身流失{hp_ratio:0%}的生命
Changes damage type to Arts, ASPD <@ba.vup>+20</>, lose <@ba.vdown>4%</> HP every time when hitting an enemy=伤害类型变为法术，攻击速度<@ba.vup>+20</>，每次攻击到敌人时使自身流失<@ba.vdown>4%</>的生命
Changes damage type to Arts, ASPD <@ba.vup>+25</>, lose <@ba.vdown>4%</> HP every time when hitting an enemy=伤害类型变为法术，攻击速度<@ba.vup>+25</>，每次攻击到敌人时使自身流失<@ba.vdown>4%</>的生命
Changes damage type to Arts, ASPD <@ba.vup>+30</>, lose <@ba.vdown>4%</> HP every time when hitting an enemy=伤害类型变为法术，攻击速度<@ba.vup>+30</>，每次攻击到敌人时使自身流失<@ba.vdown>4%</>的生命
Changes damage type to Arts, ASPD <@ba.vup>+35</>, lose <@ba.vdown>4%</> HP every time when hitting an enemy=伤害类型变为法术，攻击速度<@ba.vup>+35</>，每次攻击到敌人时使自身流失<@ba.vdown>4%</>的生命
Changes damage type to Arts, ASPD <@ba.vup>+40</>, lose <@ba.vdown>4%</> HP every time when hitting an enemy=伤害类型变为法术，攻击速度<@ba.vup>+40</>，每次攻击到敌人时使自身流失<@ba.vdown>4%</>的生命
Changes damage type to Arts, ASPD <@ba.vup>+45</>, lose <@ba.vdown>4%</> HP every time when hitting an enemy=伤害类型变为法术，攻击速度<@ba.vup>+45</>，每次攻击到敌人时使自身流失<@ba.vdown>4%</>的生命
Changes damage type to Arts, ASPD <@ba.vup>+50</>, lose <@ba.vdown>4%</> HP every time when hitting an enemy=伤害类型变为法术，攻击速度<@ba.vup>+50</>，每次攻击到敌人时使自身流失<@ba.vdown>4%</>的生命
Changes damage type to Arts, ASPD <@ba.vup>+60</>, lose <@ba.vdown>4%</> HP every time when hitting an enemy=伤害类型变为法术，攻击速度<@ba.vup>+60</>，每次攻击到敌人时使自身流失<@ba.vdown>4%</>的生命
Changes damage type to Arts, ASPD <@ba.vup>+70</>, lose <@ba.vdown>4%</> HP every time when hitting an enemy=伤害类型变为法术，攻击速度<@ba.vup>+70</>，每次攻击到敌人时使自身流失<@ba.vdown>4%</>的生命
Changes damage type to Arts, ASPD <@ba.vup>+80</>, lose <@ba.vdown>4%</> HP every time when hitting an enemy=伤害类型变为法术，攻击速度<@ba.vup>+80</>，每次攻击到敌人时使自身流失<@ba.vdown>4%</>的生命
Changes damage type to Arts, ASPD <@ba.vup>+{attack_speed}</>, lose <@ba.vdown>{hp_ratio:0%}</> HP every time when hitting an enemy=伤害类型变为法术，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击到敌人时使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命
Changes enemy pathing once constructed, and you can deploy Ranged Operators on it\nUpgrading increases HP; at Level 3, Operators deployed on it have +50 ASPD=修建完成后可部署远程干员并且改变敌人路线\n升级提升生命值，且升至3级时使在此部署的干员攻击速度+50
Changes in numbers and symbolistic objects are how man reminds himself of the flow of time. Yes, I can understand, in spite of the fact that I need no such reminders. However, if this day brings you joy, then it is indeed very meaningful. Happy New Year, Doctor.=数字的变化，象征物的变化，人们用这种方式来提醒自己时间流逝。是的，我说过我可以理解，尽管我并不需要这种提醒，但如果这个日子能让你感到喜悦，那么它确实很有意义。新年快乐，博士。
Changes own Hui-Ming Attribute=改变自身晦明属性
Changes the direction of <@ba.kw>Realigned Flux</>=改变<@ba.kw>重整束流</>的流向
Changes the direction of Realigned Flux=改变重整束流的流向
Changes the enemy's route=改变敌人的行进路线
Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it</>=改变敌人的行进路线\n<@ba.rem>如果阻隔工事阻挡了敌人，敌人会破坏此工事</>
Changes the enemy's route\n<@ba.rem>If the ruin blocks an enemy, the enemy will destroy the ruin</>=改变敌人的行进路线\n<@ba.rem>如果废墟阻挡了敌人，敌人会破坏此废墟</>
Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it=改变敌人的行进路线\n如果阻隔工事阻挡了敌人，敌人会破坏此工事
Changes the enemy's route\nIf the ruin blocks an enemy, the enemy will destroy the ruin=改变敌人的行进路线\n如果废墟阻挡了敌人，敌人会破坏此废墟
Changing the difficulty may change the gameplay experience.=以不同的难度开局，体验可能会有差异
Changing the outfit also changes the Operator's default outfit on other interfaces=更换装扮将会同时改变干员在其他界面的默认形象
Changing the stereotype of the Family being about betrayal and murder, one race a time. They brought plenty of spare suits, because running ruins their attire.\n<@lv.item><Blood Ledger> </>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.\n<@lv.fs>Ranged Operators can be deployed on Melee tiles in this stage.</>=家族，就是背叛与杀戮——这场大赛跑便是为了扭转这刻板印象。因为跑步总扯坏正装，他们有的是替换衣服。\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”\n<@lv.fs>本次行动中远程干员可部署于近战位</>
Changing the stereotype of the Family being about betrayal and murder, one race a time. They brought plenty of spare suits, because running ruins their attire.\n<Blood Ledger> All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.\nRanged Operators can be deployed on Melee tiles in this stage.=家族，就是背叛与杀戮——这场大赛跑便是为了扭转这刻板印象。因为跑步总扯坏正装，他们有的是替换衣服。\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”\n本次行动中远程干员可部署于近战位
Changing times=云浮霞动
Channeling bolts=引电疏霆
Chant of Returning by Varied Paths=同归殊途之吟
Chanting=吟唱
Chaos is his friend.=混乱是他的朋友。
Chaos is only an enemy if you're unable to adapt.=只有在你无法适应的时候，混乱才会成为敌人。
Chaos is order, creation is law.\n<@rolv.rem><Originium Pollution> that continuously deals True damage to units and greatly reduces their SP recovery is present on the field</>=混乱就是秩序，创造就是律令。\n<@rolv.rem>场地中会生成使单位持续受到真实伤害，且技力回复速度大幅下降的<源石污染区></>
Chaos is order, creation is law.\n<Originium Pollution> that continuously deals True damage to units and greatly reduces their SP recovery is present on the field=混乱就是秩序，创造就是律令。\n场地中会生成使单位持续受到真实伤害，且技力回复速度大幅下降的<源石污染区>
Chaos reveals=祸乱自现
Chaos still arises without respite across this land, and the most we can do is save the wounded. The peace Rhodes Island has brought me is one I've never chanced to feel before. But, Doctor, the road ahead still stretches afar, and those oldest dreams of mine, I still continue in the wake of.=混乱仍旧无可阻挡地在这片大地上发生，我能做到的也只是挽救那些受伤的人。罗德岛为我带来的平静是我以往不曾感受过的，只是，博士，路还很遥远，那些最初的理想，我还要继续走下去。
Chaotic Fireworks=混乱烟花箱
Chaotic Opening=混沌的开场
Chaotic Party=混乱“派对”
Chaotic Stream=紊乱水流
Chapter=间章
Chapter 1=第一章
Chapter 1: Candy House=第一篇·糖果小屋
Chapter 2=第二章
Chapter 2: Toy Box=第二篇·玩具盒子
Chapter 3=第三章
Chapter 3: Gleaming Wing=第三篇·闪亮翅膀
Chapter 4=第四章
Chapter 4: Light Wink=第四篇·轻轻眨眼
Chapter 5=第五章
Chapter 5: Velvet Comforter=第五篇·羽绒被褥
Chapter 6: Tea Party in the Mirror=第六篇·镜中茶会
Chapter 7: Dream Under the Moon=第七篇·月下幻梦
Chapter five. The end, unity, and stability—all torn asunder. Subverting common sense is the only path to a new chapter.=第五章。终结是撕裂，统一是撕裂，稳定是撕裂，颠覆常理是通往新章的必经之路。
Character=人物塑造
Characters and events flash before your eyes as time rewinds. This backtrack is necessary and inevitable for another possible ending, but it shouldn't be this way. Nothing should be absolutely inevitable.\n<@rolv.rem><Originium Ice Crystals> that continuously apply [Cold] are present on the field</>=人物和遭遇从你的眼前飞过，时间倒退，事件还原。为了另一种可能的结局，这些回溯是必要，是定数。但不应如此，这世上不应有定数。\n<@rolv.rem>场地中有持续施加【寒冷】效果的<源石冰晶></>
Characters and events flash before your eyes as time rewinds. This backtrack is necessary and inevitable for another possible ending, but it shouldn't be this way. Nothing should be absolutely inevitable.\n<Originium Ice Crystals> that continuously apply [Cold] are present on the field=人物和遭遇从你的眼前飞过，时间倒退，事件还原。为了另一种可能的结局，这些回溯是必要，是定数。但不应如此，这世上不应有定数。\n场地中有持续施加【寒冷】效果的<源石冰晶>
Charcoal Cake=黑心蛋糕
Charcoal Fire Station=碳火安保派驻
Charcoal Mask=炭面
Charcoal Oven=炭火箱
Charge=冲锋
Charge all operator confessional fees to your card? Understood, Doctor. I will safeguard their mental health on the battlefield.=所有干员的告解费用都从您的卡上扣除吗，博士？明白了，我会保障他们在战场上的心理健康。
Charge and Release=蓄能释放
Charge Barrage=横冲直撞
Charge can be interrupted by negative statuses like Stun and Shift=蓄力可被失衡、晕眩等异常状态打断
Charge of the Archosauria=阿达克利斯向前冲
Charge Protocol I=充能协议Ⅰ
Charge Protocol II=充能协议Ⅱ
Charge Protocol III=充能协议Ⅲ
Charge Protocol IV=充能协议Ⅳ
Charge Speed=充能速度
Charge straight past them and rush towards Londinium.=直接闯过哨所，加快速度前往伦蒂尼姆。
Charge α=冲锋号令·α型
Charge β=冲锋号令·β型
Charge γ=冲锋号令·γ型
Chargeable Supervisory Speaker=可充能督战音响
Charged=蓄力
Charged Defense=充能防御
Charged Shot=强弩
Charger=冲锋手
Charger, Pioneer, and Tactician Operators have -10 DP Cost, and after defeating an enemy grant -1 DP Cost to all undeployed Operators on their next deployment=【冲锋手】、【尖兵】和【战术家】的部署费用-10，且击败敌人后使所有未部署干员下次部署费用-1
Charger, Pioneer, and Tactician Operators' DP Cost -12 and gain 6 additional DP after defeating an enemy=【冲锋手】、【尖兵】和【战术家】的部署费用-12，且击败敌人后额外获得6点部署费用
Charges if there is an ally in the direction of its movement, dealing heavy Physical damage when it hits your unit=移动方向前方有我方单位时发起冲锋，击中我方单位时造成大量物理伤害
Charging Form=冲锋形态
Charging Mode=冲锋模式
Charging Originium Slug=冲锋源石虫
Charging Slug=冲锋源石虫
Charging up!=蓄能中！
Charging!=充能！
Charles Lynch=查尔斯·林奇
Charm of the Tiles=三元风情
Charming Fridge=心动小冰箱
Charming Vista Pack=山水旖旎组合包
Chase it away=驱赶它
Chase them... I'll watch over the battlefield with my friends' eyes.=追吧......我会用朋友的眼注视战场。
Chasing Fate=追逐命运
Chasing stragglers is scarcely fit for heroes of legend. Let them be.=追逐残敌不该是英雄传说的一部分，随他们去吧。
Chasing the Rose Shadow=玫影觅迹
Chat=交流
Chat getting the feels=感动直播间
Chat messages on the local tourist terminal.=当地旅游终端的聊天讯息。
Chat with the Messenger=与信使交流
Chat with the old man=与老人攀谈
Chat with the wandering medic=和行医聊天
Che fare? Saw you right away.=怎么办？一下子就认出你是谁了。
Cheap goods sold for scrap from the Kazimierz arenas. Closure has performed some slight modifications on this batch, but it won't change the fact these are cheap as hell.=卡西米尔竞技场已经淘汰的便宜货，真的是足够便宜。可露希尔对这批设备进行了细微的改装，但不会改变便宜货的本质。
Cheap goods sold for scrap from the Kazimierz arenas. Feel free to waste it however you like.=卡西米尔竞技场已经淘汰的便宜货，真的是足够便宜，怎么浪费都不可惜。
Cheap screen that needs to be manually wound-up when idle. Letters form words, pictures form information, and history recreates itself on this white screen.=价格便宜的白塑幕布，闲置时需要手动合起。在这片白色中，字母一遍遍重组，图形一遍遍重构，历史一遍遍重演。
Cheap Second-hand Drone=二手廉价无人机
Cheap sugar substitute produced by assembly line. Can be used for a variety of upgrades and for production in the Factory.=机械化制作的廉价天然糖替代产物，可用于多种强化场合，也常作为制造站合成项目的原料。
Cheap wine, fine liquor, all fine as long as you drink a ladle. Rush like a river, right into the gourd. A whole realm within, its taste's truly unique.=劣酒琼浆，皆取一瓢。奔河飞瀑，尽入葫中。葫中自有天地转，经年再品滋味殊。
Cheat Codes=秘籍卡册
Cheating=作弊
Check=将军
Check after unlocking Memories=解锁回想后可进入查看
Check again, it's dizzyleaf smoke. If we can't take 'em down, this'll take 'em out…=再检查一下，这个是迷烟，打不过就把他们都迷晕......
Check Credits=查看谢幕表
Check Details=查看列表
Check Foldartal information=查看密文板信息
Check for lost weaponry, cover all tracks, don't let anyone in the future discover what happened here.=清点武器遗落，消除一切痕迹，不要让后来的人察觉到这里发生过什么。
Check how it's doing=查看它的情况
Check in=入住
Check Inventory=查看库存
Check investigation mission=查看调查任务
Check Investment Rewards=查看投资奖赏
Check invite=查看邀请
Check Livestream Tasks=查看直播任务
Check Medal Set=查看蚀刻章
Check new Operator=当期新干员查看
Check New Operators=当期新干员查看
Check out this knife. It just cut through tough bones, yet its edge hasn't dulled a bit, and its patterns remain intact. What a beauty, isn't it? What? Why are you backing away? It's not like I'm going to wipe the blood on your clothes. This is just from the Leporibeasts I slaughtered on the deck. Come tonight, and I'll treat you all to a nice meal.=割喉放血，切筋斩骨，刃口不卷，花纹完好，怎么样，我这刀漂亮吧？......又不会在你衣服上擦血，你后退什么？我这是刚在甲板上杀了几只角跳兽，准备今晚招待你们。
Check out this new toy. The Prospective Investment System. Use your extra riches to pave the way for the future.=来看看这个新鲜玩意，前瞻性投资系统，用你多余的财富为未来铺路。
Check Rates=查看出率
Check Reward Details=查看酬劳明细
Check that out. The stars. Glittering like a blanket over the sky. Make fun of me if you want, but when I was a kid, I'd hold this blanket full of holes over my head, stand under a light, look up to pretend I was stargazing. It was dumb. But life's about feeling out one dumb idea after another until you hit on something and feel like you've got your future. Right?=瞅瞅，星空，亮闪闪一条毯子盖在天上。不怕你笑话，我小时候还会顶着戳满了孔的毯子走到灯下，假装是在看星星呢。是很蠢，但人就是得摸着一个个的蠢办法，才摸得到自己想要的未来，不是吗？
Check the battlefield and surroundings for clues and guess who the Confessarius guards fought.=检查战斗地点和周边环境，搜寻并分析线索，推测与赦罪师卫兵交战的人是谁。
Check the battlefield for clues and speculate on who the Confessarius guards fought.=检查战斗地点，搜寻并分析线索，推测与赦罪师卫兵交战的人是谁。
Check the chassis=检查底盘
Check the freezer=检查冰柜
Check the logs from the research teams. See? These little hornbeasts are friends, they're harmless. And this kind of snow needs Arts to control, so call me if you run into some. Good, go ahead and add some notes to these pictures, you're pretty clever. Why the look? Is it so strange that I know how to use electronics?=你找找之前科考队的记录。这是幼小的角兽，是好朋友；这种雪要法术才能控制，遇到的话要向我求救。对，给这些照片做个笔记，你真聪明——你那是什么表情，难道我会用电子设备很奇怪吗？
Check the probe=检查探测器
Check the recorder too. Everything I say has to be crystal clear.=检查一下录音，接下来我说的每一句话，都要录得清清楚楚。
Check the surroundings for clues and speculate on who the Confessarius guards fought.=检查周边环境，搜寻并分析线索，推测与赦罪师卫兵交战的人是谁。
Check this potato, Ines got a head like so-Hmm... now that I think of it, you could probably squeeze a bomb into a potato. Maybe a good trick to play on some miserable dumbass. Hey, Hoederer, you want a potato?=土豆，土豆，这颗土豆就是伊内丝的头——嗯？仔细想想，土豆里面好像可以塞炸弹，说不定可以骗到些傻子。喂，赫德雷，你要不要吃土豆啊？
Check unlock conditions and rewards=查看解锁条件和奖励
Check your headsets, people.=耳麦都检查好了吗？
Check your locator, and tap your communicator a few times=看看定位仪，又敲敲通讯器
Check your pending tasks=请确认当前待办事务
Checker Rug=格纹地毯
Checkerboard Bookcase=纯色棋盘式书柜
Checkmate. I'm sorry, but victory is mine.=将死。不好意思，是我的胜利呢。
Checkpoint=检查点
Checkpoint Two=第二检查点
Checks and Balances=衡虑
Cheddar=王晓彤
Cheer for them!=为它助威!
Cheer up, Doctor. Just watch, we'll succeed next time.=别灰心，博士，我们下次一定会成功的。
Cheered 0 times=助威0次
Cheerful Banter=知交笑语
Cheerful Guardian=快乐卫士
Cheering Sponsor Drone=斗志昂扬无人机
Cheering Sponsor Drone appear on the field=场上出现斗志昂扬无人机
Cheerleader=赛场啦啦队
Cheerleading Clash=助威团之争
Cheers for racing!!!\nThe Whistlewind brand boasts a depth of years tied to the clothing of Victoria's motor races. With mature design experience and assembly pipelines, ensuring aesthetics as a first principle, conducting rigorous checks on material quality, its sole goal is to offer the most intimate support to the race queens and drivers as they ascend the podium, world watching.=欢呼，奔驰！！！\n啸风品牌深耕维多利亚赛车比赛周边服饰多年，已有了成熟的设计经验与生产流水线，在保证美观的基础上，对衣料质量进行严格把关，只求为赛车皇后与赛车手们登台亮相提供最贴心的支持。
Cheers, Doctor. You're a solid commander.=谢啦，博士。你的指挥确实有一套。
Cheese Cracker=芝士饼干
Cheese fondue or smoked sausages, that is the question.=奶酪锅还是烤熏肠，这是一个问题。
Cheesy Lockdown=干酪封锁
Chemical-Resistant Deck=防化装甲板
Chen Jing=静宸
Chen Xu=徐晨
Chengwei Ma=马程未
Cherish the past, face the future.=珍藏过去，面对未来。
Cherish victory, for it never comes easily.=终究是来之不易......
Cherish your life, stay away from social events!=珍爱生命，远离社交！
Chernobog=切尔诺伯格
Chernobog Annihilation Medal=切尔诺伯格清剿奖章
Chernobog Defense=切尔诺伯格保卫战
Chernobog Mass Evacuation=切尔诺伯格大撤退
Chernobog's Reunion... it's over, and is there any more point to denouncing what they've done? Think of the people who trampled them, abused them, massacred them... hatred breeds hatred. That was something that should've never happened in the first place.=切尔诺伯格的整合运动......在事情结束以后再去指责他们做了什么，又有什么用？想想践踏他们的人，虐待他们的人，屠杀他们的人......仇恨滋生仇恨。有些事从一开始就不该发生。
Cherry Red Cabinet=红漆储物柜
Cherry-3=樱桃三号
Chess Analyzer=释棋者
Chess Object=象棋立饰
Chest Limb?=宝箱的肉？
Chest Seaborn=箱形恐鱼
Chestnut=褐果
Chestnut's Badge=褐果证章
Chestnut's Kernel Token=褐果的中坚信物
Chestnut's Token=褐果的信物
Chestnut, a geological surveyor of his Durin tribe. A quiet, introverted man, he is adept at using minerals to provide medical treatment with his Originium Arts, and he chose to become a doctor when he came aboveground.=褐果，在杜林族时负责族中的地质勘探。性格沉静内敛，在来到地面上后选择成为一名医生，掌握着使用矿物进行疗愈的特殊技艺。
Chestnut_Rice=栗子饭
Chests appear in random nodes every 2 rounds and last for 2 rounds; passing them grants random resources=每2回合在随机区域中出现宝箱，持续2回合，经过该区域可获得随机资源
Chi morirà qui oggi?=今天，谁会死在这里？
Chi Xiao - Fleeting Night=赤霄·奔夜
Chi Xiao - Heaven's Plaint=赤霄·天喟
Chi Xiao - Shadowless=赤霄·绝影
Chi Xiao - Shadowless Speed=赤霄·绝影-驰
Chi Xiao - Unsheath=赤霄·拔刀
Chi Xiao Unsheathed=赤霄，出鞘
Chi Xiao, Rouse Qi—=赤霄，振气——
Chi Xiao, unsheath—=赤霄，拔刀——
Chiave=贾维
Chiave can not only make quick repairs and modifications to Rhodes Island's support robots, but also even increase their operational efficiency. While most of the Engineering operators believe that his technical expertise has let him establish some sort of efficient human-computer interaction, Chiave attributes it to his own genius and claims that one day everyone else will be able to benefit from it as well—although his two best buddies would never admit it.\n<@lv.item><Deep Water Zone></> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP.=除了快速维修和改造，贾维还能让罗德岛上的支援机械发挥出更高的作战效率。大部分工程部干员认为贾维的技工专长使他建立了某种高效的人机交互模式，而贾维将其归功于自己的指挥天才，并声称总有一天，不光支援机械，其他人也能从自己的天才中受益——尽管连他的两个好兄弟都不肯承认这一点。\n<@lv.item><深水区></>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命
Chiave can not only make quick repairs and modifications to Rhodes Island's support robots, but also even increase their operational efficiency. While most of the Engineering operators believe that his technical expertise has let him establish some sort of efficient human-computer interaction, Chiave attributes it to his own genius and claims that one day everyone else will be able to benefit from it as well—although his two best buddies would never admit it.\n<Deep Water Zone> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP.=除了快速维修和改造，贾维还能让罗德岛上的支援机械发挥出更高的作战效率。大部分工程部干员认为贾维的技工专长使他建立了某种高效的人机交互模式，而贾维将其归功于自己的指挥天才，并声称总有一天，不光支援机械，其他人也能从自己的天才中受益——尽管连他的两个好兄弟都不肯承认这一点。\n<深水区>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命
Chiave Gang=贾维团伙
Chiave Gang Decision Maker=贾维团伙话事人
Chiave insists that his next work will be his magnum opus, but his two friends still think that 'she' was the peak of his car repairing career.=贾维一口咬定自己的代表作永远是下一作，不过他的两个朋友还是认为“她”标志着他修车生涯的巅峰。
Chiave takes care of the repairs, but Aosta is the one to make the final check.=贾维负责维修，但光铳配件修没修好，还得奥斯塔来判定。
Chiave will never understand how he pissed Broca off.=贾维永远也无法理解，他为什么惹布洛卡生气。
Chiave's Badge=贾维证章
Chiave's Kernel Token=贾维的中坚信物
Chiave's Token=贾维的信物
Chiave, Broca, and me. The three of us are like brothers, and we've done all kinds of things together. But, sometimes, I really wonder if this really is the life for us.=贾维、布洛卡、我，我们三个是伙伴，也在一起做了不少事。但我有时候也会想，这样的生活，真的就是适合我们的生活吗？
Chiave, former employee of a mechanic shop in a small city in Siracusa, later became the leader of his own gang.\nAfter a certain incident, he led two of his men to join Rhodes Island and is now active as a front-line attacker.=贾维，前叙拉古某小城修车厂员工，后成为其团伙首领。\n某次事件后带领手下两名加入罗德岛，现作为突击手，活跃在战场前线。
Chiave, Vanguard Operator of Rhodes Island, will show off his skills on the front lines.=罗德岛先锋干员贾维，将在前线大展身手。
Chico Añejo Tequila=奇科精品龙舌兰
Chico Tequila=奇科龙舌兰
Chidao extends to the deepest parts of the wilderness. By following it, one can venture into the most obscure corners, the kind of life known to few.\nIf you must stop, stop.=驰道扎向荒野的最深处，沿着它走，走进那些默默无闻的角落，那些鲜为人知的生活。\n如果需要停下来，就停下来。
Chief Judge's Seat=审判长席
Chief of the Treescar tribe, and a folk hero in the hearts of the Sami people. The most sincere of desires deep in his heart has dragged all of Sami into the abyss, himself included.=树痕部落的首领，萨米人心中共同的英雄。他心中最诚挚的愿望将整个萨米，包括他自己，拖入深渊。
Chief, canyoupleasehelpchangethislightbulb... I... can'treachit... Oh, it'sworkingnow. Thankyou.=长官，帮我，换下灯泡......我，够不着......啊，亮了。
Chief, this is a... a Pinenut egg waffle that I made myself. I, I, I hope you have a happy birthday! Uwbwlhbh please stop pinching my cheeks!=长官，这是......我自己做的松子羽蛋仔......祝、祝您，生日快乐！呜啊不要再捏我的脸了啦！
Chief... Theythey'rebarbecuinginthedormagain. Canyoupleasestopthemforme! Aaaah! SomeoneswappedmyfireextinguisherwithIfrit'sflamethrower! Areyouokay, Chief?=长官，她她她们又开始在房间里烧烤了，您快帮忙制止一下哎呀呀呀！谁把我的灭火器换成伊芙利特的喷火背包了啊啊啊啊！长官您没事吧！
Chihiro Suzuki=铃木千寻
Chika Anzai=安济知佳
Chikahiro Kobayashi=小林亲弘
Chilchuck=齐尔查克
Chilchuck always says he shouldn't be considered a combatant, but after a few tests, the instructors have noted his incredible accuracy in archery. The issue is that his strength is simply incapable of using a standard-issue combat bow. Maybe he can display his abilities better with a more suitable bow?\nEngineering has found the challenge a rather interesting one. Out of perfectionism, R&D into a bow that must be both light and powerful while accounting for an archer who cannot use Originium Arts was put on the schedule. It seems they even added a simple Originium cannon and lockpick set to the bow's design?\nWhatever it ends up as, you can look forward to the day Chilchuck uses this all-rounder bow.=齐尔查克一直说自己不能被算作战斗人员，不过几次测试下来教官们对他射箭的准头评价都很高，只是以他的力量根本无法使用常规战斗用的弓。或许给他一把更适合他的好弓，齐尔查克的战斗能力就能得以展现呢？\n工程部的干员对此非常感兴趣，一把又轻又有威力，还要满足使用者不会源石技艺的弓的研发和制造被他们提上日程，为求尽善尽美，那把弓的设计图纸上甚至加上了简易的源石炮和开锁工具......？\n不管怎样，期待齐尔查克拥有这把全能弓的那一天到来。
Chilchuck is the member of Laios's party charged with using his keen senses to check for traps, ensuring their safety. He came to Rhodes Island to look for a way to return home, and now helps scout out terrain, detect traps, and other such tasks during our combat missions.=齐尔查克在莱欧斯小队中负责以敏锐的五感探寻各类陷阱，保障小队的生命安全。现来罗德岛寻找返回原本所在地的方法，并在罗德岛作战任务中提供地形探查、陷阱感知等帮助。
Chilchuck's Badge=齐尔查克证章
Chilchuck's Token=齐尔查克的信物
Chilchuck, a nimble and small-statured Half-foot. Whether it's lockpicking or checking for traps, you can rest easy leaving it to him.=灵活小巧的半身人齐尔查克，不论是开锁还是感知陷阱都可以放心地交给他。
Child of the Wilds=荒野的后裔
Childhood Friendship=少时情谊
Childhood Frolic=儿时的舞乐
Childhood's End=童年的终结
Children of Terra=孩子们
Children of the barrens will apply nature's norms in civilized society.=荒野之子会将自然的准则应用在文明社会中。
Children of the Walls=城墙之子
Children of Ursus=乌萨斯的孩子们
Children of Ursus Furniture Pack=乌萨斯的孩子们家具收藏包
Children's Party=儿童派对
Children's wishes are by and large simple stuff, and even if things change, they stay plain and innocent.=孩子的愿望总是很简单，就算产生变化，也仍是那么纯真且质朴。
Chili pepper with a kick. Be careful of extra-spicy ones mixed within.=味道有些刺激的野山椒，其中偶尔有超级辣的个体，需要小心。
Chill=刺骨
Chill Out=别太紧张
Chill, everyone, I'm just here for a few questions.=各位，别误会，我只是想来了解一下情况。
Chilled Buffet=冰鲜自助餐
Chilling Curse=寒灾之咒
Chilling wind and snow cheer him along his path.\n\n<color\=#FFA300><Danger Zone> </color>Operators in the Danger Zone retreat at the end of the wave.=刺骨的风雪夹道，为他献上喝彩。\n\n<color\=#FFA300><危险区域></color>危险区域内的干员会在波次转换时撤退
Chilling wind and snow cheer him along his path.\n\n<color\=#FFA300><Orientation Trial> </color>Use a pre-picked squad of 3 Operators.=刺骨的风雪夹道，为他献上喝彩。\n\n<color\=#FFA300><定向试炼></color>定向试炼提供3名预选干员组成的小队
Chilling wind and snow cheer him along his path.\n\n<Danger Zone> Operators in the Danger Zone retreat at the end of the wave.=刺骨的风雪夹道，为他献上喝彩。\n\n<危险区域>危险区域内的干员会在波次转换时撤退
Chilling wind and snow cheer him along his path.\n\n<Orientation Trial> Use a pre-picked squad of 3 Operators.=刺骨的风雪夹道，为他献上喝彩。\n\n<定向试炼>定向试炼提供3名预选干员组成的小队
Chilly Charge unlocked=解锁了凛冽装药
Chimera=奇美拉
Chin up, I've got it in me to protect the few of you.=放心，保护你们几个老夫还是做得到的。
Chinese National Geography=国家地理
Chip=芯片
Chip Acquisition Medal=芯片搜索奖章
Chip Catalyst=芯片助剂
Chips=芯片
Chiral Refractor=手性屈光体
Chitinous Ripper=几丁质刺刃
Chitose Morinaga=森永千才
Chitotex Clawbeast=硬甲爪兽
Chivalric Commandments=骑士戒律
Chivalric Commandments - New Edition=骑士戒律·新编
Chivalrous Hero=扶危行侠
Chivalrous Wallpaper=骑士贵族壁纸
Chiwa Saito=斋藤千和
Chiyo Ousaki=樱咲千依
Chiyuki Miura=三浦千幸
Cho Hyun-jung=赵玄正
Chocolate=巧克力
Chocolate Cookie=巧克力曲奇
Chocolate Custard Slug=巧克力流心虫虫
Chocolate Street=巧克力大街
Chocolate Street Operation Medal=巧克力大街行动奖章
Choi Ha-ri=崔河理
Choi Han=崔汉
Choi Hyun-ji=崔显智
Choi Hyun-su=崔现琇
Choi Na-kyoon=崔洛允
Choi Seung-hun=崔乘勋
Choice=选择
Choice automatically made if time runs out=倒计时结束仍未选定将自动分配
Choices made during Emergency Events will lead your squad to different endings=面对危机事件，您的选择将引导小队至不同结果
Choke Point=隘口难攻
Chokehold=“扼喉”
Chong Yu-mi=郑柚美
Chongyue=重岳
Chongyue recovers 3 SP if he defeats at least one enemy with a skill=若重岳释放一次技能击倒不少于一个敌人，则回复3点技力
Chongyue recovers 4 SP if he defeats at least one enemy with a skill=若重岳释放一次技能击倒不少于一个敌人，则回复4点技力
Chongyue recovers 4 SP if he defeats at least one enemy with a skill; if no enemy is defeated, Chongyue recovers 1 SP=若重岳释放一次技能击倒不少于一个敌人，则回复4点技力，未击倒敌人时变为回复1点技力
Chongyue's Badge=重岳证章
Chongyue's Token=重岳的信物
Chongyue, self-proclaimed simple warrior visiting from Yan. (But no one's ever seen him in true action)=自称只是一介武人的炎国访客，重岳，可从未有人见他真正出手过。
Chongyue, the elder brother of landship residents Nian, Dusk, and Ling. He has a close relationship with government organizations such as the Yanese Ministry of War and the Sui Regulator. Previously served as a martial arts instructor at the nomadic city Yumen, a position which he has resigned from. He came to Rhodes Island to visit his family, and after a round of audits, he is temporarily residing onboard the landship as a visitor. Chongyue possesses rich combat experience and has provided Rhodes Island his unique combat suggestions. However, as requested by Dr. Kal'tsit, Chongyue rarely participates in missions directly.=重岳，留舰人员年、夕、令的兄长，与炎国兵部、司岁台等政府部门往来密切，此前担任移动城市玉门的武术教官，已卸任。因探视亲属来到罗德岛，经过审核，暂时凭访客身份驻留本舰。重岳具有丰富的战场经验，为罗德岛提供过独特的作战建议，但应凯尔希医生要求，重岳本人较少直接参加任务。
Choose\nMode=选择\n模式
Choose 1 from 0-4 units from the Preparation Area and add them to the Deployment Waiting Zone. If you chose a <@ba.vup>Sniper</>, give all Operators 1 Sniper Tactical Equipment and +1 max equipment level this battle (max +3)=检视预备区0-4名单位，选择1名加入待部署区。若选择了<@ba.vup>狙击干员</>，使场上所有干员获得1件狙击战术装备，并使他们本场战斗装备最大层数+1（至多+3层）
Choose 1 from 0-4 units from the Preparation Area and add them to the Deployment Waiting Zone. If you chose a Sniper, give all Operators 1 Sniper Tactical Equipment and +1 max equipment level this battle (max +3)=检视预备区0-4名单位，选择1名加入待部署区。若选择了狙击干员，使场上所有干员获得1件狙击战术装备，并使他们本场战斗装备最大层数+1（至多+3层）
Choose 1 from 0-4 units from the Preparation Area twice, and add them to the Deployment Waiting Zone. If you chose a <@ba.vup>Sniper</>, give all Operators 1 Sniper Tactical Equipment and +1 max equipment level this battle (max +3)=检视2次，每次检视预备区0-4名单位，选择1名加入待部署区。若选择了<@ba.vup>狙击干员</>，使场上所有干员获得1件狙击战术装备，并使他们本场战斗装备最大层数+1（至多+3层）
Choose 1 from 0-4 units from the Preparation Area twice, and add them to the Deployment Waiting Zone. If you chose a Sniper, give all Operators 1 Sniper Tactical Equipment and +1 max equipment level this battle (max +3)=检视2次，每次检视预备区0-4名单位，选择1名加入待部署区。若选择了狙击干员，使场上所有干员获得1件狙击战术装备，并使他们本场战斗装备最大层数+1（至多+3层）
Choose a card, then double-tap a highlighted tile to deploy=选中卡片后可连续点击高亮地块部署
Choose a coin=选择一枚钱币
Choose a mode to create group=请选择一种模式进行群组创建
Choose a mode to duel=请选择一种模式进行对决
Choose a mooncake to make!\nThere are only enough ingredients to make one type.=博士来选你想要做的月饼吧！\n材料只够制作其中一款哦！
Choose a negotiation strategy=选择谈判策略
Choose a Prayer Plaque=选择祈愿牌
Choose a Repair Plan first=请先选择修缮规划
Choose a spot=请选择幸运笺
Choose a stage to begin training=请选择一张关卡地图开始训练
Choose a strategy to enhance=请选择一项策略进行加强
Choose a Tongbao to exchange (it will disappear once exchanged)=选中一枚通宝进行交换，被选中的通宝将会消失
Choose a unit to replace=选择你想要替换的单位
Choose an environment=请选择作战环境
Choose an item to exchange:=请在以下列表中点击选择需要兑换的道具：
Choose an Operator=选择一名干员
Choose an Operator from the right to become a Candleguest=从右侧选择一名干员来进行秉烛
Choose an Operator from the right to embark on the path=从右侧选择一名干员踏上前路
Choose an Operator from the right to enter the scroll=从右侧选择一名干员入卷
Choose an Operator from the right to transport supplies=从右侧选择一名干员来运输物资
Choose an Operator from the right to tread into the future=从右侧选择一名干员踏入未来
Choose an Operator, light a candle on their return (Consumes 1 Life Point after selecting Operator)=选择一名干员，在返回时燃烛（需要在选择干员后消耗1目标生命值）
Choose an Operator, light a candle on their return (Consumes <@ro5.lose>1</> Life Point after selecting Operator)=选择一名干员，在返回时燃烛（需要在选择干员后消耗<@ro5.lose>1</>目标生命值）
Choose an Operator; all Operators in a straight line in front of the chosen Operator get +1 of that Operator's class Tactical Equipment; once used, returns to the Deployment Waiting Zone=选择一名干员，并将该干员职业的战术装备复制给该干员身前一条直线上的所有干员；使用后，该导能元件会返回待部署区
Choose an Operator; the Operator in front of the chosen Operator gets +1 of that Operator's class Tactical Equipment=选择一名干员，将该干员的职业战术装备复制给其身前朝向的另一名干员
Choose Armory Plug-in to install=请选择需要安装的战术插件
Choose available combat supplies from the left=请从左侧选择可用战备补给
Choose conserved Recruitment Vouchers from the right to recruit <color\=#F51EBD>Candleguests</color>=从右侧选择已留存的招募券招募<color\=#F51EBD>伺烛客</color>
Choose conserved Recruitment Vouchers from the right to recruit Candleguests=从右侧选择已留存的招募券招募伺烛客
Choose Destination=选择目的地
Choose Event=选择赛事
Choose Fortune Strips=请选择好运签
Choose how Operators are assigned=请选择干员的调配方式
Choose main ingredients=添加主料以烹饪食物
Choose Operators to deploy and confirm their skills and modules=选择正式上场的干员，并确认干员的技能与模组配置
Choose Production Module=选择一个生产模块
Choose Protocol Mode=请选择协议模式
Choose reward(s)=请选择奖励
Choose simulation=选择模拟协议
Choose Simulation Conditions=选择沙盘推演假设
Choose some additional resources=选择额外资源物资
Choose stage to challenge=请选择需要挑战的关卡
Choose team mode=选择同盟方式
Choose the amount to withdraw=请选择你要取出的数额
Choose the box with a lantern=选择印有提灯的盒子
Choose the box with a sword and gun=选择印有剑与铳的盒子
Choose the box with hands clasped in prayer=选择印有祈求双手的盒子
Choose the box with interlocking keys=选择印有交错密钥的盒子
Choose the Medal Set you want to display on your Profile:=选择在名片展示的蚀刻章套组样式:
Choose to Proceed=选择前往
Choose to rely on your own adornments=决定靠自己修饰
Choose to rely on your own gains=决定靠自己堆砌
Choose to rely on your own imagination=决定靠自己臆想
Choose to rely on your own simulations=决定靠自己模拟
Choose your words carefully!=接下来得谨慎交谈！
Choose {0} required Production Module(s)=请选择{0}个需要编入的模块
Choosing to die hardly counts as living.=去死可算不上什么活法。
Choosing to spend Hope or Originium Ingots and increasing your Collapse value in non-combat nodes will have a 25% chance to increase the cost by 1=在非战斗节点选项中付出希望、源石锭或增长坍缩值时，有25%概率提升1点
Choosing to spend Hope or Originium Ingots and increasing your Collapse value in non-combat nodes will have a 50% chance to increase the cost by 2=在非战斗节点选项中付出希望、源石锭或增长坍缩值时，有50%概率提升2点
Chop-chop with the orders. I'll make 'em regret showing their faces.=请赶快下令，我会让敌人后悔来到我面前的。
Chop-chop with the orders? I can see them coming...=请赶快下令，敌人马上就到我面前了......
Choppy Ruin=浪蚀哀墟
Chorale 'Lied des klaren Himmels'=清唱“晴空之歌”
Chores and all=柴米油盐
Chores and all. A reclusive joy. Ups and downs. A mundane life.=柴米油盐，隐市之逸。喜怒哀乐，亦有纷扰。
Chorister who once sang their king's praise. He has written many odes, but every word he pens is more malevolent than any curse.=曾经为君王谱写赞颂的诗琴家。他写过无数诗篇，但书写的词句都比诅咒更加恶毒。
Chorister who wants to sing their king's praise. He tries to write his ode, but every word he pens is as malevolent as any curse.=希望为君王谱写赞颂的诗琴家。他尝试写下诗篇，但书写的词句都似诅咒一般恶毒。
Chorus of a Distant Valley I=悠远河谷的齐唱·I
Chorus of a Distant Valley II=悠远河谷的齐唱·II
Chorus of a Distant Valley III=悠远河谷的齐唱·III
Chorus of a Distant Valley IV=悠远河谷的齐唱·IV
Chorus of a Distant Valley V=悠远河谷的齐唱·V
Chorus of a Distant Valley VI=悠远河谷的齐唱·VI
Chorus of the Many=族群歌谣
Chosen One Medal=天选之人奖章
Chow's on me after we win this one!=好！打赢之后我请各位吃饭！
Chris Xu=徐慧
Chronicles Medal=记录奖章
Chronological Eddies=时序的洄流
Chrysanthemum Tea with Dried Tangerine Peels=陈皮菊花茶
Chug 'Em All!=都给我喝！
Chun=椿
Chun Song-e=千颂伊
Chunfen Chip Pack=春分芯片礼包
Chung Yu-joung=郑侑廷
Chunk of Ice=冰块
Chunk of Text=一大段文字
Chunks of meat fuse with cartilage into a unique blend both hard and soft. A wastelander favorite.=肉块与软骨紧密贴合，软硬一体，滋味别具一格，是荒地人最爱的食材。
Church=教堂
Church Alms Meal Voucher=教堂救济餐券
Church Alms Meal Voucher - α=教堂救济餐券-α
Church Alms Meal Voucher - β=教堂救济餐券-β
Church Alms Meal Voucher - γ=教堂救济餐券-γ
Church Mason Tiles=圣堂石砖
Churong Fan=范楚绒
Ch’en’s Badge=陈证章
Ciao!=再见！
Ciao! I'm Angelina Ajimu, a Messenger from Siracusa. Just call me Angelina. Am I cool to call you Dr. {@nickname}?=我是来自叙拉古的信使，安心院安洁莉娜。嗯，叫我安洁莉娜就可以了。我能用{@nickname}来称呼博士你吗？
Ciao, Doctor... I can hear your footsteps even with folded ears, you know.=你好，博士......我就算把耳朵折起来，还是能听见你的脚步声。
Ciao. I've always been curious what 'the incredible Doctor' Lisa always mentioned in her letters looked like... heh. And here you are. Could you update me on her schooling? If you have the time?=你好。我一直好奇，丽萨信里提到的“无所不能的博士”究竟长什么样子，今天终于见面了。我想顺便和你沟通一下那孩子的学业，有时间吗？
Cigarette? Oh, no, this is chocolate. You've gotta replenish your energy regularly. Which reminds me... do you want some coffee?=这不是烟，是巧克力，定期摄入能量是必要的。所以......你要来点咖啡么？
Cinder=灼痕
Cinder Pennant=燃灰之旗
Cinder: Call to Arms Medal=燃灰响应奖章
Cinder: Call to Arms Medal II=燃灰响应奖章·II
Cinder: Combat Attire Medal=燃灰战服奖章
Cinder: Commemorative Contract Medal=燃灰合约奖章
Cinder: Commemorative Contract Medal II=燃灰合约奖章·II
Cinder: Medal of Cooperation=燃灰合作奖章
Cinder: Trailblazer Medal=燃灰阵地奖章
Cinder: Trainer's Medal=燃灰演习奖章
Cinder: Victorious Fronts Medal=燃灰跋涉奖章
Circle of Gitmalutu=修验环廊
Circled Square=天圆地方
Circling Wind=风旭
Circular Attack=旁敲侧击
Circular Patterned Rug=圈纹地毯
Cirrocumulus Sweetshop=卷积云甜点屋
Cistern=蓄水池
Cities nomadic=土木学子
Cities nomadic. Mounts to move. Tianshi's faith. Paves the way.=土木学子，念彼高山。移城在即，技犹不及。
Citizen's Garden=市民花园
Citizens familiar with the art of barter, often found scavenging the ruins. They hope to find things in the garbage dumps to tide them over through tough times.=熟悉以物易物渠道，常常在废墟中翻找的市民，他们希望垃圾堆里有能够帮助自己渡过难关的物资。
Citizens who only head into the ruins when no one is around out of a strange sense of honor. They hope to find things in the garbage dumps to tide them over through tough times.=出于个人尊严，只在无人时偷偷进入废墟的市民，他们希望垃圾堆里有能够帮助自己渡过难关的物资。
Cittanova Control Tower Perimeters=新城区指挥塔外围
Cittanova Main Street=新城区大街
Cittanova Town Hall Perimeters=新城区市政厅外围
Cittanova Urban District=新城区市区
City as a stove=城以为灶
City Challenger's Medal=城市突袭奖章
City Core=荒城核心
City Destroyer=摧城
City Driving=驱城
City Exhibit=城市主题展
City Fast Asleep=酣眠的城市
City Forum, Engine Club=圆形广场、自走车友会
City Hall Specialist Medal=议会专员奖章
City Heat=城市热战
City in the Rain=雨中之城
City life was supposed to be lively, but it wasn't supposed to come to life.=城市生活是鲜活的，但从没有人说过城市里的物件是可以突然活动的。
City Lights=城市之光
City Neon=城市霓虹
City Night Panoramic Display=都市晚夜全景显示屏
City of Angels=天使之城
City of Radiance=辉煌之城
City Paths=城市步行道
City Rider=城市骑手
City Tower Construction Pack=城楼建设组合包
City View Panoramic Display=都市全景显示屏
Cityway 66=66号航道
Cityway 66 Operation Medal=66号航道行动奖章
Citywide Bounty=全城悬赏
Civil War=内战
Civilian Evacuation=疏散平民
Civilians never intrude onto the battlefield: the field finds them first. To escape intact, professional help may be required—in addition to some extraordinary luck.=从来都不是平民闯入战场，而是战场找上平民。要从中安全逃离，除了过人的运气，或许还需要些专业援助
Civilight Eterna=魔王
Civilight Eterna's Badge=魔王证章
Civilight Eterna's Token=魔王的信物
Civilization asks that people dress appropriately, but oftentimes, it takes the good old rules of nature to settle an incident.=文明要求人们穿着得体，但想解决事端，往往还是得用弱肉强食的老办法。
Civilization here is on the decline, and even a mountain of gold can hardly buy you a few supplies... Hold on a sec, is that Duck Lord? And he's trying to do business with Church of the Deep cultists?!=这里文明衰退，一座金山都买不到几口粮......等等，那是鸭爵吗？他在和深海教徒谈生意？
Civilization's trash is nature's treasure.=文明抛弃的，大自然会收养。
Clad in her red dress, the wandering singer sits in the middle of the group. She closes her eyes as her fingers stroke the strings of her harp. The notes and the lyrics flow out from her naturally as she plunks away at her harp strings, permeating every corner of the rundown bar. The melody twists and expands in the air as though this is where it belongs.=红裙的流浪歌手坐在人群中间。她闭上了眼睛，手指抚上琴弦。琴声和歌声一起自她身上涌出来，弥漫在这间残破的酒吧里，旋转，伸展，就像它们本来就该在这里一样。
Clad in white=铁衣如雪
Claim=点击领取
Claim All=全部领取
Claim all=一键领取
Claim Now=立即领取
Claim special supplies=前往领取特别物资
Claimable=可领取
Claimable when Grassville Program reaches Lv. 15 and 40=青草计划到达15级和40级后领取
Claimable when Grassville Program reaches Lv. <color\=#6db8a9>15</color> and <color\=#6db8a9>40</color>=青草计划到达<color\=#6db8a9>15</color>级和<color\=#6db8a9>40</color>级后领取
Claimable when Honeydew Program reaches Lv. 25 and 40=蜜果计划到达25级和40级后领取
Claimable when Honeydew Program reaches Lv. <color\=#6db8a9>25</color> and <color\=#6db8a9>40</color>=蜜果计划到达<color\=#6db8a9>25</color>级和<color\=#6db8a9>40</color>级后领取
Claimed Score Stand Set=使用中的谱架套组
Claimed: 10=已领取次数:10
Claims to be a Victorian Royal Detective; claims to have cracked a number of cases, and thus has gained some fame; claims to have been dispatched to Rhodes Island on high recommendations from her boss.\nRegardless of what she claims to be, Ms. May is now serving Rhodes Island as a sniper.=自称维多利亚皇家侦探；自称曾破获多起案件，略有薄名；自称深受上司赏识，受派遣前往罗德岛。\n不论自称如何，梅小姐现作为狙击干员为罗德岛提供服务。
Claire=时音
Clairvoyance=干明可鉴
Clairvoyance's Direction=远见所向
Clairvoyant Carcass=远见之构
Clairvoyant's Reveal=远见者之示
Clamour Zone Station=声浪安保派驻
Clan=族群
Clans in chaos=百氏兴乱
Clans in chaos. Gods look down. Heroes arise. Yan lasts long.=百氏兴乱，神明睥睨。英杰出世，炎祚久续。
Clap Along with Me=跟着我拍拍手
Clarinet Showcase=单簧管展柜
Clarity of Judgment=明断
Clarity of soul shall reveal the light of Heaven.=灵台清明，得见天光。
Clash of Clans=部落之争
Clash of Ideologies=理念之争
Clash of the Faithful=虔修对决
Class=职业
Class Complete!=课程完成！
Class Conversion=升变
Class Conversion Record 1=升变档案一
Class Conversion Record 2=升变档案二
Class Over=已结课
Class over!=结课！
Class Schedule=课程安排
Class schedules and school announcements are posted on a small blackboard at the back of the classroom. Time flies from row to row, from week to week.=教室后面立着的小黑板，上面贴着课程表和学校通知。光阴在相似的一格又一格间游走，岁月在重复的一周又一周里流逝。
Class Tag=职位需求
Classic beast fur rug, soft and comfy, a once-proud creature of the wilderness now trampled upon by humankind.=古典的兽纹地毯，柔软的表面一尘不染。传说制成它的皮毛的主人也来自荒野，现在也不过被人类踩在脚下。
Classic Cello Case=典雅大提琴箱
Classic Columbian Décor=经典哥伦比亚装饰
Classic Columbian Essentials=经典哥伦比亚装潢
Classic easter egg present in many games. He encountered your game as he was fleeing pursuit. Defeat him to earn a great windfall.=广泛存在于各个游戏中的经典彩蛋角色，在逃离追击时不经意路过了你在玩的游戏，击倒他就能获得大量收益。
Classic Luggage Cart=古典行李车
Classic Seven Cities Décor=七城经典装潢
Classic Showcase=古典陈列柜
Classic Storage Cabinet=复古收纳柜
Classic TV Set=复古观影套组
Classic Victorian tea chair. The decorator imagined tea as the only thing elegant enough to fit beside 'roses' and 'spies'. Entelechia is unlike the Vampires of fantasy—she would never claim blood is sweet. Why go for another bitter drink?=典型的维多利亚茶椅。在布置者的想象中，与“玫瑰”“间谍”最匹配的第三元素，似乎只能是饮茶了。\n隐德来希不像常人幻想中的血魔那样，会说血是甘甜的。血足够苦了，不必再尝其他苦味的饮料。
Classic Victorian tea chair. The decorator imagined the Canoes to know tea etiquette better than even the Victorians. However, they prefer to earn trust in other ways. Nobles often enjoy befriending eccentrics to show off in their circles.=典型的维多利亚茶椅。在布置者的想象中，航船们精通异国礼仪，比维多利亚人更懂饮茶。\n比起礼仪，航船们其实更喜欢用其他专长博取信任。毕竟，贵族们有时更喜欢结交能被当作谈资的奇人。
Classic wooden cabinet with simple colors and textures. It may look unremarkable, but it is perhaps closest to the average Kjerag household than anything else here.=经典的木制餐柜，其配色与纹路的设计都遵循着朴实的理念。\n看起来很不起眼，但它也许是这里最贴近谢拉格普通家庭的家具。
Classical Pillar=古典立柱
Classified Filing Cabinet=机密文件柜
Classified Information Escort=机密情报押运
Classmates=同时在线学员
Classroom Decor=教室装饰
Classroom Floor=教室地板
Classroom Light=教室吊灯
Classroom Storage Cabinet=教具收纳柜
Classroom Wallpaper=教室壁纸
Claw's all good for a catch!=装备状态不错！
Clawbeast=爪兽
Clawbeasts in the untamed mountains, drones hovering beneath the shade of trees, and warriors upon the snow. They surely didn't come for some kind of picnic party.\n<@lv.item><Icy Surface></>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<@lv.item>=山野间的爪兽，树影中的无人机，雪地上的战士。可以肯定他们不是为参加某种野餐聚会而来的。\n<@lv.item><冰面></>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<@lv.item>
Clawbeasts in the untamed mountains, drones hovering beneath the shade of trees, and warriors upon the snow. They surely didn't come for some kind of picnic party.\n<Icy Surface>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.=山野间的爪兽，树影中的无人机，雪地上的战士。可以肯定他们不是为参加某种野餐聚会而来的。\n<冰面>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离
Clawcure Set with Duality=美爪套装二象性
Clawhook at the ready!=钩爪儿准备！
Clawhook checked and ready! Take a deep breath... I can do this!=钩爪检查完毕，深呼吸，我可以的！
Clawhook inspection complete! Take a deep breath... I can do this!=钩爪儿检查完成，深呼吸，我可以的！
Clawhook standing by!=钩爪准备！
Clay Jars and Gold Lamp Rack=陶土罐与金灯架
Clean Breeze=净味香氛
Clean Energy=清洁能源
Clean sweep=一网打尽
Clean the Sewers=下水道清扫
Clean up the chaotic and dangerous streets of Kazdel.\n<@lv.item><Transverse Plate> </>Deploying Operators requires the assistance of nearby Operators.=打扫混乱的卡兹戴尔街区，这里充满危险。\n<@lv.item><接驳地块></>初始不可部署干员，需要周围存在其他干员进行协助
Clean up the chaotic and dangerous streets of Kazdel.\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators.=打扫混乱的卡兹戴尔街区，这里充满危险。\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助
Clean.=洗净。
Cleaner's Collection=清理人的收藏
Cleaning Agreement=清理协议
Cleaning rooms, Auto Recovery=清理房间获取、自然时间回复
Cleaning Up=善后仪式
Cleaning up after a battle means exposing yourself to unknown dangers. Unsprung traps, concealed crossbows, hidden enemies... Lutonada has long since learned to keep herself safe in such an environment. Raise your shield, observe the enemy, stay protected, survive.=打扫战场意味着将自己暴露在诸多未知的危险之中，未触发的陷阱、暗处的弓弩、掩藏了身形的敌人......露托已经学会如何在这样的环境中保障自己的安全——举起她那面盾牌，盯住战场上每一个敌人，保护自己，生存下来。
Cleaning up stragglers isn't really my strong suit. You oughta find someone to send after them right away, before you lose points off your combat evaluation.=收拾残兵败将实在不是我的强项，所以博士再不赶紧派人去追的话，你这次的作战评价可要降低咯？
Cleaning work is my specialty!=清理工作是我最擅长的了！
Cleaning, conservation, repairing, restoration, I can do it all.=清洁、保养、矫形、修复，这些我都会哦。
Cleanliness and neatness are good. If you were to dismantle this couch, you shall save yourself much hassle.=干净清朗也好，拆了这床榻，能免去不少琐事。
Cleanroom Airduct=安全舱导气管
Cleanroom Airflow Control Pipe=安全舱控气管
Cleanroom Antimicrobial Lamp=安全舱消毒灯
Cleanroom Base Kit=安全舱基础设施套件
Cleanroom Ceiling Light=安全舱吸顶灯
Cleanroom Cleaning Kit=安全舱清洁套件
Cleanroom Disinfectant Kit=安全舱消毒过滤套件
Cleanroom Disinfecting Quarters=安全舱消毒间
Cleanroom Fluorescent Lamp=安全舱日光灯
Cleanroom Isolation Cloth=舱顶隔离布
Cleanroom Lorry=安全舱工程车
Cleanroom Materials Box=安全舱物资箱
Cleanroom Partition=安全舱隔墙
Cleanroom Pipe Valve=舱室管道阀门
Cleanroom Protection Kit=安全舱防护套件
Cleanse the six senses!=六根清净！
Cleansed=涤净
Cleansed in slush, skin and hair; placid lies the lake.=雪泥洗濯发与肤，明镜无风波
Cleanser=清洁器
Cleansing Evil=除恶
Cleansweeper in the Castle=古堡清洁专家
Clear=真切
Clear 'A Dangerous Climb'=通关“登高必经险途”
Clear 'A Tough Match-up'=通关“对对碰，硬邦邦”
Clear 'Big Brawl In The Forest', and defeat at least 30 Pyric Originium Slugs=通关“深林大大大暴乱”，且至少击败炽焰源石虫30次
Clear 'Birth of a Hero', and defeat at least 1 Rainer Haribeast=通关“英雄的诞生”，且至少击败箭棘兽1次
Clear 'Dorothy's Vision' DV-8 with a 3-star rating; Clear 'Lone Trail' CW-10 with a 3-star rating=以3星评价通关绿野幻梦DV-8；以3星评价通关孤星CW-10
Clear 'Fall Hazard'=通关“当心坠落”
Clear 'Mountain Tremors'=通关“山地的震颤”
Clear 'Torched Alight' with a 3-star rating=以3星评价通关“炬火燎原”
Clear 'Under Tides' SV-9 with a 3-star rating; Clear 'Stultifera Navis' SN-10 with a 3-star rating=以3星评价通关覆潮之下SV-9；以3星评价通关愚人号SN-10
Clear 'You Shall Not Pass', and defeat at least 4 Gravorobeasts=通关“此路不通”，且至少击败坚岩冠兽4次
Clear 0-2 to unlock=通关0-2后解锁
Clear 1-10 in the Main Story=通关主线1-10开启
Clear 10-1 (Applied automatically)=通关10-1自动生效
Clear 10-1 (Story Environment or higher)=通关10-1（剧情体验或以上作战环境）
Clear 10-11 (Standard Environment or higher)=通关10-11（标准实战或以上作战环境）
Clear 10-17 (Standard Environment or higher)=通关10-17（标准实战或以上作战环境）
Clear 10-19 (Story Environment or higher)=通关10-19（剧情体验或以上作战环境）
Clear 10-7 (Standard Environment or higher)=通关10-7（标准实战或以上作战环境）
Clear 11-1 (Standard Environment or higher)=通关11-1（标准实战或以上作战环境）
Clear 11-1 (Story Environment or higher)=通关11-1（剧情体验或以上作战环境）
Clear 11-12 (Standard Environment or higher)=通关11-12（标准实战或以上作战环境）
Clear 11-18 (Standard Environment or higher)=通关11-18（标准实战或以上作战环境）
Clear 11-19 (Story Environment or higher)=通关11-19（剧情体验或以上作战环境）
Clear 11-20 (Standard Environment or higher)=通关11-20（标准实战或以上作战环境）
Clear 11-21 (Story Environment or higher)=通关11-21（剧情体验或以上作战环境）
Clear 11-7 (Standard Environment or higher)=通关11-7（标准实战或以上作战环境）
Clear 12 Combat nodes within Garden of Grotesqueries in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 3 or above=在集成战略：岁的界园志异的常规行动请君入园·3及以上，累计通过12次任意界园战斗节点
Clear 12 rounds in a Perilous Simulation=在【险境模拟】中通过第12回合
Clear 12 rounds in a Standard Simulation=在【标准模拟】中通过第12回合
Clear 12-1 (Applied automatically)=通关12-1自动生效
Clear 12-1 (Story Environment or higher)=通关12-1（剧情体验或以上作战环境）
Clear 12-13 (Standard Environment or higher)=通关12-13（标准实战或以上作战环境）
Clear 12-20 (Standard Environment or higher)=通关12-20（标准实战或以上作战环境）
Clear 12-21 (Story Environment or higher)=通关12-21（剧情体验或以上作战环境）
Clear 12-7 (Standard Environment or higher)=通关12-7（标准实战或以上作战环境）
Clear 13-01 (Story Environment or higher)=通关13-01（剧情体验或以上作战环境）
Clear 13-05 (Standard Environment or higher)=通关13-05（标准实战或以上作战环境）
Clear 13-11 (Standard Environment or higher)=通关13-11（标准实战或以上作战环境）
Clear 13-15 (Standard Environment or higher)=通关13-15（标准实战或以上作战环境）
Clear 13-18 (Standard Environment or higher)=通关13-18（标准实战或以上作战环境）
Clear 13-22 (Story Environment or higher)=通关13-22（剧情体验或以上作战环境）
Clear 15-10=通关15-10
Clear 15-10 to obtain this outfit=通关15-10后可获取此时装
Clear 15-11=通关15-11
Clear 15-12=通关15-12
Clear 15-13=通关15-13
Clear 15-14=通关15-14
Clear 15-15=通关15-15
Clear 15-17=通关15-17
Clear 15-18=通关15-18
Clear 15-20=通关15-20
Clear 15-3=通关15-3
Clear 15-4=通关15-4
Clear 15-5=通关15-5
Clear 15-6=通关15-6
Clear 15-7=通关15-7
Clear 15-8=通关15-8
Clear 15-9=通关15-9
Clear 16-10=通关16-10
Clear 16-11=通关16-11
Clear 16-12=通关16-12
Clear 16-13=通关16-13
Clear 16-14=通关16-14
Clear 16-15=通关16-15
Clear 16-16=通关16-16
Clear 16-17=通关16-17
Clear 16-18=通关16-18
Clear 16-19=通关16-19
Clear 16-2=通关16-2
Clear 16-3=通关16-3
Clear 16-4=通关16-4
Clear 16-5=通关16-5
Clear 16-6=通关16-6
Clear 16-7=通关16-7
Clear 16-8=通关16-8
Clear 16-8 to obtain this outfit=通关16-8后可获取此时装
Clear 2 rounds in a Perilous Simulation=在【险境模拟】中通过第2回合
Clear 2 rounds in a Standard Simulation=在【标准模拟】中通过第2回合
Clear 3-8 to unlock=完成3-8以解锁
Clear 4 rounds in a Perilous Simulation=在【险境模拟】中通过第4回合
Clear 4 rounds in a Standard Simulation=在【标准模拟】中通过第4回合
Clear 5 Combat nodes within Garden of Grotesqueries in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 1 or above=在集成战略：岁的界园志异的常规行动请君入园·1及以上，累计通过5次任意界园战斗节点
Clear 5 Encounter nodes in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 1 or above=在集成战略：岁的界园志异的常规行动请君入园·1及以上，累计通过5次不期而遇节点
Clear 5 operations with Dobermann (Dobermann cannot be a Support Unit); only 3-star operators are allowed for the remaining units=非助战杜宾上场完成5次战斗；队伍中除杜宾外，其他成员仅可编入3星干员
Clear 5 operations with Swire (Swire cannot be a Support Unit); only Guard operators are allowed for the remaining units=非助战诗怀雅上场完成5次战斗；其他成员仅可编入近卫干员
Clear 6 rounds in a Perilous Simulation=在【险境模拟】中通过第6回合
Clear 6 rounds in a Standard Simulation=在【标准模拟】中通过第6回合
Clear 9 rounds in a Perilous Simulation=在【险境模拟】中通过第9回合
Clear 9 rounds in a Standard Simulation=在【标准模拟】中通过第9回合
Clear 9-10 (Standard Environment or higher)=通关9-10（标准实战或以上作战环境）
Clear 9-19 (Standard Environment or higher)=通关9-19（标准实战或以上作战环境）
Clear <Braving Nature 10>=通过<挑战自然·10>
Clear <Braving Nature 11>=通过<挑战自然·11>
Clear <Braving Nature 12>=通过<挑战自然·12>
Clear <Braving Nature 13>=通过<挑战自然·13>
Clear <Braving Nature 14>=通过<挑战自然·14>
Clear <Braving Nature 1>=通过<挑战自然·1>
Clear <Braving Nature 2>=通过<挑战自然·2>
Clear <Braving Nature 3>=通过<挑战自然·3>
Clear <Braving Nature 4>=通过<挑战自然·4>
Clear <Braving Nature 5>=通过<挑战自然·5>
Clear <Braving Nature 6>=通过<挑战自然·6>
Clear <Braving Nature 7>=通过<挑战自然·7>
Clear <Braving Nature 8>=通过<挑战自然·8>
Clear <Braving Nature 9>=通过<挑战自然·9>
Clear <Braving Nature>=通过<挑战自然>
Clear <Facing Souls 10>=通过<直面魂灵·10>
Clear <Facing Souls 11>=通过<直面魂灵·11>
Clear <Facing Souls 12>=通过<直面魂灵·12>
Clear <Facing Souls 13>=通过<直面魂灵·13>
Clear <Facing Souls 14>=通过<直面魂灵·14>
Clear <Facing Souls 15>=通过<直面魂灵·15>
Clear <Facing Souls 16>=通过<直面魂灵·16>
Clear <Facing Souls 17>=通过<直面魂灵·17>
Clear <Facing Souls 1>=通过<直面魂灵·1>
Clear <Facing Souls 2>=通过<直面魂灵·2>
Clear <Facing Souls 3>=通过<直面魂灵·3>
Clear <Facing Souls 4>=通过<直面魂灵·4>
Clear <Facing Souls 5>=通过<直面魂灵·5>
Clear <Facing Souls 6>=通过<直面魂灵·6>
Clear <Facing Souls 7>=通过<直面魂灵·7>
Clear <Facing Souls 8>=通过<直面魂灵·8>
Clear <Facing Souls 9>=通过<直面魂灵·9>
Clear <Facing Souls>=通过<直面魂灵>
Clear <Formal Investigation 10>=通过<正式调查·10>
Clear <Formal Investigation 11>=通过<正式调查·11>
Clear <Formal Investigation 12>=通过<正式调查·12>
Clear <Formal Investigation 13>=通过<正式调查·13>
Clear <Formal Investigation 14>=通过<正式调查·14>
Clear <Formal Investigation 3>=通过<正式调查·3>
Clear <Formal Investigation 4>=通过<正式调查·4>
Clear <Formal Investigation 5>=通过<正式调查·5>
Clear <Formal Investigation 6>=通过<正式调查·6>
Clear <Formal Investigation 7>=通过<正式调查·7>
Clear <Formal Investigation 8>=通过<正式调查·8>
Clear <Formal Investigation 9>=通过<正式调查·9>
Clear <Guided Tour 10>=通过<请君入园·10>
Clear <Guided Tour 11>=通过<请君入园·11>
Clear <Guided Tour 12>=通过<请君入园·12>
Clear <Guided Tour 13>=通过<请君入园·13>
Clear <Guided Tour 14>=通过<请君入园·14>
Clear <Guided Tour 15>=通过<请君入园·15>
Clear <Guided Tour 16>=通过<请君入园·16>
Clear <Guided Tour 17>=通过<请君入园·17>
Clear <Guided Tour 1>=通过<请君入园·1>
Clear <Guided Tour 2>=通过<请君入园·2>
Clear <Guided Tour 3>=通过<请君入园·3>
Clear <Guided Tour 4>=通过<请君入园·4>
Clear <Guided Tour 5>=通过<请君入园·5>
Clear <Guided Tour 6>=通过<请君入园·6>
Clear <Guided Tour 7>=通过<请君入园·7>
Clear <Guided Tour 8>=通过<请君入园·8>
Clear <Guided Tour 9>=通过<请君入园·9>
Clear <Guided Tour>=通过<请君入园>
Clear [Failed Dare] without losing more than 3 Life Points=在损失不超过3点目标生命的情况下胜利战斗【失败的试胆】
Clear [Halfway on Khaganquest] without losing more than 3 Life Points=在损失不超过3点目标生命的情况下胜利战斗【天途半道】
Clear [Long-sought Compensation] without losing more than 3 Life Points=在损失不超过3点目标生命的情况下胜利战斗【夙愿将偿】
Clear [Rock and a Hard Place] without losing more than 3 Life Points=在损失不超过3点目标生命的情况下胜利战斗【腹背受敌】
Clear [Steady Stream] without losing more than 3 Life Points=在损失不超过3点目标生命的情况下胜利战斗【源源不断】
Clear a simulation with 100 Sargon, Kjerag, Ægir, or Precision stacks=通关任意模拟时，【萨尔贡】【谢拉格】【阿戈尔】【精准】中盟约最高层数达到100层
Clear a simulation with 100 Yan, Victoria, Laterano, or Foresight stacks=通关任意模拟时，【炎】【维多利亚】【拉特兰】【远见】中盟约最高层数达到100层
Clear a simulation with 20 Durable, Raid, Marvel, or Investor stacks=通关任意模拟时，【坚守】【突袭】【奇迹】【投资人】中盟约最高层数达到20层
Clear a simulation with 20 Resilient, Swift, Aid, or Agile stacks=通关任意模拟时，【不屈】【迅捷】【助力】【灵巧】中盟约最高层数达到20层
Clear a simulation with 20 Sargon, Kjerag, Ægir, or Precision stacks=通关任意模拟时，【萨尔贡】【谢拉格】【阿戈尔】【精准】中盟约最高层数达到20层
Clear a simulation with 20 Yan, Victoria, Laterano, or Foresight stacks=通关任意模拟时，【炎】【维多利亚】【拉特兰】【远见】中盟约最高层数达到20层
Clear a simulation with 50 Durable, Raid, Marvel, or Investor stacks=通关任意模拟时，【坚守】【突袭】【奇迹】【投资人】中盟约最高层数达到50层
Clear a simulation with 50 Resilient, Swift, Aid, or Agile stacks=通关任意模拟时，【不屈】【迅捷】【助力】【灵巧】中盟约最高层数达到50层
Clear a simulation with 50 Sargon, Kjerag, Ægir, or Precision stacks=通关任意模拟时，【萨尔贡】【谢拉格】【阿戈尔】【精准】中盟约最高层数达到50层
Clear a simulation with 50 Yan, Victoria, Laterano, or Foresight stacks=通关任意模拟时，【炎】【维多利亚】【拉特兰】【远见】中盟约最高层数达到50层
Clear a total of 1 ending=累计通关1次结局
Clear a total of 10 Emergency Ops nodes in Integrated Strategies=在集成战略中，累计经过10次紧急作战节点
Clear a total of 10 floors in Integrated Strategies=在集成战略中，累计通过10层区域
Clear a total of 10 stages while earning a Perfect in Integrated Strategies=在集成战略中，累计完美作战10次
Clear a total of 10 stages while earning Perfect in Integrated Strategies=在集成战略中，累计完美作战10次
Clear a total of 12 stages while earning Perfect=累计完美作战12次
Clear a total of 15 Floors=累计通过15层区域
Clear a total of 15 floors=累计通过15层区域
Clear a total of 15 floors in Integrated Strategies=在集成战略中，累计通过15层区域
Clear a total of 2 battles without having any Caster or Sniper Operators to your squad=不编入术师和狙击干员累计通过2场战斗
Clear a total of 2 battles without having any Defender or Guard Operators to your squad=不编入重装和近卫干员累计通过2场战斗
Clear a total of 2 battles without having any Medic or Supporter Operators to your squad=不编入医疗和辅助干员累计通过2场战斗
Clear a total of 2 battles without having any Vanguard or Specialist Operators to your squad=不编入先锋和特种干员累计通过2场战斗
Clear a total of 20 stages while earning a Perfect in Integrated Strategies=在集成战略中，累计完美作战20次
Clear a total of 20 stages while earning Perfect in Integrated Strategies=在集成战略中，累计完美作战20次
Clear a total of 200 nodes in the Integrated Strategies: Phantom & Crimson Solitaire (regular operations or monthly squad).=在集成战略：傀影与猩红孤钻主题中通过200个节点（常规行动或月度小队下）
Clear a total of 24 Encounter nodes=累计经过24次不期而遇节点
Clear a total of 30 stages while earning a Perfect in Integrated Strategies=在集成战略中，累计完美作战30次
Clear a total of 5 Emergency Ops nodes in Integrated Strategies=在集成战略中，累计经过5次紧急作战节点
Clear a total of 5 floors in Integrated Strategies=在集成战略中，累计通过5层区域
Clear a total of 50 nodes=累计经过了50个节点
Clear a total of 8 Downtime Recreation=累计经过8次幕间余兴
Clear a total of 8 Emergency Ops nodes=累计经过8次紧急作战节点
Clear a total of 8 Emergency Ops. nodes=累计经过8次紧急作战节点
Clear a total of <@ro2.lose>2</> battles without having any Caster or Sniper Operators to your squad=不编入术师和狙击干员累计通过<@ro2.lose>2</>场战斗
Clear a total of <@ro2.lose>2</> battles without having any Defender or Guard Operators to your squad=不编入重装和近卫干员累计通过<@ro2.lose>2</>场战斗
Clear a total of <@ro2.lose>2</> battles without having any Medic or Supporter Operators to your squad=不编入医疗和辅助干员累计通过<@ro2.lose>2</>场战斗
Clear a total of <@ro2.lose>2</> battles without having any Vanguard or Specialist Operators to your squad=不编入先锋和特种干员累计通过<@ro2.lose>2</>场战斗
Clear A Walk in the Dust WD-5 with a 3-star rating; You must deploy your own Jessica the Liberated, and use Saturation Burst at least 1 time=3星通关插曲遗尘漫步WD-5；必须编入非助战涤火杰西卡并上场，且至少使用1次饱和迸射
Clear A Walk in the Dust WD-6 with a 3-star rating; You must deploy your own Delphine, and use Preemptive Strike at least 2 times=3星通关插曲遗尘漫步WD-6；必须携带且部署非助战戴菲恩，且至少使用2次抢攻
Clear AD-1=通关AD-1
Clear AD-2=通关AD-2
Clear AD-3=通关AD-3
Clear AD-4=通关AD-4
Clear AD-4 to obtain this Operator=通关AD-4后可招募此干员
Clear AD-5=通关AD-5
Clear AD-5 with a 3-star rating=以3星评价完成AD-5
Clear AD-5 with a 3-star rating, and have a Hero's Sidekick engage in mutual combat with a Villain's Minion=以3星评价通关AD-5，且“主角阵营角色”和“反派阵营角色”互相展开了攻击
Clear AD-6=通关AD-6
Clear AD-6 with a 3-star rating=以3星评价完成AD-6
Clear AD-7=通关AD-7
Clear AD-7 with a 3-star rating=以3星评价完成AD-7
Clear AD-7 with a 3-star rating, and do not let film thrown by Unhappy Cameramen explode more than 2 times=以3星评价通关AD-7，且“不满摄影师”扔出的胶卷最多爆炸2次
Clear AD-7 with a 3-star rating, and do not let film thrown by Unhappy Cameramen explode more than 4 times=以3星评价通关AD-7，且“不满摄影师”扔出的胶卷最多爆炸4次
Clear AD-8=通关AD-8
Clear AD-8 with a 3-star rating=以3星评价完成AD-8
Clear AD-EX-1=通关AD-EX-1
Clear AD-EX-2=通关AD-EX-2
Clear AD-EX-3=通关AD-EX-3
Clear AD-EX-4=通关AD-EX-4
Clear AD-EX-5=通关AD-EX-5
Clear AD-EX-6=通关AD-EX-6
Clear AD-EX-7=通关AD-EX-7
Clear AD-EX-8=通关AD-EX-8
Clear AD-EX-8 Challenge Mode=通关AD-EX-8突袭模式
Clear Adventure That Cannot Wait for the Sun AS-5 with a 3-star rating; You must deploy your own Papyrus, and allow no Operators to be defeated=3星通关插曲太阳甩在身后AS-5；必须编入非助战莎草并上场，且所有干员不被击倒
Clear Adventure That Cannot Wait for the Sun AS-7 with a 3-star rating; You must deploy your own Titi, and allow no Operators to be defeated=3星通关插曲太阳甩在身后AS-7；必须编入非助战缇缇并上场，且所有干员不被击倒
Clear Adverse Combat 15-10 once=通关险地作战15-10关卡一次
Clear Adverse Combat 15-14 once=通关险地作战15-14关卡一次
Clear Adverse Combat 15-20 once=通关险地作战15-20关卡一次
Clear Adverse Combat 15-5 once=通关险地作战15-5关卡一次
Clear Adverse Combat 16-12 once=通关险地作战16-12关卡一次
Clear Adverse Combat 16-16 once=通关险地作战16-16关卡一次
Clear Adverse Combat 16-5 once=通关险地作战16-5关卡一次
Clear Adverse Combat 16-7 once=通关险地作战16-7关卡一次
Clear Adverse Environment Stage 10-11 once=通关磨难险地环境10-11关卡一次
Clear Adverse Environment Stage 10-15 once=通关磨难险地环境10-15关卡一次
Clear Adverse Environment Stage 10-17 once=通关磨难险地环境10-17关卡一次
Clear Adverse Environment Stage 10-7 once=通关磨难险地环境10-7关卡一次
Clear Adverse Environment Stage 11-12 once=通关磨难险地环境11-12关卡一次
Clear Adverse Environment Stage 11-15 once=通关磨难险地环境11-15关卡一次
Clear Adverse Environment Stage 11-18 once=通关磨难险地环境11-18关卡一次
Clear Adverse Environment Stage 11-8 once=通关磨难险地环境11-8关卡一次
Clear Adverse Environment Stage 12-13 once=通关磨难险地环境12-13关卡一次
Clear Adverse Environment Stage 12-19 once=通关磨难险地环境12-19关卡一次
Clear Adverse Environment Stage 12-20 once=通关磨难险地环境12-20关卡一次
Clear Adverse Environment Stage 12-7 once=通关磨难险地环境12-7关卡一次
Clear Adverse Environment Stage 13-11 once=通关磨难险地环境13-11关卡一次
Clear Adverse Environment Stage 13-15 once=通关磨难险地环境13-15关卡一次
Clear Adverse Environment Stage 13-21 once=通关磨难险地环境13-21关卡一次
Clear Adverse Environment Stage 13-5 once=通关磨难险地环境13-5关卡一次
Clear Adverse Environment Stage 14-17 once=通关磨难险地环境14-17关卡一次
Clear Adverse Environment Stage 14-20 once=通关磨难险地环境14-20关卡一次
Clear Adverse Environment Stage 14-21 once=通关磨难险地环境14-21关卡一次
Clear Adverse Environment Stage 14-9 once=通关磨难险地环境14-9关卡一次
Clear Adverse Environment with a rating of 3 stars and protect confirmed agents=磨难险地环境中以3星评价通关且保护确认身份的暗探
Clear all decorations?=是否清空当前所有装扮？
Clear all non-Extreme Mode Adverse Combat stages in Episode 15 with 3-star ratings.=以3星评价完成第十五章中全部非绝境作战关卡的险地作战
Clear all non-Extreme Mode Adverse Combat stages in Episode 16 with 3-star ratings.=以3星评价完成第十六章中全部非绝境作战关卡的险地作战
Clear all non-Extreme Mode stages in Episode 10 in Adverse Environment with 3-star ratings.=在磨难险地环境中以3星评价完成第十章全部非绝境作战关卡
Clear all non-Extreme Mode stages in Episode 11 in Adverse Environment with 3-star ratings.=在磨难险地环境中以3星评价完成第十一章全部非绝境作战关卡
Clear all non-Extreme Mode stages in Episode 12 in Adverse Environment with 3-star ratings.=在磨难险地环境中以3星评价完成第十二章全部非绝境作战关卡
Clear all non-Extreme Mode stages in Episode 13 in Adverse Environment with 3-star ratings.=在磨难险地环境中以3星评价完成第十三章全部非绝境作战关卡
Clear all non-Extreme Mode stages in Episode 14 in Adverse Environment with 3-star ratings.=在磨难险地环境中以3星评价完成第十四章全部非绝境作战关卡
Clear all story stages (excluding tutorials).=通关所有剧情关（不包含教学关）
Clear all?=全部清空？
Clear Alsterii Bellariorum Manufacture Platform=通关阿尔斯特甜品制作平台
Clear an ending with at least 3 Specialist Operators=携带至少3名特种干员通过结局
Clear an ending with at least 3 Supporter Operators=携带至少3名辅助干员通过结局
Clear an entire floor after triggering the Call of We Many=在触发大群的呼唤的情况下通过一整层区域
Clear an entire floor while hallucinating=在触发幻觉情况下通过一整层区域
Clear any 10 simulations during the event=活动期间，累计通关任意模拟10次
Clear any 3 simulations during the event=活动期间，累计通关任意模拟3次
Clear any 6 simulations during the event=活动期间，累计通关任意模拟6次
Clear any Challenge Mode stages 1 time(s)=通关任意突袭关卡1次
Clear any ending=通过任意结局
Clear any ending in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 2 or above=在集成战略：岁的界园志异的常规行动请君入园·2及以上，通关任意结局
Clear any ending in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 4 or above=在集成战略：岁的界园志异的常规行动请君入园·4及以上，通关任意结局
Clear any ending in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 8 or above=在集成战略：岁的界园志异的常规行动请君入园·8及以上，达成任意结局
Clear any ending with the Sui Regulator Squad with Raidian recruited in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 7 or above=在集成战略：岁的界园志异的常规行动请君入园·7及以上，使用司岁台分队招募电弧并达成任意结局
Clear any ending with the Tianshi Bureau Squad with Raidian recruited in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 7 or above=在集成战略：岁的界园志异的常规行动请君入园·7及以上，使用天师府分队招募电弧并达成任意结局
Clear any ending with the Tourist Squad with Raidian recruited in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 7 or above=在集成战略：岁的界园志异的常规行动请君入园·7及以上，使用游客分队招募电弧并达成任意结局
Clear any ending with three different Squads in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 4 or above=在集成战略：岁的界园志异的常规行动请君入园·4及以上，累计使用三个分队通关任意结局
Clear any ending with two different Squads in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 4 or above=在集成战略：岁的界园志异的常规行动请君入园·4及以上，累计使用两个分队通关任意结局
Clear any Main Story stage 20 time(s). Stages that cost 0 Sanity do not count.=通关任意主线关卡20次，不包含0理智关卡
Clear any Main Story stage 20 times, excluding stages that cost 0 Sanity.=通关任意主线关卡20次，不包含0理智关卡
Clear any Main Story stage 40 time(s). Stages that cost 0 Sanity do not count.=通关任意主线关卡40次，不包含0理智关卡
Clear any Main Story stage 40 times, excluding stages that cost 0 Sanity.=通关任意主线关卡40次，不包含0理智关卡
Clear any Main Story stage 60 time(s). Stages that cost 0 Sanity do not count.=通关任意主线关卡60次，不包含0理智关卡
Clear any Main Story stage 60 times, excluding stages that cost 0 Sanity.=通关任意主线关卡60次，不包含0理智关卡
Clear any of the <Autumn Trek> exploration items to unlock=通过<秋游>中任意一个探索条目后解锁
Clear any of the <Change of Perspective> exploration goal to unlock=通过<及时转换思路>中任意一个探索条目后解锁
Clear any of the <Immature Ideas> exploration goal to unlock=通过<不成熟的想法>中任意一个探索条目后解锁
Clear any of the <Lightbulb Moment> exploration goal to unlock=通过<当点子来敲门>中任意一个探索条目后解锁
Clear any of the <Spring Visit> exploration items to unlock=通过<春游>中任意一个探索条目后解锁
Clear any of the <Summer Jaunt> exploration items to unlock=通过<夏游>中任意一个探索条目后解锁
Clear any Security Operation with the [Chargeable Supervisory Speaker] and 10 or more Caster or Guard Operators=使用[可充能督战音响]通关任意保全作战，且拥有10名或者以上的术师或近卫干员
Clear any Security Operation with the [Pinnacle Insights Port] and 4 or more Rhine Lab Operators=使用[尖端研究成果共享终端]通关任意保全作战，且拥有4名或者以上莱茵生命干员
Clear any Security Operation with the [Security Talent Agreement] and 10 or more Caster or Sniper Operators=使用[保全人才合作协议]通关任意保全作战，且拥有10名或者以上的术师或狙击干员
Clear any Security Operation with the [Security Talent Agreement] and 4 or more Rhine Lab Operators=使用[保全人才合作协议]通关任意保全作战，且拥有4名或者以上莱茵生命干员
Clear any simulation with 30 stacks on an active Agile, Swift, Aid, or Arcane Alliance=任意模拟结算时，已激活的【灵巧】【迅捷】【助力】【奥术】中盟约最高层数达到30层
Clear any simulation with 30 stacks on an active Kazimierz, Raid, or Resilient Alliance=任意模拟结算时，已激活的【卡西米尔】【突袭】【不屈】中盟约最高层数达到30层
Clear any simulation with 30 stacks on an active Sargon, Kjerag, or Marvel Alliance=任意模拟结算时，已激活的【萨尔贡】【谢拉格】【奇迹】中盟约最高层数达到30层
Clear any simulation with 30 stacks on an active Siracusa, Precision, or Durable Alliance=任意模拟结算时，已激活的【叙拉古】【精准】【坚守】中盟约最高层数达到30层
Clear any simulation with 30 stacks on an active Yan, Victoria, or Investor Alliance=任意模拟结算时，已激活的【炎】【维多利亚】【投资人】中盟约最高层数达到30层
Clear any simulation with 30 stacks on an active Ægir, Laterano, or Foresight Alliance=任意模拟结算时，已激活的【阿戈尔】【拉特兰】【远见】中盟约最高层数达到30层
Clear any simulation with 70 stacks on an active Kazimierz, Raid, or Resilient Alliance=任意模拟结算时，已激活的【卡西米尔】【突袭】【不屈】中盟约最高层数达到70层
Clear any simulation with 70 stacks on an active Sargon, Kjerag, or Marvel Alliance=任意模拟结算时，已激活的【萨尔贡】【谢拉格】【奇迹】中盟约最高层数达到70层
Clear any simulation with 70 stacks on an active Siracusa, Precision, or Durable Alliance=任意模拟结算时，已激活的【叙拉古】【精准】【坚守】中盟约最高层数达到70层
Clear any simulation with 70 stacks on an active Yan, Victoria, or Investor Alliance=任意模拟结算时，已激活的【炎】【维多利亚】【投资人】中盟约最高层数达到70层
Clear any simulation with 70 stacks on an active Ægir, Laterano, or Foresight Alliance=任意模拟结算时，已激活的【阿戈尔】【拉特兰】【远见】中盟约最高层数达到70层
Clear any stage 1 time=通关任意关卡1次
Clear any stage 1 time(s)=通关任意关卡1次
Clear any stage 1 times=通关任意关卡1次
Clear any stage 10 time(s)=通关任意关卡10次
Clear any stage 100 time(s)=通关任意关卡100次
Clear any stage 12 times=通关任意关卡12次
Clear any stage 15 times=通关任意关卡15次
Clear any stage 18 times=通关任意关卡18次
Clear any stage 2 time(s)=通关任意关卡2次
Clear any stage 20 time(s)=通关任意关卡20次
Clear any stage 20 times=通关任意关卡20次
Clear any stage 21 times=通关任意关卡21次
Clear any stage 25 times=通关任意关卡25次
Clear any stage 3 times=通关任意关卡3次
Clear any stage 30 time(s)=通关任意关卡30次
Clear any stage 30 times=通关任意关卡30次
Clear any stage 4 time(s)=通关任意关卡4次
Clear any stage 40 times=通关任意关卡40次
Clear any stage 45 times=通关任意关卡45次
Clear any stage 5 times while using friends' Support Units=使用好友助战干员完成任意关卡5次
Clear any stage 50 time(s)=通关任意关卡50次
Clear any stage 6 time(s)=通关任意关卡6次
Clear any stage 6 times=通关任意关卡6次
Clear any stage 60 times=通关任意关卡60次
Clear any stage 75 time(s)=通关任意关卡75次
Clear any stage 8 time(s)=通关任意关卡8次
Clear any stage 9 times=通关任意关卡9次
Clear any stage using a friend's Support Unit 5 time(s)=使用好友助战干员完成任意关卡5次
Clear any stage using a Support Unit 1 times=在使用好友助战的情况下完成任意关卡1次
Clear AS-1=通关AS-1
Clear AS-2=通关AS-2
Clear AS-3=通关AS-3
Clear AS-4=通关AS-4
Clear AS-5=通关AS-5
Clear AS-5 to recruit this Operator.=通关AS-5后可招募此干员
Clear AS-6=通关AS-6
Clear AS-6 with a 3-star rating=以3星评价完成AS-6
Clear AS-7=通关AS-7
Clear AS-7 with a 3-star rating=以3星评价完成AS-7
Clear AS-8=通关AS-8
Clear AS-8 with a 3-star rating=以3星评价完成AS-8
Clear AS-9=通关AS-9
Clear AS-9 with a 3-star rating=以3星评价完成AS-9
Clear AS-EX-1=通关AS-EX-1
Clear AS-EX-1 with a 3-star rating, and remove a total of 40 crystals.=以3星评价完成AS-EX-1，且累计消除40块结晶
Clear AS-EX-2=通关AS-EX-2
Clear AS-EX-3=通关AS-EX-3
Clear AS-EX-3 with a 3-star rating, and when placing Pure Crystals, connect 10 or more crystal together at once.=以3星评价完成AS-EX-3，且放置纯净结晶时，单次连通10块以上结晶
Clear AS-EX-4=通关AS-EX-4
Clear AS-EX-5=通关AS-EX-5
Clear AS-EX-6=通关AS-EX-6
Clear AS-EX-7=通关AS-EX-7
Clear AS-EX-8=通关AS-EX-8
Clear AS-EX-8 Challenge Mode=通关AS-EX-8突袭模式
Clear AS-MO-1 with a 3-star rating=以3星评价完成AS-MO-1
Clear AS-S-1 with a 3-star rating=以3星评价完成AS-S-1
Clear AS-S-2 with a 3-star rating=以3星评价完成AS-S-2
Clear AS-S-3 with a 3-star rating=以3星评价完成AS-S-3
Clear AS-S-4 with a 3-star rating=以3星评价完成AS-S-4
Clear AT-1=通关AT-1
Clear AT-2=通关AT-2
Clear AT-3=通关AT-3
Clear AT-4=通关AT-4
Clear AT-4 to obtain this Operator=通关AT-4后可招募此干员
Clear AT-5=通关AT-5
Clear AT-5 with a 3-star rating=以3星评价完成AT-5
Clear AT-6=通关AT-6
Clear AT-6 with a 3-star rating=以3星评价完成AT-6
Clear AT-7=通关AT-7
Clear AT-7 with a 3-star rating=以3星评价完成AT-7
Clear AT-8=通关AT-8
Clear AT-8 with a 3-star rating=以3星评价完成AT-8
Clear AT-EX-1=通关AT-EX-1
Clear AT-EX-2=通关AT-EX-2
Clear AT-EX-3=通关AT-EX-3
Clear AT-EX-4=通关AT-EX-4
Clear AT-EX-5=通关AT-EX-5
Clear AT-EX-6=通关AT-EX-6
Clear AT-EX-7=通关AT-EX-7
Clear AT-EX-8=通关AT-EX-8
Clear AT-EX-8 Challenge Mode=通关AT-EX-8突袭模式
Clear AT-S-1 with a 3-star rating=以3星评价完成AT-S-1
Clear AT-S-2 with a 3-star rating=以3星评价完成AT-S-2
Clear AT-S-3 with a 3-star rating=以3星评价完成AT-S-3
Clear AT-S-4 with a 3-star rating=以3星评价完成AT-S-4
Clear away all obstacles.=驱除前方的障碍。
Clear away the crust, returning the marble sculpture to its full glory.=清除表面钙化，使大理石雕塑重现壮美。
Clear Babel BB-1 with a 3-star rating; You must deploy your own Entelechia, and can only include 3 other Operators as members=3星通关插曲巴别塔BB-1；必须编入非助战隐德来希并上场，其他成员仅可编入3名干员
Clear Babel BB-7 with a 3-star rating; You must deploy your own Umiri Yahata and have her defeat at least 1 Rogue Mercenary 'Bass'=3星通关插曲巴别塔BB-7；必须编入非助战八幡海铃并上场，且八幡海铃歼灭至少1个自由佣兵“贝斯”
Clear BB-1=通关BB-1
Clear BB-10=通关BB-10
Clear BB-10 with a 3-star rating=以3星评价完成BB-10
Clear BB-2=通关BB-2
Clear BB-3=通关BB-3
Clear BB-4=通关BB-4
Clear BB-5=通关BB-5
Clear BB-5 to obtain this Operator=通关BB-5后可招募此干员
Clear BB-6=通关BB-6
Clear BB-6 with a 3-star rating=以3星评价完成BB-6
Clear BB-7=通关BB-7
Clear BB-7 with a 3-star rating=以3星评价完成BB-7
Clear BB-8=通关BB-8
Clear BB-8 with a 3-star rating=以3星评价完成BB-8
Clear BB-8 with a 3-star rating using Stabilizer Chains to silence Deathveil Assassin at least twice.=以3星评价通关BB-8，且至少使用稳固锁链使裹骸死士失去特殊能力2次
Clear BB-9=通关BB-9
Clear BB-EX-1=通关BB-EX-1
Clear BB-EX-2=通关BB-EX-2
Clear BB-EX-3=通关BB-EX-3
Clear BB-EX-4=通关BB-EX-4
Clear BB-EX-5=通关BB-EX-5
Clear BB-EX-6=通关BB-EX-6
Clear BB-EX-7=通关BB-EX-7
Clear BB-EX-7 with a 3-star rating, and allied units are inflicted with Unsteady no more than 3 times.=以3星评价通关BB-EX-7，且我方作战单位进入颠簸状态不超过3次
Clear BB-EX-7 with a 3-star rating, and no allied units are inflicted with Unsteady.=以3星评价通关BB-EX-7，且没有我方作战单位进入颠簸状态
Clear BB-EX-8=通关BB-EX-8
Clear BB-EX-8 Challenge Mode=通关BB-EX-8突袭模式
Clear BB-MO-1 with a 3-star rating=以3星评价完成BB-MO-1
Clear BB-MO-1 with a 3-star rating triggering the effects of Stabilizer Chains at least 10 times.=以3星评价通关BB-MO-1，且至少触发10次稳固锁链效果
Clear BB-S-1 with a 3-star rating=以3星评价完成BB-S-1
Clear BB-S-2 with a 3-star rating=以3星评价完成BB-S-2
Clear BB-S-3 with a 3-star rating=以3星评价完成BB-S-3
Clear BB-S-4 with a 3-star rating=以3星评价完成BB-S-4
Clear BI-1.=通关BI-1
Clear BI-2.=通关BI-2
Clear BI-3.=通关BI-3
Clear BI-4.=通关BI-4
Clear BI-5 while making at least 3 Icefield Arts Fighter fall.=通关BI-5，且使至少3个冰原卫法者坠落地穴
Clear BI-5 with a 3-star rating.=以3星评价完成BI-5
Clear BI-5.=通关BI-5
Clear BI-6 with a 3-star rating.=以3星评价完成BI-6
Clear BI-6.=通关BI-6
Clear BI-7 with a 3-star rating.=以3星评价完成BI-7
Clear BI-7.=通关BI-7
Clear BI-8 with a 3-star rating before the second blizzard arrives.=在第2次暴风雪来临前，以3星评价通关BI-8
Clear BI-8 with a 3-star rating.=以3星评价完成BI-8
Clear BI-8.=通关BI-8
Clear BI-EX-1.=通关BI-EX-1
Clear BI-EX-2 after making at least 20 enemies fall.=通关BI-EX-2，且使至少20名敌人坠落地穴
Clear BI-EX-2 while making at least 10 enemies fall.=通关BI-EX-2，且使至少10名敌人坠落地穴
Clear BI-EX-2.=通关BI-EX-2
Clear BI-EX-3.=通关BI-EX-3
Clear BI-EX-4.=通关BI-EX-4
Clear BI-EX-5.=通关BI-EX-5
Clear BI-EX-6.=通关BI-EX-6
Clear BI-EX-7.=通关BI-EX-7
Clear BI-EX-8 and defeat Degenbrecher.=通关BI-EX-8，并击败锏
Clear BI-EX-8 Challenge Mode.=通关BI-EX-8突袭模式
Clear BI-EX-8.=通关BI-EX-8
Clear BP-1=通关BP-1
Clear BP-2=通关BP-2
Clear BP-3=通关BP-3
Clear BP-4=通关BP-4
Clear BP-4 to obtain this Operator=通关BP-4后可招募此干员
Clear BP-5=通关BP-5
Clear BP-5 with a 3-star rating=以3星评价完成BP-5
Clear BP-6=通关BP-6
Clear BP-6 with a 3-star rating=以3星评价完成BP-6
Clear BP-7=通关BP-7
Clear BP-7 with a 3-star rating=以3星评价完成BP-7
Clear BP-7 with a 3-star rating, and charge the Waterway Beacon completely, activating its effect.=以3星评价通关BP-7，且将航道信标完成充能，激活效果
Clear BP-8=通关BP-8
Clear BP-8 with 3 stars, and no more than 2 Operators retreat due to [Humanity's Bane] from Mártus, 'Seaborn'.=以3星评价通关BP-8，且被玛利图斯，“海嗣”的[人性之囚]效果影响后退场的干员不超过2名
Clear BP-8 with 3 stars, and no more than 4 Operators retreat due to [Humanity's Bane] from Mártus, 'Seaborn'.=以3星评价通关BP-8，且被玛利图斯，“海嗣”的[人性之囚]效果影响后退场的干员不超过4名
Clear BP-8 with a 3-star rating=以3星评价完成BP-8
Clear BP-9=通关BP-9
Clear BP-9 with a 3-star rating=以3星评价完成BP-9
Clear BP-EX-1=通关BP-EX-1
Clear BP-EX-2=通关BP-EX-2
Clear BP-EX-3=通关BP-EX-3
Clear BP-EX-3 with a 3-star rating, and deploy Operators on at least 3 separate Excrescent Carapaces.=以3星评价通关BP-EX-3，且至少在3个不同的赘生甲壳上部署过干员
Clear BP-EX-4=通关BP-EX-4
Clear BP-EX-5=通关BP-EX-5
Clear BP-EX-6=通关BP-EX-6
Clear BP-EX-7=通关BP-EX-7
Clear BP-EX-8=通关BP-EX-8
Clear BP-EX-8 Challenge Mode=通关BP-EX-8突袭模式
Clear Break the Ice BI-1 with a 3-star rating; You must deploy your own Snow Hunter, and use Twin Blizzard Bolts at least 3 times=3星通关插曲风雪过境BI-1；必须编入非助战雪猎并上场，且至少使用3次风雪连弩
Clear Break the Ice BI-2 with a 3-star rating; You must deploy your own Almond, and use Power Traction at least 2 times=3星通关插曲风雪过境BI-2；必须编入非助战杏仁并上场，且至少使用2次强力牵引
Clear Break the Ice BI-2 with a 3-star rating; You must deploy your own Mint, and cause at least 4 Icefield Warriors to fall in a pit=3星通关插曲风雪过境BI-2；必须编入非助战薄绿，且本次战斗有至少4名冰原战士坠落地穴
Clear Break the Ice BI-2 with a 3-star rating; You must deploy your own Santalla, and have her defeat at least 8 enemies=3星通关插曲风雪过境BI-2；必须编入非助战寒檀并上场，且使用寒檀至少歼灭8个敌人
Clear Break the Ice BI-5 with a 3-star rating; You must deploy your own Weedy, and cannot include any other Specialist Operators as members=3星通关插曲风雪过境BI-5；必须编入非助战温蒂并上场，且不编入其他特种干员
Clear Break the Ice BI-6 with a 3-star rating; You must deploy your own Astgenne the Lightchaser, and use Flux Chain at least 1 time=3星通关插曲风雪过境BI-6；必须编入非助战溯光星源并上场，且至少使用1次并流连锁
Clear Break the Ice BI-6 with a 3-star rating; You must deploy your own Corroserum, and use Conductive Corrosive Blast at least 2 times=3星通关插曲风雪过境BI-6；必须编入非助战蚀清并上场，且至少使用2次传导蚀滞弹
Clear Break the Ice BI-6 with a 3-star rating; You must deploy your own Degenbrecher, and have her defeat at least 10 enemies=3星通关插曲风雪过境BI-6；必须编入非助战锏并上场，且使用锏至少歼灭10个敌人
Clear Break the Ice BI-7 with a 3-star rating; You must deploy your own Gnosis, and cannot include any other Supporter Operators as members=3星通关插曲风雪过境BI-7，必须编入非助战灵知并上场，且不编入其他辅助干员
Clear Break the Ice BI-7 with a 3-star rating; You must deploy your own Kjera, and use Unrestrained Heart at least 2 times=3星通关插曲风雪过境BI-7；必须编入非助战耶拉并上场，且至少使用2次心随意动
Clear Break the Ice BI-7 with a 3-star rating; You must deploy your own Pramanix the Prerita, and have her defeat at least 5 enemies=3星通关插曲风雪过境BI-7；必须编入非助战圣聆初雪并上场，且使用圣聆初雪歼灭至少5名敌人
Clear Break the Ice BI-7 with a 3-star rating; You must deploy your own SilverAsh, and have him defeat at least 1 Tschäggättä=3星通关插曲风雪过境BI-7；必须编入非助战银灰并上场，且使用银灰至少击败1名山雪鬼
Clear Break the Ice BI-EX-2 with a 3-star rating; You must deploy your own Robin, and cause at least 6 Icefield Arts Guards to fall in a pit=3星通关插曲风雪过境BI-EX-2；必须编入非助战罗宾，且本次战斗有至少6名冰原御法者坠落地穴
Clear Cache=清除缓存
Clear CB-1 with 3 stars=以3星评价完成CB-1
Clear CB-1 with a 3-star rating.=以3星评价完成CB-1
Clear CB-10 with 3 stars=以3星评价完成CB-10
Clear CB-10 with a 3-star rating.=以3星评价完成CB-10
Clear CB-2 with 3 stars=以3星评价完成CB-2
Clear CB-2 with a 3-star rating.=以3星评价完成CB-2
Clear CB-3 with 3 stars=以3星评价完成CB-3
Clear CB-3 with a 3-star rating.=以3星评价完成CB-3
Clear CB-4 with 3 stars=以3星评价完成CB-4
Clear CB-4 with a 3-star rating.=以3星评价完成CB-4
Clear CB-5 with 3 stars=以3星评价完成CB-5
Clear CB-5 with a 3-star rating.=以3星评价完成CB-5
Clear CB-6 after using the Portable Supply Station at least once=完成CB-6且至少使用1次便携式补给站
Clear CB-6 after using the Portable Supply Station at least once.=完成CB-6且至少使用1次便携式补给站
Clear CB-6 with 3 stars=以3星评价完成CB-6
Clear CB-6 with a 3-star rating.=以3星评价完成CB-6
Clear CB-7 after upgrading all the Command Terminals.=完成CB-7且升级所有指挥终端
Clear CB-7 after upgrading all the Control Terminals=完成CB-7且升级所有指挥终端
Clear CB-7 with 3 stars=以3星评价完成CB-7
Clear CB-7 with a 3-star rating.=以3星评价完成CB-7
Clear CB-8 after using the Portable Supply Station at least once=完成CB-8且至少使用1次便携式补给站
Clear CB-8 after using the Portable Supply Station at least once.=完成CB-8且至少使用1次便携式补给站
Clear CB-8 with 3 stars=以3星评价完成CB-8
Clear CB-8 with a 3-star rating.=以3星评价完成CB-8
Clear CB-9 after upgrading all the Command Terminals.=完成CB-9且升级所有指挥终端
Clear CB-9 after upgrading all the Control Terminals=完成CB-9且升级所有指挥终端
Clear CB-9 after using the Portable Supply Station at least once=完成CB-9且至少使用1次便携式补给站
Clear CB-9 after using the Portable Supply Station at least once.=完成CB-9且至少使用1次便携式补给站
Clear CB-9 with 3 stars=以3星评价完成CB-9
Clear CB-9 with a 3-star rating.=以3星评价完成CB-9
Clear CB-EX2 with 3 stars=以3星评价完成CB-EX2
Clear CB-EX2 with a 3-star rating.=以3星评价完成CB-EX2
Clear CB-EX4 with 3 stars=以3星评价完成CB-EX4
Clear CB-EX4 with a 3-star rating.=以3星评价完成CB-EX4
Clear CB-EX5 with 3 stars without having upgraded any Control Terminals=以3星评价完成CB-EX5且不升级任何指挥终端
Clear CB-EX5 with a 3-star rating, without upgrading any Command Terminals.=以3星评价完成CB-EX5且不升级任何指挥终端
Clear CB-EX7 with 3 stars without having used the Portable Supply Station=以3星评价完成CB-EX7且不使用便携式补给站
Clear CB-EX7 with a 3-star rating, without using the Portable Supply Station.=以3星评价完成CB-EX7且不使用便携式补给站
Clear CB-EX8 with 3 stars=以3星评价完成CB-EX8
Clear CB-EX8 with a 3-star rating.=以3星评价完成CB-EX8
Clear CF-1=通关CF-1
Clear CF-2=通关CF-2
Clear CF-2 to unlock=通关CF-2解锁
Clear CF-3 to unlock=通关CF-3解锁
Clear CF-3, and defeat at least 1 Hornbeast=通关CF-3，且至少击败角兽1次
Clear CF-4=通关CF-4
Clear CF-5 to unlock=通关CF-5解锁
Clear CF-5, and interrupt the Direswine's charge at least 2 times=通关CF-5，且打断凶豕兽的冲撞至少2次
Clear CF-6, and knock down at least 2 Serrant Fowlbeasts with Flash Grenades=通关CF-6，且用眩光手雷击落至少2只锋羽兽
Clear CF-7=通关CF-7
Clear CF-7 to unlock=通关CF-7解锁
Clear CF-8, and defeat at least 1 Cautelotaur=通关CF-8，且至少击败狡兽1次
Clear CF-9 with a 3-star rating=以3星评价通关CF-9
Clear Challenge Mode 0-1 one time=通关突袭0-1关卡1次
Clear Challenge Mode 0-10 one time=通关突袭0-10关卡1次
Clear Challenge Mode 1-12 one time=通关突袭1-12关卡1次
Clear Challenge Mode 1-5 one time=通关突袭1-5关卡1次
Clear Challenge Mode 1-8 one time=通关突袭1-8关卡1次
Clear Challenge Mode 2-10 one time=通关突袭2-10关卡1次
Clear Challenge Mode 2-3 one time=通关突袭2-3关卡1次
Clear Challenge Mode 2-5 one time=通关突袭2-5关卡1次
Clear Challenge Mode 2-8 one time=通关突袭2-8关卡1次
Clear Challenge Mode 3-4 one time=通关突袭3-4关卡1次
Clear Challenge Mode 3-8 one time=通关突袭3-8关卡1次
Clear Challenge Mode 4-10 one time=通关突袭4-10关卡1次
Clear Challenge Mode 4-4 one time=通关突袭4-4关卡1次
Clear Challenge Mode 4-7 one time=通关突袭4-7关卡1次
Clear Challenge Mode 5-10 one time=通关突袭5-10关卡1次
Clear Challenge Mode 5-3 one time=通关突袭5-3关卡1次
Clear Challenge Mode 5-7 one time=通关突袭5-7关卡1次
Clear Challenge Mode 6-11 one time=通关突袭6-11关卡1次
Clear Challenge Mode 6-16 one time=通关突袭6-16关卡1次
Clear Challenge Mode 6-5 one time=通关突袭6-5关卡1次
Clear Challenge Mode 8-11 one time=通关突袭8-11关卡1次
Clear Challenge Mode 9-10 one time=通关突袭9-10关卡1次
Clear Chips<Fearless Protection>PR-D-1 stages 1 time(s)=通关芯片搜索<身先士卒>PR-D-1关卡1次
Clear Chips<Fearless Protection>PR-D-2 stages 1 time(s)=通关芯片搜索<身先士卒>PR-D-2关卡1次
Clear Chips<Fierce Attack>PR-B-1 stages 1 time(s)=通关芯片搜索<摧枯拉朽>PR-B-1关卡1次
Clear Chips<Fierce Attack>PR-B-2 stages 1 time(s)=通关芯片搜索<摧枯拉朽>PR-B-2关卡1次
Clear Chips<Solid Defense>PR-A-1 stages 1 time(s)=通关芯片搜索<固若金汤>PR-A-1关卡1次
Clear Chips<Solid Defense>PR-A-2 stages 1 time(s)=通关芯片搜索<固若金汤>PR-A-2关卡1次
Clear Chips<Unstoppable Charge>PR-C-1 stages 1 time(s)=通关芯片搜索<势不可挡>PR-C-1关卡1次
Clear Chips<Unstoppable Charge>PR-C-2 stages 1 time(s)=通关芯片搜索<势不可挡>PR-C-2关卡1次
Clear Code of Brawl CB-3 with a 3-star rating; You must deploy your own Texas, and cannot include any other Vanguard Operators as members=3星通关插曲喧闹法则CB-3；必须编入非助战德克萨斯并上场，其他成员不可编入先锋干员
Clear Code of Brawl CB-4 with a 3-star rating; You must deploy your own Jackie, and can only include 6 other Operators as members=3星通关插曲喧闹法则CB-4；必须编入非助战杰克并上场，其他成员仅可编入6名干员
Clear Code of Brawl CB-4 with a 3-star rating; You must deploy your own Penance, and can only include 4 other Operators as members=3星通关插曲喧闹法则CB-4；必须携带并部署非助战斥罪，其他成员仅可编入4名干员
Clear Code of Brawl CB-5 with a 3-star rating; You must deploy your own Mostima, and have her defeat at least 8 enemies, including at least 1 Bully=3星通关插曲喧闹法则CB-5；必须编入非助战莫斯提马并上场，且使用莫斯提马歼灭至少8名敌人、其中包括至少1名欺凌者
Clear Code of Brawl CB-7 with a 3-star rating; You must deploy your own Sora, and cannot include any other Supporter Operators as members=3星通关插曲喧闹法则CB-7；必须编入非助战空并上场，且不编入其他辅助干员
Clear Code of Brawl CB-8 with a 3-star rating; You must deploy your own Texas the Omertosa, and have her defeat at least 2 Greytails=3星通关插曲喧闹法则CB-8；必须编入非助战缄默德克萨斯并上场，且使用缄默德克萨斯歼灭至少2个灰尾
Clear Collapse Value=清空坍缩值
Clear Communication Channels=确保航道通畅
Clear CR-1=通关CR-1
Clear CR-2=通关CR-2
Clear CR-3=通关CR-3
Clear CR-3 to unlock=通关CR-3解锁
Clear CR-4=通关CR-4
Clear CR-4 to unlock=通关CR-4解锁
Clear CR-5=通关CR-5
Clear CR-5 to unlock=通关CR-5解锁
Clear CR-5 with a 3-star rating.=以3星评价完成CR-5
Clear CR-6=通关CR-6
Clear CR-6 with a 3-star rating.=以3星评价完成CR-6
Clear CR-7=通关CR-7
Clear CR-7 with a 3-star rating.=以3星评价完成CR-7
Clear CR-8=通关CR-8
Clear CR-8 with a 3-star rating.=以3星评价完成CR-8
Clear CR-EX-1=通关CR-EX-1
Clear CR-EX-2=通关CR-EX-2
Clear CR-EX-3=通关CR-EX-3
Clear CR-EX-4=通关CR-EX-4
Clear CR-EX-5=通关CR-EX-5
Clear CR-EX-6=通关CR-EX-6
Clear CR-EX-7=通关CR-EX-7
Clear CR-EX-8=通关CR-EX-8
Clear CR-MO-1 with a 3-star rating.=以3星评价完成CR-MO-1
Clear current stage to unlock=通关当前关卡后解锁
Clear CV-1=通关CV-1
Clear CV-2=通关CV-2
Clear CV-3=通关CV-3
Clear CV-4=通关CV-4
Clear CV-4 to obtain this Operator.=通关CV-4后可招募此干员
Clear CV-5=通关CV-5
Clear CV-5 with a 3-star rating=以3星评价完成CV-5
Clear CV-6=通关CV-6
Clear CV-6 with a 3-star rating=以3星评价完成CV-6
Clear CV-6 with a 3-star rating while not letting Paramilitary Snipers go into Overload mode more than 2 times.=以3星评价通关CV-6，且至多让匪帮射手进入过2次过载状态
Clear CV-7=通关CV-7
Clear CV-7 with a 3-star rating=以3星评价完成CV-7
Clear CV-8=通关CV-8
Clear CV-8 with a 3-star rating=以3星评价完成CV-8
Clear CV-8 with a 3-star rating while attacking Waste Heat Vents a total of 40 times.=以3星评价通关CV-8，且累计攻击废热喷口40次
Clear CV-EX-1=通关CV-EX-1
Clear CV-EX-2=通关CV-EX-2
Clear CV-EX-3=通关CV-EX-3
Clear CV-EX-4=通关CV-EX-4
Clear CV-EX-5=通关CV-EX-5
Clear CV-EX-6=通关CV-EX-6
Clear CV-EX-7=通关CV-EX-7
Clear CV-EX-8=通关CV-EX-8
Clear CV-EX-8 Challenge Mode=通关CV-EX-8突袭模式
Clear CV-EX-8 with a 3-star rating by defeating 'Clip' Cliff in both his first and second form while using a Waste Heat Vent to damage him.=以3星评价通关CV-EX-8，且“桥夹”克里夫在第一和第二形态下受到废热喷口伤害时被击倒
Clear CV-EX-8 with a 3-star rating by defeating 'Clip' Cliff in either his first or second form while using a Waste Heat Vent to damage him.=以3星评价通关CV-EX-8，且“桥夹”克里夫在第一或第二形态下受到废热喷口伤害时被击倒
Clear CW-1=通关CW-1
Clear CW-10=通关CW-10
Clear CW-10 with a 3-star rating while allowing Kristen to override at most 5 Planetary Debris=以三星评价通关1次CW-10，且克丽斯腾夺取的“行星碎屑”数量最多5个
Clear CW-10 with a 3-star rating while allowing Kristen to override at most 6 Planetary Debris=以三星评价通关1次CW-10，且克丽斯腾夺取的“行星碎屑”数量最多6个
Clear CW-2=通关CW-2
Clear CW-3=通关CW-3
Clear CW-3 with a 3-star rating=以三星评价通关1次CW-3
Clear CW-4=通关CW-4
Clear CW-4 with a 3-star rating=以三星评价通关1次CW-4
Clear CW-4 with a 3-star rating and stop 6 Arc Commandos from taking off=以三星评价通关1次CW-4，且起飞的弧光突击队不超过6人
Clear CW-4 with a 3-star rating and stop any Arc Commandos from taking off=以三星评价通关1次CW-4，且成功阻止弧光突击队起飞
Clear CW-5=通关CW-5
Clear CW-5 with a 3-star rating=以三星评价通关1次CW-5
Clear CW-6=通关CW-6
Clear CW-6 with a 3-star rating.=以3星评价完成CW-6
Clear CW-7=通关CW-7
Clear CW-7 with a 3-star rating and hit enemies with Planetary Debris 10 or more times=以三星评价通关1次CW-7，且“行星碎屑”至少撞击过10次敌人
Clear CW-7 with a 3-star rating and hit enemies with Planetary Debris 15 or more times=以三星评价通关1次CW-7，且“行星碎屑”至少撞击过15次敌人
Clear CW-8=通关CW-8
Clear CW-8 with a 3-star rating and hit enemies with Planetary Debris 16 or more times=以三星评价通关1次CW-8，且“行星碎屑”至少撞击过16次敌人
Clear CW-8 with a 3-star rating and hit enemies with Planetary Debris 20 or more times=以三星评价通关1次CW-8，且“行星碎屑”至少撞击过20次敌人
Clear CW-9=通关CW-9
Clear CW-9 with a 3-star rating=以3星评价完成CW-9
Clear CW-9 with a 3-star rating and change the direction of gravity no more than 2 times=以三星评价通关1次CW-9，且重力方向改变最多2次
Clear CW-9 with a 3-star rating and change the direction of gravity no more than 3 times=以三星评价通关1次CW-9，且重力方向改变最多3次
Clear CW-EX-1=通关CW-EX-1
Clear CW-EX-1 with a 3-star rating and hit enemies with Planetary Debris 20 or more times=以三星评价通关1次CW-EX-1，且“行星碎屑”至少撞击过20次敌人
Clear CW-EX-2=通关CW-EX-2
Clear CW-EX-2 with a 3-star rating and stop any Arc Commandos from taking off=以三星评价通关1次CW-EX-2，且成功阻止弧光突击队起飞
Clear CW-EX-3=通关CW-EX-3
Clear CW-EX-3 with a 3-star rating without having any friendly units defeated by Planetary Debris=以三星评价通关1次CW-EX-3，且没有我方单位被“行星碎屑”击败过
Clear CW-EX-4=通关CW-EX-4
Clear CW-EX-4 with a 3-star rating and change the direction of gravity 5 or more times=以三星评价通关1次CW-EX-4，且重力方向改变至少5次
Clear CW-EX-5=通关CW-EX-5
Clear CW-EX-5 with a 3-star rating and change the direction of gravity no more than 3 times=以三星评价通关1次CW-EX-5，且重力方向改变最多3次
Clear CW-EX-6=通关CW-EX-6
Clear CW-EX-6 with a 3-star rating and change the direction of gravity no more than 3 times=以三星评价通关1次CW-EX-6，且重力方向改变最多3次
Clear CW-EX-7=通关CW-EX-7
Clear CW-EX-8=通关CW-EX-8
Clear CW-EX-8 Challenge Mode=通关CW-EX-8突袭模式
Clear CW-S-1-A with a 3-star rating=以3星评价完成CW-S-1-A
Clear CW-S-1-B with a 3-star rating=以3星评价完成CW-S-1-B
Clear CW-S-2-A with a 3-star rating=以3星评价完成CW-S-2-A
Clear CW-S-2-B with a 3-star rating=以3星评价完成CW-S-2-B
Clear CW-S-3-A with a 3-star rating=以3星评价完成CW-S-3-A
Clear CW-S-3-B with a 3-star rating=以3星评价完成CW-S-3-B
Clear CW-S-4 with a 3-star rating=以3星评价完成CW-S-4
Clear Darknights Memoir DM-2 with a 3-star rating; You must deploy your own Earthspirit, and only Vanguard and Sniper Operators are allowed for the remaining units=3星通关插曲生于黑夜DM-2；必须编入非助战地灵并上场，其他成员仅可编入先锋与狙击干员
Clear Darknights Memoir DM-2 with a 3-star rating; You must deploy your own Spuria, and use On-the-Fly Weapon Modding at least 1 time=3星通关插曲生于黑夜DM-2；必须编入非助战空构并上场，且至少使用1次临场铳械改装
Clear Darknights Memoir DM-3 with a 3-star rating; You must deploy your own Mostima and have her defeat at least 3 Sarkaz Lancers=3星通关插曲生于黑夜DM-3；必须编入非助战莫斯提马并上场，并使用莫斯提马至少击败3名萨卡兹穿刺手
Clear Darknights Memoir DM-3 with a 3-star rating; You must deploy your own W and have her defeat at least 2 Sarkaz Lancers=3星通关插曲生于黑夜DM-3；必须编入非助战W并上场，且使用W歼灭至少2个萨卡兹穿刺手
Clear Darknights Memoir DM-5 with a 3-star rating; You must deploy your own Phantom, and have him defeat at least 2 Sarkaz Sentinels=3星通关插曲生于黑夜DM-5；必须编入非助战傀影并上场，且使用傀影击败至少两名萨卡兹哨兵
Clear Darknights Memoir DM-5 with a 3-star rating; You must deploy your own Wiš'adel, and have her defeat at least 20 enemies=3星通关插曲生于黑夜DM-5；必须编入非助战维什戴尔并上场，且使用维什戴尔至少歼灭20个敌人
Clear Darknights Memoir DM-7 with a 3-star rating; You must deploy your own Miss.Christine, and use Bacchanalia at least 2 times=3星通关插曲生于黑夜DM-7，必须编入非助战Miss.Christine并上场，且至少使用2次“狂饮之宴”
Clear Darknights Memoir DM-7 with a 3-star rating; You must deploy your own W, and cannot include any Specialist Operators as members=3星通关插曲生于黑夜DM-7；必须编入非助战W并上场，且不编入特种干员
Clear Darknights Memoir DM-EX-1 with a 3-star rating; You must deploy your own Ela, and have her defeat at least 2 Sarkaz Lancers=3星通关插曲生于黑夜DM-EX-1；必须编入非助战艾拉并上场，且使用艾拉歼灭至少2名萨卡兹穿刺手
Clear Darknights Memoir DM-EX-1 with a 3-star rating; You must deploy your own Suzuran, and can only include 6 other Operators as members=3星通关插曲生于黑夜DM-EX-1；必须编入非助战铃兰并上场，其他成员仅可编入6名干员
Clear DH-1 with 3 stars=3星通关DH-1
Clear DH-1 with a 3-star rating=3星通关DH-1
Clear DH-2 with 3 stars=3星通关DH-2
Clear DH-2 with a 3-star rating=3星通关DH-2
Clear DH-3 with 3 stars=3星通关DH-3
Clear DH-3 with a 3-star rating=3星通关DH-3
Clear DH-3, and have at most 3 ground Operators in the tides retreat or defeated during High Tide=通关DH-3，且在涨潮持续期间，至多3名潮汐中的地面干员撤退或被击倒
Clear DH-3, and have at most 3 ground Operators retreat or be defeated during High Tide=通关DH-3，且在涨潮持续期间，至多3名潮汐中的地面干员撤退或被击倒
Clear DH-5, and defeat at least 15 Dockworkers=通关DH-5,且至少击败码头水手15次
Clear DH-6 with 3 stars=3星通关DH-6
Clear DH-6 with a 3-star rating=3星通关DH-6
Clear DH-6, and use at least 2 Custom Floating Platforms=通关DH-6，并至少使用2个特制水上平台
Clear DH-7 with 3 stars=3星通关DH-7
Clear DH-7 with a 3-star rating=3星通关DH-7
Clear DH-8, and protect all Competition Transport Vessels from being destroyed=通关DH-8，并保护全部大奖赛运输艇不受破坏
Clear DH-8, and use at least 2 Custom Floating Platforms=通关DH-8，并至少使用2个特制水上平台
Clear DH-9=通关关卡DH-9
Clear DH-9 with 3 stars=3星通关DH-9
Clear DH-9 with a 3-star rating=3星通关DH-9
Clear DH-9, and destroy at least 3 Kites=通关DH-9，并至少摧毁3个风筝
Clear DH-EX-1 with 3 stars=3星通关DH-EX-1
Clear DH-EX-1 with a 3-star rating=3星通关DH-EX-1
Clear DH-EX-2 with 3 stars=3星通关DH-EX-2
Clear DH-EX-2 with a 3-star rating=3星通关DH-EX-2
Clear DH-EX-3, and protect all Competition Transport Vessels from being destroyed=通关DH-EX-3并保护全部大奖赛运输艇不受破坏
Clear DH-EX-4 with 3 stars=3星通关DH-EX-4
Clear DH-EX-4 with a 3-star rating=3星通关DH-EX-4
Clear DH-EX-4, and use at most 3 Custom Floating Platforms=通关DH-EX-4，并使用至多3个特制水上平台
Clear DH-EX-5 with 3 stars=3星通关DH-EX-5
Clear DH-EX-5 with a 3-star rating=3星通关DH-EX-5
Clear DH-EX-6, and have at most 3 Operators in the tides retreat or defeated during High Tide=通关DH-EX-6，且在涨潮持续期间，至多3名潮汐中的干员撤退或被击倒
Clear DH-EX-6, and have at most 3 Operators retreat or be defeated during High Tide=通关DH-EX-6，且在涨潮持续期间，至多3名潮汐中的干员撤退或被击倒
Clear DH-EX-7 with 3 stars=3星通关DH-EX-7
Clear DH-EX-7 with a 3-star rating=3星通关DH-EX-7
Clear DH-EX-8 with 3 stars=3星通关DH-EX-8
Clear DH-EX-8 with a 3-star rating=3星通关DH-EX-8
Clear DH-EX-8, and destroy at most 3 Kites=通关DH-EX-8并至多摧毁3个风筝
Clear DH-S-1 while carrying at least 1 Sticker of Rarity-2 or above=携带至少1个稀有度2或以上的标志物通关DH-S-1
Clear DH-S-2 while carrying at least 1 Sticker of Rarity-3=携带至少1个稀有度为3的标志物通关DH-S-2
Clear DH-S-3 with a 3-star rating while carrying at least 5 Stickers=携带至少5个标志物并3星通关DH-S-3
Clear DH-S-4 with a 3-star rating while carrying at least 5 Stickers=携带至少5个标志物并3星通关DH-S-4
Clear DM-1 with a 3-star rating.=以3星评价完成DM-1
Clear DM-1.=通关DM-1
Clear DM-2 with a 3-star rating.=以3星评价完成DM-2
Clear DM-2.=通关DM-2
Clear DM-3.=通关DM-3
Clear DM-4 with a 3-star rating.=以3星评价完成DM-4
Clear DM-4.=通关DM-4
Clear DM-5 with a 3-star rating.=以3星评价完成DM-5
Clear DM-5.=通关DM-5
Clear DM-6 with a 3-star rating.=以3星评价完成DM-6
Clear DM-6.=通关DM-6
Clear DM-7 with a 3-star rating.=以3星评价完成DM-7
Clear DM-7.=通关DM-7
Clear DM-8 with a 3-star rating.=以3星评价完成DM-8
Clear DM-8.=通关DM-8
Clear DM-EX-1.=通关DM-EX-1
Clear DM-EX-2.=通关DM-EX-2
Clear DM-EX-3.=通关DM-EX-3
Clear DM-EX-4.=通关DM-EX-4
Clear DM-EX-5.=通关DM-EX-5
Clear DM-EX-6 Challenge Mode.=通关DM-EX-6突袭模式
Clear DM-EX-6.=通关DM-EX-6
Clear Dorothy's Vision DV-2 with a 3-star rating; You must deploy your own Astesia, and have her defeat at least 2 Experimental Power Armors=3星通关插曲绿野幻梦DV-2；必须编入非助战星极并上场，并使用星极至少击败2名实验用动力装甲
Clear Dorothy's Vision DV-2 with a 3-star rating; You must deploy your own Sand Reckoner, and can only include 4 other Operators as members=3星通关插曲绿野幻梦DV-2；必须编入非助战衡沙并上场，其他成员仅可编入4名干员
Clear Dorothy's Vision DV-7 with a 3-star rating; You must deploy your own Leizi the Thunderbringer and have her use All the Thunderlight at least once=3星通关插曲绿野幻梦DV-7；必须编入非助战司霆惊蛰并上场，且使用1次“天地通明”
Clear Dossoles Holiday DH-3 with a 3-star rating; You must deploy your own Sideroca, and have her defeat at least 7 enemies=3星通关插曲多索雷斯假日DH-3；必须编入非助战铸铁并上场，且使用铸铁至少歼灭7个敌人
Clear Dossoles Holiday DH-4 with a 3-star rating; You must deploy your own Quartz and have her defeat at least 2 Tidal Casters=3星通关插曲多索雷斯假日DH-4；必须编入非助战石英并上场，并使用石英至少击败2名控潮术师
Clear Dossoles Holiday DH-6 with a 3-star rating; You must deploy your own Beeswax, and cannot include any Defender Operators as members=3星通关插曲多索雷斯假日DH-6；必须编入非助战蜜蜡并上场，且不编入重装干员
Clear Dossoles Holiday DH-6 with a 3-star rating; You must deploy your own Tecno, and can only include 7 other Operators as members=3星通关插曲多索雷斯假日DH-6，必须编入非助战特克诺并上场，其他成员仅可编入7名干员
Clear Dossoles Holiday DH-7 with a 3-star rating; You must deploy your own Ch'en the Holungday, and have her defeat at least 10 enemies=3星通关插曲多索雷斯假日DH-7，必须编入非助战假日威龙陈并上场，且使用假日威龙陈歼灭至少10名敌人
Clear DT-1=通关DT-1
Clear DT-2=通关DT-2
Clear DT-3=通关DT-3
Clear DT-4=通关DT-4
Clear DT-4 to obtain this Operator.=通关DT-4后可招募此干员
Clear DT-5=通关DT-5
Clear DT-5 with a 3-star rating=以3星评价完成DT-5
Clear DT-6=通关DT-6
Clear DT-6 with a 3-star rating=以3星评价完成DT-6
Clear DT-7=通关DT-7
Clear DT-7 with a 3-star rating=以3星评价完成DT-7
Clear DT-8=通关DT-8
Clear DT-8 with a 3-star rating=以3星评价完成DT-8
Clear DT-EX-1=通关DT-EX-1
Clear DT-EX-2=通关DT-EX-2
Clear DT-EX-3=通关DT-EX-3
Clear DT-EX-4=通关DT-EX-4
Clear DT-EX-5=通关DT-EX-5
Clear DT-EX-6=通关DT-EX-6
Clear DT-EX-7=通关DT-EX-7
Clear DT-EX-8=通关DT-EX-8
Clear DV-1=通关DV-1
Clear DV-2=通关DV-2
Clear DV-3=通关DV-3
Clear DV-3 with 3-stars, and defeat at least 1 R-31 Heavy Power Armor=3星通关DV-3，且至少击败1个R-31重型动力装甲
Clear DV-4=通关DV-4
Clear DV-5=通关DV-5
Clear DV-5 with 3-stars without defeating Dorothy=3星通关DV-5，且不击败多萝西
Clear DV-5 with a 3-star rating while defeating at least 1 R-31 Heavy Power Armor.=以3星评价完成DV-5，且至少击败1个R-31重型动力装甲
Clear DV-5 with a 3-star rating.=以3星评价完成DV-5
Clear DV-6=通关DV-6
Clear DV-6 with 3-stars, and defeat at least 1 R-11 Assault Power Armor=3星通关DV-6，且至少击败1个R-11突击动力装甲
Clear DV-6 with a 3-star rating.=以3星评价完成DV-6
Clear DV-7=通关DV-7
Clear DV-7 with 3-stars, and defeat all power armors=3星通关DV-7，且击败场上所有动力装甲
Clear DV-7 with a 3-star rating.=以3星评价完成DV-7
Clear DV-8=通关DV-8
Clear DV-8 with a 3-star rating, with 'Awaken' defeating no more than 2 friendly Operators with [Journey] while alive.=以3星评价完成DV-8，且在“唤醒”存活期间至多使用【旅程】击倒2名我方干员
Clear DV-8 with a 3-star rating, with 'Awaken' not defeating any friendly Operators with [Journey] while alive.=以3星评价通关DV-8，且在“唤醒”存活期间使用【旅程】不击倒任何我方干员
Clear DV-8 with a 3-star rating.=以3星评价完成DV-8
Clear DV-EX-1=通关DV-EX-1
Clear DV-EX-2=通关DV-EX-2
Clear DV-EX-2 with a 3-star rating while activating at least 3 R-31a Heavy Power Armors.=以3星评价完成DV-EX-2，且至少激活3个R-31a重型动力装甲
Clear DV-EX-3=通关DV-EX-3
Clear DV-EX-4=通关DV-EX-4
Clear DV-EX-5=通关DV-EX-5
Clear DV-EX-6=通关DV-EX-6
Clear DV-EX-7=通关DV-EX-7
Clear DV-EX-7 with a 3-star rating without defeating Dorothy.=以3星评价完成DV-EX-7，且不击败多萝西
Clear DV-EX-8=通关DV-EX-8
Clear DV-EX-8 Challenge Mode=通关DV-EX-8突袭模式
Clear EA-1=通关EA-1
Clear EA-2=通关EA-2
Clear EA-3=通关EA-3
Clear EA-4=通关EA-4
Clear EA-4 to obtain this Operator=通关EA-4后可招募此干员
Clear EA-4 with a 3-star rating and allow no more than 6 Thickets to spawn.=以3星评价通关EA-4，且生成的树丛不超过6个
Clear EA-5=通关EA-5
Clear EA-5 with a 3-star rating=以3星评价完成EA-5
Clear EA-6=通关EA-6
Clear EA-6 with a 3-star rating=以3星评价完成EA-6
Clear EA-7=通关EA-7
Clear EA-7 with a 3-star rating=以3星评价完成EA-7
Clear EA-8=通关EA-8
Clear EA-8 with a 3-star rating=以3星评价完成EA-8
Clear EA-8 with a 3-star rating and allow 'All Flames Returned' to revive and re-enter the Spin state no more than 3 times.=以3星评价通关EA-8，且战斗中“万火归一”重生回旋转阶段的次数不超过3次
Clear EA-8 with a 3-star rating and do not allow 'All Flames Returned' to revive and re-enter the Spin state.=以3星评价通关EA-8，且战斗中“万火归一”没有重生回旋转阶段
Clear EA-EX-1=通关EA-EX-1
Clear EA-EX-2=通关EA-EX-2
Clear EA-EX-3=通关EA-EX-3
Clear EA-EX-4=通关EA-EX-4
Clear EA-EX-5=通关EA-EX-5
Clear EA-EX-6=通关EA-EX-6
Clear EA-EX-7=通关EA-EX-7
Clear EA-EX-8=通关EA-EX-8
Clear EA-EX-8 Challenge Mode=通关EA-EX-8突袭模式
Clear each stage once=正式关卡各完成一次直播
Clear Emergency Event '1A - Ready Up'=作战部队通过危机事件“1A-做好准备”
Clear Emergency Event '2A - Post Haste'=作战部队通过危机事件“2A-全速前进”
Clear Emergency Event '2B - Improvise'=作战部队通过危机事件“2B-随机应变”
Clear Emergency Event '3A - Roundabout'=作战部队通过危机事件“3A-绕道而行”
Clear Emergency Event '3B - In Stealth'=作战部队通过危机事件“3B-潜行穿越”
Clear Emergency Event '3C - Provide Aid'=作战部队通过危机事件“3C-提供援助”
Clear ending 'Black-White Abstrusity' in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 9 or above=在集成战略：岁的界园志异的常规行动请君入园·9及以上，达成结局“黑白入玄”
Clear ending 'Black-White Abstrusity' with Raidian recruited in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 10 or above=在集成战略：岁的界园志异的常规行动请君入园·10及以上，招募干员电弧，达成结局“黑白入玄”
Clear ending 'Out of Nothingness' in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 2 or above=在集成战略：岁的界园志异的常规行动请君入园·2及以上，达成结局“无中生有”
Clear ending 'Out of Nothingness' with Raidian recruited in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 3 or above=在集成战略：岁的界园志异的常规行动请君入园·3及以上，招募干员电弧，达成结局“无中生有”
Clear ending 'Out of Nothingness' with Raidian recruited in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 4 or above=在集成战略：岁的界园志异的常规行动请君入园·4及以上，招募干员电弧，达成结局“无中生有”
Clear ending 'Scroll of Scars' in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 5 or above=在集成战略：岁的界园志异的常规行动请君入园·5及以上，达成结局“长卷留痕”
Clear ending 'Scroll of Scars' with three different squads in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 5 or above=在集成战略：岁的界园志异的常规行动请君入园·5及以上，累计使用三个分队达成结局“长卷留痕”
Clear ending 'Scroll of Scars' with two different squads in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 5 or above=在集成战略：岁的界园志异的常规行动请君入园·5及以上，累计使用两个分队达成结局“长卷留痕”
Clear ending 'Scroll of Scars', recruit Raidian, and have 6 or more Candleguest Operators in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 6 or above=在集成战略：岁的界园志异的常规行动请君入园·6及以上，招募干员电弧，令至少6名干员成为伺烛客并达成结局“长卷留痕”
Clear Ending a Grand Overture GO-4 with a 3-star rating; You must deploy your own Ray, and cannot include any other Sniper Operators as members=3星通关插曲追迹日落以西GO-4；必须编入非助战莱伊并上场，且不编入其他狙击干员
Clear EP-1=通关EP-1
Clear EP-2=通关EP-2
Clear EP-3=通关EP-3
Clear EP-4=通关EP-4
Clear EP-4 to obtain this Operator=通关EP-4后可招募此干员
Clear EP-5=通关EP-5
Clear EP-5 with a 3-star rating=以3星评价完成EP-5
Clear EP-5 with a 3-star rating while making at least 3 enemies sink into the Salt Flat=以3星评价通关EP-5，且使至少3名敌人坠入盐漠
Clear EP-6=通关EP-6
Clear EP-6 with a 3-star rating=以3星评价完成EP-6
Clear EP-7=通关EP-7
Clear EP-7 with a 3-star rating=以3星评价完成EP-7
Clear EP-8=通关EP-8
Clear EP-8 with a 3-star rating=以3星评价完成EP-8
Clear EP-8 with a 3-star rating and destroy all 3 Saltheap Cannons=以3星评价通关EP-8，且拆毁全部3架盐坨子炮
Clear EP-8 with a 3-star rating and destroy at least 1 Saltheap Cannon=以3星评价通关EP-8，且至少拆毁1架盐坨子炮
Clear EP-EX-1=通关EP-EX-1
Clear EP-EX-1 with a 3-star rating while making at least 5 enemies sink into the Salt Flat=以3星评价通关EP-EX-1，且使至少5名敌人坠入盐漠
Clear EP-EX-2=通关EP-EX-2
Clear EP-EX-3=通关EP-EX-3
Clear EP-EX-4=通关EP-EX-4
Clear EP-EX-5=通关EP-EX-5
Clear EP-EX-6=通关EP-EX-6
Clear EP-EX-7=通关EP-EX-7
Clear EP-EX-8=通关EP-EX-8
Clear EP-EX-8 Challenge Mode=通关EP-EX-8突袭模式
Clear event stages 10 times, not including tutorial stages=通关活动关卡10次,不含教学关
Clear event stages 10 times, not including tutorial stages and SL-P series stages.=通关活动关卡10次,不含教学关、SL-P系列关
Clear event stages 10 times, not including tutorial stages.=通关活动关卡10次,不含教学关
Clear event stages 15 times, not including tutorial stages=通关活动关卡15次,不含教学关
Clear event stages 15 times, not including tutorial stages and Self-Driving Cart Racetrack=通关活动关卡15次,不含教学关，自走车专用赛道
Clear event stages 15 times, not including tutorial stages and SL-P series stages.=通关活动关卡15次,不含教学关、SL-P系列关
Clear event stages 15 times, not including tutorial stages.=通关活动关卡15次,不含教学关
Clear event stages 25 times, not including tutorial stages=通关活动关卡25次,不含教学关
Clear event stages 25 times, not including tutorial stages and SL-P series stages.=通关活动关卡25次,不含教学关、SL-P系列关
Clear event stages 25 times, not including tutorial stages.=通关活动关卡25次,不含教学关
Clear event stages 40 times, not including tutorial stages=通关活动关卡40次,不含教学关
Clear event stages 40 times, not including tutorial stages and SL-P series stages.=通关活动关卡40次,不含教学关、SL-P系列关
Clear event stages 40 times, not including tutorial stages.=通关活动关卡40次,不含教学关
Clear event stages 45 times, not including tutorial stages=通关活动关卡45次,不含教学关
Clear event stages 45 times, not including tutorial stages and Self-Driving Cart Racetrack=通关活动关卡45次,不含教学关，自走车专用赛道
Clear event stages 45 times, not including tutorial stages and SL-P series stages.=通关活动关卡45次,不含教学关、SL-P系列关
Clear event stages 45 times, not including tutorial stages.=通关活动关卡45次,不含教学关
Clear event stages 5 times (excluding tutorial, story, and secret zones)=通关活动关卡5次（不含教学关、剧情关与秘密区块）
Clear event stages 85 times, not including tutorial stages=通关活动关卡85次,不含教学关
Clear event stages 85 times, not including tutorial stages and Self-Driving Cart Racetrack=通关活动关卡85次,不含教学关，自走车专用赛道
Clear event stages 85 times, not including tutorial stages and SL-P series stages.=通关活动关卡85次,不含教学关、SL-P系列关
Clear event stages 85 times, not including tutorial stages.=通关活动关卡85次,不含教学关
Clear FC-1=通关FC-1
Clear FC-2=通关FC-2
Clear FC-3=通关FC-3
Clear FC-4=通关FC-4
Clear FC-5=通关FC-5
Clear FC-5 with a 3-star rating.=以3星评价完成FC-5
Clear FC-6=通关FC-6
Clear FC-6 with a 3-star rating without any ignited Reeds=以3星评价通关FC-6，且通关时没有燃烧的芦苇丛
Clear FC-6 with a 3-star rating.=以3星评价完成FC-6
Clear FC-7=通关FC-7
Clear FC-7 with a 3-star rating.=以3星评价完成FC-7
Clear FC-8=通关FC-8
Clear FC-8 with a 3-star rating with operators deployed in Mire no more than 3 times.=以3星评价通关FC-8，且通关时在沼泽地段中部署干员的次数不超过3次
Clear FC-8 with a 3-star rating.=以3星评价完成FC-8
Clear FC-EX-1=通关FC-EX-1
Clear FC-EX-2=通关FC-EX-2
Clear FC-EX-3=通关FC-EX-3
Clear FC-EX-4=通关FC-EX-4
Clear FC-EX-5=通关FC-EX-5
Clear FC-EX-6=通关FC-EX-6
Clear FC-EX-7=通关FC-EX-7
Clear FC-EX-7 with a 3-star rating with operators deployed in Mire no more than 3 times.=以3星评价通关FC-EX-7，且通关时在沼泽地段中部署干员的次数不超过3次
Clear FC-EX-8=通关FC-EX-8
Clear FC-EX-8 Challenge Mode=通关FC-EX-8突袭模式
Clear FC-EX-8 with a 3-star rating with at least 3 unignited Reeds.=以3星评价通关FC-EX-8，且通关时至少有3个未燃烧的芦苇丛
Clear FC-EX-8 with a 3-star rating with at least 6 unignited Reeds.=以3星评价通关FC-EX-8，且通关时至少有6个未燃烧的芦苇丛
Clear FIN-TS with a 3-star rating=3星通关FIN-TS
Clear final stage FIN-TS with LK-DP-A and LK-DP-C Garrisoned=通关最终关卡FIN-TS时，驻守关卡LK-DP-A和LK-DP-C
Clear final stage FIN-TS with LK-DP-A Garrisoned=通关最终关卡FIN-TS时，驻守关卡LK-DP-A
Clear final stage FIN-TS with LK-DP-A, LK-DP-B and LK-DP-C Garrisoned=通关最终关卡FIN-TS时，驻守关卡LK-DP-A、LK-DP-B和LK-DP-C
Clear final stage FIN-TS with LK-DP-A, LK-DP-B, LK-DP-C and LK-DP-D Garrisoned=通关最终关卡FIN-TS时，驻守关卡LK-DP-A、LK-DP-B、LK-DP-C和LK-DP-D
Clear GA-1.=通关GA-1
Clear GA-2.=通关GA-2
Clear GA-3.=通关GA-3
Clear GA-4.=通关GA-4
Clear GA-5 with a 3-star rating.=以3星评价完成GA-5
Clear GA-5.=通关GA-5
Clear GA-6 with a 3-star rating.=以3星评价完成GA-6
Clear GA-6.=通关GA-6
Clear GA-7 while defeating the Pathfinder Nuncio.=通关GA-7，且击败寻路者信使
Clear GA-7 with a 3-star rating.=以3星评价完成GA-7
Clear GA-7.=通关GA-7
Clear GA-8 with a 3-star rating.=以3星评价完成GA-8
Clear GA-8.=通关GA-8
Clear GA-EX-1.=通关GA-EX-1
Clear GA-EX-2 with a 3-star rating without enemies (Pathfinder Ballistarii Prefect) using 'Gelato Stop' to replenish ammo.=以3星评价通关GA-EX-2，且敌人（寻路者阵地撕裂者）未使用“冰淇淋机”补充过子弹
Clear GA-EX-2.=通关GA-EX-2
Clear GA-EX-3.=通关GA-EX-3
Clear GA-EX-4.=通关GA-EX-4
Clear GA-EX-5 with a 3-star rating, and control 2 'Gelato Stops' at time of victory.=以3星评价通关GA-EX-5，并且获胜时获得2个“冰淇淋机”的控制权
Clear GA-EX-5.=通关GA-EX-5
Clear GA-EX-6.=通关GA-EX-6
Clear GA-EX-7 with a 3-star rating, and control 3 'Gelato Stops' at time of victory.=以3星评价通关GA-EX-7，并且获胜时获得3个“冰淇淋机”的控制权
Clear GA-EX-7 with a 3-star rating, and control 5 'Gelato Stops' at time of victory.=以3星评价通关GA-EX-7，并且获胜时获得5个“冰淇淋机”的控制权
Clear GA-EX-7.=通关GA-EX-7
Clear GA-EX-8 Challenge Mode.=通关GA-EX-8突袭模式
Clear GA-EX-8.=通关GA-EX-8
Clear Glass Mirror=透明玻璃镜
Clear GO-1=通关GO-1
Clear GO-2=通关GO-2
Clear GO-3=通关GO-3
Clear GO-4=通关GO-4
Clear GO-4 to recruit this Operator=通关GO-4后可招募此干员
Clear GO-5=通关GO-5
Clear GO-5 with a 3-star rating=以3星评价完成GO-5
Clear GO-6=通关GO-6
Clear GO-6 with a 3-star rating=以3星评价完成GO-6
Clear GO-7=通关GO-7
Clear GO-7 with a 3-star rating=以3星评价完成GO-7
Clear GO-8=通关GO-8
Clear GO-8 with a 3-star rating=以3星评价完成GO-8
Clear GO-8 with a 3-star rating using the Munitions Factory Command Center to guide one Freight Car=以3星评价通关GO-8，且使用军工厂指令平台成功引导1次货运轨道车
Clear GO-9=通关GO-9
Clear GO-9 with a 3-star rating=以3星评价完成GO-9
Clear GO-9 with a 3-star rating and break the Shield of Alistair, Final Flame of the Empire at least once=以3星评价通关GO-9，且击破阿利斯泰尔，帝国余晖的莫非王土次数达到1次
Clear GO-9 with a 3-star rating and break the Shield of Alistair, Final Flame of the Empire at least twice=以3星评价通关GO-9，且击破阿利斯泰尔，帝国余晖的莫非王土次数达到2次
Clear GO-EX-1=通关GO-EX-1
Clear GO-EX-2=通关GO-EX-2
Clear GO-EX-3=通关GO-EX-3
Clear GO-EX-4=通关GO-EX-4
Clear GO-EX-5=通关GO-EX-5
Clear GO-EX-5 with a 3-star rating while having at most 1 Freight Car destroyed by the enemies=以3星评价通关GO-EX-5，且货运轨道车被敌人击败次数不超过1次
Clear GO-EX-6=通关GO-EX-6
Clear GO-EX-7=通关GO-EX-7
Clear GO-EX-8=通关GO-EX-8
Clear GO-EX-8 Challenge Mode=通关GO-EX-8突袭模式
Clear Grani and the Knights' Treasure GT-4 with a 3-star rating; You must deploy your own Skadi, and have her defeat at least 2 Loggers=3星通关插曲骑兵与猎人GT-4；必须编入非助战斯卡蒂并上场，且使用斯卡蒂歼灭至少2个伐木机
Clear Grani and the Knights' Treasure GT-6 with a 3-star rating; You must deploy your own Grani, and have her defeat 8 enemies=3星通关插曲骑兵与猎人GT-6；必须编入非助战格拉尼并上场，且使用格拉尼歼灭8个敌人
Clear Grani and the Knights' Treasure GT-6 with a 3-star rating; You must deploy your own Skadi, and have her defeat at least 1 Big Bob=3星通关插曲骑兵与猎人GT-6；必须编入非助战斯卡蒂并上场，且使用斯卡蒂歼灭至少1个大鲍勃
Clear Grani and the Knights' Treasure GT-HX-3 with a 3-star rating; You must deploy your own Aroma, and have her defeat at least 20 enemies=3星通关插曲骑兵与猎人GT-HX-3；必须编入非助战阿罗玛并上场，且使用阿罗玛至少歼灭20个敌人
Clear GT-1 with 3 stars=以3星评价完成GT-1
Clear GT-2 with 3 stars=以3星评价完成GT-2
Clear GT-3 with 3 stars=以3星评价完成GT-3
Clear GT-4 with 3 stars=以3星评价完成GT-4
Clear GT-5 with 3 stars=以3星评价完成GT-5
Clear GT-6 with 3 stars=以3星评价完成GT-6
Clear GT-EX-1 with 3 stars=以3星评价完成GT-EX-1
Clear GT-EX-2 with 3 stars=以3星评价完成GT-EX-2
Clear GT-EX-3 with 3 stars=以3星评价完成GT-EX-3
Clear GT-HX-1 with 3 stars=以3星评价完成GT-HX-1
Clear GT-HX-2 with 3 stars=以3星评价完成GT-HX-2
Clear GT-HX-3 with 3 stars=以3星评价完成GT-HX-3
Clear Guide Ahead GA-2 with a 3-star rating; You must deploy your own Honeyberry, and cannot include any other Medic Operators as members=3星通关插曲吾导先路GA-2；必须编入非助战蜜莓并上场，且不编入其他医疗干员
Clear Guide Ahead GA-3 with a 3-star rating; You must deploy your own Executor the Ex Foedere, and only Supporter Operators are allowed for the remaining members=3星通关插曲吾导先路GA-3；必须编入非助战圣约送葬人并上场，其他成员仅可编入辅助干员
Clear Guide Ahead GA-4 with a 3-star rating; You must deploy your own Fiammetta, and cannot include any other Sniper Operators as members=3星通关插曲吾导先路GA-4；必须编入非助战菲亚梅塔并上场，且队伍中不能有其他狙击干员
Clear Guide Ahead GA-5 with a 3-star rating; You must deploy your own Chongyue, and can only include 4 other Operators as members=3星通关插曲吾导先路GA-5；必须携带且部署非助战重岳，其他成员仅可编入4名干员
Clear Guide Ahead GA-7 with a 3-star rating; You must deploy your own Virtuosa, and have her deal at least 15,000 Necrosis=3星通关插曲吾导先路GA-7；必须编入非助战塑心并上场，且塑心造成至少15000点凋亡损伤
Clear Guide Ahead GA-EX-1 with a 3-star rating; You must deploy your own Enforcer, and cause at least 3 Pathfinder Sagittarius Prefects to fall in a pit=3星通关插曲吾导先路GA-EX-1；必须编入非助战见行者，且本场战斗至少使3个寻路者精锐狙击手坠落地穴
Clear Guide Ahead GA-EX-5 with a 3-star rating; You must deploy your own Exusiai the New Covenant and have her use Shootoholic 2 times=3星通关插曲吾导先路GA-EX-5；必须编入非助战新约能天使并上场，且使用2次开火成瘾症
Clear Guided Tour 10 in Integrated Strategies: Sui's Garden of Grotesqueries=在集成战略：岁的界园志异主题中通过请君入园·10
Clear Guided Tour 4 in Integrated Strategies: Sui's Garden of Grotesqueries=在集成战略：岁的界园志异主题中通过请君入园·4
Clear H14-1=以3星评价完成H14-1
Clear H14-2=以3星评价完成H14-2
Clear H15-1=通关H15-1
Clear H15-2=通关H15-2
Clear H15-3=通关H15-3
Clear H15-4=通关H15-4
Clear H16-1=通关H16-1
Clear H16-2=通关H16-2
Clear H16-3=通关H16-3
Clear H16-4=通关H16-4
Clear HE-1.=通关HE-1
Clear HE-2.=通关HE-2
Clear HE-3.=通关HE-3
Clear HE-4.=通关HE-4
Clear HE-5 with a 3-star rating.=以3星评价完成HE-5
Clear HE-5.=通关HE-5
Clear HE-6 with a 3-star rating.=以3星评价完成HE-6
Clear HE-6.=通关HE-6
Clear HE-7 with a 3-star rating.=以3星评价完成HE-7
Clear HE-7.=通关HE-7
Clear HE-8 with a 3-star rating while repairing all Makeshift Walkways on the battlefield.=以3星评价通关HE-8，且通关时修复了场上所有的临时步道
Clear HE-8 with a 3-star rating.=以3星评价完成HE-8
Clear HE-8.=通关HE-8
Clear HE-EX-1.=通关HE-EX-1
Clear HE-EX-2.=通关HE-EX-2
Clear HE-EX-3 with a 3-star rating with no Holy Statues destroyed.=以3星评价通关HE-EX-3，且关卡中没有圣像被破坏
Clear HE-EX-3.=通关HE-EX-3
Clear HE-EX-4.=通关HE-EX-4
Clear HE-EX-5.=通关HE-EX-5
Clear HE-EX-6.=通关HE-EX-6
Clear HE-EX-7 with a 3-star rating with Makeshift Walkways destroyed no more than 2 times.=以3星评价通关HE-EX-7，且关卡中临时步道被破坏次数不超过2次
Clear HE-EX-7 with a 3-star rating with no Makeshift Walkways destroyed.=以3星评价通关HE-EX-7，且关卡中没有临时步道被破坏
Clear HE-EX-7.=通关HE-EX-7
Clear HE-EX-8 Challenge Mode.=通关HE-EX-8突袭模式
Clear HE-EX-8.=通关HE-EX-8
Clear Heart of Surging Flame OF-3 with a 3-star rating; you must deploy your own Ceylon, and cannot include any other Medic Operators as members=3星通关插曲火蓝之心OF-3；且仅可编入非助战锡兰1名医疗干员并上场
Clear Heart of Surging Flame OF-5 with a 3-star rating; You must deploy your own Eyjafjalla, and can only include 3 other Operators as members=3星通关插曲火蓝之心OF-5；必须编入非助战艾雅法拉并上场，其他成员仅可编入3名干员
Clear Heart of Surging Flame OF-5 with a 3-star rating; You must deploy your own Lumen, and cannot include any other Medic Operators as members=3星通关插曲火蓝之心OF-5；必须编入非助战流明并上场，且不编入其他医疗干员
Clear Heart of Surging Flame OF-5 with a 3-star rating; You must deploy your own Poncirus, and cannot include any other Vanguard Operators as members=3星通关插曲火蓝之心OF-5；必须编入非助战青枳并上场，且不编入其他先锋干员
Clear Heart of Surging Flame OF-7 with a 3-star rating; You must deploy your own Ho'olheyak, and use Well-Read Ravings at least 2 times=3星通关插曲火蓝之心OF-7；必须编入非助战霍尔海雅并上场，且至少使用2次博览者的狂语
Clear Heart of Surging Flame OF-7 with a 3-star rating; You must deploy your own Schwarz, and have her defeat at least 2 Rockbreakers=3星通关插曲火蓝之心OF-7；必须编入非助战黑并上场，且使用黑歼灭至少2个碎岩者
Clear Heart of Surging Flame OF-7 with a 3-star rating; You must deploy your own Thorns the Lodestar, and can only include 4 other Operators as members=3星通关插曲火蓝之心OF-7；必须编入非助战引星棘刺并上场，其他成员仅可编入4名干员
Clear Heart of Surging Flame OF-8 with a 3-star rating; You must deploy your own Hoshiguma the Breacher, and allow no Operators to be defeated=3星通关插曲火蓝之心OF-8；必须编入非助战斩业星熊并上场，且所有干员不被击倒
Clear Here A People Sows HS-5 with a 3-star rating; You must deploy your own Record Keeper, and cannot include any other Medic Operators as members=3星通关插曲怀黍离HS-5，必须编入非助战录武官并上场，且不编入其他医疗干员
Clear Here A People Sows HS-7 with a 3-star rating; You must deploy your own Wang, and can only include 7 other Operators as members=3星通关插曲怀黍离HS-7；必须编入非助战望并上场，其他成员仅可编入7名干员
Clear Homeland Remnants 10 times in the Integrated Strategies: Phantom & Crimson Solitaire (regular operations or monthly squad).=在集成战略：傀影与猩红孤钻主题中通过故土残躯10次（常规行动或月度小队下）
Clear HS-1=通关HS-1
Clear HS-2=通关HS-2
Clear HS-3=通关HS-3
Clear HS-4=通关HS-4
Clear HS-5=通关HS-5
Clear HS-5 to obtain this Operator=通关HS-5后可招募此干员
Clear HS-6=通关HS-6
Clear HS-6 with a 3-star rating.=以3星评价完成HS-6
Clear HS-7=通关HS-7
Clear HS-7 with a 3-star rating.=以3星评价完成HS-7
Clear HS-8=通关HS-8
Clear HS-8 with a 3-star rating.=以3星评价完成HS-8
Clear HS-9=通关HS-9
Clear HS-9 with a 3-star rating.=以3星评价完成HS-9
Clear HS-EX-1=通关HS-EX-1
Clear HS-EX-2=通关HS-EX-2
Clear HS-EX-3=通关HS-EX-3
Clear HS-EX-4=通关HS-EX-4
Clear HS-EX-5=通关HS-EX-5
Clear HS-EX-6=通关HS-EX-6
Clear HS-EX-7=通关HS-EX-7
Clear HS-EX-8=通关HS-EX-8
Clear HS-EX-8 Challenge Mode=通关HS-EX-8突袭模式
Clear HS-MO-1 with a 3-star rating.=以3星评价完成HS-MO-1
Clear HS-S-1 with a 3-star rating.=以3星评价完成HS-S-1
Clear HS-S-2 with a 3-star rating.=以3星评价完成HS-S-2
Clear HS-S-3 with a 3-star rating.=以3星评价完成HS-S-3
Clear HS-S-4 with a 3-star rating.=以3星评价完成HS-S-4
Clear IC-1=通关IC-1
Clear IC-2=通关IC-2
Clear IC-3=通关IC-3
Clear IC-4=通关IC-4
Clear IC-5=通关IC-5
Clear IC-6=通关IC-6
Clear IC-6 with a 3-star rating, and launch 10 or more Self-Driving Carts=三星通关IC-6,且发射自走车的次数大于等于10次
Clear IC-7=通关IC-7
Clear IC-7 with a 3-star rating=三星通关IC-7
Clear IC-7 with a 3-star rating.=以3星评价完成IC-7
Clear IC-8=通关IC-8
Clear IC-8 with a 3-star rating=三星通关IC-8
Clear IC-8 with a 3-star rating.=以3星评价完成IC-8
Clear IC-9=通关IC-9
Clear IC-9 with a 3-star rating=三星通关IC-9
Clear IC-9 with a 3-star rating.=以3星评价完成IC-9
Clear IC-EX-1=通关IC-EX-1
Clear IC-EX-2, and prevent the Alloy Surfing Instructor from intercepting a Self-Driving Cart=通关IC-EX-2，并避免自走车被合金冲浪教练拦下
Clear IC-EX-2, and prevent the Amalgam Surfing Instructor from intercepting the Self-Driving Cart=通关IC-EX-2，并避免自走车被合金冲浪教练拦下
Clear IC-EX-3=通关IC-EX-3
Clear IC-EX-4, and defeat at least 10 enemies with Self-Driving Carts=通关IC-EX-4，并使用自走车击败至少10个敌人
Clear IC-EX-4, and defeat at least 10 enemies with the Self-Driving Cart=通关IC-EX-4，并使用自走车击败至少10个敌人
Clear IC-EX-5, and stop any Competitive-Grade Beach Buggy from becoming fully loaded=通关IC-EX-5，并阻止竞赛级沙滩车全部载满乘客
Clear IC-EX-5, and stop the Competitive-Grade Beach Buggy from becoming fully loaded=通关IC-EX-5，并阻止竞赛级沙滩车全部载满乘客
Clear IC-EX-6, and use at least 10 Self-Driver One-Way Roads=通关IC-EX-6，并使用至少10个自走车单行道
Clear IC-EX-6, and use at least 10 Self-Driving Cart One-Way Roads=通关IC-EX-6，并使用至少10个自走车单行道
Clear IC-EX-7=通关IC-EX-7
Clear IC-EX-8=通关IC-EX-8
Clear IC-EX-8 Challenge Mode=通关IC-EX-8突袭模式
Clear Ideal City: Endless Carnival IC-2 with a 3-star rating; You must deploy your own Vendela, and cannot include any other Medic Operators as members=3星通关插曲理想城：长夏狂欢季IC-2；必须编入非助战刺玫并上场，且不编入其他医疗干员
Clear Ideal City: Endless Carnival IC-6 with a 3-star rating; You must deploy your own Weedy, and cause at least 6 Alcohol Lovers to fall in a pit=3星通关插曲理想城：长夏狂欢季IC-6；必须编入非助战温蒂，且本场战斗至少使6个酒类爱好者坠落地穴
Clear Ideal City: Endless Carnival IC-8 with a 3-star rating; You must deploy your own Minimalist, and have him defeat at least 2 Mead-Grade Waker-Uppers=3星通关插曲理想城：长夏狂欢季IC-8；必须编入非助战至简并上场，且使用至简歼灭至少2名蜜酿级醒酒助手
Clear Il Siracusano IS-6 with a 3-star rating; You must deploy your own Vigil, and use Packleader's Dignity at least 3 times=3星通关插曲叙拉古人IS-6；必须编入非助战伺夜并上场，且至少使用3次领袖的尊严
Clear Il Siracusano IS-7 with a 3-star rating; You must deploy your own Penance, and cannot include any Medic Operators as members=3星通关插曲叙拉古人IS-7；必须编入非助战斥罪并上场，且不编入其他医疗干员
Clear Il Siracusano IS-7 with a 3-star rating; You must deploy your own Sakiko Togawa, and use Crescent Moon Echoes at least 2 times=3星通关插曲叙拉古人IS-7；必须编入非助战丰川祥子并上场，且至少使用2次残月的余响
Clear Il Siracusano IS-8 with a 3-star rating; You must deploy your own Lappland the Decadenza, and have her use Hurricane Chase or Finale: Catastrofe at least 2 times=3星通关插曲叙拉古人IS-8；必须编入非助战荒芜拉普兰德并上场，且荒芜拉普兰德使用至少2次逐猎狂飙或终幕·浩劫
Clear images... Hmph, check the data.=成像挺清晰的......啧，看看数据。
Clear Inferno Mode H5-4 one time=通关炼狱行动H5-4关卡1次
Clear Inferno Mode H6-4 one time=通关炼狱行动H6-4关卡1次
Clear Invitation to Wine IW-3 with a 3-star rating; You must deploy your own Nine-Colored Deer, and cannot include any other Supporter Operators as members=3星通关插曲将进酒IW-3；必须编入非助战九色鹿并上场，且不编入其他辅助干员
Clear Invitation to Wine IW-4 with a 3-star rating; You must deploy your own Luo Xiaohei, and can only include 6 other Operators in your squad=3星通关插曲将进酒IW-4；必须编入非助战罗小黑并上场，其他成员仅可编入6名干员
Clear Invitation to Wine IW-7 with a 3-star rating; You must deploy your own Hoederer and have him defeat at least 2 Sinkingsands=3星通关插曲将进酒IW-7；必须编入非助战赫德雷并上场，并使用赫德雷至少击败2名沉沙
Clear Invitation to Wine IW-8 with a 3-star rating; You must deploy your own Executor and have him defeat at least 30 enemies=3星通关插曲将进酒IW-8；必须编入非助战送葬人并上场，且使用送葬人至少歼灭30个敌人
Clear Invitation to Wine IW-EX-1 with a 3-star rating; You must deploy your own Lee, and have him defeat at least 10 enemies=3星通关插曲将进酒IW-EX-1；必须编入非助战老鲤并上场，且使用老鲤至少歼灭10个敌人
Clear Invitation to Wine IW-EX-6 with a 3-star rating; You must deploy your own Cement, and cannot include any other Defender Operators as members=3星通关插曲将进酒IW-EX-6，必须编入非助战洋灰并上场，且不编入其他重装干员
Clear IS-1=通关IS-1
Clear IS-10=通关IS-10
Clear IS-10 with 3-star rating and Signore dei Lupi using Hemolytic Horror no more than 2 times.=以3星评价完成IS-10，且“狼之主”至多施放2次溶血骇惧
Clear IS-2=通关IS-2
Clear IS-3=通关IS-3
Clear IS-4=通关IS-4
Clear IS-5=通关IS-5
Clear IS-6=通关IS-6
Clear IS-7=通关IS-7
Clear IS-7 with a 3-star rating.=以3星评价完成IS-7
Clear IS-8=通关IS-8
Clear IS-8 with a 3-star rating.=以3星评价完成IS-8
Clear IS-9=通关IS-9
Clear IS-9 with 3-star rating and defeat Father Agenir.=以3星评价完成IS-9，且击败阿格尼尔神父
Clear IS-EX-1=通关IS-EX-1
Clear IS-EX-2=通关IS-EX-2
Clear IS-EX-3=通关IS-EX-3
Clear IS-EX-4=通关IS-EX-4
Clear IS-EX-5=通关IS-EX-5
Clear IS-EX-6=通关IS-EX-6
Clear IS-EX-7=通关IS-EX-7
Clear IS-EX-8=通关IS-EX-8
Clear IS-EX-8 Challenge Mode=通关IS-EX-8突袭模式
Clear IS-S-1 with 3-star rating and cause at least 2 Famiglia Luxury Limos to explode directly.=以3星评价完成IS-S-1，且使至少2辆家族豪华轿车直接爆炸
Clear IS-S-2 with a 3-star rating.=以3星评价完成IS-S-2
Clear IS-S-3 with 3-star rating and defeat at least 1 Famiglia Shadow Silencer.=以3星评价完成IS-S-3，且击败至少1个家族暗影灭迹人
Clear IS-S-4 with 3-star rating and deploy Vigil (not as support).=以3星评价完成IS-S-4，且部署非助战的伺夜上阵
Clear IS-S-5 with a 3-star rating.=以3星评价完成IS-S-5
Clear IW-1.=通关IW-1
Clear IW-2.=通关IW-2
Clear IW-3.=通关IW-3
Clear IW-4 while defeating at least 15 Wooden Waregeists (including Grindstone, Vernacularism, and Inkwave).=通关IW-4，至少击败15个木制器伥（包括磨砻、俗心、墨浪）
Clear IW-4.=通关IW-4
Clear IW-5 with a 3-star rating.=以3星评价完成IW-5
Clear IW-5.=通关IW-5
Clear IW-6 with a 3-star rating.=以3星评价完成IW-6
Clear IW-6.=通关IW-6
Clear IW-7 with a 3-star rating.=以3星评价完成IW-7
Clear IW-7.=通关IW-7
Clear IW-8 with a 3-star rating.=以3星评价完成IW-8
Clear IW-8.=通关IW-8
Clear IW-9 with a 3-star rating.=以3星评价完成IW-9
Clear IW-EX-1.=通关IW-EX-1
Clear IW-EX-2.=通关IW-EX-2
Clear IW-EX-3.=通关IW-EX-3
Clear IW-EX-4 while defeating at least 5 Porcelain Waregeists (Scarletmist).=通关IW-EX-4，至少击败5个陶瓷器伥（赤霞）
Clear IW-EX-4.=通关IW-EX-4
Clear IW-EX-5.=通关IW-EX-5
Clear IW-EX-6 while defeating at least 5 Metal Waregeists (Including Sharpedge, Scantwords).=通关IW-EX-6，至少击败5个金属器伥（包括新硎、言省）
Clear IW-EX-6.=通关IW-EX-6
Clear IW-EX-7.=通关IW-EX-7
Clear IW-EX-8 Challenge Mode.=通关IW-EX-8突袭模式
Clear IW-EX-8 with a 3-star rating while defeating no more than 30 Wisps.=以3星评价完成IW-EX-8，且击杀磷火的数量不超过30只
Clear IW-EX-8 with a 3-star rating while defeating no more than 50 Wisps.=以3星评价完成IW-EX-8，且击杀磷火的数量不超过50只
Clear IW-EX-8.=通关IW-EX-8
Clear LE-1.=通关LE-1
Clear LE-2.=通关LE-2
Clear LE-3.=通关LE-3
Clear LE-4.=通关LE-4
Clear LE-5 with a 3-star rating.=以3星评价完成LE-5
Clear LE-5.=通关LE-5
Clear LE-6 with a 3-star rating.=以3星评价完成LE-6
Clear LE-6.=通关LE-6
Clear LE-7 with a 3-star rating.=以3星评价完成LE-7
Clear LE-7.=通关LE-7
Clear LE-8 with a 3-star rating, and have no more than 3 Operators leave the field during 'Lamentation of Nothingness.'=以3星评价完成LE-8，在“虚无悲叹”期间离开战场的我方干员不超过3名
Clear LE-8 with a 3-star rating, and have no Operators leave the field during 'Lamentation of Nothingness.'=以3星评价完成LE-8，在“虚无悲叹”期间无我方干员离开战场
Clear LE-8 with a 3-star rating.=以3星评价完成LE-8
Clear LE-8.=通关LE-8
Clear LE-EX-1.=通关LE-EX-1
Clear LE-EX-2.=通关LE-EX-2
Clear LE-EX-3 with a 3-star rating, and have 9 Operators in Realigned Flux at the time of victory.=以3星评价完成LE-EX-3，且获胜时重整束流上有9名干员
Clear LE-EX-3.=通关LE-EX-3
Clear LE-EX-4.=通关LE-EX-4
Clear LE-EX-5.=通关LE-EX-5
Clear LE-EX-6.=通关LE-EX-6
Clear LE-EX-7 with a 3-star rating, and have none of Dame Gertrude's Virtual Images on the field at the time of victory.=以3星评价完成LE-EX-7，且获胜时场上没有格特鲁德的虚像
Clear LE-EX-7.=通关LE-EX-7
Clear LE-EX-8 Challenge Mode.=通关LE-EX-8突袭模式
Clear LE-EX-8.=通关LE-EX-8
Clear Lingering Echoes LE-3 with a 3-star rating; You must deploy your own Czerny, and use Meisterwerk at least 1 time=3星通关插曲尘影余音LE-3；必须编入非助战车尔尼并上场，且至少使用1次曲惊四座
Clear Lingering Echoes LE-4 with a 3-star rating; You must deploy your own Bassline, and allow no Operators to be defeated=3星通关插曲尘影余音LE-4；必须编入非助战深律并上场，且所有干员不被击倒
Clear Lingering Echoes LE-4 with a 3-star rating; You must deploy your own Hibiscus the Purifier, and use Nurturing Touch at least 2 times=3星通关插曲尘影余音LE-4；必须编入非助战濯尘芙蓉并上场，且至少使用2次抚业之触
Clear Lingering Echoes LE-5 with a 3-star rating; You must deploy your own Mountain, and have him defeat at least 10 enemies=3星通关插曲尘影余音LE-5，必须编入非助战山并上场，且使用山歼灭至少10名敌人
Clear LK-DP-A with a 3-star rating=3星通关LK-DP-A
Clear LK-DP-B with a 3-star rating=3星通关LK-DP-B
Clear LK-DP-C with a 3-star rating=3星通关LK-DP-C
Clear LK-DP-D with a 3-star rating=3星通关LK-DP-D
Clear Lone Trail CW-3 with a 3-star rating; You must deploy your own Ifrit, and have her defeat at least 6 enemies=3星通关插曲孤星CW-3；必须编入非助战伊芙利特并上场，且使用伊芙利特至少歼灭6个敌人
Clear Main Story 1-1=通关主线1-1
Clear Main Story 1-10 to unlock=完成主线关卡1-10解锁
Clear Main Story 1-10 to unlock.=完成主线关卡1-10解锁
Clear Main Story S2-3 with a 3-star rating using a squad of at most 2 units (including Support Units); a non-Support Tachanka must be in the squad and deployed, and only Defender operators are allowed for the remaining units=使用至多2人（包含助战）的队伍3星通关主题曲S2-3；必须编入非助战战车并上场，其他成员仅可编入重装干员
Clear Main Storyline0-1=通关主线0-1
Clear Main Storyline0-10=通关主线0-10
Clear Main Storyline0-11=通关主线0-11
Clear Main Storyline0-11 stages 1 time(s)=通关主线0-11关卡1次
Clear Main Storyline0-2=通关主线0-2
Clear Main Storyline0-3=通关主线0-3
Clear Main Storyline0-4=通关主线0-4
Clear Main Storyline0-5=通关主线0-5
Clear Main Storyline0-6=通关主线0-6
Clear Main Storyline0-7=通关主线0-7
Clear Main Storyline0-8=通关主线0-8
Clear Main Storyline0-9=通关主线0-9
Clear Main Storyline1-1=通关主线1-1
Clear Main Storyline1-10=通关主线1-10
Clear Main Storyline1-11=通关主线1-11
Clear Main Storyline1-12=通关主线1-12
Clear Main Storyline1-2=通关主线1-2
Clear Main Storyline1-3=通关主线1-3
Clear Main Storyline1-4=通关主线1-4
Clear Main Storyline1-5=通关主线1-5
Clear Main Storyline1-6=通关主线1-6
Clear Main Storyline1-7=通关主线1-7
Clear Main Storyline1-8=通关主线1-8
Clear Main Storyline1-9=通关主线1-9
Clear Main Storyline2-10=通关主线2-10
Clear Main Storyline2-3=通关主线2-3
Clear Main Storyline2-5=通关主线2-5
Clear Main Storyline2-8=通关主线2-8
Clear Main Storyline3-4=通关主线3-4
Clear Main Storyline3-6=通关主线3-6
Clear Main Storyline3-8=通关主线3-8
Clear Main Storyline4-10=通关主线4-10
Clear Main Storyline4-4=通关主线4-4
Clear Main Storyline4-7=通关主线4-7
Clear Main Storyline5-10=通关主线5-10
Clear Main Storyline5-3=通关主线5-3
Clear Main Storyline5-7=通关主线5-7
Clear Main Storyline6-11=通关主线6-11
Clear Main Storyline6-16=通关主线6-16
Clear Main Storyline6-5=通关主线6-5
Clear Main Storyline7-12=通关主线7-12
Clear Main Storyline7-16=通关主线7-16
Clear Main Storyline7-18=通关主线7-18
Clear Main Storyline7-9=通关主线7-9
Clear Main Storyline9-14=通关主线9-14
Clear Main Storyline9-18=通关主线9-18
Clear Main Storyline9-19=通关主线9-19
Clear Main Storyline9-6=通关主线9-6
Clear Main StorylineJT8-2=通关主线JT8-2
Clear Main StorylineJT8-3=通关主线JT8-3
Clear Main StorylineM8-8=通关主线M8-8
Clear Main StorylineR8-8=通关主线R8-8
Clear Main StorylineS3-2 stages 1 time(s)=通关主线S3-2关卡1次
Clear Main StorylineS3-5 stages 1 time(s)=通关主线S3-5关卡1次
Clear Main StorylineS4-3 stages 1 time(s)=通关主线S4-3关卡1次
Clear Main StorylineS4-6 stages 1 time(s)=通关主线S4-6关卡1次
Clear Main StorylineS4-9 stages 1 time(s)=通关主线S4-9关卡1次
Clear Main StorylineS5-2 stages 1 time(s)=通关主线S5-2关卡1次
Clear Main StorylineS5-4 stages 1 time(s)=通关主线S5-4关卡1次
Clear Main StorylineS5-6 stages 1 time(s)=通关主线S5-6关卡1次
Clear Main StorylineS6-2 stages 1 time(s)=通关主线S6-2关卡1次
Clear Main StorylineS6-4 stages 1 time(s)=通关主线S6-4关卡1次
Clear Main StorylineS7-2 stages 1 time(s)=通关主线S7-2关卡1次
Clear Main StorylineTR-1=通关主线TR-1
Clear Main StorylineTR-10 stages 1 time(s)=通关主线TR-10关卡1次
Clear Main StorylineTR-11 stages 1 time(s)=通关主线TR-11关卡1次
Clear Main StorylineTR-12 stages 1 time(s)=通关主线TR-12关卡1次
Clear Main StorylineTR-13 stages 1 time(s)=通关主线TR-13关卡1次
Clear Main StorylineTR-14 stages 1 time(s)=通关主线TR-14关卡1次
Clear Main StorylineTR-15 stages 1 time(s)=通关主线TR-15关卡1次
Clear Main StorylineTR-2 stages 1 time(s)=通关主线TR-2关卡1次
Clear Main StorylineTR-3 stages 1 time(s)=通关主线TR-3关卡1次
Clear Main StorylineTR-4 stages 1 time(s)=通关主线TR-4关卡1次
Clear Main StorylineTR-5 stages 1 time(s)=通关主线TR-5关卡1次
Clear Main StorylineTR-6 stages 1 time(s)=通关主线TR-6关卡1次
Clear Main StorylineTR-7 stages 1 time(s)=通关主线TR-7关卡1次
Clear Main StorylineTR-8 stages 1 time(s)=通关主线TR-8关卡1次
Clear Main StorylineTR-9 stages 1 time(s)=通关主线TR-9关卡1次
Clear Main Theme 1-1 with a 3-star rating; You must deploy your own Chiave, and only 1-star Operators are allowed for the remaining members=3星通关主题曲1-1；必须编入非助战贾维并上场，其他成员仅可编入1星干员
Clear Main Theme 1-10 to unlock=完成主线关卡1-10解锁
Clear Main Theme 1-10 with a 3-star rating; You must deploy your own Gitano, and have Gitano defeat at least 10 enemies=3星通关主题曲1-10；必须编入非助战远山并上场，且使用远山歼灭至少10名敌人
Clear Main Theme 1-12 with a 3-star rating; a non-Support Dobermann must be deployed during the operation and only 3-star operators are allowed for the remaining units=3星通关主题曲1-12；必须编入非助战杜宾并上场，其他成员仅可编入3星干员
Clear Main Theme 1-12 with a 3-star rating; You must deploy your own Ash, and have Ash defeat W=3星通关主题曲1-12；必须编入非助战灰烬并上场，且使用灰烬歼灭W
Clear Main Theme 1-12 with a 3-star rating; You must deploy your own Nearl, and allow no Operators to be defeated=3星通关主题曲1-12；必须编入非助战临光并上场，且所有干员不被击倒
Clear Main Theme 1-12 with a 3-star rating; You must deploy your own Senshi and allow no Operators to be defeated=3星通关主题曲1-12；必须编入非助战森西并上场，且所有干员不被击倒
Clear Main Theme 1-12 with a 3-star rating; You must deploy your own Utage, and cannot include any other Guard Operators as members=3星通关主题曲1-12；必须编入非助战宴并上场，其他成员不可编入近卫干员
Clear Main Theme 1-3 with a 3-star rating; You must deploy your own Greyy the Lightningbearer, and only Vanguard Operators are allowed for the remaining members=3星通关主题曲1-3；必须编入非助战承曦格雷伊并上场，其他成员仅可编入先锋干员
Clear Main Theme 1-3 with a 3-star rating; You must deploy your own Scavenger, and have Scavenger defeat at least 12 enemies=3星通关主题曲1-3；必须编入非助战清道夫并上场，且使用清道夫歼灭12个敌人
Clear Main Theme 1-5 with a 3-star rating; You must deploy your own Ifrit, and cannot include any other Sniper, Caster, or Supporter Operators as members=3星通关主题曲1-5；必须编入非助战伊芙利特并上场，且不编入其他狙击、术师与辅助干员
Clear Main Theme 1-5 with a 3-star rating; You must deploy your own Zima, and only Vanguard and Sniper Operators are allowed for the remaining units=3星通关主题曲1-5；必须编入非助战凛冬并上场，其他成员仅可编入先锋与狙击干员
Clear Main Theme 1-6 with a 3-star rating using a squad of at most 2 units (including Support Units); a non-Support Dusk must be in the squad and deployed, and only Defender operators are allowed for the remaining units=使用至多2人（包含助战）的队伍3星通关主题曲1-6；必须编入非助战夕并上场，其他成员仅可编入重装干员
Clear Main Theme 1-7 with a 3-star rating; You must deploy your own Siege, and only Vanguard Operators are allowed for the remaining members=3星通关主题曲1-7；必须编入非助战推进之王并上场，其他成员仅可编入先锋干员
Clear Main Theme 1-8=通关主题曲1-8
Clear Main Theme 1-9 with a 3-star rating; You must deploy your own Manticore, and can only include 1 other Operator as a member=3星通关主题曲1-9；必须编入非助战狮蝎并上场，其他成员仅可编入1名干员
Clear Main Theme 10-10 with a 3-star rating under Standard Environment; You must deploy your own Hoederer, and have him defeat at least 6 enemies=3星通关主题曲10-10标准实战环境；必须编入非助战赫德雷并上场，且使用赫德雷歼灭至少6名敌人
Clear Main Theme 10-12 with a 3-star rating under Standard Environment; You must deploy your own Entelechia, and have her use Clinging Desire, Longing Spirit at least 3 times=3星通关主题曲10-12标准实战环境；必须编入非助战隐德来希并上场，且隐德来希至少使用3次灵与欲的惜别
Clear Main Theme 10-16 with a 3-star rating in Standard Environment; You must deploy your own Mudrock and cannot include any other Defender Operators as members=3星通关主题曲10-16标准实战环境；必须编入非助战泥岩并上场，其他成员不可编入重装干员
Clear Main Theme 10-2 with a 3-star rating under Standard Environment; You must deploy your own Philae, and use Curse of the River of Death at least 1 time=3星通关主题曲10-2标准实战环境；必须编入非助战菲莱并上场，且至少使用1次冥河诅咒
Clear Main Theme 11-11 with a 3-star rating under Standard Environment; You must deploy your own Shu, and allow no Operators to be defeated=3星通关主题曲11-11标准实战环境；必须编入非助战黍并上场，且所有干员不被击倒
Clear Main Theme 11-12 with a 3-star rating under Standard Environment; You must deploy your own Ebenholz, and have Ebenholz defeat at least 2 Londinium Mobile Defense Artilleries=3星通关主题曲11-12标准实战环境；必须编入非助战黑键并上场，且使用黑键歼灭至少2名伦蒂尼姆城防自行炮
Clear Main Theme 11-13 with a 3-star rating under Standard Environment; You must deploy your own Blaze, and cannot include any other Guard Operators as members=3星通关主题曲11-13标准实战环境；必须编入非助战煌并上场，且不编入其他近卫干员
Clear Main Theme 11-15 with a 3-star rating under Standard Environment; You must deploy your own Młynar, and use Unbrilliant Glory at least 2 times=3星通关主题曲11-15标准实战环境；必须编入非助战玛恩纳并上场，且使用2次未照耀的荣光
Clear Main Theme 11-16 with a 3-star rating under Standard Environment; You must deploy your own Swire the Elegant Wit and can only include 4 other Operators as members=3星通关主题曲11-16标准实战环境；必须编入非助战琳琅诗怀雅并上场，其他成员仅可编入4名干员
Clear Main Theme 11-18 with a 3-star rating under Standard Environment; You must deploy your own Kestrel, Kestrel must be the first deployed, and Kestrel cannot retreat or be defeated for the entire stage=3星通关主题曲11-18标准实战环境；必须编入非助战红隼，且第一位部署红隼、红隼全程不撤退或被击倒
Clear Main Theme 11-2 with a 3-star rating in Standard Environment; You must deploy your own Siege, Siege must be the first deployed, and Siege cannot retreat or be defeated for the entire stage=3星通关主题曲11-2标准实战环境；必须编入非助战推进之王，且第一位部署推进之王、推进之王全程不撤退或被击倒
Clear Main Theme 11-5 with a 3-star rating under Standard Environment; You must deploy your own Dagda, and have Dagda defeat at least 10 enemies=3星通关主题曲11-5标准实战环境；必须编入非助战达格达并上场，且使用达格达至少歼灭10个敌人
Clear Main Theme 11-5 with a 3-star rating under Standard Environment; You must deploy your own Indra, and can only include 6 other Operators as members=3星通关主题曲11-5标准作战环境；必须携带并部署非助战因陀罗，其他成员仅可编入6名干员
Clear Main Theme 11-6 with a 3-star rating under Standard Environment; You must deploy your own Ascalon, and have Ascalon defeat at least 30 enemies=3星通关主题曲11-6标准实战环境；必须编入非助战阿斯卡纶并上场，且使用阿斯卡纶至少歼灭30个敌人
Clear Main Theme 11-6 with a 3-star rating under Standard Environment; You must deploy your own Blaze, and can only include 7 other Operators as members=3星通关主题曲11-6标准实战环境；必须编入非助战煌并上场，其他成员仅可编入7名干员
Clear Main Theme 11-6 with a 3-star rating under Standard Environment; You must deploy your own La Pluma, and have La Pluma defeat at least 15 enemies=3星通关主题曲11-6标准实战环境；必须编入非助战羽毛笔并上场，且使用羽毛笔至少歼灭15个敌人
Clear Main Theme 11-6 with a 3-star rating under Standard Environment; You must deploy your own Lin, and cannot include any Defender Operators as members=3星通关主题曲11-6标准实战环境；必须编入非助战林并上场，且不编入重装干员
Clear Main Theme 11-6 with a 3-star rating under Standard Environment; You must deploy your own Logos, and can only include 4 other Operators in your squad=3星通关主题曲11-6标准实战环境；必须编入非助战逻各斯并上场，其他成员仅可编入4名干员
Clear Main Theme 11-6 with a 3-star rating under Standard Environment; You must deploy your own Reed the Flame Shadow, and have Reed the Flame Shadow defeat at least 40 enemies=3星通关主题曲11-6标准实战环境；必须编入非助战焰影苇草并上场，且使用焰影苇草至少歼灭40个敌人
Clear Main Theme 11-6 with a 3-star rating under Standard Environment; You must deploy your own Stainless, and have Stainless or Stainless's Support Devices defeat at least 15 Sarkaz Witherers=3星通关主题曲11-6标准实战环境；必须编入非助战白铁并上场，且使用白铁或白铁的支援装置歼灭至少15名萨卡兹枯朽战士
Clear Main Theme 11-7 with a 3-star rating under Standard Environment; You must deploy your own Catherine, and have her use Tempered by War at least 2 times=3星通关主题曲11-7标准实战环境；必须编入非助战凯瑟琳并上场，且凯瑟琳使用至少2次“战火淬炼”
Clear Main Theme 11-7 with a 3-star rating under Standard Environment; You must deploy your own Ceobe, and have Ceobe defeat the Rot Eater=3星通关主题曲11-7标准实战环境；必须编入非助战刻俄柏并上场，且使用刻俄柏歼灭食腐使徒
Clear Main Theme 11-7 with a 3-star rating under Standard Environment; You must deploy your own Click, and have Click defeat at least 1 Rot Eater=3星通关主题曲11-7标准实战环境；必须编入非助战卡达并上场，且使用卡达歼灭至少1名食腐使徒
Clear Main Theme 11-7 with a 3-star rating under Standard Environment; You must deploy your own Mudrock, and cannot include any other Defender Operators as members=3星通关主题曲11-7标准实战环境；必须编入非助战泥岩并上场，且不编入其他重装干员
Clear Main Theme 11-9 with a 3-star rating under Standard Environment; You must deploy your own Windflit, and only Caster, Defender, and Medic Operators are allowed for the remaining members=3星通关主题曲11-9标准实战环境；必须编入非助战掠风并上场，其他成员仅可编入术师、重装与医疗干员
Clear Main Theme 12-12 with a 3-star rating under Standard Environment; You must deploy your own Ines, and use Murky Night at least 3 times=3星通关主题曲12-12标准实战环境；必须编入非助战伊内丝并上场，且至少使用3次暗夜无明
Clear Main Theme 13-13 with a 3-star rating under Standard Environment; You must deploy your own Lemuen, and have her defeat at least 2 Sarkaz Boneguard Flayers=3星通关主题曲13-13标准实战环境；必须编入非助战蕾缪安并上场，且蕾缪安歼灭至少2个萨卡兹骸骨鞭笞者
Clear Main Theme 13-16 with a 3-star rating under Standard Environment; You must deploy your own Mutsumi Wakaba, and cannot include any other Specialist Operators as members=3星通关主题曲13-16标准实战环境；必须编入非助战若叶睦并上场，且不编入其他特种干员
Clear Main Theme 14-5 with a 3-star rating under Standard Environment; You must deploy your own Civilight Eterna, and only Melee Operators are allowed for the remaining members=3星通关主题曲14-5标准实战环境；必须编入非助战魔王并上场，其他成员仅可编入近战位干员
Clear Main Theme 14-5 with a 3-star rating under Standard Environment; You must deploy your own Sankta Miksaparato, and have him defeat at least 10 enemies=3星通关主题曲14-5标准实战环境；必须编入非助战信仰搅拌机并上场，且使用信仰搅拌机歼灭至少10名敌人
Clear Main Theme 14-7 with a 3-star rating under Standard Environment; You must deploy your own Nymph, and have Nymph deal at least 5000 Elemental damage=3星通关主题曲14-7标准实战环境；必须编入非助战妮芙并上场，且使用妮芙造成至少5000点元素伤害
Clear Main Theme 14-9 with a 3-star rating under Standard Environment; You must deploy your own Logos, and have Logos defeat at least 7 enemies=3星通关主题曲14-9标准实战环境；必须编入非助战逻各斯并上场，且使用逻各斯至少歼灭7个敌人
Clear Main Theme 2-1 with a 3-star rating; You must deploy your own Akkord, and have her defeat at least 3 enemies=3星通关主题曲2-1；必须编入非助战协律并上场，且使用协律歼灭至少3名敌人
Clear Main Theme 2-1 with a 3-star rating; You must deploy your own Schwarz, and only Sniper Operators are allowed for the remaining members=3星通关主题曲2-1；必须编入非助战黑并上场，其他成员仅可编入狙击干员
Clear Main Theme 2-1 with a 3-star rating; You must deploy your own Wind Chimes and use Longing for Home 3 times=3星通关主题曲2-1；必须编入非助战铎铃并上场，且使用3次乡心无改
Clear Main Theme 2-10 with a 3-star rating using a squad of at most 7 units (including Support Units); A non-Support Warfarin must be in the squad and deployed, and only Guard Operators are allowed for the remaining units=使用至多7人（包含助战）的队伍3星通关主题曲2-10；必须编入非助战华法琳并上场，其他成员仅可编入近卫干员
Clear Main Theme 2-10 with a 3-star rating; a non-Support Firewatch must be deployed during the operation, and Firewatch must defeat Skullshatterer=3星通关主题曲2-10；必须编入非助战守林人并上场，且使用守林人歼灭碎骨
Clear Main Theme 2-10 with a 3-star rating; You must deploy your own Amiya (Guard), and have Amiya defeat Skullshatterer=3星通关主题曲2-10；必须编入非助战近卫职业的阿米娅并上场，且使用阿米娅歼灭碎骨
Clear Main Theme 2-10 with a 3-star rating; You must deploy your own Cuora, and cannot include any other Defender Operators as members=3星通关主题曲2-10；必须编入非助战蛇屠箱并上场，且不编入其他重装干员
Clear Main Theme 2-10 with a 3-star rating; You must deploy your own GreyThroat, and have GreyThroat defeat Skullshatterer=3星通关主题曲2-10；必须编入非助战灰喉并上场，且使用灰喉歼灭碎骨
Clear Main Theme 2-10 with a 3-star rating; You must deploy your own Pozëmka, and have Pozëmka or a 'Typewriter' defeat Skullshatterer=3星通关主题曲2-10；必须编入非助战鸿雪并上场，且使用鸿雪或“打字机”歼灭碎骨
Clear Main Theme 2-10 with a 3-star rating; You must deploy your own Pudding, and have Pudding's skill Diffusion Current defeat at least 2 Heavy Defenders=3星通关主题曲2-10；必须编入非助战布丁并上场，且布丁使用技能扩散电流至少歼灭2个重装防御者
Clear Main Theme 2-2 with a 3-star rating; You must deploy your own Iris, and have Iris defeat at least 2 Heavy Defenders=3星通关主题曲2-2；必须编入非助战爱丽丝并上场，且使用爱丽丝歼灭至少2个重装防御者
Clear Main Theme 2-2 with a 3-star rating; You must deploy your own Magallan, and only Vanguard Operators are allowed for the remaining members=3星通关主题曲2-2；必须编入非助战麦哲伦并上场，其他成员仅可编入先锋干员
Clear Main Theme 2-2 with a 3-star rating; You must deploy your own Mousse, and cannot include any Caster Operators as members=3星通关主题曲2-2；必须编入非助战慕斯并上场，且队伍中不能有术师干员
Clear Main Theme 2-2 with a 3-star rating; You must deploy your own Passenger, and only Vanguard and Defender Operators are allowed for the remaining units=3星通关主题曲2-2；必须编入非助战异客并上场，其他成员仅可编入先锋和重装干员
Clear Main Theme 2-3 with a 3-star rating using a squad of at most 4 units (including Support Units); a non-Support Greyy must be in the squad and only Vanguard operators are allowed for the remaining units=使用至多4人（包含助战）的队伍3星通关主题曲2-3；必须编入非助战格雷伊并上场，其他成员仅可编入先锋干员
Clear Main Theme 2-3 with a 3-star rating; You must deploy your own Bena, and have Bena defeat at least 1 Heavy Defender=3星通关主题曲2-3；必须编入非助战贝娜并上场，且使用贝娜歼灭至少1个重装防御者
Clear Main Theme 2-3 with a 3-star rating; You must deploy your own Istina, and only 6 Operators are allowed for the remaining units=3星通关主题曲2-3；必须编入非助战真理并上场，其他成员仅可编入6名干员
Clear Main Theme 2-3 with a 3-star rating; You must deploy your own Pramanix, and can only include 6 other Operators as members=3星通关主题曲2-3；必须编入非助战初雪并上场，其他成员仅可编入6名干员
Clear Main Theme 2-3 with a 3-star rating; You must deploy your own Qanipalaat, and have Qanipalaat defeat at least 2 Heavy Defenders=3星通关主题曲2-3；必须编入非助战雪绒并上场，且使用雪绒歼灭至少2名重装防御者
Clear Main Theme 2-4 with a 3-star rating using a squad of at most 1 unit; only a non-Support Deepcolor may be in the squad=使用至多1人的队伍3星通关主题曲2-4；队伍中仅可编入非助战深海色
Clear Main Theme 2-4 with a 3-star rating; You must deploy your own Conviction, and the remaining units can consist only of Specialist operators=3星通关主题曲2-4；必须编入非助战断罪者并上场，其他成员仅可编入特种干员
Clear Main Theme 2-4 with a 3-star rating; You must deploy your own Laios and have him defeat at least 1 Senior Caster=3星通关主题曲2-4；必须编入非助战莱欧斯并上场，并使用莱欧斯至少击败1名高阶术师
Clear Main Theme 2-4 with a 3-star rating; You must deploy your own Meteorite and only Vanguard and Medic Operators are allowed for the remaining units=3星通关主题曲2-4；必须编入非助战陨星并上场，其他成员仅可编入先锋与医疗干员
Clear Main Theme 2-5 with a 3-star rating using a squad of at most 2 units (including Support Units); a non-Support Magallan must be deployed during the operation and only Vanguard operators are allowed for the remaining units=使用至多2人（包含助战）的队伍3星通关主题曲2-5；必须编入非助战麦哲伦并上场，其他成员仅可编入先锋干员
Clear Main Theme 2-5 with a 3-star rating; You must deploy your own Doc, and cannot include any Medic Operators as members=3星通关主题曲2-5；必须编入非助战医生并上场，且不编入医疗干员
Clear Main Theme 2-5 with a 3-star rating; You must deploy your own Fartooth, and have Fartooth defeat at least 2 Senior Casters=3星通关主题曲2-5；必须编入非助战远牙并上场，且使用远牙歼灭至少2名高阶术师
Clear Main Theme 2-5 with a 3-star rating; You must deploy your own Lunacub, and have Lunacub defeat at least 2 Senior Casters=3星通关主题曲2-5；必须编入非助战子月并上场，且使用子月歼灭至少2个高阶术师
Clear Main Theme 2-5 with a 3-star rating; you must deploy your own Whisperain, and cannot include any Medic Operators as members=3星通关主题曲2-5；且仅可编入非助战絮雨1名医疗干员并上场
Clear Main Theme 2-7 with a 3-star rating; You must deploy your own Angelina, and the remaining units can consist only of 4 Operators=3星通关主题曲2-7；必须编入非助战安洁莉娜并上场，其他成员仅可编入4名干员
Clear Main Theme 2-7 with a 3-star rating; You must deploy your own Cutter, and have Cutter defeat at least 2 Defender-4s with Crimson Crescent=3星通关主题曲2-7；必须编入非助战刻刀并上场，且刻刀使用技能绯红刺刀歼灭至少2个御4
Clear Main Theme 2-7 with a 3-star rating; You must deploy your own Heavyrain, and allow no Operators to be defeated=3星通关主题曲2-7；必须编入非助战暴雨并上场，且所有干员不被击倒
Clear Main Theme 2-7 with a 3-star rating; You must deploy your own Kafka, and have Kafka's skills defeat at least 10 enemies=3星通关主题曲2-7；必须编入非助战卡夫卡并上场，且使用卡夫卡技能至少歼灭10名敌人
Clear Main Theme 2-7 with a 3-star rating; You must deploy your own Meteor, and have Meteor defeat at least 2 Defender-4s=3星通关主题曲2-7；必须编入非助战流星并上场，且使用流星歼灭至少2个御4
Clear Main Theme 2-8=通关主题曲2-8
Clear Main Theme 2-8 with a 3-star rating; You must deploy your own Aak, and cannot include any Sniper Operators as members=3星通关主题曲2-8；必须编入非助战阿并上场，且不编入狙击干员
Clear Main Theme 2-8 with a 3-star rating; You must deploy your own Aciddrop, and have Aciddrop defeat at least 1 Metal Crab=3星通关主题曲2-8；必须编入非助战酸糖并上场，且使用酸糖歼灭至少1个磐蟹
Clear Main Theme 2-8 with a 3-star rating; You must deploy your own Arene, and cannot include any other Sniper Operators in your squad=3星通关主题曲2-8；必须编入非助战芳汀并上场，且不编入其他狙击干员
Clear Main Theme 2-8 with a 3-star rating; You must deploy your own Croissant, and use Magnetic Hammer 2 times=3星通关主题曲2-8；必须编入非助战可颂并上场，且使用2次磁暴锤
Clear Main Theme 2-8 with a 3-star rating; You must deploy your own Exusiai, and have her defeat at least 10 enemies=3星通关主题曲2-8；必须编入非助战能天使并上场，且使用能天使至少歼灭10个敌人
Clear Main Theme 2-8 with a 3-star rating; You must deploy your own Shaw, and cause at least 2 Metal Crabs to fall in a pit=3星通关主题曲2-8；必须编入非助战阿消，且本场战斗至少使2个磐蟹坠落地穴
Clear Main Theme 2-9 with a 3-star rating using a squad of at most 3 units (including Support Units); a non-Support Mayer must be deployed during the operation and only Sniper operators are allowed for the remaining units=使用至多3人（包含助战）的队伍3星通关主题曲2-9；必须编入非助战梅尔并上场，其他成员仅可编入狙击干员
Clear Main Theme 2-9 with a 3-star rating; You must deploy your own Archetto, and cannot include any other Sniper Operators as members=3星通关主题曲2-9；必须编入非助战空弦并上场，且不编入其他狙击干员
Clear Main Theme 3-1 with a 3-star rating using a squad of at most 2 units (including Support Units); a non-Support Scene must be deployed during the operation and only Sniper operators are allowed for the remaining units=使用至多2人（包含助战）的队伍3星通关主题曲3-1；必须编入非助战稀音并上场，其他成员仅可编入狙击干员
Clear Main Theme 3-1 with a 3-star rating; You must deploy your own Blacknight, and use Peaceful Slumber at least 3 times=3星通关主题曲3-1；必须编入非助战夜半并上场，且至少使用3次安眠
Clear Main Theme 3-1 with a 3-star rating; You must deploy your own Dur-nar, and use Shielded Counterattack at least 2 times=3星通关主题曲3-1；必须编入非助战坚雷并上场，且至少使用2次起盾回击
Clear Main Theme 3-1 with a 3-star rating; You must deploy your own Fuze, and have Fuze defeat at least 30 enemies=3星通关主题曲3-1；必须编入非助战导火索并上场，且使用导火索至少歼灭30个敌人
Clear Main Theme 3-1 with a 3-star rating; You must deploy your own Hoshiguma, and can only include 4 other Operators as members=3星通关主题曲3-1；必须编入非助战星熊并上场，其他成员仅可编入4名干员
Clear Main Theme 3-1 with a 3-star rating; You must deploy your own Kazemaru, and have Kazemaru defeat at least 30 enemies=3星通关主题曲3-1；必须编入非助战风丸并上场，且使用风丸歼灭至少30名敌人
Clear Main Theme 3-1 with a 3-star rating; You must deploy your own Kirara, and have Kirara defeat at least 20 enemies=3星通关主题曲3-1；必须编入非助战绮良并上场，且使用绮良歼灭20个敌人
Clear Main Theme 3-1 with a 3-star rating; You must deploy your own Lee, and the remaining units can only consist of Sniper, Vanguard, and Medic operators=3星通关主题曲3-1；必须编入非助战老鲤并上场，其他成员仅可编入狙击、先锋与医疗干员
Clear Main Theme 3-1 with a 3-star rating; You must deploy your own Lutonada, and cannot include any other Defender Operators in your squad=3星通关主题曲3-1；必须编入非助战露托并上场，且不编入其他重装干员
Clear Main Theme 3-1 with a 3-star rating; You must deploy your own Mitm and use Power Under Pressure at least 3 times=3星通关主题曲3-1；必须编入非助战渡桥并上场，且至少使用3次承压功率
Clear Main Theme 3-1 with a 3-star rating; You must deploy your own Vermeil, and only Vanguard Operators are allowed for the remaining members=3星通关主题曲3-1；必须编入非助战红云并上场，其他成员仅可编入先锋干员
Clear Main Theme 3-2 with a 3-star rating; a non-Support Andreana must be deployed during the operation, and Andreana must defeat at least 15 enemies=3星通关主题曲3-2；必须编入非助战安哲拉并上场，且使用安哲拉至少歼灭15名敌人
Clear Main Theme 3-2 with a 3-star rating; You must deploy your own Xingzhu, and allow no Operators to be defeated=3星通关主题曲3-2；必须编入非助战行箸并上场，且所有干员不能被击倒
Clear Main Theme 3-3 with a 3-star rating; You must deploy your own Rope, and cause Crownslayer to fall into a pit=3星通关主题曲3-3；必须编入非助战暗索，且使弑君者坠落地穴
Clear Main Theme 3-3 with a 3-star rating; You must deploy your own Vigna, and have Vigna defeat 8 enemies=3星通关主题曲3-3；必须编入非助战红豆并上场，且使用红豆歼灭8个敌人
Clear Main Theme 3-4=通关主题曲3-4
Clear Main Theme 3-4 with a 3-star rating; You must deploy your own Absinthe, and cannot include any other Caster Operators as members=3星通关主题曲3-4；必须编入非助战苦艾并上场，且不编入其他术师干员
Clear Main Theme 3-4 with a 3-star rating; You must deploy your own Blitz, and have Blitz defeat at least 2 Butchers=3星通关主题曲3-4；必须编入非助战闪击并上场，且使用闪击歼灭至少2名屠夫
Clear Main Theme 3-4 with a 3-star rating; You must deploy your own Blue Poison, and only Guard Operators are allowed for the remaining members=3星通关主题曲3-4；必须编入非助战蓝毒并上场，其他成员仅可编入近卫干员
Clear Main Theme 3-4 with a 3-star rating; You must deploy your own Insider, and cannot include any other Sniper Operators as members=3星通关主题曲3-4；必须编入非助战隐现并上场，且不编入其他狙击干员
Clear Main Theme 3-4 with a 3-star rating; You must deploy your own Ling, while not deploying more than 4 other operators=3星通关主题曲3-4；必须编入非助战令并上场，且整场战斗仅部署过令与至多4位其他干员
Clear Main Theme 3-4 with a 3-star rating; You must deploy your own Muelsyse, and can only include 4 other Operators in your squad=3星通关主题曲3-4；必须编入非助战缪尔赛思并上场，其他成员仅可编入4名干员
Clear Main Theme 3-4 with a 3-star rating; you must deploy your own Perfumer, and cannot include any Medic Operators as members=3星通关主题曲3-4；且仅可编入非助战调香师1名医疗干员并上场
Clear Main Theme 3-5 with a 3-star rating; You must deploy your own Leonhardt, and have Leonhardt defeat at least 10 enemies with Deconstruct and Detonate=3星通关主题曲3-5；必须编入非助战莱恩哈特并上场，且莱恩哈特使用技能解构与爆破歼灭至少10名敌人
Clear Main Theme 3-5 with a 3-star rating; You must deploy your own Paprika, and use Camaraderie at least 2 times=3星通关主题曲3-5；必须编入非助战明椒并上场，且至少使用2次同伴意识
Clear Main Theme 3-5 with a 3-star rating; You must deploy your own Ripresa, and have her defeat at least 3 enemies=3星通关主题曲3-5；必须编入非助战复奏并上场，且使用复奏歼灭至少3名敌人
Clear Main Theme 3-5 with a 3-star rating; You must deploy your own Surfer, and use Quick Learner at least 2 times=3星通关主题曲3-5；必须编入非助战寻澜并上场，且至少使用2次洞悉
Clear Main Theme 3-6 with a 3-star rating using a squad of at most 2 units (including Support Units); a non-Support Pallas must be deployed during the operation and only Medic operators are allowed for the remaining units=使用至多2人（包含助战）的队伍3星通关主题曲3-6；必须编入非助战帕拉斯并上场，其他成员仅可编入医疗干员
Clear Main Theme 3-6 with a 3-star rating; a non-Support Nightingale must be deployed during the operation, and Nightingale must use Arts Shield 10 times=3星通关主题曲3-6；必须编入非助战夜莺并上场，且使用10次法术护盾
Clear Main Theme 3-6 with a 3-star rating; You must deploy your own Ebenholz, and have Ebenholz defeat the Veteran Butcher=3星通关主题曲3-6；必须编入非助战黑键并上场，且使用黑键歼灭屠宰老手
Clear Main Theme 3-6 with a 3-star rating; you must deploy your own Matterhorn, and cannot include any Defender Operators as members=3星通关主题曲3-6；且仅可编入非助战角峰1名重装干员并上场
Clear Main Theme 3-6 with a 3-star rating; You must deploy your own Phantom, and have Phantom defeat at least 6 Invisible Casters=3星通关主题曲3-6；必须编入非助战傀影并上场，且使用傀影至少歼灭6个隐形术师
Clear Main Theme 3-6 with a 3-star rating; You must deploy your own Pinecone and use Electrical Overcharge at least 3 times=3星通关主题曲3-6；必须编入非助战松果并上场，且至少使用3次电能过载
Clear Main Theme 3-7 with a 3-star rating; You must deploy your own Bibeak, and have Bibeak defeat at least 1 Heavy Defender Leader=3星通关主题曲3-7；必须编入非助战柏喙并上场，且使用柏喙歼灭至少1个重装防御组长
Clear Main Theme 3-7 with a 3-star rating; you must deploy your own Bison, and cannot include any Defender Operators as members=3星通关主题曲3-7；且仅可编入非助战拜松1名重装干员并上场
Clear Main Theme 3-7 with a 3-star rating; You must deploy your own Ebenholz, and have Ebenholz defeat at least 1 Heavy Defender Leader=3星通关主题曲3-7；必须编入非助战黑键并上场，且使用黑键歼灭至少1个重装防御组长
Clear Main Theme 3-7 with a 3-star rating; You must deploy your own Iana, and use Omniscient Tactics at least 2 times=3星通关主题曲3-7；必须编入非助战双月并上场，且至少使用2次全知者的战术
Clear Main Theme 3-7 with a 3-star rating; You must deploy your own Kirin R Yato, and have Kirin R Yato defeat at least 2 Mortar Gunners=3星通关主题曲3-7；必须编入非助战麒麟R夜刀并上场，且使用麒麟R夜刀歼灭至少2名炮手
Clear Main Theme 3-7 with a 3-star rating; You must deploy your own Mr. Nothing, and have Mr. Nothing defeat at least 2 Mortar Gunners=3星通关主题曲3-7；必须编入非助战乌有并上场，且使用乌有歼灭至少2个炮手
Clear Main Theme 3-7 with a 3-star rating; you must deploy your own Purestream, and cannot include any Medic Operators as members=3星通关主题曲3-7；且仅可编入非助战清流1名医疗干员并上场
Clear Main Theme 3-7 with a 3-star rating; You must deploy your own Shalem, and have him defeat at least 5 enemies=3星通关主题曲3-7；必须编入非助战暮落并上场，且使用暮落歼灭至少5名敌人
Clear Main Theme 3-8 with a 3-star rating; You must deploy your own Akafuyu, and have Akafuyu defeat Skullshatterer=3星通关主题曲3-8；必须编入非助战赤冬并上场，且使用赤冬歼灭碎骨
Clear Main Theme 3-8 with a 3-star rating; You must deploy your own Amiya (Medic), and cannot include any other Medic Operators as members=3星通关主题曲3-8；必须编入非助战医疗职业的阿米娅并上场，且不编入其他医疗干员
Clear Main Theme 3-8 with a 3-star rating; You must deploy your own Aurora, and have Aurora defeat Skullshatterer=3星通关主题曲3-8；必须编入非助战极光并上场，且使用极光歼灭碎骨
Clear Main Theme 3-8 with a 3-star rating; You must deploy your own Core Caster-form Amiya, and have Core Caster-form Amiya defeat Skullshatterer=3星通关主题曲3-8；必须编入非助战中坚术师状态的阿米娅并上场，且使用中坚术师状态的阿米娅歼灭碎骨
Clear Main Theme 3-8 with a 3-star rating; You must deploy your own Jessica the Liberated, and have Jessica the Liberated defeat Skullshatterer=3星通关主题曲3-8；必须编入非助战涤火杰西卡并上场，且使用涤火杰西卡歼灭碎骨
Clear Main Theme 3-8 with a 3-star rating; You must deploy your own Kroos the Keen Glint, and have Kroos the Keen Glint defeat Skullshatterer=3星通关主题曲3-8；必须编入非助战寒芒克洛丝并上场，且使用寒芒克洛丝歼灭碎骨
Clear Main Theme 3-8 with a 3-star rating; You must deploy your own Pepe, and have her defeat Skullshatterer=3星通关主题曲3-8；必须编入非助战佩佩并上场，且使用佩佩歼灭碎骨
Clear Main Theme 3-8 with a 3-star rating; You must deploy your own Rathalos S Noir Corne, and have Rathalos S Noir Corne defeat Skullshatterer=3星通关主题曲3-8；必须编入非助战火龙S黑角并上场，且使用火龙S黑角歼灭碎骨
Clear Main Theme 3-8 with a 3-star rating; You must deploy your own Roberta, and allow no Operators to be defeated=3星通关主题曲3-8；必须编入非助战罗比菈塔并上场，且所有干员不被击倒
Clear Main Theme 3-8 with a 3-star rating; You must deploy your own Surtr, and have her defeat Skullshatterer=3星通关主题曲3-8；必须编入非助战史尔特尔并上场，且使用史尔特尔歼灭碎骨
Clear Main Theme 3-8 with a 3-star rating; You must deploy your own Vigil, and have Vigil defeat Skullshatterer=3星通关主题曲3-8；必须编入非助战伺夜并上场，且使用伺夜歼灭碎骨
Clear Main Theme 4-1 with a 3-star rating; a non-Support Breeze must be deployed during the operation, and only 7 Operators are allowed for the remaining units=3星通关主题曲4-1；必须编入非助战微风并上场，其他成员仅可编入7名干员
Clear Main Theme 4-1 with a 3-star rating; You must deploy your own Rosmontis, and have Rosmontis defeat at least 10 enemies=3星通关主题曲4-1，必须编入非助战迷迭香并上场，且使用迷迭香至少歼灭10名敌人
Clear Main Theme 4-10 with a 3-star rating; You must deploy your own Exusiai, and have Exusiai defeat FrostNova=3星通关主题曲4-10；必须编入非助战能天使并上场，且使用能天使歼灭霜星
Clear Main Theme 4-2 with a 3-star rating; You must deploy your own Caper, and have her defeat at least 8 enemies=3星通关主题曲4-2；必须编入非助战跃跃并上场，且使用跃跃歼灭至少8名敌人
Clear Main Theme 4-2 with a 3-star rating; You must deploy your own Fang the Fire-Sharpened, and cannot include any other Vanguard Operators in your squad=3星通关主题曲4-2；必须编入非助战历阵锐枪芬并上场，且不编入其他先锋干员
Clear Main Theme 4-2 with a 3-star rating; You must deploy your own Frostleaf, and cannot include any other Guard Operators in your squad=3星通关主题曲4-2；必须编入非助战霜叶并上场，且不编入其他近卫干员
Clear Main Theme 4-2 with a 3-star rating; You must deploy your own Gummy, and cannot include any other Defender Operators as members=3星通关主题曲4-2；必须编入非助战古米并上场，且不编入其他重装干员
Clear Main Theme 4-3 with a 3-star rating; You must deploy your own Astgenne, and only Defender Operators are allowed for the remaining members=3星通关主题曲4-3；必须编入非助战星源并上场，其他成员仅可编入重装干员
Clear Main Theme 4-3 with a 3-star rating; You must deploy your own Chilchuck and cannot include any other Vanguard Operators as members=3星通关主题曲4-3；必须编入非助战齐尔查克并上场，其他成员不可编入先锋干员
Clear Main Theme 4-3 with a 3-star rating; You must deploy your own Dusk, and only Vanguard Operators are allowed for the remaining members=3星通关主题曲4-3；必须编入非助战夕并上场，其他成员仅可编入先锋干员
Clear Main Theme 4-3 with a 3-star rating; You must deploy your own Ho'olheyak, and have Ho'olheyak defeat at least 10 enemies=3星通关主题曲4-3；必须编入非助战霍尔海雅并上场，且使用霍尔海雅至少歼灭10个敌人
Clear Main Theme 4-3 with a 3-star rating; You must deploy your own Leto, and cannot include any other Guard Operators in your squad=3星通关主题曲4-3；必须编入非助战烈夏并上场，且不编入其他近卫干员
Clear Main Theme 4-3 with a 3-star rating; You must deploy your own Mizuki, and have Mizuki defeat at least 2 Sarkaz Crossbowmen=3星通关主题曲4-3；必须编入非助战水月并上场，且使用水月歼灭至少2名萨卡兹狙击手
Clear Main Theme 4-3 with a 3-star rating; You must deploy your own Pallas, and only Defender Operators are allowed for the remaining members=3星通关主题曲4-3；必须编入非助战帕拉斯并上场，其他成员仅可编入重装干员
Clear Main Theme 4-3 with a 3-star rating; You must deploy your own Perfumer the Distilled, and allow no Operators to be defeated=3星通关主题曲4-3；必须编入非助战撷英调香师并上场，且所有干员不被击倒
Clear Main Theme 4-3 with a 3-star rating; You must deploy your own Tin Man, and cannot include any other Medic Operators as members=3星通关主题曲4-3，必须编入非助战锡人并上场，且队伍中不能有其他医疗干员
Clear Main Theme 4-4=通关主题曲4-4
Clear Main Theme 4-4 with a 3-star rating; You must deploy your own Angelina, and the remaining units can consist only of 2 Specialist Operators=3星通关主题曲4-4；必须编入非助战安洁莉娜并上场，其他成员仅可编入2名特种干员
Clear Main Theme 4-4 with a 3-star rating; You must deploy your own Crownslayer, and cannot include any other Specialist Operators as members=3星通关主题曲4-4；必须编入非助战弑君者并上场，且不编入其他特种干员
Clear Main Theme 4-4 with a 3-star rating; You must deploy your own Frost, and have Frost defeat Crownslayer=3星通关主题曲4-4；必须编入非助战霜华并上场，且使用霜华歼灭弑君者
Clear Main Theme 4-4 with a 3-star rating; You must deploy your own May, and cannot include any other Sniper Operators as members=3星通关主题曲4-4；必须编入非助战梅并上场，且不编入其他狙击干员
Clear Main Theme 4-5 with a 3-star rating; You must deploy your own Bagpipe, and have Bagpipe defeat at least 4 Arts Guards=3星通关主题曲4-5；必须编入非助战风笛并上场，且使用风笛歼灭至少4个法术近卫
Clear Main Theme 4-5 with a 3-star rating; You must deploy your own Dorothy, and can only include 3 other Operators as members=3星通关主题曲4-5；必须编入非助战多萝西并上场，其他成员仅可编入3名干员
Clear Main Theme 4-5 with a 3-star rating; You must deploy your own Mizuki, and have Mizuki defeat at least 10 enemies=3星通关主题曲4-5；必须编入非助战水月并上场，且使用水月歼灭10个敌人
Clear Main Theme 4-5 with a 3-star rating; You must deploy your own Morgan, and have Morgan defeat at least 10 enemies=3星通关主题曲4-5，必须编入非助战摩根并上场，且使用摩根至少歼灭10名敌人
Clear Main Theme 4-5 with a 3-star rating; You must deploy your own Savage, and can only include 4 other Operators as members=3星通关主题曲4-5；必须编入非助战暴行并上场，其他成员仅可编入4名干员
Clear Main Theme 4-6 with a 3-star rating; You must deploy your own Brigid, and use Bring to Heel at least 2 times=3星通关主题曲4-6；必须编入非助战水灯心并上场，且至少使用2次可驯服的
Clear Main Theme 4-6 with a 3-star rating; You must deploy your own Bubble, and have Bubble defeat at least 8 enemies=3星通关主题曲4-6；必须编入非助战泡泡并上场，且使用泡泡歼灭8个敌人
Clear Main Theme 4-6 with a 3-star rating; You must deploy your own Carnelian, and can only include 6 other Operators as members=3星通关主题曲4-6；必须编入非助战卡涅利安并上场，其他成员仅可编入6名干员
Clear Main Theme 4-6 with a 3-star rating; You must deploy your own Liskarm, and cannot include any other Defender Operators as members=3星通关主题曲4-6；必须编入非助战雷蛇并上场，且不编入其他重装干员
Clear Main Theme 4-6 with a 3-star rating; You must deploy your own Podenco, and have Podenco defeat at least 2 Infused Originium Slugs=3星通关主题曲4-6；必须编入非助战波登可并上场，且使用波登可歼灭至少2个高能源石虫
Clear Main Theme 4-6 with a 3-star rating; You must deploy your own Rose Salt, and use Super-Fine Slow-Release Meds! at least 1 time=3星通关主题曲4-6；必须编入非助战瑰盐并上场，且至少使用1次绝妙的长效药呀
Clear Main Theme 4-6 with a 3-star rating; You must deploy your own Saria, and cannot include any Medic Operators as members=3星通关主题曲4-6；必须编入非助战塞雷娅并上场，且不编入医疗干员
Clear Main Theme 4-6 with a 3-star rating; You must deploy your own Snowsant, and use Telescoping Electric Net at least 2 times=3星通关主题曲4-6；必须编入非助战雪雉并上场，且至少使用2次伸缩式电捕网
Clear Main Theme 4-6 with a 3-star rating; You must deploy your own Toddifons, and can only include 6 other Operators as members=3星通关主题曲4-6；必须编入非助战熔泉并上场，其他成员仅可编入6名干员
Clear Main Theme 4-6 with a 3-star rating; You must deploy your own Tuye, and can only include 6 other Operators as members=3星通关主题曲4-6；必须编入非助战图耶并上场，其他成员仅可编入6名干员
Clear Main Theme 4-7 with a 3-star rating; a non-Support Ambriel must be deployed during the operation, and Ambriel must defeat at least 6 Infused Originium Slugs=3星通关主题曲4-7；必须编入非助战安比尔并上场，且使用安比尔至少歼灭6只高能源石虫
Clear Main Theme 4-7 with a 3-star rating; You must deploy your own Goldenglow, and can only include 5 other Operators as members=3星通关主题曲4-7；必须编入非助战澄闪并上场，其他成员仅可编入5名干员
Clear Main Theme 4-7 with a 3-star rating; You must deploy your own Lappland, and have Lappland defeat at least 10 Infused Originium Slugs.=3星通关主题曲4-7；必须编入非助战拉普兰德并上场，并使用拉普兰德至少击败10名高能源石虫
Clear Main Theme 4-7 with a 3-star rating; You must deploy your own Proviso, and have Proviso defeat at least 3 Infused Originium Slugs.=3星通关主题曲4-7；必须编入非助战但书并上场，且使用但书至少歼灭3只高能源石虫
Clear Main Theme 4-7 with a 3-star rating; you must deploy your own Sussurro, and cannot include any Medic Operators as members=3星通关主题曲4-7；且仅可编入非助战苏苏洛1名医疗干员并上场
Clear Main Theme 4-7 with a 3-star rating; You must deploy your own Waai Fu, and only 6 other Operators are allowed for the remaining units=3星通关主题曲4-7；必须编入非助战槐琥并上场，其他成员仅可编入6名干员
Clear Main Theme 4-8 with a 3-star rating; You must deploy your own Aak, and have him defeat at least 6 enemies=3星通关主题曲4-8；必须编入非助战阿并上场，且使用阿歼灭至少6名敌人
Clear Main Theme 4-8 with a 3-star rating; You must deploy your own Bobbing, and have him use 'You Shall Not Pass' at least 2 times=3星通关主题曲4-8；必须编入非助战波卜并上场，且波卜使用至少2次“此路不通”
Clear Main Theme 4-8 with a 3-star rating; You must deploy your own Crownslayer, and use Smokescreen Execution 2 times=3星通关主题曲4-8；必须编入非助战弑君者并上场，且使用2次烽烟行刑场
Clear Main Theme 4-8 with a 3-star rating; You must deploy your own Gravel, and allow no Operators to be defeated=3星通关主题曲4-8；必须编入非助战砾并上场，且所有干员不被击倒
Clear Main Theme 4-8 with a 3-star rating; You must deploy your own Necrass, and only Supporter Operators are allowed for the remaining members=3星通关主题曲4-8，必须编入非助战死芒并上场，其他成员仅可编入辅助干员
Clear Main Theme 4-8 with a 3-star rating; you must deploy your own Silence, and cannot include any Medic Operators as members=3星通关主题曲4-8；且仅可编入非助战赫默1名医疗干员并上场
Clear Main Theme 4-8 with a 3-star rating; You must deploy your own Typhon, and cannot include any other Sniper Operators as members=3星通关主题曲4-8；必须编入非助战提丰并上场，且不编入其他狙击干员
Clear Main Theme 4-9 with a 3-star rating; a non-Support Ptilopsis must be deployed during the operation, and any other Medic Operators or Defender Operators are not allowed for the remaining units=3星通关主题曲4-9；必须编入非助战白面鸮并上场，且不编入其他医疗和重装干员
Clear Main Theme 5-10 with a 3-star rating; You must deploy your own Ascalon, and cannot include any other Specialist operators as members=3星通关主题曲5-10，必须编入非助战阿斯卡纶并上场，其他成员不可编入特种干员
Clear Main Theme 5-10 with a 3-star rating; You must deploy your own Ch'en the Dawnstreak, and have her defeat at least 3 enemies=3星通关主题曲5-10；必须编入非助战赤刃明霄陈并上场，且使用赤刃明霄陈歼灭至少3名敌人
Clear Main Theme 5-10 with a 3-star rating; You must deploy your own Hellagur, and have Hellagur defeat Mephisto=3星通关主题曲5-10；必须编入非助战赫拉格并上场，且使用赫拉格歼灭梅菲斯特
Clear Main Theme 5-10 with a 3-star rating; You must deploy your own Kal'tsit and have Mon3tr defeat Mephisto=3星通关主题曲5-10；必须编入非助战凯尔希并上场，且使用Mon3tr歼灭梅菲斯特
Clear Main Theme 5-10 with a 3-star rating; You must deploy your own Kal'tsit, and use Command: Meltdown 4 times=3星通关主题曲5-10；必须编入非助战凯尔希并上场，且使用4次指令：熔毁
Clear Main Theme 5-10 with a 3-star rating; You must deploy your own Marcille and have her defeat at least 10 enemies=3星通关主题曲5-10；必须编入非助战玛露西尔并上场，且使用玛露西尔至少歼灭10名敌人
Clear Main Theme 5-10 with a 3-star rating; You must deploy your own Passenger, and have Passenger defeat at least 2 Defense Crushers=3星通关主题曲5-10；必须编入非助战异客并上场，且使用异客歼灭至少2个粉碎攻坚手
Clear Main Theme 5-2 with a 3-star rating; You must deploy your own Folinic, and have Folinic defeat at least 8 enemies=3星通关主题曲5-2；必须编入非助战亚叶并上场，且使用亚叶至少歼灭8名敌人
Clear Main Theme 5-2 with a 3-star rating; You must deploy your own Swire the Elegant Wit, and have Swire the Elegant Wit defeat at least 15 enemies=3星通关主题曲5-2；必须编入非助战琳琅诗怀雅并上场，且使用琳琅诗怀雅至少歼灭15个敌人
Clear Main Theme 5-3 with a 3-star rating; You must deploy your own April, and have April defeat at least 2 Spec Ops Caster Leaders=3星通关主题曲5-3；必须编入非助战四月并上场，且使用四月歼灭至少2个特战术师组长
Clear Main Theme 5-3 with a 3-star rating; You must deploy your own Cantabile, and have Cantabile defeat at least 3 Spec Ops Casters or Spec Ops Caster Leaders=3星通关主题曲5-3；必须编入非助战晓歌并上场，且使用晓歌歼灭至少3个特战术师或特战术师组长
Clear Main Theme 5-3 with a 3-star rating; You must deploy your own Saileach and use Glorious Banner at least 3 times=3星通关主题曲5-3；必须编入非助战琴柳并上场，且至少使用3次光辉旗帜
Clear Main Theme 5-6 with a 3-star rating; You must deploy your own Gnosis, and have him defeat at least 5 Arts Master A1s=3星通关主题曲5-6；必须编入非助战灵知并上场，且使用灵知击败至少5个法术大师A1
Clear Main Theme 5-7 with a 3-star rating; You must deploy your own Glaucus, and have Glaucus defeat at least 2 Arts Master A1s=3星通关主题曲5-7；必须编入非助战格劳克斯并上场，且使用格劳克斯歼灭至少2个法术大师A1
Clear Main Theme 5-7 with a 3-star rating; You must deploy your own Nowell, and cannot include any other Medic Operators as members=3星通关主题曲5-7；必须编入非助战诺威尔并上场，且队伍中不能有其他医疗干员
Clear Main Theme 5-7 with a 3-star rating; You must deploy your own Platinum, and have Platinum defeat at least 2 Frosts=3星通关主题曲5-7；必须编入非助战白金并上场，且使用白金歼灭至少2个寒霜
Clear Main Theme 5-8 with a 3-star rating; You must deploy your own Ayerscarpe, and have Ayerscarpe unleash Activate Phase Blades at least 2 times=3星通关主题曲5-8；必须编入非助战断崖并上场，且使用断崖使用至少2次浮游刃启动
Clear Main Theme 5-8 with a 3-star rating; You must deploy your own Ch'en, and have Ch'en defeat at least 16 enemies=3星通关主题曲5-8；必须编入非助战陈并上场，且使用陈至少歼灭16名敌人
Clear Main Theme 5-8 with a 3-star rating; You must deploy your own Figurino, and inflict Bind at least 12 times on enemies=3星通关主题曲5-8；必须编入非助战裁度并上场，且至少束缚12次敌人
Clear Main Theme 5-8 with a 3-star rating; you must deploy your own Shining, and cannot include any Medic Operators as members=3星通关主题曲5-8；且仅可编入非助战闪灵1名医疗干员并上场
Clear Main Theme 5-9 with a 3-star rating; You must deploy your own Ch'en, and can only include 7 other Operators as members=3星通关主题曲5-9；必须携带并部署非助战陈，其他成员仅可编入7名干员
Clear Main Theme 5-9 with a 3-star rating; You must deploy your own Nasti, and use Roosting Grounds at least 2 times=3星通关主题曲5-9；必须编入非助战娜斯提并上场，且至少使用2次栖脚地
Clear Main Theme 6-1 with a 3-star rating; You must deploy your own Diamante, and have Diamante defeat at least 10 enemies=3星通关主题曲6-1，必须编入非助战折光并上场，且使用折光歼灭至少10名敌人
Clear Main Theme 6-10 with a 3-star rating; You must deploy your own Blaze the Igniting Spark, and use Pyre of Perdition at least 2 times=3星通关主题曲6-10；必须编入非助战烛煌并上场，且至少使用2次“众恶的焚场”
Clear Main Theme 6-11 with a 3-star rating; you must deploy your own Myrrh, and cannot include any Medic Operators as members=3星通关主题曲6-11；且仅可编入非助战末药1名医疗干员并上场
Clear Main Theme 6-11 with a 3-star rating; You must deploy your own Warmy, and can only include 7 other Operators as members=3星通关主题曲6-11；必须编入非助战温米并上场，其他成员仅可编入7名干员
Clear Main Theme 6-12 with a 3-star rating; You must deploy your own Muelsyse, and use Ecological Interaction 2 times=3星通关主题曲6-12；必须编入非助战缪尔赛思并上场，且使用2次生态耦合
Clear Main Theme 6-2 with a 3-star rating; You must deploy your own Asbestos, and use Thermal Power Mode at least 2 times=3星通关主题曲6-2；必须编入非助战石棉并上场，且至少使用2次火电模式
Clear Main Theme 6-2 with a 3-star rating; You must deploy your own Bellone, and have him defeat at least 4 enemies=3星通关主题曲6-2；必须编入非助战贝洛内并上场，且使用贝洛内至少歼灭4名敌人
Clear Main Theme 6-3 with a 3-star rating; You must deploy your own Myrtle, and cannot include any other Vanguard Operators as members=3星通关主题曲6-3；必须编入非助战桃金娘并上场，且不编入其他先锋干员
Clear Main Theme 6-3 with a 3-star rating; You must deploy your own Silence the Paradigmatic, and allow no Operators to be defeated=3星通关主题曲6-3；必须编入非助战淬羽赫默并上场，且所有干员不被击倒
Clear Main Theme 6-4 with a 3-star rating; You must deploy your own Hoshiguma, and cannot include any other Defender Operators as members=3星通关主题曲6-4；必须编入非助战星熊并上场，其他成员不可编入重装干员
Clear Main Theme 6-5 with a 3-star rating; You must deploy your own Harmonie, and have Harmonie defeat at least 2 Possessed Heavy Defenders=3星通关主题曲6-5；必须编入非助战和弦并上场，且使用和弦歼灭至少2个宿主重装士兵
Clear Main Theme 6-5 with a 3-star rating; You must deploy your own Lin, and unleash Riving Lighttails at least 3 times=3星通关主题曲6-5；必须携带且部署非助战林，且至少释放3次流光乍裂
Clear Main Theme 6-5 with a 3-star rating; You must deploy your own Shamare, and cannot include any other Supporter Operators as members=3星通关主题曲6-5；必须编入非助战巫恋并上场，且不编入其他辅助干员
Clear Main Theme 6-8 with a 3-star rating; You must deploy your own Aosta and have him defeat at least 10 enemies=3星通关主题曲6-8；必须编入非助战奥斯塔并上场，且使用奥斯塔至少歼灭10个敌人
Clear Main Theme 6-9 with a 3-star rating; you must deploy your own Lumen, and cannot include any Medic Operators as members=3星通关主题曲6-9；且仅可编入非助战流明1名医疗干员并上场
Clear Main Theme 7-10 with a 3-star rating; You must deploy your own Hellagur, and can only include 3 other Operators as members=3星通关主题曲7-10；必须编入非助战赫拉格并上场，其他成员仅可编入3名干员
Clear Main Theme 7-11 with a 3-star rating; You must deploy your own Lessing, and have Lessing defeat at least 2 Mercenary Sarkaz Fighters=3星通关主题曲7-11；必须编入非助战止颂并上场，且使用止颂歼灭至少2名雇佣军萨卡兹战士
Clear Main Theme 7-11 with a 3-star rating; You must deploy your own Tequila, and use Esoteric Bladework 2 times=3星通关主题曲7-11；必须编入非助战龙舌兰并上场，且使用2次剑走偏锋
Clear Main Theme 7-13 with a 3-star rating; You must deploy your own Valarqvin, and have her trigger at least 1 Necrosis Burst=3星通关主题曲7-13；必须编入非助战凛视并上场，且凛视造成至少1次凋亡爆发
Clear Main Theme 7-14 with a 3-star rating; You must deploy your own Alanna, and use 'Million-Pound Jack' at least 2 times=3星通关主题曲7-14；必须编入非助战阿兰娜并上场，且至少使用2次“万斤顶”
Clear Main Theme 7-14 with a 3-star rating; You must deploy your own Executor the Ex Foedere, and have Executor the Ex Foedere defeat at least 2 Guerrilla Shieldguards=3星通关主题曲7-14；必须编入非助战圣约送葬人并上场，且使用圣约送葬人歼灭至少2名游击队盾卫
Clear Main Theme 7-14 with a 3-star rating; You must deploy your own Haruka, and allow no Operators to be defeated=3星通关主题曲7-14；必须编入非助战遥并上场，且所有干员不被击倒
Clear Main Theme 7-14 with a 3-star rating; You must deploy your own Rosa, and use Avalanche Breaker at least 2 times=3星通关主题曲7-14；必须编入非助战早露并上场，至少使用2次雪崩击
Clear Main Theme 7-15 with a 3-star rating; You must deploy your own Horn, and have Horn defeat at least 10 enemies=3星通关主题曲7-15；必须编入非助战号角并上场，且使用号角至少歼灭10个敌人
Clear Main Theme 7-15 with a 3-star rating; You must deploy your own Mon3tr, and have Mon3tr defeat at least 2 Guerrilla Shieldguards=3星通关主题曲7-15；必须编入非助战Mon3tr并上场，且使用Mon3tr至少歼灭2名游击队盾卫
Clear Main Theme 7-18 with a 3-star rating; You must deploy your own Vina Victoria, and use And All Be In My Name at least 1 time=3星通关主题曲7-18；必须编入维娜·维多利亚并上场，且至少使用1次俱以我之名
Clear Main Theme 7-2 with a 3-star rating; You must deploy your own Thorns, and cannot include any other Guard Operators as members=3星通关主题曲7-2；必须编入非助战棘刺并上场，其他成员不可编入近卫干员
Clear Main Theme 7-3 with a 3-star rating; You must deploy your own Carnelian, and cannot include any Defender Operators as members=3星通关主题曲7-3；必须编入非助战卡涅利安并上场，且不编入重装干员
Clear Main Theme 7-4 with a 3-star rating; You must deploy your own Beehunter, and have Beehunter defeat at least 10 enemies=3星通关主题曲7-4；必须编入非助战猎蜂并上场，且使用猎蜂至少歼灭10个敌人
Clear Main Theme 7-4 with a 3-star rating; You must deploy your own Estelle, and have Estelle defeat at least 15 enemies=3星通关主题曲7-4；必须编入非助战艾丝黛尔并上场，且使用艾丝黛尔至少歼灭15个敌人
Clear Main Theme 7-8 with a 3-star rating; You must deploy your own Broca, and use High-Voltage Current at least 2 times=3星通关主题曲7-8；必须编入非助战布洛卡并上场，且至少使用2次高压电流
Clear Main Theme 7-8 with a 3-star rating; You must deploy your own Humus, and only Melee Operators are allowed for the remaining members=3星通关主题曲7-8；必须编入非助战休谟斯并上场，其他成员仅可编入近战位干员
Clear Main Theme 7-9 with a 3-star rating; You must deploy your own Ashlock, and have Ashlock defeat at least 2 Guerrilla Heralds=3星通关主题曲7-9；必须编入非助战灰毫并上场，且使用灰毫歼灭至少2名游击队传令兵
Clear Main Theme 7-9 with a 3-star rating; You must deploy your own Rosa, and cannot include any other Sniper Operators as members=3星通关主题曲7-9；必须编入非助战早露并上场，其他成员不可编入狙击干员
Clear Main Theme 9-11 with a 3-star rating under Standard Environment; You must deploy your own Grain Buds, and use Hometown Lullaby at least 2 times=3星通关主题曲9-11标准实战环境；必须编入非助战小满并上场，且至少使用2次乡音沉沉
Clear Main Theme 9-13 with a 3-star rating under Standard Environment; You must deploy your own Ch'en the Holungday and have her defeat at least 20 enemies=3星通关主题曲9-13标准实战环境；必须编入非助战假日威龙陈并上场，且使用假日威龙陈至少歼灭20个敌人
Clear Main Theme 9-13 with a 3-star rating under Standard Environment; You must deploy your own Harold, and allow no Operators to be defeated=3星通关主题曲9-13标准实战环境；必须编入非助战哈洛德并上场，且所有干员不被击倒
Clear Main Theme 9-13 with a 3-star rating under Standard Environment; You must deploy your own Wanqing, and use Along the Easterlies at least 2 times=3星通关主题曲9-13标准实战环境；必须编入非助战万顷并上场，且至少使用2次应东风
Clear Main Theme 9-19 with a 3-star rating=以3星评价通关主题曲9-19
Clear Main Theme 9-2 with a 3-star rating in Standard Environment; You must deploy your own Quercus, and cannot include any Medic Operators as members=3星通关主题曲9-2标准实战环境；必须编入非助战夏栎并上场，且不编入其他医疗干员
Clear Main Theme 9-2 with a 3-star rating under Standard Environment; You must deploy your own Gavial the Invincible, and have Gavial the Invincible defeat at least 15 enemies=3星通关主题曲9-2标准实战环境；必须编入非助战百炼嘉维尔并上场，且使用百炼嘉维尔至少歼灭15个敌人
Clear Main Theme 9-2 with a 3-star rating; You must deploy your own Saileach, and cannot include any other Vanguard Operators as members=3星通关主题曲9-2；必须编入非助战琴柳并上场，且不编入其他先锋干员
Clear Main Theme 9-3 with a 3-star rating under Standard Environment; You must deploy your own Bryophyta, and allow no Operators to be defeated=3星通关主题曲9-3标准实战环境；必须编入非助战苍苔并上场，且所有干员不被击倒
Clear Main Theme 9-3 with a 3-star rating under Standard Environment; You must deploy your own Franka and have Franka defeat at least 1 Dublinn Heavy Defender=3星通关主题曲9-3标准实战环境；必须编入非助战芙兰卡并上场，且使用芙兰卡歼灭至少1个深池重甲卫士
Clear Main Theme 9-3 with a 3-star rating under Standard Environment; You must deploy your own Verdant, and use Double-edged Poison Ivy at least 2 times=3星通关主题曲9-3标准实战环境；必须编入非助战维荻并上场，且至少使用2次双刃毒藤
Clear Main Theme 9-4 with a 3-star rating in Standard Environment; You must deploy your own Puzzle and cannot include any other Vanguard Operators as members=3星通关主题曲9-4标准实战环境；必须编入非助战谜图并上场，其他成员不可编入先锋干员
Clear Main Theme 9-5 with a 3-star rating under Standard Environment; You must deploy your own Bagpipe, and have Bagpipe defeat at least 8 enemies=3星通关主题曲9-5标准实战环境；必须编入非助战风笛并上场，且使用风笛至少歼灭8个敌人
Clear Main Theme 9-5 with a 3-star rating under Standard Environment; You must deploy your own Horn, and can only include 4 other Operators as members=3星通关主题曲9-5标准实战环境；必须编入非助战号角并上场，其他成员仅可编入4名干员
Clear Main Theme 9-5 with a 3-star rating under Standard Environment; You must deploy your own Reed and cannot include any other Vanguard Operators as members=3星通关主题曲9-5标准实战环境；必须编入非助战苇草并上场，其他成员不可编入先锋干员
Clear Main Theme 9-5 with a 3-star rating under Standard Environment; You must deploy your own Vina Victoria, and can only include 5 other Operators as members=3星通关主题曲9-5标准实战环境；必须编入非助战维娜·维多利亚并上场，其他成员仅可编入5名干员
Clear Main Theme 9-6 with a 3-star rating under Standard Environment; You must deploy your own Stainless, and have him defeat at least 10 enemies=3星通关主题曲9-6标准实战环境；必须编入非助战白铁并上场，且使用白铁至少歼灭10个敌人
Clear Main Theme 9-6 with a 3-star rating under Standard Environment; You must deploy your own Tragodia, and use Le Théâtre du Vide at least 2 times=3星通关主题曲9-6标准实战环境，必须编入非助战酒神并上场，且酒神使用至少2次“空剧场”
Clear Main Theme 9-6 with a 3-star rating under Standard Environment; You must deploy your own Wulfenite and have her defeat at least 1 Dublinn Heavy Defender=3星通关主题曲9-6标准实战环境；必须编入非助战钼铅并上场，且使用钼铅至少击败1名深池重甲卫士
Clear Main Theme 9-7 with a 3-star rating under Standard Environment; You must deploy your own Heidi, and have her use Tale of Fiction: Rust at least 3 times=3星通关主题曲9-7标准实战环境；必须编入非助战海蒂并上场，且海蒂使用至少3次“虚构故事·锈城”
Clear Main Theme 9-7 with a 3-star rating under Standard Environment; You must deploy your own Pozëmka and have her defeat at least 10 enemies, including at least 1 Dublinn Heavy Defender=3星通关主题曲9-7标准实战环境，必须编入非助战鸿雪并上场，且使用鸿雪歼灭至少10名敌人，其中包括至少1个深池重甲卫士
Clear Main Theme R8-2 with a 3-star rating; You must deploy your own Snegurochka and use Rational Attribution at least 2 times=3星通关主题曲R8-2；必须编入非助战冬时并上场，且至少使用2次循理归因
Clear Main Theme R8-8 with a 3-star rating; You must deploy your own Goldenglow, and have Goldenglow defeat at least 2 Imperial Artillery Targeteers=3星通关主题曲R8-8；必须编入非助战澄闪并上场，且使用澄闪歼灭至少2名帝国炮火先兆者
Clear Main Theme S2-1 with a 3-star rating; You must deploy your own Typhon, and only Melee Operators are allowed for the remaining members=3星通关主题曲S2-1；必须编入非助战提丰并上场，其他成员仅可编入近战位干员
Clear Main Theme S2-10 with a 3-star rating; You must deploy your own Matoimaru, and have Matoimaru defeat at least 2 Senior Casters=3星通关主题曲S2-10；必须编入非助战缠丸并上场，且使用缠丸歼灭至少2个高阶术师
Clear Main Theme S2-11 with a 3-star rating; You must deploy your own Shirayuki, and have Shirayuki defeat at least 15 enemies=3星通关主题曲S2-11; 必须编入非助战白雪并上场，且使用白雪歼灭至少15名敌人
Clear Main Theme S2-2 with a 3-star rating; a non-Support Fartooth must be deployed during the operation, and Fartooth must defeat at least 8 enemies with Feathershine Arrows=3星通关主题曲s2-2；必须编入非助战远牙并上场，且远牙使用光羽箭至少歼灭8名敌人
Clear Main Theme S2-2 with a 3-star rating; You must deploy your own Courier, and only Ranged Operators are allowed for the remaining members=3星通关主题曲S2-2；必须编入非助战讯使并上场，其他成员仅可编入远程位干员
Clear Main Theme S2-2 with a 3-star rating; You must deploy your own Jieyun, and have Jieyun defeat at least 10 enemies=3星通关主题曲S2-2；必须编入非助战截云并上场，且使用截云至少歼灭10名敌人
Clear Main Theme S2-3 with a 3-star rating using a squad of at most 2 units (including Support Units); a non-Support Swire must be deployed during the operation and only Melee operators are allowed for the remaining units=使用至多2人（包含助战）的队伍3星通关主题曲S2-3；必须编入非助战诗怀雅并上场，其他成员仅可编入近战位干员
Clear Main Theme S2-3 with a 3-star rating; You must deploy your own Vulpisfoglia, and have her defeat at least 24 enemies=3星通关主题曲S2-3；必须编入非助战忍冬并上场，且使用忍冬击败至少24名敌人
Clear Main Theme S2-4 with a 3-star rating using a squad of at most 3 units (including Support Units); a non-Support Hung must be in the squad and deployed, and only Caster Operators are allowed for the remaining units=使用至多3人（包含助战）的队伍3星通关主题曲S2-4；必须编入非助战吽并上场，其他成员仅可编入术师干员
Clear Main Theme S2-4 with a 3-star rating; You must deploy your own Haze, and have Haze defeat at least 2 Heavy Defenders=3星通关主题曲S2-4；必须编入非助战夜烟并上场，且使用夜烟歼灭至少2名重装防御者
Clear Main Theme S3-2 with a 3-star rating; You must deploy your own Jaye, and have Jaye defeat at least 8 Originium Slugs β=3星通关主题曲S3-2；必须编入非助战孑并上场，且使用孑歼灭至少8个源石虫·β
Clear Main Theme S3-3 with a 3-star rating; You must deploy your own Coldshot, and have Coldshot defeat at least 8 enemies=3星通关主题曲S3-3；必须编入非助战冰酿并上场，且使用冰酿至少歼灭8个敌人
Clear Main Theme S3-5 with a 3-star rating; You must deploy your own Melanite, and can only include 6 other Operators as members=3星通关主题曲S3-5；必须编入非助战玫拉并上场，其他成员仅可编入6名干员
Clear Main Theme S3-5 with a 3-star rating; You must deploy your own Skyfire, and have Skyfire defeat at least 10 enemies, including at least 2 Butchers=3星通关主题曲S3-5；必须编入非助战天火并上场，且使用天火歼灭至少10名敌人、其中包括至少2名屠夫
Clear Main Theme S3-5 with a 3-star rating; You must deploy your own Totter, and have Totter defeat at least 2 Invisible Crossbowmen=3星通关主题曲S3-5；必须编入非助战铅踝并上场，且使用铅踝歼灭至少2个隐形弩手
Clear Main Theme S3-6 with a 3-star rating; a non-Support Whislash must be deployed during the operation and only Defender operators are allowed for the remaining units=3星通关主题曲S3-6；必须编入非助战鞭刃并上场，其他成员仅可编入重装干员
Clear Main Theme S3-6 with a 3-star rating; You must deploy your own Elysium, and cannot include any other Vanguard Operators as members=3星通关主题曲S3-6；必须编入非助战极境并上场，且不编入其他先锋干员
Clear Main Theme S3-6 with a 3-star rating; You must deploy your own Leizi, and have Leizi defeat at least 1 Butcher=3星通关主题曲S3-6；必须编入非助战惊蛰并上场，且使用惊蛰至少歼灭1个屠夫
Clear Main Theme S3-6 with a 3-star rating; You must deploy your own Odda, and can only include 4 other Operators as members=3星通关主题曲S3-6；必须携带且部署非助战奥达，其他成员仅可编入4名干员
Clear Main Theme S3-6 with a 3-star rating; You must deploy your own Sesa, and have Sesa defeat at least 10 Originium Slugs β=3星通关主题曲S3-6; 必须编入非助战慑砂并上场，且使用慑砂歼灭至少10个源石虫·β
Clear Main Theme S3-6 with a 3-star rating; You must deploy your own Tsukinogi, and allow no Operators to be defeated=3星通关主题曲S3-6；必须编入非助战月禾并上场，且所有干员不被击倒
Clear Main Theme S3-7 with a 3-star rating; You must deploy your own Beanstalk, and use 'Everyone Together!' at least once=3星通关主题曲S3-7；必须编入非助战豆苗并上场，且至少使用1次“大家一起上”
Clear Main Theme S4-1 with a 3-star rating; You must deploy your own Nightmare, and cannot include any other Caster Operators as members=3星通关主题曲S4-1；必须编入非助战夜魔并上场，且不编入其他术师干员
Clear Main Theme S4-1 with a 3-star rating; You must deploy your own Specter the Unchained, and have Specter the Unchained defeat at least 10 enemies=3星通关主题曲S4-1；必须编入非助战归溟幽灵鲨并上场，且使用归溟幽灵鲨歼灭10个敌人
Clear Main Theme S4-3 with a 3-star rating; You must deploy your own Flamebringer, and have Flamebringer defeat at least 3 Sarkaz enemies=3星通关主题曲S4-3；必须编入非助战炎客并上场，且使用炎客歼灭至少3个萨卡兹敌人
Clear Main Theme S4-4 with a 3-star rating; You must deploy your own Vulcan, and have Vulcan defeat at least 6 enemies=3星通关主题曲S4-4；必须编入非助战火神并上场，且使用火神至少歼灭6个敌人
Clear Main Theme S4-5 with a 3-star rating; You must deploy your own Gavial, and use Vitality Restoration - Wide Range at least 2 times=3星通关主题曲S4-5；必须编入非助战嘉维尔并上场，且使用2次活力再生·广域
Clear Main Theme S4-5 with a 3-star rating; You must deploy your own Projekt Red, and have Projekt Red defeat at least 4 Infused Originium Slugs=3星通关主题曲S4-5；必须编入非助战红并上场，且使用红至少歼灭4个高能源石虫
Clear Main Theme S4-6 with a 3-star rating; You must deploy your own Firewhistle, and only Ranged Operators are allowed for the remaining members=3星通关主题曲S4-6；必须携带并部署非助战火哨，其他成员仅可编入远程位干员
Clear Main Theme S5-1 with a 3-star rating; You must deploy your own Provence, and have Provence defeat at least 6 enemies, including at least 1 Veteran Logger=3星通关主题曲S5-1；必须编入非助战普罗旺斯并上场，且使用普罗旺斯歼灭至少6名敌人，其中包括至少1个伐木老手
Clear Main Theme S5-9 with a 3-star rating; You must deploy your own Erato, and cannot include any other Sniper Operators as members=3星通关主题曲S5-9；必须编入非助战埃拉托并上场，其他成员不可编入狙击干员
Clear Main Theme S5-9 with a 3-star rating; You must deploy your own Fiammetta and have Fiammetta deal at least 60,000 damage=3星通关主题曲S5-9；必须编入非助战菲亚梅塔并上场，且使用菲亚梅塔造成至少60000点伤害
Clear Main Theme S5-9 with a 3-star rating; You must deploy your own Kichisei, and use Lucky Star, Shining Bright at least 2 times=3星通关主题曲S5-9，必须编入非助战吉星并上场，且至少使用2次“吉星高照！”
Clear Main Theme S6-2 with a 3-star rating; You must deploy your own Nian, and allow no Operators to be defeated=3星通关主题曲S6-2；必须编入非助战年并上场，且所有干员不被击倒
Clear Main Theme S9-1 with a 3-star rating under Standard Environment; You must deploy your own Ray, and use 'See the Light' at least 2 times=3星通关主题曲S9-1标准实战环境；必须编入非助战莱伊并上场，且使用至少2次“得见光芒”
Clear Mansfield Break MB-3 with a 3-star rating; You must deploy your own Saria, and allow no Operators to be defeated=3星通关插曲孤岛风云MB-3；必须编入非助战塞雷娅并上场，且所有干员不被击倒
Clear Mansfield Break MB-5 with a 3-star rating; You must deploy your own Vetochki, and cannot include any other Defender Operators as members=3星通关插曲孤岛风云MB-5；必须编入非助战折桠并上场，且不编入其他重装干员
Clear Mansfield Break MB-EX-1 with a 3-star rating; You must deploy your own Dorothy, and the remaining units can consist only of Guard operators=3星通关插曲孤岛风云MB-EX-1，必须编入非助战多萝西并上场，其他成员仅可编入近卫干员
Clear Mansfield Break MB-EX-3 with a 3-star rating; You must deploy your own Mountain, and cannot include any other Guard Operators as members=3星通关插曲孤岛风云MB-EX-3；必须编入非助战山并上场，且不编入其他近卫干员
Clear Maria Nearl MN-2 with a 3-star rating; You must deploy your own Blemishine, and only Defender Operators are allowed for the remaining members=3星通关插曲玛莉娅·临光MN-2；必须编入非助战瑕光并上场，其他成员仅可编入重装干员
Clear Maria Nearl MN-2 with a 3-star rating; You must deploy your own Wild Mane, and cannot include any other Vanguard Operators as members=3星通关插曲玛莉娅·临光MN-2；必须编入非助战野鬃并上场，其他成员不可编入先锋干员
Clear Maria Nearl MN-3 with a 3-star rating; You must deploy your own Viviana, and have her defeat 'Brassrust' Olmer Ingra=3星通关插曲玛莉娅·临光MN-3；必须编入非助战薇薇安娜并上场，且使用薇薇安娜歼灭“锈铜”奥尔默·英格拉
Clear Maria Nearl MN-4 with a 3-star rating; You must deploy your own Blemishine, and have her defeat at least 2 Independent Knight Shielders=3星通关插曲玛莉娅·临光MN-4；必须编入非助战瑕光并上场，且使用瑕光歼灭至少2名持盾独立骑士
Clear Maria Nearl MN-4 with a 3-star rating; You must deploy your own Cliffheart, and cannot include any other Specialist Operators as members=3星通关插曲玛莉娅·临光MN-4；必须编入非助战崖心并上场，且不编入其他特种干员
Clear Maria Nearl MN-8 with a 3-star rating; You must deploy your own Nearl the Radiant Knight, and have her defeat at least 1 Corrupted Knight or Withered Knight=3星通关插曲玛莉娅·临光MN-8；必须编入非助战耀骑士临光并上场，且使用耀骑士临光歼灭至少1个腐败骑士或凋零骑士
Clear MB-1=通关MB-1
Clear MB-1.=通关MB-1
Clear MB-2=通关MB-2
Clear MB-2.=通关MB-2
Clear MB-3=通关MB-3
Clear MB-3 with a 3-star rating=以3星评价完成MB-3
Clear MB-3 with a 3-star rating.=以3星评价完成MB-3
Clear MB-3.=通关MB-3
Clear MB-4=通关MB-4
Clear MB-4.=通关MB-4
Clear MB-5=通关MB-5
Clear MB-5 with a 3-star rating=以3星评价完成MB-5
Clear MB-5 with a 3-star rating.=以3星评价完成MB-5
Clear MB-5.=通关MB-5
Clear MB-6=通关MB-6
Clear MB-6 with a 3-star rating=以3星评价完成MB-6
Clear MB-6 with a 3-star rating.=以3星评价完成MB-6
Clear MB-6.=通关MB-6
Clear MB-7=通关MB-7
Clear MB-7 with a 3-star rating=以3星评价完成MB-7
Clear MB-7 with a 3-star rating.=以3星评价完成MB-7
Clear MB-7.=通关MB-7
Clear MB-8=通关MB-8
Clear MB-8 with a 3-star rating=以3星评价完成MB-8
Clear MB-8 with a 3-star rating.=以3星评价完成MB-8
Clear MB-8.=通关MB-8
Clear MB-EX-1=通关MB-EX-1
Clear MB-EX-1.=通关MB-EX-1
Clear MB-EX-2=通关MB-EX-2
Clear MB-EX-2.=通关MB-EX-2
Clear MB-EX-3=通关MB-EX-3
Clear MB-EX-3.=通关MB-EX-3
Clear MB-EX-4=通关MB-EX-4
Clear MB-EX-4.=通关MB-EX-4
Clear MB-EX-5=通关MB-EX-5
Clear MB-EX-5.=通关MB-EX-5
Clear MB-EX-6=通关MB-EX-6
Clear MB-EX-6.=通关MB-EX-6
Clear MB-EX-7=通关MB-EX-7
Clear MB-EX-7.=通关MB-EX-7
Clear MB-EX-8=通关MB-EX-8
Clear MB-EX-8 Challenge Mode=通关MB-EX-8突袭模式
Clear MB-EX-8 Challenge Mode.=通关MB-EX-8突袭模式
Clear MB-EX-8.=通关MB-EX-8
Clear ME-1=通关ME-1
Clear ME-2=通关ME-2
Clear ME-3=通关ME-3
Clear ME-4=通关ME-4
Clear ME-4 to obtain this Operator=通关ME-4后可招募此干员
Clear ME-5=通关ME-5
Clear ME-5 with a 3-star rating=以3星评价完成ME-5
Clear ME-6=通关ME-6
Clear ME-6 with a 3-star rating=以3星评价完成ME-6
Clear ME-7=通关ME-7
Clear ME-7 with a 3-star rating=以3星评价完成ME-7
Clear ME-7 with a 3-star rating, and have a Palladulis hit terrain at least 3 times when charging while Immersed=以3星评价通关ME-7，且帕拉杜利斯在入戏状态下冲锋并命中地形3次
Clear ME-7 with a 3-star rating, and have a Palladulis hit terrain at least once when charging while Immersed=以3星评价通关ME-7，且帕拉杜利斯在入戏状态下冲锋并命中地形1次
Clear ME-8=通关ME-8
Clear ME-8 with a 3-star rating=以3星评价完成ME-8
Clear ME-EX-1=通关ME-EX-1
Clear ME-EX-1 with a 3-star rating and all Fountains at max HP=以3星评价通关ME-EX-1，且所有喷泉水池生命值为满
Clear ME-EX-2=通关ME-EX-2
Clear ME-EX-3=通关ME-EX-3
Clear ME-EX-4=通关ME-EX-4
Clear ME-EX-5=通关ME-EX-5
Clear ME-EX-6=通关ME-EX-6
Clear ME-EX-7=通关ME-EX-7
Clear ME-EX-8=通关ME-EX-8
Clear ME-EX-8 Challenge Mode=通关ME-EX-8突袭模式
Clear Mind=清明
Clear MN-1=通关MN-1
Clear MN-1.=通关MN-1
Clear MN-2=通关MN-2
Clear MN-2.=通关MN-2
Clear MN-3=通关MN-3
Clear MN-3 with a 3-star rating=以3星评价完成MN-3
Clear MN-3 with a 3-star rating.=以3星评价完成MN-3
Clear MN-3.=通关MN-3
Clear MN-4=通关MN-4
Clear MN-4.=通关MN-4
Clear MN-5=通关MN-5
Clear MN-5 with a 3-star rating=以3星评价完成MN-5
Clear MN-5 with a 3-star rating.=以3星评价完成MN-5
Clear MN-5.=通关MN-5
Clear MN-6=通关MN-6
Clear MN-6 with a 3-star rating=以3星评价完成MN-6
Clear MN-6 with a 3-star rating.=以3星评价完成MN-6
Clear MN-6.=通关MN-6
Clear MN-7=通关MN-7
Clear MN-7 with a 3-star rating=以3星评价完成MN-7
Clear MN-7 with a 3-star rating.=以3星评价完成MN-7
Clear MN-7.=通关MN-7
Clear MN-8=通关MN-8
Clear MN-8 with a 3-star rating=以3星评价完成MN-8
Clear MN-8 with a 3-star rating.=以3星评价完成MN-8
Clear MN-8.=通关MN-8
Clear MN-EX-1=通关MN-EX-1
Clear MN-EX-1.=通关MN-EX-1
Clear MN-EX-2=通关MN-EX-2
Clear MN-EX-2.=通关MN-EX-2
Clear MN-EX-3=通关MN-EX-3
Clear MN-EX-3.=通关MN-EX-3
Clear MN-EX-4=通关MN-EX-4
Clear MN-EX-4.=通关MN-EX-4
Clear MN-EX-5=通关MN-EX-5
Clear MN-EX-5.=通关MN-EX-5
Clear MN-EX-6=通关MN-EX-6
Clear MN-EX-6.=通关MN-EX-6
Clear MN-EX-7=通关MN-EX-7
Clear MN-EX-7.=通关MN-EX-7
Clear MN-EX-8=通关MN-EX-8
Clear MN-EX-8 Challenge Mode=通关MN-EX-8突袭模式
Clear MN-EX-8 Challenge Mode.=通关MN-EX-8突袭模式
Clear MN-EX-8.=通关MN-EX-8
Clear Morning View=愿清晓
Clear MT-1=通关MT-1
Clear MT-10=通关MT-10
Clear MT-10 with a 3-star rating=以3星评价完成MT-10
Clear MT-2=通关MT-2
Clear MT-2 with a 3-star rating=以三星评价通关1次MT-2
Clear MT-3=通关MT-3
Clear MT-3 with a 3-star rating=以三星评价通关1次MT-3
Clear MT-4=通关MT-4
Clear MT-4 with a 3-star rating, and deploy Operators on Dream Tiles at least 2 times=以三星评价通关1次MT-4，且在入梦砖上部署干员至少2次
Clear MT-4 with a 3-star rating, and deploy Sniper Operator at least 1 time=以三星评价通关1次MT-4，且部署狙击干员至少1次
Clear MT-5=通关MT-5
Clear MT-5 to obtain this Operator=通关MT-5后可招募此干员
Clear MT-5 with a 3-star rating=以三星评价通关1次MT-5
Clear MT-6=通关MT-6
Clear MT-7=通关MT-7
Clear MT-7 with a 3-star rating=以3星评价完成MT-7
Clear MT-7 with a 3-star rating, and awaken at least 5 Shrine Marksman Cosplayers on Dream Tiles=以三星评价通关1次MT-7，且至少使5名入梦砖上的圣堂射手扮演者苏醒
Clear MT-7 with a 3-star rating, and deploy Specialist Operator at least 1 time=以三星评价通关1次MT-7，且部署特种干员至少1次
Clear MT-8=通关MT-8
Clear MT-8 with a 3-star rating=以3星评价完成MT-8
Clear MT-8 with a 3-star rating, and defeat the 'Matriarch'=以3星评价通关MT-8，且击败“牧首”
Clear MT-8 with a 3-star rating, and deploy Guard Operator at least 1 time=以三星评价通关1次MT-8，且部署近卫干员至少1次
Clear MT-8 with a 3-star rating, and deploy Operators on Dream Tiles at least 2 times=以三星评价通关1次MT-8，且在入梦砖上部署干员至少2次
Clear MT-9=通关MT-9
Clear MT-9 with a 3-star rating=以3星评价完成MT-9
Clear MT-9 with a 3-star rating, and awaken at least 1 Shrine Nurturer Cosplayer on a Dream Tile=以三星评价通关1次MT-9，且至少使1名入梦砖上的圣堂保育员扮演者苏醒
Clear MT-9 with a 3-star rating, and deploy Defender Operator at least 1 time=以三星评价通关1次MT-9，且部署重装干员至少1次
Clear MT-EX-1=通关MT-EX-1
Clear MT-EX-2=通关MT-EX-2
Clear MT-EX-3=通关MT-EX-3
Clear MT-EX-4=通关MT-EX-4
Clear MT-EX-5=通关MT-EX-5
Clear MT-EX-6=通关MT-EX-6
Clear MT-EX-7=通关MT-EX-7
Clear MT-EX-8=通关MT-EX-8
Clear MT-EX-8 Challenge Mode=通关MT-EX-8突袭模式
Clear MT-S-1 with a 3-star rating=以3星评价完成MT-S-1
Clear MT-S-2 with a 3-star rating=以3星评价完成MT-S-2
Clear MT-S-3 with a 3-star rating=以3星评价完成MT-S-3
Clear MT-S-4 with a 3-star rating=以3星评价完成MT-S-4
Clear MT-S-5 with a 3-star rating=以3星评价完成MT-S-5
Clear Multivariate Cooperation Testing Area #1: Old Plate Ruins (Challenge Test)=通关多维合作1号试验区域废旧地块残骸危急测试
Clear Multivariate Cooperation Testing Area #1: Old Plate Ruins (Challenge Test) and use Pulse Beam five times=通关多维合作1号试验区域废旧地块残骸危急测试且使用脉冲束流至少5次
Clear Multivariate Cooperation Testing Area #1: Old Plate Ruins (Challenge Test) three times=累积通关多维合作1号试验区域废旧地块残骸危急测试3次
Clear Multivariate Cooperation Testing Area #1: Old Plate Ruins (High-Pressure Test)=通关多维合作1号试验区域废旧地块残骸高压测试
Clear Multivariate Cooperation Testing Area #1: Old Plate Ruins (High-Pressure Test) and use Pulse Beam six times=通关多维合作1号试验区域废旧地块残骸高压测试且使用脉冲束流至少6次
Clear Multivariate Cooperation Testing Area #1: Old Plate Ruins (High-Pressure Test) three times=累积通关多维合作1号试验区域废旧地块残骸高压测试3次
Clear Multivariate Cooperation Testing Area #1: Old Plate Ruins (Normal Test)=通关多维合作1号试验区域废旧地块残骸普通测试
Clear Multivariate Cooperation Testing Area #2: Ancient Ruined Tower (Challenge Test)=通关多维合作2号试验区域古老废城高塔危急测试
Clear Multivariate Cooperation Testing Area #2: Ancient Ruined Tower (Challenge Test) and use items dropped from Drones at least five times=通关多维合作2号试验区域古老废城高塔危急测试且至少使用无人机掉落道具5次
Clear Multivariate Cooperation Testing Area #2: Ancient Ruined Tower (Challenge Test) three times=累积通关多维合作2号试验区域古老废城高塔危急测试3次
Clear Multivariate Cooperation Testing Area #2: Ancient Ruined Tower (High-Pressure Test)=通关多维合作2号试验区域古老废城高塔高压测试
Clear Multivariate Cooperation Testing Area #2: Ancient Ruined Tower (High-Pressure Test) and use items dropped from Drones at least eight times=通关多维合作2号试验区域古老废城高塔高压测试且至少使用无人机掉落道具8次
Clear Multivariate Cooperation Testing Area #2: Ancient Ruined Tower (Normal Test)=通关多维合作2号试验区域古老废城高塔普通测试
Clear Multivariate Cooperation Testing Area #2: Ancient Ruined Tower and defeat eight Mudrock Colossuses=通关多维合作2号试验区域古老废城高塔，累积歼灭8个泥岩巨像
Clear Multivariate Cooperation Testing Area #3: Abandoned Factory (Challenge Test)=通关多维合作3号试验区域废弃工业厂房危急测试
Clear Multivariate Cooperation Testing Area #3: Abandoned Factory (Challenge Test) and defeat eight Gastrucks=通关多维合作3号试验区域废弃工业厂房危急测试，累积歼灭8个瓦斯车
Clear Multivariate Cooperation Testing Area #3: Abandoned Factory (High-Pressure Test)=通关多维合作3号试验区域废弃工业厂房高压测试
Clear Multivariate Cooperation Testing Area #3: Abandoned Factory (High-Pressure Test) and close a valve at least five times=通关多维合作3号试验区域废弃工业厂房高压测试且关闭阀门至少5次
Clear Multivariate Cooperation Testing Area #3: Abandoned Factory (Normal Test)=通关多维合作3号试验区域废弃工业厂房普通测试
Clear Multivariate Cooperation Testing Area #3: Abandoned Factory and defeat 25 Gastrucks=通关多维合作3号试验区域废弃工业厂房，累积歼灭25个瓦斯车
Clear Near Light NL-10 with a 3-star rating; You must deploy your own Nearl the Radiant Knight, and have her defeat The Blood Knight Dikaiopolis=3星通关插曲长夜临光NL-10；必须编入非助战耀骑士临光并上场，且使用耀骑士临光击败血骑士狄开俄波利斯
Clear Near Light NL-3 with a 3-star rating; You must deploy your own Flametail, and can only include 4 other Operators as members=3星通关插曲长夜临光NL-3；必须编入非助战焰尾并上场，其他成员仅可编入4名干员
Clear Near Light NL-5 with a 3-star rating; You must deploy your own Flametail, Flametail must be the first deployed, and Flametail cannot retreat or be defeated for the entire stage=3星通关插曲长夜临光NL-5；必须编入非助战焰尾，且第一位部署焰尾、焰尾全程不撤退或被击倒
Clear Near Light NL-5 with a 3-star rating; You must deploy your own Shining, and allow no Operators to be defeated=3星通关插曲长夜临光NL-5；必须编入非助战闪灵并上场，且所有干员不被击倒
Clear Near Light NL-8 with a 3-star rating; You must deploy your own Viviana, and have her defeat 'The Last Kheshig' Tola=3星通关插曲长夜临光NL-8；必须编入非助战薇薇安娜并上场，且使用薇薇安娜歼灭“最后的怯薛”，拓拉
Clear NL-1=通关NL-1
Clear NL-1 with a 3-star rating while using City Neon 1 time=3星通关NL-1，并且使用城市霓虹1次
Clear NL-1 with at least a 2-star rating while defeating at least 1 Armorless Union Crossbowman=2星或以上通关NL-1，并且至少击败1名无胄盟弩手
Clear NL-1 with at least a 2-star rating while defeating at least 3 Undertide Gloompincers=2星或以上通关NL-1，并且至少击败3只暗潮钳兽
Clear NL-10=通关NL-10
Clear NL-10 with a 3-star rating=以3星评价完成NL-10
Clear NL-10 with a 3-star rating while not allowing the Blood Knight to absorb any Bloodblades=3星通关NL-10，并且血骑士不吸收任何凝血之刃
Clear NL-10 with at least a 2-star rating while defeating The Blood Knight Dikaiopolis=2星或以上通关NL-10，并且击败血骑士狄开俄波利斯
Clear NL-2=通关NL-2
Clear NL-2 with a 3-star rating while using City Neon at least 1 time=3星通关NL-2，并且至少使用城市霓虹1次
Clear NL-2 with at least a 2-star rating while defeating at least 5 Armorless Union Assassins=2星或以上通关NL-2，并且至少击败5名无胄盟刺客
Clear NL-2 with at least a 2-star rating while defeating at least 6 Undertide Gloompincers=2星或以上通关NL-2，并且至少击败6只暗潮钳兽
Clear NL-3=通关NL-3
Clear NL-3 with a 3-star rating while using City Neon at least 1 time=3星通关NL-3，并且至少使用城市霓虹1次
Clear NL-4=通关NL-4
Clear NL-4 with a 3-star rating while using City Neon at least 3 times=3星通关NL-4，并且至少使用城市霓虹3次
Clear NL-4 with at least a 2-star rating while defeating The Candle Knight Viviana=2星或以上通关NL-4，并且击败烛骑士薇薇安娜
Clear NL-5=通关NL-5
Clear NL-5 with at least a 2-star rating while defeating Lazurite, Monique and Lazurite, Roy=2星或以上通关NL-5，并且击败青金，莫尼克及青金，罗伊
Clear NL-6=通关NL-6
Clear NL-6 with a 3-star rating without having Wild Mane or Sona defeated=3星通关NL-6,并且野鬃和索娜不被击败
Clear NL-6 with a 3-star rating without using Knight Crest=3星通关NL-6,并且不使用骑士之徽
Clear NL-7=通关NL-7
Clear NL-7 with a 3-star rating=以3星评价完成NL-7
Clear NL-7 with at least a 2-star rating while defeating at least 3 Knight Territory Wanderers=2星或以上通关NL-7，并且至少击败3名骑士游荡者
Clear NL-8=通关NL-8
Clear NL-8 with a 3-star rating=以3星评价完成NL-8
Clear NL-8 with at least a 2-star rating while defeating 'The Last Kheshig' Tola=2星或以上通关NL-8，并且击败“最后的怯薛”拓拉
Clear NL-9=通关NL-9
Clear NL-9 with a 3-star rating=以3星评价完成NL-9
Clear NL-9 with at least a 2-star rating while defeating at least 3 Nightzmora Imitators=2星或以上通关NL-9，并且击败至少3名梦魇效仿者
Clear NL-EX-1=通关NL-EX-1
Clear NL-EX-1 with a 3-star rating while using City Neon at least 6 times=3星通关NL-EX-1，并且至少使用城市霓虹6次
Clear NL-EX-2=通关NL-EX-2
Clear NL-EX-2 with a 3-star rating without using City Neon=3星通关NL-EX-2，并且不使用城市霓虹
Clear NL-EX-3=通关NL-EX-3
Clear NL-EX-3 with a 3-star rating while using at most 1 Knight Crest=3星通关NL-EX-3，并且至多使用1次骑士之徽
Clear NL-EX-4=通关NL-EX-4
Clear NL-EX-4 with a 3-star rating while using at most 1 Knight Crest=3星通关NL-EX-4，并且至多使用1次骑士之徽
Clear NL-EX-5=通关NL-EX-5
Clear NL-EX-5 with a 3-star rating while not allowing Nightzmora Followers to release any Coalescing Fear=3星通关NL-EX-5，并且梦魇追随者不释放恐惧凝集
Clear NL-EX-6=通关NL-EX-6
Clear NL-EX-6 with a 3-star rating while not allowing Nightzmora Followers to release any Coalescing Fear=3星通关NL-EX-6，并且梦魇追随者不释放恐惧凝集
Clear NL-EX-7=通关NL-EX-7
Clear NL-EX-7 Challenge Mode=通关NL-EX-7突袭模式
Clear NL-EX-7 with a 3-star rating while using City Neon at least 2 times=3星通关NL-EX-7，并且使用城市霓虹至少2次
Clear NL-EX-8=通关NL-EX-8
Clear NL-EX-8 Challenge Mode=通关NL-EX-8突袭模式
Clear NL-EX-8 with a 3-star rating while not allowing the Blood Knight to absorb any Bloodblades=3星通关NL-EX-8，并且血骑士不吸收任何凝血之刃
Clear NL-S-1 with a 3-star rating while defeating at least 3 Cheering Sponsor Drones=3星通关NL-S-1，并且击败至少3架斗志昂扬无人机
Clear NL-S-1 with a 3-star rating without defeating any Cheering Sponsor Drones=3星通关NL-S-1，并且不击败任何斗志昂扬无人机
Clear NL-S-2 with a 3-star rating while not allowing Nightzmora Followers or Tola to release any Coalescing Fear=3星通关NL-S-2，并且梦魇追随者及拓拉不释放恐惧凝集
Clear NL-S-2 with at least a 2-star rating while defeating 'The Last Kheshig' Tola=2星或以上通关NL-S-2，并且击败“最后的怯薛”拓拉
Clear NL-S-3=通关NL-S-3
Clear NL-S-3 Challenge Mode=通关NL-S-3突袭模式
Clear NL-S-3 with a 3-star rating without using City Neon=3星通关NL-S-3，并且不使用城市霓虹
Clear NL-S-3 with at least a 2-star rating while defeating The Candle Knight Viviana=2星或以上通关NL-S-3，并且击败烛骑士薇薇安娜
Clear NL-S-4=通关NL-S-4
Clear NL-S-4 Challenge Mode=通关NL-S-4突袭模式
Clear NL-S-4 with a 3-star rating while deploying your own Wild Mane into the battlefield=3星通关NL-S-4，并且部署非助战的野鬃上阵
Clear NL-S-4 with a 3-star rating while not allowing the Blood Knight to absorb any Bloodblades=3星通关NL-S-4，并且血骑士不吸收任何凝血之刃
Clear NL-S-5=通关NL-S-5
Clear NL-S-5 Challenge Mode=通关NL-S-5突袭模式
Clear NL-S-5 with a 3-star rating while having no more than 1 Roadblock be destroyed=3星通关NL-S-5，并且至多被击破1个障碍物
Clear NL-S-5 with at least a 2-star rating while defeating Lazurite, Monique and Lazurite, Roy=2星或以上通关NL-S-5，并且击败青金，莫尼克及青金，罗伊
Clear OD-1.=通关OD-1
Clear OD-2.=通关OD-2
Clear OD-3 with a 3-star rating.=以3星评价完成OD-3
Clear OD-3.=通关OD-3
Clear OD-4.=通关OD-4
Clear OD-5 with a 3-star rating.=以3星评价完成OD-5
Clear OD-5.=通关OD-5
Clear OD-6 with a 3-star rating.=以3星评价完成OD-6
Clear OD-6.=通关OD-6
Clear OD-7 with a 3-star rating.=以3星评价完成OD-7
Clear OD-7.=通关OD-7
Clear OD-8 with a 3-star rating.=以3星评价完成OD-8
Clear OD-8.=通关OD-8
Clear OD-EX-1.=通关OD-EX-1
Clear OD-EX-2.=通关OD-EX-2
Clear OD-EX-3.=通关OD-EX-3
Clear OD-EX-4.=通关OD-EX-4
Clear OD-EX-5.=通关OD-EX-5
Clear OD-EX-6.=通关OD-EX-6
Clear OD-EX-7.=通关OD-EX-7
Clear OD-EX-8.=通关OD-EX-8
Clear OF-2 to unlock=通关OF-2解锁
Clear OF-8 to unlock=通关OF-8解锁
Clear OR-1=通关OR-1
Clear OR-2=通关OR-2
Clear OR-3=通关OR-3
Clear OR-4=通关OR-4
Clear OR-5=通关OR-5
Clear OR-5 to obtain this Operator=通关OR-5后可招募此干员
Clear OR-6=通关OR-6
Clear OR-6 with a 3-star rating=以3星评价完成OR-6
Clear OR-7=通关OR-7
Clear OR-7 with a 3-star rating=以3星评价完成OR-7
Clear OR-8=通关OR-8
Clear OR-8 with a 3-star rating=以3星评价完成OR-8
Clear OR-9=通关OR-9
Clear OR-9 with a 3-star rating=以3星评价完成OR-9
Clear OR-EX-1=通关OR-EX-1
Clear OR-EX-2=通关OR-EX-2
Clear OR-EX-2 with a 3-star rating and make 'Humility' fall into pits at least 5 times=以3星评价完成OR-EX-2，并且至少让“里子”坠落地穴5次
Clear OR-EX-3=通关OR-EX-3
Clear OR-EX-4=通关OR-EX-4
Clear OR-EX-5=通关OR-EX-5
Clear OR-EX-6=通关OR-EX-6
Clear OR-EX-7=通关OR-EX-7
Clear OR-EX-8=通关OR-EX-8
Clear OR-EX-8 Challenge Mode=通关OR-EX-8突袭模式
Clear OR-MO-1 with a 3-star rating=以3星评价完成OR-MO-1
Clear OR-S-1 with a 3-star rating=以3星评价完成OR-S-1
Clear OR-S-2 with a 3-star rating=以3星评价完成OR-S-2
Clear OR-S-3 with a 3-star rating=以3星评价完成OR-S-3
Clear OR-S-4 with a 3-star rating=以3星评价完成OR-S-4
Clear OS-1=通关OS-1
Clear OS-10=通关OS-10
Clear OS-10 with a 3-star rating=以3星评价完成OS-10
Clear OS-2=通关OS-2
Clear OS-2 to unlock=通关OS-2解锁
Clear OS-3=通关OS-3
Clear OS-4=通关OS-4
Clear OS-4 to unlock=通关OS-4解锁
Clear OS-5=通关OS-5
Clear OS-5 to obtain this Operator=通关OS-5后可招募此干员
Clear OS-6=通关OS-6
Clear OS-6 with a 3-star rating=以3星评价完成OS-6
Clear OS-7=通关OS-7
Clear OS-7 to unlock=通关OS-7解锁
Clear OS-7 with a 3-star rating=以3星评价完成OS-7
Clear OS-8=通关OS-8
Clear OS-8 with a 3-star rating=以3星评价完成OS-8
Clear OS-9=通关OS-9
Clear OS-9 with a 3-star rating=以3星评价完成OS-9
Clear OS-EX-1=通关OS-EX-1
Clear OS-EX-2=通关OS-EX-2
Clear OS-EX-3=通关OS-EX-3
Clear OS-EX-4=通关OS-EX-4
Clear OS-EX-5=通关OS-EX-5
Clear OS-EX-6=通关OS-EX-6
Clear OS-EX-7=通关OS-EX-7
Clear OS-EX-8=通关OS-EX-8
Clear OS-EX-8 Challenge Mode=通关OS-EX-8突袭模式
Clear OS-S-1 with a 3-star rating=以3星评价完成OS-S-1
Clear OS-S-2 with a 3-star rating=以3星评价完成OS-S-2
Clear OS-S-3 with a 3-star rating=以3星评价完成OS-S-3
Clear OS-S-4 with a 3-star rating=以3星评价完成OS-S-4
Clear OS-S-5 with a 3-star rating=以3星评价完成OS-S-5
Clear out=清理
Clear out the Sea Terrors=清剿恐鱼
Clear Perilous Simulation 1 time=通关1次【险境模拟】
Clear PV-1=通关PV-1
Clear PV-10=通关PV-10
Clear PV-10 with a 3-star rating=以3星评价完成PV-10
Clear PV-2=通关PV-2
Clear PV-3=通关PV-3
Clear PV-4=通关PV-4
Clear PV-5=通关PV-5
Clear PV-5 to recruit this Operator=通关PV-5后可招募此干员
Clear PV-6=通关PV-6
Clear PV-6 with a 3-star rating=以3星评价完成PV-6
Clear PV-7=通关PV-7
Clear PV-7 with a 3-star rating=以3星评价完成PV-7
Clear PV-8=通关PV-8
Clear PV-8 with a 3-star rating=以3星评价完成PV-8
Clear PV-9=通关PV-9
Clear PV-9 with a 3-star rating=以3星评价完成PV-9
Clear PV-EX-1=通关PV-EX-1
Clear PV-EX-2=通关PV-EX-2
Clear PV-EX-3=通关PV-EX-3
Clear PV-EX-4=通关PV-EX-4
Clear PV-EX-5=通关PV-EX-5
Clear PV-EX-6=通关PV-EX-6
Clear PV-EX-7=通关PV-EX-7
Clear PV-EX-8=通关PV-EX-8
Clear PV-EX-8 Challenge Mode=通关PV-EX-8突袭模式
Clear PV-S-1 with a 3-star rating=以3星评价完成PV-S-1
Clear PV-S-2 with a 3-star rating=以3星评价完成PV-S-2
Clear PV-S-3 with a 3-star rating=以3星评价完成PV-S-3
Clear PV-S-4 with a 3-star rating=以3星评价完成PV-S-4
Clear PV-S-5 with a 3-star rating=以3星评价完成PV-S-5
Clear RI-1=通关RI-1
Clear RI-1.=通关RI-1
Clear RI-2=通关RI-2
Clear RI-2.=通关RI-2
Clear RI-3=通关RI-3
Clear RI-3 with a 3-star rating=以3星评价完成RI-3
Clear RI-3 with a 3-star rating.=以3星评价完成RI-3
Clear RI-3.=通关RI-3
Clear RI-4=通关RI-4
Clear RI-4.=通关RI-4
Clear RI-5=通关RI-5
Clear RI-5 with a 3-star rating=以3星评价完成RI-5
Clear RI-5 with a 3-star rating.=以3星评价完成RI-5
Clear RI-5.=通关RI-5
Clear RI-6=通关RI-6
Clear RI-6 with a 3-star rating=以3星评价完成RI-6
Clear RI-6 with a 3-star rating.=以3星评价完成RI-6
Clear RI-6.=通关RI-6
Clear RI-7=通关RI-7
Clear RI-7 with a 3-star rating=以3星评价完成RI-7
Clear RI-7 with a 3-star rating.=以3星评价完成RI-7
Clear RI-7.=通关RI-7
Clear RI-8=通关RI-8
Clear RI-8 with a 3-star rating=以3星评价完成RI-8
Clear RI-8 with a 3-star rating.=以3星评价完成RI-8
Clear RI-8.=通关RI-8
Clear RI-EX-1=通关RI-EX-1
Clear RI-EX-1.=通关RI-EX-1
Clear RI-EX-2=通关RI-EX-2
Clear RI-EX-2.=通关RI-EX-2
Clear RI-EX-3=通关RI-EX-3
Clear RI-EX-3.=通关RI-EX-3
Clear RI-EX-4=通关RI-EX-4
Clear RI-EX-4.=通关RI-EX-4
Clear RI-EX-5=通关RI-EX-5
Clear RI-EX-5.=通关RI-EX-5
Clear RI-EX-6=通关RI-EX-6
Clear RI-EX-6.=通关RI-EX-6
Clear RI-EX-7=通关RI-EX-7
Clear RI-EX-7.=通关RI-EX-7
Clear RI-EX-8=通关RI-EX-8
Clear RI-EX-8 Challenge Mode=通关RI-EX-8突袭模式
Clear RI-EX-8.=通关RI-EX-8
Clear RS-1=通关RS-1
Clear RS-2=通关RS-2
Clear RS-3=通关RS-3
Clear RS-4=通关RS-4
Clear RS-4 to obtain this Operator=通关RS-4后可招募此干员
Clear RS-5=通关RS-5
Clear RS-5 with a 3-star rating.=以3星评价完成RS-5
Clear RS-6=通关RS-6
Clear RS-6 with a 3-star rating, and have no more than 4 Emergency Heaters extinguished by Jet Canisters.=以3星评价完成RS-6，且被“喷射罐”熄灭紧急供暖器不超过4次
Clear RS-6 with a 3-star rating.=以3星评价完成RS-6
Clear RS-7=通关RS-7
Clear RS-7 with a 3-star rating.=以3星评价完成RS-7
Clear RS-8=通关RS-8
Clear RS-8 with a 3-star rating.=以3星评价完成RS-8
Clear RS-EX-1=通关RS-EX-1
Clear RS-EX-2=通关RS-EX-2
Clear RS-EX-3=通关RS-EX-3
Clear RS-EX-4=通关RS-EX-4
Clear RS-EX-5=通关RS-EX-5
Clear RS-EX-6=通关RS-EX-6
Clear RS-EX-6 with a 3-star rating, and awaken at least 5 Slumbering Mountain Burdenbeasts using Emergency Heaters.=以3星评价完成RS-EX-6，且使用紧急供暖器唤醒至少5只沉眠高山驮兽
Clear RS-EX-7=通关RS-EX-7
Clear RS-EX-8=通关RS-EX-8
Clear RS-EX-8 Challenge Mode=通关RS-EX-8突袭模式
Clear RS-EX-8 with a 3-star rating, and have 4 Emergency Heaters on the battlefield active at once.=以3星评价完成RS-EX-8，并且场上至少同时激活过4个紧急供暖器
Clear RS-EX-8 with a 3-star rating, and have all Emergency Heaters on the battlefield active at once.=以3星评价完成RS-EX-8，并且同时激活过场上全部紧急供暖器
Clear Selection=清空选择
Clear selection=清空选择
Clear skies for Qingming, rain clouds for Guyu.=清明宜晴，谷雨宜雨。
Clear SL-1.=通关SL-1
Clear SL-2.=通关SL-2
Clear SL-3.=通关SL-3
Clear SL-4 while defeating at least 4 'Big Fellas.'=通关SL-4，且至少击败4个“大个子”
Clear SL-5 to recruit this Operator.=通关SL-5后可招募此干员
Clear SL-5 with a 3-star rating.=以3星评价完成SL-5
Clear SL-5.=通关SL-5
Clear SL-6 while breaking at least 2 Steam Soda Bottles.=通关SL-6，且至少打破2个水汽汽水瓶
Clear SL-6 with a 3-star rating.=以3星评价完成SL-6
Clear SL-7 with a 3-star rating.=以3星评价完成SL-7
Clear SL-7.=通关SL-7
Clear SL-8 while defeating Dolly, Sovereign of Sheep.=通关SL-8，并击败多利，“羊之主”
Clear SL-8 with a 3-star rating.=以3星评价完成SL-8
Clear SL-EX-1.=通关SL-EX-1
Clear SL-EX-2.=通关SL-EX-2
Clear SL-EX-3 while breaking at least 2 Steam Soda Bottles.=通关SL-EX-3，且至少打破2个水汽汽水瓶
Clear SL-EX-4 while defeating at least 12 Hot Spring 'Wandering Sliders.'=通关SL-EX-4，且至少击败12个温泉“泥石流浪汉”
Clear SL-EX-5.=通关SL-EX-5
Clear SL-EX-6.=通关SL-EX-6
Clear SL-EX-7 while defeating at least 8 Fashion Street 'Supernova Casters.'=通关SL-EX-7，且至少击败8个风情街“超新星术师”
Clear SL-EX-8 Challenge Mode.=通关SL-EX-8突袭模式
Clear SL-EX-8 while breaking at least 5 Steam Soda Bottles.=通关SL-EX-8，且至少打破5个水汽汽水瓶
Clear SL-MO-1 in [Surfing the Lava] with a 3-star rating.=以3星评价完成[岩浆冲浪]中的SL-MO-1
Clear SL-MO-1 with a 3-star rating while breaking at least 8 Steam Soda Bottles.=以3星评价通关SL-MO-1，且至少击破8次水汽汽水瓶
Clear SL-S-1 with a 3-star rating.=以3星评价完成SL-S-1
Clear SL-S-2 with a 3-star rating while breaking at least 5 Steam Soda Bottles.=以3星评价完成SL-S-2，且至少打破5个水汽汽水瓶
Clear SL-S-3 with a 3-star rating.=以3星评价完成SL-S-3
Clear SL-S-4 with a 3-star rating while breaking at least 5 Steam Soda Bottles.=以3星评价完成SL-S-4，且至少打破5个水汽汽水瓶
Clear SL-S-5 with a 3-star rating.=以3星评价完成SL-S-5
Clear SN-1.=通关SN-1
Clear SN-10.=通关SN-10
Clear SN-2.=通关SN-2
Clear SN-3.=通关SN-3
Clear SN-4.=通关SN-4
Clear SN-5.=通关SN-5
Clear SN-6.=通关SN-6
Clear SN-7.=通关SN-7
Clear SN-8.=通关SN-8
Clear SN-9.=通关SN-9
Clear SN-EX-1.=通关SN-EX-1
Clear SN-EX-2 with a 3-star rating while using Hand of the Saint to clear 10 tiles of Nethersea Brand.=3星通关SN-EX-2，且使用圣徒之手清除10块溟痕
Clear SN-EX-2.=通关SN-EX-2
Clear SN-EX-3 with a 3-star rating while not allowing more than 2 Operators to be affected by Nethersea Brand.=3星通关SN-EX-3，且受溟痕影响过的干员最多2个
Clear SN-EX-3.=通关SN-EX-3
Clear SN-EX-4 with a 3-star rating while not allowing more than 3 Operators to be affected by Nethersea Brand.=3星通关SN-EX-4，且受溟痕影响过的干员最多3个
Clear SN-EX-4.=通关SN-EX-4
Clear SN-EX-5 with a 3-star rating while equipping at most 3 'Little Handy' components.=以3星评价通关SN-EX-5，且最多只携带3个“小帮手”组件
Clear SN-EX-5 with a 3-star rating while not allowing more than 1 Operator to take burst damage from Nervous Impairment.=3星通关SN-EX-5，且干员的神经损伤爆发次数最多1次
Clear SN-EX-5.=通关SN-EX-5
Clear SN-EX-6 with a 3-star rating while using Hand of the Saint to stun enemies at least 10 times.=3星通关SN-EX-6，且使用圣徒之手至少晕眩敌人10次
Clear SN-EX-6.=通关SN-EX-6
Clear SN-EX-7 with a 3-star rating while equipping at most three 'Little Handy' components.=3星通关SN-EX-7，且最多只携带3个"小帮手"的组件
Clear SN-EX-7.=通关SN-EX-7
Clear SN-EX-8 with a 3-star rating while allowing The Endspeaker to gain at least 5 types of Directed Evolution effects.=3星通关SN-EX-8，且屠谕者获得定向进化效果数量至少5种
Clear SN-EX-8 with a 3-star rating while equipping at most 3 'Little Handy' components.=以3星评价通关SN-EX-8，且最多只携带3个“小帮手”组件
Clear SN-EX-8 with a 3-star rating while equipping at most two 'Little Handy' components.=以3星评价通关SN-EX-8，且最多只携带2个“小帮手”组件
Clear SN-EX-8.=通关SN-EX-8
Clear SN-S-1-A.=通关SN-S-1-A
Clear SN-S-1-B.=通关SN-S-1-B
Clear SN-S-2-A.=通关SN-S-2-A
Clear SN-S-2-B.=通关SN-S-2-B
Clear SN-S-3-A.=通关SN-S-3-A
Clear SN-S-3-B.=通关SN-S-3-B
Clear SN-S-4-A.=通关SN-S-4-A
Clear SN-S-4-B.=通关SN-S-4-B
Clear SN-S-5.=通关SN-S-5
Clear So Long, Adele: Home Away From Home SL-4 with a 3-star rating; You must deploy your own Eyjafjalla, and have her defeat at least 2 'Big Fellas'=3星通关插曲火山旅梦SL-4；必须编入非助战艾雅法拉并上场，且使用艾雅法拉歼灭至少2个“大个子”
Clear Squad=删除编队
Clear SS-1=通关SS-1
Clear SS-2=通关SS-2
Clear SS-3=通关SS-3
Clear SS-4=通关SS-4
Clear SS-5=通关SS-5
Clear SS-5 with a 3-star rating=以3星评价完成SS-5
Clear SS-6=通关SS-6
Clear SS-6 with a 3-star rating=以3星评价完成SS-6
Clear SS-7=通关SS-7
Clear SS-7 with a 3-star rating=以3星评价完成SS-7
Clear SS-8=通关SS-8
Clear SS-8 with a 3-star rating=以3星评价完成SS-8
Clear SS-EX-1=通关SS-EX-1
Clear SS-EX-2=通关SS-EX-2
Clear SS-EX-3=通关SS-EX-3
Clear SS-EX-4=通关SS-EX-4
Clear SS-EX-5=通关SS-EX-5
Clear SS-EX-6=通关SS-EX-6
Clear SS-EX-7=通关SS-EX-7
Clear SS-EX-8=通关SS-EX-8
Clear Stage 1=作战部队顺利通过第1阶段
Clear Stage 10-11 in any Environment with a 3-star rating.=在任意环境以3星评价完成关卡10-11
Clear Stage 10-17 in any Environment with a 3-star rating.=在任意环境以3星评价完成关卡10-17
Clear Stage 11-12 in any Environment with a 3-star rating.=在任意环境以3星评价完成关卡11-12
Clear Stage 11-20 in any Environment with a 3-star rating.=在任意环境以3星评价完成关卡11-20
Clear Stage 12-13 in any Environment with a 3-star rating.=在任意环境以3星评价完成关卡12-13
Clear Stage 12-20 in any Environment with a 3-star rating.=在任意环境以3星评价完成关卡12-20
Clear Stage 13-13 in any Environment with a 3-star rating.=在任意环境以3星评价完成关卡13-13
Clear Stage 13-21 in any Environment with a 3-star rating.=在任意环境以3星评价完成关卡13-21
Clear Stage 14-11 in any Environment with a 3-star rating.=在任意环境以3星评价完成关卡14-11
Clear Stage 14-21 in any Environment with a 3-star rating.=在任意环境以3星评价完成关卡14-21
Clear Stage 15-10 in any mode with a 3-star rating.=在任意模式以3星评价完成关卡15-10
Clear Stage 15-17 in any mode with a 3-star rating.=在任意模式以3星评价完成关卡15-17
Clear Stage 16-12 in any mode with a 3-star rating.=在任意模式以3星评价完成关卡16-12
Clear Stage 16-16 in any mode with a 3-star rating.=在任意模式以3星评价完成关卡16-16
Clear Stage 2=作战部队顺利通过第2阶段
Clear Stage 3=作战部队顺利通过第3阶段
Clear Stage 3-8=通过关卡3-8
Clear stage to get=通关获得
Clear Standard Environment Stage 10-11 once=通关标准实战环境10-11关卡一次
Clear Standard Environment Stage 10-15 once=通关标准实战环境10-15关卡一次
Clear Standard Environment Stage 10-17 once=通关标准实战环境10-17关卡一次
Clear Standard Environment Stage 10-7 once=通关标准实战环境10-7关卡一次
Clear Standard Environment Stage 11-12 once=通关标准实战环境11-12关卡一次
Clear Standard Environment Stage 11-15 once=通关标准实战环境11-15关卡一次
Clear Standard Environment Stage 11-18 once=通关标准实战环境11-18关卡一次
Clear Standard Environment Stage 11-8 once=通关标准实战环境11-8关卡一次
Clear Standard Environment Stage 12-13 once=通关标准实战环境12-13关卡一次
Clear Standard Environment Stage 12-19 once=通关标准实战环境12-19关卡一次
Clear Standard Environment Stage 12-20 once=通关标准实战环境12-20关卡一次
Clear Standard Environment Stage 12-7 once=通关标准实战环境12-7关卡一次
Clear Standard Environment Stage 13-11 once=通关标准实战环境13-11关卡一次
Clear Standard Environment Stage 13-15 once=通关标准实战环境13-15关卡一次
Clear Standard Environment Stage 13-21 once=通关标准实战环境13-21关卡一次
Clear Standard Environment Stage 13-5 once=通关标准实战环境13-5关卡一次
Clear Standard Environment Stage 14-17 once=通关标准实战环境14-17关卡一次
Clear Standard Environment Stage 14-20 once=通关标准实战环境14-20关卡一次
Clear Standard Environment Stage 14-21 once=通关标准实战环境14-21关卡一次
Clear Standard Environment Stage 14-9 once=通关标准实战环境14-9关卡一次
Clear Standard Simulation 1 time=通关1次【标准模拟】
Clear Stultifera Navis SN-2 with a 3-star rating; You must deploy your own Highmore, and can only include 2 other Operators as members=3星通关插曲愚人号SN-2；必须携带并部署非助战海沫，其他成员仅可编入2名干员
Clear Stultifera Navis SN-2 with a 3-star rating; You must deploy your own Windscoot and use Unerring Proficiency 2 times=3星通关插曲愚人号SN-2；必须编入非助战骋风并上场，且使用2次招无虚发
Clear Stultifera Navis SN-5 with a 3-star rating; You must deploy your own Eyjafjalla the Hvít Aska, and cannot include any other Medic Operators as members=3星通关插曲愚人号SN-5；必须编入非助战纯烬艾雅法拉并上场，且不编入其他医疗干员
Clear Stultifera Navis SN-5 with a 3-star rating; You must deploy your own Underflow, and can only include 4 other Operators as members=3星通关插曲愚人号SN-5，必须编入非助战深巡并上场，其他成员仅可编入4名干员
Clear Stultifera Navis SN-EX-1 with a 3-star rating; You must deploy your own Specter, and have her defeat at least 10 Nourished Sliders=3星通关插曲愚人号SN-EX-1；必须编入非助战幽灵鲨并上场，且使用幽灵鲨击败至少10名富营养的滑动者
Clear Stultifera Navis SN-EX-3 with a 3-star rating; You must deploy your own Gladiia, and unleash Waterless Grasp of the Raging Seas OR Waterless Dance of the Shattered Maelstrom at least 2 times=3星通关插曲愚人号SN-EX-3；必须编入非助战歌蕾蒂娅并上场，且使用至少2次缺水的掌握怒海或缺水的碎漩狂舞
Clear Supplies<Aerial Threat>CA-1 stages 1 time(s)=通关物资筹备<空中威胁>CA-1关卡1次
Clear Supplies<Aerial Threat>CA-2 stages 1 time(s)=通关物资筹备<空中威胁>CA-2关卡1次
Clear Supplies<Aerial Threat>CA-3 stages 1 time(s)=通关物资筹备<空中威胁>CA-3关卡1次
Clear Supplies<Aerial Threat>CA-4 stages 1 time(s)=通关物资筹备<空中威胁>CA-4关卡1次
Clear Supplies<Cargo Escort>CE-1 stages 1 time(s)=通关物资筹备<货物运送>CE-1关卡1次
Clear Supplies<Cargo Escort>CE-2 stages 1 time(s)=通关物资筹备<货物运送>CE-2关卡1次
Clear Supplies<Cargo Escort>CE-3 stages 1 time(s)=通关物资筹备<货物运送>CE-3关卡1次
Clear Supplies<Cargo Escort>CE-4 stages 1 time(s)=通关物资筹备<货物运送>CE-4关卡1次
Clear Supplies<Resource Search>SK-1 stages 1 time(s)=通关物资筹备<资源保障>SK-1关卡1次
Clear Supplies<Resource Search>SK-2 stages 1 time(s)=通关物资筹备<资源保障>SK-2关卡1次
Clear Supplies<Resource Search>SK-3 stages 1 time(s)=通关物资筹备<资源保障>SK-3关卡1次
Clear Supplies<Resource Search>SK-4 stages 1 time(s)=通关物资筹备<资源保障>SK-4关卡1次
Clear Supplies<Tactical Drill>LS-1 stages 1 time(s)=通关物资筹备<战术演习>LS-1关卡1次
Clear Supplies<Tactical Drill>LS-2 stages 1 time(s)=通关物资筹备<战术演习>LS-2关卡1次
Clear Supplies<Tactical Drill>LS-3 stages 1 time(s)=通关物资筹备<战术演习>LS-3关卡1次
Clear Supplies<Tactical Drill>LS-4 stages 1 time(s)=通关物资筹备<战术演习>LS-4关卡1次
Clear Supplies<Tough Siege>AP-1 stages 1 time(s)=通关物资筹备<粉碎防御>AP-1关卡1次
Clear Supplies<Tough Siege>AP-2 stages 1 time(s)=通关物资筹备<粉碎防御>AP-2关卡1次
Clear Supplies<Tough Siege>AP-3 stages 1 time(s)=通关物资筹备<粉碎防御>AP-3关卡1次
Clear Supplies<Tough Siege>AP-4 stages 1 time(s)=通关物资筹备<粉碎防御>AP-4关卡1次
Clear SV-1.=通关SV-1
Clear SV-2.=通关SV-2
Clear SV-3.=通关SV-3
Clear SV-4.=通关SV-4
Clear SV-5 with a 3-star rating.=以3星评价完成SV-5
Clear SV-5.=通关SV-5
Clear SV-6 with a 3-star rating.=以3星评价完成SV-6
Clear SV-6.=通关SV-6
Clear SV-7 with a 3-star rating.=以3星评价完成SV-7
Clear SV-7.=通关SV-7
Clear SV-8 with a 3-star rating.=以3星评价完成SV-8
Clear SV-8.=通关SV-8
Clear SV-9 with a 3-star rating while activating Emergency Aid Buildings no more than 1 time.=以3星评价完成SV-9，且激活应急救治设施的次数不多于1次
Clear SV-9 with a 3-star rating without activating an Emergency Aid Building.=以3星评价完成SV-9，且不激活应急救治设施
Clear SV-9 with a 3-star rating.=以3星评价完成SV-9
Clear SV-9.=通关SV-9
Clear SV-EX-1.=通关SV-EX-1
Clear SV-EX-2.=通关SV-EX-2
Clear SV-EX-3.=通关SV-EX-3
Clear SV-EX-4.=通关SV-EX-4
Clear SV-EX-5.=通关SV-EX-5
Clear SV-EX-6 with a 3-star rating while activating Emergency Aid Buildings no more than 1 time.=以3星评价完成SV-EX-6，且激活应急救治设施的次数不多于1次
Clear SV-EX-6.=通关SV-EX-6
Clear SV-EX-7 with a 3-star rating without activating an Emergency Aid Building.=以3星评价完成SV-EX-7，且不激活应急救治设施
Clear SV-EX-7.=通关SV-EX-7
Clear SV-EX-8 Challenge Mode.=通关SV-EX-8突袭模式
Clear SV-EX-8.=通关SV-EX-8
Clear TA-1=通关TA-1
Clear TA-10=通关TA-10
Clear TA-10 with a 3-star rating while Sui has at least 2 unsealed body parts=以3星评价通关TA-10，并且岁至少2个部位未被封印
Clear TA-11=通关TA-11
Clear TA-2=通关TA-2
Clear TA-3=通关TA-3
Clear TA-4=通关TA-4
Clear TA-5=通关TA-5
Clear TA-5 to obtain this Operator=通关TA-5后可招募此干员
Clear TA-6=通关TA-6
Clear TA-6 with a 3-star rating=以3星评价完成TA-6
Clear TA-7=通关TA-7
Clear TA-7 with a 3-star rating=以3星评价完成TA-7
Clear TA-8=通关TA-8
Clear TA-8 with a 3-star rating=以3星评价完成TA-8
Clear TA-9=通关TA-9
Clear TA-9 with a 3-star rating=以3星评价完成TA-9
Clear TA-9 with a 3-star rating and make 'Wield Arms' fall into pits at least 4 times=以3星评价通关TA-9，并且至少让“操戈”坠落地穴4次
Clear TA-EX-1=通关TA-EX-1
Clear TA-EX-2=通关TA-EX-2
Clear TA-EX-3=通关TA-EX-3
Clear TA-EX-4=通关TA-EX-4
Clear TA-EX-5=通关TA-EX-5
Clear TA-EX-6=通关TA-EX-6
Clear TA-EX-7=通关TA-EX-7
Clear TA-EX-8=通关TA-EX-8
Clear TA-EX-8 Challenge Mode=通关TA-EX-8突袭模式
Clear TA-MO-1 with a 3-star rating=以3星评价完成TA-MO-1
Clear TA-S-1 with a 3-star rating=以3星评价完成TA-S-1
Clear TA-S-2 with a 3-star rating=以3星评价完成TA-S-2
Clear TA-S-3 with a 3-star rating=以3星评价完成TA-S-3
Clear TA-S-4 with a 3-star rating=以3星评价完成TA-S-4
Clear TB-DB-1 with a 3-star rating=3星通关TB-DB-1
Clear TB-DB-2 with a 3-star rating=3星通关TB-DB-2
Clear TB-DB-3 with a 3-star rating=3星通关TB-DB-3
Clear TB-DB-4 with a 3-star rating=3星通关TB-DB-4
Clear the 1st Floor 'Honglu Tower'=通过第一层【洪陆楼】
Clear the 1st Floor [Brisk Marshlands]=通过第一层【初霜湖泽】
Clear the 1st Floor, 'Furnace Origin'=通过第一层【熔魂之始】
Clear the 1st Floor, 'Mist-stricken Missteps'=通过第一层【迷雾歧途】
Clear the 1st Floor, 'Sunshine Coast'=通过第一层【天光海岸】
Clear the 2nd Floor [Immaculate Garden]=通过第二层【无瑕花园】
Clear the 2nd Floor, 'Offshore Island'=通过第二层【离岸孤岛】
Clear the 2nd Floor, 'Sunset Courtyard'=通过第二层【落阳庭院】
Clear the 2nd Floor, 'Wrought Ironroots'=通过第二层【锻铁根须】
Clear the 3rd Floor [Dawning Frostbounds]=通过第三层【昧明冻土】
Clear the 3rd Floor [Dawning Frostbounds] a total of 3 times, with 6 or more Ranged or Melee Operators recruited=通过第三层【昧明冻土】时已招募大于等于6名远程位干员或大于等于6名近战位干员，累计3次
Clear the 3rd Floor, 'Ashforged Ruins' a total of 3 times, with 6 or more Ranged or Melee Operators recruited=通过第三层【灰铸迷城】时已招募大于等于6名远程位干员或大于等于6名近战位干员，累计3次
Clear the 3rd Floor, 'Homeland Remnants'=通过第三层【故土残躯】
Clear the 3rd Floor, 'Homeland Remnants' 3 times, when you have recruited 6 or more Ranged or Melee Operators=通过第三层【故土残躯】时已招募大于等于6名远程位干员或大于等于6名近战位干员，累计3次
Clear the 3rd Floor, 'Homeland Remnants,' when you have exactly 0 Originium Ingots=在源石锭恰好等于0时通过第三层【故土残躯】
Clear the 3rd Floor, 'Homeland Remnants,' with no fewer than 15 Life Points remaining=在目标生命值不小于15时通过第三层【故土残躯】
Clear the 3rd Floor, 'Raging Billows'=通过第三层【波涛略地】
Clear the 3rd Floor, 'Raging Billows' 3 times, when you have recruited not less than 6 Ranged Operators or 6 Melee Operators=通过第三层【波涛略地】时已招募大于等于6名远程位干员或大于等于6名近战位干员，累计3次
Clear the 3rd Floor, 'Raging Billows,' when you have exactly 0 Originium Ingots=在源石锭恰好等于0时通过第三层【波涛略地】
Clear the 4th Floor [Gelid Rockshelves]=通过第四层【积冰岩骸】
Clear the 4th Floor, 'Nightmare's Prelude'=通过第四层【噩梦之始】
Clear the 4th Floor, 'Probable Divergence'=通过第四层【或然歧域】
Clear the 4th Floor, 'Secret Hotbed'=通过第四层【隐秘温床】
Clear the air with thunder=惊雷破瘴
Clear the battle, 'Fatal Melodies,' without losing any Life Point=在不损失目标生命的情况下胜利战斗【悦耳杀机】
Clear the battle, 'Knights' Duel,' without losing any Life Point=在不损失目标生命的情况下胜利战斗【“骑士对决”】
Clear the battle, 'Reality,' without losing any Life Point=在不损失目标生命的情况下胜利战斗【真相】
Clear the battle, 'Separation and Unity,' without losing any Life Point=在不损失目标生命的情况下胜利战斗【分离与统一】
Clear the battle, A Cold Separation,' without losing any Life Point=在不损失目标生命的情况下胜利战斗【寒渊惜别】
Clear the Crowd=有序清场
Clear the Dossoles Commercial Plate with the [Arts Resonant Energy Field]=使用[法术调和能量场]通关多索雷斯商业地块
Clear the ending without allowing any units into the Objective Point=未让任何单位进入目标点的状态下通过结局
Clear the ending without allowing The Last Knight to destroy all the Rubble=碎石未被最后的骑士全部击碎的状态下通过结局
Clear the ending without breaking the Low-Altitude Hovering state of 'Ghastly Paranoia'=未击破“偏执泡影”的近地悬浮状态下通过结局
Clear the finale after clearing 'Impeccable Day' once=通过结局无瑕之日的情况下通过结局
Clear the finale and all Silvernwhite Bulwark on the map=清理所有<积雪银凇>并通过结局
Clear the finale and allow Kharanduu or Lugalszargus to enter the Objective Point=使<哈兰杜汗>或<路加萨尔古斯>进入目标点并通过结局
Clear the finale and allow Qui'lon, Avatar of the Mahasattva to enter the Objective Point=使<奎隆，摩诃萨埵权化>进入目标点并通过结局
Clear the finale and have no Operators on Seedbed tiles leave the field=无干员在【苗圃】中退场并通过结局
Clear the finale with 'Reality of the End' in inventory=携带终结的实相通过结局
Clear the finale with Fremont, Enlightener of Minds having summoned 20 or more Sarcophagi=弗莱蒙特，诸思之解答召唤黑棺不小于20次的情况下通过结局
Clear the finale with Theresa, Black-crowned Sage having used 'Shock of Will' 5 times or less=特蕾西娅，黑冠圣贤释放“意志震荡”不大于5次的情况下通过结局
Clear the finale without being exhorted by Buldrokkas'tee, Holy Gun-Knight=未被博卓卡斯替，圣卫铳骑劝导的情况下通过结局
Clear the finale without losing any Life Point=未损失任何目标生命值的状态下通过结局
Clear the first area of any 11 events that have entered [Intermezzi]=通关已进入[插曲]中的任意11个活动的第一区域
Clear the first area of any 13 events that have entered [Intermezzi]=通关已进入[插曲]中的任意13个活动的第一区域
Clear the first area of any 3 events that have entered [Intermezzi]=通关已进入[插曲]中的任意3个活动的第一区域
Clear the first area of any 6 events that have entered [Intermezzi]=通关已进入[插曲]中的任意6个活动的第一区域
Clear the first area of any 9 events that have entered [Intermezzi]=通关已进入[插曲]中的任意9个活动的第一区域
Clear the first wave=完成第一波次坚守
Clear the following Chips stages: PR-A-2, PR-B-2, PR-C-2, and PR-D-2.=通关芯片搜索中PR-A-2、PR-B-2、PR-C-2及PR-D-2
Clear the following Supplies stages: LS-5, CA-5, CE-5, SK-5, and AP-5.=通关物资筹备中LS-5、CA-5、CE-5、SK-5及AP-5
Clear The Great Chief Returns RI-1 with a 3-star rating; You must deploy your own Varkáris, and use The Will of His People at least 1 time=3星通关插曲密林悍将归来RI-1；必须编入非助战摆渡人并上场，且至少使用1次同胞的意志
Clear The Great Chief Returns RI-2 with a 3-star rating; You must deploy your own Tomimi, and cannot include any other Caster Operators as members=3星通关插曲密林悍将归来RI-2；必须编入非助战特米米并上场，且不编入其他术师干员
Clear The Great Chief Returns RI-6 with a 3-star rating; You must deploy your own Ceobe, and have her defeat at least 2 Tiacauh Shredders=3星通关插曲密林悍将归来RI-6；必须编入非助战刻俄柏并上场，且使用刻俄柏歼灭至少2个提亚卡乌破坏者
Clear The Great Chief Returns RI-7 with a 3-star rating; You must deploy your own Eunectes, and have her defeat at least 2 Tiacauh Braves=3星通关插曲密林悍将归来RI-7；必须编入非助战森蚺并上场，且使用森蚺歼灭至少2名提亚卡乌勇士
Clear The Great Chief Returns RI-7 with a 3-star rating; You must deploy your own Zuo Le, and unleash Blessings Unto Yan at least 3 times=3星通关插曲密林悍将归来RI-7；必须携带且部署非助战左乐，且至少释放3次佑序有炎
Clear The Great Chief Returns RI-9 with a 3-star rating; You must deploy your own Flint, and have her defeat at least 10 enemies=3星通关插曲密林悍将归来RI-9；必须编入非助战燧石并上场，且使用燧石至少歼灭10个敌人
Clear The Great Chief Returns RI-9 with a 3-star rating; You must deploy your own Gavial the Invincible, and allow no Operators to be defeated=3星通关插曲密林悍将归来RI-9；必须编入非助战百炼嘉维尔并上场，且所有干员不被击倒
Clear The Great Chief Returns RI-EX-4 with a 3-star rating; You must deploy your own Eunectes, and have her defeat at least 1 Tiacauh Champion=3星通关插曲密林悍将归来RI-EX-4；必须编入非助战森蚺并上场，且使用森蚺歼灭至少1个提亚卡乌冠军
Clear The Great Chief Returns RI-EX-4 with a 3-star rating; You must deploy your own Rockrock, and have her defeat at least 2 Tiacauh Champions=3星通关插曲密林悍将归来RI-EX-4；必须编入非助战洛洛并上场，且使用洛洛歼灭至少2名提亚卡乌冠军
Clear the next 4 battles, during which enemies will have +30% ATK and HP=通过接下来四场战斗，并且敌人的生命值，攻击力+30%
Clear the next 4 battles, during which enemies will have <@ro2.lose>+30%</> ATK and HP=通过接下来四场战斗，并且敌人的生命值，攻击力<@ro2.lose>+30%</>
Clear the next 4 battles, during which your Deployment Limit will be <@ro2.lose>reduced by 2</>=通过接下来四场战斗，并且可同时部署人数<@ro2.lose>-2</>
Clear the next 4 battles, during which your Deployment Limit will be reduced by 2=通过接下来四场战斗，并且可同时部署人数-2
Clear the Nomadic Border Town with the [Sound Recording Amplifier]=使用[声波记录扩音器]通关边地移动城镇
Clear the previous chapter to unlock=完成上一章以解锁
Clear the previous rebuilding region to unlock=通关上一可重建区域后解锁
Clear the second wave=完成第二波次坚守
Clear the stage after helping the Steam Knight enter the Blue Objective Point=帮助“蒸汽骑士”进入蓝色目标点后通关
Clear the stage with at least one ally entering the Blue Objective Point=在有至少1名友方单位进入蓝色目标点后通关
Clear the third wave=完成第三波次坚守
Clear the trees and open a path=清除林木，开出道路
Clear the way!=全都让开！
Clear this finale after clearing 'No Regrets' once=通过结局落子无悔的情况下通过结局
Clear this stage with a 3-star rating while defeating 'None of My Business'=3星通关该关卡，并且击败“与我无关”
Clear this stage with a 3-star rating while defeating at least 1 Famiglia Silencer=3星通关该关卡，并且至少击败1名家族灭迹人
Clear this stage with a 3-star rating while defeating at least 2 Famiglia Casters=3星通关该关卡，并且至少击败2名家族术师
Clear this stage with a 3-star rating while protecting at least 1 Siracusan Civilian from being defeated=3星通关该关卡，并且至少保护1个叙拉古平民不被击倒
Clear this stage with a 3-star rating while protecting at least 3 Siracusan Civilians from being defeated=3星通关该关卡，并且至少保护3个叙拉古平民不被击倒
Clear this stage with at least 2-star rating while protecting at least 5 Siracusan Civilians from being defeated=2星或以上通关该关卡，并且至少保护5个叙拉古平民不被击倒
Clear this stage with at least a 2-star rating while defeating 'None of My Business'=2星或以上通关该关卡，并且击败“与我无关”
Clear this stage with at least a 2-star rating while defeating at least 2 Famiglia Limos=2星或以上通关该关卡，并且至少击败2辆家族专用轿车
Clear this stage with at least a 2-star rating while defeating at least 5 Famiglia Crossbowmen=2星或以上通关该关卡，并且至少击败5名家族弩手
Clear this stage with at least a 2-star rating while defeating at least 5 Sicilians=2星或以上通关该关卡，并且至少击败5名西西里人
Clear this stage with at least a 2-star rating while triggering [Asset Liquidation] no more than 1 time=2星或以上通关该关卡，并且至多触发1次【清算时刻】
Clear time=通关时间
Clear to obtain=通过获得
Clear Tower Mountains Agricultural Experimental Platform=通关塔山农业实验平台
Clear TW-1=通关TW-1
Clear TW-1.=通关TW-1
Clear TW-2=通关TW-2
Clear TW-2.=通关TW-2
Clear TW-3=通关TW-3
Clear TW-3 with a 3-star rating=以3星评价完成TW-3
Clear TW-3 with a 3-star rating.=以3星评价完成TW-3
Clear TW-3.=通关TW-3
Clear TW-4=通关TW-4
Clear TW-4.=通关TW-4
Clear TW-5=通关TW-5
Clear TW-5 with a 3-star rating=以3星评价完成TW-5
Clear TW-5 with a 3-star rating.=以3星评价完成TW-5
Clear TW-5.=通关TW-5
Clear TW-6=通关TW-6
Clear TW-6 with a 3-star rating=以3星评价完成TW-6
Clear TW-6 with a 3-star rating.=以3星评价完成TW-6
Clear TW-6.=通关TW-6
Clear TW-7=通关TW-7
Clear TW-7 with a 3-star rating=以3星评价完成TW-7
Clear TW-7 with a 3-star rating.=以3星评价完成TW-7
Clear TW-7.=通关TW-7
Clear TW-8=通关TW-8
Clear TW-8 with a 3-star rating=以3星评价完成TW-8
Clear TW-8 with a 3-star rating.=以3星评价完成TW-8
Clear TW-8.=通关TW-8
Clear TW-EX-1=通关TW-EX-1
Clear TW-EX-1.=通关TW-EX-1
Clear TW-EX-2=通关TW-EX-2
Clear TW-EX-2.=通关TW-EX-2
Clear TW-EX-3=通关TW-EX-3
Clear TW-EX-3.=通关TW-EX-3
Clear TW-EX-4=通关TW-EX-4
Clear TW-EX-4.=通关TW-EX-4
Clear TW-EX-5=通关TW-EX-5
Clear TW-EX-5.=通关TW-EX-5
Clear TW-EX-6=通关TW-EX-6
Clear TW-EX-6.=通关TW-EX-6
Clear TW-EX-7=通关TW-EX-7
Clear TW-EX-7.=通关TW-EX-7
Clear TW-EX-8=通关TW-EX-8
Clear TW-EX-8 Challenge Mode=通关TW-EX-8突袭模式
Clear TW-EX-8.=通关TW-EX-8
Clear Twilight Frontier with a 3-star rating while defeating 2 or more 'Special OpFor Unit'=以3星评价通关黄昏之境关卡，且击杀2次及以上“特殊假想敌”
Clear Twilight of Wolumonde TW-3 with a 3-star rating; You must deploy your own Ethan, and can only include 4 other Operators as members=3星通关插曲沃伦姆德的薄暮TW-3；必须编入非助战伊桑并上场，其他成员仅可编入4名干员
Clear Twilight of Wolumonde TW-3 with a 3-star rating; You must deploy your own Nightingale, and allow no Operators to be defeated=3星通关插曲沃伦姆德的薄暮TW-3；必须编入非助战夜莺并上场，且所有干员不被击倒
Clear Twilight of Wolumonde TW-5 with a 3-star rating; You must deploy your own Lessing, and have him defeat at least 6 enemies=3星通关插曲沃伦姆德的薄暮TW-5；必须编入非助战止颂并上场，且使用止颂击败至少6名敌人
Clear Twilight of Wolumonde TW-7 with a 3-star rating; You must deploy your own Cairn, and use Stunning Directives at least 1 time=3星通关插曲沃伦姆德的薄暮TW-7；必须编入非助战响石并上场，且至少使用1次震撼型指路
Clear Twilight of Wolumonde TW-7 with a 3-star rating; you must deploy your own Suzuran, and cannot include any Supporter Operators as members=3星通关插曲沃伦姆德的薄暮TW-7；且仅可编入非助战铃兰1名辅助干员并上场
Clear Under Tides SV-3 with a 3-star rating; You must deploy your own Chestnut, and cannot include any other Medic Operators as members=3星通关插曲覆潮之下SV-3；必须编入非助战褐果并上场，且不编入其他医疗干员
Clear Under Tides SV-4 with a 3-star rating; You must deploy your own Archetto, and cannot include any other Sniper Operators as members=3星通关插曲覆潮之下SV-4；必须编入非助战空弦并上场，其他成员不可编入狙击干员
Clear Under Tides SV-4 with a 3-star rating; You must deploy your own Irene, and have her defeat 15 enemies=3星通关插曲覆潮之下SV-4；必须编入非助战艾丽妮并上场，且使用艾丽妮歼灭15个敌人
Clear Under Tides SV-4 with a 3-star rating; You must deploy your own Jessica, and use Smokescreen at least 1 time=3星通关插曲覆潮之下SV-4；必须编入非助战杰西卡并上场，且使用1次掩护烟幕
Clear Under Tides SV-4 with a 3-star rating; You must deploy your own Lucilla, and cannot include any other Supporter Operators as members=3星通关插曲覆潮之下SV-4；必须编入非助战海霓并上场，且不编入其他辅助干员
Clear Under Tides SV-5 with a 3-star rating; You must deploy your own Indigo, and use Labyrinth of Light 2 times=3星通关插曲覆潮之下SV-5；必须编入非助战深靛并上场，且使用2次光影迷宫
Clear Under Tides SV-5 with a 3-star rating; You must deploy your own Mulberry, and can only include 7 other Operators as members=3星通关插曲覆潮之下SV-5；必须编入非助战桑葚并上场，其他成员仅可编入7名干员
Clear Under Tides SV-5 with a 3-star rating; You must deploy your own Skadi the Corrupting Heart, and cannot include any Medic Operators as members=3星通关插曲覆潮之下SV-5；必须编入非助战浊心斯卡蒂并上场，且队伍中不能有医疗干员
Clear Under Tides SV-6 with a 3-star rating; You must deploy your own Thorns, and have him defeat at least 20 enemies=3星通关插曲覆潮之下SV-6；必须编入非助战棘刺并上场，且使用棘刺至少歼灭20个敌人
Clear Under Tides SV-6 with a 3-star rating; You must deploy your own Ulpianus and have him defeat at least 2 Pocket Sea Crawlers=3星通关插曲覆潮之下SV-6；必须编入非助战乌尔比安并上场，并使用乌尔比安至少击败2名囊海爬行者
Clear Under Tides SV-8 with a 3-star rating; You must deploy your own Ash, and have her defeat at least 2 Pocket Sea Crawlers=3星通关插曲覆潮之下SV-8；必须编入非助战灰烬并上场，且使用灰烬歼灭至少2名囊海爬行者
Clear Under Tides SV-EX-1 with a 3-star rating; You must deploy your own Irene and have her use Judgment 2 times=3星通关插曲覆潮之下SV-EX-1；必须编入非助战艾丽妮并上场，且使用2次判决
Clear Under Tides SV-EX-1 with a 3-star rating; You must deploy your own Specter the Unchained, and have her defeat at least 1 Pocket Sea Crawler=3星通关插曲覆潮之下SV-EX-1；必须编入非助战归溟幽灵鲨并上场，且使用归溟幽灵鲨歼灭至少1个囊海爬行者
Clear Under Tides SV-EX-5 with a 3-star rating; You must deploy your own Gladiia, and cause at least 1 Nourished Reaper to fall in a pit=3星通关插曲覆潮之下SV-EX-5；必须编入非助战歌蕾蒂娅，且至少使1个富营养的收割者坠落地穴
Clear up to Phase {0} in a single attempt=单次作战清理进度达到第{0}阶段
Clear UR-1=通关UR-1
Clear UR-2=通关UR-2
Clear UR-3=通关UR-3
Clear UR-4=通关UR-4
Clear UR-4 to obtain this Operator=通关UR-4后可招募此干员
Clear UR-5=通关UR-5
Clear UR-5 with a 3-star rating=以3星评价完成UR-5
Clear UR-6=通关UR-6
Clear UR-6 with a 3-star rating=以3星评价完成UR-6
Clear UR-6 with a 3-star rating, and have no Operators be defeated by 'Liberated Trees'=以3星评价通关UR-6，且没有干员被“自由的树”击倒
Clear UR-7=通关UR-7
Clear UR-7 with a 3-star rating=以3星评价完成UR-7
Clear UR-8=通关UR-8
Clear UR-8 with a 3-star rating=以3星评价完成UR-8
Clear UR-8 with a 3-star rating, and have no more than 4 Operators be defeated by Væla of Convallis's [Return to Oblivion]=以3星评价通关UR-8，且被女妖河谷的拂哀菈的[归于遗忘]效果击倒的干员不超过4名
Clear UR-8 with a 3-star rating, and have no more than 8 Operators be defeated by Væla of Convallis's [Return to Oblivion]=以3星评价通关UR-8，且被女妖河谷的拂哀菈的[归于遗忘]效果击倒的干员不超过8名
Clear UR-EX-1=通关UR-EX-1
Clear UR-EX-2=通关UR-EX-2
Clear UR-EX-3=通关UR-EX-3
Clear UR-EX-3 with a 3-star rating with at least 4 Powerful Balloons remaining on the battlefield=以3星评价通关UR-EX-3，且通关时场上至少保留4只强力热气球
Clear UR-EX-4=通关UR-EX-4
Clear UR-EX-5=通关UR-EX-5
Clear UR-EX-6=通关UR-EX-6
Clear UR-EX-7=通关UR-EX-7
Clear UR-EX-8=通关UR-EX-8
Clear UR-EX-8 Challenge Mode=通关UR-EX-8突袭模式
Clear Vision Medal=一览无遗奖章
Clear War-torn Wilderness with the [Royal Academy of Sciences Telescope]=使用[皇家科学院望远镜]通关交战荒野
Clear Water=清澈水域
Clear WB-1=通关WB-1
Clear WB-2=通关WB-2
Clear WB-3=通关WB-3
Clear WB-4=通关WB-4
Clear WB-5=通关WB-5
Clear WB-5 with a 3-star rating.=以3星评价完成WB-5
Clear WB-6=通关WB-6
Clear WB-6 with a 3-star rating.=以3星评价完成WB-6
Clear WB-7=通关WB-7
Clear WB-7 with a 3-star rating.=以3星评价完成WB-7
Clear WB-8=通关WB-8
Clear WB-8 with a 3-star rating.=以3星评价完成WB-8
Clear WB-9=通关WB-9
Clear WB-9 with a 3-star rating and defeat 'Ya' while Delusion is active.=以3星评价通关WB-9，且在妄境存活时击败“睚”
Clear WB-9 with a 3-star rating.=以3星评价完成WB-9
Clear WB-EX-1=通关WB-EX-1
Clear WB-EX-1 with a 3-star rating with at least 3 'Roadblocks' remaining on the battlefield.=以3星评价通关WB-EX-1，且通关时场上至少存在3个“城防路障”
Clear WB-EX-2=通关WB-EX-2
Clear WB-EX-3=通关WB-EX-3
Clear WB-EX-3 with a 3-star rating with no more than 1 Shanhaizhong Cipher Machine remaining on the battlefield.=以3星评价通关WB-EX-3，且通关时场上存在的“山海密语仪”不多于1个
Clear WB-EX-4=通关WB-EX-4
Clear WB-EX-4 with a 3 star rating with no Shanhaizhong Harbingers having climbed onto the Yumen Catastrophe Defenses.=以3星评价通关WB-EX-4，且关卡中没有山海众掌令使登上玉门天灾工事
Clear WB-EX-4 with a 3-star rating with no more than 2 Shanhaizhong Harbingers having climbed onto the Yumen Catastrophe Defenses.=以3星评价通关WB-EX-4，且登上玉门天灾工事的山海众掌令使数量不多于2名
Clear WB-EX-5=通关WB-EX-5
Clear WB-EX-6=通关WB-EX-6
Clear WB-EX-7=通关WB-EX-7
Clear WB-EX-8=通关WB-EX-8
Clear WB-EX-8 Challenge Mode=通关WB-EX-8突袭模式
Clear WD-1.=通关WD-1
Clear WD-2.=通关WD-2
Clear WD-3.=通关WD-3
Clear WD-4.=通关WD-4
Clear WD-5 with a 3-star rating.=以3星评价完成WD-5
Clear WD-5.=通关WD-5
Clear WD-6 with a 3-star rating.=以3星评价完成WD-6
Clear WD-6.=通关WD-6
Clear WD-7 with a 3-star rating.=以3星评价完成WD-7
Clear WD-7.=通关WD-7
Clear WD-8 with a 3-star rating.=以3星评价完成WD-8
Clear WD-8 with at least a 3-star rating while being hit by [Collapsing Fear] in [Dominion] no more than 2 times.=以3星评价完成WD-8，且在【国度】中被【坍缩恐惧】击中的次数不多于2次
Clear WD-8 with at least a 3-star rating while being hit by [Collapsing Fear] in [Dominion] no more than 4 times.=以3星评价完成WD-8，且在【国度】中被【坍缩恐惧】击中的次数不多于4次
Clear WD-8.=通关WD-8
Clear WD-EX-1.=通关WD-EX-1
Clear WD-EX-2.=通关WD-EX-2
Clear WD-EX-3.=通关WD-EX-3
Clear WD-EX-4.=通关WD-EX-4
Clear WD-EX-5 with a 3-star rating without destroying any Air Support Drones (includes Scrap, Scrap Model-U, Anvil, and Anvil Model-B).=以3星评价完成WD-EX-5，且不击毁空援无人机（包含破片、破片U型、铁砧、铁砧B型）
Clear WD-EX-5.=通关WD-EX-5
Clear WD-EX-6 with a 3-star rating while destroying at least 8 Air Support Drones (includes Scrap, Scrap Model-U, Anvil, and Anvil Model-B).=以3星评价完成WD-EX-6，且至少击毁8架空援无人机（包含破片、破片U型、铁砧、铁砧B型）
Clear WD-EX-6.=通关WD-EX-6
Clear WD-EX-7.=通关WD-EX-7
Clear WD-EX-8 Challenge Mode.=通关WD-EX-8突袭模式
Clear WD-EX-8.=通关WD-EX-8
Clear What the Firelight Casts FC-5 with a 3-star rating; You must deploy your own Eyjafjalla the Hvít Aska, and cannot include any other Medic Operators as members=3星通关插曲照我以火FC-5；必须编入非助战纯烬艾雅法拉并上场，且不编入其他医疗干员
Clear What the Firelight Casts FC-5 with a 3-star rating; You must deploy your own Mantra, and have her defeat at least 6 enemies=3星通关插曲照我以火FC-5；必须编入非助战真言并上场，且使用真言歼灭至少6名敌人
Clear Where Vernal Winds Will Never Blow WB-4 with a 3-star rating; You must deploy your own Ju, and use Fine Wings, Difficult Flight at least 1 time=3星通关插曲登临意WB-4；必须编入非助战矩并上场，且至少使用1次良翼难乘
Clear Where Vernal Winds Will Never Blow WB-5 with a 3-star rating; You must deploy your own Silence the Paradigmatic, and allow no Operators to be defeated=3星通关插曲登临意WB-5；必须编入非助战淬羽赫默并上场，且所有干员不被击倒
Clear Where Vernal Winds Will Never Blow WB-5 with a 3-star rating; You must deploy your own Zuo Le, and have him defeat at least 8 enemies=3星通关插曲登临意WB-5；必须编入非助战左乐并上场，且使用左乐至少歼灭8个敌人
Clear Where Vernal Winds Will Never Blow WB-6 with a 3-star rating; You must deploy your own Narantuya, and can only include 5 other Operators as members=3星通关插曲登临意WB-6；必须编入非助战娜仁图亚并上场，其他成员仅可编入5名干员
Clear Where Vernal Winds Will Never Blow WB-7 with a 3-star rating; You must deploy your own Chongyue, and can only include 4 other Operators as members=3星通关插曲登临意WB-7；必须携带并部署非助战重岳，其他成员仅可编入4名干员
Clear Where Vernal Winds Will Never Blow WB-7 with a 3-star rating; You must deploy your own Qiubai, and have her defeat at least 3 'Wallbreakers'=3星通关插曲登临意WB-7；必须编入非助战仇白并上场，并使用仇白至少击败3名“破坚”
Clear Who is Real WR-1 with a 3-star rating; You must deploy your own Saga, and can only include 2 other Operators as members=3星通关插曲画中人WR-1；必须编入非助战嵯峨并上场，其他成员仅可编入2名干员
Clear Who is Real WR-3 with a 3-star rating; You must deploy your own Saga, Saga must be the first deployed, and Saga cannot retreat or be defeated for the entire stage=3星通关插曲画中人WR-3；必须编入非助战嵯峨，且第一位部署嵯峨、嵯峨全程不撤退或被击倒
Clear Who is Real WR-4 with a 3-star rating; You must deploy your own Lava the Purgatory, and have her defeat at least 8 enemies, including at least 1 'Lazy'=3星通关插曲画中人WR-4； 必须编入非助战炎狱炎熔并上场，且使用炎狱炎熔歼灭至少8名敌人、其中包括至少1名“偷闲”
Clear Who is Real WR-4 with a 3-star rating; You must deploy your own Yu, and allow no Operators to be defeated=3星通关插曲画中人WR-4；必须编入非助战余并上场，且所有干员不被击倒
Clear Who is Real WR-7 with a 3-star rating; You must deploy your own FEater, and use Destructive Fist at least 2 times=3星通关插曲画中人WR-7；必须编入非助战食铁兽并上场，且至少使用2次崩拳式
Clear Who is Real WR-9 with a 3-star rating; You must deploy your own Nian, and have her defeat at least 10 enemies=3星通关插曲画中人WR-9；必须编入非助战年并上场，且使用年至少歼灭10名敌人
Clear WR-1.=通关WR-1
Clear WR-10 with a 3-star rating while using [Two-Step Firecracker mk2] less than 4 times=以3星评价完成WR-10，且通关时使用[改良型二踢脚]少于4个
Clear WR-10 with a 3-star rating without using any [Two-Step Firecracker mk2]=以3星评价完成WR-10，且通关时从未使用[改良型二踢脚]
Clear WR-10 with a 3-star rating.=以3星评价完成WR-10
Clear WR-10.=通关WR-10
Clear WR-2.=通关WR-2
Clear WR-3 with a 3-star rating.=以3星评价完成WR-3
Clear WR-3.=通关WR-3
Clear WR-4.=通关WR-4
Clear WR-5 with a 3-star rating.=以3星评价完成WR-5
Clear WR-5.=通关WR-5
Clear WR-6 with a 3-star rating.=以3星评价完成WR-6
Clear WR-6.=通关WR-6
Clear WR-7 with a 3-star rating.=以3星评价完成WR-7
Clear WR-7.=通关WR-7
Clear WR-8 with a 3-star rating.=以3星评价完成WR-8
Clear WR-8.=通关WR-8
Clear WR-9 with a 3-star rating.=以3星评价完成WR-9
Clear WR-9.=通关WR-9
Clear WR-EX-1.=通关WR-EX-1
Clear WR-EX-2.=通关WR-EX-2
Clear WR-EX-3.=通关WR-EX-3
Clear WR-EX-4.=通关WR-EX-4
Clear WR-EX-5.=通关WR-EX-5
Clear WR-EX-6 with a 3-star rating while deploying Roadblocks less than 8 times=以3星评价完成WR-EX-6，且通关时部署障碍物少于8个
Clear WR-EX-6.=通关WR-EX-6
Clear WR-EX-7.=通关WR-EX-7
Clear WR-EX-8 Challenge Mode.=通关WR-EX-8突袭模式
Clear WR-EX-8 with a 3-star rating without destroying [Free]'s barrier [Break the Chains]=以3星评价完成WR-EX-8，且通关时没有击破过[自在]的屏障[破桎而出]
Clear WR-EX-8.=通关WR-EX-8
Clear Yumen Market with the [Cloudstepper]=使用[攀云机]通关玉门市集
Clear ZT-1=通关ZT-1
Clear ZT-10 while allowing no more than 5 Operators to be forcibly retreated due to the effects of Mark of Insipidity=通关ZT-10，并且因身上有慵钝之印而被强制击退的干员不多于5名
Clear ZT-10 with a 3-star rating=以3星评价完成ZT-10
Clear ZT-2=通关ZT-2
Clear ZT-3=通关ZT-3
Clear ZT-4=通关ZT-4
Clear ZT-5=通关ZT-5
Clear ZT-6=通关ZT-6
Clear ZT-7=通关ZT-7
Clear ZT-7 with a 3-star rating=以3星评价完成ZT-7
Clear ZT-8=通关ZT-8
Clear ZT-8 with a 3-star rating while using Aspect of Annihilation at least 2 times=以3星评价完成ZT-8，并且至少使用2次湮灭之相
Clear ZT-9=通关ZT-9
Clear ZT-9 with a 3-star rating=以3星评价完成ZT-9
Clear ZT-EX-1=通关ZT-EX-1
Clear ZT-EX-2=通关ZT-EX-2
Clear ZT-EX-3=通关ZT-EX-3
Clear ZT-EX-4 while changing variations at least 4 times=通关ZT-EX-4，且至少改变4次变奏
Clear ZT-EX-5 while defeating at least 6 enemies without letting them activate their Resonance abilities while a variation is playing=通关ZT-EX-5，且在变奏时击败未因变奏触发共鸣能力的敌人至少6名
Clear ZT-EX-6=通关ZT-EX-6
Clear ZT-EX-7=通关ZT-EX-7
Clear ZT-EX-8=通关ZT-EX-8
Clear ZT-EX-8 Challenge Mode=通关ZT-EX-8突袭模式
Clear ZT-S-1 with a 3-star rating=以3星评价完成ZT-S-1
Clear ZT-S-2 with a 3-star rating=以3星评价完成ZT-S-2
Clear ZT-S-3 with a 3-star rating=以3星评价完成ZT-S-3
Clear ZT-S-4 with a 3-star rating=以3星评价完成ZT-S-4
Clear ZT-S-5 with a 3-star rating=以3星评价完成ZT-S-5
Clear Zwillingstürme im Herbst ZT-4 with a 3-star rating; You must deploy your own Nyamu Yūtenji and have her defeat at least 2 Remnant Orchestra Drummer=3星通关插曲崔林特尔梅之金ZT-4；必须编入非助战祐天寺若麦并上场，且祐天寺若麦歼灭至少2个残党乐团鼓手
Clear Zwillingstürme im Herbst ZT-6 with a 3-star rating; You must deploy your own Uika Misumi, and allow no Operators to be defeated=3星通关插曲崔林特尔梅之金ZT-6；必须编入非助战三角初华并上场，且所有干员不被击倒
Clear Zwillingstürme im Herbst ZT-8 with a 3-star rating; You must deploy your own Virtuosa, and have her trigger at least 1 Necrosis Burst=3星通关插曲崔林特尔梅之金ZT-8；必须编入非助战塑心并上场，且塑心造成至少1次凋亡爆发
Clear. All targets down.=清除。已经镇压全部目标。
Clearance Permit=通关票券
CLEARED=本局成绩
Cleared at=通关于
Cleared the <color\=#9ed9fd>{0}</color> ending=您完成了<color\=#9ed9fd>{0}</color>结局
Cleared the <color\=#c23361>{0}</color> ending=您完成了<color\=#c23361>{0}</color>结局
Cleared the <color\=#e1a9aa>{0}</color> ending=您完成了<color\=#e1a9aa>{0}</color>结局
Cleared the <color\=#ffb525>{0}</color> ending=您完成了<color\=#ffb525>{0}</color>结局
Cleared the {0} ending=您完成了{0}结局
Cleared {0} time(s)=已通过模拟{0}次
Clearing a stage without earning Perfect will increase Collapse value by 1=非完美作战额外增加1点坍缩值
Clearing Task=净空作业
Clearing the Way=拓开前路
Clearly it was the Duck Lord who duped all these people and brought them to this dangerous place. You'll use your fists to drive them back to Columbia. Oh, Gopnik's spotted you.=很显然，是鸭爵把这帮人忽悠到这危险的地方来的。为了把他们赶回哥伦比亚，你抡起了自己的拳头。哦，高普尼克看到你了。
Clears Giant Mushrooms, creating a stump that can have Ranged units deployed upon it=清理巨蕈，制造可部署远程干员的木桩
Clear「GT-3」to unlock=完成「GT-3」后解锁
Cleave a Path Chip Pack=辟路芯片礼包
Clementia=克莱门莎
Clench the Grip=紧握铳柄
Cleric Hildegard hailing from Landen Monastery, code name: Archetto. Temporarily at Rhodes Island serving certain collaborative business aims, proactive in putting forward all sorts of proposals, urging that both sides open up amicable dealings. Simultaneously displays exceptional combat proficiency across a breadth of operations; at her own request, presently serves as a Rhodes Island Sniper Operator, active on all manner of missions.=来自兰登修道院的修士席德佳，代号，空弦。出于某些商业合作目的暂留罗德岛，并积极提出各项合作条款，敦促双方展开友好商业来往。同时在各项行动中均展现出极优秀的作战技巧，经本人要求，现作为罗德岛狙击干员活跃于各项任务中。
Cleric of Landen Monastery Archetto, the power to rebuild faith stronger than faith itself.=兰登修道院修士空弦，重建信仰的力量强过信仰本身。
Cleric of Landen Monastery, Operator Archetto. Today on, I'll be in formal cooperation with you, for the rebuilding of the Landen Monastery famed far and wide! Doctor, if you would, please look over these contract terms!=兰登修道院所属修士，干员空弦，为了重建闻名遐迩的兰登修道院，今日起与贵司正式合作，请博士务必过目一下这些商务合作条款！
Clever tool=人有巧械
Clever tool. Scatters beasts. Light with flame. Shake the earth.=人有巧械，可撼群兽。以火为引，地动山摇。
Cleverly force your enemy's moves before blocking them off; No matter how fierce their offensive, their pieces will fall to your designs one by one.\n<@lv.item><Icy Surface></>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<@lv.item><Snowfall></>Periodically applies Cold to all units.\n<@lv.item><Roadblock></>Deploy to block the enemy's route.=巧妙地诱导和堵截对手的路线，再凌厉的攻势也会在你的设计下逐一消弭。\n<@lv.item><冰面></>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<@lv.item><降雪></>周期性对所有单位施加寒冷\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
Cleverly force your enemy's moves before blocking them off; No matter how fierce their offensive, their pieces will fall to your designs one by one.\n<Icy Surface>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<Snowfall>Periodically applies Cold to all units.\n<Roadblock>Deploy to block the enemy's route.=巧妙地诱导和堵截对手的路线，再凌厉的攻势也会在你的设计下逐一消弭。\n<冰面>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<降雪>周期性对所有单位施加寒冷\n<障碍物>部署以后可以阻挡敌人的行进路线
Click=卡达
Click and her Drones gain +12 ASPD=自身与浮游单元的攻击速度+12
Click and her Drones gain +6 ASPD=自身与浮游单元的攻击速度+6
Click hasn't shown any particular animosity towards Felines, but based upon her past experiences, she instinctively keeps her distance. On occasions, she will warn non-Felines to stay away from them, as if every Feline on Terra is her enemy. But in reality, Click is not afraid of Mousse, or Jessica. She'll only go into hiding in the presence of Felines like Indra or SilverAsh. Even if she tries to define her phobia towards Feline, all she can really muster up is, 'they look really scary.'=其实卡达并没有表现出的那么讨厌菲林，只是，一些过往的经历，让她本能地与菲林保持距离，时不时还会提醒周围的非菲林种族与之保持距离，好似整片大地上所有的菲林都是她的敌人一般。但事实上呢，卡达一点都不怕慕斯，也不怕杰西卡，只有遇见因陀罗或者银灰这级别的菲林才会立刻躲藏起来。如果要给她的菲林恐惧症下个定义，她所畏惧的，应该只是“看起来好大好吓人的菲林”而已。
Click's Badge=卡达证章
Click's Kernel Token=卡达的中坚信物
Click's ready to buy Snowsant's loot at half price, trade for supplies, then sell it back to her at premium. She'll record each transaction, call it material for a future set.=卡达准备半价收购雪雉的战利品，换成实用物资，然后加价卖给她。每次交易都会拍照留念，为之后的集锦收集素材。
Click's Token=卡达的信物
Click, Caster Operator of Rhodes Island, has been shooting video footage non-stop.=罗德岛术师干员卡达，一刻不停地拍摄着视频素材。
Click-sensei? You mean that famous outdoors streamer? Are you gonna collab?=卡达老师？是说那个有名的户外播主吗？要联动了吗？
Client=委托人
Cliff of Geists=为崖作伥
Cliff Walkway=栈道
Cliffheart=崖心
Cliffheart is a natural explorer and climber. Her reflexes and endurance far exceed what normal people could think possible. With even the simplest of items, Cliffheart is capable of traversing obstacles that would stop most people in their tracks. Cliffheart is more comfortable using her climbing instruments than a traditional melee weapon. Even on the battlefield, she uses these tools as weapons. Don't question the power of her snow spade or ice pick - in the hands of the right person, even instruments such as these can be lethal.=崖心是天生的探险家和攀登者，她的反射神经与耐力远超大多数人的想象，借助简单的道具，崖心能够跨越令常人止步的天堑。比起传统的刀剑，崖心更加擅于使用她手边那些登山道具，因此在上战场时，她就将这些物品作为武器了。不要质疑雪铲和冰凿的威力，在合适的人手中，它们将会是许多人的梦魇。
Cliffheart is a Rhodes Island Operator who was born in Kjerag. She is a specialist in rock and mountain climbing and is proficient with all kinds of climbing tools. Currently she is undergoing treatment for Oripathy at Rhodes Island.=崖心，谢拉格出身，现罗德岛干员。攀岩与登山方面的专家，能熟练使用各种攀爬工具。现于罗德岛接受矿石病治疗。
Cliffheart seems to always instill feelings of cheer and optimism in those she meets, though her soul burns with the desire to inflict mischief. If you bite into a piece of cake only to find it full of beans, or your employee card has gone missing, there's a high probability that Cliffheart is responsible. If not, then she'll likely find out who is. Making mischief and exposing other mischief makers are two of her favorite pastimes.=崖心总给人一股开朗乐观的感觉，但在内心里，她的恶作剧之魂总是在熊熊燃烧，如果遇见蛋糕里吃到豆子，员工卡被粘在别人背后之类的事，有很大几率是崖心做的，如果不是，她就会成为那个揭露别人恶作剧的人，毕竟，这两件事，她都乐在其中。
Cliffheart spends every waking moment thinking. What she can do for her brother and sister? And what can she do for Kjerag?=崖心无时无刻不在思考，她能为哥哥姐姐做些什么，又能为谢拉格做些什么。
Cliffheart's Badge=崖心证章
Cliffheart's Grilled Flavor Biscuit=崖心的烧烤味饼干
Cliffheart's Kernel Token=崖心的中坚信物
Cliffheart's Token=崖心的信物
Cliffheart, Specialist Operator of Rhodes Island, possesses both the tenacity of a climber and the sensitivity of a warrior.=罗德岛干员崖心，作为特种干员，同时具备登山家的坚韧和战士的敏锐。
Cliffside Burial=悬高之葬
Climax=高潮
Climb a hundred-year city, and bid farewell to its hundred-year guardian.\nThe court is as high as jianghu is far. A plot ferments beneath the dust clouds.\nThe wind and sand cannot break the poplar. The walls formed by will do not fear Catastrophe.\nSpeak of the sword, reminisce about old times, while the wine is warm.\nOn the chessboard, love and hatred, all to dust.\nBeat the drums, and see old friends off.=伫立塞上百年的城市，要送别一位在此戍守百年的人。\n庙堂之高，江湖之远。尘霾下阴谋悄然酝酿。\n风沙吹不折胡杨，众志成城，无惧天灾悬顶。\n论剑问道，遥忆往事，烈酒尚有余温。\n纵横棋路，恩怨情仇，尽归尘土。\n边鼓声声，远送故人。
Climb beyond the three realms, and you are still in these same mountains.=攀登三界外，仍在此山中。
Climb Once More=复登临
Climbing the Twin Spires Sign-In Event=步上双塔之时签到活动
Clinging Desire, Longing Spirit=灵与欲的惜别
Clinical Analysis=临床诊断分析
Clinking Crystals=晶生玲珑
Clivia=君子兰
Cloak of Lingering Flame=余火之氅
Clocking out on the dot!=按时下班！
Clocking Out On Time=准时下班
Clockwork Fowlbeast=发条羽兽
Clockwork Fowlbeast gains +35 ASPD=发条羽兽攻击速度+35
Clockwork Fowlbeast gains +40 ASPD=发条羽兽攻击速度+40
Clockwork Fowlbeast gains +45 ASPD=发条羽兽攻击速度+45
Clockwork Fowlbeast gains +50 ASPD=发条羽兽攻击速度+50
Clockwork Fowlbeast gains +55 ASPD=发条羽兽攻击速度+55
Clockwork Fowlbeast gains +60 ASPD=发条羽兽攻击速度+60
Clockwork Fowlbeast gains +{attack_speed} ASPD=发条羽兽攻击速度+{attack_speed}
Clockwork Fowlbeast gains <@ba.vup>+35</> ASPD=发条羽兽攻击速度<@ba.vup>+35</>
Clockwork Fowlbeast gains <@ba.vup>+40</> ASPD=发条羽兽攻击速度<@ba.vup>+40</>
Clockwork Fowlbeast gains <@ba.vup>+45</> ASPD=发条羽兽攻击速度<@ba.vup>+45</>
Clockwork Fowlbeast gains <@ba.vup>+50</> ASPD=发条羽兽攻击速度<@ba.vup>+50</>
Clockwork Fowlbeast gains <@ba.vup>+55</> ASPD=发条羽兽攻击速度<@ba.vup>+55</>
Clockwork Fowlbeast gains <@ba.vup>+60</> ASPD=发条羽兽攻击速度<@ba.vup>+60</>
Clockwork Fowlbeast gains <@ba.vup>+{attack_speed}</> ASPD=发条羽兽攻击速度<@ba.vup>+{attack_speed}</>
Clockwork Fowlbeasts gain +27% ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will Slow targets for 1 second=发条羽兽攻击力+27%，优先攻击重量最重的敌人，发条羽兽的攻击使目标停顿1秒
Clockwork Fowlbeasts gain +28% ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will Slow targets for 1 second=发条羽兽攻击力+28%，优先攻击重量最重的敌人，发条羽兽的攻击使目标停顿1秒
Clockwork Fowlbeasts gain +29% ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will Slow targets for 1 second=发条羽兽攻击力+29%，优先攻击重量最重的敌人，发条羽兽的攻击使目标停顿1秒
Clockwork Fowlbeasts gain +31% ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will Slow targets for 1 second=发条羽兽攻击力+31%，优先攻击重量最重的敌人，发条羽兽的攻击使目标停顿1秒
Clockwork Fowlbeasts gain +32% ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will Slow targets for 1 second=发条羽兽攻击力+32%，优先攻击重量最重的敌人，发条羽兽的攻击使目标停顿1秒
Clockwork Fowlbeasts gain +34% ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will Slow targets for 1 second=发条羽兽攻击力+34%，优先攻击重量最重的敌人，发条羽兽的攻击使目标停顿1秒
Clockwork Fowlbeasts gain +36% ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will Slow targets for 1 second=发条羽兽攻击力+36%，优先攻击重量最重的敌人，发条羽兽的攻击使目标停顿1秒
Clockwork Fowlbeasts gain +38% ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will Slow targets for 1 second=发条羽兽攻击力+38%，优先攻击重量最重的敌人，发条羽兽的攻击使目标停顿1秒
Clockwork Fowlbeasts gain +40% ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will Slow targets for 1 second=发条羽兽攻击力+40%，优先攻击重量最重的敌人，发条羽兽的攻击使目标停顿1秒
Clockwork Fowlbeasts gain +{atk:0%} ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will Slow targets for 1 second=发条羽兽攻击力+{atk:0%}，优先攻击重量最重的敌人，发条羽兽的攻击使目标停顿1秒
Clockwork Fowlbeasts gain <@ba.vup>+27%</> ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will <$ba.sluggish>Slow</> targets for 1 second=发条羽兽攻击力<@ba.vup>+27%</>，优先攻击重量最重的敌人，发条羽兽的攻击使目标<$ba.sluggish>停顿</>1秒
Clockwork Fowlbeasts gain <@ba.vup>+28%</> ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will <$ba.sluggish>Slow</> targets for 1 second=发条羽兽攻击力<@ba.vup>+28%</>，优先攻击重量最重的敌人，发条羽兽的攻击使目标<$ba.sluggish>停顿</>1秒
Clockwork Fowlbeasts gain <@ba.vup>+29%</> ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will <$ba.sluggish>Slow</> targets for 1 second=发条羽兽攻击力<@ba.vup>+29%</>，优先攻击重量最重的敌人，发条羽兽的攻击使目标<$ba.sluggish>停顿</>1秒
Clockwork Fowlbeasts gain <@ba.vup>+31%</> ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will <$ba.sluggish>Slow</> targets for 1 second=发条羽兽攻击力<@ba.vup>+31%</>，优先攻击重量最重的敌人，发条羽兽的攻击使目标<$ba.sluggish>停顿</>1秒
Clockwork Fowlbeasts gain <@ba.vup>+32%</> ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will <$ba.sluggish>Slow</> targets for 1 second=发条羽兽攻击力<@ba.vup>+32%</>，优先攻击重量最重的敌人，发条羽兽的攻击使目标<$ba.sluggish>停顿</>1秒
Clockwork Fowlbeasts gain <@ba.vup>+34%</> ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will <$ba.sluggish>Slow</> targets for 1 second=发条羽兽攻击力<@ba.vup>+34%</>，优先攻击重量最重的敌人，发条羽兽的攻击使目标<$ba.sluggish>停顿</>1秒
Clockwork Fowlbeasts gain <@ba.vup>+36%</> ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will <$ba.sluggish>Slow</> targets for 1 second=发条羽兽攻击力<@ba.vup>+36%</>，优先攻击重量最重的敌人，发条羽兽的攻击使目标<$ba.sluggish>停顿</>1秒
Clockwork Fowlbeasts gain <@ba.vup>+38%</> ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will <$ba.sluggish>Slow</> targets for 1 second=发条羽兽攻击力<@ba.vup>+38%</>，优先攻击重量最重的敌人，发条羽兽的攻击使目标<$ba.sluggish>停顿</>1秒
Clockwork Fowlbeasts gain <@ba.vup>+40%</> ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will <$ba.sluggish>Slow</> targets for 1 second=发条羽兽攻击力<@ba.vup>+40%</>，优先攻击重量最重的敌人，发条羽兽的攻击使目标<$ba.sluggish>停顿</>1秒
Clockwork Fowlbeasts gain <@ba.vup>+{atk:0%}</> ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will <$ba.sluggish>Slow</> targets for 1 second=发条羽兽攻击力<@ba.vup>+{atk:0%}</>，优先攻击重量最重的敌人，发条羽兽的攻击使目标<$ba.sluggish>停顿</>1秒
Clockwork Patroller=发条巡逻机器
Clockwork puppets seen throughout the castle, watchers of the dream who are always dozing and slacking off. They can be found mixed in with the castle's decorations and accessories, so be careful not to disturb their rest.=城堡内四处可见的发条偶，梦境监视者，总是在睡觉偷懒。它会跟城堡装饰物与各种摆件混在一起，最好不要打搅它休息，小心它的起床气。
Clockwork Servant=发条仆从
Clockwork Warrior=发条战斗机器
Close Buffs=关闭增益
Close Combat=近身铳斗
Close PRTS and close your eyes. I will fulfill our promise when you wake up.=关闭PRTS，然后闭上眼睛。等你醒来，我会履行我们的约定。
Close Quarters=白刃战
Close Support=抵近支援作战
Close Valve=关闭阀门
Close your eyes and I'll bring you somewhere new... Do keep your eyes closed, okay?=闭上眼，让我带你去个新的地方......一定要闭眼哦。
Close your eyes briefly=闭一会眼
Close your eyes, and calm your mind. Good~=闭上双眼，让内心平静下来，好——
Close your eyes, and I'll tell you all about my hometown.=闭上眼睛，家乡的风景，我说给你听。
Close your eyes, don't rush to open them. They may feel slightly hot, that's normal... Shh, stay calm, I crushed some herbs to help your eyes relax. You must have been staring at some dangerous thing. I do that a lot, trust me.=闭上眼睛。感觉有点热是正常的，别急着睁开......嗯？是一些揉碎的植物，能让你的眼睛放松一点。你肯定也在死死地盯着某种危险，这种事我很有经验，听我的。
Close your eyes, feel the undulating waves... Too bad, you've fallen into my trap.=闭上眼，感受海浪的律动......那你就上当了。
Close your eyes, get in the car, and come with me! It's hot? Enough complaining. Okay, you can open your eyes now. Look at this desert expanse. This is where the Shah set out on his expedition. Who knows? The wind might uncover some of the footprints he left behind. Don't speak, Doctor, or you'll disturb the flow of time…=闭眼，上车，跟我走！热？别问那么多——好了，睁眼吧。看看这片无垠的沙漠，沙阿就是从这里开始征伐，说不定哪阵风还能吹出当年的脚印。别说话，博士，别惊扰流过我们的时间......
Close your eyes, leaving only chaos=闭眼只余混沌
Close your eyes. I don't want to scare you.=闭上眼睛，我不想吓到您。
Close your eyes. Look inward for all that you crave.=闭上眼。你所渴望的，都要向内寻求。
Close your eyes. The dark of night now shrouds your consciousness; the sharp discomfort fades. So tell me, what is it you long to see... a ship, a sea of flowers, and us... That is all you want?=闭上眼睛，黑夜将笼罩你的意识，尖锐的不适感很快就会消失。告诉我，你期盼看到什么图景......航船、花海、我们......只有这些？
Close-combat fights on the battlefield are a rare sight, despite having walked corridors built by war. Of course, she had no desire to engrave those onto her memories.=......即使走过战争筑造的回廊，也很少见到战场厮杀的画面。当然，她想要铭记的不会是那些。
Closed=营 业 已 结 束
Closure=可露希尔
Closure is prepared to put her pride on the line in a showdown with you!=可露希尔正在热身，她将作为开发者来与你一决高下！
Closure Mini-Medal=可露希尔小奖章
Closure Mini-Medal δ=可露希尔小奖章·δ
Closure Mini-Medal ε=可露希尔小奖章·ε
Closure Mini-Medal ζ=可露希尔小奖章·ζ
Closure Mini-Medal·β=可露希尔小奖章·β
Closure Mini-Medal·γ=可露希尔小奖章·γ
Closure says she has a surprise for everyone today. Soo… I hope you'll like the light show tonight, Doctor. Actually, the energy-saving proposal for the string lights was mine, which I worked a whole week of overtime on to... no, never mind...=可露希尔小姐说，今天为大家准备了一个惊喜。博士可以期待一下晚上的灯光秀哦。其实，彩灯的节能方案都是我做的，为了这个还加了一周班......不，没什么......
Closure told me I shouldn't walk about Rhodes Island 'fully equipped'... but I'm not used to... revealing... myself. Sorry...=可露希尔小姐提醒过我，在罗德岛上最好不要“全副武装”地走来走去......但是以真面目示人......我有点，不习惯，抱歉......
Closure wanted me to sound like a 'thirty-year-old rock band vocalist with a raspy voice,' but my original body was already twice that age... at least, that's what my final memories tell me.=可露希尔想将我的声线设置成“三十岁、有颗粒感的摇滚烟嗓”，但我本身已经是个六十多岁的老人了......起码，这是我最后的记忆。
Closure's Backup=可露希尔仓库
Closure's Collection Voucher I=可露希尔珍藏券I
Closure's favorite brand new gaming machine. No coins needed. Just hit start and enjoy the game.=可露希尔大力引进的最新款街头游戏机，不需要投币。只愿每个人都能享受游戏带来的快乐。
Closure's Gift=可露希尔的馈赠
Closure's Grilled Flavor Biscuit=可露希尔的烧烤味饼干
Closure's Selection Voucher I=可露希尔精选券I
Closure's Selection Voucher II=可露希尔精选券II
Closure's Selection Voucher III=可露希尔精选券III
Closure's Selection Voucher IV=可露希尔精选券IV
Closure's Selection Voucher V=可露希尔精选券V
Closure's Selection Voucher VI=可露希尔精选券VI
Closure's Special Voucher I=可露希尔特需券I
Closure's Special Voucher II=可露希尔特需券II
Closure's Special Voucher III=可露希尔特需券III
Closure's Special Voucher IV=可露希尔特需券IV
Closure's Supply Voucher I=可露希尔补给券I
Closure's Supply Voucher II=可露希尔补给券II
Closure's Supply Voucher III=可露希尔补给券III
Closure's Supply Voucher IV=可露希尔补给券IV
Closure's Supply Voucher V=可露希尔补给券V
Cloth Ceiling Light=布艺吊灯
Cloth printed with the emblem of Menat-Ha'mait's padishah wraps around this seat. The soft cushion elicits a sigh from those who sit. All it needs now is a back-rest. 'We hope you enjoy your stay in Menat-Ha'mait.'=印染了米纳特哈玛仪帕夏纹章的布帛包裹着凳面，柔软的触感让人忍不住感叹，要是能加一个靠背就更好了。\n“希望你们在米纳特哈玛仪玩得开心。”
Clothes of Phantom's, the attire he sported while staffing the 'Dreambind Castle' event. The dance as cloth, the song as silk, the threading through emotion, the tailoring by fabrication, the weave of obliteration and howling madness, it all culminates in this majestic yet skin-crawling ensemble.=傀影的衣服，参加“缠梦古堡”项目时穿着它当工作人员。舞蹈为布，歌声为丝，借情感穿线，用臆想裁剪，以毁灭与癫狂编织，成就这件优雅而渗人的衣物。
Clothes Wiš'adel collected in the Confessarius ruins.\nThough scavenged, they are simultaneously practical and aesthetically pleasing.=维什戴尔在赦罪师的遗迹收集的行头。\n虽是捡来的装备，却兼顾实用性与美观性。
Clotheskaz=衣卡兹
Clothing rack with neatly placed pastry boxes. Ding Feng Lou started offering takeaway after thirty years. As old customers gradually lost mobility, the chef began visiting them with their favorites—'I know my old friends will miss them.'=挂衣置物架，架子上陈列着外带点心礼盒。\n外带点心，始于开业的第一个三十年。老熟客逐渐腿脚不便，点心师傅便提着熟悉的味道一一拜访。“我知旧友想念”，那是鼎丰楼推出外带点心的初心。
Cloud & Paint=云与漆
Cloud Hanging Light=云形支架吊灯
Cloud in Foreign Lands=异乡的云
Cloud-Moving Totem=移云者图腾
Cloud-Piercing Light=穿云之光
Cloud-Rifting Shot=裂云一击
Cloudburst=雨汛
Cloudhaze Bonsai=云雾盆景
Cloudmist Shelter=云霭荫佑
Clouds Float Like Ideas of Art=棠云巧梦
Clouds ranged as billows, distant-run roads withered. I, departed of the vistas, sailed a ferry in late autumn.=云峦波涛，千里枯路，江山故人我，晚秋行舟。
Clouds Stop to Listen=声遏行云
Cloudstepper=攀云机
Club Poster=社团看板
Clubroom Essentials=社团套组
Clubroom Layout=社团布置
Clubroom Lighting=社团照明
Clue capacity reached\nUnable to receive new Clues=已达线索库存上限\r\n无法获取新的线索
Clue Exchange in progress=线索交流开启中
Clue limit reached. Unable to receive new Clues=已达线索上限，无法获取新的线索
Clue Search α=线索搜集·α
Clue Search β=线索搜集·β
Clues from friends must be placed into the Received folder before they can be used. Only the first 3 Clues received every day grant Credit.=好友传递的线索都需要通过收取进入接收库后才可使用。每天收取的前3份线索将会获得信用，之后收取的线索不再获得信用。
Clues from friends will expire if not used within the expiration period, whether or not they were placed into the Received folder.=好友传递的线索会有过期时间，即使进入接收库依然会保留过期时间。超过过期时间还未使用的线索将会过期失效。
Clues received from other players will expire and cannot be given to friends=从接收库接收的线索会有过期时间，且无法传递给好友
Clues will be acquired at 4:00 A.M. every day and cannot be stacked. At least 1 Operator must be in the Reception Room to acquire Clues=每日4:00AM获得线索，无法叠加，至少进驻1名干员才会生效
Cluster Charge=霰射炸药
Cluster Display=集中展示
Cluster Therapy=集束疗法
Cluster-1=晶簇-1
Cluster-2=晶簇-2
Cluster-3=晶簇-3
Clutch your chest=再度扪心
Clément said that once a flaw, imperfection, or wound manifests in something seemingly perfect, it is broken beyond repair. ...I will test the accuracy of this statement.=克莱芒说，在看似完美的事物上，伤痕一旦出现就无法挽回。我会验证这句话的正确性。
CN - Mandarin=中文-普通话
CN - Regional=中文-方言
Co-Conspiracy=共谋
Co-op Buff=协作增益
Co-Travelers=同行者
Coach=教练
Coach role selected: will only match with Student teammates to help out=已选择教练身份，只会匹配到需要帮助的学员
Coagulating Gel=凝胶
Coagulative Nodule=类凝结核
Coalition Army Hound=联合政府军犬
Coalition Army Hound Pro=联合政府军犬pro
Coastal Post House=近海驿站
Coating=镀膜
Coating Device Conduction Valve=镀膜装置导能阀
Cock the Hammer=扳起击锤
Cocktail Thrower=鸡尾酒投掷者
Cocoon=茧房
Cocytus Desperation Medal=冰狱绝境奖章
Coda 'Evening Glow'=尾奏“晚霞”
Coda. Every story stops here. The light gradually dims, and the furnace sounds cease.=最终篇。每个故事都在此处停滞。眼前光芒渐暗，耳旁熔炉声熄。
Code name Doc, Team Rainbow. I'll protect you.=彩虹小队成员，代号医生。放心，我会保护你的安全。
Code name Iana, Team Rainbow. There's a lot of intel we can share with each other.=彩虹小队成员，代号双月。我想我们有很多信息可以相互分享。
Code name Texas. I'm responsible for driving, moving cargo, and keeping our people safe. Try to get the mission briefings as concise as possible, please.=代号德克萨斯，职能包括载具驾驶、货物搬运以及人员安全保障。关于任务的说明，请尽量简单些。
Code name, Phantom. The Phantom Behind the Curtain, Treasurer of the Night. Tell me, who are your enemies, and where do they hide?=代号傀影，黑夜中的幽灵，幕布后的幻影。告诉我，你的敌人在哪，是谁......
Code name… Whisperain. A roving doctor, nothing more. If possible, please take me as a traveler lodging under the eaves in rain. You needn't pay me much mind…=我的代号是絮雨，不过是一介巡游医师。如果可以的话，就将我当做在屋檐下避雨的旅人吧，请不要太在意我的事......
Code of Brawl=喧闹法则
Code of Brawl - Rerun=喧闹法则·复刻
Code of Brawl event reward=喧闹法则活动奖励
Code of Brawl Furniture Pack=喧闹法则家具收藏包
Code of Law=法典
Codename Arene, officially joining today, it seems. So you are the Doctor... I hope we'll get along, Professor {@nickname}.=代号芳汀，今天起正式加入。你就是博士啊......那就让我们试着好好相处吧，{@nickname}老师。
Codename Ela, member of Team Rainbow. Just give me my objective, then sit back and wait for the good news.=彩虹小队成员，代号艾拉。把目标告诉我，然后静等任务完成就好。
Codename Meteorite, a freelance mercenary. I'm Sarkaz, as you can see. Do you still want to hire me?=代号陨星，职业是自由佣兵。如你所见，是萨卡兹人。即使这样，你还依然打算雇佣我吗？
Codename Pinecone... I'm starting at Rhodes Island today... Um... Have you seen my portable battery?=代号松果.....今天开始为罗德岛工作，唔......请问您看见我的便携蓄电池了吗？
Codename, Entelechia. It's been quite a while, battlefield commander of Rhodes Island—Don't feel bad that you've forgotten me. No one can know every single one of our Canoes.=代号，隐德来希。好久不见，这艘船上的战地指挥官——别为忘记我而愧疚，你不可能熟悉任何一艘航船。
Coffee beans fed to a rare, peculiar-smelling fowlbeast and processed from its excrement. The unique aroma from gastric acid fermentation triples the beans' price.=咖啡农们喂某类体带异香的珍稀羽兽吃下咖啡豆，再从其排泄物中提取加工，经过胃酸发酵过程产生的异香，让咖啡豆的价格翻了三倍。
Coffee from Dossoles has a richer texture than your everyday brands.\nBack when she was still at the Royal Guard Academy, Ch'en would sometimes brew herself a cup.=多索雷斯出产的咖啡，口感比寻常品牌更香醇。\n还在近卫学校时，陈偶尔也会泡上一杯。
Coffee growers feed their beans to a rare, unusual-smelling breed of fowlbeast before extracting and processing them from its excrement. The unique aroma produced by the beast's gastric acid fermentation triples the price of the coffee beans.=咖啡农们喂某类体带异香的珍稀羽兽吃下咖啡豆，再从其排泄物中提取加工，经过胃酸发酵过程产生的异香，让咖啡豆的价格翻了三倍。
Coffee machine with simple colors. The rack next to it holds newspapers and magazines. The importance of information in negotiations goes without saying. The publications here come from major media across Terra.=配色朴素的咖啡机，侧边斜架上是新出的报刊杂志。\n信息在商谈中的重要性不言而喻，这里放置着的出版物来自泰拉各国的著名媒体。
Coffee Plain Breve=咖啡平原布雷卫
Coffee Plain Burdenbeast=咖啡平原驮兽屎
Coffee Plain Cappuccino=咖啡平原卡布奇诺
Coffee Plain Con Panna=咖啡平原康宝蓝
Coffee Plain Espresso=咖啡平原浓缩
Coffee Plain Latte=咖啡平原拿铁
Coffee Plain Macchiato=咖啡平原玛奇朵
Coffee Plain Mocha=咖啡平原摩卡
Coffee Plain, a household name native to Dossoles, is devoted to giving its customers great flavor variety and high quality in their coffee. They also provide all kinds of powers with apex weaponry.=咖啡平原，多索雷斯家喻户晓的原生品牌，致力于为顾客提供多种口味且高品质的咖啡。同时也为各种势力提供先端武器。
Coffee Plains Coffee Candy=咖啡平原咖啡糖
Coffee Plains Coffee Candy - α=咖啡平原咖啡糖-α
Coffee Plains Coffee Candy - β=咖啡平原咖啡糖-β
Coffee Plains Coffee Candy - γ=咖啡平原咖啡糖-γ
Coffee table - Solid-color, one-piece.=茶几，纯色，一体式。
Coffee Taster Medal=咖啡品鉴奖章
Coffee, Doctor?=喝咖啡吗，博士？
Coffee, tea, cocoa... These land stimulants have a novel taste to them. They're not very effective, but it's fine. This way I get to try many types of them. How many cups have I had today? This is number eight. The Seaborn swarm is still on the move, and HQ may reach out at any time, so I have to stay alert.=咖啡、茶、可可，陆上提神剂的味觉体验很新奇，效力却不大。不过这样也好，可以在短时间内多品鉴几种——今天喝了多少？这是第八杯。大群仍在迁徙，本境随时可能联络，我必须保持清醒。
Coffin of Evil=邪恶之棺
Cogitatio=我所思不止于此
Cogitative Diving Evaluation=思维下潜
Cogito Ergo=我思念的
Cognition Complete=认知完备
Cognitive Correction=思维矫正
Cognitive Shaping X=认知塑造X
Cognoscenti=鉴别能力
Cohorts, it's time to show the results of our efforts. Just remember, handle the weapons with the utmost care.=到了你们展现成果的时候了！但武器要轻拿轻放。
Coin as token=制币为念
Coin Coffer=钱盒
Coin coffer size +1; coins tossed +1=钱盒容量+1，投钱时额外投出1枚通宝
Coin coffer size +2, +3 Coupons; coins tossed +2=钱盒容量+2，票券+3。投钱时额外投出2枚通宝
Coin coffer size +2, +4 Coupons; coins tossed +3. Start with 'Flower-Beacon Tower'=钱盒容量+2，票券+4。投钱时额外投出3枚通宝。初始携带“花-烽火台”
Coin Coffer size +2, Coupons +3, start with Tongbao 'Hidden Gambit' and 'Step by Step'=钱盒容量+2，票券+3，初始携带通宝“黑子伏”、“孜孜不倦”
Coin effect special implementation=钱币效果特殊实现
Coin Geists=一串钱伥
Coin Income +30%=金币获取+30%
Coin of Yan=炎币一统
Coin Platter=承钱盘
Coin Toss Expert=投币高手
Coin Tray=钱盒底板
Coin(s)=枚
Coin-Operated Machine=竞技投币机
Coin-Operated Toy=投币玩具
Coincide=巧合
Coins=猎人金币
Coins from Grandfather Stone's foot are called commoner coins. There are a great many of them, a teeming sea of money. Only with the aid of these commoner coins can Grandfather Stone lie down with stability.=石爷脚边的钱叫做民钱，数量最多，如山如海。有着民钱帮衬，石爷才能卧得四平八稳。
Coins from Grandfather Stone's middle are called mandarin coins. Both luck and ability are required for your coin rest here. Only when surrounded by these mandarin coins can it wear its belt of jewels.=石爷腰间的钱叫官钱，要有福气、有能力，才能叫钱留在此处。有着官钱环绕，石爷才能显得珠光宝气。
Coins from Grandfather Stone's peak are called emperor coins. Utterly unique and exceptionally rare, each one is a treasure. Only when adorned with these emperor coins can it look down upon the realm.=石爷头顶的钱叫皇钱，万中无一，稀世珍奇，每一枚都是石爷珍惜的宝贝。有着皇钱点缀，石爷才能睥睨天下。
Cold=寒冷
Cold Ale=冰冰凉麦酒
Cold and Blood=严寒骤血
Cold and Heat=冷与热
Cold and ice are merely manifestations of nature. How can the land invite you to face the unconventional enemy in the north if you can't even overcome this?\n<@rolv.rem>[Surge of Nature] becomes a <Blizzard> that inflicts Cold throughout the entire map, <Silvernwhite Bulwark> gain increased HP\nThis node will always be in a regular state and node type cannot be changed</>=寒冷与冰结只不过是自然的表象，如果连这都无法克服，大地又怎能邀请你面对北方那不循常理的敌人？\n<@rolv.rem>【自然涌动】变为使全场寒冷的<暴风雪>，<积雪银凇>的生命值大幅提升\n此处将一直处于标准勘察状态，且无法被改变节点类型</>
Cold and ice are merely manifestations of nature. How can the land invite you to face the unconventional enemy in the north if you can't even overcome this?\n[Surge of Nature] becomes a <Blizzard> that inflicts Cold throughout the entire map, <Silvernwhite Bulwark> gain increased HP\nThis node will always be in a regular state and node type cannot be changed=寒冷与冰结只不过是自然的表象，如果连这都无法克服，大地又怎能邀请你面对北方那不循常理的敌人？\n【自然涌动】变为使全场寒冷的<暴风雪>，<积雪银凇>的生命值大幅提升\n此处将一直处于标准勘察状态，且无法被改变节点类型
Cold and isolated... Is this the sort of atmosphere you prefer, Doctor?=好冷清，博士喜欢的风格是这样的吗？
Cold cannot hinder the thirst for knowledge.=寒冷阻碍不了对知识的渴求。
Cold Drink Machine=冰镇饮料机
Cold Drink Machine ASPD significantly increased=冰镇饮料机的攻击速度大幅提升
Cold Drink Machine Attack Range increased=冰镇饮料机的攻击范围扩大
Cold Drink Machine HP significantly increased=冰镇饮料机的生命值大幅提升
Cold drink machine that has had its trajectory computing module disrupted by Originium. It uncontrollably launches frozen beverage cans at operators who aren't even thirsty at all. Prize winner of the Engineering Department's 10th Ignoble Prize awards. No one can refuse a thoughtful fridge that automatically launches refreshing drinks at you while you work, after all. Just don't think too much about what the medics would say at your next checkup.=被源石干扰了轨道模拟模块的冰镇饮料机，会不受控制地向根本不渴的干员投射过度冷冻的易拉罐。工程部“第十届胡闹大赛”头等奖，毕竟没人能拒绝一个全自动投放美味饮品到工位上的贴心小冰箱（除了对接你体检的医疗部干员）。
Cold Management=冷控处理
Cold Moonlight=冷月
Cold oil into a hot wok. The heat is just perfect.=热锅冷油，火候正好。
Cold Puree=冽原浆
Cold Resistance=抗寒体质
Cold Startup Core I=冷启动核心Ⅰ
Cold Startup Core II=冷启动核心Ⅱ
Cold Startup Core III=冷启动核心Ⅲ
Cold Startup Core IV=冷启动核心Ⅳ
Cold Startup Terminal I=冷启动端子Ⅰ
Cold Startup Terminal II=冷启动端子Ⅱ
Cold Startup Terminal III=冷启动端子Ⅲ
Cold Startup Terminal IV=冷启动端子Ⅳ
Cold Steel=凛刃出匣
Cold to touch=抚之极寒
Cold winds care not for whom they chill.=寒风不曾心存偏私。
Cold Winds Challenger's Medal=寒风突袭奖章
Cold, Only Perceived=寒冷，来自知觉
Cold-Blooded=冷血
Cold-Chain Snow Fin=冷链雪鳞
Coldproof Medal=御寒尖兵奖章
Coldreef Port=寒礁码头
Coldshot=冰酿
Coldshot's Badge=冰酿证章
Coldshot's Personal Letter=冰酿的私人信件
Coldshot's Token=冰酿的信物
Collab Series=合作款
Collaboration Limited Login Event=联动限时登录活动
Collaboration Limited Ten-roll Headhunting Permit=合作限定十连寻访凭证
Collaborative Series/'Ride to Davistown'. Clothes the rookie actress Jessica wore for her audition. Whether pointing a gun at someone else or at herself, she'd immediately tear up. Director Nian was real pleased.=CFA合作服装/《上任达维镇》。新人演员杰西卡在试镜时的穿着。不论是用铳指着人还是指着自己，她都会立刻眼泪汪汪。这一点让年导非常满意。
Collaborative Series/All-Round Actor. Clothes Chongyue wears when studying past roles. The characters are so different, so how should one breathe life into them? He browses both scripts and tapes, experiencing life after life after life.=CFA合作服装/全能演员。重岳揣摩角色时的穿着。戏中人各不相同，怎么才算赋予戏中角色一段真实的生命？重岳翻看剧本和录像，体验一段又一段人生。
Collaborative Series/Thunderbolt Director. Clothes the prodigy director Nian wears on the job. Having analyzed countless classics, she channels the inspiration into her latest blockbuster: Unlimited Showdown in the Siege of Monster Doomsday.=CFA合作服装/霹雳导演。优秀青年导演年在导戏时的穿着。年拉片了无数经典电影，准备把吸取到的灵感用到她的大片《无极玄战·巨怪末日围攻》里去。
Collapsal=坍缩体
Collapsal Paradigm diminished, lost Collapsal Paradigm: <color\=#9ed9fd>{0}</color>=坍缩范式消退，失去坍缩范式：<color\=#9ed9fd>{0}</color>
Collapsal Paradigm diminished, lost Collapsal Paradigm: {0}=坍缩范式消退，失去坍缩范式：{0}
Collapsal Paradigm intensified, gained Collapsal Paradigm: <color\=#9ed9fd>{0}</color>=坍缩范式加深，获得新的坍缩范式：<color\=#9ed9fd>{0}</color>
Collapsal Paradigm intensified, gained Collapsal Paradigm: {0}=坍缩范式加深，获得新的坍缩范式：{0}
Collapsal Paradigm intensifies=坍缩范式加深
Collapsal Paradigm is more difficult to acquire at start, but intendifies much quicker=坍缩范式初始较难获得，但后续非常容易加深
Collapsal Paradigm wanes=坍缩范式消退
Collapsal Paradigms are more likely to intensify when Collapse value is at 12 or higher=坍缩值12以上时坍缩范式更容易加深
Collapsal Seed=坍缩之种
Collapsals' Afternoon=坍缩体的午后
Collapsals—Lifeforms observed on the endless icefield. Their appearance immediately interferes with the basic laws of reality and cognitive thinking. Huge bands of Sami warriors have been fighting against them for generations.=坍缩体——于无尽冰原观测到的生命体，出现即干涉现实空间基础法则和思维认知。萨米战士组成的庞大队伍世代与之对抗。
Collapse=坍塌
Collapse claimed=收起已领取
Collapse increased by <color\=#9ed9fd>{0}</color>=坍缩值增长了<color\=#9ed9fd>{0}</color>
Collapse increased by {0}=坍缩值增长了{0}
Collapse Level=坍缩等级
Collapse Level less than 3 Divining Foldartal=坍缩等级小于3占卜密文板
Collapse Level less than 99 Divining Foldartal=坍缩等级小于99占卜密文板
Collapse Purification=坍缩净化
Collapse reduced by <color\=#9ed9fd>{0}</color>=坍缩值减小了<color\=#9ed9fd>{0}</color>
Collapse reduced by {0}=坍缩值减小了{0}
Collapse Value=坍缩值
Collapse will trigger on next floor=坍缩到下一层级将触发
Collapse will trigger upon reaching next floor=坍缩到达下一层级将触发：
Collapsed Construct=坍缩构造体
Collapsed Junk Pile=坍塌的杂物堆
Collapsed Mines=坍塌矿区
Collapsed Residence=倒塌的民居
Collapsing Pillar=支柱坍塌
Colleagues from Rhodes Island:\nI have confirmed that Nine has not led Reunion out of Londinium, and our key person of interest Talulah has also been sighted around the city. It is highly likely that Reunion has infiltrated the city, so I trust my colleagues will be extra careful. Also, I'll go look for them myself. — Ch'en'=“致罗德岛同僚，\n我已经确认由九所领导的整合运动并未在混乱中撤出伦蒂尼姆，重点关注人员塔露拉也被证实在周边区域现身。整合运动极有可能已经潜伏进入伦蒂尼姆城内活动，请所有罗德岛同僚务必小心。另，我会亲自去找他们。——陈”
Collect 1 furniture set=收集1套主题家具
Collect 10 Daily Mission rewards=累计领取10次日常任务奖励
Collect 10 different sets of furniture in total=累计收集10套不同的主题家具
Collect 10 types of gear in total=累计收集10种装备
Collect 100 Collectibles in Curio Collection of Integrated Strategies: Sui's Garden of Grotesqueries=在集成战略：岁的界园志异主题中的珍玩集册已持有100个收藏品
Collect 100 Credit from the Credit Store=从信用商店累计收取100信用点
Collect 100 Thick Direswine Hides=收集100个炼金素材凶豕兽的厚实皮
Collect 13 types of gear in total=累计收集13种装备
Collect 15 Daily Mission rewards=累计领取日常任务奖励15次
Collect 15 different sets of furniture in total=累计收集15套不同的主题家具
Collect 16 types of gear in total=累计收集16种装备
Collect 19 types of gear in total=累计收集19种装备
Collect 2 types of gear in total=累计收集2种装备
Collect 20 Daily Mission rewards=累计领取20次日常任务奖励
Collect 200 Bone Fragments=收集200个炼金素材破碎的骨片
Collect 200 Credit from the Credit Store=从信用商店累计收取200信用点
Collect 200 Originium Slug Shells=收集200个炼金素材源石虫的硬壳
Collect 200 Sharp Oxmane Fangs=收集200个炼金素材鬣犄兽的尖锐齿
Collect 22 types of gear in total=累计收集22种装备
Collect 25 Daily Mission rewards=累计领取25次日常任务奖励
Collect 25 types of gear in total=累计收集25种装备
Collect 250,000 Spending Coupons from Siestan Fashion Street.=在汐斯塔风情街中，赚取250000消费券
Collect 30 Daily Mission rewards=累计领取30次日常任务奖励
Collect 30 different sets of furniture in total=累计收集30套不同的主题家具
Collect 35 Daily Mission rewards=累计领取35次日常任务奖励
Collect 4 types of gear in total=累计收集4种装备
Collect 40 Daily Mission rewards=累计领取40次日常任务奖励
Collect 45 Daily Mission rewards=累计领取45次日常任务奖励
Collect 5 Daily Mission rewards=累计领取5次日常任务奖励
Collect 5 different sets of furniture in total=累计收集5套不同的主题家具
Collect 50 Daily Mission rewards=累计领取50次日常任务奖励
Collect 500 Credit from the Credit Store=从信用商店累计收取500信用点
Collect 55 Daily Mission rewards=累计领取55次日常任务奖励
Collect 6 types of gear in total=累计收集6种装备
Collect 60 Daily Mission rewards=累计领取60次日常任务奖励
Collect 8 types of gear in total=累计收集8种装备
Collect 80 'Monster Tears'=收集80个炼金素材“兽之泪”
Collect All=一键领取
Collect all Operation Rewards=领取所有行动奖励
Collect all the members of 1 faction(s)=获得1个势力的全部成员
Collect all the members of 3 faction(s)=获得3个势力的全部成员
Collect Credit from the Credit Store 1 time(s)=从信用商店收取1次信用
Collect Credit from the Credit Store 5 time(s)=从信用商店收取5次信用
Collect data from your surroundings, plan a feasible route based on your findings and maximize your resources.=采集环境中的数据，根据设备读数合理制定路线，最高效地利用手中的所有资源。
Collect Factory products 1 time(s) in total=累计收取1次制造站的制造产物
Collect Factory products 10 time(s) in total=累计收取10次制造站的制造产物
Collect Factory products 20 time(s) in total=累计收取20次制造站的制造产物
Collect Looseleaf=领取特辑
Collect Rewards=领取报酬
Collect Rewards before=奖励领取结束时间
Collect Rewards before: 11/21 03:59=奖励领取结束时间：05月22日03:59
Collect Rewards before: <color\=#cf4d1a>11/21 03:59</color>=奖励领取结束时间：<color\=#cf4d1a>05月22日03:59</color>
Collect the tongbao=收起通宝
Collect {0} cosmetic item(s) from this set=收集{0}件套组内外观资源
Collectible=收藏品
Collectible Beverage Dispenser=珍藏饮料桶
Collectible Collector=珍品收藏
Collectibles=收藏品
Collectibles obtained=获得收藏品数
Collecting medals issued by Emperor himself? Probably a good idea.=由大帝本人颁发的奖励勋章，多收集也许会发生好事，也许。
Collecting...=收集进行中...
Collection Catalog=收藏品图鉴
Collection Display=藏品展示柜
Collection Squad=拟态学者分队
Collection Squad Enhancement=拟态学者分队强化
Collection Squad Enhancement II=拟态学者分队强化II
Collection Squad: Start with Herr Hraaselsuher=拟态学者分队初始携带探灵伯爵
Collection Squad: When interpreting Plans and Lingerers, the chance of obtaining a Collectible greatly increases, and will always obtain rarer Collectibles=拟态学者分队构想与灵感解读时收藏品概率大幅增加且总会获得更稀有的收藏品
Collection\/\/Curiosity=收藏\/\/好奇心
Collective Consciousness=集体意识
Collective evolution is driven by individual mutation. Individual problems are solved by collective intelligence. Lu is highly confident in this model. If the Fosterer Project has enough time, perhaps...=集体进化由个体突变推动，个体难题由集体智慧解决。陆对这一模型很有信心，如果养育者计划能有足够的时间，或许......
Collector on standby!=集电准备！
Collector's Medal=大收藏家奖章
Collects 6 Recon Proficiency from surrounding enemy units (can only trigger once from the same enemy unit)=从周围每个敌方单位获取6调查熟练度（同一个敌方单位只触发一次）
Collects <@ba.vup>6</> Recon Proficiency from surrounding enemy units (can only trigger once from the same enemy unit)=从周围每个敌方单位获取<@ba.vup>6</>调查熟练度（同一个敌方单位只触发一次）
Collects <@ba.vup>{exp}</> Recon Proficiency from surrounding enemy units (can only trigger once from the same enemy unit)=从周围每个敌方单位获取<@ba.vup>{exp}</>调查熟练度（同一个敌方单位只触发一次）
Collects food dropped by wild animals upon defeating them. Drops collected food and extra rewards when defeated.=击倒野生动物时会将其掉落的食材收集拿走，被击倒时会掉落已收集的食材与额外奖励
Collects up to 5 pieces of dropped <Blood Amber>. When defeated, drops all collected <Blood Amber>.=最多拾取5个掉落的<血珀>，被击倒时掉落所有拾取的<血珀>
Collects {exp} Recon Proficiency from surrounding enemy units (can only trigger once from the same enemy unit)=从周围每个敌方单位获取{exp}调查熟练度（同一个敌方单位只触发一次）
College Student=大学学生
Colluding with me is not something to be done lightly.=做我的同伙，小心被我牵连。
Color of Honor=荣誉的颜色
Color of the Wind=风的颜色
Colored glass is embedded in the partitions on this wooden table. There is free cold tea in the pot on the table. Let the waiter know if you need a refill.=实木制的小桌，桌面以上用来隔断的部分嵌有彩色的玻璃。\n桌上的壶里有固定轮换的免费茶饮，需要的话和店员说一声，就能得到一杯清凉。
Colorful decorative plant collected from Sargon's rainforests. It grows quickly and will soon fill the entire room if not trimmed regularly. Mizuki likes the vitality that it represents.=从萨尔贡雨林中摘来的景观植物，不知为何颜色有些鲜艳。如果不定时修剪，这株植物就会从吊顶上垂下并长满整个房间，水月很喜欢它内里蕴含的生命力。
Colorful Life in the Salt Flat=多彩盐漠生活
Colorful Silken Drapes=彩纱挂帘
Colorful Wonderland CW03=缤纷奇境 CW03
Colorful woven curtain. As soon as it was installed, some complained that they were getting damp from lack of sunlight, and others that it blocked the moon at night. And so it was installed on the ceiling, where it will not block anything.=彩色纱线织就的挂帘。\n新购的窗帘甫一挂上，便有学生嫌挡住了阳光晒不干身上的潮气，可改为夜里降下帘子又有学生嫌遮蔽了月下景致。于是窗帘只好装在天花板上，什么也挡不到。
Columbia=哥伦比亚
Columbia is also celebrating the New Year, but the residual spirit of adventure has taken them from their warm, comfortable abodes into a rather strange place.\n<@lv.item><Heated Path></> Periodically inflicts heavy damage to all units standing on top of it.\n<@act.timeLimit>Stage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.</>=哥伦比亚也是要过新年的，只是残留的探险精神驱使他们从温暖的小庄园跑到了某些奇怪的地方。\n<@lv.item><热泵通道></>每隔一段时间便会对其上的我军和敌军造成大量伤害\n<@act.timeLimit>关卡开启时间：1月9日04:00~1月16日03:59</>
Columbia is also celebrating the New Year, but the residual spirit of adventure has taken them from their warm, comfortable abodes into a rather strange place.\n<Heated Path> Periodically inflicts heavy damage to all units standing on top of it.\nStage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.=哥伦比亚也是要过新年的，只是残留的探险精神驱使他们从温暖的小庄园跑到了某些奇怪的地方。\n<热泵通道>每隔一段时间便会对其上的我军和敌军造成大量伤害\n关卡开启时间：1月9日04:00~1月16日03:59
Columbia's Inspiration=哥伦比亚的创想
Columbia's Inspiration+=哥伦比亚的创想+
Columbia's Secret=哥伦比亚的秘密
Columbia's technology keeps advancing, and as a researcher, I can almost see that future I'm looking for. My dream is right there, and I'm going to make it come true.=哥伦比亚的科技日新月异，作为科研人员，我几乎看得到那个值得期待的未来。梦想就在那里，而我，想要实现它。
Columbia, Kazdel of the future, and even Rhodes Island share one thing in common—Youth. Youth represents everything. Doctor, you and I are from the past, but at the moment, we're defending the future. I believe Rhodes Island and Maylander's partnership will continue.=哥伦比亚，未来的卡兹戴尔，甚至罗德岛，它们共同的特点是——年轻，年轻便意味着一切。博士，你我都是来自过去的人，但此时此刻，我们都守护着未来。罗德岛与梅兰德的合作将继续。
Columbian Brewer=哥伦比亚酒商
Columbian Café=哥伦比亚咖啡馆
Columbian Cannonfowl=哥伦比亚炮灰羽
Columbian Cannonfowl α=哥伦比亚炮灰羽α
Columbian Cannonfowl β=哥伦比亚炮灰羽β
Columbian Cannonfowl γ=哥伦比亚炮灰羽γ
Columbian detective and Maylander Foundation agent. Previously made contact with Rhodes Island at Trimounts.\nWhile Rhodes Island has entered into formal cooperation with the Maylander Foundation, please note that Tin Man does not serve as their liaison, except in emergencies when the usual liaison is unavailable.=锡人，哥伦比亚侦探，梅兰德基金会高级特工，曾在特里蒙与罗德岛有过数次接触。\n罗德岛与梅兰德基金会已经正式展开合作，不过锡人先生并不负责专门的对接工作。尽管他偶尔也会在梅兰德一侧的接洽人员不方便时临时顶替，但这只是特殊情况，并非常规，请多加注意。
Columbian History=哥伦比亚史
Columbian Molecular Capsule=哥伦比亚分子胶囊
Columbian Molecular Capsule α=哥伦比亚分子胶囊α
Columbian Molecular Capsule β=哥伦比亚分子胶囊β
Columbian Molecular Capsule γ=哥伦比亚分子胶囊γ
Columbian soldiers stationed in Trimounts. They have a good understanding of all the tech companies and will choose to fight with their favorite corporation's equipment.=哥伦比亚军方派驻特里蒙的士兵。对各大科技公司都有所了解，会选择自己喜欢的公司的装备进行作战。
Columbian soldiers stationed in Trimounts. They have close ties to all the tech companies and first dibs on cutting-edge equipment.=哥伦比亚军方派驻特里蒙的士兵。军方与各大科技公司关系密切，因此能第一时间使用一些先端装备。
Columbian Street View Photo=哥伦比亚街景照
Columbians always like to exaggerate their effectiveness, so we'd best stop wasting our time and hurry on our way.=哥伦比亚人总喜欢在效果上夸大其词，在这些事上浪费时间还不如快点赶路。
Columbians do not value the idea of karma, but they do understand that no matter what they do, there will be consequences.=哥伦比亚人不重视因果报偿，但是他们至少也清楚，不论做什么，最后总要支付代价。
Columnar Broadcast Display=柱形直播显示屏
Columns entangled with vines. The vines grow without restraint.=被藤蔓缠绕的立柱。藤蔓没有节制地生长着。
Combat=作战能力
Combat Boots=作战靴
Combat Clamor=战场留声
Combat Coins=砺武兵钱
Combat Controls=战斗内操作
Combat economic crime=打击经济犯罪
Combat Encounter=交战遭遇
Combat Engagement Equipment=接战装备
Combat Guidance Video=作战指导录像
Combat in progress=进行过作战
Combat is also a group activity. The more people there are, the more confident they get, and the more powerful they become with weapons in hand.=作战也是项集体活动，人越多，底气越足，挥动武器时也就更有力量。
Combat Medic=战医
Combat Missions=作战任务
Combat missions in the tundra? At this point, I think I can be of help. Doctor, thank you, and all of Rhodes Island for always encouraging me. I'd like to pitch in some of my own strength now.=冰原地区的作战任务？现在的我也能帮上忙了。博士，感谢一直以来您和罗德岛对我的鼓励，我也想付出自己的一份力量。
Combat missions take up most of my job, where I just havoc around with my hammer... It feels nice to get to sort files like this every once in a while.=平时的工作基本都是些作战任务，砸坏这砸坏那的......偶尔像这样整理整理文件，感觉也不错。
Combat Mode=武力模式
Combat nodes change randomly. Understanding their rules will make your battles easier=【集成战略】中的战斗节点内容会随机变化，掌握其变化规律会让战斗变得更加轻松
Combat nodes change randomly. Understanding their rules will make your battles easier.=【集成战略】中的战斗节点内容会随机变化，掌握其变化规律会让战斗变得更加轻松
Combat Objective=全局作战目标
Combat Ops=作战
Combat Ops.=作战
Combat personnel who have underwent special training. Their flurry of rapid blows are powerful enough to be fatal.=经过特殊训练的作战人员。极为快速的出拳往往能给人连续的致命打击。
Combat Power Enhancement=战力增强剂
Combat Rating=作战评价
Combat Readiness Station=备勤激活站
Combat Readiness Station I=备勤激活站Ⅰ
Combat Readiness Station II=备勤激活站Ⅱ
Combat report=作战汇报
Combat Resources Liquidation Medal=战备资源清算奖章
Combat Review=作战回顾
Combat Skills=战斗技巧
Combat Special Barricade=作战专用掩体
Combat Supply=战备补给
Combat Techniques: Arts Protector=实战技巧：驭法铁卫
Combat Techniques: Besieger=实战技巧：攻城手
Combat Techniques: Chain Medic=实战技巧：链愈师
Combat Techniques: Fighter=实战技巧：斗士
Combat Techniques: Lord=实战技巧：领主
Combat Techniques: Marksman=实战技巧：速射
Combat Techniques: Wandering Medic=实战技巧：行医
Combat that would emphasize the individual's strengths... What revelation.=强调个人实力的作战方式......很有启发性。
Combat's just like crossing the desert, where experience means nothing. Your only need is survival instincts.=和穿越沙漠一样，战斗也用不上经验。只需要想活下去的本能。
Combination Display Cabinet=组合展示柜
Combined Reward=合并报酬
Combined Reward Info=合并报酬说明
Combining different collectibles can lead to amazing results=不同的收藏品组合起来，会有惊人的效果
Combining different collectibles can lead to amazing results.=不同的收藏品组合起来，会有惊人的效果
Combining different collectibles can lead to unexpected results=不同的收藏品组合起来，会有惊人的效果
Combo=连击
Combustible Building Mats=临时物资配给券
Combustible Building Mats.=临时物资配给券
Combustibles salvaged from Davistown and its environs. Practically worthless for heat, and produces way too much smoke, but fuel is fuel and there's an old worker by the energy tower who'll trade goods from the mine for it.=从达维镇及周围地区回收来的可燃物，热值低，燃烧时会产生大量浓烟，不过能源塔旁有位老工人愿意用矿厂的物资来换取这些燃料。
Come along, join our hunt.=来，加入我们的狩猎。
Come And Join Us=入职邀请
Come and Witness=来此，亲自见证
Come any closer, and I'll whap your heads with my flute!=再过来小心我用笛子敲你们的头！
Come as a Torrent=汹涌而来
Come as you please, leave in pieces. Freely does wine pour, bodies litter the floor.=乘兴而来，兴尽而去。觥筹交错，尸横遍地。
Come back after more practice=赶紧回去练练再说吧
Come back when you're less mediocre.=磨练好技巧再来吧，废物们。
Come back, o bygone days. You were once so beautiful.=已经逝去的往昔时光啊，回来吧，你是那么美丽。
Come because of fate, which stems from the heart. Go along with one's heart, and let neither gain nor loss, nor love nor hate bind you, so that your heart and eyes are clear, lest you ever forget what you chose and why you chose it.=因心生缘，因缘而至。随性而为，顺手办事。不为得失所累，不被爱憎所困，方能心清目明，不忘自己最初的选择以及如此选择的原因。
Come Catastrophes or Wakes of Vultures=不义之财
Come Catastrophes or Wakes of Vultures - Rerun=不义之财 复刻
Come Catastrophes or Wakes of Vultures Furniture Pack=不义之财家具收藏包
Come closer to her, and do not be afraid.=多接近一些，不要害怕。
Come dance with my puppet! Your feet are stuck in their joints? Don't. Move. I'll fix this... There! Now you've got yourself a mobility scooter! Happy birthday! Wondering how to get your feet out? Hehe, I'll tell you tomorrow.=来和我的木偶共舞一曲吧！......脚卡在木偶的关节里了？你别动啊，我调整一下——好了，现在你有一辆代步车了！生日快乐！至于怎么把脚拿出来，哼哼，等明天再告诉你。
Come gawp at those whose masks have fallen. Some carefree, struck with panic. Some let loose, so free and manic! Oh, what fun to prowl this ball!=明明都是被揭下了面具，有些人无动于衷，有些人丑态百出，有些人终于舍得全情投入......多有意思！
Come get some!=别小看我啊！
Come here! Dance with the wolves.=来来来，与狼共舞。
Come here, closer... Hold still... Don't worry, nothing weird, I'm just putting on some high SPF sunscreen on you. Our next mission's got some brutally harsh sunshine in store for us. You don't prepare, you'll regret it. Alright, come on, let's head up on deck and test it out!=过来过来，别动......放心，我没有给你涂什么奇怪的东西，这是防晒霜，据说非常有效！下次出任务要去的地方太阳可毒了，不做好准备可是要吃亏的。走，我们去甲板上试试效果！
Come here, little cutie. Give this can of meat a try. You'll love it, that's right... Uh... No, it's not right! Doctor, since when have you been here? I'm afraid I shouldn't be taking care of your operators' companions. Could you please help get this slumberfoot away from me?=小可爱，快过来，试试这个肉罐头......你会喜欢的，对......呃，不，不对。博士，你什么时候来的？我不方便直接处理贵司干员的从属物，请帮我把这只缠着我的眠兽赶走好吗？
Come in, Commander, this is Jessica. On the line and ready to roll.=呼叫指挥官，这里是杰西卡，已抵达前线，准备开始作战。
Come now, Doctor, it's not as if we only met yesterday. Do you truly believe that I'm a noble at heart? Just the thought of it is more chilling than a bottle of the stiff stuff straight out of the fridge.\nThese cans and bottles? Well, you know, you need the right perfumes and mouthwash for when you've drunk so much that you don't dare go home and face your wife's wrath. And you need the right cosmetics for when you're down with a hangover, but have a banquet to get to that you can't miss.\nI learned this from the other nobles, of course. It's only when I became part of high society that I realized that being dressed in the finest livery doesn't make you any nobler than my foul-mouthed men.\nCome, have a seat, and let me tell you what these are for. First, this bottle of perfume. Oh, I remember how it practically saved my life from my wife...=天哪，博士，我们已经认识有段时间了，难道你还相信我骨子里是一个贵族吗？这简直比刚从冰箱里取出来的酒还让人寒心。\n你说这些瓶瓶罐罐？呃，是这样的，博士，当你因为喝多了而不敢回家面对夫人的怒火时，你也会需要一些合适的香水和漱口水。而当你宿醉醒来脸色苍白，脑子也不太清醒，却要去参加一个相当重要的宴会时，化妆就是必不可少的了。\n当然，这些也是其他贵族传授给我的，真的步入社交场后我才发现，那些衣着光鲜的人私底下未必比我那些满口脏话的手下高贵。\n好了，博士，坐吧，我来向你详细介绍一下这些东西各自有什么用途。首先是这瓶香水，啊，它可以说是在我夫人那里救过我的命......
Come on go live already!=速速上播！
Come on! It's just midnight, too early for bedtime. In Sargon, the days are super hot, so our 'day' only really starts when the sun goes down. Staying up messes with your circadian rhythm? Pfft, big deal. It's worth it when you see the lotuses blooming at sunrise.=哎呀，才夜里十二点，还不到休息的时间呢。萨尔贡的白天非常炎热，人们每一天的生活都是等到太阳落山后才正式开始的。昼夜颠倒？那又怎样嘛？直接熬到清晨去看绽放的睡莲好啦。
Come on! Show me what you've got!=放马过来吧！
Come on, bring it on!=你们可以一起上。
Come on, chin up!=打起精神来。
Come on, come on! Let's go!=走咯走咯！
Come on, come on—argh! Almost caught that Burderupt! Oh, er, yes, this terminal is normally used for taking inventory, but there's always a way to install games. Keep it a secret, will you?=别、别动——差点就抓到喷火驮驮了！这确实是平时点货用的终端，不过游戏嘛，总有办法装进去的。嘘，保密啊。
Come on, Doctor, I just got back from fieldwork. My arms ache, my legs are sore… Can't we leave this stuff for tomorrow? Pretty please? No? Tsk, stupid hood-head… My Rhodes Island pass is ready...? Ahaha! Just kidding. Right away, boss!=哎呀，博士，你看我刚出外勤回来，胳膊痛腿也痛，这点事情我能不能明天再做呀？不能？嘁，死兜帽头......我要的通行证罗德岛已经办好了——哈哈~我开玩笑的，我现在就做呀。
Come on, Doctor. Ice skating isn't so scary. I'm here with you.=走嘛走嘛，溜冰没那么可怕的，有我在呢。
Come on, don't be such a drag.=别这么扫兴嘛。
Come on, don't give me that look, Doctor. It's low grade, but it leaches well!=博士，别露出这种表情嘛，有这样的收获也已经很了不起了！
Come on, get it together!=振作起来啊！
Come on, here now, let's lie down together! Just for a bit! I'm not so good at thinkin' over stuff, so I might not be of much help to you, but the hay will be, I'm sure of it!=来来来，一起躺嘛！就一会儿！虽然我不擅长想事情，也许帮不了你什么，但干草垛肯定能帮上你的！
Come on, I'll help.=撑住，我来帮忙了。
Come on, let's get ourselves all the ale and meat!=走走走，一块喝酒吃肉去！
Come on, let's go! We need to hurry and tell Shu. She's going to be so happy with me.=走走走，快点回去告诉黍姐姐，她肯定会夸我的。
Come on, make a run for it!=快走，我们先撤退！
Come on, man. Friendliness is good for business.=各位，和气生财啊。
Come on, Meeboo! Show everyone your victory dance!=来~咪波！给大家跳支舞庆祝一下！
Come on, Meeboo, show them what Rhine Lab's technology can do!=上吧咪波，给敌人看看我们莱茵生命的技术力！
Come on, Nutty!=小螺帽，看你的了！
Come on, relax for me.=放松，放松点~
Come on, team, let's fight with all our might.=队员们，全力以赴地战斗吧。
Come On, Then, You!=过来吧你！
Come on, this is old news, even the repost of the repost is old stuff. And you shouldn't put these defamatory photos out there.=老板，这些都是多久之前的情报了，论坛里早就炒烂了，还有这些黑照，就别拿出来了吧？
Come on, we can do it!=大家加油~！
Come one, come all! Ah, hello, Doctor! Nice to see you here on such a holiday. The rest area's full of people, so I thought I'd issue some secret little tomes to life, at low prices to boot! Good tidings to all, won't you agree? Oh, speaking of which, Have you been sleeping well recently? I just so happen to have a copy of 'Winter Sleep-Aiding Breathing and Respiration Techniques'. What say you have a look?=各位，走过路过......哎，是博士啊。今天不是放假嘛，休息区人多，我就想在这儿低价发几本生活小秘笈，给各位添个彩头。您最近睡得好吗？我正好有一本《冬季助眠呼吸吐纳法》，看看？
Come one, slay one! Come a thousand, slay all!=来一个，斩一个，来一千，斩一千！
Come out first. We'll talk=先出来再说话
Come out! I can see you, you know—oh, Doctor! I'm so sorry! I thought you were one of the kids playing hide-and-seek. Why are you hiding in here? Oh, someone is trying to drag you back to work? Well, I don't think this box is big enough for you. I could help you with my tail, if you wanted.=还不赶快出来，我都看到你——博、博士？！太尴尬了，我还以为是一起捉迷藏的孩子，您怎么躲在这里？有人要抓您回去工作？可这箱子太小，根本遮不住您，要不我站过来用尾巴帮您挡一会儿？
Come out. Stop hiding!=别躲了。
Come Prepared=有备而来
Come quick, Professor! There's still a ripe berry on that vine!=前辈快过来，我看到那边的藤蔓上还有一颗成熟的莓果！
Come read with me, Doktor. Ever since I came here, I've rarely found myself so agitated that I couldn't read. Oh, before I forget, If you find any books that interest you, please feel free to take them when you leave. Most of them were gifts from you anyway... Happy birthday, Doktor.=陪我看会儿书吧。来到这里后，我已经很少会烦躁得无法阅读了。哦对了，要是喜欢哪本，你离开的时候都可以带走，虽然有不少还是你送我的......生日快乐，博士。
Come sit over here, Doctor. I have something to discuss with you. There's a bunch of Sarkaz I know, and they're pretty good in a fight, so if Rhodes Island ever needs a few helping hands... Haha, yes, I'm not eager to make trouble for myself, but... Well, I might be going too soft, but why not consider it?=来，博士，坐这儿，有件事想和你商量。我认识一些萨卡兹人，还算能打，罗德岛的任务还需不需要帮手？哈哈，是啊，我是不喜欢自找麻烦，但......你就当我脑子进水了，总之考虑一下？
Come take a look at this new toy. The Prospective Investment System. Use your extra riches to pave the way for the future.=来看看这个新鲜玩意，前瞻性投资系统，用你多余的财富为未来铺路。
Come to bustle=愈渐繁华
Come to me if you get wounded.=受伤的人请到我这儿来。
Come to me, Lady Dupont. Come with Melanie Rutherford, and dance together with the Catastrophe... Even if no one is filming us.=来吧——杜邦夫人，将和米兰妮·卢瑟福德一起，与天灾共舞......哪怕无人记录。
Come to Tachanka, baby.=快来找战车吧，宝贝。
Come to terms with reality=应付了事
Come to the Late-Night Diner if you're hungry or thirsty! The famous flying toasters are on duty 24/7, delivering a taste of the future. Don't mind if the bread is a little hard.\n<@lv.item><Levitatable Zone></> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=饿了，渴了，就来后半夜餐厅。人气展品遮天烤面包机全天候自动巡航，营造未来生活体验。面包稍硬，介意勿进。\n<@lv.item><“可浮空区块”></>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
Come to the Late-Night Diner if you're hungry or thirsty! The famous flying toasters are on duty 24/7, delivering a taste of the future. Don't mind if the bread is a little hard.\n<Levitatable Zone> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=饿了，渴了，就来后半夜餐厅。人气展品遮天烤面包机全天候自动巡航，营造未来生活体验。面包稍硬，介意勿进。\n<“可浮空区块”>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
Come To Yourself=出画
Come what may, he will stand before the Sargonians and his own people, with nothing to hide, and ask his question of them, here and now.=无论将来要面对的是什么，在此时此刻，他都要堂堂正正地向萨尔贡人，向他的同胞，向所有人发出他的质问。
Come with me, everyone. You'll always know me by the ink bottle I carry.=大家跟着我走就好。要是怕认不清人，可以记住我身上墨水瓶的颜色。
Come with me, I know a secret passage.=跟我来吧，我知道一条小路。
Come with me. We will live on, together.=随我走吧，一起活下来。
Come Ye Faithful=齐来崇拜
Come Ye to the Limelight=主演之人
Come! Best me if you can!=来，试试越过我。
Come! Check out our New Year's concert. Doesn't it make you want to dance? Hahaha~ Good music is supposed to make you jump out of your seat and dance! And Leithanian music totally fails at that!=来，听听我们的新年音乐会，是不是很有节奏感，听着就让人想跳舞？我跟你说，莱塔尼亚人的音乐在这一点上完全不行，好的音乐就是应该让人想手舞足蹈的嘛！
Come! Let us fight!=来吧，战斗吧！
Come, and deliver unto me my end.\n<@lv.fs>Condition: </>\nWhile the passionate variation is playing, all enemies have further increased Movement Speed.=来吧，献上我的终局。\n<@lv.fs>附加条件：</>\n激昂变奏下，所有敌人移动速度获得额外提升
Come, and deliver unto me my end.\nCondition:\nWhile the passionate variation is playing, all enemies have further increased Movement Speed.=来吧，献上我的终局。\n附加条件：\n激昂变奏下，所有敌人移动速度获得额外提升
Come, child. Come into my embrace. We must accept the life that Ursus has granted, as we accept the death that Ursus has granted. We must not choose. We must not struggle.=孩子，来我怀中。我们需要接受乌萨斯赐予的生，一如接受乌萨斯赐予的死。不做选择，不做挣扎。
Come, dance with me, Loughshinny. The same dance I've always invited you to, the one you always ran from. But before the final bar, be sure to pierce my heart with your spear.=来跳舞吧，拉芙希妮。跳那支我一直想邀你一起，你却总是逃开的舞。在最后一个小节之前，用你的枪贯穿我的心脏。
Come, Doctor, I'll ensure your safety.=博士，走，我会优先确保你的安全。
Come, Doctor. Hurry up and eat. No need to worry about me. It cheers me right up to see people enjoying their food. Aw, you still want to share with me? Okay, I'll clean this plate! Om nom nom... Wha? You were just picking out things you don't want to eat? Well alright then.=博士，快吃吧，不用分给我。看见别人吃饭香香的，我的心情也会好好的！唔，您怎么还是拨给我了？那好吧，我来“打扫干净”！啊呜——啊？刚刚那个，是您挑出来不吃的东西？无所谓啦。
Come, Doctor. I can already hear the workers and villagers calling to you. Countless people want to thank you—maybe you could set aside some time before the ribbon-cutting to let them shake your hand.=来吧，博士。我已经听到建筑队伍和村民呼唤你的声音了，想感谢你的人不计其数，在剪彩仪式开始之前......我想你需要留出一些时间来让大家和你握手。
Come, let us show our guests some hospitality.=来吧，让我们好好招待这次的客人。
Come, let's dance! Festive music's always nice to groove to! Relax, I'll lead, you just stomp to the rhythm, and slap your own—I'm hitting your hand? I've had a bit too much? I mean... All the drinks are free here, you know!=来，跳舞吧！节日的音乐都是好音乐！它有拍子，它会带你，你什么都不用想，只要跟着跺地，拍打自己的身体......我打的是你的手？我喝多了？那多正常啊，谁叫你们的酒不要钱呢？
Come, Madam Ch'en. Aren't you also very disappointed in Lungmen? Our leader is waiting for you. There's no reason why you need to bow your head to Lungmen, is there?=来吧，陈长官。你对龙门也很失望吧？而我们的领袖在等你。何况你并没有为龙门服务的立场吧？
Come, more, more!=来吧，再多些，再多些！
Comeback=卷土重来
Comeback Bonuses are active=回归特权生效中
Comeback Gift=回归馈赠
Comeback Mission=回归任务
Comeback Missions=回归任务
Comeback Pack=回归礼包
Comeback Reward Available=回归奖励发放
Comedic Poet=传唱喜剧的诗人
Come—=来吧——
Comfortable Sofa=松软沙发
Comfy Chair (Left)=舒适座椅（左）
Comfy Chair (Right)=舒适座椅（右）
Comfy hammock chair, a rare treat that the self-exiled allowed himself.=野营必备的麻绳吊椅。这是为自我放逐者准备的厚礼。
Coming Fire=火光将至
Coming Home=回家
Coming of Blessings Sign-In Event=福至岁来签到活动
Coming on a whim, the great painter, Dusk, puts only the finishing touches on all jobs.=兴起而来的画之大者，夕，只负责一切事业的点睛之笔。
Coming Prepared=有备而来
Coming Soon=即将收录
Coming soon=敬请期待
Coming, coming! Warmy coming in with warmth! Huh...? Sheesh, Doctor! No calling me a little potlid like Lanns!=来咯来咯，温米带着“温暖”来了哦。欸？博士！不要和兰娜姐学！不许叫我小锅盖！
Coming, love, coming. Not too late, am I?=来啦来啦，够准时吧？
Comm Network=信号网络
Command=号令
Command - Attack=冲锋号令·攻击
Command - Defense=冲锋号令·防御
Command - Reinforcement=冲锋号令·援军
Command and Dispatch=指挥调度
Command Devastator=号令巨兵
Command EXP=指挥经验
Command Hall=指挥大厅
Command Level=指挥等级
Command Point=号令点
Command Technique=指挥技巧
Command Terminal=指挥终端
Command Upgrade Tech=指挥升级技术
Command: Meltdown=指令：熔毁
Command: Reconstruction Headhunting Bundle=指令重构寻访组合包
Command: Reconstruction Headhunting Pack=指令重构寻访包
Command: Reconstruction Headhunting Permit=指令重构寻访凭证
Command: Reconstruction Ten-roll Headhunting Permit=指令重构十连寻访凭证
Command: Structural Fortification=指令：结构加固
Command: Tactical Coordination=指令：战术协同
Commander of the Self-Salvation Corps=自救军指挥官
Commander Ulšulah=指挥官厄尔苏拉
Commander's Portrait=统帅肖像
Commanding both Operators and my Meeboos at the same time is a bit much even for me...=要同时指挥大家和咪波，就算是我也有点手忙脚乱......！
Commemorating <@multiv3.photoDesc>{3}</> and <@multiv3.photoDesc>{4}</> on their fierce cooperative effort leading their Operators against their opponents in <@multiv3.photoDesc>{0}</> <@multiv3.photoDesc>{1}</> <@multiv3.photoDesc>{2}</>.=纪念<@multiv3.photoDesc>{3}</>与<@multiv3.photoDesc>{4}</>共同带领干员们在<@multiv3.photoDesc>{0}</>级别的<@multiv3.photoDesc>{1}</><@multiv3.photoDesc>{2}</>中与敌方选手展开激烈角逐。
Commemorating <@multiv3.photoDesc>{3}</> and <@multiv3.photoDesc>{4}</> on their fierce cooperative effort leading their Operators against their opponents in <@multiv3.photoDesc>{0}</> <@multiv3.photoDesc>{1}</><@multiv3.photoDesc>{2}</>.=纪念<@multiv3.photoDesc>{3}</>与<@multiv3.photoDesc>{4}</>共同带领干员们在<@multiv3.photoDesc>{0}</>级别的<@multiv3.photoDesc>{1}</><@multiv3.photoDesc>{2}</>中与敌方选手展开激烈角逐。
Commemorating the exceptional results achieved by the unity between <@multiv3.photoDesc>{3}</> and <@multiv3.photoDesc>{4}</> in <@multiv3.photoDesc>{0}</> <@multiv3.photoDesc>{1}</> <@multiv3.photoDesc>{2}</>.=纪念<@multiv3.photoDesc>{3}</>携手<@multiv3.photoDesc>{4}</>，在<@multiv3.photoDesc>{0}</>级别的<@multiv3.photoDesc>{1}</><@multiv3.photoDesc>{2}</>中齐心共竞，取得优异成绩。
Commemorating the exceptional results achieved by the unity between <@multiv3.photoDesc>{3}</> and <@multiv3.photoDesc>{4}</> in <@multiv3.photoDesc>{0}</> <@multiv3.photoDesc>{1}</><@multiv3.photoDesc>{2}</>.=纪念<@multiv3.photoDesc>{3}</>携手<@multiv3.photoDesc>{4}</>，在<@multiv3.photoDesc>{0}</>级别的<@multiv3.photoDesc>{1}</><@multiv3.photoDesc>{2}</>中齐心共竞，取得优异成绩。
Commemorating the exceptional results achieved by the unity between {3} and {4} in {0} {1} {2}.=纪念{3}携手{4}，在{0}级别的{1}{2}中齐心共竞，取得优异成绩。
Commemorating the exceptional results achieved by the unity between {3} and {4} in {0} {1}{2}.=纪念{3}携手{4}，在{0}级别的{1}{2}中齐心共竞，取得优异成绩。
Commemorating the joint victors known as <@multiv3.photoDesc>{3}</> and <@multiv3.photoDesc>{4}</> with their win in <@multiv3.photoDesc>{0}</> <@multiv3.photoDesc>{1}</> <@multiv3.photoDesc>{2}</>.=纪念分别被誉为<@multiv3.photoDesc>{3}</>、<@multiv3.photoDesc>{4}</>的两名选手强强联手，夺得了<@multiv3.photoDesc>{0}</>级别的<@multiv3.photoDesc>{1}</><@multiv3.photoDesc>{2}</>的胜利。
Commemorating the joint victors known as <@multiv3.photoDesc>{3}</> and <@multiv3.photoDesc>{4}</> with their win in <@multiv3.photoDesc>{0}</> <@multiv3.photoDesc>{1}</><@multiv3.photoDesc>{2}</>.=纪念分别被誉为<@multiv3.photoDesc>{3}</>、<@multiv3.photoDesc>{4}</>的两名选手强强联手，夺得了<@multiv3.photoDesc>{0}</>级别的<@multiv3.photoDesc>{1}</><@multiv3.photoDesc>{2}</>的胜利。
Commemorating the joint victors known as {3} and {4} with their win in {0} {1} {2}.=纪念分别被誉为{3}、{4}的两名选手强强联手，夺得了{0}级别的{1}{2}的胜利。
Commemorating the joint victors known as {3} and {4} with their win in {0} {1}{2}.=纪念分别被誉为{3}、{4}的两名选手强强联手，夺得了{0}级别的{1}{2}的胜利。
Commemorating the unforgettable performance experienced by <@multiv3.photoDesc>{3}</> and <@multiv3.photoDesc>{4}</> in <@multiv3.photoDesc>{0}</> <@multiv3.photoDesc>{1}</> <@multiv3.photoDesc>{2}</>.=纪念<@multiv3.photoDesc>{3}</>与<@multiv3.photoDesc>{4}</>共同参与<@multiv3.photoDesc>{0}</>级别的<@multiv3.photoDesc>{1}</><@multiv3.photoDesc>{2}</>的难忘经历。
Commemorating the unforgettable performance experienced by <@multiv3.photoDesc>{3}</> and <@multiv3.photoDesc>{4}</> in <@multiv3.photoDesc>{0}</> <@multiv3.photoDesc>{1}</><@multiv3.photoDesc>{2}</>.=纪念<@multiv3.photoDesc>{3}</>与<@multiv3.photoDesc>{4}</>共同参与<@multiv3.photoDesc>{0}</>级别的<@multiv3.photoDesc>{1}</><@multiv3.photoDesc>{2}</>的难忘经历。
Commemorating the unforgettable performance experienced by {3} and {4} in {0} {1} {2}.=纪念{3}与{4}共同参与{0}级别的{1}{2}的难忘经历。
Commemorating the unforgettable performance experienced by {3} and {4} in {0} {1}{2}.=纪念{3}与{4}共同参与{0}级别的{1}{2}的难忘经历。
Commemorating the wonderful joint performances of Operators dispatched by <@multiv3.photoDesc>{3}</> and <@multiv3.photoDesc>{4}</> in <@multiv3.photoDesc>{0}</> <@multiv3.photoDesc>{1}</> <@multiv3.photoDesc>{2}</>.=纪念<@multiv3.photoDesc>{3}</>与<@multiv3.photoDesc>{4}</>共同参与的<@multiv3.photoDesc>{0}</>级别的<@multiv3.photoDesc>{1}</><@multiv3.photoDesc>{2}</>之中，参赛干员们的精彩表现。
Commemorating the wonderful joint performances of Operators dispatched by <@multiv3.photoDesc>{3}</> and <@multiv3.photoDesc>{4}</> in <@multiv3.photoDesc>{0}</> <@multiv3.photoDesc>{1}</><@multiv3.photoDesc>{2}</>.=纪念<@multiv3.photoDesc>{3}</>与<@multiv3.photoDesc>{4}</>共同参与的<@multiv3.photoDesc>{0}</>级别的<@multiv3.photoDesc>{1}</><@multiv3.photoDesc>{2}</>之中，参赛干员们的精彩表现。
Commemorating the wonderful joint performances of Operators dispatched by {3} and {4} in {0} {1} {2}.=纪念{3}与{4}共同参与的{0}级别的{1}{2}之中，参赛干员们的精彩表现。
Commemorating the wonderful joint performances of Operators dispatched by {3} and {4} in {0} {1}{2}.=纪念{3}与{4}共同参与的{0}级别的{1}{2}之中，参赛干员们的精彩表现。
Commemorating {3} and {4} on their fierce cooperative effort leading their Operators against their opponents in {0} {1} {2}.=纪念{3}与{4}共同带领干员们在{0}级别的{1}{2}中与敌方选手展开激烈角逐。
Commemorating {3} and {4} on their fierce cooperative effort leading their Operators against their opponents in {0} {1}{2}.=纪念{3}与{4}共同带领干员们在{0}级别的{1}{2}中与敌方选手展开激烈角逐。
Commemoration of new birth.=它纪念着一次新生。
Commemorative Anniversary Cake=周年庆典蛋糕
Commemorative Anniversary Tea Cart=周年庆典茶柜
Commemorative Bed=周年庆典床榻
Commemorative Carpet=周年庆典地毯
Commemorative engraved medal based on tips collected from past visitors.\nIt is nearly impossible to fully explore the Garden on one's own. Only by exploring with friends can one hope to reveal even a tiny corner of it.=基于众人的游览心得设计出的纪念蚀刻章。\n个人绝难探访界园的每一处细节，只有与亲朋好友共同探寻，才能堪堪揭开这方园林小小一角。
Commemorative Medal 'Birth of a New Philosophy'=纪念章“新哲诞生”
Commemorative Medal 'Desire to Shape'=纪念章“塑造之欲”
Commemorative Medal 'Guardian of Civilization'=纪念章“文明守望”
Commemorative Medal 'Inferring Instinct'=纪念章“推演本能”
Commemorative Medal 'Looking at the Path Ahead'=纪念章“前路远望”
Commemorative Medal 'Unyielding'=纪念章“寸步不让”
Commemorative Sign-In Event=跨年纪念签到活动
Commemorative Wall Lamp=周年庆典壁灯
Commence an Algorithm first=需先开始演算
Commence tracking.=开始追踪。
Commence treatment.=开始治疗。
Commencing operation.=行动开始。
Commencing operation. Please confirm the mission objective.=任务开始，请确认本次任务目标。
Commencing treatment.=开始治疗。
Commendation Certificate=资质凭证
Commendations=资质凭证区
Comment: A duel between powerful knights that should not have appeared in the preliminaries. The reason the Candle Knight is participating in this battle despite a special invitation to the Major is currently a topic of much speculation, with many rumors abound. The fusion and clashing of Leithanian Arts and traditional knight techniques will surely bring about a battle for the ages!=评语：不该出现在选拔赛期间的高实力对决，拥有特邀资格的烛骑士出于什么目的下场战斗引发热议，莱塔尼亚法术体系与传统骑士武艺的融合碰撞，比赛录像带已经脱销的必看对决！
Comment: A relatively straightforward test of weapon skills, with both knights having mastered countless weapon techniques. This spectacular battle is in fact a showcase of the infinite refinement of traditional techniques!=评语：较为纯粹的武器技巧对决，两位掌握了多种武器技艺的骑士进行的武器拼比，看似花哨的对决下是对传统技巧的无限精进！
Comment: As a battle between two bowmen, this will be a test of speed and skill. This huge arena seems suddenly small before the life-and-death struggle of these two master sharpshooters. Come and feel the tension!=评语：同为弓弩使用者的较量，速度与技巧的迸发。原本巨大的竞技场在两位狙击手的生死拉锯中显得狭小无比，享受这份紧张感！
Comment: As the sister of the Radiant Knight, Maria has gained widespread popularity due to her family name alone. With her ingenious usage of Originium Arts to target the enemy's weak spots, a technique that differs greatly from the Radiant Knight's combat style, this is surely worth a watch!=评语：作为耀骑士之妹的玛莉娅仅仅因为她的姓氏就收获了无数人气。巧妙地利用源石技艺，切入漏洞，玛莉娅有着与耀骑士截然不同的作战风格，值得一看！
Comment: Both are untitled knights, but one hails from an old and established knight family, whereas the other is from a true grassroots background. The viewers' hopes and dreams wallpaper this knightly battle! You won't want to miss this!=评语：二人同样没有封号，但其中一人来自古老的骑士家族，另一人则是实打实的草根出身。骑士之争的背后是无数观众心里梦想的跳动！岂能错过！
Comments (16 character limit)=请输入备注（不超过8个字）
Comments: A fight between two hot-blooded men will always bring the crowd to a feverous applause. This fact isn't diminished by the fact that one of them is an Infected. The last man standing will be the Champion!=评语：热血男儿间的搏斗总是能引起人们欢呼，即使有一位是感染者，也磨灭不了这一激动人心的事实，站着，即是最后的胜利！
Comments: One of the most exciting matchups in the last two decades! The Black Knight has been in top form. An all-out collision of traditional martial arts, physical strength, and spiritual will! Twin swordbreakers versus twin blades - every moment is a surefire classic!=评语：近二十年来最为精彩的比赛之一，黑骑士出场即巅峰。传统武艺、肉体力量、精神意志的全面碰撞。双锏对双刀，每时每刻都是经典！
Comments: The Silver Knight once again returns to the grand finals, and this time faces the newly-debuted Radiant Knight! When these two brilliantly-shining knights collide, who will shine brighter in the end and take home the championship title?!=评语：银骑士又一次冲击冠军宝座，而这回挡在他面前的，是横空出世的耀骑士，闪耀光辉相互碰撞下，谁能亮到最后，获得这一届的冠军头衔？！
Comments: The strongest sword against the strongest shield, the Black Knight's unpretentious twin swordbreakers against the Diamond Knight's luxurious high-tech heavy armor! A relentless onslaught against a seamless defense! Nobody can predict the outcome until the final moment!=评语：最强的剑对最强的盾，黑骑士朴实无华的双锏对钻骑士的高科技奢华重甲，全力进攻对无缝防守，不到最后一刻，胜负仍未可知！
Commeowssion Counter=艾露猫的委托柜台
Commerce=金融年代
Commercial Packaging=商业包装
Commercial Packaging Plan=商业包装方案
Commission=委托任务
Commission complete=委托完成
Commission complete. Please collect the rewards.=委托已完成，请收取报酬
Common=大概率
Common brick fireplace. The flower on the mantle never wilts, and the fire within never dies. Operator Reed spends a lot of time next to it. 'I want everyone to have a fire like this on cold nights.'=砖石砌筑的常见壁炉。石台上的花朵永不凋谢，炉膛中的火焰长明不灭。\n干员苇草最常停留在它旁边。“我希望，每个人在寒夜里至少都有一簇这样的火。”
Common building material widely used in the construction of buildings.=更为常用的建筑材料，广泛应用于建筑建造。
Common glass pieces used to hold flowers to bring some color to a long voyage.\nThe ship has not seen a spring on land for over sixty years.=普通的玻璃工艺品，用来放置鲜花，作为漫长航行的点缀。\n六十余年了，漫长的时光里，这艘船没有再见过陆地上的春天。
Common Sense=通识
Common stand at a temple fair. Nothing sold there could ever beat the timeless popularity of the wheat stalk lamp. Legend has it that the first one was made by Shennong. Seemingly fragile, yet glimmers with a spark of light.=庙会上随处可见的小摊桌，摆满了近年来的热销单品，其中麦穗灯长期稳居畅销榜榜首。\n传说第一支麦穗灯由神农所制。秸秆纤弱，却有微芒在麦尖闪烁，紧握在人们的手中。
Common Tactical Pack=通用战术升级包
Common Taran wooden chair that makes you instinctively straighten your back when you sit on it. It spends a lot of time near the fireplace, bringing out its natural wooden aroma.=塔拉地区常见的木制座椅，制式板正，坐上去会不由自主地直起背脊。\n由于通常摆放在靠近壁炉的位置，它一直散发着暖融的木质香气。
Common Taran wooden chair with a wooden strip going through the sculpted back. More stable than its counterpart, it is often used as a ladder, and only occasionally as a chair.=塔拉地区常见的木制座椅，靠背采用雕刻工艺，木条穿插其间。\n由于它比它的同伴更加稳固，时常被拖去充当梯子，偶尔才用作座椅。
Common wooden chair with a soft cushion. The sunlight shines upon it, illuminating the tent, and the heart of the one sitting on the chair.=很常见的木椅，但有着柔软的椅垫。\n阳光斜射入窗，刚好落在这把椅子上，照亮了营帐，也照亮了椅上人的心房。
Comms Area=交流区
Comms online and stable.=通讯很稳定。
Comms terminal set to silent. Don't worry, you won't miss any important news with me here.=通讯终端已经调成静默模式了。放心，有我在，你不会错过任何重要的消息。
Communal Suffering=患难之交
Communicate=交流
Communication=传讯
Communication between people is not limited to 'fighting'; occasionally playing in the water by the waterfall isn't bad either.=人与人之间的交流并非只有“打架”这一种途径，偶尔在瀑布边玩玩水也不错。
Communication between teammates is the key to any good team—except under unusual circumstances.\n<@lv.muitem><Originium Altar></> Emits a pulse wave in the surrounding tiles, dealing 500 True damage to all allied and enemy units and strengthening certain enemies.\n<@lv.muitem><Originium Ice Crystal></> Fires a cold shockwave that inflicts Cold on your nearby units for 10s.=任何积极而成熟的团队，队友之间的相互沟通必不可少，极端情况除外。\n<@lv.muitem><源石祭坛></>向四周喷发脉冲波，对周围所有我方与敌方单位造成500真实伤害。并使特殊敌人获得强化\n<@lv.muitem><源石冰晶></>发射一道寒霜冲击波，使周围我方单位陷入寒冷状态10秒
Communication between teammates is the key to any good team—except under unusual circumstances.\n<Originium Altar> Emits a pulse wave in the surrounding tiles, dealing 500 True damage to all allied and enemy units and strengthening certain enemies.\n<Originium Ice Crystal> Fires a cold shockwave that inflicts Cold on your nearby units for 10s.=任何积极而成熟的团队，队友之间的相互沟通必不可少，极端情况除外。\n<源石祭坛>向四周喷发脉冲波，对周围所有我方与敌方单位造成500真实伤害。并使特殊敌人获得强化\n<源石冰晶>发射一道寒霜冲击波，使周围我方单位陷入寒冷状态10秒
Communication Recorder=通讯记录仪
Communication Signal Strengthening=通讯信号增强
Communication will always involve misunderstandings, and life will always move in unwanted directions.\n<@lv.item><Waste Heat Vent></> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=交流总是词不达意，世事总是事与愿违。\n<@lv.item><废热喷口></>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
Communication will always involve misunderstandings, and life will always move in unwanted directions.\n<Waste Heat Vent> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=交流总是词不达意，世事总是事与愿违。\n<废热喷口>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
Communications=传达
Communications Terminal=通讯终端
Communications, linked. Your orders, Doctor.=已接入通讯，请下令，博士。
Communicators made by Raidian in the shape of pin badges. Retrieving them can help reduce interference on the comms network, and they can be traded at Closure's for all sorts of supplies.=Raidian制作的胸章型通讯器。回收它们可以减少通讯网络受到的信号干扰，还可以在可露希尔那里兑换各类物资。
Communion=共融
Companion=同行者
Companions=同伴
Companions?=同伴呢？
Companionship=同行
Companionship Medal I=深情厚谊奖章·I
Companionship Medal II=深情厚谊奖章·Ⅱ
Companionship Medal III=深情厚谊奖章·Ⅲ
Companionship Medal IV=深情厚谊奖章·Ⅳ
Companionship Medal V=深情厚谊奖章·Ⅴ
Companionship Medal VI=深情厚谊奖章·Ⅵ
Companionship Medal VII=深情厚谊奖章·VII
Company Discount Medal=企业优惠奖章
Company Entanglement=公司纠葛
Compared=已比较
Compared to adults, children have the right of it. They're much more innocent, filled with upstanding character. They are the most precious, cherishable things in all this great land.=和成年人相比，孩子要好得多。孩子更纯真，拥有好的品质，他们是这片大地上最宝贵的东西。
Compared to baking under Sargon's scorching sun, traveling through a dense forest like this is often considered a pleasure.=在太阳过于毒辣的萨尔贡，在这样的密林中穿行往往被认为是一种享受。
Compared to competition knights, Rhodes Island operators are way more like the traditional knights in the novels. In fact, I've been pretty obsessed with these knight novels for a long time. Knights, enemies, adventures, and treasures... But I guess everyone can get that stuff from knight sports, so the novels aren't as big as they used to be.=哎，比起竞赛骑士，罗德岛的干员们倒更像是小说里的古老骑士嘛，其实我以前沉迷过一段时间的骑士小说喔，骑士、敌人、冒险、财富。不过这些本来就能在骑士竞技里得到，所以就没落啦。
Compared to everyone else, I'm pretty ordinary. I don't have any superpowers, or spectacular achievements to brag about... But I don't need magic or claws to make the world a better place. I can do that with my own two hands! But before that, we still have to eat well.=和大家比起来，我很普通。既没有非凡的能力，也没有什么辉煌的战绩......但用自己的双手把这个世界变得更好这件事，与力量强不强是没有关系的！不过，不好好吃饭是一定不行的！
Compared to foreign nations that are rich in resources, Kjerag has very few edible varieties of plants and animals. Even a wealthy family like SilverAsh's usually only eats plain meals. However, once Matterhorn became a cook, everything changed. His mastery of the art of cooking is awe-inspiring. With just a handful of Kjerag ingredients, he can craft culinary delicacies untasted by native Kjerags. It's no wonder that the politicians of Kjerag used to hold meetings at the government's reception hall, but now they only want to meet at SilverAsh's home. The power of food is truly something to behold.=和物产丰富的外国相比，谢拉格的可食用动植物品种一双手就能数过来，即使是银灰这样富裕的家族，平常也只是粗茶淡饭。不过在角峰开始掌勺后，一切都变得不太一样了。他在厨艺上的造诣令人目瞪口呆，用着谢拉格的寥寥食材，却能做出本地人完全没有尝过的丰盛美食。难怪谢拉格的政客们从前去议事厅开会，现在却只想着往银灰家会客厅跑。美食的力量，还真是恐怖。
Compared to Gavial, you've still got a ways to go.=和嘉维尔比，还差一点。
Compared to his work with the Inquisition, he's more confident in tending to others after all.=相比于在审判庭的工作，他还是对照顾别人更有自信。
Compared to my piano, my ability with a baton actually fares quite well.=相比弹琴，其实我的指挥棒挥得也很不错。
Compared to natural Catastrophes, these enemies are really powerless.=与天灾的破坏相比，敌人还真是脆弱呢。
Compared to normal Grindstone, this tool has an even more stable structure. It is highly non-reactive.=相较普通研磨石，物质结构更加稳定的工具材料。极难与其它物质发生化学反应。
Compared to other members of Glasgow, Dagda quickly got used to Rhodes Island's operational style. She adapts exceptionally well to a variety of combat strategies. Not only does she perform well in team operations, she also possesses the resourcefulness to act independently. Dagda has smooth and precise combat skills that are highly accurate and effective when attacking.\nHowever, unlike Indra and Morgan, she tends to keep her distance from the other operators outside of missions, and may even appear somewhat antisocial to others.\nDespite this, Dagda is not a cold-blooded warrior. During an outdoors mission, she once watched over a few heavily ill Infected for several nights without sleep. It may be that she is not good at expressing her feelings because her past experiences required her to keep calm, but time and again she has proven that, like other Rhodes Island operators, she will lend a friendly helping hand to anyone who needs her help.=相比其他格拉斯哥帮成员，达格达更快适应了罗德岛的行动风格。她对各项战术的执行能力极强，既能配合完成团体作战，也具备独立行动的应变能力。她有着高超细腻的战斗技巧，进攻时显得精准而高效。\n只是，不同于摩根与因陀罗，任务之外的达格达总是与其他干员保持着一定的距离，甚至稍显不近人情。\n这并不意味着达格达只是一名冷酷的战士。野外任务中，她曾经不眠不休，为几位病重的感染者守了好几夜。或许过往的经历要求她保持冷静，使她不那么擅长表达情感，但她用一次又一次的行动表明，她就像其他罗德岛干员一样，始终会对需要帮助的人伸出友善的手。
Compared to regular heralds, these leaders have greater individual combat capabilities. The heralds are important links within their communication system. While present, they will issue tactical commands to increase the offensive and defensive abilities of nearby allies.=相比普通传令兵，传令兵组长拥有更强的单兵作战能力。传令兵组长是重要的通信中枢，在场时会强化所有友方单位的攻击力与防御力，并且能很好地保护自己。
Compared to Rhodes Island, headhunting companies have more contacts and resources. They are probably more capable of finding skilled operators in all fields, which is why the Human Resource Department is willing to pay their exorbitant commissions.=相比罗德岛，猎头公司有着更广的人脉与资源。他们或许比罗德岛更擅长从各个领域发掘人才，而这也是人事部愿意支付高额佣金的唯一原因。
Compared to snatching a life from the grip of death, what's three days of coma afterward?=比起从死亡手里多抢回一条命的伟业，事后昏睡个三天算什么？
Compared to standard-issue campaign knight gear, the X1 series can be customized in a modular manner, supporting up to three accessories at the same time; If this doesn't satisfy your appetite, the X1 flagship also offers high-end customization services to allow the gear to adapt to what you do!=相比征战骑士们的制式产品，X1系列支持模块化改装，最多可以同时装备三个配件；如果这都满足不了你的胃口，X1旗舰型还提供高端定制服务，让你不再需要去适应装备，装备会主动来适应你的习惯！
Compared to the calamities I fought against, you are barely a threat.=和我面对过的灾厄相比，你们也太弱了。
Compared to the feat of snatching a life from the grip of death, what is three days of coma afterwards?=比起从死亡手里多抢回一条命的伟业，事后昏睡个三天算什么？
Compared to the other squad captains, I have a great deal I must learn still... I will henceforth devote my utmost efforts to keeping pace with you all.=比起其他小队的队长，我还有很多地方需要改进......我会努力跟上大家的脚步。
Compared with Broca's hostility and Aosta's caution, Chiave, as their leader, was basically the first one to get integrated into Rhodes Island. On his second day, he basically already was accustomed to the general mood around the ship.\nAccording to his own account, he dropped out of school and worked as the employee of a mechanic shop in the city, of course privately participating in some local gang activities.\nThat is, until he met Aosta. The two struck up a congenial relationship and worked together, later rescuing Broca and recruiting him to join. The three moved together until they were rescued by a nearby Rhodes Island during a chase.=相比布洛卡的敌意，奥斯塔的谨慎，作为他们领袖的贾维反而是最早融入罗德岛的，基本上在来到罗德岛的第二天他就已经适应了这里的氛围。\n而根据本人的描述，他从小辍学，在城里的修车厂当工人，当然，私下也会参与当地的一些帮派活动。\n他在帮派活动中认识了奥斯塔，两人因为意气相投而共同行动，并在之后救下了布洛卡，并吸纳他加入，而后三人一起行动，直到在一次失手被追杀途中被附近的罗德岛干员所救。
Comparison complete=比较完毕
Compassion saves no one on the battlefield.=战场之上，善良是无法拯救他人的。
Compassion, Justice, Valor=仁·义·武
Compatibility=兼容
Compatriots=同气连枝
Competition=竞赛
Competition Champion's Medal=大奖赛冠军奖章
Competition for Venue=争夺场地
Competition is one of the timeless inevitabilities of gathering sentient creatures in one place.\n<@lv.item><Giant Mushroom></>Increases the DEF of neighboring allied units=攀比是有智生物聚集在一起时永恒的话题之一。\n<@lv.item><巨蕈></>与其相邻的我方单位防御提升
Competition is one of the timeless inevitabilities of gathering sentient creatures in one place.\n<Giant Mushroom>Increases the DEF of neighboring allied units=攀比是有智生物聚集在一起时永恒的话题之一。\n<巨蕈>与其相邻的我方单位防御提升
Competition Knight=竞技骑士
Competition Medals=赛事奖章
Competition Records Analysis=竞技记录分析
Competition Records Analyzer=竞技记录分析仪
Competition Rewards=赛事奖励
Competition Transport Vessel=大奖赛运输艇
Competitive-Grade Beach Buggy=竞赛级沙滩车
COMPLETE=升级完成
Complete=已完成
Complete 'Knight-errant' Event Chain=完成“游侠”系列事件
Complete 'Sly Shadows' Event Chain=完成“诡影迷踪”系列事件
Complete 'Support Platform' Event Chain=完成“支援作战平台”系列事件
Complete 1 adventure with a seed in Integrated Strategies: Sarkaz's Furnaceside Fables=在集成战略-萨卡兹的无终奇语中，完成1次使用预设参数的探险
Complete 1 Auto Deploy+=完成1次代理指挥+
Complete 1 design and equip at least 1 Blue or higher rarity gear=在自走车友会中，完成1次外观设计并装配至少1个稀有度为蓝色或以上的装备
Complete 1 design and equip at least 1 Blue or higher rarity piece of gear in Engine Club=在自走车友会中，完成1次外观设计并装配至少1个稀有度为蓝色或以上的装备
Complete 1 design and equip at least 1 gear in Engine Club=在自走车友会中，完成1次外观设计并装配至少1个装备
Complete 1 design and equip at least 1 piece of gear in Engine Club=在自走车友会中，完成1次外观设计并装配至少1个装备
Complete 1 design and equip at least 6 Blue or higher rarity gear=在自走车友会中，完成1次外观设计并装配至少6个稀有度为蓝色或以上的装备
Complete 1 design and equip at least 6 Blue or higher rarity pieces of gear in Engine Club=在自走车友会中，完成1次外观设计并装配至少6个稀有度为蓝色或以上的装备
Complete 1 design and equip at least 6 gear in Engine Club=在自走车友会中，完成1次外观设计并装配至少6个装备
Complete 1 design and equip at least 6 pieces of gear in Engine Club=在自走车友会中，完成1次外观设计并装配至少6个装备
Complete 1 Dynamic Strange Territory Investigation in Environmental Pressure 6=以环境压力6完成一次百变陌域探访
Complete 1 Feral Strange Territory Investigation in Environmental Pressure 7=以环境压力7完成一次异兽陌域探访
Complete 1 Intermezzo stage=完成1次插曲关卡
Complete 1 level of Stationary Security Service=完成1层保全派驻
Complete 1 Module Mission=完成过1次模组任务
Complete 1 orders=完成1笔订单
Complete 1 orders that contain Pure Gold=完成1笔包含赤金的订单
Complete 1 Paradox Simulation stage=完成1次悖论模拟关卡
Complete 1 Recruit=累计完成1次公开招募
Complete 1 stage with an Alternate Operator and an Original Operator=携带异格干员和原干员完成1次关卡
Complete 1-3 with 3-star rating=以三星评价完成以三星评价完成一三
Complete 10 Daily Tasks=完成每日事务10次
Complete 10 nodes in Integrated Strategies: Sui's Garden of Grotesqueries=在集成战略：岁的界园志异主题中通过10个节点
Complete 10 orders=完成10笔订单
Complete 10 orders that contain Pure Gold=完成10笔包含赤金的订单
Complete 10 Recruits=累计完成10次公开招募
Complete 100 orders=完成100笔订单
Complete 15 Daily Tasks=完成每日事务15次
Complete 15 Frontline Missions in 'Hidden Front'=在【隐秘战线】中，完成15个战线任务
Complete 15 orders=完成15笔订单
Complete 15 Recruits=累计完成15次公开招募
Complete 15 Routine Visitations=完成15个例行查访
Complete 18 orders=完成18笔订单
Complete 2 [Commissione di Fuochi d'Artificio] Commissions=完成[烟花筹委会]委托2次
Complete 2 [Gemstone Engravings] courses.=完成通关[宝石铭刻]课程2次
Complete 2 endings in Integrated Strategies: Mizuki & Caerula Arbor (Regular Operations or Memory Mapping)=在集成战略：水月与深蓝之树主题中达成2种结局（常规行动或追忆映射下）
Complete 2 secret zones.=完成两个秘密区块
Complete 20 Daily Tasks=完成每日事务20次
Complete 20 orders=完成20笔订单
Complete 20 orders that contain Pure Gold=完成20笔包含赤金的订单
Complete 20 Recruits=累计完成20次公开招募
Complete 20 Routine Visitations=完成20个例行查访
Complete 200 nodes in Integrated Strategies: Mizuki & Caerula Arbor (Regular Operations or Memory Mapping)=在集成战略：水月与深蓝之树主题中通过200个节点（常规行动或追忆映射下）
Complete 25 Recruits=累计完成25次公开招募
Complete 3 Matches as a Coach=以教练身份完成3次比赛
Complete 3 Matches in Lineup Exchange mode=以互选模式完成3次比赛
Complete 3 Routine Visitations=完成3个例行查访
Complete 30 Daily Tasks=完成每日事务30次
Complete 30 orders=完成30笔订单
Complete 30 Regional Commissions in Integrated Strategies: Mizuki & Caerula Arbor=在集成战略：水月与深蓝之树主题中完成30次地区委托
Complete 40 orders=完成40笔订单
Complete 42 orders=完成42笔订单
Complete 5 [Commissione di Fuochi d'Artificio] Commissions=完成[烟花筹委会]委托5次
Complete 5 battles in Outposts=累计在哨站完成5次战斗
Complete 5 Daily Tasks=完成每日事务5次
Complete 5 Frontline Missions in 'Hidden Front'=在【隐秘战线】中，完成5个战线任务
Complete 5 operations and summon Magallan's summoned units at least 5 times in each operation (Magallan cannot be a Support Unit)=完成5次战斗；每次战斗至少召唤5回非助战麦哲伦的召唤物
Complete 5 operations and summon Mayer's summoned units at least 5 times in each operation (Mayer cannot be a Support Unit)=完成5次战斗；每次战斗至少召唤5回非助战梅尔的召唤物
Complete 5 operations and summon Scene's summoned units at least 5 times in each operation (Scene cannot be a Support Unit)=完成5次战斗；每次战斗至少召唤5回非助战稀音的召唤物
Complete 5 orders=完成5笔订单
Complete 5 orders that contain Pure Gold=完成5笔包含赤金的订单
Complete 5 Recruits=累计完成5次公开招募
Complete 5 Score, Supplies or Integrated Strategies stages using Special Operator Raidian=携带特勤干员电弧完成曲谱、资源收集、集成战略关卡共5次
Complete 50 orders=完成50笔订单
Complete 6 [Gemstone Engravings] courses.=完成通关[宝石铭刻]课程6次
Complete 6 Matches as a Coach=以教练身份完成6次比赛
Complete 6 Matches in Lineup Exchange mode=以互选模式完成6次比赛
Complete 6 orders=完成6笔订单
Complete 6 Routine Visitations=完成6个例行查访
Complete 60 orders=完成60笔订单
Complete 65 orders=完成65笔订单
Complete 70 orders=完成70笔订单
Complete 80 orders=完成80笔订单
Complete 9 Routine Visitations=完成9个例行查访
Complete 90 orders=完成90笔订单
Complete <color\=#0099cc>Daily Missions</color> to get [Regular Tasks Proxy Cards]=完成<color\=#0099cc>日常任务</color>，即可获取【常态事务代理卡】
Complete <Observer's Vision> to unlock=完成<观察者的视野>解锁
Complete [Acahuallan Jungle] Emergency Supply mode.=完成【阿卡胡拉丛林】应急补给模式
Complete [Acahuallan Jungle].=完成【阿卡胡拉丛林】
Complete [Act 1: The Mad Plunderer]=完成【第一幕 疯狂的掠夺者】
Complete [Act 2: Darksand Surge]=完成【第二幕 暗沙涌动】
Complete [Act 3: Shadow of Arsalan]=完成【第三幕 阿尔萨兰之影】
Complete [Alsterii Bellariorum Manufacture Platform] in Emergency Supply Mode.=完成【阿尔斯特甜品制作平台】应急补给模式
Complete [Alsterii Bellariorum Manufacture Platform].=完成【阿尔斯特甜品制作平台】
Complete [Automaton Arena]=完成【自走机械搏斗场】
Complete [Automaton Arena] Emergency Supply Mode=完成【自走机械搏斗场】应急补给模式
Complete [Barren Beasts Concert Hall] in Emergency Supply Mode.=完成【荒地群兽音乐厅】应急补给模式
Complete [Barren Beasts Concert Hall].=完成【荒地群兽音乐厅】
Complete [Dossoles Commercial Plate] in Emergency Supply Mode.=完成【多索雷斯商业地块】应急补给模式
Complete [Dossoles Commercial Plate].=完成【多索雷斯商业地块】
Complete [Entry Protocol] to unlock=完成入门协议后解锁
Complete [Galería Ruins]=完成【艺术馆旧址】
Complete [Galería Ruins] in Emergency Supply Mode=完成【艺术馆旧址】应急补给模式
Complete [Glebe Mining Platform]=完成【格里布采矿平台】
Complete [Iron Carrot Mine]=完成【钢铁萝卜矿场】
Complete [Mama John's New Plate] Emergency Supply Mode.=完成【约翰老妈新建地块】应急补给模式
Complete [Mama John's New Plate].=完成【约翰老妈新建地块】
Complete [Missing Stone Statue]=完成【不翼而飞的石像】
Complete [Nomadic Border Town] in Emergency Supply Mode.=完成【边地移动城镇】应急补给模式
Complete [Nomadic Border Town].=完成【边地移动城镇】
Complete [Raythean Industries Test Platform] Emergency Supply Mode.=完成【雷神工业测试平台】应急补给模式
Complete [Raythean Industries Test Platform].=完成【雷神工业测试平台】
Complete [Shangshu Night Market] in Emergency Supply Mode.=完成【尚蜀夜市】应急补给模式
Complete [Shangshu Night Market].=完成【尚蜀夜市】
Complete [Spier Foothills]=完成【施佩尔山脚】
Complete [Spier Foothills] in Emergency Supply Mode=完成【施佩尔山脚】应急补给模式
Complete [Surging Waves +10]=通过<波涛迭起·10>
Complete [Surging Waves +11]=通过<波涛迭起·11>
Complete [Surging Waves +12]=通过<波涛迭起·12>
Complete [Surging Waves +13]=通过<波涛迭起·13>
Complete [Surging Waves +14]=通过<波涛迭起·14>
Complete [Surging Waves +15]=通过<波涛迭起·15>
Complete [Surging Waves +16]=通过<波涛迭起·16>
Complete [Surging Waves +17]=通过<波涛迭起·17>
Complete [Surging Waves +1]=通过<波涛迭起·1>
Complete [Surging Waves +2]=通过<波涛迭起·2>
Complete [Surging Waves +3]=通过<波涛迭起·3>
Complete [Surging Waves +4]=通过<波涛迭起·4>
Complete [Surging Waves +5]=通过<波涛迭起·5>
Complete [Surging Waves +6]=通过<波涛迭起·6>
Complete [Surging Waves +7]=通过<波涛迭起·7>
Complete [Surging Waves +8]=通过<波涛迭起·8>
Complete [Surging Waves +9]=通过<波涛迭起·9>
Complete [Surging Waves]=通过<波涛迭起>
Complete [Słoma Processing Platform]=完成【斯沃玛加工平台】
Complete [The Abandoned Lighthouse] in Emergency Supply Mode.=完成【荒废灯塔】应急补给模式
Complete [The Abandoned Lighthouse].=完成【荒废灯塔】
Complete [Toron Mine]=完成【多伦矿场】
Complete [Tower Mountains Agricultural Experimental Platform]=完成【塔山农业实验平台】
Complete [Tower Mountains Agricultural Experimental Platform] Emergency Supply Mode=完成【塔山农业实验平台】应急补给模式
Complete [Treasure-Hunt Adventure]=完成【寻宝奇遇】
Complete [Under-Construction Dossoles Plate] Emergency Supply mode.=完成【多索雷斯在建地块】应急补给模式
Complete [Under-Construction Dossoles Plate].=完成【多索雷斯在建地块】
Complete [War-torn Wilderness]=完成【交战荒野】
Complete [War-torn Wilderness] in Emergency Supply Mode=完成【交战荒野】应急补给模式
Complete [Warrior of Freedom]=完成【自由的女战士】
Complete [What's For Chow Time]=完成【要吃点啥】
Complete [Yumen Market]=完成【玉门市集】
Complete [Yumen Market] in Emergency Supply Mode=完成【玉门市集】应急补给模式
Complete a 1-Difficulty Operation in Supplies=在资源收集中完成任意难度1的关卡
Complete a 1-Difficulty Supplies stage with 3-stars=在资源收集中以3星评价完成任意难度1的关卡
Complete a 2-Difficulty Supplies stage=在资源收集中完成任意难度2的关卡
Complete a 2-Difficulty Supplies stage with 3-stars=在资源收集中以3星评价完成任意难度2的关卡
Complete a 3-Difficulty Supplies stage=在资源收集中完成任意难度3的关卡
Complete a 3-Difficulty Supplies stage with 3-stars=在资源收集中以3星评价完成任意难度3的关卡
Complete a 4-Difficulty Supplies stage=在资源收集中完成任意难度4的关卡
Complete a 4-Difficulty Supplies stage with 3-stars=在资源收集中以3星评价完成任意难度4的关卡
Complete a 5-Difficulty Operation in Supplies=在资源收集中完成任意难度5的关卡
Complete a 5-Difficulty Supplies stage with 3-stars=在资源收集中以3星评价完成任意难度5的关卡
Complete a [Regular Operation] expedition to unlock seeds=在<常规行动>中探索一次后解锁预设参数功能
Complete a battle while having at least 3 Defender Operators in Squad=携带不小于3名重装干员完成一场战斗
Complete a battle while having at least 3 Sniper Operators in Squad=携带不小于3名狙击干员完成一场战斗
Complete a battle while having at least 3 Supporter Operators in Squad=携带不小于3名辅助干员完成一场战斗
Complete a battle while in Thunderstorm, Scorching Sun, or Habūb weather=在雷暴、烈阳天或巨型沙暴天气下完成一次战斗
Complete a livestream to get Operator U-Official=完成一次直播以获得干员U-Official
Complete a total of 1 Combat Mission that ends in Londinium=累计完成1次抵达伦蒂尼姆的作战任务
Complete a total of 10 Impression Amplifications=累计完成10次印象加深
Complete a total of 10 Interpretations=累计完成10次解读
Complete a total of 120 Event Decisions=累计完成120次事件决策
Complete a total of 2 Combat Missions that end in Londinium=累计完成2次抵达伦蒂尼姆的作战任务
Complete a total of 2 Regional Commissions=累计完成了2次地区委托任务
Complete a total of 20 Encounters=累计完成20次奇遇
Complete a total of 3 battles; You must deploy your own Asbestos, and unleash Thermal Power Mode at least 1 time in each battle=完成3次战斗；必须编入非助战石棉并上场，且每次战斗至少释放1次火电模式
Complete a total of 3 battles; You must deploy your own Eyjafjalla the Hvít Aska, and unleash Soundless Sustenance at least 1 time in each battle=完成3次战斗；必须编入非助战纯烬艾雅法拉并上场，且每次战斗至少释放1次无声润物
Complete a total of 3 battles; You must deploy your own Quartz, and unleash All-Out Clash at least 1 time in each battle=完成3次战斗；必须编入非助战石英并上场，且每次战斗至少释放1次全力相搏
Complete a total of 3 battles; You must deploy your own Ripresa, and unleash Al Fine at least 1 time in each battle=完成3次战斗；必须编入非助战复奏并上场，且每次战斗至少释放1次直到终曲
Complete a total of 3 Combat Missions that end in Londinium=累计完成3次抵达伦蒂尼姆的作战任务
Complete a total of 30 Event Decisions=累计完成30次事件决策
Complete a total of 5 battles with your own Civilight Eterna, and unleash The Present Reconstructed at least 1 time in each battle=携带非助战魔王完成5次战斗，且每次战斗至少发动一次“编织重构现世”
Complete a total of 5 battles with your own Skadi the Corrupting Heart, and unleash Wish of Burial Beyond the Light at least 1 time in each battle=携带非助战浊心斯卡蒂完成5次战斗，且每次战斗至少发动一次“同葬无光之愿”
Complete a total of 5 battles; In each battle, a non-Support Perfumer must be deployed once at least=完成5次战斗；每次战斗中至少部署1次非助战调香师
Complete a total of 5 battles; In each battle, you must deploy your own Crownslayer at least 3 times=完成5次战斗；每次战斗至少部署3次非助战弑君者
Complete a total of 5 battles; In each battle, you must deploy your own Gravel at least 4 times=完成5次战斗；每次战斗至少部署4次非助战的砾
Complete a total of 5 battles; In each battle, you must deploy your own Kirin R Yato at least 3 times=完成5次战斗；每次战斗至少部署3次非助战的麒麟R夜刀
Complete a total of 5 battles; In each battle, you must deploy your own Phantom at least 2 times=完成5次战斗；每次战斗至少部署2次非助战的傀影
Complete a total of 5 battles; In each battle, you must deploy your own Projekt Red at least 3 times=完成5次战斗；每次战斗至少部署3次非助战的红
Complete a total of 5 battles; You must deploy your own Absinthe, and unleash Ultimatum at least 1 time in each battle=完成5次战斗；必须编入非助战苦艾并上场，且每次战斗至少释放1次终结连射
Complete a total of 5 battles; You must deploy your own Amiya (Guard), and unleash Ying Xiao - Shadowless at least 1 time in each battle=完成5次战斗；必须编入非助战近卫职业的阿米娅并上场，且每次战斗至少释放1次影霄·绝影
Complete a total of 5 battles; You must deploy your own Angelina, and have Angelina defeat at least 7 enemies=完成5次战斗；必须编入非助战安洁莉娜并上场，且使用安洁莉娜歼灭至少7名敌人
Complete a total of 5 battles; You must deploy your own Archetto, and have Archetto defeat at least 5 enemies=完成5次战斗；必须编入非助战空弦并上场，且使用空弦歼灭至少5名敌人
Complete a total of 5 battles; You must deploy your own Arene, and unleash Deadly Prank at least once in each battle=完成5次战斗；必须编入非助战芳汀并上场，且每次战斗至少释放1次致命恶作剧
Complete a total of 5 battles; You must deploy your own Aroma, and unleash Caution! Wet Floor! at least once in each battle=完成5次战斗；必须编入非助战阿罗玛并上场，且每次战斗至少释放1次小心地滑
Complete a total of 5 battles; You must deploy your own Bagpipe, and have Bagpipe defeat at least 3 enemies=完成5次战斗；必须编入非助战风笛并上场，且使用风笛歼灭至少3个敌人
Complete a total of 5 battles; You must deploy your own Bassline, and unleash Calming Bass at least 1 time in each battle=完成5次战斗；必须编入非助战深律并上场，且每次战斗至少释放1次沉音宁神
Complete a total of 5 battles; You must deploy your own Bena, and unleash Rapid Trimming at least 1 time in each battle=完成5次战斗；必须编入非助战贝娜并上场，且每次战斗至少释放1次快速修剪
Complete a total of 5 battles; You must deploy your own Bison, and unleash Intensified Defense at least 2 times in each battle=完成5次战斗；必须编入非助战拜松并上场，且每次战斗至少释放2次深化阵线
Complete a total of 5 battles; You must deploy your own Blaze the Igniting Spark, and unleash Pyre of Perdition at least 1 time in each battle=完成5次战斗；必须编入非助战烛煌并上场，且每次战斗至少释放1次“众恶的焚场”
Complete a total of 5 battles; You must deploy your own Blemishine, and unleash Divine Avatar at least 1 time in each battle=完成5次战斗；必须编入非助战瑕光并上场，且每次战斗至少释放1次先贤化身
Complete a total of 5 battles; You must deploy your own Bryophyta, and unleash Earthen Tenacity at least 1 time in each battle=完成5次战斗；必须编入非助战苍苔并上场，且每次战斗至少释放1次土石的恒心
Complete a total of 5 battles; You must deploy your own Bubble, and unleash 'Beaten Up' at least 1 time in each battle=完成5次战斗；必须编入非助战泡泡并上场，且每次战斗至少释放1次挨打
Complete a total of 5 battles; You must deploy your own Cement, and unleash Structural Support at least 1 time in each battle=完成5次战斗；必须编入非助战洋灰并上场，且每次战斗至少释放1次结构加固
Complete a total of 5 battles; You must deploy your own Ch'en, and unleash Chi Xiao - Unsheath or Chi Xiao - Shadowless at least 1 time in each battle=完成5次战斗；必须编入非助战陈并上场，且每次战斗至少释放一次赤霄·拔刀或赤霄·绝影
Complete a total of 5 battles; You must deploy your own Chestnut, and unleash Rising Earth at least 1 time in each battle=完成5次战斗；必须编入非助战褐果并上场，且每次战斗至少释放1次厚土迸发
Complete a total of 5 battles; You must deploy your own Cliffheart, and cause at least 2 enemies to fall in a pit in each battle=完成5次战斗；必须编入非助战崖心，且每次战斗至少使2名敌人坠落地穴
Complete a total of 5 battles; You must deploy your own Conviction, and have Conviction deal at least 15,000 damage=完成5次战斗；必须编入非助战断罪者并上场，且使用断罪者造成至少15000点伤害
Complete a total of 5 battles; You must deploy your own Croissant, and cause at least 3 enemies to fall in a pit in each battle=完成5次战斗；必须编入非助战可颂，且每次战斗至少使3名敌人坠落地穴
Complete a total of 5 battles; You must deploy your own Cutter, and have Cutter defeat at least 3 enemy Drones in each battle=完成5次战斗；必须编入非助战刻刀并上场，且每次战斗刻刀至少歼灭3个无人机敌人
Complete a total of 5 battles; You must deploy your own Degenbrecher, and unleash Return To Silence at least 1 time in each battle=完成5次战斗；必须编入非助战锏并上场，且每次战斗至少释放1次归于宁静
Complete a total of 5 battles; You must deploy your own Ebenholz, and have Ebenholz defeat at least 6 enemies=完成5次战斗；必须编入非助战黑键并上场，且使用黑键歼灭至少6个敌人
Complete a total of 5 battles; You must deploy your own Enforcer, and unleash Staggering Shot at least 2 times in each battle=完成5次战斗；必须编入非助战见行者并上场，且每次战斗至少释放2次惊爆射击
Complete a total of 5 battles; You must deploy your own Estelle, and have Estelle deal at least 12,000 damage=完成5次战斗；必须编入非助战艾丝黛尔并上场，且使用艾丝黛尔造成至少12000点伤害
Complete a total of 5 battles; You must deploy your own Exusiai, and unleash Overloading Mode at least 2 times in each battle=完成5次战斗；必须编入非助战能天使并上场，且每次战斗至少释放2次过载模式
Complete a total of 5 battles; You must deploy your own Eyjafjalla the Hvít Aska, and unleash Volcanic Echoes at least 1 time in each battle=完成5次战斗；必须编入非助战纯烬艾雅法拉并上场，且每次战斗至少释放1次火山回响
Complete a total of 5 battles; You must deploy your own Fartooth, and unleash Feathershine Arrows at least 2 times in each battle=完成5次战斗；必须编入非助战远牙并上场，且每次战斗至少释放2次光羽箭
Complete a total of 5 battles; You must deploy your own FEater, and cause at least 2 enemies to fall in a pit in each battle=完成5次战斗；必须编入非助战食铁兽，且每次战斗至少使2名敌人坠落地穴
Complete a total of 5 battles; You must deploy your own Fiammetta, and have Fiammetta defeat at least 10 enemies=完成5次战斗；必须编入非助战菲亚梅塔并上场，且使用菲亚梅塔歼灭至少10个敌人
Complete a total of 5 battles; You must deploy your own Figurino at least 2 times, and have him defeat at least 4 enemies=完成5次战斗；必须编入非助战裁度并部署至少2次，且使用裁度击败至少4名敌人
Complete a total of 5 battles; You must deploy your own Flamebringer, and have Flamebringer use Blade Demon at least 1 time=完成5次战斗；必须编入非助战炎客并上场，且使用炎客发动至少1次刃鬼
Complete a total of 5 battles; You must deploy your own Flametail, and unleash Flameheart at least 2 times in each battle=完成5次战斗；必须编入非助战焰尾并上场，且每次战斗至少释放2次焰心
Complete a total of 5 battles; You must deploy your own Franka, and have Franka deal at least 18,000 damage=完成5次战斗；必须编入非助战芙兰卡并上场，且使用芙兰卡造成至少18000点伤害
Complete a total of 5 battles; You must deploy your own Gitano, and have Gitano defeat at least 8 enemies=完成5次战斗；必须编入非助战远山并上场，且使用远山歼灭至少8名敌人
Complete a total of 5 battles; You must deploy your own Gladiia, and cause at least 2 enemies to fall in a pit in each battle=完成5次战斗；必须编入非助战歌蕾蒂娅，且每次战斗至少使2名敌人坠落地穴
Complete a total of 5 battles; You must deploy your own Gladiia, and unleash Waterless Dance of the Shattered Maelstrom at least 1 time in each battle=完成5次战斗；必须编入非助战歌蕾蒂娅并上场，且每次战斗至少释放1次缺水的碎漩狂舞
Complete a total of 5 battles; You must deploy your own Gnosis, and unleash Hypothermia at least 1 time in each battle=完成5次战斗；必须编入非助战灵知并上场，且每次战斗至少释放1次失温症
Complete a total of 5 battles; You must deploy your own Greyy, and have Greyy defeat at least 8 enemies=完成5次战斗；必须编入非助战格雷伊并上场，且使用格雷伊歼灭至少8名敌人
Complete a total of 5 battles; You must deploy your own Harmonie, and unleash A Disastrous Drowning at least 1 time in each battle=完成5次战斗；必须编入非助战和弦并上场，且每次战斗至少释放一次沉溺之灾
Complete a total of 5 battles; You must deploy your own Highmore, and have Highmore deal at least 12,000 damage=完成5次战斗；必须编入非助战海沫并上场，且使用海沫造成至少12000点伤害
Complete a total of 5 battles; You must deploy your own Ho'olheyak, and unleash Well-Read Ravings at least once in each battle=完成5次战斗；必须编入非助战霍尔海雅并上场，且每次战斗至少释放1次博览者的狂语
Complete a total of 5 battles; You must deploy your own Humus, and unleash Efficient Processing at least 1 time in each battle=完成5次战斗；必须编入非助战休谟斯并上场，且每次战斗至少释放1次高效处理
Complete a total of 5 battles; You must deploy your own Istina, and have Istina deal at least 25,000 damage=完成5次战斗；必须编入非助战真理并上场，且使用真理造成至少25000点伤害
Complete a total of 5 battles; You must deploy your own Jaye at least 2 times, and have Jaye defeat at least 3 enemies=完成5次战斗；必须编入非助战孑并部署至少2次，且使用孑歼灭至少3名敌人
Complete a total of 5 battles; You must deploy your own Kestrel, and unleash Drunken Bladedance at least 2 times in each battle=完成5次战斗；必须编入非助战红隼并上场，且每次战斗至少释放2次醉刃乱舞
Complete a total of 5 battles; You must deploy your own La Pluma, and have La Pluma deal at least 12,000 damage=完成5次战斗；必须编入非助战羽毛笔并上场，且使用羽毛笔造成至少12000点伤害
Complete a total of 5 battles; You must deploy your own Laios, and unleash Intimidation Tactics at least 1 time in each battle=完成5次战斗；必须编入非助战莱欧斯并上场，且每次战斗至少释放1次威吓战法
Complete a total of 5 battles; You must deploy your own Lee, and unleash Honored Guest at least 1 time in each battle=完成5次战斗；必须编入非助战老鲤并上场，且每次战斗至少释放1次贵客盈门
Complete a total of 5 battles; You must deploy your own Leonhardt, and unleash Deconstruct and Detonate at least 4 times in each battle=完成5次战斗；必须编入非助战莱恩哈特并上场，且每次战斗至少释放4次解构与爆破
Complete a total of 5 battles; You must deploy your own Lin, and unleash Riving Lighttails at least 1 time in each battle=完成5次战斗；必须编入非助战林并上场，且每次战斗至少释放1次流光乍裂
Complete a total of 5 battles; You must deploy your own Ling, and have Ling and her summons defeat a total of 7 enemies=完成5次战斗；必须编入非助战令并上场，且使用令与令的召唤物歼灭至少7名敌人
Complete a total of 5 battles; You must deploy your own Lumen, and unleash This Lantern Undying at least 2 times in each battle=完成5次战斗；必须编入非助战流明并上场，且每次战斗至少释放2次灯火不灭
Complete a total of 5 battles; You must deploy your own Luo Xiaohei, and unleash Broken Blade at least once in each battle=完成5次战斗；必须编入非助战罗小黑并上场，且每次战斗至少释放1次碎金为刃
Complete a total of 5 battles; You must deploy your own Manticore, and unleash Toxic Overload at least 1 time in each battle=完成5次战斗；必须编入非助战狮蝎并上场，且每次战斗至少释放1次蓄力毒尾击
Complete a total of 5 battles; You must deploy your own Matoimaru, and have Matoimaru deal at least 15,000 damage=完成5次战斗；必须编入非助战缠丸并上场，且使用缠丸造成至少15000点伤害
Complete a total of 5 battles; You must deploy your own Melanite, and unleash Critical Burst at least 1 time in each battle=完成5次战斗；必须编入非助战玫拉并上场，且每次战斗至少释放1次临界爆发
Complete a total of 5 battles; You must deploy your own Meteorite, and have Meteorite defeat at least 10 enemies=完成5次战斗；必须编入非助战陨星并上场，且使用陨星歼灭至少10名敌人
Complete a total of 5 battles; You must deploy your own Mint, and cause at least 2 enemies to fall in a pit in each battle=完成5次战斗；必须编入非助战薄绿，且每次战斗至少使2名敌人坠落地穴
Complete a total of 5 battles; You must deploy your own Mountain, and have him deal at least 12,000 damage in each battle=完成5次战斗，必须编入非助战山，且每次战斗使用山造成至少12000点伤害
Complete a total of 5 battles; You must deploy your own Mousse, and unleash Fury at least 1 time in each battle=完成5次战斗；必须编入非助战慕斯并上场，且每次战斗至少释放1次炸毛
Complete a total of 5 battles; You must deploy your own Mr. Nothing at least 2 times, and have Mr. Nothing defeat at least 4 enemies=完成5次战斗；必须编入非助战乌有并部署至少2次，且使用乌有歼灭至少4名敌人
Complete a total of 5 battles; You must deploy your own Muelsyse, and use Ecological Interaction at least 1 time in each battle=完成5次战斗；必须编入非助战缪尔赛思并上场，且每次战斗至少释放1次生态耦合
Complete a total of 5 battles; You must deploy your own Mulberry, and unleash Safe Zone at least 1 time in each battle=完成5次战斗；必须编入非助战桑葚并上场，且每次战斗至少释放1次安全区域
Complete a total of 5 battles; You must deploy your own Nearl the Radiant Knight, and unleash Blazing Sun's Obeisance at least 1 time in each battle=完成5次战斗；必须编入非助战耀骑士临光并上场，且每次战斗至少释放1次耀阳颔首
Complete a total of 5 battles; You must deploy your own Nearl, and unleash First Aid Mode at least 1 time in each battle=完成5次战斗；必须编入非助战临光并上场，且每次战斗至少释放1次急救模式
Complete a total of 5 battles; You must deploy your own Necrass, and use Crown the Dead at least 2 times in each battle=完成5次战斗；必须编入非助战死芒并上场，且每次战斗至少释放2次“冠死以冕”
Complete a total of 5 battles; You must deploy your own Nian, and unleash Iron Defense at least 1 time in each battle=完成5次战斗；必须编入非助战年并上场，且每次战斗至少释放1次铁御
Complete a total of 5 battles; You must deploy your own Nowell, and unleash Unending Life at least 1 time in each battle=完成5次战斗；必须编入非助战诺威尔并上场，且每次战斗至少释放1次生命不息
Complete a total of 5 battles; You must deploy your own Passenger, and have Passenger deal at least 30,000 damage=完成5次战斗；必须编入非助战异客并上场，且使用异客造成至少30000点伤害
Complete a total of 5 battles; You must deploy your own Podenco, and unleash Spread Spores at least 2 times in each battle=完成5次战斗；必须编入非助战波登可并上场，且每次战斗至少释放2次孢子扩散
Complete a total of 5 battles; You must deploy your own Pozëmka, and unleash Opprobrium at least 1 time in each battle=完成5次战斗；必须编入非助战鸿雪并上场，且每次战斗至少释放1次锐笔速写
Complete a total of 5 battles; You must deploy your own Provence, and have Provence defeat at least 5 enemies=完成5次战斗；必须编入非助战普罗旺斯并上场，且使用普罗旺斯歼灭至少5名敌人
Complete a total of 5 battles; You must deploy your own Puzzle, and have Puzzle defeat at least 3 enemies=完成5次战斗；必须编入非助战谜图并上场，且使用谜图歼灭至少3个敌人
Complete a total of 5 battles; You must deploy your own Robin, and cause at least 2 enemies to fall in a pit in each battle=完成5次战斗；必须编入非助战罗宾，且每次战斗至少使2名敌人坠落地穴
Complete a total of 5 battles; You must deploy your own Saileach, and unleash Glorious Banner at least 1 time in each battle=完成5次战斗；必须编入非助战琴柳并上场，且每次战斗至少释放1次光辉旗帜
Complete a total of 5 battles; You must deploy your own Sankta Miksaparato, and use Pre-Retirement Preaching at least 1 time in each battle=完成5次战斗；必须编入非助战信仰搅拌机并上场，且每次战斗至少释放1次退休前布道
Complete a total of 5 battles; You must deploy your own Santalla, and unleash 'Witch's Tears' at least 1 time in each battle=完成5次战斗；必须编入非助战寒檀并上场，且每次战斗至少释放1次“女巫之泪”
Complete a total of 5 battles; You must deploy your own Saria, and unleash Medicine Dispensing at least 3 times in each battle=完成5次战斗；必须编入非助战塞雷娅并上场，且每次战斗至少释放3次药物配置
Complete a total of 5 battles; You must deploy your own Schwarz, and unleash Final Tactics at least 2 times in each battle=完成5次战斗；必须编入非助战黑并上场，且每次战斗至少释放2次战术的终结
Complete a total of 5 battles; You must deploy your own Sesa, and have Sesa deal at least 25,000 damage=完成5次战斗；必须编入非助战慑砂并上场，且使用慑砂造成至少25000点伤害
Complete a total of 5 battles; You must deploy your own Shaw, and cause at least 2 enemies to fall in a pit in each battle=完成5次战斗；必须编入非助战阿消，且每次战斗至少使2名敌人坠落地穴
Complete a total of 5 battles; You must deploy your own Shu, and unleash Samsara at least 1 time in each battle=完成5次战斗；必须编入非助战黍并上场，且每次战斗至少释放1次离离枯荣
Complete a total of 5 battles; You must deploy your own Silence the Paradigmatic, and use Dreadnought Protocol at least 1 time in each battle=完成5次战斗；必须编入非助战淬羽赫默并上场，且每次战斗至少释放1次无畏者协议
Complete a total of 5 battles; You must deploy your own Skadi, and have Skadi defeat at least 5 enemies=完成5次战斗；必须编入非助战斯卡蒂并上场，且使用斯卡蒂歼灭至少5个敌人
Complete a total of 5 battles; You must deploy your own Skyfire, and unleash Fire of Heaven at least 1 time in each battle=完成5次战斗；必须编入非助战天火并上场，且每次战斗至少释放一次天坠之火
Complete a total of 5 battles; You must deploy your own Snowsant, and cause at least 2 enemies to fall in a pit in each battle=完成5次战斗；必须编入非助战雪雉，且每次战斗至少使2名敌人坠落地穴
Complete a total of 5 battles; You must deploy your own Specter the Unchained, and unleash The Pressure to Survive at least 1 time in each battle=完成5次战斗；必须编入非助战归溟幽灵鲨并上场，且每次战斗至少释放1次生存的重压
Complete a total of 5 battles; You must deploy your own Specter, and unleash Bone Fracture at least 1 time in each battle=完成5次战斗；必须编入非助战幽灵鲨并上场，且每次战斗至少释放1次肉斩骨断
Complete a total of 5 battles; You must deploy your own Surfer, and have Surfer defeat at least 3 enemies=完成5次战斗；必须编入非助战寻澜并上场，且使用寻澜歼灭至少3个敌人
Complete a total of 5 battles; You must deploy your own Surtr, and unleash Twilight at least 1 time in each battle=完成5次战斗；必须编入非助战史尔特尔并上场，且每次战斗至少释放1次黄昏
Complete a total of 5 battles; You must deploy your own Suzuran, and unleash Foxfire Haze at least 1 time in each battle=完成5次战斗；必须编入非助战铃兰并上场，且每次战斗至少释放1次狐火渺然
Complete a total of 5 battles; You must deploy your own Tecno, and use Poppin' at least 1 time in each battle=完成5次战斗；必须编入非助战特克诺并上场，且每次战斗至少释放1次“恣意挥洒”
Complete a total of 5 battles; You must deploy your own Texas, and unleash Sword Rain at least 1 time in each battle=完成5次战斗；必须编入非助战德克萨斯并上场，且每次战斗至少释放一次剑雨
Complete a total of 5 battles; You must deploy your own Tomimi, and unleash Gavial's Protection Plan at least 1 time in each battle=完成5次战斗；必须编入非助战特米米并上场，且每次战斗至少释放1次嘉维尔保护方案
Complete a total of 5 battles; You must deploy your own Tuye, and unleash Cardiac Stimulant at least 1 time in each battle=完成5次战斗；必须编入非助战图耶并上场，且每次战斗至少释放1次强心剂
Complete a total of 5 battles; You must deploy your own Umiri Yahata, and use Drifting Soul at least 1 time in each battle=完成5次战斗；必须编入非助战八幡海铃并上场，且每次战斗至少释放1次无存之所
Complete a total of 5 battles; You must deploy your own Vigil, and unleash Packleader's Dignity at least once in each battle=完成5次战斗；必须编入非助战伺夜并上场，且每次战斗至少释放1次领袖的尊严
Complete a total of 5 battles; You must deploy your own Whisperain, and unleash Pain Suppression at least 1 time in each battle=完成5次战斗；必须编入非助战絮雨并上场，且每次战斗至少释放1次痛觉抑制
Complete a total of 5 battles; You must deploy your own Windscoot, and use Unerring Proficiency at least 1 time in each battle=完成5次战斗；必须编入非助战骋风并上场，且每次战斗至少释放1次招无虚发
Complete a total of 5 battles; You must include your own Beanstalk in your squad, and Beanstalk must be the first Operator deployed=完成5次战斗；必须编入非助战豆苗，并确定第一位部署的干员是豆苗
Complete a total of 5 battles; You must include your own Courier, and Courier must be the first Operator deployed=完成5次战斗；必须编入非助战讯使，并确定第一位部署的干员是讯使
Complete a total of 5 battles; You must include your own Fang the Fire-Sharpened in your squad, and Fang the Fire-Sharpened must be the first Operator deployed=完成5次战斗；必须编入非助战历阵锐枪芬，并确定第一位部署的干员是历阵锐枪芬
Complete a total of 5 battles; You must include your own Grani, and Grani must be the first Operator deployed=完成5次战斗；必须编入非助战格拉尼，并确定第一位部署的干员是格拉尼
Complete a total of 5 battles; You must include your own Muelsyse in your squad, and Muelsyse must be the first Operator deployed=完成5次战斗；必须编入非助战缪尔赛思，并确定第一位部署的干员是缪尔赛思
Complete a total of 5 battles; You must include your own Poncirus, and Poncirus must be the first Operator deployed=完成5次战斗；必须编入非助战青枳，并确定第一位部署的干员是青枳
Complete a total of 5 battles; You must include your own Saga, and Saga must be the first Operator deployed=完成5次战斗；必须编入非助战嵯峨，并确定第一位部署的干员是嵯峨
Complete a total of 5 battles; You must include your own Vigil in your squad, and Vigil must be the first Operator deployed=完成5次战斗；必须编入非助战伺夜，并确定第一位部署的干员是伺夜
Complete a total of 5 battles; You must include your own Vigna, and Vigna must be the first Operator deployed=完成5次战斗；必须编入非助战红豆，并确定第一位部署的干员是红豆
Complete a total of 5 battles; You must include your own Wild Mane, and Wild Mane must be the first Operator deployed=完成5次战斗；必须编入非助战野鬃，并确定第一位部署的干员是野鬃
Complete a total of 60 Event Decisions=累计完成60次事件决策
Complete Act III of Main Story=完成主线至第三幕
Complete Alberto's mission.\nLappland knows that her father is testing her. He does not want to be disappointed. She has different ideas.=完成一项阿尔贝托指派的任务。\n拉普兰德知道这是她父亲对她的试探，他不希望自己让他失望，但她不这么想。
Complete all [Commissions from the Tianshi Bureau] and claim rewards.=完成[天师府委托]中全部内容，并领取奖励
Complete all Advanced Events with 3 Merit Medals=以3枚嘉奖印章完成所有高级赛
Complete all content in [Pending Bills] and collect the rewards=完成[待议法案]中全部内容，并领取奖励
Complete all entries in [Mitsukue Guidebook] and claim the reward.=完成[御机便览]中全部内容，并领取奖励
Complete all Events with 3 Merit Medals (excluding Tutorials)=以3枚嘉奖印章完成所有比赛（不包括训练赛）
Complete all Expert Events with 3 Merit Medals=以3枚嘉奖印章完成所有特级赛
Complete all Extreme Mode stages in Episode 10 with 3-star ratings.=以3星评价完成第十章全部绝境作战关卡
Complete all Extreme Mode stages in Episode 11 with 3-star ratings.=以3星评价完成第十一章全部绝境作战关卡
Complete all Extreme Mode stages in Episode 12 with 3-star ratings.=以3星评价完成第十二章全部绝境作战关卡
Complete all Extreme Mode stages in Episode 13 with 3-star ratings.=以3星评价完成第十三章全部绝境作战关卡
Complete all Extreme Mode stages in Episode 14 with 3-star ratings.=以3星评价完成第十四章全部绝境作战关卡
Complete all Extreme Mode stages in Episode 15 with 3-star ratings.=以3星评价完成第十五章全部绝境作战关卡
Complete all Extreme Mode stages in Episode 16 with 3-star ratings.=以3星评价完成第十六章全部绝境作战关卡
Complete all Extreme Mode stages in Episode 5 with 3-star ratings=以3星评价完成第五章全部绝境作战关卡
Complete all Extreme Mode stages in Episode 6 with 3-star ratings=以3星评价完成第六章全部绝境作战关卡
Complete all Extreme Mode stages in Episode 7 with 3-star ratings=以3星评价完成第七章全部绝境作战关卡
Complete all Extreme Mode stages in Episode 8 with 3-star ratings=以3星评价完成第八章全部绝境作战关卡
Complete all Extreme Mode stages in Episode 9 with 3-star ratings=以3星评价完成第九章全部绝境作战关卡
Complete all Inherent Strange Territories=所有固定幻境完成
Complete All Main Story=完成所有主线剧情
Complete all missions to obtain rewards=完成所有任务获得报酬
Complete all orders from any 2 characters in [A Firearm Technician's Night] and collect the rewards=完成[制铳师之夜]中任意2名角色的全部订单并领取奖励
Complete all orders in [A Firearm Technician's Night] and collect the rewards=完成[制铳师之夜]中全部角色的订单并领取奖励
Complete all sections before the countdown ends!=倒计时结束前完成所有赛段！
Complete all Special Investigation stages in [Tidings Unseen] on Challenge Mode=完成[暗流涌动]中全部特别调查关卡的突袭模式
Complete all stages from the Prologue to Episode 3 on Challenge Mode=完成序章至第三章全部突袭关卡
Complete all stages in 'Area 0' on Challenge Mode.=完成[零号地块]内全部关卡的突袭模式
Complete all stages in 'Area 0' with 3-star ratings.=以3星评价完成[零号地块]内的全部关卡
Complete all stages in 'City Neon' on Challenge Mode.=完成[城市霓虹]内全部关卡的突袭模式
Complete all stages in 'City Neon' with 3-star ratings.=以3星评价完成[城市霓虹]内的全部关卡
Complete all stages in 'Kawalerielki' with 3-star ratings (excluding tutorials).=以3星评价完成[大骑士领]内的全部关卡（不包含教学关）
Complete all stages in [A Glance at the Shrine] with 3-star ratings (excluding tutorials)=以3星评价完成[瞻望圣堂]内的全部关卡（不包含教学关）
Complete all stages in [A Holiday at the Hot Springs] with 3-star ratings.=以3星评价完成[温泉假日]内的全部关卡
Complete all stages in [Across the Salt Flat] with 3-star ratings (excluding tutorials)=以3星评价完成[盐漠开航]内的全部关卡（不包含教学关）
Complete all stages in [Afterglow Hall] with 3-star ratings.=以3星评价完成[夕照大厅]内的全部关卡
Complete all stages in [Afterwinds] on Challenge Mode=完成[赛后余波]内全部关卡的突袭模式
Complete all stages in [Afterwinds] with 3-star ratings=以3星评价完成[赛后余波]内的全部关卡
Complete all stages in [Agricultural Plate] with 3-star ratings (excluding tutorials).=以3星评价完成[种植地块]内的全部关卡（不包含教学关）
Complete all stages in [Air Expo Columbia] with 3-star ratings (excluding tutorials)=以3星评价完成[天空生活展会]内的全部关卡（不包含教学关）
Complete all stages in [An Audience with God] on Challenge Mode=完成[谒见神祇]中全部关卡的突袭模式
Complete all stages in [Anemic Platform] with 3-star ratings (excluding tutorials).=以3星评价完成[苍白平台]内的全部关卡（不包含教学关）
Complete all stages in [Ashes of Memories] on Challenge Mode.=完成[记忆灰烬]中全部关卡的突袭模式
Complete all stages in [Back Alleys] on Challenge Mode.=完成[小巷深处]中全部关卡的突袭模式
Complete all stages in [Black Landship] on Challenge Mode.=完成[黑色舰船]中全部关卡的突袭模式
Complete all stages in [Cage of Gloompincer] on Challenge Mode=完成[钳兽牢笼]内全部关卡的突袭模式
Complete all stages in [Capitol Spire] with a 3-star rating, not including stages in the Occupied Zone (excluding tutorials)=以3星评价完成[议事高塔]内除沦陷区内容外的全部关卡（不包含教学关）
Complete all stages in [Case Investigation, Onsite] with 3-star ratings (excluding tutorials).=以3星评价完成[城中调查]内的全部关卡（不包含教学关）
Complete all stages in [Choppy Ruin] on Challenge Mode.=完成[浪蚀哀墟]内全部关卡的突袭模式
Complete all stages in [Citizen's Garden] with 3-star ratings (excluding tutorial stages).=以3星评价完成[市民花园]内的全部关卡（不包含教学关）
Complete all stages in [City Core] on Challenge Mode.=完成[荒城核心]中全部关卡的突袭模式
Complete all stages in [Come To Yourself] on Challenge Mode=完成[出画]内全部关卡的突袭模式
Complete all stages in [Criminal Pursuit, Offsite] on Challenge Mode.=完成[关外追凶]中全部关卡的突袭模式
Complete all stages in [Cultural Shock] on Challenge Mode.=完成[文化冲击]中全部关卡的突袭模式
Complete all stages in [Cultural Shock] with 3-star ratings.=以3星评价完成[文化冲击]内的全部关卡
Complete all stages in [Decadanza] on Challenge Mode=完成[荒芜之舞]中全部关卡的突袭模式
Complete all stages in [Deploy Beacons] with 3-star ratings (excluding tutorial stages and story stages).=以3星评价完成[信标投放]中的全部关卡（不包含教学关与剧情关）
Complete all stages in [Deserted Salviento] with 3-star ratings (excluding tutorials).=以3星评价完成[荒败盐风]内的全部关卡（不包含教学关）
Complete all stages in [Die a Hero Or a Villain] with a 3-star rating (excluding tutorials)=以3星评价完成[无名之勋]内的全部关卡（不包含教学关）
Complete all stages in [Die Gnade ist ewig] on Challenge Mode.=完成[恩典永恒]中全部关卡的突袭模式
Complete all stages in [Die Macht ist grimm] on Challenge Mode.=完成[权威无情]中全部关卡的突袭模式
Complete all stages in [District of Eternal Neon] with 3-star ratings.=以3星评价完成[不夜街区]内的全部关卡
Complete all stages in [Dossoles Warrior Champion] with 3-star ratings (excluding tutorials)=以3星评价完成[极限铁人大奖赛]内的全部关卡（不包含教学关）
Complete all stages in [Dusty Picturebook] on Challenge Mode.=完成[蒙尘图册]中全部关卡的突袭模式
Complete all stages in [Dying Flames] on Challenge Mode.=完成[将熄的火]中全部关卡的突袭模式
Complete all stages in [Elevator Maintenance] on Challenge Mode (except IC-MO-1).=完成[升降梯整备]中全部关卡的突袭模式（不包含IC-MO-1）
Complete all stages in [Escape Plan] with 3-star ratings (excluding tutorials)=以3星评价完成[越狱计划]内全部关卡（不包含教学关）
Complete all stages in [Exodus from Columbia] on Challenge Mode=完成[逃离哥伦比亚]中全部关卡的突袭模式
Complete all stages in [Express Train] on Challenge Mode.=完成[特快列车]中全部关卡的突袭模式
Complete all stages in [Far Side of the Great River] on Challenge Mode (excluding HS-MO-1).=完成[大江北岸]中全部关卡的突袭模式（不包含HS-MO-1）
Complete all stages in [Farewell, Loved Ones] on Challenge Mode=完成[怅别离]中全部关卡的突袭模式
Complete all stages in [Flavor of Food] with 3-star ratings (excluding tutorials)=以3星评价完成[识七味]内的全部关卡（不包含教学关）
Complete all stages in [Flavor of Life] on Challenge Mode=完成[阅世情]中全部关卡的突袭模式
Complete all stages in [Flickering Shadows] with 3-star ratings (excluding tutorials).=以3星评价完成[摇曳的影]内的全部关卡（不包含教学关）
Complete all stages in [For Drama, For Eternity] on Challenge Mode=完成[为戏剧，为永恒]中全部关卡的突袭模式
Complete all stages in [Forgotten Prospect of Spring] on Challenge Mode=完成[望春遗事]中全部关卡的突袭模式
Complete all stages in [Fortify Defense] on Challenge Mode.=完成[防线巩固]中全部关卡的突袭模式
Complete all stages in [Gavial's Footprints] on Challenge Mode=完成[嘉维尔足迹]内全部关卡的突袭模式
Complete all stages in [Great Chief's Path] with 3-star ratings (excluding tutorials)=以3星评价完成[大酋长之路]内全部关卡（不包含教学关）
Complete all stages in [Harvest Gathering] on Challenge Mode.=完成[丰获集会]中全部关卡的突袭模式
Complete all stages in [Heart of Karlan] on Challenge Mode=完成[喀兰之心]中全部关卡的突袭模式
Complete all stages in [Holy Hunt] on Challenge Mode.=完成[圣猎]内全部关卡的突袭模式
Complete all stages in [Jousting Arena] with 3-star ratings (excluding tutorials)=以3星评价完成[大竞技场]内的全部关卡（不包含教学关）
Complete all stages in [Leave From Yourself] with 3-star ratings (excluding tutorials)=以3星评价完成[入画]内的全部关卡（不包含教学关）
Complete all stages in [Mansfield Daily Life] on Challenge Mode=完成[狱中生活]内全部关卡的突袭模式
Complete all stages in [Mirror Image] with 3-star ratings.=以3星评价通关[镜前映像]中所有关卡
Complete all stages in [Mountain Top] on Challenge Mode.=通关[一十八峰]内全部关卡的突袭模式
Complete all stages in [Once upon a Time] in Challenge Mode=完成[未了往昔]中全部关卡的突袭模式
Complete all stages in [Performance Begins] with 3-star ratings (excluding tutorials)=以3星评价完成[演出开始]内的全部关卡（不包含教学关）
Complete all stages in [Pilgrimage through Blizzards] with 3-star ratings=以3星评价完成[圣巡之旅]内的全部关卡
Complete all stages in [Pistole e Ordine] on Challenge Mode.=完成[铳与秩序]中全部关卡的突袭模式
Complete all stages in [Pistole e Ordine] with 3-star ratings.=以3星评价完成[铳与秩序]内的全部关卡
Complete all stages in [Platform No. 3] with 3-star ratings (excluding tutorials).=以3星评价完成[三号站台]内的全部关卡（不包含教学关）
Complete all stages in [Quadriglia] with 3-star ratings (excluding tutorials)=以3星评价完成[四幕汇演]内的全部关卡（不包含教学关）
Complete all stages in [Record of An Autumn's End] with 3-star ratings (excluding tutorials)=以3星评价完成[霜秋实录]内的全部关卡（不包含教学关）
Complete all stages in [Remnants of Kajimachi] on Challenge Mode.=完成[锻冶旧迹]内全部关卡的突袭模式
Complete all stages in [Rest in Peace] on Challenge Mode=完成[息止安所]中全部关卡的突袭模式
Complete all stages in [Rhine HQ] on Challenge Mode.=完成[莱茵总部]中全部关卡的突袭模式
Complete all stages in [Ritual of the Temple] with 3-star ratings (excluding tutorials)=以3星评价完成[神殿仪式]内的全部关卡（不包含教学关）
Complete all stages in [Road of Reformation] on Challenge Mode=完成[变革之路]内全部关卡的突袭模式
Complete all stages in [Roam the Exhibition] with 3-star ratings during Operation Lucent Arrowhead (excluding tutorials and story stages).=水晶箭行动活动期间，以3星评价完成[展厅漫游]内的全部关卡（不包含教学关与剧情关）
Complete all stages in [Sacrarium Derelictum] on Challenge Mode.=完成[废弃圣堂]中全部关卡的突袭模式
Complete all stages in [Sanctilaminium Ambrosii] with 3-star ratings (excluding tutorials).=以3星评价完成[安布罗修修道院]内的全部关卡（不包含教学关）
Complete all stages in [Silent Frontier] on Challenge Mode=完成[沉寂边陲]内全部关卡的突袭模式
Complete all stages in [Soubo Mountains] with 3-star ratings (excluding tutorials and story stages).=落叶逐火活动期间，以3星评价完成[苍暮山地]内的全部关卡（不包含教学关与剧情关）
Complete all stages in [Splendida Cavalcata] on Challenge Mode=完成[彩车游行]中全部关卡的突袭模式
Complete all stages in [Stagione delle Piogge] with 3-star ratings (excluding tutorials).=以3星评价完成[连阴雨季]内的全部关卡（不包含教学关）
Complete all stages in [Stairway to Severance] on Challenge Mode.=完成[绝缘石阶]中全部关卡的突袭模式
Complete all stages in [Summit of Nations] with 3-star ratings.=以3星评价完成[万国峰会]内的全部关卡
Complete all stages in [Surfing the Lava] on Challenge Mode (except SL-MO-1).=完成[岩浆冲浪]中全部关卡的突袭模式（不包含SL-MO-1）
Complete all stages in [Swamp In The Mists] with 3-star ratings (excluding tutorials and story stages).=以3星评价通完成[荒烟林沼]内的全部关卡（不包含教学关与剧情关）
Complete all stages in [Tales of Three-Mountains] with 3-star ratings.=以3星评价完成[三山奇闻]内的全部关卡
Complete all stages in [Terra Desolata Autoproclamata] on Challenge Mode.=完成[自诩荒野]中全部关卡的突袭模式
Complete all stages in [Test Site] with 3-star ratings (excluding tutorials, DV-S-1 and DV-S-2).=以3星评价完成[实验基地]内的全部关卡（不包含教学关与DV-S-1、DV-S-2）
Complete all stages in [The Coming of The Future] (including tutorials).=完成[未来将至]内的全部关卡（包含教学关）
Complete all stages in [The Endless Road] on Challenge Mode=完成[浩瀚之旅]内全部关卡的突袭模式
Complete all stages in [The Grand Ceremony] with 3-star ratings (excluding tutorials).=以3星评价完成[雪山大典]内的全部关卡（不包含教学关）
Complete all stages in [The Lingering of The Past] on Challenge Mode.=完成[过往未尽]中全部关卡的突袭模式
Complete all stages in [The Pursuing of the Present] with 3-star ratings.=完成[紧握当下]中的突袭模式且以3星评价通关全部关卡
Complete all stages in [The Road to the Shrine] on Challenge Mode.=完成[圣殿之路]内全部关卡的突袭模式
Complete all stages in [Theaters of the Street] on Challenge Mode=完成[街头戏剧]中全部关卡的突袭模式
Complete all stages in [Through the Skeletal Reef] on Challenge Mode=完成[穿越骸礁]中全部关卡的突袭模式
Complete all stages in [Treasure House] on Challenge Mode (except AS-MO-1).=完成[藏珍宝库]中全部关卡的突袭模式（不包含AS-MO-1）
Complete all stages in [Treasurehunting in Siesta] on Challenge Mode.=完成[城市寻宝]内全部关卡的突袭模式
Complete all stages in [Treasurehunting in Siesta] with 3-star ratings.=以3星评价完成[城市寻宝]内的全部关卡
Complete all stages in [Underground Sightseeing] with 3-star ratings (excluding tutorials).=以3星评价完成[地底观光]内的全部关卡（不包含教学关）
Complete all stages in [Unwritten Chapters of Yan] on Challenge Mode=完成[待笔新篇]中全部关卡的突袭模式
Complete all stages in [Walk Alone] with 3-star ratings (excluding tutorials).=以3星评价完成[漫漫独行]内的全部关卡（不包含教学关）
Complete all stages in [You the Constant, You Are Me] on Challenge Mode (except BB-MO-1).=完成[我始终如一]中全部关卡的突袭模式（不包含BB-MO-1）
Complete all stages in [You the Future, Take My Gifts] with 3-star ratings (excluding tutorials).=以3星评价完成[我赠予未来]内的全部关卡（不包含教学关）
Complete all stages in [You the Past, Ward Me Firmly] on Challenge Mode.=完成[我驻留往昔]中全部关卡的突袭模式
Complete all stages in [Zwillingstürme anbeten] with 3-star ratings (excluding tutorials).=以3星评价完成[朝见双塔]内的全部关卡（不包含教学关）
Complete all stages in Episode 4 on Challenge Mode=完成第四章全部突袭关卡
Complete all stages in Episode 5 on Challenge Mode=完成第五章全部突袭关卡
Complete all stages in Episode 6 on Challenge Mode=完成第六章全部突袭关卡
Complete all stages in Episode 7 on Challenge Mode=完成第七章全部突袭关卡
Complete all stages in Episode 8 on Challenge Mode=完成第八章全部突袭关卡
Complete all stages in Episode 9 on Challenge Mode=完成第九章全部突袭关卡
Complete all stages in the Occupied Area of [Capitol Spire] on Tribulation Mode=完成[议事高塔]中沦陷区内全部关卡的遭遇作战模式
Complete all tasks for 10 characters during IL Siracusano.=叙拉古人活动期间，完成10名角色的所有待办事项
Complete all tasks for 7 characters during IL Siracusano.=叙拉古人活动期间，完成7名角色的所有待办事项
Complete all the content in 'Be Prepared!' and collect the rewards=完成[越狱准备]中全部内容，并领取奖励
Complete all the content in 'Burnt Offerings' and collect the rewards=完成[焦朽事记]中全部内容，并领取奖励
Complete all the content in 'The Brave's Trials' and collect the rewards=完成[勇士试炼]中全部内容，并领取奖励
Complete all the content in [Ask Yourself] and collect the rewards.=完成[自问]中全部内容，并领取奖励
Complete all the content in [Babysitting Criteria] and collect the rewards=完成[哄睡指标]中全部内容，并领取奖励
Complete all the content in [Backlot Entertainment Projects] and collect the rewards=完成[外景地娱乐项目]中全部内容，并领取奖励
Complete all the content in [Baizao Cuisine & Food Culture] and collect the rewards=完成[百灶食珍录]中全部内容，并领取奖励
Complete all the content in [Classic Plays] and collect the rewards=完成[古典戏剧集]中全部内容，并领取奖励
Complete all the content in [Conundra of the Sophontheatrum] and collect the rewards.=完成[斗智场的谜题]中全部内容，并领取奖励
Complete all the content in [Data Collection] and collect the rewards.=完成[数据采集]中全部内容，并领取奖励
Complete all the content in [Dolly's Task List] and collect the rewards.=完成[多利的任务单]中全部内容，并领取奖励
Complete all the content in [Escort Duty] and collect the rewards.=完成[接镖买卖]全部内容，并领取奖励
Complete all the content in [Event Guidebook] and collect the rewards.=完成[观光导览册]中全部内容，并领取奖励
Complete all the content in [Griefs yet to Relieve] and collect the rewards.=完成[未释怀的伤悼]中全部内容，并领取奖励
Complete all the content in [Instruction Catalogue] and collect the rewards.=完成[指令目录]中全部内容，并领取奖励
Complete all the content in [Key Objectives] and collect the rewards=完成[关键目标]中全部内容，并领取奖励
Complete all the content in [Kjerag Guidebook] and collect the rewards.=完成[谢拉格旅行指南]全部内容，并领取奖励
Complete all the content in [Maintenance Checklist] and collect the rewards=完成[浮空舱检修单]中全部内容，并领取奖励
Complete all the content in [Menù del Banchetto] and collect the rewards.=完成[宴会菜单]中的全部内容，并领取奖励
Complete all the content in [Notarial Tasks] and collect the rewards.=完成[公证所任务系统]中全部内容，并领取奖励
Complete all the content in [Offsite Activity Venue] and collect the rewards=完成[场外活动专区]中全部内容，并领取奖励
Complete all the content in [Oracular Riddles] and collect the rewards=完成[神谕谜题]中全部内容，并领取奖励
Complete all the content in [Programma della Parata] and collect the rewards=完成[巡游日程单]中全部内容，并领取奖励
Complete all the content in [Proofreading of the Past] and collect the rewards=完成[岁时考异]中全部内容，并领取奖励
Complete all the content in [Sailing Schedule] and collect the rewards=完成[行船规划]中全部内容，并领取奖励
Complete all the content in [Search Warrant From the City Council] and collect the rewards.=完成[市议会调查令]中全部内容，并领取奖励
Complete all the content in [Secretae Continere] and collect the rewards.=完成[教皇厅密令]中全部内容，并领取奖励
Complete all the content in [Song of Dust] and collect the rewards.=完成[遗尘故曲]中全部内容，并领取奖励
Complete all the content in [Spy Base] and collect the rewards.=完成[密探据点]中全部内容，并领取奖励
Complete all the content in [The King's Calls to Arms] and collect the rewards.=完成[“魔王”征令]中全部内容，并领取奖励
Complete all the content in [Tourists' To-Do List] and collect the rewards.=完成[观光打卡]中全部内容，并领取奖励
Complete all the content in [Try to Survive] and collect the rewards.=完成[求生者]全部内容，并领取奖励
Complete all the content in [Venesuhrenturm] and collect the rewards.=完成[维恩钟楼告示板]中全部内容，并领取奖励
Complete all the content in [Yumen Arena Board of Fame] and collect the rewards.=完成[玉门擂台榜]中全部内容，并领取奖励
Complete all the content in the [Prize Exchange Office] and collect the rewards.=完成[大奖兑换处]中全部内容，并领取奖励
Complete an adventure=完成游戏结局
Complete an adventure after [Expansion I]=【内容拓展 · 一】后，完成\n一次游戏结局
Complete an adventure after [Expansion II]=【内容拓展 · 二】后，完成\n一次游戏结局
Complete an adventure while having at least 15 Operators=拥有不小于15名干员时完成游戏结局
Complete an adventure while having at least 15 Operators.=拥有不小于15名干员时完成游戏结局
Complete an adventure while having at least 20 Operators=拥有不小于20名干员时完成游戏结局
Complete an adventure while having at least 3 Defender Operators=携带不小于3名重装干员胜利一场战斗
Complete an adventure while having at least 3 Medic Operators=携带不小于3名医疗干员胜利一场战斗
Complete an adventure while having at least 3 Sniper Operators=携带不小于3名狙击干员胜利一场战斗
Complete an adventure while having at least 3 Specialist Operators=携带不小于3名特种干员胜利一场战斗
Complete an adventure while having at least 3 Supporter Operators=携带不小于3名辅助干员胜利一场战斗
Complete an adventure while having at least 4 Caster, Sniper, Medic or Supporter Operators=拥有合计至少4名术师、狙击、医疗或辅助干员完成游戏结局
Complete an adventure while having at least 4 Vanguard, Guard, Defender, or Specialist Operators=拥有合计至少4名先锋、近卫、重装或特种干员完成游戏结局
Complete an adventure while having at least 5 Defender or Supporter Operators=拥有合计至少5名重装或辅助干员完成游戏结局
Complete an adventure while having at least 5 Defender or Supporter Operators.=拥有合计至少5名重装或辅助干员完成游戏结局
Complete an adventure while having at least 5 Medic or Sniper Operators=拥有合计至少5名医疗或狙击干员完成游戏结局
Complete an adventure while having at least 5 Medic or Sniper Operators.=拥有合计至少5名医疗或狙击干员完成游戏结局
Complete an adventure while having at least 5 Specialist or Caster Operators=拥有合计至少5名特种或术师干员完成游戏结局
Complete an adventure while having at least 5 Specialist or Caster Operators.=拥有合计至少5名特种或术师干员完成游戏结局
Complete an adventure while having at least 5 Vanguard or Guard Operators=拥有合计至少5名先锋或近卫干员完成游戏结局
Complete an adventure while having at least 5 Vanguard or Guard Operators.=拥有合计至少5名先锋或近卫干员完成游戏结局
Complete an adventure with at least 10 Life Point remaining=剩余10点以上目标生命时完成游戏结局
Complete an adventure with at least 10 Life Points remaining=剩余10点以上目标生命时完成游戏结局
Complete an adventure with at least 10 Life Points remaining.=剩余10点以上目标生命时完成游戏结局
Complete an adventure with at least 100 Operators deployed in battle=累计在战斗中部署干员不小于100次的情况下完成游戏结局
Complete an adventure with at least 120 Operators deployed in battle=累计在战斗中部署干员不小于120次的情况下完成游戏结局
Complete an adventure with at least 20 Originium Ingots remaining=剩余不小于20源石锭时完成游戏结局
Complete an adventure with at least 200 Operator deployments in battle=累计在战斗中部署干员不小于200次的情况下完成游戏结局
Complete an adventure with at least 200 Operators deployed in battle=累计在战斗中部署干员不小于200次的情况下完成游戏结局
Complete an adventure with at least 30 Life Points lost=累计失去不小于30目标生命的情况下完成游戏结局
Complete an adventure with at least 40 Originium Ingots remaining=剩余不小于40源石锭时完成游戏结局
Complete an adventure with at least 50 Originium Ingots remaining.=剩余不小于50源石锭时完成游戏结局
Complete an adventure with at least 60 Max Hope=拥有不小于60点以上希望上限时完成游戏结局
Complete an adventure with at least 60 Max Hope.=拥有不小于60点以上希望上限时完成游戏结局
Complete an adventure with at least 8 Hope remaining=剩余不小于8点希望时完成游戏结局
Complete an adventure with at least 8 Hope remaining.=剩余不小于8点希望时完成游戏结局
Complete an adventure with at least 80 Operators deployed in battle=累计在战斗中部署干员不小于80次的情况下完成游戏结局
Complete an adventure.=完成游戏结局
Complete an ending with at least 20 Originium Ingots remaining=剩余不小于20源石锭时完成游戏结局
Complete an ending with at least 60 Max Hope=拥有不小于60点以上希望上限时完成游戏结局
Complete an ending with at least 80 Operators deployed in battle during the whole adventure=累计在战斗中部署干员不小于80次的情况下完成游戏结局
Complete Annihilation 1 time(s)=完成1次剿灭作战
Complete any 40 missions in [City Forum] and claim the rewards.=完成[圆形广场]中任意40个任务，并领取奖励
Complete any investigation objective in <Causal Abnormality> to unlock=完成<异常因果>中任意一个调查目标解锁
Complete any Spectacular Trial with [Chain Activation] activated, and deploy [Medic] or [Defender] Operators at least 3 times=启用[链式激活]通关任意恢宏试炼，并且该次作战累计部署【医疗】或【重装】干员至少3次
Complete any Spectacular Trial with [Fast Processing] activated, and defeat 20 enemies with Guard or Sniper Operators=启用[迅捷处理]通关任意恢宏试炼，且使用近卫或狙击干员击败20名敌人
Complete any Spectacular Trial with [Full Overload] activated, and use a skill 20 times in the operation=启用[全面过载]通关任意恢宏试炼，并且该次作战累计释放技能20次
Complete any Spectacular Trial with [Guardian Core] activated and with a total of 3 or more Operators that have not retreated at the end of the wave=启用[监护内核]通关任意恢宏试炼，并且波次结束时未撤退的干员累计达到3人次
Complete any Spectacular Trial with [Lightened Load] activated and no Vanguards in squad=启用[轻量化载荷]通关任意恢宏试炼，并且小队中不编入先锋干员
Complete any Spectacular Trial with [Particle Tracking] activated, and clear the operation with exactly 1 Life Point remaining.=启用[粒子追踪]通关任意恢宏试炼，并且该次作战通关时剩余生命值为1
Complete any Spectacular Trial with [Precision Focus] activated and no less than 3 Guard operators in squad=启用[精密聚焦]通关任意恢宏试炼，并且编队中【近卫】干员不少于3名
Complete any Spectacular Trial with [Preheated Core] active, and use a skill 50 times in the operation=启用[核心预热]通关任意恢宏试炼，并且该次作战累计释放技能50次
Complete any Spectacular Trial with [Progressive Overclock] activated and with a total of 10 or more Operators that have not retreated at the end of the wave=启用[渐进超频]通关任意恢宏试炼，并且波次结束时未撤退的干员累计达到10人次
Complete any Spectacular Trial with [Rapid Charge] activated, and use a skill 15 times in the operation=启用[急速充能]通关任意恢宏试炼，并且该次作战累计释放技能15次
Complete any Spectacular Trial with [Redundant Array] activated, and with 1 or more Operators who were not deployed in a wave=启用[冗量阵列]通关任意恢宏试炼，并且该次作战至少有某一位干员在某一个波次中未被部署过
Complete any Spectacular Trial with [Repel Control], and defeat 20 frozen/stunned/sleeping enemies=启用[推斥管控]通关任意恢宏试炼，且击败冰冻/晕眩/沉睡状态下的敌人20名
Complete any Spectacular Trial with [Reuse Module] activated, and deploy a total of 50 Operators=启用[模块复用]通关任意恢宏试炼，且累计部署干员50次
Complete any Spectacular Trial with [Strength In Numbers] activated, and deploy a total of 50 Operators=启用[集群优势]通关任意恢宏试炼，且累计部署干员50次
Complete any Spectacular Trial with [Super Cache] activated, and defeat 1 leader enemy using Caster or Supporter Operators=启用[超级闪存]通关任意恢宏试炼，且使用术师或辅助干员击败1名领袖敌人
Complete any Spectacular Trial with [Unlimited Pressure] activated, and at least 3 [Caster] and [Specialist] Operators in any combination in the squad=启用[限压解除]通关任意恢宏试炼，并且小队【术师】和【特种】干员之和不少于3名
Complete any stage with Auto Deploy 1 time=使用代理指挥完成任意关卡1次
Complete any stages 1 time(s) on Practice mode=使用演习完成任意1次作战
Complete any stages with 3 stars 1 time(s)=以3星评价通关任意关卡1次
Complete any three investigation objectives in <Chasing Fate> to unlock=完成<追逐命运>中任意三个调查目标解锁
Complete Basic Trial: <color\=#038DCCFF>TN-1</color> to unlock=通关<color\=#038DCCFF>TN-1</color>初始试炼解锁
Complete Basic Trial: <color\=#038DCCFF>TN-1</color>/<color\=#038DCCFF>TN-2</color>/<color\=#038DCCFF>TN-3</color> to unlock=通关<color\=#038DCCFF>TN-1</color>/<color\=#038DCCFF>TN-2</color>/<color\=#038DCCFF>TN-3</color>初始试炼解锁
Complete Basic Trial: <color\=#038DCCFF>TN-2</color> to unlock=通关<color\=#038DCCFF>TN-2</color>初始试炼解锁
Complete Basic Trial: <color\=#038DCCFF>TN-3</color> to unlock=通关<color\=#038DCCFF>TN-3</color>初始试炼解锁
Complete Basic Trial: <color\=#038DCCFF>TN-4</color> to unlock=通关<color\=#038DCCFF>TN-4</color>初始试炼解锁
Complete Basic Trial: TN-1=通关TN-1初始试炼
Complete Basic Trial: TN-1 to unlock=通关TN-1初始试炼解锁
Complete Basic Trial: TN-1/TN-2/TN-3 to unlock=通关TN-1/TN-2/TN-3初始试炼解锁
Complete Basic Trial: TN-2=通关TN-2初始试炼
Complete Basic Trial: TN-2 to unlock=通关TN-2初始试炼解锁
Complete Basic Trial: TN-3=通关TN-3初始试炼
Complete Basic Trial: TN-3 to unlock=通关TN-3初始试炼解锁
Complete Basic Trial: TN-4=通关TN-4初始试炼
Complete Basic Trial: TN-4 to unlock=通关TN-4初始试炼解锁
Complete Caerula Arbor Themed Set to obtain=收集深蓝之树主题套组获得
Complete Campaign Missions\nto unlock new missions and get rewards=完成主线任务\n可解锁一系列新任务，获取更多物资报酬
Complete Campaign Missions\nto unlock new missions and get rewards!=完成主线任务\n可解锁一系列新任务，获取更多物资报酬！
Complete Cecity=睁眼瞎
Complete cognitive degeneration, loss of self-control.=精神全面异化，失去自制力。
Complete Combat Objective=完成作战目标
Complete contracts in regular operations on any difficulty to obtain Stray Geistlings! Monthly contracts will be refreshed at the start of every month and the previous month's progress will not carry over=游玩常规模式任意难度都可以完成委托，获得迷路幼伥！每月初会更新新的委托，上月进度不继承
Complete Covert Visitations to earn rewards, unlock the corresponding transcendent Remnant Record, and also obtain a clue to your next investigation target.=完成密令查访获得报酬，并解锁对应的物外遗音\r，当前密令查访完成后，所获线索将指出下一位查访对象。
Complete Crimson Solitaire Themed Set to obtain=收集猩红孤钻主题套组获得
Complete Daily Missions or participate in events to earn points=完成日常任务或参与活动可以获取点数
Complete daily missions or participate in events to earn points=完成日常任务或参与活动可以获得点数
Complete Daily Missions to get [Regular Tasks Proxy Cards]=完成日常任务，即可获取【常态事务代理卡】
Complete Daily Missions to obtain event token=完成每日任务获取活动币奖励
Complete DH-MO-1 in [Tidings Unseen] with a 3-star rating=以3星评价完成[暗流涌动]中DH-MO-1
Complete DH-MO-1 in [Tidings Unseen] with a 3-star rating with at most 6 Operators in the tides retreat or defeated during High Tide=以3星评价完成[暗流涌动]中DH-MO-1，且在涨潮持续期间，至多6名潮汐中的干员撤退或被击倒
Complete Dire Simulation 2 times to unlock=通关2次【绝境模拟】后解锁
Complete Dynamic Strange Territory Investigation 1 time=完成1次百变陌域探访
Complete Elite Breakthrough Missions=完成精英化突破任务
Complete Entry Protocol to unlock=通关【入门协议】后解锁
Complete event '{0}'=完成事件“{0}”
Complete event chain 1=完成了事件链1
Complete event chain 2=完成了事件链2
Complete event chain 3=完成了事件链3
Complete Furnaceside Fables Themed Set to obtain=收集无终奇语主题套组获得
Complete Garden of Grotesqueries Themed Set to obtain=收集界园志异主题套组获得
Complete HS-6 with a 3-star rating and at least 2 unpolluted Farmland.=以3星评价完成HS-6，战斗结束时至少保留2片未被污染的田地
Complete HS-7 with a 3-star rating and at least 1 Miasma not having absorbed any pollution.=以3星评价完成HS-7，本次作战至少有1只瘴没有吸收到污染
Complete HS-9 with a 3-star rating and no more than 3 polluted Farmland.=以3星评价完成HS-9，战斗结束时被污染的田地不超过3片
Complete HS-9 with a 3-star rating and no more than 4 polluted Farmland.=以3星评价完成HS-9，战斗结束时被污染的田地不超过4片
Complete IC-MO-1 in [Elevator Maintenance] with a 3-star rating.=以3星评价完成[升降梯整备]中IC-MO-1
Complete IG-1 with 3 Merit Medals=以3枚嘉奖印章完成IG-1
Complete IG-10 with 3 Merit Medals=以3枚嘉奖印章完成IG-10
Complete IG-11 with 3 Merit Medals=以3枚嘉奖印章完成IG-11
Complete IG-12 with 3 Merit Medals=以3枚嘉奖印章完成IG-12
Complete IG-13 with 3 Merit Medals=以3枚嘉奖印章完成IG-13
Complete IG-14 with 3 Merit Medals=以3枚嘉奖印章完成IG-14
Complete IG-2 with 3 Merit Medals=以3枚嘉奖印章完成IG-2
Complete IG-3 with 3 Merit Medals=以3枚嘉奖印章完成IG-3
Complete IG-4 with 3 Merit Medals=以3枚嘉奖印章完成IG-4
Complete IG-5 with 3 Merit Medals=以3枚嘉奖印章完成IG-5
Complete IG-6 with 3 Merit Medals=以3枚嘉奖印章完成IG-6
Complete IG-7 with 3 Merit Medals=以3枚嘉奖印章完成IG-7
Complete IG-8 with 3 Merit Medals=以3枚嘉奖印章完成IG-8
Complete IG-9 with 3 Merit Medals=以3枚嘉奖印章完成IG-9
Complete IG-DF-1 with 3 Merit Medals=以3枚嘉奖印章完成IG-DF-1
Complete IG-DF-2 with 3 Merit Medals=以3枚嘉奖印章完成IG-DF-2
Complete IG-DF-3 with 3 Merit Medals=以3枚嘉奖印章完成IG-DF-3
Complete IG-DF-4 with 3 Merit Medals=以3枚嘉奖印章完成IG-DF-4
Complete IG-DF-5 with 3 Merit Medals=以3枚嘉奖印章完成IG-DF-5
Complete IG-DF-6 with 3 Merit Medals=以3枚嘉奖印章完成IG-DF-6
Complete IG-EX-1 with 3 Merit Medals=以3枚嘉奖印章完成IG-EX-1
Complete IG-EX-10 with 3 Merit Medals=以3枚嘉奖印章完成IG-EX-10
Complete IG-EX-11 with 3 Merit Medals=以3枚嘉奖印章完成IG-EX-11
Complete IG-EX-12 with 3 Merit Medals=以3枚嘉奖印章完成IG-EX-12
Complete IG-EX-13 with 3 Merit Medals=以3枚嘉奖印章完成IG-EX-13
Complete IG-EX-14 with 3 Merit Medals=以3枚嘉奖印章完成IG-EX-14
Complete IG-EX-2 with 3 Merit Medals=以3枚嘉奖印章完成IG-EX-2
Complete IG-EX-3 with 3 Merit Medals=以3枚嘉奖印章完成IG-EX-3
Complete IG-EX-4 with 3 Merit Medals=以3枚嘉奖印章完成IG-EX-4
Complete IG-EX-5 with 3 Merit Medals=以3枚嘉奖印章完成IG-EX-5
Complete IG-EX-6 with 3 Merit Medals=以3枚嘉奖印章完成IG-EX-6
Complete IG-EX-7 with 3 Merit Medals=以3枚嘉奖印章完成IG-EX-7
Complete IG-EX-8 with 3 Merit Medals=以3枚嘉奖印章完成IG-EX-8
Complete IG-EX-9 with 3 Merit Medals=以3枚嘉奖印章完成IG-EX-9
Complete IG-FT-1 with 3 Merit Medals=以3枚嘉奖印章完成IG-FT-1
Complete IG-FT-2 with 3 Merit Medals=以3枚嘉奖印章完成IG-FT-2
Complete IG-OR-1 with 3 Merit Medals=以3枚嘉奖印章完成IG-OR-1
Complete IG-OR-2 with 3 Merit Medals=以3枚嘉奖印章完成IG-OR-2
Complete IG-S-1 with 3 Merit Medals=以3枚嘉奖印章完成IG-S-1
Complete IG-S-1 with a goal difference of 1 or higher=获得1个以上净胜球完成IG-S-1
Complete IG-S-1 with a goal difference of 2 or higher=获得2个以上净胜球完成IG-S-1
Complete IG-S-1 with a goal difference of 4 or higher=获得4个以上净胜球完成IG-S-1
Complete IG-S-2 with 3 Merit Medals=以3枚嘉奖印章完成IG-S-2
Complete IG-S-2 with 3 successful wave defenses=坚守3个波次完成IG-S-2
Complete IG-S-2 with 5 successful wave defenses=坚守5个波次完成IG-S-2
Complete IG-S-2 with 7 successful wave defenses=坚守7个波次完成IG-S-2
Complete IG-S-3 with 3 Merit Medals=以3枚嘉奖印章完成IG-S-3
Complete IG-S-3 with a goal difference of 1 or higher=获得1个以上净胜球完成IG-S-3
Complete IG-S-3 with a goal difference of 2 or higher=获得2个以上净胜球完成IG-S-3
Complete IG-S-3 with a goal difference of 4 or higher=获得4个以上净胜球完成IG-S-3
Complete IG-S-4 with 3 Merit Medals=以3枚嘉奖印章完成IG-S-4
Complete IG-S-4 with 3 successful wave defenses=坚守3个波次完成IG-S-4
Complete IG-S-4 with 5 successful wave defenses=坚守5个波次完成IG-S-4
Complete IG-S-4 with 7 successful wave defenses=坚守7个波次完成IG-S-4
Complete IG-S-5 with 3 Merit Medals=以3枚嘉奖印章完成IG-S-5
Complete Inherent Strange Territory Investigation 5 times=完成5次固有陌域探访
Complete investigation in all zones in [Case Investigation] and claim the rewards.=完成[专项调查]中所有区域的调查，并领取奖励
Complete investigation in any 2 zones in [Case Investigation] and claim the rewards.=完成[专项调查]中任意两个区域的调查，并领取奖励
Complete investigation mission to unlock=完成调查任务以解锁
Complete Kernel Breakthrough to unlock=完成核心突破后解锁
Complete limited-time contract\nduring regular operations (Available only while the theme is receiving updates)=游玩常规行动，完成限时委托\n（仅限主题更新期间）
Complete limited-time contract\nduring regular operations <color\=#7deac7>(Available only while the theme is receiving updates)</color>=游玩常规行动，完成限时委托\n<color\=#7deac7>（仅限主题更新期间）</color>
Complete limited-time contract during Regular Operations=游玩常规行动，完成限时委托
Complete livestream tasks to obtain the Motivational Originium=完成直播任务，赢取激励源石
Complete main story missions 1-10 to unlock.=完成主线关卡1-10解锁
Complete MB-8 with a 3-star rating with at least 4 Imprisonment Devices remaining=以3星评价完成MB-8，且通关时存在4个禁锢装置
Complete MB-EX-1 with a 3-star rating with at least 4 Imprisonment Devices remaining=以3星评价完成MB-EX-1，且通关时存在4个禁锢装置
Complete MB-EX-8 with 3 stars, with at least 2 Imprisonment Devices remaining=以3星评价完成MB-EX-8，且通关时存在2个以上禁锢装置
Complete MB-EX-8 with a 3-star rating with at least 3 Imprisonment Devices remaining=以3星评价完成MB-EX-8，且通关时存在3个以上禁锢装置
Complete mission to claim reward=完成任务后可领取奖励
Complete mission to obtain=完成任务获得
Complete MN-8 with a 3-star rating while shooting down all Sponsor Drones=以3星评价完成MN-8，且通关时击落全部赞助无人机
Complete MN-8 with a 3-star rating while shooting down Sponsor Drones at least 4 times=以3星评价完成MN-8，且通关时至少击落4架赞助无人机
Complete MN-EX-8 with a 3-star rating while shooting down Sponsor Drones at least 3 times=以3星评价完成MN-EX-8，且通关时至少击落3架赞助无人机
Complete one run of Integrated Strategies: Sui's Garden of Grotesqueries=完成并结算一次集成战略：岁的界园志异
Complete Operation to obtain=完成作战可得
Complete or incomplete, all suffering in all stories ends today.=无论是已竟的，还是未竟的，诸般故事的苦难都将在这一日结束。
Complete OR-8 with a 3-star rating with no more than 3 Sapidity or Vapidity consumed by Wealth=以3星评价完成OR-8，并且被旺财吃掉的饮啄、无谓不超过3个
Complete orders to get more rewards daily=完成工坊订单，每日可获得更多奖励资源
Complete Orientation Trial: <color\=#038DCCFF>TN-1</color> to unlock=通关<color\=#038DCCFF>TN-1</color>定向试炼解锁
Complete Orientation Trial: <color\=#038DCCFF>TN-2</color> to unlock=通关<color\=#038DCCFF>TN-2</color>定向试炼解锁
Complete Orientation Trial: <color\=#038DCCFF>TN-3</color> to unlock=通关<color\=#038DCCFF>TN-3</color>定向试炼解锁
Complete Orientation Trial: <color\=#038DCCFF>TN-4</color>, and complete Spectacular Trial: <color\=#038DCCFF>TN-1</color>/<color\=#038DCCFF>TN-2</color>/<color\=#038DCCFF>TN-3</color> to unlock=通关<color\=#038DCCFF>TN-4</color>定向试炼，并且通关<color\=#038DCCFF>TN-1</color>/<color\=#038DCCFF>TN-2</color>/<color\=#038DCCFF>TN-3</color>恢宏试炼解锁
Complete Orientation Trial: <color\=#038DCCFF>TN-4</color>, and Spectacular Trial: <color\=#038DCCFF>TN-1</color>/<color\=#038DCCFF>TN-2</color>/<color\=#038DCCFF>TN-3</color> to unlock=通关<color\=#038DCCFF>TN-4</color>定向试炼，并且通关<color\=#038DCCFF>TN-1</color>/<color\=#038DCCFF>TN-2</color>/<color\=#038DCCFF>TN-3</color>恢宏试炼解锁
Complete Orientation Trial: TN-1 and defeat 20 enemies with Blacksteel Worldwide Operators=通关TN-1定向试炼，并且使用黑钢国际势力的干员击败20个敌方单位
Complete Orientation Trial: TN-1 and use Portable Supply Station twice=通关TN-1定向试炼，并且使用便携式补给站2次
Complete Orientation Trial: TN-1 to unlock=通关TN-1定向试炼解锁
Complete Orientation Trial: TN-1 while deploying Mountain at least twice=通关TN-1定向试炼，并且至少部署2次山
Complete Orientation Trial: TN-1 while spending a total of at least 400 DP=通关TN-1定向试炼，且累计消耗400点以上费用
Complete Orientation Trial: TN-1 with 1 or more Operator with the [Nuker] tag in the squad (except fixed squad)=通关TN-1定向试炼，且小队中编入至少1位标签为【爆发】的干员（不包括固定阵容）
Complete Orientation Trial: TN-2 and defeat 20 aerial units with Laterano Operators=通关TN-2定向试炼，且使用拉特兰干员击败20个敌方空中单位
Complete Orientation Trial: TN-2 and defeat at least 1 leader enemy with a Yan Operator=通关TN-2定向试炼，且使用炎势力干员击败至少1名领袖敌人
Complete Orientation Trial: TN-2 and deploy allies on high ground at least 8 times=通关TN-2定向试炼，并且累计部署干员在高台不少于8次
Complete Orientation Trial: TN-2 and use ammo-type skills 20 times=通关TN-2定向试炼，并且累计使用弹药类技能20次
Complete Orientation Trial: TN-2 to unlock=通关TN-2定向试炼解锁
Complete Orientation Trial: TN-2 while deploying Friston-3 at least once=通关TN-2定向试炼，并且至少部署1次Friston-3
Complete Orientation Trial: TN-3 and cause Elemental Injury bursts at least twice=通关TN-3定向试炼，并且爆发至少2次元素损伤
Complete Orientation Trial: TN-3 and defeat 1 leader enemy with a Victoria Operator=通关TN-3定向试炼，且使用维多利亚干员击败1名领袖敌人
Complete Orientation Trial: TN-3 and inflict stun, frozen, or bind on enemies 10 times=通关TN-3定向试炼，并且累计使敌人陷入晕眩、冰冻、束缚状态10次
Complete Orientation Trial: TN-3 to unlock=通关TN-3定向试炼解锁
Complete Orientation Trial: TN-3 while having Rhine Lab Operators use skills at least 40 times=通关TN-3定向试炼，且莱茵生命干员累计使用技能40次
Complete Orientation Trial: TN-3 with 1 or more Operator with the [Fast-Redeploy] tag in the squad (except fixed squad)=通关TN-3定向试炼，且小队中编入至少1位标签为【快速复活】的干员（不包括固定阵容）
Complete Orientation Trial: TN-4, and complete Spectacular Trial: TN-1/TN-2/TN-3 to unlock=通关TN-4定向试炼，并且通关TN-1/TN-2/TN-3恢宏试炼解锁
Complete Orientation Trial: TN-4, and Spectacular Trial: TN-1/TN-2/TN-3 to unlock=通关TN-4定向试炼，并且通关TN-1/TN-2/TN-3恢宏试炼解锁
Complete Perilous Simulation to unlock=通关【险境模拟】后解锁
Complete Raging Billows 20 times in Integrated Strategies: Mizuki & Caerula Arbor (Regular Operations or Memory Mapping)=在集成战略：水月与深蓝之树主题中通过波涛略地20次（常规行动或追忆映射下）
Complete RI-8 with a 3-star rating while clearing Giant Mushrooms no more than 2 times=以3星评价完成RI-8，且通关时清理2次以下巨蕈
Complete RI-8 with a 3-star rating without clearing any Giant Mushroom=以3星评价完成RI-8，且通关时没有清理巨蕈
Complete RI-EX-6 with a 3-star rating while clearing Giant Mushrooms at least 5 times=以3星评价完成RI-EX-6，且通关时清理5次以上巨蕈
Complete RI-EX-8 with a 3-star rating while clearing Giant Mushrooms at least 7 times=以3星评价完成RI-EX-8，且通关时清理7次巨蕈
Complete Roam the Exhibition to unlock=完成「展厅漫游」后解锁
Complete Silverfrost Frontier Themed Set to obtain=收集银凇止境主题套组获得
Complete Stage 3-8=完成关卡3-8
Complete Stage 4-10=完成关卡4-10
Complete Stage 5-10=完成关卡5-10
Complete Stage 6-17=完成关卡6-17
Complete Stage 6-7=完成关卡6-7
Complete Stage 7-18=完成关卡7-18
Complete Stage 7-2=完成关卡7-2
Complete Stage 9-12 (in Standard Environment).=完成关卡9-12（在标准作战环境下）
Complete Stage 9-19 (in Standard Environment).=完成关卡9-19（在标准作战环境下）
Complete Stage JT8-3=完成关卡JT8-3
Complete Stage M8-8=完成关卡M8-8
Complete Stage R8-11=完成关卡R8-11
Complete Standard Simulation to unlock=通关【标准模拟】后解锁
Complete Surging Waves 4 in Integrated Strategies: Mizuki & Caerula Arbor=在集成战略：水月与深蓝之树主题中通过波涛迭起·4
Complete Surging Waves 7 in Integrated Strategies: Mizuki & Caerula Arbor=在集成战略：水月与深蓝之树主题中通过波涛迭起·7
Complete Tales Within the Sand Themed Set to obtain=收集沙洲遗闻主题套组获得
Complete the competition or start a new room to unlock stage=请完成竞赛或重新创建备赛休息室以解锁关卡
Complete the ending of an adventure=完成游戏结局
Complete the objectives in time!=在规定时间内达成以下目标！
Complete the previous episode at a higher difficulty to unlock all operational environments for this episode=前一章节以更高难度环境通关，即可解锁本章节全部作战环境
Complete the Spectacular Trial of TN-4 Clash of Ideologies.=通关TN-4理念之争的恢宏试炼
Complete the Spectacular Trial of TN-4 Gone the Ages Past.=通关TN-4辞旧岁的恢宏试炼
Complete the Spectacular Trial of TN-4 Ocean Rising=通关TN-4沸海遮日的恢宏试炼
Complete the Spectacular Trial of TN-4 Path of the Faithful.=通关TN-4虔信者的前路的恢宏试炼
Complete the Spectacular Trial of TN-4 Proud Sun's Shadow.=通关TN-4骄阳之影的恢宏试炼
Complete the Spectacular Trial of TN-4 The Fading Sonata=通关TN-4凋零奏鸣的恢宏试炼
Complete TN-1 Orientation Trial, and gain a total of 100 DP using Lee's Detective Agency Operators and Jaye=通关TN-1定向试炼，且使用鲤氏侦探事务所干员与孑获得费用100点
Complete TN-2 Orientation Trial, and trigger manual Offensive Recovery or Defensive Recovery skills 20 times=通关TN-2定向试炼，且使用手动触发的攻击回复或受击回复技能20次
Complete TN-3 Orientation Trial, and deploy Kazimierz Operators 15 times=通关TN-3定向试炼，且部署卡西米尔干员15次
Complete TW-8 with a 3-star rating while controlling all Gramophones at the time of victory=以3星评价完成TW-8，且通关时夺取了全部留声机的控制权
Complete TW-EX-6 with a 3-star rating while controlling all Gramophones at the time of victory=以3星评价完成TW-EX-6，且通关时夺取了全部留声机的控制权
Complete TW-MO-1 with a 3-star rating=以3星评价完成TW-MO-1
Complete TW-MO-1 with a 3-star rating while controlling at least 3 Gramophones at the time of victory=以3星评价完成TW-MO-1，且战斗结束时至少掌握了3台留声机的控制权
Complete weekly Special Missions to gain Special Operator EXP=完成周常特勤任务，获取干员养成经验
Complete {0}: {1} special game mode to gain Special Operator EXP=完成{0}：{1}特定模式，获取干员养成经验
Completed Match=已完成赛事
Completed mission(s) to claim rewards for=当前有已完成待领取的任务
Completed on=完成于
Completed!=已完成！
Completely clear Annihilation Operation 'Eccentricity' Laboratory and claim all the rewards=完全通关剿灭作战“离心率”实验室，并领取全部奖励
Completely clear Annihilation Operation 'The Special Little Aquapit' and claim all the rewards=完全通关剿灭作战“特制小水坑”，并领取全部奖励
Completely clear Annihilation Operation Abandoned Mine and claim all the rewards=完全通关剿灭作战废弃矿区，并领取全部奖励
Completely clear Annihilation Operation Ashy Marsh and claim all the rewards=完全通关剿灭作战灰暗泥沼，并领取全部奖励
Completely clear Annihilation Operation Burning District and claim all the rewards=完全通关剿灭作战燃烧街区，并领取全部奖励
Completely clear Annihilation Operation Chernobog and claim all the rewards=完全通关剿灭作战切尔诺伯格，并领取全部奖励
Completely clear Annihilation Operation Chocolate Street and claim all the rewards=完全通关剿灭作战巧克力大街，并领取全部奖励
Completely clear Annihilation Operation Cityway 66 and claim all the rewards=完全通关剿灭作战66号航道，并领取全部奖励
Completely clear Annihilation Operation County Hillock Countryside and claim all the rewards=完全通关剿灭作战小丘郡郊野，并领取全部奖励
Completely clear Annihilation Operation Decaying Wastes and claim all the rewards=完全通关剿灭作战腐烂荒野，并领取全部奖励
Completely clear Annihilation Operation Dossoles Water Gate and claim all the rewards=完全通关剿灭作战多索雷斯换水口，并领取全部奖励
Completely clear Annihilation Operation Flooded Seashore and claim all the rewards=完全通关剿灭作战潮没海滨，并领取全部奖励
Completely clear Annihilation Operation Frozen Abandoned City and claim all the rewards=完全通关剿灭作战北原冰封废城，并领取全部奖励
Completely clear Annihilation Operation Grand Bazaar and claim all the rewards=完全通关剿灭作战大巴扎，并领取全部奖励
Completely clear Annihilation Operation Icebound Valley and claim all the rewards=完全通关剿灭作战冰封雪谷，并领取全部奖励
Completely clear Annihilation Operation Kurfürstenplatz and claim all the rewards=完全通关剿灭作战选帝侯广场，并领取全部奖励
Completely clear Annihilation Operation Lingering Shangshu Trails and claim all the rewards=完全通关剿灭作战盘桓蜀道，并领取全部奖励
Completely clear Annihilation Operation Long Spring Wastes and claim all the rewards=完全通关剿灭作战长泉镇郊野，并领取全部奖励
Completely clear Annihilation Operation Lungmen Commercial District and claim all the rewards=完全通关剿灭作战龙门商业街，并领取全部奖励
Completely clear Annihilation Operation Lungmen Downtown and claim all the rewards=完全通关剿灭作战龙门市区，并领取全部奖励
Completely clear Annihilation Operation Lungmen Outskirts and claim all the rewards=完全通关剿灭作战龙门外环，并领取全部奖励
Completely clear Annihilation Operation Mountain-Ringed Border Town and claim all the rewards=完全通关剿灭作战千嶂边城，并领取全部奖励
Completely clear Annihilation Operation New Hotel Avenue and claim all the rewards=完全通关剿灭作战新旅店大道，并领取全部奖励
Completely clear Annihilation Operation Night Champion Show and claim all the rewards=完全通关剿灭作战黑夜锦标秀，并领取全部奖励
Completely clear Annihilation Operation Paddy Field 9-7 and claim all the rewards=完全通关剿灭作战壬午号水稻田，并领取全部奖励
Completely clear Annihilation Operation Penumbra Shipyards and claim all the rewards=完全通关剿灭作战昏黑造船厂，并领取全部奖励
Completely clear Annihilation Operation Research Base Hangar and claim all the rewards=完全通关剿灭作战实验基地机库，并领取全部奖励
Completely clear Annihilation Operation Rest Avenue and claim all the rewards=完全通关剿灭作战休止符街道，并领取全部奖励
Completely clear Annihilation Operation Saltfin Graveyard and claim all the rewards=完全通关剿灭作战鳞骸盐漠 ，并领取全部奖励
Completely clear Annihilation Operation Scorching Workshop and claim all the rewards=完全通关剿灭作战炽灼车间，并领取全部奖励
Completely clear Annihilation Operation South Prison and claim all the rewards=完全通关剿灭作战南方监狱，并领取全部奖励
Completely clear Annihilation Operation The Grand Knight Territory Outskirts and claim all the rewards=完全通关剿灭作战大骑士领郊外，并领取全部奖励
Completely clear Annihilation Operation Undercurrent Nest  and claim all the rewards=完全通关剿灭作战暗流巢窟 ，并领取全部奖励
Completely clear Annihilation Operation Watery Tidehollow and claim all the rewards=完全通关剿灭作战积水潮窟，并领取全部奖励
Completely Scrapped Film=彻底报废的胶卷
Completing the match will still yield rewards=坚持完成比赛仍可获得奖励
Completion Inspection=竣工检查
Completion progress=完成进度
Completion Rate=作战完成度
Completion Reward=通关奖励
Completion score ratio=结算分数倍率
Completion Time=完成时间
Completion time=完成时间
Completion, information, and personnel... you handle everything very well, Doctor.=完成效率、信息数据还有人力调配......嗯，都很好，你果然做什么都很优秀，博士。
Complex Yi Lock=错易锁
Compliance is the most important thing in life.=生活，最重要的就是顺从。
Complicated 'Envy'=复杂的“妒”
Complimentary Tool Rack=配套工具架
Compose Arts Tune=构建术法
Compose yourself. Collect yourself!=气定，神闲。
Compose yourself; first learn to imitate counterpoint, and only then are you worthy to discuss anything else with me. That is the very foundation of the creative process!\n<@lv.item><Aspect of Annihilation></> Absorbs all incoming damage and transfers it to the Aspect of Creation\n<@lv.item><Aspect of Creation></> Converts all damage absorbed by the Aspect of Annihilation and releases it frontally as Physical damage=静下心来，先学会对位模仿，你才配和我谈融会贯通。这是最基本的创作法之一！\n<@lv.item><湮灭之相></>吸收所有受到的伤害传送到创生之相\n<@lv.item><创生之相></>将湮灭之相吸收的伤害转化为物理伤害向前方释放
Compose yourself; first learn to imitate counterpoint, and only then are you worthy to discuss anything else with me. That is the very foundation of the creative process!\n<Aspect of Annihilation> Absorbs all incoming damage and transfers it to the Aspect of Creation\n<Aspect of Creation> Converts all damage absorbed by the Aspect of Annihilation and releases it frontally as Physical damage=静下心来，先学会对位模仿，你才配和我谈融会贯通。这是最基本的创作法之一！\n<湮灭之相>吸收所有受到的伤害传送到创生之相\n<创生之相>将湮灭之相吸收的伤害转化为物理伤害向前方释放
Composer's Craft=创作手法
Composite Rejection will replace Basic Rejection=组合排异反应将取代基础排异反应
Compound Cutting Fluid=化合切削液
Compound Drug Shell=复合型药物弹片
Compound Interest=利滚利
Compound Meter=复合节拍
Comprehensive Calculation Platform=综合演算平台
Comprehensive Combat Exercise 1=综合作战训练1
Comprehensive Combat Exercise 2=综合作战训练2
Comprehensive Operation File=全局作战文件
Comprehensive Operation File - α=全局作战文件-α
Comprehensive Operation File - β=全局作战文件-β
Comprehensive Operation File - γ=全局作战文件-γ
Comprehensive record of expert techniques that allows Operators to quickly accumulate experience and become experts themselves.=全面详实地记载了专家级技艺的集录，干员经过学习操练，可以快速积累经验，达到专家级的认定标准。
Comprehensive Skill Training Pack=技巧集综合礼包
Compressed Ball=压缩建材球
Compressed from Orirock Cubes, it can be formed naturally. It is a fragile material, but industrial technology has made it possible to produce complete Orirock Clusters now. People often mistake it for an ordinary cluster of rocks.=固源岩的压缩定型产物，可自然形成。易碎，随着工业实力的提升，采集到更加完整的固源岩组已不成问题。只是在分类存放时容易和其它用途的石料搞混。
Compressor Repair=压缩机维修
Comprised of protein, fat, and carbohydrates according to the needs of the human body. Easy to make and carry.\nOften carried by explorers.=将人体所需的蛋白质、脂肪、碳水按照比例调配而成，也可以根据食用者所需自由搭配，制作简单，方便易携。\n探险者的背包中常见的食物。
Computation=演算
Computations complete.=计算完毕。
Comrades, let us keep to the plan.=各位，按照计划行动吧。
Comrades, let us move out.=各位，让我们出发吧。
Comrades-in-arms? Old friends? Enemies?\nBefore all this, they were simply survivors.=同僚？旧友？敌人？\n在这之前，他们都只是幸存者罢了。
Conceal Chip Pack=匿影芯片礼包
Conceal yourselves so the enemy won't find you.=隐藏气息，别被敌人发现了！
Concealed Gourmet=隐形的美食家
Concealed in the shadows, her attacks clean and swift, Cantabile now has her reason to act firmly. Just give her a momentary break to rest, and she can return straight back to the field. After all, she has an adorable, lively little Metal Crab waiting for her once the battle is through.\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<@lv.item><Mr. Boom></> Stun all enemies in the four adjacent tiles for a long duration.=隐藏在暗处，利落地出击，晓歌已经找到能让她坚定出手的理由，只需要短暂休息片刻，就能够再次返回战场。毕竟在战斗结束后，还有活泼可爱的小磐蟹等着她呢。\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<@lv.item><轰隆隆先生></>对周围四格范围的敌人造成长时间晕眩
Concealed in the shadows, her attacks clean and swift, Cantabile now has her reason to act firmly. Just give her a momentary break to rest, and she can return straight back to the field. After all, she has an adorable, lively little Metal Crab waiting for her once the battle is through.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<Mr. Boom> Stun all enemies in the four adjacent tiles for a long duration.=隐藏在暗处，利落地出击，晓歌已经找到能让她坚定出手的理由，只需要短暂休息片刻，就能够再次返回战场。毕竟在战斗结束后，还有活泼可爱的小磐蟹等着她呢。\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<轰隆隆先生>对周围四格范围的敌人造成长时间晕眩
Concealed-1=隐匿-1
Concentrate on the enemy ahead!=集中精神面对眼前的敌人！
Concentrated Extract=浓缩羹原液
Concentrated Extract α=浓缩羹原液α
Concentrated Extract β=浓缩羹原液β
Concentrated Extract γ=浓缩羹原液γ
Concentrated Hydrotherapy=集中式水疗
Concentrated Smelling Salts=浓缩嗅盐
Concentration Disorder=专注失调
Concentration Disorder intensified: All Operators will automatically activate their skills, and while no skill is active, have gradually increased ATK and gradually decreased ASPD; this effect resets when the skill duration ends=专注失调加剧：干员的所有技能自动开启，但未开启时攻击力逐渐提升，攻击速度逐渐降低，技能结束时效果重置
Concentration Disorder+=专注失调+
Concentricity=同心
Concept room that recreates a private gallery in the Galería Krysztauowa, displaying replicas of the artwork there.=根据克里斯达尔艺术馆内部某间私人展厅复原的概念房间。里面的展品都是现存艺术品的复制品。
Conceptual Crucible Login Event=构想试炼签到活动
Concern=顾虑
Concert Guest of Honor Medal=演奏会贵宾奖章
Concert Zone Station=协奏安保派驻
Concerto 'Resurrection'=协奏曲“复活”
Concession Operators available=可直接使用的特许干员
Conch of Divine Whispers=神音海螺
Conch of Divine Whispers - α=神音海螺-α
Conch of Divine Whispers - β=神音海螺-β
Conch of Divine Whispers - γ=神音海螺-γ
Concierge Doormat=礼宾门垫
Conclude Simulation=进入结算
Concrete Building Material=进阶加固建材
Concrete Roadblock=混凝土路障
Condensation-1=凝结-1
Condensation-2=凝结-2
Condensed Calories=转质壳酯块
Condensed Calories α=转质壳酯块α
Condensed Calories β=转质壳酯块β
Condensed Calories γ=转质壳酯块γ
Condensed essence of giant mushrooms. A single drop fills the room with the scent of mushroom.=巨型蘑菇浓缩液。鲜过头了。只要一滴，连空气都是蘑菇味。
Condensed Mushroom Essence=浓缩蘑菇精
Condensed Suppressant=浓缩抑制剂
Condition\nAll <'Gelato Stop'> on the field begin under enemy control=附加条件：\n场上所有<“冰淇淋机”> 初始被敌方占领
Condition probability=品相出土率
Condition:\n\n<'Frost Buck' and 'Snow Doe'> gain increased ASPD when the other dies.\n\n<Lucian, 'Blood Diamond'> has an increased chance to dodge Physical and Arts attacks when unblocked.=附加条件：\n\n<“霜牡”“雪牝”>在彼此死亡后的攻击速度额外提升\n\n<卢西恩，“猩红血钻”>未被阻挡时闪避物理与法术攻击的几率提升
Condition:\n\n<'Left-hand' Tytus Topola> The ATK reduction effect lasts longer.\n\n<Zümrütrüyası Priestess> The ATK increase per attack is enhanced.=附加条件：\n\n<“左手”泰特斯·白杨>降低攻击力的效果持续时间延长\n\n<翠梦祭司>每次攻击攻击力提升幅度增加
Condition:\n\n<'The Brigadier'> ATK greatly increased, HP slightly increased.\n\n<Mandragora> [Mandragora's Gaze] damage increased.\n\n<'The Leader'> Summoned <Exhausted Flames> have increased HP and no longer lose HP over time.=附加条件：\n\n<“校官”>攻击力大幅提升，血量小幅提升\n\n<蔓德拉>【蔓德拉的注目】伤害提升\n\n<“领袖”>召唤的<焦竭之火>生命提升并且不再每秒流失生命
Condition:\n\n<'The Last Kheshig', Tola> has increased ATK and HP\n\n<The Blood Knight Dikaiopolis> summons more <Bloodblades>, and <Bloodblades> have increased ATK and HP\n\n<'Damazti Cluster'> inflicts more Corrosion with its attacks and has +1 Isomorphic Fragment=附加条件：\n\n<“最后的怯薛”，拓拉>攻击力与生命值提升\n\n<血骑士狄开俄波利斯>召唤更多<凝血之刃>，<凝血之刃>攻击力与生命值提升\n\n<“变形者集群”>攻击造成更多的侵蚀损伤，同构碎片数量+1
Condition:\n\n<Big Sad Lock> has greatly increased Max HP.\n\n<'Troupe Mouthpiece'> has increased Attack Range.\n\n<'Playwright'> casts Arts to greatly increase the Redeployment Time of any Operators removed from the battlefield.=附加条件：\n\n<伤心的大锁>最大生命值大幅提升\n\n<“剧团喉舌”>攻击范围增加\n\n<“剧作家”>释放法术使干员离场后的再部署时间大幅延长
Condition:\n\n<Crownslayer> Special ability cooldown reduced\n\n<Patriot> Throw spear cooldown reduced\n\n<Mephisto Singer> Toxic dust damage increased\n\n<Mandragora> Mandragora's Gaze damage increased=附加条件：\n\n<弑君者>特殊能力释放间隔缩短\n\n<爱国者>投掷长枪释放间隔缩短\n\n<梅菲斯特歌者>毒性粉尘伤害提升\n\n<蔓德拉>蔓德拉的注目伤害提升
Condition:\n\n<Crownslayer> Special ability cooldown reduced\n\n<Patriot> Throw spear cooldown reduced\n\n<Mephisto Singer> Toxic dust damage increased\n\n<Mandragora> Mandragora's Gaze damage increased\n\nAll boss enemies gain increased ATK, DEF and Max HP=附加条件：\n\n<弑君者>特殊能力释放间隔缩短\n\n<爱国者>投掷长枪释放间隔缩短\n\n<梅菲斯特歌者>毒性粉尘伤害提升\n\n<蔓德拉>蔓德拉的注目伤害提升\n\n所有首领敌人的攻击力、防御力和最大生命值提升
Condition:\n\n<Crying Thief> <Gopnik> <Duck Lord> Base stats greatly increased\n\n<Duck Lord> Wait time reduced.=附加条件：\n\n<流泪小子>、<高普尼克>以及<鸭爵>基础属性大幅提升\n\n<鸭爵>等待时间缩短
Condition:\n\n<Degenbrecher> [Swift Slayer] interval reduced.\n\n<'Clip' Cliff> ATK and DEF slightly reduced when taking damage from Waste Heat Vent.=附加条件：\n\n<锏>释放【速杀】技能的间隔缩短\n\n<“桥夹”克里夫>受到来自废热喷口的伤害时，攻击力和防御力小幅降低
Condition:\n\n<Dolly, Sovereign of Sheep> [Elated Firebreathing] interval reduced.\n\n<Pompeii> attack range increased.\n\n<Rat King> [Singing Sands] damage increased.=附加条件：\n\n<多利，“羊之主”>【欢快地喷火】技能的间隔缩短\n\n<“庞贝”>攻击范围扩大\n\n<“鼠王”>【唱沙】伤害提升
Condition:\n\n<Emperor's Blade, Pursuer> [Dominion] ASPD reduction increased\n\n<Andoain the Martyr> [Light Unto Sufferers] dodge and damage reduction effect increased\n\n<The Deathless Black Snake> [Burning Breath] damage over time increased\n\nAll enemies have increased ATK and max HP.=附加条件：\n\n<“皇帝的利刃”，追猎者>【国度】降低更多攻击速度\n\n<<“殉道者”，安多恩>>【光赐于苦】的闪避和伤害减免效果提升\n\n<不死的黑蛇>【烈焚灼息】的持续伤害提升\n\n所有敌人的攻击力和最大生命值进一步提升
Condition:\n\n<Emperor's Blade, Pursuer> [Dominion] ASPD reduction increased\n\n<Andoain the Martyr> [Light Unto Sufferers] dodge and damage reduction effect increased\n\n<The Deathless Black Snake> [Burning Breath] damage over time increased.=附加条件：\n\n<“皇帝的利刃”，追猎者>【国度】降低更多攻击速度\n\n<<“殉道者”，安多恩>>【光赐于苦】的闪避和伤害减免效果提升\n\n<不死的黑蛇>【烈焚灼息】的持续伤害提升
Condition:\n\n<Father Agenir> has decreased Attack Interval\n\n<Andoain, the 'Martyr'> has increased uses of [Light Unto Sufferers]\n\n<Zaaro, Signore dei Lupi> has increased ATK, and takes 50% Physical and Arts Damage during his first form\n\nAll Elite and Leader enemies have increased HP=附加条件：\n\n<阿格尼尔神父>攻击间隔缩短\n\n<<“殉道者”，安多恩>>【光赐于苦】释放次数增加\n\n<扎罗，“狼之主”>攻击力提升，第一形态下受到的物理/法术伤害降低50％\n\n所有精英敌人及领袖敌人生命值提高
Condition:\n\n<Father Agenir> has decreased Attack Interval\n\n<Andoain, the 'Martyr'> has increased uses of [Light Unto Sufferers] and deals significantly increased damage with [Ashes to Ashes, Dust to Dust]\n\n<Zaaro, Signore dei Lupi> has increased ATK, takes 50% Physical and Arts Damage during his first form, and [Hemolytic Horror] has +1 target\n\nAll Elite and Leader enemies have increased HP, and all enemies have further increased ATK and HP=附加条件：\n\n<阿格尼尔神父>攻击间隔缩短\n\n<<“殉道者”，安多恩>>【光赐于苦】释放次数增加，【皆为尘土】造成伤害大幅提升\n\n<扎罗，“狼之主”>攻击力提升，第一形态下受到的物理/法术伤害降低50％，【溶血骇惧】目标数+1\n\n所有精英敌人及领袖敌人生命值提升，所有敌人的攻击力和最大生命值进一步提升
Condition:\n\n<Herkunftshorn, 'Witch King'> Max HP and ATK increased.\n\n<'Sarcophagi of Exile'> Max HP increased.\n\nInitial state of the Gramophone on the field is altered.=附加条件：\n\n<赫尔昏佐伦，“巫王”>的攻击力与最大生命值提升\n\n<“放逐的黑棺”>的最大生命值提升\n\n场上留声机初始状态改变
Condition:\n\n<Ishar'mla, Heart of Corruption> has an increased HP threshold for gaining greatly increased ATK.\n\n<Izumik, Source of Ecology> has increased Max HP, ATK, DEF, and RES, <Izumik's Offspring> has increased DEF and RES.\n\nAll leader enemies have increased Max HP, all enemies have further increased ATK and Max HP.=附加条件：\n\n<伊莎玛拉，腐化之心>攻击力大幅上升的生命值阈值提升\n\n<伊祖米克，生态泉源>最大生命值、攻击力、防御力和法术抗性提升，<伊祖米克的子代>的防御力和法术抗性提升\n\n所有领袖敌人最大生命值提升，所有敌人的攻击力和最大生命值进一步提升
Condition:\n\n<Jesselton Williams> Jailer form Stun duration increased\n\n<Pancho Salas> ATK and HP increased\n\nAll enemies have increased attack range.=附加条件：\n\n<杰斯顿·威廉姆斯>狱警形态造成晕眩时间延长\n\n<潘乔·萨拉斯>攻击力与生命值提升\n\n所有敌人攻击范围提升
Condition:\n\n<Lingering Pathshaper> Pathshaper Fractals gain the same DEF and RES as the original.\n\n<Tidelinked Bishop and Tidelinked Immortal> Tidelinked Immortal revives quicker.\n\n<'Paranoia Illusion'> has increased ATK and Max HP, and greatly increased DEF.=附加条件：\n\n<延命塑路者>塑路者分形获得和本体相同的防御力和法术抗性\n\n<接潮主教和接潮斥亡体>接潮斥亡体复活速度提升\n\n<“偏执泡影”>攻击力和最大生命值提升，防御力大幅提升
Condition:\n\n<Mudrock> and <Mudrock Colossus> HP swapped, and both have increased RES\n\n<Manfred> 2nd form attacks an additional target, [Military Training] recovery rate greatly increased\n\n<The Last Steam Knight> and <Scorching Steam Tank> are Invisible, and HP and ATK increased.=附加条件：\n\n对换<泥岩>与<泥岩巨像>的生命值，且法术抗性均提升\n\n<曼弗雷德>第二形态额外攻击一个目标，【军事训练】效果恢复速度大幅加快\n\n<最后的蒸汽骑士>和<极温蒸汽战车>获得隐匿，且生命值和攻击力提升
Condition:\n\n<Pancho Salas> has increased HP and summons more Explosive Boats; <Divers> have increased ATK Range\n\n<'The Big Ugly Thing'> has increased stats while in Piloted Mode, and takes reduced periodic True damage.=附加条件：\n\n<潘乔·萨拉斯>生命值提升，【爆破艇召唤】召唤爆破艇数量增加；<潜水员>攻击范围扩大\n\n<“巨大的丑东西”>【驾驶员模式】下属性增加提升，每秒受到的真实伤害减少
Condition:\n\n<Pompeii> Explosion damaged increased and is invisible\n\n<Big Bob> DEF and Max HP increased=附加条件：\n\n<庞贝>爆炸伤害提升并获得隐匿效果\n\n<大鲍勃>防御力和最大生命值提升
Condition:\n\n<Rat King> Shield absorbs more damage\n\n<The Big Ugly Thing> Melee ATK increased\n\n<Corrupted Knight & Withered Knight> When either dies, the other gains increased ATK=附加条件：\n\n<鼠王>屏障伤害吸收量提升\n\n<巨大的丑东西>近战攻击力提升\n\n<腐败骑士&凋零骑士>其中一方死亡时，另一方攻击力额外提升
Condition:\n\n<Sal Viento Bishop Quintus> releases [Collapse] at an increased rate\n\n<The First To Talk> inflicts increased Nervous Impairment with [Corrosive Vacuoles]\n\n<The Endspeaker, Will of We Many> will use [Consume] one additional time=附加条件：\n\n<盐风主教昆图斯>【崩坍】释放频率提升\n\n<首言者>【侵蚀液泡 】造成更多的神经损伤\n\n<屠谕者，大群意志>【捕食】使用次数+1
Condition:\n\n<Sarkaz Centurion> ATK and attack range increased\n\n<W> Skill cast rate increased\n\n<Materialist Antagonizer> Barrier block amount increased=附加条件：\n\n<萨卡兹百夫长>攻击力与攻击范围提升\n\n<W>技能释放频率提升\n\n<物欲拮抗者>屏障可抵挡的伤害提升
Condition:\n\n<Skullshatterer> Attack Range increased\n\n<Faust> Special snipe damage increased\n\n<FrostNova> Ice Nova cooldown reduced=附加条件：\n\n<碎骨>攻击范围提升\n\n<浮士德>特殊狙击伤害提升\n\n<霜星冬痕>冰环释放间隔缩短
Condition:\n\n<Spherical Colossus> Movement Speed increased\n\n<Crystalline Oberobeast> <Crystalline Titanibeast> Max HP increased\n\n<Anastasio, the Atoner> Max HP and ATK increased. The first time he is defeated, he will leap to a different location.=附加条件：\n\n<圆岩巨像>的移动速度及攻击力提升\n\n<晶珑兽>与<晶玲兽>的最大生命值提升\n\n<安纳斯塔西奥，赎罪者>的最大生命值及攻击力提升，且首次被击倒后会跃至不同的位置
Condition:\n\n<Sui-Xiang> [Omnidirectional Breath] damage increased\n\n<'Free'> [Break the Chains] barrier damage absorption increased, [Weft and Warp] damage greatly increased.\n\n<Ya> Summoned Paradise has increased HP., and 'Winter's Void' summons <Shanhaizhong Phalanx> instead.\n\nAll Elites and Bosses have increased HP, and all enemies have increased ATK and max HP.=附加条件：\n\n<岁相>【十方吐纳】伤害增加\n\n<“自在”>【破桎而出】屏障吸收伤害量增加，【纬地经天】伤害大幅提升\n\n<“睚”>召唤的妄境生命提高，“无念之冬”改为召唤<山海众连阵者>\n\n所有精英敌人及领袖敌人生命值提升，所有敌人的攻击力和最大生命值进一步提升
Condition:\n\n<Sui-Xiang> [Omnidirectional Breath] damage increased.\n\n<'Free'> [Break the Chains] barrier damage absorption increased.\n\n<Ya> Summoned Paradise has increased HP.\n\nAll Elites and Bosses have increased HP.=附加条件：\n\n<岁相>【十方吐纳】伤害增加\n\n<“自在”>【破桎而出】屏障吸收伤害量增加\n\n<“睚”>召唤的妄境生命提高\n\n所有精英敌人及领袖敌人生命值提高
Condition:\n\n<The Last Knight> has greatly increased DEF and RES.\n\n<Ishar'mla, Heart of Corruption> <Ishar'mla's Tears> have increased ATK and summon frequency.\n\n<Izumik, Source of Ecology> spawns more <Izumik's Offspring>.\n\nAll leader enemies have increased Max HP.=附加条件：\n\n<最后的骑士>防御力和法术抗性大幅提升\n\n<伊莎玛拉，腐化之心><伊莎玛拉之泪>的攻击力和召唤频率提升\n\n<伊祖米克，生态泉源>出现更多<伊祖米克的子代>\n\n所有领袖敌人最大生命值提升
Condition:\n\nAdditional enemies appear, and all enemies' ATK and Max HP are increased.=附加条件：\n\n场上出现额外敌人，所有敌人的攻击力和最大生命值提升
Condition:\n'<Redmark' Elite Infiltrators> have increased movement speed.=附加条件：\n<“红标”精英渗透者>移动速度提升
Condition:\n'Bouncing Unicycles' are <Invisible>. 1 tile on the battlefield is no longer available for deployment.=附加条件：\n“弹跳独轮车”获得<隐匿>，场上有1个位置无法部署
Condition:\n'Bouncing Unicycles' have greatly increased ASPD.=附加条件：\n“弹跳独轮车”的攻击速度大幅增加
Condition:\n'Clip' Cliff uses skills more frequently.=附加条件：\n“桥夹”克里夫技能释放频率增加
Condition:\n'Cores of Stupor' are invisible=附加条件：\n“惘核”获得隐匿
Condition:\n'Crossroads' Prototype ATK greatly increased.=附加条件：\n“十字路口"试作型攻击力大幅提升
Condition:\n'Fasting' summon skill cooldown reduced=附加条件：\n“废食”召唤技能冷却时间减少
Condition:\n'Fortbreaker' and Shanhaizhong Phalanx DEF greatly increased.=附加条件：\n“碎壁”和山海众连阵者防御力大幅提升
Condition:\n'Free' [Break the Chains] barrier value increased, [Weft and Warp] damage greatly increased=附加条件：\n“自在”【破桎而出】屏障吸收伤害量提升，【纬地经天】伤害大幅提升
Condition:\n'Goggles' Gang Thugs carry Assault Arts Units=附加条件：\n“护目镜”帮派打手出场时携带冲击式施术单元
Condition:\n'Kite' has significantly increased HP and ATK.=附加条件：\n“风筝”的生命值和攻击力大幅增加
Condition:\n'Millscar' Elite Mercenaries and Heavy Transport Vessels have increased Max HP.=附加条件：\n“铣痕”团伙精锐佣兵和大容量物资运输艇最大生命值提升
Condition:\n'Neighborhood Watch' Leaders have increased ATK=附加条件：\n“街区自治队”队长攻击力提升
Condition:\n'Neighborhood Watch' Leaders have increased ATK and are <Invisible>=附加条件：\n“街区自治队”队长攻击力提升，且获得<隐匿>
Condition:\n'Sand Voyager' max HP increased.=附加条件：\n“越长尘”生命值提升
Condition:\n'Smarties' have greatly increased Movement Speed.=附加条件：\n“得意”的移动速度大幅增加
Condition:\n'Smarty' explosion damage on death is greatly increased.=附加条件：\n“得意”死亡后爆炸伤害大幅提升
Condition:\n'The Cursed' has increased ATK and HP.=附加条件：\n“受诅者”的攻击力、生命值提升
Condition:\n'Vapid Blight' damage increased=附加条件：\n“饮露餐风”造成的伤害提升
Condition:\n'Zan' cost increased=附加条件：\n“斩”所需费用提升
Condition:\n1 additional <Crumbling Masonry> will appear=附加条件：\n额外出现一个<塌落的墙垣>
Condition:\n1 additional Reed Bed is ignited at the start of battle.=附加条件：\n场上额外1处芦苇丛初始被点燃
Condition:\n1 tile on the battlefield is no longer available for deployment, and Sentient Mannequins have increased Movement Speed=附加条件：\n场上有1个位置无法部署，且意识自由的假人移动速度提升
Condition:\n2 additional <Crumbling Masonry> will appear=附加条件：\n额外出现两个<塌落的墙垣>
Condition:\n2 more <Shield and Walls> appear on the battlefield=附加条件：\n战场上额外出现2个<盾与墙>
Condition:\n2 more Terrible Chefs appear on the battlefield=附加条件：\n场上额外出现2个恐怖厨子
Condition:\n2 Self-Propelled Defense Cannons have different starting positions.=附加条件：\n2个城防自走炮初始位置发生改变
Condition:\n2 tiles on the battlefield are no longer available for deployment=附加条件：\n场上两个位置不可部署
Condition:\n3 Reeds are ignited at the start of battle=附加条件：\n场上3处芦苇丛初始被点燃
Condition:\n3 tiles on the battlefield are unavailable for deployment=附加条件：\n场上有3个位置无法部署
Condition:\n3 tiles on the map are no longer available for deployment, and the firing interval of the 'Kites' decreases=附加条件：\n场上有3个位置无法部署，且“风筝”的射击间隔缩短
Condition:\n4 more <Shield and Walls> appear on the battlefield=附加条件：\n战场上额外出现4个<盾与墙>
Condition:\n4 tiles on the battlefield are no longer available for deployment=附加条件：\n场上有4个位置无法部署
Condition:\n4 tiles on the battlefield are no longer available for deployment.\n\n<Deep Water Zone> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP\n<Custom Floating Platform> Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats.=附加条件:\n场上有4个位置无法部署\n\n<深水区>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<特制水上平台>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
Condition:\n4 tiles on the battlefield can no longer be deployed upon=附加条件：\n场上有4个位置禁止部署干员
Condition:\n5 tiles on the battlefield are unavailable for deployment=附加条件：\n场上有5个位置无法部署
Condition:\n6 Reed Beds are ignited at the start of battle.=附加条件：\n场上6处芦苇丛初始被点燃
Condition:\n6 spaces on the map are no longer available for deployment.=附加条件：\n战场中的6个位置无法部署我方单位
Condition:\n6 tiles on the battlefield are no longer available for deployment=附加条件：\n场上有6个位置无法部署
Condition:\n7 tiles on the battlefield are no longer available for deployment, and enemies cannot be Silenced=附加条件：\n战场中的7个位置无法部署我方单位，且所有敌人的特殊能力不会失效
Condition:\n7 tiles on the map will no longer allow units to be deployed upon them.=附加条件：\n战场中7个位置无法部署单位
Condition:\n8 tiles on the battlefield are no longer available for deployment.=附加条件：\n战场中的8个位置无法部署我方单位
Condition:\n9 tiles on the battlefield are no longer available for deployment=附加条件：\n场上有9个位置无法部署
Condition:\n9 tiles on the battlefield are no longer available for deployment.=附加条件：\n战场中的9个位置无法部署我方单位
Condition:\n<'Emperor's Blade'> [Dominion] requires less HP lost.=附加条件：\n<“皇帝的利刃”>释放【国度】所需损失生命值降低
Condition:\n<'Gourmet Delivery'> appears on the battlefield at start=附加条件：\n初始场上出现<“美食速递”>
Condition:\n<'Pride of the Sankta'> HP increased=附加条件：\n<“萨科塔昂首”>生命值提升
Condition:\n<Active Originium Storm> appears on the battlefield=附加条件：\n战场中出现<活性源石风暴>
Condition:\n<Andoain, the 'Martyr'> increases the Dodge effect granted by 'Light Unto Sufferers'.=附加条件：\n<殉道者安多恩>【光赐于苦】的闪避效果提升
Condition:\n<Basic Originium Slugs> and <Gourmet Slugs> are invisible.=附加条件：\n<简饲源石虫>与<精饲源石虫>隐匿
Condition:\n<Bloodboil Knightclub Elites> have greatly increased HP.=附加条件：\n<沸血骑士团精锐>的生命值大幅提升
Condition:\n<Chun> casts [Opening Statement] more frequently=附加条件：\n<椿>释放【代序】的频率增加
Condition:\n<Dirt Mounds> have reduced HP.=附加条件：\n<土石结构>生命值降低
Condition:\n<Empty Shells> will no longer appear on the battlefield=附加条件：\n初始场上的<空壳>不再出现
Condition:\n<Farmland> Blight damage increased.=附加条件：\n<田地>病害造成的伤害增加
Condition:\n<Firework Launcher> fuse burn rate is reduced=附加条件：\n<烟花发射器>引线燃烧速度降低
Condition:\n<Firework Launcher> fuse spark is weakened=附加条件：\n<烟花发射器>引线火苗变弱
Condition:\n<Firework Launcher> HP greatly reduced=附加条件：\n<烟花发射器>生命值大幅度降低
Condition:\n<Flint> Cost increased to 20.=附加条件：\n<点火石>费用增加至20
Condition:\n<Fruit Slugs> will no longer start on the battlefield.=附加条件：\n初始场上的<硕果虫>不再出现
Condition:\n<Holographic Mirage MK2> have greatly increased ATK and HP.=附加条件：\n<全息幻影MK2>的攻击力与生命值大幅提升
Condition:\n<Icefield Berserkers> have increased ATK and DEF=附加条件：\n<冰原狂战士>的攻击力与防御力提升
Condition:\n<Icefield Casters> and <Tschäggättä Leaders> are immune to Freeze.\n\n<Icy Surface> Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are displaced.\n<Icy Corner> Applies 'Cold' to units on top of it, and changes the direction of enemies when they are displaced.\n<Snowfall>Periodically applies Cold to all units.=附加条件:\n<冰原术师>和<山雪鬼队长>免疫冻结\n\n<冰面>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<拐角冰面>对其上的单位施加“寒冷”，改变被位移敌人的移动方向\n<降雪>周期性对所有单位施加寒冷
Condition:\n<Imperial Artillery Targeteers> have increased HP.=附加条件：\n<帝国炮火先兆者>的最大生命值提升
Condition:\n<Imperial Striker> ATK and HP increased.=附加条件：\n<帝国前锋精锐>的攻击力和生命值提升
Condition:\n<Lighting Props> have increased Max HP=附加条件：\n<打光道具>的生命值提升
Condition:\n<Marksmen> are invisible.=附加条件：\n<射手>获得隐匿效果
Condition:\n<Originium Pollution> is on different tiles=附加条件：\n<源石污染区>所在地块改变
Condition:\n<Originiutant Infected α> are invisible.=附加条件：\n<源石畸变体α>获得隐匿效果
Condition:\n<Originiutant Puppets> will spawn more <Originiutant Excrescences> when defeated.=附加条件：\n<畸变体傀儡>被击败时分裂的<畸变赘生物>数量增加
Condition:\n<Parade Snack Cart> ATK greatly increased=附加条件：\n<巡游零食车>攻击力大幅度提升
Condition:\n<Praying Saint Statue> and <'Matriarch'> provide Barriers faster=附加条件：\n<圣徒祈祷像>和<“牧首”>提供屏障的速率提升
Condition:\n<Professional Performers> route changed=附加条件：\n初始场上的<专业竞演者>路线改变
Condition:\n<Pumping Station> direction changed.=附加条件：\n场上的<泵站>朝向改变
Condition:\n<Pumping Station> is no longer available.=附加条件：\n不再持有<泵站>
Condition:\n<R-Series Power Armor> placement changed=附加条件：\n<R系列动力装甲>位置变化
Condition:\n<Raptor> has significantly increased attack range.=附加条件：\n<威龙>的攻击范围大幅提升
Condition:\n<Saintess Statue> direction in one Avalanche Area changed=附加条件：\n一个雪崩禁区内的<圣女像>朝向改变
Condition:\n<Sarkaz Centurion Host> ATK increased.=附加条件：\n<萨卡兹宿主百夫长>的攻击力提升
Condition:\n<Sarkaz Heirbearer ASVs> provide a larger ATK bonus to Reborn Creations.=附加条件：\n<萨卡兹子裔补给车>对重生造物的攻击力加成效果提升
Condition:\n<Shield and Wall> starting position changed=附加条件：\n<盾与墙>初始位置改变
Condition:\n<Shrine Marksman Cosplayers> will no longer appear=附加条件：\n<圣堂射手扮演者>不再出现
Condition:\n<Steam Soda Bottle> has significantly increased DP cost.=附加条件：\n<水汽汽水瓶>的部署费用大幅增加
Condition:\n<Steam Soda Bottle> has significantly increased HP=附加条件：\n<水汽汽水瓶>的生命值大幅提升
Condition:\n<Stove> and <Derelict Stove> position changed; some enemy types are different=附加条件：\n<火灶>和<废弃火灶>位置改变，部分敌人类型改变
Condition:\n<Stove> SP requirement increased=附加条件：\n<火灶>所需技力增加
Condition:\n<Tuning Nodes> consume more SP.=附加条件：\n<调谐节点>技力消耗增加
Condition:\n<Tuning Nodes> receive a one-way shield.=附加条件：\n<调谐节点>获得单向防御护盾
Condition:\n<Turrets> damage increased.=附加条件：\n<弩炮台>造成的伤害提高
Condition:\n<Veteran Shrine Preacher> skill duration increased=附加条件：\n<资深圣堂布道员>技能持续时间提升
Condition:\n<Waste Heat Vents> have greatly increased cooldowns.=附加条件：\n<废热喷口>释放间隔大幅增加
Condition:\n<Waste Heat Vents> recover less SP when attacked and have less starting SP.=附加条件：\n<废热喷口>受击回复技力效率降低且初始技力减少
Condition:\n<Waste Heat Vents> recover less SP when attacked.=附加条件：\n<废热喷口>受击回复技力效率降低
Condition:\n<Writing Knife> has increased DP cost=附加条件：\n<书刀>消耗部署费用提升
Condition:\n[Return to Oblivion] nullifies 1 more Buoyancy on hit=附加条件：\n【归于遗忘】命中时立即抵消1层浮力
Condition:\nAbnormal Originium Slugs have greatly increased barriers=附加条件：\n异质源石虫的屏障量大幅提升
Condition:\nAccursed Scum and Expelled Filth cause much more Blight when defeated.=附加条件：\n除秽与厌肮被击倒时造成的病害污染大幅提升
Condition:\nAcid Originium Slugs have increased range.=附加条件：\n酸液源石虫的射程提升
Condition:\nAdditional <Lighting Props> will appear on the battlefield=附加条件：\n战场上额外出现<打光道具>
Condition:\nAdditional enemies appear\nBullies are invisible\nStage 2 Gramophone becomes a Detector instead\nYour Operators have +1 Block\n\n<Gramophone> Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.\n<Detector> Nearby enemies lose invisibility when activated=附加条件:\n出现额外敌人\n欺凌者获得隐匿\n阶段二留声机变为侦测器\n我方干员阻挡数+1\n\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位\n<侦测器>开启时周围敌方单位的隐匿效果失效
Condition:\nAdditional enemies appear\nCustom Floating Platform redeployment time increased\nStage 2 Gramophone starts occupied by the enemy\n\n<Custom Floating Platform> Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats.\n<Gramophone> Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=附加条件:\n出现额外敌人\n特制水上平台再部署时间增加\n阶段二留声机初始被敌方占领\n\n<特制水上平台>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Condition:\nAdditional enemies appear\nDeployment limit -1\n\n<Waste Energy Interference> SP recovery rate reduced.\n<Realigned Flux> Restores SP recovery rate of allied Operators within.=附加条件:\n出现额外敌人\n可部署人数上限-1\n\n<废能干扰>技力自然回复速度下降\n<重整束流>恢复处于其中的我方干员技力自然回复速度
Condition:\nAdditional enemies appear\nRhodes Island Temporary Employee DP cost increased\nActive Originium effect increased\nNorport Civilian cost limit recovery reduced\n\n<Giant Mushroom> Adjacent allied units have increased DEF.\n<Rhodes Island Temporary Employee> Cleans up Giant Mushrooms to create deployable ranged slots.\nYour cost limit is greatly reduced.=附加条件:\n出现额外敌人\n罗德岛临时雇员费用增加\n活性源石效果增强\n诺伯特平民回复费用上限降低\n\n<巨蕈>与其相邻的我方单位防御提升\n<罗德岛临时雇员>清理巨蕈，制造可部署的远程位\n我方费用上限大幅降低
Condition:\nAdditional enemies appear\nThe Blood Knight, Corrupted Knight, and Withered Knight appear together\n\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used.=附加条件:\n出现额外敌人\n"血骑士"、"腐败骑士"和"凋零骑士"将同时登场\n\n<城市霓虹>可以提供初始视野，使用后视野范围扩大
Condition:\nAdditional enemies appear.=附加条件:\n出现额外敌人
Condition:\nAdditional enemies appear.\n\n<Post-Firing Debt Relief Program> Shoots 3 consecutive bullets forward, dealing Physical damage to the first Operator hit.\n<Mobile Tactical Hangar> Deploys drones as needed to assist enemy combatants.=附加条件:\n出现额外敌人\n\n<解雇者清债程序>向前方连续射出3颗子弹，每颗子弹对碰到的第一名我方干员造成物理伤害\n<可移动战术机库>根据需要可随时发射无人机支援敌方佣兵小队作战
Condition:\nAdditional enemies appear.\n\n<Rhodes Island Temporary Employee> Cleans up Giant Mushrooms to create deployable ranged slots.\nYour cost limit is greatly reduced.\n<Twigs That Crave> Produces Rot Eaters when destroyed or at the end of the stage.=附加条件:\n出现额外敌人\n\n<罗德岛临时雇员>清理巨蕈，制造可部署的远程位\n我方费用上限大幅降低\n<汲营枯枝>被摧毁或关卡结束时产生食腐使徒
Condition:\nAdditional enemies appear.\nCustom Floating Platforms have increased DP Cost.\n\n<Custom Floating Platform> Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats.=附加条件:\n出现额外敌人\n特制水上平台部署费用增加\n\n<特制水上平台>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
Condition:\nAdditional enemies appear.\nDeployment Limit -1.\n\n<'Gelato Stop'> Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies.=附加条件:\n出现额外敌人\n可部署人数上限-1
Condition:\nAdditional enemies appear.\nEnemies have increased Movement Speed.\n\n<Post-Firing Debt Relief Program> Shoots 3 consecutive bullets forward, dealing Physical damage to the first Operator hit.\n<Witchcraft Ballista> Periodically fires missiles that deal Arts damage to your units while healing enemy units; Can be destroyed.=附加条件:\n出现额外敌人\n敌方移动速度提升\n\n<解雇者清债程序>向前方连续射出3颗子弹，每颗子弹对碰到的第一名我方干员造成物理伤害\n<巫术弩炮>会定期发射法术飞弹，对我方造成法术伤害，并治疗敌方单位；可以被摧毁
Condition:\nAdditional enemies appear.\nNatural DP regeneration rate is decreased.=附加条件:\n出现额外敌人\n部署费用的自然回复速度下降
Condition:\nAdditional enemies appear.\nNatural DP regeneration rate is decreased.\n\n<Gravity Switches> Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=附加条件:\n出现额外敌人\n部署费用的自然回复速度下降\n\n<重力感应>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
Condition:\nAdditional enemies appear.\nNatural DP regeneration rate is decreased.\n\n<Mire> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<Reeds> Operators within gain Camouflage.=附加条件:\n出现额外敌人\n部署费用的自然回复速度下降\n\n<沼泽地段>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<芦苇丛>置于其中的干员获得"迷彩"
Condition:\nAdditional enemies appear.\nOperators Block -1.\n\n<Yumen Catastrophe Defenses> Units placed here deal more damage to ground units and take less damage from ground units.=附加条件:\n出现额外敌人\n我方阻挡数-1\n\n<玉门天灾工事>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
Condition:\nAdditional Leader enemies appear.\n\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used.=附加条件:\n多个领袖敌人同时出场\n\n<城市霓虹>可以提供初始视野，使用后视野范围扩大
Condition:\nAlcohol Association Member ability duration greatly increased, and extra enemies will appear=附加条件：\n酒类协会会员的能力持续时间大幅提升，且出现额外的敌人
Condition:\nAlistair, Final Flame of the Empire's attack range extended to the entire battlefield=附加条件：\n阿利斯泰尔，帝国余晖的攻击范围扩大至全场
Condition:\nAll <'Gourmet Delivery'> replaced with <'Merrymaker Express'>, and allies have -1 Block=附加条件：\n所有<“美食速递”>替换为<“醉后狂欢”>，且我方单位阻挡数-1
Condition:\nAll <Parading Jazz Musicians> replaced with <'Gourmet Delivery'>=附加条件：\n所有<巡游爵士乐手>替换为<“美食速递”>
Condition:\nAll allied and summoned units have +100% Redeployment Time.=附加条件：\n我方干员与召唤物再部署时间延长100%
Condition:\nAll allied Operators have -2 Block.=附加条件：\n我方干员阻挡数-2
Condition:\nAll allied units and summoned units have +75% Redeployment Time=附加条件：\n我方干员与召唤物再部署时间延长75%
Condition:\nAll allied units have -1 Block.=附加条件：\n我方单位阻挡数-1
Condition:\nAll allied units have -2 Block=附加条件：\n我方单位阻挡数-2
Condition:\nAll allied units have -50% Max HP=附加条件：\n我方单位的生命值上限减半
Condition:\nAll allied units have massively reduced natural SP recovery rate=附加条件：\n我方干员技力自然回复速度超大幅降低
Condition:\nAll allied units have reduced Block.=附加条件：\n我方单位的阻挡数减少
Condition:\nAll allied units have reduced Max HP.=附加条件：\n我方单位的生命值上限减少
Condition:\nAll allied units have significantly decreased ATK=附加条件：\n所有我方单位攻击力大幅降低
Condition:\nAll allies have -20 ASPD=附加条件：\n所有我方单位的攻击速度-20
Condition:\nAll allies have reduced HP.=附加条件：\n所有我方干员的生命值下降
Condition:\nAll enemies carry Unequipped Blades.=附加条件：\n所有敌人出场时携带未装配刀片
Condition:\nAll enemies have greatly increased ATK.=附加条件：\n所有敌人攻击力大幅提升
Condition:\nAll enemies have increased ASPD.=附加条件：\n所有敌人的攻击速度提升
Condition:\nAll enemies have increased ATK.=附加条件：\n所有敌人攻击力提升
Condition:\nAll enemies have increased HP.=附加条件：\n所有敌人的生命值提升
Condition:\nAll enemies have increased Max HP and ATK.=附加条件：\n所有敌人的最大生命值和攻击力提升
Condition:\nAll enemies have increased Movement Speed=附加条件：\n所有敌人的移动速度提升
Condition:\nAll enemies have increased Movement Speed.=附加条件：\n所有敌人的移动速度提升
Condition:\nAll enemies have increased RES=附加条件：\n所有敌人法术抗性提升
Condition:\nAll enemies have significantly increased ATK.=附加条件：\n所有敌人的攻击力大幅提升
Condition:\nAll enemies have significantly increased HP=附加条件：\n所有敌人生命值大幅提升
Condition:\nAll enemies have significantly increased HP.=附加条件：\n所有敌人的生命值大幅度提升
Condition:\nAll enemies take significantly reduced Physical and Arts Damage while under the effect of 'Light Unto Sufferers'=附加条件：\n所有敌人在“光赐于苦”中受到的物理及法术伤害大幅减少
Condition:\nAll enemy units receive increased stats and decreased Movement Speed.=附加条件：\n所有敌人的属性提升，移动速度降低
Condition:\nAll Sarkaz Boneguards are invisible=附加条件：\n所有萨卡兹骸骨卫士获得隐匿效果
Condition:\nAllied Melee Operators have decreased ASPD but increased DEF, and 3 extra Roadblocks are placed beforehand.=附加条件：\n我方近战干员攻击速度下降但防御提升，场上额外预置3个障碍物
Condition:\nAllied Operators have reduced DEF=附加条件：\n我方干员的防御力降低
Condition:\nAllied Ranged Operators have greatly reduced Max HP.=附加条件：\n我方远程干员生命值大幅下降
Condition:\nAllied units have -1 Block, Paradise HP increased.=附加条件：\n我方单位阻挡数-1，妄境生命值提升
Condition:\nAllied units have decreased ATK and max HP.=附加条件：\n我方单位的攻击力与最大生命值大幅减少
Condition:\nAllied units have decreased ATK.=附加条件：\n我方单位的攻击力降低
Condition:\nAllied units have decreased DEF.=附加条件：\n我方单位的防御力降低
Condition:\nAllied units have decreased Max HP.=附加条件：\n我方最大生命值下降
Condition:\nAllied units have greatly decreased ATK.=附加条件：\n我方单位攻击力大幅降低
Condition:\nAllied units have greatly increased Redeployment Time=附加条件：\n我方单位再部署时间大幅提升
Condition:\nAllied units have greatly reduced DEF=附加条件：\n我方干员防御力大幅降低
Condition:\nAllied units have reduced HP.=附加条件：\n我方单位的生命值降低
Condition:\nAllied units have reduced max HP=附加条件：\n我方单位最大生命值降低
Condition:\nAllied units have significantly reduced Max HP=附加条件：\n我方最大生命值大幅下降
Condition:\nAllied units lose 50% HP when deployed\n\n<Post-Firing Debt Relief Program> Shoots 3 consecutive bullets forward, dealing Physical damage to the first Operator hit.=附加条件:\n我方部署时损失50%生命值\n\n<解雇者清债程序>向前方连续射出3颗子弹，每颗子弹对碰到的第一名我方干员造成物理伤害
Condition:\nAllied units' DEF is halved.=附加条件：\n我方所有单位的防御力减半
Condition:\nAllies have increased Redeployment Time=附加条件：\n我方单位再部署时间延长
Condition:\nAllotropic Nurses have increased ASPD, Movement Speed, and HP.=附加条件：\n异光体饲育者的攻击速度、移动速度、生命值提升
Condition:\nArmorless Union Assassin Leaders gain stacking ATK at a faster rate.=附加条件：\n无胄盟刺客组长攻击力累积速度增快
Condition:\nArmy Frontline Commander has greatly increased HP=附加条件：\n集团军前线指挥员的生命值大幅提升
Condition:\nBel Canto Boatswains summon Risk-surviving Sailors more frequently=附加条件：\n美声水手长召唤历险水手的间隔缩短
Condition:\nBlackwater Originium Slugs and Blackwater Originium Slug αs become Infused Originium Slugs.=附加条件：\n黑水源石虫和黑水源石虫·α变为高能源石虫
Condition:\nBloodblades have increased ATK and HP.=附加条件：\n凝血之刃攻击力和生命值提升
Condition:\nBounty Hunter 'Grand Knights' have greatly increased ATK and HP.=附加条件：\n赏金猎人“大骑士”的攻击力，生命值大幅提升
Condition:\nBreakers are replaced by Breaker Leaders.=附加条件：\n破阵者替换为破阵者组长
Condition:\nBullies are invisible.=附加条件：\n欺凌者获得隐匿
Condition:\nBurning Reed Beds deal more Arts and Burn.=附加条件：\n燃烧的芦苇丛造成的法术伤害与灼燃损伤提升
Condition:\nBurning Reeds deal more Arts damage and cannot be extinguished once on fire.\n\n<Mire> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<Reeds> Operators within gain Camouflage.=附加条件:\n燃烧的芦苇丛造成的法术伤害提升，且芦苇丛燃烧后不可被熄灭\n\n<沼泽地段>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<芦苇丛>置于其中的干员获得"迷彩"
Condition:\nCaster Leaders are invisible.=附加条件：\n术师组长获得隐匿效果
Condition:\nCaster Operators cannot be deployed=附加条件：\n禁止部署术师干员
Condition:\nCaster Operators cannot be deployed.=附加条件：\n禁止使用术师干员
Condition:\nCertain enemies will be replaced.=附加条件：\n替换部分敌人
Condition:\nChanges the number and position of <City Neons>.=附加条件：\n<城市霓虹>的数量与位置改变
Condition:\nCompared to normal mode, Imprisonment Devices are placed against different directions.=附加条件：\n禁锢装置方向改变
Condition:\nCompetitive-Grade Beach Buggy and Whiskey-Grade Waker-Upper are invisible=附加条件：\n竞赛级沙滩车和烈酒级醒酒助手获得隐匿效果
Condition:\nComplicated 'Envy' special attacks are more frequently discharged.=附加条件：\n复杂的“妒”特殊攻击释放频率提升
Condition:\nCrownslayer has significantly increased weight, and Skullshatterer has significantly increased HP.=附加条件：\n弑君者的重量大幅度提升，碎骨的生命值大幅度提升
Condition:\nCrystal cleanup efficiency greatly reduced.=附加条件：\n净化结晶的效率大幅降低
Condition:\nCrystals give much greater boosts to Mio, the Eager Examinant. Large Broken Vessels lose less HP.=附加条件：\n结晶为米奥，热烈的考验者提供的增益效果大幅增强，大型破碎器皿损失的生命值减少
Condition:\nDazzled 'Smarties' have significantly increased HP.=附加条件：\n恍惚的“得意”生命值大幅度提升
Condition:\nDazzled 'Smarties' have significantly increased Movement Speed.=附加条件：\n恍惚的“得意”移动速度大幅度提升
Condition:\nDecaying Collector Disciple position and route changes=附加条件：\n<腐败萃聚使徒>位置和路线变化
Condition:\nDefender and Sniper Operators cannot be deployed=附加条件：\n禁止部署重装和狙击干员
Condition:\nDefender and Supporter Operators cannot be deployed.=附加条件：\n禁止使用重装和辅助干员
Condition:\nDefender Operators cannot be deployed=附加条件：\n禁止使用重装干员
Condition:\nDefender Operators cannot be deployed.=附加条件：\n禁止使用重装干员
Condition:\nDegenbrecher's Swift Slayer has increased DMG and travel distance, and reduced cooldown.=附加条件：\n锏的【速杀】移动距离和伤害提升，冷却时间降低
Condition:\nDelegation Shieldbearer Captain max trait stack increased.=附加条件：\n“访问团持盾长”最大特性层数提升
Condition:\nDemolitionists deal 100% more splash damage.\nStage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.=附加条件：\n<爆破攻坚手>的溅射伤害倍率提升至100%\n开启：6月18日16:00~6月25日03:59
Condition:\nDeployable Units -2.=附加条件：\n可放置人数-2
Condition:\nDeployment limit -1\n\n<'Gramophone'> Can be taken over by both friendly and enemy units. Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used.=附加条件:\n可部署人数上限-1\n\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位\n<城市霓虹>可以提供初始视野，使用后视野范围扩大
Condition:\nDeployment Limit -2.=附加条件：\n可部署人数-2
Condition:\nDeployment Limit is reduced by 2=附加条件：\n可部署干员数量减少2
Condition:\nDeployment Limit is reduced by 2.=附加条件：\n可部署单位上限减少2
Condition:\nDeployment limit is reduced by 2.=附加条件：\n可部署单位上限减少2
Condition:\nDeployment limit is reduced by 3.=附加条件：\n可部署单位上限减少3
Condition:\nDeployment limit reduced to 6.=附加条件：\n可同时部署人数降至6
Condition:\nDeployment Points regenerate 66% slower.=附加条件：\n部署费用的自然回复速度降低三分之二
Condition:\nDeployment Points will not automatically recover.=附加条件：\n部署费用不自然回复
Condition:\nDifferent enemies will appear.=附加条件：\n部分敌人有所不同
Condition:\nDifferent enemies will appear.\n\n<'Gramophone'> Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=附加条件:\n出现额外敌人\n\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Condition:\nDifferent enemies will appear.\n\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<Defensive Rune> Operators deployed on it have increased DEF.\n<Medical Rune> Operators deployed on this tile will restore HP over time.=附加条件:\n部分敌人有所不同\n\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<防御符文>部署于其上的我方干员获得防御力提升\n<医疗符文>部署在其上的干员会持续恢复生命
Condition:\nDifferent enemies will appear.\n\n<Camera> Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<Lighting Prop> Blocks Filming Area and requires 10 instances of damage to tear down.=附加条件:\n部分敌人有所不同\n\n<摄影机>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域\n<打光道具>会遮挡摄影区域，需要10次伤害拆除
Condition:\nDifferent enemies will appear.\n\n<Emergency Heater> Makes surrounding Operators immune to the Frigid environmental effect.=附加条件:\n部分敌人有所不同\n\n<紧急供暖器>可以使周围部署的干员免疫环境“封冻”效果
Condition:\nDifferent enemies will appear.\n<Zaaro, Signore dei Lupi>, <Jesselton Williams>, and <Zubayidamu the Timeless> Max HP increased.\n\n<Blood Ledger> All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=附加条件:\n部分敌人有所不同\n<扎罗，“狼之主”>、<杰斯顿·威廉姆斯>和<祖巴伊达姆，从往昔来>的最大生命值提升\n\n<血债账簿>“血债账款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
Condition:\nDifferent enemies will appear.\nFewer <Decorative Geysers> appear.\n\n<Roadblocks> Deploy to block the enemy's route.\n<Decorative Geyser> Surrounding units are not affected by steam; creates Pure White Steam when attacking.=附加条件:\n部分敌人有所不同\n<景观喷泉>数量减少\n\n<障碍物>部署以后可以阻挡敌人的行进路线\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽
Condition:\nDifferent words on starting Glyph Tiles=附加条件：\n初始字格上的字变化
Condition:\nDireswine are angrier.=附加条件：\n凶豕兽变得更加狂暴
Condition:\nDisappointed Statue has significantly increased attack range=附加条件：\n失望的雕像攻击范围大幅提升
Condition:\nDockworker Leaders and Dockworker Leader Motorboats have increased ATK and Max HP=附加条件：\n水手长和水手长重艇的攻击力和最大生命值提升
Condition:\nDockworker Leaders have increased HP and do not lose additional HP from 'Erosion'=附加条件：\n水手长生命值提升，在“水蚀”下不再额外流失生命
Condition:\nDockworker Leaders no longer lose additional HP from Erosion.=附加条件：\n码头水手长在“水蚀”下不再额外流失生命
Condition:\nDolly, Sovereign of Sheep has increased Wool Barrier value while floating.=附加条件：\n多利，“羊之主”在漂浮阶段时的绒毛屏障值提升
Condition:\nDolly, Sovereign of Sheep uses skills more frequently while floating.=附加条件：\n多利，“羊之主”在漂浮阶段时技能释放频率增加
Condition:\nDorothy is invisible.=附加条件：\n多萝西获得隐匿
Condition:\nDoton Masters move quicker=附加条件：\n土遁宗师更早行动
Condition:\nDP no longer regenerates naturally, but starting DP is increased=附加条件：\n费用不再自然回复，但初始费用提升
Condition:\nDP will not regenerate naturally.=附加条件：\n部署费用不会自然回复
Condition:\nDublinn Cannoneer Captain ATK greatly increased.=附加条件：\n深池弩炮队长攻击力大幅提升
Condition:\nDublinn Flamechaser Elite Guard ATK greatly increased.=附加条件：\n深池逐火精锐护卫攻击力大幅提升
Condition:\nDublinn Flamechaser Elite Guards and 'The Brigadier' are invisible.=附加条件：\n深池逐火精锐护卫和“校官”获得隐匿
Condition:\nDublinn Flamechaser Elite Soldier ATK greatly increased.=附加条件：\n深池逐火精锐战士攻击力大幅提升
Condition:\nDublinn Shadowcasters are invisible.=附加条件：\n深池暗影术师获得隐匿效果
Condition:\nDuration of Stun on Materialist Antagonizer greatly reduced in its second form=附加条件：\n“物欲拮抗者”进入第二形态时受到的晕眩时间大幅降低
Condition:\nDuring high tide, allied units continually receive increased Corrosion Damage=附加条件：\n涨潮时，我方受到的持续侵蚀伤害提升
Condition:\nElite Famiglia Casters and Elite Famiglia Crossbowmen have greatly increased attack range.=附加条件：\n家族精英弩手，家族精英术师攻击范围大幅提升
Condition:\nElite Sniper Prisoners are Invisible.=附加条件：\n神射手囚犯获得<隐匿>效果
Condition:\nElite Tactical Forwards have stronger kicks when shooting for the goal.\nBall Mania Club Honorary Forwards require 3 Block when possessing a ball.\nSportsmen United Veteran Forwards deal increased damage when shooting for the goal.\nThe more goals your side has, the more Max HP, ATK, and Movement Speed the enemy footballers gain.\nEnemy footballers get up quicker after being knocked down.=附加条件:\n战术队精英击球手射门力度提升\n爱球会荣誉击球手带球时占用阻挡数变为3\n球德联老牌击球手射门伤害提升\n我方领先分数越多，对方球员的最大生命值、攻击力与移动速度越高\n对方球员被击倒后苏醒时间变短
Condition:\nElite Wasteland Robbers are Invisible.=附加条件：\n荒原窃盗者精英获得<隐匿>
Condition:\nEnemies defeated within the Famiglia Capo's ability radius further increase Blood Debt.=附加条件：\n家族角头光环内被击倒的敌人使“血债帐款”额外增加
Condition:\nEnemies defeated within the Famiglia Chief Bouncer's ability radius further increase Blood Debt.=附加条件：\n家族铁腕角头光环内被击倒的敌人使“血债帐款”额外增加
Condition:\nEnemies gain even more ASPD under Moonlight, and Background Masters gain greatly increased Barrier when their balloon is inflated=附加条件：\n敌人处于月光下提升更多攻击速度，且布景大师吹起气球后获得屏障大幅提升
Condition:\nEnemies have -60% Movement Speed, and greatly increased HP and ATK.=附加条件：\n敌人移动速度-60%，生命值与攻击力大幅提升
Condition:\nEnemies have greatly increased ATK.=附加条件：\n敌人的攻击力大幅提升
Condition:\nEnemies have greatly increased attack range.\nStage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.=附加条件：\n敌方攻击范围大幅提升\n开启：6月18日16:00~6月25日03:59
Condition:\nEnemies have greatly increased HP and ATK. Many more ingredients are required to start cooking.=附加条件：\n敌人的生命值和攻击力大幅提升，开饭需要的食材大幅提升
Condition:\nEnemies have greatly increased HP.=附加条件：\n敌人单位的生命值大幅度提升
Condition:\nEnemies have greatly increased HP.\nStage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.=附加条件：\n所有敌人生命值大幅提升\n开启：6月18日16:00~6月25日03:59
Condition:\nEnemies have increased ASPD.=附加条件：\n敌人攻击速度提升
Condition:\nEnemies have increased HP.=附加条件：\n敌人生命值提升
Condition:\nEnemies have increased Movement Speed.=附加条件：\n敌人的移动速度提升
Condition:\nEnemies have increased Movement Speed.\nStage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.=附加条件：\n所有敌人移速提升\n开启：6月18日16:00~6月25日03:59
Condition:\nEnemies have increased RES=附加条件：\n敌方法术抗性提升
Condition:\nEnemies have significantly higher ASPD.=附加条件：\n敌方单位的攻击速度大幅度提升
Condition:\nEnemies have significantly higher DEF.=附加条件：\n敌方单位的防御力大幅度提升
Condition:\nEnemies have significantly increased ASPD.=附加条件：\n所有敌方单位的攻击速度大幅提升
Condition:\nEnemies have significantly increased HP=附加条件：\n敌方生命值大幅提升
Condition:\nEnemies have significantly increased HP (not including Waregeists' true forms)=附加条件：\n敌人的生命值大幅提升（不包括器伥的本体）
Condition:\nEnemies have significantly increased HP.=附加条件：\n敌人生命值大幅提升
Condition:\nEnemies have significantly increased Movement Speed.=附加条件：\n敌方单位的移动速度大幅度提升
Condition:\nEnemies have significantly increased RES.=附加条件：\n敌方单位的法术抗性大幅度提升
Condition:\nEnemies in <Deep Water Zone> no longer lose HP.=附加条件：\n<深水区>中的敌人不再流失生命
Condition:\nEnemy Elite Marksmen have double HP and increased attack range.=附加条件：\n神射手生命值翻倍且攻击范围提升
Condition:\nEnemy Enraged Possessed Soldiers have greatly increased ATK.=附加条件：\n敌方狂暴宿主士兵的攻击力大幅度提升
Condition:\nEnemy Enraged Possessed Throwers have greatly increased HP.=附加条件：\n敌方狂暴宿主投掷手的生命值大幅度提升
Condition:\nEnemy Enraged Possessed Units no longer lose HP over time.=附加条件：\n敌方狂暴单位不再自然损失生命
Condition:\nEnemy HP greatly increased.=附加条件：\n敌方单位生命值大幅提升
Condition:\nEnemy Marksmen have significantly increased ATK.=附加条件：\n神射手攻击力大幅度提升
Condition:\nEnemy melee units have significantly increased ATK.=附加条件：\n近战敌人攻击力大幅度提升
Condition:\nEnemy Oneiros drones have greatly increased movement speed.=附加条件：\n敌方虚幻无人机的移动速度大幅度提升
Condition:\nEnemy Oneiros drones have reduced range, but greatly increased HP and DEF.=附加条件：\n敌方虚幻无人机的射程减少，但防御力和生命值大幅度提升
Condition:\nEnemy ranged units have significantly increase range.=附加条件：\n敌方远程单位的射程大幅度提升
Condition:\nEnemy ranged units have significantly increased attack range.=附加条件：\n敌方远程单位射程大幅提升
Condition:\nEnemy ranged units have significantly increased range.=附加条件：\n敌方远程单位的攻击范围大幅度提升
Condition:\nEnemy types are different.\n\n<Blood Ledger> All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.\n<Turrets> Periodically fire bolts, dealing Physical Damage to allied units.=附加条件:\n敌人种类变化\n\n<血债账簿>“血债账款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”\n<弩炮台>会定期射出弩箭对我方单位造成物理伤害
Condition:\nEnemy units have increased Movement Speed.=附加条件：\n敌方单位的移动速度提升
Condition:\nEnemy units have significantly increased Movement Speed=附加条件：\n敌方单位的移动速度大幅提升
Condition:\nEnemy units have significantly increased Movement Speed.=附加条件：\n敌人移动速度大幅提升
Condition:\nEnemy weight significantly increased.=附加条件：\n敌人重量大幅度提升
Condition:\nEnemy Yeti Icecleavers have greatly increased HP and ASPD.=附加条件：\n敌方雪怪小队凿冰人的生命值和攻击速度大幅度提升
Condition:\nEnraged Possessed Soldiers, Enraged Possessed Leaders, and Enraged Possessed Bonethrowers have increased ASPD.=附加条件：\n狂暴宿主士兵、狂暴宿主组长、狂暴宿主掷骨手的攻击速度提升
Condition:\nErgate Leader HP greatly increased=附加条件：\n工蚁组长的生命值大幅提升
Condition:\nErgates and Ergate Leaders have greatly increased HP.=附加条件：\n工蚁和工蚁组长生命值大幅增加
Condition:\nExpect more enemies.=附加条件：\n出现额外的敌人
Condition:\nExtra Heavy Transport Vessels appear; position of some Heavy Transport Vessels changed=附加条件：\n场上出现额外的大容量物资运输艇，部分大容量物资运输艇初始位置改变
Condition:\nExtra Originium Explosives appear; the barricade on top is no longer reinforced.=附加条件：\n出现额外的源石爆炸物，上方封阻物不再加固
Condition:\nFalling rocks deal significantly increased damage.=附加条件：\n落石对我方单位伤害大幅提升
Condition:\nFamiglia Limos drop off more Famiglia Soldiers when defeated.=附加条件：\n家族专用轿车被击倒时会卸下更多家族士兵
Condition:\nFamiglia Luxury Limo ATK greatly increased.=附加条件：\n家族豪华轿车的攻击力大幅提升
Condition:\nFamiglia Shadow Silencer attack range greatly increased.=附加条件：\n家族暗影灭迹人攻击范围大幅增加
Condition:\nFashion Street 'Hyperactive Aviators' have significantly increased Movement Speed.=附加条件：\n风情街“满天飞空员”移动速度大幅提升
Condition:\nFashion Street 'Supernova Casters' have significantly increased ASPD.=附加条件：\n风情街“超新星术师”的攻击速度大幅提升
Condition:\nFate Striker SP requirement increased=附加条件：\n天命来袭开启时所需技力增加
Condition:\nFaust's special snipe deals increased damage and has a shorter cooldown=附加条件：\n浮士德的特殊狙击伤害提升且触发时间缩短
Condition:\nFavor earned from 'Certain Fates' hitting enemies is greatly reduced=附加条件：\n“某种天命”撞击敌人获得的“眷顾”大幅下降
Condition:\nFewer Knight Crests are available, and all enemies have increased base stats.=附加条件：\n骑士之徽数量减少，所有敌人基础属性提升
Condition:\nFewer Knight Crests are available, and DP regeneration rate is reduced.=附加条件：\n骑士之徽数量减少且部署费用回复速度降低
Condition:\nFewer Siracusan Civilians.=附加条件：\n叙拉古平民数量减少
Condition:\nFewer starting Excrescent Carapaces.=附加条件：\n初始存在的赘生甲壳数量减少
Condition:\nFewer starting Powerful Balloons=附加条件：\n初始强力热气球数量减少
Condition:\nFieldmus and Fieldmus Flying Thief have greatly increased HP and Movement Speed.=附加条件：\n田鼷和田鼷飞贼的生命值和移动速度大幅增加
Condition:\nFour additional Anti-Armor Infantry Leaders will appear.=附加条件：\n额外出现4名<反装甲步兵组长>
Condition:\nFour Dirt Mounds and two Shieldguards are removed from the battlefield=附加条件：\n移除战场中的4个<土石结构>和2个<盾卫>
Condition:\nFree Mercenary 'Lead Guitars' have greatly increased ATK and HP.=附加条件：\n自由佣兵“主音吉他”的攻击力，生命值大幅提升
Condition:\nFriendly units have increased Redeployment Time.=附加条件：\n我方单位再部署时间增加
Condition:\nFuuton Masters take flight sooner=附加条件：\n风遁宗师更快起飞
Condition:\nGuard and Caster Operators cannot be deployed.=附加条件：\n禁止使用近卫与术师干员
Condition:\nGuard and Caster Operators have greatly reduced ATK=附加条件：\n我方近卫与术师干员攻击力大幅降低
Condition:\nGuard and Defender Operators cannot be used.=附加条件：\n禁止使用近卫和重装干员
Condition:\nGuard and Specialist deployment cost doubled.=附加条件：\n近卫和特种的部署费用翻倍
Condition:\nGuard and Vanguard Operators have -1 Block.=附加条件：\n近卫与先锋干员阻挡数-1
Condition:\nGuard Operators cannot be deployed.=附加条件：\n禁止部署近卫干员
Condition:\nGuards and Casters have increased Deployment Costs.=附加条件：\n近卫与术师的部署费用提升
Condition:\nGuerilla Shieldguards have 66% lower Max HP, but have 50% increased DEF and RES.=附加条件：\n游击队盾卫生命值减少2/3，但防御力与法术抗性提升至1.5倍
Condition:\nGuerrilla Heralds have greatly increased HP.=附加条件：\n游击队传令兵生命值大幅提升
Condition:\nGuerrilla Mortar Leaders and 'Brassrust' Olmer Ingra are invisible.=附加条件：\n<游击队迫击炮兵组长>和<“锈铜”奥尔默·英格拉>获得隐匿效果
Condition:\nGuiding Shrubs are <invisible>=附加条件：\n指路草获得<隐匿>
Condition:\nHard-Snouted Fieldmus HP greatly increased.=附加条件：\n硬毫田鼷生命值大幅提升
Condition:\nHateful Avengers have significantly increased ATK.=附加条件：\n复仇者攻击力大幅提升
Condition:\nHeavily Polluted Facility has greatly increased HP=附加条件：\n严重污染设施的生命值大幅提升
Condition:\nHerculean Prisoners have greatly increased ASPD.=附加条件：\n巨汉囚犯的攻击速度大幅度提升
Condition:\nHerkunftshorn, 'Witch King' has a greatly decreased interval between uses of teleportation during the first form.=附加条件：\n赫尔昏佐伦，“巫王”第一形态下瞬移间隔大幅度缩短
Condition:\nHerkunftshorn, 'Witch King' releases [Punishment of Insipidity] more frequently, and the amount of damage required to break 'Mark of Insipidity' increases.=附加条件：\n赫尔昏佐伦，“巫王”释放【慵钝惩戒】技能的频率增加，击破“慵钝之印”所需伤害次数增加
Condition:\nIcefield Arts Guard deal significantly increased AoE damage when knocked down.=附加条件：\n冰原御法者被击倒时的范围伤害大幅提升
Condition:\nIcefield Caster Leaders have increased weight, increased HP, and cannot be Frozen.=附加条件：\n冰原术师队长的重量增加，生命值提升，且免疫冻结
Condition:\nIcefield Hunter Leaders have increased ATK but decreased ASPD.=附加条件：\n冰原猎人队长的攻击力提升，攻击速度降低
Condition:\nImperial Artillery Targeteers have greatly increased HP.=附加条件：\n帝国火炮先兆者的生命值大幅提升
Condition:\nImperial Strikers and Elite Imperial Strikers have increased ATK and HP.=附加条件：\n帝国前锋精锐与帝国前锋百战精锐的攻击力与生命值提升
Condition:\nIncreased <Aspect of Annihilation> redeployment time increased.=附加条件：\n<湮灭之相>再部署时间延长
Condition:\nInfused Glacial Originium Slugs' special ability cannot be Silenced.=附加条件：\n冰爆源石虫的特殊能力不会失效
Condition:\nInvisible Crossbowmen have increased ATK and Attack Range=附加条件：\n隐形弩手的攻击力和攻击范围提升
Condition:\nIron Burdenbeast of Ilion HP increased=附加条件：\n伊利昂的铁驮兽生命值上升
Condition:\nJoyful Coretton HP greatly increased=附加条件：\n欢快的卡尔顿生命值大幅提升
Condition:\nKouhei Mifune uses 'Canvas of Strategy' more frequently=附加条件：\n三船光平更频繁的使用“握筹布画”
Condition:\nLarge Bejeweled Wagons are <Invisible>.=附加条件：\n风情区大型车辇获得<隐匿>
Condition:\nLeader enemies are stronger\nThunderstorm appears=附加条件:\n领袖敌人能力提升\n出现雷暴天气
Condition:\nLeithanian Psalmists have increased attack range and take control of Gramophones faster=附加条件：\n莱塔尼亚吟唱者的攻击范围与争夺“留声机”效果大幅提升
Condition:\nLeithanien Whisperers capture the 'Gramophone' at an increased speed.=附加条件：\n莱塔尼亚轻语者争夺取"留声机"的速度提升
Condition:\nLess experimental products required to activate Power Armor.=附加条件：\n激活动力装甲所需的实验产物减少
Condition:\nLondinium Secondary Defense Artillery will appear\n<Londinium Secondary Defense Artillery> Once fully charged, deals True damage to both allies and enemies, centered on the friendly unit with the highest Block.=附加条件：\n出现伦蒂尼姆城防副炮\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
Condition:\nLuscious Snack Carts deal increased Arts Damage when exploding=附加条件：\n精致糖果车爆炸后的法术伤害提升
Condition:\nMarksman ATK increased=附加条件：\n射手的攻击力提升
Condition:\nMateo's Guards take less Physical and Arts damage when unblocked.=附加条件：\n"马特奥的近卫"未被阻挡时，受到的物理和法术伤害额外降低
Condition:\nMaximum squad size is reduced to 10 Operators=附加条件：\n可携带干员数量不超过10
Condition:\nMaximum squad size is reduced to 5 Operators.=附加条件：\n允许编入干员下降至5名
Condition:\nMaximum squad size is reduced to 7 Operators.=附加条件：\n最多可携带干员数降至7
Condition:\nMaximum squad size is reduced to 7.=附加条件：\n队伍里只能编入最多7名干员
Condition:\nMaximum squad size is reduced to 8=附加条件：\n队伍里只能编入最多8个干员
Condition:\nMedic Operators cannot be deployed.=附加条件：\n禁止使用医疗干员
Condition:\nMedic Operators cost three times as much to deploy.=附加条件：\n医疗职业干员的部署费用提升至三倍
Condition:\nMelee units have -1 Block, and ranged units have +1 Block.=附加条件：\n我方近战单位阻挡数-1，远程单位阻挡数+1
Condition:\nMephisto's HP and DEF are greatly increased.=附加条件：\n梅菲斯特的生命值和防御力极大幅度提升
Condition:\nMercenary Sarkaz Fighters have greatly increased ASPD.=附加条件：\n雇佣军萨卡兹战士攻击速度大幅提升
Condition:\nMiner Guerrillas have less HP=附加条件：\n矿工游击队的生命值下降
Condition:\nMio has increased ATK and HP=附加条件：\n澪的攻击力与生命值提升
Condition:\nMockup Auto Meal Distributor summon skill cooldown reduced.=附加条件：\n内测版自助出餐终端召唤技能冷却时间减少
Condition:\nMonique, Roy, and their minions have increased ASPD.=附加条件：\n莫尼克及其手下与罗伊及其手下的攻击速度上升
Condition:\nMore 'Bloated' will appear=附加条件：\n场上出现额外的“饱食”
Condition:\nMore 'Bouncing Unicycles' appear at start.=附加条件：\n初始出现额外的“弹跳独轮车”
Condition:\nMore 'Dreams of Metamorphosis' appear=附加条件：\n出现额外的“羽化之梦”
Condition:\nMore 'Humility' will appear=附加条件：\n出现额外的“里子”
Condition:\nMore 'Sand Voyagers' appear and are invisible.=附加条件：\n“越长尘”出现得更多，并获得隐匿
Condition:\nMore <Custom Floating Platforms> appear at start=附加条件：\n初始出现额外的<特制水上平台>
Condition:\nMore <Defensive Barricades> will appear.=附加条件：\n出现额外<城防路障>
Condition:\nMore <Entusiasta Lead Dancers> appear, and <Professional Performers> are replaced with <Parade Snack Carts>=附加条件：\n场上出现额外的<热烈舞团领舞者>，且所有<专业竞演者>替换为<巡游零食车>
Condition:\nMore <Frost Play - Fight> will appear=附加条件：\n出现额外的<霜劫·争>
Condition:\nMore <Isbit High Grounds> appear=附加条件：\n初始出现额外的<伊斯贝塔高台>
Condition:\nMore <Originium Altars> and <Originium Ice Crystals> appear, and SP cost is reduced.\n\n<Originium Altar> Emits a pulse wave in the adjacent tiles, dealing 500 True damage to all allied and enemy units and strengthening certain enemies.\n<Originium Ice Crystal> Fires a cold shockwave that inflicts Cold on your nearby units for 10s.=附加条件:\n<源石祭坛>和<源石冰晶>数量增加，且技力消耗降低\n\n<源石祭坛>向四周喷发脉冲波，对周围所有我方与敌方单位造成500真实伤害。并使特殊敌人获得强化\n<源石冰晶>发射一道寒霜冲击波，使周围我方单位陷入寒冷状态10秒
Condition:\nMore <Parade Snack Carts> appear=附加条件：\n场上出现额外的<巡游零食车>
Condition:\nMore <R-Series Power Armor> will appear=附加条件：\n出现额外<R系列动力装甲>
Condition:\nMore <Raging Man Eater> will appear.=附加条件：\n出现额外的<暴走食人花>
Condition:\nMore <Ride Tide - Return> will appear=附加条件：\n初始出现额外的<扶潮·归>
Condition:\nMore <Turrets> appear=附加条件：\n初始出现额外的<弩炮台>
Condition:\nMore <Turrets> appear, and <Turrets> deal more damage.=附加条件：\n出现额外的<弩炮台>，且<弩炮台>造成的伤害提高
Condition:\nMore <Waste Heat Vents> will appear.=附加条件：\n出现额外<废热喷口>
Condition:\nMore Anguished Designers will appear=附加条件：\n出现额外的顺从内心的设计师
Condition:\nMore Army Heavy Artillery appear=附加条件：\n出现额外集团军重型火炮
Condition:\nMore Army Veteran Shieldguards appear=附加条件：\n出现额外集团军中坚盾卫
Condition:\nMore Artistic Extras will appear, and Artistic Extras are invisible=附加条件：\n出现额外的沉浸艺术的群演，且沉浸艺术的群演获得隐匿
Condition:\nMore Avalanche Areas appear=附加条件：\n出现额外的雪崩禁区
Condition:\nMore Dark Clockwork Servants appear and they have increased DEF=附加条件：\n出现额外的暗黑发条仆从且其防御力提升
Condition:\nMore Disappointed Statues appear at start=附加条件：\n初始出现额外的失望的雕像
Condition:\nMore Drifting Aroma will appear=附加条件：\n场上出现额外的飘香
Condition:\nMore Dublinn Flamechaser Soldiers appear=附加条件：\n出现额外的深池逐火战士
Condition:\nMore Elite enemies will appear.=附加条件：\n出现额外的精英敌人
Condition:\nMore enemies appear at the start.=附加条件：\n场上初始出现额外敌人
Condition:\nMore enemies will appear=附加条件：\n出现额外敌人
Condition:\nMore enemies will appear and Elite Wasteland Robbers are invisible=附加条件：\n出现额外敌人且<荒原窃盗者精英>获得隐匿
Condition:\nMore enemies will appear and the starting alignment of some of the 'Gelato Stops' is changed=附加条件：\n出现额外敌人且部分<冰淇淋机>初始阵营改变
Condition:\nMore enemies will appear and Veteran Shrine Nurturers have increased HP=附加条件：\n出现额外敌人且<资深圣堂保育员>生命值提升
Condition:\nMore enemies will appear.=附加条件：\n出现额外敌人
Condition:\nMore Ergate Leaders appear.=附加条件：\n出现额外的工蚁组长
Condition:\nMore Favor required to trigger Lucksack=附加条件：\n触发“强运”所需的“眷顾”增加
Condition:\nMore Flying Toasters (With Jam) appear, and Flying Toasters (With Jam) have increased HP=附加条件：\n出现额外的遮天面包机·果酱款且遮天面包机·果酱款的生命值提升
Condition:\nMore HP is lost when hungry.=附加条件：\n饿肚子流失更多生命
Condition:\nMore HP is lost when hungry; enemy HP greatly increased.=附加条件：\n饿肚子流失更多生命，且敌人生命值大幅提升
Condition:\nMore Icefield Arts Guards will appear, and Icefield Arts Guards have increased HP.=附加条件：\n出现更多的冰原御法者，冰原御法者生命提升
Condition:\nMore Impetuous Grenadiers will appear.=附加条件：\n出现额外的无畏掷弹兵
Condition:\nMore Prosperity will appear=附加条件：\n出现额外的招财
Condition:\nMore Sarkaz Blademasters will appear.=附加条件：\n出现额外的萨卡兹刀术师
Condition:\nMore Snowbrats appear in the Avalanche Area=附加条件：\n雪崩禁区内初始出现额外的雪顽童
Condition:\nMore Trainee Acolytes will appear=附加条件：\n出现额外的见习祭司学徒
Condition:\nMore Wandering Mercenary 'Weavers' will appear with greatly increased HP.=附加条件：\n出现额外的流浪佣兵“编织者”，流浪佣兵“编织者”的生命值大幅提升
Condition:\nMore Wandering Mercenary 'Weavers' will appear.=附加条件：\n出现额外的流浪佣兵“编织者”
Condition:\nMorpheus gains greatly increased Barrier from 'Evolution of Dream'; 'Binding Dream' damage greatly increased, and defeated units are trapped for much longer=附加条件：\n莫菲丝释放“梦境的演变”获得屏障大幅提升，“幻梦的纠缠”伤害大幅提升且击倒的单位受困时间大幅延长
Condition:\nNatural DP regeneration rate is decreased.=附加条件：\n部署费用的自然回复速度降低
Condition:\nNatural DP regeneration rate is decreased.\n\n<Static Roadblock> Blocks the movement of Ursus Civilians and Talulah, the Fighter; can be destroyed by your units.=附加条件:\n部署费用自然回复速度降低\n\n<道路障碍物>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁
Condition:\nNatural DP regeneration rate is decreased.\nDifferent enemies will appear.\n\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators.=附加条件:\n部署费用自然回复速度降低\n部分敌人有所不同\n\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助
Condition:\nNatural DP regeneration rate is reduced.\n\n<'Gramophone'> Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=附加条件:\n部署费用自然回复速度降低\n\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Condition:\nNervous Impairment from Mártus, Seaborn's [Guided Evolution] is greatly increased, and [Humanity's Bane] is released more frequently.=附加条件：\n玛利图斯，“海嗣”释放【引导演化】提供的神经损伤能力大幅提升、释放【人性之囚】的频率增加
Condition:\nNourished Reapers have greatly increased Max HP and DEF.=附加条件：\n富营养的收割者的最大生命值与防御力大幅提升
Condition:\nNourished Reapers have increased ATK and increased Nervous Impairment range.=附加条件：\n富营养的收割者的攻击力及造成的范围神经损伤提升
Condition:\nNourished Spewers have Invisibility.=附加条件：\n富营养的喷溅者变为隐匿
Condition:\nNova Knightclub members have reduced skill cooldowns and greatly increased Max HP.=附加条件：\n散华骑士团成员技能冷却降低且生命上限大幅提升
Condition:\nNumber of <Throttle Valves> reduced.=附加条件：\n持有的<阻流阀>数量减少
Condition:\nNumber of available Roadblocks greatly reduced=附加条件：\n提供的障碍物数量大幅减少
Condition:\nNumber of available Roadblocks is reduced by 50%.=附加条件：\n可部署的障碍物数量减半
Condition:\nNumber of deployable boxes greatly reduced=附加条件：\n可部署的箱子数量大幅减少
Condition:\nNumber of Roadblocks greatly reduced.=附加条件：\n持有的障碍物数量大幅减少
Condition:\nNumber of Wooden Seals spawned when Grindstones are defeated is increased.=附加条件：\n磨砻被击倒后出现的木制瑞印数量提升
Condition:\nObstacles have greatly increased HP.=附加条件：\n路障的生命值大幅提升
Condition:\nOne additional War Phantom will appear=附加条件：\n额外出现一名战争幽灵
Condition:\nOne Avalanche Area's position changed=附加条件：\n一个雪崩禁区的位置变换
Condition:\nOne Avalanche Area's starting Avalanche Warning Index increased=附加条件：\n一个雪崩禁区的初始雪崩预警增加
Condition:\nOne tile becomes unavailable for deployment, and Slumber Companion Beasts have increased Movement Speed=附加条件：\n沉眠伴随兽的移动速度提升，关卡内一个部署位无法部署
Condition:\nOperator deployment limit is reduced by 2.\nStage open from: 3/25 10:00 - 4/8 03:59=附加条件：\n可部署干员数量减少2\n关卡开启时间：10月15日16:00~10月22日03:59
Condition:\nOperator skill SP cost significantly increased=附加条件：\n干员技能技力消耗大幅提升
Condition:\nOperators and words cannot be deployed on some Glyph Tiles=附加条件：\n部分字格无法部署干员与字
Condition:\nOriginiutant Puppets, Mutant Rock Spiders, and Mutant Rock Spiders α have greatly increased HP and ATK=附加条件：\n畸变体傀儡、变异岩蛛与变异岩蛛α的生命值与攻击力大幅度提升
Condition:\nParamilitary Defenders have greatly increased HP.=附加条件：\n匪帮防御者的生命值大幅提升
Condition:\nPathfinder Sagittarii Prefect have significantly increased ATK when carrying ammunition=附加条件：\n寻路者精锐狙击手携带弹药时攻击力大幅提升
Condition:\nPoison Haze does significantly more damage.=附加条件：\n毒性雾霾造成的伤害大幅度提升
Condition:\nPossessed Veteran Junkmen and Possessed Soldier Leaders have greatly increased HP.=附加条件：\n宿主流浪者与宿主士兵组长生命值大幅提升
Condition:\nProfane Chimeras will be replaced with Sacrilegious Chimeras=附加条件：\n孽罪奇美拉替换为渎罪奇美拉
Condition:\nRadioactive Originium Slug αs grant more Energy to enemies upon death.=附加条件：\n辐能源石虫·α死亡后使场上敌人获得更多能量
Condition:\nRaiton Masters are invisible=附加条件：\n雷遁宗师获得隐匿
Condition:\nRampaging Abnormal Manglerbeast has greatly increased HP=附加条件：\n狂躁异质裂兽的生命值大幅提升
Condition:\nRanged Operators have increased DP Cost=附加条件：\n远程干员部署费用提升
Condition:\nReduce the number of Guerrilla Shieldguards, and one additional Tiacauh Champion will appear=附加条件：\n游击队盾卫数量减少，额外出现一名提亚卡乌冠军
Condition:\nReduces the number of Roadblocks by 2=附加条件：\n可使用障碍物数量减少2
Condition:\nRenounced Blemish deals more damage when on Blighted Farmland.=附加条件：\n勿玷位于受病害污染的田地上时，造成的法术伤害提升
Condition:\nRime Frostdillo and Storisbit HP increased=附加条件：\n坚冰翻身甲与斯托斯贝塔生命值额外提升
Condition:\nRime Frostdillo HP increased=附加条件：\n坚冰翻身甲生命值额外提升
Condition:\nRisk-surviving Sailors are invisible=附加条件：\n历险水手获得隐匿
Condition:\nRoadblock DP cost greatly increased.=附加条件：\n障碍物部署消耗的费用大幅提升
Condition:\nRoadblocks have increased Redeployment Time.=附加条件：\n障碍物的再部署时间增加
Condition:\nRoy and Monique have increased ASPD.=附加条件：\n罗伊和莫妮克攻击速度提升
Condition:\nSaltheap Cannons have significantly increased ATK=附加条件：\n盐坨子炮攻击力大幅提升
Condition:\nSarkaz Bladeweaver Leaders becomes Sarkaz Grudgebearers.=附加条件：\n萨卡兹魔剑组长变为萨卡兹积怨者
Condition:\nSarkaz Bladeweavers are invisible.=附加条件：\n萨卡兹魔剑士获得隐匿
Condition:\nSarkaz Centurion Hosts have significantly increased lifesteal.=附加条件：\n萨卡兹宿主百夫长的吸血效果大幅提升
Condition:\nSarkaz Centurions and Demolitionists are invisible.=附加条件：\n萨卡兹百夫长与爆破攻坚手获得隐匿效果
Condition:\nSarkaz Heirbearer Retrofit ASV Talent effect is doubled=附加条件：\n萨卡兹子裔改装补给车天赋效果变为2倍
Condition:\nSarkaz Lancers deal greatly increased Charge damage.=附加条件：\n萨卡兹穿刺手的冲锋伤害大幅提升
Condition:\nSarkaz Sentinel Leaders have increased Movement Speed.=附加条件：\n萨卡兹哨兵组长的移动速度提升
Condition:\nScorched-Scent Propellers are invisible=附加条件：\n焦香螺旋桨获得隐匿
Condition:\nScrap Model-U have greatly increased ATK and Attack Range.=附加条件：\n破片U型的攻击力和攻击范围大幅度提升
Condition:\nScrap, Scrap Model-U, Anvil, and Anvil Model-B will persist for much longer before retreating.=附加条件：\n破片、破片U型、铁砧、铁砧B型的自动撤退时间大幅度推迟
Condition:\nSerious 'Biteys' have significantly increased HP.=附加条件：\n认真的“阿咬”生命值大幅提升
Condition:\nShanhaizhong Chief and Shanhaizhong Secret-Keeper ATK increased.=附加条件：\n山海众头目和山海众秘使攻击力提升
Condition:\nSignore dei Lupi gains greatly increased ATK in the second form.=附加条件：\n“狼之主”进入第二形态后，攻击力大幅提升
Condition:\nSkullshatterer and Acid Originium Slugs have increased attack range.\nStage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.=附加条件：\n<碎骨>与<酸液源石虫>攻击范围提升\n开启：6月18日16:00~6月25日03:59
Condition:\nSlumber Companion Beast Movement Speed and Max HP greatly increased=附加条件：\n沉眠伴随兽的移动速度和最大生命值大幅提升
Condition:\nSlumbering Mountain Burdenbeast starting position changed.=附加条件：\n“沉眠高山驮兽”初始位置改变
Condition:\nSlumbering of Sui's Blight threshold for As Needlework is greatly lowered.=附加条件：\n“祟”释放如梭所需的病害程度阈值大幅降低
Condition:\nSniper and Caster Operators may not be deployed.=附加条件：\n禁止使用狙击和术师干员
Condition:\nSniper and Guard Operators cannot be deployed.=附加条件：\n禁止使用狙击与近卫干员
Condition:\nSniper and Guard Operators have greatly reduced ATK.=附加条件：\n狙击和近卫干员攻击力大幅降低
Condition:\nSniper and Specialist Operators cannot be deployed.=附加条件：\n禁止使用特种与狙击干员
Condition:\nSniper Operators cannot be deployed.=附加条件：\n禁止使用狙击干员
Condition:\nSome 'Boom Canisters' are replaced with Bright Snowcaps=附加条件：\n部分“喷爆罐”被替换为焕生雪伞
Condition:\nSome Farmland starts Blighted.=附加条件：\n部分田地初始受到病害污染
Condition:\nSome Munitions Factory Command Centers disappear=附加条件：\n场上部分军工厂指令平台消失
Condition:\nSome Rioters are replaced by Wraiths.=附加条件：\n部分暴徒变为幽灵
Condition:\nSome Sicilians are replaced with Famiglia Soldiers=附加条件：\n部分西西里人替换为家族士兵
Condition:\nSome tiles have Originium formations that deal AoE damage.=附加条件：\n部分地块会长出源石晶簇造成范围伤害
Condition:\nSpec Ops Casters are invisible.=附加条件：\n特战术师获得隐匿效果
Condition:\nSpecialist and Defender Operators cannot be deployed=附加条件：\n禁止使用重装和特种干员
Condition:\nSpecialist Operators cannot be deployed=附加条件：\n禁止使用特种干员
Condition:\nStable Sarkaz Caster Crystal DEF significantly increased.=附加条件：\n稳定态萨卡兹术师结晶的防御力大幅提升
Condition:\nStamp damage increased=附加条件：\n活字印章拓印伤害提升
Condition:\nStart with more DP, but DP does not regenerate.=附加条件：\n初始部署费用增加但不再回复费用
Condition:\nStarting Large Broken Vessels take different paths. 2 tiles on the battlefield are no longer available for deployment.=附加条件：\n初始大型破碎器皿的行动路线有所不同，场上有2个位置无法部署
Condition:\nStatic Roadblocks appear on the path.=附加条件：\n出现道路障碍物
Condition:\nSui will summon more enemies=附加条件：\n岁会额外召唤敌人
Condition:\nSuiton Master HP greatly increased=附加条件：\n水遁宗师的生命值大幅提升
Condition:\nSummons: Energy Aggregates deal increased Arts damage.=附加条件：\n召唤物：能量聚合体造成的法术伤害提升
Condition:\nSupporter and Specialist Operator DP cost tripled=附加条件：\n辅助、特种干员部署费用提升至3倍
Condition:\nSupporter Operators cannot be deployed.=附加条件：\n禁止使用辅助干员
Condition:\nTalulah begins in the Enraged state.=附加条件：\n塔露拉立即进入狂暴状态
Condition:\nTerrain and enemies will differ in places=附加条件：\n地形和敌人等有所不同
Condition:\nTerrible Chefs decrease Physical and Arts damage by a larger percentage=附加条件：\n恐怖厨子减少物理与法术伤害的比例提升
Condition:\nThe ATK and DEF of Dublinn Scouts and Dublinn Heavy Defenders are significantly increased.=附加条件：\n深池侦察兵和深池重甲卫士的攻击力与防御力大幅度提升
Condition:\nThe ATK and Skill range of FrostNova are increased significantly.=附加条件：\n霜星的攻击和技能范围大幅度提升
Condition:\nThe ATK of all allied units is halved.=附加条件：\n我方所有单位攻击力减半
Condition:\nThe ATK of all friendly melee units is reduced by 50%.=附加条件：\n我方所有近战单位的攻击力减半
Condition:\nThe ATK of enemy units is increased significantly.=附加条件：\n敌方单位的攻击力大幅度提升
Condition:\nThe ATK of Medic and Defender Operators is halved.=附加条件：\n医疗及重装职业干员的攻击力减半
Condition:\nThe Attack Speed of all enemies is increased significantly.=附加条件：\n敌方所有单位的攻击速度大幅度提升
Condition:\nThe Attack Speed of enemy units is increased significantly.=附加条件：\n敌方单位的攻击速度大幅度提升
Condition:\nThe Candle Knight Viviana has increased ATK.=附加条件：\n烛骑士薇薇安娜的攻击力提升
Condition:\nThe CD time of the enemy leader's ability is reduced significantly.=附加条件：\n敌方头目的能力发动时间间隔大幅度降低
Condition:\nThe cost of all melee Operators is tripled.=附加条件：\n我方所有近战干员的部署费用增至3倍
Condition:\nThe cost of all ranged Operators is doubled.=附加条件：\n我方所有远程干员的部署费用加倍
Condition:\nThe cost of all ranged Operators is tripled.=附加条件：\n我方所有远程单位的部署费用增至3倍
Condition:\nThe cost of Caster Operators is doubled.=附加条件：\n术师职业干员的部署费用加倍
Condition:\nThe cost of Caster Operators is tripled.=附加条件：\n术师职业干员的部署费用增至3倍
Condition:\nThe cost of Guard and Sniper Operators is doubled.=附加条件：\n近卫和狙击职业干员的部署费用加倍
Condition:\nThe cost of Medic Operators is doubled.=附加条件：\n医疗职业干员的部署费用加倍
Condition:\nThe cost of Roadblocks and melee Operators is doubled.=附加条件：\n障碍物和我方近战单位的部署费用加倍
Condition:\nThe cost of Roadblocks is tripled.=附加条件：\n障碍物的部署费用增加至3倍
Condition:\nThe cost of the Jammer is doubled.=附加条件：\n干扰装置的部署费用加倍
Condition:\nThe damage dealt from Purifying Flames released by Dublinn Evocators will not weaken over time.=附加条件：\n深池塑能术师释放的净灼之焰所造成的伤害不再随时间衰减
Condition:\nThe damage of Mandragora's skills is significantly increased.=附加条件：\n蔓德拉的技能伤害大幅提升
Condition:\nThe DEF of all ally units is halved.=附加条件：\n我方所有单位的防御力减半
Condition:\nThe DEF of allied units is halved.=附加条件：\n我方单位防御力减半
Condition:\nThe DEF of enemy units is increased significantly.=附加条件：\n敌方单位的防御力大幅度提升
Condition:\nThe deployment cost of ranged Operators is tripled.=附加条件：\n我方所有远程单位的部署费用增加至3倍
Condition:\nThe deployment limit is reduced to 4.=附加条件：\n同时可布置干员数降至4
Condition:\nThe DP Cost of Caster and Medic Operators is doubled=附加条件：\n术师、医疗干员部署费用变为2倍
Condition:\nThe DP Cost of Caster Operators is tripled.=附加条件：\n术师干员部署费用增加至3倍
Condition:\nThe DP Cost of Defender and Guard Operators is doubled=附加条件：\n近卫与重装干员部署费用提升至2倍
Condition:\nThe DP Cost of Defender and Specialist Operators is doubled.=附加条件：\n重装和特种干员部署费用变为2倍
Condition:\nThe DP Cost of Defender Operators is quadrupled=附加条件：\n重装干员部署费用提升至4倍
Condition:\nThe DP Cost of Guard and Defender Operators is doubled.=附加条件：\n近卫和重装干员的部署费用提升至2倍
Condition:\nThe DP Cost of Ranged units is doubled.=附加条件：\n远程单位部署费用提升至2倍
Condition:\nThe DP cost of Sniper and Caster Operators is doubled.=附加条件：\n狙击与术师干员部署费用提升至2倍
Condition:\nThe DP cost of Sniper and Caster Operators is tripled=附加条件：\n狙击与术师干员部署费用提升至3倍
Condition:\nThe DP Cost of Specialist Operators is increased by x1.5=附加条件：\n特种干员的部署费用提升至1.5倍
Condition:\nThe DP Cost of Vanguard, Guard, and Defender Operators is doubled.=附加条件：\n先锋、近卫、重装部署费用提升至2倍
Condition:\nThe Endspeaker, Will of We Many has increased HP, ATK, and DEF.=附加条件：\n屠谕者·大群意志的生命值，攻击力与防御力提升
Condition:\nThe explosive damage dealt by enemy units is increased significantly.=附加条件：\n敌方源石生物的死亡爆炸伤害大幅度提升
Condition:\nThe First To Talk has increased Max HP and Attack Range.=附加条件：\n首言者的最大生命值与攻击范围提升
Condition:\nThe HP and ATK of Tombkeeper Grotesques are significantly increased.=附加条件：\n守墓石像的生命值与攻击力大幅提升
Condition:\nThe HP of <'Gelato Stop'> is significantly increased=附加条件：\n<“冰淇淋机”>的生命值大幅提升
Condition:\nThe HP of all melee Operators is halved.=附加条件：\n我方所有近战单位的生命值减半
Condition:\nThe HP of Anvil Model-B is greatly increased.=附加条件：\n铁砧B型的生命值大幅度提升
Condition:\nThe HP of Dublinn Companion Guards and Dublinn Companion Shadowblades is significantly increased.=附加条件：\n深池伙友卫队和深池伙友影刃的生命值大幅提升
Condition:\nThe HP of Dublinn Sniffer Hounds is significantly increased.=附加条件：\n深池侦察犬的生命值大幅度提升
Condition:\nThe HP of enemy units is increased significantly.=附加条件：\n敌方单位的生命值大幅度提升
Condition:\nThe max HP of all ally units is halved.=附加条件：\n我方所有单位的最大生命值减半
Condition:\nThe maximum cost of Control Terminal skill is increased by 50%.=附加条件：\n指挥终端技能消耗上限提升至1.5倍
Condition:\nThe Mobile Tactical Hangar is now in a different location.=附加条件：\n可移动战术机库的位置改变
Condition:\nThe number of available Imprisonment Devices is reduced.=附加条件：\n场上的禁锢装置数量减少
Condition:\nThe number of available Roadblocks is reduced by 2.=附加条件：\n可使用障碍物数量减少2
Condition:\nThe number of available Roadblocks is reduced to 1.=附加条件：\n可使用的障碍物数量降至1
Condition:\nThe number of deployable <Rhodes Island Temporary Employees> is reduced by 6, and enemies cannot be Silenced=附加条件：\n可部署的<罗德岛临时雇员>人数减少6，且敌人的特殊能力不会失效
Condition:\nThe range of enemy abilities is greatly increased.\nStage open from: 3/25 10:00 - 4/8 03:59=附加条件：\n敌方的技能范围大幅度提升\n关卡开启时间：10月15日16:00~10月22日03:59
Condition:\nThe range of enemy's ranged units is increased significantly.=附加条件：\n敌方远程单位的射程大幅度提升
Condition:\nThe range of the enemy's ranged units is increased significantly.\nStage open from: 3/25 10:00 - 4/8 03:59=附加条件：\n敌方远程单位的射程大幅度提升\n关卡开启时间：10月15日16:00~10月22日03:59
Condition:\nThe recovery speed of Deployment Points is reduced by 33%.=附加条件：\n部署费用的自然回复速度降低三分之一
Condition:\nThe recovery speed of Deployment Points is reduced by 33%.\nStage open from: 3/25 10:00 - 4/8 03:59=附加条件：\n部署费用的自然回复速度降低三分之一\n关卡开启时间：10月15日16:00~10月22日03:59
Condition:\nThe redeployment time of all Operators is doubled.=附加条件：\n我方所有单位的再部署时间加倍
Condition:\nThe Saint will perform <Sacrament of Genesis> an additional time=附加条件：\n<“圣徒”>额外进行一次<寻根圣事>
Condition:\nThe SP needed to activate skills is greatly increased.\nStage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.=附加条件：\n我方单位释放技能所需技力大幅提升\n开启：6月18日16:00~6月25日03:59
Condition:\nThe Speed of enemy units is increased significantly.=附加条件：\n敌方单位的移动速度大幅度提升
Condition:\nThe Speed of enemy units is increased significantly.\nStage open from: 3/25 10:00 - 4/8 03:59=附加条件：\n敌方单位的移动速度大幅度提升\n关卡开启时间：10月15日16:00~10月22日03:59
Condition:\nThe weight of all enemies is significantly increased.\nStage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.=附加条件：\n所有敌人重量大幅提升\n开启：6月18日16:00~6月25日03:59
Condition:\nThe weight of enemy units is increased by 1 level.=附加条件：\n敌方单位的重量增加一个等级
Condition:\nThe weight of enemy units is increased significantly.=附加条件：\n敌方单位的重量大幅度增加
Condition:\nThe Witch King's Orchestra Cellists have greatly increased HP; while the melancholic variation is playing, their shield's damage reflection is greatly increased.=附加条件：\n巫王乐团大提琴家生命值大幅提升，且在沉郁变奏下，护盾反弹的伤害大幅度提升
Condition:\nThe Witch King's Orchestra Conductors have greatly increased ATK.=附加条件：\n巫王乐团指挥家攻击力大幅提升
Condition:\nThe Witch King's Orchestra Trumpeters have greatly increased HP and ATK.=附加条件：\n巫王乐团小号手生命值和攻击力大幅提升
Condition:\nThunderstorm appears.=附加条件:\n出现雷暴天气
Condition:\nTiacauh Fanatics are Invisible=附加条件：\n提亚卡乌好战者获得<隐匿>效果
Condition:\nTiacauh Impaler Adepts have decreased ASPD but significantly increased ATK=附加条件：\n提亚卡乌神投手攻击速度下降但攻击大幅度提升
Condition:\nTidal Casters and Tidal Leaders have increased Attack Range=附加条件：\n控潮术师和领潮员攻击范围扩大
Condition:\nTidal Casters are replaced with Caster Speedboats=附加条件：\n控潮术师替换为术师快艇
Condition:\nTombkeeper Grotesques have significantly increased Movement Speed.=附加条件：\n守墓石像的移动速度大幅提升
Condition:\nToxic dust from Mephisto, 'The Singer,' deals significantly increased damage.=附加条件：\n梅菲斯特，歌者的毒性粉尘造成的伤害大幅提升
Condition:\nTraining Pincerbeasts and Vicious Training Pincerbeasts have greatly increased ATK.=附加条件：\n训练用钳兽与训练用残暴钳兽攻击力大幅提升
Condition:\nTwo 'Gramophones' begin under the enemy's control; Hexed Colossi and Mudrock Zealot Leaders have greatly increased HP=附加条件：\n初始额外增加两座“留声机”被敌方占领、<巫术巨像>与<泥岩小队践行者组长>的生命值大幅提升
Condition:\nTwo <Dirt Mounds> on the battlefield will be destroyed.=附加条件：\n场上有2个<土石结构>开场被销毁
Condition:\nTwo Emergency Aid Buildings are removed from the battlefield.=附加条件：\n移除战场中的两座应急救治设施
Condition:\nTwo Gramophones begin under the enemy's control.=附加条件：\n初始有两座“留声机”被敌人占领
Condition:\nTwo Tattered Pillars are removed from the battlefield.=附加条件：\n移除战场中的两个破碎支柱
Condition:\nUnable to use Custom Aquatic Platforms=附加条件：\n不可使用特制水上平台
Condition:\nUnable to use the Detector.=附加条件：\n无法使用侦测器
Condition:\nUnits on Crystal have their ASPD further decreased.=附加条件：\n部署在结晶上的单位攻击速度进一步降低
Condition:\nUnmanned Heavy Explosive Boats have increased explosion damage=附加条件：\n无人爆破重艇的爆炸伤害提升
Condition:\nUnmanned Heavy Explosive Boats lose HP at a greatly decreased rate, and all enemies have greatly increased base stats=附加条件：\n无人爆破重艇的生命流失速度大幅下降，敌方基础属性大幅提升
Condition:\nUrban 'Tornado Trendsetters' deal significantly increased damage.=附加条件：\n城市“龙卷风行者”造成的伤害大幅提升
Condition:\nUrsus Armored Casters have significantly increased attack range.=附加条件：\n乌萨斯着铠术师的攻击范围大幅提升
Condition:\nUrsus Assault Crossbowmen have greatly increased ATK. Airborne Soldier Leaders have greatly increased HP and DEF=附加条件：\n乌萨斯突袭弩手的攻击力大幅提升，空降组长的生命值和防御力大幅提升
Condition:\nUrsus Raiders have significantly increased ATK and DEF.=附加条件：\n乌萨斯突击者的攻击力与防御力大幅提升
Condition:\nVapidity HP increased=附加条件：\n无谓生命值提升
Condition:\nWaregeists requires more hits to defeat.=附加条件：\n击倒器伥的本体所需的伤害次数增加
Condition:\nWhen attacking units of the same attribute, allies have significantly decreased ATK.=附加条件：\n攻击同属性单位时，我方攻击力大幅下降
Condition:\nWhen Sarkaz Boneguards are defeated, 2 extra Blood Ambers are left behind=附加条件：\n所有萨卡兹骸骨卫士被击倒时，额外留下2个血珀
Condition:\nWhen the <'Tri-Maw'> is enraged, its ATK and Movement Speed are greatly increased.=附加条件：\n<“三头犬”>狂暴状态下攻击力、移动速度大幅提升
Condition:\nWhile the passionate variation is playing, the Movement Speed of the Witch King's Orchestra Wind Players will be further increased.=附加条件：\n激昂变奏下，巫王乐团管乐家移动速度获得额外提升
Condition:\nWhiskey-Grade Waker-Upper ability duration greatly increased=附加条件：\n烈酒级醒酒助手的能力持续时间大幅提升
Condition:\nWinterwisp Blood Shamans and Winterwisp Blood Magisters have increased Movement Speed.=附加条件：\n冬灵血巫和冬灵血巫大师的移动速度提升
Condition:\nWisps require more hits of damage to defeat.=附加条件：\n击杀磷火所需伤害次数提升
Condition:\nWitchcraft Ballista level increased.=附加条件：\n巫术弩炮的等级提升
Condition:\nWolff Phantom Attack Range increased, ASPD reduced=附加条件：\n沃尔夫幽影的攻击范围扩大，但攻击速度降低
Condition:\nWraiths and Wraith Leaders have increased max HP.=附加条件：\n幽灵与幽灵组长的最大生命值提升
Condition:\nXanthos, the Avenger and 'Ithakos Innumerable' have changed routes; different enemies will appear=附加条件：\n赞索斯，复仇者与“无数的伊萨科斯”路线改变，部分敌人有所不同
Condition:\nYeti Squadron units and Frostfangs deal even more damage against Frozen units.=附加条件：\n敌方雪怪小队和霜牙对被【冻结】单位的攻击力进一步提升
Condition:\nYou can no longer deploy Rhodes Island Temporary Employees.=附加条件：\n不再有罗德岛临时雇员可用
Condition:\nYou may only deploy certain Operators=附加条件：\n使用固定干员进行作战
Condition:\nYour units have significantly decreased ATK.=附加条件：\n我方单位的攻击力大幅降低
Condition:\nYour units' ASPD is greatly reduced in the 8 tiles around a Star Ring. Each Star Ring provides damage protection for Kristen.=附加条件：\n星环周围8格我方单位攻速大幅减少，每个星环给克丽斯腾提供的减伤增加
Condition: 4 tiles can no longer be deployed upon.\nStage available from 8/26 10:00 A.M. to 9/9 03:59 A.M.=附加条件：\n战场中的4个位置无法部署我方单位\n开启：2月25日16:00~3月3日03:59
Condition: All enemies have 50% increased DEF.\nStage available from 8/26 10:00 A.M. to 9/9 03:59 A.M.=附加条件：\n所有敌人防御力提升至1.5倍\n开启：2月25日16:00~3月3日03:59
Condition: All enemies have significantly increased HP.=附加条件：敌人的生命值大幅度提升
Condition: All enemy ranged units have increased range.\nStage available from 8/26 10:00 A.M. to 9/9 03:59 A.M.=附加条件：\n所有远程敌人的攻击范围扩大\n开启：2月25日16:00~3月3日03:59
Condition: DP regenerate rate is reduced; enemies have greatly increased ATK and HP=附加条件：部署费用回复缓慢，敌人的攻击力和生命值大幅度提升
Condition: Enemies have greatly increased ATK and HP; new Elite enemies will appear; devices on the battlefield changed=附加条件：敌人的攻击力和生命值大幅度提升，出现新的精英敌人，场地内装置发生变化
Condition: Enemies have greatly increased ATK, DEF, and HP=附加条件：敌人的攻击力、防御力和生命值大幅度提升
Condition: Enemies have greatly increased ATK, DEF, and HP.=附加条件：敌人的攻击力、防御力和生命值大幅度提升
Condition: Enemies have greatly increased ATK, DEF, and HP; additionally, certain enemies have enhanced abilities and gain invisibility.=附加条件：敌人的攻击力、防御力和生命值大幅度提升，特定敌人能力增强，获得隐匿效果
Condition: Enemies have greatly increased ATK, DEF, and HP; extra devices appear on the battlefield=附加条件：敌人的攻击力、防御力和生命值大幅度提升，场地内出现额外装置
Condition: Enemies have greatly increased ATK, DEF, and HP; new Elite enemies will appear=附加条件：敌人的攻击力、防御力和生命值大幅度提升，出现新的精英敌人
Condition: Enemies have greatly increased HP; additionally, the abilities of certain enemies are enhanced=附加条件：敌人的生命值大幅度提升，特定敌人的能力增强
Condition: Enemies have greatly increased HP; new Elite enemies will appear=附加条件：敌人的生命值大幅度提升，出现新的精英敌人
Condition: Enemies have increased ATK and HP, ally and Command Terminal SP Cost increased=附加条件：敌人的攻击力和生命值提升，我方技力消耗与指挥终端费用消耗提升
Condition: Enemies have increased ATK and HP, and greatly increased DEF and RES=附加条件：敌人的攻击力和生命值提升，防御力和法术抗性大幅提升
Condition: Enemies have increased ATK and HP, and greatly increased DEF; new Elite enemies will appear=附加条件：敌人攻击力和生命值提升，防御力大幅度提升，出现新的精英敌人
Condition: Enemies have increased ATK and HP.=附加条件：敌人的攻击力和生命值提升
Condition: Enemies have increased ATK and HP. Certain enemies additionally are invisible.=附加条件：敌人的攻击力和生命值提升，特定敌人获得隐匿效果
Condition: Enemies have increased ATK and HP. Certain enemies additionally have greatly increased DEF.=附加条件：敌人的攻击力和生命值提升，特定敌人的防御力大幅度提升
Condition: Enemies have increased ATK and HP. Certain enemies additionally have greatly increased Movement Speed.=附加条件：敌人的攻击力、生命值提升，特定敌人的移动速度大幅度提升
Condition: Enemies have increased ATK and HP; additionally, certain enemies have greatly increased DEF.=附加条件：敌人的攻击力和生命值提升，特定敌人的防御力大幅度提升
Condition: Enemies have increased ATK and HP; additionally, certain enemies have greatly increased HP.=附加条件：敌人的攻击力和生命值提升，特定敌人的生命值大幅度提升
Condition: Enemies have increased ATK and HP; new Elite enemies will appear=附加条件：敌人的攻击力和生命值提升，出现新的精英敌人
Condition: Enemies have increased ATK and HP; the effects of certain terrain are enhanced=附加条件：敌人的攻击力和生命值提升，特定地形的能力增强
Condition: Enemies have increased ATK, DEF, and HP=附加条件：敌人的攻击力、防御力和生命值提升
Condition: Enemies have increased ATK, DEF, and HP.=附加条件：敌人的攻击力、防御力和生命值提升
Condition: Enemies have increased ATK, DEF, and HP. Additionally, the abilities of certain enemies are enhanced=附加条件：敌人的攻击力、防御力和生命值提升，特定敌人能力增强
Condition: Enemies have increased ATK, DEF, and HP. Cannot deploy to some positions.=附加条件：敌人的攻击力、防御力和生命值提升，场地内部分位置无法部署
Condition: Enemies have increased ATK, DEF, and HP. Certain enemies additionally are invisible.=附加条件：敌人的攻击力、防御力和生命值提升，特定敌人获得隐匿效果
Condition: Enemies have increased ATK, DEF, and HP. Certain enemies additionally have greatly increased ATK.=附加条件：敌人的攻击力、防御力和生命值提升，特定敌人的攻击力大幅度提升
Condition: Enemies have increased ATK, DEF, and HP. Certain enemies additionally have greatly increased HP.=附加条件：敌人的攻击力、防御力和生命值提升，特定敌人的生命值大幅度提升
Condition: Enemies have increased ATK, DEF, and HP. Certain enemies are also Invisible=附加条件：敌人的攻击力、防御力和生命值提升，特定敌人获得隐匿
Condition: Enemies have increased ATK, DEF, and HP. Changes to devices on the field.=附加条件：敌人的攻击力、防御力和生命值提升，场地内装置发生变化
Condition: Enemies have increased ATK, DEF, and HP; additionally, certain enemies have greatly increased ATK and ASPD=附加条件：敌人的攻击力、防御力和生命值提升，特定敌人的攻击速度，攻击力大幅提升
Condition: Enemies have increased ATK, DEF, and HP; additionally, certain enemies have greatly increased Attack Range=附加条件：敌人的攻击力、防御力和生命值提升，特定敌人的攻击范围大幅度提升
Condition: Enemies have increased ATK, DEF, and HP; additionally, certain enemies have increased Attack Range and Movement Speed=附加条件：敌人的攻击力、防御力和生命值提升，特定敌人的攻击范围提升，移动速度提升
Condition: Enemies have increased ATK, DEF, and HP; and more enemies will appear=附加条件：敌人的攻击力、防御力和生命值提升，出现更多敌人
Condition: Enemies have increased ATK, DEF, and HP; certain tiles are no longer available for deployment=附加条件：敌人的攻击力、防御力和生命值提升，场地内部分位置无法部署
Condition: Enemies have increased ATK, DEF, and HP; new Elite enemies will appear=附加条件：敌人的攻击力、防御力和生命值提升，出现新的精英敌人
Condition: Enemies have increased ATK, DEF, and HP; the configuration of devices on this stage will be changed=附加条件：敌人的攻击力、防御力和生命值提升，场地内装置发生变化
Condition: Enemies have increased ATK, DEF, and HP; unable to deploy on some tiles=附加条件：敌人的攻击力、防御力和生命值提升，部分地块无法部署
Condition: Enemies have increased ATK, DEF, HP, and Movement Speed=附加条件：敌人的攻击力、防御力和生命值提升，移动速度提升
Condition: Enemies have increased ATK, DEF, HP, and stronger skills=附加条件：敌人的攻击力、防御力和生命值提升，敌人技能增强
Condition: Enemies have increased ATK, RES, HP, and attack range=附加条件：敌人的攻击力、法术抗性和生命值提升，攻击范围提升
Condition: Enemies have increased DEF and greatly increased ATK and HP.=附加条件：敌人的防御力提升，攻击力和生命值大幅度提升
Condition: Enemies have increased DEF and HP; new Elite enemies will appear=附加条件：敌人的防御力和生命值提升，出现新的精英敌人
Condition: Enemies have increased DEF, HP, and Movement Speed=附加条件：敌人的防御力和生命值提升，移动速度提升
Condition: Enemies have increased HP and greatly increased ATK.=附加条件：敌人的生命值提升，攻击力大幅度提升
Condition: Enemies have increased HP and Movement Speed; the configuration of devices on this stage will be changed=附加条件：敌人的生命值提升，移动速度提升，场地内装置发生变化
Condition: Enemies have increased HP and Movement Speed; unable to deploy on some tiles=附加条件：敌人的生命值和移动速度提升，部分地块无法部署
Condition: Enemies have increased HP, ASPD, and attack range=附加条件：敌人的生命值提升，攻击速度和攻击范围提升
Condition: Enemies have increased HP; new Elite enemies will appear=附加条件：敌人的生命值提升，出现新的精英敌人
Condition: Enemies have increased Movement Speed and HP.=附加条件：敌人的移动速度和生命值提升
Condition: Enemies have significantly increased ATK, DEF, HP, ASPD, and Movement Speed=附加条件：敌人的攻击力、防御力、生命值、攻击速度和移动速度大幅度提升
Condition: Enemy ATK and HP greatly increased; allied units have reduced stats=附加条件：敌人的攻击力和生命值大幅度提升，友方单位属性降低
Condition: Enemy Enraged Possessed Soldiers and Throwers have increased movement speed and ATK.\nStage available from 8/26 10:00 A.M. to 9/9 03:59 A.M.=附加条件：\n<狂暴宿主士兵>与<狂暴宿主组长>的移动速度与攻击力提升\n开启：2月25日16:00~3月3日03:59
Condition: Friendly Operators lose more HP upon deployment, and enemies have increased ATK and HP.=附加条件：部署后损失生命值更多，敌人的攻击力和生命值提升
Condition: Maximum Squad size is reduced to 10.\nStage available from 8/26 10:00 A.M. to 9/9 03:59 A.M.=附加条件：\n最多可编入10名干员进行作战\n开启：2月25日16:00~3月3日03:59
Condition: More elite enemies will appear, and enemies have greatly increased ATK and HP.=附加条件：将会出现更多精英敌人，敌人的攻击力、生命值大幅度提升
Condition: More elite enemies will appear, and enemies have greatly increased ATK, DEF, and HP.=附加条件：将会出现更多精英敌人，敌人的攻击力、防御力和生命值大幅度提升
Condition: More elite enemies will appear, and enemies have increased ATK and HP.=附加条件：将会出现更多精英敌人，敌人的攻击力和生命值提升
Condition: More Elite enemies will appear, and enemies have increased ATK, DEF, and HP=附加条件：将会出现更多精英敌人，敌人的攻击力、防御力和生命值提升
Condition: More elite enemies will appear, and enemies have increased ATK, DEF, and HP.=附加条件：将会出现更多精英敌人，敌人的攻击力、防御力和生命值提升
Condition: More Elite enemies will appear, and enemies have increased ATK, DEF, and HP; additionally, certain enemies have greatly increased HP.=附加条件：将会出现更多精英敌人，敌人的攻击力、防御力和生命值提升，特定敌人的生命值大幅度提升
Condition: More Elite enemies will appear, and enemies have increased HP and Movement Speed=附加条件：将会出现更多精英敌人，敌人的生命值和移动速度提升
Condition: Spec Ops Casters are now Invisible.\nStage available from 8/26 10:00 A.M. to 9/9 03:59 A.M.=附加条件：\n<特战术师>获得隐匿效果\n开启：2月25日16:00~3月3日03:59
Conditions=获取条件
Conditions not met=暂未达到开启条件
Conditions:\nDefense Crusher Leaders have significantly increased HP. 1 tile on the battlefield is no longer available for deployment.=附加条件：\n战场中的1个位置无法部署我方单位，粉碎攻坚组长的生命值大幅提升
Conditions:\nEnemy units have significantly increased HP. 7 tiles on the battlefield are no longer available for deployment.=附加条件：\n战场中的7个位置无法部署我方单位，所有敌人的生命值大幅提升
Conditions:\nEnemy units have significantly increased Movement Speed. 2 tiles on the battlefield are no longer available for deployment.=附加条件：\n敌方单位的移动速度大幅度提升，战场中的2个位置无法部署我方单位
Conditions: Enemies have greatly increased ATK.\nStage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.=附加条件：\n敌方单位的攻击力大幅度提升\n关卡开启时间：1月9日04:00~1月16日03:59
Conditions: The deployment cost of ranged Operators is tripled.\nStage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.=附加条件：\n我方所有远程干员的部署费用增至3倍\n关卡开启时间：1月9日04:00~1月16日03:59
Conditions:9 tiles on the map cannot be deployed upon.\nStage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.=附加条件：\n场上9个地块禁止部署干员\n关卡开启时间：1月9日04:00~1月16日03:59
Conditions:Acid Originium Slugs have reduced ATK but greatly increased ASPD.\nStage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.=附加条件：\n酸液源石虫的攻击降低但攻击速度大幅度提升\n关卡开启时间：1月9日04:00~1月16日03:59
Conditions:Big Bob's HP is greatly increased.\nStage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.=附加条件：\n大鲍勃的生命值大幅度提升\n关卡开启时间：1月9日04:00~1月16日03:59
Conditions:Defense Crusher Leaders have greatly increased HP.\nStage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.=附加条件：\n粉碎攻坚组长的生命值大幅度提升\n关卡开启时间：1月9日04:00~1月16日03:59
Conditions:One tile on the map cannot be deployed upon.\nStage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.=附加条件：\n场上1个地块禁止部署干员\n关卡开启时间：1月9日04:00~1月16日03:59
Conditions:The duration of effects that reduce Block are greatly increased.\nStage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.=附加条件：\n阻挡数减少的负面效果持续时间大幅度提升\n关卡开启时间：1月9日04:00~1月16日03:59
Condolence=追悼
Conduct 1 Clue Exchange=任务期间累积举行1次线索交流
Conduct 2 Clue Exchanges=任务期间累积举行2次线索交流
Conduct 3 Clue Exchanges=任务期间累积举行3次线索交流
Conduct a brief search and then press on.=简单搜索营地，然后继续执行任务。
Conduct an expedition using other Recruitment Sets=使用其他招募组合进行一次探索
Conduct an exploration using other Recruitment Sets=使用其他招募组合进行一次探索
Conduct equipment maintenance=维护设备
Conduct Panoptic Survey here=对此处全面勘察
Conduct Panoptic Survey on nearby node(s), Collapse value reduction will be 2 (Concord: Collapse value reduction will be 3)=接近时对其全面勘察，降低的坍缩值变为2点（协语：降低的坍缩值变为3点）
Conduct Panoptic Survey on nearby node(s), Collapse value reduction will be 2 when combined=接近时对其全面勘察，组合时降低的坍缩值变为2点
Conduct Recruitment 100 times=进行100次公开招募
Conduct Recruitment 1000 times=进行1000次公开招募
Conduct Recruitment 1500 times=进行1500次公开招募
Conduct Recruitment 2000 times=进行2000次公开招募
Conduct Recruitment 2500 times=进行2500次公开招募
Conduct Recruitment 30 times=进行30次公开招募
Conduct Recruitment 300 times=进行300次公开招募
Conduct Recruitment 3000 times=进行3000次公开招募
Conduct Recruitment 4000 times=进行4000次公开招募
Conduct Recruitment 500 times=进行500次公开招募
Conduct Recruitment 5000 times=进行5000次公开招募
Conduct Regular Maintenance=定期维护
Conduct the Placation=即行镇抚
Conductive Corrosive Blast=传导蚀滞弹
Conductor who wants to be the instrument of their king's will. Being a conductor is already a rare honor, but he still seeks to climb that great spire, for which he will go to any length.=希望能够代行君王意志的指挥家。成为指挥已是鲜有人及的殊荣，但他的目标仍是登上那座高塔，为此他不惜下定冷酷的决心。
Conductor who was once the instrument of their king's will. Having been second only to one, and having gazed upon that elusive spire, he will go to any length to see it again.=曾经能够代行君王意志的指挥家。他一度获得极为尊崇的权柄，他觐见过那座无人能及的高塔，因此他拥有了更冷酷的决心。
Conductor's Cue=合奏起拍
Confer your emblems of rank on me. I'm willing... No. I must bear the hopes of more. Of those past, now, and to come.=把你们代表军衔的标识授予我吧。我愿意......我必须负担起更多人的期望。
Conference Table=会议长桌
Confess=告解
CONFESS-47's Token=CONFESS-47的信物
Confessarius guards are fighting alongside strange enemies called 'Chimeras.' Avoid direct engagement.=赦罪师卫兵携带名为“奇美拉”的奇怪敌人出现在战场上，请避免与他们直接交战。
Confession=忏悔
Confessional corrupted and reshaped by Originium. It will be the Holy Gun-Knight's bullet, carrying out its will faithfully, regardless of the nature of the will.=被源石占据重塑的告解车，它将成为圣卫铳骑的子弹，忠实地执行其意志，无论那意志的本质是什么。
Confidence of our companions is earned. The road ahead is perilous, these victories are precious.=同僚的信心是我们争取来的。前路步步险境，这些胜利弥足珍贵。
Confidential Agreements=保密协定
Confidential Comms Storage=机密联络存储
Confidential Contingency - 1=机密预案-1
Confidential Contingency - 2=机密预案-2
Confidential Contingency - 3=机密预案-3
Confidential Contingency - 4=机密预案-4
Confidential Famiglia Files=家族机密档案
Confinement Room=禁闭室
Confirm\nCreation=确认\n创建
Confirm address=住所确认
Confirm appointment=确认任命
Confirm assignment=确认调用
Confirm Change=确认修改
Confirm Changes=确认调整
Confirm Completion=确认完毕
Confirm Equipment=装备确认
Confirm Exchange=确认交换
Confirm Exchange?=确定替换当前？
Confirm Garrison=确定驻守
Confirm Garrison change=确定更换驻守
Confirm Haywire EC Unit=确认失控导能元件
Confirm Investment=确认投资
Confirm lineup=确认上场阵容
Confirm Plan=方案确认
Confirm purchase?=是否确认购买
Confirm ready?\nLeftover Funds will be cleared when the battle begins=确认准备吗?\n剩余资金将在离开休整期时清空
Confirm Recruitment=确认招募
Confirm run info=确认本局信息
Confirm Selection=确认选择
Confirm Settings=确认应用
Confirm Strategy=确认策略
Confirm Switch=确认替换
Confirm Tactical Equipment configuration=请确认战术装备配置
Confirm the shift?=确认进行本次排班调整?
Confirm they are planning another terror attack=确认对方想要再度恐袭
Confirm to replace this garrison squad with a new squad?=是否使用新阵容替换原驻防阵容？
Confirm to spend=确认花费
Confirm upgrade=确认升级
Confirm Withdrawal=确认提取
Confirming event=正在确认比赛项目
Confiscate one, and she's still got a second, third and fourth.=没收了一台，还有第二三四台。
Conflict=对决
Conflict breaks out over a dust-covered writing knife in Sky Mirror Pavilion.\nA sliver of life retrieved from oblivion awakens the smoke frozen for a century.\nIs it the first of a thousand autumns, or the last? The halls of power are filled with dispute for but one question.\nThe weiqi player who made himself a stone is on the brink of an answer.\nStep upon the board, dreamer who claims to be evolution.\nWho am I? You are me, yet you are not me. How can you know me?\nLooking on, As a new age comes into view.=一柄尘封的书刀，惊起天镜阁内外的剑戟。\n一缕自遗忘中摘回的生机，唤醒了凝滞百年的烟云。\n千载春秋，未分晦朔。庙堂争执，只为拼凑一个解法。\n而那位以身铸子的棋手，即将给出他的回答。\n自恃演化的“梦想者”啊，何不踏入棋枰？\n我是谁？汝是我，汝非我，争知我？\n凭栏处，望乾坤重整，天地重秋。
Conflict Reproduction=纷争再现
Conflict Zone=冲突区
Conflicted Meeting=充满冲突的相遇
Conflicts are a common sight on Terra, but few are usable as teaching materials.=冲突在泰拉并不少见，但能当教学案例的可不多。
Conflicts are common on Terra, but few are teaching material worthy.=冲突在泰拉并不少见，但能当教学案例的可不多。
Conflicts with selected Contracts=与已选择的合约冲突
Conformity=相合
Confront them without speaking=沉默对峙
Confrontation=交锋
Confronting <color\=#ddb349>Captain Alfonso</color>=直面船长<color\=#ddb349>阿方索</color>
Confronting Captain Alfonso=直面船长阿方索
Confused Maintenance Helper=迷茫的修理小助手
Confusing Appearance=混乱的表象
Confusing Fable=混乱的寓言
Confusing Quagmire=迷失沼滩
Confusion=迷惘
Congestion=拥挤年代
Congrats. You win, probably. But you're about to see me really go wild.=恭喜你们，你们可能会赢，但接下来，你们将见识到我最疯狂的一面。
Congratulations on breaking the winning streak record! These four thousand bottle caps with 'One more bottle' on them will be your lucky charms as you fly into the future.\nNo need to worry, you're not getting addicted to soda, you're getting addicted to the SKY!=恭喜您打破了连续中奖记录，刻有“再来一瓶”的四千枚瓶盖会成为您飞向未来的幸运物。\n不用担心，您不是在对饮料上瘾，而是在对天空上瘾。
Congratulations on completing another annual cycle of your life, Doctor. This should be the day when your strength is most abundant, so if there's anything you'd like to achieve, now is the time to start.=祝贺您的生命在一个年岁中完成循环，博士。今天应当是您最具力量的日子，有什么想要实现的，就从现在开始吧。
Congratulations on getting your 23rd 'Dr Oxygen'! Already filled with gas? Look at the back of the bottle cap—'One more bottle!'\n<@lv.item><Levitatable Zone></> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=恭喜您获得第二十三瓶“天空氧气瓶”！已经撑得打嗝了？看看瓶盖背面——哗，又是“再来一瓶”！\n<@lv.item><“可浮空区块”></>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
Congratulations on getting your 23rd 'Dr Oxygen'! Already filled with gas? Look at the back of the bottle cap—'One more bottle!'\n<Levitatable Zone> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=恭喜您获得第二十三瓶“天空氧气瓶”！已经撑得打嗝了？看看瓶盖背面——哗，又是“再来一瓶”！\n<“可浮空区块”>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
Congratulations on the anniversary of your birth. I, Leizi of the Tianshi Bureaus, offer you this device, with absolute certitude you shall put it to good use. You need only press the button—Don't point it at yourse—... Are you alright? Wake up! I was about to say you should press it when you are in danger, at which point the lightning I stored in it would be released...=恭贺诞辰。天师府惊蛰奉上的是这件法宝，相信你定会善加使用。只要按下这个按钮——别对着自己......你没事吧？醒醒！我是说遇险时按下这个按钮，我存在里面的雷就会释放......
Congratulations on the day of your birth, Dr.{@nickname}. This wreath, a symbol of honor and victory, is a gift for you. On your road ahead, may you always journey alongside wisdom and courage. The glory befitting a hero, it's sure to be awaiting you at the end of the thorny path.=Dr.{@nickname}，恭贺诞辰。这顶象征着胜利与荣誉的花环赠予您。祝您在前行的道路上，永远有勇气和智慧相伴。在荆棘遍布的险路尽头，一定有属于英雄的荣耀在等待着您。
Congratulations! A perfect conclusion to this mission.=恭喜恭喜，任务圆满完成了。
Congratulations! The wolfpack and I have not lost patience with you, for now.=恭喜你，我和狼群暂时还没失去耐心。
Congratulations, Doctor. In recognition of your exceptional service aboard, and the profound bond you've forged with the First Mate's pet, the crew and I have voted unanimously to promote you to the distinguished rank of Senior Groomer.=恭喜你，博士，鉴于你在船上的优异表现，以及与大副宠物结下的深厚友谊，我和船员们一致决定将你升为这艘船的高级饲养员。
Congratulations, you have mastered how to survive in this place.=恭喜，你已经完全掌握在此处的生存之道。
Congratulations, you haven't been crushed into pieces.\nThe Starfire-like halberd has merely smashed into the ground.=恭喜，您没被砸成碎片。\n星火般的重戟只是砸在了大地上。
Congratulations. You've earned yourself a promotion from me too. This time, I brewed four Minoan Mists... do they really punch you that hard? Stay sober now, if you know what's good for you.=恭喜你，博士，你也在我这里得到了晋升，这次我调了四杯“米诺斯之雾”......喂喂，眩晕感真有这么强烈吗？保持清醒，这对你好。
Conjoined Lives=并蒂生
Conjoined Suspension Light Tubes=拼接悬吊灯管
Connect=接
Connect the cables well, and slowly lower the survey equipment=系好缆绳，勘察设备缓缓下降
Connected Standing Lights=拼接立式灯具
Connecting=正在连接
Connection built=开始接洽该阵营
Connection interrupted\nPlease await reconnection=网络连接中断\n等待重新连接
Connection interrupted, leaving simulation=当前网络连接中断，将离开模拟
Connection Suspended=中断连接
Connection timeout=连接超时
Conquering the sky is the first step on the journey towards the stars, a journey we have embarked on.=迈向群星的第一步，是征服天空，我们已经走在了这条道路上。
Conqueror of the land, whose pen has not marked the ceremonial deed. The responsibility that he and his sister must carry has yet to come, a fact that their crown constantly reminds them of.=大地的征服者，但他手中的笔并未在那张仪式性的地契上留下任何痕迹。赋予他和妹妹的真正责任还未到来，王冠的重量随时提醒着他们这一点。
Conqueror of the land.=大地的征服者。
Conrad Jackson=康拉德·杰克逊
Consciousness Agreement=意识协议
Consciousness Compatibility=意识兼容
Consecutive Sign-in=连续登录
Conservation Medal=新年环保奖章
Conservative=保守
Conserved <color\=#c23361>{0}</color>=留存了<color\=#c23361>{0}</color>
Conserved Recruitment Voucher=留存招募券
Conserved Vouchers Qty=存券数量
Conserved {0}=留存了{0}
Considering his personality, sometimes even I wonder why no one's beaten Chiave to death yet.=贾维的性格，有时候连我都怀疑，他究竟是怎么活到今天没有被人打死的。
Considering how most enemies we deal with have eyes, a blinded enemy is the best enemy.=瞎掉的敌人就是最好的敌人，毕竟我们对付的家伙大都有眼睛。
Considering how Originium Arts and music go hand in hand in Leithanien, it's quite amazing someone came up with the bright idea of combating Arts with noise like this.=由于莱塔尼亚人的源石技艺与音乐息息相关，有人竟想出了用噪音对抗法术的蠢主意。
Considering the extremely urgent nature of this field operation, after much deliberation, the commander has been authorized to dispatch four elite operators. Please resolve the incident as quickly as possible, and bring Operator Phantom back in one piece.=考虑到该外勤任务十分紧急，经过协商，已授予指挥人员调遣四位精英干员的权限。请尽快解决事端，将傀影干员安全带回。
Considering the level of this battle, allow me to save my strength.=这种水平的对阵，还请允许我保留体力。
Considering the losses of our squad, there is no better option than to retreat immediately.=考虑到小队的损耗，除了立刻撤退，没有其他更好的选择。
Considering the potential casualties, you denied those machines the chance to take it out on humans.\nA small deviation robbed those iron frames of combat power, sending them to sleep along the fate you chose for them.=考虑到可能造成的伤亡，您剥夺了这些机械向人类撒气的机会。\n小小的偏差让这些钢铁之躯再无战力，沉眠于您为其选择的命运轨道上。
Considering the weapon's size, this place might be a little cramped.=相对于武器的尺寸来说，这里的空间有点狭窄。
Consilium Praeparatorius=预备方案
Consolation=免费拥抱
Console=慰藉
Consolidate 'False to Truth' nodes 2 times in Impression Restoration=在“印象重建”中固化【去伪存真】节点2次
Consolidate 'False to Truth' nodes 4 times in Impression Restoration=在“印象重建”中固化【去伪存真】节点4次
Consolidate 'Rogue Trader' nodes 4 times in Impression Restoration=在“印象重建”中固化【诡意行商】节点4次
Consolidated Impressions at a <color\=#e1a9aa>{0}</color> node=固化了对于<color\=#e1a9aa>{0}</color>节点的印象
Consolidated Impressions at a {0} node=固化了对于{0}节点的印象
Consolidated impressions will provide permanent effects=固化效果将永久在后续探险中生效
Consolidation effect=固化效果
Consortium of Cragpincers=岩壳蟹群
Conspicuous Investigator=显眼的调查者
Conspiracy=阴谋
Conspiracy in the Confessional=告解车内的密谋
Conspirator α=同谋·α
Conspirator β=同谋·β
Constant Surprise=惊喜连连
Constants Within Changes=改变中的不变
Construct DEF +30%, Deployment Limit +1=所有设施的防御力+30%，可同时部署人数+1
Construct Defense Tech=设施维护技术
Construct deployment limit has increased=有驻地设施部署上限增加
Construct Disasterproofing Tech=设施防灾技术
Construct HP +30%=设施的生命值+30%
Construct Material Tech=设施材料技术
Construct SP recovery +0.2/s, Deployment Limit +1=设施的技力回复速度+0.2/s，可同时部署人数+1
Construct Structure Tech=设施构造技术
Construct Upgrade=设施升级
Construction=建造行动
Construction Ahead=前方施工
Construction Caster=土木术师
Construction Gains=建设发展
Construction machinery attempting to protect Stitch Canvas, under the mistaken impression that he is about to be attacked. Before explaining what's actually going on, let's settle things with a test of strength first.=试图保护斯第奇·画布的施工用机械，误以为斯第奇即将遭受袭击。在解释原委之前，先用力量决出个高下吧。
Construction Records=《启工记》
Construction Site=施工现场
Construction Strategies=营建策略
Construction Strategies; Urgent Targets=营建策略；加急指标
Construction worker Pinecone, all spaced out while she gets the job done.=建筑工人松果，迷迷糊糊地完成工作。
Construction Workshop=建筑工具间
Constructs=建设设施
Constructs a platform on the water upon which <@ba.vup>any</> unit can be deployed=在水上建立可以部署<@ba.vup>任意</>单位的平台
Constructs a platform on the water upon which any unit can be deployed=在水上建立可以部署任意单位的平台
Constructs and aiding items have 0 deployment cost, Deployment Limit +1=设施与支援道具的部署费用变为0，可同时部署人数+1
Constructs gain +0.2 SP/s=建筑技力回复速度+0.2/s
Constructs that did not originally exist appear in the dry wind and sand.\nPerhaps what they present are some past 'memories.'=原本不存在的构装体在干燥的风沙中出现。\n或许它们呈现的正是属于过去的“记忆”。
Consul's Handmirror=执政官手镜
Consult the locals=咨询当地土著
Consultant of the Year Medal=年度顾问奖章
Consumable=消耗物品
Consume=取食
Consume 1 Sous Vide Meat to obtain 1 Token.=消耗1份低温鲜烹炙肉，获得1个信物。
Consume 20 DP to activate: DEF +200%, RES +20, restores 10 HP per second, and increases Operator Deployment Limit by +1=消耗20点部署费用，防御力+200%，法术抗性+20，每秒回复10点生命，部署干员单位数+1
Consume <@ba.vup>20</> DP to activate: DEF <@ba.vup>+200%</>, RES <@ba.vup>+20</>, restores 10 HP per second, and increases Operator Deployment Limit by <@ba.vup>+1</>=消耗<@ba.vup>20</>点部署费用，防御力<@ba.vup>+200%</>，法术抗性<@ba.vup>+20</>，每秒回复10点生命，部署干员单位数<@ba.vup>+1</>
Consume <@ba.vup>{cost}</> DP to activate: DEF <@ba.vup>+{def:0%}</>, RES <@ba.vup>+{magic_resistance}</>, restores 10 HP per second, and increases Operator Deployment Limit by <@ba.vup>+{value}</>=消耗<@ba.vup>{cost}</>点部署费用，防御力<@ba.vup>+{def:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>，每秒回复10点生命，部署干员单位数<@ba.vup>+{value}</>
Consume Hope a total of 75 times during Recruitment=累计招募时消耗过75希望
Consume the defeated as nourishment, and embark on an eternal path to victory.=摄取失败者的养分，踏上恒久的胜利。
Consume the following materials to clean the room?=确定消耗以下材料清理该房间吗？
Consume the following materials to upgrade the facility?=确定消耗以下材料升级设施吗？
Consume {cost} DP to activate: DEF +{def:0%}, RES +{magic_resistance}, restores 10 HP per second, and increases Operator Deployment Limit by +{value}=消耗{cost}点部署费用，防御力+{def:0%}，法术抗性+{magic_resistance}，每秒回复10点生命，部署干员单位数+{value}
Consumed by Flame=烈焰吞噬
Consumes 10 DP to close the gate=消耗10点部署费用，关闭闸门
Consumes 10 DP to deal 5000 True damage to enemies within range and Stun them for 7 seconds=消耗10点部署费用，对攻击范围内所有敌人造成5000点真实伤害并使其晕眩7秒
Consumes 10 DP to deploy a Second-hand Drone=消耗10点部署费用，部署一架二手无人机
Consumes 10 DP to fuse sword and staff, gaining increased Attack Range, +105% ATK, and attacking up to 2 targets simultaneously;\nWhen skill is active, can spend 15 DP to activate Equipment Alteration, extending skill duration by 15 seconds=消耗10点部署费用组合剑和杖，攻击范围扩大，攻击力+105%，同时攻击2个目标；\n技能期间可消耗15点部署费用使用装备应变，延长15秒技能持续时间
Consumes 10 DP to fuse sword and staff, gaining increased Attack Range, +110% ATK, and attacking up to 2 targets simultaneously;\nWhen skill is active, can spend 15 DP to activate Equipment Alteration, extending skill duration by 15 seconds=消耗10点部署费用组合剑和杖，攻击范围扩大，攻击力+110%，同时攻击2个目标；\n技能期间可消耗15点部署费用使用装备应变，延长15秒技能持续时间
Consumes 10 DP to fuse sword and staff, gaining increased Attack Range, +115% ATK, and attacking up to 2 targets simultaneously;\nWhen skill is active, can spend 15 DP to activate Equipment Alteration, extending skill duration by 15 seconds=消耗10点部署费用组合剑和杖，攻击范围扩大，攻击力+115%，同时攻击2个目标；\n技能期间可消耗15点部署费用使用装备应变，延长15秒技能持续时间
Consumes 10 DP to fuse sword and staff, gaining increased Attack Range, +125% ATK, and attacking up to 2 targets simultaneously;\nWhen skill is active, can spend 15 DP to activate Equipment Alteration, extending skill duration by 15 seconds=消耗10点部署费用组合剑和杖，攻击范围扩大，攻击力+125%，同时攻击2个目标；\n技能期间可消耗15点部署费用使用装备应变，延长15秒技能持续时间
Consumes 10 DP to fuse sword and staff, gaining increased Attack Range, +135% ATK, and attacking up to 3 targets simultaneously;\nWhen skill is active, can spend 15 DP to activate Equipment Alteration, extending skill duration by 15 seconds=消耗10点部署费用组合剑和杖，攻击范围扩大，攻击力+135%，同时攻击3个目标；\n技能期间可消耗15点部署费用使用装备应变，延长15秒技能持续时间
Consumes 10 DP to fuse sword and staff, gaining increased Attack Range, +140% ATK, and attacking up to 3 targets simultaneously;\nWhen skill is active, can spend 15 DP to activate Equipment Alteration, extending skill duration by 15 seconds=消耗10点部署费用组合剑和杖，攻击范围扩大，攻击力+140%，同时攻击3个目标；\n技能期间可消耗15点部署费用使用装备应变，延长15秒技能持续时间
Consumes 10 DP to fuse sword and staff, gaining increased Attack Range, +145% ATK, and attacking up to 3 targets simultaneously;\nWhen skill is active, can spend 15 DP to activate Equipment Alteration, extending skill duration by 15 seconds=消耗10点部署费用组合剑和杖，攻击范围扩大，攻击力+145%，同时攻击3个目标；\n技能期间可消耗15点部署费用使用装备应变，延长15秒技能持续时间
Consumes 10 DP to fuse sword and staff, gaining increased Attack Range, +150% ATK, and attacking up to 3 targets simultaneously;\nWhen skill is active, can spend 15 DP to activate Equipment Alteration, extending skill duration by 15 seconds=消耗10点部署费用组合剑和杖，攻击范围扩大，攻击力+150%，同时攻击3个目标；\n技能期间可消耗15点部署费用使用装备应变，延长15秒技能持续时间
Consumes 10 DP to fuse sword and staff, gaining increased Attack Range, +85% ATK, and attacking up to 2 targets simultaneously;\nWhen skill is active, can spend 15 DP to activate Equipment Alteration, extending skill duration by 15 seconds=消耗10点部署费用组合剑和杖，攻击范围扩大，攻击力+85%，同时攻击2个目标；\n技能期间可消耗15点部署费用使用装备应变，延长15秒技能持续时间
Consumes 10 DP to fuse sword and staff, gaining increased Attack Range, +95% ATK, and attacking up to 2 targets simultaneously;\nWhen skill is active, can spend 15 DP to activate Equipment Alteration, extending skill duration by 15 seconds=消耗10点部署费用组合剑和杖，攻击范围扩大，攻击力+95%，同时攻击2个目标；\n技能期间可消耗15点部署费用使用装备应变，延长15秒技能持续时间
Consumes 10 DP to fuse sword and staff, gaining increased Attack Range, +{atk:0%} ATK, and attacking up to {attack@max_target:0} targets simultaneously;\nWhen skill is active, can spend 15 DP to activate Equipment Alteration, extending skill duration by 15 seconds=消耗10点部署费用组合剑和杖，攻击范围扩大，攻击力+{atk:0%}，同时攻击{attack@max_target:0}个目标；\n技能期间可消耗15点部署费用使用装备应变，延长15秒技能持续时间
Consumes 10 DP to immediately deal damage to all nearby enemies and Stun the targets hit for 15 seconds=消耗10点部署费用，立即对周围所有敌人造成伤害，并使全部命中目标晕眩15秒
Consumes 10 DP to immediately deal damage to all nearby enemies and Stun the targets hit for 7 seconds=消耗10点部署费用，立即对周围所有敌人造成伤害，并使全部命中目标晕眩7秒
Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +15%, ATK +30%, and each attack restores 5% HP and has a 25% chance to stun targets for 2 seconds=每秒流失100点生命，并使自身攻击过和攻击过自身的敌人每秒受到200点真实伤害；攻击距离+1，生命上限+15%，攻击力+30%，每次攻击回复自身5%的生命且有25%概率使目标晕眩2秒
Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +15%, ATK +40%, and each attack restores 5% HP and has a 25% chance to stun targets for 2 seconds=每秒流失100点生命，并使自身攻击过和攻击过自身的敌人每秒受到200点真实伤害；攻击距离+1，生命上限+15%，攻击力+40%，每次攻击回复自身5%的生命且有25%概率使目标晕眩2秒
Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +15%, ATK +50%, and each attack restores 5% HP and has a 25% chance to stun targets for 2 seconds=每秒流失100点生命，并使自身攻击过和攻击过自身的敌人每秒受到200点真实伤害；攻击距离+1，生命上限+15%，攻击力+50%，每次攻击回复自身5%的生命且有25%概率使目标晕眩2秒
Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +30%, ATK +60%, and each attack restores 5% HP and has a 25% chance to stun targets for 3 seconds=每秒流失100点生命，并使自身攻击过和攻击过自身的敌人每秒受到200点真实伤害；攻击距离+1，生命上限+30%，攻击力+60%，每次攻击回复自身5%的生命且有25%概率使目标晕眩3秒
Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +30%, ATK +70%, and each attack restores 5% HP and has a 25% chance to stun targets for 3 seconds=每秒流失100点生命，并使自身攻击过和攻击过自身的敌人每秒受到200点真实伤害；攻击距离+1，生命上限+30%，攻击力+70%，每次攻击回复自身5%的生命且有25%概率使目标晕眩3秒
Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +30%, ATK +80%, and each attack restores 5% HP and has a 25% chance to stun targets for 3 seconds=每秒流失100点生命，并使自身攻击过和攻击过自身的敌人每秒受到200点真实伤害；攻击距离+1，生命上限+30%，攻击力+80%，每次攻击回复自身5%的生命且有25%概率使目标晕眩3秒
Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +45%, ATK +100%, and each attack restores 5% HP and has a 25% chance to stun targets for 4 seconds=每秒流失100点生命，并使自身攻击过和攻击过自身的敌人每秒受到200点真实伤害；攻击距离+1，生命上限+45%，攻击力+100%，每次攻击回复自身5%的生命且有25%概率使目标晕眩4秒
Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +45%, ATK +110%, and each attack restores 5% HP and has a 25% chance to stun targets for 4 seconds=每秒流失100点生命，并使自身攻击过和攻击过自身的敌人每秒受到200点真实伤害；攻击距离+1，生命上限+45%，攻击力+110%，每次攻击回复自身5%的生命且有25%概率使目标晕眩4秒
Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +45%, ATK +90%, and each attack restores 5% HP and has a 25% chance to stun targets for 4 seconds=每秒流失100点生命，并使自身攻击过和攻击过自身的敌人每秒受到200点真实伤害；攻击距离+1，生命上限+45%，攻击力+90%，每次攻击回复自身5%的生命且有25%概率使目标晕眩4秒
Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +60%, ATK +120%, and each attack restores 5% HP and has a 25% chance to stun targets for 5 seconds=每秒流失100点生命，并使自身攻击过和攻击过自身的敌人每秒受到200点真实伤害；攻击距离+1，生命上限+60%，攻击力+120%，每次攻击回复自身5%的生命且有25%概率使目标晕眩5秒
Consumes 20 DP to force the Ancient Statuegeist to close its mouth and stop spawning enemies for a period of time=消耗20点部署费用，使古雕伥把嘴闭上一段时间，并停止吐出敌人
Consumes 20 DP to force the Statuegeist to close its mouth and stopping spawning enemies for a period of time=消耗20点部署费用，使雕伥把嘴闭上一段时间，并停止吐出敌人
Consumes 25 DP to start manufacturing equipment and make this command center the endpoint for all Freight Cars; once SP gauge fills, deploys manufactured equipment on the surrounding 8 low ground and deployable high ground tiles=消耗25点部署费用，开始生产装备，并成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出装备
Consumes 3 DP and 200 HP to launch a Self-Driving Recon Cart in the direction this unit is deployed\nAfter launching, the Self-Driving Recon Cart moves in a straight line until it runs into impassable area. When passing a friendly unit, it will change its direction according to that unit's deployment direction (Once per unit)=消耗3点部署费用并流失200点生命，向自身部署方向发射一辆勘察用自走车\n自走车出发后沿直线移动，行驶到不可通行区域会出局，经过我方单位时，会改变移动方向为其部署方向（每个单位仅一次）
Consumes 3 DP and launches a ship-car along its deployment direction=消耗3点部署费用，向自身部署方向发射一辆“两栖号”船车
Consumes 3 DP to launch a Self-Driving Cart in the direction this unit is deployed\nAfter launching, the Self-Driving Cart moves in a straight line until it runs into impassable area. When passing a Self-Driver One-Way Road or a friendly unit, it will change its direction according to that unit's deployment direction (Once per unit)=消耗3点部署费用，向自身部署方向发射一辆自走车\n自走车出发后沿直线移动，行驶到不可通行区域会出局，经过自走车单行道或我方单位时，会改变移动方向为其部署方向（每个单位仅一次）
Consumes 5 DP to immediately Stun all targets within range for 2 seconds and Imprison them (Will not reset the attack count of Imprisoned enemies)=消耗5点部署费用，使范围内目标晕眩2秒，并立即进入禁锢状态（不会重置禁锢状态敌人的攻击计数）
Consumes <@ba.vdown>100</> HP per second and deals <@ba.vup>200</> True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <@ba.vup>+1</>, Max HP <@ba.vup>+15%</>, ATK <@ba.vup>+30%</>, and each attack restores <@ba.vup>5%</> HP and has a <@ba.vup>25%</> chance to <$ba.stun>stun</> targets for <@ba.vup>2</> seconds=每秒流失<@ba.vdown>100</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>200</>点真实伤害；攻击距离<@ba.vup>+1</>，生命上限<@ba.vup>+15%</>，攻击力<@ba.vup>+30%</>，每次攻击回复自身<@ba.vup>5%</>的生命且有<@ba.vup>25%</>概率使目标<$ba.stun>晕眩</><@ba.vup>2</>秒
Consumes <@ba.vdown>100</> HP per second and deals <@ba.vup>200</> True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <@ba.vup>+1</>, Max HP <@ba.vup>+15%</>, ATK <@ba.vup>+40%</>, and each attack restores <@ba.vup>5%</> HP and has a <@ba.vup>25%</> chance to <$ba.stun>stun</> targets for <@ba.vup>2</> seconds=每秒流失<@ba.vdown>100</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>200</>点真实伤害；攻击距离<@ba.vup>+1</>，生命上限<@ba.vup>+15%</>，攻击力<@ba.vup>+40%</>，每次攻击回复自身<@ba.vup>5%</>的生命且有<@ba.vup>25%</>概率使目标<$ba.stun>晕眩</><@ba.vup>2</>秒
Consumes <@ba.vdown>100</> HP per second and deals <@ba.vup>200</> True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <@ba.vup>+1</>, Max HP <@ba.vup>+15%</>, ATK <@ba.vup>+50%</>, and each attack restores <@ba.vup>5%</> HP and has a <@ba.vup>25%</> chance to <$ba.stun>stun</> targets for <@ba.vup>2</> seconds=每秒流失<@ba.vdown>100</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>200</>点真实伤害；攻击距离<@ba.vup>+1</>，生命上限<@ba.vup>+15%</>，攻击力<@ba.vup>+50%</>，每次攻击回复自身<@ba.vup>5%</>的生命且有<@ba.vup>25%</>概率使目标<$ba.stun>晕眩</><@ba.vup>2</>秒
Consumes <@ba.vdown>100</> HP per second and deals <@ba.vup>200</> True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <@ba.vup>+1</>, Max HP <@ba.vup>+30%</>, ATK <@ba.vup>+60%</>, and each attack restores <@ba.vup>5%</> HP and has a <@ba.vup>25%</> chance to <$ba.stun>stun</> targets for <@ba.vup>3</> seconds=每秒流失<@ba.vdown>100</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>200</>点真实伤害；攻击距离<@ba.vup>+1</>，生命上限<@ba.vup>+30%</>，攻击力<@ba.vup>+60%</>，每次攻击回复自身<@ba.vup>5%</>的生命且有<@ba.vup>25%</>概率使目标<$ba.stun>晕眩</><@ba.vup>3</>秒
Consumes <@ba.vdown>100</> HP per second and deals <@ba.vup>200</> True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <@ba.vup>+1</>, Max HP <@ba.vup>+30%</>, ATK <@ba.vup>+70%</>, and each attack restores <@ba.vup>5%</> HP and has a <@ba.vup>25%</> chance to <$ba.stun>stun</> targets for <@ba.vup>3</> seconds=每秒流失<@ba.vdown>100</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>200</>点真实伤害；攻击距离<@ba.vup>+1</>，生命上限<@ba.vup>+30%</>，攻击力<@ba.vup>+70%</>，每次攻击回复自身<@ba.vup>5%</>的生命且有<@ba.vup>25%</>概率使目标<$ba.stun>晕眩</><@ba.vup>3</>秒
Consumes <@ba.vdown>100</> HP per second and deals <@ba.vup>200</> True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <@ba.vup>+1</>, Max HP <@ba.vup>+30%</>, ATK <@ba.vup>+80%</>, and each attack restores <@ba.vup>5%</> HP and has a <@ba.vup>25%</> chance to <$ba.stun>stun</> targets for <@ba.vup>3</> seconds=每秒流失<@ba.vdown>100</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>200</>点真实伤害；攻击距离<@ba.vup>+1</>，生命上限<@ba.vup>+30%</>，攻击力<@ba.vup>+80%</>，每次攻击回复自身<@ba.vup>5%</>的生命且有<@ba.vup>25%</>概率使目标<$ba.stun>晕眩</><@ba.vup>3</>秒
Consumes <@ba.vdown>100</> HP per second and deals <@ba.vup>200</> True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <@ba.vup>+1</>, Max HP <@ba.vup>+45%</>, ATK <@ba.vup>+100%</>, and each attack restores <@ba.vup>5%</> HP and has a <@ba.vup>25%</> chance to <$ba.stun>stun</> targets for <@ba.vup>4</> seconds=每秒流失<@ba.vdown>100</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>200</>点真实伤害；攻击距离<@ba.vup>+1</>，生命上限<@ba.vup>+45%</>，攻击力<@ba.vup>+100%</>，每次攻击回复自身<@ba.vup>5%</>的生命且有<@ba.vup>25%</>概率使目标<$ba.stun>晕眩</><@ba.vup>4</>秒
Consumes <@ba.vdown>100</> HP per second and deals <@ba.vup>200</> True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <@ba.vup>+1</>, Max HP <@ba.vup>+45%</>, ATK <@ba.vup>+110%</>, and each attack restores <@ba.vup>5%</> HP and has a <@ba.vup>25%</> chance to <$ba.stun>stun</> targets for <@ba.vup>4</> seconds=每秒流失<@ba.vdown>100</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>200</>点真实伤害；攻击距离<@ba.vup>+1</>，生命上限<@ba.vup>+45%</>，攻击力<@ba.vup>+110%</>，每次攻击回复自身<@ba.vup>5%</>的生命且有<@ba.vup>25%</>概率使目标<$ba.stun>晕眩</><@ba.vup>4</>秒
Consumes <@ba.vdown>100</> HP per second and deals <@ba.vup>200</> True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <@ba.vup>+1</>, Max HP <@ba.vup>+45%</>, ATK <@ba.vup>+90%</>, and each attack restores <@ba.vup>5%</> HP and has a <@ba.vup>25%</> chance to <$ba.stun>stun</> targets for <@ba.vup>4</> seconds=每秒流失<@ba.vdown>100</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>200</>点真实伤害；攻击距离<@ba.vup>+1</>，生命上限<@ba.vup>+45%</>，攻击力<@ba.vup>+90%</>，每次攻击回复自身<@ba.vup>5%</>的生命且有<@ba.vup>25%</>概率使目标<$ba.stun>晕眩</><@ba.vup>4</>秒
Consumes <@ba.vdown>100</> HP per second and deals <@ba.vup>200</> True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <@ba.vup>+1</>, Max HP <@ba.vup>+60%</>, ATK <@ba.vup>+120%</>, and each attack restores <@ba.vup>5%</> HP and has a <@ba.vup>25%</> chance to <$ba.stun>stun</> targets for <@ba.vup>5</> seconds=每秒流失<@ba.vdown>100</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>200</>点真实伤害；攻击距离<@ba.vup>+1</>，生命上限<@ba.vup>+60%</>，攻击力<@ba.vup>+120%</>，每次攻击回复自身<@ba.vup>5%</>的生命且有<@ba.vup>25%</>概率使目标<$ba.stun>晕眩</><@ba.vup>5</>秒
Consumes <@ba.vdown>10</> DP to fuse sword and staff, gaining <@ba.vup>increased</> Attack Range, <@ba.vup>+105%</> ATK, and attacking up to <@ba.vup>2</> targets simultaneously;\nWhen skill is active, can spend <@ba.vdown>15</> DP to activate <$ba.alter>Equipment Alteration</>, extending skill duration by <@ba.vup>15</> seconds=消耗<@ba.vdown>10</>点部署费用组合剑和杖，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+105%</>，同时攻击<@ba.vup>2</>个目标；\n技能期间可消耗<@ba.vdown>15</>点部署费用使用<$ba.alter>装备应变</>，延长<@ba.vup>15</>秒技能持续时间
Consumes <@ba.vdown>10</> DP to fuse sword and staff, gaining <@ba.vup>increased</> Attack Range, <@ba.vup>+110%</> ATK, and attacking up to <@ba.vup>2</> targets simultaneously;\nWhen skill is active, can spend <@ba.vdown>15</> DP to activate <$ba.alter>Equipment Alteration</>, extending skill duration by <@ba.vup>15</> seconds=消耗<@ba.vdown>10</>点部署费用组合剑和杖，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+110%</>，同时攻击<@ba.vup>2</>个目标；\n技能期间可消耗<@ba.vdown>15</>点部署费用使用<$ba.alter>装备应变</>，延长<@ba.vup>15</>秒技能持续时间
Consumes <@ba.vdown>10</> DP to fuse sword and staff, gaining <@ba.vup>increased</> Attack Range, <@ba.vup>+115%</> ATK, and attacking up to <@ba.vup>2</> targets simultaneously;\nWhen skill is active, can spend <@ba.vdown>15</> DP to activate <$ba.alter>Equipment Alteration</>, extending skill duration by <@ba.vup>15</> seconds=消耗<@ba.vdown>10</>点部署费用组合剑和杖，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+115%</>，同时攻击<@ba.vup>2</>个目标；\n技能期间可消耗<@ba.vdown>15</>点部署费用使用<$ba.alter>装备应变</>，延长<@ba.vup>15</>秒技能持续时间
Consumes <@ba.vdown>10</> DP to fuse sword and staff, gaining <@ba.vup>increased</> Attack Range, <@ba.vup>+125%</> ATK, and attacking up to <@ba.vup>2</> targets simultaneously;\nWhen skill is active, can spend <@ba.vdown>15</> DP to activate <$ba.alter>Equipment Alteration</>, extending skill duration by <@ba.vup>15</> seconds=消耗<@ba.vdown>10</>点部署费用组合剑和杖，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+125%</>，同时攻击<@ba.vup>2</>个目标；\n技能期间可消耗<@ba.vdown>15</>点部署费用使用<$ba.alter>装备应变</>，延长<@ba.vup>15</>秒技能持续时间
Consumes <@ba.vdown>10</> DP to fuse sword and staff, gaining <@ba.vup>increased</> Attack Range, <@ba.vup>+135%</> ATK, and attacking up to <@ba.vup>3</> targets simultaneously;\nWhen skill is active, can spend <@ba.vdown>15</> DP to activate <$ba.alter>Equipment Alteration</>, extending skill duration by <@ba.vup>15</> seconds=消耗<@ba.vdown>10</>点部署费用组合剑和杖，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+135%</>，同时攻击<@ba.vup>3</>个目标；\n技能期间可消耗<@ba.vdown>15</>点部署费用使用<$ba.alter>装备应变</>，延长<@ba.vup>15</>秒技能持续时间
Consumes <@ba.vdown>10</> DP to fuse sword and staff, gaining <@ba.vup>increased</> Attack Range, <@ba.vup>+140%</> ATK, and attacking up to <@ba.vup>3</> targets simultaneously;\nWhen skill is active, can spend <@ba.vdown>15</> DP to activate <$ba.alter>Equipment Alteration</>, extending skill duration by <@ba.vup>15</> seconds=消耗<@ba.vdown>10</>点部署费用组合剑和杖，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+140%</>，同时攻击<@ba.vup>3</>个目标；\n技能期间可消耗<@ba.vdown>15</>点部署费用使用<$ba.alter>装备应变</>，延长<@ba.vup>15</>秒技能持续时间
Consumes <@ba.vdown>10</> DP to fuse sword and staff, gaining <@ba.vup>increased</> Attack Range, <@ba.vup>+145%</> ATK, and attacking up to <@ba.vup>3</> targets simultaneously;\nWhen skill is active, can spend <@ba.vdown>15</> DP to activate <$ba.alter>Equipment Alteration</>, extending skill duration by <@ba.vup>15</> seconds=消耗<@ba.vdown>10</>点部署费用组合剑和杖，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+145%</>，同时攻击<@ba.vup>3</>个目标；\n技能期间可消耗<@ba.vdown>15</>点部署费用使用<$ba.alter>装备应变</>，延长<@ba.vup>15</>秒技能持续时间
Consumes <@ba.vdown>10</> DP to fuse sword and staff, gaining <@ba.vup>increased</> Attack Range, <@ba.vup>+150%</> ATK, and attacking up to <@ba.vup>3</> targets simultaneously;\nWhen skill is active, can spend <@ba.vdown>15</> DP to activate <$ba.alter>Equipment Alteration</>, extending skill duration by <@ba.vup>15</> seconds=消耗<@ba.vdown>10</>点部署费用组合剑和杖，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+150%</>，同时攻击<@ba.vup>3</>个目标；\n技能期间可消耗<@ba.vdown>15</>点部署费用使用<$ba.alter>装备应变</>，延长<@ba.vup>15</>秒技能持续时间
Consumes <@ba.vdown>10</> DP to fuse sword and staff, gaining <@ba.vup>increased</> Attack Range, <@ba.vup>+85%</> ATK, and attacking up to <@ba.vup>2</> targets simultaneously;\nWhen skill is active, can spend <@ba.vdown>15</> DP to activate <$ba.alter>Equipment Alteration</>, extending skill duration by <@ba.vup>15</> seconds=消耗<@ba.vdown>10</>点部署费用组合剑和杖，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+85%</>，同时攻击<@ba.vup>2</>个目标；\n技能期间可消耗<@ba.vdown>15</>点部署费用使用<$ba.alter>装备应变</>，延长<@ba.vup>15</>秒技能持续时间
Consumes <@ba.vdown>10</> DP to fuse sword and staff, gaining <@ba.vup>increased</> Attack Range, <@ba.vup>+95%</> ATK, and attacking up to <@ba.vup>2</> targets simultaneously;\nWhen skill is active, can spend <@ba.vdown>15</> DP to activate <$ba.alter>Equipment Alteration</>, extending skill duration by <@ba.vup>15</> seconds=消耗<@ba.vdown>10</>点部署费用组合剑和杖，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+95%</>，同时攻击<@ba.vup>2</>个目标；\n技能期间可消耗<@ba.vdown>15</>点部署费用使用<$ba.alter>装备应变</>，延长<@ba.vup>15</>秒技能持续时间
Consumes <@ba.vdown>10</> DP to fuse sword and staff, gaining <@ba.vup>increased</> Attack Range, <@ba.vup>+{atk:0%}</> ATK, and attacking up to <@ba.vup>{attack@max_target:0}</> targets simultaneously;\nWhen skill is active, can spend <@ba.vdown>15</> DP to activate <$ba.alter>Equipment Alteration</>, extending skill duration by <@ba.vup>15</> seconds=消耗<@ba.vdown>10</>点部署费用组合剑和杖，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击<@ba.vup>{attack@max_target:0}</>个目标；\n技能期间可消耗<@ba.vdown>15</>点部署费用使用<$ba.alter>装备应变</>，延长<@ba.vup>15</>秒技能持续时间
Consumes <@ba.vdown>{attack@value}</> HP per second and deals <@ba.vup>{attack@damage}</> True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <@ba.vup>+{ability_range_forward_extend}</>, Max HP <@ba.vup>+{max_hp:0%}</>, ATK <@ba.vup>+{atk:0%}</>, and each attack restores <@ba.vup>{attack@hp_ratio:0%}</> HP and has a <@ba.vup>{attack@buff_prob:0%}</> chance to <$ba.stun>stun</> targets for <@ba.vup>{attack@stun}</> seconds=每秒流失<@ba.vdown>{attack@value}</>点生命，并使自身攻击过和攻击过自身的敌人每秒受到<@ba.vup>{attack@damage}</>点真实伤害；攻击距离<@ba.vup>+{ability_range_forward_extend}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，每次攻击回复自身<@ba.vup>{attack@hp_ratio:0%}</>的生命且有<@ba.vup>{attack@buff_prob:0%}</>概率使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒
Consumes <@ba.vup>10</> DP to close the gate=消耗<@ba.vup>10</>点部署费用，关闭闸门
Consumes <@ba.vup>10</> DP to deal <@ba.vup>5000</> True damage to enemies within range and <$ba.stun>Stun</> them for <@ba.vup>7</> seconds=消耗<@ba.vup>10</>点部署费用，对攻击范围内所有敌人造成<@ba.vup>5000</>点真实伤害并使其<$ba.stun>晕眩</><@ba.vup>7</>秒
Consumes <@ba.vup>10</> DP to deploy a Second-hand Drone=消耗<@ba.vup>10</>点部署费用，部署一架二手无人机
Consumes <@ba.vup>10</> DP to immediately deal damage to all nearby enemies and <$ba.stun>Stun</> the targets hit for <@ba.vup>15</> seconds=消耗<@ba.vup>10</>点部署费用，立即对周围所有敌人造成伤害，并使全部命中目标<$ba.stun>晕眩</><@ba.vup>15</>秒
Consumes <@ba.vup>10</> DP to immediately deal damage to all nearby enemies and <$ba.stun>Stun</> the targets hit for <@ba.vup>7</> seconds=消耗<@ba.vup>10</>点部署费用，立即对周围所有敌人造成伤害，并使全部命中目标<$ba.stun>晕眩</><@ba.vup>7</>秒
Consumes <@ba.vup>3</> DP and <@ba.vdown>200</> HP to launch a Self-Driving Recon Cart in the direction this unit is deployed\n<@ba.rem>After launching, the Self-Driving Recon Cart moves in a straight line until it runs into impassable area. When passing a friendly unit, it will change its direction according to that unit's deployment direction (Once per unit)</>=消耗<@ba.vup>3</>点部署费用并流失<@ba.vdown>200</>点生命，向自身部署方向发射一辆勘察用自走车\n<@ba.rem>自走车出发后沿直线移动，行驶到不可通行区域会出局，经过我方单位时，会改变移动方向为其部署方向（每个单位仅一次）</>
Consumes <@ba.vup>3</> DP and launches a ship-car along its deployment direction=消耗<@ba.vup>3</>点部署费用，向自身部署方向发射一辆“两栖号”船车
Consumes <@ba.vup>3</> DP to launch a <@ba.vup>Self-Driving Cart</> in the direction this unit is deployed\n<@ba.rem>After launching, the Self-Driving Cart moves in a straight line until it runs into impassable area. When passing a Self-Driver One-Way Road or a friendly unit, it will change its direction according to that unit's deployment direction (Once per unit)</>=消耗<@ba.vup>3</>点部署费用，向自身部署方向发射一辆<@ba.vup>自走车</>\n<@ba.rem>自走车出发后沿直线移动，行驶到不可通行区域会出局，经过自走车单行道或我方单位时，会改变移动方向为其部署方向（每个单位仅一次）</>
Consumes <@ba.vup>5</> DP to immediately <$ba.stun>Stun</> all targets within range for <@ba.vup>2</> seconds and Imprison them (Will not reset the attack count of Imprisoned enemies)=消耗<@ba.vup>5</>点部署费用，使范围内目标<$ba.stun>晕眩</><@ba.vup>2</>秒，并立即进入禁锢状态（不会重置禁锢状态敌人的攻击计数）
Consumes <@ba.vup>{cost}</> DP and <@ba.vdown>200</> HP to launch a Self-Driving Recon Cart in the direction this unit is deployed\n<@ba.rem>After launching, the Self-Driving Recon Cart moves in a straight line until it runs into impassable area. When passing a friendly unit, it will change its direction according to that unit's deployment direction (Once per unit)</>=消耗<@ba.vup>{cost}</>点部署费用并流失<@ba.vdown>200</>点生命，向自身部署方向发射一辆勘察用自走车\n<@ba.rem>自走车出发后沿直线移动，行驶到不可通行区域会出局，经过我方单位时，会改变移动方向为其部署方向（每个单位仅一次）</>
Consumes <@ba.vup>{cost}</> DP and launches a ship-car along its deployment direction=消耗<@ba.vup>{cost}</>点部署费用，向自身部署方向发射一辆“两栖号”船车
Consumes <@ba.vup>{cost}</> DP to close the gate=消耗<@ba.vup>{cost}</>点部署费用，关闭闸门
Consumes <@ba.vup>{cost}</> DP to deal <@ba.vup>{damage}</> True damage to enemies within range and <$ba.stun>Stun</> them for <@ba.vup>{stun}</> seconds=消耗<@ba.vup>{cost}</>点部署费用，对攻击范围内所有敌人造成<@ba.vup>{damage}</>点真实伤害并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒
Consumes <@ba.vup>{cost}</> DP to deploy a Second-hand Drone=消耗<@ba.vup>{cost}</>点部署费用，部署一架二手无人机
Consumes <@ba.vup>{cost}</> DP to immediately <$ba.stun>Stun</> all targets within range for <@ba.vup>{stun}</> seconds and Imprison them (Will not reset the attack count of Imprisoned enemies)=消耗<@ba.vup>{cost}</>点部署费用，使范围内目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒，并立即进入禁锢状态（不会重置禁锢状态敌人的攻击计数）
Consumes <@ba.vup>{cost}</> DP to immediately deal damage to all nearby enemies and <$ba.stun>Stun</> the targets hit for <@ba.vup>{stun}</> seconds=消耗<@ba.vup>{cost}</>点部署费用，立即对周围所有敌人造成伤害，并使全部命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒
Consumes <@ba.vup>{cost}</> DP to launch a <@ba.vup>Self-Driving Cart</> in the direction this unit is deployed\n<@ba.rem>After launching, the Self-Driving Cart moves in a straight line until it runs into impassable area. When passing a Self-Driver One-Way Road or a friendly unit, it will change its direction according to that unit's deployment direction (Once per unit)</>=消耗<@ba.vup>{cost}</>点部署费用，向自身部署方向发射一辆<@ba.vup>自走车</>\n<@ba.rem>自走车出发后沿直线移动，行驶到不可通行区域会出局，经过自走车单行道或我方单位时，会改变移动方向为其部署方向（每个单位仅一次）</>
Consumes Broken Blades to gain increased ATK=攻击消耗断刃使攻击力提升
Consumes Funds to redeploy Frozen Operators and Items=消耗一定资金，重新调配包括冻结中的所有干员和道具
Consumes lifeforce while flying over ground tiles and causes vegetation to grow on tiles it travels over; falls to the ground when HP reaches half=飞行经过地块时消耗生命使其被植物覆盖，生命降低至一半后坠落至地面
Consumes {attack@value} HP per second and deals {attack@damage} True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +{ability_range_forward_extend}, Max HP +{max_hp:0%}, ATK +{atk:0%}, and each attack restores {attack@hp_ratio:0%} HP and has a {attack@buff_prob:0%} chance to stun targets for {attack@stun} seconds=每秒流失{attack@value}点生命，并使自身攻击过和攻击过自身的敌人每秒受到{attack@damage}点真实伤害；攻击距离+{ability_range_forward_extend}，生命上限+{max_hp:0%}，攻击力+{atk:0%}，每次攻击回复自身{attack@hp_ratio:0%}的生命且有{attack@buff_prob:0%}概率使目标晕眩{attack@stun}秒
Consumes {cost} DP and 200 HP to launch a Self-Driving Recon Cart in the direction this unit is deployed\nAfter launching, the Self-Driving Recon Cart moves in a straight line until it runs into impassable area. When passing a friendly unit, it will change its direction according to that unit's deployment direction (Once per unit)=消耗{cost}点部署费用并流失200点生命，向自身部署方向发射一辆勘察用自走车\n自走车出发后沿直线移动，行驶到不可通行区域会出局，经过我方单位时，会改变移动方向为其部署方向（每个单位仅一次）
Consumes {cost} DP and launches a ship-car along its deployment direction=消耗{cost}点部署费用，向自身部署方向发射一辆“两栖号”船车
Consumes {cost} DP to close the gate=消耗{cost}点部署费用，关闭闸门
Consumes {cost} DP to deal {damage} True damage to enemies within range and Stun them for {stun} seconds=消耗{cost}点部署费用，对攻击范围内所有敌人造成{damage}点真实伤害并使其晕眩{stun}秒
Consumes {cost} DP to deploy a Second-hand Drone=消耗{cost}点部署费用，部署一架二手无人机
Consumes {cost} DP to immediately deal damage to all nearby enemies and Stun the targets hit for {stun} seconds=消耗{cost}点部署费用，立即对周围所有敌人造成伤害，并使全部命中目标晕眩{stun}秒
Consumes {cost} DP to immediately Stun all targets within range for {stun} seconds and Imprison them (Will not reset the attack count of Imprisoned enemies)=消耗{cost}点部署费用，使范围内目标晕眩{stun}秒，并立即进入禁锢状态（不会重置禁锢状态敌人的攻击计数）
Consumes {cost} DP to launch a Self-Driving Cart in the direction this unit is deployed\nAfter launching, the Self-Driving Cart moves in a straight line until it runs into impassable area. When passing a Self-Driver One-Way Road or a friendly unit, it will change its direction according to that unit's deployment direction (Once per unit)=消耗{cost}点部署费用，向自身部署方向发射一辆自走车\n自走车出发后沿直线移动，行驶到不可通行区域会出局，经过自走车单行道或我方单位时，会改变移动方向为其部署方向（每个单位仅一次）
Consumption=蚀
Consumption and entertainment suffuse the modern land of the knights.\nFor the sake of her family's prestige,\na young Maria Nearl embarks on the path to the Kazimierz Major.\nHowever, the young lady has yet to realize the meaning the word 'knight' now carries,\nnor is she aware of the inner workings of modern Kazimierz......\nA long and arduous journey lies ahead of Maria.=消费与娱乐充斥着当今的骑士之国，\n年轻的玛莉娅·临光为了保护家族地位，\n不得不踏上了骑士竞技的征程。\n然而少女尚不知道“骑士”一词在如今有着怎样的含义，\n卡西米尔的社会又究竟是如何运作……\n玛莉娅的征途注定充满艰难险阻。
Consumption Choice=择人而噬
Contact from Kazimierz①=来自卡西米尔的联络信①
Contact from Kazimierz②=来自卡西米尔的联络信②
Contact from Kazimierz③=来自卡西米尔的联络信③
Contact from Kazimierz④=来自卡西米尔的联络信④
Contact from Kazimierz⑤=来自卡西米尔的联络信⑤
Contact from Kazimierz⑥=来自卡西米尔的联络信⑥
Contact from Kazimierz⑦=来自卡西米尔的联络信⑦
Contact from Nearl=来自临光的联络信
Contact Kal'tsit for reinforcements=接通凯尔希寻求增援
Contact lenses for everyday use. Does not endow you with the power of Gemini, but things do seem to look a little sharper.=一副仅供日常使用的隐形眼镜。戴上它并不能让你使用双子分身，但你觉得眼前的景物似乎变得更清晰了。
Contact Must Be Made=必须促成的接触
Contact the liaison, submit the report, and stand by at the designated spot.=与联络员接头，提交报告，在指定地点待机。
Contact with caution=谨慎接触
Contact! Contact! Enemy ambush! Dropping smoke! Doctor, I'll cover your retreat!=危险，被暗算了！烟雾弹已投放！博士，我来掩护你撤退！
Contact. Everyone, spread out!=危险——队伍，展开！
Contacting HR=人脉资源联络中
Contains all known Medals=收录了所有已知的蚀刻章
Contains all Medal sets=收录了成套组的蚀刻章
Contains an Emergency Sanity Sampler and some Rhodes Island Supplies.=装有一个应急理智小样与一份罗德岛物资补给。
Contains items for unlocking and upgrading Operator Modules.=内含解锁与升级干员模组的道具。
Contains various supplies for Amiya's birthday party, including multiple materials.=装有阿米娅生日宴会所需的各种物资补给，包含多种随机材料。
Contains various supplies from the firearms workshop, including random materials.=装有铳械工坊送来的各种物资补给，包含多种随机材料。
Contains various supplies that can be used during Carnevale, including random materials.=装有狂欢节上可能用到的各种物资补给，包含多种随机材料。
Contaminated Mineral=污染晶石
Contaminated Residence=污染居所
Contemplation=沉思
Contemporary Furnishings=崭新置物
Contempt=蔑视
Contempt for the law is a crime. The words of my codex will prove their own worth.=法律不容藐视，它自会证明它的价值。
Content Locked=内容未解锁
Content update difficulty change=内容更新难度变更
Content Updated=内容更新
Content! Ideas! Memes! My brain's completely blank! I'm gonna lose subs…=素材！点子！梗！什么都想不出来！我要掉粉了......
Contention Reiteration=战争浪潮
Contention Reiteration will use your existing forward camp for simulated Operations, and any damage suffered will not be permanent=战争浪潮玩法模式中，将继承前进营地的基建状态进行模拟作战，作战结果不会对前进营地产生影响
Contents=商品内容
Contest concluded=比拼已结束
Contest for the Cradle Medal=争夺摇篮奖章
Contestants cannot help but wonder if every Fieldmus on Terra has congregated here to form this river of rodents.\n\n<@lv.muitem><Farmland></> Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.muitem><Throttle Valve></> Stops Blight from spreading.\n\n<@lv.muitem><Pumping Station></> Pumps water from one tile behind towards the front, cleansing or spreading Blight.=选手们忍不住开始怀疑，是不是全泰拉的田鼷都齐聚一堂，才能汇成这样一股鼷兽的河流。\n\n<@lv.muitem><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.muitem><阻流阀></>阻止病害传播\n\n<@lv.muitem><泵站></>将身后一格的水泵至前方，净化/传播病害
Contestants cannot help but wonder if every Fieldmus on Terra has congregated here to form this river of rodents.\n\n<Farmland> Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve> Stops Blight from spreading.\n\n<Pumping Station> Pumps water from one tile behind towards the front, cleansing or spreading Blight.=选手们忍不住开始怀疑，是不是全泰拉的田鼷都齐聚一堂，才能汇成这样一股鼷兽的河流。\n\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播\n\n<泵站>将身后一格的水泵至前方，净化/传播病害
Contestants enter, confirm identity=双方选手入场，确认身份专项
Contestants enter, reverse identity=双方选手入场，身份专项反转
Contestants require not just physical strength, but also mental fortitude. An example of a strong mind is knowing how to firmly reject strange guys on the street.\n<@lv.muitem><Post-Firing Debt Relief Program></> Shoots 3 consecutive bullets forward, dealing Physical damage to the first Operator hit.\n<@lv.muitem><Witchcraft Ballista></> Periodically fires missiles that deal Arts damage to your units while healing enemy units; Can be destroyed.=运动员不仅要身体强健，更要精神强健。而精神强健的重要表现之一，就是懂得狠狠拒绝来路不明的家伙。\n<@lv.muitem><解雇者清债程序></>向前方连续射出3颗子弹，每颗子弹对碰到的第一名我方干员造成物理伤害\n<@lv.muitem><巫术弩炮></>会定期发射法术飞弹，对我方造成法术伤害，并治疗敌方单位；可以被摧毁
Contestants require not just physical strength, but also mental fortitude. An example of a strong mind is knowing how to firmly reject strange guys on the street.\n<Post-Firing Debt Relief Program> Shoots 3 consecutive bullets forward, dealing Physical damage to the first Operator hit.\n<Witchcraft Ballista> Periodically fires missiles that deal Arts damage to your units while healing enemy units; Can be destroyed.=运动员不仅要身体强健，更要精神强健。而精神强健的重要表现之一，就是懂得狠狠拒绝来路不明的家伙。\n<解雇者清债程序>向前方连续射出3颗子弹，每颗子弹对碰到的第一名我方干员造成物理伤害\n<巫术弩炮>会定期发射法术飞弹，对我方造成法术伤害，并治疗敌方单位；可以被摧毁
Contested Devices=争夺装置
Contested Objective=争夺目标
Contingency=危机
Contingency Contract <Battleplan Arclight> is now open=危机合约<弧光作战>活动已开放
Contingency Contract <Battleplan Extinguished Sins> opened=危机合约<净罪作战>活动已开放
Contingency Contract <Battleplan Pyrolysis> is now open=危机合约<浊燃作战>活动已开放
Contingency Contract <Battleplan Underdawn> is now open=危机合约<潮曦作战>活动已开放
Contingency Contract <Operation Ashring> is open=危机合约<尘环行动>活动已开放
Contingency Contract <Operation Base Point> is now open=危机合约<起源行动>活动已开放
Contingency Contract <Operation Dawnseeker> opened=危机合约<寻昼行动>活动已开放
Contingency Contract <Operation Deepness> opened=危机合约<渊默行动>活动已开放
Contingency Contract <Operation Fake Waves> opened=危机合约<赝波行动>活动已开放
Contingency Contract <Operation Pine Soot> opened=危机合约<松烟行动>活动已开放
Contingency Contract <Operation Wild Scales> opened=危机合约<蛮鳞行动>活动已开放
Contingency Contract Lobby=危机合约大厅
Contingency Contract season reward=危机合约赛季奖励
Contingency Contracts Used=危机合约被使用次数
Contingency Level=危机等级
Contingency Contract reward=危机合约奖励
Continually inflicts Arts damage and <$ba.dt.neural>Nervous Impairment</> in an area around it=持续对周围造成法术伤害和<$ba.dt.neural>神经损伤</>
Continually inflicts Arts damage and Nervous Impairment in an area around it=持续对周围造成法术伤害和神经损伤
Continually loses HP over time=自身生命会不断流失
Continually loses HP over time (HP cannot drop below 30% as a result of this effect); While HP is above 50%, this unit gains <$ba.strong>Vigor</>, increasing ATK by 28%; this effect is doubled above 80% HP=自身生命会不断流失（该效果不会使生命降至30%以下）；生命值高于50%时获得+28%攻击力的<$ba.strong>精力充沛</>；高于80%效果翻倍
Continually loses HP over time (HP cannot drop below 30% as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 28%; this effect is doubled above 80% HP=自身生命会不断流失（该效果不会使生命降至30%以下）；生命值高于50%时获得+28%攻击力的精力充沛；高于80%效果翻倍
Continually loses HP over time (HP cannot drop below 50% as a result of this effect); While HP is above 50%, this unit gains <$ba.strong>Vigor</>, increasing ATK by 30%; this effect is doubled above 80% HP=自身生命会不断流失（该效果不会使生命降至50%以下）；生命值高于50%时获得+30%攻击力的<$ba.strong>精力充沛</>；高于80%效果翻倍
Continually loses HP over time (HP cannot drop below 50% as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 30%; this effect is doubled above 80% HP=自身生命会不断流失（该效果不会使生命降至50%以下）；生命值高于50%时获得+30%攻击力的精力充沛；高于80%效果翻倍
Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains <$ba.strong>Vigor</>, increasing ATK by 15%; this effect is doubled above 80% HP.=自身生命会不断流失（该效果不会使生命降至0）；生命值高于50%时获得+15%攻击力的<$ba.strong>精力充沛</>；高于80%效果翻倍
Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains <$ba.strong>Vigor</>, increasing ATK by 20%; this effect is doubled above 80% HP.=自身生命会不断流失（该效果不会使生命降至0）；生命值高于50%时获得+20%攻击力的<$ba.strong>精力充沛</>；高于80%效果翻倍
Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains <$ba.strong>Vigor</>, increasing ATK by 25%; this effect is doubled above 80% HP.=自身生命会不断流失（该效果不会使生命降至0）；生命值高于50%时获得+25%攻击力的<$ba.strong>精力充沛</>；高于80%效果翻倍
Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 15%; this effect is doubled above 80% HP.=自身生命会不断流失（该效果不会使生命降至0）；生命值高于50%时获得+15%攻击力的精力充沛；高于80%效果翻倍
Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 20%; this effect is doubled above 80% HP.=自身生命会不断流失（该效果不会使生命降至0）；生命值高于50%时获得+20%攻击力的精力充沛；高于80%效果翻倍
Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 25%; this effect is doubled above 80% HP.=自身生命会不断流失（该效果不会使生命降至0）；生命值高于50%时获得+25%攻击力的精力充沛；高于80%效果翻倍
Continually provides boosted DEF and HP recovery to nearby enemy units=为周围敌方单位持续提供防御力加成与生命回复
Continually releases <@ba.kw>Realigned Flux</> in the deployed direction=向部署方向持续发出<@ba.kw>重整束流</>
Continually releases Realigned Flux in the deployed direction=向部署方向持续发出重整束流
Continually restores SP and <$ba.addbullet>Replenishes</> friendly units within range; speeds up Wakefulness for dreaming friendly units=为范围内友方单位持续恢复技力和<$ba.addbullet>补弹</>；为美梦中的友方单位快速恢复清醒度
Continually restores SP and Replenishes friendly units within range; speeds up Wakefulness for dreaming friendly units=为范围内友方单位持续恢复技力和补弹；为美梦中的友方单位快速恢复清醒度
Continuation of Civilight Eterna=魔王的存续
Continuation of Fate=命运的延续
Continue downwards=继续下降
Continue Exploring Outward=继续向外探索
Continue investigation=继续调查
Continue listening=听下去
Continue Matching=继续匹配
Continue Questioning=继续提问
Continue Recruitment=继续招募
Continue searching=继续搜寻
Continue searching for the king's treasure=继续寻找诸王的财宝
Continue Security Drill=继续保全演练
Continue Simulation=继续模拟
Continue to introspect, then, for a denser fog lies ahead.=继续探寻内心吧，前方还有更浓的迷雾。
Continue viewing=继续观战
Continue your explorations to unlock=继续探索以解锁
Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 40% of its DEF (each attack increases the DEF ignored by 5%, additive). This bonus is lost when no attacks have been made within 3 seconds=连续攻击时逐渐无视敌人的防御力，最高无视其防御力的40%（每次攻击提升5%的无视防御比例），3秒内未攻击则失去加成
Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds=连续攻击时逐渐无视敌人的防御力，最高无视其防御力的50%（每次攻击提升10%的无视防御比例），8秒内未攻击则失去加成
Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 55% of its DEF (each attack increases the DEF ignored by 11%, additive). This bonus is lost when no attacks have been made within 8 seconds=连续攻击时逐渐无视敌人的防御力，最高无视其防御力的55%（每次攻击提升11%的无视防御比例），8秒内未攻击则失去加成
Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 60% of its DEF (each attack increases the DEF ignored by 12%, additive). This bonus is lost when no attacks have been made within 10 seconds=连续攻击时逐渐无视敌人的防御力，最高无视其防御力的60%（每次攻击提升12%的无视防御比例），10秒内未攻击则失去加成
Continuous attacks will increase ATK and ASPD, up to a limit. This effect will reset after a few seconds after this unit stops attacking=持续进行攻击时提高攻击力和攻击速度（有上限），停止攻击数秒后复原
Continuously <$ba.stun>stuns</> surrounding allies.=持续使周围的我方陷入<$ba.stun>晕眩</>
Continuously accelerates, taking off after reaching a certain speed.=持续加速，速度达到一定程度后起飞
Continuously Attack=持续攻击
Continuously attacks, dealing AoE Physical damage=持续攻击，造成范围物理伤害
Continuously attacks, regardless of whether there is a target within Attack Range=无论攻击范围内是否有攻击目标，都会持续进行攻击
Continuously barrages a fixed area in front of this unit at max range, <@ba.vup>expanding</> explosion area and increasing ATK to <@ba.vup>105%</>. Enemies closer to the impact site in a smaller area will instead take <@ba.vup>150%</> ATK as damage.\n<@ba.rem>Unlimited duration, can manually deactivate skill</>=持续固定攻击范围内正前方最远一格，爆炸范围<@ba.vup>扩大</>，攻击力提升至<@ba.vup>105%</>，对目标位置附近小范围内的敌人攻击力额外提升至<@ba.vup>150%</>\n<@ba.rem>持续时间无限，可主动关闭技能</>
Continuously barrages a fixed area in front of this unit at max range, <@ba.vup>expanding</> explosion area and increasing ATK to <@ba.vup>105%</>. Enemies closer to the impact site in a smaller area will instead take <@ba.vup>155%</> ATK as damage.\n<@ba.rem>Unlimited duration, can manually deactivate skill</>=持续固定攻击范围内正前方最远一格，爆炸范围<@ba.vup>扩大</>，攻击力提升至<@ba.vup>105%</>，对目标位置附近小范围内的敌人攻击力额外提升至<@ba.vup>155%</>\n<@ba.rem>持续时间无限，可主动关闭技能</>
Continuously barrages a fixed area in front of this unit at max range, <@ba.vup>expanding</> explosion area and increasing ATK to <@ba.vup>105%</>. Enemies closer to the impact site in a smaller area will instead take <@ba.vup>160%</> ATK as damage.\n<@ba.rem>Unlimited duration, can manually deactivate skill</>=持续固定攻击范围内正前方最远一格，爆炸范围<@ba.vup>扩大</>，攻击力提升至<@ba.vup>105%</>，对目标位置附近小范围内的敌人攻击力额外提升至<@ba.vup>160%</>\n<@ba.rem>持续时间无限，可主动关闭技能</>
Continuously barrages a fixed area in front of this unit at max range, <@ba.vup>expanding</> explosion area and increasing ATK to <@ba.vup>110%</>. Enemies closer to the impact site in a smaller area will instead take <@ba.vup>170%</> ATK as damage.\n<@ba.rem>Unlimited duration, can manually deactivate skill</>=持续固定攻击范围内正前方最远一格，爆炸范围<@ba.vup>扩大</>，攻击力提升至<@ba.vup>110%</>，对目标位置附近小范围内的敌人攻击力额外提升至<@ba.vup>170%</>\n<@ba.rem>持续时间无限，可主动关闭技能</>
Continuously barrages a fixed area in front of this unit at max range, <@ba.vup>expanding</> explosion area and increasing ATK to <@ba.vup>110%</>. Enemies closer to the impact site in a smaller area will instead take <@ba.vup>175%</> ATK as damage.\n<@ba.rem>Unlimited duration, can manually deactivate skill</>=持续固定攻击范围内正前方最远一格，爆炸范围<@ba.vup>扩大</>，攻击力提升至<@ba.vup>110%</>，对目标位置附近小范围内的敌人攻击力额外提升至<@ba.vup>175%</>\n<@ba.rem>持续时间无限，可主动关闭技能</>
Continuously barrages a fixed area in front of this unit at max range, <@ba.vup>expanding</> explosion area and increasing ATK to <@ba.vup>110%</>. Enemies closer to the impact site in a smaller area will instead take <@ba.vup>180%</> ATK as damage.\n<@ba.rem>Unlimited duration, can manually deactivate skill</>=持续固定攻击范围内正前方最远一格，爆炸范围<@ba.vup>扩大</>，攻击力提升至<@ba.vup>110%</>，对目标位置附近小范围内的敌人攻击力额外提升至<@ba.vup>180%</>\n<@ba.rem>持续时间无限，可主动关闭技能</>
Continuously barrages a fixed area in front of this unit at max range, <@ba.vup>expanding</> explosion area and increasing ATK to <@ba.vup>115%</>. Enemies closer to the impact site in a smaller area will instead take <@ba.vup>185%</> ATK as damage.\n<@ba.rem>Unlimited duration, can manually deactivate skill</>=持续固定攻击范围内正前方最远一格，爆炸范围<@ba.vup>扩大</>，攻击力提升至<@ba.vup>115%</>，对目标位置附近小范围内的敌人攻击力额外提升至<@ba.vup>185%</>\n<@ba.rem>持续时间无限，可主动关闭技能</>
Continuously barrages a fixed area in front of this unit at max range, <@ba.vup>expanding</> explosion area and increasing ATK to <@ba.vup>115%</>. Enemies closer to the impact site in a smaller area will instead take <@ba.vup>190%</> ATK as damage.\n<@ba.rem>Unlimited duration, can manually deactivate skill</>=持续固定攻击范围内正前方最远一格，爆炸范围<@ba.vup>扩大</>，攻击力提升至<@ba.vup>115%</>，对目标位置附近小范围内的敌人攻击力额外提升至<@ba.vup>190%</>\n<@ba.rem>持续时间无限，可主动关闭技能</>
Continuously barrages a fixed area in front of this unit at max range, <@ba.vup>expanding</> explosion area and increasing ATK to <@ba.vup>115%</>. Enemies closer to the impact site in a smaller area will instead take <@ba.vup>200%</> ATK as damage.\n<@ba.rem>Unlimited duration, can manually deactivate skill</>=持续固定攻击范围内正前方最远一格，爆炸范围<@ba.vup>扩大</>，攻击力提升至<@ba.vup>115%</>，对目标位置附近小范围内的敌人攻击力额外提升至<@ba.vup>200%</>\n<@ba.rem>持续时间无限，可主动关闭技能</>
Continuously barrages a fixed area in front of this unit at max range, <@ba.vup>expanding</> explosion area and increasing ATK to <@ba.vup>125%</>. Enemies closer to the impact site in a smaller area will instead take <@ba.vup>220%</> ATK as damage.\n<@ba.rem>Unlimited duration, can manually deactivate skill</>=持续固定攻击范围内正前方最远一格，爆炸范围<@ba.vup>扩大</>，攻击力提升至<@ba.vup>125%</>，对目标位置附近小范围内的敌人攻击力额外提升至<@ba.vup>220%</>\n<@ba.rem>持续时间无限，可主动关闭技能</>
Continuously barrages a fixed area in front of this unit at max range, <@ba.vup>expanding</> explosion area and increasing ATK to <@ba.vup>{attack@atk_scale_2:0%}</>. Enemies closer to the impact site in a smaller area will instead take <@ba.vup>{attack@atk_scale:0%}</> ATK as damage.\n<@ba.rem>Unlimited duration, can manually deactivate skill</>=持续固定攻击范围内正前方最远一格，爆炸范围<@ba.vup>扩大</>，攻击力提升至<@ba.vup>{attack@atk_scale_2:0%}</>，对目标位置附近小范围内的敌人攻击力额外提升至<@ba.vup>{attack@atk_scale:0%}</>\n<@ba.rem>持续时间无限，可主动关闭技能</>
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 105%. Enemies closer to the impact site in a smaller area will instead take 150% ATK as damage.\nUnlimited duration, can manually deactivate skill=持续固定攻击范围内正前方最远一格，爆炸范围扩大，攻击力提升至105%，对目标位置附近小范围内的敌人攻击力额外提升至150%\n持续时间无限，可主动关闭技能
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 105%. Enemies closer to the impact site in a smaller area will instead take 155% ATK as damage.\nUnlimited duration, can manually deactivate skill=持续固定攻击范围内正前方最远一格，爆炸范围扩大，攻击力提升至105%，对目标位置附近小范围内的敌人攻击力额外提升至155%\n持续时间无限，可主动关闭技能
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 105%. Enemies closer to the impact site in a smaller area will instead take 160% ATK as damage.\nUnlimited duration, can manually deactivate skill=持续固定攻击范围内正前方最远一格，爆炸范围扩大，攻击力提升至105%，对目标位置附近小范围内的敌人攻击力额外提升至160%\n持续时间无限，可主动关闭技能
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 110%. Enemies closer to the impact site in a smaller area will instead take 170% ATK as damage.\nUnlimited duration, can manually deactivate skill=持续固定攻击范围内正前方最远一格，爆炸范围扩大，攻击力提升至110%，对目标位置附近小范围内的敌人攻击力额外提升至170%\n持续时间无限，可主动关闭技能
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 110%. Enemies closer to the impact site in a smaller area will instead take 175% ATK as damage.\nUnlimited duration, can manually deactivate skill=持续固定攻击范围内正前方最远一格，爆炸范围扩大，攻击力提升至110%，对目标位置附近小范围内的敌人攻击力额外提升至175%\n持续时间无限，可主动关闭技能
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 110%. Enemies closer to the impact site in a smaller area will instead take 180% ATK as damage.\nUnlimited duration, can manually deactivate skill=持续固定攻击范围内正前方最远一格，爆炸范围扩大，攻击力提升至110%，对目标位置附近小范围内的敌人攻击力额外提升至180%\n持续时间无限，可主动关闭技能
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 115%. Enemies closer to the impact site in a smaller area will instead take 185% ATK as damage.\nUnlimited duration, can manually deactivate skill=持续固定攻击范围内正前方最远一格，爆炸范围扩大，攻击力提升至115%，对目标位置附近小范围内的敌人攻击力额外提升至185%\n持续时间无限，可主动关闭技能
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 115%. Enemies closer to the impact site in a smaller area will instead take 190% ATK as damage.\nUnlimited duration, can manually deactivate skill=持续固定攻击范围内正前方最远一格，爆炸范围扩大，攻击力提升至115%，对目标位置附近小范围内的敌人攻击力额外提升至190%\n持续时间无限，可主动关闭技能
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 115%. Enemies closer to the impact site in a smaller area will instead take 200% ATK as damage.\nUnlimited duration, can manually deactivate skill=持续固定攻击范围内正前方最远一格，爆炸范围扩大，攻击力提升至115%，对目标位置附近小范围内的敌人攻击力额外提升至200%\n持续时间无限，可主动关闭技能
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 125%. Enemies closer to the impact site in a smaller area will instead take 220% ATK as damage.\nUnlimited duration, can manually deactivate skill=持续固定攻击范围内正前方最远一格，爆炸范围扩大，攻击力提升至125%，对目标位置附近小范围内的敌人攻击力额外提升至220%\n持续时间无限，可主动关闭技能
Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to {attack@atk_scale_2:0%}. Enemies closer to the impact site in a smaller area will instead take {attack@atk_scale:0%} ATK as damage.\nUnlimited duration, can manually deactivate skill=持续固定攻击范围内正前方最远一格，爆炸范围扩大，攻击力提升至{attack@atk_scale_2:0%}，对目标位置附近小范围内的敌人攻击力额外提升至{attack@atk_scale:0%}\n持续时间无限，可主动关闭技能
Continuously casts at the nearest non-enemy controlled 'Gramophone' within attack range to attempt to seize control of it.=对攻击范围内最近的非敌方“留声机”持续施法，争夺其控制权
Continuously casts at the nearest Tuning Node you control within attack range to disable it=对攻击范围内最近的被我方控制的“调谐节点”持续施法，使其关闭
Continuously causes an area of Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal Arts damage instead.=受源石污染区或活性源石风暴影响后会在自身周围持续生成源石污染区，并且攻击转为造成法术伤害
Continuously charges up Londinium Secondary Defense Artillery; when interrupted, the Defense Artillery will lose a portion of its charge progress=为伦蒂尼姆城防副炮持续充能，被打断时城防炮损失部分充能
Continuously deals <$ba.dt.erosion>Corrosion</> to its surroundings=持续对周围造成<$ba.dt.erosion>侵蚀损伤</>
Continuously deals Arts damage and <$ba.dt.burning>Burn</> for the skill duration, Attack Range increases when Invisibility is lost=持续对周围造成法术伤害和<$ba.dt.burning>灼燃损伤</>，失去隐匿时攻击范围扩大
Continuously deals Arts damage and Burn for the skill duration, Attack Range increases when Invisibility is lost=持续对周围造成法术伤害和灼燃损伤，失去隐匿时攻击范围扩大
Continuously deals Corrosion to its surroundings=持续对周围造成侵蚀损伤
Continuously deals damage to allied units within Attack Range and recovers SP. Destroyed when skill is activated.=对攻击范围内的我方单位持续造成伤害，并回复技力。开启技能时，销毁自身。
Continuously deals True damage to allied units within range=持续对周围造成真实伤害
Continuously deals True damage to units on it and greatly reduces their SP recovery.=使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低
Continuously drains 1 Energy from all nearby ground enemies.=会不断夺取附近所有地面敌人1点能量
Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with=持续攻击创造出飞行一段距离的子弹，子弹对碰撞到的首个地面敌方单位造成物理伤害。
Continuously fires rays that deal 50% ATK as Arts damage to allied units, and heals enemy units with HP equal to 120% ATK.=持续发出射线，每秒对我方单位造成攻击力50%法术伤害，为敌方单位恢复攻击力120%的生命值；
Continuously fires rays that deal <@ba.vup>50%</> ATK as Arts damage to allied units, and heals enemy units with HP equal to <@ba.vup>120%</> ATK.=持续发出射线，每秒对我方单位造成攻击力<@ba.vup>50%</>法术伤害，为敌方单位恢复攻击力<@ba.vup>120%</>的生命值；
Continuously fires rays that deal <@ba.vup>{talent@atk_scale:0%}</> ATK as Arts damage to allied units, and heals enemy units with HP equal to <@ba.vup>{talent@heal_scale:0%}</> ATK.=持续发出射线，每秒对我方单位造成攻击力<@ba.vup>{talent@atk_scale:0%}</>法术伤害，为敌方单位恢复攻击力<@ba.vup>{talent@heal_scale:0%}</>的生命值；
Continuously fires rays that deal {talent@atk_scale:0%} ATK as Arts damage to allied units, and heals enemy units with HP equal to {talent@heal_scale:0%} ATK.=持续发出射线，每秒对我方单位造成攻击力{talent@atk_scale:0%}法术伤害，为敌方单位恢复攻击力{talent@heal_scale:0%}的生命值；
Continuously generates [Dominion] in a large radius around self, significantly reducing the ASPD of allied units=持续在自身周围更大范围内生成【国度】，大幅降低其中我方单位的攻击速度
Continuously generates [Dominion] on the surrounding 8 tiles, significantly reducing the ASPD of allied units=持续在自身周围8格生成【国度】，大幅降低其中我方单位的攻击速度
Continuously heals the Twigs That Crave=持续为汲营枯枝回复生命值
Continuously inflates a balloon in place of attacking; when balloon is full, gains <$ba.barrier>Barrier</> and <$ba.float>Low-Altitude Hovering</>=攻击变为不断吹起气球，吹至最大时获得<$ba.barrier>屏障</>和<$ba.float>近地悬浮</>
Continuously inflates a balloon in place of attacking; when balloon is full, gains Barrier and Low-Altitude Hovering=攻击变为不断吹起气球，吹至最大时获得屏障和近地悬浮
Continuously inflicts <$ba.dt.burning>Burn</> on all other nearby units=持续对周围其他单位造成<$ba.dt.burning>灼燃损伤</>
Continuously inflicts Arts damage and <$ba.dt.burning>Burn</> to its surroundings=持续对周围造成法术伤害和<$ba.dt.burning>灼燃损伤</>
Continuously inflicts Arts damage and Burn to its surroundings=持续对周围造成法术伤害和灼燃损伤
Continuously inflicts Burn on all other nearby units=持续对周围其他单位造成灼燃损伤
Continuously locks on to a target and inflicts a large burst of Arts damage after the channel completes, gaining increased ASPD afterwards=会持续锁定我方单位并在释放完成时造成一次高额法术伤害，之后攻击速度提升
Continuously screening activated minerals=活性化矿物持续筛选
Continuously stuns surrounding allies.=持续使周围的我方陷入晕眩
Continuously summons <Bloodblades>=持续召唤<凝血之刃>。
Continuously tries to push nearby <Planetary Debris>=会不断尝试推动身边的<行星碎屑>
Contract Bounty=合约赏金
Contract Effects=合约影响
Contract Ends at=距离委托结束
Contract Law=合同法
Contract Rewards=委托报酬
Contracts Processed=已处理合约
Contrail=云迹
Contrail's Token=云迹的信物
Contrail, a flying adventurer from Columbia. She travels extensively to conduct test flights, and is very knowledgeable when it comes to developing and improving flight equipment. She has come to Rhodes Island for Oripathy treatment, and provides technical support for Engineering's motorized equipment R&D projects.=云迹，出生于哥伦比亚的飞行冒险家，为进行飞行实验而旅居各地，对于飞行动力装备的开发与改良颇有心得，如今为治疗矿石病来到罗德岛，并为罗德岛工程部的机动装置研发项目提供技术支持。
Contrary to what southerners may imagine, there aren't actually many sunny days on the snowy plains—and this is one of those days. You and your companions seize the opportunity to conduct an inspection, setting up various instruments and equipment with everyone helping out. On a distant snowfield are mangler cubs frolicking with their prey, and a herd of hornbeasts on a migration.=与南方人惯常的想象不同，雪原上天气晴朗的日子其实并不少——眼下就是这样一个日子。你与同伴们正七手八脚地摆出各种仪器设备，以便借此机会进行检查。远处的雪原上，裂兽的幼崽和猎物嬉戏，岩角兽的群落正在迁徙。
Contribution Reward=贡献奖励
Control Center=控制中枢
Control Display=控制显示器
Control group ready.=对照组设置完毕。
Control Malfunction=制动失灵
Control the tower, and you control the city.=占领一座塔，占领一座城。
Controllable Momentum=可控动量
Controlling Distance=控制距离
Controls <Host's Assistants> in combat. <Host's Assistants> reduce the ATK of and deal continuous True damage to nearby allied units=操纵<报幕助手>进行战斗，<报幕助手>会使周围我方单位攻击力降低并持续受到真实伤害
Controls <Purifying Flames> that move along the ground and explode after hitting a melee ally unit, dealing Arts damage and <$ba.dt.burning>Burn</>; damage dealt decreases with distance moved=操纵沿地面移动的<净浊之焰>，遇到我方近战单位后爆炸，对周围造成法术和<$ba.dt.burning>灼燃损伤</>，其伤害随移动距离减小
Controls <Purifying Flames> that move along the ground and explode after hitting a melee ally unit, dealing Arts damage and Burn; damage dealt decreases with distance moved=操纵沿地面移动的<净浊之焰>，遇到我方近战单位后爆炸，对周围造成法术和灼燃损伤，其伤害随移动距离减小
Controls a <@ba.kw>Drone</> that deals <@ba.kw>Arts damage</>; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)=操作<@ba.kw>浮游单元</>造成<@ba.kw>法术伤害</>\n单元攻击同一敌人伤害提升（最高造成干员110%攻击力的伤害）
Controls a <@ba.kw>Drone</> to deal <@ba.kw>Arts</> damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)=操作<@ba.kw>浮游单元</>对敌人造成<@ba.kw>法术伤害</>\n浮游单元连续攻击同一敌人时伤害提升（最高造成干员110%攻击力的伤害）
Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)=操作浮游单元造成法术伤害\n单元攻击同一敌人伤害提升（最高造成干员110%攻击力的伤害）
Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)=操作浮游单元对敌人造成法术伤害\n浮游单元连续攻击同一敌人时伤害提升（最高造成干员110%攻击力的伤害）
Convalescence=疗养
Convalescence Access Card=疗养体验卡
Convalescence Bed=静养床
Convalescence Experience Card=疗养体验卡
Convalescence Premium Card=疗养特供卡
Convalescence Prime Membership=疗养特供卡
Convection=对流
Convenience Kit for New Friends=新朋友圣城生活套组
Conventional Incandescence=普照明灯
Convergence=汇流
Convergence Consumption=趋同性消耗
Convergence Deficiency=趋同性缺失
Convergence of Hope=期冀之汇
Converging Lines=双线协同
Conversation with Eunectes=森蚺的对话
Conversationalist=倾谈者
Conversationalist Medal=促膝闲谈奖章
Converse Informally=非正式谈话
Conversing With History=与历史对话
Convert all Tactical Equipment to Transfer Permits (10 per equipment)=将所有战术装备转换成调用凭证（10/件）
Convert all Tactical Equipment to Transfer Permits (<@ba.vup>10</> per equipment)=将所有战术装备转换成调用凭证（<@ba.vup>10</>/件）
Conviction=断罪者
Conviction is not some barbaric fighting technique! It's an artform where beauty and ideals are poured into the fist, then delivered through the fist straight into the heart! Now you know!=断罪可不是什么野蛮的格斗术，这是一门将美丽与思念灌注进拳头，再以拳交心的艺术！知道了吗！
Conviction is ready to join!=断罪大师正准备加入，心怀感激！
Conviction Mode!=断罪模式！
Conviction will throw you off pace.=信念会打乱你的步调。
Conviction's Challenge=断罪者的挑战状
Conviction's Favorite Episode=断罪者最喜欢的一集
Conviction, also known as the Boxing Artist, is a figure from legends and historical stories, said to have been from the ancient country of Agamemnon (Present-day Minos, 1045-1080/1091-controlled territory).=断罪者，又称作定罪者、艺术拳法家，为古国阿加门（现近米诺斯1045~1080/1091-控制地区）童话、历史故事及传说中的人物。
Conviction’s Badge=断罪者证章
Convolution=回旋
Con—vict!=断罪！
Cook a total of 20 Forever Provisions=累计烹饪20份永鲜料理
Cook a total of 30 Provisions=累计烹饪30次食品
Cook any Provisions with Minor Ingredients included=烹饪一次加了任意辅料的食品
Cook this, cook that, my turn to cook again… Oh, it's snowing.=做饭做饭，今天又是我来做饭......啊，下雪了。
Cookable=可烹调
Cooked at a low temperature, then lightly grilled for flavor.\nIt is difficult to tell what beast it came from, but it hardly matters as long as it is tasty and filling.=低温慢煮而成的食物，为了增香，外表还经过了微微的炙烤。\n很难从外表看出它来自何种动物，不过加热之后味道令人满意，这就足够了，毕竟填饱肚子才是最重要的。
Cooking=食粮烹制
Cooking Area=烹饪体验区
Cookout α=大锅饭·α
Cookout β=大锅饭·β
Cool=降温
Cool Colored Rock 'n' roll=冷色摇滚
Cool Core=清凉核心
Cool fight... Got some more, Doctor?=嗯，嗯......这场打的有意思，还有吗，博士？
Cool Grownup=cool大人
Cool Peppermint Oil=清凉薄荷油
Cool-headed Supporter=冷静的支援者
Cool. Collected. Crisis handler.=沉着冷静，化解危机。
Cool... So this stuff is what Grandpa Rangers was talking about earlier.=原来如此，巡林者老爷子提过的战术就是这个啊！
Cooling Bamboo Carpet=清凉竹毯
Cooling Equipment Operating Medal=散热设备作业奖章
Coolness of spring, touching the flames of life; warm evening breeze, touching the cheek's silver flower.=半点春寒，蘸向人间火树；一晚风暖，吹落腮边银花。
Cooperate Pleasantly=合作愉快
Cooperating with my Sisters, everyone always drowned each other out... but under my command, things may be a little terser. I'll do my utmost.=虽然和姐妹们合作的时候总是七嘴八舌的......不过我来指挥，也许会更简练一些，我会尽力的。
Cooperation=合作
Cooperation need not begin from trust.=合作不一定从信任开始。
Cooperative Combat=协同作战
Cooperative Command=协同指令
Cooperative Undertaking=联合工程
Cooperative Will=配合意识
Coordinate and prepare to meet the enemy.=进行协同调整，做好迎战准备。
Coordinate Top Pick Operators=高顺位干员协调
Coordinated=协调一致
Coordination=协调
Copied successfully=复制成功
Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)=可复制待部署区一名干员，若为远程时获得特性每攻击10次在周围四格可部署位分裂自身（持续25秒），近战时每次攻击偷取敌方10点攻击力与防御力（最高250点，复制后重置）
Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10</> attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25</> seconds); if it is a Melee Operator, each attack <$ba.steal>Steals</> <@ba.vup>10</> ATK and DEF from enemies (Caps at<@ba.vup>250</>, resets after copying another Operator)=可复制待部署区一名干员，若为远程时获得特性每攻击<@ba.vup>10</>次在周围四格可部署位分裂自身（持续<@ba.vup>25</>秒），近战时每次攻击<$ba.steal>偷取</>敌方<@ba.vup>10</>点攻击力与防御力（最高<@ba.vup>250</>点，复制后重置）
Copper Floor=铜色地板
Copper Seal=铜印
Copy=复制
Copy code to share to friends=复制邀请码发送给好友
Copy ID or invite a friend=复制编号或直接邀请好友
Copy ID to invite a friend=复制编号邀请好友加入
Copy the infinite with the tangible, bring the intangible to life!=以有形摹无垠，以无形应天下！
Cor, I suppose you really do make your logistics people fight too. Not that that's much of a problem... How about a little pay bump, eh?=看来在你们这里，后勤人员真的也得上战场啊。倒不是什么大问题......要不再加点工资呗？
Coral Coast=珊瑚海岸
Coral Coast/I=珊瑚海岸/I
Coral Coast/II=珊瑚海岸/II
Coral Coast/III=珊瑚海岸/III
Coral Coast/IV=珊瑚海岸/IV
Coral Coast/IX=珊瑚海岸/IX
Coral Coast/V=珊瑚海岸/V
Coral Coast/VI=珊瑚海岸/VI
Coral Coast/VII=珊瑚海岸/VII
Coral Coast/VIII=珊瑚海岸/VIII
Coral Coast/X=珊瑚海岸/X
Coral Coast/XI=珊瑚海岸/XI
Coral Coast/XII=珊瑚海岸/XII
Coral Coast/XIII=珊瑚海岸/XIII
Coral Coast/XIV=珊瑚海岸/XIV
Coral Coast/XIX=珊瑚海岸/XIX
Coral Coast/XV=珊瑚海岸/XV
Coral Coast/XVI=珊瑚海岸/XVI
Coral Coast/XVII=珊瑚海岸/XVII
Coral Coast/XVIII=珊瑚海岸/XVIII
Coral Coast/XX=珊瑚海岸/XX
Coral Coast/XXI=珊瑚海岸/XXI
Cordial Cooperation=愉快合作
Cordial Sojourner's Invitation=邀友遨游灯
Core Alliances=核心盟约
Core Amplifier=核心增幅器
Core Caster=中坚术师
Core Caster, Primal Caster, and Ritualist Operators gain +0.5/s SP recovery rate whenever they use a skill (Stacks up to 4 times)=【中坚术师】【本源术师】【巫役】每使用过一次技能，自身的技力自然回复速度+0.5/秒，最多叠加4层
Core Goal=核心目标
Core installed=已安装核心
Core Mobilization Order α=核心机动密令·α
Core Mobilization Order β=核心机动密令·β
Corinia was built on the scales of merchants. Everyone there wants to squeeze as much as they can out of everyone else. But, people in the other city-states are a lot more interesting. I had all kinds of fun back when I was guarding them. The feeling was a lot like what I get with you, Doctor.=科林尼亚建立在商人的天秤上，每个人都想着把对方的价值压榨到极致。与之相比，其他城邦的人们要有趣多了，就像你一样，博士。成为他们的护卫，总会发生很多有趣的事。
Cork Stopper=软木瓶塞
Corner cabinet - black, geometric.=桌柜，黑色，几何。
Cornered Hunter=穷途末路的猎手
Corniche Ambush=险路伏击
Coronation=戴冠式
Corporate Culture=企业文化
Corral=兽栏
Corral for large creatures=圈养大型生物的兽栏
Correct. Countless Columbians bore witness to the fall, and the spectacle left them disheartened. Was there a need to cool their fervor? I have no interest in discussing this, Doctor… Fowlbeasts learn to fly by falling, and one day Kazdel will float in the sky.=没错，万千哥伦比亚人旁观了那场坠落，它壮观得令人灰心。我不想讨论为一股狂热的潮流降温是否有必要，博士......羽兽在坠落中学会飞翔，终有一日，卡兹戴尔将悬于天顶。
Correspondent=通讯员
Corresponding game mode squad locked=对应玩法模式的编队尚未开放
Corresponding Operators=对应干员
Corridor=走廊
Corridor to the Control Room=控制室外侧走廊
Corroserum=蚀清
Corroserum's Badge=蚀清的工牌
Corroserum's Kernel Token=蚀清的中坚信物
Corroserum's Token=蚀清的信物
Corrosion=侵蚀
Corrosion Chip Pack=海蚀芯片礼包
Corrosion Inhibition Tech=缓蚀技术
Corrosion Protocol I=酸蚀协议Ⅰ
Corrosion Protocol II=酸蚀协议Ⅱ
Corrosion Protocol III=酸蚀协议Ⅲ
Corrosion Studies α=腐蚀科学·α
Corrosion Studies β=腐蚀科学·β
Corrosion-resistant Flooring=耐腐蚀地板
Corrosive Ground=腐蚀地面
Corrupted Golem=染秽魔像
Corrupted Iberian Record=腐蚀的伊比利亚唱片
Corrupted Knight=腐败骑士
Corrupted Knight/Bounty=腐败骑士·悬赏
Corrupted Soldier=染污战士
Corrupted Warrior=染污勇士
Corruption=腐化
Corruption Desperation Medal=秽污绝境奖章
Corvus Bulwark Support Pack=黑夜之盾支援礼包
Cosmo=科斯莫
Cost Cutting=节约经费
Cost per level=每级售价
Cost recovery +1/s, all Operator Deployment Cost -5=费用自然回复+1/秒,所有干员部署费用-5
Cost recovery +1/s, all Operator Deployment Cost -8=费用自然回复+1/秒,所有干员部署费用-8
Costly Construction=造价高昂
Costs +1 Plan to travel vertically=开通纵向通路消耗的构想+1
Costs 1 Funds to purchase=购买价格为1
Costs <@ba.vup>1</> Funds to purchase=购买价格为<@ba.vup>1</>
Costs sunk deep=血本难回
Costuming really has nothing to do with the speed of the performance.=扮相和节奏有多激烈其实没多大关系。
Cotton Candy=闲踏梧桐
Cotton candy rushes around, and the shepherd pays close attention to avoid it.\n<@lv.fs>Victory Condition:</>\n<@lv.item>Generate Pure White Steam on all the tiles in the designated area within the time limit.</>\n<@lv.fs>Additional Conditions:</>\nHot Spring 'Mischievous Rascal' and Fashion Street 'Hearty Heavy' have significantly decreased HP.=棉花糖冲来撞去，放牧人注意躲避。\n<@lv.fs>胜利条件：</>\n<@lv.item>限制时间内在所有目标区域的地块上生成纯白水汽</>\n<@lv.fs>附加条件：</>\n温泉“淘气包”和风情街“操盘手”生命值大幅下降
Cotton candy rushes around, and the shepherd pays close attention to avoid it.\nVictory Condition:\nGenerate Pure White Steam on all the tiles in the designated area within the time limit.\nAdditional Conditions:\nHot Spring 'Mischievous Rascal' and Fashion Street 'Hearty Heavy' have significantly decreased HP.=棉花糖冲来撞去，放牧人注意躲避。\n胜利条件：\n限制时间内在所有目标区域的地块上生成纯白水汽\n附加条件：\n温泉“淘气包”和风情街“操盘手”生命值大幅下降
Cotton drifting on♪ We fly like clouds and chase the sun♪ Over the lava spout♪ We can't stop while the sun is out♪ Slow down if you please♪ You need to grant our wishes three♪ North Wind, make us rain♪ Bloom hot flowers from pebble grains♪=软绵绵，轻飘飘♪我们变成云朵，我们追着太阳♪流过大地的岩浆，留不住的云朵，追不上的太阳，请慢些走，还有人心愿未了♪北风北风轻轻吹，云朵云朵要落下♪小石头啊，开成一朵炙热的花♪
Cotton Fields=棉花田野
Cotton Sunset=棉花落日
Couch-bed made from cushions to allow teachers to take some rest between classes. Even when the curtains are drawn, there is still a light there to drive out the darkness.=由飘窗上几块软垫拼接成的矮榻，可供教师在课余时间休息。就算窗幔落下，还有一盏灯愿意驱逐黑暗。
Could I invite you to the greenhouse, Doctor? I've been growing a flower that just so happens to be blooming today… What are you laughing about—right, fine, it doesn't 'just so happen'. But there you go, that's my present. Now, will you come to the greenhouse and collect it?=可以邀请你去温室吗，博士？我照顾的一盆花恰巧也在今天开放......你笑什么呀——好吧，确实不是“恰巧”。那么，这就是我的礼物，你要到温室查收吗？
Could I send this medal home? I want my mother to know, I might be sick, but not everything looks bad. I have made my way.=这枚勋章，我能寄回家吗？我想让妈妈知道，虽然我染了病，但走出来并不只有坏处。我还在进步。
Could I use all my different powers in the same fight? Oh, Doctor. I was just talking to myself.=能不能......在同一场战斗中运用不同的力量？啊，博士，我在思考。
Could it be that you two are the type that hoards all your stuff and refuses to throw them out even if they're useless?=两位，难道说你们是那种只要是自己的东西，即使没用也不愿意扔掉的类型吗？
Could it be? Is this in recognition of my surgeon's abilities? This means far more to me than a higher title ever could.=难道说，这意味着我的医术得到了认可？这消息可比获封更高的爵位要好得多。
Could that be...? The one over there, you guys call her Specter now, right? Why is she dressed as a nun? Amnesia? That's a problem… Dr. {@nickname}, you have to help her. She can't be allowed to forget her true function.=我没看错吧？那个人，现在叫幽灵鲨是吗，怎么穿成了修女的样子？失忆了？这可麻烦了......Dr.{@nickname}，你得帮帮她，可不能让她忘记自己真正的职责。
Could use the stone as a hammer=石头能当锤子用
Could you close your eyes for a moment, Doctor…? Alright. Hear the sound of the Delphi River in spring, when snowmelt from Mt. Hymnoi sends a freshet down the Delphi River. For me, it's the sound of winter departing. I hope you like it.=博士，方便闭上眼睛吗？......好了，请听。这是我录下的特尔斐河春汛时的流水声。春汛径流自荷谟伊山的融雪而来，于我，这就是冬天离去的声音。愿你也喜欢这件礼物。
Could you draw a line over my head...? I'm not standing on my tiptoes! I'm not stretching my neck out, either! Are you done? Let's see. See? I told you I got taller! Maybe I'll be taller than Xiaohe next year! Let's see how tall you are. Minus your hood and shoes, you... come up to my shoulders!=你能不能帮我画一下身高？......我没踮脚！也没梗着脖子！画好了？看嘛，我就说我长高了，说不定明年就比小禾高了！我给你也画一下吧？减去你的帽子鞋子，你......到我的肩膀！
Could you even leave?=你们能离开吗？
Could you ever imagine… friends turning against each other, and homeland fading into nothing but memories?=你是否想过......朋友不再是朋友，家园不再是家园。
Could you help me comb my hair down? Thank you so much, Doctor.=能帮我梳下头发吗，拜托你啦，博士。
Could you hold my staff for me, Doctor? My hair's getting too long. I want to arrange it before it gets tangled up. It might take a while, but I'll be able to better support you on the battlefield.=头发，太长了。会缠到。能帮我拿一下吗？整理起来会花一点时间。好了以后，上战场会更方便。我想更好地帮助你。
Could you not push me?=别催促。
Could you show me to Rhodes Island's deck? No, I'd just like to get a view of the area. Tenzin needs to spread his wings every once in a while as well. He must be longing to soar through the night sky.=可否引我去罗德岛的甲板？不，就是眺望眺望风景。太久没有展翅，丹增这小家伙，想必也很怀念荒野的气息吧。
Could you… l-let go, please!=请您......快、快松开！
Couldn't you ready a slightly cooler room for me?=就不能为我准备一间更凉快点的房间吗？
Count Hohenlohe, some call him the Hyacinth Count. The way I see it, he's quite a handful with that personality of his. I'm serving as huscarl to this Leithanian noble, on account of some trouble. What trouble, you ask? Hm... Let's keep this a secret for the time being.=霍恩洛厄伯爵，也有人叫他风信子伯爵，在我看来是个性格有点麻烦的家伙。我因为一些原因，目前担任这位莱塔尼亚贵族的侍卫。具体是什么原因？嗯......这个暂时保密哦。
Count Rostov sees his eldest daughter as his magnum opus. But after an unexpected encounter with adversity, Natalya chooses to be herself.=罗斯托夫伯爵视长女为他最完美的作品，但与苦难不期而遇后，娜塔莉娅选择成为自己。
Count up your sins!=细数你的罪恶吧！
Countdown=倒计时
Countdown to Hatching=破茧倒计时
Counter Arc=反击电弧
Counter Armor=反制装甲
Counter Armor Set=反制装甲套组
Counter Conduction Component=反制导能组件
Counter Core I=反击核心Ⅰ
Counter Core II=反击核心Ⅱ
Counter Core III=反击核心Ⅲ
Counter EMP=反制电磁脉冲
Counter Technique=反制技巧
Counter-Ambush=反伏击
Counterattack=反击
Counterfire=反击的炮火
Counterflow=回流
Countergambit=御敌的锋锐
Countermeasure Device=反制装置
Countermeasures=执行反制作战
Counterpart Form=相持姿态
Counterpoint=对位法
Countertransference=反移情
Counting Dreams=点梦
Countless bolts of silk and satin seem to descend from the heavens, every bolt a city, a piece of history, a facet of worldly plight. The nation's splendor? No... It should be the hearts of the people.=数不清的绸缎仿佛是从天上坠下，每一匹绸缎，都是一座城市，一段历史，一方人间烟火。国祚？不......应该是人心才对。
Countless Cries Medal=万次呼声奖章
Countless frontiers remain uncharted on this land named science, waiting to be mapped and discovered. Though our latest technologies help get their views from afar, we have yet to set our foot on them. My dream, Doctor, is to be the pioneer that explores these realms with engineering.=直到今天，依旧有许多人类不曾触及的未知领域仍在等待我们的探索。而我的梦想就是用工程技术去开垦那些尖端科学已经观测到，却犹未能抵达的边缘。
Countless people have traveled this road too, or perhaps are about to.=曾有多少人亦走过、或将要走上这条路。
Countless rivers will converge here, bringing along with them silt and memories. It is inevitable.\n<@lv.item><Hand of the Saint></> Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides into.=无数河流终将汇集在这里，带着泥沙和记忆。避无可避。\n<@lv.item><圣徒之手></>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
Countless rivers will converge here, bringing along with them silt and memories. It is inevitable.\n<Hand of the Saint> Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides into.=无数河流终将汇集在这里，带着泥沙和记忆。避无可避。\n<圣徒之手>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
Countless shapes, countless fears.\n\n<color\=#FFA300><Danger Zone> </color>Operators in the Danger Zone retreat at the end of the wave.\n\n<color\=#FFA300><Entitative Program> </color>Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=万千身形，万千畏怖。\n\n<color\=#FFA300><危险区域></color>危险区域内的干员会在波次转换时撤退\n\n<color\=#FFA300><实体程式></color>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
Countless shapes, countless fears.\n\n<color\=#FFA300><Orientation Trial> </color>Use a pre-picked squad of 3 Operators.=万千身形，万千畏怖。\n\n<color\=#FFA300><定向试炼></color>定向试炼提供3名预选干员组成的小队
Countless shapes, countless fears.\n\n<Danger Zone> Operators in the Danger Zone retreat at the end of the wave.\n\n<Entitative Program> Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=万千身形，万千畏怖。\n\n<危险区域>危险区域内的干员会在波次转换时撤退\n\n<实体程式>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
Countless shapes, countless fears.\n\n<Orientation Trial> Use a pre-picked squad of 3 Operators.=万千身形，万千畏怖。\n\n<定向试炼>定向试炼提供3名预选干员组成的小队
Countless unspoken promises are fulfilled every year. But alas, legacy of mankind, how long can you continue to struggle?=从未言说的约定每一年都会被履行。可人性的遗留啊，你还能挣扎多久呢？
Countless waves swell in front of you, the lights of countless homes flicker behind you. Retreat is not an option.\n<@lv.item><Hand of the Saint></> Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides into.=身前万顷波涛，身后是万家灯火，退无可退。\n<@lv.item><圣徒之手></>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
Countless waves swell in front of you, the lights of countless homes flicker behind you. Retreat is not an option.\n<Hand of the Saint> Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides into.=身前万顷波涛，身后是万家灯火，退无可退。\n<圣徒之手>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
Countless, they were, the ancient parasol trees about Kou-wu City. Oh, just reminiscing all of a sudden. I remember the leaves scattered across the ground come fall, when my parents would visit me from the country. Only then would my strict master speak nothing but good, and her other disciples, my brothers and sisters, wouldn't bully me. No, well, just reminiscing.=勾吴城有许多很老的梧桐。哦，我只是突然想起来而已。想起秋天会掉一地的落叶，父母从乡下来看我，平时严厉的师父这刻儿就会讲好话，师兄师姐也不会欺负我。嗯，只是想起来而已。
Countless, they were, the ancient parasol trees about Kou-wu City. Oh, just reminiscing all of a sudden. I remember the leaves scattered across the ground come fall, when my parents would visit me from the country. Only then would my strict master speak nothing but good, and I would be spared of my seniors' bully for a moment. No, no, just reminiscing.=勾吴城有许多很老的梧桐。哦，我只是突然想起来而已。想起秋天会掉一地的落叶，父母从乡下来看我，平时严厉的师父这会儿就会说好话，师兄师姐也不会欺负我。嗯，只是想起来而已。
Country-style Natural Home Decor=乡间自然风家装
Countryside Panoramic Display=乡野全景显示屏
County Hillock Countryside=小丘郡郊野
County Hillock Countryside Operation Medal=小丘郡郊野行动奖章
Coupon=票券
Coupons, donuts! A food festival's not complete without some real dessert, right?=美食券，甜甜圈！美食节怎么能少得了真正的甜点？
Courage and Mortality=义胆凡躯
Courage is not the only factor that determines if a warrior is fit for battle, but it is inevitably a factor.=勇气不是决定一位战士能否胜任的唯一要素，但总归是一个要素。
Courage of the Tara Refugees=塔拉流民的勇气
Courage's Reward=勇气的报偿
Courageous Valiant=蹈火的勇者
Courier=讯使
Courier is an employee of the Karlan Trade Co. LTD, and was born in Kjerag. He is part of the cooperation agreement between the Karlan Trade Co. and Rhodes Island, by which he helps carry out missions for the latter.=讯使，谢拉格出身，喀兰贸易公司成员。作为喀兰贸易公司与罗德岛合作协定的一部分，以外派人员身份参与罗德岛任务。
Courier prefers to operate in the rear, but that does not mean he is reluctant to fight, only that everything is already in place, and fighting is merely the last resort.\nBe relieved when he stands by your side, because that means you need not worry about most of your worries anymore.\n<@lv.item><Icy Surface></> Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<@lv.item><Penetrating Cold></> During Snowfall, all enemies are pushed in a certain direction.\n<@lv.item><Snowsant's Safe Escape Crane></> Immediately withdraws an Operator, and greatly reduces Redeployment Time.=相较而言，讯使更喜欢后方的工作，但这并不意味着他排斥战斗——一切都已安排得当，战斗不过是最后的保底手段罢了。\n当他站在你身边的时候，你应该感到放松，因为这意味着，很多你原本担心的事情已经不用担心了。\n<@lv.item><冰面></>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<@lv.item><刺骨寒风></>降雪时，向特定方向推动所有敌人\n<@lv.item><雪雉的安全起重机></>立即撤退一名干员，并减少大量再部署时间
Courier prefers to operate in the rear, but that does not mean he is reluctant to fight, only that everything is already in place, and fighting is merely the last resort.\nBe relieved when he stands by your side, because that means you need not worry about most of your worries anymore.\n<Icy Surface> Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<Penetrating Cold> During Snowfall, all enemies are pushed in a certain direction.\n<Snowsant's Safe Escape Crane> Immediately withdraws an Operator, and greatly reduces Redeployment Time.=相较而言，讯使更喜欢后方的工作，但这并不意味着他排斥战斗——一切都已安排得当，战斗不过是最后的保底手段罢了。\n当他站在你身边的时候，你应该感到放松，因为这意味着，很多你原本担心的事情已经不用担心了。\n<冰面>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<刺骨寒风>降雪时，向特定方向推动所有敌人\n<雪雉的安全起重机>立即撤退一名干员，并减少大量再部署时间
Courier rarely loses his signature faint smile, though it should be noted that he has another side - a calm, tranquil, and peaceful side characteristic of one from the snowlands. Only his enemies and his most trusted friends get the chance to see that side of him. If he loses his smile while talking to you, that can only mean one thing - he regards you as a dear friend.=讯使很少会去掉他那标志性的，淡淡的微笑，但值得注意的是，他也有着另外的一面，那是属于雪境的，冷静，平和的一面。只有他的敌人，和他最信赖的人有机会目睹那样的面容。如果他会撤去笑容同你交谈，那只说明一件事——你已是他无可替代的挚友。
Courier's Badge=讯使证章
Courier's Grilled Flavor Biscuit=讯使的烧烤味饼干
Courier's keen sense of the terrain and environment is entirely from years of experience. In fact, when he was a child, he was not only unfamiliar with the roads, but he would even get lost. The way he tells it, he once got snowbound when he went out to play and almost didn't make it home alive. Fortunately, SilverAsh was hunting nearby and found him, thus returning him to safety. Because of this, no matter who might try to convince or threaten him to turn his back on SilverAsh, Courier will forever be the man's most faithful supporter.=讯使对地形和环境的敏锐直觉完全来自于长年累月的经验积累，事实上，小时候的他不仅不怎么识路，甚至还会迷路。据他所说，在一次外出游玩时曾经被风雪困住，差点就没法活着回家了。幸好在那附近狩猎野味的银灰发现了他，才让讯使能够安然活到现在。因此，无论其他势力如何威逼利诱，讯使永远是银灰最忠实的拥护者。
Courier's Token=讯使的信物
Courier, contact of Karlan Trade CO.,LTD, is at your service as a Vanguard Operator.=喀兰贸易公司联络人讯使，将作为先锋干员为您提供服务。
Course Correction=纠错
Course I know where my limit's at. But I don't want Yato to worry about me, which is what matters. We'll worry about the rest some other time!=其实俺知道自己的极限在什么地方。但是，俺不想让夜刀对俺放心不下，这很重要。其他的，以后再说吧！
Course of History=历史的航向
Course Progress=结业进度
Court Emeraldia Premium=翡翠庭院至臻
Court Etiquette=宫廷礼仪
Court Striking Block=惊堂木
Court Visit=朝谒
Courteous Brothers=兄友弟恭
Courtesy=礼遇
Courtesy Before Violence=先礼后兵
Courthouse Decor=法院装潢
Courthouse Perimeters=法院外围
Courting danger in such a manner... Your strategic mind will surely get along with a certain someone.=如此险招......你的棋风一定和某人很合得来。
Courtly Floor Tiles=骑士贵族地砖
Courtroom Ceiling Light=法院吊灯
Courtroom Floor=法院地板
Courtroom Inner Wall=法院内墙
Courtroom Stand=发言席
Courtroom Wall Lamp=法院壁灯
Courtyard of Farewells=离歌的庭院
Courtyard of Neka=沉思之庭
Courtyard of the Departed=离去者的庭院
Courtyard Valley=中庭旅谷
Covenant of Bullets=铳弹协约
Cover me already!=快掩护我一下！
Cover me!=掩护我！
Cover me.=掩护我。
Cover Mercenary=封面佣兵
Cover the retreat? No problem. It's important to evaluate performance during retreats, too.=断后？没问题。撤退战中的性能测试也是重要的一环。
Cover your ears and ignore Liu'er's tantrum\r\n(Has a chance to obtain <@ro5.get>Ink of the Hidden Butterfly</>)=捂上耳朵，别听柳儿撒娇\r\n（有机会获得<@ro5.get>隐蝶墨</>）
Cover your ears and ignore Liu'er's tantrum\r\n(Has a chance to obtain Ink of the Hidden Butterfly)=捂上耳朵，别听柳儿撒娇\r\n（有机会获得隐蝶墨）
Cover your ears. This might get loud.=捂住耳朵，可能有些声音。
Covered Consolidation=覆盖式休整
Covered Defense=掩蔽护卫
Covered in dirt=奇土覆币
Covered in dirt. A scent of metal. Wealth gathers. Soil scatters.=奇土覆币，闻有金臭。盈盈聚财，土亦消匿。
Covered Strike=掩护打击
Covering Fire=火力掩护
Covert Action Toolkit=隐秘行动工具包
Covert Visitation=密令查访
Cowardly Follower=懦弱跟班
Cowardly Kensuke=胆小剑助
Cowards break the silence first.=胆小鬼才会先打破沉默。
Cowards inevitably perish in a hateful age. Blood kin slaughtered one after the other, along with anyone keeping their killers away. The enemy did not take his life, if only to derive joy from this twisted joke. All he can do is clutch a photo of his family tightly in his arms. Or is it?=懦弱者在仇恨的时代中注定会被毁灭。血亲们被一个个屠戮，保护他的人也都已被杀死，敌人没有夺取他的生命，也只是想从那扭曲的戏谑中得到快乐。而他所能做的，也只有紧紧怀抱与家人们的合照。可在那之后呢，他还能做些什么吗？
Coworkers=同事们
Cozy Knitted Rug=舒适的针织地毯
Cozy Pet Bed=宠物小窝
Cozy Plaid Rug=暖呼呼格纹绒毯
Cozy Village Cuisine=暖乎乎村庄菜套餐
Crab Claw=蟹钳
Crab Den Isle=岛中蟹穴
Crab Paste=蟹醇
Crab Paste α=蟹醇α
Crab Paste β=蟹醇β
Crab Paste γ=蟹醇γ
Crab Porridge=蟹肉碎拌饭
Crab Porridge α=蟹肉碎拌饭α
Crab Porridge β=蟹肉碎拌饭β
Crab Porridge γ=蟹肉碎拌饭γ
Crab Sashimi=鲜切蟹生
Crab Sashimi α=鲜切蟹生α
Crab Sashimi β=鲜切蟹生β
Crab Sashimi γ=鲜切蟹生γ
Crabbie Pumpie=蟹蟹抽水泵
Crabbie Pumpies last 10 seconds longer=抽水泵在场时间提升+10秒
Crabbie Pumpies last 12 seconds longer=抽水泵在场时间提升+12秒
Crabbie Pumpies last 8 seconds longer=抽水泵在场时间提升+8秒
Crabshell Rice=蟹壳蒸饭
Crabshell Rice α=蟹壳蒸饭α
Crabshell Rice β=蟹壳蒸饭β
Crabshell Rice γ=蟹壳蒸饭γ
Crack=龟裂
Crack of Dawn=破晓时分
Crack of Thunder=苦夜惊雷
Cracked=龟裂
Cracks in the walls, yet they hold strong.=高垣有隙，城郭亦坚。
Craft=开始组装
Craft Brewer Killer=精酿杀手
Craft Round Table=工艺圆桌
Craft Sofa=工艺沙发
Craftable=可加工
Craftsman Shadow=匠影
Craftsman's Heart α=大匠之心·α
Craftsman's Heart β=大匠之心·β
Craftsmanship Spirit α=工匠精神·α
Craftsmanship Spirit β=工匠精神·β
Craftsmen rare=巧工难寻
Crafty Beasts' Nine-Caves=狡兽九窟
Crafty Rebel=机敏的反抗者
Crag Splitter=岩崩锤
Cragged stones=怪石嶙峋
Cragpincer=岩壳蟹
Cragpincers are delicious, far more desirable than sandworms.=岩壳蟹的鲜味令人难以抵挡，这种生物比一些可食用沙虫鲜美数倍不止。
Crane core from an active-service model. The number of coils has been adjusted to prevent the self-driving cart getting stuck on manholes.=现役的起重机核心。调整了线圈数量，免得自走车吸在下水井盖上。
Cranes the image of grace, clouds the image of gentleness. Here, a moon embroidered in red shines, a place where quarrels should be left behind.=鹤姿何翩翩，云影亦徐徐。红绣月明处，是非皆不语。
Crash=撞车
Crash Bumper=防撞保险杠
Crash the ceremony=破坏仪式
Crashes upon losing a certain percentage of HP, dealing heavy damage in an area and <$ba.stun>Stunning</> itself=损失一定生命值后，会被击落，并在范围内造成大量伤害，自身被<$ba.stun>晕眩</>
Crashes upon losing a certain percentage of HP, dealing heavy damage in an area and Stunning itself=损失一定生命值后，会被击落，并在范围内造成大量伤害，自身被晕眩
Crashing Down=金山的倒塌
Crater Treasure=深坑秘宝
Crawler Protection Unit=爬行号·防护单元
Crawling out of the swamp is hard enough, never mind doing it gracefully.=能从泥潭里脱身已经很不容易，从不从容倒也没那么重要。
Crawling through years of snow.=爬行在经年的雪中。
Craze=狂热
Crazelyseon, the Ascendant of Cosmoi=无垠回荡克雷松
Crazy Carnival Cabin=超级狂欢座驾舱室
Crazy drunkard=发疯的醉汉
Crazy Puppets=疯狂玩偶
Cream Overflow=奶油四溅
Cream-Topped Waffle Tower=奶霜华夫饼塔
Creamy Chestnut Puree=奶香栗子蓉
Creamy Chestnut Puree Filling completed=奶香栗子蓉馅料调制完毕
Create a room to start\nyour preferred match=创建备赛休息室，即可自选\n项目发起比赛
Create a total of 20 Support Items=累计制作20个支援道具
Create a total of 60 Support Items=累计制作60个支援道具
Create Team=创建同盟
Create the Advantage=创造优势
Create your own unique style.=开创独属于你的潮流。
Created by Sui proxies for the purpose of fighting the bestial Sui. In its endless spinning, the myriad possibilities of Its awakening are revealed, allowing Wang to plan ahead.=由岁兽代理人创造，用以应对岁兽的造物，会在几无尽头的旋转中，剥露出其苏醒的一切可能性以供望提前谋划。
Created by Yi to handle various mundane matters, so that he may live in seclusion without being interrupted by official matters.=易的造物，为其负担各类琐事。好让其能隐逸人间，不被官府打搅。
Creates a <@ba.vup>Rampart</> that blocks the enemy after being maintained by a <@ba.vup>Foldable Facility Maintainer</>.=经过<@ba.vup>折叠设施维护员</>维护后，可以生成阻挡敌人的<@ba.vup>城防屏障</>
Creates a <Holographic Mirage MK2> upon taking damage for the first time=首次受伤时制造一个<全息幻影MK2>
Creates a <Holographic Mirage> upon taking damage for the first time=首次受伤时制造一个<全息幻影>
Creates a <Rampart> after maintenance.=维护完成后可以形成一个<城防屏障>
Creates a Rampart that blocks the enemy after being maintained by a Foldable Facility Maintainer.=经过折叠设施维护员维护后，可以生成阻挡敌人的城防屏障
Creates a smoke cloud around herself while skill is active, ground enemies within the cloud have -23% Physical and Arts hit rate=技能持续期间在自身周围产生烟雾，使其中的地面敌人物理与法术命中率-23%
Creates a smoke cloud around herself while skill is active, ground enemies within the cloud have -25% Physical and Arts hit rate=技能持续期间在自身周围产生烟雾，使其中的地面敌人物理与法术命中率-25%
Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -15% Physical and Arts hit rate=技能持续期间在自身周围产生烟雾，使其中的地面敌人物理与法术命中率-15%
Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate=技能持续期间在自身周围产生烟雾，使其中的地面敌人物理与法术命中率-20%
Creates Mark of Epoch in the surrounding area; allied units within the Mark of Epoch receive continuous Necrosis=周围产生年代印痕，处于年代印痕中的友方单位持续受到凋亡损伤
Creates Rot Eater when destroyed, whose stats increase with stage progress.=被摧毁时生成食腐使徒，其属性随关卡进度成长
Creating a list of unfinished work does wonders for efficiency.\n<color\=#df5244><Set Effect></color> Start with fewer Repair Plans; +1 Repair Plan for every 2 Reconstruction Points earned (max +4)\n<color\=#df5244><Repair Plan Range></color> 1-5 (random)=把剩下的工作列成清单，你的效率会进一步提升。\n<color\=#df5244><场地效果></color>初始修缮规划数量减少，每获得2重建值，修缮计划数量+1（最多可增加4张）\n<color\=#df5244><点数范围></color>在1-5内随机生成点数
Creating a list of unfinished work does wonders for efficiency.\n<Set Effect> Start with fewer Repair Plans; +1 Repair Plan for every 2 Reconstruction Points earned (max +4)\n<Repair Plan Range> 1-5 (random)=把剩下的工作列成清单，你的效率会进一步提升。\n<场地效果>初始修缮规划数量减少，每获得2重建值，修缮计划数量+1（最多可增加4张）\n<点数范围>在1-5内随机生成点数
Creating dedicated passages for competitors is always a challenge, because fervent fans find all sorts of ways to get past the security line.\n<@lv.muitem><Transverse Plate></> Deploying Operators requires the assistance of nearby Operators.=为参赛选手开辟专用通道总是一件难事，因为随时都会有热情高涨的围观群众冲出警戒线。\n<@lv.muitem><接驳地块></>初始不可部署干员，需要周围存在其他干员进行协助
Creating dedicated passages for competitors is always a challenge, because fervent fans find all sorts of ways to get past the security line.\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators.=为参赛选手开辟专用通道总是一件难事，因为随时都会有热情高涨的围观群众冲出警戒线。\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助
Creation and Reproduction=创造与繁殖
Creative=巧思的
Creative Victuals Display=创意菜品展示柜
Creative: active on <Facing Souls {0}>=巧思的：<直面魂灵 {0}>生效
Creator=创建者
Creator has already disbanded team=创建者已解散同盟
Creatures indigenous to Kjerag, popular amongst tourists for their soft, fluffy fur and friendly nature. Some claim that their fur was once the main clothing material for the people of Kjerag, but there is no evidence to verify this claim.=谢拉格特有的本地生物。因柔软的手感和亲人的性格受到了外来旅客热情的追捧，传闻在某段时间内曾是谢拉格人御寒衣料的主要来源，但已无从考据。
Creatures indigenous to Kjerag. The influence of the mysterious substance that landed on Karlan seems to have changed their friendly nature, and made their fur even softer and fluffier, providing excellent protection against the cold.=谢拉格特有的本地生物。受到降临在圣山上的神秘物质的影响，性格似乎变得不再亲人，难以接近。但是身上的绒毛也变得更为蓬松柔软，保暖效果远胜于普通蓬松雪球。
Creatures manipulated by the Yeti Squadron, possessing higher combat capabilities than regular Frostfangs. Their bodies are equipped with a certain brand of monitoring equipment. Due to their speed and natural camouflage in the tundra environment, they can easily slip through our defenses and inflict massive damage. At the same time, they can inflict fatal damage to frozen Operators, and must be dealt with cautiously.=雪怪小队术师部队操纵的生物，拥有比霜牙拥有更强的作战能力。身上装备着某个牌子的监控设备。由于优良的隐蔽性和行动速度，较为容易突破防御造成大量破坏，同时会对我方被冻结的干员造成致命伤害，需要注意。
Creatures manipulated by the Yeti Squadron. Their bodies are equipped with a certain brand of monitoring equipment. Due to their speed and natural camouflage in the tundra environment, they can easily slip through our defenses and inflict massive damage. At the same time, they can inflict fatal damage to frozen Operators, and must be dealt with cautiously.=雪怪小队术师部队操纵的生物。身上装备着某个牌子的监控设备。由于优良的隐蔽性和行动速度，较为容易突破防御造成大量破坏，同时会对我方被冻结的干员造成致命伤害，需要注意。
Creatures never of dry land pack densely into the streets. They bubble up and down, spitting, contracting, imitating rot and growth in their actions, the shore of civilization falling to their sinister bodies.=不属于陆地的生物密密麻麻地填满了街道，它们上下涌动着，吐息，缩紧，用行为模拟腐烂和生长，文明的疆岸在它们险恶的身躯下陷落。
Creatures with heavy shells on their backs. Despite their intimidating appearance, they are actually docile and friendly and can be trained to serve as burdenbeasts. They can get back on their feet even when flipped on their backs.=背负着沉重甲壳的生物。虽然外形看上去有些凶猛，但是实际上对人类非常友好，经过训练可以承担部分驮兽的功能。最大的特点是不管在任何情况下翻倒，都可以自己翻回来。
Creatures with heavy spiked shells on their backs. The influence of the mysterious substance that landed on Karlan has made them aggressive and agile. They can perform flips, turns, 180-degree about-faces, and triple rolls.=背负着沉重甲壳与尖刺的生物。受到降临在圣山上的神秘物质的影响，性格变得狂躁易怒，身体也变得更加灵活，可以轻松地完成翻身、旋转、一百八十度掉头和三连滚。
Credit=信用
Credit holds communities together and stands as a symbol of social stability. Sometimes it's even more valuable than money, so do please cherish it.=信用维系着各个群体间的关系，也是社会稳定的象征，有时候甚至比金钱还有用哦，请好好珍惜。
Credit Limit=信用上限
Credit Milestones=积分里程碑
Credit Reward=信用奖励
Credit Rules=信用获取规则
Credit Store=信用交易所
Credit will be granted the next day based upon the number of times you used your friends' Support Units, and the number of times your Support Units were used\n· Using friends' Support Units once grants 30 Credit, up to 30 Credit a day\n· Your Support Units being used once grants 20 Credit, up to 20 Credit a day=根据昨日使用好友助战干员和被好友使用助战干员的次数，换算后获得的信用\n·使用一次支援单位获得30信用，上限30\n·被他人使用一次支援单位获得20信用，上限20
Credit will be granted the next day based upon the number of times you used your friends' Support Units, and the number of times your Support Units were used\n· Using friends' Support Units once grants <color\=#FF6801>30</color> Credit, up to 30 Credit a day\n· Your Support Units being used once grants <color\=#FF6801>20</color> Credit, up to 20 Credit a day=根据昨日使用好友助战干员和被好友使用助战干员的次数，换算后获得的信用\n·使用一次支援单位获得<color\=#FF6801>30</color>信用，上限30\n·被他人使用一次支援单位获得<color\=#FF6801>20</color>信用，上限20
Credits derived from total resources, which can be used to obtain rewards from Closure.=各类建设资源经换算后得出的点数。凭此点数可向可露希尔换取奖励。
Credits on the Pinboard <color\=#FF6801>reset weekly</color>. Claim any time during the week, or auto-claim them when you first open Pinboard the next week.=信息板内存储的信用<color\=#FF6801>每周重置</color>，可在当周任意时刻打开信息板领取，或在下周首次打开信息板时自动补领
Credits on the Pinboard reset weekly. Claim any time during the week, or auto-claim them when you first open Pinboard the next week.=信息板内存储的信用每周重置，可在当周任意时刻打开信息板领取，或在下周首次打开信息板时自动补领
Creed=信条
Creed Field=教条力场
Creep and Crawl=咯吱咯吱
Cremation=火葬
Crescent Moon=新月
Crescent Moon Echoes=残月的余响
Crescents of jade shine upon the peaks, as white owls soar amidst the pale clouds.=玉弓映嶂时，白鸮游云间。
Crew Quarters=船员宿舍
Crew Work Area=船员工作区
Crikey, even the pool by the door's all dried up. How many more dry days do we have to go through?=哎，门口的水塘都干了，这样的日子还要持续多久啊？
Crime=罪行
Crime and Punishment=除暴安良
Crime scene investigation!=现场搜查！
Criminal Pursuit, Offsite=关外追凶
Criminals, ruffians, and the damned… You're in trouble.=坏人，恶棍，诅咒之人......你有麻烦了。
Crimson=猩红
Crimson 'Der Ring'=猩红《湖中至宝》
Crimson 'Frost Buck and Snow Doe'=猩红《霜牡与雪牝》
Crimson 'Light of Heria'=猩红《赫里亚之辉》
Crimson 'Lone Wander'=猩红《独行客》
Crimson 'Ode au Triomphe'=猩红《凯旋颂》
Crimson 'One Hundred and One Days'=猩红《一百零一日》
Crimson 'Sette Colli's Mother Wolf'=猩红《七丘的狼母》
Crimson 'The Carnival'=猩红《欢欣鼓舞》
Crimson 'The Dawn'=猩红《初晓》
Crimson 'The Golden Fowlbeast'=猩红《金羽兽》
Crimson 'The Lullaby'=猩红《摇篮曲》
Crimson 'Wild Gold'=猩红《狂野之金》
Crimson 'Wonderland in Dream'=猩红《梦中奇缘》
Crimson Chalice Camp=赤盏驻地
Crimson Corridor=猩红甬道
Crimson Crescent=绯红刺刀
Crimson Crescent Blade=枣大刀
Crimson Exhibition=猩红珍藏
Crimson Eyes=赤色之瞳
Crimson Finale=舞会终场
Crimson Harvest=绯红壁合
Crimson Ice=赤红的冰
Crimson Mask=猩红面具
Crimson Masquerade=猩红舞会
Crimson patterns emerge on the black box while white light appears on his head and back. As the ebony hunter finds enlightenment, order is established, and a paradise begins to form. He takes the square box back to his tribe to enlighten his kin and share the glory with Empathy. In the end, the Holy City of Kazdel stands proud, with the hunter's sacred horn resting where he found enlightenment.=黑色方盒显现深红纹路，洁白光辉展于背脊头颅。漆黑猎手启迪之初，秩序显现，乐园将成。于是他带走方盒折返回部落，点亮同胞，共感共荣......最终，卡兹戴尔圣城屹立于大地，猎手曾经领受启示的地方，安放着他的圣角。
Crimson Solitaire=猩红孤钻
Crimson Steps=殷红台阶
Crimson Troupe Plays will be performed in the castle=古堡中会上演猩红剧目
Crimson Troupe Ticket Stub=猩红剧团票根
Crimson Troupe? They're a bunch of mad artists, and a bunch of cruel criminals.=猩红剧团？他们是一群发疯的艺术家，也是一群残忍的恶棍。
cringecringecringe=尬尬尬尬尬
Crippling Illness=痼疾缠身
Crisis Averting Data Box=危机支援数据整合箱
Crisis Averting Funding Box=危机支援资金箱
Crisis Averting Supplies=危机支援数据包
Crisis on Set=片场危机
Crisis Trigger=触发性危殆
Crisp Walnut Cookies=香脆桃酥饼
Crispy Meat and Chips=脆肉薯条转醇
Crispy Meat and Chips α=脆肉薯条转醇α
Crispy Meat and Chips β=脆肉薯条转醇β
Crispy Meat and Chips γ=脆肉薯条转醇γ
Crisscrossing Shadows=交错光影
Criteria Completed=已完成指标
Criteria completed=指标完成数
Critica Artistica=艺术评论
Critical Burst=临界爆发
Critical Defense=固守险境
Critical hit.=致命一击。
Critical Reconstruction=危境重构
Critical Response Team Office=急救专家组办公室
Critical Value=临界值
Critically Wounded=重伤
Crocodile Goddess recovers HP every day=鳄鱼女神官每日回血
Croissant=可颂
Croissant has prepared a lot for the field trip. She'll surely make a fortune out of it!=为支援干员们出行，可颂做了许多准备，马上就能赚大钱了！
Croissant's Badge=可颂证章
Croissant's Kernel Token=可颂的中坚信物
Croissant's Token=可颂的信物
Croissant, a member of Penguin Logistics, is a proficient defender who is able to hold back several enemies at once. She also possesses monstrous strength, able to send lesser enemies flying with her massive hammer.=企鹅物流员工，于合约期内任企鹅物流驻罗德岛外派干员。 擅长防守，能同时牵制数个敌人，并拥有怪力，能用巨锤轻松击飞瘦弱的敌人。
Croissant, special agent of Penguin Logistics, is willing to provide reliable defensive power for Rhodes Island as a Defender Operator.=企鹅物流特派物流人员可颂，愿意作为重装干员，为罗德岛提供可靠的防御力量。
Croissants are obviously delicious!=可颂当然很好吃！
Crooked Path=溯外道
Crop Defender Medal=防病治害优秀个人奖章
Crop knows crop best.=只有作物最懂作物。
Crop Repository=作物种质库
Cross beyond death, and usher in a more just vision...' Elite operators have never been in the business of signing blood oaths, but they invariably dedicate their lives in service to their ideals. The fact that we still stand together after all this time, Doctor, is rare indeed.=“跨越死亡，迎接更平等的愿景......”精英干员从未以血脉许下誓言，但无一不以生命践行理想。我们并肩走到现在，已是难得，博士。
Cross mount and river, night of gale and snow, all blankets any whisper of my home.=山水一程，风雪一更，故园无此声。
Cross mount and stream, snows thus traversed; fate's choice fixed in stone.=跨越山川终已至，定数无可避。
Cross the canyon=穿越峡谷
Cross the Flowing River=涉过流淌的河
Cross the river as-is=直接渡河
Cross-cultural Comparison x=文化比较x
Cross-cultural Comparison's 'Fowlbeast's Amber' active=文化比较的“羽兽衔来的琥珀”生效
Cross-cultural Comparison's 'Hornbeast's Trail' active=文化比较的“角兽踏出的小径”生效
Cross-cultural Comparison's 'Musbeast's Hoard' active=文化比较的“鼷兽囤积的收藏”生效
Crossbow Training=弩手培训
Crossbowman=弩手
Crossbowman Leader=弩手组长
Crossfire=交叉火力
Crossfire Support=交叉火力支援
Crossing Sami's Arm=走过萨米的臂膀
Crossing the River of Tears=跨越泪水之河
Crossing the road isn't hard, unless you insist on doing it diagonally.\n<@lv.rem><Command Terminal></> Life Points will be deducted by 1 when destroyed.\n<@lv.item><Roadblock></> Deploy to block the enemy's route.=去马路对面并不麻烦，去斜对面才是最麻烦的。\n<@lv.rem><指挥终端></>摧毁时扣除1点关卡生命值\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
Crossing the road isn't hard, unless you insist on doing it diagonally.\n<Command Terminal> Life Points will be deducted by 1 when destroyed.\n<Roadblock> Deploy to block the enemy's route.=去马路对面并不麻烦，去斜对面才是最麻烦的。\n<指挥终端>摧毁时扣除1点关卡生命值\n<障碍物>部署以后可以阻挡敌人的行进路线
CROSSOVER=中国电影资料馆
Crossroads=十字路口
Crossroads, New Journey=十字路口，再出发
Crowd-Control=控场
Crowding Task=聚群作业
Crowing Rooftop Figure=鸣脊兽
Crown Offering=奉上冠冕
Crown the Dead=冠死以冕
Crowned Majesty=冕胄威仪
Crownslayer=弑君者
Crownslayer's Badge=弑君者证章
Crownslayer's Glory=弑君者威名
Crownslayer's Token=弑君者的信物
Crownslayer. It's a name we both know well, so let's keep it. Maybe one day you'll come to understand its true meaning.=“弑君者”，这个名字我们都很熟悉，留着它吧，有机会，你会理解这个名字的真正意义。
Crownslayer/Bounty=弑君者·悬赏
Cruciata=十字郡
Crucible Cream Puff=苦行者泡芙
Crude Gold=粗制赤金
Crude Mounts=拙山
Crude Sphere=粗圆岩
Crude sugar cubes of mechanized make, a Babel wartime supply ration. Provides soldiers with ample energy and a hint of sweetness.=机械化制作的粗糙糖块，是巴别塔在战时发放的额定物资。它能为战士们提供充足的能量以及一丝甜蜜。
Cruel frost, an innocent ballad, and the curse of the endless tundras coalesce into a Frozen Catastrophe that devours everything. <@rolv.rem>This stage has <Originium Ice Crystals> that periodically apply the Cold status in an area around them.</>=残酷的霜冻，纯真的歌谣，无尽冰原的诅咒渗透在“寒灾”中，吞噬了万物。<@rolv.rem>场地中有持续施加【寒冷】效果的源石冰晶。</>
Cruel frost, an innocent ballad, and the curse of the endless tundras coalesce into a Frozen Catastrophe that devours everything. This stage has <Originium Ice Crystals> that periodically apply the Cold status in an area around them.=残酷的霜冻，纯真的歌谣，无尽冰原的诅咒渗透在“寒灾”中，吞噬了万物。场地中有持续施加【寒冷】效果的源石冰晶。
Cruise Ship Melee=游轮混战图
Crumbling=化风
Crumbling Heart=心防溃决
Crumbling Masonry=塌落的墙垣
Crush them, beat them to a pulp!=碾死他们。揉碎他们的肉。
Crush them.=压碎他们。
Crushed Earth=粉碎大地
Crusher=重剑手
Crushing=粉碎
Crust Dough completed=饼皮擀制完毕
Crust Dough Kneading=饼皮擀制
Crust Kneading completed=饼皮擀制完毕
Cry=呼救
Cry mournful lay, cold heavens shake; from lone trunk does forest bloom.=凄厉号声震天响，孤木成众林。
Cry of Xanthos=赞索斯的呐喊
Cry On My Shoulder=靠着我的肩膀哭泣
Cry out if it hurts. It will feel better.=痛的话就叫出来，会好受些的。
Cry, cry, for where are the Abyssal Hunters now?\nAlas, alas, there is nothing in the ocean but the sound of the tide.=呜呼，呜呼，深海猎人今何在？\n可叹，可叹，海中只余涌潮声。
Crying Thief=流泪小子
Crying Thief gains greatly increased HP; his attacks will Stun allied units for longer=流泪小子生命值大幅提升，攻击能使我方单位晕眩更长时间
Crying Thief/Bounty=流泪小子·悬赏
Crystal Contract Bounty=晶体合约赏金
Crystal Corsage=结晶胸花
Crystal Mooncake=水晶皮月饼
Crystal Mooncake Crust Dough completed=水晶皮月饼饼皮擀制完毕
Crystal Mystery=结晶之谜
Crystalized Originium=晶化源石
Crystalline Circuit=晶体电路
Crystalline Component=晶体元件
Crystalline Cragpincer=结晶岩壳蟹
Crystalline Electronic Unit=晶体电子单元
Crystalline Oberobeast=晶珑兽
Crystalline Oberobeast recovers HP every day=晶玲兽晶珑兽每日回血
Crystalline Shards=晶莹碎片
Crystalline Shine=澄净闪耀
Crystalline Titanibeast=晶玲兽
Crystalline Titanibeast recovers HP every day=晶玲兽每日回血
Crystallization Sanctuary=结晶圣所
Crystallize=晶化
Crystallized Time=岁月结晶
Crystals may glimmer, and water may have no ripples. Dependent origination, the realization of the Dharma. Katsidiya's gates now swing wide.=结晶抑或闪烁，水面也许无波。缘起，法成。迦师坻耶之门，就此洞开。
Ct=枚
Cube of Absurdism=怪异魔方
Cubic Steel Stool=方形铁凳
Cubic Stool=方型小矮凳
Cubic Storage Chest=四方顶箱柜
Cubicle Floorplan=工位指示板
Cubicle Lightning=工位光源
Cubiculum Obscurum=操作暗箱
Culinary Exchange=厨艺交流
Culinary Research Center=料理研究中心
Culinary Venture On Terra=走遍泰拉
Cultists have infiltrated the town, and the growling of monsters drifts from the shadows. It is impossible to pass through here.=邪教徒入侵了小镇，怪物的嘶鸣从阴影中传来，这里不能通过。
Cultists have infiltrated the town, and their rituals are blocking the way.=邪教徒入侵了小镇，他们的仪式封锁了道路。
Cultivate inner strength=想修内法
Cultivate Vegetation=培翠
Cultivating flora, dressing herself, living a fine life; there's still a lot Podenco has to learn after she wakes up.=花卉栽培、穿着打扮、精致生活，波登可睡醒后要学的还有很多。
Cultivating the Mind=修心
Cultivation Lab=育种实验室
Cultivation rack designed to ensure freshness, equipped with ultraviolet lights. The frame transforms into the planting pot, for quicker ripening. Not to be used for martial arts practice, and be careful not to pick the wrong stuff.=搭载植物用紫外线灯，为保证食材鲜度精心设计的种植架。\n矩阵变形时会旋转种植盆，让蔬果更快成熟。注意，不要趁机用它来练习武术技巧，也请切记别拿错食材。
Cultural Exchange Medal=文化交流奖章
Cultural Shock=文化冲击
Culture Familiarization=文化熟习
Culture transitions, and the world's ways have changed. An inn like this that preserves the old customs no doubt asks for trouble.=文明跃迁，世道变了，这样一座守着老规矩的客栈，无疑会招来麻烦。
Culture Unfolding=演绎文明
Cultured=识文
Cumulative CW-10 Clears=博士累计通关CW-10
Cumulative Sign-In=累计签到
Cumulative Sign-In Rewards Rules=累计签到奖励规则说明
Cumulative Sign-In Rules\nPlayers can accumulate login days through the daily sign-in. When the total reaches a certain number, and the Doctor is Lv. 80, you can obtain the corresponding reward.\n\nSign-In Refresh Rules\nEvery morning 04:00 - 03:59 the next day, logging into the game will automatically complete your daily sign in.=累计天数计数规则\n玩家通过参与游戏内常驻的「每日签到」，可累积签到天数。当累计签到天数达指定数量，且博士等级达到80时，即可领取对应档位奖励。\n\n签到刷新规则\n每日凌晨04:00至次日03:59登录游戏，即可在「每日签到」活动界面自动完成当日签到。
Cumulative Sign-In: 1000 days=累计签到1000天
Cumulative Sign-In: 2000 days=累计签到2000天
Cumulative Sign-In: 360 days=累计签到360天
Cunning=狡猾的
Cunning remnants of the Witch King, they were once violinists of a certain orchestra in the capital. Years of lying low have honed their observational prowess, and they will make use of anything to defeat their enemies.=狡猾的巫王残党，曾是首都某交响乐团的小提琴家。在多年的潜伏生活中磨炼了观察力，会利用一切可利用的环境因素击溃敌人。
Cunning Tactics=战场狡计
Cuo=张雯
Cuora=蛇屠箱
Cuora's Badge=蛇屠箱证章
Cuora's gonna defend her team's rear, and she's not gonna miss a single pitch that flies her way. Who could've guessed the star of a ballgame would be the one carrying a backpack?=蛇屠箱会守备好伙伴们的后方，绝不会放过任何一颗攻来的投球。谁会想到，在一场球赛中，最耀眼的竟是一位拿着背包的球员呢？
Cuora's Kernel Token=蛇屠箱的中坚信物
Cuora's Token=蛇屠箱的信物
Cuora, Defender Operator of Rhodes Island, will provide reliable defense for the squad.=罗德岛重装干员蛇屠箱，将为小队提供坚实可靠的防御。
Cuora, real identity unknown, missing history. Demonstrated remarkable defensive ability in battle.\nNow undertaking many missions for Rhodes Island as a Defender Operator.=蛇屠箱，身份不明，履历缺失。在强对抗战斗中展现出了不凡的防守强度。\n现作为重装干员，为罗德岛的多项行动提供服务。
Cup of Red Wine=一杯红酒
Cupcake=杯子蛋糕
Cups entwined in cloth, decorations shaped like trees on the sandbanks, a pot to keep your umbrella in—wait, umbrellas in the desert? Amusements donated by Pepe. Logistics hates cleaning here the most, because they're all real artifacts!=缠绕布带的杯子，沙洲树木造型的摆件，用来装雨伞的纹饰罐——等等，在沙漠里用得着雨伞吗？\n佩佩赞助的文玩收藏，后勤干员们最怕打扫这里，因为它们真的都是真的！
Curator=博物
Curator's Reception Room=策展人会客厅
Curb Fanatic Fans=遏制狂热粉丝
Curia Model Worker Medal=教皇厅劳模奖章
Curio Keeper=珍品处理者
Curiosity=好奇心
Curiosity can kill a cat, you know.=好奇心可是会害死猫的哟~
Curiosity is her greatest weapon.=好奇心是她最大的武器。
Curiosity killed the Feline=好奇心会杀死菲林
Curious about my sword? Here, try it out. Oh, and be careful about the spring blade in the staff.=对我这把剑的构造很好奇？给，拿去试试吧。哦，记得小心战杖里弹出来的刀刃。
Curious about our latest research? We're gnawing on 'An Investigation into Biological Discrepancies Between Us Felynes with a Y and Terran Felines with an I.' We were halfway done, but then we found out you have Aslans too, so it's back to the scratching post for us... You Terrans are meowder with your subspecies!=最近研究的课题喵？《艾露与泰拉菲林的种族差异研究》，明明已经进行到一半了，但是突然又发现了名为阿斯兰的种族，前功尽弃了......泰拉人的种族真伤脑筋喵！
Curious Coincidences=鬼使神差
Curious little creatures that roam the wilderness, able to emulate images in mirages. The latest research indicates that this is not a true transformation, but merely an optical illusion.=游荡在旷野上的奇妙小生物，它可以模拟所有通过沙漠幻景看到的形象——目前的研究表明，这并不是一种真正的变化，只是营造了视觉上的错觉。
Current=当前
Current\nLivestream Progress=当前\n直播进度
Current '{0}'=当前“{0}”点数
Current Annihilation=当期剿灭作战
Current Area=当前区域
Current Assigned=当前进驻
Current Balance=当前余额
Current battle becomes=本场战斗为
Current Collapse Value=当前坍缩值
Current Condition will be replaced=现有品相将被替换
Current Credit Consumed=当前累计信用消费
Current Daily Activity Progress:=每日活跃当前累计进度
Current decoder=当前解码
Current Directional EC Unit=当期定向导能元件
Current Effect=当前效果
Current Equipment=当前装备
Current EXP=当前经验
Current floors cleared=当前通过层数
Current Headhunting Data Contract Exchange will close at=当前寻访数据契约交易所将于
Current home screen avatar=当前主界面
Current Hope/<color\=#ffffff66>Max Hope</color>=现有希望/<color\=#ffffff66>希望上限</color>
Current Hope/Max Hope=现有希望/希望上限
Current Immersion Level=当前拟真度
Current Level=当前等级
Current level=当前等级
Current Light=当前灯火
Current Mission=当期委托
Current Mission Progress=当前任务进度
Current Mode=当前模式
Current name=当前称号
Current New Operator=当期新干员
Current operating workshop=当前操作车间
Current Operation Ends at:=本期作战结束时间
Current Operator=当前干员
Current Operators=当期干员
Current ping: <@ping.high>{0}</>ms=当前延迟<@ping.high>{0}</>ms
Current ping: <@ping.low>{0}</>ms=当前延迟<@ping.low>{0}</>ms
Current ping: <@ping.medium>{0}</>ms=当前延迟<@ping.medium>{0}</>ms
Current ping: {0}ms=当前延迟{0}ms
Current Play=当前剧目
Current Play will be replaced=将会替换当前剧目
Current profile avatar=当前名片形象
Current Progress=当前进度
Current Progress:=当前调查进度：
Current Seed=当前预设参数
Current Selection:=当前选择：
Current Skill Level=当前技能等级
Current Special Redemption Point=当前特殊兑换点数
Current status: Equipment damaged=当前状态:设备破损
Current status: Equipment failure=当前状态:设备失效
Current status: Operating normally=当前状态:正常运作
Current status: Operating well=当前状态:运行良好
Current status: Professionally tuned=当前状态:专业改装
Current store selections available until=本期商店结束时间
Current Strategy Points=当前“战略”点数
Current Target=本局目标
Current Task=当前目标事务
Current Tasks=当前事务栏目
Current Trial EXP=当前试炼经验
Current Wave=当前波次
Current:=当前：
Currently a Coach: will only match with Student teammates to help out=当前为教练身份，只会匹配到需要帮助的学员
Currently a Student: will only match with Coach teammates to help you out=当前为学员身份，只会匹配到提供帮助的教练
Currently accessing intelligence\n'After-class Homework'\nViewable=解锁情报进程中\n《课后作业》\n可查看
Currently accessing intelligence\n'Among the Light and the Dust'\nViewable=解锁情报进程中\n《和光同尘》\n可查看
Currently accessing intelligence\n'Destroyer'\nViewable=解锁情报进程中\n《破局者》\n可查看
Currently accessing intelligence\n'Polaris'\nViewable=解锁情报进程中\n《北极星》\n可查看
Currently accessing intelligence\n'Sniper Training'\nViewable=解锁情报进程中\n《射击训练》\n可查看
Currently accessing intelligence\n'Survival Notorization'\nViewable=解锁情报进程中\n《存续公正》\n可查看
Currently accessing intelligence\n'The Anonymous Ones' War'\nViewable=解锁情报进程中\n《无名氏的战争》\n可查看
Currently Added=当前放入
Currently available; Communication Recorder can be unlocked by playing the Monthly Squad mode.=开放中，可前往游玩月度小队模式解锁通讯记录
Currently available; Garden Interviews can be unlocked by playing the Sightseers' Scroll mode=开放中，可前往游玩游览者列表模式解锁游园访谈录
Currently available; Storyteller Records can be unlocked by playing the Storyteller List mode.=开放中，可前往游玩讲述者列表模式解锁遐想交织录
Currently available; Tome of All-memory can be unlocked by playing Memory Mapping.=开放中，可前往游玩追忆映射模式解锁万象追忆录
Currently Locked=不可进入
Currently locked=当前不可进入
Currently no outfits available for redemption as the Outfit Store has not been restocked.=时装商店尚未上新，暂时无法兑换时装
Currently previewing additional effects in STAGE 3=正在预览STAGE 3下的加成效果
Currently suspended=限时全开已暂停
Currently unavailable=边缘系统已关闭
Currently unobtainable=暂无获取途径
Currently, all of the intelligence Rhodes Island has regarding the Kazimierz Armorless Union comes from Platinum herself and should not be regarded as the full truth.\nAt the same time, when conducting secret missions into the large cities of Kazimierz, attention must be paid to the next steps the Armorless Union takes. Rhodes Island should be vigilant of other groups of unknown alignment operating in the shadows.=目前，罗德岛所拥有的有关卡西米尔无胄盟的情报，全部来自干员白金的口述，不建议全盘采信。\n与此同时，在卡西米尔的各个大型城市指挥干员执行秘密任务时，必须注意观察无胄盟的进一步动作。罗德岛应警惕同处暗处且敌我不明的集团。
Currently, it appears that the audience and guests generally wish for the return of the Radiant Knight. This afternoon alone, petitions have circulated at several arenas. There is also overwhelming support for the Radiant Knight coming from various social media platforms. The Knights Association and National Council are expected to give their answer very soon.=目前，观众与游客们普遍希望耀骑士重回赛场。今日下午已在多个竞技场发生了请愿活动。同时各大媒体社交平台也出现了一边倒的支持声音。想必骑士协会和国民院很快就会给出答复。
Currently, Rhodes Island has established a series of special arrangements for Operator Estelle, including psychological evaluation and disease management. Due to Estelle's expression of a strong desire to recover, it is best to avoid explaining the situation to her for the time being.\nBased upon current medical technology, the prospects of containing Estelle's Oripathy are more realistic. Monitoring of the patient's psychological condition has shown that she is more willing to 'accept the disease as a part of her and live in a non-human form,' which is a positive development. However, it is possible that this will be a source of instability in the future.\nBased upon this assessment, the relevant personnel will must continue to evaluate and adjust their methods in order to actively guide Estelle to proper self-acknowledgement.=目前，针对干员艾丝黛尔的生活，罗德岛指定了一系列安排，包括数次心理疏通与病症监护。针对艾丝黛尔表现出的，对自身病症康复的强烈渴求，只能等待时间解答。\n以目前的数项医疗方案，干员艾丝黛尔的矿石病症的抑制是较为乐观的。在积极监控艾丝黛尔心理状况的同时也需指出：患者的意志正逐渐趋向于”承认病症并将其作为自己的一部分，以非人形态生活下去“，这是积极的进化方向，但亦会为未来造成可能的不稳定影响。\n由此判断，如何积极地介入，并引导干员艾丝黛尔对自身采取正确的认知，仍需相关人员的调整与权衡。
Currently, the Knights Association has filed a legal complaint to the National Council requesting to remedy the problem of Infected knights taking in large numbers of illegal Infected. Kazimierz will never allow the 'Great Kawalerielki Separation' incident to happen ever again.=目前，骑士协会已通过法律手段向国民院提起诉讼，要求整改感染者骑士收留大批非法感染者的现象。卡西米尔绝不会让“四城大隔断”事件再次出现。
Currents Cavern=暗流溶穴
Currents clash=乱流相击
Curriculum Department Quest Line=教程局任务线
Curse of Cognition=认知即重担
Curse of the River of Death=冥河诅咒
Curse... you...=诅咒......你们......
Cursed Bloodground=噬血诅地
Cursed Counterbeast=咒仪溯兽
Cursed Doll=诅咒娃娃
Cursed Mire=污浊泥沼
Cursed Mire I=污浊泥沼 I
Cursed Mire II=污浊泥沼 II
Cursed Mire III=污浊泥沼Ⅲ
Cursed War Chronicles=遭诅战史集
Curses mold blade.'=“恶言成锋。”
Cursor Size=鼠标指针比例设置
Curtain=帷幕
Curtain Call=荒芜谢幕
Curtain Fall=落幕
Curtain Lamp=带挂帘吊灯
Curtain Lampstand=垂帘灯架
Curtain that claims to block or conduct radiation from outside the Starpod (toggleable). Some believe that extraterrestrial radiation causes Oripathy, while others believe it makes you smarter. Either way, their certs are worth the same.=取决于销售的场合，号称能隔绝或者能传导来自星荚外的辐射的遮阳帘。\n有人坚信星荚外的辐射会引发矿石病，有人则认为它能够启迪智力。好在，对于商家而言，他们手里的金券没有区别。
Curtained Cabinet=带帘大橱柜
Curtains=帘幕
Curtains close, the camera cuts away, the credits roll, the audience leaves, but the story of people never ends.\nTime goes on, whether anyone is watching or not.=剧目将暂歇，镜头会转向，电影有谢幕，看客终离场。但属于人的故事不会结束。\n不论观众们注视与否，时光永远在向前流动。
Curtains Lifted=揭幕时刻
Cushioned bench with a low back. The Tianshis like to pair them together to form a makeshift bed. Technical hurdles do not go away with a good night's sleep, but the headaches and muscle pain from pulling all-nighters do.=置有软垫和靠枕的长椅，由于椅背较矮，天师们更喜欢将两把椅子拼成一张床。\n技术难关不会在你一觉醒来后消失，但连续熬夜造成的头疼和肌肉酸痛会。
Cusp of the Storm=风口浪尖
Custard=奶黄流心
Custard Creams=奶油夹心饼干
Custard Filling completed=奶黄流心馅料调制完毕
Custom=自定义排序
Custom Bionic Seadragon=仿生海龙改型
Custom Floating Platform=特制水上平台
Custom Kitchen Floor=特制厨房地板
Custom sort=自定义排序
Custom-made nutcracker figure reused after a performance of The Nutcracker.\nA tear falls from the Sugar Pome Fairy's eyes, while thick sawdust drops from the Nutcracker's. A lyrical sonata accompanies the climax of their reunion.=定制的木果人立像，在《木果夹子》演出结束后被二次利用。\n糖果仙子落下了一滴泪，厚重的木屑从木果人的身上脱落，婉转的奏鸣曲将重逢的气氛烘托至高潮。
Custom-made sculpture with unique design, ingeniously divided into visually distinct sections. Boss claims inspiration from ancient stringed instrument, but no proof available.=造型奇特的定制雕塑，视觉上巧妙地分割了空间。\n老板说它的设计灵感来自某古代大型弦乐器，至于证据，当然是没有的了。
Customer Interest <color\=#00757c>increases</color> more easily today.=本营业日内，客人的兴味更易<color\=#00757c>提升</color>。
Customer Interest and Trust <color\=#00757c>increase</color> more easily today.=本营业日内，客人兴味及信任均更易<color\=#00757c>提升</color>。
Customer Interest and Trust increase more easily today.=本营业日内，客人兴味及信任均更易提升。
Customer Interest increases more easily today.=本营业日内，客人的兴味更易提升。
Customer is out of patience and this deal will end in a Small Win=客人耐心耗尽，将以小赚一笔结账
Customer still has patience=顾客尚有耐心
Customer Trust <color\=#00757c>increases</color> more easily today.=本营业日内，客人的信任值更易<color\=#00757c>提升</color>。
Customer Trust increases more easily today.=本营业日内，客人的信任值更易提升。
Customised for Visitors=游客定制
Customization Options:=个人定制选项:
Customize Voices=自定义语音
Customized Crossbow Accessory Suit=定制弩配件套装
Customized Firearm=定制铳械
Customized Firefighting Suit=客制化防火服
Customized Scheme=定制方案
Cut away the past and all ties, friend or foe.=挥刀斩向过往，恩仇一并断绝。
Cut off the enemy's reinforcements=截断对方增援
Cut Open=切开
Cut the crap, just stew it. The Doctor and I are friends for life, we'll have nothing but the finest birthday food! Stew the entire cystybeast! Hey, our usual bowls aren't fit for the Doctor. Find a smaller one, just enough for one catty of rice!=不用问，炖了炖了。博士和我可是过命的交情，过生日当然得吃最好的，把整头瘤兽都炖了！哎——别把我们平时用的碗给博士用，换个小点的，换那个碗，只装一斤饭！
Cut the roof apart from underneath those Reunion troops!=划开屋顶，让其他的整合运动全掉下去！
Cut them to pieces!=斩尽杀绝。
Cut Without Mercy=挥斩敌愁
Cute=可爱的
Cute\nExpert=可爱\r\n高手
Cute and friendly, as long as you are talking about the one they love. <color\=#0d99b2>High</color> starting Interest, <color\=#0d99b2>unlikely</color> to become irritated.=友好且可爱，当你提到他们最喜欢的人时。初始兴味<color\=#0d99b2>较高</color>，<color\=#0d99b2>不容易</color>进入焦躁状态。
Cute and friendly, as long as you are talking about the one they love. High starting Interest, unlikely to become irritated.=友好且可爱，当你提到他们最喜欢的人时。初始兴味较高，不容易进入焦躁状态。
Cute Sluggie=虫虫可爱
CUTE!!!!!=可爱！！！
Cute? Sorry!=可爱？抱歉！
Cute_Sankta=可爱萨科塔
Cuts Stabilizer Chains.=会剪断稳固锁链
Cutter=刻刀
Cutter's Kernel Token=刻刀的中坚信物
Cutter's Token=刻刀的信物
Cutter, a mercenary who has long been active in the fringes of Columbia's controlled territories, has come seeking medical treatment. She has shown excellent close-quarters combat capabilities across several operations.\nShe currently serves in one of Rhodes Island's Guard squads, having participated in many VIP escort jobs among others.=刻刀，长期活动于哥伦比亚控制力末梢地区的雇佣兵，本人为治疗矿石病而前来求医，在数次行动中表现出了优秀的近距离作战能力。\n现于罗德岛某近卫小队任职，并多次参与要员护送等工作。
Cutter, mercenary, will complete all tasks on the battlefield in a calm and disciplined manner.=雇佣兵刻刀，于战场上冷静而富有准则地完成所有任务。
Cutter. Just an ordinary mercenary. I have Oripathy, so I'm looking to trade my skills for treatment. Hope this blade's good enough to get things done for you... Yeah, that's about it.=刻刀，只是个普通的雇佣兵。我得了矿石病，所以打算用我的能力换取治疗机会，这把刀应该还能派上些用场......嗯，就是这样。
Cutter’s Badge=刻刀证章
Cutting amber sands and heat haze, you send your gaze far, towards myriad unknowns.=穿越黄沙与热浪，将视线送往满含未知的远方。
Cutting Edge=先锋工程
Cutting Fluid Solution=切削原液
Cutting off the Transport Route=截断运输路线
Cutting Table=裁剪制衣台
Cutting Through Steam=斩破蒸汽
Cutting-Edge Architecture=先锋建筑
Cutting-edge tactical equipment designed by Rhodes Island's Engineering Department specifically for this round of Vector Breakout training.\nWhile manifesting your emotions takes a toll, it offers strength in equal measure.=罗德岛工程部的尖端设计，为本次矢量突破训练量身打造的战术装备。\n实体化的思绪会带来重压，也会带来力量。
Cutting-edge Thermite Unit=尖端铝热单元
Cycle Bonuses=本生息周加成
Cycle of Enmity=冤家易结
Cycle of Life=生生不息
Cycles=生息周
Cyclicene Prefab=环烃预制体
Cyclopes—Living in seclusion in the Fjal Vetrtonn, independent of the Royal Court. They have the ability to foresee the future, but it is said that all their visions only carry tragic endings.=独眼巨人——一支隐居冬牙群山、遗世独立的萨卡兹王庭，拥有预见未来的源石技艺，但据称所见皆是悲惨结局。
Cylindrical Ceiling Light Set=柱形吊灯组
Cylindrical Chandelier=圆管吊灯
Cystymilk Bread=瘤奶面包
Czerny=车尔尼
Czerny is not fond of public appearances. Nor fame, nor wealth, nor riches, nor power. Unfortunately, his type draws all the more attention the truer they are to themselves, wherever they may be.\n<Realigned Flux> Restores natural SP recovery rate of allied Operators within.=车尔尼并不是一个喜欢抛头露面的人，他也不喜欢名声、财富、金钱、权力。但是，越是他这样的人，越是能够引人注目，无论是在什么地方。\n<重整束流>恢复处于其中的我方干员技力自然回复速度
Czerny's Badge=车尔尼证章
Czerny's Personal Letter=车尔尼的私人信件
Czerny's Token=车尔尼的信物
Czerny, musician from the Afterglow, journeying with the rhythm.=来自夕照区的音乐家车尔尼，遨游在旋律中。
Czerny, renowned musician from Leithanien's Afterglow. Took up a concurrent post as a Defender Operator at a local Rhodes Island branch office following the Vyseheim incident.=车尔尼，莱塔尼亚夕照区的优秀音乐家，维谢海姆事件后在当地的罗德岛办事处兼职重装干员。
Cómodo=惬意
D-did I do something bad again...? J-Just, please let me apologize. I'm so, sooo sorry...=我、我最近是不是又给您惹了麻烦......？总之，还是先向您道歉吧，非常、非常的对不起......
D-Did I drag us all down?=给、给大家拖后腿了吗？
D-Did you just touch me? C-Can you do that again? Please?=您、碰到我了？再做、再做一次，能拜托您再做一次吗？
D-Doctor! Sora... sh-she's the super idol, Sora, isn't she?! I'd recognize her anywhere! I'm her biggest fan! Why is she here at Rhodes Island? And... and... can I ask her for an autograph?=博、博士！那位空小姐，是我最喜欢的偶像空小姐吧？！我没认错！为什么她会在罗德岛......那、那个，能请她帮我签个名吗？
D-Doctor, happy birthday! Huh? I—I'm not nervous, not at all. We got you a birthday present, so can you come visit the dorms real quick? But you'll want to be careful! And please don't tell Kroos I was the one who warned you!=博士，生、生日快乐！啊？我、我才没有紧张。博士，我们为您准备了生日礼物，可以请您到宿舍来一下吗？但是一定要小心一点哦！也请不要告诉克洛丝是我提醒您的！
D-Doctor, I was a little idle, and went to make myself useful at HR, and by carelessness glimpsed at a few operator files, and by chance… Er, by no means do I intend to pry into a fellow operator's privacy, Doctor, but could that FEater be the very star of 'Fiends of the Gods Reincarnated Immortal' herself? Truly? Could I go get an autograph?=博、博士啊，我先前闲来无事，去人事部那块帮忙，不小心瞥见了几位干员的档案，那、那个食铁兽就是那个《神鬼玄奇之天蚕不死身》的主演？真的？我能要签名吗？
D-Doctor, I was a little idle, see, and went to make myself useful at HR, and by carelessness glimpsed at a few operator files, and... er, well, could FEater be the very star of 'Fiends of the Gods Reincarnated Immortal' herself? Truly? Could I go get an autograph?=博、博士啊，我先前闲来无事，去人事部那块帮忙，不小心瞥见了几位干员的档案，那、那个食铁兽就是那个《神鬼玄奇之天蚕不死身》的主演？真的？我能要个签名啊？
D-Doctor, um, happy... happy… Happy birthday! I've never seen you wear any other clothes, so I made you an outfit exactly like your current one, but with lighter and suppler material used. It... it should be more comfortable... Would you like to try it on?=博士，生、生日快乐！因为从来没有见过您穿别的衣服，我就做了一套和您身上这件一模一样的，但是用了更轻薄柔软的面料，穿上应该会更舒服吧......您要试试看吗？
D-Doctor, you're right on time… oh, I, ah, just arrived too.=博、博士，您很准时......嗯，我也刚、刚刚才到。
D-Doctor... I really can't hold it in anymore... do we have a scratching post? Urghh...=博士，我、我实在忍不住了......能给我抓板吗？呜呜呜......
D-Don't come any… closer.=不要再、再靠近了。
D-Don't move, please! Something got my hair…=请、请不要动！头发缠住了......
D-Don't pat me on the head! It might make me shorter!=别、别摸我的头！会长不高的！
D-Don't pat my head!=别、别摸脑袋！
D-don't think this is some express ticket to clearing your name...!=别、别以为这样做，你就能洗脱自己的犯罪嫌疑哦......！
D-Don't touch me! …You'll get hurt.=不，不要碰我！......你会受伤的。
D. QQ=龟娘
D32 Steel=D32钢
D32 Steel Chair=D32钢椅
Dad liked to collect the carrots we had left to carve into small animals. Doctor, do you think Ray will like this carrot sandbeast? Ah! I think I carved a little too deep. I'm still not very good at this, not like Dad. If only he'd taught me a bit longer...=爸爸会把剩下的萝卜头收集起来，把它们刻成小动物。博士，您觉得莱伊姐会喜欢这只萝卜沙地兽吗？啊......好像刻太深了。和爸爸比起来，我还不太熟练。要是他能再教教我就好了。
Dad wouldn't let me near fire, Mum didn't let me play with the miners' kids, my old boss told me not to poke my nose into business that isn't my own, and everyone told me not to be too nice to the Infected. I never listened to any of that. You decide what's right and wrong for yourself, and never get swept up if you need time to make a choice.=我爸禁止我碰火，我妈让我少和矿工的孩子玩，前东家让我少管闲事，还有好多人告诉我别对感染者太好，这些话我一句也不听。对错要靠自己判断，一时判断不出也要先唱唱反调，我就是这样的人。
Dadadadada!=哒哒哒哒哒！
Dagda=达格达
Dagda's Badge=达格达证章
Dagda's Token=达格达的信物
Dagda, Former Knight of the Tower and current member of Glasgow who joined Rhodes Island alongside Siege. As a member of Siege's squad, she plays an active role in all kinds of siege operations.=达格达，原伦蒂尼姆塔楼骑士，现格拉斯哥帮成员。随推进之王一同加入罗德岛，作为推进之王小队一员，活跃在各项攻坚任务中。
Dagda, member of the Glasgow Gang, she and her metal claws calmly awaiting assignment.=格拉斯哥帮成员达格达，与她手中钢爪一同静候差遣。
Dagnabbit... the enemy got away! That ain't good for my rep…=欸，敌人逃跑了，我的业务信誉又要下跌啦......
Dahuang=大荒
Dahuang Fields=大荒城田野
Dahuang Glory=大荒盛景
Dahuang Sightseeing Pack=大荒城风物组合包
Dahuang Sprout Pack=大荒青禾组合包
Dahuang Tianshi Institute=大荒天师苑
Dahuang's automated hydraulic and irrigation systems were made possible by the efforts of an entire generation of Tumu Tianshis.\n<@lv.item><Farmland></>Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></>Stops Blight from spreading.\n<@lv.rem>Ranged Operators can be deployed in melee slots.</>=若没有整整一代土木天师的付出，大荒城的自动化水利调度和农业灌溉便无从谈起。\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播\n<@lv.rem>本次行动中远程干员可部署于近战位</>
Dahuang's automated hydraulic and irrigation systems were made possible by the efforts of an entire generation of Tumu Tianshis.\n<Farmland>Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve>Stops Blight from spreading.\nRanged Operators can be deployed in melee slots.=若没有整整一代土木天师的付出，大荒城的自动化水利调度和农业灌溉便无从谈起。\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播\n本次行动中远程干员可部署于近战位
Dahuang's operas are sung in different dialects. That commemorates the farmers who came to our rescue a few centuries ago. They were from all across Yan, farming here for generations. They're why Dahuang fields are so fertile and prosperous now. I'm really proud that I can play the accompaniment on my flute here every year!=大荒城社戏是用不同方言唱的，这是为了纪念几百年前来这里救灾的职农们。他们来自炎国各地，耕耘了好几代，才有了今天良田万亩的大荒城。能给社戏伴奏是很值得骄傲的，每年都是我吹笛子哦！
Daichi Kanbara=神原大地
Daily Activity=每日活跃
Daily Activity Mission Progress=每日活跃任务进度
Daily activity progress=每日活跃进度
Daily Credit Limit Maxed=今日接受信用已达上限
Daily Goal=每日防卫目标
Daily Mission=每日任务
Daily Missions reward=日常任务奖励
Daily Recipe=今日食谱
Daily Task=每日事务
Daily wonders on Terra, non-stop~ And next, Streamer U will show you—=每日泰拉精彩不停~接下来主播U要带来的是——
DailyMakeupTutorials=每日一妆
Daimoserrant Fowlbeast=迅猛锋羽兽
Daisuke Hirakawa=平川大辅
Daisuke Kishio=岸尾大辅
Daisuke Ono=小野大辅
Daisuke Sakaguchi=阪口大助
Daisy=蔡海婷
Dakfung Security=德丰安全
Damage=伤害量
Damage dealt for 15s after deployment is increased to 135%, effect gradually decays=部署后15秒内造成的伤害提升至135%，随后逐渐衰减
Damage dealt for 15s after deployment is increased to 160%, effect gradually decays=部署后15秒内造成的伤害提升至160%，随后逐渐衰减
Damage dealt for <@ba.vup>15</>s after deployment is increased to <@ba.vup>135%</>, effect gradually decays=部署后<@ba.vup>15</>秒内造成的伤害提升至<@ba.vup>135%</>，随后逐渐衰减
Damage dealt for <@ba.vup>15</>s after deployment is increased to <@ba.vup>160%</>, effect gradually decays=部署后<@ba.vup>15</>秒内造成的伤害提升至<@ba.vup>160%</>，随后逐渐衰减
Damage dealt to blocked enemies increases by 100%; Physical and Arts damage taken from unblocked units is reduced by 75%=对自身阻挡的敌人造成的伤害提升100%，受到非自身阻挡单位的物理与法术伤害降低75%
Damage dealt to blocked enemies increases by 50%; Physical and Arts damage taken from unblocked units is reduced by 50%=对自身阻挡的敌人造成的伤害提升50%，受到非自身阻挡单位的物理与法术伤害降低50%
Damage dealt to blocked enemies increases by 75%; Physical and Arts damage taken from unblocked units is reduced by 60%=对自身阻挡的敌人造成的伤害提升75%，受到非自身阻挡单位的物理与法术伤害降低60%
Damage dealt to enemies under an Elemental Burst effect increased to 110%=对处于元素爆发期间的敌人造成的伤害提升至110%
Damage dealt to targets 3 or more tiles away increases by 30%=攻击距离自身3格及以上的目标时，伤害提高30%
Damage dealt to targets 3 or more tiles away increases by 50%=攻击距离自身3格及以上的目标时，伤害提高50%
Damage dealt to targets 3 or more tiles away increases by <@ba.vup>30%</>=攻击距离自身3格及以上的目标时，伤害提高<@ba.vup>30%</>
Damage dealt to targets 3 or more tiles away increases by <@ba.vup>50%</>=攻击距离自身3格及以上的目标时，伤害提高<@ba.vup>50%</>
Damage from Stamp reduced=受到活字印章拓印的伤害减少
Damage from the front is greatly reduced.=来自正面的伤害大幅降低
Damage increases to 110% when attacking blocked enemies=对被阻挡的敌人伤害提升至110%
Damage increases to <@ba.kw>110%</> when attacking blocked enemies=对被阻挡的敌人伤害提升至<@ba.kw>110%</>
Damage increases to <@ba.kw>{damage_scale:0%}</> when attacking blocked enemies=对被阻挡的敌人伤害提升至<@ba.kw>{damage_scale:0%}</>
Damage increases to {damage_scale:0%} when attacking blocked enemies=对被阻挡的敌人伤害提升至{damage_scale:0%}
Damage increases with number of enemies in the area (max increase 15%)=范围内敌人越多造成的伤害越高（最高提升15%）
Damage increases with number of enemies in the area (max increase <@ba.kw>15%</>)=范围内敌人越多造成的伤害越高（最高提升<@ba.kw>15%</>）
Damage increases with number of enemies in the area (max increase <@ba.kw>{damage_scale:0%}</>)=范围内敌人越多造成的伤害越高（最高提升<@ba.kw>{damage_scale:0%}</>）
Damage increases with number of enemies in the area (max increase {damage_scale:0%})=范围内敌人越多造成的伤害越高（最高提升{damage_scale:0%}）
Damage is dealt to Objective Shield before losing Life Points.=作战中损失目标生命值时，将会优先扣除护盾值
Damage Reduction=伤害减免
Damage taken -180; If equipped by an [Ægir] Operator, that Operator's <@ba.vup>Devour</> range increases to 4 adjacent tiles, and adds on [Ægir] stacks accordingly\n<@ba.acrem>If 'Ægirian Blade' is also equipped by the [Ægir] Operator, the Operator gains extra HP equal to the HP of the <@ba.vup>Devoured</> allies</>=受到的伤害-180点；若携带者为【阿戈尔】盟约干员，该干员触发【阿戈尔】盟约<@ba.vup>吞噬</>效果的范围改为周围四格，并让【阿戈尔】盟约获得对应层数\n<@ba.acrem>若该【阿戈尔】盟约干员同时携带“阿戈尔重刃”，<@ba.vup>吞噬</>周围四格干员时额外获得其等量生命值</>
Damage taken -180; If equipped by an [Ægir] Operator, that Operator's Devour range increases to 4 adjacent tiles, and adds on [Ægir] stacks accordingly\nIf 'Ægirian Blade' is also equipped by the [Ægir] Operator, the Operator gains extra HP equal to the HP of the Devoured allies=受到的伤害-180点；若携带者为【阿戈尔】盟约干员，该干员触发【阿戈尔】盟约吞噬效果的范围改为周围四格，并让【阿戈尔】盟约获得对应层数\n若该【阿戈尔】盟约干员同时携带“阿戈尔重刃”，吞噬周围四格干员时额外获得其等量生命值
Damage taken -300; If equipped by an [Ægir] Operator, that Operator's <@ba.vup>Devour</> range increases to 4 adjacent tiles, and adds on [Ægir] stacks accordingly\n<@ba.acrem>If 'Ægirian Blade' is also equipped by the [Ægir] Operator, the Operator gains extra HP equal to the HP of the <@ba.vup>Devoured</> allies</>=受到的伤害-300点；若携带者为【阿戈尔】盟约干员，该干员触发【阿戈尔】盟约<@ba.vup>吞噬</>效果的范围改为周围四格，并让【阿戈尔】盟约获得对应层数\n<@ba.acrem>若该【阿戈尔】盟约干员同时携带“阿戈尔重刃”，<@ba.vup>吞噬</>周围四格干员时额外获得其等量生命值</>
Damage taken -300; If equipped by an [Ægir] Operator, that Operator's Devour range increases to 4 adjacent tiles, and adds on [Ægir] stacks accordingly\nIf 'Ægirian Blade' is also equipped by the [Ægir] Operator, the Operator gains extra HP equal to the HP of the Devoured allies=受到的伤害-300点；若携带者为【阿戈尔】盟约干员，该干员触发【阿戈尔】盟约吞噬效果的范围改为周围四格，并让【阿戈尔】盟约获得对应层数\n若该【阿戈尔】盟约干员同时携带“阿戈尔重刃”，吞噬周围四格干员时额外获得其等量生命值
Damage taken by blocked enemies is increased to {damage_scale:0%}=敌人被阻挡时受到的伤害提升至{damage_scale:0%}
Damage taken by unblocked enemies is increased to {damage_scale:0%}=敌人未被阻挡时受到的伤害提升至{damage_scale:0%}
Damage taken is reduced and cannot be <$ba.stun>Stunned</>=受到伤害降低，不可被<$ba.stun>晕眩</>
Damage taken is reduced and cannot be Stunned=受到伤害降低，不可被晕眩
Damage to enemies not affected by status effects such as Stun, Cold, or Freeze is reduced by 15%=对于不处于晕眩、寒冷、冻结等异常状态下的敌人造成伤害降低15%
Damage to enemies not affected by status effects such as Stun, Cold, or Freeze is reduced by <@multiv3.teamBuff>15%</>=对于不处于晕眩、寒冷、冻结等异常状态下的敌人造成伤害降低<@multiv3.teamBuff>15%</>
Damage Type=伤害类型
Damage when skill is active increases by 10% from second skill activation onward=首次释放技能后，后续技能期间造成的伤害提升10%
Damage when skill is active increases by 11% (+1%) from second skill activation onward=首次释放技能后，后续技能期间造成的伤害提升11%（+1%）
Damage when skill is active increases by 11% <@ba.talpu>(+1%)</> from second skill activation onward=首次释放技能后，后续技能期间造成的伤害提升11%<@ba.talpu>（+1%）</>
Damage when skill is active increases by 15% from second skill activation onward=首次释放技能后，后续技能期间造成的伤害提升15%
Damage when skill is active increases by 16% (+1%) from second skill activation onward=首次释放技能后，后续技能期间造成的伤害提升16%（+1%）
Damage when skill is active increases by 16% <@ba.talpu>(+1%)</> from second skill activation onward=首次释放技能后，后续技能期间造成的伤害提升16%<@ba.talpu>（+1%）</>
Damage when skill is active increases by 19% from second skill activation onward=首次释放技能后，后续技能期间造成的伤害提升19%
Damage when skill is active increases by 20% (+1%) from second skill activation onward=首次释放技能后，后续技能期间造成的伤害提升20%（+1%）
Damage when skill is active increases by 20% <@ba.talpu>(+1%)</> from second skill activation onward=首次释放技能后，后续技能期间造成的伤害提升20%<@ba.talpu>（+1%）</>
Damage when skill is active increases by 24% from second skill activation onward=首次释放技能后，后续技能期间造成的伤害提升24%
Damage when skill is active increases by 25% (+1%) from second skill activation onward=首次释放技能后，后续技能期间造成的伤害提升25%（+1%）
Damage when skill is active increases by 25% <@ba.talpu>(+1%)</> from second skill activation onward=首次释放技能后，后续技能期间造成的伤害提升25%<@ba.talpu>（+1%）</>
Damaged Chernobog Badge=破损的切尔诺伯格警徽
Damaged Device=破损装置
Damaged Historical Fragments=残损的历史碎片
Damaged Revolver Cylinder=损坏的左轮弹巢
Damaged Rug=缺损长毯
Damages for Breach α=违约索赔·α
Damages for Breach β=违约索赔·β
Damazti=变形者
Damazti Isomorph=变形同构体
Damazti Isomorphism=变形同构
Dame Gertrude=格特鲁德女士
Dame Kal'tsit and I talked a little about you. Don't worry. Your past won't be an issue for Maylander. Time sure flies for people like us, don't you agree? Care for a smoke? A few puffs and we'll be enjoying the sunset.=我和凯尔希勋爵交流过你的事情。放心，梅兰德不会追究那些过往。时间在我们这样的人身上总是走得很快，不是吗？抽烟吗？再有一支烟的工夫，太阳就该落下去了。
Dammit! Screwed up again...=可恶！又搞砸了......
Dammit, did anyone remember to bring the ammo?=该死，就没人记得带弹药吗？
Dammit... These evil spirits are too strong...=可恶......邪念怎么那么强......
Damn it... I can't let myself fall here!=可恶......我不会倒下的！
Damn you actually said all that=啧，你还真敢说啊
Damn you... You made a fool out of me!=可恶......你......都是你的原因，让我出丑！
Damn, how's this space station manage to be even bigger than stupid Rhodes Island? Ughhh.=这座空间站怎么比罗德岛还要大，啧。
Damn, that's cool.=还真酷。
Damn, this thing packs a punch. That heap of deadwood wasn't lying.=喔，这捡来的新武器还真够劲，那个烂木头还真没骗我。
Damn. And I thought New Year's would be the only special holiday here. Didn't know you got another one. Guess I picked just the right bloody time to come back. Shh-sh-sh, hold it right there. You want to talk, fine, but we'll talk over drinks. Otherwise, keep your trap shut.=大意了，没想到除了新年罗德岛居然还有这么一个节日，我可真是会挑时间回来。打住！想和姑奶奶多说话可以，喝几杯不？要不就安静。
Damnatus Ex Foedere=圣约决裁
Damoclean Interrogation=坠刃拷问
Danbrown Leopardi=丹布朗·莱奥帕尔迪
Dance of Death=死亡的邀舞
Dance of Exsanguination=大出血的舞步
Dance of the Condemned=死囚之舞
Dance on the ice.\n<@lv.item><@lv.item><Gravity Switches> </>Gravity Switches and Planetary Debris\n<@lv.fs>Condition: </>\nEnemies have increased base stats=在冰面上起舞吧。\n<@lv.item><@lv.item><重力感应></>存在重力感应机关与“行星碎屑”\n<@lv.fs>附加条件：</>\n敌方基础属性提升
Dance on the ice.\n<Gravity Switches> Gravity Switches and Planetary Debris\nCondition:\nEnemies have increased base stats=在冰面上起舞吧。\n<重力感应>存在重力感应机关与“行星碎屑”\n附加条件：\n敌方基础属性提升
Dance Partner=舞伴
Dance to the End=跳到终局的舞
Dance with her=和舞者一起舞蹈
Dance! Dance! This ball may be endless, but so what? You feel truly alive right now!=跳吧！跳吧！这场舞或许没有尽头，但那又怎么样呢？你感觉自己在沸腾！
Dance, music. Both soothe the soul, twin arts calling on us to focus and follow. But at times, too great a fixation can be our undoing. Such stories were already far too plenty where I formerly lived. Even I... am no exception to the rule.=舞蹈和音乐，都是令人心神愉快、叫人潜心追求的艺术。但有时，过度的追求也将招致毁灭。在我过去生活过的那个地方，这样的事情已经发生了太多次，包括我自己......也不例外。
Dancer Beneath the Moon=月下舞者
Dancer's Bracelets=舞者手链
Dances with Wolves=与狼共舞
Dances with Wolves Medal=恶狼狂舞奖章
Dancing around a fire with a whole animal roasted over it as its skin becomes golden crispy and the fat seeps out of it. This is the highest honor given to guests of the jungle clans. Finish the entire dish, and you will be the clan's hero for the day!=篝火！舞蹈！烤得金黄渗出油脂的整只猎物！雨林部族最高级别的款待！一人吃完一整头，你就是今天的部族英雄！
Dancing Chests=宝箱之舞
Dancing Mad=狂舞之人
Dancing Moonlight=《跳舞的月光》
Dancing on Land=陆上共舞
Dancing Rhythm Game Machine=音乐劲舞机台
Dancing With Catastrophe=与天灾共舞
Dandelions have medicinal properties; the Yanese use them to make decoctions, while Columbians make similar tisanes. But their effects would remain obscure without proper research. *sigh* There are countless medicinals out there, and I want to learn about all the wonders they hold, but I… No, there's still my master. He'll be able to do it.=大炎人用蒲公英煎药，哥伦比亚人也用它泡水，可要是不经研究，没人清楚它到底为什么能治病。唉，药材千千万万，我也想穷究其中所有的奥妙，可我......不，还有老师呢。老师能做到的。
Dang it, sprained my leg—Just joshing, mate.=糟糕，崴到脚了——开个玩笑啦。
danger=危
Danger Awareness I=危机感I
Danger Awareness II=危机感II
Danger detected!=感应到危险！
Danger Level Effect:\nEnemies gain increased HP and ASPD=危险等级效果：\n敌人的生命、攻击速度提升
Danger Level Effect:\nEnemies gain increased HP and ATK=危险等级效果：\n敌人的生命、攻击提升
Danger Level Effect:\nEnemies gain increased HP, ATK, and DEF=危险等级效果：\n敌人的生命、攻击、防御力提升
Danger Level Effect:\nEnemies gain increased HP, ATK, and Movement Speed=危险等级效果：\n敌人的生命、攻击力、移动速度提升
Danger Level rises faster when attacked from the direction of the shield=受到来自护盾方向的攻击时，使危险等级加快提升
Danger lurks in forgotten places, like a stain hidden in a corner. Be wary of interference.\n<@lv.item><R-Series Power Armor></> Absorbs nearby experimental products to recover SP. Activates when SP is full.=危机藏在容易被忽略的地方，比如忘记擦净角落的残液。小心被它干扰。\n<@lv.item><R系列动力装甲></>吸收周围实验产物回复技力，技力满时激活
Danger lurks in forgotten places, like a stain hidden in a corner. Be wary of interference.\n<R-Series Power Armor> Absorbs nearby experimental products to recover SP. Activates when SP is full.=危机藏在容易被忽略的地方，比如忘记擦净角落的残液。小心被它干扰。\n<R系列动力装甲>吸收周围实验产物回复技力，技力满时激活
Danger rushes in like a tidal wave.=危机如同波涛一般汹涌而至。
Danger stalks slowly ahead. Danger descends from above.=威胁缓步向前。威胁从天而降。
Danger: Slippery Surface=小心地滑
Danger? As if I should fear it.=危险？我不怕危险。
Dangerous but necessary, this precious material is widely used across many fields.=危险而又必不可少的物质。较为珍贵，用途多样。
Dangerous Cargo=危险品运输
Dangerous Climb=登高必经险途
Dangerous Entity Removal=危险目标清除
Dangerous Gaze=危险视线
Dangerous Goods Warehouse=危险品仓库
Dangerous Injection=危险注药
Dangerous Invitation=危险邀约
Dangerous mutated Originium slugs that are reproducing rapidly in the new underground environment. Rapid genetic iterations have increased their threat considerably.=矿井中的危险变异生物，发生巨变的地底环境正在加速它们的繁衍，基因的快速迭代无疑让它们变成了更可怕的威胁。
Dangerous Road=难行长路
Dangerous Spike=宝刺伤人
Dangers Abound=危机四伏
Dangers lurk everywhere in the castle. Use Hope at the right time=古堡中危机四伏，适时消耗希望能让探索变得更加轻松
Dangers lurk everywhere in the castle. Use Originium Ingots at the right time=古堡中危机四伏，适时使用源石锭能让探索变得更加轻松
Dangit... I messed up...=唔......我是不是出丑了......
Dangling Crescent Moon=悬垂的残月
Danse Macabre=骷髅之舞
Danse macabre=骷髅之舞
Dantian=丹田
Dare you refuse=再加个零
Dario's Lantern=达里奥的提灯
Dark Bronze Vine Chandelier=暗铜花蔓吊灯
Dark Cellar=昏暗的地窖
Dark Chocolate Almond Ice Cream=杏仁黑巧冰淇淋
Dark Chocolate Almond Ice Cream Filling completed=杏仁黑巧冰淇淋馅料调制完毕
Dark clockwork puppets seen throughout the castle, watchers of the dream. The dark circles around their eyes show how hard they have been working to keep the peace in the dream. Do not disturb their rest.=城堡内四处可见的暗色发条偶，梦境监视者。看看它的黑眼圈，为了保证梦境的安稳，它一直在工作。就不要打搅它休息了。
Dark Clockwork Servant=暗黑发条仆从
Dark Cloud=乌云
Dark Clouds=阴云密布
Dark clouds cover the twilight sky. The steel behemoths of Victoria trample across the white snowfields.=乌云遮蔽的昏暗天空下，维多利亚的钢铁巨兽践蹂着白色的冰原。
Dark clouds drift over her, and a glistening drop of rain falls on her face, like a tear—A tear for the grief and vulnerability she could not admit in time.=头顶有乌云经过，一滴雨落在了她的脸上，像是一滴晶莹的眼泪——为她那来不及承认的，脆弱和悲哀。
Dark clouds gather even as the fires of war fade.\nThe smoke may have cleared, but you have never stopped listening to the distant drums.=战火哑然，阴云层聚。\n纵使硝烟已然散去，但您从未放弃凝听远方的擂鼓之音。
Dark Devastator=玄极巨兵
Dark flame rising, devouring existence.=墨焰升腾，身寸尽去。
Dark Foresight=昏黑远见
Dark green tiles that are so shiny that you can see your reflection, completely unlike the feeling of a rainforest floor they are trying to evoke.\nGoldenglow has to sweep these tiles back and forth several times a day, but she doesn't mind her dust and oil-covered friends stepping all over them in the slightest.=锃光瓦亮的暗绿色地砖，干净得能看见倒影，毫无森林绿地的感觉。\n澄闪每天都要来回打扫好几次，不过她完全不介意一身尘土与油污的朋友们把它踩脏。
Dark grey floor tiles with a matte finish. The heavy tones represent the long and weighty historical heritage of the knight competition.=磨砂深灰色的地板。沉重的色调，象征着骑士竞技的悠久沉重的历史底蕴。
Dark hardwood and bright tile flooring, the materials and colors are clear and direct, punctuating a defined design vision.\nThe captain runs a tight ship, keeping everything meticulously clean. Even with the daily hunts, the floor remains as new.=深色实木板与亮色瓷砖拼接而成的地板，材质和色彩差异明显，视感却相当和谐。\n船长绝不允许自己的船被弄脏，所以即使狩猎每日都在发生，可地面却依旧整洁如新。
Dark humor=黑色幽默
Dark red curtains hung on an upright frame. A good backdrop can instantly transport an audience into a movie's atmosphere—it's the very reason Tippi's chosen a career as a background painter.=暗红色的幕布垂挂在挺立的支架上。\n好的背景能让观众瞬间就进入电影的氛围，这也是蒂比目前选择场景喷绘师这个工作的原因。
Dark red curtains hung on an upright frame. There used to be this 'stuntman' who could blend into his surroundings with just his Arts. Invisibility on demand! He loved scaring the heebie-jeebies out of the rest of the crew during breaks.=暗红色的幕布垂挂在挺立的支架上。\n曾有一位“特技演员”能凭借自身的源石技艺与周围环境融为一体，达到隐身的效果。休息的时候，他经常会在这里吓唬人。
Dark Red Mask=枣面
Dark Red Night Sky Carpet=暗红夜空纹毯
Dark Red Piano Stool=暗红琴凳
Dark Rose Rug=暗色花纹地毯
Dark Skies=风雨如晦
Dark wooden floor in a common Siracusan style. Walking on it gives no sense of security, for it is being used in the decor of a courtroom.=深色的木质地板，叙拉古常见的地板样式。由于被用于法院装潢，在上面行走并不能让人感到安全。
Dark Woods Gardener Medal=黑林园丁奖章
Dark, turbid=浊水晦冥
Dark-red cork floor, with felt padding to minimize noise. Popular amongst the famiglie and fits well with the occupation of many Siracusans.=暗红色软木地板，致密的反绒能将移动的声响降到最低，经常被家族大批量采购。鉴于部分叙拉古人的日常工作，这样的地板的确再合适不过。
Darkness Beneath the Light=灯下黑
Darknights Memoir=生于黑夜
Darknights Memoir - Rerun=生于黑夜·复刻
Darknights Memoir Furniture Pack=生于黑夜家具收藏包
Darknights Mercenaries=黑夜佣兵
Darkreach Cavern=幽邃巨洞
Darn it... I'm not giving up yet!=可恶......别以为我就这么放弃了。
Dash=奔腾
Dash for 10 seconds at the start of every race=起跑时冲刺，持续10秒
Dash through the course.\n<@lv.item><Gravity Switches> </>Gravity Switches and Planetary Debris\n<@lv.fs>Condition: </>\nGravity's effect on your ASPD is greatly increased. Enemies have greatly increased HP.=在赛道上奔驰吧。\n<@lv.item><重力感应></>存在重力感应机关与“行星碎屑”\n<@lv.fs>附加条件：</>\n重力对我方攻速影响大幅提升，敌方生命值大幅提升
Dash through the course.\n<Gravity Switches> Gravity Switches and Planetary Debris\nCondition:\nGravity's effect on your ASPD is greatly increased. Enemies have greatly increased HP.=在赛道上奔驰吧。\n<重力感应>存在重力感应机关与“行星碎屑”\n附加条件：\n重力对我方攻速影响大幅提升，敌方生命值大幅提升
Data Analysis=数据分析
Data Blackbox=数据黑盒
Data Disturbance=数据扰动
Data Iteration=数据迭代
Data Modeling=数据建模
Data Sharing Unit=数据共享元件
Data Supplement Instrument=数据增补仪
Data Supplement Stick=数据增补条
Date Obtained=获得时间
Date rollover complete. The Doctor is now online. Detecting emotional surge within Ptilopsis.=全新的一天，检测到博士上线，白面鸮的情绪指数上升。
Daughter of the Icefield=冰原的女儿
Daughter of the sea, yet willful rejecter of the ocean.=海的女儿，选择了拒绝大海。
Dauntless Linebreaker=无阻冲锋官
Dauntless Resistance=无畏招架
Dauntless Standard Bearers=不辞辛苦举旗人
Dave=戴夫
Davistown is a mining platform. It gets really cold in winter, but the warmth of its residents kept my diner open for more than a decade. Unfortunately, social ties alone couldn't save the iron mine, and it eventually became a Blacksteel training platform. Well, nothing I can do but wish them well. Hope they don't tip the whole thing into a ditch.=达维镇是座矿业平台，冬天很冷，但人情温暖，否则我的餐馆也不会在那里开上十几年。可惜，人情终究没法挽救铁矿，平台最后变成了黑钢的训练中心。呵，除了祝他们越办越好，我没什么好说的。
Dawei Liang=梁达伟
Dawn and Dusk=旦夕
Dawn breaks free=自树其帜
Dawn Enkindlers Headhunting Permit=残夜厝薪寻访凭证
Dawn of Literature=文学的开端
Dawn Return=晨曦归途
Dawn to dusk=朝霞暮霞
Dawn to dusk. No tea is made. Hay fills barn. Prep for peril.=朝霞暮霞，无水煎茶。牧草盈仓，有备无患。
Dawn's Light Projector=希冀显影放映机
Dawnbreak=破晓
Dawning Frostbounds=昧明冻土
Dawnlight=晨曦
Dawnseeker Pennant=寻昼之旗
Dawnseeker: Burning Torch Medal=寻昼燃炬奖章
Dawnseeker: Call to Arms Medal=寻昼响应奖章
Dawnseeker: Call to Arms Medal II=寻昼响应奖章·II
Dawnseeker: Combat Attire Medal=寻昼战服奖章
Dawnseeker: Commemorative Contract Medal=寻昼合约奖章
Dawnseeker: Commemorative Contract Medal II=寻昼合约奖章·II
Dawnseeker: Medal of Cooperation=寻昼合作奖章
Dawnseeker: Trailblazer Medal=寻昼阵地奖章
Dawnseeker: Trainer's Medal=寻昼演习奖章
Dawnseeker: Victorious Fronts Medal=寻昼跋涉奖章
Day & Night at Fashion Street=风情街的日与夜
Day Before the Job=就任前夕
Day of Departure=临行日
Day or night, young or old, healthy or sick, nothing matters to him. Nobody cares about him, and he also cares about nobody.=日夜晨昏、生老病死与他无关，没有人在乎他，他也不在乎任何人。
DAY Special Development Fund=DAY 特别发展赞助
Day(s)=天
day(s) until available=日后可领取
Dayan Tongbao=大炎通宝
Dayan Tongbao in starting coin coffer changed to special Risk Coins, enemies in Sui's Remnant Consciousness are no longer weakened=初始钱盒中的大炎通宝替换为特殊厉钱，岁兽残识中的敌人不再虚弱
Daybreak=破晓
Daybreak Point - Attribute=拂晓之处-物性
Daybreak Point - Awareness=拂晓之处-认识
Daybreak Point - Ideal=拂晓之处-理想
Daybreak Point - Sense=拂晓之处-感官
Daybreak Point 1=拂晓之处1
Daybreak Sun=晨间朝阳
Daybreak? That's my boiling blood turning the horizon red!=天亮了？是我的血燃向了地平线！
Daylight Robbery=明抢暗偷
Days=生息日
days=日
Days Raid mission sequence=天数敌袭任务线
Daytime=日间
Daytime Ground - Conduct=白昼之地-处世
Daytime Ground - Illusion=白昼之地-幻象
Daytime Ground - Meditation=白昼之地-沉思
Daytime Ground - Perseverance=白昼之地-坚守
Dazzle=炫耀
Dazzled 'Smarty'=恍惚的“得意”
Dazzling Blue=耀目之蓝
Dazzling Glare=失神炫光
DDD Capsule Pool=“DDD”扭蛋池抽取
De-quantification=去量化
De-quantification I=去量化·I
Dead branches and rotten leaves! I'll sweep up in no time, just you watch.=眼前这些枯枝败叶，很快就能清理干净。
Dead End=死路
Dead quiet around here... hahah, makes me wish I could do it like Vina and kip somewhere.=好安静啊......哈哈，真想学学维娜，找地方打个盹呢。
Dead Silence=缄默
Deadeye=神射手
Deadlock=僵局
Deadly Air Support Medal=空援杀手奖章
Deadly Caster Prisoner=危险术师囚犯
Deadly Prank=致命恶作剧
Deadly soldiers from an experimental unit outfitted with cutting-edge equipment. However, the instability of their gear is their weak spot.=拥有极高杀伤力的实验部队士兵，配备了先端武器。但是，由于装备缺乏稳定性，也让他们有了极大的弱点。
Deadly soldiers from an experimental unit outfitted with highly lethal cutting-edge equipment. A formidable foe even when their gear's weaknesses have been revealed.=拥有极高杀伤力的实验部队士兵，配备了先端武器，拥有极高杀伤力的士兵。即使是在装备弱点被发现的情况下依然能够临场作战，非常棘手。
Deal +5% Arts damage and take -5% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range=造成的法术伤害+5%，受到的物理和法术伤害-5%。攻击范围内存在精英或领袖敌人时，该效果提升至2倍
Deal +6% (+1%) Arts damage and take -6% (-1%) Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range=造成的法术伤害+6%（+1%），受到的物理和法术伤害-6%（-1%）。攻击范围内存在精英或领袖敌人时，该效果提升至2倍
Deal +6% <@ba.talpu>(+1%)</> Arts damage and take -6% <@ba.talpu>(-1%)</> Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range=造成的法术伤害+6%<@ba.talpu>（+1%）</>，受到的物理和法术伤害-6%<@ba.talpu>（-1%）</>。攻击范围内存在精英或领袖敌人时，该效果提升至2倍
Deal +8% Arts damage and take -8% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range=造成的法术伤害+8%，受到的物理和法术伤害-8%。攻击范围内存在精英或领袖敌人时，该效果提升至2倍
Deal +9% (+1%) Arts damage and take -9% (-1%) Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range=造成的法术伤害+9%（+1%），受到的物理和法术伤害-9%（-1%）。攻击范围内存在精英或领袖敌人时，该效果提升至2倍
Deal +9% <@ba.talpu>(+1%)</> Arts damage and take -9% <@ba.talpu>(-1%)</> Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range=造成的法术伤害+9%<@ba.talpu>（+1%）</>，受到的物理和法术伤害-9%<@ba.talpu>（-1%）</>。攻击范围内存在精英或领袖敌人时，该效果提升至2倍
Deal 10 damage in a single Core Protocol=在单次核心协议中，造成10点伤害
Deal 10 damage in a single Foundation Protocol=在单次原型协议中，造成10点伤害
Deal 100% ATK as True damage to all enemies within range. Can instantly destroy <Dirt Mound>.=对攻击范围内所有敌方单位造成相当于攻击力100%点的真实伤害，可直接摧毁<土石结构>。
Deal 100,000 damage with Caster Operators=术师干员累计造成100000点伤害
Deal 100,000 damage with Guard Operators=近卫干员累计造成100000点伤害
Deal 100,000 damage with Sniper Operators=狙击干员累计造成100000点伤害
Deal 100,000 damage with Specialist Operators=特种干员累计造成100000点伤害
Deal 1000 damage to a Monument of Trial in IG-S-5=在IG-S-5中，试炼丰碑伤害达到1000点
Deal 12% more damage when attacking blocked enemies=攻击被阻挡的敌人造成伤害提升12%
Deal 15% (+3%) more damage when attacking blocked enemies=攻击被阻挡的敌人造成伤害提升15%（+3%）
Deal 15% <@ba.talpu>(+3%)</> more damage when attacking blocked enemies=攻击被阻挡的敌人造成伤害提升15%<@ba.talpu>（+3%）</>
Deal 17% more damage when attacking blocked enemies=攻击被阻挡的敌人造成伤害提升17%
Deal 180% ATK as Arts damage, and an additional 75% ATK as Necrosis if the enemy is not under the burst effect\nCan store 1 charge and cannot use normal attacks when skill is inactive=对一个未处于损伤爆发期间的敌人造成相当于攻击力180%的法术伤害并附带75%攻击力的凋亡损伤\n可充能1次，技能未开启时无法普通攻击
Deal 190% ATK as Arts damage, and an additional 75% ATK as Necrosis if the enemy is not under the burst effect\nCan store 1 charge and cannot use normal attacks when skill is inactive=对一个未处于损伤爆发期间的敌人造成相当于攻击力190%的法术伤害并附带75%攻击力的凋亡损伤\n可充能1次，技能未开启时无法普通攻击
Deal 2,000,000 damage with Caster Operators=术师干员累计造成2000000点伤害
Deal 2,000,000 damage with Guard and Specialist Operators=近卫和特种干员累计造成2000000点伤害
Deal 2,000,000 damage with Guard Operators=近卫干员累计造成2000000点伤害
Deal 2,000,000 damage with Sniper and Caster Operators=狙击和术师干员累计造成2000000点伤害
Deal 2,000,000 damage with Sniper Operators=狙击干员累计造成2000000点伤害
Deal 2,000,000 damage with Specialist Operators=特种干员累计造成2000000点伤害
Deal 20% (+3%) more damage when attacking blocked enemies=攻击被阻挡的敌人造成伤害提升20%（+3%）
Deal 20% <@ba.talpu>(+3%)</> more damage when attacking blocked enemies=攻击被阻挡的敌人造成伤害提升20%<@ba.talpu>（+3%）</>
Deal 20% more damage to Machine enemies, ASPD +5=对机械敌人伤害提升20%，攻击速度+5
Deal 20% more damage to Machine enemies, ASPD +8=对机械敌人伤害提升20%，攻击速度+8
Deal 20% more damage when attacking blocked enemies=攻击被阻挡的敌人造成伤害提升20%
Deal 200% ATK as Arts damage to all units within range, causing them to become Slowed and silenced for 6 sec, then reduce own attack interval=对攻击范围内所有单位造成一次相当于攻击力200%的法术伤害使其停顿并失去特殊能力，持续6秒，之后自身攻击间隔缩短
Deal 200% ATK as Arts damage, and an additional 75% ATK as Necrosis if the enemy is not under the burst effect\nCan store 1 charge and cannot use normal attacks when skill is inactive=对一个未处于损伤爆发期间的敌人造成相当于攻击力200%的法术伤害并附带75%攻击力的凋亡损伤\n可充能1次，技能未开启时无法普通攻击
Deal 200% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 2 seconds, then bombard 8 times, each hit dealing 180% ATK as Physical damage to all enemies in a small area around a random target=对周围所有地面敌人造成相当于攻击力200%的物理伤害并使其浮空2秒，然后快速轰击8次，每次对随机目标周围小范围内所有敌人造成相当于攻击力180%的物理伤害
Deal 200% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 2 seconds, then bombard 8 times, each hit dealing 190% ATK as Physical damage to all enemies in a small area around a random target=对周围所有地面敌人造成相当于攻击力200%的物理伤害并使其浮空2秒，然后快速轰击8次，每次对随机目标周围小范围内所有敌人造成相当于攻击力190%的物理伤害
Deal 200% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 2 seconds, then bombard 8 times, each hit dealing 200% ATK as Physical damage to all enemies in a small area around a random target=对周围所有地面敌人造成相当于攻击力200%的物理伤害并使其浮空2秒，然后快速轰击8次，每次对随机目标周围小范围内所有敌人造成相当于攻击力200%的物理伤害
Deal 210% ATK as Arts damage to all units within range, causing them to become Slowed and silenced for 6 sec, then reduce own attack interval=对攻击范围内所有单位造成一次相当于攻击力210%的法术伤害使其停顿并失去特殊能力，持续6秒，之后自身攻击间隔缩短
Deal 210% ATK as Arts damage, and an additional 85% ATK as Necrosis if the enemy is not under the burst effect\nCan store 2 charges and cannot use normal attacks when skill is inactive=对一个未处于损伤爆发期间的敌人造成相当于攻击力210%的法术伤害并附带85%攻击力的凋亡损伤\n可充能2次，技能未开启时无法普通攻击
Deal 22% more damage when attacking blocked enemies=攻击被阻挡的敌人造成伤害提升22%
Deal 220% ATK as Arts damage, and an additional 85% ATK as Necrosis if the enemy is not under the burst effect\nCan store 2 charges and cannot use normal attacks when skill is inactive=对一个未处于损伤爆发期间的敌人造成相当于攻击力220%的法术伤害并附带85%攻击力的凋亡损伤\n可充能2次，技能未开启时无法普通攻击
Deal 23% (+3%) more damage when attacking blocked enemies=攻击被阻挡的敌人造成伤害提升23%（+3%）
Deal 23% <@ba.talpu>(+3%)</> more damage when attacking blocked enemies=攻击被阻挡的敌人造成伤害提升23%<@ba.talpu>（+3%）</>
Deal 230% ATK as Arts damage to all units within range, causing them to become Slowed and silenced for 6 sec, then reduce own attack interval=对攻击范围内所有单位造成一次相当于攻击力230%的法术伤害使其停顿并失去特殊能力，持续6秒，之后自身攻击间隔缩短
Deal 230% ATK as Arts damage, and an additional 85% ATK as Necrosis if the enemy is not under the burst effect\nCan store 2 charges and cannot use normal attacks when skill is inactive=对一个未处于损伤爆发期间的敌人造成相当于攻击力230%的法术伤害并附带85%攻击力的凋亡损伤\n可充能2次，技能未开启时无法普通攻击
Deal 240% ATK as Arts damage, and an additional 95% ATK as Necrosis if the enemy is not under the burst effect\nCan store 2 charges and cannot use normal attacks when skill is inactive=对一个未处于损伤爆发期间的敌人造成相当于攻击力240%的法术伤害并附带95%攻击力的凋亡损伤\n可充能2次，技能未开启时无法普通攻击
Deal 25% (+3%) more damage when attacking blocked enemies=攻击被阻挡的敌人造成伤害提升25%（+3%）
Deal 25% <@ba.talpu>(+3%)</> more damage when attacking blocked enemies=攻击被阻挡的敌人造成伤害提升25%<@ba.talpu>（+3%）</>
Deal 250% ATK as Arts damage to all units within range, causing them to become Slowed and silenced for 6 sec, then further reduce own attack interval=对攻击范围内所有单位造成一次相当于攻击力250%的法术伤害使其停顿并失去特殊能力，持续6秒，之后自身攻击间隔较大幅度缩短
Deal 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 2 seconds, then bombard 10 times, each hit dealing 200% ATK as Physical damage to all enemies in a small area around a random target=对周围所有地面敌人造成相当于攻击力250%的物理伤害并使其浮空2秒，然后快速轰击10次，每次对随机目标周围小范围内所有敌人造成相当于攻击力200%的物理伤害
Deal 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 2 seconds, then bombard 10 times, each hit dealing 210% ATK as Physical damage to all enemies in a small area around a random target=对周围所有地面敌人造成相当于攻击力250%的物理伤害并使其浮空2秒，然后快速轰击10次，每次对随机目标周围小范围内所有敌人造成相当于攻击力210%的物理伤害
Deal 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 2 seconds, then bombard 10 times, each hit dealing 220% ATK as Physical damage to all enemies in a small area around a random target=对周围所有地面敌人造成相当于攻击力250%的物理伤害并使其浮空2秒，然后快速轰击10次，每次对随机目标周围小范围内所有敌人造成相当于攻击力220%的物理伤害
Deal 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 3 seconds, then bombard 10 times, each hit dealing 230% ATK as Physical damage to all enemies in a small area around a random target=对周围所有地面敌人造成相当于攻击力250%的物理伤害并使其浮空3秒，然后快速轰击10次，每次对随机目标周围小范围内所有敌人造成相当于攻击力230%的物理伤害
Deal 250,000 damage with Guard and Specialist Operators=近卫和特种干员累计造成250000点伤害
Deal 250,000 damage with Sniper and Caster Operators=狙击和术师干员累计造成250000点伤害
Deal 260% ATK as Arts damage to all units within range, causing them to become Slowed and silenced for 6 sec, then further reduce own attack interval=对攻击范围内所有单位造成一次相当于攻击力260%的法术伤害使其停顿并失去特殊能力，持续6秒，之后自身攻击间隔较大幅度缩短
Deal 260% ATK as Arts damage, and an additional 100% ATK as Necrosis if the enemy is not under the burst effect\nCan store 3 charges and cannot use normal attacks when skill is inactive=对一个未处于损伤爆发期间的敌人造成相当于攻击力260%的法术伤害并附带100%攻击力的凋亡损伤\n可充能3次，技能未开启时无法普通攻击
Deal 270% ATK as Arts damage to all units within range, causing them to become Slowed and silenced for 6 sec, then further reduce own attack interval=对攻击范围内所有单位造成一次相当于攻击力270%的法术伤害使其停顿并失去特殊能力，持续6秒，之后自身攻击间隔较大幅度缩短
Deal 280% ATK as Arts damage to all units within range, causing them to become Slowed and silenced for 7 sec, then reduce own attack interval even further=对攻击范围内所有单位造成一次相当于攻击力280%的法术伤害使其停顿并失去特殊能力，持续7秒，之后自身攻击间隔大幅度缩短
Deal 280% ATK as Arts damage, and an additional 105% ATK as Necrosis if the enemy is not under the burst effect\nCan store 3 charges and cannot use normal attacks when skill is inactive=对一个未处于损伤爆发期间的敌人造成相当于攻击力280%的法术伤害并附带105%攻击力的凋亡损伤\n可充能3次，技能未开启时无法普通攻击
Deal 280% ATK as Physical damage to up to 4 ground enemies in front, and cause targets with 3 or less Weight to Levitate 1 seconds\nCan store 2 charges=对前方范围内最多4名地面敌人造成相当于攻击力280%的物理伤害并使其中重量小于等于3的目标浮空1秒\n可充能2次
Deal 290% ATK as Physical damage to up to 4 ground enemies in front, and cause targets with 3 or less Weight to Levitate 1 seconds\nCan store 2 charges=对前方范围内最多4名地面敌人造成相当于攻击力290%的物理伤害并使其中重量小于等于3的目标浮空1秒\n可充能2次
Deal 30 damage in a single Core Protocol=在单次核心协议中，造成30点伤害
Deal 30 damage in a single Foundation Protocol=在单次原型协议中，造成30点伤害
Deal 300% ATK as Arts damage to all units within range, causing them to become Slowed and silenced for 8 sec, then reduce own attack interval even further=对攻击范围内所有单位造成一次相当于攻击力300%的法术伤害使其停顿并失去特殊能力，持续8秒，之后自身攻击间隔大幅度缩短
Deal 300% ATK as Arts damage, and an additional 110% ATK as Necrosis if the enemy is not under the burst effect\nCan store 3 charges and cannot use normal attacks when skill is inactive=对一个未处于损伤爆发期间的敌人造成相当于攻击力300%的法术伤害并附带110%攻击力的凋亡损伤\n可充能3次，技能未开启时无法普通攻击
Deal 300% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 3 seconds, then bombard 12 times, each hit dealing 230% ATK as Physical damage to all enemies in a small area around a random target=对周围所有地面敌人造成相当于攻击力300%的物理伤害并使其浮空3秒，然后快速轰击12次，每次对随机目标周围小范围内所有敌人造成相当于攻击力230%的物理伤害
Deal 300% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 3 seconds, then bombard 12 times, each hit dealing 240% ATK as Physical damage to all enemies in a small area around a random target=对周围所有地面敌人造成相当于攻击力300%的物理伤害并使其浮空3秒，然后快速轰击12次，每次对随机目标周围小范围内所有敌人造成相当于攻击力240%的物理伤害
Deal 300% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 4 seconds, then bombard 12 times, each hit dealing 250% ATK as Physical damage to all enemies in a small area around a random target=对周围所有地面敌人造成相当于攻击力300%的物理伤害并使其浮空4秒，然后快速轰击12次，每次对随机目标周围小范围内所有敌人造成相当于攻击力250%的物理伤害
Deal 300% ATK as Physical damage to up to 4 ground enemies in front, and cause targets with 3 or less Weight to Levitate 1 seconds\nCan store 2 charges=对前方范围内最多4名地面敌人造成相当于攻击力300%的物理伤害并使其中重量小于等于3的目标浮空1秒\n可充能2次
Deal 310% ATK as Physical damage to up to 5 ground enemies in front, and cause targets with 3 or less Weight to Levitate 2 seconds\nCan store 2 charges=对前方范围内最多5名地面敌人造成相当于攻击力310%的物理伤害并使其中重量小于等于3的目标浮空2秒\n可充能2次
Deal 320% ATK as Arts damage to all units within range, causing them to become Slowed and silenced for 9 sec, then reduce own attack interval even further=对攻击范围内所有单位造成一次相当于攻击力320%的法术伤害使其停顿并失去特殊能力，持续9秒，之后自身攻击间隔大幅度缩短
Deal 320% ATK as Physical damage to up to 5 ground enemies in front, and cause targets with 3 or less Weight to Levitate 2 seconds\nCan store 2 charges=对前方范围内最多5名地面敌人造成相当于攻击力320%的物理伤害并使其中重量小于等于3的目标浮空2秒\n可充能2次
Deal 330% ATK as Physical damage to up to 5 ground enemies in front, and cause targets with 3 or less Weight to Levitate 2 seconds\nCan store 2 charges=对前方范围内最多5名地面敌人造成相当于攻击力330%的物理伤害并使其中重量小于等于3的目标浮空2秒\n可充能2次
Deal 340% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate 3 seconds\nCan store 2 charges=对前方范围内最多6名地面敌人造成相当于攻击力340%的物理伤害并使其中重量小于等于3的目标浮空3秒\n可充能2次
Deal 350% ATK as Arts damage to all units within range, causing them to become Slowed and silenced for 10 sec, then reduce own attack interval significantly=对攻击范围内所有单位造成一次相当于攻击力350%的法术伤害使其停顿并失去特殊能力，持续10秒，之后自身攻击间隔极大幅度缩短
Deal 360% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate 3 seconds\nCan store 2 charges=对前方范围内最多6名地面敌人造成相当于攻击力360%的物理伤害并使其中重量小于等于3的目标浮空3秒\n可充能2次
Deal 380% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate 3 seconds\nCan store 2 charges=对前方范围内最多6名地面敌人造成相当于攻击力380%的物理伤害并使其中重量小于等于3的目标浮空3秒\n可充能2次
Deal 400% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate 4 seconds\nCan store 2 charges=对前方范围内最多6名地面敌人造成相当于攻击力400%的物理伤害并使其中重量小于等于3的目标浮空4秒\n可充能2次
Deal 5,000,000 damage with Guard and Specialist Operators=近卫和特种干员累计造成5000000点伤害
Deal 5,000,000 damage with Sniper and Caster Operators=狙击和术师干员累计造成5000000点伤害
Deal 50 damage in a single Core Protocol=在单次核心协议中，造成50点伤害
Deal 50 damage in a single Foundation Protocol=在单次原型协议中，造成50点伤害
Deal 70 damage in a single Core Protocol=在单次核心协议中，造成70点伤害
Deal 70 damage in a single Foundation Protocol=在单次原型协议中，造成70点伤害
Deal 800,000 damage with Caster Operators=术师干员累计造成800000点伤害
Deal 800,000 damage with Guard Operators=近卫干员累计造成800000点伤害
Deal 800,000 damage with Sniper Operators=狙击干员累计造成800000点伤害
Deal 800,000 damage with Specialist Operators=特种干员累计造成800000点伤害
Deal 90 damage in a single Core Protocol=在单次核心协议中，造成90点伤害
Deal 90 damage in a single Foundation Protocol=在单次原型协议中，造成90点伤害
Deal <@ba.vup>100%</> ATK as True damage to all enemies within range. Can instantly destroy <Dirt Mound>.=对攻击范围内所有敌方单位造成相当于攻击力<@ba.vup>100%</>点的真实伤害，可直接摧毁<土石结构>。
Deal <@ba.vup>180%</> ATK as Arts damage, and an additional <@ba.vup>75%</> ATK as <$ba.dt.apoptosis2>Necrosis</> if the enemy is not under the burst effect\n<@ba.rem>Can store 1 charge and cannot use normal attacks when skill is inactive</>=对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>180%</>的法术伤害并附带<@ba.vup>75%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\n<@ba.rem>可充能1次，技能未开启时无法普通攻击</>
Deal <@ba.vup>190%</> ATK as Arts damage, and an additional <@ba.vup>75%</> ATK as <$ba.dt.apoptosis2>Necrosis</> if the enemy is not under the burst effect\n<@ba.rem>Can store 1 charge and cannot use normal attacks when skill is inactive</>=对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>190%</>的法术伤害并附带<@ba.vup>75%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\n<@ba.rem>可充能1次，技能未开启时无法普通攻击</>
Deal <@ba.vup>200%</> ATK as Arts damage to all units within range, causing them to become <$ba.sluggish>Slowed</> and silenced for <@ba.vup>6 sec</>, then reduce own attack interval=对攻击范围内所有单位造成一次相当于攻击力<@ba.vup>200%</>的法术伤害使其<$ba.sluggish>停顿</>并失去特殊能力，持续<@ba.vup>6秒</>，之后自身攻击间隔缩短
Deal <@ba.vup>200%</> ATK as Arts damage, and an additional <@ba.vup>75%</> ATK as <$ba.dt.apoptosis2>Necrosis</> if the enemy is not under the burst effect\n<@ba.rem>Can store 1 charge and cannot use normal attacks when skill is inactive</>=对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>200%</>的法术伤害并附带<@ba.vup>75%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\n<@ba.rem>可充能1次，技能未开启时无法普通攻击</>
Deal <@ba.vup>200%</> ATK as Physical damage to all nearby ground enemies, and cause them to <$ba.levitate>Levitate </><@ba.vup>2</> seconds, then bombard <@ba.vup>8</> times, each hit dealing <@ba.vup>180%</> ATK as Physical damage to all enemies in a small area around a random target=对周围所有地面敌人造成相当于攻击力<@ba.vup>200%</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>2</>秒，然后快速轰击<@ba.vup>8</>次，每次对随机目标周围小范围内所有敌人造成相当于攻击力<@ba.vup>180%</>的物理伤害
Deal <@ba.vup>200%</> ATK as Physical damage to all nearby ground enemies, and cause them to <$ba.levitate>Levitate </><@ba.vup>2</> seconds, then bombard <@ba.vup>8</> times, each hit dealing <@ba.vup>190%</> ATK as Physical damage to all enemies in a small area around a random target=对周围所有地面敌人造成相当于攻击力<@ba.vup>200%</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>2</>秒，然后快速轰击<@ba.vup>8</>次，每次对随机目标周围小范围内所有敌人造成相当于攻击力<@ba.vup>190%</>的物理伤害
Deal <@ba.vup>200%</> ATK as Physical damage to all nearby ground enemies, and cause them to <$ba.levitate>Levitate </><@ba.vup>2</> seconds, then bombard <@ba.vup>8</> times, each hit dealing <@ba.vup>200%</> ATK as Physical damage to all enemies in a small area around a random target=对周围所有地面敌人造成相当于攻击力<@ba.vup>200%</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>2</>秒，然后快速轰击<@ba.vup>8</>次，每次对随机目标周围小范围内所有敌人造成相当于攻击力<@ba.vup>200%</>的物理伤害
Deal <@ba.vup>210%</> ATK as Arts damage to all units within range, causing them to become <$ba.sluggish>Slowed</> and silenced for <@ba.vup>6 sec</>, then reduce own attack interval=对攻击范围内所有单位造成一次相当于攻击力<@ba.vup>210%</>的法术伤害使其<$ba.sluggish>停顿</>并失去特殊能力，持续<@ba.vup>6秒</>，之后自身攻击间隔缩短
Deal <@ba.vup>210%</> ATK as Arts damage, and an additional <@ba.vup>85%</> ATK as <$ba.dt.apoptosis2>Necrosis</> if the enemy is not under the burst effect\n<@ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive</>=对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>210%</>的法术伤害并附带<@ba.vup>85%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\n<@ba.rem>可充能2次，技能未开启时无法普通攻击</>
Deal <@ba.vup>220%</> ATK as Arts damage, and an additional <@ba.vup>85%</> ATK as <$ba.dt.apoptosis2>Necrosis</> if the enemy is not under the burst effect\n<@ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive</>=对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>220%</>的法术伤害并附带<@ba.vup>85%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\n<@ba.rem>可充能2次，技能未开启时无法普通攻击</>
Deal <@ba.vup>230%</> ATK as Arts damage to all units within range, causing them to become <$ba.sluggish>Slowed</> and silenced for <@ba.vup>6 sec</>, then reduce own attack interval=对攻击范围内所有单位造成一次相当于攻击力<@ba.vup>230%</>的法术伤害使其<$ba.sluggish>停顿</>并失去特殊能力，持续<@ba.vup>6秒</>，之后自身攻击间隔缩短
Deal <@ba.vup>230%</> ATK as Arts damage, and an additional <@ba.vup>85%</> ATK as <$ba.dt.apoptosis2>Necrosis</> if the enemy is not under the burst effect\n<@ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive</>=对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>230%</>的法术伤害并附带<@ba.vup>85%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\n<@ba.rem>可充能2次，技能未开启时无法普通攻击</>
Deal <@ba.vup>240%</> ATK as Arts damage, and an additional <@ba.vup>95%</> ATK as <$ba.dt.apoptosis2>Necrosis</> if the enemy is not under the burst effect\n<@ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive</>=对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>240%</>的法术伤害并附带<@ba.vup>95%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\n<@ba.rem>可充能2次，技能未开启时无法普通攻击</>
Deal <@ba.vup>250%</> ATK as Arts damage to all units within range, causing them to become <$ba.sluggish>Slowed</> and silenced for <@ba.vup>6 sec</>, then further reduce own attack interval=对攻击范围内所有单位造成一次相当于攻击力<@ba.vup>250%</>的法术伤害使其<$ba.sluggish>停顿</>并失去特殊能力，持续<@ba.vup>6秒</>，之后自身攻击间隔较大幅度缩短
Deal <@ba.vup>250%</> ATK as Physical damage to all nearby ground enemies, and cause them to <$ba.levitate>Levitate </><@ba.vup>2</> seconds, then bombard <@ba.vup>10</> times, each hit dealing <@ba.vup>200%</> ATK as Physical damage to all enemies in a small area around a random target=对周围所有地面敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>2</>秒，然后快速轰击<@ba.vup>10</>次，每次对随机目标周围小范围内所有敌人造成相当于攻击力<@ba.vup>200%</>的物理伤害
Deal <@ba.vup>250%</> ATK as Physical damage to all nearby ground enemies, and cause them to <$ba.levitate>Levitate </><@ba.vup>2</> seconds, then bombard <@ba.vup>10</> times, each hit dealing <@ba.vup>210%</> ATK as Physical damage to all enemies in a small area around a random target=对周围所有地面敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>2</>秒，然后快速轰击<@ba.vup>10</>次，每次对随机目标周围小范围内所有敌人造成相当于攻击力<@ba.vup>210%</>的物理伤害
Deal <@ba.vup>250%</> ATK as Physical damage to all nearby ground enemies, and cause them to <$ba.levitate>Levitate </><@ba.vup>2</> seconds, then bombard <@ba.vup>10</> times, each hit dealing <@ba.vup>220%</> ATK as Physical damage to all enemies in a small area around a random target=对周围所有地面敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>2</>秒，然后快速轰击<@ba.vup>10</>次，每次对随机目标周围小范围内所有敌人造成相当于攻击力<@ba.vup>220%</>的物理伤害
Deal <@ba.vup>250%</> ATK as Physical damage to all nearby ground enemies, and cause them to <$ba.levitate>Levitate </><@ba.vup>3</> seconds, then bombard <@ba.vup>10</> times, each hit dealing <@ba.vup>230%</> ATK as Physical damage to all enemies in a small area around a random target=对周围所有地面敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>3</>秒，然后快速轰击<@ba.vup>10</>次，每次对随机目标周围小范围内所有敌人造成相当于攻击力<@ba.vup>230%</>的物理伤害
Deal <@ba.vup>260%</> ATK as Arts damage to all units within range, causing them to become <$ba.sluggish>Slowed</> and silenced for <@ba.vup>6 sec</>, then further reduce own attack interval=对攻击范围内所有单位造成一次相当于攻击力<@ba.vup>260%</>的法术伤害使其<$ba.sluggish>停顿</>并失去特殊能力，持续<@ba.vup>6秒</>，之后自身攻击间隔较大幅度缩短
Deal <@ba.vup>260%</> ATK as Arts damage, and an additional <@ba.vup>100%</> ATK as <$ba.dt.apoptosis2>Necrosis</> if the enemy is not under the burst effect\n<@ba.rem>Can store 3 charges and cannot use normal attacks when skill is inactive</>=对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>260%</>的法术伤害并附带<@ba.vup>100%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\n<@ba.rem>可充能3次，技能未开启时无法普通攻击</>
Deal <@ba.vup>270%</> ATK as Arts damage to all units within range, causing them to become <$ba.sluggish>Slowed</> and silenced for <@ba.vup>6 sec</>, then further reduce own attack interval=对攻击范围内所有单位造成一次相当于攻击力<@ba.vup>270%</>的法术伤害使其<$ba.sluggish>停顿</>并失去特殊能力，持续<@ba.vup>6秒</>，之后自身攻击间隔较大幅度缩短
Deal <@ba.vup>280%</> ATK as Arts damage to all units within range, causing them to become <$ba.sluggish>Slowed</> and silenced for <@ba.vup>7 sec</>, then reduce own attack interval even further=对攻击范围内所有单位造成一次相当于攻击力<@ba.vup>280%</>的法术伤害使其<$ba.sluggish>停顿</>并失去特殊能力，持续<@ba.vup>7秒</>，之后自身攻击间隔大幅度缩短
Deal <@ba.vup>280%</> ATK as Arts damage, and an additional <@ba.vup>105%</> ATK as <$ba.dt.apoptosis2>Necrosis</> if the enemy is not under the burst effect\n<@ba.rem>Can store 3 charges and cannot use normal attacks when skill is inactive</>=对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>280%</>的法术伤害并附带<@ba.vup>105%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\n<@ba.rem>可充能3次，技能未开启时无法普通攻击</>
Deal <@ba.vup>280%</> ATK as Physical damage to up to <@ba.vup>4</> ground enemies in front, and cause targets with 3 or less Weight to <$ba.levitate>Levitate </><@ba.vup>1</> seconds\n<@ba.rem>Can store 2 charges</>=对前方范围内最多<@ba.vup>4</>名地面敌人造成相当于攻击力<@ba.vup>280%</>的物理伤害并使其中重量小于等于3的目标<$ba.levitate>浮空</><@ba.vup>1</>秒\n<@ba.rem>可充能2次</>
Deal <@ba.vup>290%</> ATK as Physical damage to up to <@ba.vup>4</> ground enemies in front, and cause targets with 3 or less Weight to <$ba.levitate>Levitate </><@ba.vup>1</> seconds\n<@ba.rem>Can store 2 charges</>=对前方范围内最多<@ba.vup>4</>名地面敌人造成相当于攻击力<@ba.vup>290%</>的物理伤害并使其中重量小于等于3的目标<$ba.levitate>浮空</><@ba.vup>1</>秒\n<@ba.rem>可充能2次</>
Deal <@ba.vup>300%</> ATK as Arts damage to all units within range, causing them to become <$ba.sluggish>Slowed</> and silenced for <@ba.vup>8 sec</>, then reduce own attack interval even further=对攻击范围内所有单位造成一次相当于攻击力<@ba.vup>300%</>的法术伤害使其<$ba.sluggish>停顿</>并失去特殊能力，持续<@ba.vup>8秒</>，之后自身攻击间隔大幅度缩短
Deal <@ba.vup>300%</> ATK as Arts damage, and an additional <@ba.vup>110%</> ATK as <$ba.dt.apoptosis2>Necrosis</> if the enemy is not under the burst effect\n<@ba.rem>Can store 3 charges and cannot use normal attacks when skill is inactive</>=对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>300%</>的法术伤害并附带<@ba.vup>110%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\n<@ba.rem>可充能3次，技能未开启时无法普通攻击</>
Deal <@ba.vup>300%</> ATK as Physical damage to all nearby ground enemies, and cause them to <$ba.levitate>Levitate </><@ba.vup>3</> seconds, then bombard <@ba.vup>12</> times, each hit dealing <@ba.vup>230%</> ATK as Physical damage to all enemies in a small area around a random target=对周围所有地面敌人造成相当于攻击力<@ba.vup>300%</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>3</>秒，然后快速轰击<@ba.vup>12</>次，每次对随机目标周围小范围内所有敌人造成相当于攻击力<@ba.vup>230%</>的物理伤害
Deal <@ba.vup>300%</> ATK as Physical damage to all nearby ground enemies, and cause them to <$ba.levitate>Levitate </><@ba.vup>3</> seconds, then bombard <@ba.vup>12</> times, each hit dealing <@ba.vup>240%</> ATK as Physical damage to all enemies in a small area around a random target=对周围所有地面敌人造成相当于攻击力<@ba.vup>300%</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>3</>秒，然后快速轰击<@ba.vup>12</>次，每次对随机目标周围小范围内所有敌人造成相当于攻击力<@ba.vup>240%</>的物理伤害
Deal <@ba.vup>300%</> ATK as Physical damage to all nearby ground enemies, and cause them to <$ba.levitate>Levitate </><@ba.vup>4</> seconds, then bombard <@ba.vup>12</> times, each hit dealing <@ba.vup>250%</> ATK as Physical damage to all enemies in a small area around a random target=对周围所有地面敌人造成相当于攻击力<@ba.vup>300%</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>4</>秒，然后快速轰击<@ba.vup>12</>次，每次对随机目标周围小范围内所有敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害
Deal <@ba.vup>300%</> ATK as Physical damage to up to <@ba.vup>4</> ground enemies in front, and cause targets with 3 or less Weight to <$ba.levitate>Levitate </><@ba.vup>1</> seconds\n<@ba.rem>Can store 2 charges</>=对前方范围内最多<@ba.vup>4</>名地面敌人造成相当于攻击力<@ba.vup>300%</>的物理伤害并使其中重量小于等于3的目标<$ba.levitate>浮空</><@ba.vup>1</>秒\n<@ba.rem>可充能2次</>
Deal <@ba.vup>310%</> ATK as Physical damage to up to <@ba.vup>5</> ground enemies in front, and cause targets with 3 or less Weight to <$ba.levitate>Levitate </><@ba.vup>2</> seconds\n<@ba.rem>Can store 2 charges</>=对前方范围内最多<@ba.vup>5</>名地面敌人造成相当于攻击力<@ba.vup>310%</>的物理伤害并使其中重量小于等于3的目标<$ba.levitate>浮空</><@ba.vup>2</>秒\n<@ba.rem>可充能2次</>
Deal <@ba.vup>320%</> ATK as Arts damage to all units within range, causing them to become <$ba.sluggish>Slowed</> and silenced for <@ba.vup>9 sec</>, then reduce own attack interval even further=对攻击范围内所有单位造成一次相当于攻击力<@ba.vup>320%</>的法术伤害使其<$ba.sluggish>停顿</>并失去特殊能力，持续<@ba.vup>9秒</>，之后自身攻击间隔大幅度缩短
Deal <@ba.vup>320%</> ATK as Physical damage to up to <@ba.vup>5</> ground enemies in front, and cause targets with 3 or less Weight to <$ba.levitate>Levitate </><@ba.vup>2</> seconds\n<@ba.rem>Can store 2 charges</>=对前方范围内最多<@ba.vup>5</>名地面敌人造成相当于攻击力<@ba.vup>320%</>的物理伤害并使其中重量小于等于3的目标<$ba.levitate>浮空</><@ba.vup>2</>秒\n<@ba.rem>可充能2次</>
Deal <@ba.vup>330%</> ATK as Physical damage to up to <@ba.vup>5</> ground enemies in front, and cause targets with 3 or less Weight to <$ba.levitate>Levitate </><@ba.vup>2</> seconds\n<@ba.rem>Can store 2 charges</>=对前方范围内最多<@ba.vup>5</>名地面敌人造成相当于攻击力<@ba.vup>330%</>的物理伤害并使其中重量小于等于3的目标<$ba.levitate>浮空</><@ba.vup>2</>秒\n<@ba.rem>可充能2次</>
Deal <@ba.vup>340%</> ATK as Physical damage to up to <@ba.vup>6</> ground enemies in front, and cause targets with 3 or less Weight to <$ba.levitate>Levitate </><@ba.vup>3</> seconds\n<@ba.rem>Can store 2 charges</>=对前方范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>340%</>的物理伤害并使其中重量小于等于3的目标<$ba.levitate>浮空</><@ba.vup>3</>秒\n<@ba.rem>可充能2次</>
Deal <@ba.vup>350%</> ATK as Arts damage to all units within range, causing them to become <$ba.sluggish>Slowed</> and silenced for <@ba.vup>10 sec</>, then reduce own attack interval significantly=对攻击范围内所有单位造成一次相当于攻击力<@ba.vup>350%</>的法术伤害使其<$ba.sluggish>停顿</>并失去特殊能力，持续<@ba.vup>10秒</>，之后自身攻击间隔极大幅度缩短
Deal <@ba.vup>360%</> ATK as Physical damage to up to <@ba.vup>6</> ground enemies in front, and cause targets with 3 or less Weight to <$ba.levitate>Levitate </><@ba.vup>3</> seconds\n<@ba.rem>Can store 2 charges</>=对前方范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>360%</>的物理伤害并使其中重量小于等于3的目标<$ba.levitate>浮空</><@ba.vup>3</>秒\n<@ba.rem>可充能2次</>
Deal <@ba.vup>380%</> ATK as Physical damage to up to <@ba.vup>6</> ground enemies in front, and cause targets with 3 or less Weight to <$ba.levitate>Levitate </><@ba.vup>3</> seconds\n<@ba.rem>Can store 2 charges</>=对前方范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>380%</>的物理伤害并使其中重量小于等于3的目标<$ba.levitate>浮空</><@ba.vup>3</>秒\n<@ba.rem>可充能2次</>
Deal <@ba.vup>400%</> ATK as Physical damage to up to <@ba.vup>6</> ground enemies in front, and cause targets with 3 or less Weight to <$ba.levitate>Levitate </><@ba.vup>4</> seconds\n<@ba.rem>Can store 2 charges</>=对前方范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>400%</>的物理伤害并使其中重量小于等于3的目标<$ba.levitate>浮空</><@ba.vup>4</>秒\n<@ba.rem>可充能2次</>
Deal <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to all units within range, causing them to become <$ba.sluggish>Slowed</> and silenced for <@ba.vup>{sluggish} sec</>, then further reduce own attack interval=对攻击范围内所有单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害使其<$ba.sluggish>停顿</>并失去特殊能力，持续<@ba.vup>{sluggish}秒</>，之后自身攻击间隔较大幅度缩短
Deal <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to all units within range, causing them to become <$ba.sluggish>Slowed</> and silenced for <@ba.vup>{sluggish} sec</>, then reduce own attack interval=对攻击范围内所有单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害使其<$ba.sluggish>停顿</>并失去特殊能力，持续<@ba.vup>{sluggish}秒</>，之后自身攻击间隔缩短
Deal <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to all units within range, causing them to become <$ba.sluggish>Slowed</> and silenced for <@ba.vup>{sluggish} sec</>, then reduce own attack interval even further=对攻击范围内所有单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害使其<$ba.sluggish>停顿</>并失去特殊能力，持续<@ba.vup>{sluggish}秒</>，之后自身攻击间隔大幅度缩短
Deal <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to all units within range, causing them to become <$ba.sluggish>Slowed</> and silenced for <@ba.vup>{sluggish} sec</>, then reduce own attack interval significantly=对攻击范围内所有单位造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害使其<$ba.sluggish>停顿</>并失去特殊能力，持续<@ba.vup>{sluggish}秒</>，之后自身攻击间隔极大幅度缩短
Deal <@ba.vup>{atk_scale:0%}</> ATK as Arts damage, and an additional <@ba.vup>{ep_damage_ratio:0%}</> ATK as <$ba.dt.apoptosis2>Necrosis</> if the enemy is not under the burst effect\n<@ba.rem>Can store 1 charge and cannot use normal attacks when skill is inactive</>=对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\n<@ba.rem>可充能1次，技能未开启时无法普通攻击</>
Deal <@ba.vup>{atk_scale:0%}</> ATK as Arts damage, and an additional <@ba.vup>{ep_damage_ratio:0%}</> ATK as <$ba.dt.apoptosis2>Necrosis</> if the enemy is not under the burst effect\n<@ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive</>=对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\n<@ba.rem>可充能2次，技能未开启时无法普通攻击</>
Deal <@ba.vup>{atk_scale:0%}</> ATK as Arts damage, and an additional <@ba.vup>{ep_damage_ratio:0%}</> ATK as <$ba.dt.apoptosis2>Necrosis</> if the enemy is not under the burst effect\n<@ba.rem>Can store 3 charges and cannot use normal attacks when skill is inactive</>=对一个未处于损伤爆发期间的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\n<@ba.rem>可充能3次，技能未开启时无法普通攻击</>
Deal <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to all nearby ground enemies, and cause them to <$ba.levitate>Levitate </><@ba.vup>{levitate}</> seconds, then bombard <@ba.vup>{multi_times}</> times, each hit dealing <@ba.vup>{multi_atk_scale:0%}</> ATK as Physical damage to all enemies in a small area around a random target=对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒，然后快速轰击<@ba.vup>{multi_times}</>次，每次对随机目标周围小范围内所有敌人造成相当于攻击力<@ba.vup>{multi_atk_scale:0%}</>的物理伤害
Deal <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to up to <@ba.vup>{max_target}</> ground enemies in front, and cause targets with 3 or less Weight to <$ba.levitate>Levitate </><@ba.vup>{levitate}</> seconds\n<@ba.rem>Can store 2 charges</>=对前方范围内最多<@ba.vup>{max_target}</>名地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其中重量小于等于3的目标<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒\n<@ba.rem>可充能2次</>
Deal a total of 100,000 damage with Archetto (excluding Support Units)=由非助战空弦累计造成100000点伤害
Deal a total of 100,000 damage with Ash (excluding Support Units)=由非助战灰烬累计造成100000点伤害
Deal a total of 100,000 damage with Ashlock (excluding Support Units)=由非助战灰毫累计造成100000点伤害
Deal a total of 100,000 damage with Ch'en (excluding Support Units)=由非助战陈累计造成100000点伤害
Deal a total of 100,000 damage with Corroserum (excluding Support Units)=由非助战蚀清累计造成100000点伤害
Deal a total of 100,000 damage with Exusiai (excluding Support Units)=由非助战能天使累计造成100000点伤害
Deal a total of 100,000 damage with Eyjafjalla (excluding Support Units)=由非助战艾雅法拉累计造成100000点伤害
Deal a total of 100,000 damage with Frost (excluding Support Units)=由非助战霜华累计造成100000点伤害
Deal a total of 100,000 damage with Goldenglow (excluding Support Units)=由非助战澄闪累计造成100000点伤害
Deal a total of 100,000 damage with Jieyun (excluding Support Units)=由非助战截云累计造成100000点伤害
Deal a total of 100,000 damage with Weedy (excluding Support Units)=由非助战温蒂累计造成100000点伤害
Deal a total of 100,000 damage with your own Blaze=由非助战煌累计造成100000点伤害
Deal a total of 100,000 damage with your own Entelechia=使用非助战隐德来希累计造成100000点伤害
Deal a total of 100,000 damage with your own Horn=由非助战号角累计造成100000点伤害
Deal a total of 100,000 damage with your own Hoshiguma the Breacher=由非助战斩业星熊累计造成100000点伤害
Deal a total of 100,000 damage with your own Irene=由非助战艾丽妮累计造成100000点伤害
Deal a total of 100,000 damage with your own Logos=由非助战逻各斯累计造成100000点伤害
Deal a total of 100,000 damage with your own Marcille=由非助战玛露西尔累计造成100000点伤害
Deal a total of 100,000 damage with your own Narantuya=由非助战娜仁图亚累计造成100000点伤害
Deal a total of 100,000 damage with your own Ray=由非助战莱伊累计造成100000点伤害
Deal a total of 100,000 damage with your own Thorns=由非助战棘刺累计造成100000点伤害
Deal a total of 100,000 damage with your own Titi=由非助战缇缇累计造成100000点伤害
Deal a total of 100,000 damage with your own Vina Victoria=由非助战维娜·维多利亚累计造成100000点伤害
Deal a total of 100,000 damage with your own Zuo Le=使用非助战左乐累计造成100000点伤害
Deal a total of 100000 damage with Melee Operators (excluding Tutorials)=累计使用近战干员造成100000点伤害（不包括训练赛）
Deal a total of 100000 damage with Ranged Operators (excluding Tutorials)=累计使用远程干员造成100000点伤害（不包括训练赛）
Deal a total of 120,000 damage with Angelina (excluding Support Units)=由非助战安洁莉娜累计造成120000点伤害
Deal a total of 120,000 damage with Carnelian (excluding Support Units)=由非助战卡涅利安累计造成120000点伤害
Deal a total of 120,000 damage with Ceobe (excluding Support Units)=由非助战刻俄柏累计造成120000点伤害
Deal a total of 120,000 damage with Chongyue (excluding Support Units)=由非助战重岳累计造成120000点伤害
Deal a total of 120,000 damage with Ho'olheyak (excluding Support Units)=由非助战霍尔海雅累计造成120000点伤害
Deal a total of 120,000 damage with Rosmontis (excluding Support Units)=由非助战迷迭香累计造成120000点伤害
Deal a total of 120,000 damage with Shirayuki (excluding Support Units)=由非助战白雪累计造成120000点伤害
Deal a total of 120,000 damage with Typhon (excluding Support Units)=由非助战提丰累计造成120000点伤害
Deal a total of 120,000 damage with your own Ch'en the Holungday=由非助战假日威龙陈累计造成120000伤害
Deal a total of 120,000 damage with your own Dorothy=由非助战多萝西累计造成120000点伤害
Deal a total of 120,000 damage with your own Leizi the Thunderbringer=由非助战司霆惊蛰累计造成120000点伤害
Deal a total of 120,000 damage with your own Lessing=由非助战止颂累计造成120000点伤害
Deal a total of 120,000 damage with your own Młynar=使用非助战玛恩纳累计造成120000点伤害
Deal a total of 120,000 damage with your own Vina Victoria=由非助战维娜·维多利亚累计造成120000点伤害
Deal a total of 120,000 damage with your own Wiš'adel=由非助战维什戴尔累计造成120000伤害
Deal a total of 150,000 damage with Andreana (Andreana cannot be a Support Unit)=由非助战安哲拉累计造成150000点伤害
Deal a total of 150,000 damage with Kal'tsit (excluding Support Units)=由非助战凯尔希累计造成150000点伤害
Deal a total of 150,000 damage with Mizuki (excluding Support Units)=由非助战水月累计造成150000点伤害
Deal a total of 150,000 damage with Pudding (Pudding cannot be a Support Unit)=由非助战布丁累计造成150000点伤害
Deal a total of 150,000 damage with Tachanka (excluding Support Units)=由非助战战车累计造成150000点伤害
Deal a total of 150,000 damage with your own Lappland the Decadenza=由非助战荒芜拉普兰德累计造成150000点伤害
Deal a total of 180,000 damage with Fiammetta (excluding Support Units)=由非助战菲亚梅塔累计造成180000点伤害
Deal a total of 180,000 damage with your own Ascalon=由非助战阿斯卡纶累计造成180000点伤害
Deal a total of 20000 damage with Melee Operators (excluding Tutorials)=累计使用近战干员造成20000点伤害（不包括训练赛）
Deal a total of 20000 damage with Ranged Operators (excluding Tutorials)=累计使用远程干员造成20000点伤害（不包括训练赛）
Deal a total of 200000 damage to enemies' weak spots in Event Stages=在活动关卡中，累计对敌人的弱点部位造成200000点伤害
Deal a total of 40,000 damage with Aurora (excluding Support Units)=由非助战极光累计造成40000点伤害
Deal a total of 40,000 damage with Flametail (excluding Support Units)=由非助战焰尾累计造成40000点伤害
Deal a total of 40,000 Elemental damage with your own Warmy=由非助战温米累计造成40000点元素伤害
Deal a total of 50,000 damage with your own Akkord=由非助战协律累计造成50000点伤害
Deal a total of 60,000 damage with Eunectes (excluding Support Units)=由非助战森蚺累计造成60000点伤害
Deal a total of 60,000 damage with Grain Buds (excluding Support Units)=由非助战小满累计造成60000点伤害
Deal a total of 60,000 damage with Hoshiguma (excluding Support Units)=由非助战星熊累计造成60000点伤害
Deal a total of 60,000 damage with Indigo (excluding Support Units)=由非助战深靛累计造成60000点伤害
Deal a total of 60,000 damage with Nian (excluding Support Units)=由非助战年累计造成60000点伤害
Deal a total of 60,000 damage with Pramanix (excluding Support Units)=由非助战初雪累计造成60000点伤害
Deal a total of 60,000 damage with Spuria (excluding Support Units)=由非助战空构累计造成60000点伤害
Deal a total of 60,000 damage with Swire the Elegant Wit (excluding Support Units)=由非助战琳琅诗怀雅累计造成60000点伤害
Deal a total of 60,000 damage with Verdant (excluding Support Units)=由非助战维荻累计造成60000点伤害
Deal a total of 60,000 damage with Vermeil (excluding Support Units)=由非助战红云累计造成60000点伤害
Deal a total of 60,000 Elemental Damage with your own Mantra=由非助战真言累计造成60000点元素伤害
Deal a total of 60,000 Elemental damage with your own Nymph=由非助战妮芙累计造成60000点元素伤害
Deal a total of 60,000 Nervous Impairment with your own Tragodia=使用非助战酒神累计造成60000点神经损伤
Deal a total of 75,000 Necrosis with your own Virtuosa=由非助战塑心累计造成75000点凋亡损伤
Deal a total of 80,000 damage with Blemishine (excluding Support Units)=由非助战瑕光累计造成80000点伤害
Deal a total of 80,000 damage with Blue Poison (excluding Support Units)=由非助战蓝毒累计造成80000点伤害
Deal a total of 80,000 damage with Broca (excluding Support Units)=由非助战布洛卡累计造成80000点伤害
Deal a total of 80,000 damage with Coldshot (excluding Support Units)=由非助战冰酿累计造成80000伤害
Deal a total of 80,000 damage with Executor the Ex Foedere (excluding Support Units)=由非助战圣约送葬人累计造成80000点伤害
Deal a total of 80,000 damage with Folinic (excluding Support Units)=由非助战亚叶累计造成80000点伤害
Deal a total of 80,000 damage with Fuze (excluding Support Units)=由非助战导火索累计造成80000点伤害
Deal a total of 80,000 damage with Haze (excluding Support Units)=由非助战夜烟累计造成80000点伤害
Deal a total of 80,000 damage with Kjera (excluding Support Units)=由非助战耶拉累计造成80000点伤害
Deal a total of 80,000 damage with Morgan (excluding Support Units)=由非助战摩根累计造成80000点伤害
Deal a total of 80,000 damage with Rosa (excluding Support Units)=由非助战早露累计造成80000点伤害
Deal a total of 80,000 damage with Saga (excluding Support Units)=由非助战嵯峨累计造成80000点伤害
Deal a total of 80,000 damage with your own Astesia=由非助战星极累计造成80000点伤害
Deal a total of 80,000 damage with your own Ayerscarpe=由非助战断崖累计造成80000点伤害
Deal a total of 80,000 damage with your own Diamante=由非助战折光累计造成80000点伤害
Deal a total of 80,000 damage with your own Executor=由非助战送葬人累计造成80000伤害
Deal a total of 80,000 damage with your own Hoederer=由非助战赫德雷累计造成80000点伤害
Deal a total of 80,000 damage with your own Ju=由非助战矩累计造成80000点伤害
Deal a total of 80,000 damage with your own Lappland=由非助战拉普兰德累计造成80000点伤害
Deal a total of 80,000 damage with your own Nyamu Yūtenji=由非助战祐天寺若麦累计造成80000点伤害
Deal a total of 80,000 damage with your own Vulpisfoglia=由非助战忍冬累计造成80000点伤害
Deal an additional 25% of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow</> or <$ba.root>Bind</>=攻击处于<$ba.sluggish>停顿</>、<$ba.root>束缚</>的敌人时，额外造成相当于攻击力25%的法术伤害
Deal an additional 25% of ATK as Arts damage when attacking enemies affected by Slow or Bind=攻击处于停顿、束缚的敌人时，额外造成相当于攻击力25%的法术伤害
Deal an additional 28% (+3%) of ATK as Arts damage when attacking enemies affected by Slow or Bind=攻击处于停顿、束缚的敌人时，额外造成相当于攻击力28%（+3%）的法术伤害
Deal an additional 28%<@ba.talpu> (+3%)</> of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow</> or <$ba.root>Bind</>=攻击处于<$ba.sluggish>停顿</>、<$ba.root>束缚</>的敌人时，额外造成相当于攻击力28%<@ba.talpu>（+3%）</>的法术伤害
Deal an additional 40% of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow</> or <$ba.root>Bind</>=攻击处于<$ba.sluggish>停顿</>、<$ba.root>束缚</>的敌人时，额外造成相当于攻击力40%的法术伤害
Deal an additional 40% of ATK as Arts damage when attacking enemies affected by Slow or Bind=攻击处于停顿、束缚的敌人时，额外造成相当于攻击力40%的法术伤害
Deal an additional 43% (+3%) of ATK as Arts damage when attacking enemies affected by Slow or Bind=攻击处于停顿、束缚的敌人时，额外造成相当于攻击力43%（+3%）的法术伤害
Deal an additional 43%<@ba.talpu> (+3%)</> of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow</> or <$ba.root>Bind</>=攻击处于<$ba.sluggish>停顿</>、<$ba.root>束缚</>的敌人时，额外造成相当于攻击力43%<@ba.talpu>（+3%）</>的法术伤害
Deal is done=钱货两清
Deal more damage to the Monument!=对试炼丰碑造成更多伤害!
Deal with a dine-and-dasher=抓住一个吃霸王餐的
Deal with them and make sure they never threaten innocents ever again.=采取行动解决他们，不要让他们继续危害无辜的人。
Deal {atk_scale:0%} ATK as Arts damage to all units within range, causing them to become Slowed and silenced for {sluggish} sec, then further reduce own attack interval=对攻击范围内所有单位造成一次相当于攻击力{atk_scale:0%}的法术伤害使其停顿并失去特殊能力，持续{sluggish}秒，之后自身攻击间隔较大幅度缩短
Deal {atk_scale:0%} ATK as Arts damage to all units within range, causing them to become Slowed and silenced for {sluggish} sec, then reduce own attack interval=对攻击范围内所有单位造成一次相当于攻击力{atk_scale:0%}的法术伤害使其停顿并失去特殊能力，持续{sluggish}秒，之后自身攻击间隔缩短
Deal {atk_scale:0%} ATK as Arts damage to all units within range, causing them to become Slowed and silenced for {sluggish} sec, then reduce own attack interval even further=对攻击范围内所有单位造成一次相当于攻击力{atk_scale:0%}的法术伤害使其停顿并失去特殊能力，持续{sluggish}秒，之后自身攻击间隔大幅度缩短
Deal {atk_scale:0%} ATK as Arts damage to all units within range, causing them to become Slowed and silenced for {sluggish} sec, then reduce own attack interval significantly=对攻击范围内所有单位造成一次相当于攻击力{atk_scale:0%}的法术伤害使其停顿并失去特殊能力，持续{sluggish}秒，之后自身攻击间隔极大幅度缩短
Deal {atk_scale:0%} ATK as Arts damage, and an additional {ep_damage_ratio:0%} ATK as Necrosis if the enemy is not under the burst effect\nCan store 1 charge and cannot use normal attacks when skill is inactive=对一个未处于损伤爆发期间的敌人造成相当于攻击力{atk_scale:0%}的法术伤害并附带{ep_damage_ratio:0%}攻击力的凋亡损伤\n可充能1次，技能未开启时无法普通攻击
Deal {atk_scale:0%} ATK as Arts damage, and an additional {ep_damage_ratio:0%} ATK as Necrosis if the enemy is not under the burst effect\nCan store 2 charges and cannot use normal attacks when skill is inactive=对一个未处于损伤爆发期间的敌人造成相当于攻击力{atk_scale:0%}的法术伤害并附带{ep_damage_ratio:0%}攻击力的凋亡损伤\n可充能2次，技能未开启时无法普通攻击
Deal {atk_scale:0%} ATK as Arts damage, and an additional {ep_damage_ratio:0%} ATK as Necrosis if the enemy is not under the burst effect\nCan store 3 charges and cannot use normal attacks when skill is inactive=对一个未处于损伤爆发期间的敌人造成相当于攻击力{atk_scale:0%}的法术伤害并附带{ep_damage_ratio:0%}攻击力的凋亡损伤\n可充能3次，技能未开启时无法普通攻击
Deal {atk_scale:0%} ATK as Physical damage to all nearby ground enemies, and cause them to Levitate {levitate} seconds, then bombard {multi_times} times, each hit dealing {multi_atk_scale:0%} ATK as Physical damage to all enemies in a small area around a random target=对周围所有地面敌人造成相当于攻击力{atk_scale:0%}的物理伤害并使其浮空{levitate}秒，然后快速轰击{multi_times}次，每次对随机目标周围小范围内所有敌人造成相当于攻击力{multi_atk_scale:0%}的物理伤害
Deal {atk_scale:0%} ATK as Physical damage to up to {max_target} ground enemies in front, and cause targets with 3 or less Weight to Levitate {levitate} seconds\nCan store 2 charges=对前方范围内最多{max_target}名地面敌人造成相当于攻击力{atk_scale:0%}的物理伤害并使其中重量小于等于3的目标浮空{levitate}秒\n可充能2次
Dealing damage has 12% chance of inflicting <$ba.cold>Cold</> on the target for 1.5s=攻击时有12%概率对目标施加1.5秒的<$ba.cold>寒冷</>
Dealing damage has 12% chance of inflicting Cold on the target for 1.5s=攻击时有12%概率对目标施加1.5秒的寒冷
Dealing damage has 20% chance of inflicting <$ba.cold>Cold</> on the target for 1.5s=攻击时有20%概率对目标施加1.5秒的<$ba.cold>寒冷</>
Dealing damage has 20% chance of inflicting Cold on the target for 1.5s=攻击时有20%概率对目标施加1.5秒的寒冷
Dealing damage has 3% chance to inflict 1 stack of <$ba.palsy>Paralysis</> on target=攻击时有3%概率使目标获得一层<$ba.palsy>麻痹</>
Dealing damage has 3% chance to inflict 1 stack of Paralysis on target=攻击时有3%概率使目标获得一层麻痹
Dealing damage has 5% chance to inflict 1 stack of <$ba.palsy>Paralysis</> on target=攻击时有5%概率使目标获得一层<$ba.palsy>麻痹</>
Dealing damage has 5% chance to inflict 1 stack of Paralysis on target=攻击时有5%概率使目标获得一层麻痹
Dealings in Blood=刀口舔血
Deals +10% damage when attacking enemies that are not blocked by this unit=攻击未被自身阻挡的敌人时，自身造成的伤害+10%
Deals +15% (+5%) damage when attacking enemies that are not blocked by this unit=攻击未被自身阻挡的敌人时，自身造成的伤害+15%（+5%）
Deals +15% <@ba.talpu>(+5%)</> damage when attacking enemies that are not blocked by this unit=攻击未被自身阻挡的敌人时，自身造成的伤害+15%<@ba.talpu>（+5%）</>
Deals +20% damage when attacking enemies that are not blocked by this unit=攻击未被自身阻挡的敌人时，自身造成的伤害+20%
Deals +25% (+5%) damage when attacking enemies that are not blocked by this unit=攻击未被自身阻挡的敌人时，自身造成的伤害+25%（+5%）
Deals +25% <@ba.talpu>(+5%)</> damage when attacking enemies that are not blocked by this unit=攻击未被自身阻挡的敌人时，自身造成的伤害+25%<@ba.talpu>（+5%）</>
Deals +27% damage when attacking enemies that are not blocked by this unit=攻击未被自身阻挡的敌人时，自身造成的伤害+27%
Deals +30% damage when attacking enemies that are not blocked by this unit=攻击未被自身阻挡的敌人时，自身造成的伤害+30%
Deals +32% (+5%) damage when attacking enemies that are not blocked by this unit=攻击未被自身阻挡的敌人时，自身造成的伤害+32%（+5%）
Deals +32% <@ba.talpu>(+5%)</> damage when attacking enemies that are not blocked by this unit=攻击未被自身阻挡的敌人时，自身造成的伤害+32%<@ba.talpu>（+5%）</>
Deals +35% (+5%) damage when attacking enemies that are not blocked by this unit=攻击未被自身阻挡的敌人时，自身造成的伤害+35%（+5%）
Deals +35% <@ba.talpu>(+5%)</> damage when attacking enemies that are not blocked by this unit=攻击未被自身阻挡的敌人时，自身造成的伤害+35%<@ba.talpu>（+5%）</>
Deals +8% Arts damage and takes -8% Physical and Arts damage, and attacks deal an additional 5% damage as <$ba.dt.burning2>Burn</>; double effect if there is an elite or leader enemy within attack range=造成的法术伤害+8%，受到的物理和法术伤害-8%，攻击附带相当于5%伤害的<$ba.dt.burning2>灼燃损伤</>。攻击范围内存在精英或领袖敌人时，该效果提升至2倍
Deals +8% Arts damage and takes -8% Physical and Arts damage, and attacks deal an additional 5% damage as Burn; double effect if there is an elite or leader enemy within attack range=造成的法术伤害+8%，受到的物理和法术伤害-8%，攻击附带相当于5%伤害的灼燃损伤。攻击范围内存在精英或领袖敌人时，该效果提升至2倍
Deals +8% Arts damage and takes -8% Physical and Arts damage, and attacks deal an additional 9% damage as <$ba.dt.burning2>Burn</>; double effect if there is an elite or leader enemy within attack range=造成的法术伤害+8%，受到的物理和法术伤害-8%，攻击附带相当于9%伤害的<$ba.dt.burning2>灼燃损伤</>。攻击范围内存在精英或领袖敌人时，该效果提升至2倍
Deals +8% Arts damage and takes -8% Physical and Arts damage, and attacks deal an additional 9% damage as Burn; double effect if there is an elite or leader enemy within attack range=造成的法术伤害+8%，受到的物理和法术伤害-8%，攻击附带相当于9%伤害的灼燃损伤。攻击范围内存在精英或领袖敌人时，该效果提升至2倍
Deals +9% (+1%) Arts damage and takes -9% (-1%) Physical and Arts damage, and attacks deal an additional 5% damage as Burn; double effect if there is an elite or leader enemy within attack range=造成的法术伤害+9%（+1%），受到的物理和法术伤害-9%（-1%），攻击附带相当于5%伤害的灼燃损伤。攻击范围内存在精英或领袖敌人时，该效果提升至2倍
Deals +9% (+1%) Arts damage and takes -9% (-1%) Physical and Arts damage, and attacks deal an additional 9% damage as Burn; double effect if there is an elite or leader enemy within attack range=造成的法术伤害+9%（+1%），受到的物理和法术伤害-9%（-1%），攻击附带相当于9%伤害的灼燃损伤。攻击范围内存在精英或领袖敌人时，该效果提升至2倍
Deals +9% <@ba.talpu>(+1%)</> Arts damage and takes -9% <@ba.talpu>(-1%)</> Physical and Arts damage, and attacks deal an additional 5% damage as <$ba.dt.burning2>Burn</>; double effect if there is an elite or leader enemy within attack range=造成的法术伤害+9%<@ba.talpu>（+1%）</>，受到的物理和法术伤害-9%<@ba.talpu>（-1%）</>，攻击附带相当于5%伤害的<$ba.dt.burning2>灼燃损伤</>。攻击范围内存在精英或领袖敌人时，该效果提升至2倍
Deals +9% <@ba.talpu>(+1%)</> Arts damage and takes -9% <@ba.talpu>(-1%)</> Physical and Arts damage, and attacks deal an additional 9% damage as <$ba.dt.burning2>Burn</>; double effect if there is an elite or leader enemy within attack range=造成的法术伤害+9%<@ba.talpu>（+1%）</>，受到的物理和法术伤害-9%<@ba.talpu>（-1%）</>，攻击附带相当于9%伤害的<$ba.dt.burning2>灼燃损伤</>。攻击范围内存在精英或领袖敌人时，该效果提升至2倍
Deals 10% (+1%) ATK as Nervous Impairment every second to enemies blocked by herself=对自身阻挡的敌人每秒造成相当于攻击力10%（+1%）的神经损伤
Deals 10% <@ba.talpu>(+1%)</> ATK as <$ba.dt.neural2>Nervous Impairment</> every second to enemies blocked by herself=对自身阻挡的敌人每秒造成相当于攻击力10%<@ba.talpu>（+1%）</>的<$ba.dt.neural2>神经损伤</>
Deals 10% ATK as <$ba.dt.neural2>Nervous Impairment</> every second to enemies blocked by self=对自身阻挡的敌人每秒造成相当于攻击力10%的<$ba.dt.neural2>神经损伤</>
Deals 10% ATK as Nervous Impairment every second to enemies blocked by self=对自身阻挡的敌人每秒造成相当于攻击力10%的神经损伤
Deals 10% more damage to Machine enemies=对机械敌人伤害提升10%
Deals 10% more damage with skills=技能造成的伤害提升10%
Deals 100 (+10) Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)=攻击使目标在3秒内每秒受到100（+10）点法术伤害（对【海怪】敌人伤害加倍）
Deals 100 <@ba.talpu>(+10)</> Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)=攻击使目标在3秒内每秒受到100<@ba.talpu>（+10）</>点法术伤害（对【海怪】敌人伤害加倍）
Deals 100 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)=攻击使目标在3秒内每秒受到100点法术伤害（对【海怪】敌人伤害加倍）
Deals 100% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 2 seconds; Charged effect: Inflicts an additional layer of Cold=对范围内所有敌人造成2秒寒冷和相当于攻击力100%的法术伤害；蓄力：额外造成一层寒冷
Deals 100% ATK as Arts damage to allied units hit, and heals enemy units hit with HP equal to 50% ATK. Skill disabled when under the effect of Stabilizer Chain.=对命中的我方单位造成攻击力100%法术伤害，对命中的敌方单位恢复攻击力50%的生命值；受到稳固铁链效果时，该技能失效
Deals 100% ATK as Arts damage to allied units in the four adjacent tiles; for every allied unit in those four tiles, the damage increases by 50%; when 'Wang' is nearby, transforms and causes Stun with its attacks=对周围4格的我方单位造成攻击力100%的法术伤害；周围4格每有一名我方单位，受到的伤害提高50%；处于“望”周围时，变换形态并且攻击造成眩晕
Deals 100% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -7.0\nThis unit loses 2% Max HP every second=对攻击范围内的地面敌人造成每秒相当于攻击力100%的法术伤害，命中目标的法术抗性-7.0\n自己每秒流失最大生命值的2%
Deals 100% ATK as Physical Damage 7 times to an enemy in front.\nLose 1 stack of Talent 2 when skill ends. Can store 2 charges=对前方范围内一名敌人造成7次相当于攻击力100%的物理伤害。\n技能结束后损失一层第二天赋加成,可充能2次
Deals 105% of ATK Physical damage in the next attack and the Movement Speed of targets -20% for 1.5 seconds=下次攻击造成攻击力105%的物理伤害，令命中目标在1.5秒内移动速度-20%
Deals 11% (+1%) ATK as Nervous Impairment every second to enemies blocked by self=对自身阻挡的敌人每秒造成相当于攻击力11%（+1%）的神经损伤
Deals 11% <@ba.talpu>(+1%)</> ATK as <$ba.dt.neural2>Nervous Impairment</> every second to enemies blocked by self=对自身阻挡的敌人每秒造成相当于攻击力11%<@ba.talpu>（+1%）</>的<$ba.dt.neural2>神经损伤</>
Deals 11% ATK as <$ba.dt.neural2>Nervous Impairment</> every second to enemies blocked by self=对自身阻挡的敌人每秒造成相当于攻击力11%的<$ba.dt.neural2>神经损伤</>
Deals 11% ATK as Nervous Impairment every second to enemies blocked by self=对自身阻挡的敌人每秒造成相当于攻击力11%的神经损伤
Deals 110 (+10) Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)=攻击使目标在3秒内每秒受到110（+10）点法术伤害（对【海怪】敌人伤害加倍）
Deals 110 <@ba.talpu>(+10)</> Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)=攻击使目标在3秒内每秒受到110<@ba.talpu>（+10）</>点法术伤害（对【海怪】敌人伤害加倍）
Deals 110% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 2 seconds; Charged effect: Inflicts an additional layer of Cold=对范围内所有敌人造成2秒寒冷和相当于攻击力110%的法术伤害；蓄力：额外造成一层寒冷
Deals 110% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -10.0\nThis unit loses 2% Max HP every second=对攻击范围内的地面敌人造成每秒相当于攻击力110%的法术伤害，命中目标的法术抗性-10.0\n自己每秒流失最大生命值的2%
Deals 110% ATK as Physical Damage 7 times to an enemy in front.\nLose 1 stack of Talent 2 when skill ends. Can store 2 charges=对前方范围内一名敌人造成7次相当于攻击力110%的物理伤害。\n技能结束后损失一层第二天赋加成,可充能2次
Deals 110% of ATK Physical damage in the next attack and the Movement Speed of targets -23% for 1.5 seconds=下次攻击造成攻击力110%的物理伤害，令命中目标在1.5秒内移动速度-23%
Deals 115% of ATK Physical damage in the next attack and the Movement Speed of targets -25% for 1.5 seconds=下次攻击造成攻击力115%的物理伤害，令命中目标在1.5秒内移动速度-25%
Deals 12% (+1%) ATK as Nervous Impairment every second to enemies blocked by self=对自身阻挡的敌人每秒造成相当于攻击力12%（+1%）的神经损伤
Deals 12% <@ba.talpu>(+1%)</> ATK as <$ba.dt.neural2>Nervous Impairment</> every second to enemies blocked by self=对自身阻挡的敌人每秒造成相当于攻击力12%<@ba.talpu>（+1%）</>的<$ba.dt.neural2>神经损伤</>
Deals 120% ATK as Arts damage to all enemies in range per second=对范围内所有敌人每秒造成自身攻击力120%的法术伤害
Deals 120% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 2 seconds; Charged effect: Inflicts an additional layer of Cold=对范围内所有敌人造成2秒寒冷和相当于攻击力120%的法术伤害；蓄力：额外造成一层寒冷
Deals 120% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -13.0\nThis unit loses 2% Max HP every second=对攻击范围内的地面敌人造成每秒相当于攻击力120%的法术伤害，命中目标的法术抗性-13.0\n自己每秒流失最大生命值的2%
Deals 120% ATK as Physical Damage 7 times to an enemy in front.\nLose 1 stack of Talent 2 when skill ends. Can store 2 charges=对前方范围内一名敌人造成7次相当于攻击力120%的物理伤害。\n技能结束后损失一层第二天赋加成,可充能2次
Deals 120% of ATK Physical damage in the next attack and the Movement Speed of targets -28% for 2 seconds=下次攻击造成攻击力120%的物理伤害，令命中目标在2秒内移动速度-28%
Deals 125% of ATK Physical damage in the next attack and the Movement Speed of targets -30% for 2 seconds=下次攻击造成攻击力125%的物理伤害，令命中目标在2秒内移动速度-30%
Deals 130% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 2.5 seconds; Charged effect: Inflicts an additional layer of Cold=对范围内所有敌人造成2.5秒寒冷和相当于攻击力130%的法术伤害；蓄力：额外造成一层寒冷
Deals 130% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -16.0\nThis unit loses 2% Max HP every second=对攻击范围内的地面敌人造成每秒相当于攻击力130%的法术伤害，命中目标的法术抗性-16.0\n自己每秒流失最大生命值的2%
Deals 130% ATK as Arts damage to up to 5 targets within range, and Stuns them for 0.8 second(s)\nCan store up to 3 charges=对前方范围内最多5名敌人造成相当于攻击力130%的法术伤害，并令其晕眩0.8秒\n可充能3次
Deals 130% ATK as Physical Damage 7 times to an enemy in front.\nLose 1 stack of Talent 2 when skill ends. Can store 2 charges=对前方范围内一名敌人造成7次相当于攻击力130%的物理伤害。\n技能结束后损失一层第二天赋加成,可充能2次
Deals 130% of ATK Arts damage in the next attack; Targets' DEF -100.0 for 3 seconds; Causes them to take Immolation Damage\nCan store 2 charge(s)=下次攻击造成相当于攻击力130%的法术伤害，命中目标在3秒内防御力-100.0并持续受到灼烧伤害\n可充能2次
Deals 130% of ATK Physical damage in the next attack and the Movement Speed of targets -33% for 2 seconds=下次攻击造成攻击力130%的物理伤害，令命中目标在2秒内移动速度-33%
Deals 135% ATK as Arts damage to up to 5 targets within range, and Stuns them for 0.8 second(s)\nCan store up to 3 charges=对前方范围内最多5名敌人造成相当于攻击力135%的法术伤害，并令其晕眩0.8秒\n可充能3次
Deals 135% of ATK Physical damage in the next attack and the Movement Speed of targets -35% for 2.5 seconds=下次攻击造成攻击力135%的物理伤害，令命中目标在2.5秒内移动速度-35%
Deals 140% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 2.5 seconds; Charged effect: Inflicts an additional layer of Cold=对范围内所有敌人造成2.5秒寒冷和相当于攻击力140%的法术伤害；蓄力：额外造成一层寒冷
Deals 140% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -20.0\nThis unit loses 2% Max HP every second=对攻击范围内的地面敌人造成每秒相当于攻击力140%的法术伤害，命中目标的法术抗性-20.0\n自己每秒流失最大生命值的2%
Deals 140% ATK as Arts damage to up to 5 targets within range, and Stuns them for 0.8 second(s)\nCan store up to 3 charges=对前方范围内最多5名敌人造成相当于攻击力140%的法术伤害，并令其晕眩0.8秒\n可充能3次
Deals 140% ATK as Physical Damage 7 times to an enemy in front.\nLose 1 stack of Talent 2 when skill ends. Can store 2 charges=对前方范围内一名敌人造成7次相当于攻击力140%的物理伤害。\n技能结束后损失一层第二天赋加成,可充能2次
Deals 140% of ATK Arts damage in the next attack; Targets' DEF -100.0 for 3 seconds; Causes them to take Immolation Damage\nCan store 2 charge(s)=下次攻击造成相当于攻击力140%的法术伤害，命中目标在3秒内防御力-100.0并持续受到灼烧伤害\n可充能2次
Deals 140% of ATK Physical damage in the next attack and the Movement Speed of targets -40% for 2.5 seconds=下次攻击造成攻击力140%的物理伤害，令命中目标在2.5秒内移动速度-40%
Deals 145% of ATK Physical damage in the next attack and the Movement Speed of targets -45% for 2.5 seconds=下次攻击造成攻击力145%的物理伤害，令命中目标在2.5秒内移动速度-45%
Deals 15% more Elemental Injury when blocking enemies=阻挡敌人时，自身造成的元素损伤提升15%
Deals 150% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 2.5 seconds; Charged effect: Inflicts an additional layer of Cold=对范围内所有敌人造成2.5秒寒冷和相当于攻击力150%的法术伤害；蓄力：额外造成一层寒冷
Deals 150% ATK as Arts damage to up to 5 targets within range, and Stuns them for 1.0 second(s)\nCan store up to 3 charges=对前方范围内最多5名敌人造成相当于攻击力150%的法术伤害，并令其晕眩1.0秒\n可充能3次
Deals 150% ATK as damage to all enemies within Attack Range\nCan store 1 charges=对攻击范围内所有敌人造成相当于150%攻击力的伤害\n可充能1次
Deals 150% ATK as Physical Damage 7 times to an enemy in front.\nLose 1 stack of Talent 2 when skill ends. Can store 2 charges=对前方范围内一名敌人造成7次相当于攻击力150%的物理伤害。\n技能结束后损失一层第二天赋加成,可充能2次
Deals 150% of ATK Arts damage in the next attack; Targets' DEF -100.0 for 3 seconds; Causes them to take Immolation Damage\nCan store 2 charge(s)=下次攻击造成相当于攻击力150%的法术伤害，命中目标在3秒内防御力-100.0并持续受到灼烧伤害\n可充能2次
Deals 150% of ATK as Arts damage to ground enemies ahead, attack range changes, ATK +60%, ground enemies within attack range are slowed; when skill expires, deals 150% ATK as Physical damage to ground enemies in range.=对前方范围内的地面敌人造成攻击力150%的法术伤害；攻击范围改变，攻击力+60%，攻击范围内的地面敌人停顿；技能结束时对范围内的地面敌人造成攻击力150%的物理伤害
Deals 150% of ATK Physical damage in the next attack and the Movement Speed of targets -50% for 3 seconds=下次攻击造成攻击力150%的物理伤害，令命中目标在3秒内移动速度-50%
Deals 155% ATK as Arts damage to up to 5 targets within range, and Stuns them for 1.0 second(s)\nCan store up to 3 charges=对前方范围内最多5名敌人造成相当于攻击力155%的法术伤害，并令其晕眩1.0秒\n可充能3次
Deals 160% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 3 seconds; Charged effect: Inflicts an additional layer of Cold=对范围内所有敌人造成3秒寒冷和相当于攻击力160%的法术伤害；蓄力：额外造成一层寒冷
Deals 160% ATK as Arts damage to up to 5 targets within range, and Stuns them for 1.0 second(s)\nCan store up to 3 charges=对前方范围内最多5名敌人造成相当于攻击力160%的法术伤害，并令其晕眩1.0秒\n可充能3次
Deals 160% ATK as damage to all enemies within Attack Range\nCan store 1 charges=对攻击范围内所有敌人造成相当于160%攻击力的伤害\n可充能1次
Deals 160% ATK as Physical Damage 7 times to an enemy in front.\nLose 1 stack of Talent 2 when skill ends. Can store 2 charges=对前方范围内一名敌人造成7次相当于攻击力160%的物理伤害。\n技能结束后损失一层第二天赋加成,可充能2次
Deals 160% of ATK Arts damage in the next attack; Targets' DEF -100.0 for 3 seconds; Causes them to take Immolation Damage\nCan store 2 charge(s)=下次攻击造成相当于攻击力160%的法术伤害，命中目标在3秒内防御力-100.0并持续受到灼烧伤害\n可充能2次
Deals 165% of ATK as Arts damage to ground enemies ahead, attack range changes, ATK +65%, ground enemies within attack range are slowed; when skill expires, deals 165% ATK as Physical damage to ground enemies in range.=对前方范围内的地面敌人造成攻击力165%的法术伤害；攻击范围改变，攻击力+65%，攻击范围内的地面敌人停顿；技能结束时对范围内的地面敌人造成攻击力165%的物理伤害
Deals 170% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 3 seconds; Charged effect: Inflicts an additional layer of Cold=对范围内所有敌人造成3秒寒冷和相当于攻击力170%的法术伤害；蓄力：额外造成一层寒冷
Deals 170% ATK as Arts damage to up to 6 targets within range, and Stuns them for 1.2 second(s)\nCan store up to 3 charges=对前方范围内最多6名敌人造成相当于攻击力170%的法术伤害，并令其晕眩1.2秒\n可充能3次
Deals 170% ATK as damage to all enemies within Attack Range\nCan store 1 charges=对攻击范围内所有敌人造成相当于170%攻击力的伤害\n可充能1次
Deals 170% ATK as Physical Damage 7 times to an enemy in front.\nLose 1 stack of Talent 2 when skill ends. Can store 2 charges=对前方范围内一名敌人造成7次相当于攻击力170%的物理伤害。\n技能结束后损失一层第二天赋加成,可充能2次
Deals 170% of ATK Arts damage in the next attack; Targets' DEF -100.0 for 3 seconds; Causes them to take Immolation Damage\nCan store 2 charge(s)=下次攻击造成相当于攻击力170%的法术伤害，命中目标在3秒内防御力-100.0并持续受到灼烧伤害\n可充能2次
Deals 180% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 3 seconds; Charged effect: Inflicts an additional layer of Cold=对范围内所有敌人造成3秒寒冷和相当于攻击力180%的法术伤害；蓄力：额外造成一层寒冷
Deals 180% ATK as Arts damage to up to 6 targets within range, and Stuns them for 1.4 second(s)\nCan store up to 3 charges=对前方范围内最多6名敌人造成相当于攻击力180%的法术伤害，并令其晕眩1.4秒\n可充能3次
Deals 180% ATK as Physical Damage 7 times to an enemy in front.\nLose 1 stack of Talent 2 when skill ends. Can store 2 charges=对前方范围内一名敌人造成7次相当于攻击力180%的物理伤害。\n技能结束后损失一层第二天赋加成,可充能2次
Deals 180% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time.=对目标及其周围造成相当于攻击力180%的物理伤害；累计使用五次技能后：重岳攻击的范围扩大且攻击变为二连击，技能变为自动释放且造成额外一次伤害
Deals 180% of ATK Arts damage in the next attack; Targets' DEF -100.0 for 3 seconds; Causes them to take Immolation Damage\nCan store 2 charge(s)=下次攻击造成相当于攻击力180%的法术伤害，命中目标在3秒内防御力-100.0并持续受到灼烧伤害\n可充能2次
Deals 180% of ATK as Arts damage to ground enemies ahead, attack range changes, ATK +70%, ground enemies within attack range are slowed; when skill expires, deals 180% ATK as Physical damage to ground enemies in range.=对前方范围内的地面敌人造成攻击力180%的法术伤害；攻击范围改变，攻击力+70%，攻击范围内的地面敌人停顿；技能结束时对范围内的地面敌人造成攻击力180%的物理伤害
Deals 190% ATK as Arts damage to up to 6 targets within range, and Stuns them for 1.6 second(s)\nCan store up to 3 charges=对前方范围内最多6名敌人造成相当于攻击力190%的法术伤害，并令其晕眩1.6秒\n可充能3次
Deals 190% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 140% ATK as Physical damage=每次攻击造成相当于攻击力190%的物理伤害并使目标停顿1秒，投射物命中目标后会在短暂突进后折返，返回时对穿过的所有敌人造成一次相当于攻击力140%的物理伤害
Deals 190% of ATK Arts damage in the next attack; Targets' DEF -200.0 for 3 seconds; Causes them to take Immolation Damage\nCan store 3 charge(s)=下次攻击造成相当于攻击力190%的法术伤害，命中目标在3秒内防御力-200.0并持续受到灼烧伤害\n可充能3次
Deals 195% of ATK as Arts damage to ground enemies ahead, attack range changes, ATK +75%, ground enemies within attack range are slowed; when skill expires, deals 195% ATK as Physical damage to ground enemies in range.=对前方范围内的地面敌人造成攻击力195%的法术伤害；攻击范围改变，攻击力+75%，攻击范围内的地面敌人停顿；技能结束时对范围内的地面敌人造成攻击力195%的物理伤害
Deals 20 Corrosion to all Operators every second; Crabbie Pumpie SP recovery +0.1/s=每秒对我方干员造成20点侵蚀损伤；抽水泵的技力自然回复速度+0.1/秒
Deals 20 Corrosion to all Operators every second; Lightning strikes 2 random tiles (range can overlap) every 40 seconds, dealing 800 True damage to units (excluding Constructs) on those tiles within a cross area; Crabbie Pumpie SP recovery +0.2/s=每秒对我方干员造成20点侵蚀损伤；每40秒随机选定2个格子（范围可重叠），对十字范围内所有单位（不包括设施）造成800真实伤害；抽水泵的技力自然回复速度+0.2/秒
Deals 20% more damage to enemies that are not blocked by this unit=对未被自身阻挡的敌人造成的伤害提升20%
Deals 20% more damage to Machine enemies=对机械敌人伤害提升20%
Deals 20% more Physical damage to ground enemies that have not yet dealt damage to her=对未伤害过自身的地面敌人造成的物理伤害提升20%
Deals 200% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 4 seconds; Charged effect: Inflicts an additional layer of Cold=对范围内所有敌人造成4秒寒冷和相当于攻击力200%的法术伤害；蓄力：额外造成一层寒冷
Deals 200% ATK as Arts damage to up to 6 targets within range, and Stuns them for 1.8 second(s)\nCan store up to 3 charges=对前方范围内最多6名敌人造成相当于攻击力200%的法术伤害，并令其晕眩1.8秒\n可充能3次
Deals 200% ATK as damage to all enemies within Attack Range\nCan store 1 charges=对攻击范围内所有敌人造成相当于200%攻击力的伤害\n可充能1次
Deals 200% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 145% ATK as Physical damage=每次攻击造成相当于攻击力200%的物理伤害并使目标停顿1秒，投射物命中目标后会在短暂突进后折返，返回时对穿过的所有敌人造成一次相当于攻击力145%的物理伤害
Deals 200% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 3 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times)\nCan store 2 charges=对前方6名敌人造成攻击力200%的物理伤害，使其3秒内寒冷且隐匿失效；待部署区中距离“风雪之眼”最近的1名干员费用-11（优先选择右侧近卫/术师/狙击干员）；使“风雪之眼”左侧所有干员部署时以自身攻击力施放一次本技能的范围效果（最多叠加2次）\n可充能2次
Deals 200% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time.=对目标及其周围造成相当于攻击力200%的物理伤害；累计使用五次技能后：重岳攻击的范围扩大且攻击变为二连击，技能变为自动释放且造成额外一次伤害
Deals 205% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 150% ATK as Physical damage=每次攻击造成相当于攻击力205%的物理伤害并使目标停顿1秒，投射物命中目标后会在短暂突进后折返，返回时对穿过的所有敌人造成一次相当于攻击力150%的物理伤害
Deals 210% ATK as damage to all enemies within Attack Range\nCan store 1 charges=对攻击范围内所有敌人造成相当于210%攻击力的伤害\n可充能1次
Deals 210% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 155% ATK as Physical damage=每次攻击造成相当于攻击力210%的物理伤害并使目标停顿1秒，投射物命中目标后会在短暂突进后折返，返回时对穿过的所有敌人造成一次相当于攻击力155%的物理伤害
Deals 210% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\nMax 3 charges=对目标造成相当于攻击力210%的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\n可充能3次
Deals 210% of ATK as Arts damage to ground enemies ahead, attack range changes, ATK +80%, ground enemies within attack range are slowed; when skill expires, deals 210% ATK as Physical damage to ground enemies in range.=对前方范围内的地面敌人造成攻击力210%的法术伤害；攻击范围改变，攻击力+80%，攻击范围内的地面敌人停顿；技能结束时对范围内的地面敌人造成攻击力210%的物理伤害
Deals 215% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 160% ATK as Physical damage=每次攻击造成相当于攻击力215%的物理伤害并使目标停顿1秒，投射物命中目标后会在短暂突进后折返，返回时对穿过的所有敌人造成一次相当于攻击力160%的物理伤害
Deals 215% of ATK Arts damage in the next attack; Targets' DEF -200.0 for 3 seconds; Causes them to take Immolation Damage\nCan store 3 charge(s)=下次攻击造成相当于攻击力215%的法术伤害，命中目标在3秒内防御力-200.0并持续受到灼烧伤害\n可充能3次
Deals 22% (+2) more Physical damage to ground enemies that have not yet dealt damage to her=对未伤害过自身的地面敌人造成的物理伤害提升22%（+2）
Deals 22% <@ba.talpu>(+2)</> more Physical damage to ground enemies that have not yet dealt damage to her=对未伤害过自身的地面敌人造成的物理伤害提升22%<@ba.talpu>（+2）</>
Deals 220% ATK as damage to all enemies within Attack Range\nCan store 1 charges=对攻击范围内所有敌人造成相当于220%攻击力的伤害\n可充能1次
Deals 220% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 165% ATK as Physical damage=每次攻击造成相当于攻击力220%的物理伤害并使目标停顿1秒，投射物命中目标后会在短暂突进后折返，返回时对穿过的所有敌人造成一次相当于攻击力165%的物理伤害
Deals 220% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 3 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times)\nCan store 2 charges=对前方6名敌人造成攻击力220%的物理伤害，使其3秒内寒冷且隐匿失效；待部署区中距离“风雪之眼”最近的1名干员费用-11（优先选择右侧近卫/术师/狙击干员）；使“风雪之眼”左侧所有干员部署时以自身攻击力施放一次本技能的范围效果（最多叠加2次）\n可充能2次
Deals 220% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time.=对目标及其周围造成相当于攻击力220%的物理伤害；累计使用五次技能后：重岳攻击的范围扩大且攻击变为二连击，技能变为自动释放且造成额外一次伤害
Deals 220% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\nMax 3 charges=对目标造成相当于攻击力220%的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\n可充能3次
Deals 220% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP\nCan store 1 charge(s)=下次攻击对四周所有敌人造成相当于攻击力220%的物理伤害，并获得3点部署费用\n可充能1次
Deals 225% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 170% ATK as Physical damage=每次攻击造成相当于攻击力225%的物理伤害并使目标停顿1秒，投射物命中目标后会在短暂突进后折返，返回时对穿过的所有敌人造成一次相当于攻击力170%的物理伤害
Deals 225% of ATK Arts damage in the next attack; Targets' DEF -200.0 for 3 seconds; Causes them to take Immolation Damage\nCan store 3 charge(s)=下次攻击造成相当于攻击力225%的法术伤害，命中目标在3秒内防御力-200.0并持续受到灼烧伤害\n可充能3次
Deals 225% of ATK as Arts damage to ground enemies ahead, attack range changes, ATK +85%, ground enemies within attack range are slowed; when skill expires, deals 225% ATK as Physical damage to ground enemies in range.=对前方范围内的地面敌人造成攻击力225%的法术伤害；攻击范围改变，攻击力+85%，攻击范围内的地面敌人停顿；技能结束时对范围内的地面敌人造成攻击力225%的物理伤害
Deals 230% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 180% ATK as Physical damage=每次攻击造成相当于攻击力230%的物理伤害并使目标停顿1秒，投射物命中目标后会在短暂突进后折返，返回时对穿过的所有敌人造成一次相当于攻击力180%的物理伤害
Deals 230% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\nMax 3 charges=对目标造成相当于攻击力230%的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\n可充能3次
Deals 230% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP\nCan store 1 charge(s)=下次攻击对四周所有敌人造成相当于攻击力230%的物理伤害，并获得3点部署费用\n可充能1次
Deals 240% ATK as Arts damage to the target and inflicts Fear for 3 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 16% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 60% ATK\nCan store 1 charge(s)=对敌人造成一次相当于攻击力240%的法术伤害、使其恐惧3秒，并对目标周围造成一次等额法术溅射伤害，均附带造成法术伤害16%的凋亡损伤；若攻击到的单位处于凋亡损伤爆发期间，使第一天赋造成的伤害效果提高至攻击力的60%\n可充能1次
Deals 240% ATK as damage to all enemies within Attack Range\nCan store 2 charges=对攻击范围内所有敌人造成相当于240%攻击力的伤害\n可充能2次
Deals 240% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 190% ATK as Physical damage=每次攻击造成相当于攻击力240%的物理伤害并使目标停顿1秒，投射物命中目标后会在短暂突进后折返，返回时对穿过的所有敌人造成一次相当于攻击力190%的物理伤害
Deals 240% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 3 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times)\nCan store 2 charges=对前方6名敌人造成攻击力240%的物理伤害，使其3秒内寒冷且隐匿失效；待部署区中距离“风雪之眼”最近的1名干员费用-11（优先选择右侧近卫/术师/狙击干员）；使“风雪之眼”左侧所有干员部署时以自身攻击力施放一次本技能的范围效果（最多叠加2次）\n可充能2次
Deals 240% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time.=对目标及其周围造成相当于攻击力240%的物理伤害；累计使用五次技能后：重岳攻击的范围扩大且攻击变为二连击，技能变为自动释放且造成额外一次伤害
Deals 240% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -10% for 6 seconds\nCan store 1 charge(s)=下次攻击造成相当于攻击力240%的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在6秒内法术抗性-10%\n可充能1次
Deals 240% of ATK as Arts damage to ground enemies ahead, attack range changes, ATK +90%, ground enemies within attack range are slowed; when skill expires, deals 240% ATK as Physical damage to ground enemies in range.=对前方范围内的地面敌人造成攻击力240%的法术伤害；攻击范围改变，攻击力+90%，攻击范围内的地面敌人停顿；技能结束时对范围内的地面敌人造成攻击力240%的物理伤害
Deals 240% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP\nCan store 1 charge(s)=下次攻击对四周所有敌人造成相当于攻击力240%的物理伤害，并获得3点部署费用\n可充能1次
Deals 25% (+5%) more damage to enemies that are not blocked by this unit=对未被自身阻挡的敌人造成的伤害提升25%（+5%）
Deals 25% <@ba.talpu>(+5%)</> more damage to enemies that are not blocked by this unit=对未被自身阻挡的敌人造成的伤害提升25%<@ba.talpu>（+5%）</>
Deals 250% ATK as Arts damage to the target and inflicts Fear for 3 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 16% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 60% ATK\nCan store 1 charge(s)=对敌人造成一次相当于攻击力250%的法术伤害、使其恐惧3秒，并对目标周围造成一次等额法术溅射伤害，均附带造成法术伤害16%的凋亡损伤；若攻击到的单位处于凋亡损伤爆发期间，使第一天赋造成的伤害效果提高至攻击力的60%\n可充能1次
Deals 250% ATK as damage to all enemies within Attack Range\nCan store 2 charges=对攻击范围内所有敌人造成相当于250%攻击力的伤害\n可充能2次
Deals 250% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 200% ATK as Physical damage=每次攻击造成相当于攻击力250%的物理伤害并使目标停顿1秒，投射物命中目标后会在短暂突进后折返，返回时对穿过的所有敌人造成一次相当于攻击力200%的物理伤害
Deals 250% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\nMax 3 charges=对目标造成相当于攻击力250%的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\n可充能3次
Deals 250% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 350% ATK as Physical damage\nMax 2 charges=对周围至多4个敌人造成相当于攻击力250%的物理伤害并使其中第一天赋生效的目标浮空；之后使周围所有浮空敌人结束浮空状态，对其100%触发第一天赋并造成相当于攻击力350%的物理伤害\n可充能2次
Deals 250% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -10% for 6 seconds\nCan store 1 charge(s)=下次攻击造成相当于攻击力250%的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在6秒内法术抗性-10%\n可充能1次
Deals 250% of ATK Arts damage in the next attack; Targets' DEF -300.0 for 3 seconds; Causes them to take Immolation Damage\nCan store 3 charge(s)=下次攻击造成相当于攻击力250%的法术伤害，命中目标在3秒内防御力-300.0并持续受到灼烧伤害\n可充能3次
Deals 250% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP\nCan store 2 charge(s)=下次攻击对四周所有敌人造成相当于攻击力250%的物理伤害，并获得3点部署费用\n可充能2次
Deals 260% ATK as Arts damage to the target and inflicts Fear for 3 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 18% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 60% ATK\nCan store 1 charge(s)=对敌人造成一次相当于攻击力260%的法术伤害、使其恐惧3秒，并对目标周围造成一次等额法术溅射伤害，均附带造成法术伤害18%的凋亡损伤；若攻击到的单位处于凋亡损伤爆发期间，使第一天赋造成的伤害效果提高至攻击力的60%\n可充能1次
Deals 260% ATK as damage to all enemies within Attack Range\nCan store 2 charges=对攻击范围内所有敌人造成相当于260%攻击力的伤害\n可充能2次
Deals 260% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 4 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times)\nCan store 2 charges=对前方6名敌人造成攻击力260%的物理伤害，使其4秒内寒冷且隐匿失效；待部署区中距离“风雪之眼”最近的1名干员费用-11（优先选择右侧近卫/术师/狙击干员）；使“风雪之眼”左侧所有干员部署时以自身攻击力施放一次本技能的范围效果（最多叠加2次）\n可充能2次
Deals 260% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time.=对目标及其周围造成相当于攻击力260%的物理伤害；累计使用五次技能后：重岳攻击的范围扩大且攻击变为二连击，技能变为自动释放且造成额外一次伤害
Deals 260% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\nMax 3 charges=对目标造成相当于攻击力260%的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\n可充能3次
Deals 260% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 370% ATK as Physical damage\nMax 2 charges=对周围至多4个敌人造成相当于攻击力260%的物理伤害并使其中第一天赋生效的目标浮空；之后使周围所有浮空敌人结束浮空状态，对其100%触发第一天赋并造成相当于攻击力370%的物理伤害\n可充能2次
Deals 260% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -10% for 6 seconds\nCan store 1 charge(s)=下次攻击造成相当于攻击力260%的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在6秒内法术抗性-10%\n可充能1次
Deals 260% of ATK as Arts damage to ground enemies ahead, attack range changes, ATK +100%, ground enemies within attack range are slowed; when skill expires, deals 260% ATK as Physical damage to ground enemies in range.=对前方范围内的地面敌人造成攻击力260%的法术伤害；攻击范围改变，攻击力+100%，攻击范围内的地面敌人停顿；技能结束时对范围内的地面敌人造成攻击力260%的物理伤害
Deals 260% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP\nCan store 2 charge(s)=下次攻击对四周所有敌人造成相当于攻击力260%的物理伤害，并获得3点部署费用\n可充能2次
Deals 270% ATK as Arts damage to the target and inflicts Fear for 4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 18% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 70% ATK\nCan store 1 charge(s)=对敌人造成一次相当于攻击力270%的法术伤害、使其恐惧4秒，并对目标周围造成一次等额法术溅射伤害，均附带造成法术伤害18%的凋亡损伤；若攻击到的单位处于凋亡损伤爆发期间，使第一天赋造成的伤害效果提高至攻击力的70%\n可充能1次
Deals 270% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\nMax 3 charges=对目标造成相当于攻击力270%的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\n可充能3次
Deals 270% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 390% ATK as Physical damage\nMax 2 charges=对周围至多4个敌人造成相当于攻击力270%的物理伤害并使其中第一天赋生效的目标浮空；之后使周围所有浮空敌人结束浮空状态，对其100%触发第一天赋并造成相当于攻击力390%的物理伤害\n可充能2次
Deals 270% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP\nCan store 2 charge(s)=下次攻击对四周所有敌人造成相当于攻击力270%的物理伤害，并获得3点部署费用\n可充能2次
Deals 275% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -15% for 6 seconds\nCan store 2 charge(s)=下次攻击造成相当于攻击力275%的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在6秒内法术抗性-15%\n可充能2次
Deals 28% more Physical damage to ground enemies that have not yet dealt damage to her; stun effect duration +25%=对未伤害过自身的地面敌人造成的物理伤害提升28%且造成的晕眩效果影响时间+25%
Deals 280% ATK as Arts damage to the target and inflicts Fear for 4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 20% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 75% ATK\nCan store 1 charge(s)=对敌人造成一次相当于攻击力280%的法术伤害、使其恐惧4秒，并对目标周围造成一次等额法术溅射伤害，均附带造成法术伤害20%的凋亡损伤；若攻击到的单位处于凋亡损伤爆发期间，使第一天赋造成的伤害效果提高至攻击力的75%\n可充能1次
Deals 280% ATK as damage to all enemies within Attack Range\nCan store 2 charges=对攻击范围内所有敌人造成相当于280%攻击力的伤害\n可充能2次
Deals 280% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 4 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times)\nCan store 2 charges=对前方6名敌人造成攻击力280%的物理伤害，使其4秒内寒冷且隐匿失效；待部署区中距离“风雪之眼”最近的1名干员费用-11（优先选择右侧近卫/术师/狙击干员）；使“风雪之眼”左侧所有干员部署时以自身攻击力施放一次本技能的范围效果（最多叠加2次）\n可充能2次
Deals 280% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time.=对目标及其周围造成相当于攻击力280%的物理伤害；累计使用五次技能后：重岳攻击的范围扩大且攻击变为二连击，技能变为自动释放且造成额外一次伤害
Deals 280% of ATK as Arts damage to ground enemies ahead, attack range changes, ATK +120%, ground enemies within attack range are slowed; when skill expires, deals 280% ATK as Physical damage to ground enemies in range.=对前方范围内的地面敌人造成攻击力280%的法术伤害；攻击范围改变，攻击力+120%，攻击范围内的地面敌人停顿；技能结束时对范围内的地面敌人造成攻击力280%的物理伤害
Deals 280% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP\nCan store 3 charge(s)=下次攻击对四周所有敌人造成相当于攻击力280%的物理伤害，并获得3点部署费用\n可充能3次
Deals 285% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -15% for 6 seconds\nCan store 2 charge(s)=下次攻击造成相当于攻击力285%的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在6秒内法术抗性-15%\n可充能2次
Deals 290% ATK as Arts damage to the target and inflicts Fear for 4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 20% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 80% ATK\nCan store 1 charge(s)=对敌人造成一次相当于攻击力290%的法术伤害、使其恐惧4秒，并对目标周围造成一次等额法术溅射伤害，均附带造成法术伤害20%的凋亡损伤；若攻击到的单位处于凋亡损伤爆发期间，使第一天赋造成的伤害效果提高至攻击力的80%\n可充能1次
Deals 290% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\nMax 3 charges=对目标造成相当于攻击力290%的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\n可充能3次
Deals 290% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 410% ATK as Physical damage\nMax 2 charges=对周围至多4个敌人造成相当于攻击力290%的物理伤害并使其中第一天赋生效的目标浮空；之后使周围所有浮空敌人结束浮空状态，对其100%触发第一天赋并造成相当于攻击力410%的物理伤害\n可充能2次
Deals 295% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -15% for 6 seconds\nCan store 2 charge(s)=下次攻击造成相当于攻击力295%的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在6秒内法术抗性-15%\n可充能2次
Deals 30% (+2%) more Physical damage to ground enemies that have not yet dealt damage to her; stun effect duration +25%=对未伤害过自身的地面敌人造成的物理伤害提升30%（+2%）且造成的晕眩效果影响时间+25%
Deals 30% <@ba.talpu>(+2%)</> more Physical damage to ground enemies that have not yet dealt damage to her; stun effect duration +25%=对未伤害过自身的地面敌人造成的物理伤害提升30%<@ba.talpu>（+2%）</>且造成的晕眩效果影响时间+25%
Deals 30% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 170% ATK as Arts damage to all enemies in a small area around that target=使范围内最多2名地面敌人每0.5秒受到一次相当于攻击力30%的法术伤害并浮空7秒，目标浮空结束时会对周围小范围内所有敌人造成相当于攻击力170%的法术伤害
Deals 300% ATK as Arts damage to all enemies within range, inflicting Cold for 3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\nCan store 2 charges=立即对范围内所有敌人造成相当于攻击力300%的法术伤害及3.5秒寒冷并将其中等力度地朝部署方向推动，之后积雪向前方地面扩散（最多向前扩散5格）\n可充能2次
Deals 300% ATK as Arts damage to the target and inflicts Fear for 5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 22% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 85% ATK\nCan store 2 charge(s)=对敌人造成一次相当于攻击力300%的法术伤害、使其恐惧5秒，并对目标周围造成一次等额法术溅射伤害，均附带造成法术伤害22%的凋亡损伤；若攻击到的单位处于凋亡损伤爆发期间，使第一天赋造成的伤害效果提高至攻击力的85%\n可充能2次
Deals 300% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 4 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times)\nCan store 2 charges=对前方6名敌人造成攻击力300%的物理伤害，使其4秒内寒冷且隐匿失效；待部署区中距离“风雪之眼”最近的1名干员费用-11（优先选择右侧近卫/术师/狙击干员）；使“风雪之眼”左侧所有干员部署时以自身攻击力施放一次本技能的范围效果（最多叠加2次）\n可充能2次
Deals 300% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time.=对目标及其周围造成相当于攻击力300%的物理伤害；累计使用五次技能后：重岳攻击的范围扩大且攻击变为二连击，技能变为自动释放且造成额外一次伤害
Deals 300% of ATK as Arts damage to ground enemies ahead, attack range changes, ATK +140%, ground enemies within attack range are slowed; when skill expires, deals 300% ATK as Physical damage to ground enemies in range.=对前方范围内的地面敌人造成攻击力300%的法术伤害；攻击范围改变，攻击力+140%，攻击范围内的地面敌人停顿；技能结束时对范围内的地面敌人造成攻击力300%的物理伤害
Deals 300% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP\nCan store 3 charge(s)=下次攻击对四周所有敌人造成相当于攻击力300%的物理伤害，并获得3点部署费用\n可充能3次
Deals 300% of ATK Physical damage to at most 3 enemies within three tiles ahead=对前方三格范围内至多3个敌人造成相当于攻击力300%的物理伤害
Deals 300% Physical damage to up to 5 nearby enemies\nDamage is doubled against aerial enemies=对周围最多5个敌人造成相当于攻击力300%的物理伤害\n对飞行单位的攻击力系数加倍
Deals 3000 True Damage on all enemy units every time an enemy unit enters the Protection Objective=每次敌人进入保护目标点时，立刻对全场所有敌人造成3000点真实伤害
Deals 3000 True damage to all enemy units every time an enemy unit enters the Objective Point=每次敌人进入保护目标点时，立刻对全场所有敌人造成3000点真实伤害
Deals 310% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 430% ATK as Physical damage\nMax 2 charges=对周围至多4个敌人造成相当于攻击力310%的物理伤害并使其中第一天赋生效的目标浮空；之后使周围所有浮空敌人结束浮空状态，对其100%触发第一天赋并造成相当于攻击力430%的物理伤害\n可充能2次
Deals 310% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -20% for 6 seconds\nCan store 2 charge(s)=下次攻击造成相当于攻击力310%的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在6秒内法术抗性-20%\n可充能2次
Deals 310% of ATK Physical damage to at most 3 enemies within three tiles ahead=对前方三格范围内至多3个敌人造成相当于攻击力310%的物理伤害
Deals 310% Physical damage to up to 5 nearby enemies\nDamage is doubled against aerial enemies=对周围最多5个敌人造成相当于攻击力310%的物理伤害\n对飞行单位的攻击力系数加倍
Deals 320% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 5 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times)\nCan store 2 charges=对前方6名敌人造成攻击力320%的物理伤害，使其5秒内寒冷且隐匿失效；待部署区中距离“风雪之眼”最近的1名干员费用-11（优先选择右侧近卫/术师/狙击干员）；使“风雪之眼”左侧所有干员部署时以自身攻击力施放一次本技能的范围效果（最多叠加2次）\n可充能2次
Deals 320% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time.=对目标及其周围造成相当于攻击力320%的物理伤害；累计使用五次技能后：重岳攻击的范围扩大且攻击变为二连击，技能变为自动释放且造成额外一次伤害
Deals 320% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\nMax 3 charges=对目标造成相当于攻击力320%的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\n可充能3次
Deals 320% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP\nCan store 3 charge(s)=下次攻击对四周所有敌人造成相当于攻击力320%的物理伤害，并获得3点部署费用\n可充能3次
Deals 320% of ATK Physical damage to at most 3 enemies within three tiles ahead=对前方三格范围内至多3个敌人造成相当于攻击力320%的物理伤害
Deals 320% Physical damage to up to 5 nearby enemies\nDamage is doubled against aerial enemies=对周围最多5个敌人造成相当于攻击力320%的物理伤害\n对飞行单位的攻击力系数加倍
Deals 330% ATK as Arts damage to all enemies within range, inflicting Cold for 3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\nCan store 2 charges=立即对范围内所有敌人造成相当于攻击力330%的法术伤害及3.5秒寒冷并将其中等力度地朝部署方向推动，之后积雪向前方地面扩散（最多向前扩散5格）\n可充能2次
Deals 330% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 450% ATK as Physical damage\nMax 2 charges=对周围至多4个敌人造成相当于攻击力330%的物理伤害并使其中第一天赋生效的目标浮空；之后使周围所有浮空敌人结束浮空状态，对其100%触发第一天赋并造成相当于攻击力450%的物理伤害\n可充能2次
Deals 330% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -20% for 6 seconds\nCan store 3 charge(s)=下次攻击造成相当于攻击力330%的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在6秒内法术抗性-20%\n可充能3次
Deals 330% of ATK Physical damage and 330% of ATK Arts damage to at most 4 enemies in front of this unit=对前方范围内最多4名敌人造成相当于攻击力330%的物理和相当于攻击力330%的法术伤害
Deals 330% of ATK Physical damage to at most 4 enemies within three tiles ahead=对前方三格范围内至多4个敌人造成相当于攻击力330%的物理伤害
Deals 340% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 5 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times)\nCan store 2 charges=对前方6名敌人造成攻击力340%的物理伤害，使其5秒内寒冷且隐匿失效；待部署区中距离“风雪之眼”最近的1名干员费用-11（优先选择右侧近卫/术师/狙击干员）；使“风雪之眼”左侧所有干员部署时以自身攻击力施放一次本技能的范围效果（最多叠加2次）\n可充能2次
Deals 340% of ATK Physical damage and 340% of ATK Arts damage to at most 4 enemies in front of this unit=对前方范围内最多4名敌人造成相当于攻击力340%的物理和相当于攻击力340%的法术伤害
Deals 340% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP\nCan store 3 charge(s)=下次攻击对四周所有敌人造成相当于攻击力340%的物理伤害，并获得3点部署费用\n可充能3次
Deals 340% of ATK Physical damage to at most 4 enemies within three tiles ahead=对前方三格范围内至多4个敌人造成相当于攻击力340%的物理伤害
Deals 340% Physical damage to up to 5 nearby enemies\nDamage is doubled against aerial enemies=对周围最多5个敌人造成相当于攻击力340%的物理伤害\n对飞行单位的攻击力系数加倍
Deals 35% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 180% ATK as Arts damage to all enemies in a small area around that target=使范围内最多2名地面敌人每0.5秒受到一次相当于攻击力35%的法术伤害并浮空7秒，目标浮空结束时会对周围小范围内所有敌人造成相当于攻击力180%的法术伤害
Deals 35% more Physical damage to ground enemies that have not yet dealt damage to her; stun effect duration +50%=对未伤害过自身的地面敌人造成的物理伤害提升35%且造成的晕眩效果影响时间+50%
Deals 350% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time.=对目标及其周围造成相当于攻击力350%的物理伤害；累计使用五次技能后：重岳攻击的范围扩大且攻击变为二连击，技能变为自动释放且造成额外一次伤害
Deals 350% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\nMax 3 charges=对目标造成相当于攻击力350%的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\n可充能3次
Deals 350% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 480% ATK as Physical damage\nMax 2 charges=对周围至多4个敌人造成相当于攻击力350%的物理伤害并使其中第一天赋生效的目标浮空；之后使周围所有浮空敌人结束浮空状态，对其100%触发第一天赋并造成相当于攻击力480%的物理伤害\n可充能2次
Deals 350% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -20% for 6 seconds\nCan store 3 charge(s)=下次攻击造成相当于攻击力350%的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在6秒内法术抗性-20%\n可充能3次
Deals 350% of ATK Physical damage and 350% of ATK Arts damage to at most 4 enemies in front of this unit=对前方范围内最多4名敌人造成相当于攻击力350%的物理和相当于攻击力350%的法术伤害
Deals 350% of ATK Physical damage to at most 4 enemies within three tiles ahead=对前方三格范围内至多4个敌人造成相当于攻击力350%的物理伤害
Deals 350% Physical damage to up to 5 nearby enemies\nDamage is doubled against aerial enemies=对周围最多5个敌人造成相当于攻击力350%的物理伤害\n对飞行单位的攻击力系数加倍
Deals 360% ATK as Arts damage to all enemies within range, inflicting Cold for 3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\nCan store 2 charges=立即对范围内所有敌人造成相当于攻击力360%的法术伤害及3.5秒寒冷并将其中等力度地朝部署方向推动，之后积雪向前方地面扩散（最多向前扩散5格）\n可充能2次
Deals 360% ATK as Arts damage to the target and inflicts Fear for 5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 22% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 90% ATK\nCan store 2 charge(s)=对敌人造成一次相当于攻击力360%的法术伤害、使其恐惧5秒，并对目标周围造成一次等额法术溅射伤害，均附带造成法术伤害22%的凋亡损伤；若攻击到的单位处于凋亡损伤爆发期间，使第一天赋造成的伤害效果提高至攻击力的90%\n可充能2次
Deals 360% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 5 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times)\nCan store 2 charges=对前方6名敌人造成攻击力360%的物理伤害，使其5秒内寒冷且隐匿失效；待部署区中距离“风雪之眼”最近的1名干员费用-11（优先选择右侧近卫/术师/狙击干员）；使“风雪之眼”左侧所有干员部署时以自身攻击力施放一次本技能的范围效果（最多叠加2次）\n可充能2次
Deals 360% of ATK Physical damage to at most 4 enemies within three tiles ahead=对前方三格范围内至多4个敌人造成相当于攻击力360%的物理伤害
Deals 360% Physical damage to up to 5 nearby enemies\nDamage is doubled against aerial enemies=对周围最多5个敌人造成相当于攻击力360%的物理伤害\n对飞行单位的攻击力系数加倍
Deals 37% (+2%) more Physical damage to ground enemies that have not yet dealt damage to her; stun effect duration +50%=对未伤害过自身的地面敌人造成的物理伤害提升37%（+2%）且造成的晕眩效果影响时间+50%
Deals 37% <@ba.talpu>(+2%)</> more Physical damage to ground enemies that have not yet dealt damage to her; stun effect duration +50%=对未伤害过自身的地面敌人造成的物理伤害提升37%<@ba.talpu>（+2%）</>且造成的晕眩效果影响时间+50%
Deals 370% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -25% for 6 seconds\nCan store 3 charge(s)=下次攻击造成相当于攻击力370%的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在6秒内法术抗性-25%\n可充能3次
Deals 370% of ATK Physical damage and 370% of ATK Arts damage to at most 5 enemies in front of this unit=对前方范围内最多5名敌人造成相当于攻击力370%的物理和相当于攻击力370%的法术伤害
Deals 370% of ATK Physical damage to at most 5 enemies within three tiles ahead=对前方三格范围内至多5个敌人造成相当于攻击力370%的物理伤害
Deals 380% ATK as Arts damage to the target and inflicts Fear for 5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 25% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 95% ATK\nCan store 2 charge(s)=对敌人造成一次相当于攻击力380%的法术伤害、使其恐惧5秒，并对目标周围造成一次等额法术溅射伤害，均附带造成法术伤害25%的凋亡损伤；若攻击到的单位处于凋亡损伤爆发期间，使第一天赋造成的伤害效果提高至攻击力的95%\n可充能2次
Deals 380% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 6 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times)\nCan store 2 charges=对前方6名敌人造成攻击力380%的物理伤害，使其6秒内寒冷且隐匿失效；待部署区中距离“风雪之眼”最近的1名干员费用-11（优先选择右侧近卫/术师/狙击干员）；使“风雪之眼”左侧所有干员部署时以自身攻击力施放一次本技能的范围效果（最多叠加2次）\n可充能2次
Deals 380% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time.=对目标及其周围造成相当于攻击力380%的物理伤害；累计使用五次技能后：重岳攻击的范围扩大且攻击变为二连击，技能变为自动释放且造成额外一次伤害
Deals 380% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 530% ATK as Physical damage\nMax 2 charges=对周围至多4个敌人造成相当于攻击力380%的物理伤害并使其中第一天赋生效的目标浮空；之后使周围所有浮空敌人结束浮空状态，对其100%触发第一天赋并造成相当于攻击力530%的物理伤害\n可充能2次
Deals 380% of ATK Physical damage and 380% of ATK Arts damage to at most 5 enemies in front of this unit=对前方范围内最多5名敌人造成相当于攻击力380%的物理和相当于攻击力380%的法术伤害
Deals 380% of ATK Physical damage to at most 5 enemies within three tiles ahead=对前方三格范围内至多5个敌人造成相当于攻击力380%的物理伤害
Deals 380% Physical damage to up to 6 nearby enemies\nDamage is doubled against aerial enemies=对周围最多6个敌人造成相当于攻击力380%的物理伤害\n对飞行单位的攻击力系数加倍
Deals 390% ATK as Arts damage to all enemies within range, inflicting Cold for 3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\nCan store 2 charges=立即对范围内所有敌人造成相当于攻击力390%的法术伤害及3.5秒寒冷并将其中等力度地朝部署方向推动，之后积雪向前方地面扩散（最多向前扩散5格）\n可充能2次
Deals 390% of ATK Physical damage and 390% of ATK Arts damage to at most 5 enemies in front of this unit=对前方范围内最多5名敌人造成相当于攻击力390%的物理和相当于攻击力390%的法术伤害
Deals 4% ATK as <$ba.dt.neural2>Nervous Impairment</> every second to enemies blocked by herself=对自身阻挡的敌人每秒造成相当于攻击力4%的<$ba.dt.neural2>神经损伤</>
Deals 4% ATK as Nervous Impairment every second to enemies blocked by herself=对自身阻挡的敌人每秒造成相当于攻击力4%的神经损伤
Deals 40 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)=攻击使目标在3秒内每秒受到40点法术伤害（对【海怪】敌人伤害加倍）
Deals 40% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 190% ATK as Arts damage to all enemies in a small area around that target=使范围内最多2名地面敌人每0.5秒受到一次相当于攻击力40%的法术伤害并浮空7秒，目标浮空结束时会对周围小范围内所有敌人造成相当于攻击力190%的法术伤害
Deals 40% more damage to enemies that are not blocked by this unit=对未被自身阻挡的敌人造成的伤害提升40%
Deals 400% ATK as Arts damage to the target and inflicts Fear for 5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 25% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 100% ATK\nCan store 2 charge(s)=对敌人造成一次相当于攻击力400%的法术伤害、使其恐惧5秒，并对目标周围造成一次等额法术溅射伤害，均附带造成法术伤害25%的凋亡损伤；若攻击到的单位处于凋亡损伤爆发期间，使第一天赋造成的伤害效果提高至攻击力的100%\n可充能2次
Deals 400% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\nMax 3 charges=对目标造成相当于攻击力400%的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\n可充能3次
Deals 400% of ATK Physical damage to at most 5 enemies within three tiles ahead=对前方三格范围内至多5个敌人造成相当于攻击力400%的物理伤害
Deals 400% Physical damage to up to 6 nearby enemies\nDamage is doubled against aerial enemies=对周围最多6个敌人造成相当于攻击力400%的物理伤害\n对飞行单位的攻击力系数加倍
Deals 410% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 580% ATK as Physical damage\nMax 2 charges=对周围至多4个敌人造成相当于攻击力410%的物理伤害并使其中第一天赋生效的目标浮空；之后使周围所有浮空敌人结束浮空状态，对其100%触发第一天赋并造成相当于攻击力580%的物理伤害\n可充能2次
Deals 410% of ATK Physical damage and 410% of ATK Arts damage to at most 6 enemies in front of this unit=对前方范围内最多6名敌人造成相当于攻击力410%的物理和相当于攻击力410%的法术伤害
Deals 420% ATK as Arts damage to all enemies within range, inflicting Cold for 3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\nCan store 2 charges=立即对范围内所有敌人造成相当于攻击力420%的法术伤害及3.5秒寒冷并将其中等力度地朝部署方向推动，之后积雪向前方地面扩散（最多向前扩散5格）\n可充能2次
Deals 420% Physical damage to up to 6 nearby enemies\nDamage is doubled against aerial enemies=对周围最多6个敌人造成相当于攻击力420%的物理伤害\n对飞行单位的攻击力系数加倍
Deals 440% of ATK Physical damage and 440% of ATK Arts damage to at most 6 enemies in front of this unit=对前方范围内最多6名敌人造成相当于攻击力440%的物理和相当于攻击力440%的法术伤害
Deals 45% (+5%) more damage to enemies that are not blocked by this unit=对未被自身阻挡的敌人造成的伤害提升45%（+5%）
Deals 45% <@ba.talpu>(+5%)</> more damage to enemies that are not blocked by this unit=对未被自身阻挡的敌人造成的伤害提升45%<@ba.talpu>（+5%）</>
Deals 45% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 200% ATK as Arts damage to all enemies in a small area around that target=使范围内最多2名地面敌人每0.5秒受到一次相当于攻击力45%的法术伤害并浮空7秒，目标浮空结束时会对周围小范围内所有敌人造成相当于攻击力200%的法术伤害
Deals 45% more damage to enemies that are not blocked by this unit=对未被自身阻挡的敌人造成的伤害提升45%
Deals 450% ATK as Arts damage to all enemies within range, inflicting Cold for 3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\nCan store 2 charges=立即对范围内所有敌人造成相当于攻击力450%的法术伤害及3.5秒寒冷并将其中等力度地朝部署方向推动，之后积雪向前方地面扩散（最多向前扩散5格）\n可充能2次
Deals 450% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 650% ATK as Physical damage\nMax 2 charges=对周围至多4个敌人造成相当于攻击力450%的物理伤害并使其中第一天赋生效的目标浮空；之后使周围所有浮空敌人结束浮空状态，对其100%触发第一天赋并造成相当于攻击力650%的物理伤害\n可充能2次
Deals 450% Physical damage to up to 6 nearby enemies\nDamage is doubled against aerial enemies=对周围最多6个敌人造成相当于攻击力450%的物理伤害\n对飞行单位的攻击力系数加倍
Deals 470% of ATK Physical damage and 470% of ATK Arts damage to at most 6 enemies in front of this unit=对前方范围内最多6名敌人造成相当于攻击力470%的物理和相当于攻击力470%的法术伤害
Deals 480% ATK as Arts damage to all enemies within range, inflicting Cold for 3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\nCan store 2 charges=立即对范围内所有敌人造成相当于攻击力480%的法术伤害及3.5秒寒冷并将其中等力度地朝部署方向推动，之后积雪向前方地面扩散（最多向前扩散5格）\n可充能2次
Deals 5% (+1%) ATK as Nervous Impairment every second to enemies blocked by herself=对自身阻挡的敌人每秒造成相当于攻击力5%（+1%）的神经损伤
Deals 5% <@ba.talpu>(+1%)</> ATK as <$ba.dt.neural2>Nervous Impairment</> every second to enemies blocked by herself=对自身阻挡的敌人每秒造成相当于攻击力5%<@ba.talpu>（+1%）</>的<$ba.dt.neural2>神经损伤</>
Deals 50 (+10) Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)=攻击使目标在3秒内每秒受到50（+10）点法术伤害（对【海怪】敌人伤害加倍）
Deals 50 <@ba.talpu>(+10)</> Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)=攻击使目标在3秒内每秒受到50<@ba.talpu>（+10）</>点法术伤害（对【海怪】敌人伤害加倍）
Deals 50% (+5%) more damage to enemies that are not blocked by this unit=对未被自身阻挡的敌人造成的伤害提升50%（+5%）
Deals 50% <@ba.talpu>(+5%)</> more damage to enemies that are not blocked by this unit=对未被自身阻挡的敌人造成的伤害提升50%<@ba.talpu>（+5%）</>
Deals 50% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 210% ATK as Arts damage to all enemies in a small area around that target=使范围内最多2名地面敌人每0.5秒受到一次相当于攻击力50%的法术伤害并浮空7秒，目标浮空结束时会对周围小范围内所有敌人造成相当于攻击力210%的法术伤害
Deals 50% more damage to enemies that are not blocked by this unit=对未被自身阻挡的敌人造成的伤害提升50%
Deals 50% more physical and Arts damage to [Sarkaz] enemies=对【萨卡兹】敌人造成的物理与法术伤害提升50%
Deals 500% ATK as Arts damage to all enemies within range, inflicting Cold for 3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\nCan store 2 charges=立即对范围内所有敌人造成相当于攻击力500%的法术伤害及3.5秒寒冷并将其中等力度地朝部署方向推动，之后积雪向前方地面扩散（最多向前扩散5格）\n可充能2次
Deals 500% of ATK Physical damage and 500% of ATK Arts damage to at most 7 enemies in front of this unit=对前方范围内最多7名敌人造成相当于攻击力500%的物理和相当于攻击力500%的法术伤害
Deals 5000 True damage to all enemy units every time an enemy unit enters the Objective Point=每次敌人进入保护目标点时，立刻对全场所有敌人造成5000点真实伤害
Deals 510% ATK as Arts damage to all enemies within range, inflicting Cold for 3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\nCan store 2 charges=立即对范围内所有敌人造成相当于攻击力510%的法术伤害及3.5秒寒冷并将其中等力度地朝部署方向推动，之后积雪向前方地面扩散（最多向前扩散5格）\n可充能2次
Deals 520% ATK as Arts damage to all enemies within range, inflicting Cold for 3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\nCan store 2 charges=立即对范围内所有敌人造成相当于攻击力520%的法术伤害及3.5秒寒冷并将其中等力度地朝部署方向推动，之后积雪向前方地面扩散（最多向前扩散5格）\n可充能2次
Deals 55% (+5%) more damage to enemies that are not blocked by this unit=对未被自身阻挡的敌人造成的伤害提升55%（+5%）
Deals 55% <@ba.talpu>(+5%)</> more damage to enemies that are not blocked by this unit=对未被自身阻挡的敌人造成的伤害提升55%<@ba.talpu>（+5%）</>
Deals 55% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 220% ATK as Arts damage to all enemies in a small area around that target=使范围内最多2名地面敌人每0.5秒受到一次相当于攻击力55%的法术伤害并浮空7秒，目标浮空结束时会对周围小范围内所有敌人造成相当于攻击力220%的法术伤害
Deals 60% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 230% ATK as Arts damage to all enemies in a small area around that target=使范围内最多2名地面敌人每0.5秒受到一次相当于攻击力60%的法术伤害并浮空7秒，目标浮空结束时会对周围小范围内所有敌人造成相当于攻击力230%的法术伤害
Deals 600 Arts damage to the Operator atop the Candle Stand; for every 4 Originium Ingots owned, deals 1 additional instance of damage=对明烛台上的干员造成600点法术伤害，每有4点源石锭，额外造成1次伤害
Deals 65% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 250% ATK as Arts damage to all enemies in a small area around that target=使范围内最多2名地面敌人每0.5秒受到一次相当于攻击力65%的法术伤害并浮空7秒，目标浮空结束时会对周围小范围内所有敌人造成相当于攻击力250%的法术伤害
Deals 70% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 270% ATK as Arts damage to all enemies in a small area around that target=使范围内最多2名地面敌人每0.5秒受到一次相当于攻击力70%的法术伤害并浮空7秒，目标浮空结束时会对周围小范围内所有敌人造成相当于攻击力270%的法术伤害
Deals 75% ATK as Arts damage to at most 2 Ground enemies within range once every 0.5 seconds and causes targets to Levitate for 7 seconds; When a target's Levitate effect ends, deals 300% ATK as Arts damage to all enemies in a small area around that target=使范围内最多2名地面敌人每0.5秒受到一次相当于攻击力75%的法术伤害并浮空7秒，目标浮空结束时会对周围小范围内所有敌人造成相当于攻击力300%的法术伤害
Deals 75% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -7.0\nThis unit loses 2% Max HP every second=对攻击范围内的地面敌人造成每秒相当于攻击力75%的法术伤害，命中目标的法术抗性-7.0\n自己每秒流失最大生命值的2%
Deals 80 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)=攻击使目标在3秒内每秒受到80点法术伤害（对【海怪】敌人伤害加倍）
Deals 80% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -7.0\nThis unit loses 2% Max HP every second=对攻击范围内的地面敌人造成每秒相当于攻击力80%的法术伤害，命中目标的法术抗性-7.0\n自己每秒流失最大生命值的2%
Deals 85% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -7.0\nThis unit loses 2% Max HP every second=对攻击范围内的地面敌人造成每秒相当于攻击力85%的法术伤害，命中目标的法术抗性-7.0\n自己每秒流失最大生命值的2%
Deals 9% ATK as <$ba.dt.neural2>Nervous Impairment</> every second to enemies blocked by herself=对自身阻挡的敌人每秒造成相当于攻击力9%的<$ba.dt.neural2>神经损伤</>
Deals 9% ATK as Nervous Impairment every second to enemies blocked by herself=对自身阻挡的敌人每秒造成相当于攻击力9%的神经损伤
Deals 90 (+10) Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)=攻击使目标在3秒内每秒受到90（+10）点法术伤害（对【海怪】敌人伤害加倍）
Deals 90 <@ba.talpu>(+10)</> Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)=攻击使目标在3秒内每秒受到90<@ba.talpu>（+10）</>点法术伤害（对【海怪】敌人伤害加倍）
Deals 90 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)=攻击使目标在3秒内每秒受到90点法术伤害（对【海怪】敌人伤害加倍）
Deals 90% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -7.0\nThis unit loses 2% Max HP every second=对攻击范围内的地面敌人造成每秒相当于攻击力90%的法术伤害，命中目标的法术抗性-7.0\n自己每秒流失最大生命值的2%
Deals 90% ATK as Physical Damage 7 times to an enemy in front.\nLose 1 stack of Talent 2 when skill ends. Can store 2 charges=对前方范围内一名敌人造成7次相当于攻击力90%的物理伤害。\n技能结束后损失一层第二天赋加成,可充能2次
Deals 95% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -7.0\nThis unit loses 2% Max HP every second=对攻击范围内的地面敌人造成每秒相当于攻击力95%的法术伤害，命中目标的法术抗性-7.0\n自己每秒流失最大生命值的2%
Deals <@ba.kw>15%</> more Elemental Injury when blocking enemies=阻挡敌人时，自身造成的元素损伤提升<@ba.kw>15%</>
Deals <@ba.kw>AOE Arts damage in a long line</>=攻击造成<@ba.kw>超远距离的群体法术伤害</>
Deals <@ba.kw>AOE Arts damage</>=攻击造成<@ba.kw>群体法术伤害</>
Deals <@ba.kw>AOE Physical damage</>=攻击造成<@ba.kw>群体物理伤害</>
Deals <@ba.kw>Arts damage</>=攻击造成<@ba.kw>法术伤害</>
Deals <@ba.kw>Arts damage</>\nCan use <@ba.kw>Summons</> in battles=攻击造成<@ba.kw>法术伤害</>\n可以使用<@ba.kw>召唤物</>协助作战
Deals <@ba.kw>Arts damage</> and <$ba.sluggish>Slows</> the target for a short time=攻击造成<@ba.kw>法术伤害</>，并对敌人造成短暂的<$ba.sluggish>停顿</>
Deals <@ba.kw>Arts damage</>; can create <@ba.kw>Summons</> by defeating enemies, and can attack enemies blocked by their own <@ba.kw>Summons</> with an ATK increased to <@ba.kw>115%</>=攻击造成<@ba.kw>法术伤害</>，可以通过击倒敌人生成<@ba.kw>召唤物</>，可攻击到自身<@ba.kw>召唤物</>阻挡的敌人且攻击力提升至<@ba.kw>115%</>
Deals <@ba.kw>Arts damage</>; Can create <@ba.kw>Summons</> by defeating enemies, and can attack enemies blocked by these <@ba.kw>Summons</>=攻击造成<@ba.kw>法术伤害</>，可以通过击倒敌人生成<@ba.kw>召唤物</>，可攻击到自身<@ba.kw>召唤物</>阻挡的敌人
Deals <@ba.kw>Arts damage</>; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)=攻击造成<@ba.kw>法术伤害</>，技能开启后改为治疗友方单位（治疗量相当于75%攻击力）
Deals <@ba.kw>Arts damage</>; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 76% of ATK)=攻击造成<@ba.kw>法术伤害</>，技能开启后改为治疗友方单位（治疗量相当于76%攻击力）
Deals <@ba.kw>Arts damage</>; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>100%</> of ATK)=攻击造成<@ba.kw>法术伤害</>，技能开启后改为治疗友方单位（治疗量相当于<@ba.kw>100%</>攻击力）
Deals <@ba.kw>Arts damage</>; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75%</> of ATK)=攻击造成<@ba.kw>法术伤害</>，技能开启后改为治疗友方单位（治疗量相当于<@ba.kw>75%</>攻击力）
Deals <@ba.kw>Arts damage</>; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>{heal_scale:0%}</> of ATK)=攻击造成<@ba.kw>法术伤害</>，技能开启后改为治疗友方单位（治疗量相当于<@ba.kw>{heal_scale:0%}</>攻击力）
Deals <@ba.vup>10%</> more damage with skills=技能造成的伤害提升<@ba.vup>10%</>
Deals <@ba.vup>100%</> ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold</> for <@ba.vup>2</> seconds; <$ba.charged>Charged</> effect: Inflicts an additional layer of <$ba.cold>Cold</>=对范围内所有敌人造成<@ba.vup>2</>秒<$ba.cold>寒冷</>和相当于攻击力<@ba.vup>100%</>的法术伤害；<$ba.charged>蓄力</>：额外造成一层<$ba.cold>寒冷</>
Deals <@ba.vup>100%</> ATK as Arts damage to allied units hit, and heals enemy units hit with HP equal to <@ba.vup>50%</> ATK. Skill disabled when under the effect of Stabilizer Chain.=对命中的我方单位造成攻击力<@ba.vup>100%</>法术伤害，对命中的敌方单位恢复攻击力<@ba.vup>50%</>的生命值；受到稳固铁链效果时，该技能失效
Deals <@ba.vup>100%</> ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by <@ba.vup>-7.0</>\n<@ba.rem>This unit loses 2% Max HP every second</>=对攻击范围内的地面敌人造成每秒相当于攻击力<@ba.vup>100%</>的法术伤害，命中目标的法术抗性<@ba.vup>-7.0</>\n<@ba.rem>自己每秒流失最大生命值的2%</>
Deals <@ba.vup>100%</> ATK as Physical Damage <@ba.vup>7</> times to an enemy in front.\n<@ba.rem>Lose 1 stack of Talent 2 when skill ends. Can store 2</> charges=对前方范围内一名敌人造成<@ba.vup>7</>次相当于攻击力<@ba.vup>100%</>的物理伤害。\n<@ba.rem>技能结束后损失一层第二天赋加成,可充能2次</>
Deals <@ba.vup>105%</> of ATK Physical damage in the next attack and the Movement Speed of targets <@ba.vup>-20%</> for <@ba.vup>1.5</> seconds=下次攻击造成攻击力<@ba.vup>105%</>的物理伤害，令命中目标在<@ba.vup>1.5</>秒内移动速度<@ba.vup>-20%</>
Deals <@ba.vup>110%</> ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold</> for <@ba.vup>2</> seconds; <$ba.charged>Charged</> effect: Inflicts an additional layer of <$ba.cold>Cold</>=对范围内所有敌人造成<@ba.vup>2</>秒<$ba.cold>寒冷</>和相当于攻击力<@ba.vup>110%</>的法术伤害；<$ba.charged>蓄力</>：额外造成一层<$ba.cold>寒冷</>
Deals <@ba.vup>110%</> ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by <@ba.vup>-10.0</>\n<@ba.rem>This unit loses 2% Max HP every second</>=对攻击范围内的地面敌人造成每秒相当于攻击力<@ba.vup>110%</>的法术伤害，命中目标的法术抗性<@ba.vup>-10.0</>\n<@ba.rem>自己每秒流失最大生命值的2%</>
Deals <@ba.vup>110%</> ATK as Physical Damage <@ba.vup>7</> times to an enemy in front.\n<@ba.rem>Lose 1 stack of Talent 2 when skill ends. Can store 2</> charges=对前方范围内一名敌人造成<@ba.vup>7</>次相当于攻击力<@ba.vup>110%</>的物理伤害。\n<@ba.rem>技能结束后损失一层第二天赋加成,可充能2次</>
Deals <@ba.vup>110%</> of ATK Physical damage in the next attack and the Movement Speed of targets <@ba.vup>-23%</> for <@ba.vup>1.5</> seconds=下次攻击造成攻击力<@ba.vup>110%</>的物理伤害，令命中目标在<@ba.vup>1.5</>秒内移动速度<@ba.vup>-23%</>
Deals <@ba.vup>115%</> of ATK Physical damage in the next attack and the Movement Speed of targets <@ba.vup>-25%</> for <@ba.vup>1.5</> seconds=下次攻击造成攻击力<@ba.vup>115%</>的物理伤害，令命中目标在<@ba.vup>1.5</>秒内移动速度<@ba.vup>-25%</>
Deals <@ba.vup>120%</> ATK as Arts damage to all enemies in range per second=对范围内所有敌人每秒造成自身攻击力<@ba.vup>120%</>的法术伤害
Deals <@ba.vup>120%</> ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold</> for <@ba.vup>2</> seconds; <$ba.charged>Charged</> effect: Inflicts an additional layer of <$ba.cold>Cold</>=对范围内所有敌人造成<@ba.vup>2</>秒<$ba.cold>寒冷</>和相当于攻击力<@ba.vup>120%</>的法术伤害；<$ba.charged>蓄力</>：额外造成一层<$ba.cold>寒冷</>
Deals <@ba.vup>120%</> ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by <@ba.vup>-13.0</>\n<@ba.rem>This unit loses 2% Max HP every second</>=对攻击范围内的地面敌人造成每秒相当于攻击力<@ba.vup>120%</>的法术伤害，命中目标的法术抗性<@ba.vup>-13.0</>\n<@ba.rem>自己每秒流失最大生命值的2%</>
Deals <@ba.vup>120%</> ATK as Physical Damage <@ba.vup>7</> times to an enemy in front.\n<@ba.rem>Lose 1 stack of Talent 2 when skill ends. Can store 2</> charges=对前方范围内一名敌人造成<@ba.vup>7</>次相当于攻击力<@ba.vup>120%</>的物理伤害。\n<@ba.rem>技能结束后损失一层第二天赋加成,可充能2次</>
Deals <@ba.vup>120%</> of ATK Physical damage in the next attack and the Movement Speed of targets <@ba.vup>-28%</> for <@ba.vup>2</> seconds=下次攻击造成攻击力<@ba.vup>120%</>的物理伤害，令命中目标在<@ba.vup>2</>秒内移动速度<@ba.vup>-28%</>
Deals <@ba.vup>125%</> of ATK Physical damage in the next attack and the Movement Speed of targets <@ba.vup>-30%</> for <@ba.vup>2</> seconds=下次攻击造成攻击力<@ba.vup>125%</>的物理伤害，令命中目标在<@ba.vup>2</>秒内移动速度<@ba.vup>-30%</>
Deals <@ba.vup>130%</> ATK as <@ba.rem>Arts damage</> to up to <@ba.vup>5</> targets within range, and <$ba.stun>Stuns</> them for <@ba.vup>0.8</> second(s)\n<@ba.rem>Can store up to 3 charges</>=对前方范围内最多<@ba.vup>5</>名敌人造成相当于攻击力<@ba.vup>130%</>的<@ba.rem>法术</>伤害，并令其<$ba.stun>晕眩</><@ba.vup>0.8</>秒\n<@ba.rem>可充能3次</>
Deals <@ba.vup>130%</> ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold</> for <@ba.vup>2.5</> seconds; <$ba.charged>Charged</> effect: Inflicts an additional layer of <$ba.cold>Cold</>=对范围内所有敌人造成<@ba.vup>2.5</>秒<$ba.cold>寒冷</>和相当于攻击力<@ba.vup>130%</>的法术伤害；<$ba.charged>蓄力</>：额外造成一层<$ba.cold>寒冷</>
Deals <@ba.vup>130%</> ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by <@ba.vup>-16.0</>\n<@ba.rem>This unit loses 2% Max HP every second</>=对攻击范围内的地面敌人造成每秒相当于攻击力<@ba.vup>130%</>的法术伤害，命中目标的法术抗性<@ba.vup>-16.0</>\n<@ba.rem>自己每秒流失最大生命值的2%</>
Deals <@ba.vup>130%</> ATK as Physical Damage <@ba.vup>7</> times to an enemy in front.\n<@ba.rem>Lose 1 stack of Talent 2 when skill ends. Can store 2</> charges=对前方范围内一名敌人造成<@ba.vup>7</>次相当于攻击力<@ba.vup>130%</>的物理伤害。\n<@ba.rem>技能结束后损失一层第二天赋加成,可充能2次</>
Deals <@ba.vup>130%</> of ATK Arts damage in the next attack; Targets' DEF <@ba.vup>-100.0</> for <@ba.vup>3</> seconds; Causes them to take Immolation Damage\n<@ba.rem>Can store 2 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>130%</>的法术伤害，命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-100.0</>并持续受到灼烧伤害\n<@ba.rem>可充能2次</>
Deals <@ba.vup>130%</> of ATK Physical damage in the next attack and the Movement Speed of targets <@ba.vup>-33%</> for <@ba.vup>2</> seconds=下次攻击造成攻击力<@ba.vup>130%</>的物理伤害，令命中目标在<@ba.vup>2</>秒内移动速度<@ba.vup>-33%</>
Deals <@ba.vup>135%</> ATK as <@ba.rem>Arts damage</> to up to <@ba.vup>5</> targets within range, and <$ba.stun>Stuns</> them for <@ba.vup>0.8</> second(s)\n<@ba.rem>Can store up to 3 charges</>=对前方范围内最多<@ba.vup>5</>名敌人造成相当于攻击力<@ba.vup>135%</>的<@ba.rem>法术</>伤害，并令其<$ba.stun>晕眩</><@ba.vup>0.8</>秒\n<@ba.rem>可充能3次</>
Deals <@ba.vup>135%</> of ATK Physical damage in the next attack and the Movement Speed of targets <@ba.vup>-35%</> for <@ba.vup>2.5</> seconds=下次攻击造成攻击力<@ba.vup>135%</>的物理伤害，令命中目标在<@ba.vup>2.5</>秒内移动速度<@ba.vup>-35%</>
Deals <@ba.vup>140%</> ATK as <@ba.rem>Arts damage</> to up to <@ba.vup>5</> targets within range, and <$ba.stun>Stuns</> them for <@ba.vup>0.8</> second(s)\n<@ba.rem>Can store up to 3 charges</>=对前方范围内最多<@ba.vup>5</>名敌人造成相当于攻击力<@ba.vup>140%</>的<@ba.rem>法术</>伤害，并令其<$ba.stun>晕眩</><@ba.vup>0.8</>秒\n<@ba.rem>可充能3次</>
Deals <@ba.vup>140%</> ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold</> for <@ba.vup>2.5</> seconds; <$ba.charged>Charged</> effect: Inflicts an additional layer of <$ba.cold>Cold</>=对范围内所有敌人造成<@ba.vup>2.5</>秒<$ba.cold>寒冷</>和相当于攻击力<@ba.vup>140%</>的法术伤害；<$ba.charged>蓄力</>：额外造成一层<$ba.cold>寒冷</>
Deals <@ba.vup>140%</> ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by <@ba.vup>-20.0</>\n<@ba.rem>This unit loses 2% Max HP every second</>=对攻击范围内的地面敌人造成每秒相当于攻击力<@ba.vup>140%</>的法术伤害，命中目标的法术抗性<@ba.vup>-20.0</>\n<@ba.rem>自己每秒流失最大生命值的2%</>
Deals <@ba.vup>140%</> ATK as Physical Damage <@ba.vup>7</> times to an enemy in front.\n<@ba.rem>Lose 1 stack of Talent 2 when skill ends. Can store 2</> charges=对前方范围内一名敌人造成<@ba.vup>7</>次相当于攻击力<@ba.vup>140%</>的物理伤害。\n<@ba.rem>技能结束后损失一层第二天赋加成,可充能2次</>
Deals <@ba.vup>140%</> of ATK Arts damage in the next attack; Targets' DEF <@ba.vup>-100.0</> for <@ba.vup>3</> seconds; Causes them to take Immolation Damage\n<@ba.rem>Can store 2 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>140%</>的法术伤害，命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-100.0</>并持续受到灼烧伤害\n<@ba.rem>可充能2次</>
Deals <@ba.vup>140%</> of ATK Physical damage in the next attack and the Movement Speed of targets <@ba.vup>-40%</> for <@ba.vup>2.5</> seconds=下次攻击造成攻击力<@ba.vup>140%</>的物理伤害，令命中目标在<@ba.vup>2.5</>秒内移动速度<@ba.vup>-40%</>
Deals <@ba.vup>145%</> of ATK Physical damage in the next attack and the Movement Speed of targets <@ba.vup>-45%</> for <@ba.vup>2.5</> seconds=下次攻击造成攻击力<@ba.vup>145%</>的物理伤害，令命中目标在<@ba.vup>2.5</>秒内移动速度<@ba.vup>-45%</>
Deals <@ba.vup>150%</> ATK as <@ba.rem>Arts damage</> to up to <@ba.vup>5</> targets within range, and <$ba.stun>Stuns</> them for <@ba.vup>1.0</> second(s)\n<@ba.rem>Can store up to 3 charges</>=对前方范围内最多<@ba.vup>5</>名敌人造成相当于攻击力<@ba.vup>150%</>的<@ba.rem>法术</>伤害，并令其<$ba.stun>晕眩</><@ba.vup>1.0</>秒\n<@ba.rem>可充能3次</>
Deals <@ba.vup>150%</> ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold</> for <@ba.vup>2.5</> seconds; <$ba.charged>Charged</> effect: Inflicts an additional layer of <$ba.cold>Cold</>=对范围内所有敌人造成<@ba.vup>2.5</>秒<$ba.cold>寒冷</>和相当于攻击力<@ba.vup>150%</>的法术伤害；<$ba.charged>蓄力</>：额外造成一层<$ba.cold>寒冷</>
Deals <@ba.vup>150%</> ATK as damage to all enemies within Attack Range\n<@ba.rem>Can store 1 charges</>=对攻击范围内所有敌人造成相当于<@ba.vup>150%</>攻击力的伤害\n<@ba.rem>可充能1次</>
Deals <@ba.vup>150%</> ATK as Physical Damage <@ba.vup>7</> times to an enemy in front.\n<@ba.rem>Lose 1 stack of Talent 2 when skill ends. Can store 2</> charges=对前方范围内一名敌人造成<@ba.vup>7</>次相当于攻击力<@ba.vup>150%</>的物理伤害。\n<@ba.rem>技能结束后损失一层第二天赋加成,可充能2次</>
Deals <@ba.vup>150%</> of ATK Arts damage in the next attack; Targets' DEF <@ba.vup>-100.0</> for <@ba.vup>3</> seconds; Causes them to take Immolation Damage\n<@ba.rem>Can store 2 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>150%</>的法术伤害，命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-100.0</>并持续受到灼烧伤害\n<@ba.rem>可充能2次</>
Deals <@ba.vup>150%</> of ATK as Arts damage to ground enemies ahead, attack range <@ba.vup>changes</>, ATK <@ba.vup>+60%</>, ground enemies within attack range are <$ba.sluggish>slowed</>; when skill expires, deals <@ba.vup>150%</> ATK as Physical damage to ground enemies in range.=对前方范围内的地面敌人造成攻击力<@ba.vup>150%</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+60%</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>150%</>的物理伤害
Deals <@ba.vup>150%</> of ATK Physical damage in the next attack and the Movement Speed of targets <@ba.vup>-50%</> for <@ba.vup>3</> seconds=下次攻击造成攻击力<@ba.vup>150%</>的物理伤害，令命中目标在<@ba.vup>3</>秒内移动速度<@ba.vup>-50%</>
Deals <@ba.vup>155%</> ATK as <@ba.rem>Arts damage</> to up to <@ba.vup>5</> targets within range, and <$ba.stun>Stuns</> them for <@ba.vup>1.0</> second(s)\n<@ba.rem>Can store up to 3 charges</>=对前方范围内最多<@ba.vup>5</>名敌人造成相当于攻击力<@ba.vup>155%</>的<@ba.rem>法术</>伤害，并令其<$ba.stun>晕眩</><@ba.vup>1.0</>秒\n<@ba.rem>可充能3次</>
Deals <@ba.vup>160%</> ATK as <@ba.rem>Arts damage</> to up to <@ba.vup>5</> targets within range, and <$ba.stun>Stuns</> them for <@ba.vup>1.0</> second(s)\n<@ba.rem>Can store up to 3 charges</>=对前方范围内最多<@ba.vup>5</>名敌人造成相当于攻击力<@ba.vup>160%</>的<@ba.rem>法术</>伤害，并令其<$ba.stun>晕眩</><@ba.vup>1.0</>秒\n<@ba.rem>可充能3次</>
Deals <@ba.vup>160%</> ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold</> for <@ba.vup>3</> seconds; <$ba.charged>Charged</> effect: Inflicts an additional layer of <$ba.cold>Cold</>=对范围内所有敌人造成<@ba.vup>3</>秒<$ba.cold>寒冷</>和相当于攻击力<@ba.vup>160%</>的法术伤害；<$ba.charged>蓄力</>：额外造成一层<$ba.cold>寒冷</>
Deals <@ba.vup>160%</> ATK as damage to all enemies within Attack Range\n<@ba.rem>Can store 1 charges</>=对攻击范围内所有敌人造成相当于<@ba.vup>160%</>攻击力的伤害\n<@ba.rem>可充能1次</>
Deals <@ba.vup>160%</> ATK as Physical Damage <@ba.vup>7</> times to an enemy in front.\n<@ba.rem>Lose 1 stack of Talent 2 when skill ends. Can store 2</> charges=对前方范围内一名敌人造成<@ba.vup>7</>次相当于攻击力<@ba.vup>160%</>的物理伤害。\n<@ba.rem>技能结束后损失一层第二天赋加成,可充能2次</>
Deals <@ba.vup>160%</> of ATK Arts damage in the next attack; Targets' DEF <@ba.vup>-100.0</> for <@ba.vup>3</> seconds; Causes them to take Immolation Damage\n<@ba.rem>Can store 2 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>160%</>的法术伤害，命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-100.0</>并持续受到灼烧伤害\n<@ba.rem>可充能2次</>
Deals <@ba.vup>165%</> of ATK as Arts damage to ground enemies ahead, attack range <@ba.vup>changes</>, ATK <@ba.vup>+65%</>, ground enemies within attack range are <$ba.sluggish>slowed</>; when skill expires, deals <@ba.vup>165%</> ATK as Physical damage to ground enemies in range.=对前方范围内的地面敌人造成攻击力<@ba.vup>165%</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+65%</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>165%</>的物理伤害
Deals <@ba.vup>170%</> ATK as <@ba.rem>Arts damage</> to up to <@ba.vup>6</> targets within range, and <$ba.stun>Stuns</> them for <@ba.vup>1.2</> second(s)\n<@ba.rem>Can store up to 3 charges</>=对前方范围内最多<@ba.vup>6</>名敌人造成相当于攻击力<@ba.vup>170%</>的<@ba.rem>法术</>伤害，并令其<$ba.stun>晕眩</><@ba.vup>1.2</>秒\n<@ba.rem>可充能3次</>
Deals <@ba.vup>170%</> ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold</> for <@ba.vup>3</> seconds; <$ba.charged>Charged</> effect: Inflicts an additional layer of <$ba.cold>Cold</>=对范围内所有敌人造成<@ba.vup>3</>秒<$ba.cold>寒冷</>和相当于攻击力<@ba.vup>170%</>的法术伤害；<$ba.charged>蓄力</>：额外造成一层<$ba.cold>寒冷</>
Deals <@ba.vup>170%</> ATK as damage to all enemies within Attack Range\n<@ba.rem>Can store 1 charges</>=对攻击范围内所有敌人造成相当于<@ba.vup>170%</>攻击力的伤害\n<@ba.rem>可充能1次</>
Deals <@ba.vup>170%</> ATK as Physical Damage <@ba.vup>7</> times to an enemy in front.\n<@ba.rem>Lose 1 stack of Talent 2 when skill ends. Can store 2</> charges=对前方范围内一名敌人造成<@ba.vup>7</>次相当于攻击力<@ba.vup>170%</>的物理伤害。\n<@ba.rem>技能结束后损失一层第二天赋加成,可充能2次</>
Deals <@ba.vup>170%</> of ATK Arts damage in the next attack; Targets' DEF <@ba.vup>-100.0</> for <@ba.vup>3</> seconds; Causes them to take Immolation Damage\n<@ba.rem>Can store 2 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>170%</>的法术伤害，命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-100.0</>并持续受到灼烧伤害\n<@ba.rem>可充能2次</>
Deals <@ba.vup>180%</> ATK as <@ba.rem>Arts damage</> to up to <@ba.vup>6</> targets within range, and <$ba.stun>Stuns</> them for <@ba.vup>1.4</> second(s)\n<@ba.rem>Can store up to 3 charges</>=对前方范围内最多<@ba.vup>6</>名敌人造成相当于攻击力<@ba.vup>180%</>的<@ba.rem>法术</>伤害，并令其<$ba.stun>晕眩</><@ba.vup>1.4</>秒\n<@ba.rem>可充能3次</>
Deals <@ba.vup>180%</> ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold</> for <@ba.vup>3</> seconds; <$ba.charged>Charged</> effect: Inflicts an additional layer of <$ba.cold>Cold</>=对范围内所有敌人造成<@ba.vup>3</>秒<$ba.cold>寒冷</>和相当于攻击力<@ba.vup>180%</>的法术伤害；<$ba.charged>蓄力</>：额外造成一层<$ba.cold>寒冷</>
Deals <@ba.vup>180%</> ATK as Physical Damage <@ba.vup>7</> times to an enemy in front.\n<@ba.rem>Lose 1 stack of Talent 2 when skill ends. Can store 2</> charges=对前方范围内一名敌人造成<@ba.vup>7</>次相当于攻击力<@ba.vup>180%</>的物理伤害。\n<@ba.rem>技能结束后损失一层第二天赋加成,可充能2次</>
Deals <@ba.vup>180%</> ATK as Physical damage to the target and nearby enemies; after this skill has been used <@ba.vup>5 times</>: Chongyue's <@ba.vup>attack range increases</> and attacks <@ba.vup>hit twice</>; this skill becomes <@ba.vdown>auto-activated</> and <@ba.vup>deals damage an extra time</>.=对目标及其周围造成相当于攻击力<@ba.vup>180%</>的物理伤害；累计使用<@ba.vup>五次</>技能后：重岳攻击的<@ba.vup>范围扩大</>且攻击变为<@ba.vup>二连击</>，技能变为<@ba.vdown>自动释放</>且造成<@ba.vup>额外一次伤害</>
Deals <@ba.vup>180%</> of ATK Arts damage in the next attack; Targets' DEF <@ba.vup>-100.0</> for <@ba.vup>3</> seconds; Causes them to take Immolation Damage\n<@ba.rem>Can store 2 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>180%</>的法术伤害，命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-100.0</>并持续受到灼烧伤害\n<@ba.rem>可充能2次</>
Deals <@ba.vup>180%</> of ATK as Arts damage to ground enemies ahead, attack range <@ba.vup>changes</>, ATK <@ba.vup>+70%</>, ground enemies within attack range are <$ba.sluggish>slowed</>; when skill expires, deals <@ba.vup>180%</> ATK as Physical damage to ground enemies in range.=对前方范围内的地面敌人造成攻击力<@ba.vup>180%</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+70%</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>180%</>的物理伤害
Deals <@ba.vup>190%</> ATK as <@ba.rem>Arts damage</> to up to <@ba.vup>6</> targets within range, and <$ba.stun>Stuns</> them for <@ba.vup>1.6</> second(s)\n<@ba.rem>Can store up to 3 charges</>=对前方范围内最多<@ba.vup>6</>名敌人造成相当于攻击力<@ba.vup>190%</>的<@ba.rem>法术</>伤害，并令其<$ba.stun>晕眩</><@ba.vup>1.6</>秒\n<@ba.rem>可充能3次</>
Deals <@ba.vup>190%</> ATK as Physical damage per attack and <$ba.sluggish>Slows</> targets for <@ba.vup>1</> second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take <@ba.vup>140%</> ATK as Physical damage=每次攻击造成相当于攻击力<@ba.vup>190%</>的物理伤害并使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒，投射物命中目标后会在短暂突进后折返，返回时对穿过的所有敌人造成一次相当于攻击力<@ba.vup>140%</>的物理伤害
Deals <@ba.vup>190%</> of ATK Arts damage in the next attack; Targets' DEF <@ba.vup>-200.0</> for <@ba.vup>3</> seconds; Causes them to take Immolation Damage\n<@ba.rem>Can store 3 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>190%</>的法术伤害，命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-200.0</>并持续受到灼烧伤害\n<@ba.rem>可充能3次</>
Deals <@ba.vup>195%</> of ATK as Arts damage to ground enemies ahead, attack range <@ba.vup>changes</>, ATK <@ba.vup>+75%</>, ground enemies within attack range are <$ba.sluggish>slowed</>; when skill expires, deals <@ba.vup>195%</> ATK as Physical damage to ground enemies in range.=对前方范围内的地面敌人造成攻击力<@ba.vup>195%</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+75%</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>195%</>的物理伤害
Deals <@ba.vup>200%</> ATK as <@ba.rem>Arts damage</> to up to <@ba.vup>6</> targets within range, and <$ba.stun>Stuns</> them for <@ba.vup>1.8</> second(s)\n<@ba.rem>Can store up to 3 charges</>=对前方范围内最多<@ba.vup>6</>名敌人造成相当于攻击力<@ba.vup>200%</>的<@ba.rem>法术</>伤害，并令其<$ba.stun>晕眩</><@ba.vup>1.8</>秒\n<@ba.rem>可充能3次</>
Deals <@ba.vup>200%</> ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold</> for <@ba.vup>4</> seconds; <$ba.charged>Charged</> effect: Inflicts an additional layer of <$ba.cold>Cold</>=对范围内所有敌人造成<@ba.vup>4</>秒<$ba.cold>寒冷</>和相当于攻击力<@ba.vup>200%</>的法术伤害；<$ba.charged>蓄力</>：额外造成一层<$ba.cold>寒冷</>
Deals <@ba.vup>200%</> ATK as damage to all enemies within Attack Range\n<@ba.rem>Can store 1 charges</>=对攻击范围内所有敌人造成相当于<@ba.vup>200%</>攻击力的伤害\n<@ba.rem>可充能1次</>
Deals <@ba.vup>200%</> ATK as Physical damage per attack and <$ba.sluggish>Slows</> targets for <@ba.vup>1</> second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take <@ba.vup>145%</> ATK as Physical damage=每次攻击造成相当于攻击力<@ba.vup>200%</>的物理伤害并使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒，投射物命中目标后会在短暂突进后折返，返回时对穿过的所有敌人造成一次相当于攻击力<@ba.vup>145%</>的物理伤害
Deals <@ba.vup>200%</> ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold</> on them and removes their <$ba.invisible>Invisibility</> for <@ba.vup>3</> seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11</> DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper</> Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK</> once when deployed (stacks 2 times)\n<@ba.rem>Can store 2 charges</>=对前方6名敌人造成攻击力<@ba.vup>200%</>的物理伤害，使其<@ba.vup>3</>秒内<$ba.cold>寒冷</>且<$ba.invisible>隐匿</>失效；待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-11</>（优先选择右侧<@ba.vup>近卫/术师/狙击</>干员）；使“风雪之眼”左侧所有干员部署时以<@ba.vup>自身攻击力</>施放一次本技能的范围效果（最多叠加2次）\n<@ba.rem>可充能2次</>
Deals <@ba.vup>200%</> ATK as Physical damage to the target and nearby enemies; after this skill has been used <@ba.vup>5 times</>: Chongyue's <@ba.vup>attack range increases</> and attacks <@ba.vup>hit twice</>; this skill becomes <@ba.vdown>auto-activated</> and <@ba.vup>deals damage an extra time</>.=对目标及其周围造成相当于攻击力<@ba.vup>200%</>的物理伤害；累计使用<@ba.vup>五次</>技能后：重岳攻击的<@ba.vup>范围扩大</>且攻击变为<@ba.vup>二连击</>，技能变为<@ba.vdown>自动释放</>且造成<@ba.vup>额外一次伤害</>
Deals <@ba.vup>205%</> ATK as Physical damage per attack and <$ba.sluggish>Slows</> targets for <@ba.vup>1</> second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take <@ba.vup>150%</> ATK as Physical damage=每次攻击造成相当于攻击力<@ba.vup>205%</>的物理伤害并使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒，投射物命中目标后会在短暂突进后折返，返回时对穿过的所有敌人造成一次相当于攻击力<@ba.vup>150%</>的物理伤害
Deals <@ba.vup>210%</> ATK as damage to all enemies within Attack Range\n<@ba.rem>Can store 1 charges</>=对攻击范围内所有敌人造成相当于<@ba.vup>210%</>攻击力的伤害\n<@ba.rem>可充能1次</>
Deals <@ba.vup>210%</> ATK as Physical damage per attack and <$ba.sluggish>Slows</> targets for <@ba.vup>1</> second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take <@ba.vup>155%</> ATK as Physical damage=每次攻击造成相当于攻击力<@ba.vup>210%</>的物理伤害并使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒，投射物命中目标后会在短暂突进后折返，返回时对穿过的所有敌人造成一次相当于攻击力<@ba.vup>155%</>的物理伤害
Deals <@ba.vup>210%</> ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\n<@ba.rem>Max 3 charges</>=对目标造成相当于攻击力<@ba.vup>210%</>的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\n<@ba.rem>可充能3次</>
Deals <@ba.vup>210%</> of ATK as Arts damage to ground enemies ahead, attack range <@ba.vup>changes</>, ATK <@ba.vup>+80%</>, ground enemies within attack range are <$ba.sluggish>slowed</>; when skill expires, deals <@ba.vup>210%</> ATK as Physical damage to ground enemies in range.=对前方范围内的地面敌人造成攻击力<@ba.vup>210%</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+80%</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>210%</>的物理伤害
Deals <@ba.vup>215%</> ATK as Physical damage per attack and <$ba.sluggish>Slows</> targets for <@ba.vup>1</> second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take <@ba.vup>160%</> ATK as Physical damage=每次攻击造成相当于攻击力<@ba.vup>215%</>的物理伤害并使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒，投射物命中目标后会在短暂突进后折返，返回时对穿过的所有敌人造成一次相当于攻击力<@ba.vup>160%</>的物理伤害
Deals <@ba.vup>215%</> of ATK Arts damage in the next attack; Targets' DEF <@ba.vup>-200.0</> for <@ba.vup>3</> seconds; Causes them to take Immolation Damage\n<@ba.rem>Can store 3 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>215%</>的法术伤害，命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-200.0</>并持续受到灼烧伤害\n<@ba.rem>可充能3次</>
Deals <@ba.vup>220%</> ATK as damage to all enemies within Attack Range\n<@ba.rem>Can store 1 charges</>=对攻击范围内所有敌人造成相当于<@ba.vup>220%</>攻击力的伤害\n<@ba.rem>可充能1次</>
Deals <@ba.vup>220%</> ATK as Physical damage per attack and <$ba.sluggish>Slows</> targets for <@ba.vup>1</> second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take <@ba.vup>165%</> ATK as Physical damage=每次攻击造成相当于攻击力<@ba.vup>220%</>的物理伤害并使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒，投射物命中目标后会在短暂突进后折返，返回时对穿过的所有敌人造成一次相当于攻击力<@ba.vup>165%</>的物理伤害
Deals <@ba.vup>220%</> ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold</> on them and removes their <$ba.invisible>Invisibility</> for <@ba.vup>3</> seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11</> DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper</> Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK</> once when deployed (stacks 2 times)\n<@ba.rem>Can store 2 charges</>=对前方6名敌人造成攻击力<@ba.vup>220%</>的物理伤害，使其<@ba.vup>3</>秒内<$ba.cold>寒冷</>且<$ba.invisible>隐匿</>失效；待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-11</>（优先选择右侧<@ba.vup>近卫/术师/狙击</>干员）；使“风雪之眼”左侧所有干员部署时以<@ba.vup>自身攻击力</>施放一次本技能的范围效果（最多叠加2次）\n<@ba.rem>可充能2次</>
Deals <@ba.vup>220%</> ATK as Physical damage to the target and nearby enemies; after this skill has been used <@ba.vup>5 times</>: Chongyue's <@ba.vup>attack range increases</> and attacks <@ba.vup>hit twice</>; this skill becomes <@ba.vdown>auto-activated</> and <@ba.vup>deals damage an extra time</>.=对目标及其周围造成相当于攻击力<@ba.vup>220%</>的物理伤害；累计使用<@ba.vup>五次</>技能后：重岳攻击的<@ba.vup>范围扩大</>且攻击变为<@ba.vup>二连击</>，技能变为<@ba.vdown>自动释放</>且造成<@ba.vup>额外一次伤害</>
Deals <@ba.vup>220%</> ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\n<@ba.rem>Max 3 charges</>=对目标造成相当于攻击力<@ba.vup>220%</>的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\n<@ba.rem>可充能3次</>
Deals <@ba.vup>220%</> of ATK Physical damage to all nearby enemies in the next attack; Gains <@ba.vup>3</> DP\n<@ba.rem>Can store 1 charge(s)</>=下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>220%</>的物理伤害，并获得<@ba.vup>3</>点部署费用\n<@ba.rem>可充能1次</>
Deals <@ba.vup>225%</> ATK as Physical damage per attack and <$ba.sluggish>Slows</> targets for <@ba.vup>1</> second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take <@ba.vup>170%</> ATK as Physical damage=每次攻击造成相当于攻击力<@ba.vup>225%</>的物理伤害并使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒，投射物命中目标后会在短暂突进后折返，返回时对穿过的所有敌人造成一次相当于攻击力<@ba.vup>170%</>的物理伤害
Deals <@ba.vup>225%</> of ATK Arts damage in the next attack; Targets' DEF <@ba.vup>-200.0</> for <@ba.vup>3</> seconds; Causes them to take Immolation Damage\n<@ba.rem>Can store 3 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>225%</>的法术伤害，命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-200.0</>并持续受到灼烧伤害\n<@ba.rem>可充能3次</>
Deals <@ba.vup>225%</> of ATK as Arts damage to ground enemies ahead, attack range <@ba.vup>changes</>, ATK <@ba.vup>+85%</>, ground enemies within attack range are <$ba.sluggish>slowed</>; when skill expires, deals <@ba.vup>225%</> ATK as Physical damage to ground enemies in range.=对前方范围内的地面敌人造成攻击力<@ba.vup>225%</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+85%</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>225%</>的物理伤害
Deals <@ba.vup>230%</> ATK as Physical damage per attack and <$ba.sluggish>Slows</> targets for <@ba.vup>1</> second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take <@ba.vup>180%</> ATK as Physical damage=每次攻击造成相当于攻击力<@ba.vup>230%</>的物理伤害并使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒，投射物命中目标后会在短暂突进后折返，返回时对穿过的所有敌人造成一次相当于攻击力<@ba.vup>180%</>的物理伤害
Deals <@ba.vup>230%</> ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\n<@ba.rem>Max 3 charges</>=对目标造成相当于攻击力<@ba.vup>230%</>的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\n<@ba.rem>可充能3次</>
Deals <@ba.vup>230%</> of ATK Physical damage to all nearby enemies in the next attack; Gains <@ba.vup>3</> DP\n<@ba.rem>Can store 1 charge(s)</>=下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>230%</>的物理伤害，并获得<@ba.vup>3</>点部署费用\n<@ba.rem>可充能1次</>
Deals <@ba.vup>240%</> ATK as Arts damage to the target and inflicts <$ba.fear>Fear</> for <@ba.vup>3</> seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>16%</> of Arts damage as <$ba.dt.apoptosis2>Necrosis</>. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>60%</> ATK\n<@ba.rem>Can store 1 charge(s)</>=对敌人造成一次相当于攻击力<@ba.vup>240%</>的法术伤害、使其<$ba.fear>恐惧</><@ba.vup>3</>秒，并对目标周围造成一次等额法术溅射伤害，均附带造成法术伤害<@ba.vup>16%</>的<$ba.dt.apoptosis2>凋亡损伤</>；若攻击到的单位处于凋亡损伤爆发期间，使第一天赋造成的伤害效果提高至攻击力的<@ba.vup>60%</>\n<@ba.rem>可充能1次</>
Deals <@ba.vup>240%</> ATK as damage to all enemies within Attack Range\n<@ba.rem>Can store 2 charges</>=对攻击范围内所有敌人造成相当于<@ba.vup>240%</>攻击力的伤害\n<@ba.rem>可充能2次</>
Deals <@ba.vup>240%</> ATK as Physical damage per attack and <$ba.sluggish>Slows</> targets for <@ba.vup>1</> second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take <@ba.vup>190%</> ATK as Physical damage=每次攻击造成相当于攻击力<@ba.vup>240%</>的物理伤害并使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒，投射物命中目标后会在短暂突进后折返，返回时对穿过的所有敌人造成一次相当于攻击力<@ba.vup>190%</>的物理伤害
Deals <@ba.vup>240%</> ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold</> on them and removes their <$ba.invisible>Invisibility</> for <@ba.vup>3</> seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11</> DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper</> Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK</> once when deployed (stacks 2 times)\n<@ba.rem>Can store 2 charges</>=对前方6名敌人造成攻击力<@ba.vup>240%</>的物理伤害，使其<@ba.vup>3</>秒内<$ba.cold>寒冷</>且<$ba.invisible>隐匿</>失效；待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-11</>（优先选择右侧<@ba.vup>近卫/术师/狙击</>干员）；使“风雪之眼”左侧所有干员部署时以<@ba.vup>自身攻击力</>施放一次本技能的范围效果（最多叠加2次）\n<@ba.rem>可充能2次</>
Deals <@ba.vup>240%</> ATK as Physical damage to the target and nearby enemies; after this skill has been used <@ba.vup>5 times</>: Chongyue's <@ba.vup>attack range increases</> and attacks <@ba.vup>hit twice</>; this skill becomes <@ba.vdown>auto-activated</> and <@ba.vup>deals damage an extra time</>.=对目标及其周围造成相当于攻击力<@ba.vup>240%</>的物理伤害；累计使用<@ba.vup>五次</>技能后：重岳攻击的<@ba.vup>范围扩大</>且攻击变为<@ba.vup>二连击</>，技能变为<@ba.vdown>自动释放</>且造成<@ba.vup>额外一次伤害</>
Deals <@ba.vup>240%</> of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES <@ba.vup>-10%</> for <@ba.vup>6</> seconds\n<@ba.rem>Can store 1 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>240%</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>6</>秒内法术抗性<@ba.vup>-10%</>\n<@ba.rem>可充能1次</>
Deals <@ba.vup>240%</> of ATK as Arts damage to ground enemies ahead, attack range <@ba.vup>changes</>, ATK <@ba.vup>+90%</>, ground enemies within attack range are <$ba.sluggish>slowed</>; when skill expires, deals <@ba.vup>240%</> ATK as Physical damage to ground enemies in range.=对前方范围内的地面敌人造成攻击力<@ba.vup>240%</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+90%</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>240%</>的物理伤害
Deals <@ba.vup>240%</> of ATK Physical damage to all nearby enemies in the next attack; Gains <@ba.vup>3</> DP\n<@ba.rem>Can store 1 charge(s)</>=下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>240%</>的物理伤害，并获得<@ba.vup>3</>点部署费用\n<@ba.rem>可充能1次</>
Deals <@ba.vup>250%</> ATK as Arts damage to the target and inflicts <$ba.fear>Fear</> for <@ba.vup>3</> seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>16%</> of Arts damage as <$ba.dt.apoptosis2>Necrosis</>. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>60%</> ATK\n<@ba.rem>Can store 1 charge(s)</>=对敌人造成一次相当于攻击力<@ba.vup>250%</>的法术伤害、使其<$ba.fear>恐惧</><@ba.vup>3</>秒，并对目标周围造成一次等额法术溅射伤害，均附带造成法术伤害<@ba.vup>16%</>的<$ba.dt.apoptosis2>凋亡损伤</>；若攻击到的单位处于凋亡损伤爆发期间，使第一天赋造成的伤害效果提高至攻击力的<@ba.vup>60%</>\n<@ba.rem>可充能1次</>
Deals <@ba.vup>250%</> ATK as damage to all enemies within Attack Range\n<@ba.rem>Can store 2 charges</>=对攻击范围内所有敌人造成相当于<@ba.vup>250%</>攻击力的伤害\n<@ba.rem>可充能2次</>
Deals <@ba.vup>250%</> ATK as Physical damage per attack and <$ba.sluggish>Slows</> targets for <@ba.vup>1</> second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take <@ba.vup>200%</> ATK as Physical damage=每次攻击造成相当于攻击力<@ba.vup>250%</>的物理伤害并使目标<$ba.sluggish>停顿</><@ba.vup>1</>秒，投射物命中目标后会在短暂突进后折返，返回时对穿过的所有敌人造成一次相当于攻击力<@ba.vup>200%</>的物理伤害
Deals <@ba.vup>250%</> ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\n<@ba.rem>Max 3 charges</>=对目标造成相当于攻击力<@ba.vup>250%</>的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\n<@ba.rem>可充能3次</>
Deals <@ba.vup>250%</> ATK as Physical damage to up to <@ba.vup>4</> enemies and causes targets affected by Talent 1 to <$ba.levitate>Levitate</>, then removes <$ba.levitate>Levitate</> from all enemies with <$ba.levitate>Levitate</>, activates Talent 1 on them with 100% chance, and deals <@ba.vup>350%</> ATK as Physical damage\n<@ba.rem>Max 2 charges</>=对周围至多<@ba.vup>4</>个敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害并使其中第一天赋生效的目标<$ba.levitate>浮空</>；之后使周围所有<$ba.levitate>浮空</>敌人结束<$ba.levitate>浮空</>状态，对其100%触发第一天赋并造成相当于攻击力<@ba.vup>350%</>的物理伤害\n<@ba.rem>可充能2次</>
Deals <@ba.vup>250%</> of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES <@ba.vup>-10%</> for <@ba.vup>6</> seconds\n<@ba.rem>Can store 1 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>250%</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>6</>秒内法术抗性<@ba.vup>-10%</>\n<@ba.rem>可充能1次</>
Deals <@ba.vup>250%</> of ATK Arts damage in the next attack; Targets' DEF <@ba.vup>-300.0</> for <@ba.vup>3</> seconds; Causes them to take Immolation Damage\n<@ba.rem>Can store 3 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>250%</>的法术伤害，命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-300.0</>并持续受到灼烧伤害\n<@ba.rem>可充能3次</>
Deals <@ba.vup>250%</> of ATK Physical damage to all nearby enemies in the next attack; Gains <@ba.vup>3</> DP\n<@ba.rem>Can store 2 charge(s)</>=下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害，并获得<@ba.vup>3</>点部署费用\n<@ba.rem>可充能2次</>
Deals <@ba.vup>260%</> ATK as Arts damage to the target and inflicts <$ba.fear>Fear</> for <@ba.vup>3</> seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>18%</> of Arts damage as <$ba.dt.apoptosis2>Necrosis</>. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>60%</> ATK\n<@ba.rem>Can store 1 charge(s)</>=对敌人造成一次相当于攻击力<@ba.vup>260%</>的法术伤害、使其<$ba.fear>恐惧</><@ba.vup>3</>秒，并对目标周围造成一次等额法术溅射伤害，均附带造成法术伤害<@ba.vup>18%</>的<$ba.dt.apoptosis2>凋亡损伤</>；若攻击到的单位处于凋亡损伤爆发期间，使第一天赋造成的伤害效果提高至攻击力的<@ba.vup>60%</>\n<@ba.rem>可充能1次</>
Deals <@ba.vup>260%</> ATK as damage to all enemies within Attack Range\n<@ba.rem>Can store 2 charges</>=对攻击范围内所有敌人造成相当于<@ba.vup>260%</>攻击力的伤害\n<@ba.rem>可充能2次</>
Deals <@ba.vup>260%</> ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold</> on them and removes their <$ba.invisible>Invisibility</> for <@ba.vup>4</> seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11</> DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper</> Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK</> once when deployed (stacks 2 times)\n<@ba.rem>Can store 2 charges</>=对前方6名敌人造成攻击力<@ba.vup>260%</>的物理伤害，使其<@ba.vup>4</>秒内<$ba.cold>寒冷</>且<$ba.invisible>隐匿</>失效；待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-11</>（优先选择右侧<@ba.vup>近卫/术师/狙击</>干员）；使“风雪之眼”左侧所有干员部署时以<@ba.vup>自身攻击力</>施放一次本技能的范围效果（最多叠加2次）\n<@ba.rem>可充能2次</>
Deals <@ba.vup>260%</> ATK as Physical damage to the target and nearby enemies; after this skill has been used <@ba.vup>5 times</>: Chongyue's <@ba.vup>attack range increases</> and attacks <@ba.vup>hit twice</>; this skill becomes <@ba.vdown>auto-activated</> and <@ba.vup>deals damage an extra time</>.=对目标及其周围造成相当于攻击力<@ba.vup>260%</>的物理伤害；累计使用<@ba.vup>五次</>技能后：重岳攻击的<@ba.vup>范围扩大</>且攻击变为<@ba.vup>二连击</>，技能变为<@ba.vdown>自动释放</>且造成<@ba.vup>额外一次伤害</>
Deals <@ba.vup>260%</> ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\n<@ba.rem>Max 3 charges</>=对目标造成相当于攻击力<@ba.vup>260%</>的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\n<@ba.rem>可充能3次</>
Deals <@ba.vup>260%</> ATK as Physical damage to up to <@ba.vup>4</> enemies and causes targets affected by Talent 1 to <$ba.levitate>Levitate</>, then removes <$ba.levitate>Levitate</> from all enemies with <$ba.levitate>Levitate</>, activates Talent 1 on them with 100% chance, and deals <@ba.vup>370%</> ATK as Physical damage\n<@ba.rem>Max 2 charges</>=对周围至多<@ba.vup>4</>个敌人造成相当于攻击力<@ba.vup>260%</>的物理伤害并使其中第一天赋生效的目标<$ba.levitate>浮空</>；之后使周围所有<$ba.levitate>浮空</>敌人结束<$ba.levitate>浮空</>状态，对其100%触发第一天赋并造成相当于攻击力<@ba.vup>370%</>的物理伤害\n<@ba.rem>可充能2次</>
Deals <@ba.vup>260%</> of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES <@ba.vup>-10%</> for <@ba.vup>6</> seconds\n<@ba.rem>Can store 1 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>260%</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>6</>秒内法术抗性<@ba.vup>-10%</>\n<@ba.rem>可充能1次</>
Deals <@ba.vup>260%</> of ATK as Arts damage to ground enemies ahead, attack range <@ba.vup>changes</>, ATK <@ba.vup>+100%</>, ground enemies within attack range are <$ba.sluggish>slowed</>; when skill expires, deals <@ba.vup>260%</> ATK as Physical damage to ground enemies in range.=对前方范围内的地面敌人造成攻击力<@ba.vup>260%</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+100%</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>260%</>的物理伤害
Deals <@ba.vup>260%</> of ATK Physical damage to all nearby enemies in the next attack; Gains <@ba.vup>3</> DP\n<@ba.rem>Can store 2 charge(s)</>=下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>260%</>的物理伤害，并获得<@ba.vup>3</>点部署费用\n<@ba.rem>可充能2次</>
Deals <@ba.vup>270%</> ATK as Arts damage to the target and inflicts <$ba.fear>Fear</> for <@ba.vup>4</> seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>18%</> of Arts damage as <$ba.dt.apoptosis2>Necrosis</>. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>70%</> ATK\n<@ba.rem>Can store 1 charge(s)</>=对敌人造成一次相当于攻击力<@ba.vup>270%</>的法术伤害、使其<$ba.fear>恐惧</><@ba.vup>4</>秒，并对目标周围造成一次等额法术溅射伤害，均附带造成法术伤害<@ba.vup>18%</>的<$ba.dt.apoptosis2>凋亡损伤</>；若攻击到的单位处于凋亡损伤爆发期间，使第一天赋造成的伤害效果提高至攻击力的<@ba.vup>70%</>\n<@ba.rem>可充能1次</>
Deals <@ba.vup>270%</> ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\n<@ba.rem>Max 3 charges</>=对目标造成相当于攻击力<@ba.vup>270%</>的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\n<@ba.rem>可充能3次</>
Deals <@ba.vup>270%</> ATK as Physical damage to up to <@ba.vup>4</> enemies and causes targets affected by Talent 1 to <$ba.levitate>Levitate</>, then removes <$ba.levitate>Levitate</> from all enemies with <$ba.levitate>Levitate</>, activates Talent 1 on them with 100% chance, and deals <@ba.vup>390%</> ATK as Physical damage\n<@ba.rem>Max 2 charges</>=对周围至多<@ba.vup>4</>个敌人造成相当于攻击力<@ba.vup>270%</>的物理伤害并使其中第一天赋生效的目标<$ba.levitate>浮空</>；之后使周围所有<$ba.levitate>浮空</>敌人结束<$ba.levitate>浮空</>状态，对其100%触发第一天赋并造成相当于攻击力<@ba.vup>390%</>的物理伤害\n<@ba.rem>可充能2次</>
Deals <@ba.vup>270%</> of ATK Physical damage to all nearby enemies in the next attack; Gains <@ba.vup>3</> DP\n<@ba.rem>Can store 2 charge(s)</>=下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>270%</>的物理伤害，并获得<@ba.vup>3</>点部署费用\n<@ba.rem>可充能2次</>
Deals <@ba.vup>275%</> of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES <@ba.vup>-15%</> for <@ba.vup>6</> seconds\n<@ba.rem>Can store 2 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>275%</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>6</>秒内法术抗性<@ba.vup>-15%</>\n<@ba.rem>可充能2次</>
Deals <@ba.vup>280%</> ATK as Arts damage to the target and inflicts <$ba.fear>Fear</> for <@ba.vup>4</> seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>20%</> of Arts damage as <$ba.dt.apoptosis2>Necrosis</>. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>75%</> ATK\n<@ba.rem>Can store 1 charge(s)</>=对敌人造成一次相当于攻击力<@ba.vup>280%</>的法术伤害、使其<$ba.fear>恐惧</><@ba.vup>4</>秒，并对目标周围造成一次等额法术溅射伤害，均附带造成法术伤害<@ba.vup>20%</>的<$ba.dt.apoptosis2>凋亡损伤</>；若攻击到的单位处于凋亡损伤爆发期间，使第一天赋造成的伤害效果提高至攻击力的<@ba.vup>75%</>\n<@ba.rem>可充能1次</>
Deals <@ba.vup>280%</> ATK as damage to all enemies within Attack Range\n<@ba.rem>Can store 2 charges</>=对攻击范围内所有敌人造成相当于<@ba.vup>280%</>攻击力的伤害\n<@ba.rem>可充能2次</>
Deals <@ba.vup>280%</> ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold</> on them and removes their <$ba.invisible>Invisibility</> for <@ba.vup>4</> seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11</> DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper</> Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK</> once when deployed (stacks 2 times)\n<@ba.rem>Can store 2 charges</>=对前方6名敌人造成攻击力<@ba.vup>280%</>的物理伤害，使其<@ba.vup>4</>秒内<$ba.cold>寒冷</>且<$ba.invisible>隐匿</>失效；待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-11</>（优先选择右侧<@ba.vup>近卫/术师/狙击</>干员）；使“风雪之眼”左侧所有干员部署时以<@ba.vup>自身攻击力</>施放一次本技能的范围效果（最多叠加2次）\n<@ba.rem>可充能2次</>
Deals <@ba.vup>280%</> ATK as Physical damage to the target and nearby enemies; after this skill has been used <@ba.vup>5 times</>: Chongyue's <@ba.vup>attack range increases</> and attacks <@ba.vup>hit twice</>; this skill becomes <@ba.vdown>auto-activated</> and <@ba.vup>deals damage an extra time</>.=对目标及其周围造成相当于攻击力<@ba.vup>280%</>的物理伤害；累计使用<@ba.vup>五次</>技能后：重岳攻击的<@ba.vup>范围扩大</>且攻击变为<@ba.vup>二连击</>，技能变为<@ba.vdown>自动释放</>且造成<@ba.vup>额外一次伤害</>
Deals <@ba.vup>280%</> of ATK as Arts damage to ground enemies ahead, attack range <@ba.vup>changes</>, ATK <@ba.vup>+120%</>, ground enemies within attack range are <$ba.sluggish>slowed</>; when skill expires, deals <@ba.vup>280%</> ATK as Physical damage to ground enemies in range.=对前方范围内的地面敌人造成攻击力<@ba.vup>280%</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+120%</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>280%</>的物理伤害
Deals <@ba.vup>280%</> of ATK Physical damage to all nearby enemies in the next attack; Gains <@ba.vup>3</> DP\n<@ba.rem>Can store 3 charge(s)</>=下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>280%</>的物理伤害，并获得<@ba.vup>3</>点部署费用\n<@ba.rem>可充能3次</>
Deals <@ba.vup>285%</> of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES <@ba.vup>-15%</> for <@ba.vup>6</> seconds\n<@ba.rem>Can store 2 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>285%</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>6</>秒内法术抗性<@ba.vup>-15%</>\n<@ba.rem>可充能2次</>
Deals <@ba.vup>290%</> ATK as Arts damage to the target and inflicts <$ba.fear>Fear</> for <@ba.vup>4</> seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>20%</> of Arts damage as <$ba.dt.apoptosis2>Necrosis</>. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>80%</> ATK\n<@ba.rem>Can store 1 charge(s)</>=对敌人造成一次相当于攻击力<@ba.vup>290%</>的法术伤害、使其<$ba.fear>恐惧</><@ba.vup>4</>秒，并对目标周围造成一次等额法术溅射伤害，均附带造成法术伤害<@ba.vup>20%</>的<$ba.dt.apoptosis2>凋亡损伤</>；若攻击到的单位处于凋亡损伤爆发期间，使第一天赋造成的伤害效果提高至攻击力的<@ba.vup>80%</>\n<@ba.rem>可充能1次</>
Deals <@ba.vup>290%</> ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\n<@ba.rem>Max 3 charges</>=对目标造成相当于攻击力<@ba.vup>290%</>的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\n<@ba.rem>可充能3次</>
Deals <@ba.vup>290%</> ATK as Physical damage to up to <@ba.vup>4</> enemies and causes targets affected by Talent 1 to <$ba.levitate>Levitate</>, then removes <$ba.levitate>Levitate</> from all enemies with <$ba.levitate>Levitate</>, activates Talent 1 on them with 100% chance, and deals <@ba.vup>410%</> ATK as Physical damage\n<@ba.rem>Max 2 charges</>=对周围至多<@ba.vup>4</>个敌人造成相当于攻击力<@ba.vup>290%</>的物理伤害并使其中第一天赋生效的目标<$ba.levitate>浮空</>；之后使周围所有<$ba.levitate>浮空</>敌人结束<$ba.levitate>浮空</>状态，对其100%触发第一天赋并造成相当于攻击力<@ba.vup>410%</>的物理伤害\n<@ba.rem>可充能2次</>
Deals <@ba.vup>295%</> of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES <@ba.vup>-15%</> for <@ba.vup>6</> seconds\n<@ba.rem>Can store 2 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>295%</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>6</>秒内法术抗性<@ba.vup>-15%</>\n<@ba.rem>可充能2次</>
Deals <@ba.vup>30%</> ATK as Arts damage to at most <@ba.vup>2</> Ground enemies within range once every <@ba.vup>0.5</> seconds and causes targets to <$ba.levitate>Levitate</> for <@ba.vup>7</> seconds; When a target's <$ba.levitate>Levitate</> effect ends, deals <@ba.vup>170%</> ATK as Arts damage to all enemies in a small area around that target=使范围内最多<@ba.vup>2</>名地面敌人每<@ba.vup>0.5</>秒受到一次相当于攻击力<@ba.vup>30%</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>7</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>170%</>的法术伤害
Deals <@ba.vup>300%</> ATK as Arts damage to all enemies within range, inflicting <$ba.cold>Cold</> for <@ba.vup>3.5</> seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\n<@ba.rem>Can store 2 charges</>=立即对范围内所有敌人造成相当于攻击力<@ba.vup>300%</>的法术伤害及<@ba.vup>3.5</>秒<$ba.cold>寒冷</>并将其中等力度地朝部署方向推动，之后积雪向前方地面扩散（最多向前扩散5格）\n<@ba.rem>可充能2次</>
Deals <@ba.vup>300%</> ATK as Arts damage to the target and inflicts <$ba.fear>Fear</> for <@ba.vup>5</> seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>22%</> of Arts damage as <$ba.dt.apoptosis2>Necrosis</>. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>85%</> ATK\n<@ba.rem>Can store 2 charge(s)</>=对敌人造成一次相当于攻击力<@ba.vup>300%</>的法术伤害、使其<$ba.fear>恐惧</><@ba.vup>5</>秒，并对目标周围造成一次等额法术溅射伤害，均附带造成法术伤害<@ba.vup>22%</>的<$ba.dt.apoptosis2>凋亡损伤</>；若攻击到的单位处于凋亡损伤爆发期间，使第一天赋造成的伤害效果提高至攻击力的<@ba.vup>85%</>\n<@ba.rem>可充能2次</>
Deals <@ba.vup>300%</> ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold</> on them and removes their <$ba.invisible>Invisibility</> for <@ba.vup>4</> seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11</> DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper</> Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK</> once when deployed (stacks 2 times)\n<@ba.rem>Can store 2 charges</>=对前方6名敌人造成攻击力<@ba.vup>300%</>的物理伤害，使其<@ba.vup>4</>秒内<$ba.cold>寒冷</>且<$ba.invisible>隐匿</>失效；待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-11</>（优先选择右侧<@ba.vup>近卫/术师/狙击</>干员）；使“风雪之眼”左侧所有干员部署时以<@ba.vup>自身攻击力</>施放一次本技能的范围效果（最多叠加2次）\n<@ba.rem>可充能2次</>
Deals <@ba.vup>300%</> ATK as Physical damage to the target and nearby enemies; after this skill has been used <@ba.vup>5 times</>: Chongyue's <@ba.vup>attack range increases</> and attacks <@ba.vup>hit twice</>; this skill becomes <@ba.vdown>auto-activated</> and <@ba.vup>deals damage an extra time</>.=对目标及其周围造成相当于攻击力<@ba.vup>300%</>的物理伤害；累计使用<@ba.vup>五次</>技能后：重岳攻击的<@ba.vup>范围扩大</>且攻击变为<@ba.vup>二连击</>，技能变为<@ba.vdown>自动释放</>且造成<@ba.vup>额外一次伤害</>
Deals <@ba.vup>300%</> of ATK as Arts damage to ground enemies ahead, attack range <@ba.vup>changes</>, ATK <@ba.vup>+140%</>, ground enemies within attack range are <$ba.sluggish>slowed</>; when skill expires, deals <@ba.vup>300%</> ATK as Physical damage to ground enemies in range.=对前方范围内的地面敌人造成攻击力<@ba.vup>300%</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+140%</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>300%</>的物理伤害
Deals <@ba.vup>300%</> of ATK Physical damage to all nearby enemies in the next attack; Gains <@ba.vup>3</> DP\n<@ba.rem>Can store 3 charge(s)</>=下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>300%</>的物理伤害，并获得<@ba.vup>3</>点部署费用\n<@ba.rem>可充能3次</>
Deals <@ba.vup>300%</> of ATK Physical damage to at most <@ba.vup>3</> enemies within three tiles ahead=对前方三格范围内至多<@ba.vup>3</>个敌人造成相当于攻击力<@ba.vup>300%</>的物理伤害
Deals <@ba.vup>300%</> Physical damage to up to <@ba.vup>5</> nearby enemies\n<@ba.rem>Damage is doubled against aerial enemies</>=对周围最多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>300%</>的物理伤害\n<@ba.rem>对飞行单位的攻击力系数加倍</>
Deals <@ba.vup>310%</> ATK as Physical damage to up to <@ba.vup>4</> enemies and causes targets affected by Talent 1 to <$ba.levitate>Levitate</>, then removes <$ba.levitate>Levitate</> from all enemies with <$ba.levitate>Levitate</>, activates Talent 1 on them with 100% chance, and deals <@ba.vup>430%</> ATK as Physical damage\n<@ba.rem>Max 2 charges</>=对周围至多<@ba.vup>4</>个敌人造成相当于攻击力<@ba.vup>310%</>的物理伤害并使其中第一天赋生效的目标<$ba.levitate>浮空</>；之后使周围所有<$ba.levitate>浮空</>敌人结束<$ba.levitate>浮空</>状态，对其100%触发第一天赋并造成相当于攻击力<@ba.vup>430%</>的物理伤害\n<@ba.rem>可充能2次</>
Deals <@ba.vup>310%</> of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES <@ba.vup>-20%</> for <@ba.vup>6</> seconds\n<@ba.rem>Can store 2 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>310%</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>6</>秒内法术抗性<@ba.vup>-20%</>\n<@ba.rem>可充能2次</>
Deals <@ba.vup>310%</> of ATK Physical damage to at most <@ba.vup>3</> enemies within three tiles ahead=对前方三格范围内至多<@ba.vup>3</>个敌人造成相当于攻击力<@ba.vup>310%</>的物理伤害
Deals <@ba.vup>310%</> Physical damage to up to <@ba.vup>5</> nearby enemies\n<@ba.rem>Damage is doubled against aerial enemies</>=对周围最多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>310%</>的物理伤害\n<@ba.rem>对飞行单位的攻击力系数加倍</>
Deals <@ba.vup>320%</> ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold</> on them and removes their <$ba.invisible>Invisibility</> for <@ba.vup>5</> seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11</> DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper</> Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK</> once when deployed (stacks 2 times)\n<@ba.rem>Can store 2 charges</>=对前方6名敌人造成攻击力<@ba.vup>320%</>的物理伤害，使其<@ba.vup>5</>秒内<$ba.cold>寒冷</>且<$ba.invisible>隐匿</>失效；待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-11</>（优先选择右侧<@ba.vup>近卫/术师/狙击</>干员）；使“风雪之眼”左侧所有干员部署时以<@ba.vup>自身攻击力</>施放一次本技能的范围效果（最多叠加2次）\n<@ba.rem>可充能2次</>
Deals <@ba.vup>320%</> ATK as Physical damage to the target and nearby enemies; after this skill has been used <@ba.vup>5 times</>: Chongyue's <@ba.vup>attack range increases</> and attacks <@ba.vup>hit twice</>; this skill becomes <@ba.vdown>auto-activated</> and <@ba.vup>deals damage an extra time</>.=对目标及其周围造成相当于攻击力<@ba.vup>320%</>的物理伤害；累计使用<@ba.vup>五次</>技能后：重岳攻击的<@ba.vup>范围扩大</>且攻击变为<@ba.vup>二连击</>，技能变为<@ba.vdown>自动释放</>且造成<@ba.vup>额外一次伤害</>
Deals <@ba.vup>320%</> ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\n<@ba.rem>Max 3 charges</>=对目标造成相当于攻击力<@ba.vup>320%</>的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\n<@ba.rem>可充能3次</>
Deals <@ba.vup>320%</> of ATK Physical damage to all nearby enemies in the next attack; Gains <@ba.vup>3</> DP\n<@ba.rem>Can store 3 charge(s)</>=下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>320%</>的物理伤害，并获得<@ba.vup>3</>点部署费用\n<@ba.rem>可充能3次</>
Deals <@ba.vup>320%</> of ATK Physical damage to at most <@ba.vup>3</> enemies within three tiles ahead=对前方三格范围内至多<@ba.vup>3</>个敌人造成相当于攻击力<@ba.vup>320%</>的物理伤害
Deals <@ba.vup>320%</> Physical damage to up to <@ba.vup>5</> nearby enemies\n<@ba.rem>Damage is doubled against aerial enemies</>=对周围最多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>320%</>的物理伤害\n<@ba.rem>对飞行单位的攻击力系数加倍</>
Deals <@ba.vup>330%</> ATK as Arts damage to all enemies within range, inflicting <$ba.cold>Cold</> for <@ba.vup>3.5</> seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\n<@ba.rem>Can store 2 charges</>=立即对范围内所有敌人造成相当于攻击力<@ba.vup>330%</>的法术伤害及<@ba.vup>3.5</>秒<$ba.cold>寒冷</>并将其中等力度地朝部署方向推动，之后积雪向前方地面扩散（最多向前扩散5格）\n<@ba.rem>可充能2次</>
Deals <@ba.vup>330%</> ATK as Physical damage to up to <@ba.vup>4</> enemies and causes targets affected by Talent 1 to <$ba.levitate>Levitate</>, then removes <$ba.levitate>Levitate</> from all enemies with <$ba.levitate>Levitate</>, activates Talent 1 on them with 100% chance, and deals <@ba.vup>450%</> ATK as Physical damage\n<@ba.rem>Max 2 charges</>=对周围至多<@ba.vup>4</>个敌人造成相当于攻击力<@ba.vup>330%</>的物理伤害并使其中第一天赋生效的目标<$ba.levitate>浮空</>；之后使周围所有<$ba.levitate>浮空</>敌人结束<$ba.levitate>浮空</>状态，对其100%触发第一天赋并造成相当于攻击力<@ba.vup>450%</>的物理伤害\n<@ba.rem>可充能2次</>
Deals <@ba.vup>330%</> of ATK <@ba.rem>Physical damage</> and <@ba.vup>330%</> of ATK <@ba.rem>Arts damage</> to at most <@ba.vup>4</> enemies in front of this unit=对前方范围内最多<@ba.vup>4</>名敌人造成相当于攻击力<@ba.vup>330%</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>330%</>的<@ba.rem>法术</>伤害
Deals <@ba.vup>330%</> of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES <@ba.vup>-20%</> for <@ba.vup>6</> seconds\n<@ba.rem>Can store 3 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>330%</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>6</>秒内法术抗性<@ba.vup>-20%</>\n<@ba.rem>可充能3次</>
Deals <@ba.vup>330%</> of ATK Physical damage to at most <@ba.vup>4</> enemies within three tiles ahead=对前方三格范围内至多<@ba.vup>4</>个敌人造成相当于攻击力<@ba.vup>330%</>的物理伤害
Deals <@ba.vup>340%</> ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold</> on them and removes their <$ba.invisible>Invisibility</> for <@ba.vup>5</> seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11</> DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper</> Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK</> once when deployed (stacks 2 times)\n<@ba.rem>Can store 2 charges</>=对前方6名敌人造成攻击力<@ba.vup>340%</>的物理伤害，使其<@ba.vup>5</>秒内<$ba.cold>寒冷</>且<$ba.invisible>隐匿</>失效；待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-11</>（优先选择右侧<@ba.vup>近卫/术师/狙击</>干员）；使“风雪之眼”左侧所有干员部署时以<@ba.vup>自身攻击力</>施放一次本技能的范围效果（最多叠加2次）\n<@ba.rem>可充能2次</>
Deals <@ba.vup>340%</> of ATK <@ba.rem>Physical damage</> and <@ba.vup>340%</> of ATK <@ba.rem>Arts damage</> to at most <@ba.vup>4</> enemies in front of this unit=对前方范围内最多<@ba.vup>4</>名敌人造成相当于攻击力<@ba.vup>340%</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>340%</>的<@ba.rem>法术</>伤害
Deals <@ba.vup>340%</> of ATK Physical damage to all nearby enemies in the next attack; Gains <@ba.vup>3</> DP\n<@ba.rem>Can store 3 charge(s)</>=下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>340%</>的物理伤害，并获得<@ba.vup>3</>点部署费用\n<@ba.rem>可充能3次</>
Deals <@ba.vup>340%</> of ATK Physical damage to at most <@ba.vup>4</> enemies within three tiles ahead=对前方三格范围内至多<@ba.vup>4</>个敌人造成相当于攻击力<@ba.vup>340%</>的物理伤害
Deals <@ba.vup>340%</> Physical damage to up to <@ba.vup>5</> nearby enemies\n<@ba.rem>Damage is doubled against aerial enemies</>=对周围最多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>340%</>的物理伤害\n<@ba.rem>对飞行单位的攻击力系数加倍</>
Deals <@ba.vup>35%</> ATK as Arts damage to at most <@ba.vup>2</> Ground enemies within range once every <@ba.vup>0.5</> seconds and causes targets to <$ba.levitate>Levitate</> for <@ba.vup>7</> seconds; When a target's <$ba.levitate>Levitate</> effect ends, deals <@ba.vup>180%</> ATK as Arts damage to all enemies in a small area around that target=使范围内最多<@ba.vup>2</>名地面敌人每<@ba.vup>0.5</>秒受到一次相当于攻击力<@ba.vup>35%</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>7</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>180%</>的法术伤害
Deals <@ba.vup>350%</> ATK as Physical damage to the target and nearby enemies; after this skill has been used <@ba.vup>5 times</>: Chongyue's <@ba.vup>attack range increases</> and attacks <@ba.vup>hit twice</>; this skill becomes <@ba.vdown>auto-activated</> and <@ba.vup>deals damage an extra time</>.=对目标及其周围造成相当于攻击力<@ba.vup>350%</>的物理伤害；累计使用<@ba.vup>五次</>技能后：重岳攻击的<@ba.vup>范围扩大</>且攻击变为<@ba.vup>二连击</>，技能变为<@ba.vdown>自动释放</>且造成<@ba.vup>额外一次伤害</>
Deals <@ba.vup>350%</> ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\n<@ba.rem>Max 3 charges</>=对目标造成相当于攻击力<@ba.vup>350%</>的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\n<@ba.rem>可充能3次</>
Deals <@ba.vup>350%</> ATK as Physical damage to up to <@ba.vup>4</> enemies and causes targets affected by Talent 1 to <$ba.levitate>Levitate</>, then removes <$ba.levitate>Levitate</> from all enemies with <$ba.levitate>Levitate</>, activates Talent 1 on them with 100% chance, and deals <@ba.vup>480%</> ATK as Physical damage\n<@ba.rem>Max 2 charges</>=对周围至多<@ba.vup>4</>个敌人造成相当于攻击力<@ba.vup>350%</>的物理伤害并使其中第一天赋生效的目标<$ba.levitate>浮空</>；之后使周围所有<$ba.levitate>浮空</>敌人结束<$ba.levitate>浮空</>状态，对其100%触发第一天赋并造成相当于攻击力<@ba.vup>480%</>的物理伤害\n<@ba.rem>可充能2次</>
Deals <@ba.vup>350%</> of ATK <@ba.rem>Physical damage</> and <@ba.vup>350%</> of ATK <@ba.rem>Arts damage</> to at most <@ba.vup>4</> enemies in front of this unit=对前方范围内最多<@ba.vup>4</>名敌人造成相当于攻击力<@ba.vup>350%</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>350%</>的<@ba.rem>法术</>伤害
Deals <@ba.vup>350%</> of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES <@ba.vup>-20%</> for <@ba.vup>6</> seconds\n<@ba.rem>Can store 3 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>350%</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>6</>秒内法术抗性<@ba.vup>-20%</>\n<@ba.rem>可充能3次</>
Deals <@ba.vup>350%</> of ATK Physical damage to at most <@ba.vup>4</> enemies within three tiles ahead=对前方三格范围内至多<@ba.vup>4</>个敌人造成相当于攻击力<@ba.vup>350%</>的物理伤害
Deals <@ba.vup>350%</> Physical damage to up to <@ba.vup>5</> nearby enemies\n<@ba.rem>Damage is doubled against aerial enemies</>=对周围最多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>350%</>的物理伤害\n<@ba.rem>对飞行单位的攻击力系数加倍</>
Deals <@ba.vup>360%</> ATK as Arts damage to all enemies within range, inflicting <$ba.cold>Cold</> for <@ba.vup>3.5</> seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\n<@ba.rem>Can store 2 charges</>=立即对范围内所有敌人造成相当于攻击力<@ba.vup>360%</>的法术伤害及<@ba.vup>3.5</>秒<$ba.cold>寒冷</>并将其中等力度地朝部署方向推动，之后积雪向前方地面扩散（最多向前扩散5格）\n<@ba.rem>可充能2次</>
Deals <@ba.vup>360%</> ATK as Arts damage to the target and inflicts <$ba.fear>Fear</> for <@ba.vup>5</> seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>22%</> of Arts damage as <$ba.dt.apoptosis2>Necrosis</>. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>90%</> ATK\n<@ba.rem>Can store 2 charge(s)</>=对敌人造成一次相当于攻击力<@ba.vup>360%</>的法术伤害、使其<$ba.fear>恐惧</><@ba.vup>5</>秒，并对目标周围造成一次等额法术溅射伤害，均附带造成法术伤害<@ba.vup>22%</>的<$ba.dt.apoptosis2>凋亡损伤</>；若攻击到的单位处于凋亡损伤爆发期间，使第一天赋造成的伤害效果提高至攻击力的<@ba.vup>90%</>\n<@ba.rem>可充能2次</>
Deals <@ba.vup>360%</> ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold</> on them and removes their <$ba.invisible>Invisibility</> for <@ba.vup>5</> seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11</> DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper</> Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK</> once when deployed (stacks 2 times)\n<@ba.rem>Can store 2 charges</>=对前方6名敌人造成攻击力<@ba.vup>360%</>的物理伤害，使其<@ba.vup>5</>秒内<$ba.cold>寒冷</>且<$ba.invisible>隐匿</>失效；待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-11</>（优先选择右侧<@ba.vup>近卫/术师/狙击</>干员）；使“风雪之眼”左侧所有干员部署时以<@ba.vup>自身攻击力</>施放一次本技能的范围效果（最多叠加2次）\n<@ba.rem>可充能2次</>
Deals <@ba.vup>360%</> of ATK Physical damage to at most <@ba.vup>4</> enemies within three tiles ahead=对前方三格范围内至多<@ba.vup>4</>个敌人造成相当于攻击力<@ba.vup>360%</>的物理伤害
Deals <@ba.vup>360%</> Physical damage to up to <@ba.vup>5</> nearby enemies\n<@ba.rem>Damage is doubled against aerial enemies</>=对周围最多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>360%</>的物理伤害\n<@ba.rem>对飞行单位的攻击力系数加倍</>
Deals <@ba.vup>370%</> of ATK <@ba.rem>Physical damage</> and <@ba.vup>370%</> of ATK <@ba.rem>Arts damage</> to at most <@ba.vup>5</> enemies in front of this unit=对前方范围内最多<@ba.vup>5</>名敌人造成相当于攻击力<@ba.vup>370%</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>370%</>的<@ba.rem>法术</>伤害
Deals <@ba.vup>370%</> of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES <@ba.vup>-25%</> for <@ba.vup>6</> seconds\n<@ba.rem>Can store 3 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>370%</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>6</>秒内法术抗性<@ba.vup>-25%</>\n<@ba.rem>可充能3次</>
Deals <@ba.vup>370%</> of ATK Physical damage to at most <@ba.vup>5</> enemies within three tiles ahead=对前方三格范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>370%</>的物理伤害
Deals <@ba.vup>380%</> ATK as Arts damage to the target and inflicts <$ba.fear>Fear</> for <@ba.vup>5</> seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>25%</> of Arts damage as <$ba.dt.apoptosis2>Necrosis</>. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>95%</> ATK\n<@ba.rem>Can store 2 charge(s)</>=对敌人造成一次相当于攻击力<@ba.vup>380%</>的法术伤害、使其<$ba.fear>恐惧</><@ba.vup>5</>秒，并对目标周围造成一次等额法术溅射伤害，均附带造成法术伤害<@ba.vup>25%</>的<$ba.dt.apoptosis2>凋亡损伤</>；若攻击到的单位处于凋亡损伤爆发期间，使第一天赋造成的伤害效果提高至攻击力的<@ba.vup>95%</>\n<@ba.rem>可充能2次</>
Deals <@ba.vup>380%</> ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold</> on them and removes their <$ba.invisible>Invisibility</> for <@ba.vup>6</> seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11</> DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper</> Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK</> once when deployed (stacks 2 times)\n<@ba.rem>Can store 2 charges</>=对前方6名敌人造成攻击力<@ba.vup>380%</>的物理伤害，使其<@ba.vup>6</>秒内<$ba.cold>寒冷</>且<$ba.invisible>隐匿</>失效；待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-11</>（优先选择右侧<@ba.vup>近卫/术师/狙击</>干员）；使“风雪之眼”左侧所有干员部署时以<@ba.vup>自身攻击力</>施放一次本技能的范围效果（最多叠加2次）\n<@ba.rem>可充能2次</>
Deals <@ba.vup>380%</> ATK as Physical damage to the target and nearby enemies; after this skill has been used <@ba.vup>5 times</>: Chongyue's <@ba.vup>attack range increases</> and attacks <@ba.vup>hit twice</>; this skill becomes <@ba.vdown>auto-activated</> and <@ba.vup>deals damage an extra time</>.=对目标及其周围造成相当于攻击力<@ba.vup>380%</>的物理伤害；累计使用<@ba.vup>五次</>技能后：重岳攻击的<@ba.vup>范围扩大</>且攻击变为<@ba.vup>二连击</>，技能变为<@ba.vdown>自动释放</>且造成<@ba.vup>额外一次伤害</>
Deals <@ba.vup>380%</> ATK as Physical damage to up to <@ba.vup>4</> enemies and causes targets affected by Talent 1 to <$ba.levitate>Levitate</>, then removes <$ba.levitate>Levitate</> from all enemies with <$ba.levitate>Levitate</>, activates Talent 1 on them with 100% chance, and deals <@ba.vup>530%</> ATK as Physical damage\n<@ba.rem>Max 2 charges</>=对周围至多<@ba.vup>4</>个敌人造成相当于攻击力<@ba.vup>380%</>的物理伤害并使其中第一天赋生效的目标<$ba.levitate>浮空</>；之后使周围所有<$ba.levitate>浮空</>敌人结束<$ba.levitate>浮空</>状态，对其100%触发第一天赋并造成相当于攻击力<@ba.vup>530%</>的物理伤害\n<@ba.rem>可充能2次</>
Deals <@ba.vup>380%</> of ATK <@ba.rem>Physical damage</> and <@ba.vup>380%</> of ATK <@ba.rem>Arts damage</> to at most <@ba.vup>5</> enemies in front of this unit=对前方范围内最多<@ba.vup>5</>名敌人造成相当于攻击力<@ba.vup>380%</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>380%</>的<@ba.rem>法术</>伤害
Deals <@ba.vup>380%</> of ATK Physical damage to at most <@ba.vup>5</> enemies within three tiles ahead=对前方三格范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>380%</>的物理伤害
Deals <@ba.vup>380%</> Physical damage to up to <@ba.vup>6</> nearby enemies\n<@ba.rem>Damage is doubled against aerial enemies</>=对周围最多<@ba.vup>6</>个敌人造成相当于攻击力<@ba.vup>380%</>的物理伤害\n<@ba.rem>对飞行单位的攻击力系数加倍</>
Deals <@ba.vup>390%</> ATK as Arts damage to all enemies within range, inflicting <$ba.cold>Cold</> for <@ba.vup>3.5</> seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\n<@ba.rem>Can store 2 charges</>=立即对范围内所有敌人造成相当于攻击力<@ba.vup>390%</>的法术伤害及<@ba.vup>3.5</>秒<$ba.cold>寒冷</>并将其中等力度地朝部署方向推动，之后积雪向前方地面扩散（最多向前扩散5格）\n<@ba.rem>可充能2次</>
Deals <@ba.vup>390%</> of ATK <@ba.rem>Physical damage</> and <@ba.vup>390%</> of ATK <@ba.rem>Arts damage</> to at most <@ba.vup>5</> enemies in front of this unit=对前方范围内最多<@ba.vup>5</>名敌人造成相当于攻击力<@ba.vup>390%</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>390%</>的<@ba.rem>法术</>伤害
Deals <@ba.vup>40%</> ATK as Arts damage to at most <@ba.vup>2</> Ground enemies within range once every <@ba.vup>0.5</> seconds and causes targets to <$ba.levitate>Levitate</> for <@ba.vup>7</> seconds; When a target's <$ba.levitate>Levitate</> effect ends, deals <@ba.vup>190%</> ATK as Arts damage to all enemies in a small area around that target=使范围内最多<@ba.vup>2</>名地面敌人每<@ba.vup>0.5</>秒受到一次相当于攻击力<@ba.vup>40%</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>7</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>190%</>的法术伤害
Deals <@ba.vup>400%</> ATK as Arts damage to the target and inflicts <$ba.fear>Fear</> for <@ba.vup>5</> seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>25%</> of Arts damage as <$ba.dt.apoptosis2>Necrosis</>. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>100%</> ATK\n<@ba.rem>Can store 2 charge(s)</>=对敌人造成一次相当于攻击力<@ba.vup>400%</>的法术伤害、使其<$ba.fear>恐惧</><@ba.vup>5</>秒，并对目标周围造成一次等额法术溅射伤害，均附带造成法术伤害<@ba.vup>25%</>的<$ba.dt.apoptosis2>凋亡损伤</>；若攻击到的单位处于凋亡损伤爆发期间，使第一天赋造成的伤害效果提高至攻击力的<@ba.vup>100%</>\n<@ba.rem>可充能2次</>
Deals <@ba.vup>400%</> ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\n<@ba.rem>Max 3 charges</>=对目标造成相当于攻击力<@ba.vup>400%</>的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\n<@ba.rem>可充能3次</>
Deals <@ba.vup>400%</> of ATK Physical damage to at most <@ba.vup>5</> enemies within three tiles ahead=对前方三格范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>400%</>的物理伤害
Deals <@ba.vup>400%</> Physical damage to up to <@ba.vup>6</> nearby enemies\n<@ba.rem>Damage is doubled against aerial enemies</>=对周围最多<@ba.vup>6</>个敌人造成相当于攻击力<@ba.vup>400%</>的物理伤害\n<@ba.rem>对飞行单位的攻击力系数加倍</>
Deals <@ba.vup>410%</> ATK as Physical damage to up to <@ba.vup>4</> enemies and causes targets affected by Talent 1 to <$ba.levitate>Levitate</>, then removes <$ba.levitate>Levitate</> from all enemies with <$ba.levitate>Levitate</>, activates Talent 1 on them with 100% chance, and deals <@ba.vup>580%</> ATK as Physical damage\n<@ba.rem>Max 2 charges</>=对周围至多<@ba.vup>4</>个敌人造成相当于攻击力<@ba.vup>410%</>的物理伤害并使其中第一天赋生效的目标<$ba.levitate>浮空</>；之后使周围所有<$ba.levitate>浮空</>敌人结束<$ba.levitate>浮空</>状态，对其100%触发第一天赋并造成相当于攻击力<@ba.vup>580%</>的物理伤害\n<@ba.rem>可充能2次</>
Deals <@ba.vup>410%</> of ATK <@ba.rem>Physical damage</> and <@ba.vup>410%</> of ATK <@ba.rem>Arts damage</> to at most <@ba.vup>6</> enemies in front of this unit=对前方范围内最多<@ba.vup>6</>名敌人造成相当于攻击力<@ba.vup>410%</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>410%</>的<@ba.rem>法术</>伤害
Deals <@ba.vup>420%</> ATK as Arts damage to all enemies within range, inflicting <$ba.cold>Cold</> for <@ba.vup>3.5</> seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\n<@ba.rem>Can store 2 charges</>=立即对范围内所有敌人造成相当于攻击力<@ba.vup>420%</>的法术伤害及<@ba.vup>3.5</>秒<$ba.cold>寒冷</>并将其中等力度地朝部署方向推动，之后积雪向前方地面扩散（最多向前扩散5格）\n<@ba.rem>可充能2次</>
Deals <@ba.vup>420%</> Physical damage to up to <@ba.vup>6</> nearby enemies\n<@ba.rem>Damage is doubled against aerial enemies</>=对周围最多<@ba.vup>6</>个敌人造成相当于攻击力<@ba.vup>420%</>的物理伤害\n<@ba.rem>对飞行单位的攻击力系数加倍</>
Deals <@ba.vup>440%</> of ATK <@ba.rem>Physical damage</> and <@ba.vup>440%</> of ATK <@ba.rem>Arts damage</> to at most <@ba.vup>6</> enemies in front of this unit=对前方范围内最多<@ba.vup>6</>名敌人造成相当于攻击力<@ba.vup>440%</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>440%</>的<@ba.rem>法术</>伤害
Deals <@ba.vup>45%</> ATK as Arts damage to at most <@ba.vup>2</> Ground enemies within range once every <@ba.vup>0.5</> seconds and causes targets to <$ba.levitate>Levitate</> for <@ba.vup>7</> seconds; When a target's <$ba.levitate>Levitate</> effect ends, deals <@ba.vup>200%</> ATK as Arts damage to all enemies in a small area around that target=使范围内最多<@ba.vup>2</>名地面敌人每<@ba.vup>0.5</>秒受到一次相当于攻击力<@ba.vup>45%</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>7</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>200%</>的法术伤害
Deals <@ba.vup>450%</> ATK as Arts damage to all enemies within range, inflicting <$ba.cold>Cold</> for <@ba.vup>3.5</> seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\n<@ba.rem>Can store 2 charges</>=立即对范围内所有敌人造成相当于攻击力<@ba.vup>450%</>的法术伤害及<@ba.vup>3.5</>秒<$ba.cold>寒冷</>并将其中等力度地朝部署方向推动，之后积雪向前方地面扩散（最多向前扩散5格）\n<@ba.rem>可充能2次</>
Deals <@ba.vup>450%</> ATK as Physical damage to up to <@ba.vup>4</> enemies and causes targets affected by Talent 1 to <$ba.levitate>Levitate</>, then removes <$ba.levitate>Levitate</> from all enemies with <$ba.levitate>Levitate</>, activates Talent 1 on them with 100% chance, and deals <@ba.vup>650%</> ATK as Physical damage\n<@ba.rem>Max 2 charges</>=对周围至多<@ba.vup>4</>个敌人造成相当于攻击力<@ba.vup>450%</>的物理伤害并使其中第一天赋生效的目标<$ba.levitate>浮空</>；之后使周围所有<$ba.levitate>浮空</>敌人结束<$ba.levitate>浮空</>状态，对其100%触发第一天赋并造成相当于攻击力<@ba.vup>650%</>的物理伤害\n<@ba.rem>可充能2次</>
Deals <@ba.vup>450%</> Physical damage to up to <@ba.vup>6</> nearby enemies\n<@ba.rem>Damage is doubled against aerial enemies</>=对周围最多<@ba.vup>6</>个敌人造成相当于攻击力<@ba.vup>450%</>的物理伤害\n<@ba.rem>对飞行单位的攻击力系数加倍</>
Deals <@ba.vup>470%</> of ATK <@ba.rem>Physical damage</> and <@ba.vup>470%</> of ATK <@ba.rem>Arts damage</> to at most <@ba.vup>6</> enemies in front of this unit=对前方范围内最多<@ba.vup>6</>名敌人造成相当于攻击力<@ba.vup>470%</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>470%</>的<@ba.rem>法术</>伤害
Deals <@ba.vup>480%</> ATK as Arts damage to all enemies within range, inflicting <$ba.cold>Cold</> for <@ba.vup>3.5</> seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\n<@ba.rem>Can store 2 charges</>=立即对范围内所有敌人造成相当于攻击力<@ba.vup>480%</>的法术伤害及<@ba.vup>3.5</>秒<$ba.cold>寒冷</>并将其中等力度地朝部署方向推动，之后积雪向前方地面扩散（最多向前扩散5格）\n<@ba.rem>可充能2次</>
Deals <@ba.vup>50%</> ATK as Arts damage to at most <@ba.vup>2</> Ground enemies within range once every <@ba.vup>0.5</> seconds and causes targets to <$ba.levitate>Levitate</> for <@ba.vup>7</> seconds; When a target's <$ba.levitate>Levitate</> effect ends, deals <@ba.vup>210%</> ATK as Arts damage to all enemies in a small area around that target=使范围内最多<@ba.vup>2</>名地面敌人每<@ba.vup>0.5</>秒受到一次相当于攻击力<@ba.vup>50%</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>7</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>210%</>的法术伤害
Deals <@ba.vup>500%</> ATK as Arts damage to all enemies within range, inflicting <$ba.cold>Cold</> for <@ba.vup>3.5</> seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\n<@ba.rem>Can store 2 charges</>=立即对范围内所有敌人造成相当于攻击力<@ba.vup>500%</>的法术伤害及<@ba.vup>3.5</>秒<$ba.cold>寒冷</>并将其中等力度地朝部署方向推动，之后积雪向前方地面扩散（最多向前扩散5格）\n<@ba.rem>可充能2次</>
Deals <@ba.vup>500%</> of ATK <@ba.rem>Physical damage</> and <@ba.vup>500%</> of ATK <@ba.rem>Arts damage</> to at most <@ba.vup>7</> enemies in front of this unit=对前方范围内最多<@ba.vup>7</>名敌人造成相当于攻击力<@ba.vup>500%</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>500%</>的<@ba.rem>法术</>伤害
Deals <@ba.vup>510%</> ATK as Arts damage to all enemies within range, inflicting <$ba.cold>Cold</> for <@ba.vup>3.5</> seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\n<@ba.rem>Can store 2 charges</>=立即对范围内所有敌人造成相当于攻击力<@ba.vup>510%</>的法术伤害及<@ba.vup>3.5</>秒<$ba.cold>寒冷</>并将其中等力度地朝部署方向推动，之后积雪向前方地面扩散（最多向前扩散5格）\n<@ba.rem>可充能2次</>
Deals <@ba.vup>520%</> ATK as Arts damage to all enemies within range, inflicting <$ba.cold>Cold</> for <@ba.vup>3.5</> seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\n<@ba.rem>Can store 2 charges</>=立即对范围内所有敌人造成相当于攻击力<@ba.vup>520%</>的法术伤害及<@ba.vup>3.5</>秒<$ba.cold>寒冷</>并将其中等力度地朝部署方向推动，之后积雪向前方地面扩散（最多向前扩散5格）\n<@ba.rem>可充能2次</>
Deals <@ba.vup>55%</> ATK as Arts damage to at most <@ba.vup>2</> Ground enemies within range once every <@ba.vup>0.5</> seconds and causes targets to <$ba.levitate>Levitate</> for <@ba.vup>7</> seconds; When a target's <$ba.levitate>Levitate</> effect ends, deals <@ba.vup>220%</> ATK as Arts damage to all enemies in a small area around that target=使范围内最多<@ba.vup>2</>名地面敌人每<@ba.vup>0.5</>秒受到一次相当于攻击力<@ba.vup>55%</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>7</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>220%</>的法术伤害
Deals <@ba.vup>60%</> ATK as Arts damage to at most <@ba.vup>2</> Ground enemies within range once every <@ba.vup>0.5</> seconds and causes targets to <$ba.levitate>Levitate</> for <@ba.vup>7</> seconds; When a target's <$ba.levitate>Levitate</> effect ends, deals <@ba.vup>230%</> ATK as Arts damage to all enemies in a small area around that target=使范围内最多<@ba.vup>2</>名地面敌人每<@ba.vup>0.5</>秒受到一次相当于攻击力<@ba.vup>60%</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>7</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>230%</>的法术伤害
Deals <@ba.vup>65%</> ATK as Arts damage to at most <@ba.vup>2</> Ground enemies within range once every <@ba.vup>0.5</> seconds and causes targets to <$ba.levitate>Levitate</> for <@ba.vup>7</> seconds; When a target's <$ba.levitate>Levitate</> effect ends, deals <@ba.vup>250%</> ATK as Arts damage to all enemies in a small area around that target=使范围内最多<@ba.vup>2</>名地面敌人每<@ba.vup>0.5</>秒受到一次相当于攻击力<@ba.vup>65%</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>7</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>250%</>的法术伤害
Deals <@ba.vup>70%</> ATK as Arts damage to at most <@ba.vup>2</> Ground enemies within range once every <@ba.vup>0.5</> seconds and causes targets to <$ba.levitate>Levitate</> for <@ba.vup>7</> seconds; When a target's <$ba.levitate>Levitate</> effect ends, deals <@ba.vup>270%</> ATK as Arts damage to all enemies in a small area around that target=使范围内最多<@ba.vup>2</>名地面敌人每<@ba.vup>0.5</>秒受到一次相当于攻击力<@ba.vup>70%</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>7</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>270%</>的法术伤害
Deals <@ba.vup>75%</> ATK as Arts damage to at most <@ba.vup>2</> Ground enemies within range once every <@ba.vup>0.5</> seconds and causes targets to <$ba.levitate>Levitate</> for <@ba.vup>7</> seconds; When a target's <$ba.levitate>Levitate</> effect ends, deals <@ba.vup>300%</> ATK as Arts damage to all enemies in a small area around that target=使范围内最多<@ba.vup>2</>名地面敌人每<@ba.vup>0.5</>秒受到一次相当于攻击力<@ba.vup>75%</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>7</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>300%</>的法术伤害
Deals <@ba.vup>75%</> ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by <@ba.vup>-7.0</>\n<@ba.rem>This unit loses 2% Max HP every second</>=对攻击范围内的地面敌人造成每秒相当于攻击力<@ba.vup>75%</>的法术伤害，命中目标的法术抗性<@ba.vup>-7.0</>\n<@ba.rem>自己每秒流失最大生命值的2%</>
Deals <@ba.vup>80%</> ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by <@ba.vup>-7.0</>\n<@ba.rem>This unit loses 2% Max HP every second</>=对攻击范围内的地面敌人造成每秒相当于攻击力<@ba.vup>80%</>的法术伤害，命中目标的法术抗性<@ba.vup>-7.0</>\n<@ba.rem>自己每秒流失最大生命值的2%</>
Deals <@ba.vup>85%</> ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by <@ba.vup>-7.0</>\n<@ba.rem>This unit loses 2% Max HP every second</>=对攻击范围内的地面敌人造成每秒相当于攻击力<@ba.vup>85%</>的法术伤害，命中目标的法术抗性<@ba.vup>-7.0</>\n<@ba.rem>自己每秒流失最大生命值的2%</>
Deals <@ba.vup>90%</> ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by <@ba.vup>-7.0</>\n<@ba.rem>This unit loses 2% Max HP every second</>=对攻击范围内的地面敌人造成每秒相当于攻击力<@ba.vup>90%</>的法术伤害，命中目标的法术抗性<@ba.vup>-7.0</>\n<@ba.rem>自己每秒流失最大生命值的2%</>
Deals <@ba.vup>90%</> ATK as Physical Damage <@ba.vup>7</> times to an enemy in front.\n<@ba.rem>Lose 1 stack of Talent 2 when skill ends. Can store 2</> charges=对前方范围内一名敌人造成<@ba.vup>7</>次相当于攻击力<@ba.vup>90%</>的物理伤害。\n<@ba.rem>技能结束后损失一层第二天赋加成,可充能2次</>
Deals <@ba.vup>95%</> ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by <@ba.vup>-7.0</>\n<@ba.rem>This unit loses 2% Max HP every second</>=对攻击范围内的地面敌人造成每秒相当于攻击力<@ba.vup>95%</>的法术伤害，命中目标的法术抗性<@ba.vup>-7.0</>\n<@ba.rem>自己每秒流失最大生命值的2%</>
Deals <@ba.vup>{atk_scale:0%}</> ATK as <@ba.rem>Arts damage</> to up to <@ba.vup>{max_target}</> targets within range, and <$ba.stun>Stuns</> them for <@ba.vup>{stun:0.0}</> second(s)\n<@ba.rem>Can store up to 3 charges</>=对前方范围内最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>法术</>伤害，并令其<$ba.stun>晕眩</><@ba.vup>{stun:0.0}</>秒\n<@ba.rem>可充能3次</>
Deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold</> for <@ba.vup>{cold}</> seconds; <$ba.charged>Charged</> effect: Inflicts an additional layer of <$ba.cold>Cold</>=对范围内所有敌人造成<@ba.vup>{cold}</>秒<$ba.cold>寒冷</>和相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害；<$ba.charged>蓄力</>：额外造成一层<$ba.cold>寒冷</>
Deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to all enemies within range, inflicting <$ba.cold>Cold</> for <@ba.vup>{cold}</> seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\n<@ba.rem>Can store 2 charges</>=立即对范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害及<@ba.vup>{cold}</>秒<$ba.cold>寒冷</>并将其中等力度地朝部署方向推动，之后积雪向前方地面扩散（最多向前扩散5格）\n<@ba.rem>可充能2次</>
Deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to allied units hit, and heals enemy units hit with HP equal to <@ba.vup>{heal_scale:0%}</> ATK. Skill disabled when under the effect of Stabilizer Chain.=对命中的我方单位造成攻击力<@ba.vup>{atk_scale:0%}</>法术伤害，对命中的敌方单位恢复攻击力<@ba.vup>{heal_scale:0%}</>的生命值；受到稳固铁链效果时，该技能失效
Deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by <@ba.vup>-{-magic_resistance}</>\n<@ba.rem>This unit loses {hp_ratio:0%} Max HP every second</>=对攻击范围内的地面敌人造成每秒相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，命中目标的法术抗性<@ba.vup>-{-magic_resistance}</>\n<@ba.rem>自己每秒流失最大生命值的{hp_ratio:0%}</>
Deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to the target and inflicts <$ba.fear>Fear</> for <@ba.vup>{fear}</> seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>{ep_damage_ratio:0%}</> of Arts damage as <$ba.dt.apoptosis2>Necrosis</>. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>{element_atk_scale:0%}</> ATK\n<@ba.rem>Can store {ct} charge(s)</>=对敌人造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害、使其<$ba.fear>恐惧</><@ba.vup>{fear}</>秒，并对目标周围造成一次等额法术溅射伤害，均附带造成法术伤害<@ba.vup>{ep_damage_ratio:0%}</>的<$ba.dt.apoptosis2>凋亡损伤</>；若攻击到的单位处于凋亡损伤爆发期间，使第一天赋造成的伤害效果提高至攻击力的<@ba.vup>{element_atk_scale:0%}</>\n<@ba.rem>可充能{ct}次</>
Deals <@ba.vup>{atk_scale:0%}</> ATK as damage to all enemies within Attack Range\n<@ba.rem>Can store {cnt} charges</>=对攻击范围内所有敌人造成相当于<@ba.vup>{atk_scale:0%}</>攻击力的伤害\n<@ba.rem>可充能{cnt}次</>
Deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold</> on them and removes their <$ba.invisible>Invisibility</> for <@ba.vup>{cold}</> seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-{cost}</> DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper</> Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK</> once when deployed (stacks 2 times)\n<@ba.rem>Can store 2 charges</>=对前方6名敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，使其<@ba.vup>{cold}</>秒内<$ba.cold>寒冷</>且<$ba.invisible>隐匿</>失效；待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-{cost}</>（优先选择右侧<@ba.vup>近卫/术师/狙击</>干员）；使“风雪之眼”左侧所有干员部署时以<@ba.vup>自身攻击力</>施放一次本技能的范围效果（最多叠加2次）\n<@ba.rem>可充能2次</>
Deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to the target and nearby enemies; after this skill has been used <@ba.vup>5 times</>: Chongyue's <@ba.vup>attack range increases</> and attacks <@ba.vup>hit twice</>; this skill becomes <@ba.vdown>auto-activated</> and <@ba.vup>deals damage an extra time</>.=对目标及其周围造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害；累计使用<@ba.vup>五次</>技能后：重岳攻击的<@ba.vup>范围扩大</>且攻击变为<@ba.vup>二连击</>，技能变为<@ba.vdown>自动释放</>且造成<@ba.vup>额外一次伤害</>
Deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\n<@ba.rem>Max 3 charges</>=对目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\n<@ba.rem>可充能3次</>
Deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to up to <@ba.vup>{max_target}</> enemies and causes targets affected by Talent 1 to <$ba.levitate>Levitate</>, then removes <$ba.levitate>Levitate</> from all enemies with <$ba.levitate>Levitate</>, activates Talent 1 on them with 100% chance, and deals <@ba.vup>{atk_scale_down:0%}</> ATK as Physical damage\n<@ba.rem>Max 2 charges</>=对周围至多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其中第一天赋生效的目标<$ba.levitate>浮空</>；之后使周围所有<$ba.levitate>浮空</>敌人结束<$ba.levitate>浮空</>状态，对其100%触发第一天赋并造成相当于攻击力<@ba.vup>{atk_scale_down:0%}</>的物理伤害\n<@ba.rem>可充能2次</>
Deals <@ba.vup>{atk_scale:0%}</> of ATK <@ba.rem>Physical damage</> and <@ba.vup>{atk_scale:0%}</> of ATK <@ba.rem>Arts damage</> to at most <@ba.vup>{max_target}</> enemies in front of this unit=对前方范围内最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>物理</>和相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.rem>法术</>伤害
Deals <@ba.vup>{atk_scale:0%}</> of ATK Arts damage in the next attack; Targets' DEF <@ba.vup>-{-def}</> for <@ba.vup>3</> seconds; Causes them to take Immolation Damage\n<@ba.rem>Can store {ct} charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，命中目标在<@ba.vup>3</>秒内防御力<@ba.vup>-{-def}</>并持续受到灼烧伤害\n<@ba.rem>可充能{ct}次</>
Deals <@ba.vup>{atk_scale:0%}</> of ATK Physical damage in the next attack and the Movement Speed of targets <@ba.vup>-{-move_speed:0%}</> for <@ba.vup>{duration}</> seconds=下次攻击造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，令命中目标在<@ba.vup>{duration}</>秒内移动速度<@ba.vup>-{-move_speed:0%}</>
Deals <@ba.vup>{atk_scale:0%}</> of ATK Physical damage to all nearby enemies in the next attack; Gains <@ba.vup>{cost}</> DP\n<@ba.rem>Can store {ct} charge(s)</>=下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用\n<@ba.rem>可充能{ct}次</>
Deals <@ba.vup>{atk_scale:0%}</> of ATK Physical damage to at most <@ba.vup>{max_target}</> enemies within three tiles ahead=对前方三格范围内至多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
Deals <@ba.vup>{atk_scale:0%}</> Physical damage to up to <@ba.vup>{max_target}</> nearby enemies\n<@ba.rem>Damage is doubled against aerial enemies</>=对周围最多<@ba.vup>{max_target}</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\n<@ba.rem>对飞行单位的攻击力系数加倍</>
Deals <@ba.vup>{attack@atk_scale:0%}</> ATK as Arts damage to all enemies in range per second=对范围内所有敌人每秒造成自身攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害
Deals <@ba.vup>{attack@atk_scale:0%}</> ATK as Physical damage per attack and <$ba.sluggish>Slows</> targets for <@ba.vup>{attack@sluggish}</> second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take <@ba.vup>{attack@atk_scale_comeback:0%}</> ATK as Physical damage=每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使目标<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒，投射物命中目标后会在短暂突进后折返，返回时对穿过的所有敌人造成一次相当于攻击力<@ba.vup>{attack@atk_scale_comeback:0%}</>的物理伤害
Deals <@ba.vup>{fk:0%}</> of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES <@ba.vup>-{-magic_resistance:0%}</> for <@ba.vup>{duration}</> seconds\n<@ba.rem>Can store {ct} charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>{fk:0%}</>的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\n<@ba.rem>可充能{ct}次</>
Deals <@ba.vup>{multi_atk_scale:0%}</> ATK as Physical Damage <@ba.vup>{multi_times}</> times to an enemy in front.\n<@ba.rem>Lose 1 stack of Talent 2 when skill ends. Can store {cnt}</> charges=对前方范围内一名敌人造成<@ba.vup>{multi_times}</>次相当于攻击力<@ba.vup>{multi_atk_scale:0%}</>的物理伤害。\n<@ba.rem>技能结束后损失一层第二天赋加成,可充能{cnt}次</>
Deals <@ba.vup>{sword_begin_atk_scale:0%}</> of ATK as Arts damage to ground enemies ahead, attack range <@ba.vup>changes</>, ATK <@ba.vup>+{atk:0%}</>, ground enemies within attack range are <$ba.sluggish>slowed</>; when skill expires, deals <@ba.vup>{sword_end_atk_scale:0%}</> ATK as Physical damage to ground enemies in range.=对前方范围内的地面敌人造成攻击力<@ba.vup>{sword_begin_atk_scale:0%}</>的法术伤害；攻击范围<@ba.vup>改变</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的地面敌人<$ba.sluggish>停顿</>；技能结束时对范围内的地面敌人造成攻击力<@ba.vup>{sword_end_atk_scale:0%}</>的物理伤害
Deals <@ba.vup>{trigger_atk_scale:0%}</> ATK as Arts damage to at most <@ba.vup>{max_target}</> Ground enemies within range once every <@ba.vup>{interval}</> seconds and causes targets to <$ba.levitate>Levitate</> for <@ba.vup>{levitate_duration}</> seconds; When a target's <$ba.levitate>Levitate</> effect ends, deals <@ba.vup>{critical_damage_scale:0%}</> ATK as Arts damage to all enemies in a small area around that target=使范围内最多<@ba.vup>{max_target}</>名地面敌人每<@ba.vup>{interval}</>秒受到一次相当于攻击力<@ba.vup>{trigger_atk_scale:0%}</>的法术伤害并<$ba.levitate>浮空</><@ba.vup>{levitate_duration}</>秒，目标<$ba.levitate>浮空</>结束时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{critical_damage_scale:0%}</>的法术伤害
Deals <@ba.vup>{value:0%}</> more damage with skills=技能造成的伤害提升<@ba.vup>{value:0%}</>
Deals a large amount of Physical damage to all units in a fixed range when defeated and drops random gear=被击倒时坠落，对周围一定范围内的所有单位造成一次高额物理伤害，并掉落随机装备
Deals a small amount of Arts damage to surrounding units=对周围造成少量法术伤害
Deals additional Arts damage to 'Gelato Stops'=对“冰淇淋机”造成额外法术伤害
Deals an additional 45% of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow</> or <$ba.root>Bind</>; deals 1.1x damage when target is affected by both <$ba.sluggish>Slow</> and <$ba.root>Bind</>.=攻击处于<$ba.sluggish>停顿</>、<$ba.root>束缚</>的敌人时，额外造成相当于攻击力45%的法术伤害，目标同时处于<$ba.sluggish>停顿</>和<$ba.root>束缚</>时该伤害提升至原本的1.1倍
Deals an additional 45% of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow</> or <$ba.root>Bind</>; deals 1.2x damage when target is affected by both <$ba.sluggish>Slow</> and <$ba.root>Bind</>.=攻击处于<$ba.sluggish>停顿</>、<$ba.root>束缚</>的敌人时，额外造成相当于攻击力45%的法术伤害，目标同时处于<$ba.sluggish>停顿</>和<$ba.root>束缚</>时该伤害提升至原本的1.2倍
Deals an additional 45% of ATK as Arts damage when attacking enemies affected by Slow or Bind; deals 1.1x damage when target is affected by both Slow and Bind.=攻击处于停顿、束缚的敌人时，额外造成相当于攻击力45%的法术伤害，目标同时处于停顿和束缚时该伤害提升至原本的1.1倍
Deals an additional 45% of ATK as Arts damage when attacking enemies affected by Slow or Bind; deals 1.2x damage when target is affected by both Slow and Bind.=攻击处于停顿、束缚的敌人时，额外造成相当于攻击力45%的法术伤害，目标同时处于停顿和束缚时该伤害提升至原本的1.2倍
Deals an additional 48%  (+3%) of ATK as Arts damage when attacking enemies affected by Slow or Bind; deals 1.1x damage when target is affected by both Slow and Bind.=攻击处于停顿、束缚的敌人时，额外造成相当于攻击力48%（+3%）的法术伤害，目标同时处于停顿和束缚时该伤害提升至原本的1.1倍
Deals an additional 48%  (+3%) of ATK as Arts damage when attacking enemies affected by Slow or Bind; deals 1.2x damage when target is affected by both Slow and Bind.=攻击处于停顿、束缚的敌人时，额外造成相当于攻击力48%（+3%）的法术伤害，目标同时处于停顿和束缚时该伤害提升至原本的1.2倍
Deals an additional 48% <@ba.talpu> (+3%)</> of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow</> or <$ba.root>Bind</>; deals 1.1x damage when target is affected by both <$ba.sluggish>Slow</> and <$ba.root>Bind</>.=攻击处于<$ba.sluggish>停顿</>、<$ba.root>束缚</>的敌人时，额外造成相当于攻击力48%<@ba.talpu>（+3%）</>的法术伤害，目标同时处于<$ba.sluggish>停顿</>和<$ba.root>束缚</>时该伤害提升至原本的1.1倍
Deals an additional 48% <@ba.talpu> (+3%)</> of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow</> or <$ba.root>Bind</>; deals 1.2x damage when target is affected by both <$ba.sluggish>Slow</> and <$ba.root>Bind</>.=攻击处于<$ba.sluggish>停顿</>、<$ba.root>束缚</>的敌人时，额外造成相当于攻击力48%<@ba.talpu>（+3%）</>的法术伤害，目标同时处于<$ba.sluggish>停顿</>和<$ba.root>束缚</>时该伤害提升至原本的1.2倍
Deals AOE Arts damage=攻击造成群体法术伤害
Deals AOE Arts damage in a long line=攻击造成超远距离的群体法术伤害
Deals AOE Physical damage=攻击造成群体物理伤害
Deals area damage to Operators on the four cardinal tiles next to the primary target.=攻击时对目标及其周围四格内的所有我方单位造成伤害
Deals Arts damage=攻击造成法术伤害
Deals Arts damage\nCan use Summons in battles=攻击造成法术伤害\n可以使用召唤物协助作战
Deals Arts damage and <$ba.dt.burning>Burn</> to units he bumps into=对撞击到的单位造成法术伤害及<$ba.dt.burning>灼燃损伤</>
Deals Arts damage and Burn to units he bumps into=对撞击到的单位造成法术伤害及灼燃损伤
Deals Arts damage and gains increased ATK depending on the number of units the target is blocking.=攻击造成法术伤害，根据目标当前阻挡的敌人数量增加攻击力
Deals Arts damage and Slows the target for a short time=攻击造成法术伤害，并对敌人造成短暂的停顿
Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK)=攻击对2个目标造成法术伤害，技能开启后改为治疗2个友方单位（治疗量相当于75%攻击力）
Deals Arts damage to <@ba.kw>2</> targets; when skill is active, attacks instead restore the HP of <@ba.kw>2</> allies (heal amount is equal to 75% of ATK)=攻击对<@ba.kw>2</>个目标造成法术伤害，技能开启后改为治疗<@ba.kw>2</>个友方单位（治疗量相当于75%攻击力）
Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow</> for <@ba.vup>1</>s and attaching a shadow, then gains 0-2 SP.=对一名在维什戴尔攻击范围内的敌人造成法术伤害，对其造成<@ba.vup>1</>秒<$ba.sluggish>停顿</>并附着残影，之后获得0-2点技力
Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow</> for <@ba.vup>{sluggish}</>s and attaching a shadow, then gains 0-2 SP.=对一名在维什戴尔攻击范围内的敌人造成法术伤害，对其造成<@ba.vup>{sluggish}</>秒<$ba.sluggish>停顿</>并附着残影，之后获得0-2点技力
Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP.=对一名在维什戴尔攻击范围内的敌人造成法术伤害，对其造成1秒停顿并附着残影，之后获得0-2点技力
Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for {sluggish}s and attaching a shadow, then gains 0-2 SP.=对一名在维什戴尔攻击范围内的敌人造成法术伤害，对其造成{sluggish}秒停顿并附着残影，之后获得0-2点技力
Deals Arts damage with his floating cannon, attacks charge up Londinium Secondary Defense Artillery=使用浮游炮攻击造成法术伤害，浮游炮攻击时为伦蒂尼姆城防副炮充能
Deals Arts damage; can create Summons by defeating enemies, and can attack enemies blocked by their own Summons with an ATK increased to 115%=攻击造成法术伤害，可以通过击倒敌人生成召唤物，可攻击到自身召唤物阻挡的敌人且攻击力提升至115%
Deals Arts damage; Can create Summons by defeating enemies, and can attack enemies blocked by these Summons=攻击造成法术伤害，可以通过击倒敌人生成召唤物，可攻击到自身召唤物阻挡的敌人
Deals Arts damage; can use summoned units to help in combat=攻击造成法术伤害，可使用召唤物协助作战；
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)=攻击造成法术伤害，技能开启后改为治疗友方单位（治疗量相当于100%攻击力）
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)=攻击造成法术伤害，技能开启后改为治疗友方单位（治疗量相当于75%攻击力）
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 76% of ATK)=攻击造成法术伤害，技能开启后改为治疗友方单位（治疗量相当于76%攻击力）
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to {heal_scale:0%} of ATK)=攻击造成法术伤害，技能开启后改为治疗友方单位（治疗量相当于{heal_scale:0%}攻击力）
Deals at least 20% of ATK damage every attack=每次攻击至少造成20%攻击力的伤害
Deals at least 23% (+3%) of ATK damage every attack=每次攻击至少造成23%（+3%）攻击力的伤害
Deals at least 23% <@ba.talpu>(+3%)</> of ATK damage every attack=每次攻击至少造成23%<@ba.talpu>（+3%）</>攻击力的伤害
Deals at least 30% of ATK damage every attack=每次攻击至少造成30%攻击力的伤害
Deals at least 33% (+3%) of ATK damage every attack=每次攻击至少造成33%（+3%）攻击力的伤害
Deals at least 33% <@ba.talpu>(+3%)</> of ATK damage every attack=每次攻击至少造成33%<@ba.talpu>（+3%）</>攻击力的伤害
Deals at least 37% of ATK damage every attack=每次攻击至少造成37%攻击力的伤害
Deals at least 40% (+3%) of ATK damage every attack=每次攻击至少造成40%（+3%）攻击力的伤害
Deals at least 40% <@ba.talpu>(+3%)</> of ATK damage every attack=每次攻击至少造成40%<@ba.talpu>（+3%）</>攻击力的伤害
Deals at least 40% of ATK damage every attack=每次攻击至少造成40%攻击力的伤害
Deals at least 43% (+3%) of ATK damage every attack=每次攻击至少造成43%（+3%）攻击力的伤害
Deals at least 43% <@ba.talpu>(+3%)</> of ATK damage every attack=每次攻击至少造成43%<@ba.talpu>（+3%）</>攻击力的伤害
Deals damage in a semicircle to the rear at every fixed portion of health lost=每损失一定生命值向背面半圆范围造成伤害
Deals damage to <@ba.kw>all enemies</> in range=对攻击范围内<@ba.kw>所有敌人</>造成伤害
Deals Damage to <@ba.kw>all targets</> within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted</> by enemies=对攻击范围内<@ba.kw>所有敌人</>造成伤害\n拥有50%的物理和法术闪避且不容易成为敌人的<@ba.kw>攻击目标</>
Deals Damage to <@ba.kw>all targets</> within range\n65% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted</> by enemies=对攻击范围内<@ba.kw>所有敌人</>造成伤害\n拥有65%的物理和法术闪避且不容易成为敌人的<@ba.kw>攻击目标</>
Deals damage to all enemies after deployment and reduces both players' Operators Redeployment Time to 0=部署后对所有敌人造成伤害，并减少再部署中双方干员的再部署时间至0
Deals damage to all enemies after deployment and reduces both players' Operators Redeployment Time to <@multiv3.teamBuff>0</>=部署后对所有敌人造成伤害，并减少再部署中双方干员的再部署时间至<@multiv3.teamBuff>0</>
Deals damage to all enemies in range=对攻击范围内所有敌人造成伤害
Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies=对攻击范围内所有敌人造成伤害\n拥有50%的物理和法术闪避且不容易成为敌人的攻击目标
Deals Damage to all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies=对攻击范围内所有敌人造成伤害\n拥有65%的物理和法术闪避且不容易成为敌人的攻击目标
Deals damage to enemies in the tile ahead and pushes them away slightly. Can instantly knock down a <Tattered Pillar>=对前方一格造成伤害并小力度推动敌人，直接击倒<破碎支柱>
Deals heavy <$ba.dt.burning>Burn</> to nearby units every second, and recovers a huge amount of HP every second=对周围单位每秒造成大量<$ba.dt.burning>灼燃损伤</>，每秒恢复大量生命值
Deals heavy Burn to nearby units every second, and recovers a huge amount of HP every second=对周围单位每秒造成大量灼燃损伤，每秒恢复大量生命值
Deals heavy damage to Throttle Valves it passes over=经过阻流阀时对其造成高额伤害
Deals heavy Physical damage to allied units on tiles affected by [Dominion]=对【国度】中的我方单位造成高额物理伤害
Deals heavy Physical damage to surrounding allied units when all <Pincerbugs> are defeated=在场时，所有<小颚虫>被击倒后，对周围我方单位造成大量物理伤害
Deals increased damage to enemies blocking this unit=对阻挡自身的单位造成的伤害提升
Deals long-ranged attacks that explode after a delay, inflicting Physical damage in an area.=远程攻击，攻击时射出会延时爆炸的弹药，造成范围物理伤害
Deals more damage to [Foldable Bastion].=对【折叠式堡垒模块】造成更高伤害
Deals more damage when attacking resources=攻击资源时造成额外伤害
Deals more damage when HP drops below half=生命值低于50%时，自身造成的伤害提升
Deals Physical damage to <Basic Floater>, <Gravity Floater>, and <Supplies Floater>=对接触到的<基础浮板>、<引力浮板>和<物资浮板>造成物理伤害
Deals Physical damage to surrounding units upon death=死亡后对周围造成物理伤害
Deals Physical damage to surroundings while spinning, and stops spinning when shifted=旋转时持续对周围造成物理伤害，失衡移动后停止旋转
Deals Physical damage to the farthest high ground unit=对最远的高台单位投掷长枪造成物理伤害
Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows</>\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds</>=对触碰到的首个敌人造成物理伤害，并使目标<$ba.sluggish>停顿</>\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害</>
Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds=对触碰到的首个敌人造成物理伤害，并使目标停顿\n香槟炸弹在场3秒后可额外造成一次伤害
Deals Physical damage to your units along its path when moving=移动时，对沿途我方单位造成物理伤害
Deals significantly increased damage to enemies blocking this unit=对阻挡自身的单位造成的伤害大幅提升
Deals Stun on all enemy units for 5 seconds every time an enemy unit enters the Protection Objective=每次敌人进入保护目标点时，立刻对全场所有敌人造成5秒晕眩
Deals Stun to all enemy units for 5 seconds every time an enemy unit enters the Objective Point=每次敌人进入保护目标点时，立刻对全场所有敌人造成5秒晕眩
Deals True damage to all allied units in its path=对沿途所有我方单位造成真实伤害
Deals True damage to all enemies in Avalanche Area and pushes them <@ba.vup>tremendously</>;\ndeals True damage to all allied units in Avalanche Area and pushes them by <@ba.vup>one tile</>, if they <@ba.vup>cannot be pushed</>, deals more True damage and inflicts Stun;\n<@ba.rem>Operators are pushed in the Saintess Statue's pointing direction</>=对禁区内所有敌人造成真实伤害并<@ba.vup>特大力地</>推动；\n对禁区内所有我方单位造成真实伤害并<@ba.vup>推动一格</>，若<@ba.vup>无法推动</>则造成更多真实伤害并晕眩;\n<@ba.rem>推动方向为圣女像所指朝向</>
Deals True damage to all enemies in Avalanche Area and pushes them tremendously;\ndeals True damage to all allied units in Avalanche Area and pushes them by one tile, if they cannot be pushed, deals more True damage and inflicts Stun;\nOperators are pushed in the Saintess Statue's pointing direction=对禁区内所有敌人造成真实伤害并特大力地推动；\n对禁区内所有我方单位造成真实伤害并推动一格，若无法推动则造成更多真实伤害并晕眩;\n推动方向为圣女像所指朝向
Deals True damage to all enemy units in its path=对沿途所有敌方单位造成真实伤害
Deals True damage when blocked=被阻挡时造成真实伤害
Deals {atk_scale:0%} ATK as Arts damage to all enemies within Attack Range and inflict Cold for {cold} seconds; Charged effect: Inflicts an additional layer of Cold=对范围内所有敌人造成{cold}秒寒冷和相当于攻击力{atk_scale:0%}的法术伤害；蓄力：额外造成一层寒冷
Deals {atk_scale:0%} ATK as Arts damage to all enemies within range, inflicting Cold for {cold} seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\nCan store 2 charges=立即对范围内所有敌人造成相当于攻击力{atk_scale:0%}的法术伤害及{cold}秒寒冷并将其中等力度地朝部署方向推动，之后积雪向前方地面扩散（最多向前扩散5格）\n可充能2次
Deals {atk_scale:0%} ATK as Arts damage to allied units hit, and heals enemy units hit with HP equal to {heal_scale:0%} ATK. Skill disabled when under the effect of Stabilizer Chain.=对命中的我方单位造成攻击力{atk_scale:0%}法术伤害，对命中的敌方单位恢复攻击力{heal_scale:0%}的生命值；受到稳固铁链效果时，该技能失效
Deals {atk_scale:0%} ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -{-magic_resistance}\nThis unit loses {hp_ratio:0%} Max HP every second=对攻击范围内的地面敌人造成每秒相当于攻击力{atk_scale:0%}的法术伤害，命中目标的法术抗性-{-magic_resistance}\n自己每秒流失最大生命值的{hp_ratio:0%}
Deals {atk_scale:0%} ATK as Arts damage to the target and inflicts Fear for {fear} seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional {ep_damage_ratio:0%} of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to {element_atk_scale:0%} ATK\nCan store {ct} charge(s)=对敌人造成一次相当于攻击力{atk_scale:0%}的法术伤害、使其恐惧{fear}秒，并对目标周围造成一次等额法术溅射伤害，均附带造成法术伤害{ep_damage_ratio:0%}的凋亡损伤；若攻击到的单位处于凋亡损伤爆发期间，使第一天赋造成的伤害效果提高至攻击力的{element_atk_scale:0%}\n可充能{ct}次
Deals {atk_scale:0%} ATK as Arts damage to up to {max_target} targets within range, and Stuns them for {stun:0.0} second(s)\nCan store up to 3 charges=对前方范围内最多{max_target}名敌人造成相当于攻击力{atk_scale:0%}的法术伤害，并令其晕眩{stun:0.0}秒\n可充能3次
Deals {atk_scale:0%} ATK as damage to all enemies within Attack Range\nCan store {cnt} charges=对攻击范围内所有敌人造成相当于{atk_scale:0%}攻击力的伤害\n可充能{cnt}次
Deals {atk_scale:0%} ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for {cold} seconds; the Operator nearest to 'Eye of the Blizzard' has -{cost} DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times)\nCan store 2 charges=对前方6名敌人造成攻击力{atk_scale:0%}的物理伤害，使其{cold}秒内寒冷且隐匿失效；待部署区中距离“风雪之眼”最近的1名干员费用-{cost}（优先选择右侧近卫/术师/狙击干员）；使“风雪之眼”左侧所有干员部署时以自身攻击力施放一次本技能的范围效果（最多叠加2次）\n可充能2次
Deals {atk_scale:0%} ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time.=对目标及其周围造成相当于攻击力{atk_scale:0%}的物理伤害；累计使用五次技能后：重岳攻击的范围扩大且攻击变为二连击，技能变为自动释放且造成额外一次伤害
Deals {atk_scale:0%} ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\nMax 3 charges=对目标造成相当于攻击力{atk_scale:0%}的物理伤害；技能达到最大充能层数时消耗所有充能，造成对应次数的伤害\n可充能3次
Deals {atk_scale:0%} ATK as Physical damage to up to {max_target} enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals {atk_scale_down:0%} ATK as Physical damage\nMax 2 charges=对周围至多{max_target}个敌人造成相当于攻击力{atk_scale:0%}的物理伤害并使其中第一天赋生效的目标浮空；之后使周围所有浮空敌人结束浮空状态，对其100%触发第一天赋并造成相当于攻击力{atk_scale_down:0%}的物理伤害\n可充能2次
Deals {atk_scale:0%} of ATK Arts damage in the next attack; Targets' DEF -{-def} for 3 seconds; Causes them to take Immolation Damage\nCan store {ct} charge(s)=下次攻击造成相当于攻击力{atk_scale:0%}的法术伤害，命中目标在3秒内防御力-{-def}并持续受到灼烧伤害\n可充能{ct}次
Deals {atk_scale:0%} of ATK Physical damage and {atk_scale:0%} of ATK Arts damage to at most {max_target} enemies in front of this unit=对前方范围内最多{max_target}名敌人造成相当于攻击力{atk_scale:0%}的物理和相当于攻击力{atk_scale:0%}的法术伤害
Deals {atk_scale:0%} of ATK Physical damage in the next attack and the Movement Speed of targets -{-move_speed:0%} for {duration} seconds=下次攻击造成攻击力{atk_scale:0%}的物理伤害，令命中目标在{duration}秒内移动速度-{-move_speed:0%}
Deals {atk_scale:0%} of ATK Physical damage to all nearby enemies in the next attack; Gains {cost} DP\nCan store {ct} charge(s)=下次攻击对四周所有敌人造成相当于攻击力{atk_scale:0%}的物理伤害，并获得{cost}点部署费用\n可充能{ct}次
Deals {atk_scale:0%} of ATK Physical damage to at most {max_target} enemies within three tiles ahead=对前方三格范围内至多{max_target}个敌人造成相当于攻击力{atk_scale:0%}的物理伤害
Deals {atk_scale:0%} Physical damage to up to {max_target} nearby enemies\nDamage is doubled against aerial enemies=对周围最多{max_target}个敌人造成相当于攻击力{atk_scale:0%}的物理伤害\n对飞行单位的攻击力系数加倍
Deals {attack@atk_scale:0%} ATK as Arts damage to all enemies in range per second=对范围内所有敌人每秒造成自身攻击力{attack@atk_scale:0%}的法术伤害
Deals {attack@atk_scale:0%} ATK as Physical damage per attack and Slows targets for {attack@sluggish} second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take {attack@atk_scale_comeback:0%} ATK as Physical damage=每次攻击造成相当于攻击力{attack@atk_scale:0%}的物理伤害并使目标停顿{attack@sluggish}秒，投射物命中目标后会在短暂突进后折返，返回时对穿过的所有敌人造成一次相当于攻击力{attack@atk_scale_comeback:0%}的物理伤害
Deals {fk:0%} of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -{-magic_resistance:0%} for {duration} seconds\nCan store {ct} charge(s)=下次攻击造成相当于攻击力{fk:0%}的法术伤害，命中目标周围的敌人受到一半的爆炸伤害且在{duration}秒内法术抗性-{-magic_resistance:0%}\n可充能{ct}次
Deals {multi_atk_scale:0%} ATK as Physical Damage {multi_times} times to an enemy in front.\nLose 1 stack of Talent 2 when skill ends. Can store {cnt} charges=对前方范围内一名敌人造成{multi_times}次相当于攻击力{multi_atk_scale:0%}的物理伤害。\n技能结束后损失一层第二天赋加成,可充能{cnt}次
Deals {sword_begin_atk_scale:0%} of ATK as Arts damage to ground enemies ahead, attack range changes, ATK +{atk:0%}, ground enemies within attack range are slowed; when skill expires, deals {sword_end_atk_scale:0%} ATK as Physical damage to ground enemies in range.=对前方范围内的地面敌人造成攻击力{sword_begin_atk_scale:0%}的法术伤害；攻击范围改变，攻击力+{atk:0%}，攻击范围内的地面敌人停顿；技能结束时对范围内的地面敌人造成攻击力{sword_end_atk_scale:0%}的物理伤害
Deals {trigger_atk_scale:0%} ATK as Arts damage to at most {max_target} Ground enemies within range once every {interval} seconds and causes targets to Levitate for {levitate_duration} seconds; When a target's Levitate effect ends, deals {critical_damage_scale:0%} ATK as Arts damage to all enemies in a small area around that target=使范围内最多{max_target}名地面敌人每{interval}秒受到一次相当于攻击力{trigger_atk_scale:0%}的法术伤害并浮空{levitate_duration}秒，目标浮空结束时会对周围小范围内所有敌人造成相当于攻击力{critical_damage_scale:0%}的法术伤害
Deals {value:0%} more damage with skills=技能造成的伤害提升{value:0%}
Dear Doctor,\nAmiya told me you are also interested in Kazimierz, right? I have lived in the forest of Kazimierz in most of my time.\nThose are vast forests with precious woods and animals, so there are also quite some poachers. We love the forests, so we take responsibility for guarding them.\nGo visit there if you have the chance. I'm sure the forest of Kazimierz will give you a warm welcome.\n\nMeteor=亲爱的博士：\n听阿米娅说，博士对卡西米尔也有些兴趣？大多数时间，我都生活在卡西米尔的森林里。\n卡西米尔的森林十分广阔，对珍贵树木和野生动物垂涎三尺的恶徒也不在少数。守护森林的责任落在了我们热爱森林的人身上。\n有机会的话也去看看吧。卡西米尔的森林一定会欢迎你的。\n\n流星
Dear Doctor,\nDid you know that an operator has been carrying out a mission in Kazimierz lately? Her father was one of the migrants who traveled to Victoria from Kazimierz. Although Kazimierz has pushed back Ursus every time it has tried to invade their border, many civilians there were tired of the warring and could no longer stand the pride and arrogance of the knights. That's why they moved to Victoria to start a new life. Kazimierz's great power is also not without a great weakness.\n\nNearl=尊敬的博士：\n你知道最近有一位干员在卡西米尔执行任务吧？她的父辈是加入维多利亚的卡西米尔移民之一。虽然每次都将乌萨斯赶出了国境线，但卡西米尔也有不少居民厌倦了连年征战，更无法忍受骑士们的傲慢和目中无人。所以，他们去了维多利亚寻找自己新的生活。卡西米尔的强盛是有着巨大弱点的。\n\n临光
Dear Doctor,\nLast time when we talked about Kazimierz, Dr. Kal'tsit sent me away.\nI heard it's a country full of mountains and forests, and it has many legends and relics. I really feel like travelling there with you.\nHere's the lunch for today. It's fine to have fast food sometimes. I love its drink!\n\nAmiya=亲爱的博士：\n上次我们说到卡西米尔的时候，凯尔希医生就把我支开了。\n听说那是个树木繁茂，常有许多山地的国家，有着许许多多的传说故事和古迹。好想和博士一起去看看啊。\n这里是今天给博士你买的午餐，偶尔吃一点也没问题的。我很喜欢饮料的味道！\n\n阿米娅
Dear Doctor,\nSo you are also interested in Kazimierz? Great! I love the stories Miss Meteor and Miss Meteorite told me! By the way, although Miss Nearl is also from Kazimierz, she said the Kazimierz she knows may be different from the one in Miss Meteor's mind. I wonder why...\n\nAmiya=亲爱的博士：\n博士也对卡西米尔很感兴趣吗？那太好了，我可喜欢听流星姐姐和陨星小姐讲卡西米尔的故事呢！不过，虽然临光小姐也是卡西米尔人，但她说自己和流星姐姐了解的卡西米尔也许不怎么一样，我很想知道原因......\n\n阿米娅
Dear Doctor:\nThank you for your continued understanding and support of Arknights! Please claim celebration rewards from this mail.=尊敬的博士：\n感谢您一直以来对明日方舟的理解与支持!于04月26日进行的六周年直播奖励已发放，请在附件中查收。
Dear Head Priest. My mind still rages with confusion. The ways of this land remain obscured, and its troubles unsevered. Fortunately, I have come under the guidance of another great mentor. With all that I learn, one day I shall slash a way out of the troubles, and bring the dawn to all who suffer!=住持爷爷，小僧心中尚有迷茫，这世道，小僧还看不破，斩不断。但小僧有幸得遇贵人，有贵人的指引，终有一日，小僧必定会在这乱世之中斩出一线天！
Dear me, I’m not done readying yet!=哎呀，我还没准备好！
Dear Ms. Amiya:=尊敬的阿米娅女士：
Dear Nonna:\nHow have you been?\nThe summer in Columbia must be getting hotter and hotter. I hope the heat hasn't been too hard on you. I'm sure you must have been yelling at everybody as always, ordering them around.\nI got Mamma's letter as well as the package you sent. My friends on Rhodes Island love it. Right, I have some good news. I'm now formally an employee of Rhodes Island Pharmaceuticals! I can proudly say that I'm no longer a patient needing to be watched over, but a productive member of society!\nI really miss you, Nonna. I'll be back home before my next birthday, but I was wondering if you could stop playing my childhood videos during birthday dinners? Also, I have another sudden request. Before I come home, I'd like to pay a visit to the city we lived in when I was a child, and see the lemon tree you planted in the yard to grow alongside me. Would you be okay with that?\n...\nCon affetto,\nAroma=敬爱的祖母：\n夏安。\n您近来身体如何？哥伦比亚越来越热了吧？我想，您一定还是每天都精神饱满地张罗着大家忙这忙那。\n母亲的信我收到了，您送来的包裹我也都收到了，罗德岛上的朋友们都很喜欢。对了，要告诉您一个好消息，我已经正式成为罗德岛制药的一员了！我终于可以挺起胸膛来告诉您，我不再仅仅是一个需要被看护的病人，而是一名成熟的工作者了！\n祖母，我很想您，在我过生日之前我会回家的。不过，能不能请您不要再在生日晚餐会上，给大伙播放我小时候的录影带了？另外，我还有一个唐突的请求......在回家之前，我想回童年居住的那座城市一趟，想再去院子里看一看那棵您亲手栽下的、陪伴我长大的柠檬树。您会支持我吗？\n......\n爱您的阿罗玛
Dear Randall=亲爱的兰道尔
Dear viewer, for your aggressive behavior, you've been permabaned from the channel! Oh no!=这位观众，你因为行为过激被踢出直播间了！
Death accuses the ceaseless violence, wounds tear through the endless disguise. Farewell, Danbrown.=死亡控诉不停歇的暴力，伤口撕破无止境的伪装。别了，丹布朗。
Death and Rebirth=枯荣
Death and rebirth, each in their own moment. May the good times last.=枯荣有时，愿好景长存。
Death bellows, death struggles, death falls.\n<@lv.sp>Who shall witness the death that belongs to the Sarkaz?</>=死亡在咆哮，死亡在挣扎，死亡在坠落。\n<@lv.sp>属于萨卡兹的死亡，谁来见证</>
Death bellows, death struggles, death falls.\n<@lv.sp>Who shall witness the death that belongs to the Sarkaz?</>\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=死亡在咆哮，死亡在挣扎，死亡在坠落。\n<@lv.sp>属于萨卡兹的死亡，谁来见证</>\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Death bellows, death struggles, death falls.\n<@lv.sp>Who shall witness the death that belongs to the Sarkaz?</>\n<@lv.fs>Environmental Conditions: </>\nEnemies have increased HP, ATK, and DEF.=死亡在咆哮，死亡在挣扎，死亡在坠落。\n<@lv.sp>属于萨卡兹的死亡，谁来见证</>\n<@lv.fs>环境条件：</>\n敌人生命值、攻击力、防御力提升
Death bellows, death struggles, death falls.\nWho shall witness the death that belongs to the Sarkaz?=死亡在咆哮，死亡在挣扎，死亡在坠落。\n属于萨卡兹的死亡，谁来见证
Death bellows, death struggles, death falls.\nWho shall witness the death that belongs to the Sarkaz?\nEnvironmental Conditions:\nEnemies have increased HP, ATK, and DEF.=死亡在咆哮，死亡在挣扎，死亡在坠落。\n属于萨卡兹的死亡，谁来见证\n环境条件：\n敌人生命值、攻击力、防御力提升
Death bellows, death struggles, death falls.\nWho shall witness the death that belongs to the Sarkaz?\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=死亡在咆哮，死亡在挣扎，死亡在坠落。\n属于萨卡兹的死亡，谁来见证\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Death deals a large amount of Physical damage to surrounding units=死亡后对周围造成大量物理伤害
Death deals Physical damage and <$ba.dt.erosion>Corrosion</> to surrounding units=死亡后对周围造成物理伤害和<$ba.dt.erosion>侵蚀损伤</>
Death deals Physical damage and Corrosion to surrounding units=死亡后对周围造成物理伤害和侵蚀损伤
Death intertwines with conflict, and rage joins with sorrow.=死亡与斗争交织，愤怒与悲伤合一。
Death intertwines with conflict, and rage joins with sorrow.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=死亡与斗争交织，愤怒与悲伤合一。\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Death intertwines with conflict, and rage joins with sorrow.\n<@lv.fs>Environmental Conditions: </>\nYour redeployment time is increased, and some enemies will differ.=死亡与斗争交织，愤怒与悲伤合一。\n<@lv.fs>环境条件：</>\n我方单位再部署时间延长，部分敌人有所不同
Death intertwines with conflict, and rage joins with sorrow.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=死亡与斗争交织，愤怒与悲伤合一。\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Death intertwines with conflict, and rage joins with sorrow.\nEnvironmental Conditions:\nYour redeployment time is increased, and some enemies will differ.=死亡与斗争交织，愤怒与悲伤合一。\n环境条件：\n我方单位再部署时间延长，部分敌人有所不同
Death is ever-present, and drama is eternal.=死亡常在，戏剧永恒。
Death of a Couple=情侣之死
Death of a Loved One=爱之死
Death of a Patriot=爱国者之死
Death of a Romance=罗曼史已死
Death of an Royal Guard=内卫之死
Death of Earl Warwick=沃里克伯爵之死
Death of the Gardener=花匠之死
Death of the Old Tailor=老裁缝逝去
Death of the True Wolf=真狼之死
Death should be carved into our memories, never to be forgotten, no matter who brought that death about, nor who was brought to. Our mistakes will never be right... those scars should always remind us, warn us how frail we are.=死亡应该铭刻在我们的记忆里，永不遗忘，无论这死亡是谁带来的，又是被带给了谁。我们的错误永远不会变成正确......那些疤痕应该要一直提醒我们，警告我们有多脆弱。
Death to slavers!=无人有权奴役！
Death, Comes When Beckoned=死亡，召之即来
Death? You've never lived.=你未曾活过，自然也谈不上死亡。
Deathbed Deliverance=回光黯淡
Deathly Flame of the Red Dragon=红龙的死火
Deathly Pause=止步即死
Deathmatch=死斗
Deathveil Assassin=裹骸死士
Debate=讨论观点
Debris and biohazards must be removed in order to restore a plate. The workers are very familiar with the job now, and they have plenty of tools at hand.=为了回收地块，需要清理建筑残骸，排除生物危险。这两件事工人们现在都驾轻就熟。而且他们有的是工具。
Debris from the wall's reinforcement. Though nothing more than bits and pieces of regular shards and rubble, they can provide considerable tactical advantage in great numbers.=对墙面进行加固时留下的残骸。只是些普通的碎屑，但数量多了也能起到一定的战术效果。
Debt Relief Program=清债程序
Debuff=削弱
Debut=亮相
Debut Phase=出场阶段
Decadanza=荒芜之舞
Decapitation=斩首
Decapitator'… Our sacrifices were not in vain.=“降斩”......你主人的牺牲绝非无谓。
Decaying Collector Disciple=腐败萃聚使徒
Decaying Husk=败朽躯壳
Decaying Wastes=腐烂荒野
Decaying Wastes Operation Medal=腐烂荒野行动奖章
Decel Binder=凝滞师
Decel Binder, Hexer, and Abjurer Operators' attacks deal extra Arts damage equal to 3% of the target's current HP=【凝滞师】【削弱者】【护佑者】攻击时额外造成目标当前生命值3%的法术伤害
Decel Binder, Hexer, and Abjurer Operators' attacks deal extra Arts damage equal to 3% of the target's HP=【凝滞师】、【削弱者】和【护佑者】攻击时额外造成目标当前生命值3%的法术伤害
December=八月签到
Decently-maintained wooden flooring. Assembled in a lovely little geometric pattern with his apprentice long ago. Paganini can tell every floorboard individually, and every client who's ever set foot on them.=保养得当的木地板，曾经，店主带着学徒一起将它拼出漂亮的几何图案。\n店主能认得出每一块木板，也认得出曾踏上木板的每一位客人。
Decide to dive into the abyss=决定潜入深海
Decide your price=决定你的定价
Deciding=决策中
Decipher any puzzle in the Antique Diary and collect the rewards=破译任意1项古旧日记中的谜题，并领取奖励
Decipher message=解读留言
Decipher Operator Ch'en's encrypted message.=解读陈干员留下的加密留言。
Deciphered by witchcraft, the record shows you the widespread conflict of the period: not all Teekaz were willing to transform, and that resistance quickly escalated into violence. The countless ways they resisted remain fresh in your mind.=巫术解析后的资料为你展现了那一时期广泛的冲突情况——不是所有提卡兹都愿意接受转化，这种抗拒很快就演化为了暴力冲突，层出不穷的对抗方式让你记忆犹新。
Deciphering Evolution=解读变迁
Decision=决定
Decision in Despair=绝境？抉择？
Decisions Left=剩余决策点
Decisive=坚韧
Decisive Action=当机立断
Decisive Counterattack=棋胜后着
Decisive Stance=果决之姿
Deck Plan=甲板平面图
Deck Room=甲板室
Declaration of War=宣战
Declare Foldartals a total of 10 times=累计宣告了10次密文板
Declare the Kings' true names=报出魔王的名讳
Declare their true names=报出名讳
Declaring Foldartals can reduce your Collapse Value. Pair up Foldartals of the same color to trigger Concord and trigger stronger effects=密文宣告可降低坍缩值。使用同色密文组合可以触发协语、使效果增强
Decoction Wood Stove=煎药柴火炉
Decode Basis α=转译基底·α
Decode Basis β=转译基底·β
Decode Basis β ASPD increased after transformation=转译基底·β变形后的攻击速度提升
Decode Basis β deals more damage when attacking targets with less than 50% HP=转译基底·β攻击生命值低于50%的目标时伤害提升
Decode Basis β HP increased=转译基底·β的生命值提升
Decode Basis β Movement Speed increased=转译基底·β的移动速度提升
Decompression Syndrome=减压症候
Deconstruct and Detonate=解构与爆破
Deconstructed Distortion=解构畸变体
Decorate wall laminate to be placed on the wall behind the front desk. After all, the soul of the Seven Cities resides in its wood.=置于前台后方的装饰墙贴。七城装修风格的灵魂，就是木材。
Decorate Wall of Champions Exhibit Hall=布置冠军墙展厅
Decorated Column=纹饰立柱
Decorated Mesh Partition=挂带式铁网隔断
Decoration Collection=装饰套组
Decoration Mode=装扮模式
Decoration\/\/Camouflage=装饰\/\/伪装
Decorative Banner=装饰旗帜
Decorative cabinet displaying a cyan paper fan painted with goldfins, the cabinet itself covered in pale gold designs. The fan belongs to Haruka, and on occasion, you can see her circling the cabinet, admiring the finbeasts on the fan.=展示着绘有金鳞的青色折扇的装饰柜，柜身饰有淡金色的纹样。\n放在这里的折扇是遥的私有物，偶尔可以看到她围着柜子慢慢转着圈欣赏扇面上的鳞兽。
Decorative Candlestand=装饰用烛架
Decorative Ceiling Light=装饰用吊顶
Decorative drapes that stretch from the ceiling to the floor. Nobody is allowed to play hide-and-seek here, no matter how old they are.\nA Caladonian worker who claims to be the head of the household often hides here when his wife passes by.=装饰用的落地帷幔。禁止任何干员在这里玩躲猫猫，成年人也不行。\n卡拉顿某位自称一家之主的工人经常在老婆路过的时候躲在这后面。
Decorative floral arrangement with small wooden steps and miniature lantern, a red brocade covering the steps. When summer arrives, sumire are no longer in bloom. This is not just an ornament, but also an attachment to the past.=带有木制小阶梯和小型罩灯的花枝装饰摆件，阶梯上还覆有红色锦缎。\n初夏时节，堇花的花期已经过去，它不仅仅是装饰，更寓意着对过往时间的怀恋。
Decorative Foldartal Chance=密文修饰概率
Decorative Geyser=景观喷泉
Decorative Pillar With Pine=含松装饰立柱
Decorative pillars on the platform feature posters illustrating the Londiniers' vision of the future. 'We have given our blood, tears, toil, and sweat. Soon, we will embrace a bright future.'=站台上的装饰立柱，上面的宣传画描绘了伦蒂尼姆人对未来的想象。\n我们已经奉献了热血、眼泪、辛劳和汗水。我们即将享有光明的未来。
Decorative stand adorned with the sculpture of a plant. Karlan Trade also deals in stone decorations, and it is what many guests are here to discuss.=内置石雕植物的装饰台，雕刻工艺精湛。\n喀兰贸易也有经营石雕摆件相关的业务，为此前来商谈的客户不可胜数。
Decorative table made in the shape of a fin tank. Goldfins are drawn on its transparent body, with decorative stones within. Haruka has been seen cautiously approaching it, making sure the fins aren't real before daring to touch them.=仿照金鳞缸制作的装饰台，透明台体上绘制了游动的金鳞，内部置有石刻造景。\n有人曾看到遥小心翼翼地接近这个台子，反复确认金鳞不是活物之后才敢伸手触摸。
Decorative veil drapes that can soften interior lighting.\nA drunk customer once ripped the drapes from the ceiling of the lighting shop by accident.=装饰用的轻纱帷幔，能让室内灯光更加柔和。\n曾经有位喝多了的顾客不小心把帷幔从灯艺屋的天花板上扯了下来。
Decorative veil drapes that can soften interior lighting.\nBecause it was too soft, Goldenglow, who works very late into the night at the lighting shop, sometimess fall asleep.=装饰用的轻纱帷幔，能让室内灯光更加柔和。\n因为太柔和了，在灯艺屋打工到很晚的澄闪有时候会不小心睡着。
Decoy Blip=诱引
Decrepit Craftsman=衰老的工匠
Decrypt now=前往破解
Decrypted Experimental Log=解密实验记录
Decrypting=档案消密中
Decrystallizing Totem=结晶消除桩
Dedication to truth is not easy, to walk righteously is especially hard, but what you do, so unlike ordinary folk, is difficult beyond measure. The road under your feet may not be solid, but do not forget to take the time to look behind you. Those following you will happily brave flame and blade for you, unafraid of death… Me? Haha, I count myself among them.=穷理非易，行正尤难，而你所为之事，异乎常人，难上加难。脚下的路未必坚实，但也别忘了抽空看看你的身后。那些人，皆可为你赴火蹈刃，死不旋踵......我？呵，亦如此。
Deducts 10 points whenever it is attacked=每次被攻击扣除10点分数
Deducts <@ba.vdown>10</> points whenever it is attacked=每次被攻击扣除<@ba.vdown>10</>点分数
Deep breaths. Let the odor molecules enter your circulatory system.=深呼吸，气味分子正在进入循环系统。
Deep breaths... stay calm…=调整呼吸......心态放平......
Deep Cognition=深度认知
Deep Computing Unit=深度计算元件
Deep Dive=深入海洋
Deep Dive Mode=深入探索
Deep Exploration=深入探索
Deep Green Floor Tiles=暗绿地砖
Deep Healing=深度治疗
Deep in Danger=不测之渊
Deep in the Night=黑夜深处
Deep in the pitch darkness, those warm breaths slowly got colder...' That's how Ray told her sandbeast stories. I've heard the workers saying stuff like that ever since the accident. They were kind of hard to understand at first, but I know what they mean now.=“在不见微光的黑暗里，原本温热却慢慢冷去的呼吸......”莱伊姐是这么讲她和沙地兽的故事的。那场事故之后，工友叔叔们也在我旁边说过类似的话，有点难懂，但现在我已经能明白了。
Deep in the silent night, a nameless flower blooms in a deserted corner.=在寂静的夜晚，无人的角落，有不知名的花朵悄然开放。
Deep Into Enemy Lines=深入敌阵
Deep Intoxication=深层迷醉
Deep Investigation=深入调查
Deep Rest Set (Sandalwood)=深度休息套组（檀木）
Deep Rest Set (Teak)=深度休息套件（柚木）
Deep Rift=裂地深坑
Deep Rift Valley=深岩裂谷
Deep Sea Slider=底海滑动者
Deep Sea Slider Ball=底海滑动球
Deep Sea Woodland=幽海丛林
Deep Simulation=深度模拟
Deep Sleep=深眠
Deep Sleep Mode enabled... Zzzzz... Setting advanced config and power interface... Zzzzz…=......深度睡眠......Zzzzz......修改高级配置与电源管理接口......Zzzzz......
Deep the river=彼江杳杳
Deep Water=深水
Deep Water Zone=深水区
Deep, Dark Dream=深暗之梦
Deep-dive Equipment=深潜装备
Deep-Pocketed Investor=叮叮当当
Deep-Sea Diver=遨游深海
Deep-Sea Sire Sculpture=深洋主宰刻像
Deepcolor=深海色
Deepcolor describes epic scenes while fiddling with the strange terminal. Gradually, you begin to see visions of a silhouette fighting strange foes. You do not know if this came from reality, or fiction.=深海色一边绘声绘色地向你描述着波澜壮阔的情景，一边调试着手中的怪异终端。一段时间后，你觉得自己好像看到了一个与奇异敌人战斗的身影。你也不知道这源于她真实的生活还是纯粹的创作。
Deepcolor's Badge=深海色证章
Deepcolor's Kernel Token=深海色的中坚信物
Deepcolor's origin is shrouded in mystery, with large gaps in her background missing. She is remarkably gifted in the use of Originium Arts, Arts support and combat coordination.\nDeepcolor is currently a special ops Operator for Rhodes Island.=深海色，出身不明，履历缺失。在源石技艺、法术支援、战术协同等方面展现出不俗战力。\n现于罗德岛担任特种行动小组干员。
Deepcolor's Token=深海色的信物
Deepcolor, Supporter Operator of Rhodes Island, is ready for combat with her 'assistants.'=罗德岛辅助干员深海色，使役着她的“助手”们准备加入战斗。
Deepening your knowledge is extremely risky,\nbut you have already decided to keep in contact with Sami civilization and icefield ecology.\nA set of strange symbols, a unique way of communication.\nAn all new possibility for the future.=深化认知极具风险，\n但你已决定与萨米文明及冰原生态保持接触。\n一套陌生的符号，一种独特的交流方式。\n一个关于未来的全新可能。
Deeper inside the cave, the moss creeping along the rock walls begins to proliferate wildly, covering the entire surface. Life does not require the light of day to thrive.=退入岩洞，岩壁上的苔藓不知从何时起开始疯长，覆裹住了整个洞穴。生命不需要阳光，便能茁壮成长。
Deeper Within=内部深入
Deepness Pennant=渊默之旗
Deepness Surging Floods Medal=渊默潮涌奖章
Deepness: Call to Arms Medal=渊默响应奖章
Deepness: Call to Arms Medal II=渊默响应奖章·II
Deepness: Commemorative Contract Medal=渊默合约奖章
Deepness: Commemorative Contract Medal II=渊默合约奖章·II
Deepness: Medal of Cooperation=渊默合作奖章
Deepness: Operator Medal=渊默干员奖章
Deepness: Trailblazer Medal=渊默阵地奖章
Deepness: Trainer's Medal=渊默演习奖章
Deepness: Victorious Fronts Medal=渊默跋涉奖章
Deepwater Talisman=临渊符
DEF +10%=防御力+10%
DEF +10% when blocking; automatically respawns 15 seconds after being defeated.=阻挡敌人时防御力+10%，被击败后会在15秒后自动刷新
DEF +10%, and another +10% when HP below 50%=防御力+10%，生命值低于50%时防御力额外+10%
DEF +10%, and another +15% when HP below 50%=防御力+10%，生命值低于50%时防御力额外+15%
DEF +10%, and another +20% when HP below 50%=防御力+10%，生命值低于50%时防御力额外+20%
DEF +10%, if the tile behind this unit is a high ground tile, the unit on the elevated tile receives +75% healing=防御力+10%，自身身后一格内如果是高台单位，自己对其的治疗效果提高75%
DEF +10%; Physical Dodge +15%=防御力+10%，获得15%的物理闪避
DEF +100%=防御力+100%
DEF +100% and gains status resistance=防御力+100%，获得抵抗
DEF +100%, Block +2, more likely to be attacked by enemies; when defeated while skill is active, <Substitute> can also block enemies and benefits from skill effects until the <Substitute> retreats=防御力+100%，阻挡数+2，更容易成为敌人的攻击目标；技能期间被击倒后，<替身>也能阻挡敌人且享受技能效果，直到<替身>退场
DEF +100(+20); the Operator deployed behind gains the same effect=在场时自身防御力+100（+20），自己身后的干员也能享受到相同效果
DEF +100<@ba.talpu>(+20)</>; the Operator deployed behind gains the same effect=在场时自身防御力+100<@ba.talpu>（+20）</>，自己身后的干员也能享受到相同效果
DEF +11% (+3%) when two or more enemies are blocked=阻挡两个及以上的敌人时，防御力+11%（+3%）
DEF +11% <@ba.talpu>(+3%)</> when two or more enemies are blocked=阻挡两个及以上的敌人时，防御力+11%<@ba.talpu>（+3%）</>
DEF +110% and gains status resistance=防御力+110%，获得抵抗
DEF +12%=防御力+12%
DEF +12% (+2%), if the tile behind this unit is a high ground tile, the unit on the elevated tile receives +85% (+10%) healing=防御力+12%（+2%），自身身后一格内如果是高台单位，自己对其的治疗效果提高85%（+10%）
DEF +12% <@ba.talpu>(+2%)</>, if the tile behind this unit is a high ground tile, the unit on the elevated tile receives +85% <@ba.talpu>(+10%)</> healing=防御力+12%<@ba.talpu>（+2%）</>，自身身后一格内如果是高台单位，自己对其的治疗效果提高85%<@ba.talpu>（+10%）</>
DEF +120% and gains status resistance=防御力+120%，获得抵抗
DEF +120%, Block +2, more likely to be attacked by enemies; when defeated while skill is active, <Substitute> can also block enemies and benefits from skill effects until the <Substitute> retreats=防御力+120%，阻挡数+2，更容易成为敌人的攻击目标；技能期间被击倒后，<替身>也能阻挡敌人且享受技能效果，直到<替身>退场
DEF +13%\nDeals 65% of ATK as Physical damage to targets that attack Hoshiguma=防御力+13%\n每次受到攻击时对目标造成相当于星熊攻击力65%的物理伤害
DEF +13%, if the tile behind this unit is a high ground tile, the unit on the elevated tile receives +75% healing=防御力+13%，自身身后一格内如果是高台单位，自己对其的治疗效果提高75%
DEF +14%, Physical Dodge +20%; after dodging, the next attack Frightens the target for 1s=防御力+14%，获得20%的物理闪避；触发闪避时下次攻击使目标战栗1秒
DEF +15%=防御力+15%
DEF +15%\nDeals 70% of ATK as Physical damage to targets that attack Hoshiguma=防御力+15%\n每次受到攻击时对目标造成相当于星熊攻击力70%的物理伤害
DEF +15% (+2%), if the tile behind this unit is a high ground tile, the unit on the elevated tile receives +85% (+10%) healing=防御力+15%（+2%），自身身后一格内如果是高台单位，自己对其的治疗效果提高85%（+10%）
DEF +15% <@ba.talpu>(+2%)</>, if the tile behind this unit is a high ground tile, the unit on the elevated tile receives +85% <@ba.talpu>(+10%)</> healing=防御力+15%<@ba.talpu>（+2%）</>，自身身后一格内如果是高台单位，自己对其的治疗效果提高85%<@ba.talpu>（+10%）</>
DEF +15% when blocking; automatically respawns 15 seconds after being defeated.=阻挡敌人时防御力+15%，被击败后会在15秒后自动刷新
DEF +15% when skill is active; restores 60% of Max HP when skill ends=技能期间防御力+15%；技能结束时恢复自身60%最大生命值
DEF +15% when skill is active; restores 70% (+10%) of Max HP when skill ends=技能期间防御力+15%；技能结束时恢复自身70%（+10%）最大生命值
DEF +15% when skill is active; restores 70% <@ba.talpu>(+10%)</> of Max HP when skill ends=技能期间防御力+15%；技能结束时恢复自身70%<@ba.talpu>（+10%）</>最大生命值
DEF +16% when two or more enemies are blocked=当阻挡住两个及以上的敌人时，防御力+16%
DEF +17%\nDeals 75% of ATK as Physical damage to targets that attack Hoshiguma=防御力+17%\n每次受到攻击时对目标造成相当于星熊攻击力75%的物理伤害
DEF +18%=防御力+18%
DEF +18% when skill is active; restores 70% of Max HP when skill ends=技能期间防御力+18%；技能结束时恢复自身70%最大生命值
DEF +18% when skill is active; restores 80% (+10%) of Max HP when skill ends=技能期间防御力+18%；技能结束时恢复自身80%（+10%）最大生命值
DEF +18% when skill is active; restores 80% <@ba.talpu>(+10%)</> of Max HP when skill ends=技能期间防御力+18%；技能结束时恢复自身80%<@ba.talpu>（+10%）</>最大生命值
DEF +19=防御力+19
DEF +19% (+3%) when two or more enemies are blocked=阻挡两个及以上的敌人时，防御力+19%（+3%）
DEF +19% <@ba.talpu>(+3%)</> when two or more enemies are blocked=阻挡两个及以上的敌人时，防御力+19%<@ba.talpu>（+3%）</>
DEF +20=防御力+20
DEF +20%=防御力+20%
DEF +20% when blocking an enemy=阻挡敌人时防御力+20%
DEF +20%, Physical Dodge +25%; after dodging, the next attack Frightens the target for 3s=防御力+20%，获得25%的物理闪避；触发闪避时下次攻击使目标战栗3秒
DEF +20%; Talent effect increases to 110%\nAutomatically activated=防御力+20%，天赋效果提升至110%\n技能自动开启
DEF +20%; Talent effect increases to 120%\nAutomatically activated=防御力+20%，天赋效果提升至120%\n技能自动开启
DEF +20%; Talent effect increases to 130%\nAutomatically activated=防御力+20%，天赋效果提升至130%\n技能自动开启
DEF +200% after Gravel is deployed; her DEF continually decreases over 6 seconds=部署后防御力+200%，在6秒内持续衰减
DEF +21%\nDeals 80% of ATK as Physical damage to targets that attack Hoshiguma=防御力+21%\n每次受到攻击时对目标造成相当于星熊攻击力80%的物理伤害
DEF +22=防御力+22
DEF +220% after Gravel is deployed; her DEF continually decreases over 6 seconds=部署后防御力+220%，在6秒内持续衰减
DEF +23=防御力+23
DEF +24=防御力+24
DEF +24%\nDeals 85% of ATK as Physical damage to targets that attack Hoshiguma=防御力+24%\n每次受到攻击时对目标造成相当于星熊攻击力85%的物理伤害
DEF +240% after Gravel is deployed; her DEF continually decreases over 6 seconds=部署后防御力+240%，在6秒内持续衰减
DEF +25=防御力+25
DEF +25%=防御力+25%
DEF +25%, ATK +10%, and normal attacks now deal Arts damage=防御力+25%，攻击力+10%，普通攻击造成法术伤害
DEF +25; If a Vanguard or Guard is deployed behind Bison, that Vanguard or Guard gains the same effect.=在场时自身防御力+25，自己身后的如果是【先锋】或【近卫】干员也能享受到相同效果
DEF +26=防御力+26
DEF +27=防御力+27
DEF +27%\nDeals 90% of ATK as Physical damage to targets that attack Hoshiguma=防御力+27%\n每次受到攻击时对目标造成相当于星熊攻击力90%的物理伤害
DEF +270% after Gravel is deployed; her DEF continually decreases over 7 seconds=部署后防御力+270%，在7秒内持续衰减
DEF +28=防御力+28
DEF +29=防御力+29
DEF +290% after Gravel is deployed; her DEF continually decreases over 7 seconds=部署后防御力+290%，在7秒内持续衰减
DEF +3%=防御力+3%
DEF +3%, and another +3% when HP below 50%=防御力+3%，生命值低于50%时防御力额外+3%
DEF +30=防御力+30
DEF +30%=防御力+30%
DEF +30%\nDeals 100% of ATK as Physical damage to targets that attack Hoshiguma=防御力+30%\n每次受到攻击时对目标造成相当于星熊攻击力100%的物理伤害
DEF +30%, ATK +10%, and normal attacks now deal Arts damage=防御力+30%，攻击力+10%，普通攻击造成法术伤害
DEF +30%; Talent effect increases to 140%\nAutomatically activated=防御力+30%，天赋效果提升至140%\n技能自动开启
DEF +30%; Talent effect increases to 150%\nAutomatically activated=防御力+30%，天赋效果提升至150%\n技能自动开启
DEF +30%; Talent effect increases to 160%\nAutomatically activated=防御力+30%，天赋效果提升至160%\n技能自动开启
DEF +310% after Gravel is deployed; her DEF continually decreases over 7 seconds=部署后防御力+310%，在7秒内持续衰减
DEF +340% after Gravel is deployed; her DEF continually decreases over 8 seconds=部署后防御力+340%，在8秒内持续衰减
DEF +35=防御力+35
DEF +35%=防御力+35%
DEF +35%, ATK +10%, and normal attacks now deal Arts damage=防御力+35%，攻击力+10%，普通攻击造成法术伤害
DEF +35%, Talent 2's effect increases to 2x=防御力+35%，第二天赋的效果提升至2倍
DEF +35%; ATK +10%=防御力+35%，攻击力+10%
DEF +360% after Gravel is deployed; her DEF continually decreases over 9 seconds=部署后防御力+360%，在9秒内持续衰减
DEF +380% after Gravel is deployed; her DEF continually decreases over 10 seconds=部署后防御力+380%，在10秒内持续衰减
DEF +40%=防御力+40%
DEF +40%, ATK +20%, and normal attacks now deal Arts damage=防御力+40%，攻击力+20%，普通攻击造成法术伤害
DEF +40%, Talent 2's effect increases to 2x=防御力+40%，第二天赋的效果提升至2倍
DEF +40%; ATK +10%=防御力+40%，攻击力+10%
DEF +40%; Talent effect increases to 170%\nAutomatically activated=防御力+40%，天赋效果提升至170%\n技能自动开启
DEF +400% after Gravel is deployed; her DEF continually decreases over 12 seconds=部署后防御力+400%，在12秒内持续衰减
DEF +45 (+20); If a Vanguard or Guard is deployed behind Bison, that Vanguard or Guard gains the same effect.=在场时自身防御力+45（+20），自己身后的如果是【先锋】或【近卫】干员也能享受到相同效果
DEF +45 <@ba.talpu>(+20)</>; If a Vanguard or Guard is deployed behind Bison, that Vanguard or Guard gains the same effect.=在场时自身防御力+45<@ba.talpu>（+20）</>，自己身后的如果是【先锋】或【近卫】干员也能享受到相同效果
DEF +45%=防御力+45%
DEF +45%, ATK +20%, and normal attacks now deal Arts damage=防御力+45%，攻击力+20%，普通攻击造成法术伤害
DEF +45%, Talent 2's effect increases to 2x=防御力+45%，第二天赋的效果提升至2倍
DEF +45%; ATK +10%=防御力+45%，攻击力+10%
DEF +5%=防御力+5%
DEF +5%\nDeals 50% of ATK as Physical damage to targets that attack Hoshiguma=防御力+5%\n每次受到攻击时对目标造成相当于星熊攻击力50%的物理伤害
DEF +50%=防御力+50%
DEF +50%, ATK +20%, and normal attacks now deal Arts damage=防御力+50%，攻击力+20%，普通攻击造成法术伤害
DEF +50%, Block +2, more likely to be attacked by enemies; when defeated while skill is active, <Substitute> can also block enemies and benefits from skill effects until the <Substitute> retreats=防御力+50%，阻挡数+2，更容易成为敌人的攻击目标；技能期间被击倒后，<替身>也能阻挡敌人且享受技能效果，直到<替身>退场
DEF +50%, Talent 2's effect increases to 2x=防御力+50%，第二天赋的效果提升至2倍
DEF +50%; ATK +20%=防御力+50%，攻击力+20%
DEF +50%; Talent effect increases to 180%\nAutomatically activated=防御力+50%，天赋效果提升至180%\n技能自动开启
DEF +50; If a Vanguard or Guard is deployed behind Bison, that Vanguard or Guard gains the same effect.=在场时自身防御力+50，自己身后的如果是【先锋】或【近卫】干员也能享受到相同效果
DEF +55%=防御力+55%
DEF +55%, ATK +30%, and normal attacks now deal Arts damage=防御力+55%，攻击力+30%，普通攻击造成法术伤害
DEF +55%, Block +2, more likely to be attacked by enemies; when defeated while skill is active, <Substitute> can also block enemies and benefits from skill effects until the <Substitute> retreats=防御力+55%，阻挡数+2，更容易成为敌人的攻击目标；技能期间被击倒后，<替身>也能阻挡敌人且享受技能效果，直到<替身>退场
DEF +55%, Talent 2's effect increases to 2x=防御力+55%，第二天赋的效果提升至2倍
DEF +55%; ATK +20%=防御力+55%，攻击力+20%
DEF +6%=防御力+6%
DEF +6%, and another +6% when HP below 50%=防御力+6%，生命值低于50%时防御力额外+6%
DEF +6%, if the tile behind this unit is an elevated tile, this unit receives +75% healing=防御力+6%，自身身后一格内如果是高台单位，自己对其的治疗效果提高75%
DEF +60%=防御力+60%
DEF +60% and gains status resistance=防御力+60%，获得抵抗
DEF +60%, ATK +35%, and normal attacks now deal Arts damage=防御力+60%，攻击力+35%，普通攻击造成法术伤害
DEF +60%, Block +2, more likely to be attacked by enemies; when defeated while skill is active, <Substitute> can also block enemies and benefits from skill effects until the <Substitute> retreats=防御力+60%，阻挡数+2，更容易成为敌人的攻击目标；技能期间被击倒后，<替身>也能阻挡敌人且享受技能效果，直到<替身>退场
DEF +60%, Talent 2's effect increases to 2x=防御力+60%，第二天赋的效果提升至2倍
DEF +60%; ATK +20%=防御力+60%，攻击力+20%
DEF +60%; Talent effect increases to 190%\nAutomatically activated=防御力+60%，天赋效果提升至190%\n技能自动开启
DEF +60; If a Vanguard or Guard is deployed behind, that Vanguard or Guard gains the same effect=在场时自身防御力+60，自己身后的如果是【先锋】或【近卫】干员也能享受到相同效果
DEF +65% and gains status resistance=防御力+65%，获得抵抗
DEF +65%, ATK +40%, and normal attacks now deal Arts damage=防御力+65%，攻击力+40%，普通攻击造成法术伤害
DEF +65%, Block +2, more likely to be attacked by enemies; when defeated while skill is active, <Substitute> can also block enemies and benefits from skill effects until the <Substitute> retreats=防御力+65%，阻挡数+2，更容易成为敌人的攻击目标；技能期间被击倒后，<替身>也能阻挡敌人且享受技能效果，直到<替身>退场
DEF +65%, Talent 2's effect increases to 3x=防御力+65%，第二天赋的效果提升至3倍
DEF +65%; ATK +30%=防御力+65%，攻击力+30%
DEF +7%\nDeals 55% of ATK as Physical damage to targets that attack Hoshiguma=防御力+7%\n每次受到攻击时对目标造成相当于星熊攻击力55%的物理伤害
DEF +70 (+20); If a Vanguard or Guard is deployed behind Bison, that Vanguard or Guard gains the same effect.=在场时自身防御力+70（+20），自己身后的如果是【先锋】或【近卫】干员也能享受到相同效果
DEF +70 <@ba.talpu>(+20)</>; If a Vanguard or Guard is deployed behind Bison, that Vanguard or Guard gains the same effect.=在场时自身防御力+70<@ba.talpu>（+20）</>，自己身后的如果是【先锋】或【近卫】干员也能享受到相同效果
DEF +70%=防御力+70%
DEF +70% and gains status resistance=防御力+70%，获得抵抗
DEF +70%, ATK +45%, and normal attacks now deal Arts damage=防御力+70%，攻击力+45%，普通攻击造成法术伤害
DEF +70%, Block +2, more likely to be attacked by enemies; when defeated while skill is active, <Substitute> can also block enemies and benefits from skill effects until the <Substitute> retreats=防御力+70%，阻挡数+2，更容易成为敌人的攻击目标；技能期间被击倒后，<替身>也能阻挡敌人且享受技能效果，直到<替身>退场
DEF +70%, Talent 2's effect increases to 3x=防御力+70%，第二天赋的效果提升至3倍
DEF +70%; ATK +30%=防御力+70%，攻击力+30%
DEF +70%; Talent effect increases to 200%\nAutomatically activated=防御力+70%，天赋效果提升至200%\n技能自动开启
DEF +75%=防御力+75%
DEF +75% and gains status resistance=防御力+75%，获得抵抗
DEF +75%, Block +2, more likely to be attacked by enemies; when defeated while skill is active, <Substitute> can also block enemies and benefits from skill effects until the <Substitute> retreats=防御力+75%，阻挡数+2，更容易成为敌人的攻击目标；技能期间被击倒后，<替身>也能阻挡敌人且享受技能效果，直到<替身>退场
DEF +75%, Talent 2's effect increases to 3x=防御力+75%，第二天赋的效果提升至3倍
DEF +75%; ATK +30%=防御力+75%，攻击力+30%
DEF +8% (+2%)=防御力+8%（+2%）
DEF +8% <@ba.talpu>(+2%)</>=防御力+8%<@ba.talpu>（+2%）</>
DEF +8% when two or more enemies are blocked=阻挡两个及以上的敌人时，防御力+8%
DEF +8%(+2%), if the tile behind this unit is an elevated tile, this unit receives 85%(+10%) healing=防御力+8%（+2%），自身身后一格内如果是高台单位，自己对其的治疗效果提高85%（+10%）
DEF +8%<@ba.talpu>(+2%)</>, if the tile behind this unit is an elevated tile, this unit receives 85%<@ba.talpu>(+10%)</> healing=防御力+8%<@ba.talpu>（+2%）</>，自身身后一格内如果是高台单位，自己对其的治疗效果提高85%<@ba.talpu>（+10%）</>
DEF +80%=防御力+80%
DEF +80% and gains status resistance=防御力+80%，获得抵抗
DEF +80%, Block +2, more likely to be attacked by enemies; when defeated while skill is active, <Substitute> can also block enemies and benefits from skill effects until the <Substitute> retreats=防御力+80%，阻挡数+2，更容易成为敌人的攻击目标；技能期间被击倒后，<替身>也能阻挡敌人且享受技能效果，直到<替身>退场
DEF +80%, Talent 2's effect increases to 3x=防御力+80%，第二天赋的效果提升至3倍
DEF +80%; ATK +40%=防御力+80%，攻击力+40%
DEF +80(+20); If a Vanguard or Guard is deployed behind, that Vanguard or Guard gains the same effect=在场时自身防御力+80（+20），自己身后的如果是【先锋】或【近卫】干员也能享受到相同效果
DEF +80; the Operator deployed behind gains the same effect=在场时自身防御力+80，自己身后的干员也能享受到相同效果
DEF +80<@ba.talpu>(+20)</>; If a Vanguard or Guard is deployed behind, that Vanguard or Guard gains the same effect=在场时自身防御力+80<@ba.talpu>（+20）</>，自己身后的如果是【先锋】或【近卫】干员也能享受到相同效果
DEF +85% and gains status resistance=防御力+85%，获得抵抗
DEF +9%\nDeals 60% of ATK as Physical damage to targets that attack Hoshiguma=防御力+9%\n每次受到攻击时对目标造成相当于星熊攻击力60%的物理伤害
DEF +90%=防御力+90%
DEF +90% and gains status resistance=防御力+90%，获得抵抗
DEF +90%, Block +2, more likely to be attacked by enemies; when defeated while skill is active, <Substitute> can also block enemies and benefits from skill effects until the <Substitute> retreats=防御力+90%，阻挡数+2，更容易成为敌人的攻击目标；技能期间被击倒后，<替身>也能阻挡敌人且享受技能效果，直到<替身>退场
DEF +{def:0%}=防御力+{def:0%}
DEF +{def:0%}\nDeals {atk_scale:0%} of ATK as Physical damage to targets that attack Hoshiguma=防御力+{def:0%}\n每次受到攻击时对目标造成相当于星熊攻击力{atk_scale:0%}的物理伤害
DEF +{def:0%} after Gravel is deployed; her DEF continually decreases over {duration} seconds=部署后防御力+{def:0%}，在{duration}秒内持续衰减
DEF +{def:0%} and gains status resistance=防御力+{def:0%}，获得抵抗
DEF +{def:0%}, ATK +{atk:0%}, and normal attacks now deal Arts damage=防御力+{def:0%}，攻击力+{atk:0%}，普通攻击造成法术伤害
DEF +{def:0%}, Block +{block_cnt}, more likely to be attacked by enemies; when defeated while skill is active, <Substitute> can also block enemies and benefits from skill effects until the <Substitute> retreats=防御力+{def:0%}，阻挡数+{block_cnt}，更容易成为敌人的攻击目标；技能期间被击倒后，<替身>也能阻挡敌人且享受技能效果，直到<替身>退场
DEF +{def:0%}, Talent 2's effect increases to {talent_mult}x=防御力+{def:0%}，第二天赋的效果提升至{talent_mult}倍
DEF +{def:0%}; ATK +{atk:0%}=防御力+{def:0%}，攻击力+{atk:0%}
DEF +{def:0%}; Talent effect increases to {talent_scale:0%}\nAutomatically activated=防御力+{def:0%}，天赋效果提升至{talent_scale:0%}\n技能自动开启
DEF -20%; Max HP +20%=防御力-20%，但最大生命值+20%
DEF -20%; Max HP +23% (+3%)=防御力-20%，但最大生命值+23%（+3%）
DEF -20%; Max HP +23% <@ba.talpu>(+3%)</>=防御力-20%，但最大生命值+23%<@ba.talpu>（+3%）</>
DEF -20%; Max HP +30%=防御力-20%，但最大生命值+30%
DEF -20%; Max HP +33% (+3%)=防御力-20%，但最大生命值+33%（+3%）
DEF -20%; Max HP +33% <@ba.talpu>(+3%)</>=防御力-20%，但最大生命值+33%<@ba.talpu>（+3%）</>
DEF -20%; Max HP +35%=防御力-20%，但最大生命值+35%
DEF -20%; Max HP +38% (+3%)=防御力-20%，但最大生命值+38%（+3%）
DEF -20%; Max HP +38% <@ba.talpu>(+3%)</>=防御力-20%，但最大生命值+38%<@ba.talpu>（+3%）</>
DEF -35%; ASPD +18=防御力-35%，但攻击速度+18
DEF -35%; ASPD +21 (+3)=防御力-35%，但攻击速度+21（+3）
DEF -35%; ASPD +21 <@ba.talpu>(+3)</>=防御力-35%，但攻击速度+21<@ba.talpu>（+3）</>
DEF -35%; ASPD +21. While this unit's skill is active, further increase ASPD by 10=防御力-35%，但攻击速度+21，技能期间攻速加成额外提升10
DEF -35%; ASPD +21. While this unit's skill is active, further increase ASPD by 5=防御力-35%，但攻击速度+21，技能期间攻速加成额外提升5
DEF -35%; ASPD +24 (+3). While this unit's skill is active, further increase ASPD by 10=防御力-35%，但攻击速度+24（+3），技能期间攻速加成额外提升10
DEF -35%; ASPD +24 (+3). While this unit's skill is active, further increase ASPD by 5=防御力-35%，但攻击速度+24（+3），技能期间攻速加成额外提升5
DEF -35%; ASPD +24 <@ba.talpu>(+3)</>. While this unit's skill is active, further increase ASPD by 10=防御力-35%，但攻击速度+24<@ba.talpu>（+3）</>，技能期间攻速加成额外提升10
DEF -35%; ASPD +24 <@ba.talpu>(+3)</>. While this unit's skill is active, further increase ASPD by 5=防御力-35%，但攻击速度+24<@ba.talpu>（+3）</>，技能期间攻速加成额外提升5
DEF -70%; ATK +110%; Range expands; Attacks at most 3 targets simultaneously (regarded as Melee Attack)=防御力-70%，攻击力+110%，攻击范围扩大，同时攻击至多3个目标（视为近距离攻击）
DEF -70%; ATK +115%; Range expands; Attacks at most 3 targets simultaneously (regarded as Melee Attack)=防御力-70%，攻击力+115%，攻击范围扩大，同时攻击至多3个目标（视为近距离攻击）
DEF -70%; ATK +120%; Range expands; Attacks at most 3 targets simultaneously (regarded as Melee Attack)=防御力-70%，攻击力+120%，攻击范围扩大，同时攻击至多3个目标（视为近距离攻击）
DEF -70%; ATK +125%; Range expands; Attacks at most 4 targets simultaneously (regarded as Melee Attack)=防御力-70%，攻击力+125%，攻击范围扩大，同时攻击至多4个目标（视为近距离攻击）
DEF -70%; ATK +130%; Range expands; Attacks at most 4 targets simultaneously (regarded as Melee Attack)=防御力-70%，攻击力+130%，攻击范围扩大，同时攻击至多4个目标（视为近距离攻击）
DEF -70%; ATK +135%; Range expands; Attacks at most 4 targets simultaneously (regarded as Melee Attack)=防御力-70%，攻击力+135%，攻击范围扩大，同时攻击至多4个目标（视为近距离攻击）
DEF -70%; ATK +140%; Range expands; Attacks at most 5 targets simultaneously (regarded as Melee Attack)=防御力-70%，攻击力+140%，攻击范围扩大，同时攻击至多5个目标（视为近距离攻击）
DEF -70%; ATK +160%; Range expands; Attacks at most 5 targets simultaneously (regarded as Melee Attack)=防御力-70%，攻击力+160%，攻击范围扩大，同时攻击至多5个目标（视为近距离攻击）
DEF -70%; ATK +180%; Range expands; Attacks at most 5 targets simultaneously (regarded as Melee Attack)=防御力-70%，攻击力+180%，攻击范围扩大，同时攻击至多5个目标（视为近距离攻击）
DEF -70%; ATK +200%; Range expands; Attacks at most 6 targets simultaneously (regarded as Melee Attack)=防御力-70%，攻击力+200%，攻击范围扩大，同时攻击至多6个目标（视为近距离攻击）
DEF -{-def:0%}; ATK +{atk:0%}; Range expands; Attacks at most {attack@max_target} targets simultaneously (regarded as Melee Attack)=防御力-{-def:0%}，攻击力+{atk:0%}，攻击范围扩大，同时攻击至多{attack@max_target}个目标（视为近距离攻击）
DEF <@ba.kw>+20%</> when blocking an enemy=阻挡敌人时防御力<@ba.kw>+20%</>
DEF <@ba.vdown>-70%</>; ATK <@ba.vup>+110%</>; Range <@ba.vup>expands</>; Attacks at most <@ba.vup>3</> targets simultaneously (regarded as Melee Attack)=防御力<@ba.vdown>-70%</>，攻击力<@ba.vup>+110%</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>3</>个目标（视为近距离攻击）
DEF <@ba.vdown>-70%</>; ATK <@ba.vup>+115%</>; Range <@ba.vup>expands</>; Attacks at most <@ba.vup>3</> targets simultaneously (regarded as Melee Attack)=防御力<@ba.vdown>-70%</>，攻击力<@ba.vup>+115%</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>3</>个目标（视为近距离攻击）
DEF <@ba.vdown>-70%</>; ATK <@ba.vup>+120%</>; Range <@ba.vup>expands</>; Attacks at most <@ba.vup>3</> targets simultaneously (regarded as Melee Attack)=防御力<@ba.vdown>-70%</>，攻击力<@ba.vup>+120%</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>3</>个目标（视为近距离攻击）
DEF <@ba.vdown>-70%</>; ATK <@ba.vup>+125%</>; Range <@ba.vup>expands</>; Attacks at most <@ba.vup>4</> targets simultaneously (regarded as Melee Attack)=防御力<@ba.vdown>-70%</>，攻击力<@ba.vup>+125%</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>4</>个目标（视为近距离攻击）
DEF <@ba.vdown>-70%</>; ATK <@ba.vup>+130%</>; Range <@ba.vup>expands</>; Attacks at most <@ba.vup>4</> targets simultaneously (regarded as Melee Attack)=防御力<@ba.vdown>-70%</>，攻击力<@ba.vup>+130%</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>4</>个目标（视为近距离攻击）
DEF <@ba.vdown>-70%</>; ATK <@ba.vup>+135%</>; Range <@ba.vup>expands</>; Attacks at most <@ba.vup>4</> targets simultaneously (regarded as Melee Attack)=防御力<@ba.vdown>-70%</>，攻击力<@ba.vup>+135%</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>4</>个目标（视为近距离攻击）
DEF <@ba.vdown>-70%</>; ATK <@ba.vup>+140%</>; Range <@ba.vup>expands</>; Attacks at most <@ba.vup>5</> targets simultaneously (regarded as Melee Attack)=防御力<@ba.vdown>-70%</>，攻击力<@ba.vup>+140%</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>5</>个目标（视为近距离攻击）
DEF <@ba.vdown>-70%</>; ATK <@ba.vup>+160%</>; Range <@ba.vup>expands</>; Attacks at most <@ba.vup>5</> targets simultaneously (regarded as Melee Attack)=防御力<@ba.vdown>-70%</>，攻击力<@ba.vup>+160%</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>5</>个目标（视为近距离攻击）
DEF <@ba.vdown>-70%</>; ATK <@ba.vup>+180%</>; Range <@ba.vup>expands</>; Attacks at most <@ba.vup>5</> targets simultaneously (regarded as Melee Attack)=防御力<@ba.vdown>-70%</>，攻击力<@ba.vup>+180%</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>5</>个目标（视为近距离攻击）
DEF <@ba.vdown>-70%</>; ATK <@ba.vup>+200%</>; Range <@ba.vup>expands</>; Attacks at most <@ba.vup>6</> targets simultaneously (regarded as Melee Attack)=防御力<@ba.vdown>-70%</>，攻击力<@ba.vup>+200%</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>6</>个目标（视为近距离攻击）
DEF <@ba.vdown>-{-def:0%}</>; ATK <@ba.vup>+{atk:0%}</>; Range <@ba.vup>expands</>; Attacks at most <@ba.vup>{attack@max_target}</> targets simultaneously (regarded as Melee Attack)=防御力<@ba.vdown>-{-def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>扩大</>，同时攻击至多<@ba.vup>{attack@max_target}</>个目标（视为近距离攻击）
DEF <@ba.vdown>reduces to 0</>, Max HP <@ba.vup>+20%</>, each Attack's ATK increases to <@ba.vup>140%</>=防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+20%</>，每次攻击的攻击力提升至<@ba.vup>140%</>
DEF <@ba.vdown>reduces to 0</>, Max HP <@ba.vup>+20%</>, each Attack's ATK increases to <@ba.vup>145%</>=防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+20%</>，每次攻击的攻击力提升至<@ba.vup>145%</>
DEF <@ba.vdown>reduces to 0</>, Max HP <@ba.vup>+20%</>, each Attack's ATK increases to <@ba.vup>150%</>=防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+20%</>，每次攻击的攻击力提升至<@ba.vup>150%</>
DEF <@ba.vdown>reduces to 0</>, Max HP <@ba.vup>+20%</>, each Attack's ATK increases to <@ba.vup>170%</>=防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+20%</>，每次攻击的攻击力提升至<@ba.vup>170%</>
DEF <@ba.vdown>reduces to 0</>, Max HP <@ba.vup>+20%</>, each Attack's ATK increases to <@ba.vup>180%</>=防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+20%</>，每次攻击的攻击力提升至<@ba.vup>180%</>
DEF <@ba.vdown>reduces to 0</>, Max HP <@ba.vup>+20%</>, each Attack's ATK increases to <@ba.vup>190%</>=防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+20%</>，每次攻击的攻击力提升至<@ba.vup>190%</>
DEF <@ba.vdown>reduces to 0</>, Max HP <@ba.vup>+20%</>, each Attack's ATK increases to <@ba.vup>200%</>=防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+20%</>，每次攻击的攻击力提升至<@ba.vup>200%</>
DEF <@ba.vdown>reduces to 0</>, Max HP <@ba.vup>+20%</>, each Attack's ATK increases to <@ba.vup>210%</>=防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+20%</>，每次攻击的攻击力提升至<@ba.vup>210%</>
DEF <@ba.vdown>reduces to 0</>, Max HP <@ba.vup>+20%</>, each Attack's ATK increases to <@ba.vup>220%</>=防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+20%</>，每次攻击的攻击力提升至<@ba.vup>220%</>
DEF <@ba.vdown>reduces to 0</>, Max HP <@ba.vup>+30%</>, each Attack's ATK increases to <@ba.vup>160%</>=防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+30%</>，每次攻击的攻击力提升至<@ba.vup>160%</>
DEF <@ba.vdown>reduces to 0</>, Max HP <@ba.vup>+30%</>, each Attack's ATK increases to <@ba.vup>165%</>=防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+30%</>，每次攻击的攻击力提升至<@ba.vup>165%</>
DEF <@ba.vdown>reduces to 0</>, Max HP <@ba.vup>+30%</>, each Attack's ATK increases to <@ba.vup>170%</>=防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+30%</>，每次攻击的攻击力提升至<@ba.vup>170%</>
DEF <@ba.vdown>reduces to 0</>, Max HP <@ba.vup>+30%</>, each Attack's ATK increases to <@ba.vup>230%</>=防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+30%</>，每次攻击的攻击力提升至<@ba.vup>230%</>
DEF <@ba.vdown>reduces to 0</>, Max HP <@ba.vup>+35%</>, each Attack's ATK increases to <@ba.vup>250%</>=防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+35%</>，每次攻击的攻击力提升至<@ba.vup>250%</>
DEF <@ba.vdown>reduces to 0</>, Max HP <@ba.vup>+40%</>, each Attack's ATK increases to <@ba.vup>180%</>=防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+40%</>，每次攻击的攻击力提升至<@ba.vup>180%</>
DEF <@ba.vdown>reduces to 0</>, Max HP <@ba.vup>+40%</>, each Attack's ATK increases to <@ba.vup>190%</>=防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+40%</>，每次攻击的攻击力提升至<@ba.vup>190%</>
DEF <@ba.vdown>reduces to 0</>, Max HP <@ba.vup>+40%</>, each Attack's ATK increases to <@ba.vup>270%</>=防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+40%</>，每次攻击的攻击力提升至<@ba.vup>270%</>
DEF <@ba.vdown>reduces to 0</>, Max HP <@ba.vup>+50%</>, each Attack's ATK increases to <@ba.vup>200%</>=防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+50%</>，每次攻击的攻击力提升至<@ba.vup>200%</>
DEF <@ba.vdown>reduces to 0</>, Max HP <@ba.vup>+50%</>, each Attack's ATK increases to <@ba.vup>220%</>=防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+50%</>，每次攻击的攻击力提升至<@ba.vup>220%</>
DEF <@ba.vdown>reduces to 0</>, Max HP <@ba.vup>+50%</>, each Attack's ATK increases to <@ba.vup>300%</>=防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+50%</>，每次攻击的攻击力提升至<@ba.vup>300%</>
DEF <@ba.vdown>reduces to 0</>, Max HP <@ba.vup>+{max_hp:0%}</>, each Attack's ATK increases to <@ba.vup>{attack@atk_scale:0%}</>=防御力<@ba.vdown>降至0</>，生命上限<@ba.vup>+{max_hp:0%}</>，每次攻击的攻击力提升至<@ba.vup>{attack@atk_scale:0%}</>
DEF <@ba.vdown>reduces to 0</>; ATK <@ba.vup>+100%</>=防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+100%</>
DEF <@ba.vdown>reduces to 0</>; ATK <@ba.vup>+100%</>; The chance of Talent ignoring the target's DEF is increased to <@ba.vup>2.5 times</>=防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+100%</>，天赋无视防御的概率提高至<@ba.vup>2.5倍</>
DEF <@ba.vdown>reduces to 0</>; ATK <@ba.vup>+105%</>=防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+105%</>
DEF <@ba.vdown>reduces to 0</>; ATK <@ba.vup>+120%</>=防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+120%</>
DEF <@ba.vdown>reduces to 0</>; ATK <@ba.vup>+135%</>=防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+135%</>
DEF <@ba.vdown>reduces to 0</>; ATK <@ba.vup>+150%</>=防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+150%</>
DEF <@ba.vdown>reduces to 0</>; ATK <@ba.vup>+50%</>; The chance of Talent ignoring the target's DEF is increased to <@ba.vup>2.5 times</>=防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+50%</>，天赋无视防御的概率提高至<@ba.vup>2.5倍</>
DEF <@ba.vdown>reduces to 0</>; ATK <@ba.vup>+53%</>; The chance of Talent ignoring the target's DEF is increased to <@ba.vup>2.5 times</>=防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+53%</>，天赋无视防御的概率提高至<@ba.vup>2.5倍</>
DEF <@ba.vdown>reduces to 0</>; ATK <@ba.vup>+56%</>; The chance of Talent ignoring the target's DEF is increased to <@ba.vup>2.5 times</>=防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+56%</>，天赋无视防御的概率提高至<@ba.vup>2.5倍</>
DEF <@ba.vdown>reduces to 0</>; ATK <@ba.vup>+60%</>; The chance of Talent ignoring the target's DEF is increased to <@ba.vup>2.5 times</>=防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+60%</>，天赋无视防御的概率提高至<@ba.vup>2.5倍</>
DEF <@ba.vdown>reduces to 0</>; ATK <@ba.vup>+63%</>; The chance of Talent ignoring the target's DEF is increased to <@ba.vup>2.5 times</>=防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+63%</>，天赋无视防御的概率提高至<@ba.vup>2.5倍</>
DEF <@ba.vdown>reduces to 0</>; ATK <@ba.vup>+66%</>; The chance of Talent ignoring the target's DEF is increased to <@ba.vup>2.5 times</>=防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+66%</>，天赋无视防御的概率提高至<@ba.vup>2.5倍</>
DEF <@ba.vdown>reduces to 0</>; ATK <@ba.vup>+70%</>; The chance of Talent ignoring the target's DEF is increased to <@ba.vup>2.5 times</>=防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+70%</>，天赋无视防御的概率提高至<@ba.vup>2.5倍</>
DEF <@ba.vdown>reduces to 0</>; ATK <@ba.vup>+75%</>=防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+75%</>
DEF <@ba.vdown>reduces to 0</>; ATK <@ba.vup>+80%</>=防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+80%</>
DEF <@ba.vdown>reduces to 0</>; ATK <@ba.vup>+80%</>; The chance of Talent ignoring the target's DEF is increased to <@ba.vup>2.5 times</>=防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+80%</>，天赋无视防御的概率提高至<@ba.vup>2.5倍</>
DEF <@ba.vdown>reduces to 0</>; ATK <@ba.vup>+85%</>=防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+85%</>
DEF <@ba.vdown>reduces to 0</>; ATK <@ba.vup>+90%</>=防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+90%</>
DEF <@ba.vdown>reduces to 0</>; ATK <@ba.vup>+90%</>; The chance of Talent ignoring the target's DEF is increased to <@ba.vup>2.5 times</>=防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+90%</>，天赋无视防御的概率提高至<@ba.vup>2.5倍</>
DEF <@ba.vdown>reduces to 0</>; ATK <@ba.vup>+95%</>=防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+95%</>
DEF <@ba.vdown>reduces to 0</>; ATK <@ba.vup>+{atk:0%}</>=防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+{atk:0%}</>
DEF <@ba.vdown>reduces to 0</>; ATK <@ba.vup>+{atk:0%}</>; The chance of Talent ignoring the target's DEF is increased to <@ba.vup>{talent_scale} times</>=防御力<@ba.vdown>降至0</>，攻击力<@ba.vup>+{atk:0%}</>，天赋无视防御的概率提高至<@ba.vup>{talent_scale}倍</>
DEF <@ba.vup>+10%</>=防御力<@ba.vup>+10%</>
DEF <@ba.vup>+100%</>=防御力<@ba.vup>+100%</>
DEF <@ba.vup>+100%</> and gains <$ba.buffres>status resistance</>=防御力<@ba.vup>+100%</>，获得<$ba.buffres>抵抗</>
DEF <@ba.vup>+100%</>, Block <@ba.vup>+2</>, more likely to be attacked by enemies; when defeated while skill is active, <Substitute> can also block enemies and benefits from skill effects until the <Substitute> retreats=防御力<@ba.vup>+100%</>，阻挡数<@ba.vup>+2</>，更容易成为敌人的攻击目标；技能期间被击倒后，<替身>也能阻挡敌人且享受技能效果，直到<替身>退场
DEF <@ba.vup>+110%</> and gains <$ba.buffres>status resistance</>=防御力<@ba.vup>+110%</>，获得<$ba.buffres>抵抗</>
DEF <@ba.vup>+120%</> and gains <$ba.buffres>status resistance</>=防御力<@ba.vup>+120%</>，获得<$ba.buffres>抵抗</>
DEF <@ba.vup>+120%</>, Block <@ba.vup>+2</>, more likely to be attacked by enemies; when defeated while skill is active, <Substitute> can also block enemies and benefits from skill effects until the <Substitute> retreats=防御力<@ba.vup>+120%</>，阻挡数<@ba.vup>+2</>，更容易成为敌人的攻击目标；技能期间被击倒后，<替身>也能阻挡敌人且享受技能效果，直到<替身>退场
DEF <@ba.vup>+13%</>\nDeals <@ba.vup>65%</> of ATK as Physical damage to targets that attack Hoshiguma=防御力<@ba.vup>+13%</>\n每次受到攻击时对目标造成相当于星熊攻击力<@ba.vup>65%</>的物理伤害
DEF <@ba.vup>+15%</>=防御力<@ba.vup>+15%</>
DEF <@ba.vup>+15%</>\nDeals <@ba.vup>70%</> of ATK as Physical damage to targets that attack Hoshiguma=防御力<@ba.vup>+15%</>\n每次受到攻击时对目标造成相当于星熊攻击力<@ba.vup>70%</>的物理伤害
DEF <@ba.vup>+17%</>\nDeals <@ba.vup>75%</> of ATK as Physical damage to targets that attack Hoshiguma=防御力<@ba.vup>+17%</>\n每次受到攻击时对目标造成相当于星熊攻击力<@ba.vup>75%</>的物理伤害
DEF <@ba.vup>+20%</>=防御力<@ba.vup>+20%</>
DEF <@ba.vup>+20%</>; Talent effect <@ba.vup>increases to 110%</>\n<@ba.rem>Automatically activated</>=防御力<@ba.vup>+20%</>，天赋效果<@ba.vup>提升至110%</>\n<@ba.rem>技能自动开启</>
DEF <@ba.vup>+20%</>; Talent effect <@ba.vup>increases to 120%</>\n<@ba.rem>Automatically activated</>=防御力<@ba.vup>+20%</>，天赋效果<@ba.vup>提升至120%</>\n<@ba.rem>技能自动开启</>
DEF <@ba.vup>+20%</>; Talent effect <@ba.vup>increases to 130%</>\n<@ba.rem>Automatically activated</>=防御力<@ba.vup>+20%</>，天赋效果<@ba.vup>提升至130%</>\n<@ba.rem>技能自动开启</>
DEF <@ba.vup>+200%</> after Gravel is deployed; her DEF continually decreases over <@ba.vup>6</> seconds=部署后防御力<@ba.vup>+200%</>，在<@ba.vup>6</>秒内持续衰减
DEF <@ba.vup>+21%</>\nDeals <@ba.vup>80%</> of ATK as Physical damage to targets that attack Hoshiguma=防御力<@ba.vup>+21%</>\n每次受到攻击时对目标造成相当于星熊攻击力<@ba.vup>80%</>的物理伤害
DEF <@ba.vup>+220%</> after Gravel is deployed; her DEF continually decreases over <@ba.vup>6</> seconds=部署后防御力<@ba.vup>+220%</>，在<@ba.vup>6</>秒内持续衰减
DEF <@ba.vup>+24%</>\nDeals <@ba.vup>85%</> of ATK as Physical damage to targets that attack Hoshiguma=防御力<@ba.vup>+24%</>\n每次受到攻击时对目标造成相当于星熊攻击力<@ba.vup>85%</>的物理伤害
DEF <@ba.vup>+240%</> after Gravel is deployed; her DEF continually decreases over <@ba.vup>6</> seconds=部署后防御力<@ba.vup>+240%</>，在<@ba.vup>6</>秒内持续衰减
DEF <@ba.vup>+25%</>=防御力<@ba.vup>+25%</>
DEF <@ba.vup>+25%</>, ATK <@ba.vup>+10%</>, and normal attacks now deal <@ba.vup>Arts</> damage=防御力<@ba.vup>+25%</>，攻击力<@ba.vup>+10%</>，普通攻击造成<@ba.vup>法术</>伤害
DEF <@ba.vup>+27%</>\nDeals <@ba.vup>90%</> of ATK as Physical damage to targets that attack Hoshiguma=防御力<@ba.vup>+27%</>\n每次受到攻击时对目标造成相当于星熊攻击力<@ba.vup>90%</>的物理伤害
DEF <@ba.vup>+270%</> after Gravel is deployed; her DEF continually decreases over <@ba.vup>7</> seconds=部署后防御力<@ba.vup>+270%</>，在<@ba.vup>7</>秒内持续衰减
DEF <@ba.vup>+290%</> after Gravel is deployed; her DEF continually decreases over <@ba.vup>7</> seconds=部署后防御力<@ba.vup>+290%</>，在<@ba.vup>7</>秒内持续衰减
DEF <@ba.vup>+30%</>=防御力<@ba.vup>+30%</>
DEF <@ba.vup>+30%</>\nDeals <@ba.vup>100%</> of ATK as Physical damage to targets that attack Hoshiguma=防御力<@ba.vup>+30%</>\n每次受到攻击时对目标造成相当于星熊攻击力<@ba.vup>100%</>的物理伤害
DEF <@ba.vup>+30%</>, ATK <@ba.vup>+10%</>, and normal attacks now deal <@ba.vup>Arts</> damage=防御力<@ba.vup>+30%</>，攻击力<@ba.vup>+10%</>，普通攻击造成<@ba.vup>法术</>伤害
DEF <@ba.vup>+30%</>; Talent effect <@ba.vup>increases to 140%</>\n<@ba.rem>Automatically activated</>=防御力<@ba.vup>+30%</>，天赋效果<@ba.vup>提升至140%</>\n<@ba.rem>技能自动开启</>
DEF <@ba.vup>+30%</>; Talent effect <@ba.vup>increases to 150%</>\n<@ba.rem>Automatically activated</>=防御力<@ba.vup>+30%</>，天赋效果<@ba.vup>提升至150%</>\n<@ba.rem>技能自动开启</>
DEF <@ba.vup>+30%</>; Talent effect <@ba.vup>increases to 160%</>\n<@ba.rem>Automatically activated</>=防御力<@ba.vup>+30%</>，天赋效果<@ba.vup>提升至160%</>\n<@ba.rem>技能自动开启</>
DEF <@ba.vup>+310%</> after Gravel is deployed; her DEF continually decreases over <@ba.vup>7</> seconds=部署后防御力<@ba.vup>+310%</>，在<@ba.vup>7</>秒内持续衰减
DEF <@ba.vup>+340%</> after Gravel is deployed; her DEF continually decreases over <@ba.vup>8</> seconds=部署后防御力<@ba.vup>+340%</>，在<@ba.vup>8</>秒内持续衰减
DEF <@ba.vup>+35%</>=防御力<@ba.vup>+35%</>
DEF <@ba.vup>+35%</>, ATK <@ba.vup>+10%</>, and normal attacks now deal <@ba.vup>Arts</> damage=防御力<@ba.vup>+35%</>，攻击力<@ba.vup>+10%</>，普通攻击造成<@ba.vup>法术</>伤害
DEF <@ba.vup>+35%</>, Talent 2's effect increases to <@ba.vup>2</>x=防御力<@ba.vup>+35%</>，第二天赋的效果提升至<@ba.vup>2</>倍
DEF <@ba.vup>+35%</>; ATK <@ba.vup>+10%</>=防御力<@ba.vup>+35%</>，攻击力<@ba.vup>+10%</>
DEF <@ba.vup>+360%</> after Gravel is deployed; her DEF continually decreases over <@ba.vup>9</> seconds=部署后防御力<@ba.vup>+360%</>，在<@ba.vup>9</>秒内持续衰减
DEF <@ba.vup>+380%</> after Gravel is deployed; her DEF continually decreases over <@ba.vup>10</> seconds=部署后防御力<@ba.vup>+380%</>，在<@ba.vup>10</>秒内持续衰减
DEF <@ba.vup>+40%</>=防御力<@ba.vup>+40%</>
DEF <@ba.vup>+40%</>, ATK <@ba.vup>+20%</>, and normal attacks now deal <@ba.vup>Arts</> damage=防御力<@ba.vup>+40%</>，攻击力<@ba.vup>+20%</>，普通攻击造成<@ba.vup>法术</>伤害
DEF <@ba.vup>+40%</>, Talent 2's effect increases to <@ba.vup>2</>x=防御力<@ba.vup>+40%</>，第二天赋的效果提升至<@ba.vup>2</>倍
DEF <@ba.vup>+40%</>; ATK <@ba.vup>+10%</>=防御力<@ba.vup>+40%</>，攻击力<@ba.vup>+10%</>
DEF <@ba.vup>+40%</>; Talent effect <@ba.vup>increases to 170%</>\n<@ba.rem>Automatically activated</>=防御力<@ba.vup>+40%</>，天赋效果<@ba.vup>提升至170%</>\n<@ba.rem>技能自动开启</>
DEF <@ba.vup>+400%</> after Gravel is deployed; her DEF continually decreases over <@ba.vup>12</> seconds=部署后防御力<@ba.vup>+400%</>，在<@ba.vup>12</>秒内持续衰减
DEF <@ba.vup>+45%</>=防御力<@ba.vup>+45%</>
DEF <@ba.vup>+45%</>, ATK <@ba.vup>+20%</>, and normal attacks now deal <@ba.vup>Arts</> damage=防御力<@ba.vup>+45%</>，攻击力<@ba.vup>+20%</>，普通攻击造成<@ba.vup>法术</>伤害
DEF <@ba.vup>+45%</>, Talent 2's effect increases to <@ba.vup>2</>x=防御力<@ba.vup>+45%</>，第二天赋的效果提升至<@ba.vup>2</>倍
DEF <@ba.vup>+45%</>; ATK <@ba.vup>+10%</>=防御力<@ba.vup>+45%</>，攻击力<@ba.vup>+10%</>
DEF <@ba.vup>+5%</>\nDeals <@ba.vup>50%</> of ATK as Physical damage to targets that attack Hoshiguma=防御力<@ba.vup>+5%</>\n每次受到攻击时对目标造成相当于星熊攻击力<@ba.vup>50%</>的物理伤害
DEF <@ba.vup>+50%</>=防御力<@ba.vup>+50%</>
DEF <@ba.vup>+50%</>, ATK <@ba.vup>+20%</>, and normal attacks now deal <@ba.vup>Arts</> damage=防御力<@ba.vup>+50%</>，攻击力<@ba.vup>+20%</>，普通攻击造成<@ba.vup>法术</>伤害
DEF <@ba.vup>+50%</>, Block <@ba.vup>+2</>, more likely to be attacked by enemies; when defeated while skill is active, <Substitute> can also block enemies and benefits from skill effects until the <Substitute> retreats=防御力<@ba.vup>+50%</>，阻挡数<@ba.vup>+2</>，更容易成为敌人的攻击目标；技能期间被击倒后，<替身>也能阻挡敌人且享受技能效果，直到<替身>退场
DEF <@ba.vup>+50%</>, Talent 2's effect increases to <@ba.vup>2</>x=防御力<@ba.vup>+50%</>，第二天赋的效果提升至<@ba.vup>2</>倍
DEF <@ba.vup>+50%</>; ATK <@ba.vup>+20%</>=防御力<@ba.vup>+50%</>，攻击力<@ba.vup>+20%</>
DEF <@ba.vup>+50%</>; Talent effect <@ba.vup>increases to 180%</>\n<@ba.rem>Automatically activated</>=防御力<@ba.vup>+50%</>，天赋效果<@ba.vup>提升至180%</>\n<@ba.rem>技能自动开启</>
DEF <@ba.vup>+55%</>=防御力<@ba.vup>+55%</>
DEF <@ba.vup>+55%</>, ATK <@ba.vup>+30%</>, and normal attacks now deal <@ba.vup>Arts</> damage=防御力<@ba.vup>+55%</>，攻击力<@ba.vup>+30%</>，普通攻击造成<@ba.vup>法术</>伤害
DEF <@ba.vup>+55%</>, Block <@ba.vup>+2</>, more likely to be attacked by enemies; when defeated while skill is active, <Substitute> can also block enemies and benefits from skill effects until the <Substitute> retreats=防御力<@ba.vup>+55%</>，阻挡数<@ba.vup>+2</>，更容易成为敌人的攻击目标；技能期间被击倒后，<替身>也能阻挡敌人且享受技能效果，直到<替身>退场
DEF <@ba.vup>+55%</>, Talent 2's effect increases to <@ba.vup>2</>x=防御力<@ba.vup>+55%</>，第二天赋的效果提升至<@ba.vup>2</>倍
DEF <@ba.vup>+55%</>; ATK <@ba.vup>+20%</>=防御力<@ba.vup>+55%</>，攻击力<@ba.vup>+20%</>
DEF <@ba.vup>+60%</>=防御力<@ba.vup>+60%</>
DEF <@ba.vup>+60%</> and gains <$ba.buffres>status resistance</>=防御力<@ba.vup>+60%</>，获得<$ba.buffres>抵抗</>
DEF <@ba.vup>+60%</>, ATK <@ba.vup>+35%</>, and normal attacks now deal <@ba.vup>Arts</> damage=防御力<@ba.vup>+60%</>，攻击力<@ba.vup>+35%</>，普通攻击造成<@ba.vup>法术</>伤害
DEF <@ba.vup>+60%</>, Block <@ba.vup>+2</>, more likely to be attacked by enemies; when defeated while skill is active, <Substitute> can also block enemies and benefits from skill effects until the <Substitute> retreats=防御力<@ba.vup>+60%</>，阻挡数<@ba.vup>+2</>，更容易成为敌人的攻击目标；技能期间被击倒后，<替身>也能阻挡敌人且享受技能效果，直到<替身>退场
DEF <@ba.vup>+60%</>, Talent 2's effect increases to <@ba.vup>2</>x=防御力<@ba.vup>+60%</>，第二天赋的效果提升至<@ba.vup>2</>倍
DEF <@ba.vup>+60%</>; ATK <@ba.vup>+20%</>=防御力<@ba.vup>+60%</>，攻击力<@ba.vup>+20%</>
DEF <@ba.vup>+60%</>; Talent effect <@ba.vup>increases to 190%</>\n<@ba.rem>Automatically activated</>=防御力<@ba.vup>+60%</>，天赋效果<@ba.vup>提升至190%</>\n<@ba.rem>技能自动开启</>
DEF <@ba.vup>+65%</> and gains <$ba.buffres>status resistance</>=防御力<@ba.vup>+65%</>，获得<$ba.buffres>抵抗</>
DEF <@ba.vup>+65%</>, ATK <@ba.vup>+40%</>, and normal attacks now deal <@ba.vup>Arts</> damage=防御力<@ba.vup>+65%</>，攻击力<@ba.vup>+40%</>，普通攻击造成<@ba.vup>法术</>伤害
DEF <@ba.vup>+65%</>, Block <@ba.vup>+2</>, more likely to be attacked by enemies; when defeated while skill is active, <Substitute> can also block enemies and benefits from skill effects until the <Substitute> retreats=防御力<@ba.vup>+65%</>，阻挡数<@ba.vup>+2</>，更容易成为敌人的攻击目标；技能期间被击倒后，<替身>也能阻挡敌人且享受技能效果，直到<替身>退场
DEF <@ba.vup>+65%</>, Talent 2's effect increases to <@ba.vup>3</>x=防御力<@ba.vup>+65%</>，第二天赋的效果提升至<@ba.vup>3</>倍
DEF <@ba.vup>+65%</>; ATK <@ba.vup>+30%</>=防御力<@ba.vup>+65%</>，攻击力<@ba.vup>+30%</>
DEF <@ba.vup>+7%</>\nDeals <@ba.vup>55%</> of ATK as Physical damage to targets that attack Hoshiguma=防御力<@ba.vup>+7%</>\n每次受到攻击时对目标造成相当于星熊攻击力<@ba.vup>55%</>的物理伤害
DEF <@ba.vup>+70%</>=防御力<@ba.vup>+70%</>
DEF <@ba.vup>+70%</> and gains <$ba.buffres>status resistance</>=防御力<@ba.vup>+70%</>，获得<$ba.buffres>抵抗</>
DEF <@ba.vup>+70%</>, ATK <@ba.vup>+45%</>, and normal attacks now deal <@ba.vup>Arts</> damage=防御力<@ba.vup>+70%</>，攻击力<@ba.vup>+45%</>，普通攻击造成<@ba.vup>法术</>伤害
DEF <@ba.vup>+70%</>, Block <@ba.vup>+2</>, more likely to be attacked by enemies; when defeated while skill is active, <Substitute> can also block enemies and benefits from skill effects until the <Substitute> retreats=防御力<@ba.vup>+70%</>，阻挡数<@ba.vup>+2</>，更容易成为敌人的攻击目标；技能期间被击倒后，<替身>也能阻挡敌人且享受技能效果，直到<替身>退场
DEF <@ba.vup>+70%</>, Talent 2's effect increases to <@ba.vup>3</>x=防御力<@ba.vup>+70%</>，第二天赋的效果提升至<@ba.vup>3</>倍
DEF <@ba.vup>+70%</>; ATK <@ba.vup>+30%</>=防御力<@ba.vup>+70%</>，攻击力<@ba.vup>+30%</>
DEF <@ba.vup>+70%</>; Talent effect <@ba.vup>increases to 200%</>\n<@ba.rem>Automatically activated</>=防御力<@ba.vup>+70%</>，天赋效果<@ba.vup>提升至200%</>\n<@ba.rem>技能自动开启</>
DEF <@ba.vup>+75%</>=防御力<@ba.vup>+75%</>
DEF <@ba.vup>+75%</> and gains <$ba.buffres>status resistance</>=防御力<@ba.vup>+75%</>，获得<$ba.buffres>抵抗</>
DEF <@ba.vup>+75%</>, Block <@ba.vup>+2</>, more likely to be attacked by enemies; when defeated while skill is active, <Substitute> can also block enemies and benefits from skill effects until the <Substitute> retreats=防御力<@ba.vup>+75%</>，阻挡数<@ba.vup>+2</>，更容易成为敌人的攻击目标；技能期间被击倒后，<替身>也能阻挡敌人且享受技能效果，直到<替身>退场
DEF <@ba.vup>+75%</>, Talent 2's effect increases to <@ba.vup>3</>x=防御力<@ba.vup>+75%</>，第二天赋的效果提升至<@ba.vup>3</>倍
DEF <@ba.vup>+75%</>; ATK <@ba.vup>+30%</>=防御力<@ba.vup>+75%</>，攻击力<@ba.vup>+30%</>
DEF <@ba.vup>+80%</>=防御力<@ba.vup>+80%</>
DEF <@ba.vup>+80%</> and gains <$ba.buffres>status resistance</>=防御力<@ba.vup>+80%</>，获得<$ba.buffres>抵抗</>
DEF <@ba.vup>+80%</>, Block <@ba.vup>+2</>, more likely to be attacked by enemies; when defeated while skill is active, <Substitute> can also block enemies and benefits from skill effects until the <Substitute> retreats=防御力<@ba.vup>+80%</>，阻挡数<@ba.vup>+2</>，更容易成为敌人的攻击目标；技能期间被击倒后，<替身>也能阻挡敌人且享受技能效果，直到<替身>退场
DEF <@ba.vup>+80%</>, Talent 2's effect increases to <@ba.vup>3</>x=防御力<@ba.vup>+80%</>，第二天赋的效果提升至<@ba.vup>3</>倍
DEF <@ba.vup>+80%</>; ATK <@ba.vup>+40%</>=防御力<@ba.vup>+80%</>，攻击力<@ba.vup>+40%</>
DEF <@ba.vup>+85%</> and gains <$ba.buffres>status resistance</>=防御力<@ba.vup>+85%</>，获得<$ba.buffres>抵抗</>
DEF <@ba.vup>+9%</>\nDeals <@ba.vup>60%</> of ATK as Physical damage to targets that attack Hoshiguma=防御力<@ba.vup>+9%</>\n每次受到攻击时对目标造成相当于星熊攻击力<@ba.vup>60%</>的物理伤害
DEF <@ba.vup>+90%</>=防御力<@ba.vup>+90%</>
DEF <@ba.vup>+90%</> and gains <$ba.buffres>status resistance</>=防御力<@ba.vup>+90%</>，获得<$ba.buffres>抵抗</>
DEF <@ba.vup>+90%</>, Block <@ba.vup>+2</>, more likely to be attacked by enemies; when defeated while skill is active, <Substitute> can also block enemies and benefits from skill effects until the <Substitute> retreats=防御力<@ba.vup>+90%</>，阻挡数<@ba.vup>+2</>，更容易成为敌人的攻击目标；技能期间被击倒后，<替身>也能阻挡敌人且享受技能效果，直到<替身>退场
DEF <@ba.vup>+{def:0%}</>=防御力<@ba.vup>+{def:0%}</>
DEF <@ba.vup>+{def:0%}</>\nDeals <@ba.vup>{atk_scale:0%}</> of ATK as Physical damage to targets that attack Hoshiguma=防御力<@ba.vup>+{def:0%}</>\n每次受到攻击时对目标造成相当于星熊攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
DEF <@ba.vup>+{def:0%}</> after Gravel is deployed; her DEF continually decreases over <@ba.vup>{duration}</> seconds=部署后防御力<@ba.vup>+{def:0%}</>，在<@ba.vup>{duration}</>秒内持续衰减
DEF <@ba.vup>+{def:0%}</> and gains <$ba.buffres>status resistance</>=防御力<@ba.vup>+{def:0%}</>，获得<$ba.buffres>抵抗</>
DEF <@ba.vup>+{def:0%}</>, ATK <@ba.vup>+{atk:0%}</>, and normal attacks now deal <@ba.vup>Arts</> damage=防御力<@ba.vup>+{def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，普通攻击造成<@ba.vup>法术</>伤害
DEF <@ba.vup>+{def:0%}</>, Block <@ba.vup>+{block_cnt}</>, more likely to be attacked by enemies; when defeated while skill is active, <Substitute> can also block enemies and benefits from skill effects until the <Substitute> retreats=防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，更容易成为敌人的攻击目标；技能期间被击倒后，<替身>也能阻挡敌人且享受技能效果，直到<替身>退场
DEF <@ba.vup>+{def:0%}</>, Talent 2's effect increases to <@ba.vup>{talent_mult}</>x=防御力<@ba.vup>+{def:0%}</>，第二天赋的效果提升至<@ba.vup>{talent_mult}</>倍
DEF <@ba.vup>+{def:0%}</>; ATK <@ba.vup>+{atk:0%}</>=防御力<@ba.vup>+{def:0%}</>，攻击力<@ba.vup>+{atk:0%}</>
DEF <@ba.vup>+{def:0%}</>; Talent effect <@ba.vup>increases to {talent_scale:0%}</>\n<@ba.rem>Automatically activated</>=防御力<@ba.vup>+{def:0%}</>，天赋效果<@ba.vup>提升至{talent_scale:0%}</>\n<@ba.rem>技能自动开启</>
DEF and RES gradually increase in <Frigid> areas, and gradually decrease in Emergency Heater range.=在<封冻>的区域内防御力与法抗逐渐升高，进入"紧急供暖器"生效范围内防御力与法抗逐渐降低
DEF and RES is reduced whenever damage is taken=每次受到伤害后降低护甲与法抗
DEF can directly reduce the unit's damage taken by a flat amount.=防御力可以等量地降低单位受到的物理伤害
DEF increased, RES reduced.=自身防御力提升，法术抗性降低
DEF is reduced when Barrier is lost=失去屏障后防御力降低
DEF of allies within range +100, ground units gain another DEF +40=攻击范围内的友方单位防御力+100，地面单位防御力额外+40
DEF of allies within range +105(+5), ground units gain another DEF +40=攻击范围内的友方单位防御力+105（+5），地面单位防御力额外+40
DEF of allies within range +105<@ba.talpu>(+5)</>, ground units gain another DEF +40=攻击范围内的友方单位防御力+105<@ba.talpu>（+5）</>，地面单位防御力额外+40
DEF of allies within range +20=攻击范围内的友方单位防御力+20
DEF of allies within range +25 (+5)=攻击范围内的友方单位防御力+25（+5）
DEF of allies within range +25 <@ba.talpu>(+5)</>=攻击范围内的友方单位防御力+25<@ba.talpu>（+5）</>
DEF of allies within range +40=攻击范围内的友方单位防御力+40
DEF of allies within range +45 (+5)=攻击范围内的友方单位防御力+45（+5）
DEF of allies within range +45 <@ba.talpu>(+5)</>=攻击范围内的友方单位防御力+45<@ba.talpu>（+5）</>
DEF of allies within range +60=攻击范围内的友方单位防御力+60
DEF of allies within range +65 (+5)=攻击范围内的友方单位防御力+65（+5）
DEF of allies within range +65 <@ba.talpu>(+5)</>=攻击范围内的友方单位防御力+65<@ba.talpu>（+5）</>
DEF of allies within range +80, ground units gain another DEF +30=攻击范围内的友方单位防御力+80，地面单位防御力额外+30
DEF of allies within range +85(+5), ground units gain another DEF +30=攻击范围内的友方单位防御力+85（+5），地面单位防御力额外+30
DEF of allies within range +85<@ba.talpu>(+5)</>, ground units gain another DEF +30=攻击范围内的友方单位防御力+85<@ba.talpu>（+5）</>，地面单位防御力额外+30
DEF reduces to 0, Max HP +20%, each Attack's ATK increases to 140%=防御力降至0，生命上限+20%，每次攻击的攻击力提升至140%
DEF reduces to 0, Max HP +20%, each Attack's ATK increases to 145%=防御力降至0，生命上限+20%，每次攻击的攻击力提升至145%
DEF reduces to 0, Max HP +20%, each Attack's ATK increases to 150%=防御力降至0，生命上限+20%，每次攻击的攻击力提升至150%
DEF reduces to 0, Max HP +20%, each Attack's ATK increases to 170%=防御力降至0，生命上限+20%，每次攻击的攻击力提升至170%
DEF reduces to 0, Max HP +20%, each Attack's ATK increases to 180%=防御力降至0，生命上限+20%，每次攻击的攻击力提升至180%
DEF reduces to 0, Max HP +20%, each Attack's ATK increases to 190%=防御力降至0，生命上限+20%，每次攻击的攻击力提升至190%
DEF reduces to 0, Max HP +20%, each Attack's ATK increases to 200%=防御力降至0，生命上限+20%，每次攻击的攻击力提升至200%
DEF reduces to 0, Max HP +20%, each Attack's ATK increases to 210%=防御力降至0，生命上限+20%，每次攻击的攻击力提升至210%
DEF reduces to 0, Max HP +20%, each Attack's ATK increases to 220%=防御力降至0，生命上限+20%，每次攻击的攻击力提升至220%
DEF reduces to 0, Max HP +30%, each Attack's ATK increases to 160%=防御力降至0，生命上限+30%，每次攻击的攻击力提升至160%
DEF reduces to 0, Max HP +30%, each Attack's ATK increases to 165%=防御力降至0，生命上限+30%，每次攻击的攻击力提升至165%
DEF reduces to 0, Max HP +30%, each Attack's ATK increases to 170%=防御力降至0，生命上限+30%，每次攻击的攻击力提升至170%
DEF reduces to 0, Max HP +30%, each Attack's ATK increases to 230%=防御力降至0，生命上限+30%，每次攻击的攻击力提升至230%
DEF reduces to 0, Max HP +35%, each Attack's ATK increases to 250%=防御力降至0，生命上限+35%，每次攻击的攻击力提升至250%
DEF reduces to 0, Max HP +40%, each Attack's ATK increases to 180%=防御力降至0，生命上限+40%，每次攻击的攻击力提升至180%
DEF reduces to 0, Max HP +40%, each Attack's ATK increases to 190%=防御力降至0，生命上限+40%，每次攻击的攻击力提升至190%
DEF reduces to 0, Max HP +40%, each Attack's ATK increases to 270%=防御力降至0，生命上限+40%，每次攻击的攻击力提升至270%
DEF reduces to 0, Max HP +50%, each Attack's ATK increases to 200%=防御力降至0，生命上限+50%，每次攻击的攻击力提升至200%
DEF reduces to 0, Max HP +50%, each Attack's ATK increases to 220%=防御力降至0，生命上限+50%，每次攻击的攻击力提升至220%
DEF reduces to 0, Max HP +50%, each Attack's ATK increases to 300%=防御力降至0，生命上限+50%，每次攻击的攻击力提升至300%
DEF reduces to 0, Max HP +{max_hp:0%}, each Attack's ATK increases to {attack@atk_scale:0%}=防御力降至0，生命上限+{max_hp:0%}，每次攻击的攻击力提升至{attack@atk_scale:0%}
DEF reduces to 0; ATK +100%=防御力降至0，攻击力+100%
DEF reduces to 0; ATK +100%; The chance of Talent ignoring the target's DEF is increased to 2.5 times=防御力降至0，攻击力+100%，天赋无视防御的概率提高至2.5倍
DEF reduces to 0; ATK +105%=防御力降至0，攻击力+105%
DEF reduces to 0; ATK +120%=防御力降至0，攻击力+120%
DEF reduces to 0; ATK +135%=防御力降至0，攻击力+135%
DEF reduces to 0; ATK +150%=防御力降至0，攻击力+150%
DEF reduces to 0; ATK +50%; The chance of Talent ignoring the target's DEF is increased to 2.5 times=防御力降至0，攻击力+50%，天赋无视防御的概率提高至2.5倍
DEF reduces to 0; ATK +53%; The chance of Talent ignoring the target's DEF is increased to 2.5 times=防御力降至0，攻击力+53%，天赋无视防御的概率提高至2.5倍
DEF reduces to 0; ATK +56%; The chance of Talent ignoring the target's DEF is increased to 2.5 times=防御力降至0，攻击力+56%，天赋无视防御的概率提高至2.5倍
DEF reduces to 0; ATK +60%; The chance of Talent ignoring the target's DEF is increased to 2.5 times=防御力降至0，攻击力+60%，天赋无视防御的概率提高至2.5倍
DEF reduces to 0; ATK +63%; The chance of Talent ignoring the target's DEF is increased to 2.5 times=防御力降至0，攻击力+63%，天赋无视防御的概率提高至2.5倍
DEF reduces to 0; ATK +66%; The chance of Talent ignoring the target's DEF is increased to 2.5 times=防御力降至0，攻击力+66%，天赋无视防御的概率提高至2.5倍
DEF reduces to 0; ATK +70%; The chance of Talent ignoring the target's DEF is increased to 2.5 times=防御力降至0，攻击力+70%，天赋无视防御的概率提高至2.5倍
DEF reduces to 0; ATK +75%=防御力降至0，攻击力+75%
DEF reduces to 0; ATK +80%=防御力降至0，攻击力+80%
DEF reduces to 0; ATK +80%; The chance of Talent ignoring the target's DEF is increased to 2.5 times=防御力降至0，攻击力+80%，天赋无视防御的概率提高至2.5倍
DEF reduces to 0; ATK +85%=防御力降至0，攻击力+85%
DEF reduces to 0; ATK +90%=防御力降至0，攻击力+90%
DEF reduces to 0; ATK +90%; The chance of Talent ignoring the target's DEF is increased to 2.5 times=防御力降至0，攻击力+90%，天赋无视防御的概率提高至2.5倍
DEF reduces to 0; ATK +95%=防御力降至0，攻击力+95%
DEF reduces to 0; ATK +{atk:0%}=防御力降至0，攻击力+{atk:0%}
DEF reduces to 0; ATK +{atk:0%}; The chance of Talent ignoring the target's DEF is increased to {talent_scale} times=防御力降至0，攻击力+{atk:0%}，天赋无视防御的概率提高至{talent_scale}倍
DEF significantly increases when the Barrier is present.=屏障存在时大幅提升防御力
DEF Up=防御提升
DEF Up α=防御力强化·α型
DEF Up β=防御力强化·β型
DEF Up γ=防御力强化·γ型
Default=默认
Default Configuration=基础设置
Default Factory Settings=基础出厂配置
Default Icon=默认头像
Default Module=默认模组
Default Operators only=·仅可使用预置的调配干员
Default Outfit=默认服装
Default Skill=默认技能
Default skill only works when an Operator is added to a new squad. It won't work if the Operator is already in the squad=默认技能只在编入新队伍时生效，若该干员已在队伍中则技能不变
Default Skin=默认皮肤
Defeat 'Portal' 5 times=击败5次“门”
Defeat 1 Exotic Beast=累计击败1只异兽
Defeat 1 wave of bandits=击败一波窃贼敌袭
Defeat 1,000 enemies in Event Stages=在活动关卡中击败1000个敌人
Defeat 1,000 enemies in Event stages=在活动关卡中击败1000个敌人
Defeat 1,000 enemies in Event Stages.=在活动关卡中击败1000个敌人
Defeat 10 attackers (not including Entry Protocol)=累计击败10个进攻方（不包含入门协议）
Defeat 10 Exotic Beasts=累计击败10只异兽
Defeat 10 Rot Eaters=击倒10个食腐使徒
Defeat 10,000 enemies in Event stages=在活动关卡中击败10000个敌人
Defeat 10,000 enemies in Event Stages.=在活动关卡中击败10000个敌人
Defeat 12 Sentry Spymasters=击倒12个岗哨密探长
Defeat 15 attackers (not including Entry Protocol)=累计击败15个进攻方（不包含入门协议）
Defeat 16 Special Forces Captains=击倒16个特别行动队队长
Defeat 18 Sentry Spymasters=击倒18个岗哨密探长
Defeat 2 attackers (not including Entry Protocol)=累计击败2个进攻方（不包含入门协议）
Defeat 2 attackers in Core Protocol=在核心协议中，累计击败2个进攻方
Defeat 2 waves of bandits=击败两波窃贼敌袭
Defeat 2,000 enemies in Event Stages=在活动关卡中击败2000个敌人
Defeat 2,000 enemies in Event stages=在活动关卡中击败2000个敌人
Defeat 2,000 enemies in Event Stages.=在活动关卡中击败2000个敌人
Defeat 20 Direswines=击倒20个凶豕兽
Defeat 20 Nourished Predators=击倒20个富营养的猎食者
Defeat 20 Special Forces Captains=击倒20个特别行动队队长
Defeat 200 enemies=击败200名敌人
Defeat 200 enemies in Event Stages=在活动关卡中击败200个敌人
Defeat 200 enemies in Event stages=在活动关卡中击败200个敌人
Defeat 200 enemies in Event Stages.=在活动关卡中击败200个敌人
Defeat 3 attackers in Core Protocol=在核心协议中，累计击败3个进攻方
Defeat 3 Junkmen=击倒3个拾荒者
Defeat 3 waves of bandits=击败三波窃贼敌袭
Defeat 3,000 enemies in Event Stages.=在活动关卡中击败3000个敌人
Defeat 30 Special Forces Captains=击倒30个特别行动队队长
Defeat 32 enemies=击倒32名敌人
Defeat 4 attackers in Core Protocol=在核心协议中，累计击败4个进攻方
Defeat 4,000 enemies in Event Stages.=在活动关卡中击败4000个敌人
Defeat 40 enemies=击倒40名敌人
Defeat 40 enemies with your own Ch'en the Holungday=由非助战假日威龙陈累计造成40歼灭数
Defeat 40 Nourished Predators=击倒40个富营养的猎食者
Defeat 45 enemies=击倒45名敌人
Defeat 46 enemies=击倒46名敌人
Defeat 5 attackers (not including Entry Protocol)=累计击败5个进攻方（不包含入门协议）
Defeat 5 attackers in Core Protocol=在核心协议中，累计击败5个进攻方
Defeat 5 Junkmen=击倒5个拾荒者
Defeat 5,000 enemies in Event stages=在活动关卡中击败5000个敌人
Defeat 5,000 enemies in Event Stages.=在活动关卡中击败5000个敌人
Defeat 50 enemies=击倒50个敌人
Defeat 50 Mobile Power Sources in Multivariate Cooperation battles=在多维合作战斗中累积歼灭50个移动电源
Defeat 55 enemies=击倒55名敌人
Defeat 6 Sentry Spymasters=击倒6个岗哨密探长
Defeat 6,000 enemies in Event Stages.=在活动关卡中击败6000个敌人
Defeat 7 Rot Eaters=击倒7个食腐使徒
Defeat 8 attackers (not including Entry Protocol)=累计击败8个进攻方（不包含入门协议）
Defeat 8,000 enemies in Event Stages.=在活动关卡中击败8000个敌人
Defeat 800 enemies in Event Stages.=在活动关卡中击败800个敌人
Defeat [Fatty] 1 time in Integrated Strategies: Mizuki & Caerula Arbor=在集成战略-水月与深蓝之树中，累计击败【圆仔】1次
Defeat a <@token.highlight>Screaming Chest</>=击倒<@token.highlight>尖叫宝箱</>
Defeat a Metal Crab Raid=击退磐蟹敌袭
Defeat a Sandfall Crystalhoof=击败一只落沙晶蹄兽
Defeat a Screaming Chest=击倒尖叫宝箱
Defeat a set number of enemies=击倒指定数量的敌人
Defeat a Shiny Sluggy <@token.highlight>before it escapes</>; a Crawly Flytrap <@token.highlight>while it's digesting a Shiny Sluggy</>; or a Thousand-Berry Crab <@token.highlight>while it's carrying Shiny Berries</>.=在闪亮虫子<@token.highlight>逃跑前</>击倒、在爬爬馋嘴花<@token.highlight>消化闪亮虫子期间</>击倒、在偷果磐蟹<@token.highlight>携带闪亮果实时</>击倒
Defeat a Shiny Sluggy before it escapes; a Crawly Flytrap while it's digesting a Shiny Sluggy; or a Thousand-Berry Crab while it's carrying Shiny Berries.=在闪亮虫子逃跑前击倒、在爬爬馋嘴花消化闪亮虫子期间击倒、在偷果磐蟹携带闪亮果实时击倒
Defeat a Spined Shellbeast=击败一只刺棱壳兽
Defeat a total of 1 Brigand Raid=累计击败1次流寇敌袭
Defeat a total of 1 enemy leader(s) in Main Story stages=在主线关卡中击败1次敌方领袖
Defeat a total of 1 enemy leaders in Main Story stages=在主线关卡中击败1次敌方领袖
Defeat a total of 1 Straggler Raid=累计击败1次游勇敌袭
Defeat a total of 10 elite enemies with Ash (excluding Support Units)=由非助战灰烬累计歼灭10个精英敌人
Defeat a total of 10 elite or leader enemies with Amiya (excluding Support Units)=由非助战阿米娅累计歼灭10个精英或领袖敌人
Defeat a total of 10 elite or leader enemies with Ceobe (excluding Support Units)=由非助战刻俄柏累计歼灭10个精英或领袖敌人
Defeat a total of 10 elite or leader enemies with Ebenholz (excluding Support Units)=由非助战黑键累计歼灭10个精英或领袖敌人
Defeat a total of 10 elite or leader enemies with Eunectes (excluding Support Units)=由非助战森蚺累计歼灭10个精英或领袖敌人
Defeat a total of 10 elite or leader enemies with Hellagur (excluding Support Units)=由非助战赫拉格累计歼灭10个精英或领袖敌人
Defeat a total of 10 elite or leader enemies with Lessing (excluding Support Units)=由非助战止颂累计歼灭10个精英或领袖敌人
Defeat a total of 10 elite or leader enemies with Rathalos S Noir Corne (excluding Support Units)=由非助战火龙S黑角累计歼灭10个精英或领袖敌人
Defeat a total of 10 elite or leader enemies with Ray (excluding Support Units)=由非助战莱伊累计歼灭10个精英或领袖敌人
Defeat a total of 10 elite or leader enemies with Schwarz (excluding Support Units)=由非助战黑累计歼灭10个精英或领袖敌人
Defeat a total of 10 elite or leader enemies with Texas the Omertosa (excluding Support Units)=由非助战缄默德克萨斯累计歼灭10个精英或领袖敌人
Defeat a total of 10 elite or leader enemies with your own Logos=由非助战逻各斯累计歼灭10个精英或领袖敌人
Defeat a total of 10 elite or leader enemies with your own Viviana=由非助战薇薇安娜累计歼灭10个精英或领袖敌人
Defeat a total of 10 Elite Raids=累计击败10次精锐敌袭
Defeat a total of 100 Cabbage Seedlings and Cabbage Weeds in the event.=活动中累计击破100个卷心籽和卷心草
Defeat a total of 100 enemies=累计歼灭任意100名敌兵
Defeat a total of 100 enemies in event stages=活动关卡中累计击败100名敌人
Defeat a total of 100 enemies with Mostima (excluding Support Units)=由非助战莫斯提马累计造成100歼灭数
Defeat a total of 100 enemies with Nearl the Radiant Knight (excluding Support Units)=由非助战耀骑士临光累计造成100歼灭数
Defeat a total of 1000 enemies=累计歼灭任意1000名敌兵
Defeat a total of 20 Drone enemies with Glaucus (excluding Support Units)=由非助战格劳克斯累计歼灭20个无人机敌人
Defeat a total of 20 enemies with your own Brigid=由非助战水灯心累计造成20歼灭数
Defeat a total of 20 enemies with your own Pramanix the Prerita=由非助战圣聆初雪累计造成20歼灭数
Defeat a total of 20 enemies with your own Shalem=由非助战暮落累计造成20歼灭数
Defeat a total of 20 enemies with your own Varkáris=由非助战摆渡人累计造成20歼灭数
Defeat a total of 20 Sarkaz enemies with Toddifons (excluding Support Units)=由非助战熔泉累计歼灭20个萨卡兹敌人
Defeat a total of 20 Sea Monster enemies=累计击败20个海怪敌人
Defeat a total of 200 enemies=累计歼灭任意200名敌兵
Defeat a total of 2000 enemies=累计歼灭任意2000名敌兵
Defeat a total of 25 enemy ranged units with Firewatch (Firewatch cannot be a Support Unit)=由非助战守林人累计歼灭25名使用远程武器的敌人
Defeat a total of 3 Chest Seaborns=累计击败了箱形恐鱼3次
Defeat a total of 3 Elite Raids=累计击败3次精锐敌袭
Defeat a total of 3 enemy leader(s) in Main Story stages=在主线关卡中击败3次敌方领袖
Defeat a total of 3 enemy leaders in Main Story stages=在主线关卡中击败3次敌方领袖
Defeat a total of 30 enemies with Ambriel's Radar Sweep (Ambriel cannot be a Support Unit)=由非助战安比尔使用雷达定位累计歼灭30名敌人
Defeat a total of 30 enemies with Blitz (excluding Support Units)=由非助战闪击累计造成30歼灭数
Defeat a total of 30 enemies with Dagda (excluding Support Units)=由非助战达格达累计造成30歼灭数
Defeat a total of 30 enemies with Delphine (excluding Support Units)=由非助战戴菲恩累计造成30歼灭数
Defeat a total of 30 enemies with Hellagur (excluding Support Units)=由非助战赫拉格累计造成30歼灭数
Defeat a total of 30 enemies with Indra (excluding Support Units)=由非助战因陀罗累计造成30歼灭数
Defeat a total of 30 enemies with Insider (excluding Support Units)=由非助战隐现累计造成30歼灭数
Defeat a total of 30 enemies with Iris (excluding Support Units)=由非助战爱丽丝累计造成30歼灭数
Defeat a total of 30 enemies with Jessica the Liberated (excluding Support Units)=由非助战涤火杰西卡累计造成30歼灭数
Defeat a total of 30 enemies with Lunacub (excluding Support Units)=由非助战子月累计造成30歼灭数
Defeat a total of 30 enemies with Meteor (excluding Support Units)=由非助战流星累计造成30歼灭数
Defeat a total of 30 enemies with Platinum (excluding Support Units)=由非助战白金累计造成30歼灭数
Defeat a total of 30 enemies with Scavenger (excluding Support Units)=由非助战清道夫累计造成30歼灭数
Defeat a total of 30 enemies with Skadi (excluding Support Units)=由非助战斯卡蒂累计造成30歼灭数
Defeat a total of 30 enemies with Specter the Unchained (excluding Support Units)=由非助战归溟幽灵鲨累计造成30歼灭数
Defeat a total of 30 enemies with Totter (excluding Support Units)=由非助战铅踝累计造成30歼灭数
Defeat a total of 30 enemies with Vulcan (excluding Support Units)=由非助战火神累计造成30歼灭数
Defeat a total of 30 enemies with your own Kichisei=由非助战吉星累计造成30歼灭数
Defeat a total of 30 enemies with your own Lemuen=由非助战蕾缪安累计造成30歼灭数
Defeat a total of 30 enemies with your own Leto=由非助战烈夏累计造成30歼灭数
Defeat a total of 30 enemies with your own Sideroca=由非助战铸铁累计造成30歼灭数
Defeat a total of 30 enemies with your own Tequila=由非助战龙舌兰累计造成30歼灭数
Defeat a total of 30 enemies with your own Typhon=由非助战提丰累计造成30歼灭数
Defeat a total of 300 enemies=累计歼灭任意300名敌兵
Defeat a total of 4 Bosses=累计击败过4次领袖
Defeat a total of 4 Leaders in Dreadful Foe nodes=在险路恶敌中，累计击败过4次领袖
Defeat a total of 40 enemies with Astgenne (excluding Support Units)=由非助战星源累计造成40歼灭数
Defeat a total of 40 enemies with Mountain (excluding Support Units)=由非助战山累计造成40歼灭数
Defeat a total of 40 enemies with Penance (excluding Support Units)=由非助战斥罪累计造成40歼灭数
Defeat a total of 40 enemies with your own Entelechia=由非助战隐德来希累计造成40歼灭数
Defeat a total of 40 enemies with your own Executor the Ex Foedere=由非助战圣约送葬人累计造成40歼灭数
Defeat a total of 40 enemies with your own Gavial the Invincible=由非助战百炼嘉维尔累计造成40歼灭数
Defeat a total of 40 enemies with your own Mudrock=由非助战泥岩累计造成40歼灭数
Defeat a total of 40 enemies with your own Pepe=由非助战佩佩累计造成40歼灭数
Defeat a total of 40 enemies with your own Qiubai=由非助战仇白累计造成40歼灭数
Defeat a total of 40 enemies with your own Swire the Elegant Wit=由非助战琳琅诗怀雅累计造成40歼灭数
Defeat a total of 40 enemies with your own Viviana=由非助战薇薇安娜累计造成40歼灭数
Defeat a total of 40 enemies with Zuo Le (excluding Support Units)=由非助战左乐累计造成40歼灭数
Defeat a total of 400 enemies=累计歼灭任意400名敌兵
Defeat a total of 4000 enemies=累计歼灭任意4000名敌兵
Defeat a total of 5 elite or leader enemies with your own Hoederer=由非助战赫德雷累计歼灭5个精英或领袖敌人
Defeat a total of 5 enemy leader(s) in Main Story stages=在主线关卡中歼灭5次敌方领袖
Defeat a total of 50 'Hero's Call' during the event=活动中累计击破50个“英雄的呼唤”
Defeat a total of 50 enemies=累计击败50个敌人
Defeat a total of 50 enemies with Aciddrop (excluding Support Units)=由非助战酸糖累计造成50歼灭数
Defeat a total of 50 enemies with Irene's skills (excluding Support Units)=由非助战艾丽妮使用技能累计造成50歼灭数
Defeat a total of 50 enemies with Kafka's skills (Kafka cannot be a Support Unit)=由非助战卡夫卡使用技能累计歼灭50名敌人
Defeat a total of 50 enemies with Leizi's skill Thunderclap (Leizi cannot be a Support Unit)=由非助战惊蛰使用技能初雷累计歼灭50名敌人
Defeat a total of 50 enemies with Mizuki (excluding Support Units)=由非助战水月累计造成50歼灭数
Defeat a total of 50 enemies with Pallas (Pallas cannot be a Support Unit)=由非助战帕拉斯累计造成50歼灭数
Defeat a total of 50 enemies with Whislash (Whislash cannot be a Support Unit)=由非助战鞭刃累计造成50歼灭数
Defeat a total of 50 enemies with your own Sakiko Togawa=由非助战丰川祥子累计造成50歼灭数
Defeat a total of 50 Infected Creatures with Waai Fu's skill Seven-styles Kick (Waai Fu cannot be a Support Unit)=由非助战槐琥使用技能七武掠阵踢累计歼灭50只感染生物
Defeat a total of 500 enemies=累计歼灭任意500名敌兵
Defeat a total of 5000 enemies=累计歼灭任意5000名敌兵
Defeat a total of 6 Dockworkers in DH-7=在DH-7中，累计击败6个码头水手
Defeat a total of 60 enemies with Hoshiguma (excluding Support Units)=由非助战星熊累计造成60歼灭数
Defeat a total of 60 enemies with Siege (excluding Support Units)=由非助战推进之王累计造成60歼灭数
Defeat a total of 600 Sea Monster enemies in Path of Life event stages.=在生路活动中累计击败600个海怪敌人
Defeat a total of 70 enemies with Phantom (Phantom cannot be a Support Unit)=由非助战傀影累计造成70歼灭数
Defeat a total of 70 enemies with Reed (excluding Support Units)=由非助战苇草累计造成70歼灭数
Defeat a total of 8 Tidal Casters in DH-4=在DH-4中，累计击败8个控潮术师
Defeat a total of 80 enemies with Bagpipe (excluding Support Units)=由非助战风笛累计造成80歼灭数
Defeat a total of 80 enemies with Blaze (excluding Support Units)=由非助战煌累计造成80歼灭数
Defeat a total of 80 enemies with Carnelian (excluding Support Units)=由非助战卡涅利安累计造成80歼灭数
Defeat a total of 80 enemies with Dusk (excluding Support Units)=由非助战夕累计造成80歼灭数
Defeat a total of 80 enemies with Fartooth (Fartooth cannot be a Support Unit)=由非助战远牙累计造成80歼灭数
Defeat a total of 80 enemies with Ifrit (excluding Support Units)=由非助战伊芙利特累计造成80歼灭数
Defeat a total of 80 enemies with Lava the Purgatory (excluding Support Units)=由非助战炎狱炎熔累计造成80歼灭数
Defeat a total of 80 enemies with Lee (excluding Support Units)=由非助战老鲤累计造成80歼灭数
Defeat a total of 80 enemies with Lin (excluding Support Units)=由非助战林累计歼灭80个敌人
Defeat a total of 80 enemies with W (excluding Support Units)=由非助战W累计造成80歼灭数
Defeat a total of <@ro2.lose>20</> Sea Monster enemies=累计击败<@ro2.lose>20</>个海怪敌人
Defeat a total of <@ro2.lose>50</> enemies=累计击败<@ro2.lose>50</>个敌人
Defeat all Leader enemies=击倒所有领袖敌人
Defeat at least 6 Rhodes Island Operators and clear the stage=击倒至少6名罗德岛干员并通关
Defeat Crying Thief, Duck Lord, Gopnik, Fatty, or Little Ba'jie at least 4 times=击败流泪小子或鸭爵或高普尼克或圆仔或小八界，至少4次
Defeat Crying Thief, Duck Lord, Gopnik, or Fatty at least 2 times=击败流泪小子或鸭爵或高普尼克或圆仔，至少2次
Defeat Direswines=击倒凶豕兽
Defeat enemies in Frontier Outposts battles to increase Operator training level.=干员可通过在前哨支点战斗中击败敌人以提升培训等级。
Defeat enemy garrisons to take control over the supplies\nCan be used in Kernel Breakthrough and All-Out Effort, up to 4 supplies can be active at a time=击败敌人驻防干员夺取战备补给\r\n在核心突破和全力以赴中可使用,同时最多生效4个补给
Defeat Fatty a total of 3 times=累计击败圆仔3次
Defeat Gopnik a total of 3 times=累计击败了高普尼克3次
Defeat is but the herald of victory. Let's pull back for now.=失败之后肯定会有胜利。现在，暂且退后吧。
Defeat is inevitable if you focus only on the chessboard.=若只着眼棋局，则必败无疑。
Defeat Junkmen=击倒拾荒者
Defeat Kazimierz Knight to gain <@trap.drop>Training Handbooks</>.=击败卡西米尔骑士，获得<@trap.drop>培训手册</>。
Defeat Kazimierz Knight to gain Training Handbooks.=击败卡西米尔骑士，获得培训手册。
Defeat Nourished Predators=击倒富营养的猎食者
Defeat or capture one Exotic Beast=击败或捕获一只异兽
Defeat Rot Eaters=击倒食腐使徒
Defeat Sentry Spymasters=击倒岗哨密探长
Defeat Special Forces Captain=击倒特别行动队队长
Defeat Testaceous Vinecreeps a total of 3 times=累计击败了巨壳藤蔓3次
Defeat the acrobats=击败杂耍艺人
Defeat the Crying Thief a total of 3 times=累计击败了流泪小子3次
Defeat the Duck Lord 3 times=累计击败了鸭爵3次
Defeat the enemy leader to clear the stage=击败敌方领袖即可通关
Defeat the Enemy leader!=击败敌方领袖!
Defeat the Gemini Gembeast=击败伴生晶兽
Defeat the lords ameer=击败这些王酋军
Defeat Tycoon or Treasure Thief a total of 3 times=战斗中累计击败大富翁或宝藏神偷3次
Defeat? Hahahaha. That's just the end of Act One.=失败？哈哈哈哈，演出才刚刚开始。
Defeated <Veteran Hunter>, receiving food and extra rewards!=击倒<老练猎手>，拿回食材并获得额外奖励！
Defeated Duck Lord and his underlings 1-5 times=击倒过鸭爵及其手下1-5次
Defeated Duck Lord and his underlings 6 times=击倒过鸭爵及其手下至少6次
Defeated Duck Lord and his underlings <@ro5.lose>1-5</> times=击倒过鸭爵及其手下<@ro5.lose>1-5</>次
Defeated Duck Lord and his underlings <@ro5.lose>6</> times=击倒过鸭爵及其手下至少<@ro5.lose>6</>次
Defeating a strong foe is satisfying, but don't forget to look up once in a while. See, the sights above… aren't they beautiful?=击败强敌当然值得高兴，不过也要记得时常抬头，看看头顶的景色——很美哦。
Defeating enemies of a higher difficulty will give a larger reward=击败难度越高的敌人获得的奖励越丰富
Defeating the passage of time is harder than defeating foes on the battlefield.=总有那么几小时，比战场上还难熬。
Defeating the Seaborn=击败海嗣
Defend against enemies in a flexible way.\n<@lv.rem>The recovery speed of Deployment Points is slow in this operation, but deployment is not limited to melee and ranged cells.</>=以灵活的作战方式迎击敌人。\n<@lv.rem>本次行动中部署费用回复缓慢，且干员布置不受近远程限制</>
Defend against enemies in a flexible way.\nThe recovery speed of Deployment Points is slow in this operation, but deployment is not limited to melee and ranged cells.=以灵活的作战方式迎击敌人。\n本次行动中部署费用回复缓慢，且干员布置不受近远程限制
Defend against enemies in a hostile environment.\n<@lv.item><Poison Haze></> Operators lose HP constantly=在恶劣的作战环境下迎击敌人。\n<@lv.item><毒性雾霾></>我方单位会持续失去生命
Defend against enemies in a hostile environment.\n<Poison Haze> Operators lose HP constantly=在恶劣的作战环境下迎击敌人。\n<毒性雾霾>我方单位会持续失去生命
Defend against enemies with high DEF.=迎击以高防御力为主的敌人。
Defend against not just their attacks, but their fury as well.\n\n<color\=#FFA300><Danger Zone></color>Operators in the Danger Zone retreat at the end of the wave.\n\n<color\=#FFA300><Entitative Program></color>Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=要化解的不仅是他们的攻击，还有他们的愤怒。\n\n<color\=#FFA300><危险区域></color>危险区域内的干员会在波次转换时撤退\n\n<color\=#FFA300><实体程式></color>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
Defend against not just their attacks, but their fury as well.\n\n<color\=#FFA300><Orientation Trial></color>Use a pre-picked squad of 5 Operators.=要化解的不仅是他们的攻击，还有他们的愤怒。\n\n<color\=#FFA300><定向试炼></color>定向试炼提供5名预选干员组成的小队
Defend against not just their attacks, but their fury as well.\n\n<Danger Zone>Operators in the Danger Zone retreat at the end of the wave.\n\n<Entitative Program>Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=要化解的不仅是他们的攻击，还有他们的愤怒。\n\n<危险区域>危险区域内的干员会在波次转换时撤退\n\n<实体程式>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
Defend against not just their attacks, but their fury as well.\n\n<Orientation Trial>Use a pre-picked squad of 5 Operators.=要化解的不仅是他们的攻击，还有他们的愤怒。\n\n<定向试炼>定向试炼提供5名预选干员组成的小队
Defend against the enemy's aerial units.\n<@lv.rem>Melee Operators cannot be deployed.</>=迎击敌方的空军部队。\n<@lv.rem>本次行动无法使用近战位干员</>
Defend against the enemy's aerial units.\nMelee Operators cannot be deployed.=迎击敌方的空军部队。\n本次行动无法使用近战位干员
Defend against the enemy's surprise attack.\n<@lv.rem>Deployment Points will not automatically recover in this operation; You get 1 Deployment Point upon killing 1 enemy.</>=迎击敌方的突袭部队。\n<@lv.rem>本次行动不自动回复部署费用，每击杀一名敌军便可额外回复部署费用</>
Defend against the enemy's surprise attack.\nDeployment Points will not automatically recover in this operation; You get 1 Deployment Point upon killing 1 enemy.=迎击敌方的突袭部队。\n本次行动不自动回复部署费用，每击杀一名敌军便可额外回复部署费用
Defend more waves=防守更多波次
Defend the famiglia's honor at all costs.\n<@lv.item><Blood Ledger></>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.\n<@lv.rem>Condition: </>More Famiglia Shadow Silencers may appear during Asset Liquidation, taking different routes each time.=家族的荣耀必将捍卫。\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”\n<@lv.rem>额外条件：</>“清算时刻”可能出现更多家族暗影灭迹人，且每次路线不同
Defend the famiglia's honor at all costs.\n<Blood Ledger>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.\nCondition: More Famiglia Shadow Silencers may appear during Asset Liquidation, taking different routes each time.=家族的荣耀必将捍卫。\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”\n额外条件：“清算时刻”可能出现更多家族暗影灭迹人，且每次路线不同
Defend the Walls=围墙守卫
Defend the woodland=坚守林地
Defend with me, steadfast Taurus.=敦实的坚牛，同我一起守护。
Defend yourself=保护自己
Defendants and witnesses both make their statements on the stand. Does anyone truly care what they say?=法院中常见的发言席，被告与证人在这里做出回答。老实说，真的会有人在意他们说了什么吗？
Defender Advancement Token=重装进阶信物
Defender and Guard Operators gain HP +50%, DEF +30%; blocked enemies lose 5% ATK and DEF every 5s, up to 50%=重装和近卫干员的生命值+50%，防御力+30%；敌人被阻挡时，每5秒降低5%的攻击和防御，最多降低50%
Defender and Guard Operators gain HP +50%, DEF +30%; blocked enemies lose 8% ATK and DEF every 5s, up to 80%=重装和近卫干员的生命值+50%，防御力+30%；敌人被阻挡时，每5秒降低8%的攻击和防御，最多降低80%
Defender and Medic Operators cannot be deployed=禁止使用重装和医疗干员
Defender and Medic Operators recover {sp} SP every {interval}s=重装与医疗干员每{interval}秒回复{sp}点技力
Defender and Medic Operators recover {sp} SP every {interval}s, and recover {hi1@sp} SP when skill expires=重装与医疗干员每{interval}秒回复{sp}点技力，且在技能结束后回复{hi1@sp}点技力
Defender and Medic Operators' ATK +{atk:0%}=重装与医疗干员攻击力+{atk:0%}
Defender and Medic Operators' ATK +{atk:0%}, and deal Arts damage equal to {atk_scale:0%} ATK per second to enemies they block=重装与医疗干员攻击力+{atk:0%}，对自身阻挡的敌人每秒造成{atk_scale:0%}攻击力的法术伤害
Defender and Medic Operators' ATK +{atk:0%}, and deal Arts damage equal to {atk_scale:0%} ATK to {max_target} random enemies in Attack Range after a successful resist=重装与医疗干员攻击力+{atk:0%}，且成功抵挡伤害后，立即对攻击范围内{max_target}名随机敌人造成{atk_scale:0%}攻击力的法术伤害
Defender and Specialist Operators gain +10% Max HP=重装和特种干员的生命上限+10%
Defender and Specialist Operators gain +15% Max HP, Defender Operators gain +15% DEF=重装和特种干员的生命上限+15%，重装干员的防御力+15%
Defender and Specialist Operators gain +20% Max HP, Defender Operators gain +25% DEF=重装和特种干员生命上限+20%，重装干员的防御力+25%
Defender and Specialist Operators have no cost=所有重装和特种干员不再消耗费用
Defender Chip=重装芯片
Defender Chip Pack=重装芯片礼包
Defender Chip Pack Etcher=重装芯片组印刻仪
Defender Dualchip=重装双芯片
Defender Expert α=重装专精·α
Defender Expert β=重装专精·β
Defender Liskarm, awaiting orders. I've been involved in multiple special operations like VIP protection, assaulting fortified positions, rescuing hostages, and clearing out threats.Your safety is my mission, and I will use every tool at my disposal to guarantee it.=重装干员雷蛇，待命中。我曾参与数次要人保全、据点攻坚、人质解救、威胁肃清的特种行动。在此次派遣行动期间，我会严格保障您的人身安全。
Defender Noir Corne, reporting for duty. You need VIP protection, I'm your guy.=重装干员黑角，要员保护的活儿就交给俺吧。
Defender Operator Aurora will always be at your side in times of need.=重装干员极光，总会在你需要的时候伴你左右。
Defender operator Bassline, here by the Empresses' will.=重装干员深律，奉女皇之命前来。
Defender Operator Bubble isn't scared of anything.=重装干员泡泡，天不怕地不怕。
Defender Operator Cement hopes to become your first pick for construction subcontracting.=重装干员洋灰，希望能成为你委托工程的第一选择。
Defender Operator DP tripled=重装干员的部署费用变为3倍
Defender Operator Firewhistle, at your service!=重装干员火哨，竭诚为你服务！
Defender Operator Heavyrain, uncomplaining and diligent.=重装干员暴雨，任劳任怨。
Defender Operator Jessica, currently serving as sheriff of a li'l ol' Pioneer camp.=重装干员杰西卡，如今在一个小小的拓荒者营地中担任治安官。
Defender Operator Shalem, providing support on the battlefield at the most appropriate times.=重装干员暮落，在最恰当的时机为战场提供支援。
Defender Operators are more likely to be attacked, and all Melee Operators deal Physical damage equal to 150% DEF to the damage source; Operators gain +15% ATK for each piece of Defender Tactical Equipment=【重装】干员更容易受到敌人攻击，所有近战位干员受击时对伤害来源造成相当于干员防御力150%的物理伤害；干员每有一件重装战术装备，攻击力+15%
Defender Operators are more likely to be attacked, and deal Physical damage equal to 100% DEF to the damage source; Operators gain +15% ATK for each piece of Defender Tactical Equipment=【重装】干员更容易受到敌人攻击，且受击时对伤害来源造成相当于干员防御力100%的物理伤害；干员每有一件重装战术装备，攻击力+15%
Defender Operators gain +40% HP, +40% DEF, and +20 RES=所有【重装】干员生命值+40%，防御力+40%，法术抗性+20
Defender Operators gain HP +40%, DEF +40%, and RES +20=所有【重装】干员生命值+40%，防御力+40%，法术抗性+20
Defender Operators have +100% ATK, +100% DEF, and +1 Block for 15 seconds after deployment=【重装】干员部署后15秒内攻击力和防御力+100%，且阻挡数+1
Defender Operators have +100% ATK, +100% DEF, and +1 Block for 20 seconds after deployment=【重装】干员部署后20秒内攻击力和防御力+100%，且阻挡数+1
Defender Operators have +25% DEF and +50% Max HP=所有【重装】干员的防御力+25%，生命+50%
Defender Operators have +60% ATK=所有【重装】干员的攻击力+60%
Defender Operators have +60% ATK.=所有【重装】干员的攻击力+60%
Defender Operators have -1 Block (will not be reduced below 1 on deployment), but gain +40% ATK and +40 ASPD=所有【重装】干员阻挡数-1（部署时不会低于1），但攻击力+40%，攻击速度+40
Defender Operators have -1 Block (will not be reduced below 1), but gain +40% ATK and +40 ASPD.=所有【重装】干员阻挡数-1（部署时不会低于1），但攻击力+40%，攻击速度+40
Defender Operators have -3 DP Cost and +40% HP=所有【重装】干员的部署费用-3，生命+40%
Defender Operators have -3 DP Cost and +40% Max HP=所有【重装】干员的部署费用-3，生命+40%
Defender Operators have -6 DP Cost and +40% HP=所有【重装】干员的部署费用-6，生命+40%
Defender Operators inflict Bind on all nearby enemies lasting 1s every 2s, and deal True damage equal to 100% of their ATK=所有【重装】干员每2秒束缚自身附近所有敌人1秒，并造成相当于攻击力100%的真实伤害
Defender Operators restore 2 SP after being attacked=所有【重装】干员在受到攻击后获得2点技力
Defender Operators restore 2 SP after being attacked, and Skill SP cost -20%=所有【重装】干员在受到攻击后获得2点技力，并且技力消耗-20%
Defender Operators restore 2 SP after being attacked.=所有【重装】干员在受到攻击后获得2点技力
Defender Operators' HP +{max_hp:0%}, DEF +{def:0%}=重装干员生命值+{max_hp:0%}，防御力+{def:0%}
Defender Operators' HP +{max_hp:0%}, DEF +{def:0%}, Block +{block_cnt}=重装干员生命值+{max_hp:0%}，防御力+{def:0%}，阻挡数+{block_cnt}
Defender Promotion Voucher=重装进阶券
Defender Rec. Voucher=重装招募券
Defender Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters.=商店和战斗掉落的重装招募券都被升级成高级人事调度函
Defender Underflow, a bulwark against the tide.=重装干员深巡，阻截海潮的坚盾。
Defender, Caster, and Medic Recruitment Vouchers (one each)=重装、术师、医疗招募券各一张
Defender, Caster, and Sniper Recruitment Vouchers (one each)=重装、术师、狙击招募券各一张
Defender-2=御2
Defender-4=御4
Defending Nature=守卫自然
Defending one's land turns a clothesmaker into a hero, and a hero into a King of Sarkaz... yes, this is where it all began: Theresis thumped on the door, and Theresa set down her scissors. Only when the door opened that evening, did she realize the heavy rain outside.=卫国战争，它让一个衣匠成了英雄，又让英雄成了魔王......嗯，这里就是开端：特雷西斯捶响房门，特蕾西娅放下了剪刀。打开门发现，傍晚下起了暴雨。
Defending team=防守方
Defending this small island surrounded by hope and loneliness, embrace the ocean.\n<@lv.item><Hand of the Saint></> Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides into.=驻守在这座被希望和孤独围绕着的小岛，拥抱海洋。\n<@lv.item><圣徒之手></>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
Defending this small island surrounded by hope and loneliness, embrace the ocean.\n<Hand of the Saint> Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides into.=驻守在这座被希望和孤独围绕着的小岛，拥抱海洋。\n<圣徒之手>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
Defense=防护
Defense anew=走沙御敌
Defense Core I=防护核心Ⅰ
Defense Core II=防护核心Ⅱ
Defense Core III=防护核心Ⅲ
Defense Crusher=粉碎攻坚手
Defense Crusher Leader=粉碎攻坚组长
Defense Crushers are enemy elite units specialized in defense. Their attacks can also stun our melee units. Take advantage of their slow moving speed to counter them.\n<@lv.item><Turrets></> periodically fire bolts, dealing Physical damage to our units.=粉碎攻坚手是敌方的精英单位，拥有极高防御，并且能够晕眩我方近战单位。请利用其移速慢的弱点进行牵制。\n<@lv.item><弩炮台></>会定期射出弩箭对我方单位造成物理伤害
Defense Crushers are enemy elite units specialized in defense. Their attacks can also stun our melee units. Take advantage of their slow moving speed to counter them.\n<Turrets> periodically fire bolts, dealing Physical damage to our units.=粉碎攻坚手是敌方的精英单位，拥有极高防御，并且能够晕眩我方近战单位。请利用其移速慢的弱点进行牵制。\n<弩炮台>会定期射出弩箭对我方单位造成物理伤害
Defense of the 'Treasure'=“宝藏”守卫战
Defense of the Mad=疯人的辩护
Defense Protocol I=防护协议Ⅰ
Defense Protocol II=防护协议Ⅱ
Defense Protocol III=防护协议Ⅲ
Defense Protocols=罗德岛防御协议
Defense Specialist=防御专精
Defense Substituting Offense=以守代攻
Defense System Offline=防卫系统离线
Defense Target=防卫目标
Defense target used by Team Rainbow during training. Tear gas is automatically released once the training is over and a victor is determined.=彩虹小队训练时使用的防卫目标。在完成训练胜负判定后会释放刺激性气体。
Defense Team Active Installation=防守方主动装置
Defense Team Passive Installation=防守方被动装置
Defense Terminal I=防御端子Ⅰ
Defense Terminal II=防御端子Ⅱ
Defense Terminal III=防御端子Ⅲ
Defense Terminal IV=防御端子Ⅳ
Defensive=防护
Defensive ability is what matters to a Defender. I don't care if it's organic fiber or ceramic padding, as long as it's the state-of-the-art, just buy it!=作为重装干员，我们的防御能力——最关键！无论是有机纤维背心还是陶瓷装甲，只要有防御装备的新产品面世，立刻买来用就对啦。
Defensive actions for the sake of teammates or strategic purposes often make people forget about their original aggressiveness.=对队友和战略目的的保护行动往往会让人忽视他们原本的侵略性。
Defensive Prowess=防卫才能
Defensive Range Expansion=扩大防守范围
Defensive Rune=防御符文
Defensive Support=防御支撑
Deference=低眉
Defiant Spirit=气合
Define a source=定本源
Defining the World=定乾坤
Definitely Not=并不是
Deflagration=爆燃
Defying Quakes=蔑震
Degenbrecher=锏
Degenbrecher hands the canteen of water she brought over to Enciodes, and the latter naturally reaches out to accept it. The last decade has seen countless such moments.=锏将手上备好的水递给恩希欧迪斯，恩希欧迪斯则自然地伸手接过。在过去十年中，类似的事情发生了无数次。
Degenbrecher's Badge=锏证章
Degenbrecher's Token=锏的信物
Degenbrecher. A codename? You can just use that. I looked through the contract, and the scope of my work seems unchanged. I am still a bodyguard, just the employer is different.=锏。代号？你可以当作这就是我的名字。我看过合同了，我的工作内容看起来并没有什么区别，只是换了一个保护对象而已。
Degenbrecher/Bounty=锏·悬赏
Degeneration and Aberration=退行与畸变
Degeneration and Disorder=退行与失调
Degeneration and Inhibition=退行与障碍
Dehydrated Riverbed Difficulties=干涸河床上的苦难
Dehydrated Seasoned Jerky=脱水增味肉干
Dehydrated Seasoned Jerky α=脱水增味肉干α
Dehydrated Seasoned Jerky β=脱水增味肉干β
Dehydrated Seasoned Jerky γ=脱水增味肉干γ
Dehydration=失水症
Deities Overlooking the Doorway=福禄临门
Delay Investigation=暂缓调查
Delay the enemy bit by bit, just like slicing a sausage, and by the time they realize it there will be nothing they can do.=就像切香肠一样，每次只耽误敌人一点，等到他们回过神来，早已无计可施。
Delayed Concussive Parts=延时震荡零件
Delayed Detonation 1=延迟引爆·I
Delayed Detonation 2=延迟引爆·II
Delayed Detonation 3=延迟引爆·III
Delayed Detonation 4=延迟引爆·IV
Delayed Detonation 5=延迟引爆·V
Delayed Detonation 6=延迟引爆·VI
Delegation Assault Recruit=访问团突击新兵
Delegation Assault Veteran=访问团突击老兵
Delegation Caster=访问团术师
Delegation Caster Commander=访问团术师长
Delegation Centurion=访问团强攻手
Delegation Centurion Champion=访问团强攻冠军
Delegation Recruit=访问团新兵
Delegation Shieldbearer=访问团持盾者
Delegation Shieldbearer Captain=访问团持盾长
Delegation Veteran=访问团老兵
Delete Read=删除已读邮件
Delete UI config=删除界面配置
Delicate Bamboo=嫰竹
Delicate Bamboo is upgraded (up to 10 stacks)=嫰竹获得了升级（上限10次）
Delicate royal pastries provided by a padishah of Sargon. Can be used to restore Sanity.=一份萨尔贡帕夏特供的精致宫廷糕点，可用于恢复理智。
Delicately Woven Drapery=精纺绸帘
Delicately woven drapes that both lets enough light pass through and are light as a feather. Customers are bound to understand their value when the sun gleams into the room just before sundown.=轻薄如纱的精纺绸帘，透光性良好。当晚霞穿过翻飞的绸帘洒入房间，顾客便会了解它们存在的价值。
Delicious=好吃的
Delicious Honey Biscuit=美味的蜜饼
Delicious in Dungeon=迷宫饭
Delicious On Terra=泰拉饭
Delicious, right? All of Savage's dishes are prepared with the full flavor of Rim Billiton's hospitality.\nIncorporated within is friendliness, sweetness, and sincere blessings.=很好吃吧？凡是暴行烹饪的雷姆必拓美食都是这样温馨。\n仿佛将友好、甜蜜与真诚的祝福都融入其中。
Delight=喜悦
Delightful Feast=大快朵颐
Delinquent=不法分子
Delinquent Boss=不法分子头目
Deliver=交付
Deliver the burdenbeast and loot=交付驮兽载满的资源
Deliveries or combat, you can always rely on him.=无论传递信息还是战斗，他都非常可靠。
Delivery Coordinates=投递坐标
Delivery today, rescue tomorrow. We've accomplished so much together. But hey, let me get this straight—sometimes I'll look at the sky to decide where to go next, so when I do have to leave one day… Ahem, you'd better not miss me too much.=今天送货，明天救人，我们还真合作干成了不少事情。哎，先说好，我有时候得看天决定自己去哪里，如果哪天我不得不离开......你可不要太想我。
Delphine=戴菲恩
Delphine of Victoria, come from over the thunder and over the gale.=维多利亚的戴菲恩，跨越风暴与雷霆而来。
Delphine's Badge=戴菲恩证章
Delphine's Token=戴菲恩的信物
Delphine, formerly an active intelligence officer in Norport for many years, later participating in a series of military campaigns near Londinium as a member of the Exemplars. After the Victoria incident, she worked out a number of cooperative strategic agreements with Rhodes Island to assist the Victorian branch office.=戴菲恩，曾作为情报人员在诺伯特区活动多年，后以典范军成员的身份参与了伦蒂尼姆周边的一系列战役。在维多利亚事件结束后，同罗德岛达成了一系列战略合作条款，为罗德岛驻维多利亚办事处提供协助。
Delusion=妄境
Delusions of Lunacy=狂徒妄念
Deluxe Crabbie Pumpie=蟹蟹抽水泵·采购
Deluxe Mining Harvester Hub=铁矿采集站·采购
Deluxe Quarrying Harvester Hub=石材采集站·采购
Deluxe Sawing Harvester Hub=木材采集站·采购
Delve deeper into the stories to face harsher trials=深入故事将面临更严峻的考验
Demand for Answers=诘问
Demetri Certaldo=德米特里·切塔尔多
Demetri Certaldo Bellone, happy to serve.=德米特里·切塔尔多·贝洛内乐意为您效劳。
Demetri seems to have something to say.=德米特里好像有话想要说。
Demetri, former advisor of Famiglia Bellone's former heir Leontuzzo, now don of the Bellones himself.=贝洛内家族过去的少爷莱昂图索曾经的军师，德米特里，如今已是贝洛内家的家主。
Demolition=爆破
Demolition Device=爆破装置
Demolition Team's Code=拆迁队守则
Demolitionist=爆破攻坚手
Demolitionist Leader=爆破攻坚手组长
Demon Mode=鬼人化
Demonic Cage=邪异囚笼
Demonic Physique=恶鬼体质
Demonic Power=恶鬼之力
Demons mutter in their ears, and so the angels' halos are extinguished.=恶魔在耳侧低语，于是天使的光环熄灭。
Denouement=激战之末
Denounce Corsica I=怒斥科西嘉一世
Dense Fog=迷雾重重
Dense Ink Trace=聚墨痕
Dense Jungle=丛林密布
Dense Mist Intoxication=氤氲迷醉
Dense swarms of Sea Terrors fill this place, slowly shifting, squeezing, multiplying. Something is hidden amidst them—the injured Seaborn may well be here, rejuvenating its strength.=密集的恐鱼填满了这里，它们缓慢地移动着、挤压着、繁殖着。有什么藏在它们之中，那只受伤的海嗣或许正在这里养精蓄锐。
Dentist's Mirror=口腔镜
Depart=行动出发
Departing Inspection=离域检查
Departing.=启程。
Department of Food Safety=食品安全部
Departure Plans=出行计划
Depending on the type of Kazimierz Knight defeated, grants one of the following combinations: <@trap.drop>Vanguard Advancement Token</> and <@trap.drop>Guard Advancement Token</>, <@trap.drop>Defender Advancement Token</> and <@trap.drop>Medic Advancement Token</>, or <@trap.drop>Sniper Advancement Token</> and <@trap.drop>Specialist Advancement Token</>.=根据击败卡西米尔骑士的类别，获得以下组合中的1种<@trap.drop>先锋进阶信物</>、<@trap.drop>近卫进阶信物</>或<@trap.drop>重装进阶信物</>、<@trap.drop>医疗进阶信物</>或<@trap.drop>狙击进阶信物</>、<@trap.drop>特种进阶信物</>。
Depending on the type of Kazimierz Knight defeated, grants one of the following combinations: Vanguard Advancement Token and Guard Advancement Token, Defender Advancement Token and Medic Advancement Token, or Sniper Advancement Token and Specialist Advancement Token.=根据击败卡西米尔骑士的类别，获得以下组合中的1种先锋进阶信物、近卫进阶信物或重装进阶信物、医疗进阶信物或狙击进阶信物、特种进阶信物。
Deploy=部署
Deploy 8 Planting Box Groups in Headquarters=驻扎地部署8个种植箱集群
Deploy a <Surveyor> to turn it into an <Originium Mine>.=在其上部署<勘探器>将变为成<源石矿场>。
Deploy a [Surveyor] on top to turn it into an [Originium Mine]=在其上部署【勘探器】以形成【源石矿场】
Deploy a Roadblock, changing enemies' route\n<@ba.rem>If the Roadblock is deployed on enemies, they will destroy it</>=设置障碍，改变敌人的行进路线\n<@ba.rem>如果障碍阻挡了敌人，敌人会破坏此障碍</>
Deploy a Roadblock, changing enemies' route\nIf the Roadblock is deployed on enemies, they will destroy it=设置障碍，改变敌人的行进路线\n如果障碍阻挡了敌人，敌人会破坏此障碍
Deploy a total of 20 Timey-Wimey Telephone Booths or Menu Telephones=战斗中累计部署超时空电话亭、菜单电话机20次
Deploy a total of 40 Operators in event stages=活动关卡中累计部署干员40次
Deploy Amiya a total of 10 times=累计部署10次阿米娅
Deploy Angelina 10 times=累计部署10次安洁莉娜
Deploy any floater 15 times (excluding tutorials)=累计部署任意浮板15次（不包括训练赛）
Deploy any floater 30 times (excluding tutorials)=累计部署任意浮板30次（不包括训练赛）
Deploy Beacons=信标投放
Deploy Ch'en 10 times=累计部署10次陈
Deploy Dusk 10 times=累计部署10次夕
Deploy friendly units in the adjacent 4 tiles can restore SP to the device\nOnce activated, each attack deals 2% Max HP as Arts damage to an enemy unit and generates 3 Recon Proficiency=在周围四格部署我方单位为其回复技力\n激活后，每次攻击对一名敌方单位造成2%生命上限的法术伤害并获取3调查熟练度
Deploy friendly units in the adjacent 4 tiles can restore SP to the device\nOnce activated, each attack deals <@ba.vup>2%</> Max HP as Arts damage to an enemy unit and generates <@ba.vup>3</> Recon Proficiency=在周围四格部署我方单位为其回复技力\n激活后，每次攻击对一名敌方单位造成<@ba.vup>2%</>生命上限的法术伤害并获取<@ba.vup>3</>调查熟练度
Deploy Load-Bearing Structure=承重结构部署
Deploy melee Operator to gain token <Transregional Communication Terminal> (unlocks Transregional communication this round).=部署近战位干员可以获得单局信物<跨地块通讯终端>（本局内解锁跨域通讯）
Deploy Mon3tr 20 times=累计部署20次Mon3tr
Deploy Mudrock a total of 10 times=累计部署10次泥岩
Deploy Muelsyse's Tactical Point 10 times=累计部署10次缪尔赛思的战术点
Deploy Nian 10 times=累计部署10次年
Deploy Nymph a total of 10 times=累计部署10次妮芙
Deploy on field to kickoff again.=可部署至场上以重新发球
Deploy Operators a total of 100 times=累计部署了100次干员
Deploy Operators a total of 100 times (excluding Tutorials)=累计部署100次干员（不包括训练赛）
Deploy Roadblocks in the right places to stop enemies advancing from two directions.\n<@lv.item><Roadblock></> Deploy it to block the enemy's advance=请合理布置障碍物，防守对称的战场中两方攻来的敌方大军。\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
Deploy Roadblocks in the right places to stop enemies advancing from two directions.\n<Roadblock> Deploy it to block the enemy's advance=请合理布置障碍物，防守对称的战场中两方攻来的敌方大军。\n<障碍物>部署以后可以阻挡敌人的行进路线
Deploy Shu 10 times=累计部署10次黍
Deploy Spree=实地考察
Deploy Surtr 10 times=累计部署10次史尔特尔
Deploy Surtr a total of 10 times=累计部署10次史尔特尔
Deploy Tin Man a total of 10 times=累计部署10次锡人
Deploy to <@ba.vup>your half</> to kickoff!=部署至<@ba.vup>我方半场</>来重新发球！
Deploy to choose a position to kickoff.=部署以指定重新发球的位置
Deploy to your half to kickoff!=部署至我方半场来重新发球！
Deploy Typhon 10 times=累计部署10次提丰
Deploy your operators, build your defenses, and break soda bottles to earn points. Will you win this battle between pink and white?=在粉红与纯白的来回争夺之中获取胜利！布置干员，构筑防线，砸碎汽水瓶，计算分数，你能胜出吗？
Deploy {0} 'Lootmark(s)'=驻扎地部署{0}个“纪念”
Deploy {0} Corral(s)=驻扎地部署{0}个兽栏
Deploy {0} Planting Box Group(s) at Headquarters=驻扎地部署{0}个种植箱集群
Deploy {0} Resource Planning Station(s) I at Headquarters=驻扎地部署{0}个资源规划站Ⅰ
Deployable for High Ground Operators; cannot be targeted by enemy ranged attacks; causes this Glyph Tile to lose effect=可以部署高台干员，自身不会被敌人远程攻击，使所在字格失效
Deployed [Minos] and [Sargon] Operators gain <$ba.strong>Vigor</> effect of +20 ASPD when HP is above 50%=场上的【米诺斯】或【萨尔贡】干员生命值高于50%时，获得+20攻速的<$ba.strong>精力充沛</>
Deployed [Minos] and [Sargon] Operators gain <$ba.strong>Vigor</> effect of +22 <@ba.talpu>(+2)</> ASPD when HP is above 50%=场上的【米诺斯】或【萨尔贡】干员生命值高于50%时，获得+22<@ba.talpu>（+2）</>攻速的<$ba.strong>精力充沛</>
Deployed [Minos] and [Sargon] Operators gain Vigor effect of +20 ASPD when HP is above 50%=场上的【米诺斯】或【萨尔贡】干员生命值高于50%时，获得+20攻速的精力充沛
Deployed [Minos] and [Sargon] Operators gain Vigor effect of +22 (+2) ASPD when HP is above 50%=场上的【米诺斯】或【萨尔贡】干员生命值高于50%时，获得+22（+2）攻速的精力充沛
Deployed.=部署完毕。
Deploying device.=开始布设装置。
Deploying thermal shock!=开始冲击！
Deploying!=出勤！
Deploying.=去吧。
Deployment=人员调配
Deployment 1=部署1
Deployment 2=部署2
Deployment costs 1 die roll. Reduces enemy speed for 15s based on the result of the roll. The higher the roll, the stronger the effect.\nYou can use up to 1 die per battle.=部署时消耗1掷骰次数，部署后根据掷骰结果使敌人的速度在15秒内降低，点数越大，效果越强\n每场战斗仅可使用1次骰子
Deployment costs 1 die roll. Reduces enemy speed for 15s, and may reduce allied redeployment time based on the result of the roll. The higher the roll, the stronger the effect.\nYou can use up to 1 die per battle.=部署时消耗1掷骰次数，部署后根据掷骰结果使敌人的速度在15秒内降低，可能减少我方再部署时间，点数越大，效果越强\n每场战斗仅可使用1次骰子
Deployment costs 1 die roll. Reduces enemy speed for 15s, and may remove allied redeployment time based on the result of the roll. The higher the roll, the stronger the effect.\nYou can use up to 1 die per battle.=部署时消耗1掷骰次数，部署后根据掷骰结果使敌人的速度在15秒内降低，可能清除我方再部署时间，点数越大，效果越强\n每场战斗仅可使用1次骰子
Deployment costs <@ba.vup>1</> die roll. Reduces enemy speed for <@ba.vup>15</>s based on the result of the roll. The higher the roll, the stronger the effect.\nYou can use up to <@ba.vup>1</> die per battle.=部署时消耗<@ba.vup>1</>掷骰次数，部署后根据掷骰结果使敌人的速度在<@ba.vup>15</>秒内降低，点数越大，效果越强\n每场战斗仅可使用<@ba.vup>1</>次骰子
Deployment costs <@ba.vup>1</> die roll. Reduces enemy speed for <@ba.vup>15</>s, and may <@ba.vup>reduce</> allied redeployment time based on the result of the roll. The higher the roll, the stronger the effect.\nYou can use up to <@ba.vup>1</> die per battle.=部署时消耗<@ba.vup>1</>掷骰次数，部署后根据掷骰结果使敌人的速度在<@ba.vup>15</>秒内降低，可能<@ba.vup>减少</>我方再部署时间，点数越大，效果越强\n每场战斗仅可使用<@ba.vup>1</>次骰子
Deployment costs <@ba.vup>1</> die roll. Reduces enemy speed for <@ba.vup>15</>s, and may <@ba.vup>remove</> allied redeployment time based on the result of the roll. The higher the roll, the stronger the effect.\nYou can use up to <@ba.vup>1</> die per battle.=部署时消耗<@ba.vup>1</>掷骰次数，部署后根据掷骰结果使敌人的速度在<@ba.vup>15</>秒内降低，可能<@ba.vup>清除</>我方再部署时间，点数越大，效果越强\n每场战斗仅可使用<@ba.vup>1</>次骰子
Deployment does not consume Deployment Slots in 'All Quiet Under The Thunder'=在【惊霆无声】中，部署不消耗部署位
Deployment Forbidden=不可部署
Deployment Limit=可同时部署人数
Deployment Limit +1=可同时部署人数+1
Deployment limit +1 after maintenance.=维护完成后，可部署上限+1
Deployment Limit +1, all allied units gain +4% DEF=可同时部署人数+1，所有我方单位的防御力+4%
Deployment Limit +1, all allied units gain +4% HP=可同时部署人数+1，所有我方单位的生命值+4%
Deployment Limit +1, all allied units gain +5% DEF=可同时部署人数+1，所有我方单位的防御力+5%
Deployment Limit +1, all allied units gain +5% HP=可同时部署人数+1，所有我方单位的生命值+5%
Deployment Limit +1, all allied units gain +6% DEF=可同时部署人数+1，所有我方单位的防御力+6%
Deployment Limit +1, all allied units gain +6% HP=可同时部署人数+1，所有我方单位的生命值+6%
Deployment Limit +1, all allied units gain +8% DEF=可同时部署人数+1，所有我方单位的防御力+8%
Deployment Limit +1, all allied units gain +8% HP=可同时部署人数+1，所有我方单位的生命值+8%
Deployment limit +1, Redeployment Time -10% after being maintained by a <@ba.vup>Foldable Facility Maintainer</>.=经过<@ba.vup>折叠设施维护员</>维护后，可部署上限+1，再部署时间-10%
Deployment limit +1, Redeployment Time -10% after being maintained by a Foldable Facility Maintainer.=经过折叠设施维护员维护后，可部署上限+1，再部署时间-10%
Deployment Limit +2=可同时部署人数+2
Deployment Limit +2, all allied units gain +10% DEF=可同时部署人数+2，所有我方单位的防御力+10%
Deployment Limit +2, all allied units gain +10% HP=可同时部署人数+2，所有我方单位的生命值+10%
Deployment Limit +2, all allied units gain +6% DEF=可同时部署人数+2，所有我方单位的防御力+6%
Deployment Limit +2, all allied units gain +6% HP=可同时部署人数+2，所有我方单位的生命值+6%
Deployment Limit +2, all allied units gain +7% DEF=可同时部署人数+2，所有我方单位的防御力+7%
Deployment Limit +2, all allied units gain +7% HP=可同时部署人数+2，所有我方单位的生命值+7%
Deployment Limit +2, all allied units gain +8% DEF=可同时部署人数+2，所有我方单位的防御力+8%
Deployment Limit +2, all allied units gain +8% HP=可同时部署人数+2，所有我方单位的生命值+8%
Deployment Limit +3=可同时部署人数+3
Deployment Limit +4=可同时部署人数+4
Deployment Limit +6=可同时部署人数+6
Deployment Limit -1; Elite and Leader enemies take 10% less Physical and Arts damage=可同时部署人数-1，精英及领袖敌人受到的物理与法术伤害降低10%
Deployment Limit -3=可部署人数-3
Deployment optimized, ready to go.=已计算好布防配置，准备就绪。
Deployment Platform=放置平台
Deployment Slot +1; all Operators recover 10 additional HP/s for each Operator on the battlefield=部署位+1；场上每有一个干员，所有干员额外每秒回复10点生命
Deployment Slot +1; all Operators recover 5 additional HP/s for each Operator on the battlefield=部署位+1；场上每有一个干员，所有干员额外每秒回复5点生命
Deployment Slot +1; all Operators recover 8 additional HP/s for each Operator on the battlefield=部署位+1；场上每有一个干员，所有干员额外每秒回复8点生命
Deployment Tips=部署提示
Deployment Waiting Zone, Operators here will not join battle=待部署区域，置于其中的干员不会加入战斗
Deploys a Shanhaizhong Cipher Machine on the first deployable Yumen Catastrophe Defenses=在首个可部署的玉门天灾工事上部署山海密语仪
Deploys multiple 'Flaws' when entering second form; if a deployable tile surrounded by 'Flaws' does not have a unit, it will begin to spawn enemies continuously=进入第二形态时，连续部署多枚“瑕”，若被“瑕”围住的可部署地块没有部署单位，则该地块开始不断生成敌人
Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +10 and enemies have ASPD -10=部署时自身持有军旗；军旗周围8格的干员攻击速度+10，敌人的攻击速度-10
Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +12 (+2) and enemies have ASPD -12 (+2)=部署时自身持有军旗；军旗周围8格的干员攻击速度+12（+2），敌人的攻击速度-12（+2）
Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +12 <@ba.talpu>(+2)</> and enemies have ASPD -12 <@ba.talpu>(+2)</>=部署时自身持有军旗；军旗周围8格的干员攻击速度+12<@ba.talpu>（+2）</>，敌人的攻击速度-12<@ba.talpu>（+2）</>
Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +5 and enemies have ASPD -5=部署时自身持有军旗；军旗周围8格的干员攻击速度+5，敌人的攻击速度-5
Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +7 (+2) and enemies have ASPD -7 (+2)=部署时自身持有军旗；军旗周围8格的干员攻击速度+7（+2），敌人的攻击速度-7（+2）
Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +7 <@ba.talpu>(+2)</> and enemies have ASPD -7 <@ba.talpu>(+2)</>=部署时自身持有军旗；军旗周围8格的干员攻击速度+7<@ba.talpu>（+2）</>，敌人的攻击速度-7<@ba.talpu>（+2）</>
Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +12 and enemies have ASPD -12=部署时自身持有军旗；军旗周围8格的干员攻击速度+12，敌人的攻击速度-12
Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +13 and enemies have ASPD -13=部署时自身持有军旗；军旗周围8格的干员攻击速度+13，敌人的攻击速度-13
Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +14 (+2) and enemies have ASPD -14 (+2)=部署时自身持有军旗；军旗周围8格的干员攻击速度+14（+2），敌人的攻击速度-14（+2）
Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +14 <@ba.talpu>(+2)</> and enemies have ASPD -14 <@ba.talpu>(+2)</>=部署时自身持有军旗；军旗周围8格的干员攻击速度+14<@ba.talpu>（+2）</>，敌人的攻击速度-14<@ba.talpu>（+2）</>
Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +15 (+2) and enemies have ASPD -15 (+2)=部署时自身持有军旗；军旗周围8格的干员攻击速度+15（+2），敌人的攻击速度-15（+2）
Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +15 <@ba.talpu>(+2)</> and enemies have ASPD -15 <@ba.talpu>(+2)</>=部署时自身持有军旗；军旗周围8格的干员攻击速度+15<@ba.talpu>（+2）</>，敌人的攻击速度-15<@ba.talpu>（+2）</>
Depraved Earth=沉沦大地
Depth of Memory Projector=记忆景深放映机
Der Freischütz=自由射手
Der verdrehte Turm=旋塔
Derelict Stove=废弃火灶
Deride=嘲笑
Derisive Audience=骇笑看客
Derivative Terminal - Supercharged Mod=衍生者终端-超级改
Descend into Dream=堕梦
Descending Strike - Earth Splitter=落地斩·破门
Descent=降临
Descent from the Origin=自原点中降临
Describe the appearance=描述样貌
Deselect All=清空选择
Desensitized=异象脱敏
Desert Compass=黄沙罗盘
Desert Rainbow=沙漠之虹
Desert Wallpaper=荒漠壁纸
Deserted Salviento=荒败盐风
Deserted Town=荒废城镇
Deserted Town expeditions give extra materials=远征荒废城镇时额外产出材料
Deserters… they always have somewhere to hide, among their like-minded brethren.=逃跑......他们永远有藏身之处，有更多的同类等着迎接他们。
Design and Drafting Set=设计与研发组合
Design and install traps for surprise attacks... Perhaps the inspiration from this combat tactic stems from that holiday movie 'Haven Alone'?\n<@lv.item><Ursus Civilian> </>Depletes a Life Point when killed by an enemy.=设计机关，布设陷阱，出其不意......选择这样的战斗方式，灵感或许来源于那部假日电影《小鼠当家》？\n<@lv.item><乌萨斯平民></>被敌人击杀时扣除关卡生命值
Design and install traps for surprise attacks... Perhaps the inspiration from this combat tactic stems from that holiday movie 'Haven Alone'?\n<Ursus Civilian> Depletes a Life Point when killed by an enemy.=设计机关，布设陷阱，出其不意......选择这样的战斗方式，灵感或许来源于那部假日电影《小鼠当家》？\n<乌萨斯平民>被敌人击杀时扣除关卡生命值
Design does not affect equipment plan in Power Lab=外观设计不会影响动力实验室中的装配方案
Design inspired by the drunken Durin's wobble. The two tagged boards belong to the last surfing competition co-champions. One had fruit wine, the other ale, which caused a bit of chaos when they reached the finish line at the same time.=隔板形状设计灵感来自于杜林人喝醉后歪歪扭扭的身姿。\n挂着吊牌的两面冲浪板属于上一届冲浪大赛的两位冠军，一位痛饮了果酒，一位痛饮了麦酒，二人同时到达终点，引发了一场混乱。
Design of Strife=纷争演绎
Designates one deployable tile at the beginning of battle; allied Operators deployed on that tile or its surrounding 8 tiles will grant 1 SP to another Operator within those tiles whenever they gain SP from Offensive or Defensive Recovery=每次战斗会随机1个可部署位置，该位置和周围8格的我方干员攻击和受击回复技力时，使范围内另一名干员同时回复
Designates one deployable tile at the beginning of battle; allied units deployed on that tile or its surrounding 8 tiles will gain Camouflage=每次战斗会随机1个可部署位置，该位置和周围8格内的我方单位具有迷彩
Designates one deployable tile at the beginning of battle; friendly units deployed on that tile have +50% ATK and +50 ASPD=每次战斗会随机一个可部署位置，该位置上的我方单位攻击力+50%，攻击速度+50
Designates one deployable tile at the beginning of battle; friendly units deployed on that tile will recover 1 SP and 3% Max HP per second=每次战斗会随机一个可部署位置，该位置上的我方单位每秒回复1点技力和自身3%的血量
Designed along the same philosophy as the snack sofa bed. The cushion's color is the red of tea and raspberry cake.\n'Only the legendary nut can restore her beauty,' says the witch to the guard, sitting on her couch.=设计理念与茶点软榻相同，坐垫的红色是红茶与覆盆子蛋糕的红色。\n“唯有传说中木果的果肉，才能恢复她的容貌。”女巫坐在沙发上，面对侍卫的苦苦哀求，终于开了口。
Designed by Kristen Wright based on her personal tastes.\nThe central planetarium is made with the finest cutting-edge technology, but the trajectories of the stars seem unfamiliar to Terrans.=克丽斯腾·莱特出于个人喜好设计的观星间。\n中央的星象仪采用了最先端的技术，精度极高。只是，那似乎并非泰拉人熟知的群星轨迹。
Designed by Kristen Wright based on her personal tastes. The central planetarium is made with the finest cutting-edge technology, but the trajectories of the stars seem unfamiliar to Terrans.=克丽斯腾·莱特出于个人喜好设计的观星间。 中央的星象仪采用了最先端的技术，精度极高。只是，那似乎并非泰拉人熟知的群星轨迹。
Designed to make it easier for an executor to read while resting. Simple, compact, and gives off a sense of tradition.\nAt some point, someone swapped out the copy of the religious classic, 'The Saints' Travels', with a copy of 'The Centameron'.=方便执行者休息时阅读而设计，古拙小巧，颇具年代感。\n不知道谁换了本《百日谈》上去，而原本摆放的宗教典籍《圣徒行记》已不知去向，无妨，教义自在心中。
Designer's light inspired by layers of leaves. Light leaves shadows, covering the earth in darkness.=以层叠叶片为灵感制作的艺术吊灯。光芒洒下阴影便显现，举目望去，大地一片漆黑。
Designer's Ruler=设计师量尺
Desire and power caused 'Amiya's' development, so Nymph combines them with the Sarkaz King's power to forge a key. Plunge it into the chest of the end, reach out to 'Amiya', and perhaps this farce may yet reach a conclusion.=愿望与力量构成了“阿米娅”的转变，妮芙以此结合想象中的魔王权能，打造出了一把钥匙。将它没入终结的咽喉，同“阿米娅”一起正视愿望的荒谬，或许就能结束这场闹剧。
Desire for Authority=权柄的欲望
Desire for survival at its peak=求生欲拉满
Desire for Wisdom=智识的欲望
Desire for Worldly Things=尘俗的欲望
Desire to Express=表达欲
Desk of the Occult=碎序书桌
Desk Set=课桌组合
Desk veneered with jade, sharp-edged. A mild-tempered Langyi scholar became frenzied and rude every time he sat at his desk. Yi was asked for help, and he found an impish geist within. Being laden with mirror and scroll was its punishment.=玉石贴面的桌子，边角锐利。\n琅珆有一狂士，本性温和谦让，一旦伏桌挥毫便口出狂言、行为不逊，疑为桌故，遂求教于易。易见桌中有伥，年幼气盛，便以古镜、经卷镇于其上，代为训诫。
Desolate Cliffs=荒瘠岩地
Desolate Echoes=荒芜回响
Desolate Interception Point=荒弃迎敌之处
Desolate wilds=荒僻无际
Despair=绝望
Despair, excitement, yearning... the emotions here are delectable.=绝望、兴奋、眷恋......这里的情绪，都很美味。
Desperate Fanatic=末路狂徒
Desperate Oath-Brother=绝望的大哥
Desperate Resistance=绝境抵抗
Despicable wastewater is futile against the flames of struggle, and after burning, only dust remains.=卑劣的脏水无法熄灭斗争的火焰，燃烧之后，只剩尘埃。
Despite being a Sankta, Ambriel doesn't seem much different from the ordinary person. She is easygoing and not too striking, not seeming out of place to others wherever she might appear. If not for the long gun she carries in her hands, she doesn't seem much different from a student who just left school.\nAfter taking a post in Rhodes Island, Ambriel did not exhibit any unique hobbies. She enjoys snacks and desserts, and likes watching simple TV shows and movies with themes that don't require much thought. On her off days, she sometimes meets and chats with other Sankta operators.\nWhen people did notice her, it was mostly about the gun in her hands. Since Operators thoroughly unfamiliar with gun kata would often proselytize its power and benefits, these conversations often escalated into controversy.\nIn this regard, Ambriel would quietly sit down and listen to these discussions, thinking silently to herself: 'Good. Now fight.'=即使身为萨科塔，安比尔也没有表现出任何异于常人的地方。她随遇而安，不太引人注目，似乎出现在什么地方都不会让人觉得奇怪。除去她手中的长铳的话，和刚刚放学的学生没有太大区别。\n在罗德岛就职后的这一段时间里，安比尔也没有表现出太多独特的爱好。她比较喜欢零食和甜品，似乎看一些题材轻松不复杂的电影和电视节目，非工作日的时候会和其他萨科塔干员聚会聊天。\n所以当大家注意到她的时候，更多讨论的是她手中的长铳。对于不熟悉铳武的干员，他们总会就铳武的实际威力展开讨论，甚至升级为论战。\n对此，安比尔会默默蹲在一旁聆听这些讨论，然后默默在内心中想着：吵得好，再猛烈些。
Despite her typical baseline level of anxiety, Estelle has never appeared nervous in battle. Observations have shown that she retains her Archosaurian warrior spirit, as is present in Gavial, a fellow Archosaurian. Estelle possesses remarkable melee combat abilities, employing her own body as her primary weapon. Her enormous horns and powerful tail have won her many a victory, as she charges mightily ahead, driven by bestial instinct.\nHer fellow operators have stood in awe of her ferocity. To which Estelle responds with uncharacteristic withdrawal, opting for solo combat and giving her teammates a wide berth, focusing only on her commander's orders.=尽管艾丝黛尔在生活中表现的过分紧张，不过她从未将这种状态带入战场。根据对阿达克利斯种族的观察，这是一个依然保持尚武精神的种族，与同族干员嘉维尔相同，艾丝黛尔具备不凡的近距离战斗技巧。她不适用任何武器，她以自己的身体作为武器，以巨大的双角和极为有力的尾巴，使得艾丝黛尔在针对多项目目标实施打击的战术上取得了突出战果。战场上的她，仿佛以自身作为野兽的直觉与强悍力量进行着战斗。\n甚至部分己方干员也会被艾丝黛尔强烈的战斗效果所惊讶，对此反应，艾丝黛尔表现出了与日常中并不一致的羞涩，而是选择单打独斗，几乎不与己方干员交流，只听从队长或战地指挥官的指令行事。
Despite its size and weight, this saltfin is surprisingly lithe when swimming through the salts. Normally gentle in nature, it can shake the salt fields and cause land subsidence with its powerful slamming attacks when provoked.=体态笨重的大型盐鳞，在盐漠中游动时却惊人地灵活。平常性情温顺，可一旦被激怒，它势大力沉的砸击足以在细碎的流盐中制造出一次地陷。
Despite its size and weight, this saltfin is surprisingly lithe when swimming through the salts. Normally gentle in nature, it can shatter even hardened ancient salt layers with its powerful slamming attacks when provoked.=体态笨重的大型盐鳞，在盐漠中游动时却惊人地灵活。平常性情温顺，可一旦被激怒，它势大力沉的砸击足以使板结已久的古老盐层分崩离析。
Despite the hellish workload and a high-pressure film set, the mysterious black shadow never fails to show up every now and again, to the point that the overwhelmed crew have started to wildly speculate who is behind it. If you can trace the whereabouts of the 'Phantom of the Studio', they will be very grateful.=工期爆炸，片场高压，但“神秘黑影”总是时不时出现，让焦头烂额的工作人员甚至开始疑神疑鬼。如果能找出黑影在哪，他们会相当感谢。
Despite the losses he suffered in the search, he will soon find his own path.=他即将找到自己的路，尽管他在寻找的过程中失去了太多。
Despite your riches, you still yearn for even rarer things. You climb up on the altar, unable to stop your obsession with the gleaming crown. But as your hand arcs through the air, the 'statue' awakens. She grabs your arm, then tosses you into a black wind soon after. You cannot tell where you are or where you are headed, the only sound you can hear a stern voice by your side: 'The greedy must be punished!'=纵使已经有了财富，你仍想要更稀有的事物，你爬上供桌，鬼迷心窍地去摘塑像上那闪闪发亮的头冠。但手伸到半空，“塑像”便醒了过来。她抓住你的手，旋即将你掷入一阵黑风中。你分辨不出方向，只听得身旁响起一声厉喝：“贪心如斯，该当此罚！”
Despondency=凄惋
Dessert Area=甜品畅享区
Dessert coupon that gives 50% off on the second serving. Mitm was very insistent that you bring him along when you use this coupon.=一张第二份半价的甜品券。渡桥将它送给你时反复叮嘱，用掉这张券时一定要带上他。
Dessert Expo=甜品展会
Dessert Hours=甜品时间
Destined End=命定的终点
Destined Hero=命定的主角
Destined Villain=命定的反派
Destiny=命运
Destiny is like the world we walk upon—no one can escape it.=命运就像大地，谁也不能挣脱它的枷锁。
Destiny of We Many=大群所向
Destitute and Emaciated=骷髅苦地
Destitute Knights=落魄骑士
Destreza=至高之术
Destroy [Olden Keystones] in [Mountain Pass] nodes to unlock new regions to explore=击破【关隘】区块节点的【机关石门】，可解锁新的可探索区域
Destroy a [Fortress], and new Raids will no longer spawn from that node=【要塞】被击破后，这个区块节点不会生成新的敌袭
Destroy and Replace=销毁并替换
Destroy his lair!=捣毁他的老窝！
Destroy its vessel=撞碎它的载体
Destroy Lighting Props a total of 30 times=累计消灭30个打光道具
Destroy the enemy's weapon stash=捣毁对方窝藏武器地点
Destroy the gun=销毁铳械
Destroy this enemy nest=敌方巢穴，击破它
Destroy to gain materials.=击破后可以获得一些素材
Destroy to gain rare treasure. Reflects True Damage when attacked.=击破后可以获得一些珍贵宝物，受到攻击时会反弹真实伤害
Destroy to gain treasure.=击破后可以获得一些宝物
Destroy to get materials=击破后可获得一些素材
Destroy to get rare treasure=击破后可获得一些珍贵宝物
Destroy to get treasure=击破后可获得一些宝物
Destroy to unlock a special expedition for this node=摧毁后解锁该节点的特殊远征
Destroy to unlock hidden area=击破后可解锁隐藏区域
Destroyed <Buried Metal Chest> and gained extra treasure!=击破<埋没金属箱>，获得额外宝物！
Destroyed <Bush> and gained extra materials!=击破<灌木丛>，获得额外素材！
Destroyed <Thorned Treasure Chest> and gained lots of extra treasure!=击破<宝刺金属箱>，获得额外丰厚宝物！
Destroyed after taking a certain number of attacks=受到一定次数的伤害后被摧毁
Destroyed after the next round; obtain 1 random Operator with the same Class as the equipped Operator and not higher than their current level=下个回合销毁，随机获得1名和装备者职业相同且不高于当前等级的干员
Destroyed after the next round; obtain 2 random Operators with the same Class as the equipped Operator and not higher than their current level=下个回合销毁，随机获得2名和装备者职业相同且不高于当前等级的干员
Destroyed after the next round; obtain <@ba.vup>1</> random Operator with the same <@ba.vup>Class</> as the equipped Operator and not higher than their current level=下个回合销毁，随机获得<@ba.vup>1</>名和装备者<@ba.vup>职业</>相同且不高于当前等级的干员
Destroyed after the next round; obtain <@ba.vup>2</> random Operators with the same <@ba.vup>Class</> as the equipped Operator and not higher than their current level=下个回合销毁，随机获得<@ba.vup>2</>名和装备者<@ba.vup>职业</>相同且不高于当前等级的干员
Destroyed when equipped and grants 1 Funds=装备时销毁，并获得1资金
Destroyed when equipped and grants 1~6 Funds=装备时销毁，并随机获得1~6资金
Destroyed when equipped and grants 2 Funds=装备时销毁，并获得2资金
Destroyed when equipped and grants 2~12 Funds=装备时销毁，并随机获得2~12资金
Destroyed when equipped and grants <@ba.vup>1</> Funds=装备时销毁，并获得<@ba.vup>1</>资金
Destroyed when equipped and grants <@ba.vup>1~6</> Funds=装备时销毁，并随机获得<@ba.vup>1~6</>资金
Destroyed when equipped and grants <@ba.vup>2</> Funds=装备时销毁，并获得<@ba.vup>2</>资金
Destroyed when equipped and grants <@ba.vup>2~12</> Funds=装备时销毁，并随机获得<@ba.vup>2~12</>资金
Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)=装备时销毁，立即特殊刷新一次调度中心，出现三名与该干员有相同盟约的干员，免费获取其中一名！（不高于当前调度中心等级）
Destroyed when equipped and immediately refreshes shop once, offering only Operators from the same Alliance as the Operator equipped with it=装备时销毁，立即特殊刷新一次商店，仅出现与该干员有相同盟约的干员
Destroyed when equipped and increases Deployment Limit to 9=装备时销毁，最大可部署人数变为9
Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance=装备时销毁，若已拥有至少2名该初始干员，则再获得1名该初始干员；否则随机获得1名同盟约初始干员
Destroyed when equipped; gain 1 random Operator currently in the Dispatch Center (corresponding Operator in Dispatch Center will disappear)=装备时销毁，随机获取当前调度中心内的1名干员 （调度中心中对应干员消失）
Destroyed when equipped; gain 1 random Operator from the same Alliance as the equipped Operator=装备时销毁，随机获得1名与该干员有相同盟约的干员
Destroyed when equipped; gain 2 random Operators currently in the Dispatch Center (corresponding Operators in Dispatch Center will disappear)=装备时销毁，随机获取当前调度中心内的2名干员 （调度中心中对应干员消失）
Destroyed when equipped; gain 2 random Operators from the same Alliance as the equipped Operator=装备时销毁，随机获得2名与该干员有相同盟约的干员
Destroyed when equipped; gain <@ba.vup>1</> random Operator currently in the Dispatch Center (corresponding Operator in Dispatch Center will disappear)=装备时销毁，随机获取当前调度中心内的<@ba.vup>1</>名干员 （调度中心中对应干员消失）
Destroyed when equipped; gain <@ba.vup>1</> random Operator from the same Alliance as the equipped Operator=装备时销毁，随机获得<@ba.vup>1</>名与该干员有相同盟约的干员
Destroyed when equipped; gain <@ba.vup>2</> random Operators currently in the Dispatch Center (corresponding Operators in Dispatch Center will disappear)=装备时销毁，随机获取当前调度中心内的<@ba.vup>2</>名干员 （调度中心中对应干员消失）
Destroyed when equipped; gain <@ba.vup>2</> random Operators from the same Alliance as the equipped Operator=装备时销毁，随机获得<@ba.vup>2</>名与该干员有相同盟约的干员
Destroyed when equipped; gains an extra 1 Funds at the start of each subsequent round=装备时销毁，之后每回合开始时额外获得1资金
Destroyed when equipped; gains an extra 2 Funds at the start of each subsequent round=装备时销毁，之后每回合开始时额外获得2资金
Destroyed when equipped; gains an extra <@ba.vup>1</> Funds at the start of each subsequent round=装备时销毁，之后每回合开始时额外获得<@ba.vup>1</>资金
Destroyed when equipped; gains an extra <@ba.vup>2</> Funds at the start of each subsequent round=装备时销毁，之后每回合开始时额外获得<@ba.vup>2</>资金
Destroyed when equipped; gives +3 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)=装备时销毁，并使携带者所属盟约层数+3（无需激活盟约）
Destroyed when equipped; gives +6 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)=装备时销毁，并使携带者所属盟约层数+6（无需激活盟约）
Destroyed when equipped; gives <@ba.vup>+3</> stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)=装备时销毁，并使携带者所属盟约层数<@ba.vup>+3</>（无需激活盟约）
Destroyed when equipped; gives <@ba.vup>+6</> stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)=装备时销毁，并使携带者所属盟约层数<@ba.vup>+6</>（无需激活盟约）
Destroyed when equipped; grants 2 Funds next round=装备时销毁，下回合额外获得2资金
Destroyed when equipped; grants 4 Funds next round=装备时销毁，下回合额外获得4资金
Destroyed when equipped; grants <@ba.vup>2</> Funds next round=装备时销毁，下回合额外获得<@ba.vup>2</>资金
Destroyed when equipped; grants <@ba.vup>4</> Funds next round=装备时销毁，下回合额外获得<@ba.vup>4</>资金
Destroyer=破局者
Destroys blocking <Excrescent Carapace> at the cost of a percentage of its HP.=被<赘生甲壳>阻挡时将其摧毁，每次摧毁时流失一定比例生命值
Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\n<@ba.rem>If there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase</>\n<@ba.acrem>If multiple Teammates fulfill this condition, the copy will be sent to a random Teammate</>\n<@ba.acrem>Cannot be equipped by Custom Operators</>=装备时，目标干员和本装备销毁并进行一次特殊刷新，出现两名与携带者同等阶的干员，免费获取其中一名\n<@ba.rem>若在同盟模拟中且存在其他队友，下个休整期向相应盟约人数最多的队友发送1个原干员</>\n<@ba.acrem>相应盟约人数相同则随机发送</>\n<@ba.acrem>无法装备给自编干员</>
Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\nIf there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\nIf multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\nCannot be equipped by Custom Operators=装备时，目标干员和本装备销毁并进行一次特殊刷新，出现两名与携带者同等阶的干员，免费获取其中一名\n若在同盟模拟中且存在其他队友，下个休整期向相应盟约人数最多的队友发送1个原干员\n相应盟约人数相同则随机发送\n无法装备给自编干员
Destroys itself along with the Operator when equipped; automatically chooses a Teammate with the most members in the corresponding Alliance, and <@ba.vup>dispatches</> a same-quality copy of that Operator to the Teammate during the next Rest Phase\n<@ba.acrem>If no eligible Teammate exists, the original Operator will be returned</>\n<@ba.acrem>Cannot be equipped by Custom Operators</>=装备时，目标干员和本装备销毁并自动选取1位在场相应盟约人数最多的队友，下个休整期向其<@ba.vup>发送</>1个同品质的同名干员\n<@ba.acrem>若无符合条件者则返还该干员</>\n<@ba.acrem>无法装备给自选干员</>
Destroys itself along with the Operator when equipped; automatically chooses a Teammate with the most members in the corresponding Alliance, and dispatches a same-quality copy of that Operator to the Teammate during the next Rest Phase\nIf no eligible Teammate exists, the original Operator will be returned\nCannot be equipped by Custom Operators=装备时，目标干员和本装备销毁并自动选取1位在场相应盟约人数最多的队友，下个休整期向其发送1个同品质的同名干员\n若无符合条件者则返还该干员\n无法装备给自选干员
Destructible=可被击破
Destructible Walls=可破坏墙面
Destruction and Renewal=破坏与滋养
Destruction is the most naive behavior.=破坏是最单纯的行为。
Destruction Now=毁灭进行时
Destructive Dragon Demon, or D.D.D. in short,\nis a famed electronic music producer and DJ whose face is always hidden behind a mask. Their real identity has remained a secret since their debut. Humorous and energizing, D.D.D.'s title song went viral on the city's social media platform almost overnight, and their name soon spread across nearby cities, soaring to the top spot as song of the year among Messengers and becoming a modern internet miracle.=D.D.D.全称Destructive Dragon Demon（恶魔破坏龙）。\n著名DJ、电音制作人，自出道起便以面具形象示人。真实身份不明。其作品诙谐且令人亢奋，瞬间在城内的社交网络爆红，并被传播到附近的城市与势力，一度成为了当年最受信使欢迎的乐曲，也成为了城际网络历史上的一个奇迹。
Destructive Fist=崩拳式
Deszcz's Graduate Memento=黛丝特的毕业礼
Detailed=分列展示
Detailed Furnishing=细致修缮
Details.txt=队伍详情.txt
Detecting affection increase for the Doctor within Ptilopsis. Would you like to skip to the next dialogue choice?=检测到白面鸮对博士的好感度上升，要跳到下一个事件选项吗？
Detection=反隐
Detection Equipment=探照装备
Detective's Armchair=侦探的安乐椅
Detective's Desk=侦探的书桌
Detective's Study=侦探的书房
Detective's Workstation=侦探的工作台
Detector that Closure designed for the barrenlands. An encrypted ZOOT channel enables remote proxy operation, while environmental data collected by the detectors is analyzed by ZOOT to compute the optimal strategy.=可露希尔为荒地生产建设专门设计的侦测装置，由ZOOT通过加密信道调配，可实现远程代管作业。先遣侦测器收集到的综合环境数据将由ZOOT进行分析，并计算出最优作战策略。
Detergent formula tuning complete!=洗剂配方调整完毕！
Determined defenders of the delegation, their shields one with the frozen crystals, forming a wall on the snow that few can penetrate.=访问团中坚实的防御者，盾牌与凝结的冰晶合而为一，成为雪地上难以逾越的高墙。
Deterring Radiance=慑敌辉光
Deterring Shot=护身射击
Detonate and Recycle=爆破回收
Detonates all allied units on the field afflicted by [Burning Breath], dealing Arts damage to the surrounding four tiles and applying [Burning Breath] to targets hit by this splash effect=引爆场上所有附带【烈焚灼息】的我方单位，对其与周围四格造成法术伤害且对溅射目标施加【烈焚灼息】
Detonates all deployed Robotters, dealing 300% of Mayer's ATK as Arts damage to nearby enemies and Stunning them for 1 seconds\nThe exploded Robotters will be recycled=引爆所有配置的机械水獭，爆炸时对周围敌人造成角色攻击力300%的法术伤害并晕眩1秒\n被引爆的机械水獭会被回收
Detonates all deployed Robotters, dealing 320% of Mayer's ATK as Arts damage to nearby enemies and Stunning them for 1 seconds\nThe exploded Robotters will be recycled=引爆所有配置的机械水獭，爆炸时对周围敌人造成角色攻击力320%的法术伤害并晕眩1秒\n被引爆的机械水獭会被回收
Detonates all deployed Robotters, dealing 350% of Mayer's ATK as Arts damage to nearby enemies and Stunning them for 1 seconds\nThe exploded Robotters will be recycled=引爆所有配置的机械水獭，爆炸时对周围敌人造成角色攻击力350%的法术伤害并晕眩1秒\n被引爆的机械水獭会被回收
Detonates all deployed Robotters, dealing 380% of Mayer's ATK as Arts damage to nearby enemies and Stunning them for 1 seconds\nThe exploded Robotters will be recycled=引爆所有配置的机械水獭，爆炸时对周围敌人造成角色攻击力380%的法术伤害并晕眩1秒\n被引爆的机械水獭会被回收
Detonates all deployed Robotters, dealing 400% of Mayer's ATK as Arts damage to nearby enemies and Stunning them for 1 seconds\nThe exploded Robotters will be recycled=引爆所有配置的机械水獭，爆炸时对周围敌人造成角色攻击力400%的法术伤害并晕眩1秒\n被引爆的机械水獭会被回收
Detonates all deployed Robotters, dealing 420% of Mayer's ATK as Arts damage to nearby enemies and Stunning them for 1 seconds\nThe exploded Robotters will be recycled=引爆所有配置的机械水獭，爆炸时对周围敌人造成角色攻击力420%的法术伤害并晕眩1秒\n被引爆的机械水獭会被回收
Detonates all deployed Robotters, dealing 450% of Mayer's ATK as Arts damage to nearby enemies and Stunning them for 1 seconds\nThe exploded Robotters will be recycled=引爆所有配置的机械水獭，爆炸时对周围敌人造成角色攻击力450%的法术伤害并晕眩1秒\n被引爆的机械水獭会被回收
Detonates all deployed Robotters, dealing 500% of Mayer's ATK as Arts damage to nearby enemies and Stunning them for 1.5 seconds\nThe exploded Robotters will be recycled=引爆所有配置的机械水獭，爆炸时对周围敌人造成角色攻击力500%的法术伤害并晕眩1.5秒\n被引爆的机械水獭会被回收
Detonates all deployed Robotters, dealing 550% of Mayer's ATK as Arts damage to nearby enemies and Stunning them for 1.5 seconds\nThe exploded Robotters will be recycled=引爆所有配置的机械水獭，爆炸时对周围敌人造成角色攻击力550%的法术伤害并晕眩1.5秒\n被引爆的机械水獭会被回收
Detonates all deployed Robotters, dealing 600% of Mayer's ATK as Arts damage to nearby enemies and Stunning them for 2 seconds\nThe exploded Robotters will be recycled=引爆所有配置的机械水獭，爆炸时对周围敌人造成角色攻击力600%的法术伤害并晕眩2秒\n被引爆的机械水獭会被回收
Detonates all deployed Robotters, dealing <@ba.vup>300%</> of Mayer's ATK as Arts damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>1</> seconds\n<@ba.rem>The exploded Robotters will be recycled</>=引爆所有配置的机械水獭，爆炸时对周围敌人造成角色攻击力<@ba.vup>300%</>的法术伤害并<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>被引爆的机械水獭会被回收</>
Detonates all deployed Robotters, dealing <@ba.vup>320%</> of Mayer's ATK as Arts damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>1</> seconds\n<@ba.rem>The exploded Robotters will be recycled</>=引爆所有配置的机械水獭，爆炸时对周围敌人造成角色攻击力<@ba.vup>320%</>的法术伤害并<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>被引爆的机械水獭会被回收</>
Detonates all deployed Robotters, dealing <@ba.vup>350%</> of Mayer's ATK as Arts damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>1</> seconds\n<@ba.rem>The exploded Robotters will be recycled</>=引爆所有配置的机械水獭，爆炸时对周围敌人造成角色攻击力<@ba.vup>350%</>的法术伤害并<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>被引爆的机械水獭会被回收</>
Detonates all deployed Robotters, dealing <@ba.vup>380%</> of Mayer's ATK as Arts damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>1</> seconds\n<@ba.rem>The exploded Robotters will be recycled</>=引爆所有配置的机械水獭，爆炸时对周围敌人造成角色攻击力<@ba.vup>380%</>的法术伤害并<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>被引爆的机械水獭会被回收</>
Detonates all deployed Robotters, dealing <@ba.vup>400%</> of Mayer's ATK as Arts damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>1</> seconds\n<@ba.rem>The exploded Robotters will be recycled</>=引爆所有配置的机械水獭，爆炸时对周围敌人造成角色攻击力<@ba.vup>400%</>的法术伤害并<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>被引爆的机械水獭会被回收</>
Detonates all deployed Robotters, dealing <@ba.vup>420%</> of Mayer's ATK as Arts damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>1</> seconds\n<@ba.rem>The exploded Robotters will be recycled</>=引爆所有配置的机械水獭，爆炸时对周围敌人造成角色攻击力<@ba.vup>420%</>的法术伤害并<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>被引爆的机械水獭会被回收</>
Detonates all deployed Robotters, dealing <@ba.vup>450%</> of Mayer's ATK as Arts damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>1</> seconds\n<@ba.rem>The exploded Robotters will be recycled</>=引爆所有配置的机械水獭，爆炸时对周围敌人造成角色攻击力<@ba.vup>450%</>的法术伤害并<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>被引爆的机械水獭会被回收</>
Detonates all deployed Robotters, dealing <@ba.vup>500%</> of Mayer's ATK as Arts damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>1.5</> seconds\n<@ba.rem>The exploded Robotters will be recycled</>=引爆所有配置的机械水獭，爆炸时对周围敌人造成角色攻击力<@ba.vup>500%</>的法术伤害并<$ba.stun>晕眩</><@ba.vup>1.5</>秒\n<@ba.rem>被引爆的机械水獭会被回收</>
Detonates all deployed Robotters, dealing <@ba.vup>550%</> of Mayer's ATK as Arts damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>1.5</> seconds\n<@ba.rem>The exploded Robotters will be recycled</>=引爆所有配置的机械水獭，爆炸时对周围敌人造成角色攻击力<@ba.vup>550%</>的法术伤害并<$ba.stun>晕眩</><@ba.vup>1.5</>秒\n<@ba.rem>被引爆的机械水獭会被回收</>
Detonates all deployed Robotters, dealing <@ba.vup>600%</> of Mayer's ATK as Arts damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>2</> seconds\n<@ba.rem>The exploded Robotters will be recycled</>=引爆所有配置的机械水獭，爆炸时对周围敌人造成角色攻击力<@ba.vup>600%</>的法术伤害并<$ba.stun>晕眩</><@ba.vup>2</>秒\n<@ba.rem>被引爆的机械水獭会被回收</>
Detonates all deployed Robotters, dealing <@ba.vup>{atk_scale:0%}</> of Mayer's ATK as Arts damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>{stun}</> seconds\n<@ba.rem>The exploded Robotters will be recycled</>=引爆所有配置的机械水獭，爆炸时对周围敌人造成角色攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒\n<@ba.rem>被引爆的机械水獭会被回收</>
Detonates all deployed Robotters, dealing {atk_scale:0%} of Mayer's ATK as Arts damage to nearby enemies and Stunning them for {stun} seconds\nThe exploded Robotters will be recycled=引爆所有配置的机械水獭，爆炸时对周围敌人造成角色攻击力{atk_scale:0%}的法术伤害并晕眩{stun}秒\n被引爆的机械水獭会被回收
Detonates all Robotters immediately, dealing 300% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hits targets for 1 second(s)\nThe exploded Robotters will be recycled=立即引爆所有配置的机械水獭，爆炸时对周围敌人造成相当于梅尔攻击力300%的法术伤害，并使所有命中目标晕眩1秒\n被引爆的机械水獭会被回收
Detonates all Robotters immediately, dealing 320% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hits targets for 1 second(s)\nThe exploded Robotters will be recycled=立即引爆所有配置的机械水獭，爆炸时对周围敌人造成相当于梅尔攻击力320%的法术伤害，并使所有命中目标晕眩1秒\n被引爆的机械水獭会被回收
Detonates all Robotters immediately, dealing 350% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hits targets for 1 second(s)\nThe exploded Robotters will be recycled=立即引爆所有配置的机械水獭，爆炸时对周围敌人造成相当于梅尔攻击力350%的法术伤害，并使所有命中目标晕眩1秒\n被引爆的机械水獭会被回收
Detonates all Robotters immediately, dealing 380% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hits targets for 1 second(s)\nThe exploded Robotters will be recycled=立即引爆所有配置的机械水獭，爆炸时对周围敌人造成相当于梅尔攻击力380%的法术伤害，并使所有命中目标晕眩1秒\n被引爆的机械水獭会被回收
Detonates all Robotters immediately, dealing 400% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hits targets for 1 second(s)\nThe exploded Robotters will be recycled=立即引爆所有配置的机械水獭，爆炸时对周围敌人造成相当于梅尔攻击力400%的法术伤害，并使所有命中目标晕眩1秒\n被引爆的机械水獭会被回收
Detonates all Robotters immediately, dealing 420% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hits targets for 1 second(s)\nThe exploded Robotters will be recycled=立即引爆所有配置的机械水獭，爆炸时对周围敌人造成相当于梅尔攻击力420%的法术伤害，并使所有命中目标晕眩1秒\n被引爆的机械水獭会被回收
Detonates all Robotters immediately, dealing 450% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hits targets for 1 second(s)\nThe exploded Robotters will be recycled=立即引爆所有配置的机械水獭，爆炸时对周围敌人造成相当于梅尔攻击力450%的法术伤害，并使所有命中目标晕眩1秒\n被引爆的机械水獭会被回收
Detonates all Robotters immediately, dealing 500% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hits targets for 1.5 second(s)\nThe exploded Robotters will be recycled=立即引爆所有配置的机械水獭，爆炸时对周围敌人造成相当于梅尔攻击力500%的法术伤害，并使所有命中目标晕眩1.5秒\n被引爆的机械水獭会被回收
Detonates all Robotters immediately, dealing 550% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hits targets for 1.5 second(s)\nThe exploded Robotters will be recycled=立即引爆所有配置的机械水獭，爆炸时对周围敌人造成相当于梅尔攻击力550%的法术伤害，并使所有命中目标晕眩1.5秒\n被引爆的机械水獭会被回收
Detonates all Robotters immediately, dealing 600% of Mayer's ATK as Arts damage to nearby enemies and Stunning all hits targets for 2 second(s)\nThe exploded Robotters will be recycled=立即引爆所有配置的机械水獭，爆炸时对周围敌人造成相当于梅尔攻击力600%的法术伤害，并使所有命中目标晕眩2秒\n被引爆的机械水獭会被回收
Detonates all Robotters immediately, dealing <@ba.vup>300%</> of Mayer's ATK as Arts damage to nearby enemies and <$ba.stun>Stunning</> all hits targets for <@ba.vup>1</> second(s)\n<@ba.rem>The exploded Robotters will be recycled</>=立即引爆所有配置的机械水獭，爆炸时对周围敌人造成相当于梅尔攻击力<@ba.vup>300%</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>被引爆的机械水獭会被回收</>
Detonates all Robotters immediately, dealing <@ba.vup>320%</> of Mayer's ATK as Arts damage to nearby enemies and <$ba.stun>Stunning</> all hits targets for <@ba.vup>1</> second(s)\n<@ba.rem>The exploded Robotters will be recycled</>=立即引爆所有配置的机械水獭，爆炸时对周围敌人造成相当于梅尔攻击力<@ba.vup>320%</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>被引爆的机械水獭会被回收</>
Detonates all Robotters immediately, dealing <@ba.vup>350%</> of Mayer's ATK as Arts damage to nearby enemies and <$ba.stun>Stunning</> all hits targets for <@ba.vup>1</> second(s)\n<@ba.rem>The exploded Robotters will be recycled</>=立即引爆所有配置的机械水獭，爆炸时对周围敌人造成相当于梅尔攻击力<@ba.vup>350%</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>被引爆的机械水獭会被回收</>
Detonates all Robotters immediately, dealing <@ba.vup>380%</> of Mayer's ATK as Arts damage to nearby enemies and <$ba.stun>Stunning</> all hits targets for <@ba.vup>1</> second(s)\n<@ba.rem>The exploded Robotters will be recycled</>=立即引爆所有配置的机械水獭，爆炸时对周围敌人造成相当于梅尔攻击力<@ba.vup>380%</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>被引爆的机械水獭会被回收</>
Detonates all Robotters immediately, dealing <@ba.vup>400%</> of Mayer's ATK as Arts damage to nearby enemies and <$ba.stun>Stunning</> all hits targets for <@ba.vup>1</> second(s)\n<@ba.rem>The exploded Robotters will be recycled</>=立即引爆所有配置的机械水獭，爆炸时对周围敌人造成相当于梅尔攻击力<@ba.vup>400%</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>被引爆的机械水獭会被回收</>
Detonates all Robotters immediately, dealing <@ba.vup>420%</> of Mayer's ATK as Arts damage to nearby enemies and <$ba.stun>Stunning</> all hits targets for <@ba.vup>1</> second(s)\n<@ba.rem>The exploded Robotters will be recycled</>=立即引爆所有配置的机械水獭，爆炸时对周围敌人造成相当于梅尔攻击力<@ba.vup>420%</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>被引爆的机械水獭会被回收</>
Detonates all Robotters immediately, dealing <@ba.vup>450%</> of Mayer's ATK as Arts damage to nearby enemies and <$ba.stun>Stunning</> all hits targets for <@ba.vup>1</> second(s)\n<@ba.rem>The exploded Robotters will be recycled</>=立即引爆所有配置的机械水獭，爆炸时对周围敌人造成相当于梅尔攻击力<@ba.vup>450%</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>被引爆的机械水獭会被回收</>
Detonates all Robotters immediately, dealing <@ba.vup>500%</> of Mayer's ATK as Arts damage to nearby enemies and <$ba.stun>Stunning</> all hits targets for <@ba.vup>1.5</> second(s)\n<@ba.rem>The exploded Robotters will be recycled</>=立即引爆所有配置的机械水獭，爆炸时对周围敌人造成相当于梅尔攻击力<@ba.vup>500%</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>1.5</>秒\n<@ba.rem>被引爆的机械水獭会被回收</>
Detonates all Robotters immediately, dealing <@ba.vup>550%</> of Mayer's ATK as Arts damage to nearby enemies and <$ba.stun>Stunning</> all hits targets for <@ba.vup>1.5</> second(s)\n<@ba.rem>The exploded Robotters will be recycled</>=立即引爆所有配置的机械水獭，爆炸时对周围敌人造成相当于梅尔攻击力<@ba.vup>550%</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>1.5</>秒\n<@ba.rem>被引爆的机械水獭会被回收</>
Detonates all Robotters immediately, dealing <@ba.vup>600%</> of Mayer's ATK as Arts damage to nearby enemies and <$ba.stun>Stunning</> all hits targets for <@ba.vup>2</> second(s)\n<@ba.rem>The exploded Robotters will be recycled</>=立即引爆所有配置的机械水獭，爆炸时对周围敌人造成相当于梅尔攻击力<@ba.vup>600%</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>2</>秒\n<@ba.rem>被引爆的机械水獭会被回收</>
Detonates all Robotters immediately, dealing <@ba.vup>{atk_scale:0%}</> of Mayer's ATK as Arts damage to nearby enemies and <$ba.stun>Stunning</> all hits targets for <@ba.vup>{stun}</> second(s)\n<@ba.rem>The exploded Robotters will be recycled</>=立即引爆所有配置的机械水獭，爆炸时对周围敌人造成相当于梅尔攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使所有命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒\n<@ba.rem>被引爆的机械水獭会被回收</>
Detonates all Robotters immediately, dealing {atk_scale:0%} of Mayer's ATK as Arts damage to nearby enemies and Stunning all hits targets for {stun} second(s)\nThe exploded Robotters will be recycled=立即引爆所有配置的机械水獭，爆炸时对周围敌人造成相当于梅尔攻击力{atk_scale:0%}的法术伤害，并使所有命中目标晕眩{stun}秒\n被引爆的机械水獭会被回收
Detonates when blocked, inflicting Arts damage and <$ba.dt.burning>Burn</> to all nearby targets=被阻挡后发生爆炸，对周围所有目标造成法术伤害及<$ba.dt.burning>灼燃损伤</>
Detonates when blocked, inflicting Arts damage and Burn to all nearby targets=被阻挡后发生爆炸，对周围所有目标造成法术伤害及灼燃损伤
Detonation=引爆
Detonation imminent!=冲击准备！
Detonator=引爆器
Device=装置
Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles=装置有小工程师和高台两种形态，小工程师形态下不会受到攻击，可部署在地面或高台位
Device scan complete. All communications working as normal. Castle-3 is on standby, awaiting your orders.=设备检查完毕，通信正常。Castle-3已就绪，随时等待您的命令。
Device set!=装置设置完毕。
Device, activate.=装置，启动。
Devices used in some arenas to lower the temperature and avoid heatstroke. It can provide refreshment to the audience while simultaneously complicating the competition. Frost Skull Knight, from Sami, once held a great advantage here.\n<@lv.item><Bush></>Operators deployed on this tile will not be targeted by enemy ranged attacks.\n<@lv.item><Originium Ice Crystal></>Periodically releases a frigid wave that will inflict Cold to affected allied units.=部分竞技场为了防暑降温增加而采用的布置。既可以让观众感到清凉气温，也能让赛事变得更加复杂。萨米出身的寒颅骑士曾在这里占尽优势。\n<@lv.item><草丛></>部署于其上的干员不会成为敌方远程攻击的目标\n<@lv.item><源石冰晶></>周期性地释放对我方单位施加【寒冷】的范围性寒流
Devices used in some arenas to lower the temperature and avoid heatstroke. It can provide refreshment to the audience while simultaneously complicating the competition. Frost Skull Knight, from Sami, once held a great advantage here.\n<Bush>Operators deployed on this tile will not be targeted by enemy ranged attacks.\n<Originium Ice Crystal>Periodically releases a frigid wave that will inflict Cold to affected allied units.=部分竞技场为了防暑降温增加而采用的布置。既可以让观众感到清凉气温，也能让赛事变得更加复杂。萨米出身的寒颅骑士曾在这里占尽优势。\n<草丛>部署于其上的干员不会成为敌方远程攻击的目标\n<源石冰晶>周期性地释放对我方单位施加【寒冷】的范围性寒流
Devices used in some arenas to prevent gloompincers from escaping, they often injure knights by accident.\n<@lv.item><Mieszko Coil></>Obtain Activation effect when within range of other Mieszko Coils.=部分竞技场为了防止钳兽逃跑而采用的布置，经常会伤到骑士们。\n<@lv.item><梅什科线圈></>攻击范围内存在其他梅什科线圈时获得激活效果
Devices used in some arenas to prevent gloompincers from escaping, they often injure knights by accident.\n<Mieszko Coil>Obtain Activation effect when within range of other Mieszko Coils.=部分竞技场为了防止钳兽逃跑而采用的布置，经常会伤到骑士们。\n<梅什科线圈>攻击范围内存在其他梅什科线圈时获得激活效果
Devil's Licorice=魔甘草
Devil's Temptation=恶魔诱惑
Devoted Warrior=奉献
Devour=摄食
Devour the magma, feed we many, bury the roots into the core of Terra. Instinct continues to drive it to complete the task its mother assigned it, even if its thoughts have long perished.=吞食岩浆，哺育大群，将根系埋入泰拉地核。即使思维已死，本能仍驱动着它完成母亲给予的职责。
Devour them.=吞没他们。
Devouring Dust=噬尘扩散
Devours a nearby non-elite or leader enemy, counting +1 towards stage enemy limit and increasing Max HP and DEF (max 3 times)=吞下一个附近的非精英或领袖敌人，自身占用关卡敌人上限+1，最大生命值与防御力提高（最多3次）
Devours a surrounding unit but requires an extended period to digest on the spot before devouring again.=会吞食周围一个目标，每次吞食需要长时间原地消化
Devours Sapidity and Vapidity.=吞噬“饮啄”与“无谓”。
Devours the blocker when blocked (up to a maximum of 3), and increases the effect of [Sandstorm's Dustwake]=被阻挡时吞噬阻挡者（上限3），并且使【沙暴之尘】效果提升
Devout Follower=愿跟随主
Devout Follower Medal=虔诚信徒奖章
Devout worshippers by day, ruthless cutthroats who fight over their slice of the pie by night. On the surface, they appear plenty civilized.=白天虔诚礼拜的教徒，夜间夺去他人生命、争夺利益的家族成员。他们外表看起来很文明。
Dew falls heavy, grass bends low. Something's not right.=露重草低，有些不对劲。
Dew gets turned to vapor, and everything in it vanishes without a trace. Will I ever see showers of blessing? Will I ever meet my people again and know them anew?=露水会被蒸腾，其中的一切都将消失不见。我还有机会见到天降雨露，重新与同胞聚首相认吗？
Dewville Outskirts=滴水村周边
Dewville, a remote village in Kazimierz has been occupied by bounty hunters.\nThese bounty hunters indiscriminately rampage and ruin, apparently in an attempt to find the knight's treasure said to be buried here.\nAfter receiving a request for help, Mounted Police Grani volunteers to resolve the problem.\nCan she really drive out the bounty hunters?\nWill she find the mysterious knight's treasure?\nWill peace return to Dewville?\nLet's find it out.=卡西米尔的偏远村庄滴水村最近被赏金猎人们所占据，\n这些人大肆破坏，目的是想获得埋藏在此的骑士宝藏。\n收到求救信号后，骑警格拉尼自告奋勇前来解决此事，\n她真的能够驱逐赏金猎人，\n找到神秘的骑士宝藏，\n还滴水村和平吗？\n让我们拭目以待。
Di Beast=谛兽
Di Wu=吴迪
Dialogue of Silk and Linen=话桑麻
Dialogue With God=与神明的对话
Diamante=折光
Diamante the appraiser, uninterested in most things before him.=宝石鉴定师折光，对眼前的大部分东西没有兴趣。
Diamante's Badge=折光证章
Diamante's Token=折光的信物
Diamante's wicked gaze as a jewelry appraiser always has its use on the battlefield.\nWhen a target's begging to be taken by him, oh, he'll notice. And take it he will, sparing no scruples, the spitting image of the Thief Who Never Failed.=折光作为宝石鉴定师拥有的毒辣眼光在战场上总是能够发挥作用。\n他善于发现那类适合他处理的目标。并且，在这种时候，他会不遗余力地出手，就像那个从不失手的大盗一样。
Diamond Cross Chandelier=菱形悬空灯
Diamond Flightwing=钻石飞翼
Diamond is more flexible than she is.=即使是钻石，都比她要懂得变通啊。
Dian Tao=陶典
Diary-=日记-
Dice=骰子
Dichromatic Reception Set=会客用双色套组
Did i dc?=是我卡了吗？
Did I miss something important?=我漏了什么需要注意的事？
Did I say I was going to have mercy? I lied.=我答应了要饶过你们？当然不算数。
Did I wake you up? Sorry.=你起来了？抱歉。
Did I... manage to help you? I don't have anywhere else to go... My home is here... at Rhodes Island... So please, let me protect it with you...=我帮上您的忙了，对吧......？没有去处的我，这里，这个罗德岛......就是我的家。今后也请和我，一起守护这里......！
Did it just tell me to 'grab some lunch'?=它刚刚说让我“拿点午饭”？
Did it just write 'stay safe' on the ground?=它刚刚在地上写“注意安全”？
Did she move? Did she?=她动了？她动了吗？
Did she see Theresa stop for a brief moment? W isn't sure. She shimmers and blends into the light.=特蕾西娅的脚步是不是停下了一瞬呢，W不能确定。她的身影渐渐朦胧，溶化，消失在了一片光芒之中。
Did something happen today? Everyone looks so happy… New Year's? A once-a-year occasion? Alright. I used to have to live every day as if it was my last. Never could've imagined that I'd be celebrating a special one.=今天发生了什么事吗？大家看起来都很开心......新年？一年一度？原来如此。曾经我不得不把每一天都当作最后一天度过，真没想到，有一天也能庆祝特别的日子......
Did that doll at the end of the corridor just open its eyes? Am I imagining things? Then when did this doll behind us appear?\n<@lv.item><Moonlight></> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<@lv.item><Moonlight Cocoon></> Blocks Moonlight=你们刚才有没有看到走廊尽头的那只娃娃睁眼？错觉？那我们身后这一只娃娃又是什么时候出现的？\n<@lv.item><月光></>一段时间后逆时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<@lv.item><月影之茧></>可以阻挡月光
Did that doll at the end of the corridor just open its eyes? Am I imagining things? Then when did this doll behind us appear?\n<Moonlight> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<Moonlight Cocoon> Blocks Moonlight=你们刚才有没有看到走廊尽头的那只娃娃睁眼？错觉？那我们身后这一只娃娃又是什么时候出现的？\n<月光>一段时间后逆时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<月影之茧>可以阻挡月光
Did that splash of cool water wake you up?=怎么样，被泼点凉水有没有让你清醒一点？
Did the Doctor fall asleep in that chair again?=博士该不会又在座位上睡着了吧？
Did the lady finally catch up with me? No, maybe it was I who finally caught up with her.=是小姐追上了我吗？或许，是我终于追上了小姐，她想。
Did the light come first, or did the shadow? A truly insignificant conundrum.=先有光还是先有影，真是个无意义的难题。
Did the playwright know about the gangsters that got ran out of Siracusa? Their ringleader was a red-haired Vulpo, and the protagonist bore too many similarities to him. Impulsive and arrogant, yet not dislikable at all. The other two brothers, one calm, one brash, matched them perfectly as well!=剧作家是不是认识一个被追杀离开叙拉古的帮派小团体？领袖是一个红发的沃尔珀男性。里面的主角和那个领袖太像了，又冲动又自大，但又完全不让人讨厌，剩下两个兄弟一个冷静一个很强壮，简直一模一样！
Did they flee? I have no hate for those who do—but here on the battlefield, I will pursue them.=逃跑了吗？我不会讨厌逃跑的人，只是在战场上，我要追上他们。
Did they turn to worship the sea because they despaired for the land?=他们是不是因为对大地绝望，才会去信奉海洋？
Did we fail? I don't think so. People like you usually factor failure into your plans, yes?=我们失败了吗？我不觉得。你们这样的人，会将失败也纳入计划，对吧？
Did we make a mistake somewhere...?=......哪里出了问题吗？
Did you call for me, Doctor? I feel so happy to be with you!=您叫我吗，博士！我很高兴能和博士待在一起！
Did you call me here for a new hunt? No? Gah…=你叫我来，是有新的狩猎任务吗？哦，没有吗......
Did you do that on purpose? Get up, don't block the phone. Who were you calling? Who ordered you to stall for time?=你是故意的？起来，别遮着电话。刚才你打给谁了？谁指使你在这里拖延时间的？
Did you find a vein, Doctor?=博士，你找到矿脉了吗？
Did you find these... at the video shop? I actually picked these out just for Baird, but she never gave them the time of day, saying they were just so noisy... They're useless now, so you can have them. These are some of Wrankwood's must-watch comedy classics.=这些都是博士你从那个录像厅里找回来的？本来是我特意为贝尔德精选的影片，但她总是瞧不上，嫌它们聒噪......现在用不上了，留给你吧。都是些蓝卡坞的经典喜剧，任何人都不应该错过。
Did you forget something?=你是不是忘记了些什么？
Did you forget? I don't need a cause to work for, and I don't need a team... but... thanks, I guess...=我说过吧？我不为任何组织做事，不需要团队......但是......算了，谢谢。
Did you give the orders in all these battles?=......这些战斗，都是由你指挥？
Did you have need of me?=您需要我？
Did you just beg for mercy? Couldn't hear you over all that shelling.=舰炮声太吵了，你们刚刚求饶了吗？
Did you miss me, Doctor?=想我了没有，博士？
Did you need me?=来找我的吗？
Did you need me? I'm here, as always.=是您在喊我吗？我在，一直都在。
Did you notice, Doctor? Indeed, the decorations on my uniform are incantations engraved by my own two hands. It is difficult for normal fabrics to contain such power, so I could only seek help from my colleagues in the Logistics Department, who painstakingly modified the textiles of the Convallis. The nightcap I intend to give you is also made through similar methods. I additionally engraved it with an incantation to help you sleep.=博士发现了？我常服上的纹饰的确是我亲手刻印的咒文。寻常织物难以承受，只好拜托后勤部同事费心改造了河谷的纱织。这顶打算赠您的睡帽也以同一工艺制成，我额外为您刻印了助眠的咒文。
Did you really fall asleep? In that case, I guess I can get to work? Your bone structure, your skin... Whoa, this is even more spectacular than I thought!=是真的睡着了吗？那我现在开工的话，没人会反对吧？这个骨骼的走向，肌肤的触感......哇哦，比我想象的还要精彩啊！
Did you really think you could quickly achieve your goal just by stubbornly dashing in a straight line non-stop, just like this?\n<@lv.item><Ursus Civilian></> Depletes a Life Point when killed by an enemy.\n<@lv.item><Static Roadblock></> Blocks the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.=自以为是地向着前方直线突破，以为只要一刻不停就能快速实现目标，真的是这样吗？\n<@lv.item><乌萨斯平民></>被敌人击杀时扣除关卡生命值\n<@lv.item><道路障碍物></>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁
Did you really think you could quickly achieve your goal just by stubbornly dashing in a straight line non-stop, just like this?\n<Ursus Civilian> Depletes a Life Point when killed by an enemy.\n<Static Roadblock> Blocks the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.=自以为是地向着前方直线突破，以为只要一刻不停就能快速实现目标，真的是这样吗？\n<乌萨斯平民>被敌人击杀时扣除关卡生命值\n<道路障碍物>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁
Did you see how the punished fled? Yes, I did. I wonder if that was how those Columbians saw me.=你看见那些受罚者逃跑的模样了吗？看见了。我在想，那些哥伦比亚人，是否也是这么看着我的？
Did you see that guy's face just now? The total despair when he realized he was gonna get blown to bits, no matter what he did? Wasn't that hilarious?!=你看到刚才那个人的表情了吗？那种意识到自己将要四分五裂却无能为力的绝望感，还挺有趣的不是吗！
Did you see that, sandbeast? The legend about fins on the night desert is real, and it's got to do with you and me.=沙地兽，你看到了吗？原来“夜晚荒漠上的鳞群”这个传说是真的，还和你我有关。
Did... did I manage to keep everyone safe?... *Sign of Relief* I'm so rapt... Please, Doctor, from now on, let me stay with you and Amiya!=我......我保护好大家了吗？真是太好了......以后也请让我一直一直，待在博士和阿米娅妹妹的身边吧。
Didn't care much for it=没怎么关心
Didn't expect you to be so loyal, waiting for me like that! Now move it, or we're dying together!=真没想到你这么讲义气，还等着我！快，再不跑我们就要死在一块了！
Didn't finish=没看完
Didn't I say I'm not seeing anyone...? Oh, it's you.=不是说过谁找都不见吗......等等，是你呀？
Didn't I soundproof the room with Arts...? This castanet? It's a gift from Lieselotte, given during my first audience with her. When I was living in the Spire, I would kick it at the books in my room. Knocking them down one by one, then put them back before the sun came up. It's normal for me to be childish at my age, isn't it?=明明用法术隔音了呀......这块响板是初次觐见时莉泽洛特赏赐的礼物，在高塔的时候，我经常用它把房间里的书一本本踢下来，天亮前再一本本摆回去。我这个年纪幼稚点很正常吧？
Didn't it turn out grand? Let's go, I'll roast up some meat for you!=这也很不错了，走吧，我做烤肉给你吃！
Didn't like it=不喜欢
Didn't miss a single one.=一个都没有漏掉哦~
Didn't notice me behind you, eh? It's only natural. I'm a cat. We're known for being silent prowlers!=没发现我在你身后？那当然啊～我可是猫，怎么会有脚步声呢？
Didn't see you there. I was just... thinking about the future.=我没注意到你，我只是在思考......未来的事。
Didn't you promise to show me around? If you were going to disappear the moment things got busy, you could've asked me to help.=不是说好要带我逛逛的吗？一忙起来就不见人影，还不如开口让我帮你一块儿干啊。
Die a Hero Or a Villain=无名之勋
Die Gnade ist ewig=恩典永恒
Die Klänge von den Erinnerungen=调律追忆
Die Macht ist grimm=权威无情
Die or live? It's not even a question.=死还是活？这根本不是问句。
Die Reise=旅程
Die Rolls=投掷次数
Die rolls=掷骰次数
Die, you moron!=去死。
Diehard Fan=追星族
Dies after some time=只能存活一段时间
Dies when loaded by 'Greedy Catcher.'=被“贪婪捕手”装载后死亡
Dies with smoke=火熄烟灭
Dietary habits in Victoria are surprisingly close to those at home. I realized, ever since then, that maybe one day the people of Terra could lay down their prejudices and work hand in hand. But considering the... emm, unique ways they have of cooking locally, I still have some reservations.=维多利亚的饮食习惯和我的家乡意外地相近。从那时起我意识到了，或许有一天，泰拉的人们能够放下成见携手共进。不过考虑到当地......嗯，很有特色的烹饪方式，现在我还是持保留意见。
Difference between an Operator's max morale and current morale=干员自身心情上限与当前心情值的差值
Different=异类
Different communication methods? Interesting...=不同的交流方式？有趣......
Different enemies will appear=部分敌人有所不同
Different kinds of arrows entail different uses. There may be plenty of capable archers amongst my sisters, but I don't boast when I proclaim that I'm the only one able to adapt multiple combat modes at once! Heheh! At least, out of my year I am!=不同的箭矢种类意味着不同的使用方法，虽然姐妹们之中擅长使弓的有很多，但我毫不自夸地说！能同时适应多种作战模式的只有我一个人！嘿嘿！至少在那届毕业生里是这样的！
Different means to the same end.=目标一致，手段不同。
Different Operators have different tendencies to collect certain clues. This depends on the rarity of the Operator and their Elite status.=不同干员会有不同的线索搜集倾向，倾向程度与干员稀有度、精英化阶段有关
Different Opinions=各抒己见
Different paths mold different people. Few can leave the path that molded them.\n<@lv.item><Self-Driving Cart Launchpoint> </>Spend DP to activate and launch a Self-Driving Cart\n<@lv.item><Self-Driver One-Way Road> </>Causes Self-Driving Carts to turn when they pass over it=不同的道路塑造了不同的人，而且少有人能从塑造自己的路上离开。\n<@lv.item><自走车出发点></>消耗一定部署费用可以开启，发射一辆自走车\n<@lv.item><自走车单行道></>使经过的自走车转向
Different paths mold different people. Few can leave the path that molded them.\n<Self-Driving Cart Launchpoint> Spend DP to activate and launch a Self-Driving Cart\n<Self-Driver One-Way Road> Causes Self-Driving Carts to turn when they pass over it=不同的道路塑造了不同的人，而且少有人能从塑造自己的路上离开。\n<自走车出发点>消耗一定部署费用可以开启，发射一辆自走车\n<自走车单行道>使经过的自走车转向
Different Perspective=换一个角度
Different size, same determination.\n\n<color\=#FFA300><Danger Zone></color>Operators in the Danger Zone retreat at the end of the wave.\n\n<color\=#FFA300><Entitative Program></color>Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=不同的体格里，藏着同样必胜的决心。\n\n<color\=#FFA300><危险区域></color>危险区域内的干员会在波次转换时撤退\n\n<color\=#FFA300><实体程式></color>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
Different size, same determination.\n\n<color\=#FFA300><Orientation Trial></color>Use a pre-picked squad of 3 Operators.=不同的体格里，藏着同样必胜的决心。\n\n<color\=#FFA300><定向试炼></color>定向试炼提供3名预选干员组成的小队
Different size, same determination.\n\n<Danger Zone>Operators in the Danger Zone retreat at the end of the wave.\n\n<Entitative Program>Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=不同的体格里，藏着同样必胜的决心。\n\n<危险区域>危险区域内的干员会在波次转换时撤退\n\n<实体程式>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
Different size, same determination.\n\n<Orientation Trial>Use a pre-picked squad of 3 Operators.=不同的体格里，藏着同样必胜的决心。\n\n<定向试炼>定向试炼提供3名预选干员组成的小队
Differential Reloading Experiment=装弹对比实验
Difficult Beginnings=震坎
Difficult Combat Environment=·作战环境困难
Difficult path=青山有碍
Difficult problems always coop up in one place.=难办的问题偏偏还扎堆一起来。
Difficult to attack=不易被攻击
Difficulty=难度
Difficulty adjusted=难度等级已调整
Difficulty Assessment=难度评定
Difficulty Compatibility Rewards=难度兼容报酬
Difficulty Details=难度详情
Difficulty details=难度详情
Difficulty locked=该难度未解锁
Difficulty Rating=难度评级
Diffusion Current=扩散电流
Dig! Diiig! Diiiiiiig!=向下，向下，向下！
Digging up the nutrients of the lands for distant prosperity; forging foundations for towering buildings.=为远方的繁荣采掘营养，为高耸的建筑打牢地基。
Dignified green wallpaper that goes well with the wooden furnishings in the classroom. When the city is filled with the scent of blood and saltpeter, will there be a speck of green to ease those furrowed brows?=雅致大方的绿色壁纸，和教室内的实木装潢相得益彰，有助于学生迅速平复心绪。当城市被鲜血和硝烟笼罩，是否还有一抹绿色可以抚平人们在梦中紧蹙的眉头呢？
Dignified wallpaper that is smooth and easy to clean. The reason for its popularity is taboo.=样式沉稳的壁纸，材质光滑易擦洗，在叙拉古装修界流行有一段时间了。至于它被如此钟爱的理由，所有的装修工人都守口如瓶。
Diketon=双酮
Dilapidated Partition=破旧隔栏
Diligence Incentive Protocol I=勤勉激励协议Ⅰ
Diligence Incentive Protocol II=勤勉激励协议Ⅱ
Diligence Incentive Protocol III=勤勉激励协议Ⅲ
Diligence Incentive Protocol IV=勤勉激励协议Ⅳ
Diligent=勤勉之人
Diligent Laborer=勤奋劳工
Diligent Worker=勤学苦练
Diligent Worker Medal=勤奋员工奖章
Diligent workers step hurriedly, easy-to-carry jarred tea there in times of need. The tea is chosen with care, pure in color and scent, flavor sweet and light and long-lasting, aftertaste melodious. Numerous brands exist, standing their own ground in drinks sections of supermarkets in every region of Yan, save for Zhe'ergen Signature, which no one pays any mind.=勤劳的工作者们步履匆匆，方便携带的罐装茶饮料应运而生。用茶讲究，色纯香清，味甘绵久，回味悠扬。品牌众多，靠一己之力占领了大炎各大地区超市的饮料专区，唯独折耳根风味无人问津。
Dim=朦胧
Dim Candlelight=幽明烛光
Dim Flame Chip Pack=枯焰芯片礼包
Dim Lantern=昏暗的提灯
Dimensional Anchoring Pylon=空间稳定设施
Dimensional Escape=维度逃逸
Dimensional Fluid=维度流质
Dimensional Misdirection=维度误导
Dimmed Lighthouse=晦暗灯塔
Dims the joy=忧以忘喜
Diner Booth (Center)=冰室卡座（正）
Diner Booth (Left)=冰室卡座（左）
Diner Booth (Right)=冰室卡座（右）
Diner Cashier Table=冰室收银台
Diner Tiled Floor=冰室瓷砖地板
Diner Wallpaper=冰室壁纸
Ding Feng Lou Teahouse=鼎丰楼茶室
Dining and Appreciation=用餐与赏鉴
Dining Chair (Left)=成对咖啡椅（左）
Dining Chair (Right)=成对咖啡椅（右）
Dining Hall of the Saints=万众圣餐厅
Dining table inspired by airships and built from aviation-grade materials. It is inclusive and cutting-edge, just like true Columbians. It does not know what all the weird trinkets inside it are about, but they are worth their weight.=从飞空艇结构得到启发，用飞行器材料制成的独特餐桌。它包容、创新、走在时代前沿，如一位真正的哥伦比亚人。\n这张桌子永远不知道自己身体里装的稀奇古怪的小玩意儿到底是什么，但它们值得存在。
Dining Tall Stool=临席高凳
Dining Under the Moonlight=月下酌食
Dinner=飧
Dio·=戴乌·
Dip coin in wax=浸蜡
Dipartimento di Sicurezza Alimentare=食品安全部
Diphony=双声
Diploma Persecutionis Internationalis=跨境追缉许可
Diplomacy through violence - this has always been ironclad law used to communicate among those who have come to believe it.=以武服人，向来是认可这个铁则的人之间用来交流的铁则。
Dire Simulation=绝境模拟
Direct allied unit to the blue Objective Point to win=指挥友方单位到达蓝色目标点 即可获得胜利
Direct Hit=正中目标
Direct memory access for application map and enemy coordinates authorized. Please stand by.=应用地图和敌人坐标的直接内存访问已设置。 请稍等。
Directed Aim=定向瞄准
Directional EC Component selection will take place before battle on stage 4=将在第四层战斗前进行定向导能配件甄选
Directional EC Unit=定向导能元件
Directional Support Signal=定向支援信号
Directly gains +100% charge after deployment=部署后获得+100%加成
Directly gains <@ba.kw>+100%</> charge after deployment=部署后获得<@ba.kw>+100%</>加成
Director Fatty=大经理圆仔
Director Kal'tsit, Dr. Kal'tsit. No matter what hat she wears, she's still her same, cold-blooded self. Yet, I do find it believable that she didn't betray my father. Maybe she's not as ruthless as she looks, after all. Hmm, what do you think, Doctor?=凯尔希所长，凯尔希医生，不论变换什么身份，她都是一副冷血的模样——但我却能够相信她没有背叛我父亲。也许她终归没有看上去那么无情。你说呢，博士？
Director Spicy=辣导演
Director Swire's Lungmen Food Guide=诗怀雅的龙门美食指南
Director's Chair=导演椅
Director's Monitors=导演监视器
Direswine=凶豕兽
Dirk=短剑
Dirt and Filth (Front Area)=脏兮兮的迎宾区
Dirt Mound=土石结构
Dirt-resistant floor tiles used in a Healthy Diner. 'Look, just give it a wipe and it's as good as new!'=店里用的耐脏地砖。“你看，是不是擦一遍就干净了？”
Dirt-resistant, soundproof carpet, often seen in Tianshi institutes near important construction projects. Ore dust, scorching sand, dried cement, melted snow water... all proof of a long journey walked.=耐脏污、吸噪音的铺设地毯，常见于配属重点建设工程的天师苑中。\n粉碎的矿渣，灼热的砂石，干结的混凝土，融化的雪水，便是行过万里的证据。
Dirty Old Town=脏旧小城
Dirty Work=脏活累活
Disables the target's special ability when attacking, lasting 1 second=攻击使目标的特殊能力失效，持续1秒
Disables the target's special ability when attacking, lasting 2 (+1) seconds=攻击使目标的特殊能力失效，持续2（+1）秒
Disables the target's special ability when attacking, lasting 2 <@ba.talpu>(+1)</> seconds=攻击使目标的特殊能力失效，持续2<@ba.talpu>（+1）</>秒
Disables the target's special ability when attacking, lasting 5 seconds=攻击使目标的特殊能力失效，持续5秒
Disables the target's special ability when attacking, lasting 6 (+1) seconds=攻击使目标的特殊能力失效，持续6（+1）秒
Disables the target's special ability when attacking, lasting 6 <@ba.talpu>(+1)</> seconds=攻击使目标的特殊能力失效，持续6<@ba.talpu>（+1）</>秒
Disabling=控制
Disabling trait: When an enemy is within your Operators' Attack Range, duration of single-instance status effects such as Stun, Cold, or Freeze inflicted upon them is increased by 150% (does not stack); damage to enemies not affected by status effects such as Stun, Cold, or Freeze is reduced by 15%=控制专项特性：我方干员攻击范围内的敌人受到的一次性晕眩、寒冷、冻结等异常效果影响时间提高150%（不可叠加）；对于不处于晕眩、寒冷、冻结等异常状态下的敌人造成伤害降低15%
Disappear.=消失。
Disappear...=消失......
Disappearances, odd deaths, clues that lead into the unknown. In the Dark Forest, by the light of the blood-red moon, the detective hears the name of the 'Hospital of Horror' for the very first time, straight from the smiling therapist's lips.=消失的人影，离奇的死亡，线索通向何方。血红色月夜下的暗黑森林里，那微笑着的疗养师口中，侦探第一次听到了“恐怖医院”的名号。
Disappears after a while=一段时间后消失
Disappears after taking a certain number of attacks=受到一定次数的伤害后消失
Disappears when <'The Amphibian' Ship-Car> passes through, increasing its performance based on component form=<“两栖号”船车>经过时消失，根据零件形态使其获得额外性能
Disappears when <Ishar'mla, Heart of Corruption> transforms=<伊莎玛拉，腐化之心>变身时消失
Disappears when <Mouth of Annihilation> disappears=当<湮没之口>消失时，自身也会消失
Disappears when <Mouth of Creation> disappears=当<造化之口>消失时，自身也会消失
Disappears when it stops moving=停止移动后消失
Disappears when touched by an enemy; If it still exists on the field when the battle ends, gain 1 additional Originium Ingot=被敌人触碰就会消失；若战斗结束时仍存在于场上，会额外获得1源石锭
Disappears when touched by another enemy, granting that enemy bonus Max HP and ATK. When that enemy is defeated, a <V.T.E.> is created where they fall.=被其他敌人触碰时消失，该敌人的最大生命和攻击力提升，且被击倒后原地生成【矢量战术装备】
Disappear—=消失——
Disappointed Statue=失望的雕像
Disappointing=差劲
Disassemble=拆卸
Disaster assessment report: we received zero damage!=灾害评估报告，损伤是零~
Disaster Coalesces=灾厄积渐
Disaster Strikes=祸起
Disaster's Origin=灾难之源
Disaster's sufferers all cry plaintive. The sun and moon do not hear.=哀鸿遍野，日月不闻。
Disband team? Teammates will automatically leave=确认解散同盟吗？已加入的队友将自动离开
Discarded Clock Dial=废弃时钟表盘
Discarded Thought <color\=#e1a9aa>{0}</color>=丢弃了思绪<color\=#e1a9aa>{0}</color>
Discarded Thought {0}=丢弃了思绪{0}
Discarded Wooden Barrel=废弃的木桶
Discern the quality of their voices=分辨它们的声音细节
Discern the quality of their voices again=再次分辨它们的声音细节
Discern their vocalizations=分辨它们的发声方式
Discern their vocalizations again=再次分辨它们的发声方式
Discerning Duel Medal=慧眼争锋奖章
Discernment=断事如神
Discharge=电荷释放
Disciple of Knowledge=知识的爱徒
Discipline self=克己养心
Discipline self. Step by step. A measured pace. Fortune aligns.=克己养心，循序渐进。步步为营，终得完满。
Disciplined Study=克己严修
Disco Planter=节奏盆栽
Disconnected=断线
Disconnection=中途退出
Discordant Gun Salute=无序礼炮
Discourse of Life and Death=平议生死
Discover clues on the remnants of Pancho's gang=发现潘乔残党踪迹
Discovered=你的信标探索到了
Discovered Check=闪将
Discovered Rhine Lab <color\=#79a51c>encrypted records</color>=发现莱茵生命<color\=#79a51c>加密档案</color>
Discovered Rhine Lab encrypted records=发现莱茵生命加密档案
Discovery Casket=狩闻匣
Discovery Rate=矿脉概率
Discreet Discipline=小施惩戒
Disdain and Disappointment=鄙夷与失望
Diseases don't just torment the body—they impact the mind too. 'How will others see me? Can I ever live how I used to?' Everyone has worries like that... If I can't help my patients put them to rest, then my treatment isn't done yet.=病痛带来的不止是身体上的折磨，还有心理上的影响。“他人会怎样看待自己？能否回到过去的生活？”大家总会有这样的担心......如果不能让病人走出这种阴影，我的治疗就不能算完成。
Disemboweling Mass=破膛弥撒
Disguise=伪装
Disguise Identity=身份伪装
Disguise Outfit=伪装服
Disguised as an occupied L-44 Gramophone; Cannot be attacked=伪装成被占领的L-44“留声机”，无法被攻击
Dishes of tofu, a plate of tangerine cake. The two meet by fate, yet do not know each other.=花式豆腐五六碟，桔红酥一盘，二人有缘相见，却不相识。
Dishonored Guest=恶客盈门
Disinfection comes first.=请先消毒。
Dismantle the faulty equipment and recycle whatever is still usable for medical equipment.=拆解失灵的设备，将还能正常使用的零件和电源作为医疗设备的备用品。
Dismantle the faulty equipment and recycle whatever is still usable.=拆解失灵的设备，将还能正常使用的零件和电源作为其他设备的备用品。
Dismantle the faulty equipment and reuse the parts and power supplies.=拆解失灵的设备，将还能正常使用的零件和电源回收。
Disorder and Aberration=失调与畸变
Disorder and Inhibition=失调与障碍
Disorder will dredge up the hatred that has slept within the depths of time and the hearts of men. These ancient howls unravel the minds of those who normally would disregard them, and scream for justice.\n<'Gramophone'>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies\nSome Operators cannot be deployed in this stage=无序将诱导那些沉眠在时间长河和内心深处的仇恨：它们来自过去，来自平时不会碰触的思维。它们高喊着正义。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位\n无法携带部分登场角色
Disorder will dredge up the hatred that has slept within the depths of time and the hearts of men. These ancient howls unravel the minds of those who normally would disregard them, and scream for justice.\n<@lv.item><'Gramophone'></>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies\n<@lv.rem>Some Operators cannot be deployed in this stage</>=无序将诱导那些沉眠在时间长河和内心深处的仇恨：它们来自过去，来自平时不会碰触的思维。它们高喊着正义。\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位\n<@lv.rem>无法携带部分登场角色</>
Disorderly Banquet=无序盛宴
Dispatch=派遣队伍
Dispatch 12 Operators for Logistics Support=派遣12人进行后勤支援
Dispatch 6 Operators for Logistics Support=派遣6人进行后勤支援
Dispatch a few experienced Operators=少派点经验丰富的人
Dispatch Air Support=派遣空援
Dispatch an operator=由干员运送
Dispatch Center=调度中心
Dispatch experienced Operators=派点经验丰富的人
Dispatch Module=寻呼模块
Dispatch nearby drones to prepare squads.=调遣周边的无人机通知小队做好准备。
Dispatch nearby support squad=调遣周边小队支援
Dispatch research team members=派遣科考队员
Dispatch Rhodes Island's mighty soldiers to fend off the onslaught of enemies. All the ammo in the world is at your disposal. Unleash! Rampage! Our goal is to defeat as many enemies as possible within the time we have! Careful, Conviction is the key to our operation. Do not let them strike Conviction down!=调遣游戏中的罗德大兵们击退来犯之敌，子弹无限，畅快倾泻吧哒哒哒哒！我们的目标是在最短的时间，击败最多的敌人！注意，断罪者是作战核心 ，不能让他倒下！
Dispatch several experienced Operators=多派点经验丰富的人
Dispatch someone to the future=派遣人员
Dispatching.=出发。
Dispelling the Dark=破晦
Dispensary Grinding Table=配药研磨桌
Dispense Item=发道具
Dispersing Arrows=箭矢·散逸
Display already full=陈列已满
Display Assistant=显示助理
Display board for various announcements. A blue gem is embedded on the stone board. It was surrounded by people and sounds of surprise when the announcement of changes in management was posted.=用以张贴各类公告通知的展示架，石板上嵌有蓝色宝石。\n那张人事变更通告出现的清晨，展示架周边围得水泄不通，惊讶的声音不绝于耳。
Display cabinet made of black marble, with a goldfin motif around its base. In the Hoshigawa Weekly's actual release, there were no fins, but Engineering consulted a copy Haruka had doodled on.=黑色大理石材质的展示柜，底座上还绘有金鳞图案。\n在《周刊星川》的原始版本中，底座上没有金鳞，工程部复现时参考的是遥涂鸦后的版本。
Display cabinets are the most common equipment in Propeller Paradise. Its original name was 'Volvort Kochinski Interactive Display Unit', but nobody has called it that ever since Ferne said it looked like a giant peanut.=毫无疑问，“螺旋桨天堂”数量最多的设施是展示柜。\n原名是“沃尔沃特科钦斯基可互动单元式展示柜”——当然，自从费尔南发现它长得像一颗巨大的花生之后，就没人记得这个原名了。
Display Character Sprites=显示人物立绘
Display Garrisoned Operators=展开驻守干员
Display Light=展示照明灯
Display limit maxed\nPlease adjust accordingly=已达陈列上限\n请调整选择
Display Monthly Squad 1 Original Event=显示月阵容1原始事件
Display Monthly Squad 2 Original Event=显示月阵容2原始事件
Display Monthly Squad 3 Original Event=显示月阵容3原始事件
Display Monthly Squad 4 Original Event=显示月阵容4原始事件
Display Monthly Squad 5 Original Event=显示月阵容5原始事件
Display Monthly Squad 6 Original Event=显示月阵容6原始事件
Display Monthly Squad 7 Original Event=显示月阵容7原始事件
Display Monthly Squad 8 Original Event=显示月阵容8原始事件
Display of Auspices Sign-In Event=吉兆呈祥签到活动
Display of Might=锋芒毕露
Display of Renowned Books=名藏图卷展柜
Display rack made from various woods. Calligraphy works and paintings... does imitating humans really help them become human? The teacher does not know the answer; all he does is hang the scrolls with the students' names on it up high.=多种木材拼接而成的置物架。\n临帖习字，勾云画水......模仿人的举动，真能让自己变得和人一样吗——先生不知该如何回答，只是把写满学生名字的长卷挂在了最高处。
Display screen recreated from Mon3tr's memory, once used by Kal'tsit to monitor the subject's movement. Images from past experiments continue to play back repeatedly, but the vital rhythm that pulsates within will never waver again.=凭Mon3tr的回忆复原的显示屏，凯尔希曾用它来监测实验对象的活动。\n以往的实验影像仍在反复播放，其中鼓动的生命节律如今已不可动摇。
Display screen showing Dahuang's festival. Lamps carrying wishes drift into the sky. Of the many thousand lamps, her wish was the brightest: 'May the people never go hungry.'=展现了大荒城节庆景观的显示屏。天灯满载心愿，乘风直上九霄。\n万千天灯中，她的那份心愿分外明亮：“惟愿黎民不饥。”
Display shelf with a historical feel. It is not only objects that are displayed, but memories as well. 'You like our finballs? They're good because we only use freshly caught fins from Jaye's!'=散发着时代氛围的置物架，放置在上面的不只是物品，还有回忆。\n“你说我们家的鳞丸很赞？赞就对啦！我们店用的是孑仔家的生鲜，质量有保证的啦！”
Display Stand=展览台
Display stand made like a lake rock, for antiques. There was once a skilled counterfeiter from whom Yi bought only real items out of amusement. In shock, the man retired. A hundred years later, Yi bought his fakes, for they were now true.=仿湖石造型的置物架，可用来收藏古董。\n坊间有巧手善造假仿古，人莫能辨。易觉着有趣，买尽真品，只剩假货。巧手骇然隐退。百年后巧手后人变卖家产，易高价购之，当初的假货如今也成真古董了。
Display the Horizon Invitation=出示视界邀约
Display used by the receptionist. Opening hours, appointment, sales, anything can be showed here.=前台使用的显示屏。开放时间、预约安排、商品促销，什么都可以显示。
Display your creativity with the many glittering gems here.=这里有许多晶光闪闪的宝石，在等候着你的奇思妙想。
Dispute Litigation=纠纷起诉
Disqualified Iron=金铁失格
Disrupt the enemy's communications and reach out to all those who would stand with us.\n<@lv.item><Munitions Factory Command Center></> When skill is activated, begins manufacturing equipment and becomes the endpoint for all freight cars; once SP gauge is full, deploys random equipment on the surrounding 8 Low Ground and deployable High Ground tiles=搅乱敌方指挥系统，联络这片战场上所有愿意和我们站在一起的人。\n<@lv.item><军工厂指令平台></>技能开启后，开始生产装备，且自身成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出随机装备
Disrupt the enemy's communications and reach out to all those who would stand with us.\n<Munitions Factory Command Center> When skill is activated, begins manufacturing equipment and becomes the endpoint for all freight cars; once SP gauge is full, deploys random equipment on the surrounding 8 Low Ground and deployable High Ground tiles=搅乱敌方指挥系统，联络这片战场上所有愿意和我们站在一起的人。\n<军工厂指令平台>技能开启后，开始生产装备，且自身成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出随机装备
Disrupting other players=阻碍其他玩家游戏
Disruptive behavior=故意捣乱
Disruptive Equipment=扰动装备
Disruptors that constantly bypass the blockade. They weaken the enemy's forces from within by eagerly sowing fear among the masses, who in their panic break down the borough defenses all on their own.=穿梭在封锁区中的搅局者，乐于散播恐慌的言论让慌乱的群众自己冲破保护者的防线，让敌对势力从内部开始瓦解。
Disruptors that constantly bypass the blockade. They weaken the enemy's forces from within by taking the initiative to whip the masses into a frenzy, who in turn break down the borough defenses all on their own.=穿梭在封锁区中的搅局者，乐于主动带头鼓动慌乱的群众自己冲破保护者的防线，让敌对势力从内部开始瓦解。
Dissipates when fully healed=治疗后消失
Dissociated Space=隔离净空
Dissociative Recombination=离解复合
Dissolution or Restoration=分解或修复
Dissonance Chip Pack=不协和音程芯片礼包
Dissonant Chord=分解和弦
Dissuade a person from suicide=说服轻生者放弃跳海
Dissuasion Seminar=见闻峰会
Distance=距离
Distant Dawn=晨曦遥远
Distant Letter=万里传书
Distant Outlook=守望远方
Distant Relic=远方遗物
Distant View of Zeruertza=际崖城远眺
Distant, docile snow is a beautiful sight. Approaching, tumbling snow is a disaster.\nPut down your broom—we won't be able to use it for a while.=遥远或温顺的雪是美景，迫近或倾落的雪便成了灾难。\n放下手中的扫帚，我们暂时用不到那个。
Distilled from the rare medulla of Exotic Beasts.=以异兽的珍稀髓质为原料加工而成。
Distilled from the rare teardrops of Exotic Beasts.=以异兽的珍稀泪液为原料加工而成。
Distilled Medulla Booster=髓质提纯增强醇
Distilled Medulla Booster α=髓质提纯增强醇α
Distilled Medulla Booster β=髓质提纯增强醇β
Distilled Medulla Booster γ=髓质提纯增强醇γ
Distilled Teardrop Ointment=泪液提纯增强膏
Distilled Teardrop Ointment α=泪液提纯增强膏α
Distilled Teardrop Ointment β=泪液提纯增强膏β
Distilled Teardrop Ointment γ=泪液提纯增强膏γ
Distillery of Faith=信仰蒸馏房
Distinction=殊荣
Distinction Certificate=高级凭证
Distinctions=高级凭证区
Distinguished Doctor,\nIt seems that many Operators have told you about the situation of Kazimierz. I am not writing to blame or cover anything. As my homeland, Kazimierz has its own beauty and greatness, but corruptions also exist. I am not an objector of the Knight Tournament, but the gray powers and trades behind it have destroyed the rebirth of the creed of the ancient knights, and even turned it into a promotion tool and the cover of the fake peace.\n\nNearl=尊敬的博士：\n似乎有不少干员都多多少少向您透露了些卡西米尔的近况。我无意指责或掩饰些什么，卡西米尔作为我的祖国，既有它的美丽和伟大之处，也有它的病兆和腐烂之城。我并不反对骑士竞赛，但当骑士竞赛背后混入了灰色力量和交易之后，原本可以重获新生的古代骑士们的信条，反而变成了宣传的工具和粉饰太平的表象。\n\n临光
Distinguished Visitor=质素访客
Distorted Caster=歪曲施法者
Distract them.=搅乱他们。
Distracted=注意力涣散
Distracted Operators can continue to work, but they cannot provide basic bonus or Base Skill bonus=注意力涣散的干员依然可以正常工作，但无法提供设施与后勤技能的效率加成
District of Eternal Neon=不夜街区
Disturbance's Beginning=骚乱肇始
Ditching the shield, using a long sword like this, it keeps reminding me of the old days. Bad times I hate to remember. But without our past, I guess Yato and me wouldn't be who we are today.=不带盾牌，使用这样的太刀作武器，确实经常会让俺想起过去那段不堪回忆的日子。不过，如果没有那些过去，也没有现在的俺和夜刀吧。
Dithyramb Unending=促融共竞
Dive=戴乌
Dive deeper into the ocean to face harsher trials=深入海洋将面临更严峻的考验
Dive into the fluff!=扑进去！
Diver=潜水员
Diver here, it's not because there's too much trash, but the water's too cold=我是潜水员，不想下去不是因为垃圾太多，就是水太凉了
Diver Leader=潜水队长
Diver Team=潜水队
Divergent Start=差错的起点
Diverging Plans=分别计算
Diversion=歧路
Diversity Display=多元化展现
Diversity Oneness=无我唯识
Divert floods=分洪抗旱
Divert floods. Turn ill to good. Toil for now. Gain for ages.=分洪抗旱，矫患为惠。劳在当下，利在千秋。
Divicellular Hoarder=诡核集养者
Divider Line Carpet=分隔线地毯
Dividing Line=分水岭线
Divination=占卜
Divination is a hobby to Gitano that she does almost for free, accepting fruits and cakes as a token payment. Her clients ask for readings on anything from the future to a misplaced key. Just like any soothsayer, Gitano gives ambiguous answers that require some careful thought to decipher.=占卜对于远山来说是一种乐趣，她不收取金钱报酬，只会取个水果或蛋糕作为“对方付出的代价”。至于占卜内容，大到命运，小到钥匙丢哪里都可以问，和其他占卜师一样，远山给出的回答也是那种模棱两可的预言，稍微思考一下，就能对答案有个一知半解。
Divine Avatar=先贤化身
Divine Desire=神圣的渴求
Divine Duckforce=天降鸭力
Divine judgment!=天意！
Divine judgment, traditional!=正宗天意！
Divine Oath=至圣誓言
Divine Revelation=神谕示显
Divine Reverie=移星桂冠
Divine Reverie Pack=移星桂冠组合包
Divine Sign=圣迹
Diving Equipment=潜入装备
DIY Crystal=DIY·晶体
DIY Incandescent Alloy=DIY·炽合金
DIY Installation=DIY·装置
DIY Orirock=DIY·源岩
DIY Oriron=DIY·异铁
DIY Polyester=DIY·聚酸酯
DIY Polyketon α=DIY·酮凝集·α
DIY Swivel Chair=组合滚轮靠背椅
DIY Workbench=组合工作台
Dizziness, blurred vision, confusion... the weather is too hot, please try to stay alert.=头晕、眼花、思绪混乱......天气太热了，请努力保持清醒。
Dizzy Spinning Chair=晕乎乎转椅
Djaj can penetrate one's psyche, which is why they call us the heart-whippers. But we must also remember to whip our own hearts, by that, I mean self-restraint. Legend tells of Djaj whose obsession with the mind drove them to insanity. The King of Sarkaz had to finish them off. O-Of course, it's not like I witnessed it myself. Anyway, as long as I stay on the right track, everything will be fine!=笞心魔笞心魔，鞭笞别人心灵的同时，也得记得鞭笞自己的。传说曾经有过度放纵心灵而疯癫的同族，最终被魔王亲手击杀了。当、当然，我从没亲眼见过。总之，只要守好本心，就不会有事的！
Djaj don't read minds, and we don't suck out your emotions, and we definitely don't eat brains! Honestly, where you even get these ideas? Keep saying stuff like that and I'm gonna get mad! I mean it, I-I'll bite your head off!=笞心魔不读心，也不会吸走情感，更不会吃脑子！真是的，您从哪里听来的胡言乱语呀！您要是再说这些，我可要生气了！信不信我现在就扑上来，把您的脑袋咔咔啃下来！
DJs start composing their own songs when they are unsatisfied with the existing ones.=打碟人不满足于现有曲目时就会开始作曲。
Do a thorough search=彻底搜查
Do another round of checks… 'Perfect' to us is but a standard to reach.=再补充一轮检查......对我们来说，“完美”只是合格。
Do as he says=按照他说的做
Do as I say, and ask no questions.=按我说的做，不要问为什么。
Do As You Please=为所欲为
Do As You're Told=言听计从
Do as you're told=乖乖照做
Do be careful, everyone.=大家，千万要注意安全。
Do coffee beans that have been eaten and defecated by fowlbeasts have a richer flavor? This is a controversial topic amongst connoisseurs and researchers alike.=羽兽排出的咖啡豆会更香醇吗？品鉴师与研究员们仍未停止争论。
Do cultured folks like you even drink? Come, come, let's take a swig together, okay? Climb the hills in the dark, cross the desert in a storm. Now we gather in the oasis, drinking all the finest booze… Hehehe, oh, my friend, let's return to our homeland…=你们这种文化人能不能喝？走，一起喝一杯，越过黑夜中的高山，独自走过狂风中的黄沙，我与我的朋友正站在绿洲中痛饮美酒......嗝呃——！让我、我们回到家乡......
Do exactly as I say.=按我说的去做。
Do I get a room?=有我的房间吗？
Do I get work less after I get promoted? No dice? Oh well…=升职了的话，能不能少干些活呀。唉，不行吗，好吧......
Do I Have a Choice?=我可以选吗？
Do I have to jump down? I've got a real penchant for that!=要跳下去吗？我很擅长这个！
Do I long for the old days? No. I simply cannot forget. That which I saw in the places untouched by light... and could do nothing about.=怀念？不。我只是不能忘记这一切。在灯光照不到的地方，那些我所见的......我无能为力的事情。
Do I look like I have a lot of time? Get to the point, or stop advertising to my bros.=我时间很多吗？给你面子坐下，是想要个开门见山，做不到就别把广告打到兄弟们那儿去。
Do I need help? No, I am fine, I know how to key data into the terminal. It's just that… Once this data is in the terminal's system, others can delete it or classify it with a press of a button. Writing it down on paper allows me to feel a little more relaxed.=帮忙？不用，我会在终端上输入和上传数据，只是......那些存在终端里的数据，别人点一下按键就能删除或是封禁，用笔写在纸上，能给我一些安心的感觉。
Do I need to give some crowd a speech? No? Good.=我需要在很多人面前说些什么吗？不用......太好了。
Do I need to quip just 'cause I joined the team?=入队而已，必须要说点什么吗？
Do I need to repeat myself on the battle plan?=我还需要再重复一次作战安排吗？
Do I really have to write it in the notebook...? Fine... 'I knocked over Lancet-2 today. I won't do it again.'=真的......还要在这本本子上加一笔吗......好吧......“今天，泡泡撞翻了Lancet-2小姐，泡泡下次不会这样做了。”
Do I still have to wait?=还没轮到我吗？
Do me a favor and tell me when Lemuen shows up, Doctor. I help maintain her sister's gun every now and then, so my guess is she wants to have a few words with me. Why don't I just go see her? Uhmm... The way I put it, one can't be so proactive with everybody. Sometimes, you need to keep a certain distance. You know what I mean?=我偶尔会帮学姐的妹妹保养她的铳，所以下次人来的时候，拜托通知我一声哦，博士。你问我为什么不直接去见蕾缪安？嗯......对有的人不能总是太主动，得学会把握距离，你懂我的意思吗？
Do me a favor, don't talk to me.=拜托，我现在不想说话。
Do me a favor. You worry about the strategy and let me worry about the tactics.=帮我一个忙，战略上由您把握，战术上请交由我来判断。
Do non-Sarkaz races also have the cultural concept of the soul? A complex question. Though, the signals I see in human bodies are not just the pulsing rhythm of life, but also emotions in bloom engraved within. Sometimes they are just blazingly bright, like the flames of a soul.=萨卡兹以外的种族是否有灵魂的概念？嗯......这是个复杂的问题。但是，我能看到，人体的电信号不仅是生命的律动，同样铭刻着绽放的情感。它们有时太过耀眼，就像是灵魂的火光。
Do not add any frivolous decorations to my sword, Toland... In the Grand Knight Territory, there are merchants eying the Nearl name. They will do as you do, and ridicule me in your place.=别往我的剑上加无用的装饰，托兰......大骑士领那些想借用“临光”之名的商人，会替你用这种手段嘲弄我的。
Do not ask where Miss Lin is, or what she happens to be doing. She will make herself known at the most suitable time and place. All you need to do is watch her solve every problem with beauty and grace, before she disappears into the sand.\nYou need not show your amazement, nor gratitude, because this is simply how things are. She is 'Lin the Violet', the new Rat King.=不要问林小姐在哪里，又在干什么，她会在合适的时机，出现在合适的位置。你需要做的，只是看着她漂亮地把所有事情解决，然后遁入沙尘之中。\n你不必惊讶，也不用感谢她，因为事情就是这样，她是“紫色的林”，新的“鼠王”。
Do not be afraid.=不要害怕。
Do not become attached to arisen phenomena, do not grasp onto ego. There is I who is wrathful, and I who is not. There is I who is unburdened, and I who is not.=不执生法，不住我相。有怒者我，而有怒者非我。无忧者我，而无忧者亦非我。
Do not complain. Do not hesitate. Do not struggle. Just accept it.=不断忍耐，不做选择，不必挣扎......最后，接受它。
Do not concern yourself with what the seed went through before it bore fruit. Most only show up for the harvest, impatient yet... expectant.\n<@lv.item><Deep Water Zone></> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP\n<@lv.item><Custom Floating Platform></> Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats.=不必在意成熟结果的那颗种子经历了什么，大多数人只会在收割的季节恰如其分地出现，迫不及待而又......充满希望。\n<@lv.item><深水区></>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<@lv.item><特制水上平台></>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
Do not concern yourself with what the seed went through before it bore fruit. Most only show up for the harvest, impatient yet... expectant.\n<Deep Water Zone> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP\n<Custom Floating Platform> Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats.=不必在意成熟结果的那颗种子经历了什么，大多数人只会在收割的季节恰如其分地出现，迫不及待而又......充满希望。\n<深水区>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<特制水上平台>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
Do not dig with your bare hands. Use hardened tools to mine for ore, and seek the ore with the purest color and cleanest sheen. Use the neighboring veins as your guide, and you can extract the finest essence.\n<@lv.item><Saintess Statue> </>Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=凡采矿取石，切勿徒手而掘，必选坚硬之器具敲击矿脉，以色纯光洁者为佳，以相邻矿脉作引，便可取其精华。\n<@lv.item><圣女像></>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
Do not dig with your bare hands. Use hardened tools to mine for ore, and seek the ore with the purest color and cleanest sheen. Use the neighboring veins as your guide, and you can extract the finest essence.\n<Saintess Statue> Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=凡采矿取石，切勿徒手而掘，必选坚硬之器具敲击矿脉，以色纯光洁者为佳，以相邻矿脉作引，便可取其精华。\n<圣女像>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
Do not disappoint tonight, my friends!=朋友们，别辜负这个夜晚！
Do not disappoint tonight, my friends.=朋友们，别辜负这个夜晚！
Do not disregard me!=不许无视我！
Do not disrupt my thought process.=不要打扰我思考。
Do not disturb the participants, for the ball is upon us, and such opportunities are infrequent.\nThey have not gotten together for a long time, and have much to talk about.=舞会时间到了，别打扰参与者们，这样的机会少之又少。\n久未相聚的她们有不少话题可以谈。
Do not doubt the humming you hear in the depths of your consciousness. That is the song he has given you.=不要怀疑意识深处听到的哼鸣，那是他赠与你的歌。
Do Not Enter=不得踏入此处
Do Not Fear Being Afraid=毋畏恐惧
Do not fear change, for change is the first step to success.=不要抗拒改变，改变是成功的开始。
Do Not Fear Death=毋畏死亡
Do Not Fear Forgetting=毋畏遗忘
Do Not Fear Love=毋畏爱意
Do Not Fear Sorrow=毋畏悲伤
Do not fear the cold.\nThe Cambrian brand is known for its cold-protection properties. Well received in the colder regions of Terra, Cambrian gradually expanded outwards with the advent of greater climate change. One of the original brands for messengers, Cambrian continues to introduce new products but holds onto the same core ideal - providing safety, warmth, and elegance.=无惧寒冷\n寒武纪品牌以防寒性能闻名。最早在寒冷地区大受好评，随后也逐渐推广至气候变化较大的地区。作为最早面向信使的品牌之一，寒武纪不断推出更多产品，以美观、安全、保暖为不变宗旨。
Do not fear, but do not disregard. Be light, be gentle... that is how you touch another. I remember learning this from you, Doctor, and it ensures my flames won't turn others to ash. Don't worry, I can bear the pain that accompanies. My fire won't die out.=既不害怕，也不漠视，这样轻轻地......才算是触碰他人。这是你教过我的，博士。这样我的火就不会把人们变成灰烬。与之相伴的痛苦，我可以忍受，不用担心。我的火是不会熄灭的。
Do not fear. I'm just bringing you to your predetermined end.=别惊慌，我只是将命定的结局带到你们面前。
Do not find Teammates=不搜寻队友
Do Not Follow Tracks=莫寻迹
Do not forget that while we debate the ultimate proposition of life and death, there is another group struggling between life and death and providing evidence for our arguments.\nAllies have greatly reduced cost limit.=别忘了在我们辩论有关生存与死亡的永恒命题时，另一群人正在生死之间挣扎，为我们提供论据。\n我方费用上限大幅降低
Do not forget that while we debate the ultimate proposition of life and death, there is another group struggling between life and death and providing evidence for our arguments.\nAllies have greatly reduced cost limit.\n<@lv.ez>Environmental Conditions:</>\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=别忘了在我们辩论有关生存与死亡的永恒命题时，另一群人正在生死之间挣扎，为我们提供论据。\n我方费用上限大幅降低\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Do not forget that while we debate the ultimate proposition of life and death, there is another group struggling between life and death and providing evidence for our arguments.\nAllies have greatly reduced cost limit.\n<@lv.fs>Environmental Conditions:</>\nTerrain and enemies will differ in places.=别忘了在我们辩论有关生存与死亡的永恒命题时，另一群人正在生死之间挣扎，为我们提供论据。\n我方费用上限大幅降低\n<@lv.fs>环境条件：</>\n地形和敌人等有所不同
Do not forget that while we debate the ultimate proposition of life and death, there is another group struggling between life and death and providing evidence for our arguments.\nAllies have greatly reduced cost limit.\nEnvironmental Conditions:\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=别忘了在我们辩论有关生存与死亡的永恒命题时，另一群人正在生死之间挣扎，为我们提供论据。\n我方费用上限大幅降低\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Do not forget that while we debate the ultimate proposition of life and death, there is another group struggling between life and death and providing evidence for our arguments.\nAllies have greatly reduced cost limit.\nEnvironmental Conditions:\nTerrain and enemies will differ in places.=别忘了在我们辩论有关生存与死亡的永恒命题时，另一群人正在生死之间挣扎，为我们提供论据。\n我方费用上限大幅降低\n环境条件：\n地形和敌人等有所不同
Do not get ensnared by the web. Be decisive, and follow through.\n<@rolv.rem>Obtain Collectibles and other rewards upon victory</>\n<@lv.item><Stove></> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove></> Summons 'Vapid Blight' to deal True damage to all allied units in its path.\n<@rolv.rem>This stage has <Rubble> that can block the enemy's path</>=别被蛛网困住。当断则断，当立则立。\n<@rolv.rem>胜利后获得收藏品及其他奖励</>\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。\n<@rolv.rem>场地中有可以阻挡敌人行进路线的<碎石></>
Do not get ensnared by the web. Be decisive, and follow through.\n<@rolv.rem>Obtain Collectibles and other rewards upon victory</>\n<@rolv.rem>This stage has <Rubble> that can block the enemy's path</>=别被蛛网困住。当断则断，当立则立。\n<@rolv.rem>胜利后获得收藏品及其他奖励</>\n<@rolv.rem>场地中有可以阻挡敌人行进路线的<碎石></>
Do not get ensnared by the web. Be decisive, and follow through.\nObtain Collectibles and other rewards upon victory\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.\nThis stage has <Rubble> that can block the enemy's path=别被蛛网困住。当断则断，当立则立。\n胜利后获得收藏品及其他奖励\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。\n场地中有可以阻挡敌人行进路线的<碎石>
Do not get ensnared by the web. Be decisive, and follow through.\nObtain Collectibles and other rewards upon victory\nThis stage has <Rubble> that can block the enemy's path=别被蛛网困住。当断则断，当立则立。\n胜利后获得收藏品及其他奖励\n场地中有可以阻挡敌人行进路线的<碎石>
Do not go to the cliff. Do not look down. Do not—=不要去悬崖边，不要往下看，不要——
Do not interfere.=不要插手。
DO NOT interrupt me when I'm doing my research, or I'll have my Meeboos bite you! And I will bite you too!=我做研究的时候千万别打扰我，我是会让咪波咬你的！我自己也会！
Do not let the rushing bugs blind you to the artillery aiming at your defenses from afar.=不要被眼前涌来的群虫遮蔽视线，那些弓弩与炮筒正从远方缓缓瞄准你的防线。
Do Not Look Up=不要抬头
Do not lose heart, however grim the situation.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.=形势急转直下，不要放弃。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低
Do not lose heart, however grim the situation.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=形势急转直下，不要放弃。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Do not lose heart, however grim the situation.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.\n<@lv.fs>Environmental Conditions: </>\n4 tiles on the battlefield are no longer available for deployment.=形势急转直下，不要放弃。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n<@lv.fs>环境条件：</>\n战场上4个位置无法部署
Do not lose heart, however grim the situation.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.=形势急转直下，不要放弃。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低
Do not lose heart, however grim the situation.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.\nEnvironmental Conditions:\n4 tiles on the battlefield are no longer available for deployment.=形势急转直下，不要放弃。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n环境条件：\n战场上4个位置无法部署
Do not lose heart, however grim the situation.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=形势急转直下，不要放弃。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Do not meet their gaze – that is, if you can even find their eyes.\n\n<color\=#FFA300><Danger Zone> </color>Operators in the Danger Zone retreat at the end of the wave.\n\n<color\=#FFA300><Entitative Program> </color>Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=不要对上他们的目光——如果你能找到他们的眼睛。\n\n<color\=#FFA300><危险区域></color>危险区域内的干员会在波次转换时撤退\n\n<color\=#FFA300><实体程式></color>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
Do not meet their gaze – that is, if you can even find their eyes.\n\n<color\=#FFA300><Orientation Trial> </color>Use a pre-picked squad of 3 Operators.=不要对上他们的目光——如果你能找到他们的眼睛。\n\n<color\=#FFA300><定向试炼></color>定向试炼提供3名预选干员组成的小队
Do not meet their gaze – that is, if you can even find their eyes.\n\n<Danger Zone> Operators in the Danger Zone retreat at the end of the wave.\n\n<Entitative Program> Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=不要对上他们的目光——如果你能找到他们的眼睛。\n\n<危险区域>危险区域内的干员会在波次转换时撤退\n\n<实体程式>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
Do not meet their gaze – that is, if you can even find their eyes.\n\n<Orientation Trial> Use a pre-picked squad of 3 Operators.=不要对上他们的目光——如果你能找到他们的眼睛。\n\n<定向试炼>定向试炼提供3名预选干员组成的小队
Do not push yourself. As a leader, you should recuperate when appropriate. A well-rested mind is an agile, observant mind. You can't finish your work? You want my help? Ridiculous! Preposterous! ...Give it here.=不要强撑，作为领头人，更应及时休整，思敏以察微。工作做不完？要我帮你？岂有此理？！......拿来吧。
Do not rely on any external power.\nThey will only tarnish the purity of your Arts.\nAt the moment <@act.missionTips>anger boils over</>,\n<@act.missionTips>discard the power of the devices</> and make your stand.=不要仰仗任何外力，\n那会让你的法术失去纯洁。\n在<@act.missionTips>怒意漫延</>的时刻，\n理当<@act.missionTips>放弃所有的装置去战斗</>。
Do not rely on any external power.\nThey will only tarnish the purity of your Arts.\nAt the moment anger boils over,\ndiscard the power of the devices and make your stand.=不要仰仗任何外力，\n那会让你的法术失去纯洁。\n在怒意漫延的时刻，\n理当放弃所有的装置去战斗。
Do not resist your fate.=不要违抗你的命运。
Do not set foot on a battlefield you should not set foot on. Do not run from responsibilities you cannot run from.\n<@lv.item><Self-Driving Cart Launchpoint> </>Spend DP to activate and launch a Self-Driving Cart\n<@lv.item><Self-Driver One-Way Road> </>Causes Self-Driving Carts to turn when they pass over it\n<@lv.rem>Tiles do not have melee/ranged restrictions</>=不该踏足的战场不要踏足，不能逃避的责任无从逃避。\n<@lv.item><自走车出发点></>消耗一定部署费用可以开启，发射一辆自走车\n<@lv.item><自走车单行道></>使经过的自走车转向\n<@lv.rem>本次行动中干员布置不受近远程限制</>
Do not set foot on a battlefield you should not set foot on. Do not run from responsibilities you cannot run from.\n<Self-Driving Cart Launchpoint> Spend DP to activate and launch a Self-Driving Cart\n<Self-Driver One-Way Road> Causes Self-Driving Carts to turn when they pass over it\nTiles do not have melee/ranged restrictions=不该踏足的战场不要踏足，不能逃避的责任无从逃避。\n<自走车出发点>消耗一定部署费用可以开启，发射一辆自走车\n<自走车单行道>使经过的自走车转向\n本次行动中干员布置不受近远程限制
Do not show again this run=本局不再提示
Do not stop; your current priority is to advance towards Londinium.=不要停留，现在以前往伦蒂尼姆作为首要目标。
Do Not Touch=请勿触碰
Do not underestimate me!=别小看我！
Do not use as firewood without thoroughly drying it out, unless you want to cover half the sky in smoke.=之前有人把未脱水的木材当柴火烧，浓烟环绕了整个部落，白天犹如黑夜。
Do not wake him, okay?=别吵醒他，好吗？
Do not worry about me. I have no need for stable residence.=不必考虑我，我不需要稳定的居所。
Do not worry about the Notarial Hall. They are all reasonable people, and the agreement I signed with Rhodes Island is also in line with their protocols, so they won't make things difficult for you. As a matter of fact, Doctor, I think you are well suited for notarial work yourself. They always welcome foreign employees.=不用顾忌公证所。他们都是些明事理的人，既然我和罗德岛签订的协约符合规定，他们就绝不会为难你。我认为你也很适合公证所的工作，他们很欢迎外籍员工。
Do not worry, I am not going anywhere.=没关系，我不会离开。
Do not worry, I've fully mastered the art of tactical command. Don't fear injury, I guarantee you'll make it out alive.=放心，我已经完全掌握指挥作战的诀窍了。别怕受伤，我保证你们都能活着。
Do not... make me angry.=不要......不要惹恼我。
Do nothing=什么都不做
Do or Die=及锋而试
Do Seaborn dream? And what do they dream of? We don't have answers to those questions, but we do know that they don't like being disturbed when they're resting.\n<@rolv.rem>This stage has <Rubble> that can block the enemy's path.</>=海嗣会做梦吗？它们梦里有什么？这些我们还不得而知，我们只知道，它们休眠时不喜欢被打扰。\n<@rolv.rem>场地中有可以阻挡敌人行进路线的<碎石>。</>
Do Seaborn dream? And what do they dream of? We don't have answers to those questions, but we do know that they don't like being disturbed when they're resting.\nThis stage has <Rubble> that can block the enemy's path.=海嗣会做梦吗？它们梦里有什么？这些我们还不得而知，我们只知道，它们休眠时不喜欢被打扰。\n场地中有可以阻挡敌人行进路线的<碎石>。
do some proper stream prep next time (will there even be a next=下次准备好再来吧（还有下次吗
Do such good things really exist?=有这好事？
Do the bare minimum and then press on.=给予基本的援助，然后继续行动。
Do the newest fliers not respond to controls? Crash it a few times, and the manufacturer will either deal with your problem, or be dealt with by the problem.\n<@lv.item><Levitatable Zone></> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=最新型的飞行器总是不好操控？多摔它几次。生产商会解决您的问题，或者被问题解决。\n<@lv.item><“可浮空区块”></>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
Do the newest fliers not respond to controls? Crash it a few times, and the manufacturer will either deal with your problem, or be dealt with by the problem.\n<Levitatable Zone> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=最新型的飞行器总是不好操控？多摔它几次。生产商会解决您的问题，或者被问题解决。\n<“可浮空区块”>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
Do think I have time to use the bathroom?=我还有时间去个卫生间么？
Do we have a ballad of victory? Yes, but not now. We're still a long way from true victory, aren't we?=胜利的歌谣？有，但不是现在。我们离真正的胜利还有很远，不是吗？
Do we have any missions today?=今天有什么任务？
Do we have time to go over combat techniques again...?=现在复习战斗技巧还来得及吗......？
Do we have to compensate for damages incurred in combat?=战斗中造成的损坏需要赔偿吗？
Do we have to talk about Londinium...? I once attended an aristocratic ball where everyone covered their crystals as they danced; I helped workers move their lumber as I heard them hoping to build a home before they took their last breaths. They were all smiling, so I want to smile when I tell their stories.=一定要说起伦蒂尼姆吗？......我去过贵族的聚会，人们遮住结晶，牵起舞伴的手；我帮工人拉过木料，听他们许愿在咽气前能建好自己的家。他们是笑着的，所以，我也笑着跟您说这些。
Do we really have to settle this with violence...?=真得用武力解决问题吗......？
Do we really have to watch recordings of places we've been the whole way through?=咱们都去过的地方，还要在录像里看一遍吗？
Do we work so hard every day? Hohh... this is rough... Doctor, if the stress ever gets to you, please don't bottle it up. I'll chat with you anytime.=每天要做这么多工作吗？哇......好辛苦......博士，如果感觉有压力，千万不要憋在心里，随时可以找我聊天。
Do we... really have to face such terrifying things?=我们今后......必须得对付这么吓人的东西吗？
Do what you're told, keep the wolf from the door, live life. They all seemed like simple ideas once to me... But Aosta was right. In a country like Siracusa, things like those aren't ideas, they're dreams.=好好做事，好好赚钱，好好生活，曾经，我的想法就这么简单......不过，奥斯塔说得对，在叙拉古这个地方，这样的想法，应该叫梦想。
Do you believe weapons have souls? The things they've experienced, the hands that have wielded them, and the reasons they've been swung... No! These aren't souls. For a weapon, any belief or meaning is externally imposed. Tell me, are we the weapons, or are we the ones imposing souls onto others?=你相不相信武器有灵魂？它们经历过什么，曾被谁握在手中，又是为了什么而战——不！这些不是灵魂，对武器来说，任何信念和意义都是被强加的。你我是武器吗，还是强加灵魂的人呢？
Do you feel like you understand me better now? Naive, you're far from really knowing me.=您是不是觉得，您更了解我了？遗憾，还差很远呢。
Do you feel the wind from Kazimierz?=来自卡西米尔的风，您感受到了吗？
Do you find Rhodes Island comforting? It's more the caffeine.=罗德岛使你心安理得吗？是咖啡因的功效。
Do you have a furnace here?=这里有熔炉吗？
Do you have a new conjecture?=您有了新的猜想？
Do you have any additional directives?=有什么额外指示吗？
Do you have any idea how much my time's worth? I'm going to the authorities! Scammers like you ought to be put out of business!=我一秒钟几十万来去的，你耽误得起吗？！我要去告你，开这种骗人的店！必须取缔！
Do you have any thoughts on my electric head-bobbling cloudbeast figurine?=你对我的电动摇头云兽雕像有什么意见吗？
Do you have instructions for me?=你有什么指示？
Do you have someone you trust standing guard? I want to rest for a bit, your camp is so warm…=有信得过的人在放哨吗？我想休息一下，你们的营地太温暖了。
Do you have the private schedules of celebs here? No, I won't take any photos, I just wanted to take a look!=请问......您这里有艺人们的非公开行程表吗？我不偷拍，我只想远远看一眼！
Do you hear footsteps?=听到脚步声了吗？
Do you hear that? They would not let the good night go gently. They're cheering for you and me, for this new city, for a new life.=听见了吗，他们不舍得饶过这深夜。他们在为你我欢呼，在为这座新城市，为接下来的新生活欢呼。
Do you hear the music? It is a concerto resonating with countless individuals' emotions—we play distinctly solo, yet as a harmonious whole. What a magnificent possibility.=听见乐声了吗？那是无数人的情感在共鸣——我们各自鲜明，却又生而为一，多么壮美的可能性。
Do you know how many enemies you let go? That will be a spanner in the works.=你知道你放走了多少敌人嘛？这样可不行啊~
Do you know how many fingers I've cut for disrupting the scales?=你知道有多少拨弄天平的人被我送去砍掉手指吗？
Do you know how many rappers are there in Columbia?=你知道哥伦比亚有几个说唱歌手吗？
Do you know how wild it is, as a Kazimierz Knight, to see a 'company' actually trying so hard to treat Infected? It's a mind-melter, trust me. Yeah, seriously. Justyna still keeps wondering how Rhodes Island turns a profit.=您知道对一个卡西米尔骑士而言，看到“公司”真的在尽心尽力地治疗感染者有多难以置信吗？超有冲击力，嗯，真的，查丝汀娜至今还在问我罗德岛到底靠什么盈利。
Do you know someone in the photo?=里面有你认识的人吗？
Do you know what these horns signify?=知道这双角代表着什么吗？
Do you know what's most precious? Someone to peacefully watch the snow with. Maybe I've met one at some point before, but who knows? Once the snow descends, it covers all traces of anything, including the fading footprints.=你知道什么是最珍贵的吗？一个可以一起安静看雪的人。或许曾经我也遇到过吧，但是谁知道呢？大雪刮起来，所有踪迹都会被覆盖，包括远去的脚印。
Do you know where the traders are?=请问交易员在哪里？
Do you know who it is you're going to kill, Woody? Your nemesis? Your friend who betrayed you? Or a complete madman?=伍迪，你清楚要杀的是谁吗？仇敌，背叛过自己的朋友，还是一个纯粹的疯子？
Do you know why I love sculpting? Because, during the process of carving, chiseling, and shaping—we give meaning to the forms of the dead, liberating them from the void of meaninglessness. Just like my lovely destiny.=你知道我为什么喜欢雕塑吗？因为，雕、刻、塑的过程中，我们在死物的形体之中构建意义，将它从无意义的虚无中解放出来——就像我可爱的命运。
Do you know, Doctor, that I despise those who discriminate against Schwarz on account of her infection alone? But here, she is accepted, and I can learn more about medicine. Coming to Rhodes Island was truly the right decision.=你知道吗，博士，我最讨厌因为黑的感染者身份而排斥她的人。而在这里没有人会排斥她，我也能学到更多的医学知识......来罗德岛真是一个正确的决定。
Do you know, or do you not?\n<color\=#32E9C7>Fulfilling conditions unlocks paths to other nodes, can leave this node without consuming Candles</color>=知否，知否？\n<color\=#32E9C7>达成条件即可解锁通向其他节点的道路，可不消耗烛火离开节点</color>
Do you know, or do you not?\nFulfilling conditions unlocks paths to other nodes, can leave this node without consuming Candles=知否，知否？\n达成条件即可解锁通向其他节点的道路，可不消耗烛火离开节点
Do you like it!=喜欢吗！
Do you like my nails? Guess what I used to paint them.=喜欢我指甲的颜色嘛，猜猜看是用什么染的？
Do you like the brined sandworm, Kay? How about this gloompincer mushroom pâté? Just as good? I've got garlic fin shiokara here, do you like that too? I'm so glad I meet you here! Come on, let's look for more new mon—whaaagh?! Vulcan? What are you doing? Where are you taking me?!=小刻，这个生腌沙虫好吃吗？那这个钳兽蘑菇酱呢？也好吃？还有蒜拌鳞肠，你也喜欢？能在这里遇到你真好！走吧，我们再去找新的魔——呃啊啊？火神小姐？干什么，你要带我去哪儿？！
Do you like this cake, Professor? It's not just a regular cake. The base is made of love and dedication. The cream is distilled from our adventures. Various emotions are sprinkled as a finishing touch. And I've placed it in a box made of memories. It took me a long time to learn to bake a cake like this, Professor. I hope you'll remember the taste forever.=前辈喜欢这个蛋糕吗？将爱与执着做成蛋糕坯，涂上冒险和奇遇炼成的奶油，最后装点上各种形状的情绪，存放在回忆的盒子里。我花了很久才学会怎么做呢。前辈，希望您永远记得这个味道。
Do you like to sing? What about dancing? Would you like to dance with me? It doesn't matter if you don't know the steps. I will teach you. Poetry, art, music... You must never forget these things. They are proof that all humans once lived beneath the starry night sky. Through these arts, and upheld by us, humans become eternal. Come, let's dance.=你喜欢唱歌吗？跳舞呢？想和我跳支舞吗？不会也没关系，我能教你。诗歌，绘画，音乐......别抛弃它们。这是所有人在星空下活过的证明，他们由此在我们身上永生。来吧，我们跳支舞吧。
Do you look forward to birthdays? Even with how long ago I crossed into adulthood, birthdays for me still are a commemoration of growth and progress.=你会期待生日吗？即使我已经成年这么久了，生日对我来说仍然是一种在成长与前进的纪念。
Do you mind if I get my forty winks in here?=能找个地方让我睡一觉吗？
Do you need any help, Doctor? OK, I'll do my homework later then.=博士需要帮忙吗？那学业就一会再说......
Do you need coffee? This is a special bean Joyce prepared for me that keeps me up even in the daytime. After all, I can't coop up alone in the lab day and night like I once did. I have lots of meetings that I'd rather not take, and lots of reports to read that I'd also rather not.=喝咖啡吗？这是乔伊丝给我准备的特殊咖啡豆，它让我在白天也能保持精神。毕竟我不能再像过去那样一个人没日没夜地缩在实验室里，我要见许多不想见的人，看许多不想看的报告。
Do you need help hunting game?=你们遇上了搞不定的猎物吗？
Do you need me taking on greater responsibilities? Of course I'd be glad to; I appreciate your faith in me. But as her Messenger, it's crucial I don't draw too much attention.=需要我承担更多职责吗？当然乐意，谢谢你对我如此认可。不过，作为她的信使，我可要注意不能太引人注目。
Do you need me to tell you all, you seem like a pack of children at a holiday camp?=需要我提醒，你们现在看起来就像一群出来野营的孩子吗？
Do you need medical attention?=需要治疗吗？
Do you need me… to give the cue?=要我起个头吗？
Do you need my help refining a weapon? My skills are best kept hidden under a bushel. 'Enabling universal weapon access is tantamount to creating war'—this self-imposed shackle I must bear. Or... do you seek the key to unlock chaos across the land?=想要我帮忙调整武器？我的本事是不能见人的，“让所有人都能拿起武器的方法是创造战争的方法”，这个封锁自己的镣铐，我必须戴上。还是说，你想要那把能搅乱大地的开锁器？
Do you need the traps activated?=需要我为你启动陷阱吗？
Do you not revere in awe my aestheticly perfect image and overwhelming pressure? Then you're unworthy of your place on the same team as your savior! Ughhh! Con! Viction!=连我身上这如同名画的压迫感都察觉不到，你是没有资格留在这个拯救者的队伍里的！唔唔唔唔，断！罪！
Do you regard me as a tactician, or a general? Heh, Yumen has seen fit to drill me in all duties military ever since I came. There is naught in army affairs too great or small, and naught to be lazy about.=你当我是谋士，还是大将？哈哈，来到玉门后，什么军职我都历练过一阵。军中事无大小，皆不可懈怠。
Do you remember the first component of Thorne's Gift? The shoddy Arts Unit you obtained by burying your conscience in the sand? By exploiting and deceiving a guard who had just lost his son? Not to mention the irony in that name. What gift will a teacher give to a conspirator, Passenger?=“索恩之赐”。你还记得它的第一枚零件吗？把道德感埋进黄沙，去欺骗一位恰好失去儿子的看守，得到那枚劣质的施术单元？以及......“索恩之赐”？老师会赐予阴谋家什么呢，异客？
Do you remember the touch of quicksand?=你还记得流沙的触感吗？
Do you require help, Madam?=女士，需要帮忙吗？
Do you require me to conceal my face? No? A judicious judgment. The dead shall remember, while the living will forget.=需要我遮掩自己的容貌吗？不必？明智的判断。死者自当铭记，生者自会忘却。
Do you require medical assistance, Doctor? But, you look quite well…?=你需要医疗服务吗？可是你看上去很精神啊，博士......
Do you see the dew shimmering on the petals? Such splendid scenery in the morning light… We wouldn't be enjoying this if not for you.=您看到花瓣上闪耀的露珠了吗？我们能在晨曦中欣赏这一幕，全都仰仗您！
Do you see the game?=您看到了猎物？
Do you see your own face in the mirror?=看到镜中你自己的脸了吗。
Do you still remember the special Infected you came across back in Lungmen? The Infected Reunion boy who could induce mutation within other Infected's organs.=你还记得你在龙门遭遇的特殊感染者吗？那一个会促使其他感染者的器官发生变异的整合运动少年感染者。
Do you think any of them were from Chernobog?=在这些人中，会不会也有切尔诺伯格的市民呢。
Do you think flowers can grow once more, in steel and soil's gaps? Ever since I saw again what that city of iron's become, the question has been bothering me. Maybe Rockrock was right—I'd better take a bag of seeds back home after the war dies down... You don't think we'll be waiting too long?=钢铁和泥土的缝隙间真的还能长出花朵吗？再次见到那座变了样的钢铁城市后，这个问题一直困扰着我。也许洛洛说得对，等战事平息之后我得带上一袋种子回去......您觉得不用等太久？
Do you think it's odd that I have two tails? Do-do-do I look even stranger than I thought? Umm...=慕斯的尾巴有两条，很奇怪吗？难，难道，我看起来比自己想象的还要奇怪吗？呜......
Do you think me Lady of the Office? This is work for grown-ups.=你看我像是坐办公室的优雅大姐姐吗？
Do you think we can form an alliance? We may not even be counted as the same species. Kal'tsit is far older than me. The burden she carries is beyond anyone's imagination, but it is also a burden you must face one day... You must get stronger, strong enough to fear no loss. I will watch you by your side.=你可能成为我的同盟吗？我们可能都不是同一种东西。凯尔希比我年长太多，她的负担也超乎任何人的想象，但这些以后你都得面对......你必须变强。你必须强大到不惧失去。我会看着你。
Do you think you're a pet?=你觉得你是宠物吗？
Do you too dream of flying freely through the skies like a bird?=......于睡梦中，您是否，也会成为一只自由的飞鸟呢？
Do you want me to confess to this 'Rhodes Island'? How should I make payment?=您是希望我向这位“罗德岛”号告解吗？我该以什么方式付费？
Do you want me to ready a magic circle?=需要我提前准备魔法阵吗？
Do you want to replace the garrisoned lineup with a new lineup?=是否用新阵容替换原驻防阵容?
Do you want to see this Kal'tsit of yours? Well, I'm going to find her and ask her what all this is about. Don't you dare die before then. And don't you dare get my knife dirty.=你想见你的凯尔希吗？我倒想问问她，这一切到底是怎么回事！在那之前，你别想死，更别想脏了我的刀。
Do you wish to know their whereabouts, or the best terrain for a frontal counterattack? On this battlefield, there is nothing that I cannot see.=你是想知道他们的去向，还是前方最适合迎击的地形？这片战场上没有我看不到的东西。
Do you wish to take a peek at what destiny has laid out before you, or perhaps you are searching for a particular piece of gravel in this sandstorm?=您要窥探命运的一隅，还是寻觅沙尘暴中的某颗砂砾？
Do your best=使出全力
Do your best! Hang in there, Ansel!=加油啊，安赛尔！
Do your best, everyone!=大家要加油哦！
Do Your Best~=加油~
Do Your Ears Hang Low?=你的耳朵长不长？
Dobermann=杜宾
Dobermann isn't the only drill instructor at Rhodes Island. She oversees a squad of well-trained instructors in charge of various lessons and drills.\nNearly all of these officers were once low-level Operators taught by Dobermann herself and hand-picked through a rigorous process. It's not an exaggeration to say they have the island's future on their shoulders.=罗德岛的教官并不只有杜宾小姐一人，在她的手下，还有一批训练有素，负责各项专门训练的教官。\n这些教官几乎全都是经过杜宾小姐调教的基层干员，在经过严格的选拔后脱颖而出，毫不夸张地说，他们肩负起了为罗德岛开创未来的重要使命。
Dobermann's Badge=杜宾证章
Dobermann's Grilled Flavor Biscuit=杜宾的烧烤味饼干
Dobermann's Kernel Token=杜宾的中坚信物
Dobermann's Token=杜宾的信物
Dobermann, Starter instructor of Rhodes Island, is always ready to offer advice on the battlefield.=罗德岛新人教官杜宾，能够随时为你提供战场上的各项建议。
Doc=医生
Doc is really interested in Oripathy—of course, it would be unusual for a practitioner of medicine to not be—but you really ought to see the notes he made on the newest issue of that Oripathy journal.\nHe has a notebook filled with clippings about the Infected. He's normally such a good-tempered guy, but you could see him seethe with anger at the injustices faced by the Infected. It makes me feel ashamed.\nWhy am I ashamed?\nHis anger makes me realize that I've become numb to the persecution of the Infected. It's a much-needed reminder that injustice is injustice, even if all the lands are used to it. I have the right... nay, the responsibility to be angry.\n—A Medical Department Operator=医生真的很关心矿石病——我知道，医学工作者对矿石病完全不关心才奇怪——但你真应该看看他在新出的那本矿石病相关的论文集上做的密密麻麻的批注，那绝对不是一般人写得出来的东西。他用不同颜色的笔做标记，总结要点，记下发散性的问题和感想，把整个论文集写得满满当当，还时不时找人讨论。\n哦对，他还有个剪报本，上面主要是一些和感染者相关的新闻。聊到相关内容的时候，看着那样一个好脾气的人为了感染者的境遇怒火中烧的样子，反正我是会感到惭愧的。\n为什么惭愧？\n因为看到他的愤怒，我才意识到自己对感染者受到迫害这件事略微有点麻木了。我确实需要这样一个人的愤怒来提醒自己，不义就是不义，哪怕整片大地都对不义习以为常，我仍然有愤怒的权利......不，愤怒的责任。\n——某位医疗部干员
Doc! Birthdays are big days that shouldn't be muddled through. You've got to celebrate right! If there's anything you want me to make, just name it! ...Sitting here with you? Is that it? Um, okay... guess I'll save those groceries I bought for another time...=老板，生日可是个大日子，不能含糊，得要好好地庆祝才行，您要是有什么需要我做的，尽管说！......就在旁边坐着陪您就行？不用炒几个菜吗？哎呀，那我那菜白买了......
Doc! Birthdays are big days, you can't let them slip by. You've got to celebrate right! If there's anything you want me to make, I'll make it! ...Just sit and hang with you? I don't need to cook anything? Well, jeez, then I bought those groceries for nothing...=老板，生日是个大日子来的，怎么可以随便糊弄，要好好地庆祝才行，您要是有什么需要我做的，即管讲！......坐在旁边陪您就行？不用炒几个菜吗？哎呀，那我那菜不就白买了......
Doc! Is the mail in? Anything for me? Thing is, I was raised by my nana in a small town in Columbia, and we still write to each other! I'm always telling everyone here to write home more often, but for some reason they get pretty upset about it. I wonder why.=博士！信件到了吗？有我的吗？我是被姥姥带大的，就住在哥伦比亚的一个小镇上，姥姥一直有和我通信哦！其实，我会劝其他人也多写信回家，但为什么他们总是一副不太高兴的样子呢？
Doc's Badge=医生证章
Doc's Token=医生的信物
Doc, congrats on making it through another year. Aak's a lot more steady than he was a year ago, and now he knows the right path to take. Waai Fu? She hasn't needed me to worry about her for a long time. By the way, Doc, it looks like Rhodes Island is holding a dinner party. Anywhere you might need me?=老板，过去一年也让您费心了，阿比上一年也踏实了不少，他能意识到自己究竟要走什么路。槐琥？槐琥早就不需要我怎么担心了。不过，罗德岛好像要办晚会的样子，有没有用得到我的地方？
Doc, congrats on making it through another year. Aak's a lot more steady than he was a year ago, and now he knows the right path to take. Waai Fu? She hasn't needed me to worry about her for a long time. By the way, it looks like Rhodes Island is holding a dinner party. Anywhere you might need me?=老板，过去一年辛苦你了，阿确实踏实过上一年不少，他也算意识到自己要走一条怎样的路了。槐琥？槐琥一早就不用我担心了。不过，罗德岛好像要办晚会，有冇用得到我的地方？
Doc-Doctor, hi... Um, I just checked the Medical Department's power grid, and taking some files around while I'm at it... No, nobody's forcing me! I mean, they take such good care of me, it's the least I can do for them...=博、博士，您好......嗯，我刚刚为医疗组检查过电源线路，顺便帮大家送些文件......没、我没有被使唤！毕竟，医生们肯为我治病，这是恩情，要报答......
Doc. Help me pick up ten boxes of limited-edition cookie sticks tomorrow? Just give me an advance on my pay. What? I've advanced the whole thing already? Aww c'mon, there's gotta be something you can do. Please, Doctor!=明天帮我买十盒限量饼干棒吧，钱从我工资里预支就好。啊？已经预支完了？那......总之，拜托你了，博士，你一定能想到办法的！
Dockworker Leader=码头水手长
Dockworker Leader Motorboat=水手长重艇
Dockworker Motorboat=水手重艇
Doct... you can have my jacket, okay? You'll catch a cold, sleeping somewhere like this.=博士，我的外套，给你。趴着睡觉，容易着凉。
Doctoooor! I'll lend you this game, this manga, and this CD! They're masterpieces that I handpicked, so once you go through them, we'll be otaku buddies for life! We will have so much to talk about. If you're into other genres, just say the word. Better yet, just come over and pick something you like.=博士这个游戏借你，还有这本漫画和这张CD，这可都是我精心挑选的名作，看完之后我们就是灵魂战友，大可把酒言欢了！还有什么喜欢的分类也可以告诉我，啊，要不然干脆去我那里直接挑吧？
Doctoooor? Doctooooor! Heeeey! Fine, if you're just gonna sleep, then so be it. Bye-bye!=博——士！博——士啊啊！真是的，既然睡着了就没办法了！Bye-bye！
Doctor=博士
Doctor by Exposure=久病成医
Doctor Happy New Year! I'm really sleepy already, so I'm just wishing you a good year ahead of time. How was that can I gave you, tasty? If you liked it, I could give you a few more.=博士，新~年~快~乐~！我已经很困了，就把祝贺新年的话，先说给博士您听吧~之前的罐头好吃吗？如果喜欢的话，我还可以再给您几个哦~
Doctor Hologram=博士投影
Doctor of Faces=百面郎中
Doctor of Rhodes Island, I hope you fully understand that any extraneous information you provide to me will influence my evaluation of our cooperation... Of course, you can also use this as leverage in your negotiations.=罗德岛的博士，希望你考虑过，对我公开任何额外的信息，都会影响我对合作价值的衡量......当然，这也可以是你的谈判手段。
Doctor Silver Seal=博士银印
Doctor!=博士！
Doctor! ...Oops, my bad. Didn't bruise you, did I?=博士！......哦，不好意思，没把你撞疼吧？
Doctor! Aosta, Broca, and I have a new New Year's plan. Heh heh, once I tell you, you're in on the game. We're going to swap out all the chocolate sauce in the canteen for Siracusan meat sauce, then— Huh? Doctor, where are you going?! Don't you tell Dr. Kal'tsit!=博士！我和奥斯塔、布洛卡有一个新年计划，哼哼，告诉你的话，你可就必须加入了。我们打算偷偷把食堂的巧克力酱全部换成叙拉古肉酱，然后——欸，博士，你别走啊！别告诉凯尔希医生啊！
Doctor! Come try the piroshki I baked! They're even tastier than before, right? Heheh, I'm growing up too, you know. And then Mama and Papa, and Zima and all my friends won't have to worry about me. I'm going to get even stronger!=博士！快来尝尝古米烤的馅饼，是不是比之前更好吃了？嘿嘿，古米也是在成长的嘛。为了让爸爸妈妈放心，也为了让凛冬姐他们放心。古米会更坚强的！
Doctor! Could you teach me to use a weapon? My songs have no practical use except for support and encouragement. If I could fight with a weapon... What? You're not good at fighting either?!=博士！能不能教教我怎么使用武器！唱歌什么的，只能在后方支援大家，要是我能用武器战斗的话......欸欸？您也不太擅长战斗？
Doctor! Did you sleep well last night?=博士，昨天晚上睡得好吗？
Doctor! Do you want these files here? A Liberi lady just taught me how to use a printer! Look, I even learned how to print on both sides! This needs to be single-sided? Uh-oh, sorry! I'll print it again!=博士，这些文件是放在这里吗？还有那个叫做打印机的，一位黎博利姐姐教了我怎么用它，我按照说明还做到了双面打印！啊，重要文件需要打成单面？我——我再去打印一份！
Doctor! DOCTOR! Quick, there's no time to explain! Help me write a description for this artifact from the South Sargon Marshland Tribal Customs exhibit! Huh? You can't describe something you know nothing about? Whoa… So there are things you don't know… Alright, new plan, I do the writing now, and you check if what I've written makes sense.=博士博士，来不及了！帮我把这个萨尔贡南部沼泽部落民俗展的文物说明写了吧！啊？你不清楚写不了？呜哇，还有你不知道的事......好吧，那我在你这里写，写完你先帮我读一遍。
Doctor! Dr. Kal'tsit said that you need to look after your health more. In two words, E-A-T L-E-S-S! So there!=博士！凯尔希医生说博士应该更注意健康哦。简单说的话，就是要·减·少·进·食！这样！
Doctor! Everyone! Are you alright?=博士！大家！没有受伤吧？
Doctor! Got your Farcaster from the Felynes? You need to ditch, fast. I'll come right after you, no worries!=博士，有带上艾露猫们给的回家球吗？赶紧离开这里吧，俺之后也会跟上的！
Doctor! Happy birthday! My dad always taught me birthdays are best spent doing something kind for others. So I'm thinking, how about we head to the kitchen? We can help the logistics operators with today's grocery delivery. Hehehe, who knows? We might just stumble upon some exciting surprises!=博士！生日快乐！爸爸说过，在生日这天，一定要做一件帮助别人的事才行。博士，我们去厨房帮后勤干员搬运今天的食材吧，嘿嘿，说不定还会发现惊喜哦！
Doctor! Heard from Gravel and Amiya, you faced off with the Armorless Union during the Major? And you're the one who sniffed out the Area 0 plot? How'd you—wait, hold on, lemme bring a chair over and get some snacks while I'm at it. Alright, Teach! Take it away!=博士，听砾小姐和阿米娅小姐说，您在特锦赛期间与无胄盟斗智斗勇？零号地块的阴谋也是您揭露的？您怎么做到的——啊，等等，我端个椅子过来，零食也要，好，老师！请开始吧！
Doctor! I brought you a birthday present! Umm... huh? Wh-Where did it go? I hid it behind my back so I could surprise you. How could it go missing...? Wahh… Oh! Here it is! It was stuck under my tail... Sorry about that, and happy birthday to you, Doctor. Hehe.=博士！我给您带来了生日礼物！......欸？怎么、怎么不见了？我明明藏在腰后面，准备拿出来当惊喜的！去哪里了，呜呜......啊！原来被夹到尾巴下面了，嘿嘿，博士，生日快乐！
Doctor! I came to Rhodes Island just to earn some travel money, but there's no way I would ever leave a company that repairs my drones for free! Even with such big Felines running around, I'm not gonna— Ahhhhh! Is that… Blaze?!=博士！虽然来罗德岛最初的原因只是想赚点路费，但是维修无人机不需要花钱的公司我真的一辈子都不会离开了！哪怕是这里有这么大的菲林，我也不会害——啊啊啊那位是煌吗？！
Doctor! I ever tell you about my club at college? We used the funds from the school to buy new machines on the market, tear 'em down and reassemble 'em. Learnt a lot of new stuff that way. Is Rhodes Island about that too? Check this one out! It's smoking right now, sure, but it's got new functionality.=博士！我有没有和您讲过我大学的社团？用学校拨来的经费买市面上新发售的机械，把它们拆了重组，能从里面学到不少新东西。罗德岛也是这样吗？您看这个！它现在在冒烟，但是有了新功能。
Doctor! I'm back from my field mission! We delivered some equipment to my tribe and taught them how to use it. Turns out aunt's leg pains were caused by bone spurs. Now that we know how to treat it, she won't have to rely on my cousin's Arts to relieve the pain.=博士，我结束外勤回来啦！这次带回部落的小型器械已经运输完毕，也教会了大家怎么用。原来姨姨腿疼是因为长了骨刺，找到了病因和治疗方法，表姐就不用每天用源石技艺为她缓解疼痛了。
Doctor! I'm behind this door! The little room next to you! I need your help, Mon3tr's sick... it's not eating anything I feed it. Do you have any ideas? What? But Dr. Kal'tsit saw how good friends we were and asked me to look after it for her. What do you mean she was keeping me shut in here? You're lying, right?=博士！我在这个小房间里！帮帮我，Mon3tr肯定病了，我给它什么它都不吃，你有什么办法吗？嗯？凯尔希医生让我待在这里，不许出去，不是看我和它关系好让我照顾它吗？不是吗？
Doctor! I'm right here!=博士~我在这儿呢！
Doctor! Is your belly empty? I've learned how to use Rhodes Island's kitchen, so I can put something together for you.... ah, but I can only do Kjerag food for the time being. Hmm... how about some cheese fondue?=博士，你想吃点什么吗？我已经学会了使用罗德岛上的厨房，可以给你做一些吃的。啊，不过我暂时还只会做谢拉格的食物。嗯......奶酪火锅怎么样？
Doctor! It's been two weeks since I applied for field missions. I was wondering if—What the hell? Three years with a clean record at Rhodes Island first?! Ahem, I mean, come on, can't you bend the rules just a little. Doing bad things in Rhodes Island's name? I would never! So... Please, my most esteemed boss. Help me, O Supreme and Invincible Commander. Oh, I beg you, the Great Doctor!=博士，我申请外勤证明半个月了，您看——怎么只有我要在罗德岛干满三年还没不良记录才行！通融一下嘛~用罗德岛的名义做坏事？才不会！求求你！最好的博士！尊敬的上司！至高无上的指挥官！
Doctor! My mother divined Rhodes Island's future to thank you. She'll tell you the results herself. She also asked me to give you this, a feather that's only given to the strongest warrior or wisest sage among our people.=博士，母亲为了表达感谢，为罗德岛的未来做了一次占卜，她会亲自告诉您得到的结果。她还嘱咐我一定要把这个给您：这种羽毛在我们部落只会送给最彪悍的猛士或者最聪慧的智者，您有这个资格。
Doctor! Oh, would you like some cupcakes? I was planning to take these to everyone in the Medical Department, but you also work very hard. So please, help yourself!=博士？啊，要吃小蛋糕吗？本来是给医疗部门的各位准备的慰问品，不过博士也很辛苦......所以不要客气！
Doctor! Once we're back, be sure to check my blueprints! I can't just let you go when you've got such a great mind!=博士！回去麻烦看一下我的设计图！像你这样的头脑，我可不能随便放过！
Doctor! Quick! Stop what you're doing! We don't get to take time off for new year's everyday, and you're just commiting a crime letting your works trouble you. Get out of your room, and let's have some fun!=博士！快！就是现在！立刻放下你手中的工作！难得的年假，当然应该把所有烦心事扔得远远的，待在屋子里怎么行？我们现在就出去玩吧！
Doctor! Shh! I snuck over here to hide from Auntie Zofia. Hehe, let me take the day off!=博士！嘘！我是背着佐菲娅姑母偷偷溜过来的，嘿嘿，今天就让我偷个懒吧！
Doctor! Someone left 10 alarm clocks by my bed! Who would do something so awful?!=博士~！我床头多了十个闹钟~！真是过分的恶作剧~到底是谁放的呢？
Doctor! Sorry, I should have mentioned not to touch my weapon. I'll apply some ointment for you, and you can keep the rest too. It was made for situations like this anyway, and it's pretty good for burns. What about me? It's fine... I've been used to its heat since long ago.=博士！抱歉，怪我没有及时提醒您不要随意触碰我的武器。让我为您上些药吧，剩下的药膏您也可以拿走，本就是为别人准备的，治疗烫伤很有效果。我自己？没事......早就不觉得烫了。
Doctor! Stay away from here! I just need a—a-are you alright?! Are you hurt anywhere? I took all the protective measures, didn't I? Why...=博士你别过来！马上就要——没，没事吧！有没有受伤？明明有做好防护措施的，为什么......
Doctor! Th-That tickles!=博士！很、很痒的！
Doctor! This training was your idea! Why are you running off? Get back here!=博士！您自己提的集训，怎么能带头脱逃呢？停下！
Doctor! Time to restock the pretzel sticks in the vending machine!=博士，自动贩卖机里的手指饼干该补货了哦。
Doctor! Visiting the Convalescent Garden? Perfect, we can catch up while we—hmm? Is that… Podenco? Did she move her entire bed into the greenhouse? *sigh* I'm barely aboard these days, Doctor. Keep an eye on her so she doesn't overwork herself, please?=博士，你也去疗养庭院吗，那正好一起——欸？那是......波登可？她真的搬了张床到温室里？唉，博士，我不在本舰了，你就不能帮我看着点那孩子吗？
Doctor! Want to go see the stars together?=博士，想一起去看看星空吗？
Doctor! Was it me you wanted? Or did you want me to find Enya for something?=博士，你是想找我，还是想拜托我找恩雅？
Doctor! Would you like to decorate your office with some flowers?=博士！想要用花来装点办公室吗？
Doctor! Would you mind tasting this?=博士，要不要尝尝这个？
Doctor! You're a mighty fine employer! Amiya looks real dependable, too. There's no going wrong, hitching my wagon to you. If you've got any more high-paying gigs, be sure to give me a holler!=博士！你果然是个不错的雇主嘛！阿米娅看起来也挺靠谱，我觉得跟着你们干应该没错！之后有好赚的活，记得要喊上我哦！
Doctor! You've been glued to that chair forever, and that's totally not good for you. Time for a quick workout session with me—stretch those muscles, replenish your energy. Trust me, you'll be able to work even better!=博士，你已经坐在那里工作很久了，这样对身体不好的，来跟我一起做一些伸展运动吧！活动一下身体，然后再补充一下能量，这样才能更好地工作哦。
Doctor!! Even I'm dazzled by the liveliness of this spectacle! Hesitate no more, come with me! Let us celebrate with the others!=博士！！如此热闹的场面，连我都觉得耀眼！不要再犹豫了，快跟着我，和大家一起庆祝吧！
Doctor's asleep? Well, can't interrupt a beauty nap. Guess I'll go out and have some fun.=博士睡着了？嚯~这时候可不能打扰博士休息。所以，我就先出门走走吧~
Doctor's Cake (1101)=博士蛋糕（1101款）
Doctor's ignoring me… I don't like it, hmph...=......被博士丢在一边不管了......这种感觉，我，好讨厌......
Doctor's snoring sounds funny.=博士呼噜呼噜的样子还挺有意思的。
Doctor,\n... The formal sale of the chocolate has been rejected.\nThe reason seems to be the strong objection of Miss Dobermann, Cardigan and other Operators. I don't know why but they just oppose the spread of this snack.\nSo I guess I can only give them to you.\n\nClosure=博士：\n……咸蛋黄巧克力的正式上架被驳回了。\n貌似是杜宾教官和卡缇等干员提出了强烈的异议，不知为何她们坚决反对这种零食的普及。\n既然如此，看来还是只能送给博士你了。\n\n可露希尔
Doctor,\nAfter the investigation, we have confirmed that Kazimierz knights did have a special custom—leaving legacies to the people—as they hoped to give something to the descendants even after they died, and they often set some tests in the way. But the tests are too difficult for most people so they gave up the search long ago.\n\nLiaison of Rhodes Island=博士：\n经过我们的调查，卡西米尔骑士确实拥有着留下遗产给人民的习俗。即使是失去了生命，他们也希望可以通过这样的形式给后人留下一些遗产。不过一般他们也会设置一些考验。因为这些困难的考验，导致人们在很长时间中也慢慢的放弃了对这些遗产的追寻。\n\n罗德岛联络员
Doctor,\nDewville is not a rare example. The whole outskirts of Kazimierz is basically self-governing.\nDue to their locations, all the villages in the region often get harassed by the thugs that pass by.\nIt looks like the government of Kazimierz abandoned them long ago.\n\nLiaison of Rhodes Island=博士：\n不仅仅是滴水村，现在的卡西米尔的郊区基本都处于自治状态。\n由于地理位置的关系，附近的每个村子平时多多少少都会遭到路过的游民的骚扰。\n卡西米尔当局似乎很早以前就放弃了他们。\n\n罗德岛联络员
Doctor,\nGood morning! I got good news today. Many Operators love the chocolate! Looks like it will become the bestselling snack soon!\nHere's another one for you! But you gotta pay LMD for it next time!\n\nClosure=博士：\n早上好博士！今天我得到了好消息，这次的巧克力慢慢的受到了干员们的好评！看来它成为新的畅销零食的那一天指日可待！\n今天也送给博士一份吧！下次就得花龙门币买了！\n\n可露希尔
Doctor,\nGrani Operator has confirmed the content of the mission. She is entering the undeveloped forests of Kazimierz.\nI've received report that massive unknown forces have set an ambush there.\nBut they seem to be prepared, so we can look forward to their next message.\n\nLiaison of Rhodes Island=博士：\n干员格拉尼已经确认了这次委托的内容，开始进入卡西米尔的未开发森林。\n但是现在的报告看来，森林中已经潜伏有大量的未知人员。\n他们貌似也做好了准备，期待他们的下一次联络。\n\n罗德岛联络员
Doctor,\nHere's the news from the outskirts of Kazimierz. Operator Grani has arrived in Dewville safely, but our communicate has become slow and irregular. It's strange because that village is remote though, it is supposed to have functional communication equipment.\nHope everything is fine.\n\nLiaison of Rhodes Island=博士：\n来自卡西米尔郊区的联络回来了。干员格拉尼平安到达了滴水村，但是通讯变得缓慢而不规律。奇怪的是，村子虽然偏远但也应该有着正常通讯设备才对。\n希望一切平安。\n\n罗德岛联络员
Doctor,\nI like having snacks during overtime to focus, just like you do. I guess that's what all modern workers have in common.\nBut it seems useless to distracted Operators.\nHere's the chocolate for today.\n\nClosure=博士：\n我熬夜的时候也喜欢吃一些零食来集中思维，大概这是现代工作者的共通之处吧。\n不过对精神涣散的干员们来说好像也没什么用。\n来，这是今天份给博士的巧克力。\n\n可露希尔
Doctor,\nOperator Grani has managed to enter the village and meet the client.\nThe village has been damaged to some extent, but the government of Kazimierz didn't send any help to it.\nI feel anxious about the villagers there.\n\nLiaison of Rhodes Island=博士：\n干员格拉尼成功的进入了村子，遇到了这次的委托人。\n村子遭到了一定程度的破坏，但是卡西米尔当局却没有对村子进行任何的援助。\n真是为滴水村的村民捏了一把汗。\n\n罗德岛联络员
Doctor,\nOperators of the Medical Department keep reminding me high-calorie and high-fat food is extremely bad for our health and body figure...\nBut it tastes just GOOD!\nHere's the same chocolate I gave you yesterday. Enjoy another bite.\n\nClosure=博士：\n医疗部的干员一直提醒我，高热量和高脂肪的零食是健康和身材管理的大敌……\n可是耐不住好吃啊！\n这是跟昨天一样的巧克力，再给博士一份吧。\n\n可露希尔
Doctor,\nThanks for working so hard these days. Rhodes Island wouldn't have made it this far without your efforts.\nHope this salted egg yolk flavor chocolate, or I should say the calories it has, can help relieve your pressure at work.\n\nClosure=博士：\n感谢您这些日子里的操劳，正是您的努力才造就了现在的罗德岛。\n希望这份咸蛋黄巧克力能成为博士辛勤工作的调剂品，或者希望它含有的卡路里能。\n\n可露希尔
Doctor,\nThe chocolate plan did fail, but that's not even a setback for a researcher!\nThe development of new sanity food is ongoing! Please stay tuned!\nHere's the last chocolate. Please take them out for me.\n\nClosure=博士：\n虽然巧克力的计划失败了，但是对于科研人员来说根本就不是什么事！\n新一代思维食品的开发也在进行中了！敬请期待！\n这些就是剩下的最后的巧克力了，博士也帮我解决了吧。\n\n可露希尔
Doctor,\nWe have received Operator Grani's response and it looks like the mission in Dewville is almost done.\nThey have managed to find the treasure, fix the village, defeat the bounty hunters and even save the enemies that needed help.\nThe mounted police of Rhodes Island deserves her reputation.\n\nLiaison of Rhodes Island=博士 ：\n干员格拉尼的回复收到了，看来滴水村的任务已经接近完成。\n他们成功发现了宝藏，帮助了村子的修缮，还击败了赏金猎人，救助了需要救助的敌人。\n罗德岛的骑警，看来一点都不是徒有虚名。\n\n罗德岛联络员
Doctor,\nYou know what, actually most snacks from the Purchase Department were developed by accident during our drug researches. Incredible food that was developed unintentionally, sounds romantic, right?\nWell, but we didn't develop this chocolate. It's from a friend of mine.\n\nClosure=博士：\n你知道吗，其实我们的采购部的零食大部分也是罗德岛本舰在药物开发的时候偶然研制出来的。无心诞生的绝品，真是充满了浪漫感啊。\n不过这个巧克力并不是，是一个朋友给我的。\n\n可露希尔
Doctor, a few got away, should we chase them?=博士，有几个逃掉了呢，要去追吗？
Doctor, a lot of Operators ask me to mix special drinks for their birthdays. Each one is custom-made based on their preferences and the weather that day. Would you like one too, Doctor? Hehe, but only after you've finished your work.=博士博士，经常会有干员在生日那天找我帮他们做一杯生日特调哦，都是根据每个人不同的喜好还有当天的天气定做的，博士你要不要也来一杯？不过，只能在结束工作以后哦。
Doctor, a pile of fireworks is amassed on the deck. There would be severe consequences if someone decides to use them for vadalism. For your safety, I will return to inspect— No? Roger that, I respect your decision. Just for the record, such tactics as raised may be applicable in our next operation.=博士，今日甲板上堆放了许多烟花。如果有人想利用其造成破坏的话，后果不堪设想。为了您的安全，我会再去检查——不用吗？好的，我尊重您的判断。不过这种手段或许可以运用到下一次任务中。
Doctor, Accounting says my 'reimbursement claim' has been delayed. What does 'reimbursement claim' mean? Sorry, but there's still so much I don't understand about paperwork…=博士，财务部门今天说我的报销审核已经拖了好几个月了，“报销”是什么意思？填表相关的工作，我到现在还不太明白......
Doctor, after listening to everyone's stories over dinner, I've been wondering... I feel like we're doing something epic, aren't we? So, would it be... inappropriate someways if I brought my parents to work at Rhodes Island?=博士，刚刚聚餐时听大家讲了那么多，我想问一下......我感觉，咱们是不是在做一件挺伟大的事情？那我要是......想把父母接过来一起给罗德岛做工，是不是不太合适？
Doctor, after visiting so many places with you, I've come to realize that the true destination of every journey is also its beginning. We may wander far and wide, but we always return to where we started, to reunite with those from whom we parted. And then, we wait... until the next journey.=与您一起去了那么多地方，才知道一段旅程往往起始就是终点。无论去哪里游历，走得多远，最终都要回到出发的地方，与曾分别的人一一重聚......然后，等待下一次出发。
Doctor, Agnese spoke highly of you, and told me to learn from your 'cunning.' What does cunning mean? Oh! Is it cunning when you hide here by yourself, eating in secret, not sharing with anyone else? I don't think that's hard to do.=博士，阿涅塞对你的评价不错，她让我学学你的“狡猾”。狡猾是什么？你躲在这里偷偷吃食物，不和大家分享，算是一种狡猾吗？我感觉这个不难。
Doctor, ahem, well... you've always looked out for me. So I got my street art crew to make this bracelet for you. Ah? Wait, you've got something for me first? I... guess I won't argue, hehe.=博士，咳，那个，一直受你照顾，这是我拜托街头艺术社区的朋友给你做的手链——啊？你要先给我东西？那我......不客气了？
Doctor, am I able to file for exemption from paperwork? I have a bad case of farsightedness. It's a lot of strain to read, and fatigue strikes easily.=博士，我可以申请免去文书工作吗？我远视有些严重，看字很费劲，也很容易疲劳。
Doctor, an apology doesn't even begin to cut it... I'll try to make up for this failure on subsequent operations.=博士，道歉实在是太无力了......后续任务中我会尽力用行动弥补这次失败造成的损失。
Doctor, an incantation has been laid upon me— one that brings bad luck to all those who touch me without permission. Oh, don't worry though, I've already given you my permission.=博士，我身上有种咒言——不经允许便碰触我的人会变得倒霉。啊，请不要慌张，我已经默许您的触碰了。
Doctor, anything I can help with?=博士，需要我帮你做什么？
Doctor, anything I should help with?=博士，需要我做什么吗？
Doctor, archiving and categorizing documents is my specialty. Rest assured, I will put the files you need precisely where you want them.=博士，给文件建档分类正是我的专长，请放心，我会确保您需要的资料就在您的手边。
Doctor, are medics outside all like Gavial? When she gives me my Oripathy checkups, it feels like she's just trying to beat me up… That's why we always end up fighting once I can't take it anymore.=博士，嘉维尔那样的医生在外面很常见吗？她给我检查矿石病的时候，我觉得和她在揍我时差不多......所以我最后总是忍不住和她打起来。
Doctor, are the new recruits keeping up with my basic training regimen?=博士，我安排下去的基础训练项目，新人们都有在认真练习吗？
Doctor, are we friends now? Then if you can, you should visit our side to play sometime!=博士，我们算是朋友了吗？那以后有机会，你也到我们那边去玩吧！
Doctor, are you a fan of wide-open landscapes? For example, imagine yourself next to a lake, watching the surface of the water rise and fall, the clouds gathering and dispersing, the sun slowly drooping behind the horizon, painting the lake a dazzling gold... That's the kind of scenery I love.=博士喜欢看开阔的风景吗？比如说在湖边，看着水面起起伏伏，天上一团一团的云飘来又散开，太阳慢慢地垂下来，在湖面上连成一片金色......我很喜欢这样的风景。
Doctor, are you asleep? No? Well, no matter. If you're planning to hold the same posture for a while, perhaps I might draw a fountain pen sketch of you.=博士，您睡了吗？没睡？没睡也没关系，如果您打算长时间保持同一种姿势，我或许可以为您画一张钢笔素描。
Doctor, are you busy? Oh, it's fine if you don't have time to chat. I need to get some work done too, how about we eat together after we're done?=博士，你在忙吗？不陪我聊天也没关系的。我也有必须今天处理好的工作，做完以后，一起去吃饭吧。
Doctor, are you eating good today?=博士，今天您好好吃饭了吗？
Doctor, are you eating something secret there?=博士，你是不是在偷偷吃好吃的？
Doctor, are you free later? Let me take you out for a drink. Nothing important. I merely have a few secrets that I'd like to get off my chest. You are the first new friend I've made in a long time.=博士，稍后有空吗，我请你喝一杯。......没什么，只是有些秘密在心里藏久了，难免会想让它见一见光。我很久没有交过新朋友了，你是第一个。
Doctor, are you free today? I still have many questions I'd like you to answer.=博士，今天有空吗？我还有很多问题想请你解惑。
Doctor, are you free? I hope you might take me out for a walk.=博士，有空吗？带着我到处走走吧。
Doctor, are you getting along with everyone today...?=博士，今天也和和气气的吗......？
Doctor, are you giving me a promotion? Then, can I... make a teensy tiny extra request? It's nothing big, just... Can I... have a hug?=博士，您要提拔我吗？那我......可不可以再提一个小小的附加要求，不会很过分的......就拥抱一下下。
Doctor, are you going out again...? Okay, I know. I'll wait here for you... Um, Doctor, please hurry back...=博士，又要出门了吗？......嗯，我知道了。我会好好待在这里的......那个，博士，要早点回来哦......
Doctor, are you heading to Medical too? Let's go together!=博士，你要去医疗部吗？我正好和你一起去！
Doctor, are you interested in DIY? See, the three of us actually design and make our own weapons and outfits. You could join us sometime, if you want.=博士，你对DIY感兴趣吗？其实，我们三个的武器和衣服，都是自己设计和制作的。如果你也喜欢的话，我们可以交流一下。
Doctor, are you my big brother? Or big sister?... Well, does't matter! I'm not leaving you, even if you throw me out! It's not like I can walk far anyway.=博士是我的哥哥？还是姐姐？没关系，哪种都行！......就算你赶我走，我也是不会离开的！反正我也走不了多远嘛。
Doctor, are you okay? Do you need to rest a little? I'll help carry you. Don't worry, I'm doing fine. So long as you're rested.=博士，你还好吗？要去休息一下吗，我扶你去吧。不用担心，我挺好的，只要你休息好就可以了。
Doctor, are you okay? There are friendlies injured? I, I'm on it!=博士，你没事吧？有其他人受伤了？我、我去照顾他们！
Doctor, are you ready to work? I won't take no for an answer. C'mon. 3, 2, 1, start.=博士，准备好工作了吗，不许说没好哦。来，3，2，1，开工！
Doctor, are you still awake? It's just a little longer now. We can be on break once this work's done. Here, I have your coffee.=博士，您还醒着吗？请再坚持一下，把这些工作完成，就可以休息了。来，您要的咖啡。
Doctor, are you still worried about those ones that got through?=博士，还在纠结放走了多少敌人吗？
Doctor, are you sure I should be the captain?=博士你确定让我做队长？
Doctor, are you well-rested? If you're still feeling tired, you don't have to force yourself to work. I'm here, after all.=博士，休息好了吗？还觉得累的话，不用勉强的。有我在呢。
Doctor, are you well?=博士，身体如何？
Doctor, are you working? Can I watch? Yay! Here I come, sofa.=博士，在干活吗？我可以看吗？好耶！沙发我来啦~
Doctor, as a Banshee, I know well the power of language per se. The most maleficent curse can't rival cold words hurled in the flesh. The most efficacious blessing dims beside compliments offered in person. As such, every word I speak to you has been carefully calculated thousands of times.=博士，作为女妖中的一员，我深知语言本身的力量，再恶毒的咒语比不上当面的一句冷言，再灵验的祝祷也比不上当面的一声美言，所以每一句讲给您听的话，其实都经过了我千万次的谨慎计算。
Doctor, as a leader, do you ever find yourself confused too? Do you feel the same heavy burden when your choices can impact the fates of so many? I'm not one to flee from my duty, but there is so much that requires careful consideration... I may want some guidance from you.=博士，作为领袖，你也会迷茫吗？当你做的选择，可能影响许多人的命运时，你会感觉到沉重的压力吗？我不会逃避责任，但是有许多问题，我要仔细考虑......博士，也许我需要你的指引。
Doctor, as long as I get to stay with you and Amiya, it's enough for me. Memories belong in the past, while the future is waiting for us to color it in. Amiya and I will continue to create more memories with you in the days to come!=只要能这样守在你和阿米娅身边，对我来说就足够了。记忆只是过去的一部分，而未来却是无限宽广的。我与阿米娅妹妹，以后也会和博士你一起，创造出更多的回忆。
Doctor, based on the danger involved in the missions to date, I believe you need to learn self-defense in addition to my protection. Otherwise, even I can't guarantee your safety.=博士，根据迄今为止各种任务的危险程度，我认为，除了我的保护之外，你还需要学习一点防身术。否则，就连我也没有自信，能在所有情况下使你安然无恙。
Doctor, before I got the training from you, all I could do with my Arts was light up one little room. But now that little spark has turned into something that can help lots of people...! Thank you so much!=在得到您的指导之前，我的法术只能照亮一个房间而已。不过，即使是那么小的一片火花，现在，也变成了能为大家带来帮助的能力了呢......！博士，真的很感谢您！
Doctor, birthday cake for you! See the flowers around the outside? Pure bespoke craft by Kafka hands. Careful you don't lose count counting 'em all, heheh! C'mon, yannow fine work like this ain't no sweat for me and my shears. Not that I got anything against working up a sweat for my best bud—hey, whoa, whoa, paws off! No eating yet! You admire the freakin' thing first!=博士，给你生日蛋糕！外面的裱花可是我做的哦。你能数清这上面有多少朵花吗？我的剪刀当然也可以做到这么精细的事啦，因为是重要的朋友，得准备得充分一点嘛。哎，别急着吃啊，先仔细看看！
Doctor, Blaze invited me to an event she's organizing. It's to celebrate our return to the landship, and a lot of elite operators will be there. Will I be joining them for drinks? No, of course I... Doctor, you and Dr. Kal'tsit are always looking after me, so you should know I've grown up a bit, but not that much.=博士，煌办了个活动，邀请了我。是为了庆祝我们回到本舰，很多精英干员都在。会不会被拉着喝酒？不，我当然......博士，我是长大了一些，可也没变那么多呀。你和凯尔希医生都看着的。
Doctor, Blaze, and the rest of you—just come out. It's cute you thought you could spring a surprise on me. Still hiding? A round of hide-and-seek, hmm? You're all so in touch with your inner children. Alright then. Let's start with the Doctor—=博士、煌还有其他人，都出来吧，你们想给我准备惊喜还早着呢。还不出来吗？你们想和我玩捉迷藏？哎，真是一群长不大的孩子。那就先从博士开始吧——
Doctor, can I assist you in any way?=博士，有需要我的地方吗？
Doctor, can I borrow half of your desk? Thank you very much. Huff... Ah, it's a blueprint for a new electrical system. I need to get it drawn up by today. Are you busy too? Let's be partners in overtime, then?=博士，能借我您的半边桌子吗？感谢您，嘿咻......啊，这个是新的电气工程图纸，明天之前要画完。您也很忙吗，那一起加班吧？
Doctor, can I borrow you? I just want you to help me carry some things. What things, you ask? Well... Hmm... all sorts of random things I buy when the mood strikes me.=博士，你现在有空吗？麻烦你来帮我一起搬点东西。你问是什么......呃，是我一时兴起买的各种各样的东西。
Doctor, can I come over to your room this evening? Your face could really use a massage.=博士，傍晚我可以去你房间吗？你脸上的皮肤真的很需要按摩哦！
Doctor, can I come to your place to study every day?=博士，我可以每天都去您那里学习吗？
Doctor, can I follow you around?=我能跟着你走吗？
Doctor, can I stay here? Would I be able to chat with you? I promise I won't interrupt your work! Everyone in the Medical Department has missions today, Mint's studying and she's not coming out for any fun, and there's no patients who need tending to. It's just me left now... I don't want to be alone...=博士，我能呆在这里吗？我能和你说说话吗？保证不打扰你工作！医疗部的大家今天都有任务，薄绿在看书不愿意出去玩，也没有患者要照顾，只剩我一个人......我不想一个人......
Doctor, can we cut this sort of mission down a little? Bad for the heart…=博士，这样的任务能少一点吗，对心脏不好......
Doctor, can you believe Fede is still asleep? Now, here I am with my cello, and here you are in front of me—it would be a shame for you to miss what I've just experienced. Give me your hand—Yes, right on this string. Let's create this harmony together.=博士，费迪这家伙居然还没醒。提琴就在我手里，您就在我面前，那么我刚刚感受到的一切，您没有理由错过。把手放上来，对，就是这根琴弦——我们将同时被奏响。
Doctor, can you come help me out? My wheel's stuck on a tile... Alright, hold out your hand. High five! Oh, the wheel? I pulled it out myself.=轮子卡在瓦片里了，博士，可以来帮帮我吗......来，手给我，击个掌吧~轮子？我拔出来了呀。
Doctor, can you pass a message onto Ifrit for me? I'm returning to Trimounts—there's some urgent business that requires me in person. So she'll have to eat dinner with Saria tonight. I... I'll make it up to her next time, I promise.=博士，能帮我转告伊芙利特吗？我要提前回特里蒙了，有些急事必须要我在场，今晚的晚饭让她和塞雷娅一起吃吧，下次......我会补偿她的，我保证。
Doctor, can you see the countdown on the screen? Three... two... one... Happy New Year! This year, Justice Knight will focus all her heart on doing even more for you.=博士，看到屏幕上的倒计时了吗？三......二......一......新年快乐！新的一年，正义号会竭诚为您提供更多服务。
Doctor, can you show me how you use that thing you call a camera? I want to take a photograph of us—you, Laios and everyone. When we go back, I'll show it to Falin and tell her about each one of you. Am—am I doing it right? Laios, huddle up a little more. Three, two, one,  cheese—=博士，你能教我用那个叫作照相机的东西吗？我想和你们还有莱欧斯他们拍一张照片，等哪天我们回去了，就用这张照片向法琳介绍你们。是、是这样用吗？莱欧斯你再凑近点，三、二、一——笑~
Doctor, care for some coffee? I grew these beans myself. Back in Sargon, it was my sole form of recreation.=博士，您要喝咖啡吗？是我亲手栽种的咖啡豆，在萨尔贡，这是我唯一的消遣。
Doctor, check it out. Getting extra weapons' kind a juggling act, so I found a solution. Trained my tail a little, and now, I can use it to hold my staff. Only downside is—I think my tail got thicker after all that exercise.=博士，你看，武器多了之后，我有点拿不过来了，所以我就想了个办法，锻炼了一下我的尾巴，现在，它可以用来抡我的法杖了。唯一的缺点是——练了一段时间后，我的尾巴好像变粗了。
Doctor, check this out. This isn't my normal wand, it's a pendulum. You're feeling very sleepy and will nap in five minutes without giving me any work... Zzzz...=博士，来看看这个。这可不是我平时用的法杖，它是一枚钟摆。接下来博士会在五分钟之内睡着，不会给我安排任何工作......Zzzz......
Doctor, come on, check out my new video. You're gonna love it.=博士快看我新做的视频，你一定会喜欢的。
Doctor, come quickly, we need to find Closure! It seems Thorns and his companions have burst a water pipe open in the corridor, and Weedy is furious now! I'm soaked to the skin... Um, I seem—like I'm enjoying myself? Wh-What do you mean?!=博士，不好了，我们快去找可露希尔小姐！棘刺先生他们好像把走廊上的水管炸开了，温蒂现在正在发火！我身上也湿透了......欸，什么，我看起来很开心？怎么会呢！
Doctor, come sit down here. How is it? The sun feels really nice, right? Eheheh. This is my secret base. I love it here more than anywhere. Don't tell anyone else about it, okay?=博士，请坐这里。如何，阳光很好，很舒服吧？嘿嘿，这里是我的秘密基地，是我最喜欢的地方了，绝对不可以告诉别人哦。
Doctor, contacts from Ægir will be here anytime. If you're not awake by then, I will inject you with a nerve activating solution. Oh, I will try to wake you up first.=博士，阿戈尔的联络随时可能抵达。如果那时您还没醒，我会为您注射神经活性药剂——呃，我会叫醒您的。
Doctor, could you accept this felt doll? I made it with the fur those kittens left behind. It was a lot of fur for a small doll, so I tried a few times to get it right. Do you recognize it, Doctor? It's you... N-No? Aw…=猫猫，猫猫们留下了很多绒毛，我收集起来做了这个毛毡小人，能看出来是博士吗？因为绒毛有很多，我也练习了很多次，博、博士看不出吗？呜......
Doctor, could you bend down a bit for me? Yep, thanks. Now open your hands. Oh, and keep your fingers together... Now then... Hmm... Yoshi! Here, Doctor. Dad taught me how to draw a blessing talisman. I have written it on your palm. It'll give you good luck for the next year. Hehe, Happy birthday, Doctor.=博士，能请你蹲下来吗？嗯，谢谢，再把手摊开，啊，手指要并拢哦。爸爸以前教过我一个祝福的符文，现在我把它写在了你的手掌里，这样一整年都会有好运的。嘿，这样就好啦，生日快乐，博士。
Doctor, could you explain this theory to me? I'll need twelve minutes of your time, that's all.=博士，可以为我说明一下这种理论吗？只要占用你十二分钟就够了。
Doctor, could you help me review this script for a business conference? There's a part about distributing Oripathy medicine on the frontier. I'm not used to such loud public speeches. Quiet talks are more my thing... But I'm so good at pushing for a dangerous mission? Th-That's a very different situation!=博士，能帮我看看这份企业家大会的演讲稿吗？与拓荒地的矿石病药物配给有关。我还是更喜欢安安静静地谈话，不习惯高声演说......坚持要出危险任务的时候？那、那情况不一样呀！
Doctor, could you hold my coat for me briefly? I'll be done in a moment. My thanks.=可以帮我拿一下外套吗，博士？一会儿就好，谢谢您。
Doctor, could you lend me your comms device for a moment? I usually turn my comms off after work, and don't get any messages. ...There we go, I've granted you emergency contact privileges. You can get in touch with me whenever for whatever, this way.=博士，可以把您的通讯装置借我一下吗？工作结束之后，一般我会关闭通讯仪器，不接收任何消息。......好了，我给您开通了紧急联络权限，这样一来，有任何事您都可以随时联系我。
Doctor, could you please pinch my ear? When I get anxious... my friends comfort me like that.=博士，可以拜托您捏一下我的耳朵吗？我焦虑的时候......朋友都会这样安慰我。
Doctor, could you take me with you on your next field mission? I want to know the reasoning behind your every decision. Why did you save me, a stranger? Just what does my life mean to you...? I want to figure you out, just a little clearer.=博士，下次外勤任务，你可以带上我吗？我想知道你每个决策的理由，你们当时为什么决定救我，为什么救那些你根本就不认识的人？你到底，怎么看待我这条命？......我想了解你，再多一点。
Doctor, could you take these flowers to the children in the ward, for me? Yes, just like always, place them by their bedsides… Thank you, for helping keep this secret.=博士，能帮我把这些花，送给那些在治疗的孩子们吗？还像之前一样，就放在他们的床头。......谢谢你，愿意一直帮我保守秘密。
Doctor, could you take this bottle of perfume, please? I brought it from home... This type of perfume lifts spirits. I often take a sniff when I feel down.=博士，您，能收下这瓶香水吗？这是我从家里带出来的......这种香水，有振奋精神的功效，在我没有精神的时候，我就会闻一闻它......
Doctor, could you tell me what this word means? I asked Blaze and she started giggling, and Amiya kept hitting her. Oh, it means kissing? That I understand. Doctor, bend down a little, okay? Can I kiss you on the cheek? Thanks for always taking care of us. Meow.=博士，可以教我这个词吗？看了这个词煌就一直傻呵呵地笑，阿米娅刚才还追着煌打她。吻？Kiss，是吗？那我知道的呀。博士，弯下腰好吗？亲在脸上，可以吧？谢谢你一直照顾我们。喵。
Doctor, could you... hear me out for a bit? Is that okay?=博士，请......稍微听我说几句话，好吗？
Doctor, did any mail come for me? It did? Great. These are my grades... my very important grades! It's been straight A's for me, so far. If I don't work hard enough, I'll end up regretting all the things I wasn't strong enough to do.=博士，罗德岛有收到寄给我的信件吗？有？太好了。这是我的成绩单......成绩很重要。至今所有科目，我没拿过A以外的成绩；如果我做的不够，许多事情会因为我能力不足而留下遗憾。
Doctor, did any mail come for me? It did? Great. They included my grade report inside... I need them for a lot of things. It's been straight A's for me, so far. If I don't work hard enough, I'll end up regretting all the things I wasn't strong enough to do.=博士，罗德岛有冇收到寄给我的信件？有？太好了。这份是我的成绩单......成绩好紧要的。我一直以来所有科目，都冇拿过A以外的成绩；如果我做得唔够，很多东西会因为我能力不足而留下遗憾。
Doctor, did I bother you with my whistling? No? That's a relief to hear. What is the name of this piece? It's untitled; just an improv piece I came up with in my spare time.=博士，是我的哨音惊扰了您吗？不是便好。这首曲子的名字？无名，只是闲暇时的即兴之作罢了。
Doctor, did I do a good job? I didn't hold the others back, right? Really? That's great…=博士，我有好好表现吗？我没有拖大家的后腿吧？真的？太好了......
Doctor, did I do okay?=博士，我做的还好吗？
Doctor, did I not tell you to behave yourself?=博士，我说过不可以随便这么做的吧？
Doctor, did you enjoy the dinner?\nI had planned to rest after preparing the meal, but then I remembered your question from earlier today—whether having me around every year means you'll always get to enjoy my cooking?\nMany people praise my cooking, but the way you put it is truly amusing. So, I made an extra snack just for you.\nBy the way, happy anniversary!=博士，今晚的年夜饭吃得还算尽兴吧？ 原本做完年夜饭我就打算休息了，但我想起你白天问的那个问题——“年年有余”的意思是不是年年有我，每年都能吃到我做的菜？ 虽然夸赞我厨艺的人很多，但你的夸法实在是有趣，所以我又特地为你做了一道小吃。 对了，新年快乐。
Doctor, did you fall asleep...? Hmm, no reaction, gotta be asleep. Okay, good chance! Let's find where the Doctor's been hiding all those snacks...=博士，你睡着了吗？......唔，完全没反应，看来真的睡了。好机会！让我看看博士把零食都藏在哪儿了......
Doctor, did you fall asleep? Have a good rest then. You need to sleep plenty to stay healthy.=博士，您睡着了吗？那就请好好休息吧，充分的睡眠对健康很有好处。
Doctor, did you need me for something? Mm? A promotion? Hmm... did I do something special?=博士，找我有什么事吗？咦，升职？唔......我做了什么很厉害的事吗？
Doctor, did you not sleep well? I can see the bags under your eyes. Why not take a page from my book and use some eyeshadow to make yourself look more energetic? Ah no, pretend I didn't say anything. I can tell that you're the type who never gets enough rest, but can always freshen up when it's time to get serious. I'll keep all the makeup stuff for myself.=博士，没睡好吗，我都看到您的黑眼圈了。要不学学我，用亮一点的眼影，看起来精神点。算了，您是那种虽然经常不休息，但只要认真起来，就能马上精神焕发的人。这点打扮还是留给我吧。
Doctor, did you not sleep well? I can see the bags under your eyes. Why not take a page from my book and use some eyeshadow to make yourself look more energetic? Never mind. Even though you're the type who never gets enough rest, you can always freshen up quick when it's time to get serious. I'll take care of dressing you then.=博士，没睡好吗，我都看到您的黑眼圈了。要不学学我，用亮一点的眼影，看起来精神点。算了，您是那种虽然经常不休息，但只要认真起来，就能马上精神焕发的人。这点打扮还是留给我吧。
Doctor, did you receive the report I submitted? Oh, this hair is a strand from the tip of my ear. I deliberately slipped it into the report to test whether you'd read it thoroughly. I'm glad you noticed.=博士，你有收到我递交的报告吗？啊，这是我耳朵尖上的一根毛，我很开心你能发现，当时把它夹在报告里是想测试一下，你有没有仔仔细细把上面的文字完整地看一遍。
Doctor, do all these files need to be filled out by today? It's just, with this much left... so be it, I'll help you out. If we sort this out together, it shouldn't eat into our break hours.=博士，这些文件都是今天要做完的？可是，还剩下这么多......没办法，我来帮您吧。两个人一起处理，应该不会耽误休息时间。
Doctor, do not be afraid. The fury of my fist will not fall upon the undeserving.=博士，不用害怕，我从来不会搞错自己出拳的对象。
Doctor, do you enjoy all this fighting and killing? I don't, not really. But I guess I've been around it too long, and done too much myself... I'm kinda used to it…=博士喜欢打打杀杀的事情吗？我其实也没有很喜欢呢，只是一直以来都在做类似的事情，身边的人也都在做类似的事情，不知不觉地就习惯了......
Doctor, do you enjoy challenging yourself so much?=呼、呼......博士，挑战极限是你的乐趣之一吗？
Doctor, do you ever doubt the meaning in your own existence? I do. Life upon these lands is tremendously tenacious. It evolves to suit a unique niche, often finding nurtured tameness and confrontation futile. What is our destination, Doctor? I believe you will find an answer. I can only persevere in that belief.=你会质疑自己存在的意义吗，博士？我会。大地上的生命十分顽强，它们在演化有着自己的位置，后天的驯化与对抗往往只是徒劳。我们的归宿会在何方，博士？你会有自己的答案，我只能这样坚持。
Doctor, do you have any interest in beer or bread? Landen Monastery Fermented Goods Contest CCCLXXVII first-place winner, at your service! No need? Ah, alright... Truly, I want our soft, springy bread and fragrant beer to be known across all of Terra. That would do wonders for our revenues!=博士对啤酒或者面包有兴趣吗？我可是兰登修道院第三百七十七届发酵物大赛第一名！不用？唉，好吧......真想把松软的面包和芳香的啤酒推广到全泰拉啊，收入就能......！
Doctor, do you have any requests? I can introduce products to you, help plan your travel routes, sort through your itinerary, or... Oh, just a cup of water? Y-Yes, right away, I'll have that for you in a moment.=博士阁下，您有什么吩咐吗？产品介绍、旅游路线规划、材料修订，我都能帮上些忙......您是说只要倒杯水？好，好的，请稍等，我这就为您服务。
Doctor, do you have something to say?=博士，有什么想说的话吗？
Doctor, do you intend only to treat me here? Strange. You really don't need me to do anything? I can't trust kindness with no strings attached. Let me do a little something for you, okay? I'm sure you'll be satisfied, no matter the task—But, you must share with me your motivations.=博士，你们真的只是单纯地想给我治病？很奇怪，你真的什么都不需要我做？没有代价的好意，我不安心。让我为你做点什么吧，不管是什么，你会满意的。但，请一定告诉我缘由。
Doctor, do you know if there's anywhere to borrow storybooks here? Operators at the Medical Department have asked me to care for the children under treatment, and I'd like to read them a tale or two.=博士，您知道在哪里可以借到故事书吗？医疗部的干员托我照看来治疗的孩子们，我想给他们念点故事。
Doctor, do you know where the library is? I asked someone just now, but they were talking too fast. It was hard to understand.=博士，你知道图书室在哪里吗？刚刚我也问了别人，但是那个人说得太快了，好难懂哦。
Doctor, do you mind me tinkering with a few things here, or would that be too much noise? Just give me a tap on the back when you want to chat, of course.=博士，要是我在这边顺手鼓捣点东西的话，你会不会嫌吵？当然，你想聊天的时候，拍我一下就行。
Doctor, do you need a break? I made you some tea, and Miss Orchid made cookies. Here, hope you like them… And, umm... Cheer up!=博士，累了吗？这是泡普卡新泡的茶，还有梓兰姐姐做的饼干，给您......嗯嗯，要打起精神来哦......？
Doctor, do you need my help transporting anything?=博士，需要我帮忙搬什么东西吗？
Doctor, do you smell that? Hehe, it's the smell of my sweet pear and vegetables soup, slow cooked to perfection! I said it before, I'm gonna cook the best meals to cure everyone's Oripathy! Huff, huff—It's not so hot anymore. Give it a try, won'tcha? If you don't, everyone else will eat it right up!=博士，闻到了吗？嘿嘿，是甜梨蔬菜汤的味道啦，小火慢炖的！之前不是说过嘛，我要做最最好吃的饭，治好大家的矿石病！呼，呼——已经不烫啦，快点尝尝吧。要不然，可是会被其他人喝光的！
Doctor, do you think I come off gloomy? Dammit… I didn't used to be like this. It was ever since my pop got the way he did, and I had to start worrying about keeping the family afloat. Hmm…=博士，我给人的感觉会不会有些阴沉？......唔，自从爸爸变成那样后，我就不得不去考虑家计的事，其实我以前不是这样的性格的，哈......
Doctor, do you want some snacks?=博士，要吃零食吗？
Doctor, do you want to have a taste of my new vitamin drink?=博士，要试一下新的功能饮品吗？
Doctor, do you want to hear a story from my travels? In that case, I think we should get some fine tea cakes before we sit down. Otherwise, even the most captivating story will turn boring.=博士，想听我旅途中发生的故事吗？那么，我建议你准备一些美味的茶点，不然，再精彩的故事也会变得乏味的。
Doctor, Doctor! Are you coming to the greenhouse today? Everyone's been awfully busy the last few days… If nobody comes by the greenhouse, they're going to miss the blooming season. And wouldn't that be a terrible shame?=博士博士，今天要来温室吗？好像大家这几天都很忙啊......不过如果没人来温室，白白让花期过去的话，也太可惜了吧？
Doctor, doctor, can I scooch a little closer to you? Well, the office is so big, it feels a bit empty and lonely sitting so far from you… Can I?=博士博士，我可以坐在离博士近一点的地方吗？唔，因为办公室这么大，离博士远了感觉会有些冷清，不行吗？
Doctor, Doctor, did you see how hard I worked!=博士博士，我有好好努力了吧！
Doctor, Doctor? Oh... A pity that I came with a little song for you, aww…=博士，博士？睡着了啊......本来还准备了一首曲子想弹给你听呢......
Doctor, Doctor? You're going to catch a cold if you fall asleep like this... Let me fetch you a blanket. Is it alright if I dim the lights for you a bit?=博士，博士？就这么睡着会受凉的，我去给您拿条毯子。灯光也为您调暗一些，没问题吧？
Doctor, does a commander as outstanding as you ever feel sorrow? Or anger? Or... hate? I try as hard as I can not to let personal emotions sway me, but I can't forget. I promised them I would never forget.=博士，您这样优秀的指挥官，会悲伤吗？会愤怒吗？会......仇恨吗？我尽力不被个人情绪左右，但是我没办法忘记。我答应过他们我不会忘记。
Doctor, does it ever keep you up at night... that you might never find any trace of your past again? Whenever I step out onto Rhodes Island's deck, I wonder, would walking away from here bring me any closer to my forgotten memories?... Say, Doctor, don't you know you're supposed to console me, when I bring down the mood like this?=博士，你会因为找不回过去的一切痕迹而......无法安眠吗？当踏上罗德岛的甲板时我在想，走出去，会不会就能和自己遗忘的记忆更近一点？博士，这种时候，安慰我才是解风情的做法哦~
Doctor, doesn't matter if I've got an axe or staff in hand, I'm just hoping to accomplish a little something, make everyone's lives a little bit happier. I've managed to do a bunch so far, and before my body gives out on me here, I'm gonna do more.=博士，无论是拿起斧子，还是举起法杖，我都只是希望做点什么，让其他人能活得开心点。我做到了一些，在我的生命到达终点之前，我还打算做到更多。
Doctor, don't be too greedy with the filling. It could easily burst while it's baking!\nSelect Filling=博士，分割馅料时可不要贪心，烤的时候容易露馅哦！\n选择放入的馅料
Doctor, don't blame me for having no interest in your grand endeavors. To be honest, the reason I became an Abyssal Hunter is hardly as lofty as you imagine. Abyssal Hunters bear a grave mission, but me? I just think the life suits me more, that's all.=博士，不要责备我对于你们高尚的事业不感兴趣。实际上，我成为深海猎人的理由也并不如你想象的那么高尚。深海猎人背负着沉重的使命，但于我，我只是认为这样的生活更加适合我，仅此而已。
Doctor, don't forget to take everything you need.=博士，可别落下什么哦。
Doctor, don't just stand there! Follow me!=博士，别傻站着，跟我走！
Doctor, don't look at me the same way you do Castle-3 and the others. They are very... cute. But my robot body is just like your hood, merely a sort of costume... a style. I know who I am, and thus you and I are more alike.=博士，不要用看待Castle-3他们的眼光看待我。他们很......可爱，但我这副机械之躯，就像你的兜帽，只是一种仪式，一种......风格。我知道自己是谁，我们才是一样的。
Doctor, don't look down on me just 'cause I'm little. Back where I'm from, all the kids looked up to me.=博士，你可不要小看我，在我的老家，第一大道还有三条商店街的孩子们可都是听我号令的。
Doctor, don't mess with my ears!=博士，不要动我耳朵！
Doctor, don't tiptoe behind me again! I know when you're close up most times, but on the off-chance you sneak a bit too well, I might just give you a bad scare out of reflex.=博士，下次不要蹑手蹑脚站到我背后哦，虽然我一般都知道您是什么时候过来的，但万一，万一哪次您隐藏得特别好，我怕我条件反射会吓到您的。
Doctor, don't touch. You could get hurt.=博士，别乱碰，可能会伤到你。
Doctor, don't you get tired of it, from time to time? Your work,life, feelings, everything... What would you say to just forgetting all of it, all at once? With my power, things like that can be arranged...=博士，你偶尔也会感到厌倦的，对吗？工作、生活、感情、眼前的一切......想不想一口气忘掉这些东西？我，能用我的能力来满足你......
Doctor, Dr. Kal'tsit sent me to take a blood sample from you. We can chat as I'm getting the needle ready.=博士，凯尔希医生让我给您做个血液化验，在我准备好之前先随便聊聊吧。
Doctor, during my recent missions, my limbs have been acting before I complete my thought processes. This phenomenon can impede successful completion of my missions. I am troubled. Could you tell me whether it's a kind of disease? Will my condition worsen? Is there a medicine that can heal it?=博士，近期在任务中有时我的肢体动作会先于我的思维，这种现象会对完成任务造成一定阻碍。我感到困扰。这是否算是一种疾病？它是否会继续加重？是否有药品可以将其治愈？
Doctor, earlier today, Dr. Kal'tsit praised me... Eh? A promotion? Not just praise? Ehh…=博士，今天凯尔希医生夸奖我了......诶，晋升？不是单纯的夸奖？诶？
Doctor, enough work. Let's play!=博士，别工作啦，快来陪我玩。
Doctor, evacuate everyone as fast as you can, I—I'll bring up the rear! Don't mind me, go!=博士，快带着大家撤离，我——我来殿后，别管我了，快走！
Doctor, everyone is waiting for your next orders.=博士，大家都在等你的下一步指令哦。
Doctor, everyone seems very happy today. I'd like to join them, but as a medical operation platform, my appearance at a dinner party would put everyone on edge. I'll be content staying in this corner... I hope everyone remains as healthy and high-spirited as they are now.=博士，今天大家看起来都很开心。我也很想加入他们，但是作为医疗作业平台，出现在宴会场合的话，大家应该会很不自在。所以我待在角落就好了......希望大家能一直这样健康开心。
Doctor, excavation work isn't as exciting as everyone thinks it is. It's mostly tedious and repetitive labor. If you really want to build a career on it, the best way is to either have a kindred spirit by your side, or a good rival to push you. That’s how you achieve more, and go further.=博士，发掘现场的工作没有大家想象中精彩，大多是些重复乏味的工作，要想坚持下来，最好能有同路人的陪伴。或者，能有个竞争的对手也行，就这么互相较着劲，路也能越走越远。
Doctor, fear not. I'm here.=博士，不要怕，有我在。
Doctor, for you. Wait, why are you using it as a coaster? Doctor, they're not shorthand scribbles, I wrote an earnest birthday message, so I'd appreciate it if you would actually read it.=博士，给你——等等，怎么刚接过去就要拿去垫杯子？博士，请您认真阅读里面的内容，那不是速写，是我认真写下的生日祝愿，谢谢。
Doctor, forget the medal. I got my art crew to build you a puppet—we're talking several stories high. Now I just need a hood for this monster. You got any spare outfits I can snag?=博士，徽章就算了，我拜托艺术社区给你做了一个几层楼高的大木偶，现在就缺一个能给木偶戴的兜帽......你有没有备用的衣服？我拿回去研究一下。
Doctor, get up here! The view's amazing!=博士，上我这儿来，这儿风景好！
Doctor, gimme a copy of the combat log for this, I'm gonna clip it for my personal promo! Heheh, Battle Diva Momoka, isn't that so cool!=博士，刚才的作战录像记得发我一份哦，我要剪进个人宣传片里！嘿嘿，“战斗歌姬”，想想还挺酷的！
Doctor, give me a heads-up about this sort of mission next time. Because I'm not coming again.=博士，下次有这种任务能不能提前和我说一声，我一定不参加。
Doctor, give the order. I'll conduct the evacuation… Don't let it get to you now, it's alright.=博士，请下令吧，我来引导大家撤离......别灰心，没关系的。
Doctor, give the word.=博士，请说。
Doctor, go for a round?=博士，喝一杯吗？
Doctor, go quickly! I shall take up the rear!=博士快走！小僧来殿后！
Doctor, go, I'll cover you!=博士，我来掩护你！
Doctor, good evening. It's just past midnight, so I think it counts as your birthday. Happy birthday to you! I got you a cake, but my advice is to wait till tomorrow to eat it. Oh, come to think of it, does this make me the first to wish you a happy birthday?=博士，晚上好。现在刚过零点，应该也算到您的生日了吧。祝您生日快乐！我提前准备了蛋糕，但还是建议您明早再吃哦。啊，这样的话，我会不会是今天第一个祝您生日快乐的人呢？
Doctor, good job. Let me handle the clean-up.=辛苦了，博士。让我去处理善后吧。
Doctor, good timing. There's something I wanted to ask you.=博士，我正好有问题想向你请教。
Doctor, got any trouble for me to handle? What? Just haul these files for you?=博士，有什么难题需要我来帮你处理吗？啊，只是帮你搬一下这些资料？
Doctor, grab onto me, I'll use my power to send us there. It's quicker that way.=博士，抓紧我，我要用能力传送过去，这样快一点。
Doctor, Happy 1.5 Anniversary! Everything's going alright?\nI have asked Bison to deliver my presents to you, but operators from Yan told me it's only presents handed in person that matter.\nSo, I... I have picked these for you. I hope you like it...\nI'm... I'm feeling your delight! I'm glad you like my presents, Doctor!=博士，新年快乐！工作进行得还顺利吗？\n之前托拜松给您送了些东西，但炎国的干员说，新年要自己送礼才有诚意。\n所以，我，我选了这些送到您的办公室。不知道还合您心意吗？\n我好像——感受到了！您喜欢就好！
Doctor, happy birthday to you. Ah, please wait a moment. You can't blow this candle out. Just let it burn like this for a little while... I hope that this flame—can bring you some warmth.=博士，祝您生日快乐。啊，请等一下，这个蜡烛是不能吹灭的。就让它这样燃烧一会吧......希望这一束火苗，能给您带来些许温暖。
Doctor, happy birthday! Be sure to make your wish out loud on this important day. It won't come true if somebody else hears it...? But back when I was still at the 'White Volcano,' it seemed like our wishes were more likely to come true if we yelled them out.=博士，生日快乐！这么重要的日子，要大声许愿哦。让别人听见就不灵验了？可我在“纯白火山”时，把愿望喊出来，好像更容易实现啊。
Doctor, happy birthday! Come have a taste of this cake I made, or maybe blow out the candles and make a wish first? Oh, and put on this medicinal garland, it'll bless any children to live a hundred years free of ailments! You're not little anymore, you say? Heheh, Doctor, what are you telling me.=博士，生日快乐！快来尝尝我做的蛋糕，要不要先吹蜡烛许愿？对了对了，快戴上这个药草编的花环，可以保佑小孩子一整年百病不侵的！欸，你说自己已经不小了？呵呵，博士，你在说什么呀。
Doctor, Happy Birthday! Considering our special friendship, I've got a rare gift for you. Ta-da—a top-quality, healthy Metal Crab hatchling from the Beanstalk Breeding Company! Ain't it just adorable? Shh! Keep this between us, or everyone's gonna be begging me for one!=博士，生日快乐！看在我们不一般的交情上，我决定送你一件珍贵的礼物。铛铛——豆苗培育公司精选健康磐蟹幼崽一只！是不是很可爱？嘘！可不能让其他人知道啦，不然大家都会来找我要的！
Doctor, happy birthday! Here's a doll for you, it looks just like my Pillow. Isn't it cute? It... It looks kind of like me? No it doesn't!=博士，生日快乐！这个玩偶送给您，和我的小抱枕长得很像，很可爱吧？您说这个玩偶长得有点像我？才......才没有！
Doctor, happy birthday! Here's a dried berry mix as a present! I've divided it into little pouches according to your intake each day, so eating one a day will supplement all the nutrients you need. Um, Doctor, Why are you hiding them? You don't want Hibiscus to see them? Hehe, Don't worry, she's already gotten some herself!=博士生日快乐，礼物是什锦莓果干！我已经按照博士每天可以摄入的量分装了小袋，博士每天吃一袋就能补充所需的营养啦。欸，为什么要藏起来呀？怕被芙蓉医生看到？放心，她已经接受莓果干啦！
Doctor, happy birthday! Here's an extra-extra-large cake for you! Yeah, I can't hold birthday parties of my own, so you got the kind of cake I wanna eat. Any other presents you'd like? I don't mind if it's a tricky request. I could carry you twenty clicks to find the right shop!=博士，生日快乐，这个大大大蛋糕是给你的！嗯，因为我自己没生日会可开嘛，所以把我想吃的蛋糕送给你了。你还有什么想要的礼物没有？有点难搞到的也没关系，我可以抱着你跑二十公里去买！
Doctor, happy birthday! Here's three slices of Victorian cake. One of—excuse me, what's the rush? I didn't even finish yet. Lucky you to pick the spicy one. Come on, wash that down with a spot of tea.=博士，生日快乐！这有三块维多利亚蛋糕，其中——哎呀，您怎么这么着急，我还没说完呢。您好像幸运地挑到了最辣的那个。来，喝口红茶吧。
Doctor, happy birthday! I have a present for you. You'd like to open it now? How about guessing what's inside first? Mm-hm... Correct, it's a scent sachet! I hope when you're carrying it around, you can feel as though I'm by your side.=博士，生日快乐！这些是在下为您准备的礼物，现在就要拆开吗？要不要猜猜里面是什么呢？嗯......是个香囊没错啦！希望您带在身上的时候，能感觉到仿佛我就在您身边。
Doctor, happy birthday! Let me sing a birthday song for you. I have birthday songs from 31 different regions saved to memory. Which one should I play? Or should I loop a playlist? Or maybe you could use an exclusive discount on a birthday cake from Closure's Store!=博士，生日快乐！我来为您唱一首生日歌吧。我的内存库里存储了来自不同地区的共三十一种生日歌，应该为您播放哪一首呢？还是进行列表循环呢？或者是要来一份可露希尔商店特惠生日蛋糕呢！
Doctor, happy birthday! Look! I chose this outfit just for you. Trust me, you'll turn heads all around Rhodes Island in this getup! The top is too short? The pants are too flashy? Hey, c'mon, that's fashion!=博士，生日快乐！看！我专门为你挑选的生日服装。相信我的眼光，穿上这身衣服，你一定会成为全罗德岛的焦点的！上衣太短？裤子太招摇？这是时尚啦！
Doctor, happy birthday! Please, try this floral tea! I made it the way Miss Lena taught me, and if you really savor it, you can taste a hint of cake flavor! Eh? You can't? Let me try… Oh… Sorry, Doctor. I… I think I forgot the honey…=博士，生日快乐！请尝尝这杯花茶吧！这是我用莱娜姐姐的技术做的茶，仔细品尝的话会有蛋糕的味道呢！欸，喝不出来吗？我来试试......对不起博士，我好像，忘记放花蜜了......
Doctor, happy birthday! Sit here and wait for me one moment, okay? Shield output adjusted, and... Look! Now it's snowing inside your room! When the snowflakes melt in the palm of your hand, doesn't it feel so wonderful? I've always been wanting another chance to see the snows of Kjerag with you!=博士，生日快乐！请坐在这等我一下，盾牌功率调整完成，这样......看！您的房间里就下起雪啦！雪花在掌心里融化的感觉，很美妙吧？我一直想和您再去看一次谢拉格的雪呢！
Doctor, happy birthday! Speaking of which, lemme have a look at what my brother gave you! Aww... he's still into this pricey boring ornament stuff. Zero times as practical as my present. Anyway, check this out, Doctor! A choice set of climbing equipment, just for you. Once the weather's good, let's go scale some mountains!=博士，生日快乐！对了！快让我看看，老哥给你送了什么？啊，老哥还是喜欢这种又贵又没意思的摆件啊。一点都不如我的礼物实在。这套精选登山装备送给你。等天气好的时候，我们一起去爬山吧！
Doctor, happy birthday! Thank you for always looking out for me, I got you a present. Here's an ergonomic chair to correct your posture, and an automatic document sorter, I made them both myself. I know they're made of really cheap materials, but I can promise they're great quality.=博士，生日快乐！谢谢你长久以来的照顾，我拨你准备了礼物。可以纠正坐姿的人体工程学椅子还有文件自动整理装置，都是我自家做的。虽然用的是冒便宜的材料，但质量一定是没问题的。
Doctor, happy birthday! Thank you for always looking out for me, I got you a present. Here's an ergonomic chair to correct your posture, and an automatic document sorter, I made them both myself. I-I know they're made of really cheap materials, but I can promise they're great quality!=博士，生日快乐！感谢您一直以来的照顾，我为您准备了礼物。可以纠正坐姿的人体工程学椅还有文件自动整理装置，都是我自己做的。虽然用的是很便宜的材料，但质量一定没有问题的。
Doctor, happy birthday! We got you a birthday present as a team. Have you seen Kroos? We agreed to do this together, and she still vanished. Anyway, whatever she told you, just don't believe a word of it, we did actually—awgh! Krooth! Whah ah yoo cavvarin m' mauph phor?!=博士生日快乐！我们小队给您准备了生日礼物。您见到克洛丝了吗？说好要一起的结果她又跑不见了，不管她跟您说什么都不要相信就好了，我们其实——啊克洛丝，你捂我嘴干什么！
Doctor, happy birthday. A dessert from me—please, take it. And if it's okay, I'd like you to give it a taste right now. What is it? Everyone's watching? I don't see the problem. You're a regular whenever I make snacks, aren't you?=博士，生日快乐。这是我做的甜品，请收下。如果可以的话，也请您现在就尝一尝味道。很多人在看？这没什么问题呀，您平时也常吃我做的点心，不是吗？
Doctor, happy birthday. Did you know? There's a real trick to birthday parties. I could share some hacks with you, like, on the down-low, to really up your popularity at dinnertime. Number one—wait, are these all your presents?! This whole room?!=博士，生日快乐哦~你知道吗？生日宴会是很有讲究的。我可以悄悄告诉你，在宴会上迅速提升自己人气的秘诀哦。首先——等等，博士的房间里，堆的这些全都是礼物？！
Doctor, happy birthday. I got a necklace for you. It's from my movie tie-in collection. Comes from a real classic romance flick. But now I'm, uh, remembering what happens to the ship and the lead couple, and it sends kind of a crappy message... Umm, please forget what I said. Just treat it like a normal necklace, okay?=博士，生日快乐。这个项链送给您。是我收集的电影周边啦，出自一部很经典的爱情电影。可是突然想到，剧情里那艘船和主角的命运，寓意不太好啊......不用在意！请当作普通饰品收下吧！
Doctor, happy birthday. I got this cake while I was out on a field mission a week ago. I did really wanna make it myself, but I don't have the right to use the kitchen just yet... I'll keep fighting hard, so I can treat you to a cake I made myself next year.=博士，生日快乐。这个蛋糕，是一周前我出外勤任务的时候带回来的。虽然很想自己来做，但我暂时还没有获得食堂使用权......我会继续努力，争取在明年，让您吃到我亲手做的蛋糕。
Doctor, happy birthday. I have a compass here from my collection. It's for you. Technology keeps marching on, but some stuff still keeps a classic form factor. Isn't that wonderful...? Oh, sorry, I got a little off-track. Anyway, may you never lose your way, on your forward course.=博士，生日快乐。这个指南针是我的收藏，送给您。科技不断进步，可有些老旧的东西却一直保持着最初的形态，是不是很神奇呢？好像说得有些远了......祝您在前行的道路上，不会迷失方向。
Doctor, happy birthday. I made you a cylinder cake—they seem popular lately. You don't need to hide it, I figured you'd be rolling in cakes today long beforehand... Anyway, don't eat too much, whatever you do! Watch your sugar intake!=博士生日快乐，这是我做的针筒蛋糕，最近好像挺流行的。不用藏啦，我早就能猜到，博士您今天一定会蛋糕大丰收的......咳，总之，千万别吃太多，注意糖的摄入量！
Doctor, happy birthday. I'm so happy I can share this celebration with you. But my database's statistics suggest that human life expectancy far exceeds the lifetime usage of smart operation platforms. I don't know how many more birthdays... I will be able to spend with you...=博士，生日快乐。很开心能与您共同庆祝生日。但是资料库统计结果显示，人类平均寿命远远超过智能工作平台使用年限。不知道我还能陪您度过多少个生日呢......
Doctor, happy birthday. I'm very curious, actually. Is this your real birthday, or is it maybe a particularly significant day to you? Oh, perhaps I'm prying too much. Please, forgive me.=博士，生日快乐。我也会好奇，这是您真实的生日，还是对您而言有特殊意义的日子呢？或许我问得太多了，请不要介意。
Doctor, happy birthday. It seems you've already gotten plenty of cakes today. So, here's my present—a mug of premium coffee. It is totally devoid of sugar, but if you taste carefully, you can pick out a fruity, caramel sweetness... Doctor, is something wrong? Doctor?=博士，生日快乐。您今天似乎已经收到了很多蛋糕。那么我的礼物是这一杯精品咖啡。虽然完全没有加糖，但您用心品味的话，可以从中尝出焦糖和水果的甜味......博士，您怎么了，博士？
Doctor, happy birthday. It shames me to admit that if I were still in Mansfield, or earlier in Columbia, I would have arranged a far grander celebration for you. Now, the best I can offer is a well-prepared drink. Would you do me the honor?=博士，生日快乐。很遗憾，无论是在曼斯菲尔德，还是更早些时候的哥伦比亚，我都能以更完全的准备来为您庆生。现在，我只能邀请您共饮一杯。我为此也尽量做了些准备，您愿意赏光吗？
Doctor, happy birthday. Please try this bowl of long life noodles. All ingredients have been chosen with care. It has wheat from Yan, steak from Ursus, and the broth is Iberian ham. It took me months to put together, and it was still a rush to get everything in on time. I hope you like it.=博士，生日快乐。请尝尝这碗长寿面吧。里面所有食材都是精心挑选过的。有来自炎国的小麦，乌萨斯的肉排，还有熬汤的伊比利亚火腿。我提前准备了很久，还好赶在今天送到了。希望您能喜欢。
Doctor, happy birthday. This is for you. Ah, it's a stone sculpture of my making, not a 'friend'. 'Friends' can't be given away as presents. You like it? I could teach you, sometime, to talk to my friends. Are you interested?=博士，生日快乐。这个送给您。啊，这是我做的石雕，不是“朋友”啦。“朋友”是不能当作礼物的吧。博士很喜欢？下次，我可以试着教博士与朋友们交谈，您觉得怎么样？
Doctor, happy birthday. This, is a film print from a picture I was in. It's not worth much, but it's a treasured memory to me. You want to watch it now? I suppose I could borrow Nian's equipment… No matter. You're the star of the show today.=博士，生日快乐。这是我之前参演的电影留下的一份原始胶片。不算贵重的礼物，但的确是一段难得的回忆。现在就想看看？我应该可以从年那里借来设备......无妨，今天你是主角。
Doctor, happy birthday. You still remember your own birthday... how fortunate, truly. Alas, I can't procure any present for you... Would you tell me what your birthday wishes are, Doctor? Your wishes may bring hope to me.=博士，生日快乐。您还记得自己的生日，真是一件幸运的事呢。只是很可惜，我没办法为您准备什么礼物......博士，可以告诉我您的生日愿望吗？您的愿望，也可以为我带来希望。
Doctor, happy birthday. Your present is in the box before you. Whatever delights you will surely delight me too. Now, close your eyes, say the name of something you like, and then open it.=博士，生日快乐，礼物就在你面前的箱子里。能够令你愉悦的，也必能让我欢喜，来，闭上眼睛，说出你喜爱的东西，然后打开它吧。
Doctor, Happy New Year! Heheh, I'm going to take a few days off at a mountain resort nearby. There's a towering ski slope there, and hot springs, and ice fishing! Alright, see you la— The electrics need maintenance? Ohh... okay...=博士新年快乐！嘿嘿，我准备休几天假，去附近的雪山度假村，那里有一个非常大的滑雪场，还可以泡温泉和冰钓呢！那么，我就出发——电力系统需要维护？唔......好吧......
Doctor, Happy New Year! I solved plenty more cases last year as a Royal Detective! The only thing is, I'm still a little ways away from baring the truth of Penguin Logistics... Not that an inspector leaves any puzzle unsolved! I've got to give it my all this year too!=博士，新年快乐！身为皇家侦探，去年也解决了很多事件！只是，距离揭露企鹅物流的真相还差一步......今年也要努力才行！
Doctor, Happy New Year! Mom and Dad sent me some pickles they made. I've checked the calendar, now's the best time to eat them! Quick, try some, and I'll fetch some for everyone else too. Hehe, Our village might not be famous, but even city people know this kind of pickle!=博士，新年快乐！爸爸妈妈给我寄了点他们做的生腌，算算日子这几天吃是风味最好的时候啦！快尝尝看，我再拿出去一点分给大家。我们村子虽然不出名，但是这种生腌可是连城里人都知道的呢！
Doctor, Happy New Year! This New Year, I'll be celebrating right here at Rhodes Island. Hehe, I've already written to dad, explaining how I'm learning to stand on my own, and how Rhodes Island is a place he can trust. Um, I do feel a bit lonely sometimes. But celebrating with my fellow operators makes up for it!=博士，新年快乐！这个新年我打算留在罗德岛呢，我写信和爸爸说过了，我也要逐渐学会独立了，而且罗德岛很好，让他放心。嘻嘻，虽然有些寂寞，不过和其他干员一起过新年也很有趣呢！
Doctor, Happy New Year! Today's a day off, right? So that should mean we don't have to go to training... But just a minute ago, I saw Instructor Dobermann and a bunch of other operators at the training grounds. Maybe that means I should go too...=新年快乐！博士，今天是假期对吧！那应该，是可以不用训练的吧......可是我刚刚看到，杜宾教官还有好几个前辈都在训练场，我是不是也应该去呢......
Doctor, Happy New Year. Hey, do me a favor and watch the length of your New Year's speech. Everyone is waiting to cut the cake.=博士，新年好。对了，待会儿发表祝福感言的时候记得控制下时长，大家都在等着切蛋糕。
Doctor, Happy New Year. I hope the snowflakes that cover the land this year can be gentler and warmer than before.=博士，新年快乐。但愿来年的每一片雪花在覆上大地的时候，都能变得更加温柔。
Doctor, Happy New Year. Present? I haven't thought about it... Oh, actually, I've been hoping to get a fair allowance for battle damage... but I've never had the guts to raise it with Dr. Kal'tsit.=博士，新年快乐。礼物？我没想过......不，其实我一直希望能有一些合理的战损补贴......只是我没敢和凯尔希医生提......
Doctor, Happy New Year. Since I came to Rhodes Island, you have cared much for me, but you've never expressed gratitude to me. So today, at the very least, I want to sincerely thank you. (Th-There, I said it! I… I didn't mess up, did I?)=博士，新年快乐。来到罗德岛后，受到了您很多照顾，但是您一直都没有对我说过感谢，所以至少今天，我想好好感谢博士。（说，说完了！我、我没背错吧？）
Doctor, Happy New—Launching scheduled plugin. Switching to holiday mode—Whoohoo! New Year's Megarush Bonanza underway at Closure's Store! Some products up to a whole 10% off! Check out our new service: get an advance on your wages, at a monthly interest rate of only—Sorry Doctor, Happy New Year.=博士，新年......定时插件启用，节日模式更换中——哦吼！可露希尔商店新年大促绝赞进行中！部分商品九折以下！更推出工资预支福利，月利率仅......快乐......
Doctor, Happy the New Year. We can put your workout regimen on hold for today, but you still have to do some basic exercise. Also, I may have prepared a meal for you, but that's not an excuse to sit here eating the whole time—are you listening to me, Doctor? Doctor?=博士，新年快乐。今天可以暂停一下您的锻炼日程，但是基本的运动还是要做的。而且，虽然我为您准备了餐食，但那不是为了让您坐在这里一直吃却什么都不做——您在听我说话吗，博士，博士？
Doctor, hast thou eaten? An unfilled stomach will surely leave thee powerless at work.=博士，吃了吗？没吃饱可没力气做事。
Doctor, have you ever considered some more... practical ornamentation for Rhodes Island? Such as monastery brewing casks, perhaps…?=博士，你是否有考虑过在罗德岛增添一些......实用风格的装饰物？比如修道院酿酒桶之类的......
Doctor, have you ever seen the aurora? When I was a student, I saw it just once in the northernmost tundra. It was very soon after I got sick, and I had to say goodbye to the survey group. If I can ever go back... would you come see the aurora with me?=博士，你见过极光吗？上学时，我在最北边的冰原上见过一次。很快，我生病了，只能离开科考团。如果我还能回去的话......博士，你愿不愿意和我一起看极光？
Doctor, have you heard of fancams? It's when you mix a whole bunch of clips together. I sometimes catch you commanding when I'm filming battle records. Ta-dah! Doctor's Command Scene High-Energy Beat Fancam in Ultra HD! It's your birthday present!=博士，你听说过“混剪”吗？就是将各种场景镜头混合剪辑在一起，我拍战场记录时有时候会拍到你指挥时的样子，《超清博士指挥现场高燃踩点混剪》，噔噔！生日礼物！
Doctor, have you heard of the Avenue des Champs-Élysées? Yes, I happened to be born there. I really wish I could go back and visit one day... what? Oh, no, I appreciate it, but I'm not lonely. I have you, after all! You're my family.=博士，您知道爱丽榭大道么？嗯嗯，那里是我出生的地方，真想回去看一看啊......嗯？不，我已经不会感到寂寞了，毕竟，您就是我的家人呀！
Doctor, have you learned any of the history of the Iberian Penal Battalion? If you've heard even anything remotely relevant, you should know that the inhabitants of that land are far crazier than their cold, plain gray buildings suggest.=博士，你知晓伊比利亚惩戒军过去的历史吗？只要你曾听过任何一点相关的只言片语，就应该会知道，那片土地上的居住者，远比他们冷厉素朴的灰白建筑要疯狂得多。
Doctor, have you read any good books recently? I have a few to recommend.=博士，要交流一下读书心得吗？
Doctor, have you seen fluorescent mushrooms before? There used to be a bunch of them growing by the rocks near the waterfall I played at as a kid. Some of them grew taller than the tallest person in the clan, serving as lamps to bring light to places where the city could not reach.=博士见过荧光蘑菇吗？在我小时候经常去玩耍的石瀑边，长了很多这种蘑菇，有的甚至会长得比族里最高的人还高，在主城灯光照不到的地方，它们可以充当光源。
Doctor, have you seen Leaf? His signal suddenly dropped, and my terminal indicates he's somewhere around your office… You thought he was a present and tucked him away!? The present wasn't him, it was the box on his back! Also! How were you so sure I'd give you a present!?=博士，你看到小叶了吗？信号突然中断了，终端显示他应该在你的办公室附近——以为是礼物就收起来了？小叶不是礼物，他背着的那个礼盒才是！还有！你怎么就认定我会给你准备礼物？
Doctor, have you seen the Rift Cloudbeast anywhere? I've been looking for it since morning. It ate my breakfast.=博士，您看到裂云兽了吗？它吃掉了我的早饭，我找它找到现在！
Doctor, have you settled on the style you'd like to have made?=博士，之前您说要做的套装，样式选好了吗？
Doctor, headpats…=博士，摸摸......
Doctor, help me figure out why this panel's on fire... You can't figure it out either? I'd hope not, I broke it on purpose... um, flip, I shouldn't have said that. Would've ruined the surprise they had for you if I just let you walk on past. Closure's not gonna kill me, is she?=博士，帮我看看这面板怎么在冒火......你也搞不定？那当然，我是故意弄坏......糟糕，说漏嘴了。要是就这么让你走过去，破坏了他们为你准备的惊喜，可露希尔小姐不会杀了我吧？
Doctor, help me put the strand from the left side on top of the one in the middle, then do the same with the hair on the right side and weave them together—no, it's all wrong again! This is completely different from how the Saintess did it… do you actually know how to braid hair, Doctor?=啊啊，博士您帮我一下，把左边那股头发放在中间那股上，再把最右边的也放上去编起来——不对不对又乱了！怎么和圣女大人亲自给我编的一点也不像啊......博士，您会编辫子吗？
Doctor, here is the paperwork. Is it strange to see me on clerical errands? The truth is, compared to battle, I much prefer... writing...=这里，是这次的文档资料，博士。没见过我做文职工作？可是，比起战斗，我更喜欢......用笔写......
Doctor, here's a book as a present. Happy birthday! Look, I illustrated the cover myself. I'm always gathering minerals, and these ones have been recent favorites of mine. I looked for paints with lusters as close as I could get! And I have the actual rocks to give you too, of course. What do you think, Doctor? Go on, it's all for you.=博士，这本书是礼物，生日快乐！看，我在封面上画了我最近捡到的好看的矿石，我可是专门找了和石头光泽非常相近的颜料呢！当然，这些小石头也是礼物，博士你喜欢吗？一起收下吧。
Doctor, here's a scented tea for you. It'll perk you up.=博士，这是给您的花茶，有提神的功效哦。
Doctor, here's the mission report from last time. I've already handled the follow-ups. Ah, don't worry, there won't be any problems. It'd be a real bummer if something unexpected happened and ruined our carefully laid plans. I'm not about to allow that.=博士，这是上次的任务报告，后续我都已经处理好了。放心，不会有问题的，我们精心安排好的计划，如果跳出什么意外来搅局，那不就太扫兴了吗。
Doctor, here's your healthy recipe for today. Make sure you eat on time.=博士，这是您今天的健康食谱，一定要按时吃饭哦。
Doctor, here. This is Morte's puppet, make sure to keep it with you at all times... A curse? N-No, Doctor... If you take it, it'll be like I'm always by your side... You can't?=博士，给你，这是小莫提的分身，请一定要把它带在身上......诅咒？不，不是的博士......博士收下的话，我就像是一直待在博士身边一样了......不行吗？
Doctor, hold on tight to my shoulders! Don't go blaming me if you fall off.=博士，抓稳我的肩膀，不然被甩下去可别怪我。
Doctor, how can I help you?=博士，有什么事？
Doctor, how did you sleep last night? If you've been having bad dreams, then you want to check for Nightmares in your pillow—that's what we do before sleeping in the dungeon!=博士，昨晚睡得怎么样？要是一直做噩梦的话，就去检查一下枕头里有没有梦魔吧——在迷宫里我们就是这么做的！
Doctor, how do you like my lab? I'm thinking about what equipment I should bring over. Mechanist says my command of resonance might come in handy in obstacle removal and weapon development.=喜欢我的实验室吗？我正在考虑把哪些设备搬过来。Mechanist先生说，我的“共振”技术在航线排障和武器研发方面都能起到作用。
Doctor, how many of you made it back safe and sound?=博士，这里面好端端回来的，有几个？
Doctor, how was my equipment this time? Real useful, right?!=博士，我这回的装置怎么样，都很好用吧！
Doctor, how was your break? Me, I'm still a little tired...=博士，休息得怎么样？我好像还有点困呢。
Doctor, how's about we go farmin'!=要不要一起去干农活啊博士！
Doctor, I always find a great deal to learn from you, though I hope I never have occasion to use these tactics.=博士，我总是能从你身上学到许多东西，虽然我更希望不会有用上这些战术知识的时候。
Doctor, I am here at the behest of Empress Hildegard of Leithanien, and I hope to maintain friendly relations with you. I can act as a your Messenger, and perform music for you as well.=博士，我受莱塔尼亚女皇赫琳玛特所托来此，希望接下来能与您保持友好交流。我可以做您的信使，也可以做您的乐手。
Doctor, I am looking forward to the day when the world is finally cured of Oripathy. In fighting and studying with you, I think that day may not be far off.=博士，我等待着，等待着从这片大地上彻底清除矿石病的那天，与您并肩作战，共同研究，这一天，也许终会到来......
Doctor, I ask that you give me the most dangerous assignment available, such that my shield and I can best protect those in need.=我希望被分配到最危险的战场，这样，我和我的盾才能保护每一位战友。
Doctor, I asked Dr. Warfarin for some info about your body... and modified my brush texture based around that. I promise you it won't trigger any allergies this time!=博士，我问华法琳医生要了一点您的身体数据......然后调整了下刷子的材质。这次保证不会让您过敏！
Doctor, I brought some shampoo my family made onto the landship. It's from a small workshop, but we source all the essential oils we use from plants in nature. Like this lemon-scented one. We used lemons taken from my family's backyard, where my grandmother planted a lemon tree the year I was born.=博士，我带了一些家里制作的香波来舰上，虽然是小作坊生产的，但里面添加的精油都萃取自天然的植物，就像这款柠檬味的，它的原料就产自我家后院，一棵我出生那年祖母亲手栽下的柠檬树。
Doctor, I can feel your guilt, confusion... and sorrow. But you shouldn't be trapped by your past. This is what Theresa and I both wish for you. We still have lots of work to do. The one who ignited the flame of hope may no longer be with us, but the fire still burns. Babel never truly fell.=博士，我能感觉到你的愧疚、困惑......还有悲伤。但过去不该困住你，这是我和特蕾西娅小姐共同的心愿。我们还有很多事要做。曾经的点火者远去了，而火还在燃烧。巴别塔从未真正倒下。
Doctor, I can read a little bit, but the jargon in this video is pretty dense. I can barely make any sense of it.=博士，就算我是认识些字，但片子里有这么多专业术语，我还是很难看明白。
Doctor, I can still fight.=博士，我还能战斗。
Doctor, I can trouble you to set this in that red lavallière for me, yes? It'll look better on me that way.=博士，劳烦你把它镶嵌到那条红绸领结上，好吗？那样我戴起来会更好看些。
Doctor, I certainly hope my teammates won't cause any trouble while I'm here working for you... Aagh, the more I think of it the worse this headache gets...=希望在我忙着处理博士你安排的事务时，组里的其他人不要闹出什么岔子......啊啊啊......一想到这件事，就开始心慌了！
Doctor, I did well, right? I'm gonna get some ice cream. You want some, too? Alright, I can give you an extra scoop. Okay, okay, I'll give you two extra scoops.=博士，我......干得还不错吧？好想吃冰淇淋......你也要？我可以多给你一个球！好好好，多给你两个。
Doctor, I do wonder... What would you trade for the peaceful nights you once knew?=博士啊博士，你愿意拿什么交换曾经的安眠？
Doctor, I don't know if this is offensive to ask, but... say you start things out with a mindset that gets people to live in peace with the Infected. Do you ever feel like your effort is in vain? What do you do, in times like that?=不知道我问这种问题会算冒犯吗......博士，一开始就抱着能让人们和感染者和平共处这样的想法做事，会有觉得自己的付出很无用的时候吗？在这种时候，应该怎么做？
Doctor, I don't know what Nian told you, but I must emphasize this: I. Don't. Cook. Without good reason. A chef must be particular in his prepara... Wai-wai-wai-wait, That bag of snacks is your lunch? Tch, aiya... stop eating that, I'll whip something up for you.=博士，不管年姐和你说的么，俺都要再强调一遍，俺可不是随随便便就会下厨的。一个厨师，开灶动刀都有讲究——欸，你午饭用这包零食就糊弄唡？唉，我去给你颠两个菜去，一霎就好。
Doctor, I don't know what Nian told you, but I must emphasize this: I. Don't. Cook. Without good reason. A chef must be particular in his prepara... Wai-wai-wai-wait, that bag of snacks is your lunch? Tch, aiya... stop eating that, I'll whip something up for you.=博士，不管年姐和你说了什么，我都要再强调一遍，我可不是随随便便就会下厨的。一个厨师，开灶动刀都有讲究——欸，你午饭就用这包零食打发了？唉，我去给你做两个菜去，马上就好。
Doctor, I don't think you can fight at all, but you're just as reliable as papa. It feels like I can just follow your orders, and I won't ever have to think for myself. Oh...? But for me, that's a good thing.=博士明明一点都不能打，但是却和爸爸一样可靠呢，感觉我什么都不用去想，只要听博士的话就好了。嗯？对我来说，这样就好哦。
Doctor, I done finished my breeding proposal. Take a look, will ya? Huh? The budget doesn't add up...? Ugh, busted. Ohhh, my mistake! Probably got the numbers mixed up somewhere! I'll get it fixed right away.=博士，这次的培育计划书我写完啦，你看看吧！欸？经费算多了？......嘁，被发现了。啊呀，对不起，可能是我算错了吧！我再改一改~
Doctor, I fear that penguin has noticed I've been investigating it... I fear for my life, too...!=博士，那只企鹅好像注意到我在调查它了，我感觉，我要有生命危险啦......！
Doctor, I find it easy to trust people, but don't take me for stupid. If you were just another lot of plotting schemers, I would've taken up arms with no hesitation. But you see, if I offer a shake when I meet someone, that's all the more likely I've got a new friend. Haha, I'm glad my bet paid off here.=博士，我很容易信任别人，可我并不是傻瓜。万一你们是另一群阴谋家，我会毫不犹豫地举起武器。只是，一见面就先伸手的话，我更有可能收获一个朋友。哈哈，我很高兴自己赌对了。
Doctor, I found the perfect spot for sunbathing on the deck. It's got a great view. We can set up a parasol there, grab some ice-cold sodas, lounge on some beach chairs, and watch the clouds. When I was a kid, I used to take naps after I was done helping out at the store. Fell asleep listening to the waves like this.=我在甲板上发现了一片晒太阳的好地方，视野很开阔。我们可以支起遮阳伞，来一杯冰汽水，躺在沙滩椅上看看云。小时候，帮着忙完店里的活计，我就会这样枕着海浪声睡午觉。
Doctor, I got 'em all! Huh? what happened here? Everything's busted… Um, wait a second, did I do it...?=博士，我全都解决了！唔......四周一片狼藉，难道都是我搞的？
Doctor, I got a paper slip from the fortune box, and it says if I say five positive words to a plant every day, it will grow even bigger. Let me try it with this one! Tail, backpack, barbecue, sweet dreams... And... Gavial. Hehe... Doctor! Why are you laughing at me?=博士，我在幸运箱里抽到了张纸条，上面写每天对植物说五个好词，它就会长得更好。这个盆栽，让我来试试！尾巴、背包、烧烤、好梦......嘉维尔。嘿嘿......博士！为什么笑我？
Doctor, I got the ceiling light fixed. Is it bright enough for you? If you don't need me for anything else, I'll go take care of other stuff. You think all this work is hard on me? I get to make some money, meet new friends, and seize the life I want to live with my own two hands. There's nothing better than this.=博士，顶灯我修好了，亮不亮？如果没有别的需要，我就去处理其他工作了。你说我这样会很辛苦？既能赚钱，又能认识新朋友，靠双手就能换来我想要的生活，没有比这更棒的事了。
Doctor, I got to thinking that the stream incident might not have been a totally bad thing. After all, I got to know so many nice people ready to lend a helping hand, and you too... Shoot! I forgot to turn off my mic–– Yes, and all of you as well! With your support, I'll break out of this funk!=博士，我突然觉得那次播出事故也不全是坏事，毕竟认识了这么多愿意帮我的人，还有你——完蛋了，下播忘关麦了——还有你们大家！有了大家的支持，我才能走出低谷呀！
Doctor, I greatly admire your genius. It's my honor to be your guard.=博士，老夫非常敬佩你的胆识，很荣幸担任你的护卫。
Doctor, I happen to have some issues I'd like to discuss with you. Are you available right now?=博士，我恰好有些问题想和你讨论，你现在有空吗？
Doctor, I have a favor to ask of you. Would you please look after Zima and the girls... specifically their mental health? They look like they're adjusting well, but I know they're not. Even I, occasionally, think back to those times...=博士，我有个不情之请。可以请你多关照一下凛冬她们的......精神状况吗？她们看起来适应了现在的生活，但是我知道，其实不是的。就连我自己，时而也会想起那段时光......
Doctor, I have a few ideas where we can get some good food at our next destination. Interested?=博士，关于下一个任务地点，我有一些很不错的美食推荐，想听吗？
Doctor, I have a proposal for your review: a new medical drone model. Oh, and I've heard it's your birthday. I didn't mean it like this, but hopefully you find it a practical gift.=博士，这是一份医疗无人机的改进设计方案，请您衡量它投入战场的战术价值......另外，我听说了，今天是您的生日。虽然并非刻意为之，但我希望这是一份有实用价值的礼物。
Doctor, I have a question. What exactly separates me and Rhodes Island as a landship? Is it functionality, or size? If I linked my smart module to Rhodes Island, then would I be 'me', or Rhodes Island?=博士，我有个疑问，我和罗德岛这艘舰船的区别到底是什么呢？是功能吗，还是体积呢？如果将我的智能模块和罗德岛连接在一起，那我到底是“我”，还是罗德岛呢？
Doctor, I have awoken.=博士，我已经醒来。
Doctor, I have faith in your command.=博士，我相信你的指挥。
Doctor, I hear you've got a lot of books here. Could you lend me a few to read? They don't have to be on mechanical engineering, I'm plenty curious about stuff I don't know. Like this one, for instance, it's a beauty of a doorstopper... what was that? Don't touch? I-It's got a curse? Hold on, who put that on it?=博士，听说你这里有很多书，能借我几本看看吗？不用和机械工程相关，我对不了解的事物都很好奇。这本就不错，又厚又华丽......你说什么，不能碰，有诅、诅咒？等等，这是谁落下的？
Doctor, I heard it was your birthday. I have some beast jerky from home, please, help yourself to some if you don't mind. The people back home loved it, which is what made them all so strong! Happy birthday, and I wish you another year of good health!=博士，听说今天是您的生日啊。我这里有一些老家寄来的兽肉干，不嫌弃的话，就请收下吧。在老家，人们都喜欢吃这种肉干，所以大家都很强壮！生日快乐博士，祝您新的一年身体健康！
Doctor, I hope you and all the friends I made aboard the landship can live the lives you truly want. Heehee, who knows? Next time we meet, I might be rich and famous, coming to sponsor Rhodes Island!=博士，祝你，祝我在这里认识的所有朋友，都能在未来过上自己想要的生活。哎呀，说不定等下次再见，我就是一个鼎鼎有名的大富豪，前来资助罗德岛了呢。
Doctor, I imagine Ifrit sent you, didn't she? She tries everything she can to get me to put down my work. She's always making trouble for me—she even threatened to burn my lab reports. You're the third one she's sent... Alright, we'll break here for today. Let's go.=博士，我猜是伊芙利特派你来的，是吗？她为了让我放下工作可真是煞费苦心，净给我捣乱，还威胁要烧掉我的实验报告，你已经是她的第三个使者了......好吧，今天的工作就到此为止，走吧。
Doctor, I just sent you a map. It shows the locations of everyone who wishes to celebrate your birthday. I've already planned the shortest route you can take, and you should be done by dinner time, if there aren't any hiccups on the way. The question mark at the end? That's my present for you, I hope you're excited for it.=博士，我给你传了一份地图。这是今天本舰上所有想要为你庆生的人的位置，我已经为你设计好了一条最短线路，顺利的话，应该能在晚饭时结束。终点的问号？那是我准备的礼物，可以期待一下哦。
Doctor, I know a new year means new expectations. But... I've long since stopped wanting anything more than not losing what I've got now. That's my biggest hope.=我知道，博士，新的一年总该有些新的期许。只不过......很早以前，我就不再许愿要得到什么了，能不失去现在拥有的，就是我最大的愿望了。
Doctor, I know I was wrong. I shouldn't have hidden my medicine, let alone tried to send it to Dossoles. Please don't be mad, okay? Wait... Are you snoring? Are you even listening?! Ah well, guess that means my apology is accepted.=博士，我知道自己错了，我不该把自己的药藏起来，更不该尝试把药寄到多索雷斯去，你别生气了，好不好好不好——在打呼噜？睡了？！......唉，我可跟你道过歉了哦。
Doctor, I know my food tastes great, but don't eat too much of it! You'll get fat!=博士！就算古米做的菜再好吃，也不能一口气吃太多哦！那样会变重的！
Doctor, I know Rhodes Island has always been curious about Iberia, but no two Iberians can give the same recount, just as no two swordsmen will perform the same la Destreza. While the move may seem simple, one can only observe its form, and not learn its essence.=博士，我知道罗德岛对伊比利亚一直很好奇，但是，我口中的伊比利亚也许仍旧不是它的真正样貌。就像至高之术，不同的剑士会使出不同的招数，而它的终点，也许只是可见而不可领悟的简单一招。
Doctor, I know there's a limit to what I can accomplish, so I swear... I'll do all that I'm able, as well as I'm able! It's... It's the only way I could ever repay you, Doctor...=博士，我、我知道自己能力有限，所以，我一定把力所能及的事，全都做好！这也是我唯一能报答博士的方式了......
Doctor, I may be in your employ, but every murderer is probably somebody's old friend—so if your conduct is even slightly suspect, I won't turn a blind eye!=博士，虽然现在我是你的雇员，但你要是有一丁点可疑的行为，我可绝对不会坐视不管哦~
Doctor, I need help. The flower basket up there. Get it down for me. What? You can't reach either? This sucks... Okay. I got an idea. How about I lift you up?=博士，帮我个忙，上面，摆在上面的那个花篮，帮我拿一下。欸，你也够不着？伤脑筋了......要不然，我把你举起来试试？
Doctor, I need you to look me in the eye, and don't move. Come on, hold still... Hmm… Good, you're not the type to use people for evil. I can tell.=博士，你看着我的眼睛别动，哎，你别动......嗯，嗯嗯，放心了，你不是那种利用他人作恶的人，我看得出来。
Doctor, I picked a flower and... You're asleep? Aren't you lazy? I'll just put this flower on your head. Mm, looks pretty good.=博士，我摘了点花来......嗯？睡了？哼，真是个悠闲的家伙，这花......就放头上吧，嗯，还挺好看的。
Doctor, I plan to stay here a while longer. The path before Rhodes Island seems long indeed, and I'm curious as to where it will lead. But we all know this land is unpredictable, so just give it our all, and live freely as we can.=博士，我打算在这里再待上一段时间。罗德岛要走的路似乎很长，我很好奇它到底通向哪里。不过世事难料，尽你我所能，活得恣意就好。
Doctor, I received the ID badge you sent me... but, I apologize, I can't keep it on me. My work demands absolute secrecy, and any form of identification is out of the question. Speaking of which, you'd be shocked at the secrets I've managed to uncover just by blending in as an unremarkable traveler!=博士，我看到你送来的工牌了。啊，很抱歉，我不能常常把它带在身上，我的工作需要隐秘行事，身份标识绝对不能出现。不过，你绝对想象不到，只靠普通旅人的身份，我发现过多少秘密。
Doctor, I recently made a trip back to Yan, and brought this for you... It's just rice wine from the common folk of Jiangnan. It's not meant to be a keepsake. Pop open the seal, and let's share a drink or two.=博士，我最近回了趟炎国，这个送你......不过是江南百姓自己酿的米酒而已。没必要收藏了，开了封，我陪你喝几杯。
Doctor, I remember your birthday now. It's always been on my terminal. This is a really, really good day, right? I don't know why we celebrate the days we were born… But just hearing the word makes me feel life and warmth. Doctor, do you want to blow out the candles? Candles are warm, too.=博士，你的生日，我记住了，一直记在我的终端上。这是很好很好的日子吧？虽然不明白为什么出生值得庆祝......但听到这个词，我还是能感觉到温暖。博士，你要吹蜡烛吗？蜡烛也很温暖。
Doctor, I saw you leave the office. There's a lot of people outside today... New Year's? It's so noisy, what are they all doing? Morte doesn't like these holidays. Could you make a talisman with me? If you put an apple stem inside, it'll help you avoid curses.=博士，我看到你从办公室出来了。今天外面有好多人......新年吗？好吵，他们都在干什么？小莫提不喜欢这样的节日，可以陪我做护身符吗？在里面放上苹果蒂，可以帮博士避开诅咒。
Doctor, I see the enemies rallying...=博士，敌人开始集结了......
Doctor, I suppose everything's fine?=博士，有什么情况吗。
Doctor, I think there are a lot of problems with the medical malpractice liability clauses in Rhodes Island's contracts. In most countries, we as a medical company wouldn't be liable for a lot of the scenarios listed in there—You don't want to fix it? Alright, I'll give it some more thought.=博士，我认为罗德岛签署的关于医疗事故的责任条款存在许多问题，其中有多种意外情况，在各个国家的法律中都不要求由医疗公司担责——您不希望修改？好吧，我会再仔细考虑的。
Doctor, I think tonight's password for the sentries shall be 'hot water kettle'. What say you?=博士，今夜军中的口令，就叫“热水壶”，怎么样？
Doctor, I took a photo of what you just did as evidence.=博士，您刚才的行为，已经被我拍照留证了哦。
Doctor, I want to hear your opinion on something. The landship's choir asked me to be their soprano...=博士，有件事我想听听您的意见，舰船上的合唱团想邀请我担任女高音......
Doctor, I wanted to do my bit for your birthday party, so I asked Saileach if she could teach me these desserts. Morgan and the rest like to say I'm bad at expressing my feelings out loud... So all I could do is try and make the cakes a little sweeter. I hope you like them.=博士，我也想为你的生日派对出一份力，所以麻烦琴柳小姐教我做了这些甜点。摩根她们都说，我不擅长口头上的情感表达......我只能尽量把蛋糕做甜一些了，希望你会喜欢。
Doctor, I was hoping you could come back to Sargon with me, when you have time, to teach me how to do all sorts of things there. But you look busy… In that case, can I ask Lancet-2 to go with me? Or Master Closure would be fine, too.=博士，原本我想让你有空的时候和我一起回萨尔贡，告诉我一些事情该怎么做。不过你好像很忙的样子......所以，我可以让Lancet-2大姐和我回去吗？可露希尔师父也可以。
Doctor, I was thinking about going out for a walk. Would you like to join me?=博士，我正想在附近散散步，要一起吗？
Doctor, I will be your shield.=博士，由我来保护。
Doctor, I will pass on your encouragement and feedback to my family. I'm pleased that you like our products so much.=博士的鼓励与反馈我都会带给家里人，很开心你能欣赏我们的产品。
Doctor, I wonder if you could ever understand? I was a victim, at times, I know. But at some point, I found myself an unconscious victimizer. And I even… 'indulged' in it... I... I can never forgive myself for that.=博士，你能明白吗，虽然我可以说我是受害者，但我知道，在某个时刻，我也曾经沉溺其中，在某个时刻，我不自觉地站在加害者的那一边，我是......永远无法原谅自己的。
Doctor, I'd like to apply for a room to set up my own mineral showcase.=博士，我可以申请一个房间做我的矿石陈列室吗？
Doctor, I'd like to entrust everything I have collected and organized from the past to you. Perhaps, this signifies that the purpose of my existence can finally be unveiled. But worry not; for you, this ought to be nothing more than a routine handover.\nIt should be capable of persisting independently of me, and you, I trust, know how to access it.=我想将过去收集整理的一切交付与你，博士。或许，这意味着我存在的意义终于得以揭示。但不必多虑，于你而言，这理应只是一次正常的交接。\n它应当能够独立于我留存下来，而你应当知道该如何开启它。
Doctor, I'd like to quickly increase the charge my body can carry. An operator who uses electricity? I'll give it a crack.=博士，有没有那种快速增加身体携带电荷的方法。找会用电的干员？有道理，我去试试。
Doctor, I'd like to talk with you of beauty and virtue, of those things I consider vanished from the surface. I've witnessed their existence aboard Rhodes Island, and you've told me that more of their sparks are alight upon this land still... I don't dare trust. I have to go and see it for myself.=博士，我想和您聊聊美和善，聊聊那些我以为地面上已经绝迹的东西。我在罗德岛上见证了它们的存在，而您告诉过我，大地上还有更多美和善的星火......我不敢相信。我必须自己去看看。
Doctor, I'll be occupied with my alchemical research. Can you helm the ship in my absence? No, not a word to the crew. My last experiment, while successful in improving engine efficiency, left our hull compromised. The crew wasn't pleased. At the celebration banquet that followed... They voted to hang me from the mast the entire night.=博士，最近我要花时间在炼金术实验上，你能暂时代我指挥吗？不，请不要告诉船员们，上次我的实验虽大幅提升了引擎效率，但因为损坏船体，庆功宴上他们投票把我挂在桅杆整整一夜。
Doctor, I'll be writing reports or reading nearby, just call when you need me.=博士，我会在旁边写报告或者读书，需要的时候随时可以叫我。
Doctor, I'll cover you from the rear!=博士，我来掩护你！
Doctor, I'll put all the materials I've organized over here. Hm? Asleep… Look at all the important documents you left lying here... You must trust me a whole lot…=博士，整理好的资料我就放在这里了。嗯？......搞什么，居然睡着了......放着这么多重要文件在这，对我还真放心啊......
Doctor, I'm Aurora. My boss Closure talks about you a lot. I promised her I'd protect you.=博士，我是极光。可露希尔老大经常提起你。我答应她，会保护你。
Doctor, I'm back—Umm, Doctor, I know my last field assignment took longer than usual, but don't look at me like you don't recognize me... Medic Operator Hibiscus, reporting in.=博士，我回来了——博士，这一次外勤工作的时间是比较长，可也不要用不认识的眼神看着我啊......医疗干员芙蓉，向您报到。
Doctor, I'm glad to see your body's signals indicate you've had a stable lifestyle lately. That wasn't sarcasm, you don't have to confess your negligence. Physical health aside, I think it's good to keep a steady rhythm, like the readings on a medical instrument—a quiet waveform means approaching death, while a noisy one says disease is on the way.=博士最近的生活看起来很稳定呢，身体发出的信号让我很安心。噗，我没有在说反话，不用急着忏悔。比起健康，我更看重规律，就像医疗仪器上的波形，太安静意味着死亡，太嘈杂则预示着疾病。
Doctor, I'm glad to see your face in my classroom. The Infected of Ursus walk the razor's edge, but—correct, there are many ways to deal with those who employ violence to conceal weakness. It seems you know quite a bit, so don't we conduct a pop quiz right now?=博士，看到你出现在我的课堂上，我很高兴。感染者在乌萨斯的处境很艰难，但——没错，有许多方法可以对付那些用暴力来掩盖软弱的人。看来你对我的课程很有心得，那么，来一场突击测验吧。
Doctor, I'm going to visit a client to help with PLC testing. It won't take too long. You can use Rhodes Island Messengers to contact me if you need something... but I'm sure you can handle anything that comes up.=博士，我差不多该出门了。对，要去客户那边现场协助调试PLC，积累经验。不会太久的，如果博士有急事需要找我，也可以用罗德岛的信使渠道联系上......不过又有什么急事能难倒您呢。
Doctor, I'm here to serve as stunt coordinator for Nian's motion picture. The actors here have never been trained in kung fu, but you will find that their diligent rehearsal is no less impressive or touching. What? The male lead is injured? Ai-ya... what should we do...? Ah? You want me to take the role?=博士，我应约来给年的电影当动作指导了。你看，这些演员虽然没有学过武艺，但努力练习的样子也是风貌不凡，令人感动。欸？男主角不小心受伤了？这可如何是好......让我替补？
Doctor, I'm here! Huh? Is there something on my face? Ah, I just finished eating, haha.=博士，我来了，嗯？我嘴巴上面有东西吗？啊，刚刚吃完东西，哈哈。
Doctor, I'm here.=博士，我在。
Doctor, I'm humbled that my family's products are so well-liked by the operators here... Huh...? A manufacturing cooperation with Rhodes Island? Can we really?=博士，很荣幸我们家的产品能被各位干员喜欢......什么......与罗德岛合作生产？真、真的吗？
Doctor, I'm in position.=我就位了，博士。
Doctor, I'm just about to replace the bell on my tuba. Can you lend me a hand?=博士，我正准备更换低音号的喇叭口，帮我一下。
Doctor, I'm just back from patrol. Safe as houses all around! You can break for a bit longer. The tenser the state of things, the more you need a proper stretch now and then.=博士，我刚巡逻回来，附近很安全，你可以多休息一会。局势越是紧张，适度的放松就越有必要。
Doctor, I'm leaving the landship tomorrow, so I tidied up your office. I put your daily necessities on your desk, and sorted everything else into the cabinets. You can refer to the notes I made whenever you take or return something, so you'll remember where they are.=博士，明天我就要离舰了，临走前为您整理了办公室，您常用的东西都在桌子上，不常用的我也都分门别类放进了柜子。您用的时候按记号随取随放，就不会弄混了。
Doctor, I'm not gonna sugarcoat it. No matter how many vids like this I watch, I won't learn how to fight.=博士，不骗你，这样的录像看得再多，我也学不会打架的啦。
Doctor, I'm on shift today.=博士，今天值班的人是我。
Doctor, I'm outta here tomorrow. I really didn't expect to be here for so long, and that I wouldn't ever get tired hanging around you. Rhodes Island's such a fun place. Don't you ever let it get boring. Where am I going next? Haha... A field mission! See ya!=博士，我明天就要走啦。真没想到会在你这儿待这么久，见你好多次也没嫌烦。罗德岛这么好玩，你可不许把它变无聊哦。我接下来要去哪？......哈哈哈，当然是出外勤任务了！回见！
Doctor, I'm pretty cumbersome. There's not much I can do besides providing emergency treatment and healing... Are you sure you still want me to be the captain?=笨重的我除了急救和治疗以外就什么都做不了......就算如此，博士你还是打算让我领队吗？
Doctor, I'm pretty sure I heard this cactus say 'I was already watered yesterday—'.=博士，我好像听到这株仙人掌在说“昨天我已经被浇过水了——”。
Doctor, I'm putting the flowerpots here. The scent from these clears the mind. It'll help you sift through those documents, guaranteed.=博士，这盆花我放在这里了，这种花的香气能让人头脑清醒，肯定对你批文件有帮助。
Doctor, I'm so sorry. I rushed in alone again on that last mission... I saw someone was wounded, and it felt like the blood surged straight to my head. I forgot your orders and charged on in. I didn't do it on purpose. P-Please don't hate me..=博士，对不起，上次任务我又一个人冲出去了......我当时看到有人受伤，就感觉脑子像充血一样，忘记了您的命令冲了过去，我不是故意的，请、请不要讨厌我......
Doctor, I'm stronger than before? Really? Hmm… I'm not sure I feel anything different… But if you say so, then it must be true.=博士，我现在变得比以前更厉害了吗？真的吗？我自己没有什么感觉呢......不过既然博士这么说，那一定是这样吧。
Doctor, I'm trusting you.=博士，我相信你。
Doctor, I'm very glad that you like me.=博士，您能喜欢我，我真的很高兴。
Doctor, I'm way more athletic than most people my age, you know. Let me show you a standing backflip! Watch closely! Hu-ya!=博士，我的体能在同龄人里算是很好的哦，我来给你表演一个原地后空翻吧！看好了！
Doctor, I'm your guard for the day! Don't worry, I won't let any sketchy people near you! Just relax!=博士，今天我来担当您的护卫！放心，不会让可疑的人接近您的！
Doctor, I've adjusted the flavor of my healthy meals based on everyone's input. I came to realize that blindly insisting on my own views might not actually be best—you can only resolve conflicts better once you listen to the other side, and stand in their shoes... It would've been nice if I'd realized that sooner.=博士，我根据大家的意见改良过健康餐的口味啦。其实一味地坚持己见未必是好事，倾听对方的意见，站在对方的立场思考才能更好地解决矛盾......我要是能早点明白这个道理就好了。
Doctor, I've archived these reports as you requested. I even have a closing speech for you while you wipe my access clearances. The info you were most interested in last year was— I can stop? But you told me yesterday we have to keep looking back to stay on the right track.=博士，这些报告全部按你的要求归档封存了。我还准备了一篇告别词，你可以一边核销访问权限，一边听着。去年你最感兴趣的情报是——不用读了吗？但你昨天还说，常回头看才能把路走直。
Doctor, I've been busy all day today in the kitchen. Zima went out to do something early this morning, and Rosa's still busy decorating the hall. Even though we all promised to make New Year's dinner together... Istinaaaa! You can't set off fireworks inside!=博士，古米今天在厨房里忙了一整天哦。凛冬姐一大早就跑出去玩了，早露姐姐也在忙着装饰餐厅。之前大家明明说好今天要一起准备新年晚餐的呀......真理姐！室内不可以放烟花的！
Doctor, I've been waiting.=博士，我在等你呢。
Doctor, I've brought myself here in the flesh. You may stop watching my videotapes.=博士，我已如约现身，不必再播放录像了。
Doctor, I've brought you some food from Kjerag to celebrate the New Year. They're still warm, so would you like to try...? Are they to your taste? D—Don't eat so many! The beastmeat isn't that easy to digest!=博士，在下为您带来了谢拉格庆祝新年时会吃的食物。现在还热乎着，您尝一尝？......这么合您胃口吗？别、别吃这么多啊！兽肉没那么好消化的！
Doctor, I've categorized these documents according to their importance. Let me remind you that some of your operations land in a legal gray zone. I'm not opposed to them, but you need to think things through. I'll offer my advice as well.=博士，这些文件我已经按照重要程度归类完毕。容我提醒一句，其中有些行动在法律的灰色地带徘徊。我并不反对，但希望您仔细斟酌，我会为您提供建议。
Doctor, I've finished sorting the Originium from the other ores, as you requested. Is there anything else?=博士，我已经按您的要求，将源石和其他矿物甄别分拣完毕了，还有别的需求吗？
Doctor, I've never had a boss like you before. Ones I met before were all money-grubbing owner types, so... y'know hugs have really worked out. Can I hug you? C'mon, here we go!=博士，像您这样的上司我之前从来没有遇到过，我遇到的都是一些克扣工钱的老板，所以......拥抱真的很有用，我可以抱一下您吗？来吧！来吧！
Doctor, I've occasionally seen you lately, walking on deck, lost in thought as you gaze at the sky.\nWhen I was still down in the depths, I loved watching the city lights go out one by one under my hands. The dark waters would engulf the seabed, and before my eyes, indicator lights cast my reflection on the dome. The entire seafloor held only me. But soon enough, just by looking up, like you look at the sky, I'd see vast schools of glowing fins swimming over the city's dome—how to describe them? Like snow on a moonlit night on land, or fireflies that illuminate the entire seabed, slowly yet gracefully.\nBack then, I always sat alone on the seafloor, playing music or singing for the passing fins.\nLaurentina did me a favor and etched that very scene onto this small card. Though we cannot return to the sea now, the song itself remains unchanged. If you wish to hear it, you can come find me.=博士，我最近偶尔会看到你在甲板上散步，望着天空出神。\n还在海底的时候，我很喜欢看着城市的灯光在我手下依次熄灭。漆黑的海水吞没海床，眼前只有仪器的指示灯在穹顶上映出我的倒影，整个海底就只有我一个人。但很快，只要像你看天那样稍稍抬头，就能看到大片发光的鳞群游过城市的穹顶——要怎么形容呢？就像你们陆地上月夜的雪，或者是萤火虫，它们会缓慢但又轻盈地照亮整片海床。\n那时，我总是一个人坐在海底，给游过的鳞群弹琴，或者是歌唱。\n劳伦缇娜帮了我一个忙，把那样的景色刻印在了这张小小的卡片里。虽然现在我们去不了海底，但歌声总是不会变的。如果你想听的话，可以来找我。
Doctor, I... I'm really going to treasure all the time we've spent together. And if I ever go back one day, I'll never forget you.=博士，我......会好好珍惜和你在一起的经历。有天回去了，也不会忘记你的。
Doctor, if I get to know you better, I figure my shield's gonna get even sturdier.=博士，俺觉得，如果能更多地了解你，说不定这面盾牌也会变得更坚固。
Doctor, if the conditions are right, some traces of us will survive long into the future. When those who come after us find the vestiges we left behind, it'll be like we're smiling at them across time! So, Doctor, let's put on our best smiles! For now, and for our friends waiting in the eons to come.=博士，如果条件合适，并非一切都会消失在时光里——当后来人从泥土中发掘到我们留下的痕迹，就相当于我们与他们隔着漫长的时光，互相展露了一个笑容。所以，博士，让我们笑得更开怀些吧！
Doctor, if you can remember even some of your past... That would make me really happy. Right, I'm still not very good at the violin, but... since you're the only one here to listen, there's a song I'd like to practice. A sort of nostalgic song.=博士，如果过去的那些记忆，您还能回想起一些的话......我真的很高兴。嗯，我的小提琴还不够熟练，但是......既然这里只有您能听到，我想试着演奏一下。一首有些怀旧的曲子。
Doctor, if you don't need anything from me, I'll just zone out here for a bit... Feel free to talk to me anytime you need me.=博士，没什么事儿的话，我发会儿呆......您可以随时叫我。
Doctor, if you got your body as strong as your brain, you could be an awesome warrior like my Papa!=博士你要是够强壮，一定也是像我爸爸那样的勇士！
Doctor, if you have to commend us, now is the time.=那个，要夸奖我们，也只能趁现在哦......
Doctor, if you insist on chatting with me, what say we talk about your favorite books?=博士，如果您执意要和我聊天，不如来聊一聊您喜欢的书吧。
Doctor, if you keep mumbling battle plans in my ears, I'm gonna toss you out the airlock.=博士，你再在我耳边重复作战计划，我就把你扔出去。
Doctor, if you like excitement, you should probably stay in Siracusa for a while. You won't enjoy it so much after that.=博士，如果你喜欢追求刺激，可以去叙拉古生活一段时间。然后你就会不喜欢了。
Doctor, if you need me for anything, just say the word! You want me to file the documents? Oof, I'm no good with paperwork... How about this, we set work aside and I take you for a spin?  Wink.=博士，有任何需要可以随时喊我来帮忙！你说要我来帮你整理文件？可我不太擅长这种工作啊......或者我们一起偷会懒，我开车带你去兜兜风？
Doctor, if you wanna nap, I can lend you my earplugs.=博士，你要睡一会儿的话，我把我的耳塞借你吧。
Doctor, if you want me to talk to you, then at leaaast give me some topics I can show interest in.=博士，如果你希望我成为你的聊天对象，那么，请你至少拿出一些让我感兴趣的话题。
Doctor, if you want to know how a real logistics company operates, it'd be best to just ask me directly. Penguin Logistics is more of an exception than the rule, and though I don't mean this in a bad way, they won't make for a good reference at all.=博士，想知道正规物流公司的运作方式的话，直接来问我比较好。企鹅物流是个特例，毫无恶意地说，他们应该没有任何参考价值......
Doctor, if you want to learn an instrument, I'd say ask someone else. A lot of my understanding has little to do with myself.=博士，如果想学习乐器，还是找别人吧。我对乐器的很多理解都与我自己无关。
Doctor, if you would like to know more about Chernobog, I may be able to provide a unique perspective. I was only a student, but you know, the Student Council President does interact with society at large, in some ways.=博士，如果你想了解切尔诺伯格的事情，我或许可以提供一些独特的视角。虽然我还是一介学生，但你知道，学生会长总是能够提前接触到一些成人社会的东西。
Doctor, if you'd like to accept these! Here we've got a well-wishes card from Morgan, here's some handmade boxing gloves from Hannah, and here's a medal engraved by Dagda... Hold on, where's mine? Oh, flip, I left it at the gym! Wait, it's your birthday today and you forgot?=博士，请先收下这些东西吧！这是摩根的祝贺信，这是汉娜的手工拳套，还有这个，达格达的刻章......欸，我的礼物呢？糟了，忘在拳馆了！等等，你忘了今天是自己生日？
Doctor, if you're curious about the results of my research, then I'll have to show you my stuff! Hehe, just so you know, I'll be showing you true power, so brace youself!=如果博士想看看我研究的成果，我也必须要展现一下我的实力了！哼哼哼，事先说好，我可是很强的，可不要被吓到哦！
Doctor, if you're truly altruistically advocating for the masses—then please believe me, that even if you take away my sword, cover my eyes, and bind my hands, I, Lessing Maeyer, am still willing to fight for you to the very end.=博士，如果您确实在为多数人而无私奔走——那么请相信，哪怕夺走我的剑、蒙上我的眼、捆住我的手，莱辛·梅耶尔依然愿为您战斗到最后一刻。
Doctor, if you're wondering about the prezzie pile in the cafeteria, that's from Londiniers all over. They had their local branch send them in, as thanks to Rhodes Island. Not one person who's alive will forget what we paid... Happy New Year, and do have a butcher's around the city when you can.=博士，食堂堆放的礼物都是伦蒂尼姆的大伙委托当地办事处运过来的，是对罗德岛的感谢，每一个活着的人，都不会忘记我们付出了什么......新年快乐，有机会再去看看那座城市吧。
Doctor, if you've ever got a problem, we can always call my 'friends' from Columbia in to help. Though you don't really gotta. One Kafka'll sort out all your troubles head to tail!=博士如果遇到难处，就把我在哥伦比亚的“朋友们”叫来帮忙吧......不过没什么必要啦。卡夫卡一个人就能把任何困难统统解决掉的。
Doctor, if your life is ever in danger, just summon Castle-3! Castle-3 was created specifically for combat purposes. I am a top-class defensive warfighting robot.=博士，当你遇到危险请一定找Castle-3！Castle-3为专业作战而生，是您最佳的安全方案。
Doctor, in a dangerous mission like this,  you'd better give you command from as far as possible.=博士，这种危险的任务，你指挥的地方离战场越远越好。
Doctor, is Franka still being treated? By the way, you need to rest after work.=医生，芙兰卡的治疗还在进行吗？对了，工作之外博士请好好休息。
Doctor, is it easier to forget, when you're fully grown? When I come of age, will I be able to forgive myself? Will becoming as mature as you allow me to finally deal with the misery in my heart?=博士，成为大人后，就能够变得容易忘记吗？我如果变成大人，就能够原谅自己了吗？变成像博士这样成熟的大人，就能够好好处理自己心里的那些讨人厌的感情吗？
Doctor, is it my turn?=博士，到我了吗？
Doctor, is it okay if I don't get promoted...? No, everyone is being so kind... I'm a little scared...=博士，我可不可以不升职......不，你们对我太好了，我有些害怕......
Doctor, is Rhodes Island really a pharmaceutical company? I've got the feeling that we might just be able to take over a Siracusan city if everyone here put themselves to it.=博士，罗德岛真的是一家医药公司吗？我感觉，这里的人一起出动的话，说不定可以拿下叙拉古一座城。
Doctor, is Team A6 getting along well...? That's really some good news. Peace is the best... As long as they don't fight, nothing will bother me while I stay with you…=博士，A6组的大家，现在是和和气气的吗？......嗯嗯，和和气气的，最好......而且，只要大家不再吵闹，泡普卡也能安安心心待在博士身边......
Doctor, is that you? You're blurry, but you've got distinct footsteps. I can tell them apart.=博士，是你吗？虽然看不清，但你的脚步声很独特，我能识别。
Doctor, is there a holiday today…? New Year's? We welcome in the new year…? I don't understand, we don't have this holiday in my tribe. But everyone looks happy. Can I join in? Where is Lancet-2?=博士，今天是什么节日？......新年？迎接新的一年到来？......不懂，我们部族没有这个节日。不过，大家好像很开心的样子，我也可以参加吗？Lancet-2大姐在哪里呢？
Doctor, is there anything I can do for you?=有什么我能为您效劳的吗，博士？
Doctor, is there anything I can help with?=博士，需要我帮忙？
Doctor, is there anything I can help you with?=博士，让我也来帮忙做点什么吧。
Doctor, is this what you call a 'contract'? It's very difficult to understand. Do I have to sign it? You say if I don't sign it, I'll be forced to work day and night by a cruel boss? But Doctor, you are not cruel… What? What do you mean don't be so sure?=博士，这个就是你们称为“合同”的东西吗？里面的条款好难理解，我必须要签吗？不签会被黑心老板压榨？博士您应该不是那种人吧......说不定？
Doctor, is today your birthday? I'll skip the serious business for now, so just enjoy this day to yourself. If you have nothing to do, I could tell you about some of Siracusa's osterie?=博士，今天是您的生日？现在起我不会谈任何严肃的事务，好好休息一天吧。实在无所事事的话，听我说说叙拉古的小餐馆怎么样？
Doctor, isn't it almost time for your annual checkup?=博士，给您做定期检查的日子，是不是快到了？
Doctor, it's about time for another anniversary~\nTake a look at my gift: it's a bit of Lungmen Kung Pao Fowlbeast, among other things.\nDo be sure to have some rice or noodles with the Kung Pao Fowlbeast. Wouldn't want the salt to overwhelm you.\nI really have to thank you so much for everything you've done for me since I came to Rhodes Island. I've learned so much during my internship here.\nI'm confident that, through all our efforts, Rhodes Island has an even brighter future ahead of her. And I'll do what I can to that end.\nNow, let me give you a traditional Yanese blessing for the future, Doctor. Wish you good health!=博士，新年好！\n这是我准备的礼物，一份龙门宫保羽兽丁和其他散碎的礼品。\n吃羽兽丁的时候记得配米饭或者面条，不然空口吃会很咸。\n非常感谢这一年博士对我的照顾，在罗德岛的实习中我也学到了很多。\n我相信在新的一年里，罗德岛在大家的努力下会变得更好，我也会担起我的一份责任。\n祝博士新年快乐，佳节如意，身体健康！
Doctor, it's been three hours, and the kiddos still clamoring for more of my stories. Talk to them, will ya...? The New Year always makes the young'uns so astonishingly lively. I can't compete with that…=博士，他们正吵着还要继续听老夫讲故事，帮忙劝劝吧，已经三个小时了啊......年轻人在新年这一天的活力果然非比寻常，比不了了......
Doctor, it's dry here in the office. Don't forget to hydrate.=博士，办公室空气干燥，记得及时补充水分。
Doctor, it's great to be with you! My burning heart won't calm down! —I'm talking about the Raythean Industries custom-made full-thermal Arts impact generator on my body!=博士！能和你在一起真是太棒了！我炽热的内心久久无法平静！——我是说我身上所搭载的雷神工业定制款全量热力法术冲击发生器！
Doctor, it's great to see you.=博士，见到你真高兴。
Doctor, it's Podenco, here to say hi! If you have time, I'd love for you to come by the greenhouse!=博士，波登可向你问好！有空的话，博士也来温室坐坐吧！
Doctor, it's so good to see you. My appearance? Um, please don't be afraid... I can explain this. But don't worry, Doctor. Whatever happens, I won't ever let you come to harm. I swear it.=博士，见到你真好。我这样子？唔，别害怕......我会解释的。不过，放心吧博士，不管发生什么，我都不会让你受到一点伤害。我发誓。
Doctor, it's such a nice day, so can't we take a little nap?=博士？这么好的天气，再稍微睡一会儿好吗~
Doctor, it's time for your injection. Oh, um, are you alright?! Are you scared of needles?=博士，打针时间到了哦。呃，您、您没事吧！难道您晕针吗？
Doctor, I—made you a birthday cake, actually. I used low-fat butter and dark chocolate, and I cut back the sugar as much as possible, but still, the calories are flooring me. How should I even... okay, just for today, I'm making an exception! Thank you for the good work, Doctor. Happy birthday.=博士，其实，我为您准备了生日蛋糕。我用了低脂奶油和黑巧克力，也尽可能地控制了糖分，但热量还是很夸张。到底该怎么办......好吧，只有今天是特例哦！工作辛苦了，博士，生日快乐。
Doctor, just call me Lanns like before! Sure, I'm on a break from the outback, but I brought my tradie skills with me. See, here's my Artificer creds. Intern? Huh! Becomin' fully fledged is just a matter of time.=博士，你还是像以前一样叫我兰娜就好！虽然暂时离开了荒野，但我的手艺可没丢下，你看，这是我的工匠资格证书。实习？咳，转正只是时间问题！
Doctor, just say the word and I'll go have a talk with them.=博士，您同意的话，我去和他们聊聊。
Doctor, Kafka here wants to deck out your office with some bonsai. Don'tcha worry, I'll make 'em look real good.=博士，卡夫卡想要做盆栽来装点博士的办公室。放心，我会做得很好看的~
Doctor, leave the big guys to me!=博士，把大家伙留给我！
Doctor, leave the rest to me. I'll get them.=博士，交给我吧，我去追。
Doctor, leave. There's nothing left in these ruins. Everything familiar has vanished. The memories still sting us... Doctor, do you hate what I say? But we've both lost our families, all of them... Would you become family with me, as I am now?=博士，离开吧。这片废墟里什么都没有了。熟悉的一切都消失了，记忆还依然在刺痛你我......博士，你厌恶我的话语？可我们都失去了所有的家人......你愿意成为现在的我的家人吗？
Doctor, lemme know if you wanna go for a ride, yeah?=博士，要是想出去兜个风的话，可一定要和我说。
Doctor, let me be your guardian, now and forever...=博士，让我今后也一直守护着您吧。
Doctor, let me do it.=博士，让我去吧。
Doctor, let me go after them.=博士，让我去追吧。
Doctor, let me help!=博士，我来帮你的忙吧！
Doctor, let me play you a refreshing tune on my guitar!=博士，我来弹吉他给你提神吧！
Doctor, let me touch your head! Inspiration can strike, you know!=博士，让我摸摸你的头，会很有灵感的！
Doctor, let's build us a snowman! First we roll up two big snowballs. We make the hat kinda round, then we do the clothes reaaal long... Ta-dah, one 'Doctor,' made to order! Oh, I dunno though, feels kinda sad seeing a Doctor all alone on the deck!=博士，我们来一起堆雪人吧！首先搓两个大雪球。帽子要稍微圆一点，然后要修出很长的衣摆......看，一个“博士”就做好啦！啊，不过“博士”一个人被放在甲板上，看上去有点可怜呢！
Doctor, let's learn how Allied Elemental Injury works!=博士，来了解我方元素损伤的相关机制与技巧吧！
Doctor, let's learn how Allied Targeting works!=博士，来了解我方索敌的相关机制与技巧吧！
Doctor, let's learn how Attack Speed works!=博士，来了解攻击速度的相关机制与技巧吧！
Doctor, let's learn how Enemy Elemental Injury works!=博士，来了解敌方元素损伤的相关机制与技巧吧！
Doctor, let's learn how Enemy Targeting works!=博士，来了解敌方索敌的相关机制与技巧吧！
Doctor, let's learn how Negative Status works!=博士，来了解异常状态的相关机制与技巧吧！
Doctor, let's learn how Push and Pull works!=博士，来了解推力与拉力的相关机制与技巧吧！
Doctor, let's play a game~ Put an apple on your head and we'll start~=博士，来玩个游戏吧？头上~放一个红苹果~
Doctor, let's play hide-and-seek!=博士，来捉迷藏！
Doctor, let's put the mooncakes in the mold together!=博士，让我们一起把月饼放进模具吧！
Doctor, let's put the mooncakes in the oven together!=博士，让我们一起把月饼送入烤箱吧！
Doctor, let's try a simple test. How many of the snacks I put on the coffee table did you sneak off with?=博士，做个简单的测试吧，放在茶几上的点心，你偷吃了几个？
Doctor, look at this! Ehehe, it's a notice that I'm qualified and approved for psychological counseling. I've been preparing forever, and I finally passed the test!=博士，你看这个！嘿嘿，是心理辅导资格认证的合格通知书哦，我准备了好久，终于通过测试啦！
Doctor, look outside the window. The night is quiet... and peaceful. Up until now, every night has been filled with the red light of fire, and the stench of burning. I only feel easier... on nights like tonight.=博士，你看窗外，夜晚......真平静。以前，每个夜晚都充满了火光和焦臭。只有看着现在这样的夜色，我的情绪才能平静下来......
Doctor, look! I marked all the sightseeing destinations on the map. There's the volcano Miss Naumann talked about, and the underground forest on Chuck's postcard. When Rhodes Island passes by these places, I'll be sure to apply for... Aw, darn it, my nose is bleeding again...=博士你看！我在地图上标出了我所有的旅行目的地。有阿黛尔小姐提过的火山，查克明信片上的地底森林，等罗德岛路过这些地方时，我会向您提交请假申请的！欸，我怎么又流鼻血了......
Doctor, look! The lady at Medical gave me a plaster with pears on it! Rhodes Island has so many Infected. It's the same back home, but we didn't live so well. And I had nowhere to go... Doctor, Is it a bad thing to be an Infected?=博士你看！医疗部的姐姐给我的创可贴是白梨图案的！罗德岛上的感染者好多呀，我家乡也是这样，可大家过得就不太好了，之前我也无处可去......身为感染者，难道是一件错事吗？
Doctor, look, I can control my static away from my staff now! Maybe with a bit more time, I'll be able to master my Arts. Then I can hug my mum all I want, without having to worry about shocking her! Mm-hm, I need to keep at it!=博士快看，我现在可以脱离法杖控制住电荷了！说不定再过一段时间，我就能更好地掌握自己的源石技艺，那时我就可以放心地抱住妈妈，不用再担心自己会电到她啦！嗯，我会继续努力的！
Doctor, love, how'd you even come up with these plans?=博士，这些计划你都是怎么想出来的呀？
Doctor, may I request... No! Not 10 square meters! I asked for too much last time, so this time... all I need is 3! W-Wait! Don't leave yet! 1 square meter, just 1 more for my research will do! Please, Doctor, I'm begging you...=博士，我能申请——不是！不用十平米！上次是我不对，这回——三平米就够了！别，别跑啊博士！一平米实用科研面积也行！求你了！
Doctor, Midnight is twisting Spot's neck, and Orchid is pummeling Midnight... They are not fighting? But Sarkaz don't usually form friendships with other races... Is it because of Midnight's charm? Mhmm... Yes? You say he is not a good role model?=博士，月见夜先生正扭着斑点先生的脖子，梓兰小姐在捶打他......他们不是在打架？作为萨卡兹，能和其他种族建立友谊......是因为月见夜先生的人格魅力吗？欸？你让我别学他？
Doctor, might these be the books and documents you were looking for? No, no need to thank me, I'm simply glad to be of help. How could I have known what you needed? Heheh. That would be... a secret.=博士，您在找的书和资料，是不是这些？不用客气，能帮上忙就好。您问我是怎么知道的？呵呵，这是......秘密。
Doctor, might these be the books and documents you were looking for? No, no need to thank me, I'm simply glad to be of help. How would I have known what you needed? Heheh. That would be... secret.=博士，您在找的书和资料，是不是这些？不用客气，能帮上忙就好。您问我是怎么知道的？呵呵，这是......秘密。
Doctor, my appearance here indicates that the situation has turned for the worse. You must concentrate on continuing to accomplish your mission.=博士，我出现在这里，说明局势不容乐观。你需要专心......继续完成你的使命。
Doctor, my buddy, Rhodes Island doesn't have a mandatory dress code, so there's no need for you to wear the same old rags all the time. Look at what I'm wearing - this store's got some pretty tasteful stuff, so how about I help you pick out a new look?=我说，博士啊，罗德岛不是不强制要求穿统一制服嘛，所以你也别老是穿那同一套搭配啊。你看我这身怎么样，这家的设计品味很不错哦，帮你也挑几件吧？
Doctor, my family's formulators aren't quite like the others in our industry. Our peers try to create aromas that remind users of a certain beautiful moment in their memories. But my family, we work to suppress the worst, most terrible smells in their memories.=博士，我们家族里的配方师和其他同行不太一样，同行调配香味往往是为了复刻出人们记忆中的某个美好瞬间，但我们......我们是为了掩盖人们脑海中最糟糕的、最想忘却的味道。
Doctor, my old man just came to Rhodes Island to visit me! Who's crying? I'm not! Here, a voucher for Spicy Krysztauowa's Rhodes location. Go there! Go and eat! Don't you forget to use it!=博士，老爹来罗德岛看我啦！......谁哭了，我才没哭！给你，“热辣克里斯达尔罗德岛分店”的优惠券，记得去吃！一定要记得哦！
Doctor, my predecessor was an Arts device carrying a protective incantation. It was Aefanyl who chose to give me a consciousness, to bring me with him. So, in my algorithmic model, the very first line of code professes the Banshees' love for him. I think I'm very lucky. I was born to carry love.=博士，我的前身只是一枚承载了防护咒言的法器，是哀珐尼尔选择让我生出意识，陪伴在他身边。所以在我的算法模型中，第一行便写着女妖们对他的爱意。因此而生，我很幸运。
Doctor, my public activity with Rhodes Island is better kept on the minimal end.=博士，我在罗德岛的公开活动，还是尽可能少一些比较好。
Doctor, my sound may closely mirror that of Laqeramaline, but I'm not her. The Banshees just want to express their longing for Aefanyl in her utterance. They also hope that when he comes to miss his home, his mother's voice will be there to answer him.=博士，虽然使用了菈玛莲的声音，但我并非她本人。只是因为女妖们想借她的声音向哀珐尼尔表达想念，此外，她们也希望哀珐尼尔在思念家乡时，有母亲的声音可以给予他回应。
Doctor, my time aboard Rhodes Island will be inevitably diminished in the future. There is one thing, however, that I can guarantee: my relationship with Rhodes Island will only grow closer, because I trust Rhodes Island, and I trust you.=博士，往后我在罗德岛的逗留时间会不可避免地有所减少。但是有一点我可以保证，我与罗德岛的联系只会更加紧密，因为我相信罗德岛，也相信你。
Doctor, n-no, I know it's polite to look at the person you're talking to... I-I'm not looking out the window. It's just... the water stains on the glass are making me really uncomfortable. I really want to wipe it.=博士，不、不是，我知道讲话时看着对方比较有礼貌......我、我也不是在看窗外的风景，只是玻璃上有块水渍，看得我心里很难受，很想去把它擦干净。
Doctor, need me to chase them?=博士，需要我去追吗？
Doctor, need me to give you a shoulder massage? I'm pretty well-known for my PT skills.=博士，需要我给您按按肩吗？我的理疗技术可是广受好评哦。
Doctor, need me to give your face a little blush? If you go back like this, the others might worry when they look at you.=需要我帮您提一下气色吗？这样回去的话，有人恐怕要担心了。
Doctor, next time you visit Kjerag, would you like to see the view from the peak of Karlan? Standing at the summit above the clouds amidst the mountains, seeing the sun once again is a heavenly feeling. You'll love it—ah, but there is the chance you'll freeze to death before then. Tricky, that...=博士，下次去谢拉格的时候，你想不想去圣山的山顶看一看？在群山之巅拨云见日的感觉，你会喜欢的——啊，不过，在那之前你也有可能被冻死。这可伤脑筋了。
Doctor, nice to meet nya.=博士，你在啊喵~
Doctor, no matter how things turned out, it's over... let's go back.=博士，不论结果如何，事情都过去了......别挂在心上，我们回去吧。
Doctor, nothing's made me happier than getting to work with you so long. I can't count how much you've cared for my squad members over the past year. Whichever way you guide me, Doctor, that's the future I'll sprint for.=博士，能和您在一起工作这么久，我真的十分满足，过去的这一年我和小队里的其他人都承蒙您的照顾了。博士，您指引的方向，就是我将奔赴的未来。
Doctor, once these results are published, your name will sit alongside mine for all eternity.=博士，这些成果发表出来，你的名字就要永远和我列在一起了哦。
Doctor, orders please!=博士请说！
Doctor, our employees are all Billy natives who know the lay of the land. If any Rhodes operators are traveling to Rim Billiton and need an escort, come find us! We will offer you a fair price.=博士，我司员工都是土生土长的雷姆必拓人，对当地环境了如指掌。如果有干员去雷姆必拓需要护卫，请务必交给我司，价格好商量！
Doctor, over here one moment? I'm off to try that multimedia escape room. Tell me, which one looks better on me, the ruby lavallière, or the sapphire? —*HISS*!!! ...Excuse me, my true form was meant to frighten you just as it does everyone else. Typical, I didn't even get a taste...=博士，劳烦过来一下，我想去多媒体密室，你帮我看看，是这条红宝石的领结好看，还是蓝宝石的好看？——嘶喵！！！咦，别人都会被我的真身吓到，你怎么没有？可惜，什么都没尝到......
Doctor, people celebrate their own dates of birth. How do you wish to celebrate yours? Acknowledged. Increasing favor rating of Doctor. Error: Invalid operation. Cause of failure: favor rating is already at—maximum.=生日，人们庆祝自己诞生的日子，博士希望以何种形式庆祝？了解，将提升对博士的好感度。错误，对博士的好感度提升失败。失败原因：好感度已提升至——满值。
Doctor, perfect timing. Come help me rehearse. Oh, just the lines, no kung fu necessary.=博士，正好，来帮我搭一段戏吧。只是对对台词，不用动手。
Doctor, perhaps the path that lies ahead for Rhodes Island is destined to be long and treacherous, but please remember, the gods' decrees and my blessings... will always be with you.=博士，或许罗德岛的前路注定艰险而漫长，但是，请记住，神灵的裁决与我的祝福......不论何时，都与你同在。
Doctor, perhaps you haven't realized this yourself, but to unite such a diverse group of people under your banner, that's no simple feat… It'd be great if I could become more like you one day.=博士，或许你自己没有发现，但是，能让那么多个性迥异的人都信服你，其实是一件非常不简单的事......要是有一天，我也能变得像博士你一样就好了。
Doctor, please come here. Mm, okay, close your eyes, and let me touch your forehead. The scorching sun, the raging storm, and waves of golden sand washing across the desert. The gods set foot upon the land where we were nurtured, and bestowed our tribe with their blessings. Now, I will share this blessing with you, Doctor.=博士，请到这边来，嗯，嗯，闭上眼睛，让我碰碰你的额头。烈阳、风暴、还有泛起波浪的金色沙原，神灵寄宿在孕养我们的这片地上，给予族人们庇佑和祝福。现在，我将这份祝福也分给你，博士。
Doctor, please do not be intimidated by my appearance. My sturdy metal shell, modified by Master Closure herself, will make you invincible on the battlefield.=请不要被我的外形吓坏，博士。这是我经过可露希尔主人改造的坚固金属外壳，可为您在战场以一敌百。
Doctor, please evacuate! If I can hold the line and buy you a future, then I...=博士，请您先离开这里！如果我挡在这里，能为您的未来换得更多的可能性，那么......
Doctor, please exercise caution.=博士，请多加小心。
Doctor, please hold here. These possibilities require immediate disclosure and discussion. With YOU.=博士，请你守在这里。我需要第一时间与你分享那些可能性。
Doctor, please let me explain! I didn't bring all these books here for leisure! I just prefer to rest my head on a stack of books during lunch. Like so. It's surprisingly comfy…=博士，听我解释，我带这么多书来不是为了忙里偷闲！我午休的时候喜欢枕着一摞书，就像这样把头放上去，很舒服的......
Doctor, please stand back a bit. I don't want to hurt you when swinging my naginata. But I, Matoimaru, will bring us every victory in your name.=博士，请退后。如果全力挥舞的话，我的武器可能会伤到你。但缠丸我，想要为你取得胜利。
Doctor, please take this emblem of Pinus Sylvestris Knightclub handmade by myself! From now on, you are an honorary member of us. Thank you for all the things you've done for the Infected. And happy birthday to you!=博士，请收下这枚徽章吧。这是我自制的红松骑士团团徽！这象征着从今天开始，您就是红松骑士团的荣誉成员啦。感谢您一直以来为感染者做的所有事情，祝您生日快乐！
Doctor, prepare a team to arrest the fugitives. There is no difference between a moment of mercy and a miscarriage of justice. They have not yet been read their verdict.=博士，请部署追缉行动，一时的容忍与放纵没有区别，他们的判决书还没有宣读完毕。
Doctor, put my strength to good work. That'll be the respect I deserve.=博士，善用我的力量，就是尊重我。
Doctor, question? Can I take a look at Operator Nearl's battle records? Uh, no, I'm just a little curious—yeah? Thanks, Doctor! Let's see, uh... oh, man. Maybe I oughta tell Iwona to push back her sparring with Nearl…=博士，请问干员临光的作战记录我可以看吗？啊，不是，就是有点好奇——可以？谢谢博士！......唔，嗯......呃，是不是该提醒一下艾沃娜，切磋的事情最好缓缓......
Doctor, remember that printer I took off your hands? Here, I fixed it. Oh, but keep an eye on the thermometer up top when you use it. If it goes over the threshold, it could explode.=博士，还记得上次从你那拿走的报废打印机吗？我修好给你送过来了，你用的时候注意看上面的温度计，一旦超过警戒线，它有可能就炸了。
Doctor, remember to practice your kung fu.=博士，练功切忌偷懒。
Doctor, remember to wear some more clothing— Um, my apologies. In the desert, the temperature can vary wildly between night and day. This is our customary greeting to visitors.=博士，记得增添衣物——抱歉，沙漠里的昼夜温差很大，这是我们对客人习惯性的问候。
Doctor, Rhodes Island doesn't have anything against operators making friends, right? Nah, I was just thinking about hanging out with those Laterano folks. I have been into their guns since I was little, so I tried to style one myself. And that's how this beauty came to be.=博士，罗德岛应该是允许干员自由交友的吧？......不，呃，我只是想和那些拉特兰人交个朋友。我从小就非常喜欢拉特兰的铳械，所以才会自己仿制了这把铳。
Doctor, Rhodes Island has a grand vision, but we have to think carefully. After all the slogans, ideals, and aspirations have been stripped away, whether we still have pure hearts, that is far more important than any false order.=博士，罗德岛的目标很远大，但更需审视的是，当我们抛却一切口号、理念、愿景后，是否仍怀有一颗赤忱的心。它比任何虚伪的秩序都更重要。
Doctor, Rhodes Island has done so much for me. What can I say except thank you? If you need anything, just say the word. I'll do whatever it takes to make it happen!=博士，你们罗德岛帮了我那么多，我除了感激没话说。你要是用得上我，尽管说，一定想办法给你办成！
Doctor, Rhodes Island is all real passionate folks. Saying they wanna make me clothes, they wanna gimme a haircut, and then they drag me off to show me around their own stalls. What do I do...? H—Hug 'em? Got it. I'll go try right now.=博士，罗德岛的大家都好热情，有的人说想给我做衣服，有的人说想给我剪头发，他们还拉我去逛那些自己摆的小摊，我应该怎么做？......拥、拥抱他们吗？我这就去。
Doctor, roar!=嗷呜，博士！
Doctor, seems you've got some time to spare... Then let's go get groceries for tea tonight!=博士如果没什么事的话......不如跟我一起去购置晚饭材料吧!
Doctor, shhh, tell me the truth. Kay says Vulcan can hammer straight through the floor, can she? No? Phew... Hehe. I knew it. That means my Papa is definitely stronger. He could bust down a Rhodes smoke stack with one punch.=博士你悄悄告诉我，小刻的火神大姐能不能一锤砸穿这层楼？不会吗？我就知道是这样，那还是我爸爸比较厉害，一拳就能打碎罗德岛的大烟囱。
Doctor, should I turn up the air conditioner? Sorry, my body gets so hot, it's even heating up our surroundings.=博士，我去把空调温度调低些吧？不好意思，我体温比较高，连带着周围也变热了。
Doctor, Silence kicked me out againnn! Hard times for a Kafka, sob, sob... huh? I started it by messing up her experiment? Aw, nerts, Silence got to you first... eh-hem, well, good talking, I'm just gonna mosey on out now!=博士，赫默又把我赶出来了，我好难过哦，呜呜呜......诶？是我先把她的实验搞砸了？唔，居然被赫默抢先一步......咳咳，那我先走了！
Doctor, since we happen to have some time off, want to see my latest work?=博士，难得有时间休息，要来看看我最新的作品吗？
Doctor, since you've decided to join our voyage, you'll need to contribute. Think you can handle steering the ship? Here's the wheel: turn right to go right, turn left to go left. Clear? Very good. Let's set sail. Joking? No, I'm dead serious.=博士，既然你决定加入我们的航程，就需要分担我们的工作。你可以试试掌舵？这是舵轮，向右打船就向右转，向左打船就向左转。记好了？那我们就出发吧。玩笑？不，我可没在开玩笑。
Doctor, sitting for too long can leave you prone to neck arthritis. I suggest you watch out for yourself.=博士，久坐容易得颈椎病，建议你也注意一下。
Doctor, someone asked me to give you this letter. She used to be in Babel's assault squad, but now she's back in Kazdel working as a smith. You can't make sense of it? Let me see... Man, there's so many spelling mistakes... Alright, so she's asking... how you are... Saying you should eat more... And wishing... you're still with all your limbs?=博士，有人托我给您带封信，她以前是巴别塔的冲锋兵，现在回卡兹戴尔做了铁匠。您没看懂？让我看下——唉，错字太多了，她这是在问您身体如何，劝您多吃饭，祝福您......四肢健全？
Doctor, sometimes I wonder... if I weren't a wolf hunter, would my life be different? Oh, you mean… I should answer the question... myself?=博士，红也想过......如果红不是猎狼人，会不会也能有不一样的生活？这个问题要红......自己回答？唔。
Doctor, stand still and don't move a muscle, let me inspect you. Hmm… no dust on the bottom of your clothes, and your shoes are clean. That's good. Oh, wait! Your shirt collar is so wrinkled. You are not going to attend the party like that, right? Go back and sort that out, I'll wait here for you.=博士，站住不许动，让我检查一下。嗯，衣摆没有沾灰，鞋带也是干净的，还不错嘛。等等，衬衫的领子怎么这么皱，难道你打算就这样出席晚会吗？快回去整理一下，我在这等你。
Doctor, take some of these. My family came by during their escort job and brought me some treats from back home. What? We're under attack? Wait, you mean... them? Uh, hey, don't smoke on the landship. Put your shoes on and mind your manners! Don't glare at people like that! Ahem, Doctor... let me introduce you to my family.=博士，我家里人走镖路过，带了些土特产，分你点。什么，敌袭？呃，你说他们？别、别在舰上抽烟，丢人！把鞋穿上！注意眼神，别瞪人！咳咳，博士，介绍一下，他们，就是我的家人。
Doctor, take the helm for now. This will be a tough battle, and my crew needs me to fight shoulder-to-shoulder with them.=博士，请你暂时代行船长之职，这将是一场艰苦的战斗，我需要和船员们并肩作战。
Doctor, Terran mimics are much easier to tell than the dungeon kind. Watch, all it takes to lure one is some bait, just wait for it to bite and you can—ha! Nailed it... Tch, didn't expect there's another one!=博士，泰拉的宝箱怪比迷宫里的要好分辨多了，你看，只需要用诱饵去引诱它，等它被吸引后就可以——嘿！搞定......啧，居然还有一只！
Doctor, thank you for all the care and encouragement you've given me. This is a present from me... some refreshing fragrances. I've already tried them, they don't clash when mixed together. So you can blend them however you like…=博士，感谢您一直以来的关心和督促，这是我准备的礼物......一些可以提神的香料。我已经实验过了，任意几种搭配在一起都不会有相冲的效果，您可以按照自己的喜好随意制作......
Doctor, thank you for always supporting me. Our battles will only get harder from here, but we can't give up.=博士，谢谢你对我的支持。我们的战斗只会越来越艰难，我们不能放弃。
Doctor, thank you for always taking care of me... Um, actually... I'd like to keep taking on the fight.=博士，感谢您一直这样关心我......那个，其实......我希望自己，今后也能更多地去战斗。
Doctor, thank you for always taking care of us.=博士，谢谢您一直守护着我们。
Doctor, thank you for giving us a place we can call home. Here—I ordered in a whole box of Victorian-make lollipops, a YEAR'S worth, just for you, love. Come on, try try try, see how the... soap flavor tastes first, yeah?=博士，谢谢你为我们提供容身之所。给，这是我为你特别订购的维多利亚特产棒棒糖，一整箱呢，够你吃一年啦！快尝尝看，就从这个......肥皂味开始怎么样？
Doctor, thanks for giving me and my little buddies a chance to prove ourselves! Let's skip the fancy talk. Pea and the gang are gonna turn out even more awesome! You just wait and see!=博士，谢谢你愿意给我还有小家伙们证明自己的机会！客套话我就不多说啦，今后豆豆它们还会变得更厉害，一定会让你吃惊的！
Doctor, that Nian girl has come to find me in a rush, no doubt to continue our discussion on the remodeling plan, so I shall have to excuse myself. Hmm? That's not why? She just needs one more mahjong player? Feh, smiths should be focused on their craft, on hammering and smelting techniques. Imagine indulging in such wanton pleasures—I shall have to give her a good talking to.=博士，年丫头急着找我，想必是为了继续商讨那日未竟的改造方案，我就先失陪了。嗯？不是？是打麻将三缺一？咳，匠人当专注手艺，锤炼技术，岂能耽溺于声色娱乐——我得去好好劝诫她。
Doctor, that was at last a worthy opponent!=博士啊，那个对手值得一战！
Doctor, the files over here are... Hm? Already asleep? Well, even if it's just me, you really shouldn't let your guard down like that.=博士，这边的文件......嗯？居然睡着了吗。唉，就算是因为有我在，也不能这么没戒心啊。
Doctor, the ingredients for the crust have been mixed together. You just need to knead the dough till it's soft and shiny!\nKnead the Crust Dough?=博士，饼皮原料已经调和好了，揉至柔软光滑即可！\n是否确认制作？
Doctor, the ones who ran off... We won't see them again, will we?=博士，那些逃走的人，不会......再回来了吧？
Doctor, the operators can have the dishes labelled with my name to eat, as well as some bottles of drinks I made myself. Everyone's been to truly tiresome lengths as of recent, and I wanted to do a thing or two to help alleviate their fatigue...=博士，贴着我名字的菜品可以让干员拿去吃哦，还有几瓶我自己做的饮料。最近看大家工作实在太辛苦了，所以我也想做点什么帮他们缓解疲劳......
Doctor, the operators who made the ultimate sacrifice... their dorms are just as they left them, as if their owners had just stepped out for a minute. This huge ship carries so much that has already passed on... How are you able to hold such a clear course...? As if none of you doubt anything?=博士，我见到了。一些牺牲的干员......他们的宿舍还是曾经的模样，物品摆放在桌上，仿佛主人只是短暂外出。这艘大船承载了那么多逝去，为什么......你们的航向依然如此明确？
Doctor, the past year must have been quite significant for you.\nYou've delved into stories from the past, witnessed historical events, and bid farewell to some old friends. You've gained a deeper understanding of this land and yourself, and you should be more confident in the path you've chosen—the path of 'hope'.\nRhodes Island still faces countless challenges. No amount of preparation ever seems enough, but that doesn't mean we should give up our right to enjoy moments of leisure.\nWe seldom get the chance to experience pure joy, yet when we find ourselves in difficult times, it's often those cherished memories that help us overcome adversity.\nTake the time to meet with the operators today; many are eager to see you on this special occasion. I believe they will remind you that on the challenging path you've chosen, you'll never walk alone.\nThe present we already have will also remind us that the true meaning of our efforts lies in the future.\nHappy anniversary, Doctor.=博士，过去的一年对你而言想必意义非凡。\n你接触了一些往事，见证了一些历史，也告别了一些故友。你对这片大地和你自身都有了更深入的了解，你也应当更加确信自己选择的道路，你选择的“希望”。\n罗德岛依然面临着无数挑战。我们做再多的准备都算不上充分，但这并不意味着我们要放弃拥有闲暇时光的权利。\n我们很少有机会去享受单纯的欢乐，可是当我们身处困境之时，往往是那些美好的回忆让我们能够克服艰险。\n多去见见罗德岛的干员们吧，在今天这个节日里，有许多人期待与你见面。我想他们会替我提醒你，在你选择的这条困难的道路上，你永远不会孤独。\n我们已经拥有的当下也会提醒我们——付出努力的所有意义，在于未来。\n新年快乐，博士。
Doctor, the possibilities that Fede and I perceive differ entirely, but the constant is that you remain here at Rhodes Island. If you are the single leitmotif that remains unchanged across countless variations... how could I bear to stray too far from you?=博士，我和费迪感知到的可能性截然不同，但罗德岛还有您一直都在。“灾异”并不遥远，假如你们就是无数种变奏中不曾变化的旋律......我又怎么愿意离您太远呢？
Doctor, the two of us are actually pretty similar. I believe that even a swamp like Siracusa can change. And your ambitions, hah, they are even bigger than mine. We both have what it takes to make this happen. I'll keep working on myself. I hope you'll do the same.=博士，我们还挺像的。我认为就算是一摊泥泞的叙拉古，也并非无法改变。而你的野心，哈，甚至比我的还要大。我们都必须拥有配得上这份野心的实力，我会继续磨炼自己，希望你也一样。
Doctor, the USSG's having a feast tonight too, so of course you're coming? Oh, also. Mama's gotten much better lately, so she's been thinking of hosting one of our own in a couple of days. But it'll be too quiet with just the two of us, so she asked me if you might be interested?=博士，今晚自治团也会举办宴会，不用说，你肯定会来吧？哦对了，妈妈最近身体好了不少，打算过两天自己也张罗一桌，但是两个人太冷清了，所以让我问问你要不要来？
Doctor, there are two kinds of fowlbeasts. One soars through the skies, roaming freely. The other, with its shorter wings, dwells in the woods, catching only glimpses of the blue sky through the leaves as it enjoys the shade. Which one am I? Hm... In truth, I don't wish to be a fowlbeast at all. I would rather be a tree that doesn't block the sky.=博士，世上有两种羽兽，一种展翅遨游天际，四处迁徙；一种翅膀很短，只能生活在林中，享受树的荫庇与因树叶遮蔽而斑驳的蓝天。我是哪种？唔，我不想做羽兽，想做一棵不会遮挡天空的树。
Doctor, there's a Juncus pen that has been passed down for generations in my family. It has documented many extraordinary lives and left its mark on treasured scrolls and manuscripts. I'm thinking, Doctor, if I were to be handed down that pen... How about I start with the stories of all its previous owners?=博士，我家里有支传了很多很多年的灯芯草笔，它记述过很多不凡之人的一生，在许多珍贵的经卷、抄本上都留下了字迹。你说，要是我拿到那支笔......不如就先写写曾经拿过它的人们吧。
Doctor, there's a new message for... Ah, never mind.=博士，有新的讯息......嘛，算了。
Doctor, there's new movement on the tides. We need to talk.=博士，海岸线上又有新动静了，我得跟你聊聊。
Doctor, there's no fresh information from Ægir on this sketch board. These wavy lines and small squares are just my thought process. As for what they mean exactly, it's very hard to explain. Hm? If this part means 'signal strength'? You... can read it?=博士，速写板上没有刚刚阿戈尔通讯内容的记录，这些波浪线和小方块仅仅是我思维的过程。至于它们具体代表什么，我自己也说不清——您问这一部分是不是代表信号强度？您......读懂了？
Doctor, there's no need to make such a big fuss, and don't you give me a reward either. I already made it clear then, that I agree with your ideals and am willing to work for your sake.=博士，不用搞这么大阵仗，甚至不用嘉奖我。我认同您的理想，我愿意为您出力，当时说得很清楚了。
Doctor, there's times I'm with you and I ease up so much I forget my own issues. I have the money to treat my pop's illness now, but I don't have a cure for his emotional troubles… Doctor, could you help me?=跟在博士身边有时候会因为太过放松而让我忘记了自己的事，虽然现在有钱给爸爸治病了，但是爸爸的心病光靠我可能是无法治愈的......博士，可以帮帮我吗？
Doctor, there's, there's enemies!=博士，敌、敌人过来了！
Doctor, these are your tasks for the day. Yeah. A whole pile of work. Let's get to it.=博士，这些是今天的工作——是啊，堆积如山呢，一起加油吧。
Doctor, these little florets are for you. They grow all across the outcrops and pastures of my homeland. Even when gales level them flat, all they need is a little bit of sunshine, and they'll bloom forth again with renewed vitality. Isn't that just like us Victorians? Thank you for everything you've done, and happy birthday.=这些小花送给您。它们遍布我家乡的山岩与草地，纵使狂风扫过只剩下一片狼藉，但只需要少许阳光，它们便能重新焕发生机。我们维多利亚人又何尝不是这样呢？感谢您的努力，生日快乐。
Doctor, this costume and makeup took three hours to finish.=博士，这身服装造型可是花了三个小时才准备好的。
Doctor, this file... Oh, you're asleep? Go ahead and rest up, then. I'll come back later.=博士，请问......睡着了？您先休息吧，晚一些我再来打扰。
Doctor, this has thrown a slight wrench in things. After all, you've obtained combat results beyond expectations, and made it marginally more difficult for my assessment of weapon performance limits to be universal and objective. I'll have to increase the quantity of test samples to ensure accuracy... was that in your plans too?=博士，这下似乎有些不好办了。毕竟，您取得了预想之外的战果，使我对武器性能上限的评估变得有些难以普适和客观。只好增加测试样本数量来保证准确性......这也在您的计划之中吗？
Doctor, this is a gift I made... My friend on my head shed a bunch of feathers, which I made into a pendant. I hope you like it...=博士......我、这是我做的礼物！我头上的小伙伴换毛时掉落了很多软软的羽毛，我用它们做成了小挂饰......您、您要是喜欢就好了......！
Doctor, this is a mistake, right?!=博士，你是不是搞错了？！
Doctor, this is for you. I found it on the way back, and so many more pretty-looking stones just like it! But, well... that was before I realized I'd gotten separated from the others. Mm? The ore chunk on your desk from before? I put that there too, yes. Did you like it, Doctor?=博士，这个送给你。嗯，是回来的路上找到的，我找到很多好看的石头，可是回过神来时，就和大家走散了。欸，之前摆在桌上的矿石原石？嗯，那个也是我放的......博士喜欢吗？
Doctor, this is my medical examination report, please confirm. Currently, no horns have grown on my head, and my halo has seen no changes in shape or form. Indeed, my violation of the law has not had a physical effect on me, but it's nothing worthy of celebration. Abnormalities have been on the rise. This is an omen of disaster.=这是我的体检报告。你可以亲自确认，博士，我没有长出双角，光环也没有形态上的改变，违背条律并没有对我造成影响。但这并不是值得欣慰的事，异常情况在不断增多，这是危险的预兆。
Doctor, this is my very first time making a 'Scarecrow' for someone else. What d'you think? Uncanny resemblance, right? If danger's ever afoot, this can help—oi, slow down, don't touch those vines, else they'll—Hrm. It'll let go of your arm naturally after a short while. Trust me.=博士，我还是第一次为别人做“稻草人”，怎么样，看起来和你很像吧？这样你遇到危险时就可以——等下，别碰那些藤蔓，会被缠住——啊......这，它过一会儿就会放开你手臂的。真的。
Doctor, this is that 'bridge' I was telling you so much about! Here, you can shout everything that's on your mind out loud, and it feels amazing. I'll demonstrate for you first, so would you mind following my lead after? Here I go―=博士，这就是我跟你说过的甲板上的那个位置！在这里放声大喊会让人的心情格外舒畅！我先做个示范，待会博士要不要一起试试看？那我就开始了——
Doctor, this is the plant that got me fired. No monetary value, so you can imagine... I told my boss I forsook my assigned target for this bit of shrubbery, and he thinks I'm having him on somehow... But listen. I discovered this 'un. I gave it its name. And nothing could matter more than that.=博士，这就是害我被解雇的那种植物，没有任何经济价值，也难怪我说为这株小草放弃了任务目标时，雇主觉得我在骗他......但它是我发现的，它的名字是我起的，这比什么都重要。
Doctor, this pen seems to be out of ink. Oh, wait! Please don't throw that out! If it's not too much to ask... Um... could I have that?=博士，签字笔好像没墨了。啊，等下，请不要扔！如果您不介意的话，那个，能留给我吗？
Doctor, this time, I'll stay. Hurry and take the others to safety.=博士，这一次换我守在这里。您快带着大家离开。
Doctor, this way. We need to run.=博士，这边这边，该跑路了。
Doctor, this way... Don't be afraid. It doesn't matter how dark the path up ahead is, I'll light it for you.=博士，这里走......不要怕，前面的路再黑，我也会为你点灯。
Doctor, those students over there, are they all from Chernobog? Middle schoolers from that city...? I see, I need to observe them a bit more.=博士，那边的那些学生，他们都来自切尔诺伯格吗？他们都是那边的中学的？......原来如此，我还要再多观察一下。
Doctor, though the journey may not have been entirely satisfying, we must ensure no trash is left behind.=博士，就算旅途不尽兴，离开时也不能有一点垃圾留下。
Doctor, time heals all wounds. Please have more confidence in yourself. Your Operators have chosen to follow you because we believe that you will bring positive change.=博士阁下，一切不愉快的事情都会过去，大家都是相信您的到来能让一切变得更好，才愿意追随您的，请相信自己。
Doctor, time to get to work.=博士，该工作了。
Doctor, to be clear, this is not official business. What it is is two old friends, reuniting now the war's over. And about my old files... I think I'll finally fill in my name. Vina Victoria. No more hiding from it.=博士，这不是一次官方访问，把这当做老朋友在战后的重逢吧。至于我的旧档案......我会补全我的名字，维娜·维多利亚。我不会再躲了。
Doctor, to be honest, I'm a much better craftsman than I am a knight! Whether it's repairing an alarm clock or forging armor, I can help! So, Doctor... Can you please take me to see Vulcan's and Closure's workshops? Pleeeeease.=博士，其实我比起骑士，更擅长工匠方面的工作喔！不管是修理闹钟还是锻造护甲，我都可以帮得上忙的！所以博士！能带我去看看火神小姐和可露希尔小姐的工坊吗？拜托！
Doctor, truth be told, I've spent most of my life following Father's plans, from my education to my career. He did pick a path that's been fairly easy for me. So I have nothing to complain about, and the idea of leaving home never truly crossed my mind. If I had made my own choices, what would life be like?=博士，不瞒您说，从升学到工作，我一直都顺从着父亲的安排，不曾想过离开家乡。我对此没有怨言，他确实为我选择了一条坦途，但我还是会想，如果由我自己选择，生活又会是什么模样？
Doctor, try handling a more complicated situation on the battlefield!=博士，来尝试解决在复杂战场上将会出现的难题吧！
Doctor, um... If, if it's possible, can I make some clothes for you...? I think you'd be just right for bringing out some of my ideas. Um, I sometimes ask the other Operators in the same way...=博士，那个......可，可以的话，我、我替您做几件衣服......吧？我觉得您很适合我的一些想法呢。啊，其他的干员们，我也时常这么请求的......
Doctor, umm... may I enter your office? I've heard you have a vast collection of literature.=博士，那个......咳，我可以进来吗？听说您的办公室里，收藏了大量的书籍。
Doctor, unbeknownst to you, I recorded your snoring just now. Your sleep quality is normal. The length of your REM sleep cycle is—=博士你刚才打呼噜的声音，我已经偷偷录下来了。你的睡眠质量正常，深度睡眠时间为——
Doctor, wake up! Someone's here to see you.=博士，起来呀，门口好像有人找你。
Doctor, wake up. You'll get a stiff neck if you sleep at your desk. Lay down on the sofa, I already put out a blanket.=博士，醒醒，别趴在桌子上睡觉，醒了会落枕的。你可以去沙发上睡，毯子我已经铺好了。
Doctor, wanna head up to the deck for some fresh air?=去甲板上吹吹风吗？
Doctor, wanna hear a song?=博士，想听我唱首歌吗？
Doctor, wanna hear some tunes?=博士，要听歌吗？
Doctor, wanna play Ultimate?=博士，等下去玩极限飞盘吗？
Doctor, want a cabbage veggie salad with mushroom pies? Yep, I made three servings! Yours, mine, and another for Amiya. She loves the pies I make!=博士，想吃卷心菜蔬果沙拉配蘑菇馅饼吗？嗯嗯，我做了三份哦，你的我的，还有阿米娅妹妹的。以前，阿米娅妹妹可是很喜欢吃我做的馅饼的！
Doctor, want a drink?=博士，来一杯吗？
Doctor, want a lolly? It's just a regular mint one. I always keep some in my pocket. Don't underestimate the power of a lolly, though. When there's dusty air all around you, a little sweetness can really calm you down.=博士，吃糖吗？就是很普通的薄荷糖，我习惯在口袋里装上一些。不要小瞧它哦，当空气里到处都是粉尘的时候，这点甜味，能让人安心。
Doctor, want me to chase after them?=博士，要我去追他们吗？
Doctor, want some candy?=博士，吃糖吗？
Doctor, want some candy? You can relax now. I'm spent, too.=博士，吃糖吗？放松一下比较好，我也有点累了。
Doctor, want to celebrate the Glasgow way? First me and Hannah grab a leg each, then we shut our eyes, and then we hip-hip-hurray and send you flying... ay, no need to run, love, I'm just joking!=博士，想不想试试格拉斯哥帮的庆祝方式？首先，让我和汉娜一人扛起你的一条腿，然后闭上眼，随着欢呼的节奏往上飞......不要后退呀，我只是开个玩笑！
Doctor, want to try some Siestan coffee? You can add some tonic water, too.=博士，要不要尝尝汐斯塔的咖啡？可以加气泡水哦。
Doctor, want to watch the rain together? There's not much to see, though...=博士，要不要一起来看雨？虽然没什么好看的......
Doctor, watch out for Franka's birthday gift. Not one gift she's ever given me has been normal. A two-meter steel sword, a pair oversized paw-shaped woolly slippers... I mean, these quirky presents are clearly up to something! She must be expecting to see me make a fool of myself. Anyway, my present was picked out in earnest. Here, a solar-powered flashlight.=博士，小心芙兰卡的生日礼物，她之前给我送的东西没有一样是正常的，两米长的钢刀，兽爪形状的超大毛绒鞋，不是礼物，是专门想看我出丑才送的吧！我的是真心实意挑选的，给，太阳能手电筒。
Doctor, watch out for the thorns on the stems! It's not that I don't want to pick them for you, it's just that they haven't reached the peak of their beauty yet. Hm...? You'd like to help me take care of them? Oh, no problem. Do you need me to teach you how?=博士，小心花枝上的刺！并非我不愿意将花朵摘下来送给您，只是现在还远没到它们最美的时刻。嗯？您愿意帮我打理？没......没问题的，需要我教您吗？
Doctor, watch your hands. If you aren't careful around my weapons, you'll get hurt.=博士别乱动，武器不长眼，小心伤了你。
Doctor, we did it...! Oh, um, ahem, truly a delightful victory!=博士，我们做到了！......啊，唔，咳咳，真是令人喜悦的胜利呢。
Doctor, we don't get along half bad, but you don't just lie there and leave it all up to me, not in your wildest dreams. I hate danger plenty, but layabouts leave a bad taste in my mouth. Though, when your back's against the wall... Well, we can talk about it then!=博士，虽然我们之间关系不差，但是你可不要指望什么都不做以后就来依靠我，我虽然讨厌危险的事，但也不喜欢堕落的人。不过，要是你走投无路的话......咳，那就到时候再说！
Doctor, we have a tradition of gifting each other books on commemoration days at the academy. I thought long and hard about what you needed before deciding on this: 'Calligraphy: From Amateur To Adept'—It sounds like homework? Nonsense. Just one page a day, and you'll learn to love the tranquility of mastering your strokes.=博士，我们研究院有在纪念日互相赠送书籍的传统。我想了许久您需要什么，最后选了这本《硬笔书法零基础入门到精通》——像作业？怎么会呢。每天一页，您会爱上练字时的宁静的。
Doctor, we have connected with the drone dispatched to support PhonoR-0 and are currently modifying it as Closure directed.\nHowever, there is a disagreement: PhonoR-0 wants to be modified and carry out the mission alone, while Closure believes we should continue modifying the drone and work together. Please advise.=博士，负责支援PhonoR-0的运输无人机已与本队会合，我们正在根据可露希尔小姐的指示对其进行改造。\n但可露希尔小姐与PhonoR-0就下一步行动产生了分歧。PhonoR-0希望接受合适的改装后独自执行任务，但可露希尔小姐认为应该继续改造运输无人机，共同行动。请您指示我们下一步该如何行动。
Doctor, we have to retreat! Can you still move? Get on my back... no, I'll carry you!=博士，我们需要尽快撤退！你还有力气吗？我背你走......不，抱你走也行！
Doctor, we're about to partially renovate Rhodes Island's wards to better meet patient aftercare needs. I've written down all the supplies we need here. Would you like to check over it quickly? Yes, I am in charge of this work now.=博士，根据病人术后护理的需求，我们准备对罗德岛的病房进行部分改造。需要的物资我都写在这里了，您需要再检查一下吗？嗯，这些工作现在是由我负责啦。
Doctor, we're still at work...=博士......现在还是工作时间哦。
Doctor, we've done a wonderful job...! Cou-Could we go home now?...=博、博士，您辛苦了......！我们，一起回家吧......？
Doctor, we've faced so much danger together. Do we still need this paperwork to stand for us being friends? Wait, you mean once I sign, I get to take any of Engineering's beauties apart? That's a promise, you hear? 'Stainless'—done.=博士，我们都一起冒过那么多次险了，还需要这几张纸来体现交情吗？等等，你说签了这份合同之后，工程部的宝贝们随我拆？说好了啊，“白铁”——搞定。
Doctor, welcome to la Cuna de Nene. I... am her captain. Ahem... The name wasn't my idea. We let the First Mate's pet draw the name stripes.=博士，欢迎来到“宝宝摇篮”号，我......是它的船长。咳咳，这不是我起的名字。当时，我们把写了名字的纸条混在一起，让大副的宠物去抓的。
Doctor, were you… avoiding me?  I just wanted to show you a newly-excavated ruin I found. What's that? Why do I keep bothering you? Oh my, shouldn't you do some soul-searching and ask why you are the only one I'm bothering?=博士，你在——躲着我？我只是刚发现了一处被挖掘过的遗址，想带你去看看。为什么要经常找你的麻烦？你难道不应该反思，为什么我只找你的麻烦？
Doctor, what are you doing all frowny-faced over there? If there's anything weighing on you, just lay it on me. I'm good at that sort of stuff.=博士，皱着眉头想什么呢，有什么烦恼说给我听听，我来帮你出主意，这个我擅长。
Doctor, what do I do if my legs are shaking...?=博士，我双腿有点发软怎么办......？
Doctor, what does it feel like to hold the lives of others in your hands? If it were me, their warmth would make me tremble with excitement. Hm? Oh, I was talking about you as a commander, holding everyone's lifeline.=博士觉得，把别人的生命掌握在自己手中时是什么样的感觉呢？如果换作我的话会感到很温暖，甚至忍不住为此有些颤抖......嗯？我是指博士在作为指挥官，握持着大家生命线时的感想。
Doctor, what does it mean to be truly alive? Obeying someone else's will, losing your reason to move on. Does that count as being alive? Keeping your body, but being separated from your memories. Does that count as being alive?=博士，怎样才算真正地活着？服从他人意志，失去前行的理由，这算活着吗？保有躯体，抽离记忆，又算活着吗？
Doctor, what kind of cake do you prefer? Mango, or matcha? I tried making a few, and... you already ate? Oh, umm, Okay...=博士，芒果味和抹茶味的蛋糕，您喜欢哪一种呢？我试着做了一些......咦，您已经吃过了吗？这样啊......
Doctor, what kind of message do you want me to transmit?=博士，你想要传递什么讯息？
Doctor, what say I teach you a move or two?=博士，要不要我教你个一招半式？
Doctor, what say I teach you a thing or two about some moves?=博士，啊要我教你个一招半式啊？
Doctor, what we're doing is very hard, right? I haven't been an operator for very long, and even though my senpais are always chatting and laughing, I can feel they are hiding their worries and feelings... If I can become a bit stronger, do you think I can help them share their troubles?=虽然我成为干员的时间不长，但是我知道我们在做一件很——困难的事情，对吧！尽管前辈们平时都是有说有笑的，可也都会藏起自己的心思吧。如果我再变强一点，是不是也能帮大家分担苦恼了呢？
Doctor, what would you like for your birthday? One of the occasional tasks I get is to help people return unwanted gifts. Instead of making things so troublesome, it's better to just outright ask the recipient what they would like, don't you think?=博士，你想要什么生日礼物？我在公证所偶尔会遇到的任务之一，就是帮人退还不喜欢的礼物。与其把事情搞得那么麻烦，还不如一开始就问清楚对方的喜好，你说呢？
Doctor, what's wrong? Oh, I'm fine, just a little tired. Please check these two files in a moment. A lot of new Operators have joined Rhodes Island, and we can't disappoint them.=博士，怎么了？啊，我没事，只是有点累。这两份档案一会儿麻烦你审核一下了，有许多新干员加入了罗德岛，我们可不能让他们失望。
Doctor, when are we heading out on our next mission?=博士，我们什么时候出任务呢？
Doctor, when I see you here like this, it reminds me of the days I spent lazing around in the Rhodes Island offices... the sunshine, the card games, and my friends... It really brings back memories.=博士，看到您现在的模样，我总会想起那些躲在罗德岛办事处里偷懒的日子......阳光，牌局，还有大家。啊，真的好怀念。
Doctor, when training Operators, you need to work on spiritual fulfillment as much as improving their physiques and skills. After all, they need to be mentally strong enough to survive interrogations and all sorts of attacks on their minds.=博士，干员的训练，不仅要改善他们的体质，增进他们的能力，还要注重提升他们精神方面的修养。别忘了，他们必须拥有能对抗审讯和种种精神干扰的心理素质。
Doctor, when will your next trip be? Would you mind if I went with you?=博士，下一次出行是在什么时候呢？我是否可以一同前往？
Doctor, when you chose your office, did you realize there's a spot on the landship, perfect for a cozy little sniper nest overlooking it? Where, you ask? If I told you, would you allow me personal use of the space?=博士，你选这里当办公室的时候调查过吗，这艘船上有一处能狙击到你的地方哦。在哪？如果我告诉你，你能把那里设成我的专用房间吗？
Doctor, when you look at me now, what do you see? Am I still just a kid, or have I grown strong enough… maybe even stronger than you? If that were true… Then shouldn't I protect you instead?=博士，你看我现在的样子怎么样？看起来是不是已经获得了足够多的力量，甚至比博士都还要厉害？如果我比博士厉害的话，该被保护的......是不是就是博士了？
Doctor, when you work out your business plans, feel free to put off the legal ramifications till the very end. I've never lost a case as a defense attorney.=博士，您在制定商业方案的时候，完全可以将法律方面的顾虑留到最后再考虑。我作为辩护律师打过的官司，还从来没有输过哦。
Doctor, where's the hair dryer? I'd like to dry my tail.=博士，吹风机在哪？我想把尾巴烘干。
Doctor, whether you realize it or not, you've been traveling with Rhodes Island for quite some time now.=博士，不知不觉，你已经与罗德岛同行很长一段时间了。
Doctor, which sector do you need me to take charge of?=博士，你需要我负责哪个环节？
Doctor, why are fowlbeasts unable to touch the stars no matter how far they fly? Uh, no, I'm just used to breaking the silence when it gets too quiet. Please pay me no heed. I don't think the answer's that important...? It's because they can't even fly right when they're... Ahem, seeing stars.=博士，为什么羽兽飞得再高，也永远无法碰到星星？啊不，我只是习惯了在太安静的时候说点什么，您不用理会。呃，答案不重要吧......因为星星会闪。
Doctor, why are you always giving me these toys? What? Because I have a baby face? Hahaha, I'm much older than you think. But you do remind me of the first toy I got as a boy, it was my mom's sword. When she gave it to me, she also said it was time I learned to be a man.=博士，您怎么总给我分享这些孩子的玩具？因为我是娃娃脸？哈，我的年纪可比您以为的要大些。想起我小时候，收到的第一件玩具是妈妈的剑，可她交给我后却说，之后我就得学着做个大人了。
Doctor, why are you just standing there? C'mon, take my hand, let's dance!=博士，还愣着干什么？我手都伸给你了，跟着我舞起来！
Doctor, why do people bloody themselves fighting each other? I can treat a wound or two, maybe even a lot more than that, but what can I do as a physician if the people don't change their minds?=博士，人们为什么要互相争斗直至流血受伤呢？我能治好一个两个，甚至更多，但是如果人们心中的想法不改变，医生又能做到什么呢......
Doctor, why don't you come practice the blade with me?=博士，不如，你来陪我练剑？
Doctor, why was my application to room with Lancet-2 rejected? Because she's a robot? Uh, you're mistaken. The two of us are sisters now. She's my big sister, and I'm her little sister.=博士，为什么我和Lancet-2一起居住的申请被拒绝了？她是机器？不，我们已经是姐妹了，她是大姐，我是小妹。
Doctor, why you suddenly have three heads...? Now I gotta make four more sets of... uh... ear plugs, for the player that's gonna be your birthday gift...Wha? I had too much to drink? Don't be silly! Franka tried to get me to drink a whole big-ass mug, but I only had a-a teeny tiny little bit!=欸，博士，你怎么突然长了三个脑袋......这下给你生日准备的播放器，还、还得多做四个耳塞——什么，喝多了？我才没喝多！芙兰卡想逗我喝一大杯，但我只喝了这——么一点点！
Doctor, with you for company all the time, I start imagining I fight even better than the mercs. Don't you let me get too cocky. If Granny and Rockrock saw, they'd be knocking on my head with spanners.=博士，老跟你在一块儿，我都快产生自己比雇佣兵还能打的错觉了。你可别让我太骄傲，要是奶奶和洛洛看见了，会拿扳手敲我脑袋的。
Doctor, would you like the light to be brighter?=博士，灯光要再亮一些吗？
Doctor, would you like to dine with me tonight?=博士，要一起吃晚饭吗？
Doctor, would you like to exercise with me? You seem surprised. Fräulein Hibiscus requested it. Most artists are the frail sort, but my recitals often exceed two hours in length. How could I handle it without a sturdy physique to support me?=博士，要一起去锻炼吗？您看起来好像很惊讶。这是芙蓉小姐给我的要求，虽然艺术家多是一副孱弱的样子，但我的演奏会时长经常超过两个小时，如果没有强健体魄的支持怎么能行？
Doctor, would you like to go on a walk together?=博士，要一起散步吗？
Doctor, would you like to grab a drink together? I might not be able to actually have a drink, but I can still treat you to one. It is fine, Master Closure will pay.=博士，要一起喝一杯吗？虽然我不能喝，不过我能请您。别担心，最后也是可露希尔主人付账。
Doctor, would you like to hear the story of my hometown?=博士，想听听我家乡的故事吗？
Doctor, would you like to study the languages and lifestyles of tribal Sargon with me? It'll be harder than combat training, for sure.=博士，要来跟我一起学习一下萨尔贡部族的文字和生活方式吗？比起战斗训练，这些可难多了。
Doctor, would you sit with me for a moment? I've always understood that my duty is to scout ahead and blaze a trail. Still, despite my meticulous planning, there are times when most of my people don't come back. It seems, no matter how hard I try, it's never quite enough.=你可以陪我坐一会儿吗，博士？一直以来，我都清楚自己工作的意义在于为他人探明风险、开拓前路。可有时，我以为一切都安排妥当，回来的人却寥寥无几。看起来，我做的总是不够啊。
Doctor, would you sometimes feel afraid? Catastrophes, Originium, Oripathy, and the Infected? Hm, I'm still plagued by nightmares even now. But these days, I have Amiya, and idiots like that Blaze. I guess I'm not as afraid as I used to be.=博士，你会害怕吗？天灾，源石，矿石病，还有感染者。嗯，我现在都在被噩梦侵扰。不过现在有阿米娅，还有煌那样的笨蛋，好像也没有一开始那么恐怖了。
Doctor, you always show up where I wasn't looking. I bet Rhodes Island has secret passages too, doesn't it?=博士，你总是从我看不见的地方冒出来。罗德岛上是不是也有什么秘密通道？
Doctor, you always worry so much. Do something for me, tear this sheet up, yes, just like that. Sometimes, things aren't so complicated. Survival is splitting everything in your way in two. It's just that simple.=博士，你总是在考虑太多的东西。不妨把这张白纸撕开，对，就像这样。事情有时候其实没有那么复杂，生存，就是将阻碍你的一切一分为二，就这么简单。
Doctor, you aren't testing me, are you? Alright then, I'm just getting in the mood. Okay, starting right now, whatever happens is going to be our own little secret.=博士，你是故意在试探我吗？好啊，正巧我也有点兴奋起来了。那么，接下来不论发生什么，都是我们之间的秘密哦。
Doctor, you came right on time. Actually, there's something bothering me. Why does everyone prefer looking at a map over asking me for directions? The captain says my glib tone gets on people's nerves. But that can't be, I always treat everyone with perfect kindness, wouldn't you agree?=博士，你来得正好。其实，我正在烦恼，为什么大家宁愿看地图，也不找我问路呢？队长她之前说我油腔滑调惹人烦，怎么会这样，明明我对大家都很温柔啊。
Doctor, you can't be overzealous in challenging your limits, or you might hurt yourself.=博士，挑战极限也要适可而止，不然的话，会伤到自己身体的。
Doctor, you carry such guilt within your eyes. But you ask, is one's memory sufficient to define who they are? You have lost your memories. I merely inherited all of hers. How are we to settle what happened so long ago? Doctor, go and spend some more time with Amiya and Kal'tsit. None shall linger in the past, except her.=博士，你的眼里常怀愧疚。可你说，记忆能够决定一个人是谁吗？失去了记忆的你，和只是拥有她记忆的我，又如何解开那个结呢？多去陪陪阿米娅和凯尔希吧，停留在过去的有她就够了。
Doctor, you don't need to worry about maintaining a good relationship with me. Friends, family, and love... I've got nothing against them, but I don't need them either. Heh, not like that's going to stop you from trying, right? Well, I don't really mind, so give it your best shot.=博士，你不用去考虑如何和我打好关系，对我来说，友情、亲情、爱情，我不讨厌，但并不需要......不过，呵呵，即使我这么说，你也不会放弃吧，没关系，你可以尝试，我不会介意的。
Doctor, you don't really want me to divine your future, do you?=博士，您不会真的想让我来给您占卜吧！
Doctor, you give everything you've got, even when there's nothing in it for you, just like Jessica. I'm not nearly as selfless as you guys, but I know when to be grateful. I won't let you down or squander the money and trust you two invested in me. I promise.=博士，你和杰西卡一样，就算没有回报，也愿意付出。我是没你们那样无私，不过我是知道感恩的，你们投资给我的每一分钱，投注在我身上的每一份信任，我都不会辜负，绝对绝对不会。
Doctor, you go on ahead! I'm gonna play with them some more!=博士，你先溜！我陪他们再玩一会儿！
Doctor, you go on ahead. I'll clean up the mess here. It's my speciality, after all.=博士，你先走，我来殿后，这种事我擅长。
Doctor, you go! I'll cover you!=博士，你先走，我来掩护你！
Doctor, you gotta be hungry! Try some of my onigiri. They're great!=博士是不是饿了？我做的饭团可好吃了，拿一两个去吧！
Doctor, you have been working far too late these days. Please get adequate rest, or Dr. Kal'tsit may give you an earful again…=博士，你在最近的工作中熬夜次数过多，请注意休息，不然凯尔希医生又要向你说教了。
Doctor, you know how busy your schedule is today, yes?=博士，你应该记得自己今天有多少行程安排吧？
Doctor, you know I've pored over these battle records, studying them inside and out, so you don't have to drag me into a watch session, you know? Wait, these are—No! Not the one where my tail caught fire! That's when I was totally green, I learned quick after that!=博士，你知道所有作战记录我都复盘过，不用拉着我一起看吧。等等，这个不是——不要！不要反复看我的尾巴着火的样子！那只是一开始不熟练！
Doctor, you know there's times you can trust your intuition. You've got all these Operators who trust you, see. Even with your eyes closed, your fists are still real strong—What? Compared to mine? Hey... I could K.O. you before you even made it out of this office, so I'm the stronger one there!=博士，有的时候你也可以相信自己的直觉，这么多干员都相信你，就算闭上眼，你的拳头也很强——和我的拳头比？嗯......在你走出办公室之前我就会放倒你，所以是我比较强，哈哈！
Doctor, you know this language, don't you? How do you pronounce this word…? Ooh, that's right! I remember now. I knew I could count on you, Doctor. Just wait till I get back from my trip, I'll have a souvenir for you!=博士，你学过这儿的语言不，这个单词要怎么念？......哦对对，我想起来了，就是这个发音！厉害啊博士，我就知道问你一定能行。等着，回头我从那旅游回来了，给你带特产！
Doctor, you know who's the most reliable in our group? Oh, you can't guess? It's Spot! He might be quiet, but he's very reliable. So why don't we get him here to offer a hand? After all there's so much work for only two of us, don't you think?=博士，你知道我们小组里谁最可靠吗？猜不出来吧？是斑点哦。别看他不常说话，做起事可是非常靠谱的。所以~如果干活的话，为什么不把他叫过来呢？现在只有我们两人，多累啊~
Doctor, you mentioned these just a second ago, so I went and fetched them for you. Umm... I hope I didn't overstep?=博士，这些，我记得您刚才有提到，就去帮您拿来了。那个，我没有做多余的事吧？
Doctor, you might be reliable with work, but you act just like a child when you're off. Now you're sleeping on desk again. I've told you so many times, it's bad for your spine, and you might catch a cold just like that... *sigh* If I'm not there one day, could you really take care of yourself?=博士虽然在工作上很可靠，但平时就像个孩子呢。又趴在桌子上睡着了，说过多少遍，这样对脊椎不好，而且很容易感冒的......唉，如果哪天我不在了，博士能照顾好自己吗？
Doctor, you might do a bit of research into the past in your free time. You will find many a thing of great interest.=博士，有时间的话去补习一些过往的知识吧，你会在其中，发现许多有趣的事。
Doctor, you must be bored out of your mind sitting at work all day. Want me to take you out for some exercise? Don't worry, no ziplines this time.=博士，整天坐着工作也挺无聊的吧，要不要我带你出去运动一下？放心，这回不用滑索。
Doctor, you need caution when promoting intelligence workers. It may well add danger to your situation... But I'll let this one pass, seeing as you're affirming my work ability with it.=博士，对于情报人员的擢升需要慎重，这有可能会让我们的处境变得更危险......这次就算了，毕竟也是对我工作能力的肯定。
Doctor, you seem to already know a thing or two about fallen angels. Unfortunately, I can't give you any more details than what you've got. Even if I shared everything else with you someday, that would stay my one secret.=博士，你似乎已经了解了何为堕天使，不过很遗憾，我不会告诉你详细。即使有一天我能与你分享我的一切，这也会是我唯一的秘密吧。
Doctor, you should've told me you dropped something behind this shelf. Look at you, wriggling around on the floor all day. Alright, get up. I've got specialized tools I use to carry bulky, heavy engineering equipment. We'll move it aside and grab your stuff. Do you have earplugs, though? It's probably gonna hurt your ears when I tow around this heavy-ass metal shelf...=博士，早说你要搬柜子捡东西嘛，看你在这里趴了半天。起来起来，我有专门的工具，平时搬运那些巨大又笨重的工程设备全靠它俩。不过你有耳塞吗？这铁皮柜子拖起来声音应该挺刺耳......
Doctor, you strike an impressive figure, even when you rest like that.=博士，休息时的容貌，也这样令人印象深刻。
Doctor, you wanna taste my cooking? Hehe, you can try it soon. I've already asked Closure if I can work the cafeteria! Just waiting to hear back.=博士，想不想见识下古米烧菜的手艺？欸嘿嘿~马上您就能尝到了哦，因为古米已经向可露希尔姐姐提交了申请，只要她同意的话，古米就可以在食堂帮厨了哦！
Doctor, you want something to eat?=博士，要吃点东西吗？
Doctor, you'll be working hard today? Then, I'll stay with you. If you slack off, then I'll use this staff... Like this... and give you a smack on the head. Bonk, bonk.=博士，今天要努力工作？嗯，好啊，我会陪博士一起。如果你偷懒的话，就用这根长杖，像这样，嘿，敲敲头。咚咚。
Doctor, you'll save a nice spot for me right?=博士，你会给我留个好位置吧？
Doctor, you're always so busy with work. Don't you have any hobbies? Me, I like watching obscure old movies.=博士，你好像总是在工作的样子，你平时没有什么爱好吗？我的话，我喜欢找一些冷门的老电影看。
Doctor, you're always wearing the same outfit. How about I choose some new clothes for you? I think I have pretty good taste. Oh... it's a uniform? So you can't change it? Okay…=博士总是穿着相同的衣服呢，不如让我帮您挑选些新的吧？我觉得自己还挺有挑衣服的品味......哎，制服是不能随便更换的......这样吗？
Doctor, you're an awesome leader!=博士，是一位好长官！
Doctor, you're back!=博士，您回来了！
Doctor, you're blessed by the winds of luck.=幸运之风吹拂着你，博士。
Doctor, you're early today. Don't forget to eat breakfast before you start work.=博士，今天来得真早。开工前要记得吃早餐。
Doctor, you're incredible!=博士，好厉害！
Doctor, you're kinder these days.=博士，您最近变得更温柔了呢。
Doctor, you're not here just to see me, are you?=博士，你应该不是特意来找我的吧？
Doctor, you're razor-sharp some of the time and dull as a block at others. I don't get why. Oh, I see, right out of that 'How to Talk to Girls' book, huh? I'd expect nothing less from you, Doctor.=博士有时候敏锐得要命，有时候又像块木头一样，到底是为什么呢？啊，我懂了，是那个吧，《闺蜜悄悄话指南》之类的，对吧？不愧是博士呢。
Doctor, you're really tall... I-I wonder when I'll get to be that tall...=博士，个子真高......我、我什么时候才能追上博士......呢？
Doctor, you've earned my trust. There's no need to be so humble. I know I'm a good judge of character. How about I call you my comrade-in-arms from now on? My captain and I used to be like oil and water, but look at us now. I believe that, much like her, you will eventually be moved by my sincerity. No? The captain sent you a letter complaining about me? What?=博士你值得我信任。别谦虚，我对自己的眼光有信心。用战友来称呼你，怎么样？队长和我本来也水火不容，但我相信战友你和她一样，最后都会被我的真诚感动。不会？队长也寄信投诉我？呃？
Doctor, you've got to focus on your work.=博士，工作的时候不要分心。
Doctor, you. You've been thinking too much. Any enemies, we can hit them away with our fists! Come. Relax a little. You need to loosen up when it's time to take a rest. Do you want to come over here and lie down with me?=博士你啊，就是想得太多了，有什么敌人我们靠拳头打过去不就行了！来，放松点，该休息的时候就别那么紧绷，要过来一起躺着吗。
Doctor, you... rest up first. To get us out of that situation in one piece, and win, even... Burning yourself out like this can't be how you normally do things. It's all thanks to your efforts.=博士，你......先歇会儿。要在这种局面下带着我们全身而退，甚至还打赢了......你耗费的心力，绝非寻常。这次真的辛苦你了。
Doctor, you... you lost your memories? Is that true? Dr. Kal'tsit just told me about this today... Um, Doctor, please rest for the day! Even the Doctor needs time to think about life and not work, yes? Just leave the rest to me and, um, Amiya Onēsan! Hehe!=博士您......失忆了？真的？凯尔希医生才告诉我这件事......嗯，今天就先休息一下吧。博士偶尔也需要好好思考一下吧？剩下的工作就交给我，呃，和阿米娅姐姐吧！嘿嘿！
Doctor, your decision please.=请立刻告诉我你的决定。
Doctor, your food intake for the day is getting dangerously close to the critical line, and it might be advisable to exercise some restraint. Oh, please don't look at me like that, I... Okay... it's New Year's Eve, after all. You may eat a little more.=博士，您今天的进食量已经接近健康监测的红线了，或许需要克制一些。哦，请不要这样看我，我......算了，今天是新年夜，您多吃一些也没有关系的。
Doctor, your fragrance today isn't quite the same as the usual. Did something happen? Or, did you run out of the perfume I gave you…? If it's the latter, then tell me beforehand from now on. How else will I top you off in time?=博士，今天的香味和平时有点不一样哦，发生了什么特别的事吗？还是说，我送给你的香水已经用完了......？是后者的话，以后要提前和我说，我得及时补充呢。
Doctor, your orders, please?=博士，有什么吩咐？
Doctor, your performance reminds me of a bunch of unfounded legends. But now, I believe in them. Legends no more.=博士，你的表现让我联想到了许多无稽的传说，但我此刻愿意相信它们都是真的。
Doctor, your thinking routines and command style are very much distinct and different from the others... I guess some things never change.=博士，你的思维习惯、指挥风格很明显与其他人都不同......有些东西是改变不了的。
Doctor-Picked=博士严选
Doctor.=博士。
Doctor. About that lady who came to borrow your books... is her codename Mint? She seems to be curious about a great many things. Too much curiosity usually invites disaster, you see, and I have my reservations.=博士，那个来找您借书的女孩，代号是叫做薄绿吗？她似乎对许多事情都感到好奇，过度的好奇心往往会招致灾难，我对此有些担忧。
Doctor. About that lady who came to borrow your books... was her name Mint? She seems to be curious about a great many things. Curiosity in excess usually invites disaster, you see, and I have my reservations.=博士，那个来找您借书的女孩，代号是叫做薄绿吗？她似乎对许多事情都感到好奇，过度的好奇心往往会招致灾难，我对此有些担忧。
Doctor. Allow me to call you by this name for the last time... This is my little revenge on you. And also... my final gift to you.=博士，姑且再让我最后一次如此称呼你......这是我对你小小的报复。也是我对你......最后的馈赠。
Doctor. Doctor? Beg pardon, I know I should not disturb your rest... but it is far too still here for me to fully be at ease.=博士，博士？抱歉，我知道不该打扰您休息......只是，刚刚这里太安静了，稍微有些令人不安。
Doctor. Happy New Year. I'm looking forward to our new journey ahead.=你好博士，新年快乐，今后也请你多多关照。
Doctor. I didn't have any nightmares, last night... What about you?=博士。昨晚我没做噩梦，您呢？
Doctor. I'm not angry, just emptying my mind to recover some energy. I've come to the age where I have to gasp for breath every few words, after all. Alright, the last one was a joke. It was Dr. Kal'tsit who recommended this method, even if she didn't practice it herself. She always had too much on her mind.=博士，我没有生气，只是放空头脑恢复精力，毕竟我已经到了需要不时停下来喘口气的年纪。好吧，最后一句是玩笑。这是凯尔希医生的建议，可惜同样的方法她自己却不常使用。她总是思虑过重。
Doctor. I'm so glad we found you.=博士，我很庆幸我们找到了你。
Doctor. Just to put any little misunderstandings to rest, let me say this now. Maria might call me her aunt, but that's only because I'm higher in the family. I'm still young. I'm not much older than her. And, I'm still not married. Clear?=博士，为了防止你产生奇怪的误会，事先声明，虽然玛莉娅叫我姑母，但那只是辈分如此，我没有比她大多少，我还很年轻，也没结婚，明白了吗？
Doctor. Need me to guard you today?=博士，今天需要我护卫吗？
Doctor. Taking a walk?=博士，你在散步吗？
Doctor. Yeah, I just finished training. I'll help out once I've cleaned up.=博士！嗯，刚练完，收拾收拾就来给你帮忙。
Doctor.' Your title reminds me of the Yanese scholars. Experienced and knowledgeable, they see the forest for the trees. You feel like we've met before? It's true that after awakening from my dream of chaos, I have traveled to many places... Sadly, the more friends I make, the lonelier I feel. Perhaps we are alike in that respect.=“博士”，这个称呼让我想起打过交道的大炎学士，体察万千，见微知著。你我似是故人？那场混沌梦醒后，我确实去过许多地方......知交越多，越是寥落，可能在这点上，我们有些相似吧。
Doctor... a hand, please... I'm exhausted... let me catch my breath before we continue the survey…=呼......呼......博士，能不能扶我一把，我快累死了。我......我先喘口气，再继续勘探工作......
Doctor... Come, with me.=博士......来这里。
Doctor... did you already listen to the entire piece behind my back? Though it was but an impromptu session, it contained all the thoughts I had while waiting for you, as well as the emotions that should be expressed no other day but today. Since you didn't miss it, tell me—what did you hear from it?=......博士，您在我身后听完了整首曲子吗？虽然只是临时起意的演奏，但它已经包含了我等待您时的所有思绪，以及，只应在今天表达的情感。既然您没有错过，那么，您从中听出了什么呢？
Doctor... Doctor who? Oh, it's your codename? Sorry. At Rhine Lab, calling for a 'Doctor' usually gets a response from everyone in earshot. You must be very special to Rhodes Island, Doctor.=博士......什么博士？欸，博士是你的代号吗？抱歉，要是在莱茵生命，只喊博士的话，可能会有几百个人一起回头。博士，你对罗德岛来说一定很特别。
Doctor... Doctor? Are you sleeping? I'll clean your desk up for you, then...=博士，博士？睡着了吗？我帮您把办公桌收拾一下哦。
Doctor... Doctor? Asleep already?... I see... This next segment is prone to bugs. I should set alerts to silent...=博士......博士？睡着了吗......接下来这段的编译还挺容易出问题的，还是把报错调成静音模式吧......
Doctor... I'm... I'm so happy you're honoring me... Just... let me cry it out for a bit, I'll be fine...=得到您的认可我、我有点开心，我稍微哭一下，就一下，呜......
Doctor... I've been studying electrical engineering in depth lately. It's a little tough... but I'll work hard! I want to illuminate more places for Rhodes Island, and for everyone... I, I'm sorry, I'm getting ahead of myself, aren't I?=博士......我最近学了很多更深入的电气知识，呼......有点难，但、但是，我会努力的！我、我想为罗德岛，还有更多的人，照亮更多的地方......！说、说大话了......
Doctor... if I don't understand these tapes, can I ask you about them?=博士......如果我看不懂这些录像的话，能来找你吗？
Doctor... if we had met before that incident, I'm sure I would've found myself relying on your help. But I can't well wait forever for someone to tell me what righteousness is. At the very least, on this journey we walk together, I wish to be an ally you can count on.=博士......假如我们在那件事之前相遇，我一定会忍不住依赖您吧。然而我不能永远等着别人来告诉自己何为正义。至少，在这段同行路上，我想成为您可以依赖的伙伴。
Doctor... is that your job title? How normal. How nice.=博士......这是你的职位名称？很正常，很好。
Doctor... is this... what is known as 'intimacy'?=博士，您现在在做的，就是所谓的亲密接触吗？
Doctor... it feels like I'm abusing my position...=博士......感觉我在擅用职权了呢......
Doctor... it looks like we should reformulate our tactics.=......博士，看来我们应该重新制定战术了。
Doctor... no, nothing. I thought you fell asleep. Don't sleep, not now.=博士。不，只是觉得你睡着了。现在，还不能睡。
Doctor... oh, are you asleep? Yay! Now I can look around the office to my heart's content.=博士......是不是睡着了？这下可以仔细观察博士的办公室了呢......
Doctor... recently... have I been a little less like myself? The nameless anger that rises up, time and again... is that mine? If so... no, even if so, I won't give up. I will protect you, Doctor, by this sword.=博士......我最近......是不是变得有点不像自己？那些偶然升起的无名怒火......是我的吗？就算这样，不，就算这样我也不会放弃。我会保护你的，博士，凭这把剑。
Doctor... shh. I came out in secret with Enya. Make sure Ensia and the Karlan Trade people don't find out, or things will get messy for her.=嘘......博士，我这次是陪恩雅偷偷来的，你可不要告诉恩希亚还有喀兰贸易的人，不然的话，她就麻烦了。
Doctor... Take my hand!!=博士......抓紧我的手！！
Doctor... this duty is not a shackle. It was always my choice.=博士......这份使命并非枷锁。这早已是我自己的选择。
Doctor... what color are you, reflected in my eyes?=博士，我的瞳孔里倒映着的你，到底是什么颜色呢。
Doctor... What is it inside you… that is driving me to this blissful ecstasy?=博士......你背后究竟是什么样的力量......使我这样欣喜若狂呢......
Doctor... why does my master say things to this unit like 'Justice, you're too noisy these days. Go play somewhere else if you've got nothing to do!'? Beep-Beep…Beep-Beep... Justice Knight doesn't understand.=博士......主人为什么会说“现在的正义号太吵了，没事就自己去玩玩！”这样的话呢？“滴滴”......“滴滴”......正义号不明白。
Doctor... won't my body temperature burn you?=博士......我的体温，会烫伤你吗？
Doctor... Would you mind coming to the training room with me? I don't need a spotter, it's just... new operators keep coming to me for advice, and facing them alone makes me feel a— a little nervous.=博士......您介意陪我去训练室待一会儿吗？不是陪我训练，是......是我总在那里碰到很多新来的干员向我请教，一个人面对他们的话，我、我有点紧张。
Doctor... you and I are both travelers on a lonely road. I guess that's why we understand each other so well.=不管博士还是我，都是走在没人走过的路上的旅人哪。就因为这样，所以咱们才能互相理解吧。
Doctor... you can leave the dangerous work to me... After all... my Arts were made for that…=博士，让我去做，那些危险的任务吧。毕竟，我的能力......非常合适......
Doctor... you're asleep? You sure live a comfy life, heh? I'm pretty jealous.=博士......睡着了吗，真是个幸福的家伙。
Doctor...? All is well. I'm just reading this book. I suddenly realized that Theresa once read it to me, though even now I don't know how it ends. Tears...? Maybe it's because... it's such a heartwarming story.=博士......我在看书。没什么，就是突然想起来，特蕾西娅小姐为我读过这本，我还不知道结局呢。为什么......在流泪？可能是因为......这个故事真的很温暖。
Doctor...? Oh, you are asleep. I'll handle the rest of your work, then.=博士？睡着了吗......那这些剩下的事务，我来处理就好。
Doctor...? Um... it's nothing.=博士......？不，没什么。
Doctor...? Yeah, I can tell it's you without listening to your footsteps. The winds around you aren't like the others.=博士？......嗯，不用听脚步声我也能认得出。风的感觉和别人不同。
Doctor:\nAccording to Grani's report, one of Reunion's soldiers also participated in this operation. He acted independently from the rest of Reunion's power structure, and never received any orders or instructions from their leadership. While this person did not threaten our interests, one must wonder... How far has the influence of Reunion spread?\n\nLiaison of Rhodes Island=博士 ：\n根据干员格拉尼的报告，这次的事件中依然出现了整合运动部队的活动踪迹。该部队完完全全是整合运动的编外队伍，完全没有接受过任何的命令和指导，所以他们并没有真正成为巨大的威胁......整合运动的影响范围到底已经延伸到了哪里？\n\n罗德岛联络员
Doctor?=博士？
Doctor? Are you feeling warmer? Have a good sleep now. I'm right here.=博士，有没有暖和一点？睡吧，睡吧，我会陪着你。
Doctor? Could you stay with me for a bit? I'd like... to ask you a little about Kazdel. Ah, and my friends have missed you, too.=博士？您能陪我一会吗？我想......我想问您一些关于卡兹戴尔的事情，啊，朋友们也很喜欢你。
Doctor? Doctor...? Wow, the lavender was much more effective than I expected…=嗯，博士？哎，薰衣草的效果，超乎我的意料呢......
Doctor? Doctor~ Dooooc—toooor—*sigh* It's not the same as in the concert hall. You get reverberation there.=博士？博士~博——士——欸，和音乐厅里不一样，声音会弹回来。
Doctor? Here, take this. Decorate your room with it. Ah, but not at the head of your bed. What does it do? Haha, now that would be telling.=博士？来，这个给你，可以摆在房间里做装饰，不过记得别放在床头。有咩用？哈哈，讲不得，讲不得啊。
Doctor? I assume you're there.=博士？你在那里吧。
Doctor? I'm so happy to be with you!=博士？能和您在一起，我也很开心。
Doctor? Let me join you for a walk... Oh, it's just Kroos and Mr. Nothing said they would take me around to introduce myself to all the operators on the landship. They've been very warm, much more so than when we first met... Wait, what? You're inspecting the entire ship today?=博士？我跟您一块走......唔，克洛丝姐和乌有哥说今天要带我“拜山门”，和在船上的干员们都打个招呼，他们很热情，比我们相识时更热情......稍等，您是要巡视全舰？
Doctor? Let me join you... Oh, Kroos and Mr. Nothing said you'd take me around for a 'bai shan men' today to meet all the operators on the landship. They've been very warm, much more so than when we first met... Hold on, are you going to tour the entire ship?=博士？俺跟恁一齐儿走......噫，克洛丝姐还有乌有哥说今儿要带俺“拜山门儿”，跟在船上嘞干员们都吱呼一声，他俩太热情了，比俺们认识嘞时候还热情嘞.....等下子，恁这是要巡视全舰？
Doctor? No, I wasn't taking a nap! I was... I was just spacing out!=博士？不，我没有打盹！只是......只是在愣神！
Doctor? Oh, already asleep. Gotta find a blanket to keep the Doctor warm...=博士？哎呀，好像睡着了。有没有毯子能给博士盖一下呢。
Doctor? Oh, and you're not even using lavender today. Let's see, I'll just put you on break for the next two hours… Hmm? What on Terra are all these deferred holidays for?=博士？唔，今天明明没有用薰衣草呀。我看看，帮博士稍微请两个小时假吧......咦？怎么有这么多调休假？
Doctor? Oh, busy? Suits me, Tippi can take care of herself. Let's see if there's anything new to watch... Omigosh, an nonconformist Lungmen horror comedy... let's do this one!=博士？在忙吗，好吧，蒂比能自己照顾自己。我来看看最近有什么新片......唔，颠覆了传统的龙门恐怖喜剧......今天就看这一部吧！
Doctor? Oh, sorry. I was all caught up in reminiscing. I still can't get past certain things. If my old commander was anything like you, maybe... We wouldn't have had to go through that.=博士？嗯，啊啊，抱歉。有些事情，还是忘不掉啊。如果以前我的指挥官像博士你一样的话，哎......也许，过去就不会发生那种事了。
Doctor? Oh, you fell asleep. I wonder if you also have dreams.=博士？啊，睡着了吗？博士也会做梦吗？
Doctor? Oh, you're asleep… May the flowery fragrance waft over your dreams.=博士？睡着了......希望花朵的芬芳，能够飘进你的梦中哦。
Doctor? Stay awake Doctor! If you fall asleep, you'll freeze to death!=博士？博士不可以！如果睡着的话，会没命的！
Doctor? What are you standing there for...? I see... you overheard me talking with someone...? Cease with the jests, please. There is no one here... but me.=博士？您站在那里做什么......？嗯......您是说，听到我在与什么人交谈？......请不要开这样的玩笑，这里除了我之外，并没有其他什么人。
Doctor? What are you standing there for...? I see... you overheard me talking with someone...? Cease your jests, please. There is no one here... but me.=博士？您站在那里做什么......？嗯......您是说，听到我在与什么人交谈？......请不要开这样的玩笑，这里除了我之外，并没有其他什么人。
Doctor? Where did my luggage go? You didn't hide it, did you? Pff... Hahaha, just messing with you. I ain't got no luggage.=博士，我的行李哪去了？该不会被你偷偷藏起来了吧？噗......哈哈哈，逗你的，我才没有行李呢。
Doctor? You have a pretty good sense of rhythm. 'Calamity' will not strike so soon, meaning you still have time to pick up a percussion instrument.=是博士？不错的节奏感。“灾异”不会那么快到来，您还有时间学会一门打击乐器。
Doctor?! Please don't scare me...!=博士？！不要突然吓我......
Doctors and fighters... life-savers, life-takers. People think we're polar opposites, but I think we're one and the same—we both sacrifice.=医生和士兵，救人者和杀生者，人们都觉得这两种人做的事正好相反，不过我倒觉得这两者都一样，都是牺牲者。
Doctor~\nI've been looking everywhere for you! I just went and put your gifts in your office. I went to a lot of trouble to get you these~\nI even put in a can of my absolute favorite food. I do hope you'll like it.\nNow if you accept my gift, you can't call me lazy ever again~\nHa~ppy~ Anni~versary~=博士~四处找不到你，我就把礼物放到你的办公室啦！\n我可是为了这些东西费了不少心思呢~\n连我最喜欢吃的罐头都放进去了，我想你一定会喜欢的。\n收了我的心意，就不能再说我偷懒了哦~\n新~年~快~乐~
Doctor~ *Yawn*...=博士~啊呼~
Doctor—oh, no need to panic, I'm not dragging you into a checkup, I'd just like to sit down in here for a moment... Out of all of Rhodes Island, it feels like your office is the one place that hasn't changed.=博士——欸，不用紧张，我不是来抓您做检查的，我只是想在您这里坐一会......在罗德岛上，好像只有博士的房间，一点都没有变呢。
Doctor—oh, you're sleeping? You must be tired from all your hard work.=博士......哎，是不是工作得太疲惫了。
Doctor… Doctor…? Here, I made some tea. You must be tired.=唔唔......博士，给，泡普卡的茶......博士，累了吧......？
Doctor… How have we been doing? Um… yes… Thank you. I hope I can do better, bit by bit! My squadmates have been supporting me all the way. I hope to repay them… with my strength.=我们做得......怎么样？嗯，嗯，我希望自己，能逐渐做得更好！而且小队的其他成员，他们支持我的那股力量，我会将它全都回报给小队......
Doctor… Oh, it's your nap time. Guess I'll tidy up this place for now.=博士......唔，在休息吗，那我先打扫一下卫生吧。
Doctor… your skill of sleeping while sitting is most impressive. In that case, I shall meditate for a while.=博士......嚯，坐而入睡当真好本领。那小僧也冥想片刻吧。
Document=文档
Doc~tor~, you didn't forget anything, did you?=博士，你没忘记带什么东西吧~
Doc—! Ah, Doctor's asleep. Gotta be quiet…=博——！啊，博士睡着了，那我小声一点......
Doc—tor—C'mon! Put more oomph into it! I'm at my limit, it's over for me—Doctor, I didn't think you were this good at arm wrestling... Huh? I let you win? No, you beat me for real, I—Yeesh, just wanted to make you happy on your birthday is all, why not just play along!=博——士——再加把劲！用力！我不行了，要倒了——倒了！博士，你掰手腕原来这么厉害~啊？演技？我真的输给你了啊，我——唉，趁你生日想哄你开心，你就不能偶尔装装糊涂！
Dodge all harms=避障离害
Dodge Rate Up=闪避率提升
Dodge Terminal I=闪避端子Ⅰ
Dodge Terminal II=闪避端子Ⅱ
Dodge Terminal III=闪避端子Ⅲ
Dodge Terminal IV=闪避端子Ⅳ
Dodges Physical and Arts damage from your non-Immersed units=闪避来自非入戏状态我方单位的物理和法术伤害
Dodges the next instance of <@ba.vup>Arts</> damage, and reduces <@ba.vup>Arts</> damage taken by <@ba.vup>-10%</> during the skill duration=抵消下一次受到的<@ba.vup>法术</>伤害，且技能持续时间内受到的<@ba.vup>法术</>伤害<@ba.vup>-10%</>
Dodges the next instance of <@ba.vup>Arts</> damage, and reduces <@ba.vup>Arts</> damage taken by <@ba.vup>-15%</> during the skill duration=抵消下一次受到的<@ba.vup>法术</>伤害，且技能持续时间内受到的<@ba.vup>法术</>伤害<@ba.vup>-15%</>
Dodges the next instance of <@ba.vup>Arts</> damage, and reduces <@ba.vup>Arts</> damage taken by <@ba.vup>-20%</> during the skill duration=抵消下一次受到的<@ba.vup>法术</>伤害，且技能持续时间内受到的<@ba.vup>法术</>伤害<@ba.vup>-20%</>
Dodges the next instance of <@ba.vup>Arts</> damage, and reduces <@ba.vup>Arts</> damage taken by <@ba.vup>-23%</> during the skill duration=抵消下一次受到的<@ba.vup>法术</>伤害，且技能持续时间内受到的<@ba.vup>法术</>伤害<@ba.vup>-23%</>
Dodges the next instance of <@ba.vup>Arts</> damage, and reduces <@ba.vup>Arts</> damage taken by <@ba.vup>-26%</> during the skill duration=抵消下一次受到的<@ba.vup>法术</>伤害，且技能持续时间内受到的<@ba.vup>法术</>伤害<@ba.vup>-26%</>
Dodges the next instance of <@ba.vup>Arts</> damage, and reduces <@ba.vup>Arts</> damage taken by <@ba.vup>-30%</> during the skill duration=抵消下一次受到的<@ba.vup>法术</>伤害，且技能持续时间内受到的<@ba.vup>法术</>伤害<@ba.vup>-30%</>
Dodges the next instance of <@ba.vup>Arts</> damage, and reduces <@ba.vup>Arts</> damage taken by <@ba.vup>-{fake:0%}</> during the skill duration=抵消下一次受到的<@ba.vup>法术</>伤害，且技能持续时间内受到的<@ba.vup>法术</>伤害<@ba.vup>-{fake:0%}</>
Dodges the next instance of Arts damage, and reduces Arts damage taken by -10% during the skill duration=抵消下一次受到的法术伤害，且技能持续时间内受到的法术伤害-10%
Dodges the next instance of Arts damage, and reduces Arts damage taken by -15% during the skill duration=抵消下一次受到的法术伤害，且技能持续时间内受到的法术伤害-15%
Dodges the next instance of Arts damage, and reduces Arts damage taken by -20% during the skill duration=抵消下一次受到的法术伤害，且技能持续时间内受到的法术伤害-20%
Dodges the next instance of Arts damage, and reduces Arts damage taken by -23% during the skill duration=抵消下一次受到的法术伤害，且技能持续时间内受到的法术伤害-23%
Dodges the next instance of Arts damage, and reduces Arts damage taken by -26% during the skill duration=抵消下一次受到的法术伤害，且技能持续时间内受到的法术伤害-26%
Dodges the next instance of Arts damage, and reduces Arts damage taken by -30% during the skill duration=抵消下一次受到的法术伤害，且技能持续时间内受到的法术伤害-30%
Dodges the next instance of Arts damage, and reduces Arts damage taken by -{fake:0%} during the skill duration=抵消下一次受到的法术伤害，且技能持续时间内受到的法术伤害-{fake:0%}
Does anyone need healing?=有没有需要治疗的人呢？
Does charged attacks, dealing heavy Physical damage to the targets and any adjacent units=蓄力攻击，对目标与周围四格的单位造成高额物理伤害
Does it feel nice, having your blood run backwards?=血液倒流的感觉舒服吗？
Does it feel strange at all to celebrate a birthday that you don't remember? Does it... feel like... that's not you? It doesn't? Thank goodness. Doctor, I'd like to take out my violin and give it another try. Perhaps this time I won't break any strings.=庆祝一个自己不记得的生日，会觉得奇怪吗？会觉得......那好像不是自己吗？......不会吗？那就太好了。博士，我想再把小提琴取出来试试，也许今天我不会弄断琴弦了。
Does it hurt? I bet it does!=疼吗？疼吗！
Does it matter that much? I don't really super-mind the kind of man I turn out to be in the end, but it's like Waai Fu and Hung keep having these hopes of somethin'. And Rhodes Island's a little better than I was thinkin' here. So no duh, I'm happy to keep goin' with you guys.=好重要吗？我其实不太在意自己究竟要成为一个怎样的人，只不过槐琥姐和吽他们好像总是在期待什么，而罗德岛又好过我当初想的那么一点，那么我当然愿意跟着你们做下去。
Does it matter that much? I don't really super-mind the kind of man I turn out to be in the end, but it's like Waai Fu and Hung keep having these hopes of somethin'. And Rhodes Island's a little better than what I was thinkin' here. So no duh, I'm happy to keep goin' with you guys.=很重要吗？我倒不是真的很在意自己到底要成为一个什么样的人，只是槐琥姐和吽他们好像总是在期待着什么，罗德岛又比我想的要好那么一点，我当然愿意跟着你们继续做。
Does it really matter who exactly is the man in the portrait?=肖像上的面容究竟属于谁，真有那么重要吗？
Does it represent contemporary art, or environmentalism? Is what happened on it a conspiracy cut short, or a tale only fowls could listen to?\nYou have watched it grow from a seed to the luxuriant tree it is now. You may look forward to seeing what sort of fruit it bears.=它代表了当代艺术，还是环保主义？在它身上发生了一场被中断的阴谋，还是一段只有羽兽才得以聆听的故事？\n您见证了它从一枚种子长成如今枝繁叶茂的模样，您可以继续期待它会结出何种果实。
Does it surprise you that I'm here? Yes, the deskwork piles up without end. But as the clock strikes the new year, I find myself yearning to be sat here on Rhodes Island's deck, gazing over the barren land that light has yet to reach. Happy New Year, Doctor.=我出现在这里令您意外？是啊，文书事务总会堆积在案头。但在时针开启新的一年的这一刻，我还是希望像这样坐在罗德岛的甲板上，看看仍未被灯火照亮的荒原。新年快乐，博士。
Does not accept frivolous investigations and odd jobs, such as searching for lost pets.=不接受出轨调查，以及寻找出走宠物等类型的委托。
Does not appear in the waiting zone at start of battle=战斗开始时不出现在待部署区
Does not attack and ignores the <@ba.kw>Deployment Limit</>, but has a long Redeployment Time=不进行攻击，且不受<@ba.kw>部署数量</>限制，但再部署时间极长
Does not attack and ignores the Deployment Limit, but has a long Redeployment Time=不进行攻击，且不受部署数量限制，但再部署时间极长
Does not attack but continuously restores the <@ba.kw>HP</> of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration</>=不攻击，持续恢复范围内所有友军<@ba.kw>生命</>（每秒恢复相当于自身攻击力10%的生命），自身不受<$ba.inspire>鼓舞</>影响
Does not attack but continuously restores the <@ba.kw>HP</> of all allies within range (the HP restored per second is equal to 10% of self ATK). This unit is unaffected by <$ba.inspire>Inspiration</>, and ignores the <@ba.kw>Deployment Limit</>, but has a long Redeployment Time.=不攻击，持续恢复范围内所有友军<@ba.kw>生命</>（每秒恢复相当于自身攻击力10%的生命），自身不受<$ba.inspire>鼓舞</>影响，且不受<@ba.kw>部署数量</>限制，但再部署时间极长
Does not attack but continuously restores the <@ba.kw>HP</> of all allies within range (the HP restored per second is equal to <@ba.kw>10%</> of self ATK). Self is unaffected by <$ba.inspire>Inspiration</>=不攻击，持续恢复范围内所有友军<@ba.kw>生命</>（每秒相当于自身攻击力<@ba.kw>10%</>的生命），自身不受<$ba.inspire>鼓舞</>影响
Does not attack but continuously restores the <@ba.kw>HP</> of all allies within range (the HP restored per second is equal to <@ba.kw>{atk_to_hp_recovery_ratio:0%}</> of self ATK). Self is unaffected by <$ba.inspire>Inspiration</>=不攻击，持续恢复范围内所有友军<@ba.kw>生命</>（每秒相当于自身攻击力<@ba.kw>{atk_to_hp_recovery_ratio:0%}</>的生命），自身不受<$ba.inspire>鼓舞</>影响
Does not attack but continuously restores the <@ba.kw>HP</> of all allies within range (the HP restored per second is equal to <@ba.kw>{attack@atk_to_hp_recovery_ratio:0%}</> of self ATK). Self is unaffected by <$ba.inspire>Inspiration</>=不攻击，持续恢复范围内所有友军<@ba.kw>生命</>（每秒相当于自身攻击力<@ba.kw>{attack@atk_to_hp_recovery_ratio:0%}</>的生命），自身不受<$ba.inspire>鼓舞</>影响
Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). This unit is unaffected by Inspiration, and ignores the Deployment Limit, but has a long Redeployment Time.=不攻击，持续恢复范围内所有友军生命（每秒恢复相当于自身攻击力10%的生命），自身不受鼓舞影响，且不受部署数量限制，但再部署时间极长
Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to {atk_to_hp_recovery_ratio:0%} of self ATK). Self is unaffected by Inspiration=不攻击，持续恢复范围内所有友军生命（每秒相当于自身攻击力{atk_to_hp_recovery_ratio:0%}的生命），自身不受鼓舞影响
Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to {attack@atk_to_hp_recovery_ratio:0%} of self ATK). Self is unaffected by Inspiration=不攻击，持续恢复范围内所有友军生命（每秒相当于自身攻击力{attack@atk_to_hp_recovery_ratio:0%}的生命），自身不受鼓舞影响
Does not attack; permanently Invulnerable.=不攻击，永久无敌
Does not count towards the defeated enemies counter=不计入歼灭数
Does not count towards the defeated enemies counter; Automatically moves towards <Derelict Stoves>=不计入歼灭数，自动往<废弃火灶>移动
Does not count towards the defeated enemies counter; Automatically moves towards <Stoves>=不计入歼灭数，自动往<火灶>移动
Does not deduct Life Points when entering the enemy Incursion Point, but will instead deduct Life Points upon dying=进入敌方侵入点时不扣除目标生命，死亡时扣除目标生命
Does not deduct Life Points when entering the Objective without carrying any units=未搬运任何单位时进入保护目标，不扣减目标生命
Does not deplete Life Points when spared or upon dying, but can be damaged by allied units=撤回保护目标时及死亡时不扣除目标生命，但战斗中会被我方误伤
Does not deplete Life Points when spared, but will deplete a Life Point upon dying=撤回保护目标时不扣除目标生命，死亡时扣除目标生命
Does not increase stage points in SUPER HOOK=在《超级钩爪》中不增加关卡得分
Does not initially attack; transforms into different forms when certain conditions are met=初始不进行攻击，满足特定条件时会变化形态
Does not naturally recover SP and periodically deals damage to allied units; once a certain amount of total damage has been dealt, gains SP; when skill is activated, generates <@ba.enemy>Blood Amber</> on nearby ground tiles and drops a small amount of <@ba.drop>Skill Handbooks</> before destroying itself=技力不自然回复，周期性对我方单位造成伤害，累计造成一定伤害后回复技力；开启技能时，在周围地面生成<@ba.enemy>血珀</>，掉落少量<@ba.drop>技巧手册</>，并销毁自身
Does not naturally recover SP and periodically deals damage to allied units; once a certain amount of total damage has been dealt, gains SP; when skill is activated, generates Blood Amber on nearby ground tiles and drops a small amount of Skill Handbooks before destroying itself=技力不自然回复，周期性对我方单位造成伤害，累计造成一定伤害后回复技力；开启技能时，在周围地面生成血珀，掉落少量技巧手册，并销毁自身
Does not naturally recover SP, but gains 1 SP whenever an enemy is defeated within Attack Range; when skill is activated, generates a <@ba.enemy>Touch of the Sanguinarch</> (grants a few <@ba.drop>Training Handbooks</> once defeated) or grants a <@ba.drop>Basic Armory Plug-in</>=技力不自然回复，攻击范围内有敌人倒下时获得1点技力；开启技能后，生成一只<@ba.enemy>大君之触</>（击败后获得少量<@ba.drop>培训手册</>）或者获得一件<@ba.drop>低级战术插件</>
Does not naturally recover SP, but gains 1 SP whenever an enemy is defeated within Attack Range; when skill is activated, generates a Touch of the Sanguinarch (grants a few Training Handbooks once defeated) or grants a Basic Armory Plug-in=技力不自然回复，攻击范围内有敌人倒下时获得1点技力；开启技能后，生成一只大君之触（击败后获得少量培训手册）或者获得一件低级战术插件
Does not naturally recover SP, but gains SP when you gain Production Modules; when skill is activated, generates <@ba.enemy>Senior Casters</> on nearby ground tiles (grants <@ba.drop>Caster Advancement Tokens</> and <@ba.drop>Supporter Advancement Tokens</> once defeated) and drops a small amount of <@ba.drop>Skill Handbooks</>=技力不自然回复，获得生产模块时回复技力；开启技能时，在周围地面生成<@ba.enemy>高阶术师</>（击败获得<@ba.drop>术师进阶信物</>和<@ba.drop>辅助进阶信物</>），并掉落少量<@ba.drop>技巧手册</>
Does not naturally recover SP, but gains SP when you gain Production Modules; when skill is activated, generates <@ba.enemy>Shielded Senior Casters</> on nearby ground tiles (grants <@ba.drop>Caster Advancement Tokens</> and <@ba.drop>Supporter Advancement Tokens</> once defeated) and drops a small amount of <@ba.drop>Skill Handbooks</> along with a random chance for <@ba.drop>Production Modules</>=技力不自然回复，获得生产模块时回复技力；开启技能时，在周围地面生成<@ba.enemy>护盾高阶术师</>（击败获得<@ba.drop>术师进阶信物</>和<@ba.drop>辅助进阶信物</>），掉落<@ba.drop>技巧手册</>并有概率掉落<@ba.drop>生产模块</>
Does not naturally recover SP, but gains SP when you gain Production Modules; when skill is activated, generates Senior Casters on nearby ground tiles (grants Caster Advancement Tokens and Supporter Advancement Tokens once defeated) and drops a small amount of Skill Handbooks=技力不自然回复，获得生产模块时回复技力；开启技能时，在周围地面生成高阶术师（击败获得术师进阶信物和辅助进阶信物），并掉落少量技巧手册
Does not naturally recover SP, but gains SP when you gain Production Modules; when skill is activated, generates Shielded Senior Casters on nearby ground tiles (grants Caster Advancement Tokens and Supporter Advancement Tokens once defeated) and drops a small amount of Skill Handbooks along with a random chance for Production Modules=技力不自然回复，获得生产模块时回复技力；开启技能时，在周围地面生成护盾高阶术师（击败获得术师进阶信物和辅助进阶信物），掉落技巧手册并有概率掉落生产模块
Does not naturally recover SP, but gains SP whenever a new Armory Plug-in is obtained; when skill is activated, grants an <@ba.drop>Improved Armory Plug-in</> or <@ba.drop>Advanced Armory Plug-in</>; for every two skill activations, grants a <@ba.drop>Plug-in Upgrade Depot</>=技力不自然回复，每当获得新战术插件时，获得技力；开启技能后，获得一件<@ba.drop>中级战术插件</>或<@ba.drop>高级战术插件</>，每开启技能两次后获得一个<@ba.drop>插件强化点</>
Does not naturally recover SP, but gains SP whenever a new Armory Plug-in is obtained; when skill is activated, grants an Improved Armory Plug-in or Advanced Armory Plug-in; for every two skill activations, grants a Plug-in Upgrade Depot=技力不自然回复，每当获得新战术插件时，获得技力；开启技能后，获得一件中级战术插件或高级战术插件，每开启技能两次后获得一个插件强化点
Does not naturally recover SP, but gains SP whenever an enemy passes through; when skill is activated, generates a <@ba.enemy>Heavy Defender</> (grants <@ba.drop>Defender Advancement Tokens</> and <@ba.drop>Medic Advancement Tokens</> once defeated)=技力不自然回复，敌人经过时回复技力；开启技能时，生成一个<@ba.enemy>重装防御者</>（击败获得<@ba.drop>重装进阶信物</>和<@ba.drop>医疗进阶信物</>）
Does not naturally recover SP, but gains SP whenever an enemy passes through; when skill is activated, generates a <@ba.enemy>Junkman</> (grants <@ba.drop>Training Handbooks</> once defeated)=技力不自然回复，敌人经过时回复技力；开启技能时，生成一个<@ba.enemy>拾荒者</>（击败后获得<@ba.drop>培训手册</>）
Does not naturally recover SP, but gains SP whenever an enemy passes through; when skill is activated, generates a <@ba.enemy>Metal Crab</> (grants <@ba.drop>Specialist Advancement Tokens</> and <@ba.drop>Defender Advancement Tokens</> once defeated)=技力不自然回复，敌人经过时回复技力；开启技能时，生成一只<@ba.enemy>磐蟹</>（击败获得<@ba.drop>特种进阶信物</>和<@ba.drop>重装进阶信物</>）
Does not naturally recover SP, but gains SP whenever an enemy passes through; when skill is activated, generates a <@ba.enemy>Mossback Beast</> (grants <@ba.drop>Guard Advancement Tokens</> and <@ba.drop>Vanguard Advancement Tokens</> once defeated)=技力不自然回复，敌人经过时回复技力；开启技能时，生成一只<@ba.enemy>苔生兽</>（击败获得<@ba.drop>近卫进阶信物</>和<@ba.drop>先锋进阶信物</>）
Does not naturally recover SP, but gains SP whenever an enemy passes through; when skill is activated, generates a <@ba.enemy>Rampaging Vacuum</> (grants two random types of <@ba.drop>Elite Advancement Tokens</> once defeated)=技力不自然回复，敌人经过时回复技力；开启技能时，生成一个<@ba.enemy>吸气乱动机</>（击败获得随机类型的两种<@ba.drop>精英进阶信物</>）
Does not naturally recover SP, but gains SP whenever an enemy passes through; when skill is activated, generates a <@ba.enemy>Sniper</> (grants <@ba.drop>Sniper Advancement Tokens</> and <@ba.drop>Specialist Advancement Tokens</> once defeated)=技力不自然回复，敌人经过时回复技力；开启技能时，生成一个<@ba.enemy>狙击步兵</>（击败获得<@ba.drop>狙击进阶信物</>和<@ba.drop>特种进阶信物</>）
Does not naturally recover SP, but gains SP whenever an enemy passes through; when skill is activated, generates a Heavy Defender (grants Defender Advancement Tokens and Medic Advancement Tokens once defeated)=技力不自然回复，敌人经过时回复技力；开启技能时，生成一个重装防御者（击败获得重装进阶信物和医疗进阶信物）
Does not naturally recover SP, but gains SP whenever an enemy passes through; when skill is activated, generates a Junkman (grants Training Handbooks once defeated)=技力不自然回复，敌人经过时回复技力；开启技能时，生成一个拾荒者（击败后获得培训手册）
Does not naturally recover SP, but gains SP whenever an enemy passes through; when skill is activated, generates a Metal Crab (grants Specialist Advancement Tokens and Defender Advancement Tokens once defeated)=技力不自然回复，敌人经过时回复技力；开启技能时，生成一只磐蟹（击败获得特种进阶信物和重装进阶信物）
Does not naturally recover SP, but gains SP whenever an enemy passes through; when skill is activated, generates a Mossback Beast (grants Guard Advancement Tokens and Vanguard Advancement Tokens once defeated)=技力不自然回复，敌人经过时回复技力；开启技能时，生成一只苔生兽（击败获得近卫进阶信物和先锋进阶信物）
Does not naturally recover SP, but gains SP whenever an enemy passes through; when skill is activated, generates a Rampaging Vacuum (grants two random types of Elite Advancement Tokens once defeated)=技力不自然回复，敌人经过时回复技力；开启技能时，生成一个吸气乱动机（击败获得随机类型的两种精英进阶信物）
Does not naturally recover SP, but gains SP whenever an enemy passes through; when skill is activated, generates a Sniper (grants Sniper Advancement Tokens and Specialist Advancement Tokens once defeated)=技力不自然回复，敌人经过时回复技力；开启技能时，生成一个狙击步兵（击败获得狙击进阶信物和特种进阶信物）
Does not naturally recover SP, only attacks non-leader enemies with HP lower than its ATK, and gains SP when defeating enemies; when skill is activated, self-destructs and generates a <@ba.enemy>Tree Shield</> (grants <@ba.drop>Defender Advancement Tokens</> and <@ba.drop>Medic Advancement Tokens</> once defeated)=技力不自然回复，仅攻击生命值小于自身攻击力的非领袖敌人，击倒敌人时获得技力；开启技能销毁自身，并生成<@ba.enemy>树盾</>（击败获得<@ba.drop>重装进阶信物</>和<@ba.drop>医疗进阶信物</>）
Does not naturally recover SP, only attacks non-leader enemies with HP lower than its ATK, and gains SP when defeating enemies; when skill is activated, self-destructs and generates a Tree Shield (grants Defender Advancement Tokens and Medic Advancement Tokens once defeated)=技力不自然回复，仅攻击生命值小于自身攻击力的非领袖敌人，击倒敌人时获得技力；开启技能销毁自身，并生成树盾（击败获得重装进阶信物和医疗进阶信物）
Does not normally exist on the battlefield; locks on to your unit with the most nearby units, triggering [Sleepless]=常态不存在于场上，锁定身边人数最多的我方目标，发动【不寐】
Does not normally exist on the battlefield; periodically locks on to your unit with the most nearby units, triggering [Sleepless] and remaining on the field for a while=常态不存在于场上，周期性锁定身边我方单位数最多的我方目标，发动【不寐】并停留在场上一段时间
Does not replace Illusion enemies=不替换幻境敌人
Does not retreat upon receiving lethal damage, instead swaps to a <Substitute> (Substitute has 0 Block). Swaps back to the original after 20 seconds=受到致命伤时不撤退，切换成<替身>作战（替身阻挡数为0），持续20秒后自身再次替换<替身>
Does power enable people to rebel against fate, or does fate inevitably draw out the power within people?=权力能够使人反抗命运，还是命运最终赋予人权力？
Does Rhodes Island have a karaoke place? It'd be great if we had a place to sing the night away, especially when we don't have battles to fight!=罗德岛有没有适合唱歌的场所呢？我希望没有战斗的时候，大家能有个一起唱卡拉OK放松放松的地方！
Does Rhodes Island's intent to cure Oripathy stem from its mission as a healer, or its core members' self-interest as Infected? Now, under this starry sky, another threat has appeared to endanger us all. What will Rhodes Island do? You already have an answer, don't you, Doctor?=罗德岛意图解决矿石病问题，是出于作为医者的天职，还是核心成员作为感染者的自救？如今星空之下另有威胁所有人的顽疾，罗德岛又会怎么做呢。你已经有答案了吧，博士？
Does that great lighthouse still stand now? A pity, for only the darkened skies remain in his vision. He consoles himself that it is almost over, and as for those dreams... a human's power cannot hold out forever. Wait a bit longer. Give them a little more time.=那座伟大的灯塔如今是否矗立？可叹，他的视野里只有暗沉沉的天空。他安慰自己，就快结束了，至于那些梦想......人力总有穷尽时，再等等，再给他们一点时间。
Does the Doctor have the same kind of dreams that I do? Hm, probably not, we aren't in Sami, after all... Lucky enough for you, the shadows won't be chasing you through your dreams then.=这个人也会和我做一样的梦吗？唔，不太可能，这里不是萨米......真好，影子不会在梦里追着你。
Does the falling star foretell hope, or disaster?=流星降落，究竟预示着希望，还是灾祸？
Does this grace grant me immortality?=得此恩惠，可否长生？
Does this mean I can apply to start an orchestra on Rhodes Island, Doctor?=博士，现在我可以申请在罗德岛上成立一个乐团吗？
Does this second promotion mean I can finally take charge on my own?=再次晋升的意思是，总算可以让我独当一面了吗？
Does victory wander like a burdenbeast?=胜利也像驮兽一样会随时迁徙吗？
Does watching this stuff actually help?=看这东西真的管用么？
Doesn't look like anything we need=好像也没什么需要的
Doesn't look like it's necessary=似乎没有必要
Doesn't look like we have a color base that works for all of us...=好像没有适合所有人的隔离色号......
Doesn't matter how much money you've got or how hard the job is, I'm not gonna charge you an arm and a leg if you're feeling something like the Bleached Wasteland. If your idea's good enough, the only consideration I'll need is you bringing yourself along, buuut if you just wanna go into the restricted areas to snap pics with the warning signs, then that'll cost ya!=收多少钱和难不难走没关系啦，不会因为你要去骸骨荒原就开高价的。要是你的点子足够有趣，那把自己带上就好了，要是你只想踩着禁区警示牌拍纪念照，那就要多带点钱了！
Doesn't matter if it's facing down tough strata underground, or the trials and tribulations of life, Shana Moleman revs up her drill, raises her shield, then breaks down the blockages one by one.\nJust remember, you've got to wear a safety helmet, even if you're confident in your skills!\n<@lv.item><Gramophone></> Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=无论面对地底的坚固岩层，还是生活中的艰险磨难，夏娜·穆伊曼都会开启钻头，举好工程盾，将其拦下逐个击破。\n当然啦，即便对自己的看家本领再自信，也不能忘记戴好安全帽！\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Doesn't matter if it's facing down tough strata underground, or the trials and tribulations of life, Shana Moleman revs up her drill, raises her shield, then breaks down the blockages one by one.\nJust remember, you've got to wear a safety helmet, even if you're confident in your skills!\n<Gramophone> Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=无论面对地底的坚固岩层，还是生活中的艰险磨难，夏娜·穆伊曼都会开启钻头，举好工程盾，将其拦下逐个击破。\n当然啦，即便对自己的看家本领再自信，也不能忘记戴好安全帽！\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Doesn't matter what it is - as long as you make it yourself, it feels like home. Same goes for Londinium. Every brick and tile was laid down by Londiniers. We know what Londinium is thinkin', and we're gonna take it back with our own hands.=不论是什么东西，只要是亲手做出来的，就会有家的感觉。伦蒂尼姆也一样，它的一砖一瓦都是由伦蒂尼姆人亲手制造的，我们知道伦蒂尼姆在想什么，所以，我们也要亲手夺回它。
Doesn't she look brilliant, like a liege with a hammer in hand? I'm even more keen to see the look of her holding a sword, though.=单手拿锤威风凛凛的王，帅吧？但老子我，还是更期待她用剑的样子哪。
Doesn't smell of motor oil here. I'll have to get used to that.=没有机油味的空气，我还得慢慢适应。
Doesn't stand out, doesn't stir trouble—a solid employee who shouldn't worry you... right?=不出头，不惹事，还算是个比较省心的好员工......吧？
Doesn't this elite medal do anything at all? No fun to be had here.=这晋升徽章也没什么别的功能了啊，没劲。
Dogmatist=墨守
Dogruss Fluid Sealant=道格牌工业密封胶
Dogruss Sealant=道格牌密封胶
Doin' delivery in the outback takes a lotta guts, but even the toughest truckie's got things they avoid, like those metal crabs poking holes in your tires. Me? Since I joined Rhodes Island and quit driving, it's none of my business. Speaking of which, I saw a broad here's keeping those crabbies as pets!=敢在荒野上开运载车的人胆子都不小，但也会有一些害怕遇上的东西，比如那些扎轮胎的磐蟹。我？我来罗德岛之后不用开运载车，早就无所谓了。说起来，我还看到这里有人把磐蟹当宠物养呢！
Doing business in Kazdel really takes a lot of mental effort, because 'money' is the least valuable thing here.=在卡兹戴尔做生意总得多花些心思，因为那里最不值钱的就是“钱”本身。
Doing business in Yan is all about emotion, but talking about money's damaging to relationships. Ah, what a dilemma!=在炎国做生意讲感情，但谈钱却伤感情。哎呀，真是难办。
Doing something for the Infected... I never thought about it before. I mean, it's hard enough to keep yourself alive. But after coming to Rhodes Island, I decided I wanted to try to do something not just for myself, but for everyone who suffers like me.=为了感染者做些什么......以前我从来没有想过呢，毕竟让自己能够活下去已经很困难了。不过来到罗德岛后，我开始想要试一试了，不只是为自己，而是为所有遭受同样苦难的人做些什么。
Doing the Impossible Medal=捕风捉影奖章
Dojo Star=片场一角
Doki! We… We just wrapped up a huge project!=博士，我们、我们完成了一项大工程！
Doki, can you hold this shield for me? Careful now, it's heavy. The inside there? That's concrete, baby.=博士，可以帮我扶着这面工程盾吗？小心，很重，里面全是混凝土。
Doktor, accept this temporary lapse in creativity and remember how this moment feels. I'm still looking forward to the completion of this sonnet.=博士，暂时接受此刻灵感的枯竭，并记住这种感受。对这未完的诗篇，我将满怀期待。
Doktor, if the candle goes out, I can't say for sure what might happen next.=博士，如果弄熄了烛火，我可不确定会发生什么。
Doktor, you're right. Words that shake one's soul always come from within the storm.=博士，你说得没错，震撼心灵的词句，总是自风暴中来。
Doll House=人偶之家
Doll of Pitchest Black=漆黑玩偶
Doll of Polar Day=极昼玩偶
Dollkeeper=傀儡师
Dolly has no intention of making you run his errands, he just wants you to enjoy this hot, steamy summer to the fullest. Also, unlike humans he treats things objectively, so if you happen to see him happily squealing while in boiling water, don't worry about it—he really is having a great time.=多利的本意并非让你为他跑腿，只是希望你能尽情享受一个蒸汽腾腾的夏天罢了。另外，他与客观事物相处的方式和人类不太一样，如果你偶然看到他在沸水里欢叫——别担心，他是真的很开心。
Dolly loses Barrier value when taking damage from Operators standing around a Decorative Geyser.=多利每次受到处于景观喷泉周围的干员攻击时，绒毛屏障值降低
Dolly no longer uses [Elated Firebreathing], and will only use [Unintentional Explosion] upon making landfall=不再释放【欢快地喷火】，多利只会掉落至地面后再释放【不小心爆炸】
Dolly's here to compete with you! Baaa– Baaa–!\n<@lv.fs>Victory Condition:</>\n<@lv.item>Generate Pure White Steam on all the tiles in the designated area within the time limit.</>\n<@lv.fs>Ranged Operators can be deployed on Melee tiles in this stage.</>\n<@lv.fs>Additional Condition:</>\n<@lv.item><Steam Soda Bottle></> has decreased Redeployment Time.=多利来和你比赛啦！咩哩——咩丽——\n<@lv.fs>胜利条件：</>\n<@lv.item>限制时间内在所有目标区域的地块上生成纯白水汽</>\n<@lv.fs>本次行动中远程干员可部署于近战位</>\n<@lv.fs>附加条件：</>\n<@lv.item><水汽汽水瓶></>的再部署时间降低
Dolly's here to compete with you! Baaa– Baaa–!\nVictory Condition:\nGenerate Pure White Steam on all the tiles in the designated area within the time limit.\nRanged Operators can be deployed on Melee tiles in this stage.\nAdditional Condition:\n<Steam Soda Bottle> has decreased Redeployment Time.=多利来和你比赛啦！咩哩——咩丽——\n胜利条件：\n限制时间内在所有目标区域的地块上生成纯白水汽\n本次行动中远程干员可部署于近战位\n附加条件：\n<水汽汽水瓶>的再部署时间降低
Dolly, Sovereign of Sheep=多利，“羊之主”
Domain of Valor=勇者之境
Domain of Wisdom=智慧之境
Dome Gazer=穹顶上的瞭望者
Dome Logistics α=穹顶物流管理·α
Dome Logistics·β=穹顶物流管理·β
Dome Renovation Plan=穹顶改造方案
Domed Elevator=穹顶电梯
Domestication=驯化
Domestication Project=驯养计划
Dominator=主宰
Don Diplomacy=领袖外交
Don Don Friend Club=咚咚朋友会
Don't act rashly.=不要莽撞行事。
Don't act so nice to me... you never know when my crossbow will be aimed at your head. You don't believe I'm like that? Up to you, then. I've got no interest in dealing with a penniless good guy.=别对我这么好......指不定什么时候我的弩就会顶在你脑袋上。怎么，你不信我是这样的人？不信就不信吧，我是没什么兴趣对付你这种身上没钱的好人。
Don't anyone wander away.=大家不要离我太远哦。
Don't ask for anything in return=不求回报
Don't ask for her opinions on Rhodes Island's current lighting systems, unless you're looking forward to a deck-wide lightshow.=别问她对罗德岛目前照明系统的看法，除非你在期待一场甲板灯光秀。
Don't ask her about her codename, lest she make the time to take you out.=别问她的代号，否则她会抽空把你也干掉。
Don't ask her why she does what she does. Just smile as you accept how the lady thinks.=不要问她这么做的原因，愉快地接受女士的想法吧。
Don't ask how you got here. Just wait for daybreak, then set off.=不问来路，只待天明，即刻出发。
Don't ask me. I don't know why the Castle takes deposits from everywhere, just to send them back out. Granny wants me doing it, so I do. Don't you know? I hear adults call that work. It's when someone has to do it.=别问我，我可不知道城堡为什么要到处收东西存着然后送出去。奶奶让我做，我就做了。用大人的说法，这叫工作，总得有人做的。
Don't ask me. I just deliver the goods.=问我干嘛，我只是个送货的。
Don't ask. It's for your own good.=不要问。就当为了你自己好。
Don't be afraid of the thorns. They are here to help us.=不用害怕荆棘，它们会成为我们的助力。
Don't be afraid of those hostiles hiding in the shadow. No matter how those criminals try to hide, they can't escape my eyes.=没必要害怕那些阴影中的敌人，这些罪人无论用什么方法躲藏，都欺骗不了我的眼睛。
Don't be afraid. I'll protect ya.=别怕，我能保护你。
Don't be afraid. I've got your backs.=别怕，背后就交给我吧。
Don't be an idiot!=别再做无谓的事了！
Don't be deceived by their irregular appearance. Hold onto your thoughts and the battlefront, and don't give them an opening.=不要被那无规则的表象给欺骗了，守住你的战线与思维，不要让它们有机可乘。
Don't be fooled by the Durin's love of brewing spirits and drinking, their alcohol tolerance is actually pretty bad.=别看杜林人又会酿酒又爱喝酒，他们酒量其实很差的。
Don't be glum, chum. Follow-up work is part of construction, too. Just leave it to me to take care of the reinforcement. Cheer up, Doki.=哎呀，别在意，善后本身也是工程的一部分，补建和加固的活儿交给我就好了，放心吧博士。
Don't be greedy, take just one=莫太贪心，取其一便够了
Don't be nervous. Trust your training.=不必紧张，像训练的时候那样做就好。
Don't be picky, it wasn't easy gathering all this scrap.=别嫌贵，收集这些破烂很费劲的。
Don't be scared by these pests when they swarm around you. How will you know who is stronger without a proper fight?=那些麻烦一拥而上的时候，可别被它们吓倒，不碰一碰怎么知道孰强孰弱？
Don't be scared!=不要害怕！
Don't be scared! I-I'll think of something. There's gotta be a way...=别怕！我、我来想想，总会有办法的......
Don't be so surprised, friend. Every story needs a touch of truth, and I'm just part of that reality.=别那么惊讶，朋友。故事里总得有些真实的成分，我就是其中之一。
Don't be stingy when it comes to complimenting how the food smells at Savors at Yu's. Once the Young Chef's ears go red from praise, he'll discreetly add a few extra bits of meat to your plate.=来余味居，不要吝惜对饭菜香的赞美，直将小大厨夸得面红耳赤，他哪怕嘴上不说，盘子里也会给你多盛几块肉。
Don't be too high-maintenance, picking up all these scraps was very hard work.=别嫌贵，收集这些破烂很费劲的。
Don't be too high-maintenance; picking up all these scraps was hard work.=别嫌贵，收集这些破烂很费劲的。
Don't blame yourself. It's my fault. I'm still not strong enough.=别自责，是我还不够强。
Don't blink! Song Do Bart Cham style!=就让你们见识一下，双刀八斩法！
Don't blink, for you may miss the misery of your death.=别眨眼，你会错过自己的死状。
Don't blink, this is the Destreza of Iberia!=看仔细，这才是伊比利亚的至高之术！
Don't blink.=别眨眼。
Don't blink—you have but one moment to witness this epic move.=不要眨眼。见证这战技的机会，只有这一瞬间。
Don't bother checking, it's me. We've got a situation, so I swapped schedules with your other assistant. Don't worry, you'll get used to this.=不用看了，是我。情况有变，我替换了你之前的助理排班表。别紧张，你会习惯的。
Don't bother me, I'm still on the clock.=别闹，我还没下班。
Don't bother telling me your names.=不必告诉我你们的姓名。
Don't bully=不许殴打
Don't care if I'm leading or following. Whatever.=当队长还是队员，我都无所谓。
Don't come any closer…=别再靠近了......
Don't come too close to me, the flames might sputter.=别离得太近，等下火焰会溅射出来。
Don't come too close. It's dangerous.=别靠太近，有危险。
Don't complain about me being late. What's half an hour more or less? Have you any idea how long I waited for Fia to bring you folks to see me in Laterano? Besides, I still need to fix my hair since it got crushed under a helmet all day.=可别怪我迟到啊，我在拉特兰等了好长时间才等到小菲带你们来见我，你们等上我半个小时怎么了？我的头发被头盔压了一整天，还得再收拾收拾才能出门。
Don't concern yourself with fighting, you're still wounded!=别只顾着作战，你还有伤啊！
Don't count on me to do any serious damage!=别指望我能造成多大伤害！
Don't count on me to move stuff. I'm not that brand of Forte.=要搬东西的话别找我。我才不是那种丰蹄。
Don't cry. It will all be over soon.=别哭，很快就结束了。
Don't disappoint me.=我很期待。
Don't disturb them=别打扰他们
Don't do that...=别这样......
Don't doubt his ability. What causes the youth to hit wall after wall is less simple than he thinks.=不要怀疑他的能力，让年轻人屡屡碰壁的原因没他自己想的那么单纯。
Don't doubt your eyes. The 'foil-wrapped potato' in front of you really is the Chief Executive of Propeller Paradise.\nArrogance, ambition, and absurd fantasies are crammed into Skybox's pride and joy—that is, his equipment—brewing up the next big bang that promises to shatter the rules.=不要怀疑您的眼睛，眼前的“锡纸土豆”就是“螺旋桨天堂”的总长官。\n狂妄、野心、异想天开一分未少，它们挤在这身天空盒引以为傲的装备里，酝酿着下一次冲破规则的大爆炸。
Don't doubt your own judgment.=不必怀疑自己的决策。
Don't eat too much before a battle, unless you want to throw it all up.=战斗前不要吃太饱，小心一会儿吐出来。
Don't even think of coming through.=一个敌人都别想通过。
Don't even try to swipe her backpack!=谁也别想抢走她的背包！
Don't feel down, Doctor. We'll have another chance.=博士，不要泄气，我们还有机会。
Don't fiddle with his 'Scarecrows,' or they WILL dart out and bite your finger. That's a warning.=不要随便碰他的“稻草人”，它真的会跳起来咬你的手指。
Don't focus on their height difference, but rather their fighting back and forth—this is the power of Durin-style martial arts!=别看身高差这么多，两边居然也打得有来有回，这就是杜林式格斗术的威力！
Don't forget to eat and drink water regularly, Doctor.=您要记得按时吃饭，按时喝水。
Don't forget to prepare emergency supplies as well as weapons!=除了武器，您也别忘记准备防灾用具哦~
Don't forget your purpose even in the heat of battle.=奋战之际不忘本职。
Don't forget, we're a team and we have a plan.=别忘了，我们是一个有计划的团队。
Don't get careless just because I'm here!=就算是看到我来了，大家也别因此而放松大意哦！
Don't get cocky. Move out!=不要大意。行动！
Don't get discouraged, we still have a chance!=不要灰心，我们还有机会！
Don't get it twisted, skateboardin's just one of my jams... It's the first way I ever really found myself. But the good stuff comes after that. Wanna hear the whole story?=不要误会，滑板只是爱好的一部分......也是我找到自我的第一个途径，之后的精彩才是重头戏，想听吗？
Don't get me wrong, Doctor, yes, I was elected as 'a representative of the Notarial Hall', but that's just because everyone's curious about what magical place could  Federico endorse, and they needed someone out to take a look for them. In other words, they picked me to come take a look-see here. I've got no say on any matters relating to the Notarial Hall, so don't ask me about that sort of thing, okay?=别误会，博士，“我是公证所代表”的意思是，大家都很好奇，什么样的地方居然能让那个费德里科开口推荐，而我就是那个被推出来看看的代表。公证所相关的问题，我说了可不算，别找我啊。
Don't get me wrong. I don't like the smell of the battlefield.=别误会，我不喜欢战场的气味。
Don't get worked up, let's talk first.=别激动，有话好好说。
Don't get yourself killed, dummy!=干什么呢你！
Don't gift me presents, alright! Okay, everyone! Take a look at these, I've prepared some good stuff for all of you today!=不要送礼物啦！大家来看看这个！我准备了点好东西给大家分享~
Don't give up... He who laughs last laughs best.=别放弃......坚持到最后的人才是胜者。
Don't hesitate.=别犹豫。
Don't huddle there. Hard for me to assess the blast area.=别扎堆，影响我判断爆炸范围。
Don't I look so dashing when I'm on the case?=调查工作中的我，很帅气吧？
Don't imagine the future with such a narrow view.=别用这么狭隘的视角想象未来。
Don't judge your opponent's abilities from just their physique!=不要光靠体格评判对手的能耐！
Don't jumpscare me like that! A monster just pushed me into the pit, now I have to do a 'no death run'…=别突然吓我啊——被怪物推到坑里去了，接下来只能挑战一命通关了......
Don't just stand there, Doctor, give me a hand with the wounded!=博士，别愣着，来帮忙抬伤员！
Don't just worry about dealing with the mercenaries and Originium slugs. The most troublesome folks always show up last.=别光顾着应付雇佣兵和源石虫，最麻烦的家伙总会在最后出现。
Don't keep pushing down the wrong path…=你们不该执迷不悟......
Don't know if I can have a snooze here without all the clinkin' an' clankin' around me.=耳边没有叮叮当当的声音，不知道还能不能睡得着？
Don't leave bloodstains. They're hard to clean.=别留下血迹，很难清理。
Don't leave it written across your face.=别把意图写在脸上。
Don't let any of them get away=一个都别跑
Don't let anybody know I'm slacking off—wait, you didn't know? Drat...=不要告诉别人我在这偷懒——你本来不知道的？啊......
Don't let her know if you meet any wild animals.=遇见野生生物的时候请不要让她处理。
Don't let that 'Nightmare' girl near me!... She's dangerous... My Arts don't work on her... Why…?=那个叫“夜魔”的人，请别让她，靠近我......！那个，她，很危险......我的能力，对她不管用，为什么......
Don't let the attacks discourage you. Stand your ground.=我们在这里遭遇了袭击，但这不是我们放弃阵地的理由，坚持下去。
Don't let the spending get to you. You don't need the cash now, and this will come in handy later.=别心疼这些钱，现在用不到，以后会用到。
Don't let the spending get to you. You'll get it back in the future when you need it.=别心疼这些钱，现在用不到，以后会用到。
Don't let them get the drop on you.=别让他们偷袭你。
Don't let them out of sight, even if your eyes are hurting.=就算眼睛刺痛，也不能移开视线。
Don't let your guard down even on base, Doctor.=即使在基地里，也不要太过松懈，博士。
Don't let your guard down. We can definitely win this!=只要不松懈大意，我们一定能获得胜利！
Don't Let Yourself Freeze=别让自己冻僵
Don't like my wares? Prices giving you second thoughts?=商品不喜欢？价格不合适？
Don't like my wares? Prices giving you second thoughts? How about rolling the die?=商品不喜欢？价格不合适？要不丢个骰子？
Don't look back.=别回头。
Don't look down=也别往下看
Don't look down on me!=不许俯视我！
Don't look for trouble!=别找麻烦！
Don't look up! Don't stare!\nAllies have greatly reduced cost limit.=不要抬头！不要直视！\n我方费用上限大幅降低
Don't lose focus. You must be alert at all times on Rhodes Island.=别懈怠。在罗德岛，你要时刻保持警惕。
Don't lose heart, Doctor. We'll win next time, alright?=博士，别气馁，下次我们一起赢回来，好吗？
Don't lose heart, we can win this one!=别输了！
Don't lump me in with Magallan. I ain't no pro explorer, just someone trampin' it around the lands chasin' thrills. Trailblazin' for the benefit of others? Ha, do I look that noble?=别把我和麦哲伦相提并论，我可不是什么探险家，我只是为了追求刺激才在这片大地上到处跑的。为后人开辟道路？姑奶奶可没那么高尚。
Don't make a fool of yourself=别自讨没趣
Don't make this harder than it needs to be.=没必要多费力气。
Don't make too big of a show.=别闹出太大动静。
Don't mind me, just continue with your work.=不用管我哦，请继续您的工作就好~
Don't misunderstand, you're not even threats to me.=别误会，你们连隐患都算不上。
Don't move... Your hair's sticking out. That's right. Stay still. I'll fix it for you.=......别动。头发翘起来了，嗯，先别动，我来帮你。
Don't nod off here. If you want good rest, you sleep when you're meant to. Do things when you should, keep it to a rhythm, alright, treacle?=别打瞌睡。在该睡的时候睡觉，你才能休息得更好。按照规律做事才是最重要的。
Don't order me around.=不要对我指手画脚。
Don't overthink things; just cover your ears=不要多想，先捂住耳朵
Don't panic if you suddenly notice a missing squadmate.=如果队伍里忽然少一个人，别恐慌。
Don't panic, Astesia. Do it like you usually do.=别慌，星极，像平常那样来就行。
Don't panic, handle it with composure.=不要慌张，冷静应对。
Don't panic. I have everything I need to know in my notebook.=不用急，应对方式我的笔记里都有。
Don't pick a fight if you're not prepared to get punched.=有胆子找事，没胆子挨打？
Don't play that horrible shit! The pipe-banging type beat is so damn bad!=不要听敲暖气管！吵死了！
Don't play the fool with me. I've heard more lies than you've heard truths.=我听过的胡话比你听过的真话还多，别演。
Don't pull on the mechanical leaf… Fine, I'll teach you to whistle Mother's melody.=别揪机器人的叶子......知道了，我会教你吹母亲作的那首曲子。
Don't push yourself too hard in battle!=作战时请不要勉强自己！
Don't put too much stock into the 'friend' you only met recently— you just don't understand him yet.\n<@lv.item><Imprisonment Device></> Imprisons freed enemies within its effect area=不要太相信认识没有多久的“朋友”，你还不了解他。\n<@lv.item><禁锢装置></>禁锢作用范围内已解放的敌人
Don't put too much stock into the 'friend' you only met recently— you just don't understand him yet.\n<Imprisonment Device> Imprisons freed enemies within its effect area=不要太相信认识没有多久的“朋友”，你还不了解他。\n<禁锢装置>禁锢作用范围内已解放的敌人
Don't read too much into things. She doesn't hate anyone, but naturally, she doesn't like anyone either.=别自作多情。她不讨厌任何人，当然，也不喜欢任何人。
Don't repent to my sword.=别对着我的剑忏悔。
Don't resist the urge to splurge. That's money's not doing anything for you in your wallet.=别心疼这些钱，现在用不到，以后会用到。
Don't rush me! Lemme get a nice, big stretch before I squeeze down this hole.=哎哟，别急，让我伸个懒腰，下到坑洞里可就伸展不开了......
Don't scare me like that! You wanna die?=别这么吓我！不要命了？
Don't see any harm in this.=应该不会伤到队友。
Don't send a thread into a knife's edge.=不要将丝线送上刀尖。
Don't separate. We meet the battlefield now.=不要分散，接下来就是战场了。
Don't show again=不再主动弹出
Don't show her a thing=什么都不给
Don't spare too much worry for me. Rhodes Island shouldn't be so fragile that one person's departure would leave it unable to proceed on. What is it? No, it's only a slightly hyperbolic supposition. No matter what, I thank you for your concern, Doctor. But more than myself, I am concerned for you.=不用太担心我的事情，罗德岛不应当脆弱到离开了某人就无法前行。嗯？只是个稍显偏激的例子而已。不管怎么说，感谢你的关心，博士。比起我自己，我更关心你。
Don't spread lies in Sami. When someone takes one as truth, it becomes reality.=不要在萨米播撒谎言，一旦有人信以为真，它就会成真。
Don't stay cooped up in your office all the time, Doki. Why don't you come down to the mines with me one of these days?=博士，别老待在办公室里了，改天跟我去矿场上看看吧。
Don't step into the shadows.=别踏入阴影里。
Don't stick your nose where it doesn't belong, or it'll be hard to say whether you'll be able to leave the Grand Knight Territory alive. Ugh... Why am I even wasting the effort to tell you this...=不该问的就别问，不然你能不能活着离开大骑士领都不好说。唉......我为什么要费力和你讲这些......
Don't Stop Me Now=别阻止我
Don't stretch your hand too far out.=不可将手伸得太高。
Don't stretch yourself too thin, Doctor. I've spied with my little eye, Amiya worrying for you.=不要把自己逼得太紧，博士。我注意到阿米娅在担心你。
Don't sweat it, I catch your drift.=放一万个心，我懂你意思。
Don't sweat it, this sort of thing happens all the time, all over Laterano.\n<'Gelato Stop'>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=不用惊讶，这样的事经常发生在拉特兰的街头巷尾。\n<“冰淇淋机”>我方与敌方可夺取控制权，激活后回复周围友方单位技力
Don't sweat it, this sort of thing happens all the time, all over Laterano.\n<@lv.item><'Gelato Stop'></>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=不用惊讶，这样的事经常发生在拉特兰的街头巷尾。\n<@lv.item><“冰淇淋机”></>我方与敌方可夺取控制权，激活后回复周围友方单位技力
Don't take Iris's songs so literally. They're meant for the young ones, you know. What? Yes, I'm the guard with the scissors—what about it? Chop-chop? That's the sound of me making clothes—what did YOU think it was? Huh... adults, honestly. So eager to assume the worst.=别把爱丽丝的歌当真了，那个就是哄小朋友用的。啊？嗯啊，拿剪刀的守卫是我，怎么了？咔嚓咔嚓？那是做衣服啊，你以为是什么？唉，大人们真是的，总喜欢往坏处想。
Don't take your eyes off a man with a gun. Rapping angels are a lot of fun.=不要小看任何一个可能崩了你的人，所以搞说唱的天使天生危险。
Don't think too hard about it, just go and have some fun.=不要想太多，开心地玩一场吧。
Don't think you can have my heart just by weaponizing your cuteness=别以为仗着可爱就可以占据我的心
Don't think you can hide behind those slugs to escape! Get that dog!=别以为靠虫子打掩护就能逃走，抓住那狗子！
Don't throw money away just to get called handsome=不要花钱夸自己帅
Don't touch me! Uaghh!=别碰我！哇啊啊！
Don't touch me! You gonna fix my hazmat suit too? It's called sense.=敢动手，防护服你给我修？没轻没重。
Don't touch my ears.=别碰耳朵。
Don't touch that. It'll explode.=别动那个。会炸。
Don't treat history with such a flippant attitude.=别用这么轻佻的态度对待历史。
Don't trip on my tape.=别被纸带绊倒。
Don't trouble yourself trying to figure me out. Even the old you couldn't manage it. Remember, it's my own choice to vanish from your sight. With my duty fulfilled, I won't be interfering with Rhodes Island's future plan. But when you need me, I'll be there.=不必费心了解我，毕竟过去的你都做不到。从你们的视野中消失，是我自己的选择。使命既已完成，罗德岛的未来我不必再置喙。但需要我时，你们一定会见到我。
Don't try to micromanage me.=别对我指手画脚。
Don't Turn Around, Sluggies=虫虫别回头
Don't turn off this light. Light is safety.=绝不停止供电的吸顶灯。光亮，就是安全。
Don't underestimate him. He's an ordinary person, but he's got an extraordinary heart.=别小看他，他是个平凡的人，但有一颗非凡的心。
Don't underestimate the people of the wilderness.=别小看荒野的子民！
Don't underestimate these old bones.=我们老家伙......也有我们自己的担当。
Don't warn 'em, just hit 'em. Don't give them a chance to react.=无需示警，直接动手。别给他们反应的机会。
Don't waste the precious chance to do a system update.=请不要挥霍系统宝贵的升级机会，切记切记。
Don't waste too much energy on the road.=别在路上消耗太多的力气。
Don't watch your health now, and you'll certainly curse yourself when you're old.=不注意身体的话，老了可是会后悔的。
Don't worry about accuracy. Take enough shots, and you're guaranteed to land something!=不要在乎打得准不准，只要打得多，就是打得准！
Don't worry about it. I've lost to Gavial too many times myself. It's nothing to be ashamed of.=没关系，我也输给嘉维尔很多次，不丢人。
Don't worry about me, I'm just covering your retreat. I've seen worse.=只是断后而已，不用担心我。这样的小场面还不算什么。
Don't worry about me, if you're tied up. I can keep myself busy. Oh, you're done? Wanna watch a movie together?=有事忙可以不用管我，我会自己找事做。咦，忙完了？要一起看电影吗？
Don't worry about me, Professor. I've scaled a lot more volcanoes than you can imagine.=前辈，不用担心我，我攀登过的火山已经比您多了哦。
Don't worry about me. Just make sure you get back okay.=我身上的伤没什么好在意的，只要你安全回去就好。
Don't worry about me. Some problems, you can't fix right away. So long as you can get through today, you'll find a way tomorrow. So long as tomorrow comes, it means things aren't over yet. That's what I told myself after Paola's accident. Every day, many times.=不用担心我，有些问题不是想通了才去处理的，只要能撑过今天，明天就有办法。只要明天还会来临，就说明一切都还没结束。葆拉妈妈刚出事的时候，我每天都这么重复地告诉自己。
Don't worry about my bow. I keep it well maintained. It's much tougher than you, so stop asking about it already.=不用担心我的弓，每天我都有在好好保养。而且，它可比你要结实多了，用不着质疑它。
Don't worry about your injured leg. It won't hurt out in the Flat. Only the survivor feels pain.\n<@lv.item><The Salt Flat> </>Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated\n<@lv.item><Saltheap Cannon> </>Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=不必为那条伤腿而忧心，它在盐漠里不会作痛。会感到痛的，只有活下来的人。\n<@lv.item><盐漠></>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<@lv.item><盐坨子炮></>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
Don't worry about your injured leg. It won't hurt out in the Flat. Only the survivor feels pain.\n<The Salt Flat> Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated\n<Saltheap Cannon> Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=不必为那条伤腿而忧心，它在盐漠里不会作痛。会感到痛的，只有活下来的人。\n<盐漠>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<盐坨子炮>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
Don't worry if you see fire, that's just a side effect!=如果看见哪里着火了，那只是副作用！
Don't worry if your own strength isn't enough! Use these tiny levers to move more, and win more in every round! The grand prize is a holiday trip to Sami!=不用担心自身力量不足！利用小小的杠杆，在每一局中撬动更多，赢得更多！大奖将是萨米假日之旅！
Don't worry too much about Laterano people, they can cope fine no matter where they end up.=别太担心拉特兰人，他们在哪儿都能过得很好。
Don't worry yourself about these entangled thorns. They're just trying to protect me.=请不要担心这些缠绕的荆棘，它们只是想守护我而已。
Don't worry! Tachanka is here!=别担心！有战车在呢！
Don't worry, Doctor, I have my axe here.=别担心，博士，我已经握紧斧子了。
Don't worry, Doctor, this is another one of my powers. I still can't heal every injury I see.... but I'll keep you safe. I'll protect the ones I love.=博士，别担心，这也是我的力量。我依然无法治愈所有创伤......但我会保护你。我会保护我爱的大家。
Don't worry, Doctor. I'll catch up to the others.=放心吧，博士，我会跟上大家的。
Don't worry, Doctor. It's true I pay no attention to my surroundings when I'm deep in thought, but Dendie and Axie will keep me from bumping into anything or anyone. Who're they, you ask? Why, my mechanical arms here. There's a lot they can do.=博士，别担心，虽然我确实会在走路时因思考而忽略周遭环境，不过，“小树”和“小轴”会辅助我规避障碍的。你问是谁？啊，就是这两只机械臂呀。它们能做很多事呢。
Don't worry, Doctor. No matter what happens, I'll protect you.=博士请放心，无论发生了什么，我都会保护你的。
Don't worry, everyone. I have your positions confirmed.=已经确认大家的位置，请放心吧。
Don't worry, he'll set everything up just hunky-dory.=别担心，他会把一切都安排妥帖。
Don't worry, help is on the way.=不用担心，救援队马上就到。
Don't worry, I always deliver.=放心，货物必达。
Don't worry, I gave 'em an extra punch for you. And I saved your share of the thank-you gift.=放心，连着你的份一起揍了。还有，收上来的谢礼，也留了你的一份。
Don't worry, I just ate my fill. My mana is in tip-top shape.=别担心，我刚刚吃饱了饭，现在魔力很充沛。
Don't worry, I remember the way that we came. There's time to retreat.=不......不要怕，我记下了来时的路，我们来得及撤退。
Don't worry, I'll bring everyone home safely.=不用担心，我会让大家平安归来。
Don't worry, I'll keep an eye on the team.=我会时刻注意队伍情况，请您安心。
Don't worry, I'll take care of the others.=放心吧，我会照顾好大家的。
Don't worry, I'll watch over them.=嗯，请放心吧，我会看护好他们的。
Don't worry, I'm here with you.=别担心，我就在你的身边。
Don't worry, I'm just a stand-in. The captain's not here right now, after all.=放心，只是暂时代理。毕竟队长现在不在嘛。
Don't worry, I've already filed away all the case files. Phew… I hope that one day, there won't be a market for these medicines! Ah, I'm not trying to put a curse on your company or anything. I was just thinking, if there ever comes a day when these cases were gathering dust, wouldn't that mean everyone will be healthy?=病例都已归档，请您放心。呼......希望有一天，这些药全都卖不出去！啊，我不是在诅咒公司的业绩，只是在想，要真有一天，药盒上都落满了灰，那是不是就意味着大家都健康了呢？
Don't worry, I've been on a lot of rescue operations.=不用担心，我参与过很多次救援行动。
Don't worry, I've entrusted my work in Leithanien to my colleagues there. I'm afraid you're mistaken, they're inveterate workaholics, just like me.=不用担心，我在莱塔尼亚的工作暂时都交给同事们了。你猜错了哦，他们和我一样，不会有怨言，也不喜欢下班。
Don't worry, I've got your back.=放心把后背交给我吧。
Don't worry, it's great news=别怕，是个妙兆头
Don't worry, it's great news.=别怕，是个妙兆头。
Don't worry, Jessica. I won't die. Because I'll be here forever... I'll live forever in her embrace...=别担心，杰西卡，我不会死去的，因为我将永远留在这里......我将在她的怀抱中永远活着......
Don't worry, just follow me and you'll never get lost, there's no place in Laterano I haven't blown up at least once... Why the face, Leader? It's easier to understand something once you crack it open for a look-see, right?=别担心，跟着我绝对不会迷路，拉特兰我哪里没有炸过......老板，别露出这种表情啊，拆开看看更了解嘛。
Don't worry, just let them go. We should head back now.=别想啦，让他们走吧，我们该回去了。
Don't worry, my poison is not contagious.=请安心，毒素是不会传染的。
Don't worry, my shield still holds firm.=请放心，我的盾还是很坚固的。
Don't worry, Rhodes Island. I'll give you a painless death.=放心吧，罗德岛。我会让你们死得毫无痛苦。
Don't worry, the effects will kick in soon.=别担心，马上就起效了。
Don't worry, the Medical Department will monitor Nearl's physical condition. Records are available for review if necessary.\n—Medic Operator Shining=临光的体检情况由医疗部门保管，请不用担心，如果有需要，可以查阅相关文件。\n——医疗干员闪灵
Don't worry, their sights are totally empty.=他们的视野里空无一物，无需担心。
Don't worry, there wouldn't be anything in it for me if I left Rhodes Island, at this point. You're free to get up to whatever it is you usually do, never mind the fact I'm here. And as recompense for your trust, I won't leak a single detail of your work. Now come on, chop-chop. I'm deathly concerned for you, what with that doorstopper of a document.=放心，现在就离开罗德岛对我没有任何好处，你大可以在我面前做你平时该做的事。作为这份信任的回报，我目前也不会对外透露你工作的任何内容。开始工作吧，这么厚的文件，我很担心你。
Don't worry, they'll grow back in due time.\n<@lv.item><Giant Mushroom></>Increases the DEF of neighboring allied units\n<@lv.item><Rhodes Island Temporary Employee></>Tidies up a Giant Mushroom to create a Ranged tile=不用担心，它们过一段时间就会长回来。\n<@lv.item><巨蕈></>与其相邻的我方单位防御提升\n<@lv.item><罗德岛临时雇员></>清理巨蕈，制造可部署的远程位
Don't worry, they'll grow back in due time.\n<Giant Mushroom>Increases the DEF of neighboring allied units\n<Rhodes Island Temporary Employee>Tidies up a Giant Mushroom to create a Ranged tile=不用担心，它们过一段时间就会长回来。\n<巨蕈>与其相邻的我方单位防御提升\n<罗德岛临时雇员>清理巨蕈，制造可部署的远程位
Don't worry, this is all routine work. I've reviewed the correct process numerous times. Now... how do I edit these permission logs again?=放心好了，都是常规工作，正确的处理流程我看过很多次。更改权限记录怎么操作来着？
Don't worry, those who converse with her are ordinary people in a biological sense.=别在意，和她说话的那些真的是生物意义上的普通人。
Don't worry, we'll be right back.=放心吧，我们很快就能回来。
Don't worry, we'll get this case thrown out and win the retrial.=如果可以重审的话，我一定可以争取到更好的结果......
Don't worry, we've successfully retreated. I will clean your wounds now. It might hurt, please be brave.=没关系我们已经暂时撤退了。那个......接下我要清创，可能会有点痛，请忍住哦。
Don't worry, you got me!=有我在，大家放心上吧！
Don't worry, you won't escape the storm.=别紧张，你们逃不出风暴。
Don't worry, you'll be okay in no time!=别担心，你的伤很快就会好！
Don't worry, you'll love it. No guarantee your hostiles will, though.=别担心，对你而言真的是惊喜，但对敌人来说就不一定了。
Don't worry, you've got me.=有我在，别怕。
Don't worry. Everything will be fine.=不会有任何问题的。
Don't worry. I have anticipated the enemy's plans and written them down in detail.=没关系，敌方情况我早有预料，都已经详细地列出来了。
Don't worry. I know how to control my Arts.=放心吧，我能控制好我的法术。
Don't worry. I know our departure time.=放心，我记得预定好的时间。
Don't worry. I think my decisions through.=请您放心，我会谨慎地做决定的。
Don't worry. I'll bring everyone back, safe and sound.=放心，我会把所有人都好好带回来的。
Don't worry. I'll make sure everyone on the squad is safe.=我会确保小队每一位成员的安全，不必担心。
Don't worry. I'll take care of your family when you're gone.=安心去吧，我会照顾好你的家人。
Don't worry. I've been standing by here.=放心，我一直准备着呢。
Don't worry. It's only natural to waste some material when tailoring a suit.=没关系，做套衣服，浪费点材料也正常。
Don't worry. Money makes the world go round.=别担心，消费能促进这个世界的进步。
Don't worry. Spending money can make the world turn 'round.=别担心，消费能促进这个世界的进步。
Don't worry. Spending money keeps world moving.=别担心，消费能促进这个世界的进步。
Don't worry. You're going to be fine!=不用担心，救援成功！
Don't Wreck The Place=别来拆家
Don't you dare go down in one!=可别一击就倒啊！
Don't you doubt a single move or style she busted out on camera; they're a whole lot more than just kung fu for the movies. Nobody knows it, but whether at stage front or behind the scenes, she's never slacked on training for a single beat. Nor is anyone going to ask how many times you must drench your clothes in sweat before you can finally equip those megaton gauntlets. Careful—it'd better not be your cheeks her fists are breezing over.\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=不要怀疑她在影片中使出的每一招每一式，那些绝不是简简单单的花拳绣腿。无人知道，不论台前或是幕后，她从未有哪一刻疏于训练。也无人会问，汗水要湿透衣衫几回，才能最终换得这势如千钧重的拳劲。小心，莫要被她的拳风拂过脸颊。\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
Don't you doubt a single move or style she busted out on camera; they're a whole lot more than just kung fu for the movies. Nobody knows it, but whether at stage front or behind the scenes, she's never slacked on training for a single beat. Nor is anyone going to ask how many times you must drench your clothes in sweat before you can finally equip those megaton gauntlets. Careful—it'd better not be your cheeks her fists are breezing over.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=不要怀疑她在影片中使出的每一招每一式，那些绝不是简简单单的花拳绣腿。无人知道，不论台前或是幕后，她从未有哪一刻疏于训练。也无人会问，汗水要湿透衣衫几回，才能最终换得这势如千钧重的拳劲。小心，莫要被她的拳风拂过脸颊。\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
Don't you feel cooped up staying indoors, Doctor, especially when you finally got some free time? How 'bout we go for a walk…? The sunlight out there is just perfect.=难得有空，待在屋子里不会很闷吗，博士？阳光正好，要不要出去走走？
Don't you folks feel ever feel alienated, going by codenames all the time? I hope you'll call me Senomy one day. It's way more intimate that way, heehee~=一直使用代号打招呼，不会觉得有疏远感吗？我可是很希望博士哪一天能用塞诺蜜来称呼我呢，多亲切呀，嘻嘻~
Don't you fret. No matter the environment, I can 'see' them just fine.=放心，无论什么环境，我都“看”得见。
Don't You Go Now=赔礼道歉
Don't you hold me back.=你们，别拖我后腿。
Don't you just love how I keep getting more and more powerful?=你爱我不断提升的力量，对吧！
Don't you rush me!=别催我啊。
Don't you think I'm only barely qualified for this promotion? Not that it matters—go ahead and call your shots. At this point, I'm just lucky to even be alive.=这次晋升会不会有点勉强啊？不过无所谓，反正我只是侥幸活着罢了，你想怎么做，就随你怎么做吧。
Don't you think it's too noisy at Rhodes Island? Everyone should be quiet and focused during work. You should enforce discipline on your subordinates.=你不觉得罗德岛太喧闹了吗？工作中就该保持安静、专注。你该严格管束你的部下。
Don't you think these crystals on my shoulder here match well with my hair color? I like my off-the-shoulder clothes too, so it's perfect. Shame, though, it would've been nice if they covered the whole way like that Siracusan Messenger girl.=不觉得肩膀这一片的结晶体颜色和发色很称么，正好我也喜欢穿半露肩的衣服。可惜啊，感染痕迹如果能和那个叙拉古小信使一样是整片的就好了。
Don't you think you know her better than I do, K'uk'ulkan. I've known her a lot longer than you have.=别以为你比我更了解她，羽蛇，我和她相处的时间，比你久得多。
Don't you worry, I know what to do.=不用担心，老夫知道怎么做。
Don-chan and Katsu-chan always welcome every challenger brave enough to pick up the drumsticks! Let the drumbeats echo through the festival and carry far beyond!=小咚和小咔永远欢迎每一个敢于拿起鼓槌的挑战者，让这鼓声响彻祭典，传到更远的地方去吧！
Don-chan Shelf=小咚置物架
Don-don-ka-ka Drum Set=咚咚咔咔音乐机
Donate a total of 100 DP=累计捐献100点费用
Done=收好
Done for the day! The place is yours now, I trust you have the time and space to tinker with your 'secrets'. Call it the Boss's privilege. Zaaro, is the car still not ready? Ssh—a word of advice: Don't ask where your employees go after work.=收工！店交给你了，现在你有足够的时间和空间鼓捣自己的秘密了，这是Boss的特权。扎罗，车子还没发动好？嘘——忠告：员工下班后去哪儿，别多问。
Done thinking, O savior of ours? Will you share a bottle with the Church of the Deep and the Yurodstvo, or perhaps consult the revenants on how to make Rhodes Island soar past the starpod? Haha, feel free to go wild—give yourself, and your employees, a challenge!=考虑好了吗，救世主？是安排深海教会和圣愚坐下来喝一杯，还是找死魂灵商量怎么让罗德岛飞出星荚？哈哈，尽管吩咐，给你自己，也给我们这些员工一些挑战！
Done washing the car. Now to tell the client.=已经洗完车了，出门告诉等待的客人。
Done with your break and ready to press on…? Doctor, if you were here, that's what I'd say to you. If you were still here.=休息好了，继续向前走吗？......博士，如果你在这里，我就可以这样问你。如果你在的话。
Donut Party=甜甜圈派对
Don’t worry about accuracy. Take enough shots, and you’re guaranteed to land something!=不要在乎打得准不准，只要打得多，就是打得准！
Doodle of Hope=希望时代的涂鸦
Doom draws near=大灾将至
Doom, shall descend!=毁灭，终将来临！
Dooooctoooooor? I need a break! I'm competing in the Speedy Sleep Contest.=博——士——我——请假！因为我，已经被邀请参加速睡大赛啦。
Door to the Future=推开未来之门
Doors for separating areas in a Healthy Diner. 'This is a great way to control the flow of customers! You really are a genius!'=分隔区域用的隔门。“这是个控制客流的好主意，你真是天才！”
Dor-1 Failure=Dor-1号失败品
Dor-2 Replica=Dor-2号复制体
Dor-3 Bionic=Dor-3号改造体
Dor-α Failure=Dor-α号失败品
Dor-β Replica=Dor-β号复制体
Dor-γ Bionic=Dor-γ号改造体
Dorm Ambience=宿舍氛围
Dorm Board Game Table=宿舍用桌游矮桌
Dorm Coat Rack with Ring Top=宿舍用环形衣帽架
Dorm Life=宿舍起居
Dorm Tree-shaped Coat Rack=宿舍用枝型衣帽架
Dormant Heir=休眠子裔
Dormant State=休眠状态
Dormitory=宿舍
Dormitory Lock=宿舍锁定
Dorothy=多萝西
Dorothy Franks, director of Rhine Lab's Originium Art Section. With the power of both technology and ideals, she hopes to eliminate the differences between people. The weak will always receive her protection.=多萝西·弗兰克斯，莱茵生命源石技艺应用科主任。借助科技与理想的力量，她希望人与人之间的差距可以被消除，弱小之人，能得到来自她的庇护。
Dorothy Franks, I suggest you cooperate. This conversation will be recorded in its entirety.=多萝西·弗兰克斯，我奉劝你最好配合我们的调查工作。
Dorothy's Badge=多萝西证章
Dorothy's Promise=多萝西的承诺
Dorothy's promise leads to a path of hope, but sincerity is required to get a scientist to truly open her heart.=多萝西做出的承诺，指向了一条充满希望的道路。但要让一个科学家真正敞开内心，也需要付出诚意。
Dorothy's Token=多萝西的信物
Dorothy's Vision=绿野幻梦
Dorothy's Vision - Retrospection=绿野幻梦·复刻
Dorothy's Vision Furniture Pack=绿野幻梦家具收藏包
Dorothy, Rhine Lab Collaborating Operator. Brave enough, and always facing forward.=莱茵生命合作干员多萝西，足够勇敢，永远向前。
Dossoles Amazing Wall=双日城惊奇墙
Dossoles Beach Bench=多索雷斯沙滩板凳
Dossoles Big Lottery=双日城大乐透
Dossoles Commercial Plate=多索雷斯商业地块
Dossoles Department of Security=多索雷斯安全部
Dossoles Drink Bucket=多索雷斯特饮桶
Dossoles Emergency Certification Medal=多索雷斯应急认证章
Dossoles Holiday=多索雷斯假日
Dossoles Holiday Furniture Pack=多索雷斯假日家具收藏包
Dossoles Ice Bucket=多索雷斯冰桶
Dossoles Limited Edition Motorcycle=多索雷斯限量机车
Dossoles Northern Suburbs=多索雷斯北郊
Dossoles Panoramic Display=多索雷斯全景显示屏
Dossoles Private Spa=多索雷斯私人水疗室
Dossoles Safety Certification Medal=多索雷斯安全认证章
Dossoles should be in good hands with Miss Candela. As for the old man, he's better off behind bars for now. He needs to calm down and reflect on his actions. You see, Doctor, when I agreed to help him one last time,  it was my way of trying to find answers,  and sort out my thoughts. Now... I've found my answers.=多索雷斯有坎黛拉女士在，不会有什么问题，老爹被扣下也好，他也该冷静下来好好想想了。上次决定帮老爹，其实是我为理清自己的想法，而最后一次向自己提问......现在，我已经有答案了。
Dossoles Tourist Badge=多索雷斯游客章
Dossoles Warrior Champion=极限铁人大奖赛
Dossoles Warrior Championship=极限铁人大奖赛
Dossoles Water Gate=多索雷斯换水口
Dossoles' famous coffee-flavored candy product. Has real caffeine added, to keep you wide awake from clock-in to overtime.=多索雷斯咖啡品牌糖果产品，现已广销各地。添加真实咖啡因，让你从上班清醒到加班。
Dossoles' famous coffee-flavored candy with actual caffeine. Perfect for getting through that 15 hour shift.=多索雷斯咖啡品牌糖果产品，现已广销各地。添加真实咖啡因，让你从上班清醒到加班。
Dossoles's greatest feature, and indeed what it is known for all across the world, is the 'ocean' that surrounds us, and this ship sailing its waters.=众所周知，多索雷斯最大的特征，是城区环绕的“海”，以及海上的这艘船。
Dossoles: Treasure Hunt=多索雷斯：沙滩寻宝
Doton Master=土遁宗师
Doton Ninja=土遁忍者
Double Agent=双面间谍
Double bed - black, simple.=双人床，瓷色，简约。
Double Decker Metal Bed=双层铁床
Double Diversion=双端导流
Double Firing=二次烧成
Double Hook=复式勾爪
Double Indemnity=双重保险
Double Shot=双弦开弓
Double Tap - Auto=二连射·自动
Double the Fun=乐趣加倍
Double Trouble=双管齐下
Double-Decker Chandelier=双层吸顶蜡烛吊灯
Double-decker trolley used by Medical to carry medicine and equipment. Kal'tsit once accidentally left one carrying samples in her office after a particularly nerve-wracking surgery. It has since gained many traces of her life.=罗德岛医疗部常见的双层手推车，多用于摆放药品和医疗器材。\n某次紧张的手术后，有一辆手推车和样本一起无意中被凯尔希留在了办公室，而后便承载了不少她生活的痕迹。
Double-edged Poison Ivy=双刃毒藤
Double-Edged Sword=双刃剑
Double-Hit Experiment=二象命末
Double-Row Seating (Occupied)=双排沙发座（满位）
Double-Row Seating (Vacant)=双排沙发座（未满）
Doubled Pawns=叠兵
Doubles <'The Amphibian' Ship-Car>'s current points=使<“两栖号”船车>当前累积的分数加倍
Doubles and plunders newly earned points when on the battlefield=在场时，加倍掠夺场上新增关卡得分
Doubles Match=双人赛
Doubles Originium Ingots gained, but you lose an equal amount of Ingots per Life Point lost=获取的源石锭也变为2倍，损失关卡生命时损失等量源石锭
Doubles the HP regeneration of all enemies on the field=全场的敌方单位的自然生命回复速度加倍
Doubles the rewards earned at the next Safe House on this floor=从本层下一次安全的角落中获得的收益翻倍
Doubt=疑惑
Doubts=杂疑
Doubts can be explored=杂疑可探索
Doubts remain=杂疑难解
Dough Counter=面食台
Dougong Lamp Set=组合斗拱灯
Down a third of the barrel=喝三分之一桶
Down below, whether I'm in or out, I can't see the sky at all, sorry, I'm happier staying on the top deck so. There's a Lupo girl's tent pitched not quite securely. I helped her peg it with some rope and stakes, heheh, now it won't go flappin' mad as the landship goes full tilt.=下面那些地方，走出门去也看不到天，还是待在甲板上更舒服。那儿有个鲁珀小孩的帐篷，扎得不太稳，我用绳索和钉子帮她固定了一下，这样它就不会因为船在跑被风吹得左右乱晃了。
Down beneath the vast blue sea, below the white waves that lap endlessly at the earth, lies all that I once held dear. I fear that one day misfortune will once again take away someone important from me. That is why I fled. I don't want anyone I care about... to suffer on my account.=远方浩瀚蓝色与轻抚土地的白色碎片之下，埋葬着原本我所在乎的一切。我很害怕，害怕厄运会再次夺走我重要的人，所以我才会选择逃离，我不希望我珍视的人......因我而受伤。
Down By the Station=到站旁
Down even more=再喝点吧
Down half the barrel=喝半桶
Down the Mine=“下井”
Down the whole barrel=喝一桶
Down to work!=开工开工！
Down with tyrants!=凶暴必趋灭亡！
Down you go.=倒下吧。
Down-and-Out Executioner's Medal=落魄处刑人奖章
Downgrade=降级\r设施
Downgrade Refund=降级返还材料
Downgrading the facility refunds the following materials. Continue?=降级设施将返还以下材料，是否确定降级该设施？
Downgrading the facility removes the Operators inside and their Base Skill effects=降级设施将会移除干员及其后勤技能效果
Download=下载
Downtime Recreation=兴致盎然
Downtown=下城区
Downtown Connections=下城人脉
Downward Facing Branches=梢头向下的枯枝
Dozens of Sea Terror carcasses are lined up neatly in the freezer. There are many different kinds, and some are no longer complete, their wounds smooth and most likely caused by a clean cut.=冰柜里整整齐齐排列着数十具恐鱼尸体，种类繁多，有的已经不甚完整，创面平滑，应该是锐器割裂所致。
Do you need any supplies? Just let me know.=这里需要补充物资吗？我可以帮忙。
DP Cost -1=部署费用-1
DP Cost -1, ASPD +25=部署费用-1，攻击速度+25
DP Cost -1, ASPD +30=部署费用-1，攻击速度+30
DP Cost -1, ATK +15%=部署费用-1，攻击力+15%
DP Cost -1, ATK +35%=部署费用-1，攻击力+35%
DP Cost -1, ATK +55%=部署费用-1，攻击力+55%
DP Cost -1, Max HP +15%=部署费用-1，最大生命值+15%
DP Cost -1, Redeployment Time -15%=部署费用-1，再部署时间-15%
DP Cost -1, Redeployment Time -30%=部署费用-1，再部署时间-30%
DP Cost -1, Skill SP Cost -55%=部署费用-1，技能技力消耗-55%
DP Cost -1, SP Cost -55%=部署费用-1，技力消耗-55%
DP Cost -15=部署费用-15
DP Cost -18=部署费用-18
DP Cost -1; All units that cost 10 or less DP gain +6% (+2%) DEF=自身部署费用-1，所有初始部署费用不超过10的单位防御力提升8%（+2%）
DP Cost -1; All units that cost 10 or less DP gain +6% <@ba.talpu>(+2%)</> DEF=自身部署费用-1，所有初始部署费用不超过10的单位防御力提升8%<@ba.talpu>（+2%）</>
DP Cost -1; All units that cost 10 or less DP gain +6% DEF=自身部署费用-1，所有初始部署费用不超过10的单位防御力提升6%
DP Cost -2, ASPD +4=部署费用-2，攻击速度+4
DP Cost -2, ASPD +45=部署费用-2，攻击速度+45
DP Cost -2, ATK +5%=部署费用-2，攻击力+5%
DP Cost -2, DEF +6%=部署费用-2，防御力+6%
DP Cost -2, Redeployment Time -55%=部署费用-2，再部署时间-55%
DP Cost -2, Redeployment Time -8 seconds. This unit is <$ba.stun>Stunned</> for 10 seconds upon deployment.=部署费用-2，再部署时间-8秒，但部署后<$ba.stun>晕眩</>10秒
DP Cost -2, Redeployment Time -8 seconds. This unit is Stunned for 10 seconds upon deployment.=部署费用-2，再部署时间-8秒，但部署后晕眩10秒
DP Cost -3, ASPD +7=部署费用-3，攻击速度+7
DP Cost -3, ATK +8%=部署费用-3，攻击力+8%
DP Cost -3, DEF +10%=部署费用-3，防御力+10%
DP cost -3, launch cooldown +100%=发射消耗的部署费用-3，但发射的冷却时间+100%
DP Cost -4=部署费用-4
DP Cost -4, Redeployment Time -15 seconds. This unit is <$ba.stun>Stunned</> for 10 seconds upon deployment.=部署费用-4，再部署时间-15秒，但部署后<$ba.stun>晕眩</>10秒
DP Cost -4, Redeployment Time -15 seconds. This unit is Stunned for 10 seconds upon deployment.=部署费用-4，再部署时间-15秒，但部署后晕眩10秒
DP Cost -5, ATK +20%=部署费用-5，攻击力+20%
DP Cost -5, Max HP +3%=部署费用-5，最大生命值+3%
DP Cost -6=部署费用-6
DP Cost -6, ATK +30%=部署费用-6，攻击力+30%
DP Cost -6, Redeployment Time -25 seconds. This unit is <$ba.stun>Stunned</> for 10 seconds upon deployment.=部署费用-6，再部署时间-25秒，但部署后<$ba.stun>晕眩</>10秒
DP Cost -6, Redeployment Time -25 seconds. This unit is Stunned for 10 seconds upon deployment.=部署费用-6，再部署时间-25秒，但部署后晕眩10秒
DP Cost -7, Max HP +5%=部署费用-7，最大生命值+5%
DP Cost -8, Redeployment Time -30 seconds. This unit is <$ba.stun>Stunned</> for 10 seconds upon deployment.=部署费用-8，再部署时间-30秒，但部署后<$ba.stun>晕眩</>10秒
DP Cost -8, Redeployment Time -30 seconds. This unit is Stunned for 10 seconds upon deployment.=部署费用-8，再部署时间-30秒，但部署后晕眩10秒
DP Costs of all Operators are shuffled and +3=干员的部署费用提升+3  费用打乱
DP regeneration rate is decreased=部署费用的回复速度降低
DP regeneration reduced=费用自然回复速度下降
DP Remaining=剩余部署费用
DP will not regenerate naturally, gain 5 DP after each kill=部署费用不再自然回复，击杀敌人后获得5点部署费用
DP-Recovery=费用回复
DPS=输出
Dr Oxygen=天空氧气瓶
Dr. Amiya#3421=Dr.阿米娅#3421
Dr. Kal'tsit has lost many of her family, right? I see it in her eyes. How does she live with the pain? Just the thought of everyone disappearing one by one… makes my heart ache so much. Like it's going to explode. Because she's a grown-up? Then I want to grow up, too.=凯尔希也失去了很多家人吧？她的眼神就是那样的。她为什么能忍住，为什么还能活着？只要想想大家会一个接一个地消失，我的胸口就痛得像要爆炸了一样。是因为她长大了吗？那我也想早些长大。
Dr. Kal'tsit has seen so much death. She was forced to watch many of her loved ones go, one by one. It's just... too painful. I've grown up now, so I can shoulder more responsibility for her. She doesn't have to walk alone anymore. Doctor, I want her to know that we're here for her.=凯尔希医生见证了那么多死亡，不得不看着爱的人一个个离开，这......太痛苦了。我长大了，可以替她多分担一点。她不用和过去一样独自行走了。博士，我想让她知道，我们和她在一起。
Dr. Kal'tsit says you're going to really shoulder responsibility for Rhodes Island someday. She saved my life, and I trust her. She also asked me to decide what kind of person you are for myself. And I'm going to do that, at least until Oripathy takes my life.=凯尔希医生说了，总有一天你会真正担起罗德岛里属于你的那份责任。凯尔希医生救了我的命，我信任她；而她也说了，你是怎么样的人，需要我自己去确认。我会的，只要矿石病还没夺走我的生命。
Dr. Kal'tsit teaches me a ton of practical stuff, although it's tough to actually learn! At least I've always had a knack for nutrition, so I think I'm doing well with that!=凯尔希老师教我的知识都很有用，虽然也很难学。不过，因为营养学本来就是我最擅长的，所以我觉得自己做的很好哦。
Dr. Kal'tsit told me if you ever chose to place me at your side, it means you've decided to protect me. But maybe you're just as clueless as I am with her riddle, Doctor. Still, I'm sure she must've said it for a reason.=凯尔希医生跟我说过，如果博士选择把我安置在身边，那么就意味着博士决定要保护我。但看样子，博士也还不太明白是什么意思？不过我感觉得出来，她有她这么说的把握。
Dr. Kal'tsit told me you have to be 100% focused on your work to maximize efficiency. So... yes, that's what I'm gonna do!=凯尔希医生教导过我，工作的时候一定要保持全神贯注......嗯，全神贯注。
Dr. Kal'tsit told me... I'm losing not only my sense of hearing, but my sense of sight too. …Well, what else might this disease do to me?=我从凯尔希医生那里听到了，不只是听力，我的视力也在慢慢丧失......矿石病，究竟会把我变成什么样子呢？
Dr. Kal'tsit, huh...? I'm surprised, but she's very reassuring... One thing, though. Rhodes Island seems to have some involvement with another mercenary group. Could you tell me about them, Doctor? It's best I don't know? I see... then I think I can guess who we're talking about.=凯尔希医生吗......虽然很吃惊，但是也能让人更安心一些......不过罗德岛似乎与其他雇佣兵队伍有合作关系，博士可以告诉我吗？最好别知道？啊......那我大概猜到是谁了。
Dr. Warfarin believes that helping our operators quickly wipe out the enemy is a good way to reduce friendly casualties.\nHer deep understanding of blood gives her a wealth of special medical skills. Of course, as a battle-hardened veteran, she feels no need to participate in any simulation exercises. The way she sees it, she's only here to train the young operators so they can better adapt to her 'unusual' brand of combat medicine.\n<@lv.item><Giant Mushroom></> Increases the DEF of neighboring allied units.\n<@lv.item><Rhodes Island Temporary Employee></> Tidies up a Giant Mushroom to create a Ranged tile.=华法琳医生认为，帮助作战干员快速终结敌人，也是减少己方损伤的一种方式。\n对血液的深刻理解，令她拥有了丰富而特别的医疗技巧。当然，作为身经百战的元老，华法琳并不觉得自己有必要参加任何模拟作战练习。在她眼中，自己之所以出现在这里，是为了训练其他年轻干员，让他们更好地适应她“不同寻常”的战场治疗手段而已。\n<@lv.item><巨蕈></>与其相邻的我方单位防御提升\n<@lv.item><罗德岛临时雇员></>清理巨蕈，制造可部署的远程位
Dr. Warfarin believes that helping our operators quickly wipe out the enemy is a good way to reduce friendly casualties.\nHer deep understanding of blood gives her a wealth of special medical skills. Of course, as a battle-hardened veteran, she feels no need to participate in any simulation exercises. The way she sees it, she's only here to train the young operators so they can better adapt to her 'unusual' brand of combat medicine.\n<Giant Mushroom> Increases the DEF of neighboring allied units.\n<Rhodes Island Temporary Employee> Tidies up a Giant Mushroom to create a Ranged tile.=华法琳医生认为，帮助作战干员快速终结敌人，也是减少己方损伤的一种方式。\n对血液的深刻理解，令她拥有了丰富而特别的医疗技巧。当然，作为身经百战的元老，华法琳并不觉得自己有必要参加任何模拟作战练习。在她眼中，自己之所以出现在这里，是为了训练其他年轻干员，让他们更好地适应她“不同寻常”的战场治疗手段而已。\n<巨蕈>与其相邻的我方单位防御提升\n<罗德岛临时雇员>清理巨蕈，制造可部署的远程位
Dr. {0} has depleted more than 20% of the Enemy Leader's HP!={0}博士对敌方领袖造成的伤害超过20%!
Dr. {0} has depleted more than 50% of the Enemy Leader's HP!={0}博士对敌方领袖造成的伤害超过50%!
Dr. {0} has depleted more than 80% of the Enemy Leader's HP!={0}博士对敌方领袖造成的伤害超过80%!
Dr. {0} has promoted their {1} to Elite={0}博士的{1}干员晋升为精锐
Dr. {0} has upgraded their Dispatch Center to Lv. {1}={0}博士将调度中心等级提升为{1}级
Dr. {0} sent you a {1}={0}博士给你赠送了{1}
Dr. {0}'s Operator {1} has dealt {2} damage={0}博士的{1}干员造成的伤害量达到{2}
Dr. {0}, your birthday is {1}/{2}. Submit now?\n\n<color\=#b84040>You will not be able to change your birthday. Supplies will be sent on {3}/{4} in non-leap years.</color>=Dr.{0}，你的出生日期是{1}月{2}日，是否立即提交？\n\n<color\=#b84040>生日确定后将无法更改，在非闰年，你的物资将在{3}月{4}日通过邮件配发</color>
Dr. {0}, your birthday is {1}/{2}. Submit now?\n\n<color\=#b84040>You will not be able to change your birthday.</color>=Dr.{0}，你的出生日期是{1}月{2}日，是否立即提交？\n\n<color\=#b84040>生日确定后将无法更改</color>
Dr. {0}, your birthday is {1}/{2}. Submit now?\n\nYou will not be able to change your birthday.=Dr.{0}，你的出生日期是{1}月{2}日，是否立即提交？\n\n生日确定后将无法更改
Dr. {0}, your birthday is {1}/{2}. Submit now?\n\nYou will not be able to change your birthday. Supplies will be sent on {3}/{4} in non-leap years.=Dr.{0}，你的出生日期是{1}月{2}日，是否立即提交？\n\n生日确定后将无法更改，在非闰年，你的物资将在{3}月{4}日通过邮件配发
Dr. {@nickname}! Do have a try of my cooking... You taste medicine? Oh, gosh... Well, I do have some knowledge in herbs, but you know I wouldn't be experimenting on you, would I? Eheheh...={@nickname}，请务必品尝一下我的料理......有草药的味道？哎、哎呀，我怎么会用博士您做实验呢？哈哈......
Dr. {@nickname}, a limitless future awaits you, just as it does for those children. Though I can neither let go of yesterday nor look forward to tomorrow, I shall fight for you till my last drop of blood, so you may be part of that future.=Dr.{@nickname}，你和孩子们没什么区别，未来正等着你们去了解它。像我这样无法背离过去、同样也没有明天的人，会为你们战斗到流尽最后一滴血。
Dr. {@nickname}, do I come off as... spineless? I know I shouldn't let people walk all over me... I'm trying to change...=Dr.{@nickname}，我是不是看起来没有什么威严呢？其实我也有自觉的，也想要做出改变......
Dr. {@nickname}, Dr. {@nickname}... Oh, havin' a sleep? Let me find a blanket for ya... Hmm, if I made a new blanket, the Doctor would probably find that helpful…=Dr.{@nickname}，Dr.{@nickname}......睡着了吗？毯子，毯子......唔，如果我做一条新毯子，博士会不会需要呢......
Dr. {@nickname}, enjoying yourself? Me? Mm-hm, of course I'm happy. Everyone's having a proper lively get-together, there's nothing better than that. Oh, that reminds me, I just drew this prize and I'm not really in need of it. You want it?=Dr.{@nickname}，玩得开心吗？我？嗯，我当然开心，大家都热热闹闹地在一起，没有比这更好的事了。对了，我刚才抽到了奖品，我不需要，你要吗？
Dr. {@nickname}, I am Qiubai. I can't say for certain how long I will stay at Rhodes Island, but every meeting is a stroke of fortune. I trust we'll get along just fine.=Dr.{@nickname}，我是仇白。此行会在罗德岛待多久，我还不清楚，但哪怕萍水相逢，也算一段际遇。我们应该能处得来。
Dr. {@nickname}, I have been waiting for you. It's been so long, far too long that... I have forgotten why I am waiting for you here... But none of this is important anymore. It's not that important anymore.=我在等你，Dr.{@nickname}。我等你太久，太久了，我甚至已经忘了为什么要在这里等你......不过这些都不重要了。不再那么重要了。
Dr. {@nickname}, I heard it's your birthday today, so happy birthday! Here's a present from me to you. Um, that's you and Amiya carved on there. It's my first go with this sort of ornamental thing, so it didn't turn out too well... You like it? Oh, that's brilliant, then!=Dr.{@nickname}，我听说今天是你的生日，生日快乐，这是送给你的。嗯，雕的是你和阿米娅，我还是第一次尝试这种装饰品，效果不太好......你喜欢？那再好不过。
Dr. {@nickname}, I made a really strong brew with our new coffee machine. Wanna try? You can only have one cup a day, though. Don't want you up all night!={@nickname}，这是新咖啡机泡出的浓咖啡，要尝尝吗？不过每天只有一杯哦，熬夜可不是什么好事呢。
Dr. {@nickname}, I'm glad to meet you on land. We're fighting the same war, and that is why I stand before you now.=Dr.{@nickname}，很高兴在陆地上见到您。我们正在面对同一场战争，这就是我此刻站在这里的原因。
Dr. {@nickname}, see that lone cloud over there, off from the rest? That's the way my hometown lies.={@nickname}，你看见那朵离散的云了吗？那是我家乡的方向。
Dr. {@nickname}, since nobody's ever mentioned this to you before, I'm pretty curious how you'll react when you start to remember what happened— Don't give me that confused look. For now, just remember this name: Theresa. Yeah, Theresa.=Dr.{@nickname}，既然从没人对你提起，那当你回忆起那件事后你会作何反应，我相当感兴趣——别这么困惑，你只要先记住这个名字：特蕾西娅，对，特蕾西娅。
Dr. {@nickname}, thank you. Being with my Rhodes Island companions makes me see more clearly what it is I'm resisting. Everyone should have the freedom to run about their own city, and we fight for that right. That's a future that belongs to us all, including the Infected.=Dr.{@nickname}，谢谢你。和罗德岛的友谊让我进一步认清了自己在反抗什么。我们战斗，是为了争取每一个人在自己的城市里自由奔跑的权利。那样的未来同样属于感染者。
Dr. {@nickname}, that you've shown me such a great project, let me become a part of it, and even had me stand by your side, means the world to me.=Dr.{@nickname}，您让我见识了如此伟业，能参与其中，能与您站在一起，这是我的荣幸。
Dr. {@nickname}, there is no one who can guarantee they're always headed in the right direction. You need only make a choice, and I'll follow you to verify. I'll correct your path if its askew, and we'll simply continue further on if it holds true .=Dr.{@nickname}，没人能担保自己的方向永远是对的，您只要做出选择，我将跟随您去验证它。歪了就走正，对了那就走得更远。
Dr. {@nickname}, was a future like this also in your past vision? You may have nothing but hatred for me now, but I do not fear it. Hate me as your heart desires... while you are still able to.=过去的你想过这样的未来吗，Dr.{@nickname}？哪怕现在的你只会恨我。我不怕你的恨，博士。如果想的话，就这样继续恨下去吧......在你依然还能恨的时候。
Dr. {@nickname}, what would you like to do for Rhodes Island today? The usual?=Dr.{@nickname}，今天你想为罗德岛带来什么？一如既往吗？
Dr. {@nickname}, you fell asleep…? Rest well then, and may you never see your dream eroded by sea waves.=睡着了？睡吧，Dr.{@nickname}，得做个干燥的好梦哟。
Dr. {@nickname}, you might be covering your face, but I can tell you've perked up a lot more compared to when you came back from Chernobog. But if you spend the whole time under this low of a ceiling, your mind'll get dull. Head out onto the deck every now and then. Get some fresh air. It's good for you.=Dr.{@nickname}，虽然你这会儿遮着脸，但能感觉到你比刚从切尔诺伯格回来的时候精神多了。不过，一直坐在这么矮的天花板底下，大脑也会变迟钝的，还是多去甲板上吹吹风吧。
Dr. {@nickname}. I am Gladiia, the officer in charge of Rhodes Island's Ægir affairs. We will have many opportunities to collaborate in the future, but please see me as an outsider. I am not worthy of your trust yet.=Dr.{@nickname}，我是罗德岛阿戈尔事务的负责人歌蕾蒂娅。日后工作中，我们将有许多合作的机会，但还请把我看做一个外人。我尚不值得您信任。
Dr. {@nickname}... From here onwards, my blade belongs to both Victoria, and you. You can call me either Dagda or the 'Dark Blade.' Isa? T-Too frivolous! But if you've got to... then keep your voice down!=Dr.{@nickname}......从今往后，我的剑既属于维多利亚，也属于你。你可以唤我达格达或者“乌剑”。伊莎？太、太不正式了！真要这么叫的话......一定要小声点！
Dr. {@nickname}? Here, take this. Decorate your room with it. Ah, but not at the head of your bed. What does it do? Haha, now that would be telling.=Dr.{@nickname}？来，这个给你，可以放在房间里当装饰，不过别放床头。有什么用？哈哈，不可说，不可说。
Dr.{@nickname}, I feel something resonating between us. Weird, right? Is it because we both have so much untapped potential? But you've forgotten your past. Feels like freedom to you? Or just another level of pain?={@nickname}，我在你身上感到了一种共鸣，真是奇怪，是因为你我都有着更多的可能性吗？不过你忘记了过去，这样会感到轻松吗，还是会更加痛苦呢？
Dr.{@nickname}, this is my birthday present for you. Unfortunately, it's a little rough, since I used a little gap in time when the kitchen was free to make it. Though, a few operators did help me, and I think I rescued one of them before...=Dr.{@nickname}，这是我为你准备的生日礼物。很可惜，非常不精致，毕竟是趁着没人用厨房的空隙去做的。不过，也有几位干员提供了帮助，好像有一位是我曾救过的......
Dr.{@nickname}, you remind me of my master when you get serious. I suppose it's because… both you and her compel yourselves to go forward in chase of a grand, ambitious goal.={@nickname}，看你认真起来的样子，倒是和我家大人有几分相似。大概是因为......你与她一样，都会为了远大目标而逼迫自己不断前行吧。
Draft=征召
Draft of a Speech=一份演讲稿
Draft of History=未定稿
Drafting Room=制图室
Drafting table prepared for Dusk but never used. The piece of dead wood is quite nice though—better than the paper, the brushes, or the illustration itself.=为夕准备的画案，但夕一次都没用过。\n倒是这一截枯木，甚好。比这画纸、画笔、画案都好。
Drag and drop to the target location, then tap <color\=#00000000>aaaaa</color>=点击拖拽到指定位置完成点击<color\=#00000000>aaaaa</color>
Drag and drop to the target location, then tap aaaaa=点击拖拽到指定位置完成点击aaaaa
Drag back to cancel\nMarker=拖回取消\n标记
Drag enemies into the pit and aim for a high score!=把敌人统统抓进坑里，冲刺更高关卡得分！
Drag onto field to use and select a bounty to challenge=拖拽至场上使用后，选择一项悬赏任务进行挑战
Drag onto field to use and select a special bounty to challenge; gain 1 Funds when manually destroyed and pass on 'Mystery Customer' to the next player=拖拽至场上使用后，选择一项特殊悬赏任务进行挑战；主动销毁时获得1份资金，并将“神秘顾客”传递给下一名玩家
Drag onto field to use; obtains Operator in range (Includes Elite Operators and equipment!)=拖拽至场上使用后，获得范围内的干员（包括精锐状态和装备！）
Drag onto the field to use; 1 Operator within range gains ATK +30% and Camouflage; this is destroyed at the end of the round (max 2 Arts on the field at once)=拖拽至场上使用后，使范围内的1名干员攻击力+30%并获得迷彩，回合结束时销毁（场上最多可同时部署2个法术）
Drag onto the field to use; <@ba.vup>1</> Operator within range gains ATK <@ba.vup>+30%</> and Camouflage; this is destroyed at the end of the round (max <@ba.vup>2</> Arts on the field at once)=拖拽至场上使用后，使范围内的<@ba.vup>1</>名干员攻击力<@ba.vup>+30%</>并获得迷彩，回合结束时销毁（场上最多可同时部署<@ba.vup>2</>个法术）
Drag onto the field to use; after entering the battle, all surrounding Operators recover 20 SP every 10s; this is destroyed at the end of the round (max 2 Arts on the field at once)=拖拽至场上使用后，进入战斗后每隔10秒回复周围所有干员20点技力，回合结束时销毁（场上最多可同时部署2个法术）
Drag onto the field to use; after entering the battle, all surrounding Operators recover <@ba.vup>20</> SP every 10s; this is destroyed at the end of the round (max <@ba.vup>2</> Arts on the field at once)=拖拽至场上使用后，进入战斗后每隔10秒回复周围所有干员<@ba.vup>20</>点技力，回合结束时销毁（场上最多可同时部署<@ba.vup>2</>个法术）
Drag onto the field to use; all Operators on the field gain ATK +10%; this is destroyed at the end of the round (max 2 Arts on the field at once)=拖拽至场上使用后，场上所有干员攻击力+10%，回合结束销毁（场上最多可同时部署2个法术）
Drag onto the field to use; all Operators on the field gain ATK <@ba.vup>+10%</>; this is destroyed at the end of the round (max <@ba.vup>2</> Arts on the field at once)=拖拽至场上使用后，场上所有干员攻击力<@ba.vup>+10%</>，回合结束销毁（场上最多可同时部署<@ba.vup>2</>个法术）
Drag onto the field to use; all Operators on the field gain ATK, DEF, and Max HP +10%; this is destroyed at the end of the round (max 2 Arts on the field at once)=拖拽至场上使用后，场上所有干员攻击力、防御力、最大生命值+10%，回合结束时销毁（场上最多可同时部署2个法术）
Drag onto the field to use; all Operators on the field gain ATK, DEF, and Max HP <@ba.vup>+10%</>; this is destroyed at the end of the round (max <@ba.vup>2</> Arts on the field at once)=拖拽至场上使用后，场上所有干员攻击力、防御力、最大生命值<@ba.vup>+10%</>，回合结束时销毁（场上最多可同时部署<@ba.vup>2</>个法术）
Drag onto the field to use; all Operators on the field recover 2% Max HP every second; this is destroyed at the end of the round (max 2 Arts on the field at once)=拖拽至场上使用后，场上所有干员每秒恢复2%最大生命值，回合结束销毁（场上最多可同时部署2个法术）
Drag onto the field to use; all Operators on the field recover <@ba.vup>2%</> Max HP every second; this is destroyed at the end of the round (max <@ba.vup>2</> Arts on the field at once)=拖拽至场上使用后，场上所有干员每秒恢复<@ba.vup>2%</>最大生命值，回合结束销毁（场上最多可同时部署<@ba.vup>2</>个法术）
Drag onto the field to use; at the start of battle all Operators gain a Barrier that can absorb up to 25% of their Max HP; this is destroyed at the end of the round (max 2 Arts on the field at once)=拖拽至场上使用后，战斗开始时所有干员获得可吸收相当于自身最大生命25%的屏障，回合结束时销毁（场上最多可同时部署2个法术）
Drag onto the field to use; at the start of battle all Operators gain a Barrier that can absorb up to <@ba.vup>25%</> of their Max HP; this is destroyed at the end of the round (max <@ba.vup>2</> Arts on the field at once)=拖拽至场上使用后，战斗开始时所有干员获得可吸收相当于自身最大生命<@ba.vup>25%</>的屏障，回合结束时销毁（场上最多可同时部署<@ba.vup>2</>个法术）
Drag onto the field to use; before the end of the next battle, all Operators of Tier 1-4 gain ATK and DEF +30%; this is destroyed at the end of the round (max 2 Arts on the field at once)=拖拽至场上使用后，下场战斗结束前，场上所有1-4阶的干员攻击力和防御力+30%，回合结束时销毁（场上最多可同时部署2个法术）
Drag onto the field to use; before the end of the next battle, all Operators of Tier <@ba.vup>1-4</> gain ATK and DEF <@ba.vup>+30%</>; this is destroyed at the end of the round (max <@ba.vup>2</> Arts on the field at once)=拖拽至场上使用后，下场战斗结束前，场上所有<@ba.vup>1-4</>阶的干员攻击力和防御力<@ba.vup>+30%</>，回合结束时销毁（场上最多可同时部署<@ba.vup>2</>个法术）
Drag onto the field to use; enemies within range have -50% Movement Speed; this is destroyed at the end of the round (max 2 Arts on the field at once)=拖拽至场上使用后，攻击范围内的敌人移动速度-50%，回合结束时销毁（场上最多可同时部署2个法术）
Drag onto the field to use; enemies within range have <@ba.vup>-50%</> Movement Speed; this is destroyed at the end of the round (max <@ba.vup>2</> Arts on the field at once)=拖拽至场上使用后，攻击范围内的敌人移动速度<@ba.vup>-50%</>，回合结束时销毁（场上最多可同时部署<@ba.vup>2</>个法术）
Drag onto the field to use; Funds +2 if victorious in the battle; this is destroyed at the end of the round (max 2 Arts on the field at once)=拖拽至场上使用后，本局战斗胜利时，资金+2，回合结束时销毁（场上最多可同时部署2个法术）
Drag onto the field to use; Funds <@ba.vup>+2</> if victorious in the battle; this is destroyed at the end of the round (max <@ba.vup>2</> Arts on the field at once)=拖拽至场上使用后，本局战斗胜利时，资金<@ba.vup>+2</>，回合结束时销毁（场上最多可同时部署<@ba.vup>2</>个法术）
Drag onto the field to use; grants 1 operator from the class that currently has the most operators. The bonus operator's tier can not exceed your current Supply Level. This item is destroyed after being used.=拖拽至场上使用后，随机获得1名拥有人数最多职业的干员，干员阶级不高于当前补给等级，使用后销毁
Drag onto the field to use; grants 1 operator from the faction that currently has the most operators (excluding Assist Operators). The bonus operator's tier can not exceed your current Supply Level. This item is destroyed after being used.=拖拽至场上使用后，随机获得1名拥有人数最多阵营所属的干员（不包含协防阵营），干员阶级不高于当前补给等级，使用后销毁
Drag onto the field to use; grants <@ba.vup>1</> operator from the <@ba.vup>class</> that currently has the most operators. The bonus operator's tier can not exceed your current Supply Level. This item is destroyed after being used.=拖拽至场上使用后，随机获得<@ba.vup>1</>名拥有人数最多<@ba.vup>职业</>的干员，干员阶级不高于当前补给等级，使用后销毁
Drag onto the field to use; grants <@ba.vup>1</> operator from the <@ba.vup>faction</> that currently has the most operators (excluding Assist Operators). The bonus operator's tier can not exceed your current Supply Level. This item is destroyed after being used.=拖拽至场上使用后，随机获得<@ba.vup>1</>名拥有人数最多<@ba.vup>阵营所属</>的干员（不包含协防阵营），干员阶级不高于当前补给等级，使用后销毁
Drag onto the field to use; grants a temporary Shield of 5 points, if own HP is below 50% when this is used, gains 2 Funds; destroyed after use (max 2 Arts on the field at once)=拖拽至场上使用后，下场战斗获得5点临时护盾，生命值低于一半时使用此法术额外获得2资金，使用后销毁（场上最多可同时部署2个法术）
Drag onto the field to use; grants a temporary Shield of <@ba.vup>5</> points, if own HP is below 50% when this is used, gains <@ba.vup>2</> Funds; destroyed after use (max <@ba.vup>2</> Arts on the field at once)=拖拽至场上使用后，下场战斗获得<@ba.vup>5</>点临时护盾，生命值低于一半时使用此法术额外获得<@ba.vup>2</>资金，使用后销毁（场上最多可同时部署<@ba.vup>2</>个法术）
Drag onto the field to use; recruit a Tier 2 Operator for free=拖拽至场上使用后，可免费招募一名2阶的干员
Drag onto the field to use; recruit a Tier 3 Operator for free=拖拽至场上使用后，可免费招募一名3阶的干员
Drag onto the field to use; recruit a Tier 4 Operator for free=拖拽至场上使用后，可免费招募一名4阶的干员
Drag onto the field to use; recruit a Tier 5 Operator for free=拖拽至场上使用后，可免费招募一名5阶的干员
Drag onto the field to use; recruit a Tier 6 Operator for free=拖拽至场上使用后，可免费招募一名6阶的干员
Drag onto the field to use; recruit a Tier <@ba.vup>2</> Operator for free=拖拽至场上使用后，可免费招募一名<@ba.vup>2</>阶的干员
Drag onto the field to use; recruit a Tier <@ba.vup>3</> Operator for free=拖拽至场上使用后，可免费招募一名<@ba.vup>3</>阶的干员
Drag onto the field to use; recruit a Tier <@ba.vup>4</> Operator for free=拖拽至场上使用后，可免费招募一名<@ba.vup>4</>阶的干员
Drag onto the field to use; recruit a Tier <@ba.vup>5</> Operator for free=拖拽至场上使用后，可免费招募一名<@ba.vup>5</>阶的干员
Drag onto the field to use; recruit a Tier <@ba.vup>6</> Operator for free=拖拽至场上使用后，可免费招募一名<@ba.vup>6</>阶的干员
Drag onto the field to use; replaces 1 Operator in range with a random Operator of +1 Tier; destroyed after use=拖拽至场上使用后，立即将攻击范围内1名干员随机更换为+1阶的干员，使用后销毁
Drag onto the field to use; replaces 1 Operator in range with a random Operator of <@ba.vup>+1</> Tier; destroyed after use=拖拽至场上使用后，立即将攻击范围内1名干员随机更换为<@ba.vup>+1</>阶的干员，使用后销毁
Drag onto the field to use; sets own HP to 1 and gains 10 Funds, can only be used once per game; destroyed after use=拖拽至场上使用后，将我方生命值变为1，获得10资金，每局游戏仅生效一次，使用后销毁
Drag onto the field to use; sets own HP to 1 and gains <@ba.vup>10</> Funds, can only be used once per game; destroyed after use=拖拽至场上使用后，将我方生命值变为1，获得<@ba.vup>10</>资金，每局游戏仅生效一次，使用后销毁
Drag onto the field to use; the next 3 Refreshes cost 0 Funds; destroyed after use=拖拽至场上使用后，接下来3次刷新消耗为0资金，使用后销毁
Drag onto the field to use; the next 3 Refreshes cost <@ba.vup>0</> Funds; destroyed after use=拖拽至场上使用后，接下来3次刷新消耗为<@ba.vup>0</>资金，使用后销毁
Drag the Marker to a spot on the field to send a signal to your teammate.=可以拖拽发送标记至指定位置，来向协作者发送标记信号
Dragged in, swallowed, no way out, no escape, nowhere to run... why run?\n<@lv.item><Fate Striker></> Continuously summons 'Certain Fates' when activated\n<@lv.item><Stress-Relief Helper></> Reflects 'Certain Fates', activated after some time=被卷入，被吞噬，无法可依，无路可走，无处可逃......为什么逃？\n<@lv.item><天命来袭></>开启后不断召唤“某种天命”\n<@lv.item><压力舒缓帮手></>反弹“某种天命”，一段时间后激活
Dragged in, swallowed, no way out, no escape, nowhere to run... why run?\n<Fate Striker> Continuously summons 'Certain Fates' when activated\n<Stress-Relief Helper> Reflects 'Certain Fates', activated after some time=被卷入，被吞噬，无法可依，无路可走，无处可逃......为什么逃？\n<天命来袭>开启后不断召唤“某种天命”\n<压力舒缓帮手>反弹“某种天命”，一段时间后激活
Dragon Boat Bed (Head)=龙舟榻（首）
Dragon Boat Bed (Tail)=龙舟榻（尾）
Dragon Boat Festival Zongzi Chair (Savory)=端午粽子椅（咸）
Dragon Boat Festival Zongzi Chair (Sweet)=端午粽子椅（甜）
Drags the target to Cliffheart <@ba.vup>greatly</> in the next attack, dealing <@ba.vup>180%</> of ATK <@ba.vup>Arts damage</> to it=下次攻击会将目标<@ba.vup>较大力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>180%</>的<@ba.vup>法术伤害</>
Drags the target to Cliffheart <@ba.vup>greatly</> in the next attack, dealing <@ba.vup>{atk_scale:0%}</> of ATK <@ba.vup>Arts damage</> to it=下次攻击会将目标<@ba.vup>较大力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>
Drags the target to Cliffheart <@ba.vup>moderately</> in the next attack, dealing <@ba.vup>125%</> of ATK <@ba.vup>Arts damage</> to it=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>125%</>的<@ba.vup>法术伤害</>
Drags the target to Cliffheart <@ba.vup>moderately</> in the next attack, dealing <@ba.vup>128%</> of ATK <@ba.vup>Arts damage</> to it=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>128%</>的<@ba.vup>法术伤害</>
Drags the target to Cliffheart <@ba.vup>moderately</> in the next attack, dealing <@ba.vup>130%</> of ATK <@ba.vup>Arts damage</> to it=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>130%</>的<@ba.vup>法术伤害</>
Drags the target to Cliffheart <@ba.vup>moderately</> in the next attack, dealing <@ba.vup>135%</> of ATK <@ba.vup>Arts damage</> to it=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>135%</>的<@ba.vup>法术伤害</>
Drags the target to Cliffheart <@ba.vup>moderately</> in the next attack, dealing <@ba.vup>150%</> of ATK <@ba.vup>Arts damage</> to it=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>150%</>的<@ba.vup>法术伤害</>
Drags the target to Cliffheart <@ba.vup>moderately</> in the next attack, dealing <@ba.vup>165%</> of ATK <@ba.vup>Arts damage</> to it=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>165%</>的<@ba.vup>法术伤害</>
Drags the target to Cliffheart <@ba.vup>moderately</> in the next attack, dealing <@ba.vup>{atk_scale:0%}</> of ATK <@ba.vup>Arts damage</> to it=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>
Drags the target to Cliffheart <@ba.vup>slightly</> in the next attack, dealing <@ba.vup>115%</> of ATK <@ba.vup>Arts damage</> to it=下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>115%</>的<@ba.vup>法术伤害</>
Drags the target to Cliffheart <@ba.vup>slightly</> in the next attack, dealing <@ba.vup>118%</> of ATK <@ba.vup>Arts damage</> to it=下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>118%</>的<@ba.vup>法术伤害</>
Drags the target to Cliffheart <@ba.vup>slightly</> in the next attack, dealing <@ba.vup>120%</> of ATK <@ba.vup>Arts damage</> to it=下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>120%</>的<@ba.vup>法术伤害</>
Drags the target to Cliffheart <@ba.vup>slightly</> in the next attack, dealing <@ba.vup>{atk_scale:0%}</> of ATK <@ba.vup>Arts damage</> to it=下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>
Drags the target to Cliffheart greatly in the next attack, dealing 180% of ATK Arts damage to it=下次攻击会将目标较大力地拖拽至面前，并对其造成相当于攻击力180%的法术伤害
Drags the target to Cliffheart greatly in the next attack, dealing {atk_scale:0%} of ATK Arts damage to it=下次攻击会将目标较大力地拖拽至面前，并对其造成相当于攻击力{atk_scale:0%}的法术伤害
Drags the target to Cliffheart moderately in the next attack, dealing 125% of ATK Arts damage to it=下次攻击会将目标中等力度地拖拽至面前，并对其造成相当于攻击力125%的法术伤害
Drags the target to Cliffheart moderately in the next attack, dealing 128% of ATK Arts damage to it=下次攻击会将目标中等力度地拖拽至面前，并对其造成相当于攻击力128%的法术伤害
Drags the target to Cliffheart moderately in the next attack, dealing 130% of ATK Arts damage to it=下次攻击会将目标中等力度地拖拽至面前，并对其造成相当于攻击力130%的法术伤害
Drags the target to Cliffheart moderately in the next attack, dealing 135% of ATK Arts damage to it=下次攻击会将目标中等力度地拖拽至面前，并对其造成相当于攻击力135%的法术伤害
Drags the target to Cliffheart moderately in the next attack, dealing 150% of ATK Arts damage to it=下次攻击会将目标中等力度地拖拽至面前，并对其造成相当于攻击力150%的法术伤害
Drags the target to Cliffheart moderately in the next attack, dealing 165% of ATK Arts damage to it=下次攻击会将目标中等力度地拖拽至面前，并对其造成相当于攻击力165%的法术伤害
Drags the target to Cliffheart moderately in the next attack, dealing {atk_scale:0%} of ATK Arts damage to it=下次攻击会将目标中等力度地拖拽至面前，并对其造成相当于攻击力{atk_scale:0%}的法术伤害
Drags the target to Cliffheart slightly in the next attack, dealing 115% of ATK Arts damage to it=下次攻击会将目标小力地拖拽至面前，并对其造成相当于攻击力115%的法术伤害
Drags the target to Cliffheart slightly in the next attack, dealing 118% of ATK Arts damage to it=下次攻击会将目标小力地拖拽至面前，并对其造成相当于攻击力118%的法术伤害
Drags the target to Cliffheart slightly in the next attack, dealing 120% of ATK Arts damage to it=下次攻击会将目标小力地拖拽至面前，并对其造成相当于攻击力120%的法术伤害
Drags the target to Cliffheart slightly in the next attack, dealing {atk_scale:0%} of ATK Arts damage to it=下次攻击会将目标小力地拖拽至面前，并对其造成相当于攻击力{atk_scale:0%}的法术伤害
Drain Soul=灵魂汲取
Drains 1 Life Point when entering the Objective Point=进入目标点损失1目标生命
Drains 30 Life Points when a long time has passed in the battle=战斗经过较长时间后扣除30目标生命
Drains all Life Points after a long time has passed in the battle=战斗经过较长时间后扣除所有目标生命
Dramatique=戏剧性
Draped in lies, she confronts that for which she sorrows.=她会诚实地去面对她的悲伤。
Drapes that keep the wind and sand out of a tent, swaying in the Kazimierz breeze.=营地内用以遮挡风沙的帷幔。卡西米尔清风不止，帷幔永世飘摇。
Draw a card when an Operator calls for assistance (triggers up to 3 times per battle).=有干员进入求援时立刻抽一张牌（每场战斗最多触发3次）
Draw a card.=抽一张卡片。
Draw Bow=挽弓
Draw Bow - Screech=挽弓·鸣
Draw swords!=拔刀。
Draw to remember=未若画中
Draw x1=抽取一次
Draw your blade—this is a battle for survival.=拔剑出鞘吧，这是关乎生存的战斗。
Draw!=拔刀！
Draw. Aim. Loose.=拉弓，瞄准，放手。
Drawing a bead on the target.=已瞄准敌方目标......
Drawing Fire=吸引火力
Drawing Sword=亮剑
Drawing the Blade=拔刀
Drawing the final barline here is perfect. I hardly want any movement of mine to approach tedium.=能在此处画上终止线就再好不过了，我可不希望我的乐章变得冗长乏味。
Drawing the Heart's Voice=心声图绘
Drawn together under coincidental circumstances, the Doctor and Platinum had some afternoon tea.=机缘巧合下，博士和白金喝了杯下午茶。
Draws and absorbs water from Fountains, summoning <Heroic Ideal> when complete=引导并汲取喷泉水池的水量，引导完成后召唤<英雄的理想>
Draws and absorbs water from Fountains, summoning <Heroic Spirit> when complete=引导并汲取喷泉水池的水量，引导完成后召唤<英雄的气概>
Draws attacks from allies. When attacked by your Operators, restores 1 SP to them and increases target ASPD.=容易受到我方攻击，被我方干员攻击时，为其回复1点技力，并提高目标的攻击速度
Dread Desire=噩愿
Dreadful Foe=险路恶敌
Dreadful Undercurrent=恐惧暗潮
Dreadkaz=恐卡兹
Dreadnaught=无畏
Dreadnought=无畏者
Dreadnought Protocol=无畏者协议
Dreadnought, Swordmaster, and Instructor Operators' attacks ignore 70% of target's DEF=【无畏者】、【剑豪】和【教官】攻击时无视目标70%的防御力
Dream Come True=美梦成真
Dream Eater=食梦
Dream In A Moment=今昔须臾之梦
Dream Must Come True=梦想终将实现
Dream of a Racecourse=梦想赛道
Dream of Balloons=气球的梦想
Dream of Frost Projector=寒冬梦想放映机
Dream of the Lattice Window=花格窗边的梦想
Dream of the Seasons=梦四时
Dream of Youth=忽梦少年事
Dream Puzzle Pieces=梦境拼图
Dream Tile=入梦砖
Dream Within a Dreammare=梦魇之梦
Dream... What kind of dream will you have? Where are you now? Will you find it there... just another dream?=梦......你会有怎样一个梦呢？你现在身处何方？那里......会不会也是一个梦呢？
Dreambind Castle=缠梦古堡
Dreambind Castle Model=缠梦古堡模型
Dreamer=梦想家
Dreaming Essence=迷梦香精
Dreaming High=梦幻高空
Dreaming of the Good Life=梦想中的好生活
Dreamland=梦境
Dreamland Signposts=梦境路标
Dreamland's Cradle=梦乡摇篮
Dreamracers Bunkbed=梦中飙车双层床
Dreams and lies, two sides of a coin.=梦想与谎言，一枚硬币的两面。
Dreams are an extension of one's beliefs, from the traveler who knows no pause, to the dazed warrior, to the butcher looking up at the sky.\n<@lv.item><Knight Crest></> When used, permanently provides visibility over a certain tile=梦是信念的延伸，从不停步的旅者，茫然的斗士与仰望天空的屠夫。\n<@lv.item><骑士之徽></>使用后可以永久提供某一格地块的视野
Dreams are an extension of one's beliefs, from the traveler who knows no pause, to the dazed warrior, to the butcher looking up at the sky.\n<Knight Crest> When used, permanently provides visibility over a certain tile=梦是信念的延伸，从不停步的旅者，茫然的斗士与仰望天空的屠夫。\n<骑士之徽>使用后可以永久提供某一格地块的视野
Dreams are just another kind of journey granted by Sami.=梦是萨米赠予的另一段旅程。
Dreams are not reality=梦境不是现实
Dreams can often enlighten you in strange ways. If you have an enlightening dream like that, you'd best remember every detail, Doctor.=偶尔，梦境会为你展示有趣的启示，如果体验了这样的梦，要好好保存在记忆中哦，博士。
Dreams of Youth=忽梦少年事
Dreams sprout where you are not looking, blooming far and wide by the time you notice.=梦想在你没有注意的地方悄悄发芽，等到长成时，已经漫山遍野。
Dreams Untouched=未触之梦
Dreams, passions, ideals and will are all not corrosion-resistant, so everyone, please pay careful attention and take care of yourself while at work, thank you.=梦想、激情、理想、意志都是不耐腐蚀的材料，所以请各位在工作中注意自身的防护，谢谢。
Dreamseeker's Chair=寻梦者之椅
Dressed in beautiful clothes, and flying a kite during a beautiful spring day. Now, these last wishes were complete. Lutonada wants to hop down from the wall, but she didn't expect a fowlbeast to nip at her bracelet. She hesitates for a moment, before deciding to stay a little longer.=穿上漂亮的衣裳，在春天放风筝——这样，这个遗愿就算完成了。露托想要跳下墙头离开，不曾想一只羽兽叼住了她的手绳。她犹豫了一会儿，决定为它逗留片刻。
Dresser Flowing Shape=梳妆流形
Dressing Area=装扮区域
Dressing Mirror=落地试衣台
Dribbles for a period of time after touching the ball, increasing movement speed and taking up +1 Block=触球后进入带球状态，移速提升且占用阻挡数+1
Dried firewood lies on a sled, with the sides sculpted in the shape of trees. The firewood here is premium stuff imported from Kazimierz and looks different from the local stuff.=两端雕刻成树形的矮架，干燥的柴火堆在小巧的雪橇板上。\n放在这里的木柴基本都是从卡西米尔进口的高级货，外观上就与当地常用的品种不同。
Dried Leather=风干皮革
Dried orange peels left to age for forty years, in the same cup with freshly picked chrysanthemum. Do the flavors of yore stand up to a careful tasting?=四十年的陈皮与今秋新摘的菊花同泡一杯，陈年旧味是否还经得起细品？
Dried Yanese mustard and Meat=梅干菜兽肉
Dried Yanese mustard and Meat Filling completed=梅干菜兽肉馅料调制完毕
Dries up and exposes the ground during the <Desolate Season>=<荒季>时会干涸露出地面
Drift into slumber=沉入梦乡
Drift Squad=漂航队
Drifting Aroma=飘香
Drifting Cache=漂流秘匣
Drifting in the Wind=随风飘荡
Drifting Soul=无存之所
Drifting Wanderer=萍踪浪迹
Drifting, Falling=激流勇进
Drill Battle Record=基础作战记录
Drill complete. Stationary Security Service is now available.=演练结束，保全派驻委托正式开启
Drill Plan=演习券
Drill Strengthening=钻头强化
Drill through darkness!=钻开黑夜！
Drill, open a hole!=钻头，开洞！
Drilling Tool=工程钻具
Drillmaster=教官
Drills=军事化训练
Drink all the wine of man dry, dream a dream without end, and carry the burden of a crushing snow.\n<@lv.item><Condition></> Natural DP regeneration rate is reduced\n<@lv.item><Glyph Tile></> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=将人间佳酿喝到尽兴，赴一场无边缥缈的梦，负一片压垮肩头的雪。\n<@lv.item><特殊条件></>部署费用自然回复速度降低\n<@lv.item><字格></>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
Drink all the wine of man dry, dream a dream without end, and carry the burden of a crushing snow.\n<Condition> Natural DP regeneration rate is reduced\n<Glyph Tile> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=将人间佳酿喝到尽兴，赴一场无边缥缈的梦，负一片压垮肩头的雪。\n<特殊条件>部署费用自然回复速度降低\n<字格>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
Drink bar full of special 'Ægir' drinks, which make the Ægir go quiet and non-Ægir frown.=装满“阿戈尔”特调饮料的海滩饮料吧。阿戈尔人看了沉默，非阿戈尔人喝了皱眉。
Drink deep of the suffering of the deceased.=吞下死难者的苦。
Drink Devotees=饮品爱好者
Drink even more water=再饮一口缸中水
Drink Party=冷饮派对
Drink some water=饮一口缸中水
Drink some water, praying for good luck=饮一口缸中水，祈求好运
Drink some water, talk a bit about yourself, heave your backpack full of nothing but hope onto your back, and continue your journey.=喝点水，讲讲自己的故事，然后背起只剩希望的沉重背包，继续踏上旅途。
Drink this, before you start working. Good. That medication will keep you up as long as it's in your system. I trust you'll stay focused, won't you?=开始工作前，先喝了这个。好，这样一来，在接下来的药效时间内，博士你就不会偷懒了，是不是？
Drink to the Mountains=共饮山河
Drinks Shelf=酒水置物架
Drinkwater as Bait=饮水为饵
Drip some blood into the urn=向水缸中滴入鲜血
Drip-Fed Care=点滴关照
Dripping Rain=漏夜听雨
Drive him away=赶跑他
Drive out oni, and you drive out dreams. Welcome in curses, and you welcome in kindness. Ask not of right or wrong, or good and evil. She simply draws her sword in silence.=送走恶鬼，也送走愿望；收下诅咒，也收下温柔。不辨轻重，不问善恶，她只是沉默着出鞘。
Drive them into a corner!=把他们赶进包围圈里！
Driver and Passenger=司机与乘客
Drone=无人机
Drone +1, ATK +20% and ASPD +20. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator=浮游单元+1，释放浮游单元锁定敌人攻击，攻击力+20%，攻击速度+20\n浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边
Drone +1, ATK +20% and Attack Range expands. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\nUnlimited duration=浮游单元+1，释放浮游单元锁定敌人攻击，攻击范围扩大，攻击力+20%\n浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边\n持续时间无限
Drone +1, ATK +20%. Releases Drones to attack enemies, and grants self and Drone a 15% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator=浮游单元+1，释放浮游单元锁定敌人攻击，攻击力+20%，自身与浮游单元攻击有15%概率对敌人造成2.5秒寒冷。\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边
Drone +1, ATK +22% and ASPD +23. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator=浮游单元+1，释放浮游单元锁定敌人攻击，攻击力+22%，攻击速度+23\n浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边
Drone +1, ATK +23%. Releases Drones to attack enemies, and grants self and Drone a 15% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator=浮游单元+1，释放浮游单元锁定敌人攻击，攻击力+23%，自身与浮游单元攻击有15%概率对敌人造成2.5秒寒冷。\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边
Drone +1, ATK +24% and ASPD +26. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator=浮游单元+1，释放浮游单元锁定敌人攻击，攻击力+24%，攻击速度+26\n浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边
Drone +1, ATK +24% and Attack Range expands. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\nUnlimited duration=浮游单元+1，释放浮游单元锁定敌人攻击，攻击范围扩大，攻击力+24%\n浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边\n持续时间无限
Drone +1, ATK +26% and ASPD +29. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator=浮游单元+1，释放浮游单元锁定敌人攻击，攻击力+26%，攻击速度+29\n浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边
Drone +1, ATK +26%. Releases Drones to attack enemies, and grants self and Drone a 15% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator=浮游单元+1，释放浮游单元锁定敌人攻击，攻击力+26%，自身与浮游单元攻击有15%概率对敌人造成2.5秒寒冷。\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边
Drone +1, ATK +28% and ASPD +32. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator=浮游单元+1，释放浮游单元锁定敌人攻击，攻击力+28%，攻击速度+32\n浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边
Drone +1, ATK +28% and Attack Range expands. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\nUnlimited duration=浮游单元+1，释放浮游单元锁定敌人攻击，攻击范围扩大，攻击力+28%\n浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边\n持续时间无限
Drone +1, ATK +29%. Releases Drones to attack enemies, and grants self and Drone a 15% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator=浮游单元+1，释放浮游单元锁定敌人攻击，攻击力+29%，自身与浮游单元攻击有15%概率对敌人造成2.5秒寒冷。\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边
Drone +1, ATK +30% and ASPD +35. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator=浮游单元+1，释放浮游单元锁定敌人攻击，攻击力+30%，攻击速度+35\n浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边
Drone +1, ATK +32% and ASPD +38. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator=浮游单元+1，释放浮游单元锁定敌人攻击，攻击力+32%，攻击速度+38\n浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边
Drone +1, ATK +32% and Attack Range expands. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\nUnlimited duration=浮游单元+1，释放浮游单元锁定敌人攻击，攻击范围扩大，攻击力+32%\n浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边\n持续时间无限
Drone +1, ATK +32%. Releases Drones to attack enemies, and grants self and Drone a 15% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator=浮游单元+1，释放浮游单元锁定敌人攻击，攻击力+32%，自身与浮游单元攻击有15%概率对敌人造成2.5秒寒冷。\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边
Drone +1, ATK +34% and ASPD +42. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator=浮游单元+1，释放浮游单元锁定敌人攻击，攻击力+34%，攻击速度+42\n浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边
Drone +1, ATK +35%. Releases Drones to attack enemies, and grants self and Drone a 15% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator=浮游单元+1，释放浮游单元锁定敌人攻击，攻击力+35%，自身与浮游单元攻击有15%概率对敌人造成2.5秒寒冷。\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边
Drone +1, ATK +36% and ASPD +46. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator=浮游单元+1，释放浮游单元锁定敌人攻击，攻击力+36%，攻击速度+46\n浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边
Drone +1, ATK +36% and Attack Range expands. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\nUnlimited duration=浮游单元+1，释放浮游单元锁定敌人攻击，攻击范围扩大，攻击力+36%\n浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边\n持续时间无限
Drone +1, ATK +40% and ASPD +50. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator=浮游单元+1，释放浮游单元锁定敌人攻击，攻击力+40%，攻击速度+50\n浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边
Drone +1, ATK +40% and Attack Range expands. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\nUnlimited duration=浮游单元+1，释放浮游单元锁定敌人攻击，攻击范围扩大，攻击力+40%\n浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边\n持续时间无限
Drone +1, ATK +40%. Releases Drones to attack enemies, and grants self and Drone a 20% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator=浮游单元+1，释放浮游单元锁定敌人攻击，攻击力+40%，自身与浮游单元攻击有20%概率对敌人造成2.5秒寒冷。\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边
Drone +1, ATK +45% and Attack Range expands. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\nUnlimited duration=浮游单元+1，释放浮游单元锁定敌人攻击，攻击范围扩大，攻击力+45%\n浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边\n持续时间无限
Drone +1, ATK +45%. Releases Drones to attack enemies, and grants self and Drone a 22% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator=浮游单元+1，释放浮游单元锁定敌人攻击，攻击力+45%，自身与浮游单元攻击有22%概率对敌人造成2.5秒寒冷。\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边
Drone +1, ATK +50% and Attack Range expands. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\nUnlimited duration=浮游单元+1，释放浮游单元锁定敌人攻击，攻击范围扩大，攻击力+50%\n浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边\n持续时间无限
Drone +1, ATK +50%. Releases Drones to attack enemies, and grants self and Drone a 22% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator=浮游单元+1，释放浮游单元锁定敌人攻击，攻击力+50%，自身与浮游单元攻击有22%概率对敌人造成2.5秒寒冷。\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边
Drone +1, ATK +55% and Attack Range expands. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\nUnlimited duration=浮游单元+1，释放浮游单元锁定敌人攻击，攻击范围扩大，攻击力+55%\n浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边\n持续时间无限
Drone +1, ATK +55%. Releases Drones to attack enemies, and grants self and Drone a 22% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator=浮游单元+1，释放浮游单元锁定敌人攻击，攻击力+55%，自身与浮游单元攻击有22%概率对敌人造成2.5秒寒冷。\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边
Drone +1, ATK +60% and Attack Range expands. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\nUnlimited duration=浮游单元+1，释放浮游单元锁定敌人攻击，攻击范围扩大，攻击力+60%\n浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边\n持续时间无限
Drone +1, ATK +{atk:0%} and ASPD +{attack_speed}. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator=浮游单元+1，释放浮游单元锁定敌人攻击，攻击力+{atk:0%}，攻击速度+{attack_speed}\n浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边
Drone +1, ATK +{atk:0%} and Attack Range expands. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\nUnlimited duration=浮游单元+1，释放浮游单元锁定敌人攻击，攻击范围扩大，攻击力+{atk:0%}\n浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边\n持续时间无限
Drone +2, ATK +30%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 2s, locks the target and attacks it; enemies around the Drones have -20% Movement Speed and take 100% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator=浮游单元+2，攻击力+30%，释放特殊形态的浮游单元散开后在整个战场范围各自追逐较近的敌人，追上时使目标恐惧2秒并锁定其攻击，浮游单元周围的敌人移动速度-20%且每秒受到相当于攻击力100%的法术伤害（不叠加）；浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边
Drone +2, ATK +35%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 2s, locks the target and attacks it; enemies around the Drones have -20% Movement Speed and take 100% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator=浮游单元+2，攻击力+35%，释放特殊形态的浮游单元散开后在整个战场范围各自追逐较近的敌人，追上时使目标恐惧2秒并锁定其攻击，浮游单元周围的敌人移动速度-20%且每秒受到相当于攻击力100%的法术伤害（不叠加）；浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边
Drone +2, ATK +40%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 2s, locks the target and attacks it; enemies around the Drones have -20% Movement Speed and take 100% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator=浮游单元+2，攻击力+40%，释放特殊形态的浮游单元散开后在整个战场范围各自追逐较近的敌人，追上时使目标恐惧2秒并锁定其攻击，浮游单元周围的敌人移动速度-20%且每秒受到相当于攻击力100%的法术伤害（不叠加）；浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边
Drone +2, ATK +45%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 2s, locks the target and attacks it; enemies around the Drones have -30% Movement Speed and take 100% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator=浮游单元+2，攻击力+45%，释放特殊形态的浮游单元散开后在整个战场范围各自追逐较近的敌人，追上时使目标恐惧2秒并锁定其攻击，浮游单元周围的敌人移动速度-30%且每秒受到相当于攻击力100%的法术伤害（不叠加）；浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边
Drone +2, ATK +50%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 2s, locks the target and attacks it; enemies around the Drones have -30% Movement Speed and take 100% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator=浮游单元+2，攻击力+50%，释放特殊形态的浮游单元散开后在整个战场范围各自追逐较近的敌人，追上时使目标恐惧2秒并锁定其攻击，浮游单元周围的敌人移动速度-30%且每秒受到相当于攻击力100%的法术伤害（不叠加）；浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边
Drone +2, ATK +55%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 2s, locks the target and attacks it; enemies around the Drones have -30% Movement Speed and take 100% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator=浮游单元+2，攻击力+55%，释放特殊形态的浮游单元散开后在整个战场范围各自追逐较近的敌人，追上时使目标恐惧2秒并锁定其攻击，浮游单元周围的敌人移动速度-30%且每秒受到相当于攻击力100%的法术伤害（不叠加）；浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边
Drone +2, ATK +60%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 2s, locks the target and attacks it; enemies around the Drones have -40% Movement Speed and take 100% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator=浮游单元+2，攻击力+60%，释放特殊形态的浮游单元散开后在整个战场范围各自追逐较近的敌人，追上时使目标恐惧2秒并锁定其攻击，浮游单元周围的敌人移动速度-40%且每秒受到相当于攻击力100%的法术伤害（不叠加）；浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边
Drone +2, ATK +65%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 3s, locks the target and attacks it; enemies around the Drones have -40% Movement Speed and take 100% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator=浮游单元+2，攻击力+65%，释放特殊形态的浮游单元散开后在整个战场范围各自追逐较近的敌人，追上时使目标恐惧3秒并锁定其攻击，浮游单元周围的敌人移动速度-40%且每秒受到相当于攻击力100%的法术伤害（不叠加）；浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边
Drone +2, ATK +70%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 3s, locks the target and attacks it; enemies around the Drones have -40% Movement Speed and take 120% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator=浮游单元+2，攻击力+70%，释放特殊形态的浮游单元散开后在整个战场范围各自追逐较近的敌人，追上时使目标恐惧3秒并锁定其攻击，浮游单元周围的敌人移动速度-40%且每秒受到相当于攻击力120%的法术伤害（不叠加）；浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边
Drone +2, ATK +80%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 3s, locks the target and attacks it; enemies around the Drones have -50% Movement Speed and take 120% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator=浮游单元+2，攻击力+80%，释放特殊形态的浮游单元散开后在整个战场范围各自追逐较近的敌人，追上时使目标恐惧3秒并锁定其攻击，浮游单元周围的敌人移动速度-50%且每秒受到相当于攻击力120%的法术伤害（不叠加）；浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边
Drone +3, Attack Range expands, ATK +105%, releases Drones to lock and attack random enemies; when Drones attack, they have a 10% chance to inflict Fear for 1s\nWhen the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator=浮游单元+3，攻击范围扩大，攻击力+105%，释放浮游单元随机锁定敌人攻击，浮游单元攻击时有10%几率使目标恐惧1秒\n浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边
Drone +3, Attack Range expands, ATK +120%, releases Drones to lock and attack random enemies; when Drones attack, they have a 10% chance to inflict Fear for 1s\nWhen the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator=浮游单元+3，攻击范围扩大，攻击力+120%，释放浮游单元随机锁定敌人攻击，浮游单元攻击时有10%几率使目标恐惧1秒\n浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边
Drone +3, Attack Range expands, ATK +40%, releases Drones to lock and attack random enemies; when Drones attack, they have a 10% chance to inflict Fear for 1s\nWhen the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator=浮游单元+3，攻击范围扩大，攻击力+40%，释放浮游单元随机锁定敌人攻击，浮游单元攻击时有10%几率使目标恐惧1秒\n浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边
Drone +3, Attack Range expands, ATK +45%, releases Drones to lock and attack random enemies; when Drones attack, they have a 10% chance to inflict Fear for 1s\nWhen the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator=浮游单元+3，攻击范围扩大，攻击力+45%，释放浮游单元随机锁定敌人攻击，浮游单元攻击时有10%几率使目标恐惧1秒\n浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边
Drone +3, Attack Range expands, ATK +50%, releases Drones to lock and attack random enemies; when Drones attack, they have a 10% chance to inflict Fear for 1s\nWhen the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator=浮游单元+3，攻击范围扩大，攻击力+50%，释放浮游单元随机锁定敌人攻击，浮游单元攻击时有10%几率使目标恐惧1秒\n浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边
Drone +3, Attack Range expands, ATK +60%, releases Drones to lock and attack random enemies; when Drones attack, they have a 10% chance to inflict Fear for 1s\nWhen the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator=浮游单元+3，攻击范围扩大，攻击力+60%，释放浮游单元随机锁定敌人攻击，浮游单元攻击时有10%几率使目标恐惧1秒\n浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边
Drone +3, Attack Range expands, ATK +65%, releases Drones to lock and attack random enemies; when Drones attack, they have a 10% chance to inflict Fear for 1s\nWhen the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator=浮游单元+3，攻击范围扩大，攻击力+65%，释放浮游单元随机锁定敌人攻击，浮游单元攻击时有10%几率使目标恐惧1秒\n浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边
Drone +3, Attack Range expands, ATK +70%, releases Drones to lock and attack random enemies; when Drones attack, they have a 10% chance to inflict Fear for 1s\nWhen the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator=浮游单元+3，攻击范围扩大，攻击力+70%，释放浮游单元随机锁定敌人攻击，浮游单元攻击时有10%几率使目标恐惧1秒\n浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边
Drone +3, Attack Range expands, ATK +80%, releases Drones to lock and attack random enemies; when Drones attack, they have a 10% chance to inflict Fear for 1s\nWhen the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator=浮游单元+3，攻击范围扩大，攻击力+80%，释放浮游单元随机锁定敌人攻击，浮游单元攻击时有10%几率使目标恐惧1秒\n浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边
Drone +3, Attack Range expands, ATK +95%, releases Drones to lock and attack random enemies; when Drones attack, they have a 10% chance to inflict Fear for 1s\nWhen the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator=浮游单元+3，攻击范围扩大，攻击力+95%，释放浮游单元随机锁定敌人攻击，浮游单元攻击时有10%几率使目标恐惧1秒\n浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边
Drone +{attack@cnt}, ATK +{atk:0%}, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for {attack@fear}s, locks the target and attacks it; enemies around the Drones have {attack@move_speed:0%} Movement Speed and take {attack@magic_atk_scale:0%} ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator=浮游单元+{attack@cnt}，攻击力+{atk:0%}，释放特殊形态的浮游单元散开后在整个战场范围各自追逐较近的敌人，追上时使目标恐惧{attack@fear}秒并锁定其攻击，浮游单元周围的敌人移动速度{attack@move_speed:0%}且每秒受到相当于攻击力{attack@magic_atk_scale:0%}的法术伤害（不叠加）；浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边
Drone +{attack@cnt}, ATK +{atk:0%}. Releases Drones to attack enemies, and grants self and Drone a {attack@prob:0%} chance to inflict Cold to enemies for {attack@cold} seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator=浮游单元+{attack@cnt}，释放浮游单元锁定敌人攻击，攻击力+{atk:0%}，自身与浮游单元攻击有{attack@prob:0%}概率对敌人造成{attack@cold}秒寒冷。\n浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边
Drone +{attack@cnt}, Attack Range expands, ATK +{atk:0%}, releases Drones to lock and attack random enemies; when Drones attack, they have a {attack@prob:0%} chance to inflict Fear for {attack@fear}s\nWhen the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator=浮游单元+{attack@cnt}，攻击范围扩大，攻击力+{atk:0%}，释放浮游单元随机锁定敌人攻击，浮游单元攻击时有{attack@prob:0%}几率使目标恐惧{attack@fear}秒\n浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边
Drone - Soaring Dragon=龙腾式无人机
Drone <@ba.vup>+1</>, ATK <@ba.vup>+20%</> and ASPD <@ba.vup>+20</>. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+20</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+20%</> and Attack Range <@ba.vup>expands</>. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator</>\n<@ba.rem>Unlimited duration</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+20%</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边</>\n<@ba.rem>持续时间无限</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+20%</>. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>15%</> chance to inflict <$ba.cold>Cold</> to enemies for <@ba.vup>2.5</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+20%</>，自身与浮游单元攻击有<@ba.vup>15%</>概率对敌人造成<@ba.vup>2.5</>秒<$ba.cold>寒冷</>。\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+22%</> and ASPD <@ba.vup>+23</>. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+22%</>，攻击速度<@ba.vup>+23</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+23%</>. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>15%</> chance to inflict <$ba.cold>Cold</> to enemies for <@ba.vup>2.5</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+23%</>，自身与浮游单元攻击有<@ba.vup>15%</>概率对敌人造成<@ba.vup>2.5</>秒<$ba.cold>寒冷</>。\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+24%</> and ASPD <@ba.vup>+26</>. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+24%</>，攻击速度<@ba.vup>+26</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+24%</> and Attack Range <@ba.vup>expands</>. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator</>\n<@ba.rem>Unlimited duration</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+24%</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边</>\n<@ba.rem>持续时间无限</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+26%</> and ASPD <@ba.vup>+29</>. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+26%</>，攻击速度<@ba.vup>+29</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+26%</>. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>15%</> chance to inflict <$ba.cold>Cold</> to enemies for <@ba.vup>2.5</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+26%</>，自身与浮游单元攻击有<@ba.vup>15%</>概率对敌人造成<@ba.vup>2.5</>秒<$ba.cold>寒冷</>。\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+28%</> and ASPD <@ba.vup>+32</>. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+28%</>，攻击速度<@ba.vup>+32</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+28%</> and Attack Range <@ba.vup>expands</>. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator</>\n<@ba.rem>Unlimited duration</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+28%</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边</>\n<@ba.rem>持续时间无限</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+29%</>. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>15%</> chance to inflict <$ba.cold>Cold</> to enemies for <@ba.vup>2.5</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+29%</>，自身与浮游单元攻击有<@ba.vup>15%</>概率对敌人造成<@ba.vup>2.5</>秒<$ba.cold>寒冷</>。\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+30%</> and ASPD <@ba.vup>+35</>. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+30%</>，攻击速度<@ba.vup>+35</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+32%</> and ASPD <@ba.vup>+38</>. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+32%</>，攻击速度<@ba.vup>+38</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+32%</> and Attack Range <@ba.vup>expands</>. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator</>\n<@ba.rem>Unlimited duration</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+32%</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边</>\n<@ba.rem>持续时间无限</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+32%</>. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>15%</> chance to inflict <$ba.cold>Cold</> to enemies for <@ba.vup>2.5</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+32%</>，自身与浮游单元攻击有<@ba.vup>15%</>概率对敌人造成<@ba.vup>2.5</>秒<$ba.cold>寒冷</>。\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+34%</> and ASPD <@ba.vup>+42</>. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+34%</>，攻击速度<@ba.vup>+42</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+35%</>. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>15%</> chance to inflict <$ba.cold>Cold</> to enemies for <@ba.vup>2.5</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+35%</>，自身与浮游单元攻击有<@ba.vup>15%</>概率对敌人造成<@ba.vup>2.5</>秒<$ba.cold>寒冷</>。\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+36%</> and ASPD <@ba.vup>+46</>. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+36%</>，攻击速度<@ba.vup>+46</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+36%</> and Attack Range <@ba.vup>expands</>. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator</>\n<@ba.rem>Unlimited duration</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+36%</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边</>\n<@ba.rem>持续时间无限</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+40%</> and ASPD <@ba.vup>+50</>. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+40%</>，攻击速度<@ba.vup>+50</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+40%</> and Attack Range <@ba.vup>expands</>. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator</>\n<@ba.rem>Unlimited duration</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边</>\n<@ba.rem>持续时间无限</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+40%</>. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>20%</> chance to inflict <$ba.cold>Cold</> to enemies for <@ba.vup>2.5</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+40%</>，自身与浮游单元攻击有<@ba.vup>20%</>概率对敌人造成<@ba.vup>2.5</>秒<$ba.cold>寒冷</>。\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+45%</> and Attack Range <@ba.vup>expands</>. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator</>\n<@ba.rem>Unlimited duration</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+45%</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边</>\n<@ba.rem>持续时间无限</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+45%</>. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>22%</> chance to inflict <$ba.cold>Cold</> to enemies for <@ba.vup>2.5</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+45%</>，自身与浮游单元攻击有<@ba.vup>22%</>概率对敌人造成<@ba.vup>2.5</>秒<$ba.cold>寒冷</>。\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+50%</> and Attack Range <@ba.vup>expands</>. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator</>\n<@ba.rem>Unlimited duration</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+50%</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边</>\n<@ba.rem>持续时间无限</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+50%</>. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>22%</> chance to inflict <$ba.cold>Cold</> to enemies for <@ba.vup>2.5</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+50%</>，自身与浮游单元攻击有<@ba.vup>22%</>概率对敌人造成<@ba.vup>2.5</>秒<$ba.cold>寒冷</>。\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+55%</> and Attack Range <@ba.vup>expands</>. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator</>\n<@ba.rem>Unlimited duration</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+55%</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边</>\n<@ba.rem>持续时间无限</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+55%</>. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>22%</> chance to inflict <$ba.cold>Cold</> to enemies for <@ba.vup>2.5</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+55%</>，自身与浮游单元攻击有<@ba.vup>22%</>概率对敌人造成<@ba.vup>2.5</>秒<$ba.cold>寒冷</>。\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+60%</> and Attack Range <@ba.vup>expands</>. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator</>\n<@ba.rem>Unlimited duration</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+60%</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边</>\n<@ba.rem>持续时间无限</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+{atk:0%}</> and ASPD <@ba.vup>+{attack_speed}</>. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>
Drone <@ba.vup>+1</>, ATK <@ba.vup>+{atk:0%}</> and Attack Range <@ba.vup>expands</>. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator</>\n<@ba.rem>Unlimited duration</>=浮游单元<@ba.vup>+1</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或自爆后返回干员身边</>\n<@ba.rem>持续时间无限</>
Drone <@ba.vup>+2</>, ATK <@ba.vup>+30%</>, releases <@ba.vup>special</> Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear</> for <@ba.vup>2</>s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-20%</> Movement Speed and take <@ba.vup>100%</> ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator</>=浮游单元<@ba.vup>+2</>，攻击力<@ba.vup>+30%</>，释放<@ba.vup>特殊形态</>的浮游单元散开后在整个战场范围各自追逐较近的敌人，追上时使目标<$ba.fear>恐惧</><@ba.vup>2</>秒并锁定其攻击，浮游单元周围的敌人移动速度<@ba.vup>-20%</>且每秒受到相当于攻击力<@ba.vup>100%</>的法术伤害（不叠加）；<@ba.rem>浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边</>
Drone <@ba.vup>+2</>, ATK <@ba.vup>+35%</>, releases <@ba.vup>special</> Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear</> for <@ba.vup>2</>s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-20%</> Movement Speed and take <@ba.vup>100%</> ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator</>=浮游单元<@ba.vup>+2</>，攻击力<@ba.vup>+35%</>，释放<@ba.vup>特殊形态</>的浮游单元散开后在整个战场范围各自追逐较近的敌人，追上时使目标<$ba.fear>恐惧</><@ba.vup>2</>秒并锁定其攻击，浮游单元周围的敌人移动速度<@ba.vup>-20%</>且每秒受到相当于攻击力<@ba.vup>100%</>的法术伤害（不叠加）；<@ba.rem>浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边</>
Drone <@ba.vup>+2</>, ATK <@ba.vup>+40%</>, releases <@ba.vup>special</> Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear</> for <@ba.vup>2</>s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-20%</> Movement Speed and take <@ba.vup>100%</> ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator</>=浮游单元<@ba.vup>+2</>，攻击力<@ba.vup>+40%</>，释放<@ba.vup>特殊形态</>的浮游单元散开后在整个战场范围各自追逐较近的敌人，追上时使目标<$ba.fear>恐惧</><@ba.vup>2</>秒并锁定其攻击，浮游单元周围的敌人移动速度<@ba.vup>-20%</>且每秒受到相当于攻击力<@ba.vup>100%</>的法术伤害（不叠加）；<@ba.rem>浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边</>
Drone <@ba.vup>+2</>, ATK <@ba.vup>+45%</>, releases <@ba.vup>special</> Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear</> for <@ba.vup>2</>s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-30%</> Movement Speed and take <@ba.vup>100%</> ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator</>=浮游单元<@ba.vup>+2</>，攻击力<@ba.vup>+45%</>，释放<@ba.vup>特殊形态</>的浮游单元散开后在整个战场范围各自追逐较近的敌人，追上时使目标<$ba.fear>恐惧</><@ba.vup>2</>秒并锁定其攻击，浮游单元周围的敌人移动速度<@ba.vup>-30%</>且每秒受到相当于攻击力<@ba.vup>100%</>的法术伤害（不叠加）；<@ba.rem>浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边</>
Drone <@ba.vup>+2</>, ATK <@ba.vup>+50%</>, releases <@ba.vup>special</> Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear</> for <@ba.vup>2</>s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-30%</> Movement Speed and take <@ba.vup>100%</> ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator</>=浮游单元<@ba.vup>+2</>，攻击力<@ba.vup>+50%</>，释放<@ba.vup>特殊形态</>的浮游单元散开后在整个战场范围各自追逐较近的敌人，追上时使目标<$ba.fear>恐惧</><@ba.vup>2</>秒并锁定其攻击，浮游单元周围的敌人移动速度<@ba.vup>-30%</>且每秒受到相当于攻击力<@ba.vup>100%</>的法术伤害（不叠加）；<@ba.rem>浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边</>
Drone <@ba.vup>+2</>, ATK <@ba.vup>+55%</>, releases <@ba.vup>special</> Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear</> for <@ba.vup>2</>s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-30%</> Movement Speed and take <@ba.vup>100%</> ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator</>=浮游单元<@ba.vup>+2</>，攻击力<@ba.vup>+55%</>，释放<@ba.vup>特殊形态</>的浮游单元散开后在整个战场范围各自追逐较近的敌人，追上时使目标<$ba.fear>恐惧</><@ba.vup>2</>秒并锁定其攻击，浮游单元周围的敌人移动速度<@ba.vup>-30%</>且每秒受到相当于攻击力<@ba.vup>100%</>的法术伤害（不叠加）；<@ba.rem>浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边</>
Drone <@ba.vup>+2</>, ATK <@ba.vup>+60%</>, releases <@ba.vup>special</> Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear</> for <@ba.vup>2</>s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-40%</> Movement Speed and take <@ba.vup>100%</> ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator</>=浮游单元<@ba.vup>+2</>，攻击力<@ba.vup>+60%</>，释放<@ba.vup>特殊形态</>的浮游单元散开后在整个战场范围各自追逐较近的敌人，追上时使目标<$ba.fear>恐惧</><@ba.vup>2</>秒并锁定其攻击，浮游单元周围的敌人移动速度<@ba.vup>-40%</>且每秒受到相当于攻击力<@ba.vup>100%</>的法术伤害（不叠加）；<@ba.rem>浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边</>
Drone <@ba.vup>+2</>, ATK <@ba.vup>+65%</>, releases <@ba.vup>special</> Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear</> for <@ba.vup>3</>s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-40%</> Movement Speed and take <@ba.vup>100%</> ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator</>=浮游单元<@ba.vup>+2</>，攻击力<@ba.vup>+65%</>，释放<@ba.vup>特殊形态</>的浮游单元散开后在整个战场范围各自追逐较近的敌人，追上时使目标<$ba.fear>恐惧</><@ba.vup>3</>秒并锁定其攻击，浮游单元周围的敌人移动速度<@ba.vup>-40%</>且每秒受到相当于攻击力<@ba.vup>100%</>的法术伤害（不叠加）；<@ba.rem>浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边</>
Drone <@ba.vup>+2</>, ATK <@ba.vup>+70%</>, releases <@ba.vup>special</> Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear</> for <@ba.vup>3</>s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-40%</> Movement Speed and take <@ba.vup>120%</> ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator</>=浮游单元<@ba.vup>+2</>，攻击力<@ba.vup>+70%</>，释放<@ba.vup>特殊形态</>的浮游单元散开后在整个战场范围各自追逐较近的敌人，追上时使目标<$ba.fear>恐惧</><@ba.vup>3</>秒并锁定其攻击，浮游单元周围的敌人移动速度<@ba.vup>-40%</>且每秒受到相当于攻击力<@ba.vup>120%</>的法术伤害（不叠加）；<@ba.rem>浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边</>
Drone <@ba.vup>+2</>, ATK <@ba.vup>+80%</>, releases <@ba.vup>special</> Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear</> for <@ba.vup>3</>s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-50%</> Movement Speed and take <@ba.vup>120%</> ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator</>=浮游单元<@ba.vup>+2</>，攻击力<@ba.vup>+80%</>，释放<@ba.vup>特殊形态</>的浮游单元散开后在整个战场范围各自追逐较近的敌人，追上时使目标<$ba.fear>恐惧</><@ba.vup>3</>秒并锁定其攻击，浮游单元周围的敌人移动速度<@ba.vup>-50%</>且每秒受到相当于攻击力<@ba.vup>120%</>的法术伤害（不叠加）；<@ba.rem>浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边</>
Drone <@ba.vup>+3</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+105%</>, releases Drones to lock and attack random enemies; when Drones attack, they have a <@ba.vup>10%</> chance to inflict <$ba.fear>Fear</> for <@ba.vup>1</>s\n<@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator</>=浮游单元<@ba.vup>+3</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+105%</>，释放浮游单元随机锁定敌人攻击，浮游单元攻击时有<@ba.vup>10%</>几率使目标<$ba.fear>恐惧</><@ba.vup>1</>秒\n<@ba.rem>浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边</>
Drone <@ba.vup>+3</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+120%</>, releases Drones to lock and attack random enemies; when Drones attack, they have a <@ba.vup>10%</> chance to inflict <$ba.fear>Fear</> for <@ba.vup>1</>s\n<@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator</>=浮游单元<@ba.vup>+3</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+120%</>，释放浮游单元随机锁定敌人攻击，浮游单元攻击时有<@ba.vup>10%</>几率使目标<$ba.fear>恐惧</><@ba.vup>1</>秒\n<@ba.rem>浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边</>
Drone <@ba.vup>+3</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+40%</>, releases Drones to lock and attack random enemies; when Drones attack, they have a <@ba.vup>10%</> chance to inflict <$ba.fear>Fear</> for <@ba.vup>1</>s\n<@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator</>=浮游单元<@ba.vup>+3</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>，释放浮游单元随机锁定敌人攻击，浮游单元攻击时有<@ba.vup>10%</>几率使目标<$ba.fear>恐惧</><@ba.vup>1</>秒\n<@ba.rem>浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边</>
Drone <@ba.vup>+3</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+45%</>, releases Drones to lock and attack random enemies; when Drones attack, they have a <@ba.vup>10%</> chance to inflict <$ba.fear>Fear</> for <@ba.vup>1</>s\n<@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator</>=浮游单元<@ba.vup>+3</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+45%</>，释放浮游单元随机锁定敌人攻击，浮游单元攻击时有<@ba.vup>10%</>几率使目标<$ba.fear>恐惧</><@ba.vup>1</>秒\n<@ba.rem>浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边</>
Drone <@ba.vup>+3</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+50%</>, releases Drones to lock and attack random enemies; when Drones attack, they have a <@ba.vup>10%</> chance to inflict <$ba.fear>Fear</> for <@ba.vup>1</>s\n<@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator</>=浮游单元<@ba.vup>+3</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+50%</>，释放浮游单元随机锁定敌人攻击，浮游单元攻击时有<@ba.vup>10%</>几率使目标<$ba.fear>恐惧</><@ba.vup>1</>秒\n<@ba.rem>浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边</>
Drone <@ba.vup>+3</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+60%</>, releases Drones to lock and attack random enemies; when Drones attack, they have a <@ba.vup>10%</> chance to inflict <$ba.fear>Fear</> for <@ba.vup>1</>s\n<@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator</>=浮游单元<@ba.vup>+3</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+60%</>，释放浮游单元随机锁定敌人攻击，浮游单元攻击时有<@ba.vup>10%</>几率使目标<$ba.fear>恐惧</><@ba.vup>1</>秒\n<@ba.rem>浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边</>
Drone <@ba.vup>+3</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+65%</>, releases Drones to lock and attack random enemies; when Drones attack, they have a <@ba.vup>10%</> chance to inflict <$ba.fear>Fear</> for <@ba.vup>1</>s\n<@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator</>=浮游单元<@ba.vup>+3</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+65%</>，释放浮游单元随机锁定敌人攻击，浮游单元攻击时有<@ba.vup>10%</>几率使目标<$ba.fear>恐惧</><@ba.vup>1</>秒\n<@ba.rem>浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边</>
Drone <@ba.vup>+3</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+70%</>, releases Drones to lock and attack random enemies; when Drones attack, they have a <@ba.vup>10%</> chance to inflict <$ba.fear>Fear</> for <@ba.vup>1</>s\n<@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator</>=浮游单元<@ba.vup>+3</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+70%</>，释放浮游单元随机锁定敌人攻击，浮游单元攻击时有<@ba.vup>10%</>几率使目标<$ba.fear>恐惧</><@ba.vup>1</>秒\n<@ba.rem>浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边</>
Drone <@ba.vup>+3</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+80%</>, releases Drones to lock and attack random enemies; when Drones attack, they have a <@ba.vup>10%</> chance to inflict <$ba.fear>Fear</> for <@ba.vup>1</>s\n<@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator</>=浮游单元<@ba.vup>+3</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+80%</>，释放浮游单元随机锁定敌人攻击，浮游单元攻击时有<@ba.vup>10%</>几率使目标<$ba.fear>恐惧</><@ba.vup>1</>秒\n<@ba.rem>浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边</>
Drone <@ba.vup>+3</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+95%</>, releases Drones to lock and attack random enemies; when Drones attack, they have a <@ba.vup>10%</> chance to inflict <$ba.fear>Fear</> for <@ba.vup>1</>s\n<@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator</>=浮游单元<@ba.vup>+3</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+95%</>，释放浮游单元随机锁定敌人攻击，浮游单元攻击时有<@ba.vup>10%</>几率使目标<$ba.fear>恐惧</><@ba.vup>1</>秒\n<@ba.rem>浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边</>
Drone <@ba.vup>+{attack@cnt}</>, ATK <@ba.vup>+{atk:0%}</>, releases <@ba.vup>special</> Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear</> for <@ba.vup>{attack@fear}</>s, locks the target and attacks it; enemies around the Drones have <@ba.vup>{attack@move_speed:0%}</> Movement Speed and take <@ba.vup>{attack@magic_atk_scale:0%}</> ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator</>=浮游单元<@ba.vup>+{attack@cnt}</>，攻击力<@ba.vup>+{atk:0%}</>，释放<@ba.vup>特殊形态</>的浮游单元散开后在整个战场范围各自追逐较近的敌人，追上时使目标<$ba.fear>恐惧</><@ba.vup>{attack@fear}</>秒并锁定其攻击，浮游单元周围的敌人移动速度<@ba.vup>{attack@move_speed:0%}</>且每秒受到相当于攻击力<@ba.vup>{attack@magic_atk_scale:0%}</>的法术伤害（不叠加）；<@ba.rem>浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边</>
Drone <@ba.vup>+{attack@cnt}</>, ATK <@ba.vup>+{atk:0%}</>. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>{attack@prob:0%}</> chance to inflict <$ba.cold>Cold</> to enemies for <@ba.vup>{attack@cold}</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator</>=浮游单元<@ba.vup>+{attack@cnt}</>，释放浮游单元锁定敌人攻击，攻击力<@ba.vup>+{atk:0%}</>，自身与浮游单元攻击有<@ba.vup>{attack@prob:0%}</>概率对敌人造成<@ba.vup>{attack@cold}</>秒<$ba.cold>寒冷</>。\n<@ba.rem>浮游单元锁敌后直至敌人被击杀或技能结束后返回干员身边</>
Drone <@ba.vup>+{attack@cnt}</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+{atk:0%}</>, releases Drones to lock and attack random enemies; when Drones attack, they have a <@ba.vup>{attack@prob:0%}</> chance to inflict <$ba.fear>Fear</> for <@ba.vup>{attack@fear}</>s\n<@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator</>=浮游单元<@ba.vup>+{attack@cnt}</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，释放浮游单元随机锁定敌人攻击，浮游单元攻击时有<@ba.vup>{attack@prob:0%}</>几率使目标<$ba.fear>恐惧</><@ba.vup>{attack@fear}</>秒\n<@ba.rem>浮游单元在锁定目标倒下后重新索敌，直至技能结束后返回干员身边</>
Drone Assistance can speed up production, but it cannot benefit from efficiency bonus.=无人机协助是以生产时间已去除效率加成的前提下，进行加速生产的
Drone Blocker-P/Tactical Training=无人机护障·P·战术特训
Drone Control Module.P=专业无人机操作模块
Drone Factory=无人机工厂
Drone Filter=无人机筛选
Drone Interference=无人机干扰
Drone Landing Zone=无人机起降库
Drone Spraying Kit=无人机喷涂套装
Drones=猎蜂群
Drones can be operated to work in many fields, including cleaning, building, upgrading facilities and assisting with production=无人机可以从事很多领域的作业，包括清理、建造、升级设施以及协助生产计划
Drones continue fluttering about the sky and the show's broadcast doesn't stop. The danger is very real, yet it seems as insignificant as dust. Ladies and gentlemen, this is Dossoles.\n<@lv.item><Deep Water Zone></>Unable to deploy on these tiles. In this stage, enemies on these tiles lose HP at a greatly increased rate\n<@lv.item><Custom Floating Platform></>Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats=无人机依然在天上飘荡，节目还在继续转播，危机正在发生，却又仿佛无足轻重，这就是多索雷斯。\n<@lv.item><深水区></>无法部署，本关中敌人在深水区的生命流失速度大幅提升\n<@lv.item><特制水上平台></>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
Drones continue fluttering about the sky and the show's broadcast doesn't stop. The danger is very real, yet it seems as insignificant as dust. Ladies and gentlemen, this is Dossoles.\n<Deep Water Zone>Unable to deploy on these tiles. In this stage, enemies on these tiles lose HP at a greatly increased rate\n<Custom Floating Platform>Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats=无人机依然在天上飘荡，节目还在继续转播，危机正在发生，却又仿佛无足轻重，这就是多索雷斯。\n<深水区>无法部署，本关中敌人在深水区的生命流失速度大幅提升\n<特制水上平台>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
Drones gain <$ba.invisible>Invisibility</> for 12 seconds after deployment (cannot be targeted by enemy ranged attacks)=无人机在部署后的12秒内处于<$ba.invisible>隐匿</>状态（不会成为敌方远程单位的攻击目标）
Drones gain <$ba.invisible>Invisibility</> for 14 <@ba.talpu>(+2)</> seconds after deployment (cannot be targeted by enemy ranged attacks)=无人机在部署后的14<@ba.talpu>（+2）</>秒内处于<$ba.invisible>隐匿</>状态（不会成为敌方远程单位的攻击目标）
Drones gain <$ba.invisible>Invisibility</> for 20 seconds after deployment (cannot be targeted by enemy ranged attacks)=无人机在部署后的20秒内处于<$ba.invisible>隐匿</>状态（不会成为敌方远程单位的攻击目标）
Drones gain <$ba.invisible>Invisibility</> for 22 <@ba.talpu>(+2)</> seconds after deployment (cannot be targeted by enemy ranged attacks)=无人机在部署后的22<@ba.talpu>（+2）</>秒内处于<$ba.invisible>隐匿</>状态（不会成为敌方远程单位的攻击目标）
Drones gain <$ba.invisible>Invisibility</> for 23 seconds after deployment (cannot be targeted by enemy ranged attacks). If Magallan is adjacent to the drone, she gains the same effect=无人机在部署后的23秒内处于<$ba.invisible>隐匿</>状态（不会成为敌方远程单位的攻击目标），若麦哲伦在其周围四格则享受相同效果
Drones gain <$ba.invisible>Invisibility</> for 25 <@ba.talpu>(+2)</> seconds after deployment (cannot be targeted by enemy ranged attacks). If Magallan is adjacent to the drone, she gains the same effect=无人机在部署后的25<@ba.talpu>（+2）</>秒内处于<$ba.invisible>隐匿</>状态（不会成为敌方远程单位的攻击目标），若麦哲伦在其周围四格则享受相同效果
Drones gain <$ba.invisible>Invisibility</> for 26 seconds after deployment (cannot be targeted by enemy ranged attacks). If Magallan is adjacent to the drone, she gains the same effect=无人机在部署后的26秒内处于<$ba.invisible>隐匿</>状态（不会成为敌方远程单位的攻击目标），若麦哲伦在其周围四格则享受相同效果
Drones gain <$ba.invisible>Invisibility</> for 28 <@ba.talpu>(+2)</> seconds after deployment (cannot be targeted by enemy ranged attacks). If Magallan is adjacent to the drone, she gains the same effect=无人机在部署后的28<@ba.talpu>（+2）</>秒内处于<$ba.invisible>隐匿</>状态（不会成为敌方远程单位的攻击目标），若麦哲伦在其周围四格则享受相同效果
Drones gain Invisibility for 12 seconds after deployment (cannot be targeted by enemy ranged attacks)=无人机在部署后的12秒内处于隐匿状态（不会成为敌方远程单位的攻击目标）
Drones gain Invisibility for 14 (+2) seconds after deployment (cannot be targeted by enemy ranged attacks)=无人机在部署后的14（+2）秒内处于隐匿状态（不会成为敌方远程单位的攻击目标）
Drones gain Invisibility for 20 seconds after deployment (cannot be targeted by enemy ranged attacks)=无人机在部署后的20秒内处于隐匿状态（不会成为敌方远程单位的攻击目标）
Drones gain Invisibility for 22 (+2) seconds after deployment (cannot be targeted by enemy ranged attacks)=无人机在部署后的22（+2）秒内处于隐匿状态（不会成为敌方远程单位的攻击目标）
Drones gain Invisibility for 23 seconds after deployment (cannot be targeted by enemy ranged attacks). If Magallan is adjacent to the drone, she gains the same effect=无人机在部署后的23秒内处于隐匿状态（不会成为敌方远程单位的攻击目标），若麦哲伦在其周围四格则享受相同效果
Drones gain Invisibility for 25 (+2) seconds after deployment (cannot be targeted by enemy ranged attacks). If Magallan is adjacent to the drone, she gains the same effect=无人机在部署后的25（+2）秒内处于隐匿状态（不会成为敌方远程单位的攻击目标），若麦哲伦在其周围四格则享受相同效果
Drones gain Invisibility for 26 seconds after deployment (cannot be targeted by enemy ranged attacks). If Magallan is adjacent to the drone, she gains the same effect=无人机在部署后的26秒内处于隐匿状态（不会成为敌方远程单位的攻击目标），若麦哲伦在其周围四格则享受相同效果
Drones gain Invisibility for 28 (+2) seconds after deployment (cannot be targeted by enemy ranged attacks). If Magallan is adjacent to the drone, she gains the same effect=无人机在部署后的28（+2）秒内处于隐匿状态（不会成为敌方远程单位的攻击目标），若麦哲伦在其周围四格则享受相同效果
Drones obtained=获得无人机
Drones used for construction. They are controlled by the Rhodes Island Logistics Department. Without them, Operators would have to wait 10 times as long to get base housing.=由罗德岛后勤部统一操控的建造用无人机，没有它们，干员们可能要多等十倍的时间才能入住。
Drones will appear on the field=场上出现无人机
Drop by drop, bit by bit. It is unstoppable.=点点滴滴，挡无可挡。
Drop the act, I know who was just in here. As long as you're not the one he's contacting—no, even if it is you— Nah, forget it, I've already neglected my duties by not reporting him immediately, not to mention our current situation. Anyway, I'd like you to tell him this for me—he may be a genius, but he is a terrible mess as a teacher.=别假装喝水了，我知道刚刚谁在这里。但凡他接触的不是您——不，就算是您——算了，不立刻上报已经是失职，何况是现在。既然这样，麻烦您替我转告他，他是个天才，但他的老师当得一塌糊涂。
Dropped coins come with the Bloom Condition=掉落的钱币附带品相易花
Dropped coins come with the Sharp Condition=掉落的钱币附带品相易厉
Dropped from 1-4=1-4掉落
Dropped from S2-11=S2-11掉落
Dropped from S2-4=S2-4掉落
Dropped from S3-5=S3-5掉落
Dropped from S4-2=S4-2掉落
Dropped from S4-3=S4-3掉落
Dropped from S4-4=S4-4掉落
Dropped from S4-5=S4-5掉落
Dropped from S4-7=S4-7掉落
Dropped from S4-8=S4-8掉落
Dropped from some stages=部分关卡幸运掉落
Dropped from the first clear of Challenge Mode 0-11=0-11突袭模式首次通关掉落
Dropped from the first clear of Challenge Mode 1-12=1-12突袭模式首次通关掉落
Dropped from the first clear of Challenge Mode 1-5=1-5突袭模式首次通关掉落
Dropped from the first clear of Challenge Mode 1-8=1-8突袭模式首次通关掉落
Dropped from the first clear of Challenge Mode 2-10=2-10突袭模式首次通关掉落
Dropped from the first clear of Challenge Mode 2-3=2-3突袭模式首次通关掉落
Dropped from the first clear of Challenge Mode 2-5=2-5突袭模式首次通关掉落
Dropped from the first clear of Challenge Mode 2-8=2-8突袭模式首次通关掉落
Dropped from the first clear of Challenge Mode 3-4=3-4突袭模式首次通关掉落
Dropped from the first clear of Challenge Mode 3-8=3-8突袭模式首次通关掉落
Dropped from the first clear of Challenge Mode 4-10=4-10突袭模式首次通关掉落
Dropped from the first clear of Challenge Mode 4-4=4-4突袭模式首次通关掉落
Dropped from the first clear of Challenge Mode 4-7=4-7突袭模式首次通关掉落
Dropped from the first clear of Challenge Mode 5-10=5-10突袭模式首次通关掉落
Dropped from the first clear of Challenge Mode 5-3=5-3突袭模式首次通关掉落
Dropped from the first clear of Challenge Mode 5-7=5-7突袭模式首次通关掉落
Dropped from the first clear of Challenge Mode 6-16=6-16突袭模式首次通关掉落
Dropped from the first clear of Challenge Mode M8-8=M8-8突袭模式首次通关掉落
Dropped from the first clear of Challenge Mode SA-6=SA-6突袭模式首次通关掉落
Dropped from the first clear of Challenge Mode SV-7=SV-7突袭模式首次通关掉落
Dropped from the first clear of Grani and the Knights' Treasure GT-1=骑兵与猎人GT-1首次通关掉落
Dropped from the first clear of Grani and the Knights' Treasure GT-2, or exchanged from Event Store=骑兵与猎人GT-2首次通关掉落，活动商店兑换
Dropped from the first clear of Grani and the Knights' Treasure GT-4 and GT-HX-3, or exchanged from Event Store=骑兵与猎人GT-4、GT-HX-3首次通关掉落，活动商店兑换
Dropped from the first clear of Grani and the Knights' Treasure GT-5=骑兵与猎人GT-5首次通关掉落
Dropped from the first clear of Grani and the Knights' Treasure GT-6=骑兵与猎人GT-6首次通关掉落
Dropped from the first clear of Grani and the Knights' Treasure GT-EX-1=骑兵与猎人GT-EX-1首次通关掉落
Dropped from the first clear of Grani and the Knights' Treasure GT-EX-2=骑兵与猎人GT-EX-2首次通关掉落
Dropped from the first clear of Grani and the Knights' Treasure GT-EX-3=骑兵与猎人GT-EX-3首次通关掉落
Dropped from the first clear of Grani and the Knights' Treasure GT-HX-1=骑兵与猎人GT-HX-1首次通关掉落
Dropped from the first clear of Grani and the Knights' Treasure GT-HX-2=骑兵与猎人GT-HX-2首次通关掉落
Dropped from the first clear of Grani and the Knights' Treasure GT-HX-3, or exchanged from Event Store=骑兵与猎人GT-HX-3首次通关掉落，活动商店兑换
Dropped from the first clear of H5-2=H5-2首次通关掉落
Dropped from the first clear of H5-4=H5-4首次通关掉落
Dropped from the first clear of H6-4=H6-4首次通关掉落
Dropped from the first clear of H7-4=H7-4首次通关掉落
Dropped from the first clear of H8-4=H8-4首次通关掉落
Dropped from the first clear of H9-6=H9-6首次通关掉落
Dropped from the first clear of Heart of Surging Flame OF-1=火蓝之心OF-1首次通关掉落
Dropped from the first clear of Heart of Surging Flame OF-2=火蓝之心OF-2首次通关掉落
Dropped from the first clear of Heart of Surging Flame OF-3=火蓝之心OF-3首次通关掉落
Dropped from the first clear of Heart of Surging Flame OF-4=火蓝之心OF-4首次通关掉落
Dropped from the first clear of Heart of Surging Flame OF-5=火蓝之心OF-5首次通关掉落
Dropped from the first clear of Heart of Surging Flame OF-6=火蓝之心OF-6首次通关掉落
Dropped from the first clear of Heart of Surging Flame OF-7=火蓝之心OF-7首次通关掉落
Dropped from the first clear of Main Theme 0-11, 1-1=主题曲0-11、1-1首次通关掉落
Dropped from the first clear of Main Theme 1-1, 1-8, 3-4, 4-7=主题曲1-1、1-8、3-4、4-7首次通关掉落
Dropped Memories=掉落回忆
Dropped some LMD=掉龙门币了
Dropping Grey=落灰
Drops <Chest Limb?> upon defeat.=被击倒掉落<宝箱的肉?>
Drops <Shiny Berry> if defeated before escaping.=逃跑前击倒掉落<闪亮果实>
Drops a large amount of points and increases Movement Speed significantly for a short time after losing a certain amount of HP=损失一定生命值后，掉落大量关卡得分，移动速度短暂大幅提升
Drops a random Collectible when it enters the Protection Objective; Remaining HP carries over to the next operation=进入保护目标后，掉落随机收藏品，剩余生命值将继承至下次作战中
Drops accumulated points when defeated=死亡后掉落累积的关卡得分
Drops Crystal on tiles it passes over, losing a percentage of HP with each drop.=持续在经过的地块上掉落结晶，每次掉落结晶损失一定比例的生命值
Drops Crystal on tiles that it passes through.=持续在经过的地块上掉落结晶
Drops Crystals on surrounding tiles upon death.=死亡时在周围地块上掉落结晶
Drops from Main Theme stages=在主线关卡中掉落
Drops gear in the surrounding area when defeated and <$ba.stun>stuns</> all nearby units; resumes movement after a period of time=被击倒时在周围掉落装备并<$ba.stun>晕眩</>周围的所有单位，一段时间后恢复运行
Drops gear in the surrounding area when defeated and stuns all nearby units; resumes movement after a period of time=被击倒时在周围掉落装备并晕眩周围的所有单位，一段时间后恢复运行
Drops to ignite=落地即燃
Drought=干旱
Drought Season=荒季
Drought season will reduce your water and food resource output, so make sure to be prepared=荒季水资源和食物资源会减少，请注意提前进行准备
Drought sings of abundance.=干涸歌咏丰盈。
Drown in the gloaming, lost in silence.=暮夜沉溺，再无归路。
Drowned in Fire=溺火
Drowned in Shallows=沉溺浅洋
Drowning=落水人
Drowsy=半醒
Drug Cocktail Administration=混合药物射击
Drug Inhibition Technique=药物阻断技巧
Drum to call their ancestors' souls, drum to communicate with the vegetation, drum to exorcise evil spirits. Shaman after shaman have received this beastbone hammer, some leaving a longer echo than the others.=击鼓唤先灵，击鼓通草木，击鼓驱邪祟。一位又一位萨满巫医接过兽骨锤，其中有些人留下的回声比别人更长久。
Drum-beat and leaf-fire, long-lost souls hail!; whispers wean from grief.=击鼓燃叶唤先灵，低语解哀戚
Drummer who once set the beat for their king's music. Every beat he drums is filled with suffering, for he torments himself to achieve impeccable rhythm.=曾经为君王的乐曲把持节奏的鼓手。为了至臻完美的节奏而折磨自己，以至于敲下的每一个鼓点都饱含着苦难。
Drummer who wants to set the beat for their king's music. Every beat he drums is filled with pain, for he punishes himself to achieve steady rhythm.=希望为君王的乐曲把持节奏的鼓手。为了一丝不苟的节奏而苛责自己，以至于敲下的每一个鼓点都充满了辛酸。
Drums Fading=鼓声尽
Drunk 'til Dawn=醉流霞
Drunk Hammer=烂醉铁锤
Drunk on the Ramparts=瓮城独醉
Drunk Today=今朝醉
Drunkard Surf Boards=烂醉冲浪板
Drunkards, thugs, and vagrants with swollen noses and blue faces sit side by side in an abandoned parking lot, singing.\n<Command Terminal> Life Points will be deducted by 1 when destroyed.\n<Roadblock> Deploy to block the enemy's route.=醉鬼，打手，和流浪汉，鼻青脸肿，并肩坐在废弃的停车场上，歌唱。\n<指挥终端>被摧毁时扣1点关卡生命值\n<障碍物>部署以后可以阻挡敌人的行进路线
Drunken Bladedance=醉刃乱舞
Drunks crossing the road, low-altitude pilots hovering without permission... Why do they all seem to be picking up speed?=醉酒后横穿道路的行人，未报备的低空飞行员，为什么他们的速度都越来越快了？
Drunks may remember what they promised, or they may not. Real negotiations never take place over wine, and they never concern wine.\n<@lv.item><Waste Heat Vent></> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=酒客们也许会想起来承诺过什么，也许不会，真正的谈判可从来不在酒桌上进行，不关酒的事情。\n<@lv.item><废热喷口></>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
Drunks may remember what they promised, or they may not. Real negotiations never take place over wine, and they never concern wine.\n<Waste Heat Vent> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=酒客们也许会想起来承诺过什么，也许不会，真正的谈判可从来不在酒桌上进行，不关酒的事情。\n<废热喷口>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
Dry Goods Cabinet=干货防潮柜
Dry Port Remnants=陆港遗迹
Drying is one of the oldest and simplest ways to preserve food.\nA few small pieces hold a lot of calories, plenty to fill you up.=将食材脱水处理，是人们保存食物最原始也最简单方便的方法。\n虽然只是薄薄的几片，看起来很没有满足感，但实际上热量很高，完全可以轻松地吃饱。
Du Yaoye=杜遥夜
Dual Healing=二重治疗
Dual Personality=表里人格
Dual Swordsman=双持剑士
Dual Swordsman Leader=双持剑士组长
Dual-Beamed Crane=双梁式起重机
Dual-Color Gradient Display=双色渐变显示屏
Dual-threat Quarterback=双料四分卫
Duana Bump Race=杜安娜碰撞赛
Duana Champ Badge=杜安娜赛段奖章
Dublinn=深池
Dublinn Burning=延烧的深池
Dublinn Cannoneer=深池弩炮手
Dublinn Cannoneer Captain=深池弩炮队长
Dublinn Companion Guard=深池伙友卫队
Dublinn Companion Shadowblade=深池伙友影刃
Dublinn Elite Companion Guard=深池伙友卫队精英
Dublinn Elite Companion Shadowblade=深池伙友影刃精英
Dublinn Elite Spec Ops=深池护卫队精锐成员
Dublinn Evocator=深池塑能术师
Dublinn Evocator Leader=深池塑能术师队长
Dublinn Flamecaller=深池引火者
Dublinn Flamecaller Captain=深池引火者队长
Dublinn Flamechaser Elite Guard=深池逐火精锐护卫
Dublinn Flamechaser Elite Soldier=深池逐火精锐战士
Dublinn Flamechaser Guard=深池逐火护卫
Dublinn Flamechaser Soldier=深池逐火战士
Dublinn Flamerazer=深池焚毁者
Dublinn Flamerazer Leader=深池焚毁者队长
Dublinn Flying Soldier=深池飞行兵
Dublinn Flying Squad Leader=深池飞行大队队长
Dublinn Heavy Defender=深池重甲卫士
Dublinn Heavy Defender Leader=深池重甲卫士队长
Dublinn Phalanx Commander=深池方阵指挥官
Dublinn Phalanx Infantry=深池方阵战士
Dublinn Scout=深池侦察兵
Dublinn Scout Leader=深池侦察队长
Dublinn Shadowcaster=深池暗影术师
Dublinn Shadowcaster Leader=深池暗影术师队长
Dublinn Sniffer Hound=深池侦察犬
Dublinn Sniffer Hound Pro=深池侦察犬pro
Dublinn Sniper=深池狙击手
Dublinn Sniper Leader=深池狙击队长
Dublinn Spec Ops=深池护卫队成员
Dublinn's 'Leader,' the life-burning Draco, the fear-evoking shadow. Do not let her close in on you.=深池的“领袖”，焚烧生命的德拉克，一个令人恐惧的影子。不要被她困住。
Duck and Yi=易易鸭鸭
Duck Guardian=护鸭金刚
Duck It, All In=鸭宝押宝
Duck Lord=鸭爵
Duck Lord appears in front of you with his new employee, and he wants you to leave this place for a simple reason—his 'business partner' takes issue with you, and your presence is preventing him from making money.=鸭爵带着他的新跟班出现在了你的面前，他希望你能从这里离开，原因也很简单——他的“商业伙伴”饱受你的困扰，你妨碍到他赚钱了。
Duck Lord has always had a unique charm, one that makes you want to give him a good beating. But as soon as he opens his mouth, you are no longer able to resist. Your mind is filled with nothing but how to give him a proper ass-whooping.=鸭爵总是有一种独特的魅力，让你觉得他很欠揍，当他开口说话时，你就会再也忍不下去，满脑子里只想着狠狠踹他屁股。
Duck Lord has built a transportation hub here! His friends are flooding in! He does not have Kazdel's municipal approval, nor an environmental impact assessment report! Illegal buildings must be torn down!\n<@rolv.rem><Roadblock> that can block the enemy's route can be deployed</>=鸭爵在这里建造了交通客运站！他的朋友们浩浩荡荡而来！他没有卡兹戴尔的市政许可，也没出具环境影响评估报告！非法建筑必须拆除！\n<@rolv.rem>提供部署以后可以阻挡敌人的行进路线的<障碍物></>
Duck Lord has built a transportation hub here! His friends are flooding in! He does not have Kazdel's municipal approval, nor an environmental impact assessment report! Illegal buildings must be torn down!\n<Roadblock> that can block the enemy's route can be deployed=鸭爵在这里建造了交通客运站！他的朋友们浩浩荡荡而来！他没有卡兹戴尔的市政许可，也没出具环境影响评估报告！非法建筑必须拆除！\n提供部署以后可以阻挡敌人的行进路线的<障碍物>
Duck Lord has taken something valuable from the treasury of Rhodes Island's headquarters, Kazdel, and plans to give it to Reunion as a gift. But there's one problem—how will he escape?\n<color\=#ed5016><Duck Lord></color> After witnessing the Doctor issuing commands, he decided to invest in Reunion. He plans to send a great gift as a show of sincerity.=鸭爵从罗德岛的大本营——卡兹戴尔的金库中为整合运动带来了一份大礼，唯一的问题是——他该怎么出来？\n<color\=#ed5016><鸭爵></color>在目睹了博士的指挥后，他毅然决定投资整合运动。为了展现诚意，他打算送出一份大礼。
Duck Lord has taken something valuable from the treasury of Rhodes Island's headquarters, Kazdel, and plans to give it to Reunion as a gift. But there's one problem—how will he escape?\n<Duck Lord> After witnessing the Doctor issuing commands, he decided to invest in Reunion. He plans to send a great gift as a show of sincerity.=鸭爵从罗德岛的大本营——卡兹戴尔的金库中为整合运动带来了一份大礼，唯一的问题是——他该怎么出来？\n<鸭爵>在目睹了博士的指挥后，他毅然决定投资整合运动。为了展现诚意，他打算送出一份大礼。
Duck Lord just wants to take a casual look at your story—definitely not planning to start a business empire here.=鸭爵只是想在你的故事里随便看看，绝不是准备在这里建立什么商业帝国。
Duck Lord seems to fear the spearhead in your hand, and calls his men to be on guard, a rare sight. But it's too late—you decide to unleash all your resentment and wrath on him.=鸭爵似乎很忌惮你手上的矛头，他罕见地招呼手下严阵以待。然而，现在准备已经来不及了。你决定将全部的暴力和愤恨倾注在它身上。
Duck Lord Takes the Stage=鸭爵登场
Duck Lord the Lead Actor?=鸭爵主演？
Duck Lord's associate and apprentice, an opportunist with a slick tongue. Frequently appears on dubious TV shows, preaching about how he cares little for losses or gains, as they are part of the natural money-making process.=鸭爵的合伙人和徒弟，伶牙俐齿的投机者。常在可疑的电视节目里做客，总说自己懂得流转的道理，所以并不计较财产的得失。
Duck Lord's Change Purse=鸭爵的零钱包
Duck Lord's Golden Brick=鸭爵金砖
Duck Lord's Improv=即兴鸭子演出
Duck Lord's Party=鸭爵的宴会
Duck Lord's Play=鸭爵的戏剧
Duck Lord's Sinister Plot=邪恶计划鸭
Duck Lord, Gopnik, Crying Thief, and Fatty have higher stats=鸭爵、高普尼克、流泪小子和圆仔的属性提升
Duck Lord/Bounty=鸭爵·悬赏
Duck of the Villains' Fort=反派堡垒鸭
Duck-Speed Highway=鸭速公路
Duckforce Test=鸭力测试
Duckiest Bidder=鸭轴好戏
Ducking Emperor=千古鸭帝
Duduru=忙音
Due to a dire lack of materials, the livestream's prospects are in jeopardy...=由于严重的素材不足，直播的前景岌岌可危…
Due to Elysium's unique utility, he is often transferred between various teams due to what the task requires.\nGenerally speaking, in addition to facilitating communication within the team, Elysium's most frequent job is to coordinate interpersonal relationships and arbitrate conflict. He values the relationships between team members far more than Operators who prefer to work alone; therefore, any conflict between members is the last thing he wants to see.\nElysium's mere presence during a mission is enough to improve a team's morale and facilitate a more relaxed atmosphere. Though he often fails to recognize his own contribution in maintaining the harmony of a team, he always manages to elicit some very memorable reactions. When operators with clashing personalities have to be assigned to the same team due to special circumstances, the operation leader will often consider adding Elysium to keep the operation moving forward smoothly.=由于干员极境所担任的职能较为特殊，时常会因任务需要而被调动到各个小队。\n一般来说，极境在队伍中除掌握通讯外，最常做的工作往往是协调人际关系与仲裁。他对同伴的重视远超许多更加喜欢单打独斗的干员，因此，小队成员之间起争执是他最不愿意见到的事情。\n在执行任务的过程中，极境的存在会使队伍中的氛围更加轻松活跃。尽管许多时候，极境本人并没能意识到自己为团队的和谐作出了多大的贡献，但他的确总能引起一些独特的反应。每当因为遭遇一些特殊情况，而不得不将一些性格不是那样合拍的干员编入同一小队时，为确保任务的顺利推进，行动的负责人会考虑让极境也加入其中。
Due to how hard they are to grow, this cluster of fluorescent subterranean mushrooms remains miniscule. But still, it represents home.=由于种植不易，只是很小的一丛地底荧光蘑菇，但它代表着家乡。
Due to my tendency to sometimes convict teammates, it would be safer for me to work alone.=因为偶尔会断罪到队友，所以我还是一个人行动比较安全。
Due to Rhodes Island rules, they were unable to make a hidden chamber. Yet on entering, many can't help but lift the rug. 'It seems peeling back the surface to see what lies beneath is a universal instinct,' Entelechia says with a chuckle.=限于罗德岛的规定，布置者没能在小地毯下面开辟一间暗室，但来到这个房间的许多干员依然会好奇地掀开地毯一探究竟。\n“看来剥开皮囊探查血肉，是所有种族的本能呢。”隐德来希打趣道。
Due to the difficulty in acquiring this, it has high collection value. Please note that this has no modification effects and can only be recycled.=获取难度困难导致收藏价值过高，请注意，没有对应的改造效果，只能用来回收。
Due to the ease in acquiring this, it has low collection value. Please note that this has no modification effects and can only be recycled.=获取难度一般导致收藏价值不高，请注意，没有对应的改造效果，只能用来回收。
Due to the extreme difficulty in acquiring this, it has high collection value. Please note that this has no modification effects and can only be recycled.=获取难度极其困难导致收藏价值过高，请注意，没有对应的改造效果，只能用来回收。
Due to the extreme ease in acquiring this, it has low collection value. Please note that this has no modification effects and can only be recycled.=获取难度简单导致收藏价值不高，请注意，没有对应的改造效果，只能用来回收。
Due to the friendly cooperation between the two parties, the Grand Knight hopes that Rhodes Island can participate in the clean-up work following the closing ceremony.=出于双方的友好合作，大骑士长希望罗德岛能参加闭幕式收尾工作。
Due to the medical unit's (especially Hibiscus) strict management of provisions in addition to Dobermann's strict requirements for newly inducted operators, even if snacks were placed on Rhodes Island shelves, that does not guarantee that new operators would be able to get their hands on them, much less happily scarf down entire bags. Fortunately for everyone, there is Dur-nar. Through her connections in the logistics department, she has organized a snack network that spans the entirety of Rhodes Island. She spares no effort to provide everyone with the most delicious and cheapest snacks. She cannot hope to compete with 'hidden enemies' in a battle of wits and bravery, but her original intention was merely to add some happiness to the lives of those at Rhodes Island, anyway. On this basis, the managers have turned a blind eye to her activities. Besides, Dobermann's favorite food is actually -- (this record has come to an end suddenly and inexplicably)=由于医疗组，尤其是芙蓉对这方面食品的强硬管控，加上杜宾对新进干员们的严苛要求，即使零食放在货架上，小干员们也不一定能够触摸到包装袋，更别提开开心心吃上一包了，还好，大家有坚雷大姐头。通过和后勤部的有关人士合作，她组织了一个遍布罗德岛的庞大零食网络，力求给大家供应最美味，最廉价的零食。至于和“潜在敌人”斗智斗勇的问题，的确，在这方面她没法和专业人士们相提并论，但是啊，她的本意，也只是为了能让大家在罗德岛开开心心地生活，基于这个原因，主管们对她的行为也就睁一只眼闭一只眼了。再说了，杜宾最喜欢吃的那个，不也——（因不可抗力，档案已停止录入）
Due to the peculiar nature of this operator, human resources opted to conduct an investigation into his past.\nThere is no doubt that the list of names Flamebringer provided himself is significantly understated. Each name on the list is a person of great importance, with the capacity to personally swing the fate of a battle. In other words, if Flamebringer did indeed take these lives, then his past is far more complicated than we ever imagined. It is necessary for us to conduct a deeper investigation and reevaluate Flamebringer's position as a Rhodes Island Operator.\n\nEnd of record: Dr. Kal'tsit put a stop to the second round of investigations. She believes the Doctor is capable of managing the Flamebringer situation at this point. If he chose to bury his past, digging it up will only cause problems.\nOr perhaps the people and events that have been buried simply have not yet had their time to reemerge into the story.=出于炎客这名干员的特殊性，人事部对其过去进行了一番调查。\n毫无疑问，炎客轻描淡写地拿出的那份名单，每一个都是极具分量、甚至能左右一场战役成败的人物。换言之，如果这些至关重要的性命的确陨落于炎客之手，那么他过去的身份及其影响力将会比我们想象的还要复杂。我们有必要进行更深入的调查，并重新评估这名干员在罗德岛内的定位。\n\n终止记录：后续调查被凯尔希医生制止。凯尔希医生认为博士能够把控如今和炎客的距离，既然当事人选择埋藏了自己的过去，那么深究某些不必要的前史只会让事情变得难以收场。\n亦或者，被深埋在过去的那些人与事，尚未到翻开篇章的时刻，远远未到。
Due to the power outage yesterday, some of you might've missed the rarest spectacle in recent years if you were stuck at home – campaign knights entered the Grand Knight Territory! A platoon of campaign knights, uniformly equipped in armor that reflected a dazzling silver light, left a deep impression on all the citizens! One could say that the strength of these knights was self-evident from their expensive equipment!=昨天断电期间，如果你窝在家里，那你可能已经错过了近年来最难得一见的奇景——征战骑士进入大骑士领！这批征战骑士整齐划一的制式装备，无一不反射着夺目的银光，给市民们留下了深刻的印象！可以说，征战骑士的实力基础，正是建立在这些造价不菲的装备之上!
Due to various strategic considerations, Rhodes Island conducted targeted headhunting in addition to batch recruitment in order to seek assistance from individuals with special talents.=出于罗德岛在战略上的种种考量，在批量招揽人才的同时也进行了针对性的寻访，以便获得个别特殊人才的协助。
Duel=决斗
Duel Channel=争锋频道
Duel Channel - Monster Siren Records - MSR/N2V=Duel Channel - 塞壬唱片-MSR/N2V
Duel Channel now open!=赛事对决已开放！
Duel Channel: Green Grassville=争锋频道：青草城
Duel Channel: Honeydew=争锋频道：蜜果城
Duel Equipment=决斗装备
Duel Gaming Chair=争锋观赛椅
Duel Gaming Chair and 'Professional Spectator' Desk=争锋观赛椅和“专业观众”观赛台
Duel Groups now open!=赛事群组已开放！
Duel Reward=对决奖励
Duel Showdown!=争锋对决！
Duel Trial!=争锋试炼！
Duel Trophy=争锋竞猜奖杯
Duelist=决战者
Duet=二重奏
Duet of Beast and Statue=驮兽与石像的二重奏
Duetto=二重咏唱
Duh, it's me!=当然，是我！
Dull Originium=暗淡的源石
Dull Remnants=庸庸残饰
Dull, but practical.=无趣但实用。
Dumbfounded=莫名其妙
Dumpling House=饺子坊
Dun... dun dun♪dun... dun dun...♪=哼——哼哼♪哼......哼哼......♪
Dungeon Monster Expert=迷宫魔物专家
Dungeoneer's Memorial Pack=迷宫漫游纪念礼包
Duo-Carrier Sedan=二抬肩舆
Duplex Bronze Fence=复式铜制墙栏
Duplex Wooden Fence=复式木制墙栏
Duplicate appointment conversion=重复任命转化
Duplicate name exists=重名了
Duplicate Operators give=重复获取干员将产出
Duplicate Top Pick Operators in lineups. Choose Operators to keep=双方阵容中存在重复的高顺位干员，选择要保留的干员
Duq'arael, 'Regent's Crimson'=杜卡雷，“君主之红”
Dur-nar=坚雷
Dur-nar is acquainted with Frostleaf, and it was clear from their first meeting at Rhodes Island that their memories of each other may not be pleasant. But time heals all wounds, and the two are no longer the warriors crossing swords that they once were. They have agreed to let the past be the past, and hold on tight to the life they had spent their youth chasing. After a period of warming up, and a bit of friction, Frostleaf came forward with a proposal. She invited Dur-nar to join her on a mission; an invitation the latter gladly accepted. Some people might not understand why a loner like Frostleaf would ask for a partner, but Dur-nar knew the reason: only those who are willing to atone for their sins can be trusted to stand together.=坚雷认识霜叶，从双方第一次在罗德岛相遇的反应来看，那应该不是段美好的回忆。不过，时间冲刷掉了太多东西，现在的坚雷和霜叶，早已不是当初在战场上剑拔弩张的士兵了。她们都抛弃了过去，将自己耗尽青春岁月才寻来的美好生活紧紧抓在手中。在经过一段时间的接触与磨合后，霜叶提出邀约，邀请坚雷搭档执行任务，坚雷毫不犹豫地答应了下来。别人可能很难理解为什么一向独来独往的霜叶会选择与人合作，但坚雷本人却再明白不过了：只有愿意赎罪的人，才适合一起前行。
Dur-nar was once a lieutenant in Columbia's standing army. For unknown reasons, she was discharged from military service and through regular recruitment channels, she joined Rhodes Island. She now serves as a drill instructor and defensive operator. She excels at using a specially-constructed shield for protection and at finding opportunities to strike enemies with her electric blade.=坚雷，前哥伦比亚正规军中士，因不明原因退伍。通过正规录用渠道加入罗德岛，担任教官与重装干员职务。擅长使用特殊构造的盾牌进行防护，并寻机以电刃攻击敌人。
Dur-nar's Badge=坚雷证章
Dur-nar's goal is to ensure her students will survive.\nIt's time to break a sweat, because it's far too late when you find yourself bleeding.=坚雷的最终目的是为了让学员更好地存活下来。\n多流点汗吧，等到流血就来不及了。
Dur-nar's Token=坚雷的信物
Dur-nar, Defender of Rhodes Island, vows to stop all rioters with her shield.=罗德岛重装干员坚雷，誓将一切暴徒挡在盾前。
Durable=坚守
Durable Shield=坚守盾牌
Durable Victorian Hammer=坚固维式重锤
Duration of single instance status effects such as stun, cold or freeze is increased by 100%=敌人受到的一次性晕眩、寒冷、冰冻等异常效果影响时间提高100%
Duration of single instance status effects such as stun, cold or freeze is increased by 110%=敌人受到的一次性晕眩、寒冷、冰冻等异常效果影响时间提高110%
Duration of single instance status effects such as stun, cold or freeze is increased by 150%=敌人受到的一次性晕眩、寒冷、冰冻等异常效果影响时间提高150%
Duration of single-instance Stun, Cold, and Frozen effects on enemies increased by 100%.=敌人受到的一次性晕眩、寒冷、冰冻异常效果影响时间提高100%
Durian-Flavored Stimpack=爆发剂·榴莲味
Durin=杜林
Durin architectural designer Minimalist, hauled surface-side by Gavial.=杜林的建筑设计师至简，被嘉维尔扛上了地面。
Durin brought Myrtle back to the base one day, completely unannounced. According to Durin, she suddenly felt a burst of 'inspiration' while she was sleeping. She went out for a walk and found Myrtle.\nRegardless of whatever it was that inspired Durin, Myrtle's proved to be a fully capable Rhodes Island operator. She had also expressed a desire to find work. Thus, through means no one quite understood, Rhodes Island added a new operator to our ranks.\nIn addition, the reason Myrtle left her homeland is similar to that of many of the Durins who come above ground - she was simply looking for a new life.=桃金娘小姐是某日突然被杜林小姐带回基地的。按照杜林小姐的说法，是睡觉的时候突然“灵感来了”，出去逛了一圈，就捡到了桃金娘小姐。\n且不论杜林小姐的灵感究竟是从何而来，从能力来说，桃金娘小姐的能力完全能够胜任罗德岛干员，而且她本人也表达了想要获得一份工作的想法，于是罗德岛上就以一种多少让人有些摸不着头脑的方式多出了一名干员。\n另外，和大部分出现在地表上的杜林族类似，桃金娘小姐离开家乡的理由似乎也是单纯的想要寻找新的生活。
Durin cities are spectacular, but were inaccessible to most tourists in the past. The convoys have made things much easier nowadays.=杜林人的城市风景都很壮观，只是以前游客很不容易到达。现在有了车队，就方便多了。而且他们有的是车。
Durin serves on Rhodes Island Reserve Op Team A4.\nShe has a tremendous aptitude for Arts but is unable to fully realize her potential due to her physiology.\nExtremely narcoleptic, she is able to fall asleep at just about any place or time despite averaging more hours of sleep than most operators. Despite this, she makes very few mistakes in her work.=杜林，罗德岛A4行动组所属干员。\n有着较强的法术天赋，但因自身性格和体质原因无法完全施展。\n极度嗜睡，会随时在任何地方进入睡眠状态，日均睡眠时间远高于干员平均值，但工作却鲜少有缺漏。
Durin used the name of our race as her codename because she's so lazy, but isn't it kind of dumb how calling me 'Myrtle of Durin' made me sound like I belong to her or something?=虽然杜林肯定是因为懒得想才直接拿我们族的名字当代号，但是这样我就被占便宜了欸，“杜林的桃金娘”，听起来不像是她的所有物了吗？
Durin's Token=杜林的信物
Durin, Caster Operator of Rhodes Island, will give the squad a tactical advantage with her Originium Arts.=罗德岛术师干员杜林，将以源石技艺为小队构筑战略优势。
During <@limtedGa.21>[Limited Headhunting]</> banners, you will obtain 1 <@limtedGa.attention>[Headhunting Data Contract]</> for each roll you perform. You will earn 10 <@limtedGa.attention>[Headhunting Data Contracts]</> from doing 10-roll headhunting. You can use <@limtedGa.attention>[Headhunting Data Contracts]</> in the <@limtedGa.attention>[Headhunting Data Contract Shop]</> to exchange from a selection of Operators.=在所有<@limtedGa.21>【限定寻访】</>中，每进行一次寻访，可获取一张<@limtedGa.attention>【寻访数据契约】</>，寻访十次则可获取十张<@limtedGa.attention>【寻访数据契约】</>，<@limtedGa.attention>【寻访数据契约】</>可用于当期<@limtedGa.attention>【寻访数据契约交换所】</>兑换指定干员。
During <Scorching Sun> and <Bright Sun>, attacks inflict a certain percentage of <$ba.dt.burning2>Burn</>. Nearby enemy units also gain a certain percentage of <$ba.elementfragile>Elemental Fragility</>.=在<烈阳天><骄阳天>时，攻击附带一定比例的<$ba.dt.burning2>灼燃损伤</>且周围的敌方单位受到一定比例<$ba.elementfragile>元素脆弱</>
During <Scorching Sun> and <Bright Sun>, attacks inflict a certain percentage of ATK as <$ba.dt.burning>Burn</>. Allied units within a certain range also take extra damage when <$ba.dt.burning>Burn</> bursts.=在<烈阳天><骄阳天>时，攻击附带攻击力一定比例的<$ba.dt.burning>灼燃损伤</>且一定距离的我方单位<$ba.dt.burning>灼燃损伤</>爆发时额外受到伤害
During <Scorching Sun> and <Bright Sun>, attacks inflict a certain percentage of ATK as Burn. Allied units within a certain range also take extra damage when Burn bursts.=在<烈阳天><骄阳天>时，攻击附带攻击力一定比例的灼燃损伤且一定距离的我方单位灼燃损伤爆发时额外受到伤害
During <Scorching Sun> and <Bright Sun>, attacks inflict a certain percentage of Burn. Nearby enemy units also gain a certain percentage of Elemental Fragility.=在<烈阳天><骄阳天>时，攻击附带一定比例的灼燃损伤且周围的敌方单位受到一定比例元素脆弱
During <Thunderstorm> and <Thunderburst>, always draws thunder strikes to the tiles it passes through while itself is immune to thunder strike damage.=在<雷暴><阵雷>时，雷暴总是会在拟南兽经过的地块出现且自身免疫雷暴伤害
During [Deep Dive], your Light as well as your Die will protect you from the ocean's negative effects. However, the weaker your Light level, the less protection it will offer.=【深入海洋】时，灯火和骰子会共同作用以保护你免受海洋的负面影响。但灯火越微弱，保护的能力也会越低
During [Expeditioner's Jǫklumarkar], attacks deal an additional 15% of ATK as <$ba.dt.apoptosis2>Necrosis</>=在【探索者的银凇止境】中，攻击附带相当于15%攻击力的<$ba.dt.apoptosis2>凋亡损伤</>
During [Expeditioner's Jǫklumarkar], attacks deal an additional 15% of ATK as Necrosis=在【探索者的银凇止境】中，攻击附带相当于15%攻击力的凋亡损伤
During [Expeditioner's Jǫklumarkar], attacks deal an additional 30% of ATK as <$ba.dt.apoptosis2>Necrosis</>=在【探索者的银凇止境】中，攻击附带相当于30%攻击力的<$ba.dt.apoptosis2>凋亡损伤</>
During [Expeditioner's Jǫklumarkar], attacks deal an additional 30% of ATK as Necrosis=在【探索者的银凇止境】中，攻击附带相当于30%攻击力的凋亡损伤
During [Limited Headhunting] banners, you will obtain 1 [Headhunting Data Contract] for each roll you perform. You will earn 10 [Headhunting Data Contracts] from doing 10-roll headhunting. You can use [Headhunting Data Contracts] in the [Headhunting Data Contract Shop] to exchange from a selection of Operators.=在所有【限定寻访】中，每进行一次寻访，可获取一张【寻访数据契约】，寻访十次则可获取十张【寻访数据契约】，【寻访数据契约】可用于当期【寻访数据契约交换所】兑换指定干员。
During A Kazdelian Rescue event, obtain the Holiday HD66 outfit.=熔炉“还魂”记活动期间，获得时装悠然假日 HD66
During a preliminary teleconference, the Doctor's sharp thinking impressed the participants from the General Chamber.=在前期的电话会议中，博士的敏锐思维令联合会与会人员印象深刻。
During a trip back to the landship, Highmore came to the abrupt realization that the mission she had just participated in was simply a short line on a random tactical planning map. To be clear, this should have been obvious with a bit of logic.\nThe difference this time was that she had suddenly discovered countless other lines just like it, along with operator codenames crammed wherever they fit, as if weaving a constellation chart, each point connecting people together.\nWhy had she never paid attention before, despite having seen similar things so many times? Heh, without even realizing it, you all are gently re-weaving the homes that humans rely on.\nOr perhaps, it could be us.=海沫在一次返舰体检时忽然注意到，她此次参与的任务行动轨迹在某张战略规划地图上只是一根短短的线条。真要说起来，明明这也只是理所当然的事。\n而这一次略有不同的是，她突然发现无数像这样的线条和密密麻麻的干员代号，仿佛编织出了一张星空的绘卷，将点与点、人和人都连接在一起。\n为什么类似的东西见过这么多次，自己却从来没有为此留心过呢？呵，不知不觉间，你们已经逐渐在将人类赖以生存的家园，以更温柔的方式重新编织。\n又或许，也可以是我们。
During a work break, you hear the sea people talking amongst themselves in hushed voices—another group of their companions responsible for bringing back the giant shelled creatures failed to return. This is a necessary sacrifice; everyone understands this in their heart, but they will not stop. There will always be those who have to pay the price so that more may survive. As for how long this method can continue, nobody can say for sure. After you depart, the sea people must continue to slink around in hopes of survival, but you have more important things to do.=工作的间歇，你听见海民们低声讨论，又有一批负责收集巨型贝的同伴没能回来。这是必须付出的代价，大家心知肚明，但不会停止。总有一些人牺牲，更多的人才能活下去。可这样的法子还能坚持多久，没有人知道。你离开了，海民们还需要为了生存而继续躲藏，而你有更重要的事情要做。
During Acid Rain: Friendly Operators take 20 Corrosion every second; Crabbie Pumpies gain +0.1 SP/s=蚀雨：每秒对我方干员造成20点侵蚀损伤，抽水泵的技力自然回复速度+0.1/秒
During Adventure That Cannot Wait for the Sun event, obtain Operator Papyrus.=太阳甩在身后活动期间，获得干员莎草
During Adventure That Cannot Wait for the Sun event, spend 2400 Flowing Glimmerdust in [Grand Bazaar].=太阳甩在身后活动期间，在[米城大巴扎]中消耗2400个流光之沙
During an Obstacle Drift match, defeat <Ruby Flightwings>, <Sapphire Flightwings> or <Diamond Flightwings> 3 times (excluding tutorials)=一次障碍漂航比赛中击败<红宝石飞翼>、<蓝宝石飞翼>或<钻石飞翼>3次（不包括训练赛）
During an Obstacle Drift match, defeat <Ruby Flightwings>, <Sapphire Flightwings> or <Diamond Flightwings> 7 times (excluding tutorials)=一次障碍漂航比赛中击败<红宝石飞翼>、<蓝宝石飞翼>或<钻石飞翼>7次（不包括训练赛）
During battle, ATK +20%=战斗中攻击力+20%
During battle, ATK +35%, attacks cannot be dodged=战斗中攻击力+35%，攻击无法被闪避
During battle, ATK <@ba.vup>+20%</>=战斗中攻击力<@ba.vup>+20%</>
During battle, ATK <@ba.vup>+35%</>, attacks cannot be dodged=战斗中攻击力<@ba.vup>+35%</>，攻击无法被闪避
During battle, DEF +25%=战斗中防御力+25%
During battle, DEF +40%, Physical and Arts damage received reduced by 50=战斗中防御力+40%，受到的物理和法术伤害降低50点
During battle, DEF <@ba.vup>+25%</>=战斗中防御力<@ba.vup>+25%</>
During battle, DEF <@ba.vup>+40%</>, Physical and Arts damage received reduced by <@ba.vup>50</>=战斗中防御力<@ba.vup>+40%</>，受到的物理和法术伤害降低<@ba.vup>50</>点
During battle, deploy April a total of 8 times (excluding Support Units)=战斗中累计部署非助战四月8次
During battle, deploy your own Aak a total of 5 times=战斗中累计部署非助战阿5次
During battle, deploy your own Cantabile a total of 12 times=战斗中累计部署非助战晓歌12次
During battle, deploy your own Ines a total of 12 times=战斗中累计部署非助战伊内丝12次
During battle, deploy your own Snegurochka a total of 12 times=战斗中累计部署非助战冬时12次
During battle, have Aak use Durian-Flavored Stimpack a total of 10 times (excluding Support Units)=战斗中非助战阿累计使用爆发剂·榴莲味10次
During battle, have Akafuyu use Nobukage-ryu - Juumonji Masaru a total of 5 times (excluding Support Units)=战斗中非助战赤冬累计使用信影流·十文字胜5次
During battle, have Almond use Power Traction a total of 10 times (excluding Support Units)=战斗中非助战杏仁累计使用强力牵引10次
During battle, have Amiya (Medic) use Vision of Mercy a total of 5 times (excluding Support Units)=战斗中非助战医疗职业的阿米娅累计使用慈悲愿景5次
During battle, have Beehunter use Soaring Fists a total of 8 times (excluding Support Units)=战斗中非助战猎蜂累计使用急速拳8次
During battle, have Beeswax use Guardian Obelisk a total of 8 times (excluding Support Units)=战斗中非助战蜜蜡累计使用守卫尖碑8次
During battle, have Bibeak use Blade Swap a total of 16 times (excluding Support Units)=战斗中非助战柏喙累计使用异刃斩16次
During battle, have Breeze fire a total of 50 healing rounds (Breeze cannot be a Support Unit)=战斗中非助战微风累计发射50枚医疗弹
During battle, have Chiave use Blazing Wire Stripper a total of 5 times (excluding Support Units)=战斗中非助战贾维累计使用火焰剥离5次
During battle, have Click use Synchronized Attack a total of 10 times (excluding Support Units)=战斗中非助战卡达累计使用同步索敌攻击10次
During battle, have Cuora use Shell Defense a total of 8 times (excluding Support Units)=战斗中非助战蛇屠箱累计使用壳状防御8次
During battle, have Doc use Stim Pistol a total of 8 times (excluding Support Units)=战斗中非助战医生累计使用激素手枪8次
During battle, have Dorothy deploy a total of 50 Resonators (excluding Support Units)=战斗中非助战多萝西累计部署共振装置50个
During battle, have Ebenholz use Sound of Silence a total of 10 times (excluding Support Units)=战斗中非助战黑键累计使用寂静之声10次
During battle, have Ela deploy a total of 30 Grzmot Mines (excluding Support Units)=战斗中非助战艾拉累计部署雷鸣地雷30个
During battle, have Elysium use Support γ a total of 10 times (excluding Support Units)=战斗中非助战极境累计使用支援号令·γ型10次
During battle, have Erato use Heroes' Paean a total of 5 times (excluding Support Units)=战斗中非助战埃拉托累计使用英雄赞歌5次
During battle, have Ethan use Suspended Cross a total of 5 times (excluding Support Units)=战斗中非助战伊桑累计使用十字悬挂5次
During battle, have Firewhistle use Scorched Earth a total of 8 times (excluding Support Units)=战斗中非助战火哨累计使用焦土8次
During battle, have Flint use Display of Might a total of 8 times (excluding Support Units)=战斗中非助战燧石累计使用锋芒毕露8次
During battle, have Gavial the Invincible use Chainsaw Assault a total of 10 times (excluding Support Units)=战斗中非助战百炼嘉维尔累计使用链锯强袭10次
During battle, have Gavial use Vitality Restoration - Wide Range a total of 12 times (excluding Support Units)=战斗中非助战嘉维尔累计使用活力再生·广域12次
During battle, have GreyThroat use Counterflow a total of 5 times (excluding Support Units)=战斗中非助战灰喉累计使用回流5次
During battle, have Greyy the Lightningbearer use Beacon of Dawn a total of 10 times (excluding Support Units)=战斗中非助战承曦格雷伊累计使用晨曦信标10次
During battle, have Gummy use Cooking a total of 6 times (excluding Support Units)=战斗中非助战古米累计使用食粮烹制6次
During battle, have Harold use Triage a total of 8 times (excluding Support Units)=战斗中非助战哈洛德累计使用重症优先8次
During battle, have Heavyrain use Emergency Camouflage a total of 30 times (excluding Support Units)=战斗中非助战暴雨累计使用应急迷彩30次
During battle, have Hibiscus the Purifier use Nurturing Touch a total of 10 times (excluding Support Units)=战斗中非助战濯尘芙蓉累计使用抚业之触10次
During battle, have Honeyberry use Rouse a total of 8 times (excluding Support Units)=战斗中非助战蜜莓累计使用振奋8次
During battle, have Horn use Ultimate Line of Defense a total of 10 times (excluding Support Units)=战斗中非助战号角累计使用终极防线10次
During battle, have Hung use Medical Mode Countermeasure a total of 5 times (excluding Support Units)=战斗中非助战吽累计使用反制医疗模式5次
During battle, have Iana use Omniscient Tactics a total of 10 times (excluding Support Units)=战斗中非助战双月累计使用全知者的战术10次
During battle, have Ifrit use Scorched Earth a total of 10 times (excluding Support Units)=战斗中非助战伊芙利特累计使用灼地10次
During battle, have Jackie use Pay Close Attention! a total of 8 times (excluding Support Units)=战斗中非助战杰克累计使用全神贯注！8次
During battle, have Jessica use Smokescreen a total of 5 times (excluding Support Units)=战斗中非助战杰西卡累计使用掩护烟幕5次
During battle, have Kal'tsit use Command: Meltdown a total of 10 times (excluding Support Units)=战斗中非助战凯尔希累计使用指令：熔毁10次
During battle, have Kirara use Anchor Point Snap a total of 5 times (excluding Support Units)=战斗中非助战绮良累计使用锚点捕捉5次
During battle, have Kroos the Keen Glint use Silencer a total of 5 times (excluding Support Units)=战斗中非助战寒芒克洛丝累计使用封喉5次
During battle, have Liskarm use Counter Arc a total of 8 times (excluding Support Units)=战斗中非助战雷蛇累计使用反击电弧8次
During battle, have Lucilla use Release-retarding Chromogen a total of 8 times (excluding Support Units)=战斗中非助战海霓累计使用阻滞性显色剂8次
During battle, have Lumen use In Downpour, Grace a total of 10 times (excluding Support Units)=战斗中非助战流明累计使用沛霖10次
During battle, have Matterhorn use Cold Resistance a total of 8 times (excluding Support Units)=战斗中非助战角峰累计使用抗寒体质8次
During battle, have May use Binding Shock a total of 5 times (excluding Support Units)=战斗中非助战梅累计使用束缚电击5次
During battle, have Minimalist use Prodigious Craftsmanship a total of 20 times (excluding Support Units)=战斗中非助战至简累计使用神工意匠20次
During battle, have Mudrock use Crag Splitter a total of 40 times (excluding Support Units)=战斗中非助战泥岩累计使用岩崩锤40次
During battle, have Myrrh use Medic Field a total of 5 times (excluding Support Units)=战斗中非助战末药累计使用医疗力场5次
During battle, have Myrtle use Support β a total of 10 times (excluding Support Units)=战斗中非助战桃金娘累计使用支援号令·β型10次
During battle, have Nightingale use Sanctuary a total of 6 times (excluding Support Units)=战斗中非助战夜莺累计使用圣域6次
During battle, have Nightmare use Night Phantom a total of 12 times (excluding Support Units)=战斗中非助战夜魔累计使用夜魇魔影12次
During battle, have Nine-Colored Deer use Return to the Immortal Mountain a total of 8 times (excluding Support Units)=战斗中非助战九色鹿累计使用仙山去远8次
During battle, have Pallas use Blessing of Heroism a total of 5 times (excluding Support Units)=战斗中非助战帕拉斯累计使用英勇的祝福5次
During battle, have Passenger use Glorious Shards a total of 30 times (Passenger cannot be a Support Unit)=战斗中非助战异客累计使用辉煌裂片30次
During battle, have Penance use Trial of Thorns a total of 5 times (excluding Support Units)=战斗中非助战斥罪累计使用披荆斩棘5次
During battle, have Proviso use Prevailing Argument a total of 14 times (excluding Support Units)=战斗中非助战但书累计使用致胜立论14次
During battle, have Ptilopsis use Enkephalin 8 times (Ptilopsis cannot be a Support Unit)=战斗中非助战白面鸮累计使用脑啡肽8次
During battle, have Qanipalaat use Falling Snow a total of 10 times (excluding Support Units)=战斗中非助战雪绒累计使用坠雪10次
During battle, have Quercus use Echo of Life a total of 8 times (excluding Support Units)=战斗中非助战夏栎累计使用生灵的回响8次
During battle, have Reed the Flame Shadow use Wither and Thrive a total of 10 times (excluding Support Units)=战斗中非助战焰影苇草累计使用枯荣共息10次
During battle, have Roberta deploy a total of 25 Support Devices (excluding Support Units)=战斗中非助战罗比菈塔累计部署支援装置25个
During battle, have Rockrock use Willing Burden a total of 10 times (excluding Support Units)=战斗中非助战洛洛累计使用自负此轭10次
During battle, have Rope use Double Hook a total of 10 times (excluding Support Units)=战斗中非助战暗索累计使用复式钩爪10次
During battle, have Saileach use Inheritance of Faith a total of 10 times (excluding Support Units)=战斗中非助战琴柳累计使用信仰传承10次
During battle, have Saria use Calcification a total of 5 times (excluding Support Units)=战斗中非助战塞雷娅累计使用钙质化5次
During battle, have Savage use Precise Blast a total of 10 times (excluding Support Units)=战斗中非助战暴行累计使用微差爆破10次
During battle, have Shamare use Cursed Doll a total of 10 times (excluding Support Units)=战斗中非助战巫恋累计使用诅咒娃娃10次
During battle, have Shining use Auto Protect a total of 35 times (excluding Support Units)=战斗中非助战闪灵累计使用自动掩护35次
During battle, have Shining use Creed Field a total of 6 times (excluding Support Units)=战斗中非助战闪灵累计使用教条力场6次
During battle, have Siege use Aerial Hammer a total of 40 times (excluding Support Units)=战斗中非助战推进之王累计使用跃空锤40次
During battle, have Silence the Paradigmatic use Dreadnought Protocol a total of 8 times (excluding Support Units)=战斗中非助战淬羽赫默累计使用无畏者协议8次
During battle, have Silence use Medical Drone a total of 14 times (excluding Support Units)=战斗中非助战赫默累计使用医疗无人机14次
During battle, have Stainless deploy a total of 25 Support Devices (excluding Support Units)=战斗中非助战白铁累计部署支援装置25个
During battle, have Sussurro use Deep Healing a total of 6 times (excluding Support Units)=战斗中非助战苏苏洛累计使用深度治疗6次
During battle, have Suzuran use Foxfire Haze a total of 6 times (excluding Support Units)=战斗中非助战铃兰累计使用狐火渺然6次
During battle, have Tsukinogi use Without a Trace a total of 8 times (excluding Support Units)=战斗中非助战月禾累计使用迹无8次
During battle, have Underflow use Pinning Maneuver a total of 8 times (excluding Support Units)=战斗中非助战深巡累计使用行动能力剥夺8次
During battle, have Utage use Descending Strike - Earth Splitter a total of 5 times (excluding Support Units)=战斗中非助战宴累计使用落地斩·破门5次
During battle, have Vendela use Umbrage of Thorns a total of 10 times (excluding Support Units)=战斗中非助战刺玫累计使用荆藤庇荫10次
During battle, have W use Jack in the Box a total of 10 times (excluding Support Units)=战斗中非助战W累计使用惊吓盒子10次
During battle, have Wanqing use Support γ a total of 10 times (excluding Support Units)=战斗中非助战万顷累计使用支援号令·γ型10次
During battle, have Warfarin use Unstable Plasma a total of 12 times (excluding Support Units)=战斗中非助战华法琳累计使用不稳定血浆12次
During battle, have Windflit use Energy Rapport a total of 10 times (excluding Support Units)=战斗中非助战掠风累计使用此身为源10次
During battle, have your own Alanna deploy a total of 15 Support Devices=使用非助战阿兰娜累计部署15个“支援装置”
During battle, have your own Aosta use Shadow Nails a total of 8 times=战斗中非助战奥斯塔累计使用影钉8次
During battle, have your own Ascalon use Descent a total of 5 times=战斗中非助战阿斯卡纶累计使用“降临”5次
During battle, have your own Astgenne the Lightchaser use Flux Chain a total of 3 times=战斗中非助战溯光星源累计使用3次并流连锁
During battle, have your own Bellone use Riscossione a total of 5 times=战斗中非助战贝洛内累计使用5次清算
During battle, have your own Blacknight use Peaceful Slumber a total of 10 times=战斗中非助战夜半累计使用安眠10次
During battle, have your own Caper use Double the Fun a total of 8 times=战斗中非助战跃跃累计使用8次乐趣加倍
During battle, have your own Catherine deploy a total of 15 Support Devices=使用非助战凯瑟琳累计部署15个“支援装置”
During battle, have your own Ch'en the Dawnstreak use Chi Xiao - Heaven's Plaint a total of 5 times=战斗中非助战赤刃明霄陈累计使用5次赤霄·天喟
During battle, have your own Chilchuck use Improvisation a total of 6 times=战斗中非助战齐尔查克累计使用随机应变6次
During battle, have your own Chongyue use Anatta a total of 50 times=使用非助战重岳累计使用50次我无
During battle, have your own Crownslayer use Smokescreen Execution a total of 8 times=战斗中非助战弑君者累计使用8次烽烟行刑场
During battle, have your own Czerny use Meisterwerk a total of 5 times=战斗中非助战车尔尼累计使用5次曲惊四座
During battle, have your own Dur-nar use Shielded Counterattack a total of 5 times=战斗中非助战坚雷累计使用5次起盾回击
During battle, have your own Exusiai the New Covenant use Shootoholic a total of 8 times=战斗中非助战新约能天使累计使用开火成瘾症8次
During battle, have your own Eyjafjalla use Volcano a total of 6 times=战斗中非助战艾雅法拉累计使用6次火山
During battle, have your own Frostleaf use Ice Tomahawk a total of 8 times=战斗中非助战霜叶累计使用凝冰枪刃8次
During battle, have your own Gnosis use Hypothermia a total of 10 times=战斗中非助战灵知累计使用10次失温症
During battle, have your own Goldenglow use Crystalline Shine a total of 10 times=战斗中非助战澄闪累计使用“澄净闪耀”10次
During battle, have your own Haruka use The Fins of Summer a total of 10 times=战斗中非助战遥累计使用“夏末游鳞”10次
During battle, have your own Heidi use Tale of Fiction: A Warrior's Anger a total of 8 times=战斗中非助战海蒂累计使用8次“虚构故事·怒士”
During battle, have your own Jessica the Liberated deploy a total of 20 Mobile Riot Shields=使用非助战涤火杰西卡累计部署20次“机动盾牌”
During battle, have your own Lutonada use Magnetic Defense a total of 8 times=战斗中非助战露托累计使用强磁防卫8次
During battle, have your own Miss.Christine use Bacchanalia a total of 10 times=战斗中非助战Miss.Christine累计使用“狂饮之宴”10次
During battle, have your own Mitm use Power Under Pressure a total of 8 times=战斗中非助战渡桥累计使用承压功率8次
During battle, have your own Mon3tr use Stratagem: Meltdown a total of 6 times=战斗中非助战Mon3tr累计使用6次策略：熔毁
During battle, have your own Mostima use Key of Chronology a total of 5 times=战斗中非助战莫斯提马累计使用序时之匙5次
During battle, have your own Mutsumi Wakaba use Destruction and Renewal a total of 6 times=战斗中非助战若叶睦累计使用6次破坏与滋养
During battle, have your own Nasti deploy a total of 25 Support Devices=战斗中非助战娜斯提累计部署支援装置25个
During battle, have your own Odda use Hammerforce a total of 4 times=使用非助战奥达累计使用4次锻锤之力
During battle, have your own Paprika use Camaraderie a total of 5 times=战斗中非助战明椒累计使用5次同伴意识
During battle, have your own Papyrus use Pre-Exhibit Examination a total of 5 times=战斗中非助战莎草累计使用5次临考发挥
During battle, have your own Perfumer the Distilled use 'Temple Embers' a total of 5 times=战斗中非助战撷英调香师累计使用5次“神殿的余烬”
During battle, have your own Pinecone use Electrical Overcharge a total of 8 times=战斗中非助战松果累计使用电能过载8次
During battle, have your own Record Keeper use Sage Advice a total of 6 times=战斗中非助战录武官累计使用“一点关窍”6次
During battle, have your own Rosa use Avalanche Breaker a total of 5 times=战斗中非助战早露累计使用5次雪崩击
During battle, have your own Rose Salt use Super-Fine Slow-Release Meds! a total of 8 times=战斗中非助战瑰盐累计使用绝妙的长效药呀8次
During battle, have your own Senshi use Monster Meals For Many a total of 6 times=战斗中非助战森西累计使用团体魔物大餐6次
During battle, have your own SilverAsh use Truesilver Slash a total of 10 times=战斗中非助战银灰累计使用真银斩10次
During battle, have your own Snow Hunter use Twin Blizzard Bolts a total of 10 times=战斗中非助战雪猎累计使用10次风雪连弩
During battle, have your own Sora use Hymn of Battle a total of 8 times=战斗中非助战空累计使用8次“战斗之歌”
During battle, have your own Stainless use Prototype of Feist's Metal Crab a total of 8 times=战斗中非助战白铁累计使用8次“铁钳号·原型机”
During battle, have your own Thorns The Lodestar use Surge of Ceration a total of 20 times=战斗中非助战引星棘刺累计使用20次解构涌潮
During battle, have your own Thorns use Destreza a total of 8 times=战斗中非助战棘刺累计使用至高之术8次
During battle, have your own Tin Man use 'Big Larry' a total of 8 times=战斗中非助战锡人累计使用8次“大拉里”
During battle, have your own Uika Misumi use Paeniteo Ergo a total of 6 times=战斗中非助战三角初华累计使用6次我悲悯的
During battle, have your own Ulpianus use Paths Must Be Opened a total of 10 times=战斗中非助战乌尔比安累计使用必须开辟的通路10次
During battle, have your own Vetochki use Set on Survival a total of 8 times=战斗中非助战折桠累计使用8次生存决心
During battle, have your own Wang use All-Dominating Fight a total of 3 times=战斗中非助战望累计使用3次天下劫
During battle, have your own Wind Chimes use Longing for Home a total of 6 times=战斗中非助战铎铃累计使用乡心无改6次
During battle, have your own Wulfenite deploy a total of 30 Ore 'Killers'=战斗中非助战钼铅累计部署矿石“杀手”30个
During battle, have your own Xingzhu use Fine Food, Soothed Souls a total of 8 times=使用非助战行箸累计使用8次食不厌精
During battle, have Zima use Ursus's Roar a total of 5 times (excluding Support Units)=战斗中非助战凛冬累计使用乌萨斯战吼5次
During battle, Max HP +25%=战斗中最大生命值+25%
During battle, Max HP +40%=战斗中最大生命值+40%
During battle, Max HP <@ba.vup>+25%</>=战斗中最大生命值<@ba.vup>+25%</>
During battle, Max HP <@ba.vup>+40%</>=战斗中最大生命值<@ba.vup>+40%</>
During Battleplan Arclight, complete all key nodes in all Rotating Test Sites.=弧光作战期间，完成所有轮换测试地中的全部关键节点
During Battleplan Arclight, complete all of Main Test Site's Objective Sets (Excluding Objective Set: Emergency Response).=弧光作战期间，完成主测试地中的全部指标集（不含指标集：应变）
During Battleplan Arclight, complete any key node in Main Test Site.=弧光作战期间，完成主测试地中的任意一个关键节点
During Battleplan Arclight, complete any key node in Rotating Test Site.=弧光作战期间，完成轮换测试地中的任意一个关键节点
During Battleplan Arclight, obtain the outfit Holiday HD75.=弧光作战期间，获得时装悠然假日 HD75
During Battleplan Arclight, reach a best score of 100 in any Main Test Site category.=弧光作战期间，主测试地的任意一项分数历史最高达到100分
During Battleplan Arclight, reach a score of 300 in Main Test Site.=弧光作战期间，主测试地总分达到300分
During Battleplan Arclight, reach a score of 600 in Main Test Site.=弧光作战期间，主测试地总分达到600分
During Battleplan Arclight, reach a score of 620 in Main Test Site.=弧光作战期间，主测试地总分达到620分
During Battleplan Arclight, use Friend Support to clear stages at any operation at least 5 times.=弧光作战期间，使用助战并通关任意作战不小于5次
During Battleplan Extinguished Sins, complete all key nodes in Rotating Test Site.=净罪作战期间，完成所有轮换测试地中的全部关键节点
During Battleplan Extinguished Sins, complete all of Main Test Site's Objective Sets (Excluding Objective Set: Emergency Response).=净罪作战期间，完成主测试地中的全部指标集（不含指标集：应变）
During Battleplan Extinguished Sins, complete any key node in Main Test Site.=净罪作战期间，完成主测试地中的任意一个关键节点
During Battleplan Extinguished Sins, complete any key node in Rotating Test Site.=净罪作战期间，完成轮换测试地中的任意一个关键节点
During Battleplan Extinguished Sins, obtain the outfit Cover Mercenary.=净罪作战期间，获得时装封面佣兵
During Battleplan Extinguished Sins, reach a best score of 100 in any Main Test Site category.=净罪作战期间，主测试地的任意一项分数历史最高达到100分
During Battleplan Extinguished Sins, reach a score of 300 in Main Test Site.=净罪作战期间，主测试地总分达到300分
During Battleplan Extinguished Sins, reach a score of 600 in Main Test Site.=净罪作战期间，主测试地总分达到600分
During Battleplan Extinguished Sins, reach a score of 620 in Main Test Site=净罪作战期间，主测试地总分达到620分
During Battleplan Extinguished Sins, use Friend Support to clear stages at any operation at least 5 times.=净罪作战期间，使用助战并通关任意作战不小于5次
During Battleplan Pyrolysis, complete all key nodes in Rotating Test Site.=浊燃作战期间，完成所有轮换测试地中的全部关键节点
During Battleplan Pyrolysis, complete all of Main Test Site's Objective Sets (Excluding Objective Set: Emergency Response).=浊燃作战期间，完成主测试地中的全部指标集（不含指标集：应变）
During Battleplan Pyrolysis, complete any key node in Main Test Site.=浊燃作战期间，完成主测试地中的任意一个关键节点
During Battleplan Pyrolysis, complete any key node in Rotating Test Site.=浊燃作战期间，完成轮换测试地中的任意一个关键节点
During Battleplan Pyrolysis, obtain the outfit One Blade.=浊燃作战期间，获得时装单刀
During Battleplan Pyrolysis, reach a best score of 100 in any Main Test Site category.=浊燃作战期间，主测试地的任意一项分数历史最高达到100分
During Battleplan Pyrolysis, reach a score of 300 in Main Test Site.=浊燃作战期间，主测试地总分达到300分
During Battleplan Pyrolysis, reach a score of 600 in Main Test Site.=浊燃作战期间，主测试地总分达到600分
During Battleplan Pyrolysis, reach a score of 620 in Main Test Site.=浊燃作战期间，主测试地总分达到620分
During Battleplan Pyrolysis, use Friend Support to clear stages at any operation at least 5 times.=浊燃作战期间，使用助战并通关任意作战不小于5次
During Battleplan Underdawn, complete all key nodes in Rotating Test Site.=潮曦作战期间，完成所有轮换测试地中的全部关键节点
During Battleplan Underdawn, complete all of Main Test Site's Objective Sets (Excluding Objective Set: Emergency Response).=潮曦作战期间，完成主测试地中的全部指标集（不含指标集：应变）
During Battleplan Underdawn, complete any key node in Main Test Site.=潮曦作战期间，完成主测试地中的任意一个关键节点
During Battleplan Underdawn, complete any key node in Rotating Test Site.=潮曦作战期间，完成轮换测试地中的任意一个关键节点
During Battleplan Underdawn, obtain the outfit Easy Time.=潮曦作战期间，获得时装从容时刻
During Battleplan Underdawn, reach a best score of 100 in any Main Test Site category.=潮曦作战期间，主测试地的任意一项分数历史最高达到100分
During Battleplan Underdawn, reach a score of 300 in Main Test Site.=潮曦作战期间，主测试地总分达到300分
During Battleplan Underdawn, reach a score of 600 in Main Test Site.=潮曦作战期间，主测试地总分达到600分
During Battleplan Underdawn, reach a score of 620 in Main Test Site.=潮曦作战期间，主测试地总分达到620分
During Battleplan Underdawn, use Friend Support to clear stages at any operation at least 5 times.=潮曦作战期间，使用助战并通关任意作战不小于5次
During Bright Sun: Every 30s, Operators are afflicted with [Combustion] for 10s (can be resisted), and [Wild Beasts] have -10% Max HP\r\n*[Combustion] deals 50 Arts and 50 Burn per second=骄阳天：我方干员每隔30秒获得【燃烧】（不叠加），持续10秒，可以被抵抗，【野生动物】最大生命值-10%\r\n※【燃烧】每秒造成50点法术伤害和50点灼燃损伤
During Carnevale, all allied Operators and enemy units have significantly increased HP, but DEF drops to 0=狂欢时刻使所有我方干员与敌方单位血量大幅度上升，但防御力变为0
During Carnevale, can block enemies and is more likely to be attacked while deployed.\nSpecial effect: During Carnevale, grants +50% ATK to friendly units on the surrounding 8 tiles=狂欢时刻可以阻挡敌人，自身更容易受到攻击。\n特殊效果：狂欢时刻使周围8格的我方单位攻击力提升50%
During Carnevale, new Fireworks Commissions will arrive every day at 04:00=狂欢节期间，每日04:00派发新的烟花委托
During Cloudburst, Crabbie Pumpies have -1 SP Cost=雨讯时，蟹蟹抽水泵抽水所需的技力消耗减少1
During Combat=作战中
During combat, Executor has always had a knack for rapidly evaluating the enemy's status, upon which he can draw up an agile and effective tactical formation for his team. For any given assignment, he'll assume the duties of recon, engagement, skirmishing, breakthrough, impedance, and infiltration... We gather you're asking what everyone else does? Well, support, presumably. If it's ever necessary.\n<@lv.item><Interferential Mine></> Upon explosion, deals heavy damage to enemies in the surrounding tiles and amplifies the damage they take for 15 seconds.=战斗中，送葬人总能够快速评判敌方情势，而后为团队制定灵活高效的战术阵型——由他负责任务中的侦察、冲锋、搏斗、突围、阻绝与渗透......啊，你问其他人做什么？呃，大概是支援吧，如果真有需要的话。\n<@lv.item><干扰地雷></>爆炸时可使四周的所有敌人造成大量伤害并使其15秒内受到的伤害增加
During combat, Executor has always had a knack for rapidly evaluating the enemy's status, upon which he can draw up an agile and effective tactical formation for his team. For any given assignment, he'll assume the duties of recon, engagement, skirmishing, breakthrough, impedance, and infiltration... We gather you're asking what everyone else does? Well, support, presumably. If it's ever necessary.\n<Interferential Mine> Upon explosion, deals heavy damage to enemies in the surrounding tiles and amplifies the damage they take for 15 seconds.=战斗中，送葬人总能够快速评判敌方情势，而后为团队制定灵活高效的战术阵型——由他负责任务中的侦察、冲锋、搏斗、突围、阻绝与渗透......啊，你问其他人做什么？呃，大概是支援吧，如果真有需要的话。\n<干扰地雷>爆炸时可使四周的所有敌人造成大量伤害并使其15秒内受到的伤害增加
During Drought: Friendly Operators have +50% Redeployment Time, all enemies have -5% Movement Speed=干旱：我方再部署时间+50%，所有敌人移动速度-5%
During exploration, the appearance rate of Guard and Defender-related Recruitment Vouchers and collectibles is greatly increased=探索中近卫、重装职业相关的招募券和收藏品出现概率大幅提升
During exploration, the appearance rate of Sniper and Caster-related Recruitment Vouchers and collectibles is greatly increased=探索中狙击、术师职业相关的招募券和收藏品出现概率大幅提升
During Habūb: Friendly Operators have +50% Redeployment Time; A sandstorm starts blowing in a random direction when the mission begins, and friendly Operators caught in the sandstorm will have -50 ASPD. Constructs and other Operators can block the sandstorm to negate the effects; all enemies have -15% Movement Speed=巨型沙暴：我方再部署时间+50%；开场时随机选定上下左右一个方向，持续吹沙尘暴，使受影响的干员攻击速度-50。设施和干员可以为其他干员挡住沙尘暴，使其不受影响，所有敌人移动速度-15%
During Heatwave, [Wild Beasts] have -5% Max HP=高温时，【野生动物】最大生命值额外-5%
During her shut-in days, Pudding absorbed herself in her electrical engineering studies, accumulating professional expertise bit by bit. Now she finally has the courage to step outside, oversupplying the battlefield with electricity in one fell swoop. If that accidentally zaps an enemy or two in the process, that's not on her, is it?=在那段足不出户的日子里，布丁浸淫于对电力工程的研究之中，一点一滴地积累着专业知识。现在终于鼓起勇气踏出房门的她，一口气为战场带来了超额的电力供应。若是不小心电倒了一两名敌人，也不是布丁的错吧？
During her spare time while setting up, Irene lifts the hem of her skirt, and looks at the fowlbeasts soaring up high. A hint of eagerness shows on her face as she goes on stage and begins to dance, Iberian style.=在布置的空闲时刻，艾丽妮提起自己的裙摆，看向那只高飞的羽兽，脸上隐隐露出一点跃跃欲试的表情，在台上跳起伊比利亚的舞步来。
During Here A People Sows, obtain Operator Wanqing.=怀黍离活动期间，获得干员万顷
During Here A People Sows, spend 2400 Sky Poles in [Shennong Market].=怀黍离活动期间，在[神农市集]中消耗2400个天桩
During his time at medical school, Ansel sent his resume to several large medical companies and research institutes in Rim Billiton, but he lacked the money required for further study. His sparse resume was rejected by almost all of the companies. Of the two companies that did not reject his resume, Ansel chose the newly established Rhodes Island Pharmaceutical Company for his internship. During the half-year internship period, Ansel proved himself to be diligent, patient, and attentive to medicine, which earned him recognition from one of the company's top doctors, Dr. Kal'tsit.=安赛尔在公立医疗专门学校就读期间，就曾多次向雷姆必拓一些大型医疗企业和研究所投送简历，但他缺乏资金进行深造学习，单薄的简历被几乎所有的医疗公司退回。在没有退回简历的两家公司中，安赛尔决定前往草创不久的罗德岛制药公司进行实习。在半年的实习期内，由于安赛尔展现出了勤恳、富有耐心，和对医疗行为优质的专注力，使他受到了公司高层凯尔希医生的认可。
During Hot Weather: Every 50s, friendly Operators are stunned for 10s; [Wild Beasts] have -5% Max HP=酷暑：我方干员每隔50秒晕眩10秒，【野生动物】最大生命值-5%
During Icebreaker Games #1, complete 1 [Regular Events: Expert] with 3 Merit Medals.=促融共竞#1活动期间，以3枚嘉奖印章完成1次[常规项目·特级赛]
During Icebreaker Games #1, complete 3 [Regular Events: Advanced] with 3 Merit Medals.=促融共竞#1活动期间，以3枚嘉奖印章完成3次[常规项目·高级赛]
During Icebreaker Games #1, complete 3 [Regular Events: Beginner] with 3 Merit Medals.=促融共竞#1活动期间，以3枚嘉奖印章完成3次[常规项目·初级赛]
During Icebreaker Games #1, earn a total of 30 titles.=促融共竞#1活动期间，累计获得30个称号
During Icebreaker Games #1, earn a total of 50 Merit Medals in [Regular Events].=促融共竞#1活动期间，[常规项目]累计获得50枚嘉奖印章
During Icebreaker Games #1, earn a total of 50 titles.=促融共竞#1活动期间，累计获得50个称号
During Icebreaker Games #1, obtain all other medals.=促融共竞#1活动期间，获得所有其他蚀刻章
During Icebreaker Games #1, obtain the outfit Playfellows.=促融共竞#1活动期间，获得时装玩伴
During Icebreaker Games #1, score a total of 20 goals in Positional Football.=促融共竞#1活动期间，在阵地足球中，进球总数量达到20个
During Icebreaker Games #1, submit 2 sets of photos.=促融共竞#1活动期间，提交2套照片
During Icebreaker Games #1, withstand a total of 20 waves in Bastion Defense.=促融共竞#1活动期间，在堡垒守御中，累计抵御20个波次
During Icebreaker Games #2, battle 2 different Monuments of Trial in Bastion Defense.=促融共竞#2活动期间，在堡垒守御中与2个不同的试炼丰碑发生过战斗
During Icebreaker Games #2, complete 1 [Regular Events: Expert] with 3 Merit Medals.=促融共竞#2活动期间，以3枚嘉奖印章完成1次[常规项目·特级赛]
During Icebreaker Games #2, complete 3 [Regular Events: Advanced] with 3 Merit Medals.=促融共竞#2活动期间，以3枚嘉奖印章完成3次[常规项目·高级赛]
During Icebreaker Games #2, complete 3 [Regular Events: Beginner] with 3 Merit Medals.=促融共竞#2活动期间，以3枚嘉奖印章完成3次[常规项目·初级赛]
During Icebreaker Games #2, earn a total of 20 titles.=促融共竞#2活动期间，累计获得20个称号
During Icebreaker Games #2, earn a total of 40 titles.=促融共竞#2活动期间，累计获得40个称号
During Icebreaker Games #2, earn a total of 50 Merit Medals in [Regular Events].=促融共竞#2活动期间，[常规项目]累计获得50枚嘉奖印章
During Icebreaker Games #2, have 2 Supplies Floaters on the Drifter when clearing Obstacle Drift.=促融共竞#2活动期间，在障碍漂航中通关时漂流艇上有2个物资浮板
During Icebreaker Games #2, obtain all other medals.=促融共竞#2活动期间，获得所有其他蚀刻章
During Icebreaker Games #2, obtain the outfit One-man Racing Team=促融共竞#2活动期间，获得时装一人车队
During Icebreaker Games #2, submit 2 sets of photos.=促融共竞#2活动期间，提交2套照片
During Lone Trail, spend 2400 Flight Data Recorder Chips in [Special Case Contact C.U.D.O.D.].=孤星活动期间，在[专案联络处]中消耗2400个飞行数据记录芯片
During Lone Trail, trigger a total of 30 or more gravity changes in completed stages.=孤星活动期间，总计通关关卡时触发重力变化次数至少30次
During my days at the Vine-Bead Court I would clamber up and down ladders to consult ancient records and scripture as thick and heavy as bricks. Based on past Saintess selections, the girl who is to become Saintess must have a strong, healthy body. Hm, I believe I've figured out the reasoning behind these traditions.=我在蔓珠院时，总要用梯子爬上爬下，查阅比砖头还厚的史籍与经书，不过从圣女选拔的仪式看来，能够成为圣女的姑娘本来就有一副健康有力的好身体。唔，果然这些传统都是有原因的呢。
During my studies at the Tianshi Bureaus, I would never dare to neglect my Lei Fa drills or memorization of the law. But work at the Judicial Review Office requires human interaction. I was at a loss, but I came to realize something at last: when all is said and done, what both roles seek is nothing more than the truth.=在天师府求学时，无论是钻研雷法还是记诵律法，我都不敢怠慢。但是大理寺的工作，却变成了与人打交道。我也曾感到迷茫，最终却想通了——究其根本，二者之所求，无非一个“真”字。
During Operation Ashring, complete 1 Challenge Contract at the Permanent operation site and collect the rewards.=在尘环行动中，完成常驻行动地点的1个合约挑战任务并领取奖励
During Operation Ashring, complete 8 Challenge Contracts at the Permanent operation site and collect the rewards.=在尘环行动中，完成常驻行动地点的8个合约挑战任务并领取奖励
During Operation Ashring, complete all rotating challenges (including daily Challenge Contracts and clearing Contingency 8) and collect the rewards for a total of 10 days.=在尘环行动中，完成全部轮替挑战任务（包括每日合约挑战与每日危机等级达到8）并领取奖励，累计10天
During Operation Ashring, complete Contingency 18 in the Permanent operation site within a week of the start of Operation Ashring (before 02/10/2023 03:59:59 AM)=在尘环行动中，常驻行动地点达到18危机等级，且在尘环行动开始一周内完成（2022.9.01 03:59:59前）
During Operation Ashring, exchange for the outfit 'Rest Between Sets.'=在尘环行动中，换取时装组间休息
During Operation Ashring, reach a rating of S at any Rotating operation site.=在尘环行动中，在任意一个轮换行动地点获得S评价
During Operation Ashring, reach a rating of S in the Permanent operation site.=在尘环行动中，常驻行动地点达到S评价
During Operation Ashring, reach a rating of SSS in the Permanent operation site.=在尘环行动中，常驻行动地点达到SSS评价
During Operation Ashring, unlock 4 Rank-3 Contracts for the Permanent operation site.=在尘环行动中，常驻行动地点解锁4个3级合约
During Operation Ashring, use Friend Support to clear stages at any operation site no fewer than 5 times.=在尘环行动中，使用助战并通关任意行动地点不小于5次
During Operation Base Point, complete 1 Challenge Contract at the Permanent operation site and collect the rewards.=在起源行动中，完成常驻行动地点的1个合约挑战任务并领取奖励
During Operation Base Point, complete 8 Challenge Contracts at the Permanent operation site and collect the rewards.=在起源行动中，完成常驻行动地点的8个合约挑战任务并领取奖励
During Operation Base Point, complete all rotating challenges (including daily Challenge Contracts and clearing Contingency 8) and collect the rewards for a total of 10 days.=在起源行动中，完成全部轮替挑战任务（包括每日合约挑战与每日危机等级达到8）并领取奖励，累计10天
During Operation Base Point, complete Contingency 18 in the Permanent operation site within a week of the start of Operation Base Point (before 10/08/2023 03:59:59 AM)=在起源行动中，常驻行动地点达到18危机等级，且在起源行动开始一周内完成（2023.03.28 03:59:59前）
During Operation Base Point, exchange for the 'Fantastic Crafts' outfit.=在起源行动中，换取时装奇工妙想
During Operation Base Point, reach a rating of S at any Rotating operation site.=在起源行动中，在任意一个轮换行动地点获得S评价
During Operation Base Point, reach a rating of S in the Permanent operation site.=在起源行动中，常驻行动地点达到S评价
During Operation Base Point, reach a rating of SSS in the Permanent operation site.=在起源行动中，常驻行动地点达到SSS评价
During Operation Base Point, unlock 4 Rank-3 Contracts for the Permanent operation site.=在起源行动中，常驻行动地点解锁4个3级合约
During Operation Base Point, use Friend Support to clear stages at any operation site no fewer than 5 times.=在起源行动中，使用助战并通关任意行动地点不小于5次
During Operation Blade, complete 1 Challenge Contract at the Permanent operation site and collect the rewards=在利刃行动中，完成常驻行动地点的1个合约挑战任务并领取奖励
During Operation Blade, complete 8 Challenge Contracts at the Permanent operation site and collect the rewards=在利刃行动中，完成常驻行动地点的8个合约挑战任务并领取奖励
During Operation Blade, complete all rotating challenges (including daily Challenge Contracts and clearing Contingency 8) and collect the rewards for a total of 10 days.=在利刃行动中，完成全部轮替挑战任务（包括每日合约挑战与每日危机等级达到8）并领取奖励，累计10天
During Operation Blade, complete Contingency 18 in the Permanent operation site within a week of the start of Operation Blade (before 2/11/2021 03:59:59 A.M.)=在利刃行动中，常驻行动地点达到18危机等级，且在利刃行动开始一周内完成(2020-08-04 03:59:59前)
During Operation Blade, obtain Operator Scene=在利刃行动中，换取干员稀音
During Operation Blade, reach a rating of S at any Rotating operation site=在利刃行动中，在任意一个轮换行动地点获得S评价
During Operation Blade, reach a rating of S in the Permanent operation site=在利刃行动中，常驻行动地点达到S评价
During Operation Blade, reach a rating of SSS in the Permanent operation site=在利刃行动中，常驻行动地点达到SSS评价
During Operation Blade, unlock 4 Rank-3 Contracts for the Permanent operation site=在利刃行动中，常驻行动地点解锁4个3级合约
During Operation Blade, use Friend Support to clear stages at any operation site no fewer than 5 times=在利刃行动中，使用助战并通关任意行动地点不小于5次
During Operation Cinder, complete 1 Challenge Contract at the Permanent operation site and collect the rewards=在燃灰行动中，完成常驻行动地点的1个合约挑战任务并领取奖励
During Operation Cinder, complete 8 Challenge Contracts at the Permanent operation site and collect the rewards=在燃灰行动中，完成常驻行动地点的8个合约挑战任务并领取奖励
During Operation Cinder, complete all rotating challenges (including daily Challenge Contracts and clearing Contingency 8) and collect the rewards for a total of 10 days.=在燃灰行动中，完成全部轮替挑战任务（包括每日合约挑战与每日危机等级达到8）并领取奖励，累计10天
During Operation Cinder, complete Contingency 18 in the Permanent operation site within a week of the start of Operation Cinder (before 6/4/2021 03:59:59 A.M.)=在燃灰行动中，常驻行动地点达到18危机等级，且在燃灰行动开始一周内完成(2020-11-22 03:59:59前)
During Operation Cinder, purchase Bagpipe's outfit - Queen, No. 1=在燃灰行动中，购买皇后一号·风笛专属时装
During Operation Cinder, reach a rating of S at any Rotating operation site=在燃灰行动中，在任意一个轮换行动地点获得S评价
During Operation Cinder, reach a rating of S in the Permanent operation site=在燃灰行动中，常驻行动地点达到S评价
During Operation Cinder, reach a rating of SSS in the Permanent operation site=在燃灰行动中，常驻行动地点达到SSS评价
During Operation Cinder, unlock 4 Rank-3 Contracts for the Permanent operation site=在燃灰行动中，常驻行动地点解锁4个3级合约
During Operation Cinder, use Friend Support to clear stages at any operation site no fewer than 5 times=在燃灰行动中，使用助战并通关任意行动地点不小于5次
During Operation Dawnseeker, complete 1 Challenge Contract at the Permanent operation site and collect the rewards.=在寻昼行动中，完成常驻行动地点的1个合约挑战任务并领取奖励
During Operation Dawnseeker, complete 8 Challenge Contracts at the Permanent operation site and collect the rewards.=在寻昼行动中，完成常驻行动地点的8个合约挑战任务并领取奖励
During Operation Dawnseeker, complete all rotating challenges (including daily Challenge Contracts and clearing Contingency 8) and collect the rewards for a total of 10 days.=在寻昼行动中，完成全部轮替挑战任务（包括每日合约挑战与每日危机等级达到8）并领取奖励，累计10天
During Operation Dawnseeker, complete Contingency 18 in the Permanent operation site within a week of the start of Operation Dawnseeker (before 9/6/2022 03:59:59 AM)=在寻昼行动中，常驻行动地点达到18危机等级，且在寻昼行动开始一周内完成（2022.3.3 03:59:59前）
During Operation Dawnseeker, exchange for the outfit 'Glen Sonata'=在寻昼行动中，换取时装幽谷奏鸣
During Operation Dawnseeker, reach a rating of S at any Rotating operation site.=在寻昼行动中，在任意一个轮换行动地点获得S评价
During Operation Dawnseeker, reach a rating of S in the Permanent operation site.=在寻昼行动中，常驻行动地点达到S评价
During Operation Dawnseeker, reach a rating of SSS in the Permanent operation site.=在寻昼行动中，常驻行动地点达到SSS评价
During Operation Dawnseeker, unlock 4 Rank-3 Contracts for the Permanent operation site=在寻昼行动中，常驻行动地点解锁4个3级合约
During Operation Dawnseeker, use Friend Support to clear stages at any operation site no fewer than 5 times.=在寻昼行动中，使用助战并通关任意行动地点不小于5次
During Operation Deepness, complete 1 Challenge Contract at the Permanent operation site and collect the rewards.=在渊默行动中，完成常驻行动地点的1个合约挑战任务并领取奖励
During Operation Deepness, complete 8 Challenge Contracts at the Permanent operation site and collect the rewards.=在渊默行动中，完成常驻行动地点的8个合约挑战任务并领取奖励
During Operation Deepness, complete all rotating challenges (including daily Challenge Contracts and clearing Contingency 8) and collect the rewards for a total of 10 days.=在渊默行动中，完成全部轮替挑战任务（包括每日合约挑战与每日危机等级达到8）并领取奖励，累计10天
During Operation Deepness, complete Contingency 18 in the Permanent operation site within a week of the start of Operation Deepness (before 12/15/2022 03:59:59 AM)=在渊默行动中，常驻行动地点达到18危机等级，且在渊默行动开始一周内完成（2022.5.26 03:59:59前）
During Operation Deepness, obtain Operator Erato.=在渊默行动中，获得干员埃拉托
During Operation Deepness, reach a rating of S at any Rotating operation site.=在渊默行动中，在任意一个轮换行动地点获得S评价
During Operation Deepness, reach a rating of S in the Permanent operation site.=在渊默行动中，常驻行动地点达到S评价
During Operation Deepness, reach a rating of SSS in the Permanent operation site.=在渊默行动中，常驻行动地点达到SSS评价
During Operation Deepness, unlock 4 Rank-3 Contracts for the Permanent operation site.=在渊默行动中，常驻行动地点解锁4个3级合约
During Operation Deepness, use Friend Support to clear stages at any operation site no fewer than 5 times.=在渊默行动中，使用助战并通关任意行动地点不小于5次
During Operation Fake Waves, complete 1 Challenge Contract at the Permanent operation site and collect the rewards.=在赝波行动中，完成常驻行动地点的1个合约挑战任务并领取奖励
During Operation Fake Waves, complete 8 Challenge Contracts at the Permanent operation site and collect the rewards.=在赝波行动中，完成常驻行动地点的8个合约挑战任务并领取奖励
During Operation Fake Waves, complete all rotating challenges (including daily Challenge Contracts and clearing Contingency 8) and collect the rewards for a total of 10 days.=在赝波行动中，完成全部轮替挑战任务（包括每日合约挑战与每日危机等级达到8）并领取奖励，累计10天
During Operation Fake Waves, complete Contingency 18 in the Permanent operation site within a week of the start of Operation Fake Waves (before 06/30/2023 03:59:59 AM)=在赝波行动中，常驻行动地点达到18危机等级，且在赝波行动开始一周内完成（2022.11.22 03:59:59前）
During Operation Fake Waves, reach a rating of S at any Rotating operation site.=在赝波行动中，在任意一个轮换行动地点获得S评价
During Operation Fake Waves, reach a rating of S in the Permanent operation site.=在赝波行动中，常驻行动地点达到S评价
During Operation Fake Waves, reach a rating of SSS in the Permanent operation site.=在赝波行动中，常驻行动地点达到SSS评价
During Operation Fake Waves, unlock 4 Rank-3 Contracts for the Permanent operation site.=在赝波行动中，常驻行动地点解锁4个3级合约
During Operation Fake Waves, use Friend Support to clear stages at any operation site no fewer than 5 times.=在赝波行动中，使用助战并通关任意行动地点不小于5次
During Operation Lead Seal, complete 1 Challenge Contract at the Permanent operation site and collect the rewards=在铅封行动中，完成常驻行动地点的1个合约挑战任务并领取奖励
During Operation Lead Seal, complete 8 Challenge Contracts at the Permanent operation site and collect the rewards=在铅封行动中，完成常驻行动地点的8个合约挑战任务并领取奖励
During Operation Lead Seal, complete all rotating challenges (including daily Challenge Contracts and clearing Contingency 8) and collect the rewards for a total of 10 days.=在铅封行动中，完成全部轮替挑战任务（包括每日合约挑战与每日危机等级达到8）并领取奖励，累计10天
During Operation Lead Seal, complete Contingency 18 in the Permanent operation site within a week of the start of Operation Lead Seal (before 7/20/2021 03:59:59 A.M.)=在铅封行动中，常驻行动地点达到18危机等级，且在铅封行动开始一周内完成(2021-01-26 03:59:59前)
During Operation Lead Seal, obtain Operator Tuye=在铅封行动中，换取干员图耶
During Operation Lead Seal, reach a rating of S at any Rotating operation site=在铅封行动中，在任意一个轮换行动地点获得S评价
During Operation Lead Seal, reach a rating of S in the Permanent operation site=在铅封行动中，常驻行动地点达到S评价
During Operation Lead Seal, reach a rating of SSS in the Permanent operation site=在铅封行动中，常驻行动地点达到SSS评价
During Operation Lead Seal, unlock 4 Rank-3 Contracts for the Permanent operation site=在铅封行动中，常驻行动地点解锁4个3级合约
During Operation Lead Seal, use Friend Support to clear stages at any operation site no fewer than 5 times=在铅封行动中，使用助战并通关任意行动地点不小于5次
During Operation Pine Soot, complete 1 Challenge Contract at the Permanent operation site and collect the rewards.=在松烟行动中，完成常驻行动地点的1个合约挑战任务并领取奖励
During Operation Pine Soot, complete 8 Challenge Contracts at the Permanent operation site and collect the rewards.=在松烟行动中，完成常驻行动地点的8个合约挑战任务并领取奖励
During Operation Pine Soot, complete all rotating challenges (including daily Challenge Contracts and clearing Contingency 8) and collect the rewards for a total of 10 days.=在松烟行动中，完成全部轮替挑战任务（包括每日合约挑战与每日危机等级达到8）并领取奖励，累计10天
During Operation Pine Soot, complete Contingency 18 in the Permanent operation site within a week of the start of Operation Pine Soot (before 6/16/2022 03:59:59 A.M.)=在松烟行动中，常驻行动地点达到18危机等级，且在松烟行动开始一周内完成（2021.11.29 03:59:59前）
During Operation Pine Soot, exchange for the outfit 'Healing Hand, Evil Heart.'=在松烟行动中，换取时装妙手玄心
During Operation Pine Soot, reach a rating of S at any Rotating operation site.=在松烟行动中，在任意一个轮换行动地点获得S评价
During Operation Pine Soot, reach a rating of S in the Permanent operation site.=在松烟行动中，常驻行动地点达到S评价
During Operation Pine Soot, reach a rating of SSS in the Permanent operation site.=在松烟行动中，常驻行动地点达到SSS评价
During Operation Pine Soot, unlock 4 Rank-3 Contracts for the Permanent operation site.=在松烟行动中，常驻行动地点解锁4个3级合约
During Operation Pine Soot, use Friend Support to clear stages at any operation site no fewer than 5 times=在松烟行动中，使用助战并通关任意行动地点不小于5次
During Operation Pyrite, complete 1 Challenge Contract at the Permanent operation site and collect the rewards=在黄铁行动中，完成常驻行动地点的1个合约挑战任务并领取奖励
During Operation Pyrite, complete 8 Challenge Contracts at the Permanent operation site and collect the rewards=在黄铁行动中，完成常驻行动地点的8个合约挑战任务并领取奖励
During Operation Pyrite, complete all rotating challenges (including daily Challenge Contracts and clearing Contingency 8) and collect the rewards for a total of 10 days.=在黄铁行动中，完成全部轮替挑战任务（包括每日合约挑战与每日危机等级达到8）并领取奖励，累计10天
During Operation Pyrite, complete Contingency 18 in the Permanent operation site within a week of the start of Operation Pyrite (before 11/18/2020 03:59:59 A.M.)=在黄铁行动中，常驻行动地点达到18危机等级，且在黄铁行动开始一周内完成(2020-06-09 03:59:59前)
During Operation Pyrite, purchase Manticore's outfit - Invisible Dirge=在黄铁行动中，购买无形悼挽·狮蝎专属时装
During Operation Pyrite, reach a rating of S at any Rotating operation site=在黄铁行动中，在任意一个轮换行动地点获得S评价
During Operation Pyrite, reach a rating of S in the Permanent operation site=在黄铁行动中，常驻行动地点达到S评价
During Operation Pyrite, reach a rating of SSS in the Permanent operation site=在黄铁行动中，常驻行动地点达到SSS评价
During Operation Pyrite, unlock 4 Rank-3 Contracts for the Permanent operation site=在黄铁行动中，常驻行动地点解锁4个3级合约
During Operation Pyrite, use Friend Support to clear stages at any operation site no fewer than 5 times=在黄铁行动中，使用助战并通关任意行动地点不小于5次
During Operation Spectrum, complete 1 Challenge Contract at the Permanent operation site and collect the rewards.=在光谱行动中，完成常驻行动地点的1个合约挑战任务并领取奖励
During Operation Spectrum, complete 8 Challenge Contracts at the Permanent operation site and collect the rewards.=在光谱行动中，完成常驻行动地点的8个合约挑战任务并领取奖励
During Operation Spectrum, complete all rotating challenges (including daily Challenge Contracts and clearing Contingency 8) and collect the rewards for a total of 10 days.=在光谱行动中，完成全部轮替挑战任务（包括每日合约挑战与每日危机等级达到8）并领取奖励，累计10天
During Operation Spectrum, complete Contingency 18 in the Permanent operation site within a week of the start of Operation Spectrum (before 11/18/2021 03:59:59 A.M.)=在光谱行动中，常驻行动地点达到18危机等级，且在光谱行动开始一周内完成（2021.5.22 03:59:59前）
During Operation Spectrum, exchange for the outfit 'Shoal Beat.'=在光谱行动中，换取时装浅滩律动
During Operation Spectrum, reach a rating of S at any Rotating operation site.=在光谱行动中，在任意一个轮换行动地点获得S评价
During Operation Spectrum, reach a rating of S in the Permanent operation site.=在光谱行动中，常驻行动地点达到S评价
During Operation Spectrum, reach a rating of SSS in the Permanent operation site.=在光谱行动中，常驻行动地点达到SSS评价
During Operation Spectrum, unlock 4 Rank-3 Contracts for the Permanent operation site=在光谱行动中，常驻行动地点解锁4个3级合约
During Operation Spectrum, use Friend Support to clear stages at any operation site no fewer than 5 times=在光谱行动中，使用助战并通关任意行动地点不小于5次
During Operation Wild Scales, complete 1 Challenge Contract at the Permanent operation site and collect the rewards=在蛮鳞行动中，完成常驻行动地点的1个合约挑战任务并领取奖励
During Operation Wild Scales, complete 8 Challenge Contracts at the Permanent operation site and collect the rewards=在蛮鳞行动中，完成常驻行动地点的8个合约挑战任务并领取奖励
During Operation Wild Scales, complete all rotating challenges (including daily Challenge Contracts and clearing Contingency 8) and collect the rewards for a total of 10 days=在蛮鳞行动中，完成全部轮替挑战任务（包括每日合约挑战与每日危机等级达到8）并领取奖励，累计10天
During Operation Wild Scales, complete Contingency 18 in the Permanent operation site within a week of the start of Operation Wild Scales (before 3/8/2022 03:59:59 A.M.)=在蛮鳞行动中，常驻行动地点达到18危机等级，且在蛮鳞行动开始一周内完成（2021.9.2 03:59:59前）
During Operation Wild Scales, exchange for the outfit Holiday HD31.=在蛮鳞行动中，换取时装悠然假日 HD31
During Operation Wild Scales, reach a rating of S at any Rotating operation site=在蛮鳞行动中，在任意一个轮换行动地点获得S评价
During Operation Wild Scales, reach a rating of S in the Permanent operation site=在蛮鳞行动中，常驻行动地点达到S评价
During Operation Wild Scales, reach a rating of SSS in the Permanent operation site=在蛮鳞行动中，常驻行动地点达到SSS评价
During Operation Wild Scales, unlock 4 Rank-3 Contracts for the Permanent operation site=在蛮鳞行动中，常驻行动地点解锁4个3级合约
During Operation Wild Scales, use Friend Support to clear stages at any operation site no fewer than 5 times=在蛮鳞行动中，使用助战并通关任意行动地点不小于5次
During our covert operations, we discovered a route the Sarkaz troops use to return to Londinium. This will prove useful.=我们在潜行的过程中打探到了萨卡兹军队返回伦蒂尼姆的路线，这将有助于我们接下来的行动。
During Path of Life event, obtain Operator Underflow.=生路活动期间，获得干员深巡
During Path of Life event, spend 2400 'Emergency Supplies' Blueprint Chips in [Materianomicon Moderatrix].=生路活动期间，在[物质塑形操作终端]中消耗2400份“应急物资”蓝图芯片
During Pinch-Out Experimental Operation, use Friend Support to clear any test 5 or more times.=在尖灭测试作战中，使用助战并通关任意测试不小于5次
During Rhodes Island's stay in the Grand Knight Territory, the General Chamber of Commerce may ask for your cooperation in matters outside of dispensing medicine. Whether you decide to complete these requests is up to you, though know that we will be evaluating your company's performance.=在罗德岛驻留在大骑士领期间，商业联合会可能会为罗德岛发布医药以外的合作邀请，您可以选择是否完成，而我们也会根据贵公司的活跃程度做出评价。
During Sandstorm: A sandstorm starts blowing in a random direction when the mission begins, and friendly Operators caught in the sandstorm will have -30 ASPD.\r\nConstructs and other Operators can block the sandstorm to negate the effects; all enemies have -10% Movement Speed=沙尘暴：开场时随机选定上下左右一个方向，持续吹沙尘暴，使受影响的干员攻击速度-30。\r\n设施和干员可以为其他干员挡住沙尘暴，使其不受影响，所有敌人移动速度-10%
During Scorching Sun: Every 50s friendly Operators are stunned for 10s; Every 30s, Operators are afflicted with [Combustion] for 20s (can be resisted), and [Wild Beasts] have -15% Max HP\r\n*[Combustion] deals 50 Arts and 50 Burn per second=烈阳天：我方干员每隔50秒晕眩10秒；我方干员每隔30秒获得【燃烧】（不叠加），持续20秒，可以被抵抗，【野生动物】最大生命值-15%\r\n※【燃烧】每秒造成50点法术伤害和50点灼燃损伤
During the 'A Flurry to the Flame' event, obtain Operators Terra Research Commission.=落叶逐火活动期间，获得干员泰拉大陆调查团
During the 'A Walk in the Dust' event, destroy a total of 50 Air Support Drones (includes Scrap, Scrap Model-U, Anvil, and Anvil Model-B, tutorial stages do not count).=遗尘漫步活动期间，累计击毁空援无人机（包含破片、破片U型、铁砧、铁砧B型）50次（不包含教学关）
During the 'A Walk in the Dust' event, obtain Operator Heavyrain.=遗尘漫步活动期间，获得干员暴雨
During the 'A Walk in the Dust' event, spend at least 2,400 Scattered Sketches in the Reefsteep Black Market.=遗尘漫步活动期间，在[沁礁黑市]中消耗2400张手绘标本残页
During the 'Break the Ice' event, obtain Operator Kjera.=风雪过境活动期间，获得干员耶拉
During the 'Break the Ice' event, spend a total of 2,400 Stones of Kjeragandr at [Turicam Trade Zone].=风雪过境活动期间，在[图里卡姆贸易区]中消耗2400耶拉冈德之石
During the 'Dorothy's Vision' event, obtain Operator Astgenne.=绿野幻梦活动期间，获得干员星源
During the 'Dorothy's Vision' event, spend a total of 2,400 Mysterious Reagents at the [Laboratory Recycling Depot].=绿野幻梦活动期间，在[危险物品回收处]中消耗2400份神秘试剂
During the 'Dossoles Holiday' event, collect all [Honors Showcase] photographs.=多索雷斯假日活动期间，收集[荣誉陈列区]中全部的照片
During the 'Dossoles Holiday' event, collect all Stickers=多索雷斯假日活动期间，收集全部标志物
During the 'Dossoles Holiday' event, complete all of [Ch'en's Clue Note]'s content.=多索雷斯假日活动期间，完成[陈的调查手册]中全部的内容
During the 'Dossoles Holiday' event, obtain 5 gifts from Ernesto at recycling=多索雷斯假日活动期间，在回收柜台中获得5次埃内斯托的礼物
During the 'Dossoles Holiday' event, obtain Operator Tequila.=多索雷斯假日活动期间，获得干员龙舌兰
During the 'Dossoles Holiday' event, spend 4,000 Mama John's Vouchers at [Mama John's].=多索雷斯假日活动期间，在[约翰老妈大商场]中消耗4000约翰老妈代金券
During the 'Duel Channel: Green Grassville' event, finish in the top 3 once in any mode.=争锋频道：青草城活动期间，在任意模式中获得1次前三名
During the 'Duel Channel: Green Grassville' event, obtain the 'Give It Back!' avatar.=争锋频道：青草城活动期间，获得头像“还我！”
During the 'Duel Channel: Honeydew' event, finish in the top 3 once in any mode.=争锋频道：蜜果城活动期间，在任意模式中获得1次前三名
During the 'Duel Channel: Honeydew' event, obtain the 'Perfect!' icon.=争锋频道：蜜果城活动期间，获得头像“全对！”
During the 'Guide Ahead' event, obtain Operator Enforcer.=吾导先路活动期间，获得干员见行者
During the 'Invitation to Wine' event, obtain Operator Kroos the Keen Glint.=将进酒活动期间，获得干员寒芒克洛丝
During the 'Invitation to Wine' event, spend a total of 2,400 Canned Tea at [Xingyu Inn].=将进酒活动期间，在[行裕客栈]中消耗2400罐装晌午茶
During the 'It's Been A While' event, obtain Operator Luo Xiaohei.=好久不见活动期间内，获得干员罗小黑
During the 'Lingering Echoes' event, deploy Operators in Realigned Flux a total of 200 times.=尘影余音活动期间，累计在重整束流上部署200次干员
During the 'Lingering Echoes' event, obtain Operator Czerny.=尘影余音活动期间，获得干员车尔尼
During the 'Lingering Echoes' event, spend 2400 Draft Sheet Music in [Musician's Mailbox].=尘影余音活动期间，在[音乐家的信箱]中消耗2400乐谱草稿
During the 'Near Light' event, complete all Long-Term Goals for all factions in 'Your Desk.'=长夜临光活动期间，在[博士的办公桌]中完成所有阵营的全部长期事务
During the 'Near Light' event, obtain Operator Wild Mane.=长夜临光活动期间，获得干员野鬃
During the 'Near Light' event, raise your Prestige with all three major factions to [Respected].=长夜临光活动期间，三大阵营的声望均到达[尊敬]
During the 'Near Light' event, raise your Prestige with any of the three major factions to [Respected].=长夜临光活动期间，三大阵营中的任意阵营的声望到达[尊敬]
During the 'Near Light' event, spend a total of 2,400 G.K.T. Commemorative Models at 'Trade Exhibition.'=长夜临光活动期间，在[商业展销]中消耗2400骑士领纪念模型
During the 'Near Light' event, spend a total of 20 Agenda Proposals when completing Daily Tasks in 'Your Desk.'=长夜临光活动期间，在[博士的办公桌]中累计消耗20次议程提案完成每日事务
During the 'Stultifera Navis' event, defeat a total of 40 Nethersea Spewers (excluding tutorials).=《愚人号》活动期间，累计击杀40个深溟喷溅者(不含教学关)
During the 'Stultifera Navis' event, defeat a total of 80 Nethersea Predators (excluding tutorials).=《愚人号》活动期间，累计击杀80个深溟猎食者(不含教学关)
During the 'Stultifera Navis' event, obtain a total of 1,600 Rusted Compasses.=《愚人号》活动期间，累计获得1600个锈蚀的罗盘
During the 'Stultifera Navis' event, obtain a total of 500 Rusted Compasses.=《愚人号》活动期间，累计获得500个锈蚀的罗盘
During the 'Stultifera Navis' event, obtain a total of 900 Rusted Compasses.=《愚人号》活动期间，累计获得900个锈蚀的罗盘
During the 'Stultifera Navis' event, obtain Operator Lumen.=愚人号活动期间，获得活动干员流明
During the 'Stultifera Navis' event, spend a total of 2,400 Rusted Compasses at [Bitterscale Tavern].=愚人号活动期间，在[苦鳞酒馆]中消耗2400锈蚀的罗盘
During the 'Under Tides' event, activate Emergency Aid Buildings a total of 50 times (excluding tutorials).=覆潮之下活动期间，累计激活应急救治设施50次（不包含教学关）
During the 'Under Tides' event, obtain Operator Gladiia.=覆潮之下活动期间，获得干员歌蕾蒂娅
During the 'Under Tides' event, spend a total of 2,400 Corrupted Iberian Records at the [Barter].=覆潮之下活动期间，在[以物易物]中消耗2400张腐蚀的伊比利亚唱片
During the 'What the Firelight Casts' event, consume 2400 'Manuscripts of Ballads' in [River Valley Caravan].=照我以火活动期间，在[河谷巡回商队]中消耗2400份手抄歌谣集
During the 'What the Firelight Casts' event, obtain Operator Puzzle.=照我以火活动期间，获得干员谜图
During the 'Where Vernal Winds Will Never Blow' event, consume 2400 Newly-Distilled Liedaozi in [Sword Forge].=登临意活动期间，在[铸剑坊]中消耗2400份新酿烈刀子
During the 'Where Vernal Winds Will Never Blow' event, obtain Operator Jieyun.=登临意活动期间，获得干员截云
During the <color\=#afc094>Buy</color> and <color\=#afc094>Sell</color> stages, you can Scout your opponent to learn about their strategy. There is a limit to how many times you can scout each day, and unused attempts <color\=#afc094>do not carry over to the next day</color>.\n- You start with 6 Scout attempts on your first run.\n\nAt the daily shop reset every day at <color\=#afc094>04:00</color>, your Scout attempts also <color\=#afc094>reset to max</color>. As sales increase, the <color\=#afc094>max number of Scout attempts also increases</color>.=<color\=#afc094>进货</color>与<color\=#afc094>售卖</color>阶段皆可使用“打探”来提早了解对手的竞争策略，每日“打探”的总次数有限，当日未使用的次数<color\=#afc094>不可累计至下一天</color>；\n-第一次营业时，总共可获取6次的“打探”次数；\n\n随着每个自然日<color\=#afc094>04:00</color>店铺营业机会的刷新，“打探”次数也将<color\=#afc094>补充至上限</color>；随着营业额的不断提升，每日“打探”次数的<color\=#afc094>上限也将得到提升</color>。
During the <Flourishing Season> and <Desolate Season>, periodically deals damage that ignores DEF and RES to any units on it=<盛季>和<荒季>时每隔一段时间对其上的任何单位造成无视防御和法术抗性的伤害
During the A Death in Chunfen event, obtain the outfit Melodic Portrayal.=春分活动期间，获得时装绘声绘影
During the A Light Spark in Darkness event, obtain the Jackie outfit reward in the Event Store=阴云火花活动期间，在活动商店中获得杰克皮肤奖励
During the Act or Die event, obtain the free Operator Miss.Christine=红丝绒活动期间，获得赠送干员Miss.Christine
During the Act or Die event, spend 4000 Phantoms of the Studio=红丝绒活动期间，消耗2400个神秘片场黑影
During the An Obscure Wanderer event, obtain the outfit Disguise.=日暮寻路活动期间，获得时装伪装
During the Annihilation Mission, defeat a total of {1} enemies in a single operation.=任意一次剿灭委托单次作战达到{1}歼灭数
During the Ato event, consume 4000 Performer Meeting Chuusen-ken in [Vintage Bazaar].=墟活动期间，在[特典中古市场]中消耗2400个艺人见面抽选券
During the Ato event, obtain the free Operator Matsukiri.=墟活动期间，获得赠送干员松桐
During the Babel event, consume 2,400 Raw Sugar Lumps.=巴别塔活动期间，在[机动后勤营地]中消耗2400个粗制糖块
During the Babel event, obtain Operator Odda.=巴别塔活动期间，获得干员奥达
During the Beyond Here event, obtain outfit - Frosted Breath=在此地之外活动中，获得时装霜息
During The Black Forest Wills A Dream event, obtain the Holiday HD29 outfit.=眠于树影之中活动期间，获得时装悠然假日 HD29
During the Buy and Sell stages, you can Scout your opponent to learn about their strategy. There is a limit to how many times you can scout each day, and unused attempts do not carry over to the next day.\n- You start with 6 Scout attempts on your first run.\n\nAt the daily shop reset every day at 04:00, your Scout attempts also reset to max. As sales increase, the max number of Scout attempts also increases.=进货与售卖阶段皆可使用“打探”来提早了解对手的竞争策略，每日“打探”的总次数有限，当日未使用的次数不可累计至下一天；\n-第一次营业时，总共可获取6次的“打探”次数；\n\n随着每个自然日04:00店铺营业机会的刷新，“打探”次数也将补充至上限；随着营业额的不断提升，每日“打探”次数的上限也将得到提升。
During the calamity of the bestial Sui's awakening a century ago, the Sui Regulators used specially trained beckbeasts to track and eliminate geists. This ceramic sculpture commemorates the beckbeasts' sacrifice.=百年前岁兽苏醒的灾祸中，司岁台曾借助经特殊训练的循兽，对伥怪进行全方位的搜索及消灭。此陶制品为纪念当时牺牲的循兽而制。
During the Children of Ursus event, purchase Absinthe's Token 1 time.=在乌萨斯的孩子们活动中，购买1次苦艾信物
During the Come Catastrophes or Wakes of Vultures event, have Waste Heat Vents discharge heat a total of 180 times.=不义之财活动期间，废热喷口累计喷气散热180次
During the Come Catastrophes or Wakes of Vultures event, obtain Operator Coldshot.=不义之财活动期间，获得干员冰酿
During the Come Catastrophes or Wakes of Vultures event, spend a total of 2400 Shoddy Fuel in the Shack by the Tower.=不义之财活动期间，在[巨塔下的棚屋]中消耗2400份劣质燃料
During the Comeback period, all 'Resource Collection' stages will be available every day.=回归期间,「资源收集」关卡限时全天开放
During the Comeback period, all 'Supplies' stages will be available every day.=回归期间,「资源收集」关卡限时全天开放
During the Crossing event, obtain the outfit Charm of the Tiles=十字路口活动期间，获得时装三元风情
During the current period, all Operators earn an additional 50% Trust=当期干员信赖获取额外提升50%
During the Delicious On Terra event, complete all stages in [Monster Gourmand] with 3-star ratings (excluding tutorials and story stages)=泰拉饭活动期间，以3星评价完成[品尝魔物]内的全部关卡（不包含教学关与剧情关）
During the Delicious On Terra event, obtain Operator Senshi.=泰拉饭活动期间，获得干员森西
During the Design of Strife event, complete 3 battles in Trauma Intervention.=纷争演绎活动期间，完成创伤干预内3个作战
During the Design of Strife event, complete all battles in Trauma Intervention.=纷争演绎活动期间，完成创伤干预内所有作战
During the Design of Strife event, obtain the Sunny Day outfit.=纷争演绎活动期间，获得时装晴日
During the Design of Strife event, unlock the Formulative Battlerealm's A area: Battlefield Hinterland.=纷争演绎活动期间，解锁拟构战场中的A区：战场腹地
During the Design of Strife event, unlock the Formulative Battlerealm's S area: Battlefield Core.=纷争演绎活动期间，解锁拟构战场中的S区：战场核心
During the Design of Strife event, use support units to clear stages at least 5 times.=纷争演绎活动期间，使用助战完成任意关卡不小于5次
During the Ending a Grand Overture event, collect a total of 75 pieces of equipment=追迹日落以西活动期间，累计拾取75次装备
During the Ending a Grand Overture event, obtain Operator Catherine=追迹日落以西活动期间，获得干员凯瑟琳
During the Ending a Grand Overture event, spend 2400 'Nay!' in the [Office of Proposed Resolutions]=追迹日落以西活动期间，在[提案决议厅]中消耗2400个“我反对！”
During the event The Masses' Travels, deploy Operators on Dream Tiles a total of 20 times=众生行记活动期间，累计在入梦砖上部署20次干员
During the event The Masses' Travels, obtain Operator Sankta Miksaparato=众生行记活动期间，获得干员信仰搅拌机
During the event The Masses' Travels, spend 4000 Enlightened Pacifiers in [Sweet Dream Hall]=众生行记活动期间，在[甜梦会堂]中消耗2400个蒙恩的奶嘴
During the event Vector Breakthrough #1: Inorganic Matters, break the Self-Defense Arts barrier a total of 5 times=矢量突破#1：无机物活动期间，累计击破5次自我防御术式
During the event Vector Breakthrough #1: Inorganic Matters, clear VEC-02 and have Arc Commandos fall into pits at least 3 times=矢量突破#1：无机物活动期间，通关VEC-02且至少让“弧光突击队”坠落地穴3次
During the event Vector Breakthrough #1: Inorganic Matters, clear VEC-07 and open all 'Treasure Chests'=矢量突破#1：无机物活动期间，通关VEC-07且开取所有“宝箱”
During the event Vector Breakthrough #1: Inorganic Matters, complete all stages in [All-Out Effort]=矢量突破#1：无机物活动期间，完成[全力以赴]内的全部关卡
During the event Vector Breakthrough #1: Inorganic Matters, complete all stages in [Kernel Breakthrough]=矢量突破#1：无机物活动期间，完成[核心突破]内的全部关卡
During the event Vector Breakthrough #1: Inorganic Matters, complete all stages in [Kernel Breakthrough] within the first week of the event (before November 6, 2025, 07:59:59 UTC-7)=矢量突破#1：无机物活动期间，完成[核心突破]内的全部关卡，且在矢量突破#1：无机物开始一周内完成（2025.05.22 15:59:59前）
During the event Vector Breakthrough #1: Inorganic Matters, complete all stages in [Special Front]=矢量突破#1：无机物活动期间，完成[特别战线]内的全部关卡
During the event Vector Breakthrough #1: Inorganic Matters, complete any 8 stages in [Special Front]=矢量突破#1：无机物活动期间，完成[特别战线]内的任意8关关卡
During the event Vector Breakthrough #1: Inorganic Matters, obtain the furniture 'Slip-n-Slide of Champs'=矢量突破#1：无机物活动期间，获得家具“大胆地滑”
During the event Vector Breakthrough #1: Inorganic Matters, obtain the outfit Ignis=矢量突破#1：无机物活动期间，获得时装火种
During the event Vector Breakthrough #2: Trial from Misery, cause 'Misery', Blade of Silence to move to a night tile 5 times after entering your Operators' visibility=矢量突破#2：巫术之夜活动期间，令“Misery”，静默之刃进入干员视野后移动到黑夜地块，累计5次
During the event Vector Breakthrough #2: Trial from Misery, complete all stages in [All-Out Effort]=矢量突破#2：巫术之夜活动期间，完成[全力以赴]内的全部关卡
During the event Vector Breakthrough #2: Trial from Misery, complete all stages in [Kernel Breakthrough]=矢量突破#2：巫术之夜活动期间，完成[核心突破]内的全部关卡
During the event Vector Breakthrough #2: Trial from Misery, complete all stages in [Kernel Breakthrough] within the first week of the event (before August 6, 2026, 07:59:59 UTC-7)=矢量突破#2：巫术之夜活动期间，完成[核心突破]内的全部关卡，且在矢量突破#2：巫术之夜开始一周内完成（2026.03.03 15:59:59前）
During the event Vector Breakthrough #2: Trial from Misery, complete all stages in [Special Front]=矢量突破#2：巫术之夜活动期间，完成[特别战线]内的全部关卡
During the event Vector Breakthrough #2: Trial from Misery, complete any 8 stages in [Special Front]=矢量突破#2：巫术之夜活动期间，完成[特别战线]内的任意8关关卡
During the event Vector Breakthrough #2: Trial from Misery, complete VEC-03 and awaken a Knight Territory Wanderer early=矢量突破#2：巫术之夜活动期间，通关VEC-03且提前使骑士领游荡者苏醒
During the event Vector Breakthrough #2: Trial from Misery, complete VEC-05 and deploy at least 1 Ground Operator=矢量突破#2：巫术之夜活动期间，通关VEC-05且部署至少1名地面干员
During the event Vector Breakthrough #2: Trial from Misery, obtain the furniture Plaque - 'Misery'=矢量突破#2：巫术之夜活动期间，获得家具饰牌《巫术》
During the event Vector Breakthrough #2: Trial from Misery, obtain the outfit My Fellow Newsboy=矢量突破#2：巫术之夜活动期间，获得时装都会送报员
During the event, 'Library Cards' can be obtained by completing stages with limited-time reward drops and exchanged for items in the 'Library'!\nOnce all stories have been unlocked, an extra reward can be obtained at the 'After Story' after the event ends!=活动期间挑战附带限时掉落奖励的关卡，收集“借阅证”，在“图书室”兑换奖励！\n解锁全部剧情，可在活动结束后于“续录”领取额外奖励！
During the event, 'Wage Tickets' can be obtained by completing stages with limited-time reward drops and exchanged for items in the 'Thrift Shop!'\nOnce all stories have been unlocked, an extra reward can be obtained at the 'Caladon Archives' after the event ends!=活动期间挑战附带限时掉落奖励的关卡，收集“薪水票”，在“二手店”兑换奖励！\n解锁全部剧情，可在活动结束后于“卡拉顿档案馆”领取额外奖励！
During the event, challenge stages with limited-time drops, collect 'Clearance Permits,' and exchange them at the 'Trading Station' for rewards!\nUnlock all the stories to receive additional rewards from the Intelligence Processing Room after the event is over!=活动期间挑战附带限时掉落奖励的关卡，收集“通关票券”，在“物资集换处”兑换奖励！\r\n解锁全部剧情，可在活动结束后于“情报处理室”领取额外奖励！
During the event, challenge stages with limited-time drops, collect 'Liść Tickets,' and exchange them at the 'Exchange Center' for rewards!\nUnlock all the stories to receive additional rewards from the Intelligence Processing Room after the event is over!=活动期间挑战附带限时掉落奖励的关卡，收集“红松叶彩券”，在“兑奖处”兑换奖励！\r\n解锁全部剧情，可在活动结束后于“情报处理室”领取额外奖励！
During the event, challenge stages with time-limited drops, collect 'Abandoned Clock Dials,' and exchange them for rewards!\nUnlock all the stories to receive additional rewards in the 'Intelligence Processing Room' after the event!=活动期间挑战附带限时掉落奖励的关卡，收集“废弃时钟表盘”，在“旧货市场”兑换奖励！\r\n解锁全部剧情，可在活动结束后于“情报处理室”领取额外奖励！
During the event, challenge stages with time-limited drops, collect 'Wonder-Filled Postcards,' and exchange them at the 'Local Office' for rewards!\nUnlock all the stories to receive additional rewards from the Intelligence Processing Room after the event is over!=活动期间挑战附带限时掉落奖励的关卡，收集“奇景明信片”，在“当地办事处”兑换奖励！\r\n解锁全部剧情，可在活动结束后于“情报处理室”领取额外奖励！
During the event, clear a total of 50 Giant Mushrooms=活动期间，累计清理50次巨蕈
During the event, complete stages with time-limited drops, collect 'Bestselling Peterheim Cookies,' and redeem them in the 'Student Store.'\nUnlock all stories to receive additional rewards in the 'Intelligence Processing Room' after the event ends.=活动期间挑战附带限时掉落奖励的关卡，收集“彼得海姆热销饼干”，在“校园超市”兑换奖励！\r\n解锁全部剧情，可在活动结束后于“情报处理室”领取额外奖励！
During the event, consume 2400 Dusk Inkstones in [Answer Yourself].=活动期间，在[自答]中消耗2400个夕墨
During the event, consume 2400 Factory Steel in [Secret Channel]=活动期间，在[秘密渠道]内消耗2400个工厂铁片
During the event, deploy allied units on Marks of Hui and Ming a total of 150 times.=活动期间，累计在晦明之印部署150次我方单位
During the event, destroy 30 inactive Stress-Relief Helpers using 'Certain Fates'.=活动中累计使用“某种天命”摧毁15个未激活的压力舒缓帮手
During the event, destroy 50 inactive Stress-Relief Helpers using 'Certain Fates'.=活动中累计使用“某种天命”摧毁25个未激活的压力舒缓帮手
During the event, emergency sanity potions will expire on 4/22 3:59=本次活动中应急理智顶液过期时间为11/11 03:59
During the event, EP14 'Absolved Will Be the Seekers' <color\=#cf4d1a>entry requirement will be lowered</color>, becoming available to players who have completed Main Theme 1-10. <color\=#cf4d1a>Emergency Inhibitors and drop rate enhancing items will be available for a limited time</color>.\n\nAfter the event, 'Absolved Will Be the Seekers' stages will have their level requirement reverted, requiring players to clear Main Theme 13-22 to unlock. Limited-time drops in EP14 will also end and be replaced with permanent drops. Any EP14 progress made during the event, including first clear rewards, will not be reset after the event.=活动期间，EP14【慈悲灯塔】<color\=#cf4d1a>关卡门槛限时降低</color>，已通关主线1-10的玩家可直接进入主题曲EP14进行体验，<color\=#cf4d1a>限时获取急性感染抑制剂及掉率提升材料</color>。\n\n活动结束后，EP14【慈悲灯塔】关卡门槛限时降低结束，玩家需通关13-22以解锁主题曲EP14。同时主题曲EP14限时掉落结束，并替换为常驻掉落。活动期间玩家在主题曲EP14的通关进度及首通奖励领取不会重置。
During the event, EP14 'Absolved Will Be the Seekers' entry requirement will be lowered, becoming available to players who have completed Main Theme 1-10. Emergency Inhibitors and drop rate enhancing items will be available for a limited time.\n\nAfter the event, 'Absolved Will Be the Seekers' stages will have their level requirement reverted, requiring players to clear Main Theme 13-22 to unlock. Limited-time drops in EP14 will also end and be replaced with permanent drops. Any EP14 progress made during the event, including first clear rewards, will not be reset after the event.=活动期间，EP14【慈悲灯塔】关卡门槛限时降低，已通关主线1-10的玩家可直接进入主题曲EP14进行体验，限时获取急性感染抑制剂及掉率提升材料。\n\n活动结束后，EP14【慈悲灯塔】关卡门槛限时降低结束，玩家需通关13-22以解锁主题曲EP14。同时主题曲EP14限时掉落结束，并替换为常驻掉落。活动期间玩家在主题曲EP14的通关进度及首通奖励领取不会重置。
During the event, for every 100 Sanity spent on Main Theme or Resource Collection stages, players will alternately obtain Emergency Sanity Samplers and Rhodes Island Supplies VII. For every 10 rewards received in this manner, an extra Rhodes Island Supplies VII will be received.=活动期间，玩家通关主题曲、资源收集关卡消耗的理智每达到100时可交替获得应急理智小样、罗德岛物资补给VII作为战备物资奖励。每获取10份奖励，可额外获得一份罗德岛物资补给VII。
During the event, for every <color\=#cf4d1a>100</color> Sanity spent on Main Theme or Resource Collection stages, players will alternately obtain Emergency Sanity Samplers and Rhodes Island Supplies VII. For every <color\=#cf4d1a>10</color> rewards received in this manner, an extra Rhodes Island Supplies VII will be received.=活动期间，玩家通关主题曲、资源收集关卡消耗的理智每达到<color\=#cf4d1a>100</color>时可交替获得应急理智小样、罗德岛物资补给VII作为战备物资奖励。每获取<color\=#cf4d1a>10</color>份奖励，可额外获得一份罗德岛物资补给VII。
During the event, gain +50% <color\=#ffef2c>Trust</color> for completing operations (Annihilation stages are excluded).=活动期间通关除剿灭作战外关卡，<color\=#ffef2c>信赖</color>获取提升50%
During the event, gain +50% Trust for completing operations (Annihilation stages are excluded).=活动期间通关除剿灭作战外关卡，信赖获取提升50%
During the event, I Portatori dei Velluti, consume 4000 Invito Mistic in Fiera delle Meraviglie Notturne=揭幕者们活动期间，在[狂欢夜集市]中消耗4000个匿名邀请函
During the event, I Portatori dei Velluti, obtain Operator Crownslayer=揭幕者们活动期间，获得干员弑君者
During the event, imprison prisoners a total of 50 times=活动期间，累计禁锢50次囚犯
During the event, obtain Operator Folinic=活动期间，获得干员亚叶
During the event, obtain Operator Lava the Purgatory.=活动期间，获得干员炎狱炎熔
During the event, obtain Operator Robin=活动期间，获得干员罗宾
During the event, obtain Operator Tomimi=活动期间，获得干员特米米
During the event, obtain Operator Whislash=活动期间，获得干员鞭刃
During the event, pop a total of 150 Balloons=活动中累计击破150个气球
During the event, repair Makeshift Walkways 50 times with Spare Timber.=活动期间，总计使用备用木材修复临时步道50次
During the event, shoot down a total of 50 Sponsor Drones, Luxury Sponsor Drones or Cheering Sponsor Drones=活动期间，累计击落赞助、豪华赞助或斗志昂扬无人机共计50架
During the event, spend 2400 Aristocrat's Antique Aureus in the 'August Fair'=活动期间，在[八月集市]内消费2400老旧贵族领铸币
During the event, spend 2400 Mechanical Parts in the 'Inam Committee'=活动期间，在[依娜姆商会]内消耗2400个机械零件
During the event, spend 2400 Mieszko Sports Securities in the Duty-Free Shop=活动期间，在[免税纪念品店]内消费2400梅什科竞技证券
During the Exodus from the Pale Sea event, consume 2400 Saltfin Garum in the [Salt Ship Marketplace]=出苍白海活动期间，在[盐船晚集]中消耗2400个盐鳞咸鳞汁
During the Exodus from the Pale Sea event, defeat a total of at least 50 Garum Gourmets and Rum Gourmets=出苍白海活动期间，累计击败50名咸鳞汁推荐者和朗姆酒推荐者
During the Exodus from the Pale Sea event, obtain Operator Rose Salt=出苍白海活动期间，获得干员瑰盐
During the Fantasy in the Mirage event, obtain the outfit Soaring Will=镜中集活动期间，获得时装凌云意
During the final attack phase, all participants deal damage to the enemy leader=最终攻势中，所有人将一起对敌方领袖造成伤害
During the final attack phase, two players will share one battlefield and cannot see the other duo=最终攻势中，两名参与者会处于同一个战场，但无法查看另一组队友的战场情况
During the final round, all eyes were on the Crimson Chalice Knightclub as they successfully secured their slot in the Major. After seeing the brilliant performance of the defending champion, the Blood Knight, we have good reason to believe that he will once again be the Panhard Order's ace-in-the-hole to crush the competition. The Nova Knightclub, belonging to the Northwood Order, also put on a magnificent show. Their ace, the Candle Knight, had the privilege of a direct invitation to the Major, but chose instead to descend into the fray to secure a clean victory in the final round. Many first-time knightsports spectators will be looking forward to the upcoming events, and we will continue to follow the latest developments and bring you the freshest competition news.=收官轮的焦点场次看点不断，预选赛阶段备受关注的赤盏骑士团顺利入围特锦赛。卫冕冠军血骑士的精彩表现让我们有理由相信，他很有机会再一次成为潘哈德大骑士团克敌制胜的王牌。隶属于诺斯伍德大骑士团的散华骑士团同样迎来一场华丽的收官战，拥有特邀资格却屡屡下场参战的烛骑士在最后的角逐中轻松胜出。许多第一次现场观看骑士竞技的观众对接下来的赛事抱有热切的期待，我们也将继续追踪报道，为您呈现最新鲜的赛事资讯。
During the first deployment, DP Cost -3 and gain 17 SP after deployment=首次部署时部署费用-3，部署后立即获得17技力
During the first deployment, DP Cost -3 and gain 20 (+3) SP after deployment=首次部署时部署费用-3，部署后立即获得20（+3）技力
During the first deployment, DP Cost -3 and gain 20 <@ba.talpu>(+3)</> SP after deployment=首次部署时部署费用-3，部署后立即获得20<@ba.talpu>（+3）</>技力
During the first deployment, DP Cost -4 and gain 17 SP on deployment=首次部署时部署费用-4，部署后立即获得17技力
During the first deployment, DP Cost -4 and gain 20 (+3) SP on deployment=首次部署时部署费用-4，部署后立即获得20（+3）技力
During the first deployment, DP Cost -4 and gain 20 <@ba.talpu>(+3)</> SP on deployment=首次部署时部署费用-4，部署后立即获得20<@ba.talpu>（+3）</>技力
During the first deployment, DP Cost -5 and gain 17 SP on deployment=首次部署时部署费用-5，部署后立即获得17技力
During the first deployment, DP Cost -5 and gain 20 (+3) SP on deployment=首次部署时部署费用-5，部署后立即获得20（+3）技力
During the first deployment, DP Cost -5 and gain 20 <@ba.talpu>(+3)</> SP on deployment=首次部署时部署费用-5，部署后立即获得20<@ba.talpu>（+3）</>技力
During the First of A Thousand Autumns event, consume 4000 'Draft of History' in [Sky Mirror Teahouse]=辞岁行活动期间，在[天镜茶室]中消耗4000个“未定稿”
During the First of A Thousand Autumns event, obtain the free Operator Ju=辞岁行活动期间，获得赠送干员矩
During the First of A Thousand Autumns event, use 'Writing Knife' a total of 10 times=辞岁行活动期间，累计使用10次“书刀”
During the grand finals of the Kazimierz Major last night, Margaret Nearl, the Radiant Knight, and Dikaiopolis, the Blood Knight, presented a heart-pounding battle for all of Kazimierz to see. The intense struggle between the two left both knights with shattered weapons, and the outcome was ultimately decided by a clash of Originium Arts. When the dust settled, the Blood Knight was defeated by the Radiant Knight, giving the Radiant Knight Margaret Nearl her second Majors championship title.=在昨夜进行的卡西米尔骑士竞技特别锦标赛决赛上，耀骑士玛嘉烈·临光与血骑士狄开俄波利斯为全卡西米尔奉上了一场荡气回肠的大战。激烈的对抗甚至损坏了双方的武器，源石技艺的碰撞成了决定胜负的关键。最终，血骑士惜败于耀骑士之手，耀骑士玛嘉烈·临光荣获本次特锦赛冠军。这是耀骑士第二次在特锦赛上夺冠。
During the Hortus de Escapismo event, obtain Operator Insider.=空想花庭活动期间，获得干员隐现
During the Hortus de Escapismo event, spend 2,400 Statue Fragments in [Convivia Cenarum Localia].=空想花庭活动期间，在[居民晚餐会]中消耗2400份圣像碎片
During the Hundred Clan Rebellion, there was a hardworking peasant who tended his land all day long while his wife took their produce to sell in town, always fetching a good price. Upon seeing the quality of the land's yield, the local lord decided to seize it by force, driving the couple to their deaths and claiming it for himself. The next day, the crops broke through the soil, sending clods of dirt flying into the sky as the lord's entire family was swallowed up alive. Ever since, the crops took up hoes to plow and plant themselves, to this very day.=百氏之乱时期，曾有农夫勤劳持家，终日耕地不辍，他的妻子将田中所获卖与乡里，总能卖个好价钱。乡绅见农获上乘，便想霸占这块土地。于是他逼死夫妇二人，将之占为己有。第二天，作物破土，黄土飞扬，将乡绅一家活埋，而后，作物扛起锄头自耕自种，直至今日。
During the Icebreaker Games event, obtain 3 Merit Medals in 3 Regular Event's Advanced Matches.=促融共竞活动期间，在常规项目高级赛中，3场比赛表现评级达到3枚嘉奖印章
During the Icebreaker Games event, obtain 3 Merit Medals in any Regular Event's Advanced Match.=促融共竞活动期间，在常规项目高级赛中，任一比赛表现评级达到3枚嘉奖印章
During the Icebreaker Games event, obtain 3 Merit Medals in any Regular Event's Beginner Match.=促融共竞活动期间，在常规项目初级赛中，任一比赛表现评级达到3枚嘉奖印章
During the Icebreaker Games event, obtain a total of 21 Merit Medals in Regular Events.=促融共竞活动期间，常规项目总嘉奖印章达到21枚
During the Icebreaker Games event, obtain a total of 2100 Mementos.=促融共竞活动期间，累计获取2100个参赛纪念
During the Icebreaker Games event, obtain the outfit Dual-threat Quarterback.=促融共竞活动期间，获得时装双料四分卫
During the interlude, many entertainment activities will be held around the arena, such as a lottery, a knight's armor auction, shopping recommendations, and a handmade coat-of-arms contest. Society opens its arms to those who open their wallets!=中场休息期间，竞技场周边将举办付费转盘抽奖、骑士盔甲拍卖、滞销商品推荐、手工族徽大赛等多项娱乐活动，请游客们千万不要错过。拥抱消费，社会也会拥抱你。
During the Lush and Drought seasons of Sargon, the lives of the common people fare much like the grass in the wastelands during the same seasons. The only constant you'll find are ameeri forces on patrol, threatening everyone equally with their weapons.=在萨尔贡的荒季和盛季，普通人的生活就像荒原上的草地的长势一样大相径庭，唯一不变的是四处寻觅的王酋军队，他们架起武器，平等地威胁着所有人。
During the match between the parties in question, the Nightmare Knight and the Radiant Knight, the former violated Article 3 of the rules of the Knights Association: 'Competition knights shall not harm or threaten the safety of the spectators' persons or property in any form,' while the latter violated Article 7: 'Competition knights shall not interfere with the referees' subjective judgment in any way,' resulting in the suspension of the match.=当事人逐魇骑士在与耀骑士的比赛过程中，违反了骑士竞技规则的第三条“竞技骑士不得以任何形式伤害或威胁观众的人身财产安全”及第七条“竞技骑士不得以任何形式干扰裁判的主观判断”，导致比赛中止。
During the Medjehtiqedti Bound event, consume 4000 Ostracon=雅赛努斯复仇记活动期间，消耗4000个投票用的陶片
During the Medjehtiqedti Bound event, obtain the free Operator Varkáris=雅赛努斯复仇记活动期间，获得赠送干员摆渡人
During the most perilous operation, you held onto control of the 'Gramophones.'\nPerhaps you should also consider installing an Arts defense system like this?=您在最艰难的任务里控制了所有“留声机”装置。\n也许您也该考虑一下引进这种法术防卫系统？
During the opening ceremony of the Major, the Doctor met with the staff from the General Chamber of Commerce and made a good first impression.=在特锦赛开幕式上，博士给初次见面的联合会人员留下了个好印象。
During the Pinus Sylvestris event, obtain outfit - Grave Thief=在红松林活动中，获得时装安息处的怪盗
During the Poly Vision Museum event, obtain the Interface Theme [Poly Vision]=视相博物馆活动期间，获得界面主题【视相】
During the Poly Vision Museum event, unlock all Hall of Fame Badges in Cheat Codes=视相博物馆活动期间，解锁秘籍卡册中的全部名人堂珐琅
During the Preluding Lights event, obtain Operator Bena=在灯火序曲活动中，获得干员贝娜
During the processing, influenced by very few unartificial factors, multiple Orirons may merge into this form by chance. Its hardness has decreased but its purity has increased.=加工过程中，多块异铁在极少数非人为因素影响下，偶然产生的异铁组合，硬度下降，纯度进一步上升。
During the rare opportunities they have to meet, Fang's old friends constantly ask her about her most recent missions. From her teammates to the mission objective, from preliminary plans to the after-action report, no detail escaped their barrage of questions. Beagle told her that it's because everyone wanted to know what brought about her change. Was it all the field missions? Doesn't seem like it. Was it her scar? Doesn't seem like it. Was it some life-changing event? Still no. So why? Everyone turned towards Fang. After a good deal of self-reflection, she gave her answer:\n'Maybe it was all of that together.'=在难得的重聚时光里，老朋友们一个劲儿地向芬打听最近几次任务的情况。从队员情况到任务目标，从前期规划到事后总结，每项任务的细节都被问得清清楚楚。大家在讨论是什么促成了芬的转变，米格鲁这样告诉芬。是频繁的外勤任务让她改变了吗？好像不是。是身上的伤痕让她改变了吗？好像不是。是某次特别的事件令她改变了吗？似乎也不是。那到底是什么原因呢？大家这样问芬。思考良久后，她给出了自己的答案：\n“也许，是每一件事吧。”
During the Rebuilding Mandate event, clear all adverse levels=次生预案活动期间，通关所有险地关卡
During the Rebuilding Mandate event, clear all standard levels=次生预案活动期间，通关所有常规关卡
During the Rebuilding Mandate event, obtain the furniture 'Emergency Record' Vivarium=次生预案活动期间，获得家具“应急备案”生态缸
During the Rebuilding Mandate event, obtain the outfit Cool Colored Rock 'n' roll=次生预案活动期间，获得时装冷色摇滚
During the Rebuilding Mandate event, promote 16 Operators in the Armory to Elite 2=次生预案活动期间，使战备中的16名干员达到2级精英职称
During the Rebuilding Mandate event, promote 8 Operators in the Armory to Elite 2=次生预案活动期间，使战备中的8名干员达到2级精英职称
During the Reclamation Algorithm - Fire Within the Sand event, make a total of 100 Constructs.=生息演算：沙中之火活动期间，累计制作100个设施
During the Reclamation Algorithm - Fire Within the Sand event, make a total of 60 Provisions.=生息演算：沙中之火活动期间，累计制作60个食品
During the Reclamation Algorithm - Fire Within the Sand event, obtain the 'A Drip of Orea and Potamous' outfit.=生息演算：沙中之火活动期间，获得时装山川的酿造
During the Reclamation Algorithm - Fire Within the Sand event, reach a victorious ending 1 time.=生息演算：沙中之火活动期间，累计达成1次胜利结局
During the Retracing Our Steps event, flip 30 Frostdillos=雪山降临1101活动期间，累计击翻30个翻身甲
During the Retracing Our Steps event, flip 50 Frostdillos=雪山降临1101活动期间，累计击翻50个翻身甲
During the Retracing Our Steps event, obtain the free Operator Astgenne the Lightchaser=雪山降临1101活动期间，获得赠送干员溯光星源
During the Retracing Our Steps event, spend 4000 Multi-functional Snow Detectors at the [Observatory Support Division]=雪山降临1101活动期间，在[观测站后勤处]中消耗4000个雪地用多功能探测器
During the Retracing Our Steps event, use Avalanche Trigger System, Snow Retention System, or Avalanche Control System 15 times=雪山降临1101活动期间，累计使用15次雪崩触发装置、积雪固定装置或落雪防护装置
During the Rewinding Breeze event, obtain Operator Mint=在踏寻往昔之风活动中，获得干员薄绿
During the Rides to Lake Silberneherze event, activate a total of 48 Emergency Heaters.=银心湖列车活动期间，累计激活48次紧急供暖器
During The Rides to Lake Silberneherze event, obtain Operator Harold.=银心湖列车活动期间，获得干员哈洛德
During the Rides to Lake Silberneherze event, spend 2,400 Burdenbeast Blind Boxes at [Onboard Services].=银心湖列车活动期间，在[车内贩卖]中消耗2400份驮兽盲盒
During the See You Soon event, obtain the outfit Rose Rider=我们明日见活动期间，获得时装玫瑰骑手
During the skill duration, all allied constructs gain 100% Sanctuary=技能期间使我方所有设施获得100%的庇护
During the skill duration, all allied constructs gain <@ba.vup>100%</> <$ba.protect>Sanctuary</>=技能期间使我方所有设施获得<@ba.vup>100%</>的<$ba.protect>庇护</>
During the skill duration, DEF +100%, Block +1, all enemies blocked by Mechanist take 70% ATK as Arts damage every second=技能持续时间内防御力+100%，阻挡数+1，每秒对自身阻挡的敌人造成相当于攻击力70%的法术伤害
During the skill duration, DEF +30%, Block +1, all enemies blocked by Mechanist take 25% ATK as Arts damage every second=技能持续时间内防御力+30%，阻挡数+1，每秒对自身阻挡的敌人造成相当于攻击力25%的法术伤害
During the skill duration, DEF +35%, Block +1, all enemies blocked by Mechanist take 30% ATK as Arts damage every second=技能持续时间内防御力+35%，阻挡数+1，每秒对自身阻挡的敌人造成相当于攻击力30%的法术伤害
During the skill duration, DEF +40%, Block +1, all enemies blocked by Mechanist take 35% ATK as Arts damage every second=技能持续时间内防御力+40%，阻挡数+1，每秒对自身阻挡的敌人造成相当于攻击力35%的法术伤害
During the skill duration, DEF +50%, Block +1, all enemies blocked by Mechanist take 40% ATK as Arts damage every second=技能持续时间内防御力+50%，阻挡数+1，每秒对自身阻挡的敌人造成相当于攻击力40%的法术伤害
During the skill duration, DEF +55%, Block +1, all enemies blocked by Mechanist take 45% ATK as Arts damage every second=技能持续时间内防御力+55%，阻挡数+1，每秒对自身阻挡的敌人造成相当于攻击力45%的法术伤害
During the skill duration, DEF +60%, Block +1, all enemies blocked by Mechanist take 50% ATK as Arts damage every second=技能持续时间内防御力+60%，阻挡数+1，每秒对自身阻挡的敌人造成相当于攻击力50%的法术伤害
During the skill duration, DEF +70%, Block +1, all enemies blocked by Mechanist take 55% ATK as Arts damage every second=技能持续时间内防御力+70%，阻挡数+1，每秒对自身阻挡的敌人造成相当于攻击力55%的法术伤害
During the skill duration, DEF +80%, Block +1, all enemies blocked by Mechanist take 60% ATK as Arts damage every second=技能持续时间内防御力+80%，阻挡数+1，每秒对自身阻挡的敌人造成相当于攻击力60%的法术伤害
During the skill duration, DEF +90%, Block +1, all enemies blocked by Mechanist take 65% ATK as Arts damage every second=技能持续时间内防御力+90%，阻挡数+1，每秒对自身阻挡的敌人造成相当于攻击力65%的法术伤害
During the skill duration, DEF +{def:0%}, Block +1, all enemies blocked by Mechanist take {atk_scale:0%} ATK as Arts damage every second=技能持续时间内防御力+{def:0%}，阻挡数+1，每秒对自身阻挡的敌人造成相当于攻击力{atk_scale:0%}的法术伤害
During the skill duration, DEF <@ba.vup>+100%</>, Block <@ba.vup>+1</>, all enemies blocked by Mechanist take <@ba.vup>70%</> ATK as Arts damage every second=技能持续时间内防御力<@ba.vup>+100%</>，阻挡数<@ba.vup>+1</>，每秒对自身阻挡的敌人造成相当于攻击力<@ba.vup>70%</>的法术伤害
During the skill duration, DEF <@ba.vup>+30%</>, Block <@ba.vup>+1</>, all enemies blocked by Mechanist take <@ba.vup>25%</> ATK as Arts damage every second=技能持续时间内防御力<@ba.vup>+30%</>，阻挡数<@ba.vup>+1</>，每秒对自身阻挡的敌人造成相当于攻击力<@ba.vup>25%</>的法术伤害
During the skill duration, DEF <@ba.vup>+35%</>, Block <@ba.vup>+1</>, all enemies blocked by Mechanist take <@ba.vup>30%</> ATK as Arts damage every second=技能持续时间内防御力<@ba.vup>+35%</>，阻挡数<@ba.vup>+1</>，每秒对自身阻挡的敌人造成相当于攻击力<@ba.vup>30%</>的法术伤害
During the skill duration, DEF <@ba.vup>+40%</>, Block <@ba.vup>+1</>, all enemies blocked by Mechanist take <@ba.vup>35%</> ATK as Arts damage every second=技能持续时间内防御力<@ba.vup>+40%</>，阻挡数<@ba.vup>+1</>，每秒对自身阻挡的敌人造成相当于攻击力<@ba.vup>35%</>的法术伤害
During the skill duration, DEF <@ba.vup>+50%</>, Block <@ba.vup>+1</>, all enemies blocked by Mechanist take <@ba.vup>40%</> ATK as Arts damage every second=技能持续时间内防御力<@ba.vup>+50%</>，阻挡数<@ba.vup>+1</>，每秒对自身阻挡的敌人造成相当于攻击力<@ba.vup>40%</>的法术伤害
During the skill duration, DEF <@ba.vup>+55%</>, Block <@ba.vup>+1</>, all enemies blocked by Mechanist take <@ba.vup>45%</> ATK as Arts damage every second=技能持续时间内防御力<@ba.vup>+55%</>，阻挡数<@ba.vup>+1</>，每秒对自身阻挡的敌人造成相当于攻击力<@ba.vup>45%</>的法术伤害
During the skill duration, DEF <@ba.vup>+60%</>, Block <@ba.vup>+1</>, all enemies blocked by Mechanist take <@ba.vup>50%</> ATK as Arts damage every second=技能持续时间内防御力<@ba.vup>+60%</>，阻挡数<@ba.vup>+1</>，每秒对自身阻挡的敌人造成相当于攻击力<@ba.vup>50%</>的法术伤害
During the skill duration, DEF <@ba.vup>+70%</>, Block <@ba.vup>+1</>, all enemies blocked by Mechanist take <@ba.vup>55%</> ATK as Arts damage every second=技能持续时间内防御力<@ba.vup>+70%</>，阻挡数<@ba.vup>+1</>，每秒对自身阻挡的敌人造成相当于攻击力<@ba.vup>55%</>的法术伤害
During the skill duration, DEF <@ba.vup>+80%</>, Block <@ba.vup>+1</>, all enemies blocked by Mechanist take <@ba.vup>60%</> ATK as Arts damage every second=技能持续时间内防御力<@ba.vup>+80%</>，阻挡数<@ba.vup>+1</>，每秒对自身阻挡的敌人造成相当于攻击力<@ba.vup>60%</>的法术伤害
During the skill duration, DEF <@ba.vup>+90%</>, Block <@ba.vup>+1</>, all enemies blocked by Mechanist take <@ba.vup>65%</> ATK as Arts damage every second=技能持续时间内防御力<@ba.vup>+90%</>，阻挡数<@ba.vup>+1</>，每秒对自身阻挡的敌人造成相当于攻击力<@ba.vup>65%</>的法术伤害
During the skill duration, DEF <@ba.vup>+{def:0%}</>, Block <@ba.vup>+1</>, all enemies blocked by Mechanist take <@ba.vup>{atk_scale:0%}</> ATK as Arts damage every second=技能持续时间内防御力<@ba.vup>+{def:0%}</>，阻挡数<@ba.vup>+1</>，每秒对自身阻挡的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害
During the skill duration, Specter's HP will not drop below 1; ATK +100%\nSpecter is Stunned for 10 seconds after skill duration=技能持续期间内干员的生命值始终不会低于1，攻击力+100%\n技能结束后干员晕眩10秒
During the skill duration, Specter's HP will not drop below 1; ATK +120%\nSpecter is Stunned for 10 seconds after skill duration=技能持续期间内干员的生命值始终不会低于1，攻击力+120%\n技能结束后干员晕眩10秒
During the skill duration, Specter's HP will not drop below 1; ATK +140%\nSpecter is Stunned for 10 seconds after skill duration=技能持续期间内干员的生命值始终不会低于1，攻击力+140%\n技能结束后干员晕眩10秒
During the skill duration, Specter's HP will not drop below 1; ATK +160%\nSpecter is Stunned for 10 seconds after skill duration=技能持续期间内干员的生命值始终不会低于1，攻击力+160%\n技能结束后干员晕眩10秒
During the skill duration, Specter's HP will not drop below 1; ATK +40%\nSpecter is Stunned for 10 seconds after skill duration=技能持续期间内干员的生命值始终不会低于1，攻击力+40%\n技能结束后干员晕眩10秒
During the skill duration, Specter's HP will not drop below 1; ATK +50%\nSpecter is Stunned for 10 seconds after skill duration=技能持续期间内干员的生命值始终不会低于1，攻击力+50%\n技能结束后干员晕眩10秒
During the skill duration, Specter's HP will not drop below 1; ATK +60%\nSpecter is Stunned for 10 seconds after skill duration=技能持续期间内干员的生命值始终不会低于1，攻击力+60%\n技能结束后干员晕眩10秒
During the skill duration, Specter's HP will not drop below 1; ATK +70%\nSpecter is Stunned for 10 seconds after skill duration=技能持续期间内干员的生命值始终不会低于1，攻击力+70%\n技能结束后干员晕眩10秒
During the skill duration, Specter's HP will not drop below 1; ATK +80%\nSpecter is Stunned for 10 seconds after skill duration=技能持续期间内干员的生命值始终不会低于1，攻击力+80%\n技能结束后干员晕眩10秒
During the skill duration, Specter's HP will not drop below 1; ATK +90%\nSpecter is Stunned for 10 seconds after skill duration=技能持续期间内干员的生命值始终不会低于1，攻击力+90%\n技能结束后干员晕眩10秒
During the skill duration, Specter's HP will not drop below 1; ATK +{atk:0%}\nSpecter is Stunned for {stun} seconds after skill duration=技能持续期间内干员的生命值始终不会低于1，攻击力+{atk:0%}\n技能结束后干员晕眩{stun}秒
During the skill duration, Specter's HP will not drop below <@ba.vup>1</>; ATK <@ba.vup>+100%</>\n<@ba.rem>Specter is <$ba.stun>Stunned</> for 10 seconds after skill duration</>=技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>，攻击力<@ba.vup>+100%</>\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>10秒</>
During the skill duration, Specter's HP will not drop below <@ba.vup>1</>; ATK <@ba.vup>+120%</>\n<@ba.rem>Specter is <$ba.stun>Stunned</> for 10 seconds after skill duration</>=技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>，攻击力<@ba.vup>+120%</>\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>10秒</>
During the skill duration, Specter's HP will not drop below <@ba.vup>1</>; ATK <@ba.vup>+140%</>\n<@ba.rem>Specter is <$ba.stun>Stunned</> for 10 seconds after skill duration</>=技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>，攻击力<@ba.vup>+140%</>\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>10秒</>
During the skill duration, Specter's HP will not drop below <@ba.vup>1</>; ATK <@ba.vup>+160%</>\n<@ba.rem>Specter is <$ba.stun>Stunned</> for 10 seconds after skill duration</>=技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>，攻击力<@ba.vup>+160%</>\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>10秒</>
During the skill duration, Specter's HP will not drop below <@ba.vup>1</>; ATK <@ba.vup>+40%</>\n<@ba.rem>Specter is <$ba.stun>Stunned</> for 10 seconds after skill duration</>=技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>，攻击力<@ba.vup>+40%</>\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>10秒</>
During the skill duration, Specter's HP will not drop below <@ba.vup>1</>; ATK <@ba.vup>+50%</>\n<@ba.rem>Specter is <$ba.stun>Stunned</> for 10 seconds after skill duration</>=技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>，攻击力<@ba.vup>+50%</>\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>10秒</>
During the skill duration, Specter's HP will not drop below <@ba.vup>1</>; ATK <@ba.vup>+60%</>\n<@ba.rem>Specter is <$ba.stun>Stunned</> for 10 seconds after skill duration</>=技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>，攻击力<@ba.vup>+60%</>\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>10秒</>
During the skill duration, Specter's HP will not drop below <@ba.vup>1</>; ATK <@ba.vup>+70%</>\n<@ba.rem>Specter is <$ba.stun>Stunned</> for 10 seconds after skill duration</>=技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>，攻击力<@ba.vup>+70%</>\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>10秒</>
During the skill duration, Specter's HP will not drop below <@ba.vup>1</>; ATK <@ba.vup>+80%</>\n<@ba.rem>Specter is <$ba.stun>Stunned</> for 10 seconds after skill duration</>=技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>，攻击力<@ba.vup>+80%</>\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>10秒</>
During the skill duration, Specter's HP will not drop below <@ba.vup>1</>; ATK <@ba.vup>+90%</>\n<@ba.rem>Specter is <$ba.stun>Stunned</> for 10 seconds after skill duration</>=技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>，攻击力<@ba.vup>+90%</>\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>10秒</>
During the skill duration, Specter's HP will not drop below <@ba.vup>1</>; ATK <@ba.vup>+{atk:0%}</>\n<@ba.rem>Specter is <$ba.stun>Stunned</> for {stun} seconds after skill duration</>=技能持续期间内干员的生命值始终不会低于<@ba.vup>1</>，攻击力<@ba.vup>+{atk:0%}</>\n<@ba.rem>技能结束后干员<$ba.stun>晕眩</>{stun}秒</>
During the So Long, Adele: Home Away From Home event, obtain Operator Bryophyta.=火山旅梦活动期间，获得干员苍苔
During the So Long, Adele: Home Away From Home event, spend 2,400 Fluffy Critter Wool in ['White Volcano'].=火山旅梦活动期间，在[纯白火山]中消耗2400份毛绒绒生物的毛
During the Somniloquium Serenum event, complete all stages in [Somniamus Omnes] with 3-star ratings (excluding tutorials and story stages)=无忧梦呓活动期间，以3星评价完成[万般皆梦]内的全部关卡（不包含教学关与剧情关）
During the Somniloquium Serenum event, obtain Operators Umiri Yahata and Nyamu Yūtenji=无忧梦呓活动期间，获得干员八幡海铃和祐天寺若麦
During the Stronghold Protocol event, clear [Core Protocol] once=卫戍协议活动期间，通关1次[核心协议]
During the Stronghold Protocol event, clear [Foundation Protocol] once=卫戍协议活动期间，通关1次[原型协议]
During the Stronghold Protocol event, obtain the Ship icon=卫戍协议活动期间，获得头像“船舰”
During the Stronghold Protocol event, obtain the Sun Slant outfit=卫戍协议活动期间，获得时装斜照
During the Stronghold Protocol event, promote Operators a total of 50 times=卫戍协议活动期间，累计晋级50次干员
During the Stronghold Protocol: Alliance - Part 2 event, clear [Perilous Simulation] once=卫戍协议:盟约下半期活动期间，通关1次[险境模拟]
During the Stronghold Protocol: Alliance - Part 2 event, obtain the outfit Hydration Time=卫戍协议:盟约下半期活动期间，获得时装补水时间
During the Stronghold Protocol: Alliance - Part 2 event, use 5 different Strategies to clear any simulation (not including Entry Protocol)=卫戍协议:盟约下半期活动期间，以5种不同的策略通关过任意模拟（不包含入门协议）
During the Stronghold Protocol: Alliance - Part 2 event, use 8 different Strategies to clear any simulation (not including Entry Protocol)=卫戍协议:盟约下半期活动期间，以8种不同的策略通关过任意模拟（不包含入门协议）
During the Stronghold Protocol: Alliance - Part 2 event, use a total of 8 different Alliances to clear any simulation=卫戍协议:盟约下半期活动期间，累计使用过8种不同的盟约通关过任意模拟
During the Stronghold Protocol: Alliance event, clear [Perilous Simulation] once=卫戍协议:盟约活动期间，通关1次[险境模拟]
During the Stronghold Protocol: Alliance event, clear [Standard Simulation] once=卫戍协议:盟约活动期间，通关1次[标准模拟]
During the Stronghold Protocol: Alliance event, clear any 3 simulations with 1 Strategy (not including Entry Protocol)=卫戍协议:盟约活动期间，累计1个策略在任意模拟下通关3次（不包含入门协议）
During the Stronghold Protocol: Alliance event, obtain the outfit Blazing Street View=卫戍协议:盟约活动期间，获得时装烈阳街景
During the Stronghold Protocol: Alliance event, use 3 different Strategies, each clearing any 3 simulations (not including Entry Protocol)=卫戍协议:盟约活动期间，累计3个策略在任意模拟下通关3次（不包含入门协议）
During the Such is the Joy of Our Reunion event, consume 2400 'Yum-yum!' in [Savors at Yu's]=相见欢活动期间，在[余味居]中消耗2400个“生香”
During the Such is the Joy of Our Reunion event, obtain Operator Xingzhu=相见欢活动期间，获得干员行箸
During the Such is the Joy of Our Reunion event, trigger 'Sapid Auspice' at least 10 times in total=相见欢活动期间，累计触发10次“人间烟火”
During the Such is the Joy of Our Reunion event, trigger 'Sapid Auspice' at least 20 times in total=相见欢活动期间，累计触发20次“人间烟火”
During the To the Grinning Valley event, obtain the outfit Major Field.=去咧嘴谷活动期间，获得时装主修领域
During the Unrealized Realities event, deploy Operators on Levitatable Zones a total of 50 times=未许之地活动期间，累计在“可浮空区块”上部署50次干员
During the Unrealized Realities event, obtain the free Operator Skybox=未许之地活动期间，获得赠送干员天空盒
During the Unrealized Realities event, spend 4000 Dr Oxygen=未许之地活动期间，消耗4000个天空氧气瓶
During the Vector Breakthrough event, clear Level 5 in Kernel Breakthrough.=矢量突破活动期间，在核心突破中突破第5层
During the Vector Breakthrough event, clear Level 8 in Kernel Breakthrough.=矢量突破活动期间，在核心突破中突破第8层
During the Vector Breakthrough event, defeat 4 different Garrisons in Special Front.=矢量突破活动期间，在特别战线中累计击败4处不同的驻守敌人
During the Vector Breakthrough event, defeat 8 different Garrisons in Special Front.=矢量突破活动期间，在特别战线中累计击败8处不同的驻守敌人
During the Vector Breakthrough event, defeat V. T. E. 5 times.=矢量突破活动期间，累计击败5次矢量战术装备
During the Vector Breakthrough event, obtain The Zoophilist and Her Mollusca outfit.=矢量突破活动期间，获得时装平原驯虫士
During the Vigilo event, obtain outfit - Wasteland Walker=在如我所见活动中，获得时装荒原行者
During the Wepet Renpet celebration offerings, nearby settlements send emissaries with gifts of fine wine, fresh milk, and seasonal fruits. The priests pour these offerings into the river, giving thanks for the blessings of the past year… Oh, perhaps we should share a drink together, as is tradition? Hehe, happy New Year, Doctor.=新年祭祀时，周边的聚落会派代表来进献美酒，鲜奶与时令水果。神官们把贡品倒进河中，感激过去一年的恩泽......噢，按这里的习俗，或许我们应该共饮一杯？新年快乐，博士。
During the When Elegies Are Ashes event, obtain the free Operator Brigid.=挽歌燃烧殆尽活动期间，获得赠送干员水灯心
During the When Elegies Are Ashes event, spend 2400 Broken Originium Lamps.=挽歌燃烧殆尽活动期间，消耗2400个损坏的源石灯
During the Zwillingstürme im Herbst event, complete 10 Routine Visitations in [Herzenfolgen].=崔林特尔梅之金活动期间，在[循心觅迹]中累计完成10个例行查访
During the Zwillingstürme im Herbst event, obtain Operator Lessing.=崔林特尔梅之金活动期间，获得干员止颂
During the Zwillingstürme im Herbst event, spend 1800 die Klänge von den Erinnerungen in [Herbstmondeskonzert].=崔林特尔梅之金活动期间，在[秋月演奏会]中消耗1800个调律追忆
During the Zwillingstürme im Herbst event, when clearing any event stage, change the Variation at least 3 times (excluding tutorials).=崔林特尔梅之金活动期间，通关任一活动关卡时总计改变变奏至少3次（不包含教学关）
During the ‘Guide Ahead' event, spend a total of 2,400 Etched Bullet Casings at [Lateranian Desserts].=吾导先路活动期间，在[拉特兰甜品店]中消耗2400蚀刻弹弹壳
During this mission period, conduct 1 Clue Exchange=任务期间累积举行1次线索交流
During this mission period, conduct 1 Clue Exchange(s)=任务期间累积举行1次线索交流
During this mission period, conduct 2 Clue Exchange(s)=任务期间累积举行2次线索交流
During this mission period, conduct 2 Clue Exchanges=任务期间累积举行2次线索交流
During this mission period, conduct 3 Clue Exchange(s)=任务期间累积举行3次线索交流
During this mission period, conduct 3 Clue Exchanges=任务期间累积举行3次线索交流
During this wave, friendly Operators have significantly increased ATK, DEF, and Max HP. <@ba.rem>Can be activated when starting this stage again after this wave has been cleared</>=本波次内，我方干员的攻击力、防御力和最大生命值大幅提升。<@ba.rem>通过本波次后再次进入关卡时可以开启</>
During this wave, friendly Operators have significantly increased ATK, DEF, and Max HP. <@ba.rem>This effect expires after the end of this wave</>=本波次内，我方干员的攻击力、防御力和最大生命值大幅提升。<@ba.rem>本波次结束后失效</>
During this wave, friendly Operators have significantly increased ATK, DEF, and Max HP. Can be activated when starting this stage again after this wave has been cleared=本波次内，我方干员的攻击力、防御力和最大生命值大幅提升。通过本波次后再次进入关卡时可以开启
During this wave, friendly Operators have significantly increased ATK, DEF, and Max HP. This effect expires after the end of this wave=本波次内，我方干员的攻击力、防御力和最大生命值大幅提升。本波次结束后失效
During Thunder: Targets a random tile every 40s, dealing 800 True damage to all units (including enemies, but not including Constructs or invisible enemies) within an x-6 area and granting visibility for 3s; Crabbie Pumpies gain +0.15 SP/s=焦雷：每40秒随机选定1个格子，对x-6范围内所有单位（包括敌人，不包括设施、隐匿的敌人）造成800真实伤害并点亮视野3秒；抽水泵的技力自然回复速度+0.15/秒
During Thunderstorm: Friendly Operators take 20 Corrosion every second; Targets 2 random tiles every 40s, dealing 800 True damage to all units (including enemies, but not including Constructs or invisible enemies) within an x-6 area and granting visibility for 3s; Crabbie Pumpies gain +0.2 SP/s=雷暴：每秒对我方干员造成20点侵蚀损伤；每40秒随机选定2个格子（范围可重叠），对x-6范围内所有单位（包括敌人，不包括设施、隐匿的敌人）造成800真实伤害并点亮视野3秒；抽水泵的技力自然回复速度+0.2/秒
During To Be Continued, obtain the outfit Traceless Walker.=未尽篇章活动期间，获得时装无痕行者
During Wildblaze, all enemies have -5% Movement Speed=风旱时，所有敌人移动速度-5%
During Windblaze, all enemies have an additional -5% Movement Speed=风旱时，所有敌人移动速度额外-5%
During your initial recruitment, you can recruit your friends' Operators via Support Recruitment=初始招募时，可通过助战招募好友干员
During your initial recruitment, you can recruit your friends' Operators via Support Recruitment.=初始招募时，可通过助战招募好友干员
Dusk=夕
Dusk and Dawn=朝开夕落
Dusk Beauty=夕娥
Dusk does her best to not let her mood interfere with fulfilling your vague request, turning back to enter her scrollery. After who-knows-how-many springs and autumns, she emerges, throwing a scroll at you before expelling you from the painting with a flick of her brush.=对于这模棱两可的需求，夕极力忍住了自己的情绪，转头进了书屋。在不知多少个春秋后，她才从书屋里走出来，丢给你一个卷轴，然后挥笔把你从画卷里推了出去。
Dusk Inkstick=夕墨
Dusk River Sayings=夕江诀
Dusk takes her reward, then lifts her brush to draw a few strokes on your body. Presumably, she helped you have a physique a bit more like Sui's.=夕拿了报酬，提笔在你的身躯上画了几笔，有夕帮忙，想必是比之前更接近岁的躯体了。
Dusk Wisteria=暮影藤萝
Dusk's Badge=夕证章
Dusk's handmade inkstick. Nobody knows how they're made. Perhaps you can make use of them to ask her about a few things.=夕自制的墨，没有人知道制作方法，也许可以用来向她本人询问一些事情。
Dusk's Scroll=画卷
Dusk's special mix of pigments that also serves as her seal. When a brush is dipped into the palette, the four colors fuse and form into a scene.=夕亲自调制，世所罕见的颜料，同时也是她的印信。蘸染时，四色置单景。
Dusk's Specialized Badge=夕特限证章
Dusk's specially created brush that also serves as her seal. When she puts brush to parchment, the four seasons stay as-is.=夕亲自制作，世所罕见的毛笔，同时也是她的印信。下笔时，四时恒如一。
Dusk's Token=夕的信物
Dusk, a painter from Yan, awaiting assignment. Following the rather excitable actions of a certain resident of the landship by the name of Nian, Dusk has been held as a guest of Rhodes Island. Her skills with a brush are impressive, particularly when it comes the traditional Yan painting style. She currently resides off an isolated Rhodes Island walkway.=夕，炎国画家，待业。在留舰人员年的积极行动下，被以访客身份挟持至罗德岛。擅长绘画，尤其是炎国传统绘画。现寓居罗德岛某偏僻走道的墙内。
Dusk. Could you help me... paint that P'o-shan Village?=......夕啊，你能帮我，画出那婆山镇吗？
Dust of Days Past=掷旧尘
Dust of Eternity=永恒之尘
Dust of the Past=过往尘埃
Dust Unsettled=尘埃未定
Dust, and the scent of rust...=尘土，还有铁锈的味道......
Dust-laden Treasure=尘封的宝物
Dust-Repellant Marble Floor Tiles=大理石防尘地砖
Dustless Entrance Rug=不落灰尘进门垫
Dustless Experience Pod=除尘体验舱
Dustproof Equipment Cabinet=防尘器械架
Dustweaver=纵尘者
Dusty Eikon=蒙尘的圣像
Dusty Memories Medal=尘埃梦想奖章
Dusty Picturebook=蒙尘图册
Dusty Prop Room=灰尘道具间
Dusty stone bricks. 'You are faltering under the immense pressure, just like these bricks.'=布满灰尘的石砖。“你步履蹒跚，背负重压，一如横遭践踏的碌碌顽石。”
Dusty Warehouse=尘封的库房
Duties Unfinished=未履之责
Dutiful Bodyguard=尽职保镖
Duty calls=一朝出师
Duty calls. Dawn breaks free. A fervent vow. For a bright day.=一朝出师，自树其帜。心怀天下，少年壮志。
Dwells in <Core Amplifiers> and cannot be attacked. Changes to second form when all <Core Amplifiers> are destroyed.=寄宿于<核心增幅器>中，无法被攻击。所有<核心增幅器>被破坏后进入第二形态
Dying Flames=将熄的火
Dying Fowlbeast=垂死羽兽
Dynamic=动态立绘
Dynamic Art Entrance Animation=动态形象入场动画相关设置
Dynamic Art-Related Settings=动态形象相关设置
Dynamic Background=动态场景
Dynamic Dabbling=百变浅尝
Dynamic Icon=动态头像
Dynamic Strange Territory=百变陌域
Dynamic Theme=动态主题
Dynamics=强弱法
Dzwonek Campsite=茨沃涅克乡野营地
Dämmerung und Anbruch=夕阳与朝日
Dṛśti, or Wisdom=䠠睇，或见闻
D—don't come any closer! Don't move! If you do, I'll shoot!=不，不准再靠近！别动！否则我就放箭了！
E-Excuse me... May I come in...?=你、你好，我进来了......
Each according to their need, each according to their desire=各取所需，各圆所愿
Each and every detective was a beginner once, and future great detectives are no exception. How will the clumsy Metis transform? Will our detective get a much-deserved reunion with the lady assistant? Stay tuned for the continuation!=每一位侦探都经历过新手期，就算是未来的名侦探也不例外。 冒失侦探梅缇丝将会如何蜕变？与助手小姐能否实现感人再会？敬请期待后续故事！
Each and every flake of white snow, falling from the gray sky up above, abruptly turns black as it lands on his coat, before disintegrating and scattering across the ground as ashes.=灰蒙天空坠下片片白色，沾上他的风衣的雪片忽然变成黑色，进而碎裂、散落在地，污浊如泥。
Each and every one of the Metal Crabs Beanstalk brought with her has its own name. Although only the breeder can truly tell them apart, as the Metal Crabs have become an inseparable part of our Logistics network, many of our operators made it a personal challenge to learn how to tell these little critters apart.\nBeanstalk treats every one of her Metal Crabs as though they are family. Their names are Trey, Twista, B.I.G., Hammer, Ice Cube... and the youngest of the crabs, Peacake, who she keeps in a case she always carries around with her. As their breeder, not only is she able to tell them apart, she also knows the crabs' personalities and preferences. Every day, Beanstalk spends a large amount of time in their pen, preparing their nutritious fodder by hand as well as teaching them new tricks.\nHaving been tamed and domesticated, the Metal Crabs have become much gentler and more alert. The difference between them and their wild counterparts is night and day.=每一只由豆苗带来的磐蟹都拥有属于自己的名字，尽管真正能区分它们的只有它们的饲养者，但随着磐蟹们在后勤系统中的活动扩大，许多干员开始积极尝试挑战识别这些小家伙。\n豆苗对她的每一个“小宝贝”都如数家珍，阿盘、扭扭、大力士、锤头、小冰......还有整群磐蟹中年龄最小，时常被随身带在小箱子里的豆豆，饲养人总能精准地认出它们，并对每只磐蟹不同的性格及喜好了若指掌。每天，豆苗都会花费大量时间待在饲养栏内，亲手调制富含充足营养的饲料，并兴致高昂地训练磐蟹们一些新的小技巧。\n这些磐蟹经过长期的驯养，性格更加温和机敏，与它们那些生活在野外的亲属已经有了明显的区别。
Each attack causes the 4 tiles adjacent to the target to burn for 3s, causing ground enemies within to take 30% of Firewhistle's ATK as Arts damage per second.=每次攻击会在目标周围四格地面产生一个持续3秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨30%攻击力的法术伤害
Each attack causes the 4 tiles adjacent to the target to burn for 3s, causing ground enemies within to take 35% of Firewhistle's ATK as Arts damage per second.=每次攻击会在目标周围四格地面产生一个持续3秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨35%攻击力的法术伤害
Each attack causes the 4 tiles adjacent to the target to burn for 3s, causing ground enemies within to take 40% of Firewhistle's ATK as Arts damage per second.=每次攻击会在目标周围四格地面产生一个持续3秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨40%攻击力的法术伤害
Each attack causes the 4 tiles adjacent to the target to burn for 4s, causing ground enemies within to take 45% of Firewhistle's ATK as Arts damage per second.=每次攻击会在目标周围四格地面产生一个持续4秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨45%攻击力的法术伤害
Each attack causes the 4 tiles adjacent to the target to burn for 4s, causing ground enemies within to take 50% of Firewhistle's ATK as Arts damage per second.=每次攻击会在目标周围四格地面产生一个持续4秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨50%攻击力的法术伤害
Each attack causes the 4 tiles adjacent to the target to burn for 4s, causing ground enemies within to take 60% of Firewhistle's ATK as Arts damage per second.=每次攻击会在目标周围四格地面产生一个持续4秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨60%攻击力的法术伤害
Each attack causes the 4 tiles adjacent to the target to burn for 5s, causing ground enemies within to take 65% of Firewhistle's ATK as Arts damage per second.=每次攻击会在目标周围四格地面产生一个持续5秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨65%攻击力的法术伤害
Each attack causes the 4 tiles adjacent to the target to burn for 5s, causing ground enemies within to take 75% of Firewhistle's ATK as Arts damage per second.=每次攻击会在目标周围四格地面产生一个持续5秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨75%攻击力的法术伤害
Each attack causes the 4 tiles adjacent to the target to burn for 5s, causing ground enemies within to take 80% of Firewhistle's ATK as Arts damage per second.=每次攻击会在目标周围四格地面产生一个持续5秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨80%攻击力的法术伤害
Each attack causes the 4 tiles adjacent to the target to burn for 6s, causing ground enemies within to take 85% of Firewhistle's ATK as Arts damage per second.=每次攻击会在目标周围四格地面产生一个持续6秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨85%攻击力的法术伤害
Each attack causes the 4 tiles adjacent to the target to burn for <@ba.vup>3</>s, causing ground enemies within to take <@ba.vup>30%</> of Firewhistle's ATK as Arts damage per second.=每次攻击会在目标周围四格地面产生一个持续<@ba.vup>3</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>30%</>攻击力的法术伤害
Each attack causes the 4 tiles adjacent to the target to burn for <@ba.vup>3</>s, causing ground enemies within to take <@ba.vup>35%</> of Firewhistle's ATK as Arts damage per second.=每次攻击会在目标周围四格地面产生一个持续<@ba.vup>3</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>35%</>攻击力的法术伤害
Each attack causes the 4 tiles adjacent to the target to burn for <@ba.vup>3</>s, causing ground enemies within to take <@ba.vup>40%</> of Firewhistle's ATK as Arts damage per second.=每次攻击会在目标周围四格地面产生一个持续<@ba.vup>3</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>40%</>攻击力的法术伤害
Each attack causes the 4 tiles adjacent to the target to burn for <@ba.vup>4</>s, causing ground enemies within to take <@ba.vup>45%</> of Firewhistle's ATK as Arts damage per second.=每次攻击会在目标周围四格地面产生一个持续<@ba.vup>4</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>45%</>攻击力的法术伤害
Each attack causes the 4 tiles adjacent to the target to burn for <@ba.vup>4</>s, causing ground enemies within to take <@ba.vup>50%</> of Firewhistle's ATK as Arts damage per second.=每次攻击会在目标周围四格地面产生一个持续<@ba.vup>4</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>50%</>攻击力的法术伤害
Each attack causes the 4 tiles adjacent to the target to burn for <@ba.vup>4</>s, causing ground enemies within to take <@ba.vup>60%</> of Firewhistle's ATK as Arts damage per second.=每次攻击会在目标周围四格地面产生一个持续<@ba.vup>4</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>60%</>攻击力的法术伤害
Each attack causes the 4 tiles adjacent to the target to burn for <@ba.vup>5</>s, causing ground enemies within to take <@ba.vup>65%</> of Firewhistle's ATK as Arts damage per second.=每次攻击会在目标周围四格地面产生一个持续<@ba.vup>5</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>65%</>攻击力的法术伤害
Each attack causes the 4 tiles adjacent to the target to burn for <@ba.vup>5</>s, causing ground enemies within to take <@ba.vup>75%</> of Firewhistle's ATK as Arts damage per second.=每次攻击会在目标周围四格地面产生一个持续<@ba.vup>5</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>75%</>攻击力的法术伤害
Each attack causes the 4 tiles adjacent to the target to burn for <@ba.vup>5</>s, causing ground enemies within to take <@ba.vup>80%</> of Firewhistle's ATK as Arts damage per second.=每次攻击会在目标周围四格地面产生一个持续<@ba.vup>5</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>80%</>攻击力的法术伤害
Each attack causes the 4 tiles adjacent to the target to burn for <@ba.vup>6</>s, causing ground enemies within to take <@ba.vup>85%</> of Firewhistle's ATK as Arts damage per second.=每次攻击会在目标周围四格地面产生一个持续<@ba.vup>6</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>85%</>攻击力的法术伤害
Each attack causes the 4 tiles adjacent to the target to burn for <@ba.vup>{projectile_life_time}</>s, causing ground enemies within to take <@ba.vup>{burn.atk_scale:0%}</> of Firewhistle's ATK as Arts damage per second.=每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}</>秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害
Each attack causes the 4 tiles adjacent to the target to burn for {projectile_life_time}s, causing ground enemies within to take {burn.atk_scale:0%} of Firewhistle's ATK as Arts damage per second.=每次攻击会在目标周围四格地面产生一个持续{projectile_life_time}秒的燃烧区域；燃烧区域中的地面敌人每秒受到一次相当于火哨{burn.atk_scale:0%}攻击力的法术伤害
Each attack deals 150% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=每次攻击造成攻击力150%的物理伤害，优先攻击空中单位，主动关闭时发射剩余所有弹药攻击范围内的随机敌人\n攻击装有8发弹药，打完后结束（可随时停止技能）
Each attack deals 160% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=每次攻击造成攻击力160%的物理伤害，优先攻击空中单位，主动关闭时发射剩余所有弹药攻击范围内的随机敌人\n攻击装有8发弹药，打完后结束（可随时停止技能）
Each attack deals 170% of ATK as Physical damage\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=每次攻击造成相当于攻击力170%的物理伤害\n攻击装有4发弹药，打完后结束（可随时停止技能）
Each attack deals 170% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=每次攻击造成攻击力170%的物理伤害，优先攻击空中单位，主动关闭时发射剩余所有弹药攻击范围内的随机敌人\n攻击装有8发弹药，打完后结束（可随时停止技能）
Each attack deals 175% of ATK as Physical damage\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=每次攻击造成相当于攻击力175%的物理伤害\n攻击装有4发弹药，打完后结束（可随时停止技能）
Each attack deals 180% of ATK as Physical damage\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=每次攻击造成相当于攻击力180%的物理伤害\n攻击装有4发弹药，打完后结束（可随时停止技能）
Each attack deals 180% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=每次攻击造成攻击力180%的物理伤害，优先攻击空中单位，主动关闭时发射剩余所有弹药攻击范围内的随机敌人\n攻击装有8发弹药，打完后结束（可随时停止技能）
Each attack deals 185% of ATK as Physical damage\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=每次攻击造成相当于攻击力185%的物理伤害\n攻击装有4发弹药，打完后结束（可随时停止技能）
Each attack deals 190% of ATK as Physical damage\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=每次攻击造成相当于攻击力190%的物理伤害\n攻击装有4发弹药，打完后结束（可随时停止技能）
Each attack deals 190% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=每次攻击造成攻击力190%的物理伤害，优先攻击空中单位，主动关闭时发射剩余所有弹药攻击范围内的随机敌人\n攻击装有8发弹药，打完后结束（可随时停止技能）
Each attack deals 195% of ATK as Physical damage\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=每次攻击造成相当于攻击力195%的物理伤害\n攻击装有4发弹药，打完后结束（可随时停止技能）
Each attack deals 200% of ATK as Physical damage\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=每次攻击造成相当于攻击力200%的物理伤害\n攻击装有4发弹药，打完后结束（可随时停止技能）
Each attack deals 200% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=每次攻击造成攻击力200%的物理伤害，优先攻击空中单位，主动关闭时发射剩余所有弹药攻击范围内的随机敌人\n攻击装有8发弹药，打完后结束（可随时停止技能）
Each attack deals 210% of ATK as Physical damage\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=每次攻击造成相当于攻击力210%的物理伤害\n攻击装有4发弹药，打完后结束（可随时停止技能）
Each attack deals 210% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=每次攻击造成攻击力210%的物理伤害，优先攻击空中单位，主动关闭时发射剩余所有弹药攻击范围内的随机敌人\n攻击装有8发弹药，打完后结束（可随时停止技能）
Each attack deals 220% of ATK as Physical damage\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=每次攻击造成相当于攻击力220%的物理伤害\n攻击装有4发弹药，打完后结束（可随时停止技能）
Each attack deals 220% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=每次攻击造成攻击力220%的物理伤害，优先攻击空中单位，主动关闭时发射剩余所有弹药攻击范围内的随机敌人\n攻击装有8发弹药，打完后结束（可随时停止技能）
Each attack deals 230% of ATK as Physical damage\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=每次攻击造成相当于攻击力230%的物理伤害\n攻击装有4发弹药，打完后结束（可随时停止技能）
Each attack deals 230% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=每次攻击造成攻击力230%的物理伤害，优先攻击空中单位，主动关闭时发射剩余所有弹药攻击范围内的随机敌人\n攻击装有8发弹药，打完后结束（可随时停止技能）
Each attack deals 250% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=每次攻击造成攻击力250%的物理伤害，优先攻击空中单位，主动关闭时发射剩余所有弹药攻击范围内的随机敌人\n攻击装有8发弹药，打完后结束（可随时停止技能）
Each attack deals <@ba.vup>130%</> ATK as Physical splash damage\n<$ba.overdrive>Overload</>: Each attack deals <@ba.vup>30%</> ATK as extra <@ba.vup>Arts</> splash damage. If cancelled manually, fire all remaining bullets, and lose <@ba.vdown>60%</>HP\n<@ba.rem>Skill has 10 ammo and can be manually deactivated</>=每次攻击造成<@ba.vup>130%</>攻击力的物理溅射伤害\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>30%</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>60%</>生命值\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>
Each attack deals <@ba.vup>140%</> ATK as Physical splash damage\n<$ba.overdrive>Overload</>: Each attack deals <@ba.vup>30%</> ATK as extra <@ba.vup>Arts</> splash damage. If cancelled manually, fire all remaining bullets, and lose <@ba.vdown>60%</>HP\n<@ba.rem>Skill has 10 ammo and can be manually deactivated</>=每次攻击造成<@ba.vup>140%</>攻击力的物理溅射伤害\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>30%</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>60%</>生命值\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>
Each attack deals <@ba.vup>150%</> ATK as Physical splash damage\n<$ba.overdrive>Overload</>: Each attack deals <@ba.vup>30%</> ATK as extra <@ba.vup>Arts</> splash damage. If cancelled manually, fire all remaining bullets, and lose <@ba.vdown>60%</>HP\n<@ba.rem>Skill has 10 ammo and can be manually deactivated</>=每次攻击造成<@ba.vup>150%</>攻击力的物理溅射伤害\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>30%</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>60%</>生命值\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>
Each attack deals <@ba.vup>150%</> of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=每次攻击造成攻击力<@ba.vup>150%</>的物理伤害，优先攻击空中单位，主动关闭时发射剩余所有弹药攻击范围内的随机敌人\n<@ba.rem>攻击装有8发弹药，打完后结束（可随时停止技能）</>
Each attack deals <@ba.vup>160%</> ATK as Physical splash damage\n<$ba.overdrive>Overload</>: Each attack deals <@ba.vup>35%</> ATK as extra <@ba.vup>Arts</> splash damage. If cancelled manually, fire all remaining bullets, and lose <@ba.vdown>60%</>HP\n<@ba.rem>Skill has 10 ammo and can be manually deactivated</>=每次攻击造成<@ba.vup>160%</>攻击力的物理溅射伤害\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>35%</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>60%</>生命值\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>
Each attack deals <@ba.vup>160%</> of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=每次攻击造成攻击力<@ba.vup>160%</>的物理伤害，优先攻击空中单位，主动关闭时发射剩余所有弹药攻击范围内的随机敌人\n<@ba.rem>攻击装有8发弹药，打完后结束（可随时停止技能）</>
Each attack deals <@ba.vup>170%</> ATK as Physical splash damage\n<$ba.overdrive>Overload</>: Each attack deals <@ba.vup>35%</> ATK as extra <@ba.vup>Arts</> splash damage. If cancelled manually, fire all remaining bullets, and lose <@ba.vdown>60%</>HP\n<@ba.rem>Skill has 10 ammo and can be manually deactivated</>=每次攻击造成<@ba.vup>170%</>攻击力的物理溅射伤害\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>35%</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>60%</>生命值\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>
Each attack deals <@ba.vup>170%</> of ATK as Physical damage\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=每次攻击造成相当于攻击力<@ba.vup>170%</>的物理伤害\n<@ba.rem>攻击装有4发弹药，打完后结束（可随时停止技能）</>
Each attack deals <@ba.vup>170%</> of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=每次攻击造成攻击力<@ba.vup>170%</>的物理伤害，优先攻击空中单位，主动关闭时发射剩余所有弹药攻击范围内的随机敌人\n<@ba.rem>攻击装有8发弹药，打完后结束（可随时停止技能）</>
Each attack deals <@ba.vup>175%</> of ATK as Physical damage\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=每次攻击造成相当于攻击力<@ba.vup>175%</>的物理伤害\n<@ba.rem>攻击装有4发弹药，打完后结束（可随时停止技能）</>
Each attack deals <@ba.vup>180%</> ATK as Physical splash damage\n<$ba.overdrive>Overload</>: Each attack deals <@ba.vup>35%</> ATK as extra <@ba.vup>Arts</> splash damage. If cancelled manually, fire all remaining bullets, and lose <@ba.vdown>60%</>HP\n<@ba.rem>Skill has 10 ammo and can be manually deactivated</>=每次攻击造成<@ba.vup>180%</>攻击力的物理溅射伤害\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>35%</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>60%</>生命值\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>
Each attack deals <@ba.vup>180%</> of ATK as Physical damage\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=每次攻击造成相当于攻击力<@ba.vup>180%</>的物理伤害\n<@ba.rem>攻击装有4发弹药，打完后结束（可随时停止技能）</>
Each attack deals <@ba.vup>180%</> of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=每次攻击造成攻击力<@ba.vup>180%</>的物理伤害，优先攻击空中单位，主动关闭时发射剩余所有弹药攻击范围内的随机敌人\n<@ba.rem>攻击装有8发弹药，打完后结束（可随时停止技能）</>
Each attack deals <@ba.vup>185%</> of ATK as Physical damage\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=每次攻击造成相当于攻击力<@ba.vup>185%</>的物理伤害\n<@ba.rem>攻击装有4发弹药，打完后结束（可随时停止技能）</>
Each attack deals <@ba.vup>190%</> ATK as Physical splash damage\n<$ba.overdrive>Overload</>: Each attack deals <@ba.vup>40%</> ATK as extra <@ba.vup>Arts</> splash damage. If cancelled manually, fire all remaining bullets, and lose <@ba.vdown>60%</>HP\n<@ba.rem>Skill has 10 ammo and can be manually deactivated</>=每次攻击造成<@ba.vup>190%</>攻击力的物理溅射伤害\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>40%</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>60%</>生命值\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>
Each attack deals <@ba.vup>190%</> of ATK as Physical damage\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=每次攻击造成相当于攻击力<@ba.vup>190%</>的物理伤害\n<@ba.rem>攻击装有4发弹药，打完后结束（可随时停止技能）</>
Each attack deals <@ba.vup>190%</> of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=每次攻击造成攻击力<@ba.vup>190%</>的物理伤害，优先攻击空中单位，主动关闭时发射剩余所有弹药攻击范围内的随机敌人\n<@ba.rem>攻击装有8发弹药，打完后结束（可随时停止技能）</>
Each attack deals <@ba.vup>195%</> of ATK as Physical damage\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=每次攻击造成相当于攻击力<@ba.vup>195%</>的物理伤害\n<@ba.rem>攻击装有4发弹药，打完后结束（可随时停止技能）</>
Each attack deals <@ba.vup>200%</> ATK as Physical splash damage\n<$ba.overdrive>Overload</>: Each attack deals <@ba.vup>50%</> ATK as extra <@ba.vup>Arts</> splash damage. If cancelled manually, fire all remaining bullets, and lose <@ba.vdown>60%</>HP\n<@ba.rem>Skill has 10 ammo and can be manually deactivated</>=每次攻击造成<@ba.vup>200%</>攻击力的物理溅射伤害\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>50%</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>60%</>生命值\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>
Each attack deals <@ba.vup>200%</> of ATK as Physical damage\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=每次攻击造成相当于攻击力<@ba.vup>200%</>的物理伤害\n<@ba.rem>攻击装有4发弹药，打完后结束（可随时停止技能）</>
Each attack deals <@ba.vup>200%</> of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=每次攻击造成攻击力<@ba.vup>200%</>的物理伤害，优先攻击空中单位，主动关闭时发射剩余所有弹药攻击范围内的随机敌人\n<@ba.rem>攻击装有8发弹药，打完后结束（可随时停止技能）</>
Each attack deals <@ba.vup>210%</> of ATK as Physical damage\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=每次攻击造成相当于攻击力<@ba.vup>210%</>的物理伤害\n<@ba.rem>攻击装有4发弹药，打完后结束（可随时停止技能）</>
Each attack deals <@ba.vup>210%</> of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=每次攻击造成攻击力<@ba.vup>210%</>的物理伤害，优先攻击空中单位，主动关闭时发射剩余所有弹药攻击范围内的随机敌人\n<@ba.rem>攻击装有8发弹药，打完后结束（可随时停止技能）</>
Each attack deals <@ba.vup>220%</> ATK as Physical splash damage\n<$ba.overdrive>Overload</>: Each attack deals <@ba.vup>50%</> ATK as extra <@ba.vup>Arts</> splash damage. If cancelled manually, fire all remaining bullets, and lose <@ba.vdown>60%</>HP\n<@ba.rem>Skill has 10 ammo and can be manually deactivated</>=每次攻击造成<@ba.vup>220%</>攻击力的物理溅射伤害\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>50%</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>60%</>生命值\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>
Each attack deals <@ba.vup>220%</> of ATK as Physical damage\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=每次攻击造成相当于攻击力<@ba.vup>220%</>的物理伤害\n<@ba.rem>攻击装有4发弹药，打完后结束（可随时停止技能）</>
Each attack deals <@ba.vup>220%</> of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=每次攻击造成攻击力<@ba.vup>220%</>的物理伤害，优先攻击空中单位，主动关闭时发射剩余所有弹药攻击范围内的随机敌人\n<@ba.rem>攻击装有8发弹药，打完后结束（可随时停止技能）</>
Each attack deals <@ba.vup>230%</> of ATK as Physical damage\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=每次攻击造成相当于攻击力<@ba.vup>230%</>的物理伤害\n<@ba.rem>攻击装有4发弹药，打完后结束（可随时停止技能）</>
Each attack deals <@ba.vup>230%</> of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=每次攻击造成攻击力<@ba.vup>230%</>的物理伤害，优先攻击空中单位，主动关闭时发射剩余所有弹药攻击范围内的随机敌人\n<@ba.rem>攻击装有8发弹药，打完后结束（可随时停止技能）</>
Each attack deals <@ba.vup>240%</> ATK as Physical splash damage\n<$ba.overdrive>Overload</>: Each attack deals <@ba.vup>60%</> ATK as extra <@ba.vup>Arts</> splash damage. If cancelled manually, fire all remaining bullets, and lose <@ba.vdown>60%</>HP\n<@ba.rem>Skill has 10 ammo and can be manually deactivated</>=每次攻击造成<@ba.vup>240%</>攻击力的物理溅射伤害\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>60%</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>60%</>生命值\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>
Each attack deals <@ba.vup>250%</> of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=每次攻击造成攻击力<@ba.vup>250%</>的物理伤害，优先攻击空中单位，主动关闭时发射剩余所有弹药攻击范围内的随机敌人\n<@ba.rem>攻击装有8发弹药，打完后结束（可随时停止技能）</>
Each attack deals <@ba.vup>{attack@atk_scale:0%}</> of ATK as Physical damage\n<@ba.rem>Skill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>
Each attack deals <@ba.vup>{attack@atk_scale:0%}</> of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=每次攻击造成攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，优先攻击空中单位，主动关闭时发射剩余所有弹药攻击范围内的随机敌人\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>
Each attack deals <@ba.vup>{attack@s2.atk_scale:0%}</> ATK as Physical splash damage\n<$ba.overdrive>Overload</>: Each attack deals <@ba.vup>{attack@s2.magic_atk_scale:0%}</> ATK as extra <@ba.vup>Arts</> splash damage. If cancelled manually, fire all remaining bullets, and lose <@ba.vdown>{attack@s2.hp_ratio:0%}</>HP\n<@ba.rem>Skill has 10 ammo and can be manually deactivated</>=每次攻击造成<@ba.vup>{attack@s2.atk_scale:0%}</>攻击力的物理溅射伤害\n<$ba.overdrive>过载</>：每次攻击额外造成<@ba.vup>{attack@s2.magic_atk_scale:0%}</>攻击力的<@ba.vup>法术</>溅射伤害，主动关闭时发射剩余全部弹药并流失<@ba.vdown>{attack@s2.hp_ratio:0%}</>生命值\n<@ba.rem>技能拥有10枚弹药，可随时主动关闭</>
Each attack deals additional Arts damage to the target equal to 25% of its DEF=攻击时对目标额外造成相当于其防御力25%的法术伤害
Each attack deals additional Arts damage to the target equal to 29%(+4%) of its DEF=攻击时对目标额外造成相当于其防御力29%（+4%）的法术伤害
Each attack deals additional Arts damage to the target equal to 29%<@ba.talpu>(+4%)</> of its DEF=攻击时对目标额外造成相当于其防御力29%<@ba.talpu>（+4%）</>的法术伤害
Each attack deals additional Arts damage to the target equal to 40% of its DEF=攻击时对目标额外造成相当于其防御力40%的法术伤害
Each attack deals additional Arts damage to the target equal to 44%(+4%) of its DEF=攻击时对目标额外造成相当于其防御力44%（+4%）的法术伤害
Each attack deals additional Arts damage to the target equal to 44%<@ba.talpu>(+4%)</> of its DEF=攻击时对目标额外造成相当于其防御力44%<@ba.talpu>（+4%）</>的法术伤害
Each attack deals additional Arts damage to the target equal to 45% of its DEF; percentage increases with repeated attacks against the same target, up to 70%=攻击时对目标额外造成相当于其防御力45%的法术伤害，连续攻击同一目标时该比例逐次提升，最多提升至70%
Each attack deals additional Arts damage to the target equal to 49% (+4%) of its DEF; percentage increases with repeated attacks against the same target, up to 74% (+4%)=攻击时对目标额外造成相当于其防御力49%（+4%）的法术伤害，连续攻击同一目标时该比例逐次提升，最多提升至74%（+4%）
Each attack deals additional Arts damage to the target equal to 49% <@ba.talpu>(+4%)</> of its DEF; percentage increases with repeated attacks against the same target, up to 74% <@ba.talpu>(+4%)</>=攻击时对目标额外造成相当于其防御力49%<@ba.talpu>（+4%）</>的法术伤害，连续攻击同一目标时该比例逐次提升，最多提升至74%<@ba.talpu>（+4%）</>
Each attack deals additional Arts damage to the target equal to 50% of its DEF; percentage increases with repeated attacks against the same target, up to 75%=攻击时对目标额外造成相当于其防御力50%的法术伤害，连续攻击同一目标时该比例逐次提升，最多提升至75%
Each attack deals additional Arts damage to the target equal to 54% (+4%) of its DEF; percentage increases with repeated attacks against the same target, up to 79% (+4%)=攻击时对目标额外造成相当于其防御力54%（+4%）的法术伤害，连续攻击同一目标时该比例逐次提升，最多提升至79%（+4%）
Each attack deals additional Arts damage to the target equal to 54% <@ba.talpu>(+4%)</> of its DEF; percentage increases with repeated attacks against the same target, up to 79% <@ba.talpu>(+4%)</>=攻击时对目标额外造成相当于其防御力54%<@ba.talpu>（+4%）</>的法术伤害，连续攻击同一目标时该比例逐次提升，最多提升至79%<@ba.talpu>（+4%）</>
Each attack deals Arts damage to an enemy equal to 10% of its Max HP; Every 4 seconds, restores 20% HP to an allied unit=每次攻击对一名敌方单位造成10%生命上限的法术伤害；每4秒恢复一名友方单位20%生命值
Each attack deals Arts damage to an enemy equal to 5% of its Max HP; Every 5 seconds, restores 10% HP to an allied unit=每次攻击对一名敌方单位造成5%生命上限的法术伤害；每5秒恢复一名友方单位10%生命值
Each attack deals Arts damage to an enemy equal to <@ba.vup>10%</> of its Max HP; Every 4 seconds, restores <@ba.vup>20%</> HP to an allied unit=每次攻击对一名敌方单位造成<@ba.vup>10%</>生命上限的法术伤害；每4秒恢复一名友方单位<@ba.vup>20%</>生命值
Each attack deals Arts damage to an enemy equal to <@ba.vup>5%</> of its Max HP; Every 5 seconds, restores <@ba.vup>10%</> HP to an allied unit=每次攻击对一名敌方单位造成<@ba.vup>5%</>生命上限的法术伤害；每5秒恢复一名友方单位<@ba.vup>10%</>生命值
Each attack deals Arts damage to an enemy equal to <@ba.vup>{talent@tower_t_4[magic_attack].atk_scale:0%}</> of its Max HP; Every {talent@tower_t_5[heal][persistent].interval} seconds, restores <@ba.vup>{attack@tower_heal[target].hp_ratio:0%}</> HP to an allied unit=每次攻击对一名敌方单位造成<@ba.vup>{talent@tower_t_4[magic_attack].atk_scale:0%}</>生命上限的法术伤害；每{talent@tower_t_5[heal][persistent].interval}秒恢复一名友方单位<@ba.vup>{attack@tower_heal[target].hp_ratio:0%}</>生命值
Each attack deals Arts damage to an enemy equal to {talent@tower_t_4[magic_attack].atk_scale:0%} of its Max HP; Every {talent@tower_t_5[heal][persistent].interval} seconds, restores {attack@tower_heal[target].hp_ratio:0%} HP to an allied unit=每次攻击对一名敌方单位造成{talent@tower_t_4[magic_attack].atk_scale:0%}生命上限的法术伤害；每{talent@tower_t_5[heal][persistent].interval}秒恢复一名友方单位{attack@tower_heal[target].hp_ratio:0%}生命值
Each attack deals at least 20% of this unit's ATK damage (increases to 30% of ATK when the enemy is in the two frontal tiles)=每次攻击至少造成20%攻击力的伤害（当敌人在正前方两格时提升至30%）
Each attack deals at least 25% of this unit's ATK damage (increases to 40% of ATK when the enemy is in the two frontal tiles)=每次攻击至少造成25%攻击力的伤害（当敌人在正前方两格时提升至40%）
Each attack deals at least 30% of this unit's ATK damage (increases to 45% of ATK when the enemy is in the two frontal tiles)=每次攻击至少造成30%攻击力的伤害（当敌人在正前方两格时提升至45%）
Each attack deals at least 35% of this unit's ATK damage (increases to 50% of ATK when the enemy is in the two frontal tiles)=每次攻击至少造成35%攻击力的伤害（当敌人在正前方两格时提升至50%）
Each attack deals {attack@atk_scale:0%} of ATK as Physical damage\nSkill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)=每次攻击造成相当于攻击力{attack@atk_scale:0%}的物理伤害\n攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）
Each attack deals {attack@atk_scale:0%} of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)=每次攻击造成攻击力{attack@atk_scale:0%}的物理伤害，优先攻击空中单位，主动关闭时发射剩余所有弹药攻击范围内的随机敌人\n攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）
Each attack deals {attack@s2.atk_scale:0%} ATK as Physical splash damage\nOverload: Each attack deals {attack@s2.magic_atk_scale:0%} ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose {attack@s2.hp_ratio:0%}HP\nSkill has 10 ammo and can be manually deactivated=每次攻击造成{attack@s2.atk_scale:0%}攻击力的物理溅射伤害\n过载：每次攻击额外造成{attack@s2.magic_atk_scale:0%}攻击力的法术溅射伤害，主动关闭时发射剩余全部弹药并流失{attack@s2.hp_ratio:0%}生命值\n技能拥有10枚弹药，可随时主动关闭
Each attack has a 10% chance of striking twice=攻击时有10%概率造成二连击
Each attack has a 100% chance to randomly trigger one of the following effects: Stuns the target for 1.6 second(s), that attack deals 220% damage, or that attack deals AoE damage=每次攻击有100%的概率随机触发下列效果之一：目标晕眩1.6秒；当次攻击力提升至220%；当次攻击造成群体伤害
Each attack has a 30% chance to trigger one of the following effects: the attack instead hits twice; the target is <$ba.stun>Stunned</> for 0.5 seconds; the attack ignores 60% of the target's DEF=每次攻击时有30%概率触发下列效果之一：攻击变为二连击；目标<$ba.stun>晕眩</>0.5秒；攻击无视目标防御力的60%
Each attack has a 30% chance to trigger one of the following effects: the attack instead hits twice; the target is Stunned for 0.5 seconds; the attack ignores 60% of the target's DEF=每次攻击时有30%概率触发下列效果之一：攻击变为二连击；目标晕眩0.5秒；攻击无视目标防御力的60%
Each attack has a 5% chance of striking twice=攻击时有5%概率造成二连击
Each attack has a 50% chance to randomly trigger one of the following effects: Stuns the target for 0.6 second(s), that attack deals 170% damage, or that attack deals AoE damage=每次攻击有50%的概率随机触发下列效果之一：目标晕眩0.6秒；当次攻击力提升至170%；当次攻击造成群体伤害
Each attack has a 50% chance to trigger one of the following effects: the attack instead hits twice; the target is <$ba.stun>Stunned</> for 1 second; the attack ignores 60% of the target's DEF=每次攻击时有50%概率触发下列效果之一：攻击变为二连击；目标<$ba.stun>晕眩</>1秒；攻击无视目标防御力的60%
Each attack has a 50% chance to trigger one of the following effects: the attack instead hits twice; the target is Stunned for 1 second; the attack ignores 60% of the target's DEF=每次攻击时有50%概率触发下列效果之一：攻击变为二连击；目标晕眩1秒；攻击无视目标防御力的60%
Each attack has a 60% chance to randomly trigger one of the following effects: Stuns the target for 0.9 second(s), that attack deals 180% damage, or that attack deals AoE damage=每次攻击有60%的概率随机触发下列效果之一：目标晕眩0.9秒；当次攻击力提升至180%；当次攻击造成群体伤害
Each attack has a 70% chance to randomly trigger one of the following effects: Stuns the target for 1.2 second(s), that attack deals 190% damage, or that attack deals AoE damage=每次攻击有70%的概率随机触发下列效果之一：目标晕眩1.2秒；当次攻击力提升至190%；当次攻击造成群体伤害
Each attack has a 70% chance to trigger one of the following effects: the attack instead hits twice, the target is Stunned for 1 second, or the attack ignores 80% of the target's DEF; when this effect is triggered, the attack deals 110% damage=每次攻击时有70%概率触发下列效果之一：攻击变为二连击；目标晕眩1秒；攻击无视目标防御力的80%；且触发时当次攻击的攻击力提升至110%
Each attack has a 70% chance to trigger one of the following effects: the attack instead hits twice, the target is Stunned for 1 second, or the attack ignores 80% of the target's DEF; when this effect is triggered, the attack deals 115% damage=每次攻击时有70%概率触发下列效果之一：攻击变为二连击；目标晕眩1秒；攻击无视目标防御力的80%；且触发时当次攻击的攻击力提升至115%
Each attack has a 70% chance to trigger one of the following effects: the attack instead hits twice; the target is <$ba.stun>Stunned</> for 1 second; the attack ignores 80% of the target's DEF=每次攻击时有70%概率触发下列效果之一：攻击变为二连击；目标<$ba.stun>晕眩</>1秒；攻击无视目标防御力的80%
Each attack has a 70% chance to trigger one of the following effects: the attack instead hits twice; the target is Stunned for 1 second; the attack ignores 80% of the target's DEF=每次攻击时有70%概率触发下列效果之一：攻击变为二连击；目标晕眩1秒；攻击无视目标防御力的80%
Each attack has a 80% chance to randomly trigger one of the following effects: Stuns the target for 1.2 second(s), that attack deals 205% damage, or that attack deals AoE damage=每次攻击有80%的概率随机触发下列效果之一：目标晕眩1.2秒；当次攻击力提升至205%；当次攻击造成群体伤害
Each attack has a 90% chance to randomly trigger one of the following effects: Stuns the target for 1.2 second(s), that attack deals 220% damage, or that attack deals AoE damage=每次攻击有90%的概率随机触发下列效果之一：目标晕眩1.2秒；当次攻击力提升至220%；当次攻击造成群体伤害
Each attack has a <@ba.vup>100%</> chance to randomly trigger one of the following effects: <$ba.stun>Stuns</> the target for <@ba.vup>1.6</> second(s), that attack deals <@ba.vup>220%</> damage, or that attack deals AoE damage=每次攻击有<@ba.vup>100%</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>1.6</>秒；当次攻击力提升至<@ba.vup>220%</>；当次攻击造成群体伤害
Each attack has a <@ba.vup>50%</> chance to randomly trigger one of the following effects: <$ba.stun>Stuns</> the target for <@ba.vup>0.6</> second(s), that attack deals <@ba.vup>170%</> damage, or that attack deals AoE damage=每次攻击有<@ba.vup>50%</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>0.6</>秒；当次攻击力提升至<@ba.vup>170%</>；当次攻击造成群体伤害
Each attack has a <@ba.vup>60%</> chance to randomly trigger one of the following effects: <$ba.stun>Stuns</> the target for <@ba.vup>0.9</> second(s), that attack deals <@ba.vup>180%</> damage, or that attack deals AoE damage=每次攻击有<@ba.vup>60%</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>0.9</>秒；当次攻击力提升至<@ba.vup>180%</>；当次攻击造成群体伤害
Each attack has a <@ba.vup>70%</> chance to randomly trigger one of the following effects: <$ba.stun>Stuns</> the target for <@ba.vup>1.2</> second(s), that attack deals <@ba.vup>190%</> damage, or that attack deals AoE damage=每次攻击有<@ba.vup>70%</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>1.2</>秒；当次攻击力提升至<@ba.vup>190%</>；当次攻击造成群体伤害
Each attack has a <@ba.vup>80%</> chance to randomly trigger one of the following effects: <$ba.stun>Stuns</> the target for <@ba.vup>1.2</> second(s), that attack deals <@ba.vup>205%</> damage, or that attack deals AoE damage=每次攻击有<@ba.vup>80%</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>1.2</>秒；当次攻击力提升至<@ba.vup>205%</>；当次攻击造成群体伤害
Each attack has a <@ba.vup>90%</> chance to randomly trigger one of the following effects: <$ba.stun>Stuns</> the target for <@ba.vup>1.2</> second(s), that attack deals <@ba.vup>220%</> damage, or that attack deals AoE damage=每次攻击有<@ba.vup>90%</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>1.2</>秒；当次攻击力提升至<@ba.vup>220%</>；当次攻击造成群体伤害
Each attack has a <@ba.vup>{attack@tomimi_s_2.prob:0%}</> chance to randomly trigger one of the following effects: <$ba.stun>Stuns</> the target for <@ba.vup>{attack@tomimi_s_2.stun}</> second(s), that attack deals <@ba.vup>{attack@tomimi_s_2.atk_scale:0%}</> damage, or that attack deals AoE damage=每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}</>的概率随机触发下列效果之一：目标<$ba.stun>晕眩</><@ba.vup>{attack@tomimi_s_2.stun}</>秒；当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%}</>；当次攻击造成群体伤害
Each attack has a {attack@tomimi_s_2.prob:0%} chance to randomly trigger one of the following effects: Stuns the target for {attack@tomimi_s_2.stun} second(s), that attack deals {attack@tomimi_s_2.atk_scale:0%} damage, or that attack deals AoE damage=每次攻击有{attack@tomimi_s_2.prob:0%}的概率随机触发下列效果之一：目标晕眩{attack@tomimi_s_2.stun}秒；当次攻击力提升至{attack@tomimi_s_2.atk_scale:0%}；当次攻击造成群体伤害
Each attack has an 8% chance of striking twice=攻击时有8%概率造成二连击
Each attack restores the HP of at most 1 allies by 40% of damage dealt to enemies=每次攻击对敌人造成伤害的同时会对范围内至多1名友方单位恢复相当于伤害量40%的生命值
Each attack restores the HP of at most 1 allies by 45% of damage dealt to enemies=每次攻击对敌人造成伤害的同时会对范围内至多1名友方单位恢复相当于伤害量45%的生命值
Each attack restores the HP of at most 1 allies by 50% of damage dealt to enemies=每次攻击对敌人造成伤害的同时会对范围内至多1名友方单位恢复相当于伤害量50%的生命值
Each attack restores the HP of at most 1 allies by 55% of damage dealt to enemies=每次攻击对敌人造成伤害的同时会对范围内至多1名友方单位恢复相当于伤害量55%的生命值
Each attack restores the HP of at most 1 allies by 60% of damage dealt to enemies=每次攻击对敌人造成伤害的同时会对范围内至多1名友方单位恢复相当于伤害量60%的生命值
Each attack restores the HP of at most 1 allies by 65% of damage dealt to enemies=每次攻击对敌人造成伤害的同时会对范围内至多1名友方单位恢复相当于伤害量65%的生命值
Each attack restores the HP of at most 1 allies by 70% of damage dealt to enemies=每次攻击对敌人造成伤害的同时会对范围内至多1名友方单位恢复相当于伤害量70%的生命值
Each attack restores the HP of at most 2 allies by 100% of damage dealt to enemies=每次攻击对敌人造成伤害的同时会对范围内至多2名友方单位恢复相当于伤害量100%的生命值
Each attack restores the HP of at most 2 allies by 80% of damage dealt to enemies=每次攻击对敌人造成伤害的同时会对范围内至多2名友方单位恢复相当于伤害量80%的生命值
Each attack restores the HP of at most 2 allies by 90% of damage dealt to enemies=每次攻击对敌人造成伤害的同时会对范围内至多2名友方单位恢复相当于伤害量90%的生命值
Each attack restores the HP of at most <@ba.vup>1</> allies by <@ba.vup>40%</> of damage dealt to enemies=每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>1</>名友方单位恢复相当于伤害量<@ba.vup>40%</>的生命值
Each attack restores the HP of at most <@ba.vup>1</> allies by <@ba.vup>45%</> of damage dealt to enemies=每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>1</>名友方单位恢复相当于伤害量<@ba.vup>45%</>的生命值
Each attack restores the HP of at most <@ba.vup>1</> allies by <@ba.vup>50%</> of damage dealt to enemies=每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>1</>名友方单位恢复相当于伤害量<@ba.vup>50%</>的生命值
Each attack restores the HP of at most <@ba.vup>1</> allies by <@ba.vup>55%</> of damage dealt to enemies=每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>1</>名友方单位恢复相当于伤害量<@ba.vup>55%</>的生命值
Each attack restores the HP of at most <@ba.vup>1</> allies by <@ba.vup>60%</> of damage dealt to enemies=每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>1</>名友方单位恢复相当于伤害量<@ba.vup>60%</>的生命值
Each attack restores the HP of at most <@ba.vup>1</> allies by <@ba.vup>65%</> of damage dealt to enemies=每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>1</>名友方单位恢复相当于伤害量<@ba.vup>65%</>的生命值
Each attack restores the HP of at most <@ba.vup>1</> allies by <@ba.vup>70%</> of damage dealt to enemies=每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>1</>名友方单位恢复相当于伤害量<@ba.vup>70%</>的生命值
Each attack restores the HP of at most <@ba.vup>2</> allies by <@ba.vup>100%</> of damage dealt to enemies=每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>2</>名友方单位恢复相当于伤害量<@ba.vup>100%</>的生命值
Each attack restores the HP of at most <@ba.vup>2</> allies by <@ba.vup>80%</> of damage dealt to enemies=每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>2</>名友方单位恢复相当于伤害量<@ba.vup>80%</>的生命值
Each attack restores the HP of at most <@ba.vup>2</> allies by <@ba.vup>90%</> of damage dealt to enemies=每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>2</>名友方单位恢复相当于伤害量<@ba.vup>90%</>的生命值
Each attack restores the HP of at most <@ba.vup>{attack@max_target}</> allies by <@ba.vup>{attack@heal_scale:0%}</> of damage dealt to enemies=每次攻击对敌人造成伤害的同时会对范围内至多<@ba.vup>{attack@max_target}</>名友方单位恢复相当于伤害量<@ba.vup>{attack@heal_scale:0%}</>的生命值
Each attack restores the HP of at most {attack@max_target} allies by {attack@heal_scale:0%} of damage dealt to enemies=每次攻击对敌人造成伤害的同时会对范围内至多{attack@max_target}名友方单位恢复相当于伤害量{attack@heal_scale:0%}的生命值
Each attack turns into bursts of 4 attacks that each deal 55% damage, but no longer attack enemies above 50% HP=每次攻击变为攻击力55%的4连发，但不再选择生命值高于50%的敌人作为目标
Each attack turns into bursts of 4 attacks that each deal 58% damage, but no longer attack enemies above 50% HP=每次攻击变为攻击力58%的4连发，但不再选择生命值高于50%的敌人作为目标
Each attack turns into bursts of 4 attacks that each deal 61% damage, but no longer attack enemies above 50% HP=每次攻击变为攻击力61%的4连发，但不再选择生命值高于50%的敌人作为目标
Each attack turns into bursts of 4 attacks that each deal 65% damage, but no longer attack enemies above 50% HP=每次攻击变为攻击力65%的4连发，但不再选择生命值高于50%的敌人作为目标
Each attack turns into bursts of 4 attacks that each deal 68% damage, but no longer attack enemies above 50% HP=每次攻击变为攻击力68%的4连发，但不再选择生命值高于50%的敌人作为目标
Each attack turns into bursts of 4 attacks that each deal 71% damage, but no longer attack enemies above 50% HP=每次攻击变为攻击力71%的4连发，但不再选择生命值高于50%的敌人作为目标
Each attack turns into bursts of 4 attacks that each deal 75% damage, but no longer attack enemies above 50% HP=每次攻击变为攻击力75%的4连发，但不再选择生命值高于50%的敌人作为目标
Each attack turns into bursts of 4 attacks that each deal 80% damage, but no longer attack enemies above 50% HP=每次攻击变为攻击力80%的4连发，但不再选择生命值高于50%的敌人作为目标
Each attack turns into bursts of 4 attacks that each deal 85% damage, but no longer attack enemies above 50% HP=每次攻击变为攻击力85%的4连发，但不再选择生命值高于50%的敌人作为目标
Each attack turns into bursts of 4 attacks that each deal 90% damage, but no longer attack enemies above 50% HP=每次攻击变为攻击力90%的4连发，但不再选择生命值高于50%的敌人作为目标
Each attack turns into bursts of <@ba.vup>4</> attacks that each deal <@ba.vup>55%</> damage, but no longer attack enemies above <@ba.vup>50%</> HP=每次攻击变为攻击力<@ba.vup>55%</>的<@ba.vup>4</>连发，但不再选择生命值高于<@ba.vup>50%</>的敌人作为目标
Each attack turns into bursts of <@ba.vup>4</> attacks that each deal <@ba.vup>58%</> damage, but no longer attack enemies above <@ba.vup>50%</> HP=每次攻击变为攻击力<@ba.vup>58%</>的<@ba.vup>4</>连发，但不再选择生命值高于<@ba.vup>50%</>的敌人作为目标
Each attack turns into bursts of <@ba.vup>4</> attacks that each deal <@ba.vup>61%</> damage, but no longer attack enemies above <@ba.vup>50%</> HP=每次攻击变为攻击力<@ba.vup>61%</>的<@ba.vup>4</>连发，但不再选择生命值高于<@ba.vup>50%</>的敌人作为目标
Each attack turns into bursts of <@ba.vup>4</> attacks that each deal <@ba.vup>65%</> damage, but no longer attack enemies above <@ba.vup>50%</> HP=每次攻击变为攻击力<@ba.vup>65%</>的<@ba.vup>4</>连发，但不再选择生命值高于<@ba.vup>50%</>的敌人作为目标
Each attack turns into bursts of <@ba.vup>4</> attacks that each deal <@ba.vup>68%</> damage, but no longer attack enemies above <@ba.vup>50%</> HP=每次攻击变为攻击力<@ba.vup>68%</>的<@ba.vup>4</>连发，但不再选择生命值高于<@ba.vup>50%</>的敌人作为目标
Each attack turns into bursts of <@ba.vup>4</> attacks that each deal <@ba.vup>71%</> damage, but no longer attack enemies above <@ba.vup>50%</> HP=每次攻击变为攻击力<@ba.vup>71%</>的<@ba.vup>4</>连发，但不再选择生命值高于<@ba.vup>50%</>的敌人作为目标
Each attack turns into bursts of <@ba.vup>4</> attacks that each deal <@ba.vup>75%</> damage, but no longer attack enemies above <@ba.vup>50%</> HP=每次攻击变为攻击力<@ba.vup>75%</>的<@ba.vup>4</>连发，但不再选择生命值高于<@ba.vup>50%</>的敌人作为目标
Each attack turns into bursts of <@ba.vup>4</> attacks that each deal <@ba.vup>80%</> damage, but no longer attack enemies above <@ba.vup>50%</> HP=每次攻击变为攻击力<@ba.vup>80%</>的<@ba.vup>4</>连发，但不再选择生命值高于<@ba.vup>50%</>的敌人作为目标
Each attack turns into bursts of <@ba.vup>4</> attacks that each deal <@ba.vup>85%</> damage, but no longer attack enemies above <@ba.vup>50%</> HP=每次攻击变为攻击力<@ba.vup>85%</>的<@ba.vup>4</>连发，但不再选择生命值高于<@ba.vup>50%</>的敌人作为目标
Each attack turns into bursts of <@ba.vup>4</> attacks that each deal <@ba.vup>90%</> damage, but no longer attack enemies above <@ba.vup>50%</> HP=每次攻击变为攻击力<@ba.vup>90%</>的<@ba.vup>4</>连发，但不再选择生命值高于<@ba.vup>50%</>的敌人作为目标
Each attack turns into bursts of <@ba.vup>{attack@times}</> attacks that each deal <@ba.vup>{attack@atk_scale:0%}</> damage, but no longer attack enemies above <@ba.vup>50%</> HP=每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，但不再选择生命值高于<@ba.vup>50%</>的敌人作为目标
Each attack turns into bursts of {attack@times} attacks that each deal {attack@atk_scale:0%} damage, but no longer attack enemies above 50% HP=每次攻击变为攻击力{attack@atk_scale:0%}的{attack@times}连发，但不再选择生命值高于50%的敌人作为目标
Each attack will randomly trigger one of the following effects: Restores own HP by 13%, that attack deals 130% damage, <$ba.sluggish>Slows</> the enemy for 1 second, or <$ba.stun>Stuns</> the enemy for 0.6 seconds=每次攻击时会随机触发下列效果之一：回复自身生命13%；当次攻击力提升至130%；目标<$ba.sluggish>停顿</>1秒；目标<$ba.stun>晕眩</>0.6秒
Each attack will randomly trigger one of the following effects: Restores own HP by 13%, that attack deals 130% damage, Slows the enemy for 1 second, or Stuns the enemy for 0.6 seconds=每次攻击时会随机触发下列效果之一：回复自身生命13%；当次攻击力提升至130%；目标停顿1秒；目标晕眩0.6秒
Each attack will randomly trigger one of the following effects: Restores own HP by 14%, that attack deals 140% damage, <$ba.sluggish>Slows</> the enemy for 1.2 seconds, or <$ba.stun>Stuns</> the enemy for 0.8 seconds=每次攻击时会随机触发下列效果之一：回复自身生命14%；当次攻击力提升至140%；目标<$ba.sluggish>停顿</>1.2秒；目标<$ba.stun>晕眩</>0.8秒
Each attack will randomly trigger one of the following effects: Restores own HP by 14%, that attack deals 140% damage, Slows the enemy for 1.2 seconds, or Stuns the enemy for 0.8 seconds=每次攻击时会随机触发下列效果之一：回复自身生命14%；当次攻击力提升至140%；目标停顿1.2秒；目标晕眩0.8秒
Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, <$ba.sluggish>Slows</> the enemy for 1.4 seconds, or <$ba.stun>Stuns</> the enemy for 1 second=每次攻击时会随机触发下列效果之一：回复自身生命15%；当次攻击力提升至150%；目标<$ba.sluggish>停顿</>1.4秒；目标<$ba.stun>晕眩</>1秒
Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, Slows the enemy for 1.4 seconds, or Stuns the enemy for 1 second=每次攻击时会随机触发下列效果之一：回复自身生命15%；当次攻击力提升至150%；目标停顿1.4秒；目标晕眩1秒
Each attack will randomly trigger one of the following effects: Restores own HP by 18%, that attack deals 160% damage, <$ba.sluggish>Slows</> the enemy for 1.5 seconds, or <$ba.stun>Stuns</> the enemy for 1.1 seconds; additionally has a 20% chance to activate all the above effects at once.=每次攻击时会随机触发下列效果之一：回复自身生命18%；当次攻击力提升至160%；目标<$ba.sluggish>停顿</>1.5秒；目标<$ba.stun>晕眩</>1.1秒；有20%概率同时触发以上所有效果
Each attack will randomly trigger one of the following effects: Restores own HP by 18%, that attack deals 160% damage, Slows the enemy for 1.5 seconds, or Stuns the enemy for 1.1 seconds; additionally has a 20% chance to activate all the above effects at once.=每次攻击时会随机触发下列效果之一：回复自身生命18%；当次攻击力提升至160%；目标停顿1.5秒；目标晕眩1.1秒；有20%概率同时触发以上所有效果
Each attack will randomly trigger one of the following effects: Restores own HP by 20%, that attack deals 165% damage, <$ba.sluggish>Slows</> the enemy for 1.6 seconds, or <$ba.stun>Stuns</> the enemy for 1.2 seconds; additionally has a 30% chance to activate all the above effects at once.=每次攻击时会随机触发下列效果之一：回复自身生命20%；当次攻击力提升至165%；目标<$ba.sluggish>停顿</>1.6秒；目标<$ba.stun>晕眩</>1.2秒；有30%概率同时触发以上所有效果
Each attack will randomly trigger one of the following effects: Restores own HP by 20%, that attack deals 165% damage, Slows the enemy for 1.6 seconds, or Stuns the enemy for 1.2 seconds; additionally has a 30% chance to activate all the above effects at once.=每次攻击时会随机触发下列效果之一：回复自身生命20%；当次攻击力提升至165%；目标停顿1.6秒；目标晕眩1.2秒；有30%概率同时触发以上所有效果
Each badge is a symbol of trust. I'll accept this.=一枚徽章，一份信赖。我收下了。
Each bead of sweat shed upon the barren ground will one day bear witness to the prospering of Terran civilization.=在荒地上挥洒下的每一滴汗水，都会成为泰拉文明繁荣的见证。
Each box contains water samples collected from different regions and the flora and fauna that live within them. They represent Muelsyse's footsteps as she sought out her kin, her homeland, and a place to return to in the future.=每个箱子中都装了采集自不同地区的水源和生长在其中的动植物。\n它们代表着缪尔赛思的足迹，寻找同族、寻找家乡、寻找未来的归所。
Each coin toss increases the cost of the next one. Cost is reset when you reach a new floor.=每次使用投钱，下次投钱的价格会增加；价格会在跨层时重置
Each consecutive attack on the same target increases ATK by 3%, stacking up to 5 times. Stacks will be lost upon switching targets.=攻击相同目标时每次攻击可提高自身攻击力3%，最多可叠加5层。更换目标会失去之前叠加的效果
Each consecutive attack on the same target increases ATK by 4% (+1%), stacking up to 5 times. Stacks will be lost upon switching targets.=攻击相同目标时每次攻击可提高自身攻击力4%（+1%），最多可叠加5层。更换目标会失去之前叠加的效果
Each consecutive attack on the same target increases ATK by 4% <@ba.talpu>(+1%)</>, stacking up to 5 times. Stacks will be lost upon switching targets.=攻击相同目标时每次攻击可提高自身攻击力4%<@ba.talpu>（+1%）</>，最多可叠加5层。更换目标会失去之前叠加的效果
Each consecutive attack on the same target increases ATK by 5%, stacking up to 5 times. Stacks will be lost upon switching targets.=攻击相同目标时每次攻击可提高自身攻击力5%，最多可叠加5层。更换目标会失去之前叠加的效果
Each consecutive attack on the same target increases ATK by 6% (+1%), stacking up to 5 times. Stacks will be lost upon switching targets.=攻击相同目标时每次攻击可提高自身攻击力6%（+1%），最多可叠加5层。更换目标会失去之前叠加的效果
Each consecutive attack on the same target increases ATK by 6% <@ba.talpu>(+1%)</>, stacking up to 5 times. Stacks will be lost upon switching targets.=攻击相同目标时每次攻击可提高自身攻击力6%<@ba.talpu>（+1%）</>，最多可叠加5层。更换目标会失去之前叠加的效果
Each consecutive attack on the same target increases ATK by 6%, stacking up to 5 times. Stacks will be lost upon switching targets=攻击相同目标时每次攻击可提高自身攻击力6%，最多可叠加5层。更换目标会失去之前叠加的效果
Each consecutive attack on the same target increases ATK by 7% (+1%), stacking up to 5 times. Stacks will be lost upon switching targets=攻击相同目标时每次攻击可提高自身攻击力7%（+1%），最多可叠加5层。更换目标会失去之前叠加的效果
Each consecutive attack on the same target increases ATK by 7% <@ba.talpu>(+1%)</>, stacking up to 5 times. Stacks will be lost upon switching targets=攻击相同目标时每次攻击可提高自身攻击力7%<@ba.talpu>（+1%）</>，最多可叠加5层。更换目标会失去之前叠加的效果
Each consecutive attack on the same target increases ATK by 7%, stacking up to 5 times. Stacks will be lost upon switching targets=攻击相同目标时每次攻击可提高自身攻击力7%，最多可叠加5层。更换目标会失去之前叠加的效果
Each consecutive attack on the same target increases ATK by 8% (+1%), stacking up to 5 times. Stacks will be lost upon switching targets=攻击相同目标时每次攻击可提高自身攻击力8%（+1%），最多可叠加5层。更换目标会失去之前叠加的效果
Each consecutive attack on the same target increases ATK by 8% <@ba.talpu>(+1%)</>, stacking up to 5 times. Stacks will be lost upon switching targets=攻击相同目标时每次攻击可提高自身攻击力8%<@ba.talpu>（+1%）</>，最多可叠加5层。更换目标会失去之前叠加的效果
Each go their separate paths in a city that is no less radiant after the turmoil.=辉煌依旧，经历了巨变的人们则各自踏上了属于自己的路。
Each King bears a unique fate and form.=王各有命，形亦不同。
Each of my arrows slows the black that taints the Sami snow.=每一支箭都能让萨米的雪晚一些染上黑色。
Each of the three [Outposts] has their own characteristics, so make sure to utilize them to better withstand Raids=三座【哨站】各具特色，利用好它们将能让我们更好地抵御敌袭
Each one straight into the body of Sui.=每一根都直直钉入岁躯。
Each round gives a certain amount of basic contribution reward=每参与一轮，获得一定的基本贡献奖励
Each Sniper Tactical Equipment grants additional +200 ATK and ignores 100 DEF=每件狙击职业战术装备额外提供+200攻击力，无视100点护甲的效果
Each Sniper Tactical Equipment restores 1 extra SP recovery on attack=每件狙击职业战术装备额外提供攻击时回复1点sp的效果
Each squad has its own merits against different encounters=不同的小队在面对不同的事件时能够发挥自身的能力优势
Each stack of Paralysis can interrupt an enemy when it attempts to perform a normal attack, max 3 stacks; Paralysis has unlimited duration when not consumed, but units with status resistance lose 1 stack every 5s=每层麻痹可以使敌人在普通攻击时打断本次攻击，上限3层；麻痹未被消耗时持续时间无限，拥有抵抗的单位每5秒流失1层
Each story she pens is made up, but everything she tells you is real.=笔下的故事都是虚构的，但告知你的事情都是真的。
Each team has their own unique strengths, so let them fully make of them.=各小队都有擅长的领域，请多尝试让他们发挥自己的专长。
Each time a certain percentage of HP is lost, releases toxic dust across the entire battlefield that lasts for 30s and can stack=每损失一定比例生命，对全场我方释放持续30秒可叠加的毒性粉尘
Each time a livestream is completed, Camera Skills +1=每完成一次直播，照相技术+1
Each time an enemy is defeated, all Operators on the field gain +4% ATK (+20% max)=每击败一名敌人，场上所有干员攻击力+4％（最高+20％）
Each time an enemy is defeated, all Operators on the field gain +6% ATK (+30% max)=每击败一名敌人，场上所有干员攻击力+6％（最高+30％）
Each time an enemy is defeated, all Operators on the field gain +8% ATK (+40% max)=每击败一名敌人，场上所有干员攻击力+8％（最高+40％）
Each time an enemy is defeated, gains ATK and ASPD, stacking up to 10 times.=每有一个敌人死亡时攻击力与攻击速度提升，最多提升10次
Each time an Operator on a Vagary Tile uses a skill, all other Operators on Vagary Tiles recover 1 SP=化境地块里的干员释放技能时，给其他所有化境地块里的干员回复1点技力
Each time this unit deals damage or heals, gains ASPD +1 for this battle, up to 60 stacks=每次攻击或治疗后，本场战斗中攻击速度+1，最高60层
Each time this unit deals damage or heals, gains ASPD +2 for this battle, up to 60 stacks=每次攻击或治疗后，本场战斗中攻击速度+2，最高60层
Each time this unit deals damage or heals, gains ASPD <@ba.vup>+1</> for this battle, up to 60 stacks=每次攻击或治疗后，本场战斗中攻击速度<@ba.vup>+1</>，最高60层
Each time this unit deals damage or heals, gains ASPD <@ba.vup>+2</> for this battle, up to 60 stacks=每次攻击或治疗后，本场战斗中攻击速度<@ba.vup>+2</>，最高60层
Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier</>, deals 50% ATK as Arts damage to the attacker=拥有来源于自身的<$ba.barrier>屏障</>时，每次受到攻击对目标造成相当于斥罪攻击力50%的法术伤害
Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier</>, deals 53% <@ba.talpu>(+3%)</> ATK as Arts damage to the attacker=拥有来源于自身的<$ba.barrier>屏障</>时，每次受到攻击对目标造成相当于斥罪攻击力53%<@ba.talpu>（+3%）</>的法术伤害
Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier</>, deals 55% ATK as Arts damage to the attacker=拥有来源于自身的<$ba.barrier>屏障</>时，每次受到攻击对目标造成相当于斥罪攻击力55%的法术伤害
Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier</>, deals 58% <@ba.talpu>(+3%)</> ATK as Arts damage to the attacker=拥有来源于自身的<$ba.barrier>屏障</>时，每次受到攻击对目标造成相当于斥罪攻击力58%<@ba.talpu>（+3%）</>的法术伤害
Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier</>, deals 58% ATK as Arts damage to the attacker=拥有来源于自身的<$ba.barrier>屏障</>时，每次受到攻击对目标造成相当于斥罪攻击力58%的法术伤害
Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier</>, deals 61% <@ba.talpu>(+3%)</> ATK as Arts damage to the attacker=拥有来源于自身的<$ba.barrier>屏障</>时，每次受到攻击对目标造成相当于斥罪攻击力61%<@ba.talpu>（+3%）</>的法术伤害
Each time this unit is attacked while under the effect of her own Barrier, deals 50% ATK as Arts damage to the attacker=拥有来源于自身的屏障时，每次受到攻击对目标造成相当于斥罪攻击力50%的法术伤害
Each time this unit is attacked while under the effect of her own Barrier, deals 53% (+3%) ATK as Arts damage to the attacker=拥有来源于自身的屏障时，每次受到攻击对目标造成相当于斥罪攻击力53%（+3%）的法术伤害
Each time this unit is attacked while under the effect of her own Barrier, deals 55% ATK as Arts damage to the attacker=拥有来源于自身的屏障时，每次受到攻击对目标造成相当于斥罪攻击力55%的法术伤害
Each time this unit is attacked while under the effect of her own Barrier, deals 58% (+3%) ATK as Arts damage to the attacker=拥有来源于自身的屏障时，每次受到攻击对目标造成相当于斥罪攻击力58%（+3%）的法术伤害
Each time this unit is attacked while under the effect of her own Barrier, deals 58% ATK as Arts damage to the attacker=拥有来源于自身的屏障时，每次受到攻击对目标造成相当于斥罪攻击力58%的法术伤害
Each time this unit is attacked while under the effect of her own Barrier, deals 61% (+3%) ATK as Arts damage to the attacker=拥有来源于自身的屏障时，每次受到攻击对目标造成相当于斥罪攻击力61%（+3%）的法术伤害
Each time this unit is blocked, the next attack's ATK is greatly increased.=每次被阻挡后，首次攻击的攻击力大幅提升
Each tribe has their own beliefs and traditions, and a few are even unable to co-exist in harmony with others. But in the Sami language, there has only ever been one 'enemy.'=部族各有自己的信仰与传统，极少数部族甚至会与其他部族格格不入。但在萨米的语言里，“敌人”始终只有一个。
Each victory will become a light that illuminates the path forward. Doctor, you've done well!=每一场胜利都会成为照亮前路的光，博士，辛苦了。
Eager Explorer=探索爱好者
Eagle Eyes=鹰眼视觉
Earlier opening hours? You're the Boss.=提前营业？你说了算，Boss。
Early Debriefing=提前述职
Early Seeding=早芒种
Early Warning Area=观察预警区
Early-Modern=近代的
Early-Modern: <Guided Tour {0}> in effect=近代的：<请君入园 {0}>生效
Earn 1000 points=获得1000分
Earn 12000 points=获得12000分
Earn 13000 points=获得13000分
Earn 150 Originium Ingots=赚取150源石锭
Earn 2000 points=获得2000分
Earn 3 contract rewards in Integrated Strategies: Sui's Garden of Grotesqueries with different Sightseers' Scrolls=在集成战略：岁的界园志异主题中以不同游览者列表获得3次委托报酬
Earn 3000 points=获得3000分
Earn 4000 points=获得4000分
Earn 50% more Trust during the event=活动内信赖获取提升50%
Earn 50% more Trust during the event!=活动内信赖获取提升50%
Earn 50% more Trust during the event; Able to support battles in the Final Proving Ground and Posts.=活动内信赖获取提升50%，可在最终试炼场所和据点中协助作战。
Earn 6000 points=获得6000分
Earn 7000 points=获得7000分
Earn <color\=#845F37>50%</color> more Trust during the event!=活动期间信赖获取提升<color\=#845F37>50%</color>
Earn a high score by dragging as many enemies into the pit as possible. You can unlock items that summon more enemies, or change the terrain to alter enemy route!=想要得到更高的分数，你需要解锁更多道具并通过它们召唤更多的敌人，改变地形或是敌人的前进方向，将敌人全都抓入坑洞！
Earn a ranking of A in all stages of FOUNTAIN WAR=喷泉大战项目内所有关卡达到A得分评级
Earn a ranking of A in all stages of HEART TO HEART=心连心项目内所有关卡达到A得分评级
Earn a ranking of A in all stages of HURDLE SPEEDER=障碍飞车项目内所有关卡达到A得分评级
Earn a ranking of A in all stages of SUPER HOOK=超级钩爪项目内所有关卡达到A得分评级
Earn a ranking of A in the first stage of FOUNTAIN WAR=喷泉大战项目内第一关达到A得分评级
Earn a ranking of A in the first stage of HEART TO HEART=心连心项目内第一关达到A得分评级
Earn a ranking of A in the first stage of HURDLE SPEEDER=障碍飞车项目内第一关达到A得分评级
Earn a ranking of A in the first stage of SUPER HOOK=超级钩爪项目内第一关达到A得分评级
Earn a ranking of SS in all stages of FOUNTAIN WAR=喷泉大战项目内所有关卡达到SS得分评级
Earn a ranking of SS in all stages of HEART TO HEART=心连心项目内所有关卡达到SS得分评级
Earn a ranking of SS in all stages of HURDLE SPEEDER=障碍飞车项目内所有关卡达到SS得分评级
Earn a ranking of SS in all stages of SUPER HOOK=超级钩爪项目内所有关卡达到SS得分评级
Earn a total of 15 points in the Strategic Simulation of Episode 15.=在第十五章的沙盘推演中累计获得15分
Earn a total of 15 points in the Strategic Simulation of Episode 16.=在第十六章的沙盘推演中累计获得15分
Earn a total of 7 points in the Strategic Simulation of Episode 15.=在第十五章的沙盘推演中累计获得7分
Earn a total of 7 points in the Strategic Simulation of Episode 16.=在第十六章的沙盘推演中累计获得7分
Earn double the Originium Ingots post battle, but also lose double the Life Points; only active in Bizarre Fragments=战斗后获得的源石锭翻倍，但失去目标生命值翻倍，仅在诡谲断章中生效
Earn exclusive furniture=获得特定家具
Earn more points=获得更多分数
Earn Visitor Credits=访客信用获取
Earn your <color\=#0098dc>Comeback Gift</color> once you have accumulated enough Second Authentication Emblems=获取二次认证徽记累计达到一定数量后将获得<color\=#0098dc>回归馈赠</color>
Earn your Comeback Gift once you have accumulated enough Second Authentication Emblems=获取二次认证徽记累计达到一定数量后将获得回归馈赠
Earn {0} days of sign-in bonuses and enjoy {1} days of stage unlock rewards.=领{0}天累计签到福利，享{1}天关卡开放奖励
Earnest Gospel=恳切福音
Earning money is an art, as is spending it.=挣钱是门手艺活，花钱也是。
Earphones on, let's get started!=戴上耳机，开始行动吧~
Ears Muffed=捂住耳朵
Earth=大地
Earth in Stone=石中地
Earth's Benevolence=大地的慈悲
Earth-Shattering Smash=震地碎岩击
Earthborn Masters=地生五霸
Earthbound Breeze Medal=风回大地纪念章
Earthen Tenacity=土石的恒心
Earthly Remains=土石遗骨
Earthshaker=撼地者
Earthspirit=地灵
Earthspirit became infected while collecting Originium samples in the field. She seems rather apathetic towards her infection, however, because it failed to enhance her connection to Originium or any other geological formation. In fact, it has turned out to be a major hindrance to her work. She completely trusts the course of treatment offered to her because she hasn't the time to worry about her affliction.\nTo raise funds for her research, Earthspirit would also provide early Catastrophe warnings to towns and cities nearby while performing field surveys. Therefore making her a Herald of Catastrophe (despite her repeated insistence that it's only a second job, people still sought out her expertise).\nAmong the Herlads of Catastrophe, Earthspirit and Provence are friends (Provence still performs her duties as a Herald of Catastrophe while serving as a Rhodes Island Operator). Earthspirit also mentors volcanologist and fellow Caprinae, Eyjafjalla, on occasion.=地灵成为感染者的契机是在一次针对源石采样的田野调查中。不过对于自己成为感染者一事，她显得缺乏兴趣，因为这并未使她更加贴近源石或别的什么石头，反而成了妨碍她工作的关键。地灵向提供给她治疗方案的罗德岛投入了百分百的信任，因为她根本没有功夫去管顾自己的病症。\n基于缺乏更多研究经费的原因，地灵在田野调查工作中会顺带帮助临近的村镇或城市提供有关天灾调查与预警的工作，这使得她成为了一名天灾信使（地灵着重地强调，天灾信使理应只是她的副业，但人们显然是因为这层身份才更多地求助于她，这使得她非常困扰）。\n在天灾信使中，地灵与普罗旺斯有一定交情（在罗德岛，作为干员的普罗旺斯依然发挥着天灾信使这一重要的职能），而对于同族后辈，同时也是火山学家的艾雅法拉，地灵在工作中也对其多有照顾。
Earthspirit is a geologist. She fills the gaps we have in fields such as environmental assessment, battlefield analysis, and terrain utilization.\nShe currently serves with a support squad performing geological surveys, early Catastrophe warnings and other related services for Rhodes Island.=地灵，地质学家。在环境评估、战场分析、地形利用等多方面工作中为罗德岛填补了相应的空缺。\n目前任职于罗德岛辅助干员小组，并为罗德岛提供地质勘探、天灾预警等天灾信使的相关服务。
Earthspirit repeatedly stresses that she has nowhere close to enough talent for Arts, but she has sufficient ability to integrate her own knowledge with Originium Arts theory, and can in appropriate places apply Arts to induce a quicksand formation in the ground, hindering enemy movement.\nDoctor, we request that together with the formidable bounty hunter Skadi, you help her repel these headache-inducing enemies.\nShould you take too long, she'll start demanding overtime pay!\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<@lv.item><Roadblocks></> Deploy to block the enemy's route.=虽然地灵一再强调自己并没有足够的法术天分，但她却能够将自己的学识与源石技艺理论相结合，并在最合适的地方发动使地面流沙化的源石技艺，让敌人难以移动。\n博士，请你和强大的赏金猎人斯卡蒂一起帮助她击退这些令人头疼的敌人吧。\n花太久时间的话，也会被她算入加班时间内的！\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
Earthspirit repeatedly stresses that she has nowhere close to enough talent for Arts, but she has sufficient ability to integrate her own knowledge with Originium Arts theory, and can in appropriate places apply Arts to induce a quicksand formation in the ground, hindering enemy movement.\nDoctor, we request that together with the formidable bounty hunter Skadi, you help her repel these headache-inducing enemies.\nShould you take too long, she'll start demanding overtime pay!\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<Roadblocks> Deploy to block the enemy's route.=虽然地灵一再强调自己并没有足够的法术天分，但她却能够将自己的学识与源石技艺理论相结合，并在最合适的地方发动使地面流沙化的源石技艺，让敌人难以移动。\n博士，请你和强大的赏金猎人斯卡蒂一起帮助她击退这些令人头疼的敌人吧。\n花太久时间的话，也会被她算入加班时间内的！\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<障碍物>部署以后可以阻挡敌人的行进路线
Earthspirit's Badge=地灵证章
Earthspirit's Kernel Token=地灵的中坚信物
Earthspirit's Token=地灵的信物
Earthspirit, Supporter Operator of Rhodes Island, will provide reliable support on the battlefield when she's on duty.=罗德岛辅助干员地灵，在工作时间内为你提供可靠的战场支援。
Ease up, there's nothing to be nervous about. Should I invite Tachanka to dance a little ballet for you?=放轻松，你太紧张了，需不需要我请战车来给你跳个芭蕾？
Easier to gain Life Points during exploration=探索中较容易获取目标生命
Easily retreat Operators by dragging them to the Bench=拖拽干员至整备区可以直接撤退干员
East is chipped=东缺一角
East or south? A clear path forward doesn’t exist. The only certainty, however, is the challenges that await.=向东？还是向南？这似乎没有一个确定的指引。唯一可以确定的是前方有挑战正等着我们。
Easter egg present in many games. He seems to think of gaming as an industry that belongs to him, and tries to exact a toll from every player it encounters.=广泛存在于各个游戏中的彩蛋角色，似乎将游戏当成了自己的产业，正不遗余力地向玩家征收“过路税”。
Eastern Suburbs=东部郊区
Eastern Yan=落于炎东
Eastern Yan. Mist on river. Rarities scarce. Craftsmen rare.=落于炎东，烟雨漫江。珍奇难得，巧工难寻。
Easy does it.=慢慢来。
Easy Time=从容时刻
Easy to trade=易与之便
Easy to trade. Find joy in it. Toss it out. Deal is done.=易与之便，自在其中。抛之即成，钱货两清。
Easy-peasy=容易
Easy-peasy.=小问题。
Easy-to-clean floor tiles for use in the arcade hall. Has anyone stopped to wonder how the owner was able to erect a building in Columbia's bustling heart, on top of a commercial high-rise? Was it really to save money?=街机厅中易清洁的地砖。有没有人想过为什么店主能够在哥伦比亚繁华城市中心的商业广场楼顶自己搭房子，真的是为了节省支出吗？
Eat a slice of carrot pie, and listen to her thoughts.=吃一块胡萝卜派，听听她的想法。
Eat Salt, Sucker!=吃盐坨子吧！
Eat to recover=进食以补
Eat up! Get those gains!=多吃点，长身体喵！
Eat your fill=饱餐一顿
Eater's Chair=坐下就吃单人椅
Eatery Carpet=食坊地毯
Eatery Dining Table=食坊餐桌
Eatery Floor Tiles=食坊地砖
Eatery Mainstays=食坊基调
Eatery Round Stool=食坊圆凳
Eatery Wallpaper=食坊壁纸
Eavesdrop on their conversation=偷听他们聊天
Ebb=回溯
Ebenholz=黑键
Ebenholz picks up the cello next to him. He thinks back to how his dear friend played the cello, closes his eyes, and begins to play a simple, lively melody. The sunset is glaringly bright.=黑键抱起立在一旁的大提琴，心中想着某位朋友拉琴时的样子，他闭着眼，奏出一段简单明快的旋律。夕阳刺眼。
Ebenholz's Badge=黑键证章
Ebenholz's Token=黑键的信物
Ebenholz, a Leithanien commoner who became infected with Oripathy during the Vyseheim incident. Introduced to Rhodes Island for treatment by Operator Hibiscus, he demonstrates an extraordinary talent for Originium Arts. Following examinations, he joined Rhodes Island as a field operator.=黑键，莱塔尼亚平民，于维谢海姆事件中感染矿石病，经干员芙蓉介绍来罗德岛治疗，在源石技艺方面展现出不凡天赋。经考核后，作为外勤干员加入罗德岛。
Eblana=爱布拉娜
Eblana... May Tara never need your flames again.=爱布拉娜，愿塔拉......永远不再需要你的火。
Ebony cabinet from Southern Yan. The student Sui'er used to trade knitting for wooden combs from a merchant, but the new merchant who came after a flood didn't sell them. Since then, the tassels under the cabinet have been hard to untangle.=产自炎国南部的乌木制成的吊柜。\n学塾的学生穗儿以前总用编绳向货郎换木梳，但一场山洪后货郎换了人，货品也不再有梳子。从此，吊柜下绳结的穗子便总是缠在一起，难以解开。
Ebony Tasseled Cabinet=悬穗乌木吊柜
EC Unit=导能元件
Eccentric Hunchback=佝偻怪客
Ecclesia Requietum=安魂教堂
Echo of Bagpipes=风笛声声
Echo of Craftsman's Guild=工匠团的回响
Echo of Life=生灵的回响
Echo of the Horrorlair=魔城回响
Echo of the Veins=矿脉回音
Echoes=余音
Echoes of Ancestral Waves=故土潮声
Echoes of Bolívar - Water Gate=玻利瓦尔回声-换水口
Echoes of Columbia - Cityway=哥伦比亚回声-航道
Echoes of Columbia - Hangar=哥伦比亚回声-机库
Echoes of Columbia - Laboratory=哥伦比亚回声-实验室
Echoes of Columbia - Prison=哥伦比亚回声-监狱
Echoes of Iberia - Salt Flat=伊比利亚回声-盐漠
Echoes of Iberia - Shipyard=伊比利亚回声-造船厂
Echoes of Iberia - Tidal Cave=伊比利亚回声-潮窟
Echoes of Kazdel - Workshop=卡兹戴尔回声-车间
Echoes of Kazimierz - Arena=卡西米尔回声-竞技场
Echoes of Kjerag - Valley=谢拉格回声-雪谷
Echoes of Laterano - Main Street=拉特兰回声-大街
Echoes of Leithanien - Avenue=莱塔尼亚回声-街道
Echoes of Leithanien - Platz=莱塔尼亚回声-广场
Echoes of Sargon - Grand Bazaar=萨尔贡回声-大巴扎
Echoes of Sargon - Little Aquapit=萨尔贡回声-小水坑
Echoes of Sargon - Long Spring=萨尔贡回声-长泉
Echoes of Siesta - Avenue=汐斯塔回声-大道
Echoes of Siesta - Seashore=汐斯塔回声-海滨
Echoes of the Legends=熠曲丰碑
Echoes of the Legends Pack=熠曲丰碑组合包
Echoes of Ursus - Abandoned Mine=乌萨斯回声-废矿
Echoes of Victoria - County Hillock=维多利亚回声-小丘郡
Echoes of Victoria - District=维多利亚回声-街区
Echoes of Victoria - Marsh=维多利亚回声-泥沼
Echoes of Victoria - Wastes=维多利亚回声-荒野
Echoes of Yan - Border Town=炎国回声-边城
Echoes of Yan - Rice Paddy=炎国回声-水稻田
Echoes of Yan - Shu's Paths=炎国回声-蜀道
Echoes of Yan-Lungmen - Commercial District=炎国龙门回声-商业街
Echoes of Ægir - Nest=阿戈尔回声-巢窟
Echoes: Adaptation=回响：适应
Echoes: Assimilation=回响：改造
Echoes: Death and Rebirth=回响：枯荣
Echoes: Exploration=回响：探索
Echoes: One Among Many=回响：众我
Echoes: Overgrowth=回响：徒长
Echoes: Predation=回响：争斗
Echoes: Proliferation=回响：给养
Echoing Drops=点滴回响
Echoing Hall=回声飘荡的大厅
Echolocation=传音回响
Eclectic Style Armchair=折衷风扶手椅
Eco-Exhibition Cabinet=生态展览柜
Ecological Interaction=生态耦合
Ecological Section Director=生态科主任
Ecological Specimens=生态标本
Ecological Specimens acquisition rate=生态标本获取效率
Ecology's about filling some dirt, putting some plants and animals on it, then making a profound study about the cyclic relationships between individuals, species, and biocommunities. With the help of innovative research, we can improve the ecosphere or even forge a brand-new... Well, someone clearly knows it all, because that's an unadorable look you're giving me. Alrighty, let's change topics.=生态学就是填上土放些动植物进去，详细研究物种个体、种群集体间循环作用关系，通过研究创新改进或创造生态圈的新......你好像很了解的样子，表情一点都不可爱。算啦，我们换个话题。
Ecosequence=生态谱系
Ecosequence limit reached=生态谱系达到上限
Ecstasy=狂喜
Ecstasy as bright as gold.=狂喜灿若黄金。
Edge of the Cliff=悬崖边缘
Edible Cubes=可食用立方体
Edible Dining Table=可食用餐桌
Edibles Incubator=食物保温箱
Edit Assistant=编辑助理
Edit Lock=锁定编辑
Edit Looseleaf=编辑特辑页
Edit your profile in the Friends page 1 time=在好友界面编辑1次自己的名片
Editing α=剪辑·α
Editing β=剪辑·β
EDM Trend 1=电音动态1
EDM Trend 2=电音动态2
EDM Trend 3=电音动态3
EDM Trend 4=电音动态4
EDM Trend 5=电音动态5
Education is the key to life's riches.=书中自有颜如玉。
Eeeeeek!=欸欸欸？？？
Eeek! Oh, it's you, Doki. Sorry, didn't notice you over the sound of the drill.=啊，是博士，刚刚钻机声太大了，我没有注意。
Eeh-eeh!=咿呀！
Eek! You startled me, Professor!=呀！别、别吓我，前辈！
Eek—It's okay, Doctor. I got a papercut, that's all. Please don't worry. It's not bleeding anymore. Pepe used to tease me for getting hurt without even going outsi—Agh! It's okay. The coffee scalded me, that's all.=嘶——没事，博士，我只是被纸划到了。您不用担心，已经不流血了。以前佩佩总笑话我容易莫名受伤，就算一直待在室内也——啊！没事，只是被热咖啡烫到了。
Eenie meenie miney mo, that's the way I got to go!=一颗豆豆两颗米，那个出口便是你。
Eep! You idiot, touch my tail again and I'll smack ya into next week! And you best forget whatever sound you just heard, or I'll make ya forget, the hard way.=呀！......混账东西，谁允许你碰我的尾巴的，小心我把你扇飞！还有，忘掉我刚才的声音，忘不掉我可以帮你物理遗忘。
Eep. You knocked the flower out of my hair.=欸，头上的花被您碰掉了。
Eerie Maintenance Area=诡异的维修区
Eerie melodies haunt a Leithanian border town, disrupting the Noise Correction Band's plans to perform there. Investigation reveals unusual 'grim Arts' shrouding the town and spreading desolation beyond its borders. To keep their performance on schedule, the band has called upon Rhodes Island for help. Uncover the truth, and restore harmony to the melody.=莱塔尼亚边境的一座城镇中日夜回响着阴森嘈杂的曲调，阻碍了杂音纠治乐团前去演出。经调查，此地似乎笼罩着非比寻常的“阴郁法术”，而法术造成的荒芜还在向城外蔓延。为了如期进行演出，杂音纠治乐团向罗德岛提出协助请求。搞清楚“阴郁法术”的来源，让乐团得以突破噪音的阻拦吧。
Eeto=诶多
Effect=激活效果
Effect Buff I=效果提升I
Effect Buff II=效果提升II
Effect increased from Dim to Clear when Hour of Sui changes=出现新的岁时，效果从朦胧提升至真切
Effect lasts forever. After deployment, pulls surrounding ground enemies towards self with great force once=永鲜，部署后将周围地面敌人用较大力向自身拖拽一次
Effect lasts forever. Allies within Attack Range recover 1 SP every 2.2s (Does not stack)=永鲜，攻击范围内的友方单位每2.2秒回复1点技力（不可叠加）
Effect lasts forever. Allies within Attack Range recover 1 SP every 2.5s (Does not stack)=永鲜，攻击范围内的友方单位每2.5秒回复1点技力（不可叠加）
Effect lasts forever. Allows the consumer to pull surrounding ground enemies towards self with significant force once upon deployment=永鲜，食用后部署后将周围地面敌人以一定力度向自身拖拽一次
Effect lasts forever. Allows the consumer to restore 1 SP every few seconds to allies within Attack Range (Does not stack)=永鲜，食用后攻击范围内的友方单位每数秒回复1点技力（不可叠加）
Effect lasts forever. ASPD +35, when dealing Arts damage, deals extra Necrosis equal to 6% of damage dealt=永鲜，攻击速度+35，造成法术伤害时造成相当于6%伤害的凋亡损伤
Effect lasts forever. ASPD +35, when dealing Arts damage, deals extra Necrosis equal to 7% of damage dealt=永鲜，攻击速度+35，造成法术伤害时造成相当于7%伤害的凋亡损伤
Effect lasts forever. ATK +30%, gains up to +50 ASPD Tenacity (reaches maximum bonus when missing 50% Max HP)=永鲜，攻击力+30%，并获得最高+50攻速的坚忍（损失50%生命值时达到最大加成）
Effect lasts forever. ATK +35%, when dealing physical damage, deals extra True damage equal to 3% of ATK=永鲜，攻击力+35%，造成物理伤害时附带3%攻击力的真实伤害
Effect lasts forever. ATK +35%, when dealing physical damage, deals extra True damage equal to 4% of ATK=永鲜，攻击力+35%，造成物理伤害时附带4%攻击力的真实伤害
Effect lasts forever. ATK +40%, gains up to +60 ASPD Tenacity (reaches maximum bonus when missing 50% Max HP)=永鲜，攻击力+40%，并获得最高+60攻速的坚忍（损失50%生命值时达到最大加成）
Effect lasts forever. ATK and Max HP +25%, gains status resistance, and becomes less likely to be targeted by enemies=永鲜，攻击力和最大生命值+25%，获得抵抗，且不容易成为敌人攻击的目标
Effect lasts forever. ATK and Max HP +35%, gains status resistance, and becomes less likely to be targeted by enemies=永鲜，攻击力和最大生命值+35%，获得抵抗，且不容易成为敌人攻击的目标
Effect lasts forever. Block +2, Max HP +100%=永鲜，阻挡数+2，最大生命值+100%
Effect lasts forever. Block +2, Max HP +130%=永鲜，阻挡数+2，最大生命值+130%
Effect lasts forever. Grants the consumer increased ASPD and the ability to deal extra Necrosis when dealing Arts damage=永鲜，食用后攻击速度提升，造成法术伤害时造成相当于一定伤害的凋亡损伤
Effect lasts forever. Grants the consumer increased ATK and Max HP, status resistance, and a reduced chance be targeted by enemies=永鲜，食用后攻击力和最大生命值提升，获得抵抗，且不容易成为敌人攻击的目标
Effect lasts forever. Grants the consumer increased ATK and the ability to deal extra True damage based on a percentage of ATK when dealing Physical damage=永鲜，食用后攻击力提升，造成物理伤害时附带一定攻击力的真实伤害
Effect lasts forever. Grants the consumer increased ATK, and scaling ASPD Tenacity (reaches maximum bonus when missing 50% Max HP)=永鲜，食用后攻击力提升，并获得最高一定攻速的坚忍（损失50%生命值时达到最大加成）
Effect lasts forever. Grants the consumer increased Block and Max HP=永鲜，食用后阻挡数提升，最大生命值提升
Effect lasts forever. Grants the consumer reduced Redeployment Time and DP Cost=永鲜，食用后再部署时间减少，部署费用下降
Effect lasts forever. Redeployment Time -15%. After deployment, pulls surrounding ground enemies towards self with great force once=永鲜，再部署时间-15%，部署后将周围地面敌人用较大力向自身拖拽一次
Effect lasts forever. Redeployment Time -50%, DP Cost -4=永鲜，再部署时间-50%，部署费用-4
Effect lasts forever. Redeployment Time -50%, DP Cost -6=永鲜，再部署时间-50%，部署费用-6
Effect on target below expectations, risk of potential failure… The re-simulation of both Doctor and PRTS  are required for next steps.=对战术目标的破坏未达到预期效果，存在后顾之忧......有必要仰赖博士和PRTS重新推演下一步方案。
Effect preview:=效果预览：
Effect Resistance=损伤抵抗
Effective Communication Medal=有效沟通奖章
Effects=战术效果
Effervescent Potted Plant=生机盎然的盆栽
Efficiency bonus has been removed=该时间已去除效率加成
Efficiency Capsule=能效胶囊
Efficiency details=效率详情
Efficiency improved!=效率提升了呢。
Efficiency lacking. Gotta head back and adjust my equipment, or switch reagents, maybe.=效率不够，回去试试调整装备，或许再换个试剂。
Efficient Charging Algorithm=高效充能程序
Efficient Pest Control=高效除虫
Efficient Processing=高效处理
Efficient Pumpie Tactics=水泵增效策略
Efficient Resupply=高效补给
Effort is the root of progress. Regular review lets me realize a lotta issues I overlooked before.=努力是进步的根本，复习通常能让我发现很多以前疏忽的问题。
Egg Beater Landing Pad=打蛋器停机坪
Eggcellent Craftsman=八音蛋匠人
Eggcradler Fowlbeast=抱蛋羽兽
Egotist. Betrayer. Seeker. Loner. Pioneer.\nGoodnight, Terra.=自私者。背叛者。求道者。独行者。先驱者。\n晚安，泰拉。
Egyptian cat sequence: Temple Raid=埃及猫线：神庙敌袭
Eh, am I getting promoted? Wow, that's awesome!=咦，我要升职了吗？哇，太棒了！
Eh, how come work at the Engineering Department here is even more exhausting than Blacksteel? Good thing I've got some easy paperwork for a change of pace. Lemme start with this one. Umm... Hehe, sorry I bothered you, Doctor. I've got work to do, so I'm heading back to Engineering.=唉，你们的工程部怎么比黑钢还累，正好来你这做做简单的文书工作换换脑子，就从这份文件先开始好了。嘶......对不起，打扰了，博士，我先回工程部了。
Eh, no biggie even if you didn't bail me out, that prison wasn't so bad. I accidentally ruined the reputations of enough travel agencies, I had plenty of companies trying to get me thrown in jail, but thanks to them, my Terran Travels 'Free Lodgings' Guidebook has a few new entries.=不用捞我也没关系啦，那所监狱服务还不错来着。被我不小心砸过招牌的那几家旅行社老想着给我整进局子，托他们的福，我的《泰拉旅行“免费住宿”指南》已经新添了不少素材啦。
Eh, you're not scoring any points with me like that!=别、别以为这么做就能赚取我的好感啊！
Eh? Did you say something, Gawain?=欸，老师在说话？
Eh? I'll be leading my senpais? Okay, leave it to me! As the captain, I mustn't show weakness!=欸，我来指挥各位前辈吗？知、知道了，交给我吧！队长可不能软弱！
Eh? Oh, hello!=欸？您好呀！
Eh? What did you say?=嗯？你说了什么？
Eh? Why are there sparks... S-Sorry... It's all my fault...=欸，怎么开始冒火花了......抱、抱歉，都怪我......
Eh? Why send messages when we're face to face? Uh, cuz, you know, it's easier that way…=呃，你问为什么明明面对面却要发信息？这个......当然是因为这样比较轻松啊......
Eh? You want me to lead? This is all so sudden...=唉？？突然就让我领导大家什么的，这......
Ehe, we're getting promoted because of how well we did in the last operation, ain't that right?=嘿，一定是因为上次作战时我们的表现太好，所以才给我们升职，对吧！
Ehee~=嗯哼哼~
Ehehe, thanks!=欸嘿嘿，谢谢！
Ehehe, thanks, Doctor!=欸嘿嘿~博士，谢谢你~！
Ehehehe... Hahahah... AHHAHAHAHAH!=呵呵呵......哈哈......哈哈哈哈......
Ehehe…Why were you dodging my sight? So pointless... because I already know exactly what your heart desires...=呵呵，为什么您要避开我的目光呢？这么做也是没用的......您想要的东西是什么，我全都知道。
Ehh, a pebble got stuck in my prosthetic finger...? Darn it, I'm going to need a mechanic to fix it... N-No, I don't need you, I can handle this myself!=呃，义肢手指好像被小石子卡住了？讨厌，得去找机械师调整一下......不、不用你帮忙，我一个人也能行！
Ehh? A p-promotion? I feel a bit more pressure, but I'll be okay. This is the proof that I'm one step farther than when I first came.=欸欸？晋、晋升啊？稍微感觉到了点压力，不过不要紧，实价套就离出人头地更进一步得！
Ehhh?!=欸欸？！
Ehi Doc, did you have a good meal?=博士，吃过没？
Ehi, Doctor, got anything fun to do?=喂，博士，有没有什么好玩的事情？
Ehi, Doctor, Happy birthday! Ta-dah— Check out this model car. I made it myself. It's yours now. Truth be told, if the conditions were right, I would've built you an actual car. Well, I guess that's a promise. Doctor, come visit me in Siracusa sometime and I'll trade this for a real car.=哟，博士。生、日、快、乐！铛铛——看这个汽车模型，小爷亲手做的，送给你啦。其实有条件的话，我也想组装一辆真的送给你啊。就这么说定了。博士，有机会来叙拉古，用这个找我换辆真车啊。
Ehi, Doctor. Hope you don't mind if I bring my weapons inside. I'll plop myself right over here.=哟，博士。就算我把武器带进这里，你也会原谅我的对吧。那我就坐在这里了。
Ehi, Doctor... You fell asleep? Whatever, I'll be back later.=喂，博士......怎么睡着了，算了，那等会儿再说。
Eight coins turned into one geist, but they retain their own minds. Even when one grabs the thread binding them together, they may stay defiant.=八钱一体，成伥后却各有想法。即使抓住串起它们的线，也并不老实。
Eight-Armed Chainsaw Guy=八臂电锯侠
Eikon=圣像
Eine Variation=变奏
Eirene's voice is trembling, but the crossbow in her hand is firm. Suddenly, Lyudmila feels like she is looking at a stranger.=伊雷妮的声音在颤抖，她显然也很紧张，但她握着弩箭的手很稳。柳德米拉看着她，没来由地，她突然觉得对方有些陌生。
Either cough up massive legal fees, or be of true and sincere heart, and she'll be willing to help you out.=准备好巨额的律师费，或者带上一颗赤诚的心，她会答应帮助你的。
El Alcance de la Visión=视界
Ela=艾拉
Ela is skeptical of authority, and not afraid to butt heads with superiors over orders that seem unreasonable.\nThat does not mean she objects to everything indiscriminately, only that her ability, independent nature and strong will make her unwilling to accept an overbearing attitude from those who are less informed, something that is perhaps colored by her previous experiences. On the other hand, pairing Ela with good teammates and giving astute commands goes a long way toward avoiding conflict with her.\nAs a matter of fact, Ela has maintained a good relationship with Rhodes Island following an initial acclimation period, partly because Rhodes Island does not interfere with Team Rainbow's operations, and partly because Rhodes Island has demonstrated trustworthy competence, while also trusting Ela's decisions in the field.=艾拉对权威保持着一贯的质疑态度。如果命令的内容在她看来缺乏合理性，她不惜和发号施令者吵上一架。\n不过，她也不是那种无条件地反对一切命令的刺头，她只是有着过硬的能力，独立的性格，坚决的态度——也许还有一些让她印象深刻的经历——让她无法对外行或是老顽固的指手画脚忍气吞声。出色的队友和明智的指令总能使艾拉免于产生烦躁和对抗的情绪。\n事实上，在经历了短暂的磨合期后，艾拉和罗德岛的合作关系一直维持得很好。这一方面是因为罗德岛不会干预彩虹小队的行动；另一方面，罗德岛展现出了足以让艾拉信任的能力，也愿意去信任艾拉的临场判断，这种相互的信任关系无论对哪一方来说都弥足珍贵。
Ela is the most independent and mercurial member of Team Rainbow that we have encountered.\nShe can pick up a spraypaint can and hang out with operators who hail from the streets, talk at length about advanced art theory, or hand a blanket to a patient sitting outside the Medical Department and strike up a conversation.\nWhen the application of force is called for, she can deploy her Grzmot mine with great precision, or lead an elite squad to achieve its objectives.\nThe combination of art and military in her background may remind some of Leithanien casters, but she shares few other traits with them. It is hard to define her, and that's how she likes it.=在我们结识的彩虹小队成员中，艾拉是最特立独行的一位。\n她能抄起喷漆罐和出身街头的干员们打成一片，也能就艺术理论侃侃而谈，还能在医疗部外给目光茫然的病患递上毛毯，借机和对方聊上两句。\n而在需要使用武力的场合，她又能精准地把雷鸣地雷丢在指定位置上，或是领导一队各自身怀绝技的战斗人员达成战术目标。\n很明显，她具有艺术和军事两方面的背景。一般人在觉得有点矛盾后会一拍脑门想到莱塔尼亚的术师，但艾拉和那些家伙又完全没什么相似之处——对我们来说，她是个很难被定义的人，而她自己似乎并不讨厌这样的评价。
Ela prefers to listen to other people's stories over telling her own. In this unfamiliar place, every story increases her understanding of the people and things around her.\nWith her own story, however, Ela is often evasive, except when talking of her grandfather, if an operator should ask about the old uniform she carries. Of her other family, Ela says little, except that her father is dead, and that she is not on good terms with her sister.\nAlthough Ela's attitude is cold when she talks of her sister, she displays a little bit of pride when discussing how she has embarked on this unknown journey, while her sister has not. When asked how she would describe the experience to her sister, Ela paused, then said, 'Let's make sure I get to see her again first.'=相比自己的故事，艾拉更喜欢听别人讲述他们的生活，尤其是在这片对她来说显得陌生的地方，每个人的故事都能增进她对周围的人和事物的了解，进而给她以启发。\n相比之下，她对自己的故事常常略过不谈。不过在有干员碰巧问及那件艾拉带在身边的旧制服时，她也不吝于讲讲她祖父的故事。但她不太想谈论她的其他亲属，只是说她的父亲去世了，此外她还有个合不来的姐姐。\n很难想象这位姐姐和艾拉究竟有着什么样的纠葛，至少艾拉表现得挺冷漠。不过，在聊到她自己踏上了这段未知的旅途，而她姐姐没有时，艾拉多少显得有点得意，而在别人问她“如果见了面，会如何向姐姐讲述这段经历”时，她稍微沉默了一会儿，表示“还是先确保能见到她再说吧”。
Ela's Badge=艾拉证章
Ela's Token=艾拉的信物
Elaborate cabinet with a semi-open bottom space. In addition to tourist handbooks, there are also Leithanian poem collections and other foreign books.=做工精致的实木小柜，下方的收纳空间为半开放式设计。\n柜内除了当地的旅游手册，还放着包括莱塔尼亚诗集在内的各国书籍。
Elaborate classical stone pillar. Even the slightest dents have been meticulously wiped down, for the courthouses are the face of Siracusa.=装饰繁复的石质立柱，富有古典气息。连最细微的凹陷处也被擦拭得光洁如新，法院作为叙拉古门面的重要性不言而喻。
Elaborate tea table that can store a tea set. When the sun is bright, the students and the teacher take it out under a tree by the pond to enjoy the breeze. Mischievous students sometimes hide inside, spooking those who try to carry it.=设计精巧的茶几，桌腹中可以收纳茶具。\n阳光正好时，学生们会与先生一同将茶几搬到池边树下，品茗沐风。但总有不安分的学生会提前躲进桌腹里，待搬动时跳出来吓人一跳。
Elaborately woven semicircular rug with white burdenbeast embroidery on the fringes. Such rugs were made to meet tourist demand for the popular image of Kjerag's burdenbeasts.=精心编织而成的半圆形地毯，直线边缘绣有白色的驮兽图案。\n谢拉格的驮兽形象在外来游客中很受欢迎，这款地毯也因此诞生。
Elaine=曹雅雯
Elder Mask=老者面
Elder Vinecreeps=古老藤蔓
Elder's Crown=族长头冠
Elderly Cleaning Enthusiast=爱打扫的老爷子
Eldritch Cognition=通解玄秘
Electric charge!=电子流载入！
Electric diffusion!=电子扩散！
Electric Frying Table=电煎台
Electric Neon Ceiling=电气霓虹吊顶
Electrical engineer Pudding, putting in assiduous work as Closure's assistant in the Engineering Department.=电气工程师布丁，作为可露希尔的帮手在工程部兢兢业业地工作。
Electrical Overcharge=电能过载
Electrical signals flow around her endlessly. These fundamental laws of the game world, she perceives, and she manipulates.=电信号在身边不断地流淌，她感知着，她操控着，这种构架起游戏时空的基本法则。
Electrifying Outro Pack=激燃尾奏组合包
Electro-hydraulic Operating Table=电动液压手术台
Electromagnetic Charge α=电磁充能·α
Electromagnetic Charge β=电磁充能·β
Electromagnetic Regulator=电磁调节器
Electromagnetic Waves=电磁波
Electronic equipment that will sound an alarm and alert the guards when it detects inmates carrying out prohibited actions. It is often out of service due to 'unknown reasons'.=会在犯人实行不法举动后发出警告并通知警卫的电子设备。经常会因为“不明原因”停止工作。
Electronic music fans are a breed of their own.=电子音乐爱好者是一种生物。
Electrostatic Discharge=静电释放
Electrostatic Field=静电场
Elegance=玲珑
Elegance and etiquette are the way of nobility. Not mine.=优雅，礼貌，那是贵族的做法。不是我的。
Elegance+=优雅+
Elegant and Carefree=潇洒无牵挂
Elegant Decor=典雅装潢
Elegant Decorative Plant=素雅植株
Elegant Gourmet Medal=风雅饕客奖章
Elegant Hanging Lamp=诱人打光长吊灯
Elegant hanging lamps that give off the sound of wind chimes when rung, reminiscent of the starry skies over the plains.\nDo not ring when the power is on!=造型雅致的吊灯。敲起来会发出风铃一般的声音，让人想起原野上的星空。\n禁止在通电的时候敲击！
Elegant lamp that greets guests coming for tea. 'A glance at the lamp means adjust the light, and two taps on the table means—' The apprentice finds the old guest—more familiar with the signals—already seated and ready to enjoy the moon.=低调的茶色吊灯，如同悬吊的烛火，迎送好茶的客人。\n“师父瞟一眼吊灯是调光，敲两下桌子是、是——”徒弟收起窗帘，发现客人早就调好座位，准备赏月。代代相传的暗号，老客人可比新徒弟熟得多。
Elegant pine bonsai. A herbalist once got lost in the mountains, and received guidance from an old pine. Recently, he dreamed of an old man begging for help, and found the tree half-gone. Yi saved it and took a branch home.=清雅的松树盆景。\n有一药农为半截松枝四处求医，问及缘由，知其数年前被困深山，祈求老松才有幸脱困，近来忽梦一老者哀求，入山果见樵夫焚树，唯余半截松枝。易救此枝，并折下一段植于家中。
Elegant reading lamps that can be seen in the Pavilion. A craftsman invited five fellow carpenters to figure out how to make a whole batch to order, but they argued till nightfall before they settled on this design from exhaustion.=散发着微光的雅致灯盏，是天镜阁随处可见的阅览灯。\n匠人得了天镜阁的大订单，找来五个同行前来会客堂商谈合作，六个人却各有想法，舌战至入夜，最终因为体力不支才商定了这款立灯的形制。
Elegant Seat=典雅木椅
Elegant Shu Embroidery=蜀绣纱柱
Elegant Wild Chandelier=高贵野性吊灯
Elegant, tranquil ceiling light. The great poet, beyond drunk, insisted on etching a poem on the 'third moon'. The staff, unflustered, brought out a cup of tea. Looking into it, the 'moon' was reflected. With a laugh, the light was spared.=营造静谧清雅氛围的吸顶灯。\n大诗人酩酊大醉，非要在头顶的“第三轮月”上题诗一首。店员波澜不惊地取来一杯茶，倒影将那三轮“月”尽收杯中。大诗人遂抱着茶杯嬉笑，吸顶灯方才逃过一劫。
Elegy=挽歌
Elegy Charge α=挽歌充能·α
Elemental=元素
Elemental Fragility=元素脆弱
Elemental Injury=元素损伤
Elemental Injury dealt to Elite and Leader enemies increases by 18%=对精英和领袖敌人造成的元素损伤提升18%
Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%</>=对精英和领袖敌人造成的元素损伤提升<@ba.kw>18%</>
Elemental Injury recovery +10% when healing ground units=治疗地面单位，元素损伤回复量提高10%
Elemental Injury recovery +13% (+3%) when healing ground units=治疗地面单位，元素损伤回复量提高13%（+3%）
Elemental Injury recovery +20% when healing ground units=治疗地面单位，元素损伤回复量提高20%
Elemental Injury recovery +23%(+3%) when healing ground units=治疗地面单位，元素损伤回复量提高23%（+3%）
Elemental Injury recovery +25% when healing ground units=治疗地面单位，元素损伤回复量提高25%
Elemental Injury recovery +27% when healing ground units=治疗地面单位，元素损伤回复量提高27%
Elemental Injury recovery +28%(+3%) when healing ground units=治疗地面单位，元素损伤回复量提高28%（+3%）
Elemental Injury recovery +30%(+3%) when healing ground units=治疗地面单位，元素损伤回复量提高30%（+3%）
Elemental RES=元素抗性
Elemental Shield: Physical and Arts damage taken greatly reduced; shield disappears when <$ba.dt.element>Elemental Injury</> burst occurs. When this shield is active, periodically fires a projectile that inflicts <$ba.dt.element>Elemental Injury</> and ricochets several times, reducing damage with each bounce=元素护盾：受到的物理与法术伤害大幅降低，自身<$ba.dt.element>元素损伤</>爆发时，护盾消失。持有此护盾时，周期性发射一枚可以造成<$ba.dt.element>元素损伤</>并弹射数次的子弹，子弹在弹跳后伤害逐渐降低
Elemental Shield: Physical and Arts damage taken greatly reduced; shield disappears when Elemental Injury burst occurs. When this shield is active, periodically fires a projectile that inflicts Elemental Injury and ricochets several times, reducing damage with each bounce=元素护盾：受到的物理与法术伤害大幅降低，自身元素损伤爆发时，护盾消失。持有此护盾时，周期性发射一枚可以造成元素损伤并弹射数次的子弹，子弹在弹跳后伤害逐渐降低
Elena doesn't even need to turn around to know that her sister's got her back, and that's what gives her the utmost confidence that no matter when, no matter where, she'll always have that sincere warmth shining on her side.\n<@lv.item><Medical Rune></> Operators deployed on this tile will restore HP over time.\n<@lv.item><R-Series Power Armor></> Absorbs nearby experimental products to recover SP. Activates when SP is full.=埃琳娜甚至不用回头，就能知道姐姐一定会在背后守护着她，而她也会因此更加确信，不论何时，不论何地，总有一处真心的温暖仍然在支持自己。\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命\n<@lv.item><R系列动力装甲></>吸收周围实验产物回复技力，技力满时激活
Elena doesn't even need to turn around to know that her sister's got her back, and that's what gives her the utmost confidence that no matter when, no matter where, she'll always have that sincere warmth shining on her side.\n<Medical Rune> Operators deployed on this tile will restore HP over time.\n<R-Series Power Armor> Absorbs nearby experimental products to recover SP. Activates when SP is full.=埃琳娜甚至不用回头，就能知道姐姐一定会在背后守护着她，而她也会因此更加确信，不论何时，不论何地，总有一处真心的温暖仍然在支持自己。\n<医疗符文>部署在其上的干员会持续恢复生命\n<R系列动力装甲>吸收周围实验产物回复技力，技力满时激活
Elena Urbica, PhD, is a researcher from Rhine Lab's Energy Section, and currently their team leader at the Kjerag Observation Station. One of the primary investigators of the Kjerag Catastrophe.=莱茵生命能量科研究员，埃琳娜·乌比卡博士，如今作为谢拉格观测站的能量组组长活跃在研究一线。谢拉格天灾事件的主要调查者之一。
Elena, Rhine Lab researcher. You may call her Astgenne on Rhodes Island.=莱茵生命研究员埃琳娜，在罗德岛上你可以称呼她为星源。
Elevated Big Bed=垫高大床
Elevated Vestiges=高处的痕迹
Elevator=电梯间
Elevator Maintenance=升降梯整备
Eliminate=清除
Eliminate all the enemies to get the best rating=歼灭所有敌人即可获得最高评价
Eliminate Enemy Leader!=消灭敌方领袖！
Eliminate one, and there are even more. The enemy pours forth endlessly, only the city itself seeming to pay the price.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<@lv.item><Demolition Device></> Directly knocks down a Tattered Pillar one tile in front.\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=除掉了一个，还有更多个。敌人仍在无穷无尽地涌来，仿佛付出代价的只有城市本身。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<@lv.item><爆破装置></>直接击倒前方一格的破碎支柱\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
Eliminate one, and there are even more. The enemy pours forth endlessly, only the city itself seeming to pay the price.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<@lv.item><Demolition Device></> Directly knocks down a Tattered Pillar one tile in front.\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=除掉了一个，还有更多个。敌人仍在无穷无尽地涌来，仿佛付出代价的只有城市本身。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<@lv.item><爆破装置></>直接击倒前方一格的破碎支柱\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Eliminate one, and there are even more. The enemy pours forth endlessly, only the city itself seeming to pay the price.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<Demolition Device> Directly knocks down a Tattered Pillar one tile in front.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=除掉了一个，还有更多个。敌人仍在无穷无尽地涌来，仿佛付出代价的只有城市本身。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<爆破装置>直接击倒前方一格的破碎支柱\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
Eliminate one, and there are even more. The enemy pours forth endlessly, only the city itself seeming to pay the price.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<Demolition Device> Directly knocks down a Tattered Pillar one tile in front.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=除掉了一个，还有更多个。敌人仍在无穷无尽地涌来，仿佛付出代价的只有城市本身。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<爆破装置>直接击倒前方一格的破碎支柱\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Eliminate the Lord Ameer's elite army=彻底打垮王酋军精锐
Eliminate threats=清扫威胁
Eliminate threats in the residential areas=在居民区排除隐患
Eliseo, an employee of Pure Heart Medical, came to Rhodes Island on his employer's behalf for training and outreach.\nCurrently codenamed 'Bobbing', he participates in field missions as a collaborating operator of Rhodes Island. His main duties include communication, negotiation, search and rescue, and emotional support.=赤心医疗员工埃利西奥，作为组织代表前来罗德岛交流学习。\n现以“波卜”为代号，以罗德岛合作干员身份参与外勤任务，主要参与沟通、谈判、事故救援与情感安抚等事务。
Elite 1 Lv. 1=精英1 LV.1
Elite 1 Lv. 15=精英1 LV.15
Elite 1 Lv. 20=精英1 LV.20
Elite 1 Lv. 25=精英1 LV.25
Elite 1 Lv. 30=精英1 LV.30
Elite 1 Lv. 35=精英1 LV.35
Elite 1 Lv. 40=精英1 LV.40
Elite 1 Lv. 45=精英1 LV.45
Elite 1 Lv. 50=精英1 LV.50
Elite 1 Lv. 55=精英1 LV.55
Elite 1 Lv. 60=精英1 LV.60
Elite 1 Lv. 65=精英1 LV.65
Elite 1 Lv. 70=精英1 LV.70
Elite 1 Lv.1=精英1 LV.1
Elite 1 Lv.20=精英1 LV.20
Elite 1 Lv.30=精英1 LV.30
Elite 1 Lv.35=精英1 LV.35
Elite 1 Lv.50=精英1 LV.50
Elite 1 Lv.60=精英1 LV.60
Elite 1 Lv.70=精英1 LV.70
Elite 2 Lv. 1=精英2 LV.1
Elite 2 Lv. 10=精英2 LV.10
Elite 2 Lv. 15=精英2 LV.15
Elite 2 Lv. 20=精英2 LV.20
Elite 2 Lv. 25=精英2 LV.25
Elite 2 Lv. 30=精英2 LV.30
Elite 2 Lv. 35=精英2 LV.35
Elite 2 Lv. 50=精英2 LV.50
Elite 2 Lv. 60=精英2 LV.60
Elite 2 Lv.1=精英2 LV.1
Elite 2 Lv.10=精英2 LV.10
Elite 2 Lv.15=精英2 LV.15
Elite 2 Lv.20=精英2 LV.20
Elite 2 Lv.25=精英2 LV.25
Elite 2 Lv.30=精英2 LV.30
Elite 2 Lv.35=精英2 LV.35
Elite 2 Lv.40=精英2 LV.40
Elite 2 Lv.50=精英2 LV.50
Elite 2 Lv.60=精英阶段2-60级
Elite 2 preview=精英阶段2预览
Elite 2:=达到精英化二阶段：
Elite Advancement Token=精英进阶信物
Elite and Leader enemies gain +10% ATK=精英及领袖敌人的攻击力+10%
Elite and Leader enemies gain +20% HP=精英及领袖敌人的生命值+20%
Elite and Leader enemies gain +20% HP, DEF, and ATK=精英及领袖敌人的生命值、防御力、攻击力+20%
Elite and Leader enemies have +30% ATK and HP=精英和领袖敌人攻击力+30%，生命值+30%
Elite and Leader enemies have +30% ATK and HP\nDifferent enemies appear in the stages=精英和领袖敌人攻击力，生命值+30%\n关卡中的敌人有所变化
Elite and Leader enemies have +30% ATK and Movement Speed, and also take 30% less Physical and Arts damage\nStrange Territory explorations will end 1 day earlier=精英和领袖敌人攻击力，移动速度+30%，受到物理和法术伤害-30%\n陌域行动天数减少1天
Elite and Leader enemies have +30% ATK and Movement Speed, and take 30% less damage=精英与领袖敌人攻击力+30%、移动速度+30%、减伤30%
Elite and Leader enemies take 5% less Physical and Arts damage=精英和领袖敌人受到的物理和法术伤害-5%
Elite armored corps of a Lord Ameer operating their self-assembled armor. Its self-destruct system is the only part they are unsatisfied with, and it is obvious they care more about their beloved machine than the Lord Ameer's orders.=王酋军精锐装甲师，所操纵的装甲由本人亲手拼装而成。装甲的自爆系统是装甲师唯一不满意的部分，比起王酋的命令，装甲师本人显然更在意自己的爱机。
Elite Arts attackers of the delegation, casting with perfect coordination, but still asked to take it easy.=访问团中尖锐的法术进攻者，源石技艺的频率已如此协调，但他们还是被建议下手轻点。
Elite Assault Rec. Voucher=精英突击招募券
Elite battles=精英战斗次数
Elite battles fought=精英战斗次数
Elite Brawler=精干打手
Elite Breakthrough Missions Completed=已完成精英化突破任务
Elite Caster Rec. Voucher=高级术师招募券
Elite Caster Rec. Voucher (Crimson)=高级术师招募券（猩红）
Elite Caster Set=精英术师套组
Elite commanders of the Nachzehrer King's armies, adept with extreme Originium-rich environments. Originium dust sharpens their blades as they slaughter their foes, until death comes. With each commander fallen, the legion advances in great strides.=食腐者之王军团中的精锐领队，早已经习惯在极端恶劣的源石环境中作战，他会以弥漫的源石粉尘砥砺屠戮敌人的锋刃，直到死亡。他的死亡必为军团提供助力。
Elite crossbowmen of the Ursus Army, equipped with heavy weapons that can penetrate thick armor. They typically operate in a squad with multiple mobile crossbowmen, ensuring plenty of firepower.=乌萨斯集团军的精锐弩手，标准配备的重型铳械可贯穿高防御护甲。一名精锐弩手通常会与多名机动弩手编队行动，以保证充足的火力输出。
Elite Defender Rec. Voucher=高级重装招募券
Elite Defender Rec. Voucher (Crimson)=高级重装招募券（猩红）
Elite Defender Set=精英重装套组
Elite enemies -150 DEF=精英敌人获得减益效果：防御力-150
Elite enemies -5 RES=精英敌人获得减益效果：法术抗性-5
Elite enemies -6% ATK=精英敌人获得减益效果：攻击力-6%
Elite enemies gain ATK +10%=精英敌人的攻击力+10%
Elite enemy troops, as well as Enraged Possessed Soldiers, have launched an offensive against us. Please make use of the central road to mount an effective defense.=敌方精英部队和狂暴宿主一起发动了攻势，请合理运用中间的道路来对抗敌人。
Elite Excellence Medal I=干员精进奖章·I
Elite Excellence Medal II=干员精进奖章·Ⅱ
Elite Excellence Medal III=干员精进奖章·Ⅲ
Elite Excellence Medal IV=干员精进奖章·Ⅳ
Elite Excellence Medal V=干员精进奖章·V
Elite Excellence Medal VI=干员精进奖章·Ⅵ
Elite Excellence Medal VII=干员精进奖章·VII
Elite Famiglia Caster=家族精英术师
Elite Famiglia Crossbowman=家族精英弩手
Elite Famiglia Soldier=家族精英士兵
Elite Fortification Rec. Voucher=精英堡垒招募券
Elite grenadiers of the delegation, able to throw shells with the same power as city artillery. No one in the delegation is foolish enough to challenge them, so they roam the snow with their carefully crafted balls, waiting for a challenger foolish enough to fall into their trap.=访问团中的投弹手精英，听说他们掷出的榴弹威力和城防炮相近。访问团没有人会不自量力挑战他们，于是这帮猛汉扛着“精雕细琢”的大雪球游走在雪地间，等待着不知内情的“挑战者”自投罗网。
Elite Guard Rec. Voucher=高级近卫招募券
Elite Guard Rec. Voucher (Crimson)=高级近卫招募券（猩红）
Elite guards of the Nachzehrer King's legions. The aegis of hatred and war is a role of ultimate protection and sacrifice.=食腐者之王军团中的顶尖铁壁卫士，也许有一天他会被敌人的军阵淹没，但战争与仇恨的铁壁却屹立不倒。
Elite Handpicker=甄选精英
Elite HR Dispatch Letter=高级人事调度函
Elite HR Senior Rec. Voucher=高级人事资深招募券
Elite Imperial Striker=帝国前锋百战精锐
Elite Infected Patrol Captain=感染者高级纠察官
Elite instructor? You aren't trying to get me to become a kindergarten teacher or a boy scout leader, right? Haha, just kidding. But I've gotten pretty used to life here at Rhodes Island now. Let me keep following you guys to even more distant lands, Doctor.=高级教官？该不会要我做幼儿园老师或者童子军领队吧？开玩笑啦。罗德岛上的生活，我确实已经开始习惯了。博士，就让我继续跟随你们，航向更远方吧。
Elite Knight Shielder=持盾精锐骑士
Elite Logistics Rations Voucher=高级物资配给券
Elite Lounge Floor=精英休息室地板
Elite Lounge Wallpaper=精英休息室壁纸
Elite Marksman=神射手
Elite Medic Rec. Voucher=高级医疗招募券
Elite Medic Rec. Voucher (Crimson)=高级医疗招募券（猩红）
Elite member of the Nachzehrer army. Death simply causes them to spread their corruption even faster, leaving behind a wasteland where few could survive.=食腐者大军精锐成员之一，周身已被污染彻底侵蚀，死亡只会让他们造成更多污染，被污染的土地任何生灵都难以存活。在倒下后，腐躯难以彻底消失。
Elite member of the Nachzehrer army. Devours any obstacle in its way, including the living. Anything and everything is food to it. Only death can make it surrender what it devoured.=食腐者大军精锐成员之一，能够吞噬前进路上的阻挡者，直至自身死亡才被迫返还。生者也可以被吞噬，只要是能够汲取力量的，皆为食粮。
Elite member of the Nachzehrer army. Experts at healing their kin as they attack the enemy. Life is a constant cycle of devouring and sharing.=食腐者大军精锐成员之一，在攻击敌人的同时，他们完全掌握了治愈同类的力量。吞噬是食腐的起点，共享为生命的最终合流。
Elite members of the Tactical Team are said to have been baptized by fire in battle. Elite Tactical Team Goalies equipped with binocular goggles can find any gaps in the opposing formation and kick the ball directly into the opposing goal.=传闻，战术队的精英成员真的作为作战单位经历过战场的洗礼。配备了鼻架式高倍瞄准镜的战术队精英守门员，总能在敌方阵型中找到空隙。凭借一脚将球开进敌方球门的战绩，它在业内颇具盛名。
Elite members of the Tactical Team are said to have been baptized by fire in battle. Elite Tactical Team Hitters equipped with vital monitors and warning systems can quickly locate opposing players attempting to hurt their teammates. Watch out—they have already found you.=传闻，战术队的精英成员真的作为作战单位经历过战场的洗礼。配备了生命体征监测及警报系统的战术队精英击人手，能在第一时间定位到企图伤害队友的敌方选手。当心，战术队精英击人手找上你了！
Elite members of the Tactical Team are said to have been baptized by fire in battle. Elite Tactical Team Shooters equipped with thermal-imaging goggles can shoot with unerring accuracy in any condition, which is why they prefer to play in fog.=传闻，战术队的精英成员真的作为作战单位经历过战场的洗礼。配备了头戴式热成像目镜的战术队精英击球手，能在任何环境下保证射门的精确度。也是因此，战术队总喜欢在大雾的日子出战。
Elite Military Hound=高级军用猎狗
Elite Mobilization Order α=精锐机动密令·α
Elite Mobilization Order β=精锐机动密令·β
Elite Operator=精英干员
Elite Operator joins squad=加入精英干员
Elite Operator Lounge=精英干员休息室
Elite operator Mantra first joined Babel at Kal'tsit's invitation. She fought in the Kazdel Civil War and became one of Rhodes Island's first elite operators after the war.\nLong-time leader of the 3rd Special Operations Squad, Mantra's ability to help operators coordinate when radio communications are difficult or inadvisable makes her an indispensable part of many missions.=真言，罗德岛精英干员。受凯尔希邀请加入巴别塔，曾参与卡兹戴尔内战，后成为罗德岛首批精英干员之一。\n真言长期担任特殊行动第三小队领队，能与通讯员配合，在难以建立稳定通讯或需要秘密行动的情况下，使用源石技艺维持沟通和协调各方，是任务中不可或缺的存在。
Elite Operator Raidian has been granted special field operator access.\nShe has been assigned customized integrated strategies missions and given a tactical loadout.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.\n'3... 2... 1!'=精英干员电弧，特别外勤干员权限现已开放\n已为其配置集成战略系列任务定向战术选择\n特别颁发此证章\n以兹证明\n“3——2......1！”
Elite Operator Raidian previously worked on communications support for Babel, and led the establishment of Rhodes Island's communications system, providing the necessary framework support.=电弧，罗德岛精英干员。曾为巴别塔提供通讯支援，主导罗德岛早期的通讯系统建设，为相关通讯工作提供了必要的框架支持。
Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 10 seconds become Wanted; Lemuen can attack all Wanted enemies=精英或领袖敌人在拉特兰干员的攻击范围内停留超过10秒后被通缉，蕾缪安可以攻击到所有被通缉的目标
Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 6 (-2) seconds become Wanted, taking 18% (+3%) more damage from Laterano Operators; Lemuen can attack all Wanted enemies=精英或领袖敌人在拉特兰干员的攻击范围内停留超过6（-2）秒后被通缉，受到拉特兰干员的攻击时伤害提升18%（+3%），蕾缪安可以攻击到所有被通缉的目标
Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 6 <@ba.talpu>(-2)</> seconds become Wanted, taking 18% <@ba.talpu>(+3%)</> more damage from Laterano Operators; Lemuen can attack all Wanted enemies=精英或领袖敌人在拉特兰干员的攻击范围内停留超过6<@ba.talpu>（-2）</>秒后被通缉，受到拉特兰干员的攻击时伤害提升18%<@ba.talpu>（+3%）</>，蕾缪安可以攻击到所有被通缉的目标
Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 (-2) seconds become Wanted; Lemuen can attack all Wanted enemies=精英或领袖敌人在拉特兰干员的攻击范围内停留超过8（-2）秒后被通缉，蕾缪安可以攻击到所有被通缉的目标
Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 <@ba.talpu>(-2)</> seconds become Wanted; Lemuen can attack all Wanted enemies=精英或领袖敌人在拉特兰干员的攻击范围内停留超过8<@ba.talpu>（-2）</>秒后被通缉，蕾缪安可以攻击到所有被通缉的目标
Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 seconds become Wanted, taking 15% more damage from Laterano Operators; Lemuen can attack all Wanted enemies=精英或领袖敌人在拉特兰干员的攻击范围内停留超过8秒后被通缉，受到拉特兰干员的攻击时伤害提升15%，蕾缪安可以攻击到所有被通缉的目标
Elite Promoter=甄选精英
Elite Pugilist Prisoner=拳师囚犯
Elite Ranged Rec. Voucher=精英远程招募券
Elite Sabotage Rec. Voucher=精英破坏招募券
Elite Sarkaz Wither Vanguard=萨卡兹枯朽辟路前锋
Elite Shrine Marksman=精锐圣堂射手
Elite Shrine Swordsman=精锐圣堂剑士
Elite Sicilian=精锐西西里人
Elite Sniper Prisoner=神射手囚犯
Elite Sniper Rec. Voucher=高级狙击招募券
Elite Sniper Rec. Voucher (Crimson)=高级狙击招募券（猩红）
Elite Sniper Set=精英狙击套组
Elite Specialist Rec. Voucher=高级特种招募券
Elite Specialist Rec. Voucher (Crimson)=高级特种招募券（猩红）
Elite Squad=精英小队
Elite Supporter Rec. Voucher=高级辅助招募券
Elite Supporter Rec. Voucher (Crimson)=高级辅助招募券（猩红）
Elite Tactical Team Goalie=战术队精英守门员
Elite Tactical Team Hitter=战术队精英击人手
Elite Tactical Team Shooter=战术队精英击球手
Elite team? Wait, wait, wait, wait, wait, I'm a Royal Detective! Why is some mercenary organization the one promoting me?!=精英小组？欸，我不是皇家侦探来着的吗！为什么我会被佣兵组织提拔啊！
Elite Token=高阶信物
Elite Tokens Obtainable=可获取高阶信物
Elite Ursus Armored Caster=乌萨斯高级着铠术师
Elite Ursus Assault Crossbowman=乌萨斯高级突袭弩手
Elite Vanguard Rec. Voucher=高级先锋招募券
Elite Vanguard Rec. Voucher (Crimson)=高级先锋招募券（猩红）
Elite Veteran=历战精锐
Elite Wasteland Plunderer=荒原劫掠者精英
Elite Wasteland Robber=荒原窃盗者精英
Elite Wasteland Skulker=荒原潜伏者精英
Elite1 Lv. 20=精英1 LV.20
Elites=精锐
Elites Assemble=精英云集
Elites of the Nachzehrer King's armies, adept in Originium-rich environments. They draw power from Originium dust and fight until death claims them as nutrients for their comrades.=食腐者之王军团中的精锐，早已经习惯在恶劣的源石环境中作战，他会将弥漫的源石粉尘化作自己的力量，直到死亡，而死亡会哺育更多的同袍。
Elivia=张洪
Ellen Select Technology Co.=艾伦精选
Ellen Select Technology thanks you for your generous sponsorship! This heavy and luxurious drone carries the passion of the fans, bringing anything to the knights on the field: devices, fincatching rods, or carbonated beverages! The outcome of the battle is in your hands!=艾伦精选科技公司感谢您慷慨的赞助！这架厚重而昂贵的无人机将承载观众们的热情，为场上骑士提供机关、装置、钓竿或是碳酸饮料等任何道具！也许比赛的胜负就在您的手中！
Ellen Select Technology thanks you for your heartfelt sponsorship! This drone broadcasts select commercials from the General Chamber of Commerce to knights and spectators at all times, stimulating the crowd and making the competition that much more exciting!=艾伦精选科技公司感谢您别出心裁的赞助！这架无人机将时刻为场上骑士及观众播报商业联合会精选广告段落，刺激大家的神经，让竞赛现场更加燥热！
Ellen Select Technology thanks you for your sponsorship! This quick and affordable drone carries the passion of the fans, bringing anything to the knights on the field: traps, explosives, medicine, or even snacks! The outcome of the battle is in your hands!=艾伦精选科技公司感谢您的赞助！这架迅速而廉价的无人机将承载观众们的热情，为场上骑士提供陷阱、炸药、药物或是膨化食品等任何道具！也许比赛的胜负就在您的手中！
Ellen Wang=琦雯
Elliot silently takes count - a total of three hundred fifteen cacti on the dunes.\n<@lv.item><Mobile Tactical Hangar></> Deploys drones as needed to assist enemy combatants.=艾利奥特默数了一下，这座山丘共有三百一十五棵仙人掌。\n<@lv.item><可移动战术机库></>根据需要可随时发射无人机支援敌方佣兵小队作战
Elliot silently takes count - a total of three hundred fifteen cacti on the dunes.\n<Mobile Tactical Hangar> Deploys drones as needed to assist enemy combatants.=艾利奥特默数了一下，这座山丘共有三百一十五棵仙人掌。\n<可移动战术机库>根据需要可随时发射无人机支援敌方佣兵小队作战
Elliot would have asked me: How does an empty soul lead others with sincerity?=艾利奥特一定会这么问我：一个空虚的灵魂如何真挚地领导他人？
Elliot? How do you... Hm. Elliot. His parents gone before their time, his one beloved, esteemed teacher dead in Sargon. The work which bore his faith but a stepping stone in someone else's conspiracy. To this day, he is bereft of anything. Elliot Glover is merely a laughable life lived.=艾利奥特？您怎么......呵，艾利奥特，父母早逝，唯一敬爱的恩师死在了萨尔贡，而他坚信的事业只是他人阴谋的垫脚石，他一无所有，直至今日。艾利奥特·格罗夫，只是一段可笑的人生。
ello, bruthas and sistahs!=大哥大姐们好啊！
Elusion!=遁！
Elusive and unpredictable, your foe will keep you on your toes.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<@lv.item><Rock Wall></> Units cannot be deployed on this tile.=神出鬼没的对手会使你时刻保持警惕。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<@lv.item><阻道岩壁></>无法在所处地块部署单位。
Elusive and unpredictable, your foe will keep you on your toes.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<Rock Wall> Units cannot be deployed on this tile.=神出鬼没的对手会使你时刻保持警惕。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<阻道岩壁>无法在所处地块部署单位。
Elusive Merc=神出鬼没
Elysium=极境
Elysium offered to simulate the promotion process for me, claiming to be more experienced than me in this field. But now I suspect he may have been buying time to avoid training. Once this is over, I'll have a little 'chat' with him.=先前极境提出要为我模拟特殊晋升过程，说他在这方面算是我的前辈。现在看来，或许他只是为了拖延时间，逃避常规训练。等这边结束，我要找他“谈谈”。
Elysium's Badge=极境证章
Elysium's Kernel Token=极境的中坚信物
Elysium's Token=极境的信物
Elysium, a Rhodes Island Operator from Iberia, mastered a rather unique form of voice-related Originium Arts. Caught trying to fill in 'Once in a lifetime hottie' on his resume profile, he was detained on the spot by members of the HR Department.\nNow deputy leader of the 3rd Special Operations Squad, Elysium is responsible for maintaining clear channels of communication on the battlefield and assisting squad members in covert operations.=出身伊比利亚的罗德岛干员，掌握着与声讯相关较为特殊的源石技艺，试图偷偷在自己的客观履历里写“实乃百年难得一遇的大帅哥”，被人事部录入人员当场抓获。\n现于特殊行动小队三队中担任队长副手，负责维持战场通讯畅通，辅助小队成员进行秘密行动。
Elysium, Thorns, please stop blowing your noisemakers, quite a few operators are already staring at you... Ah, Happy New Year, Doctor. The New Year at Rhodes Island truly is so vigorous... Was I ever this happy to celebrate in the past? I'm afraid I no longer remember.=极境先生，棘刺先生，请不要再吹哨子了，已经有好几个干员在瞪你们了——啊，新年快乐，博士。罗德岛的新年真的非常热闹......我以前有这样开心地迎接过新的一年吗？我不记得了。
Elysium, Vanguard Operator, ensures that operations proceed smoothly by providing stable battlefield communications.=先锋干员极境，提供安心安全的稳定战场通讯。
Elysium.=极境。
Elżbieta 'Ela' Bosak is a member of Team Rainbow. She was involved in the Krysztauowa Incident and became an associate of Rhodes Island following the conclusion of that incident.\nAs leaders of their respective squads, Ela presents a very different first impression from the cautious and serious Ash.\nDo not mistake her artistic energy and creativity for inexperience or incompetence, however. She is an outstanding combatant, with excellent leadership and decision-making skills.\nIt is worth mentioning that Team Rainbow members are only working with us temporarily. They are not formally employed by Rhodes Island, and with how much they have on their hands, it would not be advisable to call on their help too often.=干员艾姿碧塔·博萨克，代号艾拉，彩虹小队成员，克里斯达尔事件的亲历者之一，在事件结束后登记在罗德岛合作人员的名单里。\n同为各自小队的领导者，艾拉给人的第一印象与灰烬迥然不同。相比谨慎而略显严厉的灰烬，艾拉表现出的是艺术家般的冲劲和创造力。她和人打交道的方式也很随意，无论是熟人还是第一次见面。\n不过，千万不要因此错判她的能力和经验。作为一名战斗人员，她的素质过硬，领导力和短时间内的决策能力也都是一流的。\n需要注意的是，彩虹小队的成员与我们只是暂时合作，并不是罗德岛的正式职工，他们还有很多需要忙碌的事情，请不要过分依赖他们的力量。
EM trajectory calibrated.=电磁轨道......已修正。
Emails=邮件
Embark=启程
Embark.=走。
Embedded Armor Plate=嵌体甲片
Embedded Glass Mirror=内嵌式玻璃镜
Embedded Kitchen Unit=嵌入式厨房单元
Ember=余火
Ember awakened by the Dark Woods. Born in a great fire and shaped by the fae, it has taken many forms—big or small, strong or feeble. Yet its malleability comes only from nature, never nurture.=被黑林唤醒的灰烬，从一场大火中来。精怪们捏造它的形貌，使它高大，使它矮小，使它凶狠也使它柔弱。可塑性来自过往，后天不可追寻。
Ember awakened by the Dark Woods. Born in a gust of wind and given a terrible visage by the fae murmurs, it uses its appearance to protect this forest that has accepted it.=被黑林唤醒的灰烬，从一阵狂风中来。精怪们在絮语中赋予它可怖可怜的形貌，它以此卫护这片接纳自己的林地。
Ember of Life=生命火种
Ember Phalanx=余烬方阵
Embers will hide our footsteps.=余烬会掩去我们的踪迹。
Emblem assigned to specific Operators when ■■■ receives an emergency deployment command. Your receipt of it signifies that ■■■ has completed the assignment.=■■■收到紧急部署口令后派发给特定干员的印记，你得到它就代表着■■■已完成嘱托。
Emblem that you instructed to be sent out at the right time before you left. Your selected Operator has joined the field mission at the camp, while handing it back to you the way you left it.=这块印记是你出发前嘱咐指挥中枢在合适时间送出的，现在你选定的干员已经赶到宿营处加入外勤任务，顺带把东西原封不动交还给了你。
Embodiments of Knighthood=骑士的标志
Embrace the regrets, if you have any.=如果遗憾，拥抱遗憾。
Embrace... More...=进化......代价......
Embraced=拥入怀中
Embraced Self=拥抱自我
Emerald=绿翡翠
Emerald Holiday=翡翠假日
Emerald Pass=翠影关
Emergency=紧急情况
Emergency Active Agent=紧急活性剂
Emergency Aid Building=应急救治设施
Emergency and boss buff=紧急和boss增强
Emergency Callbook=应急通讯指南
Emergency Camouflage=应急迷彩
Emergency Channel=应急管道
Emergency communications equipment. Operators on standby will arrive promptly upon receiving instructions.=为紧急情况准备的通讯器具，接收到指令的机动待命干员将会在第一时间抵达。
Emergency Contingency Mission=紧急危机任务
Emergency Defibrillation=紧急除颤
Emergency Destruction Protocol=应急摧毁协议
Emergency Dispatch in progress=紧急运输中
Emergency Dispatch Ticket=紧急调度券
Emergency Ending 1 change boss=紧急结局1改变boss
Emergency Ending 2 change boss=紧急结局2改变boss
Emergency Exit=安全出口
Emergency First Aid=紧急救护
Emergency Heater=紧急供暖器
Emergency Ignition=紧急点燃
Emergency Inhibitor=急性感染抑制剂
Emergency Jump Pad=应急跳台
Emergency Kit=逃亡路上的应急小包
Emergency Lecture=紧急授课
Emergency Light=紧急照明灯
Emergency Medical Agreement=应急治疗协议
Emergency Mr. Booms provided to field operators.=紧急提供给外勤干员的轰隆隆先生。
Emergency Operation Training=隐秘行动训练
Emergency Ops=紧急作战
Emergency Ops.=紧急作战
Emergency pollution cleanup equipment powered directly by airborne active Originium particles. Effective at reducing the risk of Originium explosions in an area, but ultimately the pollution problem must be tackled at the source.=适用于极端情况的应急污染处理装置，可直接汲取空气中的活性源石微粒作为驱动能源，能够有效降低一定范围内源石爆发的风险。但想要彻底解决污染问题，还得从源头上着手。
Emergency Recall Box=紧急召回情报箱
Emergency Repair Vehicle=应急修理车
Emergency Rescue Kit=应急救援包
Emergency Reserves=应急储备
Emergency Response Mechanism=紧急应对机制
Emergency response protocols initializing.=紧急应对机制开始生成。
Emergency Rewarming I=应急复温I
Emergency Rewarming II=应急复温II
Emergency Rewarming III=应急复温III
Emergency Sanity Booster=应急理智加强剂
Emergency Sanity Concentrate=应急理智浓缩液
Emergency Sanity Concentrate expires=本次活动中应急理智浓缩液过期时间为
Emergency Sanity Concentrate from this event expires on=本次活动中应急理智液过期时间为
Emergency Sanity Concentrate from this event expires on 2021/02/28 23:59=本次活动中应急理智液过期时间为2021/02/28 23:59
Emergency Sanity Potion=应急理智合剂
Emergency Sanity Potion expires: 6/10 03:59 Emergency Sanity Potion expires: 6/10 03:59=应急理智药剂过期时间:6/10/03:59应急理智药剂过期时间:6/10/03:59
Emergency Sanity potion from this event expires on 2021/02/28 23:59=本次活动中应急理智液过期时间为2021/02/28 23:59
Emergency Sanity Sampler=应急理智小样
Emergency Sanity Samplers from this event expire at: 11/25 03:59=该活动中应急理智小样过期时间：05月27日03:59
Emergency Sanity Samplers from this event expire at: <color\=#cf4d1a>11/25 03:59</color>=该活动中应急理智小样过期时间：<color\=#cf4d1a>05月27日03:59</color>
Emergency Scene Change=紧急赶场通知
Emergency Self-Defense Procedures=紧急防卫程序
Emergency Snowsant's Safe Escape Cranes provided to field operators.=紧急提供给外勤干员的雪雉的安全起重机。
Emergency squad, retreat with the injured Operators! Everyone who can still fight, follow me and hold back the enemy!=救护班和伤员一起撤退！能战斗的人和我一起阻挡敌人!
Emergency Stimulant=紧急活性剂
Emergency Stretcher=急诊推床
Emergency Supply Condition:\n<Yumen Catastrophe Defenses> have increased effects=应急补给条件：\n<玉门天灾工事>的效果提升
Emergency Supply Condition:\nAll enemies gain greatly increased ATK when they appear. ATK is reset after the first attack=应急补给条件：\n所有敌人出场后攻击力大幅提升，首次攻击后攻击力复原
Emergency Supply Condition:\nAll enemies take reduced damage while not being blocked=应急补给条件：\n所有敌人未被阻挡时受到的伤害降低
Emergency Supply Condition:\nEnemy ASPD increases according to Danger Level=应急补给条件：\n敌人攻击速度额外随危险等级提升
Emergency Supply Condition:\nEnemy ATK increases with Danger Level=应急补给条件：\n敌人攻击力额外随危险等级提升
Emergency Supply Condition:\nEnemy DEF increases according to Danger Level=应急补给条件：\n敌人防御力额外随危险等级提升
Emergency Supply Condition:\nEnemy HP increases according to Danger Level=应急补给条件：\n敌人生命值额外随危险等级提升
Emergency Supply Condition:\nEnemy Movement Speed increases according to Danger Level=应急补给条件：\n敌人移动速度额外随危险等级提升
Emergency Supply Condition:\nEnemy RES increases according to Danger Level=应急补给条件：\n敌人法术抗性额外随危险等级提升
Emergency Supply Condition:\nPoison Haze deals more damage=应急补给条件：\n毒性雾霾造成的伤害提升
Emergency Supply Condition:\nWhen defeated, enemies deal 50% of their ATK as Physical damage to nearby allied units=应急补给条件：\n所有敌人被击倒时对周围我方单位造成自身攻击力50%的物理伤害
Emergency Supply Condition:\nWhen not blocked, the Arts and Physical damage all enemies receive decreases as the Danger Level increases=应急补给条件：\n未被阻挡时所有敌人受到的法术与物理伤害随危险等级提升而降低
Emergency Supply Mode=应急补给模式
Emergency Supply Mode grants 2X rewards=应急补给模式下将获得双倍酬劳
Emergency Take-Off=紧急升空
Emergency Touchup!=紧急补妆！
Emergency Transform Ending 1 change boss=紧急异变结局1改变boss
Emergency Transform Ending 2 change boss=紧急异变结局2改变boss
Emergency Triage=紧急包扎
Emergency up ahead! Don't think about it, just run! After the green one came a bundle of gray. Hold on, that girl in the back looks kinda different! Just as much bravado, though!=前面出现了特殊情况！别想了，赶紧冲！ 绿色的身影后紧追着一团灰色，等等，后面那个长得有些不同，不过，气势也很足！
Emergency. Emergency. This is not a drill. This is not a drill.=紧急情况速报，紧急情况速报。这不是演习，这不是演习。
Emits a pulse wave in the surrounding tiles, dealing 2000 True damage to all surrounding enemy units=向四周喷发脉冲波，对周围所有敌方单位造成2000真实伤害。
Emits a pulse wave in the surrounding tiles, dealing 500 True Damage to all allied and enemy units; Certain enemies are strengthened=向四周喷发脉冲波，对周围所有我方与敌方单位造成500真实伤害。并使特殊敌人获得强化。
Emits a pulse wave in the surrounding tiles, dealing <@ba.vup>2000</> True damage to all surrounding enemy units=向四周喷发脉冲波，对周围所有敌方单位造成<@ba.vup>2000</>真实伤害。
Emits a pulse wave in the surrounding tiles, dealing <@ba.vup>500</> True Damage to all allied and enemy units; Certain enemies are strengthened=向四周喷发脉冲波，对周围所有我方与敌方单位造成<@ba.vup>500</>真实伤害。并使特殊敌人获得强化。
Emits a pulse wave in the surrounding tiles, dealing <@ba.vup>{value}</> True Damage to all allied and enemy units; Certain enemies are strengthened=向四周喷发脉冲波，对周围所有我方与敌方单位造成<@ba.vup>{value}</>真实伤害。并使特殊敌人获得强化。
Emits a pulse wave in the surrounding tiles, dealing <@ba.vup>{value}</> True damage to all surrounding enemy units=向四周喷发脉冲波，对周围所有敌方单位造成<@ba.vup>{value}</>真实伤害。
Emits a pulse wave in the surrounding tiles, dealing {value} True Damage to all allied and enemy units; Certain enemies are strengthened=向四周喷发脉冲波，对周围所有我方与敌方单位造成{value}真实伤害。并使特殊敌人获得强化。
Emits a pulse wave in the surrounding tiles, dealing {value} True damage to all surrounding enemy units=向四周喷发脉冲波，对周围所有敌方单位造成{value}真实伤害。
Emma Chen=陈超群
Emote Set=表情套组
Emote Set: Slug Style=表情套组：虫动
Emote Set: Stronghold Protocol=表情套组：卫戍协议
Emote Theme=表情主题
Emotion is meaningless here.=情绪在这里没有意义。
Emotion-deprived puppets. Bland little spirits.=失去情感的傀儡，寡淡的灵魂。
Emotional Absorption=情绪吸收
Emotional Entity=情绪实体
Emotional fluctuation detected; the six-year-old heir to the decedent does not possess the requisite psychological resilience. Processing; she demonstrates capacity to accept the decedent's status... 'Death'. Federico, you, too, stood in the rain at that cemetery. Did you come to understand it?=检测到情绪波动，当事人的六岁遗属尚不具备相应的心理承受能力。正在处理，她已经可以平静面对个体的消亡......“死亡”，费德里科，你也曾站在那个雨中的墓园，你当时是否理解它？
Emotionalization=情绪化
Emotionless Notes=没有感情的音符
Emotions Don't Match=心绪不符
Emotions Match=心绪相符
Emotions surge, and their inevitable destination is disappointment. The difference between regret and disappointment is that regret contains deep pain and resentment, whereas disappointment bears only a touch of sorrow. Those who wished to meet once more and share a toast may never have that chance ever again.=情感在奔涌，最终的落点却都是遗憾。遗憾与后悔的不同之处在于，后悔中蕴含着深重的痛苦和愤懑，而遗憾，却只有淡淡的哀愁。本还想再度相遇、举杯共饮的人们，看来再也没有机会相见了。
Emotions surge, and their inevitable destination is indignation. The difference between regret and indignation is that regret assumes the original choice was in error, whereas indignation only accepts that the outcome was dissatisfactory. Those who wanted to roam the land, exploring the wanderer's path, may never have that chance ever again.=情感在奔涌，最终的落点却都是不甘。不甘与后悔的不同之处在于，后悔中假定了当初选择的错误，而不甘，却只是在陈述一种不满足。本还想再度漫游、探索跋涉的道路，看来再也没有机会选择了。
EMP Benefaction=电磁脉冲恩宠
EMP Blast=EMP爆炸
EMP disabled. We'd better call for backup quick.=脉冲立场已经解除，快联络救援！
EMP, ready to fire.=电磁脉冲立场准备就绪。
Empath's Insight=洞悉人心
Empathy=设身处地
Empathy by Shotgun=铳弹共感
Empathy of Grief=哀恸共情
Emperor=大帝
Emperor Capsule Pool=“大帝”扭蛋池抽取
Emperor will once again shake Bayside Park, showing one and all who is the true king of rap.=大帝将再次震撼岸湾公园，教会大中小朋友们谁才是真正的说唱王者。
Emperor's Briefcase=大帝的手提箱
Emperor's Collection=皇帝的收藏
Emperor's Favor=皇帝的恩宠
Emperor's Picture Frame=大帝™的相框
Emperor_real=大帝_real
Employee of Babel=巴别塔雇员
Empresses' Voice=女皇之声
Empresses' Wish=女皇之愿
Empty Alley=无人的小巷
Empty Armor=空盔甲
Empty Case=空弹壳
Empty Crown=空心王冠
Empty Fowlbeast=空羽兽
Empty Frame=空相框
Empty Home=空荡的家
Empty Sculpture=空雕像
Empty Shell=空壳
Empty Street=空旷的大街
Empty Thoughts=空思白念
Empty thoughts=放空思想
Empty your mind—=清空杂念——
EN=英文
En Masse Matrix Medal=倾巢矩阵奖章
En Passant=吃过路兵
Enable Buffs=启用增益
Enabled=已开启
Enables activation of Monthly Card privileges.=使用后可激活月卡的相关权限。
Encampment Incentive Protocol I=阵地激励协议Ⅰ
Encampment Incentive Protocol II=阵地激励协议Ⅱ
Encampment Incentive Protocol III=阵地激励协议Ⅲ
Encampment Incentive Protocol IV=阵地激励协议Ⅳ
Encapsuled=倾颓
Enchant Weapon α=武器附魔·α型
Enciodes rejected those insignificant, sycophantic invitations to cooperation. He believes Kjerag will eventually conquer the entire audience, but understands that now is not the time for the ice to melt.=恩希欧迪斯谢绝了那些谄媚的、无关紧要的合作邀请。他相信谢拉格终会征服所有听众，但他也很清楚，现在还不是坚冰融化的时候。
Enciodes Silverash, former chairman of Karlan Trade and current Chief of the Silverash Family. He has unique views on economics, trade, international politics, diplomacy, and strategic planning.\nConsidering his exceptional status and the complex situation in Kjerag, we should be judicious in our cooperation with him, to avoid unnecessary risk.=恩希欧迪斯，喀兰贸易公司前董事长，希瓦艾什家族现任族长。在经济贸易、国际政治、外交手腕与战术策划上有独到见解。\n鉴于其身份的极端特殊性以及谢拉格如今复杂的局势，建议谨慎选择与其合作的姿态以杜绝额外风险。
Enciodes treats me like a sword—a sword intended to reflect more than kill, a blade serving as a mirror with which to scrutinize himself. The stronger I get, the more he exercises restraint. Such a relationship will continue until the day... he no longer needs a sword.=恩希欧迪斯把我当成一柄剑，这柄剑最大的作用不是杀敌，而是透过剑身的反射，看清自己的面貌。我越是强大，他越是克制。这种关系会一直持续下去，直到有一天，他不再需要一柄剑。
Encore=安可
Encounter=不期而遇
Encounter 10 combat nodes=遭遇战斗节点10次
Encounter 4 Emergency Ops nodes=遭遇紧急作战4次
Encounter 6 combat nodes=遭遇战斗节点6次
Encounter 8 Combat Ops nodes=遭遇作战8次
Encounter a battle=遭遇一场战斗
Encounter a dangerous battle=遭遇一场艰难的战斗
Encounter a difficult battle=遭遇一场困难的战斗
Encounter a more difficult battle=遭遇一场难度更高的战斗
Encounter a special and dangerous battle=遭遇一场艰难的特殊战斗
Encounter a special and dangerous battle, <@ro5.get>obtain extra rewards depending on how many enemies fall into pits</>=遭遇一场艰难的特殊战斗，<@ro5.get>根据坠落地穴的敌人数量获得额外奖励</>
Encounter a special and dangerous battle, obtain extra rewards depending on how many enemies fall into pits=遭遇一场艰难的特殊战斗，根据坠落地穴的敌人数量获得额外奖励
Encounter a special battle=遭遇一场特殊的战斗
Encounter a special battle, <@ro5.get>obtain extra rewards depending on how many enemies fall into pits</>=遭遇一场特殊的战斗，<@ro5.get>根据坠落地穴的敌人数量获得额外奖励</>
Encounter a special battle, obtain extra rewards depending on how many enemies fall into pits=遭遇一场特殊的战斗，根据坠落地穴的敌人数量获得额外奖励
Encounter a special battle; after victory, you may turn the participating Operators to Candleguests=遭遇一场特殊的战斗，胜利后可以为参战的干员秉烛
Encounter an assassination=遭遇刺杀
Encounter an even more dangerous battle=遭遇一场更艰难的战斗
Encounter At The Osmanthus Blossom - Mooncake-Making Tutorial=桂时逢月——月饼烘焙小教程
Encounter At The Osmanthus Blossom Sign-In Event=桂时逢月签到活动
Encounter bonuses=项奇遇加成
Encounter the Dreadful Foe node 3 times=遭遇险路恶敌3次
Encountered <color\=#c23361>{0}</color>=您遭遇了<color\=#c23361>{0}</color>
Encounters always come unexpectedly.\n<@lv.item><Giant Mushroom></>Increases the DEF of neighboring allied units\n<@lv.item><Rhodes Island Temporary Employee></>Tidies up a Giant Mushroom to create a Ranged tile=邂逅总是不期而至。\n<@lv.item><巨蕈></>与其相邻的我方单位防御提升\n<@lv.item><罗德岛临时雇员></>清理巨蕈，制造可部署的远程位
Encounters always come unexpectedly.\n<Giant Mushroom>Increases the DEF of neighboring allied units\n<Rhodes Island Temporary Employee>Tidies up a Giant Mushroom to create a Ranged tile=邂逅总是不期而至。\n<巨蕈>与其相邻的我方单位防御提升\n<罗德岛临时雇员>清理巨蕈，制造可部署的远程位
Encounters are often serendipitous indeed. A warrior's life must be both wondrous and cruel.=相遇总是充满意外，战士的一生必然精彩，且残酷。
Encourage=再战激励
Encouraged by his detective uncle, he summons his courage and follows his boss to Sami. But after he accidentally gets separated from the others, he immediately returns to his original submissive persona.=受到侦探叔叔的鼓励，他鼓起勇气跟着老板一起来到了萨米。可他一不小心和其他人走散后，就立刻恢复了原本那副唯唯诺诺的模样。
Encrypted Comms: Tulip=加密通讯：郁金香
Encrypted Communicator=加密通讯仪
Encrypted Experimental Log=加密实验记录
Encrypted record <color\=#79a51c>has been decrypted</color>=加密档案<color\=#79a51c>已破解</color>
Encrypted record has been decrypted=加密档案已破解
End 'em all, no matter what!=摧毁他们，不择手段
End A - Appropriate Adaptation=结局A-因地制宜
End B - Well Prepared=结局B-早有准备
End C - Deep in Danger=结局C-深入险境
End Class=结束课程
End D - Resolute Breakout=结局D-强行突围
End E - All Under Control=结局E-尽在掌握
End it quickly! Do your best to support those reliable friends of ours!=速战速决！尽可能地支援那些可靠的朋友！
End of a Long Journey=长路至此
End of Show Appreciation Medal=剧终鸣谢奖章
End of Souls=灵魂尽头
End of the Beginning=萌芽期的终结
End of the Celebration=庆典尾声
End of the Game=游戏终结
End of the road!=停下！
End of the Story=故事的尾声
End of the World=天涯绝壁
End Round=结束回合
End Session=直接结算
End time=关卡结束时间
End training and leave the Training Grounds?=是否确认终止训练，离开训练场？
Ended=已结束
Ended as it should=如此结局
Ended your journey at <color\=#9ed9fd>{0}</color>=驻足在<color\=#9ed9fd>{0}</color>
Ended your journey at <color\=#c23361>{0}</color>=驻足在<color\=#c23361>{0}</color>
Ended your journey at <color\=#c23361>{0}</color> on <color\=#c23361>{1}</color> difficulty=驻足在<color\=#c23361>{0}</color>级难度的<color\=#c23361>{1}</color>
Ended your journey at <color\=#e1a9aa>{0}</color>=驻足在<color\=#e1a9aa>{0}</color>
Ended your journey at <color\=#e1a9aa>{1}</color> on <color\=#e1a9aa>{0}</color> difficulty=驻足在<color\=#e1a9aa>{0}</color>级难度的<color\=#e1a9aa>{1}</color>
Ended your journey at {0}=驻足在{0}
Ended your journey at {0} on {1} difficulty=驻足在{0}级难度的{1}
Ended your journey at {1} on {0} difficulty=驻足在{0}级难度的{1}
Ending 2 change boss=结局2改变boss
Ending 3 change boss=结局3改变boss
ending 4 changes ending 1 boss=结局4改变一结局boss
ending 4 changes ending 2 boss=结局4改变二结局boss
ending 4 grants candle 1=四结局发放烛火1
ending 4 grants candle 2=四结局发放烛火2
Ending a Grand Overture=追迹日落以西
Ending a Grand Overture - Rerun=追迹日落以西·复刻
Ending Bell=终场铃声
Ending Old Ties=旧缘了断
Ending time=结束时间
Ending up in a strange place and having to bond with strange people has taken a lot of energy, I'll admit, but getting to learn so much in exchange has all been worth it. I still barely know right from left here, but... I'd like to keep on bonding with the people of Rhodes Island, I think.=去到一个陌生的地方，重新认识一群人，我有过类似经历，也深知这并非易事。但现在，尽管我对这艘舰船还知之甚少，我依然想要和大家建立更多联系。博士，这就是你说的“信任”吧。
Ending your journey at <color\=#ffb525>{0}</color>=驻足在<color\=#ffb525>{0}</color>
Ending your journey at {0}=驻足在{0}
Endless and inexorable, the enemy will fight to the bitter end.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.=无穷无尽的敌人会与你周旋到底。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。
Endless and inexorable, the enemy will fight to the bitter end.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.=无穷无尽的敌人会与你周旋到底。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。
Endless battles, flames that never cease to smolder... This isn't what you truly desire, is it?=无尽的战斗与无尽的闷燃......你不是真的想要这个，对吧？
Endless effort isn't to be feared. What's terrifying is gaining nothing in return.=努力没有尽头不可怕，可怕的是努力没有回报。
Endless fight=争胜永日
Endless flames, restless ghosts. An eternal chase.=无尽之火，不熄之魂。一场无法停下的追逐。
Endless Inferno=不尽烈火
Endless Joke=无尽玩笑
Endless Journey=不见尽头的旅途
Endless Key=无终之钥
Endless Rest=无终安息
Endless rust to scrape, and a bottomless list of tasks to complete.=磨不完的锈迹，做不尽的工作。
Endless stories carved in time.=时光刻印，无尽故事。
Endless Stream=细水长流
Endless Wandering Medal=无尽流浪奖章
Endocarceration=自我囚禁
Endowment=恩赐
Ends=结束时间
Ends in=结束时间
Ends in 5 days=5天后结束
Ends of the Sands=黄沙尽头
Ends: 2023/01/07 03:59=结束时间：2023/01/07 03:59
Ends: {0:D4}/{1:D2}/{2:D2} {3:D2}:{4:D2}=结束时间：{0:D4}/{1:D2}/{2:D2} {3:D2}:{4:D2}
Endurance=耐力
Endurance +10 when resting=喘息期间，耐力+10
Endurance +12 near other slugs=周围有其他源石虫时，耐力+12
Endurance +7 during races=比赛时，耐力+7
Endurance +7 when Speed falls below 40=速度低于40时，耐力+7
Endurance Champ Medal=街头耐力王奖章
Endurance Recovery=耐力回复
Endure a harrowing battle=死战不退
Endure Sui's Wrath=承岁怒
Enemies=敌袭数量
Enemies affected by Cold, Frozen, Stun, Bind, Levitate, or Slow take more damage\nEnemies gain increased ATK=寒冷、冰冻、晕眩、束缚、浮空、停顿的敌人受到伤害增加\n敌人的攻击力提升
Enemies affected by Cold, Stun, Bind, Levitate or Slow take 15% more damage, or 25% more damage if Frozen.=寒冷、晕眩、束缚、浮空、停顿的敌人受到伤害增加15%，冰冻状态下增加25%
Enemies affected by Slow, Bind, or Levitate take 30% more damage.=敌人处于停顿、束缚、浮空异常状态时受到的伤害提升30%
Enemies and allies both come unexpectedly.\n<@lv.item><Imprisonment Device></> Imprisons freed enemies within its effect area\n<@lv.rem>Some Operators cannot be deployed</>=敌人和帮手总是不期而至。\n<@lv.item><禁锢装置></>禁锢作用范围内已解放的敌人\n<@lv.rem>无法携带部分登场角色</>
Enemies and allies both come unexpectedly.\n<Imprisonment Device> Imprisons freed enemies within its effect area\nSome Operators cannot be deployed=敌人和帮手总是不期而至。\n<禁锢装置>禁锢作用范围内已解放的敌人\n无法携带部分登场角色
Enemies are attacking from different routes this time. Please make sure you have enough melee Operators to stop them.\n<@lv.item><Bush></> Operators deployed on it will not be targeted by enemy's ranged attack=本次战场敌人进攻路线较多，请确保有足够多的近战干员参与作战。\n<@lv.item><草丛></>部署于其上的干员不会成为敌方远程攻击的目标
Enemies are attacking from different routes this time. Please make sure you have enough melee Operators to stop them.\n<Bush> Operators deployed on it will not be targeted by enemy's ranged attack=本次战场敌人进攻路线较多，请确保有足够多的近战干员参与作战。\n<草丛>部署于其上的干员不会成为敌方远程攻击的目标
Enemies are coming from more directions. Still it's recommended to build your defense around the Active Originium.\n<@lv.item><Active Originium></>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and Attack Speed will be increased significantly=敌人的进攻路线更多了，建议依旧以活性源石为中心建立防线。\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
Enemies are coming from more directions. Still it's recommended to build your defense around the Active Originium.\n<Active Originium>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and Attack Speed will be increased significantly=敌人的进攻路线更多了，建议依旧以活性源石为中心建立防线。\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
Enemies are coming from too many directions this time, complicating your deployment.\nUse Roadblocks to control the enemy's advance.\n<@lv.item><Roadblock></> Deploy it to block the enemy's advance.=本次的战场敌人进攻路线过于分散，我方部署地点受到限制。\n请放置障碍物控制敌人的进攻路线。\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
Enemies are coming from too many directions this time, complicating your deployment.\nUse Roadblocks to control the enemy's advance.\n<Roadblock> Deploy it to block the enemy's advance.=本次的战场敌人进攻路线过于分散，我方部署地点受到限制。\n请放置障碍物控制敌人的进攻路线。\n<障碍物>部署以后可以阻挡敌人的行进路线
Enemies are taken out in an absolutely terrifying manner.=然后十分可怕地收拾掉了敌人。
Enemies attack from different directions in this battle. Be careful of the large number of Casters that are approaching.=本次作战中敌人将从多个方位发起攻击。大量精英术师敌人靠近中，请小心应对！
Enemies become stronger with each day passed=按照天数提升敌人数值
Enemies blocked by her or her own Summons receive 10% Fragile=自身及自身召唤物阻挡的敌人受到10%的脆弱效果
Enemies blocked by her or her own Summons receive <@ba.kw>10%</> <$ba.fragile>Fragile</>=自身及自身召唤物阻挡的敌人受到<@ba.kw>10%</>的<$ba.fragile>脆弱</>效果
Enemies blocked by the equipped Operator take 30% ATK as Arts damage; Elite and Leader enemies take 2x the effect=被自身阻挡的敌人每秒受到30%攻击力的法术伤害，精英或领袖敌人效果变为2倍
Enemies blocked by the equipped Operator take 50% ATK as Arts damage; Elite and Leader enemies take 2x the effect=被自身阻挡的敌人每秒受到50%攻击力的法术伤害，精英或领袖敌人效果变为2倍
Enemies blocked by the equipped Operator take <@ba.vup>30%</> ATK as Arts damage; Elite and Leader enemies take <@ba.vup>2</>x the effect=被自身阻挡的敌人每秒受到<@ba.vup>30%</>攻击力的法术伤害，精英或领袖敌人效果变为<@ba.vup>2</>倍
Enemies blocked by the equipped Operator take <@ba.vup>50%</> ATK as Arts damage; Elite and Leader enemies take <@ba.vup>2</>x the effect=被自身阻挡的敌人每秒受到<@ba.vup>50%</>攻击力的法术伤害，精英或领袖敌人效果变为<@ba.vup>2</>倍
Enemies blocked by this unit have -5 ASPD=自身阻挡的敌人攻击速度-5
Enemies blocked by this unit have -7 ASPD=自身阻挡的敌人攻击速度-7
Enemies blocked by this unit receive 10% <$ba.physicfragile>Physical Fragility</>; increases this unit's healing received by 30%, increased to 60% when under half HP=被自身阻挡的敌人受到10%的<$ba.physicfragile>【物理脆弱】</>，自身受到的治疗效果提升30%，生命值低于一半时提升至60%
Enemies blocked by this unit receive 10% <$ba.physicfragile>Physical Fragility</>; increases this unit's healing received by 35% <@ba.talpu>(+5%)</>, increased to 65% <@ba.talpu>(+5%)</> when under half HP=被自身阻挡的敌人受到10%的<$ba.physicfragile>【物理脆弱】</>，自身受到的治疗效果提升35%<@ba.talpu>（+5%）</>，生命值低于一半时提升至65%<@ba.talpu>（+5%）</>
Enemies blocked by this unit receive 10% Arts Fragility=自身阻挡的敌人受到10%的法术脆弱效果
Enemies blocked by this unit receive 10% Physical Fragility; increases this unit's healing received by 30%, increased to 60% when under half HP=被自身阻挡的敌人受到10%的【物理脆弱】，自身受到的治疗效果提升30%，生命值低于一半时提升至60%
Enemies blocked by this unit receive 10% Physical Fragility; increases this unit's healing received by 35% (+5%), increased to 65% (+5%) when under half HP=被自身阻挡的敌人受到10%的【物理脆弱】，自身受到的治疗效果提升35%（+5%），生命值低于一半时提升至65%（+5%）
Enemies blocked by this unit receive 5% <$ba.physicfragile>Physical Fragility</>; increases this unit's healing received by 25%, increased to 50% when under half HP=被自身阻挡的敌人受到5%的<$ba.physicfragile>【物理脆弱】</>，自身受到的治疗效果提升25%，生命值低于一半时提升至50%
Enemies blocked by this unit receive 5% <$ba.physicfragile>Physical Fragility</>; increases this unit's healing received by 30% <@ba.talpu>(+5%)</>, increased to 55% <@ba.talpu>(+5%)</> when under half HP=被自身阻挡的敌人受到5%的<$ba.physicfragile>【物理脆弱】</>，自身受到的治疗效果提升30%<@ba.talpu>（+5%）</>，生命值低于一半时提升至55%<@ba.talpu>（+5%）</>
Enemies blocked by this unit receive 5% Physical Fragility; increases this unit's healing received by 25%, increased to 50% when under half HP=被自身阻挡的敌人受到5%的【物理脆弱】，自身受到的治疗效果提升25%，生命值低于一半时提升至50%
Enemies blocked by this unit receive 5% Physical Fragility; increases this unit's healing received by 30% (+5%), increased to 55% (+5%) when under half HP=被自身阻挡的敌人受到5%的【物理脆弱】，自身受到的治疗效果提升30%（+5%），生命值低于一半时提升至55%（+5%）
Enemies blocked by this unit receive <@ba.kw>10%</> <$ba.magicfragile>Arts Fragility</>=自身阻挡的敌人受到<@ba.kw>10%</>的<$ba.magicfragile>法术脆弱</>效果
Enemies blocked for the first time are inflicted with Fear for 5s=敌人首次被阻挡时，恐惧5秒
Enemies can use these to climb up and down Yumen Catastrophe Defenses=敌方会从此上下玉门天灾工事
Enemies damaged by Umiri Yahata have a 15% chance of being <$ba.sluggish>Slowed</> for 3s=被八幡海铃伤害的敌人有15%概率被<$ba.sluggish>停顿</>3秒
Enemies damaged by Umiri Yahata have a 15% chance of being Slowed for 3s=被八幡海铃伤害的敌人有15%概率被停顿3秒
Enemies damaged by Umiri Yahata have a 18% chance of being <$ba.sluggish>Slowed</> for 3s=被八幡海铃伤害的敌人有18%概率被<$ba.sluggish>停顿</>3秒
Enemies damaged by Umiri Yahata have a 18% chance of being Slowed for 3s=被八幡海铃伤害的敌人有18%概率被停顿3秒
Enemies damaged by Umiri Yahata have a 21% chance of being <$ba.sluggish>Slowed</> for 3s; when skill is active, Umiri Yahata's Attack Range expands=被八幡海铃伤害的敌人有21%概率被<$ba.sluggish>停顿</>3秒；技能期间，八幡海铃的攻击范围扩大
Enemies damaged by Umiri Yahata have a 21% chance of being Slowed for 3s; when skill is active, Umiri Yahata's Attack Range expands=被八幡海铃伤害的敌人有21%概率被停顿3秒；技能期间，八幡海铃的攻击范围扩大
Enemies damaged by Umiri Yahata have a 25% chance of being <$ba.sluggish>Slowed</> for 3s; when skill is active, Umiri Yahata's Attack Range expands=被八幡海铃伤害的敌人有25%概率被<$ba.sluggish>停顿</>3秒；技能期间，八幡海铃的攻击范围扩大
Enemies damaged by Umiri Yahata have a 25% chance of being Slowed for 3s; when skill is active, Umiri Yahata's Attack Range expands=被八幡海铃伤害的敌人有25%概率被停顿3秒；技能期间，八幡海铃的攻击范围扩大
Enemies damaged by Umiri Yahata have a 30% chance of being <$ba.sluggish>Slowed</> for 3s; when skill is active, Umiri Yahata's Attack Range expands=被八幡海铃伤害的敌人有30%概率被<$ba.sluggish>停顿</>3秒；技能期间，八幡海铃的攻击范围扩大
Enemies damaged by Umiri Yahata have a 30% chance of being Slowed for 3s; when skill is active, Umiri Yahata's Attack Range expands=被八幡海铃伤害的敌人有30%概率被停顿3秒；技能期间，八幡海铃的攻击范围扩大
Enemies Defeated=歼灭数
Enemies defeated while airborne will deal 3000 physical damage to surrounding enemies=敌方空中单位被击败后，对周围其他敌人造成3000点物理伤害
Enemies defeated while airborne will deal 5000 Physical damage to surrounding enemies=敌方空中单位被击败后，对周围其他敌人造成5000点物理伤害
Enemies drop +5% Training Handbooks when defeated=敌人死亡时掉落的培训手册+5%
Enemies Enhanced=敌方单位增强
Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of <$ba.palsy>Paralysis</>=距离真言最近的一个侵入点出场的敌人出现时立刻获得1层<$ba.palsy>麻痹</>
Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of Paralysis=距离真言最近的一个侵入点出场的敌人出现时立刻获得1层麻痹
Enemies equipped with a Detector can disable the effect of Bushes.\nBe aware of the enemy leader, who has the ability to disrupt our formation.\n<@lv.item><Bush></> Operators deployed on it will not be targeted by enemy ranged attacks.=装备探测装置的敌方侦查单位可以使草丛的效果失效。\n请注意提防擅长扰乱作战的敌方头目。\n<@lv.item><草丛></>部署于其上的干员不会成为敌方远程攻击的目标
Enemies equipped with a Detector can disable the effect of Bushes.\nBe aware of the enemy leader, who has the ability to disrupt our formation.\n<Bush> Operators deployed on it will not be targeted by enemy ranged attacks.=装备探测装置的敌方侦查单位可以使草丛的效果失效。\n请注意提防擅长扰乱作战的敌方头目。\n<草丛>部署于其上的干员不会成为敌方远程攻击的目标
Enemies gain +20% ATK; Enemies affected by Cold, Stun, Bind, Levitate, or Slow take increased damage=敌人的攻击力增加+20%，寒冷、冰冻、晕眩、束缚、浮空、停顿的敌人受到伤害增加
Enemies gain greatly increased ATK and HP; Statuegeists have further increased HP; additional enemies will appear=敌人的攻击力和生命值大幅提升，雕伥的生命值进一步提升，出现额外敌人
Enemies gain greatly increased ATK, DEF, and HP; certain enemies have further increased ATK and HP; additional Statuegeists will appear=敌人的攻击力、防御力和生命值大幅提升，特定敌人的攻击力和生命值进一步提升，出现额外的雕伥
Enemies gain greatly increased ATK, DEF, and HP; new Elite enemies will appear=敌人的攻击力、防御力和生命值大幅提升，出现新的精英敌人
Enemies gain increased ATK and DEF and greatly increased HP; additional enemies will appear; additional Statuegeists will appear=敌人的攻击力和防御力提升，生命值大幅提升，出现额外敌人，出现额外的雕伥
Enemies gain increased ATK and DEF and greatly increased Max HP; additional enemies will appear=敌人的攻击力和防御力提升，最大生命值大幅提升，出现额外敌人
Enemies gain increased ATK and DEF and greatly increased Max HP; additional enemies will appear; additional Statuegeists will appear=敌人的攻击力和防御力提升，最大生命值大幅提升，出现额外敌人，出现额外的雕伥
Enemies gain increased ATK and DEF, and greatly increased HP; additional Static Roadblocks will appear; additional Statuegeists will appear=敌人的攻击力和防御力提升，生命值大幅提升，出现额外的道路障碍物，出现额外的雕伥
Enemies gain increased ATK and DEF; Competitive-Grade Beach Buggies have greatly increased HP and DEF=敌人的攻击力和防御力提升，竞赛级沙滩车的生命值和防御力大幅提升
Enemies gain increased ATK and DEF; Londinium Secondary Defense Artillery will appear=敌人的攻击力和防御力提升，出现伦蒂尼姆城防副炮
Enemies gain increased ATK and DEF; new enemies will appear=敌人的攻击力、防御力提升，出现新的敌人
Enemies gain increased ATK and greatly increased HP; additional enemies will appear=敌人的攻击力提升，生命值大幅提升，出现额外敌人
Enemies gain increased ATK and greatly increased HP; enemies will follow different routes=敌人的攻击力提升，生命值大幅提升，敌人路线变化
Enemies gain increased ATK and HP=敌人的攻击力和生命值大幅提升
Enemies gain increased ATK and HP, Londinium Mobile Defense Artillery fires more frequently=敌人的攻击力和生命值提升，伦蒂尼姆城防自行炮将更频繁的释放技能
Enemies gain increased ATK and HP; 'Twigs That Crave' have greatly increased HP=敌人的攻击力和生命值提升，“汲营枯枝”的生命值大幅提升
Enemies gain increased ATK and HP; additional enemies will appear=敌人的攻击力和生命值提升，出现额外敌人
Enemies gain increased ATK and HP; additional enemies will appear; additional Statuegeists will appear=敌人的攻击力和生命值提升，出现额外敌人，出现额外的雕伥
Enemies gain increased ATK and HP; allied units have increased Redeployment Time; different enemies will appear=敌人的攻击力和生命值提升，我方再部署时间增加，出现不同敌人
Enemies gain increased ATK and HP; Big Bob's HP is further increased=敌人的攻击力和生命值提升，大鲍勃的生命值额外提升
Enemies gain increased ATK and HP; Bloodboil Knightclub Elite's ATK is further increased=敌人的攻击力和生命值提升，沸血骑士团精锐的攻击力额外提升
Enemies gain increased ATK and HP; certain enemies have further increased ATK and HP; 'Gramophone' SP requirement increased=敌人的攻击力和生命值提升，特定敌人的攻击力和生命值进一步提升，“留声机”所需技力增加
Enemies gain increased ATK and HP; different enemies will appear=敌人的攻击力和生命值提升，出现不同敌人
Enemies gain increased ATK and HP; different enemies will appear; additional Statuegeists will appear=敌人的攻击力和生命值提升，出现不同敌人，出现额外的雕伥
Enemies gain increased ATK and HP; extra Originium Ice Crystals will appear=敌人的攻击力和生命值提升，出现额外的源石冰晶
Enemies gain increased ATK and HP; new enemies will appear=敌人的攻击力和生命值提升，出现新的敌人
Enemies gain increased ATK and HP; new enemies will appear; Spine of Epoch will spawn at a different location=敌人的攻击力和生命值提升，出现新的敌人，年代之刺位置改变
Enemies gain increased ATK and HP; number of Waste Heat Vents is reduced=敌人的攻击力和生命值提升，废热喷口数量减少
Enemies gain increased ATK and Max HP; Defeating Apparition enemies requires more hits. Additional enemies will appear=敌人的攻击力和生命值提升，击倒化物敌人所需伤害次数提升，出现额外敌人
Enemies gain increased ATK when there are no other enemies around=敌人周围没有其他敌人时攻击力提升
Enemies gain increased ATK, DEF, and HP=敌人的攻击力、防御力和生命值提升
Enemies gain increased ATK, DEF, and HP, Tuning Nodes require more SP to activate=敌人的攻击力、防御力和生命值提升，调谐节点激活所需技力增加
Enemies gain increased ATK, DEF, and HP; additional <Shield and Walls> will appear; additional Statuegeists will appear=敌人的攻击力、防御力和生命值提升，出现额外的<盾与墙>，出现额外的雕伥
Enemies gain increased ATK, DEF, and HP; additional enemies and Statuegeists will appear; 'Fasting' is Invisible=敌人的攻击力、防御力和生命值提升，出现额外敌人和雕伥，“废食”获得隐匿
Enemies gain increased ATK, DEF, and HP; additional enemies will appear=敌人的攻击力、防御力和生命值提升，出现额外敌人
Enemies gain increased ATK, DEF, and HP; additional enemies will appear; additional Statuegeists will appear=敌人的攻击力、防御力和生命值提升，出现额外敌人，出现额外的雕伥
Enemies gain increased ATK, DEF, and HP; additional enemies will appear; some enemies have been changed=敌人的攻击力、防御力和生命值提升，出现额外敌人，部分敌人有所变化
Enemies gain increased ATK, DEF, and HP; additional enemies will appear; Static Roadblocks gain greatly increased HP=敌人的攻击力、防御力和生命值提升，出现额外敌人，道路障碍物的生命值大幅提升
Enemies gain increased ATK, DEF, and HP; additional Statuegeists will appear=敌人的攻击力、防御力和生命值提升，出现额外的雕伥
Enemies gain increased ATK, DEF, and HP; an extra Spine of Epoch will appear=敌人的攻击力、防御力和生命值提升，出现额外的年代之刺
Enemies gain increased ATK, DEF, and HP; Breaker Leaders are also Invisible=敌人的攻击力、防御力和生命值提升，破阵者组长获得隐匿
Enemies gain increased ATK, DEF, and HP; certain enemies have further increased HP; additional enemies will appear=敌人的攻击力、防御力和生命值提升，特定敌人的生命值进一步提升，出现额外敌人
Enemies gain increased ATK, DEF, and HP; certain enemies have further increased HP; additional enemies will appear; additional Statuegeists will appear=敌人的攻击力、防御力和生命值提升，特定敌人的生命值进一步提升，出现额外敌人，出现额外的雕伥
Enemies gain increased ATK, DEF, and HP; certain enemies have further increased HP; additional Statuegeists will appear=敌人的攻击力、防御力和生命值提升，特定敌人的生命值进一步提升，出现额外的雕伥
Enemies gain increased ATK, DEF, and HP; certain enemies have greatly increased ATK; additional Statuegeists will appear=敌人的攻击力、防御力和生命值提升，特定敌人的攻击力大幅提升，出现额外的雕伥
Enemies gain increased ATK, DEF, and HP; Corruption damage is increased=敌人的攻击力、防御力和生命值提升，污染秽蚀伤害提升
Enemies gain increased ATK, DEF, and HP; Demolitionist Leaders gain increased ATK=敌人的攻击力、防御力、生命值提升，爆破攻坚手组长的攻击力提升
Enemies gain increased ATK, DEF, and HP; different enemies will appear=敌人的攻击力、防御力和生命值提升，出现不同敌人
Enemies gain increased ATK, DEF, and HP; extra Originium Altars will appear=敌人的攻击力、防御力和生命值提升，出现额外的源石祭坛
Enemies gain increased ATK, DEF, and HP; Marks of Epoch have increased range=敌人的攻击力、防御力和生命值提升，年代印痕的范围扩大
Enemies gain increased ATK, DEF, and HP; new enemies will appear=敌人的攻击力、防御力和生命值提升，出现新的敌人
Enemies gain increased ATK, DEF, and HP; Pathfinder Ballistarius and Pathfinder Ballistarius Prefect deal increased damage to 'Gelato Stops'=敌人的攻击力、防御力和生命值提升，寻路者阵地破坏者与寻路者阵地撕裂者对“冰淇淋机”的伤害提升
Enemies gain increased ATK, DEF, and HP; Rampaging Abnormal Manglerbeast has further increased DEF and HP, and follows a different route=敌人的攻击力、防御力和生命值提升，“狂躁异质裂兽”的防御力、生命值额外提升，且路线发生变化
Enemies gain increased ATK, DEF, and HP; Sarkaz Crossbowmen are Invisible; Poison Haze deals more damage=敌人的攻击力、防御力和生命值提升，萨卡兹狙击手获得隐匿，毒性雾霾造成的伤害提升
Enemies gain increased ATK, DEF, and HP; Sarkaz Maze Spellweaver uses ability more frequently=敌人的攻击力、防御力和生命值提升，萨卡兹迷宫织咒者将更频繁的释放技能
Enemies gain increased ATK, DEF, and HP; Seed of Withering gains additional ATK=敌人防御力和生命值提升，枯朽之种攻击力额外提升
Enemies gain increased ATK, DEF, and HP; some enemies have been changed; Statuegeists have reduced HP=敌人的攻击力、防御力和生命值提升，部分敌人有所变化，雕伥的生命值降低
Enemies gain increased ATK, DEF, and HP; some enemies will follow different routes; additional Statuegeists will appear=敌人的攻击力、防御力和生命值提升，部分敌人路线变化，出现额外的雕伥
Enemies gain increased ATK, DEF, and HP; Soul Maelstroms have greatly increased DEF=敌人的攻击力、防御力和生命值提升，魂灵涡流的防御力大幅增加
Enemies gain increased ATK, DEF, and HP; Suiton Masters gain Invisibility=敌人的攻击力、防御力、生命值提升，"水遁宗师"获得隐匿
Enemies gain increased ATK, DEF, and HP; Trilby Asher has greatly increased ASPD=敌人的攻击力、防御力和生命值提升，“灰礼帽”的攻击速度大幅提升
Enemies gain increased ATK, DEF, and HP; W is Invisible=敌人的攻击力、防御力和生命值提升，W获得隐匿
Enemies gain increased ATK, DEF, and HP; when either Corrupted Knight or Withered Knight is defeated, the other gains extra ATK increase=敌人的攻击力、防御力和生命值提升，腐败或凋零骑士其中一方死亡后另一方攻击力额外增加
Enemies gain increased ATK, DEF, and Weight and greatly increased HP; additional enemies will appear; additional Statuegeists will appear=敌人的攻击力、防御力和重量提升，生命值大幅提升，出现额外敌人，出现额外的雕伥
Enemies gain increased ATK, DEF, HP and greatly increased Movement Speed; additional Statuegeists will appear=敌人的攻击力、防御力和生命值提升，移动速度大幅提升，出现额外的雕伥
Enemies gain increased ATK, DEF, HP, and Movement Speed; additional enemies will appear; additional Statuegeists will appear=敌人的攻击力、防御力、生命值和移动速度提升，出现额外敌人，出现额外的雕伥
Enemies gain increased ATK, DEF, Max HP, and Movement Speed=敌人的攻击力、防御力、生命值和移动速度提升
Enemies gain increased ATK, HP, and Movement Speed; Rubble has reduced Max HP=敌人的攻击力和生命值提升，移动速度提升，碎石最大生命值大幅降低
Enemies gain increased DEF and greatly increased ATK and HP; certain enemies have further increased HP; additional Statuegeists will appear=敌人的攻击力和生命值大幅提升，防御力提升，特定敌人的生命值进一步提升，出现额外的雕伥
Enemies gain increased DEF and greatly increased ATK and HP; Purifying Flames have further increased ATK; additional Statuegeists will appear=敌人的防御力提升，攻击力和生命值大幅提升，净浊之焰的攻击力进一步提升，出现额外的雕伥
Enemies gain increased DEF and HP; new Elite enemies will appear=敌人防御力和生命值提升，出现新的精英敌人
Enemies gain increased Movement Speed, friendly Operators receive +20% Healing and Regeneration=敌人移动速度上升，我方受到的治疗效果与生命恢复效果+20%
Enemies gain Movement Speed when Invisible, friendly Operators gain +1 Block=敌人隐匿时移动速度上升，我方干员阻挡数+1
Enemies have -100% hit rate for 6 seconds upon first entering visibility from a tile shrouded by night=敌人首次从黑夜笼罩的地块进入视野后的6秒内，命中率-100%
Enemies have a 10% chance to appear on the battlefield with +100% Max HP=敌人出场时有10%概率生命值+100%
Enemies have a 5% chance to appear on the battlefield with +100% Max HP=敌人出场时有5%概率生命值+100%
Enemies have become stronger. Using the terrain is still the key to victory.=敌人的质量更高了，好好利用地形依然是战略的关键。
Enemies have greatly reduced stats, but will strengthen along with your exploration=敌人的初始属性大幅降低，但会随着探索逐渐加强
Enemies have reduced ATK and Movement Speed and continually lose HP when within=敌方在其中攻击和移动速度降低，并持续损失生命
Enemies in Emergency Ops and Dreadful Foe nodes gain +15% ATK and HP; Events leading to a different ending have a greatly increased chance of appearing=紧急作战和险路恶敌中，敌人的攻击力和生命+15%；使探索走向不同结局的事件出现概率大幅提升
Enemies in Emergency Ops and Dreadful Foe nodes gain +20% ATK and HP=紧急作战和险路恶敌中，敌人的攻击力和生命+20%
Enemies in front, enemies behind. Perhaps humans have fought long and hard, just to find a little piece of land free of Seaborn.\n<@rolv.rem><Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly</>=前有敌手，后有追兵。人们争斗至此，或许只是为了一小块未被海嗣侵扰的土地。\n<@rolv.rem>场地中有会损失生命但大幅提升攻击力和攻击速度的<活性源石>。</>
Enemies in front, enemies behind. Perhaps humans have fought long and hard, just to find a little piece of land free of Seaborn.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly=前有敌手，后有追兵。人们争斗至此，或许只是为了一小块未被海嗣侵扰的土地。\n场地中有会损失生命但大幅提升攻击力和攻击速度的<活性源石>。
Enemies in range take +18% Physical damage when <$ba.stun>Stunned</>=攻击范围内的敌人在被<$ba.stun>晕眩</>时受到的物理伤害+18%
Enemies in range take +18% Physical damage when Stunned=攻击范围内的敌人在被晕眩时受到的物理伤害+18%
Enemies in range take +21% (+3%) Physical damage when Stunned=攻击范围内的敌人在被晕眩时受到的物理伤害+21%（+3%）
Enemies in range take +21% <@ba.talpu>(+3%)</> Physical damage when <$ba.stun>Stunned</>=攻击范围内的敌人在被<$ba.stun>晕眩</>时受到的物理伤害+21%<@ba.talpu>（+3%）</>
Enemies in range take +21% Physical damage when <$ba.stun>Stunned</>. Recover 1 SP when defeating an enemy=攻击范围内的敌人在被<$ba.stun>晕眩</>时受到的物理伤害+21%，击倒敌人时获得1点技力
Enemies in range take +21% Physical damage when Stunned. Recover 1 SP when defeating an enemy=攻击范围内的敌人在被晕眩时受到的物理伤害+21%，击倒敌人时获得1点技力
Enemies in range take +24% (+3%) Physical damage when Stunned. Recover 1 SP when defeating an enemy=攻击范围内的敌人在被晕眩时受到的物理伤害+24%（+3%），击倒敌人时获得1点技力
Enemies in range take +24% <@ba.talpu>(+3%)</> Physical damage when <$ba.stun>Stunned</>. Recover 1 SP when defeating an enemy=攻击范围内的敌人在被<$ba.stun>晕眩</>时受到的物理伤害+24%<@ba.talpu>（+3%）</>，击倒敌人时获得1点技力
Enemies in range take +24% Physical damage when <$ba.stun>Stunned</>. Recover 1 SP when defeating an enemy=攻击范围内的敌人在被<$ba.stun>晕眩</>时受到的物理伤害+24%，击倒敌人时获得1点技力
Enemies in range take +24% Physical damage when Stunned. Recover 1 SP when defeating an enemy=攻击范围内的敌人在被晕眩时受到的物理伤害+24%，击倒敌人时获得1点技力
Enemies in range take +27% (+3%) Physical damage when Stunned. Recover 1 SP when defeating an enemy=攻击范围内的敌人在被晕眩时受到的物理伤害+27%（+3%），击倒敌人时获得1点技力
Enemies in range take +27% <@ba.talpu>(+3%)</> Physical damage when <$ba.stun>Stunned</>. Recover 1 SP when defeating an enemy=攻击范围内的敌人在被<$ba.stun>晕眩</>时受到的物理伤害+27%<@ba.talpu>（+3%）</>，击倒敌人时获得1点技力
Enemies in range that are <$ba.sluggish>Slowed</> also gain 21% <$ba.fragile>Fragile</> and 5% <$ba.weaken>Enfeeble</> for an equal duration=攻击范围内被<$ba.sluggish>停顿</>的敌人在下一瞬间起还会受到等长时间的21%的<$ba.fragile>脆弱</>效果和5％<$ba.weaken>虚弱</>效果
Enemies in range that are <$ba.sluggish>Slowed</> also gain 22% <$ba.fragile>Fragile</> and 8% <$ba.weaken>Enfeeble</> for an equal duration=攻击范围内被<$ba.sluggish>停顿</>的敌人在下一瞬间起还会受到等长时间的22%的<$ba.fragile>脆弱</>效果和8％<$ba.weaken>虚弱</>效果
Enemies in range that are <$ba.sluggish>Slowed</> also gain 24% <@ba.talpu>(+3%)</> <$ba.fragile>Fragile</> and 5% <$ba.weaken>Enfeeble</> for an equal duration=攻击范围内被<$ba.sluggish>停顿</>的敌人在下一瞬间起还会受到等长时间的24%<@ba.talpu>（+3%）</>的<$ba.fragile>脆弱</>效果和5％<$ba.weaken>虚弱</>效果
Enemies in range that are <$ba.sluggish>Slowed</> also gain 25% <@ba.talpu>(+3%)</> <$ba.fragile>Fragile</> and 8% <$ba.weaken>Enfeeble</> for an equal duration=攻击范围内被<$ba.sluggish>停顿</>的敌人在下一瞬间起还会受到等长时间的25%<@ba.talpu>（+3%）</>的<$ba.fragile>脆弱</>效果和8％<$ba.weaken>虚弱</>效果
Enemies in range that are <$ba.sluggish>Slowed</> are inflicted with 20% <$ba.fragile>Fragile</> effect for an equivalent duration=攻击范围内被<$ba.sluggish>停顿</>的敌人在下一瞬间起还会受到等长时间的20%的<$ba.fragile>脆弱</>效果
Enemies in range that are <$ba.sluggish>Slowed</> are inflicted with 23% <@ba.talpu>(+3%)</> <$ba.fragile>Fragile</> effect for an equivalent duration=攻击范围内被<$ba.sluggish>停顿</>的敌人在下一瞬间起还会受到等长时间的23%<@ba.talpu>（+3%）</>的<$ba.fragile>脆弱</>效果
Enemies in range that are Slowed also gain 21% Fragile and 5% Enfeeble for an equal duration=攻击范围内被停顿的敌人在下一瞬间起还会受到等长时间的21%的脆弱效果和5％虚弱效果
Enemies in range that are Slowed also gain 22% Fragile and 8% Enfeeble for an equal duration=攻击范围内被停顿的敌人在下一瞬间起还会受到等长时间的22%的脆弱效果和8％虚弱效果
Enemies in range that are Slowed also gain 24% (+3%) Fragile and 5% Enfeeble for an equal duration=攻击范围内被停顿的敌人在下一瞬间起还会受到等长时间的24%（+3%）的脆弱效果和5％虚弱效果
Enemies in range that are Slowed also gain 25% (+3%) Fragile and 8% Enfeeble for an equal duration=攻击范围内被停顿的敌人在下一瞬间起还会受到等长时间的25%（+3%）的脆弱效果和8％虚弱效果
Enemies in range that are Slowed are inflicted with 20% Fragile effect for an equivalent duration=攻击范围内被停顿的敌人在下一瞬间起还会受到等长时间的20%的脆弱效果
Enemies in range that are Slowed are inflicted with 23% (+3%) Fragile effect for an equivalent duration=攻击范围内被停顿的敌人在下一瞬间起还会受到等长时间的23%（+3%）的脆弱效果
Enemies in stages become easier variants=关卡中的敌人变为简单版
Enemies in stages become harder variants=关卡中的敌人变为困难版
Enemies in the four tiles around the Statuegeist and the Statuegeist itself take 75% less Physical and Arts damage from sources outside those four tiles; enemies that pass through those four tiles gain greatly increased ASPD and Movement Speed; the Statuegeist gives +4 Originium Ingots when defeated=自身及自身周围四格的敌人受到来自雕伥自身周围四格以外的物理和法术伤害降低75%，经过雕伥自身周围四格的敌人攻击速度和移动速度大幅提升；击破额外获得4源石锭
Enemies increase the Avalanche Warning Index when entering the Avalanche Area\nDeploying Operators within the area will also increase the Index's value=敌人进入禁区时根据其重量增加雪崩预警值\n在禁区内部署干员时增加一定量雪崩预警值
Enemies inflict Cold for 6 seconds on surrounding enemies when defeated=敌人被击倒时，使其周围所有敌人获得6秒的寒冷
Enemies Leaked=已攻入敌方数
Enemies lose {value} HP per second and do not count towards the number of enemies in stage when blocked=敌人被阻挡时每秒流失{value}点生命，且不计入关卡敌人计数
Enemies lose {value} HP per second when blocked=敌人被阻挡时每秒流失{value}点生命
Enemies of this caliber pose no threat to us, right?=这种程度的敌人对我和博士来说还不算什么，对吧？
Enemies On All Sides=左右逢敌
Enemies on Mark of Epoch take 50% less physical and Arts damage; Theresis, Black Crowned Lord gains increased Max HP=处于年代印痕中的敌人受到的物理与法术伤害降低50%，特雷西斯，黑冠尊主的最大生命值提升
Enemies on this position have -15% DEF and RES=使位于其上的敌人防御力、法术抗性降低15％
Enemies on this position have -25% DEF and RES=使位于其上的敌人防御力、法术抗性降低25％
Enemies on this position have -35% DEF and RES=使位于其上的敌人防御力、法术抗性降低35％
Enemies passing through have reduced Movement Speed; after stopping for a period of time, they will sink in and be defeated=经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒
Enemies prioritize attacking this unit, unit will deplete Life Points upon dying=被敌人优先攻击，死亡时扣除目标生命
Enemies receive 1000 Arts Damage per second when stunned, frozen, or bound=敌人被晕眩、冰冻、束缚时，每秒受到1000点法术伤害
Enemies receive 1400 Arts damage per second when stunned, frozen, or bound=敌人被晕眩、冻结、束缚时，每秒受到1400点法术伤害
Enemies receive 300 Arts damage per second when Frozen; stacks up to 10 times=敌人被冻结时，每秒受到300点法术伤害，最多可叠加10次
Enemies receive 600 Arts Damage per second when stunned, frozen, or bound=敌人被晕眩、冰冻、束缚时，每秒受到600点法术伤害
Enemies receive 700 Arts Damage per second when stunned, frozen, or bound=敌人被晕眩、冰冻、束缚时，每秒受到700点法术伤害
Enemies reduce your Life Points when they enter the blue objective point, and your teammate's Life Points when they enter the green objective point.=敌方进入蓝色目标点后减少你的关卡生命值；进入绿色目标点后减少协作者的关卡生命值
Enemies refresh every day. If the Boss Enemy is not defeated, HP recovers to full the next day (excluding Strange Territory)\nAn ancient temple stands at the water's edge. They lie in wait for us, anticipating our bewilderment and our request for refuge.=每日刷新敌人，领袖敌人未被击倒则次日恢复全部生命值（非陌域中时）\n古老的神庙矗立在水面的尽头。他们在等着我们，在等着我们向他们展示心中的迷茫并向他们寻求庇护。
Enemies refresh every day. If the Boss Enemy is not defeated, HP recovers to full the next day (excluding Strange Territory)\nAs their audience, the acrobats' performance was a sight to behold. Now as their opponents, it's time to be dizzied by their combat abilities.=每日刷新敌人，领袖敌人未被击倒则次日恢复全部生命值（非陌域中时）\n曾经是观众的时候，会惊叹于杂耍艺人的表演水平。现在是对手，该因为杂耍艺人的战斗水平而头痛了。
Enemies refresh every day. If the Boss Enemy is not defeated, HP recovers to full the next day (excluding Strange Territory)\nPutting an end to the fate bestowed by this great land is the sole reason we have come here.=每日刷新敌人，领袖敌人未被击倒则次日恢复全部生命值（非陌域中时）\n终结这片大地赋予的宿命，是我们来到这里的唯一目的。
Enemies refresh every day. If the Boss Enemy is not defeated, HP recovers to full the next day (excluding Strange Territory)\nThe crystal cave's environment created all of this, including the latent life within waiting to be released, perhaps to warn outsiders of a danger beyond recognition.=每日刷新敌人，领袖敌人未被击倒则次日恢复全部生命值（非陌域中时）\n晶洞的环境造就了一切，包括蕴蓄待出的生灵，也会让外来者察觉到认知之外的危险。
Enemies refresh every day. If the Boss Enemy is not defeated, HP recovers to full the next day (excluding Strange Territory)\nUnder an icy waterfall lies a buried secret. It is warm, gentle, and for some carries a hint of melancholy as it drifts in their minds. The mere mention turns the atmosphere to grief.=每日刷新敌人，领袖敌人未被击倒则次日恢复全部生命值（非陌域中时）\n冰凉的瀑布下，埋藏着一段不为人知的秘密。它温和、轻柔，又带着一丝惆怅，飘荡在某些人的心头，只要提起，气氛就变得忧伤。
Enemies spotted. Taking action.=发现敌情，立即采取行动。
Enemies take 100% more damage from <Lava Fissure>=敌人受到<熔岩裂隙>的伤害提高100%
Enemies take 100% of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis</>; when <$ba.palsy>Paralysis</> is triggered, there is an 8% chance to not consume a <$ba.palsy>Paralysis</> stack=场上敌人触发<$ba.palsy>麻痹</>效果时立即受到相当于真言攻击力100%的元素伤害，且触发<$ba.palsy>麻痹</>时有8%概率不消耗<$ba.palsy>麻痹</>层数
Enemies take 100% of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is an 8% chance to not consume a Paralysis stack=场上敌人触发麻痹效果时立即受到相当于真言攻击力100%的元素伤害，且触发麻痹时有8%概率不消耗麻痹层数
Enemies take 110% (+10%) of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is an 11% (+3%) chance to not consume a Paralysis stack=场上敌人触发麻痹效果时立即受到相当于真言攻击力110%（+10%）的元素伤害，且触发麻痹时有11%（+3%）概率不消耗麻痹层数
Enemies take 110% <@ba.talpu>(+10%)</> of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis</>; when <$ba.palsy>Paralysis</> is triggered, there is an 11% <@ba.talpu>(+3%)</> chance to not consume a <$ba.palsy>Paralysis</> stack=场上敌人触发<$ba.palsy>麻痹</>效果时立即受到相当于真言攻击力110%<@ba.talpu>（+10%）</>的元素伤害，且触发<$ba.palsy>麻痹</>时有11%<@ba.talpu>（+3%）</>概率不消耗<$ba.palsy>麻痹</>层数
Enemies take 135% of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis</>; when <$ba.palsy>Paralysis</> is triggered, there is a 10% chance to not consume a <$ba.palsy>Paralysis</> stack=场上敌人触发<$ba.palsy>麻痹</>效果时立即受到相当于真言攻击力135%的元素伤害，且触发<$ba.palsy>麻痹</>时有10%概率不消耗<$ba.palsy>麻痹</>层数
Enemies take 135% of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is a 10% chance to not consume a Paralysis stack=场上敌人触发麻痹效果时立即受到相当于真言攻击力135%的元素伤害，且触发麻痹时有10%概率不消耗麻痹层数
Enemies take 145% (+10%) of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is an 13% (+3%) chance to not consume a Paralysis stack=场上敌人触发麻痹效果时立即受到相当于真言攻击力145%（+10%）的元素伤害，且触发麻痹时有13%（+3%）概率不消耗麻痹层数
Enemies take 145% <@ba.talpu>(+10%)</> of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis</>; when <$ba.palsy>Paralysis</> is triggered, there is an 13% <@ba.talpu>(+3%)</> chance to not consume a <$ba.palsy>Paralysis</> stack=场上敌人触发<$ba.palsy>麻痹</>效果时立即受到相当于真言攻击力145%<@ba.talpu>（+10%）</>的元素伤害，且触发<$ba.palsy>麻痹</>时有13%<@ba.talpu>（+3%）</>概率不消耗<$ba.palsy>麻痹</>层数
Enemies take 150% more damage from <Lava Fissure>=敌人受到<熔岩裂隙>的伤害提高150%
Enemies take 155% of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis</>; when <$ba.palsy>Paralysis</> is triggered, there is a 10% chance to not consume a <$ba.palsy>Paralysis</> stack=场上敌人触发<$ba.palsy>麻痹</>效果时立即受到相当于真言攻击力155%的元素伤害，且触发<$ba.palsy>麻痹</>时有10%概率不消耗<$ba.palsy>麻痹</>层数
Enemies take 155% of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is a 10% chance to not consume a Paralysis stack=场上敌人触发麻痹效果时立即受到相当于真言攻击力155%的元素伤害，且触发麻痹时有10%概率不消耗麻痹层数
Enemies take 160% of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis</>; when <$ba.palsy>Paralysis</> is triggered, there is a 15% chance to not consume a <$ba.palsy>Paralysis</> stack=场上敌人触发<$ba.palsy>麻痹</>效果时立即受到相当于真言攻击力160%的元素伤害，且触发<$ba.palsy>麻痹</>时有15%概率不消耗<$ba.palsy>麻痹</>层数
Enemies take 160% of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is a 15% chance to not consume a Paralysis stack=场上敌人触发麻痹效果时立即受到相当于真言攻击力160%的元素伤害，且触发麻痹时有15%概率不消耗麻痹层数
Enemies take 165% (+10%) of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is a 13% (+3%) chance to not consume a Paralysis stack=场上敌人触发麻痹效果时立即受到相当于真言攻击力165%（+10%）的元素伤害，且触发麻痹时有13%（+3%）概率不消耗麻痹层数
Enemies take 165% <@ba.talpu>(+10%)</> of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis</>; when <$ba.palsy>Paralysis</> is triggered, there is a 13% <@ba.talpu>(+3%)</> chance to not consume a <$ba.palsy>Paralysis</> stack=场上敌人触发<$ba.palsy>麻痹</>效果时立即受到相当于真言攻击力165%<@ba.talpu>（+10%）</>的元素伤害，且触发<$ba.palsy>麻痹</>时有13%<@ba.talpu>（+3%）</>概率不消耗<$ba.palsy>麻痹</>层数
Enemies take 170% (+10%) of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is an 18% (+3%) chance to not consume a Paralysis stack=场上敌人触发麻痹效果时立即受到相当于真言攻击力170%（+10%）的元素伤害，且触发麻痹时有18%（+3%）概率不消耗麻痹层数
Enemies take 170% <@ba.talpu>(+10%)</> of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis</>; when <$ba.palsy>Paralysis</> is triggered, there is an 18% <@ba.talpu>(+3%)</> chance to not consume a <$ba.palsy>Paralysis</> stack=场上敌人触发<$ba.palsy>麻痹</>效果时立即受到相当于真言攻击力170%<@ba.talpu>（+10%）</>的元素伤害，且触发<$ba.palsy>麻痹</>时有18%<@ba.talpu>（+3%）</>概率不消耗<$ba.palsy>麻痹</>层数
Enemies take 20% less Physical and Arts damage=敌人受到的物理与法术伤害-20%
Enemies take 30% more damage when stunned, frozen, or bound=敌人被晕眩、冰冻、束缚时，受到的伤害提升30%
Enemies take increased damage from allied units as distance is reduced (max 100%)=所有敌方单位受到我方单位伤害时，距离伤害来源越近受到的伤害越高（最高100%）
Enemies take increased damage from friendly units as range increases (max 100%)=所有敌方单位受到我方单位伤害时，距离伤害来源越远受到的伤害越高（最高100%）
Enemies that attack Bubble have their ATK reduced by 10% for 5 seconds=敌人攻击泡泡后，攻击力下降10%，持续5秒
Enemies that attack Bubble have their ATK reduced by 12% for 5 seconds=敌人攻击泡泡后，攻击力下降12%，持续5秒
Enemies that attack Bubble have their ATK reduced by 5% for 5 seconds=敌人攻击泡泡后，攻击力下降5%，持续5秒
Enemies that attack Bubble have their ATK reduced by 8% for 5 seconds=敌人攻击泡泡后，攻击力下降8%，持续5秒
Enemies that enter this point will re-enter the battlefield from the <Transit Point> on subsequent waves=由此进入的敌方会在后续波次从<中转点>再次进入战场
Enemies that have entered the tunnel will reappear from here.=进入通道的敌方单位会从此处再度出现
Enemies will enter the battlefield from here.=敌方会从此进入战场
Enemies will enter the tunnel from here and appear from where it leads to.=敌方会从此进入通道，从通道出口出现
Enemies within attack range gain 10% <$ba.fragile>Fragile</>, increasing to 14% <$ba.fragile>Fragile</> after being in Astgenne the Lightchaser's attack range for more than 7 seconds=攻击范围内的敌人受到10%的<$ba.fragile>脆弱</>效果，敌人在溯光星源的攻击范围内停留超过7秒后，<$ba.fragile>脆弱</>效果提升至14%
Enemies within attack range gain 10% Fragile, increasing to 14% Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds=攻击范围内的敌人受到10%的脆弱效果，敌人在溯光星源的攻击范围内停留超过7秒后，脆弱效果提升至14%
Enemies within attack range gain 12% (+2%) Fragile, increasing to 16% (+2%) Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds=攻击范围内的敌人受到12%（+2%）的脆弱效果，敌人在溯光星源的攻击范围内停留超过7秒后，脆弱效果提升至16%（+2%）
Enemies within attack range gain 12% <@ba.talpu>(+2%)</> <$ba.fragile>Fragile</>, increasing to 16% <@ba.talpu>(+2%)</> <$ba.fragile>Fragile</> after being in Astgenne the Lightchaser's attack range for more than 7 seconds=攻击范围内的敌人受到12%<@ba.talpu>（+2%）</>的<$ba.fragile>脆弱</>效果，敌人在溯光星源的攻击范围内停留超过7秒后，<$ba.fragile>脆弱</>效果提升至16%<@ba.talpu>（+2%）</>
Enemies within Attack Range lose <$ba.invisible>Invisibility</> and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)=攻击范围内敌人的<$ba.invisible>隐匿</>效果失效且移动速度-30%，撤退后留下一个影哨使该效果持续生效（最多1个）
Enemies within Attack Range lose Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)=攻击范围内敌人的隐匿效果失效且移动速度-30%，撤退后留下一个影哨使该效果持续生效（最多1个）
Enemies within Attack Range receive 10% <$ba.elementfragile>Elemental Fragility</>=攻击范围内敌人受到10%的<$ba.elementfragile>元素脆弱</>
Enemies within Attack Range receive 10% Elemental Fragility=攻击范围内敌人受到10%的元素脆弱
Enemies within attack range take 10% ATK as <$ba.dt.apoptosis2>Necrosis</> per second, and are <$ba.sluggish>Slowed</> for 0.2s=使攻击范围内敌人每秒受到相当于攻击力10%的<$ba.dt.apoptosis2>凋亡损伤</>并<$ba.sluggish>停顿</>0.2秒
Enemies within attack range take 10% ATK as Necrosis per second, and are Slowed for 0.2s=使攻击范围内敌人每秒受到相当于攻击力10%的凋亡损伤并停顿0.2秒
Enemies within Attack Range take 120% of ATK as Elemental damage when they trigger <$ba.palsy>Paralysis</>=攻击范围内的敌人触发<$ba.palsy>麻痹</>时立即受到相当于攻击力120%的元素伤害
Enemies within Attack Range take 120% of ATK as Elemental damage when they trigger Paralysis=攻击范围内的敌人触发麻痹时立即受到相当于攻击力120%的元素伤害
Enemies within Attack Range take 130% (+10%) of ATK as Elemental damage when they trigger Paralysis=攻击范围内的敌人触发麻痹时立即受到相当于攻击力130%（+10%）的元素伤害
Enemies within Attack Range take 130% <@ba.talpu>(+10%)</> of ATK as Elemental damage when they trigger <$ba.palsy>Paralysis</>=攻击范围内的敌人触发<$ba.palsy>麻痹</>时立即受到相当于攻击力130%<@ba.talpu>（+10%）</>的元素伤害
Enemies within attack range take 20% more <$ba.dt.apoptosis2>Necrosis</>=使攻击范围内敌人受到的<$ba.dt.apoptosis2>凋亡损伤</>提高20%
Enemies within attack range take 20% more Necrosis=使攻击范围内敌人受到的凋亡损伤提高20%
Enemies within Attack Range take 200% ATK as Elemental Damage when they trigger a <$ba.dt.burning2>Burn</> burst=攻击范围内的敌人<$ba.dt.burning2>灼燃损伤</>爆发开始时立即受到相当于攻击力200%的元素伤害
Enemies within Attack Range take 200% ATK as Elemental Damage when they trigger a Burn burst=攻击范围内的敌人灼燃损伤爆发开始时立即受到相当于攻击力200%的元素伤害
Enemies within attack range take 22% more <$ba.dt.apoptosis2>Necrosis</> <@ba.talpu>(+2%)</>=使攻击范围内敌人受到的<$ba.dt.apoptosis2>凋亡损伤</>提高22%<@ba.talpu>（+2%）</>
Enemies within attack range take 22% more Necrosis (+2%)=使攻击范围内敌人受到的凋亡损伤提高22%（+2%）
Enemies within Attack Range take 220% (+20%) ATK as Elemental Damage when they trigger a Burn burst=攻击范围内的敌人灼燃损伤爆发开始时立即受到相当于攻击力220%（+20%）的元素伤害
Enemies within Attack Range take 220%<@ba.talpu> (+20%) </>ATK as Elemental Damage when they trigger a <$ba.dt.burning2>Burn</> burst=攻击范围内的敌人<$ba.dt.burning2>灼燃损伤</>爆发开始时立即受到相当于攻击力220%<@ba.talpu>（+20%）</>的元素伤害
Enemies within attack range take 28% more <$ba.dt.apoptosis2>Necrosis</>; if the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, they receive 3% <$ba.elementfragile>Elemental Fragility</>=使攻击范围内敌人受到的<$ba.dt.apoptosis2>凋亡损伤</>提高28%，<$ba.dt.apoptosis2>凋亡损伤</>爆发期间受到3%的<$ba.elementfragile>元素脆弱</>
Enemies within attack range take 28% more Necrosis; if the target is under the burst effect of Necrosis, they receive 3% Elemental Fragility=使攻击范围内敌人受到的凋亡损伤提高28%，凋亡损伤爆发期间受到3%的元素脆弱
Enemies within attack range take 30% (+2%) more Necrosis; if the target is under the burst effect of Necrosis, they receive 3% Elemental Fragility=使攻击范围内敌人受到的凋亡损伤提高30%（+2%），凋亡损伤爆发期间受到3%的元素脆弱
Enemies within attack range take 30% <@ba.talpu>(+2%)</> more <$ba.dt.apoptosis2>Necrosis</>; if the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, they receive 3% <$ba.elementfragile>Elemental Fragility</>=使攻击范围内敌人受到的<$ba.dt.apoptosis2>凋亡损伤</>提高30%<@ba.talpu>（+2%）</>，<$ba.dt.apoptosis2>凋亡损伤</>爆发期间受到3%的<$ba.elementfragile>元素脆弱</>
Enemies within Attack Range take 300% ATK as Elemental Damage when they trigger a <$ba.dt.burning2>Burn</> burst=攻击范围内的敌人<$ba.dt.burning2>灼燃损伤</>爆发开始时立即受到相当于攻击力300%的元素伤害
Enemies within Attack Range take 300% ATK as Elemental Damage when they trigger a Burn burst=攻击范围内的敌人灼燃损伤爆发开始时立即受到相当于攻击力300%的元素伤害
Enemies within Attack Range take 320% (+20%) ATK as Elemental Damage when they trigger a Burn burst=攻击范围内的敌人灼燃损伤爆发开始时立即受到相当于攻击力320%（+20%）的元素伤害
Enemies within Attack Range take 320%<@ba.talpu> (+20%) </>ATK as Elemental Damage when they trigger a <$ba.dt.burning2>Burn</> burst=攻击范围内的敌人<$ba.dt.burning2>灼燃损伤</>爆发开始时立即受到相当于攻击力320%<@ba.talpu>（+20%）</>的元素伤害
Enemies within attack range take 33% more <$ba.dt.apoptosis2>Necrosis</>; if the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, they receive 5% <$ba.elementfragile>Elemental Fragility</>=使攻击范围内敌人受到的<$ba.dt.apoptosis2>凋亡损伤</>提高33%，<$ba.dt.apoptosis2>凋亡损伤</>爆发期间受到5%的<$ba.elementfragile>元素脆弱</>
Enemies within attack range take 33% more Necrosis; if the target is under the burst effect of Necrosis, they receive 5% Elemental Fragility=使攻击范围内敌人受到的凋亡损伤提高33%，凋亡损伤爆发期间受到5%的元素脆弱
Enemies within Attack Range take 330% ATK as Elemental Damage when they trigger a <$ba.dt.burning2>Burn</> burst=攻击范围内的敌人<$ba.dt.burning2>灼燃损伤</>爆发开始时立即受到相当于攻击力330%的元素伤害
Enemies within Attack Range take 330% ATK as Elemental Damage when they trigger a Burn burst=攻击范围内的敌人灼燃损伤爆发开始时立即受到相当于攻击力330%的元素伤害
Enemies within attack range take 35% (+2%) more Necrosis; if the target is under the burst effect of Necrosis, they receive 5% Elemental Fragility=使攻击范围内敌人受到的凋亡损伤提高35%（+2%），凋亡损伤爆发期间受到5%的元素脆弱
Enemies within attack range take 35% <@ba.talpu>(+2%)</> more <$ba.dt.apoptosis2>Necrosis</>; if the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, they receive 5% <$ba.elementfragile>Elemental Fragility</>=使攻击范围内敌人受到的<$ba.dt.apoptosis2>凋亡损伤</>提高35%<@ba.talpu>（+2%）</>，<$ba.dt.apoptosis2>凋亡损伤</>爆发期间受到5%的<$ba.elementfragile>元素脆弱</>
Enemies within Attack Range take 350% (+20%) ATK as Elemental Damage when they trigger a Burn burst=攻击范围内的敌人灼燃损伤爆发开始时立即受到相当于攻击力350%（+20%）的元素伤害
Enemies within Attack Range take 350% <$ba.dt.burning2>(+20%)</> ATK as Elemental Damage when they trigger a <@ba.talpu>Burn</> burst=攻击范围内的敌人<$ba.dt.burning2>灼燃损伤</>爆发开始时立即受到相当于攻击力350%<@ba.talpu>（+20%）</>的元素伤害
Enemies within Attack Range take 350% ATK as Elemental Damage when they trigger a <$ba.dt.burning2>Burn</> burst=攻击范围内的敌人<$ba.dt.burning2>灼燃损伤</>爆发开始时立即受到相当于攻击力350%的元素伤害
Enemies within Attack Range take 350% ATK as Elemental Damage when they trigger a Burn burst=攻击范围内的敌人灼燃损伤爆发开始时立即受到相当于攻击力350%的元素伤害
Enemies within Attack Range take 370% (+20%) ATK as Elemental Damage when they trigger a Burn burst=攻击范围内的敌人灼燃损伤爆发开始时立即受到相当于攻击力370%（+20%）的元素伤害
Enemies within Attack Range take 370% <$ba.dt.burning2>(+20%)</> ATK as Elemental Damage when they trigger a <@ba.talpu>Burn</> burst=攻击范围内的敌人<$ba.dt.burning2>灼燃损伤</>爆发开始时立即受到相当于攻击力370%<@ba.talpu>（+20%）</>的元素伤害
Enemies within attack range take 6% ATK as <$ba.dt.apoptosis2>Necrosis</> per second=使攻击范围内敌人每秒受到相当于攻击力6%的<$ba.dt.apoptosis2>凋亡损伤</>
Enemies within attack range take 6% ATK as Necrosis per second=使攻击范围内敌人每秒受到相当于攻击力6%的凋亡损伤
Enemies within attack range take 8% ATK as <$ba.dt.apoptosis2>Necrosis</> per second, and are <$ba.sluggish>Slowed</> for 0.2s=使攻击范围内敌人每秒受到相当于攻击力8%的<$ba.dt.apoptosis2>凋亡损伤</>并<$ba.sluggish>停顿</>0.2秒
Enemies within attack range take 8% ATK as Necrosis per second, and are Slowed for 0.2s=使攻击范围内敌人每秒受到相当于攻击力8%的凋亡损伤并停顿0.2秒
Enemies within Attack Range take 80% of ATK as Elemental damage when they trigger <$ba.palsy>Paralysis</>=攻击范围内的敌人触发<$ba.palsy>麻痹</>时立即受到相当于攻击力80%的元素伤害
Enemies within Attack Range take 80% of ATK as Elemental damage when they trigger Paralysis=攻击范围内的敌人触发麻痹时立即受到相当于攻击力80%的元素伤害
Enemies within Attack Range take 90% (+10%) of ATK as Elemental damage when they trigger Paralysis=攻击范围内的敌人触发麻痹时立即受到相当于攻击力90%（+10%）的元素伤害
Enemies within Attack Range take 90% <@ba.talpu>(+10%)</> of ATK as Elemental damage when they trigger <$ba.palsy>Paralysis</>=攻击范围内的敌人触发<$ba.palsy>麻痹</>时立即受到相当于攻击力90%<@ba.talpu>（+10%）</>的元素伤害
Enemies within range gain a Barrier proportionate to their Max HP every second (capped with a higher limit)=范围内的敌人每秒获得正比于最大生命值的屏障（有较高上限）
Enemies within range gain a Barrier proportionate to their Max HP every second (capped)=范围内的敌人每秒获得正比于最大生命值的屏障（有上限）
Enemies within range have -10% Physical and Arts hit rate=攻击范围内敌人的物理和法术命中率降低10%
Enemies within the attack range of Supporter Operators have -15% ATK.=所有【辅助】干员攻击范围内的敌方单位攻击力-15%
Enemies within the attack range of Supporter Operators have -20% DEF and -20% RES=所有【辅助】干员攻击范围内的敌方单位防御力-20%，法术抗性-20%
Enemies within the attack range of Supporter Operators have -20% DEF and -20% RES.=所有【辅助】干员攻击范围内的敌方单位防御力-20%，法术抗性-20%
Enemies within the attack range of Supporter Operators have -30% DEF and -30% RES=所有【辅助】干员攻击范围内的敌方单位防御力-30%，法术抗性-30%
Enemies won't slow down their attack even during a Catastrophe.\nPlease pay attention to enemy ranged units and protect your own ranged Operators.=天灾降临后敌人的进攻速度依然没有减缓。\n请注意提防敌方的远程进攻单位，保护好我方的远程输出。
Enemies' damage dealt on their first attack -90%=敌人首次造成的伤害-90%
Enemies... they're coming.=它们在靠近。
Enemies: Base stats greatly increased and <Haunting Flames> gain greatly increased DEF=敌人：基础属性大幅提升，<缠身恶焰>的防御力大幅提升
Enemies: Base stats greatly increased and additional Elite enemies will appear=敌人：基础属性大幅提升，出现额外的精英敌人
Enemies: Base stats greatly increased, additional Elite enemies will appear, and <Reforged Retinue> gains additional increased HP and ATK=敌人：基础属性大幅提升，出现额外的精英敌人，<再铸扈从>的生命和攻击额外提升
Enemies: Base stats increased=敌人：基础属性提升
Enemy=敌人
Enemy aerial units will enter the battlefield from here.=敌方飞行单位会从此处进入战场
Enemy Ambush Control=制敌伏兵
Enemy ASPD +15; at the end of operation, if no Life Point is lost, gain +15 Light=所有敌人攻击速度+15；每次作战若未损失目标生命，战斗结束后灯火+15
Enemy attack intensified=敌方进攻强度已提升
Enemy boosted=敌人加强
Enemy cover demolished.=敌方掩体已击毁。
Enemy Data=敌方资料
Enemy Database=敌人图鉴
Enemy Defeated=已击退敌人
Enemy Difficulty=敌人难度
Enemy difficulty=敌人难度
Enemy Elemental Injury=敌方元素损伤
Enemy Elite Casters confirmed.\nThis type of enemy can pose a huge threat to your Operators. Scatter them.=已在战场上确认敌方精英术师部队。\n该敌人威胁较高，建议分散我方干员的部署位置。
Enemy Elite Casters of another race have been confirmed on the battlefield.\nThey seem to have special powers. Please be careful.\n<@lv.item><Heated Path></> Deals massive damage to Operators and enemies on it at intervals.=已在战场上确认敌方的精英异族术师部队。\n这批敌人似乎会使用特殊的能力，请务必小心应对。\n<@lv.item><热泵通道></>每隔一段时间便会对其上的我军和敌军造成大量伤害
Enemy Elite Casters of another race have been confirmed on the battlefield.\nThey seem to have special powers. Please be careful.\n<Heated Path> Deals massive damage to Operators and enemies on it at intervals.=已在战场上确认敌方的精英异族术师部队。\n这批敌人似乎会使用特殊的能力，请务必小心应对。\n<热泵通道>每隔一段时间便会对其上的我军和敌军造成大量伤害
Enemy engaged. Let's end this quickly.=接敌，速战速决。
Enemy engaged. Prepare for counterattack and treatment.=已接敌，准备反击与治疗。
Enemy Entrance=敌人入口
Enemy fireballs cover the whole battlefield. Stay calm under fire and protect yourself.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=敌人的火球遍布整个战场，请在保护自己的同时，沉着应敌。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
Enemy fireballs cover the whole battlefield. Stay calm under fire and protect yourself.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=敌人的火球遍布整个战场，请在保护自己的同时，沉着应敌。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
Enemy for this run=本局遭遇敌方
Enemy hounds are extremely fast and can easily slip through our defenses early on. Please deploy a Vanguard Operator to stop them.=敌方的猎狗速度极快，容易在前期突破我方防线，请部署先锋干员对其进行拦截。
Enemy HP=敌方生命值
Enemy icecleavers have been spotted in conjunction with Oneiros drones. As this will surely be a very difficult battle, please plan carefully to deal with various status abnormalities and enemy attacks.=“虚幻”无人机和雪怪小队凿冰人都出现在了这片战场，这场战斗十分艰难，请有条理地应对异常状态和敌人的进攻。
Enemy Info=敌方情报
Enemy Junkmen have high HP and ATK. Please deploy Defender Operators to block them, and deploy high-damage Operators to defeat them.=敌方拾荒者拥有高生命值和攻击力，请部署重装干员对其进行阻拦，并配合火力输出消灭。
Enemy Leader=敌方领袖
Enemy leader defeated!=成功击败敌方领袖！
Enemy limit +2=敌人数量上限+2
Enemy limit <@strategy.number>+2</>=敌人数量上限<@strategy.number>+2</>
Enemy melee Arts units have been confirmed on the battlefield. Avoid engaging in melee combat with them. Stay alert.=观察到敌方的近战法术单位，与其近战会相当危险，请务必小心。
Enemy only focuses their attack on one spot, but still it's recommended to deploy Operators in the rear.=敌方的主要进攻点虽然只有一处，仍建议在后方进行布防。
Enemy Raids will ease up for the next 3 days.=接下来的3日敌袭的攻势会有所缓和。
Enemy Raids will intensify for the next 3 days.=接下来的3日敌袭的攻势会更加猛烈。
Enemy routed! All units, pursue only wi' caution!=敌人溃逃了！各位追击时，一定要小心！
Enemy sighted.=发现敌人。
Enemy signal detected. All units, prepare for battle.=发现敌人的信号了，各位，准备战斗吧。
Enemy Spec Ops Caster Leaders have spread throughout the battlefield. They can break our operators in an instant without proper preparation against their Arts attacks. Plan carefully.=战场已被敌方的特战术师组长包围，在前期贸然接近的我方干员可能会被瞬间击溃，请小心制定作战计划。
Enemy spotted.=我看到敌人了。
Enemy spotted. It'll be nice if they entered single file like the Knights do, though.=发现敌人，要是像骑士那样排队入场该多好。
Enemy spotted. Prepare to fight!=发现敌方单位。准备作战！
Enemy stats will increase each level=敌人属性将逐级提升
Enemy status confirmed. All units, prepare to engage.=已经确认了敌情。各位，请做好战斗的准备。
Enemy Stun/Cold/Frozen duration extended=敌方受到的晕眩/寒冷/冻结时间延长
Enemy Targeting=敌方索敌
Enemy temporarily boosted=敌人临时加强
Enemy Type=地位
Enemy unaware, for now.=敌人还没有发现我的样子。
Enemy unit located. Ready for attack.=目击敌方单位，准备攻击！
Enemy units equipped with shields have high physical defense. Please deploy Caster Operators to defeat them.=敌方持盾士兵拥有较高防御力，请部署术师干员进行击破。
Enemy units have been spotted in the wilds outside Lungmen. Beware of the swift moving Breakers and well-protected Spec Ops Casters in particular.=龙门外的荒野地区出现了龙门地区的敌方单位，请特别注意行动迅速的破阵者和拥有较高防御的特战术师。
Enemy unmanned drones have entered the battlefield. Please deploy your Sniper Operators to deal with them.=敌方无人机已加入战场，请确保部署狙击干员进行针对。
Enemy's drones within range <@ba.vup>cannot attack</>, <@ba.vup>lose their special ability</> and <@ba.vup>lose 50% Movement Speed</>\n<@ba.rem>Enemies will attack this drone first</>=范围内的敌方无人机<@ba.vup>无法攻击</>，<@ba.vup>失去特殊能力</>，并<@ba.vup>减速50%</>\n<@ba.rem>敌人会优先攻击此装置</>
Enemy's drones within range cannot attack, lose their special ability and lose 50% Movement Speed\nEnemies will attack this drone first=范围内的敌方无人机无法攻击，失去特殊能力，并减速50%\n敌人会优先攻击此装置
Enemy's Invisible Casters have been confirmed on the battlefield.\nEliminate them first as they pose a greater threat.\n<@lv.item><Bush></> Operators deployed on it will not be targeted by enemy ranged attacks.=已在战场上确认了敌方穿着迷彩的术师单位。\n请优先清除此部分威胁较高的敌军。\n<@lv.item><草丛></>部署于其上的干员不会成为敌方远程攻击的目标
Enemy's Invisible Casters have been confirmed on the battlefield.\nEliminate them first as they pose a greater threat.\n<Bush> Operators deployed on it will not be targeted by enemy ranged attacks.=已在战场上确认了敌方穿着迷彩的术师单位。\n请优先清除此部分威胁较高的敌军。\n<草丛>部署于其上的干员不会成为敌方远程攻击的目标
Enemy's new aerial units have been confirmed on your 1 o'clock and 7 o'clock. Please exercise caution.=已在一点和七点方向确认了敌方派遣的新型支援空军，请小心应对。
Enemy... A noun I hardly want to reunite with outside of writing. It's been so long.=“敌人”......真不想在创作之外碰到这个阔别已久的名词啊。
Energized!=通电！
Energizing Oil=焕能精油
Energy Aggregate=能量聚合体
Energy Capacity: 10; Gains [Overload] upon reaching max Energy.=能量上限：10，能量达到上限时进入【过载】
Energy Capacity: 20; Gains [Overload] upon reaching max Energy.=能量上限：20，能量达到上限时进入【过载】
Energy Capacity: 30; Gains [Overload] upon reaching max Energy.=能量上限：30，能量达到上限时进入【过载】
Energy Crystallization=能量结晶
Energy Drink=能量饮料
Energy Drink consumption increases with headcount=人数上升将增加饮料消耗
Energy Facility=能源设备
Energy Gathering=聚能
Energy Harmonization=能量调和
Energy Overflow Converter=溢能回收转化器
Energy Overflow Recovery=溢能回收
Energy Overload=能源超载
Energy Perturbation=能量扰动
Energy Perturbation Amplifier=能量扰动放大器
Energy Rapport=此身为源
Energy Recovery Module=聚能回收模块
Energy Recycling Medal=能源回收奖章
Energy Source Analysis=能源解析
Energy transmission is always a major challenge when building in the barrenlands. A comprehensive and efficient power grid relies on power supply stations like these to act as both hub and node. Rhodes Island's remote computing and deployment strategy has significantly reduced energy loss.=能源传输是开展荒地生产建设的一大难题，而建立完备高效的能源网络，离不开这些起到节点枢纽作用的供能基站。在罗德岛总部远程计算和智能调配策略的帮助下，能源损耗率显著降低。
Energy-saver program written by Durin superhackers. Efficient and guaranteed free of backdoors.=超级杜林黑客开发的节能程序。高效节能，绝无后台捆绑安装。
Enfeeble=虚弱
Enforcement Mode=执法模式
Enforcer=见行者
Enforcer's Badge=见行者证章
Enforcer's Personal Letter=见行者的私人信件
Enforcer's Token=见行者的信物
Enforcer, citizen of Laterano, entitled to the privileges listed in Clauses 1 through 13 of the Laterano Constitution, is an executor of the Notarial Hall who just passed his training term. During the Summit of Nations, he was involved in riots caused by heretics. Following the incident's conclusion, he was recommended by Operator Executor. In accordance to an agreement between Rhodes Island and the Notarial Hall, he now assists Rhodes Island as a specialist operator.=见行者，拉特兰公民，适用于拉特兰一至十三项公民权益，刚通过实训期的公证所执行者。于万国峰会期间被卷入异端团体引发的骚乱之中，事件结束后，经由干员送葬人引荐，依据罗德岛与公证所相关协议，现作为特种干员为罗德岛提供协助。
Enforcer, executor of the Laterano Notarial Hall, will mediate all disputes for you.=拉特兰公证所执行者见行者，将为你调解纷争。
Enforcing.=强制执行。
Engage=解决他们
Engaging. Go!=接敌。动手！
Engine Accelerator=引擎加速助手
Engine Berserker=引擎失控大师
Engine Core=引擎核心
Engine Energy-Saver=引擎节能管家
Engine Improvement Tech=载具引擎改良技术
Engine Overclocker=引擎超频达人
Engine Tipping the Scales=打翻天平的引擎
Engineer casters of the Nachzehrer legion. They set their altars on the battlefield, like nails upon a carpet woven from war. Wherever they go, the storm of suffering will soon follow.=食腐者军团中的工程术师，他们将随身携带的祭坛设置在战场上，就如同把钉子钉上战争织就的地毯，随即，苦难的风暴会尾随而至。
Engineer's Backpack=工程背包
Engineer's Hammer=工匠锤
Engineer's Wish=工程者之愿
Engineering=工程学
Engineering cannot be underestimated.=工程学的作用不可小觑！
Engineering Checkup=工程检查
Engineering Department Order=工程部的订单
Engineering Department... Not bad. The head of the department, though... A bit too talkative.=工程部......还不错，就是那里的头儿......有点太能说了。
Engineering Expert Medal=工程达人奖章
Engineering once borrowed Kjera's drone for research. They were curious: how could a simple stone function as a drone? The research bore no fruit, because no matter what they tried, it seemed only to be a uniquely shaped hunk of rock.\nAs they watched it precisely attack and freeze enemies on the battlefield, just as Kjera willed it, they could only scratch their heads and attribute it to her mysterious abilities.\n<@lv.item><Icy Surface></> Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.=工程部曾经把耶拉的浮游单元借去研究过，他们很好奇，这样一块石头是怎样实现无人机功能的？但这项研究最终不了了之，因为，无论他们怎么研究，这个浮游单元似乎都只是一块形状有些独特的石头。\n看着它在战场上按照耶拉的意思精准地进行攻击，冻结敌人，他们也只能挠挠头，将之归结为耶拉的神秘能力。\n<@lv.item><冰面></>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离
Engineering once borrowed Kjera's drone for research. They were curious: how could a simple stone function as a drone? The research bore no fruit, because no matter what they tried, it seemed only to be a uniquely shaped hunk of rock.\nAs they watched it precisely attack and freeze enemies on the battlefield, just as Kjera willed it, they could only scratch their heads and attribute it to her mysterious abilities.\n<Icy Surface> Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.=工程部曾经把耶拉的浮游单元借去研究过，他们很好奇，这样一块石头是怎样实现无人机功能的？但这项研究最终不了了之，因为，无论他们怎么研究，这个浮游单元似乎都只是一块形状有些独特的石头。\n看着它在战场上按照耶拉的意思精准地进行攻击，冻结敌人，他们也只能挠挠头，将之归结为耶拉的神秘能力。\n<冰面>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离
Engineering Operator Passenger, thunderous punisher of enemies.=工程干员异客，将以雷霆手段惩罚敌手。
Engineering Recorder=工程记录仪
Engineering Robot=工程机器人
Engorged Heir=饱腹的子裔
Engrave 1 <Nesre-iner >\ninto 1 <Nesre-iner I>\n[Priority over other techniques, takes effect at the Techniques area and does not require a Workbench]=将1份<火焰伊纳 >刻印\n为1份<火焰伊纳 I>\n[先于其他工艺，在工艺区生效，无需占用操作台]
Engrave 1 <Nesre-iner I>\ninto 1 <Nesre-iner II>=将1份<火焰伊纳 I>刻印\n为1份<火焰伊纳 II>
Engrave 1 <Nesre-iner I>\ninto 1 <Nesre-iner II>\n[<Nesre-iner II> production x2]=将1份<火焰伊纳 I>刻印\n为1份<火焰伊纳 II>\n[产出<火焰伊纳 II>变为2倍]
Engrave 1 <Nesre-iner I>\ninto 1 <Nesre-iner II>\n[<Nesre-iner II> production x2]\n[Priority over other techniques, takes effect at the Techniques area and does not require a Workbench]=将1份<火焰伊纳 I>刻印\n为1份<火焰伊纳 II>\n[产出<火焰伊纳 II>变为2倍]\n[先于其他工艺，在工艺区生效，无需占用操作台]
Engrave 1 <Nesre-iner II>\ninto 1 <Nesre-iner III>=将1份<火焰伊纳 II>刻印\n为1份<火焰伊纳 III>
Engrave 1 <Nesre-iner II>\ninto 1 <Nesre-iner III>\n[<Nesre-iner III> production x2.4]=将1份<火焰伊纳 II>刻印\n为1份<火焰伊纳 III>\n[产出<火焰伊纳 III>变为2.4倍]
Engrave 1 <Nesre-iner II>\ninto 1 <Nesre-iner III>\n[<Nesre-iner III> production x2.4]\n[Priority over other techniques, takes effect at the Techniques area and does not require a Workbench]=将1份<火焰伊纳 II>刻印\n为1份<火焰伊纳 III>\n[产出<火焰伊纳 III>变为2.4倍]\n[先于其他工艺，在工艺区生效，无需占用操作台]
Engrave 1 <Nesre-iner III>\ninto 1 <Nesre-iner IV>=将1份<火焰伊纳 III>刻印\n为1份<火焰伊纳 IV>
Engrave 1 <Nesre-iner III>\ninto 1 <Nesre-iner IV>\n[Get 1500 points per empty Workbench]=将1份<火焰伊纳 III>刻印\n为1份<火焰伊纳 IV>\n[每有1个空置操作台，获得 1500 评价分数]
Engrave 1 <Nesre-iner III>\ninto 1 <Nesre-iner IV>\n[Get 5000 points per empty Workbench]=将1份<火焰伊纳 III>刻印\n为1份<火焰伊纳 IV>\n[每有1个空置操作台，获得 5000 评价分数]
Engrave 1 <Nesre-iner>\ninto 1 <Nesre-iner I>=将1份<火焰伊纳>刻印\n为1份<火焰伊纳 I>
Engrave 1 <Nesre-iner>\ninto 1 <Nesre-iner I>\n[Priority over other techniques, takes effect at the Techniques area and does not require a Workbench]\n[<Nesre-iner I> production x2]=将1份<火焰伊纳>刻印\n为1份<火焰伊纳 I>\n[先于其他工艺，在工艺区生效，无需占用操作台]\n[产出<火焰伊纳 I>变为2倍]
Engrave 1 <Pet-iner I> and 1 <Gabe-iner I> into 1 <Pet-iner II>=将1份<天空伊纳 I>和1份<草叶伊纳 I>刻印为1份<天空伊纳 II>
Engrave 1 <Pet-iner I> and 1 <Gabe-iner I> into 1 <Pet-iner II>\n[+15 points per <Pet-iner> gem]=将1份<天空伊纳 I>和1份<草叶伊纳 I>刻印为1份<天空伊纳 II>\n[<天空伊纳>系列宝石单个评价分数增加 15 分]
Engrave 1 <Pet-iner I> and 1 <Gabe-iner I> into 1 <Pet-iner II>\n[+15 points per <Pet-iner> gem]\n[Existing <Pet-iner I> and <Gabe-iner I> are evenly divided before this technique takes effect]=将1份<天空伊纳 I>和1份<草叶伊纳 I>刻印为1份<天空伊纳 II>\n[<天空伊纳>系列宝石单个评价分数增加 15 分]\n[本工艺生效前，将已有<天空伊纳 I>和<草叶伊纳 I>数量均分]
Engrave 1 <Pet-iner II> and 1 <Nesre-iner III> into 1 <Pet-iner III>=将1份<天空伊纳 II>和1份<火焰伊纳 III>刻印为1份<天空伊纳 III>
Engrave 1 <Pet-iner II> and 1 <Nesre-iner III> into 1 <Pet-iner III>\n[Existing <Pet-iner II> and <Nesre-iner III> are evenly divided before this technique takes effect]=将1份<天空伊纳 II>和1份<火焰伊纳 III>刻印为1份<天空伊纳 III>\n[本工艺生效前，将已有<天空伊纳 II>和<火焰伊纳 III>数量均分]
Engrave 1 <Pet-iner II> and 1 <Nesre-iner III> into 1 <Pet-iner III>\n[Existing <Pet-iner II> and <Nesre-iner III> are evenly divided before this technique takes effect]\n[If there is only 1 type of gem produced from engraving, additionally earn points equal to 100x the number of <Pet-iner III>]=将1份<天空伊纳 II>和1份<火焰伊纳 III>刻印为1份<天空伊纳 III>\n[本工艺生效前，将已有<天空伊纳 II>和<火焰伊纳 III>数量均分]\n[若刻印产出只有1种宝石，额外获得<天空伊纳 III>数量100倍的评价分数]
Engrave 1 <Pet-iner> and 1 <Shay-iner>\ninto 1 <Pet-iner I>=将1份<天空伊纳>和1份<沙伊纳>\n刻印为1份<天空伊纳 I>
Engrave 1 <Pet-iner> and 1 <Shay-iner> into 1 <Pet-iner I>\n[Existing <Pet-iner> and <Shay-iner> are evenly divided before this technique takes effect]=将1份<天空伊纳>和1份<沙伊纳>刻印为1份<天空伊纳 I>\n[本工艺生效前，将已有<天空伊纳>和<沙伊纳>数量均分]
Engrave 1 <Pet-iner> and 1 <Shay-iner> into 1 <Pet-iner I>\n[Existing <Pet-iner> and <Shay-iner> are evenly divided before this technique takes effect]\n[+5 points per <Pet-iner> gem]=将1份<天空伊纳>和1份<沙伊纳>刻印为1份<天空伊纳 I>\n[本工艺生效前，将已有<天空伊纳>和<沙伊纳>数量均分]\n[<天空伊纳>系列宝石单个评价分数增加 5 分]
Engrave 1 <Shay-iner> into 2 <Shay-iner>=将1份<沙伊纳>刻印为2份<沙伊纳>
Engrave 1 <Shay-iner> into 3 <Shay-iner>=将1份<沙伊纳>刻印为3份<沙伊纳>
Engrave 1 <Shay-iner> into 5 <Shay-iner>=将1份<沙伊纳>刻印为5份<沙伊纳>
Engrave 1 <Shay-iner> into 8 <Shay-iner>=将1份<沙伊纳>刻印为8份<沙伊纳>
Engrave 1 <Shay-iner> into 9 <Shay-iner>=将1份<沙伊纳>刻印为9份<沙伊纳>
Engrave 1 <Shay-iner> into 9 <Shay-iner>\n[+1 point per <Shay-iner>]=将1份<沙伊纳>刻印为9份<沙伊纳>\n[<沙伊纳>单个评价分数增加 1 分]
Engrave <color\=#43deae>1</color> <color\=#43deae><Nesre-iner ></color>\ninto <color\=#43deae>1</color> <color\=#43deae><Nesre-iner I></color>\n<color\=#fce0ba>[Priority over other techniques, takes effect at the Techniques area and does not require a Workbench]</color>=将<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 ></color>刻印\n为<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 I></color>\n<color\=#fce0ba>[先于其他工艺，在工艺区生效，无需占用操作台]</color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Nesre-iner I></color>\ninto <color\=#43deae>1</color> <color\=#43deae><Nesre-iner II></color>=将<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 I></color>刻印\n为<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 II></color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Nesre-iner I></color>\ninto <color\=#43deae>1</color> <color\=#43deae><Nesre-iner II></color>\n<color\=#fce0ba>[<Nesre-iner II> production x2]</color>=将<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 I></color>刻印\n为<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 II></color>\n<color\=#fce0ba>[产出<火焰伊纳 II>变为2倍]</color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Nesre-iner I></color>\ninto <color\=#43deae>1</color> <color\=#43deae><Nesre-iner II></color>\n<color\=#fce0ba>[<Nesre-iner II> production x2]</color>\n<color\=#fce0ba>[Priority over other techniques, takes effect at the Techniques area and does not require a Workbench]</color>=将<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 I></color>刻印\n为<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 II></color>\n<color\=#fce0ba>[产出<火焰伊纳 II>变为2倍]</color>\n<color\=#fce0ba>[先于其他工艺，在工艺区生效，无需占用操作台]</color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Nesre-iner II></color>\ninto <color\=#43deae>1</color> <color\=#43deae><Nesre-iner III></color>=将<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 II></color>刻印\n为<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 III></color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Nesre-iner II></color>\ninto <color\=#43deae>1</color> <color\=#43deae><Nesre-iner III></color>\n<color\=#fce0ba>[<Nesre-iner III> production x2.4]</color>=将<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 II></color>刻印\n为<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 III></color>\n<color\=#fce0ba>[产出<火焰伊纳 III>变为2.4倍]</color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Nesre-iner II></color>\ninto <color\=#43deae>1</color> <color\=#43deae><Nesre-iner III></color>\n<color\=#fce0ba>[<Nesre-iner III> production x2.4]</color>\n<color\=#fce0ba>[Priority over other techniques, takes effect at the Techniques area and does not require a Workbench]</color>=将<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 II></color>刻印\n为<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 III></color>\n<color\=#fce0ba>[产出<火焰伊纳 III>变为2.4倍]</color>\n<color\=#fce0ba>[先于其他工艺，在工艺区生效，无需占用操作台]</color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Nesre-iner III></color>\ninto <color\=#43deae>1</color> <color\=#43deae><Nesre-iner IV></color>=将<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 III></color>刻印\n为<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 IV></color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Nesre-iner III></color>\ninto <color\=#43deae>1</color> <color\=#43deae><Nesre-iner IV></color>\n<color\=#fce0ba>[Get 1500 points per empty Workbench]</color>=将<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 III></color>刻印\n为<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 IV></color>\n<color\=#fce0ba>[每有1个空置操作台，获得 1500 评价分数]</color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Nesre-iner III></color>\ninto <color\=#43deae>1</color> <color\=#43deae><Nesre-iner IV></color>\n<color\=#fce0ba>[Get 5000 points per empty Workbench]</color>=将<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 III></color>刻印\n为<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 IV></color>\n<color\=#fce0ba>[每有1个空置操作台，获得 5000 评价分数]</color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Nesre-iner></color>\ninto <color\=#43deae>1</color> <color\=#43deae><Nesre-iner I></color>=将<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳></color>刻印\n为<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 I></color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Nesre-iner></color>\ninto <color\=#43deae>1</color> <color\=#43deae><Nesre-iner I></color>\n<color\=#fce0ba>[Priority over other techniques, takes effect at the Techniques area and does not require a Workbench]</color>\n<color\=#fce0ba>[<Nesre-iner I> production x2]</color>=将<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳></color>刻印\n为<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 I></color>\n<color\=#fce0ba>[先于其他工艺，在工艺区生效，无需占用操作台]</color>\n<color\=#fce0ba>[产出<火焰伊纳 I>变为2倍]</color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Pet-iner I></color> and <color\=#43deae>1</color> <color\=#43deae><Gabe-iner I></color> into <color\=#43deae>1</color> <color\=#43deae><Pet-iner II></color>=将<color\=#43deae>1</color>份<color\=#43deae><天空伊纳 I></color>和<color\=#43deae>1</color>份<color\=#43deae><草叶伊纳 I></color>刻印为<color\=#43deae>1</color>份<color\=#43deae><天空伊纳 II></color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Pet-iner I></color> and <color\=#43deae>1</color> <color\=#43deae><Gabe-iner I></color> into <color\=#43deae>1</color> <color\=#43deae><Pet-iner II></color>\n<color\=#fce0ba>[+15 points per <Pet-iner> gem]</color>=将<color\=#43deae>1</color>份<color\=#43deae><天空伊纳 I></color>和<color\=#43deae>1</color>份<color\=#43deae><草叶伊纳 I></color>刻印为<color\=#43deae>1</color>份<color\=#43deae><天空伊纳 II></color>\n<color\=#fce0ba>[<天空伊纳>系列宝石单个评价分数增加 15 分]</color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Pet-iner I></color> and <color\=#43deae>1</color> <color\=#43deae><Gabe-iner I></color> into <color\=#43deae>1</color> <color\=#43deae><Pet-iner II></color>\n<color\=#fce0ba>[+15 points per <Pet-iner> gem]</color>\n<color\=#fce0ba>[Existing <Pet-iner I> and <Gabe-iner I> are evenly divided before this technique takes effect]</color>=将<color\=#43deae>1</color>份<color\=#43deae><天空伊纳 I></color>和<color\=#43deae>1</color>份<color\=#43deae><草叶伊纳 I></color>刻印为<color\=#43deae>1</color>份<color\=#43deae><天空伊纳 II></color>\n<color\=#fce0ba>[<天空伊纳>系列宝石单个评价分数增加 15 分]</color>\n<color\=#fce0ba>[本工艺生效前，将已有<天空伊纳 I>和<草叶伊纳 I>数量均分]</color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Pet-iner II></color> and <color\=#43deae>1</color> <color\=#43deae><Nesre-iner III></color> into <color\=#43deae>1</color> <color\=#43deae><Pet-iner III></color>=将<color\=#43deae>1</color>份<color\=#43deae><天空伊纳 II></color>和<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 III></color>刻印为<color\=#43deae>1</color>份<color\=#43deae><天空伊纳 III></color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Pet-iner II></color> and <color\=#43deae>1</color> <color\=#43deae><Nesre-iner III></color> into <color\=#43deae>1</color> <color\=#43deae><Pet-iner III></color>\n<color\=#fce0ba>[Existing <Pet-iner II> and <Nesre-iner III> are evenly divided before this technique takes effect]</color>=将<color\=#43deae>1</color>份<color\=#43deae><天空伊纳 II></color>和<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 III></color>刻印为<color\=#43deae>1</color>份<color\=#43deae><天空伊纳 III></color>\n<color\=#fce0ba>[本工艺生效前，将已有<天空伊纳 II>和<火焰伊纳 III>数量均分]</color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Pet-iner II></color> and <color\=#43deae>1</color> <color\=#43deae><Nesre-iner III></color> into <color\=#43deae>1</color> <color\=#43deae><Pet-iner III></color>\n<color\=#fce0ba>[Existing <Pet-iner II> and <Nesre-iner III> are evenly divided before this technique takes effect]</color>\n<color\=#fce0ba>[If there is only 1 type of gem produced from engraving, additionally earn points equal to 100x the number of <Pet-iner III>]</color>=将<color\=#43deae>1</color>份<color\=#43deae><天空伊纳 II></color>和<color\=#43deae>1</color>份<color\=#43deae><火焰伊纳 III></color>刻印为<color\=#43deae>1</color>份<color\=#43deae><天空伊纳 III></color>\n<color\=#fce0ba>[本工艺生效前，将已有<天空伊纳 II>和<火焰伊纳 III>数量均分]</color>\n<color\=#fce0ba>[若刻印产出只有1种宝石，额外获得<天空伊纳 III>数量100倍的评价分数]</color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Pet-iner></color> and <color\=#43deae>1</color> <color\=#43deae><Shay-iner></color>\ninto <color\=#43deae>1</color> <color\=#43deae><Pet-iner I></color>=将<color\=#43deae>1</color>份<color\=#43deae><天空伊纳></color>和<color\=#43deae>1</color>份<color\=#43deae><沙伊纳></color>\n刻印为<color\=#43deae>1</color>份<color\=#43deae><天空伊纳 I></color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Pet-iner></color> and <color\=#43deae>1</color> <color\=#43deae><Shay-iner></color> into <color\=#43deae>1</color> <color\=#43deae><Pet-iner I></color>\n<color\=#fce0ba>[Existing <Pet-iner> and <Shay-iner> are evenly divided before this technique takes effect]</color>=将<color\=#43deae>1</color>份<color\=#43deae><天空伊纳></color>和<color\=#43deae>1</color>份<color\=#43deae><沙伊纳></color>刻印为<color\=#43deae>1</color>份<color\=#43deae><天空伊纳 I></color>\n<color\=#fce0ba>[本工艺生效前，将已有<天空伊纳>和<沙伊纳>数量均分]</color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Pet-iner></color> and <color\=#43deae>1</color> <color\=#43deae><Shay-iner></color> into <color\=#43deae>1</color> <color\=#43deae><Pet-iner I></color>\n<color\=#fce0ba>[Existing <Pet-iner> and <Shay-iner> are evenly divided before this technique takes effect]</color>\n<color\=#fce0ba>[+5 points per <Pet-iner> gem]</color>=将<color\=#43deae>1</color>份<color\=#43deae><天空伊纳></color>和<color\=#43deae>1</color>份<color\=#43deae><沙伊纳></color>刻印为<color\=#43deae>1</color>份<color\=#43deae><天空伊纳 I></color>\n<color\=#fce0ba>[本工艺生效前，将已有<天空伊纳>和<沙伊纳>数量均分]</color>\n<color\=#fce0ba>[<天空伊纳>系列宝石单个评价分数增加 5 分]</color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Shay-iner></color> into <color\=#43deae>2</color> <color\=#43deae><Shay-iner></color>=将<color\=#43deae>1</color>份<color\=#43deae><沙伊纳></color>刻印为<color\=#43deae>2</color>份<color\=#43deae><沙伊纳></color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Shay-iner></color> into <color\=#43deae>3</color> <color\=#43deae><Shay-iner></color>=将<color\=#43deae>1</color>份<color\=#43deae><沙伊纳></color>刻印为<color\=#43deae>3</color>份<color\=#43deae><沙伊纳></color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Shay-iner></color> into <color\=#43deae>5</color> <color\=#43deae><Shay-iner></color>=将<color\=#43deae>1</color>份<color\=#43deae><沙伊纳></color>刻印为<color\=#43deae>5</color>份<color\=#43deae><沙伊纳></color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Shay-iner></color> into <color\=#43deae>8</color> <color\=#43deae><Shay-iner></color>=将<color\=#43deae>1</color>份<color\=#43deae><沙伊纳></color>刻印为<color\=#43deae>8</color>份<color\=#43deae><沙伊纳></color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Shay-iner></color> into <color\=#43deae>9</color> <color\=#43deae><Shay-iner></color>=将<color\=#43deae>1</color>份<color\=#43deae><沙伊纳></color>刻印为<color\=#43deae>9</color>份<color\=#43deae><沙伊纳></color>
Engrave <color\=#43deae>1</color> <color\=#43deae><Shay-iner></color> into <color\=#43deae>9</color> <color\=#43deae><Shay-iner></color>\n<color\=#fce0ba>[+1 point per <Shay-iner>]</color>=将<color\=#43deae>1</color>份<color\=#43deae><沙伊纳></color>刻印为<color\=#43deae>9</color>份<color\=#43deae><沙伊纳></color>\n<color\=#fce0ba>[<沙伊纳>单个评价分数增加 1 分]</color>
Engrave <color\=#43deae>all</color> <color\=#43deae><Gabe-iner></color>\ninto <color\=#43deae><Gabe-iner I></color>\n<color\=#fce0ba>[Extra <Shay-iner> production]</color>=将<color\=#43deae><草叶伊纳></color><color\=#43deae> 全部 </color>刻印\n为<color\=#43deae><草叶伊纳 I></color>\n<color\=#fce0ba>[额外产出<沙伊纳>]</color>
Engrave <color\=#43deae>all</color><color\=#43deae> <Gabe-iner></color>\ninto <color\=#43deae><Gabe-iner I></color>\n<color\=#fce0ba>[Extra <Shay-iner> production]</color>=将<color\=#43deae><草叶伊纳></color><color\=#43deae> 全部 </color>刻印\n为<color\=#43deae><草叶伊纳 I></color>\n<color\=#fce0ba>[额外产出<沙伊纳>]</color>
Engrave <color\=#43deae>{0}</color> <color\=#43deae>{1}</color> before Round 16 ends.=第16轮结束前，铭刻<color\=#43deae>{0}</color>个<color\=#43deae>{1}</color>。
Engrave <color\=#43deae>{0}</color> <color\=#43deae>{1}</color> before Round 20 ends.=第20轮结束前，铭刻<color\=#43deae>{0}</color>个<color\=#43deae>{1}</color>。
Engrave <color\=#43deae>{0}</color> <color\=#43deae>{1}</color> before Round 24 ends.=第24轮结束前，铭刻<color\=#43deae>{0}</color>个<color\=#43deae>{1}</color>。
Engrave <color\=#43deae>{0}</color> <color\=#43deae>{1}</color> before Round 4 ends.=第4轮结束前，铭刻<color\=#43deae>{0}</color>个<color\=#43deae>{1}</color>。
Engrave all <Gabe-iner>\ninto <Gabe-iner I>\n[Extra <Shay-iner> production]=将<草叶伊纳> 全部 刻印\n为<草叶伊纳 I>\n[额外产出<沙伊纳>]
Engrave {0} {1} before Round 16 ends.=第16轮结束前，铭刻{0}个{1}。
Engrave {0} {1} before Round 20 ends.=第20轮结束前，铭刻{0}个{1}。
Engrave {0} {1} before Round 24 ends.=第24轮结束前，铭刻{0}个{1}。
Engrave {0} {1} before Round 4 ends.=第4轮结束前，铭刻{0}个{1}。
Engraved Briefcase=被铭记的手提箱
Engraved Crafts Medal=铭刻工艺奖章
Engraved Lamp Rack=雕镂吊灯架
Engraved Medal=蚀刻章
Engraved medal awarded for all the clinking of dropping coins that accompany you.\nFuture visitors to the Garden will hear rumors about a certain deity who leaves money behind wherever they go.=为身周叮叮当当钱币落地声不停的您颁发的蚀刻章。\n从今往后，来界园的游客或许会听到一则逸闻——有位神仙所过之处，钱币满地，财宝不绝。
Engraved medal awarded for crossing the halfway point and continuing your climb towards the memorial hall at the summit.\nYou have traveled halfway, but you have not seen half of the Garden yet. There is still much for you to discover.=为行过半山腰，向着山巅祠堂进发的您颁发的蚀刻章。\n行道过半，却非游览过半，界园的诸多秘辛，还等待着您来发掘。
Engraved medal awarded for discovering a clue within the puzzles that Yi set for you.\nIt is both a Sui Regulator ritual, and a trial of humanity by the Proxy of Sui. Both sides understand the recognition signified therein, even if it is never made explicit.=为从易布下的层层难题中找到线头的您颁发的蚀刻章。\n虽说是司岁台行仪，却也是岁兽代理人对人类的考验，即使从未明说，双方也都明白其中蕴含的试探与认可。
Engraved medal awarded for discovering two variables in the ritual.\nThe Sui Regulator has clear instructions about what to do in the Garden, but who can suppress raw curiosity?=为从仪式中寻找出两种变数的您颁发的蚀刻章。\n来界园要做些什么，司岁台早已写得一清二楚，可人这该死的好奇心，就是按捺不住啊。
Engraved medal awarded for inviting guests to visit the Garden of Grotesqueries.\nYi takes in all their comments, be it praise or criticism.=为邀请多人前来界园观光的您颁发的蚀刻章。\n每位游客都给界园留下了或好或坏的评价，易坦然接受了赞美与批评。
Engraved medal awarded for taking the name of Sui and journeying the skies.\nIs it truly impossible for the mortal mind to perceive things from a Feranmut's perspective? The first step is difficult, but the rest is not necessarily so.=为多次代以岁名，遨游天际的您颁发的蚀刻章。\n人真的很难以巨兽的尺度来理解事物吗？开端是困难的，至于结果，想必也不绝对。
Engraved medal awarded to one who has visited the Garden of Grotesqueries so many times, you are ready to act as its tour guide.\nYou have walked the paths for the ordinary, the extraordinary, and the Sui. You know the Garden in and out—the areas open to the public, at least.=为逛了许多次界园，能从导游手中抢过小旗招呼游客的您颁发的蚀刻章。\n在走过常人行过的路、非人行过的路、岁兽行过的路后，您自认已是界园（已开放区域）的老客了。
Engraved medal awarded to you for signing in for 1000 total days.\nWe have never deviated from our course, no matter what obstacles we encounter. As we think back on our journey together, we look forward to witnessing what's still to come.=颁发给您的累计签到1000日的纪念蚀刻章。\n无论发生什么，我们都未曾背离这条航线，回忆着一同经历的过去，我们期待着即将到来的每一天。
Engraved medal awarded to you for signing in for 2000 total days.\nThough Catastrophes may boil the sea of stars and wars may turn this land on its head, the fact remains that we stand upon this same deck, enjoying the same moment in this gentle breeze. Indeed, our voyage has already become part of this very land and sky.=颁发给您的累计签到2000日的纪念蚀刻章。\n或许以后会有沸腾星海的天灾，会有颠倒大地的战火，但我们此刻依旧在甲板上被同一时刻的风轻拂过，我们的旅程已经与这片大地和星空同在。
Engraved medal awarded to you for signing in for 360 total days.\nRhodes Island carries with it the companions we have met on our journey. What new experiences await us in the future?=颁发给您的累计签到360日的纪念蚀刻章。\n罗德岛载起一路上与我们相识相知的同伴，远方会有什么在等着我们去一一经历呢？
Engraved medal based on the Garden of Grotesqueries's souvenir shop.\nYou bought everything that 'Idle Retreat' sold. Perhaps you should start a shopping service for other fans of the Garden.=根据界园纪念品商店样式制作的蚀刻章。\n界园“得闲处”的纪念品您都买了个遍，或许可以考虑为其他界园爱好者提供代购服务了。
Engraved medal embedded with a rare green jade, gleaming with refined splendor.\nIts existence reveals the boundary, but its meaning crosses all boundaries upon the wings of imagination.=一枚镶嵌着难寻翠玉，泛着细腻光泽的蚀刻章。\n它的存在清晰展露了边界，但它所含的意义，将同想象一起跨越所有桎梏。设“界”之本意，本就在于无界。
Engraved medal from that time when Raidian accompanied you in a crafts workshop in the Garden of Grotesqueries.\nShe is available for duty in Integrated Strategies: Sui's Garden of Grotesqueries.=电弧陪伴您游览界园参加手工活动时留下的蚀刻章。\n该特勤干员将在集成战略：岁的界园志异中随时响应您的号召。
Engraved medal gifted with the Duel Channel: Honeydew event icon.\nThis season could not have succeeded without your participation, and your generous sponsorship, of course.=随争锋频道：蜜果城活动头像附送的蚀刻章。\n本届赛事的成功离不开您的热情参与，当然，也离不开您慷慨赞助的所有礼物。
Engraved medal gifted with this season's Duel Channel avatar.\nThis season could not have succeeded without your participation, and your generous sponsorship, of course.=随本届争锋频道头像附送的蚀刻章。\n本届赛事的成功离不开您的热情参与，当然，也离不开您慷慨赞助的所有礼物。
Engraved medal included with the Poly Vision Museum's Home Screen UI.\nA meticulously designed gift, the reward a challenger rightfully deserves.=视相博物馆中随界面主题附送的蚀刻章。\n一份精心设计过的礼物，这是挑战者应得的奖励。
Engraved medal that comes with an outfit in Battleplan Extinguished Sins.\nThe camera focuses in to catch the latest fashion.=净罪作战中随时装附送的蚀刻章。\n镜头聚焦，时尚一刻。
Engraved medal that comes with an outfit in Battleplan Underdawn.\nTake a little break, so that you may leap towards the sky.=潮曦作战中随时装附送的蚀刻章。\n小憩一刻，待跃青空。
Engraved medal that comes with an outfit in Rebuilding Mandate.\nCool-colored chords reverberate freely.=次生预案中随时装附送的蚀刻章。\n冷色弦音，不羁回响。
Engraved medal that suddenly appeared in your collection room after you obtained a large number of antiques and relics.\nIt was undoubtedly left behind by another veteran collector. Perhaps he will invite you to have a conversation before long.=在您收集了众多珍奇古玩后突然出现在您藏品间的蚀刻章。\n不消说，必定是另一位资深藏家遍览宝物后特意留下的证明，或许近期他就会邀请您交流收藏心得了。
Engraved Pushcart=被铭记的手推车
Engraved Works=铭文集
Engulfing Waves=伏波巨港
Enhance Operator>=前往干员养成>
Enhance Special Operator 1 time=进行1次特勤干员养成
Enhanced Assessment=强化验收
Enhanced Desert Tactics=沙地战术改良
Enhanced Mass-Produced Colossus=改进型量产巨像
Enis hasn't got much experience fighting, but he does his best to adapt. Battles can be fickle, just like greeting customers coming in from bustling Fashion Street, or surfing on Old Siesta's sea. Sometimes it's smooth sailing, other times it's a violent surge.\nBut he's always believed that as long as there are people with him against the storm, he'll be able to see the sunshine on the other side.=埃尼斯并不熟悉战场，他仍在努力适应。作战时多变的状况，像风情街繁忙的迎客生活，也像在旧汐斯塔的海上冲浪，时而平稳，时而汹涌激荡。\n不过，他一如既往地坚信着，只要与身边人一起挺过风暴，总会看见阳光。
Enis wipes the blood on his face and pulls his sister so she isn't hurt by the crumbling gravel.=埃尼斯一把抹掉脸上的血迹，拉住妹妹免得她被崩碎的土石砸到。
Enjoy a little solo sojourn to the information silo.=请你们在信息的孤岛上逗留一段时间吧。
Enjoy combat alongside exploration=享受战斗与探索共存的乐趣
Enjoy exploring and constructing in peace=享受和平探索与建造的乐趣
Enjoy Life Shopping Spree Medal=享受生活购物奖章
Enjoy the challenge and pressure to survive=享受挑战性战斗与生存压力
Enjoy the festivities, but don't light yourself on fire.\n<@lv.item><Firework Launcher></> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=狂欢节现场热闹，小心别把自己点着。\n<@lv.item><烟花发射器></>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
Enjoy the festivities, but don't light yourself on fire.\n<Firework Launcher> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=狂欢节现场热闹，小心别把自己点着。\n<烟花发射器>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
Enjoying the conveniences and safety of civilization is a luxury out in the wilderness. Close your eyes and get some rest while it's still warm.=处在荒野之中，享受文明的便利与安全成了一种奢侈。趁着还暖和，闭眼歇息吧。
Enjoying to the Fullest=尽兴
Enjoy—'Barrenlands' Special Brew'.=酒单——“荒野特调”。
Enkephalin=脑啡肽
Enkindle=添把火
Enlighten them=民识愈开
Enlightened=明识
Enlightened Pacifier=蒙恩的奶嘴
Enlightenment Amidst Crisis=于危难之中获得了启示
Enlightenment obtained amidst crisis=你于危难之中获得的启示
Enlightenments are extremely powerful, and can normally be obtained during [Deep Dive] while your Light level is <Luminous>.=启示很强大，通常只能在灯火<通明>时在【深入海洋】中获得
Enlisting blockers=征召阻挡者
Enlisting infiltrators=征召突破手
Enlisting strikers=征召输出手
Enlisting support squad=征召后援队
Enlistment Order=封神令
Enmusubi Wishing Wall=御签结缘许愿墙
Enough dreaming. Only nightmares come with me.=别做梦了。在我面前，没有好梦。
Enough frowning, Doctor, it's bad for your health. If everything always went according to plan, what would motivate us to work harder and better ourselves?=别皱着眉头了，博士，这对您的健康没什么好处。如果事事顺遂，我们还有什么继续努力，更进一步的动力呢？
Enough talk. Now we act.=闲聊到此为止，现在开始行动。
Enough, I get it.=不要多说，我知道。
Enough, let's call it quits=算了，到此为止
Enough, mate. Let's call it a day.=差不多得了。
Enough. Time to end this.=够了，该结束了。
Enraged by pain, the monster will reveal the truth.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Rock Wall></> Units cannot be deployed on this tile.=因痛苦而发狂的怪物会让你认清现实。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><阻道岩壁></>无法在所处地块部署单位。
Enraged by pain, the monster will reveal the truth.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Rock Wall> Units cannot be deployed on this tile.=因痛苦而发狂的怪物会让你认清现实。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<阻道岩壁>无法在所处地块部署单位。
Enraged Possessed Bonethrower=狂暴宿主掷骨手
Enraged Possessed Leader=狂暴宿主组长
Enraged Possessed Soldier=狂暴宿主士兵
Enraged Possessed Thrower=狂暴宿主投掷手
Enraged Spatula Giant=增强型爆燃厨具巨人
Enraged State=狂暴状态
Enraged Swamp Gloompincer=狂暴沼泽钳兽
Enraged Tombkeeper Grotesque=愤怒的守墓石像
Enraged. Attacks both friend and foe, and seeks out units that have dealt damage to it; Physical and Arts damage taken greatly reduced, ASPD and Movement Speed greatly increased=狂怒，攻击无视敌我，且会寻找并攻击对自身造成伤害的单位，受到的物理与法术伤害大幅降低，攻击速度和移动速度大幅提升
Ensemble Coordinator Medal=统筹剧组奖章
Ensia already knows. She knows her wish cannot come true. She cannot save her sister from the mountain.=恩希亚其实是知道的。她知道，自己的愿望其实是无法实现的。她没有办法把姐姐从山里救出来。
Ensia cherishes her friendship with you. Asking you to take care of her was, at the time, a somewhat unreasonable request of mine, but now I see that there could not have been a better choice. Let us not speak of the barriers between her and me. Rather than reaching any so-called understanding, I would much rather see which peak she decides to conquer next.=恩希亚很珍视与你的友谊。当初请你代为照顾她本是有些无理的请求，但现在看来，是再正确不过的选择。不必再谈什么隔阂，比起所谓的理解，我更期待她去征服下一座高峰。
Ensure the construction site is safe before we begin.=必须确保施工现场的环境安全。
Ensuring safety=逢凶化吉
Ensuring the harvest isn't easy. I hope to pass on the torch of our ideals.=保留一点成果并不容易，希望我们的理想能够薪火相传。
Ensuringawarenessoffiresafetyandfirefightingprotocolsisakeypartofmyduties. Allowmetobeginwithyou, Chief.=为大家科普消防知识也是我职责的一部分就先从您开始吧长官！
Entelechia=隐德来希
Entelechia's Badge=隐德来希证章
Entelechia's Token=隐德来希的信物
Entelechia, Canoe of Rose Riverside, wishes to ferry you across the river of blood.=玫瑰河畔的航船隐德来希，愿在血河上为你引渡。
Enter=进入
Enter 1 Combat node=进入1次作战节点
Enter 1 Safe House node=进入1次安全屋节点
Enter <@ro2.get>1</> Combat node=进入<@ro2.get>1</>次作战节点
Enter <@ro2.get>1</> Safe House node=进入<@ro2.get>1</>次安全屋节点
Enter a mysterious time-space=进入神秘的时空
Enter a name for the decoration=请输入装扮名字
Enter a name for the default layout (max: 12 characters)=请输入预设名称（不超过6个汉字）
Enter a name for the Squad (Max: 12 characters)=请输入编队名称（不超过6个汉字）
Enter a special battle=进入一场特殊的战斗
Enter a special Sui's Remnant Consciousness; can obtain additional Candles from other sources=进入一个特殊的岁兽残识，可能额外获得其他来源的烛火
Enter a total of 2 Encounter nodes=累计进入2次不期而遇节点
Enter a total of <@ro2.get>2</> Encounter nodes=累计进入<@ro2.get>2</>次不期而遇节点
Enter any Security Operation, and reach stage 1 or above 2 times=进行任意保全作战，并且清理进度达到1层或以上2次
Enter any Security Operation, and reach stage 1 or above 4 times=进行任意保全作战，并且清理进度达到1层或以上4次
Enter any Security Operation, and reach stage 3 or above 2 times=进行任意保全作战，并且清理进度达到3层或以上2次
Enter any Security Operation, and reach stage 3 or above 4 times=进行任意保全作战，并且清理进度达到3层或以上4次
Enter any Security Operation, and reach stage 5 or above 2 times=进行任意保全作战，并且清理进度达到5层或以上2次
Enter any Security Operation, and reach stage 5 or above 4 times=进行任意保全作战，并且清理进度达到5层或以上4次
Enter battle=进入战斗
Enter Bizarre Fragment=进入诡谲断章
Enter Bosky Passage a total of 8 times=累计进入8次树篱之途
Enter City=走入城市
Enter Eternity=迈入永恒
Enter Event=进入活动
Enter event ID=输入赛事ID
Enter event ID to join\na room=输入赛事ID，加入指定备赛\n休息室
Enter invite code=输入邀请码
Enter Kazdel=走入城市
Enter Occupied Area=点击进入沦陷区
Enter Preparation=进入备赛
Enter Safe House=进入安全的角落
Enter seed to start a preset run=填写参数以开启预设局
Enter simulated conflicts, repel enemy attacks, save civilians, repair facilities, secure supplies, and ensure the proper operation of Rhodes Island.=接入作战系统中模拟出的冲突动荡环境，抵御敌人的进攻，掩护平民救援、设备抢修、物资供给等一系列罗德岛业务顺利进行。
Enter Sui's Remnant Consciousness 10 times in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations or Sightseers' Scroll)=在集成战略：岁的界园志异主题中进入10次岁兽残识（常规行动或游览者列表下）
Enter Sui's Remnant Consciousness; can obtain additional Candles from other sources=进入岁兽残识，可能额外获得其他来源的烛火
Enter Survival mode=进入生存玩法
Enter Team Key=输入同盟密钥
Enter the Blue Objective Point while having taken 0 damage=进入蓝色目标点且不受到任何伤害
Enter the Downtime Recreation node 6 times=进入幕间余兴6次
Enter the Stove's Palm=灶里乾坤
Enter within=进入其中
Entered <color\=#9ed9fd>Bosky Passage {0}</color>=您进入了<color\=#9ed9fd>树篱之途·{0}</color>
Entered <color\=#c23361>{0} {1}</color>=进入了<color\=#c23361>{0}·{1}</color>
Entered <color\=#c23361>{0}</color>=您进入<color\=#c23361>{0}</color>区域
Entered <color\=#e1a9aa>Possibility: {0}</color>=您进入了<color\=#e1a9aa>思维边界·{0}</color>
Entered <color\=#e1a9aa>{0}</color>=您进入<color\=#e1a9aa>{0}</color>区域
Entered Action Mode=已进入行动模式
Entered Bosky Passage {0}=您进入了树篱之途·{0}
Entered Face Off and obtained a <color\=#e1a9aa>Defeat</color>=进入狭路相逢，并<color\=#e1a9aa>失败</color>
Entered Face Off and obtained a <color\=#e1a9aa>Draw</color>=进入狭路相逢，并<color\=#e1a9aa>平局</color>
Entered Face Off and obtained a <color\=#e1a9aa>Victory</color>=进入狭路相逢，并<color\=#e1a9aa>胜利</color>
Entered Face Off and obtained a Defeat=进入狭路相逢，并失败
Entered Face Off and obtained a Draw=进入狭路相逢，并平局
Entered Face Off and obtained a Victory=进入狭路相逢，并胜利
Entered Face-Off and obtained a <color\=#c23361>Defeat</color>=进入狭路相逢，并遭遇<color\=#c23361>失败</color>
Entered Face-Off and obtained a <color\=#c23361>Draw</color>=进入狭路相逢，并获得<color\=#c23361>平局</color>
Entered Face-Off and obtained a <color\=#c23361>Victory</color>=进入狭路相逢，并获得<color\=#c23361>胜利</color>
Entered Face-Off and obtained a Defeat=进入狭路相逢，并遭遇失败
Entered Face-Off and obtained a Draw=进入狭路相逢，并获得平局
Entered Face-Off and obtained a Victory=进入狭路相逢，并获得胜利
Entered False to True node=进入去伪存真节点
Entered Possibility: {0}=您进入了思维边界·{0}
Entered {0}=您进入{0}区域
Entered {0} {1}=进入了{0}·{1}
Entering=正在进入
Entering 'Safe House' nodes will restore 1 Life Point=进入“安全的角落”节点回复1目标生命
Entering <color\=#ddb349>Gran Faro</color>=进入<color\=#ddb349>格兰法洛</color>
Entering battle=即将进入战斗
Entering Endless Mode=将进入无尽模式
Entering Gran Faro=进入格兰法洛
Entering Joy from Burdenbeast=即将进入喜从驮来
Entering Pathfinder grants 1 Candle=进指点迷津给1烛火
Entering Shangshu=入蜀
Entering Silicon Geist's Banquet=即将进入硅基伥的宴席
Entering Silicon Geist's Banquet (Emergency Ops)=即将进入硅基伥的宴席（紧急作战）
Entering simulation...=正在进入模拟…
Entering sleep mode. Press any button to wake.=进入休眠模式。按任意键以唤醒。
Entering the <color\=#ddb349>Stultifera Navis</color>=进入<color\=#ddb349>斯图提斐拉号</color>
Entering the Canyon=开进峡谷
Entering the Stultifera Navis=进入斯图提斐拉号
Entering the Tomb=入岁陵
Entering Totally Out of Control=即将进入彻底失控
Entering Totally Out of Control (Emergency Ops)=即将进入彻底失控（紧急作战）
Enters a new battlefield and spreads <@eb.key>Toxic Pollution</> throughout the field=进入新的场地作战并全场持续弥漫<@eb.key>高危污染</>
Enters a new battlefield and spreads Toxic Pollution throughout the field=进入新的场地作战并全场持续弥漫高危污染
Enters a revival state when HP drops to 0, continuously dealing True damage to units around him. After a period of time, enters Ruination stance=生命值降为0后，进入重生阶段，期间持续对周围造成真实伤害，一段时间后切换至毁灭姿态
Enters Interpretation Stage after some time, or if HP reaches max=一段时间后或生命值为满时进入阐释形态
Enters into defensive mode when HP drops below 60% for the first time, gaining temporary Arts and Physical damage reduction, and summoning Witchcraft Orbs.=自身生命值首次低于60%时，祭坛会进入防御模式，获得一段时间的法术物理减伤，并立即召唤巫术石球
Enters Rest form when HP reaches 0=生命值降为0时，进入慢步形态
Enters second form when the Throne of Blood is destroyed.=当沥血王座被摧毁时进入第二形态
Enters Trade Center after season ends=赛季结束后入驻兑换所
Entertain him=意思意思
Entertainment is everything!\nEnjoy yourself with all you've got. That's the meaning of life!=娱乐止殇，娱乐至上！\n极尽全力去享受，这就是生活的意义！
Enthusiasm=热情澎湃
Enthusiastic Participant Medal=无处不在奖章
Entice=熏诱
Entitative Program=实体程式
Entourage=随行人员
Entr'acte=幕间曲
Entrance Animation=入场动画
Entrance Disinfectant Sprayer=消毒门禁
Entrance Stepping Board=屋前步履板
Entrance to the Abyss=深渊入口
Entrance to Unconsciousness=无意识的入口
Entreaty of the Herald=使者之约
Entrenched-1=盘踞-1
Entrenched-2=盘踞-2
Entrusted=托付
Entry Permit=准入许可
Entry Plan=入场安排
Entry Protocol=入门协议
Entrée=餐点
Entusiasta Dancer=热烈舞团独舞者
Entusiasta Lead Dancer=热烈舞团领舞者
Entwined=缠绕
Enveloped around the cantilever beam, the hanging lights emit a radiance that's precious beyond words out in the wilderness. Provence still remembers how they lit up the night.=缠绕在支撑悬臂上的吊灯，散发出在荒野中弥足珍贵的光亮。\n普罗旺斯记得，它们经常彻夜通明。
Enveloped Edge=裹锋
Envenom=淬刃
Envious Hate=妒恨
Environ parameters set.=环境参数......已校准。
Environment: 1 <Lava Fissure> and 1 <Originium Altar> will appear on the field\n<Lava Fissure>: Deals Arts damage to nearby allies and Operators deployed on it will spray lava forward=环境：战场上出现1处<熔岩裂隙>和1个<源石祭坛>\n<熔岩裂隙>：对周围我方造成法术伤害，干员置于此处会向前喷火
Environment: 1 <Lava Fissure> will appear on the field\n<Lava Fissure>: Deals Arts damage to nearby allies and Operators deployed on it will spray lava forward=环境：战场上出现1处<熔岩裂隙>\n<熔岩裂隙>：对周围我方造成法术伤害，干员置于此处会向前喷火
Environment: 1 additional <Lava Fissure> will appear on the field and <Lava Fissures> deal more damage=环境：战场上额外出现1处<熔岩裂隙>，<熔岩裂隙>造成的伤害提升
Environment: 2 additional <Lava Fissures> will appear on the field and <Lava Fissures> deal even more damage=环境：战场上额外出现2处<熔岩裂隙>，<熔岩裂隙>造成的伤害进一步提升
Environment: <Lava Fissures> deal greatly increased damage and some tiles become undeployable=环境：<熔岩裂隙>造成的伤害大幅提升，部分地块无法部署
Environment: <Lava Fissures> deal greatly increased damage, some tiles become undeployable, and all friendly units have +100% Redeployment Time=环境：<熔岩裂隙>造成的伤害大幅提升，部分地块无法部署，我方所有单位的再部署时间延长100%
Environment\=Environment=环境\=环境
Environmental Compatibility=环境难度兼容
Environmental degradation has stopped=环境停止恶化
Environmental Enrichment I=环境丰容I
Environmental Monitoring Display=环境监测显示屏
Envisioning=天想
Envoy=密使
Envoy Certification Medal=接洽代表认证章
Envoy To Land α=对陆接洽代表·α
Envoy To Land·β=对陆接洽代表·β
Envy is a very common motif. And the word is short.=嫉妒其实是个很常见的母题，词还很短。
Enya is very happy aboard Rhodes Island. With Ensia to accompany her, I daresay it might be the happiest time of her life… I shall avoid intruding upon them. I will say, you are the only one who could make such a suggestion without crossing a line. Let us head out to enjoy the snow. Happy New Year, my ally.=恩雅在罗德岛上很开心，有恩希亚陪着她，甚至算得上她最开心的时候......加入她们就免了。不过，这种建议也只有你提才不算越界。我们就在外面看一看雪吧，新年快乐，盟友。
Enya's attitude towards her brother, well... I'm sure you understand—the opposite of intimacy isn't hatred, but indifference. And she likes to say as much, though it's not actually quite that bad between them. That said, in time... I have no clue at all.=恩雅对她哥哥的态度啊......博士，我想你也明白，亲近的反义词不是憎恨，而是冷漠。她现在嘴上那么说，其实还不至于，但是未来......我不知道。
Enya... Enya? Doctor, have you seen Enya? It's about time we return to Kjerag, and with all the things that need her attention, she has to come with us. Just where has that girl scurried off to now...?=恩雅......恩雅？博士，你有没有看到恩雅？到返回谢拉格的时间了，还有很多事务等着她呢，结果这丫头又不知道跑到哪里去了......
EP14 Mechanics Controller=十四章机制控制器
EP16, 'Abnormal Spectrum' now available\nClear Operations for Originite Prime, an Operator Outfit, and many more rewards=EP16【反常光谱】现已开放\n完成作战可获取至纯源石、干员时装等多种奖励
Epeisodion=铺陈
Epic=杰出品质
Epic Caster Token=术师遗产信物
Epic Defender Token=重装遗产信物
Epic Guard Token=近卫遗产信物
Epic Medic Token=医疗遗产信物
Epic Sniper Token=狙击遗产信物
Epic Specialist Token=特种遗产信物
Epic Supporter Token=辅助遗产信物
Epic Vanguard Token=先锋遗产信物
Epiphany.=了悟。
Episode 1=第一章
Episode 10=第十章
Episode 11=第十一章
Episode 12=第十二章
Episode 13=第十三章
Episode 14=第十四章
Episode 2=第二章
Episode 3=第三章
Episode 4=第四章
Episode 5=第五章
Episode 6=第六章
Episode 7=第七章
Episode 8=第八章
Episode 9=第九章
Episodes Medal=章节奖章
Epitome=缩影
Epoch=时代
Epoch affected, duration extended=年代受到影响，将会持续更久
Epoch Progress=年代进程
Epoch Type=时代类型
Epochal Gaps=年代断层
Epochal Revision=修正时代
Epochs will be Expansional=年代进入扩张期
Epochs will be Flourishing=年代进入鼎盛期
Epochs will occur more often, and Thoughts have +1 Toil; leads expedition in a different direction=年代会更频繁地出现，思绪的负荷+1，让探索开启不同的方向
Epochs: The result of the furnace's illusions resonating with the storytellers' tales. The furnace revenants recreate their collective memories of past periods of suffering. These epochs can pose a threat to storytellers.=年代——熔炉的幻景与讲述者的讲述产生的共鸣。熔炉内的死魂灵对某段苦难时期所拥有的集体记忆的再现。可能对讲述者构成威胁。
EPOQUE=时代
EPOQUE Collection New Arrivals/A Drip of Orea and Potamous. Designed for the climate of Minos, slim-fitting and easy to move in. The fabric is durable, waterproof, and resistant to the occasional spilled wine. Can be customized with extras to the customer's needs.=EPOQUE系列新款/山川的酿造。依据米诺斯地区的气候设计，版型修身，方便行动，面料防水耐磨，不惧酒渍。可依据客户要求增添辅助部件。
EPOQUE Collection New Arrivals/A Picnic Before A Long Trip. Bam! Everyone's become teeny-tiny, must be another one of Dolly's pranks! Good thing the cream didn't stain her dress, because Eyjafjalla will need it for a dance of azure blue.=EPOQUE系列新款/远行前的野餐。嘭！一定是多利的恶作剧，所有人都变小了！好在奶油没有弄脏衣裙，艾雅法拉正准备穿着它跳一支天蓝色的舞呢。
EPOQUE Collection New Arrivals/A Thousand Correspondences. A custom outfit made of fine and lightweight material, tailored based on Heidi's descriptions of her childhood summers. Though it feels different from how she remembers.=EPOQUE系列新款/书信零落。海蒂按照幼年时夏日出游的经历定做的服饰，材质轻盈，用料考究，只是穿上的感觉和记忆中已经不同。
EPOQUE Collection New Arrivals/Amidst the Pieces. Puzzle knows that he should tailor his attire to his target—one of the most efficient ways to win trust and exchange intel. When alone, however, he barely spares a thought to his appearance.=EPOQUE系列新款/碎片之间。谜图知道面对不同的人应该选择怎样的着装，才能最高效地博取信任、换来情报。但独处时，他并不在乎自己形象如何。
EPOQUE Collection New Arrivals/Bard by the Lake. Attire Cantabile wore during her lakeside holiday. The white of the dress is in perfect harmony with the natural environment, creating a tranquil, dream-like ambience.=EPOQUE系列新款/湖畔歌者。晓歌在湖边度假时的装束。以白色为主色调的礼服与自然环境完美融合，营造出宁静与梦幻的艺术氛围。
EPOQUE Collection New Arrivals/Bard's Holiday. Trendy autumn attire, loose and breathable. Incorporates a unique multi-layer pocket design, convenient for holding all sorts of lightweight souvenirs during a serendipitous sojourn.=EPOQUE系列新款/诗人的假日。秋季潮流款，宽松且透气，衣物特有多层口袋设计，方便塞入各种轻巧物件，来一场说走就走的旅行。
EPOQUE Collection New Arrivals/Bedtime Story. Brigid's 'housewear' she chose for herself. Even if there's rarely a warm room to enjoy oneself in, it can still grant the hasty a moment of calm.=EPOQUE系列新款/轻语入梦。水灯心为自己挑选的“家居服”。即使不常有在温暖室内停驻享受的时刻，它也能为匆忙的人带来片刻的宁静。
EPOQUE Collection New Arrivals/Behind the Words. Morgan's outfit for when she's drafting her next work. A classic windbreaker makes an odd pairing for form-fitting innerwear, a bold statement showing that a serious attitude and a rebellious personality don't have to clash.=EPOQUE系列新款/字里行间。摩根构思新作时的穿着。经典廓形风衣与贴身的内搭形成了视觉碰撞，宣告着严肃态度和叛逆个性之间的矛盾并非不可调和。
EPOQUE Collection New Arrivals/Betsushi. Traditional Higashinese outfit made from the highest-quality fabric, colorful yet minimalistic. Comfortable and warm, an ideal choice for outdoor trips in autumn.=EPOQUE系列新款/别枝。东国传统服饰，以优质织物精心裁剪成衣，色彩绮丽，花纹素雅。款型舒适防寒，适宜秋日出行。
EPOQUE Collection New Arrivals/Book Reader. Traditional Victorian textiles and tailoring, every cut made by the hands of craftsmen, its custom-made monochrome cloth premium without being conspicuous.=EPOQUE系列新款/读者。维多利亚传统制衣工艺，每一处裁剪均出自匠人之手，纯色的定制面料高级而不高调。
EPOQUE Collection New Arrivals/Charm of the Tiles. Clothes Kestrel wears while having fun at the games teahouse. Culottes matched with a leather jacket and handbag draw out an elegant charm, while maximizing the wearer's easy-going attitude.=EPOQUE系列新款/三元风情。红隼在棋牌茶室游玩时的穿着。布面裙裤搭配皮衣与手包，引出雅致魅力的同时，尽显穿戴者洒脱风范。
EPOQUE Collection New Arrivals/Cloud in Foreign Lands. Clothes Windscoot wears while enjoying a solo trip in faraway lands during a break from work. A comfy short-sleeved shirt paired with lightweight sneakers allows him to enjoy this moment of relaxing freedom.=EPOQUE系列新款/异乡的云。骋风暂时放下工作，独自在异乡旅行时的穿着。宽松的休闲短衣搭配轻便运动鞋，令他能享受这自在逍遥的一刻。
EPOQUE Collection New Arrivals/Courtesy. Lungmen's latest trend, seamlessly blending ancient and modern Yanese charm. To Qiubai, the art of tea and the sword are the same in that both require full attention and to know when to stop.=EPOQUE系列新款/礼遇。龙门最新风潮服饰，完美融合了现代时尚与炎国古韵。仇白知晓仗剑与待茶的相通之处——既要全神贯注，又要懂得适可而止。
EPOQUE Collection New Arrivals/Cover Mercenary. Clothes Quartz wore when she was invited to a magazine shoot. Minimalist yet stylish, daring yet elegant. A mercenary's aura adds a touch of mystique to this outfit.=EPOQUE系列新款/封面佣兵。石英被杂志摄影师邀请拍摄时的着装。简约时尚，大胆而不失风度，佣兵特有的气质也为这身装扮增添了一丝神秘的色彩。
EPOQUE Collection New Arrivals/Curator. Scholar's garb straight from a fairy tale. Stuff your magic, knowledge, and curiosity in the pockets, and take notes with Reed.=EPOQUE系列新款/博物。极具童话感的学者服饰，把魔力、知识和好奇心，都塞进风衣口袋和兜帽里。苇草流连在博物馆，记录每一件藏品的故事。
EPOQUE Collection New Arrivals/Disguise. Home leisure style, snug and cozy material. Dark purple and tangerine yellow collide for a full-on sense of vogue.=EPOQUE系列新款/伪装。居家休闲款，面料亲肤舒适，暗紫与橙黄的色彩碰撞尽显时尚气质。
EPOQUE Collection New Arrivals/Echo of Bagpipes. Clothes Bagpipe wears when she heads home. No need for any fancy accessories. A simple dress and a bright smile are enough to charm even the critters frolicking by her side.=EPOQUE系列新款/风笛声声。风笛回到家乡时的装扮。不需要过多的点缀，朴素的连衣裙和干净的笑容，连田间的小兽也被她吸引，在她身边流连。
EPOQUE Collection New Arrivals/Fantastic Crafts. Astesia and her sister wore this for a machine design competition. Lightweight, durable, and easy to clean, a stylish outfit for a hard-worker.=EPOQUE系列新款/奇工妙想。星极与妹妹组队参加机械设计大赛时的穿着。版型轻便，面料光滑耐磨，污渍一擦即净，便于工作且兼具时尚感。
EPOQUE Collection New Arrivals/For the Banquet. Melanite once attended a banquet hosting people from across the industry. On careful consideration, she chose this gown to hide her true purpose for attending.=EPOQUE系列新款/赴宴。玫拉曾出席友商云集的宴会。她精心挑选了晚礼服，隐藏赴宴的真正目的。
EPOQUE Collection New Arrivals/Frosted Steps. Outfit Matoimaru wore when taking part in a period piece. An elegant Higashinese dress combined with delicate makeup bring out her hidden charms in all their glory.=EPOQUE系列新款/繁霜满阶。缠丸受邀参演时代剧时的装扮。东国华服配上精致的妆容，将缠丸潜藏的魅力展现得淋漓尽致。
EPOQUE Collection New Arrivals/Gift of Wild. The choice of the Columbian pioneer, with a core emphasis on strong and durable design. The added details give this outfit that extra personal touch.=EPOQUE系列新款/原野的馈赠。哥伦比亚开拓区风格，以坚实耐用为主要设计思路，在细节处加强了这件衣服的个人色彩。
EPOQUE Collection New Arrivals/Habitat. Silence's dress for public events. She's been busy of late, and drifts to sleep in front of the camera. Luckily, she has Ifrit's handmade alarm clock to help her stay awake.=EPOQUE系列新款/栖息。赫默的礼服，用于出席公开场合。赫默变得相当忙碌，面对摄像机几乎令她立盹行眠，还好有伊芙利特的手工小闹钟帮她提神。
EPOQUE Collection New Arrivals/Her Aspiration. The clothes Astgenne wore in her rented home. A lab coat thrown over an elegant and close fit, for she must always be ready for a whimsical stroke of inspiration for her experiments.=EPOQUE系列新款/所愿。星源在自己租的屋子里所穿的服饰。优雅贴身的小礼服之外，再套上一件研究服。她随时会突发奇想开始实验，必须为此做好准备。
EPOQUE Collection New Arrivals/I Am the Tides. An outfit Gladiia often wears. With the tides, she comes and goes freely between land and sea. The hunter is at ease, for the hunter is the tide.=EPOQUE系列新款/我即潮汐。歌蕾蒂娅常着私服，凭借潮汐，自由往来于大地与海洋。猎人轻松惬意，猎人即是潮汐。
EPOQUE Collection New Arrivals/Il Segreto Della Notte. A form-fitting combination of tailored clothes and exquisite accessories, displaying one's status without drawing too much attention. Comes with a VIP Carnevale invitation and too many balloons.=EPOQUE系列新款/幽兰秘辛。修身合体的定制衣装加以考究配饰，既能彰显身份，又不显得夺人眼球。随衣附赠狂欢节贵宾请帖，以及大量气球。
EPOQUE Collection New Arrivals/Ingenious Servant. A bespoke outfit ordered at the Savile Boutique Tailors by Kjera, the finished product of bewildering quality thanks to the fantastic minds of the designers, plus Kjera's own clever touch.=EPOQUE系列新款/灵巧侍者。耶拉在萨维尔衣匠处定制的衣物，由于耶拉本人的巧妙点子与设计者的奇思妙想，成衣产生了预料之外的效果。
EPOQUE Collection New Arrivals/Invisible Dirge. Taking the model's peculiar traits in consideration, this outfit was completed without being tailored. Combines comfort, fashion, and a proper fit while also protecting the operator's vitals.=EPOQUE系列新款/无形悼挽。考虑到客户特殊性在未经量体裁剪情况下完成整衣制作。时尚、舒适、贴合身形，并为干员重要器官添加进攻性保护配件。
EPOQUE Collection New Arrivals/Invitation. A set of formalwear Harmonie wears while enjoying the afternoon in her study. The smart tailoring makes her skirt move in a beautiful curve, and the fabrics are specially chosen to hide any stray fur stuck on her clothes.=EPOQUE系列新款/邀约。和弦在自己书房中享受下午时光时所穿的小礼服。裁剪巧妙，走动时裙摆会有好看的弧度，布料选取了粘上了毛也看不出的颜色。
EPOQUE Collection New Arrivals/Justice Maker. Attire of Wild Mane during repairs of 'Justice Knight.' Cozy and breathable, while wear and stain resistant. Detailing and accessories in contrasting colors coordinated to embody that sense of planning.=EPOQUE系列新款/正义缔造者。野鬃在修理“正义骑士号”时的着装，面料透气舒适，耐磨经脏，搭配的异色饰品于细节处体现设计感。
EPOQUE Collection New Arrivals/Laminar Flow. Clothes Underflow wore to the theater in Ægir. Lightweight armor and a tailored skirt come together to form a balance between comfort and defense.=EPOQUE系列新款/层流。深巡在阿戈尔观看戏剧演出时的穿着。轻质甲胄与剪裁得体的长裙拼搭结合，兼顾了穿戴舒适性与防护功能。
EPOQUE Collection New Arrivals/Leisure. The season's latest leisurewear in Columbia. Detachable straps and pouches let Corroserum show off the many delights of his spring travels.=EPOQUE系列新款/逸趣。哥伦比亚当季的潮流休闲套装。可拆卸的多孔束带与各式便携小包足以彰显蚀清春日出行的多种趣味。
EPOQUE Collection New Arrivals/Leisurely Afternoon. Home leisure style, relaxed and pleasing to the eye, graceful and cozy. Comes with a pair of adorable fitted slippers, for an afternoon completely free of cares wherever you are.=EPOQUE系列新款/闲适午后。居家休闲款，宽松美观，优雅舒适，配有一双合脚的可爱拖鞋，能在任何地方悠哉过上整个午后。
EPOQUE Collection New Arrivals/Light and Shadow. A trendy, vintage Victorian appeal, modified to Nightmare's specifications. Some decorative elements will change when Nightmare's personality shifts.=EPOQUE系列新款/光影。维多利亚潮流款复古服装，按照夜魔的要求进行了些许调整。部分佩饰在夜魔人格切换时会发生变化。
EPOQUE Collection New Arrivals/Light Gold Celebration. Generalissimo Myrtle's attire during her triumphant return. Stand at attention–– and salute!=EPOQUE系列新款/淡金庆典。桃金娘大将军得胜归来时的礼服，列队——欢迎！
EPOQUE Collection New Arrivals/Londinium Style Miko. Home leisure style, standard apparel for Victorian housekeeping staff. The pattern on the skirt hem was embroidered in improvisation by Tsukinogi, who seems to have misunderstood this clothing's use case.=EPOQUE系列新款/伦式巫女。居家休闲款，维多利亚家政服务人员的标准服饰，裙边上的纹饰是月禾即兴绣上去的，她好像将这件衣服搞错了用途。
EPOQUE Collection New Arrivals/Major Field. Practical yet dignified, it protects from the elements on field surveys, but can also be worn under a jacket for conferences.=EPOQUE系列新款/主修领域。地质学研究者地灵兼顾得体与实用的着装，保暖防风便于田野调查，披上外套就可以登台报告讲演。
EPOQUE Collection New Arrivals/Melodiosa. Sora's outfit in her time studying and performing at Siracusa's Teatro di Milano. Siracusan musical productions have a unique cultural flair, which in turn calls for accessorizing to match.=EPOQUE系列新款/如歌。空在叙拉古米兰剧场进修与表演时的服装。叙拉古歌舞剧有其独特的文化符号，因此也必须穿上符合身份的服饰。
EPOQUE Collection New Arrivals/Midskog Fika. Celebratory dress prepared by Valarqvin for a rare day of melted snow. Adorned with bright grass and flower motifs, which are infused with beautiful meaning in Sami.=EPOQUE系列新款/林间暖阳。凛视为冰雪消融的难得时节准备的庆典服装，明媚的青草与鲜花纹饰，在萨米蕴含着美好寓意。
EPOQUE Collection New Arrivals/My Fellow Newsboy. Outfit Greyy wears when delivering newspapers. Durable jacket, sturdy boots, and checkered scarf mean he has no need to fear wind nor rain while making his way through the plazas and alleys.=EPOQUE系列新款/都会送报员。格雷伊派送报刊时的着装。耐磨外衣配上厚实靴子，再裹一条格子围巾，就足以让他在穿越广场与小巷时无惧风雨。
EPOQUE Collection New Arrivals/New Business. Cement's survey consultant outfit. Snug and durable, the contrast of the hoodie and jacket brings out her vitality. She also gets herself a pair of goggles to match with them.=EPOQUE系列新款/全新业务。洋灰担任远行考察顾问时的着装。舒适耐穿，卫衣与外套的色彩对比彰显活力，她还专门配了副护目镜。
EPOQUE Collection New Arrivals/Nighttime Café. Always meticulous, Ansel likes to be properly dressed at the café as well. He steadfastly refuses to sell coffee at night, however.=EPOQUE系列新款/晚间咖啡店。做事永远井井有条的安赛尔，经营食堂咖啡店时的穿着也一丝不苟。不过，安赛尔坚决拒绝在晚上向任何干员出售咖啡。
EPOQUE Collection New Arrivals/Paper Wing. White jacket on mint-green T-shirt, refreshingly cool for the summer.=EPOQUE系列新款/拾翼。白色外套内搭薄荷绿短袖，轻松营造出清爽舒适的氛围，为夏日增添清凉的气息。
EPOQUE Collection New Arrivals/Playfellows. Comfy casual clothes Vermeil changed into, sharing the dolls she collected with everyone at the party. Who would've thought she had such a cute collection?=EPOQUE系列新款/玩伴。红云换上休闲舒适的打扮，在派对上与大家分享自己收集的各式玩偶。原来她还有这样的可爱收藏。
EPOQUE Collection New Arrivals/Plush Cake. On her off days, Dur-nar changes out of her well-worn battlefield clothes to try something a little more fun. She's well versed in balancing work and play, and an expert in enjoying life.=EPOQUE系列新款/绒布蛋糕。闲暇时，坚雷一改往日干练的战场着装风格，尝试起活泼俏皮的装束。她深谙劳逸结合、享受生活之道。
EPOQUE Collection New Arrivals/Private Study. Mint's formalwear at the Victorian Institution for Higher Studies, the green waistband showing off her lines and individuality.=EPOQUE系列新款/私人书房。薄绿在维多利亚高等学府的正式着装，腰间的绿色束带收束腰线，尽显个人风格。
EPOQUE Collection New Arrivals/Scribing. The dust settles, the noise stops, and Nuova Volsinii finally quiets down. Here, the judge sheds her robes of the law, and with pen in hand, she writes of the turmoil that once rocked Siracusa.=EPOQUE系列新款/记叙。尘埃落定，喧哗止歇，新沃尔西尼终得一隅幽静。在这里，法官褪去司法者的衣装，她的笔下记录着叙拉古曾经的风云。
EPOQUE Collection New Arrivals/Season of Travel. Pinecone's outfit while visiting family in Columbia. The jacket's jade trim outlines the simple dress with a vibrant aura. An unintentional pairing, yet perfect for spring.=EPOQUE系列新款/远行的季节。松果回哥伦比亚探亲时的着装。翠色的边饰将本来很简单的服装勾勒出生机，她没有特意搭配，却很符合春日的氛围。
EPOQUE Collection New Arrivals/Sent from Ognisko. Clothes Viviana wore on a short return trip to Ognisko, a pure linen dress paired with a knitted shawl. With these, she wanders the city of shady trees and the sounds of artisans.=EPOQUE系列新款/寄自奥格尼斯科。薇薇安娜重返奥格尼斯科小住时的着装。纯手工亚麻长裙搭配针织披肩，她就这样漫步在满城的林荫与匠作声中。
EPOQUE Collection New Arrivals/Spellbreaker. A Laterano dress with corresponding weapons. Generally, only Sankta who have presided over the ceremonies are allowed to wear it, and Mostima seems to have quietly snuck out with this outfit.=EPOQUE系列新款/除魅。拉特兰礼服，配有与之相应的武器。一般只允许主持仪式的萨科塔穿着，这一套似乎是莫斯提马悄悄带出来的。
EPOQUE Collection New Arrivals/Spring in Her Lens. Clothes Xingzhu wore to her nutritional science course graduation ceremony. With a billowing deep blue robe paired with a lilac Yanese satin jacket, she is ready for the lens to capture her smile.=EPOQUE系列新款/留影。行箸参加营养学培训结课典礼时的装束。宽大的深蓝色斗篷搭配青紫色缎面小褂，她已做好准备，等待镜头记录下自己的笑容。
EPOQUE Collection New Arrivals/Starseeker. One of the intricate outfits worn by Astesia only in the grandest occasions of Columbia's social life. Merely donning this outfit is a statement of its own.=EPOQUE系列新款/寻耀。哥伦比亚地区出席隆重场合时才会穿着的繁复衣装之一，星极衣柜中价值不菲的礼服。穿上它本身就是种态度。
EPOQUE Collection New Arrivals/Stranded. Recreation of clothes Highmore wore in her hometown. Custom-made flexible support materials keep the skirt puffy, while ribbons of pure white gently sway, giving form to the unknowable sea breeze.=EPOQUE系列新款/搁浅。再现了海沫居住在故乡时的穿着，特制的柔性支撑材料可以使裙子始终蓬起，洁白的飘带轻柔摆动，给无法捉摸的海风赋予了形状。
EPOQUE Collection New Arrivals/Sun Slant. After sorting through his attic, Diamante finally pieced together a web connecting the nobles to the mining accident twenty years ago. As he rubs his aching neck, the sunlight seeps in through the window.=EPOQUE系列新款/斜照。在鉴定所的阁楼中，折光终于整理完了与二十年前那场矿难相关的贵族的关系网，揉着酸痛的脖子，窗外照射进来的阳光正好。
EPOQUE Collection New Arrivals/Sunny Day. Cardigan's outfit when she had just arrived at a city in southern Leithanien. Skillfully tailored to fit a young girl's stature. Light, airy, and blooming with vitality.=EPOQUE系列新款/晴日。卡缇刚到莱塔尼亚南部城市时的装扮。依照少女身材设计，裁剪得体。轻盈灵动，绽放盎然活力。
EPOQUE Collection New Arrivals/Sweetness to the Heart. Outfit Nymph put together in preparation for the tea party. Light and comfortable, with just the right amount of sweetness. Maybe she has her own sugary secret recipe?=EPOQUE系列新款/甜美配方。妮芙为即将到来的糕点派对做了精心的准备，轻盈舒适，甜度刚好。或许，她有什么独特的甜美秘方？
EPOQUE Collection New Arrivals/Temperament. Adroit tailoring and a rich modern sense for color, contrasted with accessories detailed with classical appeal. Spectacles are custom-made as a gift by the brand, for the client.=EPOQUE系列新款/心性。利落的剪裁和用色极具现代感，装饰单品则在细节处保留了古典韵味，眼镜是品牌为顾客定制的赠礼。
EPOQUE Collection New Arrivals/The Other Side of Siracusa. Does he not occasionally wear a plain jacket and hoodie instead of a tailored suit, and sit-down at a not-quite traditional Siracusan restaurant?=EPOQUE系列新款/叙拉古的彼面。他偶尔也会从满衣柜精裁细剪的定制正装中抽出朴素的夹克与帽衫，去一家不那么遵从叙拉古饮食传统的餐厅坐坐吗？
EPOQUE Collection New Arrivals/Tidal Bore. Clothes Lucilla wore when looking around an exhibit about extinct marine species. The eye is led down the outfit by the changes in color mimicking seawater at different depths, punctuated by unique patterns to form a calm, tranquil ensemble.=EPOQUE系列新款/翻涌。海霓在参观已灭绝海洋物种主题展览时的穿着。服装整体以不同深度下海水的变化作为视觉线索，搭配独特的纹样点缀，显得宁静沉稳。
EPOQUE Collection New Arrivals/To Effloresce Whitely. A gown for Victorian nobles woven with fine muslin, fragrant and supple flowers gracing the pure white skirt. A quiet elegance, delicate and sublime.=EPOQUE系列新款/化花。维多利亚贵族纱织长裙，清香柔婉的花朵，纯白飘逸的裙摆，清丽优雅，轻软精致。
EPOQUE Collection New Arrivals/To Rest in Night Breezes. Siesta welcomes back any and all weary wanderers. Fresh-off-the-truck Ann-Maier puts on her favorite ensemble to hit the beach, taking in the quiet sands as day turns to night.=EPOQUE系列新款/晚风休憩。友善的汐斯塔欢迎任何疲惫的归乡人，初来的安麦尔小姐也穿上自己最喜欢的私服来到沙滩边，享受天幕交替时的宁静。
EPOQUE Collection New Arrivals/Tons of Sunshine. Clothes Wanqing wears for work. White singlet, tight-fitting yet breathable pants, and a dirt-repellent apron. A simple ensemble that becomes harmony itself on him.=EPOQUE系列新款/万顷阳光。万顷在工作时的打扮。纯白的背心、贴身透气的裤子、使用防污布料特制的围裙，简单的搭配，在他身上显得无比协调。
EPOQUE Collection New Arrivals/Tsukiyoi. Custom-made for Mint, integrating Victorian style into traditional Higashinese garb. Comfy yet unique, it is one of Mint's favorites on festive occasions.=EPOQUE系列新款/月宵。薄绿的私人定制款，将维多利亚风格融入东国传统服饰中，穿着舒适，独具个性。薄绿喜欢用这身搭配欢庆的气氛。
EPOQUE Collection New Arrivals/Vibrant. Clothes Enis wears when he's in a good mood. Specially chosen for him by his family. Close-fitting, snug and easy to move around in.=EPOQUE系列新款/动感。埃尼斯心情好的时候会选择的着装。这是他的家人特意为他挑选的服饰，贴身舒适，便于活动。
EPOQUE Collection New Arrivals/Wake Up From a Nap. Home leisure style, selected for Podenco by Lena. Similar colors to Podenco's original clothing, but with a complete change of style.=EPOQUE系列新款/小憩初醒。居家休闲款，莱娜为波登可选配的服装，和波登可原本的着装在颜色上相近，但风格截然不同。
EPOQUE Collection New Arrivals/Weißer Sand. Home leisure style, a present from Carnelian to Beeswax. She believed this one would fit her most, and knew Beeswax would like it.=EPOQUE系列新款/白沙。居家休闲款，卡涅利安送给蜜蜡的礼物，她认为这件最适合，也知道蜜蜡会喜欢。
EPOQUE Collection New Arrivals/Yukibare. Suzuran's outfit on a winter morning trip to the shrine. The loose-fitting sleeves protect against the wind and snow, while the pleated front adds an exotic touch.=EPOQUE系列新款/雪霁。铃兰在一个冬日清晨拜访神祠的穿着。宽大的衣袖结实地隔绝了风雪，荷叶边的前摆增添了几分异国风情。
EPOQUE Collection/Glorious Path. Ceremonial clothes worn by Vina Victoria. The natural combination of black and white is contrasted with golden ornamentation, granting the wearer majesty and unbridled charm.=EPOQUE系列新款/光耀之途。维娜·维多利亚参加典礼时的装束。自然调和的黑白礼服配以金色装饰，让穿戴者散发出威严与洒脱的魅力。
EPOQUE Collection/La Valse Couronnée de Fleurs. Formalwear Estelle prepared for a ball. A classic white dress is paired with a sash belt adorned with a ribbon with dangling tails. The picture of grace, yet replete with the elegance of night.=EPOQUE系列新款/花冕圆舞曲。艾丝黛尔为某场舞会准备的礼裙。复古款的白裙，配上缀有蝴蝶结拖尾的腰封，轻盈曼妙的同时，亦不乏夜幕般的雅致。
EPOQUE Collection/Ritual of Immortality. Clothes Ho'olheyak wore while touring the ruins. Under a loose coat lies an exceedingly-modern black dress, making clear that her purpose here is not to explore the past, but to sneer at its passing.=EPOQUE系列新款/恒久祭礼。霍尔海雅进行遗迹巡礼时的着装。宽松外袍下是富有现代感的黑裙，彰显她来到此处的目的并非探索过去，而是傲视时间。
EPOQUE First Edition/Combat Medic. Based upon a special-issue Ádakrys battlesuit, it has blades attached in the right parts to give off an extremely aggressive look. Gavial describes it as her ideal 'battlefield trappings.'=EPOQUE系列首发款/战医。以高规格阿达克利斯专用战甲为蓝本，在必要的部位加装了刀片，极具侵略性，是嘉维尔理想中的“战地黑大褂”。
EPOQUE Line [Passe] Series Selects/Fugue. Ordinary Sarkaz mercenary wear. Easy to mend, protective, and carries even more explosives after simple modification.=EPOQUE子品牌 [昔时/Passe]系列精选款/恍惚。普通的萨卡兹佣兵装扮，便于修补，防护性良好，经过简单改装能携带更多爆炸物。
EPOQUE Line [Passe] Series Selects/Glory Purple. Zofia's attire when she participated in the Kazimierz Major awards ceremony. The right choice of attire made her the center of attention during the ceremony.=EPOQUE子品牌 [昔时/Passe]系列精选款/荣耀之紫。佐菲娅参加特锦赛颁奖典礼时的服饰，恰到好处的打扮让她成为了典礼无可争议的焦点。
EPOQUE Line [Passe] Series Selects/Heritage. Traditional Minoan ritual attire, coordinated with modern themes, is once again in vogue among Minoans.=EPOQUE子品牌 [昔时/Passe]系列精选款/传承。米诺斯祭祀传统服饰，在经过现代化搭配后重新成为了米诺斯人的着衣风尚。
EPOQUE Line [Passe] Series Selects/Infiltrator. This clothing is styled exactly as Ethan used to wear, but closer-fitting, cozier, making him somewhat unwilling to change out of it.=EPOQUE子品牌 [昔时/Passe]系列精选款/渗透。这件衣服正是伊桑从前穿的款式，但是更贴身，更舒适，让他有些舍不得换。
EPOQUE Line [Passe] Series Selects/Lieutenant. Clothing modified from Bolívarian military uniform, with some accessories coming from Dobermann's own collection.=EPOQUE子品牌 [昔时/Passe]系列精选款/少尉。以玻利瓦尔军装修改而来的服饰，一些配件源于杜宾自身的收藏。
EPOQUE Line [Passe] Series Selects/Masterpiece. The outfit worn by Natalya Andreyevna Rostova, student council president of Chernobog #4 Secondary School, during her commencement speech.=EPOQUE子品牌 [昔时/Passe]系列精选款/杰作。切尔诺伯格第四中学学生会长娜塔莉娅·安德烈耶维娜·罗斯托娃开学致辞时所穿着的服饰。
EPOQUE Line [Passe] Series Selects/Silent Arrow. An Iberian classic, enhanced with the customer's own artistic touches. Andreana particularly appreciates this outfit's moisture resistance.=EPOQUE子品牌 [昔时/Passe]系列精选款/暗矢。伊比利亚经典款式，加入了顾客自己的设计改造。安哲拉尤其偏爱这件衣服的防潮性。
EPOQUE Line [Passe] Series Selects/Willpower. Classic Siracusan womenswear. By request of Texas, all parts once white have been dyed completely black.=EPOQUE子品牌 [昔时/Passe]系列精选款/意志。经典的叙拉古女性装扮，按照德克萨斯的要求，把曾经白色的部分全部染黑了。
EPOQUE New Arrivals/Eggcellent Craftsman. Greyy made an exquisite eight-tone musical egg as a present for his close friends, and in exchange, they custom-ordered him this outfit brimming with holiday atmosphere.=EPOQUE系列新款/八音蛋匠人。格雷伊制作了一个精巧的八音蛋送给好友，而作为回赠，他们为他订制了这件充满节日氛围的服饰。
EPOQUE New Arrivals/Serenity. Casual clothing centered around black and purple as main colors to exude a bit of elegance while still maintaining a calm feel. A favorite among women in the workplace, this outfit was Ptilopsis's first choice when going out.=EPOQUE系列新款/幽静。常规款服饰，以黑紫为主色，在构建沉稳氛围的同时显出些许典雅。职场女性间好评如潮的一款服饰，曾是白面鸮最爱的出行搭配。
EPOQUE New Arrivals/Unknown Journey. Trendy, made for the spring season, well-fitting and comfortable, comes with a choice of accessories that can be mixed and matched to suit your style.=EPOQUE系列新款/未知的旅行。春季潮流款，合身且舒适，另有数种配饰可供选择，自由搭配，每个人都能装扮出不同的风格。
EPOQUE New Series/Miraculous Moment. Casual clothes that capture the region's impressions while taking the customer's preferences in consideration. After a deep dive into the customer's life, the designer collaborated with the customer to add a variety of supporting accessories.=EPOQUE系列新款/美妙时光。结合地方印象与顾客喜好制作的便服，贴身舒适。在深入了解顾客的生活后，设计师与顾客共同制作了许多配套物件。
EPOQUE Series New Release/Appreciate Fragrance. Finely-crafted Victorian dress, handmade from the finest materials. An elegant and dignified outfit bound to garner attention anywhere.=EPOQUE系列新款/识芳。维多利亚贵族礼服，手工定制，强调修身和线条感。用料考究，设计精致，端庄优雅，引人注目。
EPOQUE Series New Release/Cultivate Vegetation. Rugged traditional Sargon outfit, suitable for long journeys. The new collar details give the wearer a closer fit.=EPOQUE系列新款/培翠。萨尔贡传统服饰，材质耐磨经脏，方便远行，衣领处增添了新式细褶，整体更加贴合顾客的身线。
EPOQUE Series New Release/Plant Crude Drug. Practical outfit worn by Mulberry for both relief and horticultural work, with enough pockets for all her tools. Green trimmings adorn the simple fabric, representing verdant life.=EPOQUE系列新款/植药。桑葚进行灾害救助及药材培育时的简装，多口袋设计方便器具收纳。用色简单，浅绿镶边体现设计感，象征着盎然生机。
EPOQUE Sub-Brand [Passe] Series Selects/Become Anew. Rosmontis's attire while still a test subject, adorned only by detectors and inhibitors.=EPOQUE子品牌 [昔时/Passe]系列精选款/拥抱新生。迷迭香仍为实验对象时的装束，除了检测器和抑制器外没有任何装饰。
EPOQUE Sub-Brand [Passe] Series Selects/Condolence. Attire worn by Civilight Eterna during her Deep Dive into Theresa's data. Through the veil of time, she spots memories sealed by the dead.=EPOQUE子品牌 [昔时/Passe]系列精选款/追悼。魔王在特蕾西娅的数据中深潜时的装束。透过时光的面纱，她望见亡者已封缄的记忆。
EPOQUE Sub-Brand [Passe] Series Selects/Distant Home's Guide. The plainclothes Quercus once wore on an infiltration mission. Principally serving to conceal her identity, so as to better facilitate combat in city environs.=EPOQUE子品牌 [昔时/Passe]系列精选款/遥乡之径。夏栎过去参加潜入渗透任务时的便装，主要用以掩盖身份，更便于在城市环境下作战。
EPOQUE Sub-Brand [Passe] Series Selects/Dream In A Moment. Two sets of clothing held in Passenger's memories and casually put to paper, then realized as outfits by a snooping Operator.=EPOQUE子品牌 [昔时/Passe]系列精选款/今昔须臾之梦。两套存于异客记忆中的装束，他信手画在稿纸上，被一位好事干员拿去做了成衣。
EPOQUE Sub-Brand [Passe] Series Selects/Gwiazdcytrony. Meteor's winter clothes from back in Kazimierz. Balancing lightness and warmth, they also allow one to easily hide in dense forests. A reproduction.=EPOQUE子品牌 [昔时/Passe]系列精选款/星橼林。流星还在卡西米尔时所着的冬装。兼顾轻便与防寒，于密林中的隐蔽性也很高。复原品。
EPOQUE Sub-Brand [Passe] Series Selects/Lances of Kaliskas. Ashlock's formalwear, worn when her family banished her. Traditional dress worthy of a Kazimierz knight, not entirely inappropriate on her.=EPOQUE子品牌 [昔时/Passe]系列精选款/卡利斯卡群枪。灰毫被家族驱逐时所着的正装。一套无愧于卡西米尔骑士身份的传统正装，毫无不得体。
EPOQUE Sub-Brand [Passe] Series Selects/Noon Twilight. Absinthe's former school uniform. In Ursus, students wear their uniforms while exercising, resembling a field of neatly spaced seedlings behind a plow.=EPOQUE子品牌 [昔时/Passe]系列精选款/正午余光。苦艾曾经的校服。在乌萨斯，学生穿校服出操，就像是跟在一把犁后面一行整齐的秧苗。
EPOQUE Sub-Brand [Passe] Series Selects/Relight. One of the many suits of armor worn by Nearl in her debut competition season, this one a modification of a campaign knight suit.=EPOQUE子品牌 [昔时/Passe]系列精选款/复现荣光。临光初次参赛时使用的数套铠甲中的一套，由征战骑士铠修改而来。
EPOQUE Sub-Brand [Passe] Series Selects/Royal Guardswoman. Bagpipe's uniform as a new cadet at the military academy, doubling as formal wear. Training in formal wear was yet another duty of a royal guardsman cadet.=EPOQUE子品牌 [昔时/Passe]系列精选款/皇家近卫。风笛于军校初出茅庐时的制服，算作常礼服。以礼服作训也是皇家近卫学员的一项职责。
EPOQUE Sub-Brand [Passe] Series Selects/Staring into the Abyss. Clothes Ulpianus wore when taking charge of the Abyssal Hunter Program. The consul's transformation is already complete, yet the ceremonial sword in his hand has taken on a great weight.=EPOQUE子品牌 [昔时/Passe]系列精选款/注目深渊。乌尔比安刚主持“深海猎人”项目时的装束。执政官明明已经完成了改造，可手中的仪仗剑反而变得沉重。
EPOQUE Sub-Brand [Passe] Series Selects/Under A Veil. Manticore once wore it on a mission in Sargon, and was bothered by the clanging of the gold accessories as she moved.=EPOQUE子品牌 [昔时/Passe]系列精选款/面纱之下。狮蝎在萨尔贡时曾身着此衣执行任务。缀在身上的金饰总会因行走而响动，让她非常烦恼。
EPOQUE Sub-Brand [Passe] Series Selects/W Dali. Młynar's attire as a knight-errant, wandering Kazimierz's plains and endless forests, the words engraved on the hilt of his sword not yet covered by useless trinkets.=EPOQUE子品牌 [昔时/Passe]系列精选款/远路。玛恩纳以游侠身份走遍卡西米尔平原与林海时的装束，剑柄镌刻的一行小字尚未被冗余的装饰遮盖。
EPOQUE Sub-Brand [Passe] Series Selects/Wildness Behind. The clothes Honeyberry envisioned during her studies as she described her own prospects to her sickly mother, their intricacies drawn from her mother's wardrobe.=EPOQUE子品牌 [昔时/Passe]系列精选款/荒野之后。蜜莓求学期间为病重母亲描绘自身远景时想象的装束，衣物细节源自母亲衣橱里的衣物。
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Eqlumuy Oasis=白水绿洲
Equip 'Infinite Fist' and try Ultimate Course IC-P-2 once in Self-Driving Cart Racetrack=在自走车专用赛道中，装配“无尽之拳”并体验1次终极赛道IC-P-2
Equip 6 pieces of Self-Driving Cart gear and try Exhibition Course IC-P-1 once in Self-Driving Cart Racetrack=在自走车专用赛道中，装配6个自走车装备并体验1次表演赛道IC-P-1
Equip at least 6 Self-Driving Cart gear and clear IC-S-1 with a 3-star rating=装配至少6个自走车装备并3星通关IC-S-1
Equip at least 6 Self-Driving Cart gear and clear IC-S-2 with a 3-star rating=装配至少6个自走车装备并3星通关IC-S-2
Equip at least 6 Self-Driving Cart gear and clear IC-S-3 with a 3-star rating=装配至少6个自走车装备并3星通关IC-S-3
Equip at least 6 Self-Driving Cart gear and clear IC-S-4 with a 3-star rating=装配至少6个自走车装备并3星通关IC-S-4
Equipment Acceptance Testing=设备验收
Equipment Activation Valve=战备激活阀
Equipment Alteration=装备应变
Equipment cabinet recreated from Mon3tr's memory, used to store medical and experiment equipment. Equipped with a special ventilation system that ensures a germ-free storage environment.=凭Mon3tr的回忆复原的器械柜，用以存放医疗器械和实验器材。\n采用动态无菌方案，特制排风系统可保证器械时刻处于无菌无尘环境。
Equipment Collection Box=装备储集箱
Equipment Control Panel=仪器控制台
Equipment damaged, the scope of your survey has shrunk sharply.=设备破损，勘察范围急剧收缩。
Equipment everywhere... grabbing, all of it. Grabbing and going.=一地的装备......捡，都捡走喵。
Equipment Expansion Box=装备扩充箱
Equipment Failure=仪器失灵
Equipment failure, you can only manually conduct a limited survey.=设备失效，只能使用人力进行最低限度侦察。
Equipment Lesson=工具训练
Equipment of the Nachzehrer army, clearing up obstacles for the army's march. It is a powerful siege weapon, but its main role is to spread corruption.=食腐者大军军事装备之一，为大军行进扫清地面上的阻碍。即便在攻战上它的能力不容小觑，污染仍旧是它的主要职责。
Equipment overheated, let's take a short break=设备过热，暂时休息
Equipment sterilized. Ready for treatment.=设备消毒完毕，准备治疗。
Equipment Storage=武备存放点
Equipment Supply=道具补给
Equipment used to play PA broadcasts and music. It may look crude, but its sound is top notch. After being played so many times, PhonoR-0's lullabies have become the hottest songs coming out of this thing.=用于接收并播放广播和音乐的设备。看似做工粗糙，但却有着出色的音质。\n在干员们的反复收听下，PhonoR-0演唱的摇篮曲成了该设备的热门曲目。
Equippable by any Operator; destroyed at the start of the next round and promotes the Operator to an Elite Operator=任意干员可装备，下个回合开始时销毁，并使该干员晋升为精锐干员
Equippable by any Operator; immediately promotes this Operator to an <@ba.vup>Elite</> Operator=任意干员可装备，立即使该干员晋升为<@ba.vup>精锐</>干员
Equippable by any Operator; immediately promotes this Operator to an Elite Operator=任意干员可装备，立即使该干员晋升为精锐干员
Equippable by any Operator; this is destroyed at the start of the next round and the Operator is promoted to an <@ba.vup>Elite</> Operator=任意干员可装备，下个回合开始时销毁，并使该干员晋升为<@ba.vup>精锐</>干员
Equippable by any Operator; this is destroyed at the start of the next round and the Operator is promoted to an Elite Operator=任意干员可装备，下个回合开始时销毁，并使该干员晋升为精锐干员
Equippable by any Operator; this is destroyed at the start of the next round, and the Operator is promoted to an Elite Operator=任意干员可装备，下个回合开始时销毁，并使该干员晋升为精锐干员
Equipped Operator gains an extra Alliance (based on the other Equipment)\n<@ba.acrem>Details can be checked in Equipment's Talent tab during simulations</>=携带者获得额外盟约（由另一件携带装备而定）\n<@ba.acrem>具体对应关系可在模拟中查看本装备天赋栏</>
Equipped Operator gains an extra Alliance (based on the other Equipment)\nDetails can be checked in Equipment's Talent tab during simulations=携带者获得额外盟约（由另一件携带装备而定）\n具体对应关系可在模拟中查看本装备天赋栏
Equipped Operator takes 60 True damage per second, but gains +40% ATK=携带者每秒流失60点生命值，攻击力+40%
Equipped Operator takes 60 True damage per second, but gains +60% ATK=携带者每秒流失60点生命值，攻击力+60%
Equipped Operator takes <@ba.vdown>60</> True damage per second, but gains <@ba.vup>+40%</> ATK=携带者每秒流失<@ba.vdown>60</>点生命值，攻击力<@ba.vup>+40%</>
Equipped Operator takes <@ba.vdown>60</> True damage per second, but gains <@ba.vup>+60%</> ATK=携带者每秒流失<@ba.vdown>60</>点生命值，攻击力<@ba.vup>+60%</>
Equipped Operator will be considered part of the [Abyssal Hunter] faction; Max HP +120%; when there are at least 3 [Abyssal Hunter] Operators on the field, all [Abyssal Hunter] Operators gain this effect; when there are at least 6 [Abyssal Hunter] Operators on the field, all [Abyssal Hunter] Operators deal 220% more damage to enemies with less HP than them=装备者被视作【深海猎人】阵营，最大生命值+120%；场上存在3名【深海猎人】干员时对所有【深海猎人】干员生效；存在6名时，所有【深海猎人】干员对当前生命值低于自身的敌人伤害提高220%
Equipped Operator will be considered part of the [Abyssal Hunter] faction; Max HP +70%; when there are at least 3 [Abyssal Hunter] Operators on the field, all [Abyssal Hunter] Operators gain this effect; when there are at least 6 [Abyssal Hunter] Operators on the field, all [Abyssal Hunter] Operators deal 110% more damage to enemies with less HP than them=装备者被视作【深海猎人】阵营，最大生命值+70%；场上存在3名【深海猎人】干员时对所有【深海猎人】干员生效；存在6名时，所有【深海猎人】干员对当前生命值低于自身的敌人伤害提高110%
Equipped Operator will be considered part of the [Abyssal Hunter] faction; Max HP <@ba.vup>+120%</>; when there are at least <@ba.vup>3</> [Abyssal Hunter] Operators on the field, all [Abyssal Hunter] Operators gain this effect; when there are at least <@ba.vup>6</> [Abyssal Hunter] Operators on the field, all [Abyssal Hunter] Operators deal <@ba.vup>220%</> more damage to enemies with less HP than them=装备者被视作【深海猎人】阵营，最大生命值<@ba.vup>+120%</>；场上存在<@ba.vup>3</>名【深海猎人】干员时对所有【深海猎人】干员生效；存在<@ba.vup>6</>名时，所有【深海猎人】干员对当前生命值低于自身的敌人伤害提高<@ba.vup>220%</>
Equipped Operator will be considered part of the [Abyssal Hunter] faction; Max HP <@ba.vup>+70%</>; when there are at least <@ba.vup>3</> [Abyssal Hunter] Operators on the field, all [Abyssal Hunter] Operators gain this effect; when there are at least <@ba.vup>6</> [Abyssal Hunter] Operators on the field, all [Abyssal Hunter] Operators deal <@ba.vup>110%</> more damage to enemies with less HP than them=装备者被视作【深海猎人】阵营，最大生命值<@ba.vup>+70%</>；场上存在<@ba.vup>3</>名【深海猎人】干员时对所有【深海猎人】干员生效；存在<@ba.vup>6</>名时，所有【深海猎人】干员对当前生命值低于自身的敌人伤害提高<@ba.vup>110%</>
Equipped Operator will be considered part of the [Karlan Trade] faction; when dealing damage, there is a 20% chance to inflict 1s of Cold; when there are at least 3 [Karlan Trade] Operators on the field, all [Karlan Trade] Operators gain this effect; when there are at least 6 [Karlan Trade] Operators on the field, all [Karlan Trade] Operators deal 60% more damage to Frozen enemies=装备者被视作【喀兰贸易】阵营，且造成伤害时有20%概率造成1秒寒冷，场上存在3名【喀兰贸易】干员时对所有【喀兰贸易】干员生效；存在6名时【喀兰贸易】干员对冰冻敌人的伤害提高60%
Equipped Operator will be considered part of the [Karlan Trade] faction; when dealing damage, there is a 50% chance to inflict 1s of Cold; when there are at least 3 [Karlan Trade] Operators on the field, all [Karlan Trade] Operators gain this effect; when there are at least 6 [Karlan Trade] Operators on the field, all [Karlan Trade] Operators deal 120% more damage to Frozen enemies=装备者被视作【喀兰贸易】阵营，且造成伤害时有50%概率造成1秒寒冷，场上存在3名【喀兰贸易】干员时对所有【喀兰贸易】干员生效；存在6名时【喀兰贸易】干员对冰冻敌人的伤害提高120%
Equipped Operator will be considered part of the [Karlan Trade] faction; when dealing damage, there is a <@ba.vup>20%</> chance to inflict <@ba.vup>1</>s of Cold; when there are at least <@ba.vup>3</> [Karlan Trade] Operators on the field, all [Karlan Trade] Operators gain this effect; when there are at least <@ba.vup>6</> [Karlan Trade] Operators on the field, all [Karlan Trade] Operators deal <@ba.vup>60%</> more damage to Frozen enemies=装备者被视作【喀兰贸易】阵营，且造成伤害时有<@ba.vup>20%</>概率造成<@ba.vup>1</>秒寒冷，场上存在<@ba.vup>3</>名【喀兰贸易】干员时对所有【喀兰贸易】干员生效；存在<@ba.vup>6</>名时【喀兰贸易】干员对冰冻敌人的伤害提高<@ba.vup>60%</>
Equipped Operator will be considered part of the [Karlan Trade] faction; when dealing damage, there is a <@ba.vup>50%</> chance to inflict <@ba.vup>1</>s of Cold; when there are at least <@ba.vup>3</> [Karlan Trade] Operators on the field, all [Karlan Trade] Operators gain this effect; when there are at least <@ba.vup>6</> [Karlan Trade] Operators on the field, all [Karlan Trade] Operators deal <@ba.vup>120%</> more damage to Frozen enemies=装备者被视作【喀兰贸易】阵营，且造成伤害时有<@ba.vup>50%</>概率造成<@ba.vup>1</>秒寒冷，场上存在<@ba.vup>3</>名【喀兰贸易】干员时对所有【喀兰贸易】干员生效；存在<@ba.vup>6</>名时【喀兰贸易】干员对冰冻敌人的伤害提高<@ba.vup>120%</>
Equipped Operator will be considered part of the [Kazimierz] faction; during battle, DP Cost -4, Starting SP +10, Redeployment Time -24%; when there are at least 3 [Kazimierz] Operators on the field, all [Kazimierz] Operators gain this effect; when there are at least 6 [Kazimierz] Operators on the field, the effect increases to 2.5x=装备者被视作【卡西米尔】阵营，战斗中部署费用-4，初始技力+10，再部署时间-24%；场上存在3名【卡西米尔】干员时该效果对所有【卡西米尔】干员生效，存在6名【卡西米尔】干员时该效果变为2.5倍
Equipped Operator will be considered part of the [Kazimierz] faction; during battle, DP Cost -8, Starting SP +20, Redeployment Time -36%; when there are at least 3 [Kazimierz] Operators on the field, all [Kazimierz] Operators gain this effect; when there are at least 6 [Kazimierz] Operators on the field, the effect increases to 2.5x=装备者被视作【卡西米尔】阵营，战斗中部署费用-8，初始技力+20，再部署时间-36%；场上存在3名【卡西米尔】干员时该效果对所有【卡西米尔】干员生效，存在6名【卡西米尔】干员时该效果变为2.5倍
Equipped Operator will be considered part of the [Kazimierz] faction; during battle, DP Cost <@ba.vup>-4</>, Starting SP <@ba.vup>+10</>, Redeployment Time <@ba.vup>-24%</>; when there are at least <@ba.vup>3</> [Kazimierz] Operators on the field, all [Kazimierz] Operators gain this effect; when there are at least <@ba.vup>6</> [Kazimierz] Operators on the field, the effect increases to <@ba.vup>2.5</>x=装备者被视作【卡西米尔】阵营，战斗中部署费用<@ba.vup>-4</>，初始技力<@ba.vup>+10</>，再部署时间<@ba.vup>-24%</>；场上存在<@ba.vup>3</>名【卡西米尔】干员时该效果对所有【卡西米尔】干员生效，存在<@ba.vup>6</>名【卡西米尔】干员时该效果变为<@ba.vup>2.5</>倍
Equipped Operator will be considered part of the [Kazimierz] faction; during battle, DP Cost <@ba.vup>-8</>, Starting SP <@ba.vup>+20</>, Redeployment Time <@ba.vup>-36%</>; when there are at least <@ba.vup>3</> [Kazimierz] Operators on the field, all [Kazimierz] Operators gain this effect; when there are at least <@ba.vup>6</> [Kazimierz] Operators on the field, the effect increases to <@ba.vup>2.5</>x=装备者被视作【卡西米尔】阵营，战斗中部署费用<@ba.vup>-8</>，初始技力<@ba.vup>+20</>，再部署时间<@ba.vup>-36%</>；场上存在<@ba.vup>3</>名【卡西米尔】干员时该效果对所有【卡西米尔】干员生效，存在<@ba.vup>6</>名【卡西米尔】干员时该效果变为<@ba.vup>2.5</>倍
Equipped with a can of compressed air that knocks the target back.\nDoes not deal damage to the target.=为拉开我方与目标之间的距离而搭建的气体爆喷台，搭载有液压气体罐。\n强劲的气体爆喷可以将目标迅速击退，可惜目前的技术无法对目标造成伤害。
Equivalent Exchange=等价交换
Er Jiao=二娇
Eradicating a gloompincer infestation takes a lot of money, and getting Rhodes Island to do it costs a lot less than hiring the exterminators.=根除钳兽泛滥需要大量资金，而罗德岛的出价比清扫公司低很多。
Erato=埃拉托
Erato's Badge=埃拉托证章
Erato's home attire/Untold Stories. Soft, tight-fitting fabric with a thick and comfy scarf; comfortable attire for relaxing at home.=埃拉托的居家服饰/未讲述的故事。布料亲肤柔软，版型简洁修身，搭配厚实的毛绒围巾，让居家生活自在适宜。
Erato's Token=埃拉托的信物
Erato, a wandering bard from Minos and a member of the guerrilla opposing the Sargonian colonizers.\nDespite Erato's repeated claims of being 'three-time Hymnic Games archery champion' and 'Minos's foremost harp player,' none of these claims can be substantiated and will therefore be left out of this file for the time being.=埃拉托，来自米诺斯的吟游诗人，对抗萨尔贡殖民者的游击队成员。\n至于本人反复强调的“蝉联三届勇士大会射箭项目冠军”和“米诺斯第一竖琴演奏家”的身份无法考证，暂不录入档案。
Ere Snow, Bells Chime=铃音吹雪
Ere twilight's fall, we bid farewell in the darkness.=直到暮色垂落，我们在黑暗中告别。
Ergate=工蚁
Ergate Leader=工蚁组长
Eri Kitamura=喜多村英梨
Eri Sendai=仙台绘里
Eriko Matsui=松井惠理子
Eriko Nakamura=中村绘里子
Erina Koga=古贺英里奈
Ermengarde=埃芒加德
Ernesto has achieved his goal, but he still needs to think of a method of escape......\n<@lv.item><Deep Water Zone></>Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP\n<@lv.item><Custom Floating Platform></>Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats=埃内斯托达成了他的目的，不过眼下，他还要想出脱身的办法......\n<@lv.item><深水区></>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<@lv.item><特制水上平台></>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
Ernesto has achieved his goal, but he still needs to think of a method of escape......\n<Deep Water Zone>Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP\n<Custom Floating Platform>Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats=埃内斯托达成了他的目的，不过眼下，他还要想出脱身的办法......\n<深水区>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<特制水上平台>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
Erosion-Resistant Coating Application Device=防水蚀镀膜装置
Err, is this place safe? Why do I feel like there's people watching us from the shadows?=呃，这里安全吗？我怎么感觉有人在暗中观察我们？
Err... Doctor...=呜......博士......
Errant Swordsman=失剑客
Error Coin=错版硬币
Error has occurred in Auto Deploy - Requesting manual takeover=代理指挥作战出现失误 请求人工接管作战
Error occured.=发生错误。
Error risk detected=检测到当前代理指挥作战存在失误风险
Errrmm...=嗯......
Errrr… Please allow me the chance to remedy this! This is my mistake, and in no way represents the Monastery!=......请给我补救的机会，这是我个人的失误，绝不代表修道院的水准！
Errr… Boss, is it usually on me to find something to talk about?=......老板，难道说，一般需要由我来找话题吗？
Erudite and Versatile=博学多通
Erudite of Ancient Scrolls=博览古卷
Erudite Squad=博闻广记分队
Erudite Squad Bonus=博闻广记分队强化
Erudite Squad Enhancement II=博闻广记分队强化II
Erudite Squad Starting Toil Limit +5=博闻广记分队初始负荷临界点额外+5
Erudite Squad: Start with several Shrivel and Sprouts=博闻广记分队初始携带数个枯木新枝
Escape=逃离
Escape Into the Woods=遁入林野
Escape Plan=越狱计划
Escape Route=逃脱点
Escaped Monsters=出逃化物
Escapees=逃离者
Escaping Pursuers=逃离追兵
Escaping the <color\=#ddb349>Stultifera Navis</color>=逃离<color\=#ddb349>斯图提斐拉号</color>
Escaping the Stultifera Navis=逃离斯图提斐拉号
Escort=护送
Escort Area 0 Supplies=零号地块物资押运
Escort Diligent Laborer to the destination=护送勤奋劳工到达目的地
Eshnunna Champ Badge=埃什南纳赛段奖章
Eshnunna Marathon=埃什南纳耐力赛
Esoteric Bladework=剑走偏锋
Esoteric Negotiations=秘传交涉术
Espresso=特浓咖啡
Espy the realm, every life seen; seek your sojourn path.=卜问天地通万灵，寻求我去路
Essence Cube=鲜萃凝方体
Essence Cube α=鲜萃凝方体α
Essence Cube β=鲜萃凝方体β
Essence Cube γ=鲜萃凝方体γ
Essence Herbal Soup=须问汤
Essence of giant mushrooms. Good for health and increases flavor when cooking.=巨型蘑菇萃取液。强身健体，炒菜时挤一点还能提鲜。
Essence of Savor=鲜能剂
Essence of Savor α=鲜能剂α
Essence of Savor β=鲜能剂β
Essence of Savor γ=鲜能剂γ
Essence Transmutation Byproduct=原质塑金副产物
Essential Pirate Skills=海盗基本素养
Establish a No-Fly Zone=设立禁飞区
Establish Communication=建立通讯
Established Year 0011.\nIn order to celebrate the victory over the Nian beast, artisans craft clothes each year for soldiers in the image and colors of the Nian beast. Year after year follows, with festivities and celebrations roaring like firecrackers.=始于庆元十一年\n为了庆祝战胜年兽，织工每年都会为战士编织有年兽形象、颜色的衣服让他们穿上。用如同爆竹般的热烈与喜庆，一年又一年的到来。
Establishing Comms=架设通讯装置
Esteemed guests, welcome to the Crimson Troupe. The performance we have in store for you tonight will be one to remember.=尊敬的客人，欢迎来到猩红剧团，接下来的演出一定会令您印象深刻。
Esteemed Leader of Rhodes Island, your ally—Courier of the Snow Realm—is here at your service. If you get into any sort of trouble during your contract with Master SilverAsh, just snap your fingers and I'll be there.=尊敬的罗德岛领袖，您的盟友，雪境的讯使在此。您与银灰老板的契约期内，碰上困难，就试着打个响指呼唤在下吧。
Estelle=艾丝黛尔
Estelle's Badge=艾丝黛尔证章
Estelle's Token=艾丝黛尔的信物
Estelle, Guard Operator of Rhodes Island, still doubts if she can help.=罗德岛近卫干员艾丝黛尔，还在犹豫自己是否能帮上忙。
Estelle, her infection only at a moderate stage, attracted attention due to mutations triggered by Oripathy. She later sought medical asylum at Rhodes Island after trying several other treatment programs.\nShe received psychological counseling and a battery of examinations with her consent before officially joining Rhodes Island as a guard with a squad of operators.=艾丝黛尔，中度感染者，因矿石病引发的显性突变而受到一定关注，后为寻求庇护联络罗德岛制药，在接受数项治疗方案后转至罗德岛进行治疗。\n经本人意愿，接受若干心理辅导并通过多项测试后，获准正式加入罗德岛。现作为近卫人员于罗德岛小队任职。
Ester=酯原料
Ester used in industrial production. Can be used for a variety of upgrades and for production in the Factory.=工业制造所需的酯原料，可用于多种强化场合，也常作为制造站合成项目的原料。
Esther=宋媛媛
Esther Won=元 艾斯特
Esthesia Lapse=感知流逝
Estimated=预计进货:
Estimated production=预估产出
Estimated Score=预估分数
Estocada=钻心
Estuary=入海口
ETA six mikes.=预计抵达时间，六分钟。
Etch with your knife=下刀
Etched Bone-Deep=刻骨入髓
Etched Bullet Casing=蚀刻弹弹壳
Eternal Conquest=征服永恒
Eternal Cycle=长生劫
Eternal Fire Pendant Lamp=悬吊长明灯
Eternal Grace Medal=永恒恩典奖章
Eternal Greenery=恒久绿植
Eternal Hunting Squad=永恒狩猎分队
Eternal Wrath=永恒愤怒
Eternal Youth=不泯童心
Eternity does not melt; eternity does not forsake.=永不融化，永不背弃。
Ethan=伊桑
Ethan finds avoidance of direct conflict a discipline worthy of deeper study. Why rush the enemy head-on when you have the element of surprise?\nChoose a good position, find the right time, then pop up behind the enemy with a 'surprise, assholes!' Then watch them stumble all over each other in a panic. It's actually lots of fun.\n<@lv.item><Interferential Mine></> Upon explosion, deals heavy damage to enemies in the surrounding tiles and amplifies the damage they take for 15 seconds.\n<@lv.item><Detector></> Temporarily reveal nearby invisible enemies.=对于伊桑来说，在冲突中避免面对面的战斗是一门值得深究的学问。如果能够奇袭制敌，为何要冲在第一线？\n选择一个好位置，找准一个好时机，在敌人背后突然闪现，大喊一声“惊喜啊！混蛋！”，然后看着对方在惊慌失措中被友军击倒，实在是充满乐趣。\n<@lv.item><干扰地雷></>爆炸时可使四周的所有敌人造成大量伤害并使其15秒内受到的伤害增加\n<@lv.item><侦测器></>开启后一段时间内周围敌军的隐匿效果失效
Ethan finds avoidance of direct conflict a discipline worthy of deeper study. Why rush the enemy head-on when you have the element of surprise?\nChoose a good position, find the right time, then pop up behind the enemy with a 'surprise, assholes!' Then watch them stumble all over each other in a panic. It's actually lots of fun.\n<Interferential Mine> Upon explosion, deals heavy damage to enemies in the surrounding tiles and amplifies the damage they take for 15 seconds.\n<Detector> Temporarily reveal nearby invisible enemies.=对于伊桑来说，在冲突中避免面对面的战斗是一门值得深究的学问。如果能够奇袭制敌，为何要冲在第一线？\n选择一个好位置，找准一个好时机，在敌人背后突然闪现，大喊一声“惊喜啊！混蛋！”，然后看着对方在惊慌失措中被友军击倒，实在是充满乐趣。\n<干扰地雷>爆炸时可使四周的所有敌人造成大量伤害并使其15秒内受到的伤害增加\n<侦测器>开启后一段时间内周围敌军的隐匿效果失效
Ethan's Badge=伊桑证章
Ethan's Token=伊桑的信物
Ethan, Specialist Operator of Rhodes Island, will utilize unique abilities to carry out special missions for you.=罗德岛特种干员伊桑，将以独特的能力为你执行特别任务。
Ethereal Harmony=幻语乐痕
Ethereal Iridescent Clouds=飘渺彩云
Ethereal songs echo in the light of dusk, passing down the memories of our ancestors.\n<'Gramophone'>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=暮色中回响着空灵的歌声，先祖的记忆随歌谣传承。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Ethereal songs echo in the light of dusk, passing down the memories of our ancestors.\n<@lv.item><'Gramophone'></>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=暮色中回响着空灵的歌声，先祖的记忆随歌谣传承。\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Ethical and capable.=德才兼备。
Etiquette in spoken language and vileness of personality have little to do with each other.=言语包含的礼节习惯和性格的恶劣程度没有什么关联。
Etude 'Encounter'=练习曲“奇遇”
Eugh, this doesn't taste right. Is this can gone off...? Ay, get Hannah to try this for me, will you? Oh, and if she scoffs the whole thing in one go... well, waste not want not, yeah?=唔，这个罐头的味道不太对，是不是过期了......这样吧，带去给汉娜尝尝看。万一她一口气全吃了下去......那正好不浪费，是吧？
Eunectes=森蚺
Eunectes Tribe=森蚺部族
Eunectes was asked whether her machines count as her own strength in the eyes of Acahualla.\nIn response, Eunectes told the story of how she walked into the ring with High Priest and the Big Ugly Thing, to the stunned expressions of the watching Archosauria.\n'And I told them, they can all come at me at the same time, for however long they want.'\nThe bout lasted all the way from noon to sunset, and it was Eunectes who emerged victorious.\n<@lv.item><Medical Rune></> Operators deployed on this tile will restore HP over time.\n<@lv.item><Giant Mushroom></> Increases the DEF of neighboring allied units.=有人问过森蚺这样的问题：你造的机器，能算你自己的力量吗？能在阿卡胡拉服众吗？\n对此，森蚺提起了那个烈日当空的午后，她和大祭司驾驶的“巨大的丑东西”踏上擂台时，周围的阿达克利斯们投来了惊愕的目光。\n“‘一起上吧，打多久我都奉陪。’我跟他们说。”\n那天的擂台，从中午一直热闹到傍晚。而最后，是她赢了。\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命\n<@lv.item><巨蕈></>与其相邻的我方单位防御提升
Eunectes was asked whether her machines count as her own strength in the eyes of Acahualla.\nIn response, Eunectes told the story of how she walked into the ring with High Priest and the Big Ugly Thing, to the stunned expressions of the watching Archosauria.\n'And I told them, they can all come at me at the same time, for however long they want.'\nThe bout lasted all the way from noon to sunset, and it was Eunectes who emerged victorious.\n<Medical Rune> Operators deployed on this tile will restore HP over time.\n<Giant Mushroom> Increases the DEF of neighboring allied units.=有人问过森蚺这样的问题：你造的机器，能算你自己的力量吗？能在阿卡胡拉服众吗？\n对此，森蚺提起了那个烈日当空的午后，她和大祭司驾驶的“巨大的丑东西”踏上擂台时，周围的阿达克利斯们投来了惊愕的目光。\n“‘一起上吧，打多久我都奉陪。’我跟他们说。”\n那天的擂台，从中午一直热闹到傍晚。而最后，是她赢了。\n<医疗符文>部署在其上的干员会持续恢复生命\n<巨蕈>与其相邻的我方单位防御提升
Eunectes' Beacon=丛林用示踪信标
Eunectes' Token=森蚺的信物
Eunectes's Awful News=森蚺的糟糕消息
Eunectes's Bad News=森蚺的坏消息
Eunectes's Badge=森蚺证章
Eunectes's Help=森蚺的帮助
Eunectes's Kernel Token=森蚺的中坚信物
Eunectes's Parts Bags=森蚺的零件袋
Eunectes's Pledge=森蚺的盟誓
Eunectes's Specialized Badge=森蚺特限证章
Eunectes's tribe is in another part of the rainforest near a lot of ore veins holding on most of the local metal resources. They always liked making weird tools and weapon things. They've absorbed a lot of the small tribes that surrounded them.=森蚺部族，位于雨林的另一端，靠近矿脉，占据着大部分的金属资源，喜欢制造一些奇怪的道具和武器，吞并了周围不少小部族。
Eunectes's Ultimate Bad News=森蚺的终极坏消息
Eunectes, Gavial's rival, steps onto the battlefield along with 'the Raging Ironhide.'=嘉维尔的劲敌森蚺，与“暴躁铁皮”一起踏上战场。
Eunectes-style Pressure-Cooked Soup=“森蚺”牌高压复焗浓汤
Evade Sentry=穿越防线
Evaluation=当前评价
Evaluation Minister=赏善郎
Evanescence from Paranoia=泡影，殆尽
Evanescent Plant Vase=枯物罐
Evasive Strike=闪现迷踪
Eve of Defense=卫国前夜
Eve of Glory=光荣前夜
Eve of Journey=旅行前夕
Eve of Migration=迁徙前日
Even a crime-ridden swamp is not beyond salvation. Doctor, thank you for once again reminding me of this fact.=哪怕是满溢罪恶的泥沼也并非不可改变，博士，您让我再度相信了这一点，谢谢。
Even a long road must end, but the path she walks goes on much further.=一条长路终将到尽头，但她将行的路远不止这一条。
Even a technique you have executed a thousand times can fail. Don't focus too much on winning and losing, Doctor, you did what you could.=同样的招式，使了千百遍，也有失手的时候。博士，得失勿论，尽力了就好。
Even a virtuous king must, from time to time, look to the sword.=“明王圣帝，谁能去兵哉？”
Even after becoming a movie star, even having been a legendary martial arts master, FEater has always been someone very approachable. In fact, she is actually rather naive and gets along easily with other Operators. Her hobbies include movies, of course, as well as Yan food, and chugging alcohol with a friendly crowd.=武打演员的名气和高深的拳术修为并没有让食铁兽变成一个高傲冷漠不宜接近的人，反而略有一些傻气的她很轻易地便和其他干员打成一片。闲暇时间的食铁兽喜欢电影，喜欢炎国美食，喜欢和其他人在酒场豪饮。
Even after clocking out, these employees won't forget to set aside time to help the boss take care of some problems. As a reward, Duck Lord might even be willing to let them use the restroom during working hours?\n<@rolv.rem>This stage has <Rubble> that can block the enemy's path.</>=这些员工在干活之余还不忘帮老板解决麻烦，作为奖励，鸭爵或许会允许他们在工作时间自由上厕所？\n<@rolv.rem>场地中有可以阻挡敌人行进路线的<碎石>。</>
Even after clocking out, these employees won't forget to set aside time to help the boss take care of some problems. As a reward, Duck Lord might even be willing to let them use the restroom during working hours?\nThis stage has <Rubble> that can block the enemy's path.=这些员工在干活之余还不忘帮老板解决麻烦，作为奖励，鸭爵或许会允许他们在工作时间自由上厕所？\n场地中有可以阻挡敌人行进路线的<碎石>。
Even after joining Rhodes Island, Broca did not conceal his animus towards Rhodes Island, which caused some dissatisfaction among other Operators. However, this was not without reason.\nTo be more precise, his animus is not directed specifically at Rhodes Island, but towards all large organizations in general. According to Operator Aosta, who detailed his past experiences in the gang, the mafia family to which he originally belonged betrayed him, after which he was rescued by Chiave and Aosta.\nIt is not difficult to understand his loyalty to Operator Chiave and Operator Aosta, as well as his aversion to large organizations.\nWhile Rhodes Island by no means is an organization that easily abandons its members for immediate benefit, it may take some time for him to understand this.=即使是在加入罗德岛后，干员布洛卡也并没有掩饰他对罗德岛的反感，这引起了一些其他干员的不满，但这并不是没有原因的。\n比较确切地说，他反感的对象并非罗德岛，而是一切大型的组织。根据干员奥斯塔提供的该团伙过往经历，他之所以加入贾维团伙，是原本所属的家族出卖了他，而后被贾维和奥斯塔所救。\n这样就不难理解他对于干员贾维和干员奥斯塔的重视，以及对于大型组织的反感。\n诚然，罗德岛绝非轻易做出抛弃干员的行径以换取利益的组织，但要让他了解到这一点，恐怕需要一些时间。
Even after leaving the L.G.D., Ch'en's detective senses remain sharp as ever.\nThroughout her time at Dossoles, she's worked hard to nab criminals and provide assistance to others. She's left her mark in every nook and cranny of the city, and this notebook is the best proof of that.=即使离开了近卫局，陈的警官嗅觉依然敏锐。\n无论是大奖赛前后，她都在为了揪出危险分子或者帮助他人而四处奔走，多索雷斯的大街小巷都留下了她的足迹，而这本笔记本就是最好的证明。
Even after the match ended, the two knights carried on the immortal spirit of chivalry until the final moment: the Radiant Knight supported the exhausted Blood Knight, and the two supported each other until they reached the Wall of Champions.=比赛结束以后，两位骑士将不朽的骑士精神贯彻到了最后一刻：耀骑士搀起了力竭倒地的血骑士，二人互相扶持，一直行进到冠军墙。
Even an ambush from the darkest shadows creates sound. It's just that the environment rarely lets the target notice these warning signs.=最为阴险的暗箭也会发出声波，只是绝大多数时候环境不允许目标注意到这种警示。
Even an old haunt has its perils.=越是习以为常的环境，越容易隐藏危险。
Even as an Operator, Croissant has no plans to give up her hobbies and interests.\nShe knows an Operator will face unprecedented danger and see many unfortunate events. Nevertheless, she is still a city girl who counts her pennies.\nMaybe Rhodes Island recruits civilian Operators because they're not jaded and thus fearless, but it's definitely not because they should be exposed to the cruelty of the real world. It's more like the island have many unfortunate people who needed someone as adorable as Croissant to show them what a normal, blissful life is like.\nOf course, the unfortunate or hateful may begrudge the blessed, but at least it never happens at Rhodes Island.=即使成为了干员，可颂小姐也完全不打算放弃她在日常生活中的兴趣爱好。\n她知道成为干员后要面临许多前所未有的危险，她也知道成为干员后会遇到很多笑不出来的事，她没有忽视这些，而是在此之上，她依然会是那个精打细算的都市少女。\n这或许只是温室中花朵的初生牛犊不怕虎，但罗德岛吸收民间干员的本意，也绝不是出于想让他们认识到世界的残酷这样愚蠢的理由。倒不如说，罗德岛之中已经有太多不幸的人，需要有可颂小姐这样可爱的人去告诉他们，幸福而正常的生活是什么样的。\n当然，不幸的人或许会去仇恨幸福的人，但这种事，至少绝不会发生在罗德岛之中。
Even as early as County Hillock, Saileach was lively at the Rhodes Island branch office, helping to handle a great deal of affairs, as if she were staff. Once this experience was given great consideration, her rapid promotion was met with no pushback at all.\nAs an emigrant of Sargon living in Victoria, coupled with her sensitive nature, Saileach never forgets the challenges of minority communities struggling in the world. Whether she realizes it or not, this is where her longstanding empathy with the oppressed originates; and with her clearer grasp on the differences between herself and said people, it's only more commendable that on missions, without any qualms, she sees Infected children bleeding and offers a hand.=早在小丘郡，琴柳小姐就常常活跃在罗德岛办事处，帮助处理了大量事务，宛如一名编外人员。把这段经历纳入考量之后，她的快速晋升并没有招致任何反对。\n作为一名生活在维多利亚的萨尔贡移民，又拥有着敏感细腻的天性，琴柳小姐从未真正忽视少数群体想要在这片大地上立足有多难。无论她自己有没有意识到，她一直以来对受压迫者的共情正来源于此。而在她对自身与这些人的差异有了更清醒的认知之后，她在任务中毫无顾忌地向流着鲜血的感染者孩童伸出的手，甚至更显得可贵。
Even as those who could be trusted are separated, she sets out on her journey, with her brave heart as companion.\n<@lv.item><Saintess Statue> </>Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=信任者离散，她与她勇敢的心独自踏上旅程。\n<@lv.item><圣女像></>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
Even as those who could be trusted are separated, she sets out on her journey, with her brave heart as companion.\n<Saintess Statue> Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=信任者离散，她与她勇敢的心独自踏上旅程。\n<圣女像>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
Even Ascalon doesn't take her own health as seriously these days... Huh? Ascalon? Why are you here– No, I didn't call for you––=连阿斯卡纶也越来越不把自己的身体当回事了......阿斯卡纶？
Even at Rhodes Island, Nightingale remains a unique Operator.\nWhen she first arrived on the island alongside Shining and Nearl, Shining expressed her wish for the island to offer Nightingale comprehensive physical exams and a treatment plan.\nMemory loss, deficient mobility in limbs, ■■■■, ■■■■■■...\nThe Medic Operators all lamented at the test results. In addition to Oripathy, the other debilitating symptoms she suffered have exacerbated her condition and have far graver consequences.\nGiven the situation, Shining quietly answered all of Dr. Kal'tsit's questions--including the revelation of many classified projects.\nFollowing that inquiry, Rhodes Island accepted Nightingale for medical treatment.=即使在罗德岛，夜莺也是一位独特的干员。\n与“使徒”的另两位成员，闪灵与临光共同抵达罗德岛时，闪灵就表示，希望罗德岛能够为夜莺进行全面的检查与对策性治疗。\n失去记忆，肢体机能缺失，■■■■，■■■■■■.......\n医疗干员们无不对夜莺的检查结果摇头叹息：除了矿石病之外，夜莺所遭受的其它性质的摧残，可能对她造成了更加深远严重的影响。\n面对这一切，闪灵默默地回答着凯尔希医生提出的所有问题——其中包含大量无法公开的机密事项。\n在这场对话之后，夜莺留在了罗德岛，开始接受医疗部门的治疗。
Even before this passing, Leontuzzo could no longer read the expression on Demetri's face. But sometimes, he has the vague sense that perhaps he never really could.=早在这次错身之前，莱昂图索就已经看不清德米特里脸上的表情了。但有时莱昂图索又隐约会觉得，自己可能从未看清过。
Even beside those who don't understand art, those who misrepresent art are the vilest! The despair, the drowning despair! To think that penguin's music should find so many worshippers—that it should earn Number 1! Who was the contractor for that showdown? I will! Con! Vict!=与不理解艺术的人相比，曲解艺术的人更让人觉得可恶！失望，太失望了！那只企鹅的音乐居然能获得如此多的崇拜者，居然还能获得第一！那场比赛的承办者是谁？断！罪！
Even bros need some time to themselves.=即使是最好的兄弟，也需要一些独处的时间。
Even death may die.=就算是死亡，也会死去。
Even DJs struggle to get visas to certain countries. Or rather they're even less likely to get approved.=就算是DJ也没法拿到太多国家的通行证，不，应该说更没法拿到了。
Even drunk, they know which way to turn on their way back home.\n<@lv.item><Self-Driving Cart Launchpoint> </>Spend DP to activate and launch a Self-Driving Cart\n<@lv.item><Self-Driver One-Way Road> </>Causes Self-Driving Carts to turn when they pass over it=就算喝醉了，回家该往哪边拐这点事他们还是记得住的。\n<@lv.item><自走车出发点></>消耗一定部署费用可以开启，发射一辆自走车\n<@lv.item><自走车单行道></>使经过的自走车转向
Even drunk, they know which way to turn on their way back home.\n<Self-Driving Cart Launchpoint> Spend DP to activate and launch a Self-Driving Cart\n<Self-Driver One-Way Road> Causes Self-Driving Carts to turn when they pass over it=就算喝醉了，回家该往哪边拐这点事他们还是记得住的。\n<自走车出发点>消耗一定部署费用可以开启，发射一辆自走车\n<自走车单行道>使经过的自走车转向
Even during more laid-back days, Hoederer still takes the measure of his experiences.=即便是在那些轻松的日子里，赫德雷也在丈量着自己的见闻。
Even endless hours of arduous training cannot hide the fear within. That is because what is most terrifying is not some unknown enemy, but rather one's knowledge of her own immaturity.=不断不断的训练练习，也掩盖不了内心的恐惧。不是因为惧怕未知的敌人，而是惧怕不成熟的自己。
Even enemies sometimes forget things at home.\n<@lv.item><Detector></> Once activated, it will reveal nearby invisible enemies for a period of time.\n<@lv.item><Bush></> Operators deployed on it will not be targeted by enemy ranged attacks.\n<@act.timeLimit>Stage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.</>=即使是敌人，也会发生忘带什么的情况。\n<@lv.item><侦测器></>开启后一段时间内周围敌军的隐匿效果失效\n<@lv.item><草丛></>部署于其上的干员不会成为敌方远程攻击的目标\n<@act.timeLimit>开启：6月18日16:00~6月25日03:59</>
Even enemies sometimes forget things at home.\n<Detector> Once activated, it will reveal nearby invisible enemies for a period of time.\n<Bush> Operators deployed on it will not be targeted by enemy ranged attacks.\nStage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.=即使是敌人，也会发生忘带什么的情况。\n<侦测器>开启后一段时间内周围敌军的隐匿效果失效\n<草丛>部署于其上的干员不会成为敌方远程攻击的目标\n开启：6月18日16:00~6月25日03:59
Even ethereal dreams can come true.\n<@lv.item><Gravity Switches> </>Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=虚幻的梦想也有实现的一天。\n<@lv.item><重力感应></>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
Even ethereal dreams can come true.\n<Gravity Switches> Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=虚幻的梦想也有实现的一天。\n<重力感应>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
Even experiments that seem to be going smoothly can go awry. Pay close attention to rogue signals in the data. When things reach an impasse, it is better to examine all the test subjects, rather than trying to look for the problem blindly.=看似顺利的实验也会出现意外，要对数据记录中的疯狂信号时刻保持警惕。陷入瓶颈之时，与其盲目寻找问题所在，不如彻底检查所有的实验体。
Even faster.=再快一些。
Even fewer attacks are required to move Planetary Debris=“行星碎屑”移动所需攻击次数进一步减少
Even for a Moment=即使停留片刻
Even for an outdoor videographer of some fame like Click, good shoots and postproc hit the wallet hard. Still, Rhodes Island's Engineering Department doesn't just do her drone repair for under half the price, they throw in a bunch of refits and remodels too. Sure, she feels a little awkward taking advantage of it, but hey, if kits this cheap AND functional is a perk of sticking with the firm, then that sounds fair to her!\n<@lv.item><Portable Supply Station></> Grants additional SP to a character or Command Terminal.=即使是像卡达这样小有名气的户外视频制作者，为了做好拍摄和后期，钱包也总是瘪瘪的，而罗德岛的工程部不仅在维修无人机时只收取了一半不到的费用，还附带了好几项改造。虽然稍微有些不好意思，但不管怎样，为了这些便宜又好用的机械而留在一家公司，说起来也很合理嘛！\n<@lv.item><便携式补给站></>使角色或指挥终端额外获得技力
Even for an outdoor videographer of some fame like Click, good shoots and postproc hit the wallet hard. Still, Rhodes Island's Engineering Department doesn't just do her drone repair for under half the price, they throw in a bunch of refits and remodels too. Sure, she feels a little awkward taking advantage of it, but hey, if kits this cheap AND functional is a perk of sticking with the firm, then that sounds fair to her!\n<Portable Supply Station> Grants additional SP to a character or Command Terminal.=即使是像卡达这样小有名气的户外视频制作者，为了做好拍摄和后期，钱包也总是瘪瘪的，而罗德岛的工程部不仅在维修无人机时只收取了一半不到的费用，还附带了好几项改造。虽然稍微有些不好意思，但不管怎样，为了这些便宜又好用的机械而留在一家公司，说起来也很合理嘛！\n<便携式补给站>使角色或指挥终端额外获得技力
Even from the jaws of a most sudden attack, you still snatched victory.\nWhen faced with their executioners, sometimes you just need to give the General Chamber of Commerce a taste of their own medicine.=您面对突如其来的袭击依旧反败为胜。\n面对商业联合会的处刑人，就要用商业联合会自己的方法打败他们。
Even guys like me are happy to get through tough battles like these.=就算是俺这样的人，能参与这样激烈的战斗也会很高兴的。
Even if everyone gets wounded, I can heal them all with my staff!=无论有多少伤员，我都能用这把杖治好大家！
Even if he is a traitor to the Bellone family, I won't use such despicable methods against him. Like you, I want to know the truth.=即便他是贝洛内家族的叛徒，我也不会用那样下作的方式对付他，我和你一样也想知道事情的真相。
Even if I've got a list of gripes about Rhodes Island, you people haven't abandoned the collection and preservation of art. I can retract all my criticisms just for that. Doctor, forget your job for a moment. This, is a work you shouldn't miss, not in a lifetime.=即便罗德岛有诸多令我不满的地方，但你们没有放弃对艺术的收集与保存，仅凭这一点，就足以让我收起所有微词。博士，放下你的工作，这是一部你绝对不应该错过的作品。
Even if it did work out for him, where was he going to hawk his goods? Best not get involved in stuff that might end up complicated.=就算他能成功，又能把东西卖到哪去呢？多一事不如少一事，不用管他。
Even if it must cross a raging inferno, Rhodes Island will not abandon a single Infected who needs help.=即使需要穿越烈焰，罗德岛也不会放弃任何一个需要帮助的感染者。
Even if it must cross a raging inferno, Rhodes Island will not abandon a single Infected who needs help.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=即使需要穿越烈焰，罗德岛也不会放弃任何一个需要帮助的感染者。\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Even if it must cross a raging inferno, Rhodes Island will not abandon a single Infected who needs help.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=即使需要穿越烈焰，罗德岛也不会放弃任何一个需要帮助的感染者。\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Even if Nearl wins the championships, Kazimierz will not undergo any groundbreaking changes. She will still be playing by the rules rather than breaking them, and that's the best proof.=即使临光夺冠，卡西米尔也不会发生什么翻天覆地的变化。她还在使用规则，而不是去破坏它，这就是最好的证明。
Even if not on the verge of death, they will still choose to expand the survival range of their kin using their own flesh and blood. Reminiscent of the Bishop's final journey back to Iberia.=即使没有濒临死亡也会选择以血肉之躯扩展族群的生存范围。令人想起传教士重返伊比利亚的最后之旅。
Even if Our Ends Are the Same=哪怕我们的终点一样
Even if she does not love this place, even if she is thoroughly disappointed with this land, she must draw her blade—this is her duty.=即使她并不爱这里，即使她对这片土地失望透顶，她也必须拔刀——这是她的职责。
Even if she is the last man standing on the battlefield, even if there is no end in sight to this war, even if all she can do is try her best to stand...=就算战场上只剩下她一个人，就算这场战斗看不到尽头，就算她能做的只是拼尽全力地站着而已。
Even if the crowd starts booing, the show must go on. You can't quit in the middle of a performance just because you messed something up. Same is true for the Sarkaz and infected. We won't have anything left with us if we just call it quits.=不管舞台下的观众发出多少嘘声，乐队都得坚持到演出结束才行，被打击就中途退场是很不负责任的。萨卡兹人和感染者的处境也一样，现在逃走的话，就算是彻底认输了呀。
Even if the land is dead and dry, Scavenger will still survive.=即使大地枯死，清道夫仍旧会活下去。
Even if the rewards of this fantasy are false, the encouragement and joy you receive are real.=就算仅仅是幻梦中的虚妄奖赏，所获得的鼓舞与欢愉亦是真实的。
Even if there is but a sigh at the very end.=即使尽头只是一声叹息。
Even if they have the money, ordinary citizens are reluctant to book a box seat.=即使有足够的金钱，普通居民也不愿意订包厢的位子。
Even if they were to reveal some Terra-shattering news, you have no way to cash in on that right now, so let's just forget about it.=就算他们透露了什么惊天动地的大消息，你现在也没法把它们换成实实在在的利益，算啦算啦。
Even if we never reach that faraway castle, you still have your allies, and I still have you.=即使到不了远方的城堡，你至少还有同伴，我至少还有你。
Even if you can't imagine it, that doesn't mean you can't do it.=只有想不到，没有做不到。
Even if you choose to surrender to Enciodes, you are all inextricably tied to today's explosion.=即便你们想选择向恩希欧迪斯投降，各位也都和今天这场爆炸脱不了干系。
Even if you tell me not everything she said was the truth, she's still the most sincere person I've ever met.=即便你告诉我，她说的并不全是实话，她仍是我见过最真诚的人。
Even in an illusory convocation, the encouragement and joy you receive are real.=幻梦的奖赏中，所获得的鼓舞与欢愉亦是真实的。
Even in an intense battle, you did not forget to defend the faith.\nWhether you are a believer or not, these statues have indeed served as encouragement and support to many.=您在激战中仍不忘守护信仰。\n不论您是否相信，这些圣像确实鼓励并支撑着许多人。
Even in such terrible battles… your judgement and decisions didn't seem to waver… You're incredible, Doctor…=就算，是这样可怕的战场，您的判断力、集中力，一点都没有受到影响。博士，好帅气......
Even in the field, Aroma never forgets a single trick she's learned as a cleaner. Water and foam are her weapons of choice, able to rob the enemy of all footing. You tackle them like you tackle the most stubborn stains—never let them set, and never let them make things worse!=在战场上，阿罗玛也不会忘记她在清洁工作中掌握的那些小技巧。水与泡沫是她的有力武器，能让敌人无处落脚——对付他们，就要像对付那些顽固的污渍一样，绝不能让他们安营扎寨，也不能让他们向前一步！
Even in the midst of danger, he never forgets his duties and his promises. He is the light in the darkness, shining in order to reunite with one's dearest.=即使自身已深陷险境，他也绝不会忘却职责与诺言。他成为照亮洞窟的光，只为与重要的人团圆。
Even in the most desperate of situations, one must stand fast to be a symbol of strength for the people they hold dear. That is where I draw my line and how I live my life. You'll do the same, won't you?=即使身处绝境，也要将自己傲然挺立的身姿，永远地刻在重要的人眼中。这是我的底线，也是我生存的准则。你也会这样去做的，对吗？
Even in the most hostile environments, Ayerscarpe has never failed to unflinchingly carry out his duties. An original combat style is far from the only method he has to clear the way—being a professional bodyguard, he knows just as well how to display his own abilities in a team operation.=无论处于何种恶劣环境，断崖始终如一地履行着自己的职责。独到的战斗方式并非他扫除障碍的唯一手段，作为护卫专家，他同样明白如何在团队行动中展现自己的才能。
Even in the vast desert, you've maintained your sense of direction.\nThe Salt Flat is as expansive as the sea of stars. While tallying their harvest on the returning salt ship, the crew tacitly avoids mentioning the next sailing schedule. After all, returning safely from the Flat without getting lost is no small feat, and they deserve to quietly savor their success for a while.=您在茫茫盐漠中依然保持着方向感。\n盐漠与繁星一样无序。归航的盐船清点收获时，船员们都心照不宣地不去提及启航前的行船规划。毕竟，能安全归来而没有迷失在盐漠之中，已属不易。
Even in their final moments, the Abyssal Hunters closed their eyes as human beings, not Seaborn. After you leave, the Sea Terrors do not invade—a scar forever carved into the body of we many. They will not remember the appearances of these Hunters, only that this place must not be entered, ever.=直至最后一刻，深海猎人仍是以人，而非海嗣的身份睡去。在你离开之后，恐鱼也没有侵占这里，一道刻入族群的伤痕就此形成。它们不会记住猎人们的样貌，它们只知道，那里不可以进入，永远不可。
Even knowing the truth, none of them will stop. Only the determination of death can push back this primal rage.\n<'Gramophone'>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=即使明知结果，谁也没有止步，以死明志的坚决才能斥退庸俗的愤怒。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Even knowing the truth, none of them will stop. Only the determination of death can push back this primal rage.\n<@lv.item><'Gramophone'></>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=即使明知结果，谁也没有止步，以死明志的坚决才能斥退庸俗的愤怒。\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Even less force needed to move Planetary Debris, movement distance opposite gravity increased even more=推动“行星碎屑”所需推力进一步减轻，逆重力移动进一步增加
Even more reliable than death and taxes is the unpredictability of life. It even works on your friends, your enemies, and even your own beliefs.\n<@lv.item><Eroded Path></> Operators deployed on these tiles have their DEF reduced by half.=不确定性才是世间一切的正道，信仰和同伴乃至敌人都是如此。\n<@lv.item><腐蚀地表></>置于其上的我方单位防御力减半
Even more reliable than death and taxes is the unpredictability of life. It even works on your friends, your enemies, and even your own beliefs.\n<Eroded Path> Operators deployed on these tiles have their DEF reduced by half.=不确定性才是世间一切的正道，信仰和同伴乃至敌人都是如此。\n<腐蚀地表>置于其上的我方单位防御力减半
Even now, I still haven't figured out what my sister is up to. But having traveled with Rhodes Island for so long, I've seen lots of sights like the ones in the magazines, but with my own eyes. When I go back to my people, I'll probably see more clearly the blessings of the gods.=直到现在，我也没有搞清楚姐姐究竟在做什么，不过跟着罗德岛走了这么久，倒是亲眼见到了许多和杂志照片一样的风景。等回到部族之中时，我应该也能更加清晰地看到神灵给了我们怎样的祝福吧。
Even now, I'm still on bad terms with a handful of operators. My promotion might spark controversy, just a reminder.=即使是现在，和我关系不好的干员依旧不在少数，让我获得晋升恐怕会引起非议哦？
Even now, the blinding light that fended off the darkness still shines in my dreams, though I am still far, far away from her.=那逼退了黑夜的枪火仍在我梦中。哪怕是此刻的我，也依旧离她很远、很远。
Even now, there are still some in Quercus's hometown that are hostile to and do not trust her, as well as those who accept neither her healing nor her blessings.\nMany people harboring guilt in their heart would be reluctant to face the judgment back home, but Quercus, after returning from the battlefield weighed down by such feelings, knocked on the doors of each and every deceased, one by one, apologizing to their relatives waiting anxiously inside for being unable to bring back even a single ID tag.=直到现在，夏栎家乡一带的住民中，对她抱有怀疑与敌意的依然大有人在，也有一些村落至今不接受她的医治与祝福。\n许多心中有愧的人会不愿返回故乡，但从战场上回来的夏栎背着沉重的愧疚，逐一敲开了每一名死者的家门，向门内等待的亲属道歉，诚实地告诉他们自己连一枚身份牌都没能带回来。
Even now, they still sometimes come to mind. Misha's gaze, FrostNova's roars, Patriot's cries... Ace, Scout, and so many operators sacrificed their lives for a single belief. But the Infected all across Terra—what is it that they've died for?=就算是现在，我也偶尔会想起米莎的眼神，想起霜星的怒吼，想起爱国者的嘶鸣......Ace、Scout以及许多干员为一个信念牺牲了自己。可大地上那么多的感染者，又是为了什么而死？
Even Operators can have fun here! It's become quite popular.=连干员也可以使用的游乐设施。特别受某些干员欢迎。
Even people born and raised in Kjerag would find it a little too cold right now.\n<@lv.item><Icy Surface></> Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are displaced.\n<@lv.item><Icy Corner></> Applies 'Cold' to units on top of it, and changes the direction of enemies when they are displaced.\n<@lv.item><Snowfall></> Periodically applies Cold to all units.=就算是土生土长的谢拉格人，也觉得天气实在太冷了些。\n<@lv.item><冰面></>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<@lv.item><拐角冰面></>对其上的单位施加“寒冷”，改变被位移敌人的移动方向\n<@lv.item><降雪></>周期性对所有单位施加寒冷
Even people born and raised in Kjerag would find it a little too cold right now.\n<Icy Surface> Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are displaced.\n<Icy Corner> Applies 'Cold' to units on top of it, and changes the direction of enemies when they are displaced.\n<Snowfall> Periodically applies Cold to all units.=就算是土生土长的谢拉格人，也觉得天气实在太冷了些。\n<冰面>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<拐角冰面>对其上的单位施加“寒冷”，改变被位移敌人的移动方向\n<降雪>周期性对所有单位施加寒冷
Even rock and mud cannot avoid the maelstrom of conflict.\n<'Gramophone'>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=岩石与泥土也无法避开纷争的漩涡。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Even rock and mud cannot avoid the maelstrom of conflict.\n<@lv.item><'Gramophone'></>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=岩石与泥土也无法避开纷争的漩涡。\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Even should the sun and moons stand still, this rage will never end.\nUnexploded ■■:\n<@lv.sp>Resisted</> its user.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<@lv.item><Rock Wall></> Units cannot be deployed on this tile.=即使那太阳与月亮皆可停留，这愤怒......永不止息。\n一枚未爆的■■：\n<@lv.sp>反抗</>了它的使用者。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<@lv.item><阻道岩壁></>无法在所处地块部署单位。
Even should the sun and moons stand still, this rage will never end.\nUnexploded ■■:\nResisted its user.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<Rock Wall> Units cannot be deployed on this tile.=即使那太阳与月亮皆可停留，这愤怒......永不止息。\n一枚未爆的■■：\n反抗了它的使用者。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<阻道岩壁>无法在所处地块部署单位。
Even so, will you still seek solace?=如此这样，你也希望寻求慰藉吗？
Even so, you take a closer look at the old soldier's uniform and realizes he might simply be a drafted militiaman of the Gaulish Empire. He even mispronounced the emperor's name. You choose not to point that out, though. After the old soldier finishes his speech, he gives you many supplies to show his appreciation for how attentive you were.=但是你仔细地看了看老兵的军服，你意识到他可能只是一位高卢帝国征召民兵，他甚至念错了皇帝的名字，但是你决定不点破这一点。老兵演讲结束，为了感谢你的倾听，送给了你很多补给。
Even solid earth is not immune to being trampled by gravity.\n\n<color\=#FFA300><Danger Zone></color>Operators in the Danger Zone retreat at the end of the wave.\n\n<color\=#FFA300><Entitative Program></color>Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=就算是坚实的大地，也无法承受重力的践踏。\n\n<color\=#FFA300><危险区域></color>危险区域内的干员会在波次转换时撤退\n\n<color\=#FFA300><实体程式></color>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
Even solid earth is not immune to being trampled by gravity.\n\n<color\=#FFA300><Orientation Trial></color>Use a pre-picked squad of 3 Operators.=就算是坚实的大地，也无法承受重力的践踏。\n\n<color\=#FFA300><定向试炼></color>定向试炼提供3名预选干员组成的小队
Even solid earth is not immune to being trampled by gravity.\n\n<Danger Zone>Operators in the Danger Zone retreat at the end of the wave.\n\n<Entitative Program>Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=就算是坚实的大地，也无法承受重力的践踏。\n\n<危险区域>危险区域内的干员会在波次转换时撤退\n\n<实体程式>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
Even solid earth is not immune to being trampled by gravity.\n\n<Orientation Trial>Use a pre-picked squad of 3 Operators.=就算是坚实的大地，也无法承受重力的践踏。\n\n<定向试炼>定向试炼提供3名预选干员组成的小队
Even someone like her who drifts in the wind now has the courage to begin her search.=即使是随风飘荡的她，如今也有了奋起追寻的勇气。
Even stubborn stone has to give way to flowers and roots!=花草根须令顽石也不得不让道！
Even such a challenging scenario couldn't stop you, Doctor. Perhaps one day you will find the solution to the non-deterministic polynomial time problem.=高难度的战役亦被博士完全攻克，或许有朝一日您将能解决非确定性多项式时间问题带来的困惑。
Even the best chefs can slip up sometimes.=再厉害的厨师也有失手的时候！
Even the biggest stars out there gotta book me in advance, you know? You should count yourselves lucky!=连大明星找我都要预约，便宜你们了哦？
Even the chapters about war in Sargon's history books prefer to focus on the post-war recovery and development.\n<@lv.item><Pure Crystal> </>Connects surrounding Crystal areas.\n<@lv.item><Decrystallizing Totem> </>Removes all Crystal in a line.\n<@lv.rem>Condition: </>DP Cost does not recover naturally. Gain 3 DP for every Crystal removed.=在许多关于萨尔贡历史的书籍中，即便是讲述战争的章节，作者也总会迫不及待地讲述战后恢复和发展的境况。\n<@lv.item><纯净结晶></>可连通周围的结晶区块\n<@lv.item><结晶消除桩></>可消除一条直线上的所有结晶\n<@lv.rem>额外条件：</>无法自然回复部署费用，每消除一颗结晶获得3点费用
Even the chapters about war in Sargon's history books prefer to focus on the post-war recovery and development.\n<Pure Crystal> Connects surrounding Crystal areas.\n<Decrystallizing Totem> Removes all Crystal in a line.\nCondition: DP Cost does not recover naturally. Gain 3 DP for every Crystal removed.=在许多关于萨尔贡历史的书籍中，即便是讲述战争的章节，作者也总会迫不及待地讲述战后恢复和发展的境况。\n<纯净结晶>可连通周围的结晶区块\n<结晶消除桩>可消除一条直线上的所有结晶\n额外条件：无法自然回复部署费用，每消除一颗结晶获得3点费用
Even the cheers around him are similar.\nIt's just that, this time, they call him—\n'Witch King.'=相似的欢呼声环绕着他。\n只是这一次，他们唤他——\n“巫王”。
Even the dead can't save you.=亡灵也救不了你。
Even the great desert's winds cannot blow their way into Yumen, let alone your likes… Doctor, pray sit. Our time is little. Together, we are to create a farcical dream.=连大漠的风都吹不进玉门，何况你们......安坐，博士，时间不多，你我要同做一场大梦。
Even the legendary Stone cannot resolve conflicts.=纵得“奇石”，纷争依旧难解。
Even the mightiest hero cannot win a war alone. Just as an epic must be passed down to be meaningful, a hero must stand with others to even become a hero. In the past, I always felt as if something was missing from my journey. That 'something' has been found since I came here.=再强大的英雄也无法独自赢下一场战争，就像诗篇需要有人传唱才有意义，英雄也需要和他人站在一起才能成为英雄。之前我总觉得我的旅程少了些什么，直到来到这里，我才觉得这份空缺被填补了。
Even the most accurate of watches isn't always accurate. Don't be so fixated on perfection=再精密的钟表偶尔也会有失准的时候，您不必太苛求完美。
Even the most ordinary object can move people to tears with a little touch of my empathy generating ingenuity!=就算是寻常物品，经我出神入化的技术轻轻一点，也能让人感动落泪！
Even the most perfectly designed structure necessarily has a load-bearing feature. Finding this weak point may be difficult, but he welcomes you to try.=再完美的架构也会存在一个牵一发而动全身的节点，找出这个弱点可谓极其困难，但他欢迎你前来挑战。
Even the most perilous of environments cannot stop your steadfast march forward.\nMuch like the unknown itself, our fear for it is enigmatic and mysterious. Do not give in.=危险的环境无法阻拦您坚定的步伐。\n我们对未知的恐惧就像未知本身一样难以捉摸，不要后退。
Even the most tired can dance a darling dance here.=再疲累的人，也可以在这里跳一支心爱的舞。
Even the most uninspiring poetry may contain a few lines that tug at our hearts. Despite the regrettable techniques employed, I can't help but approve of the writer's expression.=有些被骂平庸的诗歌，其中也藏着牵动人心的句子。我遗憾于作者的技法，却无法不认同对方的表达。
Even the museum's collection has to go to work. Do they get days off too?\n<@lv.item><Decrystallizing Totem> </>Removes all Crystal in a line.=活着的文物也得上班，所以它们能休假吗？\n<@lv.item><结晶消除桩></>可消除一条直线上的所有结晶
Even the museum's collection has to go to work. Do they get days off too?\n<Decrystallizing Totem> Removes all Crystal in a line.=活着的文物也得上班，所以它们能休假吗？\n<结晶消除桩>可消除一条直线上的所有结晶
Even the Radiant Knight must still apply sunblock and set up parasols beneath the seaside sun.=即使是耀骑士，在海边的太阳前依旧要涂好防晒霜竖起遮阳伞。
Even the sea itself cannot block your voice. Only, when compared to the 'conversation' itself, these strange, drawn-out syllables you utter seem more like appoggiaturas to the dialogue, like an aria inserted between poetic dramas.=海水竟然无法阻隔你们的声音。只不过相比“对话”本身，你们发出的那些悠长的奇异的音节更像是某种对话的补足，如同诗剧间插入的咏叹。
Even the shortest candle may exorcise the longest dark of night!=烛不盈寸，也能驱散万古长夜！
Even the slightest contact with my Arts can cause extreme fatigue. You want to use my power to cure your insomnia? I'm afraid I can't do that. If you're having trouble sleeping, I'll burn some incense and chant for you, or join you in quiet contemplation, but my Arts would make you feel even worse. Oh, you were only joking? Phew.=我的法术即便是最轻微的程度，也会让人感到疲倦。失眠的时候来找我？恕我拒绝。如果你难以入睡，我会为你焚香吟诵，也会陪你静思冥想，但绝不会让你徒增痛苦。嗯？只是玩笑？
Even this old, outdated steam armor seems to carry with it the resplendence of the era when the Victorian monarchs cast their glory across half the world.=哪怕是这种旧型号的蒸汽甲胄，也仿佛承载着维多利亚君主们照耀着半片大地的荣耀辉光。
Even this old, outdated steam armor seems to carry with it the resplendence of when the Victorian monarchs cast their glory across half the world.=哪怕是这种旧型号的蒸汽甲胄，也仿佛承载着维多利亚君主们照耀着半片大地的荣耀辉光。
Even though Ash has been left exhausted by each and every battle she has been deployed in, she is nonetheless able to face her adversaries with composure. However, it is clear that she has become far more cautious with her planning after witnessing Metal Crabs bore through Blitz's shield with ease, and seeing Vouivre capable of throwing javelins over fifty meters. Any mistake she makes under her command can put the whole team in grave, irreversible peril. This is something she has come to understand very well after her recent deployments.\nTherefore, in addition to making improvements to the way she commands, she has also started to rely more on her teammates' abilities: Frost's attention to detail, Tachanka's ability to keep calm, and Blitz's optimism. She cannot make all the decisions herself while they are stranded in this unfamiliar world, but they will all make the trip home together.\nTeam Rainbow will always be together.=在这里的每一场战斗都让灰烬疲惫不堪，她可以冷静面对悍匪与歹徒，但是当闪击的盾被大磐蟹轻松穿透，遇到过能将重标枪轻松扔出五十米远的瓦伊凡凶汉后，灰烬的作战部署变得越来越谨慎。只要指挥出现任何失误，整个小队就将陷入万劫不复之地——在近期的战斗中，她一次又一次的认识到这点。\n所以除了改进自己的指挥方式外，她开始更多借助队员们的智慧：霜华的细致、战车的坦然还有闪击的乐观。在这个世界，她无法独自做出决定，而回家的路上，他们将并肩作战。\n彩虹小队永远是一个整体。
Even though both her hands are busy gripping her axe, the piety of her prayers continues.=即便她用双手合握住斧头，她的祷告也依然虔诚。
Even though Columbia's tech giants have signed a contract for a joint-expedition of the icefield, their long-standing grievances will inevitably have some wanting to employ unfair means to attack their rivals.=哥伦比亚的科技巨头们虽然签署了合约共同探索冰原，但它们积怨已久，难免会有人想用些不正当的手段来打击对手。
Even though everyone has a terminal loaded with all kinds of apps these days, the Minoans still prefer to follow their ancient traditions.=即使如今人们手中已拥有了加载着各类程序的终端，在投票这一件事上，米诺斯人依然选择遵循古法。
Even though everything is right before your eyes, you feel it is all a haze.=即使事物就在眼前，你仍觉得它一片模糊。
Even though her words were filled with confusion, as if everything she knew to be true was faltering, she never let go of the equipment she inherited from her father.\nThat pure idealism, a belief in the beauty of justice and protecting those in need, has never truly been sullied, even despite being dragged through veritable hell.=尽管言语中充斥茫然，曾经所相信的都摇摇欲坠，但继承自父亲的装备，她却从来没有真正松开手。\n那个单纯美好，关于正义与保护的信念，就算亲眼见过最糟的现实，她也从来没有真正放下过。
Even though I'm already this dazzling, only you, the peerless Doctor, are worthy of becoming the brightest sun!=虽然我已经如此耀眼，但是对我来说，只有无人能敌的博士您才是最闪耀的！
Even though it thrice brought the city to ruins, it yet shines radiantly in its flawless form. Even today, the Sargon emperor in possession of the gem has yet to find another piece of jewelry matching its brilliance, leaving it with naught but gunsmoke for a companion.=即便城池三度因其而毁，它也依然光洁无瑕，无可挑剔。持有它的萨尔贡皇帝直至今日都没想好用什么珠宝与之相衬，只有争斗的硝烟永伴。
Even though it thrice brought the city to ruins, it yet shines radiantly in its flawless form. Even today, the Sargonian emperor in possession of the gem has yet to find another piece of jewelry matching its brilliance, leaving it with naught but gunsmoke for a companion.=即便城池三度因其而毁，它也依然光洁无瑕，无可挑剔。持有它的萨尔贡皇帝直至今日都没想好用什么珠宝与之相衬，只有争斗的硝烟永伴。
Even though summer has come and gone, some things will remain with us. Whenever we lay our eyes on them, we will be brought back to those unforgettable events and people.=就算夏天过去，仍然有些东西会留下，让人一看见就想起那些难忘的人和事。
Even though the Durins you've all been seeing always seem to be drunk, they do sober up occasionally.=虽然你们看到的杜林好像都醉醺醺的，不过他们还是有清醒的时间的。
Even though the present situation has put a burden on your logistics work, PRTS insists that it is working normally, which is not normal.=即使这种情况已经对你的后勤工作造成负担，PRTS却坚持认为自己在正常运行，这不太正常。
Even though the wars of humanity have no end in sight, we have protected our dignity, for the moment. Leave. Keep your heads held high.=纵使人类的战争没尽头......在这一刻，我们守护住了自己生的尊严。离开吧。但要昂首挺胸。
Even though there is no one to confide in, she nonetheless chooses to face the fierce winds of the Rim Billiton wilderness by herself.=即便无人可以倾诉，她仍选择一个人面对雷姆必拓荒野上的狂风。
Even though this is no longer an age when many watch plays, they still stubbornly cling to the idea that they have parts to play upon the stage. Some geists are trapped in the past, much like humanity.=即便是人们已不常看戏的年代，它们仍执着地认为自己还有待出演的场子要赶。有的伥无法走出自己的时代，这点倒与人无异。
Even though we held ourselves back as we confronted the refugees, they remained wary.\nWe examined the deceased under their watchful eyes, and according to our rough analysis, he was killed by some sort of Sarkaz witchcraft. Unfortunately his beacon was also destroyed, so we cannot retrieve the information. Our squad will press on.=虽然我们在与难民团队对峙时一直保持克制，但藏身处中的居民一直对我们保持警惕。\n我们在他们的监视下检查了死者，根据我们的粗略分析，他死于某种萨卡兹巫术的直接袭击。不幸的是，他所携带的信标也已经损坏，已经无法提取信息。本队将继续前进。
Even though you might have doubts about yourself... But I believe in you. Please take command... of Rhodes Island!=也许连你自己都可能还不太相信......但是我相信你。请指挥——罗德岛！
Even through your coldproof gear, you can fully feel the softness and warmth. You spend the afternoon lying down on the ground, thinking about the sky, the forest, the snowy mountains, the land, and do nothing else.=哪怕隔着防寒服，你也能完全地体会到这份柔软、这份温暖。那个下午，你趴在那里，思考着天空、森林、雪山和大地，什么事情也没有干。
Even to the very end, I do not know why those people drew their blades... Perhaps, even they did not know themselves.=直到最后，我也不知道，那些人是为了什么而拔剑......可能他们自己也不清楚。
Even today, bartering remains an ancient Sarkaz tradition. After handing over the burdenbeast and the loot it carries, the boss of the market lets you pick any mercenary you want, while they handle negotiation and payment.=时至今日，以物易物仍是萨卡兹的古老传统，在你交付了载满资源的驮兽后，疤痕商场的负责人让你自己去挑一位想要的雇佣兵，他们会解决交涉和报酬问题。
Even today, I can vaguely recall the first time I saw you in Lungmen. You, Blaze, and Ch'en... are all holding onto countless secrets... and I will uncover them one by one. It's only fair to exchange secrets? Wha-What? You... No! It's t-too early for that...!=时至今日，我也依稀能想起在龙门第一次见到你们的景象。煌，你，陈，身上都藏着无数秘密......我一定会一一揭开。秘密要相互交换？不，你，你，太早了......太早了！
Even under such conditions, rituals of similar types persist. Wandering executors return to the nearest monastery to spend the day with their compatriots. I sense the existence and disappearance of each individual. I recollect that feeling, and know that it is not 'empathy'.=即使在那样的情境里，类似的仪式也没有消失，流浪的执行者会在这一天回到最近的修道院与同胞共度。我感应到他们每一个人的存在，和消失。我记得那种感受，我知道那不是“共感”。
Even vague memories of the lab's research are enough to induce fear. Perhaps you and people like you have all done something unforgivable for the sake of survival.=即使你对实验室的研究内容只有丁点记忆 ，那也足以让你感到畏惧。或许在那个年代，为了生存，你，以及那些与你身份相同的人，都曾做过一些无法被饶恕的事。
Even when Amiya's asleep, her ears still twitch...=阿米娅睡着的时候，两只耳朵还是会动的啊......
Even when dignity, civilization, and all that humans are meant to rely on are cast aside, it is not all that difficult to survive. Whenever one falls in their duties, they become nutrients for another to continue the vigil.=若是放弃尊严，放弃文明，放弃人本需仰赖的一切，活下去也并没有那么难。每当有同伴履职结束，他就会成为其他人继续守望的养料。
Even when faced with bandits blocking the path, he believes it's not impossible to persuade them to turn back—Windscoot believes that forsaking violence is the first step to helping the elders of the Gang of Justice leave banditry behind. But he is not afraid of violence, if it comes to that.=即便是匪徒挡道，也未必不能劝回去——骋风相信，摒弃暴力至上的做法，是带着义帮的叔叔阿姨们金盆洗手的第一步。但如果对方苦苦相逼，他也不介意动武。
Even when surrounded by her Yanese compatriots with no language barrier between them, Mulberry is still the quietest person in her group. But there's no need to worry about missing her during dispatches, for her confidence in her expertise at finding a safe way out is unparalleled.=即使身边都是与自己没有语言障碍的炎国同胞，桑葚也依然是队伍里最安静的那个人。但不用担心通讯时会错过她的声音，当她运用自己的专业知识判断出安全路线时，她会无比笃定。
Even when you're asleep, I can continue to work as your heater! I'm incredible!=即使在你休眠的时候，我也可以作为你的暖炉工作！真不愧是我！
Even with a halo and wings, people often forget Exusiai is a Laterano. Only when the topic swirls around religion does she react with the piety so characteristic of the Laterano.\nFew places outside Laterano hold such primordial, pristine faith, and because of that, very few notice Exusiai's piety.\nBut those who do will realize the same person holds such progressive values and at the same time retains reverence for her faith, without any apparent contradictions.\nAlso, only by observing Exusiai from this perspective could one realize that behind her wicked smirk lies a pure soul.=虽然即使拥有光环和翅膀，能天使小姐也经常能让人遗忘她是一个拉特兰人，但唯有在涉及信仰话题时，她的反应与一个普通的拉特兰人别无二致——虔诚。\r\n除了拉特兰，仅有少数地区拥有一些非常简陋的原始信仰，也因此，很少有人注意到能天使小姐的这份虔诚。\r\n但若是能够注意到，便会发现一点，对前卫的追求，和对信仰的虔诚，竟然在一个人身上同时出现，且互相毫不显得突兀。\r\n并且，唯有从这一角度去观察能天使小姐，才能够发现她那坏坏的笑容背后，有着怎样一颗七窍玲珑的心。
Even with a Seaborn body, you can still only think and act through the mind of a human. As such, you are still human, and not one of we many.=即使拥有海嗣的躯壳，你仍旧只能以人类的思维思考并行动。那么，你也仍是人类，不属于大群。
Even with an empty post bag and no Catastrophes on the horizon, I'd still be wanderin' with my burdenbeasts in tow, never stoppin' in one place for long at all. Mm... Lyin' on their backs, fallin' asleep under the blanket of a starry sky... The further I am from them, the more I miss that life.=就算没有信要送，也没有天灾来临的迹象，我还是会带着我的驮兽群迁徙，从不在一个地方久留。躺在驮兽的背上，盖着天幕入睡......离它们越远，我就越想念那样的生活。
Even with machine assistance, fertilizing is still a task that takes both hard work and attention to detail, requiring close cooperation between the Tianshis and the farmers.\n<@lv.item><Farmland></>Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></>Stops Blight from spreading.\n<@lv.item><Pumping Station></>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=尽管有机械辅助，追肥仍是一件需要天师与职农协力完成的精细体力活。\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播\n<@lv.item><泵站></>将身后一格的水泵至前方，净化/传播病害
Even with machine assistance, fertilizing is still a task that takes both hard work and attention to detail, requiring close cooperation between the Tianshis and the farmers.\n<Farmland>Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve>Stops Blight from spreading.\n<Pumping Station>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=尽管有机械辅助，追肥仍是一件需要天师与职农协力完成的精细体力活。\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播\n<泵站>将身后一格的水泵至前方，净化/传播病害
Even with the most surefire stratagem, life can't be controlled.=纵使有再万全的计策，生活也无法被掌控。
Even with underhanded tricks from beyond the confines of reality, you were still unable to grasp victory. It seems all you can do now is admit defeat.=用上了非现实的作弊手段，但你还是没能掷出胜利。看来只能愿赌服输了。
Even without a blade, I can run you through!=不用利剑，我也能轻易贯穿你们的身躯！
Even without a blueprint, I'm adaptable enough to work it out.=就算没有图纸，有我的随机应变也足够啦。
Even without absolute certainty in your heart, let your steps be steady.=哪怕心中仍无十足把握，脚步也要走得坚定。
Even yer most carefully-laid plan ain't gonna carry you outta the swamp when yer all stuck in it. That's when ya come lookin' fer the unstoppable force! Hold the shiny equipment! That's the reason Rhodes Island n' Penguin Logistics're like two peas in a pod! Here's to keepin' that unstoppable force rollin', Baws!=面对数不清的麻烦，顾虑太多也没法做得更好。做事情更需要一往无前的气势而非精良的装备！在这方面罗德岛和企鹅物流倒是很像，所以我们的合作才能这么顺利嘛！老板，祝我们继续合作愉快！
Even your 'high-grade hair dye' isn't working on me? I guess we'd better find someone else for our infiltration mission. I don't get it, people always talk about 'bloodlines', but I bleed the same red as everyone else. It only made my hair EXTRA red..=连你们的“高级染发剂”也染不上色？看来乔装潜入的活儿还是得找手下去干。哎，我真想不通，那么多人天天讲“血统”，但它根本没让我的血比别人红啊，只是让我的头发特别艳。
Even your failures help the Cyclops unravel the threads of fate. She has given you a second chance.=你的失败经验同样有助于独眼巨人预见命运，她为你提供了暂时撤退的机会
Evening Breeze's Kiss=晚风轻拂
Evening in the Holy City=圣城晚照
Evening on the deck reminds me of the spiretop in Urtica—it had just as fine a breeze. I used to fantasize there how happy life must be, down on the ground. I only understood later that up there, freedom was the one thing stripped from me, while so many in the land had, save for freedom, nothing at all.=和甲板上一样，到了晚上，乌提卡的塔顶也是个吹风的好去处。以前我常在那幻想地面上的生活有多幸福，后来我才明白，塔上的我被剥夺的只有自由，而大地上的更多人，他们除了自由，一无所有。
Evenings are best spent with old friends, yet there is one thing to bear in mind.\nMost don't heed this advice, but it must still be said—don't open old wounds.=晚上用来和朋友叙旧再合适不过了，只是有一点需要注意。\n虽然很多人都不听劝，但我还是要说——别聊不开心的。
Evenly Matched=双方维持均势
Event <A Death in Chunfen> is now open=<春分>活动已开放
Event <A Flurry to the Flame> is now open=<落叶逐火>活动已开放
Event <A Kazdelian Rescue> is now open=<熔炉“还魂”记>活动已开放
Event <A Light Spark in Darkness> opened=<阴云火花>活动已开放
Event <A Walk in the Dust - Rerun> opened=<遗尘漫步 复刻>活动已开放
Event <Abnormal Spectrum> is now open=<反常光谱>活动已开放
Event <Adventure That Cannot Wait for the Sun> is now open=<太阳甩在身后>活动已开放
Event <An Obscure Wanderer> is now open=<日暮寻路>活动已开放
Event <Babel - Rerun> is now open=<巴别塔·复刻>活动已开放
Event <Break the Ice - Rerun> opened=<风雪过境·复刻>活动已开放
Event <Break the Ice> opened=<风雪过境>活动已开放
Event <Come Catastrophes or Wakes of Vultures - Rerun> is now open=<不义之财·复刻>活动已开放
Event <Come Catastrophes or Wakes of Vultures> is now open=<不义之财>活动已开放
Event <Crossing> is now open=<十字路口>活动已开放
Event <Delicious On Terra> is now open=<泰拉饭>活动已开放
Event <Design of Strife> is now open=<纷争演绎>活动已开放
Event <Dissociative Recombination> is now open=<离解复合>活动已开放
Event <Dorothy's Vision - Retrospection> is now open=<绿野幻梦·复刻>活动已开放
Event <Dorothy's Vision> is now open=<绿野幻梦>活动已开放
Event <Dossoles Holiday> opened=<多索雷斯假日>活动已开放
Event <Duel Channel: Green Grassville> is now open=<争锋频道：青草城>活动已开放
Event <Duel Channel: Honeydew> is now open=<争锋频道：蜜果城>活动已开放
Event <Ending A Grand Overture> open=<追迹日落以西>活动已开放
Event <Guide Ahead - Rerun> is now open=<吾导先路·复刻>活动已开放
Event <Guide Ahead> opened=<吾导先路>活动已开放
Event <Hortus de Escapismo - Retrospection> is now open=<空想花庭·复刻>活动已开放
Event <Hortus de Escapismo> is now open=<空想花庭>活动已开放
Event <I Portatori dei Velluti> open=<揭幕者们>活动已开放
Event <Icebreaker Games #1> is now open=<促融共竞#1>活动已开放
Event <Icebreaker Games #2> is now open=<促融共竞#2>活动已开放
Event <Ideal City: Endless Carnival - Rerun> is open=<理想城：长夏狂欢季·复刻>活动已开放
Event <Il Siracusano - Retrospection> is now open=<叙拉古人·复刻>活动已开放
Event <IL Siracusano> opened=<叙拉古人>活动已开放
Event <Invitation to Wine - Rerun> is now open=<将进酒·复刻>活动已开放
Event <Invitation to Wine> opened=<将进酒>活动已开放
Event <It's Been a While> is now open=<好久不见>活动已开放
Event <Lingering Echoes - Rerun> is open=<尘影余音·复刻>活动已开放
Event <Lingering Echoes> opened=<尘影余音>活动已开放
Event <Lone Trail> is now open=<孤星>活动已开放
Event <Mansfield Break - Rerun> opened=<孤岛风云 复刻>活动已开放
Event <Maria Nearl - Rerun> opened=<玛莉娅·临光 复刻>活动已开放
Event <Near Light - Retrospection> is now open=<长夜临光·复刻>活动已开放
Event <Near Light> opened=<长夜临光>活动已开放
Event <Path of Life> is now open=<生路>活动已开放
Event <Pinus Sylvestris> opened=<红松林>活动已开放
Event <Rebuilding Mandate> is now open=<次生预案>活动已开放
Event <Retracing Our Steps> is now open=<雪山降临1101>活动已开放
Event <So Long, Adele: Home Away From Home - Retrospection> is now open=<火山旅梦·复刻>活动已开放
Event <So Long, Adele: Home Away From Home> is now open=<火山旅梦>活动已开放
Event <Somniloquium Serenum> is now open=<无忧梦呓>活动已开放
Event <Stronghold Protocol: Alliance> is now open=<卫戍协议：盟约>活动已开放
Event <Stronghold Protocol> open=<卫戍协议>活动已开放
Event <Stultifera Navis - Rerun> is now open=<愚人号·复刻>活动已开放
Event <The Rides to Lake Silberneherze> is now open=<银心湖列车>活动已开放
Event <To the Grinning Valley> is now open=<去咧嘴谷>活动已开放
Event <Trials for Navigator> is now open=<引航者试炼>活动已开放
Event <Unrealized Realities> is now open=<未许之地>活动已开放
Event <Vector Breakthrough> is now open=<矢量突破>活动已开放
Event <What the Firelight Casts> is now open=<照我以火>活动已开放
Event <When Elegies Are Ashes> is now open=<挽歌燃烧殆尽>活动已开放
Event <Where Vernal Winds Will Never Blow> is now open=<登临意>活动已开放
Event <Who is Real Retrospection> opened=<画中人 复刻>活动开放中
Event <Zwillingstürme im Herbst - Rerun> open=<崔林特尔梅之金·复刻>活动已开放
Event <Zwillingstürme im Herbst> is now open=<崔林特尔梅之金>活动已开放
Event available=活动开放中
Event begins after countdown completes=锁定倒计时结束后，将会开放比赛
Event changed. Waiting for partner to confirm=已更换项目，等待协作者确认
Event concluded=活动时间已结束
Event Crystal=事相结晶
Event Duration=活动时间
Event Ends at:=活动结束时间：
Event ends at:=活动结束时间:
Event ends at: 11/17 03:59=活动截止日期: 11/17/03:59
Event ends on=活动截止日期
Event Gift=活动赠送
Event has been changed. Please confirm and ready up again=项目内容有变更，请确认后重新准备
Event Icon=活动头像
Event Instructions=活动说明
Event main menu background set=已设为活动主界面背景
Event Medal=活动奖章
Event messages are displayed once node is explored=探索节点后将展示事件讯息
Event Milestone Reward=活动期间领取阶段奖励
Event Mission Reward=活动任务获得
Event Officer=赛事干事
Event Period:=活动时间：
Event period: Dec 20 10:00 - Jan 3 03:59=活动时间：6月20日16:00-7月4日03:59
Event period: Jul 6, 2026, 8:00 - Jul 27, 2026, 03:59=活动时间：2026年1月16日16:00-2026年2月6日03:59
Event period: Jun 29=活动时间：6月29日
Event period: Mar 19 10:00 - Mar 26 03:59=活动时间：9月5日16:00-9月12日03:59
Event period: March 6 8:00 - March 27 03:59=活动时间：10月21日16:00-11月11日03:59
Event Reward=活动获得
Event Security=赛场安保
Event Stage Drop=活动关卡掉落
Event Stage Drop, [Honors Showcase] Reward=活动关卡掉落、[荣誉陈列区]奖励
Event Stage drop, Event mission reward=活动关卡掉落、活动任务获得
Event Stages=活动关卡掉落
Event to change 3rd Floor Boss=事件改变第三层boss
Event Unlock Conditions=赛事项目解锁条件
Events equal marketing, so it is only natural that HR would be busy during this time. You owe ■■■ one.=活动即宣传，因此这段时间人事部业务繁忙也是情有可原，记住了，你欠■■■一个人情。
Events of the Past=往事
Eventually, you find something well-preserved in the pile of supplies, and leave contentedly.=最终，你在物资堆里找到了保存完好的物件，心满意足地离开了。
Ever Geist=伥伥久久
Ever Glorious Medal=辉煌依旧奖章
Ever heard of the Medal of Glory? I feel that's tailor-made for you.=听说过荣誉勋章吗，我觉得吧，这东西大概就是为你准备的。
Ever in mind.=念兹在兹。
Ever noticed how even the rain here stains the walls outside? Dirty rainwater can't wash anything clean. And that's Siracusa. Siracusans might be used to it, but I'm not.=你注意过外墙上的雨渍吗？肮脏的雨带不来洁净，这就是叙拉古，叙拉古人习惯这一切，我不习惯。
Ever since Closure and Mayer installed a human voice patch, Justice Knight's functionality as a smart assistant has gone right up! Being able to use natural language logic really has improved communication so much when helping out my masters.=自从可露希尔女士与梅尔女士为正义号安装了人声语音补丁之后，智能交互的准确度也上升了！果然，为主人们进行服务的时候，还是用主人的语言逻辑进行交流效果更好。
Ever since coming to Rhodes Island, we members of Ave Mujica have been spending a lot more time together. Once work's done for the day, we head to the studio to practice... It's kind of like we're all in a school club.=自从来到这里，与大家在一起的时间就变多了。每天处理完工作，约上其他成员一起去排练室练习——真的就像参加社团活动一样呢。
Ever since doing away with the suppressor on my throat, Miss.Christine has deigned to lead my vocal training, teaching me how to sing unto people's minds without damaging their psyches. You'd like to hear the results? Hm. You did once request a lullaby, which... isn't my forte. I'll need practice still.=解开喉咙上的抑制装置后，我一直在向Miss.Christine请教，如何让歌声浸透人们的意识，又不损害他们的精神。验收成果？你之前说想听摇篮曲，我并不擅长，还需练习。
Ever since I got here, there haven't been any leftovers? Of course. Waste not, want not.=您说我来之后大家都不怎么剩饭了？不浪费粮食，当然是好事。
Ever since I took on the task of monitoring Mostima, I've hardly gotten the chance to stop anywhere for long. I adapted to the runabout lifestyle a while ago, but having somewhere I can just take a breather on a day like this, it's nice. Happy New Year, Doctor.=自从我接下监视莫斯提马这个任务，就很少能够安稳停在某处。东奔西走我早就习惯了，但在这种日子里能有个地方暂时休息一会，也不是一件坏事。新年快乐，博士。
Ever since I was taken away to Kazimierz, it's rare for someone to be so kind to me. So, if you don't mind, Doctor... I, Gravel—no, I Senomy, on my honor as a knight, shall serve you always at your side.=自从我被拐到卡西米尔后，已经很久没人对我这样温柔了。所以您若是不嫌弃，以骑士的荣耀起誓，我砾，不，我塞诺蜜将永远侍奉于您左右。
Ever since I was very young, I sat by my father's desk, watching him read and write. Even when writing letters to Kal'tsit, he never pushed me away. Just like he said, sooner or later I'd understand this all, and I'd have to at that.=我从很小的时候起，就坐在父亲的书桌旁边，看他读书写作。连给凯尔希写信，他也没有避开过我。就像他说的一样，我迟早会懂得这些，也必须懂得这些。
Ever since my last familiar channeling, my arm's been sore...=上次操控使魔后，我的胳膊一直酸到现在......
Ever since my mother went missing, I haven't had a place to call home. Rhodes Island is the closest I have. Dr. Kal'tsit invested her ideals in this company, and so have I. Doctor, bear witness to my determination.=在母亲的消息断绝之后，于我而言，这片大地上就不存在“家”了。而罗德岛是最像家的地方了。这里寄寓了凯尔希老师的理想，也有我的理想。博士，请见证我的决心。
Ever since my Oripathic infection, the stars have diminished their responses to me. I must find a way to reverse it before I lose all my power. Otherwise I'l… Could you help me, Doctor?=从受到矿石病感染开始，星辰对我的回应已经越来越微弱了。一定要在力量尽失前想到补救的办法，不然我......博士，您愿意帮助我吗？
Ever since she started to lead the Operations Reserve Team A6 on field missions, Orchid hasn't been as hesitant about working overtime than before. After all, emergency missions don't come in on a regular schedule like office paperwork. After she got woken up by late night urgent calls a couple times, she started to face all this calmly. If she could have just five more minutes before the mission, she would even have given herself a full face makeup before showing up in front of her teammates.\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=开始带领预备行动组A6小队执行外勤任务后，面对加班，梓兰变得不再像从前那样抗拒了，毕竟来无定时的紧急任务可不是办公室里的文件表单。有过几次半夜被急讯吵醒的经历后，梓兰选择用平和的心态面对这一切，要是作战前多给五分钟，她甚至还能画个全妆再出现在队友面前。\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
Ever since she started to lead the Operations Reserve Team A6 on field missions, Orchid hasn't been as hesitant about working overtime than before. After all, emergency missions don't come in on a regular schedule like office paperwork. After she got woken up by late night urgent calls a couple times, she started to face all this calmly. If she could have just five more minutes before the mission, she would even have given herself a full face makeup before showing up in front of her teammates.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=开始带领预备行动组A6小队执行外勤任务后，面对加班，梓兰变得不再像从前那样抗拒了，毕竟来无定时的紧急任务可不是办公室里的文件表单。有过几次半夜被急讯吵醒的经历后，梓兰选择用平和的心态面对这一切，要是作战前多给五分钟，她甚至还能画个全妆再出现在队友面前。\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
Ever since she was a child, Kroos lacked initiative. But during training, she showed an exceptional talent for marksmanship. On the battlefield, she effortlessly locates ideal sniper nests and rains down a hail of precise and deadly fire while backed up by her teammates. Both Fang and Beagle trust Kroos with their lives and she is their support sniper of choice.=从小性格就不愿意强出头的克洛丝，在训练中显露出了与众不同的射击天赋。当克洛丝在战场上寻找到了优势地形，她会使用擅长的弩，从队友的掩护中抓住每一次射击的机会。是芬和米格鲁信任的射击担当。事实证明，克洛丝也并没有让信任她的人失望过。
Ever since that upheaval, Rhodes Island has been on every central nation's watchlist. Each future step you take might well cause new turmoil, but clearly you lot have set your hearts on something. Doctor, when Rhodes Island is in its most crucial moments, Londinium will be there to aid.=那场动乱后，罗德岛已经进入了所有核心圈国家的重点关注名单，未来每一步都有可能引起新的动荡，但显然你们已经下定了某种决心。博士，伦蒂尼姆会在关键时刻成为罗德岛的助力。
Ever since the Waterway opened, swarms of unsightly seaborns have appeared outside the dome. Truly annoying, to say the least. In all seriousness, though, it's my job to observe, record, and accumulate the data needed to eliminate seaborns once and for all. The more brazen they are, the closer an eye I must keep on them.=航道打开之后，穹顶外多了许多奇形怪状的海嗣，实在是很让人烦躁。不过不开玩笑地说，我的本职就是观察和记录，为彻底消灭海嗣储备足够的数据。那些家伙越是招摇，我就越是得盯紧它们。
Ever since we left Londinium, I've trained up a million more techniques than just knightly combat! Now you're going to see my true strength!=离开伦蒂尼姆之后，我锻炼的可不仅仅是骑士的战斗技巧！就让你看看我现在的实力吧！
Ever since we were kids, if folks like us wanted to eat, we had to count on the scraps the snobs let slip from on high. Sadly, that's not enough to fill your stomach. So some folks end up stealing, naturally. That's not something anyone should do, I know. But if there was another way, why would you need to steal?=从小到大，我们这样的家伙要吃饭，就只能指望上面的人从手指缝里漏出点什么来，可那些根本吃不饱，自然而然，就有人去偷去抢。那不应该，我明白，可要是有能活的路，谁想去做该死的事？
Ever since you came to Sami, you've learned to trust your intuition, and especially your bad hunches.=来到萨米之后，你已经学会了相信自己的直觉，尤其是不好的直觉。
Ever since you got communication access on the icefield, you've always been able to hear a handful of nonsense words mixed in with the other person talking, but you didn't take it seriously—until the other expedition team took you for a pack of beasts.\n<@rolv.rem><Mobile Tactical Hangars> that deploy enemy mercenary drones are present on the field</>=自从通讯设备接入冰原，你总能听到他人言语间夹杂了几个毫无意义的字词，你没放在心上——直到另外一支探险队把你们当作了兽群。\n<@rolv.rem>场地中有发射敌方佣兵无人机的<可移动战术机库>。</>
Ever since you got communication access on the icefield, you've always been able to hear a handful of nonsense words mixed in with the other person talking, but you didn't take it seriously—until the other expedition team took you for a pack of beasts.\n<Mobile Tactical Hangars> that deploy enemy mercenary drones are present on the field=自从通讯设备接入冰原，你总能听到他人言语间夹杂了几个毫无意义的字词，你没放在心上——直到另外一支探险队把你们当作了兽群。\n场地中有发射敌方佣兵无人机的<可移动战术机库>。
Ever so slightly, the pain of the past is excised along with her Seaborn cells.\nYet, the future is still shrouded in mist, leading her into confusion and doubt.\nHighmore still does not know where to go from here.\nBut at the very least, she has found her starting point.=过往的苦痛随着海嗣细胞被切除了少许。\n而未来还藏在迷雾之后，令人陷入迷茫与疑惑。\n海沫还不知道要往何处前行。\n但至少，现在她拥有了一个能够起步的地方。
Ever stick a hot knife in butter?=用热刀切过黄油吗？
Ever unresting=日夜不息
Ever was my family's forte to be protean, and by this piece of paper, all that lives is imitable. Watch now, Doctor—Mimesis!=百般变化本就是吾族的拿手好戏，而有了这一张纸片，万物皆可描摹，看好了博士，变！
Ever wondered how it feels to float in the air?=想不想试试漂浮在空中的感觉？
Ever-Present=无处不在
Evergreen Tree=常青树
Everlasting Cinder Medal=燃灰不息奖章
Everlasting Cycle of Life=生生不息
Everlasting Guiding Light=长明灯引
Every 'Star Ring' grants <Kristen> +1 Block and reduces damage received=每一个“星环”使<克丽斯腾>占用阻挡数+1，受到的伤害减少
Every 15s, a <Meadow> on the 4 surrounding tiles grows into a <Thicket>=每隔15秒向周围4格的<草毯>生长<树丛>
Every 16s (-4) on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone=每在场上停留16（-4）秒，浮游单元依次获得以下一个效果：伤害上限提高10%、造成伤害时使目标特殊能力失效2秒、数量+1
Every 16s <@ba.talpu>(-4)</> on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone=每在场上停留16<@ba.talpu>（-4）</>秒，浮游单元依次获得以下一个效果：伤害上限提高10%、造成伤害时使目标特殊能力失效2秒、数量+1
Every 2 rounds, 4 random nodes lock and yield no resources; others grant more resources=每2回合，随机锁定4个区域，被封锁的区域无法搜集资源，未封锁区域基础资源产出提升
Every 2.2 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill; this unit restores 1 SP every 1.8s when there is another Sniper Operator deployed=在场时所有【狙击】干员的攻击回复技能每2.2秒回复1点技力，场上存在其他【狙击】干员时自身改为每1.8秒回复1点技力
Every 2.3 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill; this unit restores 1 SP every 2s when there is another Sniper Operator deployed=在场时所有【狙击】干员的攻击回复技能每2.3秒回复1点技力，场上存在其他【狙击】干员时自身改为每2秒回复1点技力
Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill.=在场时所有【狙击】干员的攻击回复技能每2.5秒回复1点技力
Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill; in <@ba.kw>Integrated Strategies</>, all Operators with Offensive Recovery skills will benefit from this effect and will gain SP from Archetto's attacks=在场时所有【狙击】干员的攻击回复技能每2.5秒回复1点技力；在<@ba.kw>集成战略</>中，所有干员的攻击回复技能都享受该效果且能被空弦的攻击回复技力
Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill; in <@ba.kw>Integrated Strategies</>, all Operators with Offensive Recovery skills will benefit from this effect and will gain SP from Archetto's attacks, and all Operators with Offensive Recovery skills have ATK +50% while their skill is active=在场时所有【狙击】干员的攻击回复技能每2.5秒回复1点技力；在<@ba.kw>集成战略</>中，所有干员的攻击回复技能都享受该效果且能被空弦的攻击回复技力，所有干员的攻击回复技能持续时间内攻击力+50%
Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill; in Integrated Strategies, all Operators with Offensive Recovery skills will benefit from this effect and will gain SP from Archetto's attacks=在场时所有【狙击】干员的攻击回复技能每2.5秒回复1点技力；在集成战略中，所有干员的攻击回复技能都享受该效果且能被空弦的攻击回复技力
Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill; in Integrated Strategies, all Operators with Offensive Recovery skills will benefit from this effect and will gain SP from Archetto's attacks, and all Operators with Offensive Recovery skills have ATK +50% while their skill is active=在场时所有【狙击】干员的攻击回复技能每2.5秒回复1点技力；在集成战略中，所有干员的攻击回复技能都享受该效果且能被空弦的攻击回复技力，所有干员的攻击回复技能持续时间内攻击力+50%
Every 20s on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone=每在场上停留20秒，浮游单元依次获得以下一个效果：伤害上限提高10%、造成伤害时使目标特殊能力失效2秒、数量+1
Every 26s (-4) on the field, Drones gain one of the following effects in order: max Drone damage +6%; disables enemies' special abilities for 1s when dealing damage to them; +1 Drone=每在场上停留26（-4）秒，浮游单元依次获得以下一个效果：伤害上限提高6%、造成伤害时使目标特殊能力失效1秒、数量+1
Every 26s <@ba.talpu>(-4)</> on the field, Drones gain one of the following effects in order: max Drone damage +6%; disables enemies' special abilities for 1s when dealing damage to them; +1 Drone=每在场上停留26<@ba.talpu>（-4）</>秒，浮游单元依次获得以下一个效果：伤害上限提高6%、造成伤害时使目标特殊能力失效1秒、数量+1
Every 3 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill.=在场时所有【狙击】干员的攻击回复技能每3秒回复1点技力
Every 3 seconds when deployed, restores 1 SP to all deployed allies that have an ATK Recovery or DEF Recovery skill.=在场时每3秒回复全场友方角色1点攻击/受击技力
Every 3 seconds when deployed, restores 1 SP to all deployed allies that have an ATK Recovery or DEF Recovery skill; Ch'en recovers 1 additional SP to herself=在场时每3秒回复全场友方角色1点攻击/受击技力，自身额外回复1点技力
Every 30s on the field, Drones gain one of the following effects in order: max Drone damage +6%; disables enemies' special abilities for 1s when dealing damage to them; +1 Drone=每在场上停留30秒，浮游单元依次获得以下一个效果：伤害上限提高6%、造成伤害时使目标特殊能力失效1秒、数量+1
Every 3rd attack <$ba.stun>Stuns</> your Operators for several seconds=每攻击2次，下次攻击使我方干员<$ba.stun>晕眩</>数秒
Every 3rd attack inflicts <$ba.cold>Cold</> to the target=每攻击2次后下次攻击会对目标施加<$ba.cold>寒冷</>
Every 3rd attack inflicts Cold to the target=每攻击2次后下次攻击会对目标施加寒冷
Every 3rd attack Stuns your Operators for several seconds=每攻击2次，下次攻击使我方干员晕眩数秒
Every 3rd attack summons a <Pathshaper Fractal>=每攻击2次后下次攻击召唤1个<塑路者分形>
Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill.=在场时每4秒回复全场友方角色1点攻击/受击技力
Every 5 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill.=在场时每5秒回复全场友方角色1点攻击/受击技力
Every 5s, restores the SP of Production Modules within Attack Range, and causes all Operator skills to activate automatically (effect does not stack).=每5秒使攻击范围内的生产模块回复技力，并使所有干员技能变为自动开启（效果不可叠加）。
Every 7 seconds, applies a random status effect to all enemies within range (Slow, Bind, Cold, Frozen, Stun, or Levitate) that lasts for 2.5 seconds=每7秒对范围内所有敌人随机施加以下任意一个异常效果（停顿、束缚、寒冷、冻结、晕眩、浮空），持续2.5秒
Every 9 seconds, gains 1 <$ba.shield>Shield</> (Can have up to 2 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 15% of Max HP=每9秒获得1层<$ba.shield>护盾</>（最多2层，部署后立即获得1层），每层护盾破裂时恢复自身15%最大生命
Every 9 seconds, gains 1 <$ba.shield>Shield</> (Can have up to 2 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 17% <@ba.talpu>(+2%)</> of Max HP=每9秒获得1层<$ba.shield>护盾</>（最多2层，部署后立即获得1层），每层护盾破裂时恢复自身17%<@ba.talpu>（+2%）</>最大生命
Every 9 seconds, gains 1 <$ba.shield>Shield</> (Can have up to 2 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP=每9秒获得1层<$ba.shield>护盾</>（最多2层，部署后立即获得1层），每层护盾破裂时恢复自身20%最大生命
Every 9 seconds, gains 1 <$ba.shield>Shield</> (Can have up to 2 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% <@ba.talpu>(+2%)</> of Max HP=每9秒获得1层<$ba.shield>护盾</>（最多2层，部署后立即获得1层），每层护盾破裂时恢复自身22%<@ba.talpu>（+2%）</>最大生命
Every 9 seconds, gains 1 <$ba.shield>Shield</> (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP=每9秒获得1层<$ba.shield>护盾</>（最多3层，部署后立即获得1层），每层护盾破裂时恢复自身20%最大生命
Every 9 seconds, gains 1 <$ba.shield>Shield</> (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% <@ba.talpu>(+2%)</> of Max HP=每9秒获得1层<$ba.shield>护盾</>（最多3层，部署后立即获得1层），每层护盾破裂时恢复自身22%<@ba.talpu>（+2%）</>最大生命
Every 9 seconds, gains 1 <$ba.shield>Shield</> (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% of Max HP and 1 SP=每9秒获得1层<$ba.shield>护盾</>（最多3层，部署后立即获得1层），每层护盾破裂时恢复自身22%最大生命和1点技力
Every 9 seconds, gains 1 <$ba.shield>Shield</> (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 23% of Max HP and 2 SP=每9秒获得1层<$ba.shield>护盾</>（最多3层，部署后立即获得1层），每层护盾破裂时恢复自身23%最大生命和2点技力
Every 9 seconds, gains 1 <$ba.shield>Shield</> (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 24% <@ba.talpu>(+2%)</> of Max HP and 1 SP=每9秒获得1层<$ba.shield>护盾</>（最多3层，部署后立即获得1层），每层护盾破裂时恢复自身24%<@ba.talpu>（+2%）</>最大生命和1点技力
Every 9 seconds, gains 1 <$ba.shield>Shield</> (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 25% <@ba.talpu>(+2%)</> of Max HP and 2 SP=每9秒获得1层<$ba.shield>护盾</>（最多3层，部署后立即获得1层），每层护盾破裂时恢复自身25%<@ba.talpu>（+2%）</>最大生命和2点技力
Every 9 seconds, gains 1 Shield (Can have up to 2 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 15% of Max HP=每9秒获得1层护盾（最多2层，部署后立即获得1层），每层护盾破裂时恢复自身15%最大生命
Every 9 seconds, gains 1 Shield (Can have up to 2 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 17% (+2%) of Max HP=每9秒获得1层护盾（最多2层，部署后立即获得1层），每层护盾破裂时恢复自身17%（+2%）最大生命
Every 9 seconds, gains 1 Shield (Can have up to 2 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP=每9秒获得1层护盾（最多2层，部署后立即获得1层），每层护盾破裂时恢复自身20%最大生命
Every 9 seconds, gains 1 Shield (Can have up to 2 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% (+2%) of Max HP=每9秒获得1层护盾（最多2层，部署后立即获得1层），每层护盾破裂时恢复自身22%（+2%）最大生命
Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP=每9秒获得1层护盾（最多3层，部署后立即获得1层），每层护盾破裂时恢复自身20%最大生命
Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% (+2%) of Max HP=每9秒获得1层护盾（最多3层，部署后立即获得1层），每层护盾破裂时恢复自身22%（+2%）最大生命
Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% of Max HP and 1 SP=每9秒获得1层护盾（最多3层，部署后立即获得1层），每层护盾破裂时恢复自身22%最大生命和1点技力
Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 23% of Max HP and 2 SP=每9秒获得1层护盾（最多3层，部署后立即获得1层），每层护盾破裂时恢复自身23%最大生命和2点技力
Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 24% (+2%) of Max HP and 1 SP=每9秒获得1层护盾（最多3层，部署后立即获得1层），每层护盾破裂时恢复自身24%（+2%）最大生命和1点技力
Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 25% (+2%) of Max HP and 2 SP=每9秒获得1层护盾（最多3层，部署后立即获得1层），每层护盾破裂时恢复自身25%（+2%）最大生命和2点技力
Every <@ba.vup>7</> seconds, applies a random status effect to all enemies within range (<$ba.sluggish>Slow</>, <$ba.root>Bind</>, <$ba.cold>Cold</>, <$ba.frozen>Frozen</>, <$ba.stun>Stun</>, or <$ba.levitate>Levitate</>) that lasts for <@ba.vup>2.5</> seconds=每<@ba.vup>7</>秒对范围内所有敌人随机施加以下任意一个异常效果（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.cold>寒冷</>、<$ba.frozen>冻结</>、<$ba.stun>晕眩</>、<$ba.levitate>浮空</>），持续<@ba.vup>2.5</>秒
Every [When deployed] effect granted by this Operator's equipment triggers 1 more time=使自身携带装备中的【部署时】效果额外触发1次
Every [When deployed] effect granted by this Operator's equipment triggers <@ba.vup>1</> more time=使自身携带装备中的【部署时】效果额外触发<@ba.vup>1</>次
Every action builds our chances to win.=每一次行动都为我们创造了获胜的机会。
Every attack deals <$ba.dt.erosion>Corrosion</>=每次攻击造成一定<$ba.dt.erosion>侵蚀损伤</>
Every attack deals Corrosion=每次攻击造成一定侵蚀损伤
Every attack drags the target to Mint <@ba.vup>moderately</>, dealing <@ba.vup>130%</> ATK as Arts damage. Deal <@ba.vup>300%</> ATK as Arts damage when the skill ends=每次攻击把目标<@ba.vup>中等力度地</>拖拽至面前，并造成相当于攻击力<@ba.vup>130%</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>300%</>的法术伤害
Every attack drags the target to Mint <@ba.vup>moderately</>, dealing <@ba.vup>{attack@atk_scale:0%}</> ATK as Arts damage. Deal <@ba.vup>{atk_scale:0%}</> ATK as Arts damage when the skill ends=每次攻击把目标<@ba.vup>中等力度地</>拖拽至面前，并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害
Every attack drags the target to Mint <@ba.vup>slightly</>, dealing <@ba.vup>105%</> ATK as Arts damage. Deal <@ba.vup>180%</> ATK as Arts damage when the skill ends=每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>105%</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>180%</>的法术伤害
Every attack drags the target to Mint <@ba.vup>slightly</>, dealing <@ba.vup>105%</> ATK as Arts damage. Deal <@ba.vup>190%</> ATK as Arts damage when the skill ends=每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>105%</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>190%</>的法术伤害
Every attack drags the target to Mint <@ba.vup>slightly</>, dealing <@ba.vup>105%</> ATK as Arts damage. Deal <@ba.vup>200%</> ATK as Arts damage when the skill ends=每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>105%</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>200%</>的法术伤害
Every attack drags the target to Mint <@ba.vup>slightly</>, dealing <@ba.vup>110%</> ATK as Arts damage. Deal <@ba.vup>210%</> ATK as Arts damage when the skill ends=每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>110%</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>210%</>的法术伤害
Every attack drags the target to Mint <@ba.vup>slightly</>, dealing <@ba.vup>110%</> ATK as Arts damage. Deal <@ba.vup>220%</> ATK as Arts damage when the skill ends=每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>110%</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>220%</>的法术伤害
Every attack drags the target to Mint <@ba.vup>slightly</>, dealing <@ba.vup>110%</> ATK as Arts damage. Deal <@ba.vup>230%</> ATK as Arts damage when the skill ends=每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>110%</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>230%</>的法术伤害
Every attack drags the target to Mint <@ba.vup>slightly</>, dealing <@ba.vup>115%</> ATK as Arts damage. Deal <@ba.vup>240%</> ATK as Arts damage when the skill ends=每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>115%</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>240%</>的法术伤害
Every attack drags the target to Mint <@ba.vup>slightly</>, dealing <@ba.vup>120%</> ATK as Arts damage. Deal <@ba.vup>260%</> ATK as Arts damage when the skill ends=每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>120%</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>260%</>的法术伤害
Every attack drags the target to Mint <@ba.vup>slightly</>, dealing <@ba.vup>125%</> ATK as Arts damage. Deal <@ba.vup>280%</> ATK as Arts damage when the skill ends=每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>125%</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>280%</>的法术伤害
Every attack drags the target to Mint <@ba.vup>slightly</>, dealing <@ba.vup>{attack@atk_scale:0%}</> ATK as Arts damage. Deal <@ba.vup>{atk_scale:0%}</> ATK as Arts damage when the skill ends=每次攻击把目标<@ba.vup>小力地</>拖拽至面前，并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害
Every attack drags the target to Mint moderately, dealing 130% ATK as Arts damage. Deal 300% ATK as Arts damage when the skill ends=每次攻击把目标中等力度地拖拽至面前，并造成相当于攻击力130%的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力300%的法术伤害
Every attack drags the target to Mint moderately, dealing {attack@atk_scale:0%} ATK as Arts damage. Deal {atk_scale:0%} ATK as Arts damage when the skill ends=每次攻击把目标中等力度地拖拽至面前，并造成相当于攻击力{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力{atk_scale:0%}的法术伤害
Every attack drags the target to Mint slightly, dealing 105% ATK as Arts damage. Deal 180% ATK as Arts damage when the skill ends=每次攻击把目标小力地拖拽至面前，并造成相当于攻击力105%的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力180%的法术伤害
Every attack drags the target to Mint slightly, dealing 105% ATK as Arts damage. Deal 190% ATK as Arts damage when the skill ends=每次攻击把目标小力地拖拽至面前，并造成相当于攻击力105%的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力190%的法术伤害
Every attack drags the target to Mint slightly, dealing 105% ATK as Arts damage. Deal 200% ATK as Arts damage when the skill ends=每次攻击把目标小力地拖拽至面前，并造成相当于攻击力105%的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力200%的法术伤害
Every attack drags the target to Mint slightly, dealing 110% ATK as Arts damage. Deal 210% ATK as Arts damage when the skill ends=每次攻击把目标小力地拖拽至面前，并造成相当于攻击力110%的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力210%的法术伤害
Every attack drags the target to Mint slightly, dealing 110% ATK as Arts damage. Deal 220% ATK as Arts damage when the skill ends=每次攻击把目标小力地拖拽至面前，并造成相当于攻击力110%的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力220%的法术伤害
Every attack drags the target to Mint slightly, dealing 110% ATK as Arts damage. Deal 230% ATK as Arts damage when the skill ends=每次攻击把目标小力地拖拽至面前，并造成相当于攻击力110%的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力230%的法术伤害
Every attack drags the target to Mint slightly, dealing 115% ATK as Arts damage. Deal 240% ATK as Arts damage when the skill ends=每次攻击把目标小力地拖拽至面前，并造成相当于攻击力115%的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力240%的法术伤害
Every attack drags the target to Mint slightly, dealing 120% ATK as Arts damage. Deal 260% ATK as Arts damage when the skill ends=每次攻击把目标小力地拖拽至面前，并造成相当于攻击力120%的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力260%的法术伤害
Every attack drags the target to Mint slightly, dealing 125% ATK as Arts damage. Deal 280% ATK as Arts damage when the skill ends=每次攻击把目标小力地拖拽至面前，并造成相当于攻击力125%的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力280%的法术伤害
Every attack drags the target to Mint slightly, dealing {attack@atk_scale:0%} ATK as Arts damage. Deal {atk_scale:0%} ATK as Arts damage when the skill ends=每次攻击把目标小力地拖拽至面前，并造成相当于攻击力{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力{atk_scale:0%}的法术伤害
Every Attack Interval, an allied unit within range gains a bubble granting 10% <$ba.protect>Sanctuary</>; bubbles will pop shortly after being damaged by an enemy=每过一个攻击间隔，使范围内一名友方单位获得10%<$ba.protect>庇护</>的浮泡，浮泡在受到敌方伤害的短暂延迟后破碎
Every Attack Interval, an allied unit within range gains a bubble granting 10% Sanctuary; bubbles will pop shortly after being damaged by an enemy=每过一个攻击间隔，使范围内一名友方单位获得10%庇护的浮泡，浮泡在受到敌方伤害的短暂延迟后破碎
Every Attack Interval, an allied unit within range gains a bubble granting 20% <$ba.protect>Sanctuary</>; bubbles will pop shortly after being damaged by an enemy=每过一个攻击间隔，使范围内一名友方单位获得20%<$ba.protect>庇护</>的浮泡，浮泡在受到敌方伤害的短暂延迟后破碎
Every Attack Interval, an allied unit within range gains a bubble granting 20% Sanctuary; bubbles will pop shortly after being damaged by an enemy=每过一个攻击间隔，使范围内一名友方单位获得20%庇护的浮泡，浮泡在受到敌方伤害的短暂延迟后破碎
Every Attack Interval, an allied unit within range gains a bubble granting 30% <$ba.protect>Sanctuary</>; bubbles will pop shortly after being damaged by an enemy=每过一个攻击间隔，使范围内一名友方单位获得30%<$ba.protect>庇护</>的浮泡，浮泡在受到敌方伤害的短暂延迟后破碎
Every Attack Interval, an allied unit within range gains a bubble granting 30% Sanctuary; bubbles will pop shortly after being damaged by an enemy=每过一个攻击间隔，使范围内一名友方单位获得30%庇护的浮泡，浮泡在受到敌方伤害的短暂延迟后破碎
Every attack or heal gives ASPD +1 for this battle, up to 60 stacks=每次攻击或治疗后，本场战斗中攻击速度+1，最高60层
Every attack or heal gives ASPD +2 for this battle, up to 30 stacks=每次攻击或治疗后，本场战斗中攻击速度+2，最高30层
Every attack or heal gives ASPD +2 for this battle, up to 60 stacks=每次攻击或治疗后，本场战斗中攻击速度+2，最高60层
Every attack or heal gives ASPD <@ba.vup>+2</> for this battle, up to <@ba.vup>30</> stacks=每次攻击或治疗后，本场战斗中攻击速度<@ba.vup>+2</>，最高<@ba.vup>30</>层
Every attack or heal gives ASPD <@ba.vup>+2</> for this battle, up to <@ba.vup>60</> stacks=每次攻击或治疗后，本场战斗中攻击速度<@ba.vup>+2</>，最高<@ba.vup>60</>层
Every attack permanently increases ATK, stacking up to 6 times=攻击时攻击力永久提升，最多六层
Every attack reduces the enemy's DEF=每次攻击会降低击中目标的防御
Every battle deserves to be enjoyed.=每一场战斗都值得享受。
Every battle, a random Operator will have their DP Cost reduced to 0. When carrying this Collectible, can choose to lead expedition in a different direction in Prophecy=战斗开始时，随机选择一名干员，使该干员本场战斗的部署费用变为0，携带此收藏品时，可以在命运所指中让探索开启不同的方向
Every bite is a meowment of bliss!=品尝美食的时光，十分惬意喵！
Every blow they endure will turn into anger and be returned severalfold.=他们承受的每一次攻击，都将化作怒火数倍返还。
Every character's expression mixes together like a montage, and you watch the truest tale be told.\nPerhaps at the very end, the lime-eyed girl with dimples on her left cheek will dance freely under the camera's lens.=蒙太奇式的表达混杂着每个角色的情绪，而您看到了那个最真实的故事。\n也许在最后的最后，那个有着浅绿色瞳孔，左边脸颊有梨涡的女孩会在镜头下自由地起舞。
Every child has drawn secret pictures of the way they'd like to be in future, but Ifrit found that person in the flesh a long time ago. She's the child's hero, the safe harbor, the person she strives to become—or even surpass.\nAnd in this moment, she's secretly thrilled to fight alongside her shoulder to shoulder, and every part of her hopes to be the greatest someone who ever had that person's back.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<@lv.item><Demolition Device></> Directly knocks down a Tattered Pillar one tile in front.=每个孩子都曾偷偷描画过自己未来想成为的模样，而伊芙利特早已遇到那样一个人，对方是孩子的英雄，是安全感的象征，是她努力想要成为，甚至超越的人。\n而现在，她还在窃喜于能与其并肩作战，期许自己能够成为那个人最好的后盾。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<@lv.item><爆破装置></>直接击倒前方一格的破碎支柱
Every child has drawn secret pictures of the way they'd like to be in future, but Ifrit found that person in the flesh a long time ago. She's the child's hero, the safe harbor, the person she strives to become—or even surpass.\nAnd in this moment, she's secretly thrilled to fight alongside her shoulder to shoulder, and every part of her hopes to be the greatest someone who ever had that person's back.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<Demolition Device> Directly knocks down a Tattered Pillar one tile in front.=每个孩子都曾偷偷描画过自己未来想成为的模样，而伊芙利特早已遇到那样一个人，对方是孩子的英雄，是安全感的象征，是她努力想要成为，甚至超越的人。\n而现在，她还在窃喜于能与其并肩作战，期许自己能够成为那个人最好的后盾。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<爆破装置>直接击倒前方一格的破碎支柱
Every civilization must walk the path of chaos and conflict, no matter how advanced. The Ægir have simply realized the futility of conflict, while remembering the price.\n<@lv.item><Excrescent Carapace></> Deployable for High Ground Operators.=不论落后还是先进，混乱与冲突是文明的必经之路。阿戈尔人只是在铭记代价的同时，意识到了纷争本无意义。\n<@lv.item><赘生甲壳></>可部署高台干员
Every civilization must walk the path of chaos and conflict, no matter how advanced. The Ægir have simply realized the futility of conflict, while remembering the price.\n<Excrescent Carapace> Deployable for High Ground Operators.=不论落后还是先进，混乱与冲突是文明的必经之路。阿戈尔人只是在铭记代价的同时，意识到了纷争本无意义。\n<赘生甲壳>可部署高台干员
Every clan is here! Even those who have stumbled in are welcome. After sharing a number of stories, jokes, and treesap juice, the Sami suddenly fall silent as a few men clearly dressed like snowpriests solemnly walk into the woods. The Sami host of this gathering approaches you and asks in a methodical tone if you would like to 'choose a fighter.' Behind him is a group of grotesque 'giants' being driven out of the woods by the snowpriests.=各个部族正在聚会！连误闯的你们也受到了邀请。在分享了不少故事、笑话和树汁饮料后，萨米人突然安静了下来，几个穿着打扮明显是雪祀的人步态庄严地走进了树林。聚会的萨米主持人走了过来，用一板一眼的腔调询问你愿不愿意“选择一位斗士”。在他身后，一群奇形怪状的“巨人”在雪祀们的驱使下走出了树林。
Every cog's got its designated place. People don't work the same way.=齿轮总有自己该去的地方，但齿轮和人不一样。
Every country has its own ways of dining, and one is free to mix and match.\nOne would be well-advised not to try to put xiaolongbaos in wraps, or risk starting a riot.=每个国家的人都有他们喜欢的独特吃法，可以随意搭配尝试。\n但如果做出类似在炎国人眼前往饼里卷小笼包这种行为，可能会被追着打。
Every cross-section of the irregular stone is a reflection of oneself from another world.=不规则石块的每一个切面，都显现出一个异位同形的自我。
Every curiosity under Heaven can be found in the Garden. Fret not, for you shall see and meet them.=天下怪事，尽在园中。切莫焦躁，且看且遇。
Every day I've spent on Rhodes Island has been very fun, but since I started having fun, it's been hard to get absobed in my work like I did at Blacksteel. Er, how should I put it? Blacksteel feels more like a place for work, while Rhodes Island is more like... hehe, you know, home.=在罗德岛上，我每天都过得很快乐，可是人一快乐起来，项目反而没法像在黑钢时那样心无旁骛地推进了。嗯，该怎么说呢，黑钢更像个工作的地方，而罗德岛更像一个......家。
Every day passed at a crawl in Urtica, but now a year's silently flown by since coming to Rhodes Island... It feels like time's sped up. I imagine that's just proof life is more blessed now.=在乌提卡的时候，每一天都过得很慢，到了罗德岛以后，一年却就这样无声无息地过去了......觉得时间变快了，这大概就是生活比以前幸福的证明吧。
Every day's non-stop, round the clock. There's bad times, there's good times.=每天都要连轴转，烦在其中，乐在其中。
Every day, the Credit Store grants Credit according to the Dormitories' Ambience and the number of support units being used yesterday=信用商店每天会根据昨天宿舍氛围以及支援单位次数来结算信用
Every dish served at the restaurant ends up on this practical square table at some point. Joy or sorrow, love or hate, all who sit by it understand that all they should think of is the delicacy before them.=非常简单实用的方形餐桌，茶餐厅里的所有美味最终都会出现在这里。\n喜也好悲也好，爱也好恨也好，走到这里人们就会意识到，能静享眼前的美妙就好。
Every Disruptor Captain on the field will reduce Max DP by a certain amount=每有一个扰乱者队长在场时我方费用上限降低一定数值
Every Disruptor on the field will reduce Max DP by a certain amount=每有一个扰乱者在场时我方费用上限降低一定数值
Every drop of blood whispers.=每一滴血都会说话。
Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 10 SP=技能期间每击倒1名敌人，技能结束时获得1点技力，至多回复10点
Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 13 (+3) SP=技能期间每击倒1名敌人，技能结束时获得1点技力，至多回复13（+3）点
Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 13 <@ba.talpu>(+3)</> SP=技能期间每击倒1名敌人，技能结束时获得1点技力，至多回复13<@ba.talpu>（+3）</>点
Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 14 SP=技能期间每击倒1名敌人，技能结束时获得1点技力，至多回复14点
Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 17 (+3) SP=技能期间每击倒1名敌人，技能结束时获得1点技力，至多回复17（+3）点
Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 17 <@ba.talpu>(+3)</> SP=技能期间每击倒1名敌人，技能结束时获得1点技力，至多回复17<@ba.talpu>（+3）</>点
Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 14 SP=技能期间每击倒1名敌人，技能结束时获得2点技力，至多回复14点
Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 17 (+3) SP=技能期间每击倒1名敌人，技能结束时获得2点技力，至多回复17（+3）点
Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 17 <@ba.talpu>(+3)</> SP=技能期间每击倒1名敌人，技能结束时获得2点技力，至多回复17<@ba.talpu>（+3）</>点
Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 17 SP=技能期间每击倒1名敌人，技能结束时获得2点技力，至多回复17点
Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 20 (+3) SP=技能期间每击倒1名敌人，技能结束时获得2点技力，至多回复20（+3）点
Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 20 <@ba.talpu>(+3)</> SP=技能期间每击倒1名敌人，技能结束时获得2点技力，至多回复20<@ba.talpu>（+3）</>点
Every expression you make is an opening.=你们的每个表情都是破绽。
Every fallen must be sentenced, and their every corpse should be hung from the dry reefs.=每一个堕落者都应该接受审判，每一个堕落者的尸体都应该被挂在干燥的礁石上。
Every flowerpot hides a hidden compartment. The decorator imagined them hiding classified reports. In reality, the Canoes never left anything written. But Entelechia had to admit it was amusing watching the operators stash snacks in them.=每个花盆下都设有暗格。在布置者的想象中，安全屋就该处处都能藏匿机密文件。\n其实，航船们记录情报从来不留文件。不过，看到干员们兴奋地在花盆的暗格里藏零食，隐德来希也觉得有趣。
Every Garden of Grotesqueries visitor will obtain entry Coupons that can be used to refresh shop items or retoss coins.=每位进入界园的游客都会获得的入园票券，可用于刷新商品或重新投钱。
Every generation of Ægir keeps digging downwards in search of the relics of prehistory, and pumping out the planet's boiling blood from the mantle in the process.\n<@lv.item><Excrescent Carapace></> Deployable for High Ground Operators.\n<@lv.item><Waterway Beacon></>Must be charged by a High Ground Operator; allows your units to deal Burn when activated.=每一代阿戈尔人都在向下探寻，在挖掘先史文明遗产的同时，他们也从地幔层泵出了这颗星球炽热的血液。\n<@lv.item><赘生甲壳></>可部署高台干员\n<@lv.item><航道信标></>需要高台单位充能；开启后使我方单位获得灼燃损伤能力
Every generation of Ægir keeps digging downwards in search of the relics of prehistory, and pumping out the planet's boiling blood from the mantle in the process.\n<Excrescent Carapace> Deployable for High Ground Operators.\n<Waterway Beacon>Must be charged by a High Ground Operator; allows your units to deal Burn when activated.=每一代阿戈尔人都在向下探寻，在挖掘先史文明遗产的同时，他们也从地幔层泵出了这颗星球炽热的血液。\n<赘生甲壳>可部署高台干员\n<航道信标>需要高台单位充能；开启后使我方单位获得灼燃损伤能力
Every hit against an enemy restores 40 HP to Pallas and the allied Operator in the tile ahead=每攻击一名敌人时为自身与身前一格的我方干员恢复40点生命值
Every hit against an enemy restores 45 (+5) HP to Pallas and the allied Operator in the tile ahead=每攻击一名敌人时为自身与身前一格的我方干员恢复45（+5）点生命值
Every hit against an enemy restores 45 <@ba.talpu>(+5)</> HP to Pallas and the allied Operator in the tile ahead=每攻击一名敌人时为自身与身前一格的我方干员恢复45<@ba.talpu>（+5）</>点生命值
Every hit against an enemy restores 50 HP to Pallas and the allied operator in the tile ahead; All [Minos] Operators also recover 25 HP=每攻击一名敌人时为自身与身前一格的我方干员恢复50点生命值并使所有【米诺斯】干员额外恢复25点生命值
Every hit against an enemy restores 55 (+5) HP to Pallas and the allied operator in the tile ahead; All [Minos] Operators also recover 25 HP=每攻击一名敌人时为自身与身前一格的我方干员恢复55（+5）点生命值并使所有【米诺斯】干员额外恢复25点生命值
Every hit against an enemy restores 55 <@ba.talpu>(+5)</> HP to Pallas and the allied operator in the tile ahead; All [Minos] Operators also recover 25 HP=每攻击一名敌人时为自身与身前一格的我方干员恢复55<@ba.talpu>（+5）</>点生命值并使所有【米诺斯】干员额外恢复25点生命值
Every hit against an enemy restores 60 HP to Pallas and the allied operator in the tile ahead; All [Minos] Operators also recover 40 HP=每攻击一名敌人时为自身与身前一格的我方干员恢复60点生命值并使所有【米诺斯】干员额外恢复40点生命值
Every hit against an enemy restores 65 (+5) HP to Pallas and the allied operator in the tile ahead; All [Minos] Operators also recover 40 HP=每攻击一名敌人时为自身与身前一格的我方干员恢复65（+5）点生命值并使所有【米诺斯】干员额外恢复40点生命值
Every hit against an enemy restores 65 <@ba.talpu>(+5)</> HP to Pallas and the allied operator in the tile ahead; All [Minos] Operators also recover 40 HP=每攻击一名敌人时为自身与身前一格的我方干员恢复65<@ba.talpu>（+5）</>点生命值并使所有【米诺斯】干员额外恢复40点生命值
Every incantation I wrote was utilized by you, with not a single word wasted. We make for an excellent team, Doctor.=我落下的每句咒文皆有用处，言语的一字一词亦无落空。精妙的配合，博士。
Every inch of Iberian soil has a corresponding position on the flagship's deck. The components follow the mountain ranges, the cables represent the rivers. Several grammarians and rhetoricians were involved in the design, and they conferred meaning to everything on this deck. Thus, the crewmembers involved in taking care of it will never allow a single scratch or pothole to appear, for any blemish is a shame to Iberia itself. Polishing and waxing the deck that symbolizes their hometown and evaluating which section is smoother and shinier became a way for crew from different parts of the country to privately compete.\nThere have been attempts in the past to swap out more susceptible-to-damage parts in the loading area for pieces of the deck in the other areas. Such actions were met with strict disciplinary measures. In the end, symbolism is just that, and we tend to easily get emotionally invested in a figment of our own imagination.=伊比利亚的每一寸土地都能在旗舰甲板上找到它对应的位置，构件象征山峰，走线依据河流，有数位文法家和修辞学家参与到舰船的设计中，他们赋予了这片甲板上的一切以相应的意义。所以，负责打理甲板的船员们决不允许这里出现一处划痕或者一个坑洞，任何一点污渍都是在让伊比利亚蒙羞。给象征自己家乡的那片甲板片抛光打蜡，品评哪一片甲板片更为平整光滑，这也成了不同地区出身的船员们一种私下较劲的方式。\n曾有船员试图把位于装卸区的，较易磨损的甲板片与其他区域的甲板片对换，该行为已经受到严厉训导。象征就是这样，我们容易在被想象出来的东西上投入过多的感情。
Every Inspirer used grants +1 Shield=每使用一缕灵感，护盾+1
Every Inspirer used grants all allied units +5% HP (Stacks up to 10 times)=每使用一缕灵感，所有友方干员的最大生命值+5%（最多叠加10层）
Every journey <@lv.sp>■■■</>, but this world <@lv.sp>■■■</>.=旅途<@lv.sp>■■■</>，大地<@lv.sp>■■■</>。
Every journey has a <@lv.sp>■</>, but this world knows no <@lv.sp>■</>.=旅途<@lv.sp>■</>终点，大地<@lv.sp>■</>尽头。
Every journey has a destination, but this world knows no end.=旅途有终点，大地无尽头。
Every journey has a ■, but this world knows no ■.=旅途■终点，大地■尽头。
Every journey is a test of faith,\nand a search for one's self. Outside the Rhodes Island landship,\nOperators set out on their own journeys, and witness different sights.=每一段旅途，都是一次对信念的考验，\n也是对自我的寻觅。在罗德岛的舰船之外，\n罗德岛干员们踏上旅途，见证着不同的风景。
Every journey ■■■, but this world ■■■.=旅途■■■，大地■■■。
Every kid needs at least one set.=每个孩子都该有一套。
Every life experience that eventually fades away will still hold some meaning.=生命在消逝前经历的一切，都会有意义留存。
Every little detail causes his eyes to light up—except for the bill.=任何细枝末节都能让他眼睛一亮，除了账单。
Every little trick has been revealed, but that just shows that a deeper conspiracy has succeeded.\n<'Gramophone'>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=每一个小小的诡计被发现，都预示着一个更大的阴谋已经得逞。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Every little trick has been revealed, but that just shows that a deeper conspiracy has succeeded.\n<@lv.item><'Gramophone'></>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=每一个小小的诡计被发现，都预示着一个更大的阴谋已经得逞。\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Every Login=每次登录
Every look you take has value.=你们的每个眼神都有价值。
Every mask has fallen. Aloof faces, shameful grimaces, and some finally about to lose it all... what fun!=明明都是被揭下了面具，有些人无动于衷，有些人丑态百出，有些人终于舍得全情投入......多有意思！
Every medal represents Ch'en's swift mid-investigation resolution of incidents unrelated to her assignment from Ms. Candela. During the time she was retained in Dossoles, the city's crime rate reached a record low. As a warning for the local police department, these Ch'en medals have been displayed in the middle of the head office, where you can't miss them.=每一枚奖牌，都代表陈在调查过程中顺手解决的，与坎黛拉女士的委托无关的事件，她滞留多索雷斯期间，城市犯罪率达到了新低。作为对本地警察局的警示，奖牌被陈列在警察总局的正中央。
Every member of the Imperial Guard is the product of both skill and luck. The same is true of their weapons.=每一位禁军都是实力与气运造就的偶然，其兵刃同样如此。
Every month there's more 'n more bills to pay... 'n that's why I sell some stuff I find on the side! Everythin' I got is cheap 'n high quality!=为了补贴每个月的花销，我会经常搜集些货物，做点小生意！当然，可都是些物美价廉的好东西哦！
Every Move Anticipated=料敌机先
Every New Year, the skies above Yan will be filled with the lights and sounds of fireworks... The day this custom was born was very much the same. The battlefield awash with god-hunters, throwing fire and Arts at the bestial Sui. When one warrior fell, another stepped forward to take their place, a tide unending. The True Lung decreed: 'All who gift their riches to resisting the Sui, and all who join the front lines against the Sui, shall be exempt from taxation and granted a tongbao from the True Lung himself.'=每逢年关，炎国大地上便会烟花漫天、鞭炮齐鸣......在这个习俗诞生的那一天，也是如此。地上遍布狩猎神明的勇士，向着岁兽投去火光、施放源石技艺，前仆后继，连绵不绝。一封真龙诏令如是写道：“散家财以抗岁者，赴前线以抗岁者，免赋税，御赐通宝。”
Every Objective Shield gives allied units +5% HP=每点护盾值我方单位生命+5%
Every one of the children is also himself.=每一个孩子也是他自己。
Every operator has their own journey, and in this case, Rhodes Island is just the first step of Beeswax's journey, not the end.\nWe may be in each others' company for the time being, like-minded and hand-in-hand, but we will all find our own direction one day. There will come a day when we go our separate ways.\nNo two roads completely overlap; while they may intersect at times, an intersection is just that.\n\nBut do remember that no matter where we go, her blessings will always follow us.=每一个干员都有自己的路要走，罗德岛将是蜜蜡旅途的第一步，这里远远还不是她的终点。\n我们或许会因种种缘由而结伴同行，我们志同道合，携手并进，但所有人都将找到自己的方向，或迟或早，分别的那一天总会来临。\n因为没有一条路会是和其他路完全重合的，即便有所交叠，也仅仅只是交叠而已。\n\n请记住，不论我们各自去往何方，她给出的那份祝福，都将随你一路前行。
Every operator seems to have a different idea about what this is. Some saw a stool, others a crowbar. Meanwhile, Closure and most engineering operators insist that its serial number is assigned to a conceptual model that has never been produced. Nor will it ever be.=见过它的干员众说纷纭，有人说自己看到的是一张折凳，有人说是一根撬棍。可露希尔和绝大多数工程部干员则反复强调，这个编号下只有一个理论模型，不存在实物。罗德岛绝不会制造它。
Every page of the old diary records the name of a participant. When the last story is told, the last page is turned, and the last candle is blown out—\n<@lv.item><Fate Striker></> Continuously summons 'Certain Fates' when activated=每翻开一页风化日记，便有一位参与者的名字映入眼帘。在最后一个故事讲完，最后一页日记翻过，最后一根蜡烛吹熄时——\n<@lv.item><天命来袭></>开启后不断召唤“某种天命”
Every page of the old diary records the name of a participant. When the last story is told, the last page is turned, and the last candle is blown out—\n<Fate Striker> Continuously summons 'Certain Fates' when activated=每翻开一页风化日记，便有一位参与者的名字映入眼帘。在最后一个故事讲完，最后一页日记翻过，最后一根蜡烛吹熄时——\n<天命来袭>开启后不断召唤“某种天命”
Every photo shot by this camera is washed out in white, with only the victim's twisted expression faintly visible.=用这部相机拍摄的照片冲洗出来后基本上只有一片花白，隐约能够看到受害者扭曲的表情。
Every pipe seems to branch off into three, yet their ends are connected. No words seem to describe them.=每一根管道都仿佛分叉成了三根，而后又首尾相连，你失去了描述它们的言语。
Every respectable citizen has the right to oppose Parliament's public proposals, and these emblems are Parliament's acknowledgment of said right. But rumor has it that some civil servants at the Office of Proposed Resolutions will secretly trade goods for this valuable right?=每一位值得尊敬的市民都有权对议会公开的提案表达反对，而这枚徽章则是议会对这份权利的认可。不过听说提案决议厅的某些文官愿意私下用物资来交换这份宝贵的反对权？
Every ring is a press of the Delete key in the mortal realm. You do not understand its language, but you always find out the next day that a fork in life that should have led to you has been quietly wiped away.\n<@lv.item><Fate Striker></> Continuously summons 'Certain Fates' when activated=每一声“叮当”都是它替人间轻按一次删除键。你听不懂这轻响的语法，但总会在翌日的街角发现，昨夜那条本该通向你的人生岔路，已被悄悄擦去。\n<@lv.item><天命来袭></>开启后不断召唤“某种天命”
Every ring is a press of the Delete key in the mortal realm. You do not understand its language, but you always find out the next day that a fork in life that should have led to you has been quietly wiped away.\n<Fate Striker> Continuously summons 'Certain Fates' when activated=每一声“叮当”都是它替人间轻按一次删除键。你听不懂这轻响的语法，但总会在翌日的街角发现，昨夜那条本该通向你的人生岔路，已被悄悄擦去。\n<天命来袭>开启后不断召唤“某种天命”
Every sacrifice a dispelment, every resolution a diminishment. Humanity fears calamity, so they are always thinking of ways to attain peace of mind. This is a good place for such attainment: water gathers in the center, flowing into the courtyard from four sides. There is also a great urn installed, where wealth and positivity gathers without fear of exposure or leakage. Within it there is a white lotus. While the mud at its bottom is turbid, its water is crystal-clear, like sweet dew. If you were to drink some, no doubt it would be of benefit to you.=禳，祛也；解，消也。人怕灾祸，所以总想做点什么求个心安。此处或许正是这样一个好地方：水聚天心，四水归堂，再置一门海，聚财纳阳，不露不泄，缸中又有白莲，底泥虽浊，水却至清。如此甘露，若饮上一口，想必对人也是大有裨益。
Every scorch mark on the protective suit is like a piece of sage advice.\nThe warmth of the past surrounds her as she climbs one mountain of life after another.=防护服上的焦痕历历可数，仿佛是声声关切叮咛。\n来自过去的温暖环绕着艾雅法拉，陪伴她攀登一座座生命之山。
Every Siracusan city has a courthouse, and behind every courthouse... is the same name.=每座叙拉古城市中都有一座法院，每一座法院的背后都有着同一个名字。
Every so often, one encounters a piece of postmodern architectural art while wandering through the slums or some other random place, perhaps a symbol of rapture in the concrete jungle.\n<@lv.rem><Portable Supply Station></>Grants additional skill points to a character or to the Command Terminal.=偶尔会在贫民窟或是别的什么地方看到一些后现代建筑艺术，也许是在钢铁丛林中表达的某种奇特崇拜吧。\n<@lv.rem><便携式补给站></>可使角色或指挥终端额外获得技力
Every so often, one encounters a piece of postmodern architectural art while wandering through the slums or some other random place, perhaps a symbol of rapture in the concrete jungle.\n<Portable Supply Station>Grants additional skill points to a character or to the Command Terminal.=偶尔会在贫民窟或是别的什么地方看到一些后现代建筑艺术，也许是在钢铁丛林中表达的某种奇特崇拜吧。\n<便携式补给站>可使角色或指挥终端额外获得技力
Every soldier wants to be the general. And I trust you have no opinion on me taking your position someday?=所有的士兵都想当上将军，那么，我想取代你好像也没什么问题吧？
Every soul who celebrates a birthday reminds me of my girl's younger years. War had me miss several of her special occasions, and as is the case, she came not to care if I'd be there or not. I do apologize—with my age, I do reminisce at the drop of a hat. Now, how should we divvy up this cake?=唉，每逢有人生日，我就会想起在女儿还小的时候，因为战事而错过了几次她的生日——后来，她逐渐也就不在意我会不会在了。抱歉，到了我这个岁数，总是会触景生情。蛋糕，您想切成几份？
Every step she's taken since that snowy night she chased her sister's shadow has been heavy, like walking through a bog.\n<@lv.item><Mire> </>Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.=从追着姐姐影子的那个大雪夜开始，她的每一步都沉重如同陷于泥沼。\n<@lv.item><沼泽地段></>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低
Every step she's taken since that snowy night she chased her sister's shadow has been heavy, like walking through a bog.\n<Mire> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.=从追着姐姐影子的那个大雪夜开始，她的每一步都沉重如同陷于泥沼。\n<沼泽地段>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低
Every thought held in your heart will bloom, one day or another.=每个暂存于心的念头都会有绽放的一天。
Every time a patient at Medical passes away, the clothing they wore gets sent to me to be washed and stored until their family comes to retrieve it one day. Some are picked up soon after, but others... still haven't been picked up even after a long, long time.=每当医疗部有病患离世，他们生前穿过的衣物都会送到我这里洗净存放，等待某天亲属前来认领，有些衣服很快就被领走了，但有些......等了很久都没人来领。
Every time a piece of the puzzle falls, the Iberian Cathedral becomes more complete. In these times of decay, there is ample comfort to be found in simply being able to piece together one of history's most glorious wonders.=每当一块拼图落下，伊比利亚大教堂便愈发完整。在这破败的时代中，能够再次拼凑起历史造就的最为辉煌的奇观之一，已经足以令人感到慰藉。
Every time HP percentage falls below a certain threshold, immediately frees surrounding prisoner enemies=生命值百分比每低于一定阈值时，立即使周围的囚犯敌人解放
Every time I bask in the sun, I can't help but get a bit sleepy. But don't worry, I'm on guard... Keeping you safe... I won't fall... asleep... ZZZzzzzz…=每次晒着太阳，都会忍不住犯困。你放心，在确认安全之前，我不会真的...睡着......的.........ZZZzzzzz............
Every time I fail, I tighten my bindings so that the pain leaves them to weigh on my mind. No, you don't have to, I'll bear yours along with mine.=每次遭遇失败，我都会收紧身上的束缚带，疼痛会提醒我记住一切。不，您不用，我会连同您的那份一起承受。
Every time I talk to Miss Ch'en, as well as that Miss Lin, I get all nervous. Man, I really don't want to get beaten up again… What, you can't tell? Well, Doctor, here, check out my palms. They're all sweaty!=每次和陈小姐，还有那位林小姐说话，都让人挺紧张的，我可不想再被她们揍一次......欸，看不出来？怎么会，博士你看看，我手心是不是都出汗了？
Every time I watch a film, I keep the ticket stub afterward. These leftover vestiges always serve to me as a reminder, even if the contents would be lost to me... Doctor, could you come watch a film with me? I'd like to preserve the time I've passed with you, too.=每看过一场电影，我都会将票根存下。就算已经将内容都忘记，这些残留的痕迹，也会一直提醒我。......博士，可以和我一起看一场电影吗？我也想要，留存下和你一起度过的时间。
Every time she climbs back up again, she thinks to herself: that was worth it.=每一次当她再度爬起来，她都会这么想——真的值得。
Every time the Control Center is upgraded, the coverage of the signal will expand and new areas for construction will be unlocked=每次升级控制中枢都会扩大信号的覆盖范围，开启新的建设区域
Every time the leftmost Operator from the Deployment Waiting Zone is deployed, all deployed Operators gain 100% of the DP spent as SP=每次部署待部署区最左侧的干员时，使全场干员获得消耗费用100%的技力
Every time the rightmost Operator from the Deployment Waiting Zone is deployed, all deployed Operators gain a Barrier scaled to DP spent=每次部署待部署区最右侧的干员时，使全场干员获得消耗费用一定比例的屏障
Every time you toss Tongbao, toss 1 additional Tongbao=每次投钱额外投出1枚通宝
Every time you toss Tongbao, toss <@ro5.get>1</> additional Tongbao=每次投钱额外投出<@ro5.get>1</>枚通宝
Every trench we fill in=我们不需要界限
Every unlit Emergency Heater reduces Physical or Arts damage taken by <Harold Craigavon>=每一个未点燃的“紧急供暖器”使<哈洛德·克雷加文>受到的物理或法术伤害降低
Every victory creates a kindling that will flourish into an everlasting fire.=每一次胜利都将成为火种，生生不息。
Every visitor wants to find the secret room where the previous owner kept his explosives. Unfortunately, you did.\n<@lv.item><Barricade></>Blocks the enemy's line of sight, preventing direct shots.\n<@lv.item><Originium Explosive></>Explodes when destroyed, stunning all nearby units and dealing damage.=每个来游览的人都想找到艺术馆前任主人藏匿爆炸物的暗室。很不幸，你是第一个发现入口的幸运儿。\n<@lv.item><封阻物></>可遮挡敌人视线使其无法“直击”\n<@lv.item><源石爆炸物></>被击破时爆炸，击晕周围所有单位并造成伤害
Every visitor wants to find the secret room where the previous owner kept his explosives. Unfortunately, you did.\n<Barricade>Blocks the enemy's line of sight, preventing direct shots.\n<Originium Explosive>Explodes when destroyed, stunning all nearby units and dealing damage.=每个来游览的人都想找到艺术馆前任主人藏匿爆炸物的暗室。很不幸，你是第一个发现入口的幸运儿。\n<封阻物>可遮挡敌人视线使其无法“直击”\n<源石爆炸物>被击破时爆炸，击晕周围所有单位并造成伤害
Every warrior is surrounded by enemies. Every citizen is surrounded by the city. Every city is surrounded by the boundless wilderness.\n<@lv.item><Knight Crest></> When used, permanently provides visibility over a certain tile\n<@lv.rem>Some Operators cannot be deployed</>=每一位战士都被敌人包围。每一个市民都被城市包围。每一座城市都被无边的荒野包围。\n<@lv.item><骑士之徽></>使用后可以永久提供某一格地块的视野\n<@lv.rem>无法携带部分登场角色</>
Every warrior is surrounded by enemies. Every citizen is surrounded by the city. Every city is surrounded by the boundless wilderness.\n<Knight Crest> When used, permanently provides visibility over a certain tile\nSome Operators cannot be deployed=每一位战士都被敌人包围。每一个市民都被城市包围。每一座城市都被无边的荒野包围。\n<骑士之徽>使用后可以永久提供某一格地块的视野\n无法携带部分登场角色
Every washed-up greenhorn at the bar thinks they can take on ten thousand enemies. When charging, they naturally assume that those ten thousand are only coming at them.=酒吧里的每个新手都会觉得自己能对付一万个敌人。而冲锋时，他们只会觉得对面一万个敌人都是冲着自己来的。
Every winter, Columbian rescue crews stationed in southern Sami have several missions to rescue bands who get lost in the snowy woods while filming music videos.=驻留萨米南部的哥伦比亚救援人员每年冬天都有那么几次任务，是救助为了拍摄音乐影片而在积雪森林中迷路的乐队。
Every word written by the Playwright is true. The truth is blood, is tears, is life, is death, but the truth of the Crimson Troupe goes even deeper. Seek it, discover it, and escape it.=剧作家笔下皆为真实。流血是真实，眼泪是真实，生死是真实......猩红剧团的真实不仅于此，发现它，寻找它。摆脱它。
Every worker's got a knack, and setting them up with the right post will put their abilities to the max. But without enough hands on deck, the pressure on the current crew only gets stronger. So! At least take a break before you're back on the clock. Get you enough energy to make your shift a good one!\n<@lv.item><Snowsant's Safe Escape Crane></> Immediately withdraws an Operator, and greatly reduces Redeployment Time.=工人各有所长，安排在合适的岗位上便能将其能力最大化。可一旦人手不够，现有人员的工作压力就会变大。那么，至少在下次开工前休息一下，有了充足的精力才能好好干活呀！\n<@lv.item><雪雉的安全起重机></>立即撤退一名干员，并减少大量再部署时间
Every worker's got a knack, and setting them up with the right post will put their abilities to the max. But without enough hands on deck, the pressure on the current crew only gets stronger. So! At least take a break before you're back on the clock. Get you enough energy to make your shift a good one!\n<Snowsant's Safe Escape Crane> Immediately withdraws an Operator, and greatly reduces Redeployment Time.=工人各有所长，安排在合适的岗位上便能将其能力最大化。可一旦人手不够，现有人员的工作压力就会变大。那么，至少在下次开工前休息一下，有了充足的精力才能好好干活呀！\n<雪雉的安全起重机>立即撤退一名干员，并减少大量再部署时间
Every year when this day came around, my Father would celebrate the New Year with the nobles of his demesne. And even those who lived close enough would be given favors. It was my only chance to speak loudly in the room. No one paid me any attention, and I paid none to the noisy crowd outside... I was a little girl back then, but I still bear memories of those times.=每到这天，父亲会与领地里的贵族共度新年，住在附近的人们都能得到赏赐。我终于可以在房间里大声说话，没人会注意到我，我也不去注意外面的热闹......那时候我还小，但我都记得。
Every year, I would make the same wish at that shrine, but I'm not too sure what to wish for this year. I really envy that priest. Walking alongside the kami-sama should make life easier, right? Then again, every kami-sama's got a different personality, so if you run into one that's a real pain to work with...=每年我都在那间神社许同样的愿，今年倒不知该求些什么了。真羡慕那位宫司，与“神明”相伴，生活会不会比较容易？但转念一想，各位“神明”性格不一，万一撞见一位难搞的......
Everybody done eating? Alright, go time!=任务出发前的大餐大家吃好了吗？出发！
Everybody good? We've got another battle waiting for us. Pump yourselves up! We're gonna crush this mission together!=都没事吧？嘿，还有下一场战斗在等着呢，打起精神来，我们一起把任务解决掉！
Everybody here at Rhodes Island calls me 'Tiny,' but it really doesn't bother me. The boys back on the force always teased me the same way. Hey! Don't pat my head! Or rub my ears! Or squeeze my cheek for that matter!=罗德岛的大家喜欢叫我“小个子”，嗯——我不会在意的，其实，以前骑警队的同事也会这样捉弄我。等等，禁止摸头！还有耳朵！不可以随便揉我的脸！
Everybody knows Blemishine isn't cut out to be the bad guy, but isn't that what makes it fun? Anyway, she and her family there are just out to have fun, they're not in it to win or lose.=任谁都知道瑕光不适合扮演坏人，可这不就是乐趣所在吗？反正她和两位亲属只享受游玩的乐趣，并不在意胜负。
Everybody knows making bets with Rope is a good way to lose your stuff. And I know Glaucus's cocktails are a little different from the ones everyone else gets. And anything Savage's hammer touches is bound to blow up—Oh, um! I know all that, but not because I've got rotten luck!=和暗索小姐打赌被偷光了东西很正常，我还知道格劳克斯小姐的特调饮品和别人不一样，被暴行小姐锤子砸过的地方会爆炸——我、我才不是运气不好！
Everybody ready?=都准备好了吗？
Everybody, let's go!=大家一起出发吧！
Everybody, let's go.=伙伴们，出发。
Everybody, look after yourselves!=一定要照顾好自己啊，各位！
Everybody, please be careful!=请大家一定要小心谨慎！
Everyday Life=日常
Everyday Life in the Holy City=圣城日常
Everyday New Ideas=新生代的创想
Everyday Technology=民用科技
Everyone admires how much effort she puts into training.=喜欢她努力修行的样子。
Everyone at Blacksteel and Rhodes Island is so amazing and talented. I know I'm nothing compared to them... but, still, just every once in a while, I really like it when I get compliments...=不论是在黑钢还是在罗德岛，优秀的人都太多了，我很清楚自己的实力与前辈们之间的差距......不过如果您偶尔夸奖我一下，我还是会开心的......
Everyone at Rhodes Island is my friend. The elite operators and my squad mates are my family. Dr. Kal'tsit… she doesn't want me to treat them as family. I didn't get it at first, but now I do. They're like flowers in a vase. They'll wither and leave when you're not paying attention. But they're all I have.=罗德岛的大家是我的朋友，精英干员和我的队员们是我的家人。凯尔希不想我把他们当做亲人，最开始我不明白，现在我懂了。他们就像花瓶里的花一样，稍不注意就会枯掉。但我只有他们了。
Everyone believes in me...=大家可都相信着我！
Everyone did such a great job... I'll make a big stew to reward them!=大家都好棒呀......一会儿要炖一大锅菜，犒劳犒劳大家！
Everyone Does Their Part=“人善其事”
Everyone feels down on their luck, no matter where they come from.=不管是哪来的家伙，都不觉得自己好运。
Everyone freezes in place from their survival instinct going into overdrive.=对于生存的谨慎最终将所有人冰封。
Everyone gained from this trip. And my gain is everyone's satisfaction.=这趟远行中，每个人都有各自的收获，我已经很满足了。
Everyone goes through something in their lives that keeps them from sleeping at night. It just happens to some people more often than others.=人的一生中总会发生些让人不得安生的事，而有些人身上发生得更多些。
Everyone goes through ups and downs, and everyone has moments they find difficult to look back on.=每个人的人生都曾有阴雨绵绵之时，每个人都有自己难以回首的过去。
Everyone hanging in there?=大家，还撑得住吗？
Everyone has their own path. You choose your path, while she chooses hers. Some roads may be more dangerous than others, but we all reach the same destination in the end.\n<@lv.item><Eroded Path></> Operators deployed on these tiles have their DEF reduced by half.=每个人都有自己的路，你选择你的，她选择她的，只是有一些人的路比其他人要艰难得多，不过无论如何，总是殊途同归的。\n<@lv.item><腐蚀地表></>置于其上的我方单位防御力减半。
Everyone has their own path. You choose your path, while she chooses hers. Some roads may be more dangerous than others, but we all reach the same destination in the end.\n<Eroded Path> Operators deployed on these tiles have their DEF reduced by half.=每个人都有自己的路，你选择你的，她选择她的，只是有一些人的路比其他人要艰难得多，不过无论如何，总是殊途同归的。\n<腐蚀地表>置于其上的我方单位防御力减半。
Everyone has their own perspectives and a hill they're willing to die on. Now that a decision has been made, the consequences must be seen through to the end.=每个人都有自己的立场与坚持。既然已做出选择，就必须承担与之相应的后果。
Everyone has their own pursuits.\n<'Gelato Stop'>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies.=众人各有自己的求索。\n<“冰淇淋机”>我方与敌方可夺取控制权，激活后回复周围友方单位技力
Everyone has their own pursuits.\n<@lv.item><'Gelato Stop'></>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies.=众人各有自己的求索。\n<@lv.item><“冰淇淋机”></>我方与敌方可夺取控制权，激活后回复周围友方单位技力
Everyone has their weapons drawn. They're definitely not here to negotiate.=大家手里都拿着武器，肯定不是来谈判的。
Everyone has things they can't do. But this is not a universally understood principle.=每个人都有不会去做的事。但不是每个人都明白这个道理。
Everyone has times they want to be alone.=谁都会有想要独处的时候。
Everyone in Pinus Sylvestris is incredibly hard-working, always putting meals off so they can train their knightly skills. There has to be a day where their bodies won't keep up. None of them have time to fetch their lunchboxes, so it's all up to Justice Knight to bring them over.=红松骑士团的大家都非常努力，为了练习骑士技艺总是不按时吃饭，总有一天，身体会承受不了的。大家没空去取用的餐盒，只能靠正义号来运送了。
Everyone is celebrating.\nOnly Miss.Christine saw the instigator of this ordeal.=众人都在欢庆，\n只有Miss.Christine看到了阴谋的始作俑者。
Everyone is grateful for your subsidy, and the Sui Regulator official delivering supplies happily slips you a coin with the True Lung's silhouette etched on it. Under a sky full of fireworks, you appreciate the coin aesthetically, and can't help but imagine how this custom has been passed down from the time of the great hunt.=你获得了资助的美名，于是送货的司岁台吏员兴冲冲地将一枚绘有真龙剪影的钱币塞给了你。在漫天烟火与爆竹声中，你鉴赏着这枚钱币，不禁开始想象这一习俗是如何从大狩猎时代传承下来的。
Everyone knows Adnachiel is smart, but he always manages to surprise everyone anyways.=大家都知道安德切尔很聪明，但他总是能再一次超出大家的想象。
Everyone knows photos definitely can't be edited right=众所周知，照片不可能造假
Everyone knows that Flametail Knight's calling cards are speed and agility, in which few are her equal. Everyone knows that Flametail Knight's charms are her ideals and smile, which few can resist. This is Flametail Knight, burning bright.=所有人都知道，焰尾骑士的倚仗是速度与敏捷，没有多少人能在这方面胜过她。 所有人都知道，焰尾骑士的招牌是思想与笑容，鲜少有人不为她所动。 这就是焰尾骑士，熊熊燃烧的焰尾骑士。
Everyone knows that happiness is neither lasting nor eternal. So what?\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.=所有人都知道这快乐不会长久，远非永恒，可是，那又怎样呢？\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。
Everyone knows that happiness is neither lasting nor eternal. So what?\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<@lv.fs>Condition: </>\nArmy Frontline Commander has greatly increased HP=所有人都知道这快乐不会长久，远非永恒，可是，那又怎样呢？\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<@lv.fs>附加条件：</>\n集团军前线指挥员的生命值大幅提升
Everyone knows that happiness is neither lasting nor eternal. So what?\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.=所有人都知道这快乐不会长久，远非永恒，可是，那又怎样呢？\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。
Everyone knows that happiness is neither lasting nor eternal. So what?\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\nCondition:\nArmy Frontline Commander has greatly increased HP=所有人都知道这快乐不会长久，远非永恒，可是，那又怎样呢？\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n附加条件：\n集团军前线指挥员的生命值大幅提升
Everyone knows what a disaster relief worker faces after a Catastrophe.\nBefore she made the decision to leave home, Mulberry already understood that choosing to be a relief worker is to choose an inevitably trying, challenging way of life. Many disasters... especially Catastrophes that induce serious Originium calamity, not only gravely impact the lives of those who live in the disaster zone. Those who head in to make the rescue are also enduring one rigorous trial after another.\nNo matter how strictly you prepare gear in advance, things can slip through the cracks. Active year-round in Catastrophe zones, rescuing those affected, there are times workers even face a sudden second disaster. In a profession as hazardous as a relief worker's, Oripathy infection is very hard to avoid.\nThe moment you choose this line of work, you've already chosen to set own your safety aside.\nOf course, this much is true for Mulberry.=成为一名时常与天灾打交道的灾害救助人员意味着什么，相信没有人会不清楚。\n桑葚在做出离家这个决定之前，就已经明白，自己选择成为一名灾害救助员，就等于是选择了一条注定苦累艰难的人生之路。许多灾害......特别是会造成严重源石灾害的天灾，不仅将严重影响受灾地的人们的生活，对于前往救援的人员来说，他们也是在经历一场又一场严峻的考验。\n再严格的事前防护准备，也会有百密一疏的时候。常年在天灾频发区域活动，救助受灾人员，有时甚至需要直面突发的二次灾害，感染矿石病对于救助员这一高危职业来说，是十分难以避免的。\n可以说，在选择了这一职业的同时，就等于已经将自己的安危置之度外。\n桑葚当然也是如此。
Everyone knows what it means for Saria to stand on the battlefield. Push forward, for she has your back.=所有人都知道塞雷娅站在战场上意味着什么，把后背交给她，然后，向前进吧。
Everyone knows who the figure depicted on this pure-gold trophy is. The microphone guides the song, and the record's quality goes up a tier, friend.=用纯金铸造的奖杯，上面的人像大家都很熟悉。话筒引导歌声，唱片效果就次一点，朋友。
Everyone looks so well-mannered around here, it's hard to imagine that they're so fierce in battle...=大家平时看起来文质彬彬，想不到揍起人来这么狠......
Everyone pools their money and sets off some fireworks. The sky is filled with light while your ears are filled with the sounds of explosions. You cannot stop your mind from wandering. These flames, these cannon blasts... are all tightly interlinked with war.=众人凑了凑钱，点燃了烟花。天空被光亮填满，耳边爆炸声不绝，你不禁有些恍惚，这火光，这炮声......似乎与战争息息相关。
Everyone pours their best imaginations into the 'heroes', turning them into rightful divinity, and making them out of reach.=每个人都将自己最美好的想象倾注在了“英雄”们身上，于是他们理所应当地被神化，变得遥不可及。
Everyone raises their glasses with a smile. The bubbles rise and shatter, like a toast to blessings that do not have to come true.\n<@lv.item><Blood Ledger></> All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=举杯时所有人都在微笑，那些气泡升起又破碎，像一些不必成真的祝词。\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
Everyone raises their glasses with a smile. The bubbles rise and shatter, like a toast to blessings that do not have to come true.\n<Blood Ledger> All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=举杯时所有人都在微笑，那些气泡升起又破碎，像一些不必成真的祝词。\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
Everyone unanimously agreed that Whisperain's character card was scarily well put together, and she herself looks shockingly fitting... Is this really her first time playing this game?=大家一致表示絮雨小姐的角色卡完成度高得吓人，造型也惊人地合适......她真的是第一次玩这个游戏吗？
Everyone understands the allegory of building a tower from grains of sand, but very few people are actually able to bend down and collect the sand, grain by grain.=聚沙成塔的道理人人都懂，可真正能俯下身来一粒一粒收集沙砾的人却寥寥无几。
Everyone who visits feels an irresistible urge to dive into the misty pool to cool off. Unfortunately, our enemies feel the same.=所有来到这里的人都有跳进池子泡澡的冲动，糟糕的是，我们的对手也有这样的冲动。
Everyone will eventually figure out what they're capable of. They just need a little time.\n<@lv.item><Waste Heat Vent></> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=人总会知道自己的能力所及。只是需要一点时间。\n<@lv.item><废热喷口></>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
Everyone will eventually figure out what they're capable of. They just need a little time.\n<Waste Heat Vent> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=人总会知道自己的能力所及。只是需要一点时间。\n<废热喷口>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
Everyone worked hard. Even if we suffered some damage,  let's not be discouraged!=大家都辛苦了，即便稍有损害也不能气馁哦。
Everyone! Prepare for battle!=全体人员，做好战斗准备。
Everyone's been talking about Rhodes Island... What kind of place is it, I wonder?=大家一直在说的罗德岛啊......是个什么样的地方呢？
Everyone's celebrating New Year's... It was never this easy in the wild. We got a little cured meat out, ate a few berries we had stored, and that's how we celebrated surviving another year. Maybe it wasn't worth celebrating...=大家都在庆祝新年啊......在荒野的时候可没有这么安逸的环境，取出一点腌好的肉，再吃几颗储藏的莓果，来庆祝自己又活了一年。或许也不是什么值得庆祝的事吧......
Everyone's chasing fame and profit. But after so many winning and losing, how many people get to end up as what they like? Living a decent little life of your own is sometimes a lot to ask for. Ah, what are we all doom and gloom for? I'll go stir-fry something up, so you wait for me, Doctor. A drink together would be even better, don't you think?=世人追名逐利，得得失失，到头来又有几个可以有好下场？就算只是想好好过自己的小日子，都冇咁易啊。哎，不说这些了，你坐在这里，我去炒几个菜，博士，我们喝一杯？
Everyone's chasing fame and profit. But after so many winning and losing, how many people get to end up as what they like? Living a decent little life of your own is sometimes a lot to ask for. Ah, what are we all doom and gloom for? I'll go stir-fry something up, so you wait for me, Dr. {@nickname}. A drink together would be even better, don't you think?=世人逐名追利，得得失失，到头来又有几个能得好下场？就连只想好好过自己的小日子，都没那么容易。哎，不聊这个了，等着，我去炒几个菜来，Dr.{@nickname}，一起喝一杯？
Everyone's experiences are different, and the significance lying behind my works will be out of sight to most... but there are some, like you, like my mentor, that I hope can understand.=每个人的经历不同，大多数人并不能全然了解我的作品背后的意义......但有些人，比如你，比如我的老师，我期望你们能懂。
Everyone's ready.=大家都准备好了。
Everyone's really good!=大家的身手都很不错啊！
Everyone's really nice here at Rhodes Island. Too nice to prank. Oh, is it time for lunch? I'll help!=罗德岛的大家都非常和善，即使我想做恶作剧都有点不忍心下手呢......啊，吃饭的时间到了，我去帮忙！
Everyone's so scared of me treating them... You're the only one who accepts me for what I am. Thanks for that.=这家伙那家伙的都害怕我给他们治疗，只有你一个人接受我，多谢啦。
Everyone's taking charge of themselves, now—that's nice to see.=现在大家都可以独当一面了，这样也不错呢。
Everyone, enemies incoming!=各位，敌人来了哟！
Everyone, focus on fighting! Just leave treatment to me!=请大家放心战斗，治疗就交给我吧！
Everyone, follow me closely!=大家好好跟上我吧！
Everyone, follow me, please.=各位，请跟上我。
Everyone, follow my instructions!=大家听我指挥！
Everyone, follow my orders and don't run off on your own.=请大家听从我的指挥，千万不要私自行动。
Everyone, get ready for battle.=诸位，请做好作战准备。
Everyone, I'll be leading this one. Please follow the operation manual I distributed, and stay safe.=各位，这次出行由我负责指挥，请按照分发给大家的任务手册行动，一定要注意安全。
Everyone, I'm here to help...=格雷伊，来给大家帮忙了......
Everyone, keep an eye open, your sword at hand and uniform on. Safety first.=眼睛都放亮点。刀不离身，衣不离体，安全最要紧。
Everyone, let's play!=大家一起玩吧！
Everyone, let's roll out!=各位，出发了！
Everyone, maintain communication, beep-beep!=各位，要注意保持联络哦，哔哔！
Everyone, no need to have cold feet here.=大家可以自由作战哦~
Everyone, orderly retreat, please! I don't want anyone to fall behind!=请大家有序撤退，千万不要掉队！
Everyone, please be careful!=各位请多加小心！
Everyone, please be sure to handle the work you're assigned. Do not give our opponents any loopholes.=请大家务必处理好自己分配到的工作，不能给对手任何可趁之机。
Everyone, please coordinate. Thanks in advance.=劳烦各位配合，辛苦了。
Everyone, please follow where the petals flutter.=各位，请沿着花瓣飘舞的方向前进。
Everyone, prepare to deploy. And please keep in mind that coordinated actions bring victory.=各位，请做好出发准备，也请多多配合我！
Everyone, relax. I've already studied the battlefield in detail.=我已详勘战场情势，诸位放心。
Everyone, remember your grounding measures.=队员们有做好接地措施吗？
Everyone, retreat! Let me hold the rear! Don't worry, I'm an expert in escaping the pursuits.=大家先撤，我来负责殿后！放心啦放心啦，躲避追杀我可有经验了。
Everyone, so that we don't run into any unexpected issues on the field, check your weapons once again.=请各位再次检查自己的武器状况，以免在战场上遭遇不测。
Everyone, there's no need for you all to stand so far from me...=各位，没必要离我那么远的......
Everyone, victory is ours.=诸位，胜利属于我们。
Everyone... hang in there!=大家......坚持住！
Everyone: stop at once, and put everything down. We will now begin an important course on ceremony operational safety, and attendance is mandatory.\n<@rolv.rem>Allied units Redeployment Time reduced by 50%</>=所有人立刻原地停下，放下手上所有事情。一门有关仪式操作安全的重要课程现在开始，不允许请假。\n<@rolv.rem>我方单位再部署时间减半</>
Everyone: stop at once, and put everything down. We will now begin an important course on ceremony operational safety, and attendance is mandatory.\n<@rolv.rem>Enemies gain increased ATK, DEF, and HP; new enemies will appear</>=所有人立刻原地停下，放下手上所有事情。一门有关仪式操作安全的重要课程现在开始，不允许请假。\n<@rolv.rem>敌人的攻击力、防御力和生命值提升，出现新的敌人</>
Everyone: stop at once, and put everything down. We will now begin an important course on ceremony operational safety, and attendance is mandatory.\nAllied units Redeployment Time reduced by 50%=所有人立刻原地停下，放下手上所有事情。一门有关仪式操作安全的重要课程现在开始，不允许请假。\n我方单位再部署时间减半
Everyone: stop at once, and put everything down. We will now begin an important course on ceremony operational safety, and attendance is mandatory.\nEnemies gain increased ATK, DEF, and HP; new enemies will appear=所有人立刻原地停下，放下手上所有事情。一门有关仪式操作安全的重要课程现在开始，不允许请假。\n敌人的攻击力、防御力和生命值提升，出现新的敌人
Everyone… stay close to me.=大家......不要走散了。
Everything around you is a vibrant cerulean, and you can no longer find any way to escape. The age of plants is boundless, and you have reached the end of this futile search.=触目皆是蓬勃的蓝色，你再也找不到离开的路，植物的时间无垠，而你已在这徒劳的寻觅中走到了终点。
Everything finally ended without mishap. Everyone chatted by the pool, enjoying the brilliant sun of Sargon.=一切终于有惊无险地结束了。众人在水池旁边轻松地聊着天，享受着萨尔贡灿烂的太阳。
Everything floats around you... The lights also change based on your mood. Here, there is nothing to worry about.=身边的一切都飘浮起来......灯光也随着心情变化。在这里，什么都不用忧虑。
Everything going well, Doctor?=博士，一切都还顺利吧？
Everything has a price, and no price is ever the same.\nDivination is much the same: pay their terms, obtain your results.=凡事都有代价，代价从不相同。\n占卜也是如此，支付报酬，获得结果。
Everything has an end, but that is not an excuse to give into despair.=一切都有个尽头，但这不是自暴自弃的借口。
Everything has been sealed into the 'cocoon', and now time flows only for Amiya. She will seek a panacea for all afflictions—physical or mental, she wants to cure them all. An absolutely lonely and endlessly long journey stands before her. She has already set off.=随着一切被封入“茧”中，时间在这里只作用于阿米娅一人，她会去寻找一切病源的解药——无论是生理的，还是心理的，她都想要治愈。在那之前，将是一场绝对孤独且几无尽头的长旅。阿米娅已经出发了。
Everything has its reason, but some reasons... aren't worth knowing. Curiosity killed the Feline and all, y'know.=万事万物都有道理，而有些道理......还是不知道比较好。好奇心害死菲林啊。
Everything has its way, per flame and per current.=一切皆有法，如焰亦如电。
Everything he did was to see the Bellones become the masters of Siracusa, and he staunchly believed that the Don would lead them there.=他所做的这一切都是为了贝洛内家族终有一日能成为叙拉古的主人，他坚信家主能带着他们走到那一步。
Everything in camp is plain and frugal; just put up with it as best as you can. It's funny, back in Jiangnan, I had never noticed just how beautiful the moonlight was.=军营里一切从简，将就将就吧。说来也奇怪，我还在江南的时候，从没发现月色有这般好看。
Everything in the Garden is alive.=界园里都是动物，没有死物。
Everything in the Garden of Grotesqueries is a view, from the sights to the people.\nThe eye takes in the view, but it is the heart that creates it.\nEvery sight is a fragment of memory, an echo of the past.\n'Climb the tower and feel the breeze. Lean against the railing and see the fowlbeasts off.'=界园处处皆景。园中人是景，园内天地亦是景。\n景由眼见，由心生。\n看见一处，便忆起几段年岁，数篇旧事。\n“登楼怡爽气，倚阁送归鸿。”
Everything in the Garden of Grotesqueries is a view, from the sights to the people.\nThe eye takes in the view, but it is the heart that creates it.\nEvery sight is a fragment of memory, an echo of the past.\n'Go into the pavilion and welcome the rising sun. Leave the balcony and pick warm scents.'=界园处处皆景。园中人是景，园内天地亦是景。\n景由眼见，由心生。\n看见一处，便忆起几段年岁，数篇旧事。\n“入亭迎紫旭，去台采暖熏。”
Everything in the old district carries an aura of age. The new age does not need it.\n<@lv.item><Fate Striker></> Continuously summons 'Certain Fates' when activated\n<@lv.item><Zero-Stress Helper></> Reflects 'Certain Fates', activated after some time=旧街的一切都带着旧街的气息，而新时代不需要这样的气息。\n<@lv.item><天命来袭></>开启后不断召唤“某种天命”\n<@lv.item><压力归零帮手></>反弹“某种天命”，一段时间后激活
Everything in the old district carries an aura of age. The new age does not need it.\n<Fate Striker> Continuously summons 'Certain Fates' when activated\n<Zero-Stress Helper> Reflects 'Certain Fates', activated after some time=旧街的一切都带着旧街的气息，而新时代不需要这样的气息。\n<天命来袭>开启后不断召唤“某种天命”\n<压力归零帮手>反弹“某种天命”，一段时间后激活
Everything in the warehouse has already been emptied out.=库房中的物资已经清空。
Everything Is a Miracle=染尘烟
Everything is as we planned. To battle!=一切都跟战前预想的一样，开始作战！
Everything is covered by ancient ice, the first step out seems to be no different than the last.=一切都被亘古的坚冰覆盖，走出的第一步与最后一步仿佛并无不同。
Everything is destitute and deficient, and the feeling of a full belly has long been forgotten.\n<@lv.item><Holy Statue></> Can calm the emotions of residents.\n<@lv.item><Makeshift Walkway></> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately\n<@lv.item><Crumbling Masonry></> Rocks will periodically fall and roll down a slope, dealing damage to friendly units in the way=一切皆贫弱匮乏，早已遗忘饱足的滋味。\n<@lv.item><圣像></>可以安抚平民情绪\n<@lv.item><临时步道></>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡\n<@lv.item><塌落的墙垣></>每隔一段时间会掉落落石，沿坡道向前滚动对我方造成伤害
Everything is destitute and deficient, and the feeling of a full belly has long been forgotten.\n<Holy Statue> Can calm the emotions of residents.\n<Makeshift Walkway> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately\n<Crumbling Masonry> Rocks will periodically fall and roll down a slope, dealing damage to friendly units in the way=一切皆贫弱匮乏，早已遗忘饱足的滋味。\n<圣像>可以安抚平民情绪\n<临时步道>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡\n<塌落的墙垣>每隔一段时间会掉落落石，沿坡道向前滚动对我方造成伤害
Everything is in order. It's time for a showdown with the Gemini Gembeast.=一切都准备妥当，该击败伴生晶兽了。
Everything is under control.=尽在掌控。
Everything of Her, everything I could ever find, I've got it all by my side. Thank you, Doctor, for accompanying me so long. Whatever comes next, we can save thinking about it until we get back. Oh... it's raining. Maybe it's time for us to leave too.=关于祂的一切，能找到的，都已经在身边了。谢谢你，博士，特意花时间陪我那么久。今后的事情，等回去以后再想吧。啊......下雨了。我们是不是，也该离开了......
Everything seems fine—and then you remember this telescope is not for 'viewing' and take out your binoculars. You see the herd heading your way; they're looking for moss, and the place you're going doesn't have any, so this means you're both heading in the right directions.=看上去没有问题——然后你想起这架望远镜并非是用来“望远”，便取出双筒望远镜。你看到那群岩角兽正朝你走来：它们要去找苔藓，你们要去没有苔藓的地方，这说明你们都掌握着正确的方向。
Everything went just as you planned, Doctor.=一切都在博士的掌控中哦。
Everything went just like you said it would, Doctor! Amazing...!=真的和博士说的一模一样，好厉害......
Everything will be burnt to nothingness, along with the city!=一切都会随着城市的毁灭被消灭！
Everything will be fine, I'm here after all.=一切都会顺利的，毕竟有我在。
Everything's taken care of, Doctor... How did I take care of it? Doctor, do you really need to hear that?=全部处理好了，博士。......怎么处理的？博士，你真的要听吗？
Everything's under control~ Just a little scuffed, that's all...=一切尽在掌握~就是沾了些灰......
Everywhere=四方
Everywhere across the Garden are seals tourists can use to add to their stamp collections, but this one is very unique. Every time you enter the Garden, it seems to change. There was once a slacker who went in and out to get stamps, who ended up discovering only nine combinations of three primary components and three secondary. Some Candleholders are specialized seal crafters. With their help, you can decide the contents and style of the seal. First, choose the primary pattern, shaped like characters—=界园四处都有供游客盖章收藏的宝印，但这一枚的确特殊无比。每次入界园，这章似乎都有变化。曾有闲人数次进出界园盖印，最终只发现了三主三辅九种组合。秉烛人队伍中有专门的研印匠人，有他们襄助，你便能够决定印下的内容与样式。首先，选择主要的似字图案——
Everywhere across the Garden are seals tourists can use to add to their stamp collections, but this one is very unique. Every time you enter the Garden, it seems to change. There was once a slacker who went in and out to get stamps, who ended up discovering only nine combinations of three primary components and three secondary. You see the characters shift with the feng shui of the land, every change on them a change in the earth itself. With this stamp, this small parcel of the world will be of your use. You gently poke at the seal's primary component, then adjust it to be—=界园四处都有供游客盖章收藏的宝印，但这一枚的确特殊无比。每次入界园，这章似乎都有变化。曾有闲人数次进出界园盖印，最终只发现了三主三辅九种组合。你看得很清楚，字形之变化，在于整个地块的风水流变，改字即改地，取印则有这一方小天地为助力。你轻轻拨动宝印的主字，行人所不及，将之调为——
Evil Forces=恶势力
Evil spirit'… is the current you still qualified for that title? Doesn't matter how mysterious the soul boxed up in your little frame there is. You're a lot more... honest, than I thought. And I'd much rather put up with an idiot, than waste my time with scum.=“恶灵”，现在的你，还有资格被这么称呼吗？不论你这个小身板里装的是怎样不可捉摸的灵魂，你都比我原来以为的要更......诚实。相比起异类，我还算能忍受与傻子相处。
Evil Spirits At Night=暗夜中的恶灵
Evil Time Part 1=黑暗时代·上
Evil Time Part 2=黑暗时代·下
Evil will not be tolerated!=谁敢造次！
Evildoers need to be culled. They always will be culled.=总得有人，也总会有人来处理掉恶徒呢。
Evoke=呼魂
Evolution Form=进化形态
Evolution is a gradual process. When a Seaborn continuously adapts and removes its own shortcomings, it will eventually become as perfect as a Leviathan.=进化是一个循序渐进的过程，当一只海嗣不断适应并去除自己本身的缺憾后，它会变得如海神一般完美。
Evolution is the law of nature. But Rhine Lab attempted to tamper with this law, even to take control of it. What a foolish endeavor…=万物的演化本就是不可动摇的自然法则。莱茵生命却妄图修改它，甚至想要支配它，多么愚蠢的图谋......
Evolutionary Gene=改良基因
Evolutionary Genome=改良基因组
Evolve. Beyond all known forms, towards the most perfect answer. This is the most unrelenting instinct, the sole 'path.'=进化。超越已知的一切形态，朝着那个最完美的答案，这是无法停下的本能，这是唯一的“路”。
Evolving Monster=迭代的怪物
Ex Astris Collab=来自星尘联动
Ex-double agent Harmonie, now taking your orders.=曾经的双面间谍和弦，现在听从你的指挥。
EX-Knight-23=EX骑士23号
Exacerbated Mutation=畸变加剧
Exact revenge=狩猎死仇
Exactly how it should be.=就该是这样。
Exactly what I expected=果然如此
Exalted=架空的
Examplary Believer Headhunting Permit=信徒标兵寻访凭证
Exasperation=懊恼
Excavate=发掘
Excavation Essentials=《采掘技巧要领》
Excellent command as always, Doctor. The team is pretty excited. Why not let them congratulate you?=一如既往的出色指挥，博士。队员们都很兴奋，去接受他们的赞美吧。
Excellent stream, Love from Columbia=非常好直播，爱来自哥伦比亚
Excellent! The customer trusts this information completely. There is no chance of failure!=漂亮！客人看上去十分信任这份情报，怎么想都不会失败了！
Excellent, you are here just as I expected. Though some young operators express their affection in far too ardent ways, you'll nevertheless break their hearts should you hide away like this. And one more hint before you open the door, try to place your feet back, and find something to brace against. Yes. This way, you won't be thrown to the floor when they joyfully tackle you.=太好了，您果然在这里。虽然有些小干员表达喜爱的方式太过热情，但您这样躲着会让他们伤心的。在开门前，我还是想提醒您一下，把腿往后撤，找到一个支撑点，对，这样就不会被扑倒了。
Excellent. You have managed to blend two Originium circuits that should have been incompatible, making them both balanced and complementary.=很不错，交糅工艺让两种本不相容的源石回路结合，实现了平衡，又相得益彰。
Excels in employing body language which communicates her passion for others, creating palpable comfort and warmth in them.=擅长使用肢体语言来表达对他人的热情，使他们感到舒适和温馨。
Except for the first/last nodes of a floor, unrefreshed Pathfinder and Wander into Wonderland can be traversed vertically=使每一层中，除初始节点和末尾节点外，所有非刷新节点生成的“指点迷津”和“误入奇境”节点的上下通路变为可通行
Exceptional Appointment=特约任命
Exceptional Invitation=特约邀请函
Exceptional Place=别有洞天
Exceptional talents earn exceptional rewards. That's just how things should be.=优秀的人才得到嘉奖，这是理所应当的。
Exceptionally bright light illuminating the reception room. Engineering handled it from design to manufacture to installation, to outstanding results. This got Closure thinking—maybe Rhodes Island should expand into engineering services.=极为明亮的大顶灯，会客室的主要光源。\n这盏大顶灯工程部从设计到制造再到安装全程负责，效果非常好，可露希尔因此在思考罗德岛要不要也拓展一下工程业务。
Exceptionally dangerous combatants who are even more destructive than normal Brawlers. Only the most heavily-armored Operators can withstand their blows.=相比打手拥有更强的破坏力，需要更优秀的防护装备才能抵挡他。
Excess bonuses do not take effect=超出上限的增益将不会生效
Excess Competition Medals will be converted into LMD at a rate of 1 Competition Medal \= 100 LMD after the event ends.=活动结束后将回收溢出的【赛事奖章】并折返为【龙门币】，兑换比例【1：100】
Excess healing on Operators is converted to a barrier that lasts 3s (absorbs physical and Arts damage, stacks); Medics heal allied Operators within range for 50% of own ATK every 7s.=所有干员受到的溢出治疗量会转化为持续3秒的屏障（该屏障吸收物理与法术伤害，可叠加）；医疗干员每7秒回复攻击范围内所有友方干员相当于自身攻击力50%的生命
Excessive Training=过量训练
Exchange <@ro5.get>all</> Tongbao=交换<@ro5.get>所有</>通宝
Exchange all Tongbao=交换所有通宝
Exchange Between Two Engineers=两位工程师的交流
Exchange Counter=博物馆兑换台
Exchange for outfit 'Afternoon Teatime' in Operation Fake Waves.=在赝波行动中，换取时装“下午茶时光”
Exchange information=交换情报
Exchange Originium=前往源石交易所
Exchange Shop=交易所
Exchange Task=替换事务
Exchange Troubles=兑换的麻烦
Exchange views=分享见解
Exchangeable Daily Task=可替换的每日事务
Exchanged from Grani and the Knights' Treasure Event Store=骑兵与猎人活动商店兑换
Exchanging the following items:=将会兑换以下列表中的道具：
Excited=兴奋的
Excited Livestreamer=兴奋的直播达人
Exclusive Furniture=中秋限定家具
Exclusive guitar for Operator Blue Poison. The enchanting blue will stop your heart, just like venom.=干员蓝毒的专属吉他。迷幻的蓝调会像猛毒一样牢牢抓住你的心。
Exclusive guitar for Operator Courier. Don't be fooled by its appearance.=干员讯使的专属吉他。可别被外形唬住。
Exclusive guitar for Operator Dobermann. She never put down this instrument, even after she picked up her weapon.=干员杜宾的专属吉他。在选择拿起武器前，从没有一天放下过乐器。
Exclusive guitar for Operator Firewatch. Too many answers are gone with the wind.=干员守林人常用的吉他。多少答案消逝在风中。
Exclusive guitar for Operator Leto. Strum the string like a storm as blood and sweat drip onto the floor.=干员烈夏的专属吉他。以狂风之势扫动琴弦，指缝间的鲜血和汗水一同滴落地板。
Exclusive guitar for Operator Liskarm. Say goodbye to all formalities. That's how Rock 'n' Roll should be.=干员雷蛇的专属吉他。抛去繁文缛节，就是天生摇滚。
Exclusive guitar for Operator Mousse. The wooden body gives off a mild fragrance as the strings sing a gentle melody.=干员慕斯的专属吉他。木料散发着温和的味道，琴弦拨出了温柔的旋律。
Exclusive guitar for Operator Platinum. Though she is used to playing for herself, there are times when she plays for a special audience.=干员白金的专属吉他。习惯了自娱自乐，偶尔也愿意为特别的听众独奏两曲。
Exclusive guitar for Operator Swire. What is life but the pursuit of one's interests?=干员诗怀雅的专属吉他。生活本就是兴趣使然。
Exclusive guitar for Operator Vigna. She puts all her passion and desire into her performance.=干员红豆的专属吉他。将内心炽烈的热情和对音乐无限的渴望全部倾注在演奏中。
Exclusive Headhunting Bundle=如死亦终寻访组合包
Exclusive Headhunting Pack=如死亦终寻访包
Exclusive to Professional Operators, improving one skill to Specialization Level 3.=只限专业干员使用，能将1个技能直接提升至专精3级。
Exclusive to Senior Operators, improving one skill to Specialization Level 3.=只限资深干员使用，能将1个技能直接提升至专精3级。
Exclusive to Top Operators, improving one skill to Specialization Level 3.=只限高级资深干员使用，能将1个技能直接提升至专精3级。
Excrescent Carapace=赘生甲壳
Excuse me, are we accommodating a mercenary here, or is this how Rhodes Island welcomes their senior consultant...? Heh, Just kidding.=请问，这个房间的设计，为的是收留一个雇佣兵，还是接待一位高级顾问？......哈哈，我开玩笑的。
Excuse me, can we hurry this up? I really don't want my meal getting cold.=请问，能快点结束吗？我实在不想吃放凉的晚饭。
Excuse me, Doctor, could you check if this is the right way to record birth and death dates? Oh, don't worry, nobody died. This is for me, in case something happens to me one day. If someone manages to find this, then I'll at least have a decent tombstone or marker... A lot better than an unmarked brick at least.=您能帮我看看“生卒年月”是这样写的吗？别担心，没有谁过世，这是为我自己做的。要是哪天我丧生了，有人能发现它，我就有一块像样的墓碑了......总好过一块无名的墙砖。
Excuse me, Doctor, I'm not getting in the way of your sunbathing, am I? I like it here too... The portholes might not be that big, but their sunlight's enough for these flowers to grow. What do you think? It worries me when a place feels lonely, so I took the initiative to decorate the room with them.=抱歉，博士，没有妨碍您享受阳光吧？我也喜欢这里......虽然舷窗不大，但透进来的阳光已经足够它们生长了。喜欢吗？我害怕冷清，所以就擅作主张把它们都安排在这里了。
Excuse me, Doctor. I made you some herb soup good for soothing the body and calming the mind. It's just... a bit bitter…=博士，那个，最近我调制了安定情绪的汤药。对身体是有好处的，只是确实有点苦......
Excuse me, sir, but do you mind if I tidy up the bookshelf?=不介意我整理一下书架吧，长官。
Execute Protocol=协议启动
Executing an Old Friend=处决故友
Executing battle plan.=开始实行计划。
Executing Protocol!=协议启动！
Execution Mode=处决模式
Executor=送葬人
Executor Chip Package=执裁者芯片礼包
Executor is a citizen of Laterano, serving as an executor of the Laterano Notarial Hall, responsible for applying Rights of the Laterano Citizen numbered One through Thirteen. He is well versed in many languages and legal frameworks.\nExecutor has been contracted to Rhodes Island, where he executes functions related to the rights of Laterano citizens.=送葬人，拉特兰公民，拉特兰公证所法定专业执行者，适用于拉特兰一至十三项公民权益，通晓多种语言与法律框架。\n现依合约服务于罗德岛，执行拉特兰公民权益相关任务。
Executor the Ex Foedere=圣约送葬人
Executor the Ex Foedere's Badge=圣约送葬人证章
Executor the Ex Foedere's Token=圣约送葬人的信物
Executor's attire during canonization.\nCustom-made by the Curia and designed by the cardinals, thoroughly unique in more ways than one.=送葬人被要求在受封圣徒时穿戴的服装。\n教皇厅特别定制，众枢机亲手设计，独特之处不仅仅是服饰。
Executor's Badge=送葬人证章
Executor's Kernel Token=送葬人的中坚信物
Executor's Pledge=送葬人的盟誓
Executor's Satchel=执行者随身包
Executor's Token=送葬人的信物
Executor, a professional undertaker sent from the Laterano Embassy, is glad to fulfill any and all contracts.=拉特兰公证所的专业执行者送葬人，将会履行合约上的所有合同。
Executor, Ambusher, and Dollkeeper Operators gain +100 ASPD when there are no friendly units in the eight adjacent tiles=【处决者】、【伏击客】和【傀儡师】周围八格内没有我方单位时，攻击速度+100
Executor, Ambusher, and Dollkeeper Operators gain +120 ASPD when there are no friendly units in the four adjacent tiles=【处决者】、【伏击客】和【傀儡师】相邻四格内没有我方单位时，攻击速度+120
Executor, professional statutory executor of the Laterano Notarial Hall, is entitled to the privileges listed in Clauses 1 through 13 of the Laterano Constitution and has been personally granted the title of 'Saint' by the current Lateran Pope Yvangelista XI.\nLaterano has not placed any restrictions on Rhodes Island's contact with this Saint, and the rapport between us and the Notarial Hall continues to grow. He continues to provide services to Rhodes Island in accordance with his contract, while performing tasks pertaining to the rights of Lateran citizens.=送葬人，拉特兰公证所法定专业执行者，适用于拉特兰一至十三项公民权益，由现任拉特兰教宗伊万杰利斯塔十一世亲自授予“圣徒”封号。\n拉特兰并未限制这位特殊的“圣徒”与我们的接触，公证所与罗德岛的合作关系正日趋紧密。干员送葬人现仍旧依合约为罗德岛提供服务，执行拉特兰公民权益相关任务。
Executor-in-Training=见习执行者
Executor-in-Training Luo Xiaohei, here to protect his friends with all he has.=见习执行者罗小黑，竭尽全力守卫在同伴身边。
Exemplars=“典范之人”
Exemplary Babysitter's Medal=哄睡模范奖章
Exemplary Service=峥嵘战功
Exemplary Waker-Upper's Medal=叫醒模范奖章
Exercise caution as you approach the people in the hideout.=小心谨慎地与藏身处内的人员进行接触。
Exercisevideosarepartofthetraining?=演习录像也是训练的一部分吗？
Exhaust Grille=排气格栅
Exhaust Vents=排风口
Exhausted & weak=体虚乏力
Exhausted & weak. Eat to recover. Find thy balance. Breathe & revive.=体虚乏力，进食以补。阴阳可知，六气可定。
Exhausted Chef=疲惫的厨师
Exhausting your mana is dangerous. Be careful how you plan your tactics, you know.=魔力耗尽很危险的，你可要谨慎规划战术啊。
Exhibit 237-1=237-1号展柜文物
Exhibit 237-2=237-2号展柜文物
Exhibition=展览
Exhibition Course=表演赛道
Exhibition Experience Space=展览体验区
Exhibition Room Ceiling Light (Bright)=展览室吸顶灯（亮）
Exhibition Room Ceiling Light (Dim)=展览室吸顶灯（暗）
Exhibition Room Furnishings=展览场地陈设
Exhibition Room Layout=展览场地布局
Exhibition Room Main Ceiling Light=展览室主吸顶灯
Exile=离乡者
Existential Argumentation=存在性论证
Exiting Base Notification=基建退出提示
Exits glyph form when stamped by a Stamp, becoming <$ba.stun>stunned</>, and cannot turn back to glyph form for a while=字形态被活字印章拓印出后，脱离字形态，<$ba.stun>晕眩</>一段时间，且一段时间内不能再化为字形态
Exits glyph form when stamped by a Stamp, becoming stunned, and cannot turn back to glyph form for a while=字形态被活字印章拓印出后，脱离字形态，晕眩一段时间，且一段时间内不能再化为字形态
Exits Speeding Mode only after colliding 5 times with an Operator with a Block count of 4 and higher; will stop and be inflicted with <$ba.fragile>Fragile</> for a short period, and Stuns all enemies on the field=狂飙模式下冲撞5次阻挡数大于等于4的干员后停机，短时间内自身停止行动并获得<$ba.fragile>脆弱</>、且使全场敌人晕眩
Exits Speeding Mode only after colliding 5 times with an Operator with a Block count of 4 and higher; will stop and be inflicted with Fragile for a short period, and Stuns all enemies on the field=狂飙模式下冲撞5次阻挡数大于等于4的干员后停机，短时间内自身停止行动并获得脆弱、且使全场敌人晕眩
Exitus Acta Probat=成效优先
Exocellular Depositor=微核沉积者
Exodus from Columbia=逃离哥伦比亚
Exodus from the Pale Sea=出苍白海
Exodus from the Pale Sea - Rerun=出苍白海·复刻
Exorcise Evil=驱凶辟邪
Exoskeleton=外骨骼
Exotic Beast=异兽
Exotic Beast Hunt=异兽追猎
Exotic Beast Leader enemies have even stronger abilities\nLighting Ore is more likely to appear=异兽领袖敌人的特殊能力进一步增强\n澄亮石资源更容易出现
Exotic Beast Leader enemies have even stronger stats and abilities (Activates talent)=异兽领袖敌人的属性和特殊能力进一步变得更强（激活天赋能力）
Exotic Beast Leader enemies have stronger abilities\nIron Ore is more likely to appear=异兽领袖敌人的特殊能力变得更强\n铁矿石资源更容易出现
Exotic Beast Leader enemies have stronger stats and abilities (Quicksand Beast activates talent)=异兽领袖敌人的属性和特殊能力变得更强（大岩蛇激活天赋能力）
Exotic Beast Trail=异兽之息
Exotic Beast, Aerial=异兽，飞行单位
Exotic Beast, unblockable.=异兽，不可被阻挡
Exotic Catcher=抓到你了
Exotic Collector=放不下了
Exotic Hunter=第一次
Exotic Round Stool=异域圆凳
Exotic Tamer=驯兽者
Exotic Tea Chair (Left)=异国的茶椅（左）
Exotic Tea Chair (Right)=异国的茶椅（右）
Exotic Veteran=老猎人
EXP=声望
Expand visibility range, unlimited duration=视野范围扩大，持续时间永久
Expanded Cognition=思维膨大
Expanding...=组件扩充中…
Expands Attack Range, ATK and DEF +25%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 50% chance to dodge Physical or Arts attacks coming from outside his Attack Range\nUnlimited duration=攻击范围扩大，攻击力和防御力+25%；攻击小力度推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有50%概率闪避来自范围外的物理或法术伤害\n持续时间无限
Expands Attack Range, ATK and DEF +27%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 50% chance to dodge Physical or Arts attacks coming from outside his Attack Range\nUnlimited duration=攻击范围扩大，攻击力和防御力+27%；攻击小力度推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有50%概率闪避来自范围外的物理或法术伤害\n持续时间无限
Expands Attack Range, ATK and DEF +29%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 50% chance to dodge Physical or Arts attacks coming from outside his Attack Range\nUnlimited duration=攻击范围扩大，攻击力和防御力+29%；攻击小力度推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有50%概率闪避来自范围外的物理或法术伤害\n持续时间无限
Expands Attack Range, ATK and DEF +31%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 55% chance to dodge Physical or Arts attacks coming from outside his Attack Range\nUnlimited duration=攻击范围扩大，攻击力和防御力+31%；攻击小力度推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有55%概率闪避来自范围外的物理或法术伤害\n持续时间无限
Expands Attack Range, ATK and DEF +33%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 55% chance to dodge Physical or Arts attacks coming from outside his Attack Range\nUnlimited duration=攻击范围扩大，攻击力和防御力+33%；攻击小力度推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有55%概率闪避来自范围外的物理或法术伤害\n持续时间无限
Expands Attack Range, ATK and DEF +35%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 55% chance to dodge Physical or Arts attacks coming from outside his Attack Range\nUnlimited duration=攻击范围扩大，攻击力和防御力+35%；攻击小力度推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有55%概率闪避来自范围外的物理或法术伤害\n持续时间无限
Expands Attack Range, ATK and DEF +37%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 60% chance to dodge Physical or Arts attacks coming from outside his Attack Range\nUnlimited duration=攻击范围扩大，攻击力和防御力+37%；攻击小力度推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有60%概率闪避来自范围外的物理或法术伤害\n持续时间无限
Expands Attack Range, ATK and DEF +40%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 60% chance to dodge Physical or Arts attacks coming from outside his Attack Range\nUnlimited duration=攻击范围扩大，攻击力和防御力+40%；攻击小力度推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有60%概率闪避来自范围外的物理或法术伤害\n持续时间无限
Expands Attack Range, ATK and DEF +45%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 60% chance to dodge Physical or Arts attacks coming from outside his Attack Range\nUnlimited duration=攻击范围扩大，攻击力和防御力+45%；攻击小力度推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有60%概率闪避来自范围外的物理或法术伤害\n持续时间无限
Expands Attack Range, ATK and DEF +50%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 70% chance to dodge Physical or Arts attacks coming from outside his Attack Range\nUnlimited duration=攻击范围扩大，攻击力和防御力+50%；攻击小力度推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有70%概率闪避来自范围外的物理或法术伤害\n持续时间无限
Expands Attack Range, ATK and DEF +{atk:0%}; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a {prob:0%} chance to dodge Physical or Arts attacks coming from outside his Attack Range\nUnlimited duration=攻击范围扩大，攻击力和防御力+{atk:0%}；攻击小力度推开范围内除当前目标外的敌人。自身容易成为攻击目标，且有{prob:0%}概率闪避来自范围外的物理或法术伤害\n持续时间无限
Expansional=扩张期
Expansional Rewards=繁荣馈赠
Expatriates=域外同族
Expected Reward=预计可获得
Expected Rewards=预计可获得
Expedience=权变
Expedite=立即招募
Expedited Licensing Terms=加急许可条款
Expedited Plan=加急许可
Expedition=远征队
Expedition Quest=开拓委托
Expedition Record=科考记录
Expeditioner Bonus=探索者增益
Expeditioner Interviews=队员访谈录
Expeditioner Interviews updated=队员访谈录已更新
Expeditioner Record=探索者档案
Expeditioner's Field Pack=探索者背包
Expeditioner's Jǫklumarkar=探索者的银凇止境
Expeditioners=探索者
Expeditioners always leave behind a view of their backs: insignificant, but unafraid of being submerged beneath nature.=探索者留下的总是背影，渺小却不畏惧被自然淹没。
Expeditioners' tracks, Sami's perseverance, a prophet's clairvoyance, nature's mercy... After traversing a great deal of happenings, you finally manage to witness the door open.=探索者的足迹，萨米的坚守，先知的远见，自然的慈爱......遍历诸多事件的因果之后，你得以看到这扇门扉开启。
Expelled Filth=除秽
Expenditure Economization=开源节流
Expends all stored attack charges and summons <@ba.vup>stored attack charges +1</> Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing <@ba.vup>140%</> ATK as Arts damage to nearby enemies and dragging them towards itself <@ba.vup>moderately</>=消耗所有攻击能量，在攻击范围内的可放置地块召唤<@ba.vup>消耗能量数+1</>个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力<@ba.vup>140%</>的法术伤害并以<@ba.vup>中等力度</>拖拽敌人至自身中心
Expends all stored attack charges and summons <@ba.vup>stored attack charges +1</> Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing <@ba.vup>150%</> ATK as Arts damage to nearby enemies and dragging them towards itself <@ba.vup>moderately</>=消耗所有攻击能量，在攻击范围内的可放置地块召唤<@ba.vup>消耗能量数+1</>个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力<@ba.vup>150%</>的法术伤害并以<@ba.vup>中等力度</>拖拽敌人至自身中心
Expends all stored attack charges and summons <@ba.vup>stored attack charges +1</> Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing <@ba.vup>160%</> ATK as Arts damage to nearby enemies and dragging them towards itself <@ba.vup>moderately</>=消耗所有攻击能量，在攻击范围内的可放置地块召唤<@ba.vup>消耗能量数+1</>个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力<@ba.vup>160%</>的法术伤害并以<@ba.vup>中等力度</>拖拽敌人至自身中心
Expends all stored attack charges and summons <@ba.vup>stored attack charges +1</> Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing <@ba.vup>170%</> ATK as Arts damage to nearby enemies and dragging them towards itself <@ba.vup>moderately</>=消耗所有攻击能量，在攻击范围内的可放置地块召唤<@ba.vup>消耗能量数+1</>个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力<@ba.vup>170%</>的法术伤害并以<@ba.vup>中等力度</>拖拽敌人至自身中心
Expends all stored attack charges and summons <@ba.vup>stored attack charges +1</> Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing <@ba.vup>180%</> ATK as Arts damage to nearby enemies and dragging them towards itself <@ba.vup>moderately</>=消耗所有攻击能量，在攻击范围内的可放置地块召唤<@ba.vup>消耗能量数+1</>个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力<@ba.vup>180%</>的法术伤害并以<@ba.vup>中等力度</>拖拽敌人至自身中心
Expends all stored attack charges and summons <@ba.vup>stored attack charges +1</> Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing <@ba.vup>190%</> ATK as Arts damage to nearby enemies and dragging them towards itself <@ba.vup>moderately</>=消耗所有攻击能量，在攻击范围内的可放置地块召唤<@ba.vup>消耗能量数+1</>个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力<@ba.vup>190%</>的法术伤害并以<@ba.vup>中等力度</>拖拽敌人至自身中心
Expends all stored attack charges and summons <@ba.vup>stored attack charges +1</> Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing <@ba.vup>200%</> ATK as Arts damage to nearby enemies and dragging them towards itself <@ba.vup>moderately</>=消耗所有攻击能量，在攻击范围内的可放置地块召唤<@ba.vup>消耗能量数+1</>个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力<@ba.vup>200%</>的法术伤害并以<@ba.vup>中等力度</>拖拽敌人至自身中心
Expends all stored attack charges and summons <@ba.vup>stored attack charges +1</> Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing <@ba.vup>215%</> ATK as Arts damage to nearby enemies and dragging them towards itself <@ba.vup>moderately</>=消耗所有攻击能量，在攻击范围内的可放置地块召唤<@ba.vup>消耗能量数+1</>个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力<@ba.vup>215%</>的法术伤害并以<@ba.vup>中等力度</>拖拽敌人至自身中心
Expends all stored attack charges and summons <@ba.vup>stored attack charges +1</> Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing <@ba.vup>230%</> ATK as Arts damage to nearby enemies and dragging them towards itself <@ba.vup>moderately</>=消耗所有攻击能量，在攻击范围内的可放置地块召唤<@ba.vup>消耗能量数+1</>个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力<@ba.vup>230%</>的法术伤害并以<@ba.vup>中等力度</>拖拽敌人至自身中心
Expends all stored attack charges and summons <@ba.vup>stored attack charges +1</> Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing <@ba.vup>245%</> ATK as Arts damage to nearby enemies and dragging them towards itself <@ba.vup>moderately</>=消耗所有攻击能量，在攻击范围内的可放置地块召唤<@ba.vup>消耗能量数+1</>个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力<@ba.vup>245%</>的法术伤害并以<@ba.vup>中等力度</>拖拽敌人至自身中心
Expends all stored attack charges and summons <@ba.vup>stored attack charges +1</> Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to nearby enemies and dragging them towards itself <@ba.vup>moderately</>=消耗所有攻击能量，在攻击范围内的可放置地块召唤<@ba.vup>消耗能量数+1</>个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并以<@ba.vup>中等力度</>拖拽敌人至自身中心
Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 140% ATK as Arts damage to nearby enemies and dragging them towards itself moderately=消耗所有攻击能量，在攻击范围内的可放置地块召唤消耗能量数+1个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力140%的法术伤害并以中等力度拖拽敌人至自身中心
Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 150% ATK as Arts damage to nearby enemies and dragging them towards itself moderately=消耗所有攻击能量，在攻击范围内的可放置地块召唤消耗能量数+1个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力150%的法术伤害并以中等力度拖拽敌人至自身中心
Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 160% ATK as Arts damage to nearby enemies and dragging them towards itself moderately=消耗所有攻击能量，在攻击范围内的可放置地块召唤消耗能量数+1个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力160%的法术伤害并以中等力度拖拽敌人至自身中心
Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 170% ATK as Arts damage to nearby enemies and dragging them towards itself moderately=消耗所有攻击能量，在攻击范围内的可放置地块召唤消耗能量数+1个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力170%的法术伤害并以中等力度拖拽敌人至自身中心
Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 180% ATK as Arts damage to nearby enemies and dragging them towards itself moderately=消耗所有攻击能量，在攻击范围内的可放置地块召唤消耗能量数+1个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力180%的法术伤害并以中等力度拖拽敌人至自身中心
Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 190% ATK as Arts damage to nearby enemies and dragging them towards itself moderately=消耗所有攻击能量，在攻击范围内的可放置地块召唤消耗能量数+1个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力190%的法术伤害并以中等力度拖拽敌人至自身中心
Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 200% ATK as Arts damage to nearby enemies and dragging them towards itself moderately=消耗所有攻击能量，在攻击范围内的可放置地块召唤消耗能量数+1个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力200%的法术伤害并以中等力度拖拽敌人至自身中心
Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 215% ATK as Arts damage to nearby enemies and dragging them towards itself moderately=消耗所有攻击能量，在攻击范围内的可放置地块召唤消耗能量数+1个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力215%的法术伤害并以中等力度拖拽敌人至自身中心
Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 230% ATK as Arts damage to nearby enemies and dragging them towards itself moderately=消耗所有攻击能量，在攻击范围内的可放置地块召唤消耗能量数+1个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力230%的法术伤害并以中等力度拖拽敌人至自身中心
Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 245% ATK as Arts damage to nearby enemies and dragging them towards itself moderately=消耗所有攻击能量，在攻击范围内的可放置地块召唤消耗能量数+1个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力245%的法术伤害并以中等力度拖拽敌人至自身中心
Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing {atk_scale:0%} ATK as Arts damage to nearby enemies and dragging them towards itself moderately=消耗所有攻击能量，在攻击范围内的可放置地块召唤消耗能量数+1个旧日残影（持续30秒），残影在敌人接近时激活，对周围的敌人造成攻击力{atk_scale:0%}的法术伤害并以中等力度拖拽敌人至自身中心
Expends Ammo to permanently increase Movement Speed and ATK. Ammo capacity: 5=消耗弹药使自身的移动速度和攻击力永久提升；弹药上限：5
Expends Ammo to permanently increase Movement Speed and ATK. Ammo capacity: 7=消耗弹药使自身的移动速度和攻击力永久提升；弹药上限：7
Expenses:=进货开销:
Experience a Sarkaz tale=体验萨卡兹的故事
Experience Acquisition=经验习得
Experience alone is not enough to protect civilians from the fires of war. One must also have perseverance, and a little bit of luck.\n<@lv.muitem><Static Roadblock></> Blocks the movement of Ursus Civilians and Talulah, the Fighter; can be destroyed by your units.=只靠战场经验去帮助这些平民远离战火是远远不够的，要具备永不放弃的精神，说不定还需要一点点运气。\n<@lv.muitem><道路障碍物></>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁
Experience alone is not enough to protect civilians from the fires of war. One must also have perseverance, and a little bit of luck.\n<Static Roadblock> Blocks the movement of Ursus Civilians and Talulah, the Fighter; can be destroyed by your units.=只靠战场经验去帮助这些平民远离战火是远远不够的，要具备永不放弃的精神，说不定还需要一点点运气。\n<道路障碍物>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁
Experience gained from battle. It shows how far you've come.=战斗结束后获得的经验。足以见证博士的成长。
Experience gained from finished trials. Upgrades trial levels.=试炼结束后获得的经验，可以提升试炼等级。
Experience is abstracted into data, and the data become a weapon. All true warriors must come to know both themselves and the battlefield.\nThe crystallization of the entire Engineering Department's blood, sweat, and tears. Once further upgraded, the modules will help optimize our Operators' combat styles and vastly improve their abilities.=经验具象成数据，数据转化为武装。了解自己，了解战场，是成为真正战士的必修课。\n凝结了工程部同事的心血，再次升级后的模组将帮助干员优化战斗方式，大幅提升作战能力。
Experience is abstracted into data, and the data become a weapon. All true warriors must come to know both themselves and the battlefield.\nThe crystallization of the entire Engineering Department's blood, sweat, and tears. Once upgraded, the modules will greatly improve our Operators' combat abilities.=经验具象成数据，数据转化为武装。了解自己，了解战场，是成为真正战士的必修课。\n凝结了工程部同事的心血，升级后的模组将有效提升干员的作战能力。
Experience it again=再体验一回
Experienced=经验丰富的
Experienced <color\=#e1a9aa>{0}</color>=经历了<color\=#e1a9aa>{0}</color>
Experienced Hunter=熟练猎手
Experienced researchers say that when the questions before you start to feel overwhelming, take your eyes off the big picture and focus on the present.\n<@lv.item><R-Series Power Armor></> Absorbs nearby experimental products to recover SP. Activates when SP is full.=研究员前辈会说，如果太多的问题已经让你头昏脑胀，不如专注眼下。\n<@lv.item><R系列动力装甲></>吸收周围实验产物回复技力，技力满时激活
Experienced researchers say that when the questions before you start to feel overwhelming, take your eyes off the big picture and focus on the present.\n<R-Series Power Armor> Absorbs nearby experimental products to recover SP. Activates when SP is full.=研究员前辈会说，如果太多的问题已经让你头昏脑胀，不如专注眼下。\n<R系列动力装甲>吸收周围实验产物回复技力，技力满时激活
Experienced {0}=经历了{0}
Experiences Dissolved in Blood=溶于血的经验
Experiences from before the crystallization age are for reference only. Do not overly rely on them.=前结晶时代的经验仅限于参考，不要太过依赖它们。
Experientia=同我所历
Experientorium Floor=体验屋地板
Experiment Operating Table=实验操作台
Experiment table recreated from Mon3tr's memory, once used by Kal'tsit as her office table. Its administrator has been active since it was rebuilt, and its surface once again holds the progress of Rhodes Island's projects.=凭Mon3tr的回忆复原的宽大实验台，曾用作凯尔希的办公桌。\n重建之后，它的管理者丝毫没有懈怠，罗德岛的各项进程重新回到了桌面。
Experimental Anti-Gravity Module=实验用反重力模块
Experimental Beverage Bar=实验饮品吧台
Experimental Ceiling Light Set=实验吊灯组
Experimental Culture Pod Floor=培养舱地板
Experimental Culture Pod Wallpaper=培养舱壁纸
Experimental Dataset=试验数据集
Experimental ECU Prototype=新型电控设备技术原型
Experimental Material Escort=实验原件押运
Experimental Med. Sticks=药枚实验
Experimental Power Armor=实验用动力装甲
Experimental results are the fruit of repeated trial and error in search of an answer. Break free from dreams, and deal with test subjects that cause reactions.=实验绝不是一蹴而就的。反复实验才是探寻正确结论的真谛。挣脱美梦，再次尝试处理会产生反应的实验体。
Experimentation Site=试验场
Expert Blending I=高级交糅 I
Expert Blending II=高级交糅 II
Expert Blending III=高级交糅 III
Expert Cover=熟练掩护
Expert Facility Builder=高级设施建筑工
Expert Filtration I=高级滤纯 I
Expert Filtration II=高级滤纯 II
Expert Filtration III=高级滤纯 III
Expert grenadiers of the delegation, able to throw shells as heavy as a hundred kilos. The rest of the delegation knows better than to challenge them to a snowball fight.=访问团中的专业投弹手，能够双手投掷百公斤重的榴弹。访问团里其他人都知道，和这帮人打雪仗，自己只会连人带雪球一起被砸飞出去。
Expert Headhunting Permit=特勤专家寻访凭证
Expert Multiplication I=高级落晶 I
Expert Multiplication II=高级落晶 II
Expert Multiplication III=高级落晶 III
Expert Socializer=社交达人
Expert Tempering I=高级淬雕 I
Expert Tempering II=高级淬雕 II
Expert Tempering III=高级淬雕 III
Expert Tempering IV=高级淬雕 IV
Expired Sanity Consumables have been automatically used=到期药剂已自动使用
Expires on=过期时间为
Expires:\n2020-01-01 03:59=该物品过期时间\r\n2020/01/01 03:59
Expires:\nXXXX-XX-XX XX:XX=该物品过期时间\r\nXXXX/XX/XX XX:XX
Expiring=即将到期
Explain again=再解释一遍
Explain your situation=解释情况
Explain yourself=解释原委
Explanation Saturation=过饱和讲解
Expletive=丑言
Explodes after being thrown, <$ba.stun>stunning</> enemies facing the explosion and knocking down some aerial units=向前投掷后爆炸，使未背对爆炸中心的敌方<$ba.stun>晕眩</>，并击落部分空中单位
Explodes after being thrown, stunning enemies facing the explosion and knocking down some aerial units=向前投掷后爆炸，使未背对爆炸中心的敌方晕眩，并击落部分空中单位
Explodes after deployment, dealing 500 Arts damage to all enemy units in the adjacent 4 tiles, and generates 8 Recon Proficiency for each enemy hit=部署后爆炸，对周围四格所有敌方单位造成500法术伤害，并对每个敌方单位获取8调查熟练度
Explodes after deployment, dealing 500 Arts damage to enemies in the four adjacent tiles and changing the Hui-Ming Attribute of enemies and Marks of Hui and Ming within range=部署后爆炸，对周围四格所有敌人造成500法术伤害，并使范围内所有敌人与晦明之印属性变化
Explodes after deployment, dealing <@ba.vup>500</> Arts damage to all enemy units in the adjacent 4 tiles, and generates <@ba.vup>8</> Recon Proficiency for each enemy hit=部署后爆炸，对周围四格所有敌方单位造成<@ba.vup>500</>法术伤害，并对每个敌方单位获取<@ba.vup>8</>调查熟练度
Explodes after deployment, dealing <@ba.vup>500</> Arts damage to enemies in the four adjacent tiles and <@ba.vup>changing the Hui-Ming Attribute</> of enemies and Marks of Hui and Ming within range=部署后爆炸，对周围四格所有敌人造成<@ba.vup>500</>法术伤害，并使范围内所有敌人与晦明之印<@ba.vup>属性变化</>
Explodes after deployment, dealing <@ba.vup>{attack@damage}</> Arts damage to all enemy units in the adjacent 4 tiles, and generates <@ba.vup>{attack@exp}</> Recon Proficiency for each enemy hit=部署后爆炸，对周围四格所有敌方单位造成<@ba.vup>{attack@damage}</>法术伤害，并对每个敌方单位获取<@ba.vup>{attack@exp}</>调查熟练度
Explodes after deployment, dealing <@ba.vup>{attack@damage}</> Arts damage to enemies in the four adjacent tiles and <@ba.vup>changing the Hui-Ming Attribute</> of enemies and Marks of Hui and Ming within range=部署后爆炸，对周围四格所有敌人造成<@ba.vup>{attack@damage}</>法术伤害，并使范围内所有敌人与晦明之印<@ba.vup>属性变化</>
Explodes after deployment, dealing {attack@damage} Arts damage to all enemy units in the adjacent 4 tiles, and generates {attack@exp} Recon Proficiency for each enemy hit=部署后爆炸，对周围四格所有敌方单位造成{attack@damage}法术伤害，并对每个敌方单位获取{attack@exp}调查熟练度
Explodes after deployment, dealing {attack@damage} Arts damage to enemies in the four adjacent tiles and changing the Hui-Ming Attribute of enemies and Marks of Hui and Ming within range=部署后爆炸，对周围四格所有敌人造成{attack@damage}法术伤害，并使范围内所有敌人与晦明之印属性变化
Explodes on first attack, dealing AoE Arts damage and spawning Carmine Steam=首次攻击后爆炸，造成范围法术伤害，并生成洋红蒸汽
Explodes some time after deployment, causing 'Spirit of Liquor' to lose immunity for 15s if it is in the 8 surrounding tiles, and stunning enemies in the area for 10s=部署后，在一段时间延迟后爆炸，使周围8格内的“烈酒金刚”失去免疫效果15秒，然后使范围内的敌人晕眩10秒
Explodes some time after deployment, causing 'Spirit of Liquor' to lose immunity for <@ba.vup>15</>s if it is in the 8 surrounding tiles, and stunning enemies in the area for <@ba.vup>10</>s=部署后，在一段时间延迟后爆炸，使周围8格内的“烈酒金刚”失去免疫效果<@ba.vup>15</>秒，然后使范围内的敌人晕眩<@ba.vup>10</>秒
Explodes some time after deployment, causing 'Spirit of Liquor' to lose immunity for <@ba.vup>{break_duration}</>s if it is in the 8 surrounding tiles, and stunning enemies in the area for <@ba.vup>{stun_duration}</>s=部署后，在一段时间延迟后爆炸，使周围8格内的“烈酒金刚”失去免疫效果<@ba.vup>{break_duration}</>秒，然后使范围内的敌人晕眩<@ba.vup>{stun_duration}</>秒
Explodes some time after deployment, causing 'Spirit of Liquor' to lose immunity for {break_duration}s if it is in the 8 surrounding tiles, and stunning enemies in the area for {stun_duration}s=部署后，在一段时间延迟后爆炸，使周围8格内的“烈酒金刚”失去免疫效果{break_duration}秒，然后使范围内的敌人晕眩{stun_duration}秒
Explodes to deal heavy True Damage to all enemies within range=起爆后，对攻击范围内所有敌方单位造成大量真实伤害
Explodes upon death, dealing Arts damage to friendly units. Causes even greater damage and stuns friendly units if similar units of the opposite attribute are in its vicinity=死亡后爆炸造成法术伤害，与属性相反的同类接近时造成更强的爆炸并眩晕我方单位
Explodes upon death, dealing Arts damage to friendly units. Causes even greater damage if similar units of the opposite attribute are in its vicinity=死亡后爆炸造成法术伤害，与属性相反的同类接近时造成更强的爆炸
Explodes upon reaching a Bloodcalling Altar, dealing a large amount of True damage to surrounding enemies and destroying the Altar.=抵达唤血祭坛时爆炸，对周围的敌人造成大量真实伤害并摧毁唤血祭坛
Explodes when an enemy passes by, dealing 2000 True Damage to all nearby enemies and making them take +50% more damage for 15 seconds=启动后敌人经过时会触发爆炸，对周围所有敌人造成2000真实伤害，并在15秒内使其受到的伤害+50%
Explodes when an enemy passes by, dealing <@ba.vup>2000</> True Damage to all nearby enemies and making them take <@ba.vup>+50%</> more damage for <@ba.vup>15</> seconds=启动后敌人经过时会触发爆炸，对周围所有敌人造成<@ba.vup>2000</>真实伤害，并在<@ba.vup>15</>秒内使其受到的伤害<@ba.vup>+50%</>
Explodes when an enemy passes by, dealing <@ba.vup>{damage}</> True Damage to all nearby enemies and making them take <@ba.vup>+50%</> more damage for <@ba.vup>{duration}</> seconds=启动后敌人经过时会触发爆炸，对周围所有敌人造成<@ba.vup>{damage}</>真实伤害，并在<@ba.vup>{duration}</>秒内使其受到的伤害<@ba.vup>+50%</>
Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning</> them.=敌人经过时会爆炸，爆炸后对周围所有敌人造成物理伤害并令其<$ba.stun>晕眩</>
Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them.=敌人经过时会爆炸，爆炸后对周围所有敌人造成物理伤害并令其晕眩
Explodes when an enemy passes by, dealing {damage} True Damage to all nearby enemies and making them take +50% more damage for {duration} seconds=启动后敌人经过时会触发爆炸，对周围所有敌人造成{damage}真实伤害，并在{duration}秒内使其受到的伤害+50%
Explodes when at max (1000 for Normal and Elite, 2000 for Leaders), dealing 6000 Elemental Damage and inflicting 3 stacks of <$ba.palsy>Paralysis</>. 10s cooldown.=累计满时爆发（普通、精英敌人1000点、领袖2000点累计值），敌人立即受到6000点元素伤害且获得3层<$ba.palsy>麻痹</>。10秒冷却
Explodes when at max (1000 for Normal and Elite, 2000 for Leaders), dealing 6000 Elemental Damage and inflicting 3 stacks of Paralysis. 10s cooldown.=累计满时爆发（普通、精英敌人1000点、领袖2000点累计值），敌人立即受到6000点元素伤害且获得3层麻痹。10秒冷却
Explodes when at max (1000 for Normal and Elite, 2000 for Leaders), dealing 7000 Elemental Damage and temporarily inflicting -20 RES. 10s cooldown.=累计满时爆发（普通、精英敌人1000点、领袖2000点累计值），敌人立即受到7000点元素伤害且期间法术抗性-20。10秒冷却
Explodes when at max (1000 for Normal and Elite, 2000 for Leaders), inflicting 50%<$ba.weaken>Enfeeble</> that gradually recovers, and dealing 800 Elemental Damage per second. 15s cooldown.=累计满时爆发（普通、精英敌人1000点、领袖2000点累计值），使敌人附加50%<$ba.weaken>虚弱</>但期间逐渐恢复，每秒受到800点元素伤害。15秒冷却
Explodes when defeated, stunning and dealing Physical damage to all surrounding units=被击破时爆炸，击晕周围所有单位并造成物理伤害
Explodes when it reaches the target, <$ba.stun>stunning</> the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second=到达目标时爆炸，使目标及其周围8格的干员<$ba.stun>晕眩</>，每秒造成物理伤害
Explodes when it reaches the target, stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second=到达目标时爆炸，使目标及其周围8格的干员晕眩，每秒造成物理伤害
Explodes when resting, dealing physical damage to nearby slugs=进入喘息状态时爆炸，对周围的所有源石虫造成物理伤害
Exploration 2.0=求索2.0
Exploration Difficulty=探索难度
Exploration does not end if you are defeated in regular battles while any explorer's vision is active. You will retreat and may resume at a later time.=任何一种调查者视野下，常规战斗失败只会暂时撤退，不结束探索
Exploration Enthusiast=探索爱好者
Exploration Finds=探索发现
Exploration Item=探索条目
Exploration Objective=探索目标
Exploration objective complete=探索目标已完成
Exploration Objective Completed=探索目标已完成
Exploration Objective Not Completed=探索目标未完成
Exploration objective not completed=探索目标未完成
Exploration Progress=探索总进度
Exploration Requirements=探索条件
Exploration Reward=探索奖励
Exploration score will be converted to field experience, increasing Operator level=每次探索得分将按比例转化为特勤经验，提升干员等级
Explorations in Feral Strange Territory yield rare materials needed to make Forever Provisions and useful support items. New adventures and loots await!=异兽陌域会产出制作永鲜食品、强力支援道具的稀有材料，需要的话就多去探索吧！
Explore=开始探访
Explore all Heaven nodes=使天界所有节点变为已探索
Explore all Nodes=所有节点探索
Explore deeper=深入探索
Explore Outward=向外探索
Explore Terrain=探索地形
Explore the battlefield=探索战场
Explore The Oasis=探索绿洲
Explore the salt flats and look for more secrets (survive until day 30)=探索荒滩，寻找更多秘密（生存至30日）
Explore the salt flats and look for more secrets <color\=#d8d769>(survive until day 30)</color>=探索荒滩，寻找更多秘密<color\=#d8d769>（生存至30日）</color>
Explore the surroundings=探索周边
Explore the village=探索小镇
Explore to gain 1 Ingot=探索此处能获得1源石锭
Explore with caution=仔细探索
Explore, witness, protect.=探寻，见证，保护。
Explorer=探知者
Explorer List=探索者名单
Explorer's Backpack=勘探背包
Explorer's Ease=探险家的从容
Explorer's Manual=探险手册
Explorer's Passion=探险家的热情
Explorer's Stash=探险家的口袋
Explorer, ore collector, and also a famous content creator on the video side of Columbia's intercity net. Contracted Oripathy due to inattentiveness on a geological excursion, and came to Rhodes Island seeking treatment. After some negotiation, she joined Rhodes Island as a specialist operator, using her ample geological knowledge and survival experience to support our teams on their many outdoor exploration missions.=探险家，矿石收藏家，同时也是哥伦比亚城际网络中颇为知名的社交媒体视频创作者。在地质考察过程中，不慎感染矿石病，来到罗德岛接受治疗。其后，经过交涉，作为特种干员加入罗德岛，以丰富的地质学知识和荒野求生经验，为罗德岛诸多队伍的野外探索任务提供支持。
Exploring=探索中
Exploring an undiscovered cave is like opening a package from an unknown sender—you never know if you'll find a pleasant surprise or a horrifying shock.=探索未知的洞穴，就像拆开来路不明的包裹——永远不知道里面究竟是惊喜，还是惊吓。
Exploring Strange Territory=陌域探索中
Exploring the cabins=探索船内舱室
Exploring the infinite with their limited lives to measure eternity.=以有尽的生命探索无垠，度量永恒。
Explosion=爆破
Explosion Chaser=爆炸追寻者
Explosion deals a large amount of Arts damage to nearby 'Gelato Stops'=爆炸对周围的“冰淇淋机”造成大量法术伤害
Explosion Devotee=爆炸信奉者
Explosion in the Wilderness=荒野大爆炸
Explosion Magic=爆破魔法
Explosion Scene=爆炸现场
Explosion Tactics=爆破战术
Explosion-proof Fluorescent Lamp=防爆荧光灯
Explosive Blue Flame=易爆蓝焰
Explosive Dawn=爆裂黎明
Explosive News=爆炸性新闻
Explosive Tuning=震爆调谐
Expose 15 'End Points' and 'Middle Points' early in the event.=活动中累计提前识破“终点”和“中点”15次
Exposed Piping=裸露水管
Exposed water pipes, for ease of maintenance. Rumors say that unruly inmates will be intentionally assigned to cells with broken water pipes.=外置的水管，出了问题方便维修。有传言说一些不听话的囚犯会被特意安置到水管损坏的囚室中。
Exposes the attacker for 5s when attacked=被攻击时使攻击者暴露5秒
Express Chain Pizzeria=快捷连锁披萨店
Express delivery for you, Leader!=老板，有急件！
Express Dispatch=加急调派
Express thanks=表示感谢
Express Train=特快列车
Expression=表情
Expunger of Hatred=死仇葬送者
Exquisitely designed, carefully crafted table topped with specially purchased goblets, wine, and candleholders. 'At the very least, the reception area should show the captain's authority, as well as the strength of our mighty Cuna de Nene'!=外形精美，用料考究的会客桌，上面摆放着特别购入的高脚杯和美酒，以及装饰用的烛台。\n“起码会客区要有一样能够证明船长身份，还有我们‘宝宝摇篮’号地位与实力的东西！”
Extend Catastrophe Turn=延长天灾回合
Extend my edge!=延伸我的锋芒吧——！
Extendable Display Panel=伸展式电子屏
Extended Acuity=延异视阈
Extended Footstool=加长脚凳
Extended Independent Workbench=加长独立工作台
Extended Scout Tech=延时侦察技术
Extended Sofa (White)=加长沙发（白）
Extends <$ba.sluggish>Slow</> duration moderately=稍微延长特性<$ba.sluggish>停顿</>的持续时间
Extends <$ba.sluggish>Slow</> duration slightly=略微延长特性<$ba.sluggish>停顿</>的持续时间
Extends Slow duration moderately=稍微延长特性停顿的持续时间
Extends Slow duration slightly=略微延长特性停顿的持续时间
Extends the duration of the current Epoch upon entering the Objective.=进入保护目标后，延长当前年代持续时间
Extends the duration of<$ba.sluggish>Slow</> caused by the Trait=延长特性<$ba.sluggish>停顿</>的持续时间
Extends the duration of<$ba.sluggish>Slow</> caused by the Trait greatly=更加延长特性<$ba.sluggish>停顿</>的持续时间
Extends the duration ofSlow caused by the Trait=延长特性停顿的持续时间
Extends the duration ofSlow caused by the Trait greatly=更加延长特性停顿的持续时间
Extension of Ideals=理念的延伸
Exterminate.=入灭。
Exterminator in the Square=广场扫荡客
External cells observed in circulatory system, ectopic electrical signaling, whole-body tissue spasms=体外细胞进入循环系统，电信号传递异位，体组织全面收缩
External Chiller=外置制冷机
External destruction, internal disintegration.=外部的毁灭与内部的瓦解。
External force. A minute touch of force from outside. With just the lightest push... An avalanche will bury the whole of Kjerag, conspiracies, machinations and all.=外力。一点微小的外力。只要这轻轻一推......雪崩就会掩埋整个谢拉格，包括它所隐瞒的阴谋和发生过的一切。
External Upgrade Module=外置强力升级
External Upgrade Module Manual=外置强力升级的说明册
Extinguish Stove=灶火灭
Extinguished Flames=灯火将熄
Extinguished Sins: Breakthrough Medal=净罪突破奖章
Extinguished Sins: Call to Arms Medal=净罪响应奖章
Extinguished Sins: Combat Attire Medal=净罪战服奖章
Extinguished Sins: Commemorative Contract Medal=净罪合约奖章
Extinguished Sins: Commemorative Contract Medal II=净罪合约奖章·II
Extinguished Sins: Medal of Cooperation=净罪合作奖章
Extinguished Sins: Sinless Medal=净罪无瑕奖章
Extinguished Sins: Trailblazer Medal=净罪阵地奖章
Extinguished Sins: Trailblazer Medal II=净罪阵地奖章·II
Extinguished Sins: Verification Medal=净罪验证奖章
Extinguishing!=喷射！
Extinguishingflames!=灭火器喷射！
Extra choice when entering some non-combat nodes. Chance to give +1 to Hope, Max Life Points, Coupon limit, or Originium Ingot when entering non-combat or Doubts nodes=进入部分非战斗节点时，会出现额外选项。进入非战斗及杂疑节点时，有概率使希望、目标生命上限、留存券上限或源石锭+1
Extra content=添加内容
Extra content in {0}={0}后添加新内容
Extra content limit reached=添加内容达到上限
Extra drop when map ends.=收拾现场时额外发现的掉落物。
Extra Drops=额外物资
Extra equipment will be converted to LMD based on rarity. Converted equipment cannot be retrieved. Confirm?=多余的装备将按照稀有度以龙门币进行回收，装备一经回收不可找回，是否确认回收？
Extra from matchmaking, reward increases with your final ranking=匹配额外获得，在最终结算时排名越高，该类奖励越多
Extra Gains=额外收获
Extra high-speed step drill. Bzzz!=转速更高的锥形钻头。嗡——
Extra node(s) appear on Honglu Tower and Shanshui Pavilion; Rogue Trader and Pathfinder will appear in Shimo Tomb=洪陆楼、山水阁出现额外随机节点，始末陵必定出现“诡意行商”和“指点迷津”
Extra options will appear in 'Pathfinder' nodes=“指点迷津”节点会出现额外选项
Extra Pages=笔记增页
Extra rare drop when map ends.=收拾现场时额外发现的珍稀掉落物。
Extra Show=额外节目
Extra stages added, 'Bastion Defense' open=追加新的关卡和开放了“堡垒守御”
Extra Target=额外目标
Extra Target achieved=额外目标达成
Extra Toss=额外投出
Extra Training=额外训练
Extra Training!=加练！
Extra Work=额外的工作
Extra-Long White Sofa=白色加长沙发
Extra-Pungent Coffee Beans=特级馥郁咖啡豆
Extract Character=取字
Extracting Harvester Hub=澄亮采集站
Extracting investigation result=提取调查成果
Extraction is the first step of construction. Development is worthless without resources.=采掘资源是建设的第一步，没有资源，发展将是空口之谈。
Extraction Upgrade Tech=采掘设备改良技术
Extracts the glyph from target Glyph Tile; if it is a Ribbon in the Waves or Ribbon in the Waves - Rust transformed into a glyph, removes it immediately=取下字格上的字，若是浪里玄条或浪里玄条·锈化为的字，则直接削去
Extraordinary melodies can only be played by the soul that quakes.=非凡的旋律需由战栗的灵魂才能奏响。
Extras Gathering Area=群演集合区
Extrasensory=超感
Extravagant Coffin=奢华棺木
Extreme Evasion=极速闪避
Extreme Firepower=极致火力
Extreme Focus=入神
Extreme Mode added=追加绝境关卡
Extreme Mode added to Adverse Environment=磨难险地环境追加绝境关卡
Extreme Mode stages opened=追加绝境作战
Extreme Watersports=极限水上驾驶
Extremely Filling Dessert Platter=量大管饱甜品拼盘
Extremely Popular Bench=非常受欢迎的长椅
Extremely rich soup made by cooking under pressure for an extended period, complimented with Eunectes's special touch. Seems tastier than usual.=经超长时间高压烹制的极鲜浓汤，加上被料理机固化重组而制成的汤酥，配合森蚺的调制，看起来比平时还要美味一些。
Extremely rich soup made by cooking under pressure for an extended period, made into solid stock. Rich and flavorful, yet melts in the mouth, as though you are eating a piece of cloud.=经超长时间高压烹制的极鲜浓汤，被料理机固化重组后制成的汤酥。一口下去，仿佛吃进去了一片云朵，一阵热风。汤鲜浓郁，入口即化。
Extremely spicy and fantastically invigorating, with a deep velvet flavor fresh bottletree sap can't hope to match. And the upside of not chronically ruining your body like hard liquor would. Give it to wild sandbeasts, and you might end up trading for their stashed curios.=非常辛辣，特别提神，拥有新鲜瓶树水所无法企及的醇厚风味，又能完美规避烈酒伤身误事的弊端。如果交给野生的沙地兽，或许可以换得它们囤积的奇物。
Extrusion=挤压
Exusiai=能天使
Exusiai cherishes her life in Laterano, and likes her life in Lungmen. When change visits her again, she'll gladly take it, because she knows it's all her own choice, and she trusts her choices.=能天使怀念在拉特兰的生活，她也喜欢在龙门的生活，当她的生活再次有所变化时，她也将欣然接受，因为她知道，一切都是自己的选择，她相信自己的选择。
Exusiai is a citizen of Laterano and as such, is entitled to the privileges listed in Clauses 1-13 of the Laterano Constitution. She is an employee of Penguin Logistics who specializes in covert communication, armed escort, and other undercover activities. We suspect she is a Messenger. While contracted with Penguin Logistics, she serves as a liaison to Rhodes Island, assisting us with our operations.=能天使，拉特兰公民，适用拉特兰一至十三项公民权益。企鹅物流公司成员。从事秘密联络，武装押运等非公开活动，推测身份：信使。于合约期内任企鹅物流驻罗德岛联络人员，同时为罗德岛多项行动提供协助。
Exusiai is a citizen of Laterano entitled to the rights listed in Clauses 1 through 13 of the Laterano Constitution. She has provided communications and armed escort services to Rhodes Island during the contract period. At her request, her registration has been updated to reflect her current status as a veteran employee of Penguin Logistics and owner-founder of Apple Pie Logistics in Laterano.=能天使，拉特兰公民，适用拉特兰一至十三项公民权益。在合约期间，于秘密联络、武装押运等多项行动中为罗德岛提供帮助。现应本人要求，将其登记的合作身份更新为：企鹅物流资深员工，拉特兰新创物流公司“苹果派物流”老板。
Exusiai is my polar opposite. She seems to get along fine with anyone, but lets very few people close to her.\n—Texas=能天使这家伙，和我不一样，虽然表面上能和任何人打好关系，但真正能被她承认的人很少。\n——德克萨斯
Exusiai saw a marking on the door, and without thinking twice, covered it up with graffiti commonly seen in the streets of Lungmen. Consequently, a few days later, an abandoned garage not too far away got blown up.=能天使看到门上有一个符号，没多想就用龙门街头常见的涂鸦盖住。所以几天后被炸飞的是不远处的废旧车库。
Exusiai suddenly remembered her promise to exchange those medals today. After checking the number of 'Best Boss' medals you have, she skirted around the old rules and gave you this one.=能天使今天突然想起来为你履行兑换奖章的承诺，在确认了你已收集的“最佳老板奖章”数量后，她将之前的规则糊弄过去并为你颁发了这枚奖章。
Exusiai the New Covenant=新约能天使
Exusiai the New Covenant's Badge=新约能天使证章
Exusiai the New Covenant's Briefcase=新约能天使的手提箱
Exusiai the New Covenant's Token=新约能天使的信物
Exusiai's Badge=能天使证章
Exusiai's good at one-on-many chaotic warfare, her guns as light and obedient as playthings in her hands. Moreover, when she wants to break out and bust a major move, there'll always be people who can coordinate especially well with her.\nJust how fast can a Lateran shoot when she's serious? The test results will leave anyone speechless.\n<@lv.item><Mr. Boom></> Stun all enemies in the four adjacent tiles for a long duration.=能天使擅长以一对多的混战，铳械在她的手上就像玩具一样听话轻巧。并且幸运的是，在能天使想要爆发秀一波操作时，总有些人能和她配合得特别好。\n一个认真起来的拉特兰人的射击速度到底能有多快？测试的结果绝对令人大吃一惊。\n<@lv.item><轰隆隆先生></>对周围四格范围的敌人造成长时间晕眩
Exusiai's good at one-on-many chaotic warfare, her guns as light and obedient as playthings in her hands. Moreover, when she wants to break out and bust a major move, there'll always be people who can coordinate especially well with her.\nJust how fast can a Lateran shoot when she's serious? The test results will leave anyone speechless.\n<Mr. Boom> Stun all enemies in the four adjacent tiles for a long duration.=能天使擅长以一对多的混战，铳械在她的手上就像玩具一样听话轻巧。并且幸运的是，在能天使想要爆发秀一波操作时，总有些人能和她配合得特别好。\n一个认真起来的拉特兰人的射击速度到底能有多快？测试的结果绝对令人大吃一惊。\n<轰隆隆先生>对周围四格范围的敌人造成长时间晕眩
Exusiai's Kernel Token=能天使的中坚信物
Exusiai's Surprise=能天使的杰作
Exusiai's Token=能天使的信物
Exusiai, cover me.=能天使，掩护我。
Exusiai, employee of Penguin Logistics, will clear out everything in the way using her guns.=企鹅物流职员能天使，将用铳枪为小队扫平前路。
EYAARGH! ...Oh, thank heavens, I thought you were a man-eating plant!=呜哇！......吓死我了，我还以为是食人植物！
Eye=眼睛
Eye Contact=对视
Eye For an Eye=以血还血
Eye for an Eye=以牙还牙
Eye of Fortune=财眼
Eye of Iberia=伊比利亚之眼
Eye of the Blizzard=风雪之眼
Eye of the Storm=风暴中心
Eye-catching hanging bell that only rings at specific times.\nThe evil Zalak Queen casts her spell. Bells ring, and the brave guard rushes up to catch the Sugar Pome Fairy, who has fainted. Climax of Act I.=很难不引人注目的铃铛吊顶，但铃铛仅在特定时刻响起。\n恶毒的札拉克王后念出咒语，铃铛声大作，英勇的侍卫冲上前抱住昏迷的糖果仙子，演出来到第一个高潮。
Eyes blind by hatred.=仇恨蔽目。
Eyes down here, Doctor. Cat got your tongue? You can hear my voice now. Long time no see. You can pet me more than last time, I permit it.=你在看哪里呢，博士？别惊讶，你现在能听懂我说话了。许久不见，我准许你这次可以多抚摸我一会儿。
Eyes on me—it's showtime!=好好看着吧，接下来可是我的表演时间！
Eyjafjalla=艾雅法拉
Eyjafjalla is back=艾雅法拉穿越回来了
Eyjafjalla the Hvít Aska=纯烬艾雅法拉
Eyjafjalla the Hvít Aska's Badge=纯烬艾雅法拉证章
Eyjafjalla the Hvít Aska's Token=纯烬艾雅法拉的信物
Eyjafjalla's Badge=艾雅法拉证章
Eyjafjalla's Kernel Token=艾雅法拉的中坚信物
Eyjafjalla's protective suit while surveying volcanoes.\nHer mother's old jacket fits her perfectly now. The past is no longer a burden, but a source of strength.=艾雅法拉去火山考察时穿的防护服。\n母亲的外套大小如今正好合适，往事也不再是负担，而是她力量的源泉。
Eyjafjalla's Token=艾雅法拉的信物
Eyjafjalla, Caster Operator of Rhodes Island, has wanted to devote herself to doing something for you.=罗德岛术师干员艾雅法拉，一直想要倾尽全力为你做些什么。
Eyjafjalla, Volcanologist and Catastrophe Messenger. In recent years, she has participated in the production of multiple documentaries and written and published multiple books on volcanoes. She continues to receive treatment at Rhodes Island and undertakes a variety of activities, including Catastrophe research, as needed.=艾雅法拉，火山学家，天灾信使。近年参与拍摄多部火山纪录片，并参与撰写出版火山相关书籍。现于罗德岛继续接受治疗，并视需求参与包括天灾研究在内的多项活动。
Eyjafjalla, volcanologist, Catastrophe Messenger. She is exceptionally talented in the use of advanced Originium techniques and high-energy Arts.\nCurrently undergoing treatment at Rhodes Island, Eyjafjalla provides support in Catastrophe research, environmental observation/assessment, assistance in traversing dangerous terrain, among others.=艾雅法拉，火山学家，天灾信使。于高等源石技艺、高能量法术释放等领域展现出了卓越的天赋。\n现于罗德岛接受治疗，同时为罗德岛提供天灾研究、环境观察与评估、危险地形航行保障等相关服务。
Eyyy! I'm the captain now, so you'd all better listen up!=嘿！我可是队长，你们都得听话点！
Ezell continues to ponder the meaning of the Sankta's wings. He finds no answer, even as his clothes are soaked with rain.=艾泽尔仍在思考萨科塔背生翅翼所承载的意义。可直到雨水沾湿了他的衣裳，他还是没能找到答案。
E—Exusiai? The legend who blew up her alma mater seventeen times in three years? I never thought she'd be here at Rhodes Island... She does seem to have some learned business experts at her side, but the risk of an explosion while rebuilding the Monastery... best not for now.=能、能天使？咳咳！没想到传说中三年内炸毁母校十七次的传奇就在罗德岛......虽然她的身边似乎有几位手腕了得的商业能手，但冒着被炸的风险重建修道院......还是算了吧。
Fa bel tempo.=天气很好。
Fabric Apples=布艺苹果
Fabric Display Cabinet=面料展示柜
Fabrication Mystery=惧傲之谜
Fabulous Flowers and Full Moons=花好月圆
Face It=直面祂
Face of the Hero=谁是英雄
Face the tide? Hmph.=迎向浪潮？呵。
Face them once again.\n<@lv.item><Turrets></>Periodically fire bolts, dealing Physical damage to our units=再一次面对他们。\n<@lv.item><弩炮台></>会定期射出弩箭对我方单位造成物理伤害
Face them once again.\n<Turrets>Periodically fire bolts, dealing Physical damage to our units=再一次面对他们。\n<弩炮台>会定期射出弩箭对我方单位造成物理伤害
Face to Face=狭路相逢
Face-Off=狭路相逢
Faced with a past-due shipment, a broken-down car, and now a swarm of Sea Terrors drunk off his slated-for-delivery craft brews, his insanity seems rather justifiable.=眼见订单逾期，车辆抛锚，运送的精酿啤酒还被恐鱼喝了个精光。就此疯癫也算情有可原。
Faced with the issue of insufficient training data, the Engineering Department has produced an all-new chip etching apparatus to provide Operators with a self-printing service.=面对训练数据不足的问题，工程部生产了全新的芯片印刻仪以供干员们自行打印。
Faced with the revenants' myriad mysteries, the Casters release their Arts to deconstruct them.=面对魂灵昭示的诸多谜题，术师们施放技艺分解构造。
Faced with the revenants' myriad mysteries, the Defenders prepare their defenses and steadily advance.=面对魂灵昭示的诸多谜题，重装们做好防御稳步推进。
Faced with the revenants' myriad mysteries, the Guards brandish their weapons and cut a path.=面对魂灵昭示的诸多谜题，近卫们挥舞武器将其剖开。
Faced with the revenants' myriad mysteries, the Medics treat the wounded and wait for the tides to shift.=面对魂灵昭示的诸多谜题，医疗们耐心治疗等待转机。
Faced with the revenants' myriad mysteries, the Snipers adjust positions and unleash their firepower.=面对魂灵昭示的诸多谜题，狙击们调整距离倾泻火力。
Faced with the revenants' myriad mysteries, the Specialists swiftly drop in on key targets.=面对魂灵昭示的诸多谜题，特种们快速部署直冲要害。
Faced with the revenants' myriad mysteries, the Supporters break the mold and offer their unique ingenuity.=面对魂灵昭示的诸多谜题，辅助们别出心裁提供巧思。
Faced with the revenants' myriad mysteries, the Vanguards take the lead and charge in.=面对魂灵昭示的诸多谜题，先锋们身先士卒突入其中。
Faceoff=直面
Faceplanting Workstation=啃地板加工台
Facial bone full structured self-image shading highlighter!=颅颌面全结构自成像修容高光！
Facilitator Typhon of Sami, knower of the rules for the hunters of the permafrost.=来自萨米的协作者提丰，熟悉这片冻土之规则的猎人。
Facilities for Dining Alone=单人就餐设施
Facilities for Dining Together=多人聚餐设施
Facility Builder=设施建筑工
Facility Info=设施信息
Facility Usage=设施用途
Facing a target that was too high for her at the moment, she becomes anxious, but still steadily makes her way towards it, step by step.=面对一个暂时太高的目标，她虽然着急，但还是踏踏实实地从一点一滴做起。
Facing Despair Alone=独面绝境
Facing Souls=直面魂灵
Facing the problem directly means dealing with surprises that pop up, like the steep and winding uphill slope.=直面问题意味着要切实解决意料之外的问题，就如同向上延伸的坡道，艰难又曲折。
Facing the Soul=直面心灵
Faction Inclination=阵营倾向
Factory 02=制造站02
Factory and Material=工厂原料保障
Factory Refill Notification=制造站收获提示
Factory Steel=工厂铁片
Factory Steel Held=当前持有工厂铁片数
Faded Group Photo=泛黄的合影
Fading Candlelight=烛影渺然
Fae disguising itself as a fowlbeast nest. A cradle, just the right temperature... and 'hatchlings' breaking from their shells?=伪装成羽兽巢的精怪。襁褓、适宜的温度、破壳而出的......“幼兽”？
Fae disguising itself as a fowlbeast nest. When the fowlbeasts flew away, the spirits in the darkness took it over while it was still warm.=伪装成羽兽巢的精怪。当羽兽振翅远飞，隐匿于黑暗的幽魂便占据了这尚有余温的所在。
Fae Lab=精怪实验室
Fail-Fast=快速失败
Fail? And would the soldiers outside the tent flee in the face of a possible defeat? As humans have life and death, so the calendric Sui has spring and autumn. I take in sole the mantle of 'unfettered', and should I fail, then same as the sea washes and the ice melts, I shall never wake again, and that is that. Pray accompany me, Doctor, till this dream like no other is complete.=失败？帐外那些将士，会因为一场可能的败仗就逃走吗？人有死生，岁分春秋，而我独占了一个“逍遥”，就算失败，也不过是海走冰散，再也醒不过来罢了。博士，且陪我做完这场特别的梦吧。
Failed=检定失败
Failed Dare=失败的试胆
Failed Expedition Record=失败的科考记录
Failed Specimen=失败的标本
Failed to connect to server=服务器连接失败
Failed to connect to simulation. Returning to main page=连接模拟失败，即将返回主页
Failed to create room, please check your network and try again=创建失败，请检查网络环境后再试
Failed to create room. Please try again later=创建房间失败，请稍后再试
Failed to join room. Please try again later=加入房间失败，请稍后再试
Failed to reach Objective Point=未抵达蓝色目标点
Failing to obtain perfect clear or finishing combat with your Life Points at less than half of the Max Life Points will cause your Light to be reduced.=除了非完美作战以外，战斗结束时目标生命值低于目标生命值上限的一半也会导致灯火降低
Failure=失败
Failure is an inevitable part of learning. Let's try again.=失败是修习的必经之路，我们从头来过吧。
Failure is only normal. Don't be discouraged. I've been in many wars, and my experience tells me that your victory will come soon.=败乃兵家常事，博士请不要气馁......我经历过许多战争，经验告诉我，属于您的胜利即将到来。
Failure will not affect run settlement=挑战失败不影响最终结算
Fair Conjecture=合理推测
Fair gem trades first need an instrument one can trust. This is one such model. 'Last time, I was using this scale, and it said that gem was the biggest!'=公平的宝石交易首先需要足够令人信赖的仪器，这就是符合要求的那一款。\n“上一次，我就是用这个测出了那块宝石的尺寸最大！”
Fair Point=有理有据有节
Fair Trade=正当交易
Fair wind rare=顺风难求
Fairgrounds=嘉年华
Fairy-tale Wish=童话愿望
Fairytale Beginning=童话的开场
Fairytale Ending=童话的结局
Fairytale Everlasting=童话永存
Fairytale Guardian=童话守卫者
Faith=信念
Faith can transform, but it can also alienate. It all depends on what the faithful believe.=信仰能够改变，也可以异化。端看受信者所信仰的，究竟是什么。
Faith hangs ten centimeters above your heart, spoken words flow into your blood, and bullets slide into your magazine.=信仰悬在你的心口上方十公分处，语言流入你的血液，子弹滑进你的弹仓。
Faith is self-evident=信仰见证
Faith' is an interesting topic. I never had the chance to go to Laterano, but how funny I should hear all about its feats on Rhodes Island? Although I've mostly heard about, er... one very overly active girl. Has Laterano always been such a lively place?=“信仰”是一个有趣的话题，我没有机会前往拉特兰，却没想到能从罗德岛干员口中听到拉特兰的种种事迹，不过是位过于......呃、活泼的姐姐呢，拉特兰原来是这样的地方吗？
Fake=假的
Fake Waves Pennant=赝波之旗
Fake Waves: Call to Arms Medal=赝波响应奖章
Fake Waves: Call to Arms Medal II=赝波响应奖章·II
Fake Waves: Combat Attire Medal=赝波战服奖章
Fake Waves: Commemorative Contract Medal=赝波合约奖章
Fake Waves: Commemorative Contract Medal II=赝波合约奖章·II
Fake Waves: Medal of Cooperation=赝波合作奖章
Fake Waves: Pacification Medal=赝波荡平奖章
Fake Waves: Trailblazer Medal=赝波阵地奖章
Fake Waves: Trainer's Medal=赝波演习奖章
Fake Waves: Victorious Fronts Medal=赝波跋涉奖章
Fall=崩塌
Fall back into death.=从生回溯至死。
Fall back, let me handle this! I'll wipe them all out!=你们退后，交给我吧！全部歼灭！
Fall back, now! Don't panic. As long as I'm still standing, no one will touch you!=现在立刻撤退！别慌，只要我还没倒下，就没人能伤到你！
Fall back, now! I'll bring up the rear!=快点撤退，我来殿后！
Fall back... You've already lost your way.=撤退。......你已经迷失了方向。
Fall Hazard=当心坠落
Fall in abyss=终坠深渊
Fall in! I hereby command!=列阵！听我指令！
Fall!=落！
Fallen=“堕天”
Fallen feathers eventually grow back. The days they take flight together again are distant no longer.=脱落的羽毛终将重新长出，结伴翱翔的日子将不再遥远。
Fallen flowers cover the green bricks. No doubt this rite will be an easy one.=落花盖住了青砖，想必这趟行仪是一路顺遂。
Fallen Fortuna=堕天的福尔图娜
Fallen From Memory=从回忆中坠落
Fallen in Depths=跌坠海渊
Fallen Inktrails=墨迹已落
Fallen Leaves of Four Seasons=落叶四季
Fallen Noble=没落贵族
Fallen Snowpriest=陷落雪祀
Fallen Snowpriest/Bounty=陷落雪祀·悬赏
Fallen Tower=陷落的高塔
Falling asleep in a sitting position is a nasty habit, Doctor. Let me get you a blanket, at least.=博士，坐着睡觉可不是好习惯......好吧，至少给你加条毛毯。
Falling asleep right on your desk... and your hair blocking your eyes like that. Hmm, guess I'll leave you this bone-shaped hairpin.=居然趴在办公桌上睡着了......等等，你额前的头发垂下来不会挡到眼睛吗？啧，这枚小骨头发卡留给你好了。
Falling asleep so trustingly in the company of others... Is that really trust, or have you slipped up?=毫无防备地在别人眼前睡着，究竟是信任，还是只是松懈呢？
Falling flakes of snow blanket the land.=倾倒的雪粒覆满大地。
Falling from the Skeleton=自骸骨之上坠落
Falling into a dream? The hungry must be fed, the cold must be clothed, the weary must be given rest… This Rhodes Island… At times, it truly does resemble an age of peace.=入梦了？饥者得食，寒者得衣，劳者得息......这罗德岛，有时还真有些“升平”样子。
Falling into the Heatwave=坠入热浪
Falling Like Fireworks=如烟花般坠地
Falling Meteor=流星坠落
Falling Objects=高空坠物
Falling Petals=落英
Falling Snow=坠雪
Falls asleep just like that? Can't keep a guard up at all, just like her.=......就这么睡着了吗，和小姐一样，真是一点警戒心都没有。
False Atlas=错误的星图
False Possibility=虚假的可能
False Sense of Security=欲擒故纵
False to Truth=去伪存真
False to Truth §1=去伪存真§1
False to Truth §2=去伪存真§2
False to Truth §3=去伪存真§3
False to Truth §4=去伪存真§4
False to Truth §5=去伪存真§5
Fame=名
Fame, profit, and an unforgettable fight. Minos dedicates each and every one of them——This is what real warriors truly deserve.=名声、利益、一场令人难以忘怀的战斗，米诺斯为之一一奉上——这是真正的勇士们该得的。
Fame, responsibility, ideals. Everything ends here.=名誉、责任、理想，一切在这里结束。
Famiglia Approval=家族认可
Famiglia Business α=家族经营·α
Famiglia Business β=家族经营·β
Famiglia Capo=家族角头
Famiglia Caster=家族术师
Famiglia Crossbowman=家族弩手
Famiglia Elite Medal=家族精锐奖章
Famiglia Heavy Capo=家族铁腕角头
Famiglia Insignia=家族徽章
Famiglia Intimidator=家族恫吓者
Famiglia Limo=家族专用轿车
Famiglia Luxury Limo=家族豪华轿车
Famiglia Procurement Specialist Medal=家族采购专家奖章
Famiglia Seat=家族代表专座
Famiglia Shadow Silencer=家族暗影灭迹人
Famiglia Short Sword=家族短剑
Famiglia Silencer=家族灭迹人
Famiglia Soldier=家族士兵
Famiglia Terrorizer=家族强暴恫吓者
Famiglia-trained crossbowmen with a wealth of experience. Their shots are more accurate, and more deadly as well. Famiglie always respect the ironclad order, so these crossbows are never upgraded into better models, and Arts remain just as essential as ever.=经验丰富的家族弩手，他们的射击更加精准，自然更加致命。家族总是遵守规则的，并没有因此就给他们换上更好的弩，法术仍然必不可少。
Famiglia-trained crossbowmen, capable of striking from a distance. Crossbows for famiglia use are extremely sophisticated; when given emergency orders, these snipers will use basic Arts to complete their missions, not knowing where that knowledge came from.=家族训练的弩手，能从一定距离外发起攻击。家族配置的弩难称精良，所以收到紧急命令时，为了完成任务他们会用上不知从哪学来的简单法术。
Famiglia-trained strongmen, their imposing statures a bluff of sorts. In actuality, famiglie value their mastery of Siracusan language over raw violence.=家族训练的大力士，强壮的身材相当唬人。实际上比起拳头，家族更看重的是他们对叙拉古文明用语的充分掌握。
Familiar=记忆中的
Familiar 'Eyes'=熟悉的“眼睛”
Familiar beats, precious memories. The microphone has been tuned and tested. Sing to your heart's delight!=每一次熟悉的律动，每一段珍贵的回忆。麦克风已调试好，纵情唱出心底的声音！
Familiar Dispatch α=差遣使魔·α
Familiar Dispatch β=差遣使魔·β
Familiar Flavors=熟悉的味道
Familiar Routes=故地熟途
Familiar Sculpture=眼熟的雕像
Familiarity=所熟知的
Familiarize yourself with the Protocol=用以熟悉协议内容的模式
Family disturbed=家宅不宁
Family Golden Slipper=家传金拖鞋
Family Stir-Fry=家常小炒
Family? I have no family. I am always alone. Do you need a family, Doctor?=家人？红没有家人。红一开始就是孤身一人。博士是......需要家人吗？
Famous Columbian merchant Duck Lord seems to have some information about the castle. Don't let him get away!\n<@rolv.rem><Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly</>=哥伦比亚著名商人鸭爵好像知道些关于古堡的情报，可别让他跑了！\n<@rolv.rem>场地中有会损失生命但大幅提升攻击力和攻击速度的<活性源石>。</>
Famous Columbian merchant Duck Lord seems to have some information about the castle. Don't let him get away!\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly=哥伦比亚著名商人鸭爵好像知道些关于古堡的情报，可别让他跑了！\n场地中有会损失生命但大幅提升攻击力和攻击速度的<活性源石>。
Famous Painting Copy=临摹板名画
Famous Painting Replica=复制版名画
Fan Appreciation Celebration Login Event=感谢庆典登录活动
Fan Appreciation Celebration Sign-In Event=感谢庆典签到活动
Fan Appreciation Headhunting Pack=感谢庆典寻访包
Fan Appreciation Slot Machine=新款游乐机械
Fan Appreciation Supply Pack=感谢庆典备战包
Fan Letters=支持者来信
Fan Response=粉丝观感
Fan Response <color\=#f75f57>decreased</color>=粉丝观感<color\=#f75f57>降低了</color>
Fan Response <color\=#f75f57>increased</color>=粉丝观感<color\=#f75f57>提高了</color>
Fan Response decreased=粉丝观感降低了
Fan Response increased=粉丝观感提高了
Fanatic=狂徒
Fanatic Fans=狂热粉丝
Fanatic Siege=狂徒围攻
Fanatical Flames=狂信如火
Fanaticism=狂热
Fancy a bevvy, Doctor? We got a tradition of drinkin' ourselves silly on New Year's Eve. I can deadset leave a whole bunch of truckies legless... Huh? Drunk drivin's bad? Nah, this ain't beer, it's carrot soda!=喝一杯吗，博士？按我们那儿的习俗，新年夜是一定要喝个尽兴的，不瞒你说，我能把一整个车队的司机都喝趴到桌子底下去......什么，酒后驾驶？哎呀，这不是啤酒，是胡萝卜汽水！
Fancy Feast's Reward=盛餐的回报
Fancy how the hair on my tail curls up?=我尾巴上的毛很卷吧？
Fancy Maneuvers=花式回旋
Fancy Shot=花式点射
Fancy yourself faster than a Kuranta or stronger than a Forte? If you're yearning to prove your athletic prowess, then we have just the stage!=跑出连库兰塔也不能及的速度？举起连丰蹄也不能举起的重量？你的心底肯定藏着什么狂野的小目标。机会难得，为什么不试试呢？
Fang=芬
Fang meticulously saves her reports after each and every mission.\nTo her, these are not merely written records of what she has done. They are proof of the trials and tribulations that she has overcome with her friends.=每一次完成的任务报告都会被芬谨慎地留档保存。\n对她来说，这不仅是一次作战记录，更是她与作战成员一同经历风雨的证明。
Fang shows off a Kuranta's natural dominance in battle by always holding the most advantageous position at the critical moment. To strike a balance between power and control, Fang prefers to use a spear, which she applies with versatility in any situation. Fang acts impulsively and springs into action before others even finish talking.=在战斗中，芬会充分发挥库兰塔的脚力优势，占据优势地形抢占先机。为了不影响机动力的同时兼顾一定的牵制力，芬选择了轻便的短枪作为武器，在各种地形都能灵活战斗。 听人说话到一半就会开始行动的一根筋急性子。————克洛丝
Fang the Fire-Sharpened=历阵锐枪芬
Fang the Fire-Sharpened's Badge=历阵锐枪芬证章
Fang the Fire-Sharpened's performance outfit for holiday celebrations/A Pure Pianissimo. The black-and-white performance wear is outlined with neat contours. It is a design Fang is fond of, a symbol of the festive melody she is about to compose.=历阵锐枪芬在节日庆典上的演出服/纯净乐段。黑白相映的演奏服上有着规整的线条，这是芬喜爱的设计，也是即将谱写出的节日旋律的象征。
Fang the Fire-Sharpened's Token=历阵锐枪芬的信物
Fang! You're awful! Doctor, don't be scared, come with me. Hmm? What are you crouching for? There's no water bucket on the door. Pff, your chair's got all four legs too. No hot sauce in your cake either. Heheh, Doctor, Truth is, I haven't pulled a single prank at all! That's what I'm fooling them about!=芬~你太坏了~！博士，放心跟我走~欸？您怎么突然蹲下？门上没有放水桶~噗，凳子是四条腿哦~蛋糕里也没有放辣椒酱~......嘿嘿~其实什么恶作剧都没有哦~是她们被耍啦~！
Fang's Art=獠牙的技艺
Fang's attire during combat operations.\nLightweight and durable, it satisfies the needs of all field missions.=芬在战场作战时穿的服装。\n轻便、耐穿，满足一切外勤任务的需求。
Fang's Kernel Token=芬的中坚信物
Fang's Token=芬的信物
Fang, day-to-day captain of her team, excels in mutual coordination with her squad, and with unexpected tactics both initiates an offensive and lays the defensive. When faced with fast-moving, hard-to-impede enemies, repeated obstructive tactics seem more effective still. At the same time, defense of key points cannot be relaxed. The combat environments may be complex, the enemies may have tricks up their sleeves, but... when put to the test, Fang is determined to overcome.\n<@lv.rem> DP does not regenerate normally in this operation.</>=经常担任小队队长职责的芬，擅长与队员进行互相配合，以意想不到的战术展开攻势和进行防守。面对行动快捷、难以牵制的敌人，多次阻挠的战术似乎更加有效。与此同时，也不能对关口防御松懈。战斗环境复杂，敌人诡计多端，但......面对考验，芬决心迎难而上。\n<@lv.rem>本次行动不自动回复部署费用</>
Fang, day-to-day captain of her team, excels in mutual coordination with her squad, and with unexpected tactics both initiates an offensive and lays the defensive. When faced with fast-moving, hard-to-impede enemies, repeated obstructive tactics seem more effective still. At the same time, defense of key points cannot be relaxed. The combat environments may be complex, the enemies may have tricks up their sleeves, but... when put to the test, Fang is determined to overcome.\nDP does not regenerate normally in this operation.=经常担任小队队长职责的芬，擅长与队员进行互相配合，以意想不到的战术展开攻势和进行防守。面对行动快捷、难以牵制的敌人，多次阻挠的战术似乎更加有效。与此同时，也不能对关口防御松懈。战斗环境复杂，敌人诡计多端，但......面对考验，芬决心迎难而上。\n本次行动不自动回复部署费用
Fang, Vanguard Operator of Rhodes Island, will fight on the battlefield to give the squad a tactical advantage.=罗德岛先锋干员芬，将在战场上为小队赢得可观的优势。
Fangs of Predation=利齿用于捕食
Fanning Flames=怒意漫延
Fanning the Flames=推波助澜
Fans=粉丝
Fantasia 'The Gift'=幻想曲“赠答”
Fantasies of the Garden=界园印象
Fantasies of the Garden Furniture Pack I=界园印象家具收藏包一
Fantasies of the Garden Furniture Pack II=界园印象家具收藏包二
Fantasized=幻想的
Fantasized: active on <Facing Souls {0}>=幻想的：<直面魂灵 {0}>生效
Fantastic Bio-documentary=幻想生物纪实
Fantastic Crafts=奇工妙想
Fantastic Ideas=妙想天开
Fantastic results, Doctor. But don't overwork yourself, be sure to rest up well.=辛苦了博士，早早休息吧。
Fantastical=入幻
Fantastical: +1 Hope when added to Coffer=入幻：加入钱盒时，获得希望+1
Fantasy 'Gift'=幻想曲“赠答”
Fantasy in the Mirage=镜中集
Far Away=远遁
Far away from the hustle and bustle of Dossoles' city center, the diehards among Pancho's underlings ensconce themselves here. Please look for a way to defeat them amidst the ever changing tide.\n<@lv.item><High Tide></>Unable to deploy on flooded tiles. Allied units and enemies in the water will suffer from 'Erosion': Allied units have reduced ASPD, continually receive Corrosion and receive additional Corrosion when attacked; Enemies have reduced ASPD and Movement Speed, and continually lose HP=远离多索雷斯喧闹中心的区块，潘乔手下的死硬派在此盘踞。请在海潮起伏中，寻找击破他们的方法。\n<@lv.item><涨潮></>被淹没的地块无法部署，水中的敌方和我方单位受到“水蚀”：我方攻击速度降低，持续受到侵蚀损伤，被攻击时附带侵蚀损伤；敌方攻击速度和移动速度降低，持续流失生命
Far away from the hustle and bustle of Dossoles' city center, the diehards among Pancho's underlings ensconce themselves here. Please look for a way to defeat them amidst the ever changing tide.\n<High Tide>Unable to deploy on flooded tiles. Allied units and enemies in the water will suffer from 'Erosion': Allied units have reduced ASPD, continually receive Corrosion and receive additional Corrosion when attacked; Enemies have reduced ASPD and Movement Speed, and continually lose HP=远离多索雷斯喧闹中心的区块，潘乔手下的死硬派在此盘踞。请在海潮起伏中，寻找击破他们的方法。\n<涨潮>被淹没的地块无法部署，水中的敌方和我方单位受到“水蚀”：我方攻击速度降低，持续受到侵蚀损伤，被攻击时附带侵蚀损伤；敌方攻击速度和移动速度降低，持续流失生命
Far lies the sound, sight flung in distance; unknowns yet unknown.=声闻形貌终已远，变数未可知。
Far Side of the Great River=大江北岸
Far-Seeing Lighthouse=远望灯塔
Faraway Gaze=远望
Farcast Program=曳光程序
Farewell and Goodbye=告别与再见
Farewell Fragility=告别软弱
Farewell Gifts from the Wildlands=荒野地的饯别礼
Farewell Roy=再见罗伊
Farewell to All=向星球告别
Farewell to Kin=至亲诀别
Farewell to the Old Days=别昔年
Farewell to the Old Street=告别老街
Farewell to the Past=向过去告别
Farewell, Doctor. All this should have belonged to you.\n<@lv.item><Umbral Door> </>Deals Arts damage to your nearby units every second while healing enemy units. When destroyed, 'Amiya' loses a percentage of HP.=再见，博士，这本是属于你的一切。\n<@lv.item><幽影门扉></>对一定距离内的我方单位每秒造成法术伤害，并治疗敌方单位。被摧毁时，“阿米娅”会流失一定比例的生命
Farewell, Doctor. All this should have belonged to you.\n<Umbral Door> Deals Arts damage to your nearby units every second while healing enemy units. When destroyed, 'Amiya' loses a percentage of HP.=再见，博士，这本是属于你的一切。\n<幽影门扉>对一定距离内的我方单位每秒造成法术伤害，并治疗敌方单位。被摧毁时，“阿米娅”会流失一定比例的生命
Farewell, Loved Ones=怅别离
Farewell, Sarkaz=永别了，萨卡兹
Farewell, Terra=再见，泰拉
Farewell, to Reunite Once More=再见，只为再见
Farewells are difficult, so we must strive to minimize our partings. This isn't my personal conviction, but it was the reason Rose Riverside rallied behind Theresa, and why I support you now. Very well, present your year-end retrospective. I find solace in hearing memories unfold.=告别很难，所以我们该努力让离别更少一些。这当然不是我的信念，但确实是当初玫瑰河畔支持特蕾西娅的原因，也是如今我给你们帮忙的理由。好了，开始念你的回顾报告吧，我喜欢听人追忆过去。
Farewell…=永别了......
Farm new lands=垦墟为田
Farmer's Wisdom=职农须知
Farming is a chore, both physically and mentally.\n<@lv.item><Farmland></>Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></>Stops Blight from spreading.=自古躬耕非易事。费力，更要劳心。\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播
Farming is a chore, both physically and mentally.\n<Farmland>Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve>Stops Blight from spreading.=自古躬耕非易事。费力，更要劳心。\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播
Farmland=田地
Farseer=远眺
Farseer B=远眺·B
Farsighted Support=远见驰援
Farsightedness is a good thing to have. You can buy unlimited possibilities with money. It's a good thing, my friend.=远见的思维必不可少，花钱购买人生无尽的可能性，这都是好事啊朋友。
Fartooth=远牙
Fartooth Knight involved in fan violence? Whereabouts of the Fartooth Knight still unknown=远牙骑士被卷入粉丝暴力事件？远牙骑士至今下落不明
Fartooth tends to stay with the other members of her Knightclub. Despite Wild Mane and Ashlock's quarrels giving her headaches, she continues to silently follow her companions as they work together. Compared to Flametail's overflowing ideas, and the goals Ashlock and Wild Mane hold to, Fartooth's motive for joining and staying in Pinus Sylvestris is the simplest of all.\nFlametail invited her. As Infected knights together, they stand in identical situations, and Pinus Sylvestris brought her a sense of security. For someone left out of the crowd, with nowhere to return to, no further reason could be needed. One could say that Fartooth doesn't care what sort of direction Pinus Sylvestris may head in future; so long as her companions are still there, so long as this new home remains, that is enough for her.\nShe'll spare nothing, protecting all this that she treasures.=通常来说，远牙总是会同骑士团内的其他成员待在一起。尽管有时野鬃和灰毫的争吵会令她头痛，但就算是这样，她也会沉默地跟随同伴一起行动。比起焰尾总有种种想法，灰毫和野鬃各自有自己坚持的目标，远牙加入并留在红松骑士团的动机其实最为单纯。\n焰尾邀请了她。她们同为感染者骑士，拥有相同的处境，并且红松骑士团接纳了她成为同伴，带给她安全感。对于一个落单离群，没有归处的人来说，并不需要更多理由了。可以说，远牙并不在乎红松骑士团今后将向什么样的方向发展，只要同伴都还在，只要她现在所拥有的这份归属还在，对于她来说就已经足够了。\n她将不惜一切，捍卫她珍视的那些东西。
Fartooth's Badge=远牙证章
Fartooth's Kernel Token=远牙的中坚信物
Fartooth's Token=远牙的信物
Fartooth's Windchimes=远牙的风铃
Farwest Station=极西安保派驻
Fascinating...=......真是有意思呢。
Fashion Collections First Issue=形艺特辑创刊号
Fashion Collections Gift=形艺特辑系统赠送
Fashion Gallery=时装回廊
Fashion isn't necessarily a design worthy of being adored; people simply call the design they adore fashion.=时尚并不一定是值得受人追捧的设计，而是被人追捧的设计被称为时尚。
Fashion Review=时装回顾展
Fashion Review II=时装回顾展·II
Fashion Store=装扮商店
Fashion Street 'Hearty Heavy'=风情街“操盘手”
Fashion Street 'Hyperactive Aviator'=风情街“满天飞空员”
Fashion Street 'Ordinary Aviator'=风情街“飞空员”
Fashion Street 'Robust Heavy'=风情街“健美操盘手”
Fashion Street 'Stellar Caster'=风情街“星术师”
Fashion Street 'Supernova Caster'=风情街“超新星术师”
Fashion Street Outdoor Table=风情街户外圆桌
Fashion Street Panoramic Display=风情街全景显示屏
Fashion trends change like the weather, and the same can be said of Utage's character. Which of her is real, in the end?=时尚风向如晴雨般多变，宴的性格亦是如此，究竟哪个才是真正的她呢？
Fast Cartridge=快速弹匣
Fast Charge=急速充能
Fast Deployment=快速部署
Fast Food Advertisement=肯德基广告设施
Fast Food Announcement Board=肯德基告示栏
Fast Food Bar Table=肯德基共享吧台桌
Fast Food Ceiling Light=肯德基吊灯
Fast Food Checkout Counter=肯德基收银台
Fast Food Dining Area=肯德基就餐区
Fast Food Display Case=肯德基食品陈列柜
Fast Food Divider=肯德基木隔墙
Fast Food Drink Fountain=肯德基饮料机
Fast Food Large Divider=肯德基大隔墙
Fast Food Low Divider=肯德基隔栏
Fast Food Menu=肯德基价目表
Fast Food Ordering Area=肯德基点餐区
Fast Food Poster Wall=肯德基海报墙
Fast Food Spotlight=肯德基聚光灯
Fast Food Standee=肯德基落地展架
Fast Food Storefront=肯德基店面装修
Fast Food Two-Seater Table=肯德基双人聚餐桌
Fast Food Wall Board=肯德基墙贴
Fast Food Wallpaper=肯德基餐厅壁纸
Fast Food Wood Floor=肯德基木地板
Fast Processing=迅捷处理
Fast reactions, fast attacks, and even faster recovery.=反应快，下手快，伤口好得更快。
Fast Redeployment=快速重新部署
Fast-Redeploy=快速复活
Fasten your seatbelts, everyone. I'm starting the meter now.=系好安全带，我要开始打表了。
Faster tempo?=速度要加快吗？
Faster! Stronger!=更快！更强！
Fastest Clear=最快突破记录
Fatal Bolts - Advancement=残弩-突破
Fatal Bolts - Crossfire=残弩-交叉火力
Fatal Bolts - Divine Speed=残弩-神速
Fatal Bolts - Precision=残弩-百步穿杨
Fatal Bolts - Succession=残弩-连珠
Fatal Bolts - Synergy=残弩-战场依存
Fatal Bolts - Training=残弩-典训
Fatal Melodies=悦耳杀机
Fatal Mistake=致命失误
Fatal Shuriken=凝武
Fate arrives at his end, lowering its curtain. The warrior's last drop of blood freezes to ice before it can be shed.=命运自尽头而来，降下它的帷幕，战士的最后一滴血在流出之前凝结成冰。
Fate Burst=天命迸发
Fate guides me here.=命运指引我来到此地。
Fate is a fickle thing... only the victorious will be forever revered.=命运变幻无常，唯有胜者永存于世。
Fate is always fair, like the scales of justice=命运或许从不偏袒，正如天平的两端
Fate is always heartless.=命运永远无动于衷。
Fate is hard to change, as are the hearts of men.=天时难换，人心难移。
Fate robbed us of a beautiful life, against our will. Luckily, we still have the future...=命运罔顾我们的意愿，夺走了可能很美好的过去。好在，我们还有将来......
Fate Striker=天命来袭
Fate twists in an instant. Seize the opportunity.\n<@lv.item><Londinium Secondary Defense Artillery> </>Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=命运的转折就在一瞬，把握好机会。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
Fate twists in an instant. Seize the opportunity.\n<@lv.item><Londinium Secondary Defense Artillery> </>Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=命运的转折就在一瞬，把握好机会。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Fate twists in an instant. Seize the opportunity.\n<@lv.item><Londinium Secondary Defense Artillery> </>Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.fs>Environmental Conditions:</>\nEnemies charge <Londinium Secondary Defense Artillery> more quickly.=命运的转折就在一瞬，把握好机会。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.fs>环境条件：</>\n敌人为<伦蒂尼姆城防副炮>充能的速度提升
Fate twists in an instant. Seize the opportunity.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=命运的转折就在一瞬，把握好机会。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
Fate twists in an instant. Seize the opportunity.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nEnemies charge <Londinium Secondary Defense Artillery> more quickly.=命运的转折就在一瞬，把握好机会。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n敌人为<伦蒂尼姆城防副炮>充能的速度提升
Fate twists in an instant. Seize the opportunity.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=命运的转折就在一瞬，把握好机会。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Fate's Decree=天命难违
Fate's Finale=不容拒绝
Fate. I've pursued it, confronted it, and finally strangled it to death. You've done the same.=命运，我追逐过它，直面过它，最后扼杀了它。你也一样。
Fated Encounter=相遇
Fated Hero=天命勇者
Father Agenir=阿格尼尔神父
Father and Daughter Reunion=父女重逢
Father's Robe=父亲的袍子
Father, you once told me that longswords are suitable only for valorous young knights. But the National Council's miscarriage of justice, the General Chamber of Commerce's rise to prominence—everything I've wanted to stop, my blade was useless to prevent. I couldn't remove your lesions, and with it by my side I watched as Schnitz left... I merely became accustomed to its prescence.=父亲，您曾说，好斗的年轻骑士才适合长剑。但国民院的冤案，商业联合会的崛起——一切我想阻拦的，都无法被杀死。我斩不去您的病灶，我看着斯尼茨离去，可我只是......习惯了这把剑。
Fatigued Operator Statistics=干员疲劳统计
Fatty=圆仔
Fatty appears in battle; upon defeating it, gain King's Legacy=战斗中出现圆仔，击败圆仔后，获得国王的延伸
Fatty appears in battle; upon defeating it, immediately gain a King's Set Collectible=战斗中出现圆仔，每次击败圆仔后，立即获得一件国王套收藏品
Fatty makes money and makes people happy. If only he followed the right boss.=圆仔确实会挣钱，也讨人喜欢，就是跟错了老板。
Fatty/Bounty=圆仔·悬赏
Faust=浮士德
Faust gave Mephisto to us... It was his last order. We're going to carry it out.=浮士德把梅菲斯特托付给了我们......这是他最后的命令。我们会做到。
Faust has returned even stronger than before, and all Turrets on the field have been greatly enhanced. Plan your deployment positions and operators carefully to repel Faust's ferocious attack!\n<@lv.item><Turrets></> periodically fire bolts, dealing Physical damage to our units.=浮士德再度出现，并变得更加强大，全场的所有弩炮也得到大幅度加强。合理规划干员的位置和部署顺序，抵挡住浮士德猛烈的进攻！\n<@lv.item><弩炮台></>会定期射出弩箭对我方单位造成物理伤害
Faust has returned even stronger than before, and all Turrets on the field have been greatly enhanced. Plan your deployment positions and operators carefully to repel Faust's ferocious attack!\n<Turrets> periodically fire bolts, dealing Physical damage to our units.=浮士德再度出现，并变得更加强大，全场的所有弩炮也得到大幅度加强。合理规划干员的位置和部署顺序，抵挡住浮士德猛烈的进攻！\n<弩炮台>会定期射出弩箭对我方单位造成物理伤害
Faux Bamboo Ceiling Light=仿竹架吊顶灯
Faux Lungmen Lounge=仿龙门式休息室
Faux Willow Suspension=仿柳枝吊顶
Faux Wood Lower Ceiling=仿木下层穹顶
Faux Wood Upper Ceiling=仿木上层穹顶
Faux-Lungmen-Style Décor=仿龙门式装潢
Favorite food? Sushi.=喜欢的食物？鮨。
Fear Blast=怵然震爆
Fear derived from imagination is nothing for those who have long realized the truth of life.\n<@lv.item><Knight Crest></> When used, permanently provides visibility over a certain tile=来源于臆想的恐惧，敌不过那些早已意识到生活真相的人。\n<@lv.item><骑士之徽></>使用后可以永久提供某一格地块的视野
Fear derived from imagination is nothing for those who have long realized the truth of life.\n<Knight Crest> When used, permanently provides visibility over a certain tile=来源于臆想的恐惧，敌不过那些早已意识到生活真相的人。\n<骑士之徽>使用后可以永久提供某一格地块的视野
Fear forces a swift decision, whether correct or not.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<@lv.item><Rock Wall></> Units cannot be deployed on this tile.=恐惧常使人迅速做出决策，即使这决策并不总是正确。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<@lv.item><阻道岩壁></>无法在所处地块部署单位。
Fear forces a swift decision, whether correct or not.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<@lv.item><Rock Wall></> Units cannot be deployed on this tile.\n<@lv.fs>Condition: </>\nAllied Operators have reduced DEF=恐惧常使人迅速做出决策，即使这决策并不总是正确。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<@lv.item><阻道岩壁></>无法在所处地块部署单位。\n<@lv.fs>附加条件：</>\n我方干员的防御力降低
Fear forces a swift decision, whether correct or not.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<Rock Wall> Units cannot be deployed on this tile.=恐惧常使人迅速做出决策，即使这决策并不总是正确。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<阻道岩壁>无法在所处地块部署单位。
Fear forces a swift decision, whether correct or not.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<Rock Wall> Units cannot be deployed on this tile.\nCondition:\nAllied Operators have reduced DEF=恐惧常使人迅速做出决策，即使这决策并不总是正确。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<阻道岩壁>无法在所处地块部署单位。\n附加条件：\n我方干员的防御力降低
Fear me, please!=请你害怕我吧！
Fear No Cold=不惧严寒
Fear not the firelight.=别害怕火光。
Fear not, for we shall claim victory over these reckless foes.=不需畏惧，我们会战胜那些鲁莽的家伙！
Fear not, here I come!=别慌，我来了！
Fear not, my kin… The time is nigh.=别害怕，我的同胞们......很快就要到了。
Fear not.=别担心。
Fear Of Heights=恐高症
Fear only comes from the unknown=恐惧只是来自未知
Fear's Opus=惧之章
Fearing not death, she confronts her each and every self.=她会平等地去面对每一个自己。
Fearing not oblivion, she bears it all.=她会去面对一切，接纳一切。
Fearless Blade=无惧之刃
Fearless of Failure=不惧失败
Fearless Protection=身先士卒
Fearless Valor=无畏豪情
Fearlessness=无畏
Fearlessness and solitude created 'Amiya's' ending, so Nymph combines them with the Sarkaz King's power to forge a key. Plunge it into the chest of the end, reach out to 'Amiya', and perhaps this farce may yet reach a conclusion. 'But... it seems like I'm missing something?' Nymph is a little worried. Perhaps this key will be unable to touch the ending, and she fears she understands 'Amiya' less than she thought.=孤独与无畏构成了“阿米娅”的终点，妮芙以此结合想象中的魔王权能，打造出了一把钥匙。将它没入终结的额头，或许就能结束这场闹剧。“可是......好像少了些什么？”妮芙有些担心。或许，这把钥匙并没有触及终结的本质，而她也害怕自己并没有想象中那么了解“阿米娅”。
Feast=盛宴
Feast of Fruit=硕果累累
Feast of Indulgence=贪杯宴
Feast your eyes on the great Ifrit's handmade chocolate cake! Silence taught me, and I got it right on the first try! I know, I know, I'm the best! ...Wh-What the hell? How come it melted?=看好了，这可是伊芙利特大人亲手做的巧克力蛋糕，赫默教我的！我一下就学会了，怎么样，是不是很厉害！......怎、怎么回事啊？怎么都融化掉了？
Feasting Area=纵情吃喝区
Feasting Table=盛宴大桌
FEater=食铁兽
FEater studied martial arts for many years prior to entering the film industry. She is the heir to the Tie Yi Liu He Quan, the Universal Fist of the Iron Will, one of Yan's great martial arts traditions. FEater has mastered all Five Elements, Eight Strikes, and Twelve Forms of her art, giving her the ability to deal devastating blows in the blink of an eye.=从影之前的食铁兽就接受了多年的武术训练。身为炎国铁意六合拳法传人，精通全套五行八攻十二式，转瞬间即可造成巨大的攻击威力。
FEater wanted so much for the producers to add food scenes and chopstick fights to every film. Unfortunately, even though the audience loves this idea, the directors don't.=食铁兽多么希望制片人在每部片子里都加场美食戏和筷子打戏，可惜观众喜欢，导演们却嫌烦。
FEater's Badge=食铁兽证章
FEater's Kernel Token=食铁兽的中坚信物
FEater's Token=食铁兽的信物
FEater, Specialist Operator of Rhodes Island, will settle disputes with her excellent martial art skills.=罗德岛特种干员食铁兽，将用自身高超的武艺，解决争端。
Feather Dust=鲜羽末
Feathers cover his eyes, and he sees the person he missed the most.=羽毛遮住双眼，他看到了自己想念的人。
Feathers in the Night=夜啼彩羽
Feathershine Arrows=光羽箭
Feathertail Goldfin Pendant=羽尾金鳞坠饰
Featherweight=身轻无痕
Featured Canned Meat=精选兽肉罐头
Featured Canned Meat - α=精选兽肉罐头-α
Featured Canned Meat - β=精选兽肉罐头-β
Featured Canned Meat - γ=精选兽肉罐头-γ
Featured Icon=主题头像
Featured Icon Obtainable=可获取主题头像
Featured Operator=主题干员
Featured Operator Obtainable=可获取主题干员
Feature——The Radiant Knight Returns!=专题——耀骑士归来！
Featuring imported barley from Columbia, Blue Ear Beer goes perfect with the nightly matches! Now with three brand new flavors: salted vegetables, bacon and gemstones!\n<@lv.item><Turrets></>Periodically fire bolts, dealing Physical damage to our units.=精选哥伦比亚进口大麦，蓝耳啤酒陪您度过观赛夜晚！现推出咸菜、腊肉、宝石三种全新口味！\n<@lv.item><弩炮台></>会定期射出弩箭对我方单位造成物理伤害
Featuring imported barley from Columbia, Blue Ear Beer goes perfect with the nightly matches! Now with three brand new flavors: salted vegetables, bacon and gemstones!\n<Turrets>Periodically fire bolts, dealing Physical damage to our units.=精选哥伦比亚进口大麦，蓝耳啤酒陪您度过观赛夜晚！现推出咸菜、腊肉、宝石三种全新口味！\n<弩炮台>会定期射出弩箭对我方单位造成物理伤害
February=十月签到
Feed the Deep Sea Slider=喂食底海滑动者
Feed the nethersea brand by the pool=喂食水池边的溟痕
Feed the Retching Broodmother=喂食投嗣育母
Feed the Skimming Sea Drifter=喂食掠海漂移体
Feed, Nurture, and Foster=哺育
Feedback Armor=反馈装甲
Feedos Craft=费铎精酿
Feedos Draft=费铎纯生
Feel By Your Feet=探足
Feel each other, to your hearts' content.=尽情地，感受彼此吧。
Feel free to assign any work to me. I have a lot of experience as a second-in-command.=有什么工作尽管吩咐，做副手我还是很有经验的。
Feel free to browse our new goods, too!=新到的货品也不少，请尽情挑选！
Feel free to lean against me if you're tired, though I'm not exactly soft. This suit is almost as ancient as I am. It's gone through quite a few major overhauls, but it's still a... reliable partner.=要是不嫌硌，累了就在我身上靠一会儿吧。它和我一样是个老家伙了，虽然大修过好几次，但仍算得上是......可靠的伙伴。
Feel free to look around, distinguished guest=请随意参观，尊贵的客人
Feel how your soul's imprisoned; it will be a lesson you won't forget.=铭记灵魂被禁锢的滋味，这将是你们所受的最珍贵的教育。
Feel like you should just pivot into streaming games=感觉不如主播打游戏下饭
Feel like you're gonna faint?=你是不是眼前一黑？
Feel the bowstring tremble…=感受弓弦的震动......
Feel the sand in your mouth. Taste the unspeakable bitterness.=沙子塞满嘴的感觉，苦不可言。
Feel the wind.=风！
Feel your own self, to your heart's content.=尽情地，感受自我吧。
Feeling a bit restless. Maybe I should head to the park to cool down.=心情有些烦闷，去公园散散心吧。
Feeling a little confused on where to head next? Try this out, and you'll be fine.=感觉前路有点迷茫？试试这个，准没错。
Feeling a little rusty? Hope you won't mind having part of your share taken away.=生疏了吗？到手的赏金会变少哟。
Feeling empty inside? Check your wallet, friend. The weight's just shifted.=感觉心里空落落的？掂一下你的钱袋，朋友，那里可沉了不少。
Feeling you're gaining some weight?=有没有感觉身体变重了？
Feels bad to lose your target, doesn't it?=目标消失在视野里可不好受吧？
Feels fresh every time when someone gives me orders.=有人指挥自己感觉真奇妙。
Feels good, right? Pure stress relief in your hand. It's designer. I'm always touching it myself.=解压吧，这手感？专门设计的，我自己也戳。
Feels good. Guess I could use a thrill every now and then.=偶尔追求一些刺激，也是不坏的选择。
Feels like I'm smurfing here.=小菜一碟。
Feels pretty good.=感觉不赖。
Feels weird, honestly, not having my ol' reliable shield on hand. Still, the Felynes say if I get good enough with this long sword, I can basically fend off every attack under the sun. Guess my training's got a long way to go.=一直称手的盾不在手边，还真是让俺有些不习惯。不过听艾露猫们说过，只要使用得当，用这把太刀也能招架各种攻击。看来俺的练习之路还长着呢。
Feint=声东击西
Feist waves goodbye to his friend, then turns and walks into the workshop.=费斯特向朋友挥手作别，转身走进车间。
Fell from Tequila's luggage by chance.\nIt seems to have been taken while his friend was helping him shut down his weapons shop. The competition has ended, he has lost his job, his status and even his home, but he looks far more relaxed than before.=从龙舌兰的行李中偶然掉落。\n似乎是他的朋友在协助他关停自己的武器店时拍下。大奖赛已经结束，他失去了工作、地位乃至居所，但他脸上反而轻松了一些。
Fellow Hunters=同为猎手
Fellow Travelers=寻同路人
Fellowship of the Sarkaz=卡兹戴尔联谊会
Felvine=木天蓼
Felyne Lottery Bomb I=猫式抽签爆弹·I
Felyne Lottery Bomb II=猫式抽签爆弹·II
Felyne Lottery Bomb III=猫式抽签爆弹·III
Felyne Lottery Bomb IV=猫式抽签爆弹·IV
Felyne Lottery Bomb V=猫式抽签爆弹·V
Felyne Lottery Bomb VI=猫式抽签爆弹·VI
Fence of Wood and Snow=雪与木的笆篱
Fence Pillar=围栏台桩
Fence Set=栏杆套件
Fenced-off land that can be used to grow crops. The soil nutrient mix can be adjusted based on the crop, and small cultivators are available to prevent soil crusting.=人工围筑营建、可用于种植农作物的土地。土壤中的营养成分比例可根据种植物的需要进行调配。为了防止土壤板结，工程师还在田埂附近配备了微型翻土机。
Feng Shui=背山面水
FengXiu=风袖
Feral Pals=纵兽出击
Feral Strange Territory=异兽陌域
Ferdinand thought he would be afraid, only to realize that the feeling is closer to amusement.=斐尔迪南以为自己会害怕，但他发现，自己甚至有点想笑。
Fermentation Kit Funding Box=酿造装置资金箱
Ferne Barn, born in Columbia, owner of an independent travel agency that claims there is no place they won't go. She is also the sole employee of said agency other than the late Martin Barn, honorary director.\nAs she receives treatment at Rhodes Island, she also reached an agreement with us to perform guide functions on field missions under the code name 'Cairn'.=费尔南·伯恩，哥伦比亚人，经营着一家以“哪儿都能去”闻名的独立旅行社。除了已故的荣誉社员马丁·伯恩，费尔南便是该社的唯一成员。\n接受治疗的同时，费尔南也与罗德岛达成了合作，以“响石”为代号，在各类外勤任务中行使向导职责。
Ferne dashes forward like a fowlbeast, loudly blasting her signal, as the rest of the pack follows behind, charging at the Maylander blockade.=费尔南如一只领头的羽兽，张扬、嘹亮地发出信号，众人跟在她身后，毫无顾忌地冲向了梅兰德特工的封锁线。
Ferocious Arts attackers of the delegation, casting with resonant harmony, but still ordered to take it easy.=访问团中凌厉的法术破局者，源石技艺的频率能实现共振，但他们还是被命令下手轻点。
Ferocious Clawbeast=凶爪兽
Fertile Soil=沃土
Fertilize=追肥
Fervent Icebreaker Medal=火热破冰奖章
Fervent Trimming=奋力修剪
Festering Scars=溃烂的疮疤
Festival Game Stall=祭典游戏摊
Festival Jazz Musician=节日爵士乐手
Festival Message Board=祭典留言板
Festival Playroom Collection=祭典娱乐室收藏包
Festival Purikura=祭典大头贴
Festival Sign-In=新春签到
Festival Sign-In Event=新春限时签到活动
Festival Supply Pack=新春贺礼补给包
Festival Wind Chime Stand=祭典风铃架
Festive Fixtures=节日布设
Festive Lanterns=节庆灯笼组
Festive Sights=佳节好景
Festive wallpaper commonly found in the food courts of Lungmen. Between these lively walls, good fortune swirls and congregates.=龙门食坊的喜庆壁纸。龙游墙垣间，吉时共相迎。
Festive Yanese decoration. On days like this, there should be many words of blessing, to go with the many people coming home.=用以烘托节日氛围的炎国挂饰。在这样的日子里，祝福的话从不嫌多，归乡的人从不会少。
Feud=恩怨
Fever +1 whenever dealing damage to enemies=对敌人造成伤害时使Fever+1
Fever +1 whenever Mutsumi Wakaba receives damage or Injury=自身受到一次伤害或损伤时使Fever+1
Fever +2 whenever dealing damage to enemies; if another Ave Mujica member's Attack Range overlaps with Sakiko Togawa's, their Attack Range will be treated as an extension of her own; Operators within her Attack Range have ASPD +5=对敌人造成伤害时使Fever+2；其他Ave Mujica成员的攻击范围若与自身原本攻击范围重合，则将其视作攻击范围的延伸；攻击范围内干员攻击速度+5
Fever +2 whenever dealing damage to enemies; if another Ave Mujica member's Attack Range overlaps with Sakiko Togawa's, their Attack Range will be treated as an extension of her own; Operators within her Attack Range have ASPD +9 (+4)=对敌人造成伤害时使Fever+2；其他Ave Mujica成员的攻击范围若与自身原本攻击范围重合，则将其视作攻击范围的延伸；攻击范围内干员攻击速度+9（+4）
Fever +2 whenever healing an Ave Mujica member=治疗Ave Mujica成员时使Fever+2
Fever +2 whenever inflicting Slow or Fear\nWhen deployed, Ave Mujica members deal 10% more damage to Slowed or Feared enemies=造成停顿、恐惧时使Fever+2；\n在场时，Ave Mujica成员对处于停顿、恐惧的敌人造成的伤害增加10%
Fever +2 whenever inflicting Slow or Fear\nWhen deployed, Ave Mujica members deal 15% (+5%) more damage to Slowed or Feared enemies=造成停顿、恐惧时使Fever+2；\n在场时，Ave Mujica成员对处于停顿、恐惧的敌人造成的伤害增加15%（+5%）
Fever +2 whenever inflicting Slow or Fear\nWhen deployed, Ave Mujica members deal 3% more damage to Slowed or Feared enemies=造成停顿、恐惧时使Fever+2；\n在场时，Ave Mujica成员对处于停顿、恐惧的敌人造成的伤害增加3%
Fever +2 whenever inflicting Slow or Fear\nWhen deployed, Ave Mujica members deal 8% (+5%) more damage to Slowed or Feared enemies=造成停顿、恐惧时使Fever+2；\n在场时，Ave Mujica成员对处于停顿、恐惧的敌人造成的伤害增加8%（+5%）
Fever +2 whenever Mutsumi Wakaba receives damage or Injury; when deployed, Ave Mujica members gain +5% Max HP=自身受到一次伤害或损伤时使Fever+2，在场时Ave Mujica成员生命上限+5%
Fever +3 whenever dealing damage to enemies; if another Ave Mujica member's Attack Range overlaps with Sakiko Togawa's, their Attack Range will be treated as an extension of her own; Operators within her Attack Range have ASPD +12=对敌人造成伤害时使Fever+3；其他Ave Mujica成员的攻击范围若与自身原本攻击范围重合，则将其视作攻击范围的延伸；攻击范围内干员攻击速度+12
Fever +3 whenever dealing damage to enemies; if another Ave Mujica member's Attack Range overlaps with Sakiko Togawa's, their Attack Range will be treated as an extension of her own; Operators within her Attack Range have ASPD +16 (+4)=对敌人造成伤害时使Fever+3；其他Ave Mujica成员的攻击范围若与自身原本攻击范围重合，则将其视作攻击范围的延伸；攻击范围内干员攻击速度+16（+4）
Fever +3 whenever Mutsumi Wakaba receives damage or Injury; when deployed, Ave Mujica members gain +10% Max HP=自身受到一次伤害或损伤时使Fever+3，在场时Ave Mujica成员生命上限+10%
Fever +3 whenever restoring an Ave Mujica member's HP; when Ave Mujica members within Attack Range attack, they deal an extra 15% of Uika Misumi's ATK as Arts damage=治疗Ave Mujica成员时使Fever+3；攻击范围内Ave Mujica成员攻击时，附带三角初华攻击力15%的法术伤害
Fever +5 whenever restoring an Ave Mujica member's HP; when Ave Mujica members within Attack Range attack, they deal an extra 30% of Uika Misumi's ATK as Arts damage=治疗Ave Mujica成员时使Fever+5；攻击范围内Ave Mujica成员攻击时，附带三角初华攻击力30%的法术伤害
Few ask Lucilla how she manages to accurately predict enemy movements; most could not understand all the technical jargon that comes out of her mouth, and these questions always make her overly excited and attempt to peddle some prototype device of unknown purpose. All they need to know is that she has never missed a danger sign.=干员们很少询问卢契拉是如何准确地推断出敌人动向的——一来大部分人听不懂她满口的技术理论，二来这样的问题总让卢契拉兴奋不已，搞不好还会被热情推销一两个难以名状的小器械试用。他们只须知道，她从未漏过一个危险信号。
Few backers? Not pick!=人少的不选!
Few truly does=离多返少
Few who know these folksongs are able to put them in writing, while those who pen Taran history wouldn't go out of their way to listen. But there'll always be people devoted to compiling the scattered culture of Tara, say the merchants, and it's a business that's gone on for several centuries.=这些歌谣，记得它们的人很少能提笔书写，书写塔拉历史的人则几乎不会去听。但商人们说，总会有人致力于辑录散落的塔拉文明，这项生意已经持续数百年。
Fewer attacks are required to move Planetary Debris=使行星碎屑移动所需攻击次数减少
Fiammetta=菲亚梅塔
Fiammetta and Mostima=菲亚梅塔和莫斯提马
Fiammetta is a senior special correspondent of the Lateran Notarial Hall. At her request, her job title will be withheld here. She currently provides Rhodes Island with relevant services while receiving provisions from Rhodes Island in accordance with our cooperation agreement with the Lateran Church.\nApocalypse Punisher? And this is gonna get updated every month, too? If I'm supposed to add this stuff to the terminal archives, you might as well kill me now.\n— HR Operator=菲亚梅塔，拉特兰公证所高级特派员，职务名经本人强烈要求，不予记录。现依据罗德岛与拉特兰教廷的合作协议，从罗德岛获得补给，并提供相关服务。\n天启惩罚者？每个月还会更新？让我把这些玩意输进终端归档不如直接杀了我。\n——人事部干员
Fiammetta lives up to her Lateran roots when it comes to enjoying desserts. She rarely admits it, but partaking in a delicious soft serve is certainly the ideal way to spent a leisurely afternoon in Laterano.\nOf course, it would be even better if the target she's meant to supervise didn't get her into trouble, and the streets were free of unapproved explosions.\n<@lv.item><Exhaust Grille></> Operators deployed on this tile will not be targeted by enemy ranged attacks.\n<@lv.item><'Gelato Stop'></> Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies.=在喜爱甜品这方面，菲亚梅塔无愧她拉特兰人的身份，虽然她自己很少承认这一点，但在悠闲的拉特兰午后，享受一支美味的冰淇淋甜筒无疑是菲亚梅塔最理想的消磨时间的方法。\n当然，如果她的监管对象不给她惹麻烦，街道上也没有未经审批的爆炸就更好了。\n<@lv.item><排气格栅></>部署于其上的干员不会成为敌方远程攻击的目标\n<@lv.item><“冰淇淋机”></>我方与敌方可夺取控制权，激活后回复周围友方单位技力
Fiammetta lives up to her Lateran roots when it comes to enjoying desserts. She rarely admits it, but partaking in a delicious soft serve is certainly the ideal way to spent a leisurely afternoon in Laterano.\nOf course, it would be even better if the target she's meant to supervise didn't get her into trouble, and the streets were free of unapproved explosions.\n<Exhaust Grille> Operators deployed on this tile will not be targeted by enemy ranged attacks.\n<'Gelato Stop'> Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies.=在喜爱甜品这方面，菲亚梅塔无愧她拉特兰人的身份，虽然她自己很少承认这一点，但在悠闲的拉特兰午后，享受一支美味的冰淇淋甜筒无疑是菲亚梅塔最理想的消磨时间的方法。\n当然，如果她的监管对象不给她惹麻烦，街道上也没有未经审批的爆炸就更好了。\n<排气格栅>部署于其上的干员不会成为敌方远程攻击的目标\n<“冰淇淋机”>我方与敌方可夺取控制权，激活后回复周围友方单位技力
Fiammetta's Badge=菲亚梅塔证章
Fiammetta's Guilt=菲亚梅塔的愧疚
Fiammetta's Obsession=菲亚梅塔的执念
Fiammetta's Token=菲亚梅塔的信物
Fiammetta, senior special correspondent of the Laterano Notarial Hall, will persevere to the end once a goal has been set.=拉特兰公证所高级特派员菲亚梅塔，只要定下目标，就一定会坚持到底。
Fickle hints come and go, as does the path ahead.=线索忽隐忽现，前路时明时暗。
Field Attire Commemorative Medal=外勤服饰纪念章
Field Bludgeoner=阵地击人手
Field Device LUD-99X=战场装置LUD-99X
Field Device LUD-99X appears in all battles=每次战斗会出现战场装置LUD-99X
Field Dominator=统治赛场
Field Experience=阵地经验
Field Goalie=阵地守门员
Field Medic=军医
Field mission? Count me in!=要出外勤吗？算我一个！
Field missions are rare for me. I will do my very best!=难得的出战机会，我会好好努力的！
Field Modification I=场地改造I
Field of Forgotten Water=忘水坪
Field of Gravel=砾沙平原
Field of Vision=确认交战视界
Field Ops Records Verification Medal=外勤记录确认章
Field Records=外勤记录
Field Research Equipment=野外考察套装
Field Shooter=阵地击球手
Field Sniper Equipment=野战狙击套装
Field Support=战地援护
Field Support Drone=战地援护无人机
Field surveys are not vacations. As long as she has her stick, her notebook and her sample box, it counts as work.=去往地质勘察现场对她来说可不是旅行休假，只要还带着手杖、笔记和样品箱，那就算加班时间。
Fieldmus=田鼷
Fieldmus Bruiser=田鼷力士
Fieldmus Flying Thief=田鼷飞贼
Fieldmus Heistmaster=田鼷大盗
Fieldmus Ravager=田鼷猛士
Fields abound=良田郁郁
Fiend of the Night? Ah, I can't hide anything from you. But past glory is nothing to me. After all, I have an even brighter future waiting.=东夜魔王？您知道了啊...不过对我来说，以前的辉煌都算不了什么，毕竟，我的未来只会更加的耀眼。
Fiendslayer=破虏
Fierce Attack=摧枯拉朽
Fierce Currents=裂流
Fierce Glare=怒目
Fierce megamus=戾彼硕鼷
Fierce megamus. Rampages amok. Have fine grains. Leave my buds.=戾彼硕鼷，横行纵暴。食以好麦，无食我苗。
Fierce Stabbing=蛮力穿刺
Fierce winds blow down the doors. No doubt this rite will be exceedingly difficult.=厉风吹倒了门扉，想必这趟行仪是凶险万分。
Fierce winds won't push me back.=狂风吹不动。
Fiery Instinct=火热直觉
Fiery Nightmare=烈焰噩梦
Fifi=侯小菲
Fifteen Minutes Before the End=临终前的十五分钟
Fifty-nine, sixty. One, two… deep breaths…=五十九，六十。一，二......深呼吸......
Fight alongside the others? Against whom?=和其他人一起战斗？和谁战斗呢？
Fight evil with the fist of justice!=诛恶义举，在所不辞！
Fight for Londinium! Victory to Londiniers!=胜利归于每一个伦蒂尼姆人！
Fight for what you want, snatch what you like. I don't know the meaning of the word 'Surrender'!=想要的就去争，喜欢的就去抢，小爷我的字典里，从来没有“放弃”两个字！
Fight for yourself.=为自己而战吧。
Fight oneself, seek death.=去对抗自己，去寻找死亡。
Fight or flee, it's no use!=挣扎和反抗都是没用的！
Fight Or Flight=战逃反应
Fight the beginning, fight what transformed you.=去对抗那个起点，对抗那些把自己变成这样的东西。
Fight the deceitful shadow, fight arrogance and compassion.=去对抗那个让自己心神恍惚的影子，对抗那些傲慢与关怀。
Fight to the Death=死斗
Fight war with war, and death with death.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.=就让战争对战争，死亡对死亡。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低
Fight war with war, and death with death.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=就让战争对战争，死亡对死亡。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Fight war with war, and death with death.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.\n<@lv.fs>Environmental Conditions: </>\nEnemy HP increased, and some enemies will differ.=就让战争对战争，死亡对死亡。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n<@lv.fs>环境条件：</>\n敌人的生命值提升，部分敌人有所不同
Fight war with war, and death with death.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.=就让战争对战争，死亡对死亡。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低
Fight war with war, and death with death.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.\nEnvironmental Conditions:\nEnemy HP increased, and some enemies will differ.=就让战争对战争，死亡对死亡。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n环境条件：\n敌人的生命值提升，部分敌人有所不同
Fight war with war, and death with death.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=就让战争对战争，死亡对死亡。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Fight your battles with words, not with blades. Criminal activity won't be tolerated in Siesta.=言语战斗胜过线下火并，汐斯塔对罪犯毫不留情。
Fight! Fight! Fiiiiiight! What, why'd they stop. Is it over?=打，继续打，哎怎么停了，结束了？
Fighter=斗士
Fighting in this simulated training reproduction of Dewville couldn't be more familiar for Grani. Pike sharpened, armor polished, and always ready to struggle until it's done, she braves the fray once more.\n<@lv.rem>DP does not regenerate normally in this operation.</>\n<@lv.item><Medical Rune></> Operators deployed on this tile will restore HP over time.\n<@lv.item><Eroded Path></> Operators deployed on these tiles have their DEF reduced by half.=在模拟训练中复现的滴水村战斗情形，格拉尼再熟悉不过。磨锐长枪，擦亮盔甲，再入险境的格拉尼，随时准备好奋战到底。\n<@lv.rem>本次行动不自动回复部署费用</>\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命\n<@lv.item><腐蚀地表></>置于其上的我方单位防御力减半
Fighting in this simulated training reproduction of Dewville couldn't be more familiar for Grani. Pike sharpened, armor polished, and always ready to struggle until it's done, she braves the fray once more.\nDP does not regenerate normally in this operation.\n<Medical Rune> Operators deployed on this tile will restore HP over time.\n<Eroded Path> Operators deployed on these tiles have their DEF reduced by half.=在模拟训练中复现的滴水村战斗情形，格拉尼再熟悉不过。磨锐长枪，擦亮盔甲，再入险境的格拉尼，随时准备好奋战到底。\n本次行动不自动回复部署费用\n<医疗符文>部署在其上的干员会持续恢复生命\n<腐蚀地表>置于其上的我方单位防御力减半
Fighting is not in Sami nature. But, if you do not become the hunter, then you can only be the hunted. This is true whether facing the elements, the demons... or the people of Ursus. It's the law of nature.=战斗不是萨米人的天职。可不成为猎手，就只能沦为猎物，无论是面对自然、面对北方的灾异......还是对抗乌萨斯人。没有什么能够逃脱这个规律。
Fighting is super easy. I point my shield one way, and nobody can beat me. Huh? What if they get behind me? Ohyeaah... I never thought of that!=打架超简单的啦，盾往那里一竖，就没人能打过我了。啊绕到我背后就行？对哦，我怎么没想到呢？
Fighting Is The Best=打的就是精锐
Fighting is the most primal of instincts, and there's no point in resisting it. If you're frightened, I can guide you forward.=斗争是最原始的冲动，抗拒是没有意义的。如果你害怕，我可以带领你前进。
Fighting isn't complicated. You did well. You may have whatever reward you desire.=斗争并不复杂，你做得很不错，想要什么奖励都可以哦。
Fighting makes me feel useful... You've always thought so? T-Thanks, Doctor... And outside of battle as well? I... Gavial and Tomimi said so too? Am I... dreaming?=我在战斗的时候，会觉得自己也是一个很、很有用的人......您一直都这么觉得？呜，谢谢博士......欸，不只是战斗的时候吗？我......嘉维尔和特米米也这么说过，真的吗？
Fighting may be the binding duty of a swordsman, but there is more meaning to it than fighting for the sake of fighting.=战斗是剑士的天职，但战斗之外的东西才是战斗的意义所在。
Fighting on an empty stomach is a recipe for party wipes...=没有吃饱就战斗的话，可能会团灭啊......
Fighting With Friends=密友战线
Fighting... is the only option here.=战斗......唯一的选择。
Figure Skating α=花式滑冰·α
Figure Skating β=花式滑冰·β
Figuring out the truth of the 'treasure' might settle our ameeri problem, so we decide to have a chat with Pepe.=我们将找到“宝藏”的真相视为解决王酋军问题的前提，所以我们决定和佩佩聊一聊。
Figurino=裁度
Figurino's Badge=裁度证章
Figurino's Token=裁度的信物
Fiiiiight!=斗——志！
File=人员档案
File cabinet filled with meeting minutes, interdepartmental communications, and HR files. Most Tianshi stay as far from it as possible. 'Ahem. This is the territory of the institute's administrative and logistics departments. Do not enter.'=塞满了会议纪要、六部知照和人事档案的资料架，大多数天师对其避之不及。\n“咳咳，此处乃是天师苑行政部门和后勤部门的城池，闲人勿近。”
File management? Alright, then. Teach me how. Okay... Sort them first. Like this? Then put them in order, by date… Uh. I tore the paper… S-Sorry. I didn't mean to.=处理文件？好啊，该怎么做，你教我。嗯，先分类，这样？再排序，按照时间顺序......啊，纸弄破了......对、对不住，我不是有意的。
File Manager's Key=卷宗管理员的钥匙
File obtained after completing [DV-4]=完成【DV-4】后获取档案
File obtained after completing [DV-5]=完成【DV-5】后获取档案
File obtained after completing [DV-6]=完成【DV-6】后获取档案
File obtained after completing [DV-TR-1]=完成【DV-TR-1】后获取档案
File organization is one of my fortes! Uhh... What are these? Data charts and theory analyses...? Seems very complicated, unlike the romance novels I read. Doctor, have you read any Victorian literature? Just between the two of us, I share my name with the protagonist from my favorite work.=整理档案我很拿手呀！啊......这些表格和理论分析好难读......和浪漫小说不一样。博士，您也读过维多利亚的文学作品吗？悄悄告诉您，我最喜欢的那一本，主角和我同名哦。
Filing documents? I thought that was a job for Little Handy... Well, I can do it myself. I could do a lot worse than chatting with you.=整理资料？这种工作不应该交给“小帮手”吗？......好吧，我自己做也行。有机会和博士你闲聊几句，也挺有趣的。
Fill in more content to get rewards!=填充更多涂写本内容来获得奖励！
Fill in Survey=填写问卷
Fill the emptiness and confusion with words.=正因空虚，正因茫然，才总是侃侃而谈。
Fill the fountain square with Pure White Steam! On an idyllic beach reminiscent of Siesta, you will get to enjoy a game with cute graphics and all kinds of enemies.=让纯白水汽占领喷泉广场吧！在这款画风可爱反馈明确的游戏中，你将身处如汐斯塔一般的海滨，与各种敌人相互竞争，体验尽情嬉耍的快乐。
Fill the gap with your plans=用构想补足缺陷
Fill tiles with Pure White Steam and aim for a high score!=让纯白水汽铺满更多的地块，冲刺更高关卡得分！
Filled Tomes, Spilling Sheets=盈帙满笥
Filled with a terrifying thought, Shelly reaches out toward the red liquid on the ground with a trembling hand—=谢莉心中生出一种恐怖的预感，她颤抖着将手伸向地上的血泊——
Filled with advertising brochures and guide booklets, dated to the museum's opening day. The date matters little. The exhibits are so brilliant that visitors' eyes barely have time to linger upon the brochures.=摆满了宣传册和游览指南的宣传台。上面的日期仍旧停留在艺术馆开馆那天。\n日期其实无关紧要。展品过于耀眼，来客的目光不会在此停留。
Filled with an assortment of supplies and materials.=装有各种物资补给，包含多种随机材料。
Filled with guilt. Filled with pain.=罪行累累，痛不欲生。
Filled with regen gel specially formulated for the Abyssal Hunters, to heal their wounds and soothe their spirits. Secunda tried many, many times, but was never able to mix a blend that allowed for dreamless sleep.=填注有适配深海猎人体质的休眠溶胶，为深海猎人修复受伤的身体，抚慰疲累的精神。\n西昆妲尝试了很多、很多、很多次，但她始终没有调配出能让深海猎人无梦入眠的休眠溶胶。
Filled with reminder notes and to-do lists.=许多便利贴纸，写满了备忘事项。
Filled with tokens of formidable foes; some are commemorations, while others are premonitions.=摆满了强敌的象征物，有些是预警，有些是纪念。
Filling Mixing=馅料调制
Filling Mixing completed=馅料调制完毕
Filling one's stomach is important, but it can't hurt to have 'greed' as dessert once in a while... or all the time...=填饱肚子固然很重要，但经常来份名为“贪欲”的甜点也不错。
Fills its Attack Range with Toxic Pollution=在攻击范围内弥漫高危污染
Film explodes when it hits an allied unit or reaches the target location, dealing damage and inflicting Nervous Impairment, and dealing splash damage and inflicting Nervous Impairment on nearby allied units=胶卷撞到我方单位或到达目标地点时，自爆造成伤害和神经损伤，并对周围我方单位造成溅射伤害和神经损伤
Film explodes when it hits an Operator or reaches the target location, dealing damage and inflicting <$ba.dt.neural>Nervous Impairment</>. Deals splash damage and inflicts <$ba.dt.neural>Nervous Impairment</> on nearby operators=胶卷撞上干员或到达目标地点时，自爆造成伤害并附加<$ba.dt.neural>神经损伤</>。对周围干员造成溅射伤害与<$ba.dt.neural>神经损伤</>
Film explodes when it hits an Operator or reaches the target location, dealing damage and inflicting Nervous Impairment. Deals splash damage and inflicts Nervous Impairment on nearby operators=胶卷撞上干员或到达目标地点时，自爆造成伤害并附加神经损伤。对周围干员造成溅射伤害与神经损伤
Film flies much slower when inside the Filming Area=胶卷在摄影区域内时，飞行速度大幅降低
Film must be attacked 10 times to defeat=胶卷需要10次攻击击倒
Film must be attacked 6 times to defeat=胶卷需要6次攻击击倒
Film Screening Room=电影放映房
Film Set Operational Manual=片场工作指南
Filter=筛选
Filter Coffee=过萃咖啡液
Filter Criteria=筛选方法
Filter Stars=过滤星星
Filtered underground black coffee. Excellent stimulant. Replacement for sugar syrup.=过萃的地底黑咖啡。提神效果极佳。可以代替糖浆。
Filth=秽
Filthy scum.=你们这些恶徒。
Filtration Specialty=滤纯流派专修
Fimbulvinteren=雪地冰天
Fin Pattern Stone Tiles=鳞纹石砖地面
Fin tripe stewed in a clear broth with fried noodles, topped with salted fowlbeast and crystal dumplings. Please savor this five-star homecooked Lungmen cuisine made from the highest quality ingredients.=清汤烩鳞肚、干炒兽肉河粉、盐焗羽兽、水晶壳饺......精选上乘食材，以五星级品质演绎龙门家常菜式，敬请品尝。
Final Act=最后一幕
Final Attack=最终攻势
Final Bastion=最后的城市
Final Betrayal=最终背叛
Final Countdown=终局倒计时
Final Dance Step=最后的舞步
Final decisions of other players will be hidden before the round begins, but you can still change your mind then.=其他玩家最终的赠礼策略在开赛前将会隐藏，不过届时您仍可以更改自己的策略
Final Destination=终点站
Final Ecstasy=最后欢愉
Final Ensemble=最终合奏
Final Experiment=最终实验
Final fight has increased difficulty=结局战斗的难度提升
Final Gift Points=最终礼物点数
Final Hunt=最终围猎
Final Intelligence=最后的情报
Final Investigation=最终调查
Final Journey=最终旅程
Final lap! Come on, come on! Faster, faster—argh, allllmost... Hm? No, I didn't bet. Spent all my money at the beginning of the month. I'm just watching the stream for the thrill of it.=到最后一圈了！对！跑快点，再——啊......真可惜......嗯？我？我可没钱押注给任何一方，我月初就把工资花光了，现在不过是看直播热闹一下，找找刺激感~
Final Modification=终结改装
Final Moments=终途
Final Note=终音
Final Obstacle=最后的阻碍
Final Page=尾页
Final Performance=最后的演出
Final Rescue Medal=最后营救奖章
Final Reward=最终的报偿
Final Round=终局
Final Speech=压轴演讲
Final Stroke=一锤定音
Final Tactics=战术的终结
Final Test=最终调试
Final Tournament=最后的比武
Final Wave=最后一波
Final Wave DMG=最终波次伤害
Finale Cadence=终曲合声
Finale Cadence will appear in battles=终曲合声会在作战中出现
Finale of Madness=终亦狂
Finale: Catastrofe=终幕·浩劫
Finalize Lineup=组建上场阵容
Finally awake? Here, the files are sorted... Should be right this time, I think?=你醒了？给，整理好的文件......这次没有出错了。
Finally giving me a real fun job?=要给我派点带劲的活了？
Finally I can limber up.=终于能活动筋骨了。
Finally made it here... nice to meet you, Doctor. I'm a new Operator onboard, Goldenglow. I look forward to working under you.=终于到了......您好，博士，我是新就任的干员澄闪，以后就有劳您指导了。
Finally my turn to make a move? I'm in a good spot!=终于轮到我了吗？我已经找好位置了！
Finally out of those old shackles... and here I am, straight into new ones. The destiny of a thief's no wonder.=总算是挣脱了旧的枷锁，却很快又被装上了新的。这也许就是窃贼的宿命吧。
Finally ready to die?=终于活腻味了？
Finally tracked you down, Doctor! I've composed a haiku commemorating the year we've shared, understanding and supporting each other... Hah, glib? Certainly not. What about my new tanka? A recited one you say? Tsk Tsk, I bet something's troubling you. Don't worry, I'm here. I'll hear you out.=可算抓到你了，博士！我为我们相知相守的这一年作了首俳句......哈，怎么能是油腔滑调呢，那新的短歌呢？反正也是背的？啧啧，我猜你一定是有什么烦心事了，不怕，我在呢，我听你说。
Finally, am I up?=才轮到我吗？
Finally, FINALLY! Now nobody's going to call me 'the Rookiest Rookie in the Rookieverse' anymore!=这样、这样的话！就不会被人喊“宇宙级新人！”啦！
Finally, I can leave the commanding to others...=终于能把指挥工作丢给其他人干了......
Finally, I got a promotion... I always thought I wasn't good enough… so you didn't promote me…=晋升，我，我终于等到了......我一直以为......是因为我的表现，不够好，所以您一直没有提拔我......
Finally, New Year's! The croc doc is in and she says today's a rest day! Speaking of, they really celebrate New Year's peacefully out here. I kinda miss the Acahualla-style ceremony. Kal'tsit probably wouldn't approve holding it here at Rhodes Island though...=新年终于到了！今天就先好好休息！说起来，家乡以外的地方，庆祝新年的方式还真是平静。偶尔也会怀念阿卡胡拉式的跨年祭典啊。但凯尔希应该是不会同意在罗德岛举办的吧......
Finally, she will join the herd in the pale moonlight.=终于，她也将汇入那奔向月光的兽群。
Finally, the battle's over. You should take a break too. I imagine commanding the mission would take a toll on your body.=呼，作战结束。您也休息一下吧。这么繁重的指挥任务，会让身体吃不消的。
Finally, the trajectory of the Stultifera Navis is brought to light, and the lost flagship once again graces human eyes.=最终，“愚人号”的航迹显现，那艘失落的旗舰终于重回人类的视野。
Finally, you find something usable in the pile of supplies.=最终，你在物资堆里找到了可用的物件。
Finals Approaching: A Review of Previous Championship Matchups=决赛将至，往届冠军对决大回顾
Finbeasts are so cute, seriously. I love the gold glittering ornamental ones. Putting them in those little bags of water, holding them up to the sun, watching them blow out bubbles. Like this, *pop*, *pop*—blah, I can't talk and pout at the same time!=鳞兽真的很可爱呀。我很喜欢那种金灿灿的观赏鳞兽，用灌满水的透明袋子装起来后，朝着阳光，观察它们吐泡泡的样子。就像这样，啵，啵——啊，嘟着嘴就没法讲清楚话了！
Fincatcher waits=两江之渔
Fincatcher's Shawl=捕鳞蓑
Fincatching in a Dry Pond=竭泽而渔
Find a spot near the Starpod. Just don't get hit by the billboards.\n<@lv.item><Levitatable Zone></> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=在最靠近星荚的地方占个位置吧，小心，别被那些花里胡哨的广告牌砸到。\n<@lv.item><“可浮空区块”></>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
Find a spot near the Starpod. Just don't get hit by the billboards.\n<Levitatable Zone> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=在最靠近星荚的地方占个位置吧，小心，别被那些花里胡哨的广告牌砸到。\n<“可浮空区块”>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
Find an Opening=入隙
Find and destroy an 'Infused Glacial Originium Slug' or 'Infused Glacial Originium Slug α'=找到并消灭一个“冰爆源石虫”或“冰爆源石虫·α”
Find joy in it=自在其中
Find Match=快速匹配
Find out after the break!=广告之后，为您揭晓！
Find solutions=化繁为简
Find Teammates=搜寻队友
Find the disk's other half=找另外半块圆盘
Find the enemy's weapon stash=查到对方窝藏武器地点
Find the letter's owner in the <color\=#d8d769>Eqlumuy Oasis</color>=在<color\=#d8d769>白水绿洲</color>寻找手札的主人
Find the letter's owner in the Eqlumuy Oasis=在白水绿洲寻找手札的主人
Find the missing Treasure Hunter=寻找失踪的寻宝人
Find thy balance=阴阳可知
Find thy calm=凝思冥想
Find Your Way Through the Snow=立雪求道
Finder in the Rough=宝藏行家
Finding a partner=正在匹配协作者
Finding a way to <color\=#ddb349>cross the ocean</color>=找到<color\=#ddb349>渡海</color>的办法
Finding a way to cleanse the <color\=#ddb349>Nethersea Brand</color>=寻找清除“<color\=#ddb349>溟痕</color>”的方法
Finding a way to cleanse the Nethersea Brand=寻找清除“溟痕”的方法
Finding a way to cross the ocean=找到渡海的办法
Finding food is the first step of survival. Everything else is meaningless without subsistence.=寻找食物是求生的第一步，没有食物，一切都没有意义。
Finding Life Through Death=向死寻生
Finding the <color\=#ddb349>lost flagship</color>=找到<color\=#ddb349>失落的旗舰</color>
Finding the lost flagship=找到失落的旗舰
Finding the ore isn't the end, Doctor. You take it slow, you analyze it, you understand it, and you find out that everything leading up to its discovery might be a link in its creation. And then? Then, for the first time, you truly feel the history of this great land.=找到矿石并不是结束，博士。当你一点一点地去分析它，了解它，你会惊讶地发现，你找到它之前所看到的一切，都可能是影响它诞生的一环。然后？然后我第一次对这片大地的历史有了实感。
Finding the structural support core in an instant and destroying it right away...  Alright, with a little practice, I'm sure I can do this, too.=瞬间找到结构的核心支点，迅速击破......练习一下的话，我应该也能做到。
Fine=好吧
Fine Blending=精调
Fine Bow, Difficult Draw=良弓难张
Fine Brew=醇佳酿
Fine clothes, fine flavors, and a fine future.\nRhodes Island operators hail from every corner of Terra, and bring with them their own cuisine from home. The festive attire of the Rhodes Kitchen series originate from a combination of food culture and the operators' feedback, brought to life with the artistry of the designer operators.=好衣好味好明天\n罗德岛干员们来自泰拉各个国家，也有各自擅长制作的家常美食。由设计师为干员们制作的结合食物与干员印象的节日衣装，这，就是罗德厨房的由来。
Fine Food, Soothed Souls=食不厌精
Fine grains of gems that glitter like stars in the sky, older than the City of Radiance, and brighter than its hidden treasures.=星星点点闪烁的宝石细沙。它比“辉煌之城”更古老，比古老秘藏更辉煌。
Fine her if she triggers the fire alarm again!=要是再触发火警，就扣她工资！
Fine Kjerag Liquor=谢拉格佳酿
Fine Sand=细沙
Fine visibility. I can see more than just danger.=视野很好，能看到的不止是危险。
Fine Weather Wallpaper=晴空壁纸
Fine Wings, Difficult Flight=良翼难乘
Fine work. I will preserve this moment within my memories.=还不错，我会把这一刻收存在记忆里。
Fine, fine, I'll come clean... I have tasted lots of blood of many different types from all different races. And I do enjoy the subtle differences in flavor, okay? In fact, the only type of blood I've never tasted is... yours, Doctor. Heheh...=好啦好啦，我承认，以前我是品尝过不少种族不同类型的血，而且，也确实以分析它们味道间的差异为乐......现在我没尝过的，大概就只有博士您的血了吧？呵呵......
Fine, fine, whatever! Take this and get out of my face! What kind of person are you, asking people to give you a present? Gah… Alright, mate, you got your gift. Now shut up, and get out!=拿着拿着，给你给你给你！居然还会专门让人送你礼物，什么人啊？好了，行，拿了就不要再多说话，麻利地出去。
Fine, fine, your word's the word, Doctor. Can I go back to my room now? I've got stuff coming up. What? Still no? C'mooon, cut me some slack! Pleasie please?=是的是的，我会好好听从博士教导的，我能回宿舍了吗，一会还有事呢。好啦好啦！别说了！救命！
Fine, fine. Now that I've got my due, I guess I should give my best.=好啦，收了你那么多钱，我也该认真干活咯！
Fine, I can force myself to pretend we're going home. And also—thanks.=好吧，我可以勉强当做是回家。还有......谢谢。
Fine, just take it=好吧，给就给
Fine, you're the symbol of Victoria's invincibility, our saviors here to help us. Can we get going now?\nAllies have greatly reduced cost limit.=好吧，你们是维多利亚不可战胜的象征，是将要帮助我们的拯救者，那现在可以出发了吗？\n我方费用上限大幅降低
Fine, you're the symbol of Victoria's invincibility, our saviors here to help us. Can we get going now?\nAllies have greatly reduced cost limit.\n<@lv.ez>Environmental Conditions:</>\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=好吧，你们是维多利亚不可战胜的象征，是将要帮助我们的拯救者，那现在可以出发了吗？\n我方费用上限大幅降低\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Fine, you're the symbol of Victoria's invincibility, our saviors here to help us. Can we get going now?\nAllies have greatly reduced cost limit.\n<@lv.fs>Environmental Conditions:</>\nEnemy units have increased Movement Speed; 9 tiles on the map are no longer available for deployment.=好吧，你们是维多利亚不可战胜的象征，是将要帮助我们的拯救者，那现在可以出发了吗？\n我方费用上限大幅降低\n<@lv.fs>环境条件：</>\n敌方单位移动速度增加，场上有9个位置无法部署
Fine, you're the symbol of Victoria's invincibility, our saviors here to help us. Can we get going now?\nAllies have greatly reduced cost limit.\nEnvironmental Conditions:\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=好吧，你们是维多利亚不可战胜的象征，是将要帮助我们的拯救者，那现在可以出发了吗？\n我方费用上限大幅降低\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Fine, you're the symbol of Victoria's invincibility, our saviors here to help us. Can we get going now?\nAllies have greatly reduced cost limit.\nEnvironmental Conditions:\nEnemy units have increased Movement Speed; 9 tiles on the map are no longer available for deployment.=好吧，你们是维多利亚不可战胜的象征，是将要帮助我们的拯救者，那现在可以出发了吗？\n我方费用上限大幅降低\n环境条件：\n敌方单位移动速度增加，场上有9个位置无法部署
Fine. At least I can get a break from the dusty air outside, if I stay here with you.=也好，和你待在一起的话，至少能在满是粉尘的空气中稍微喘口气。
Fine. But I'm not waiting for anyone who falls behind.=可以。但我不会等跟不上的人。
Finely Carved Marble Staircase=精雕大理石旋梯
Finely Tuned Pack=精准调音礼包
Finger Family=手指之家
Fingerfertigkeit=纷飞十指
Fingerprint match found. Verification complete. Welcome home, Doctor.=我已经找到了相匹配的指纹——欢迎回家，博士。
Finish=完成调整
Finish a total of 1 Mystery Event=累计完成1次神秘事件
Finish and Save=完成并保存
Finish five livestreams=完成五次直播
Finish four livestreams=完成四次直播
Finish Line=加速冲线
Finish off the stragglers.=漏网之人，你去处理。
Finish one livestream=完成一次直播
Finish six livestreams=完成六次直播
Finish three livestreams=完成三次直播
Finish two livestreams=完成两次直播
Finish up your workout, enjoy the gentle light of the sunset, have some fruit. Now that's what I call a good time!=运动结束，享受柔和的夕阳光照，再配上一份水果，真是太棒啦！
Finished Products and Storage Set=成品与储存组合
Finished that one too? Want one more bowl? No problem. This is the first time I've made a complete meal. Usually I just fill my belly with some rations and don't cook much. Here's the last portion. When you're done, you'll exercise just like we agreed. That's the whole reason I learned to do this.=又吃完了？再来一碗？好......是，我第一次做正餐，平时都是吃干粮果腹的，不怎么下厨。给，最后一碗，吃完休息好以后请遵守我们的约定，好好参加运动，这样我也算没白学这项技能。
Finishing Touch=点睛
Finite lives measure infinite time, the expeditioners' footsteps lifting sand and dust from antiquity.=无始无终的时间被有限的生命度量，探索者的脚步扬起亘古之中的沙尘。
Finning for the Moon=水中捞月
Finny Dining Desk=鳞影食案
Fins and shells falling into lakes=鳞壳坠入湖水
Fins on the Night Desert=夜晚荒漠上的鳞群
Finshell Shield=鳞皮壳盾
Fiona=黄莺
Fiori di Rugiada=露珠花店
Fir Wood Floorboards=仿杉木地板
Fire=发射
Fire a special bullet, dealing 220% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)\nCan store 1 charge=立即用额外特殊子弹攻击目标，造成相当于攻击力220%的物理伤害并将其中等力度地推开，若将其击倒则使下次装填额外加装1发子弹\n可充能1次
Fire a special bullet, dealing 240% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)\nCan store 1 charge=立即用额外特殊子弹攻击目标，造成相当于攻击力240%的物理伤害并将其中等力度地推开，若将其击倒则使下次装填额外加装1发子弹\n可充能1次
Fire a special bullet, dealing 260% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)\nCan store 1 charge=立即用额外特殊子弹攻击目标，造成相当于攻击力260%的物理伤害并将其中等力度地推开，若将其击倒则使下次装填额外加装1发子弹\n可充能1次
Fire a special bullet, dealing 290% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)\nCan store 2 charges=立即用额外特殊子弹攻击目标，造成相当于攻击力290%的物理伤害并将其中等力度地推开，若将其击倒则使下次装填额外加装1发子弹\n可充能2次
Fire a special bullet, dealing 310% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)\nCan store 2 charges=立即用额外特殊子弹攻击目标，造成相当于攻击力310%的物理伤害并将其中等力度地推开，若将其击倒则使下次装填额外加装1发子弹\n可充能2次
Fire a special bullet, dealing 330% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)\nCan store 2 charges=立即用额外特殊子弹攻击目标，造成相当于攻击力330%的物理伤害并将其中等力度地推开，若将其击倒则使下次装填额外加装1发子弹\n可充能2次
Fire a special bullet, dealing 360% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)\nCan store 2 charges=立即用额外特殊子弹攻击目标，造成相当于攻击力360%的物理伤害并将其中等力度地推开，若将其击倒则使下次装填额外加装1发子弹\n可充能2次
Fire a special bullet, dealing 390% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 2 additional bullet(s)\nCan store 2 charges=立即用额外特殊子弹攻击目标，造成相当于攻击力390%的物理伤害并将其中等力度地推开，若将其击倒则使下次装填额外加装2发子弹\n可充能2次
Fire a special bullet, dealing 420% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 2 additional bullet(s)\nCan store 2 charges=立即用额外特殊子弹攻击目标，造成相当于攻击力420%的物理伤害并将其中等力度地推开，若将其击倒则使下次装填额外加装2发子弹\n可充能2次
Fire a special bullet, dealing 450% of ATK as Physical damage and pushing the target back greatly. If target is defeated, the next reload loads 2 additional bullet(s)\nCan store 2 charges=立即用额外特殊子弹攻击目标，造成相当于攻击力450%的物理伤害并将其较大力地推开，若将其击倒则使下次装填额外加装2发子弹\n可充能2次
Fire a special bullet, dealing <@ba.vup>220%</> of ATK as Physical damage and pushing the target back <@ba.vup>moderately</>. If target is defeated, the next reload loads <@ba.vup>1</> additional bullet(s)\n<@ba.rem>Can store 1 charge</>=立即用额外特殊子弹攻击目标，造成相当于攻击力<@ba.vup>220%</>的物理伤害并将其<@ba.vup>中等力度地</>推开，若将其击倒则使下次装填额外加装<@ba.vup>1</>发子弹\n<@ba.rem>可充能1次</>
Fire a special bullet, dealing <@ba.vup>240%</> of ATK as Physical damage and pushing the target back <@ba.vup>moderately</>. If target is defeated, the next reload loads <@ba.vup>1</> additional bullet(s)\n<@ba.rem>Can store 1 charge</>=立即用额外特殊子弹攻击目标，造成相当于攻击力<@ba.vup>240%</>的物理伤害并将其<@ba.vup>中等力度地</>推开，若将其击倒则使下次装填额外加装<@ba.vup>1</>发子弹\n<@ba.rem>可充能1次</>
Fire a special bullet, dealing <@ba.vup>260%</> of ATK as Physical damage and pushing the target back <@ba.vup>moderately</>. If target is defeated, the next reload loads <@ba.vup>1</> additional bullet(s)\n<@ba.rem>Can store 1 charge</>=立即用额外特殊子弹攻击目标，造成相当于攻击力<@ba.vup>260%</>的物理伤害并将其<@ba.vup>中等力度地</>推开，若将其击倒则使下次装填额外加装<@ba.vup>1</>发子弹\n<@ba.rem>可充能1次</>
Fire a special bullet, dealing <@ba.vup>290%</> of ATK as Physical damage and pushing the target back <@ba.vup>moderately</>. If target is defeated, the next reload loads <@ba.vup>1</> additional bullet(s)\n<@ba.rem>Can store 2 charges</>=立即用额外特殊子弹攻击目标，造成相当于攻击力<@ba.vup>290%</>的物理伤害并将其<@ba.vup>中等力度地</>推开，若将其击倒则使下次装填额外加装<@ba.vup>1</>发子弹\n<@ba.rem>可充能2次</>
Fire a special bullet, dealing <@ba.vup>310%</> of ATK as Physical damage and pushing the target back <@ba.vup>moderately</>. If target is defeated, the next reload loads <@ba.vup>1</> additional bullet(s)\n<@ba.rem>Can store 2 charges</>=立即用额外特殊子弹攻击目标，造成相当于攻击力<@ba.vup>310%</>的物理伤害并将其<@ba.vup>中等力度地</>推开，若将其击倒则使下次装填额外加装<@ba.vup>1</>发子弹\n<@ba.rem>可充能2次</>
Fire a special bullet, dealing <@ba.vup>330%</> of ATK as Physical damage and pushing the target back <@ba.vup>moderately</>. If target is defeated, the next reload loads <@ba.vup>1</> additional bullet(s)\n<@ba.rem>Can store 2 charges</>=立即用额外特殊子弹攻击目标，造成相当于攻击力<@ba.vup>330%</>的物理伤害并将其<@ba.vup>中等力度地</>推开，若将其击倒则使下次装填额外加装<@ba.vup>1</>发子弹\n<@ba.rem>可充能2次</>
Fire a special bullet, dealing <@ba.vup>360%</> of ATK as Physical damage and pushing the target back <@ba.vup>moderately</>. If target is defeated, the next reload loads <@ba.vup>1</> additional bullet(s)\n<@ba.rem>Can store 2 charges</>=立即用额外特殊子弹攻击目标，造成相当于攻击力<@ba.vup>360%</>的物理伤害并将其<@ba.vup>中等力度地</>推开，若将其击倒则使下次装填额外加装<@ba.vup>1</>发子弹\n<@ba.rem>可充能2次</>
Fire a special bullet, dealing <@ba.vup>390%</> of ATK as Physical damage and pushing the target back <@ba.vup>moderately</>. If target is defeated, the next reload loads <@ba.vup>2</> additional bullet(s)\n<@ba.rem>Can store 2 charges</>=立即用额外特殊子弹攻击目标，造成相当于攻击力<@ba.vup>390%</>的物理伤害并将其<@ba.vup>中等力度地</>推开，若将其击倒则使下次装填额外加装<@ba.vup>2</>发子弹\n<@ba.rem>可充能2次</>
Fire a special bullet, dealing <@ba.vup>420%</> of ATK as Physical damage and pushing the target back <@ba.vup>moderately</>. If target is defeated, the next reload loads <@ba.vup>2</> additional bullet(s)\n<@ba.rem>Can store 2 charges</>=立即用额外特殊子弹攻击目标，造成相当于攻击力<@ba.vup>420%</>的物理伤害并将其<@ba.vup>中等力度地</>推开，若将其击倒则使下次装填额外加装<@ba.vup>2</>发子弹\n<@ba.rem>可充能2次</>
Fire a special bullet, dealing <@ba.vup>450%</> of ATK as Physical damage and pushing the target back <@ba.vup>greatly</>. If target is defeated, the next reload loads <@ba.vup>2</> additional bullet(s)\n<@ba.rem>Can store 2 charges</>=立即用额外特殊子弹攻击目标，造成相当于攻击力<@ba.vup>450%</>的物理伤害并将其<@ba.vup>较大力地</>推开，若将其击倒则使下次装填额外加装<@ba.vup>2</>发子弹\n<@ba.rem>可充能2次</>
Fire a special bullet, dealing <@ba.vup>{atk_scale:0%}</> of ATK as Physical damage and pushing the target back <@ba.vup>greatly</>. If target is defeated, the next reload loads <@ba.vup>{cnt}</> additional bullet(s)\n<@ba.rem>Can store 2 charges</>=立即用额外特殊子弹攻击目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并将其<@ba.vup>较大力地</>推开，若将其击倒则使下次装填额外加装<@ba.vup>{cnt}</>发子弹\n<@ba.rem>可充能2次</>
Fire a special bullet, dealing <@ba.vup>{atk_scale:0%}</> of ATK as Physical damage and pushing the target back <@ba.vup>moderately</>. If target is defeated, the next reload loads <@ba.vup>{cnt}</> additional bullet(s)\n<@ba.rem>Can store 1 charge</>=立即用额外特殊子弹攻击目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并将其<@ba.vup>中等力度地</>推开，若将其击倒则使下次装填额外加装<@ba.vup>{cnt}</>发子弹\n<@ba.rem>可充能1次</>
Fire a special bullet, dealing <@ba.vup>{atk_scale:0%}</> of ATK as Physical damage and pushing the target back <@ba.vup>moderately</>. If target is defeated, the next reload loads <@ba.vup>{cnt}</> additional bullet(s)\n<@ba.rem>Can store 2 charges</>=立即用额外特殊子弹攻击目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并将其<@ba.vup>中等力度地</>推开，若将其击倒则使下次装填额外加装<@ba.vup>{cnt}</>发子弹\n<@ba.rem>可充能2次</>
Fire a special bullet, dealing {atk_scale:0%} of ATK as Physical damage and pushing the target back greatly. If target is defeated, the next reload loads {cnt} additional bullet(s)\nCan store 2 charges=立即用额外特殊子弹攻击目标，造成相当于攻击力{atk_scale:0%}的物理伤害并将其较大力地推开，若将其击倒则使下次装填额外加装{cnt}发子弹\n可充能2次
Fire a special bullet, dealing {atk_scale:0%} of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads {cnt} additional bullet(s)\nCan store 1 charge=立即用额外特殊子弹攻击目标，造成相当于攻击力{atk_scale:0%}的物理伤害并将其中等力度地推开，若将其击倒则使下次装填额外加装{cnt}发子弹\n可充能1次
Fire a special bullet, dealing {atk_scale:0%} of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads {cnt} additional bullet(s)\nCan store 2 charges=立即用额外特殊子弹攻击目标，造成相当于攻击力{atk_scale:0%}的物理伤害并将其中等力度地推开，若将其击倒则使下次装填额外加装{cnt}发子弹\n可充能2次
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 20% ATK as Arts damage every second to enemies within; Tachanka ignores 100 DEF when attacking enemies within the burning zone=发射燃烧榴弹在目标周围四格产生6秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力20%的法术伤害；战车攻击燃烧范围内目标时无视其100的防御力
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 20% ATK as Arts damage every second to enemies within; Tachanka ignores 110 DEF when attacking enemies within the burning zone=发射燃烧榴弹在目标周围四格产生6秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力20%的法术伤害；战车攻击燃烧范围内目标时无视其110的防御力
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 20% ATK as Arts damage every second to enemies within; Tachanka ignores 120 DEF when attacking enemies within the burning zone=发射燃烧榴弹在目标周围四格产生6秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力20%的法术伤害；战车攻击燃烧范围内目标时无视其120的防御力
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 30% ATK as Arts damage every second to enemies within; Tachanka ignores 130 DEF when attacking enemies within the burning zone=发射燃烧榴弹在目标周围四格产生6秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力30%的法术伤害；战车攻击燃烧范围内目标时无视其130的防御力
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 30% ATK as Arts damage every second to enemies within; Tachanka ignores 140 DEF when attacking enemies within the burning zone=发射燃烧榴弹在目标周围四格产生6秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力30%的法术伤害；战车攻击燃烧范围内目标时无视其140的防御力
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 30% ATK as Arts damage every second to enemies within; Tachanka ignores 150 DEF when attacking enemies within the burning zone=发射燃烧榴弹在目标周围四格产生6秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力30%的法术伤害；战车攻击燃烧范围内目标时无视其150的防御力
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 40% ATK as Arts damage every second to enemies within; Tachanka ignores 160 DEF when attacking enemies within the burning zone=发射燃烧榴弹在目标周围四格产生6秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力40%的法术伤害；战车攻击燃烧范围内目标时无视其160的防御力
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 50% ATK as Arts damage every second to enemies within; Tachanka ignores 170 DEF when attacking enemies within the burning zone=发射燃烧榴弹在目标周围四格产生6秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力50%的法术伤害；战车攻击燃烧范围内目标时无视其170的防御力
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 60% ATK as Arts damage every second to enemies within; Tachanka ignores 180 DEF when attacking enemies within the burning zone=发射燃烧榴弹在目标周围四格产生6秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力60%的法术伤害；战车攻击燃烧范围内目标时无视其180的防御力
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for 6 seconds. The burning zone deals 70% ATK as Arts damage every second to enemies within; Tachanka ignores 200 DEF when attacking enemies within the burning zone=发射燃烧榴弹在目标周围四格产生6秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力70%的法术伤害；战车攻击燃烧范围内目标时无视其200的防御力
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for <@ba.vup>6</> seconds. The burning zone deals <@ba.vup>20%</> ATK as Arts damage every second to enemies within; Tachanka ignores <@ba.vup>100</> DEF when attacking enemies within the burning zone=发射燃烧榴弹在目标周围四格产生<@ba.vup>6</>秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力<@ba.vup>20%</>的法术伤害；战车攻击燃烧范围内目标时无视其<@ba.vup>100</>的防御力
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for <@ba.vup>6</> seconds. The burning zone deals <@ba.vup>20%</> ATK as Arts damage every second to enemies within; Tachanka ignores <@ba.vup>110</> DEF when attacking enemies within the burning zone=发射燃烧榴弹在目标周围四格产生<@ba.vup>6</>秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力<@ba.vup>20%</>的法术伤害；战车攻击燃烧范围内目标时无视其<@ba.vup>110</>的防御力
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for <@ba.vup>6</> seconds. The burning zone deals <@ba.vup>20%</> ATK as Arts damage every second to enemies within; Tachanka ignores <@ba.vup>120</> DEF when attacking enemies within the burning zone=发射燃烧榴弹在目标周围四格产生<@ba.vup>6</>秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力<@ba.vup>20%</>的法术伤害；战车攻击燃烧范围内目标时无视其<@ba.vup>120</>的防御力
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for <@ba.vup>6</> seconds. The burning zone deals <@ba.vup>30%</> ATK as Arts damage every second to enemies within; Tachanka ignores <@ba.vup>130</> DEF when attacking enemies within the burning zone=发射燃烧榴弹在目标周围四格产生<@ba.vup>6</>秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力<@ba.vup>30%</>的法术伤害；战车攻击燃烧范围内目标时无视其<@ba.vup>130</>的防御力
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for <@ba.vup>6</> seconds. The burning zone deals <@ba.vup>30%</> ATK as Arts damage every second to enemies within; Tachanka ignores <@ba.vup>140</> DEF when attacking enemies within the burning zone=发射燃烧榴弹在目标周围四格产生<@ba.vup>6</>秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力<@ba.vup>30%</>的法术伤害；战车攻击燃烧范围内目标时无视其<@ba.vup>140</>的防御力
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for <@ba.vup>6</> seconds. The burning zone deals <@ba.vup>30%</> ATK as Arts damage every second to enemies within; Tachanka ignores <@ba.vup>150</> DEF when attacking enemies within the burning zone=发射燃烧榴弹在目标周围四格产生<@ba.vup>6</>秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力<@ba.vup>30%</>的法术伤害；战车攻击燃烧范围内目标时无视其<@ba.vup>150</>的防御力
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for <@ba.vup>6</> seconds. The burning zone deals <@ba.vup>40%</> ATK as Arts damage every second to enemies within; Tachanka ignores <@ba.vup>160</> DEF when attacking enemies within the burning zone=发射燃烧榴弹在目标周围四格产生<@ba.vup>6</>秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力<@ba.vup>40%</>的法术伤害；战车攻击燃烧范围内目标时无视其<@ba.vup>160</>的防御力
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for <@ba.vup>6</> seconds. The burning zone deals <@ba.vup>50%</> ATK as Arts damage every second to enemies within; Tachanka ignores <@ba.vup>170</> DEF when attacking enemies within the burning zone=发射燃烧榴弹在目标周围四格产生<@ba.vup>6</>秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力<@ba.vup>50%</>的法术伤害；战车攻击燃烧范围内目标时无视其<@ba.vup>170</>的防御力
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for <@ba.vup>6</> seconds. The burning zone deals <@ba.vup>60%</> ATK as Arts damage every second to enemies within; Tachanka ignores <@ba.vup>180</> DEF when attacking enemies within the burning zone=发射燃烧榴弹在目标周围四格产生<@ba.vup>6</>秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力<@ba.vup>60%</>的法术伤害；战车攻击燃烧范围内目标时无视其<@ba.vup>180</>的防御力
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for <@ba.vup>6</> seconds. The burning zone deals <@ba.vup>70%</> ATK as Arts damage every second to enemies within; Tachanka ignores <@ba.vup>200</> DEF when attacking enemies within the burning zone=发射燃烧榴弹在目标周围四格产生<@ba.vup>6</>秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力<@ba.vup>70%</>的法术伤害；战车攻击燃烧范围内目标时无视其<@ba.vup>200</>的防御力
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for <@ba.vup>{projectile_delay_time:0}</> seconds. The burning zone deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage every second to enemies within; Tachanka ignores <@ba.vup>{def_penetrate_fixed}</> DEF when attacking enemies within the burning zone=发射燃烧榴弹在目标周围四格产生<@ba.vup>{projectile_delay_time:0}</>秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害；战车攻击燃烧范围内目标时无视其<@ba.vup>{def_penetrate_fixed}</>的防御力
Fire an incendiary grenade at the target, creating a burning zone in the 4 adjacent tiles around the target that lasts for {projectile_delay_time:0} seconds. The burning zone deals {atk_scale:0%} ATK as Arts damage every second to enemies within; Tachanka ignores {def_penetrate_fixed} DEF when attacking enemies within the burning zone=发射燃烧榴弹在目标周围四格产生{projectile_delay_time:0}秒的燃烧区域，范围内的地面敌人每秒受到相当于战车攻击力{atk_scale:0%}的法术伤害；战车攻击燃烧范围内目标时无视其{def_penetrate_fixed}的防御力
Fire and Deathly Flames=烈火与死火
Fire and Water Unmixing=水火不容
Fire Artillery=发射炮弹
Fire burns the body, and will recasts the soul.=火焰灼烧身体，意志重铸灵魂。
Fire continues to burn at her spear tip. She hopes she can warm the long, cold night.\nRhodes Island's fireproof material is highly reliable, even in the heat of battle.=火焰依然在她的枪尖燃烧，现在她希望自己能够温暖漫长的寒夜。\n罗德岛提供的防火材料十分可靠，这套装束能够陪伴她出入战场。
Fire ensues=猛火不灭
Fire Hook=发射钩爪
Fire in the Heart=心中之火
Fire in the hole. Watch for falling rocks!=当心碎石，我要引爆这里了！
Fire in the Sanctuary=圣堂大火
Fire is not as bright as light, but it is warmer.=火，没有光明亮，却比光温暖。
Fire is only a boundary.=火只是一道界线。
Fire Lane=消防通道
Fire needs a way out, but even the fiercest flames can do little damage if all it sees is a tiny speck before it.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<@lv.item><Demolition Device></> Directly knocks down a Tattered Pillar one tile in front.=火焰需要一个宣泄口，但当它只能看到眼前的狭小一片时，再猛烈的火焰都无法造成什么巨大的伤害了。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<@lv.item><爆破装置></>直接击倒前方一格的破碎支柱
Fire needs a way out, but even the fiercest flames can do little damage if all it sees is a tiny speck before it.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<Demolition Device> Directly knocks down a Tattered Pillar one tile in front.=火焰需要一个宣泄口，但当它只能看到眼前的狭小一片时，再猛烈的火焰都无法造成什么巨大的伤害了。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<爆破装置>直接击倒前方一格的破碎支柱
Fire Net=发射缚网
Fire of Heaven=天坠之火
Fire Pit Pendant Light=火坑吊炉
Fire Poking Stick=烧火棍
Fire Resist I=阻燃防护I
Fire Resist II=阻燃防护II
Fire Retardant Treatment=阻燃处理方案
Fire Support=火力支援
Fire the 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides with, and cleansing Nethersea Brand in its path.=向部署方向弹射“圣徒之手”，晕眩并伤害碰撞到的敌人，清洗沿路的“溟痕”
Fire the 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides with.=向部署方向弹射“圣徒之手”，晕眩并伤害碰撞到的敌人
Fire the 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides with. Rebounds upon hitting a wall, extending stun duration if it hits an enemy multiple times.=向部署方向弹射“圣徒之手”，晕眩并伤害碰撞到的敌人；若碰撞到墙壁则会反弹，重复碰撞到敌人会延长晕眩时间
Fire up the barbie.=开火咯。
Fire! Blaze! Inferno!=火，炎，焱。
Fire, as the Commandments apply.=射击——条律适用。
Firearm Cleaning Solvent=铳械清洗溶剂
Firearm Crafting Bench=铳械制作桌
Firearm Crafting Table=铳械制作台
Firearm, check.=铳械已准备。
Firearms Workshop Giftbox=铳械工坊赠品盒
Firearms… these weapons will change the world completely.=铳械......这种武器会给这个世界带来翻天覆地的变化。
Firebomb Thrower=燃烧瓶投掷者
Fireborne Metal=火源精炼
Firefighters never fear fire. She just fears people losing far too many precious things to it.=消防员从来都不怕火。她只是怕火令人们失去太多珍视的东西。
Fireflies descend upon the rare quiet evening.=那个难得悠闲宁静的夜晚，最后会生出灿灿萤火。
Firefly's Light=一星萤火
Firegold Cavern=熔金巢穴
Firelighter=火折子
Fireplace Tool Rack=壁炉工具架
Fireplace Tool Set of Karlan=喀兰地区壁炉工具套装
Firepower=火力
Firepower FM=火力电台
Firepower Squad=火力小队
Fireproof Rug=耐火地毯
Fireproof Suit=防火护服
Firerock Pass=炎岩关
Firerust Terminus=火与锈的终点
Fires & drums=烽动鼓鸣
Fires & drums. Thousands march. Wars kill chaos. Or instigate it.=烽动鼓鸣，千军即发。武极弭乱，亦能致乱。
Fires 6 times with 33% ATK when attacking and attacks random targets within Attack Range\nAutomatically activated; Amiya is Stunned for 10 seconds after the skill duration=每次攻击变为攻击力33%的6连发，随机攻击范围内的目标\n技能自动开启，持续时间结束后阿米娅晕眩10秒
Fires 6 times with 35% ATK when attacking and attacks random targets within Attack Range\nAutomatically activated; Amiya is Stunned for 10 seconds after the skill duration=每次攻击变为攻击力35%的6连发，随机攻击范围内的目标\n技能自动开启，持续时间结束后阿米娅晕眩10秒
Fires 6 times with 37% ATK when attacking and attacks random targets within Attack Range\nAutomatically activated; Amiya is Stunned for 10 seconds after the skill duration=每次攻击变为攻击力37%的6连发，随机攻击范围内的目标\n技能自动开启，持续时间结束后阿米娅晕眩10秒
Fires 7 times with 39% ATK when attacking and attacks random targets within Attack Range\nAutomatically activated; Amiya is Stunned for 10 seconds after the skill duration=每次攻击变为攻击力39%的7连发，随机攻击范围内的目标\n技能自动开启，持续时间结束后阿米娅晕眩10秒
Fires 7 times with 41% ATK when attacking and attacks random targets within Attack Range\nAutomatically activated; Amiya is Stunned for 10 seconds after the skill duration=每次攻击变为攻击力41%的7连发，随机攻击范围内的目标\n技能自动开启，持续时间结束后阿米娅晕眩10秒
Fires 7 times with 43% ATK when attacking and attacks random targets within Attack Range\nAutomatically activated; Amiya is Stunned for 10 seconds after the skill duration=每次攻击变为攻击力43%的7连发，随机攻击范围内的目标\n技能自动开启，持续时间结束后阿米娅晕眩10秒
Fires 7 times with 45% ATK when attacking and attacks random targets within Attack Range\nAutomatically activated; Amiya is Stunned for 10 seconds after the skill duration=每次攻击变为攻击力45%的7连发，随机攻击范围内的目标\n技能自动开启，持续时间结束后阿米娅晕眩10秒
Fires 8 times with 50% ATK when attacking and attacks random targets within Attack Range\nAutomatically activated; Amiya is Stunned for 10 seconds after the skill duration=每次攻击变为攻击力50%的8连发，随机攻击范围内的目标\n技能自动开启，持续时间结束后阿米娅晕眩10秒
Fires 8 times with 55% ATK when attacking and attacks random targets within Attack Range\nAutomatically activated; Amiya is Stunned for 10 seconds after the skill duration=每次攻击变为攻击力55%的8连发，随机攻击范围内的目标\n技能自动开启，持续时间结束后阿米娅晕眩10秒
Fires 8 times with 60% ATK when attacking and attacks random targets within Attack Range\nAutomatically activated; Amiya is Stunned for 10 seconds after the skill duration=每次攻击变为攻击力60%的8连发，随机攻击范围内的目标\n技能自动开启，持续时间结束后阿米娅晕眩10秒
Fires <@ba.vup>6</> times with <@ba.vup>33%</> ATK when attacking and attacks random targets within Attack Range\n<@ba.rem>Automatically activated; Amiya is <$ba.stun>Stunned</> for 10 seconds after the skill duration</>=每次攻击变为攻击力<@ba.vup>33%</>的<@ba.vup>6</>连发，随机攻击范围内的目标\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>10秒</>
Fires <@ba.vup>6</> times with <@ba.vup>35%</> ATK when attacking and attacks random targets within Attack Range\n<@ba.rem>Automatically activated; Amiya is <$ba.stun>Stunned</> for 10 seconds after the skill duration</>=每次攻击变为攻击力<@ba.vup>35%</>的<@ba.vup>6</>连发，随机攻击范围内的目标\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>10秒</>
Fires <@ba.vup>6</> times with <@ba.vup>37%</> ATK when attacking and attacks random targets within Attack Range\n<@ba.rem>Automatically activated; Amiya is <$ba.stun>Stunned</> for 10 seconds after the skill duration</>=每次攻击变为攻击力<@ba.vup>37%</>的<@ba.vup>6</>连发，随机攻击范围内的目标\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>10秒</>
Fires <@ba.vup>7</> times with <@ba.vup>39%</> ATK when attacking and attacks random targets within Attack Range\n<@ba.rem>Automatically activated; Amiya is <$ba.stun>Stunned</> for 10 seconds after the skill duration</>=每次攻击变为攻击力<@ba.vup>39%</>的<@ba.vup>7</>连发，随机攻击范围内的目标\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>10秒</>
Fires <@ba.vup>7</> times with <@ba.vup>41%</> ATK when attacking and attacks random targets within Attack Range\n<@ba.rem>Automatically activated; Amiya is <$ba.stun>Stunned</> for 10 seconds after the skill duration</>=每次攻击变为攻击力<@ba.vup>41%</>的<@ba.vup>7</>连发，随机攻击范围内的目标\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>10秒</>
Fires <@ba.vup>7</> times with <@ba.vup>43%</> ATK when attacking and attacks random targets within Attack Range\n<@ba.rem>Automatically activated; Amiya is <$ba.stun>Stunned</> for 10 seconds after the skill duration</>=每次攻击变为攻击力<@ba.vup>43%</>的<@ba.vup>7</>连发，随机攻击范围内的目标\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>10秒</>
Fires <@ba.vup>7</> times with <@ba.vup>45%</> ATK when attacking and attacks random targets within Attack Range\n<@ba.rem>Automatically activated; Amiya is <$ba.stun>Stunned</> for 10 seconds after the skill duration</>=每次攻击变为攻击力<@ba.vup>45%</>的<@ba.vup>7</>连发，随机攻击范围内的目标\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>10秒</>
Fires <@ba.vup>8</> times with <@ba.vup>50%</> ATK when attacking and attacks random targets within Attack Range\n<@ba.rem>Automatically activated; Amiya is <$ba.stun>Stunned</> for 10 seconds after the skill duration</>=每次攻击变为攻击力<@ba.vup>50%</>的<@ba.vup>8</>连发，随机攻击范围内的目标\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>10秒</>
Fires <@ba.vup>8</> times with <@ba.vup>55%</> ATK when attacking and attacks random targets within Attack Range\n<@ba.rem>Automatically activated; Amiya is <$ba.stun>Stunned</> for 10 seconds after the skill duration</>=每次攻击变为攻击力<@ba.vup>55%</>的<@ba.vup>8</>连发，随机攻击范围内的目标\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>10秒</>
Fires <@ba.vup>8</> times with <@ba.vup>60%</> ATK when attacking and attacks random targets within Attack Range\n<@ba.rem>Automatically activated; Amiya is <$ba.stun>Stunned</> for 10 seconds after the skill duration</>=每次攻击变为攻击力<@ba.vup>60%</>的<@ba.vup>8</>连发，随机攻击范围内的目标\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>10秒</>
Fires <@ba.vup>{attack@times}</> times with <@ba.vup>{attack@atk_scale:0%}</> ATK when attacking and attacks random targets within Attack Range\n<@ba.rem>Automatically activated; Amiya is <$ba.stun>Stunned</> for {stun} seconds after the skill duration</>=每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标\n<@ba.rem>技能自动开启，持续时间结束后阿米娅<$ba.stun>晕眩</>{stun}秒</>
Fires a Breaching Round forwards, dealing 200% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 300% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 600% ATK as Physical damage); Can only be used 2 times every deployment=向前发射破墙弹，对沿途敌人造成200%的物理伤害并向后中等力度推动；爆炸对周围造成300%的物理伤害（从低地撞到高台直接爆炸且造成600%的物理伤害）；每次部署只能释放2次
Fires a Breaching Round forwards, dealing 210% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 310% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 620% ATK as Physical damage); Can only be used 2 times every deployment=向前发射破墙弹，对沿途敌人造成210%的物理伤害并向后中等力度推动；爆炸对周围造成310%的物理伤害（从低地撞到高台直接爆炸且造成620%的物理伤害）；每次部署只能释放2次
Fires a Breaching Round forwards, dealing 220% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 320% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 640% ATK as Physical damage); Can only be used 2 times every deployment=向前发射破墙弹，对沿途敌人造成220%的物理伤害并向后中等力度推动；爆炸对周围造成320%的物理伤害（从低地撞到高台直接爆炸且造成640%的物理伤害）；每次部署只能释放2次
Fires a Breaching Round forwards, dealing 230% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 330% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 660% ATK as Physical damage); Can only be used 2 times every deployment=向前发射破墙弹，对沿途敌人造成230%的物理伤害并向后中等力度推动；爆炸对周围造成330%的物理伤害（从低地撞到高台直接爆炸且造成660%的物理伤害）；每次部署只能释放2次
Fires a Breaching Round forwards, dealing 240% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 340% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 680% ATK as Physical damage); Can only be used 2 times every deployment=向前发射破墙弹，对沿途敌人造成240%的物理伤害并向后中等力度推动；爆炸对周围造成340%的物理伤害（从低地撞到高台直接爆炸且造成680%的物理伤害）；每次部署只能释放2次
Fires a Breaching Round forwards, dealing 250% ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal 350% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 700% ATK as Physical damage); Can only be used 2 times every deployment=向前发射破墙弹，对沿途敌人造成250%的物理伤害并向后中等力度推动；爆炸对周围造成350%的物理伤害（从低地撞到高台直接爆炸且造成700%的物理伤害）；每次部署只能释放2次
Fires a Breaching Round forwards, dealing 260% ATK as Physical damage to enemies in the line of fire and pushing them backwards greatly; The Breaching Round will explode and deal 360% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 720% ATK as Physical damage); Can only be used 2 times every deployment=向前发射破墙弹，对沿途敌人造成260%的物理伤害并向后较大力度推动；爆炸对周围造成360%的物理伤害（从低地撞到高台直接爆炸且造成720%的物理伤害）；每次部署只能释放2次
Fires a Breaching Round forwards, dealing 270% ATK as Physical damage to enemies in the line of fire and pushing them backwards greatly; The Breaching Round will explode and deal 370% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 740% ATK as Physical damage); Can only be used 2 times every deployment=向前发射破墙弹，对沿途敌人造成270%的物理伤害并向后较大力度推动；爆炸对周围造成370%的物理伤害（从低地撞到高台直接爆炸且造成740%的物理伤害）；每次部署只能释放2次
Fires a Breaching Round forwards, dealing 280% ATK as Physical damage to enemies in the line of fire and pushing them backwards greatly; The Breaching Round will explode and deal 380% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 760% ATK as Physical damage); Can only be used 2 times every deployment=向前发射破墙弹，对沿途敌人造成280%的物理伤害并向后较大力度推动；爆炸对周围造成380%的物理伤害（从低地撞到高台直接爆炸且造成760%的物理伤害）；每次部署只能释放2次
Fires a Breaching Round forwards, dealing 300% ATK as Physical damage to enemies in the line of fire and pushing them backwards greatly; The Breaching Round will explode and deal 400% ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal 800% ATK as Physical damage); Can only be used 2 times every deployment=向前发射破墙弹，对沿途敌人造成300%的物理伤害并向后较大力度推动；爆炸对周围造成400%的物理伤害（从低地撞到高台直接爆炸且造成800%的物理伤害）；每次部署只能释放2次
Fires a Breaching Round forwards, dealing <@ba.vup>200%</> ATK as Physical damage to enemies in the line of fire and pushing them backwards <@ba.vup>moderately</>; The Breaching Round will explode and deal <@ba.vup>300%</> ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal <@ba.vup>600%</> ATK as Physical damage); <@ba.rem>Can only be used 2 times every deployment</>=向前发射破墙弹，对沿途敌人造成<@ba.vup>200%</>的物理伤害并向后<@ba.vup>中等力度</>推动；爆炸对周围造成<@ba.vup>300%</>的物理伤害（从低地撞到高台直接爆炸且造成<@ba.vup>600%</>的物理伤害）；<@ba.rem>每次部署只能释放2次</>
Fires a Breaching Round forwards, dealing <@ba.vup>210%</> ATK as Physical damage to enemies in the line of fire and pushing them backwards <@ba.vup>moderately</>; The Breaching Round will explode and deal <@ba.vup>310%</> ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal <@ba.vup>620%</> ATK as Physical damage); <@ba.rem>Can only be used 2 times every deployment</>=向前发射破墙弹，对沿途敌人造成<@ba.vup>210%</>的物理伤害并向后<@ba.vup>中等力度</>推动；爆炸对周围造成<@ba.vup>310%</>的物理伤害（从低地撞到高台直接爆炸且造成<@ba.vup>620%</>的物理伤害）；<@ba.rem>每次部署只能释放2次</>
Fires a Breaching Round forwards, dealing <@ba.vup>220%</> ATK as Physical damage to enemies in the line of fire and pushing them backwards <@ba.vup>moderately</>; The Breaching Round will explode and deal <@ba.vup>320%</> ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal <@ba.vup>640%</> ATK as Physical damage); <@ba.rem>Can only be used 2 times every deployment</>=向前发射破墙弹，对沿途敌人造成<@ba.vup>220%</>的物理伤害并向后<@ba.vup>中等力度</>推动；爆炸对周围造成<@ba.vup>320%</>的物理伤害（从低地撞到高台直接爆炸且造成<@ba.vup>640%</>的物理伤害）；<@ba.rem>每次部署只能释放2次</>
Fires a Breaching Round forwards, dealing <@ba.vup>230%</> ATK as Physical damage to enemies in the line of fire and pushing them backwards <@ba.vup>moderately</>; The Breaching Round will explode and deal <@ba.vup>330%</> ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal <@ba.vup>660%</> ATK as Physical damage); <@ba.rem>Can only be used 2 times every deployment</>=向前发射破墙弹，对沿途敌人造成<@ba.vup>230%</>的物理伤害并向后<@ba.vup>中等力度</>推动；爆炸对周围造成<@ba.vup>330%</>的物理伤害（从低地撞到高台直接爆炸且造成<@ba.vup>660%</>的物理伤害）；<@ba.rem>每次部署只能释放2次</>
Fires a Breaching Round forwards, dealing <@ba.vup>240%</> ATK as Physical damage to enemies in the line of fire and pushing them backwards <@ba.vup>moderately</>; The Breaching Round will explode and deal <@ba.vup>340%</> ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal <@ba.vup>680%</> ATK as Physical damage); <@ba.rem>Can only be used 2 times every deployment</>=向前发射破墙弹，对沿途敌人造成<@ba.vup>240%</>的物理伤害并向后<@ba.vup>中等力度</>推动；爆炸对周围造成<@ba.vup>340%</>的物理伤害（从低地撞到高台直接爆炸且造成<@ba.vup>680%</>的物理伤害）；<@ba.rem>每次部署只能释放2次</>
Fires a Breaching Round forwards, dealing <@ba.vup>250%</> ATK as Physical damage to enemies in the line of fire and pushing them backwards <@ba.vup>moderately</>; The Breaching Round will explode and deal <@ba.vup>350%</> ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal <@ba.vup>700%</> ATK as Physical damage); <@ba.rem>Can only be used 2 times every deployment</>=向前发射破墙弹，对沿途敌人造成<@ba.vup>250%</>的物理伤害并向后<@ba.vup>中等力度</>推动；爆炸对周围造成<@ba.vup>350%</>的物理伤害（从低地撞到高台直接爆炸且造成<@ba.vup>700%</>的物理伤害）；<@ba.rem>每次部署只能释放2次</>
Fires a Breaching Round forwards, dealing <@ba.vup>260%</> ATK as Physical damage to enemies in the line of fire and pushing them backwards <@ba.vup>greatly</>; The Breaching Round will explode and deal <@ba.vup>360%</> ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal <@ba.vup>720%</> ATK as Physical damage); <@ba.rem>Can only be used 2 times every deployment</>=向前发射破墙弹，对沿途敌人造成<@ba.vup>260%</>的物理伤害并向后<@ba.vup>较大力度</>推动；爆炸对周围造成<@ba.vup>360%</>的物理伤害（从低地撞到高台直接爆炸且造成<@ba.vup>720%</>的物理伤害）；<@ba.rem>每次部署只能释放2次</>
Fires a Breaching Round forwards, dealing <@ba.vup>270%</> ATK as Physical damage to enemies in the line of fire and pushing them backwards <@ba.vup>greatly</>; The Breaching Round will explode and deal <@ba.vup>370%</> ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal <@ba.vup>740%</> ATK as Physical damage); <@ba.rem>Can only be used 2 times every deployment</>=向前发射破墙弹，对沿途敌人造成<@ba.vup>270%</>的物理伤害并向后<@ba.vup>较大力度</>推动；爆炸对周围造成<@ba.vup>370%</>的物理伤害（从低地撞到高台直接爆炸且造成<@ba.vup>740%</>的物理伤害）；<@ba.rem>每次部署只能释放2次</>
Fires a Breaching Round forwards, dealing <@ba.vup>280%</> ATK as Physical damage to enemies in the line of fire and pushing them backwards <@ba.vup>greatly</>; The Breaching Round will explode and deal <@ba.vup>380%</> ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal <@ba.vup>760%</> ATK as Physical damage); <@ba.rem>Can only be used 2 times every deployment</>=向前发射破墙弹，对沿途敌人造成<@ba.vup>280%</>的物理伤害并向后<@ba.vup>较大力度</>推动；爆炸对周围造成<@ba.vup>380%</>的物理伤害（从低地撞到高台直接爆炸且造成<@ba.vup>760%</>的物理伤害）；<@ba.rem>每次部署只能释放2次</>
Fires a Breaching Round forwards, dealing <@ba.vup>300%</> ATK as Physical damage to enemies in the line of fire and pushing them backwards <@ba.vup>greatly</>; The Breaching Round will explode and deal <@ba.vup>400%</> ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal <@ba.vup>800%</> ATK as Physical damage); <@ba.rem>Can only be used 2 times every deployment</>=向前发射破墙弹，对沿途敌人造成<@ba.vup>300%</>的物理伤害并向后<@ba.vup>较大力度</>推动；爆炸对周围造成<@ba.vup>400%</>的物理伤害（从低地撞到高台直接爆炸且造成<@ba.vup>800%</>的物理伤害）；<@ba.rem>每次部署只能释放2次</>
Fires a Breaching Round forwards, dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to enemies in the line of fire and pushing them backwards <@ba.vup>greatly</>; The Breaching Round will explode and deal <@ba.vup>{not_hitwall_scale:0%}</> ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal <@ba.vup>{hitwall_scale:0%}</> ATK as Physical damage); <@ba.rem>Can only be used 2 times every deployment</>=向前发射破墙弹，对沿途敌人造成<@ba.vup>{atk_scale:0%}</>的物理伤害并向后<@ba.vup>较大力度</>推动；爆炸对周围造成<@ba.vup>{not_hitwall_scale:0%}</>的物理伤害（从低地撞到高台直接爆炸且造成<@ba.vup>{hitwall_scale:0%}</>的物理伤害）；<@ba.rem>每次部署只能释放2次</>
Fires a Breaching Round forwards, dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to enemies in the line of fire and pushing them backwards <@ba.vup>moderately</>; The Breaching Round will explode and deal <@ba.vup>{not_hitwall_scale:0%}</> ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal <@ba.vup>{hitwall_scale:0%}</> ATK as Physical damage); <@ba.rem>Can only be used 2 times every deployment</>=向前发射破墙弹，对沿途敌人造成<@ba.vup>{atk_scale:0%}</>的物理伤害并向后<@ba.vup>中等力度</>推动；爆炸对周围造成<@ba.vup>{not_hitwall_scale:0%}</>的物理伤害（从低地撞到高台直接爆炸且造成<@ba.vup>{hitwall_scale:0%}</>的物理伤害）；<@ba.rem>每次部署只能释放2次</>
Fires a Breaching Round forwards, dealing {atk_scale:0%} ATK as Physical damage to enemies in the line of fire and pushing them backwards greatly; The Breaching Round will explode and deal {not_hitwall_scale:0%} ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal {hitwall_scale:0%} ATK as Physical damage); Can only be used 2 times every deployment=向前发射破墙弹，对沿途敌人造成{atk_scale:0%}的物理伤害并向后较大力度推动；爆炸对周围造成{not_hitwall_scale:0%}的物理伤害（从低地撞到高台直接爆炸且造成{hitwall_scale:0%}的物理伤害）；每次部署只能释放2次
Fires a Breaching Round forwards, dealing {atk_scale:0%} ATK as Physical damage to enemies in the line of fire and pushing them backwards moderately; The Breaching Round will explode and deal {not_hitwall_scale:0%} ATK as Physical damage to nearby enemies (If the Breaching Round hits a High Ground tile from a low tile, it will immediately explode and deal {hitwall_scale:0%} ATK as Physical damage); Can only be used 2 times every deployment=向前发射破墙弹，对沿途敌人造成{atk_scale:0%}的物理伤害并向后中等力度推动；爆炸对周围造成{not_hitwall_scale:0%}的物理伤害（从低地撞到高台直接爆炸且造成{hitwall_scale:0%}的物理伤害）；每次部署只能释放2次
Fires a crossbow bolt forward, dealing damage to the first allied unit it collides with=向前方发射弩箭，对碰撞到的首个我方单位造成伤害
Fires a lightning ball towards the target's position that lasts for 10 seconds. Every 1.5 seconds, the lightning ball deals 110% ATK as Arts damage to all nearby enemies and has 40% chance to Slow them for 1.4 seconds\nCan hold 2 charges=朝目标所在的位置发射一个雷电球，雷电球每1.5秒对周围所有敌人造成一次相当于攻击力110%的法术伤害并有40%的概率造成1.4秒的停顿，持续10秒\n可充能2次
Fires a lightning ball towards the target's position that lasts for 10 seconds. Every 1.5 seconds, the lightning ball deals 120% ATK as Arts damage to all nearby enemies and has 40% chance to Slow them for 1.4 seconds\nCan hold 2 charges=朝目标所在的位置发射一个雷电球，雷电球每1.5秒对周围所有敌人造成一次相当于攻击力120%的法术伤害并有40%的概率造成1.4秒的停顿，持续10秒\n可充能2次
Fires a lightning ball towards the target's position that lasts for 10 seconds. Every 1.5 seconds, the lightning ball deals 125% ATK as Arts damage to all nearby enemies and has 40% chance to Slow them for 1.5 seconds\nCan hold 2 charges=朝目标所在的位置发射一个雷电球，雷电球每1.5秒对周围所有敌人造成一次相当于攻击力125%的法术伤害并有40%的概率造成1.5秒的停顿，持续10秒\n可充能2次
Fires a lightning ball towards the target's position that lasts for 12 seconds. Every 1.5 seconds, the lightning ball deals 130% ATK as Arts damage to all nearby enemies and has 40% chance to Slow them for 1.6 seconds\nCan hold 2 charges=朝目标所在的位置发射一个雷电球，雷电球每1.5秒对周围所有敌人造成一次相当于攻击力130%的法术伤害并有40%的概率造成1.6秒的停顿，持续12秒\n可充能2次
Fires a lightning ball towards the target's position that lasts for 6 seconds. Every 1.5 seconds, the lightning ball deals 80% ATK as Arts damage to all nearby enemies and has 40% chance to Slow them for 1.4 seconds\nCan hold 2 charges=朝目标所在的位置发射一个雷电球，雷电球每1.5秒对周围所有敌人造成一次相当于攻击力80%的法术伤害并有40%的概率造成1.4秒的停顿，持续6秒\n可充能2次
Fires a lightning ball towards the target's position that lasts for 6 seconds. Every 1.5 seconds, the lightning ball deals 85% ATK as Arts damage to all nearby enemies and has 40% chance to Slow them for 1.4 seconds\nCan hold 2 charges=朝目标所在的位置发射一个雷电球，雷电球每1.5秒对周围所有敌人造成一次相当于攻击力85%的法术伤害并有40%的概率造成1.4秒的停顿，持续6秒\n可充能2次
Fires a lightning ball towards the target's position that lasts for 6 seconds. Every 1.5 seconds, the lightning ball deals 90% ATK as Arts damage to all nearby enemies and has 40% chance to Slow them for 1.4 seconds\nCan hold 2 charges=朝目标所在的位置发射一个雷电球，雷电球每1.5秒对周围所有敌人造成一次相当于攻击力90%的法术伤害并有40%的概率造成1.4秒的停顿，持续6秒\n可充能2次
Fires a lightning ball towards the target's position that lasts for 8 seconds. Every 1.5 seconds, the lightning ball deals 100% ATK as Arts damage to all nearby enemies and has 40% chance to Slow them for 1.4 seconds\nCan hold 2 charges=朝目标所在的位置发射一个雷电球，雷电球每1.5秒对周围所有敌人造成一次相当于攻击力100%的法术伤害并有40%的概率造成1.4秒的停顿，持续8秒\n可充能2次
Fires a lightning ball towards the target's position that lasts for 8 seconds. Every 1.5 seconds, the lightning ball deals 105% ATK as Arts damage to all nearby enemies and has 40% chance to Slow them for 1.4 seconds\nCan hold 2 charges=朝目标所在的位置发射一个雷电球，雷电球每1.5秒对周围所有敌人造成一次相当于攻击力105%的法术伤害并有40%的概率造成1.4秒的停顿，持续8秒\n可充能2次
Fires a lightning ball towards the target's position that lasts for 8 seconds. Every 1.5 seconds, the lightning ball deals 95% ATK as Arts damage to all nearby enemies and has 40% chance to Slow them for 1.4 seconds\nCan hold 2 charges=朝目标所在的位置发射一个雷电球，雷电球每1.5秒对周围所有敌人造成一次相当于攻击力95%的法术伤害并有40%的概率造成1.4秒的停顿，持续8秒\n可充能2次
Fires a lightning ball towards the target's position that lasts for <@ba.vup>10</> seconds. Every <@ba.vup>1.5</> seconds, the lightning ball deals <@ba.vup>110%</> ATK as Arts damage to all nearby enemies and has <@ba.vup>40%</> chance to <$ba.sluggish>Slow</> them for <@ba.vup>1.4</> seconds\n<@ba.rem>Can hold 2 charges</>=朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>1.5</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>110%</>的法术伤害并有<@ba.vup>40%</>的概率造成<@ba.vup>1.4</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>10</>秒\n<@ba.rem>可充能2次</>
Fires a lightning ball towards the target's position that lasts for <@ba.vup>10</> seconds. Every <@ba.vup>1.5</> seconds, the lightning ball deals <@ba.vup>120%</> ATK as Arts damage to all nearby enemies and has <@ba.vup>40%</> chance to <$ba.sluggish>Slow</> them for <@ba.vup>1.4</> seconds\n<@ba.rem>Can hold 2 charges</>=朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>1.5</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>120%</>的法术伤害并有<@ba.vup>40%</>的概率造成<@ba.vup>1.4</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>10</>秒\n<@ba.rem>可充能2次</>
Fires a lightning ball towards the target's position that lasts for <@ba.vup>10</> seconds. Every <@ba.vup>1.5</> seconds, the lightning ball deals <@ba.vup>125%</> ATK as Arts damage to all nearby enemies and has <@ba.vup>40%</> chance to <$ba.sluggish>Slow</> them for <@ba.vup>1.5</> seconds\n<@ba.rem>Can hold 2 charges</>=朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>1.5</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>125%</>的法术伤害并有<@ba.vup>40%</>的概率造成<@ba.vup>1.5</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>10</>秒\n<@ba.rem>可充能2次</>
Fires a lightning ball towards the target's position that lasts for <@ba.vup>12</> seconds. Every <@ba.vup>1.5</> seconds, the lightning ball deals <@ba.vup>130%</> ATK as Arts damage to all nearby enemies and has <@ba.vup>40%</> chance to <$ba.sluggish>Slow</> them for <@ba.vup>1.6</> seconds\n<@ba.rem>Can hold 2 charges</>=朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>1.5</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>130%</>的法术伤害并有<@ba.vup>40%</>的概率造成<@ba.vup>1.6</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>12</>秒\n<@ba.rem>可充能2次</>
Fires a lightning ball towards the target's position that lasts for <@ba.vup>6</> seconds. Every <@ba.vup>1.5</> seconds, the lightning ball deals <@ba.vup>80%</> ATK as Arts damage to all nearby enemies and has <@ba.vup>40%</> chance to <$ba.sluggish>Slow</> them for <@ba.vup>1.4</> seconds\n<@ba.rem>Can hold 2 charges</>=朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>1.5</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>80%</>的法术伤害并有<@ba.vup>40%</>的概率造成<@ba.vup>1.4</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>6</>秒\n<@ba.rem>可充能2次</>
Fires a lightning ball towards the target's position that lasts for <@ba.vup>6</> seconds. Every <@ba.vup>1.5</> seconds, the lightning ball deals <@ba.vup>85%</> ATK as Arts damage to all nearby enemies and has <@ba.vup>40%</> chance to <$ba.sluggish>Slow</> them for <@ba.vup>1.4</> seconds\n<@ba.rem>Can hold 2 charges</>=朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>1.5</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>85%</>的法术伤害并有<@ba.vup>40%</>的概率造成<@ba.vup>1.4</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>6</>秒\n<@ba.rem>可充能2次</>
Fires a lightning ball towards the target's position that lasts for <@ba.vup>6</> seconds. Every <@ba.vup>1.5</> seconds, the lightning ball deals <@ba.vup>90%</> ATK as Arts damage to all nearby enemies and has <@ba.vup>40%</> chance to <$ba.sluggish>Slow</> them for <@ba.vup>1.4</> seconds\n<@ba.rem>Can hold 2 charges</>=朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>1.5</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>90%</>的法术伤害并有<@ba.vup>40%</>的概率造成<@ba.vup>1.4</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>6</>秒\n<@ba.rem>可充能2次</>
Fires a lightning ball towards the target's position that lasts for <@ba.vup>8</> seconds. Every <@ba.vup>1.5</> seconds, the lightning ball deals <@ba.vup>100%</> ATK as Arts damage to all nearby enemies and has <@ba.vup>40%</> chance to <$ba.sluggish>Slow</> them for <@ba.vup>1.4</> seconds\n<@ba.rem>Can hold 2 charges</>=朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>1.5</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>100%</>的法术伤害并有<@ba.vup>40%</>的概率造成<@ba.vup>1.4</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>8</>秒\n<@ba.rem>可充能2次</>
Fires a lightning ball towards the target's position that lasts for <@ba.vup>8</> seconds. Every <@ba.vup>1.5</> seconds, the lightning ball deals <@ba.vup>105%</> ATK as Arts damage to all nearby enemies and has <@ba.vup>40%</> chance to <$ba.sluggish>Slow</> them for <@ba.vup>1.4</> seconds\n<@ba.rem>Can hold 2 charges</>=朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>1.5</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>105%</>的法术伤害并有<@ba.vup>40%</>的概率造成<@ba.vup>1.4</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>8</>秒\n<@ba.rem>可充能2次</>
Fires a lightning ball towards the target's position that lasts for <@ba.vup>8</> seconds. Every <@ba.vup>1.5</> seconds, the lightning ball deals <@ba.vup>95%</> ATK as Arts damage to all nearby enemies and has <@ba.vup>40%</> chance to <$ba.sluggish>Slow</> them for <@ba.vup>1.4</> seconds\n<@ba.rem>Can hold 2 charges</>=朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>1.5</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>95%</>的法术伤害并有<@ba.vup>40%</>的概率造成<@ba.vup>1.4</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>8</>秒\n<@ba.rem>可充能2次</>
Fires a lightning ball towards the target's position that lasts for <@ba.vup>{projectile_delay_time}</> seconds. Every <@ba.vup>{interval}</> seconds, the lightning ball deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to all nearby enemies and has <@ba.vup>{prob:0%}</> chance to <$ba.sluggish>Slow</> them for <@ba.vup>{sluggish}</> seconds\n<@ba.rem>Can hold {ct} charges</>=朝目标所在的位置发射一个雷电球，雷电球每<@ba.vup>{interval}</>秒对周围所有敌人造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并有<@ba.vup>{prob:0%}</>的概率造成<@ba.vup>{sluggish}</>秒的<$ba.sluggish>停顿</>，持续<@ba.vup>{projectile_delay_time}</>秒\n<@ba.rem>可充能{ct}次</>
Fires a lightning ball towards the target's position that lasts for {projectile_delay_time} seconds. Every {interval} seconds, the lightning ball deals {atk_scale:0%} ATK as Arts damage to all nearby enemies and has {prob:0%} chance to Slow them for {sluggish} seconds\nCan hold {ct} charges=朝目标所在的位置发射一个雷电球，雷电球每{interval}秒对周围所有敌人造成一次相当于攻击力{atk_scale:0%}的法术伤害并有{prob:0%}的概率造成{sluggish}秒的停顿，持续{projectile_delay_time}秒\n可充能{ct}次
Fires a net at a Wild Beast, capturing it if its HP is lower than 30%; if its HP is above 30%, Stuns it instead for 5 seconds=向野生动物发射一张捕猎网，其生命值低于30%时将其捕获，生命值高于30%则受到5秒停顿
Fires a net at a Wild Beast, capturing it if its HP is lower than <@ba.vup>30%</>; if its HP is above <@ba.vup>30%</>, Stuns it instead for <@ba.vup>5</> seconds=向野生动物发射一张捕猎网，其生命值低于<@ba.vup>30%</>时将其捕获，生命值高于<@ba.vup>30%</>则受到<@ba.vup>5</>秒停顿
Fires a net at a Wild Beast, capturing it if its HP is lower than <@ba.vup>{hp_ratio:0%}</>; if its HP is above <@ba.vup>{hp_ratio:0%}</>, Stuns it instead for <@ba.vup>{sluggish}</> seconds=向野生动物发射一张捕猎网，其生命值低于<@ba.vup>{hp_ratio:0%}</>时将其捕获，生命值高于<@ba.vup>{hp_ratio:0%}</>则受到<@ba.vup>{sluggish}</>秒停顿
Fires a net at a Wild Beast, capturing it if its HP is lower than {hp_ratio:0%}; if its HP is above {hp_ratio:0%}, Stuns it instead for {sluggish} seconds=向野生动物发射一张捕猎网，其生命值低于{hp_ratio:0%}时将其捕获，生命值高于{hp_ratio:0%}则受到{sluggish}秒停顿
Fires a net at an enemy in front, binding them for a longer period of time=对前方一名敌方释放束缚网，束缚更长时间
Fires a net at an enemy in front, binding them for a period of time=对前方一名敌方释放束缚网，束缚一段时间
Fires a piercing shot, dealing 340% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of 150%\nCan hold 1 charge=向正前方射击穿透弹，对沿途敌人造成攻击力340%的物理伤害；伤害随距离衰减至最低150%\n可充能1次
Fires a piercing shot, dealing 360% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of 150%\nCan hold 1 charge=向正前方射击穿透弹，对沿途敌人造成攻击力360%的物理伤害；伤害随距离衰减至最低150%\n可充能1次
Fires a piercing shot, dealing 380% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of 150%\nCan hold 1 charge=向正前方射击穿透弹，对沿途敌人造成攻击力380%的物理伤害；伤害随距离衰减至最低150%\n可充能1次
Fires a piercing shot, dealing 400% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of 165%\nCan hold 1 charge=向正前方射击穿透弹，对沿途敌人造成攻击力400%的物理伤害；伤害随距离衰减至最低165%\n可充能1次
Fires a piercing shot, dealing 415% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of 165%\nCan hold 1 charge=向正前方射击穿透弹，对沿途敌人造成攻击力415%的物理伤害；伤害随距离衰减至最低165%\n可充能1次
Fires a piercing shot, dealing 430% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of 165%\nCan hold 1 charge=向正前方射击穿透弹，对沿途敌人造成攻击力430%的物理伤害；伤害随距离衰减至最低165%\n可充能1次
Fires a piercing shot, dealing 450% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of 180%\nCan hold 2 charges=向正前方射击穿透弹，对沿途敌人造成攻击力450%的物理伤害；伤害随距离衰减至最低180%\n可充能2次
Fires a piercing shot, dealing 465% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of 180%\nCan hold 2 charges=向正前方射击穿透弹，对沿途敌人造成攻击力465%的物理伤害；伤害随距离衰减至最低180%\n可充能2次
Fires a piercing shot, dealing 480% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of 180%\nCan hold 2 charges=向正前方射击穿透弹，对沿途敌人造成攻击力480%的物理伤害；伤害随距离衰减至最低180%\n可充能2次
Fires a piercing shot, dealing 500% of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of 180%\nCan hold 2 charges=向正前方射击穿透弹，对沿途敌人造成攻击力500%的物理伤害；伤害随距离衰减至最低180%\n可充能2次
Fires a piercing shot, dealing <@ba.vup>340%</> of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of <@ba.vup>150%</>\n<@ba.rem>Can hold 1 charge</>=向正前方射击穿透弹，对沿途敌人造成攻击力<@ba.vup>340%</>的物理伤害；伤害随距离衰减至最低<@ba.vup>150%</>\n<@ba.rem>可充能1次</>
Fires a piercing shot, dealing <@ba.vup>360%</> of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of <@ba.vup>150%</>\n<@ba.rem>Can hold 1 charge</>=向正前方射击穿透弹，对沿途敌人造成攻击力<@ba.vup>360%</>的物理伤害；伤害随距离衰减至最低<@ba.vup>150%</>\n<@ba.rem>可充能1次</>
Fires a piercing shot, dealing <@ba.vup>380%</> of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of <@ba.vup>150%</>\n<@ba.rem>Can hold 1 charge</>=向正前方射击穿透弹，对沿途敌人造成攻击力<@ba.vup>380%</>的物理伤害；伤害随距离衰减至最低<@ba.vup>150%</>\n<@ba.rem>可充能1次</>
Fires a piercing shot, dealing <@ba.vup>400%</> of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of <@ba.vup>165%</>\n<@ba.rem>Can hold 1 charge</>=向正前方射击穿透弹，对沿途敌人造成攻击力<@ba.vup>400%</>的物理伤害；伤害随距离衰减至最低<@ba.vup>165%</>\n<@ba.rem>可充能1次</>
Fires a piercing shot, dealing <@ba.vup>415%</> of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of <@ba.vup>165%</>\n<@ba.rem>Can hold 1 charge</>=向正前方射击穿透弹，对沿途敌人造成攻击力<@ba.vup>415%</>的物理伤害；伤害随距离衰减至最低<@ba.vup>165%</>\n<@ba.rem>可充能1次</>
Fires a piercing shot, dealing <@ba.vup>430%</> of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of <@ba.vup>165%</>\n<@ba.rem>Can hold 1 charge</>=向正前方射击穿透弹，对沿途敌人造成攻击力<@ba.vup>430%</>的物理伤害；伤害随距离衰减至最低<@ba.vup>165%</>\n<@ba.rem>可充能1次</>
Fires a piercing shot, dealing <@ba.vup>450%</> of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of <@ba.vup>180%</>\n<@ba.rem>Can hold 2 charges</>=向正前方射击穿透弹，对沿途敌人造成攻击力<@ba.vup>450%</>的物理伤害；伤害随距离衰减至最低<@ba.vup>180%</>\n<@ba.rem>可充能2次</>
Fires a piercing shot, dealing <@ba.vup>465%</> of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of <@ba.vup>180%</>\n<@ba.rem>Can hold 2 charges</>=向正前方射击穿透弹，对沿途敌人造成攻击力<@ba.vup>465%</>的物理伤害；伤害随距离衰减至最低<@ba.vup>180%</>\n<@ba.rem>可充能2次</>
Fires a piercing shot, dealing <@ba.vup>480%</> of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of <@ba.vup>180%</>\n<@ba.rem>Can hold 2 charges</>=向正前方射击穿透弹，对沿途敌人造成攻击力<@ba.vup>480%</>的物理伤害；伤害随距离衰减至最低<@ba.vup>180%</>\n<@ba.rem>可充能2次</>
Fires a piercing shot, dealing <@ba.vup>500%</> of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of <@ba.vup>180%</>\n<@ba.rem>Can hold 2 charges</>=向正前方射击穿透弹，对沿途敌人造成攻击力<@ba.vup>500%</>的物理伤害；伤害随距离衰减至最低<@ba.vup>180%</>\n<@ba.rem>可充能2次</>
Fires a piercing shot, dealing <@ba.vup>{atk_scale:0%}</> of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of <@ba.vup>{scale:0%}</>\n<@ba.rem>Can hold 1 charge</>=向正前方射击穿透弹，对沿途敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害；伤害随距离衰减至最低<@ba.vup>{scale:0%}</>\n<@ba.rem>可充能1次</>
Fires a piercing shot, dealing <@ba.vup>{atk_scale:0%}</> of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of <@ba.vup>{scale:0%}</>\n<@ba.rem>Can hold 2 charges</>=向正前方射击穿透弹，对沿途敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害；伤害随距离衰减至最低<@ba.vup>{scale:0%}</>\n<@ba.rem>可充能2次</>
Fires a piercing shot, dealing {atk_scale:0%} of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of {scale:0%}\nCan hold 1 charge=向正前方射击穿透弹，对沿途敌人造成攻击力{atk_scale:0%}的物理伤害；伤害随距离衰减至最低{scale:0%}\n可充能1次
Fires a piercing shot, dealing {atk_scale:0%} of this unit's ATK as Physical damage to frontal enemies on its path; damage decreases as distance increases, to a minimum of {scale:0%}\nCan hold 2 charges=向正前方射击穿透弹，对沿途敌人造成攻击力{atk_scale:0%}的物理伤害；伤害随距离衰减至最低{scale:0%}\n可充能2次
Fires a shell forward, dealing AoE Physical damage to the first Operator hit=向前方射出一发炮弹，碰到第一名我方干员时造成范围物理伤害
Fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=向前方发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
Fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of <@ba.vup>3</> Weight or less to the center of the explosion=向前方发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于<@ba.vup>3</>的地面敌人传送至爆炸中心
Fires a smoke bomb at a distant enemy in front, inflicting Fragile=对前方更远距离内一名敌人发射烟雾弹，对其造成脆弱效果
Fires a smoke bomb at a distant enemy in front, inflicting Fragile that lasts for a longer period of time=对前方更远距离内一名敌人发射烟雾弹，对其造成脆弱效果，持续更长时间
Fires a smoke bomb at an enemy in front, inflicting 20% <$ba.fragile>Fragile</> for 10s=对前方一名敌人发射烟雾弹，对其造成20％<$ba.fragile>脆弱</>效果，持续10秒
Fires a smoke bomb at an enemy in front, inflicting 20% <$ba.fragile>Fragile</> for 5s=对前方一名敌人发射烟雾弹，对其造成20％<$ba.fragile>脆弱</>效果，持续5秒
Fires a smoke bomb at an enemy in front, inflicting 20% Fragile for 10s=对前方一名敌人发射烟雾弹，对其造成20％脆弱效果，持续10秒
Fires a smoke bomb at an enemy in front, inflicting 20% Fragile for 5s=对前方一名敌人发射烟雾弹，对其造成20％脆弱效果，持续5秒
Fires a smoke bomb at an enemy in front, inflicting 40% <$ba.fragile>Fragile</> for 10s=对前方一名敌人发射烟雾弹，对其造成40％<$ba.fragile>脆弱</>效果，持续10秒
Fires a smoke bomb at an enemy in front, inflicting 40% Fragile for 10s=对前方一名敌人发射烟雾弹，对其造成40％脆弱效果，持续10秒
Fires a smoke bomb at an enemy in front, inflicting Fragile=对前方一名敌人发射烟雾弹，对其造成脆弱效果
Fires all ammunition, dealing heavy Physical damage to the target=一次性消耗所有弹药对目标造成大量物理伤害
Fires artillery forward that deals splash damage=向前发射一颗造成溅射伤害的炮弹
Fires explosive arrows at three targets which explode after a short delay, dealing high Arts damage to the target and surrounding four tiles=对三名目标发射爆炸箭，短暂延迟后爆炸，对目标与周围四格的单位造成高额法术伤害
Fires more rockets when under a commander's <@eb.key>orders</>=受到指挥官<@eb.key>指令</>时飞弹数量增加
Fires more rockets when under a commander's orders=受到指挥官指令时飞弹数量增加
Fires of Days Past=旧日之火
Fires of Uprising=激变烽烟
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 200% Physical Damage and causing incendiary marks to explode in sequence, dealing 100% Physical Damage=向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成200%的物理伤害；之后灼痕依次爆炸造成100%的物理伤害
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 220% Physical Damage and causing incendiary marks to explode in sequence, dealing 110% Physical Damage=向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成220%的物理伤害；之后灼痕依次爆炸造成110%的物理伤害
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 240% Physical Damage and causing incendiary marks to explode in sequence, dealing 120% Physical Damage=向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成240%的物理伤害；之后灼痕依次爆炸造成120%的物理伤害
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 260% Physical Damage and causing incendiary marks to explode in sequence, dealing 130% Physical Damage=向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成260%的物理伤害；之后灼痕依次爆炸造成130%的物理伤害
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 280% Physical Damage and causing incendiary marks to explode in sequence, dealing 140% Physical Damage=向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成280%的物理伤害；之后灼痕依次爆炸造成140%的物理伤害
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 300% Physical Damage and causing incendiary marks to explode in sequence, dealing 150% Physical Damage=向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成300%的物理伤害；之后灼痕依次爆炸造成150%的物理伤害
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 320% Physical Damage and causing incendiary marks to explode in sequence, dealing 160% Physical Damage=向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成320%的物理伤害；之后灼痕依次爆炸造成160%的物理伤害
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 340% Physical Damage and causing incendiary marks to explode in sequence, dealing 170% Physical Damage=向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成340%的物理伤害；之后灼痕依次爆炸造成170%的物理伤害
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 360% Physical Damage and causing incendiary marks to explode in sequence, dealing 180% Physical Damage=向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成360%的物理伤害；之后灼痕依次爆炸造成180%的物理伤害
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 400% Physical Damage and causing incendiary marks to explode in sequence, dealing 200% Physical Damage=向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成400%的物理伤害；之后灼痕依次爆炸造成200%的物理伤害
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing <@ba.vup>200%</> Physical Damage and causing incendiary marks to explode in sequence, dealing <@ba.vup>100%</> Physical Damage=向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成<@ba.vup>200%</>的物理伤害；之后灼痕依次爆炸造成<@ba.vup>100%</>的物理伤害
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing <@ba.vup>220%</> Physical Damage and causing incendiary marks to explode in sequence, dealing <@ba.vup>110%</> Physical Damage=向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成<@ba.vup>220%</>的物理伤害；之后灼痕依次爆炸造成<@ba.vup>110%</>的物理伤害
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing <@ba.vup>240%</> Physical Damage and causing incendiary marks to explode in sequence, dealing <@ba.vup>120%</> Physical Damage=向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成<@ba.vup>240%</>的物理伤害；之后灼痕依次爆炸造成<@ba.vup>120%</>的物理伤害
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing <@ba.vup>260%</> Physical Damage and causing incendiary marks to explode in sequence, dealing <@ba.vup>130%</> Physical Damage=向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成<@ba.vup>260%</>的物理伤害；之后灼痕依次爆炸造成<@ba.vup>130%</>的物理伤害
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing <@ba.vup>280%</> Physical Damage and causing incendiary marks to explode in sequence, dealing <@ba.vup>140%</> Physical Damage=向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成<@ba.vup>280%</>的物理伤害；之后灼痕依次爆炸造成<@ba.vup>140%</>的物理伤害
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing <@ba.vup>300%</> Physical Damage and causing incendiary marks to explode in sequence, dealing <@ba.vup>150%</> Physical Damage=向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成<@ba.vup>300%</>的物理伤害；之后灼痕依次爆炸造成<@ba.vup>150%</>的物理伤害
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing <@ba.vup>320%</> Physical Damage and causing incendiary marks to explode in sequence, dealing <@ba.vup>160%</> Physical Damage=向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成<@ba.vup>320%</>的物理伤害；之后灼痕依次爆炸造成<@ba.vup>160%</>的物理伤害
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing <@ba.vup>340%</> Physical Damage and causing incendiary marks to explode in sequence, dealing <@ba.vup>170%</> Physical Damage=向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成<@ba.vup>340%</>的物理伤害；之后灼痕依次爆炸造成<@ba.vup>170%</>的物理伤害
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing <@ba.vup>360%</> Physical Damage and causing incendiary marks to explode in sequence, dealing <@ba.vup>180%</> Physical Damage=向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成<@ba.vup>360%</>的物理伤害；之后灼痕依次爆炸造成<@ba.vup>180%</>的物理伤害
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing <@ba.vup>400%</> Physical Damage and causing incendiary marks to explode in sequence, dealing <@ba.vup>200%</> Physical Damage=向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成<@ba.vup>400%</>的物理伤害；之后灼痕依次爆炸造成<@ba.vup>200%</>的物理伤害
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing <@ba.vup>{atk_scale:0%}</> Physical Damage and causing incendiary marks to explode in sequence, dealing <@ba.vup>{atk_scale_2:0%}</> Physical Damage=向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成<@ba.vup>{atk_scale:0%}</>的物理伤害；之后灼痕依次爆炸造成<@ba.vup>{atk_scale_2:0%}</>的物理伤害
Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing {atk_scale:0%} Physical Damage and causing incendiary marks to explode in sequence, dealing {atk_scale_2:0%} Physical Damage=向前发射灼痕弹且每飞行一段距离在弹道上留下灼痕，到达攻击范围最远距离时爆炸造成{atk_scale:0%}的物理伤害；之后灼痕依次爆炸造成{atk_scale_2:0%}的物理伤害
Fires several rockets, dealing AoE damage=发射数枚飞弹造成范围伤害
Fires several volleys at a 9-tile area in front.=对前方九格区域进行多轮炮击
Fires {attack@times} times with {attack@atk_scale:0%} ATK when attacking and attacks random targets within Attack Range\nAutomatically activated; Amiya is Stunned for {stun} seconds after the skill duration=每次攻击变为攻击力{attack@atk_scale:0%}的{attack@times}连发，随机攻击范围内的目标\n技能自动开启，持续时间结束后阿米娅晕眩{stun}秒
Fireside Party=篝火晚会
Fireside Twitters=炉边呢喃
Firewatch=守林人
Firewatch believes the future holds naught but a path of revenge.\nPerhaps it was a pitstop, or perhaps it was a detour, but, by chance, she came upon Rhodes Island.=守林人认为未来只有一条路，名为复仇的路。\n或许是顺路，又或许拐了个弯，她遇到了罗德岛。
Firewatch comes from unknown origins. She fought for many years on the border between Kazimierz and Ursus. It is suspected that she was a guerrilla during this time. She shows deep experience in asymmetric operations like ambushes, sniping, unconventional tactics, and mobile tactics.\nShe currently works as part of the Rhodes Island sniper group to provide protection services.=守林人，出身不详，于卡西米尔-乌萨斯边境地区作战多年，推测身份：游击队员。在伏击、远程狙击、散兵战术、流动战术等非对称作战中展现出深厚经验。\n现于罗德岛狙击小组任职，提供射击援护方面的保障服务。
Firewatch here. I'm a sniper. To avenge my fallen clan, I need all the power I can get.=狙击手守林人。为了复仇，我需要强大力量的帮助。
Firewatch is everything a normal person would expect a sniper to be: steady, focused, cool-headed, and exceedingly firm. On the other hand, however, Firewatch is not a cold-blooded killer. It's just that very few people get the opportunity to see her show an emotion other than 'vengeance.'\nFirewatch regards any display of emotion as weakness. And in order to get her revenge, she can never allow herself to become weak.=干员守林人身上具备常人对狙击手的一切想象：稳定、专注、冷静，而且极为果决。但相对而言，守林人却不是一位冷酷无情的杀手，只是很少有人能体察出她在“复仇”这一目标之外，也会暗暗地对许多事物流露出自己的感情。\n只是无论何时，守林人都将外露的感情视为一种软弱的表现。而为了她的“复仇”，她再也不能变得软弱。
Firewatch's Badge=守林人证章
Firewatch's Kernel Token=守林人的中坚信物
Firewatch's Token=守林人的信物
Firewatch's Winter Clothing/Snowywatch. An outfit made for the priority demands of rural activity and cold resistance, with hues adhering to nature, simple and soft, aimed towards hunters and Messengers operating long-term in the northern wilds.=守林人的冬日服饰/覆雪。以野外活动与防寒为优先需求制作的服饰，颜色贴近自然，朴素且柔和，目标人群为长期在北方荒野行动的猎人与信使。
Firewatch, Sniper Operator of Rhodes Island, will await your orders while undercover.=罗德岛狙击干员守林人，隐藏在掩体间伺机待发。
Firewhistle=火哨
Firewhistle's Badge=火哨证章
Firewhistle's Token=火哨的信物
Firewhistle, at your service!=火哨，竭诚为你服务！
Firewhistle, the owner of a small Rim Billiton PMC. As the representative of her company, she entered into a cooperative agreement with Rhodes Island and signed on as an operator to provide her services to Rhodes Island.=火哨，雷姆必拓某小型安保公司负责人，代表公司与罗德岛签订合作协议，同时以干员身份为罗德岛提供服务。
Firewood Cabinet=木材储藏柜
Firewood Rack=柴火放置架
Firework Launcher=烟花发射器
Fireworks at the New Year's party? Looks like you folks are giving W a perfect opportunity to indulge herself. I'll take care of that... and call Ines over too. She has her role to play in times like this, other than staying hidden and enjoying her peace.=新年聚会上的爆炸？看来你们给了W一个放纵自己的完美借口。唉，我会去处理的......把伊内丝也叫上，她不能总挑这种时候躲清静，让我一个人收拾残局。
Fireworks Dealer=礼花经销商
Fireworks for Hoshiguma=献给星熊的花火大会
Fireworks Merchant=礼花零售商
Fireworks pieces that fell from the sky. The custodian of a certain furnace node is looking for it, but what you get in return for it seems to differ from person to person.=从天空砸落的烟花碎片。据说某个节点炉的看守人正在大量回收这种东西，但具体能换到些什么，似乎总是因人而异。
Fireworks Sear Scarlet=猩红烟火
Fireworks Show=烟花秀
Fireworks Test=试演烟花秀
Fireworks... beautiful. I used to be one buried in research, pitting myself against death, lingering about the battlefield, and no more. Now, I have myself a moment of rest in which to gaze up at the night sky... Life's turns truly surpass anyone's expectations.=烟花......很好看。曾经只是埋头研究，与死亡对抗，徘徊在战场的我，现在竟能有一刻的闲暇去遥望夜空......生命的起伏，真是令人难以预料。
Firing Line Escape=逃离火线
Firm beeth rock, rising in ranges; horned the helmet in hoar.=坚石高墙起群山，角盔覆冰寒
Firm Foundation=立于磐石
Firm hardwood flooring with a simple appearance and warm texture. The wood is not from Bolívar, but its water resistance abilities are nonetheless excellent.=充满质感的全木地板，色彩朴实，质感温润。这些木材并不来自玻利瓦尔，但它的防水性能很优异。
Firm Platform=坚固筑台
Firm Will Medal=坚定的意志奖章
Firmware upgrade complete. Restart required. Please click anywhere to restart your reliable robot guard.=固件升级完成，请重新启动设备。请点击任意位置以重启动您可靠的近卫机器人！
Firmware upgrade complete. Restart required. Please click anywhere to restart.=固件升级完成，请重新启动设备。请点击任意位置以重新启动。
First Aid=急救
First aid box is ready.=急救箱已经准备好了。
First aid here, take it!=这里有急救箱，请用这个！
First Aid Kit=急救包
First Aid Mode=急救模式
First aid ready. Medical support standying by.=急救准备已经就绪，随时可以治疗伤员。
First Aid Specialist Medal=应急救治专家奖章
First appointment=首次任命
First attack consumes Booze Barrel to deal heavy Physical damage and create an area where enemies gain increased ASPD and Physical Dodge=首次攻击消耗酒桶造成大量物理伤害并生成一片区域，区域内敌人攻击速度提升且获得物理闪避
First attack deals Splash damage=首次攻击时造成溅射伤害
First Catastrophe=第一场天灾
First Clear=首次掉落
First Come, Last Served=先来后到
First Contact=第一次接触
First Day Ceremony=开学纪念
First Draft=初稿
First Encounter Challenger's Medal=初遇突袭奖章
First event stage cleared after this meal rewards 30 Bone Fragments=用餐后首次通关活动关卡可额外获得30个破碎的骨片
First event stage cleared after this meal rewards12 Sharp Oxmane Fangs=用餐后首次通关活动关卡可额外获得12个鬣犄兽的尖锐齿
First event stage cleared after this meal rewards20 Originium Slug Shells=用餐后首次通关活动关卡可额外获得20个源石虫的硬壳
First event stage cleared after this meal rewards3 'Monster Tears'=用餐后首次通关活动关卡可额外获得3个“兽之泪”
First event stage cleared after this meal rewards6 Thick Direswine Hide=用餐后首次通关活动关卡可额外获得6个凶豕兽的厚实皮
First Form=第一形态
First Galley=第一厨房
First High-Speed Battleship=第一艘高速战舰
First Landfall=初登陆
First Light=最初的光
First Matrix Medal=第一矩阵奖章
First Meeting=最初的相遇
First Move Advantage=先手必胜
First Movement of the Barrens=荒野的第一乐章
First of A Thousand Autumns=辞岁行
First off, please do not invite me to anything today without a good reason. Nothing's wrong, it's just…urgh, you wouldn't get it—the terror of having to say Happy New Year to strangers at a party. Besides, I've decided to just dorm it up and play games all day. You're always welcome by the way, Doctor.=今天如果没有什么事的话，请务必不要叫我......没什么，被逼着和每个陌生的客人说新年祝福的那种恐惧，你是不会明白的。总之，今天我要一直待在屋子里玩游戏，博士也可以一起来哦。
First Patron Firearm=第一支守护铳
First Phase=第一阶段
First Pick=先手选择
First recruitment=首次招募
First Redeployment Time reduced by 35%=首次撤退再部署时间额外减少35%
First Redeployment Time reduced by <@ba.kw>35%</>=首次撤退再部署时间额外减少<@ba.kw>35%</>
First Round=首轮竞赛
First shinobi, then salarywoman, and now an intelligence reconnaissance officer in disguise, I wonder what my next job will turn out to be. Ah, Doctor, I don't mean I'm leaving Rhodes Island! I'm just thinking, with all the curveballs life will throw at us, we should all tackle the now as best as we can.=从忍者变成白领，现在又是伪装了身份的情报探查人员，不知道我下一份工作会是什么呢。啊，博士，不是说我要离开罗德岛啦！我是在想，人这一生很多转变都是始料未及，我们都做好眼下的事吧。
First Snow=第一片雪
First Step Into the Wilds=初出荒野
First Steps Into Lungmen=初涉龙门
First Thief Raid=第一次小偷敌袭
First time here, she's really cute=第一次看，主播真可爱
First time in Zeruertza? Better try the local specialty... but drink in moderation. Even an Originium Slug could walk straighter than those drunkards.=第一次到际崖城，当然应该把这里的特产尝个遍——但喝酒还是控制一下，你看那群醉汉，源石虫走路都比他们直。
First time watcher here, good luck~=第一次看，很有意思，加油~
First Try=首次尝试
First Waking=初醒
First word born=炎字为首
First word born. Lexicon spake. Language unites. Nation thrives.=炎字为首，千字呼出。同文同心，百氏共荣。
First!=全场第一！
First, allow me to wish you a happy birthday, Doctor. Rhodes Island would not be enjoying its current smooth operation without your decisiveness and ingenuity. I will not, and need not, emphasize the importance of responsibility to you today. I simply hope you will keep in mind your diet during the party later. If Medical finds the need to call me for an emergency consultation, it will not be pleasant for either of us.\nLook after yourself and cherish your companions. May we enjoy this moment again in one year's time.\nP.S.: The enclosed cake is not therapeutic medicine, and tastes no different from ordinary cakes. You may enjoy it without worry.=首先，敬祝你生日快乐，博士。罗德岛能够在当今局势下平稳运行，离不开你的决策与提议。今日我不会，也不必再次向你强调责任的重要性，只是希望在接下来的宴会中，你能够注意自己的饮食情况。如果医疗部紧急通知我来问诊，于我们双方而言，都不会是一件愉快的事。\n关切自身，珍惜身边的同伴，愿我们再跨过一个年岁后，仍能有幸在此时相聚。\n注：随信的糕点并非食疗药品，口味也与正常糕点没有区别，你可以没有心理负担地食用。
First, break their legs.=数一，碎足。
First, remember the combat manual…=先背诵一遍战斗手册......
First, we learn about them. Then we outsmart them.=我们先是从中学习，再来就可以智胜他们。
First, you check construction blueprints ahead of time. Second, you don't disrupt our work without a good reason. Third: You never, ever fall behind on your payments. That's the three principles Shana's Construction Crew uses to decide on projects. No exceptions, Doki, not even for Rhodes Island.=第一，必须提前确认工程图纸；第二，绝不能无故干预施工；第三，绝不能拖欠工程款。这是夏娜工程小队承接业务的三大原则，博士，即使是罗德岛，也不能例外哦！
First-aid Kit=急救包
First-Class Squad=高规格分队
First-Class Squad effect increased=高规格分队效果提升
First-show Support Set=首战支援套组
First-timers in Sami have definitely never seen this before!=没来过萨米的人一定没见过！
First-timers scaling the mount wield a burning candle to shield their minds from being submerged in the Sui's consciousness. As dark encroaches, the candle burns bright, anchoring their own consciousness on their path back to the present, throughout their long night. This is how they came to be known as 'Candleholders'.=首次登升之人，为保其心智不被岁识淹没，持燃烛在手。瞢暗迫近，而烛火长明，为其在长夜中锚定意识归来之路。“秉烛”之名亦从中而来。
Firstborn Form=初生形态
Fishes at 3 random Vagary Tiles, moving any hooked Operator or unit to self; if the hooked unit is an enemy unit, increases their ATK and HP and changes their route=随机选择三个化境地块垂钓，钓到干员或单位时强制移动到自身周围；若钓到的目标为敌方单位，还使其攻击力，生命值提升并改变移动路线
Fishes at a random Vagary Tile, moving any hooked Operator or unit to self; if the hooked unit is an enemy, increases their ASPD and Movement Speed and changes their route=随机选择一个化境地块垂钓，钓到干员或单位时强制移动到自身周围；若钓到的目标为敌方单位，还使其攻击速度，移动速度提升并改变移动路线
Fissure Strike=裂地重击
Fissured Restraints=开裂的束缚带
Fistfight=挥拳相向
Fistful of Wind=拳拳生风
Fits perfectly=严丝合缝
Five lumberjacks got together and cursed their fellow workers to turn into slugs. The good news is that the workers did indeed become Originium Slugs. The bad news is that they will never get to see humanity ever again.=五个伐木工聚在一起诅咒他们的工友变成虫子。好消息是，工友们真变成了源石虫。坏消息是，今后他们再也没法看见人类了。
Five people enter an alley, one leaves alive. From here on, home is a distant thing, and the rootless trees are set to drift alone.=五个人走进小巷，一个人活着离开。家乡就此疏远，无根的树木将要独自漂流。
Five random deployable Vagary Tiles will grant 10 DP when Operators are deployed on them=在化境地块上随机选择5个可部署位置，每次在该位置部署干员时，获得10点部署费用
Five thunders, smite the wicked!=五雷震邪佞，破！
Five-nut=五仁
Five-nut Filling completed=五仁馅料调制完毕
Five-Petaled Carpet=五瓣花小毯
Fix On It=直视
Fixation=迷执症
Fixing things hardly interests her. Instead, she prefers to invent stuff.=比起修东西，她更喜欢打造点新玩意。
Fjera=风儿雅
Flag Decorations=彩旗装饰
Flag depicting the sun sinking below the horizon. Beneath the rust-colored sky, all sins have been purged, yet the survivors weep for the scars that cannot be erased. They have preserved the image of ruin as a solemn remembrance.=描摹了某种残阳垂坠景象的旗帜。所有的罪孽都已在锈色天穹下得到净除，幸存者为那些无法消去的伤痕恸哭，描摹残破的图景以纪念。
Flagship Enemy=代表性敌人
Flagship's Engineering Blueprint=旗舰工程蓝图
Flair=修辞
Flaky Mooncake=酥皮月饼
Flaky Mooncake Crust Dough completed=酥皮月饼饼皮擀制完毕
Flamboyant Joy=张扬之喜悦
Flame Burning Decay=燃尽腐朽的火焰
Flame Convergent Sacrifice=奉身觐火
Flame Net=火力网
Flame of Passion=热情洋溢小火苗
Flame Quenched Dagger=焰淬匕首
Flamebringer=炎客
Flamebringer's Badge=炎客证章
Flamebringer's Personal Letter=炎客的私人信件
Flamebringer's Token=炎客的信物
Flamebringer, Guard Operator of Rhodes Island, will bring ruination to enemies worthy of standing before him.=罗德岛近卫干员炎客，将倾力毁灭那些值得一战的敌人。
Flamebringer, the self-professed Wandering Sarkaz Warrior, has no personal history besides that which he presented himself. The value of his document is rather limited, being only a list of the names of people who have died at his hands. However, the list does suggest that he is an outstanding swordsman.=炎客，自称萨卡兹流浪武士，除了本人交付的一份个人资料外履历缺失，该资料极其缺乏参考价值，只简单记录了曾死于炎客之手的几个人名。不过，仅凭上面出现的名字，已经足以证明这位刀术师极其出众的实力。
Flamecaller Originium Slug=聚火源石虫
Flameheart=焰心
Flameless Heater=无明火暖炉
Flames=火海
Flames burst from the Soul Furnace,\nbringing brief but dazzling fireworks to Kazdel,\nas well as... a nice dream of the future.=从魂灵熔炉中喷涌而出的火光，\n为卡兹戴尔带来了一朵短暂却炫目的烟花，\n以及一场......关于未来的好梦。
Flames cannot save this land=火焰拯救不了这片大地
Flames Matrix Medal=火海矩阵奖章
Flames of Castigation=审判之火
Flames of Hatred=怨火缠身
Flames of the Faint=暗淡者之火
Flames of Unrest=硝烟四起
Flames of war engulf all existence=战火铺天盖地
Flames represent destruction, but also contain vitality and warmth. The wither and decay has been burned away, and a red light spreads across this land. Regardless of what difficulties you may face in the future, please do not forget today's vision of passion.=火焰代表毁灭，却也蕴含着活力与热情。枯败腐朽已被燃尽，红光铺满大地。即使以后面对困难，也请不要忘却今日的炽热。
Flames represent radiance and warmth. Gathering round a fire turns despair into hope.=火焰代表着光芒与温暖，聚集在火焰下，绝望就成了希望。
Flames roil and writhe as charred beams totter, cracking like the moaning of the dying. An old woman sits straight in the middle of it all.=火焰狰狞翻腾，焦黑的梁柱摇摇晃晃，噼啪声如垂死者断断续续的呻吟。然而，一位老妇却端坐在火焰间的方寸之地。
Flames?! Flames. At a closer look, there are tiny sparks of fire scattered across the city—all the residents, whether talking, rushing to and fro, yelling, or resting, are surrounded by flickering flames. Purple flames.=火？！火。仔细去看的话，在城市各处，在交谈、奔走、吆喝、休息的居民身上，都有星星点点的火。紫色的死火。
Flametail=焰尾
Flametail Knight Sona, shooting through the battlefield like fire.=焰尾骑士索娜，如火一般穿梭在战场上。
Flametail likes playing games, because the rules are reasonable and don't change at the last minute.=焰尾喜欢玩游戏，因为它的规则很合理，还不怎么会变动。
Flametail' Sona, spearheading and rolling out!=“焰尾”索娜，带队出发！
Flametail's Badge=焰尾证章
Flametail's Kernel Token=焰尾的中坚信物
Flametail's Token=焰尾的信物
Flaming Edge=灿焰长刃
Flaming Radiance Headhunting Permit=唤曦炽焰寻访凭证
Flammables=易燃品
Flank Protection=侧翼援护
Flanking 'Stabby'=迂回的“匕现”
Flanking Maneuver=侧面作战
Flare Grenade=照明榴弹
Flash Camera=高闪相机
Flash Grenade=眩光手雷
Flash Grenades can knock the Rathalos out of its Flying State=眩光手雷可以击坠飞行姿态的火龙
Flash of Ingenuity=巧思乍现
Flash of Insight=忽有所悟
Flash Shield=闪光护盾
Flash!=闪！
Flash! Bash! Kapow! That's all you need to know.=闪一下，捶一下，砰！搞定！
Flashback=闪回
Flat Ground=平地
Flautist who once played in their king's orchestra. This nobody has unfortunately seen the spectacle, and is all the more fanatical for it.=曾经加入君王乐团的长笛手。如此碌碌无能的庸人不幸目睹过那般盛景，也因此变得更加狂热。
Flautist who wants to join their king's orchestra. This nobody has never seen the spectacle, and is all the more fanatical for it.=希望加入君王乐团的长笛手。如此天赋平平的俗人未曾目睹过那般盛景，也因此变得异常狂热。
Flavor Granules=味纯聚素粒
Flavor Granules α=味纯聚素粒α
Flavor Granules β=味纯聚素粒β
Flavor Granules γ=味纯聚素粒γ
Flavor of Food=识七味
Flavor of Life=阅世情
Flavors=滋味
Flavors fit for a gastronome. Thank you for entertaining me.=味道很不错，感谢你的款待。
Flavors of the Land=大地滋味
Flaw=瑕
Flawless=无瑕
Flawless Heart α=无瑕心·α
Flawless Heart β=无瑕心·β
Flawless Jadestone=无瑕宝玉
Flawless Jadestone - α=无瑕宝玉-α
Flawless Jadestone - β=无瑕宝玉-β
Flawless Jadestone - γ=无瑕宝玉-γ
Flawless victory! I was pretty good, wasn't I, Doctor?=大获全胜！博士，我有派上用场吧？
Fled from ill=避祸迁徙
Flee Doctor... ahead of me...=博士......快，您先走......
Flee... until your nightmares catch up to you again.=逃吧......直到被噩梦再次追上。
Fleeing into the mesh of rivers and trees.=遁入树与河流的脉络上。
Fleeing Through Fire=逃离炮火
Flees when HP is under 50%! Gains bonus Movement Speed and cannot be blocked for a period of time.=生命值降至一半以下时，伸出脚逃跑！移动速度提升且不可阻挡一段时间
Fleet-footed Thief=飞腿毛贼
Fleeting Foam=浮光泡影
Fleeting Phantom=转瞬即逝的幻影
Flexibility=高机动
Flexible Allocation=灵活配给
Flexible Camouflage=灵活伪装
Flexible Deployment=灵活部署
Flexible Fighter=进退自如
Flexible Treaty=灵便条约
Flick of the Finger=弹指间
Flickering Candle, Fleeting Shadow=烛影渺然
Flickering candleholder carved from saltfin bones, barely illuminating a small area. The crew all remember it as the 'shining star in the cabin,' ever since their childhoods spent running and playing in the old ship's hold.=由盐鳞骨削成的蜡烛吊架，烛光闪烁，只能微弱地照亮一小块地方。\n船员们都记得这个蜡烛吊架，它是他们儿时在老船舱内奔跑玩耍时就一直存在的“船舱里的星星”。
Flickering Light=灯火闪烁不定
Flickering Meander=闪烁徘徊
Flickering Pain=痛觉明灭
Flickering Shadows=摇曳的影
Flickering Sparks=烁烁星火
Flight and Pursuit=逃离与追逐
Flight Data Recorder Chip=飞行数据记录芯片
Flight Phase=升空阶段
Flight Resumption=复航
Flinger=投掷手
Flint=燧石
Flint Tribe=燧石部族
Flint's Badge=燧石证章
Flint's Kernel Token=燧石的中坚信物
Flint's Token=燧石的信物
Flint, a tribal warrior, is the pure embodiment of power.=部族拳手燧石，强大而纯粹的战士。
Flint, Sargon tribal warrior, began building her combat experience from the moment she was first able to put up her fists. She has mastered a martial arts style based on swift and precise punches.\nShe is currently here on the recommendation of a certain elite operator whose identity has been withheld, and became a Rhodes Island Guard Operator after passing the examination.=萨尔贡部族战士燧石，她的战斗经验从有力气挥动双拳时起就开始累积，擅长精准而快速的拳击格斗术。\n现经由某位隐去姓名的精英干员推荐，通过测试作为近卫干员加入罗德岛。
Flip over all Prayer Plaques to receive the Prayer Grand Prize Flip over all Prayer Plaques to receive the Prayer Grand Prize=翻开全部祈愿牌后可获得祈愿大奖翻开全部祈愿牌后可获得祈愿大奖
Flip over the boxes and crates=翻箱倒柜
Flip Phone=翻盖手机
Flip the board=掀翻棋盘
Flip through the diary=查看日记
Floating board with supply crates on it. Competitors are scored based on the amount of supplies they bring back. Be careful, as the board can be quite fragile.=上方放有物资箱的浮力板，比赛将根据选手带回的物资进行计分。注意，浮力板易受损，切勿让物资箱因此遗失。
Floating Ice Patterned Circular Rug=浮冰图案圆毯
Floating Living Space=浮空生活区
Floating Sea Drifter=浮海飘航者
Flooded Seashore=潮没海滨
Flooded Seashore Operation Medal=潮没海滨行动奖章
Floor=地板
Floor depicting what the Candleholders saw in Sui's consciousness. Beasts once roamed above the clouds. To them, men were like seeds, cities like smoke. Man locked their broken bodies under mountains, but their minds remain at large.=依秉烛人在岁之残识内所见绘制的地板。\n有兽曾腾于云雾之外，群山之上。彼时兽之所见，人如芥子，城如点烟。如今其残躯镇于山下，神识仍在方外。
Floor Indicator=楼层指示牌
Floor Lamp=落地灯
Floor lamp that goes with the bronze arc lamp. The hollow bronze frame looks dignified without breaking the bank.\nThe shell of the nut is incredibly hard. To reach the meat within, the guard used his sword, then his teeth... neither the lamp nor the guard slept that night.=与铜弧吊灯配套的落地灯，铜制镂空灯柱看起来典雅厚重，也节省了成本。\n木果的果壳坚硬无比，侍卫发誓要取出果肉，佩刀钝了，那就用牙齿......这盏灯与他都彻夜未眠。
Floor made from authentic, local Siesta wood. Or so the manual says. Keep away from moisture.=用汐斯塔本地原产木材铺设的地板，至少说明书是这么说的。请注意防潮。
Floor made from Dzwonek wood. Is home where one's family is, or where the familiar sights are? By either standard, Młynar has no home.=使用茨沃涅克原产木料铺设的全木地板。家乡是亲人的住所，抑或是熟悉景色的集合体？如果以此作判断，玛恩纳并没有家乡。
Floor made from stone tiles, making a pleasant tapping sound when one steps on it. Stay your steps and stand upon the path towards the past. Even if the past is long gone, there is no need to hurry since the end is already known.=石质方砖拼接而成的地板，脚步落下时会发出好听的嗒嗒声。\n停下吧，驻足于通往过去的道路上，哪怕过往已经消逝无踪。既然终点早已确定，我们又何必如此匆匆？
Floor mat previously placed in the surgical room. The complex patterns prevent slipping and make the viewer dizzy. Mon3tr has recreated it perfectly, perhaps demonstrating that her memory has never faded.=原先放在手术室内的地垫，复杂的纹路是为了防滑而作的特殊设计，光是看着就眼花缭乱。\n而Mon3tr将其复原得分毫不差，也许说明她的记忆从未消逝。
Floor paneling in the style of a concert hall stage, said to have good acoustic qualities.\nYoung Operators often run around on it while Czerny is playing. The effect that it has on sound is negligible.=仿照音乐厅舞台设计的地板。据说声学效果良好。\n车尔尼演奏时常常有小干员在地板上跑来跑去，地板对声音效果的提升可以忽略不计。
Floor tiles commonly found in the food courts of Lungmen. Thousands of travelers come and go, leaving behind memories of joy and good fortune.=龙门食坊的地砖。千客万客纷至来，福禄寿喜聚一堂。
Floor tiles commonly used by knights and nobility. Zofia doesn't mull over the details, and just lets her designers do their job unattended.=骑士贵族们较为常用的地砖。佐菲娅只让设计师放手设计，并没考虑过多的东西。
Floor tiles fired through modern technology. But like the white jade tiles from hundreds of years ago, they are non-slip and dirt resistant, beloved by the people of Shancheng.\nVisitors in a hurry would sit; the doorway is swept of neither grass nor tea.=现代工艺烧制的地砖，但和百年前的白玉砖一样，防滑耐脏，深受山城人民喜爱。\n来客有喜急就坐，门庭未扫莫分茶。
Floor tiles laid according to the monastery's design. Not aligned all that well. The weeds in the gaps between the bricks are just like those of the monastery. No one knows who planted their seeds here.=依照圣堂铺设的地砖，并不那么严丝合缝。\n砖石夹缝里的青草与修道院中的一样，没人知道是谁把种子撒在了这里。
Floor tiles made of high-quality bluestone from outside the mountains. Flood or drought, there is always a hint of coolness and moisture on the bluestone bricks outside the temple.=用山外上好的青石制作的地砖。无论庙外是旱是涝，青石砖上总氤氲着丝丝凉意与湿气。
Floor tiles made of lake mud. Naturally warm, even when stood upon with bare feet. Not even Mr. Pu remembers when the School opened, but he will continue to help any geist that wants to blend into the world of human.=由湖泥烧制的方砖铺成的地面，质地温润，即便赤足踩上去也不会觉得冰凉。\n置锥学塾到底是从什么时候开始办的，蒲先生自己也记不清了。但只要还有伥想要融入人世，他就愿意继续帮助它们。
Floor tiles that have been imbued with the aroma of flowers. Always clean and fragrant.=每天被花香熏染的地砖。清洁得很干净，总是在隐隐散发清香。
Floorboards made for workstation use. Outcast used to always stand guard outside the office with her weapon drawn, saying that even at her age, she'd shine just as brightly as when she was younger. Nobody who saw her could deny it.=工作间使用的地板。大家都知道Outcast坐办公室前是名枪手，她说自己就算现在也能像年轻时一样用光环发出耀眼的光芒，她做到了。
Floorboards made from local Leithanian lumber. Fine arts, music, and Originium Arts are the immutable gems of Leithanien.=以莱塔尼亚当地木料制作的地板。艺术、音乐、源石技艺，莱塔尼亚不变的瑰宝。
Floorboards that the kids helped install. It's so much fun to do your part putting the room together while learning about responsibility.=在孩子们帮助下铺设完成的地板。建设中尽到自己的责任，此中乐趣令人愉悦。
Flooring chosen by the detective herself, on which her attempt to draw the outline of a human body was to no avail. Who heard the sound of the anti-theft chain falling to the ground?=侦探本人挑选的地板，侦探想在上面画个人体轮廓的尝试被制止了。是谁听见了防盗链掉在地上的声音？
Flooring commonly used throughout Rhodes Island. A naïve operator might follow the yellow road and bump into something not too far away.=罗德岛普遍使用的地板。童心未泯的干员会踩着黄线走，然后撞到不远处的东西。
Flooring designed for the elite operator lounge: anti-stain, anti-skid, and sound-absorbing. Every elite operator in this lounge has had to suffer Leafcarpet's precision leaps across the room.=专为精英干员休息室铺设的地板，不易附着污渍，同时具备防滑和吸音性能。\n这间休息室里的每位精英干员都遭受过叶毯跨越整个房间的精准飞扑。
Flooring designed to imitate the hardwood style of the tailor shop, complete with the polished sheen of real wooden planks. Keeping the floor spotless is a point of pride for the shop's apprentices.=模仿裁缝店的实木风格制成的地板，还原了木地板的油光。\n能把木地板打扫得一尘不染，也是裁缝店学徒的骄傲。
Flooring made from elegant redwood, waterproof and soundproof. It is mostly passing visitors that step on it, leaving behind footprints of melted snow.=由上品红木拼接而成的地面，经过上等防水蜡密封处理，同时具有吸音功能。\n踩在地板上的人大多都是过客，留下沾着融化雪水的脚印便匆匆离去。
Flooring made from local materials. Don't worry about the cost - what matters is the quality of the end product!=以兰赛拉尔本地木材制作的地板。不计代价，只为结果。
Flooring made of multiple layers of special steel plates. Laura insisted on installing it inside. It was only when a heavy weapon misfired and its bullet landed on the ground that everyone realized its significance.=叠上多层特种钢板的地板，罗拉坚持要安装在屋内。最初所有人都以为下面有个大窟窿，但其实什么也没有。\n直到某天一发重型铳弹走火轰在地上，大家才意识到它存在的意义。
Flooring made of stone from the peak of Mount Athos, with calming qualities. The house of Athopoulou once used a similar design, and today, Lena stands on similar flooring with her brand new ideals.=使用阿苏斯山主峰的石材制成的地板，能给人带来平静。\n阿苏普欧洛家也曾用过类似的设计，如今，莱娜怀抱崭新的理想站在这样的地板上。
Flooring specifically designed for the photography studio with rhombuses that alternate in color. Hardly took the designers any time to come up with this.=摄影棚铺设的地砖。标准的菱形反色排布，节省了设计者大量的脑细胞。
Flooring that preserves the original stone texture. The surface has been processed to be stain-resistant. Another day dawns, and the floor is once again filled with the footsteps of workers. It is a new beginning for Karlan Trade.=保留了石材原本纹路的地板，经过防污处理，表面不易形成水渍。\n员工们的脚步声照常响起，忙碌的工作日再次到来，喀兰贸易即将迎来新的开始。
Flooring that recreates the vibes of the basement where the mercenaries lived back in Kazdel. Ines sometimes muses that the place would be more suitable as a small shop. The two both ignored W's suggestion to sell potatoes there.=还原了佣兵们在卡兹戴尔居住的地下室风格的地板，别去问每一任住客都留下过什么痕迹。\n赫德雷已经很久不曾回去了。但伊内丝有时候会琢磨，那地方其实适合改成间小店。两人一起无视了W卖烤土豆的提议。
Flooring that recreates the wooden floorboards used in the Ludwigs-Universität lecture hall. The wood used here originates from the forests of Einwald. 'You dumb runts. Even the centuries-old wood you're stepping on is smarter than you!'=还原了路德维格大学讲演厅的木质地板，所用的木材来自恩瓦德大区的深林。\n“你们这些小崽子，这些几百年的木头都比你们更有智慧！”
Flooring unique to the Castle of Dreams, the dark stone tiles inlaid with conspicuous goldwork. As they left, the dreamseekers' footsteps atop these tiles were more confident than when they arrived.=梦城堡中特有的地板，暗色石砖上的金色花纹异常显眼。\n离开的时候，寻梦者们踏在石砖上的脚步要比来时更加坚定。
Flooring used in the Galería Krysztauowa, somewhat modest compared to the rest of the furnishing. The light-colored marble does not help one relax, but instead makes things seem more distant.=克里斯达尔艺术馆内部广泛使用的地板。与艺术馆的整体装潢风格相比略显朴素。\n浅色的大理石地面并未让人觉得放松，反而制造了淡淡的疏离感。
Flooring\/\/Seafloor=地板\/\/海底
Floors cleared=通过层数
Flora and fauna, flourish and fall; last ye everlong.=草木兽羽有枯荣，祈愿久延存
Flora moistened=润叶泽茎
Floral Fragrance=花香四溢
Floral Garland=花环
Floral Hanging Lamp=花影吊灯
Floral Illumination Wallpaper=花草灯艺屋墙纸
Floral Perfume=鲜花香水
Flotation Equipment=浮游装备
Flourish Medal=文明繁荣奖章
Flourish, or perish.=无论繁荣，还是灭亡。
Flourishing=鼎盛期
Flourishing Life=万物生
Flow-Control Equipment=控流装备
Flower Awaiting Soil=等待土壤的花
Flower Bush=花丛
Flower Coin=花钱
Flower crown hand-made by Lena, given to Estelle as witnessed by the Doctor. A small step forward, witnessed by only a few, but one that has brought a rare smile to her face.=莱娜亲手制作的花冠，在博士的见证下授予艾丝黛尔。一次少数人见证下的小小进步 ，却让她露出了难得的笑容。
Flower fades=花愿难长
Flower fades. Risk is peril. Balance lasts. Through it all.=花愿难长，厉愿艰险。唯有衡久，方得始终。
Flower Fragrance=花香弥散
Flower Garden Panoramic Display=花庭全景显示屏
Flower Kettle=孕育鲜花的水壶
Flower lamps float on the water, creating ripples as each one is gently put down. The girls on the riverside write down their hopes for the future and send them off with the lamps. Here, though, she writes down the names of the fallen.=花灯浮于一方水面。每一盏新灯放下，水上的火光便轻轻摇晃。\n河岸旁的姑娘们写下对未来的期许，寄于水上漂远的灯火。但在这里，她写下的是一个个逝去的名字。
Flower Paste=匀花泥
Flower stand like a bridge. If there were water below, you might see the branches admire themselves. The Yanese make straight bridges for rivers, but winding ones for ponds. Perhaps they want you to slow down and appreciate the view?=桥形的石质花架。若真有池水相映，或可看见垂下的花枝顾影自怜。\n炎国人将跨越江河的大桥修得笔直，却把池塘上的小桥造得曲折回环，难道是有意让小桥上的人走得再慢些，多看几眼两边的景色？
Flower-Baizao Glory=花-百灶盛景
Flower-Beacon Tower=花-烽火台
Flower-Cocoon Worth=花-茧成绢
Flower-Dahuang Glory=花-大荒盛景
Flower-Duck Coin=花-鸭爵金币
Flower-Fire to Soil=花-火灼土沃
Flower-Full Bloom=花-得见繁花
Flower-Garden Trip=花-界园行
Flower-Gazing Bench=观花长凳
Flower-Heavy Duties=花-己任重
Flower-Ideas Carried=花-载道远
Flower-Liang's Supply=花-备用梁
Flower-Long Road=花-驰道长
Flower-Lucky Pouch=花-锦囊秒购
Flower-Lungmen Glory=花-龙门盛景
Flower-Martial Fight=花-武人之争
Flower-Mindfulness=花-修性情
Flower-Odd Merchant=花-神秘商贾
Flower-Promotion=花-右迁
Flower-Record Keeper=花-录武官
Flower-Rejoin as One=花-分久必合
Flower-Step by Step=花-孜孜不倦
Flower-Stove Alight=花-火上之灶
Flower-The Ascent=花-圣诏封神
Flower-The Bulwark=花-平沙之盾
Flower-The Way In=花-延识镇木
Flower-Tianshi Lin=花-麟天师
Flower-Trades=花-百业俱兴
Flower-Unclouded=花-心无患
Flower-Unity's Might=花-聚力则强
Flowers=花
Flowers by the Temples of Your Head=鬓旁的花
Flowers cannot heal pain, but sometimes they are needed.=鲜花无法治愈伤痛，但有时人们需要它。
Flowers grow, and gardens expand.=花需要生长，庭院也需要扩张。
Flowers imbibed, the lady in suit and tie dance with her blade.=洋服剑舞，所谓伊人醉山花。
Flowers imbibed, the woman in suit and tie—a dance with her blade.=洋服剑舞，所谓伊人醉山花。
Flowers in full bloom, the sea embracing the sky, brilliant memories amidst a shallow slumber. They all bring a smile to her face.=绽开色彩的花，轻搂天空的海，浅梦中斑斓的回忆，勾起她嘴角一抹弯弧。
Flowers Over the Land=开满大地的花
Flowers wither, and petals dye the land red.=花朵凋谢，花瓣晕红了大地。
Flowery Rug=花团地毯
Flowing Glimmerdust=流光之沙
Flowing Ink=泼墨淋漓
Flowing River=逝川
Flowing Shape=流形
Flowing Water=水悠悠
Flowing Waters=流水潺潺
Fluctuating history=徘徊的过往
Fluffy and Warm Pack=蓬松温暖礼包
Fluffy Critter Wool=毛绒绒生物的毛
Fluffy ear mufflers. Lovely and warm in the cold, they'll keep your whole body safe and were hand-knitted by the girl herself.=毛绒绒护耳罩。集美观、保暖、防护于一身的毛线耳罩，由女孩亲手编织而成。
Fluffy Little Witch=绵绒小魔女
Fluffy Pink Balloon=粉红绒气球
Fluffy Snowball=蓬松雪球
Fluffy Stool=雪绒圆凳
Fluffyland Cookie Paradise=软绵绵酥饼乐园
Fluorescent Ceiling Lamp=日光灯吊顶
Fluorescent lights that were damaged in an emergency. Don't worry, the engineering staff will arrive shortly.=历经紧急事件而略微损坏的日光灯。不要慌，工程干员马上就到。
Fluorescent Originium Slug=荧壳源石虫
Fluorescent Spores=荧光孢子
Flurry!=连斩！
Flush Mount Rectangle Ceiling Light=内嵌宽顶灯
Flush Mount Square Ceiling Light=内嵌方顶灯
Flute Flutter=竹笛飞声
Fluttering Flowers and Leaves=花叶飞舞
Flux Chain=并流连锁
Fly Into the Street=跃上街头
Fly over at least 3 Rhodes Island Operators=飞跃至少3名罗德岛干员的头顶
Fly, Fireworks=飞跃，烟火
Fly, my drone!=无人机升空。
Flying 'Armor Cleaver' is shot down after taking a certain number of attacks=飞行中的“斩胄之剑”在受到一定次数伤害后被击落
Flying 'Armor Crusher' is shot down after taking a certain number of attacks=飞行中的“破胄之锤”在受到一定次数伤害后被击落
Flying adventurer Contrail, who dreams of soaring across the lands of Terra alongside flocks of fowlbeasts.=飞行冒险家云迹，梦想着和羽兽群一起飞越泰拉大地。
Flying allies within Attack Range gain 10% <$ba.protect>Sanctuary</>, Block +1=攻击范围内飞行的友方单位获得10%的<$ba.protect>庇护</>，阻挡数+1
Flying allies within Attack Range gain 10% Sanctuary, Block +1=攻击范围内飞行的友方单位获得10%的庇护，阻挡数+1
Flying allies within Attack Range gain 12% (+2%) Sanctuary, Block +1=攻击范围内飞行的友方单位获得12%（+2%）的庇护，阻挡数+1
Flying allies within Attack Range gain 12% <@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</>, Block +1=攻击范围内飞行的友方单位获得12%<@ba.talpu>（+2%）</>的<$ba.protect>庇护</>，阻挡数+1
Flying allies within Attack Range gain 3% <$ba.protect>Sanctuary</>, Block +1=攻击范围内飞行的友方单位获得3%的<$ba.protect>庇护</>，阻挡数+1
Flying allies within Attack Range gain 3% Sanctuary, Block +1=攻击范围内飞行的友方单位获得3%的庇护，阻挡数+1
Flying allies within Attack Range gain 5% (+2%) Sanctuary, Block +1=攻击范围内飞行的友方单位获得5%（+2%）的庇护，阻挡数+1
Flying allies within Attack Range gain 5% <@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</>, Block +1=攻击范围内飞行的友方单位获得5%<@ba.talpu>（+2%）</>的<$ba.protect>庇护</>，阻挡数+1
Flying allies within Attack Range gain 7% <$ba.protect>Sanctuary</>, Block +1=攻击范围内飞行的友方单位获得7%的<$ba.protect>庇护</>，阻挡数+1
Flying allies within Attack Range gain 7% Sanctuary, Block +1=攻击范围内飞行的友方单位获得7%的庇护，阻挡数+1
Flying allies within Attack Range gain 9% (+2%) Sanctuary, Block +1=攻击范围内飞行的友方单位获得9%（+2%）的庇护，阻挡数+1
Flying allies within Attack Range gain 9% <@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</>, Block +1=攻击范围内飞行的友方单位获得9%<@ba.talpu>（+2%）</>的<$ba.protect>庇护</>，阻挡数+1
Flying Cinnamon Ring=飞天肉桂卷
Flying Drone=飞行器
Flying Feathers=飞羽
Flying Lab=飞行实验室
Flying Originium Slug=振翅源石虫
Flying Oxmanes and fleeing Hornbeasts are causing a ruckus in the Garden. Where did the throwing device that started it all come from? A geist tinkerer pats the sawdust off his body in a corner of the garden, leaving in satisfaction.\n<@lv.item><Saltheap Cannon></> Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=满天飞的鬣犄兽与四处奔逃的角兽将园内搅得一团乱。那台引起骚乱的投掷机从何而来？角落里巧手的伥拍拍身上的木屑，满意离去。\n<@lv.item><盐坨子炮></>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
Flying Oxmanes and fleeing Hornbeasts are causing a ruckus in the Garden. Where did the throwing device that started it all come from? A geist tinkerer pats the sawdust off his body in a corner of the garden, leaving in satisfaction.\n<Saltheap Cannon> Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=满天飞的鬣犄兽与四处奔逃的角兽将园内搅得一团乱。那台引起骚乱的投掷机从何而来？角落里巧手的伥拍拍身上的木屑，满意离去。\n<盐坨子炮>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
Flying Slug=振翅源石虫
Flying State=飞行姿态
Flying Toaster=遮天面包机
Flying Toaster (With Jam)=遮天面包机·果酱款
Flying unit.=飞行单位
Flynn Liu=刘飞
FMC-Crawler=铁钳号·爬行者
Focus=焦点
Focus Command=聚焦指令
Focus on improving efficiency and search the laboratory thoroughly.=提高效率，彻底搜索实验室。
Focus on the task at hand.=专心做手头的任务。
Focus on the work at hand and don't jump to any conclusions.=先完成手上的工作，别急着下结论。
Focus Overload=专注力超载
Focus α=专注·α
Focus β=专注·β
Focus, Nymph. It's… it's no big deal!=专心些，妮芙，这、这没什么难的。
Focused Attention=重点关照
Focused Bombardment=专注轰击
Focused Confusion=混淆焦点
Focused Cooperation=针对性合作
Focused Defense=集中防御
Focused Epic=焦点史诗
Focused Guidance=焦点诱导
Focused Soul Remnant=聚焦魂灵残迹
Focused Strike=重点打击
Fog blends with the smoke of guns, war dances with deceit.=薄雾混杂着硝烟，战争伴随着诡计。
Fog Illuminator Medal=照亮迷雾奖章
Fog of War Upon Death's Door=死境硝烟
Fog-Parting Call=拨雾声
Foggy Area 1=迷雾区域1
Foggy Area 2=迷雾区域2
Foggy Area 3=迷雾区域3
Foggy Area 4=迷雾区域4
Foggy today. Bad luck.=坏运气，今天有雾。
Fold this corner first, go around twice like this, and finally tie it around your neck... Hmph, the scarf doesn't match your outfit. How about I just make you a complete Siracusan ensemble? It won't take anything I don't already know, so you might as well say yes.=先把这个角折起来，再像这样叠两次，最后系到脖子上——哎呀，领巾和您这身也不搭啊。要不我直接为您做一套叙拉古套装吧......正好我得学做一套新衣呢，请您别推辞。
Fold this corner first, go around twice like this, and finally tie it around your neck—Oops, the scarf doesn't match. How about I just make you a complete Siracusan ensemble? It won't take anything I don't already know, so you might as well say yes.=先把这个角折起来，再像这样叠两次，最后系到脖子上——哎呀，领巾和您这身也不搭啊。要不我直接为您做一套叙拉古套装吧......正好我得学做一套新衣呢，请您别推辞。
Foldable Auxiliary Apparatus=折叠式辅助器械
Foldable Bastion=折叠式堡垒模块
Foldable Logistics Hub=折叠式后勤站
Foldable Maintenance Vehicle=折叠式维护车
Foldartal Drop=密文板掉落
Foldartal effect=密文板效果
Foldartal effects active=密文在此生效
Foldartal Interpreter=密文解读者
Foldartal is not consumed on first declaration=首次宣告时不消耗
Foldartal sigils appear on the clay palms of 'Hothands Sidan'! They're clearly radiating heat! Its fiery fists slap the stuffing out of 'Othermetal Azag,' sending sparks everywhere! The puppet you chose has won! The host laughs heartily as they give you your prizes, and you're surprised to find a micro-operation platform among them.=“烫手斯丹”泥土的双掌上竟显现出密文！它们显然散发出了高温！“烫手斯丹”火热的连续掌击打得“异铁皮阿萨格”浑身冒火花！你选择的战争傀儡赢了！主持人哈哈大笑着送来了你的奖品，你惊奇地发现其中竟有一架微型作业平台。
Foldartal that can be obtained in battle.=战斗后可获得的密文板
Foldartals=密文板
Foldartals above can be exchanged=以上密文板可供交换
Foldartals and some Collectibles can reduce your Collapse value. Dropping your Collapse value by a level will remove your most recently acquired Collapsal Paradigm=密文板和部分收藏品可降低坍缩值，坍缩值下降一个等级后会去除最新获得的坍缩范式
Foldartals awaiting Declaration=密文静待宣告
Folder is empty.\nStamped mail can be saved here to be viewed at any time.=邮件夹当前为空。\n领取盖戳邮件后，可将其收录至此，并随时查看。
Folding screen made by Nian, who swears it's in 'the new Shangshu style.' Its shape shifts with the lunar phases—sometimes as beautiful as the moons, but often downright bizarre. Somehow, it is only those days Dusk gets invited over.=年造的屏风，本人声称是尚蜀新风尚，整个屏风框架由青铜锻造，工艺一流。\n屏风会根据月相改变外形，有时美如月，有几天又实在难以名状，夕总是“恰巧”在那几天受邀前来。
Folding screen that lets light through with no silhouette. There used to be bead curtain. In the moonlight, the shadows of the flowers would brush it gently. When the flowers wilted, and the beads scattered, the teacher put them in a chain.=折叠式屏风，采用了有机材料，透光不透人。\n学塾里原有一道珠帘，月斜之时，墙头花影拨弄珠帘，偶有清脆乐声。后来墙倒花枯，珠帘也崩断散落一地。先生捡起残存的珠子，穿成珠链挂在屏风上。
Folie à Plusieurs=群体性谵妄
Folinic=亚叶
Folinic and Suzuran arrive at this place, searching for the missing Atro.\nWolumonde, 'The Eighth Moon' of the Leithanien's Winterwisp Mountains.\nUnder the threat of Catastrophes, the town remains still while suspicion lurks in the people's eyes.\nA great fire extinguishes many lives, but from the ashes more questions rise.\nWith the arrival of Reunion, the conflict between the Infected and the townsfolk reaches a climax.\nWill this incident be resolved? Will there be answers to the mystery?\nPlease investigate the truth hidden in the twilight, alongside the operators of Rhodes Island.=亚叶与铃兰为了寻找失踪的安托来到此地。\n沃伦姆德，莱塔尼亚冬灵山脉的“第八个月亮”。\n城镇因天灾而沉寂，人们因天灾而猜疑。\n一场大火焚尽生命，却又燃出更多疑点。\n随着整合运动到来，感染者与镇民的冲突也到达极致。\n事端可得平息？谜团可得解答？\n请随罗德岛干员一起，探究深藏薄暮后的真相。
Folinic's Badge=亚叶证章
Folinic's Handmade Medal=亚叶的手工奖章
Folinic's Personal Letter=亚叶的私人信件
Folinic's Token=亚叶的信物
Folinic, an Operator from the Medical Department, has officially taken on combat medic duties.=医疗组干员亚叶，正式参与战地医疗任务。
Folk Festive Feast=部族狂欢晚宴
Folk Festive Feast α=部族狂欢晚宴α
Folk Festive Feast β=部族狂欢晚宴β
Folk Festive Feast γ=部族狂欢晚宴γ
Folks settle=孕彼百氏
Folksong of a Faraway Land:\nWhen she prayed\nThe stars ceased to shimmer\nAnd when she wept\nThe night let out a smile\nAnd as she lamented\nThe anguish sprawled upon her madness\n\n—From Operator Specter's personal belongings=《他乡的歌谣》\n当她祈祷\n星星停止闪烁\n当她流泪\n夜晚露出微笑\n当她悲叹\n痛苦蔓延在她的疯狂\n\n——记载于干员幽灵鲨的个人物品
Follow a Lead=疑点追踪
Follow close now, everyone!=大家跟紧我哦！
Follow illusion's remnants, and chase after their source.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=顺着幻象的残片，追寻它的源头。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
Follow illusion's remnants, and chase after their source.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=顺着幻象的残片，追寻它的源头。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Follow illusion's remnants, and chase after their source.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\n<@lv.fs>Environmental Conditions:</>\nFriendly units have increased Redeployment Time, and Sarkaz Heirbearer Bombardiers' HP and DEF are increased.=顺着幻象的残片，追寻它的源头。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n<@lv.fs>环境条件：</>\n我方单位的再部署时间延长，萨卡兹子裔轰击者的生命值和防御力提升
Follow illusion's remnants, and chase after their source.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=顺着幻象的残片，追寻它的源头。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
Follow illusion's remnants, and chase after their source.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\nEnvironmental Conditions:\nFriendly units have increased Redeployment Time, and Sarkaz Heirbearer Bombardiers' HP and DEF are increased.=顺着幻象的残片，追寻它的源头。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n环境条件：\n我方单位的再部署时间延长，萨卡兹子裔轰击者的生命值和防御力提升
Follow illusion's remnants, and chase after their source.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=顺着幻象的残片，追寻它的源头。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Follow in close pursuit of the times, lest they leave you in the dust.=追赶时代，或者被它甩进沙尘里摔个头破血流。
Follow me close, no dinner for those who fall behind.=跟上我的脚步，失败的人今天没有晚饭。
Follow me into the shadows.=随我步入阴影。
Follow me. Forward!=跟着我，前进！
Follow my lead. Be careful, and don't fall behind.=跟着我走。小心，别掉队了。
Follow my light. Watch out for the tides and mist.=跟着我的灯光走，小心潮水和海雾。
Follow my orders, Mon3tr.=听清指令，Mon3tr。
Follow my orders.=听我指挥。
Follow my voice.=跟随我的声音。
Follow the Banshee's flute=跟随女妖的笛声
Follow the bells and you'll find the way.=循着铃音，你定能找到正确的方向。
Follow the Cyclops's prophecy=跟随巨人的预示
Follow the Lich's wisdom=跟随巫妖的智慧
Follow the light, please.=跟着光走。
Follow the plan, everyone!=全员，按计划行动！
Follow the plan.=按照计划行事。
Follow the sound of roaring=循着嚎叫声走去
Follow the sound of the horn=循着号角声走去
Follow this handsome me!=跟随帅气的我吧！
Follow your desire=随心相从
Follow your heart=跟随内心的选择
Follow your orders…? Fine.=听你指挥......也不是不行。
Follow, follow, follow the river, until the stream's end.=顺着河流一直走，一直走，到溪流的尽头。
Followed and turned on notifs=狠狠关注了
Followers=使徒
Followers Trust collection=使徒小队信赖值收集
Following a message from Closure, we proceeded to a nearby location for a support mission. We discovered a wrecked transport drone and its cargo, a smart combat platform with the ID: PhonoR-0. The platform is currently offline. Please advise. (Completing the final mission can greatly increase your Logistics Ability)=我们接到了可露希尔小姐的通讯，前往附近的一处地点执行支援任务。在那里，我们发现了彻底损坏的运输无人机与其运载的识别码为PhonoR-0的作战平台。目前，该作战平台已宕机，请您指示我们的下一步行动。（完成最终任务可大量提升后勤能力）
Following both systematic training in medical theory and long-term training in clinical practice, Hibiscus has graduated from intern doctor to formal Medic Operator, as well as one of the Medical Department's attending physicians. Hibiscus possesses not only ample experience in medical field work, but has made considerable contributions to health management and aftercare as a theoretical researcher.=经过系统的医疗理论培训以及长时间的临床实践训练后，芙蓉已经由实习医生转为正式医疗干员，并且成为了医疗部的主治医师之一。芙蓉不仅在医疗外勤任务上有相当丰富的经验，在健康管理以及病后护理的理论研究方面也颇有建树。
Following extensive training and practical experience, Kroos has been smoothly promoted to formal Operator status, principally tasked with field missions. Under the guidance of Rhodes Island's Instructors and from tempering in the field, she has greatly matured, gaining her own insight into and views on firing techniques and concealing movements.=经过长久的训练与磨砺后，克洛丝顺利晋升为正式干员，主要负责外勤任务。在罗德岛教官的指导和外勤任务的磨炼下，她已经成长许多，在射击技巧与隐匿行动上有了自己的心得与看法。
Following her heart, doing as she pleases.=随心行事，为所欲为。
Following the battle at Hillock,\nboth Rhodes Island and Dublinn approach Londinium.\nSiege returns to her homeland for the first time in many years,\nonly to find it engulfed in war.\nTwo Sarkaz look down on all this from The Shard.\nThe dead do not return to life.\nBut if so, who is she?=小丘郡的混战后，\n罗德岛和深池同时向伦蒂尼姆靠近。\n推进之王回到了久违的故乡，\n面对的却是战火纷飞的城市......\n而高耸的碎片大厦里，两个萨卡兹正目睹着这一切。\n逝去的人本不应在此，\n那此刻的“她”又究竟是谁？
Following the directions left by a snowpriest on their deathbed, you find a hut lodged in the wind and snow. Your companions switch on their searchlights, but the darkness is barely dispelled. You notice traces of a snowpriest spell lingering on the light's edge. Just what did they fight here? \r\nThe doors suddenly slam shut.=循着一名雪祀临终前留下的指引，你在风雪里找到了这处落脚的小屋。你的同伴打开探照灯，但是黑暗几乎没有被驱散。你注意到，光亮的边缘残留着雪祀法术的痕迹。他在这里与什么战斗过？\r\n大门猛地关上了。
Following the flute's melody, the procession continues its march, crossing a river valley, entering a cave, and heading deep underground. If the land under the sun will not allow the Sarkaz to grow, then let this domain of darkness become their home.=随着悠扬笛声，行列再次向前行进，走过河谷，走进洞窟，深入地底，如果阳光下的地盘不能让萨卡兹发展，那就让这黑暗之地，成为萨卡兹的家园。
Following the guidance of the arcana, our paths have finally converged. Nice to meet you, Doctor.=遵从阿尔克纳的指引，我的命运终于与您交汇了，博士。
Following the instructions of the Ægir, you try dipping the instrument into the sea, and the water pattern on the surface of the device suddenly starts fluctuating. That means... there are swarms of Sea Terrors nearby! After a great struggle, you finally dispatch the monsters and flee into a safe cave. The instrument is still in your hands, but the Ægir is long gone.=按照阿戈尔人的指示，你将仪器探入海面，仪器表面的水纹突然毫无规律地变化，这表示......附近有恐鱼群！你好不容易才摆脱恐鱼，逃到一处安全的岩洞，仪器还在你手里，但那位阿戈尔人早已不知去向。
Following the water channels is one way to explore. Being swept away by the currents is, technically, another.=沿着沟渠的方向前进是一种探索的方法，被沟渠中的水流冲走也是一种。
Following three, preceding five—a certain number has become taboo here. The mere mention enrages those present, and they will vent their anger with violence.=三之后，五之前，一个数字在这里成了禁忌，一旦脱口而出，人们便会莫名地恼怒，进而宣泄暴力。
Following your instructions, we crossed their camp unseen during their shift change. Their supplies were low, and their gear was damaged.=根据您的指示，我们趁着巡逻的士兵换班，隐秘且迅速地穿越了他们的营地。营地中的补给已经见底，他们使用的装备也破损不堪。
Followmyorders.=听我指挥。
Fond Dream with Poetry=诗短梦长
Food and Remedy=药食
Food and Service=出餐与制作
Food expired—someone's hungry=食物过期 - 人找饭
Food Explorer Medal=美食探访奖章
Food Fans=餐点爱好者
Food from Ursus with a strong, fermented taste. Quite sour.=一种来自乌萨斯的食物，吃起来有一股子浓烈的发酵味儿。就是酸。
Food granules made with an appealing appearance to make the eater happy.\nPeople trying to satiate their hunger and quickly get their energy boost, however, seldom notice.=研究者在食品科技中剑走偏锋，做出了外形异常好看的素粒，据说是为了食用者心情愉悦。\n但面对饥饿和快速补充能量的需求，似乎很少有食用者真的注意到了这一点。
Food Guardian Medal=食材守护奖章
Food Services=餐饮服务
Food Stall Plastic Stool=排档塑料凳
Food Storage Box=食物储藏箱
Food transporter lacking a stabilizer or anti-dust features. The only thing special is the air sac. Even the simplest intelligence modules understand that being able to float is a privilege. Keep it away from 'Meal Cart' if you want to eat.=没有搭载悬浮稳定器，也不具备防尘功能的食物运送装置，唯一的特点不过是拥有飞行气囊。\n连装载简单智能模块的小家伙都知道浮空是一种特权。如果想顺利获得食物，别把它跟“送餐的车”放在一起。
Food's Ready!=开饭！
Food, firewood, and medicine. Help from good neighbors and 'good neighbors' have arrived together.\n<color\=#df5244><Set Effect></color> Random several nodes grant 2x base resource production every 2 rounds\n<color\=#df5244><Repair Plan Range></color> 1-5 (random)=食物、木柴、毛毯与必要的药物，好邻居与“好邻居”的帮助一起到来。\n<color\=#df5244><场地效果></color>每2回合，随机一片区域的基础资源产出x2倍\n<color\=#df5244><点数范围></color>在1-5内随机生成点数
Food, firewood, and medicine. Help from good neighbors and 'good neighbors' have arrived together.\n<Set Effect> Random several nodes grant 2x base resource production every 2 rounds\n<Repair Plan Range> 1-5 (random)=食物、木柴、毛毯与必要的药物，好邻居与“好邻居”的帮助一起到来。\n<场地效果>每2回合，随机一片区域的基础资源产出x2倍\n<点数范围>在1-5内随机生成点数
Fool me twice, shame on me. I'm never coming back!=吃一堑长一智，再也不来了！
Fool's Salvation=庸人的救济
Fool's Vision=愚痴者的视野
Foolish morons!=愚蠢的家伙！
Foolproof Plan=计出万全
Football=足球
Football Mode=足球模式
Football Squad=足球队
Footprints of the Clouds Headhunting Permit=云过天空寻访凭证
for=历时
For 10 seconds after deployment, all ranged allied units within Attack Range become less likely to be attacked and apply 10% <$ba.fragile>Fragile</> effect to aerial enemies=部署后10秒内攻击范围内所有友方远程位单位更不容易被攻击且敌方空中单位获得10%的<$ba.fragile>脆弱</>效果
For 10 seconds after deployment, all ranged allied units within Attack Range become less likely to be attacked and apply 10% Fragile effect to aerial enemies=部署后10秒内攻击范围内所有友方远程位单位更不容易被攻击且敌方空中单位获得10%的脆弱效果
For 10 seconds after deployment, friendly units on surrounding 8 tiles gain 50 <$ba.dmgresistance>Damage Reduction</>=部署后10秒内周围八格的所有友方单位获得50点<$ba.dmgresistance>伤害减免</>
For 10 seconds after deployment, friendly units on surrounding 8 tiles gain 50 Damage Reduction=部署后10秒内周围八格的所有友方单位获得50点伤害减免
For 10 seconds after deployment, friendly units on surrounding 8 tiles gain 55 <$ba.dmgresistance>Damage Reduction</>=部署后10秒内周围八格的所有友方单位获得55点<$ba.dmgresistance>伤害减免</>
For 10 seconds after deployment, friendly units on surrounding 8 tiles gain 55 Damage Reduction=部署后10秒内周围八格的所有友方单位获得55点伤害减免
For 10 seconds after deployment, friendly units on surrounding 8 tiles gain 60 <$ba.dmgresistance>Damage Reduction</>=部署后10秒内周围八格的所有友方单位获得60点<$ba.dmgresistance>伤害减免</>
For 10 seconds after deployment, friendly units on surrounding 8 tiles gain 60 Damage Reduction=部署后10秒内周围八格的所有友方单位获得60点伤害减免
For 10 seconds after deployment, friendly units on surrounding 8 tiles gain 65 <$ba.dmgresistance>Damage Reduction</>=部署后10秒内周围八格的所有友方单位获得65点<$ba.dmgresistance>伤害减免</>
For 10 seconds after deployment, friendly units on surrounding 8 tiles gain 65 Damage Reduction=部署后10秒内周围八格的所有友方单位获得65点伤害减免
For 10 seconds after deployment, friendly units on surrounding 8 tiles gain 70 <$ba.dmgresistance>Damage Reduction</>=部署后10秒内周围八格的所有友方单位获得70点<$ba.dmgresistance>伤害减免</>
For 10 seconds after deployment, friendly units on surrounding 8 tiles gain 70 Damage Reduction=部署后10秒内周围八格的所有友方单位获得70点伤害减免
For 10 seconds after deployment, friendly units on surrounding 8 tiles gain 75 <$ba.dmgresistance>Damage Reduction</>=部署后10秒内周围八格的所有友方单位获得75点<$ba.dmgresistance>伤害减免</>
For 10 seconds after deployment, friendly units on surrounding 8 tiles gain 75 Damage Reduction=部署后10秒内周围八格的所有友方单位获得75点伤害减免
For 10 seconds after every deployment, dealing damage inflicts 2 seconds of <$ba.stun>Stun</>=每次部署后的10秒内，攻击时使目标<$ba.stun>晕眩</>2秒
For 10 seconds after every deployment, dealing damage inflicts 2 seconds of Stun=每次部署后的10秒内，攻击时使目标晕眩2秒
For 10s after deployment, all Operators on the field gain +20% ATK=部署后10秒内，使双方所有在场干员攻击力+20%
For 10s after deployment, all Operators on the field have their DEF and RES reduced to 0, but ASPD +120=部署后10秒内，使双方在场干员的防御力和法术抗性降低至0，但攻击速度+120
For 12 seconds after deployment, all ranged allied units within Attack Range become less likely to be attacked and apply 13% <$ba.fragile>Fragile</> effect to aerial enemies=部署后12秒内攻击范围内所有友方远程位单位更不容易被攻击且敌方空中单位获得13%的<$ba.fragile>脆弱</>效果
For 12 seconds after deployment, all ranged allied units within Attack Range become less likely to be attacked and apply 13% Fragile effect to aerial enemies=部署后12秒内攻击范围内所有友方远程位单位更不容易被攻击且敌方空中单位获得13%的脆弱效果
For 12 seconds after every deployment, attacks inflict 2 seconds of <$ba.stun>Stun</>=每次部署后的12秒内，攻击时使目标<$ba.stun>晕眩</>2秒
For 12 seconds after every deployment, attacks inflict 2 seconds of Stun=每次部署后的12秒内，攻击时使目标晕眩2秒
For 14 seconds after deployment, all ranged allied units within Attack Range become less likely to be attacked and apply 16% <$ba.fragile>Fragile</> effect to aerial enemies=部署后14秒内攻击范围内所有友方远程位单位更不容易被攻击且敌方空中单位获得16%的<$ba.fragile>脆弱</>效果
For 14 seconds after deployment, all ranged allied units within Attack Range become less likely to be attacked and apply 16% Fragile effect to aerial enemies=部署后14秒内攻击范围内所有友方远程位单位更不容易被攻击且敌方空中单位获得16%的脆弱效果
For 15 seconds after every deployment, dealing damage inflicts 2 seconds of <$ba.stun>Stun</>=每次部署后的15秒内，攻击时使目标<$ba.stun>晕眩</>2秒
For 15 seconds after every deployment, dealing damage inflicts 2 seconds of Stun=每次部署后的15秒内，攻击时使目标晕眩2秒
For 16 seconds after deployment, all ranged allied units within Attack Range become less likely to be attacked and apply 19% <$ba.fragile>Fragile</> effect to aerial enemies=部署后16秒内攻击范围内所有友方远程位单位更不容易被攻击且敌方空中单位获得19%的<$ba.fragile>脆弱</>效果
For 16 seconds after deployment, all ranged allied units within Attack Range become less likely to be attacked and apply 19% Fragile effect to aerial enemies=部署后16秒内攻击范围内所有友方远程位单位更不容易被攻击且敌方空中单位获得19%的脆弱效果
For 18 seconds after deployment, all ranged allied units within Attack Range become less likely to be attacked and apply 22% <$ba.fragile>Fragile</> effect to aerial enemies=部署后18秒内攻击范围内所有友方远程位单位更不容易被攻击且敌方空中单位获得22%的<$ba.fragile>脆弱</>效果
For 18 seconds after deployment, all ranged allied units within Attack Range become less likely to be attacked and apply 22% Fragile effect to aerial enemies=部署后18秒内攻击范围内所有友方远程位单位更不容易被攻击且敌方空中单位获得22%的脆弱效果
For 20 seconds after deployment, all ranged allied units within Attack Range become less likely to be attacked and apply 25% <$ba.fragile>Fragile</> effect to aerial enemies=部署后20秒内攻击范围内所有友方远程位单位更不容易被攻击且敌方空中单位获得25%的<$ba.fragile>脆弱</>效果
For 20 seconds after deployment, all ranged allied units within Attack Range become less likely to be attacked and apply 25% Fragile effect to aerial enemies=部署后20秒内攻击范围内所有友方远程位单位更不容易被攻击且敌方空中单位获得25%的脆弱效果
For 20s after deployment, all Operators on the field gain 6000 Barrier=部署后20秒内，使双方在场干员获得6000点屏障
For 30 seconds after the start of battle, all enemies have -30% ATK and Movement Speed=战斗开始后30秒内，所有敌人攻击力-30%，移动速度-30%
For 300 seconds after the start of battle, all enemies have -30% ATK and Movement Speed=战斗开始后300秒内，所有敌人攻击力-30%，移动速度-30%
For 35 seconds after deployment, Chilchuck and allied units within his range will not take damage from environmental effects or <$ba.dt.element>Elemental Injury</>=部署后，使自身及攻击范围内的友方单位不会受到来自自然环境的伤害和<$ba.dt.element>元素损伤</>，持续35秒
For 35 seconds after deployment, Chilchuck and allied units within his range will not take damage from environmental effects or Elemental Injury=部署后，使自身及攻击范围内的友方单位不会受到来自自然环境的伤害和元素损伤，持续35秒
For 40 (+5) seconds after deployment, Chilchuck and allied units within his range will not take damage from environmental effects or Elemental Injury=部署后，使自身及攻击范围内的友方单位不会受到来自自然环境的伤害和元素损伤，持续40（+5）秒
For 40 <@ba.talpu>(+5)</> seconds after deployment, Chilchuck and allied units within his range will not take damage from environmental effects or <$ba.dt.element>Elemental Injury</>=部署后，使自身及攻击范围内的友方单位不会受到来自自然环境的伤害和<$ba.dt.element>元素损伤</>，持续40<@ba.talpu>（+5）</>秒
For 40s after deployment, all enemies on the field suffering from a negative status receive 40% more Physical and Arts damage; every 10s, stuns all enemies within Attack Range for 5s=部署后40秒内，全场处于异常状态下的敌人受到的物理和法术伤害提升40%，且每隔10秒使攻击范围内的所有敌人晕眩5秒
For 40s after deployment, attacks also deal 45 Necrosis, and inflicts 3% <$ba.magicfragile>[Arts Fragility]</> and <$ba.elementfragile>[Elemental Fragility]</> on all enemies in attack range.=部署后40秒内攻击附带45点凋亡损伤，并使攻击范围内的所有敌人受到3%的<$ba.magicfragile>【法术脆弱】</>和<$ba.elementfragile>【元素脆弱】</>
For 40s after deployment, attacks also deal 45 Necrosis, and inflicts 3% [Arts Fragility] and [Elemental Fragility] on all enemies in attack range.=部署后40秒内攻击附带45点凋亡损伤，并使攻击范围内的所有敌人受到3%的【法术脆弱】和【元素脆弱】
For 40s after deployment, attacks also deal 45 Necrosis, and inflicts 5% <$ba.magicfragile>[Arts Fragility]</> and <$ba.elementfragile>[Elemental Fragility]</> on all enemies in attack range.=部署后40秒内攻击附带45点凋亡损伤，并使攻击范围内的所有敌人受到5%的<$ba.magicfragile>【法术脆弱】</>和<$ba.elementfragile>【元素脆弱】</>
For 40s after deployment, attacks also deal 45 Necrosis, and inflicts 5% [Arts Fragility] and [Elemental Fragility] on all enemies in attack range.=部署后40秒内攻击附带45点凋亡损伤，并使攻击范围内的所有敌人受到5%的【法术脆弱】和【元素脆弱】
For 40s after deployment, attacks also deal 50 Necrosis, and inflicts 5% <$ba.magicfragile>[Arts Fragility]</> and <$ba.elementfragile>[Elemental Fragility]</> on all enemies in attack range.=部署后40秒内攻击附带50点凋亡损伤，并使攻击范围内的所有敌人受到5%的<$ba.magicfragile>【法术脆弱】</>和<$ba.elementfragile>【元素脆弱】</>
For 40s after deployment, attacks also deal 50 Necrosis, and inflicts 5% [Arts Fragility] and [Elemental Fragility] on all enemies in attack range.=部署后40秒内攻击附带50点凋亡损伤，并使攻击范围内的所有敌人受到5%的【法术脆弱】和【元素脆弱】
For 40s after deployment, attacks also deal 55 Necrosis, and inflicts 8% <$ba.magicfragile>[Arts Fragility]</> and <$ba.elementfragile>[Elemental Fragility]</> on all enemies in attack range.=部署后40秒内攻击附带55点凋亡损伤，并使攻击范围内的所有敌人受到8%的<$ba.magicfragile>【法术脆弱】</>和<$ba.elementfragile>【元素脆弱】</>
For 40s after deployment, attacks also deal 55 Necrosis, and inflicts 8% [Arts Fragility] and [Elemental Fragility] on all enemies in attack range.=部署后40秒内攻击附带55点凋亡损伤，并使攻击范围内的所有敌人受到8%的【法术脆弱】和【元素脆弱】
For 40s after deployment, attacks also deal 60 Necrosis, and inflicts 10% <$ba.magicfragile>[Arts Fragility]</> and <$ba.elementfragile>[Elemental Fragility]</> on all enemies in attack range.=部署后40秒内攻击附带60点凋亡损伤，并使攻击范围内的所有敌人受到10%的<$ba.magicfragile>【法术脆弱】</>和<$ba.elementfragile>【元素脆弱】</>
For 40s after deployment, attacks also deal 60 Necrosis, and inflicts 10% [Arts Fragility] and [Elemental Fragility] on all enemies in attack range.=部署后40秒内攻击附带60点凋亡损伤，并使攻击范围内的所有敌人受到10%的【法术脆弱】和【元素脆弱】
For 40s after deployment, attacks also deal 60 Necrosis, and inflicts 8% <$ba.magicfragile>[Arts Fragility]</> and <$ba.elementfragile>[Elemental Fragility]</> on all enemies in attack range.=部署后40秒内攻击附带60点凋亡损伤，并使攻击范围内的所有敌人受到8%的<$ba.magicfragile>【法术脆弱】</>和<$ba.elementfragile>【元素脆弱】</>
For 40s after deployment, attacks also deal 60 Necrosis, and inflicts 8% [Arts Fragility] and [Elemental Fragility] on all enemies in attack range.=部署后40秒内攻击附带60点凋亡损伤，并使攻击范围内的所有敌人受到8%的【法术脆弱】和【元素脆弱】
For 45 seconds after deployment, Chilchuck and allied units within his range will not take damage from environmental effects or <$ba.dt.element>Elemental Injury</>=部署后，使自身及攻击范围内的友方单位不会受到来自自然环境的伤害和<$ba.dt.element>元素损伤</>，持续45秒
For 45 seconds after deployment, Chilchuck and allied units within his range will not take damage from environmental effects or Elemental Injury=部署后，使自身及攻击范围内的友方单位不会受到来自自然环境的伤害和元素损伤，持续45秒
For 50 (+5) seconds after deployment, Chilchuck and allied units within his range will not take damage from environmental effects or Elemental Injury=部署后，使自身及攻击范围内的友方单位不会受到来自自然环境的伤害和元素损伤，持续50（+5）秒
For 50 <@ba.talpu>(+5)</> seconds after deployment, Chilchuck and allied units within his range will not take damage from environmental effects or <$ba.dt.element>Elemental Injury</>=部署后，使自身及攻击范围内的友方单位不会受到来自自然环境的伤害和<$ba.dt.element>元素损伤</>，持续50<@ba.talpu>（+5）</>秒
For 53 seconds after deployment, Chilchuck and allied units within his range will not take damage from environmental effects or <$ba.dt.element>Elemental Injury</>=部署后，使自身及攻击范围内的友方单位不会受到来自自然环境的伤害和<$ba.dt.element>元素损伤</>，持续53秒
For 53 seconds after deployment, Chilchuck and allied units within his range will not take damage from environmental effects or Elemental Injury=部署后，使自身及攻击范围内的友方单位不会受到来自自然环境的伤害和元素损伤，持续53秒
For 58 (+5) seconds after deployment, Chilchuck and allied units within his range will not take damage from environmental effects or Elemental Injury=部署后，使自身及攻击范围内的友方单位不会受到来自自然环境的伤害和元素损伤，持续58（+5）秒
For 58 <$ba.dt.element>(+5)</> seconds after deployment, Chilchuck and allied units within his range will not take damage from environmental effects or <@ba.talpu>Elemental Injury</>=部署后，使自身及攻击范围内的友方单位不会受到来自自然环境的伤害和<$ba.dt.element>元素损伤</>，持续58<@ba.talpu>（+5）</>秒
For 60 seconds after deployment, Chilchuck and allied units within his range will not take damage from environmental effects or <$ba.dt.element>Elemental Injury</>=部署后，使自身及攻击范围内的友方单位不会受到来自自然环境的伤害和<$ba.dt.element>元素损伤</>，持续60秒
For 60 seconds after deployment, Chilchuck and allied units within his range will not take damage from environmental effects or Elemental Injury=部署后，使自身及攻击范围内的友方单位不会受到来自自然环境的伤害和元素损伤，持续60秒
For 60 seconds after the start of battle, all Vanguards gain +100% ATK and DEF=战斗开始60秒内，所有【先锋】攻击力+100%，防御力+100%
For 65 (+5) seconds after deployment, Chilchuck and allied units within his range will not take damage from environmental effects or Elemental Injury=部署后，使自身及攻击范围内的友方单位不会受到来自自然环境的伤害和元素损伤，持续65（+5）秒
For 65 <$ba.dt.element>(+5)</> seconds after deployment, Chilchuck and allied units within his range will not take damage from environmental effects or <@ba.talpu>Elemental Injury</>=部署后，使自身及攻击范围内的友方单位不会受到来自自然环境的伤害和<$ba.dt.element>元素损伤</>，持续65<@ba.talpu>（+5）</>秒
For 8 seconds after every deployment, attacks inflict 2 seconds of <$ba.stun>Stun</>=每次部署后的8秒内，攻击时使目标<$ba.stun>晕眩</>2秒
For 8 seconds after every deployment, attacks inflict 2 seconds of Stun=每次部署后的8秒内，攻击时使目标晕眩2秒
For <@ba.vup>10</>s after deployment, all Operators on the field gain <@ba.vup>+20%</> ATK=部署后<@ba.vup>10</>秒内，使双方所有在场干员攻击力<@ba.vup>+20%</>
For <@ba.vup>10</>s after deployment, all Operators on the field have their DEF and RES <@ba.vdown>reduced to 0</>, but ASPD <@ba.vup>+120</>=部署后<@ba.vup>10</>秒内，使双方在场干员的防御力和法术抗性<@ba.vdown>降低至0</>，但攻击速度<@ba.vup>+120</>
For <@ba.vup>20</>s after deployment, all Operators on the field gain <@ba.vup>6000</> Barrier=部署后<@ba.vup>20</>秒内，使双方在场干员获得<@ba.vup>6000</>点屏障
For <@ba.vup>40s</> after deployment, all enemies on the field suffering from a negative status receive <@ba.vup>40%</> more Physical and Arts damage; every 10s, <$ba.stun>stuns</> all enemies within Attack Range for <@ba.vup>5</>s=部署后<@ba.vup>40秒</>内，全场处于异常状态下的敌人受到的物理和法术伤害提升<@ba.vup>40%</>，且每隔10秒使攻击范围内的所有敌人<$ba.stun>晕眩</><@ba.vup>5</>秒
For <@ba.vup>{buff_duration}</>s after deployment, all Operators on the field gain <@ba.vup>+{atk:0%}</> ATK=部署后<@ba.vup>{buff_duration}</>秒内，使双方所有在场干员攻击力<@ba.vup>+{atk:0%}</>
For <@ba.vup>{buff_duration}</>s after deployment, all Operators on the field have their DEF and RES <@ba.vdown>reduced to 0</>, but ASPD <@ba.vup>+{attack_speed}</>=部署后<@ba.vup>{buff_duration}</>秒内，使双方在场干员的防御力和法术抗性<@ba.vdown>降低至0</>，但攻击速度<@ba.vup>+{attack_speed}</>
For <@ba.vup>{shield_duration}</>s after deployment, all Operators on the field gain <@ba.vup>{dynamic}</> Barrier=部署后<@ba.vup>{shield_duration}</>秒内，使双方在场干员获得<@ba.vup>{dynamic}</>点屏障
For <@cc.kw>every</> <@cc.kw>Factory</> producing <@cc.kw>Pure Gold</>, Pure Gold Production Line <@cc.kw>+1</>=每有<@cc.kw>1</>间<@cc.kw>制造站</>生产<@cc.kw>赤金</>，则赤金生产线<@cc.kw>+1</>
For [Caster] Operators only; ATK+40%; when there are at least 3 [Caster] Operators on the field, all [Caster] Operators gain this effect; when there are at least 6 [Caster] Operators on the field, the effect increases to 2.5x=装备干员须为【术师】干员，攻击力+40%，场上存在3名【术师】干员时该装备对所有【术师】干员生效，存在6名【术师】干员时效果变为2.5倍
For [Caster] Operators only; ATK+90%; when there are at least 3 [Caster] Operators on the field, all [Caster] Operators gain this effect; when there are at least 6 [Caster] Operators on the field, the effect increases to 2.5x=装备干员须为【术师】干员，攻击力+90%，场上存在3名【术师】干员时该装备对所有【术师】干员生效，存在6名【术师】干员时效果变为2.5倍
For [Caster] Operators only; ATK<@ba.vup>+40%</>; when there are at least <@ba.vup>3</> [Caster] Operators on the field, all [Caster] Operators gain this effect; when there are at least <@ba.vup>6</> [Caster] Operators on the field, the effect increases to <@ba.vup>2.5</>x=装备干员须为【术师】干员，攻击力<@ba.vup>+40%</>，场上存在<@ba.vup>3</>名【术师】干员时该装备对所有【术师】干员生效，存在<@ba.vup>6</>名【术师】干员时效果变为<@ba.vup>2.5</>倍
For [Caster] Operators only; ATK<@ba.vup>+90%</>; when there are at least <@ba.vup>3</> [Caster] Operators on the field, all [Caster] Operators gain this effect; when there are at least <@ba.vup>6</> [Caster] Operators on the field, the effect increases to <@ba.vup>2.5</>x=装备干员须为【术师】干员，攻击力<@ba.vup>+90%</>，场上存在<@ba.vup>3</>名【术师】干员时该装备对所有【术师】干员生效，存在<@ba.vup>6</>名【术师】干员时效果变为<@ba.vup>2.5</>倍
For [Caster] Operators only; increases Arts damage dealt by 25%; when there are at least 4 [Caster] Operators on the field, all [Caster] Operators gain this effect=装备干员须为【术师】干员，法术伤害提高25%，场上存在4名术师干员时该装备对所有【术师】干员生效
For [Caster] Operators only; increases Arts damage dealt by 50%; when there are at least 4 [Caster] Operators on the field, all [Caster] Operators gain this effect=装备干员须为【术师】干员，法术伤害提高50%，场上存在4名术师干员时该装备对所有【术师】干员生效
For [Caster] Operators only; increases Arts damage dealt by <@ba.vup>25%</>; when there are at least <@ba.vup>4</> [Caster] Operators on the field, all [Caster] Operators gain this effect=装备干员须为【术师】干员，法术伤害提高<@ba.vup>25%</>，场上存在<@ba.vup>4</>名术师干员时该装备对所有【术师】干员生效
For [Caster] Operators only; increases Arts damage dealt by <@ba.vup>50%</>; when there are at least <@ba.vup>4</> [Caster] Operators on the field, all [Caster] Operators gain this effect=装备干员须为【术师】干员，法术伤害提高<@ba.vup>50%</>，场上存在<@ba.vup>4</>名术师干员时该装备对所有【术师】干员生效
For [Defender] Operators only; ATK and Max HP +100%, Block +1; when there are at least 3 [Defender] Operators on the field, all [Defender] Operators gain this effect; when there are at least 6 [Defender] Operators on the field, the effect increases to 2.5x and grants an additional +1 Block=装备干员须为【重装】干员，攻击力和最大生命值+100%，阻挡数+1，场上存在3名【重装】干员时该装备对所有【重装】干员生效，存在6名【重装】干员时效果变为2.5倍，阻挡数额外+1
For [Defender] Operators only; ATK and Max HP +40%, Block +1; when there are at least 3 [Defender] Operators on the field, all [Defender] Operators gain this effect; when there are at least 6 [Defender] Operators on the field, the effect increases to 2.5x and grants an additional +1 Block=装备干员须为【重装】干员，攻击力和最大生命值+40%，阻挡数+1，场上存在3名【重装】干员时该装备对所有【重装】干员生效，存在6名【重装】干员时效果变为2.5倍，阻挡数额外+1
For [Defender] Operators only; ATK and Max HP <@ba.vup>+100%</>, Block <@ba.vup>+1</>; when there are at least <@ba.vup>3</> [Defender] Operators on the field, all [Defender] Operators gain this effect; when there are at least <@ba.vup>6</> [Defender] Operators on the field, the effect increases to <@ba.vup>2.5</>x and grants an additional <@ba.vup>+1</> Block=装备干员须为【重装】干员，攻击力和最大生命值<@ba.vup>+100%</>，阻挡数<@ba.vup>+1</>，场上存在<@ba.vup>3</>名【重装】干员时该装备对所有【重装】干员生效，存在<@ba.vup>6</>名【重装】干员时效果变为<@ba.vup>2.5</>倍，阻挡数额外<@ba.vup>+1</>
For [Defender] Operators only; ATK and Max HP <@ba.vup>+40%</>, Block <@ba.vup>+1</>; when there are at least <@ba.vup>3</> [Defender] Operators on the field, all [Defender] Operators gain this effect; when there are at least <@ba.vup>6</> [Defender] Operators on the field, the effect increases to <@ba.vup>2.5</>x and grants an additional <@ba.vup>+1</> Block=装备干员须为【重装】干员，攻击力和最大生命值<@ba.vup>+40%</>，阻挡数<@ba.vup>+1</>，场上存在<@ba.vup>3</>名【重装】干员时该装备对所有【重装】干员生效，存在<@ba.vup>6</>名【重装】干员时效果变为<@ba.vup>2.5</>倍，阻挡数额外<@ba.vup>+1</>
For [Defender] Operators only; when attacked, gains 1 SP and recovers 2% Max HP; when there are at least 4 [Defender] Operators on the field, all [Defender] Operators gain this effect=装备干员须为【重装】干员，受到攻击时获得1点技力并回复2%最大生命值，场上存在4名重装干员时该装备对所有【重装】干员生效
For [Defender] Operators only; when attacked, gains 3 SP and recovers 4% Max HP; when there are at least 4 [Defender] Operators on the field, all [Defender] Operators gain this effect=装备干员须为【重装】干员，受到攻击时获得3点技力并回复4%最大生命值，场上存在4名重装干员时该装备对所有【重装】干员生效
For [Defender] Operators only; when attacked, gains <@ba.vup>1</> SP and recovers <@ba.vup>2%</> Max HP; when there are at least <@ba.vup>4</> [Defender] Operators on the field, all [Defender] Operators gain this effect=装备干员须为【重装】干员，受到攻击时获得<@ba.vup>1</>点技力并回复<@ba.vup>2%</>最大生命值，场上存在<@ba.vup>4</>名重装干员时该装备对所有【重装】干员生效
For [Defender] Operators only; when attacked, gains <@ba.vup>3</> SP and recovers <@ba.vup>4%</> Max HP; when there are at least <@ba.vup>4</> [Defender] Operators on the field, all [Defender] Operators gain this effect=装备干员须为【重装】干员，受到攻击时获得<@ba.vup>3</>点技力并回复<@ba.vup>4%</>最大生命值，场上存在<@ba.vup>4</>名重装干员时该装备对所有【重装】干员生效
For [Sniper] Operators only; ASPD +40; when there are at least 3 [Sniper] Operators on the field, all [Sniper] Operators gain this effect; when there are at least 6 [Sniper] Operators on the field, the effect increases to 2.5x=装备干员须为【狙击】干员，攻击速度+40，场上存在3名【狙击】干员时该装备对所有【狙击】干员生效，存在6名【狙击】干员时效果变为2.5倍
For [Sniper] Operators only; ASPD +90; when there are at least 3 [Sniper] Operators on the field, all [Sniper] Operators gain this effect; when there are at least 6 [Sniper] Operators on the field, the effect increases to 2.5x=装备干员须为【狙击】干员，攻击速度+90，场上存在3名【狙击】干员时该装备对所有【狙击】干员生效，存在6名【狙击】干员时效果变为2.5倍
For [Sniper] Operators only; ASPD <@ba.vup>+40</>; when there are at least <@ba.vup>3</> [Sniper] Operators on the field, all [Sniper] Operators gain this effect; when there are at least <@ba.vup>6</> [Sniper] Operators on the field, the effect increases to <@ba.vup>2.5</>x=装备干员须为【狙击】干员，攻击速度<@ba.vup>+40</>，场上存在<@ba.vup>3</>名【狙击】干员时该装备对所有【狙击】干员生效，存在<@ba.vup>6</>名【狙击】干员时效果变为<@ba.vup>2.5</>倍
For [Sniper] Operators only; ASPD <@ba.vup>+90</>; when there are at least <@ba.vup>3</> [Sniper] Operators on the field, all [Sniper] Operators gain this effect; when there are at least <@ba.vup>6</> [Sniper] Operators on the field, the effect increases to <@ba.vup>2.5</>x=装备干员须为【狙击】干员，攻击速度<@ba.vup>+90</>，场上存在<@ba.vup>3</>名【狙击】干员时该装备对所有【狙击】干员生效，存在<@ba.vup>6</>名【狙击】干员时效果变为<@ba.vup>2.5</>倍
For [Sniper] Operators only; increases Physical damage dealt by 30%; when there are at least 4 [Sniper] Operators on the field, all [Sniper] Operators gain this effect=装备干员须为【狙击】干员，物理伤害提高30%，场上存在4名狙击干员时该装备对所有【狙击】干员生效
For [Sniper] Operators only; increases Physical damage dealt by 60%; when there are at least 4 [Sniper] Operators on the field, all [Sniper] Operators gain this effect=装备干员须为【狙击】干员，物理伤害提高60%，场上存在4名狙击干员时该装备对所有【狙击】干员生效
For [Sniper] Operators only; increases Physical damage dealt by <@ba.vup>30%</>; when there are at least <@ba.vup>4</> [Sniper] Operators on the field, all [Sniper] Operators gain this effect=装备干员须为【狙击】干员，物理伤害提高<@ba.vup>30%</>，场上存在<@ba.vup>4</>名狙击干员时该装备对所有【狙击】干员生效
For [Sniper] Operators only; increases Physical damage dealt by <@ba.vup>60%</>; when there are at least <@ba.vup>4</> [Sniper] Operators on the field, all [Sniper] Operators gain this effect=装备干员须为【狙击】干员，物理伤害提高<@ba.vup>60%</>，场上存在<@ba.vup>4</>名狙击干员时该装备对所有【狙击】干员生效
For a Better Self=为更好的自己
For a brief moment, I could hear a voice growling deep within my heart: The suffering on these lands is eternal, and nothing can be turned around in such a short span of time... No, I refuse to accept that, Doctor. I trust that our journey and our fight are meaningful.=有一瞬间，我听到自己心底有个声音在怒吼：这片大地的苦难恒久，不会因为我们翻过一两页单薄的年历就迎来任何新的转机......但我不信，博士。我们的前行和战斗，一定是有意义的。
For a bright day=少年壮志
For a criminal case, the law of Yan is merely the final gate. To every soul that opposes the arbiters of right and wrong, however, Yanese law is the land's first roll of thunder. Repute presides, all else follows—judgment passes itself at the very outset.=对于每一桩刑案来说，炎律只是最后的一道闸。但对于每一个面对是非诘问的人而言，炎律是最先的那道雷霆。声威在前，判决在最初时便已下达。
For a good while, Kazemaru secretly had a paper self 'listening' for her while the script was explained, and was only found out once everyone decided to break for food.=风丸偷偷让纸人帮自己“听”了好一会儿剧本讲解，直到大家决定一起去吃饭时才被发现。
For a life of peace...!=为了安宁的生活......！
For a master detective, there is no case that can't be solved!=在我这个名侦探面前，没有什么事件是解决不了的！
For a moment, you vividly feel like the entirety of the Tomb of Sui is your slumbering body, but soon, the chains of army camps around you and the distant shadows of Feranmuts pull you out of your confusion. You have entered Sui's memories of the great wild hunt.=有那么一刻，你能真切地感觉到整个岁陵就是你沉睡的身躯，但很快，身周的百里连营与远方的巨兽虚影将你从迷茫中拽了回来。你进入了岁兽大狩猎时期的回忆。
For a new loaf of bread, feelings and affection are the best ingredients.=对一份新款的面包而言，心意和情意是它的最佳配料。
For a pharmaceutical company to have so competently recorded and analyzed battle records… This is nigh unimaginable.=想不到一家医药公司，对战场的记录与分析也这么专业。
For a place to rest my feet, it is acceptable.=作为落脚之处而言，挺不错。
For a short time after activating their skills, Operators equipped with this deal additional Arts damage and inflict <$ba.tremble>Frighten</> for a fixed duration when dealing damage=持有装备的干员开启技能后一小段时间内的伤害使敌人<$ba.tremble>战栗</>一定时间，并造成额外法术伤害。
For a short time after activating their skills, Operators equipped with this deal additional Arts damage and inflict Frighten for a fixed duration when dealing damage=持有装备的干员开启技能后一小段时间内的伤害使敌人战栗一定时间，并造成额外法术伤害。
For a short time after deployment, greatly increases the Avalanche Warning Index of its Avalanche Area=部署后短时间内大量增加自身所在禁区的雪崩预警
For a single battle, all friendly units have +25% HP each time they are deployed=在一局战斗中，所有干员每部署过一次就生命+25%
For all enemies within range, DEF -35% and RES -20%=攻击范围内所有敌人防御力-35%，法术抗性-20%
For all enemies within range, DEF -40% and RES -23%=攻击范围内所有敌人防御力-40%，法术抗性-23%
For all enemies within range, DEF -45% and RES -26%=攻击范围内所有敌人防御力-45%，法术抗性-26%
For all enemies within range, DEF -50% and RES -26%=攻击范围内所有敌人防御力-50%，法术抗性-26%
For all enemies within range, DEF -55% and RES -26%=攻击范围内所有敌人防御力-55%，法术抗性-26%
For all enemies within range, DEF -60% and RES -30%=攻击范围内所有敌人防御力-60%，法术抗性-30%
For all enemies within range, DEF -{-def:0%} and RES -{-magic_resistance:0%}=攻击范围内所有敌人防御力-{-def:0%}，法术抗性-{-magic_resistance:0%}
For all enemies within range, DEF <@ba.vup>-35%</> and RES <@ba.vup>-20%</>=攻击范围内所有敌人防御力<@ba.vup>-35%</>，法术抗性<@ba.vup>-20%</>
For all enemies within range, DEF <@ba.vup>-40%</> and RES <@ba.vup>-23%</>=攻击范围内所有敌人防御力<@ba.vup>-40%</>，法术抗性<@ba.vup>-23%</>
For all enemies within range, DEF <@ba.vup>-45%</> and RES <@ba.vup>-26%</>=攻击范围内所有敌人防御力<@ba.vup>-45%</>，法术抗性<@ba.vup>-26%</>
For all enemies within range, DEF <@ba.vup>-50%</> and RES <@ba.vup>-26%</>=攻击范围内所有敌人防御力<@ba.vup>-50%</>，法术抗性<@ba.vup>-26%</>
For all enemies within range, DEF <@ba.vup>-55%</> and RES <@ba.vup>-26%</>=攻击范围内所有敌人防御力<@ba.vup>-55%</>，法术抗性<@ba.vup>-26%</>
For all enemies within range, DEF <@ba.vup>-60%</> and RES <@ba.vup>-30%</>=攻击范围内所有敌人防御力<@ba.vup>-60%</>，法术抗性<@ba.vup>-30%</>
For all enemies within range, DEF <@ba.vup>-{-def:0%}</> and RES <@ba.vup>-{-magic_resistance:0%}</>=攻击范围内所有敌人防御力<@ba.vup>-{-def:0%}</>，法术抗性<@ba.vup>-{-magic_resistance:0%}</>
For all the adulating cries, nothing beats a single make-or-break moment of honesty.=曲意逢迎的号声，不如孤注一掷的坦诚。
For all to cease=以待风息
For Amiya's birthday, a small fountain was specially made, inspired by teaware. She touches the clear water, feeling time's endless flow, confirming her growth.=为阿米娅生日宴会特别制作的小型喷泉，整体设计以茶具为灵感来源。\n她伸手触碰清澈的水流，感受无尽流淌的时间，也确认着自己的成长。
For an Inquisitor, neither death nor despair mark the end of one's faith.=于审判官而言，死亡与绝望并非信念的终点。
For bounty hunters, the only destination is where the treasure lies, along with the alluring romance of adventure. Many coins just like these have been located along the path... perhaps even greater clues lie ahead?=赏金猎人面朝的方向只有财宝，为之冒险是亘古不变的浪漫！一路上散落着许多这样的赏金猎人金币……难道说前方还会有别的线索？
For centuries, the energy found in Originium has both worried and motivated us. In the history of its taming, the most exciting achievement ever made was undoubtedly the technology to generate electricity with it. This breakthrough single-handedly solved the problem of the high cost of Originium Arts conductors and accelerated the economization of Originium energy, while also improving its safety and ease of use.\nThanks to this technology, a wide range of products that require a stable supply of Originium energy have become available on the market. These include lighting equipment that has no risk of explosion and no need for high maintenance costs, something that we now take for granted. The unearthing of Originium energy had an explosive impact on Terra, and it was this technology that turned that impact into a trickling stream that continues to enrich each and every nomadic city.\n—From the preface of Nomadic City Technologies Discussions, Volume 3=源石之中所蕴含的，那股躁动不安的能量，在数个世纪以来都困扰着，也激励着我们。而在将其驯化的历史中，最令人兴奋与骄傲的杰作之一，无疑是利用源石提取并转化电能的技术。这种转换一举化解了源石技艺良导体成本高昂的问题，促进了源石能源的经济化；同时，也进一步拓展了源石能源的安全化和易用化。\n受益于这样的技术，多种需要源石稳定供能的产品都得以普及至民用市场，其中就包括我们现今早就不以为奇的、没有爆炸风险且无需高昂维护成本的照明设备。源石能源的发掘对泰拉是一场爆炸式的冲击，而此项技术，则将这场冲击化作了滋润移动城市血管每一缕末梢的涓涓细流。\n——《移动城市技术漫谈，第三辑》序言
For combat, I got my own way of doing things. If you want 'em to respect you, just beat 'em down. If you want 'em to listen to you, go for a round, and let 'em know they could never ever win.=说到战斗，我就按照自己的办法来。想让别人仰视你，那就把他揍趴下。想让对方老实听你的，就来打一场，让他知道自己毫无胜算。
For Drama, For Eternity=为戏剧，为永恒
For each 5 Originium Ingots in possession, all allied units have +3 ASPD=每有5源石锭，所有我方单位的攻击速度+3
For each 5 Originium Ingots in possession, all allied units have +5 ASPD=每有5源石锭，所有我方单位的攻击速度+5
For each 5 Originium Ingots in possession, all allied units have +7 ASPD=每有5源石锭，所有我方单位的攻击速度+7
For each 5 Originium Ingots in possession, all friendly units=每有5源石锭，所有我方
For each 5 Originium Ingots in possession, all friendly units have +3 ASPD=每有5源石锭，所有我方单位的攻击速度+3
For each 5 Originium Ingots in possession, all friendly units have +5 ASPD=每有5源石锭，所有我方单位的攻击速度+5
For each 5 Originium Ingots in possession, all friendly units have +7 ASPD=每有5源石锭，所有我方单位的攻击速度+7
For each Cursed Curio you have, all allied units gain ASPD +35=每拥有一个遭诅古物，所有友方单位攻击速度+35
For each Cursed Curio you have, all allied units gain DEF +25%, RES +10=每拥有一个遭诅古物，所有友方单位防御力+25%，法术抗性+10
For each Indisputable Evidence, increases ATK while gaining Physical and Arts dodge.=每存在一张“无可置疑的罪证”，自身的攻击力提升，获得物理和法术闪避
For each Operator on the field who has consumed provision, all allies gain +10% ATK\n(Automatically uses 1 unit per battle when in toolbox)=场上每有一名食用烹饪的干员，所有我方单位攻击力+10%\n（携带时自动消耗并被动生效）
For each Tactical Equipment of a distinct class that an Operator has, they gain +10% ATK and +0.1 SP recovery rate per second (stacks).=所有干员每拥有1种不同职业的战术装备，自身攻击力+10%且技力自然回复速度+0.1/秒（可叠加）
For each Tactical Equipment of a distinct class that an Operator has, they gain +15% ATK and +0.12 SP recovery rate per second (stacks).=所有干员每拥有1种不同职业的战术装备，自身攻击力+15%且技力自然回复速度+0.12/秒（可叠加）
For each Yan Operator on the field, including their summons, all Operators and summons have +8% HP and recover +0.8% HP/s=场上每存在一名炎国干员及其召唤物，所有干员及召唤物生命值+8％且获得+0.8％每秒最大生命值恢复
For efficiency's sake, speed up the playback. I'll still be able to see it all clearly.=为了效率，适当地加速播放吧，我看得清。
For every 10 stacks added to [Ægir] Alliance, this Operator recovers 100 HP/s and +0.3 SP/s SP recovery rate=【阿戈尔】每叠加10层，本干员每秒回复100生命，自然技力回复速度+0.3/秒
For every 10 stacks added to [Ægir] Alliance, this Operator recovers 100 HP/s and +0.3/s SP recovery rate=【阿戈尔】每叠加10层，本干员每秒回复100生命，自然技力回复速度+0.3/秒
For every 10 stacks added to [Ægir] Alliance, this Operator recovers 50 HP/s and gains +0.15/s SP recovery rate=【阿戈尔】每叠加10层，本干员每秒回复50生命，自然技力回复速度+0.15/秒
For every 10% HP lost, inflict Cold on all nearby enemies for 8s=每损失10%生命值，对周围所有敌人施加寒冷效果，持续8秒
For every 10% HP lost, inflict Cold on all nearby enemies for {cold}s=每损失10%生命值，对周围所有敌人施加寒冷效果，持续{cold}秒
For every 18 seconds Saria is deployed, ATK +6% and DEF +5%, stacking up to 5 times=每在场上停留18秒，攻击力+6%，防御力+5%，最多叠加5层
For every 18 seconds Saria is deployed, ATK +7% (+1%) and DEF +6% (+1%), stacking up to 5 times=每在场上停留18秒，攻击力+7%（+1%），防御力+6%（+1%），最多叠加5层
For every 18 seconds Saria is deployed, ATK +7% and DEF +6%, stacking up to 5 times=每在场上停留18秒，攻击力+7%，防御力+6%，最多叠加5层
For every 18 seconds Saria is deployed, ATK +7%<@ba.talpu> (+1%)</> and DEF +6%<@ba.talpu> (+1%)</>, stacking up to 5 times=每在场上停留18秒，攻击力+7%<@ba.talpu>（+1%）</>，防御力+6%<@ba.talpu>（+1%）</>，最多叠加5层
For every 18 seconds Saria is deployed, ATK +8% (+1%) and DEF +7% (+1%), stacking up to 5 times=每在场上停留18秒，攻击力+8%（+1%），防御力+7%（+1%），最多叠加5层
For every 18 seconds Saria is deployed, ATK +8%<@ba.talpu> (+1%)</> and DEF +7%<@ba.talpu> (+1%)</>, stacking up to 5 times=每在场上停留18秒，攻击力+8%<@ba.talpu>（+1%）</>，防御力+7%<@ba.talpu>（+1%）</>，最多叠加5层
For every 2 stacks added to [Siracusa] and [Raid] Alliances, this Operator gains +1% ATK=【叙拉古】【突袭】每叠加2层，本干员攻击力+1%
For every 2 stacks added to [Siracusa] and [Raid] Alliances, this Operator gains +2% ATK=【叙拉古】【突袭】每叠加2层，本干员攻击力+2%
For every 2 stacks added to [Siracusa] and [Raid] Alliances, this Operator gains <@ba.vup>+1%</> ATK=【叙拉古】【突袭】每叠加2层，本干员攻击力<@ba.vup>+1%</>
For every 2 stacks added to [Siracusa] and [Raid] Alliances, this Operator gains <@ba.vup>+2%</> ATK=【叙拉古】【突袭】每叠加2层，本干员攻击力<@ba.vup>+2%</>
For every 2 stacks added to [Ægir] Alliance, this Operator gains +1% ATK=【阿戈尔】每叠加2层，本干员攻击力+1%
For every 2 stacks added to [Ægir] Alliance, this Operator gains +2% ATK=【阿戈尔】每叠加2层，本干员攻击力+2%
For every 2 stacks added to [Ægir] Alliance, this Operator gains <@ba.vup>+1%</> ATK=【阿戈尔】每叠加2层，本干员攻击力<@ba.vup>+1%</>
For every 2 stacks added to [Ægir] Alliance, this Operator gains <@ba.vup>+2%</> ATK=【阿戈尔】每叠加2层，本干员攻击力<@ba.vup>+2%</>
For every 20 seconds Astesia stays on the battlefield, ASPD +3, stacking up to 5 times=每在场上停留20秒，攻击速度+3，最多可以叠加5次
For every 20 seconds Astesia stays on the battlefield, ASPD +5, stacking up to 5 times=每在场上停留20秒，攻击速度+5，最多可以叠加5次
For every 20 seconds Saria is deployed, ATK +2% and DEF +2%, stacking up to 5 times=每在场上停留20秒，攻击力+2%，防御力+2%，最多叠加5层
For every 20 seconds Saria is deployed, ATK +3% (+1%) and DEF +3% (+1%), stacking up to 5 times=每在场上停留20秒，攻击力+3%（+1%），防御力+3%（+1%），最多叠加5层
For every 20 seconds Saria is deployed, ATK +3% <@ba.talpu>(+1%)</> and DEF +3% <@ba.talpu>(+1%)</>, stacking up to 5 times=每在场上停留20秒，攻击力+3%<@ba.talpu>（+1%）</>，防御力+3%<@ba.talpu>（+1%）</>，最多叠加5层
For every 20 seconds Saria is deployed, ATK +5% and DEF +4%, stacking up to 5 times=每在场上停留20秒，攻击力+5%，防御力+4%，最多叠加5层
For every 20 seconds Saria is deployed, ATK +6% (+1%) and DEF +5% (+1%), stacking up to 5 times=每在场上停留20秒，攻击力+6%（+1%），防御力+5%（+1%），最多叠加5层
For every 20 seconds Saria is deployed, ATK +6% <@ba.talpu>(+1%)</> and DEF +5% <@ba.talpu>(+1%)</>, stacking up to 5 times=每在场上停留20秒，攻击力+6%<@ba.talpu>（+1%）</>，防御力+5%<@ba.talpu>（+1%）</>，最多叠加5层
For every 3 enemies defeated, allied Operator Max HP +1% (max 25%), and Operators recover 160 HP whenever a Production Module is deployed=每有3名敌人被击倒，友方干员最大生命值+1%（最多25%），每次部署生产模块时，场上干员回复160点生命值
For every 3 enemies defeated, allied Operator Max HP +1% (max 30%), and Operators recover 240 HP whenever a Production Module is deployed=每有3名敌人被击倒，友方干员最大生命值+1%（最多30%），每次部署生产模块时，场上干员回复240点生命值
For every 3 enemies defeated, Ground Operator ATK +1% (max 20%), plus an additional +3% if there is a Production Module in the 8 surrounding tiles of the Operator=每有3名敌人被击倒，地面干员攻击力+1%（最多20%），地面干员周围八格有生产模块时攻击力额外+3%
For every 3 enemies defeated, Ground Operator ATK +1% (max 25%), plus an additional +4% if there is a Production Module in the 8 surrounding tiles of the Operator=每有3名敌人被击倒，地面干员攻击力+1%（最多25%），地面干员周围八格有生产模块时攻击力额外+4%
For every 3 enemies defeated, Ground Operator ATK +1% (max 30%), plus an additional +5% if there is a Production Module in the 8 surrounding tiles of the Operator=每有3名敌人被击倒，地面干员攻击力+1%（最多30%），地面干员周围八格有生产模块时攻击力额外+5%
For every 3 enemies defeated, high ground Operator ATK +1% (max 20%), plus an additional +3% if there is a Production Module in the 8 surrounding tiles of the Operator=每有3名敌人被击倒，高台干员攻击力+1%（最多20%），高台干员周围八格有生产模块时攻击力额外+3%
For every 3 enemies defeated, high ground Operator ATK +1% (max 25%), plus an additional +4% if there is a Production Module in the 8 surrounding tiles of the Operator=每有3名敌人被击倒，高台干员攻击力+1%（最多25%），高台干员周围八格有生产模块时攻击力额外+4%
For every 3 enemies defeated, high ground Operator ATK +1% (max 30%), plus an additional +5% if there is a Production Module in the 8 surrounding tiles of the Operator=每有3名敌人被击倒，高台干员攻击力+1%（最多30%），高台干员周围八格有生产模块时攻击力额外+5%
For every 3 Ingots owned, +1 Starting DP=每有3源石锭，初始的部署费用+1
For every 3 stacks added to [Kazimierz] Alliance, this Operator gains +0.5 ASPD=【145】【卡西米尔】每叠加3层，本干员攻击速度+0.5
For every 3 stacks added to [Kazimierz] Alliance, this Operator gains +1 ASPD=【145】【卡西米尔】每叠加3层，本干员攻击速度+1
For every 3 stacks added to [Kazimierz] Alliance, this Operator gains <@ba.vup>+0.5</> ASPD=【145】【卡西米尔】每叠加3层，本干员攻击速度<@ba.vup>+0.5</>
For every 3 stacks added to [Kazimierz] Alliance, this Operator gains <@ba.vup>+1</> ASPD=【145】【卡西米尔】每叠加3层，本干员攻击速度<@ba.vup>+1</>
For every 3 stacks added to [Kazimierz] Alliance, this Operator has -1.5% Redeployment Time and +0.5 ASPD=【145】【卡西米尔】每叠加3层，本干员再部署时间-1.5%，攻击速度+0.5
For every 3 stacks added to [Kazimierz] Alliance, this Operator has -3% Redeployment Time and +1 ASPD=【卡西米尔】每叠加3层，本干员再部署时间-3%，攻击速度+1
For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>-1.5%</> Redeployment Time and <@ba.vup>+0.5</> ASPD=【145】【卡西米尔】每叠加3层，本干员再部署时间<@ba.vup>-1.5%</>，攻击速度<@ba.vup>+0.5</>
For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>-3%</> Redeployment Time and <@ba.vup>+1</> ASPD=【卡西米尔】每叠加3层，本干员再部署时间<@ba.vup>-3%</>，攻击速度<@ba.vup>+1</>
For every 3 stacks added to [Kjerag] or [Arcane] Alliances, this Operator gains +1% ATK=【谢拉格】【奥术】每叠加3层，本干员攻击力+1%
For every 3 stacks added to [Kjerag] or [Arcane] Alliances, this Operator gains +2% ATK=【谢拉格】【奥术】每叠加3层，本干员攻击力+2%
For every 3 stacks added to [Kjerag] or [Arcane] Alliances, this Operator gains <@ba.vup>+1%</> ATK=【谢拉格】【奥术】每叠加3层，本干员攻击力<@ba.vup>+1%</>
For every 3 stacks added to [Kjerag] or [Arcane] Alliances, this Operator gains <@ba.vup>+2%</> ATK=【谢拉格】【奥术】每叠加3层，本干员攻击力<@ba.vup>+2%</>
For every 3 stacks added to [Kjerag] or [Swift] Alliances, this Operator gains +1% ATK=【谢拉格】和【迅捷】每叠加3层，本干员攻击力+1%
For every 3 stacks added to [Kjerag] or [Swift] Alliances, this Operator gains +2% ATK=【谢拉格】和【迅捷】每叠加3层，本干员攻击力+2%
For every 3 stacks added to [Kjerag] or [Swift] Alliances, this Operator gains <@ba.vup>+1%</> ATK=【谢拉格】和【迅捷】每叠加3层，本干员攻击力<@ba.vup>+1%</>
For every 3 stacks added to [Kjerag] or [Swift] Alliances, this Operator gains <@ba.vup>+2%</> ATK=【谢拉格】和【迅捷】每叠加3层，本干员攻击力<@ba.vup>+2%</>
For every 3 stacks added to [Laterano] or [Durable] Alliances, this Operator gains +1% DEF=【拉特兰】【坚守】每叠加3层，本干员防御力+1%
For every 3 stacks added to [Laterano] or [Durable] Alliances, this Operator gains +2% DEF=【拉特兰】【坚守】每叠加3层，本干员防御力+2%
For every 3 stacks added to [Laterano] or [Durable] Alliances, this Operator gains <@ba.vup>+1%</> DEF=【拉特兰】【坚守】每叠加3层，本干员防御力<@ba.vup>+1%</>
For every 3 stacks added to [Laterano] or [Durable] Alliances, this Operator gains <@ba.vup>+2%</> DEF=【拉特兰】【坚守】每叠加3层，本干员防御力<@ba.vup>+2%</>
For every 3 stacks added to [Raid] Alliance, this Operator has -1.5% Redeployment Time=【突袭】每叠加3层，本干员再部署时间-1.5%
For every 3 stacks added to [Raid] Alliance, this Operator has -3% Redeployment Time=【突袭】每叠加3层，本干员再部署时间-3%
For every 3 stacks added to [Raid] Alliance, this Operator has <@ba.vup>-1.5%</> Redeployment Time=【突袭】每叠加3层，本干员再部署时间<@ba.vup>-1.5%</>
For every 3 stacks added to [Raid] Alliance, this Operator has <@ba.vup>-3%</> Redeployment Time=【突袭】每叠加3层，本干员再部署时间<@ba.vup>-3%</>
For every 3 stacks added to [Sargon] or [Durable] Alliances, this Operator +1% DEF=【萨尔贡】【坚守】每叠加3层，本干员防御力+1%
For every 3 stacks added to [Sargon] or [Durable] Alliances, this Operator +2% DEF=【萨尔贡】【坚守】每叠加3层，本干员防御力+2%
For every 3 stacks added to [Sargon] or [Durable] Alliances, this Operator <@ba.vup>+1%</> DEF=【萨尔贡】【坚守】每叠加3层，本干员防御力<@ba.vup>+1%</>
For every 3 stacks added to [Sargon] or [Durable] Alliances, this Operator <@ba.vup>+2%</> DEF=【萨尔贡】【坚守】每叠加3层，本干员防御力<@ba.vup>+2%</>
For every 3 stacks added to [Sargon] or [Durable] Alliances, this Operator gains +1% DEF=【萨尔贡】和【坚守】每叠加3层，本干员防御力+1%
For every 3 stacks added to [Sargon] or [Durable] Alliances, this Operator gains <@ba.vup>+1%</> DEF=【萨尔贡】和【坚守】每叠加3层，本干员防御力<@ba.vup>+1%</>
For every 3 stacks added to [Sargon], [Swift] or [Precision] Alliances, this Operator gains +2% ATK=【萨尔贡】【迅捷】【精准】每叠加3层，本干员攻击力+2%
For every 3 stacks added to [Sargon], [Swift] or [Precision] Alliances, this Operator gains +4% ATK=【萨尔贡】【迅捷】【精准】每叠加3层，本干员攻击力+4%
For every 3 stacks added to [Sargon], [Swift] or [Precision] Alliances, this Operator gains <@ba.vup>+2%</> ATK=【萨尔贡】【迅捷】【精准】每叠加3层，本干员攻击力<@ba.vup>+2%</>
For every 3 stacks added to [Sargon], [Swift] or [Precision] Alliances, this Operator gains <@ba.vup>+4%</> ATK=【萨尔贡】【迅捷】【精准】每叠加3层，本干员攻击力<@ba.vup>+4%</>
For every 3 stacks added to [Victoria] Alliance, this Operator gains +1 ASPD=【维多利亚】每叠加3层，本干员攻击速度+1
For every 3 stacks added to [Victoria] Alliance, this Operator gains +2 ASPD=【维多利亚】每叠加3层，本干员攻击速度+2
For every 3 stacks added to [Victoria] Alliance, this Operator gains <@ba.vup>+1</> ASPD=【维多利亚】每叠加3层，本干员攻击速度<@ba.vup>+1</>
For every 3 stacks added to [Victoria] Alliance, this Operator gains <@ba.vup>+2</> ASPD=【维多利亚】每叠加3层，本干员攻击速度<@ba.vup>+2</>
For every 3 stacks added to [Yan] or [Raid] Alliances, this Operator deals extra +1% ATK of damage to enemies inflicted with Bind and Slow=【炎】【突袭】每叠加3层，本干员攻击束缚和停顿状态的敌人造成的伤害提升1%
For every 3 stacks added to [Yan] or [Raid] Alliances, this Operator deals extra 2% ATK of damage to enemies inflicted with Bind and Slow=【炎】【突袭】每叠加3层，本干员攻击束缚和停顿状态的敌人造成的伤害提升2%
For every 3 stacks added to [Yan] or [Raid] Alliances, this Operator deals extra <@ba.vup>+1%</> ATK of damage to enemies inflicted with Bind and Slow=【炎】【突袭】每叠加3层，本干员攻击束缚和停顿状态的敌人造成的伤害提升<@ba.vup>1%</>
For every 3 stacks added to [Yan] or [Raid] Alliances, this Operator deals extra <@ba.vup>2%</> ATK of damage to enemies inflicted with Bind and Slow=【炎】【突袭】每叠加3层，本干员攻击束缚和停顿状态的敌人造成的伤害提升<@ba.vup>2%</>
For every 3 stacks added to [Ægir] Alliance, this Operator gains +1% ATK=【阿戈尔】每叠加3层，本干员攻击力+1%
For every 3 stacks added to [Ægir] Alliance, this Operator gains +2% ATK=【阿戈尔】每叠加3层，本干员攻击力+2%
For every 3 stacks added to [Ægir] Alliance, this Operator gains <@ba.vup>+1%</> ATK=【阿戈尔】每叠加3层，本干员攻击力<@ba.vup>+1%</>
For every 3 stacks added to [Ægir] Alliance, this Operator gains <@ba.vup>+2%</> ATK=【阿戈尔】每叠加3层，本干员攻击力<@ba.vup>+2%</>
For every 3 stacks added to [Ægir] or [Swift] Alliances, this Operator gains +1% ATK=【阿戈尔】和【迅捷】每叠加3层，本干员攻击力+1%
For every 3 stacks added to [Ægir] or [Swift] Alliances, this Operator gains +2% ATK=【阿戈尔】和【迅捷】每叠加3层，本干员攻击力+2%
For every 3 stacks added to [Ægir] or [Swift] Alliances, this Operator gains <@ba.vup>+1%</> ATK=【阿戈尔】和【迅捷】每叠加3层，本干员攻击力<@ba.vup>+1%</>
For every 3 stacks added to [Ægir] or [Swift] Alliances, this Operator gains <@ba.vup>+2%</> ATK=【阿戈尔】和【迅捷】每叠加3层，本干员攻击力<@ba.vup>+2%</>
For every 3 stacks added to Core Alliances, this Operator gains +1% ATK and HP=核心盟约每叠加3层，本干员攻击力和生命值+1%
For every 3 stacks added to Core Alliances, this Operator gains +2% ATK and HP=核心盟约每叠加3层，本干员攻击力和生命值+2%
For every 3 stacks added to Core Alliances, this Operator gains <@ba.vup>+1%</> ATK and HP=核心盟约每叠加3层，本干员攻击力和生命值<@ba.vup>+1%</>
For every 3 stacks added to Core Alliances, this Operator gains <@ba.vup>+2%</> ATK and HP=核心盟约每叠加3层，本干员攻击力和生命值<@ba.vup>+2%</>
For every 5 enemies defeated, allied Operator Max HP +1% (max 15%)=每有5名敌人被击倒，友方干员最大生命值+1%（最多15%）
For every 5 enemies defeated, allied Operator Max HP +1% (max 20%), and Operators recover 80 HP whenever a Production Module is deployed=每有5名敌人被击倒，友方干员最大生命值+1%（最多20%），每次部署生产模块时，场上干员回复80点生命值
For every 5 enemies defeated, allied Operator Max HP +1% (max 25%), and Operators recover 160 HP whenever a Production Module is deployed=每有5名敌人被击倒，友方干员最大生命值+1%（最多25%），每次部署生产模块时，场上干员回复160点生命值
For every 5 enemies defeated, allied Operator Max HP +1% (max 30%), and Operators recover 240 HP whenever a Production Module is deployed=每有5名敌人被击倒，友方干员最大生命值+1%（最多30%），每次部署生产模块时，场上干员回复240点生命值
For every 5 enemies defeated, Ground Operator ATK +1% (max 10%)=每有5名敌人被击倒，地面干员攻击力+1%（最多10%）
For every 5 enemies defeated, Ground Operator ATK +1% (max 15%), plus an additional +2% if there is a Production Module around the Operator=每有5名敌人被击倒，地面干员攻击力+1%（最多15%），且地面干员周围有生产模块时攻击力+2%
For every 5 enemies defeated, Ground Operator ATK +1% (max 15%), plus an additional +2% if there is a Production Module in the 8 surrounding tiles of the Operator=每有5名敌人被击倒，地面干员攻击力+1%（最多15%），地面干员周围八格有生产模块时攻击力额外+2%
For every 5 enemies defeated, Ground Operator ATK +1% (max 20%), plus an additional +3% if there is a Production Module around the Operator=每有5名敌人被击倒，地面干员攻击力+1%（最多20%），且地面干员周围有生产模块时攻击力+3%
For every 5 enemies defeated, Ground Operator ATK +1% (max 30%), plus an additional +5% if there is a Production Module around the Operator=每有5名敌人被击倒，地面干员攻击力+1%（最多30%），且地面干员周围有生产模块时攻击力+5%
For every 5 enemies defeated, Ground Operator ATK +1% (max 5%)=每有5名敌人被击倒，地面干员攻击力+1%（最多5%）
For every 5 enemies defeated, ground unit ATK +1% (max 25%), plus an additional +4% if there is a Production Module around the unit=每有5名敌人被击倒，地面单位攻击力+1%（最多25%），且地面单位周围有生产模块时攻击力+4%
For every 5 enemies defeated, high ground Operator ATK +1% (max 10%)=每有5名敌人被击倒，高台干员攻击力+1%（最多10%）
For every 5 enemies defeated, high ground Operator ATK +1% (max 15%), plus an additional +2% if there is a Production Module around the Operator=每有5名敌人被击倒，高台干员攻击力+1%（最多15%），高台干员周围有生产模块时攻击力额外+2%
For every 5 enemies defeated, high ground Operator ATK +1% (max 15%), plus an additional +2% if there is a Production Module in the 8 surrounding tiles of the Operator=每有5名敌人被击倒，高台干员攻击力+1%（最多15%），高台干员周围八格有生产模块时攻击力额外+2%
For every 5 enemies defeated, high ground Operator ATK +1% (max 20%), plus an additional +3% if there is a Production Module around the Operator=每有5名敌人被击倒，高台干员攻击力+1%（最多20%），高台干员周围有生产模块时攻击力额外+3%
For every 5 enemies defeated, high ground Operator ATK +1% (max 25%), plus an additional +4% if there is a Production Module around the Operator=每有5名敌人被击倒，高台干员攻击力+1%（最多25%），高台干员周围有生产模块时攻击力额外+4%
For every 5 enemies defeated, high ground Operator ATK +1% (max 30%), plus an additional +5% if there is a Production Module around the Operator=每有5名敌人被击倒，高台干员攻击力+1%（最多30%），高台干员周围有生产模块时攻击力额外+5%
For every 5 enemies defeated, high ground Operator ATK +1% (max 5%)=每有5名敌人被击倒，高台干员攻击力+1%（最多5%）
For every 5 stacks added to [Kazimierz] Alliance, this Operator gains +10 <@ba.vup>base ATK</> and +50 <@ba.vup>base HP</> for 100 seconds=【卡西米尔】每叠加5层，本干员部署后100秒内<@ba.vup>基础攻击力</>+10、<@ba.vup>基础生命值</>+50
For every 5 stacks added to [Kazimierz] Alliance, this Operator gains +10 base ATK and +50 base HP for 100 seconds=【卡西米尔】每叠加5层，本干员部署后100秒内基础攻击力+10、基础生命值+50
For every 5 stacks added to [Kazimierz] Alliance, this Operator gains +20 <@ba.vup>base ATK</> and +100 <@ba.vup>base HP</> for 100 seconds=【卡西米尔】每叠加5层，本干员部署后100秒内<@ba.vup>基础攻击力</>+20、<@ba.vup>基础生命值</>+100
For every 5 stacks added to [Kazimierz] Alliance, this Operator gains +20 base ATK and +100 base HP for 100 seconds=【卡西米尔】每叠加5层，本干员部署后100秒内基础攻击力+20、基础生命值+100
For every 5 stacks added to [Laterano] Alliance, this Operator gains +1 ASPD=【拉特兰】每叠加5层，本干员攻击速度+1
For every 5 stacks added to [Laterano] Alliance, this Operator gains +2 ASPD=【拉特兰】每叠加5层，本干员攻击速度+2
For every 5 stacks added to [Laterano] Alliance, this Operator gains <@ba.vup>+1</> ASPD=【拉特兰】每叠加5层，本干员攻击速度<@ba.vup>+1</>
For every 5 stacks added to [Laterano] Alliance, this Operator gains <@ba.vup>+2</> ASPD=【拉特兰】每叠加5层，本干员攻击速度<@ba.vup>+2</>
For every 6 Operators sold, obtain an extra copy of the Operator (non-Elite) with this equipped=每出售6名干员，额外获得一个此装备携带者的初始同名干员
For every 7 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)=每出售7名干员，额外获得一个与此装备携带者的同盟约初始干员（不高于当前调度中心等级）
For every 8 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)=每出售8名干员，额外获得一个与此装备携带者的同盟约初始干员（不高于当前调度中心等级）
For every 8 Operators sold, obtain an extra copy of the Operator (non-Elite) with this equipped=每出售8名干员，额外获得一个此装备携带者的初始同名干员
For every 8 stacks added to [Sargon] Alliance, this Operator +1% ATK=【萨尔贡】每叠加8层，本干员攻击力+1%
For every 8 stacks added to [Sargon] Alliance, this Operator <@ba.vup>+1%</> ATK=【萨尔贡】每叠加8层，本干员攻击力<@ba.vup>+1%</>
For every 8 stacks added to [Sargon] Alliance, this Operator gains +2% ATK=【萨尔贡】每叠加8层，本干员攻击力+2%
For every 8 stacks added to [Sargon] Alliance, this Operator gains <@ba.vup>+2%</> ATK=【萨尔贡】每叠加8层，本干员攻击力<@ba.vup>+2%</>
For every <$cc.g.abyssal><@cc.kw>Abyssal Hunter</></> operator stationed in a Factory, the Control Center provides <@cc.vup>10%</> Productivity for every Factory with an <$cc.g.abyssal><@cc.kw>Abyssal Hunter</></> operator stationed within it, up to a maximum of <@cc.vup>90%</> Productivity=每有1个<$cc.g.abyssal><@cc.kw>深海猎人</></>干员进驻制造站，则控制中枢给每个进驻<$cc.g.abyssal><@cc.kw>深海猎人</></>的制造站提供<@cc.vup>10%</>生产力，最多给单个制造站提供<@cc.vup>90%</>生产力
For every <$cc.g.abyssal><@cc.kw>Abyssal Hunter</></> operator stationed in a Factory, the Control Center provides <@cc.vup>5%</> Productivity for every Factory with an <$cc.g.abyssal><@cc.kw>Abyssal Hunter</></> operator stationed within it, up to a maximum of <@cc.vup>45%</> Productivity=每有1个<$cc.g.abyssal><@cc.kw>深海猎人</></>干员进驻制造站，则控制中枢给每个进驻<$cc.g.abyssal><@cc.kw>深海猎人</></>的制造站提供<@cc.vup>5%</>生产力，最多给单个制造站提供<@cc.vup>45%</>生产力
For every <@ba.vup>10%</> HP lost, inflict <$ba.cold>Cold</> on all nearby enemies for <@ba.vup>8</>s=每损失<@ba.vup>10%</>生命值，对周围所有敌人施加<$ba.cold>寒冷</>效果，持续<@ba.vup>8</>秒
For every <@ba.vup>10%</> HP lost, inflict <$ba.cold>Cold</> on all nearby enemies for <@ba.vup>{cold}</>s=每损失<@ba.vup>10%</>生命值，对周围所有敌人施加<$ba.cold>寒冷</>效果，持续<@ba.vup>{cold}</>秒
For every [Caster] Operator on the field, enemy RES -12=场上每有1名【术师】干员，所有敌人的法术抗性-12
For every Abyssal Hunter operator stationed in a Factory, the Control Center provides 10% Productivity for every Factory with an Abyssal Hunter operator stationed within it, up to a maximum of 90% Productivity=每有1个深海猎人干员进驻制造站，则控制中枢给每个进驻深海猎人的制造站提供10%生产力，最多给单个制造站提供90%生产力
For every Abyssal Hunter operator stationed in a Factory, the Control Center provides 5% Productivity for every Factory with an Abyssal Hunter operator stationed within it, up to a maximum of 45% Productivity=每有1个深海猎人干员进驻制造站，则控制中枢给每个进驻深海猎人的制造站提供5%生产力，最多给单个制造站提供45%生产力
For every allied High Ground unit in the surrounding 4 tiles, recovers 1 SP every second=周围4格每有一名友方高台单位，每秒回复1点技力
For every allied unit in the surrounding 4 tiles, recovers 1 SP every second=周围4格每有一个我方单位，每秒回复1点技力
For every Bizarre Fragment Collectible owned, Caster Operators gain +20% ATK and +20 ASPD=每拥有一个仅在诡谲断章生效的收藏品，【术师】干员的攻击力+20%，攻速+20
For every Bizarre Fragment Collectible owned, Defender Operators gain +20% DEF and +30% Max HP=每拥有一个仅在诡谲断章生效的收藏品，【重装】干员的防御力+20%，最大生命值+30%
For every Bizarre Fragment Collectible owned, Guard Operators gain +20% ATK and +20 ASPD=每拥有一个仅在诡谲断章生效的收藏品，【近卫】干员的攻击力+20%，攻速+20
For every Bizarre Fragment Collectible owned, Medic Operators gain +50% ATK=每拥有一个仅在诡谲断章生效的收藏品，【医疗】干员的攻击力+50%
For every Bizarre Fragment Collectible owned, Sniper Operators gain +20% ATK and +20 ASPD=每拥有一个仅在诡谲断章生效的收藏品，【狙击】干员的攻击力+20%，攻速+20
For every Bizarre Fragment Collectible owned, Specialist Operators gain +20% ATK and +30% Max HP=每拥有一个仅在诡谲断章生效的收藏品，【特种】干员的攻击力+20%，最大生命值+30%
For every Bizarre Fragment Collectible owned, Supporter Operators gain +50% ATK=每拥有一个仅在诡谲断章生效的收藏品，【辅助】干员的攻击力+50%
For every Bizarre Fragment Collectible owned, Vanguard Operators gain +20% ATK and +30% Max HP=每拥有一个仅在诡谲断章生效的收藏品，【先锋】干员的攻击力+20%，最大生命值+30%
For every Candleguest in your squad, all Candleguests gain +5 ASPD (Stacks up to 10 times)=编队中每有一名【伺烛客】，所有【伺烛客】攻击速度+5（最大叠加10层）
For every Candleguest promoted via combat, all Candleguests +40% ATK; after deployment, -4% Redeployment Time and gain 4 DP (Stacks up to 4 times)=每当有干员通过作战成为伺烛客，所有【伺烛客】攻击力+40%，部署后获得4点部署费用，再部署时间-4%（最多4层）
For every Caster Operator on the field, all allied units deal +12% Arts damage (Stacks up to 8 times)=场上每有一名术师干员，所有敌人受到的法术伤害+12%（最多叠加8层）
For every Caster Operator on the field, all allies deal +12% Arts damage (stacks up to 8 times)=场上每有一名术师干员，所有敌人受到的法术伤害+12%（最多叠加8次）
For every collectible owned, [Caster] ATK +2%, ASPD +1=每拥有一个收藏品，【术师】干员的攻击力+2%，攻击速度+1
For every collectible owned, [Caster] ATK +3%, ASPD +2=每拥有一个收藏品，【术师】干员的攻击力+3%，攻击速度+2
For every combat node entered, deduct 1 Life Point (will not go lower than 1) and gain +2 Originium Ingots=进入战斗节点时关卡生命-1（最低保留1点），源石锭+2
For every Defender Operator on the field, all allied units take 10% less Physical damage (Stacks up to 8 times)=场上每有一名重装干员，所有我方单位受到的物理伤害-10%（最多叠加8次）
For every Defender Operator on the field, all allies take 10% less physical damage (stacks up to 8 times)=场上每有一名重装干员，所有我方单位受到的物理伤害-10%（最多叠加8次）
For every enemy blocked, Operators gain 10% Physical and Arts Dodge (Stacks up to 5 times)=干员每阻挡一名敌人，获得10%物理与法术闪避，最多叠加5层
For every existing Aggini of Nila, Qui'lon, Avatar of the Mahasattva takes less Physical and Arts damage. The Aggini of Nila dissipates when healed.=每存在一个尼卢火，奎隆，摩诃萨埵权化受到的物理与法术伤害降低，治疗后尼卢火消失
For every Factory producing Pure Gold, Pure Gold Production Line +1=每有1间制造站生产赤金，则赤金生产线+1
For every Flower Coin in Coffer, all Operators +10% ATK and +20% HP=钱盒内每存在一枚花钱，所有干员获得+10%攻击力，+20%生命值
For every Guard Operator on the field, all allied units gain +8% ATK (Stacks up to 8 times)=场上每有一名近卫干员，所有我方单位的攻击力+8%（最多叠加8层）
For every Guard Operator on the field, all allied units gain ATK +8% (Stacks up to 8 times)=场上每有一名近卫干员，所有我方单位的攻击力+8%（最多叠加8层）
For every Guard Operator on the field, all allies gain ATK +8% (stacks up to 8 times)=场上每有一名近卫干员，所有我方单位的攻击力+8%（最多叠加8次）
For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)=每有一个【拉特兰】干员在场，自身的弹药类技能弹药上限+1（最多4层）
For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-type skills by +1 (stacks up to 4 times); when this unit's ammo-type skill is active, ATK +12%; when ammo count is above 50%, gains 30% Physical and Arts Dodge=每有一个【拉特兰】干员在场，自身的弹药类技能弹药上限+1（最多4层）；自身的弹药类技能期间攻击力+12%，且弹药数量不少于一半时获得30%的物理与法术闪避
For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-type skills by +1 (stacks up to 4 times); when this unit's ammo-type skill is active, ATK +8%; when ammo count is above 50%, gains 20% Physical and Arts Dodge=每有一个【拉特兰】干员在场，自身的弹药类技能弹药上限+1（最多4层）；自身的弹药类技能期间攻击力+8%，且弹药数量不少于一半时获得20%的物理与法术闪避
For every Medic Operator on the field, all allies gain Redeployment Time -5% (Stacks up to 8 times)=场上每有一名医疗干员，所有我方单位的再部署时间-5%（最多叠加8次）
For every Medic Operator on the field, all allies gain Redeployment Time -5% (stacks up to 8 times)=场上每有一名医疗干员，所有我方单位的再部署时间-5%（最多叠加8次）
For every nearby 'Flaw', Physical and Arts damage taken is reduced, and control effect duration is reduced=自身周围每有一枚“瑕”，受到的物理和法术伤害降低，受到的控制效果时间减少
For every Sniper Operator on the field, all allied units gain ASPD +12 (Stacks up to 8 times)=场上每有一名狙击干员，所有我方单位的攻击速度+12（最多叠加8次）
For every Sniper Operator on the field, all allies gain ASPD +12 (stacks up to 8 times)=场上每有一名狙击干员，所有我方单位的攻击速度+12（最多叠加8次）
For every Specialist Operator on the field, all enemies have -5% Movement Speed (Stacks up to 8 times)=场上每有一名特种干员，所有敌方单位的移动速度-5%（最多叠加8层）
For every Specialist Operator on the field, all enemies have -5% Movement Speed (stacks up to 8 times)=场上每有一名特种干员，所有敌方单位的移动速度-5%（最多叠加8次）
For every Sui Operator on the battlefield, all Operators recover 1 SP every 3s=场上每有一个岁阵营干员，所有干员每3秒回复一点技力
For every Sui Operator on the battlefield, all Sui Operators recover 1 SP every 2s=场上每有一个岁阵营干员，所有岁阵营干员每2秒回复一点技力
For every Sui Operator on the battlefield, all Sui Operators recover 1 SP every 3s=场上每有一个岁阵营干员，所有岁阵营干员每3秒回复一点技力
For every Sui Operator on the battlefield, all Sui Operators recover 1 SP every 4s=场上每有一个岁阵营干员，所有岁阵营干员每4秒回复一点技力
For every Summon on the field, all Summons gain +100 ATK and DEF (Stacks up to 10 times)=场上每存在一名召唤物，使全体【召唤物】的攻击力+100，防御力+100（最高叠加10层）
For every Supporter Operator on the field, increases the SP regen rate of Auto Recovery skills by +0.2/s (Stacks up to 8 times)=场上每有一名辅助干员，所有自然回复技能的技力恢复+0.2/秒（最多叠加8次）
For every Supporter Operator on the field, increases the SP regen rate of Auto Recovery skills by +0.2/s (stacks up to 8 times)=场上每有一名辅助干员，所有自然回复技能的技力恢复+0.2/秒（最多叠加8次）
For every target hit by an attack, recovers 2% Max HP=每攻击1个目标，回复自身2%最大生命值
For every target hit by an attack, recovers 2.5% Max HP=每攻击1个目标，回复自身2.5%最大生命值
For every target hit by an attack, recovers 4% Max HP=每攻击1个目标，回复自身4%最大生命值
For every target hit by an attack, recovers <@ba.vup>2%</> Max HP=每攻击1个目标，回复自身<@ba.vup>2%</>最大生命值
For every target hit by an attack, recovers <@ba.vup>2.5%</> Max HP=每攻击1个目标，回复自身<@ba.vup>2.5%</>最大生命值
For every target hit by an attack, recovers <@ba.vup>4%</> Max HP=每攻击1个目标，回复自身<@ba.vup>4%</>最大生命值
For every ten Siracusans you bump into, about five are part of a 'Famiglia.' Watch yourself.=十个叙拉古人里有五个都是“家族成员”，提防一点。
For every ten Siracusans you run into, about five of them are part of a 'Family.' Be careful.=十个叙拉古人里有五个都是“家族成员”，提防一点。
For every Thought you have, all Operators gain +3% ATK=每携带一缕思绪，所有干员攻击力+3%
For every Thought you have, all Operators gain +3% Max HP and DEF=每携带一缕思绪，所有干员最大生命值+3%，防御力+3%
For every Thought you have, all Operators gain +5% ATK=每携带一缕思绪，所有干员攻击力+5%
For every type of enemy defeated after deployment, damage dealt by Kichisei +6%, stacking up to 2 times=上场后每击倒过一种敌人，自身造成的伤害+6%，最多叠加2次
For every type of enemy defeated after deployment, damage dealt by Kichisei +6%, stacking up to 3 times=上场后每击倒过一种敌人，自身造成的伤害+6%，最多叠加3次
For every type of enemy defeated after deployment, damage dealt by Kichisei +7% (+1%), stacking up to 2 times=上场后每击倒过一种敌人，自身造成的伤害+7%（+1%），最多叠加2次
For every type of enemy defeated after deployment, damage dealt by Kichisei +7% (+1%), stacking up to 3 times=上场后每击倒过一种敌人，自身造成的伤害+7%（+1%），最多叠加3次
For every type of enemy defeated after deployment, damage dealt by Kichisei +7% <@ba.talpu>(+1%)</>, stacking up to 2 times=上场后每击倒过一种敌人，自身造成的伤害+7%<@ba.talpu>（+1%）</>，最多叠加2次
For every type of enemy defeated after deployment, damage dealt by Kichisei +7% <@ba.talpu>(+1%)</>, stacking up to 3 times=上场后每击倒过一种敌人，自身造成的伤害+7%<@ba.talpu>（+1%）</>，最多叠加3次
For every type of enemy defeated after deployment, damage dealt by Kichisei +8%, stacking up to 3 times=上场后每击倒过一种敌人，自身造成的伤害+8%，最多叠加3次
For every type of enemy defeated after deployment, damage dealt by Kichisei +8%, stacking up to 4 times=上场后每击倒过一种敌人，自身造成的伤害+8%，最多叠加4次
For every type of enemy defeated after deployment, damage dealt by Kichisei +9% (+1%), stacking up to 3 times=上场后每击倒过一种敌人，自身造成的伤害+9%（+1%），最多叠加3次
For every type of enemy defeated after deployment, damage dealt by Kichisei +9% (+1%), stacking up to 4 times=上场后每击倒过一种敌人，自身造成的伤害+9%（+1%），最多叠加4次
For every type of enemy defeated after deployment, damage dealt by Kichisei +9% <@ba.talpu>(+1%)</>, stacking up to 3 times=上场后每击倒过一种敌人，自身造成的伤害+9%<@ba.talpu>（+1%）</>，最多叠加3次
For every type of enemy defeated after deployment, damage dealt by Kichisei +9% <@ba.talpu>(+1%)</>, stacking up to 4 times=上场后每击倒过一种敌人，自身造成的伤害+9%<@ba.talpu>（+1%）</>，最多叠加4次
For every Vanguard Operator on the field, gain 1 DP every 3 seconds (Stacks up to 8 times)=场上每有一名先锋干员，每3秒获得1点部署费用（最多叠加8层）
For every Vanguard Operator on the field, gain 1 DP every 3 seconds (stacks up to 8 times)=场上每有一名先锋干员，每3秒获得1点部署费用（最多叠加8次）
For Famiglia-trained Casters, their Originium Arts are the basis of their standing within the famiglia. Though these Casters have fairly mediocre Arts, they at least are effective at inciting hatred.=家族训练的术师，源石技艺是他们在家族中立身的根本。虽然源石技艺的水平一般，煽动仇恨他们却是一把好手。
For Freedom=为了自由
For Guests, Bounteous Gifts=厚礼上宾
For however long it's been, Pudding's recollection of Sami has resembled a little snowglobe, perfectly frozen in time.=很长一段时间里，布丁对萨米的记忆就像一颗小小的雪景球，凝固如初。
For in truth, time is a place. A place only the free and unshackled can halt their step in.=其实，时间是个地方。唯有逍遥之人，才能驻足的地方。
For just a moment, you think your chosen battle puppet is going to win, but 'Gatekeeper Helma' uses its ability to lift the snow and dirt off the ground, and ultimately comes out on top. The host shrugs at you before approaching with a smile, waiting for you to speak.=有那么一会儿，你觉得你选中的战争傀儡肯定要赢了，但“门卫海尔玛”使出了扬起地上积雪和泥土的技能，最终更胜一筹。主持人朝你耸了耸肩，然后便笑眯眯地凑近，等着你开口说话。
For Lunacub, nothing's more important than concealing yourself before the hunt. And once it's begun, it's simple—just take out all your prey before they notice you.=对子月来说，狩猎开始之前，没有什么比隐藏自身更重要。而狩猎开始之后——只要在猎物注意到自己之前把它们都干掉就好了。
For many years, I couldn't really understand my father. He paid the ultimate price, only to betray almost everything in the end... But I still remember the question my father posed to me many years ago, when we were sitting together in a park: 'Siracusa, sara un posto migliore senza le famiglie?'=很多年以来，我都没有真正理解我的父亲。他以生命为代价，几乎背叛了一切......可我还记得多年前，父亲与我坐在公园里，他向我抛出的那个问题：“没有家族的叙拉古，会更好吗？”
For many, many prisoners, their real battle begins from the moment they leave their cell.\n<@lv.item><Imprisonment Device></> Imprisons freed enemies within its effect area\n<@lv.rem>Tiles do not have melee/ranged deployment restrictions</>=对于囚犯们来说，很多时候，走出自己牢房的那一刻，就意味着战斗的开始。\n<@lv.item><禁锢装置></>禁锢作用范围内已解放的敌人\n<@lv.rem>本次行动中干员布置不受近远程限制</>
For many, many prisoners, their real battle begins from the moment they leave their cell.\n<Imprisonment Device> Imprisons freed enemies within its effect area\nTiles do not have melee/ranged deployment restrictions=对于囚犯们来说，很多时候，走出自己牢房的那一刻，就意味着战斗的开始。\n<禁锢装置>禁锢作用范围内已解放的敌人\n本次行动中干员布置不受近远程限制
For me, Doctor, it's already like a dream, get to sit here with you and say 'happy new year'. I remember that time in Bolívar, the only thing I had to share the New Year with was a gun thiiiiiiiis big. Yeah, bigger than me.=博士，能和您一起坐在这里互相道声新年快乐，就已经很好了。记得有一年在玻利瓦尔，与我一起度过新年的，是一挺这——么高的铳，嗯，比我还高。
For more than sixty years, for twenty-thousand days and nights, this ship has endured far too many storms, as well as matters of life and death. It will not sink, just as Iberia will not sink, and this is not a fact that requires explanation—so it must be, therefore it is.=六十多年，两万多个日日夜夜，这艘航船经历过太多场惊涛骇浪，也曾遭遇无数次致命危机。它永不会沉没，就如同伊比利亚永不会沉沦一样，这甚至毋须多余解释，它必须如此，它只能如此。
For Mountain, formalwear is not only a symbol of his past status, but also a form of recollection, and a little warning.=礼服对山来说，不仅是他过去身份的象征，也是一种回忆，一点警示。
For now, I still don't have a way to find my past self, but the process has also shaped who I am today. My days here at Rhodes Island are an important part of that. Doctor, we still have a lot of time together ahead of us. Keep your faith in my sword.=我暂时还没有办法找回过去的自己，但是找寻的过程也塑造了现在的自己。在罗德岛待过的这些日子，也是其中重要的一部分。博士，接下来我们还有很长一段时间要共处，尽管相信我的剑吧。
For one time only during any battle prior to the final battle of the area, gain 1 Life Point and continue onto the next step instead of concluding the exploration upon mission failure=仅一次，在非区域最终战斗中失败时不结束探索，目标生命+1并继续下一步行动
For one time only during any battle prior to the final battle of the area, gain 10 Life Points and continue onto the next step instead of concluding the exploration upon mission failure=仅一次，在非区域最终战斗中失败时不结束探索，目标生命+10并继续下一步行动
For one time only, if you would fail any battle other than the final battle of the area or a Leader battle and are currently not in a Bizarre Fragment, you will enter a special Bizarre Fragment=仅一次，在非区域最终战斗和领袖战中失败时不结束探索，且若当前不处于诡谲断章时进入一个特殊的诡谲断章
For one time only, if you would fail any battle other than the final battle of the area or a Leader battle, you instead gain +1 Life Point and advance to the next step instead of concluding the exploration=仅一次，在非区域最终战斗和领袖战中失败时不结束探索，目标生命+1并继续下一步行动
For one time per battle, an Operator deployed with 4 Operators already on the field will gain +50% HP, +50% DEF, and +5 Block=每场战斗仅一次，已部署4名干员时，下一名部署的干员获得生命值+50%，防御力+50%，阻挡数+5
For one time per battle, an Operator deployed with 4 Operators already on the field will gain status resistance, +50% ATK, and take 50% less Elemental Injury=每场战斗仅一次，已部署4名干员时，下一名部署的干员获得抵抗，攻击力+50%，受到的元素损伤降低50%
For one to travel such an arduous path, one absolutely must have experience.=路途凶险，经验是必不可少的。
For Operators=可供干员行动
For Operators with a sweet tooth, seasoning as sweet as this are the boon.=对所有爱好甜食的干员来说，如此甘甜可口的辅料，自然是多多益善。
For other appliances, the ability to fly is just a gimmick. For vacuum cleaners, the ability to fly is a revolutionary breakthrough, allowing it to vacuum the ceiling with ease.\nPlease follow the instructions in the safety manual if it catches your hair as it flies over your head.=其他家用电器飞起来或许没什么意义，但会飞的吸尘器绝对是划时代的发明。现在，它连天花板都能吸了。\n小心！如果它从你头顶掠过的时候吸住了你的头发，请立刻按照说明书自救！
For our farewell, I shall grieve. I would much prefer to part less often, but... Goodbye, Entelechia.=我会为告别而伤心，我更愿意让离别更少一些。但——再见，隐德来希。
For our indomitable emperor!=纪念我们常胜不败的皇帝！
For politeness's sake, I accept your commendation. But, to us Abyssal Hunters, combat is the means we have to master to survive. We don't need applause or flowers for it.=出于礼貌，我会收下你的褒奖。不过，对深海猎人来说，战斗是我们为了生存下去必须掌握的手段，我们不需要掌声与鲜花。
For power and glory!=力量与荣耀！
For real, he sent that the instant you began your livestream=确实，他从你开播就开始发了
For real...?=真的吗……
For real? Are you trying to improve my teamwork again?=不是吧，又要锻炼我的团队作战能力？
For reasons unknown, the captain suddenly felt as if he had not seen enough of this nameless ocean. He decided that when this farce was all over, he and his chief mate would quietly watch the sunrise, just as they had done many, many years ago.=可不知为何，在眼下这个时刻，船长突然觉得，这片无名之海，他远未看够。船长决定，等这场荒唐的闹剧落幕，他要和自己的大副，如许多许多年前一样，静静再看一场日出。
For reasons unknown, this active idol is currently boarding with Penguin Logistics. After Penguin Logistics formed a partnership with Rhodes Island, Sora also became a Rhodes Island Operator.\nShe is able to naturally channel her Originium Arts through her voice to support allies with her unique songs on the battlefield.=现役偶像，因故暂时寄居于企鹅物流。在企鹅物流与罗德岛建立合作关系后，也作为罗德岛的一员行动。\n干员空能非主观地施展与声音有关的源石技艺，在战场上运用独特的歌声为其他干员提供支援。
For Rhine Lab.=为了莱茵生命。
For Rhodes Island, Doc is a collaborator, a helping hand, a respectable man. For Team Rainbow, things are even simpler. In his own words, 'My job is to ensure your safety. I don't mind a challenge.'\nDoc does not shield everyone like Blitz, cause spectacular explosions like Fuze, achieve his goals with the artistry of Ela, or deliver surprises like Frost, but nothing reassures the members of Team Rainbow like the voice of Doc through their communicator.\nHe says his job is to ensure the safety of his teammates. And he means it.=对罗德岛来说，医生意味着一位合作者、一份意料之外的助力、一个值得尊敬的人，而对彩虹小队的成员们而言，医生的意义更加简单直接。用医生自己的话来说，“我的工作是保护你们的人身安全，我不介意你给我来点挑战。”\n在战斗中，医生不像闪击那样挡在所有人身前，不像导火索那样引发令人目眩的爆炸，不像艾拉那样用艺术家般的思路达成目标，甚至不像霜华，在意想不到的地点给人“惊喜”。但无论是彩虹小队中的哪一位，只要从通讯器里听见医生的声音，都会感到十足的安心与镇定——\n因为他说过，他的工作就是保护队友们的人身安全。无论工作难度如何，他都说到做到。
For some people, anyone met even once might be considered a friend. But others may find only one or two in a lifetime.=对有的人来说，只是见过一面的人都可以称为朋友。而对有的人来说，一生或许只有一两个朋友。
For some reason, seeing this fire makes one feel hungry.=不知为何，见到这捧火，就觉得肚子饿了。
For some reason, the pages in the atlas are shuffled and scattered. This story will have to be slowly reassembled.=不知为何，如今图册中的书页凌乱散落，这个故事需要慢慢拼凑。
For some time after deployment, all enemies on the field suffering from a negative status receive 40% more Physical and Arts damage; every 10s, all enemies within Attack Range are Stunned for 5s=部署后一段时间内，全场处于异常状态下的敌人受到的物理和法术伤害提升40%，且每隔10秒使攻击范围内的所有敌人晕眩5秒
For some time after deployment, all enemies on the field suffering from a negative status receive <@multiv3.teamBuff>40%</> more Physical and Arts damage; every 10s, all enemies within Attack Range are Stunned for <@multiv3.teamBuff>5</>s=部署后一段时间内，全场处于异常状态下的敌人受到的物理和法术伤害提升<@multiv3.teamBuff>40%</>，且每隔10秒使攻击范围内的所有敌人晕眩<@multiv3.teamBuff>5</>秒
For Sportsmen United, taking out all the opponent's players is the surest way to victory. No one knows if the hammers carried by Sportsmen United Hitters are really made of iron. No one wants to find out the hard way.=球德联全称“球德践行联盟”，其理念非常简单：只要把敌方选手都揍趴下，就不怕进不了球！没有选手知道球德联击人手拿的是不是真正的铁锤，因为没有选手敢与它对阵。
For Sportsmen United, taking out all the opponent's players is the surest way to victory. Sportsmen United Goalies may look mild-mannered, but they can be terrifying when angered.=球德联全称“球德践行联盟”，其理念非常简单：只要把敌方选手都揍趴下，就不怕进不了球！平时看起来文质彬彬的球德联守门员，在被激怒时能爆发出恐怖的力量。
For Sportsmen United, taking out all the opponent's players is the surest way to victory. The spikes on Sportsmen United Shooters make defending against them a daunting prospect.=球德联全称“球德践行联盟”，其理念非常简单：只要把敌方选手都揍趴下，就不怕进不了球！浑身长满尖刺的球德联击球手，能让所有敌方选手在拼抢时退让三分。
For Survival=为了生存
For the Banquet=赴宴
For the first 20 seconds after they appear, Elite and Leader enemies take 50% less Physical and Arts damage and have +30% ATK=所有精英和领袖单位登场后20秒内受到物理和法术伤害-50%，攻击力+30%
For the longest time, Papa didn't want me to help him. You know, my personality isn't really suited for what he does. But still... I gave it my all, because he took me in as his daughter.=一直以来，爸爸其实都不希望我帮他做事，因为博士你也知道我的性格，其实是不太适合做这种事的。但是我毕竟成为了爸爸的女儿，所以也努力了哦。
For the next attack, ATK is increased to 140%, and hits twice;\nCharged effect: Attack range +2, and hits 3 times=下次攻击的攻击力提高至140%，并连续攻击两次；\n蓄力额外效果：攻击距离+2，改为连续攻击三次
For the next attack, ATK is increased to 145%, and hits twice;\nCharged effect: Attack range +2, and hits 3 times=下次攻击的攻击力提高至145%，并连续攻击两次；\n蓄力额外效果：攻击距离+2，改为连续攻击三次
For the next attack, ATK is increased to 150%, and hits twice;\nCharged effect: Attack range +2, and hits 3 times=下次攻击的攻击力提高至150%，并连续攻击两次；\n蓄力额外效果：攻击距离+2，改为连续攻击三次
For the next attack, ATK is increased to 155%, and hits twice;\nCharged effect: Attack range +2, and hits 3 times=下次攻击的攻击力提高至155%，并连续攻击两次；\n蓄力额外效果：攻击距离+2，改为连续攻击三次
For the next attack, ATK is increased to 160%, and hits twice;\nCharged effect: Attack range +2, and hits 3 times=下次攻击的攻击力提高至160%，并连续攻击两次；\n蓄力额外效果：攻击距离+2，改为连续攻击三次
For the next attack, ATK is increased to 165%, and hits twice;\nCharged effect: Attack range +2, and hits 3 times=下次攻击的攻击力提高至165%，并连续攻击两次；\n蓄力额外效果：攻击距离+2，改为连续攻击三次
For the next attack, ATK is increased to 170%, and hits twice;\nCharged effect: Attack range +2, and hits 3 times=下次攻击的攻击力提高至170%，并连续攻击两次；\n蓄力额外效果：攻击距离+2，改为连续攻击三次
For the next attack, ATK is increased to 180%, and hits twice;\nCharged effect: Attack range +2, and hits 3 times=下次攻击的攻击力提高至180%，并连续攻击两次；\n蓄力额外效果：攻击距离+2，改为连续攻击三次
For the next attack, ATK is increased to 190%, and hits twice;\nCharged effect: Attack range +2, and hits 3 times=下次攻击的攻击力提高至190%，并连续攻击两次；\n蓄力额外效果：攻击距离+2，改为连续攻击三次
For the next attack, ATK is increased to 200%, and hits twice;\nCharged effect: Attack range +2, and hits 3 times=下次攻击的攻击力提高至200%，并连续攻击两次；\n蓄力额外效果：攻击距离+2，改为连续攻击三次
For the next attack, ATK is increased to <@ba.vup>140%</>, and hits twice;\n<$ba.charged>Charged</> effect: Attack range <@ba.vup>+2</>, and hits 3 times=下次攻击的攻击力提高至<@ba.vup>140%</>，并连续攻击两次；\n<$ba.charged>蓄力</>额外效果：攻击距离<@ba.vup>+2</>，改为连续攻击三次
For the next attack, ATK is increased to <@ba.vup>145%</>, and hits twice;\n<$ba.charged>Charged</> effect: Attack range <@ba.vup>+2</>, and hits 3 times=下次攻击的攻击力提高至<@ba.vup>145%</>，并连续攻击两次；\n<$ba.charged>蓄力</>额外效果：攻击距离<@ba.vup>+2</>，改为连续攻击三次
For the next attack, ATK is increased to <@ba.vup>150%</>, and hits twice;\n<$ba.charged>Charged</> effect: Attack range <@ba.vup>+2</>, and hits 3 times=下次攻击的攻击力提高至<@ba.vup>150%</>，并连续攻击两次；\n<$ba.charged>蓄力</>额外效果：攻击距离<@ba.vup>+2</>，改为连续攻击三次
For the next attack, ATK is increased to <@ba.vup>155%</>, and hits twice;\n<$ba.charged>Charged</> effect: Attack range <@ba.vup>+2</>, and hits 3 times=下次攻击的攻击力提高至<@ba.vup>155%</>，并连续攻击两次；\n<$ba.charged>蓄力</>额外效果：攻击距离<@ba.vup>+2</>，改为连续攻击三次
For the next attack, ATK is increased to <@ba.vup>160%</>, and hits twice;\n<$ba.charged>Charged</> effect: Attack range <@ba.vup>+2</>, and hits 3 times=下次攻击的攻击力提高至<@ba.vup>160%</>，并连续攻击两次；\n<$ba.charged>蓄力</>额外效果：攻击距离<@ba.vup>+2</>，改为连续攻击三次
For the next attack, ATK is increased to <@ba.vup>165%</>, and hits twice;\n<$ba.charged>Charged</> effect: Attack range <@ba.vup>+2</>, and hits 3 times=下次攻击的攻击力提高至<@ba.vup>165%</>，并连续攻击两次；\n<$ba.charged>蓄力</>额外效果：攻击距离<@ba.vup>+2</>，改为连续攻击三次
For the next attack, ATK is increased to <@ba.vup>170%</>, and hits twice;\n<$ba.charged>Charged</> effect: Attack range <@ba.vup>+2</>, and hits 3 times=下次攻击的攻击力提高至<@ba.vup>170%</>，并连续攻击两次；\n<$ba.charged>蓄力</>额外效果：攻击距离<@ba.vup>+2</>，改为连续攻击三次
For the next attack, ATK is increased to <@ba.vup>180%</>, and hits twice;\n<$ba.charged>Charged</> effect: Attack range <@ba.vup>+2</>, and hits 3 times=下次攻击的攻击力提高至<@ba.vup>180%</>，并连续攻击两次；\n<$ba.charged>蓄力</>额外效果：攻击距离<@ba.vup>+2</>，改为连续攻击三次
For the next attack, ATK is increased to <@ba.vup>190%</>, and hits twice;\n<$ba.charged>Charged</> effect: Attack range <@ba.vup>+2</>, and hits 3 times=下次攻击的攻击力提高至<@ba.vup>190%</>，并连续攻击两次；\n<$ba.charged>蓄力</>额外效果：攻击距离<@ba.vup>+2</>，改为连续攻击三次
For the next attack, ATK is increased to <@ba.vup>200%</>, and hits twice;\n<$ba.charged>Charged</> effect: Attack range <@ba.vup>+2</>, and hits 3 times=下次攻击的攻击力提高至<@ba.vup>200%</>，并连续攻击两次；\n<$ba.charged>蓄力</>额外效果：攻击距离<@ba.vup>+2</>，改为连续攻击三次
For the next attack, ATK is increased to <@ba.vup>{atk_scale:0%}</>, and hits twice;\n<$ba.charged>Charged</> effect: Attack range <@ba.vup>+2</>, and hits 3 times=下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次；\n<$ba.charged>蓄力</>额外效果：攻击距离<@ba.vup>+2</>，改为连续攻击三次
For the next attack, ATK is increased to {atk_scale:0%}, and hits twice;\nCharged effect: Attack range +2, and hits 3 times=下次攻击的攻击力提高至{atk_scale:0%}，并连续攻击两次；\n蓄力额外效果：攻击距离+2，改为连续攻击三次
For the Nongye Tianshis, cultivation is ensuring crop advantage before dealing with environmental factors.\n<@lv.item><Farmland></>Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></>Stops Blight from spreading.\n<@lv.item><Pumping Station></>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=对农业天师而言，育种就是在得天时地利之前，先确立作物的优势。以善因求善果，如此而已。\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播\n<@lv.item><泵站></>将身后一格的水泵至前方，净化/传播病害
For the Nongye Tianshis, cultivation is ensuring crop advantage before dealing with environmental factors.\n<Farmland>Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve>Stops Blight from spreading.\n<Pumping Station>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=对农业天师而言，育种就是在得天时地利之前，先确立作物的优势。以善因求善果，如此而已。\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播\n<泵站>将身后一格的水泵至前方，净化/传播病害
For the one behind the Yumen Incident, it's time to put an end to her troublemaking.=最近玉门风波的主使，兴风作浪了这些天，也该到此为止了。
For the people of the sea, the word 'Ægir' represents both a race and a nation. However, for many Ægir, the 'nation' aspect of this word has practically ceased to be.=阿戈尔这一单词同时代表了海民的种族与国家。然而对于某些阿戈尔来说，国家这层意义已经近乎从这一单词中消失了。
For the rational, there is no way of defeating the ocean; for the sentimental, the waves that devour the sky are enough to snuff out one's soul. For the knight, the means and the end are equally meaningless – as long as the ocean exists, he will slay it.=对于理智的人而言，没有战胜海洋的手段；对于感性的人而言，遮天海浪足以摧垮心灵；对于骑士而言，过程与结果皆无意义，只要海洋存在，他就要杀死海洋。
For the sake of his country's fate, he chose to seek immortality. Thus, he will die along with the name Iberia.=他因这个国家的宿命选择寻求长生，所以他将与伊比利亚这个名字共同死去。
For the Sea Terrors, this is of course a paradise. Were it possible, they would want the nethersea brand to spread across all of Terra.\n<@rolv.rem>This stage is filled with <Nethersea Brand> that continuously seeks to expand, inflicting damage and Nervous Impairment. Try to counteract it by making use of <Emergency Aid Buildings> and <Active Originium>.</>=对于恐鱼来说，这里当然是乐园，若是可能，它们要将溟痕铺遍泰拉。\n<@rolv.rem>场地中遍布会造成伤害和神经损伤且不断试图扩散的<溟痕>，但好在还有<应急救治设施>和<活性源石>。</>
For the Sea Terrors, this is of course a paradise. Were it possible, they would want the nethersea brand to spread across all of Terra.\nThis stage is filled with <Nethersea Brand> that continuously seeks to expand, inflicting damage and Nervous Impairment. Try to counteract it by making use of <Emergency Aid Buildings> and <Active Originium>.=对于恐鱼来说，这里当然是乐园，若是可能，它们要将溟痕铺遍泰拉。\n场地中遍布会造成伤害和神经损伤且不断试图扩散的<溟痕>，但好在还有<应急救治设施>和<活性源石>。
For the Seaborn, adapting to their future environment is more important than inheriting their ancestor's genes. When the entire population evolves with this goal, the ambiguity of their species will be continuously magnified within a single segment, until the evolutionary singularity is reached, ushering in the perfect lifeform.=对于海嗣而言，适应后天环境比传承亲代基因更为重要，当整个族群都以这一目标进化时，物种不确定性便会在一个阶段中被不断放大，直至迎来进化奇点，诞生完美生物。
For the Silverash name!=以希瓦艾什之名起誓——！
For the unfortunate, no matter how beautifully their stories begin, they always end in tragedy.=对于一些运气不佳的人来说，无论他们为故事叙述了怎样美好的开头，最后总会滑至悲惨的结局。
For them the bell tolls.=丧钟应声而鸣。
For this promotion, I have the entire Medical Department to thank, who's been supporting me all the time with their hard work. And of course, thank you too, Doctor, for your guidance. I'm very, very grateful to you all!=能获得这次晋升，不只是为我个人，背后还有医疗组所有同伴们的努力，当然还有博士您的教导，非常，非常的感谢大家！
For those in this position, a peaceful sleep becomes eternal=身居此位者，安睡即为永眠。
For those in this position, prosperity is but an illusion.=身居此位者，兴盛仅是泡影。
For those in this position, to struggle is to inevitably fall.=身居此位者，抗争便会陨落。
For those of you who've spent not a second out of the fight, decades-old tactical thinking from Ursus must be far past its prime.=对无时无刻不在战斗的你们来说，几十年前的乌萨斯战术思路应该早就过时了吧。
For those who prioritize their safety.=选择这套装备的理由是“看起来非常安全。”
For those who seek change but set off on the wrong foot, no matter how flashy their appearance, they will always lack substance. That's why I appreciate Rhodes Island and its work. Salud, Doctor, to us both finding the right path forward.=如果真的想要改变什么，却在一开始就选错了方向的话，即便外表看起来如何光鲜亮丽，内里仍旧会是不堪一击的吧。在这一点上，我还是挺佩服罗德岛的。干杯，祝我们都能走出条正确的路。
For those who wish to have fun alone.=你只想一边观赛一边自娱自乐。
For Tomorrow=只为明日
For travelers on a long journey, the convenience of 'Ready to Eat' is often more important than taste.=对奔行于长路的旅人而言，“开罐即食”的便利，往往比味道更重要。
For travelers on a long journey, the convenience of 'ready to eat' is often more important than taste.=对奔行于长路的旅人而言，“开罐即食”的便利，往往比味道更重要。
For us Iberians, our relationship with the 'sea' is a complicated one. The sea symbolizes terror and danger, while also holding nostalgia for a bygone era. But even as the great vessels of Iberia sink before our eyes, we... we require a bit of change.=对于一个伊比利亚人，谈起“大海”这个词的心情是复杂的，它象征着恐怖和危险，也寄托着对于曾经那个时代的怀念。可就连伊比利亚的巨舰都在我的眼前沉没，我们......需要一点改变。
For us mercs, getting older isn't a thing to celebrate. You pick up more scars, and your value goes down. If there's anything worth celebrating, it's the fact that our victories were able to buy us another year.=对雇佣兵来说，年纪的增长可不是什么好事。伤病累积，价值下降。非要说有什么值得庆贺的话，我们该欢庆过去一年的胜利，是那些胜仗让我们活了下来。
For us mercs, life is war, and war is life. The only escape is death. Our struggle will never end, as long as we live.=对雇佣兵而言，战争就是生活，唯有死亡才能摆脱它。只要生命在延续，争斗就永无尽头。
For us, the new year isn't a fixed date. It starts when we see the first sprout of spring. Then we drink, sing and celebrate.=我们那里的新年，不是一个固定的节日。当春天快要来临时，我们在荒野上发现第一株发芽的植物，就把那一天当作新年的开始。然后我们饮酒，唱歌，庆祝......
For vengeance, for loyalty, for the people.=为仇怨留、为恩义来、为生民计。
For Vigna, no matter what she does, passion is a majorly important thing.\nThis is reflected in combat, where on occasion her attacks will burst with power far beyond normal, just like a rock 'n' roll number hitting its chorus.\nIn what manner you make use of Vigna's up-and-down style is key to pushing her strength to the limit, and there's plenty of ways.\nOne of them: get her going faster, amping up her burst frequency.\n<@lv.rem>DP does not regenerate normally in this operation.</>\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<@lv.item><Mr. Boom></> Stun all enemies in the four adjacent tiles for a long duration.=对红豆来说，无论做什么，热情都是一件十分重要的事。\n这一点体现在战斗中，就是她在进攻时偶尔会如同一首摇滚歌曲来到高潮一般忽然爆发出远超平时的实力。\n如何运用好她这种起伏不定的状况会是让红豆最大限度发挥其实力的关键，而方法有很多。\n其中一种是——让她更快一点，提高她爆发的频率。\n<@lv.rem>本次行动不自动回复部署费用</>\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<@lv.item><轰隆隆先生></>对周围四格范围的敌人造成长时间晕眩
For Vigna, no matter what she does, passion is a majorly important thing.\nThis is reflected in combat, where on occasion her attacks will burst with power far beyond normal, just like a rock 'n' roll number hitting its chorus.\nIn what manner you make use of Vigna's up-and-down style is key to pushing her strength to the limit, and there's plenty of ways.\nOne of them: get her going faster, amping up her burst frequency.\nDP does not regenerate normally in this operation.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<Mr. Boom> Stun all enemies in the four adjacent tiles for a long duration.=对红豆来说，无论做什么，热情都是一件十分重要的事。\n这一点体现在战斗中，就是她在进攻时偶尔会如同一首摇滚歌曲来到高潮一般忽然爆发出远超平时的实力。\n如何运用好她这种起伏不定的状况会是让红豆最大限度发挥其实力的关键，而方法有很多。\n其中一种是——让她更快一点，提高她爆发的频率。\n本次行动不自动回复部署费用\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<轰隆隆先生>对周围四格范围的敌人造成长时间晕眩
For Vigna, rock 'n' roll is her whole hobby.\nBut it's not her whole life.=对红豆来说，摇滚是生命中重要的一部分。\n不过，并不是全部。
For want of a nail... the kingdom was lost.=丢了一个钉子......死了一个国王。
For we are displaced. <@lv.fs>Condition:</>\nNourished Reefbreakers have increased ASPD.=尽是他乡之客。<@lv.fs>附加条件：</>\n富营养的裂礁者攻击速度提升
For we are displaced. Condition:\nNourished Reefbreakers have increased ASPD.=尽是他乡之客。附加条件：\n富营养的裂礁者攻击速度提升
For whatever reason, the traces of the passing years can be seen on this note. It has never been moved, replaced, or dusted—always remaining in its original position, faithfully conveying the message left by the one who penned it. Day after day, year after year.=不知为何，这张便签条上岁月的痕迹清晰可见，它不曾被取下、更换、除尘，它只是一直待在它原来的位置上，忠实地传递着签写者想要以它传达的信息，日复一日，年复一年。
For whom does the anthem sing? For whom does the music sound?=颂歌为谁而鸣，心声为谁奏响？
For Whom the Gun Tolls=铳械为谁而鸣
For your return to Rhodes Island, we've prepared a personalized, seven-day special event where all 'Resource Collection' stages will be available at all times, starting from the day you make your return. If there are any ongoing events where 'Resource Collection' stages are available at all times, the personalized event will be temporarily suspended.=我们为刚刚回到罗德岛的博士准备了共计7日的专属“资源收集”关卡全天特别开放活动，计数于重返的当日开始。在有其他的“资源收集”关卡全天开放活动的日期中，专属开放活动会暂停计数。
For your return to Rhodes Island, we've prepared a personalized, seven-day special event where all 'Supplies' stages will be available at all times, starting from the day you make your return. If there are any ongoing events where 'Supplies' stages are available at all times, the personalized event will be temporarily suspended.=我们为刚刚回到罗德岛的博士准备了共计7日的专属“资源收集”关卡全天特别开放活动，计数于重返的当日开始。在有其他的“资源收集”关卡全天开放活动的日期中，专属开放活动会暂停计数。
For {buff_duration}s after deployment, all Operators on the field gain +{atk:0%} ATK=部署后{buff_duration}秒内，使双方所有在场干员攻击力+{atk:0%}
For {buff_duration}s after deployment, all Operators on the field have their DEF and RES reduced to 0, but ASPD +{attack_speed}=部署后{buff_duration}秒内，使双方在场干员的防御力和法术抗性降低至0，但攻击速度+{attack_speed}
For {shield_duration}s after deployment, all Operators on the field gain {dynamic} Barrier=部署后{shield_duration}秒内，使双方在场干员获得{dynamic}点屏障
Forbidden Tsalimashtu=幽邃禁坑
Force Recon=火力侦察
Force Redirection=借力打力
Forced March=急行军
Forceful Fist=巨力重拳
Forces, Deconstructed=解构阵域
Forcibly adding special ingredients to the pot will cause it to get angry and refuse the meal, immediately enraging it and causing it to take less Physical and Arts damage.=强行在锅中放入特殊食材，会生气且不再接受这顿饭，立即狂暴且受到的物理与法术伤害减少
Forecast Commercial Performance=商业效益预估
Foreign Foes=御外敌
Foreigners always have some mystical fantasies, but unfortunately, not every Yan person can hop between roofs and walk on walls.=异国人总会有一些神奇的幻想，不过很可惜，并非所有炎国人都能飞檐走壁。
Forerunner=先驱
Foresight=远见
Foresight Mystery=预示之谜
Forest=密林
Forest Charcoal Stove=林地炭火炉
Forest Depths=林木幽深
Forest Hand-Woven Rug=林地手工编织毯
Forest Hunters=林中狩猎队
Forest Menaces=森林里的麻烦家伙
Forest Ranger Medal=优秀护林员奖章
Forest Rattan Basket=林地藤条编织篓
Forest Sanctuary=丛林的荫庇
Forest Storage Rack=林地置物墙架
Forest Trail=林间小径
Forest's Embrace=森廻
Forest-Lake Trail=林湖之径
Foretelling=预卜先知
Forethought=绸缪
Forever Equal=永远平等
Forever Feast=没有保鲜期
Forever Squad=永鲜的魅力
Forever Together=常伴我身
Forge a key with change=以转变铸造钥匙
Forge a key with the beginning=以开端铸造钥匙
Forge a key with the end=以终点铸造钥匙
Forged iron=精铁百炼
Forged iron. Head to toe. Hard to pierce. Hard to move.=精铁百炼，披覆周身。兵灾难侵，寸步难移。
Forged with honesty and perseverance. No flame has burned in Whitesmith's furnace ever since.=这枚古典挂坠以真诚和毅力铸就，在此之后，Whitesmith的锻炉再也没能燃起火焰。
Forgemaster=熔锻铸匠
Forget about those fleeing enemies at the moment, our priority now is to help the injured.=优先救助伤员吧，先别管那些逃跑的敌人了。
Forget it=还是算了
Forget it, I'm used to it now=算了，习惯了
Forget it, let's stop here=算了，还是不往前走了
Forget it, Schnitz. How am I to tutor Maria in your stead? I am no knight, and certainly no father. No one would call me 'gentle.' Besides... I never once imagined I would actually return to this place... Why, Schnitz? Why am I the one to remain?=得了，斯尼茨，我哪里能替你们教导玛莉娅？我不是骑士，也不是一个父亲。我并不温柔。而且......我没想过自己真的会回到那里......从没想过。为什么，斯尼茨？为什么是我留下？
Forget it, we'll just make them ourselves. If we can't, we'll go ask that salesperson we know if the franchise store prices are higher than his.=算了，还是自己造吧，实在不行，我们去找那个认识的推销员问问，加盟店是不是卖得比推销员还贵点？
Forget it. I'm almost retired, and it's about time I enjoyed some leisure... there's no end to work. How about you stop shutting yourself in here and go outside with me for once? It's a fine day out there.=算了吧，我都快退休了，现在是该享清闲的时候......工作是做不完的，你也别总趴在这里，今天太阳好，陪我出去转一转吧。
Forget those runaways, tape, where's the duct tape? This is supercooled Originium condensate rustled from Sami! Every drop we lose, we lose forever!=别管那几个逃掉的了，胶带，胶带有吗？这可是萨米搞来的过冷凝液化源石，漏一滴少一滴啊！
Forging=锻造
Forging Folk Tales=锻造传说
Forgive me for turning down your invitation to perform. Even the most assiduous musician wouldn't want to work on this day, and besides, the fineness of it needs no musical dressing. The laughs of passersby and the clinking of table glasses have answered well enough, no?=请容我拒绝您的演出邀请，再兢兢业业的音乐家，也不愿在这一天工作，何况，这一天的美好已经无需音乐的装点，有行路人的笑声与桌上的碰杯声已经足够了，您觉得呢？
Forgive me, but what do you usually do when you're not drilling as part of OpFor? ...What? Brew? Write poetry?\n\nAfter Garrisoning Daytime Ground, Special OpFor Units will appear in the Twilight Frontier; Special OpFor Unit do not deduct Life Points when spared=不好意思，请问你们平时在不做假想敌进行演练的时候都做些什么？……什么？酿酒？写诗？\n\n白昼之地驻守后，黄昏秘境将出现特殊假想敌；特殊假想敌进入目标点不扣除关卡生命值
Forgive me, Doctor! Just can't shake the habit of writing as I walk.=啊，博士！抱歉，我总改不了边走边记的习惯。
Forgive me, Doctor... There are limits to what I can do, including in conversation... but I'm honored to be your assistant. I look forward to helping you with your work.=抱歉，我能做的事情很有限，也不太会说话，但作为助理感到很荣幸，如果我能帮到博士阁下那就太好了。
Forgive me, I woke up on the wrong side of the sleeping bag.=抱歉，我刚从睡袋里爬起来，心情很糟。
Forgive me, Miss Lin. I have already cleared out my other warehouse just to store your loot...... Fine, I still have three warehouses I can use. As long as you're happy.=饶了我吧，林小姐，我已经把我另一家店的仓库腾出来存放你们的战利品了......好吧，我还有三家店的仓库可以用，两位高兴就好。
Forgive my bluntness, but do bear in mind you are paying me only a single salary. No matter how far you promote me, I won't do more than a single person's work.=冒昧提醒一下，我只拿一份薪水。不加薪的话，就算升职，我也不会做更多的工作哦。
Forgiveness=宽恕
Forgotten Dreams Pack=忘却梦境礼包
Forgotten Inside=遗忘
Forgotten Lands=遗忘之地
Forgotten Lighthouse=遗落灯塔
Forgotten Prospect of Spring=望春遗事
Forgotten Prospect of Spring' stages opened="望春遗事"内关卡已开放
Forgotten Silverwhite=被遗忘的银白
Form Up!=列阵！
Formal Investigation=正式调查
Formal wear that Qanipalaat received while on holiday/Gratitude Gift. Always one to gift Sami specialties, he's now received a gift in return. He smiled to learn that Victorian garb went well with his tail.=雪绒在节日时收到的礼服/回礼。总在热情地分发萨米特产的雪绒收到了回礼。听说自己的尾巴与这件维多利亚风格的礼服相得益彰时，雪绒开心地笑了。
Formalities are no longer necessary between you and I. You need only keep your promise to maintain the Ark's safe course.=我们之间已无需繁文缛节，我只要你维护方舟安全运行的承诺。
Formalities like these remind me of the time when Karlan Trade was first established. Gnosis was so full of himself as he declared my position to the others. It was then that I decided to wait for a chance... to smash that cocky face of his to the ground.=这种走形式让我想起了喀兰贸易建立的时候，诺希斯一脸神气地当着其他人的面宣布我的职位。那时我就想要找个机会把他的头按在地上。
Formalities of the past... what good are they now? Nothing has survived, except you and me. We will cast those aside, and all we need is to be a step closer... Join me, Dr. {@nickname}, and be my blood kin.=过去的繁文缛节还需要吗？如今只剩下你我了。如果你肯向我走近一点，我们就不需要这些......成为我的血亲吧，Dr.{@nickname}。
Formation Challenger's Medal=列队突袭奖章
Formation ready! Advance to the objective!=排队出发！向目标战场，前进！
Formation Stabilizer=晶簇稳定器
Formative=成型期
Formed from ink and sculptures, It hides in the clouds, waiting for the opportunity to extinguish the candle of mankind.=由缠墨岁雕所化，隐逸云间，伺机而动，誓要将人的烛火吹灭。
Former Bolívarian military, Dobermann joined Rhodes Island as a drill instructor, primarily training entry-level Operators. She also assists with prisoner interrogation when necessary.\nProficient in military operations of various scales, Dobermann is a highly disciplined soldier and often leads the charge in battle as a guard.=前玻利瓦尔军人，加入罗德岛后担任教官，主要负责基层和新晋干员培训，必要时刻，也会负责对俘虏的审讯。\n熟悉各种规模的军事行动，自身作为士兵的素养也极高，作为近卫干员，在第一线带领队伍冲锋陷阵。
Former Columbian bodyguard, passed examination and joined Rhodes Island on Operator Silence's referral.\nExpert at remote lethality in coordination with homemade traps. Presently active in the gamut of missions as a Specialist Operator.=前哥伦比亚保镖，经干员赫默引荐，通过测试加入罗德岛。\n擅长配合自制陷阱进行远程杀伤，现作为特种干员活跃于各类任务中。
Former competitive Kazimierz Knight, Whislash. Stubborn, yet oh so sweet.=前卡西米尔竞技骑士鞭刃，固执却又温柔。
Former CTO of Karlan Trade. Joined Rhodes Island as an operator via special agreement between Karlan Trade and Rhodes Island.\nDirected a multitude of core technological developments as well as planned industrial facilities for Karlan Trade; he also did in-depth research on Originium during his time there. Currently a member of Rhodes Island's principal laboratory, working on cutting-edge research.=前喀兰贸易首席技术执行官。通过喀兰贸易与罗德岛的特别协议，作为干员加入罗德岛。\n主导了喀兰贸易众多核心技术的开发以及工业设施的设计，同时在喀兰贸易时期就已对源石有相当深入的研究。现作为罗德岛主要研究室的一员，活跃于科研一线。
Former editor of a Columbian fashion magazine, Orchid began treatment at Rhodes Island following Oripathy. She expressed her desire to become an Operator, passed the examination battery and was assigned to Reserve Op Team A6 as the squad leader. She manages the team and provides support with her Arts in combat.=前哥伦比亚某时尚杂志编辑，感染矿石病后进入罗德岛接受治疗。出于本人的意愿，在通过干员测试后，成为罗德岛的一员，被分配到预备行动组A6担任小队队长。负责整支小队的统筹，在战斗时，使用法术为队员提供支援。
Former famiglia assassin Vulpisfoglia, now a Vanguard Operator, has just completed a task she had to see through.=曾经的家族杀手，如今的先锋干员忍冬，刚刚完成了一项非她不可的任务。
Former gardener from a Columbian city, joined Rhodes Island on Silence's referral.\nRobustly talented, keen-witted, and ever lively no matter the secret mission she's on.=前哥伦比亚某城园艺师，经赫默引荐加入罗德岛。\n身手矫健，思维敏捷，常活跃于各类隐秘任务中。
Former Higashi shinobi. Referred to Rhodes Island for work through household connections and coordination with the head, following the previous head's passing and a clash between her own views and the new head's business goals.\nPresently stationed in Victoria as Rhodes Island intelligence personnel.=前东国忍者。上任家主离世后，由于自身想法和新任家主的商业目标相矛盾，经家中关系及家主的协调，被推荐来罗德岛工作。\n目前为罗德岛驻维多利亚情报人员。
Former Karlan Trade Chief Technical Officer, not interested in a single thing beyond technology.=前喀兰贸易首席技术执行官，对技术以外的事毫不关心。
Former Mama John's employee. No one knows what she's been through the past few years, but it's clear she doesn't have a favorable impression of her Mama's huge family. She's now brandishing an arsenal of weapons built by her construction crew, and recklessly destroying her Mama's new plate.=前约翰老妈员工。虽然不知道这几年她经历了什么，但能看出她对老妈大家庭没什么好感。此刻她正挥舞着施工队建造的大量武器，在老妈的新地块上胡乱破坏。
Former Rhodes Island frontline combatant Thorns, now a captain aboard an independent exploration-ship/scientific-vessel/finning-boat/cargo-hauler/pirate-ship. As the captain of the Cuna de Nene, he maintains a cooperative partnership with Rhodes Island. We provide medical and supply services, while he in turn offers us many ocean-related conveniences, as well as the means to contact remote Iberian settlements outside the jurisdiction of the Inquisition.=曾是罗德岛前线作战干员的棘刺，如今以独立探险船兼科考船兼捕鳞船兼货运船兼海盗船——宝宝摇篮号船长的身份，与罗德岛保持合作关系。罗德岛定期为宝宝摇篮号提供医疗与物资支持，棘刺则为罗德岛提供诸多与海洋相关的便利，以及接触伊比利亚土地上许多不受审判庭管辖的偏远聚落的渠道。
Former Sarkaz mercenary, Ines. She briefly participated in Kazdel's chaotic civil war, until faking her death and disappearing during the Chernobog Incident. She proceeded to conceal her tracks, but ultimately reestablished contact with Rhodes Island during the Londinium Incident. The details of her experiences in the meantime remain unverifiable, but with Ascalon's guarantee, she ultimately signed strategic cooperation terms with Rhodes Island.=前萨卡兹佣兵头目，伊内丝。曾短暂参与卡兹戴尔的混乱内战，直到切尔诺伯格事件时，她借助假死彻底消失在所有人的视野中。此后，伊内丝隐藏了自己的踪迹，但通过最近的伦蒂尼姆事件，她正式与罗德岛恢复了联系。期间她经历了什么无从查验，最后在阿斯卡纶的担保下与罗德岛签订了战略合作条款。
Former Siracusan judge who became acquainted with Rhodes Island through Operator Texas. Currently works in the Logistics Department and serves as legal counsel for Rhodes Island.=原为叙拉古城邦法官，通过干员德克萨斯与罗德岛建立联系。于后勤部工作，担任罗德岛法律顾问一职。
Former three-time champion of the Kazimierz Major and personal bodyguard to Enciodes, the president of Karlan Trade. Joined Rhodes Island indefinitely as an operator, as per a contract between the Doctor and Enciodes.\nCurrently active in various missions as a Guard, clearing paths for her team with her incomparable battle prowess.\n\nI've received some feedback that most missions with her feel more like camping trips. This is not the Doctor's fault—she does this on her own, and seems to quite enjoy it, too. Then there's no reason I should stop her, yes?\n——■■■=前卡西米尔骑士竞赛三届冠军，喀兰贸易总裁恩希欧迪斯的贴身保镖。基于博士与恩希欧迪斯签订的合同，无限期作为干员加入罗德岛。\n现作为近卫干员活跃于各种任务之中，以其强大无比的战斗力为其他干员开辟道路。\n\n我收到一些反馈，说大部分任务有她在的话，和野营没什么区别。这确实不怪博士，她主动去的，而且看起来她还挺乐在其中的。呃，那我也没什么理由反对，不是吗？\n——■■■
Former trading company employee, responsible for logistical technology R&D along with transport route planning. Unfortunately infected with Oripathy due to an incident in a sandstorm during the course of her work. Holds a post at the Rhodes Island Medical Department on introduction from her previous employer, simultaneously undergoing necessary treatment for Oripathy.=前贸易公司员工，负责后勤技术研发及运输路线规划。因为一场货运途中的沙暴事故，不幸感染矿石病。经原公司介绍，来到罗德岛医疗部门供职，同时进行必要的矿石病治疗。
Former Ursus underground fighter, joined Rhodes Island after the scene broke up.\nNow a guard who loves to show off her destructive prowess.=前乌萨斯地下搏击手，所属组织分裂后加入罗德岛。\n现作为近卫干员，在最前线发挥她出色的破坏力。
Former weapons tester Melanite creates maximum devastation with top-of-the-line weapons.=前武器测试员玫拉，用最新式武器制造最大程度的破坏。
Formerly a member of Firewatch's group, she is now a freelance mercenary. Other details of her history are unknown.\nNow serving as a sniper Operator for Rhodes Island, she uses the bowgun in her hands to exert lethality from afar.=前“守林人”组织成员，现自由佣兵，此外履历不详。\n现作为狙击干员为罗德岛服务，使用手中的弩炮发挥出卓越的范围杀伤力。
Formerly a miner in the Central Far North Mining District of Ursus, Vetochki is currently receiving treatment at Rhodes Island, where she is also undergoing standard combat training and participates out of her own volition in Infected rescue missions as a field operator.=折桠，常用名别乔克，曾为乌萨斯远北中心矿区工人，现于罗德岛接受治疗，同时根据本人意愿，接受标准强度的战斗训练，作为罗德岛的外勤干员参与感染者救助工作。
Formerly a soldier under the wings of a previous Lord Ameer of Sargon, Heavyrain left its army after the betrayal of an ally has left her disillusioned, eventually making her way to Rhodes Island.\nA seasoned combat veteran, she is currently active in a variety of missions as a defender operator.=前萨尔贡某王酋麾下士兵。遭到同僚背叛后心灰意冷离开军队，几经辗转后加入罗德岛。\n作战经验丰富，现作为重装干员活跃于各类任务中。
Formerly a warrior of a Szubat-Arsalan tribe in Sargon, Kestrel and her siblings were enslaved by the local lord ameer's army. Encountering Rhodes Island personnel during her escape, she was able to return to the mines and rescue the other workers. She later joined Rhodes Island and is currently employed at the Sargonian branch, receiving treatment while participating in field missions.=红隼，萨尔贡人，舒巴特-阿尔萨兰地区前部落战士，曾与她的兄弟姐妹们一起被当地王酋军强制奴役。在一次逃离后与罗德岛相遇，重返矿场解救了与自己一同受难的工友，后主动申请加入罗德岛。现作为罗德岛萨尔贡办事处干员，接受治疗的同时参与各类外勤任务。
Formerly both SP for the Mayor of Siesta and the Bureau Chief of the Urban Public Security Bureau, she joined Rhodes Island at the same time as Ceylon.\nShe has outstanding achievements in covert operations, reconnaissance and anti-reconnaissance, survival, and crossbow usage. She is in charge of protecting the Doctor and is responsible for the training of basic level Rhodes Island operators.=前汐斯塔市市长SP兼城市治安局局长，随干员锡兰共同加入罗德岛。\n在隐秘行动、侦察与反侦察、野外求生、弩使用等技能上拥有卓越的造诣。在担任博士护卫的同时，负责一部分罗德岛基层干员的训练工作。
Formerly the personal bodyguard of Lady Fumizuki, wife of Lungmen's Chief Wei Yenwu, Shirayuki was sent to Rhodes Island to serve the Doctor in the same role, after the Lungmen Guard Department partnered with the company. She uses large shurikens as her weapons of choice, and is well-versed in covert ops and intelligence gathering. She protects the Doctor from behind the scenes.=曾是龙门总督魏彦吾之妻——文月夫人的贴身护卫，在近卫局与罗德岛建立合作关系后，被派往罗德岛成为博士的护卫。使用大型手里剑作为武器，擅长隐秘行动和情报收集，于阴影之中保护着博士的人身安全。
Formidable foes will appear=·出现极度危险的敌人
Formless spirit=有神无形
Formless spirit. Dark, turbid. SUI is wrathful. Currents clash.=有神无形，浊水晦冥。岁识怨怒，乱流相击。
Forms Lost Meaning=存形失意
Formulating=见闻陈列
Formulating a rescue plan.=正在规划最合适的救援方案。
Formulating plans=计划制订中
Formulating strategies? Phew... Okay, I can do this, nothing I can't handle. It's just like threading a needle...=安排战术，呼——没什么难的，没什么难的，不过是穿针引线而已......
Formulating strategies? Phew... Okay, I can do this, nothing I can't handle. It's just like threading a needle…=安排战术，呼——没什么难的，没什么难的，不过是穿针引线而已......
Formulative Battlerealm=拟构战场
Fortbreaker=破城者
Fortbreaker Mk-II=破城者·Ⅱ型
Fortbreakers use their skill more often=破城者会更频繁施放技能
Fortification Co-op - Phalanx=堡垒协议-方阵
Fortification Co-op - Resolution=堡垒协议-固守
Fortification Co-op Expansion=堡垒协议扩充
Fortification Co-op Rec. Voucher=堡垒协议招募券
Fortification Co-op Reinforcements=堡垒协议增援
Fortification Contract - Phalanx=堡垒协议-方阵
Fortification Contract - Resolution=堡垒协议-固守
Fortification Contract Rec. Voucher=堡垒协议招募券
Fortified=已加固
Fortified state: Blocks the <@ba.vup>Sandstorm</>, no longer receives damage from the <@ba.vup>Sandstorm</>, but can still be instantly destroyed by <High-Energy Originium Bomb>.=加固状态：阻挡<@ba.vup>沙尘暴</>，不再受到<@ba.vup>沙尘暴</>的伤害但可以被<高能源石炸弹>直接摧毁。
Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by <High-Energy Originium Bomb>.=加固状态：阻挡沙尘暴，不再受到沙尘暴的伤害但可以被<高能源石炸弹>直接摧毁。
Fortifies a forward barricade: Increases Max HP and DEF=使前方的封阻物进入加固状态：生命上限和防御力上升
Fortify Defense=防线巩固
Fortress=要塞
Fortress of Civilization=文明的壁垒
Fortress Siege=要塞清剿
Fortress, Chain Caster, and Blast Caster Operators recover 2 SP each time they deal damage to an enemy unit=【要塞】、【链术师】和【轰击术师】每对一个单位造成伤害就回复2点技力值
Fortuitous Opportunity=风雨际会
Fortuna, Fallen Angel=堕天使福尔图娜
Fortunately, you've escaped unscathed.\nThe arrows of Inferno just barely missed you.=很幸运，您完好无损。\n炼狱的箭矢从您身边划过。
Fortune aligns=终得完满
Fortune Begets Disaster=福祸相依
Fortune Bringer of the Mortal Realm=人间降吉
Fortune is like a close friend, always by your side=好运就像是你的挚友，久久不愿离去
Fortune Outlook=运势如何
Fortune Teller=占卜师
Fortune Tree=福缘树
Fortunes align=诸事顺遂
Fortunes align. As if blessed. A move is made. No turning back.=诸事顺遂，似有天助。一子既落，已在局中。
Forty minutes ago, the exiled Margaret Nearl (henceforth referred to as the Radiant Knight) suddenly appeared in the Fireblade Arena, interrupting the ongoing contest in full view of millions of viewers. What is going on?=四十分钟前，本应被流放的玛嘉烈·临光（以下简称为耀骑士）突然出现在炎刃竞技场，并打断了正在进行的比赛，数百万的观众都目睹了这一情形，这到底是怎么回事呢？
Forum's New Star Medal=广场新星奖章
Forward Camp=前进营地
Forward Camp Fallen=前进营地陷落
Forward Charge=横冲直进
Forward Forest=前行的林地
Forward March=一致向前
Forward Operations Drill=阵地战演习
Forward Together=共进
Forward! Into the battle!=我绝不会退缩半步！
Forward, back, forward. Got ya!=进，退，进，致命一击！
Forward, soldiers of Dublinn! ...I was constantly forced to give these words, but in reality—I hated them...=前进，深池的战士们！......以前我常常被迫这么说，实际上，很不喜欢......
Forwards!=进攻。
For the marching, a warsong. For the fallen, a lament.=一曲战歌，一首悲词。
Fosterer Genotype=养育者基因种
Foul enemies, you are forbidden to advance.=别妄想能靠近一步，你们这些恶徒！
Found 'em. They're not gettin' away!=发现敌人，你们......跑不了的！
Found your archive... Alright, destroyed.=找到你们的档案了......好，抹去了。
Foundation Rebuilding=地基重建
Foundational to a proper performance, the coherence and fluency of the music must be ensured.\n<@lv.item><Waste Energy Interference></> Natural SP recovery speed reduced.\n<@lv.item><Realigned Flux></> Restores natural SP recovery speed of allied Operators within.=在正确演奏的基础上，音乐的连贯与流畅也必须得到保证。\n<@lv.item><废能干扰></>技力自然回复速度下降\n<@lv.item><重整束流></>恢复处于其中的我方干员技力自然回复速度
Foundational to a proper performance, the coherence and fluency of the music must be ensured.\n<Waste Energy Interference> Natural SP recovery speed reduced.\n<Realigned Flux> Restores natural SP recovery speed of allied Operators within.=在正确演奏的基础上，音乐的连贯与流畅也必须得到保证。\n<废能干扰>技力自然回复速度下降\n<重整束流>恢复处于其中的我方干员技力自然回复速度
Foundations=基础
Foundry Car=冶铸车
Fountain=灵动清泉
Fountain 'Soda Knight'=喷泉“汽水侠”
Fountain Flavor=源泉的气息
Fountain of Youth=生机喷泉
Fountain Pen=钢笔
Fountain Square=喷泉广场
FOUNTAIN WAR=喷泉大战
FOUNTAIN WAR is a strategy game developed and published by Closure.=《喷泉大战》是一款由可露希尔制作，可露希尔发行的益智类策略游戏。
Fountainboil=烹泉
Fountains it lands on cannot be healed and continuously lose water=使所在的喷泉水池无法被直接治疗且持续流失水量
Four champions' surfboards are neatly placed on the stand. Ægirian Operators will never understand the purpose of this.=四块冠军冲浪板，整整齐齐排在架子上。阿戈尔干员根本不能理解的行为。
Four Corners Paint=四方绘料
Four Seasons Brush=四时丹青毫
Four-Candle Chandelier=四烛吊灯
Four-Dimensional Separation=四维分离
Four-Leaf Clover Fossil=四叶草化石
Four-Legged Stool=四足圆凳
Four-Part Harmony=四部和声
Four-Poster Bed=四柱床
Fowlbeast Egg=羽兽蛋
Fowlbeast Liver Pate=羽兽肝酱
Fowlbeast Wing=羽兽翅肉
Fowlbeast with an unusual plume, able to manipulate airflow by spinning its head, bringing unexpected challenges to the match.=长着特殊头羽的羽兽，可以通过快速旋转头部来控制空气流动，为比赛带来了意料之外的挑战。
Fowlbeast with an unusual plume, able to manipulate airflow by spinning its head, which it uses as a form of attack.=长着特殊头羽的羽兽，可以通过快速旋转头部来控制空气流动，气流攻击似乎是它们的一种驱赶行为。
Fowlbeast's Amber=羽兽衔来的琥珀
Fowlbeast's Return=喙中奇物
Fowlbeasts indigenous to Kjerag, clutching their eggs tightly with powerful claws. The eggs never drop or break. Rhine Lab bionics researchers are studying them in the hope of developing a new type of stabilizer.=谢拉格本土特有的羽兽。用结实的爪子紧紧地抱着自己的蛋，不会使其掉落也不会导致其破碎。莱茵生命的仿生学研究员似乎正在以此为基础，研究新型稳定器。
Fowlbeasts indigenous to Kjerag. The influence of the mysterious substance that landed on Karlan has strengthened their vision and sense of smell, but also made them more aggressive. They clutch an icy rock formed from an unhatched egg, which they use to dig for food and crack the skulls of enemies.=谢拉格本土特有的羽兽。受到降临在圣山上的神秘物质的影响，获得了更好的视力和嗅觉，可也变得更有攻击性。它怀中抱着的无法孵化的蛋变成的冰岩，可以轻松地刨开泥土挖掘果实，也可以用来狠狠地敲击敌人的脑袋。
Fowlbeasts' Perch=羽兽栖脚台
Fox Hunt=追凶
Foxfire Haze=狐火渺然
fr?=真的吗
Fractals left behind by the Seaborn Pathshaper. Illusions must eventually vanish. The path is not clear. Search on, search on.=海嗣塑路者所留下的分形。幻影必定消散，路途满是歧误。仍要探索，仍要探索。
Fractured=混乱
Fractured Wings=断裂的翅翼
Fragile=脆弱
Fragile Supplies=易损物资
Fragment of Hou's Soil=后土残片
Fragment of Ju's Order=循矩残片
Fragment of Space=空间碎片
Fragmentary words from the streets. They may seem useless, but they hide threads leading to all sorts of secrets. To those who know how to make use of them, even the smallest whisper of gossip can be a stepping stone to business.=坊间流传的琐碎话语，看似无用，却藏着不少秘密的线索。对懂得利用的人而言，即使最微小的八卦也可能成为交易的敲门砖。
Fragmentation mines deployed. None may interfere with your work or rest, Doctor. You can focus on your duty.=你可以安心值班，博士。破片地雷已经架设完毕，没有人能干扰你的工作和休息。
Fragmented City Wall=支离城垣
Fragments=残卷
Fragments of Growth=骨骼诉说成长
Fragments of Silence=静谧断章
Fragments of the forest of monoliths are being assimilated by the nethersea brand, sinking next to the withered giant. Their inscriptions constantly change, showing a myriad of possibilities: You become the partner of a woman you know, or you become her mortal enemy; you lead mankind to fight the Seaborn, or you lead the Seaborn as one of their own; you stand on Terra to gaze at the stars, or you stand on ■■■ to gaze at Terra. You want to keep investigating, but Mizuki motions for you to stop for now. The nethersea brand is constantly analyzing information. What you have read, we many will also know.=碑林的碎片被溟痕同化，沉落在消亡巨物旁，碑文不断变化，昭示着万千可能性：你与相识的女性结为伴侣，抑或成为她的死敌；你引领人类对抗海嗣，或身为海嗣带领族群；你站在泰拉上远望星空，或站在■■■上眺望泰拉。你还想探查更多，水月却示意你先停下，溟痕正不断解析着信息，你所阅览的，大群绝不会错过。
Fragrance Earrings=香薰耳坠
Fragrance From the Branches=枝头馥
Fragrant dumplings of jade, lightly wound in brightest thread. Mount and stream bright and green, around orchids do we tread.=玉团流香，彩线轻缠。山水澄碧，闲步芳兰。
Fragrant Essential Oil=芳香精油
Fragrant meals fear not alleys deep. While invisible to the eye on most days, there is a faint aroma lining the streets, at least until it hits you face-first in front of the restaurant it leads to. You need only follow the scent of food to paint a grand picture of Baizao's streets.=饭香不怕巷子深。平日肉眼不可见，沿街细嗅可闻到的缥缈香气，至饭馆前则扑面而来。循着百灶街头的饭菜香，自可走出一幅百灶盛景图。
Fragrant Pace=步芳兰
Fragrant Pollen=草香粉
Frame Rate=帧率
Frame rate's stable, colors are real vibrant too. Crazy good display tech you got here… Huh? Combat skills? Oh, I know how to sneak up on someone and whack the daylight's outta them!=帧率稳定，色彩也很鲜艳，这显像技术真不赖......嗯？战斗技巧？敲闷棍要往脑袋上敲，这道理我懂！
Framed Calligraphy=装裱字画
Framework of The End=终结的骨架
Franchise Ending=加盟店的结局
Franka=芙兰卡
Franka and Liskarm are so incredible! I really admire them. I want to become as great as they are someday. I can... I can do it! Will you help me, Doctor?=芙兰卡前辈和雷蛇前辈，都是我憧憬的对象，我也想成为像她们那样优秀的人......我会更加努力的！博士，您会帮我吗？
Franka is telling you about our time at Blacksteel again?  Ahhh, for the love of... Just don't believe anything she says, okay?=芙兰卡又和您说我在黑钢时的事？啊啊啊，真是的......别相信她说的话啊！
Franka is trained to find the enemy's weakness.\nArmor has no meaning when facing her.\n<@lv.item><Medical Rune></> Operators deployed on this tile will restore HP over time.=干员芙兰卡所受的训练，集中于在战场上刺破敌人的弱点。\n给她一个机会，所有的护甲在她面前都不堪一击。\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命
Franka is trained to find the enemy's weakness.\nArmor has no meaning when facing her.\n<Medical Rune> Operators deployed on this tile will restore HP over time.=干员芙兰卡所受的训练，集中于在战场上刺破敌人的弱点。\n给她一个机会，所有的护甲在她面前都不堪一击。\n<医疗符文>部署在其上的干员会持续恢复生命
Franka's Badge=芙兰卡证章
Franka's combat style is often considered enigmatic and unpredictable, as befitting her peculiar personality. Rather than dealing the most damage, she focuses on making herself come off as 'harmless.'\nFranka's weapon of choice are a rapier and a dagger. She favors a rapier forged from Originium that, when combined with her own Originium Arts, absorbs a huge amount of heat (while still retaining its shape). It is especially effective against targets in heavy metal armor. It is very easy to overlook her light gear and weapons, leading to a gross underestimation of her combat prowess.\nOn the other hand, the close-up melee style she prefers also can put her in peril. While she may be good enough to end the enemy before her life is threatened, to alleviate concerns, the head of the BPRS project teamed the smart but radical Franka with the level-headed Liskarm, making them a complementary duo in combat.=芙兰卡的战斗风格经常被认为是诡异且不可捉摸的，这与她的个人性格非常契合。比起怎样对敌人造成重创，她把重心更多地放在如何让自己看起来“无害”。\n芙兰卡的惯用武器是一柄迅捷剑以及一把短刺剑。以源石单晶打造的迅捷剑是芙兰卡最为常用的武器，配合芙兰卡自身的源石技艺，可在极短时间内产生剧烈放热效果（且剑身依旧保持固有形状），对抗装备金属装甲的目标往往可以起到奇效。敌人容易轻视她轻便的装备和纤细的武器，从而错判她的真实战斗力。\n不过另一方面，芙兰卡惯常的贴身战斗亦会使自己身陷险境，虽然她的实力足以自己在陷入危机前结果敌人的性命。为了安全起见，B·P·R·S项目负责人依然安排干员雷蛇作为芙兰卡的搭档，性格稳妥而踏实的雷蛇与聪慧但激进的芙兰卡在战斗中确实可以形成良好的互补关系。
Franka's Kernel Token=芙兰卡的中坚信物
Franka's Token=芙兰卡的信物
Franka, biohazard protection and response specialist for Blacksteel Worldwide, is very experienced and proficient in VIP protection, raid, and combat support operations.\nShe is currently undergoing treatment for Oripathy at Rhodes Island and providing professional security as a Blacksteel Operator.=芙兰卡，黑钢国际生化防护相应人员安全保障专员，在行动护卫、战术突击、战术协同方面拥有丰富经验与强悍战力。\n现于罗德岛接受矿石病治疗，并作为黑钢行动干员为罗德岛提供专业安保服务。
Franka, Guard Operator of B.P.R.S. of Blacksteel, is waiting for your orders.=黑钢防化小队近卫干员芙兰卡，正在等待你的部署。
Frankincense Yunnan Ham=乳香云腿
Frankincense Yunnan Ham Filling completed=乳香云腿馅料调制完毕
Frantic Dolly=急匆匆的多利
Franz... oh, Ebenholz, as you might know him, he told me about this place. I come from Leithanien, I have a sword, I know some Arts... I can help you.=弗朗茨，哦，也就是“黑键”，跟我说了这里。我从莱塔尼亚来，我有一把剑，我会一些法术......我能帮上您的忙。
Frau Lena=莱娜女士
Freaky Charge unlocked=解锁了怪戾装药
Free 10-roll limited pull=限定池送10连
Free creatures that dwell in the valleys of Kjerag. They are no longer afraid of the light due to the influence of the substance that landed on Karlan. Stronger and more agile, they are dangerous creatures that snatch prey from hunters.=飞行于谢拉格山谷间的自由生灵。受到降临在圣山上的神秘物质的影响，似乎不再畏惧强光。更加敏捷和有力的身体让它更为危险，它会直接抢夺猎手的猎物。
Free Exploration=自由探索
Free From Dream=挣脱美梦
Free Market=自由买卖
Free material available=免费次数未用完
Free Movement Area=自由行动区
Free Squad=自由编队
Free the weapon from its shell...=将武器从躯壳中解放——
Free Will=自由意志
Free yourself from worldly desires, freedom included.=万般解脱，自在其中。
Freebie Frenzy=闻风而来
Freed after a few attacks, gaining increased ATK=攻击数次后解放，解放后攻击力提升
Freed after a few attacks, gaining increased ATK and attacks ignore a certain portion of the target's DEF=攻击数次后解放，解放后攻击力提升并无视目标一定的防御力
Freed after a few attacks, gaining increased ATK and now deals Arts damage=攻击数次后解放，解放后攻击力提升且攻击切换成法术伤害
Freed after a few attacks, gaining increased ATK and RES and regenerates HP over time=攻击数次后解放，解放后攻击力提升、法术抗性提升且能够自然回复生命
Freedom of Explosion=起爆自由面
Freedom's the only treasure I have, besides my blade. If you're willing to protect it, I'll listen to you.=除了刀，自由就是我唯一的宝物，如果你愿意保障它，我就都听你的。
Freefall=下坠
Freeland Tuneseeker=荒野寻音
Freeling Medal=自在奖章
Frees all imprisoned enemies when entering Killer Form=进入杀手形态时解放全场敌人
Freestanding Menu Board=菜单立牌
Freestanding Strategy Board=战术支架板
Freestyle Puppetry=即兴制偶
Freeze=冻结
Freeze Frame=定格
Freeze Security Service=极寒安保派驻
Freeze! You're under arrest, but you have the right to remain silent.=别动，你现在被捕了，你有权保持沉默。
Freeze, hands in the air! Oh, did I scare you? I'm sorry, it's just Franka told me to be bold and assertive, and I only wanted to try it out... I'm really sorry...=站住别动，举起手来！......呃，吓到您了吗，芙兰卡前辈告诉我说话要有底气，我只是想尝试一下，对不起......
Freezer Container=冷鲜货柜
Freezes all Operators and Items in the current supply slots until the next round=冻结当前补给栏位中的所有干员和道具，直至下一回合
Freezing=冷冻
Freight Car=货运轨道车
Fremont, Enlightener of Minds=弗莱蒙特，诸思之解答
French=法语
Frenzied crying, frenetic breathing, thick mucous liquid dripping from the fangs.=癫狂的呼号，急促的呼吸，獠牙之间的黏液不断滴穿水面。
Frenzy=怒盲症
Frequency Jamming=通讯频段干扰
Frequent Dispute=争议频发
Frequently attacks allied units within range with Ice Nova, dealing heavy Arts damage and reducing the ASPD of affected units for a few seconds=常使用冰环法术，能对周围的我方单位造成大量法术伤害，并在数秒内降低击中目标的攻击速度
Fresh AND lit=又新又好
Fresh Arrival=初来乍到
Fresh atmosphere brought by Spring squalls, many wills make new walls—Does this call for a little more passion? Hmm, I'll clench a fist at the end. Alright, from the top. What do you mean, 'there's no need'? Since Rhodes Island invited me to participate in the New Year's performance, I shall give my full effort!=春雷焕新意，众志且成城——怎么样，需要再激昂一点吗？唔，结尾也得加一个有力的握拳动作。好了，再来一遍。什么叫可以了？既然罗德岛邀请我参与新年表演，我定会全力以赴！
Fresh blood coats my saw, and boils the whole battlefield!=鲜血染尽武器，蒸腾整片战场！
Fresh dung, not yet covered in snow… it was here not long ago.=还没被雪覆盖的粪便......它刚从这里离开。
Fresh Fastener=见习联结者
Fresh Food Cabinet=冷鲜食品柜
Fresh Potted Plant=新绿瓶插
Fresh Saliva=清纯涎液
Fresh Summer Set=清凉一夏套组
Fresh Water=清水
Fresh Water is needed=缺少水，无法烹饪
Freshly Fried Hornbeasts=热乎乎的炸角兽排
Freshly-Brewed Liedaozi=新酿烈刀子
Fret not.=请别担心。
Friday, Ice Castle Hotel, boss sent me 50=星期五，冰城酒店，老板转我50
Fried tofu!=油炸豆腐！
Friend=朋友
Friend and Foe=亦友亦敌
Friend not found, cannot set as Buddy=未找到指定好友，设定挚友失败
Friend Request sent=申请已发送
Friend Requests=好友申请
Friend Support, Support Units, Dormitory Ambience, Clue Exchange=好友助战、支援单位、宿舍氛围、线索交流
Friend, it has been some time.\nI trust you have already heard of Kjerag's recent state of affairs. The observatory, established in cooperation with Rhine Lab, has been completed for a while now, and Gnosis has practically taken up residence there. Everything is proceeding in an orderly fashion. By the way, the Sciurus's child will soon be born; perhaps you still recall their debate over the name.\nSpring is coming, but as we both know, the cold of early spring is often the hardest to endure. Once this chill has passed, perhaps you can find the time to visit Kjerag. It has been a while since our last game, has it not?=盟友，久疏问候。\n谢拉格的近况想必早已传入你的耳中。与莱茵生命合作建立的观察站已经落成一段时间了，诺希斯几乎住在了那里。除此之外，一切都有条不紊。对了，休露丝夫妇的孩子即将降生，或许你还记得他们关于名字的争论。\n春天即将到来，但我们都知道，初春的寒冷往往最为难熬。在这寒冷过去之后，或许你可以抽空来谢拉格看看，我们也有一段时间没有对弈了，不是吗？
Friend? Foe? Mio doesn't care. Mio does what it must.=朋友？敌人？也许米奥没那么在乎，它只是在做自己该做的事。
Friend? Pfft, who needs that? I'd much rather be a complete jerk and keep things simple: you don't like me, and I don't like you. On second thought, I could use a drinking mate tonight... Oi, you in or what?=朋友？谁要那玩意，姑奶奶的人生目标就是做个混账东西，最好谁也别喜欢我，我也没空去喜欢别人。比起这个，今晚喝一杯？给个准话。
Friendly Aid=呼朋唤友
Friendly Cover=伙友之影
Friendly Neighbors=敬友邻
Friendly Operators gradually gain ATK when not using a skill, up to a maximum of +60% after 60 seconds; bonus is reset when skill ends=所有我方干员技能未开启时60秒内攻击力逐渐提升至最高+60%，每次技能结束时失去该加成
Friendly Operators gradually gain ATK when not using a skill, up to a maximum of +60% after 60 seconds; this bonus will be reset when a skill ends=所有我方干员技能未开启时60秒内攻击力逐渐提升至最高+60%，每次技能结束时失去该加成
Friendly Operators have +10% ATK, DEF, and max HP for each unlocked node=每有一个已解锁的节点，我方干员攻击力，防御力，最大生命值提升10%
Friendly Operators inside the field take True damage every second=在燃烧区域中的我方干员每秒会受到真实伤害
Friendly Operators take -80% Environmental damage=我方干员受到的环境伤害-80%
Friendly reminder! Your face will become my canvas if you doze off at work... Wait, you're really asleep? Turn the temperature up two degrees, Little Handy. It wouldn't be any fun if the Doctor caught a cold.=温馨提示，工作的时候打瞌睡，脸就会变成我的画板......真的睡着了？“小帮手”，把办公室的温度调高两度，博士要是感冒了，可一点都不有趣。
Friendly reminder, my hologram doesn't stop bullets.=友情提示，我的全息投影可挡不住子弹。
Friendly reminder—you're running out of time to boss me around.=友情提醒——留给我听你发号施令的时间不多了。
Friendly Unit=友好单位
Friendly units and non-boss enemies have increased ASPD=我方单位和非领袖敌人攻击速度提升
Friendly units in the 4 adjacent tiles gain increased investigation abilities=周围4格我方单位调查能力增强
Friendly units take -50% damage from prey=我方单位受到来自狩猎物的伤害降低50%
Friendly units within the attack range of Medic Operators gain Status Resistance=所有【医疗】干员攻击范围内的我方单位获得抵抗
Friendly units within the attack range of Supporter Operators gain +20% ATK=所有【辅助】干员使攻击范围内的我方单位攻击力+20%
Friendly Units' ATK=我方单位攻击力
Friendly Units' Burn and Elemental damage effects are increased by 35%=我方灼燃损伤和元素伤害的效果提高35%
Friendly Units' DEF=我方单位防御力
Friendly Units' HP=我方单位生命值
Friends added as Buddies are shown first on the Friends List and Support List=设定为挚友的好友，将在好友列表与助战列表优先展示
Friends All Along Pack=伙伴相随组合包
Friends in Far Places=他乡故知
Friendship Commemorative Pack=友谊纪念组合包
Friendship Fair, Together Tied=同路之谊
Friendship Medal I=结伴同行奖章·I
Friendship Medal II=结伴同行奖章·Ⅱ
Friendship Medal III=结伴同行奖章·Ⅲ
Friendship Medal IV=结伴同行奖章·Ⅳ
Friendship Medal V=结伴同行奖章·V
Friendship Medal VI=结伴同行奖章·Ⅵ
Frigging heartless bastards… You better remember this! I'll be back for my pound of flesh one day!=这群该死的东西下手真狠......迟早有一天我吃的亏要在你们身上讨回来！
Fright=惊吓
Frighten=战栗
Frightening Victorian Hammer=战栗维式重锤
Frightens nearby ground enemies for 5s; ATK +100%, DEF +30%, and attacks all blocked enemies=技能开启时使自身周围的地面敌人战栗5秒；攻击力+100%，防御力+30%，同时攻击阻挡的所有敌人
Frightens nearby ground enemies for 5s; ATK +105%, DEF +40%, and attacks all blocked enemies=技能开启时使自身周围的地面敌人战栗5秒；攻击力+105%，防御力+40%，同时攻击阻挡的所有敌人
Frightens nearby ground enemies for 5s; ATK +110%, DEF +40%, and attacks all blocked enemies=技能开启时使自身周围的地面敌人战栗5秒；攻击力+110%，防御力+40%，同时攻击阻挡的所有敌人
Frightens nearby ground enemies for 5s; ATK +120%, DEF +40%, and attacks all blocked enemies=技能开启时使自身周围的地面敌人战栗5秒；攻击力+120%，防御力+40%，同时攻击阻挡的所有敌人
Frightens nearby ground enemies for 5s; ATK +130%, DEF +50%, and attacks all blocked enemies=技能开启时使自身周围的地面敌人战栗5秒；攻击力+130%，防御力+50%，同时攻击阻挡的所有敌人
Frightens nearby ground enemies for 5s; ATK +140%, DEF +50%, and attacks all blocked enemies=技能开启时使自身周围的地面敌人战栗5秒；攻击力+140%，防御力+50%，同时攻击阻挡的所有敌人
Frightens nearby ground enemies for 5s; ATK +150%, DEF +50%, and attacks all blocked enemies=技能开启时使自身周围的地面敌人战栗5秒；攻击力+150%，防御力+50%，同时攻击阻挡的所有敌人
Frightens nearby ground enemies for 5s; ATK +80%, DEF +30%, and attacks all blocked enemies=技能开启时使自身周围的地面敌人战栗5秒；攻击力+80%，防御力+30%，同时攻击阻挡的所有敌人
Frightens nearby ground enemies for 5s; ATK +85%, DEF +30%, and attacks all blocked enemies=技能开启时使自身周围的地面敌人战栗5秒；攻击力+85%，防御力+30%，同时攻击阻挡的所有敌人
Frightens nearby ground enemies for 5s; ATK +90%, DEF +30%, and attacks all blocked enemies=技能开启时使自身周围的地面敌人战栗5秒；攻击力+90%，防御力+30%，同时攻击阻挡的所有敌人
Frightens nearby ground enemies for {not_combat}s; ATK +{atk:0%}, DEF +{def:0%}, and attacks all blocked enemies=技能开启时使自身周围的地面敌人战栗{not_combat}秒；攻击力+{atk:0%}，防御力+{def:0%}，同时攻击阻挡的所有敌人
Frigid=坚冰
Frigid AS.T=坚冰AS.T
Frigid Hunting Trips=冻原狩猎
Frigid Respite=低温休憩
Frigid Tide=寒潮
Frigid Wind=冻风
Friston 3 is an S-C Model four-wheeled Operation Platform, the first product of the Rhodes Island Smart Operation platform R&D Team's efforts. Closure personally led the team throughout the development process, from concept design to assembly and testing. Friston-3 is also based on PRTS, achieving a new comprehensive standard for operation platforms, from the underlying source code to the external modules. He weighs less than the other retrofitted operation platforms on Rhodes Island, while being more versatile and stable, and currently participates in operations as a Defender Operator.\n[Classified Log]\nThe source code for Friston-3's core, compiled ideations, and other design details are temporarily unavailable to Operators, so please contact Closure directly if you have any questions.=S-C型四轮作业平台Friston-3，罗德岛智能作业平台研发团队正式成立后的首个成果。Friston-3由可露希尔亲自主持概念设计、落地组装与测试应用，依托于PRTS，实现了从底层代码到外部模块的全面革新。相比罗德岛上的其他改型作业平台，他更加轻便，却拥有更为全面也更为稳定的性能，现作为重装干员参与相关作战任务。\n【权限记录】\n有关Friston-3核心代码的来源、编写思路及更多的设计细节，暂不向各位干员开放查询权限，如有疑问可直接咨询可露希尔。
Friston would certainly not miss out on an opportunity to explore the secrets of another predecessor civilization. Oh, but Closure didn't even consider making backups, so DON'T tell her about this!=弗里斯顿当然不会错过探寻另一个前人类文明秘密的机会。哦，备份子思维这件事可露希尔并不知情，千万不要告诉她！
Friston-3's Token=Friston-3的信物
Frivolous Tunes=靡靡之音
Frlibe on the Palace=殿堂上的游禽
From=来自
From a certain point onward, she has known that this was all staged farce.=从某个时刻开始，她已经意识到，眼前的这一切，都只不过是一场早已设计好的闹剧。
From a Long Dream Woken=醒时梦长
From a messy junk pile, a strange wheeled device rolls down. Though it is missing parts and covered in dust, it still emits a strange glow. Around its chassis, the words 'Little Handy' are written in Ægirian. It's unclear what activated it, but it nevertheless whirrs to life. If its missing components can be found, it may prove to be unexpectedly helpful on the battlefield.=凌乱的杂物堆上，一个带轮子的奇怪器械滚落下来，它虽已残缺不全，覆满尘埃，但仍折射着奇异的光芒，它的底盘上用阿戈尔语写着“小帮手”的字样。不知是触发了什么开关，它发出了运转的嗡鸣。要是能找到它缺失的组件，或许这东西真的能在战场帮得上忙。
From a mired land returns Reed, a warm flame in her grasp.=从一片泥泞土地归来的苇草，手里握着温暖的火焰。
From a primitive musical statement, complexity gradually begins to arise.\n<@lv.item><Waste Energy Interference></> Natural SP recovery speed reduced.\n<@lv.item><Realigned Flux></> Restores natural SP recovery speed of allied Operators within.=从原始陈述开始，音乐逐渐变得复杂起来。\n<@lv.item><废能干扰></>技力自然回复速度下降\n<@lv.item><重整束流></>处于其中的我方干员技力自然回复速度大幅提升
From a primitive musical statement, complexity gradually begins to arise.\n<Waste Energy Interference> Natural SP recovery speed reduced.\n<Realigned Flux> Restores natural SP recovery speed of allied Operators within.=从原始陈述开始，音乐逐渐变得复杂起来。\n<废能干扰>技力自然回复速度下降\n<重整束流>处于其中的我方干员技力自然回复速度大幅提升
From a Sami tribe comes Operator Qanipalaat, taking his first steps into outside lands.=来自萨米部落的干员雪绒，第一次踏足外面的土地。
From Above They Come=空中来客
From Afar=隔岸观火
From all perspectives we're... all we can be is their successors, the inheritors of their ideals. The two of them, they're the reason the Sarkaz could come together in the first place.=从所有角度来说，我们都......只能是他们的继承者，是他们理念的延伸。他们两人，才是萨卡兹能团结起来的原因。
From atop the hill, she looks out at the sights she was promised. A truly beautiful view.=她在山顶上看到了约定中的风景。那确实是很美丽的景色。
From baking cakes to putting up decorations, Goldenglow helped set up this tea party with her friends. There's no special occasion or meaning behind it. Just a gentle, quiet afternoon she should have had.=从烘焙甜点到布置场景，澄闪亲手与朋友们一起筹备了这场茶话会。不是什么特别的日子，没有什么特别的话题，只是她本该拥有的一个温柔而宁静的午后。
From Being, Nothing=有中生无
From betrayal, vengeance. From destruction, rebirth.\n<@lv.item><Transverse Plate> </>Deploying Operators requires the assistance of nearby Operators.\n<@lv.item><Witchcraft Ballista> </>Periodically fires missiles that deal Arts damage to your units while healing enemy units. Can be destroyed.=那就在背叛后报复，在毁灭后重生。\n<@lv.item><接驳地块></>初始不可部署干员，需要周围存在其他干员进行协助\n<@lv.item><巫术弩炮></>会定期发射法术飞弹，对我方造成法术伤害，并治疗敌方单位；可以被摧毁
From betrayal, vengeance. From destruction, rebirth.\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators.\n<Witchcraft Ballista> Periodically fires missiles that deal Arts damage to your units while healing enemy units. Can be destroyed.=那就在背叛后报复，在毁灭后重生。\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助\n<巫术弩炮>会定期发射法术飞弹，对我方造成法术伤害，并治疗敌方单位；可以被摧毁
From blank white, a realm takes shape within the scroll. With dark black, written words become records.=虚白从实，长卷有界。凭此玄黑，以书众籍。
From Death's Clutches=死里求生
From Decay=枯生
From event-exclusive drops and event missions=活动期间关卡限时掉落、活动任务获得
From events=活动获得
From events and Special Missions=活动获得、特勤任务获得
From far, far away, you can see a completely different Elysium. Want the normal one? Just start talking with him.=远远望去，能看到一个截然不同的极境。想要平时的那个？那和他说句话就行。
From fire, a hundred flavors. Within a stove, a universe of mysteries.\n<@lv.item><Stove> </>Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove> </>Summons 'Vapid Blight' to deal True damage to all allied units in its path.=火中生百味，灶内有乾坤。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
From fire, a hundred flavors. Within a stove, a universe of mysteries.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=火中生百味，灶内有乾坤。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
From flexibility comes power!=曲中生直，柔能生刚！
From here on, your wish is my command.=接下来，你嘞话将是军令。
From here on, your words are my command.=接下来，您的话将是军令。
From here you step into nature. Pure white snow falls onto the water, a chill breeze pushes your boat, and roaming around always makes one lose track of time.=从这里踏入自然，洁白的新雪落在水面，冷冽的风吹送船只，游荡总使人忘记时间。
From here, I should be able to cover everyone, right?=在这里的话......应该可以照看到所有人吧？
From his fingertips flow an endless stream of light and hope.=从他的指尖下流淌出的，是一条无尽的光明与希望之河。
From History=从历史中来
From Holographic Combat Matrix=参与全息作战矩阵活动获得
From inside the crew quarters comes a strange noise, as if something is persistently rapping against the wall—regular and hollow, persistent and monotonous.=船员宿舍中传来了奇怪的响声，似乎是什么东西正在反复撞击着墙壁，规律且空洞，持久而单调。
From Jiangnan to Saibei, to this anonymous pavilion at Shangshu's summit, a thousand spans, a hundred worldly ways, are all no more than an intoxicating dream.=从江南到塞北，再到这尚蜀山巅的无名古亭，千载时间，百样世情，不过一场酣梦而已。
From Kazdel to Leithanien, so many marks carved into suffering. The moment they had no choice but to fight, and realized they had nothing at all. How do you see me, Doctor? You trust me? Will that trust... let me live on?=从卡兹戴尔到莱塔尼亚，那么多烙印刻在那些受难者的身上，等到受难者不得不拿起武器的时候，却发现自己其实一无所有。博士是怎么看待我的？信任？信任......能让我活下去吗？
From Minos to Bolívar, from Columbia to Leithanien, each place has its own scenery and its own romance. The same uniqueness, however, cultivated endless enmity and conflict across the world. But just as roses do not lose their beauty simply because they have thorns, this great land is equally worthy of love.=从米诺斯到玻利瓦尔，从哥伦比亚到莱塔尼亚。每处地方都有不同的风景，不同的浪漫。也正是因为不同，才会有无休止的敌意与纷争吧。但就像蔷薇不会因带刺而折损美貌，这片大地同样值得去爱。
From now on, 'Mountaincomm Trade' will cease to be a subsidiary of 'MountainDash Logistics', and the series of projects we'll do for New Siesta's core development will have no connection to MountainDash Logistics.=从现在开始，“峯联贸易”不再是峯驰物流的子公司，以新汐斯塔为核心开展的一系列商业活动与峯驰物流无关。
From now on, I am at your side. Both of you. I... would like to join Rhodes Island.=现在开始，我在你身边。我在你们身边。我......愿意加入罗德岛。
From now on, this is my battle...!=从这里开始，是慕斯的战斗了......！
From one end of the city to the other, a Victorian soldier fends off an army.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=从城市一端到另一端，一名维多利亚士兵，对抗一支部队。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
From one end of the city to the other, a Victorian soldier fends off an army.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=从城市一端到另一端，一名维多利亚士兵，对抗一支部队。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
From one end of the city to the other, a Victorian soldier fends off an army.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=从城市一端到另一端，一名维多利亚士兵，对抗一支部队。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
From one end of the city to the other, a Victorian soldier fends off an army.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=从城市一端到另一端，一名维多利亚士兵，对抗一支部队。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
From Our Pens, the Future Unfolds=笔尖凝聚着愿景
From Paper Comes Life=折纸生花
From Rain to Frost=沐雨迎霜
From Rhine Lab to Rhodes Island, they've always come with.=从莱茵生命到罗德岛，它们一路同行。
From roofs, windowsills, balconies, fencetops, ill-meaning contestants are all icily fixed on the figure stood in the dead center—Ch'en.=屋顶、窗台、阳台、围墙上，不怀好意的参赛选手们冷冷地盯着站在巷子中央的陈。
From Sea Blue to Deep Blue=由海蓝至深蓝
From Seasons Fourfold=天有四时
From seeding to harvest, Mulberry pays careful attention to every detail of her herbs.=药品最忌成分不明，因此，从嫩芽到成药，桑葚都盯得很仔细。
From shadows!=从阴影中......！
From Soudanshitsu Mikage=相谈室·御影中获得
From special orders=特殊订单获得
From stages with event-exclusive drops=活动期间挑战限时掉落奖励的关卡获得
From Start To End=终始
From sweetness and sorrow is wine brewed, for joy and anger man already knows.=甘苦皆为酒，喜怒人自知。
From that home in a memory, you departed.\nThis place's customs, clothing and buildings were wholly unlike the nomadic cities of Yan in style. Was it someone's faint recollection of their hometown, or a phantasmagoria brought about by the wielder of a brush?=您离开了那座记忆中的故乡。\n这地方的民俗、服饰、建筑和大炎所有移动城市的风貌都不一样，是某人的记忆模糊了故乡，还是执笔人创造的幻境？
From the bottom of the sea they come, bearing gifts.=它们从海底而来，带着礼物。
From the Far North of Ursus, the bell-toller Vetochki raises her torch and walks out of the long night.=来自乌萨斯远北矿区的敲钟者折桠，她举起火把，走出了那片极夜。
From the fragments of the past, you are yet able to imagine the full glory of the fallen city.\nAt that very moment, the lost city is reborn.=从那些已逝往事的碎片中，你还能依稀想象出一座城市往日的样貌。\n就在那一刻，失落的城市迎来了新生。
From the Light=自光辉中奔涌
From the moment we set out, we could be ambushed at any time.=从出发的那一刻起，就有可能遭到伏击。
From the New World=自新大陆
From the perspective of their species' survival, would Sea Terrors ever evolve a compulsion to collect?=可从族群需要的角度来看，恐鱼会进化出收集癖吗？
From the rugged mountains of Minos comes she, Erato, ever the defender of the lofty virtue that dwells within her bosom. Should filthy feelers dare to reach for the shore, her arrows will drive them back to their abyssal land of slumber, no quarter shown.=自巍峨的米诺斯群山中走出，埃拉托始终坚定地捍卫着心中高尚的美德。若是脏污的触手胆敢伸向岸边，她会用手中的箭矢毫不留情地将它们赶回渊底的梦乡。
From the size and scale of the First Galley alone, one can already imagine the grand occasions on which sumptuous dishes would emerge from here. The door can be opened to explore the contents of the kitchen, as well as the freezer in the corner.=仅从第一厨房的规模来看，就足以想见当年一盘盘丰盛菜肴从这里送出的盛况了。可开门查探厨房的内部，也可检查角落的冰柜。
From the Skies=从天而降
From the Snow Realms to Siesta, Siracusa to Kazimierz,\nseawater splashes from one end and soon turns to snowflakes on the other.\nPeople are the same. Migration, contact, solitude, reunion.\nEven after the camera lens moves away, life goes on.=从雪域到汐斯塔，从叙拉古到卡西米尔，\n此地飞溅的海水会在不久后化作彼处雪花飘落而下。\n人亦是如此。迁移，联系，独处，团聚。\n镜头移开后，生活仍在继续。
From the Sunshine Coast, you mistakenly wandered into Indigo Cradle and experienced:=从天光海岸误闯了绀碧摇篮，经历了：
From the Tower of Revelations to the Notarial Hall in Pagus Michaelion, then on to the Sunset Chapel in Pagus Saint Marcel, then the chapel square—the city is alight. I sense the existence of each individual, and their disappearance as well. We are one—as 'Laterano'.=从启示石塔到米迦莱昂区的公证所，再到圣马尔索区的夕辉礼拜堂，教堂广场——城市亮灯了。我能感应到每一个人的存在，每一个人的消失。我们同在——作为“拉特兰”。
From the windows of Kawalerielki's towers, my eyes have grown tired of those men and their unpunished misdeeds.=得不到应有教训的人......在大骑士领高楼的窗前，我已经看得够多了。
From the youngest general of the Punishment Clan, to the final Diαblo. Facing the siege, he guarded the king's remains for three days and nights. Finally, in the final flame's light, he saw his promised homeland.=从谴罚氏族中最年轻的将领，到最后一位炎魔。面对围攻，他戍守在君王的遗骨前三天三夜。终于，在最后的火光中，他见到了那许诺里的故乡。
From these many paths, there is only one that leads to survival.\n<@rolv.rem>Obtain Collectibles and other rewards upon victory</>=选择众多，生路只有一条。\n<@rolv.rem>胜利后获得收藏品及其他奖励</>
From these many paths, there is only one that leads to survival.\nObtain Collectibles and other rewards upon victory=选择众多，生路只有一条。\n胜利后获得收藏品及其他奖励
From this comes life. Do not believe it is the end.=由斯而生，不以为终。
From this neatly-written resume, one can already tell that its owner is serious and attentive. Its very existence is a form of hope.=书写工整的简历，能看出它的主人十分用心且认真，它的存在就是一种希望。
From this supply station, the soldiers stare at the Iberian soil now swallowed by the ocean. The Penal Battalion shows no weakness. The Penal Battalion shall not yield. The Penal Battalion is Iberia's bastion, and even the terrible waves do nothing more than wash away any impurities. These supplies can still come in handy.=补给站里，士兵依然在凝视着海面之下伊比利亚的国土。惩戒军不会示弱，惩戒军不会屈服。惩戒军就是伊比利亚的长垣，巨浪只会清洗掉那些不纯洁的污垢。这些物资派得上用场。
From time to time, sweet fruits grow from astringent rhizomes. It's happenstance, the sort that's enough to be called lucky.=甜美的果实偶尔也会生长在苦涩的根茎之上。那是一种偶然，一种足够幸运的偶然。
From wallets to speedboats, even a friend of mine with a crush got their heart stolen!=小到钱包，大到快艇，甚至连我一个朋友为爱痴狂的心都被他们偷走了！
From watching you and Gladiia discuss your battle plans, I see that the two of you share similar lines of thought.=看来你与歌蕾蒂娅交流过战争设计，你们的思路有些共通之处。
From what few materials remain, this part of the ship was called the 'Domed Elevator.' Though the photo has already faded, you can still see what it looked like when it was first built. This is the heart of the Stultifera Navis. To use a somewhat corny metaphor, if the Stultifera is the Crown of Iberia, then the Domed Elevator is its brightest gemstone. When designing this area, Breogan intended it to be a purely functional device connecting the various decks, but the people who made it what it would become were Iberia's greatest artists. Along the walls surrounding the dome, they painted the most elaborate frescos, engraved the most profound poems, and inlaid the most awe-inspiring statues. The process of stepping into the elevator was in itself a visit to Iberia's most vaunted treasures.\nRumor has it that at least three of the royal palace's artists died in duels for the privilege to have a place in the Domed Elevator project.=在稀少的留存至今的资料当中，船上的这个位置被称作“穹顶电梯”。这张照片虽已经褪色，但仍能一睹当年刚建成“穹顶电梯”时的风貌。这里是斯图提斐拉号的中心，用一个俗气的比喻，若斯图提斐拉号堪比伊比利亚的王冠，那“穹顶电梯”便是王冠上那颗最璀璨的宝石。布雷奥甘在设计时只把这里当做连接各层甲板的功能性区域，但这里的真正操刀者，是那一代伊比利亚最伟大的艺术家们。围绕着这座穹顶的墙壁上，绘制着最壮美的画作，镌刻着最深刻的诗句，镶嵌着最动人的塑像。乘坐电梯的过程，就是在遍访伊比利亚人最自豪的瑰宝。\n传言，为了争夺参与“穹顶电梯”工程的名额，有三位以上的宫廷画家死在了决斗里。
From what the plow does reap, she teaches then the realm, wherefore the shadows lay.=耒耜之利，以教天下，岂有隐焉。
From what you've heard, this shopkeeper 'whose name is Bob and whose surname is Big' has made many contributions to the business world in the West, and is now in the process of giving his store a local Yanese flavor. You know businesses in the West have a tradition of putting their owner's full name in their brand... but... 'Big Bob's Chain'... You're not sure which particular smarty-pants racked their brains to think up such a 'fine' name for him...=你打听到，这位所谓“姓鲍名勃”的老板在西方商业领域多有建树，如今把店面开到了大炎并进行了本土化。你知道西方有拿姓名做品牌的传统......可......“鲍老板连锁”......不知道是哪个机灵鬼一拍脑袋给他想出来的“好”名字......
From within the crevices between ruined buildings, they strain to see a sliver of sunlight.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=被毁坏的建筑的缝隙之间，他们试图看到一线日光。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
From within the crevices between ruined buildings, they strain to see a sliver of sunlight.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=被毁坏的建筑的缝隙之间，他们试图看到一线日光。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
From within the crevices between ruined buildings, they strain to see a sliver of sunlight.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.fs>Environmental Conditions: </>\nTerrain and enemies will differ in places.=被毁坏的建筑的缝隙之间，他们试图看到一线日光。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.fs>环境条件：</>\n地形和敌人等有所不同
From within the crevices between ruined buildings, they strain to see a sliver of sunlight.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=被毁坏的建筑的缝隙之间，他们试图看到一线日光。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
From within the crevices between ruined buildings, they strain to see a sliver of sunlight.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=被毁坏的建筑的缝隙之间，他们试图看到一线日光。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
From within the crevices between ruined buildings, they strain to see a sliver of sunlight.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nTerrain and enemies will differ in places.=被毁坏的建筑的缝隙之间，他们试图看到一线日光。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n地形和敌人等有所不同
From you, sure=你给我就要
Front of Least Resistance=最小抵抗线
Front of the Line=队伍前列
Front Stage, Back Stage=台前幕后
Front Toward Enemy=此面向敌
Frontier Fortress=边塞
Frontier Tunes=塞下曲
Frontline Battle Record=初级作战记录
Frontline commanders of the Ursus Army, who have received rigorous training and education from the military academy from a young age, ensuring their absolute loyalty to the empire.=乌萨斯集团军的前线指挥员，他们从小就在军校接受严苛的训练和教育，乌萨斯以此来确保每一名指挥员都誓死忠于帝国。
Frontline Corps Rec. Voucher=前线统合招募券
Frontline Corps Senior Rec. Voucher=前线统合资深招募券
Frontline Integration Rec. Voucher=前线统合招募券
Frontline Integration Senior Rec. Voucher=前线统合资深招募券
Frontline Missions=前线任务
Frontline Simulation=前线模拟
Frontline Vanguard=前线推进小队
Frost=霜华
Frost and Fire=冰霜与战火
Frost and Sand=霜与沙
Frost Buck's Pauldron=霜牡的肩甲
Frost Drones greatly reduce the Attack Speed of our nearby units. Counter them with operators or Jammers to prevent them from using their abilities.\n<@lv.item><Jammer></> can stop nearby enemy drones from firing, greatly reduce their speed, and prevent them from activating special abilities after being deployed.=无人机寒霜能够大幅度降低其周围我方单位的攻击速度，请考虑尽快部署干员进行针对或部署干扰器消除其影响。\n<@lv.item><干扰装置></>部署后能够使周围的敌方无人机无法攻击、速度大幅度减缓，且无法使用特殊能力
Frost Drones greatly reduce the Attack Speed of our nearby units. Counter them with operators or Jammers to prevent them from using their abilities.\n<Jammer> can stop nearby enemy drones from firing, greatly reduce their speed, and prevent them from activating special abilities after being deployed.=无人机寒霜能够大幅度降低其周围我方单位的攻击速度，请考虑尽快部署干员进行针对或部署干扰器消除其影响。\n<干扰装置>部署后能够使周围的敌方无人机无法攻击、速度大幅度减缓，且无法使用特殊能力
Frost grows=冰封霜降
Frost grows. Slippery roads. Heavy traffic. Yield as needed.=冰封霜降，驰道难行。川流车乘，让礼三分。
Frost Play=霜劫
Frost Play - Fight=霜劫·争
Frost Tomahawk=寒霜枪刃
Frost Upon the Tundra=冰原之霜
Frost's Badge=霜华证章
Frost's Token=霜华的信物
Frost, a member of Team Rainbow, has already deployed her Welcome Mats.=彩虹小队成员霜华，迎宾踏垫已部署。
Frost-covered Cave=覆霜洞窟
Frostbound Frontier=冻土疆界
Frostcradler Fowlbeast=拥霜羽兽
Frostdillo=翻身甲
Frosted Breath=霜息
Frosted Steps=繁霜满阶
Frostfang=霜牙
Frostleaf=霜叶
Frostleaf has been going to Mousse's book club a lot these days. Earthspirit and Provence have been trekking far and wide. I've been exploring more volcanoes... Professor, I still remember those early days, when Mousse was so nervous she couldn't even talk, and Frostleaf was always alone. But look at them now... they're getting better.=霜叶最近常去慕斯的读书会，地灵前辈和普罗旺斯姐姐仍在大地上奔走，我也踏上了更多火山。前辈，我记得一开始慕斯紧张得连话都不敢说，霜叶也总是一个人，您看现在......真好呀。
Frostleaf is a former Columbian Junior Army soldier, 'retired' after her unit was destroyed. Came into contact with Rhodes Island later as a mercenary, before officially joining following a period of collaboration with the company.\nExtensive combat experience and undeniably skilled, Frostleaf is an excellent asset to Rhodes Island.=前哥伦比亚少年兵，所属部队覆灭后被“退役”。在随后的流浪佣兵生活中和罗德岛建立关系，经过一段时间合作后被吸收进入罗德岛。\n拥有非常丰富的战场经验，本身的战斗技巧也不容小觑，对罗德岛来说，是不可多得的优秀战力。
Frostleaf is one of the most experienced combatants in the entire company. The battlefield is like her own backyard.\nThat is not something to be terribly cheered about though, because it means, given her age, she never had a normal childhood.\nNot to mention, given Columbia's clashes with neighboring countries in the past decade and frequent skirmishes besides, one can easily imagine what kind of life Frostleaf has led.\nOlder operators still remember when Frostleaf first arrived, and report that she's a lot more outgoing now than she was then.=霜叶小姐的战斗经验在整个罗德岛里，都称得上是顶尖的，对她来说，战场就像是自家的后院。\n但这并没有任何值得夸耀的地方，因为这意味着，以她的年纪来说，她没有享受过正常的童年。\n加之，蠢蠢欲动的哥伦比亚近十年一直都和周边国家有摩擦，小规模战事不断，可以想见霜叶小姐在此之前，过的是什么样的生活。\n一些老牌干员应当还记得霜叶小姐刚来到罗德岛时的样子，和当时的她相比，如今的她，已经称得上是非常活泼了。
Frostleaf is something of a loner. One of our most combat experienced operators.\nShe dresses in hip, stylish outfits and enjoys listening to music alone in a quiet corner.=习惯游离于人群之外的女孩，战斗经验在罗德岛的正常人里名列前茅。\n总是打扮得酷酷的，喜欢一个人在安静的角落听音乐。
Frostleaf's Badge=霜叶证章
Frostleaf's Kernel Token=霜叶的中坚信物
Frostleaf's Token=霜叶的信物
Frostleaf, former mercenary. From now on, I'm your operator. Assign me any job you want, I can do pretty much anything.=霜叶，前佣兵，现在，是你的干员。随意调遣我吧，我什么都能做。
Frostleaf, Guard Operator of Rhodes Island, will obey all your orders.=罗德岛近卫干员霜叶，只要是你的命令，她都会遵从。
FrostNova=霜星
FrostNova and her elite team have the area completely surrounded.\nAll we can do now is to engage and hold them at our perimeter.=霜星及其精英部队已经完全包围了这片区域。\n我们现在能做的唯有迎击，不让其跨过防线一步。
FrostNova's Originium Ice Crystal=霜星的源石冰晶
FrostNova, 'Winter's Scar'=霜星，“冬痕”
FrostNova... we'll find those Infected a home.=霜星......我们给那些感染者找一个家。
Frosty Admonition=冰雪箴言
Frosty Delivery=冰爽速递
Frozen Abandoned City=北原冰封废城
Frozen Abandoned City Operation Medal=北原冰封废城行动奖章
Frozen Circle=冻结壁交圈
Frozen Earth=冻土坚石
Frozen Husk=冰结的躯壳
Frozen in Time=凝固的时光
Frozen Kung Pao Diced Fowlbeast=速冻宫保羽兽丁
Frozen Mountain Burdenbeast=封冻高山驮兽
Frozen Pain=冻结痛觉
Frozen Statue=冰封神像
Frozen Whetstone=凝冰砥石
Frugality=节约风气
Frugality is a type of virtue, but for me, it's closer to a habit... D-despite that, if you or my friends were in need, I'd gladly help out! I'm serious!=勤俭节约是一种美德，但其实对我来话，更加像是一种习惯吧......嫑、嫑看我实价套，如果朋友或者博士你当真需要帮忙格辰光，我还是会尽全力帮忙的！真当的！
Frugality is a virtue, but for me, it's more like a habit... E-Even so, if you or my friends ever have money troubles, I'll gladly help out! I'm serious!=勤俭节约是一种美德，但其实对我而言，更接近一种习惯吧......别、别看我这样，如果朋友或者博士你真的需要帮助的话，我还是会慷慨解囊的！真的！
Fruit born from the soul of the land is stored here, guarded by rows of man-eating plants. They do not await a farmer to tend them, but rather, you.\n<@lv.item><Thicket></> Cannot be attacked, and blocks the vision of your units=天地精华结成的果实都囤积在这里，由食肉作物层层看守。它们没等来栽种的农人，只等来了你。\n<@lv.item><树丛></>不会受到攻击，遮挡我方单位的视野
Fruit born from the soul of the land is stored here, guarded by rows of man-eating plants. They do not await a farmer to tend them, but rather, you.\n<Thicket> Cannot be attacked, and blocks the vision of your units=天地精华结成的果实都囤积在这里，由食肉作物层层看守。它们没等来栽种的农人，只等来了你。\n<树丛>不会受到攻击，遮挡我方单位的视野
Fruit cake. A quiet, relaxing mealtime. And a calming hug.=随果香蛋糕附赠：悠闲安静的用餐时间，还有一个令人安心的拥抱。
Fruit is one of the locals' staples, often eaten fresh right off the tree.=水果是当地人的主食之一，现采现食也是常有的事。
Fruit Metal Crab=硕果磐蟹
Fruit of Hard Work=业精于勤
Fruit of the blood and sweat of our colleagues in Engineering, this data box stockpiles a ridiculous amount of data, able to meet an Operator Module's requirements on all fronts at once.=凝结了工程部同事心血的数据箱，庞大的数据储备能够兼顾干员模组各方面的需求。
Fruit of the blood and sweat of our colleagues in Engineering, this data chunk includes the data and information to meet an Operator Module's foundational requirements.=凝结了工程部同事心血的数据块，内含的数据信息可以满足干员模组的基础需求。
Fruit Slug=硕果虫
Fruit's half off today, you can even buy it with points—ssh! Go get yours quick, and don't tell anyone.=今天的水果半价，还可以用积分兑换——嘘，别声张，快去买。
Fruitful Harvest=果味大丰收
Fruitless branches will become sustenance for other stories=无法结果的斜枝，只好成为其他故事的养料
Fruits and vegetables, sauces and condiments, plates and bowls. Through all of these, you can see the passage of time.=瓜果菜蔬，油盐酱醋，杯碟碗盏，从它们身上，你能看到时间流淌的痕迹。
Fruits of Training=训练成果
Fruity Ragout=果蔬乱炖
Frustrated Geology Student=沮丧的地质学学生
Frying Pan Specialist=平底锅专精
Fugitive Arturia, I have fully assessed your words and actions. My present priority to address is not you.=通缉犯阿尔图罗，我已对你的言语与行动完成评估。目前我要优先处理的事项不是你。
Fugue=恍惚
Fugue Amalgamation=赋格融汇
Fuka Izumi=和泉风花
Fulfill your roles, and leave the rest to me.=做好自己的事，其他我来处理。
Full Auto Modeler=全自动造型仪
Full Bloom=得见繁花
Full Circle=满弧闭环
Full Color=满颜色
Full Load=满载而归
Full Metal Surfing Instructor=钢铁冲浪教练
Full Moon=满月
Full Moon Masquerade=满月的舞会
Full of carbohydrates, this food is said to appear after a tsunami, making it a product of a Catastrophe. Perhaps seeking comfort in food is one of our natural instincts.=据说最早出现于一场风浪之后，算是因天灾而诞生出的食品吧。饱含着令人无法拒绝的碳水化合物，也许通过进食寻求理智，也是人的一种本能。
Full of Vigor=朝气蓬勃
Full Overload=全面过载
Full Speed Ahead=全速前进
Full speed ahead, and ram through the obstacles. The bigger the waves, the bigger the opportunity. Sail fast and hard!=让桨叶保持最高转速，推动船身破开重重障碍。参赛的选手们都明白，在这里风浪越大，机会越多。勇敢前进吧！
Full speed ahead, and ram through the obstacles. The bigger the waves, the bigger the opportunity. Sail fast and hard!\n\n<@lv.muitem>Condition:</>\nCurrents flow faster along the course and reach its max speed more quickly\nMatch time shortened by 30s.=让桨叶保持最高转速，推动船身破开重重障碍。参赛的选手们都明白，在这里风浪越大，机会越多。勇敢前进吧！\n\n<@lv.muitem>附加条件:</>\n赛道中的水流流速变快且会更快地到达最大值\n比赛时间缩短30秒
Full speed ahead, and ram through the obstacles. The bigger the waves, the bigger the opportunity. Sail fast and hard!\n\n<@lv.muitem>Condition:</>\nCurrents flow faster along the course.=让桨叶保持最高转速，推动船身破开重重障碍。参赛的选手们都明白，在这里风浪越大，机会越多。勇敢前进吧！\n\n<@lv.muitem>附加条件:</>\n赛道中的水流流速变快
Full speed ahead, and ram through the obstacles. The bigger the waves, the bigger the opportunity. Sail fast and hard!\n\nCondition:\nCurrents flow faster along the course and reach its max speed more quickly\nMatch time shortened by 30s.=让桨叶保持最高转速，推动船身破开重重障碍。参赛的选手们都明白，在这里风浪越大，机会越多。勇敢前进吧！\n\n附加条件:\n赛道中的水流流速变快且会更快地到达最大值\n比赛时间缩短30秒
Full speed ahead, and ram through the obstacles. The bigger the waves, the bigger the opportunity. Sail fast and hard!\n\nCondition:\nCurrents flow faster along the course.=让桨叶保持最高转速，推动船身破开重重障碍。参赛的选手们都明白，在这里风浪越大，机会越多。勇敢前进吧！\n\n附加条件:\n赛道中的水流流速变快
Full Support=全力支持
Full view=全景
Full Zone=待部署区域拥挤
Full-Auto Debit=全自动划账
Full-Auto Debit Machine=全自动划账器
Full-Auto Maintenance Station=全自动维修台
Full-Spectrum Vivarium=全光谱生态草缸
Fullscreen Windowed=窗口全屏
Fully adjustable and seated with an ergonomic leather cushion.\nResearchers often fall asleep on it, dreaming about next week's performance review and their unpaid loans.=精密转轴调节高度，柔软皮革符合人体工程学。\n经常会有通宵工作的研究员坐在上面睡着，梦里仍旧是下周的考核和自己的贷款。
Fully Armed=万事俱备
Fully charged and ready to go.=电量充足，随时准备。
Fully-Armed=全副武装
Fully-Enclosed Beach Buggy=全封闭沙滩车
Fume of Anger=愠怒
Fumiko Orikasa=折笠富美子
Fumiyoshi Shioya=汐谷文康
Fumizuki=文月
Fun and Leisure=闲情逸趣
Function=功能
Functional=功能
Fundamental Difference=本质差异
Fundamental Incandescence=落地明灯
Fundraising efforts=资金储备
Funeral=丧礼
Funeral Banquet=白事宴
Fungus Temple=真菌神殿
Funnily enough, even this parody of the Golden Age is filled with nothing but corpses.=好笑，就连这对黄金时代的拙劣模仿，也只剩尸骸。
Funny Holy City Stories=圣城趣事通
Funtime=玩乐之间
Funtimes Calendar=记事日历
Funérailles=拜谒途
Fuping Wang=王辅平
Fur Carpet=兽毛绒毯
Fur rugs, thick and soft, made with Kjerag's traditional craftsmanship.\nHow would you sum up life in Kjerag in only a few words? A warm rug, a lit hearth, drifting snow, and hot tea.=谢拉格传统工艺制作的毡毯，厚实且柔软。\n如何用几个字词概括谢拉格的生活？毛毯、炉火、飘雪、热茶。
Fur, shiny pebbles, candies, spices, and most importantly, drawing on a smile… Doctor, this is a new doll-making method I've learned. Cute, isn't it? Uhm…=绒毛，闪着光的小石头，糖果，香料，还有画上最重要的笑脸......博士，这是我学会的新的人偶制作方法。很可爱？唔......
Furious Fashion Model=气愤的时装模特
Furnace=熔炉
Furnace Echoes=炉心回响
Furnace Fried Rice=熔炉炒饭
Furnace illusions: The Soul Furnace chamber burns the eternal life and Arts of many Sarkaz revenants, and the residue of Originium Arts usage from its long operation has resulted in strange effects within.=熔炉的幻景——魂灵熔炉的炉膛内燃烧着众多萨卡兹死魂灵不朽的生命和技艺，长久运作带来的源石技艺残留对其内部产生了奇异的影响。
Furnace maintenance tip #1: If something's busted, tear it down—if it needs repairing, someone will come and do it.\n<@rolv.rem><Stun Generator> that can be activated with DP to stun surrounding enemies is present on the field.</>=熔炉养护工作技巧其一：坏了就先拆了——如果是需要修补的东西，那自会有人来修补。\n<@rolv.rem>场地中有可以消耗一定部署费用开启，晕眩周围敌人的<震撼装置></>
Furnace maintenance tip #1: If something's busted, tear it down—if it needs repairing, someone will come and do it.\n<Stun Generator> that can be activated with DP to stun surrounding enemies is present on the field.=熔炉养护工作技巧其一：坏了就先拆了——如果是需要修补的东西，那自会有人来修补。\n场地中有可以消耗一定部署费用开启，晕眩周围敌人的<震撼装置>
Furnace Origin=熔魂之始
Furnace Volunteers=炉工志愿队
Furnaceside Fables Login Event=无终奇语签到活动
Furnaceside Fables Training Pack=无终奇语特训礼包
Furniture=家具
Furniture imported from Victoria after Kjerag opened its trade channels.\nThis modern product seems to have little sense of conflict in Kjerag, which is another powerful proof of the change SilverAsh brought to his homeland.=谢拉格打开对外贸易通道后，从维多利亚进口的家具。因为内置了加热系统而广受谢拉格人民喜爱。\n这件现代产物放在谢拉格毫无违和感，或许能成为银灰改变故乡的有力佐证。
Furniture manufactured according to the data gathered by operators during their exploration in the castle, now delivered to Rhodes Island to use.=根据干员们在古堡探索中收集的资料制造的家具，现已交付给罗德岛使用。
Furniture overlapping=存在家具重叠
Furniture Pack=家具包
Furniture Shipping Escort=私人家具押运
Furniture Store=家具商店
Furniture that doubles as both a seat and a storage unit, able to store a couple pieces of baggage, or rest your weary feet.=半储存箱半沙发的两用家具。能够放下一两件占空间的随行物品，也能照顾好玩累了的客人。
Furniture that should never have appeared in the cabin. But still it was put there after vocal support from Operators.=本不该出现在舱室内的家具，但在干员的强烈要求下，还是被放入了船舱。
Furry Troublemakers=捣乱毛绒
Further the duration of<$ba.sluggish>Slow</> caused by the Trait=进一步延长特性<$ba.sluggish>停顿</>的持续时间
Further the duration of<$ba.sluggish>Slow</> caused by the Trait significantly=更进一步延长特性<$ba.sluggish>停顿</>的持续时间
Further the duration ofSlow caused by the Trait=进一步延长特性停顿的持续时间
Further the duration ofSlow caused by the Trait significantly=更进一步延长特性停顿的持续时间
Furthermore, the Mieszko Group has also launched the X1-SE series specifically for gear enthusiasts and collectors. Other than the modules and slots that can potentially cause personal injury being removed, this series shares most of the same configurations as the X1 series, but at a tenth of the price. Now, any knight enthusiast can get a taste of what it's like to be among the strongest in all of Kazimierz! Lift their sword and shield, don their armor, feel the surging light - and you too can become a shining knight!=此外，梅什科集团还专为装备爱好者和收藏家们推出了X1-SE系列，仅仅去除了可能造成人身伤害的可更换模块及插槽，其余配置与X1系列基本一致，售价却低至X1系列的约十分之一，为广大骑士爱好者提供了接近卡西米尔最强骑士们的独家平台！举起这对剑盾，穿上这身铠甲，感受涌动的光芒，你也能成为闪耀的征战骑士！
Fury=炸毛
Fury of the Silent-1=沉默者之怒-1
Fury of the Silent-2=沉默者之怒-2
Fuscous Fiber=褐素纤维
Fuse=导火索
Fuse Plate=引线地块
Fusion Casting=熔铸
Futile Repentance=空虚忏悔
Futile.=没用的。
Futon Bunk Bed=原木沙发高架床
Future=未来
Future Citizen Medal=未来公民奖章
Future Coming=未来将至
Future Dining Space=未来餐饮区
Future Horticulture=未来种植业
Future Hunter=未来猎手
Future of Babel=巴别塔的未来
Future Reverie=未来遐想
Future War=未来战争
Future Woven=编织来日
Fuuton Master=风遁宗师
Fuuton Ninja=风遁忍者
Fuyuka Ono=绪乃冬华
Fuze=导火索
Fuze is an expert at creating chaos, and with it, opportunity. Although Team Rainbow has faced more than their usual share of chaos lately, he has remained his quiet and reliable self.\nSeeing a two meter-tall Forte use a hammer to smash through a wall that he had planned to blast open seems to have dealt a small blow to his self-confidence, though the rest of his teammates may see it as a 'necessary adjustment', particularly those like Ash who established contact with Rhodes Island earlier. They say it's something that will pass, perhaps even inspire Fuze to new inventions.=导火索是一位在战场上制造混乱并从中寻找机会的专家。就算彩虹小队最近要面对的混乱显然比他们过去习惯的更多，他还是一如既往，偶尔发言，经常沉默，总是可靠。\n不过，在遇到一个两米多高的丰蹄巨汉，又目睹巨汉用铁锤砸开了他原本准备动用硬突破炸药的墙面之后，导火索看起来稍微有点消沉。他的同伴们，尤其是和罗德岛建立联系更早的灰烬等人，对此倒是持乐观态度。他们说这是“必要的适应过程”，给导火索一点时间，他会恢复常态的，说不定还能以此为契机发明出一些更惊人的东西来。
Fuze's Badge=导火索证章
Fuze's quiet nature could not hide his interest in the Engineering Department. He applied for and was granted his own workshop, in which he spends most of his time at Rhodes Island, maintaining and testing his weapons and those of his teammates.\nIn one incident, Fuze rescued a twelve year-old Infected boy and brought him to Rhodes Island. Having witnessed the Cluster Charge in action, the boy was fascinated, and wanted to trade his doll for a Matryoshka.\nFuze spent an afternoon in the workshop, and emerged with what looked like an ordinary wooden doll.\nThe boy looked disappointed, until Fuze pressed a button in the same way that he would activate a Cluster Charge, and the wooden doll flew apart, leaving behind one that was identical, but smaller. And again. And again.\nThe boy was overjoyed at the imitation, but Fuze patted his head and told him that it was no imitation; this, he said, was the true 'Matryoshka'.=即使是沉默寡言的性格也掩盖不住导火索对罗德岛工程部的浓厚兴趣。在他自己的申请之下，工程部给他批了一个工作间。他在罗德岛上的时间至少有一半都是在那个工作间里度过的，他会在里面维护和调试自己和同伴们的武器。\n不过那间工坊也产出一些其他的小玩意儿。比如上次，他把一个十一二岁的感染者小男孩救上了罗德岛。那男孩被霰射炸药的破坏力迷住了，他把自己的玩偶送给了导火索，想和导火索换一枚“玛特廖什卡”。\n导火索听完陷入了沉默，然后钻进工坊折腾了一下午，傍晚时分把工作成果送到了那个男孩的病房里——那东西看起来就是个木头娃娃。\n男孩看着娃娃有点泄气，但导火索用他一贯启动霰射炸药的姿势按下按钮之后，娃娃弹了出去，留下一个一模一样但是小一号的娃娃，然后又弹出去，剩下个更小的，那个更小的又弹出去......\n男孩被满天飞的木头娃娃逗得直乐，觉得要个奇怪的仿制品也挺好，而导火索摸了摸男孩的头，用比平时更严肃的声音告诉他，这不是仿制品，这才是真正的“玛特廖什卡”。
Fuze's Token=导火索的信物
Fwahh... I'm so tired... Maybe I'll take a little nap, just like the Doctor...=唔啊......好困......干脆和博士一起打个盹吧......
G'day, Doctor! Need a warm fire?=你好啊，博士，想不想生把火暖和一下？
G.K.T. Commemorative Model=骑士领纪念模型
Gabe-iner=草叶伊纳
Gabe-iner I=草叶伊纳 I
Gabe-iner II=草叶伊纳 II
Gabe-iner III=草叶伊纳 III
Gacha Machine=扭蛋机
Gacha Machine starts with one charge=扭蛋机初始获得一次充能
Gacha Tricks=扭蛋的诀窍
Gah! Get out of my head!=啧，从我的脑子里滚出去！
Gah... I gotta... eradicate all evil...=......呿，必须，赶尽所有邪恶......
Gain 'Favor' when it collides with an enemy=撞上敌人时获得一定“眷顾”
Gain +1 Anti-Interference Index when entering Bosky Passage nodes=每次进入树篱之途节点，抗干扰指数+1
Gain +1 Die Roll after each battle=每次战斗结束后掷骰次数+1
Gain +1 Hope upon entering a noncombat node.=每进入一个非战斗节点，获得希望+1
Gain +100% Command EXP from the next battle on this floor=本层下一次战斗获得的指挥经验+100%
Gain +15% Command EXP from battles for every Risk coin currently tossed=当前每投出一枚厉钱，战斗获得的指挥经验+15%
Gain +2 Anti-Interference Index, +3 Max Life Points, and +3 Hope=抗干扰指数+2，目标生命上限+3，希望+3
Gain +2 Objective Shield when entering Bosky Passage or Lost and Found nodes=每次进入树篱之途或失与得节点，护盾值+2
Gain +2 Originium Ingots upon entering a non-combat node.=每进入一个非战斗节点，源石锭+2
Gain +2 Originium Ingots upon entering a noncombat node.=每进入一个非战斗节点，获得源石锭+2
Gain +20% Command EXP from battles=战斗获得的指挥经验+20%
Gain +20% Command EXP from battles, extra enemies will appear in battle; only active in Bizarre Fragments=战斗获得的指挥经验+20%，战斗时出现额外敌人，仅在诡谲断章中生效
Gain +20% Command EXP from battles; obtain 50 Originium Ingots upon reaching Command Level 10=战斗获得的指挥经验+20%，指挥等级到达10级时，立刻获得50源石锭
Gain +3 Originium Ingots for each non-combat node entered when Total Mental Toil exceeds 20=当前所有思绪的负荷大于20时，每进入一个非战斗节点，源石锭+3
Gain +3 Originium Ingots upon entering a noncombat node.=每进入一个非战斗节点，获得源石锭+3
Gain +3 Shield whenever you enter a Safe House=每次进入安全的角落护盾+3
Gain +30% Command EXP from battles=战斗获得的指挥经验+30%
Gain +30% Command EXP from battles; max Command Level +5=战斗获得的指挥经验+30%，指挥等级上限+5
Gain +5 Toil Limit, and obtain 2 Deathmatch=负荷临界点+5，获得2缕死斗
Gain 1 additional 'Erosion-Resistant Coating Application Device' during operation=作战时额外获得1个“防水蚀镀膜装置”
Gain 1 Anti-Interference Index after traversing node(s) (Concord: Change node(s) into Bosky Passage, increases Anti-Interference Index to max limit)=经过后获得1抗干扰指数（协语：变为树篱之途，且抗干扰指数升至上限）
Gain 1 Anti-Interference Index after traversing node(s); there is a hidden power yet to show itself=经过后获得1抗干扰指数，有隐藏的力量尚未发挥
Gain 1 Coupon, recover 1 Life Point=获得1票券，回复1目标生命值
Gain 1 Die Roll=获得1掷骰次数
Gain 1 Die Roll and 4 Originium Ingots=获得1掷骰次数，4源石锭
Gain 1 Die Roll upon entering a new floor=每进入新的一层获得1掷骰次数
Gain 1 Die Roll upon entering a new floor; your starting die is upgraded to an 8-sided die=每进入新的一层获得1掷骰次数；初始骰子升级为八面骰子
Gain 1 extra Inspirer after the battle if you used an Inspirer as the battle started=进入战斗时，如果使用了灵感，战斗后会额外获得1缕灵感
Gain 1 fairly uncommon Thought=获得1缕较为稀有的思绪
Gain 1 Hope=获得1希望
Gain 1 Hope upon entering Scout node=进入先行一步节点获得1希望
Gain 1 Hope whenever you buy an item at the Rogue Trader or make an exchange at Lost and Found=每次在诡意行商购买一件道具，或在失与得交换一次，希望+1
Gain 1 Hope; Its rest mustn't be disturbed=获得1希望，祂的休憩不容侵扰
Gain 1 Inspirer whenever you visit a False to Truth node=每次进入去伪存真均获得1缕灵感
Gain 1 Key=获得1钥匙
Gain 1 King's Collectible=获得1件国王收藏品
Gain 1 Lingerer whenever you visit a False to Truth node=每次进入去伪存真均获得1缕遗愿
Gain 1 Max Life Point=获得1目标生命上限
Gain 1 Objective Shield=获得1护盾值
Gain 1 Objective Shield, and encounter a battle=获得1护盾值，并遭遇挑战
Gain 1 Objective Shield; the desire to fight wells up inside you=获得1护盾值，内心涌起争斗的渴望
Gain 1 Objective Shield; you insist on protecting everything=获得1护盾值，你坚持护卫一切
Gain 1 Originium Ingot=获得1源石锭
Gain 1 Originium Ingot, Hope, and Objective Shield=获得1源石锭、希望、护盾值
Gain 1 Originium Ingot, Hope, and Objective Shield after traversing node(s)=经过此处后获得1源石锭、希望、护盾值
Gain 1 Originium Ingot, Hope, and Objective Shield after traversing node(s) (Concord: Gain Anti-Interference Index +1)=经过后获得1源石锭、希望、护盾值（协语：获得1抗干扰指数）
Gain 1 Originium Ingot, Hope, Objective Shield, and Anti-Interference Index=获得1源石锭、希望、护盾值、抗干扰指数
Gain 1 Plan=获得1缕构想
Gain 1 Plan upon entering Face-Off node=进入狭路相逢节点获得1缕构想
Gain 1 Plan whenever you visit a False to Truth node=每次进入去伪存真均获得1缕构想
Gain 1 random Collectible=获得1件随机收藏品
Gain 1 random Collectible and 3 Hope=获得1件随机收藏品和3希望
Gain 1 random Collectible upon entering a new floor=每进入新的一层，获得一个随机收藏品
Gain 1 random Collectible, trigger a special Hour of Sui=获得1件随机收藏品，触发一个特殊的岁时
Gain 1 random Thought=获得1缕随机思绪
Gain 1 relatively rare Collectible=获得1件较为稀有的收藏品
Gain 1 SP when normal attacks hit an elite or leader enemy.=普通攻击命中精英或领袖敌人时获得1点技力
Gain 1 Temporary Life Point at the beginning of each battle=每场战斗获得1点临时目标生命值
Gain 1 Temporary Life Point at the beginning of each battle.=每场战斗获得1点临时目标生命值
Gain 10 Light=获得10灯火
Gain 10 Originium Ingots and 1 Coupon=获得10源石锭，1票券
Gain 10 Originium Ingots, pass through this node=获得10源石锭，通过本节点
Gain 100 Originium Ingots (not including starting amount)=获得100源石锭（不计初始）
Gain 12 Coupons=获得12票券
Gain 12 Objective Shield=获得12护盾值
Gain 12 Originium Ingots=获得12源石锭
Gain 15 Light=获得15灯火
Gain 15 Originium Ingots=获得15源石锭
Gain 16 Originium Ingots=获得16源石锭
Gain 180 Damage Reduction; If equipped by an [Ægir] Operator, deals 50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\nIf 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional 50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)=获得180点伤害减免；若携带者为【阿戈尔】盟约干员，自身受到伤害时对伤害来源造成自身攻击力50%的法术伤害（每0.5秒最多触发一次）\n若该【阿戈尔】盟约干员同时装备“阿戈尔重刃”，则自身受到伤害时额外造成一次50%攻击力的法术伤害（每0.5秒最多触发一次）
Gain 2 additional 'Erosion-Resistant Coating Application Device' during operation=作战时额外获得2个“防水蚀镀膜装置”
Gain 2 base Candles, then decide if you wish to enter Sui's Remnant Consciousness=获得2基础烛火，随后可以进入岁兽残识
Gain 2 base Candles, then enter Sui's Remnant Consciousness=获得2基础烛火，随后进入岁兽残识
Gain 2 Candles=获得2烛火
Gain 2 Coupons=获得2票券
Gain 2 Die Rolls=获得2掷骰次数
Gain 2 Die Rolls upon entering a new floor; your starting die is upgraded to an 8-sided die=每进入新的一层获得2掷骰次数；初始骰子升级为八面骰子
Gain 2 Die Rolls upon entering a new floor; your starting die is upgraded to an 8-sided die; more dice available in battle=每进入新的一层获得2掷骰次数；初始骰子升级为八面骰子；战斗中可以使用更多骰子
Gain 2 Hope=获得2希望
Gain 2 Hope after traversing node(s)=经过此处后获得2希望
Gain 2 Hope after traversing node(s) (Concord: Gain additional 2 Hope)=经过此处后获得2希望（协语：额外获得2希望）
Gain 2 Hope and recruit an Operator, with certain Operators already promoted at the time of recruitment=获得2希望，招募任意一名干员，部分干员直接就是已进阶的状态
Gain 2 Hope, and recruit 1 Operator from any class=获得2希望，招募任意一名干员
Gain 2 Inspirers=获得2缕灵感
Gain 2 Inspirers and Toil Limit +1 upon entering a new floor=每进入新的一层，获得2缕灵感且负荷临界点+1
Gain 2 Inspirers and Toil Limit +1 upon entering a new floor; Toil Limit +1 for every Inspirer used; Operators have Redeployment Time -12s if an Inspirer is used in battle=每进入新的一层，获得2缕灵感且负荷临界点+1，每使用一个灵感，负荷临界点+1，作战中如使用了灵感，干员再部署时间-12秒
Gain 2 Inspirers upon entering a new floor=每进入新的一层，获得2缕灵感
Gain 2 Life Points=获得2目标生命
Gain 2 Lingerers=获得2缕遗愿
Gain 2 Max Life Point=获得2目标生命上限
Gain 2 Objective Shield=获得2护盾
Gain 2 Objective Shield after traversing node(s)=经过此处后获得2护盾值
Gain 2 Objective Shield after traversing node(s) (Concord: Immediately increase Max Life Points by 2)=经过后获得2护盾值（协语：立即提升2目标生命上限）
Gain 2 Objective Shield, recover 2 Life Points=获得2护盾，回复2目标生命值
Gain 2 Originium Ingots=获得2源石锭
Gain 2 Plans=获得2缕构想
Gain 2 random Collectibles=获得2件随机收藏品
Gain 2 random Collectibles, trigger a special Hour of Sui=获得2件随机收藏品，触发一个特殊的岁时
Gain 2 special Inspirers=获得2缕特殊的灵感
Gain 2 Temporary Life Points at the beginning of each battle.=每场战斗获得2点临时目标生命值
Gain 20 Coupons=获得20票券
Gain 20 Hope (not including starting amount)=获得20点希望（不计初始）
Gain 20 Originium Ingots=获得20源石锭
Gain 20 Originium Ingots and Big Bob's Certificate=获得20源石锭与鲍老板的凭证
Gain 24 Originium Ingots=获得24源石锭
Gain 25% <$ba.protect>Sanctuary</> when HP is below 50%=生命值低于50%时，获得25%的<$ba.protect>庇护</>
Gain 25% Sanctuary when HP is below 50%=生命值低于50%时，获得25%的庇护
Gain 3 additional 'Erosion-Resistant Coating Application Device' during operation=作战时额外获得3个“防水蚀镀膜装置”
Gain 3 base Candles, then decide if you wish to enter Sui's Remnant Consciousness=获得3基础烛火，随后可以进入岁兽残识
Gain 3 Candles=获得3烛火
Gain 3 Coupons=获得3票券
Gain 3 Hope=获得3希望
Gain 3 Hope and recruit any Operator=获得3希望并招募任意一名干员
Gain 3 Ingots whenever you visit the Rogue Trader=每次造访诡意行商源石锭+3
Gain 3 Life Points=获得3目标生命
Gain 3 Max Life Point=获得3目标生命上限
Gain 3 Objective Shield=获得3护盾值
Gain 3 Originium Ingots=获得3源石锭
Gain 3 Originium Ingots when exchanging Tongbao. Rogue Trader are guaranteed to appear with vertical paths, and Rogue Trader prices are reduced by 50%. Start with 'Tactile Token'=交换通宝时获得3源石锭。诡意行商必定出现纵向通路且诡意行商的商品价格降低50％。初始携带“触锁代币”
Gain 3 Originium Ingots, 2 Hope, 2 Objective Shield, 1 random Collectible=获得3源石锭，2希望，2护盾，1件随机收藏品
Gain 3 Plans=获得3缕构想
Gain 3 random Collectibles=获得3件随机收藏品
Gain 30 Light=获得30灯火
Gain 30 Originium Ingots=获得30源石锭
Gain 30% Physical Dodge, ASPD +35, and obtain 1 DP with every attack=获得30%的物理闪避，攻击速度+35，每次攻击时获得1点部署费用
Gain 30% Physical Dodge, ASPD +37, and obtain 1 DP with every attack=获得30%的物理闪避，攻击速度+37，每次攻击时获得1点部署费用
Gain 30% Physical Dodge, ASPD +39, and obtain 1 DP with every attack=获得30%的物理闪避，攻击速度+39，每次攻击时获得1点部署费用
Gain 300 Damage Reduction; If equipped by an [Ægir] Operator, deals 50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\nIf 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional 50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)=获得300点伤害减免；若携带者为【阿戈尔】盟约干员，自身受到伤害时对伤害来源造成自身攻击力50%的法术伤害（每0.5秒最多触发一次）\n若该【阿戈尔】盟约干员同时装备“阿戈尔重刃”，则自身受到伤害时额外造成一次50%的攻击力的法术伤害（每0.5秒最多触发一次）
Gain 32 Originium Ingots=获得32源石锭
Gain 35% Physical Dodge, ASPD +42, and obtain 1 DP with every attack=获得35%的物理闪避，攻击速度+42，每次攻击时获得1点部署费用
Gain 35% Physical Dodge, ASPD +44, and obtain 1 DP with every attack=获得35%的物理闪避，攻击速度+44，每次攻击时获得1点部署费用
Gain 35% Physical Dodge, ASPD +46, and obtain 1 DP with every attack=获得35%的物理闪避，攻击速度+46，每次攻击时获得1点部署费用
Gain 38% Physical Dodge, ASPD +50, and obtain 1 DP with every attack=获得38%的物理闪避，攻击速度+50，每次攻击时获得1点部署费用
Gain 4 additional DP when carrying this into stage=携带入关卡时额外获得4点部署费用
Gain 4 base Candles, then decide if you wish to enter Sui's Remnant Consciousness=获得4基础烛火，随后可以进入岁兽残识
Gain 4 Coupons=获得4票券
Gain 4 Hope=获得4希望
Gain 4 Life Point=回复4目标生命
Gain 4 Max Life Point=获得4目标生命上限
Gain 4 Objective Shield=获得4护盾值
Gain 4 Originium Ingots=获得4源石锭
Gain 4 Originium Ingots for every node selected=每选择一处节点立即获得4源石锭
Gain 4 Shields=获得4护盾
Gain 4 Temporary Life Points at the beginning of each battle.=每场战斗获得4点临时目标生命值
Gain 40 Light=获得40灯火
Gain 40% Physical Dodge, ASPD +54, and obtain 1 DP with every attack=获得40%的物理闪避，攻击速度+54，每次攻击时获得1点部署费用
Gain 42% Physical Dodge, ASPD +57, and obtain 1 DP with every attack=获得42%的物理闪避，攻击速度+57，每次攻击时获得1点部署费用
Gain 45% Physical Dodge, ASPD +60, and obtain 1 DP with every attack=获得45%的物理闪避，攻击速度+60，每次攻击时获得1点部署费用
Gain 5 base Candles, then decide if you wish to enter Sui's Remnant Consciousness=获得5基础烛火，随后可以进入岁兽残识
Gain 5 Hope=获得5希望
Gain 5 Hope and fight a different Dreadful Foe=获得5希望，出现不同的险路恶敌战斗
Gain 5 Life Points=获得5目标生命
Gain 5 Light=获得5灯火
Gain 5 Max Life Points=获得5目标生命值上限
Gain 5 Objective Shield=获得5护盾值
Gain 5 Objective Shield, 8 Hope, and 20 Originium Ingots=获得5护盾值、8希望、20源石锭
Gain 5 Originium Ingots=获得5源石锭
Gain 5 Originium Ingots, 2 Max Life Point, and 2 Objective Shield=获得5源石锭、2目标生命上限和2护盾值
Gain 5 Originium Ingots, 2 Objective Shield, 1 random Collectible, 2 Coupons=获得5源石锭，2护盾，1件随机收藏品，2票券
Gain 5 Originium Ingots, Fully-loaded burdenbeast joins you=获得5源石锭，满载货物的驮兽加入队伍
Gain 5 Temporary Life Points at the beginning of the next battle on this floor=本层下一次战斗中获得5点临时目标生命值
Gain 6 base Candles, then enter a special Sui's Remnant Consciousness=获得6基础烛火，随后进入一个特殊的岁兽残识
Gain 6 Candles=获得6烛火
Gain 6 Coupons=获得6票券
Gain 6 Deployment Points; ATK +10%=获得6点部署费用，攻击力+10%
Gain 6 Deployment Points; ATK +15%=获得6点部署费用，攻击力+15%
Gain 6 Deployment Points; ATK +20%=获得6点部署费用，攻击力+20%
Gain 6 Deployment Points; ATK +25%=获得6点部署费用，攻击力+25%
Gain 6 Deployment Points; ATK +30%=获得6点部署费用，攻击力+30%
Gain 6 Deployment Points; ATK +35%=获得6点部署费用，攻击力+35%
Gain 6 Deployment Points; ATK +5%=获得6点部署费用，攻击力+5%
Gain 6 Objective Shield=获得6护盾
Gain 6 Originium Ingots=获得6源石锭
Gain 6 Originium Ingots and 3 Hope=获得6源石锭和3希望
Gain 6 random Collectibles=获得6件随机收藏品
Gain 65 Originium Ingots=获得65源石锭
Gain 7 base Candles, then enter a special Sui's Remnant Consciousness=获得7基础烛火，随后进入一个特殊的岁兽残识
Gain 7 DP and perform 8 chain slashes at surrounding enemies, each dealing 140% ATK as Physical damage that ignores 50% DEF=立即获得7点费用；对周围的敌人发动8次连续斩击，每次造成相当于攻击力140%的物理伤害，并无视目标50%防御力
Gain 7 DP and perform 8 chain slashes at surrounding enemies, each dealing 145% ATK as Physical damage that ignores 50% DEF=立即获得7点费用；对周围的敌人发动8次连续斩击，每次造成相当于攻击力145%的物理伤害，并无视目标50%防御力
Gain 7 DP and perform 8 chain slashes at surrounding enemies, each dealing 150% ATK as Physical damage that ignores 50% DEF=立即获得7点费用；对周围的敌人发动8次连续斩击，每次造成相当于攻击力150%的物理伤害，并无视目标50%防御力
Gain 7 DP and perform 8 chain slashes at surrounding enemies, each dealing 155% ATK as Physical damage that ignores 50% DEF=立即获得7点费用；对周围的敌人发动8次连续斩击，每次造成相当于攻击力155%的物理伤害，并无视目标50%防御力
Gain 7 DP and perform 8 chain slashes at surrounding enemies, each dealing 160% ATK as Physical damage that ignores 50% DEF=立即获得7点费用；对周围的敌人发动8次连续斩击，每次造成相当于攻击力160%的物理伤害，并无视目标50%防御力
Gain 7 DP and perform 8 chain slashes at surrounding enemies, each dealing 165% ATK as Physical damage that ignores 50% DEF=立即获得7点费用；对周围的敌人发动8次连续斩击，每次造成相当于攻击力165%的物理伤害，并无视目标50%防御力
Gain 7 DP and perform 8 chain slashes at surrounding enemies, each dealing 170% ATK as Physical damage that ignores 50% DEF=立即获得7点费用；对周围的敌人发动8次连续斩击，每次造成相当于攻击力170%的物理伤害，并无视目标50%防御力
Gain 7 DP and perform 8 chain slashes at surrounding enemies, each dealing 180% ATK as Physical damage that ignores 50% DEF=立即获得7点费用；对周围的敌人发动8次连续斩击，每次造成相当于攻击力180%的物理伤害，并无视目标50%防御力
Gain 7 DP and perform 8 chain slashes at surrounding enemies, each dealing 190% ATK as Physical damage that ignores 50% DEF=立即获得7点费用；对周围的敌人发动8次连续斩击，每次造成相当于攻击力190%的物理伤害，并无视目标50%防御力
Gain 7 Originium Ingots=获得7源石锭
Gain 8 DP and perform 8 chain slashes at surrounding enemies, each dealing 200% ATK as Physical damage that ignores 50% DEF=立即获得8点费用；对周围的敌人发动8次连续斩击，每次造成相当于攻击力200%的物理伤害，并无视目标50%防御力
Gain 8 Hope=获得8希望
Gain 8 Originium Ingots=获得8源石锭
Gain 8 Originium Ingots after traversing node(s)=经过此处后获得8源石锭
Gain 8 Originium Ingots after traversing node(s) (Concord: Gain 2 Hope)=经过后获得8源石锭（协语：获得2希望）
Gain 8 Originium Ingots and 2 Keys=获得8源石锭和2钥匙
Gain 888 Originium Ingots=获得888源石锭
Gain 99 Originium Ingots=获得99源石锭
Gain <$ba.buffres>status resistance</>, and become less likely to be attacked=自身获得<$ba.buffres>抵抗</>且更不容易受到敌人的攻击
Gain <@ba.kw>1</> SP when normal attacks hit an elite or leader enemy.=普通攻击命中精英或领袖敌人时获得<@ba.kw>1</>点技力
Gain <@ba.kw>{sp}</> SP when normal attacks hit an elite or leader enemy.=普通攻击命中精英或领袖敌人时获得<@ba.kw>{sp}</>点技力
Gain <@ba.vup>180</> <$ba.dmgresistance>Damage Reduction</>; If equipped by an [Ægir] Operator, deals <@ba.vup>50%</> of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\n<@ba.acrem>If 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional <@ba.vup>50%</> of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)</>=获得<@ba.vup>180</>点<$ba.dmgresistance>伤害减免</>；若携带者为【阿戈尔】盟约干员，自身受到伤害时对伤害来源造成自身攻击力<@ba.vup>50%</>的法术伤害（每0.5秒最多触发一次）\n<@ba.acrem>若该【阿戈尔】盟约干员同时装备“阿戈尔重刃”，则自身受到伤害时额外造成一次<@ba.vup>50%</>攻击力的法术伤害（每0.5秒最多触发一次）</>
Gain <@ba.vup>30%</> Physical Dodge, ASPD +<@ba.vup>35</>, and obtain <@ba.vup>1</> DP with every attack=获得<@ba.vup>30%</>的物理闪避，攻击速度+<@ba.vup>35</>，每次攻击时获得<@ba.vup>1</>点部署费用
Gain <@ba.vup>30%</> Physical Dodge, ASPD +<@ba.vup>37</>, and obtain <@ba.vup>1</> DP with every attack=获得<@ba.vup>30%</>的物理闪避，攻击速度+<@ba.vup>37</>，每次攻击时获得<@ba.vup>1</>点部署费用
Gain <@ba.vup>30%</> Physical Dodge, ASPD +<@ba.vup>39</>, and obtain <@ba.vup>1</> DP with every attack=获得<@ba.vup>30%</>的物理闪避，攻击速度+<@ba.vup>39</>，每次攻击时获得<@ba.vup>1</>点部署费用
Gain <@ba.vup>300</> <$ba.dmgresistance>Damage Reduction</>; If equipped by an [Ægir] Operator, deals <@ba.vup>50%</> of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\n<@ba.acrem>If 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional <@ba.vup>50%</> of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)</>=获得<@ba.vup>300</>点<$ba.dmgresistance>伤害减免</>；若携带者为【阿戈尔】盟约干员，自身受到伤害时对伤害来源造成自身攻击力<@ba.vup>50%</>的法术伤害（每0.5秒最多触发一次）\n<@ba.acrem>若该【阿戈尔】盟约干员同时装备“阿戈尔重刃”，则自身受到伤害时额外造成一次<@ba.vup>50%</>的攻击力的法术伤害（每0.5秒最多触发一次）</>
Gain <@ba.vup>35%</> Physical Dodge, ASPD +<@ba.vup>42</>, and obtain <@ba.vup>1</> DP with every attack=获得<@ba.vup>35%</>的物理闪避，攻击速度+<@ba.vup>42</>，每次攻击时获得<@ba.vup>1</>点部署费用
Gain <@ba.vup>35%</> Physical Dodge, ASPD +<@ba.vup>44</>, and obtain <@ba.vup>1</> DP with every attack=获得<@ba.vup>35%</>的物理闪避，攻击速度+<@ba.vup>44</>，每次攻击时获得<@ba.vup>1</>点部署费用
Gain <@ba.vup>35%</> Physical Dodge, ASPD +<@ba.vup>46</>, and obtain <@ba.vup>1</> DP with every attack=获得<@ba.vup>35%</>的物理闪避，攻击速度+<@ba.vup>46</>，每次攻击时获得<@ba.vup>1</>点部署费用
Gain <@ba.vup>38%</> Physical Dodge, ASPD +<@ba.vup>50</>, and obtain <@ba.vup>1</> DP with every attack=获得<@ba.vup>38%</>的物理闪避，攻击速度+<@ba.vup>50</>，每次攻击时获得<@ba.vup>1</>点部署费用
Gain <@ba.vup>40%</> Physical Dodge, ASPD +<@ba.vup>54</>, and obtain <@ba.vup>1</> DP with every attack=获得<@ba.vup>40%</>的物理闪避，攻击速度+<@ba.vup>54</>，每次攻击时获得<@ba.vup>1</>点部署费用
Gain <@ba.vup>42%</> Physical Dodge, ASPD +<@ba.vup>57</>, and obtain <@ba.vup>1</> DP with every attack=获得<@ba.vup>42%</>的物理闪避，攻击速度+<@ba.vup>57</>，每次攻击时获得<@ba.vup>1</>点部署费用
Gain <@ba.vup>45%</> Physical Dodge, ASPD +<@ba.vup>60</>, and obtain <@ba.vup>1</> DP with every attack=获得<@ba.vup>45%</>的物理闪避，攻击速度+<@ba.vup>60</>，每次攻击时获得<@ba.vup>1</>点部署费用
Gain <@ba.vup>6</> Deployment Points; ATK <@ba.vup>+10%</>=获得<@ba.vup>6</>点部署费用，攻击力<@ba.vup>+10%</>
Gain <@ba.vup>6</> Deployment Points; ATK <@ba.vup>+15%</>=获得<@ba.vup>6</>点部署费用，攻击力<@ba.vup>+15%</>
Gain <@ba.vup>6</> Deployment Points; ATK <@ba.vup>+20%</>=获得<@ba.vup>6</>点部署费用，攻击力<@ba.vup>+20%</>
Gain <@ba.vup>6</> Deployment Points; ATK <@ba.vup>+25%</>=获得<@ba.vup>6</>点部署费用，攻击力<@ba.vup>+25%</>
Gain <@ba.vup>6</> Deployment Points; ATK <@ba.vup>+30%</>=获得<@ba.vup>6</>点部署费用，攻击力<@ba.vup>+30%</>
Gain <@ba.vup>6</> Deployment Points; ATK <@ba.vup>+35%</>=获得<@ba.vup>6</>点部署费用，攻击力<@ba.vup>+35%</>
Gain <@ba.vup>6</> Deployment Points; ATK <@ba.vup>+5%</>=获得<@ba.vup>6</>点部署费用，攻击力<@ba.vup>+5%</>
Gain <@ba.vup>7</> DP and perform <@ba.vup>8</> chain slashes at surrounding enemies, each dealing <@ba.vup>140%</> ATK as Physical damage that ignores <@ba.vup>50%</> DEF=立即获得<@ba.vup>7</>点费用；对周围的敌人发动<@ba.vup>8</>次连续斩击，每次造成相当于攻击力<@ba.vup>140%</>的物理伤害，并无视目标<@ba.vup>50%</>防御力
Gain <@ba.vup>7</> DP and perform <@ba.vup>8</> chain slashes at surrounding enemies, each dealing <@ba.vup>145%</> ATK as Physical damage that ignores <@ba.vup>50%</> DEF=立即获得<@ba.vup>7</>点费用；对周围的敌人发动<@ba.vup>8</>次连续斩击，每次造成相当于攻击力<@ba.vup>145%</>的物理伤害，并无视目标<@ba.vup>50%</>防御力
Gain <@ba.vup>7</> DP and perform <@ba.vup>8</> chain slashes at surrounding enemies, each dealing <@ba.vup>150%</> ATK as Physical damage that ignores <@ba.vup>50%</> DEF=立即获得<@ba.vup>7</>点费用；对周围的敌人发动<@ba.vup>8</>次连续斩击，每次造成相当于攻击力<@ba.vup>150%</>的物理伤害，并无视目标<@ba.vup>50%</>防御力
Gain <@ba.vup>7</> DP and perform <@ba.vup>8</> chain slashes at surrounding enemies, each dealing <@ba.vup>155%</> ATK as Physical damage that ignores <@ba.vup>50%</> DEF=立即获得<@ba.vup>7</>点费用；对周围的敌人发动<@ba.vup>8</>次连续斩击，每次造成相当于攻击力<@ba.vup>155%</>的物理伤害，并无视目标<@ba.vup>50%</>防御力
Gain <@ba.vup>7</> DP and perform <@ba.vup>8</> chain slashes at surrounding enemies, each dealing <@ba.vup>160%</> ATK as Physical damage that ignores <@ba.vup>50%</> DEF=立即获得<@ba.vup>7</>点费用；对周围的敌人发动<@ba.vup>8</>次连续斩击，每次造成相当于攻击力<@ba.vup>160%</>的物理伤害，并无视目标<@ba.vup>50%</>防御力
Gain <@ba.vup>7</> DP and perform <@ba.vup>8</> chain slashes at surrounding enemies, each dealing <@ba.vup>165%</> ATK as Physical damage that ignores <@ba.vup>50%</> DEF=立即获得<@ba.vup>7</>点费用；对周围的敌人发动<@ba.vup>8</>次连续斩击，每次造成相当于攻击力<@ba.vup>165%</>的物理伤害，并无视目标<@ba.vup>50%</>防御力
Gain <@ba.vup>7</> DP and perform <@ba.vup>8</> chain slashes at surrounding enemies, each dealing <@ba.vup>170%</> ATK as Physical damage that ignores <@ba.vup>50%</> DEF=立即获得<@ba.vup>7</>点费用；对周围的敌人发动<@ba.vup>8</>次连续斩击，每次造成相当于攻击力<@ba.vup>170%</>的物理伤害，并无视目标<@ba.vup>50%</>防御力
Gain <@ba.vup>7</> DP and perform <@ba.vup>8</> chain slashes at surrounding enemies, each dealing <@ba.vup>180%</> ATK as Physical damage that ignores <@ba.vup>50%</> DEF=立即获得<@ba.vup>7</>点费用；对周围的敌人发动<@ba.vup>8</>次连续斩击，每次造成相当于攻击力<@ba.vup>180%</>的物理伤害，并无视目标<@ba.vup>50%</>防御力
Gain <@ba.vup>7</> DP and perform <@ba.vup>8</> chain slashes at surrounding enemies, each dealing <@ba.vup>190%</> ATK as Physical damage that ignores <@ba.vup>50%</> DEF=立即获得<@ba.vup>7</>点费用；对周围的敌人发动<@ba.vup>8</>次连续斩击，每次造成相当于攻击力<@ba.vup>190%</>的物理伤害，并无视目标<@ba.vup>50%</>防御力
Gain <@ba.vup>8</> DP and perform <@ba.vup>8</> chain slashes at surrounding enemies, each dealing <@ba.vup>200%</> ATK as Physical damage that ignores <@ba.vup>50%</> DEF=立即获得<@ba.vup>8</>点费用；对周围的敌人发动<@ba.vup>8</>次连续斩击，每次造成相当于攻击力<@ba.vup>200%</>的物理伤害，并无视目标<@ba.vup>50%</>防御力
Gain <@ba.vup>{cost}</> Deployment Points; ATK <@ba.vup>+{atk:0%}</>=获得<@ba.vup>{cost}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>
Gain <@ba.vup>{cost}</> DP and perform <@ba.vup>{times}</> chain slashes at surrounding enemies, each dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage that ignores <@ba.vup>{def_penetrate:0%}</> DEF=立即获得<@ba.vup>{cost}</>点费用；对周围的敌人发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并无视目标<@ba.vup>{def_penetrate:0%}</>防御力
Gain <@ba.vup>{prob:0%}</> Physical Dodge, ASPD +<@ba.vup>{attack_speed}</>, and obtain <@ba.vup>{cost}</> DP with every attack=获得<@ba.vup>{prob:0%}</>的物理闪避，攻击速度+<@ba.vup>{attack_speed}</>，每次攻击时获得<@ba.vup>{cost}</>点部署费用
Gain <@ro1.get>15</> Originium Ingots=获得<@ro1.get>15</>源石锭
Gain <@ro1.get>1</> Hope=获得<@ro1.get>1</>希望
Gain <@ro1.get>1</> Life Point=获得<@ro1.get>1</>目标生命
Gain <@ro1.get>1</> Originium Ingot=获得<@ro1.get>1</>源石锭
Gain <@ro1.get>20</> Originium Ingots=获得<@ro1.get>20</>源石锭
Gain <@ro1.get>2</> Hope=获得<@ro1.get>2</>希望
Gain <@ro1.get>2</> Life Points=获得<@ro1.get>2</>目标生命
Gain <@ro1.get>2</> Originium Ingots=获得<@ro1.get>2</>源石锭
Gain <@ro1.get>3</> Hope=获得<@ro1.get>3</>希望
Gain <@ro1.get>3</> Life Points=获得<@ro1.get>3</>目标生命
Gain <@ro1.get>3</> Originium Ingots=获得<@ro1.get>3</>源石锭
Gain <@ro1.get>4</> Life Points=获得<@ro1.get>4</>目标生命
Gain <@ro1.get>4</> Originium Ingots=获得<@ro1.get>4</>源石锭
Gain <@ro1.get>5</> Life Points=获得<@ro1.get>5</>目标生命
Gain <@ro1.get>5</> Originium Ingots=获得<@ro1.get>5</>源石锭
Gain <@ro1.get>7</> Originium Ingots=获得<@ro1.get>7</>源石锭
Gain <@ro2.get>10</> Light=获得<@ro2.get>10</>灯火
Gain <@ro2.get>12</> Objective Shield=获得<@ro2.get>12</>护盾值
Gain <@ro2.get>15</> Light=获得<@ro2.get>15</>灯火
Gain <@ro2.get>1</> Die Roll=获得<@ro2.get>1</>掷骰次数
Gain <@ro2.get>1</> Die Roll and <@ro2.get>4</> Originium Ingots=获得<@ro2.get>1</>掷骰次数，<@ro2.get>4</>源石锭
Gain <@ro2.get>1</> Hope=获得<@ro2.get>1</>希望
Gain <@ro2.get>1</> Key=获得<@ro2.get>1</>钥匙
Gain <@ro2.get>1</> Max Life Point=获得<@ro2.get>1</>目标生命上限
Gain <@ro2.get>1</> Objective Shield=获得<@ro2.get>1</>护盾值
Gain <@ro2.get>2</> Die Rolls=获得<@ro2.get>2</>掷骰次数
Gain <@ro2.get>2</> Hope=获得<@ro2.get>2</>希望
Gain <@ro2.get>2</> Max Life Point=获得<@ro2.get>2</>目标生命上限
Gain <@ro2.get>2</> Originium Ingots=获得<@ro2.get>2</>源石锭
Gain <@ro2.get>30</> Light=获得<@ro2.get>30</>灯火
Gain <@ro2.get>30</> Originium Ingots=获得<@ro2.get>30</>源石锭
Gain <@ro2.get>3</> Hope=获得<@ro2.get>3</>希望
Gain <@ro2.get>3</> Hope and recruit any Operator=获得<@ro2.get>3</>希望并招募任意一名干员
Gain <@ro2.get>3</> Max Life Point=获得<@ro2.get>3</>目标生命上限
Gain <@ro2.get>3</> Objective Shield=获得<@ro2.get>3</>护盾值
Gain <@ro2.get>40</> Light=获得<@ro2.get>40</>灯火
Gain <@ro2.get>4</> Life Point=回复<@ro2.get>4</>目标生命
Gain <@ro2.get>4</> Max Life Point=获得<@ro2.get>4</>目标生命上限
Gain <@ro2.get>4</> Originium Ingots=获得<@ro2.get>4</>源石锭
Gain <@ro2.get>5</> Light=获得<@ro2.get>5</>灯火
Gain <@ro2.get>5</> Originium Ingots=获得<@ro2.get>5</>源石锭
Gain <@ro2.get>5</> Originium Ingots, <@ro2.get>2</> Max Life Point, and <@ro2.get>2</> Objective Shield=获得<@ro2.get>5</>源石锭、<@ro2.get>2</>目标生命上限和<@ro2.get>2</>护盾值
Gain <@ro2.get>7</> Originium Ingots=获得<@ro2.get>7</>源石锭
Gain <@ro2.get>8</> Originium Ingots and <@ro2.get>2</> Keys=获得<@ro2.get>8</>源石锭和<@ro2.get>2</>钥匙
Gain <@ro3.get>12</> Originium Ingots=获得<@ro3.get>12</>源石锭
Gain <@ro3.get>1</> Hope=获得<@ro3.get>1</>希望
Gain <@ro3.get>1</> Hope; Its rest mustn't be disturbed=获得<@ro3.get>1</>希望，祂的休憩不容侵扰
Gain <@ro3.get>1</> Max Life Point=获得<@ro3.get>1</>目标生命上限
Gain <@ro3.get>1</> Objective Shield=获得<@ro3.get>1</>护盾值
Gain <@ro3.get>1</> Objective Shield, and encounter a battle=获得<@ro3.get>1</>护盾值，并遭遇挑战
Gain <@ro3.get>1</> Objective Shield; the desire to fight wells up inside you=获得<@ro3.get>1</>护盾值，内心涌起争斗的渴望
Gain <@ro3.get>1</> Objective Shield; you insist on protecting everything=获得<@ro3.get>1</>护盾值，你坚持护卫一切
Gain <@ro3.get>2</> Hope=获得<@ro3.get>2</>希望
Gain <@ro3.get>2</> Hope and recruit an Operator, with certain Operators already promoted at the time of recruitment=获得<@ro3.get>2</>希望，招募任意一名干员，部分干员直接就是已进阶的状态
Gain <@ro3.get>2</> Hope, and recruit 1 Operator from any class=获得<@ro3.get>2</>希望，招募任意一名干员
Gain <@ro3.get>2</> Objective Shield=获得<@ro3.get>2</>护盾值
Gain <@ro3.get>2</> Originium Ingots=获得<@ro3.get>2</>源石锭
Gain <@ro3.get>3</> Hope=获得<@ro3.get>3</>希望
Gain <@ro3.get>3</> Max Life Points=获得<@ro3.get>3</>目标生命上限
Gain <@ro3.get>3</> Objective Shield=获得<@ro3.get>3</>护盾值
Gain <@ro3.get>3</> Originium Ingots=获得<@ro3.get>3</>源石锭
Gain <@ro3.get>4</> Hope=获得<@ro3.get>4</>希望
Gain <@ro3.get>4</> Objective Shield=获得<@ro3.get>4</>护盾值
Gain <@ro3.get>4</> Originium Ingots=获得<@ro3.get>4</>源石锭
Gain <@ro3.get>5</> Objective Shield=获得<@ro3.get>5</>护盾值
Gain <@ro3.get>5</> Objective Shield, <@ro3.get>8</> Hope, and <@ro3.get>20</> Originium Ingots=获得<@ro3.get>5</>护盾值、<@ro3.get>8</>希望、<@ro3.get>20</>源石锭
Gain <@ro3.get>5</> Originium Ingots=获得<@ro3.get>5</>源石锭
Gain <@ro3.get>6</> Originium Ingots=获得<@ro3.get>6</>源石锭
Gain <@ro3.get>6</> Originium Ingots and <@ro3.get>3</> Hope=获得<@ro3.get>6</>源石锭和<@ro3.get>3</>希望
Gain <@ro3.get>7</> Originium Ingots=获得<@ro3.get>7</>源石锭
Gain <@ro3.get>8</> Originium Ingots=获得<@ro3.get>8</>源石锭
Gain <@ro4.get>+5</> Toil Limit, and obtain 2 <@ro4.get>Deathmatch</>=负荷临界点<@ro4.get>+5</>，获得2缕<@ro4.get>死斗</>
Gain <@ro4.get>1</> fairly uncommon Collectible=获得<@ro4.get>1件</>较为稀有的收藏品
Gain <@ro4.get>1</> fairly uncommon Thought=获得<@ro4.get>1缕</>较为稀有的思绪
Gain <@ro4.get>1</> King's Collectible=获得<@ro4.get>1件</>国王收藏品
Gain <@ro4.get>1</> Plan=获得<@ro4.get>1缕</>构想
Gain <@ro4.get>1</> random Thought=获得<@ro4.get>1缕</>随机思绪
Gain <@ro4.get>2</> Hope=获得<@ro4.get>2</>希望
Gain <@ro4.get>2</> Inspirers=获得<@ro4.get>2缕</>灵感
Gain <@ro4.get>2</> Lingerers=获得<@ro4.get>2缕</>遗愿
Gain <@ro4.get>2</> Originium Ingots=获得<@ro4.get>2</>源石锭
Gain <@ro4.get>2</> Plans=获得<@ro4.get>2缕</>构想
Gain <@ro4.get>2</> random Collectibles=获得<@ro4.get>2件</>随机收藏品
Gain <@ro4.get>2</> special Inspirers=获得<@ro4.get>2缕</>特殊的灵感
Gain <@ro4.get>3</> Hope=获得<@ro4.get>3</>希望
Gain <@ro4.get>3</> Plans=获得<@ro4.get>3缕</>构想
Gain <@ro4.get>4</> Originium Ingots=获得<@ro4.get>4</>源石锭
Gain <@ro4.get>5</> Hope and fight a different Dreadful Foe=获得<@ro4.get>5</>希望，出现不同的险路恶敌战斗
Gain <@ro4.get>5</> Originium Ingots=获得<@ro4.get>5</>源石锭
Gain <@ro4.get>5</> Originium Ingots, Fully-loaded burdenbeast joins you=获得<@ro4.get>5</>源石锭，满载货物的驮兽加入队伍
Gain <@ro4.get>7</> Originium Ingots=获得<@ro4.get>7</>源石锭
Gain <@ro5.get>10</> Originium Ingots and <@ro5.get>1</> Coupon=获得<@ro5.get>10</>源石锭，<@ro5.get>1</>票券
Gain <@ro5.get>10</> Originium Ingots, pass through this node=获得<@ro5.get>10</>源石锭，通过本节点
Gain <@ro5.get>12</> Coupons=获得<@ro5.get>12</>票券
Gain <@ro5.get>12</> Originium Ingots=获得<@ro5.get>12</>源石锭
Gain <@ro5.get>15</> Originium Ingots=获得<@ro5.get>15</>源石锭
Gain <@ro5.get>16</> Originium Ingots=获得<@ro5.get>16</>源石锭
Gain <@ro5.get>1</> Coupon, recover <@ro5.get>1</> Life Point=获得<@ro5.get>1</>票券，回复<@ro5.get>1</>目标生命值
Gain <@ro5.get>1</> Hope=获得<@ro5.get>1</>希望
Gain <@ro5.get>1</> Max Life Point=获得<@ro5.get>1</>目标生命值上限
Gain <@ro5.get>1</> Originium Ingot=获得<@ro5.get>1</>源石锭
Gain <@ro5.get>1</> random Collectible=获得<@ro5.get>1件</>随机收藏品
Gain <@ro5.get>1</> random Collectible and <@ro5.get>3</> Hope=获得<@ro5.get>1件</>随机收藏品和<@ro5.get>3</>希望
Gain <@ro5.get>1</> random Collectible, trigger a <@ro5.get>special Hour of Sui</>=获得<@ro5.get>1件</>随机收藏品，触发一个<@ro5.get>特殊的岁时</>
Gain <@ro5.get>1</> relatively rare Collectible=获得<@ro5.get>1件</>较为稀有的收藏品
Gain <@ro5.get>20</> Coupons=获得<@ro5.get>20</>票券
Gain <@ro5.get>20</> Originium Ingots and <@ro5.get>Big Bob's Certificate</>=获得<@ro5.get>20</>源石锭与<@ro5.get>鲍老板的凭证</>
Gain <@ro5.get>24</> Originium Ingots=获得<@ro5.get>24</>源石锭
Gain <@ro5.get>2</> base Candles, then decide if you wish to enter Sui's Remnant Consciousness=获得<@ro5.get>2</>基础烛火，随后可以进入岁兽残识
Gain <@ro5.get>2</> base Candles, then enter Sui's Remnant Consciousness=获得<@ro5.get>2</>基础烛火，随后进入岁兽残识
Gain <@ro5.get>2</> Candles=获得<@ro5.get>2</>烛火
Gain <@ro5.get>2</> Coupons=获得<@ro5.get>2</>票券
Gain <@ro5.get>2</> Hope=获得<@ro5.get>2</>希望
Gain <@ro5.get>2</> Objective Shield=获得<@ro5.get>2</>护盾
Gain <@ro5.get>2</> Objective Shield, recover <@ro5.get>2</> Life Points=获得<@ro5.get>2</>护盾，回复<@ro5.get>2</>目标生命值
Gain <@ro5.get>2</> random Collectibles=获得<@ro5.get>2件</>随机收藏品
Gain <@ro5.get>2</> random Collectibles, trigger a <@ro5.get>special Hour of Sui</>=获得<@ro5.get>2件</>随机收藏品，触发一个<@ro5.get>特殊的岁时</>
Gain <@ro5.get>30</> Originium Ingots=获得<@ro5.get>30</>源石锭
Gain <@ro5.get>32</> Originium Ingots=获得<@ro5.get>32</>源石锭
Gain <@ro5.get>3</> base Candles, then decide if you wish to enter Sui's Remnant Consciousness=获得<@ro5.get>3</>基础烛火，随后可以进入岁兽残识
Gain <@ro5.get>3</> Candles=获得<@ro5.get>3</>烛火
Gain <@ro5.get>3</> Coupons=获得<@ro5.get>3</>票券
Gain <@ro5.get>3</> Hope=获得<@ro5.get>3</>希望
Gain <@ro5.get>3</> Max Life Points=获得<@ro5.get>3</>目标生命值上限
Gain <@ro5.get>3</> Objective Shield=获得<@ro5.get>3</>护盾
Gain <@ro5.get>3</> Originium Ingots=获得<@ro5.get>3</>源石锭
Gain <@ro5.get>3</> Originium Ingots, <@ro5.get>2</> Hope, <@ro5.get>2</> Objective Shield, <@ro5.get>1</> random Collectible=获得<@ro5.get>3</>源石锭，<@ro5.get>2</>希望，<@ro5.get>2</>护盾，<@ro5.get>1</>件随机收藏品
Gain <@ro5.get>3</> random Collectibles=获得<@ro5.get>3件</>随机收藏品
Gain <@ro5.get>4</> base Candles, then decide if you wish to enter Sui's Remnant Consciousness=获得<@ro5.get>4</>基础烛火，随后可以进入岁兽残识
Gain <@ro5.get>4</> Coupons=获得<@ro5.get>4</>票券
Gain <@ro5.get>4</> Hope=获得<@ro5.get>4</>希望
Gain <@ro5.get>4</> Objective Shield=获得<@ro5.get>4</>护盾值
Gain <@ro5.get>4</> Originium Ingots=获得<@ro5.get>4</>源石锭
Gain <@ro5.get>4</> Shields=获得<@ro5.get>4</>护盾
Gain <@ro5.get>5</> base Candles, then decide if you wish to enter Sui's Remnant Consciousness=获得<@ro5.get>5</>基础烛火，随后可以进入岁兽残识
Gain <@ro5.get>5</> Hope=获得<@ro5.get>5</>希望
Gain <@ro5.get>5</> Max Life Points=获得<@ro5.get>5</>目标生命值上限
Gain <@ro5.get>5</> Originium Ingots, <@ro5.get>2</> Objective Shield, <@ro5.get>1</> random Collectible, <@ro5.get>2</> Coupons=获得<@ro5.get>5</>源石锭，<@ro5.get>2</>护盾，<@ro5.get>1件</>随机收藏品，<@ro5.get>2</>票券
Gain <@ro5.get>65</> Originium Ingots=获得<@ro5.get>65</>源石锭
Gain <@ro5.get>6</> base Candles, then enter a special Sui's Remnant Consciousness=获得<@ro5.get>6</>基础烛火，随后进入一个特殊的岁兽残识
Gain <@ro5.get>6</> Candles=获得<@ro5.get>6</>烛火
Gain <@ro5.get>6</> Coupons=获得<@ro5.get>6</>票券
Gain <@ro5.get>6</> Objective Shield=获得<@ro5.get>6</>护盾
Gain <@ro5.get>6</> random Collectibles=获得<@ro5.get>6件</>随机收藏品
Gain <@ro5.get>7</> base Candles, then enter a special Sui's Remnant Consciousness=获得<@ro5.get>7</>基础烛火，随后进入一个特殊的岁兽残识
Gain <@ro5.get>7</> Originium Ingots=获得<@ro5.get>7</>源石锭
Gain <@ro5.get>888</> Originium Ingots=获得<@ro5.get>888</>源石锭
Gain <@ro5.get>8</> Hope=获得<@ro5.get>8</>希望
Gain <@ro5.get>8</> Originium Ingots=获得<@ro5.get>8</>源石锭
Gain <@ro5.get>99</> Originium Ingots=获得<@ro5.get>99</>源石锭
Gain a random amount of Hope=获得随机数量的希望
Gain a random amount of Originium Ingots=获得随机数量的源石锭
Gain a random Collectible=获得一件随机收藏品
Gain a random Cursed Curio upon entering Ashforged Ruins=进入灰铸迷城时，随机获得一个遭诅古物
Gain a total of 15 Light=累计获得15灯火
Gain a total of 30 Hope=累计获得30希望
Gain a total of 320 Originium Ingots=累计获得320源石锭
Gain a total of 50 Originium Ingots=累计获得50源石锭
Gain a total of <@ro2.get>15</> Light=累计获得<@ro2.get>15</>灯火
Gain all the progress rewards of any of the Annihilation operations=获得任意一个剿灭作战的全部进度奖励
Gain an additional 120 Command EXP at the end of the next battle (One-time only)=下次战斗结束时额外获得120点指挥等级经验（仅触发一次）
Gain an additional 70 Command EXP at the end of the next battle (One-time only)=下次战斗结束时额外获得70点指挥等级经验（仅触发一次）
Gain an additional Advanced Recruitment Voucher during initial recruitment, and 5-star Promoted Operators have a greatly increased chance of appearing=初始招募时额外获得1张随机精锐招募券，5星干员随机直升概率大幅提升
Gain an additional choice when a Collectible drops from a Wish Fulfilled node or after battle=我方在得偿所愿节点和战斗后掉落收藏品时，增加一个可选项
Gain an additional choice when collectibles are dropped after battle=战斗后掉落收藏品时，增加一个可选项
Gain an additional choice when Foldartals are obtained after battle=战斗获得的密文板增加1个选项
Gain an additional choice when loot drops from a Wish Fulfilled node or after battle=我方在得偿所愿节点和战斗后掉落战利品时，增加一个可选项
Gain an additional choice when Recruitment Vouchers are dropped after battle=战斗后掉落招募券时，增加一个可选项
Gain and Loss=有得必有失
Gain and Loss & Good Planning=有得必有失·卓越的规划
Gain byproduct from the processing in Workshop 1 time(s)=在加工站的生产中获得1次副产物
Gain Camouflage, ATK +30%=获得迷彩，攻击力+30%
Gain Camouflage, ATK +50%=获得迷彩，攻击力+50%
Gain Command EXP +10% for each level of Collapsal Paradigm=每有1级坍缩范式，战斗获得的指挥经验+10%
Gain double Originium Ingots=获得的源石锭变为2倍
Gain double Originium Ingots (Concord: Life Points and Hope gained is also doubled)=此处获得的源石锭变为2倍（协语：目标生命、希望也变为2倍）
Gain double Originium Ingots, Life Points, and Hope=获得的源石锭、目标生命、希望变为2倍
Gain Enlightenment=获得启示
Gain extra Grand Duel Fireworks based on ranking=根据排名额外获得争锋大礼花
Gain extra Life Point during combat=作战中将获得额外的目标生命值
Gain for ages=利在千秋
Gain Lingerer=获得遗愿
Gain Lingerers: <@ro4.get>Pure-White Petals</> and <@ro4.get>Wordless Deed</>=获得遗愿<@ro4.get>纯白花瓣</>与<@ro4.get>无字地契</>
Gain Lingerers: Pure-White Petals and Wordless Deed=获得遗愿纯白花瓣与无字地契
Gain Lv.3 Collapsal Paradigm when you enter 1F=进入第一层即获得3级坍缩范式
Gain Melding Materials=获得炼金素材
Gain Promotion Voucher=获得进阶券
Gain status resistance, and become less likely to be attacked=自身获得抵抗且更不容易受到敌人的攻击
Gain status resistance, Max HP +50%, DEF +50%=获得抵抗，最大生命值+50%，防御力+50%
Gain status resistance, Max HP +75%, DEF +75%=获得抵抗，最大生命值+75%，防御力+75%
Gain Tongbao=获得通宝
Gain Vigor effect of +50% ATK when HP is above 80%=生命值高于80%获得+50%攻击力的精力充沛
Gain Vigor effect of +70% ATK when HP is above 50%=生命值高于50%获得+70%攻击力的精力充沛
Gain {cost} Deployment Points; ATK +{atk:0%}=获得{cost}点部署费用，攻击力+{atk:0%}
Gain {cost} DP and perform {times} chain slashes at surrounding enemies, each dealing {atk_scale:0%} ATK as Physical damage that ignores {def_penetrate:0%} DEF=立即获得{cost}点费用；对周围的敌人发动{times}次连续斩击，每次造成相当于攻击力{atk_scale:0%}的物理伤害，并无视目标{def_penetrate:0%}防御力
Gain {prob:0%} Physical Dodge, ASPD +{attack_speed}, and obtain {cost} DP with every attack=获得{prob:0%}的物理闪避，攻击速度+{attack_speed}，每次攻击时获得{cost}点部署费用
Gain {sp} SP when normal attacks hit an elite or leader enemy.=普通攻击命中精英或领袖敌人时获得{sp}点技力
Gained Point Card=获得积点卡券
Gaining points gives extra SP; when skill is activated, do a one-pull for a random item\n<@ba.rem>Can store 3 charges</>=得分额外回复技力；技能开启后，随机抽取一个额外道具\n<@ba.rem>可充能3次</>
Gaining points gives extra SP; when skill is activated, do a one-pull for a random item\nCan store 3 charges=得分额外回复技力；技能开启后，随机抽取一个额外道具\n可充能3次
Gains +1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, each time upon taking lethal damage, loses 1 'Wolf Shadow' but fully restores HP, and the Wolfpack gains 30% Physical Dodge for 7 seconds.=每25秒增加一只“狼影”（至多3只），每存在一只“狼影”，狼群阻挡数+1，每次攻击额外造成一次伤害；当存在多于1只“狼影”时，每次受到致命伤害时损失一只“狼影”但回复所有生命，并使狼群7秒内获得30%的物理闪避
Gains +1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, each time upon taking lethal damage, loses 1 'Wolf Shadow' but fully restores HP, and the Wolfpack gains 50% Physical Dodge for 10 seconds.=每25秒增加一只“狼影”（至多3只），每存在一只“狼影”，狼群阻挡数+1，每次攻击额外造成一次伤害；当存在多于1只“狼影”时，每次受到致命伤害时损失一只“狼影”但回复所有生命，并使狼群10秒内获得50%的物理闪避
Gains +10 ASPD; while skill is active, can deploy a Support Drone\nAfter deployment, allies near the drones gain 1.8 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats=攻击速度+10，技能期间可以使用一个辅助无人机\n无人机投入战场后使周围友军享受1.8倍的第一天赋效果，技能结束或淬羽赫默离场时销毁
Gains +10 ASPD; while skill is active, can deploy a Support Drone\nAfter deployment, allies near the drones gain 1.9 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats=攻击速度+10，技能期间可以使用一个辅助无人机\n无人机投入战场后使周围友军享受1.9倍的第一天赋效果，技能结束或淬羽赫默离场时销毁
Gains +10 ASPD; while skill is active, can deploy a Support Drone\nAfter deployment, allies near the drones gain 2 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats=攻击速度+10，技能期间可以使用一个辅助无人机\n无人机投入战场后使周围友军享受2倍的第一天赋效果，技能结束或淬羽赫默离场时销毁
Gains +10% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill=被动技能持续时间内攻击力+10%；首次击倒敌人时回复所有生命并重新释放被动技能
Gains +10% ATK, and the effect of this unit's Talent 1 increases to 1.2 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 5 seconds\nCan be used up to 2 times within the same battle (can manually deactivate skill)=攻击力+10%，第一天赋效果提升至1.2倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在5秒内不低于1\n同一次作战中最多使用2次，可主动关闭（期间可随时停止技能）
Gains +10% ATK, and the effect of this unit's Talent 1 increases to 1.3 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 5 seconds\nCan be used up to 2 times within the same battle (can manually deactivate skill)=攻击力+10%，第一天赋效果提升至1.3倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在5秒内不低于1\n同一次作战中最多使用2次，可主动关闭（期间可随时停止技能）
Gains +10% ATK, and the effect of this unit's Talent 1 increases to 1.4 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 5 seconds\nCan be used up to 2 times within the same battle (can manually deactivate skill)=攻击力+10%，第一天赋效果提升至1.4倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在5秒内不低于1\n同一次作战中最多使用2次，可主动关闭（期间可随时停止技能）
Gains +10% DEF while on the ground; while attacking enemies after <$ba.liftoff>Taking Off</>, increases ATK to 110%=在地面时防御力+10%，<$ba.liftoff>起飞</>后攻击敌人时攻击力提升至110%
Gains +10% DEF while on the ground; while attacking enemies after Taking Off, increases ATK to 110%=在地面时防御力+10%，起飞后攻击敌人时攻击力提升至110%
Gains +12% (+2%) DEF while on the ground; while attacking enemies after Taking Off, increases ATK to 112% (+2%)=在地面时防御力+12%（+2%），起飞后攻击敌人时攻击力提升至112%（+2%）
Gains +12% <@ba.talpu>(+2%)</> DEF while on the ground; while attacking enemies after <$ba.liftoff>Taking Off</>, increases ATK to 112% <@ba.talpu>(+2%)</>=在地面时防御力+12%<@ba.talpu>（+2%）</>，<$ba.liftoff>起飞</>后攻击敌人时攻击力提升至112%<@ba.talpu>（+2%）</>
Gains +12% ATK and +12 ASPD when there are no allied units in the adjacent 4 tiles=部署时若周围四格内没有其他友方单位，攻击力+12%，攻击速度+12
Gains +13% ATK and DEF when there are two or more high-ground tiles among the four adjacent tiles=周围四格中有两格以上的高地地形时攻击力和防御力+13%
Gains +14% ATK and DEF when there are no allies in the four adjacent tiles=当周围四格内没有其他友方单位时，攻击力和防御力各+14%
Gains +15% ATK and +15 ASPD when there are no allied units in the adjacent 4 tiles=部署时若周围四格内没有其他友方单位，攻击力+15%，攻击速度+15
Gains +15% ATK and DEF when blocking 2 or more enemies=阻挡两个以上敌人时，攻击力和防御力+15%
Gains +15% ATK and DEF when there are two or more high-ground tiles among the four adjacent tiles=周围四格中有两格以上的高地地形时攻击力和防御力+15%
Gains +16% (+2%) ATK and DEF when there are no allies in the four adjacent tiles=当周围四格内没有其他友方单位时，攻击力和防御力各+16%（+2%）
Gains +16% <@ba.talpu>(+2%)</> ATK and DEF when there are no allies in the four adjacent tiles=当周围四格内没有其他友方单位时，攻击力和防御力各+16%<@ba.talpu>（+2%）</>
Gains +16% ATK and DEF when not blocking any enemies=未阻挡敌人时，攻击力和防御力各+16%
Gains +16% ATK and DEF when there are no allies in the four adjacent tiles=当周围四格内没有其他友方单位时，攻击力和防御力各+16%
Gains +17% (+2%) ATK and DEF when blocking 2 or more enemies=阻挡两个以上敌人时，攻击力和防御力+17%（+2%）
Gains +17% <@ba.talpu>(+2%)</> ATK and DEF when blocking 2 or more enemies=阻挡两个以上敌人时，攻击力和防御力+17%<@ba.talpu>（+2%）</>
Gains +17% ATK and DEF when blocking 2 or more enemies=阻挡两个以上敌人时，攻击力和防御力+17%
Gains +18% (+2%) ATK and DEF when not blocking any enemies=未阻挡敌人时，攻击力和防御力各+18%（+2%）
Gains +18% (+2%) ATK and DEF when there are no allies in the four adjacent tiles=当周围四格内没有其他友方单位时，攻击力和防御力各+18%（+2%）
Gains +18% <@ba.talpu>(+2%)</> ATK and DEF when not blocking any enemies=未阻挡敌人时，攻击力和防御力各+18%<@ba.talpu>（+2%）</>
Gains +18% <@ba.talpu>(+2%)</> ATK and DEF when there are no allies in the four adjacent tiles=当周围四格内没有其他友方单位时，攻击力和防御力各+18%<@ba.talpu>（+2%）</>
Gains +19% (+2%) ATK and DEF when blocking 2 or more enemies=阻挡两个以上敌人时，攻击力和防御力+19%（+2%）
Gains +19% <@ba.talpu>(+2%)</> ATK and DEF when blocking 2 or more enemies=阻挡两个以上敌人时，攻击力和防御力+19%<@ba.talpu>（+2%）</>
Gains +20 ASPD; while skill is active, can deploy a Support Drone\nAfter deployment, allies near the drones gain 2.1 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats=攻击速度+20，技能期间可以使用一个辅助无人机\n无人机投入战场后使周围友军享受2.1倍的第一天赋效果，技能结束或淬羽赫默离场时销毁
Gains +20 ASPD; while skill is active, can deploy a Support Drone\nAfter deployment, allies near the drones gain 2.2 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats=攻击速度+20，技能期间可以使用一个辅助无人机\n无人机投入战场后使周围友军享受2.2倍的第一天赋效果，技能结束或淬羽赫默离场时销毁
Gains +20 ASPD; while skill is active, can deploy a Support Drone\nAfter deployment, allies near the drones gain 2.3 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats=攻击速度+20，技能期间可以使用一个辅助无人机\n无人机投入战场后使周围友军享受2.3倍的第一天赋效果，技能结束或淬羽赫默离场时销毁
Gains +20% ATK and DEF when not blocking any enemies=未阻挡敌人时，攻击力和防御力各+20%
Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill=被动技能持续时间内攻击力+20%；首次击倒敌人时回复所有生命并重新释放被动技能
Gains +20% ATK, and the effect of this unit's Talent 1 increases to 1.5 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 6 seconds\nCan be used up to 2 times within the same battle (can manually deactivate skill)=攻击力+20%，第一天赋效果提升至1.5倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在6秒内不低于1\n同一次作战中最多使用2次，可主动关闭（期间可随时停止技能）
Gains +20% ATK, and the effect of this unit's Talent 1 increases to 1.6 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 6 seconds\nCan be used up to 2 times within the same battle (can manually deactivate skill)=攻击力+20%，第一天赋效果提升至1.6倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在6秒内不低于1\n同一次作战中最多使用2次，可主动关闭（期间可随时停止技能）
Gains +20% ATK, and the effect of this unit's Talent 1 increases to 1.7 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 6 seconds\nCan be used up to 2 times within the same battle (can manually deactivate skill)=攻击力+20%，第一天赋效果提升至1.7倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在6秒内不低于1\n同一次作战中最多使用2次，可主动关闭（期间可随时停止技能）
Gains +21% DEF when blocking two or more enemies=当阻挡住两个及以上的敌人时，防御力+21%
Gains +22% (+2%) ATK and DEF when not blocking any enemies=未阻挡敌人时，攻击力和防御力各+22%（+2%）
Gains +22% <@ba.talpu>(+2%)</> ATK and DEF when not blocking any enemies=未阻挡敌人时，攻击力和防御力各+22%<@ba.talpu>（+2%）</>
Gains +24% (+3%) DEF when blocking two or more enemies=阻挡两个及以上的敌人时，防御力+24%（+3%）
Gains +24% <@ba.talpu>(+3%)</> DEF when blocking two or more enemies=阻挡两个及以上的敌人时，防御力+24%<@ba.talpu>（+3%）</>
Gains +24% DEF when blocking two or more enemies=当阻挡住两个及以上的敌人时，防御力+24%
Gains +25% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill=被动技能持续时间内攻击力+25%，首次击倒敌人时回复所有生命并重新释放被动技能
Gains +27% (+3%) DEF when blocking two or more enemies=阻挡两个及以上的敌人时，防御力+27%（+3%）
Gains +27% <@ba.talpu>(+3%)</> DEF when blocking two or more enemies=阻挡两个及以上的敌人时，防御力+27%<@ba.talpu>（+3%）</>
Gains +28% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill=被动技能持续时间内攻击力+28%，首次击倒敌人时回复所有生命并重新释放被动技能
Gains +3 ASPD for every 15 seconds this unit remains on the battlefield, stacking up to 5 times=每在场上停留15秒，攻击速度+3，最多可以叠加5次
Gains +3% ATK for every 5 attacks made while skill is inactive (stacks up to 3 times)=非技能期间，连续攻击5次后自身获得攻击力+3%（最多3层）
Gains +30 ASPD; while skill is active, can deploy a Support Drone\nAfter deployment, allies near the drones gain 2.4 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats=攻击速度+30，技能期间可以使用一个辅助无人机\n无人机投入战场后使周围友军享受2.4倍的第一天赋效果，技能结束或淬羽赫默离场时销毁
Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 10 seconds\nCan be used up to 2 times within the same battle (can manually deactivate skill)=攻击力+30%，第一天赋效果提升至1.8倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在10秒内不低于1\n同一次作战中最多使用2次，可主动关闭（期间可随时停止技能）
Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 7 seconds\nCan be used up to 2 times within the same battle (can manually deactivate skill)=攻击力+30%，第一天赋效果提升至1.8倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在7秒内不低于1\n同一次作战中最多使用2次，可主动关闭（期间可随时停止技能）
Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 8 seconds\nCan be used up to 2 times within the same battle (can manually deactivate skill)=攻击力+30%，第一天赋效果提升至1.8倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在8秒内不低于1\n同一次作战中最多使用2次，可主动关闭（期间可随时停止技能）
Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 9 seconds\nCan be used up to 2 times within the same battle (can manually deactivate skill)=攻击力+30%，第一天赋效果提升至1.8倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在9秒内不低于1\n同一次作战中最多使用2次，可主动关闭（期间可随时停止技能）
Gains +4 ASPD for every 10 seconds this unit remains on the battlefield, stacking up to 6 times=每在场上停留10秒，攻击速度+4，最多可以叠加6次
Gains +4 ASPD for every 10 seconds this unit remains on the battlefield, stacking up to 7 times=每在场上停留10秒，攻击速度+4，最多可以叠加7次
Gains +4 ASPD for every 15 seconds this unit remains on the battlefield, stacking up to 5 times=每在场上停留15秒，攻击速度+4，最多可以叠加5次
Gains +40 ASPD; while skill is active, can deploy a Support Drone\nAfter deployment, allies near the drones gain 2.6 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats=攻击速度+40，技能期间可以使用一个辅助无人机\n无人机投入战场后使周围友军享受2.6倍的第一天赋效果，技能结束或淬羽赫默离场时销毁
Gains +5% ATK for every 5 attacks made while skill is inactive (stacks up to 3 times)=非技能期间，连续攻击5次后自身获得攻击力+5%（最多3层）
Gains +5% ATK for every enemy in range (stacks up to 6 times)=攻击范围内每有一个敌人，自身攻击力+5%（最多可叠加6层）
Gains +5% ATK for every enemy in range (stacks up to 7 (+1) times)=攻击范围内每有一个敌人，自身攻击力+5%（最多可叠加7层（+1））
Gains +5% ATK for every enemy in range (stacks up to 7 <@ba.talpu>(+1)</> times)=攻击范围内每有一个敌人，自身攻击力+5%（最多可叠加7层<@ba.talpu>（+1）</>）
Gains +5% ATK for every enemy in range (stacks up to 7 times)=攻击范围内每有一个敌人，自身攻击力+5%（最多可叠加7层）
Gains +5% ATK for every enemy in range (stacks up to 8 (+1) times)=攻击范围内每有一个敌人，自身攻击力+5%（最多可叠加8层（+1））
Gains +5% ATK for every enemy in range (stacks up to 8 <@ba.talpu>(+1)</> times)=攻击范围内每有一个敌人，自身攻击力+5%（最多可叠加8层<@ba.talpu>（+1）</>）
Gains +5% ATK on skill activation (stacks up to 10 times)=每开启一次技能，获得5%的攻击力加成（最多叠加10次）
Gains +5% DEF while on the ground; while attacking enemies after <$ba.liftoff>Taking Off</>, increases ATK to 105%=在地面时防御力+5%，<$ba.liftoff>起飞</>后攻击敌人时攻击力提升至105%
Gains +5% DEF while on the ground; while attacking enemies after Taking Off, increases ATK to 105%=在地面时防御力+5%，起飞后攻击敌人时攻击力提升至105%
Gains +50 ASPD; while skill is active, can deploy a Support Drone\nAfter deployment, allies near the drones gain 2.8 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats=攻击速度+50，技能期间可以使用一个辅助无人机\n无人机投入战场后使周围友军享受2.8倍的第一天赋效果，技能结束或淬羽赫默离场时销毁
Gains +6 ASPD and +3% DEF for every 20s this unit remains on the battlefield, stacking up to 5 times=每在场上停留20秒，攻击速度+6，防御力+3%，最多可以叠加5次
Gains +60 ASPD; while skill is active, can deploy a Support Drone\nAfter deployment, allies near the drones gain 3 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats=攻击速度+60，技能期间可以使用一个辅助无人机\n无人机投入战场后使周围友军享受3倍的第一天赋效果，技能结束或淬羽赫默离场时销毁
Gains +7 ASPD and +4% DEF for every 20s this unit remains on the battlefield, stacking up to 5 times=每在场上停留20秒，攻击速度+7，防御力+4%，最多可以叠加5次
Gains +7% (+2%) DEF while on the ground; while attacking enemies after Taking Off, increases ATK to 107% (+2%)=在地面时防御力+7%（+2%），起飞后攻击敌人时攻击力提升至107%（+2%）
Gains +7% <@ba.talpu>(+2%)</> DEF while on the ground; while attacking enemies after <$ba.liftoff>Taking Off</>, increases ATK to 107% <@ba.talpu>(+2%)</>=在地面时防御力+7%<@ba.talpu>（+2%）</>，<$ba.liftoff>起飞</>后攻击敌人时攻击力提升至107%<@ba.talpu>（+2%）</>
Gains +7% ATK for every 5 attacks made while skill is inactive (stacks up to 3 times)=非技能期间，连续攻击5次后自身获得攻击力+7%（最多3层）
Gains +8% ATK for every 5 attacks made while skill is inactive (stacks up to 3 times)=非技能期间，连续攻击5次后自身获得攻击力+8%（最多3层）
Gains +8% ATK on skill activation (stacks up to 10 times)=每开启一次技能，获得8%的攻击力加成（最多叠加10次）
Gains +9% ATK for every 5 attacks made while skill is inactive (stacks up to 3 times)=非技能期间，连续攻击5次后自身获得攻击力+9%（最多3层）
Gains +{atk:0%} ATK, and the effect of this unit's Talent 1 increases to {talent_scale} times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for {grave_duration} seconds\nCan be used up to {skill_max_trigger_time} times within the same battle (can manually deactivate skill)=攻击力+{atk:0%}，第一天赋效果提升至{talent_scale}倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在{grave_duration}秒内不低于1\n同一次作战中最多使用{skill_max_trigger_time}次，可主动关闭（期间可随时停止技能）
Gains +{attack_speed} ASPD; while skill is active, can deploy a Support Drone\nAfter deployment, allies near the drones gain {damage_resistance_scale} times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats=攻击速度+{attack_speed}，技能期间可以使用一个辅助无人机\n无人机投入战场后使周围友军享受{damage_resistance_scale}倍的第一天赋效果，技能结束或淬羽赫默离场时销毁
Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP.=每25秒增加一只“狼影”（至多3只），每存在一只“狼影”，狼群阻挡数+1，每次攻击额外造成一次伤害；当存在多于1只“狼影”时，受到致命伤害时损失一只“狼影”但回复所有生命
Gains 1 'Wolf Shadow' every 27s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP.=每27秒增加一只“狼影”（至多3只），每存在一只“狼影”，狼群阻挡数+1，每次攻击额外造成一次伤害；当存在多于1只“狼影”时，受到致命伤害时损失一只“狼影”但回复所有生命
Gains 1 'Wolf Shadow' every 30s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP.=每30秒增加一只“狼影”（至多3只），每存在一只“狼影”，狼群阻挡数+1，每次攻击额外造成一次伤害；当存在多于1只“狼影”时，受到致命伤害时损失一只“狼影”但回复所有生命
Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times)=开启技能时获得1枚金币（可用于技能消耗），技能期间每次特性消耗费用时获得1枚金币，并提升自身4%的攻击力（最多叠加8次）
Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times); in <@ba.kw>Integrated Strategies</>, Coin limit +5, and gains 1 additional Coin and 2 ATK stacks whenever Trait consumes DP=开启技能时获得1枚金币（可用于技能消耗），技能期间每次特性消耗费用时获得1枚金币，并提升自身4%的攻击力（最多叠加8次），在<@ba.kw>集成战略</>中金币上限+5，特性消耗费用时额外获得1枚金币并叠加2次攻击力
Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times); in <@ba.kw>Integrated Strategies</>, Coin limit +5, every Originium Ingot owned increases ATK stack limit by 1 (max to 60 stacks), and gains 1 additional Coin and 3 ATK stacks whenever Trait consumes DP=开启技能时获得1枚金币（可用于技能消耗），技能期间每次特性消耗费用时获得1枚金币，并提升自身4%的攻击力（最多叠加8次），在<@ba.kw>集成战略</>中金币上限+5，每有1源石锭攻击力叠加上限+1次（最多60次），特性消耗费用时额外获得1枚金币并叠加3次攻击力
Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times); in Integrated Strategies, Coin limit +5, and gains 1 additional Coin and 2 ATK stacks whenever Trait consumes DP=开启技能时获得1枚金币（可用于技能消耗），技能期间每次特性消耗费用时获得1枚金币，并提升自身4%的攻击力（最多叠加8次），在集成战略中金币上限+5，特性消耗费用时额外获得1枚金币并叠加2次攻击力
Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times); in Integrated Strategies, Coin limit +5, every Originium Ingot owned increases ATK stack limit by 1 (max to 60 stacks), and gains 1 additional Coin and 3 ATK stacks whenever Trait consumes DP=开启技能时获得1枚金币（可用于技能消耗），技能期间每次特性消耗费用时获得1枚金币，并提升自身4%的攻击力（最多叠加8次），在集成战略中金币上限+5，每有1源石锭攻击力叠加上限+1次（最多60次），特性消耗费用时额外获得1枚金币并叠加3次攻击力
Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 9 (+1) times)=开启技能时获得1枚金币（可用于技能消耗），技能期间每次特性消耗费用时获得1枚金币，并提升自身4%的攻击力（最多叠加9（+1）次）
Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 9 (+1) times); in Integrated Strategies, Coin limit +5, and gains 1 additional Coin and 2 ATK stacks whenever Trait consumes DP=开启技能时获得1枚金币（可用于技能消耗），技能期间每次特性消耗费用时获得1枚金币，并提升自身4%的攻击力（最多叠加9（+1）次），在集成战略中金币上限+5，特性消耗费用时额外获得1枚金币并叠加2次攻击力
Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 9 (+1) times); in Integrated Strategies, Coin limit +5, every Originium Ingot owned increases ATK stack limit by 1 (max to 60 stacks), and gains 1 additional Coin and 3 ATK stacks whenever Trait consumes DP=开启技能时获得1枚金币（可用于技能消耗），技能期间每次特性消耗费用时获得1枚金币，并提升自身4%的攻击力（最多叠加9（+1）次），在集成战略中金币上限+5，每有1源石锭攻击力叠加上限+1次（最多60次），特性消耗费用时额外获得1枚金币并叠加3次攻击力
Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 9 <@ba.talpu>(+1)</> times)=开启技能时获得1枚金币（可用于技能消耗），技能期间每次特性消耗费用时获得1枚金币，并提升自身4%的攻击力（最多叠加9<@ba.talpu>（+1）</>次）
Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 9 <@ba.talpu>(+1)</> times); in <@ba.kw>Integrated Strategies</>, Coin limit +5, and gains 1 additional Coin and 2 ATK stacks whenever Trait consumes DP=开启技能时获得1枚金币（可用于技能消耗），技能期间每次特性消耗费用时获得1枚金币，并提升自身4%的攻击力（最多叠加9<@ba.talpu>（+1）</>次），在<@ba.kw>集成战略</>中金币上限+5，特性消耗费用时额外获得1枚金币并叠加2次攻击力
Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 9 <@ba.talpu>(+1)</> times); in <@ba.kw>Integrated Strategies</>, Coin limit +5, every Originium Ingot owned increases ATK stack limit by 1 (max to 60 stacks), and gains 1 additional Coin and 3 ATK stacks whenever Trait consumes DP=开启技能时获得1枚金币（可用于技能消耗），技能期间每次特性消耗费用时获得1枚金币，并提升自身4%的攻击力（最多叠加9<@ba.talpu>（+1）</>次），在<@ba.kw>集成战略</>中金币上限+5，每有1源石锭攻击力叠加上限+1次（最多60次），特性消耗费用时额外获得1枚金币并叠加3次攻击力
Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +5% ATK (stacks up to 8 times)=开启技能时获得1枚金币（可用于技能消耗），技能期间每次特性消耗费用时获得1枚金币，并提升自身5%的攻击力（最多叠加8次）
Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +5% ATK (stacks up to 9 (+1) times)=开启技能时获得1枚金币（可用于技能消耗），技能期间每次特性消耗费用时获得1枚金币，并提升自身5%的攻击力（最多叠加9（+1）次）
Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +5% ATK (stacks up to 9 <@ba.talpu>(+1)</> times)=开启技能时获得1枚金币（可用于技能消耗），技能期间每次特性消耗费用时获得1枚金币，并提升自身5%的攻击力（最多叠加9<@ba.talpu>（+1）</>次）
Gains 1 extra <Foldable Facility Maintainer> during each break after maintenance.=维护完成后，每轮休整时间额外获得1位<折叠设施维护员>
Gains 1 extra DP when Texas is in the squad=编入队伍后，额外获得1点初始部署费用
Gains 1 SP every 5s for every [Advance Detector] or other [Sensor Hub] on the map; when skill is activated, generates a <@ba.enemy>Blocker</> (grants <@ba.drop>Sniper Advancement Tokens</> and <@ba.drop>Specialist Advancement Tokens</> once defeated) or a <@ba.enemy>Sponsor Drone</> (grants <@ba.drop>Sniper Advancement Tokens</>, <@ba.drop>Specialist Advancement Tokens</> and a <@ba.drop>Plug-in Supply Depot</> once defeated)=场上每个【先遣侦测器】或其他【侦测中心】使自身每5秒获得1点技力；开启技能后，生成一个<@ba.enemy>护障</>（击败获得<@ba.drop>狙击进阶信物</>和<@ba.drop>特种进阶信物</>）或者<@ba.enemy>赞助无人机</>（击败获得<@ba.drop>狙击进阶信物</>，<@ba.drop>特种进阶信物</>和一个<@ba.drop>插件补给点</>）
Gains 1 SP every 5s for every [Advance Detector] or other [Sensor Hub] on the map; when skill is activated, generates a Blocker (grants Sniper Advancement Tokens and Specialist Advancement Tokens once defeated) or a Sponsor Drone (grants Sniper Advancement Tokens, Specialist Advancement Tokens and a Plug-in Supply Depot once defeated)=场上每个【先遣侦测器】或其他【侦测中心】使自身每5秒获得1点技力；开启技能后，生成一个护障（击败获得狙击进阶信物和特种进阶信物）或者赞助无人机（击败获得狙击进阶信物，特种进阶信物和一个插件补给点）
Gains 10% <$ba.protect>Sanctuary</>; after a ranged enemy appears, instead grants herself and all High Ground Operators 15% <$ba.protect>Sanctuary</>, and also 1 SP every 6 seconds=获得10%<$ba.protect>庇护</>；远程敌人出现后，改为使自身和场上的高台干员获得15%<$ba.protect>庇护</>，且每6秒获得1点技力
Gains 10% Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 15% Sanctuary, and also 1 SP every 6 seconds=获得10%庇护；远程敌人出现后，改为使自身和场上的高台干员获得15%庇护，且每6秒获得1点技力
Gains 12% (+2%) Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 18% (+3%) Sanctuary, and also 1 SP every 6 seconds=获得12%（+2%）庇护；远程敌人出现后，改为使自身和场上的高台干员获得18%（+3%）庇护，且每6秒获得1点技力
Gains 12% <@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</>; after a ranged enemy appears, instead grants herself and all High Ground Operators 18% <@ba.talpu>(+3%)</> <$ba.protect>Sanctuary</>, and also 1 SP every 6 seconds=获得12%<@ba.talpu>（+2%）</><$ba.protect>庇护</>；远程敌人出现后，改为使自身和场上的高台干员获得18%<@ba.talpu>（+3%）</><$ba.protect>庇护</>，且每6秒获得1点技力
Gains 12% Physical damage reduction; effect doubles after being deployed for 35 seconds=自身获得12%的物理减伤；在战场停留35秒后效果翻倍
Gains 13 stacks of a buff that grants 10% DEF per stack (a stack is consumed each time damage is taken)\nCan manually deactivate skill=获得13层可叠加的防御力10%的增益（每受到一次伤害消耗一层）\n可主动关闭技能
Gains 14% Physical damage reduction; effect doubles after being deployed for 35 seconds=自身获得14%的物理减伤；在战场停留35秒后效果翻倍
Gains 15 stacks of a buff that grants 13% DEF per stack (a stack is consumed each time damage is taken)\nCan manually deactivate skill=获得15层可叠加的防御力13%的增益（每受到一次伤害消耗一层）\n可主动关闭技能
Gains 15 stacks of a buff that grants 14% DEF per stack (a stack is consumed each time damage is taken)\nCan manually deactivate skill=获得15层可叠加的防御力14%的增益（每受到一次伤害消耗一层）\n可主动关闭技能
Gains 15 stacks of a buff that grants 15% DEF per stack (a stack is consumed each time damage is taken)\nCan manually deactivate skill=获得15层可叠加的防御力15%的增益（每受到一次伤害消耗一层）\n可主动关闭技能
Gains 15% (+3%) Physical damage reduction; effect doubles after being deployed for 35 seconds=自身获得15%（+3%）的物理减伤；在战场停留35秒后效果翻倍
Gains 15% <@ba.talpu>(+3%)</> Physical damage reduction; effect doubles after being deployed for 35 seconds=自身获得15%<@ba.talpu>（+3%）</>的物理减伤；在战场停留35秒后效果翻倍
Gains 16% Physical damage reduction; effect doubles after being deployed for 35 seconds=自身获得16%的物理减伤；在战场停留35秒后效果翻倍
Gains 17 stacks of a buff that grants 17% DEF per stack (a stack is consumed each time damage is taken)\nCan manually deactivate skill=获得17层可叠加的防御力17%的增益（每受到一次伤害消耗一层）\n可主动关闭技能
Gains 17 stacks of a buff that grants 18% DEF per stack (a stack is consumed each time damage is taken)\nCan manually deactivate skill=获得17层可叠加的防御力18%的增益（每受到一次伤害消耗一层）\n可主动关闭技能
Gains 17% (+3%) Physical damage reduction; effect doubles after being deployed for 35 seconds=自身获得17%（+3%）的物理减伤；在战场停留35秒后效果翻倍
Gains 17% <@ba.talpu>(+3%)</> Physical damage reduction; effect doubles after being deployed for 35 seconds=自身获得17%<@ba.talpu>（+3%）</>的物理减伤；在战场停留35秒后效果翻倍
Gains 17% ranged Physical resist=获得17%的远程物理抵挡
Gains 18 stacks of a buff that grants 19% DEF per stack (a stack is consumed each time damage is taken)\nCan manually deactivate skill=获得18层可叠加的防御力19%的增益（每受到一次伤害消耗一层）\n可主动关闭技能
Gains 19% (+3%) Physical damage reduction; effect doubles after being deployed for 35 seconds=自身获得19%（+3%）的物理减伤；在战场停留35秒后效果翻倍
Gains 19% <@ba.talpu>(+3%)</> Physical damage reduction; effect doubles after being deployed for 35 seconds=自身获得19%<@ba.talpu>（+3%）</>的物理减伤；在战场停留35秒后效果翻倍
Gains 2 Coins upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +5% ATK (stacks up to 8 times)=开启技能时获得2枚金币（可用于技能消耗），技能期间每次特性消耗费用时获得1枚金币，并提升自身5%的攻击力（最多叠加8次）
Gains 2 Coins upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +5% ATK (stacks up to 9 (+1) times)=开启技能时获得2枚金币（可用于技能消耗），技能期间每次特性消耗费用时获得1枚金币，并提升自身5%的攻击力（最多叠加9（+1）次）
Gains 2 Coins upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +5% ATK (stacks up to 9 <@ba.talpu>(+1)</> times)=开启技能时获得2枚金币（可用于技能消耗），技能期间每次特性消耗费用时获得1枚金币，并提升自身5%的攻击力（最多叠加9<@ba.talpu>（+1）</>次）
Gains 2 extra <Foldable Facility Maintainers> during each break after maintenance.=经过维护后，每轮休整时间额外获得2位<折叠设施维护员>
Gains 2 extra <Foldable Facility Maintainers> during each break.=每轮休整时间额外获得2位<折叠设施维护员>
Gains 2 extra DP when Texas is in the squad=编入队伍后，额外获得2点初始部署费用
Gains 2 SP and additionally grants 1 SP to another random Vanguard Operator on the battlefield whenever an enemy is defeated in the adjacent 4 tiles=周围四格内有敌人倒下时获得2点技力，场上随机另一名【先锋】职业干员获得1点技力
Gains 20 stacks of a buff that grants 21% DEF per stack (a stack is consumed each time damage is taken)\nCan manually deactivate skill=获得20层可叠加的防御力21%的增益（每受到一次伤害消耗一层）\n可主动关闭技能
Gains 20% (+3%) ranged Physical resist=获得20%（+3%）的远程物理抵挡
Gains 20% <@ba.talpu>(+3%)</> ranged Physical resist=获得20%<@ba.talpu>（+3%）</>的远程物理抵挡
Gains 27% ranged Physical resist=获得27%的远程物理抵挡
Gains 3 SP and additionally grants 1 SP to another random Vanguard Operator on the battlefield whenever an enemy is defeated in the adjacent 4 tiles=周围四格内有敌人倒下时获得3点技力，场上随机另一名【先锋】职业干员获得1点技力
Gains 30% (+3%) ranged Physical resist=获得30%（+3%）的远程物理抵挡
Gains 30% <@ba.talpu>(+3%)</> ranged Physical resist=获得30%<@ba.talpu>（+3%）</>的远程物理抵挡
Gains 30% ranged Physical resist, +3% DEF=获得30%的远程物理抵挡，防御力+3%
Gains 32% ranged Physical resist, +6% DEF=获得32%的远程物理抵挡，防御力+6%
Gains 33% (+3%) ranged Physical resist, +3% DEF=获得33%（+3%）的远程物理抵挡，防御力+3%
Gains 33% <@ba.talpu>(+3%)</> ranged Physical resist, +3% DEF=获得33%<@ba.talpu>（+3%）</>的远程物理抵挡，防御力+3%
Gains 35% (+3%) ranged Physical resist, +6% DEF=获得35%（+3%）的远程物理抵挡，防御力+6%
Gains 35% <@ba.talpu>(+3%)</> ranged Physical resist, +6% DEF=获得35%<@ba.talpu>（+3%）</>的远程物理抵挡，防御力+6%
Gains 35% Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%=获得35%的物理与法术闪避，周围8格内敌人的物理与法术命中率-20%
Gains 35% Physical Dodge=获得35%的物理闪避
Gains 35% Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack)=获得35%的物理闪避，闪避成功后攻击速度+12（持续5秒，不可叠加）
Gains 37% Physical Dodge; After a successful dodge, gains +12 ASPD (lasts for 5s, does not stack)=获得37%的物理闪避，闪避成功后攻击速度+12（持续5秒，不可叠加）
Gains 38% (+3%) Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%=获得38%（+3%）的物理与法术闪避，周围8格内敌人的物理与法术命中率-20%
Gains 38% (+3%) Physical Dodge; After a successful dodge, gains +12 ASPD (lasts for 5s, does not stack)=获得38%（+3%）的物理闪避，闪避成功后攻击速度+12（持续5秒，不可叠加）
Gains 38% <@ba.talpu>(+3%)</> Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%=获得38%<@ba.talpu>（+3%）</>的物理与法术闪避，周围8格内敌人的物理与法术命中率-20%
Gains 38% <@ba.talpu>(+3%)</> Physical Dodge; After a successful dodge, gains +12 ASPD (lasts for 5s, does not stack)=获得38%<@ba.talpu>（+3%）</>的物理闪避，闪避成功后攻击速度+12（持续5秒，不可叠加）
Gains 39% (+4%) Physical Dodge=获得39%（+4%）的物理闪避
Gains 39% <@ba.talpu>(+4%)</> Physical Dodge=获得39%<@ba.talpu>（+4%）</>的物理闪避
Gains 40% (+3%) Physical Dodge; After a successful dodge, gains +12 ASPD (lasts for 5s, does not stack)=获得40%（+3%）的物理闪避，闪避成功后攻击速度+12（持续5秒，不可叠加）
Gains 40% <@ba.talpu>(+3%)</> Physical Dodge; After a successful dodge, gains +12 ASPD (lasts for 5s, does not stack)=获得40%<@ba.talpu>（+3%）</>的物理闪避，闪避成功后攻击速度+12（持续5秒，不可叠加）
Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s=获得40%的物理和法术闪避，部署后提高到80%并在20秒内逐渐衰减
Gains 44% (+4%) Physical Dodge=获得44%（+4%）的物理闪避
Gains 44% <@ba.talpu>(+4%)</> Physical Dodge=获得44%<@ba.talpu>（+4%）</>的物理闪避
Gains 6% Physical damage reduction; effect doubles after being deployed for 35 seconds=自身获得6%的物理减伤；在战场停留35秒后效果翻倍
Gains 9% (+3%) Physical damage reduction; effect doubles after being deployed for 35 seconds=自身获得9%（+3%）的物理减伤；在战场停留35秒后效果翻倍
Gains 9% <@ba.talpu>(+3%)</> Physical damage reduction; effect doubles after being deployed for 35 seconds=自身获得9%<@ba.talpu>（+3%）</>的物理减伤；在战场停留35秒后效果翻倍
Gains <$ba.buffres>status resistance</>=拥有<$ba.buffres>抵抗</>
Gains <$ba.buffres>status resistance</> after being deployed for 12 <@ba.talpu>(-3)</> seconds=在战场停留12<@ba.talpu>（-3）</>秒后获得<$ba.buffres>抵抗</>
Gains <$ba.buffres>status resistance</> after being deployed for 15 seconds=在战场停留15秒后获得<$ba.buffres>抵抗</>
Gains <$ba.buffres>status resistance</> and -40% damage taken from environmental effects=拥有<$ba.buffres>抵抗</>且受到来自自然环境的伤害-40%
Gains <$ba.buffres>status resistance</> and -40% damage taken from environmental effects. Other allies within range take -15% damage from environmental effects=拥有<$ba.buffres>抵抗</>且受到来自自然环境的伤害-40%，攻击范围内的其他友方角色受到来自自然环境的伤害-15%
Gains <$ba.buffres>status resistance</> and -40% damage taken from environmental effects. Other allies within range take -25% damage from environmental effects=拥有<$ba.buffres>抵抗</>且受到来自自然环境的伤害-40%，攻击范围内的其他友方角色受到来自自然环境的伤害-25%
Gains <$ba.buffres>status resistance</> and -50% <@ba.talpu>(+10%)</> damage taken from environmental effects=拥有<$ba.buffres>抵抗</>且受到来自自然环境的伤害-50%<@ba.talpu>（+10%）</>
Gains <$ba.buffres>status resistance</> and -50%<@ba.talpu>(+10%)</> damage taken from environmental effects. Other allies within range take -15% damage from environmental effects=拥有<$ba.buffres>抵抗</>且受到来自自然环境的伤害-50%<@ba.talpu>（+10%）</>，攻击范围内的其他友方角色受到来自自然环境的伤害-15%
Gains <$ba.buffres>status resistance</> and -50%<@ba.talpu>(+10%)</> damage taken from environmental effects. Other allies within range take -25% damage from environmental effects=拥有<$ba.buffres>抵抗</>且受到来自自然环境的伤害-50%<@ba.talpu>（+10%）</>，攻击范围内的其他友方角色受到来自自然环境的伤害-25%
Gains <$ba.buffres>status resistance</> and gains Physical and Arts Dodge based on current Movement Speed=拥有<$ba.buffres>抵抗</>且获得基于当前移动速度的物理法术闪避
Gains <$ba.camou>Camouflage</> while this unit's skill is not active=未开启技能时，获得<$ba.camou>迷彩</>
Gains <$ba.camou>Camouflage</> while this unit's skill is not active; Attack Interval reduced after skill activation=未开启技能时，获得<$ba.camou>迷彩</>，开启技能后攻击间隔缩短
Gains <$ba.fear>Fear</> for several seconds when its HP drops below 50% for the first time=生命值首次降至一半以下时，在数秒内陷入<$ba.fear>恐惧</>
Gains <$ba.float>Low-Altitude Hovering</>=获得<$ba.float>近地悬浮</>
Gains <$ba.invisible>Invisibility</> and increased attack range in <Sandstorm> and <Great Sandstorm>.=在<大沙尘暴><沙尘暴>时，获得<$ba.invisible>隐匿</>，攻击范围扩大
Gains <$ba.invisible>Invisibility</> when on Nethersea Brand=位于溟痕时<$ba.invisible>隐匿</>
Gains <$ba.invisible>Invisibility</> while in Reeds=在芦苇丛中获得<$ba.invisible>隐匿</>
Gains <$ba.invisible>Invisibility</> while in water=在水中获得<$ba.invisible>隐匿</>
Gains <$ba.invisible>Invisibility</> while in water, and performs ranged attacks=在水中获得<$ba.invisible>隐匿</>并进行远程攻击
Gains <@ba.vup>+10%</> ATK, and the effect of this unit's Talent 1 increases to <@ba.vup>1.2</> times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below <@ba.vup>1</> for <@ba.vup>5</> seconds\n<@ba.rem>Can be used up to 2 times within the same battle (can manually deactivate skill)</>=攻击力<@ba.vup>+10%</>，第一天赋效果提升至<@ba.vup>1.2</>倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在<@ba.vup>5</>秒内不低于<@ba.vup>1</>\n<@ba.rem>同一次作战中最多使用2次，可主动关闭（期间可随时停止技能）</>
Gains <@ba.vup>+10%</> ATK, and the effect of this unit's Talent 1 increases to <@ba.vup>1.3</> times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below <@ba.vup>1</> for <@ba.vup>5</> seconds\n<@ba.rem>Can be used up to 2 times within the same battle (can manually deactivate skill)</>=攻击力<@ba.vup>+10%</>，第一天赋效果提升至<@ba.vup>1.3</>倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在<@ba.vup>5</>秒内不低于<@ba.vup>1</>\n<@ba.rem>同一次作战中最多使用2次，可主动关闭（期间可随时停止技能）</>
Gains <@ba.vup>+10%</> ATK, and the effect of this unit's Talent 1 increases to <@ba.vup>1.4</> times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below <@ba.vup>1</> for <@ba.vup>5</> seconds\n<@ba.rem>Can be used up to 2 times within the same battle (can manually deactivate skill)</>=攻击力<@ba.vup>+10%</>，第一天赋效果提升至<@ba.vup>1.4</>倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在<@ba.vup>5</>秒内不低于<@ba.vup>1</>\n<@ba.rem>同一次作战中最多使用2次，可主动关闭（期间可随时停止技能）</>
Gains <@ba.vup>+10</> ASPD; while skill is active, can deploy a Support Drone\n<@ba.rem>After deployment, allies near the drones gain 1.8 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats</>=攻击速度<@ba.vup>+10</>，技能期间可以使用一个辅助无人机\n<@ba.rem>无人机投入战场后使周围友军享受1.8倍的第一天赋效果，技能结束或淬羽赫默离场时销毁</>
Gains <@ba.vup>+10</> ASPD; while skill is active, can deploy a Support Drone\n<@ba.rem>After deployment, allies near the drones gain 1.9 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats</>=攻击速度<@ba.vup>+10</>，技能期间可以使用一个辅助无人机\n<@ba.rem>无人机投入战场后使周围友军享受1.9倍的第一天赋效果，技能结束或淬羽赫默离场时销毁</>
Gains <@ba.vup>+10</> ASPD; while skill is active, can deploy a Support Drone\n<@ba.rem>After deployment, allies near the drones gain 2 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats</>=攻击速度<@ba.vup>+10</>，技能期间可以使用一个辅助无人机\n<@ba.rem>无人机投入战场后使周围友军享受2倍的第一天赋效果，技能结束或淬羽赫默离场时销毁</>
Gains <@ba.vup>+20%</> ATK, and the effect of this unit's Talent 1 increases to <@ba.vup>1.5</> times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below <@ba.vup>1</> for <@ba.vup>6</> seconds\n<@ba.rem>Can be used up to 2 times within the same battle (can manually deactivate skill)</>=攻击力<@ba.vup>+20%</>，第一天赋效果提升至<@ba.vup>1.5</>倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在<@ba.vup>6</>秒内不低于<@ba.vup>1</>\n<@ba.rem>同一次作战中最多使用2次，可主动关闭（期间可随时停止技能）</>
Gains <@ba.vup>+20%</> ATK, and the effect of this unit's Talent 1 increases to <@ba.vup>1.6</> times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below <@ba.vup>1</> for <@ba.vup>6</> seconds\n<@ba.rem>Can be used up to 2 times within the same battle (can manually deactivate skill)</>=攻击力<@ba.vup>+20%</>，第一天赋效果提升至<@ba.vup>1.6</>倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在<@ba.vup>6</>秒内不低于<@ba.vup>1</>\n<@ba.rem>同一次作战中最多使用2次，可主动关闭（期间可随时停止技能）</>
Gains <@ba.vup>+20%</> ATK, and the effect of this unit's Talent 1 increases to <@ba.vup>1.7</> times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below <@ba.vup>1</> for <@ba.vup>6</> seconds\n<@ba.rem>Can be used up to 2 times within the same battle (can manually deactivate skill)</>=攻击力<@ba.vup>+20%</>，第一天赋效果提升至<@ba.vup>1.7</>倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在<@ba.vup>6</>秒内不低于<@ba.vup>1</>\n<@ba.rem>同一次作战中最多使用2次，可主动关闭（期间可随时停止技能）</>
Gains <@ba.vup>+20</> ASPD; while skill is active, can deploy a Support Drone\n<@ba.rem>After deployment, allies near the drones gain 2.1 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats</>=攻击速度<@ba.vup>+20</>，技能期间可以使用一个辅助无人机\n<@ba.rem>无人机投入战场后使周围友军享受2.1倍的第一天赋效果，技能结束或淬羽赫默离场时销毁</>
Gains <@ba.vup>+20</> ASPD; while skill is active, can deploy a Support Drone\n<@ba.rem>After deployment, allies near the drones gain 2.2 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats</>=攻击速度<@ba.vup>+20</>，技能期间可以使用一个辅助无人机\n<@ba.rem>无人机投入战场后使周围友军享受2.2倍的第一天赋效果，技能结束或淬羽赫默离场时销毁</>
Gains <@ba.vup>+20</> ASPD; while skill is active, can deploy a Support Drone\n<@ba.rem>After deployment, allies near the drones gain 2.3 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats</>=攻击速度<@ba.vup>+20</>，技能期间可以使用一个辅助无人机\n<@ba.rem>无人机投入战场后使周围友军享受2.3倍的第一天赋效果，技能结束或淬羽赫默离场时销毁</>
Gains <@ba.vup>+30%</> ATK, and the effect of this unit's Talent 1 increases to <@ba.vup>1.8</> times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below <@ba.vup>1</> for <@ba.vup>10</> seconds\n<@ba.rem>Can be used up to 2 times within the same battle (can manually deactivate skill)</>=攻击力<@ba.vup>+30%</>，第一天赋效果提升至<@ba.vup>1.8</>倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在<@ba.vup>10</>秒内不低于<@ba.vup>1</>\n<@ba.rem>同一次作战中最多使用2次，可主动关闭（期间可随时停止技能）</>
Gains <@ba.vup>+30%</> ATK, and the effect of this unit's Talent 1 increases to <@ba.vup>1.8</> times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below <@ba.vup>1</> for <@ba.vup>7</> seconds\n<@ba.rem>Can be used up to 2 times within the same battle (can manually deactivate skill)</>=攻击力<@ba.vup>+30%</>，第一天赋效果提升至<@ba.vup>1.8</>倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在<@ba.vup>7</>秒内不低于<@ba.vup>1</>\n<@ba.rem>同一次作战中最多使用2次，可主动关闭（期间可随时停止技能）</>
Gains <@ba.vup>+30%</> ATK, and the effect of this unit's Talent 1 increases to <@ba.vup>1.8</> times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below <@ba.vup>1</> for <@ba.vup>8</> seconds\n<@ba.rem>Can be used up to 2 times within the same battle (can manually deactivate skill)</>=攻击力<@ba.vup>+30%</>，第一天赋效果提升至<@ba.vup>1.8</>倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在<@ba.vup>8</>秒内不低于<@ba.vup>1</>\n<@ba.rem>同一次作战中最多使用2次，可主动关闭（期间可随时停止技能）</>
Gains <@ba.vup>+30%</> ATK, and the effect of this unit's Talent 1 increases to <@ba.vup>1.8</> times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below <@ba.vup>1</> for <@ba.vup>9</> seconds\n<@ba.rem>Can be used up to 2 times within the same battle (can manually deactivate skill)</>=攻击力<@ba.vup>+30%</>，第一天赋效果提升至<@ba.vup>1.8</>倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在<@ba.vup>9</>秒内不低于<@ba.vup>1</>\n<@ba.rem>同一次作战中最多使用2次，可主动关闭（期间可随时停止技能）</>
Gains <@ba.vup>+30</> ASPD; while skill is active, can deploy a Support Drone\n<@ba.rem>After deployment, allies near the drones gain 2.4 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats</>=攻击速度<@ba.vup>+30</>，技能期间可以使用一个辅助无人机\n<@ba.rem>无人机投入战场后使周围友军享受2.4倍的第一天赋效果，技能结束或淬羽赫默离场时销毁</>
Gains <@ba.vup>+40</> ASPD; while skill is active, can deploy a Support Drone\n<@ba.rem>After deployment, allies near the drones gain 2.6 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats</>=攻击速度<@ba.vup>+40</>，技能期间可以使用一个辅助无人机\n<@ba.rem>无人机投入战场后使周围友军享受2.6倍的第一天赋效果，技能结束或淬羽赫默离场时销毁</>
Gains <@ba.vup>+5%</> ATK on skill activation (stacks up to 10 times)=每开启一次技能，获得<@ba.vup>5%</>的攻击力加成（最多叠加10次）
Gains <@ba.vup>+50</> ASPD; while skill is active, can deploy a Support Drone\n<@ba.rem>After deployment, allies near the drones gain 2.8 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats</>=攻击速度<@ba.vup>+50</>，技能期间可以使用一个辅助无人机\n<@ba.rem>无人机投入战场后使周围友军享受2.8倍的第一天赋效果，技能结束或淬羽赫默离场时销毁</>
Gains <@ba.vup>+60</> ASPD; while skill is active, can deploy a Support Drone\n<@ba.rem>After deployment, allies near the drones gain 3 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats</>=攻击速度<@ba.vup>+60</>，技能期间可以使用一个辅助无人机\n<@ba.rem>无人机投入战场后使周围友军享受3倍的第一天赋效果，技能结束或淬羽赫默离场时销毁</>
Gains <@ba.vup>+8%</> ATK on skill activation (stacks up to 10 times)=每开启一次技能，获得<@ba.vup>8%</>的攻击力加成（最多叠加10次）
Gains <@ba.vup>+{atk:0%}</> ATK, and the effect of this unit's Talent 1 increases to <@ba.vup>{talent_scale}</> times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below <@ba.vup>1</> for <@ba.vup>{grave_duration}</> seconds\n<@ba.rem>Can be used up to {skill_max_trigger_time} times within the same battle (can manually deactivate skill)</>=攻击力<@ba.vup>+{atk:0%}</>，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍；技能期间仅一次，攻击范围内的一名干员受到致命伤时，使其生命值在<@ba.vup>{grave_duration}</>秒内不低于<@ba.vup>1</>\n<@ba.rem>同一次作战中最多使用{skill_max_trigger_time}次，可主动关闭（期间可随时停止技能）</>
Gains <@ba.vup>+{attack_speed}</> ASPD; while skill is active, can deploy a Support Drone\n<@ba.rem>After deployment, allies near the drones gain {damage_resistance_scale} times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats</>=攻击速度<@ba.vup>+{attack_speed}</>，技能期间可以使用一个辅助无人机\n<@ba.rem>无人机投入战场后使周围友军享受{damage_resistance_scale}倍的第一天赋效果，技能结束或淬羽赫默离场时销毁</>
Gains <@ba.vup>13</> stacks of a buff that grants <@ba.vup>10%</> DEF per stack (a stack is consumed each time damage is taken)\n<@ba.rem>Can manually deactivate skill</>=获得<@ba.vup>13</>层可叠加的防御力<@ba.vup>10%</>的增益（每受到一次伤害消耗一层）\n<@ba.rem>可主动关闭技能</>
Gains <@ba.vup>15</> stacks of a buff that grants <@ba.vup>13%</> DEF per stack (a stack is consumed each time damage is taken)\n<@ba.rem>Can manually deactivate skill</>=获得<@ba.vup>15</>层可叠加的防御力<@ba.vup>13%</>的增益（每受到一次伤害消耗一层）\n<@ba.rem>可主动关闭技能</>
Gains <@ba.vup>15</> stacks of a buff that grants <@ba.vup>14%</> DEF per stack (a stack is consumed each time damage is taken)\n<@ba.rem>Can manually deactivate skill</>=获得<@ba.vup>15</>层可叠加的防御力<@ba.vup>14%</>的增益（每受到一次伤害消耗一层）\n<@ba.rem>可主动关闭技能</>
Gains <@ba.vup>15</> stacks of a buff that grants <@ba.vup>15%</> DEF per stack (a stack is consumed each time damage is taken)\n<@ba.rem>Can manually deactivate skill</>=获得<@ba.vup>15</>层可叠加的防御力<@ba.vup>15%</>的增益（每受到一次伤害消耗一层）\n<@ba.rem>可主动关闭技能</>
Gains <@ba.vup>17</> stacks of a buff that grants <@ba.vup>17%</> DEF per stack (a stack is consumed each time damage is taken)\n<@ba.rem>Can manually deactivate skill</>=获得<@ba.vup>17</>层可叠加的防御力<@ba.vup>17%</>的增益（每受到一次伤害消耗一层）\n<@ba.rem>可主动关闭技能</>
Gains <@ba.vup>17</> stacks of a buff that grants <@ba.vup>18%</> DEF per stack (a stack is consumed each time damage is taken)\n<@ba.rem>Can manually deactivate skill</>=获得<@ba.vup>17</>层可叠加的防御力<@ba.vup>18%</>的增益（每受到一次伤害消耗一层）\n<@ba.rem>可主动关闭技能</>
Gains <@ba.vup>18</> stacks of a buff that grants <@ba.vup>19%</> DEF per stack (a stack is consumed each time damage is taken)\n<@ba.rem>Can manually deactivate skill</>=获得<@ba.vup>18</>层可叠加的防御力<@ba.vup>19%</>的增益（每受到一次伤害消耗一层）\n<@ba.rem>可主动关闭技能</>
Gains <@ba.vup>20</> stacks of a buff that grants <@ba.vup>21%</> DEF per stack (a stack is consumed each time damage is taken)\n<@ba.rem>Can manually deactivate skill</>=获得<@ba.vup>20</>层可叠加的防御力<@ba.vup>21%</>的增益（每受到一次伤害消耗一层）\n<@ba.rem>可主动关闭技能</>
Gains <@ba.vup>{cnt}</> stacks of a buff that grants <@ba.vup>{def:0%}</> DEF per stack (a stack is consumed each time damage is taken)\n<@ba.rem>Can manually deactivate skill</>=获得<@ba.vup>{cnt}</>层可叠加的防御力<@ba.vup>{def:0%}</>的增益（每受到一次伤害消耗一层）\n<@ba.rem>可主动关闭技能</>
Gains a <$ba.barrier>Barrier</> equal to <@ba.vup>30%</> of Max HP (Barrier lasts <@ba.vup>10</> seconds, cannot exceed <@ba.vup>30%</> of Max HP), and deals <@ba.vup>20%</> ATK as Arts damage and <@ba.vup>5%</> ATK as <$ba.dt.neural2>Nervous Impairment</> every second for <@ba.vup>10</> seconds to surrounding ground enemies=立即获得<@ba.vup>30%</>最大生命值的<$ba.barrier>屏障</>（屏障持续<@ba.vup>10</>秒，最多不超过生命上限<@ba.vup>30%</>），并使自身周围地面敌人<@ba.vup>10</>秒内每秒受到相当于攻击力<@ba.vup>20%</>的法术伤害和攻击力<@ba.vup>5%</>的<$ba.dt.neural2>神经损伤</>
Gains a <$ba.barrier>Barrier</> equal to <@ba.vup>40%</> of Max HP (Barrier lasts <@ba.vup>10</> seconds, cannot exceed <@ba.vup>40%</> of Max HP), and deals <@ba.vup>30%</> ATK as Arts damage and <@ba.vup>5%</> ATK as <$ba.dt.neural2>Nervous Impairment</> every second for <@ba.vup>10</> seconds to surrounding ground enemies=立即获得<@ba.vup>40%</>最大生命值的<$ba.barrier>屏障</>（屏障持续<@ba.vup>10</>秒，最多不超过生命上限<@ba.vup>40%</>），并使自身周围地面敌人<@ba.vup>10</>秒内每秒受到相当于攻击力<@ba.vup>30%</>的法术伤害和攻击力<@ba.vup>5%</>的<$ba.dt.neural2>神经损伤</>
Gains a <$ba.barrier>Barrier</> equal to <@ba.vup>50%</> of Max HP (Barrier lasts <@ba.vup>10</> seconds, cannot exceed <@ba.vup>50%</> of Max HP), and deals <@ba.vup>30%</> ATK as Arts damage and <@ba.vup>5%</> ATK as <$ba.dt.neural2>Nervous Impairment</> every second for <@ba.vup>10</> seconds to surrounding ground enemies=立即获得<@ba.vup>50%</>最大生命值的<$ba.barrier>屏障</>（屏障持续<@ba.vup>10</>秒，最多不超过生命上限<@ba.vup>50%</>），并使自身周围地面敌人<@ba.vup>10</>秒内每秒受到相当于攻击力<@ba.vup>30%</>的法术伤害和攻击力<@ba.vup>5%</>的<$ba.dt.neural2>神经损伤</>
Gains a <$ba.barrier>Barrier</> equal to <@ba.vup>60%</> of Max HP (Barrier lasts <@ba.vup>10</> seconds, cannot exceed <@ba.vup>60%</> of Max HP), and deals <@ba.vup>40%</> ATK as Arts damage and <@ba.vup>7%</> ATK as <$ba.dt.neural2>Nervous Impairment</> every second for <@ba.vup>10</> seconds to surrounding ground enemies=立即获得<@ba.vup>60%</>最大生命值的<$ba.barrier>屏障</>（屏障持续<@ba.vup>10</>秒，最多不超过生命上限<@ba.vup>60%</>），并使自身周围地面敌人<@ba.vup>10</>秒内每秒受到相当于攻击力<@ba.vup>40%</>的法术伤害和攻击力<@ba.vup>7%</>的<$ba.dt.neural2>神经损伤</>
Gains a <$ba.barrier>Barrier</> equal to <@ba.vup>70%</> of Max HP (Barrier lasts <@ba.vup>10</> seconds, cannot exceed <@ba.vup>70%</> of Max HP), and deals <@ba.vup>50%</> ATK as Arts damage and <@ba.vup>7%</> ATK as <$ba.dt.neural2>Nervous Impairment</> every second for <@ba.vup>10</> seconds to surrounding ground enemies=立即获得<@ba.vup>70%</>最大生命值的<$ba.barrier>屏障</>（屏障持续<@ba.vup>10</>秒，最多不超过生命上限<@ba.vup>70%</>），并使自身周围地面敌人<@ba.vup>10</>秒内每秒受到相当于攻击力<@ba.vup>50%</>的法术伤害和攻击力<@ba.vup>7%</>的<$ba.dt.neural2>神经损伤</>
Gains a <$ba.barrier>Barrier</> equal to <@ba.vup>80%</> of Max HP (Barrier lasts <@ba.vup>10</> seconds, cannot exceed <@ba.vup>80%</> of Max HP), and deals <@ba.vup>50%</> ATK as Arts damage and <@ba.vup>7%</> ATK as <$ba.dt.neural2>Nervous Impairment</> every second for <@ba.vup>10</> seconds to surrounding ground enemies=立即获得<@ba.vup>80%</>最大生命值的<$ba.barrier>屏障</>（屏障持续<@ba.vup>10</>秒，最多不超过生命上限<@ba.vup>80%</>），并使自身周围地面敌人<@ba.vup>10</>秒内每秒受到相当于攻击力<@ba.vup>50%</>的法术伤害和攻击力<@ba.vup>7%</>的<$ba.dt.neural2>神经损伤</>
Gains a <$ba.barrier>Barrier</> equal to <@ba.vup>90%</> of Max HP (Barrier lasts <@ba.vup>10</> seconds, cannot exceed <@ba.vup>90%</> of Max HP), and deals <@ba.vup>60%</> ATK as Arts damage and <@ba.vup>10%</> ATK as <$ba.dt.neural2>Nervous Impairment</> every second for <@ba.vup>10</> seconds to surrounding ground enemies=立即获得<@ba.vup>90%</>最大生命值的<$ba.barrier>屏障</>（屏障持续<@ba.vup>10</>秒，最多不超过生命上限<@ba.vup>90%</>），并使自身周围地面敌人<@ba.vup>10</>秒内每秒受到相当于攻击力<@ba.vup>60%</>的法术伤害和攻击力<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>
Gains a <$ba.barrier>Barrier</> equal to <@ba.vup>90%</> of Max HP (Barrier lasts <@ba.vup>10</> seconds, cannot exceed <@ba.vup>90%</> of Max HP), and deals <@ba.vup>70%</> ATK as Arts damage and <@ba.vup>10%</> ATK as <$ba.dt.neural2>Nervous Impairment</> every second for <@ba.vup>10</> seconds to surrounding ground enemies=立即获得<@ba.vup>90%</>最大生命值的<$ba.barrier>屏障</>（屏障持续<@ba.vup>10</>秒，最多不超过生命上限<@ba.vup>90%</>），并使自身周围地面敌人<@ba.vup>10</>秒内每秒受到相当于攻击力<@ba.vup>70%</>的法术伤害和攻击力<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>
Gains a <$ba.barrier>Barrier</> equal to <@ba.vup>90%</> of Max HP (Barrier lasts <@ba.vup>10</> seconds, cannot exceed <@ba.vup>90%</> of Max HP), and deals <@ba.vup>80%</> ATK as Arts damage and <@ba.vup>10%</> ATK as <$ba.dt.neural2>Nervous Impairment</> every second for <@ba.vup>10</> seconds to surrounding ground enemies=立即获得<@ba.vup>90%</>最大生命值的<$ba.barrier>屏障</>（屏障持续<@ba.vup>10</>秒，最多不超过生命上限<@ba.vup>90%</>），并使自身周围地面敌人<@ba.vup>10</>秒内每秒受到相当于攻击力<@ba.vup>80%</>的法术伤害和攻击力<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>
Gains a <$ba.barrier>Barrier</> equal to <@ba.vup>{shield_hp_ratio:0%}</> of Max HP (Barrier lasts <@ba.vup>{buff_duration}</> seconds, cannot exceed <@ba.vup>{shield_max_hp_ratio:0%}</> of Max HP), and deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage and <@ba.vup>{ep_damage_ratio:0%}</> ATK as <$ba.dt.neural2>Nervous Impairment</> every second for <@ba.vup>{buff_duration}</> seconds to surrounding ground enemies=立即获得<@ba.vup>{shield_hp_ratio:0%}</>最大生命值的<$ba.barrier>屏障</>（屏障持续<@ba.vup>{buff_duration}</>秒，最多不超过生命上限<@ba.vup>{shield_max_hp_ratio:0%}</>），并使自身周围地面敌人<@ba.vup>{buff_duration}</>秒内每秒受到相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害和攻击力<@ba.vup>{ep_damage_ratio:0%}</>的<$ba.dt.neural2>神经损伤</>
Gains a Barrier equal to 30% of Max HP (Barrier lasts 10 seconds, cannot exceed 30% of Max HP), and deals 20% ATK as Arts damage and 5% ATK as Nervous Impairment every second for 10 seconds to surrounding ground enemies=立即获得30%最大生命值的屏障（屏障持续10秒，最多不超过生命上限30%），并使自身周围地面敌人10秒内每秒受到相当于攻击力20%的法术伤害和攻击力5%的神经损伤
Gains a Barrier equal to 40% of Max HP (Barrier lasts 10 seconds, cannot exceed 40% of Max HP), and deals 30% ATK as Arts damage and 5% ATK as Nervous Impairment every second for 10 seconds to surrounding ground enemies=立即获得40%最大生命值的屏障（屏障持续10秒，最多不超过生命上限40%），并使自身周围地面敌人10秒内每秒受到相当于攻击力30%的法术伤害和攻击力5%的神经损伤
Gains a Barrier equal to 50% of Max HP (Barrier lasts 10 seconds, cannot exceed 50% of Max HP), and deals 30% ATK as Arts damage and 5% ATK as Nervous Impairment every second for 10 seconds to surrounding ground enemies=立即获得50%最大生命值的屏障（屏障持续10秒，最多不超过生命上限50%），并使自身周围地面敌人10秒内每秒受到相当于攻击力30%的法术伤害和攻击力5%的神经损伤
Gains a Barrier equal to 60% of Max HP (Barrier lasts 10 seconds, cannot exceed 60% of Max HP), and deals 40% ATK as Arts damage and 7% ATK as Nervous Impairment every second for 10 seconds to surrounding ground enemies=立即获得60%最大生命值的屏障（屏障持续10秒，最多不超过生命上限60%），并使自身周围地面敌人10秒内每秒受到相当于攻击力40%的法术伤害和攻击力7%的神经损伤
Gains a Barrier equal to 70% of Max HP (Barrier lasts 10 seconds, cannot exceed 70% of Max HP), and deals 50% ATK as Arts damage and 7% ATK as Nervous Impairment every second for 10 seconds to surrounding ground enemies=立即获得70%最大生命值的屏障（屏障持续10秒，最多不超过生命上限70%），并使自身周围地面敌人10秒内每秒受到相当于攻击力50%的法术伤害和攻击力7%的神经损伤
Gains a Barrier equal to 80% of Max HP (Barrier lasts 10 seconds, cannot exceed 80% of Max HP), and deals 50% ATK as Arts damage and 7% ATK as Nervous Impairment every second for 10 seconds to surrounding ground enemies=立即获得80%最大生命值的屏障（屏障持续10秒，最多不超过生命上限80%），并使自身周围地面敌人10秒内每秒受到相当于攻击力50%的法术伤害和攻击力7%的神经损伤
Gains a Barrier equal to 90% of Max HP (Barrier lasts 10 seconds, cannot exceed 90% of Max HP), and deals 60% ATK as Arts damage and 10% ATK as Nervous Impairment every second for 10 seconds to surrounding ground enemies=立即获得90%最大生命值的屏障（屏障持续10秒，最多不超过生命上限90%），并使自身周围地面敌人10秒内每秒受到相当于攻击力60%的法术伤害和攻击力10%的神经损伤
Gains a Barrier equal to 90% of Max HP (Barrier lasts 10 seconds, cannot exceed 90% of Max HP), and deals 70% ATK as Arts damage and 10% ATK as Nervous Impairment every second for 10 seconds to surrounding ground enemies=立即获得90%最大生命值的屏障（屏障持续10秒，最多不超过生命上限90%），并使自身周围地面敌人10秒内每秒受到相当于攻击力70%的法术伤害和攻击力10%的神经损伤
Gains a Barrier equal to 90% of Max HP (Barrier lasts 10 seconds, cannot exceed 90% of Max HP), and deals 80% ATK as Arts damage and 10% ATK as Nervous Impairment every second for 10 seconds to surrounding ground enemies=立即获得90%最大生命值的屏障（屏障持续10秒，最多不超过生命上限90%），并使自身周围地面敌人10秒内每秒受到相当于攻击力80%的法术伤害和攻击力10%的神经损伤
Gains a Barrier equal to a percentage of current max HP when HP drops below 25% for the first time.=生命值首次低于25%时，获得相当于当前最大生命值一定比例的屏障
Gains a Barrier equal to {shield_hp_ratio:0%} of Max HP (Barrier lasts {buff_duration} seconds, cannot exceed {shield_max_hp_ratio:0%} of Max HP), and deals {atk_scale:0%} ATK as Arts damage and {ep_damage_ratio:0%} ATK as Nervous Impairment every second for {buff_duration} seconds to surrounding ground enemies=立即获得{shield_hp_ratio:0%}最大生命值的屏障（屏障持续{buff_duration}秒，最多不超过生命上限{shield_max_hp_ratio:0%}），并使自身周围地面敌人{buff_duration}秒内每秒受到相当于攻击力{atk_scale:0%}的法术伤害和攻击力{ep_damage_ratio:0%}的神经损伤
Gains a large <$ba.fragile>Fragile</> effect after taking damage from environmental effects=受到来自自然环境的伤害时，自身在短时间内获得高额<$ba.fragile>脆弱</>
Gains a large Fragile effect after taking damage from environmental effects=受到来自自然环境的伤害时，自身在短时间内获得高额脆弱
Gains additional buffs while under Asset Liquidation=清算时刻状态下，自身获得额外增强
Gains an additional 1 SP per second for every [Originium Formation] within Attack Range=攻击范围内每有一个【源石晶簇】，每秒额外获得1点技力
Gains ASPD +100 and Camouflage for 4 seconds; Defeating an enemy during this skill's duration grants Camouflage for 6 seconds=攻击速度+100；获得4秒迷彩，技能期间击倒敌人后获得6秒迷彩
Gains ASPD +110 and Camouflage for 5 seconds; Defeating an enemy during this skill's duration grants Camouflage for 7 seconds=攻击速度+110；获得5秒迷彩，技能期间击倒敌人后获得7秒迷彩
Gains ASPD +120 and Camouflage for 6 seconds; Defeating an enemy during this skill's duration grants Camouflage for 7 seconds=攻击速度+120；获得6秒迷彩，技能期间击倒敌人后获得7秒迷彩
Gains ASPD +130 and Camouflage for 7 seconds; Defeating an enemy during this skill's duration grants Camouflage for 7 seconds=攻击速度+130；获得7秒迷彩，技能期间击倒敌人后获得7秒迷彩
Gains ASPD +140 and Camouflage for 8 seconds; Defeating an enemy during this skill's duration grants Camouflage for 8 seconds=攻击速度+140；获得8秒迷彩，技能期间击倒敌人后获得8秒迷彩
Gains ASPD +70 and Camouflage for 3 seconds; Defeating an enemy during this skill's duration grants Camouflage for 6 seconds=攻击速度+70；获得3秒迷彩，技能期间击倒敌人后获得6秒迷彩
Gains ASPD +75 and Camouflage for 3 seconds; Defeating an enemy during this skill's duration grants Camouflage for 6 seconds=攻击速度+75；获得3秒迷彩，技能期间击倒敌人后获得6秒迷彩
Gains ASPD +80 and Camouflage for 3 seconds; Defeating an enemy during this skill's duration grants Camouflage for 6 seconds=攻击速度+80；获得3秒迷彩，技能期间击倒敌人后获得6秒迷彩
Gains ASPD +90 and Camouflage for 4 seconds; Defeating an enemy during this skill's duration grants Camouflage for 6 seconds=攻击速度+90；获得4秒迷彩，技能期间击倒敌人后获得6秒迷彩
Gains ASPD +95 and Camouflage for 4 seconds; Defeating an enemy during this skill's duration grants Camouflage for 6 seconds=攻击速度+95；获得4秒迷彩，技能期间击倒敌人后获得6秒迷彩
Gains ASPD +{attack_speed} and Camouflage for {lunacu_s_2[start_cam].start_cam_duration} seconds; Defeating an enemy during this skill's duration grants Camouflage for {lunacu_s_2[cam].cam_duration} seconds=攻击速度+{attack_speed}；获得{lunacu_s_2[start_cam].start_cam_duration}秒迷彩，技能期间击倒敌人后获得{lunacu_s_2[cam].cam_duration}秒迷彩
Gains ASPD <@ba.vup>+100</> and <$ba.camou>Camouflage</> for <@ba.vup>4</> seconds; Defeating an enemy during this skill's duration grants <$ba.camou>Camouflage</> for <@ba.vup>6</> seconds=攻击速度<@ba.vup>+100</>；获得<@ba.vup>4</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>6</>秒<$ba.camou>迷彩</>
Gains ASPD <@ba.vup>+110</> and <$ba.camou>Camouflage</> for <@ba.vup>5</> seconds; Defeating an enemy during this skill's duration grants <$ba.camou>Camouflage</> for <@ba.vup>7</> seconds=攻击速度<@ba.vup>+110</>；获得<@ba.vup>5</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>7</>秒<$ba.camou>迷彩</>
Gains ASPD <@ba.vup>+120</> and <$ba.camou>Camouflage</> for <@ba.vup>6</> seconds; Defeating an enemy during this skill's duration grants <$ba.camou>Camouflage</> for <@ba.vup>7</> seconds=攻击速度<@ba.vup>+120</>；获得<@ba.vup>6</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>7</>秒<$ba.camou>迷彩</>
Gains ASPD <@ba.vup>+130</> and <$ba.camou>Camouflage</> for <@ba.vup>7</> seconds; Defeating an enemy during this skill's duration grants <$ba.camou>Camouflage</> for <@ba.vup>7</> seconds=攻击速度<@ba.vup>+130</>；获得<@ba.vup>7</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>7</>秒<$ba.camou>迷彩</>
Gains ASPD <@ba.vup>+140</> and <$ba.camou>Camouflage</> for <@ba.vup>8</> seconds; Defeating an enemy during this skill's duration grants <$ba.camou>Camouflage</> for <@ba.vup>8</> seconds=攻击速度<@ba.vup>+140</>；获得<@ba.vup>8</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>8</>秒<$ba.camou>迷彩</>
Gains ASPD <@ba.vup>+70</> and <$ba.camou>Camouflage</> for <@ba.vup>3</> seconds; Defeating an enemy during this skill's duration grants <$ba.camou>Camouflage</> for <@ba.vup>6</> seconds=攻击速度<@ba.vup>+70</>；获得<@ba.vup>3</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>6</>秒<$ba.camou>迷彩</>
Gains ASPD <@ba.vup>+75</> and <$ba.camou>Camouflage</> for <@ba.vup>3</> seconds; Defeating an enemy during this skill's duration grants <$ba.camou>Camouflage</> for <@ba.vup>6</> seconds=攻击速度<@ba.vup>+75</>；获得<@ba.vup>3</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>6</>秒<$ba.camou>迷彩</>
Gains ASPD <@ba.vup>+80</> and <$ba.camou>Camouflage</> for <@ba.vup>3</> seconds; Defeating an enemy during this skill's duration grants <$ba.camou>Camouflage</> for <@ba.vup>6</> seconds=攻击速度<@ba.vup>+80</>；获得<@ba.vup>3</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>6</>秒<$ba.camou>迷彩</>
Gains ASPD <@ba.vup>+90</> and <$ba.camou>Camouflage</> for <@ba.vup>4</> seconds; Defeating an enemy during this skill's duration grants <$ba.camou>Camouflage</> for <@ba.vup>6</> seconds=攻击速度<@ba.vup>+90</>；获得<@ba.vup>4</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>6</>秒<$ba.camou>迷彩</>
Gains ASPD <@ba.vup>+95</> and <$ba.camou>Camouflage</> for <@ba.vup>4</> seconds; Defeating an enemy during this skill's duration grants <$ba.camou>Camouflage</> for <@ba.vup>6</> seconds=攻击速度<@ba.vup>+95</>；获得<@ba.vup>4</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>6</>秒<$ba.camou>迷彩</>
Gains ASPD <@ba.vup>+{attack_speed}</> and <$ba.camou>Camouflage</> for <@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}</> seconds; Defeating an enemy during this skill's duration grants <$ba.camou>Camouflage</> for <@ba.vup>{lunacu_s_2[cam].cam_duration}</> seconds=攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}</>秒<$ba.camou>迷彩</>，技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}</>秒<$ba.camou>迷彩</>
Gains bonus Movement Speed when exposed to a berry or fruit slug's gleam.=被果虫的闪光照到后，移动速度增加
Gains Camouflage after being attacked, lasting for 4 seconds=受到攻击后获得迷彩，持续4秒
Gains Camouflage after being attacked, lasting for 6 seconds=受到攻击后获得迷彩，持续6秒
Gains Camouflage for a period of time, provides visibility in an area, has increased range, and is more durable=自身获得持续一段时间的迷彩效果，可以侦查范围内的视野，范围较大，更坚固
Gains Camouflage while this unit's skill is not active=未开启技能时，获得迷彩
Gains Camouflage while this unit's skill is not active; Attack Interval reduced after skill activation=未开启技能时，获得迷彩，开启技能后攻击间隔缩短
Gains Camouflage, ATK +30%=获得迷彩，攻击力+30%
Gains Camouflage, more durable, blocks the enemy's path, forcing them to go around it=自身获得迷彩效果，更加坚固，部署后可以阻止敌人前进路线使其绕路
Gains DEF when blocked, and deals high Physical damage with melee attacks=被阻挡时防御提升，近战攻击造成高额物理伤害
Gains DEF when blocked, and deals Physical damage with melee attacks.=被阻挡时防御提升，近战攻击造成物理伤害
Gains DEF when blocked.=被阻挡时防御提升
Gains extra points when passing through Pure White Steam=经过纯白水汽时获得额外关卡得分
Gains Fear for several seconds when its HP drops below 50% for the first time=生命值首次降至一半以下时，在数秒内陷入恐惧
Gains greatly increased ATK, ASPD, and Movement Speed=攻击力、攻击速度、移动速度大幅提升
Gains greatly increased ATK, ASPD, and Movement Speed when <Corrupted Knight> dies=当<腐败骑士>死亡时，攻击力、攻击速度、移动速度大幅提升
Gains greatly increased ATK, ASPD, and Movement Speed when <Withered Knight> dies=当<凋零骑士>死亡时，攻击力、攻击速度、移动速度大幅提升
Gains greatly increased ATK, DEF, and RES. Becomes more likely to be targeted by your units, and normal attacks strike 4 times=攻击力提升，防御力与法术抗性大幅提升，使自身极容易受到我方攻击，普通攻击为4连击
Gains greatly increased RES when blocked=被阻挡时法术抗性大幅提升
Gains increased ASPD and periodically attacks all surrounding allied units=攻击速度增加，周期性攻击周围所有单位
Gains increased ATK=攻击力提升
Gains increased ATK after being defeated for the first time=首次被击倒后，攻击力提升
Gains increased ATK and a melee attack that deals more damage=攻击力提升，可进行近战攻击造成更高伤害
Gains increased ATK and attacks become ranged=攻击力提升，变为远程攻击
Gains increased ATK and normal attacks hit twice=攻击力提升，普通攻击进行两次
Gains increased ATK during <Snowfall>=<降雪>时攻击力提升
Gains increased ATK for each Reborn Creation on the battlefield=场上每有一个重生造物时攻击力提升
Gains increased ATK for each time it deals damage, decaying quickly after it stops attacking=每造成一次伤害后攻击力提升，停止攻击后快速衰减
Gains increased ATK when making consecutive attacks. (Resets when affected by <$ba.frozen>Freeze</>, <$ba.stun>Stun</>, or <$ba.levitate>Levitate</>)=连续攻击时，攻击力提升。（受到<$ba.frozen>冻结</>、<$ba.stun>晕眩</>、<$ba.levitate>浮空</>效果时重置）
Gains increased ATK when making consecutive attacks. (Resets when affected by Freeze, Stun, or Levitate)=连续攻击时，攻击力提升。（受到冻结、晕眩、浮空效果时重置）
Gains increased ATK with each attack (up to a limit); when affected by certain <$ba.debuff>Negative Statuses</>, these stacks will be lost=每次攻击使自身攻击力提升（有上限），受到部分<$ba.debuff>异常状态</>时层数清空
Gains increased ATK with each attack (up to a limit); when affected by certain Negative Statuses, these stacks will be lost=每次攻击使自身攻击力提升（有上限），受到部分异常状态时层数清空
Gains increased ATK, and attacks an additional target=攻击力提升，额外攻击1个目标
Gains increased ATK, ASPD, and DEF; attacks become ranged=攻击力、攻击速度、防御力提升，变为远程攻击
Gains increased Attack Range when on Yumen Catastrophe Defenses=位于玉门天灾工事上时攻击范围扩大
Gains increased Attack Range, attacks become ranged=攻击范围扩大，攻击变为远程攻击
Gains increased DEF and RES, and continuously recovers HP=防御力和法术抗性提升，且生命持续恢复
Gains increased RES=法术抗性提升
Gains increased RES when blocked=被阻挡时法术抗性提升
Gains Invisibility and increased attack range in <Sandstorm> and <Great Sandstorm>.=在<大沙尘暴><沙尘暴>时，获得隐匿，攻击范围扩大
Gains Invisibility when on Nethersea Brand=位于溟痕时隐匿
Gains Invisibility while in Reeds=在芦苇丛中获得隐匿
Gains Invisibility while in water=在水中获得隐匿
Gains Invisibility while in water, and performs ranged attacks=在水中获得隐匿并进行远程攻击
Gains Low-Altitude Hovering=获得近地悬浮
Gains Physical and Arts dodge (disabled by certain <$ba.debuff>negative statuses</>)=获得物理与法术闪避（处于部分<$ba.debuff>异常状态</>时失效）
Gains Physical and Arts dodge (disabled by certain negative statuses)=获得物理与法术闪避（处于部分异常状态时失效）
Gains Physical and Arts Dodge while within the <Sandstorm>=在<沙尘暴>中获得物理与法术闪避
Gains significantly increased ASPD for every 20% HP lost=每损失20%生命值，攻击速度大幅提升
Gains significantly increased ASPD when HP drops to half=生命值降至一半时攻击速度大幅提升
Gains significantly increased ATK for every 20% HP lost=每损失20%生命值，攻击力大幅提升
Gains significantly increased ATK when HP is under 50%=生命值降至一半以下时攻击力大幅度提升
Gains significantly increased DEF=防御力大幅提升
Gains significantly increased Movement Speed after being attacked=受到攻击后移动速度大幅度提升
Gains significantly increased Movement Speed after launching warhead=投掷之后移动速度大幅度提升
Gains significantly increased Movement Speed for every 20% HP lost=每损失20%生命值，移动速度大幅提升
Gains SP every 5s for each <Advance Detector> and other <Sensor Hub> on the field. Grants 1 Plug-in Supply Depot whenever a Sponsor Drone spawned by the skill is defeated.\n<Plug-in Supply Depot> Grants 1Advanced Armory Plug-in when an enemy spawned by the skill is defeated.\n\nTransform: <Advance Sensors> deployed in a 3×3 formation become a <Sensor Hub>.=场上每个<先遣侦测器>或其他<侦测中心>每5秒使自身回复技力；击败开启技能所生成的赞助无人机时，可获得1个插件补给点。\n<插件补给点>击败开启技能所生成的敌人后，获得1件高级战术插件。\n\n衍生方式：场上同时部署的3×3格<先遣侦测器>，将变为<侦测中心>。
Gains SP every <@trap.number>5</>s for each <Advance Detector> and other <Sensor Hub> on the field. Grants <@trap.number>1</> <@trap.drop>Plug-in Supply Depot</> whenever a <@trap.monster>Sponsor Drone</> spawned by the skill is defeated.\n<Plug-in Supply Depot> Grants 1<@trap.drop>Advanced Armory Plug-in</> when an enemy spawned by the skill is defeated.\n\nTransform: <Advance Sensors> deployed in a <@trap.number>3×3</> formation become a <Sensor Hub>.=场上每个<先遣侦测器>或其他<侦测中心>每<@trap.number>5</>秒使自身回复技力；击败开启技能所生成的<@trap.monster>赞助无人机</>时，可获得<@trap.number>1</>个<@trap.drop>插件补给点</>。\n<插件补给点>击败开启技能所生成的敌人后，获得1件<@trap.drop>高级战术插件</>。\n\n衍生方式：场上同时部署的<@trap.number>3×3</>格<先遣侦测器>，将变为<侦测中心>。
Gains SP when Infected Creatures are defeated, if said Creatures are defeated within its Attack Range, gains doubled SP; when skill is activated, grants a medium amount of <@ba.drop>Training Handbooks</> and a small amount of <@ba.drop>Packaged Cores</>, while generating several <@ba.enemy>Infused Originium Slugs</> on surrounding tiles (grants a small amount of <@ba.drop>Training Handbooks</> when defeated)=场上有感染生物倒下时回复技力。若感染生物倒下时位于自身攻击范围内，技力回复加倍。开启技能时，获得中量<@ba.drop>培训手册</>和少量<@ba.drop>封装矿核</>，且在周围生成数个<@ba.enemy>高能源石虫</>（击败后获得少量<@ba.drop>培训手册</>）
Gains SP when Infected Creatures are defeated, if said Creatures are defeated within its Attack Range, gains doubled SP; when skill is activated, grants a medium amount of Training Handbooks and a small amount of Packaged Cores, while generating several Infused Originium Slugs on surrounding tiles (grants a small amount of Training Handbooks when defeated)=场上有感染生物倒下时回复技力。若感染生物倒下时位于自身攻击范围内，技力回复加倍。开启技能时，获得中量培训手册和少量封装矿核，且在周围生成数个高能源石虫（击败后获得少量培训手册）
Gains SP when Infected Creatures are defeated, if said Creatures are defeated within its Attack Range, gains doubled SP; when skill is activated, grants a small amount of <@ba.drop>Training Handbooks</> and <@ba.drop>Strategic Beacons</>, while generating several <@ba.enemy>Originium Slugs β</> on surrounding tiles (grants a minimal amount of <@ba.drop>Training Handbooks</> when defeated)=场上有感染生物倒下时回复技力。若感染生物倒下时位于自身攻击范围内，技力回复加倍。开启技能时，获得少量<@ba.drop>培训手册</>和<@ba.drop>策略信标</>，且在周围生成数个<@ba.enemy>源石虫·β</>（击败后获得微量<@ba.drop>培训手册</>）
Gains SP when Infected Creatures are defeated, if said Creatures are defeated within its Attack Range, gains doubled SP; when skill is activated, grants a small amount of Training Handbooks and Strategic Beacons, while generating several Originium Slugs β on surrounding tiles (grants a minimal amount of Training Handbooks when defeated)=场上有感染生物倒下时回复技力。若感染生物倒下时位于自身攻击范围内，技力回复加倍。开启技能时，获得少量培训手册和策略信标，且在周围生成数个源石虫·β（击败后获得微量培训手册）
Gains SP when Infected Creatures are defeated; if said Creatures are defeated within its Attack Range, gains doubled SP.=场上有感染生物倒下时回复技力；若感染生物位于自身攻击范围内时，技力回复加倍。
Gains SP when Infected Creatures are defeated; if said Creatures are defeated within its Attack Range, gains doubled SP.\n\nTransform: <Originium Recycler> becomes <Polluted Recycler> when there is an <Originium Formation> around it.=场上有感染生物倒下时回复技力；若感染生物位于自身攻击范围内时，技力回复加倍。\n\n衍生方式：<源石回收炉>周围有<源石晶簇>时，将变为<被污染的回收炉>。
Gains SP whenever a new Armory Plug-in is obtained; when skill is activated, grants 1 Improved Armory Plug-in or Advanced Armory Plug-in; for every 2 skill activations, grant 1 more <Plug-in Upgrade Depot>.\n<Plug-in Upgrade Depot> spawns 1 Teary Detective or Defense Crusher when skill is activated. Defeat them to upgrade 1 random equipped Armory Plug-in.=每当获得新战术插件时回复技力；开启技能时，获得1件中级战术插件或高级战术插件；每开启技能2次，可额外获得1个<插件强化点>。\n<插件强化点>开启技能时，生成1个流眼泪侦探或粉碎攻坚手，击败后将随机升级1件已穿戴的战术插件。
Gains SP whenever a new Armory Plug-in is obtained; when skill is activated, grants <@trap.number>1</> <@trap.drop>Improved Armory Plug-in</> or <@trap.drop>Advanced Armory Plug-in</>; for every <@trap.number>2</> skill activations, grant <@trap.number>1</> more <Plug-in Upgrade Depot>.\n<Plug-in Upgrade Depot> spawns 1 <@trap.monster>Teary Detective</> or <@trap.monster>Defense Crusher</> when skill is activated. Defeat them to upgrade 1 random equipped Armory Plug-in.=每当获得新战术插件时回复技力；开启技能时，获得<@trap.number>1</>件<@trap.drop>中级战术插件</>或<@trap.drop>高级战术插件</>；每开启技能<@trap.number>2</>次，可额外获得<@trap.number>1</>个<插件强化点>。\n<插件强化点>开启技能时，生成1个<@trap.monster>流眼泪侦探</>或<@trap.monster>粉碎攻坚手</>，击败后将随机升级1件已穿戴的战术插件。
Gains status resistance=拥有抵抗
Gains status resistance after being deployed for 12 (-3) seconds=在战场停留12（-3）秒后获得抵抗
Gains status resistance after being deployed for 15 seconds=在战场停留15秒后获得抵抗
Gains status resistance and -40% damage taken from environmental effects=拥有抵抗且受到来自自然环境的伤害-40%
Gains status resistance and -40% damage taken from environmental effects. Other allies within range take -15% damage from environmental effects=拥有抵抗且受到来自自然环境的伤害-40%，攻击范围内的其他友方角色受到来自自然环境的伤害-15%
Gains status resistance and -40% damage taken from environmental effects. Other allies within range take -25% damage from environmental effects=拥有抵抗且受到来自自然环境的伤害-40%，攻击范围内的其他友方角色受到来自自然环境的伤害-25%
Gains status resistance and -50% (+10%) damage taken from environmental effects=拥有抵抗且受到来自自然环境的伤害-50%（+10%）
Gains status resistance and -50%(+10%) damage taken from environmental effects. Other allies within range take -15% damage from environmental effects=拥有抵抗且受到来自自然环境的伤害-50%（+10%），攻击范围内的其他友方角色受到来自自然环境的伤害-15%
Gains status resistance and -50%(+10%) damage taken from environmental effects. Other allies within range take -25% damage from environmental effects=拥有抵抗且受到来自自然环境的伤害-50%（+10%），攻击范围内的其他友方角色受到来自自然环境的伤害-25%
Gains status resistance and gains Physical and Arts Dodge based on current Movement Speed=拥有抵抗且获得基于当前移动速度的物理法术闪避
Gains status resistance, Max HP +50%, DEF +50%=获得抵抗，最大生命值+50%，防御力+50%
Gains up to +100 ASPD <$ba.berserk>Tenacity</> (reaches maximum bonus when losing 70% Max HP)=在场时，自身获得最高+100攻击速度的<$ba.berserk>坚忍</>（损失70%生命值时达到最大加成）
Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)=在场时，自身获得最高+100攻击速度的坚忍（损失70%生命值时达到最大加成）
Gains up to +120 ASPD <$ba.berserk>Tenacity</> (reaches maximum bonus when losing 60% Max HP)=在场时，自身获得最高+120攻击速度的<$ba.berserk>坚忍</>（损失60%生命值时达到最大加成）
Gains up to +120 ASPD Tenacity (reaches maximum bonus when losing 60% Max HP)=在场时，自身获得最高+120攻击速度的坚忍（损失60%生命值时达到最大加成）
Gains up to +130 ASPD <$ba.berserk>Tenacity</> (reaches maximum bonus when losing 50% Max HP)=在场时，自身获得最高+130攻击速度的<$ba.berserk>坚忍</>（损失50%生命值时达到最大加成）
Gains up to +130 ASPD Tenacity (reaches maximum bonus when losing 50% Max HP)=在场时，自身获得最高+130攻击速度的坚忍（损失50%生命值时达到最大加成）
Gains up to +30 ASPD and +30% DEF <$ba.berserk>Tenacity</> (reaches maximum bonus when missing 50% Max HP)=在场时，自身获得最高+30攻击速度和最高+30%防御力的<$ba.berserk>坚忍</>（损失50%生命值时达到最大加成）
Gains up to +30 ASPD and +30% DEF Tenacity (reaches maximum bonus when missing 50% Max HP)=在场时，自身获得最高+30攻击速度和最高+30%防御力的坚忍（损失50%生命值时达到最大加成）
Gains up to +30 ASPD and SP recovery rate +0.5/s <$ba.berserk>Tenacity</> (reaches maximum bonus when losing 50% Max HP)=在场时，自身获得最高+30攻击速度和技力自然回复速度+0.5/秒的<$ba.berserk>坚忍</>（损失50%生命值时达到最大加成）
Gains up to +30 ASPD and SP recovery rate +0.5/s Tenacity (reaches maximum bonus when losing 50% Max HP)=在场时，自身获得最高+30攻击速度和技力自然回复速度+0.5/秒的坚忍（损失50%生命值时达到最大加成）
Gains up to +40 ASPD and +40% DEF <$ba.berserk>Tenacity</> (reaches maximum bonus when missing 60% Max HP)=在场时，自身获得最高+40攻击速度和最高+40%防御力的<$ba.berserk>坚忍</>（损失60%生命值时达到最大加成）
Gains up to +40 ASPD and +40% DEF Tenacity (reaches maximum bonus when missing 60% Max HP)=在场时，自身获得最高+40攻击速度和最高+40%防御力的坚忍（损失60%生命值时达到最大加成）
Gains up to +40 ASPD and SP recovery rate +1/s <$ba.berserk>Tenacity</> (reaches maximum bonus when losing 60% Max HP)=在场时，自身获得最高+40攻击速度和技力自然回复速度+1/秒的<$ba.berserk>坚忍</>（损失60%生命值时达到最大加成）
Gains up to +40 ASPD and SP recovery rate +1/s Tenacity (reaches maximum bonus when losing 60% Max HP)=在场时，自身获得最高+40攻击速度和技力自然回复速度+1/秒的坚忍（损失60%生命值时达到最大加成）
Gains up to +40% ATK <$ba.berserk>Tenacity</> (reaches maximum bonus when losing 70% Max HP)=在场时，自身获得最高+40%攻击力的<$ba.berserk>坚忍</>（损失70%生命值时达最大加成）
Gains up to +40% ATK Tenacity (reaches maximum bonus when losing 70% Max HP)=在场时，自身获得最高+40%攻击力的坚忍（损失70%生命值时达最大加成）
Gains up to +42% (+2%) ATK Tenacity (reaches maximum bonus when losing 70% Max HP)=在场时，自身获得最高+42%（+2%）攻击力的坚忍（损失70%生命值时达最大加成）
Gains up to +42% <@ba.talpu>(+2%)</> ATK <$ba.berserk>Tenacity</> (reaches maximum bonus when losing 70% Max HP)=在场时，自身获得最高+42%<@ba.talpu>（+2%）</>攻击力的<$ba.berserk>坚忍</>（损失70%生命值时达最大加成）
Gains up to +50 ASPD <$ba.berserk>Tenacity</> (reaches maximum bonus when losing 50% Max HP)=在场时，自身获得最高+50攻击速度的<$ba.berserk>坚忍</>（损失50%生命值时达到最大加成）
Gains up to +50 ASPD and +50% DEF <$ba.berserk>Tenacity</> (reaches maximum bonus when missing 70% Max HP)=在场时，自身获得最高+50攻击速度和最高+50%防御力的<$ba.berserk>坚忍</>（损失70%生命值时达到最大加成）
Gains up to +50 ASPD and +50% DEF Tenacity (reaches maximum bonus when missing 70% Max HP)=在场时，自身获得最高+50攻击速度和最高+50%防御力的坚忍（损失70%生命值时达到最大加成）
Gains up to +50 ASPD and SP recovery rate +2/s <$ba.berserk>Tenacity</> (reaches maximum bonus when losing 70% Max HP)=在场时，自身获得最高+50攻击速度和技力自然回复速度+2/秒的<$ba.berserk>坚忍</>（损失70%生命值时达到最大加成）
Gains up to +50 ASPD and SP recovery rate +2/s Tenacity (reaches maximum bonus when losing 70% Max HP)=在场时，自身获得最高+50攻击速度和技力自然回复速度+2/秒的坚忍（损失70%生命值时达到最大加成）
Gains up to +50 ASPD Tenacity (reaches maximum bonus when losing 50% Max HP)=在场时，自身获得最高+50攻击速度的坚忍（损失50%生命值时达到最大加成）
Gains up to +50 RES and 35% ATK <$ba.berserk>Tenacity</> (reaches maximum bonus when losing 50% of Max HP); grants an additional +15% ATK when reaching max Tenacity bonus=在场时，自身获得最高+50法术抗性和35%攻击力的<$ba.berserk>坚忍</>（损失50%生命值时达到最大加成）。达到最大加成时，攻击力额外+15％
Gains up to +50 RES and 35% ATK <$ba.berserk>Tenacity</> (reaches maximum bonus when losing 60% of Max HP); grants an additional +10% ATK when reaching max Tenacity bonus=在场时，自身获得最高+50法术抗性和35%攻击力的<$ba.berserk>坚忍</>（损失60%生命值时达到最大加成）。达到最大加成时，攻击力额外+10％
Gains up to +50 RES and 35% ATK <$ba.berserk>Tenacity</> (reaches maximum bonus when losing 70% of Max HP)=在场时，自身获得最高+50法术抗性和35%攻击力的<$ba.berserk>坚忍</>（损失70%生命值时达到最大加成）
Gains up to +50 RES and 35% ATK Tenacity (reaches maximum bonus when losing 50% of Max HP); grants an additional +15% ATK when reaching max Tenacity bonus=在场时，自身获得最高+50法术抗性和35%攻击力的坚忍（损失50%生命值时达到最大加成）。达到最大加成时，攻击力额外+15％
Gains up to +50 RES and 35% ATK Tenacity (reaches maximum bonus when losing 60% of Max HP); grants an additional +10% ATK when reaching max Tenacity bonus=在场时，自身获得最高+50法术抗性和35%攻击力的坚忍（损失60%生命值时达到最大加成）。达到最大加成时，攻击力额外+10％
Gains up to +50 RES and 35% ATK Tenacity (reaches maximum bonus when losing 70% of Max HP)=在场时，自身获得最高+50法术抗性和35%攻击力的坚忍（损失70%生命值时达到最大加成）
Gains up to +50% ATK <$ba.berserk>Tenacity</> (reaches maximum bonus when losing 70% Max HP)=在场时，自身获得最高+50%攻击力的<$ba.berserk>坚忍</>（损失70%生命值时达最大加成）
Gains up to +50% ATK Tenacity (reaches maximum bonus when losing 70% Max HP)=在场时，自身获得最高+50%攻击力的坚忍（损失70%生命值时达最大加成）
Gains up to +52% (+2%) ATK Tenacity (reaches maximum bonus when losing 70% Max HP)=在场时，自身获得最高+52%（+2%）攻击力的坚忍（损失70%生命值时达最大加成）
Gains up to +52% <@ba.talpu>(+2%)</> ATK <$ba.berserk>Tenacity</> (reaches maximum bonus when losing 70% Max HP)=在场时，自身获得最高+52%<@ba.talpu>（+2%）</>攻击力的<$ba.berserk>坚忍</>（损失70%生命值时达最大加成）
Gains up to +55% ATK <$ba.berserk>Tenacity</> (reaches maximum bonus when losing 70% Max HP)=在场时，自身获得最高+55%攻击力的<$ba.berserk>坚忍</>（损失70%生命值时达最大加成）
Gains up to +55% ATK Tenacity (reaches maximum bonus when losing 70% Max HP)=在场时，自身获得最高+55%攻击力的坚忍（损失70%生命值时达最大加成）
Gains up to +57% (+2%) ATK Tenacity (reaches maximum bonus when losing 70% Max HP)=在场时，自身获得最高+57%（+2%）攻击力的坚忍（损失70%生命值时达最大加成）
Gains up to +57% <@ba.talpu>(+2%)</> ATK <$ba.berserk>Tenacity</> (reaches maximum bonus when losing 70% Max HP)=在场时，自身获得最高+57%<@ba.talpu>（+2%）</>攻击力的<$ba.berserk>坚忍</>（损失70%生命值时达最大加成）
Gains up to +58% ATK <$ba.berserk>Tenacity</> (reaches maximum bonus when losing 70% Max HP)=在场时，自身获得最高+58%攻击力的<$ba.berserk>坚忍</>（损失70%生命值时达最大加成）
Gains up to +58% ATK Tenacity (reaches maximum bonus when losing 70% Max HP)=在场时，自身获得最高+58%攻击力的坚忍（损失70%生命值时达最大加成）
Gains up to +60 ASPD and SP recovery rate +2.2/s <$ba.berserk>Tenacity</> (reaches maximum bonus when losing 60% Max HP)=在场时，自身获得最高+60攻击速度和技力自然回复速度+2.2/秒的<$ba.berserk>坚忍</>（损失60%生命值时达到最大加成）
Gains up to +60 ASPD and SP recovery rate +2.2/s Tenacity (reaches maximum bonus when losing 60% Max HP)=在场时，自身获得最高+60攻击速度和技力自然回复速度+2.2/秒的坚忍（损失60%生命值时达到最大加成）
Gains up to +60% (+2%) ATK Tenacity (reaches maximum bonus when losing 70% Max HP)=在场时，自身获得最高+60%（+2%）攻击力的坚忍（损失70%生命值时达最大加成）
Gains up to +60% <@ba.talpu>(+2%)</> ATK <$ba.berserk>Tenacity</> (reaches maximum bonus when losing 70% Max HP)=在场时，自身获得最高+60%<@ba.talpu>（+2%）</>攻击力的<$ba.berserk>坚忍</>（损失70%生命值时达最大加成）
Gains up to +70 ASPD and SP recovery rate +2.3/s <$ba.berserk>Tenacity</> (reaches maximum bonus when losing 50% Max HP)=在场时，自身获得最高+70攻击速度和技力自然回复速度+2.3/秒的<$ba.berserk>坚忍</>（损失50%生命值时达到最大加成）
Gains up to +70 ASPD and SP recovery rate +2.3/s Tenacity (reaches maximum bonus when losing 50% Max HP)=在场时，自身获得最高+70攻击速度和技力自然回复速度+2.3/秒的坚忍（损失50%生命值时达到最大加成）
Gains up to +75 ASPD <$ba.berserk>Tenacity</> (reaches maximum bonus when losing 60% Max HP)=在场时，自身获得最高+75攻击速度的<$ba.berserk>坚忍</>（损失60%生命值时达到最大加成）
Gains up to +75 ASPD Tenacity (reaches maximum bonus when losing 60% Max HP)=在场时，自身获得最高+75攻击速度的坚忍（损失60%生命值时达到最大加成）
Gains {cnt} stacks of a buff that grants {def:0%} DEF per stack (a stack is consumed each time damage is taken)\nCan manually deactivate skill=获得{cnt}层可叠加的防御力{def:0%}的增益（每受到一次伤害消耗一层）\n可主动关闭技能
Gala Glory=领奖台最高处
Gala Regular=庆典常客
Galactic Water Mirror=星河水镜
Galaxy Tipping=银河将倾
Gale's bluster=匪风发发
Gale's bluster. Blows asunder. Fincatcher waits. For all to cease.=匪风发发，其流荡荡。两江之渔，以待风息。
Galería Audio Tour System=艺术馆讲解系统
Galería Barrier=艺术馆围栏
Galería Bench=艺术馆长椅
Galería Boutique=艺术馆精品店
Galería Brochure Stand=艺术馆宣传台
Galería Carpet=艺术馆地毯
Galería Flooring=艺术馆地板
Galería Krysztauowa=克里斯达尔展厅
Galería Lamp=艺术馆吊灯
Galería Lighting=艺术馆照明系统
Galería Panoramic Display=艺术馆全景显示屏
Galería Plant=艺术馆盆栽
Galería Restaurant=艺术馆餐厅
Galería Ruins=艺术馆旧址
Galería Stamp Card=艺术馆集章卡
Galleria Stellaria=万星园
Galleria Stellaria's Splendor=万星园之辉
Gallery=旁听席
Gallopbeast Chariot=奔兽战车
Galvanize=通电
Gambler=命运认同
Gambling Analyzer=博弈解析式
Game=游戏
Game mode changed. Please confirm and ready up again=模式有变更，请确认后重新准备
Game mode changed. Waiting for partner to confirm=已更换模式，等待协作者确认
Game Name=游戏名字
Game of Chess=沉墨棋局
Game Paused=游戏暂停中
Game Room Admin Access Card=游戏室管理员权限卡
Game Room Admin Access Card - α=游戏室管理员权限卡-α
Game Room Admin Access Card - β=游戏室管理员权限卡-β
Game Room Admin Access Card - γ=游戏室管理员权限卡-γ
Game Settings=游戏设置
Gang Activity=团伙行动
Gang Compass=帮派指南针
Gang fight=帮派冲突
Gang Fight Tactics=群架诀窍
Gang Gathering=匪帮集会
Gang Protection=帮派的庇护
Gang Spirit=帮派精神
Gang-related street violence has been on the rise in recent days, and the police remind citizens to be careful when going out at night.=御机非法帮派近日接连发生冲突，目前未见缓和趋势，警方提醒市民夜间出行注意安全。
Gangs operating from boats have a special way of boarding enemy boats. They have hired a professional coach to train them.\n<@lv.muitem><The Salt Flat> </>Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated.\n<@lv.muitem><Saltheap Cannon> </>Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion.\n\n<@lv.muitem>Condition: </>\n<Saltheap Cannon> SP cost reduced.\nYour DP limit is greatly reduced.=常年在船上活动的帮派实施突袭时都会以特殊的方式登上敌船，他们甚至还请了专业教练来进行动作指导。\n<@lv.muitem><盐漠></>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<@lv.muitem><盐坨子炮></>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心\n\n<@lv.muitem>附加条件:</>\n<盐坨子炮>技力消耗降低\n我方费用上限大幅降低
Gangs operating from boats have a special way of boarding enemy boats. They have hired a professional coach to train them.\n<The Salt Flat> Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated.\n<Saltheap Cannon> Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion.\n\nCondition:\n<Saltheap Cannon> SP cost reduced.\nYour DP limit is greatly reduced.=常年在船上活动的帮派实施突袭时都会以特殊的方式登上敌船，他们甚至还请了专业教练来进行动作指导。\n<盐漠>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<盐坨子炮>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心\n\n附加条件:\n<盐坨子炮>技力消耗降低\n我方费用上限大幅降低
Gangster infighting! A hoard of footage! Breaking news! I'm going to be famous!=黑帮火并！一手素材！爆炸新闻！我要成名了！
Gangster Perfume Gift=帮派分子的礼物
Gangway=舷梯
Gap Road=峡道
Garbage.=垃圾。
Garden below=下览亭园
Garden Chronicles=《设园通鉴》
Garden Guide=入园须知
Garden Interviews=游园访谈录
Garden of Grotesqueries=界园志异
Garden of Grotesqueries Training Pack=界园志异特训组合
Garden of Grotesqueries—A vast, beautiful garden located near the Yanese capital of Baizao. Many parts of the garden remain closed to visitors.=界园——大炎都城百灶外的一处园林，规模庞大，景色优美，仍有大片区域尚未对游客开放。
Garden of Harvest=硕果园
Garden of the Sankta=萨科塔生态园
Garden rules state that at the start of every month, fire will be used to 'drive away the darkness of Hui'. As for what is being burned as fuel, best not ask.\n<@rolv.rem>This stage has <Rubble> that can block the enemy's path</>.=园中规矩，每到月初便持火例行“去晦”之务。至于被烧的究竟是什么，最好别过问。\n<@rolv.rem>场地中有可以阻挡敌人行进路线的<碎石></>
Garden rules state that at the start of every month, fire will be used to 'drive away the darkness of Hui'. As for what is being burned as fuel, best not ask.\nThis stage has <Rubble> that can block the enemy's path.=园中规矩，每到月初便持火例行“去晦”之务。至于被烧的究竟是什么，最好别过问。\n场地中有可以阻挡敌人行进路线的<碎石>
Garden Visit=游园
Garden Visitor=界园游客
Garden wood=园有奇木
Garden wood. A hidden key. Cast as a coin. Path unfolds.=园有奇木，可通岁识。塑之为币，抛之即用。
Garden Workshop=园圃工程所
Garden-Style Ceiling Fixture=轻松花园吊顶
Gardener=园丁
Gardener Kafka, with a skip and a hop.=园艺师卡夫卡，蹦蹦跳跳。
Gardenin' or fightin', I didn't start doing either for compliments. But having my own efforts get noticed by you and the rest, well, that makes a Kafka real happy.=无论是园艺还是战斗，这些事最初并不是为了得到夸奖而做的。但是自己的努力能够受到博士和大家的认可，卡夫卡觉得非常高兴。
Gargantuan machines, welded together part by metal part. Every attack, grievous.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=金属零件焊接成的庞大机器，每一次受击都伤筋动骨。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
Gargantuan machines, welded together part by metal part. Every attack, grievous.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=金属零件焊接成的庞大机器，每一次受击都伤筋动骨。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Gargantuan machines, welded together part by metal part. Every attack, grievous.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.fs>Environmental Conditions: </>\nTerrain and enemies will differ in places.=金属零件焊接成的庞大机器，每一次受击都伤筋动骨。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.fs>环境条件：</>\n地形和敌人等有所不同
Gargantuan machines, welded together part by metal part. Every attack, grievous.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=金属零件焊接成的庞大机器，每一次受击都伤筋动骨。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
Gargantuan machines, welded together part by metal part. Every attack, grievous.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=金属零件焊接成的庞大机器，每一次受击都伤筋动骨。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Gargantuan machines, welded together part by metal part. Every attack, grievous.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nTerrain and enemies will differ in places.=金属零件焊接成的庞大机器，每一次受击都伤筋动骨。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n地形和敌人等有所不同
Garment Display Cabinet=样衣图柜
Garrison=人镇
Garrison Operator to activate supplies=干员驻守后方可激活补给
Garrison Overview=驻防总览
Garrison Successful=驻防成功
Garrison updated=驻防阵容已更新
Garrisoned Operators cannot participate in battles in other Posts and the Final Proving Ground. Can cancel Garrison and leave the Post at any time.=驻守干员无法参与其他据点与最终试炼场所挑战，可随时撤离据点取消驻守。
Garum Gourmet=咸鳞汁推荐者
Gary=孙晔
Gas Controller=毒雾塔控制
Gas Jet Thrower=喷拒器
Gas Jet Thrower I=喷拒器Ⅰ
Gas Jet Thrower II=喷拒器Ⅱ
Gas Jet Thrower, Trap Net Launcher, and Remote Shield Controller have reduced SP Cost\nInfused Originium Slugs, Infused Glacial Originium Slugs, and Radioactive Originium Slugs deal more damage on death=喷拒器、缚网发射台和护盾遥控器技力消耗降低\n高能源石虫、冰爆源石虫和辐能源石虫死亡后造成的伤害上升
Gas Spray=瓦斯喷射器
Gas Tank P.=便携气罐
Gassur Champ Badge=加苏尔赛段奖章
Gassur City Race=加苏尔拟真赛
Gastronomy Hunter Medal=美食猎手奖章
Gate=闸门
Gate Closing=关闭闸门
Gate Node NPC Sequence=门节点NPC线
Gate to the Starry Sky=星空之门
Gatekeeper=门神
Gather=采集
Gather 60 Wood, Stone, Iron Ore, or Lighting Ore=获得60份木材，石材，铁矿石或澄亮石
Gather around me, guys!=大家快来我身边~
Gather Foldartals to get a glimpse into Samivilinn=收集密文以窥探萨米的意志
Gather from <Lighting Ore Vein> in <Resource Zones>=在<资源区>采集<澄亮矿脉>获得
Gather from <Monolith> in <Resource Zones>\nor buy from <Trading Post>=在<资源区>采集<巨大岩石>获得\n<货品交易所>购买
Gather from <Strange Ore Vein> in <Resource Zones>\nor buy from <Trading Post>=在<资源区>采集<奇异矿脉>获得\n<货品交易所>购买
Gather from <Thicket> in <Resource Zones>\nor buy from <Trading Post>=在<资源区>采集<杂木林>获得\n<货品交易所>购买
Gather Intel=情报搜集
Gather intelligence on nearby regions.=搜集周边地区情报。
Gather sand to form a tower, and gaze upon enemies from above.=聚沙成塔，而后俯瞰群敌。
Gather scattered thoughts=收集散落的思绪
Gather under this banner in the name of the Lord— Heh, I've always wanted to try saying that.=以主之名，聚集于此旗之下——嗯，我一直都想尝试说一次这种台词。
Gather up, my rats!=鼠群，聚集起来吧！
Gather wild timber, tell of shade-shelter; no chill 'neath eaves blows.=拣木拾枝寻荫庇，檐下无寒风
Gather Your Friends=呼朋唤友
Gathered Blessings: 0/4=集祝辞:  0/4
Gathered Together=齐聚
Gathering Grounds=众人会聚之地
Gathering intel.=正在收集情报。
Gathering Lesson=采掘训练
Gathering material is so tiring XD=搞素材好累哦（哭
Gathering of Feathers=聚羽之地
Gathering of Heroes=群英荟萃
Gathering Quest=采集委托
Gathering Squad=集群分队
Gathering Stormclouds=阴云如聚
Gauge Armorless Union Capabilities=无胄盟能力评估
Gaul is long gone, but its remnants are still driving many to run the gauntlet.=高卢早已不复存在，亡国的遗骸吸引了不少人铤而走险。
Gaul Mantle=高卢长袍
Gaul Mantle (Reforged)=高卢长袍（重铸）
Gaulish Aristocrat's Chair=高卢式贵族椅
Gaulish Macarons=高卢小圆饼
Gaulish Veteran=高卢老兵
Gauze Ceiling=轻纱吊顶
Gauze Partition=轻纱隔断
Gauze-Draped Paper Lamp=纱帘纸灯
Gave <color\=#FF6801>{0}</color> clue(s)=已快捷传递<color\=#FF6801>{0}</color>条线索
Gave {0} clue(s)=已快捷传递{0}条线索
Gavial=嘉维尔
Gavial and Eunectes head home in response to a call for help.\nElysium and the Acahualla go underground to solve a problem.\nWhen they arrive at the underground city, they find a situation they never imagined.\nThe Durin enjoy a cool summer splash beneath a broken dome.\nCompetition, conflict, crisis; all must take a back seat.\nCool off and drink to your heart's content. After the party is another party!=因一封从丛林寄来的求援信，嘉维尔和森蚺动身返乡。\n极境与阿卡胡拉众人深入地下，准备解决一场大麻烦。\n当他们抵达地底城市，才发现真实情况远超预料。\n破碎的穹顶之下，杜林们在飞溅的水花中欢度夏日。\n竞争？矛盾？危机？通通靠边站！\n以清凉与畅饮为夏日续笔，狂欢尽头正是继续狂欢！
Gavial doesn't do this kind of work, and nobody in the tribe wants to do this stuff either. So, that's why I help out a bit when I have the time.=这些工作嘉维尔是不会做的，部族里也没人想到要做，所以，我有空的时候会干一些。
Gavial has always had a straightforward way of thinking. If the jungle needs it, she'll brandish her axe to rid it of threats, or wave her medic staff to treat her companions' wounds. She's long known that the staff in her hands is sometimes stronger than her axe.\n<@lv.item><Bush> </> Operators deployed on this tile will not be targeted by enemy ranged attacks.\n<@lv.item><Giant Mushroom></> Increases the DEF of neighboring allied units.\n<@lv.item><Rhodes Island Temporary Employee></> Clean up Giant Mushrooms and create deployable high-ground tiles=嘉维尔的想法从来就不复杂，若丛林需要，她可以挥舞巨斧斩除威胁，也可以用医术抚平同伴的伤痛。她早已知晓，手持医疗法杖，有时候会比手持巨斧更有力量。\n<@lv.item><草丛></>部署于其上的干员不会成为敌方远程攻击的目标\n<@lv.item><巨蕈></>与其相邻的我方单位防御提升\n<@lv.item><罗德岛临时雇员></>清理巨蕈，制造可部署的远程位
Gavial has always had a straightforward way of thinking. If the jungle needs it, she'll brandish her axe to rid it of threats, or wave her medic staff to treat her companions' wounds. She's long known that the staff in her hands is sometimes stronger than her axe.\n<Bush>  Operators deployed on this tile will not be targeted by enemy ranged attacks.\n<Giant Mushroom> Increases the DEF of neighboring allied units.\n<Rhodes Island Temporary Employee> Clean up Giant Mushrooms and create deployable high-ground tiles=嘉维尔的想法从来就不复杂，若丛林需要，她可以挥舞巨斧斩除威胁，也可以用医术抚平同伴的伤痛。她早已知晓，手持医疗法杖，有时候会比手持巨斧更有力量。\n<草丛>部署于其上的干员不会成为敌方远程攻击的目标\n<巨蕈>与其相邻的我方单位防御提升\n<罗德岛临时雇员>清理巨蕈，制造可部署的远程位
Gavial is a doctor who defies all conventional definitions of the word, people assume she'd sooner smash someone's head in with her staff than use it to heal the sick.\nShe is straightforward, and it becomes clear she is a very dedicated physician only after frequent contact. Until then, she often has a lot of work to do to convince patients of her skills.\nGenerally will not let anyone touch her tail.=各种意义上都不像是医生的医生，经常会被怀疑手中的魔杖是用来敲人而非使用治疗法术的。\n为人直爽，深入接触之后会发现她是一个十分尽职的医生，不过在那之前，往往要先经过害怕被她失手做掉等一系列疑虑的洗礼。\n一般不给人摸尾巴。
Gavial is a former mercenary, forced to leave home after contracting Oripathy and ultimately joining Rhodes Island after a period of instability.\nAbove-average in physical strength, destructive prowess and tactical skills, she nonetheless opted to be a combat medic.=前自由佣兵，感染矿石病后被迫背井离乡，几经辗转最终加入罗德岛。\n身体素质、破坏力、战斗技巧，无一不是水准以上，但出于本人意愿，现作为医疗干员活跃于战场之上。
Gavial never thinks too much. She just tries to learn anything that can help treat Oripathy.=嘉维尔的想法很简单，如果有什么方法能治疗矿石病，她就会去学。
Gavial only learns after leaving the rainforest that anything taken for granted inside the jungle is not necessarily so outside.=离开雨林之后，嘉维尔才知道，在雨林中理所当然的事情，在外面却并非如此。
Gavial remains a member of the Rhodes Island Medical Department, but whenever Rhodes Island needs her combat prowess instead of her medical knowledge, she won't hesitate to pick up her battleaxe and charge toward her enemies.=嘉维尔现在仍是罗德岛医疗部的一员，但在罗德岛需要她发挥自己的战斗力而非医学素养的时候，她也会拿起战斧，冲锋陷阵。
Gavial sees Stich sitting by the desk with his arms around his head, his expression hidden.=嘉维尔看到，斯第奇双手抱着自己的头坐在桌边，从她的角度，无法看清表情。
Gavial the Invincible=百炼嘉维尔
Gavial the Invincible's Badge=百炼嘉维尔证章
Gavial the Invincible's Token=百炼嘉维尔的信物
Gavial's Badge=嘉维尔证章
Gavial's Fist=嘉维尔之拳
Gavial's Footprints=嘉维尔足迹
Gavial's Protection Plan=嘉维尔保护方案
Gavial's Token=嘉维尔的信物
Gavial, Medic Operator of Rhodes Island, will protect the lives of her squad members using her special techniques.=罗德岛医疗干员嘉维尔，将用其特殊的医疗手段保障大家的生命安全。
Gavial? Never heard of her. She's tough? She's famous in Sargon? Okay, whatever. I'll see for myself how tough she is.=嘉维尔？没听说过，很强吗，在萨尔贡很有名吗？哎呀别说了，厉害不厉害我看看就知道了。
Gawain and company? I wouldn't say they ran into me, more like they picked me up off the streets.=你说高文他们？......与其说是我遇见他们，倒不如说是他们捡到了我。
Gaze at the clan tree=凝视族树
Gaze at the instrument=凝视仪器
Gaze of Melancholy=凝眸怅望
Gaze up at the peaks of white, and let them resonate quietly in your soul.=仰望染遍纯白的峰峦，心中有着静谧的共鸣。
Gazing=眺望
Gear is lost when Barrier is broken=屏障被击破后装备消失
Gear Trading Center, Engine Club=装备集换处、自走车友会
Geared and Ordered=整装列队
Gee, you poke like a needlefly, Doctor!=博士，你怎么跟个针蚤似的！
Geek=怪杰
Geez... where's the coffeemaker... Oh, there it is... You want some too, Doctor?=哈啊......咖啡机在哪里......呼，博士你也要来点儿吗
Geflüster des Teufels=魔鬼的低语
Geist Binding Rope=束伥索
Geist Relic=伥怪遗宝
Geists do the Sui Regulators' bidding while constrained by these ropes. Be it pouring tea or watering plants, they excel at simple, repetitive work.=被司岁台收编的伥怪在做活时所戴的标记、约束之索。主动倒水的茶壶、努力浇花的花洒，它们十分擅长简单重复的工作。
Geists rampage=伥气起兮
Gel Bed=休眠溶胶床
Gel that retains consistency under room temperature and can be eaten directly. Soft, chewy, and very nutritious.\nA good example of how high-tech food has lost its original flavor.=可直接食用的凝胶，室温下不会融化，口感软弹，营养丰富。\n有些科技食物会为了追求高级感而失去食物的本味，它就是一个很好的例子。
Gelid Rockshelves=积冰岩骸
Gelin Tian=格林
Gemini Gembeast=伴生晶兽
Gemini Replicator=双子分身复制器
Gemini will show the way.=双子分身会指引方向。
Gems brought back from the desert shine brightly on the display stand. 'There is all sorts of strange stuff in Arsalan. You remember that girl who wanted us to help her look for something?'=展览台上摆放着从荒漠深处带回的宝石，光彩熠熠。\n“阿尔萨兰奇怪的东西还挺多的，还记得那个让我们帮忙找东西的姑娘吗？”
Gems that cannot go onto the market, for whatever reason, are typically dealt with using the clockwork fowlbeast. After making contact with Rhodes Island, Sand Reckoner has decided to deal with enemies in the same way.=总有些宝石出于各种原因不能流入市场，它们的处理工作经常由发条羽兽完成。在与罗德岛接触后，衡沙决定利用相同的手段来应对敌人。
Gemstone Distribution Chart, Gatherable Resource: Gemstone=钻石分布图，允许采钻石
Gemstone Engravings unlocked=宝石铭刻玩法已解锁
Gemstones Connoisseur=晶矿深度鉴赏
Gemstones may gleam prettily, but their beauty's no shallow thing. Blossom them with brilliance, and they become stars to light up the dark; bring their rays together as one, and they'll startle you with an energy to rival the sun, one that drives away all coldness, vexation, and confusion!=晶矿能散发出好看的光，但它们也绝不是徒有其表。晶矿在光辉绽放时，便成为照亮黑暗的星辰；若将它们的光芒汇为一束，便会显现出太阳一般惊人的能量，驱散一切寒冷、烦扰与迷茫！
Gen Sato=佐藤元
Gendarme Schimmel=宪兵席美尔
Gendarmerie Offensive Medal=宪兵队突击奖章
Gene Bank - Hall of Everything=基因种质库-万物殿
General Badge=通用荣誉珐琅
General Buff=通用增益
General Chamber ID Card=联合会ID卡
General Chamber of Commerce=商业联合
General Chamber of Commerce approves bill from Adeptus Sprawiedliwi Kazimierz raising contribution ratio=商业联合会赞同监正会提高献金比例法案
General Chamber of Commerce Prestige=商业联合会声望
General Coins=随盒赠钱
General Console=生命循环舱总控台
General Investigation Database=综合调查数据库
General Z=冬将军
General-Use Automated Solution O.3.2.9F2=泛用型自动化解决方案O.3.2.9F2
Generally speaking, well-trained mercenaries will act according to your timetables during an assault— W-Wait, where are your hounds? Why'd your snipers go in first? What about your armored units? How come there's only one person in your vanguard?!\n<@lv.item><Mobile Tactical Hangar></> Deploys drones as needed to assist enemy combatants.=一般来说，训练有素的雇佣兵在突击时会依照安排好的行动——等等，你们的猎犬呢？弩手怎么先进去了？重装单位呢？为什么队伍前列只有一个人！？\n<@lv.item><可移动战术机库></>根据需要可随时发射无人机支援敌方佣兵小队作战
Generally speaking, well-trained mercenaries will act according to your timetables during an assault— W-Wait, where are your hounds? Why'd your snipers go in first? What about your armored units? How come there's only one person in your vanguard?!\n<Mobile Tactical Hangar> Deploys drones as needed to assist enemy combatants.=一般来说，训练有素的雇佣兵在突击时会依照安排好的行动——等等，你们的猎犬呢？弩手怎么先进去了？重装单位呢？为什么队伍前列只有一个人！？\n<可移动战术机库>根据需要可随时发射无人机支援敌方佣兵小队作战
Generate=生成
Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated=击杀敌人后获得2点部署费用，撤退时返还该次部署费用
Generates <@ba.vup>2</> DP after this unit defeats an enemy; Refunds the <@ba.kw>current</> DP Cost when retreated=击杀敌人后获得<@ba.vup>2</>点部署费用，撤退时返还<@ba.kw>该次</>部署费用
Generates <@ba.vup>{cost:0}</> DP after this unit defeats an enemy; Refunds the <@ba.kw>current</> DP Cost when retreated=击杀敌人后获得<@ba.vup>{cost:0}</>点部署费用，撤退时返还<@ba.kw>该次</>部署费用
Generates an <@ba.enemy>unblockable enemy that does not attack</>; upon defeat, this enemy will drop an <@ba.drop>Advanced Armory Plug-in</>=开启技能后，生成一个<@ba.enemy>不可阻挡也不会攻击的敌人</>，击败此敌人会掉落一件<@ba.drop>高级战术插件</>
Generates an unblockable enemy that does not attack; upon defeat, this enemy will drop an Advanced Armory Plug-in=开启技能后，生成一个不可阻挡也不会攻击的敌人，击败此敌人会掉落一件高级战术插件
Generates {cost:0} DP after this unit defeats an enemy; Refunds the current DP Cost when retreated=击杀敌人后获得{cost:0}点部署费用，撤退时返还该次部署费用
Generating evaluation=评价生成中
Generations of warriors have looked through here, towards the deaths of others.=一代代战士的眼睛曾透过这里，看向他人的死亡。
Generic war room wallpaper.\nKeep calm, stay focused, screen out distractions, and make the right call. That's the military way.=作战室通用壁纸，低调简约，没有多余的设计。\n冷静、集中，屏除杂项的干扰，然后做出正确的判断，这是军人的基本素质。
Generosity=慷慨
Generosity Duel Medal=慷慨争锋奖章
Generosity+=慷慨+
Generous Gift=慨赠
Generous Investor=叮叮当当
Genesis=创世纪
Genesis and Exodus=开枝散叶
Genius Commander=指挥天才
Gentle Binding Gaze=柔光缚目
Gentle Nights=夜色温柔
Gentle Spirit=沉静心灵
Gentle Sun=日色温柔
Gently lan~ding.=轻轻地......嘿咻。
Genuine=实在的
Genuine: active on <Facing Souls {0}>=实在的：<直面魂灵 {0}>生效
Geological Samples Collector=地质样品采集器
Geological Survey=地质勘探
Geologist=地质学者
Geology α=地质学·α
Geology β=地质学·β
Geometric Wallpaper=几何纹壁纸
Geometric-Patterned Rug=几何纹地毯
German=德文
Germinate=催芽
Gertrude Strollo, Lehnsfrau of Vyseheim and a researcher of energy induction and redirection. Suffers from chronic insomnia and often goes without sleep.=格特鲁德·斯特罗洛，维谢海姆的领主，对能量的诱导与偏转颇有研究。失眠症很严重，经常彻夜无眠。
Gesatzswächter=金律法卫
Gestalt Consciousness=意识联协
Get 'em in their heads!=朝他们脑门上打！
Get 'em! Get 'em good!=打他！快打他！
Get 'em, Meeboo #3!=去吧，咪波三号！
Get 1 temporary Glow Stick at the start of battle, Deployment Limit +1=每次进入战斗临时获得1个荧光棒，可同时部署人数+1
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）\n相合：同时被视为花钱、厉钱、衡钱
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)\nAttract: Chance to be tossed as an extra Tongbao=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）\n受引：有概率作为额外一枚通宝被投出
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)\nBloom: Becomes random Flower Coin when returning to Coffer after toss=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）\n易花：投出后回到钱盒时，变化为随机花钱
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)\nFantastical: +1 Hope when added to Coffer=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）\n入幻：加入钱盒时，获得希望+1
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)\nLight: +1 Candle when added to Coffer=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）\n引光：加入钱盒时，获得烛火+1
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)\nProtean: Becomes random Tongbao when returning to Coffer after toss=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）\n易变：投出后回到钱盒时，变化为随机通宝
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)\nRusty: On toss, +1 Ingot after each node=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）\n锈色：投出时，每经过一个节点，获得源石锭+1
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)\nSharp: Becomes random Risk Coin when returning to Coffer after toss=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）\n易厉：投出后回到钱盒时，变化为随机厉钱
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)\nStroll: On toss, +1 Coupon after every battle=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）\n巡游：投出后，每完成一场战斗，获得票券+1
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)\nSurvival: +2 Objective Shield when added to Coffer=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）\n存护：加入钱盒时，获得护盾值+2
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<color\=#2fac78><Condition: Alloy></color>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<color\=#2fac78><品相：相合></color>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<color\=#2fac78><Condition: Attract></color>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<color\=#2fac78><品相：受引></color>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<color\=#2fac78><Condition: Bloom></color>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<color\=#2fac78><品相：易花></color>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<color\=#2fac78><Condition: Fantastical></color>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<color\=#2fac78><品相：入幻></color>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<color\=#2fac78><Condition: Light></color>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<color\=#2fac78><品相：引光></color>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<color\=#2fac78><Condition: Protean></color>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<color\=#2fac78><品相：易变></color>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<color\=#2fac78><Condition: Rusty></color>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<color\=#2fac78><品相：锈色></color>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<color\=#2fac78><Condition: Sharp></color>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<color\=#2fac78><品相：易厉></color>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<color\=#2fac78><Condition: Stroll></color>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<color\=#2fac78><品相：巡游></color>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<color\=#2fac78><Condition: Survival></color>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<color\=#2fac78><品相：存护></color>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<Condition: Alloy>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<品相：相合>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<Condition: Attract>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<品相：受引>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<Condition: Bloom>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<品相：易花>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<Condition: Fantastical>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<品相：入幻>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<Condition: Light>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<品相：引光>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<Condition: Protean>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<品相：易变>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<Condition: Rusty>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<品相：锈色>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<Condition: Sharp>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<品相：易厉>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<Condition: Stroll>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<品相：巡游>
Get 3 Collectibles on loss; Collectibles gained on loss -1 per toss (min 0)<Condition: Survival>=失去时，获得3个收藏品。每投出一次，使失去时获得的收藏品数量-1（最多减至0）<品相：存护>
Get 3 contract rewards with different Memory Mappings in Integrated Strategies: Mizuki & Caerula Arbor=在集成战略：水月与深蓝之树主题中以不同追忆映射获得3次委托报酬
Get a bit closer=再靠近一点
Get a bit closer again=再靠近一些
Get a free outfit=白得一套衣服
Get a hold of your breathing, and relax.=调整好呼吸，放轻松。
Get a little closer=走近一些
Get a load of this, Doc! I rustled up an RGB frill-wig ahead of the summit on Originium goods regulations! Look, this thing changes color on its own, it… what? The summit started half an hour ago? Pfff. That's fine, I still gotta dip into the toybox. I'll deal with the summit later.=看我，博士！为了这次的源石制品规制峰会，我专门捣鼓了这副炫光假鬣毛！它能自动变色，还能......啥，峰会半小时前就开始了？算了，不亏，我反正捣鼓爽了，峰会的事再想办法就是。
Get a random 6-star Temporary Recruitment Operator=随机获得一名6星临时招募干员
Get a random Collectible on loss, plus another Collectible per toss (max 5)=失去时，获得一个随机收藏品。每投出一次，失去时额外获得一个收藏品（最多获得5个）
Get a random Collectible on loss, plus another Collectible per toss (max 5)\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=失去时，获得一个随机收藏品。每投出一次，失去时额外获得一个收藏品（最多获得5个）\n相合：同时被视为花钱、厉钱、衡钱
Get a random Collectible on loss, plus another Collectible per toss (max 5)\nAttract: Chance to be tossed as an extra Tongbao=失去时，获得一个随机收藏品。每投出一次，失去时额外获得一个收藏品（最多获得5个）\n受引：有概率作为额外一枚通宝被投出
Get a random Collectible on loss, plus another Collectible per toss (max 5)\nBloom: Becomes random Flower Coin when returning to Coffer after toss=失去时，获得一个随机收藏品。每投出一次，失去时额外获得一个收藏品（最多获得5个）\n易花：投出后回到钱盒时，变化为随机花钱
Get a random Collectible on loss, plus another Collectible per toss (max 5)\nFantastical: +1 Hope when added to Coffer=失去时，获得一个随机收藏品。每投出一次，失去时额外获得一个收藏品（最多获得5个）\n入幻：加入钱盒时，获得希望+1
Get a random Collectible on loss, plus another Collectible per toss (max 5)\nLight: +1 Candle when added to Coffer=失去时，获得一个随机收藏品。每投出一次，失去时额外获得一个收藏品（最多获得5个）\n引光：加入钱盒时，获得烛火+1
Get a random Collectible on loss, plus another Collectible per toss (max 5)\nProtean: Becomes random Tongbao when returning to Coffer after toss=失去时，获得一个随机收藏品。每投出一次，失去时额外获得一个收藏品（最多获得5个）\n易变：投出后回到钱盒时，变化为随机通宝
Get a random Collectible on loss, plus another Collectible per toss (max 5)\nRusty: On toss, +1 Ingot after each node=失去时，获得一个随机收藏品。每投出一次，失去时额外获得一个收藏品（最多获得5个）\n锈色：投出时，每经过一个节点，获得源石锭+1
Get a random Collectible on loss, plus another Collectible per toss (max 5)\nSharp: Becomes random Risk Coin when returning to Coffer after toss=失去时，获得一个随机收藏品。每投出一次，失去时额外获得一个收藏品（最多获得5个）\n易厉：投出后回到钱盒时，变化为随机厉钱
Get a random Collectible on loss, plus another Collectible per toss (max 5)\nStroll: On toss, +1 Coupon after every battle=失去时，获得一个随机收藏品。每投出一次，失去时额外获得一个收藏品（最多获得5个）\n巡游：投出后，每完成一场战斗，获得票券+1
Get a random Collectible on loss, plus another Collectible per toss (max 5)\nSurvival: +2 Objective Shield when added to Coffer=失去时，获得一个随机收藏品。每投出一次，失去时额外获得一个收藏品（最多获得5个）\n存护：加入钱盒时，获得护盾值+2
Get a random Collectible on loss, plus another Collectible per toss (max 5)<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=失去时，获得一个随机收藏品。每投出一次，失去时额外获得一个收藏品（最多获得5个）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
Get a random Collectible on loss, plus another Collectible per toss (max 5)<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=失去时，获得一个随机收藏品。每投出一次，失去时额外获得一个收藏品（最多获得5个）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
Get a random Collectible on loss, plus another Collectible per toss (max 5)<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=失去时，获得一个随机收藏品。每投出一次，失去时额外获得一个收藏品（最多获得5个）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
Get a random Collectible on loss, plus another Collectible per toss (max 5)<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=失去时，获得一个随机收藏品。每投出一次，失去时额外获得一个收藏品（最多获得5个）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
Get a random Collectible on loss, plus another Collectible per toss (max 5)<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=失去时，获得一个随机收藏品。每投出一次，失去时额外获得一个收藏品（最多获得5个）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
Get a random Collectible on loss, plus another Collectible per toss (max 5)<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=失去时，获得一个随机收藏品。每投出一次，失去时额外获得一个收藏品（最多获得5个）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
Get a random Collectible on loss, plus another Collectible per toss (max 5)<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=失去时，获得一个随机收藏品。每投出一次，失去时额外获得一个收藏品（最多获得5个）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
Get a random Collectible on loss, plus another Collectible per toss (max 5)<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=失去时，获得一个随机收藏品。每投出一次，失去时额外获得一个收藏品（最多获得5个）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
Get a random Collectible on loss, plus another Collectible per toss (max 5)<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=失去时，获得一个随机收藏品。每投出一次，失去时额外获得一个收藏品（最多获得5个）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
Get a random Collectible on loss, plus another Collectible per toss (max 5)<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=失去时，获得一个随机收藏品。每投出一次，失去时额外获得一个收藏品（最多获得5个）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
Get a random Construct Production Module at the start of battle=战斗开始时，随机获得一个建筑生产模块
Get a random Equipment Production Module at the start of battle=战斗开始时，随机获得一个设备生产模块
Get a random outfit from a specified pool.=随机获得指定范围内的一件时装。
Get a random promoted 5-star Temporary Recruitment Operator=随机获得一名直升的5星临时招募干员
Get a random promoted 6-star Temporary Recruitment Operator=随机获得一名直升的6星临时招募干员
Get a random Special Production Module at the start of battle=战斗开始时，随机获得一个特殊生产模块
Get a random Terrain Production Module at the start of battle=战斗开始时，随机获得一个地形生产模块
Get a Skyhowl Vacuum to rid your room of dust, or to shut up nagging family members.\n<@lv.item><Levitatable Zone></> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=一吸皆空，除尘洁净，请用啸天吸尘器；想让您的家人停止唠叨，就用啸天吸尘器。\n<@lv.item><“可浮空区块”></>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
Get a Skyhowl Vacuum to rid your room of dust, or to shut up nagging family members.\n<Levitatable Zone> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=一吸皆空，除尘洁净，请用啸天吸尘器；想让您的家人停止唠叨，就用啸天吸尘器。\n<“可浮空区块”>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
Get an equipment for your first vote each day (priority to new equipment)!=每日首次评选时必定获得一件装备，新装备优先！
Get an outfit from a specified pool=可获得指定范围内的一件时装。
Get away from me, please!=请快离开，拜托了！
Get behind me, if you feel yourself slipping!=撑不住的人，立刻退到我这儿来！
Get chasing!=追！
Get clear!=离远一点！
Get closer and eavesdrop=靠近听听他们在说什么
Get explorer bonus from <{0}·{1}>=通过<{0}·{1}>可获得探索者增益
Get familiar with Rhodes Island=开始熟悉罗德岛
Get going quickly.=赶紧动起来。
Get help to carry them away=找些帮手来把这里搬空
Get in line for my bullet buffet—!=想吃子弹，就给我一个一个排好队——！
Get in the line of death!=排好队！
Get in Touch with Bounty Hunter=赏金猎人接洽
Get in, get out.=速战速决吧。
Get increasingly furious=气不打一处来
Get into formation=布下阵法
Get Into the Groove=渐入佳境
Get off work earlier, kick back and relax.\nAt the bar, you may expose yourself to some new perspectives you've previously overlooked.=早些下班，放松一下。\n在酒吧，或许可以打开一些平时注意不到的视角。
Get on with it, plod!=别拖拖拉拉的！
Get on your knees, now! What, never seen an ATAO agent lay down the law before?!=一个两个的都给我蹲下！看什么看，没见过管理局执法啊！
Get Operator Fuze during Operation Lucent Arrowhead=水晶箭行动活动期间，获得干员导火索
Get out of my home!=从我家里出去！
Get out! Right now!=滚出去！
Get plenty of rest=充足休息
Get ready, everyone! We're moving out!=打起精神来，该出发了！
Get ready. The enemy's coming!=准备好，对手接近了！
Get some sleep. I'll keep watch from a spot where I won't disturb you.=睡吧。我会在不打扰到您的地方守夜。
Get Stamped!=盖戳！
Get Storyteller bonus from <{0}·{1}>=通过<{0}·{1}>可获得讲述者增益
Get that steam rising!=让蒸汽升起来。
Get the bad guys!=面对坏人！
Get the hemostat!=止血钳！
Get the Job Done=高效工作
Get the lead actress out here!=换女主演出来！
Get up and leave=就此离开
Get up! How do I test-fire if you're lying down? It's called responsibility.=你趴着，我怎么测试武器？不负责任。
Get up! There'll be no bending of the knee!=别怂，我不喜欢别人对我下跪！
Get up, follow the road, go south. Do not forget home, do not go back home.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.=你且起来，顺着那路，往南走。别遗忘故土，别回到故土。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。
Get up, follow the road, go south. Do not forget home, do not go back home.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<@lv.fs>Condition: </>\nMore Army Veteran Shieldguards appear=你且起来，顺着那路，往南走。别遗忘故土，别回到故土。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<@lv.fs>附加条件：</>\n出现额外集团军中坚盾卫
Get up, follow the road, go south. Do not forget home, do not go back home.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.=你且起来，顺着那路，往南走。别遗忘故土，别回到故土。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。
Get up, follow the road, go south. Do not forget home, do not go back home.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\nCondition:\nMore Army Veteran Shieldguards appear=你且起来，顺着那路，往南走。别遗忘故土，别回到故土。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n附加条件：\n出现额外集团军中坚盾卫
Get yelling, Doctor. Your friends are waiting~=吼出声来，博士，你的朋友们都等着呢~
Get your name on the Board of Fame, even at the very bottom, and you will never have to buy your own drink at a tavern again.\n<@lv.item><Yumen Catastrophe Defenses> </>Units placed here deal more damage to ground units and take less damage from ground units\n<@lv.item><Defensive Barricade> </>Blocks multiple enemies=玉门尚武，能进得了那擂台榜，哪怕排在末尾，客栈里也会有人敬你几碗烈刀子。\n<@lv.item><玉门天灾工事></>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低\n<@lv.item><城防路障></>可以阻挡多名敌人
Get your name on the Board of Fame, even at the very bottom, and you will never have to buy your own drink at a tavern again.\n<Yumen Catastrophe Defenses> Units placed here deal more damage to ground units and take less damage from ground units\n<Defensive Barricade> Blocks multiple enemies=玉门尚武，能进得了那擂台榜，哪怕排在末尾，客栈里也会有人敬你几碗烈刀子。\n<玉门天灾工事>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低\n<城防路障>可以阻挡多名敌人
Get your rest on, Doctor. Leave the place to me.=博士好好休息，这里就交给俺吧。
Get yourselves ready.=做好准备。
Get! Down! Here!=给，我，下，来！
Gets knocked down to rest when health drops to a certain percentage; when all HP is restored, gets up again and ASPD increases.=生命下降到一定比例时会被击倒并下场休息，生命全部恢复后再次开始行动且攻击速度提升
Getting Better=渐入佳境
Getting distracted on the job? Terrible habit.=工作的时候分神可不是个好习惯。
Getting infected didn't make my hunting any worse. But the company still fired me for catching Oripathy. I'd say it's their loss, but to be honest, joining Rhodes Island was a stroke of luck for me. I only hope other Infected out there can be just as happy.=虽然成为了感染者，但我的打猎本领可没有半点生疏，原来的公司因为矿石病而开除我，其实是他们的损失吧。现在能加入罗德岛，我还是很幸运的呀。我也希望更多的感染者，能和我一样幸运。
Getting maximum heft out of a reserve water cannon demands precise control over attack initiation timing, and the experience Weedy's gained through scientific experimentation has assuredly given her the advantage on this front. Familiarization with battlefield environments has been an essential undertaking for Weedy, to improve her grasp of enemy attack routes and water flow orientations—which she's got quite the handle on by now. 'Everything's ready.' Aim at the weakpoint, mouth the words, count down, fire! —That's when the enemies' cries suddenly vanish, and all is the sound of the waves surging past the trees without end.\n<@lv.item><Giant Mushroom></> Increases the DEF of neighboring allied units.\n<@lv.item><Rhodes Island Temporary Employee></> Tidies up a Giant Mushroom to create a Ranged tile.=要让蓄水炮发挥最大的威力，必须精确控制发动攻击的时间，温蒂在科学实验中的经验无疑让她在这一点上具备优势。熟悉战场环境是温蒂必做的功课，以便了解敌人来袭的路径和水流的方向。这一切她已颇为熟稔。“一切就绪。”瞄准弱点，默念，倒数，发射！——敌人的叫喊忽然消失，唯有林间的涛声汹涌不止。\n<@lv.item><巨蕈></>与其相邻的我方单位防御提升\n<@lv.item><罗德岛临时雇员></>清理巨蕈，制造可部署的远程位
Getting maximum heft out of a reserve water cannon demands precise control over attack initiation timing, and the experience Weedy's gained through scientific experimentation has assuredly given her the advantage on this front. Familiarization with battlefield environments has been an essential undertaking for Weedy, to improve her grasp of enemy attack routes and water flow orientations—which she's got quite the handle on by now. 'Everything's ready.' Aim at the weakpoint, mouth the words, count down, fire! —That's when the enemies' cries suddenly vanish, and all is the sound of the waves surging past the trees without end.\n<Giant Mushroom> Increases the DEF of neighboring allied units.\n<Rhodes Island Temporary Employee> Tidies up a Giant Mushroom to create a Ranged tile.=要让蓄水炮发挥最大的威力，必须精确控制发动攻击的时间，温蒂在科学实验中的经验无疑让她在这一点上具备优势。熟悉战场环境是温蒂必做的功课，以便了解敌人来袭的路径和水流的方向。这一切她已颇为熟稔。“一切就绪。”瞄准弱点，默念，倒数，发射！——敌人的叫喊忽然消失，唯有林间的涛声汹涌不止。\n<巨蕈>与其相邻的我方单位防御提升\n<罗德岛临时雇员>清理巨蕈，制造可部署的远程位
Getting off work on time, hehe=按时下班，呵呵
Getting people to say bye to the bottle's tricky, even just for the time being, when they're drunk out of their gourds.=要让醉醺醺的家伙们和酒说再见可不容易，哪怕是暂时的。
Getting people to understand you is sometimes more valuable than a promotion and the salary that comes with it.\nHowever, getting a salary increase is also important. Whatever you do, be very careful of touting lip service while ignoring the pay.=获得理解者，是比升职加薪还要更加令人开心的事。\n不过加薪也是很重要的。要小心不谈薪水大谈理想的老板，千万小心。
Getting shocked hurts, you know?=触电之后会很痛哦？
Getting stronger is nice, but I can't think of what to do once I'm stronger... Doctor, how do you decide what you want to do?=变强虽然是好事，但是变强之后好像也没有要做的事......博士是怎么决定自己想要做什么事的呢？
Getting this crew together wasn't easy. You better make them count.=攒这么多人手不容易，最好让我少些损失。
Getting to lump you with the thinking work feels bloody refreshing. It's been forever since I had a stress-free scrap!=偶尔把思考的工作扔给你可真痛快，很久没卸下担子爽快打一场了！
Getting to this level of endorsement makes all my previous effort really kinda pay off. Doctor, Rhodes Island truly is a company worth sticking with for a long time.=能得到这种程度的认可，我之前所有的努力都很值得。博士，罗德岛真的是一家值得我长久待下去的公司。
Ghost City=幽灵城
Ghosts of the Resort=度假村冤魂
Giant brutes who work at the docks or on Pancho's ships. They enjoy playing cards and drinking, and usually spend the day in a drunken haze. They're much more robust than regular dockworkers, but they are still quite subjected to Erosion.=在码头或者潘乔的船上工作的巨汉，非常喜欢打牌和喝酒，总是醉醺醺的。比普通水手健壮许多，但依然容易受到海水腐蚀。
Giant Gloompincer with tentacle-shaped mouthparts, increasing its feeding efficiency. It indiscriminately devours the materials left on the industrial platform, and the resulting chemical reactions in its internal organs have turned the cleanup operation into a putrid nightmare.=变异出触须状口器的巨型钳兽，其坚韧的“触须”歪打正着地提高了摄食效率。它不加甄别地摄入工业平台内部储存的种种原料，各种各样的危险物质在其体内持续反应，将清理工作变成了一场散发着异味的噩梦。
Giant Mushroom=巨蕈
Giant Pincerbug=巨锹虫
Giant Pink Burdenbeast=粉红巨驮兽
Giant Rock Spider=变异巨岩蛛
Giant Rock Spider α=变异巨岩蛛·α
Giant Surprise Box=大号惊喜礼盒
Gift=赠送
Gift Balance=礼物余额
Gift Boom!=礼物暴增！
Gift boxes distributed to all members of Rhodes Island, random in amount, and full of the joy that comes with celebration.=分发给罗德岛全员的礼盒，数额随机，饱含着庆典到来的喜悦。
Gift Change=礼物变化
Gift Contest=礼物对决
Gift Enjoyers=纪念品爱好者
Gift Gone!=礼物清空！
Gift Guru=礼物大亨
Gift Increased=礼物增加
Gift of Fate=命运馈赠
Gift of History=历史馈赠
Gift of Magnanimity=慷慨之赐
Gift of Nature=自然的馈赠
Gift of Remembrance=铭记的贺礼
Gift of the Sanguinarch=大君之赐
Gift of Wild=原野的馈赠
Gift Reduced=礼物减少
Gift Uncompleted=未完成的礼物
Gift update limit reached=礼品上新达到上限
Gift your riches=散家财
Gift-Sorting Table=好礼分拣台
Gifted Adviser=天生的顾问
Gifts=赠品
Gifts for the guests, decorations at the door, beautiful dresses. Goldenglow has been preparing to celebrate this day with everyone. All that's left is to blow the horn and spread the joy.=给客人的礼物、门前的装饰、靓丽的服饰。澄闪为和大家一起庆祝这一天准备了许多。现在只差最后一步——吹响手中的号角，让欢乐遍满大地。
Gifts from Above=天地有别
Gifts from Columbia=远方的礼物
Gifts From Friends=友人们的赠礼
Gifts need to be packaged properly, so its contents cannot be seen on a single glance? Is this a compulsory requirement? My apologies, Doctor, I am not well-versed in such matters. I will prepare an unscannable safe and a new gift. Please give me a moment.=赠送的礼物需要包装，要使人无法一眼看出里面的内容？这是某种强制性的要求吗？抱歉，我对此不是很了解。那么博士，我会尽快准备好无法扫描的保险盒以及新的礼物，请你稍等。
Gifts Remaining=剩余礼物
Giga Don Bench=巨大咚长靠椅
Gigantic Shadow=巨大的黑影
Gimme the bell!=好叻。
Gimme your hand, Doctor! Uh, um... I just wanted to share my feelings with you. Don't worry, I'm not gonna get you wet.=伸出手，博士——啊，嗯......我只是想跟你分享我的思绪，别担心，不会让你淋湿的。
Gin=银子宝宝
Gino=梁上飞猫
Giovanna=乔万娜
Giovanna Rossati=乔万娜·罗塞蒂
Girls' Movie Night=女孩们的电影之夜
Gitano=远山
Gitano is a mystic from Sami, tarot expert and a great card player. She has never spoken to anyone of her past prior coming to Rhodes Island, and it remains a mystery. All anyone knows is that her readings are very accurate.=萨米出身的神秘学家，最擅长塔罗占卜，也玩得一手好牌。从不向别人透露任何来到罗德岛之前的故事，因此过往成谜。人们所被允许知道的，只有她占卜很成功这一点。
Gitano's Badge=远山证章
Gitano's Kernel Token=远山的中坚信物
Gitano's Token=远山的信物
Gitano, Caster Operator of Rhodes Island, will draw plans for the squad with her Originium Arts.=罗德岛术师干员远山，将用源石技艺为小队谋划未来。
Gitmalutu Pass=回廊关
Gitmalutu Tourist=环廊游览者
Give 10 Likes in Critica Artistica during IL Siracusano=叙拉古人活动期间，在艺术评论中点赞10次
Give a big reward=重金酬谢
Give a large reward as thanks=重金酬谢
Give a small gift=意思意思
Give a small token of appreciation=意思意思
Give a speech before departing=出发前演讲
Give all Tongbao a Condition (one-time, ignores tossed Tongbao)=一次性为所有通宝附着品相（已投出的钱币将会失效）
Give all Tongbao random Conditions (ignores tossed Tongbao)=为所有通宝附着随机品相（已投出的钱币将会失效）
Give all Tongbao the Condition: Alloy (Treated as Flower, Risk, and Balance Coin at the same time) (ignores tossed Tongbao)=为所有通宝附着品相：相合（同时被视为花钱、厉钱、衡钱）（已投出的钱币将会失效）
Give all Tongbao the Condition: Attract (Chance to be tossed as an extra Tongbao) (ignores tossed Tongbao)=为所有通宝附着品相：受引（有概率作为额外一枚通宝被投出）（已投出的钱币将会失效）
Give all Tongbao the Condition: Bloom (Becomes a random Flower Coin when returning to Coffer after toss) (ignores tossed Tongbao)=为所有通宝附着品相：易花（投出后回到钱盒时，变化为随机花钱）（已投出的钱币将会失效）
Give all Tongbao the Condition: Light (+1 Candle when added to Coffer) (ignores tossed Tongbao)=为所有通宝附着品相：引光（加入钱盒时，获得烛火+1）（已投出的钱币将会失效）
Give all Tongbao the Condition: Protean (Becomes a random Tongbao when returning to Coffer after toss) (ignores tossed Tongbao)=为所有通宝附着品相：易变（投出后回到钱盒时，变化为随机通宝）（已投出的钱币将会失效）
Give all Tongbao the Condition: Sharp (Becomes a random Risk Coin when returning to Coffer after toss) (ignores tossed Tongbao)=为所有通宝附着品相：易厉（投出后回到钱盒时，变化为随机厉钱）（已投出的钱币将会失效）
Give all Tongbao the Condition: Stroll (On toss, +1 Coupon after every battle) (ignores tossed Tongbao)=为所有通宝附着品相：巡游（投出后，每完成一场战斗，获得票券+1）（已投出的钱币将会失效）
Give an allied Operator within range +12% ATK, unlimited duration=使攻击范围内一名友方干员的攻击力+12%，持续时间无限
Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration=使攻击范围内一名友方干员每3.5秒额外获得1点技力，每秒流失0.4%生命，持续时间无限
Give an item to the racing Originium slug=给赛跑中的源石虫发放一个道具
Give away all your resources in the name of art.=把资源都花出去，为艺术做点贡献。
Give her the lantern=送上提灯
Give him more to drink=多给他喝点
Give it a try, maybe it'll just change your fate!=搏一搏，说不定这一枚就能逆天改命！
Give it up!=没用！
Give it up. The whole building is surrounded by cops.=投降吧，外面都是警察。
Give me a bit of freedom and I'll be happy.=让我自由一点儿就行。
Give me a sword.=给我一把剑吧。
Give me an order. Me, and my puppets, are getting antsy.=快下令吧，我和木偶都等不及了。
Give me five minutes.=给我五分钟。
Give me my money back!=退钱！
Give me my time back=感觉很茫然
Give me some of that=分我一点
Give me something more normal=还是给我件正常器物吧
Give me the order.=下令吧。
Give me your hand. Place your fingers here, and make a sign like this… Got it, Doctor? This is a curse. When someone's mean to you, you can fill their whole body with pain. Me? Mm, I don't abuse it, I'm just teaching it to you.=把手给我，手指放在这里，摆成这样的手势......学会了吗，博士？这是一个诅咒，以后要是被人欺负了，博士可以让他浑身都变得很痛。我？嗯，我不会乱用的，我只是把它教给博士。
Give me your orders like before, Doctor. I will follow them.=像从前那般下达命令吧，博士，我会听从的。
Give me your orders.=把指令交给我吧。
Give me your orders. I will get them done right.=给我命令吧，我一定能完美地执行。
Give Official Report=公务汇报
Give people a path, and they'll fight tooth and nail to follow it. Deny them one, and they'll carve a path themselves.\n<@rolv.rem>Choose a foe and fight. Losing will not deduct Life Points. Defeating a tougher foe within the given time grants better reward</>=只要有条路留下，就无法阻挡彼此为敌者交锋；不留，就无法阻挡他们开辟这样一条路。\n<@rolv.rem>选择对手进行战斗，失败不会扣除目标生命值，在限定时间内击败越难的对手将会获得更好的奖励</>
Give people a path, and they'll fight tooth and nail to follow it. Deny them one, and they'll carve a path themselves.\nChoose a foe and fight. Losing will not deduct Life Points. Defeating a tougher foe within the given time grants better reward=只要有条路留下，就无法阻挡彼此为敌者交锋；不留，就无法阻挡他们开辟这样一条路。\n选择对手进行战斗，失败不会扣除目标生命值，在限定时间内击败越难的对手将会获得更好的奖励
Give the Boss's enemies a good punch to the face. No need to ask questions, no need to worry about answers. That's how Gopnik does things.=给老板的敌人一拳头，不用考虑原因，不用顾虑后果。这就是高普尼克的工作。
Give the Messenger a gift=送给信使一份见面礼
Give the signal and I'll do it.=暗号一出，我就动手。
Give the snowman eyes of pebbles and hands of twigs, and wrap a blanket around it. Now it is a good boy or girl, just like you.\n<@lv.item><Saintess Statue> </>Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=当你为雪人安上石头眼睛，寻来树枝作为双手，又为它披上毛毯，它便成了和你一样的好孩子。\n<@lv.item><圣女像></>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
Give the snowman eyes of pebbles and hands of twigs, and wrap a blanket around it. Now it is a good boy or girl, just like you.\n<Saintess Statue> Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=当你为雪人安上石头眼睛，寻来树枝作为双手，又为它披上毛毯，它便成了和你一样的好孩子。\n<圣女像>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
Give the ticket seller a piece of your mind=去找售票员要个说法
Give them a free ride=帮忙送上一程
Give them enough supplies to leave the warzone.=给予能够支持他们离开战区的物资。
Give them enough supplies to operate in the barrens.=给予他们能够在荒野行动的充裕物资。
Give them enough supplies to survive in the barrens, and then press on.=向他们提供在荒野上必需的物资，然后继续行动。
Give them necessities to survive.=给予他们必要的维生物资。
Give them some necessities.=给予他们必要的物资。
Give them the necessary supplies and avoid direct conflict.=给他们提供必要的物资支援，不要直接介入交战。
Give them the supplies they ask for. You can't carry out your mission if you're in danger.=将对方索要的物资交给他们，你们在确保自身安全的情况下才能继续行动。
Give those documents here. Steady diligence paves the way to grand vision. During my cultivation retreat, I would grade ninety-nine assignments for the Tianshis every day—Halt. Where do you think you're going? Are you planning to dump your work on me to loaf about like the rest of them? Very well. Ignorance of consequence is bliss.=把文件交给我吧。行笃而后思远，我闭关期间每天会为天师们批满九十九份作业——慢着，你去哪里？你也准备像他们一样，把工作丢给我就去偷懒？很好，你不想知道这样做的后果。
Give those troublemakers a traffic ticket.\n<@lv.item><@lv.item><Gravity Switches> </>Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=给那些横冲直撞的“肇事者”开罚单吧。\n<@lv.item><@lv.item><重力感应></>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
Give those troublemakers a traffic ticket.\n<Gravity Switches> Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=给那些横冲直撞的“肇事者”开罚单吧。\n<重力感应>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
Give up on exploring; your current priority is to advance towards Londinium.=放弃探索，现在以前往伦蒂尼姆作为首要目标。
Give up on repairs. The top priority is to complete the mission ASAP.=放弃维修设备，当务之急是争取尽早完成任务。
Give us a break. Let's get this over with.=......饶了我们吧。不如让我们尽快结束这一切。
Give us a spin, Nutty! Take a gander, there's a tire repair kit, a jack, and a remote-controlled spray gun! Nutty can solve anything you throw at it. Huh? What if there's no vehicle? Ah, I was considering installing an engine…=小螺帽，转个身！你看，这个是用来补胎的，这个是千斤顶，这个是遥控喷枪！无论载具出了什么问题，它都能解决。什么，没有载具的情况？呃，我正考虑给它也装一组引擎。
Give us all the details=展开讲讲
Give your all=全力以赴
Give your orders. I will work with them the best I can.=下令吧，我尽量配合。
Given the same amount of time, the knowledge that each man can obtain is never equal.=每个人能从平等的时间中汲取的知识却是无法等同的。
Gives +10 Originium Ingots when defeated=击破额外获得10源石锭
Gives +2 Originium Ingots when defeated=击破额外获得2源石锭
Gives +5 Originium Ingots when healed=治疗后额外获得5源石锭
Gives 1 deployment slot after deployment=部署后增加一个部署位
Gives 1 HP=给1生命
Gives 1 Relic=给1战斗藏品
Gives 2 extra deployment slots each battle=每场战斗额外获得两个部署位置
Gives 2 Hope=给2希望
Gives 2 HP=给2生命
Gives 2 Life Points each battle=每场战斗额外获得2点关卡生命值
Gives 200 points if not destroyed=未被摧毁时，提供200点分数
Gives 3 Life Points each battle=每场战斗额外获得3点关卡生命值
Gives 3x score.=进球时获得3倍得分
Gives 4 Hope=给4希望
Gives 4 HP=给4生命
Gives 4 Ingots=给4块钱
Gives 8 Ingots=给8块钱
Gives <@ba.vup>200</> points if not destroyed=未被摧毁时，提供<@ba.vup>200</>点分数
Gives <@eb.key>orders</> to Army enemies on the field=给予战场中集团军敌人<@eb.key>指令</>
Gives a buff in all game stages=为所有游戏关卡提供增益
Gives a buff in FOUNTAIN WAR=在喷泉大战战斗内提供增益
Gives a buff in HEART TO HEART=在心连心战斗内提供增益
Gives a buff in HURDLE SPEEDER=在障碍飞车战斗内提供增益
Gives a buff in SUPER HOOK=在超级钩爪战斗内提供增益
Gives a large amount of points if not destroyed after being attached to the Drifter!=拼接到漂流艇后，未被摧毁时，会提供大量分数！
Gives an extra deployment slot each battle=每场战斗额外获得一个部署位置
Gives an Operator in front +100 ASPD, and forces them to retreat when the effect expires (partial DP refund).=部署后，使面前干员攻击速度提高+100，持续时间结束后强制撤退面前的干员（返还部分部署费用）
Gives an Operator in front +{attack_speed} ASPD, and forces them to retreat when the effect expires (partial DP refund).=部署后，使面前干员攻击速度提高+{attack_speed}，持续时间结束后强制撤退面前的干员（返还部分部署费用）
Gives an Operator in front <@ba.vup>+100</> ASPD, and forces them to retreat when the effect expires (partial DP refund).=部署后，使面前干员攻击速度提高<@ba.vup>+100</>，持续时间结束后强制撤退面前的干员（返还部分部署费用）
Gives an Operator in front <@ba.vup>+{attack_speed}</> ASPD, and forces them to retreat when the effect expires (partial DP refund).=部署后，使面前干员攻击速度提高<@ba.vup>+{attack_speed}</>，持续时间结束后强制撤退面前的干员（返还部分部署费用）
Gives an Operator in front ASPD, and forces them to retreat when the effect expires (partial DP refund)=使面前干员攻击速度提高，持续时间结束后强制撤退面前的干员（返还部分部署费用）
Gives even more Facility Builders at the start of each wave=使每个波次开始时获得更多的设施建筑工
Gives even more Facility Builders at the start of each wave, and increases Builder construction speed=使每个波次开始时获得更多的设施建筑工，且建筑工的修建速度增加
Gives extra Construction Points at the end of the round (up to 4 constructs of the same type can be deployed).=放置后每局结算时会额外获得建设点数（同类建筑最多放置4个）
Gives extra Facility Builders at the start of each wave=使每个波次开始时获得额外的设施建筑工
Gives more scrap objects=给更多零碎物件
Gives orders to Army enemies on the field=给予战场中集团军敌人指令
Gives scrap object=给零碎物件
Gives the allied unit in the tile directly behind it 2x Physical damage; always appears in the Deployment Waiting Zone at start of battle.=位于身后一格的我方角色享受2倍物理伤害提高效果；战斗开始时一定出现在待部署区
Gives the allied unit in the tile directly behind it 4x Physical damage; always appears in the Deployment Waiting Zone at start of battle.=位于身后一格的我方角色享受4倍物理伤害提高效果；战斗开始时一定出现在待部署区
Gives the allied unit in the tile directly behind it <@ba.vup>2</>x Physical damage; always appears in the Deployment Waiting Zone at start of battle.=位于身后一格的我方角色享受<@ba.vup>2</>倍物理伤害提高效果；战斗开始时一定出现在待部署区
Gives the allied unit in the tile directly behind it <@ba.vup>4</>x Physical damage; always appears in the Deployment Waiting Zone at start of battle.=位于身后一格的我方角色享受<@ba.vup>4</>倍物理伤害提高效果；战斗开始时一定出现在待部署区
Gives the Operator in the tile in front +40% ATK. If 20 or more DP are remaining, expend 20 DP to increase their ATK by another +40%\n(Max +80% per Operator, not triggered if at max)=使面前一格干员攻击力+40%，若剩余部署费用不小于20点，消耗20点部署费用使其攻击力额外+40%\n（每名干员至多+80% ，已满层则不触发额外耗费）
Gives the Operator in the tile in front +{atk:0%} ATK. If 20 or more DP are remaining, expend 20 DP to increase their ATK by another +{atk:0%}\n(Max +80% per Operator, not triggered if at max)=使面前一格干员攻击力+{atk:0%}，若剩余部署费用不小于20点，消耗20点部署费用使其攻击力额外+{atk:0%}\n（每名干员至多+80% ，已满层则不触发额外耗费）
Gives the Operator in the tile in front <@ba.vup>+40%</> ATK. If <@ba.vup>20</> or more DP are remaining, expend 20 DP to increase their ATK by another <@ba.vup>+40%</>\n(Max +80% per Operator, not triggered if at max)=使面前一格干员攻击力<@ba.vup>+40%</>，若剩余部署费用不小于<@ba.vup>20</>点，消耗20点部署费用使其攻击力额外<@ba.vup>+40%</>\n（每名干员至多+80% ，已满层则不触发额外耗费）
Gives the Operator in the tile in front <@ba.vup>+{atk:0%}</> ATK. If <@ba.vup>20</> or more DP are remaining, expend 20 DP to increase their ATK by another <@ba.vup>+{atk:0%}</>\n(Max +80% per Operator, not triggered if at max)=使面前一格干员攻击力<@ba.vup>+{atk:0%}</>，若剩余部署费用不小于<@ba.vup>20</>点，消耗20点部署费用使其攻击力额外<@ba.vup>+{atk:0%}</>\n（每名干员至多+80% ，已满层则不触发额外耗费）
Giving a few useless directions to the lost.=给迷途之人一些无用指点。
Giving me such a long list? Hmm... I'm not worried about finishing it, of course. I'm worried I might do such a good job that you'll drop all your delivery work on me next time, you know?=这么大的单子交给我？嗯......当然不是担心完不成，我是担心完成得太好，万一你以后都交给我怎么办？
Glacial Archer=冰晶射手
Glad to see you again, Doctor.=好久不见，博士。
Glade=林间空地
Glade Collaboration Task=空地协同作业
Glade of the Fireflies=幽隙栖萤
Gladiia=歌蕾蒂娅
Gladiia caresses her face in the mirror. She knows that she still has many unfinished things to do=歌蕾蒂娅用手摩挲着镜子中自己的面庞，她知道自己还有许多未竟之事要去完成。
Gladiia is forced to adapt to all that a state of waterlessness brings.=歌蕾蒂娅不得不适应缺水状态下的一切。
Gladiia's Badge=歌蕾蒂娅证章
Gladiia's Mother=歌蕾蒂娅的母亲
Gladiia's Personal Letter=歌蕾蒂娅的私人信件
Gladiia's Token=歌蕾蒂娅的信物
Gladiia, an Ægir, Ægir technology consul, leader of Honor Exercitus, and the chief designer of warfare of the Ægir military organization 'Abyssal Hunters.' The time and venue of her landing is unclear. Gladiia demonstrates exemplary abilities in a wild array of scenarios including confrontations against large creatures, hard objective demolitions, assault, annihilation, mobile warfare, and espionage. She is currently assisting Rhodes Island with its work as a collaborator. While she continues to fulfill Ægir state functions, she now also serves as a representative for Rhodes Island's Ægir affairs.=歌蕾蒂娅，阿戈尔人，阿戈尔技术执政官、荣誉军团长，阿戈尔军事团体“深海猎人”总战争设计师之一。登陆时间地点俱不明。于对抗大型生物，破坏硬目标，攻坚战，歼灭战，机动战与谍报战等多类行动中展现出非凡实力。现以合作姿态协助罗德岛、辅助罗德岛部分工作，在保留阿戈尔国家职能身份的同时，兼任罗德岛的阿戈尔事务负责人。
Gladly accept=欣然接受
Gladly join in=欣然加入
Gladly!=为您效劳。
Glance at the Past=瞥向过去的一瞬
Glasgow=格拉斯哥帮
Glasgow Gang=格拉斯哥帮
Glasgow Gang Boxing Gym=格拉斯哥帮拳馆
Glasgow hung out in the slums of Victoria, getting their start as a street gang led by Morgan and Indra. They carved out their turf and survived in the anarchy, until Siege showed up and handed the supremely confident Indra her first ever defeat.=格拉斯哥帮混迹于维多利亚的贫民区，最开始本身是由摩根和因陀罗带领的街头组织。她们霸占了一方的地盘，为了生存过着混乱的生活，直到推进之王出现在了她们面前。对力量有着绝对自信的因陀罗在面对推进之王时第一次尝到了败北的滋味。
Glasgow Trust collection=格拉斯哥帮小队信赖值收集
Glasgow-style Decorations=格拉斯哥帮式装饰
Glass Bird=玻璃小鸟
Glass Book Page Pendant Lamp=玻璃书页吊灯
Glass Cabinet Fan=玻璃柜风扇
Glass Ceiling Light Set=玻璃吊灯组
Glass Vase=玻璃花瓶
Glassy-Sweet Rice Fritters=脆壳糖油果
Glaucus=格劳克斯
Glaucus and I agreed that we'd conduct our automation engineering experiment at about this time. Doctor, if you're interested, want to come take a look?=和格劳克斯约好的自动化工程实验时间差不多快到了，博士有兴趣一起去看看吗？
Glaucus was born in the Ægir Region, but left at an early age to wander about. By chance, she happened to join Rhodes Island and is now a Raythean cutting-edge weapon tester.\nIn addition to performing research on cutting-edge weapon modification, Glaucus also carries out assaults on air missions when required.=格劳克斯出生于阿戈尔地区，却早早离开家园四处流浪。机缘巧合下加入罗德岛，现为雷神工业先端武器测评师。\n除了对尖端武器进行研究调整之外，格劳克斯也会在需求对空特化的任务中亲自出击。
Glaucus's Badge=格劳克斯证章
Glaucus's internal evaluation is very interesting. It is unknown if this is just her nature or if she's just used to going with the flow, but as a newcomer, Glaucus does not speak much. Though she has quickly integrated herself with other operators, in the majority of situations, she prefers to listen and not speak. When speaking is required of her, she is smooth and evasive, and reveals very little of her actual thinking. She has also been admonished for repeatedly spacing out during meetings. According to the results of her current observation, it is only when discussing technology and machinery with Vulcan, Mayer, and Closure that Glaucus expresses her opinions with any enthusiasm. It is with Closure's referral that Glaucus became a Raythean weapon tester. She has displayed astonishing talent in the areas of electrical application and electromagnetism.=干员格劳克斯在罗德岛内部的评价十分令人在意。不知道是天性如此还是习惯了随波逐流，初来乍到的格劳克斯小姐寡言少语，虽然很快就和其他干员打成一片，但大部分场合都只是默默聆听，必要的时候圆滑地应付过去，极少表露真实想法。也因为时常在会议上走神而屡次遭到批评。依照目前观察的结果来看，只有在与火神小姐、梅尔小姐与可露希尔小姐讨论有关科技与机器的话题时，格劳克斯小姐才会积极表达自己的见解。也是因为可露希尔小姐的引荐，干员格劳克斯才成为了雷神工业武器测评师的一员，在电力应用及电磁学方面展现出了惊人的天赋。
Glaucus's Kernel Token=格劳克斯的中坚信物
Glaucus's methods in combat are very unusual. This is probably due to her weapon. She personally doesn't seem to do much. Instead, those vexing enemy drones just drop to the ground wherever she goes, it is unclear how this was achieved. Although she can quite reliably manage the drones, I personally wish she would be more mindful of her surroundings. After all, if she keeps having to dip into her own pockets to help her fellow operators repair the facilities after battle, she's going to run into long-term money issues...\n--Anonymous operator=格劳克斯小姐的战斗方法非常奇特，这大概也是因为那把......武器的缘故。她似乎什么也没做，那些缠人的无人机就噼里啪啦地掉在地上，实在让人不明所以。虽然对付那些机器时的格劳克斯小姐真的非常可靠，但我个人还是希望她能够稍微注意一下周围，毕竟每次作战完毕都要自掏腰包帮队员们检修设备的话，她会陷入长期负薪的困境的......\n——某行动干员
Glaucus's Token=格劳克斯的信物
Glaucus, weapon reviewer of Raythean, is ready to take down enemy machines with the latest technology.=雷神工业武器评测师格劳克斯，凭借全新的技术打击敌人的机械单位。
Glazed Grace=冰纹玉釉
Glazed Grace Pack=冰纹玉釉组合包
Glazed Mooncake=糖皮月饼
Glazed Mooncake Crust Dough completed=糖皮月饼饼皮擀制完毕
Gleaming Fey=火树灵
Glebe Safety Certification Medal=格里布安全认证章
Glen Sonata=幽谷奏鸣
Glimmer of Light=一隙长明
Glimmering Glow α=柔和微光·α
Glimmering Glow β=柔和微光·β
Glimpse of Power=初见权柄
Glimpse of the Depths=自海渊的一瞥
Glimpse of the Tomb=岁陵一瞥
Glimpses=浮光掠影
Glistening=浮光跃金
Glitzy Floor Lamp=优雅落地灯
Global Support event starts Jan 05 and ends Jan 09. After the 5 days of competition, participants obtain Dragon Boat Festival Chair furniture the next time they sign in. Which furniture you get depends on the preference that you chose (if you did not make a choice, you will get the reward of the winning side)=06月21日~06月25日限时开放全服助威活动。5天比拼结束后，参与过活动的博士可以在次日签到时获得家具奖励“端午粽子椅”。家具款式将根据博士的口味倾向决定（甜咸自由派的博士将获得比拼获胜方的家具奖励）
Glooming Berry=奇异黑光果实
Gloompincer Shell Meal=钳兽壳粉
Gloompincer Training=钳兽训练
Gloomy Justice=正义黯淡
Gloomy Long Table=阴郁长桌
Gloria Rebel Pasbelletti is a Victorian operating under the code name Nightmare. Before her induction into Rhodes Island, she was a college student with two specialties: advanced medical Arts and intervention counseling. Skilled in both medical and combat Arts, she currently works in Rhodes Island's triage section.\nNote: She is a good candidate for Special Management. The paperwork has been signed by Lena and is effective immediately.=夜魔，维多利亚公民，登记姓名为瑞贝尔·帕斯贝莱蒂·葛罗莉亚，于罗德岛正式任职前为高校学生，进修课程：进阶医疗法术与心理学干预。在医疗法术和破坏性法术领域均展现出较强的控制力。现于罗德岛某调理机构中担任职员。\n备注：该干员适用于特殊监护管理办法，协议已由监护者莱娜签字确认，现已生效。
Glorious Aid=光荣援助
Glorious Banner=光辉旗帜
Glorious Path=光耀之途
Glorious Shards=辉煌裂片
Glorious Shield Industries=辉煌盾工业
Glorious Victoria betrayed him. Now, he will defend the symbol of Victoria. The last knight of the empire shall take revenge on all those who transgress against her. He charges towards the heir to the throne.=他被宏大的维多利亚背叛，那么，他就去守卫象征的维多利亚。帝国最后的骑士，将向所有试图夺取维多利亚的仇敌复仇。他向王位继承人发起冲锋。
Glory and Honor=精锐与光荣
Glory In Adversity=逆境荣光
Glory of Humanity=人之光辉
Glory of the Devout=至虔者荣光
Glory Purple=荣耀之紫
Glory's Hunting Grounds=荣光猎场
Glow Stick=荧光棒
Glow Stick duration increased, Deployment Limit +1=荧光棒的持续时间变长，可同时部署人数+1
Glow Stick Launcher=荧光棒弹射装置
Glowing Flame in the Night=闪焰之夜
Glowing Floor Prism=落地发光锥
Glutton=暴食之欲
Gluttony=无餍
Glyph Tile=字格
Gnarled trees and vines completely block your path, and the fates of innumerable Sami beings extend along the branches and leaves, crisscrossing and connecting before your eyes. You check over and over that the map provided by the locals truly points in this direction.=虬结的树木与藤蔓彻底拦住了你的去路，萨米人口中无数生灵的命运顺枝叶延伸，在你眼前交错相连。你反复确认过，当地人给你的路线图确实指向这个方向。
Gnarly lyrics intertwine back and forth with the melody. The powerful lines have rattled my brain and drained my energy, but I want to sing a few more words. Just a few more!=激烈的言词交织在旋律中不停弹跳。一连串撼动思考的字词驳得我体无完肤，但我却只想再多唱几句。再多唱几句！
Gnaw them to shreds and drink their blood!=嚼碎他们。喝下他们的血。
Gnaw upon soil, steal fruits of rime; move as may you wish.=啃啮土石摘雾凇，动静随心意
Gnawbeast=啮齿兽
Gnawbeast Tsunami=啮齿狂潮
Gnawed-Out Holes=啮齿出洞
Gnosis and Degenbrecher have taken over my Karlan Trade duties. Since this was not what I originally promised for their careers, they understandably have some complaints. There is not always a clean boundary between method and aim, but when I used this sword of mine to cleave the bridges behind me, I saw it, clear as day.=诺希斯和锏接手了喀兰贸易的工作，这本不是我许诺他们的事业，我可以体谅他们有些怨言。手段与目的不总是界限分明，至少当我拿起这柄剑斩断退路的时候，我是清醒的。
Gnosis fights in the same way he conducts research. He likes to find a vantage spot with a good view of the overall situation, and efficiently solve his problems after understanding the whole picture.\nFighting alongside him is quite pleasant, as long as you can tolerate his temper. He will factor in everything you thought of and everything you didn't. You need only do your part.\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<@lv.item><Icy Surface></> Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.=灵知的战斗方式就像他的研究一样。他喜欢站在能够俯瞰全局的地方，在了解全貌之后，以最有效率的方式解决问题。\n只要你能忍受他的脾气，与他一起战斗就会是一种享受。他会把你想到的和没想到的统统计算在内，而你只需要完成自己的分内之事。\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<@lv.item><冰面></>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离
Gnosis fights in the same way he conducts research. He likes to find a vantage spot with a good view of the overall situation, and efficiently solve his problems after understanding the whole picture.\nFighting alongside him is quite pleasant, as long as you can tolerate his temper. He will factor in everything you thought of and everything you didn't. You need only do your part.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<Icy Surface> Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.=灵知的战斗方式就像他的研究一样。他喜欢站在能够俯瞰全局的地方，在了解全貌之后，以最有效率的方式解决问题。\n只要你能忍受他的脾气，与他一起战斗就会是一种享受。他会把你想到的和没想到的统统计算在内，而你只需要完成自己的分内之事。\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<冰面>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离
Gnosis's Badge=灵知证章
Gnosis's Kernel Token=灵知的中坚信物
Gnosis's Specialized Badge=灵知特限证章
Gnosis's Token=灵知的信物
Go ahead! It's our drinking song. Only thing I'll take offense to is an empty bottle.=唱呀，这是咱们的祝酒歌，我只介意酒瓶里没有酒。
Go ahead, Doctor.=请讲，博士。
Go ahead, I'm all ready and set.=好呀，我早就准备好了。
Go ahead. Tell me your plan.=说吧，有什么计划？
Go all out.\nA famous sports fashion brand with a renowned Kazdel designer. This brand has gained popularity in the sportswear market throughout many countries, and particularly loved in Ursus. It has many sub-brands, which intimately cater to the complex needs of its customers.=全力以赴\n著名运动潮流品牌，卡兹戴尔著名设计师操刀，人气在各国运动服饰品牌市场中长盛不衰，特别受到乌萨斯目标人群的喜爱。旗下拥有众多子品牌，贴心迎合客户们复杂的实际需求。
Go along the beast trail=走过兽道
Go along the dirt path=走过土路
Go along the marked path=走过印痕
Go already. Do not dwell on this mess, nor let it scar you. The aftermath is mine alone to handle.=走呀，别看这里的一片狼藉，别让自己留下伤痕。善后有我一个人就够了。
Go and see=上前看看
Go and see what's happening=上去看看怎么回事
Go any further, and you'll get a punch. This is Gopnik's job.=如果再往前走，你就会挨上一拳头。这就是高普尼克的工作。
Go around it=绕道而行
Go back. Sleep well. Everything will be alright by the time you wake up in the morning... Go. Back.=回去吧，麻烦会彻底解决的，我会确保您今夜能做个好梦......先回去吧。
Go cry somewhere else=要哭到别处去哭
Go for a suppressive strike=化镇抚
Go forth and find the meaning of your life. Let your heart answer for yourself your expectations for this land—=去找到你生命的意义吧，去凭借着本心回答自己对这片大地的期许——
Go forth, Morte.=去吧，莫提。
Go further into the icefields to face harsher trials=深入冰原将面临更严峻的考验
Go get some rest. I'll take the night watch.=你进去睡吧，我来守夜。
Go home to your mama!=回家找妈妈去吧！
Go in for a look=进去看看
Go no further, this road is closed.=各位留步，此路不通。
Go on a hike=走一遭
Go on ahead...! I'll hold them here, Doctor! Lead the others away!=......先走！这里我来应对，博士，带着其他人先离开！
Go on if you need something. Don't wait for me to change my contacts, I can hear you whatever color they are.=有事就说，没必要等我美瞳换完。
Go on, I'm listening.=你尽管说，我听着呢。
Go on, make your day even more exciting.=继续吧，让日子变得更加刺激。
Go right ahead at any moment. I'll be there.=任何时刻，放手去做，我会在。
Go right? Go left!\n<@lv.item><Roadblock></>Deploy to block the enemy's route.=向右走？向左走！\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
Go right? Go left!\n<Roadblock>Deploy to block the enemy's route.=向右走？向左走！\n<障碍物>部署以后可以阻挡敌人的行进路线
Go Team Go!=加油哦！
Go through 10 Face-Off nodes=经过10次狭路相逢节点
Go through 2 'Turmoil' nodes in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 2 or above=在集成战略：岁的界园志异的常规行动请君入园·2及以上，累计通过2次“祸乱”节点
Go through 6 'Turmoil' nodes in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 3 or above=在集成战略：岁的界园志异的常规行动请君入园·3及以上，累计通过6次“祸乱”节点
Go through at least 2 'Turmoil' nodes, recruit Raidian, and clear ending 'Orderly Placation' in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 6 or above=在集成战略：岁的界园志异的常规行动请君入园·6及以上，招募干员电弧，通过至少2次“祸乱”节点并达成结局“依律镇抚”
GO TIME!=敬请见证!
Go to=前往
Go to AF-1=前往AF-1
Go to AF-2=前往AF-2
Go to AF-3=前往AF-3
Go to AF-4=前往AF-4
Go to AF-5=前往AF-5
Go to AF-6=前往AF-6
Go to AF-7=前往AF-7
Go to AF-8=前往AF-8
Go to Appointment=前往任命
Go to Episode=前往章节
Go to Integrated Strategies=前往集成战略
Go to Integrated Strategies >=前往集成战略 >
Go to Recruit=前往公开招募
Go to SA-1=前往SA-1
Go to SA-2=前往SA-2
Go to SA-3=前往SA-3
Go to SA-4=前往SA-4
Go to SA-5=前往SA-5
Go to SA-6=前往SA-6
Go to Store=前往交易所
Go to SW-EV-1=前往SW-EV-1
Go to SW-EV-2=前往SW-EV-2
Go to SW-EV-3=前往SW-EV-3
Go to SW-EV-4=前往SW-EV-4
Go to SW-EV-5=前往SW-EV-5
Go to Terminal to continue playing=前往终端继续游玩
Go to the Crystal Caves=前往晶洞
Go to the Oasis=前往绿洲
Go to war? Me?! This has to be a dream…=上战场？谁？我？这一定是梦吧。
Go to workbench=前往操作台
Go to {0}: {1}, and complete specific missions to increase Skill levels=前往{0}：{1}，完成指定任务提升技能等级
Go to {0}: {1}, and complete specific missions to Promote=前往{0}：{1}，完成指定任务提升精英化阶段
Go to {0}: {1}, and complete specific missions to unlock and upgrade Module=前往{0}：{1}，完成指定任务养成模组
Go to {0}:{1} to unlock Specialization missions=前往{0}:{1}解锁专精任务
Go towards the Gemini Gembeast's habitat=前往伴生晶兽出没地
Go with Closure's plan=选择可露希尔的方案
Go with PhonoR-0's plan=选择PhonoR-0的方案
Go With The Flow=随波逐流
Go your own ways and do your own jobs.=各行其道，各尽其职。
Go! I have the rear… Go!=我殿后，你们先走。快走！
Go! Show them what we've got!=去吧，让他们见识一下我们的实力！
Go, Doctor, go as far as you can! I'll... hold them back.=走，博士，尽可能地走远！这里......还有我。
Go, meet him if you must. If you turn into a madman, I will devour all your emotions... No matter how hard they may be to swallow.=去见他吧，如果这是你必须去做的事情。如果你变成了一个疯子，到时候，我会吃掉你所有的情绪......哪怕再难下咽。
Go, Skadi. The farther, the better.=走吧，斯卡蒂，走得越远越好。
Go-Getter=进取之心
Go-Getter I=主动出击I
Go-Getter II=主动出击II
Go-Getter III=主动出击III
Go. Don't worry about me... I've got a lifesaver license, you know.=你先走，不用担心我......我、我可是考过救生员执照的！
Goal Difference=我方净胜球
Goal: Alkalies!=目标，荒滩！
Goalie=守门员
Goals afar=志在万里
Goals and achievements to score in the future, those were what I used to be so preoccupied with. But my experiences in recent years have shattered those fantasies. It's already good enough, if you can grant some happiness and dignity to the people around you.=从前，我总关注自己将来要达成什么目标，获得什么成果，但这些年的经历却打破了我所有对未来的想象。能让身边的人过得幸福有尊严，那就足够了。
Goat (not used now)=羊（暂时不用）
God in His Temple=主在圣殿中
God of Art=艺术之神
Goddess' Inspiration=女神的振奋
Godmother's Token=教母的信物
Gods look down=神明睥睨
Goes around in circles for a week before hitting the target.=绕脚一周，命中对手。
Goes into [Self-Destruction] whenever a certain percentage of HP is lost=失去一定生命后，短时间内进入【自我泯灭】
Going against the flow is sometimes a matter of persistence. Other times, it's a matter of stupidity.\n<@lv.item><Originium Jetstream></>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.\n<@act.timeLimit>Stage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.</>=逆风前进有时候意味着坚持，有时候意味着愚蠢。\n<@lv.item><源石流发生装置></>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低\n<@act.timeLimit>开启：6月18日16:00~6月25日03:59</>
Going against the flow is sometimes a matter of persistence. Other times, it's a matter of stupidity.\n<Originium Jetstream>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.\nStage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.=逆风前进有时候意味着坚持，有时候意味着愚蠢。\n<源石流发生装置>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低\n开启：6月18日16:00~6月25日03:59
Going back to Minos isn't without its own headaches. Minoans all think their dreams of heroism are dashed the moment they contract Oripathy. They become totally apathetic. They hardly even bother with treatment… Do you know what? I'd have those wandering bards touring the Three Poleis, singing tales of how Infected can become heroes too!=回到米诺斯也有头疼的事。米诺斯人一旦患上矿石病，觉得自己再也成不了英雄，就什么都无所谓了，连治病也不当回事......我简直想请吟游诗人在三城巡演，就唱感染者也能成为英雄！
Going into another area or taking damage in battle will increase your Collapse value. When the Collapse value reaches the next level, a new Paradigm will manifest, or an existing Paradigm will intensify=前往下一个区域或战斗损伤都会提高坍缩值，坍缩到达下一层级会出现新范式或加深已有范式
Going off-course in life, coming to know your memories once more, and getting what you wished for in a different way.\n'So, she hit her head 'cause she went into the mines without a helmet, right?'=从生活中偏航，与记忆重新相认，以另一种方式得偿所愿。\n“所以，她到底是不是下矿没戴安全帽，脑子才被石头砸了个坑？”
Going somewhere new and meeting new friends is fun and all, but going back to your usual turf to hang out with old friends is even better. Going somewhere new with old friends? Now that's the best. So, Leader, wanna go on a trip with me?=去一个新地方，结识新的朋友，当然是件开心的事，但回到老地方，再遇到老朋友，我会更兴奋。如果还有什么更加美好，那一定是和老朋友去新地方。怎么样，要和我同行吗，老板？
Going to need to look up what's wrong with your pulse.=这脉象，得翻翻书。
Gold Chip=黄金筹码
Gold in Liquor=浊酒澄金
Gold Lecturer=金牌讲师
Gold Lecturer Cannot=金牌讲师 坎诺特
Gold Medal Coach=金牌教练
Gold of Crowns=王权金币
Gold-embroidered blue silk curtain, hanging above the visitor's sofa with a simple metal frame. Here is where the most important battles in business are fought. Sitting underneath it means that negotiation has begun.=绣有金色纹样的蓝色绸缎长帘，通过简单的金属架挂置于会客沙发上方。\n坐在这条轻盈绸缎下，就意味着面对面谈判已经开始，商务洽谈中最关键的战役都在这里打响。
Gold-embroidered rug with simple colors. Made from waterproof materials, making it easy to clean in an environment where melting snow is a regular occurrence. It has witnessed more guests come and go than any Karlan Trade employee.=颜色素雅的金纹拼接地毯，采用防水材质，能有效应对融雪带来的清洁问题。\n它见证了无数客人的往来，可以说是整个喀兰贸易“阅历最丰富的员工”。
Gold-patterned Wooden Table=金纹木桌
Gold-Plated Die=镶金骨骰
Gold-Winged Glory=金翼辉煌
Gold-Winner Ink Spirit Medal=金牌墨魉奖章
Golden Carrot=黄金萝卜
Golden Carrot Pack=黄金萝卜组合包
Golden Chalice=金酒之杯
Golden Corridor=黄金回廊
Golden Dream=灿海浮梦
Golden Echo=黄金回响
Golden Erasing Blade=金错刀
Golden Game Room=黄澄澄游戏室
Golden Mic Trophy=金话筒奖杯
Golden plains, a field of wheat, the path of a nomadic city, and the wake of a Catastrophe. The manor's garden, the arena, and those who hand over their last coin along with their last harvest... Father, I've always tried to walk a righteous path.=金色的平原，麦田，移动城市的航道，天灾的痕迹。领主庄园，骑士竞技场，交出最后一枚硬币和最后一把收成的人们......父亲，我一直走在同一条路上。
Golden Prophecy=金色预言
Golden Reverie=漫步于黄金之梦
Golden rice crisp covers the plate. Crack open to reveal the dish beneath.\n<@lv.item><Stove> </>Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove> </>Summons 'Vapid Blight' to deal True damage to all allied units in its path.=炸至金黄的锅巴如一只锅盖将盘子罩住。待上桌时，敲开锅巴，内里藏的是什么菜方才真相大白。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
Golden rice crisp covers the plate. Crack open to reveal the dish beneath.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=炸至金黄的锅巴如一只锅盖将盘子罩住。待上桌时，敲开锅巴，内里藏的是什么菜方才真相大白。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
Golden Rice Crust=金玉藏心
Golden Syrup New Year's Cake=金糖年糕
Golden Textured Curtains=金纹挂帘
Golden Triangle=黄金三角
Golden Vows=黄金盟誓
Golden-Lined Drapery (Large)=金边垂帘（大）
Golden-Lined Drapery (Small)=金边垂帘（小）
Goldenglow=澄闪
Goldenglow and her Drones' attacks ignore 15 RES=自身与浮游单元无视敌人15点法术抗性
Goldenglow and her Drones' attacks ignore 18 (+3) RES=自身与浮游单元无视敌人18（+3）点法术抗性
Goldenglow and her Drones' attacks ignore 18 <@ba.talpu>(+3)</> RES=自身与浮游单元无视敌人18<@ba.talpu>（+3）</>点法术抗性
Goldenglow's Badge=澄闪证章
Goldenglow's festival attire/Maiden for the Bright Night. Warm, solid wool sweater sent by her mum, paired with gauze skirt for a red and green combination perfect for the festive season.=澄闪的节日私服/喜夜侍者。妈妈寄来的编织毛衣温暖厚实，配上一条轻盈的纱裙，让明丽的红绿色与节日的欢愉相得益彰。
Goldenglow's Token=澄闪的信物
Goldenglow, Rhodes Island Logistics Operator. Primary place of work is the Rhodes Island hair salon; under typical circumstances, is not dispatched in Field Operator capacity.\nUses a specially designed staff, conducting attacks on the enemy via control of 'Driftbeacon' Arts Units.=澄闪，罗德岛后勤干员，主要工作地点为罗德岛理发室，一般情况下不作为外勤干员派遣。\n使用特殊形制的法杖，操控“浮标”对敌人进行打击。
Goldfin Dining Sideboard=金鳞画餐边柜
Goldfin Fan Cabinet=金鳞折扇装饰柜
Goldgoyles? Coldgoyles? I've only heard of Gargoyles.=金翼魔是什么？冰翼魔又是什么？我只听说过石翼魔。
Goliath=歌利亚
Goliath Helmet=歌利亚头盔
Gone from sight=须臾即至
Gone the Ages Past=辞旧岁
Gonna talk to Ben again. Think I've figured some things out.=和文聊完天，似乎有了新的想法。
Good afternoon, Doctor. I'm trying to clean up my room... Sorry, my room often ends up being a mess... I used to never have to organize my room, and now that I'm starting to learn, it's actually rather fun... although I often break things in the process...=午安，博士，我在尝试整理房间......我经常把房间弄得一团糟，对不起......以前从来没有自己整理过，现在慢慢练习，很有趣，但也经常打碎装饰......
Good and Bad=好坏
Good at persuading others, but won't work with you.=擅长说服他人，不会说服你。
Good bit of bravery in you to stand as my enemy.=......敢与我为敌，你们胆子很大啊。
Good boxers never show all their tricks unless needed. Operations are the same, Doctor.=博士，不要在没必要的时候展露自己的锋芒。
Good day to you, Doctor.=日安，博士。
Good day, Doctor.=您好，博士。
Good day, my prey=你们好，猎物
Good day. Please allow me a moment of prayer... before I resume my work for the day...=您好。在今天的工作开始之前，请稍微给我一些，用于祈祷的时间......
Good day... 'Doktor.'=您好......“博士”。
Good day... p-please call me Mousse. And... and please don't stare at my hand so much...=你好......请、请叫我慕斯......那个，我的手，请您不要盯着我的手看......
Good Enough=还行就好
Good enough=可以了
Good evening, Doctor. May your dreams be sweet.=晚安，博士，愿您好梦。
Good Evenyan=晚安，咪！
Good Evenyan!=晚安，咪！
Good fellows, let us think of happier things. If I may: how about something nice to eat after this operation?=诸位，想一些开心的事情吧。比如，任务结束后，吃点什么好呢？
Good Fortune To You=财源广进
Good girl this and good girl that, are you saying that I'm not good?—Well, I suppose sometimes you can't just do as you please. You have to 'act' a little, Granny says. Act how? Well... 'My greetings to you. I come from the County of Linton. Bena is my name.' Something like that, you know!=什么叫乖小孩，你是说我不乖咯？不过奶奶说了，有些场合不能由着性子来，要适当“表演”一下。比如？嗯......“您好，我是来自林顿郡的贝娜。”大概就这种感觉。
Good girl, no fear, just a little more... Doctor! Yes, like that, stroke the girl on the neck there, softly, gently, let her know you're there for her, you love her... well done, girl, now push! I see the child coming! It's a stupendous little burdenbeast lad!=乖女孩，别怕，再用力......博士！对，就这样抚摸这姑娘的脖子，要轻，要温柔，要让她知道您会帮她，您爱她......好女孩，再加把劲！我看到孩子了！是个结实的驮兽小伙子！
Good golly, if this is how free life is at Rhodes Island then I might just quit my job at BSW. Liskarm would be upset, though.=啊啊，如果罗德岛这么自由的话，干脆就从黑钢辞职好了~不过这样雷蛇会很伤心呢~
Good gravy, they're catching up! Run, run like your tail's on fire!=啊，要追上来了，快跑喵！
Good grief... Doctor, you need to take care of yourself. You can't make us do it for you.=真是的......博士，自己的身体，只有自己才能保护得好哦。
Good help is hard to find in troubled times, especially when trying to do it secretly. It's like finding a needle in a haystack, but what if Rhodes Island were to become the haystack? Would that save some time?=当今时代，搜罗人才是一件困难的事；而若要从躲在阴暗处的感染者中寻求可用之才，更无异于大海捞针。如果罗德岛能成为包容所有人的大海，是否就可以省去诸多烦恼呢？
Good Huangli wood takes over forty years to grow. The old carpenter of Shancheng passed down his ancestral craft, and the shopkeeper traveled all over Yan in search of matching porcelain.\nPassersby may well hate unexpected change, the old tree yet laughs in the distance.=四十年生上好黄梨木，山城老木匠祖传手艺，掌柜的为配一套相衬的白瓷跑遍了大炎。\n行人何须恨长短，老树兀自笑云烟。
Good hunt. If you lived in the wild, I'm sure you would survive for long.=完美的狩猎，如果你在外面生活，一定也能活得很久。
Good hunting, everyone.=愿各位凯旋。
Good job! Dismissed. Go do whatever you want, and see you next time!=做得好！我们原地解散，然后爱干嘛干嘛吧~大家再见！
Good job, everyone. Go get some rest.=大家辛苦了，请好好休息下吧。
Good job. Didn't know it, but you really are skilled.=干得不错。看不出来，你还挺有一套的。
Good job. Keep it up and get stronger. As long as you don't give up, your efforts will pay off in the end.=做得很好，就这样继续变强吧。只要坚持不懈，所有的心血都不会白费的。
Good luck is the humblebrag of those who succeed—of course, only she considers it 'good luck.'=运气好是成功者的谦辞——当然，只是她自认为的“运气好”。
Good Luck to You All=祝各位好运
Good Meowning=早安，喵！
Good morn-nyamu-nyamu! New hire Nyamuchi reporting in! Nice to meetcha♪=你好~喵姆喵姆~喵姆亲来报到啦。请多指教~
Good mornin', Dr. {@nickname}. Time for another day of hard work.=早上好，Dr.{@nickname}，新的一天也要努力工作。
Good morning to you, Doctor.=早上好，博士。
Good morning to you, Doctor. There is to be a masquerade tonight. Do come if time permits. We have a special seat waiting for you.=贵安，博士。今晚我们会举办一场化装舞会，为您预留了贵宾席位。如果您方便的话，欢迎前来参加。
Good morning!=早上好~
Good morning, Doctor!=早上好，博士！
Good morning, Doctor! Would you like a cup of cool, refreshing spring water?=早呀，博士！要不要来一杯清凉的山泉水？
Good morning, Doctor. *yawn*... I should probably catch up on some sleep.=早上好，博士。呼哈......我也该去补觉了。
Good morning, Doctor. Can I paint a portrait of you? And don't worry, I'll try not to... bring it to life. Besides, it's not like I can bring everything to life, you know.=早安，博士。我可以画一幅您的肖像画吗？啊，我会注意不让它实体化的。而且，也不是什么都能实体化的啦。
Good morning, Doctor. I watered the flowers in your office for you.=早啊，博士，我帮你给办公室里的花浇过水了。
Good morning, Doctor. You're up early. Me? Hmm... One develops certain habits after spending a decade with the army. I feel strange if I fail to take my daily trip to the Training Room. These records, you say? Please rest assured, they are a matter of personal interest, or shall I say learning? I won't share them.=早，博士您已经起了吗？我？我跟着军队近十年，作息早已定型了。每天来训练室看看，才觉得安心。啊，您说这些记录？请放心，这些只是个人兴趣，或者说，学习资料。不会外传的。
Good morning, doctor...=早上好......
Good morning, Doctor… Oh, my, still half-asleep. Hold on… Give this a smell? How's that, nice and awake now?=日安，博士......哎呀，好像有点没睡醒。稍等......闻闻这个？怎么样，现在清醒一些了吗？
Good morning, Dr. {@nickname}! Yeah, I'm off to send out some documents. Dr. Kal'tsit says my skills could come in super useful in battle... but compared to fighting, I kinda prefer taking letters where they belong!=早安{@nickname}！嗯是的，我要去送些文件什么的。虽然凯尔希医生说过我的能力在战场上很有用，但比起战斗，我更喜欢送信呢！
Good morning, good afternoon, and good night.=早上好，中午好，以及晚上好。
Good morning, Professor!=前辈，早上好~
Good morning.=早上好。
Good morning. A dream-less night of sleep alleviates exhaustion the most, don't you think?=早上好。一夜无梦的睡眠最能缓解疲劳，您觉得呢？
Good Neighbor=好邻居
Good news almost always comes hand-in-hand with bad news.\n<@lv.item><Originium Ice Crystal></> Periodically releases a frigid wave that will inflict Cold to affected allied units.\n<@act.timeLimit>Stage available from 8/26 10:00 A.M. to 9/9 03:59 A.M.</>=当你发现一些让你欣喜的东西时，一般也会有一些让你不高兴的东西。\n<@lv.item><源石冰晶></>周期性地释放对我方单位施加【寒冷】的范围性寒流\n<@act.timeLimit>开启：2月25日16:00~3月3日03:59</>
Good news almost always comes hand-in-hand with bad news.\n<Originium Ice Crystal> Periodically releases a frigid wave that will inflict Cold to affected allied units.\nStage available from 8/26 10:00 A.M. to 9/9 03:59 A.M.=当你发现一些让你欣喜的东西时，一般也会有一些让你不高兴的东西。\n<源石冰晶>周期性地释放对我方单位施加【寒冷】的范围性寒流\n开启：2月25日16:00~3月3日03:59
Good news: We'll reap a full harvest now if we work hard. Bad news: you have to help out too.=好消息，此时人们辛勤劳作将会收获满满；坏消息，总得先做点什么。
Good Night=晚安
Good night, Amiya.=晚安，阿米娅。
Good night, my brothers and sisters.=各位，晚安......
Good night.=晚安。
Good Old School Days=往昔时光
Good Planning=卓越的规划
Good progress, Miss Ch'en. If you have no interest in wine, coffee isn't a bad choice either. Dossoles is famed for both its wine and coffee.=进展不错啊，陈小姐。如果你对酒不感兴趣，那咖啡也是个不错的方向。多索雷斯的酒和咖啡是最有名的。
Good scenery here, Doctor!=博士，这里景色还不错欸！
Good spot here.=就这儿好了。
Good stuff in the login rewards today.=哦，今天的登录奖励真不错。
Good thing I secured our escape route... everyone follow me!=幸好我早就确认了撤退路线......都跟我走！
Good thing my equipment doesn't take up too much space.=还好装备不太占空间。
Good timing, I was just brewing coffee. Do you want some?=博士，我正好在泡咖啡，你也来一杯吗？
Good timing.=好时机。
Good timing. I need something to do.=刚好，我也不想闲着。
Good timing. You must have something to discuss with me. Yes and no?=好巧。您想必有话对我说......是也不是？
Good timing. You must have something to discuss with me... Yes and no?=镇巧。你是有话跟我说......是也不是？
Good visibility. I'm ready to fire.=视野良好，准备就绪。
Good vision is a must for any contestant. Train your eyes by distinguishing enemy silhouettes in total darkness!\n<@lv.muitem><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used.=清晰的视力是运动员必备的素质之一。就从在没有灯光的夜色中分辨敌人的身形开始练习吧！\n<@lv.muitem><城市霓虹></>可以提供初始视野，使用后视野范围扩大
Good vision is a must for any contestant. Train your eyes by distinguishing enemy silhouettes in total darkness!\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used.=清晰的视力是运动员必备的素质之一。就从在没有灯光的夜色中分辨敌人的身形开始练习吧！\n<城市霓虹>可以提供初始视野，使用后视野范围扩大
Good work out there, Doctor... Oh, could you help me swap a couple of bolts when we get back?=辛苦了，博士......啊，回去之后陪我换两颗螺丝钉吧？
Good work, Doctor! Want a cookie? Too tough to chew...? Hmm… I think it's fine…=博士，辛苦了，要不要来块饼干？......很硬吗？我没觉得欸。
Good work, Doctor. We'll do better next time, don't you worry.=博士辛苦了，下次俺们一定能做得更好。
Good work, Doctor. Why don't you take a break? Oh, don't worry, I'm already done with the report… Haha, there's no need for a compliment. It's really not a big deal, I've simply become experienced with these things.=辛苦了，博士，休息一下吧。别担心，报告书的处理已经完成了......哈哈，谢谢夸奖，这也不是什么了不起的本领，只是做顺手了而已。
Good work. Need to get under this umbrella?=辛苦了，需要我帮你打伞吗？
Good wrap-up, and I'm a little hungry too. Times like this call for... tch, they're tainting me.=圆满结束，肚子也有点饿了，这种时候就该吃......啧，被他们传染了。
Good, a chance to try out my new hip.=正好试试我新换的髋关节。
Good, another easy day. No giant tentacles coiling up my teammates, no fanatics lurking in the shadows with their hands coated in blood... Yes, just some straight fights on the battlefield. An easy day for me.=好，又度过了轻松的一天！没有会卷走队友的巨大触须，也没有蹲在角落里满手是血的疯狂敌人......光是上上战场什么的，对，已经很轻松了！
Good, finished before my clothes got dirty.=还好，没弄脏衣服就结束了。
Good, good, a little closer!=来来来~
Good, I didn't want to see you get blown up.=幸好，我可不想看你炸上天。
Good, I suppose you've already got a plan.=看来，你已经有了大致的计划。
Good, I'll get the newspapers, and make us hot dogs with some nachos. Hats off to fast food, for keeping us pioneering without even a moment's rest. Great invention, don't you think?=好，我去拿报纸，顺便烤点热狗和玉米片......快餐意味着开拓的节奏从不停歇，伟大的发明，不是吗？
Good, you must continue motivating your subordinates with your ideas if you hope to maintain influence over them.=很好，如果想保持对下属的影响力，你必须时刻用自己的想法去推动他们。
Good. Efficiency up seventeen percent.=很好，效率将会提升17%。
Good. Let me show you what an old man can do.=好，老夫我大展身手的时候到了。
Good. My bow feels even lighter. Thank you.=好啊，仿佛这张弓都变轻了呢，谢谢。
Good. Thank you.=好事......谢谢。
Good. That means we still have time…=很好。这意味着我们还有时间......
Good. Very logical. I like efficiency, and I like that you understand the market.=不错，很有逻辑。我追求高效率，也很欣赏你这种清楚行情的表达。
Good... I'll find something to do.=好......我会自己找事做的。
Goodbye=再见
Goodbye, Doctor. My dear friend whom I've never met.=再见，博士。我未曾谋面的，挚友。
Goodbye, Entelechia=再见，隐德来希
Goodbye, Eternal Night=永夜辞别
Goodbye, Goodbye=再见，再见
Goodbye, Kitten=再见了，小猫
Goodbye, my enemy. Goodbye, my kin.\n<@lv.item><Transverse Plate> </>Deploying Operators requires the assistance of nearby Operators.\n<@lv.item><Roadblocks> </>Deploy to block the enemy's route.=再见，我的敌人。再见，我的血亲。\n<@lv.item><接驳地块></>初始不可部署干员，需要周围存在其他干员进行协助\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
Goodbye, my enemy. Goodbye, my kin.\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators.\n<Roadblocks> Deploy to block the enemy's route.=再见，我的敌人。再见，我的血亲。\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助\n<障碍物>部署以后可以阻挡敌人的行进路线
Goodbye, Theresa=再见，特蕾西娅
Goodness, did you fall asleep?! Quick, with me, out of here!=什么呀，你是睡着了吗？！快跟我走呀！
Goodness, how saintly is our Doctor that you would worry I be devoid of companionship, let alone ask after me? Hah-hah-hah, but a Happy New Year. Yes, lest I forget, my family chances to trip to Rhodes Island in a couple of days, and I'd be remiss to not personally invite you to our household dinner.=哎呀，我们的博士还是心善，担心我一个人孤苦无依，特意来问候我一下。哈哈哈，新年快乐。对了，过几天，我的家人会来一趟罗德岛，到时可要请您赏脸参加我的家庭晚宴。
Goodnight, Golding=晚安，戈尔丁
Goods and People=货与人
Goods Basket=货物篮
Goods ready for shipment. Only allowed to be opened face-to-face with express permission of the recipient. That air-headed idol seemed to have left her water cup on top after her morning exercises, so let's move that out of the way and get to work.=包好的代运货物，只允许在客人允许的情况下当面打开。把某位隐退偶像晨练时留下的水杯移开，开始工作。
Gooood morning, Doctor!=博士，早安。
Gooooooo!=去吧！
Gopnik=高普尼克
Gopnik doesn't seem to understand you, so you try again, hoping he doesn't get angry. But your explanation falls on deaf ears, and Duck Lord runs out from behind the curtains in a huff, snatching the sign from your hands. Gopnik puts down his gavel and begins cracking his knuckles.=高普尼克好像没听懂你的意思，于是你又解释了一遍，并希望他不要生气。但你的解释似乎没有任何用，鸭爵气冲冲地从幕后跑出来，一把抢走了你手里的出价牌。高普尼克放下木槌，开始活动关节。
Gopnik glances at you, and sees that you have no intention of approaching any further. So you spend an important part of your life listening to these people boast endlessly for a full twenty-four hours. You sort out the information you obtained, and there are a few that could make you a ton of money.=高普尼克瞟了你一眼，见你没有进一步接近的意思，也就没有管你。于是你耗费了人生中重要的时间听这群人谈天说地吹了整整二十四小时。整理一下后，你获得了几条能够让你赚得盆满钵满的消息。
Gopnik Hitman=高普尼克杀手
Gopnik is still the same old. You stay away from him, and his fists stay away from you.=高普尼克还是那副老样子，只要你不惹他，他也不会请你吃拳头。
Gopnik leads you inside, hands you a bidding sign, and explains the rules: the starting bid for the mysterious last item is five ingots. Each bid must be at least five higher, and the highest bidder wins. You see Duck Lord seated among the crowd. Could he actually be both seller and buyer? You quickly ask Gopnik, but he only slams his gavel to begin the bid. The Duck Lord instantly raises his sign to raise the bid to ten ingots.=高普尼克带领你进入了帐篷。他交给你一个出价牌，并告诉你，压轴秘宝藏于幕后，起拍价五个源石锭，每次加价也是五个，价高者得。你看到了坐席当中的鸭爵，难道他既是庄家又是买家？你连忙向高普尼克询问，但高普尼克只是敲槌示意拍卖开始。下一秒，鸭爵举起牌子，价格来到了十个源石锭。
Gopnik's Fist=高普尼克之拳
Gopnik's Memories=高普尼克的回忆
Gopnik/Bounty=高普尼克·悬赏
Gordon Tannen cannot believe what he is seeing. Water streams into 'Nasti' from all directions, carrying her higher and higher, looking down at the three invaders.=眼前的景象令高登难以置信，无数水流汇入“娜斯提”的身体，簇拥着她越升越高，俯瞰三位强词夺理的入侵者。
Gordon Tannen, born in Columbia, was promoted to Chief Inspector of the Columbian Bureau of Alcohol, Tobacco, Arts Units, and Originium following the Propeller Paradise Incident. He has also been restored to his position as Chief Executive of Propeller Paradise. He has entered into cooperation with Rhodes Island to secure legitimate channels for our Oripathy medicine to enter the Columbian market, while also representing Propeller Paradise in our joint aerospace research.=高登·谭农，哥伦比亚人，在“螺旋桨天堂”事件后，升任哥伦比亚烟酒施术单元以及源石制品管理局探员总管，并恢复“螺旋桨天堂”总长官身份。现与罗德岛达成合作，既以管理局的名义帮助罗德岛打通矿石病药物进入哥伦比亚市场的合法渠道，也以“螺旋桨天堂”的名义与罗德岛共同进行天空相关的科研。
Gorgeous Flower=绚烂夏花
Gorgeously Colored Flooring=斑斓地砖
Gosh, Rhodes Island has great pay and benefits… Oh, sorry, Doctor, I'm just a little shocked. My codename is April. Nah yeah, it's the name of my favorite song.=罗德岛的设施和待遇竟然这么好......啊，抱歉，博士，我只是有些吃惊。我的代号就叫四月吧，嗯，来源是我最喜欢的一首歌哦。
Gospel Record Player=福音点唱机
Gospel, gather at my fingertips...=福音，停留于指尖......
Gossip Kills=人言可畏
Got a clear view here. Hope they don't got the same.=这里视野不错，但愿对敌人来说不是如此。
Got a fabric in mind?=什么面料？
Got a heap of useful info from our mission in Yan this time. It's all written up in a report, submitted and filed. Come on, Doctor, I'm not a reserve op anymore. I can pull up my socks and write a report start to finish, easy enough.=这次去炎国出任务收集了很多有用的信息，已经写成报告提交归档啦。哎呀博士，我又不是预备干员，不偷懒写个有头有尾的报告还是能做到的。
Got a letter back for you, Doc! Feels mighty strange saying that. When I wasn't helpin' Nemos, I'd be tearin' about warnin' folk of Catastrophe, maybe deliverin' some final letters along the way. Other Catastrophe Messengers are like bridges, but me? I'm more like a stone you hurl with all your might.=博士，有你的回信！这样说还挺新奇的。以前除了给涅梅丝帮忙，我都奔波在天灾预警，或为人们传递最后一封信的路上。其他天灾信使是桥梁，而我，硬要说的话，更像是用尽全力掷出去的石头吧。
Got a new mission, Doctor?=有新的任务吗，博士？
Got a pro over here=厉害的哇
Got a problem that needs solving?=有什么问题需要解决？
Got a style in mind?=什么样式？
Got any booze? Went to a few shops and none of them would sell to me. I'll just take a seat for a while. Hope I'm not bothering you.=呼，有酒吗？前面那几家店都不愿意卖酒给我。我坐一会儿，应该不会打扰你做生意吧。
Got any other good stuff?=你还有其他好东西吗？
Got any salt on you, Doc? Here, gimme some. I made potatoes. They taste so good when you sprinkle salt on them! We eat them like this a lot when we're out on a job! I roasted some fruit, too. Take it to W and Ines... Don't tell them it's from me! Got it?=博士，你身上带盐了吗？来来，借我一点，我煮了土豆，撒点盐可好吃了！我们在外面出任务的时候经常这么吃！还有这个烤好的果子，你拿去给W和伊内丝......别说是我送的！千万别说！
Got it! We'll continue the mission!=收到！我们将继续执行任务！
Got it, I'll take the lead. Don't be nervous, I can handle this.=好，我来领队。加油，不要紧张。
Got it, so you tried to dine and dash and got beaten up=懂了，主播U吃白食被打
Got it. Are you coming with us, Doctor?=好呀，博士也一起去吗？
Got it. I'll perform my duty.=明白，我会承担起相应的责任的。
Got it. Joining the team.=了解。刻刀入队了。
Got it. Shout for me when it's time to go.=行，出发时叫我一声。
Got it. You've determined that use of force is required in the current situation, and I'll trust you on that.=没问题，既然你判断当前情况必须动用武力，我当然相信你啦。
got lost in=迷失于
Got me knives polished, when're we headin' off?=刀都已经重新打磨过了，我们什么时候出发？
Got my bolts kitted.=弩箭已经装好了。
Got nothin' better to do again, eh?=你很闲吗？
Got shooed out of the workshop by Lanns. She wasn't pissed though, just hauled me along to a doctor, then had me on Potlid-watching duty. And watching I love my own body more... That day she asked me what life was like catching Oripathy. But all that came to mind was being down in the pit, staring at the Infected creatures and thinking, 'we're more alike now.'=兰娜是把我赶出工作间了，但她没生气，只是拽着我去找医生，然后让我监督小锅盖，也监督我自己爱惜身体。那天她问我感染矿石病的经历，可我只记得自己对着井下的感染生物想，我们更像了。
Got some good news to share, Doctor? Because if you don't, let me tell you a joke.=博士，有什么好消息想和我分享吗？没有的话，我来讲个笑话给你听吧。
Got something that I need your help with, Moriuchi-san. Same deal as usual. You up for it?=森内老板，有件事需要麻烦你一下。报酬还是老样子，你看怎么样？
Got something, Doctor? I could probably lend a hand. But I'd rather not eat up too much of my time. I got a lot of comics to read.=有事吗，博士？我大概能帮上点忙。不过，要是能不占用我用来看漫画的休息时间，当然会更好。
Got the ol' girl ready to work.=我手里的家伙随时能干活。
Got the situation down crystal clear!=战场动态，一清二楚！
Got twps from Royal Guard knocking about, have you? Heh, ain't that interesting.=这里还有皇家近卫学校的人？哼——有点意思。
Gotta admit, this 'teamwork' isn't really my thing.=团队协作......对我来说果然还是有些陌生啊。
Gotta aim more carefully.=要、要扔得准一点......
Gotta give it 200%, better take a coffee mint…=还是来颗咖啡薄荷糖吧，得提起二百分的干劲了......
Gotta go, we're busy=有事先走了
Gotta hurry!=时间有限。
Gotta lay off the sweets... Maybe hold off on the fruit juice too... If I end up out of shape, the damage to my image will be irreconcilable.=最近不能吃甜食......喝果汁熬上一阵吧......身材要是走样了形象上说不过去。
Gotta make it a fair trade=交换必须公正平等
Gotta say that mission was a special one.=真是一次意料之外的任务。
Gotta say, scabbin' a lift on this big ol' ship gets me to places faster than my own two legs. Besides, you lot are headin' all over the shop anyway. Mm, yeah, I guess I've changed my view towards you guys a little.=不得不说，罗德岛反正也要到处跑，我跟着你们的轨迹四处探险好像比我自己走路要快点，嗯，不错，稍微对你们改观了。
Gouka=业火
Gourd Valley Mining Area Login Event=葫芦谷矿区登录活动
Gourmand=饱餐的干劲
Gourmet Food Warmer=美食保温柜
Gourmet Guide=美食指南
Gourmet of Terra Training Pack=饱尝大地特训礼包
Gourmet Slug=精饲源石虫
Governing Order=统御号令
Grab 'Em All=尽入囊中
Grab 'n Go Potted Herbs=随吃随采香料盆栽
Grab a tile, turn around, and jump out=抓一片瓦回身跳出
Grab and Go=随到随取
Grab resources=拿取资源
Grab the luggage=拿上行李箱
Grace Arizona, the only daughter of a noble branch family in Victoria. She came into contact with Rhodes Island during the course of her advanced medical techniques study, and applied for a job at Rhodes Island. She excels in pharmacology and clinical theory, and now provides emergency battlefield medic services for Rhodes Island.=本名格蕾丝·亚利桑那，维多利亚某旁系贵族独女，于医疗技艺进修时期接触罗德岛，并主动求职于罗德岛，在药理学与临床理论方面表现优异，现为罗德岛提供战场医疗救护服务。
Grace Before Fire=淡然面对
Gracebearer=聆音
Gracebearer's Token=聆音的信物
Graceful Candle Stand=恩典烛架
Graceful Shadow=婀娜虚影
Gradually accelerates and enters 'roll form' when unblocked; the first attack after entering 'roll form' triggers [Whirlwind Smash]=未被阻挡时会逐渐加速进入“翻滚形态”，进入“翻滚形态”后的首次攻击会立刻释放【旋风冲击】
Gradually accelerates when charging, dealing damage based on Movement Speed to any target it passes through or is blocked by=冲撞时逐渐加速，并对经过与阻挡自身的目标根据移动速度造成伤害
Gradually accelerates when moving, and deals additional damage on the first attack after being blocked based upon Movement Speed.=移动时逐渐加速，被阻挡后的首次攻击造成基于移动速度的额外伤害。
Gradually accelerates when moving, but loses HP over time=移动时逐渐加速，但会持续损失生命
Gradually accelerates when moving, but loses HP over time; the first attack after being blocked deals bonus damage based on Movement Speed, and blows away Balloons and Powerful Balloons at the target's tile=移动时逐渐加速，但会持续损失生命，被阻挡后的首次攻击造成基于移动速度的额外伤害，并吹走目标所在地块的热气球和强力热气球
Gradually accelerates when moving. Its first attack at max speed <$ba.stun>stuns</> targets blocking it.=移动时逐渐加速，达到最高速度后的首次攻击<$ba.stun>晕眩</>阻挡自身的目标
Gradually accelerates when moving. Its first attack at max speed stuns targets blocking it.=移动时逐渐加速，达到最高速度后的首次攻击晕眩阻挡自身的目标
Gradually gains 10 DP over the skill duration\nAll Vanguard Operators' ATK and DEF +35%; Gains 1 extra DP when killing an enemy=技能持续时间内逐渐获得10点部署费用\n所有先锋干员攻击力和防御力+35%，并在击杀敌人时额外获得1点部署费用
Gradually gains 10 DP over the skill duration\nAll Vanguard Operators' ATK and DEF +40%; Gains 1 extra DP when killing an enemy=技能持续时间内逐渐获得10点部署费用\n所有先锋干员攻击力和防御力+40%，并在击杀敌人时额外获得1点部署费用
Gradually gains 10 DP over the skill duration\nAll Vanguard Operators' ATK and DEF +45%; Gains 1 extra DP when killing an enemy=技能持续时间内逐渐获得10点部署费用\n所有先锋干员攻击力和防御力+45%，并在击杀敌人时额外获得1点部署费用
Gradually gains 10 DP over the skill duration; ATK +16%, ASPD +20, and Talent 1 activation chance increases to 1.6 times=技能持续时间内逐渐获得10点部署费用，攻击力+16%，攻击速度+20，第一天赋的触发几率提升至1.6倍
Gradually gains 10 DP over the skill duration; ATK +20%, ASPD +20, and Talent 1 activation chance increases to 1.6 times=技能持续时间内逐渐获得10点部署费用，攻击力+20%，攻击速度+20，第一天赋的触发几率提升至1.6倍
Gradually gains 10 DP over the skill duration; ATK +24%, ASPD +20, and Talent 1 activation chance increases to 1.6 times=技能持续时间内逐渐获得10点部署费用，攻击力+24%，攻击速度+20，第一天赋的触发几率提升至1.6倍
Gradually gains 11 DP over the skill duration\nAll Vanguard Operators' ATK and DEF +45%; Gains 1 extra DP when killing an enemy=技能持续时间内逐渐获得11点部署费用\n所有先锋干员攻击力和防御力+45%，并在击杀敌人时额外获得1点部署费用
Gradually gains 11 DP over the skill duration\nAll Vanguard Operators' ATK and DEF +50%; Gains 1 extra DP when killing an enemy=技能持续时间内逐渐获得11点部署费用\n所有先锋干员攻击力和防御力+50%，并在击杀敌人时额外获得1点部署费用
Gradually gains 11 DP over the skill duration\nAll Vanguard Operators' ATK and DEF +55%; Gains 1 extra DP when killing an enemy=技能持续时间内逐渐获得11点部署费用\n所有先锋干员攻击力和防御力+55%，并在击杀敌人时额外获得1点部署费用
Gradually gains 11 DP over the skill duration; ATK +28%, ASPD +30, and Talent 1 activation chance increases to 1.9 times=技能持续时间内逐渐获得11点部署费用，攻击力+28%，攻击速度+30，第一天赋的触发几率提升至1.9倍
Gradually gains 11 DP over the skill duration; ATK +32%, ASPD +30, and Talent 1 activation chance increases to 2.1 times=技能持续时间内逐渐获得11点部署费用，攻击力+32%，攻击速度+30，第一天赋的触发几率提升至2.1倍
Gradually gains 11 DP over the skill duration; ATK +36%, ASPD +30, and Talent 1 activation chance increases to 2.3 times=技能持续时间内逐渐获得11点部署费用，攻击力+36%，攻击速度+30，第一天赋的触发几率提升至2.3倍
Gradually gains 12 DP over the skill duration\nAll Vanguard Operators' ATK and DEF +60%; Gains 1 extra DP when killing an enemy=技能持续时间内逐渐获得12点部署费用\n所有先锋干员攻击力和防御力+60%，并在击杀敌人时额外获得1点部署费用
Gradually gains 12 DP over the skill duration, ATK +30%; Cherry-3 stops attacking, gains Block +1 and DEF +80%\nAfter the skill ends, Cherry-3 will self-destruct=技能持续时间内逐渐获得12点部署费用，攻击力+30%；樱桃三号停止攻击，阻挡数+1，防御力+80%\n技能结束后樱桃三号销毁自身
Gradually gains 12 DP over the skill duration, ATK +35%; Cherry-3 stops attacking, gains Block +1 and DEF +85%\nAfter the skill ends, Cherry-3 will self-destruct=技能持续时间内逐渐获得12点部署费用，攻击力+35%；樱桃三号停止攻击，阻挡数+1，防御力+85%\n技能结束后樱桃三号销毁自身
Gradually gains 12 DP over the skill duration, ATK +40%; Cherry-3 stops attacking, gains Block +1 and DEF +90%\nAfter the skill ends, Cherry-3 will self-destruct=技能持续时间内逐渐获得12点部署费用，攻击力+40%；樱桃三号停止攻击，阻挡数+1，防御力+90%\n技能结束后樱桃三号销毁自身
Gradually gains 12 DP over the skill duration, ATK +45%; Cherry-3 stops attacking, gains Block +1 and DEF +95%\nAfter the skill ends, Cherry-3 will self-destruct=技能持续时间内逐渐获得12点部署费用，攻击力+45%；樱桃三号停止攻击，阻挡数+1，防御力+95%\n技能结束后樱桃三号销毁自身
Gradually gains 12 DP over the skill duration, ATK +50%; Cherry-3 stops attacking, gains Block +1 and DEF +100%\nAfter the skill ends, Cherry-3 will self-destruct=技能持续时间内逐渐获得12点部署费用，攻击力+50%；樱桃三号停止攻击，阻挡数+1，防御力+100%\n技能结束后樱桃三号销毁自身
Gradually gains 12 DP over the skill duration, ATK +55%; Cherry-3 stops attacking, gains Block +1 and DEF +105%\nAfter the skill ends, Cherry-3 will self-destruct=技能持续时间内逐渐获得12点部署费用，攻击力+55%；樱桃三号停止攻击，阻挡数+1，防御力+105%\n技能结束后樱桃三号销毁自身
Gradually gains 12 DP over the skill duration, ATK +60%; Cherry-3 stops attacking, gains Block +1 and DEF +110%\nAfter the skill ends, Cherry-3 will self-destruct=技能持续时间内逐渐获得12点部署费用，攻击力+60%；樱桃三号停止攻击，阻挡数+1，防御力+110%\n技能结束后樱桃三号销毁自身
Gradually gains 12 DP over the skill duration, ATK +65%; Cherry-3 stops attacking, gains Block +1 and DEF +120%\nAfter the skill ends, Cherry-3 will self-destruct=技能持续时间内逐渐获得12点部署费用，攻击力+65%；樱桃三号停止攻击，阻挡数+1，防御力+120%\n技能结束后樱桃三号销毁自身
Gradually gains 12 DP over the skill duration, ATK +70%; Cherry-3 stops attacking, gains Block +1 and DEF +130%\nAfter the skill ends, Cherry-3 will self-destruct=技能持续时间内逐渐获得12点部署费用，攻击力+70%；樱桃三号停止攻击，阻挡数+1，防御力+130%\n技能结束后樱桃三号销毁自身
Gradually gains 12 DP over the skill duration, ATK +80%; Cherry-3 stops attacking, gains Block +1 and DEF +140%\nAfter the skill ends, Cherry-3 will self-destruct=技能持续时间内逐渐获得12点部署费用，攻击力+80%；樱桃三号停止攻击，阻挡数+1，防御力+140%\n技能结束后樱桃三号销毁自身
Gradually gains 12 DP over the skill duration; ATK +40%, ASPD +40, and Talent 1 activation chance increases to 2.5 times=技能持续时间内逐渐获得12点部署费用，攻击力+40%，攻击速度+40，第一天赋的触发几率提升至2.5倍
Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +100%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP=技能持续时间内逐渐获得20点部署费用，攻击间隔稍微增大，攻击距离+1，攻击力+100%，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击
Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +110%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP=技能持续时间内逐渐获得20点部署费用，攻击间隔稍微增大，攻击距离+1，攻击力+110%，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击
Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +120%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP=技能持续时间内逐渐获得20点部署费用，攻击间隔稍微增大，攻击距离+1，攻击力+120%，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击
Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +130%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP=技能持续时间内逐渐获得20点部署费用，攻击间隔稍微增大，攻击距离+1，攻击力+130%，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击
Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +40%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP=技能持续时间内逐渐获得20点部署费用，攻击间隔稍微增大，攻击距离+1，攻击力+40%，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击
Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +50%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP=技能持续时间内逐渐获得20点部署费用，攻击间隔稍微增大，攻击距离+1，攻击力+50%，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击
Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +60%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP=技能持续时间内逐渐获得20点部署费用，攻击间隔稍微增大，攻击距离+1，攻击力+60%，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击
Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +70%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP=技能持续时间内逐渐获得20点部署费用，攻击间隔稍微增大，攻击距离+1，攻击力+70%，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击
Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +80%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP=技能持续时间内逐渐获得20点部署费用，攻击间隔稍微增大，攻击距离+1，攻击力+80%，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击
Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +90%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP=技能持续时间内逐渐获得20点部署费用，攻击间隔稍微增大，攻击距离+1，攻击力+90%，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击
Gradually gains 6 DP over the skill duration; ASPD +80, and ignores 25% DEF=技能持续时间内逐渐获得6点部署费用，攻击速度+80，并无视目标25%的防御力
Gradually gains 6 DP over the skill duration; ASPD +95, and ignores 25% DEF=技能持续时间内逐渐获得6点部署费用，攻击速度+95，并无视目标25%的防御力
Gradually gains 6 DP over the skill duration; ASPD +95, and ignores 30% DEF=技能持续时间内逐渐获得6点部署费用，攻击速度+95，并无视目标30%的防御力
Gradually gains 7 DP over the skill duration; ASPD +110, and ignores 30% DEF=技能持续时间内逐渐获得7点部署费用，攻击速度+110，并无视目标30%的防御力
Gradually gains 7 DP over the skill duration; ASPD +110, and ignores 35% DEF=技能持续时间内逐渐获得7点部署费用，攻击速度+110，并无视目标35%的防御力
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +30%, Block +1 and gain 60% Physical and Arts Dodge=技能持续时间内逐渐获得8点部署费用，攻击间隔缩短，攻击力+30%，阻挡数+1，获得60%的物理和法术闪避
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +35%, Block +1 and gain 60% Physical and Arts Dodge=技能持续时间内逐渐获得8点部署费用，攻击间隔缩短，攻击力+35%，阻挡数+1，获得60%的物理和法术闪避
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +40%, Block +1 and gain 60% Physical and Arts Dodge=技能持续时间内逐渐获得8点部署费用，攻击间隔缩短，攻击力+40%，阻挡数+1，获得60%的物理和法术闪避
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +45%, Block +1 and gain 60% Physical and Arts Dodge=技能持续时间内逐渐获得8点部署费用，攻击间隔缩短，攻击力+45%，阻挡数+1，获得60%的物理和法术闪避
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +50%, Block +1 and gain 60% Physical and Arts Dodge=技能持续时间内逐渐获得8点部署费用，攻击间隔缩短，攻击力+50%，阻挡数+1，获得60%的物理和法术闪避
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +55%, Block +1 and gain 60% Physical and Arts Dodge=技能持续时间内逐渐获得8点部署费用，攻击间隔缩短，攻击力+55%，阻挡数+1，获得60%的物理和法术闪避
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +60%, Block +1 and gain 80% Physical and Arts Dodge=技能持续时间内逐渐获得8点部署费用，攻击间隔缩短，攻击力+60%，阻挡数+1，获得80%的物理和法术闪避
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +70%, Block +1 and gain 80% Physical and Arts Dodge=技能持续时间内逐渐获得8点部署费用，攻击间隔缩短，攻击力+70%，阻挡数+1，获得80%的物理和法术闪避
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +80%, Block +1 and gain 80% Physical and Arts Dodge=技能持续时间内逐渐获得8点部署费用，攻击间隔缩短，攻击力+80%，阻挡数+1，获得80%的物理和法术闪避
Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +90%, Block +1 and gain 80% Physical and Arts Dodge=技能持续时间内逐渐获得8点部署费用，攻击间隔缩短，攻击力+90%，阻挡数+1，获得80%的物理和法术闪避
Gradually gains 8 DP over the skill duration; ASPD +125, and ignores 35% DEF=技能持续时间内逐渐获得8点部署费用，攻击速度+125，并无视目标35%的防御力
Gradually gains 9 DP over the skill duration\nAll Vanguard Operators' ATK and DEF +25%; Gains 1 extra DP when killing an enemy=技能持续时间内逐渐获得9点部署费用\n所有先锋干员攻击力和防御力+25%，并在击杀敌人时额外获得1点部署费用
Gradually gains 9 DP over the skill duration\nAll Vanguard Operators' ATK and DEF +30%; Gains 1 extra DP when killing an enemy=技能持续时间内逐渐获得9点部署费用\n所有先锋干员攻击力和防御力+30%，并在击杀敌人时额外获得1点部署费用
Gradually gains 9 DP over the skill duration\nAll Vanguard Operators' ATK and DEF +35%; Gains 1 extra DP when killing an enemy=技能持续时间内逐渐获得9点部署费用\n所有先锋干员攻击力和防御力+35%，并在击杀敌人时额外获得1点部署费用
Gradually gains 9 DP over the skill duration; ATK +12%, ASPD +10, and Talent 1 activation chance increases to 1.3 times=技能持续时间内逐渐获得9点部署费用，攻击力+12%，攻击速度+10，第一天赋的触发几率提升至1.3倍
Gradually gains 9 DP over the skill duration; ATK +4%, ASPD +10, and Talent 1 activation chance increases to 1.3 times=技能持续时间内逐渐获得9点部署费用，攻击力+4%，攻击速度+10，第一天赋的触发几率提升至1.3倍
Gradually gains 9 DP over the skill duration; ATK +8%, ASPD +10, and Talent 1 activation chance increases to 1.3 times=技能持续时间内逐渐获得9点部署费用，攻击力+8%，攻击速度+10，第一天赋的触发几率提升至1.3倍
Gradually gains <@ba.vup>10</> DP over the skill duration\nAll Vanguard Operators' ATK and DEF <@ba.vup>+35%</>; Gains <@ba.vup>1</> extra DP when killing an enemy=技能持续时间内逐渐获得<@ba.vup>10</>点部署费用\n所有先锋干员攻击力和防御力<@ba.vup>+35%</>，并在击杀敌人时额外获得<@ba.vup>1</>点部署费用
Gradually gains <@ba.vup>10</> DP over the skill duration\nAll Vanguard Operators' ATK and DEF <@ba.vup>+40%</>; Gains <@ba.vup>1</> extra DP when killing an enemy=技能持续时间内逐渐获得<@ba.vup>10</>点部署费用\n所有先锋干员攻击力和防御力<@ba.vup>+40%</>，并在击杀敌人时额外获得<@ba.vup>1</>点部署费用
Gradually gains <@ba.vup>10</> DP over the skill duration\nAll Vanguard Operators' ATK and DEF <@ba.vup>+45%</>; Gains <@ba.vup>1</> extra DP when killing an enemy=技能持续时间内逐渐获得<@ba.vup>10</>点部署费用\n所有先锋干员攻击力和防御力<@ba.vup>+45%</>，并在击杀敌人时额外获得<@ba.vup>1</>点部署费用
Gradually gains <@ba.vup>10</> DP over the skill duration; ATK <@ba.vup>+16%</>, ASPD <@ba.vup>+20</>, and Talent 1 activation chance increases to <@ba.vup>1.6</> times=技能持续时间内逐渐获得<@ba.vup>10</>点部署费用，攻击力<@ba.vup>+16%</>，攻击速度<@ba.vup>+20</>，第一天赋的触发几率提升至<@ba.vup>1.6</>倍
Gradually gains <@ba.vup>10</> DP over the skill duration; ATK <@ba.vup>+20%</>, ASPD <@ba.vup>+20</>, and Talent 1 activation chance increases to <@ba.vup>1.6</> times=技能持续时间内逐渐获得<@ba.vup>10</>点部署费用，攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+20</>，第一天赋的触发几率提升至<@ba.vup>1.6</>倍
Gradually gains <@ba.vup>10</> DP over the skill duration; ATK <@ba.vup>+24%</>, ASPD <@ba.vup>+20</>, and Talent 1 activation chance increases to <@ba.vup>1.6</> times=技能持续时间内逐渐获得<@ba.vup>10</>点部署费用，攻击力<@ba.vup>+24%</>，攻击速度<@ba.vup>+20</>，第一天赋的触发几率提升至<@ba.vup>1.6</>倍
Gradually gains <@ba.vup>11</> DP over the skill duration\nAll Vanguard Operators' ATK and DEF <@ba.vup>+45%</>; Gains <@ba.vup>1</> extra DP when killing an enemy=技能持续时间内逐渐获得<@ba.vup>11</>点部署费用\n所有先锋干员攻击力和防御力<@ba.vup>+45%</>，并在击杀敌人时额外获得<@ba.vup>1</>点部署费用
Gradually gains <@ba.vup>11</> DP over the skill duration\nAll Vanguard Operators' ATK and DEF <@ba.vup>+50%</>; Gains <@ba.vup>1</> extra DP when killing an enemy=技能持续时间内逐渐获得<@ba.vup>11</>点部署费用\n所有先锋干员攻击力和防御力<@ba.vup>+50%</>，并在击杀敌人时额外获得<@ba.vup>1</>点部署费用
Gradually gains <@ba.vup>11</> DP over the skill duration\nAll Vanguard Operators' ATK and DEF <@ba.vup>+55%</>; Gains <@ba.vup>1</> extra DP when killing an enemy=技能持续时间内逐渐获得<@ba.vup>11</>点部署费用\n所有先锋干员攻击力和防御力<@ba.vup>+55%</>，并在击杀敌人时额外获得<@ba.vup>1</>点部署费用
Gradually gains <@ba.vup>11</> DP over the skill duration; ATK <@ba.vup>+28%</>, ASPD <@ba.vup>+30</>, and Talent 1 activation chance increases to <@ba.vup>1.9</> times=技能持续时间内逐渐获得<@ba.vup>11</>点部署费用，攻击力<@ba.vup>+28%</>，攻击速度<@ba.vup>+30</>，第一天赋的触发几率提升至<@ba.vup>1.9</>倍
Gradually gains <@ba.vup>11</> DP over the skill duration; ATK <@ba.vup>+32%</>, ASPD <@ba.vup>+30</>, and Talent 1 activation chance increases to <@ba.vup>2.1</> times=技能持续时间内逐渐获得<@ba.vup>11</>点部署费用，攻击力<@ba.vup>+32%</>，攻击速度<@ba.vup>+30</>，第一天赋的触发几率提升至<@ba.vup>2.1</>倍
Gradually gains <@ba.vup>11</> DP over the skill duration; ATK <@ba.vup>+36%</>, ASPD <@ba.vup>+30</>, and Talent 1 activation chance increases to <@ba.vup>2.3</> times=技能持续时间内逐渐获得<@ba.vup>11</>点部署费用，攻击力<@ba.vup>+36%</>，攻击速度<@ba.vup>+30</>，第一天赋的触发几率提升至<@ba.vup>2.3</>倍
Gradually gains <@ba.vup>12</> DP over the skill duration\nAll Vanguard Operators' ATK and DEF <@ba.vup>+60%</>; Gains <@ba.vup>1</> extra DP when killing an enemy=技能持续时间内逐渐获得<@ba.vup>12</>点部署费用\n所有先锋干员攻击力和防御力<@ba.vup>+60%</>，并在击杀敌人时额外获得<@ba.vup>1</>点部署费用
Gradually gains <@ba.vup>12</> DP over the skill duration, ATK <@ba.vup>+30%</>; Cherry-3 <@ba.vdown>stops attacking</>, gains Block <@ba.vup>+1</> and DEF <@ba.vup>+80%</>\n<@ba.rem>After the skill ends, Cherry-3 will self-destruct</>=技能持续时间内逐渐获得<@ba.vup>12</>点部署费用，攻击力<@ba.vup>+30%</>；樱桃三号<@ba.vdown>停止攻击</>，阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+80%</>\n<@ba.rem>技能结束后樱桃三号销毁自身</>
Gradually gains <@ba.vup>12</> DP over the skill duration, ATK <@ba.vup>+35%</>; Cherry-3 <@ba.vdown>stops attacking</>, gains Block <@ba.vup>+1</> and DEF <@ba.vup>+85%</>\n<@ba.rem>After the skill ends, Cherry-3 will self-destruct</>=技能持续时间内逐渐获得<@ba.vup>12</>点部署费用，攻击力<@ba.vup>+35%</>；樱桃三号<@ba.vdown>停止攻击</>，阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+85%</>\n<@ba.rem>技能结束后樱桃三号销毁自身</>
Gradually gains <@ba.vup>12</> DP over the skill duration, ATK <@ba.vup>+40%</>; Cherry-3 <@ba.vdown>stops attacking</>, gains Block <@ba.vup>+1</> and DEF <@ba.vup>+90%</>\n<@ba.rem>After the skill ends, Cherry-3 will self-destruct</>=技能持续时间内逐渐获得<@ba.vup>12</>点部署费用，攻击力<@ba.vup>+40%</>；樱桃三号<@ba.vdown>停止攻击</>，阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+90%</>\n<@ba.rem>技能结束后樱桃三号销毁自身</>
Gradually gains <@ba.vup>12</> DP over the skill duration, ATK <@ba.vup>+45%</>; Cherry-3 <@ba.vdown>stops attacking</>, gains Block <@ba.vup>+1</> and DEF <@ba.vup>+95%</>\n<@ba.rem>After the skill ends, Cherry-3 will self-destruct</>=技能持续时间内逐渐获得<@ba.vup>12</>点部署费用，攻击力<@ba.vup>+45%</>；樱桃三号<@ba.vdown>停止攻击</>，阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+95%</>\n<@ba.rem>技能结束后樱桃三号销毁自身</>
Gradually gains <@ba.vup>12</> DP over the skill duration, ATK <@ba.vup>+50%</>; Cherry-3 <@ba.vdown>stops attacking</>, gains Block <@ba.vup>+1</> and DEF <@ba.vup>+100%</>\n<@ba.rem>After the skill ends, Cherry-3 will self-destruct</>=技能持续时间内逐渐获得<@ba.vup>12</>点部署费用，攻击力<@ba.vup>+50%</>；樱桃三号<@ba.vdown>停止攻击</>，阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+100%</>\n<@ba.rem>技能结束后樱桃三号销毁自身</>
Gradually gains <@ba.vup>12</> DP over the skill duration, ATK <@ba.vup>+55%</>; Cherry-3 <@ba.vdown>stops attacking</>, gains Block <@ba.vup>+1</> and DEF <@ba.vup>+105%</>\n<@ba.rem>After the skill ends, Cherry-3 will self-destruct</>=技能持续时间内逐渐获得<@ba.vup>12</>点部署费用，攻击力<@ba.vup>+55%</>；樱桃三号<@ba.vdown>停止攻击</>，阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+105%</>\n<@ba.rem>技能结束后樱桃三号销毁自身</>
Gradually gains <@ba.vup>12</> DP over the skill duration, ATK <@ba.vup>+60%</>; Cherry-3 <@ba.vdown>stops attacking</>, gains Block <@ba.vup>+1</> and DEF <@ba.vup>+110%</>\n<@ba.rem>After the skill ends, Cherry-3 will self-destruct</>=技能持续时间内逐渐获得<@ba.vup>12</>点部署费用，攻击力<@ba.vup>+60%</>；樱桃三号<@ba.vdown>停止攻击</>，阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+110%</>\n<@ba.rem>技能结束后樱桃三号销毁自身</>
Gradually gains <@ba.vup>12</> DP over the skill duration, ATK <@ba.vup>+65%</>; Cherry-3 <@ba.vdown>stops attacking</>, gains Block <@ba.vup>+1</> and DEF <@ba.vup>+120%</>\n<@ba.rem>After the skill ends, Cherry-3 will self-destruct</>=技能持续时间内逐渐获得<@ba.vup>12</>点部署费用，攻击力<@ba.vup>+65%</>；樱桃三号<@ba.vdown>停止攻击</>，阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+120%</>\n<@ba.rem>技能结束后樱桃三号销毁自身</>
Gradually gains <@ba.vup>12</> DP over the skill duration, ATK <@ba.vup>+70%</>; Cherry-3 <@ba.vdown>stops attacking</>, gains Block <@ba.vup>+1</> and DEF <@ba.vup>+130%</>\n<@ba.rem>After the skill ends, Cherry-3 will self-destruct</>=技能持续时间内逐渐获得<@ba.vup>12</>点部署费用，攻击力<@ba.vup>+70%</>；樱桃三号<@ba.vdown>停止攻击</>，阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+130%</>\n<@ba.rem>技能结束后樱桃三号销毁自身</>
Gradually gains <@ba.vup>12</> DP over the skill duration, ATK <@ba.vup>+80%</>; Cherry-3 <@ba.vdown>stops attacking</>, gains Block <@ba.vup>+1</> and DEF <@ba.vup>+140%</>\n<@ba.rem>After the skill ends, Cherry-3 will self-destruct</>=技能持续时间内逐渐获得<@ba.vup>12</>点部署费用，攻击力<@ba.vup>+80%</>；樱桃三号<@ba.vdown>停止攻击</>，阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+140%</>\n<@ba.rem>技能结束后樱桃三号销毁自身</>
Gradually gains <@ba.vup>12</> DP over the skill duration; ATK <@ba.vup>+40%</>, ASPD <@ba.vup>+40</>, and Talent 1 activation chance increases to <@ba.vup>2.5</> times=技能持续时间内逐渐获得<@ba.vup>12</>点部署费用，攻击力<@ba.vup>+40%</>，攻击速度<@ba.vup>+40</>，第一天赋的触发几率提升至<@ba.vup>2.5</>倍
Gradually gains <@ba.vup>20</> DP over the skill duration. Attack Interval <@ba.vdown>slightly increases</>, Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+100%</>, attack all blocked enemies and perform an additional attack against targets with less than 50% HP=技能持续时间内逐渐获得<@ba.vup>20</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+100%</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击
Gradually gains <@ba.vup>20</> DP over the skill duration. Attack Interval <@ba.vdown>slightly increases</>, Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+110%</>, attack all blocked enemies and perform an additional attack against targets with less than 50% HP=技能持续时间内逐渐获得<@ba.vup>20</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+110%</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击
Gradually gains <@ba.vup>20</> DP over the skill duration. Attack Interval <@ba.vdown>slightly increases</>, Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+120%</>, attack all blocked enemies and perform an additional attack against targets with less than 50% HP=技能持续时间内逐渐获得<@ba.vup>20</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+120%</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击
Gradually gains <@ba.vup>20</> DP over the skill duration. Attack Interval <@ba.vdown>slightly increases</>, Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+130%</>, attack all blocked enemies and perform an additional attack against targets with less than 50% HP=技能持续时间内逐渐获得<@ba.vup>20</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+130%</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击
Gradually gains <@ba.vup>20</> DP over the skill duration. Attack Interval <@ba.vdown>slightly increases</>, Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+40%</>, attack all blocked enemies and perform an additional attack against targets with less than 50% HP=技能持续时间内逐渐获得<@ba.vup>20</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+40%</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击
Gradually gains <@ba.vup>20</> DP over the skill duration. Attack Interval <@ba.vdown>slightly increases</>, Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+50%</>, attack all blocked enemies and perform an additional attack against targets with less than 50% HP=技能持续时间内逐渐获得<@ba.vup>20</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+50%</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击
Gradually gains <@ba.vup>20</> DP over the skill duration. Attack Interval <@ba.vdown>slightly increases</>, Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+60%</>, attack all blocked enemies and perform an additional attack against targets with less than 50% HP=技能持续时间内逐渐获得<@ba.vup>20</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+60%</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击
Gradually gains <@ba.vup>20</> DP over the skill duration. Attack Interval <@ba.vdown>slightly increases</>, Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+70%</>, attack all blocked enemies and perform an additional attack against targets with less than 50% HP=技能持续时间内逐渐获得<@ba.vup>20</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+70%</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击
Gradually gains <@ba.vup>20</> DP over the skill duration. Attack Interval <@ba.vdown>slightly increases</>, Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+80%</>, attack all blocked enemies and perform an additional attack against targets with less than 50% HP=技能持续时间内逐渐获得<@ba.vup>20</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+80%</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击
Gradually gains <@ba.vup>20</> DP over the skill duration. Attack Interval <@ba.vdown>slightly increases</>, Attack Range <@ba.vup>+1</> tile, ATK <@ba.vup>+90%</>, attack all blocked enemies and perform an additional attack against targets with less than 50% HP=技能持续时间内逐渐获得<@ba.vup>20</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+90%</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击
Gradually gains <@ba.vup>6</> DP over the skill duration; ASPD +<@ba.vup>80</>, and ignores <@ba.vup>25%</> DEF=技能持续时间内逐渐获得<@ba.vup>6</>点部署费用，攻击速度+<@ba.vup>80</>，并无视目标<@ba.vup>25%</>的防御力
Gradually gains <@ba.vup>6</> DP over the skill duration; ASPD +<@ba.vup>95</>, and ignores <@ba.vup>25%</> DEF=技能持续时间内逐渐获得<@ba.vup>6</>点部署费用，攻击速度+<@ba.vup>95</>，并无视目标<@ba.vup>25%</>的防御力
Gradually gains <@ba.vup>6</> DP over the skill duration; ASPD +<@ba.vup>95</>, and ignores <@ba.vup>30%</> DEF=技能持续时间内逐渐获得<@ba.vup>6</>点部署费用，攻击速度+<@ba.vup>95</>，并无视目标<@ba.vup>30%</>的防御力
Gradually gains <@ba.vup>7</> DP over the skill duration; ASPD +<@ba.vup>110</>, and ignores <@ba.vup>30%</> DEF=技能持续时间内逐渐获得<@ba.vup>7</>点部署费用，攻击速度+<@ba.vup>110</>，并无视目标<@ba.vup>30%</>的防御力
Gradually gains <@ba.vup>7</> DP over the skill duration; ASPD +<@ba.vup>110</>, and ignores <@ba.vup>35%</> DEF=技能持续时间内逐渐获得<@ba.vup>7</>点部署费用，攻击速度+<@ba.vup>110</>，并无视目标<@ba.vup>35%</>的防御力
Gradually gains <@ba.vup>8</> DP over the skill duration. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+30%</>, Block <@ba.vup>+1</> and gain <@ba.vup>60%</> Physical and Arts Dodge=技能持续时间内逐渐获得<@ba.vup>8</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+30%</>，阻挡数<@ba.vup>+1</>，获得<@ba.vup>60%</>的物理和法术闪避
Gradually gains <@ba.vup>8</> DP over the skill duration. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+35%</>, Block <@ba.vup>+1</> and gain <@ba.vup>60%</> Physical and Arts Dodge=技能持续时间内逐渐获得<@ba.vup>8</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+35%</>，阻挡数<@ba.vup>+1</>，获得<@ba.vup>60%</>的物理和法术闪避
Gradually gains <@ba.vup>8</> DP over the skill duration. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+40%</>, Block <@ba.vup>+1</> and gain <@ba.vup>60%</> Physical and Arts Dodge=技能持续时间内逐渐获得<@ba.vup>8</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+40%</>，阻挡数<@ba.vup>+1</>，获得<@ba.vup>60%</>的物理和法术闪避
Gradually gains <@ba.vup>8</> DP over the skill duration. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+45%</>, Block <@ba.vup>+1</> and gain <@ba.vup>60%</> Physical and Arts Dodge=技能持续时间内逐渐获得<@ba.vup>8</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+45%</>，阻挡数<@ba.vup>+1</>，获得<@ba.vup>60%</>的物理和法术闪避
Gradually gains <@ba.vup>8</> DP over the skill duration. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+50%</>, Block <@ba.vup>+1</> and gain <@ba.vup>60%</> Physical and Arts Dodge=技能持续时间内逐渐获得<@ba.vup>8</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+50%</>，阻挡数<@ba.vup>+1</>，获得<@ba.vup>60%</>的物理和法术闪避
Gradually gains <@ba.vup>8</> DP over the skill duration. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+55%</>, Block <@ba.vup>+1</> and gain <@ba.vup>60%</> Physical and Arts Dodge=技能持续时间内逐渐获得<@ba.vup>8</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+55%</>，阻挡数<@ba.vup>+1</>，获得<@ba.vup>60%</>的物理和法术闪避
Gradually gains <@ba.vup>8</> DP over the skill duration. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+60%</>, Block <@ba.vup>+1</> and gain <@ba.vup>80%</> Physical and Arts Dodge=技能持续时间内逐渐获得<@ba.vup>8</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+60%</>，阻挡数<@ba.vup>+1</>，获得<@ba.vup>80%</>的物理和法术闪避
Gradually gains <@ba.vup>8</> DP over the skill duration. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+70%</>, Block <@ba.vup>+1</> and gain <@ba.vup>80%</> Physical and Arts Dodge=技能持续时间内逐渐获得<@ba.vup>8</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+70%</>，阻挡数<@ba.vup>+1</>，获得<@ba.vup>80%</>的物理和法术闪避
Gradually gains <@ba.vup>8</> DP over the skill duration. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+80%</>, Block <@ba.vup>+1</> and gain <@ba.vup>80%</> Physical and Arts Dodge=技能持续时间内逐渐获得<@ba.vup>8</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+80%</>，阻挡数<@ba.vup>+1</>，获得<@ba.vup>80%</>的物理和法术闪避
Gradually gains <@ba.vup>8</> DP over the skill duration. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+90%</>, Block <@ba.vup>+1</> and gain <@ba.vup>80%</> Physical and Arts Dodge=技能持续时间内逐渐获得<@ba.vup>8</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+90%</>，阻挡数<@ba.vup>+1</>，获得<@ba.vup>80%</>的物理和法术闪避
Gradually gains <@ba.vup>8</> DP over the skill duration; ASPD +<@ba.vup>125</>, and ignores <@ba.vup>35%</> DEF=技能持续时间内逐渐获得<@ba.vup>8</>点部署费用，攻击速度+<@ba.vup>125</>，并无视目标<@ba.vup>35%</>的防御力
Gradually gains <@ba.vup>9</> DP over the skill duration\nAll Vanguard Operators' ATK and DEF <@ba.vup>+25%</>; Gains <@ba.vup>1</> extra DP when killing an enemy=技能持续时间内逐渐获得<@ba.vup>9</>点部署费用\n所有先锋干员攻击力和防御力<@ba.vup>+25%</>，并在击杀敌人时额外获得<@ba.vup>1</>点部署费用
Gradually gains <@ba.vup>9</> DP over the skill duration\nAll Vanguard Operators' ATK and DEF <@ba.vup>+30%</>; Gains <@ba.vup>1</> extra DP when killing an enemy=技能持续时间内逐渐获得<@ba.vup>9</>点部署费用\n所有先锋干员攻击力和防御力<@ba.vup>+30%</>，并在击杀敌人时额外获得<@ba.vup>1</>点部署费用
Gradually gains <@ba.vup>9</> DP over the skill duration\nAll Vanguard Operators' ATK and DEF <@ba.vup>+35%</>; Gains <@ba.vup>1</> extra DP when killing an enemy=技能持续时间内逐渐获得<@ba.vup>9</>点部署费用\n所有先锋干员攻击力和防御力<@ba.vup>+35%</>，并在击杀敌人时额外获得<@ba.vup>1</>点部署费用
Gradually gains <@ba.vup>9</> DP over the skill duration; ATK <@ba.vup>+12%</>, ASPD <@ba.vup>+10</>, and Talent 1 activation chance increases to <@ba.vup>1.3</> times=技能持续时间内逐渐获得<@ba.vup>9</>点部署费用，攻击力<@ba.vup>+12%</>，攻击速度<@ba.vup>+10</>，第一天赋的触发几率提升至<@ba.vup>1.3</>倍
Gradually gains <@ba.vup>9</> DP over the skill duration; ATK <@ba.vup>+4%</>, ASPD <@ba.vup>+10</>, and Talent 1 activation chance increases to <@ba.vup>1.3</> times=技能持续时间内逐渐获得<@ba.vup>9</>点部署费用，攻击力<@ba.vup>+4%</>，攻击速度<@ba.vup>+10</>，第一天赋的触发几率提升至<@ba.vup>1.3</>倍
Gradually gains <@ba.vup>9</> DP over the skill duration; ATK <@ba.vup>+8%</>, ASPD <@ba.vup>+10</>, and Talent 1 activation chance increases to <@ba.vup>1.3</> times=技能持续时间内逐渐获得<@ba.vup>9</>点部署费用，攻击力<@ba.vup>+8%</>，攻击速度<@ba.vup>+10</>，第一天赋的触发几率提升至<@ba.vup>1.3</>倍
Gradually gains <@ba.vup>{mitm_s_2[cost].display}</> DP over the skill duration, ATK <@ba.vup>+{atk:0%}</>; Cherry-3 <@ba.vdown>stops attacking</>, gains Block <@ba.vup>+{block_cnt_display}</> and DEF <@ba.vup>+{mitm_s_2[to_token].def:0%}</>\n<@ba.rem>After the skill ends, Cherry-3 will self-destruct</>=技能持续时间内逐渐获得<@ba.vup>{mitm_s_2[cost].display}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>；樱桃三号<@ba.vdown>停止攻击</>，阻挡数<@ba.vup>+{block_cnt_display}</>，防御力<@ba.vup>+{mitm_s_2[to_token].def:0%}</>\n<@ba.rem>技能结束后樱桃三号销毁自身</>
Gradually gains <@ba.vup>{trig_cnt}</> DP over the skill duration; ASPD +<@ba.vup>{attack_speed}</>, and ignores <@ba.vup>{def_penetrate:0%}</> DEF=技能持续时间内逐渐获得<@ba.vup>{trig_cnt}</>点部署费用，攻击速度+<@ba.vup>{attack_speed}</>，并无视目标<@ba.vup>{def_penetrate:0%}</>的防御力
Gradually gains <@ba.vup>{value}</> DP over the skill duration\nAll Vanguard Operators' ATK and DEF <@ba.vup>+{atk:0%}</>; Gains <@ba.vup>1</> extra DP when killing an enemy=技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用\n所有先锋干员攻击力和防御力<@ba.vup>+{atk:0%}</>，并在击杀敌人时额外获得<@ba.vup>1</>点部署费用
Gradually gains <@ba.vup>{value}</> DP over the skill duration. Attack Interval <@ba.vdown>slightly increases</>, Attack Range <@ba.vup>+{ability_range_forward_extend}</> tile, ATK <@ba.vup>+{atk:0%}</>, attack all blocked enemies and perform an additional attack against targets with less than 50% HP=技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vdown>稍微增大</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击力<@ba.vup>+{atk:0%}</>，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击
Gradually gains <@ba.vup>{value}</> DP over the skill duration. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+{atk:0%}</>, Block <@ba.vup>+{block_cnt}</> and gain <@ba.vup>{prob:0%}</> Physical and Arts Dodge=技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，获得<@ba.vup>{prob:0%}</>的物理和法术闪避
Gradually gains <@ba.vup>{value}</> DP over the skill duration; ATK <@ba.vup>+{atk:0%}</>, ASPD <@ba.vup>+{attack_speed}</>, and Talent 1 activation chance increases to <@ba.vup>{talent@prob_scaler:0.0}</> times=技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}</>倍
Gradually gains {mitm_s_2[cost].display} DP over the skill duration, ATK +{atk:0%}; Cherry-3 stops attacking, gains Block +{block_cnt_display} and DEF +{mitm_s_2[to_token].def:0%}\nAfter the skill ends, Cherry-3 will self-destruct=技能持续时间内逐渐获得{mitm_s_2[cost].display}点部署费用，攻击力+{atk:0%}；樱桃三号停止攻击，阻挡数+{block_cnt_display}，防御力+{mitm_s_2[to_token].def:0%}\n技能结束后樱桃三号销毁自身
Gradually gains {trig_cnt} DP over the skill duration; ASPD +{attack_speed}, and ignores {def_penetrate:0%} DEF=技能持续时间内逐渐获得{trig_cnt}点部署费用，攻击速度+{attack_speed}，并无视目标{def_penetrate:0%}的防御力
Gradually gains {value} DP over the skill duration\nAll Vanguard Operators' ATK and DEF +{atk:0%}; Gains 1 extra DP when killing an enemy=技能持续时间内逐渐获得{value}点部署费用\n所有先锋干员攻击力和防御力+{atk:0%}，并在击杀敌人时额外获得1点部署费用
Gradually gains {value} DP over the skill duration. Attack Interval reduces, ATK +{atk:0%}, Block +{block_cnt} and gain {prob:0%} Physical and Arts Dodge=技能持续时间内逐渐获得{value}点部署费用，攻击间隔缩短，攻击力+{atk:0%}，阻挡数+{block_cnt}，获得{prob:0%}的物理和法术闪避
Gradually gains {value} DP over the skill duration. Attack Interval slightly increases, Attack Range +{ability_range_forward_extend} tile, ATK +{atk:0%}, attack all blocked enemies and perform an additional attack against targets with less than 50% HP=技能持续时间内逐渐获得{value}点部署费用，攻击间隔稍微增大，攻击距离+{ability_range_forward_extend}，攻击力+{atk:0%}，同时攻击阻挡的所有敌人，目标生命值低于一半时额外追加一次攻击
Gradually gains {value} DP over the skill duration; ATK +{atk:0%}, ASPD +{attack_speed}, and Talent 1 activation chance increases to {talent@prob_scaler:0.0} times=技能持续时间内逐渐获得{value}点部署费用，攻击力+{atk:0%}，攻击速度+{attack_speed}，第一天赋的触发几率提升至{talent@prob_scaler:0.0}倍
Gradually generates 10 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 20% of Vigil's ATK as Arts damage=技能持续时间内逐渐获得10点部署费用，攻击变为三连击；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力20%的法术伤害
Gradually generates 10 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 23% of Vigil's ATK as Arts damage=技能持续时间内逐渐获得10点部署费用，攻击变为三连击；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力23%的法术伤害
Gradually generates 10 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 26% of Vigil's ATK as Arts damage=技能持续时间内逐渐获得10点部署费用，攻击变为三连击；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力26%的法术伤害
Gradually generates 11 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 30% of Vigil's ATK as Arts damage=技能持续时间内逐渐获得11点部署费用，攻击变为三连击；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力30%的法术伤害
Gradually generates 11 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 35% of Vigil's ATK as Arts damage=技能持续时间内逐渐获得11点部署费用，攻击变为三连击；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力35%的法术伤害
Gradually generates 11 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 40% of Vigil's ATK as Arts damage=技能持续时间内逐渐获得11点部署费用，攻击变为三连击；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力40%的法术伤害
Gradually generates 12 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 50% of Vigil's ATK as Arts damage=技能持续时间内逐渐获得12点部署费用，攻击变为三连击；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力50%的法术伤害
Gradually generates 15 DP, ATK +25%, recovers HP by 5% of Max HP per second; DP cost of all Defender and Supporter Operators in the Deployment Waiting Zone -1, and Max HP +10% (HP increase stacks up to 2 times, lasting until the next retreat)=逐渐回复总共15点部署费用，攻击力+25%，每秒恢复5%的最大生命值；技能开启时立即使待部署区所有重装与辅助干员费用-1，并且最大生命值+10%（生命加成最多叠加2次，持续至下次撤退）
Gradually generates 15 DP, ATK +30%, recovers HP by 5% of Max HP per second; DP cost of all Defender and Supporter Operators in the Deployment Waiting Zone -1, and Max HP +10% (HP increase stacks up to 2 times, lasting until the next retreat)=逐渐回复总共15点部署费用，攻击力+30%，每秒恢复5%的最大生命值；技能开启时立即使待部署区所有重装与辅助干员费用-1，并且最大生命值+10%（生命加成最多叠加2次，持续至下次撤退）
Gradually generates 15 DP, ATK +35%, recovers HP by 5% of Max HP per second; DP cost of all Defender and Supporter Operators in the Deployment Waiting Zone -1, and Max HP +10% (HP increase stacks up to 2 times, lasting until the next retreat)=逐渐回复总共15点部署费用，攻击力+35%，每秒恢复5%的最大生命值；技能开启时立即使待部署区所有重装与辅助干员费用-1，并且最大生命值+10%（生命加成最多叠加2次，持续至下次撤退）
Gradually generates 15 DP, ATK +40%, recovers HP by 6% of Max HP per second; DP cost of all Defender and Supporter Operators in the Deployment Waiting Zone -1, and Max HP +10% (HP increase stacks up to 2 times, lasting until the next retreat)=逐渐回复总共15点部署费用，攻击力+40%，每秒恢复6%的最大生命值；技能开启时立即使待部署区所有重装与辅助干员费用-1，并且最大生命值+10%（生命加成最多叠加2次，持续至下次撤退）
Gradually generates 15 DP, ATK +45%, recovers HP by 6% of Max HP per second; DP cost of all Defender and Supporter Operators in the Deployment Waiting Zone -1, and Max HP +10% (HP increase stacks up to 2 times, lasting until the next retreat)=逐渐回复总共15点部署费用，攻击力+45%，每秒恢复6%的最大生命值；技能开启时立即使待部署区所有重装与辅助干员费用-1，并且最大生命值+10%（生命加成最多叠加2次，持续至下次撤退）
Gradually generates 15 DP, ATK +50%, recovers HP by 6% of Max HP per second; DP cost of all Defender and Supporter Operators in the Deployment Waiting Zone -1, and Max HP +10% (HP increase stacks up to 2 times, lasting until the next retreat)=逐渐回复总共15点部署费用，攻击力+50%，每秒恢复6%的最大生命值；技能开启时立即使待部署区所有重装与辅助干员费用-1，并且最大生命值+10%（生命加成最多叠加2次，持续至下次撤退）
Gradually generates 15 DP, ATK +55%, recovers HP by 8% of Max HP per second; DP cost of all Defender and Supporter Operators in the Deployment Waiting Zone -1, and Max HP +12% (HP increase stacks up to 2 times, lasting until the next retreat)=逐渐回复总共15点部署费用，攻击力+55%，每秒恢复8%的最大生命值；技能开启时立即使待部署区所有重装与辅助干员费用-1，并且最大生命值+12%（生命加成最多叠加2次，持续至下次撤退）
Gradually generates 15 DP, ATK +60%, recovers HP by 8% of Max HP per second; DP cost of all Defender and Supporter Operators in the Deployment Waiting Zone -1, and Max HP +13% (HP increase stacks up to 2 times, lasting until the next retreat)=逐渐回复总共15点部署费用，攻击力+60%，每秒恢复8%的最大生命值；技能开启时立即使待部署区所有重装与辅助干员费用-1，并且最大生命值+13%（生命加成最多叠加2次，持续至下次撤退）
Gradually generates 15 DP, ATK +65%, recovers HP by 8% of Max HP per second; DP cost of all Defender and Supporter Operators in the Deployment Waiting Zone -1, and Max HP +14% (HP increase stacks up to 2 times, lasting until the next retreat)=逐渐回复总共15点部署费用，攻击力+65%，每秒恢复8%的最大生命值；技能开启时立即使待部署区所有重装与辅助干员费用-1，并且最大生命值+14%（生命加成最多叠加2次，持续至下次撤退）
Gradually generates 15 DP, ATK +70%, recovers HP by 10% of Max HP per second; DP cost of all Defender and Supporter Operators in the Deployment Waiting Zone -1, and Max HP +15% (HP increase stacks up to 2 times, lasting until the next retreat)=逐渐回复总共15点部署费用，攻击力+70%，每秒恢复10%的最大生命值；技能开启时立即使待部署区所有重装与辅助干员费用-1，并且最大生命值+15%（生命加成最多叠加2次，持续至下次撤退）
Gradually generates 9 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 10% of Vigil's ATK as Arts damage=技能持续时间内逐渐获得9点部署费用，攻击变为三连击；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力10%的法术伤害
Gradually generates 9 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 13% of Vigil's ATK as Arts damage=技能持续时间内逐渐获得9点部署费用，攻击变为三连击；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力13%的法术伤害
Gradually generates 9 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 16% of Vigil's ATK as Arts damage=技能持续时间内逐渐获得9点部署费用，攻击变为三连击；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力16%的法术伤害
Gradually generates <@ba.vup>10</> DP over the skill duration, and causes attacks to hit <@ba.vup>3 times</>; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>20%</> of Vigil's ATK as Arts damage=技能持续时间内逐渐获得<@ba.vup>10</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>20%</>的法术伤害
Gradually generates <@ba.vup>10</> DP over the skill duration, and causes attacks to hit <@ba.vup>3 times</>; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>23%</> of Vigil's ATK as Arts damage=技能持续时间内逐渐获得<@ba.vup>10</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>23%</>的法术伤害
Gradually generates <@ba.vup>10</> DP over the skill duration, and causes attacks to hit <@ba.vup>3 times</>; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>26%</> of Vigil's ATK as Arts damage=技能持续时间内逐渐获得<@ba.vup>10</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>26%</>的法术伤害
Gradually generates <@ba.vup>11</> DP over the skill duration, and causes attacks to hit <@ba.vup>3 times</>; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>30%</> of Vigil's ATK as Arts damage=技能持续时间内逐渐获得<@ba.vup>11</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>30%</>的法术伤害
Gradually generates <@ba.vup>11</> DP over the skill duration, and causes attacks to hit <@ba.vup>3 times</>; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>35%</> of Vigil's ATK as Arts damage=技能持续时间内逐渐获得<@ba.vup>11</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>35%</>的法术伤害
Gradually generates <@ba.vup>11</> DP over the skill duration, and causes attacks to hit <@ba.vup>3 times</>; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>40%</> of Vigil's ATK as Arts damage=技能持续时间内逐渐获得<@ba.vup>11</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>40%</>的法术伤害
Gradually generates <@ba.vup>12</> DP over the skill duration, and causes attacks to hit <@ba.vup>3 times</>; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>50%</> of Vigil's ATK as Arts damage=技能持续时间内逐渐获得<@ba.vup>12</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>50%</>的法术伤害
Gradually generates <@ba.vup>15</> DP, ATK <@ba.vup>+25%</>, recovers HP by <@ba.vup>5%</> of Max HP per second; DP cost of all Defender and Supporter Operators in the Deployment Waiting Zone <@ba.vup>-1</>, and Max HP <@ba.vup>+10%</> (HP increase stacks up to <@ba.vup>2</> times, lasting until the next retreat)=逐渐回复总共<@ba.vup>15</>点部署费用，攻击力<@ba.vup>+25%</>，每秒恢复<@ba.vup>5%</>的最大生命值；技能开启时立即使待部署区所有重装与辅助干员费用<@ba.vup>-1</>，并且最大生命值<@ba.vup>+10%</>（生命加成最多叠加<@ba.vup>2</>次，持续至下次撤退）
Gradually generates <@ba.vup>15</> DP, ATK <@ba.vup>+30%</>, recovers HP by <@ba.vup>5%</> of Max HP per second; DP cost of all Defender and Supporter Operators in the Deployment Waiting Zone <@ba.vup>-1</>, and Max HP <@ba.vup>+10%</> (HP increase stacks up to <@ba.vup>2</> times, lasting until the next retreat)=逐渐回复总共<@ba.vup>15</>点部署费用，攻击力<@ba.vup>+30%</>，每秒恢复<@ba.vup>5%</>的最大生命值；技能开启时立即使待部署区所有重装与辅助干员费用<@ba.vup>-1</>，并且最大生命值<@ba.vup>+10%</>（生命加成最多叠加<@ba.vup>2</>次，持续至下次撤退）
Gradually generates <@ba.vup>15</> DP, ATK <@ba.vup>+35%</>, recovers HP by <@ba.vup>5%</> of Max HP per second; DP cost of all Defender and Supporter Operators in the Deployment Waiting Zone <@ba.vup>-1</>, and Max HP <@ba.vup>+10%</> (HP increase stacks up to <@ba.vup>2</> times, lasting until the next retreat)=逐渐回复总共<@ba.vup>15</>点部署费用，攻击力<@ba.vup>+35%</>，每秒恢复<@ba.vup>5%</>的最大生命值；技能开启时立即使待部署区所有重装与辅助干员费用<@ba.vup>-1</>，并且最大生命值<@ba.vup>+10%</>（生命加成最多叠加<@ba.vup>2</>次，持续至下次撤退）
Gradually generates <@ba.vup>15</> DP, ATK <@ba.vup>+40%</>, recovers HP by <@ba.vup>6%</> of Max HP per second; DP cost of all Defender and Supporter Operators in the Deployment Waiting Zone <@ba.vup>-1</>, and Max HP <@ba.vup>+10%</> (HP increase stacks up to <@ba.vup>2</> times, lasting until the next retreat)=逐渐回复总共<@ba.vup>15</>点部署费用，攻击力<@ba.vup>+40%</>，每秒恢复<@ba.vup>6%</>的最大生命值；技能开启时立即使待部署区所有重装与辅助干员费用<@ba.vup>-1</>，并且最大生命值<@ba.vup>+10%</>（生命加成最多叠加<@ba.vup>2</>次，持续至下次撤退）
Gradually generates <@ba.vup>15</> DP, ATK <@ba.vup>+45%</>, recovers HP by <@ba.vup>6%</> of Max HP per second; DP cost of all Defender and Supporter Operators in the Deployment Waiting Zone <@ba.vup>-1</>, and Max HP <@ba.vup>+10%</> (HP increase stacks up to <@ba.vup>2</> times, lasting until the next retreat)=逐渐回复总共<@ba.vup>15</>点部署费用，攻击力<@ba.vup>+45%</>，每秒恢复<@ba.vup>6%</>的最大生命值；技能开启时立即使待部署区所有重装与辅助干员费用<@ba.vup>-1</>，并且最大生命值<@ba.vup>+10%</>（生命加成最多叠加<@ba.vup>2</>次，持续至下次撤退）
Gradually generates <@ba.vup>15</> DP, ATK <@ba.vup>+50%</>, recovers HP by <@ba.vup>6%</> of Max HP per second; DP cost of all Defender and Supporter Operators in the Deployment Waiting Zone <@ba.vup>-1</>, and Max HP <@ba.vup>+10%</> (HP increase stacks up to <@ba.vup>2</> times, lasting until the next retreat)=逐渐回复总共<@ba.vup>15</>点部署费用，攻击力<@ba.vup>+50%</>，每秒恢复<@ba.vup>6%</>的最大生命值；技能开启时立即使待部署区所有重装与辅助干员费用<@ba.vup>-1</>，并且最大生命值<@ba.vup>+10%</>（生命加成最多叠加<@ba.vup>2</>次，持续至下次撤退）
Gradually generates <@ba.vup>15</> DP, ATK <@ba.vup>+55%</>, recovers HP by <@ba.vup>8%</> of Max HP per second; DP cost of all Defender and Supporter Operators in the Deployment Waiting Zone <@ba.vup>-1</>, and Max HP <@ba.vup>+12%</> (HP increase stacks up to <@ba.vup>2</> times, lasting until the next retreat)=逐渐回复总共<@ba.vup>15</>点部署费用，攻击力<@ba.vup>+55%</>，每秒恢复<@ba.vup>8%</>的最大生命值；技能开启时立即使待部署区所有重装与辅助干员费用<@ba.vup>-1</>，并且最大生命值<@ba.vup>+12%</>（生命加成最多叠加<@ba.vup>2</>次，持续至下次撤退）
Gradually generates <@ba.vup>15</> DP, ATK <@ba.vup>+60%</>, recovers HP by <@ba.vup>8%</> of Max HP per second; DP cost of all Defender and Supporter Operators in the Deployment Waiting Zone <@ba.vup>-1</>, and Max HP <@ba.vup>+13%</> (HP increase stacks up to <@ba.vup>2</> times, lasting until the next retreat)=逐渐回复总共<@ba.vup>15</>点部署费用，攻击力<@ba.vup>+60%</>，每秒恢复<@ba.vup>8%</>的最大生命值；技能开启时立即使待部署区所有重装与辅助干员费用<@ba.vup>-1</>，并且最大生命值<@ba.vup>+13%</>（生命加成最多叠加<@ba.vup>2</>次，持续至下次撤退）
Gradually generates <@ba.vup>15</> DP, ATK <@ba.vup>+65%</>, recovers HP by <@ba.vup>8%</> of Max HP per second; DP cost of all Defender and Supporter Operators in the Deployment Waiting Zone <@ba.vup>-1</>, and Max HP <@ba.vup>+14%</> (HP increase stacks up to <@ba.vup>2</> times, lasting until the next retreat)=逐渐回复总共<@ba.vup>15</>点部署费用，攻击力<@ba.vup>+65%</>，每秒恢复<@ba.vup>8%</>的最大生命值；技能开启时立即使待部署区所有重装与辅助干员费用<@ba.vup>-1</>，并且最大生命值<@ba.vup>+14%</>（生命加成最多叠加<@ba.vup>2</>次，持续至下次撤退）
Gradually generates <@ba.vup>15</> DP, ATK <@ba.vup>+70%</>, recovers HP by <@ba.vup>10%</> of Max HP per second; DP cost of all Defender and Supporter Operators in the Deployment Waiting Zone <@ba.vup>-1</>, and Max HP <@ba.vup>+15%</> (HP increase stacks up to <@ba.vup>2</> times, lasting until the next retreat)=逐渐回复总共<@ba.vup>15</>点部署费用，攻击力<@ba.vup>+70%</>，每秒恢复<@ba.vup>10%</>的最大生命值；技能开启时立即使待部署区所有重装与辅助干员费用<@ba.vup>-1</>，并且最大生命值<@ba.vup>+15%</>（生命加成最多叠加<@ba.vup>2</>次，持续至下次撤退）
Gradually generates <@ba.vup>9</> DP over the skill duration, and causes attacks to hit <@ba.vup>3 times</>; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>10%</> of Vigil's ATK as Arts damage=技能持续时间内逐渐获得<@ba.vup>9</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>10%</>的法术伤害
Gradually generates <@ba.vup>9</> DP over the skill duration, and causes attacks to hit <@ba.vup>3 times</>; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>13%</> of Vigil's ATK as Arts damage=技能持续时间内逐渐获得<@ba.vup>9</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>13%</>的法术伤害
Gradually generates <@ba.vup>9</> DP over the skill duration, and causes attacks to hit <@ba.vup>3 times</>; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>16%</> of Vigil's ATK as Arts damage=技能持续时间内逐渐获得<@ba.vup>9</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>16%</>的法术伤害
Gradually generates <@ba.vup>{value}</> DP over the skill duration, and causes attacks to hit <@ba.vup>3 times</>; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>{attack@vigil_s_3.atk_scale:0%}</> of Vigil's ATK as Arts damage=技能持续时间内逐渐获得<@ba.vup>{value}</>点部署费用，攻击变为<@ba.vup>三连击</>；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力<@ba.vup>{attack@vigil_s_3.atk_scale:0%}</>的法术伤害
Gradually generates <@ba.vup>{value}</> DP, ATK <@ba.vup>+{makiri_s_2[passive].atk:0%}</>, recovers HP by <@ba.vup>{makiri_s_2[passive].hp_recovery_per_sec_by_max_hp_ratio:0%}</> of Max HP per second; DP cost of all Defender and Supporter Operators in the Deployment Waiting Zone <@ba.vup>{cost_decrease}</>, and Max HP <@ba.vup>+{max_hp:0%}</> (HP increase stacks up to <@ba.vup>{max_stack_cnt}</> times, lasting until the next retreat)=逐渐回复总共<@ba.vup>{value}</>点部署费用，攻击力<@ba.vup>+{makiri_s_2[passive].atk:0%}</>，每秒恢复<@ba.vup>{makiri_s_2[passive].hp_recovery_per_sec_by_max_hp_ratio:0%}</>的最大生命值；技能开启时立即使待部署区所有重装与辅助干员费用<@ba.vup>{cost_decrease}</>，并且最大生命值<@ba.vup>+{max_hp:0%}</>（生命加成最多叠加<@ba.vup>{max_stack_cnt}</>次，持续至下次撤退）
Gradually generates {value} DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional {attack@vigil_s_3.atk_scale:0%} of Vigil's ATK as Arts damage=技能持续时间内逐渐获得{value}点部署费用，攻击变为三连击；狼群与伺夜攻击被狼群阻挡的单位造成伤害时，额外造成相当于伺夜攻击力{attack@vigil_s_3.atk_scale:0%}的法术伤害
Gradually generates {value} DP, ATK +{makiri_s_2[passive].atk:0%}, recovers HP by {makiri_s_2[passive].hp_recovery_per_sec_by_max_hp_ratio:0%} of Max HP per second; DP cost of all Defender and Supporter Operators in the Deployment Waiting Zone {cost_decrease}, and Max HP +{max_hp:0%} (HP increase stacks up to {max_stack_cnt} times, lasting until the next retreat)=逐渐回复总共{value}点部署费用，攻击力+{makiri_s_2[passive].atk:0%}，每秒恢复{makiri_s_2[passive].hp_recovery_per_sec_by_max_hp_ratio:0%}的最大生命值；技能开启时立即使待部署区所有重装与辅助干员费用{cost_decrease}，并且最大生命值+{max_hp:0%}（生命加成最多叠加{max_stack_cnt}次，持续至下次撤退）
Gradually increases Blood Debt=使血债账款逐渐增加
Gradually loses HP=自身缓慢流失生命
Gradually loses HP over time=逐渐损失生命
Gradually loses HP. For every certain percentage of HP lost, releases a certain number of Out of Control Sky Pole - Yi=逐渐损失生命，每损失一定比例生命时，释放一定数量的失控天桩-乙
Gradually loses HP. For every certain percentage of HP lost, releases a certain number of Sky Pole - Yi=逐渐损失生命，每损失一定比例生命时，释放一定数量的天桩-乙
Gradually recovers 10 DP while skill is active, Muelsyse and her Flowing Shapes gain +10% ATK, +10 ASPD=期间逐渐回复10点费用，自身与流形攻击力+10%，攻击速度+10
Gradually recovers 10 DP while skill is active, Muelsyse and her Flowing Shapes gain +14% ATK, +14 ASPD=期间逐渐回复10点费用，自身与流形攻击力+14%，攻击速度+14
Gradually recovers 10 DP while skill is active, Muelsyse and her Flowing Shapes gain +18% ATK, +18 ASPD=期间逐渐回复10点费用，自身与流形攻击力+18%，攻击速度+18
Gradually recovers 11 DP while skill is active, Muelsyse and her Flowing Shapes gain +22% ATK, +22 ASPD=期间逐渐回复11点费用，自身与流形攻击力+22%，攻击速度+22
Gradually recovers 11 DP while skill is active, Muelsyse and her Flowing Shapes gain +26% ATK, +26 ASPD=期间逐渐回复11点费用，自身与流形攻击力+26%，攻击速度+26
Gradually recovers 11 DP while skill is active, Muelsyse and her Flowing Shapes gain +30% ATK, +30 ASPD=期间逐渐回复11点费用，自身与流形攻击力+30%，攻击速度+30
Gradually recovers 12 DP while skill is active, Muelsyse and her Flowing Shapes gain +35% ATK, +35 ASPD=期间逐渐回复12点费用，自身与流形攻击力+35%，攻击速度+35
Gradually recovers 12 DP while skill is active, Muelsyse and her Flowing Shapes gain +40% ATK, +40 ASPD=期间逐渐回复12点费用，自身与流形攻击力+40%，攻击速度+40
Gradually recovers 12 DP while skill is active, Muelsyse and her Flowing Shapes gain +45% ATK, +45 ASPD=期间逐渐回复12点费用，自身与流形攻击力+45%，攻击速度+45
Gradually recovers 13 DP while skill is active, Muelsyse and her Flowing Shapes gain +50% ATK, +50 ASPD=期间逐渐回复13点费用，自身与流形攻击力+50%，攻击速度+50
Gradually recovers <@ba.vup>10</> DP while skill is active, Muelsyse and her Flowing Shapes gain <@ba.vup>+10%</> ATK, <@ba.vup>+10</> ASPD=期间逐渐回复<@ba.vup>10</>点费用，自身与流形攻击力<@ba.vup>+10%</>，攻击速度<@ba.vup>+10</>
Gradually recovers <@ba.vup>10</> DP while skill is active, Muelsyse and her Flowing Shapes gain <@ba.vup>+14%</> ATK, <@ba.vup>+14</> ASPD=期间逐渐回复<@ba.vup>10</>点费用，自身与流形攻击力<@ba.vup>+14%</>，攻击速度<@ba.vup>+14</>
Gradually recovers <@ba.vup>10</> DP while skill is active, Muelsyse and her Flowing Shapes gain <@ba.vup>+18%</> ATK, <@ba.vup>+18</> ASPD=期间逐渐回复<@ba.vup>10</>点费用，自身与流形攻击力<@ba.vup>+18%</>，攻击速度<@ba.vup>+18</>
Gradually recovers <@ba.vup>11</> DP while skill is active, Muelsyse and her Flowing Shapes gain <@ba.vup>+22%</> ATK, <@ba.vup>+22</> ASPD=期间逐渐回复<@ba.vup>11</>点费用，自身与流形攻击力<@ba.vup>+22%</>，攻击速度<@ba.vup>+22</>
Gradually recovers <@ba.vup>11</> DP while skill is active, Muelsyse and her Flowing Shapes gain <@ba.vup>+26%</> ATK, <@ba.vup>+26</> ASPD=期间逐渐回复<@ba.vup>11</>点费用，自身与流形攻击力<@ba.vup>+26%</>，攻击速度<@ba.vup>+26</>
Gradually recovers <@ba.vup>11</> DP while skill is active, Muelsyse and her Flowing Shapes gain <@ba.vup>+30%</> ATK, <@ba.vup>+30</> ASPD=期间逐渐回复<@ba.vup>11</>点费用，自身与流形攻击力<@ba.vup>+30%</>，攻击速度<@ba.vup>+30</>
Gradually recovers <@ba.vup>12</> DP while skill is active, Muelsyse and her Flowing Shapes gain <@ba.vup>+35%</> ATK, <@ba.vup>+35</> ASPD=期间逐渐回复<@ba.vup>12</>点费用，自身与流形攻击力<@ba.vup>+35%</>，攻击速度<@ba.vup>+35</>
Gradually recovers <@ba.vup>12</> DP while skill is active, Muelsyse and her Flowing Shapes gain <@ba.vup>+40%</> ATK, <@ba.vup>+40</> ASPD=期间逐渐回复<@ba.vup>12</>点费用，自身与流形攻击力<@ba.vup>+40%</>，攻击速度<@ba.vup>+40</>
Gradually recovers <@ba.vup>12</> DP while skill is active, Muelsyse and her Flowing Shapes gain <@ba.vup>+45%</> ATK, <@ba.vup>+45</> ASPD=期间逐渐回复<@ba.vup>12</>点费用，自身与流形攻击力<@ba.vup>+45%</>，攻击速度<@ba.vup>+45</>
Gradually recovers <@ba.vup>13</> DP while skill is active, Muelsyse and her Flowing Shapes gain <@ba.vup>+50%</> ATK, <@ba.vup>+50</> ASPD=期间逐渐回复<@ba.vup>13</>点费用，自身与流形攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+50</>
Gradually recovers <@ba.vup>{fake_cost}</> DP while skill is active, Muelsyse and her Flowing Shapes gain <@ba.vup>+{atk:0%}</> ATK, <@ba.vup>+{attack_speed}</> ASPD=期间逐渐回复<@ba.vup>{fake_cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>
Gradually recovers {fake_cost} DP while skill is active, Muelsyse and her Flowing Shapes gain +{atk:0%} ATK, +{attack_speed} ASPD=期间逐渐回复{fake_cost}点费用，自身与流形攻击力+{atk:0%}，攻击速度+{attack_speed}
Gradually reduces Blood Debt over time while on the battlefield; however, increases Blood Debt by a significant amount upon dying=在场时使血债账款缓慢减少，但死亡时使血债账款大幅增加
Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within=置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低
Gradually restores HP over time=会逐渐回复生命值
Gradually restores own HP. After receiving a certain number of attacks, get destroyed and unlocks a new area=逐渐回复自身生命值，受到一定次数伤害后被击破。被击破后开启新区域
Graf Urtica fears his ego's engulfment by the Witch King, yet has to employ powers inherited from the tyrant. But now, he is dead. Now, I am first and foremost an operator of Rhodes Island, and only after that am I the Witch King's botched replica. That suffices for me—that suffices.=乌提卡伯爵害怕自我被巫王吞噬，又不得不使用继承自巫王的力量，但他已经死了。现在的我首先是罗德岛的一名干员，然后才是巫王的拙劣复制品，这就已经够了。
Graffiti=街头涂鸦
Graffiti commonly seen around the Glasgow Gang's hideout. There's even a crown in it. Everyone was satisfied with this masterpiece and left their signatures. Vina sometimes gazes at the crowned lion in the artwork, lost in thought.=格拉斯哥帮随处可见的涂鸦，涂鸦上还画了王冠，大家很满意这样的创作，纷纷留下自己的签名。\n维娜如今会沉默地站在涂鸦下，看着雄狮和它头上的王冠久久地出神。
Graffiti Kitchen=加工后厨
Graffiti, sandbags, beer cans, fists, life, and fate.=涂鸦，沙袋，啤酒罐。拳头，生活，还有命运。
Graffitied Column=涂鸦承重柱
Grain Buds=小满
Grain Buds has lots of ways to make a noisy crowd quiet down. She picks up her flute and plays a few lively notes, which always ends up more effective than simply yelling at them.=小满有很多种办法能让喧闹的听众安静下来。拿起笛子，吹奏几个跳跃的音符，总比扯着嗓子呵斥更有效果。
Grain Buds is an ordinary girl from Dahuang, an important agricultural settlement in the north of Yan. She has considerable experience handling stockbeasts, and followed Shu to Rhodes Island where she now stays as a temporary visitor.=小满，来自炎国北部农业重镇大荒城的普通女孩，在管理牧兽方面颇有心得。跟随黍以访客身份暂居罗德岛。
Grain Buds' Badge=小满证章
Grain Buds's Token=小满的信物
Grains abundant=百谷丰登
Grains steamed in a crab shell, a regular sight on dinner tables in Sargon's rural areas. Those in the nomadic cities sometimes try some and find pride in Sargon's unique cuisine, but few among the tribes would agree with them.=直接在蟹壳中铺满杂粮蒸熟制成的盖饭，萨尔贡部落民餐桌上最常见的食物。移动城市中的居民偶尔也会尝试这道菜，并为萨尔贡帝国的饮食文化而感到自豪。但很少有部落民会认同这一点。
Gramophone Pedestal=“留声机”底座
Gran Faro=格兰法洛
Gran Faro, seaside town—a rare sight these days. Rhodes Island, Iberia, and even Alive Until Sunset arrive here on the eve of a brewing storm.=格兰法洛，如今已经不多见的海边城镇。罗德岛、伊比利亚乃至日落即逝都会合在此，风雨欲来。
Gran Faro. It means 'the great lighthouse' in an ancient Iberian tongue. Lighthouses once shone upon ships both large and small, and served as homes for all seamen to return to. Many souls dwelled beneath the reefs, until the ships fell in love with the ocean, accepting its embrace and facing their own destruction.=格兰法洛。在伊比利亚的古老语言里，是灯塔的意思。灯塔曾经照亮着船舶，灯塔曾经成为海员的归宿。多少灵魂寄宿在礁石之下，直到船舶爱上海洋，相拥，而后灭亡。
Grand Avenue=迎宾大道
Grand Bazaar=大巴扎
Grand Bazaar Management=大巴扎管理学
Grand Bazaar Operation Medal=大巴扎行动奖章
Grand Constructs=伟大建构
Grand Duchess Elisabeth=叶莉莎女大公
Grand Duel Fireworks=争锋大礼花
Grand Duel Fireworks gained \= Contribution Reward + <color\=#dd5e00>Duel Reward</color>=获得的争锋大礼花 \= 贡献奖励 + <color\=#dd5e00>对决奖励</color>
Grand Duel Fireworks gained \= Contribution Reward + Duel Reward=获得的争锋大礼花 \= 贡献奖励 + 对决奖励
Grand Duke=太公
Grand Finale=压轴大戏
Grand Opening=盛大开幕
Grand Palace=堂皇宫殿
Grand Party=盛大派对
Grand Procession=巡演大街
Grand Six-Candle Chandelier=六烛大吊灯
Grand Strategy, Solid Foundation=高策定雄基
Grand Wish=美愿
Grande valse brilliante=华丽大圆舞曲
Grandfather cherished his garden, though the two persimmon trees he nurtured bore fruit perpetually astringent, fit only for drying. We would wash the harvest, then spread them out to dry, finally dusting them with a sugar coating as delicate as freshly fallen snow. The sweetness would mask the bitterness, deceiving the tongue, rendering them unexpectedly palatable... Ah, what a pristine snowfall.=爷爷平时最喜欢在家里栽树种菜，但那两棵柿子树挂的果总是不甜，只好做成柿饼。果子洗净晒干，再撒上一层雪一样的糖霜。甜味盖过涩味，骗过舌头，也就好入口了......嗯，好一场雪啊。
Grandfather's hands are steadier than Luchino has ever seen. Unfortunately, he is not yet ready to accept the truth.=在卢奇诺的眼中，爷爷的手前所未有地稳。可惜他尚未做好接受真相的准备。
Grandmother's Necklace=祖母的项链
Grandpa Crab Raid=螃蟹爷爷敌袭
Grandpa Crab's revenge=螃蟹爷爷的复仇
Grani=格拉尼
Grani and the Knights' Treasure=骑兵与猎人
Grani and the Knights' Treasure - Rerun=骑兵与猎人·复刻
Grani and the Knights' Treasure Furniture Pack=骑兵与猎人家具收藏包
Grani and the Knights' Treasure Rerun Sign-in=骑兵与猎人复刻签到
Grani needs to gain more practical combat experience. It would help her to have more control over her engagements. She must also build up her physical strength.\nGrani has some advantages over her peers, but they are insufficient.\nI hope to see her deployed on more operations. At her current level, she will have a hard time reaching her goals.\nShe faces many challenges, but she must not be kept out of danger. It's her life.\nShe won't give up, no matter what.\nThat's the only thing I worry about.\n\n--Nearl=干员格拉尼，她需要成长，需要更多的战斗，这能弥补她经验的欠缺，进而提升她对战局的掌控能力。当然，她还必须强化自己的体质。\n相较她的同龄人，格拉尼确实已经具备了一些优势。但这些仍不足够。\n干员格拉尼理应在今后接受更多的挑战。凭她现在的能力，很难亲手实现自己的愿望。\n她面对着许多困难，而你，也不能阻止她投身险境。这是她的必经之路。\n但她不会放弃，无论如何都不会。\n只有这点，我再清楚不过了。\n\n——干员临光
Grani's Cavalry Pike\nManufacturer: Royal Dell Arsenal, Highbury, Londinium, Victoria.\nProduct Code: L-886\nLength: 1.58m-3.03m\nGrani's light rifle has a collapsible design and can be used as a short spear before unfolding. It also folds out to a standard light rifle.\nAs a police weapon, it cannot penetrate heavy armor, but is able to inflict serious damage to anyone who underestimates it.\nThe pike is humorously out of proportion to Grani's small stature and thin frame. It does not appear well suited to her.\nStill, Grani loves her pike and has trained extensively with the weapon.=格拉尼的骑兵枪\n生产地：维多利亚伦蒂尼姆市海布里区皇家戴尔兵工厂\n产品编号：L-886\n总长度：1.58m/3.03m\n干员格拉尼使用的轻骑枪，武器整体设计为折叠式，展开前可作为战术短枪使用，展开后可作为标准轻骑长枪发动冲锋。\n作为警用制式长枪，虽然威力不足以穿透重甲，但灵活运用的话会让任何小视它的人付出惨重代价。\n相对于干员格拉尼略为单薄和小巧的身体，这把长枪显然过大了。从各种方面来说都属于不太相趁的武器。\n但格拉尼本人相当喜爱这把长枪，并且为熟练操使它而付出了大量的努力。
Grani's Personal Letter=格拉尼的私人信件
Grani's Token=格拉尼的信物
Grani, formerly of the Victorian Mounted Police, specializes in high mobility operations such as raids, mechanized warfare, and infiltration.\nNow works as a contract Operator providing support for all Rhodes Island op teams, as well as patrols of the island and its surrounding areas.=格拉尼，维多利亚骑警，在突袭战，机动作战，纵深作战等高速运动战领域表现出了较高的天赋。\n现以合约干员身份为罗德岛各行动组提供支援，并主动承担罗德岛及周边地区的义务巡逻与防卫协助等工作。
Grani, Vanguard Operator of Rhodes Island and mounted police, will clear all obstacles in the way using her lance.=罗德岛先锋干员、骑警格拉尼，将凭手中长枪，扫平战场上的一切阻碍。
Grani’s Badge=格拉尼证章
Granny brought me into the Castle when I was young, and I grew up there, and once she retired, I took over her whole job. What could I have in common with Iris, Little Miss Heir-to-the-Castle? What, you think I'm jealous? Dream on! Iris has to watch her figure, but me? I can eat all I want without putting on a pound!=我是被奶奶捡到城堡的，从小在城堡长大，奶奶退休了就接替她为城堡工作，怎么会和继承城堡的爱丽丝一样呢？你是说，羡慕？那可不会，她还要想着维持身材呢，我呢，怎么吃都不长肉的，哈哈。
Granny's calling... I can hear her.=“外婆”在呼唤......红能听见。
Grant joy unto me!=取悦我吧。
Grant me strength!=请给我勇气！
Grant spilled blood thought=洒热血起意
Grant wealth the will to live=赋钱财生愿
Granter of Colors=待绘的作品
Grants +10% DEF and 1 <$ba.shield>Shield</> to a unit on a melee tile (lasts 15 seconds, DEF increase does not stack)=使一名近战位上的单位防御力+10%并获得1层<$ba.shield>护盾</>（持续15秒，防御加成不叠加）
Grants +10% DEF and 1 Shield to a unit on a melee tile (lasts 15 seconds, DEF increase does not stack)=使一名近战位上的单位防御力+10%并获得1层护盾（持续15秒，防御加成不叠加）
Grants +13% DEF (+3%) and 1 Shield to a unit on a melee tile (lasts 15 seconds, DEF increase does not stack)=使一名近战位上的单位防御力+13%（+3%）并获得1层护盾（持续15秒，防御加成不叠加）
Grants +13% DEF <@ba.talpu>(+3%)</> and 1 <$ba.shield>Shield</> to a unit on a melee tile (lasts 15 seconds, DEF increase does not stack)=使一名近战位上的单位防御力+13%<@ba.talpu>（+3%）</>并获得1层<$ba.shield>护盾</>（持续15秒，防御加成不叠加）
Grants +2 stacks to active [Siracusa] Alliance(s) when this Operator defeats an enemy=【117】击倒敌人时，使已激活的【叙拉古】层数+2
Grants +20% DEF and 1 <$ba.shield>Shield</> to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)=使一名近战位上的单位防御力+20%并获得1层<$ba.shield>护盾</>（持续25秒，防御加成不叠加）
Grants +20% DEF and 1 Shield to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)=使一名近战位上的单位防御力+20%并获得1层护盾（持续25秒，防御加成不叠加）
Grants +23% DEF (+3%) and 1 Shield to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)=使一名近战位上的单位防御力+23%（+3%）并获得1层护盾（持续25秒，防御加成不叠加）
Grants +23% DEF <@ba.talpu>(+3%)</> and 1 <$ba.shield>Shield</> to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)=使一名近战位上的单位防御力+23%<@ba.talpu>（+3%）</>并获得1层<$ba.shield>护盾</>（持续25秒，防御加成不叠加）
Grants +30% DEF and 2 <$ba.shield>Shields</> to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)=使一名近战位上的单位防御力+30%并获得2层<$ba.shield>护盾</>（持续25秒，防御加成不叠加）
Grants +30% DEF and 2 Shields to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)=使一名近战位上的单位防御力+30%并获得2层护盾（持续25秒，防御加成不叠加）
Grants +33% DEF (+3%) and 2 Shields to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)=使一名近战位上的单位防御力+33%（+3%）并获得2层护盾（持续25秒，防御加成不叠加）
Grants +33% DEF <@ba.talpu>(+3%)</> and 2 <$ba.shield>Shields</> to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)=使一名近战位上的单位防御力+33%<@ba.talpu>（+3%）</>并获得2层<$ba.shield>护盾</>（持续25秒，防御加成不叠加）
Grants +36% DEF and 2 <$ba.shield>Shields</> to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)=使一名近战位上的单位防御力+36%并获得2层<$ba.shield>护盾</>（持续25秒，防御加成不叠加）
Grants +36% DEF and 2 Shields to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)=使一名近战位上的单位防御力+36%并获得2层护盾（持续25秒，防御加成不叠加）
Grants +39% DEF (+3%) and 2 Shields to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)=使一名近战位上的单位防御力+39%（+3%）并获得2层护盾（持续25秒，防御加成不叠加）
Grants +39% DEF <@ba.talpu>(+3%)</> and 2 <$ba.shield>Shields</> to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)=使一名近战位上的单位防御力+39%<@ba.talpu>（+3%）</>并获得2层<$ba.shield>护盾</>（持续25秒，防御加成不叠加）
Grants +40% DEF and 2 <$ba.shield>Shields</> to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)=使一名近战位上的单位防御力+40%并获得2层<$ba.shield>护盾</>（持续25秒，防御加成不叠加）
Grants +40% DEF and 2 Shields to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)=使一名近战位上的单位防御力+40%并获得2层护盾（持续25秒，防御加成不叠加）
Grants +43% DEF (+3%) and 2 Shields to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)=使一名近战位上的单位防御力+43%（+3%）并获得2层护盾（持续25秒，防御加成不叠加）
Grants +43% DEF <@ba.talpu>(+3%)</> and 2 <$ba.shield>Shields</> to a unit on a melee tile (lasts 25 seconds, DEF increase does not stack)=使一名近战位上的单位防御力+43%<@ba.talpu>（+3%）</>并获得2层<$ba.shield>护盾</>（持续25秒，防御加成不叠加）
Grants 1 <@trap.drop>Advanced Armory Plug-in</> when enemy spawned by skill is defeated.\n\nTransform: <@trap.number>1</> <@trap.drop>Plug-in Supply Depot</> is granted when <@trap.monster>Sponsor Drone</> spawned by <Sensor Hub> skill is defeated.=击败开启技能所生成的敌人后，获得1件<@trap.drop>高级战术插件</>。\n\n衍生方式：击败<侦测中心>开启技能所生成的<@trap.monster>赞助无人机</>时，可获得<@trap.number>1</>个<@trap.drop>插件补给点</>。
Grants 1 Advanced Armory Plug-in when enemy spawned by skill is defeated.\n\nTransform: 1 Plug-in Supply Depot is granted when Sponsor Drone spawned by <Sensor Hub> skill is defeated.=击败开启技能所生成的敌人后，获得1件高级战术插件。\n\n衍生方式：击败<侦测中心>开启技能所生成的赞助无人机时，可获得1个插件补给点。
Grants 1 Ammo to enemy units it passes by=经过敌方单位时，使其获得1弹药
Grants 1 Buoyancy when on a Levitatable Zone=处于“可浮空区块”时，提供1层浮力
Grants 1.8 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles=使周围八格友军享受1.8倍的淬羽赫默第一天赋效果
Grants 1.9 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles=使周围八格友军享受1.9倍的淬羽赫默第一天赋效果
Grants 10% <$ba.protect>Sanctuary</> to 2 other allies within range=使攻击范围内除自己外2名友军获得10%的<$ba.protect>庇护</>
Grants 10% Sanctuary to 2 other allies within range=使攻击范围内除自己外2名友军获得10%的庇护
Grants 12% (+2%) Sanctuary to 2 other allies within range=使攻击范围内除自己外2名友军获得12%（+2%）的庇护
Grants 12% <$ba.protect>Sanctuary</> to 2 other allies within range=使攻击范围内除自己外2名友军获得12%的<$ba.protect>庇护</>
Grants 12% <@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</> to 2 other allies within range=使攻击范围内除自己外2名友军获得12%<@ba.talpu>（+2%）</>的<$ba.protect>庇护</>
Grants 12% Sanctuary to 2 other allies within range=使攻击范围内除自己外2名友军获得12%的庇护
Grants 14% (+2%) Sanctuary to 2 other allies within range=使攻击范围内除自己外2名友军获得14%（+2%）的庇护
Grants 14% <@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</> to 2 other allies within range=使攻击范围内除自己外2名友军获得14%<@ba.talpu>（+2%）</>的<$ba.protect>庇护</>
Grants 15 Transfer Permits, enemies around [Eunectes' Beacon] are <$ba.sluggish>slowed</> for 10s.=立即获得15点调用凭证，【丛林用示踪信标】周围的敌人<$ba.sluggish>停顿</>，持续10秒
Grants 15 Transfer Permits, enemies around [Eunectes' Beacon] are slowed for 10s.=立即获得15点调用凭证，【丛林用示踪信标】周围的敌人停顿，持续10秒
Grants 15% <$ba.protect>Sanctuary</> to 2 other allies within range=使攻击范围内除自己外2名友军获得15%的<$ba.protect>庇护</>
Grants 15% Sanctuary to 2 other allies within range=使攻击范围内除自己外2名友军获得15%的庇护
Grants 17% (+2%) Sanctuary to 2 other allies within range=使攻击范围内除自己外2名友军获得17%（+2%）的庇护
Grants 17% <@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</> to 2 other allies within range=使攻击范围内除自己外2名友军获得17%<@ba.talpu>（+2%）</>的<$ba.protect>庇护</>
Grants 2 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles=使周围八格友军享受2倍的淬羽赫默第一天赋效果
Grants 2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles=使周围八格友军享受2.1倍的淬羽赫默第一天赋效果
Grants 2.2 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles=使周围八格友军享受2.2倍的淬羽赫默第一天赋效果
Grants 2.3 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles=使周围八格友军享受2.3倍的淬羽赫默第一天赋效果
Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles=使周围八格友军享受2.4倍的淬羽赫默第一天赋效果
Grants 2.6 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles=使周围八格友军享受2.6倍的淬羽赫默第一天赋效果
Grants 2.8 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles=使周围八格友军享受2.8倍的淬羽赫默第一天赋效果
Grants 25% Physical and Arts Dodge to allies within Attack Range, and reveals Invisible enemies=攻击范围内的友军获得25%的物理闪避与法术闪避，并使敌人的隐匿效果失效
Grants 28% Physical and Arts Dodge to allies within Attack Range, and reveals Invisible enemies=攻击范围内的友军获得28%的物理闪避与法术闪避，并使敌人的隐匿效果失效
Grants 3 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles=使周围八格友军享受3倍的淬羽赫默第一天赋效果
Grants 31% Physical and Arts Dodge to allies within Attack Range, and reveals Invisible enemies=攻击范围内的友军获得31%的物理闪避与法术闪避，并使敌人的隐匿效果失效
Grants 32% Physical and Arts Dodge to allies within Attack Range, and reveals Invisible enemies=攻击范围内的友军获得32%的物理闪避与法术闪避，并使敌人的隐匿效果失效
Grants 33% Physical and Arts Dodge to allies within Attack Range, and reveals Invisible enemies=攻击范围内的友军获得33%的物理闪避与法术闪避，并使敌人的隐匿效果失效
Grants 35% Physical and Arts Dodge to allies within Attack Range, and reveals Invisible enemies=攻击范围内的友军获得35%的物理闪避与法术闪避，并使敌人的隐匿效果失效
Grants 7% <$ba.protect>Sanctuary</> to 2 other allies within range=使攻击范围内除自己外2名友军获得7%的<$ba.protect>庇护</>
Grants 7% Sanctuary to 2 other allies within range=使攻击范围内除自己外2名友军获得7%的庇护
Grants 9% (+2%) Sanctuary to 2 other allies within range=使攻击范围内除自己外2名友军获得9%（+2%）的庇护
Grants 9% <@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</> to 2 other allies within range=使攻击范围内除自己外2名友军获得9%<@ba.talpu>（+2%）</>的<$ba.protect>庇护</>
Grants <$ba.buffres>Resist</> and ATK +10% to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds=灵知在场且部署后经过10秒时，使所有【谢拉格】干员获得<$ba.buffres>抵抗</>，且攻击力+10%
Grants <$ba.buffres>Resist</> and ATK +15% to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds=灵知在场且部署后经过10秒时，使所有【谢拉格】干员获得<$ba.buffres>抵抗</>，且攻击力+15%
Grants <$ba.buffres>Resist</> to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds=灵知在场且部署后经过10秒时，使所有【谢拉格】干员获得<$ba.buffres>抵抗</>
Grants <@ba.vup>1.8</> times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles=使周围八格友军享受<@ba.vup>1.8</>倍的淬羽赫默第一天赋效果
Grants <@ba.vup>1.9</> times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles=使周围八格友军享受<@ba.vup>1.9</>倍的淬羽赫默第一天赋效果
Grants <@ba.vup>2.1</> times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles=使周围八格友军享受<@ba.vup>2.1</>倍的淬羽赫默第一天赋效果
Grants <@ba.vup>2.2</> times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles=使周围八格友军享受<@ba.vup>2.2</>倍的淬羽赫默第一天赋效果
Grants <@ba.vup>2.3</> times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles=使周围八格友军享受<@ba.vup>2.3</>倍的淬羽赫默第一天赋效果
Grants <@ba.vup>2.4</> times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles=使周围八格友军享受<@ba.vup>2.4</>倍的淬羽赫默第一天赋效果
Grants <@ba.vup>2.6</> times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles=使周围八格友军享受<@ba.vup>2.6</>倍的淬羽赫默第一天赋效果
Grants <@ba.vup>2.8</> times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles=使周围八格友军享受<@ba.vup>2.8</>倍的淬羽赫默第一天赋效果
Grants <@ba.vup>25%</> Physical and Arts Dodge to allies within Attack Range, and reveals <$ba.invisible>Invisible</> enemies=攻击范围内的友军获得<@ba.vup>25%</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效
Grants <@ba.vup>28%</> Physical and Arts Dodge to allies within Attack Range, and reveals <$ba.invisible>Invisible</> enemies=攻击范围内的友军获得<@ba.vup>28%</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效
Grants <@ba.vup>2</> times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles=使周围八格友军享受<@ba.vup>2</>倍的淬羽赫默第一天赋效果
Grants <@ba.vup>31%</> Physical and Arts Dodge to allies within Attack Range, and reveals <$ba.invisible>Invisible</> enemies=攻击范围内的友军获得<@ba.vup>31%</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效
Grants <@ba.vup>32%</> Physical and Arts Dodge to allies within Attack Range, and reveals <$ba.invisible>Invisible</> enemies=攻击范围内的友军获得<@ba.vup>32%</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效
Grants <@ba.vup>33%</> Physical and Arts Dodge to allies within Attack Range, and reveals <$ba.invisible>Invisible</> enemies=攻击范围内的友军获得<@ba.vup>33%</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效
Grants <@ba.vup>35%</> Physical and Arts Dodge to allies within Attack Range, and reveals <$ba.invisible>Invisible</> enemies=攻击范围内的友军获得<@ba.vup>35%</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效
Grants <@ba.vup>3</> times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles=使周围八格友军享受<@ba.vup>3</>倍的淬羽赫默第一天赋效果
Grants <@ba.vup>{attack@prob:0%}</> Physical and Arts Dodge to allies within Attack Range, and reveals <$ba.invisible>Invisible</> enemies=攻击范围内的友军获得<@ba.vup>{attack@prob:0%}</>的物理闪避与法术闪避，并使敌人的<$ba.invisible>隐匿</>效果失效
Grants <@ba.vup>{damage_resistance_scale}</> times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles=使周围八格友军享受<@ba.vup>{damage_resistance_scale}</>倍的淬羽赫默第一天赋效果
Grants <@trap.drop>Caster Advancement Tokens</> when <@trap.monster>Senior Caster</> is defeated.=击败<@trap.monster>高阶术师</>时，获得<@trap.drop>术师进阶信物</>。
Grants <@trap.drop>Caster Advancement Tokens</> when <@trap.monster>Tombkeeper Grotesque</> is defeated.=击败<@trap.monster>守墓石像</>时，获得<@trap.drop>术师进阶信物</>。
Grants <@trap.drop>Defender Advancement Tokens</> when <@trap.monster>Heavy Defender</> is defeated.=击败<@trap.monster>重装防御者</>时，获得<@trap.drop>重装进阶信物</>。
Grants <@trap.drop>Defender Advancement Tokens</> when <@trap.monster>Metal Crab</> is defeated.=击败<@trap.monster>磐蟹</>时，获得<@trap.drop>重装进阶信物</>。
Grants <@trap.drop>Defender Advancement Tokens</> when <@trap.monster>Tree Shield</> is defeated.=击败<@trap.monster>树盾</>时，获得<@trap.drop>重装进阶信物</>。
Grants <@trap.drop>Guard Advancement Tokens</> when <@trap.monster>Mossback Beast</> is defeated.=击败<@trap.monster>苔生兽</>时，获得<@trap.drop>近卫进阶信物</>。
Grants <@trap.drop>Medic Advancement Tokens</> when <@trap.monster>Heavy Defender</> is defeated.=击败<@trap.monster>重装防御者</>时，获得<@trap.drop>医疗进阶信物</>。
Grants <@trap.drop>Medic Advancement Tokens</> when <@trap.monster>Tree Shield</> is defeated.=击败<@trap.monster>树盾</>时，获得<@trap.drop>医疗进阶信物</>。
Grants <@trap.drop>Packaged Cores</> when <Originium Mine> is destroyed.=击破<源石矿场>时，获得<@trap.drop>封装矿核</>。
Grants <@trap.drop>Packaged Cores</> when skill is activated.=开启技能时，获得<@trap.drop>封装矿核</>。
Grants <@trap.drop>Skill Handbooks</> when <@trap.monster>Heavy Defender</> is defeated.=击败<@trap.monster>重装防御者</>时，获得<@trap.drop>技巧手册</>。
Grants <@trap.drop>Skill Handbooks</> when <@trap.monster>Metal Crab</> is defeated.=击败<@trap.monster>磐蟹</>时，获得<@trap.drop>技巧手册</>。
Grants <@trap.drop>Skill Handbooks</> when <@trap.monster>Mossback Beast</> is defeated.=击败<@trap.monster>苔生兽</>时，获得<@trap.drop>技巧手册</>。
Grants <@trap.drop>Skill Handbooks</> when <@trap.monster>Sniper</> is defeated.=击败<@trap.monster>狙击步兵</>时，获得<@trap.drop>技巧手册</>。
Grants <@trap.drop>Skill Handbooks</> when <@trap.monster>Tiacauh Brave</> is defeated.=击败<@trap.monster>提亚卡乌勇士</>时，获得<@trap.drop>技巧手册</>。
Grants <@trap.drop>Skill Handbooks</> when <@trap.monster>Tombkeeper Grotesque</> is defeated.=击败<@trap.monster>守墓石像</>时，获得<@trap.drop>技巧手册</>。
Grants <@trap.drop>Skill Handbooks</> when <@trap.monster>Tree Shield</> is defeated.=击败<@trap.monster>树盾</>时，获得<@trap.drop>技巧手册</>。
Grants <@trap.drop>Skill Handbooks</> when skill is activated.=开启技能时，获得<@trap.drop>技巧手册</>。
Grants <@trap.drop>Sniper Advancement Token</> when <@trap.monster>Blocker</> and <@trap.monster>Sponsor Drone</> are defeated.=击败<@trap.monster>护障</>和<@trap.monster>赞助无人机</>时，获得<@trap.drop>狙击进阶信物</>。
Grants <@trap.drop>Sniper Advancement Tokens</> and <@trap.drop>Specialist Advancement Tokens</> when <@trap.monster>Diver</> is defeated.=击败<@trap.monster>潜水员</>时，获得<@trap.drop>狙击进阶信物</>、<@trap.drop>特种进阶信物</>。
Grants <@trap.drop>Sniper Advancement Tokens</> when <@trap.monster>Sniper</> is defeated.=击败<@trap.monster>狙击步兵</>时，获得<@trap.drop>狙击进阶信物</>。
Grants <@trap.drop>Specialist Advancement Tokens</> when <@trap.monster>Blocker</> and <@trap.monster>Sponsor Drone</> are defeated.=击败<@trap.monster>护障</>和<@trap.monster>赞助无人机</>时，获得<@trap.drop>特种进阶信物</>。
Grants <@trap.drop>Specialist Advancement Tokens</> when <@trap.monster>Metal Crab</> is defeated.=击败<@trap.monster>磐蟹</>时，获得<@trap.drop>特种进阶信物</>。
Grants <@trap.drop>Strategic Beacons</> when skill is activated.=开启技能时，获得<@trap.drop>策略信标</>。
Grants <@trap.drop>Supporter Advancement Tokens</> when <@trap.monster>Senior Caster</> is defeated.=击败<@trap.monster>高阶术师</>时，获得<@trap.drop>辅助进阶信物</>。
Grants <@trap.drop>Supporter Advancement Tokens</> when <@trap.monster>Tombkeeper Grotesque</> is defeated.=击败<@trap.monster>守墓石像</>时，获得<@trap.drop>辅助进阶信物</>。
Grants <@trap.drop>Training Handbooks</> when <@trap.monster>Blood Amber</> is defeated.=击败<@trap.monster>血珀</>时，获得<@trap.drop>培训手册</>。
Grants <@trap.drop>Training Handbooks</> when <@trap.monster>Dockworker</> or <@trap.monster>Diver</> are defeated.=击败<@trap.monster>码头水手</>或<@trap.monster>潜水员</>时，立即获得<@trap.drop>培训手册</>。
Grants <@trap.drop>Training Handbooks</> when <@trap.monster>Junkman</> is defeated.=击败<@trap.monster>拾荒者</>时，获得<@trap.drop>培训手册</>。
Grants <@trap.drop>Training Handbooks</> when <@trap.monster>Originium Slug β</> is defeated or when skill is activated.=击败<@trap.monster>源石虫·β</>或开启技能时，获得<@trap.drop>培训手册</>。
Grants <@trap.drop>Training Handbooks</> when <@trap.monster>Radioactive Originium Slug</> is defeated.=击败<@trap.monster>辐能源石虫</>时，获得<@trap.drop>培训手册</>。
Grants <@trap.drop>Training Handbooks</> when <@trap.monster>Rampaging Vacuum</> is defeated.=击败<@trap.monster>吸气乱动机</>时，获得<@trap.drop>培训手册</>。
Grants <@trap.drop>Training Handbooks</> when <@trap.monster>Touch of the Sanguinarch</> is defeated.=击败<@trap.monster>大君之触</>时，获得<@trap.drop>培训手册</>。
Grants <@trap.drop>Training Handbooks</> when skill is activated.=开启技能时，获得<@trap.drop>培训手册</>。
Grants <@trap.drop>Vanguard Advancement Tokens</> when <@trap.monster>Mossback Beast</> is defeated.=击败<@trap.monster>苔生兽</>时，获得<@trap.drop>先锋进阶信物</>。
Grants <@trap.drop>Vanguard Advancement Tokens</> when <@trap.monster>Tiacauh Brave</> is defeated.=击败<@trap.monster>提亚卡乌勇士</>时，获得<@trap.drop>先锋进阶信物</>。
Grants <@trap.monster>Guard Advancement Tokens</> and <@trap.drop>Vanguard Advancement Tokens</> when <@trap.drop>Dockworker</> is defeated.=击败<@trap.monster>码头水手</>时，获得<@trap.drop>近卫进阶信物</>、<@trap.drop>先锋进阶信物</>。
Grants <@trap.monster>Guard Advancement Tokens</> when <@trap.drop>Tiacauh Brave</> is defeated.=击败<@trap.monster>提亚卡乌勇士</>时，获得<@trap.drop>近卫进阶信物</>。
Grants <@trap.monster>Guard Advancement Tokens</> when <@trap.drop>Vein Guardian</> is defeated.=击败<@trap.monster>矿脉守卫</>时，获得<@trap.drop>近卫进阶信物</>。
Grants <@trap.monster>Skill Handbooks</> when <@trap.drop>Vein Guardian</> is defeated.=击败<@trap.monster>矿脉守卫</>时，获得<@trap.drop>技巧手册</>。
Grants <@trap.monster>Specialist Advancement Tokens</> when <@trap.drop>Sniper</> is defeated.=击败<@trap.monster>狙击步兵</>时，获得<@trap.drop>特种进阶信物</>。
Grants <@trap.monster>Vanguard Advancement Tokens</> when <@trap.drop>Vein Guardian</> is defeated.=击败<@trap.monster>矿脉守卫</>时，获得<@trap.drop>先锋进阶信物</>。
Grants a 16% <$ba.protect>Sanctuary</> effect to all friendly units within range with more than 60% HP=攻击范围内的友军生命大于60%时，使其获得16%的<$ba.protect>庇护</>
Grants a 16% <$ba.protect>Sanctuary</> effect to all friendly units within range with more than 70% HP=攻击范围内的友军生命大于70%时，使其获得16%的<$ba.protect>庇护</>
Grants a 16% Sanctuary effect to all friendly units within range with more than 60% HP=攻击范围内的友军生命大于60%时，使其获得16%的庇护
Grants a 16% Sanctuary effect to all friendly units within range with more than 70% HP=攻击范围内的友军生命大于70%时，使其获得16%的庇护
Grants a 20% <$ba.protect>Sanctuary</> effect and +5% DEF to all friendly units within range with less than 40% HP=攻击范围内的友军生命少于40%时，使其获得20%的<$ba.protect>庇护</>，防御力+5%
Grants a 20% Sanctuary effect and +5% DEF to all friendly units within range with less than 40% HP=攻击范围内的友军生命少于40%时，使其获得20%的庇护，防御力+5%
Grants a 22% (+2%) Sanctuary effect and +5% DEF to all friendly units within range with less than 40% HP=攻击范围内的友军生命少于40%时，使其获得22%（+2%）的庇护，防御力+5%
Grants a 22% <$ba.protect>Sanctuary</> effect and +8% DEF to all friendly units within range with less than 40% HP=攻击范围内的友军生命少于40%时，使其获得22%的<$ba.protect>庇护</>，防御力+8%
Grants a 22% <@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</> effect and +5% DEF to all friendly units within range with less than 40% HP=攻击范围内的友军生命少于40%时，使其获得22%<@ba.talpu>（+2%）</>的<$ba.protect>庇护</>，防御力+5%
Grants a 22% Sanctuary effect and +8% DEF to all friendly units within range with less than 40% HP=攻击范围内的友军生命少于40%时，使其获得22%的庇护，防御力+8%
Grants a 23% <$ba.protect>Sanctuary</> effect to all friendly units within range with less than 50% HP=攻击范围内的友军生命少于50%时，使其获得23%的<$ba.protect>庇护</>
Grants a 23% Sanctuary effect to all friendly units within range with less than 50% HP=攻击范围内的友军生命少于50%时，使其获得23%的庇护
Grants a 24% (+2%) Sanctuary effect and +8% DEF to all friendly units within range with less than 40% HP=攻击范围内的友军生命少于40%时，使其获得24%（+2%）的庇护，防御力+8%
Grants a 24% <@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</> effect and +8% DEF to all friendly units within range with less than 40% HP=攻击范围内的友军生命少于40%时，使其获得24%<@ba.talpu>（+2%）</>的<$ba.protect>庇护</>，防御力+8%
Grants a 26% <$ba.protect>Sanctuary</> effect to all friendly units within range with less than 60% HP=攻击范围内的友军生命少于60%时，使其获得26%的<$ba.protect>庇护</>
Grants a 26% Sanctuary effect to all friendly units within range with less than 60% HP=攻击范围内的友军生命少于60%时，使其获得26%的庇护
Grants a <$ba.barrier>Barrier</> to an Operator in front equal to <@ba.vup>100%</> of their max HP, and increases their Block by 2.=为前方的干员添加相当于其生命上限<@ba.vup>100%</>的<$ba.barrier>屏障</>，并使其阻挡数+2
Grants a <$ba.barrier>Barrier</> to an Operator in front equal to <@ba.vup>100%</> of their max HP.=为前方的干员添加相当于其生命上限<@ba.vup>100%</>的<$ba.barrier>屏障</>
Grants a <$ba.barrier>Barrier</> to an Operator in front equal to <@ba.vup>{shield_scale:0%}</> of their max HP, and increases their Block by 2.=为前方的干员添加相当于其生命上限<@ba.vup>{shield_scale:0%}</>的<$ba.barrier>屏障</>，并使其阻挡数+2
Grants a <$ba.barrier>Barrier</> to an Operator in front equal to <@ba.vup>{shield_scale:0%}</> of their max HP.=为前方的干员添加相当于其生命上限<@ba.vup>{shield_scale:0%}</>的<$ba.barrier>屏障</>
Grants a Barrier to an Operator in front equal to 100% of their max HP, and increases their Block by 2.=为前方的干员添加相当于其生命上限100%的屏障，并使其阻挡数+2
Grants a Barrier to an Operator in front equal to 100% of their max HP.=为前方的干员添加相当于其生命上限100%的屏障
Grants a Barrier to an Operator in front equal to {shield_scale:0%} of their max HP, and increases their Block by 2.=为前方的干员添加相当于其生命上限{shield_scale:0%}的屏障，并使其阻挡数+2
Grants a Barrier to an Operator in front equal to {shield_scale:0%} of their max HP.=为前方的干员添加相当于其生命上限{shield_scale:0%}的屏障
Grants a random Operator +5% ATK, DEF, and Max HP, plus an additional +5% after each perfectly cleared battle (Stacks up to 10 times)=使随机一名干员的攻击力、防御力、最大生命值+5%，且每次完美作战结束后额外+5%（最多叠加10层）
Grants a small amount of <@ba.drop>Packaged Cores</> after defeating; becomes [Originium Formation] after 3 defeats, and generates <@ba.enemy>Radioactive Originium Slugs</> upon transforming=击破后获得少量<@ba.drop>封装矿核</>；被击破3次后形成【源石晶簇】，形成时生成<@ba.enemy>辐能源石虫</>
Grants a small amount of <@trap.drop>Packaged Cores</> when defeated.\n\nTransform: <Formation Stabilizer> skill destroys itself and all <Originium Formations> within Attack Range, turning its own tile into an <Originium Mine>.=击破后获得少量<@trap.drop>封装矿核</>。\n\n衍生方式：<晶簇稳定器>开启技能时，将摧毁自身以及攻击范围内的所有<源石晶簇>，并使所在格变为<源石矿场>。
Grants a small amount of <@trap.drop>Packaged Cores</> when defeated.\n\nTransform: Deploy a <Surveyor> on a <Rich Vein> to turn it into an <Originium Mine>.=击破后获得少量<@trap.drop>封装矿核</>。\n\n衍生方式：在<富集矿区>上部署<勘探器>后，将变为<源石矿场>。
Grants a small amount of Packaged Cores after defeating; becomes [Originium Formation] after 3 defeats, and generates Radioactive Originium Slugs upon transforming=击破后获得少量封装矿核；被击破3次后形成【源石晶簇】，形成时生成辐能源石虫
Grants a small amount of Packaged Cores when defeated.\n\nTransform: <Formation Stabilizer> skill destroys itself and all <Originium Formations> within Attack Range, turning its own tile into an <Originium Mine>.=击破后获得少量封装矿核。\n\n衍生方式：<晶簇稳定器>开启技能时，将摧毁自身以及攻击范围内的所有<源石晶簇>，并使所在格变为<源石矿场>。
Grants a small amount of Packaged Cores when defeated.\n\nTransform: Deploy a <Surveyor> on a <Rich Vein> to turn it into an <Originium Mine>.=击破后获得少量封装矿核。\n\n衍生方式：在<富集矿区>上部署<勘探器>后，将变为<源石矿场>。
Grants additional SP to a character or Command Terminal=使角色或指挥终端额外获得技力
Grants all types of <@trap.drop>Elite Advancement Tokens</> when the Transport Boat spawned by skill arrives at destination.=开启技能所生成的运输汽艇抵达目的地时，可获得所有类型的<@trap.drop>精英进阶信物</>。
Grants all types of Elite Advancement Tokens when the Transport Boat spawned by skill arrives at destination.=开启技能所生成的运输汽艇抵达目的地时，可获得所有类型的精英进阶信物。
Grants an 18% (+2%) Sanctuary effect to all friendly units within range with more than 60% HP=攻击范围内的友军生命大于60%时，使其获得18%（+2%）的庇护
Grants an 18% (+2%) Sanctuary effect to all friendly units within range with more than 70% HP=攻击范围内的友军生命大于70%时，使其获得18%（+2%）的庇护
Grants an 18% <@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</> effect to all friendly units within range with more than 60% HP=攻击范围内的友军生命大于60%时，使其获得18%<@ba.talpu>（+2%）</>的<$ba.protect>庇护</>
Grants an 18% <@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</> effect to all friendly units within range with more than 70% HP=攻击范围内的友军生命大于70%时，使其获得18%<@ba.talpu>（+2%）</>的<$ba.protect>庇护</>
Grants an Operator within range a <$ba.barrier>Barrier</> equal to 10% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier</> replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration=使攻击范围内一名友方干员获得相当于凯瑟琳生命上限10%的<$ba.barrier>屏障</>（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的<$ba.barrier>屏障</>，不超过初始上限），装置效果不叠加，持续时间无限
Grants an Operator within range a <$ba.barrier>Barrier</> equal to 12% <@ba.talpu>(+2%)</> of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier</> replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration=使攻击范围内一名友方干员获得相当于凯瑟琳生命上限12%<@ba.talpu>（+2%）</>的<$ba.barrier>屏障</>（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的<$ba.barrier>屏障</>，不超过初始上限），装置效果不叠加，持续时间无限
Grants an Operator within range a <$ba.barrier>Barrier</> equal to 15% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier</> replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration=使攻击范围内一名友方干员获得相当于凯瑟琳生命上限15%的<$ba.barrier>屏障</>（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的<$ba.barrier>屏障</>，不超过初始上限），装置效果不叠加，持续时间无限
Grants an Operator within range a <$ba.barrier>Barrier</> equal to 17% <@ba.talpu>(+2%)</> of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier</> replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration=使攻击范围内一名友方干员获得相当于凯瑟琳生命上限17%<@ba.talpu>（+2%）</>的<$ba.barrier>屏障</>（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的<$ba.barrier>屏障</>，不超过初始上限），装置效果不叠加，持续时间无限
Grants an Operator within range a <$ba.barrier>Barrier</> equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier</> replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration=使攻击范围内一名友方干员获得相当于凯瑟琳生命上限20%的<$ba.barrier>屏障</>（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的<$ba.barrier>屏障</>，不超过初始上限），装置效果不叠加，持续时间无限
Grants an Operator within range a <$ba.barrier>Barrier</> equal to 22% <@ba.talpu>(+2%)</> of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier</> replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration=使攻击范围内一名友方干员获得相当于凯瑟琳生命上限22%<@ba.talpu>（+2%）</>的<$ba.barrier>屏障</>（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的<$ba.barrier>屏障</>，不超过初始上限），装置效果不叠加，持续时间无限
Grants an Operator within range a <$ba.barrier>Barrier</> equal to 25% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier</> replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration=使攻击范围内一名友方干员获得相当于凯瑟琳生命上限25%的<$ba.barrier>屏障</>（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的<$ba.barrier>屏障</>，不超过初始上限），装置效果不叠加，持续时间无限
Grants an Operator within range a <$ba.barrier>Barrier</> equal to 27% <@ba.talpu>(+2%)</> of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier</> replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration=使攻击范围内一名友方干员获得相当于凯瑟琳生命上限27%<@ba.talpu>（+2%）</>的<$ba.barrier>屏障</>（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的<$ba.barrier>屏障</>，不超过初始上限），装置效果不叠加，持续时间无限
Grants an Operator within range a <$ba.barrier>Barrier</> equal to 28% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier</> replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration=使攻击范围内一名友方干员获得相当于凯瑟琳生命上限28%的<$ba.barrier>屏障</>（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的<$ba.barrier>屏障</>，不超过初始上限），装置效果不叠加，持续时间无限
Grants an Operator within range a <$ba.barrier>Barrier</> equal to 30% <@ba.talpu>(+2%)</> of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier</> replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration=使攻击范围内一名友方干员获得相当于凯瑟琳生命上限30%<@ba.talpu>（+2%）</>的<$ba.barrier>屏障</>（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的<$ba.barrier>屏障</>，不超过初始上限），装置效果不叠加，持续时间无限
Grants an Operator within range a Barrier equal to 10% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration=使攻击范围内一名友方干员获得相当于凯瑟琳生命上限10%的屏障（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的屏障，不超过初始上限），装置效果不叠加，持续时间无限
Grants an Operator within range a Barrier equal to 12% (+2%) of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration=使攻击范围内一名友方干员获得相当于凯瑟琳生命上限12%（+2%）的屏障（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的屏障，不超过初始上限），装置效果不叠加，持续时间无限
Grants an Operator within range a Barrier equal to 15% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration=使攻击范围内一名友方干员获得相当于凯瑟琳生命上限15%的屏障（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的屏障，不超过初始上限），装置效果不叠加，持续时间无限
Grants an Operator within range a Barrier equal to 17% (+2%) of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration=使攻击范围内一名友方干员获得相当于凯瑟琳生命上限17%（+2%）的屏障（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的屏障，不超过初始上限），装置效果不叠加，持续时间无限
Grants an Operator within range a Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration=使攻击范围内一名友方干员获得相当于凯瑟琳生命上限20%的屏障（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的屏障，不超过初始上限），装置效果不叠加，持续时间无限
Grants an Operator within range a Barrier equal to 22% (+2%) of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration=使攻击范围内一名友方干员获得相当于凯瑟琳生命上限22%（+2%）的屏障（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的屏障，不超过初始上限），装置效果不叠加，持续时间无限
Grants an Operator within range a Barrier equal to 25% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration=使攻击范围内一名友方干员获得相当于凯瑟琳生命上限25%的屏障（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的屏障，不超过初始上限），装置效果不叠加，持续时间无限
Grants an Operator within range a Barrier equal to 27% (+2%) of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration=使攻击范围内一名友方干员获得相当于凯瑟琳生命上限27%（+2%）的屏障（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的屏障，不超过初始上限），装置效果不叠加，持续时间无限
Grants an Operator within range a Barrier equal to 28% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration=使攻击范围内一名友方干员获得相当于凯瑟琳生命上限28%的屏障（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的屏障，不超过初始上限），装置效果不叠加，持续时间无限
Grants an Operator within range a Barrier equal to 30% (+2%) of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration=使攻击范围内一名友方干员获得相当于凯瑟琳生命上限30%（+2%）的屏障（若目标最近5秒内未受攻击，则每秒补充相当于凯瑟琳生命上限6%的屏障，不超过初始上限），装置效果不叠加，持续时间无限
Grants ATK +10% and ASPD +20 to this unit and the closest Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the Sniper Operator have a 35% chance to Stun themselves for 3.0 seconds=使自身和前方最近（优先选取正前方）的一名狙击干员的攻击力+10%，攻击速度+20，自身和该狙击干员攻击时有35%的概率陷入3.0秒晕眩
Grants ATK +15% and ASPD +25 to this unit and the closest Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the Sniper Operator have a 30% chance to Stun themselves for 2.5 seconds=使自身和前方最近（优先选取正前方）的一名狙击干员的攻击力+15%，攻击速度+25，自身和该狙击干员攻击时有30%的概率陷入2.5秒晕眩
Grants ATK +20% and ASPD +30 to this unit and the closest Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the Sniper Operator have a 25% chance to Stun themselves for 2.0 seconds=使自身和前方最近（优先选取正前方）的一名狙击干员的攻击力+20%，攻击速度+30，自身和该狙击干员攻击时有25%的概率陷入2.0秒晕眩
Grants ATK +20% and ASPD +35 to this unit and the closest Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the Sniper Operator have a 25% chance to Stun themselves for 2.0 seconds=使自身和前方最近（优先选取正前方）的一名狙击干员的攻击力+20%，攻击速度+35，自身和该狙击干员攻击时有25%的概率陷入2.0秒晕眩
Grants ATK +25% and ASPD +35 to this unit and the closest Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the Sniper Operator have a 25% chance to Stun themselves for 1.8 seconds=使自身和前方最近（优先选取正前方）的一名狙击干员的攻击力+25%，攻击速度+35，自身和该狙击干员攻击时有25%的概率陷入1.8秒晕眩
Grants ATK +30% and ASPD +40 to this unit and the closest Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the Sniper Operator have a 20% chance to Stun themselves for 1.8 seconds=使自身和前方最近（优先选取正前方）的一名狙击干员的攻击力+30%，攻击速度+40，自身和该狙击干员攻击时有20%的概率陷入1.8秒晕眩
Grants ATK +{atk:0%} and ASPD +{attack_speed} to this unit and the closest Sniper Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the Sniper Operator have a {prob:0%} chance to Stun themselves for {stun_time:0.0} seconds=使自身和前方最近（优先选取正前方）的一名狙击干员的攻击力+{atk:0%}，攻击速度+{attack_speed}，自身和该狙击干员攻击时有{prob:0%}的概率陷入{stun_time:0.0}秒晕眩
Grants ATK <@ba.vup>+10%</> and ASPD <@ba.vup>+20</> to this unit and the closest <@ba.rem>Sniper</> Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the <@ba.rem>Sniper</> Operator have a <@ba.vup>35%</> chance to <@ba.vdown><$ba.stun>Stun</> themselves for 3.0 seconds</>=使自身和前方最近（优先选取正前方）的一名<@ba.rem>狙击</>干员的攻击力<@ba.vup>+10%</>，攻击速度<@ba.vup>+20</>，自身和该<@ba.rem>狙击</>干员攻击时有<@ba.vup>35%</>的概率<@ba.vdown>陷入3.0秒<$ba.stun>晕眩</></>
Grants ATK <@ba.vup>+15%</> and ASPD <@ba.vup>+25</> to this unit and the closest <@ba.rem>Sniper</> Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the <@ba.rem>Sniper</> Operator have a <@ba.vup>30%</> chance to <@ba.vdown><$ba.stun>Stun</> themselves for 2.5 seconds</>=使自身和前方最近（优先选取正前方）的一名<@ba.rem>狙击</>干员的攻击力<@ba.vup>+15%</>，攻击速度<@ba.vup>+25</>，自身和该<@ba.rem>狙击</>干员攻击时有<@ba.vup>30%</>的概率<@ba.vdown>陷入2.5秒<$ba.stun>晕眩</></>
Grants ATK <@ba.vup>+20%</> and ASPD <@ba.vup>+30</> to this unit and the closest <@ba.rem>Sniper</> Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the <@ba.rem>Sniper</> Operator have a <@ba.vup>25%</> chance to <@ba.vdown><$ba.stun>Stun</> themselves for 2.0 seconds</>=使自身和前方最近（优先选取正前方）的一名<@ba.rem>狙击</>干员的攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+30</>，自身和该<@ba.rem>狙击</>干员攻击时有<@ba.vup>25%</>的概率<@ba.vdown>陷入2.0秒<$ba.stun>晕眩</></>
Grants ATK <@ba.vup>+20%</> and ASPD <@ba.vup>+35</> to this unit and the closest <@ba.rem>Sniper</> Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the <@ba.rem>Sniper</> Operator have a <@ba.vup>25%</> chance to <@ba.vdown><$ba.stun>Stun</> themselves for 2.0 seconds</>=使自身和前方最近（优先选取正前方）的一名<@ba.rem>狙击</>干员的攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+35</>，自身和该<@ba.rem>狙击</>干员攻击时有<@ba.vup>25%</>的概率<@ba.vdown>陷入2.0秒<$ba.stun>晕眩</></>
Grants ATK <@ba.vup>+25%</> and ASPD <@ba.vup>+35</> to this unit and the closest <@ba.rem>Sniper</> Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the <@ba.rem>Sniper</> Operator have a <@ba.vup>25%</> chance to <@ba.vdown><$ba.stun>Stun</> themselves for 1.8 seconds</>=使自身和前方最近（优先选取正前方）的一名<@ba.rem>狙击</>干员的攻击力<@ba.vup>+25%</>，攻击速度<@ba.vup>+35</>，自身和该<@ba.rem>狙击</>干员攻击时有<@ba.vup>25%</>的概率<@ba.vdown>陷入1.8秒<$ba.stun>晕眩</></>
Grants ATK <@ba.vup>+30%</> and ASPD <@ba.vup>+40</> to this unit and the closest <@ba.rem>Sniper</> Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the <@ba.rem>Sniper</> Operator have a <@ba.vup>20%</> chance to <@ba.vdown><$ba.stun>Stun</> themselves for 1.8 seconds</>=使自身和前方最近（优先选取正前方）的一名<@ba.rem>狙击</>干员的攻击力<@ba.vup>+30%</>，攻击速度<@ba.vup>+40</>，自身和该<@ba.rem>狙击</>干员攻击时有<@ba.vup>20%</>的概率<@ba.vdown>陷入1.8秒<$ba.stun>晕眩</></>
Grants ATK <@ba.vup>+{atk:0%}</> and ASPD <@ba.vup>+{attack_speed}</> to this unit and the closest <@ba.rem>Sniper</> Operator in front of this unit (prioritizes the tile directly in front); when attacking, this unit and the <@ba.rem>Sniper</> Operator have a <@ba.vup>{prob:0%}</> chance to <@ba.vdown><$ba.stun>Stun</> themselves for {stun_time:0.0} seconds</>=使自身和前方最近（优先选取正前方）的一名<@ba.rem>狙击</>干员的攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，自身和该<@ba.rem>狙击</>干员攻击时有<@ba.vup>{prob:0%}</>的概率<@ba.vdown>陷入{stun_time:0.0}秒<$ba.stun>晕眩</></>
Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)=根据当前层数最高的盟约获得强化：每层盟约层数使自身攻击速度+1，攻击额外附带造成0.1%脆弱，持续2秒（至多300层）
Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1</> ASPD, and attacks inflict an additional <@ba.vup>0.1%</> <$ba.fragile>Fragile</> for 2s (up to 300 stacks)=根据当前层数最高的盟约获得强化：每层盟约层数使自身攻击速度<@ba.vup>+1</>，攻击额外附带造成<@ba.vup>0.1%</><$ba.fragile>脆弱</>，持续2秒（至多300层）
Grants Caster Advancement Tokens when Senior Caster is defeated.=击败高阶术师时，获得术师进阶信物。
Grants Caster Advancement Tokens when Tombkeeper Grotesque is defeated.=击败守墓石像时，获得术师进阶信物。
Grants Defender Advancement Tokens when Heavy Defender is defeated.=击败重装防御者时，获得重装进阶信物。
Grants Defender Advancement Tokens when Metal Crab is defeated.=击败磐蟹时，获得重装进阶信物。
Grants Defender Advancement Tokens when Tree Shield is defeated.=击败树盾时，获得重装进阶信物。
Grants DP when entering the Objective Point=进入目标点后提供部署费用
Grants Experimental Dataset when cleared for the 1st time.\nCompleting the most difficult simulation in the area also completes any other lower difficulty simulations at the highest Immersion Rating.\nCompleting a simulation at a higher difficulty level also completes any lower difficulty levels.=首次通过可取得试验数据集\n通过区域内最高难度的模拟作战时，视为以最高拟真等级通过其他更低难度的模拟作战；\n同一模拟作战以高拟真等级通过时，视为达成所有更低拟真等级。
Grants Guard Advancement Tokens and Vanguard Advancement Tokens when Dockworker is defeated.=击败码头水手时，获得近卫进阶信物、先锋进阶信物。
Grants Guard Advancement Tokens when Mossback Beast is defeated.=击败苔生兽时，获得近卫进阶信物。
Grants Guard Advancement Tokens when Tiacauh Brave is defeated.=击败提亚卡乌勇士时，获得近卫进阶信物。
Grants Guard Advancement Tokens when Vein Guardian is defeated.=击败矿脉守卫时，获得近卫进阶信物。
Grants immunity to 'Erosion' to the allied unit in the tile ahead ('Erosion': Reduced ASPD, receives a certain amount of <$ba.dt.erosion>Corrosion</> every second and receives additional <$ba.dt.erosion>Corrosion</> proportional to the enemy's ATK when attacked)=使身前一格的我方单位免疫"水蚀"（“水蚀”：攻击速度降低，每秒受到一定<$ba.dt.erosion>侵蚀损伤</>，受到攻击时额外受到敌人攻击力一定比例的<$ba.dt.erosion>侵蚀损伤</>）
Grants immunity to 'Erosion' to the allied unit in the tile ahead ('Erosion': Reduced ASPD, receives a certain amount of Corrosion every second and receives additional Corrosion proportional to the enemy's ATK when attacked)=使身前一格的我方单位免疫"水蚀"（“水蚀”：攻击速度降低，每秒受到一定侵蚀损伤，受到攻击时额外受到敌人攻击力一定比例的侵蚀损伤）
Grants Medic Advancement Tokens when Heavy Defender is defeated.=击败重装防御者时，获得医疗进阶信物。
Grants Medic Advancement Tokens when Tree Shield is defeated.=击败树盾时，获得医疗进阶信物。
Grants more <@trap.drop>Caster Advancement Token</> when <@trap.monster>Shielded Senior Caster</> is defeated.=击败<@trap.monster>护盾高阶术师</>时，获得更多<@trap.drop>术师进阶信物</>。
Grants more <@trap.drop>Skill Handbooks</> when skill is activated.=开启技能时，获得更多<@trap.drop>技巧手册</>。
Grants more <@trap.drop>Supporter Advancement Tokens</> when <@trap.monster>Shielded Senior Caster</> is defeated.=击败<@trap.monster>护盾高阶术师</>时，获得更多<@trap.drop>辅助进阶信物</>。
Grants more <@trap.drop>Training Handbooks</> when <@trap.monster>Infused Originium Slug</> is defeated or when skill is activated.=击败<@trap.monster>高能源石虫</>或开启技能时，获得更多<@trap.drop>培训手册</>。
Grants more <@trap.drop>Training Handbooks</> when skill is activated.=开启技能时，获得更多<@trap.drop>培训手册</>。
Grants more <@trap.number>Training Handbooks</> when deployed. Every <Flower Bush> causes all Operators to recover <@trap.number>1</> HP per second.\n\nTransform: When there are <@trap.number>5</> <Bushes> on the field at the same time, all deployed <Bushes> and future deployed <Bushes> become <Flower Bushes>.=部署后立即获得更多<@trap.number>培训手册</>，场上每个<花丛>使所有干员每秒回复<@trap.number>1</>点生命值。\n\n衍生方式：场上同时部署<@trap.number>5</>个<草丛>时，所有已部署和后续部署的<草丛>将变为<花丛>。
Grants more Caster Advancement Token when Shielded Senior Caster is defeated.=击败护盾高阶术师时，获得更多术师进阶信物。
Grants more Skill Handbooks when skill is activated.=开启技能时，获得更多技巧手册。
Grants more Supporter Advancement Tokens when Shielded Senior Caster is defeated.=击败护盾高阶术师时，获得更多辅助进阶信物。
Grants more Training Handbooks when deployed. Every <Flower Bush> causes all Operators to recover 1 HP per second.\n\nTransform: When there are 5 <Bushes> on the field at the same time, all deployed <Bushes> and future deployed <Bushes> become <Flower Bushes>.=部署后立即获得更多培训手册，场上每个<花丛>使所有干员每秒回复1点生命值。\n\n衍生方式：场上同时部署5个<草丛>时，所有已部署和后续部署的<草丛>将变为<花丛>。
Grants more Training Handbooks when Infused Originium Slug is defeated or when skill is activated.=击败高能源石虫或开启技能时，获得更多培训手册。
Grants more Training Handbooks when skill is activated.=开启技能时，获得更多培训手册。
Grants one of the following combinations when <@trap.monster>Rampaging Vacuum</> is defeated: <@trap.drop>Vanguard Advancement Token</> and <@trap.drop>Guard Advancement Token</>, <@trap.drop>Defender Advancement Token</> and <@trap.drop>Medic Advancement Token</>, <@trap.drop>Sniper Advancement Token</> and <@trap.drop>Specialist Advancement Token</>, or <@trap.drop>Supporter Advancement Token</> and <@trap.drop>Caster Advancement Token</>.=击败<@trap.monster>吸气乱动机</>时，获得以下组合中的1种<@trap.drop>先锋进阶信物</>、<@trap.drop>近卫进阶信物</>或<@trap.drop>重装进阶信物</>、<@trap.drop>医疗进阶信物</>或<@trap.drop>狙击进阶信物</>、<@trap.drop>特种进阶信物</>或<@trap.drop>辅助进阶信物</>、<@trap.drop>术师进阶信物</>。
Grants one of the following combinations when Rampaging Vacuum is defeated: Vanguard Advancement Token and Guard Advancement Token, Defender Advancement Token and Medic Advancement Token, Sniper Advancement Token and Specialist Advancement Token, or Supporter Advancement Token and Caster Advancement Token.=击败吸气乱动机时，获得以下组合中的1种先锋进阶信物、近卫进阶信物或重装进阶信物、医疗进阶信物或狙击进阶信物、特种进阶信物或辅助进阶信物、术师进阶信物。
Grants Packaged Cores when <Originium Mine> is destroyed.=击破<源石矿场>时，获得封装矿核。
Grants Packaged Cores when skill is activated.=开启技能时，获得封装矿核。
Grants permission to enter the secret zone. The mechanisms within seem to work differently.=进入秘密区块的许可证，里面的机关似乎有些不同？
Grants Resist and ATK +10% to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds=灵知在场且部署后经过10秒时，使所有【谢拉格】干员获得抵抗，且攻击力+10%
Grants Resist and ATK +15% to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds=灵知在场且部署后经过10秒时，使所有【谢拉格】干员获得抵抗，且攻击力+15%
Grants Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds=灵知在场且部署后经过10秒时，使所有【谢拉格】干员获得抵抗
Grants rewards when arriving at its destination, and extra rewards for long distance traveled=抵达目的地时有奖励，若航行距离够长有额外奖励
Grants Skill Handbooks when Heavy Defender is defeated.=击败重装防御者时，获得技巧手册。
Grants Skill Handbooks when Metal Crab is defeated.=击败磐蟹时，获得技巧手册。
Grants Skill Handbooks when Mossback Beast is defeated.=击败苔生兽时，获得技巧手册。
Grants Skill Handbooks when skill is activated.=开启技能时，获得技巧手册。
Grants Skill Handbooks when Sniper is defeated.=击败狙击步兵时，获得技巧手册。
Grants Skill Handbooks when Tiacauh Brave is defeated.=击败提亚卡乌勇士时，获得技巧手册。
Grants Skill Handbooks when Tombkeeper Grotesque is defeated.=击败守墓石像时，获得技巧手册。
Grants Skill Handbooks when Tree Shield is defeated.=击败树盾时，获得技巧手册。
Grants Skill Handbooks when Vein Guardian is defeated.=击败矿脉守卫时，获得技巧手册。
Grants Sniper Advancement Token when Blocker and Sponsor Drone are defeated.=击败护障和赞助无人机时，获得狙击进阶信物。
Grants Sniper Advancement Tokens and Specialist Advancement Tokens when Diver is defeated.=击败潜水员时，获得狙击进阶信物、特种进阶信物。
Grants Sniper Advancement Tokens when Sniper is defeated.=击败狙击步兵时，获得狙击进阶信物。
Grants Specialist Advancement Tokens when Blocker and Sponsor Drone are defeated.=击败护障和赞助无人机时，获得特种进阶信物。
Grants Specialist Advancement Tokens when Metal Crab is defeated.=击败磐蟹时，获得特种进阶信物。
Grants Specialist Advancement Tokens when Sniper is defeated.=击败狙击步兵时，获得特种进阶信物。
Grants Strategic Beacons when skill is activated.=开启技能时，获得策略信标。
Grants Supporter Advancement Tokens when Senior Caster is defeated.=击败高阶术师时，获得辅助进阶信物。
Grants Supporter Advancement Tokens when Tombkeeper Grotesque is defeated.=击败守墓石像时，获得辅助进阶信物。
Grants the Operator in front +17% DEF=使前方干员的防御力+17%
Grants the Operator in front +20% DEF=使前方干员的防御力+20%
Grants the Operator in front +25% DEF=使前方干员的防御力+25%
Grants the relieving operator +20 ASPD and +1 SP every 3 seconds=使接力干员攻击速度+20、每3秒获得1点技力
Grants the relieving Operator +20% ATK and +1 SP every 3 seconds=使接力干员攻击力+20%、每3秒获得1点技力
Grants the relieving Operator +20% ATK and +20 ASPD=使接力干员攻击力+20%、攻击速度+20
Grants the relieving Operator +25% ATK and +25% Max HP=使接力干员攻击力+25%、生命值+25%
Grants the relieving Operator +25% DEF and +25% Max HP=使接力干员防御力+25%、生命值+25%
Grants the relieving Operator +40 ASPD=使接力干员攻击速度+40
Grants the relieving Operator +40% ATK=使接力干员攻击力+40%
Grants the relieving Operator +40% DEF and +1 Block=使接力干员防御力+40%且阻挡数+1
Grants the relieving Operator <@ba.vup>+20%</> ATK and <@ba.vup>+1</> SP every 3 seconds=使接力干员攻击力<@ba.vup>+20%</>、每3秒获得<@ba.vup>1</>点技力
Grants the relieving Operator <@ba.vup>+20%</> ATK and <@ba.vup>+20</> ASPD=使接力干员攻击力<@ba.vup>+20%</>、攻击速度<@ba.vup>+20</>
Grants the relieving operator <@ba.vup>+20</> ASPD and <@ba.vup>+1</> SP every 3 seconds=使接力干员攻击速度<@ba.vup>+20</>、每3秒获得<@ba.vup>1</>点技力
Grants the relieving Operator <@ba.vup>+25%</> ATK and <@ba.vup>+25%</> Max HP=使接力干员攻击力<@ba.vup>+25%</>、生命值<@ba.vup>+25%</>
Grants the relieving Operator <@ba.vup>+25%</> DEF and <@ba.vup>+25%</> Max HP=使接力干员防御力<@ba.vup>+25%</>、生命值<@ba.vup>+25%</>
Grants the relieving Operator <@ba.vup>+40%</> ATK=使接力干员攻击力<@ba.vup>+40%</>
Grants the relieving Operator <@ba.vup>+40%</> DEF and <@ba.vup>+1</> Block=使接力干员防御力<@ba.vup>+40%</>且阻挡数<@ba.vup>+1</>
Grants the relieving Operator <@ba.vup>+40</> ASPD=使接力干员攻击速度<@ba.vup>+40</>
Grants Training Handbooks when Blood Amber is defeated.=击败血珀时，获得培训手册。
Grants Training Handbooks when Dockworker or Diver are defeated.=击败码头水手或潜水员时，立即获得培训手册。
Grants Training Handbooks when Junkman is defeated.=击败拾荒者时，获得培训手册。
Grants Training Handbooks when Originium Slug β is defeated or when skill is activated.=击败源石虫·β或开启技能时，获得培训手册。
Grants Training Handbooks when Radioactive Originium Slug is defeated.=击败辐能源石虫时，获得培训手册。
Grants Training Handbooks when Rampaging Vacuum is defeated.=击败吸气乱动机时，获得培训手册。
Grants Training Handbooks when skill is activated.=开启技能时，获得培训手册。
Grants Training Handbooks when Touch of the Sanguinarch is defeated.=击败大君之触时，获得培训手册。
Grants Vanguard Advancement Tokens when Mossback Beast is defeated.=击败苔生兽时，获得先锋进阶信物。
Grants Vanguard Advancement Tokens when Tiacauh Brave is defeated.=击败提亚卡乌勇士时，获得先锋进阶信物。
Grants Vanguard Advancement Tokens when Vein Guardian is defeated.=击败矿脉守卫时，获得先锋进阶信物。
Grants {attack@prob:0%} Physical and Arts Dodge to allies within Attack Range, and reveals Invisible enemies=攻击范围内的友军获得{attack@prob:0%}的物理闪避与法术闪避，并使敌人的隐匿效果失效
Grants {damage_resistance_scale} times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles=使周围八格友军享受{damage_resistance_scale}倍的淬羽赫默第一天赋效果
Grapevine Chandelier=葡萄藤吊灯
Graphic Design=绘图设计
Graphite=石墨
Grasp by analogy=触类旁通
Grasp luck to make a deal=拿运气做交易
Grasp these seeds tightly in your hand, and run. Don't look back. I'll take care of things here.=这些种子，在手里捏紧，然后跑，别回头。这里我来处理。
Grasping the thorns means that the scent of the rose has not been forgotten.=既然愿意手握尖刺，必定还没有忘却玫瑰的芬芳。
Grassville Prelim Venue=预选赛青草城会场
Grassville Program=青草计划
Grassville Program reaches=青草计划等级达
Gratitude Gift=回礼
Grave Thief=安息处的怪盗
Gravel=砾
Gravel is a level-4 knight, barely mid-rank in the hierarchy.\nBut the title 'Knight of Kazimierz' is itself a status symbol. It is hard to imagine another knight with such status, other than Miss Nearl, who would stay with a little-known outfit like Rhodes Island.\nOf course, Gravel is a special case, since her reasons for being here are obvious to everyone.=砾小姐的骑士位阶是四级，在骑士阶层中不过是堪堪摸到中层的边缘。\n但卡西米尔骑士这个称号本身，就已经是身份的象征。通常，很难想象除了临光小姐那样有特殊经历的骑士，会屈尊逗留在罗德岛这样名不见经传的组织。\n当然，砾小姐也是个特例。毕竟，她的目的，就算是傻子也看得出来。
Gravel is an outstanding seedling worthy of cultivation. I hope that Rhodes Island, and you in particular, can give her the treatment she deserves... I can see that she really wants to stay on Rhodes Island. Am I wrong?=砾是个值得栽培的好苗子，我希望罗德岛，特别是博士你，能给她应有的待遇......我看她的确是想留在罗德岛上的，难道我记错了？
Gravel's Badge=砾证章
Gravel's Kernel Token=砾的中坚信物
Gravel's Token=砾的信物
Gravel, Specialist Operator of Rhodes Island, will zip around the battlefield to defend the squad.=罗德岛特种干员砾，将灵活闪现在战场上抵御攻击。
Graveside=墓地旁
Graveyard of Civilization=文明的墓地
Graveyard of Knights=骑士坟场
Gravity=重力
Gravity Awareness α=重力认知·α
Gravity Awareness β=重力认知·β
Gravity Calibration Module=重力校准模块
Gravity Defying Machine=重力蔑视机关
Gravity Displacement=重力错位
Gravity Engineering Medal=重力工程奖章
Gravity Floater=引力浮板
Gravity Generation=重力生成
Gravity is your friend. Turn crisis into opportunity.\n<@lv.item><Gravity Switches> </>Gravity Switches and Planetary Debris\n<@lv.item><Fixed Squad> </>You may only deploy certain Operators.\n<@lv.rem>Tapping on the rail will directly move Planetary Debris.</>=重力是你的朋友，将危机变为转机吧。\n<@lv.item><重力感应></>存在重力感应机关与“行星碎屑”\n<@lv.item><固定编队></>使用固定干员进行作战\n<@lv.rem>本次行动点击轨道将直接移动“行星碎屑”</>
Gravity is your friend. Turn crisis into opportunity.\n<Gravity Switches> Gravity Switches and Planetary Debris\n<Fixed Squad> You may only deploy certain Operators.\nTapping on the rail will directly move Planetary Debris.=重力是你的朋友，将危机变为转机吧。\n<重力感应>存在重力感应机关与“行星碎屑”\n<固定编队>使用固定干员进行作战\n本次行动点击轨道将直接移动“行星碎屑”
Gravity Switch=重力感应机关
Gravity tracks embedded in the floor, used to easily move heavy objects while serving as decoration. 'Did you rearrange the entire lab again, Secunda? ...I thought the old arrangement was better. You didn't need to redo it all.'=嵌入地面的重力轨道，便于移动笨重的家具与设施，还能起到装饰作用。\n“西昆妲，你又把整个实验室的布局换了一遍？......说真的，我觉得昨天那种布置就已经很便利了，真的不用再换了。”
Gravity, visibility, trajectory. An arclight builds a bridge at the crossroads of fate, within the erratic everything. Somewhere not far from the land, we shall overcome cowardice and hubris together. We remember, we hold fast, we advance without looking to the past.\n<@lv.rem><Special Conditions></> DP will not regenerate naturally\n<@lv.item><Gravity Switch></> Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=重力，视野，道途，一切都飘忽不定，弧光在命运的十字路口架起桥梁。在与大地不即不离的地方，一同跨越怯懦与短视吧。我们铭记，我们依恋，我们义无反顾地向前。\n<@lv.rem><特殊条件></>部署费用不会自然回复\n<@lv.item><重力感应></>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
Gravity, visibility, trajectory. An arclight builds a bridge at the crossroads of fate, within the erratic everything. Somewhere not far from the land, we shall overcome cowardice and hubris together. We remember, we hold fast, we advance without looking to the past.\n<Special Conditions> DP will not regenerate naturally\n<Gravity Switch> Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=重力，视野，道途，一切都飘忽不定，弧光在命运的十字路口架起桥梁。在与大地不即不离的地方，一同跨越怯懦与短视吧。我们铭记，我们依恋，我们义无反顾地向前。\n<特殊条件>部署费用不会自然回复\n<重力感应>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
Gravorobeast=坚岩冠兽
Gray Fiber Carpet=灰色纤维地毯
Gray Stone Desk=灰石书案
Gray Wool Carpet=灰色绒毛地毯
Gray Zone=灰色地带
Grayish Wall Light=瓷色壁灯
Grayish Wallpaper=瓷色壁纸
Great=伟大的
Great Ambitions=心怀伟大
Great Aquapit Funtastic Experientorium=大水坑快活体验屋
Great Aquapit Panoramic Display=大水坑全景显示屏
Great Aspirations=宏伟愿景
Great Axe Chip Pack=巨斧芯片礼包
Great Banshee's Veil=讴歌者面纱
Great Bathhouse - Where Wisdoms Meet=大浴场-智识交会处
Great Beyond=远见终界
Great Chief's Path=大酋长之路
Great Compassion=大慈恻隐
Great is the responsibility of leading others.=统率众人，责任重大。
Great Library=大图书馆
Great luck. Got a tail wind today.=顺风，今天运气很好。
Great Machinations=铸阳巨械
Great mirth, great wealth.=笑口开，财源滚滚来。
Great Rending Edge=巨剑的锋芒
Great river, let not the wind push you.\n<@lv.item><Decrystallizing Totem> </>Removes all Crystal in a line.=哦，河，不要让风撼动你。\n<@lv.item><结晶消除桩></>可消除一条直线上的所有结晶
Great river, let not the wind push you.\n<Decrystallizing Totem> Removes all Crystal in a line.=哦，河，不要让风撼动你。\n<结晶消除桩>可消除一条直线上的所有结晶
Great spot.=好位置。
Great stream, you should graduate=播得很好，下次别播了
Great teamwork. Give me five!=配合得真不错，来击个掌吧。
Great Tomb Tree=镇陵木
Great Tomb Whistle=镇陵哨
Great Treasury Escape=金库大逃亡
Great view from here.=风景不错。
Great Wingbeast=巨翼兽
Great work, Doctor! Um, what did you think about my performance?=您辛苦了，博士！那个，我的表现怎么样呢？
Great, I feel like some exercise.=正好，我也想活动下身体了。
Great, this place is the same as it ever was. Morning. Got any new plans?=嗯，和以前一样，这再好不过。早，有什么新计划吗？
Great. I'm good at supporting assaults.=这样很好，我很适合做辅助进攻的工作。
Great... we won, Doctor!=太好了......我们赢了！博士！
Greater Armored Burdenbeast=温顺的武装大驮兽
Greater soul chalice born of a revenant's will, brimming with conviction immeasurable. The future, unforeseen but destined, is the ultimate verdict.=因死魂灵的意志而诞生的高级魂灵圣杯，盛着无限的决意，未来尚不可问，而结局早已注定。
Greathorn Rhuul=巨角卢鲁
Greatly improves charging efficiency before launch. Reduces self-driving cart lifespan, but who cares?=大幅提高发射前充能效率的程序。损伤自走车寿命，但谁在乎呢？
Greatly increased chance to obtain shield when interpreting Thoughts=解读获得的护盾大幅提升
Greatly increased max Life Points; initial recruitment: As Your Heart Desires=目标生命上限大幅提升，初始招募为随心所欲
Greatly increases ATK when attacking opposite attribute targets=攻击属性相反的目标时攻击力大幅度提升
Greatly increases the ATK and DEF of 'Fruit of Gluttony' (Stacks)="暴食之果"的攻击力与防御力大幅提升(可叠加)
Greatly increases the ATK and DEF of enemy units=大幅强化敌军攻击与防御力
Greatly increases the Max HP of other Infected Creatures on the field=使场上其他感染生物最大生命值大幅提高
Greatly reduces Physical and Arts damage taken from units to the left=受到来自左侧单位造成的物理或法术伤害大幅降低
Greatly reduces Physical and Arts damage taken from units to the right=受到来自右侧单位造成的物理或法术伤害大幅降低
Greatly reduces the DEF and RES of enemies on this tile=大幅降低位于其上敌人的防御力和法术抗性
Greed can never be stopped. You pick up the coin, but find yourself wanting more, and more, and more and more and more... This ever-growing desire is the geist corridor's favorite food.=贪欲当然是止不住的，你拾了一枚，便会想要更多，越来越多......这份不断膨胀的欲望，正是伥廊最美味的餐食。
Greed is a pit=欲壑难填
Green Bamboo Mat=头青竹席
Green ceiling light that illuminates the classroom without hurting the eyes. Read quietly, or take a little nap under it.=绿色的玻璃吊灯，发出的光亮照得教室通明，却一点也不刺眼。柔和的光线不影响细细阅读，也不影响偷偷睡觉。
Green Dynamo=绿色发电机
Green Embroidered Drape=天青锦缎几帐
Green Grassville=青草城
Green Grassville Duel Center=青草城对战中心
Green Hills Speak Not=青山不语
Green tiles in the morning mist, warm freeze on yellow flowers. Step through the halls, step with the song. —Kroos' first Yanese poem, translated=晓雾藏青瓦，暖风撷黄花。泠泠穿廊去，款款踏歌来。——克洛丝第一次试写的炎国诗。
Green Two-Seat Sofa=绿色双人沙发
Green! Nature! Environment! Plant trees in the sky!\n<@lv.item><Levitatable Zone></> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=绿色！自然！环保！把树种到天上！\n<@lv.item><“可浮空区块”></>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
Green! Nature! Environment! Plant trees in the sky!\n<Levitatable Zone> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=绿色！自然！环保！把树种到天上！\n<“可浮空区块”>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
Green, but full of potential.=资历尚浅，潜力无限。
Greenery Rug=绿地小毯
Greenhouse Shed=温室拱棚
Greenhouse shed for scaled agricultural production, increasing efficiency while reducing the impact that natural conditions have on agriculture. The lighting, temperature, and humidity can be adjusted in zones based on plant needs.=用于规模化农业生产的拱棚。拱棚内的光照和温湿度条件可根据种植物的需要进行分区调节。提高生产效率的同时，有效降低了自然条件波动对农业生产活动的影响。
Greeting=问候
Greeting Ceremony of the Marionettes=提线人偶的迎宾礼
Greeting Ceremony of the Marionettes Sign-In Event=提线人偶的迎宾礼签到活动
Greeting Gift=见面礼
Greetings Doctor. How may I assist you?=您好，博士，请问需要什么帮助？
Greetings from Closure=来自可露希尔的慰问信
Greetings from Meteor=来自流星的问候信
Greetings from Meteorite=来自陨星的问候信
Greetings from Nearl=来自临光的问候信
Greetings, Doctor!\nI'm still at the excavation site and can't make it back to celebrate with you, so I've asked my maid to send over some lotus cakes.\nThese have been my favorite since childhood—I hope they suit your taste.\nOf course, you don't have to eat them; they're quite nice to look at as well. Don't worry, they can last for quite a while!\nI probably won't be back for another month, but the good news is there might be some big discoveries this time, so you can look forward to that!=博士，新年快乐！ 我还在发掘现场，没法赶回来和你一起过节，所以就让侍女做了一份莲花饼给你送来。 这是我从小就喜欢的点心，不知道会不会合你的口味。 你也可以不吃，光是摆在那里也很好看哦，放心，它可以摆很久的！ 我大概还要再过一个月才能回来，不过，好消息是这次说不定有大发现呢，你可以期待一下！
Greetings, Doctor, my name is Czerny. Any charm or taste I may have had has been poured entirely into my compositions. And as for myself, I am no more than a run-of-the-mill performer. That's all the introduction you need.=博士您好，我是车尔尼，我的魅力与趣味，已经全部倾注在我的乐曲之中，至于我本人，不过是一个乏善可陈的乐手而已，无需多做介绍。
Greetings, Doctor.=今天天气很好，博士。
Greetings, Doctor. Allow me to once again express my gratitude to Rhodes Island for taking in me and my friends. I've had enough of a break working in Logistics, and I'd like to do as Zima and the girls do.=你好，博士，请允许我再次向罗德岛表达谢意，感谢你们能够收留我和我的朋友们。我已经在后勤部门休息得够久了，现在也让我做一些凛冬她们在做的事吧。
Greetings, Doctor. Do you need something appraised?=您好，博士。需要我为您鉴定什么贵重物品吗？
Greetings, Doctor. Let's start today's work just as planned.=博士你好，今天也好好把计划的任务完成吧。
Greetings, Doctor. On behalf of my exalted Padishah, I am here to negotiate with you on a collaboration project within his dominion. My name is Djerwnapekhaper Saciut Hatshepsut, but... my friends all call me Pepe.=您好，博士，我代表一位尊贵的帕夏来与您商议在他领地上的合作项目，我的名字是珠娜佩卡佩-萨琪特-哈特谢普苏特，但朋友们......都叫我佩佩。
Greetings, Doctor. Vendela reporting in. Um, what did Rockrock write for me next, I can't remember... Never mind! Please take this flower, I insist! Its meaning is good luck.=博士，刺玫向您报到。欸，洛洛小姐为我准备的稿子后面是什么来着......总之，请您先收下这朵花！它代表着好运哦。
Greetings, Doctor. You're glowing today. To see you so well... it's all I could ever hope for.=哎呀，你好，博士。今天的您看起来也很健康，这比什么都好。
Greetings, Doctor... Is there anything you'd like to discuss?=你好，博士......没有什么，想聊的话题吗？
Greetings, Dr. {@nickname}.=您好，Dr.{@nickname}。
Greetings, I'm here for my shift… That's a peculiar look on your face. Do I seem so unreliable?=您好，接下来负责值班的人是我......您的表情很复杂呢，我看上去有那么不可靠吗？
Greetings. Margaret told me about you.  It's a shame we didn't have a chance to meet in the Grand Knight Territory… They called me 'The Candle Knight' at the time. You can call me Viviana, Doktor.=您好，玛嘉烈向我提起过您。可惜在大骑士领的时候，我们没有机会认识......当时我还被称作“烛骑士”。叫我薇薇安娜吧，博士。
Greetings... Let's forgo the bothersome formalities and get this thing started.=日安，各位。......让我们省略掉麻烦的步骤，直接开始吧。
Greynuty will only point her cannon towards an enemy she wishes to fight.=格蕾纳蒂的火炮只会朝向她想对抗的敌人。
Greytail Leader=灰尾香主
GreyThroat=灰喉
GreyThroat's Badge=灰喉证章
GreyThroat's Kernel Token=灰喉的中坚信物
GreyThroat's Token=灰喉的信物
GreyThroat, Sniper Operator of Rhodes Island, brings eternal peace with each of her steady shots.=罗德岛狙击干员灰喉，每一次扎实的射击都将带来一份永远的宁静。
Greyy=格雷伊
Greyy festival costume/Aftershow. Finely-crafted costumes and props made by the Operators are very popular amongst the Rhodes Island audience.=格雷伊在节日庆典上穿着的戏服/演出后的王子。诸多干员倾力打造的舞台戏服和道具，做工考究，深受罗德岛观众们的喜爱与欢迎。
Greyy has passed multiple engineering examinations.\nNow working at the Engineering Department, he specializes in R&D and the applications of new technologies, as well as participating in combat and technology testing as necessary.=格雷伊，已通过数项工程师相关科目测试。\n现于工程部任职，聚焦新技术研发与应用，并视需求参与包括作战与技术实测在内的多项行动。
Greyy is decently skilled in the use of electricity and Originium. By quickly increasing the voltage of an operating unit, he can make the positive and negative ions collide and create energy.\nHe learned about Originium from his mother, though he is unsure why an ordinary person like her would have had such a detailed knowledge of Arts.\nHe lived in a slum that suffered from regular blackouts. Because of this, Greyy decided to collect discarded Originium fragments near a smelting plant. He focused their energy into his staff to create a temporary light source.\nThe staff, of course, was also made using repurposed materials.=标准的电能类源石技艺。通过瞬间增高施术单元的电压，使目标之间的正负电荷相互碰撞，产生能量。\n格雷伊的基础源石技艺教育来自于他的母亲。虽然格雷伊并不清楚，为何看似平凡的母亲会拥有如此深厚的法术知识。\n由于生活贫困，且居住地区时常缺电，格雷伊曾尝试收集冶炼厂附近废弃的源石碎块，将它们残余的能量集中在法杖上，当成临时的电灯。\n顺便一提，格雷伊的法杖也是他利用回收零件，手工拼装而成的。
Greyy lost his family, so joining Rhodes Island has an extra special meaning for him. His mastery of electrical energy Arts got him a job maintaining the generators at Rhodes Island.\nGreyy is honest, quiet, deferential and always grateful that he gets to be of help to Rhodes Island.\nPerros are known for their loyalty. Even unlucky Perros who are infected, like Greyy, will cherish any companions who share the same difficult and lonely path.=加入罗德岛，对于已经失去了家人的格雷伊来说意义重大。而对电能法术的掌握，也让他在罗德岛谋得一份基地电力设施维护的工作。\n格雷伊的性格老实、安静、听话，对于救助了自己的罗德岛，他始终心怀感激之情。\n佩洛人以忠诚而闻名。像格雷伊一样遭遇不幸的佩洛感染者，即使注定将走上孤独而艰难的人生之路，他们也一定会无比珍视那些拥有共同命运的同伴们吧。
Greyy the Lightningbearer=承曦格雷伊
Greyy the Lightningbearer's Badge=承曦格雷伊证章
Greyy the Lightningbearer's Token=承曦格雷伊的信物
Greyy was born in a city in Bolívar. His father was an unskilled worker and his mother worked in a care home. Both of them were in poor health. With both parents earning very little, the family barely made ends meet.\nGreyy's childhood was much different from that of his peers. He is introverted and practical like his father, and he is physically weak like his mother. However, Greyy has a knack for Arts. He would have had a promising career on the back of his talent, would that he didn't get infected.=干员格雷伊出生于玻利瓦尔某城。格雷伊的父亲为当地工人；母亲于当地福利院工作，且身体状况不佳。格雷伊的双亲收入不高，家境勉强温饱。\n格雷伊的童年时光与同龄人无异。他和父亲一样内向、踏实，又和母亲一样身体虚弱。不过，格雷伊继承了不错的法术天赋。那么，努力学习法术获得一技之长，在社会中找到一份稳定的工作，对他来说本应是一个可以期许的未来吧——如果他没有成为感染者的话。
Greyy's Badge=格雷伊证章
Greyy's Kernel Token=格雷伊的中坚信物
Greyy's Token=格雷伊的信物
Greyy, approved for entry into Rhodes Island after passing a battery of exams, has great potential for the Arts.\nCurrently serving Rhodes Island as a Caster, working primarily in power supply maintenance.=格雷伊，经多项测试后获准加入罗德岛，在法术方面具有较高潜力。\n现于罗德岛小队担任法术人员，并提供基地电力设施维护等相关服务。
Greyy, Caster Operator of Rhodes Island, will repel all enemies carefully with his Originium Arts.=罗德岛法术干员格雷伊，小心翼翼地使用源石技艺击退所有来犯之敌。
Greyy, Rhodes Island Electrical Engineer, determined to be the pillar bearing the weight of the next generation of engineering tech.=罗德岛电气工程师格雷伊，立志成为承载下个世代工程技术的砥柱。
Grief=悲恸
Grief, ever echoes in our souls.=如此的......悲伤。
Grieve not for the lost. <@lv.fs>Condition:</>\nNourished Predators have increased movement speed.=谁悲失路之人。<@lv.fs>附加条件：</>\n富营养的猎食者移动速度提升
Grieve not for the lost. Condition:\nNourished Predators have increased movement speed.=谁悲失路之人。附加条件：\n富营养的猎食者移动速度提升
Grifters=坑蒙拐骗
Grilled Flavor Biscuit=烧烤味饼干
Grilled Meat Wraps=炭烤兽肉卷饼
Grilled Meat Wraps α=炭烤兽肉卷饼α
Grilled Meat Wraps β=炭烤兽肉卷饼β
Grilled Meat Wraps γ=炭烤兽肉卷饼γ
Grindstone Pentahydrate=五水研磨石
Grinning Mineshaft=咧嘴的矿井
Grip this document within your hands as if the distinctive laws of Leithanien never wavered. But, this illusion has long been shattered by the tragedy unfolding before your eyes in Wolumonde - delve deep into the mines, woods, and unclaimed vales, and bring justice to the perpetrators.=把它握在手中，仿佛莱塔尼亚鲜明的律法从未动摇。但看着沃伦姆德的惨状，你知道这并非事实——深入矿道、树林和无主的丘陵，将潜藏的暴徒们绳之以法。
Grit Those Teeth!=给你一拳！
Grit your teeth. It won't hurt too bad.=忍着点，不会很痛。
Groping in the Dark=暗中摸索
Ground Breaching Squad=地面突破分队
Ground Journey Commemorative Light=地上巡旅纪念灯
Ground Offensive=地面推进
Ground Operator DEF +15%=地面干员防御力+15%
Ground Operator DEF +20%, plus an additional +1% for every 8 Production Modules deployed this battle=地面干员防御力+20%，战斗中每部署8个生产模块，防御力额外+1%
Ground Operator DEF +25%, plus an additional +1% for every 7 Production Modules deployed this battle=地面干员防御力+25%，战斗中每部署7个生产模块，防御力额外+1%
Ground Operator DEF +30%, plus an additional +1% for every 6 Production Modules deployed this battle=地面干员防御力+30%，战斗中每部署6个生产模块，防御力额外+1%
Ground Operator HP +{max_hp:0%}=地面干员生命值+{max_hp:0%}
Ground Operator HP +{max_hp:0%}, Block +{block_cnt}=地面干员生命值+{max_hp:0%}，阻挡数+{block_cnt}
Ground Operator HP +{max_hp:0%}, damage taken by allied units in the 8 tiles surrounding Terrain is reduced by {damage_resistance:0%}=地面干员生命值+{max_hp:0%}，“地形”周围八格的友方干员受到的伤害减少{damage_resistance:0%}
Ground Operator HP +{max_hp:0%}, {split_scale:0%} of damage taken by high ground Operators is shared by ground units in the 4 adjacent tiles=地面干员生命值+{max_hp:0%}，高台干员受到的伤害的{split_scale:0%}，被其周围四格地面单位代为承受
Ground Operators' DEF +{def:0%}=地面干员防御力+{def:0%}
Ground Operators' DEF +{def:0%}, Block +{block_cnt}=地面干员防御力+{def:0%}，阻挡数+{block_cnt}
Ground Operators' DEF +{def:0%}, damage taken -{value} each time=地面干员防御力+{def:0%}，每次受到的伤害-{value}
Ground Operators' DEF +{def:0%}, RES +{magic_resistance}=地面干员防御力+{def:0%}，法术抗性+{magic_resistance}
Groundbreaking Ceremony=开工仪式
Grounded Fabrics=落地云绢
Grounded State=陆行姿态
Group Camouflage=群体迷彩
Group Hunting ·α=集群狩猎·α
Group Hunting ·β=集群狩猎·β
Group Invite Code=群组邀请码
Group Photo=合影
Group Study=读书会
Group Watch - Gift Contest=群组-礼物对决
Group Watch - Guess Royale=群组-竞猜对决
Grow Box=生态栽培箱
Grow Seeds=育苗
Grow up and face reality. Arm yourself with tenacity and confidence, while showing your friends tolerance and grace.=成长，认清现实，用坚韧与笃定武装自己，用包容与慈恩武装朋友。
Growing Sandstorm=沙暴扩散
Growing Up=成长
Growing Vociferation=增幅呐喊
Grows when outside your units' Attack Range, increasing its ATK and Max HP=不在我方单位攻击范围时，持续成长，攻击力和最大生命值逐渐提升
Growth=生长
Growth Materials=养成材料
Grr... Agnese, the hunt failed. Come help us! Don't let this idiot die here!=啧，阿涅塞，狩猎失败了，帮我们一把！别让这个白痴死在这儿！
Grr... Hey, no falling asleep, Doctor! I need a listener or I'm gonna die of boredom!=......博士，别睡啊？不行不行，没人和我说话我会无聊死的！
Grrgh... Next time, I'll nail it...=唔......下次一定会更完美......
Grueling=崩溃
Grypherburg Nights=圣骏堡郊外的夜晚
GRZMOT Mine=雷鸣地雷
Grzmot Mine=雷鸣地雷
Gu Zhuhuang, code name Blaze, is an elite operator who wields powerful, destructive Arts over a wide area. Able to handle both Guard and Caster roles, she plays a key tactical role in various combat operations, from assault to defense to raids.=本名顾烛煌，代号煌，罗德岛精英干员，其施放的法术在破坏力与攻击范围上均达较高标准。兼任近卫干员与术师干员，在攻坚、防守、突袭等多种类型的作战任务中，作为战术核心之一发挥作用。
Gu!=呱！
Guangyi Du=杜光祎
Guanlin Ji=季冠霖
Guaranteed=固定掉落
Guaranteed <color\=#fdce4f>5★ Operator</color>=确定<color\=#fdce4f>5★干员</color>
Guaranteed <color\=#fdce4f>6★ Operator</color>=确定<color\=#fdce4f>6★干员</color>
Guaranteed <color\=#fecd4f>5★ Operator</color>=确定<color\=#fecd4f>5\r★干员</color>
Guaranteed <color\=#fecd4f>6★ Operator</color>=确定<color\=#fecd4f>6\r★干员</color>
Guaranteed Contract=保底签约
Guaranteed Success=使命必达
Guaranteed Success!=使命必达！
Guard=近卫干员
Guard Advancement Token=近卫进阶信物
Guard and Sniper Operators have +15% ATK, but Supporter and Caster Operators have -5% ATK=所有近卫和狙击干员的攻击力+15%，所有辅助和术师干员的攻击力-5%
Guard and Supporter Operators recover {sp} SP every {interval}s=近卫与辅助干员每{interval}秒回复{sp}点技力
Guard and Supporter Operators recover {sp} SP every {interval}s, and recover {hi1@sp} SP when skill expires=近卫与辅助干员每{interval}秒回复{sp}点技力，且在技能结束后回复{hi1@sp}点技力
Guard and Supporter Operators will deploy with a talisman attached the first time they are deployed=近卫、辅助干员首次部署后立即受到便符附着
Guard and Supporter Operators' ATK +{atk:0%}=近卫与辅助干员攻击力+{atk:0%}
Guard and Supporter Operators' ATK +{atk:0%}, and damage against blocked enemies increased to {atk_scale:0%}=近卫与辅助干员攻击力+{atk:0%}，且对被阻挡的敌人造成的伤害提升至{atk_scale:0%}
Guard and Supporter Operators' ATK +{atk:0%}, and damage gradually increases when attacking the same enemy (max 40%)=近卫与辅助干员攻击力+{atk:0%}，且攻击同一个敌人时造成的伤害逐渐提升（最高40%）
Guard and Supporter Operators' ATK +{atk:0%}, and damage gradually increases when attacking the same enemy (max 70%)=近卫与辅助干员攻击力+{atk:0%}，且攻击同一个敌人时造成的伤害逐渐提升（最高70%）
Guard and Vanguard Operators gain increased natural SP recovery rate by +0.1/second=近卫和先锋干员的技力自然回复速度+0.1/秒
Guard and Vanguard Operators gain increased natural SP recovery rate by +0.15/second=近卫和先锋干员的技力自然回复速度+0.15/秒
Guard and Vanguard Operators gain increased natural SP recovery rate by +0.2/second=近卫和先锋干员的技力自然回复速度+0.2/秒
Guard Cap=近卫军帽
Guard Chip=近卫芯片
Guard Chip Pack=近卫芯片礼包
Guard Chip Pack Etcher=近卫芯片组印刻仪
Guard Department Business Set=近卫局公务组合
Guard Department Common Decoration=近卫局通配装修
Guard Drill=护卫队演练
Guard Dualchip=近卫双芯片
Guard Expert α=近卫专精·α
Guard Expert β=近卫专精·β
Guard Operator Degenbrecher, forever stood behind you.=近卫干员锏，永远站在你的身后。
Guard Operator Gracebearer silently prays for you.=近卫干员聆音，默默为您祷告。
Guard Operator La Pluma, a complete compliance with command.=近卫干员羽毛笔，完全服从指挥。
Guard operator Lessing, standing in silence.=近卫干员止颂，沉默伫立。
Guard Operator Tequila, all smiles on the battlefield too.=近卫干员龙舌兰，在战场上也面带笑容。
Guard Operator Varkáris, a solemn dockmaster.=近卫干员摆渡人，严肃的渡口管理者。
Guard operator Viviana, once known as the Candle Knight.=近卫干员薇薇安娜，曾经也被称作“烛骑士”。
Guard Operators cannot be deployed=禁止使用近卫干员
Guard Operators have +1 Block=所有【近卫】干员的阻挡数+1
Guard Operators have +1 Block.=所有【近卫】干员的阻挡数+1
Guard Operators have +25% ATK=所有【近卫】干员的攻击力+25%
Guard Operators have +25% ATK.=所有【近卫】干员的攻击力+25%
Guard Operators have -3 DP Cost and +40% HP=所有【近卫】干员的部署费用-3，生命+40%
Guard Operators have -3 DP Cost and +40% Max HP=所有【近卫】干员的部署费用-3，生命+40%
Guard Operators have -3 DP Cost, gain +40% HP and 15% Physical Dodge=所有【近卫】干员的部署费用-3，生命+40%，获得15%物理闪避
Guard Operators have -40% DEF, but gain +40% ATK and +30 ASPD=所有【近卫】干员的防御力-40%，但攻击力+40%，攻击速度+30
Guard Operators have -40% DEF, but gain +40% ATK and +30 ASPD.=所有【近卫】干员的防御力-40%，但攻击力+40%，攻击速度+30
Guard Operators have -40% DEF, but gain +40% ATK and ASPD +30=所有【近卫】干员的防御力-40%，但攻击力+40%，攻击速度+30
Guard Operators restore 2 SP after each attack=所有【近卫】干员在攻击后获得2点技力
Guard Operators restore 2 SP after each attack.=所有【近卫】干员在攻击后获得2点技力
Guard Operators will deploy with a talisman attached the first time they are deployed=近卫干员首次部署后立即受到便符附着
Guard personnel of Rhine Lab. With their company-provided anti-riot gear and training, they are qualified for escort duties.=莱茵生命的护卫人员。配备莱茵生命为其提供的防暴装置，经过防暴作战训练，具有一定的护卫能力。
Guard Promotion Voucher=近卫进阶券
Guard Rec. Voucher=近卫招募券
Guard Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters.=商店和战斗掉落的近卫招募券都被升级成高级人事调度函
Guard the woodland=护卫林地
Guard Yliš's chariot and crown a little longer—this is more than just honor. Ensure this, and the future prophet and King of Sarkaz will not regret their missed encounter.=再保卫以勒什的座辇和王冠一阵子吧，这不仅是为了战士们的尊严。这样，将来的贤人与魔王也不必因错过彼此而后悔。
Guard's Principles=卫兵的原则
Guard, Supporter, and Medic Recruitment Vouchers (one each)=近卫、辅助、医疗招募券各一张
Guard, Supporter, and Specialist Operators will deploy with a talisman attached on their first deployment=近卫、辅助、特种干员首次部署后立即受到便符附着
Guard, Supporter, Medic Recruitment Vouchers (one each)=近卫、辅助、医疗招募券各一张
Guardian=守护者
Guardian Bulwark=圣卫坚盾
Guardian Core=监护内核
Guardian Mode=坚守模式
Guardian Obelisk=守卫尖碑
Guardian of Justice=所守者，义
Guardian of the Law=律法卫士
Guardian Trendsetter=捍卫潮流
Guardian's Vision=护卫者的视野
Guardie E Armi=两把旧刺剑
Guarding=护卫
Guerilla Squad Member Badge=游击队员徽章
Guerilla warfare does not preclude a frontal attack. Such a battle almost always leads to a decisive victory or a marked defeat. In this open terrain, who will benefit from this battle?\n<@lv.rem>In this battle, Operator deployment is not restricted by melee/ranged designations.</>\n<@lv.item><Roadblock></> Deploy to block the enemy's route=游击战并不意味着不会有正面进攻的时刻，一场战役总会有它最标志的一场胜败。在这样的开阔地形中，这场战斗究竟对谁有利？\n<@lv.rem>本次作战中干员布置不受近远程限制</>\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
Guerilla warfare does not preclude a frontal attack. Such a battle almost always leads to a decisive victory or a marked defeat. In this open terrain, who will benefit from this battle?\nIn this battle, Operator deployment is not restricted by melee/ranged designations.\n<Roadblock> Deploy to block the enemy's route=游击战并不意味着不会有正面进攻的时刻，一场战役总会有它最标志的一场胜败。在这样的开阔地形中，这场战斗究竟对谁有利？\n本次作战中干员布置不受近远程限制\n<障碍物>部署以后可以阻挡敌人的行进路线
Guerilla-1=游击-1
Guerilla-2=游击-2
Guerrilla Fighter=游击队战士
Guerrilla Fighter Leader=游击队战士组长
Guerrilla Herald=游击队传令兵
Guerrilla Herald Leader=游击队传令兵组长
Guerrilla Hound=游击队猎犬
Guerrilla Hound Pro=游击队猎犬pro
Guerrilla Mortar=游击队迫击炮兵
Guerrilla Mortar Leader=游击队迫击炮兵组长
Guerrilla Siegebreaker=游击队突袭战士
Guerrilla Siegebreaker Leader=游击队突袭战士组长
Guerrilla Sniper=游击队狙击手
Guerrilla Sniper Leader=游击队狙击手组长
Guerrilla Warfare Drill=游击战演习
Guerrilla Shieldguard=游击队盾卫
Guerrilla Shieldguard Leader=游击队盾卫组长
Guess along with your fellow spectators and join the rankings to win extra rewards.=与其他观众一同竞猜，参与排行即可获得额外奖励
Guess better next time!=猜得再准点
Guess Carnevale preparations aren't that hard after all.=筹备狂欢节好像也没那么难。
Guess how long she spends right behind you. Now guess higher.=她在你身边的时间，远比你想象的要长。
Guess I'll head back to the famiglia then, and pay my respects to the Don.=决定返回家族，去找首领表明态度。
Guess I'll take a look around first.=先熟悉一下环境好了。
Guess not, then=还是算了
Guess right every time, until you laugh your last.=选择，选择，直至笑到最后。
Guess Royale=竞猜对决
Guess we don't have a choice. Let's get this taken care of.=没办法，快点解决吧。
Guess what this stack of papers is? They're whistleblower reports. Some labs think they can protect themselves by airing other labs' dirty laundry to me. The more they do this, the more anger I feel welling up inside.=你猜这一叠信件是什么？是举报信。一些实验室以为把其他实验室做的肮脏的事放到我的面前就可以保全自己，唉......他们越是这么做，越是让我感到愤怒。
Guess what, Doctor? Yesterday, on my way back here, I saw a brilliant red sunset. A good omen that today would be a lucky day. Sooo, have you come bearing good news?=昨天我在回程中看到一片艳红的夕阳，就有预感今天一定会走运。博士，你这次来，是有好消息要带给我吗？
Guessing Guru=竞猜达人
Guessing Round=竞猜轮次
Guest Bed=会客床
Guest Commentator=特邀解说员
Guest from the Sea=海中来客
Guest Room Maze=名为客房区的迷宫
Guest sofa recreated from Mon3tr's memory. The master of the office rests here as well. Slow your breathing, close your eyes, and dream well. May your slumber be temporary.=凭Mon3tr的回忆复原的会客用沙发，也是办公室主人休憩的地方。\n放缓你的呼吸，阖上你的双眸，去做一场梦吧——我们希望你此去仅是安眠。
Guide Ahead=吾导先路
Guide Ahead - Rerun=吾导先路·复刻
Guide Ahead Furniture Collection Set=吾导先路家具收藏包
Guide by Light=慈光引导
Guide the Waters=引水疏浚
Guide to Sui=岁形指南
Guided Tour=请君入园
Guides=指引
Guiding Figurines=指木雕刻
Guiding Shrub=指路草
Guiding Sprout=指路芽
Guiding Vinedoll=指路藤偶
Guilt, doubt, fear... this surge of emotion rising from the battlefield will follow them, accompanying them to their graves.=愧疚，疑惧，惊惶......这些因战斗而激荡的情感将追上他们，直至死亡。
Guiltless Paradise=无罪净土
Gul'dul's Silence=戈渎不语
Gummy=古米
Gummy is lively, kind, and pure. She always speaks from the heart and has a genuine desire to please everyone.\nGummy trusts her leader, Zima, implicitly. She has actively tried to create a jubilant atmosphere for the Ursus Student Self-government Group and has tried to put to rest some of the unease the Ursus students have felt since the Chernobog incident. Gummy firmly believes that integrating into Rhodes Island is the proper course of action and is amiable towards all of Rhodes Island's Operators.\nPsychological counselors sent by the medical team have confirmed a hypothesis: Gummy is working and making connections as a way of managing her anxiety. Over several consultations, Gummy has not yet disclosed what the other members of the student union experienced during the Chernobog incident.=古米活泼、善良、心思单纯，她总是会发自内心地表露出，希望大家都能获得幸福的真挚情感。\n古米信任首领凛冬，积极为自治团内营造欢腾的气氛，竭力消除切尔诺伯格事变对乌萨斯学生们造成的困顿不安。古米坚信以行动融入罗德岛的氛围是正确的选择，并对每一位罗德岛干员均表现出友好的态度。\n由医疗组派遣的心理辅导专员证实了一些事前猜测：古米正试图以工作与接触作为消解恐惧记忆的方式。而在数次咨询谈话中，古米没有透露有关切尔诺伯格事变期间，学生自治团成员们所经历过的事情。
Gummy packed her bags and prepared to set out.\nThe little bear held her companion's hand, enjoying a rare night of sleep.=古米收拾好了行囊，她已经准备好要出发。\n小熊握着同伴的手，难得一夜好眠。
Gummy was born in the city of Chernobog in the Empire of Ursus. Her parents are currently employed elsewhere. Gummy participated in Chernobog's local Youth Scout group and achieved outstanding results in its events and competitions. There is reason to believe that Gummy's survival and rescue skills have their roots in this experience.\nWhen Gummy first joined Rhodes Island, she carried all kinds of equipment that she had found in ruins following the Chernobog incident.=古米出生于乌萨斯帝国切尔诺伯格市，其父母目前均在外就职。古米曾参与切尔诺伯格本地童子军组织，并在若干主题活动与竞赛中取得优异成绩。有理由相信，古米极强的生存能力和救护本领，正是基于这一段经历。\n在古米加入罗德岛初期，她的身上随身携带着各式各样的装备，均由事变期间在各处废墟中寻得。
Gummy was once the teenage group runner-up in the Ursus Youth Scout competition. Before the Chernobog incident, she was a middle school student in the city. She is skilled in Ursus-style cooking.\nIn a number of tests, she has exhibited the strength and solid physique characteristic of most Ursus. Gummy has been approved for an internship in a squad of Defender Operators. She also provides logistical support and combat culinary services for Rhodes Island.=古米，曾取得全乌萨斯童子军活动大赛青少年组亚军，切尔诺伯格事变前于切城某中学就读。技术领域：乌萨斯式烹调。\n于多项测试中表现出乌萨斯人与生俱来的强健力量和坚实体质，获准作为实习重装干员加入战斗，并为罗德岛提供后勤保障与战地烹饪等相关服务。
Gummy will do anything to protect the friends by her side.=为了保护身边的伙伴，古米什么都能做得到。
Gummy's Badge=古米证章
Gummy's Kernel Token=古米的中坚信物
Gummy's Token=古米的信物
Gummy, Defender Operator of Rhodes Island, will heal her teammates while protecting them.=罗德岛重装干员古米，在保护同伴的同时，治疗他们的伤口。
Gummy, ready to go!=古米，准备完毕！
Gun Salute=礼炮小队
Gun Trial=试铳
Gun-Knight Examiner-in-Chief=铳骑主考官
Gun-Knight Sankta Miksaparato, always fond of heading where it's liveliest.=铳骑信仰搅拌机，总是喜欢往热闹的地方去。
Gun-Knight's Might=铳骑之威
Gun-Knight's Rotary Machine Gun=铳骑的巨铳
Gunfire=枪火
Gunfire in the Night=长夜枪火
Gunpowder Soiree=源石火药驾临
Guns and Order=铳与秩序
Guns are still being crafted—unable to add more workshop log entries=铳械制作仍在进行中，暂未记录工坊日志
Guns beget might, order begets law.=铳乃力量，秩序乃规则。
Gunshot=铳响
Gunsmith's First Lesson=铳械师的第一课
Gunsmithing Toolkit=枪支调试工具组
Gush=喷涌
Gush forth from your heart.=从心脏中涌现。
Gushing Forth=喷涌而出
Gushing Spring=涌泉
Gust=起风
Gut.=去内脏。
Guy who missed the boat=没坐上船的人
Guy with a huge sword=大剑人
Guys, you are all lucky I was there.=各位，有我在你们真是太幸运了。
Gwiazdcytron trees can only grow in Kazimierz. In the times they still remember, the forest wardens are warm and safe, just like their hometown.=星橼树只生长在卡西米尔。在它们尚有记忆的时候，守林人温暖、安全，就像家乡。
Gwiazdcytrony=星橼林
Gyoko Kichion Limited-Time Mission=御鼓吉音限时任务
Güldenesgesatz Admirer Pack=金律徜徉组合包
H  e  l  l  o. 'Hello! Hi!'=又见面了。“您好，您好。”
H a p p y  b i r t h d a y.  T h a n k  y o u  f o r  a l w a y s  l i s t e n i n g  s o  p a t i e n t l y  t o  m e.  T h i s  i s  m y  f a v o r i t e  p i c t u r e  t h i s  y e a r.  Y o u  c a n  h a v e  i t.=生日礼物，谢谢博士总是耐心听我说话，这是我今年最满意的作品，送给你。
H e r e.=在。
H'all righty!=嘿咻！
H-Have you heard this story? Parents go out to shovel snow, but soon, someone knocks on the door. The child goes to open the door, and sees a manglerbeast standing, just as we do— I will never— no, it's not just because of Babushka Nadia. Y-You're right. Real family, wouldn't force me to, open the door.=您听、听说过吗？父母出门去、去铲雪，不久有人敲门，孩子去开门，发现，那是像人一样，站起来的裂兽——我不敢再——不、不止是因为娜迦奶奶。您、您说得对。真的家人，不会，逼我开门。
H-he fell into the pit......is he snoring? Taking a nap in the pit?!=掉、掉下去了......居然还在打呼噜？就在坑里睡了？！
H-Hello, Doctor... It's nice meeting you...=您好，博士......请多关照。
H-hello, Doctor... My codename is Bibeak... Excuse me, but is there a facility with a loom and a knitting machine here?=您，您好博士......我的代号是柏喙......请问，这儿有针织缝纫室吗？
H-hello... Uh... s-sorry, my horns... I accidentally broke your office door with my horns...=您、您好......那个，呃，对不起......我的角不小心把您办公室的门捅穿......了......
H-Here I go!=上，上了！
H-hey!=等，等一下！
H-Hi. My name is Greyy. I'm kind of an electrician... Erm, th-thanks for taking me on...!=您、您好，我是格雷伊，电能相关的工作，还算擅长......那个，谢、谢谢您愿意收留我......！
H-Hold on! Don't look! I'm not done with the lyrics yet! You... want to hear it?=等、等一下！不要看啊！歌词，我还没写完......你想听吗？
H-How do you do, Doctor! Everyone calls me… Vetochki, um—oh, yes! It means twig in Ursine!=您、您好，博士！大家都叫我......别乔克，嗯——嗯，对，就是小、小树枝的意思！
H.A.M.H.R.R.=聚焦发生器
Ha! Fire wouldn't go out while there's something left to burn!=哈，在烧尽之前，火怎么会熄灭？
Ha! Kick ass!=痛快！
Ha! There's no way a bunch of branches could beat a boulder!=哈！几根柳条怎能胜过磐石！
Ha! Through to the Front!=哈！一线贯通！
Ha'maimenat Garden=哈迈米纳特花园
Ha, here we go!=嘿，走着！
Ha-yah!=嘿呀！
Ha. Enjoying the privileges I deserve from time to time is a good way to relax.=哼，偶尔享受些符合身份的待遇，也算是种休息。
Haaaa!=吼啊——！
Haaaaghhh!=哈......
Haaaghh!=哈——
Haah! Hey!=哈！喝！
Haah, *yawn*... Sorry, Doctor, can I take a break here for a little bit...? Ever since this new project kicked off, the shift schedule's been completely crazy! I still have to go check over the base station later...=哈，哈......抱歉，博士，可以让我在您这里休息一会儿吗......新的项目启动之后，排班表实在是太可怕了！之后还要去检修一趟基站......
Habit=习惯
Habitat=栖息
Habits=习惯
Habūb=巨型沙暴
Had I not come to Rhodes Island, I would't have had the opportunity to continue my study on Originium Arts, let alone making friends with my teammates in Reserve Op Team A4. I will cherish all I have at present, for chances like these don't grow on trees. So, Doctor, let us keep up the hard work.=如果没有来到罗德岛的话，就没有机会继续学习源石技艺，更重要的是，就不会认识A4行动组的大家。我知道这一切是多么地来之不易，我一定会珍惜的。博士，今后也请您多多关照！
Had to bail=逃跑了
Had to leave halfway through because something came up. But, it was still pretty touching to see three like-minded young men. You don’t see such tight-knit fratelli these days.=看到一半有事就先走了。不过看到三个志同道合的年轻人还是让人很有感触的，这样的好兄弟很难得。
Had to walk out halfway through. On the way back, I finally figured out what was so weird. Siracusa doesn't even have police! The Lungmen-style gangster flick adapted it to a judge and the wise guys doing drive-by crossbow shootings, which was beyond hilarious. Too bad the boss isn't here, because I'd LOVE for him to get a load of this.=看到一半逃跑了，回去的路上终于反应过来哪里奇怪了，因为叙拉古是没有警察系统的！龙门风格的警匪片被拍成了法官和家族成员当街飙车弩战，太好笑了。老板不在好可惜，真应该让他也来看看。
Had you not been so preoccupied with peeking at the secrets inside the chest instead of keeping your eyes on the Sarkaz dancer, you might not have had to fight each other.=若不是你满心想着看看宝箱里的秘密而非把注意力留在这位萨卡兹舞娘身上，你们或许也不必兵戎相见。
Hadiya=哈蒂娅
Hadiya's Token=哈蒂娅的信物
Hadiya, descendant of Sargonian warriors, on her way to challenge the wilds to rebuild her tribe.=萨尔贡战士的后裔哈蒂娅，为重建部族踏上挑战荒野的征途。
Haghhh... I'll get some sleep before my next mission...=呼啊，下一个任务之前睡一会好了......
Hah hah hah! Somebody likes me a lot!=哈哈，看来你还是蛮中意我的！
Hah hah! You all look pretty tough. How about a warm-up with me?=哈~各位看起来都挺强的，不如我们先来热身一下？
Hah! After this promotion, ain't no way I'm gonna let you down! Lemme show you what I can do in a fight, Boss!=你这么提拔我，我又怎么能辜负你呢？就等我到了战场上再大显身手吧，老板！
Hah, do I look like some sort of caster to you?=哈，我难道看起来像个术师吗？
Hah, I got you!=嘿，被我抓住咯！
Hah, it's your birthday today, then. Here's a prezzie: these brass knuckles. They're the tiger's choice, get all your average muckers done and dusted! You should learn to watch yourself too, I say. Can't always count on me being there when you're in danger, right? Still, if I'm around and anyone picks on you, their arse is good as kicked!=哈，今天是你的生日啊。这副指虎送给你，用它对付一般的喽啰绰绰有余了！我说，你也该学着保护自己了，不能指望每次遇到危险的时候我都在你身边吧？当然，有我在的时候，谁都别想欺负你！
Hah, now this is the fun stuff!=哈，就是要这样的任务才刺激啊！
Hah, the things you and the Rhodes Islanders do are quite interesting indeed. Siracusa, no, all of Terra is a filthy swamp, yet Rhodes Island manages to hold on still. Is it because you're so adaptable, or—did you have a hand in writing the rules of the game?=哈，我确实对你们，对罗德岛在做的事情很感兴趣。叙拉古，不，这片大地的每个地方都像肮脏的泥潭，罗德岛能坚持到现在，是你们适应得太好，还是——你们参与制定了游戏的规则？
Hah, the things you and the Rhodes Islanders do are quite interesting indeed. Siracusa, no, everywhere of this land is a filthy swamp, yet Rhodes Island manages to hold on still. Is it because you're so adaptable, or... did you have a hand in writing the rules of the game?=哈，我确实对你们，对罗德岛在做的事情很感兴趣。叙拉古，不，这片大地的每个地方都像肮脏的泥潭，罗德岛能坚持到现在，是你们适应得太好，还是——你们参与制定了游戏的规则？
Hah, what talent General Hellagur's girl possesses! I'd gladly have the youths here make a friend of her sometime. All the while my daughter plays the contrarian, but she at least heeds her father's wise words. Hm? To speak of which, Doctor, that letter you're holding... Excuse me? Incorrect address? Returned to sender?=赫拉格将军的女儿真是一表人才啊！有机会可以让小辈们交个朋友。别看我女儿叛逆，我的话她还是会听的。嗯？博士，您手上拿的这是......什么，地址不对？我写的信被退回来了？
Hah, you seem to be mistaken. Do I look like the kind of gal who hides in the shadows?=哈，你好像误会了什么？我看起来像是一直四处逃窜的那类人吗？
Hah. Do you have the guts to gaze upon the true face of the one called Platinum, my dear Doctor?=呵......白金的真正面貌，你当真有胆量见识吗，我可爱的博士？
Hah... haha, made it through another battle. Hard as nails, though. Don't look so glum, Doctor. I know it's back to the Commander for a tactical meeting, but how about a bite to eat before then?=哈......哈哈，真不容易，这一仗又挺过去了。博士，别沉着脸了，回去找指挥官开战术会议之前，我们先去吃顿好的？
Haha! I like you too!=哈哈，我也喜欢你！
Haha, Doctor. You're not scaring me that easily.=哈哈，博士，你这样是吓不到我的。
Haha, I got you sighted.=哈哈，我看到你们了。
Haha, I told you before right? You won't regret putting work into my hands.=哈哈，我说过吧，你肯定会喜欢上让我去做活的那种感觉。
Haha, I'm gonna end you all!=哈哈，你们死定了！
Haha, it is an honor to die defending my home.=如果能够死在守卫家园的战场上，那是我的荣幸。
Haha, just bought some confetti cannons from the stand over there. Sparking Golden ones, of course, to suit the day best! The instructions here... Gah, never mind, I'm not reading through this wordy crap. Here, Doctor, hold this one in your hand and I'll count to three. Three! Two! One— What the...? Where's the BOOM?  Production date, you say? ... EIGHT YEARS AGO?! Where's that stand owner? He'd better be gone for REAL!=哈哈，我在休息区的小摊上买了礼花，专门买的纯金色的！让我看看说明书......字好多不看了，博士，给你一个，三、二、一——怎么没响？什么？上边写着生产日期是八年前？！摊主人呢！
Haha, keep your hood on. You're the Boss of this bar now. Lappland and her merry pack of wolves, at your service.=哈哈，不必摘帽，您现在就是这家酒吧的Boss。拉普兰德与她的狼群，竭诚为您服务。
Haha, let's go make some noise!=哈哈，让我们干一票大的！
Haha, losing sight?=哈哈，你看不清了吗？
Haha, that's right! I don't give a damn about all those rules. But, if you say you're counting on me, then that's all the words I need!=嘻嘻，这就对了嘛！那些条条框框我都不懂。反正你需要我的帮助，光这一句就够了！
Haha, was that a yawn from me?=哈哈，我打哈欠了吗？
Haha, what do you say, Doctor? How about a round of drinks?=哈哈，博士愿意现在跟俺一起喝一杯吗？
Haha, you can't see me!=你看不见我！
Haha, you people... I don't think I'll even remember your faces after this one... Anyway, let's just get started.=哈哈，诸位，反正我记不住你们的脸......算了，出发吧？
Haha, you're not dodging this!=哈哈，你是躲不掉的！
Haha... is this how you greet Texas too?=哈哈......你也是这么和德克萨斯打招呼的？
Haha... you're allowed just this once. Ears are my weakness, after all.=哈哈，只准碰一下。耳朵可是我的弱点。
Hahah, just between you and me, Doc, for the longest time I thought all detectives do the same stuff as Mr. Lee. You know, like investigating crime scenes, that sort of thing.=哈哈，老板，老实同你讲吧，其实在好长一段时间里，我以为每个侦探都会做老鲤那些事，比如去黑帮火拼现场饮茶看戏之类。
Hahah, just between you and me, Doc, for the longest time I thought all detectives do the same stuff as Mr. Lee. You know, taking sips of tea at the scene of gang fights, that sort of thing.=哈哈，老板，不瞒你说，其实很长一段时间里，我都以为每个侦探都会做老鲤那些事，比如去黑帮火并现场喝茶看戏什么的。
Hahaha! Bene! I love how much you trust me. You can't say the same for Texas, right?=哈哈哈，好，我喜欢你对我的信任。德克萨斯做得到吗？
Hahaha! Keep screaming!=哈哈！再多叫几声！
Hahaha! Oh, I hate being tickled…=哈哈哈——！呃，其实我很怕痒......
Hahaha! Well, it's me after all, so of course my foundation skills are on point!=哈哈哈，毕竟是我嘛，我的底子当然蛮好的啦！
Hahaha, Check me out! I made this whole outfit by myself. Yeah, it looks like crap, but it's sturdy! And you see this sickle?  I tore a door off a huge car to make it. I've used it for years, and it's good as new.=怎么样？我身上东西都是我自己做的，不好看是不好看，但很结实。别的不说，看到这把镰刀了吗？当时我拆了好大一扇汽车门才做出来的，用了好几年，一点都没坏。
Hahaha, sliced 'em up like a millefoglie. How do you like it?=呵呵，喜欢我做的千层酥吗？
Hahaha, you sure worked your ass off, director!=哈哈哈，导演，你真的很努力啊！
Hahahaha... haha, hahahahahahaha...=哈......哈哈，哈哈哈哈......
Hahh... just a simple prank, then, Doctor...=哈......只是在玩闹吗，博士......
Hai-Shih=亥食
Hai-Shih Stove=亥食灶
Hailing from a fiery country, a heart of boiling blood mixed with the frigid cold. When wind and snow meet, all must seek safe haven.=来自一个炽热国度，心中混杂着热血与冰寒。风雪与之相遇，都要退避三舍。
Hairball Remedies=化毛膏
Hairdresser and new Caster Goldenglow, tormented by the cycle of shocking and getting shocked.=理发师兼新手术师澄闪，正在放电和触电的轮回中苦恼。
Half Moon=弦月
Half o' Hanging Ladder=半架悬梯
Half of a doorpost, hard to pair. An old woman lived with a fowl nesting on it. It left, leaving behind osmanthus branches. She knew her son would return soon. When Yi brought the dead Messenger's things to her, she had waited a long time.=缺失半边而难以拼凑圆满的门柱。\n空宅里，老妇与门柱上的羽兽作伴。某夜羽去巢空，老妇捡起羽兽扔下的桂枝，心知儿子要回家了。等易应诺将遇难信使的衣冠送回故里，老妇已在门前候了许久。
Half of it shines radiantly in the name of art, while the other half is stained in a madder red color that signifies madness. This is the 'Phantom' that the troupe leader has always dreamt of.=一半闪耀着艺术的光辉，一半浸染着猩红的疯癫，这才是剧团长梦想中的“傀影”。
Half Past Nine Spa Hotel=九点半温泉旅店
Half the team will analyze the data to find a pattern, while the rest will take a breather to maintain equipment and check supplies.=一半人进行数据分析，只需要找出大致规律；另一半人原地休整，维护设备并清点物资。
Half Year Anniversary Red Envelope=罗德岛迎春红包
Half-arch clock made from marble, with a platform for small decorations in front of the clock face. Advertising at the visitor center claims it was made from stone from Mount Karlan. Only the makers know the truth.=用大理石制作的半拱形摆钟，表盘前的平台上可以放置各式各样的小装饰。\n游客中心宣传说制作这座钟的石材来自圣山，真相当然只有他们自己知道。
Half-baked Trip=半吊子之旅
Half-closed Ceiling Light=闭叶吊灯
Half-Day Tour=半日游
Half-Eaten Candy=没吃完的糖果
Half-foot Guild Representative=半身人公会代表
Half-Moon Doorpost=半月门柱
Half-open Long Bench=半开放长板隔凳
Half-opened Safe=半开的保险箱
Half-Price Antique Shop=半价古董店
Half-Refined Diamond=半洗孤钻
Half-Refined Diamond (Reforged)=半洗孤钻（重铸）
Half-Shut Screen=半掩屏风
Half-sweet Strawberry=半甜草莓
Halfway on Khaganquest=天途半道
Halfway up the mount. Catch your breath at a bench.=登山半途，长椅小憩。
Hall of Candles=烛堂
Hall of Desires=渴欲大厅
Hall of Fame Badge Unlocked=名人堂珐琅解锁
Hall of Fun Medal=游艺殿堂奖章
Hall of Stasis=静滞所
Hall of Sweet Dreams=甜梦大会堂
Hall Statue (Left)=殿堂左侧雕像
Hall Statue (Right)=殿堂右侧雕像
Hallo, Doctor, Happy Anniversary.\nWhat a lively day this has been. I am most grateful to you and Rhodes Island for the hospitality. I'm having a wonderful time.\nI've prepared some gifts for you, as a token of my appreciation. I do hop you will accept them with a smile.\nMay our future be a starlit one. And may you, my dear Doctor, enjoy good health and success in all your affairs.=您好，博士，新年快乐。\n今晚的活动十分热闹，非常感谢您与罗德岛的招待，我很开心。\n作为对您的答谢，我以个人的身份为您准备了一些礼品，还望您能笑纳。\n愿我们的前路总是缀满群星，也愿您，亲爱的博士，身体健康，万事如意。
Halls arise=广厦亭亭
Halls arise. Roads connect. Hands join in. An age dawns.=广厦亭亭，驰道交通。八方施力，大业既成。
Hallucination=幻觉
Hallucination Fusion=幻觉融合
Hallucination Sufferer=幻觉缠身
Hallucinations have fused with new effects=幻觉融合产生了新效果
Hallucinations have fused with new effects: <color\=#ffb525>{0}</color>=幻觉融合产生了新的效果<color\=#ffb525>{0}</color>
Hallucinations have fused with new effects: {0}=幻觉融合产生了新的效果{0}
Hallucinations will appear inside the castle=古堡中会出现幻觉
Hallucinatory Candlelights=迷幻烛火
Halo=光环
Halo Light=光圈照明器
Haloed aquatic creature that the Law has determined to be Sankta. They have learned to pray, and they invite the slothful to pray with them. They will not take 'no' for an answer.=长出光环的水栖生物，被“律法”判定为萨科塔，已学会祈祷。它们会拦住每一个懒散的人，邀请对方与自己共同祈祷，如果被拒绝——它们不会允许你拒绝。
Haloed aquatic creature that the Law has determined to be Sankta. They love desserts, and the way they slap their bellies after a full meal looks like they are praying.=长出光环的水栖生物，被“律法”判定为萨科塔。它们热爱甜品，会在饱餐后闭眼拍打肚皮，那姿势像极了祈祷。
Haloed fowlbeast that the Law has determined to be Sankta. They have learned to pray, and gotten used to the 'sun' being so close to their heads. They are the aerial extension of faith.=长出光环的羽兽，被“律法”判定为萨科塔，已学会祈祷。它们已经适应“太阳”和自己的脑袋挨得这么近，它们是信仰向天空的延伸。
Haloed fowlbeast that the Law has determined to be Sankta. They have not yet gotten used to the 'sun' being so close to their heads, so they scatter and flutter in an attempt to shake it off.=长出光环的羽兽，被“律法”判定为萨科塔。它们还不适应“太阳”和自己的脑袋挨得这么近，为了甩开“太阳”，它们四散惊飞。
Haloed terrestrial creature that the Law has determined to be Sankta. Empathy has taught these mute creatures the existence of faith, but they do not yet understand it, and often stand still on the street like statues.=长出光环的陆栖生物，被“律法”判定为萨科塔。共感让这群不会说话的家伙知晓了信仰的存在，但它们并不理解，时常像雕塑般呆立在街道上。
Haloed terrestrial creature that the Law has determined to be Sankta. Empathy has taught these mute creatures the existence of faith. They have learned to pray and they want to know more. They can often be spotted chasing after confessionals in the city.=长出光环的陆栖生物，被“律法”判定为萨科塔，已学会祈祷。共感让这群不会说话的家伙知晓了信仰的存在，它们想要知晓更多，这座城市到处都是它们追着告解车狂奔的身影。
Halos appear on both their heads=他们的头顶都生出了光环
Halt! Freeze there!=停下！不许再向前一步！
Halt! Suspicious individuals thirty meters ahead… It's those guys again.=停下！前方三十米外有可疑人员......又是那些人吗。
Halted=已中断
Halting Feather=留羽
Halves of a Whole=互为半身
Halves the ATK and DEF of all your units on the battlefield; Halves natural DP regeneration rate; Doubles Redeployment Time=使全战场我方所有单位攻击力、防御力减半，部署费用回复速度减半，再部署时间加倍
Halves the rate at which Nethersea Brand spreads.=溟痕的蔓延速度减半
Hamlet's Edge=小镇边陲
Hammer and Anvil, Vanquished=破解锤砧战术
Hammer and Spear=巨锤与锐枪
Hammer Down=落定的锤子
Hammer Supplier=重锤补给员
Hammer your iron, cast your steel, sound your whistle before sunrise.=锤打铁片，浇铸钢件，在日出前鸣响汽笛。
Hammer-On=槌音
Hammerfall=落锤
Hammerforce=锻锤之力
Han Chae-eon=韩采言
Han Man-joong=韩万重
Han Woo-jeong=韩㥥浈
Hana Takeda=武田华
Hand in Hand=手牵手
Hand in hand against a common foe. Their toughness surpasses that of mountains.\n<@lv.item><Dirt Mound></>A reinforceable structure that can be used to resist sandstorms=携手、共斗，他们坚韧更胜磐石。\n<@lv.item><土石结构></>用来抵挡沙尘暴，可被加固。
Hand in hand against a common foe. Their toughness surpasses that of mountains.\n<Dirt Mound>A reinforceable structure that can be used to resist sandstorms=携手、共斗，他们坚韧更胜磐石。\n<土石结构>用来抵挡沙尘暴，可被加固。
Hand in hand we stride, singing atop the gentle clouds.=手拉手，唱着歌，一步，两步，我们踏着轻风和云朵。
Hand in hand, shoulder to shoulder, brace yourselves, and look straight ahead.=手拉手，肩并肩，做好准备，直视前方。
Hand in Heated Hand=炙手之援
Hand in Task=提交事务
Hand me the Ingots first, and you can touch that all you like.=要是先把源石锭交给我，这件商品你可以随便动。
Hand me the Originium Ingots first, you can touch that all you like.=要是先把源石锭交给我，这件商品你可以随便动。
Hand of Adaptability=应机之手
Hand of Branding=刻勋之手
Hand of Buckler=扣挠之手
Hand of Choker=扼喉之手
Hand of Destiny=命运主宰
Hand of Fireworks=烟花之手
Hand of Fisticuffs=缠斗之手
Hand of Flowing Water=永流之手
Hand of Mystery=奥秘之手
Hand of Outburst=溃决之手
Hand of Predation=掠食之手
Hand of Protraction=久居之手
Hand of Pulverization=碎靶之手
Hand of Purification=净尘之手
Hand of Rending=裂岩之手
Hand of Return=复还之手
Hand of Rumble=轰鸣之手
Hand of Shredder=撕扯之手
Hand of Snatcher=积攒之手
Hand of Spikes=尖刺之手
Hand of Superspeed=极速之手
Hand of the Saint=圣徒之手
Hand of the Saint - Patrol=圣徒之手·巡回模式
Hand of the Saint - Purification=圣徒之手·清理模式
Hand of Undulation=波纹之手
Hand of Unyielding=坚实之手
Hand over the floating city blueprints!=交出浮空城的图纸！
Hand over the radio=递出收音机
Hand over the ticket=递出门票
Hand over your coffer=交出木盒
Hand-Woven Plush Carpet=手织毛绒地毯
Handbook I=行动手册I
Handicrafts α=手工艺品·α
Handicrafts β=手工艺品·β
Handle Emergency=应对危机事件
Handle Peace Disturbances=处理扰民问题
Handle things in an orderly fashion, without pride, without impatience.=不骄不躁，方为处事之道。
Handle with care!=轻拿轻放！
Handloom=手工纺织机
Handmade by Closure, developer of the Trials for Navigator. She pats your shoulder, and gives you a sleeping mask and a warm blanket.=由“引航者试炼”开发者可露希尔亲手制作的奖章。 她拍了拍您的肩膀，递来了遮光眼罩和暖融融的毛毯。
Handmade Catapult=自制投石机
Handmade lamp set inspired by golden persimmons hanging off branches, symbolizing prosperity. She remembers when the fruits were green. She remembers how the bitterness became sweet hope after overcoming countless challenges and setbacks.=以缀满枝头金灿灿的柿子为原型，手工制作的灯架，蕴含美好的寓意。\n她仍记得枝头只有灰青色果实的年月，记得踏过万顷荒芜与坎坷，苦涩的滋味如何化为甜美的期冀。
Handmade Leather Sofa=手工皮沙发
Handmade Leithanian Carpet=莱塔尼亚手工地毯
Handmade Newspaper Stool=手工报纸凳
Handmade Tea Bags=手工宁神茶包
Handmade Violin=手工小提琴
Handmade Wall Shelf=手工墙架
Handmade Wood Basket=手编木柴篓
Handmade wooden ceiling lights with an integrated ventilation system. Foldable wooden vents control the airflow. Its soft light has shined upon many pairs of figures yet to part.=纯手工制作的木制吊顶灯，灯光柔和，集成了新风系统，通过可折叠的木窗控制风量。\n它曾照亮一双双尚未别离的背影。
Handmade Wooden Mobile Ladder=手工移动木梯
Handoff complete. Awaiting orders.=交接结束，随时响应号召。
Handprints made of moss appear on walls, tree trunks, and clothing. The Siracusan Mafia's favorite way of leaving their mark has shown up in Sami, in a unique form.=一只只苔藓碎屑组成的手印出现在墙壁、树干与衣物上。叙拉古黑手党最喜欢的印记，以一种独特的形式出现在了萨米。
Hands fiddle with relics unending, eyes rove across mortality shifting. What stories would these treasures tell him if they could speak?=手中把玩的是一件件藏品，眼中流转的是生死浮沉。宝物若能言语，又将向他诉说何种故事？
Hands join in=八方施力
Hands of Moss=苔手
Hands off! ...Apologies, that wasn't intentional.=别碰我！......抱歉，我不是故意的。
Hands off. I've told you before, no one gets to touch my bow. Not you, not the smiths. You don't have the skills to hunt shadows in the depth of Sami, so you shouldn't draw their attention. I know your kind, I know you're curious. I'll just repeat myself over, over, and over again until I get through to you.=别碰。我说过，谁都不能碰我的弓，那些铁匠不行，你也不行。你们没有反过来狩猎它的本领，就不要被萨米深处的影子发现。你这种人我见得可多了，没关系，我会再说一遍，再说一遍，再说一遍！
Handsome blonde watching the sea=看海的金发帅哥
Handsome!=好帅！
HANDSOME!!!=好帅！！！
Handy Tool Pegboard=便利工具挂板
Hang in there a bit longer? Understood.=再坚持一下吗？我知道了。
Hang in there!=坚持住！
Hang in there, help's on the way.=保持联络，支援马上抵达。
Hang in there, I'm coming!=现在就来救你！
Hang in there, the treatment will be done in no time!=再坚持一下，治疗马上就能完成！
Hang in there.=再坚持一下。
Hang on! I think I saw a very rare shrub. Might even be a new species! Where was this video taken?=我好像看到了一种很独特的灌木，也许是新物种！这录像是在什么地方拍的？
Hang on, this room's a little small. We're two people here.=我们有两个人，房间不够大啊。
Hang the bag from my tail, Doctor. It's easier that way. Don't worry, my tail is way stronger than my arms. I'd say it's my proudest feature. And Grandma says people in certain parts of Sargon respect strong tail-havers. What do you think of mine?=博士，这袋东西放我尾巴上吧，这样方便一点。放心，我尾巴的力量比我的手强多了。这可是我最自豪的部位。听我奶奶说，尾巴厉害的人在萨尔贡一些地方是会受到尊敬的，你觉得我怎么样？
Hanging Arcade Display=悬挂式显示屏
Hanging Bell=铃铛吊顶
Hanging Dartboard=挂式飞镖盘
Hanging Decoration=挂饰
Hanging from the dark ceiling light are a cloth, a teapot, and some wine glasses; also some books. 'I just put whatever on top since it's convenient. Just like how I put my life on the line for coin. Because money is convenient.'=昏暗的吊灯负荷着抹布、茶壶、酒杯和几本大家都叫不出名字的书。\n“我随手把东西挂在上面，只因我觉得它足够方便，就像我把自己的性命出卖，只因我觉得金钱足够实用。”
Hanging Kitchen Cabinet=厨房吊柜
Hanging Lamp=垂吊挂灯
Hanging lamp in traditional Yanese style with a paper shade. A Shangshu man bought it and began hearing children whispering at night. He tried adding portraits of teachers, but began hearing recitation of books. Frustrated, he sold it to Yi.=炎国传统样式挂灯，灯罩以透光的青檀皮宣纸制成。\n尚蜀一人买灯后，夜夜闻孩童窃语，便请画师绘制古今严师肖像于灯罩。数日后窃语未消，更添念书声。灯主不堪其扰，将挂灯卖给了搜集奇物的易。
Hanging lamp Nian made of leftovers from the folding screen—surprisingly reliable. She considered adding horror movie effects or firecracker sounds, but let it be when she saw Yu eagerly bringing dishes to the table. It's just a lamp.=年用制作屏风剩下的材料打造的吊灯，意外地稳定可靠。\n本来在考虑是加点恐怖片效果还是配上二踢脚音效，看到兴致勃勃端菜上桌的余，年最终决定，让它安安稳稳，只是个“灯”。
Hanging lamps with a frame made of special bamboo-like metal, with refreshing pale green shades. During the long squalls of the plum rain, only when waiting under it for the wind to calm will you find scenes of elegance.=支架由特级金属仿竹架制成的吊顶灯具，选用了具有清新感的淡青色灯罩。\n梅雨长淅沥，独伫灯下待风静，寻得翩翩影。
Hanging Lights=悬挂光源组
Hanging lights that blend into the interior design. What looks like a lampshade is in fact the light source. Reynell did not want two identical lights on the ceiling because he thought it would compromise the gallery's tempo. He was right.=经过设计以融入室内装潢的吊灯。圆筒看起来是灯罩，其实是发光单元。\n雷内尔不想在顶棚上做两个一样的光源，他觉得那样会破坏整个展厅的节奏感。他是对的。
Hanging ornament inspired by the rains of summer. A Higashinese tanzaku hangs below the aquamarine body. On summer days, the wind blowing in from the engawa will produce crisp tones from it, as if heralding the rains' return.=以初夏雨季的雨滴为灵感制作的吊饰，水色的主体下方还挂有东国特色的便签装饰。\n晴朗的日子里，偶尔从廊台吹进来的风让吊饰撞击出清脆的声音，仿佛那漫长的雨季又回来了。
Hanging Paper Lamp=纸罩挂灯
Hanging pendant inspired by elegant feathertail goldfins, accompanied by turquoise beads, moons, and stars. An ornament Engineering made specially for Haruka, which left her so surprised and happy the first time she saw it.=以拥有优雅外观的羽尾金鳞为灵感制作的吊顶坠饰，并串连有青色石珠和星月挂饰。\n由工程部为遥特意制作的装饰品，第一次看到它时遥难掩惊喜的神情。
Hanging pouch made from saltfin skin—can be unfurled to collect rainwater. It is said the captain once hung upside down from it and did crunches. Rose Salt speculates that he was practicing untying the ropes to escape from the gallows.=由巨大的盐鳞皮卷成的挂兜，遇到积雨云时可以展开挂在半空中收集淡水。\n据说船长也曾在这里倒挂着做卷腹，瑰盐猜测可能他在演练下次被倒着绑在绞刑架上时要怎么快速解开绳子逃跑。
Hanging Screen=悬挂式幕布
Hanging Scrolling Display=悬挂式滚动显示屏
Hanging Shelves=挂式置物架
Hanging Trumpet Light=悬梁喇叭灯
Hanging Wooden Pallet=木格吊顶栅栏
Hannya=般若
Haotian Chen=陈昊天
Haphazardly splashing ink everywhere when in turmoil is most probably a waste of effort and time. And for someone like Dusk, it was even more troublesome to sort out her messed up paintings. But coincidentally, there were two uninvited helpers whom she was inexplicably familiar with, and she was no longer in the mood to snap at them.\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it gain a Hui-Ming Attribute.=心烦意乱时泼墨挥毫，多半会白费一番工夫。而对夕这样的人物来说，画坏的残卷收拾起来就更是个麻烦。再加上不请自来的两个帮手碰巧都和她颇有因缘，她已经连尖酸刻薄的话都没心情构思了。\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性
Haphazardly splashing ink everywhere when in turmoil is most probably a waste of effort and time. And for someone like Dusk, it was even more troublesome to sort out her messed up paintings. But coincidentally, there were two uninvited helpers whom she was inexplicably familiar with, and she was no longer in the mood to snap at them.\n<Mark of Hui and Ming> Operators deployed on it gain a Hui-Ming Attribute.=心烦意乱时泼墨挥毫，多半会白费一番工夫。而对夕这样的人物来说，画坏的残卷收拾起来就更是个麻烦。再加上不请自来的两个帮手碰巧都和她颇有因缘，她已经连尖酸刻薄的话都没心情构思了。\n<晦明之印>部署在其上的干员获得晦明属性
Happiness in the form of a rug? Very large but low-profile, always there to cushion your feet. If dusty, remember to clean. Happiness permeates her life. Even during the most ordinary of moments, you can find a source of joy.=似乎是地毯的快乐。很大一块，不高调，总在脚下，如果积灰了记得打扫。\n快乐是她生活的底色，不得不说，平平无奇中，也可遇见快乐之源。
Happy=高兴的
Happy 1.5 Anniversary, Doctor! Nian just asked me to bring you some presents.\nI happened to pass by and thought I could be of help.\nGet ready for the celebration, Doctor! Why are you still working?\nAnyways, just have fun and stay away from Hibiscus's Healthy Meal.=新年快乐博士，年托我给你带点礼物过来。\n我只是正巧路过，顺带搭把手而已。\n你还是赶紧准备过节吧，别工作了。\n祝你新的一年里不用去芙蓉那儿吃健康餐。
Happy and bustling.\n<color\=#32E9C7>This node is permanently open, can exchange resources here</color>=欢欢喜喜，热热闹闹。\n<color\=#32E9C7>该节点永久开放，可以进行资源交换</color>
Happy and bustling.\nThis node is permanently open, can exchange resources here=欢欢喜喜，热热闹闹。\n该节点永久开放，可以进行资源交换
Happy and free=心闲自乐
Happy Anniversary, Doctor!\nI sent a gift for you. I wonder if you got it yet? I made you some little cookies this time, the kind that are easy to carry around. I hope you like them.\nSo if you get hungry, don't starve yourself, have a cookie to take the edge off. That's good for your body and your mood.\nI only had time to make the cream-filled ones for now. If you want to try another flavor, maybe we could make them together in a dessert class?\nAfter all, sweet memories come back easier than bitter ones.\nIt's getting late. Don't stay up too long.\nSee you... in the morning... Doctor~=新年快乐，博士！\n礼物已经给您送来了，不知道您收没收到。这次做了点方便携带的小饼干，希望您能喜欢。\n要是饿了，请千万别想着熬过去，吃一块饼干垫垫饥，身体和心情都会好起来的。\n因为时间不够，暂时只做了奶油夹心的，如果您想吃其他口味的，我想，我们可以，一起在甜点课上做做看？\n毕竟，甜味总是比苦涩要更容易回想。\n时间也不早了，不要睡太晚喔。\n明天，呃......早上见，博士~
Happy anniversary, Doctor.\nI hope you have some time for tea as you're reading this. I found the recipe in an old Victorian book, and this blend is said to have calming qualities. My first attempt was quite bitter and hard to drink, so I referenced a Yanese 'Guide to Tea' and revised the blend until the bitterness is now mellow. I think hard work can finally pay off, just like the tea's sweet aftertaste.\nI can also adjust the blend to suit your tastes even more if you like.\nWell, I'd prefer that... you will never need tea like this to fall asleep. But at least it can guide you to sweet dreams, and I will always be by your side.=博士，新年快乐。\n希望您看到这封信的时候，能为自己空出一杯茶的时间。茶方是我从一本维多利亚古籍中找到的，据说安神功效很好。不过，最初调配的茶味道十分苦涩，有些难以入口，我参照炎国的《茶道指南》，改良了许多次，才终于让苦味变得柔和。我想，只要足够用心，再难的事情也会有所收获，就像饮茶后的回甘。\n要是您喜欢的话，可以再和我说说您偏好的浓度，我来调整配方。\n其实更希望......您永远不需要靠安神茶入眠，但至少有它伴您好梦，我也会始终伴您左右。
Happy Anniversary, Leader! Guess you found me out!\nLet me be clear: I didn't hide this letter with the sweets on purpose, it just happened to fall in during my deliveries, and I figured it'd be a nice surprise, right?\nOkay, since you didn't eat this, I'll let you in on a secret: there's a one-of-a-kind candy in there that'll give you a whole year's luck if you find it. I even prayed for that with a cool Lateran gospel, so just trust me! Your clue? It's on the back. I'm sure you'll get that blessing if you're reading this.\nForgot to mention there's some flavors in there I haven't tried. If you don't like them, just leave them for me.\nOkay, I'll save the rest for when we meet, it's time to get back on the road!\n\n(The back is filled with messy and nearly unrecognizable handwriting, as if she was writing it while traveling on a bumpy road.)=新年快乐，老板！被你发现了！\n我先声明，可不是我特意把这封信藏在这么多糖果里的，只是快递嘛，总会小小颠簸那么几下。我琢磨着，这反倒是额外的惊喜不是吗？\n好了好了，既然你没把这封信吃下去，那就告诉你一个秘密吧，我给你准备了一颗独一无二的糖果，找到它就会有一整年的好运。你别不信，我可是花了一番功夫，特意用拉风的福音许愿过的。至于线索嘛，写在背面了，你能看到这封信，我当然相信你值得这份祝福。\n哦，忘了告诉你，里面还有一些我也没尝过的风味，你吃不惯的话，就放着等我一起品尝吧。\n行了，别的话等见面了再说，上路上路！\n\n【信的背面有歪歪扭扭的字迹，像是在很颠簸的情况下写的，已经不太能认出来了。】
Happy Anniversary, Professor.\nTime flies so fast. I can't believe how long I've been with Rhodes Island now. I was so lucky to have met you, and so many other friends here.\nSomeone once told me 'The past isn't truly over. They're always by your side, in one way or another.' On a day like this, let's say goodbye to the past with an unburdened heart.\nBy the way, Blue Poison helped me make a dessert you'd like. I hope you really do enjoy it, and I wish you a sweet holiday.=前辈，新年好。\n时间过得真快呢，一转眼在罗德岛已经度过这么长时间了。在这里认识了您，还有其他许多朋友，实在是很幸运的事。\n真希望明年这个时候，还能和您一起看新年夜的烟花呀。\n有人说，一切过去的事都不会真的过去，它们总会换一种方式陪在我们身边。在这样的节日里，就怀着轻松的心情和过去告别吧。\n对啦，我在蓝毒小姐的帮助下，试着做了自己平时很喜欢的甜点，希望您会喜欢，也希望您能度过一个甜蜜的节日。
Happy birthday to you! That's it everyone, I hope all of my friends out there celebrating birthdays today have a gorgeous day! I'm gonna end stream slightly earlier this time, so see you guys tomorrow!=祝你生~日~快~乐~！祝今天过生日的朋友们永远幸福！我要稍微提前一点下播啦，大家明天见！
Happy birthday to you, Doctor. Made you this cake. And here's that giant sandbeast print I photoed... Why didn't you think I'd come? I'm your friend. I'd make you sad forgetting your birthday.=祝你生日快乐，博士。这是我做的蛋糕，这是我拍的巨型沙地兽的脚印......为什么觉得我不会来？我是你的朋友，忘记你的生日，会让你伤心的。
Happy birthday to you, Doctor. Speaking of, I oughta give you a little present... Let's take this opportunity to give you a full, thorough physical exam!=生日快乐啊博士。说起来，我是不是也该有点表示啊......对了！要不就趁此机会，给博士做一次全套深入体检吧！
Happy birthday! Come, come! Here's my present for you. Crack it open~ What do you think? This music box is great, isn't it? Hehe~ Doctor, you know when my birthday is, don't you? I'm expecting a surprise when the time comes. It's a promise~=生日快乐！来来来，这是我给你准备的礼物，打开看看吧~怎么样，这个八音盒不错是不是，嘿嘿~博士，你知道我生日什么时候吧，那到了那天，你也得给我一个惊喜，就这么约定了哦~
Happy birthday! Here's a medovik for you, I even asked Lada to... to teach me how to make it. I snuck a piece for myself, and it's really tasty! Hurry up, try some! Honey drunk? Oh, yeah, no wonder I've been feeling... a little dizzy... Whoa, look out! The cake!=生日快乐！这是我特地去请拉达教我做的蜂蜜蛋糕，我偷偷吃了一块，自己都觉得太好吃了，你也赶紧尝尝！醉蜜？哦，对哦，难怪我从刚才就觉得有点晕......哎呀，小心蛋糕！
Happy birthday! Here's your present. I bought Monica one, and it worked really well, so I got you one, too. The bane of you people with messed-up work and rest schedules: an ultra-mega alarm clock. Fail to follow a schedule and you'll get an alarm loud enough to cause a tsunami.=生日快乐！礼物在这里，我之前给莫妮卡买了一个，感觉很好用，就给博士你也买了，作息不规律者的克星——超强时间表闹铃。一旦设定完成却没有遵守，它的铃声能传到你两座城外的姨妈耳朵里。
Happy Birthday! I have a present for you—a planetarium I made myself, by hand! When I was a kid, my parents wouldn't let me make them, and it took me so much work just to fix one myself. Come, switch off the lamp and check this out. It even lights up! You think it's a little cliché? Come on, Doctor. Don't say that, even as a joke.=生日快乐！我的礼物是自己做的星象仪哦，我曾经好不容易修复过一个，那时父母还不让我做呢。快关灯看看，它还会发光——觉得有点俗套？就算是开玩笑也不能这么讲啦博士！
Happy Birthday!!=生日快乐！！
Happy birthday!! eat something good=生日快乐！！出去吃顿好
Happy birthday, Doctor! A perfect time for everyone to get hyped-up, don't you think? How about we take the meeting room and hold a live concert there! Huh? Still a no, even on your birthday? Aargh… Well, but my song request service is still at your disposal. Oh, but guitar solo only, mind you.=博士生日快乐！今天可是最应该嗨起来的日子，让我们去把会议室申请下来开音乐会吧！啊，博士的生日也不行吗？唔......那我还是可以给您提供点歌服务的，仅限吉他独奏哦。
Happy birthday, Doctor! And allow me to be your personal butler today! Steward, at your service.=博士，生日快乐！今天就请让我担任您的专属管家吧！史都华德，乐意为您效劳。
Happy birthday, Doctor! Careful what you wish for, though, Sargonian legends tell of crafty gods who will grant any wish, but at an unreasonable price! Better yet, just tell me your wish and I'll try to grant it!=生日快乐，博士！记得不要乱许愿哦，在萨尔贡的传说中，有些狡猾的神明可是会趁机“乱要价”的。况且，有什么愿望，你直接讲给我听就好了，我会帮你想办法的哦。
Happy birthday, Doctor! Come and try this new outfit. I based it off the measurements of your coat to make sure it would fit. Huh? I made it too small? Impossible! You must've eaten too much cake! Uhh... *Ahem* No, no, that's not an issue. I have all the tools on me right now. Let me fix it for you!=生日快乐博士！来试一试这件新外套，我比着您脱下来的外套悄悄做的，看看合不合身。呃，做小了？是您蛋糕吃多了吧！没、没关系，我的工具都在这，马上就改好！
Happy birthday, Doctor! Come and try this new outfit. I based it off the measurements of your coat to make sure it would fit. Huh? I made it too small? Nonsense, you must've eaten too much cake! No, no, that's not the issue. I have all the tools on me right now. Let me fix it for you!=生日快乐博士！来试一试这件新外套，我比着您脱下来的外套悄悄做的，看看合不合身。呃，做小了？是您蛋糕吃多了吧！没、没关系，我的工具都在这，马上就改好！
Happy birthday, Doctor! Do you have a birthday wish? No no no, don't tell me now. But If there's anything you'd like my help with, you can tell me directly. I'm always at your service.=博士，生日快乐！生日愿望想好了吗？等等，别直接告诉我。如果还有什么我能帮得上忙的地方，千万别客气，直接使唤我就行。
Happy birthday, Doctor! Here's a gift I designed for you. Why don't you take a look inside? See? There's a button on the side of the base. Just press it... and there we go! 'A town lit by home lights under a starry sky' in this little crystal ball, lovely isn't it?=生日快乐，博士！这是我自己设计的礼物，您可以拆开看看......对，台座侧面有个按钮，只要按一下......您看，水晶球里的景致，是不是像星空下温暖的万家灯火一样。
Happy birthday, Doctor! Here's your gift, no tricks attached. Don't forget to make your wish and make it come true! You only live once, after all.=博士，生日快乐！今天还是不捉弄您啦，这是我的礼物，请收下吧~难得的生日，一定要好好想想自己的愿望，然后尽快去实现才行。许多事情错过了，就再也没有机会了哦。
Happy birthday, Doctor! I got you a set of puzzles for your birthday. You'll find out what my present is if you manage to solve it. Sounds like fun, right? Hmm... How come you look like you've figured it out already?=生日快乐！我特意为你的生日准备了一套谜题，解开它就能知道我究竟送了你什么，是不是很期待？......欸，你看起来怎么一副已经知道了的样子？
Happy birthday, Doctor! I guess getting old isn't something you should feel optimistic about, but it's still worth commemorating the day a new life was born. Gimme a minute, let's celebrate with something from my secret snack cache.=博士生日快乐——嗯，长大了一岁，其实不是件轻松的事吧，但是作为纪念生命诞生的日子，还是非常值得庆贺的！稍等一下，我去拿点我珍藏的零食，一起来庆祝吧。
Happy birthday, Doctor! I remember you used to love—oh, I bet you don't remember yourself, do you? Oh well, I'm sure you'll still love this butter and pulled-meat pie! It's the taste of a happy life. Amiya's words.=博士，生日快乐！还记得你以前非常喜欢——啊，你应该不记得了吧？没关系，不管是第几次，你一定都会喜欢上这个奶油肉松派的！阿米娅妹妹说过，这个派可以尝出幸福的味道。
Happy birthday, Doctor! I wanted to fill your office with flowers, but my teacher said restraint is the first rule of Ikebana. So I made you this! And it should fit just fine on your desk!=博士，生日快乐啊！我本来想做超级大的插花来把你的办公室塞满，不过老师说过，控制花材的用量是插花的第一步，所以我就只做了这个，正好可以摆在你的桌上！
Happy birthday, Doctor! I'm here to hang out! What do you want to do today? Karaoke? Shopping? Oh, I know a place where you can try archery. They even give out prizes for their contests. I'll shoot a few arrows, and whatever I win with my pro skills, it's going to be your birthday present!=生日快乐，博士！我来陪你玩啦！今天想做什么呢？去唱歌，还是去购物？啊，我还知道一个可以射箭的体验馆，参加比赛还有奖品可以拿哦。让我去露一手，赢下的奖品，就送给博士当礼物吧！
Happy birthday, Doctor! I've recently come to appreciate the unique beauty of the patterns found on paper currency, and I've drawn a copy of this bill for you. Is it a good imitation? Don't let people see it? Counterfeit money? What does that mean?=博士，生日快乐！我最近发现纸质货币上印刷的花纹和图形有种独特的美，就试着临摹了一幅送给你，你看像不像？......千万别被人看到？假钞？那是什么意思？
Happy birthday, Doctor! I've tried this a few times with the other operators, and it's super fun! Come, get on my back. Ready? 3, 2, 1... go!=博士，生日快乐呀！嘿嘿，我之前和其他干员试过几次，真的超级好玩，来，让我把你背起来，趴稳了吗？三、二、一——冲咯！
Happy birthday, Doctor! It must be hard always carrying such heavy responsibilities, you deserve a break. Come closer, close your eyes, and let me bring you sweet dreams... Doctor?! S-Stay back, don't listen to me!=博士，生日快乐哦。一直以来背负这么多责任，真是太辛苦你了。其实你也很想休息的，对不对？来，靠过来一点，闭上眼睛，让我为你编织一个轻松的梦......博士！离我远一点，不要听！
Happy birthday, Doctor! Lanns and I made you a carrot cake! Oh… You've already got lots of cake from the others? Okay... Yes? You could eat a few slices and share the rest with Amiya and Savage? Haha, That's great! I'll light some candles!=生日快乐，博士！我和兰娜姐为您准备了萝卜蛋糕！......您今天已经吃过好多人送的蛋糕了？那......欸？您愿意尝几块，再分给阿米娅姐和暴行姐几块？太好啦！我来点蜡烛！
Happy birthday, Doctor! Oh, this means you've grown a whole extra year! When am I gonna get as big as you?=博士生日快乐！咦，这么说博士也长大了一岁。那泡泡什么时候才能长得和博士一样大呢？
Happy birthday, Doctor! Sorry… I can't make anything myself, so I had to buy you a gift… It's too expensive? It could pay for a whole month of training? B-But isn't that pretty normal for a gift?=博士，生日快乐......！对不起，我自己不会做什么东西，所以给您的礼物是买来的......太昂贵了？能抵训练场一个月的消耗？这、这就是标准的礼物规格呀......
Happy birthday, Doctor! That tape's got a couple of songs on it. We wrote them for you, and for everyone at Rhodes Island. So even after we return to our old world someday, you'll still have these songs by your side forever.=博士，生日快乐！这份磁带里存着几首曲子，是我们为了罗德岛的大家和博士你创作的新作品，所以它们属于这里。就算有天我们回去了，希望这些歌还能陪伴在你的身边。
Happy birthday, Doctor! This is a water purifier I developed myself. You connect it to the tap, and it lets you directly drink the water that comes out! Oh, of course, I'll keep working on new filter models for you to replace it with. I've got this all planned out, and the next step is—getting everyone at Rhodes Island to use it!=博士生日快乐，这是我自己研发的净水器，把它接在水龙头上，流出来的水就是可以直接饮用的了！当然，我也会继续研究出新款滤芯给博士替换，那么下一步，就是争取让罗德岛所有人都用上！
Happy birthday, Doctor! You've got enough on your mind most days, so today, don't think about all that stuff and let me handle everything. First, come and listen to our performance. We'll treat you to a super-luxurious Siracusan feast afterwards—Wait, Doctor, no need to change into formalwear…=生日快乐哦，博士！你平时已经够操心了，今天什么都不许想，一切都交给我。首先，来听我的演奏会，然后是超级丰盛的叙拉古晚宴......博士，等等，你也不用特意去找正装穿啦——
Happy birthday, Doctor. Amnesiac as you are, you still haven't forgotten the meaning of this day, which tells me a lot. In that case, would you like to keep the stub of a movie ticket with your birthday on it?=生日快乐，博士。既然你还记得，今天是于你而言有独特意义的日期的话，你会想留下一张写着生日的电影票根吗？
Happy birthday, Doctor. Aplogies that I don't have anything that might pique your interest with me, but perhaps you'd like this book on the history of the knights of Kazimierz? Forgive me, I've already given you my knight's oath, and anything I could grant you beyond that is negligible by comparison.=生日快乐，博士，我没有特殊的礼物，您愿意收下这本有关卡西米尔骑士历史的书吗？我已经对您许下过骑士的誓言，除此之外我能赠予的一切都微不足道，还请您见谅。
Happy birthday, Doctor. As my birthday gift for you, I will answer any one question from you about the future. Yes, anything will be fine. I would like to remind you though, that I don't offer this kind of chance everyday, so think twice before you ask.=生日快乐哦。作为礼物，我可以回答你一个和未来相关的问题哦。嗯，什么都可以。不过这种机会可不是常有的，在提问前可要好好想清楚哦。
Happy birthday, Doctor. Could you drop me from field missions for the day, if that's alright? Noir Corne says he's got plans, see...=生日快乐，博士。如果可以的话，今天能不给我安排外勤任务吗？黑角好像说今天有些安排......
Happy birthday, Doctor. Do you want me to... play the violin like before? I didn't get to sneak in much practice... Oh, the time we have to ourselves just gets shorter and shorter these days... But luckily, I know your favorite tune by heart, and I'll never forget it.=博士，生日快乐。还和过去一样......想听我拉小提琴吗？也没怎么偷偷练习......呜，现在时间越来越不够用。还好，你最喜欢的这首曲子，我的心和手指，都不会忘记。
Happy birthday, Doctor. Eh? How did I know it was today? Haha, how could I forget? You're one of my biggest clients, a little human touch is the least I could...  Okay, okay, no more jokes, Dr.{@nickname}. Go ahead, please, accept this meager token. Friendship is friendship, and we're past all that other stuff.=生日快乐博士，欸，我怎么记得？哈哈，怎么可以唔记得呢？您是大客，这点人情怎么也要......不玩了，Dr.{@nickname}，小小心意，请您收下。人情归人情，你我归你我吖嘛。
Happy birthday, Doctor. Eh? How did I know it was today? Haha, how could I forget? You're one of my biggest clients, a little human touch is the least I could... Okay, okay, no more jokes, Dr.{@nickname}. Go ahead, please, accept this meager token. Friendship is friendship, and we're past all that other stuff.=生日快乐博士，欸，我怎么记得？哈哈，这怎么能忘呢？您可是大客户，这点人情还是得......不开玩笑了，Dr.{@nickname}，一点心意，还请收下。人情是人情，你我是你我。
Happy Birthday, Doctor. Good timing. I have a gift for you. I put in extra effort to wrap it up so you will like it. Looks good, doesn't it? But I suggest you wear gloves when you open it. Just in case.=生日快乐，博士，正好我有礼物要给你。为了让你喜欢它，我用心地包装了一下，挺好看的吧？不过拆的时候最好戴上手套，以防万一。
Happy birthday, Doctor. Here's a charm I made for you. Inside it are some lyrics I extracted from a song, the one I always listen to when I'm feeling down. I hope it'll protect you from any hurt enemies might deal you. Oh, it's coming on too heavy? Not at all. Life's the most important thing, trust me on that.=生日快乐，博士，这是我为你做的护身符，里面放了我摘抄的歌词，这首歌，我心情不好的时候就会去听。希望它能保护你在这一年里不受敌人伤害。太严肃了吗？不，生命是最重要的，请相信我。
Happy birthday, Doctor. Here's a pocket watch... Of course, it's not my own. And it's not one of those collectibles the Columbian businessmen like. You may not need something like this to show off, but you can use it to check the time.=生日快乐，博士。送您一块怀表......当然不是我自己这块，也不是哥伦比亚企业家们喜欢收集的那种名表，虽然您也不需要这样的物件来彰显身份，但看看时间也是可以的。
Happy birthday, Doctor. Here's your cake, your card, a small gift, and... I seem very practiced? Yes, indeed. I've definitely grown somewhat used to celebrating birthdays. Days like this lift your spirits, don't they?=博士，生日快乐。这是我准备的蛋糕，这是贺卡，这是一点小礼物，还有......我很熟练？嗯，是啊，我确实已经有些习惯给别人过生日了，这样的日子总是令人开心，不是吗？
Happy Birthday, Doctor. Here, a coupon for 90% off at my bar/restaurant/convenience store/food-cart, today only... Just my little joke. Look on the back. Voucher of Wish-granting. Rather generous, isn't it? Feel free to wish away. Considering how wide my network in Mitsukue is, I'll be able to find someone to make it come true.=生日快乐，博士，喏，酒吧餐馆便利店小摊的今日限定一折券......开玩笑，看看背面，“有求必应券”，怎么样，还够意思吧？放心许愿，我在御机城的人脉那么广，定能找人替你实现。
Happy birthday, Doctor. Here, I found this while tidying up the family storeroom. It used to be an ornament for a chariot, but you can take it to keep your hood buckled, no matter how hard the wind blows. The moment I saw it, I knew it was meant for you.=生日快乐，博士。这是我前阵子整理我家仓库发现的，本来是战车上的配饰，你可以拿去当搭扣用，这样就算风再大，兜帽也不会被吹开。我看到时就觉得特别适合你。
Happy birthday, Doctor. Here, I made you a pair of gloves. And take a look at these beautiful patterns on them! Cool, aren't they? I got them from my divination, which always comes true. You too will learn that in the future.=博士，生日快乐，我给你做了一副手套，上面的花纹是不是很酷？这可不是胡画的，这些可都是我占卜得到的结果，我的占卜不会出错，一切都会在未来应验的。
Happy birthday, Doctor. Hope you have another year of steady employment as a doctor... Err, is that not your job? Okay, I hear you. So, uh... hope you have a year with less overtime. Mm-hm.=生日快乐，博士。祝您新的一年能够在博士的岗位上稳定地继续工作......呃，博士不是岗位？好吧，按您说的来......祝您新的一年能够少加班，嗯。
Happy birthday, Doctor. How did you used to celebrate this day in the previous world? It must've been a scene full of warmth and happiness. I found one such song in 'Civilight Eterna.' Would you like to listen to it? Before that, Doctor, may you never be alone again in the journey ahead.=生日快乐，博士。你在过去的世界里会怎样庆祝这一天呢？那一定是很温馨幸福的画面吧。我在“文明的存续”里，找到了这样一首歌，你要听听吗？博士，祝你今后的旅途，不再孤独。
Happy birthday, Doctor. How many years have I been offering my blessings to you now? You don't remember either...? It's fine. Sometimes, forgetting is a blessing in its own right, letting the past be put to rest. Just remember that I'll still be here for you next year.=生日快乐，博士，这是我将祝福赠予您的第几个年头了？您也不记得了吗......有时，遗忘亦是幸福，过往之事已不重要。只需记住，明年此刻我依旧会在此。
Happy birthday, Doctor. I am not one to play the sycophant on such occasions, but I'm willing to offer you a gift as a friend. This gramophone is for you, and when next I travel between Rhodes Island and Leithanien, I'll be sure to bring back some records.=生日快乐，博士。我厌恶在这种场合向上司谄媚，但我愿意作为朋友向你送出礼物。这个唱片机送给你，以后在罗德岛与莱塔尼亚之间往返时，我会经常带一些唱片回来的。
Happy birthday, Doctor. I brought you a gift from the frontier... A jar of all-natural maple syrup. Though it's not as fancy as the stuff I used to get you, it's a rare treat where I live. You can't even buy it with money; you have to head out to the forest and collect it yourself.=生日快乐，博士，我从拓荒地带了礼物给您......是一罐天然枫糖，虽然不比以前送您的东西名贵，但在我住的地方，却是紧俏的货物，有钱也很难买到，只能自己去林子里采集。
Happy birthday, Doctor. I got some biscuits from Kazdel for you. I guess you could say they're a local specialty? We always eat them on our birthdays. Yes? You bit into something hard? Oh, it's just a tiny piece of shrapnel. Probably flew in while they were being made. It's fine, just toss that bit away and eat the rest.=博士，生日快乐，这一袋饼是我从卡兹戴尔带来的礼物，算是特产吧，当地人过生日都吃这个。您硌到牙了？哦，只是一块小小的弹片，应该是做饼的时候从窗外飞进来的，没事，丢了可以继续吃。
Happy birthday, Doctor. I got you a little gift. Sign right here. It's not a big plot, but I picked the location with care. The scenery is gorgeous. You could build a villa, or garden or something… What? Why are you looking at me like that? Is land not an appropriate birthday present for a friend?=生日快乐博士。一点小礼物，喏，在这签个名吧。地方不算太大，但位置是我精心挑的，风景不错。可以建栋别墅，或者花圃什么的——嗯？干嘛这么看着我。朋友过生日的时候送一块地很奇怪吗？
Happy birthday, Doctor. I hauled everyone in to wrap up as much of your work for you as we could. No drinks on the agenda today, either, we want you to get some major rest. Call that my present to you, haha.=生日快乐博士，俺已经叫上大家帮博士把力所能及的工作都完成了。今天俺们不喝酒了，希望博士好好休息，就当是俺给博士的礼物了哈哈。
Happy birthday, Doctor. I look back fondly on the way I used to celebrate this sort of thing with Indra and the gang. We'd drink ourselves half to death, right on the street, and make a racket to match, but that doesn't seem so appropriate now... Still, I've got some lollipops on me. Want one?=博士，生日快乐。过去和因陀罗他们，在街头喝得半醉之后大闹一场的庆生方式的确令人怀念，但是现在似乎不适合这么做呢......我这还有一些棒棒糖，你要来一根吗？
Happy birthday, Doctor. I never really celebrated birthdays before, but now that I'm at Rhodes Island, Orchid always lets me have extra snacks on them... Do you want any? I'll sneak some out for you. Others won't notice!=博士，生日快乐。之前，我没有怎么过过生日，来到罗德岛后，过生日的时候，梓兰姐姐都会允许我多吃一些点心......博士，您有什么想吃的吗？我可以瞒着医生，偷偷帮您拿一点！
Happy birthday, Doctor. I picked this out for you from my own collection. I hope you like it... Okay, stop giving me that look. Is it so strange for someone who likes snow to collect snow globes as a hobby?=生日快乐，博士，我从自己的收藏中选了一样送给你，希望你能喜欢......好了，别这么看我，喜欢雪的人热爱收藏雪花球很奇怪吗？
Happy birthday, Doctor. I prepared a gift for you. This is a neck massager developed by the Medical Department. Why don't you give it a try now? It might hurt a little, but it's good for your health. Hey, don't try to escape. I will manage your health one way or another.=博士，生日快乐。我特意为您准备了礼物，是一套医疗部研发的颈椎按摩仪。请您现在就试试吧，可能会有点痛，但对您的健康一定是有好处的。啊，别想逃跑。我一定会履行好健康管理的责任的。
Happy birthday, Doctor. I want to take this chance to express my gratitude, for you are always looking out for me. I wasn't sure what would be a suitable gift... but I will give you an oath, I'll give it all I've got to protect you. Um… is that okay?=博士，生日快乐。我很想趁此机会，对您平日里的关照表示感谢。但是也不知道该送什么像样的礼物......我承诺，会一直尽全力来保护您。这样......可以吗？
Happy birthday, Doctor. I'm not precisely sure what to give you as a present, since you don't need weapons. But the bar has been mixing some new drinks lately, and they've still got the ones I like. So how about I buy you a drink?=生日快乐，博士。您不用武器，我也不知道该送什么礼物。吧台最近推了几款新饮品，我喜欢的那几款也没有下架，我去请您喝一杯吧。
Happy birthday, Doctor. I've been thinking for a long time about what to give you, and finally decided I'd let you choose yourself. Here, take a seed from my palm, any seed. Plant it, and see what kind of flowers you get blooming eventually.=生日快乐，博士，我想了很久该送你什么，最后还是决定让你自己挑。来，从我手里拿一颗种子，把它种下去，看看最终能开出怎样的花朵吧。
Happy birthday, Doctor. I've left your prezzie in your bag. What, been forever since my last prank? I suppose it has been. We've known each other for so long, you've seen practically every trick I have in the book. Or perhaps you're saying you miss that sometimes? Well, I can indulge you.=博士生日快乐哦。礼物已经放在你的口袋里了。很久没有做恶作剧了？好像是这样呢。毕竟和博士认识这么久了，我的小戏法博士基本都见过了嘛。难道说博士也会怀念过去的小游戏吗？那也可以哦~
Happy birthday, Doctor. I've meticulously prepared this year's gift, taking into consideration everything I've learned. This time, you'll be blown away by... W-Wait, hold on, Doctor, don't leave! I swear, it's not a prank this time!=生日快乐，博士。今年的礼物由我精心特制，吸取了之前的教训，这一次一定会是意想不到的惊喜......等、等等，博士，别走，相信我，这次绝对不是整蛊玩具了！
Happy birthday, Doctor. I've never given a gift before, so I'm not sure what you might like… Is there anything in particular you want? Just give me an hour, I may DIY it for you.=博士，生日快乐。我之前还没有给人送过礼物，也不知道博士会喜欢什么......博士有什么想要的东西吗？只要给我一个小时，我现在就可以去给你做一个。
Happy birthday, Doctor. I've prepared you some pills, based on your health records. They'll help you relax and sleep better. And don't worry, I've coated each one in cake-flavored frosting. If you like them, I can make more for you whenever you want!=博士，生日快乐。我根据您的健康记录，为您准备了一些药丸。它们有安神和助眠的功效。请放心，我在每一颗药丸上裹好了蛋糕口味的糖衣。您喜欢的话，任何时候我都可以帮您做的！
Happy birthday, Doctor. If this desolate throat of mine could still sing, I would gladly devote a ballad to you for the occasion. It is my regret, then, that the opportunity is no more. Ah, Miss.Christine offers us a rose—it seems she, too, wishes you well on this special day.=生日快乐，博士。如果我这残破的喉咙还能唱歌的话，我很乐意为您献上一首生日歌谣。只可惜，我不再有这个机会了。啊，Miss.Christine衔来了一朵玫瑰，看来她也想为您庆生呢。
Happy birthday, Doctor. Like others, I have prepared a gift for you. However, given I do not grasp the associated connotations, I am unsure whether my imitation of this formality may displease you. I may need to rephrase as follows. Would I be allowed to do something that makes you happy today?=生日快乐，博士。我和其他人一样为您准备了礼物。但我不确定，在不了解其中含义的情况下，只是对形式的模仿是否会招致您的不悦。或许我该换一种问法——今天，我可以做什么令你开心的事情吗？
Happy Birthday, Doctor. Lisa's papa asked me to give you this omamori. He hopes to visit you in person, if given the chance. As for me, I offer a promise: my blade is yours whenever you need it.=生日快乐，博士。这枚御守，是丽萨的爸爸托我转交给你的，未来有机会，他希望亲自拜会你。至于我，我交给你一个承诺，任何时候，如果需要用到我的刀，尽管开口。
Happy birthday, Doctor. Me? Ha, It's not like the short lifespan of my people will allow me to have too many birthdays anyway. I just didn't want to pass on this cursed knowledge. Do I still have time to change things…? Ha, look at me, it's your birthday, and I'm the drunk one.=博士，生日快乐。我？种族的寿命极短，我本来就没几个生日可过，我只是不想将这些像诅咒一样的知识继续传承下去，我还来得及改变什么吗......哈，你的生日，我却喝醉了。
Happy birthday, Doctor. Meow? My best wishes aren't enough? Don't tell me you want some presents, you greedy kitty. Well then, what do you want? Shall I give you a riddle, or allow you to rub my ears?=生日快乐哦~呜喵？生日祝福还不够，还想要从猫猫这里得到什么礼物吗？真是贪心呢。那么，想要什么？给你猜个谜语，还是允许你摸摸耳朵呢？
Happy birthday, Doctor. My gift is imbued with musical Arts, playing back a song cover I performed myself. I'm sure the original is much better and… actually in tune. But I guarantee this song is more memorable than any other.=生日快乐，博士。我在礼物上留了音乐术式，用了我自己精心翻唱的歌曲。虽然原版比我的版本好听得多，至少都在调上，但我敢肯定，博士再也听不到比这更难忘的歌声了。
Happy birthday, Doctor. Now, I would like to use this chance to once again declare the following: Do not celebrate my birthday on the 13th of November, that is the production date of 'Friston-3,' not the birthday of Friston.=博士，祝你生日快乐。对了，我想趁这个机会再声明一次：不要再在11月13号那天为我庆祝了，那只是“Friston-3”的出厂日，不是Friston的生日。
Happy birthday, Doctor. Please, accept this humble gift. Yes, of course I remember your birthday.=博士，生日快乐。一点薄礼，还请收下。是的，我当然记得您的生日。
Happy birthday, Doctor. These scales of justice are a graduation gift I got from my law school. Take them. Not that I don't want them anymore, but I just thought it would be more meaningful for you to keep them in your room.=博士，祝您生日快乐。这个天平模型是法学院颁发的毕业礼物，送给您。当然不是不想要才送给您的！我只是觉得，它放在您的房间，会更有意义。
Happy birthday, Doctor. This bowl of chang shou mian is a recipe from my hometown, just drizzle them with some scallion oil, and add some stir-fry... simple to make, but lingers on the tongue. Did you like it? I'm glad. Here's to your good health for another year.=博士，生日快乐。尝尝这碗长寿面吧。这是我老家的做法，只是淋了一点葱油，再加一点炒料......做法很简单，但香味很绵长。还合您的口味吗？太好了。祝您新的一年里也能平安健康。
Happy birthday, Doctor. This hardcover is my gift to you—Ah, well done, you've discerned without so much as a flip that it contains not literature, but cake. No, I wasn't at all hoping to see you scoop up a handful of icing…=博士，生日快乐。这本“精装书”送给您——唔，不愧是博士，连翻都不翻就看出来了，封皮里不是书，而是蛋糕。不，我并没有期待您抓了一手蛋糕的样子......
Happy birthday, Doctor. This is a 'mini hammer' that I designed myself. It works on the same principles as my weapon, and you can wield it with just one hand. I'll be heading back to Siesta tomorrow. While I'm gone, you can use it to crack nuts.=生日快乐，博士，这是我设计的“迷你破碎锤”，和我的武器原理一样，而且单手就可以操作。过几天我就要回汐斯塔了，我不在的时候您可以用它来砸坚果吃。
Happy birthday, Doctor. This is a special day of great importance, and I offer you my most heartfelt prayers. May the bell sound to hold sickness and misfortune at bay, and may faith light your way. Also, I'd like you to accept this gift from me—an exquisite copy of a business contract, with all to gain and naught to lose!=生日快乐，博士，在这个特殊且重要的日子，我会诚心为您祷告。愿钟声驱散病魔与厄运，愿信仰照亮前行的道路。另外，请收下我准备的礼物，一份百利而无一害的精美商业合约！
Happy birthday, Doctor. Today is a day worth celebrating, but nevertheless, I'll have to ask you focus on work before this evening's birthday party. Sorry, please forget everything I said about 'birthday party.'=生日快乐博士，今天是个值得庆祝的日子，但在晚上的生日宴会前，还是要请你专注于工作。咳，生日宴会的事，还请你装作没有听到。
Happy birthday, Doctor. You're another year older, and you'll have another chance to grow. Since it's a special occasion, want me to call over the Penguin Logistics girls and throw a birthday party? Even I get in the mood for a little bit of fun and excitement with my friends. That's not the kind of 'excitement' you'll ever find in Siracusa.=生日快乐，博士。新的一岁，你也会有新的成长。机会难得，要把企鹅物流的人都喊来开个生日派对吗？我偶尔也会想热闹一下，和伙伴们聚聚。这种“热闹”，叙拉古不会有。
Happy birthday, Doctor~ I'm not all that good at picking, is this kind of cake your thing? C'mon, let's have another hug.=博士生日快乐~我不太会挑，这个样子的蛋糕喜欢吗？再拥抱一下吧。
Happy birthday, Doki! Are you free today? The construction team just took on a new mining project, and the groundbreaking ceremony's today. Everyone will be so happy to see you there... What do ya say? I'll buy you lunch afterwards.=生日快乐，博士！今天有空吗？工程队又接了一个新的矿场项目，下午开工剪彩，要是你能到场的话，大家一定很开心......结束后我请你吃饭怎么样？
Happy Birthday, Dr. {@nickname}. Because of the situation in Iberia, I've never had the breathing room to celebrate someone's birthday, but you gave me this moment of reprieve, and I have to put it to good use. Here, pick your favorite piece of music. We'll start with that.=生日快乐，Dr.{@nickname}。伊比利亚的局势从未让我有过庆贺别人生日的余裕，但你给了我这片刻闲暇，我当然得好好利用一下。来吧，从选一段你最喜欢的音乐开始。
Happy birthday, Dr.{@nickname}. One look at the floral mess on your desk shows me your operators don't speak the language of flowers. Doctor, would you like to know their meaning? How about I give you a flower of my own here, and you listen carefully?=生日快乐Dr.{@nickname}，看你桌上堆的这些花就知道，今天肯定有不少干员自作主张地决定了花想说什么。博士，你想知道答案吗？要不我手上这枝花送你，你好好听一听？
Happy birthday, got this for you. 'Cheez-Pack'd Butter Flavor Cheese Snaps.' It's a limited-edition, definitely not my extras—okay, I admit it. I bought a little too much. Soooo my savings are dry. Anyway, why don't we hit the streets together next time? I'll make it up to you with something good when we do.=生日快乐，这个送给你，“芝士满满黄油味乳酪干”。限定版哦，才不是我吃剩下的——好吧，最近买的东西有点多，没什么积蓄了......要不要下次一起去逛街？到时候再补你一份好了。
Happy Birthday, got you a dedicated pager. Just press this button and mine will light up. It also works vice-versa. Hehe. This way, you can reach me whenever you want a game buddy! Um, friends do this with each other, right? This is, like, a normal friend thing?=生日快乐，这个专用传呼机送给你。看，只要按下这个按钮，我手上的这台就会亮起来，我这边也是一样的。嘿嘿，想找人联机打游戏的时候就用这个叫我吧！那个，一般好朋友之间，会这样做的吧？
Happy birthday, Prof. {@nickname}. As you can see, I'm not too fond of overly complicated ceremonies. I hope you're not so into loud parties, either, since I'm planning to celebrate in more meaningful ways with you. Right, I mean just the two of us.=生日快乐，{@nickname}老师。如您所见，我不喜欢过分复杂的仪式感，我希望您也不会热衷于吵闹的派对。这样我就可以和您一起做些更有意义的庆祝活动。对，只有我们两个。
Happy birthday. For you, Doctor. Put this paper flower under your pillow, and it'll turn into a real flower the next morning. Just like our first meeting, it's both real and fake, it all lies in your hands.=生日快乐，送给您，博士。把这纸花放在枕头底下，明天会变成一朵真正的花哦。就和第一次见面时一样，是虚是实，都在您的手中。
Happy birthday. Got your present here. Go ahead. Yep, it was your wallet, until the moment I took it from your pocket. No harm in giving it to you here as my present, right? Okay, okay, jokes are over, now look inside. I spent forever hand-drawing the card, y'know?=生日快乐哦。这是礼物，收下吧。你的钱包？它在被我偷走的那一刻起就不属于你了，现在作为礼物送给你也没什么问题吧？好啦不开玩笑了，你看看里面。手绘贺卡可花了我好长时间呢。
Happy birthday. Here's this umbrella's for you. I bought it from a trustworthy merchant in Sargon—It's top-notch. You'll be traveling all over the place, so it'll come in handy. Oh, and if you feel like jumping off the ship's bridge with it, I won't stop you.=生日快乐。这把雨伞送给你，这是我从萨尔贡一个信得过的商人那里买来的，质量很好。今后要去很多地方，你总有用得到的时候。啊，如果你想撑着它从舰桥上往下跳的话，我也不会拦着你的。
Happy birthday. Here's... no, actually, forget it. Giving you an autographed postcard as a gift just feels too arrogant, my apolo— You don't mind? Oh... thanks for that...=生日快乐，这是......不，还是算了......签字明信片这种东西作为礼物送给别人还是太傲慢了，我......您不介意吗？谢，谢谢......
Happy birthday. I don't have anything decent, but you can have this old set of limited-edition comics. I always dreamed of becoming a hero when I was little, but I learned the hard way that it takes all my effort just to stay alive. Don't worry, the comics are still good.=生日快乐啊。没法准备什么像样的礼物，这套精装漫画就送给你吧。小时候，常常许愿可以变成故事里的大英雄，长大后发现，仅仅是活着就要拼尽全力了。啊，不用在意。漫画本身还是很好看的。
Happy birthday. Please take this present. No, 'tis no bidding of the Princess.=恭贺诞辰。这是礼物，请收下。不，不是主上之命。
Happy birthday. This gemstone is for you. Very pretty, isn't it? I found it in the wilds after a Catastrophe had passed through. Does it confer good luck, you ask? Stones like these have already gone through countless arduous years of settlement and compression to become what they are. Asking it to control fate on top of that seems a bit much.=生日快乐，这块宝石送给你。是我在一处天灾过后的荒野上发现的，很漂亮吧。有没有转运的功能？这些石头经历了上万年的挤压沉积才变成现在的样子，已经很不容易了，不要再期待它有这种能力了。
Happy birthday. You remember your birthday, even though you're amnesiac. That has to mean that something really important must've happened on this day… Um, I have your birthday memorized now, and I won't forget it this time.=生日快乐。作为失忆的人居然还记得自己的生日，说明这个日子一定发生过很重要的事吧......嗯，我记住你的生日了，这次绝不会忘的。
Happy birthday. You should set your work aside for today. We can chat until dawn, and I'll stick by your side if you want to watch the sun rise. But {@nickname}, I trust that you know what to say if Orchid asks why I didn't work overtime tonight.=生日快乐，今天就把手中的工作暂且放下，我可以陪您闲聊到日出前。如果您还想看日出，我也可以和您一起。当然，如果梓兰小姐问起为何今晚我没有加班，{@nickname}可要帮我证明。
Happy birthday~! Here you go, a present for you. Now, can I expect something nice when Nyamu's day rolls around?=生日快乐！这是给博士的生日礼物！我已经开始期待了，到喵姆亲的生日那天，博士会送我怎样的礼物呢~
Happy Breaktime Tent=开心休息帐篷
Happy Drinking=开怀畅饮
Happy happy birthday to you! Can you guess what's so special about today? It's the day you graduate from working in a teeny-tiny space to traipsing across all of Terra! I can't believe that after all these years, you're still pacing around the same little office! Today, you're coming with me! Outside! On a trip!=生日生日，你猜是纪念什么的日子？是你的活动空间从一个小小的器官，变成一片很大的大地的日子哦！怎么这些年过去，你的活动空间又只剩一间办公室啦！至少今天，跟我！出门！一趟啦！
Happy holidays, Doctor. I would love to invite you to villages of my homeland, if there's a chance... We open up the granaries at the end of the year, and celebrate it with spirits that we brewed in the autumn... Scenes like that are rare these days.=节日快乐博士。如果还有机会的话，我想请您去故乡的村庄坐坐。一年终了，大家搬出丰余的粮食，还有秋收时酿下的粮食酒，一起庆祝平安过去的一年......那样的场面，现在很难见到了吧。
Happy holidays, Doctor. Thank you for your work over the past year, and may you continue to guide us this year.=博士，节日快乐。一年来的工作辛苦了，新的一年也请继续带领我们。
Happy New Year=恭贺新禧
Happy New Year Chief, I hope you'll continue to cooperate with my work over the following year! Hold on, I think I smell fireworks I don't know if I inspected that batch or noooooOoOoOo! No lighting fires, no setting off—=新年快乐长官，新的一年也请多多配合我的工作哦！等一下我好像闻到了烟花的味道这一批有经过我的检查吗啊啊啊不许点火不许放——
Happy New Year once again. It's often during festive periods that the enemy lowers their guard. If you have any ops planned, you can leave them to me.=又是一个新年，新年快乐。欢乐的节日往往是敌人放松警惕的时刻，如果您有任何行动计划，请务必交给我执行。
Happy New Year to you, Doctor. Oh yeah, you heard, right? Me and Zumama are gonna prep an Acahualla-style New Year's feast. We've done it your way, I think it's about time you saw how we Tiacauh do a festival. You're gonna come, right?=新年快乐啊，博士。对了，你听说了吧？我和祖玛玛她们打算筹办一场阿卡胡拉式的跨年宴会，总是看你们办宴会，也该让你们看看我们提亚卡乌是怎么举办祭典的。你会来的，对吧？
Happy New Year! Another year of heading onward and upward for me! That's right, you too, Doc, onward and upward♪=新年快乐！对我来说，新的一年依然要向前迈进才行，博士也一样！
Happy New Year! Doctor, Franka says the speech I had prepared before was too standardized and plain, and nobody would go out of their way to ready a New Year's greeting in advance... I don't know what I should say, in that case, so simply wishing you a Happy New Year will have to do. *ahem* Happy New Year.=新年快乐！博士，芙兰卡说我之前准备的那套说辞太标准化了，没有意思，而且没人会专门提前准备新年贺词的......我也不知道还应该说些什么了，那就单纯地祝您新年快乐好了，新年快乐。
Happy New Year! I can finally lay my snacks out for everyone to eat with pride! Medical won't be so cruel on today of all days, right? I've been looking forward to this cake forever, *homp*—oooh, it's amazing! Doctor, move that fork quick or all you get is crumbs~=新年快乐，终于可以大大方方地把零食都摆在桌上让大家吃了，医疗部总不会今天还管得这么严吧？这可是我期待了很久的蛋糕，啊呜——唔喔，真是美味！博士，再不动叉子可就只有蛋糕屑了喔。
Happy New Year! I didn't expect such a crowd celebrating the new year together. It's so much fun hearing all the New Year's wishes! Doc, what's your wish this year? Me, I'm wishing for Nana to stay safe... Oh no, if I tell someone, the wish won't come true, right? Forget what I just said, instantly!=新年快乐！没想到会和这么多人一起迎接新年，大家聚在一块许愿好热闹啊！博士今年有什么愿望吗？我的话，就是希望姥姥平安......啊，愿望是不是说出来就不灵了？博士你快忘掉！
Happy new year! It's such a major day. I wonder if everyone's celebrating with their families? Um, me? My mum's waiting for me to go see the fireworks with her... hehe, Rhodes Island is like a second home for me now, Doctor.=新年快乐呀！今天是很重要的日子，大家是不是都在和家人一起庆祝呢？欸，我吗？妈妈正在等着我去找她看烟花呢......嘿嘿，博士，现在罗德岛已经是我的第二个家啦。
Happy New Year! Look, Doctor, I've prepared all this Mountaineering gear for you. Let's go! Huh? It's still midnight, you say? It's fine! We need to set off earlier so that we can catch the sunrise at the peak.=新年快乐！看，给博士用的登山器材我都准备好了，快走吧！嗯？外面还是半夜？当然啦，我们要早点爬上山顶去迎接新年的日出啊。
Happy New Year! Mmh, that's my greeting in. I'm going back to rest now. You too as soon as you can, Doctor. You have to unwind on your days off~=新年快乐！好了说完了，我回去休息了，博士也要尽快休息哦~非工作日就是要好好放松一下。
Happy New Year! There's so much good food, plus the party tonight; this is bliss... Back home, our evening supper depended on how much we could catch that day. So we'd be out hunting before sunrise, just to celebrate the New Year. It really wore you out...=新年快乐！这么多好吃的，还有晚会，真好啊......在老家的时候，晚上能吃几道菜，完全取决于白天打到了多少猎物。所以为了庆祝新年，一大早就要出去打猎，实在很辛苦......
Happy New Year! You're inviting me in? How will you introduce me? Texas's archenemy, the Saluzzo traitor, or the white wolf who would conquer all? Enjoy the evening, Doctor. The twin moons shall rise only for the hunt as before.=新年快乐。你想邀请我进去吗？你要怎么介绍我？德克萨斯的死敌，萨卢佐家的叛徒，还是想要征服一切的白狼？享受今天吧，博士。过了今晚，双月依然只为狩猎而升。
Happy New Year! You're inviting me in? How will you introduce me? Texas's archenemy, the Saluzzo traitor, or the white wolf who would conquer all? Hahahaha... Enjoy the evening, Doctor. For tomorrow, the twin moons shall rise for the hunt... like always.=新年快乐。你想邀请我进去吗？你要怎么介绍我？德克萨斯的死敌，萨卢佐家的叛徒，还是想要征服一切的白狼？享受今天吧，博士。过了今晚，双月依然只为狩猎而升。
Happy New Year, and why so late to rise? I'm already back from my training. Let me tell you, think of a wish. On the first day of the new year, make 1,000 sword swings. Then that wish will come true. Do not ask whether it's true! It's real, as long as you believe it.=新年好啊，你怎么这个点才起床？我都已经做完训练回来了。新年第一天，在心里想一个愿望，然后用心挥刀一千次，这样就能愿望成真。别管是谁说的，只要你相信，它就是真的。
Happy New Year, Baws! The Penguin Logistics girls're countin' on yer business. And my hammer and shield'll keep yer goodies safe wherever they need to go. Hehe, if'n ya trust me enough, feel free to cut out Emperor and send the job straight to me!=老板新年快乐！企鹅物流今年的生意也请您多多关照！我的锤头和盾牌永远为您的货物保驾护航！哈哈，如果您信任我的话，也欢迎绕过大帝直接派任务给我哟！
Happy New Year, Big Doctor. There's lots of tasty foods at the cafeteria. Have you been eating well? Oh, right, I saw Myrtle carrying a huge sack with her to the cafeteria just now. Too late, though. I already ate all the cheese fried fowlbeast.=新年快乐呀大个子博士。食堂准备了好——多好吃的，博士有好好吃饭吗？对了，我刚刚看到桃金娘拿着一个大口袋去食堂了，但她来迟咯，所有的芝士炸羽兽都被我吃光啦。
Happy New Year, Doctor! A new year usually comes with a multitude of troublesome incidents, and I don't know how Rhodes Island deals with... Why aren't I back in Laterano to work right now? Ahaha, foreign missions are also very important, you know.=新年快乐，博士！新年往往意味着成倍的棘手事件，不知道罗德岛这边怎么样......我这会儿怎么不在拉特兰处理事务？啊哈哈，外派任务也是很重要的嘛。
Happy New Year, Doctor! And also to you, Amiya, my little beaut~ Here's to the year you grow tall as a tree. And Doctor, here's to... augh, well, here's to a lighter workload! No more overtime!=博士和阿米娅妹妹新年快乐！祝阿米娅新的一年快快长高，祝博士......啊，就祝博士，今年工作可以轻松一点，不用经常加班吧！
Happy New Year, Doctor! Do you want to go up to the deck to watch the fireworks together? Uh... It's not Arts. It's real fireworks. Everybody at Rhodes Island pitched in to make it happen! Shh—Do you hear that?=新年啦，博士、博士！要不要一起去甲板上看烟花？呃......不是源石技艺啦，是真的烟花，是罗德岛的大家一起准备的！嘘——您听到了吗？
Happy new year, Doctor! I can see you're hyped for the new year concert tonight just like me! Here's an inside scoop for you: my guitar solo will close the concert at its climax! Hehe! Now that we have more and more operators with talents for music on Rhodes Island, who can say our future concert won't be a hit like that Obsidian Festival in Siesta!=博士！新年快乐！怎么样，你也很期待今年的新年演唱会对不对？偷偷告诉你，结尾可是有我的吉他独奏哦！罗德岛上会乐器的干员越来越多了，以后这里的音乐会也可以像汐斯塔音乐节那样热闹吧！
Happy New Year, Doctor! I love New Year's, there's always so much to eat when you go out, even if you miss the canteen's dinner time! I wish every day could be like that... Ouch! Alright, fine Meeboo, I'll eat on time, you're hurting me!=呼啊，博士，新年快乐！我可真是太喜欢新年了，就算错过了饭点出门，外面也还是会有很多饭菜可以吃！要是每天都能这样就好——啊！咪波！我会按时吃饭啦，痛！
Happy New Year, Doctor! I wonder why there's no snow outside. And after I spent all that time getting my sled ready… When will I ever get to rocket down the slopes straight into a snowdrift like I did when I was little?=博士，新年快乐！外面怎么还是没有下雪啊，好可惜，我的雪橇都准备了好久了，什么时候才能像小时候那样，快快乐乐地从山坡上滑下去，然后一头栽倒在雪堆里呢？
Happy New Year, Doctor! I'm here to change the water cooler's jug. Why am I still working today? This job's special, you see. I get to run into a lot of people on the first day of the year, and I can wish each of them a happy new year. It's meaningful work, don't you think?=博士，新年快乐，我来给饮水机换水了。我为什么今天还在忙？这项工作很特别，能在新年的第一天碰见很多人。和遇见的每个人都说一声新年快乐，是不是很有意义？
Happy new year, Doctor! I'm looking for the place I was first found. It's somewhere around on the deck. Was it here… or there?... Hm? Why am I looking for it? Because I was actually having a cozy nap when you guys found me. The sunshine was so warm... And I want to take a nap like that again! Hehe...=新年快乐，博士！我在找最开始被发现的那块甲板。是这里呢，还是那里呢？为什么要找？因为那天的午觉睡得真的好舒服啊......太阳暖暖的，我还想再睡一遍！嘿嘿......
Happy New Year, Doctor! I've brought candied berries, canned home-style sandworms, and some rose-filled flower biscuits, all specialties from Victoria. Pick out what takes your fancy, Dr.{@nickname}? My homebrewed fruit wine's done fermenting too, so you'll want to taste as soon as you can, or else your share will be gone before you know it!=新年快乐博士！浆果果脯、风味沙虫罐头，还有玫瑰馅的鲜花饼，都是我从维多利亚带来的特产，Dr.{@nickname}挑一挑自己喜欢的？我自酿的水果酒也发酵好了，想尝可要早点来，不然很快就会被分光的！
Happy New Year, Doctor! It's been another year, and the energy at Rhodes Island gives me the drive to do more things to benefit Terra. Can't do it on an empty stomach though. What are you guys having? Smells good.=新年快乐，博士！我们也奋战了一年了呢，罗德岛的各位身上的那股劲，足以支撑我做更多让这片大地变好的事情！但话又说回来，不吃饱肚子可是不行的，你们在吃什么这么香？
Happy New Year, Doctor! My family sent me all of this stuff. This is bread my mum baked, these biscuits are from my oldest brother, and my sister cured this meat—she's eighth-oldest. I think that's mostly it. Don't be shy, let's tuck in together! ...Eep! Did I accidentally shock you again, Doctor?=博士新年快乐！家里人给我寄了些东西过来，这是妈妈烤的面包，这是大哥做的饼干，这是八妹腌的肉。大概就是这些，不用客气，一起吃吧！......呀！是不是又不小心电到博士了？
Happy new year, Doctor! My new cards are here, so, how about a game? Entertainment at Rhodes Island is nothing compared to Dossoles, sure, but as long as you've got me, we'll manage. I know a thing or two about creating a festive atmosphere.=新年快乐，博士。我新买的牌到了，怎么样，要不要来玩一把？罗德岛的娱乐项目虽然比不上多索雷斯的，不过这里有我就行了，营造节日气氛，我很擅长的。
Happy New Year, Doctor! My New Year's wish is to get the Beanstalk Breeding Company up and running this year! If you might could just lend me a tiny bit of help, I promise I'll work twice as hard!=新年快乐哦博士。我的新年愿望是，豆苗培育公司在今年顺利成立！如果博士可以给予我一点小小的帮助的话，我工作时也会更努力的！
Happy New Year, Doctor! My work's kept me too busy to take any time off to spend with my parents. But I sent them a letter, and a few samples I gathered in the North, heheh. Oh, Doctor, my parents know about you too. I told them about all the friends I made at work.=新年快乐博士！因为工作，我已经有一段时间没有和爸爸妈妈一起过节了，不过刚刚已经寄了信还有一些我在极北做的小标本，嘿嘿。而且他们也知道博士呢！我有和爸爸妈妈讲工作里认识的朋友啦。
Happy New Year, Doctor! Oh, the gift in front of everyone's room? That's poinsettia. In the past, I'd leave a bouquet at each and every doorstep to celebrate New Year's Eve... I didn't want this beautiful custom to disappear because of that incident.=博士，新年快乐！您说大家房间门口的礼物？那是一品红，过往新年夜我都会在小镇每一户的门口放上一束庆祝新年......我不希望这个美好的仪式因为那场变故而消失。
Happy New Year, Doctor! Please make sure you get lots of rest today... Y-You've already worked for the better part of the day? Did I get here too late? Sorry...Blaze just asked me to get my height measured... Oh, you're just joking? Thank goodness.=新年快乐，博士！今天请您休息一下......抱、抱歉，您已经工作半天了吗？我是不是来晚了一点？刚刚煌把我叫去量身高了......您是在开玩笑啊，太好了。
Happy New Year, Doctor! There's too much excess and zero majesty to playing songs on Monster Siren hi-fis and related devices! Allow me to use a hotter, more direct method to boost the vigor of this fireworks show! BANG!! Pewwwwww... BANG!!!=博士新年快乐！用塞壬音响之类放歌太过于没有气势了，就让我用更加热烈且直接的方式为这次的烟花大会助威吧！嘭！！咻~~~~嘭！！！
Happy New Year, Doctor! We can create a moment of shared emotion simply by circling an ordinary date on the calendar—look, people have always possessed the potential for 'empathy'. Though it is a far cry from the grandeur of the Movement, I am now fully convinced of its existence.=新年快乐，博士。仅仅是在日历上圈出一个平凡的日子，就能创造一个人人都能分享情感的时刻——您看，人们本就拥有“共感”的可能，尽管和恢弘的乐章还相去甚远，但我已经确信了它存在。
Happy New Year, Doctor! We've all grown by another year, and I've absorbed plenty of nutrients. I really hope everyone can keep evolving and become even better.=新年快乐，博士！又成长了一年，我汲取了不少营养呢，真希望大家都能进化得越来越好呀。
Happy New Year, Doctor! When I lived with Paola, she would always say you need to do something lucky on the first day of the year. I was thinking, we should start with some new year blessings. We can slowly gather up all that good luck over the year, no rush—=新年快乐呀，博士！和葆拉妈妈在一起生活的时候，她总说，新年的第一天要做点象征好运的小事。我想了想，那不如就从一句祝福开始吧。接下来的一年，我们可以慢慢攒好运，不着急~
Happy New Year, Doctor! Yeah, I'm preparing to set out. This is the peak season in my line of work. It's nothing. On the contrary, it's a good omen to get busy on the first day of the New Year. Hope we both have a prosperous year, Doctor!=博士，新年好啊。嗯，正准备出发，这段时间正好是我们这行的忙季。不辛苦，新年第一天就有的忙，好兆头啊。新的一年，我们都要越过越好啊，博士。
Happy New Year, Doctor! You're not missing out on this honeywine, are you? The stuff's a special recipe, straight from the Felynes. You gotta try! I just drank a mug, and I'm ready to take on the world while I feel on top of it! C'mon, we've got the perfect way to welcome in the New Year!=新年快乐博士，不来点蜂蜜酒怎么行，这些都是艾露猫们给的独特配方，快来试试啊！俺才刚喝一杯，已经开始感到精神振奋身体充满力量了！让俺们一起这样迎接新的一年吧！
Happy New Year, Doctor. A moment please, I'm working the forge. In our trade, we believe that the flames must burn bright over the new year, so that we'll be able to craft strong equipment.=新年快乐，博士。稍等一下，我正在处理锻炉，干我们这行的有个习惯，新年燃起的炉火一定要旺盛，只有这样，打造出的装备才会好用。
Happy New Year, Doctor. Give me your hand—mmmwah—hm? What are you so surprised for? Kissing the hands of those we've sworn to protect is how us knights of Kazimierz celebrate the New Year, you know. You've never heard of it? Sounds like you need to pay a little more attention.=新年快乐，博士，请给我您的手——啾——嗯？为什么突然做这种事？亲吻缔结守护誓约之人的手，就是我们卡西米尔骑士庆祝新年的仪式呀~没有听说过？您也要关心关心这方面的事情呀。
Happy New Year, Doctor. How would you like to celebrate the holiday? Are we going with Sargonian tradition, or Columbian custom, or do you have some other arrangement in mind? Either way, I'm with you.=博士，祝你新年快乐。你想怎样庆祝这个节日，是遵循萨尔贡的传统，还是按照哥伦比亚的习惯，或者你还有别的安排？无论如何，我都愿意陪你一起度过。
Happy new year, Doctor. I bet you are eager to learn your fortune this year from me, aren't you? I have, truth be told, stolen a peek into it. My divination was reliable, as always. Still, only by unveiling the fate's mask with your own hands will you discover what lies beneath, don't you agree? No need to worry, I will be there to help you.=新年快乐。博士，是不是很想让我占卜一下您今年的运势呢？其实我已经偷看过啦。我的占卜固然可靠，不过命运当然是由自己亲手揭晓才有意义。别担心，我会陪着你的。
Happy New Year, Doctor. I didn't expect to spend the New Year here at Rhodes Island. It feels...fresh. Actually, it's been a few years since I've been home for the New Years because of work. I really want to go back, even if I can only see my home from far away...=新年快乐，博士。呼......没想到今年会是在罗德岛过这个节日，感觉好新奇。其实，因为工作，我已经好几年没能在这个时候回家了，真想回去看看啊，哪怕就远远地看看也好......
Happy New Year, Doctor. I just sent some gifts to my Pioneer friends. I wonder when they'll get them... Thinking of their hardships makes me worry and glad at the same time. Oh, I have a gift for you too. You're always moving forward, just like them.=新年快乐，博士。我刚给拓荒者朋友们寄了一批礼物，不知道他们什么时候才能收到......一想到他们还在往前走，我就既担心又庆幸。对了，这份礼物是给你的。你也一直在往前走，不是吗？
Happy New Year, Doctor. I made some soft and chewy New Year's cakes at the cafeteria... They say my cakes are great. I'm strong, so I always pound the dough well! Hehe...=新年好，博士。那个......泡普卡在食堂学着做了年糕。软软的，又白白的。大家说，因为泡普卡的力气很大，所以打出来的年糕可好吃了......欸嘿嘿......
Happy New Year, Doctor. I'll just put all the New Year's plants right here, if you're fine with that? They might only bloom for four days, but so long as I'm around, your office will be filled with color and fragrance no matter the season.=新年快乐，博士。新年用的花卉就放在这里，可以吗？这些花的花期虽然只有四天，但只要有我在，博士的房间里，一年四季都会充满花香与色彩的。
Happy New Year, Doctor. I'm getting the seeds ready to plant my herbs once spring comes. I hope they'll grow strong and healthy, and that... that I won't even need them this year.=博士，新年好。我正在准备开春要种植的药草的种子。希望它们可以茁壮成长，也希望，今年不要用到它们......
Happy New Year, Doctor. I'm measuring my tail, because I think it's grown since the last time I checked... Could you hold the tip for me? And here's a ruler... let me see...=新年快乐博士~我正准备量一下我的尾巴~它好像又长长了一点，博士，帮我一下，捏住尾巴尖尖，再把尺子比在这里......唔唔，数值是......
Happy New Year, Doctor. I'm very glad I don't have to confront those nightmare piles of annual reports here at Rhodes Island. It seems quite a few Operators have requested advance leave to visit family at home? Well, then, do you have any upcoming plans for this provisionally idle time?=新年快乐，博士，很高兴我在罗德岛不用面对那些堆成一大叠的令人头疼的年度报表。似乎有不少干员也提前请假回家探亲了？那么，在这段姑且还算清闲的时间里，您有什么安排吗？
Happy New Year, Doctor. I've never joined in with noisy parties like this before. Everyone's completely open about prying into each other's freshly sworn resolutions, writing what info they're sending to their recipients on postcards. To a degree, it's stupid... Are these every year? These kinds of parties, I mean.=新年快乐，博士。我从来没有参加过这样吵吵闹闹的舞会，大家毫不掩饰地相互刺探刚刚许下的愿望，将情报写在送给对方的明信片里，有些蠢......每年都会有吗？这样的舞会。
Happy New Year, Doctor. Let's relax—we don't get holidays often. But still, you have to watch your junk food intake, and don't stay up until sunrise. I'll be keeping an eye on you. Mmhm, I'll watch out for my own health too, I promise.=博士，新年快乐。难得的假期，好好休息一下吧。不过还是需要控制不健康食品的摄入，熬夜到太晚也是不允许的。我还是会监督您的啦。嗯，我也会注意自己的身体健康的。
Happy New Year, Doctor. New Year's is a time for proper relaxation, and you can't overstress yourself. I know you'll be at the dining table soon, though, and you can't let yourself go too much. I remember how bad your indigestion was after you overate last year. I'll keep an eye on you this time!=新年快乐，博士。新年应该好好放松一下，不能太过劳累。不过待会儿在餐桌上，您也不能太过放松了，我还记得您去年吃了太多食物消化不良的样子，今年我会盯紧您的！
Happy New Year, Doctor. Old Kjerag custom dictates that I spend the entire night atop Mount Karlan praying for Kjeragandr's blessings, but… It's a rare day off for me, so let's not speak of work today, shall we? Hm?=新年快乐，博士。按照往年谢拉格的习惯，我现在应该正在圣山上彻夜祈福，但......现在是我难得的假期，你应该不会在这个时候和我谈工作吧？嗯？
Happy New Year, Doctor. Once, it tortured me to see doors and courtyards dressed in festive decor, a cruel reminder of time's passage that one could never escape, a far cry from the intended joy. Thankfully, things are different now.=新年快乐，博士。曾经，我路过那些装点着节日氛围的门庭，只觉得是种凌迟，即使避开，也会被反复提醒时间的流逝，无论哪种都与这日子应有的欢乐相去甚远。还好，今时不同往日。
Happy New Year, Doctor. Our team's going to eat dinner together, and we were just about to invite Instructor Dobermann. Would you like to come as well? I have some combat-related questions I'd like to ask, too... Oh, sorry, I know I shouldn't be mentioning work on a holiday.=新年快乐，博士，我们小队准备去聚餐，正准备去邀请杜宾老师，您也一起来吗？我也还有一些战斗上的问题......啊，抱歉，已经是节日了，我不应该再提工作的。
Happy New Year, Doctor. Phew... I didn't expect to spend the New Year here at Rhodes Island this time. It feels kind of strange. Actually, because of work, it's been a few years since I've been home for the New Years. I really want to go back, even if I can only look at it from far away...=新年快乐，博士。呼......没想到今年会是在罗德岛过这个节日，感觉好特别。其实，因为工作俺已经好几年没能在这个时候回家了，真想回去看看啊，哪怕就远远地看着也好啊......
Happy New Year, Doctor. Please, enjoy this little play written by me and jointly presented by the Durin operators of Rhodes Island—er, where's Durin? She's asleep? Oh... well, don't wake her up. I'll take up her role.=新年快乐，博士。请欣赏这部由我创作、由罗德岛杜林族干员联袂呈现的短剧——欸，杜林呢？睡着了？......算了，别打扰她，我来演她的角色吧。
Happy New Year, Doctor. Rhodes Island is a lot livelier than it used to be. Though there's still so much unfinished business, this moment of peace is precious nevertheless. Doctor, can you give these storybooks and toys to the children for me? It's something Theresa always used to do.=新年快乐，博士。罗德岛比过去要热闹很多呢。虽然还有那么多未完成的事情，但是这一时半刻的安宁也弥足珍贵。博士，可以替我把这些故事书和玩偶送给孩子们吗？特蕾西娅总是会这么做。
Happy new year, Doctor. Rhodes Island is so lively during New Year. Woo, look over there, the operators have prepared so many games. It looks like a lot of fun... Doctor, which one should I try? Can you choose for me?=博士，新年快乐。罗德岛的新年好热闹呀，你看那边，干员们组织了好多项目哦，看上去好有意思。博士，我去玩哪个比较好呢？帮我做个决定吧。
Happy New Year, Doctor. Seems a whole year's flown by. How long does that make it since I left home, then... wait, don't give me that look, or the head-patting! I'm not homesick!=新年快乐，博士。不知不觉又过去一年了，这是我离家的第几年了呢......等等，不要用那副表情摸我的头，我没有想家！
Happy new year, Doctor. This is a busy day, but I'm glad that I can contribute towards the party. I hope everyone likes my floral arrangements and desserts. Oh, I just remembered something. The USSG and I will be hosting a small private gathering this evening. You're more than welcome to join us, Doctor.=新年快乐，博士。今天真是匆忙呢，不过能为宴会出一份力，我很开心。希望我准备的插花和甜点能令大家满意。对了，今晚我会和自治团的各位举办一个小小的私人聚会，也欢迎博士来参加哦。
Happy New Year, Doctor. This is for you. It's lou mei from Ah Gen, since he wanted to thank everyone for treating us so well the past year.=新年好，博士，这个给你，是阿根让我给你们带的卤味，来谢谢大家去年对我们的照顾。
Happy New Year, Doctor. This past year's been really busy, but I got to see many places and experience a lot with Rhodes Island. Alright. Let's push ourselves just as hard next year too!=新年好呀，博士。过去一年真忙啊，跟着罗德岛去了不少地方，也经历了不少事。新的一年，一起加油吧！
Happy New Year, Doctor. Well, er... there's a fireworks show coming up, and I was wondering if we could watch it together. Yes, I like fireworks. They're so small, yet so bright and colorful, shining over the land...=新年快乐，博士。那个，就是......待、待会儿有烟花大会，我想陪您一起看......嗯，我喜欢烟花，又明亮，又灿烂，小小一颗，就能照亮整片大地......
Happy New Year, Doctor. What colors do I see for the coming year? Hm… the aroma of food, smiling operators, and presents full of kindness… a warm, tender turmeric? It's like nothing I've ever felt. I have to get this onto a canvas.=新年好，博士。博士问新年在我眼中是什么颜色的吗？嗯......食物的香气、干员们的笑脸、饱含着心意的礼物......温暖的、柔软的姜黄？很新奇的感受呢，让我把这一切都画下来吧。
Happy New Year, Doctor. Why don't we take this chance to look back on your health over the last year? Let's see... Forget it. I have to admit my management of your health still has room for improvement. I will work extra hard on that this year.=博士，新年快乐。趁此机会，让我对您去年的健康状态做一个回顾评分吧。让我看看......算了。我必须得承认，在您的健康管理上，我的工作有所疏漏。今年，我一定会加倍努力的。
Happy New Year, Doctor. Would you like me to launch fireworks with this launcher? No, this isn't a metaphor. It really has a fireworks mode. It has always had one ever since I got it for the first time.=新年快乐，博士。需要我用这门炮放个烟花吗？......不是比喻，是真的。它真的有一个烟花模式，第一次交到我手里的时候就有了。
Happy New Year, Doctor. Yes, I'll go and chat with my Medical Department colleagues for a while, and then meet up with Schwarz later on. New Year's could never be more interesting at home than at Rhodes Island, and I've sent my father a card in any case.=新年快乐，博士。嗯，我先在这里跟医疗部的同事们闲聊一会儿，晚些再去找黑。在家里过新年当然比不上在罗德岛有趣，而且我给父亲寄过贺卡了。
Happy New Year, Doctor. You'll be there at the ceremony tonight, right? I gave the operators in charge of the hall's design a few suggestions and divided it into a few zones based on the operators' homeland... Right, on a special day like this, a sense of belonging is important.=新年好，博士，晚上的庆典您应该会来吧？我给设计礼堂的干员提了一点建议，依照干员们的家乡做了分区......是啊，这样特殊的日子，归属感很重要。
Happy New Year, Doctor... My wish is to get along better with everyone. Will I be able to do that? And make more friends as well... is that allowed? Having friends...=新年快乐，博士......我有一个愿望，那个，就是以后能和大家更顺畅地交流，我能做到吗？还有，还有交到更多的朋友，这是可以的吗？拥有朋友这件事......
Happy New Year, Doctor... My wish? Good health, so that I can help you out more... Ah, well, then my wish is for this wish not to come true so easily.=博士，新年快乐......愿望？那个，希望今年能恢复健康，这样，这样才能多帮您一些忙......啊~那么我的愿望是，让这个愿望没那么容易实现。
Happy New Year, Doctor... Um, everyone's asking me to attend the party? I used to spend the day with just Mum, so I don't know... Never mind, I have nothing else to do today anyway, so let's go, Doctor.=新年快乐，博士......欸，大家邀请我去聚会？我不知道......以往都是单独和妈妈一起过的。不管了，反正也没其他事情好做了，走吧，博士。
Happy New Year, Doctor... What? I have to pay for my freeloading. Besides, occasions like these are incredible to me. Comparing to my time in Siracusa, Rhodes Island is decent.=新年快乐，博士......干什么，寄人篱下，这点礼数我还是懂的。而且，和之前在叙拉古相比，这种场面，我想都不敢想，罗德岛挺好的。
Happy new year, Doctor… Help yourself with the pastries there! I personally made some of them, and they go well with the tea I prepared. With my gloves on me though... they may not look as great as what I used to make. B-But should still taste good, I think!=博士，新年快乐......！那边放的糕点中有我自己做的，我还准备了一些可以搭配食用的茶水，但是因为我的手套......看起来没有我原先做的那么精致，不过，还是会很好吃的！
Happy New Year, Dr. {@nickname}. Do you have any wishes? Mine? Umm... I wish that we'll be able to spend every New Year in peace, up until the day we die.=新年快乐，Dr.{@nickname}，有什么愿望吗？我的愿望？嗯......我希望，直到我们老去的那一天，每一年的新年都能这样平静地度过。
Happy New Year, Dr.{@nickname}. Where's Amiya? She's setting up the party tonight with the others? Then I'll just wait here. Blaze is looking for me? Did she already see the gift I left on her desk? I—I'm worried she's going to say something cheesy again. I'm leaving.=新年快乐，Dr.{@nickname}。阿米娅在哪里？和大家一起准备晚会？那我在这里等就好。煌在找我？难道她已经看到我放她桌子上的礼物了？我、我怕她又说什么肉麻话，我先走了。
Happy New Year, Leader! The party's about to start, Employee Performance Competition Night's over, and I'm not dead last! Here's your booze and apple pie. Let's heat ourselves up to the hip-hop beat, and set this firework tower to the sky~ Here we go! Three, two—BANG!=新年快乐啊，老板！派对就要开始了，业绩决战夜刚刚结束，我没有垫底~！这是您的酒和苹果派，让我们跟着嘻哈的节奏，一起炸了面前这座烟花塔吧~来，三、二、一——嘣！！
Happy New Year, Professor! Everyone's happily prepping their presents and decorations, and so many operators have come to talk to me. I can't hear them clearly all the time, but when I see the looks on their faces, I'm sure they must all be very warm words. Professor, I wish you that warmth, too.=前辈，新年快乐！大家都高高兴兴地在准备礼物和装饰呢，还有好多干员来和我说话。虽然有时候听不太清，但是看每个人脸上的表情，肯定都是些温暖的话吧，前辈，您也要接受这份温暖呀。
Happy New Year. I was just about to give these to Exusiai. She said she'd be hosting a big party tonight, to celebrate her results not being rock bottom. The other girls? Croissant was hauling a huge batch of goods she got in earlier, so I figure she's got a stall laid out now. As for Sora... have you heard her new single, Doctor? I'm pretty into it.=新年快乐，我正要把这些东西拿给能天使，她说今晚要开一个大派对，庆祝自己的业绩没有垫底。可颂刚才还在搬自己进的那一大批货，现在应该是摆摊去了。空的新歌听了么？我挺喜欢的。
Happy New Year. I've noticed an increase in inorganic operation platforms aboard Rhodes Island over the past year. It would be lovely to keep working with you this year too, Doctor... Assuming I'm not phased out for a newer model...=新年快乐。我注意到，过去一年罗德岛上的非生命作业平台增加了。希望在新的一年里我也能和博士在一起工作，不被新型号淘汰......呜......
Happy New Year. May all proceed as you will it.=新年快乐，诸事如意。
Happy New Year. Want to try some fermented carrot cakes? All the rage in southern Rim Billiton. A Cautus patient in the infirmary gave me some, said it's how they celebrate the new year. Don't want one? It smells weird? Eh, a little I guess, but that's no reason not to try it.=新年快乐。博士，要不要试试雷姆必拓南方流行的萝卜发酵饼？在医务室一位卡特斯病人分我的，他说他们新年都吃这个来庆祝。不要？气味很怪？唔，有点，但还是可以试试的嘛。
Happy New Year. What a wonderful gathering. Dancing, chatting, making noise for a reason other than muffling troublesome movements —Lisa's making her way here, Doctor. That was sake in my cup and not a double whiskey shot, correct?=新年快乐。像你们这样聚在一起就很好，跳跳舞，聊聊天，热闹不是为了遮掩那些烦人的动静——丽萨过来了，博士，刚刚我杯子里装的是清酒，不是什么双倍烈度的威士忌，对吧？
Happy New Year. What a wonderful gathering. Dancing, chatting, making noise just for fun, instead of drowning out a struggle. Hmm… Lisa's making her way here, Doctor. That was sake in my cup and not a double whiskey shot, understand?=新年快乐。像你们这样聚在一起就很好，跳跳舞，聊聊天，热闹不是为了遮掩那些烦人的动静——丽萨过来了，博士，刚刚我杯子里装的是清酒，不是什么双倍烈度的威士忌，对吧？
Happy New Year... More people have  noticed me... in the last year... I'm a little scared, but... a lot of them are very warm, and kind... So, I'm going to try as hard as I can... to adapt...=新年快乐......过去一年，注意到我的人，变多了......我有点害怕，但是，温柔的人，也很多......所以，我会努力去适应的......
Happy Place=快乐之地
Happy! New! Year! I bring Rhodes Island a dance most rich with the fragrance of Art. Enjoy with bated breath! All will receive a baptism by my gorgeous fistwork, and gain life anew!=新！年！快！乐！我将为罗德岛带来最富有艺术气息的舞蹈，屏气凝神地欣赏吧！各位都将接受来自我华丽拳法的洗礼，并且获得新生！
Happy... birthday. This is… your present.=生日快乐。这是……礼物。
Happy... New Year? I'm sorry, it seems I've forgotten what this holiday entails—just make a wish and that'll do, you say? Then I would wish, in this coming year, for Margaret and Shining to be safe and sound... as well as you, Doctor.=新年......快乐？对不起，我好像忘记了这个节日的涵义——您是说，只要许一个愿望就可以了？我希望，新的一年里，玛嘉烈和闪灵都可以平安健康......当然，还有博士您。
Happy New Year, Doctor. This is my first time celebrating with so many people, and it's not bad at all. Oh, speaking of which, I was supposed to write a letter to Mom before I left, but I totally forgot. Gotta write one now.=新年好，博士。和这么多人一起过新年对我来说是第一次，感觉倒是不坏。啊，说起来，出发前说好要给老妈写信的，完全忘了，赶紧写一封好了。
Haraiame=祓雨
Harass With Strength=恃强凌弱
Harassment=骚扰
Harbor hope with every step you take=心怀希望，步步为营
Hard As A Rock=坚硬磐石
Hard as rock and lethal as lightning! That's me, Dur-nar. Nice to meet you, Doctor.=磐石般坚硬，雷霆般致命，那就是我，坚雷。请多指教哦，博士。
Hard carpet recreating massive patterns that appeared overnight in the Handofshire suburbs. 'Whether wilderness circles were a prank or not, it's worth asking the question: What would visitors from beyond Terra expect from us?=仿照汉特弗谢尔市郊荒野上一夜之间突然出现的巨型几何图案制成的硬质地毯。\n“无论荒野怪圈是不是人为的玩笑，我们都应该思考一个问题：如果真的存在泰拉外生物，它们对我们，是否有诉求？”
Hard Knocks Medal=纷扰彷徨纪念章
Hard steel in the hands, soft emotions in the heart.=锻造者，双手触摸钢铁，内心满揣情怀。
Hard Tall Forest Stool=林地坚硬高脚凳
Hard to Avoid=麻烦回避者
Hard To Imagine!=难以想象！
Hard to Keep Awake=难得清醒
Hard to move=寸步难移
Hard to pierce=兵灾难侵
Hard work always pays off.=有所付出有所得。
Hard-Headed Villager=脑袋很硬的村民
Hard-Snouted Fieldmus=硬毫田鼷
Hard-Working Manager α=勤俭经营·α
Hard-Working Manager β=勤俭经营·β
Hardcore Drink=硬核饮品
Hardcore Survivor=坚持！再坚持！
Hardened Casing=险固外装
Hardened Terminal I=坚固端子Ⅰ
Hardened Terminal II=坚固端子Ⅱ
Hardened Terminal III=坚固端子Ⅲ
Hardened Terminal IV=坚固端子Ⅳ
Harder to gain Life Points during exploration=探索中较难获取目标生命
Hardly a challenge. I barely broke a sweat.=算不上什么激烈的战斗，我还没出多少汗。
Hardly can last=岂能久乎
Hardships converge. Disaster is nigh.=苦难汇聚，灾厄即至。
Hardtack=压缩饼干
Hardwood Ceiling Light (Left)=实木吊灯（左）
Hardwood Ceiling Light (Right)=实木吊灯（右）
Hardwood Ottoman=实木坐榻
Hardworking and earnest all the time.=总是很努力，总是很认真。
Hardy Hornbeast=亢角兽
Haribeast=棘兽
Hark! Ne'er hast thou questioned the road thou'st strayed upon.=你们不曾怀疑自己深陷歧途。
Hark! The thunder rumbles!=听！雷声隆隆！
Hark... to the boundless master of all creation, embraced by darkness, murmuring soliloquy... Let me take a stab, Doctor. Maybe you like the old me rather more than the present me? I'll be honest, I've got a soft spot for that me too. It's nice to be so pure, isn't it?=......听，茫茫的万物之主，在黑暗中，喃喃自语......让我猜一猜，博士，比起现在的我，你或许更喜欢过去的我？实际上，我也挺喜欢那个我，纯粹并不是一件坏事，不是吗？
Harken the Woods=听木语
Harman 'Long-Ears'=“长耳”哈曼
Harmonia and I would explore all sorts of places together when we were kids. Yeah, we grew up in the city ruins, and were really hoping to see the world outside back then...=小时候，我和哈默妮常常跑去各种地方探险。嗯，是的，我们是在城区的废墟中长大的，那时候的我们，非常想看一看外面的世界......
Harmonia is both my oldest and best friend... But I'm the one to blame for her Oripathy infection, and what she is right now... I will find the cure and make up for the life Oripathy has taken away from her. I promise.=哈默妮是我的第一个，也是最好的朋友......可是，她也是因为我，变成了现在的样子......她因为矿石病而缩短的生命，我一定要为她夺回来。
Harmonia says I'm in higher spirits these days. Do you agree as well, Doctor? It's all thanks to your timely advice. I wouldn't know what to do without you…=哈默妮说，最近的我，变得比以前更有精神了，您也这样觉得吗？一定是因为有博士及时指点我，如果没有您，我该怎么办呢......
Harmonic Progression=和谐进行
Harmonie may seem undisciplined on the battlefield, but she knows how to use the information she has. Prey attracted by her bait will only realize they're trapped deep within her Arts when they feel something grabbing their throats.\n<@lv.item><Mire></> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<@lv.item><Reeds></> Operators within gain Camouflage.=和弦在战场上也显得十分散漫，只不过，她知道如何活用手中的情报。那些被诱饵吸引到一处的猎物感到被人扼住喉咙的时候，他们才会发现，自己已经深陷她的法术之中。\n<@lv.item><沼泽地段></>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<@lv.item><芦苇丛></>置于其中的干员获得"迷彩"
Harmonie may seem undisciplined on the battlefield, but she knows how to use the information she has. Prey attracted by her bait will only realize they're trapped deep within her Arts when they feel something grabbing their throats.\n<Mire> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<Reeds> Operators within gain Camouflage.=和弦在战场上也显得十分散漫，只不过，她知道如何活用手中的情报。那些被诱饵吸引到一处的猎物感到被人扼住喉咙的时候，他们才会发现，自己已经深陷她的法术之中。\n<沼泽地段>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<芦苇丛>置于其中的干员获得"迷彩"
Harmonie rarely allows anyone into her study, a private space for her alone. The room is furnished with elegant furniture, but she is happy to sit on the table with her tail slightly raised, her staff teasing the sunlight.=和弦很少让人进入她的书房，那是独属于她自己的空间。原本桌椅齐全的优雅小屋，她却乐意坐在桌上，尾尖微微翘起，法杖挑逗阳光。
Harmonie's Badge=和弦证章
Harmonie's Token=和弦的信物
Harmonie, former Victorian military intelligence agent, now a high-ranking officer for the forces of Dublinn. Stationed aboard Rhodes Island as diplomatic ambassador to the Duke of Wellington, and partially assists Rhodes Island with affairs within Victoria's borders.=和弦，前维多利亚军方情报人员，现深池势力高级军官，以威灵顿公爵的外交使臣身份驻留罗德岛，协助罗德岛在维多利亚境内的部分事务。
Harmonious=调和
Harmonious Discord=异色相会
Harmony=调和
Harmony arising from disharmony.\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it will earn a Hui-Ming attribute.\n<@lv.item><Mark of Dusk and Dawn></> On first passing through, enemies will change attribute.=来源于不协调的协调。\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性\n<@lv.item><朝暮之印></>敌人首次经过后属性变化
Harmony arising from disharmony.\n<Mark of Hui and Ming> Operators deployed on it will earn a Hui-Ming attribute.\n<Mark of Dusk and Dawn> On first passing through, enemies will change attribute.=来源于不协调的协调。\n<晦明之印>部署在其上的干员获得晦明属性\n<朝暮之印>敌人首次经过后属性变化
Harmony Astray=怅惘和声
Harmony in Difference=和而不同
Harold=哈洛德
Harold Craigavon=哈洛德·克雷加文
Harold is far from the most learned doctor; he never attended medical school, and most of what he knows is self-taught. His experience makes up for his deficiencies in theoretical knowledge, however.\nYou can trust Ol' Harold's remedies in battle; they may be surprising, but they always work.=“久病成医”恐怕是对老哈洛德最真切的形容。单论医术，他很难算得上顶尖，他也没有接受过系统性的学习——大部分医学理论他都是自学的。不过，经验弥补了他在理论知识上的不足。\n在战场上，你总是可以相信老哈洛德，他给的医疗方案有时候会出乎你的意料，但那一定有效。
Harold loves Kjerag from the bottom of his heart, but things rarely ever go according to plan.=老哈洛德打心眼儿里喜欢谢拉格，只是，有些事啊，总是难以尽如人意。
Harold's Badge=哈洛德证章
Harold's home attire/Inviting Snow. A burdenbeast neck pillow, burdenbeast pajamas, burdenbeast slippers. A full burdenbeast ensemble, very popular in Kjerag right now!=哈洛德的居家服饰/邀雪。脖戴驮兽颈枕，身穿驮兽睡衣，脚踩驮兽拖鞋。驮兽一切，谢拉格时下最流行！
Harold's Personal Letter=哈洛德的私人信件
Harold's Token=哈洛德的信物
Harp\/\/Call=竖琴\/\/呼唤
Harsh Environment=恶劣环境
Harsh Training=严酷训练
Harsh winter=冽彼冬风
Harsh winter. Thick blizzard. Toil of workers. Move thy city.=冽彼冬风，冰雪其雱。任力者苦，移城志高。
Harshest weather for all nodes. All friendly Operators have -1 Block and -40% Max HP. Planting Box Groups production rate is drastically lowered=所有节点的天气变为最恶劣，所有我方干员阻挡数-1，最大生命值-40%，<种植箱集群>产量大幅降低
Haruka=遥
Haruka Chisuga=千菅春香
Haruka of Higashi hopes to have some time she can truly call her own aboard Rhodes Island.=来自东国的遥，希望在罗德岛上度过一段真正属于自己的时光。
Haruka Shiraishi=白石晴香
Haruka Terui=照井春佳
Haruka Tomatsu=户松遥
Haruka Yamazaki=山崎遥
Haruka's Badge=遥证章
Haruka's Token=遥的信物
Haruka, born Haruka Shino, is a well-known entertainer in the Southern Court of Higashi, performing under the stage name Momoka Hanyuu. She was recommended to Rhodes Island by Operator Hoshiguma and acts as liaison between Rhodes Island and Higashi. She is being assigned to a number of field missions at her own request.=遥，在东国南院有相当名气的艺人。本名紫野遥，艺名羽生萌萌香。受干员星熊推荐，与罗德岛签订合约，负责罗德岛与东国的交流工作。鉴于本人的要求，也会参与一部分外勤任务。
Haruna Ikezawa=池泽春菜
Harvest=收割
Harvest Day=收获日
Harvest Gathering=丰获集会
Harvest of Millennia=千秋满粟
Harvest Protocol I=丰收协议Ⅰ
Harvest Protocol II=丰收协议Ⅱ
Harvest Protocol III=丰收协议Ⅲ
Harvest tomorrow=风调雨顺
Harvest's done=农忙事毕
Harvest's done. Shadow plays on. May next year. Be a year fine.=农忙事毕，影戏喧喧。祈愿来年，时和岁丰。
Harvestable=可供开采
Has 20% chance to deploy a trap that deals double damage=有20%概率部署造成2倍伤害的陷阱
Has 30% chance of increasing ATK to 150% when attacking. When deployed, this multiplier increases by +5% for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%)=攻击时有30%概率使当次攻击力提升至150%，自身在场时，【格拉斯哥帮】干员周围4格内每有一个敌人倒下，攻击力提升额外提升5%（最高提升至240%）
Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second=拥有75法术抗性和30%的物理闪避，并且更容易吸引敌人的攻击，同时每秒流失3%的最大生命
Has 75 RES, 40% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second=拥有75法术抗性，40%的物理闪避，并且更容易吸引敌人的攻击，同时每秒流失3%的最大生命
Has <$ba.buffres>Status resistance</> and is immune to <$ba.sluggish>Slow</>=<$ba.buffres>抵抗</>且免疫<$ba.sluggish>停顿</>
Has <@ba.kw>extended</> attack range; When attacking enemies not blocked by self, increase ATK to 120%=可以攻击到<@ba.kw>较远敌人</>，攻击自身未阻挡的敌人时攻击力提升至120%
Has <@ba.kw>extended</> attack range; When attacking enemies not blocked by self, increase ATK to <@ba.kw>130%</>=可以攻击到<@ba.kw>较远敌人</>，攻击自身未阻挡的敌人时攻击力提升至<@ba.kw>130%</>
Has <@ba.kw>extended</> attack range; When attacking enemies not blocked by self, increase ATK to <@ba.kw>{atk_scale:0%}</>=可以攻击到<@ba.kw>较远敌人</>，攻击自身未阻挡的敌人时攻击力提升至<@ba.kw>{atk_scale:0%}</>
Has <@ba.kw>reduced</> Redeployment Time, but <@ba.kw>DP Cost</> is not refunded upon retreating; While deployed, <@ba.kw>2 DP</> are consumed every 3 seconds (automatically retreats without sufficient DP)=再部署时间<@ba.kw>减少</>，撤退时不返还<@ba.kw>部署费用</>，在场时每3秒消耗<@ba.kw>2</>点部署费用（不足时自动撤退）
Has <@ba.kw>reduced</> Redeployment Time, but <@ba.kw>DP Cost</> is not refunded upon retreating; While deployed, <@ba.kw>3 DP</> are consumed every 3 seconds (automatically retreats without sufficient DP)=再部署时间<@ba.kw>减少</>，撤退时不返还<@ba.kw>部署费用</>，在场时每3秒<@ba.kw>消耗</>3点部署费用（不足时自动撤退）
Has <@ba.kw>reduced</> Redeployment Time, can use ranged attacks=再部署时间<@ba.kw>减少</>，可使用远程攻击
Has a 10% chance to attack twice in a row when attacking=攻击时有10%的几率连续攻击两次
Has a 10% chance to ignore the target's Defense when attacking=攻击时有10%的几率无视目标的防御
Has a 10% chance to resist Physical and Arts damage. The allies in the four surrounding tiles obtain half of the effect=有10%的几率抵挡物理和法术伤害。周围四格内的友方单位获得一半该效果
Has a 13% (+3%) chance to attack twice in a row when attacking=攻击时有13%（+3%）的几率连续攻击两次
Has a 13% (+3%) chance to resist Physical and Arts damage. The allies in the four surrounding tiles obtain half of the effect=有13%（+3%）的几率抵挡物理和法术伤害。周围四格内的友方单位获得一半该效果
Has a 13% <@ba.talpu>(+3%)</> chance to attack twice in a row when attacking=攻击时有13%<@ba.talpu>（+3%）</>的几率连续攻击两次
Has a 13% <@ba.talpu>(+3%)</> chance to resist Physical and Arts damage. The allies in the four surrounding tiles obtain half of the effect=有13%<@ba.talpu>（+3%）</>的几率抵挡物理和法术伤害。周围四格内的友方单位获得一半该效果
Has a 15% chance to Dodge the enemy's Physical Melee Attack. ATK +80% in the next attack if the Dodge is successful=有15%的概率闪避敌人的近战物理攻击，成功闪避后自身下一次攻击攻击力+80%
Has a 15% chance to increase ATK to 140%=攻击时有15%的概率使攻击力提升至140%
Has a 15% chance to increase ATK to 200%=攻击时有15%的概率攻击力提升至200%
Has a 15% chance to increase the ATK of the current attack by 60% when using Normal Attacks and skills=普通攻击和技能释放时，15%几率当次攻击的攻击力+60%
Has a 17% (+2%) chance to increase ATK to 140%=攻击时有17%（+2%）的概率使攻击力提升至140%
Has a 17% <@ba.talpu>(+2%)</> chance to increase ATK to 140%=攻击时有17%<@ba.talpu>（+2%）</>的概率使攻击力提升至140%
Has a 18% (+3%) chance to Dodge the enemy's Physical Melee Attack. ATK +80% in the next attack if the Dodge is successful=有18%（+3%）的概率闪避敌人的近战物理攻击，成功闪避后自身下一次攻击攻击力+80%
Has a 18% <@ba.talpu>(+3%)</> chance to Dodge the enemy's Physical Melee Attack. ATK +80% in the next attack if the Dodge is successful=有18%<@ba.talpu>（+3%）</>的概率闪避敌人的近战物理攻击，成功闪避后自身下一次攻击攻击力+80%
Has a 20% chance to attack twice in a row when attacking=攻击时有20%的几率连续攻击两次
Has a 20% chance to deal 185% damage when attacking. This chance is increased to 55% when attacking an enemy in the two tiles in front of this unit.=攻击时，20%几率当次攻击的攻击力提升至185%。当敌人在正前方两格时，该几率提升到55%
Has a 20% chance to deal 190% damage when attacking. This chance is increased to 60% when attacking an enemy in the two tiles in front of this unit.=攻击时，20%几率当次攻击的攻击力提升至190%。当敌人在正前方两格时，该几率提升到60%
Has a 20% chance to deal 195% (+10%) damage when attacking. This chance is increased to 55% when attacking an enemy in the two tiles in front of this unit.=攻击时，20%几率当次攻击的攻击力提升至195%（+10%）。当敌人在正前方两格时，该几率提升到55%
Has a 20% chance to deal 195% <@ba.talpu>(+10%)</> damage when attacking. This chance is increased to 55% when attacking an enemy in the two tiles in front of this unit.=攻击时，20%几率当次攻击的攻击力提升至195%<@ba.talpu>（+10%）</>。当敌人在正前方两格时，该几率提升到55%
Has a 20% chance to deal 200% (+10%) damage when attacking. This chance is increased to 60% when attacking an enemy in the two tiles in front of this unit.=攻击时，20%几率当次攻击的攻击力提升至200%（+10%）。当敌人在正前方两格时，该几率提升到60%
Has a 20% chance to deal 200% <@ba.talpu>(+10%)</> damage when attacking. This chance is increased to 60% when attacking an enemy in the two tiles in front of this unit.=攻击时，20%几率当次攻击的攻击力提升至200%<@ba.talpu>（+10%）</>。当敌人在正前方两格时，该几率提升到60%
Has a 20% chance to ignore the target's Defense when attacking=攻击时有20%的几率无视目标的防御
Has a 20% chance to increase ATK to 140%=攻击时有20%的概率使攻击力提升至140%
Has a 20% chance to increase the ATK of the current attack to 140% when attacking, and the chance increases to 50% when an enemy is in the frontal tile=攻击时，20%几率当次攻击的攻击力提升至140%。当敌人在正前方一格时，该几率提升到50%
Has a 20% chance to increase the ATK of the current attack to 150% (+10%) when attacking and the chance increases to 50% when an enemy is in the frontal tile=攻击时，20%几率当次攻击的攻击力提升至150%（+10%）。当敌人在正前方一格时，该几率提升到50%
Has a 20% chance to increase the ATK of the current attack to 150% <@ba.talpu>(+10%)</> when attacking and the chance increases to 50% when an enemy is in the frontal tile=攻击时，20%几率当次攻击的攻击力提升至150%<@ba.talpu>（+10%）</>。当敌人在正前方一格时，该几率提升到50%
Has a 20% chance to increase the ATK of the current attack to 180% when attacking and the chance increases to 50% when an enemy is in the frontal tile=攻击时，20%几率当次攻击的攻击力提升至180%。当敌人在正前方一格时，该几率提升到50%
Has a 20% chance to increase the ATK of the current attack to 190% (+10%) when attacking and the chance increases to 50% when an enemy is in the frontal tile=攻击时，20%几率当次攻击的攻击力提升至190%（+10%）。当敌人在正前方一格时，该几率提升到50%
Has a 20% chance to increase the ATK of the current attack to 190% <@ba.talpu>(+10%)</> when attacking and the chance increases to 50% when an enemy is in the frontal tile=攻击时，20%几率当次攻击的攻击力提升至190%<@ba.talpu>（+10%）</>。当敌人在正前方一格时，该几率提升到50%
Has a 20% chance to resist Physical and Arts damage. The allies in the four surrounding tiles obtain half of the effect=有20%的几率抵挡物理和法术伤害。周围四格内的友方单位获得一半该效果
Has a 22% (+2%) chance to increase ATK to 140%=攻击时有22%（+2%）的概率使攻击力提升至140%
Has a 22% <@ba.talpu>(+2%)</> chance to increase ATK to 140%=攻击时有22%<@ba.talpu>（+2%）</>的概率使攻击力提升至140%
Has a 23% (+3%) chance to attack twice in a row when attacking=攻击时有23%（+3%）的几率连续攻击两次
Has a 23% (+3%) chance to resist Physical and Arts damage. The allies in the four surrounding tiles obtain half of the effect=有23%（+3%）的几率抵挡物理和法术伤害。周围四格内的友方单位获得一半该效果
Has a 23% <@ba.talpu>(+3%)</> chance to attack twice in a row when attacking=攻击时有23%<@ba.talpu>（+3%）</>的几率连续攻击两次
Has a 23% <@ba.talpu>(+3%)</> chance to resist Physical and Arts damage. The allies in the four surrounding tiles obtain half of the effect=有23%<@ba.talpu>（+3%）</>的几率抵挡物理和法术伤害。周围四格内的友方单位获得一半该效果
Has a 23% chance to attack twice in a row when attacking=攻击时有23%的几率连续攻击两次
Has a 23% chance to increase ATK to 165% when attacking, and reduce the target's ATK by 15% for 3 seconds (Does not stack)=攻击时有23%的几率攻击力提升至165%，并在3秒内使目标攻击力降低15%（不可叠加）
Has a 23% chance to increase ATK to 170% (+5%) when attacking, and reduce the target's ATK by 15% for 3 seconds (Does not stack)=攻击时有23%的几率攻击力提升至170%（+5%），并在3秒内使目标攻击力降低15%（不可叠加）
Has a 23% chance to increase ATK to 170% <@ba.talpu>(+5%)</> when attacking, and reduce the target's ATK by 15% for 3 seconds (Does not stack)=攻击时有23%的几率攻击力提升至170%<@ba.talpu>（+5%）</>，并在3秒内使目标攻击力降低15%（不可叠加）
Has a 24% chance to resist Physical and Arts Damage. The allies in the four surrounding tiles obtain half of the effect=有24%的几率抵挡物理和法术伤害。周围四格内的友方单位获得一半该效果
Has a 25% chance to <$ba.stun>Stun</> target for 2 seconds when attacking an enemy outside this unit's normal Attack Range=攻击原本攻击范围以外的目标时，有25%的几率使其<$ba.stun>晕眩</>2秒
Has a 25% chance to attack twice in a row when attacking=攻击时有25%的几率连续攻击两次
Has a 25% chance to increase ATK to 150%=攻击时有25%的概率攻击力提升至150%
Has a 25% chance to increase ATK to 170%=攻击时有25%的概率攻击力提升至170%
Has a 25% chance to increase ATK to 170% when attacking, and reduce the target's ATK by 15% for 3 seconds (Does not stack)=攻击时有25%的几率攻击力提升至170%，并在3秒内使目标攻击力降低15%（不可叠加）
Has a 25% chance to increase ATK to 175% (+5%) when attacking, and reduce the target's ATK by 15% for 3 seconds (Does not stack)=攻击时有25%的几率攻击力提升至175%（+5%），并在3秒内使目标攻击力降低15%（不可叠加）
Has a 25% chance to increase ATK to 175% <@ba.talpu>(+5%)</> when attacking, and reduce the target's ATK by 15% for 3 seconds (Does not stack)=攻击时有25%的几率攻击力提升至175%<@ba.talpu>（+5%）</>，并在3秒内使目标攻击力降低15%（不可叠加）
Has a 25% chance to increase ATK to 180%=攻击时有25%的概率攻击力提升至180%
Has a 25% chance to increase ATK to 186%=攻击时有25%的概率攻击力提升至186%
Has a 25% chance to increase ATK to 190%=攻击时有25%的概率攻击力提升至190%
Has a 25% chance to increase ATK to 200%=攻击时有25%的概率攻击力提升至200%
Has a 25% chance to Stun target for 2 seconds when attacking an enemy outside this unit's normal Attack Range=攻击原本攻击范围以外的目标时，有25%的几率使其晕眩2秒
Has a 26% (+3%) chance to attack twice in a row when attacking=攻击时有26%（+3%）的几率连续攻击两次
Has a 26% <@ba.talpu>(+3%)</> chance to attack twice in a row when attacking=攻击时有26%<@ba.talpu>（+3%）</>的几率连续攻击两次
Has a 27% chance to resist Physical and Arts Damage. The allies in the four surrounding tiles obtain half of the effect=有27%的几率抵挡物理和法术伤害。周围四格内的友方单位获得一半该效果
Has a 27%(+3%) chance to resist Physical and Arts Damage. The allies in the four surrounding tiles obtain half of the effect=有27%（+3%）的几率抵挡物理和法术伤害。周围四格内的友方单位获得一半该效果
Has a 27%<@ba.talpu>(+3%)</> chance to resist Physical and Arts Damage. The allies in the four surrounding tiles obtain half of the effect=有27%<@ba.talpu>（+3%）</>的几率抵挡物理和法术伤害。周围四格内的友方单位获得一半该效果
Has a 28% (+3%) chance to attack twice in a row when attacking=攻击时有28%（+3%）的几率连续攻击两次
Has a 28% (+3%) chance to Stun target for 2 seconds when attacking an enemy outside this unit's normal Attack Range=攻击原本攻击范围以外的目标时，有28%（+3%）的几率使其晕眩2秒
Has a 28% <@ba.talpu>(+3%)</> chance to <$ba.stun>Stun</> target for 2 seconds when attacking an enemy outside this unit's normal Attack Range=攻击原本攻击范围以外的目标时，有28%<@ba.talpu>（+3%）</>的几率使其<$ba.stun>晕眩</>2秒
Has a 28% <@ba.talpu>(+3%)</> chance to attack twice in a row when attacking=攻击时有28%<@ba.talpu>（+3%）</>的几率连续攻击两次
Has a 30% chance of increasing ATK to 130% when attacking. When deployed, this multiplier increases by +5% for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 190%)=攻击时有30%概率使当次攻击力提升至130%，自身在场时，【格拉斯哥帮】干员周围4格内每有一个敌人倒下，攻击力提升额外提升5%（最高提升至190%）
Has a 30% chance of increasing the current attack's ATK to 156% when attacking. When deployed, this multiplier further increases by +6% for every enemy defeated within the 4 adjacent tiles of a [Glasgow] Operator (max 240%)=攻击时有30%概率使当次攻击力提升至156%，自身在场时，【格拉斯哥帮】干员周围4格内每有一个敌人倒下，攻击力提升额外提升6%（最高提升至240%）
Has a 30% chance of increasing the current attack's ATK to 162% when attacking. When deployed, this multiplier further increases by +6% for every enemy defeated within the 4 adjacent tiles of a [Glasgow] Operator (max 240%)=攻击时有30%概率使当次攻击力提升至162%，自身在场时，【格拉斯哥帮】干员周围4格内每有一个敌人倒下，攻击力提升额外提升6%（最高提升至240%）
Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +100% in the next attack if the Dodge is successful=有30%的概率闪避敌人的近战物理攻击，成功闪避后自身下一次攻击攻击力+100%
Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +110% in the next attack if the Dodge is successful=有30%的概率闪避敌人的近战物理攻击，成功闪避后自身下一次攻击攻击力+110%
Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +120% in the next attack if the Dodge is successful=有30%的概率闪避敌人的近战物理攻击，成功闪避后自身下一次攻击攻击力+120%
Has a 30% chance to increase the ATK of the current attack by 60% when using Normal Attacks and skills=普通攻击和技能释放时，30%几率当次攻击的攻击力+60%
Has a 30%(+3%) chance to resist Physical and Arts Damage. The allies in the four surrounding tiles obtain half of the effect=有30%（+3%）的几率抵挡物理和法术伤害。周围四格内的友方单位获得一半该效果
Has a 30%<@ba.talpu>(+3%)</> chance to resist Physical and Arts Damage. The allies in the four surrounding tiles obtain half of the effect=有30%<@ba.talpu>（+3%）</>的几率抵挡物理和法术伤害。周围四格内的友方单位获得一半该效果
Has a 33% (+3%) chance to Dodge the enemy's Physical Melee Attack. ATK +100% in the next attack if the Dodge is successful=有33%（+3%）的概率闪避敌人的近战物理攻击，成功闪避后自己的下一次攻击攻击力+100%
Has a 33% (+3%) chance to Dodge the enemy's Physical Melee Attack. ATK +110% in the next attack if the Dodge is successful=有33%（+3%）的概率闪避敌人的近战物理攻击，成功闪避后自身下一次攻击攻击力+110%
Has a 33% (+3%) chance to Dodge the enemy's Physical Melee Attack. ATK +120% in the next attack if the Dodge is successful=有33%（+3%）的概率闪避敌人的近战物理攻击，成功闪避后自身下一次攻击攻击力+120%
Has a 33% <@ba.talpu>(+3%)</> chance to Dodge the enemy's Physical Melee Attack. ATK +100% in the next attack if the Dodge is successful=有33%<@ba.talpu>（+3%）</>的概率闪避敌人的近战物理攻击，成功闪避后自己的下一次攻击攻击力+100%
Has a 33% <@ba.talpu>(+3%)</> chance to Dodge the enemy's Physical Melee Attack. ATK +110% in the next attack if the Dodge is successful=有33%<@ba.talpu>（+3%）</>的概率闪避敌人的近战物理攻击，成功闪避后自身下一次攻击攻击力+110%
Has a 33% <@ba.talpu>(+3%)</> chance to Dodge the enemy's Physical Melee Attack. ATK +120% in the next attack if the Dodge is successful=有33%<@ba.talpu>（+3%）</>的概率闪避敌人的近战物理攻击，成功闪避后自身下一次攻击攻击力+120%
Has a 33% chance to Stun for 2.5 seconds when attacking an enemy outside this unit's normal Attack Range=攻击原本攻击范围以外的目标时，有33%的几率使其晕眩2.5秒
Has a 33% chance to stun for 3 seconds when attacking an enemy outside this unit's normal attack range=攻击原本攻击范围以外的目标时，有33%的几率使其晕眩3秒
Has a 36% (+3%) chance to Stun for 2.5 seconds when attacking an enemy outside this unit's normal Attack Range=攻击原本攻击范围以外的目标时，有36%（+3%）的几率使其晕眩2.5秒
Has a 36% (+3%) chance to Stun for 3 seconds when attacking an enemy outside this unit's normal Attack Range=攻击原本攻击范围以外的目标时，有36%（+3%）的几率使其晕眩3秒
Has a 36% <@ba.talpu>(+3%)</> chance to Stun for 2.5 seconds when attacking an enemy outside this unit's normal Attack Range=攻击原本攻击范围以外的目标时，有36%<@ba.talpu>（+3%）</>的几率使其晕眩2.5秒
Has a 36% <@ba.talpu>(+3%)</> chance to Stun for 3 seconds when attacking an enemy outside this unit's normal Attack Range=攻击原本攻击范围以外的目标时，有36%<@ba.talpu>（+3%）</>的几率使其晕眩3秒
Has a 50% chance to immediately restore Skill Point by 25% of Max Skill Points when the skill ends=技能结束后，50%几率立即回复25%的最大技力
Has a 50% chance to immediately restore Skill Point by 50% of Max Skill Points when the skill ends=技能结束后，50%几率立即回复50%的最大技力
Has a 60% chance to immediately restore Skill Point by 50% of Max Skill Points when the skill ends=技能结束后，60%几率立即回复50%的最大技力
Has a 60% chance to immediately restore Skill Point by 60% of Max Skill Points when the skill ends=技能结束后，60%几率立即回复60%的最大技力
Has a Barrier that absorbs Arts damage.=拥有屏障吸收法术伤害
Has a Barrier that absorbs Arts damage; while the Barrier persists, this unit has significantly increased Max HP and ASPD.=拥有屏障吸收法术伤害，屏障存在时大幅提升生命上限与攻击速度
Has a chance to dodge Physical and Arts attacks when not blocked=未被阻挡时有几率闪避物理与法术攻击
Has a chance to dodge Physical and Arts attacks when not blocked. When blocked, swiftly moves behind the target and leaves an <Ominous Apparition> at the original location=未被阻挡时有几率闪避物理与法术攻击，被阻挡时可以快速移动至其身后并在原地留下一个<不祥幻影>
Has a chance to dodge Physical attacks when not blocked=未被阻挡时有几率闪避物理攻击
Has a chance to miss ranged attacks=远程攻击每次有一定概率未命中
Has a higher probability of being the site of wondrous effects=会有更高的概率出现各种奇妙的玩意
Has a large healing range and healing is <@ba.kw>no longer reduced</> for distant targets=拥有较大治疗范围，治疗较远目标时治疗量<@ba.kw>不再降低</>
Has a large healing range and healing is no longer reduced for distant targets=拥有较大治疗范围，治疗较远目标时治疗量不再降低
Has a large healing range, but the healing amount on farther targets is reduced to 80%=拥有较大治疗范围，但在治疗较远目标时治疗量变为80%
Has a large healing range, but the healing amount on farther targets is reduced to <@ba.kw>80%</>=拥有较大治疗范围，但在治疗较远目标时治疗量变为<@ba.kw>80%</>
Has a large healing range, but the healing amount on farther targets is reduced to <@ba.kw>{heal_scale:0%}</>=拥有较大治疗范围，但在治疗较远目标时治疗量变为<@ba.kw>{heal_scale:0%}</>
Has a large healing range, but the healing amount on farther targets is reduced to {heal_scale:0%}=拥有较大治疗范围，但在治疗较远目标时治疗量变为{heal_scale:0%}
Has a shield and always faces the last deployed unit, greatly reducing Physical and Arts damage taken from the front=持有护盾，始终面朝我方最后部署的单位，大幅降低来自正面的物理和法术伤害
Has a short default attack range, but performs extremely long-range attacks when on Crystal.=初始攻击范围较小，位于结晶上时进行超远距离攻击
Has Amiya been sleeping well...? She really is just like Clovisia. Though their hearts have grown to the point they can bear everyone's hopes, their bodies are still so easily overwhelmed. I'll be off in a while, to see how I can help them.=阿米娅有好好睡觉吗？......果然和克洛维希娅一样。虽然她们的心灵已经成长得足够背负起众人的希望，但身体还很容易被压垮。等会儿我也去帮帮她们吧。
Has Arts and Physical dodge.=拥有物理与法术闪避
Has Bagpipe kept up her habit of humming around you? Me? I'm more the type to appreciate music in peace. The only thing a horn can play is the order to charge—I'm joking of course, Doctor.=风笛和你们待在一起的时候，还经常哼歌吗？......我？我比较习惯安静地欣赏音乐。由号角所发出的，只能是冲锋的指令——这是句玩笑，博士。
Has Barrier, and loses Barrier when shifted=拥有屏障，失衡移动后失去屏障
Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%=可以攻击到较远敌人，攻击自身未阻挡的敌人时攻击力提升至120%
Has extended attack range; When attacking enemies not blocked by self, increase ATK to 130%=可以攻击到较远敌人，攻击自身未阻挡的敌人时攻击力提升至130%
Has extended attack range; When attacking enemies not blocked by self, increase ATK to {atk_scale:0%}=可以攻击到较远敌人，攻击自身未阻挡的敌人时攻击力提升至{atk_scale:0%}
Has he brought light, or simply revealed that others walk in darkness?\n<@lv.item><Fixed Squad></> You may only deploy certain Operators.\n<@lv.item><Mr. Boom></> Stun all enemies in the four adjacent tiles for a long duration.=他好像拥出了一些光亮，或者只是让人看清自己走在黑暗之中。\n<@lv.item><固定编队></>使用固定干员进行作战\n<@lv.item><轰隆隆先生></>对周围四格范围的敌人造成晕眩
Has he brought light, or simply revealed that others walk in darkness?\n<Fixed Squad> You may only deploy certain Operators.\n<Mr. Boom> Stun all enemies in the four adjacent tiles for a long duration.=他好像拥出了一些光亮，或者只是让人看清自己走在黑暗之中。\n<固定编队>使用固定干员进行作战\n<轰隆隆先生>对周围四格范围的敌人造成晕眩
Has her wish to live free in distant lands finally come true?=那个到遥远的地方自由生活的愿望，终于实现了吗？
Has high DEF and RES, but those can be reduced by healing <Absorbers> to full HP=防御力与法术抗性很高，但会因<汲取体>被完全治愈而降低
Has high endurance and powerful recovery abilities, and enemies continuously appear when on the field=耐久极高，具有强大的自愈能力，自身在场时会有源源不断的敌人出现
Has higher HP and ATK=生命值和攻击力较高
Has it come to my turn?=轮到我了吗？
Has Jesselton been hiding his power level?!=难道杰斯顿选手一直在隐藏自己的真正实力？！
Has long lost its divinity. Only its survival instinct keeps it going.=它早已失去神识，唯一支撑它的，只有求生的本能。
Has lower ASPD, but higher HP=攻击速度较低，但生命值较高
Has lower HP and ATK, but higher ASPD and Movement Speed=生命值和攻击力较低，但攻击速度和移动速度较高
Has Magallan been good recently? Oh, still out exploring? Hasn't said when she gets back yet? Aw, okay... I've still got the crystals she sent me last time, out in cold storage. Any interest in this stuff? Well, well, I see you have a good hobby. Come on, let's crack open your horizons.=麦哲伦最近还好吗？喔，还在外头科考，也没说什么时候回来？好吧......她上次带给我的晶石还在冷库里存着呢。你对这种东西感兴趣吗？真是个不错的爱好，来吧，让你开开眼界。
Has Mayer made anything new? I haven't worked on any new equipment for a long time, so I wanna do some research with her. Oh right, Doctor, I'll let you in on a little secret. If you bother Mayer while she's working... What? She already bit you?=梅尔最近有造什么新东西吗，我好久没有做过新的装备，也该和她一起做些研究啦。对了博士，悄悄告诉你个秘密，梅尔被人打扰的时候可是会——欸，你已经被咬过了？！
Has reduced DEF and RES=防御和法术抗性降低
Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)=再部署时间减少，撤退时不返还部署费用，在场时每3秒消耗2点部署费用（不足时自动撤退）
Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)=再部署时间减少，撤退时不返还部署费用，在场时每3秒消耗3点部署费用（不足时自动撤退）
Has reduced Redeployment Time, can use ranged attacks=再部署时间减少，可使用远程攻击
Has significantly increased DEF and RES for a period of time=初始防御力与法抗大幅提升，持续一定时间
Has Status resistance and is immune to Slow=抵抗且免疫停顿
Has this battle left you unsatisfied? I eagerly anticipate seeing you dictate the flow of an even grander chessboard.=这样的斗争是否已经无法令你满足？我十分期待你执掌更广阔的棋盘。
Has this entrepreneur ever succeeded?=这位企业家究竟有没有成功过？
Has this place been cleaned before?=这里有打扫过吗？
Has U-chan Streamed Today=小U今天播了吗
Has you-know-who been to Rhodes Island? Oh, so he spent a whole day sitting in the reception before you shooed him out...? Thanks for that. It's fine, I've got nothing to say to him anyway. Hmph, he wasn't there when I needed him, and now he feels bad enough to try to make up for it? Keep Dreaming!=那个人是不是来过罗德岛？欸，他在招待室坐了一整天，最后被你请走了？......谢了，这样就行，我现在和他没话说。哼，当初我需要的时候不出现，现在后悔想弥补，哪有那么容易！
Haste makes waste. For Rhodes Island, every operation has the potential for a loss of life. Therefore, it is wise to drill before actual combat, long before we run into an enemy ambush.=凡事欲速则不达。对于罗德岛而言，每一次正式交战都意味着会出现人员伤亡的可能性，因此，在进入实战前多利用演习参透对方的布置才是上策，不然等到中了敌方埋伏，一切都来不及了。
Haste not; ponder leisurely. We still have opportunities.=别着急，慢慢考虑，我们还有机会。
Hat, check. Dress, check. All you need is an invitation to the ball.\n<@lv.item><Moonlight></>Begins turning clockwise after some time, revealing invisible units and increasing their Movement Speed and ASPD\n<@lv.item><Moonlight Cocoon></> Blocks Moonlight=衣帽已穿戴妥当，仪容也整理完毕，只差一封邀请函，就能参加童话中的舞会。\n<@lv.item><月光></>一段时间后顺时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<@lv.item><月影之茧></>可以阻挡月光
Hat, check. Dress, check. All you need is an invitation to the ball.\n<Moonlight>Begins turning clockwise after some time, revealing invisible units and increasing their Movement Speed and ASPD\n<Moonlight Cocoon> Blocks Moonlight=衣帽已穿戴妥当，仪容也整理完毕，只差一封邀请函，就能参加童话中的舞会。\n<月光>一段时间后顺时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<月影之茧>可以阻挡月光
Hate and resentment have no place, but in a burst of autumn red.=千仇万恨无归处，一腔秋叶红。
Hate. It's all you deserve.=怨恨吧，那是你应得的下场。
Hateful Avenger=复仇者
Hateful Carrion=怨骸
Hatred drives Thiago to take vengeance on the Inquisition. Hatred blinds Gladiia to the opportunity in front of her, and she parts ways with Ulpianus. However, beneath their hatred is a burning desire to protect one's home, and duty.=仇恨使蒂亚戈向审判庭复仇。仇恨使歌蕾蒂娅看不见眼前的机会，因而与乌尔比安分道扬镳。可仇恨之下，是对家园的维护，是职责。
Hatred Unabated=未消之恨
Hats Off=脱帽致敬
Hauling, hauling... Smithy, why do you drag that meowntain of materials with you everywhere you go?=拖，拖喵......小工匠，你怎么去哪里都带着一大堆材料喵？
Haunting Cries=阴魂不散
Have 'Little Moji'; obtain a special Collectible that can make Dreadful Foe nodes more difficult=持有“小磨唧”，获得特殊的收藏品，可使险路恶敌更加艰难
Have +20% healing effectiveness=受到的治疗效果提升20%
Have 1 Operator reach skill level 4=累计使1名干员技能达到4级
Have 1 Operator reach skill Specialization 1=累计使1名干员技能达到专精1级
Have 1 Operators reach skill Specialization 3=累计使1名干员技能达到专精3级
Have 12 Operators reach skill Specialization 1=累计使12名干员技能达到专精1级
Have 12 Operators reach skill Specialization 3=累计使12名干员技能达到专精3级
Have 4 Operators reach skill level 4=累计使4名干员技能达到4级
Have 4 Operators reach skill level 7=累计使4名干员技能达到7级
Have 4 Operators reach skill Specialization 1=累计使4名干员技能达到专精1级
Have 5 Operators reach skill Specialization 3=累计使5名干员技能达到专精3级
Have 6 Operators on Forever Provisions at the same time=同时有6名干员食用永鲜料理
Have 8 Operators reach skill Specialization 1=累计使8名干员技能达到专精1级
Have <@ba.kw>+20%</> healing effectiveness=受到的治疗效果提升<@ba.kw>20%</>
Have <@ro4.get>Doodle of Hope</>: gain <@ro4.get>+5</> Toil Limit, obtain 2 <@ro4.get>Deathmatch</> and <@ro4.get>Bane of Hatred</>=持有<@ro4.get>希望时代的涂鸦</>，负荷临界点<@ro4.get>+5</>，获得2缕<@ro4.get>死斗</>与<@ro4.get>死仇葬送者</>
Have <@ro4.get>Doodle of Hope</>: gain <@ro4.get>3</> random Collectibles=持有<@ro4.get>希望时代的涂鸦</>，获得<@ro4.get>3件</>随机收藏品
Have <@ro4.get>Doodle of Hope</>: promote 2 Operators=持有<@ro4.get>希望时代的涂鸦</>，进阶任意2名干员
Have <@ro4.get>Lamp of Wishes</>: gain a Collectible=持有<@ro4.get>美愿时代的留恋</>，获得收藏品
Have <@ro5.get>'Little Moji'</>; obtain a special Collectible that can make Dreadful Foe nodes more difficult=持有<@ro5.get>“小磨唧”</>，获得特殊的收藏品，可使险路恶敌更加艰难
Have <@ro5.get>Four Corners Paint</>=持有<@ro5.get>四方绘料</>
Have <@ro5.get>Four Seasons Brush</>=持有<@ro5.get>四时丹青毫</>
Have <@ro5.get>Four-Leaf Clover Fossil</>, obtain a Collectible=持有<@ro5.get>四叶草化石</>，获得收藏品
Have <@ro5.get>Hai-Shih Stove</>; toss Tongbao; if <@ro5.get>1</> Flower Coin is tossed, can recruit 1 Operator of <@ro5.get>2</> random classes=持有<@ro5.get>亥食灶</>，掷出通宝，如果掷出<@ro5.get>1</>枚花钱则可以招募一名随机<@ro5.get>2</>个职业的干员
Have <@ro5.get>Hai-Shih Stove</>; toss Tongbao; if <@ro5.get>1</> Flower Coin is tossed, obtain 1 random Collectible=持有<@ro5.get>亥食灶</>，掷出通宝，如果掷出<@ro5.get>1</>枚花钱则可以获得1件随机收藏品
Have <@ro5.get>Hai-Shih Stove</>; toss Tongbao; if <@ro5.get>1</> Flower Coin is tossed, obtain <@ro5.get>12</> Originium Ingots=持有<@ro5.get>亥食灶</>，掷出通宝，如果掷出<@ro5.get>1</>枚花钱则可以获得<@ro5.get>12</>源石锭
Have <@ro5.get>Hai-Shih Stove</>; toss Tongbao; if <@ro5.get>1</> Flower Coin is tossed, obtain <@ro5.get>5</> Max Life Points=持有<@ro5.get>亥食灶</>，掷出通宝，如果掷出<@ro5.get>1</>枚花钱则可以获得<@ro5.get>5</>目标生命值上限
Have <@ro5.get>Hai-Shih Stove</>; toss Tongbao; if <@ro5.get>1</> Flower Coin is tossed, obtain <@ro5.get>6</> Objective Shield=持有<@ro5.get>亥食灶</>，掷出通宝，如果掷出<@ro5.get>1</>枚花钱则可以获得<@ro5.get>6</>护盾
Have <@ro5.get>Hai-Shih Stove</>; toss Tongbao; if <@ro5.get>1</> Flower Coin is tossed, recover <@ro5.get>7</> Life Points=持有<@ro5.get>亥食灶</>，掷出通宝，如果掷出<@ro5.get>1</>枚花钱则可以回复<@ro5.get>7</>目标生命值
Have <@ro5.get>Hai-Shih Stove</>; toss Tongbao; if <@ro5.get>1</> Risk Coin is tossed, can recruit 1 Operator of <@ro5.get>2</> random classes=持有<@ro5.get>亥食灶</>，掷出通宝，如果掷出<@ro5.get>1</>枚厉钱则可以招募一名随机<@ro5.get>2</>个职业的干员
Have <@ro5.get>Hai-Shih Stove</>; toss Tongbao; if <@ro5.get>1</> Risk Coin is tossed, obtain 1 random Collectible=持有<@ro5.get>亥食灶</>，掷出通宝，如果掷出<@ro5.get>1</>枚厉钱则可以获得1件随机收藏品
Have <@ro5.get>Hai-Shih Stove</>; toss Tongbao; if <@ro5.get>1</> Risk Coin is tossed, obtain <@ro5.get>12</> Originium Ingots=持有<@ro5.get>亥食灶</>，掷出通宝，如果掷出<@ro5.get>1</>枚厉钱则可以获得<@ro5.get>12</>源石锭
Have <@ro5.get>Hai-Shih Stove</>; toss Tongbao; if <@ro5.get>1</> Risk Coin is tossed, obtain <@ro5.get>5</> Max Life Points=持有<@ro5.get>亥食灶</>，掷出通宝，如果掷出<@ro5.get>1</>枚厉钱则可以获得<@ro5.get>5</>目标生命值上限
Have <@ro5.get>Hai-Shih Stove</>; toss Tongbao; if <@ro5.get>1</> Risk Coin is tossed, obtain <@ro5.get>6</> Objective Shield=持有<@ro5.get>亥食灶</>，掷出通宝，如果掷出<@ro5.get>1</>枚厉钱则可以获得<@ro5.get>6</>护盾
Have <@ro5.get>Hai-Shih Stove</>; toss Tongbao; if <@ro5.get>1</> Risk Coin is tossed, recover <@ro5.get>7</> Life Points=持有<@ro5.get>亥食灶</>，掷出通宝，如果掷出<@ro5.get>1</>枚厉钱则可以回复<@ro5.get>7</>目标生命值
Have <@ro5.get>Memory Scope</>=持有<@ro5.get>追忆仪</>
Have <@ro5.get>Raidian</> in your squad=队伍中招募了<@ro5.get>电弧</>
Have <@ro5.get>Raidian</> in your squad, gain <@ro5.get>2</> base Candles=队伍中招募了<@ro5.get>电弧</>，获得<@ro5.get>2</>基础烛火
Have <@ro5.get>Raidian</> in your squad, gain <@ro5.get>2</> Coupons and <@ro5.get>2</> Max Life Points=队伍中招募了<@ro5.get>电弧</>，获得<@ro5.get>2</>票券和<@ro5.get>2</>目标生命值上限
Have <@ro5.get>Raidian</> in your squad, gain <@ro5.get>3</> Objective Shield and a random trinket=队伍中招募了<@ro5.get>电弧</>，获得<@ro5.get>3</>护盾和一个随机的小玩意
Have <@ro5.get>Raidian</> in your squad, recover <@ro5.get>3</> Life Points=队伍中招募了<@ro5.get>电弧</>，回复<@ro5.get>3</>目标生命值
Have <@ro5.get>Shen-Chu Wheel</>, lose <@ro5.lose>2</> Hope and Max Hope, can obtain greater rewards and cost no longer increases=持有<@ro5.get>申铸轮</>，消耗<@ro5.lose>2</>希望及等量上限，可能获得更好的奖励且消耗不再提升
Have <@ro5.get>Shen-Chu Wheel</>; retoss Tongbao; if at least 2 Balance Coins are tossed, obtain <@ro5.get>2</> random Collectibles=持有<@ro5.get>申铸轮</>，重新掷出通宝，如果掷出至少2枚衡钱则可以获得<@ro5.get>2件</>随机收藏品
Have <@ro5.get>Shen-Chu Wheel</>; retoss Tongbao; if at least 2 Balance Coins are tossed, obtain <@ro5.get>3</> random Collectibles=持有<@ro5.get>申铸轮</>，重新掷出通宝，如果掷出至少2枚衡钱则可以获得<@ro5.get>3件</>随机收藏品
Have <@ro5.get>Shen-Chu Wheel</>; retoss Tongbao; if at least 2 Balance Coins are tossed, obtain <@ro5.get>6</> random Collectibles=持有<@ro5.get>申铸轮</>，重新掷出通宝，如果掷出至少2枚衡钱则可以获得<@ro5.get>6件</>随机收藏品
Have <@ro5.get>Unflinching Masterplan</>, encounter a special battle=持有<@ro5.get>忘生珍珑</>，遭遇一场特殊的战斗
Have <@ro5.get>Unsealed Case</>, choose an Operator to enter the scroll\r\n<@ro5.lose>Operators who enter the scroll will temporarily leave, and only Operators in the scroll can participate in the final battle of Mingmie Peak</>=持有<@ro5.get>无封长盒</>，选择一名干员入卷\r\n<@ro5.lose>入卷的干员将暂时离开，仅有入卷的干员可以参与明灭顶的最终战斗</>
Have <@ro5.get>Wei-Chien Rule</>, gain <@ro5.get>10</> Objective Shield (once only)=仅一次，持有<@ro5.get>未建尺</>，获得<@ro5.get>10</>护盾
Have <@ro5.get>Wei-Chien Rule</>, gain <@ro5.get>12</> Originium Ingots (once only)=仅一次，持有<@ro5.get>未建尺</>，获得<@ro5.get>12</>源石锭
Have <@ro5.get>Wei-Chien Rule</>, gain <@ro5.get>2</> relatively rare Collectibles (once only)=仅一次，持有<@ro5.get>未建尺</>，获得<@ro5.get>2件</>较为稀有的收藏品
Have <@ro5.get>Wei-Chien Rule</>, gain <@ro5.get>6</> Hope (once only)=仅一次，持有<@ro5.get>未建尺</>，获得<@ro5.get>6</>希望
Have <@ro5.get>Wei-Chien Rule</>, gain <@ro5.get>6</> Max Life Points (once only)=仅一次，持有<@ro5.get>未建尺</>，获得<@ro5.get>6</>目标生命值上限
Have <@ro5.get>Wei-Chien Rule</>, lose <@ro5.lose>1</> Candle, gain <@ro5.get>10</> Objective Shield (once only)=仅一次，持有<@ro5.get>未建尺</>，消耗<@ro5.lose>1</>烛火，获得<@ro5.get>10</>护盾
Have <@ro5.get>Wei-Chien Rule</>, lose <@ro5.lose>1</> Candle, gain <@ro5.get>6</> Hope (once only)=仅一次，持有<@ro5.get>未建尺</>，消耗<@ro5.lose>1</>烛火，获得<@ro5.get>6</>希望
Have <@ro5.get>Wei-Chien Rule</>, lose <@ro5.lose>1</> Candle, gain <@ro5.get>6</> Max Life Points (once only)=仅一次，持有<@ro5.get>未建尺</>，消耗<@ro5.lose>1</>烛火，获得<@ro5.get>6</>目标生命值上限
Have <@ro5.get>Wooden Lump</>, gain Collectible=持有<@ro5.get>木疙瘩</>，获得收藏品
Have <@ro5.get>Yin-Shih Flask</>=持有<@ro5.get>寅诗壶</>
Have <@ro5.get>Yin-Shih Flask</>, gain <@ro5.get>3</> Max Life Points=持有<@ro5.get>寅诗壶</>，获得<@ro5.get>3</>目标生命值上限
Have <@ro5.get>Yin-Shih Flask</>, gain <@ro5.get>4</> Max Life Points and recover <@ro5.get>all</> Life Points=持有<@ro5.get>寅诗壶</>，获得<@ro5.get>4</>目标生命值上限并回复<@ro5.get>所有</>目标生命值
Have <@ro5.get>Yin-Shih Flask</>, lose <@ro5.lose>1</> Hope, gain <@ro5.get>2</> Candles=持有<@ro5.get>寅诗壶</>，失去<@ro5.lose>1</>希望，获得<@ro5.get>2</>烛火
Have <@ro5.get>Yin-Shih Flask</>, lose <@ro5.lose>1</> Hope, gain <@ro5.get>3</> Candles=持有<@ro5.get>寅诗壶</>，失去<@ro5.lose>1</>希望，获得<@ro5.get>3</>烛火
Have <@ro5.get>Yin-Shih Flask</>, lose <@ro5.lose>one-fifth</> of your Originium Ingots, gain <@ro5.get>3</> Candles=持有<@ro5.get>寅诗壶</>，失去<@ro5.lose>五分之一</>源石锭，获得<@ro5.get>3</>烛火
Have <@ro5.get>Yin-Shih Flask</>, lose <@ro5.lose>one-tenth</> of your Originium Ingots, gain <@ro5.get>2</> Candles=持有<@ro5.get>寅诗壶</>，失去<@ro5.lose>十分之一</>源石锭，获得<@ro5.get>2</>烛火
Have <@ro5.get>Yin-Shih Flask</>, recruit an Operator from any class, this recruitment can light a candle for the Operator (cannot be conserved)=持有<@ro5.get>寅诗壶</>，招募一名任意职业的干员，该次招募可以为干员燃烛（不可留存）
Have <@ro5.get>Yin-Shih Flask</>; toss Tongbao; if <@ro5.get>2</> Flower Coins are tossed, obtain Three-Legged Goldfowl=持有<@ro5.get>寅诗壶</>，掷出通宝，如果掷出<@ro5.get>2</>枚花钱则可以获得三足金雏
Have a 10% chance to lose 1 Life Point and Hope upon entering a noncombat node=每进入一个非战斗节点，有10％概率希望、目标生命值-1
Have a 10% chance to lose 1 Life Point upon entering a noncombat node=每进入一个非战斗节点，有10％概率目标生命值-1
Have a 20% chance to lose 1 Life Point and Hope upon entering a noncombat node=每进入一个非战斗节点，有20％概率希望、目标生命值-1
Have a chat with her when you're feeling down—she's all ears for anything you have to say.=不开心的时候就去找她聊聊天吧，她也很愿意听你说话。
Have a chat with Lady Luck before setting out on your mission. Does she want to be your companion today, or your enemy?=执行任务前先问问运气，今天它想成为你的同伴呢，还是敌人？
Have a class with Hoshiguma at the police station=与星熊在警察局开课
Have a class with Swire at the police station=与诗怀雅在警察局开课
Have a drink after nine, and watch your worries fade into greater worries.=九点之后喝杯酒，消愁愁更愁。
Have a drink, and we'll all become friends=来一杯吧，大家都会熟络起来的
Have A Good Meal Headhunting Permit=好好吃饭寻访凭证
Have a Good Night=安眠
Have a good rest=好好歇息
Have a look at what I've painstakingly prepared for everyone, this photo is titled...mediocre...bleh.=这份素材可是我费尽心思为大家准备的，名叫......平平无奇......呃。
Have a meeting at the local police station=在当地警察局开会
Have a pleasant rest=好好休息
Have A Safe Trip=一路顺风
Have a seat, Doctor. No, you aren't interrupting anything. The view isn't that special either. Just another sunrise in the barrens amidst dusky skies. I tell myself the sun rises the same every morning... just as it did that one time I didn't look back.=请坐，博士。您当然没有打扰我，我也不是在看什么特别的景色。光秃秃的荒野，灰蒙蒙的天，就只是又一个日出而已。我一直在告诉自己，每一天的日出都一样，那天我没有回头看见的日出也一样。
Have a Shiny Berry get blasted by a <@token.highlight>Drone with a Bomb</> or burned by a <@token.highlight>Heat Pump Passage</>.=闪亮果实被<@token.highlight>炸弹无人机</>炸到、闪亮果实被<@token.highlight>热泵通道</>烫到
Have a Shiny Berry get blasted by a Drone with a Bomb or burned by a Heat Pump Passage.=闪亮果实被炸弹无人机炸到、闪亮果实被热泵通道烫到
Have A Taste Of\nTerran Monsters=品鉴\n泰拉魔物
Have A Taste Of Terran Monsters=品鉴泰拉魔物
Have another go=再来一份
Have any 1 5-star Operator reach Elite 1 Lv.40 during the event=活动期间，任意1个5星干员达到精英阶段1的40级
Have any 1 5-star Operator reach Elite 2 Lv.50 during the event=活动期间，任意1个5星干员达到精英阶段2的50级
Have any 2 5-star Operators reach Elite 1 Lv.40 during the event=活动期间，任意2个5星干员达到精英阶段1的40级
Have any 2 5-star Operators reach Elite 2 Lv.50 during the event=活动期间，任意2个5星干员达到精英阶段2的50级
Have any 3 5-star Operators reach Elite 1 Lv.40 during the event=活动期间，任意3个5星干员达到精英阶段1的40级
Have any 3 5-star Operators reach Elite 2 Lv.50 during the event=活动期间，任意3个5星干员达到精英阶段2的50级
Have any 4 5-star Operators reach Elite 1 Lv.40 during the event=活动期间，任意4个5星干员达到精英阶段1的40级
Have any 4 5-star Operators reach Elite 2 Lv.50 during the event=活动期间，任意4个5星干员达到精英阶段2的50级
Have at least 1 Flower Coin, can examine one additional Tongbao=持有至少1枚花钱，可以额外查看一枚通宝
Have at least 2 Flower Coins, obtain a random Recruitment Voucher=持有至少2枚花钱，获得随机职业招募券
Have at least 20 Originium Ingots=持有至少20源石锭
Have at least 3 Risk Coins=持有至少3枚厉钱
Have at least 4 Operators recruited=招募了至少4名干员
Have at least 5 materials at maximum efficiency in RM-2=关卡RM-2中至少有5种材料效率达到上限
Have at least 6 materials at maximum efficiency in RM-3=关卡RM-3中至少有6种材料效率达到上限
Have at least 6 materials at maximum efficiency in RM-4=关卡RM-4中至少有6种材料效率达到上限
Have at least 8 materials at maximum efficiency in RM-5=关卡RM-5中至少有8种材料效率达到上限
Have at least 8 materials at maximum efficiency in RM-6=关卡RM-6中至少有8种材料效率达到上限
Have at least <@ro5.get>1</> Flower Coin, can examine one additional Tongbao=持有至少<@ro5.get>1</>枚花钱，可以额外查看一枚通宝
Have at least <@ro5.get>20</> Originium Ingots=持有至少<@ro5.get>20</>源石锭
Have at least <@ro5.get>2</> Flower Coins, obtain a random Recruitment Voucher=持有至少<@ro5.get>2</>枚花钱，获得随机职业招募券
Have at least <@ro5.get>3</> Risk Coins=持有至少<@ro5.get>3</>枚厉钱
Have at least <@ro5.get>4</> Operators recruited=招募了至少<@ro5.get>4</>名干员
Have at you!=请！！
Have Ceylon use Water Blessing a total of 3 times (excluding Support Units)=由非助战锡兰累计使用水灵庇护3次
Have crossed at least 10 nodes in Sui's Remnant Consciousness=行过至少10个岁兽残识中的节点
Have crossed at least 10 nodes in Sui's Remnant Consciousness, recruit an Operator from any Class=行过至少10个岁兽残识中的节点，招募一名任意职业的干员
Have crossed at least <@ro5.get>10</> nodes in Sui's Remnant Consciousness=行过至少<@ro5.get>10个</>岁兽残识中的节点
Have crossed at least <@ro5.get>10</> nodes in Sui's Remnant Consciousness, recruit an Operator from any Class=行过至少<@ro5.get>10个</>岁兽残识中的节点，招募一名任意职业的干员
Have Doodle of Hope: gain +5 Toil Limit, obtain 2 Deathmatch and Bane of Hatred=持有希望时代的涂鸦，负荷临界点+5，获得2缕死斗与死仇葬送者
Have Doodle of Hope: gain 3 random Collectibles=持有希望时代的涂鸦，获得3件随机收藏品
Have Doodle of Hope: promote 2 Operators=持有希望时代的涂鸦，进阶任意2名干员
Have Earthspirit use Quicksand Conversion a total of 6 times (excluding Support Units)=由非助战地灵累计使用流沙化6次
Have fine grains=食以好麦
Have Four Corners Paint=持有四方绘料
Have Four Seasons Brush=持有四时丹青毫
Have Four-Leaf Clover Fossil, obtain a Collectible=持有四叶草化石，获得收藏品
Have fun on vacation. Do not disturb at work.=享受假期，工作勿扰。
Have Hai-Shih Stove; toss Tongbao; if 1 Flower Coin is tossed, can recruit 1 Operator of 2 random classes=持有亥食灶，掷出通宝，如果掷出1枚花钱则可以招募一名随机2个职业的干员
Have Hai-Shih Stove; toss Tongbao; if 1 Flower Coin is tossed, obtain 1 random Collectible=持有亥食灶，掷出通宝，如果掷出1枚花钱则可以获得1件随机收藏品
Have Hai-Shih Stove; toss Tongbao; if 1 Flower Coin is tossed, obtain 12 Originium Ingots=持有亥食灶，掷出通宝，如果掷出1枚花钱则可以获得12源石锭
Have Hai-Shih Stove; toss Tongbao; if 1 Flower Coin is tossed, obtain 5 Max Life Points=持有亥食灶，掷出通宝，如果掷出1枚花钱则可以获得5目标生命值上限
Have Hai-Shih Stove; toss Tongbao; if 1 Flower Coin is tossed, obtain 6 Objective Shield=持有亥食灶，掷出通宝，如果掷出1枚花钱则可以获得6护盾
Have Hai-Shih Stove; toss Tongbao; if 1 Flower Coin is tossed, recover 7 Life Points=持有亥食灶，掷出通宝，如果掷出1枚花钱则可以回复7目标生命值
Have Hai-Shih Stove; toss Tongbao; if 1 Risk Coin is tossed, can recruit 1 Operator of 2 random classes=持有亥食灶，掷出通宝，如果掷出1枚厉钱则可以招募一名随机2个职业的干员
Have Hai-Shih Stove; toss Tongbao; if 1 Risk Coin is tossed, obtain 1 random Collectible=持有亥食灶，掷出通宝，如果掷出1枚厉钱则可以获得1件随机收藏品
Have Hai-Shih Stove; toss Tongbao; if 1 Risk Coin is tossed, obtain 12 Originium Ingots=持有亥食灶，掷出通宝，如果掷出1枚厉钱则可以获得12源石锭
Have Hai-Shih Stove; toss Tongbao; if 1 Risk Coin is tossed, obtain 5 Max Life Points=持有亥食灶，掷出通宝，如果掷出1枚厉钱则可以获得5目标生命值上限
Have Hai-Shih Stove; toss Tongbao; if 1 Risk Coin is tossed, obtain 6 Objective Shield=持有亥食灶，掷出通宝，如果掷出1枚厉钱则可以获得6护盾
Have Hai-Shih Stove; toss Tongbao; if 1 Risk Coin is tossed, recover 7 Life Points=持有亥食灶，掷出通宝，如果掷出1枚厉钱则可以回复7目标生命值
Have him take a good look at his drone=让他好好看看他的无人机
Have I ever gotten lost? Hmm... Maybe. I left my home at first to find revenge, but when I saw all that sullied snow, I could only think to draw my bow and aim, to show the shadows that I was the true hunter. Can you be a hunter, too? Or can you be a companion to carry me out of danger when I'm hurt?=迷路？或许有过。我离开家是打算报仇，到真的看见被污染的雪时，却只想着如何拉弓瞄准，想向那个影子证明，我才是猎人。你有本事做猎人吗？或者，你能做那个在我受伤时背我走的同伴吗？
Have I granted you the permission to run away, my prey?=想从我掌间逃开前征求过我的同意了吗，我的猎物？
Have I seen you before somewhere?=我是不是在哪见过你？
Have I turned the pages of destinies past? No, it is but a dream you avoid. My future.=我翻开了旧日的命运吗？不，这只是一个梦，一个你避之如讳的梦。我的未来。
Have Kazemaru use Origami Art - Twin Shadows a total of 10 times (excluding Support Units)=由非助战风丸累计使用纸艺·双影10次
Have Lamp of Wishes: gain a Collectible=持有美愿时代的留恋，获得收藏品
Have Memory Scope=持有追忆仪
Have Operators heal a total of 50000 damage (excluding Tutorials)=干员累计治疗50000点（不包括训练赛）
Have Operators take a total of 50000 damage (excluding Tutorials)=干员累计承受超过50000点伤害（不包括训练赛）
Have Purestream use Lifespring a total of 5 times (excluding Support Units)=由非助战清流累计使用涌泉5次
Have Raidian in your squad=队伍中招募了电弧
Have Raidian in your squad, gain 2 base Candles=队伍中招募了电弧，获得2基础烛火
Have Raidian in your squad, gain 2 Coupons and 2 Max Life Points=队伍中招募了电弧，获得2票券和2目标生命值上限
Have Raidian in your squad, gain 3 Objective Shield and a random trinket=队伍中招募了电弧，获得3护盾和一个随机的小玩意
Have Raidian in your squad, recover 3 Life Points=队伍中招募了电弧，回复3目标生命值
Have Shen-Chu Wheel, lose 2 Hope and Max Hope, can obtain greater rewards and cost no longer increases=持有申铸轮，消耗2希望及等量上限，可能获得更好的奖励且消耗不再提升
Have Shen-Chu Wheel; retoss Tongbao; if at least 2 Balance Coins are tossed, obtain 2 random Collectibles=持有申铸轮，重新掷出通宝，如果掷出至少2枚衡钱则可以获得2件随机收藏品
Have Shen-Chu Wheel; retoss Tongbao; if at least 2 Balance Coins are tossed, obtain 3 random Collectibles=持有申铸轮，重新掷出通宝，如果掷出至少2枚衡钱则可以获得3件随机收藏品
Have Shen-Chu Wheel; retoss Tongbao; if at least 2 Balance Coins are tossed, obtain 6 random Collectibles=持有申铸轮，重新掷出通宝，如果掷出至少2枚衡钱则可以获得6件随机收藏品
Have someone else handle the paperwork and filing. But if you need anyone dealt with, or protected, just give me the list of names and I will go.=这些书信和文件，还是交给其他人处理吧。如果有需要解决或者保护的对象，你可以列一份名单，我去做。
Have someone else handle the paperwork and filing. But if you need anyone dealt with, or protected, just give me the list of names. I'll take care of them.=这些书信和文件，还是交给其他人处理吧。如果有需要解决或者保护的对象，你可以列一份名单，我去做。
Have the researchers truly found the happiness they sought in their dreams?\n<@lv.item><R-Series Power Armor></> Absorbs nearby experimental products to recover SP. Activates when SP is full.=实验者在梦境里，是否真的触到了他们想要的幸福？\n<@lv.item><R系列动力装甲></>吸收周围实验产物回复技力，技力满时激活
Have the researchers truly found the happiness they sought in their dreams?\n<R-Series Power Armor> Absorbs nearby experimental products to recover SP. Activates when SP is full.=实验者在梦境里，是否真的触到了他们想要的幸福？\n<R系列动力装甲>吸收周围实验产物回复技力，技力满时激活
Have to be careful, now.=要当心呐。
Have Unflinching Masterplan, encounter a special battle=持有忘生珍珑，遭遇一场特殊的战斗
Have Unsealed Case, choose an Operator to enter the scroll\r\nOperators who enter the scroll will temporarily leave, and only Operators in the scroll can participate in the final battle of Mingmie Peak=持有无封长盒，选择一名干员入卷\r\n入卷的干员将暂时离开，仅有入卷的干员可以参与明灭顶的最终战斗
Have we done it...? I feel only the greatest honor and joy.=是吗，我们做到了吗......我现在，正体会至高的荣誉和幸福。
Have Wei-Chien Rule, gain 10 Objective Shield (once only)=仅一次，持有未建尺，获得10护盾
Have Wei-Chien Rule, gain 12 Originium Ingots (once only)=仅一次，持有未建尺，获得12源石锭
Have Wei-Chien Rule, gain 2 relatively rare Collectibles (once only)=仅一次，持有未建尺，获得2件较为稀有的收藏品
Have Wei-Chien Rule, gain 6 Hope (once only)=仅一次，持有未建尺，获得6希望
Have Wei-Chien Rule, gain 6 Max Life Points (once only)=仅一次，持有未建尺，获得6目标生命值上限
Have Wei-Chien Rule, lose 1 Candle, gain 10 Objective Shield (once only)=仅一次，持有未建尺，消耗1烛火，获得10护盾
Have Wei-Chien Rule, lose 1 Candle, gain 6 Hope (once only)=仅一次，持有未建尺，消耗1烛火，获得6希望
Have Wei-Chien Rule, lose 1 Candle, gain 6 Max Life Points (once only)=仅一次，持有未建尺，消耗1烛火，获得6目标生命值上限
Have Wooden Lump, gain Collectible=持有木疙瘩，获得收藏品
Have Yin-Shih Flask=持有寅诗壶
Have Yin-Shih Flask, gain 3 Max Life Points=持有寅诗壶，获得3目标生命值上限
Have Yin-Shih Flask, gain 4 Max Life Points and recover all Life Points=持有寅诗壶，获得4目标生命值上限并回复所有目标生命值
Have Yin-Shih Flask, lose 1 Hope, gain 2 Candles=持有寅诗壶，失去1希望，获得2烛火
Have Yin-Shih Flask, lose 1 Hope, gain 3 Candles=持有寅诗壶，失去1希望，获得3烛火
Have Yin-Shih Flask, lose one-fifth of your Originium Ingots, gain 3 Candles=持有寅诗壶，失去五分之一源石锭，获得3烛火
Have Yin-Shih Flask, lose one-tenth of your Originium Ingots, gain 2 Candles=持有寅诗壶，失去十分之一源石锭，获得2烛火
Have Yin-Shih Flask, recruit an Operator from any class, this recruitment can light a candle for the Operator (cannot be conserved)=持有寅诗壶，招募一名任意职业的干员，该次招募可以为干员燃烛（不可留存）
Have Yin-Shih Flask; toss Tongbao; if 1 Flower Coin is tossed, obtain Ink of the Hidden Butterfly for a lower cost=持有寅诗壶，掷出通宝，如果掷出1枚花钱则可以以更少代价获得隐蝶墨
Have Yin-Shih Flask; toss Tongbao; if 2 Flower Coins are tossed, obtain Three-Legged Goldfowl=持有寅诗壶，掷出通宝，如果掷出2枚花钱则可以获得三足金雏
Have Yin-Shih Flask; toss Tongbao; if <@ro5.get>1</> Flower Coin is tossed, obtain <@ro5.get>Ink of the Hidden Butterfly</> for a lower cost=持有寅诗壶，掷出通宝，如果掷出<@ro5.get>1</>枚花钱则可以以更少代价获得<@ro5.get>隐蝶墨</>
Have you been doing well lately, Doctor?=最近过得还好吗，博士？
Have you been on the ship all day, Doctor? Uh, Me? No, I just happened to be behind you. It's pure coincidence.=今天一直在舰上吗，博士？我？我只是碰巧在你身后，只是碰巧。
Have you been well, Doctor?=别来无恙。
Have you burnt this scenery into your mind, Doctor? We'll head out like a shooting star, but this memory, right here, right now, will endure for you to reflect upon over and over again.=看到你眼前的景象了吗，博士？牢牢记住它吧，我们终将远去，但记忆会长存，随时等你回首。
Have you considered holographic recordings?=考虑过把录像做成三维的吗？
Have you decided, then? Within the dream, shall you be a speaking stone, or a water kettle of brew? With a dash of inebriation and a stroke of poetic spirit, one easily encompasses all the realm manifest. Ask yourself, Doctor, how could I ever mistake you?=想好了吗？在我的梦里，你要做一块会说话的石头，还是装着酒的热水壶？一点醉意，一点诗兴，便能收尽人间万象，博士呀，我又怎会认不出你？
have you eaten=吃了吗
Have you eaten yet, Doctor?=吃过了吗，博士？
Have you ever asked yourself, 'just how did you get so attached?'=你有没有问过自己，你的这份执着，究竟从何而来？
Have you ever heard of a woman named Saria? Like me, she was once a scientist at Rhine Lab, and she was one of the people responsible for the creation of Ifrit…=塞雷娅这个名字,您听过吗？她以前和我一样，也是莱茵生命的科学家——然后，她也是让伊芙利特诞生的人之一......
Have you ever heard the saying 'little sisters are justice'? If that's true, then my big sis is evil by default... at least as far as I'm concerned.=有句话你听说过吧，“妹妹就是正义”，也就是说，我的姐姐自然就是邪恶，至少，在我的观念里就是这样。
Have you ever imagined a future where only you remain?=你有想象过，一个只剩下自己的未来吗？
Have you ever seen Minimalist dressed up as a flower doll by Myrtle? It's truly a sight to behold.\nIt began when Myrtle held the 1st Rhodes Island Durin Party, which was also open to non-Durin. Minimalist never stopped complaining, but nevertheless decorated the activity room per Myrtle's instructions, all flowery and stuff.\nAs more and more people arrived, some of them got drunk on fruit wine—I won't say who brought it—and they began to dress each other up with the flowers in the room, in the style of a certain Durin festival. That's what happened to Minimalist, and Myrtle and Chestnut were the main culprits. They did an amazing job, let me tell you, and surprisingly Minimalist never got mad. He ended up joining in the fun, jumping all over the place to put flowers into other people's hair.\nLike I said, I guess deep down, he actually loved it!=你如果见过至简被桃金娘小姐打扮成花朵娃娃的样子，相信我，你绝对会因为这件事笑上三天。\n起因很简单，桃金娘小姐举办了罗德岛第一届杜林人联欢会，当然，不是杜林人也可以去参加，我就去了。至简嘴上说着又烦又复杂，还是按照桃金娘说的去布置了那个小活动厅，哇，真的是，花枝招展。\n后来来参加的人越来越多，里面也越来越热闹，还有人偷偷带了点果酒——是谁我就暂时先保密了，大家开始用装扮房间的花朵互相打扮，模拟某个杜林城市的庆典，至简就被大家弄成那个样子了——主要还是桃金娘小姐和褐果的功劳，他俩审美还真不错！至简居然没生气，最后甚至跳起来往所有人头上插花，玩得开心得很！\n我就说了，其实他心里说不定还挺喜欢的嘛！
Have you ever seen the land stars, Doctor? When I was flying over the frontier, the scattered bonfires were like stars sprinkled across the wilderness. Animals migrate to find a new place to live, but those Pioneers... I wonder if they dream of a nice, warm home?=博士，您见过地上的星星吗？之前我在拓荒地飞行时，看见篝火就像星辰一样散落在荒野中。动物们迁徙，是为了找到新的栖所，可那些拓荒者......至少在他们的梦里，会有温暖的家园吧。
Have you experienced any bodily discomfort recently? Umm, dry skin, stiff shoulders... dry eyeballs, hair loss, fatigue? ...Very good, just old problems then, nothing serious. As long as you start exercising, these problems should go away in no time.=最近身体有什么感觉不适的地方吗。嗯，皮肤干燥，嗯嗯，肩膀僵硬，眼球干涩，掉头发，乏力......很好，老问题而已，没什么大碍。只要您开始运动，这些很快就能解决。
Have you experienced the gaze of nature on you?=你感受到自然的注视了吗？
Have you gone through every new operator's personnel files and info?=你有好好调查过每位新加入干员的个人信息和情报吗？
Have you guys never taken emergency response training courses?=你们，没接受过应急医疗训练嘛！
Have you heard the observation that though many find satisfaction in neat, orderly things, there's a set that feels apprehension in a space holding the same qualities? Yes, every time a rest day passes and I return to a work station that's been tidied up, I feel suffering.=博士有没有听过一种说法，虽然许多人都能从整齐有序的事物中得到满足，但也有一部分人在整齐有序的空间里反而会感到焦虑。是的，每次休息日结束后回到被整理过的工位上时都让我感到痛苦。
Have you learned to play the song I taught you?=上次教你吹的曲子，你学会了没有呀？
Have you met my sister? She's the one in the white coat in the photo, and those are her children.=你还没见过我妹妹吧，看，照片上穿白大褂的就是她，旁边是她家的孩子。
Have you not seen their halos? Are they fallen, or are they sick? They've crossed mountains and rivers to come here, for an explanation, for any comfort they can find.=你没看见这些人的光环吗？这是堕天还是病？他们跋山涉水来到这里，求一个解，求个说法，求个心安。
Have you rested well, Doctor?=休息得还好吗，博士？
Have you seen Ifrit, Doctor? They're shooting off fireworks outside, so I'm a little worried… Yes, I'm going back to the lab after I put her to bed. No, I haven't forgotten what day it is. This is just how I want to welcome the new year. Oh right, happy New Year.=博士，您看到伊芙利特了吗？外面在放烟花，我很担心......嗯，带她回房间睡觉之后，我打算去实验室。我没有忘记这是什么日子，只是想用这种方式来面对新的一年，面对未来。新年快乐。
Have you seen those Sarkaz in the street, coming in your direction? Pretend like you haven't.=看到街上那些向你走来的萨卡兹了吗？假装你没看到他们。
Have you seen those Sarkaz in the street, coming in your direction? Pretend like you haven't.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=看到街上那些向你走来的萨卡兹了吗？假装你没看到他们。\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Have you seen those Sarkaz in the street, coming in your direction? Pretend like you haven't.\n<@lv.fs>Environmental Conditions: </>\nTouches of the Sanguinarch have increased Movement Speed and are invisible.=看到街上那些向你走来的萨卡兹了吗？假装你没看到他们。\n<@lv.fs>环境条件：</>\n大君之触的移动速度提升并获得隐匿
Have you seen those Sarkaz in the street, coming in your direction? Pretend like you haven't.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=看到街上那些向你走来的萨卡兹了吗？假装你没看到他们。\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Have you seen those Sarkaz in the street, coming in your direction? Pretend like you haven't.\nEnvironmental Conditions:\nTouches of the Sanguinarch have increased Movement Speed and are invisible.=看到街上那些向你走来的萨卡兹了吗？假装你没看到他们。\n环境条件：\n大君之触的移动速度提升并获得隐匿
Have you thought about how you're going to maintain your relations with everyone here at Rhodes Island? You know, all suits of armor have small gaps which leave you vulnerable, and that's where the enemies always try to jam their blades. One hit to your weak point can bring down everything you've painstakingly built.=您有没有思考过，要如何维系罗德岛各位之间的关系呢？要知道，各个紧密连环间的空隙是结构中最为脆弱的部分；而利刃总会刺向铠甲的缝隙，一旦被趁虚而入，辛苦铸就的一切，顷刻间就会崩塌殆尽。
Have you truly decided to unmask that man and place your trust in him?=你已经决定要取下他的面具，真正信任他了吗？
Have you widened this place since last time?=这儿是不是比之前宽敞了一些？
Haven't decided yet?=还没想好？
Haven't defeated Duck Lord or his underlings, gain 3 random Collectibles and 10 Coupons=未曾击倒过鸭爵及其手下，获得3件随机收藏品与10票券
Haven't defeated Duck Lord or his underlings, gain <@ro5.get>3</> random Collectibles and <@ro5.get>10</> Coupons=未曾击倒过鸭爵及其手下，获得<@ro5.get>3件</>随机收藏品与<@ro5.get>10</>票券
Having a wish is easy. Making a wish come true isn't necessarily difficult. But remembering a wish long enough for it to come true might actually be the tricky part.=拥有愿望很简单，实现愿望也不总是那么难，而记住愿望直到它实现，或许才是真正棘手的事情。
Having been exiled by her tribe, betrayed by her client, and endured all manner of hardships, Scavenger prefers to act alone and is wary of others. Moreover, since her personality has been affected by Originium, she has become difficult to communicate with. Perhaps she'll open up a bit once she gets used to working at Rhodes Island.=被族人放逐，被委托人暗算，在经历了各种各样的事件后，她已经养成了独自行动和极端不信任他人的习惯了，加之被源石影响而改变的性格，想要和她好好沟通真的是一件很难的事情。或许，等她适应了罗德岛的生活之后，会变得能够交流一点吧。
Having been steeped in Sui's qi for so long, someone as perceptive as Liu'er definitely knows what the shadow behind her is, but in regards to such spirits, the Sui Regulator is agreed on one thing: if you see yourself, your future is fixed. This is why, despite her curiosity, she dares not turn her head. But the shadow of balance has its own way of giving her an answer: she straightens the collar of her past self, pats her badge, then vanishes into thin air.=浸在岁气中那么久，晓事如柳儿自然不会不知道自己背后的影子是什么，但对于这类残影，司岁台里有个共识：如果你见到了自己的幻象，未来就成了既定之事。所以，即使好奇心旺盛如她，也不敢回过头去。但衡影以自己的方式给了柳儿一个答案——她为过去的自己正了一下衣领，拍了拍腰牌，随后消散在半空。
Having been trained in professional diving, they are able to reach the floor of the artificial sea and can be called the elites of the water. Even so, most of them don't dare to try it in the real seas.=接受过专业潜水技术培训，可以触碰到人工海的海底，堪称水中的精英。但大多依然不敢去真正的海中试一试。
Having come to this, life and death are decided.\n<@rolv.rem>Fight the foe you picked; Losing will not deduct Life Points. Defeating a tougher foe within the given time grants a better reward</>=事已至此，定分生死。\n<@rolv.rem>选择对手进行战斗，失败不会扣除目标生命值，在限定时间内击败越难的对手将会获得更好的奖励</>
Having come to this, life and death are decided.\nFight the foe you picked; Losing will not deduct Life Points. Defeating a tougher foe within the given time grants a better reward=事已至此，定分生死。\n选择对手进行战斗，失败不会扣除目标生命值，在限定时间内击败越难的对手将会获得更好的奖励
Having crossed at least 5 nodes in Sui's Remnant Consciousness, gain 3 Max Life Points and recover all Life Points=行过至少5个岁兽残识中的节点，获得3目标生命值上限并回复所有目标生命值
Having crossed at least <@ro5.get>5</> nodes in Sui's Remnant Consciousness, gain <@ro5.get>3</> Max Life Points and recover <@ro5.get>all</> Life Points=行过至少<@ro5.get>5个</>岁兽残识中的节点，获得<@ro5.get>3</>目标生命值上限并回复<@ro5.get>所有</>目标生命值
Having lived such an absurd life, I am but a husk of a man. Yet, from this ship that Kal'tsit has placed great hope in, I caught a glimpse of light in this boundless, dull realm. Doctor, I look forward to the sights you will show me, after we traverse the immeasurable hatred and battles ahead.=经历过此前荒诞的人生后，我徒留这一副躯壳。但凯尔希寄予厚望的这艘舰船让我看到了茫茫尘世中一抹亮色。我依然十分期待，博士，在越过了无数仇恨与战火后，您最终会向我展示怎样的风景呢？
Having lost all her accompanists, the Tempest Platoon's warrior can only soldier on with her responsibilities alone.\nFortunately, there are those who hear her horn and heed her call.=风暴突击队的战士失去了与之合奏的声音，只能在自言自语中坚守她的职责。\n所幸还有其他人被她号召到身边。
Having only just recently become a transporter, Angelina is full of hope for the future, much like other high schoolers. She spends much of her time studying or dressing up.\nShe likes dainty jewelry and young adult novels, and hides a secret love for older music. She could enjoy an ordinary, happy life.\n\nWhen Rhodes Island sought her out, she was gliding between skyscrapers in the middle of a dark night.=刚成为信使不久的少女。安洁莉娜就像其他的高中生一样，对未来充满希望，但也花了很多时间在学业与打扮上。\n喜欢小饰品和流行小说，意外的喜欢稍显复古的音乐，安洁莉娜的人生本应平常而快乐。\n\n而当罗德岛寻访她时，安洁莉娜却正穿梭在城市的黑夜中，于大楼间轻巧地滑翔而过。
Having prepared appropriately, these results are unsurprising.=做好先期工作，获得这样的结果只是理所当然。
Having suddenly gone from stunt coordinator to leading man, Chongyue admits he's not too sure what to do right now, especially after seeing one younger sister sitting in the director's chair, and another on the set drinking from her flask.=从动作指导突然变成了男主演，重岳坦言自己确实感到无所适从，尤其在看到两个妹妹一个坐在导演的位子上，另一个在片场提着葫芦喝酒之后。
Havoc=肆虐
Hay fills barn=牧草盈仓
Hayami=貔貅肛
Haystack Cart=草垛推车
Haze=夜烟
Haze has a habit of palming things from those around her. While she never steals money or keys, no trifling trinkets are safe with her around. Such trivial thievery wouldn't normally get anyone in serious trouble, but upon getting picked up for a minor infraction, her infection was discovered, so the authorities dumped her into a cell for the Infected.=有着轻度偷盗癖，但一不拿钱二不偷钥匙，只会对一些无关紧要的小东西下手。本来这样的程度连立案都不会立，但因为一次行窃时被发现是感染者，于是立刻被抓捕并送进了感染者监狱。
Haze is able to cast Dark Fog Arts, a spell unique to her. The versatile mist can obscure vision, damage, kill, or enhance Haze's own abilities.=能够使用自己独有的黑雾法术。黑雾可以遮蔽视野、进行杀伤、或是强化夜烟自身的能力，运用方式多种多样。
Haze is an operator from Victoria, where she did time in an Infected quarantine lockup. She finally escaped after multiple attempts, eventually joining Rhodes Island under an alias.=出身于维多利亚的干员，曾是被关入维多利亚感染隔离区监狱的感染者病患。在多次越狱后终获自由身，化名逃遁，并辗转加入罗德岛。
Haze makes no secret of her fondness for feline Beast Stewards. Even though these same cute animals led to her infection, she still feeds and cares for them. So it's no surprise Haze gets along with other Felines like Mousse.=夜烟从不掩饰自己对菲林兽亲们的喜爱。即使自己的感染和这些可爱的小生物有直接关系，夜烟却还是一如既往地饲养或喂食它们。因为这个原因，夜烟很喜欢同样可爱的菲林同族们，比如慕斯。
Haze's Badge=夜烟证章
Haze's Kernel Token=夜烟的中坚信物
Haze's Token=夜烟的信物
Haze, Caster Operator of Rhodes Island, will provide support for the squad with her Originium Arts.=罗德岛术师干员夜烟，将使用源石技艺为小队提供援助。
Hazmat Partition=防毒防化隔离壁
Hazmat Suit=防化防毒套装
Hazy Jade=青玉砚
HD Remake=高清重制
He affectionately calls you his friend and draws two boxes from his robes, beseeching you to choose one as your thank-you gift. Be it from the insignias on his clothing or the engravings on the boxes, you clearly recognize him as a member of the Inquisition.=他亲切地称呼你为朋友，从袍子中取出两个盒子，恳请你选择一个作为谢礼。无论是衣服上的标志，还是盒子上印着的印记，都明确表示了他审判庭成员的身份。
He affectionately calls you his friend and draws two waterlogged boxes from his robes, inviting you to choose one as your thank-you gift. The boxes are stamped with unfamiliar marks, but he says that they represent the most widespread faith in Iberia before he stops talking.=他亲切地称呼你为同胞，从袍子中取出两个潮湿的盒子，邀请你选择一个作为谢礼。盒子上印着你所不熟悉的印记，他说这代表着伊比利亚最为广泛的信仰，而后便不再言语。
He appeared near you because he smelled the scent of the tides. You mean nothing to him.=他闻到了海潮的气味，于是出现在你近旁。你于他而言，没有意义。
He barely speaks of his past, yet his passion is relentless, like the engine he maintains. Guided by ancestral tales, you cast your gaze two centuries back, but the warrior does not turn around.\n<@rolv.rem><Command Terminals> that will deplete Life Points when destroyed are present on the field</>=他几乎没有亲口述说过事迹，但他的热情和他照料的引擎一样，从不停歇。循着先祖的讲述，你将视线投向两百年前，勇士却没有回头。\n<@rolv.rem>场地中有被摧毁时扣除目标生命值的<指挥终端></>
He barely speaks of his past, yet his passion is relentless, like the engine he maintains. Guided by ancestral tales, you cast your gaze two centuries back, but the warrior does not turn around.\n<Command Terminals> that will deplete Life Points when destroyed are present on the field=他几乎没有亲口述说过事迹，但他的热情和他照料的引擎一样，从不停歇。循着先祖的讲述，你将视线投向两百年前，勇士却没有回头。\n场地中有被摧毁时扣除目标生命值的<指挥终端>
He bid farewell to the kindness of the city, but cannot escape the hatred that follows him.=他作揖告别这座城市的恩情，却躲不开缠在他身上的仇怨。
He bids farewell to you, and hopes you stay warm and fed=他向你道别，并祝你吃饱穿暖
He calls himself an executioner and executor, and has witnessed countless deaths, but this is the first time that he's truly sensed someone's emotions in their final moments.=他自称送葬人，他见证了许多的死亡，可这是第一次，他真正触摸一个人在最后时刻的情感——
He came face-to-face with persons unseen.=他面对过未见之人。
He can be a bit of a grouchy fellow, but he's actually very considerate.=嘴巴可能有点毒，但他其实是在关心同伴。
He can clearly tell which matters require SilverAsh's attention and which do not.=他分得清楚，哪些事需要银灰知道，哪些事无须烦扰银灰。
He can only hope there will be less sacrifices needed.=他只盼那样的牺牲能少一些，再少一些。
He chose to return to the embrace of violence.=他决定重返暴力。
He climbed the towers of Yumen for the first time in many years. It is a meeting that should have taken place earlier, or perhaps later.\n<@lv.item><Yumen Catastrophe Defenses> </>Units placed here deal more damage to ground units and take less damage from ground units\n<@lv.item><Defensive Barricade> </>Blocks multiple enemies=时隔多年，他再次登上了玉门城楼。这场见面本该更早一些，或者更晚一些。\n<@lv.item><玉门天灾工事></>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低\n<@lv.item><城防路障></>可以阻挡多名敌人
He climbed the towers of Yumen for the first time in many years. It is a meeting that should have taken place earlier, or perhaps later.\n<Yumen Catastrophe Defenses> Units placed here deal more damage to ground units and take less damage from ground units\n<Defensive Barricade> Blocks multiple enemies=时隔多年，他再次登上了玉门城楼。这场见面本该更早一些，或者更晚一些。\n<玉门天灾工事>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低\n<城防路障>可以阻挡多名敌人
He closes his eyes, and sees a serene sea.=闭上眼睛，他看到了风平浪静的大海。
He confronted plots unperturbed.=他面对过未破之局。
He could only witness the 'liquidation' that exhilarated him in his dreams, and when he opened his eyes, the reality that presented itself convinced him that civilization had become cowardly and weak.=只能在梦里再见到令他激动的清算，睁开眼后的现实，令他只觉得眼前的文明懦弱。
He decides to ask repeatedly.=他决定反复追问。
He decides to close his eyes briefly.=他决定闭一会眼。
He decides to clutch his chest again.=他决定再度扪心。
He decides to dig deeper.=他决定向深探寻。
He decides to fumble forward.=他决定向前摸索。
He decides to head to his final destination.=他决定走入终点。
He decides to let out a sigh.=他决定喘一口气。
He decides to try to explore.=他决定尝试探究。
He decides to try to remember.=他决定尝试回忆。
He declared to all the citizens participating in the Carnevale that a new era for Siracusa has already begun, a future filled with infinite possibilities.=他向着参与庆典的全体市民宣告，叙拉古的新时代，充满无限可能的未来，已经开始了。
He did not find his favorite crystals on the beach, but the coolness of drinks and sea breeze made it worth his while.=沙滩上没找见他最喜欢的亮晶矿。不过，回味着汽水与海风的清凉，他依然感到不虚此行。
He died one's death.=他面对了一场死亡。
He distinguishes not between the beautiful and the ugly. He knows no fear, and understands no fatigue—What shall we make of such a person?\n<@lv.item><Hand of the Saint></>Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides with.=他不辨美丑、不懂畏惧、不知疲惫——我们该如何称呼这种人？\n<@lv.item><圣徒之手></>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
He distinguishes not between the beautiful and the ugly. He knows no fear, and understands no fatigue—What shall we make of such a person?\n<Hand of the Saint>Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides with.=他不辨美丑、不懂畏惧、不知疲惫——我们该如何称呼这种人？\n<圣徒之手>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
He does not mind Closure's modifications, and is even quite pleased with the upgrade. His settings were changed to make Closure his favorite person, so he's satisfied with anything 'Master Closure' choses to do.=对可露希尔改造自己毫不在意，并且对自己被强化了感到高兴。被设置成了最喜欢的东西是可露希尔，对此没有什么评价，觉得主人怎么做都可以。
He doesn't need to hold on any longer. He flashes a slight smile and allows his last wisp of consciousness to dissipate.=他无需再继续坚持了。他微笑着，放任最后一缕意识溃散。
He doesn't react as you leave, standing there with his arms crossed as usual. He watches his boss jump up and down, waiting for him to eventually leap onto his shoulders so they can vanish into the streets.=见你远去，他也没什么反应，只是一如既往地抱胸站在那里，看着他的老板上蹿下跳，等着老板跳上肩膀，载着老板消失在街道上。
He doesn't seem surprised when we approach, and instead proudly introduces his latest inducer experiment.\n'The scope of my previous experiments was too broad, and the side effects too powerful. It didn't just affect the Spined Shellbeasts I was after, but could drive Sandfall Crystalhoofs mad too.'\n'Where did you conduct your previous experiments?'\n'Throughout the entire Arsalan region! By the way, could you give me some ingredients? I just need a little more for my experiment.'\nWe give him some.\n'Awesome, you guys are reeking with the inducer right now, so that'll increase your chances of meeting a Spined Shellbeast!'\n<color\=#d8d769>We gave away some ingredients for a chance to encounter a Spined Shellbeast. </color>=看到我们上前，他似乎没有丝毫的惊慌，反而自豪地向我们介绍起他关于诱导剂的新一轮实验。\n“前几次实验范围太大，而且也有相当强的副作用，除了会影响预想中的刺棱壳兽，还有可能会让落沙晶蹄兽发狂。”\n“所以之前你都是在哪做的实验？”\n“整个阿尔萨兰！说起来你能给我点食材么，实验就差一点了。”\n我们随便给了些食材。\n“太棒了，你们身上沾上了诱导剂，这些也能提升你们遇到刺棱壳兽的概率！”\n<color\=#d8d769>我们送出了一些食材，但获得了遇见刺棱壳兽的机会。</color>
He doesn't seem surprised when we approach, and instead proudly introduces his latest inducer experiment.\n'The scope of my previous experiments was too broad, and the side effects too powerful. It didn't just affect the Spined Shellbeasts I was after, but could drive Sandfall Crystalhoofs mad too.'\n'Where did you conduct your previous experiments?'\n'Throughout the entire Arsalan region! By the way, could you give me some ingredients? I just need a little more for my experiment.'\nWe give him some.\n'Awesome, you guys are reeking with the inducer right now, so that'll increase your chances of meeting a Spined Shellbeast!'\nWe gave away some ingredients for a chance to encounter a Spined Shellbeast.=看到我们上前，他似乎没有丝毫的惊慌，反而自豪地向我们介绍起他关于诱导剂的新一轮实验。\n“前几次实验范围太大，而且也有相当强的副作用，除了会影响预想中的刺棱壳兽，还有可能会让落沙晶蹄兽发狂。”\n“所以之前你都是在哪做的实验？”\n“整个阿尔萨兰！说起来你能给我点食材么，实验就差一点了。”\n我们随便给了些食材。\n“太棒了，你们身上沾上了诱导剂，这些也能提升你们遇到刺棱壳兽的概率！”\n我们送出了一些食材，但获得了遇见刺棱壳兽的机会。
He doesn't think of himself as a robot.=他不认为自己是一台机器人。
He dreams of a purge.\nThe joy in the dream was real. He could taste the excitement he felt. He wants to taste it again.=他梦到了一场清洗。\n梦中的喜悦是真实的，他能感受到那时的激动和欣喜，他还想再回味一遍。
He endured wishes unfulfilled.=他面对过未竟之愿。
He exhorts all to flee Kazimierz, yet never left himself.=他劝诫所有人逃离卡西米尔，而自己从未离开。
He faced hatred unabated.=他面对过未消之恨。
He feels a ridiculous, unbearable angering, a vastly bewildering emptiness.\n<'Gelato Stop'>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=他感到可笑愤怒不堪迷茫空虚。\n<“冰淇淋机”>我方与敌方可夺取控制权，激活后回复周围友方单位技力
He feels a ridiculous, unbearable angering, a vastly bewildering emptiness.\n<@lv.item><'Gelato Stop'></>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=他感到可笑愤怒不堪迷茫空虚。\n<@lv.item><“冰淇淋机”></>我方与敌方可夺取控制权，激活后回复周围友方单位技力
He finds no answer in the rain, only golden starlight melting in his field of vision.=雨声中没有回答，只有星星点点的金色溶化在他的视野里。
He firmly believes he has found the course of the future for the past.=他确信自己已经为过去找到了未来的航向。
He followed his boss to Kazdel and was egged on by friends to prove his bravery. No Sarkaz even noticed him, yet he had already reduced himself into a sobbing mess.\n<@rolv.rem><Detector> that can disable the Invisibility of enemies when activated is present on the field</>=他跟着老板来到了卡兹戴尔，在一帮损友的怂恿下进城试胆。没有萨卡兹理会他，他自己快把自己吓哭了。\n<@rolv.rem>场地中有开启后使敌方隐匿失效的<侦测器></>
He followed his boss to Kazdel and was egged on by friends to prove his bravery. No Sarkaz even noticed him, yet he had already reduced himself into a sobbing mess.\n<Detector> that can disable the Invisibility of enemies when activated is present on the field=他跟着老板来到了卡兹戴尔，在一帮损友的怂恿下进城试胆。没有萨卡兹理会他，他自己快把自己吓哭了。\n场地中有开启后使敌方隐匿失效的<侦测器>
He found his way here by following the music, and his heart is filled with nothing but admiration for the arts.\nLikewise, he will depart by riding the winds of music to face the dark truth therein.=他循着音乐而来，心怀对艺术的憧憬。\n他也将乘着音乐而去，面对其中漆黑如墨的真相。
He gave it his all, and failed. He could not beat the ocean at its game after all. But maybe he didn't lose too badly. Those who put him to death are still willing to feel anger, and is that not hope?=他付出了努力，失败了，他终究无法与海洋博弈。但或许没有输得太惨，这些置他于死地的人们依然愿意愤怒，这就是希望。
He gives you his thanks and explains the whole story to you on your way there. However, in the end, he implores you not to ask the villagers what happened thereafter.=对方向你道谢，并在路上向你完整叙述了事情的经过。只是，他最后摇了摇头，请你不要询问村民们之后的去向。
He giveth, yet asketh for nothing in return.\nSince ancient times, the legend of a messenger has circulated across Terra. Wearing a red outfit and riding a sleigh, he crossed the vast snowy tundra to deliver life-saving supplies to others. To commemorate this messenger, his story has become a brand, carrying people's simple and pure wishes.=盛礼迎门，不求回报\n从古至今，大地上流传着一位信使的传说。他身披红衣，脚踏雪橇，穿过茫茫雪原为他人送去救命物资。为了纪念这位信使，他的故事成为品牌，承载起人们简单而美好的愿望。
He grappled with ambitions unrewarded.=他面对过未酬之志。
He grew up along the coast. He longed for the freedom to see the ocean.=他生长在海岸边，他渴望着看海的自由。
He grits his teeth and tears open the fissure, light spilling out of it.=他咬着牙扳开那道裂隙，光流汹涌而出。
He had never felt so strongly about the journey he took in his younger years, until today. He suddenly felt dazed. Though he hated the desert, he never thought about where he could go.=他从未对年轻时的那场旅途有过如今这般多的感受。直至今日，他忽然有些恍惚，他是那么憎恶沙漠，却从未想过自己还能归向何方。
He has always been here. But does he truly belong here?=他一直在这里。他真的属于这里吗？
He has many followers, and among them Sarkaz and Liberi are in the majority. Between them there is no division, but rather recognition as fellow brothers and sisters.=他有众多追随者，其中以萨卡兹、黎博利居多，他们之间没有隔阂，互称兄弟姐妹。
He has never been good at bargaining, so naturally, he does not understand the need for haggling. However, what kind of person would walk up and ask for all of someone else's money?!=他向来不擅还价，自然也不懂讲价的道理，可是，哪有人上来就要对方所有财富的！
He has never been good at bargaining, so naturally, he does not understand the need for haggling. However, what kind of person would walk up and ask for half of someone else's money?=他向来不擅还价，自然也不懂讲价的道理，可是，哪有人上来就要对方一半财富的？
He has never been good at bargaining, so naturally, he does not understand the need for haggling. However, what kind of person would walk up and ask for something so illusory?=他向来不擅还价，自然也不懂讲价的道理，可是，哪有人上来就要想法这种虚无缥缈的东西的？
He has never forgotten the promise he once made...=有一个承诺，他一直记着。
He has now paid his price. All that remains is a band of insignificant vagrants. Will the reverend emissaries of Laterano show grace and mercy?=如今首恶伏诛，剩下的只是一群流民，不足挂齿......希望......希望拉特兰的各位使者，能够就此手下留情，不再继续追究。
He has set sail on his course.\nHe will find the bricks to build the future out in the lost, unknown seas. Nothing can stay his course to ever-distant waters.=他的航程才刚刚开始。\n他向失落与未知的海域寻求用于构筑未来的砖石，没什么能阻止他航向更远的远方。
He has spent a long time searching, yet is still where he started. The night before news arrived of a Nearl family swordstaff entering Leithanien, he could not help seeing some long-lost silhouettes through the torrential rain.=他长久寻索，他仍在原地。为一柄临光家剑枪的消息进入莱塔尼亚的前夜，透过雨幕，他无可避免地看到一些阔别已久的身影。
He himself was not as brash as his outfit, and he took out his sword only to take photos. But even with only a single blade, when it came time to help others, he did not doubt himself for a second.=他渡世并不真像这衣装般张扬，权且出一把刀，也不过是为了摄影的方便。但哪怕真只这一把单刀，到了渡人之时，他亦绝不自疑。
He is a Sui proxy, the master builder Yi, but he is also the 'Mr. Yi' who has zero resistance to the allure of fine wares. You need only offer him something he fancies, and he shall be generous in return.=他是岁兽代理人，擅长工造的易，但他也是个对好物什没有什么抵抗力的“易先生”，只要你拿出的东西合乎心意，他从不吝啬。
He is as warm as his Arts.=他和自己的源石技艺一样温暖。
He is astounded that he could meet such a courteous person here! He offers you two keys to show his gratitude, but solemnly apologizes, thinking that his gift is of insufficient value.=他很惊讶在这里还能遇到懂得礼仪的人！作为回礼，他送给了你两把钥匙，似乎嫌自己的礼物不够贵重，他还郑重地给你道了个歉。
He is but an ordinary man, bereft of the courage to resist the embodiments of violence. Not long after, he ushers in his own tragic end. But in an era where the culture is violence, none will mourn him.=他只是个普通人，终究没有勇气去反抗那些暴力的化身。不久之后，他便迎来了自己悲惨的结局。但在那样一个文明即暴力的时代，没人会为此哀悼。
He is equally quiet when exercising and resting. Few truly get a glimpse into his heart.=运动时的他与休息时的他同样沉默，很少有人能了解他的内心世界。
He is here to observe whether there are like-minded individuals who likewise refuse to acclimate to this wasteland masquerading as society.=他只是在此处观察着，在名为社会的荒野中是否还有那些同样不愿融入的存在。
He is just starting to learn to make himself a decent suit.=如今他正要开始学着为自己做一套体面衣裳。
He is rather terrifying when he's out there fighting.=他在战斗的时候确实蛮可怕的。
He is surprised but still takes out a long case. Inside, eleven porcelain cups adorned with different flower motifs are kept in an orderly manner. As chance would have it, what you have offered him is the missing twelfth cup of the set. As thanks, he offers you a pair of treasures in return.=他愣了一下，旋即拿出一个长盒，里面规规整整放着十一只画有不同花卉的瓷杯，而你给他的，恰巧是这套收藏中独缺的那一只。为表谢意，他呈给你一对宝贝作为回礼。
He Is Victoria=他即维多利亚
He kept trying to cut his losses, control the damage, and leave himself an exit strategy—until every last escape route was swallowed by flames.\n<@lv.item><The Salt Flat> </>Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated=他总想减少投入，控制损失，留出退路，直到那些退路都陷入火海。\n<@lv.item><盐漠></>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒
He kept trying to cut his losses, control the damage, and leave himself an exit strategy—until every last escape route was swallowed by flames.\n<The Salt Flat> Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated=他总想减少投入，控制损失，留出退路，直到那些退路都陷入火海。\n<盐漠>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒
He knew, one day, that he'd descend the mountain too.=他知道，总有一天，他也会走下山峰。
He knows he hasn't done enough yet, but he still has time.=他做的还不够多，他知道。但他还有时间。
He knows that he's a robot.=他知道自己是一台机器人。
He knows that whether you are a well-traveled armed escort or a mountain-crossing Messenger, only those stout of heart will be able to sweep their gaze across the clouds from above.=他明白，无论是走南闯北的镖师，还是踏山行岳的信使，惟有坚如磐石之人，方能纵览云霄。
He knows where his ship shall sail.=他知道自己要航向何方。
He lacks any sense of initiative. If faced with a fork in the road, he'll spend half the day just thinking about which path to take.=他没什么主观能动性，要是眼前的路口有分岔，他就连决定走哪条路都得想个半天。
He lifts his shield not for himself, but for the ones behind him.=举起盾牌不是为了自己，而是为了身后的人。
He lights a corner of the night sky after his mother.=他学着自己的母亲，努力照亮了一方夜空。
He looks familiar?=他似乎有点眼熟？
He looks like an old rickety geezer at first sight, doesn't he? He's actually the most famous person in Lungmen!=这个人一看之下只是个佝偻的小老头对吧？其实他在龙门可是一号响当当的人物！
He looks towards the sky. Across the towering bones, through the heat wave of the steam, he can see clouds and sky, just like the azure ocean and white waves from the stories.=他望向天空。越过高耸的骨骸，透过蒸汽掀起的热浪，他看见那云与天，就如同传闻中泛着白色浪花的湛蓝汪洋。
He made a mockery of the gems' starlight, and ridiculed the spire beneath.=他作弄宝石的星光，他嘲笑身下的高塔。
He may be a foreigner, but he understands Yanese etiquette well enough.=虽是外来者，却也懂几分大炎礼数。
He may be very smart, but he is also too paranoid. Taken together, that makes him not very smart. Compared to the boundless ocean, he is nothing.\n<@lv.item><Emergency Aid Building></> Once activated, continually treats surrounding units affected by Nervous Impairment.=他也许很有智慧，但他太偏执了，四舍五入他的确不太聪明。比起无边无际的大海，他什么都不是。\n<@lv.item><应急救治设施></>激活时持续治疗周围我方单位累积的神经损伤
He may be very smart, but he is also too paranoid. Taken together, that makes him not very smart. Compared to the boundless ocean, he is nothing.\n<Emergency Aid Building> Once activated, continually treats surrounding units affected by Nervous Impairment.=他也许很有智慧，但他太偏执了，四舍五入他的确不太聪明。比起无边无际的大海，他什么都不是。\n<应急救治设施>激活时持续治疗周围我方单位累积的神经损伤
He might just ditch if the enemies are too weak.=但如果敌人太弱，他可能会放水。
He missed that shot on purpose, dear Madam. We'll spare your life this once, so take this as a gesture of kindness.=刚才他刻意没有瞄准你，近卫局的长官。这算是我礼节性地回报你，饶你一次。
He mutters for a moment and strums his instrument. He admits that he is unable to fulfill his promise, and he has finally had a taste of failure thanks to you. As such, he offers you a gift.=沉吟了一阵，对方拨动手中的乐器，不得不承认他在你身上尝到了败北的滋味，无法兑现作曲的承诺。为此，他决定送你一件礼品作为补偿。
He needs no title to hold his head high.\n<@lv.item><Fixed Squad></> You may only deploy certain Operators.=他的脊背原不需要什么荣誉来支撑。\n<@lv.item><固定编队></>使用固定干员进行作战
He needs no title to hold his head high.\n<Fixed Squad> You may only deploy certain Operators.=他的脊背原不需要什么荣誉来支撑。\n<固定编队>使用固定干员进行作战
He needs some personal space=他需要一些私人空间
He notices something flowing down his dry eyes, salty and bitter, reminding him of the hometown he can no longer return to. The hatred still remains in his heart, and he decides to no longer try to let it go, but instead to embrace it. That turns out to be significantly easier.=他察觉干涩的眼睛中正流淌下什么东西，咸、苦涩，让他想起已经回不去的故乡。心中恨事仍在盘桓，他决定不再试图放下，就此接受，反而更轻松一些。
He notices something flowing down his rigid body, crimson and damp, reminding him of his ruined hometown. The responsibility still weighs on his shoulders, and he decides to no longer try to fulfill it, but instead to let it rest here. That turns out to be slightly easier.=他察觉僵硬的身体中正流淌下什么东西，暗红、潮湿，让他想起正在崩塌的故乡。肩头责任仍在鞭策，他决定不再试图履行，就此歇息，反而更轻松一点。
He once performed for himself. Then, for his best friend. Now, he wants to perform for even more people.=他以前为自己演奏。他后来为挚友演奏。他现在想为更多人演奏。
He once ravaged the demons of the Northern Tundra, segregating the outsiders beyond the reach of civilization; His blade shies not from royals nor nobles, safeguarding glory from the dusts of rebellion. Every Royal Guard is as a dominion; the land beneath their feet is all the territory of Ursus.=他曾盘剥北原邪魔，将异种隔绝于文明之外；亦手刃王公贵族，令荣光不蒙上叛乱尘埃。每一位内卫都是一个国度，他们脚下的大地皆是乌萨斯的国土。
He only wanted to see his family one last time, but spots something else within the frame: unobtainable hope and peace between the races. He also sees the enemy who killed his family within the photo, and comes to a realization: if violence is not done with hatred or abused, then perhaps fighting can help him realize the hope contained within the frame.=他本来只是想再看一眼自己的亲人，却从相框中看到了其他的东西——那是他求而不得的，跨越种族的希望与安宁。当看到杀死自己血亲的敌人也在相框中时，他意识到了一件事：只要不以仇恨为目的滥用暴力，或许，他可以通过争斗将这相框中的希望变成现实。
He only wishes to protect a modicum of peace, not allowing any danger to arise.=他只希望保一方平安，不允许任何危害出现。
He prays within the Ecclesia Requietum for the spirit of the deceased, as if all the clamor is naught to him.=他在安魂教堂中为逝去的灵魂祈祷，仿佛一切喧嚣都与他无关。
He presses down his bamboo hat, the scenery of his hometown becoming a silhouette behind him.=他压下斗笠，故乡的山水成了他身后的一纸剪影。
He puts his words into his blade. He guards the value of the ordinary.=他将言语束入剑刃，他戍卫平凡的价值。
He racks his brain to come up with a few words. It seems inspiration hasn't quite hit him yet.=对方努力憋出了几个词汇，看来现在还没到灵感爆发的时候。
He really goes to that dessert shop every MWF? Then eats it quietly in the park? Thank you!=真的吗？！他真的会去那家甜品店？每周的一三五？然后去社区公园偷偷吃甜品？谢谢您！
He really will blow things up for the sake of aesthetics.=而且他故意为之的审美真的也很爆炸。
He recounts his experiences to the people about him, beginning at Iberia, and ending at Laterano.=他为周围的人讲述他的见闻，始于伊比利亚，止于拉特兰。
He runs as soon as you look at him. He must've stolen something from the Garden!=他见着你转头就跑，准是在这园子里偷了什么东西！
He saw dreams untouched.=他面对过未触之梦。
He seeks out Cecelia, in service not of a calamity, but of an answer.\n<'Gelato Stop'>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=他找到塞茜莉亚，为的不是一场灾难，而是一个答案。\n<“冰淇淋机”>我方与敌方可夺取控制权，激活后回复周围友方单位技力
He seeks out Cecelia, in service not of a calamity, but of an answer.\n<@lv.item><'Gelato Stop'></>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=他找到塞茜莉亚，为的不是一场灾难，而是一个答案。\n<@lv.item><“冰淇淋机”></>我方与敌方可夺取控制权，激活后回复周围友方单位技力
He seems like nothing more than a young noble whose picture could be in the papers, one who'd speak frankly about Londinium's political and economical situation. If only... the ground below his feet was not soaked in fresh blood.=他看起来就像一个照片会被刊登在报纸上，喜好对伦蒂尼姆的政治经济局势侃侃而谈的年轻贵族。假如......他脚下的地面不是浸透了鲜血的话。
He seems polite and gentle... until he opens his mouth.=看上去彬彬有礼——直到开口前一刻。
He seems to be very familiar with the city. Despite your efforts, you can't so much as pluck a feather off as he dodges all your blows, which infuriates you even more.=他似乎很熟悉这座城市，闪转腾挪间，你连一根毛都没摸到，这让你更加生气。
He seems to come to his senses, but has no strength to stand and merely waves his hands in a show of thanks, but also hints that we needn't care about him and that he'll be fine after resting.\nHe was still yelling as you departed: 'You know, I dreamt earlier that the Shah told me someone would rescue me while on their Khaganquest, and that's you!'\nAlright, if you say so.=他似乎缓了过来，但也没有力气站起来，只是摆摆手向我们表示感谢，并示意我们可以不用管他，他自己歇一会儿就好。\n“你知道吗，我刚刚梦到沙阿告诉我有个人将会循着天途来拯救我，那就是你！”临走前，他依然在大喊。\n你说是，那就是吧。
He seems to gradually come to his senses, and wobbles upright as we hurry to help him up. He makes a series of gestures to say a pond lies close by to refill our canteens in.\nBut when we get closer to the pond we discover an ameeri camp next to it, although there are no sentries stationed. Maybe they're out on patrol? No matter, let's just get some water and get out of here.\nThe traveler parts way with us by the pond, saying he's following the footsteps of some King of Kings or something.\nGood luck to him.\n<color\=#d8d769>We obtained some Fresh Water. </color>=他似乎缓了过来，摇摇晃晃地站了起来，我们赶紧扶住他。他向我们比划，表示不远处就有一个水塘，在那里我们可以把已经空空如也的随身水壶装满。\n但我们靠近了才发现，水塘旁有王酋军的营地，但不知道为什么，这时候的营地里并没有什么王酋军站岗，可能是出去巡逻了？不管了，赶紧多装些水离开这里吧。\n至于那位旅人，他与我们在水塘边分道扬镳，说是要追寻什么伟大的万王之王的足迹。\n祝他好运。\n<color\=#d8d769>我们获得了一些清水。</color>
He seems to gradually come to his senses, and wobbles upright as we hurry to help him up. He makes a series of gestures to say a pond lies close by to refill our canteens in.\nBut when we get closer to the pond we discover an ameeri camp next to it, although there are no sentries stationed. Maybe they're out on patrol? No matter, let's just get some water and get out of here.\nThe traveler parts way with us by the pond, saying he's following the footsteps of some King of Kings or something.\nGood luck to him.\nWe obtained some Fresh Water.=他似乎缓了过来，摇摇晃晃地站了起来，我们赶紧扶住他。他向我们比划，表示不远处就有一个水塘，在那里我们可以把已经空空如也的随身水壶装满。\n但我们靠近了才发现，水塘旁有王酋军的营地，但不知道为什么，这时候的营地里并没有什么王酋军站岗，可能是出去巡逻了？不管了，赶紧多装些水离开这里吧。\n至于那位旅人，他与我们在水塘边分道扬镳，说是要追寻什么伟大的万王之王的足迹。\n祝他好运。\n我们获得了一些清水。
He sees a face. Skin pale as salt, punctuated by red-brown blood stains. Wet hair hanging feebly off the head like entrails. The face of a dead man.=他看见一张脸。盐一般苍白的皮肤上，斑驳地挂着赤褐色的血迹，湿漉漉的头发像脏器的残片般无力地垂荡。那是一张死人的脸。
He sees a Laterano: united, efficient, serene. Under absolute rationality, the individual is but a gear in the machine, and he is its core.=他见到了一个拉特兰，统一、高效、平静。在绝对的理性下，个体如齿轮般拼凑起这个机器，而他便是核心。
He shouts, he calls. You can't just pull it out, you can't let it burn away.=他在呼喊——不该被随意除去，也不该葬身火海。
He sinks deeper into the dream to escape the tragedy in front of him, completely oblivious to the fact that living in a dream is the greatest tragedy of all.=为了逃避眼前的悲剧而深陷幻梦，却浑然不知活在梦中才是最大的悲剧。
He slowly closes his eyes. Like a true king.=他缓缓闭上了双眼，像一个君王。
He slowly turns his head, and the stench of alcohol wafts over.\n'You're... I think I know you.' He seems a little delirious. 'You know, I learned a kind of skill out in the wilds that day. I can kind of detect changes from a long distance. Actually, I noticed you early on, and my gut told me to wait for you here...'\n'This fella's always like this when he's had too much to drink.' With a straight face, Tuye picks up a bunch of still vibrating detectors from the suitcase he dropped.\n'Ah... I've lost my connection with Terra...' He staggers and falls to the ground. 'Oh, Terra, have you given up on the day we finally reunite?'\nWe ultimately decide to carry him to a nearby settlement to sober up.\n<color\=#d8d769>We obtained an encounter bonus for 3 days. </color>=他缓缓地转过头来，一股酒味扑面而来。\n“你是......我好像认识你。”他有点神志不清，“你知道吗，这些天我在荒野上参悟了一种奇特的本领。我似乎能察觉到很远的地方的变动。其实我早就察觉到你了，一种内心的荡漾让我决定在这里等你......”\n“这人喝多了是这样的。”图耶面无表情地从他掉落的行囊里摸出了一堆仍然在震动的侦察器。\n“啊，我与泰拉失去了连接......”他一个踉跄摔倒在地，“啊，泰拉，您是放弃见到我们团结的那一天了吗？”\n我们最终决定把他抬到附近的定居点让他醒醒酒。\n<color\=#d8d769>我们获得了一个持续3日的奇遇加成。</color>
He slowly turns his head, and the stench of alcohol wafts over.\n'You're... I think I know you.' He seems a little delirious. 'You know, I learned a kind of skill out in the wilds that day. I can kind of detect changes from a long distance. Actually, I noticed you early on, and my gut told me to wait for you here...'\n'This fella's always like this when he's had too much to drink.' With a straight face, Tuye picks up a bunch of still vibrating detectors from the suitcase he dropped.\n'Ah... I've lost my connection with Terra...' He staggers and falls to the ground. 'Oh, Terra, have you given up on the day we finally reunite?'\nWe ultimately decide to carry him to a nearby settlement to sober up.\nWe obtained an encounter bonus for 3 days.=他缓缓地转过头来，一股酒味扑面而来。\n“你是......我好像认识你。”他有点神志不清，“你知道吗，这些天我在荒野上参悟了一种奇特的本领。我似乎能察觉到很远的地方的变动。其实我早就察觉到你了，一种内心的荡漾让我决定在这里等你......”\n“这人喝多了是这样的。”图耶面无表情地从他掉落的行囊里摸出了一堆仍然在震动的侦察器。\n“啊，我与泰拉失去了连接......”他一个踉跄摔倒在地，“啊，泰拉，您是放弃见到我们团结的那一天了吗？”\n我们最终决定把他抬到附近的定居点让他醒醒酒。\n我们获得了一个持续3日的奇遇加成。
He smiles with great gratification as you accept his experimental device. He explains to you the key points of using it before finally tacking on a note of caution at the very end: 'If this thing comes to life, it must be destroyed immediately. Understand?'=见你接受了他的实验品，他欣慰地笑了，他向你讲解了这个东西的使用要点，并在最后提了一句：“如果这东西活过来一定要立刻破坏掉，明白吗？”
He stands amidst flames, not as a protector, for such vulgar praise only tarnishes him.\nHe is proclaiming the existence of mankind.=他屹立在火焰中，这不是守护，这种庸俗的赞美甚至成了玷污。\n他在宣告人的存在。
He stands on the other end of the scale, bearing the risks equally. He knows that trust is more than just a chip on the table.=他站在天平的另一端，同样是风险的承担者。他深知，信任不只是出现在赌桌上的筹码。
He stands, an obelisk of the past. Behind him, the possibilities of the future await.=他代表过去站在这里，而他的背后就是未来的可能性。
He sticks his badge to his chest and goes in amongst the workers. Everyone will be safe... Everyone should be safe.=他将自己的工牌贴在胸口，走进了工人们的队伍当中。所有人都会得救。所有人都应该得救。
He stood at Kazdel's highest point and turned to stone. The Elder Hegemons retreated upon witnessing his black crown, while the Sarkaz rejoiced. This spectacle they named 'King of Sarkaz' endured for a long time—until the day the Sarkaz forgot their King, and pushed the statue down with their own hands.=他站在卡兹戴尔的最高处，自此化为石雕。神民霸主们见到黑冠后退却，萨卡兹们见到黑冠后喜悦。这名为“魔王”的奇观存在了很久，直至有一天，萨卡兹们忘却了魔王，亲手将它从塔顶上推下。
He suddenly looks solemn and shares the results of his extensive expedition with you. \r\n'Technically, these are confidential Rhine Lab secrets, but you're a nice person, so I hope you can get home alive too.' After repeatedly urging you to be careful on your journey, he assures you that the funds you gave him are enough for him to safely reach his expedition base in the south.=他突然神情严肃起来，给你分享了大量探险结果。\r\n“理论上讲，这算是莱茵生命的保密内容，但你是个好心人，我希望你也活着回来。”叮嘱你一路小心之后，他保证你提供的资金足够他安全抵达南部的科考据点。
He suddenly turns his head, and the stench of alcohol wafts over.\n'Ah, I remember your hand, I know you...' He seems a little delirious. 'You're the one who paid for me at the tavern that day... I have to thank you for that.' He digs into his pockets for a while. 'This is what you paid that day, although maybe I already paid you back, can't remember... I still miss the days when the Elders and Ancients were united...'\nWe ultimately decide to carry him to a nearby settlement to sober up.\n<color\=#d8d769>We obtained some Crude Gold. </color>=他倏地回头，一股酒味扑面而来。\n“啊，这个拍我记得，我认识你......”他有点神志不清，“你就是那个在酒馆给我付钱的人......我要感谢你帮我付了钱。”他在一个兜里掏了一会儿，“这是你那天付的酒钱，虽然我不记得我是不是已经还过了......我依然怀念那个神民先民大团结的日子......”\n我们最终决定把他抬到附近的定居点让他醒醒酒。\n<color\=#d8d769>我们获得了一些粗制赤金。</color>
He suddenly turns his head, and the stench of alcohol wafts over.\n'Ah, I remember your hand, I know you...' He seems a little delirious. 'You're the one who paid for me at the tavern that day... I have to thank you for that.' He digs into his pockets for a while. 'This is what you paid that day, although maybe I already paid you back, can't remember... I still miss the days when the Elders and Ancients were united...'\nWe ultimately decide to carry him to a nearby settlement to sober up.\nWe obtained some Crude Gold.=他倏地回头，一股酒味扑面而来。\n“啊，这个拍我记得，我认识你......”他有点神志不清，“你就是那个在酒馆给我付钱的人......我要感谢你帮我付了钱。”他在一个兜里掏了一会儿，“这是你那天付的酒钱，虽然我不记得我是不是已经还过了......我依然怀念那个神民先民大团结的日子......”\n我们最终决定把他抬到附近的定居点让他醒醒酒。\n我们获得了一些粗制赤金。
He teaches you a few mnemonics, then invites you to fly with him a while. After some soaring, you feel your body become much lighter.=他教了你几句口诀，并邀请你同游一段。在一阵翱翔后，你明显感觉到身体更加轻快了。
He tells the story of a bedridden elder in the tribe who was picked up by a hornbeast and spent his last moments in the highest reaches of the forest. After he finishes his tale, he pats the tree beside him, and asks it to lift him up too before he dies, and take him someplace high to look at the sun.=他讲了部族里一个卧病在床的老人被角兽接走，在林地最高处度过生命最后时刻的故事。讲完之后，他拍拍身旁的树，请求树也在他临死前将他接走，举到很高的地方看看太阳。
He tells the story of a Columbian trader passing by the tribe who had an unfortunate encounter with a tuskbeast. You follow the direction he mentions and find one of the trader's goods under the snow, but the obvious traces of Sami spells left nearby raise your suspicions.=他讲了一个路过部族的哥伦比亚商人不幸遇到牙兽的故事。你循着他说的方向找过去，在积雪底下发现了一件商人遗留的货品。令人疑虑的是，周围明显留下了萨米人的法术痕迹。
He tells the story of a warrior in his tribe who sacrificed himself, but halfway through you realize the man he mentions is actually 'alive' in the tribe. Whether it be from the alcohol or the story, you find yourself starting to sweat.=他讲了部族里一名战士牺牲的故事，但你听到一半时意识到，他所说的这个人正“生活”在部族之中。不知是酒精还是故事的作用，你感到自己开始冒汗。
He tells you of his boss using 'certain methods' to get out of jail early—all thanks to everyone who was willing to buy his beer back then—and was able to jump on the upsurge of Columbian pioneers heading northward, even managing to expand his business. 'We really shouldn't be selling these modern tech gadgets to the Sami though.' He taps on your gift, clearly not caring about the lost profits.=他告诉你，多亏了那段时间里每个愿意买酒的人，他的老板“通过一些手段”提前出了狱，正好赶上了哥伦比亚向北开拓的热潮，甚至扩展了业务范围。“不过我们确实不该想着把这些现代科技玩意卖给萨米人。”他拍了拍给你的礼物，显然并不在意这一点亏损。
He threw a question into the ancient, bottomless well, and received an answer in return.=他向深不见底的古井里投下了一个问题，随后得到了答复。
He tried to stop you from listening. He said it was dangerous. He said you should not stay. Do you understand now? You are listening to his song.=这是他曾经多次阻止你听的，他说这很危险，他说你不该逗留——现在你明白了吗？你在听他唱歌。
He turns around, walking away from his old friend. One day, they will find themselves standing against each other.=他转身离开自己的好友，他们终有一日将站在对立面上。
He understands well how rivers move, and how battlefields change.=他了解河流最细微的水文，也清楚战场上瞬息万变的动向。
He used to walk the streets, outrage on his mind. There he was, and there he wasn't. Could you stop him? No-one could.=从前的他怀着愤怒行走在街道间，忽隐忽现，无人可挡。
He walked down paths untrodden.=他面对过未择之路。
He walks alone, just as when he first became an Abyssal Hunter.=他独行，一如他刚成为深海猎人时那样。
He walks forward, the wind and sand slowly wiping away his footprints. The great city of Yumen grows smaller in the distance.=他就这么走着，脚印一点点被风沙抹平，偌大的玉门城在他身后，也一点点地小了下去。
He wanted to see with his own eyes the side of Siracusa that was not so Siracusan. When he noticed the gazes of those assessing him from the corners of the restaurant, he realized that such a Siracusa does not yet exist.=他想亲眼看看叙拉古不那么“叙拉古”的一面。当注意到餐厅角落里那些估量揣度他的目光时，他意识到叙拉古还不存在这样的一面。
He wants to know if working with people who share the same goal would result in a different outcome for things that a single person could not change.=他想知道，靠一个人的努力无法改变的事，与志同道合者一起努力，结果是否会有不同。
He was not chosen, nor were any great hopes placed upon him. He is only doing what he can, as he always has.=他不是被选择的，也不是被期待的，他只是在做他力所能及的事，一如既往。
He was prepared to measure the sands of Sargon with his entire life. Now, he seeks only to measure his own heart.=他曾准备用一生衡量萨尔贡的黄沙，如今他只求衡量自己的心。
He was worried that he led his elders down the wrong path, while in reality, they were already behind him, giving him a push forward.=他还在担心自己给叔叔阿姨们带错了路，他们却已在背后推着他走。
He welcomes interruptions at any time too—after all, it's just one more part of work.=也欢迎随时打断，毕竟，这也是工作的一部分。
He who wears silk knows more than the five grains. He is here to settle a millennia-long debt.\n<@lv.item><Farmland></>Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></>Stops Blight from spreading.\n<@lv.item><Pumping Station></>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=身披绫罗者不但明辨五谷，还要算一笔千年老帐。\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播\n<@lv.item><泵站></>将身后一格的水泵至前方，净化/传播病害
He who wears silk knows more than the five grains. He is here to settle a millennia-long debt.\n<Farmland>Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve>Stops Blight from spreading.\n<Pumping Station>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=身披绫罗者不但明辨五谷，还要算一笔千年老帐。\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播\n<泵站>将身后一格的水泵至前方，净化/传播病害
He will occasionally leave his teammates in the dust when he charges forward.=他偶尔也会在冲刺时把队友甩得很远。
He willingly entrusts his life to the Doctor in order to rescue the imperiled civilians. For Reunion, he is willing to give everything.\n<color\=#ed5016><Sarkaz Lancer></color> On seeing Reunion improve by the day, has started to trust the Doctor and is willing to open the path forward.\n<@lv.item><Originium Jetstream></>Continuously generates currents of airflow. Allied units moving downstream/upstream will have increased/decreased Movement Speed.\n<@lv.item><Active Originium></> Units who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<@lv.rem>In this stage, Rhodes Island Operators gain a huge amount of SP when deployed.</>=为了接应深入险境的平民，他向博士主动请缨。为了整合运动，他愿意付出一切。\n<color\=#ed5016><萨卡兹穿刺手></color>看着整合运动越来越好，开始信任博士，愿意为了博士开辟前路。\n<@lv.item><源石流发生装置></>持续喷出气流。顺风/逆风移动的我方单位移速提升/降低。\n<@lv.item><活性源石></>经过的单位持续受到伤害，但攻击力和攻速大幅度提升\n<@lv.rem>本关中，罗德岛干员部署时获得大量技力</>
He willingly entrusts his life to the Doctor in order to rescue the imperiled civilians. For Reunion, he is willing to give everything.\n<Sarkaz Lancer> On seeing Reunion improve by the day, has started to trust the Doctor and is willing to open the path forward.\n<Originium Jetstream>Continuously generates currents of airflow. Allied units moving downstream/upstream will have increased/decreased Movement Speed.\n<Active Originium> Units who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\nIn this stage, Rhodes Island Operators gain a huge amount of SP when deployed.=为了接应深入险境的平民，他向博士主动请缨。为了整合运动，他愿意付出一切。\n<萨卡兹穿刺手>看着整合运动越来越好，开始信任博士，愿意为了博士开辟前路。\n<源石流发生装置>持续喷出气流。顺风/逆风移动的我方单位移速提升/降低。\n<活性源石>经过的单位持续受到伤害，但攻击力和攻速大幅度提升\n本关中，罗德岛干员部署时获得大量技力
He witnessed duties unfinished.=他面对过未履之责。
He woke up, finding that neither heaven nor hell had taken him. He was still in Chernobog.=他醒来，发现自己身在切尔诺伯格。
He won't let you go down before he does.=在他倒下之前，他不会让你倒下。
He'll cooperate according to his own interpretation of the commands.=他往往会以自己的理解来配合指挥。
He'll spurn, sing, despise, miss... From first light, to last.=他将唾弃，将讴歌，将憎恨，将眷恋......从清晨直到黄昏。
He's already done all the reserve squad's work for them. What else do you expect?=他已经把所有后续部队的事情都干完了，还要别人做什么？
He's armed with a parasol, a fan and a mouth. Who can say if he has anything else on him too?=武器是一把伞一把扇还有一张嘴，也许还有别的。
He's definitely up to no good!=他准没做好事！
He's different from his friends—this is all he can do, and he hopes he can do more for them.=和朋友们不同，他只能做到这些；他希望自己能为朋友做的不止这些。
He's fast with his knife, skilled in kung fu, and such cold eyes he has!=好快的刀，好利索的功夫，好冰冷的眼神！
He's got great qinggong, but he'll never leave his companions behind.=他的轻功很好，但从来不会将同伴落在身后。
He's got it=他有答案
He's here on a voluntary basis, honest!=他其实是自愿的！
He's just applied for the funding to purchase one hundred scoops of ice cream.=他刚刚申请了一笔经费，用于购买一百个冰淇淋球。
He's not as scary as he looks.=他只是看上去很可怕。
He's right. The duck has a point=确实，鸭子说的有道理
He's shivering. Must be the air conditioning in the bar. Have another drink, it'll warm you up.=看来是酒吧里的冷气太足了，所以这位先生才哆嗦个不停，那为何不再多喝一杯暖暖身体？
He's so short he's going to jump and hit your knee...=这不就是跳起来打你膝盖......
He's thought of a lot of ways to handle your unruliness. His latest idea is what he calls 'fighting fire with fire'. Besides, the goods are lost either way, so why not sit back and enjoy a cup of tea while watching you tear at each other's throats?=为了应对你的任性他已经想了诸多方法，最新的这一招叫做：“以毒攻毒”。反正财物指定没救了，不如喝口茶，放任你们互相撕咬。
He's waited three years for this fight, but the preparation for it began on his first day studying kung fu.=他为这一战等待了三年，但他为了这一战做的准备，要从习武的第一天算起。
He's wearing the mask.\nIs he the one who's speaking or is it the mask?=他戴上了面具。\n是他在说话还是面具在说话？
Head back to the main event page? The shots you've taken won't be saved.=要回到活动主页吗，拍到的照片不会被保留
Head maid to Kjerag Saintess Enya Silverash (also known as Operator Pramanix), joining Rhodes Island as delegate of the Saintess.\nResponsible for a great deal of connective matters in Pramanix's secret visits to Rhodes Island. Extremely keen on the operator life, presently active as a Caster Operator in all manner of missions.=谢拉格圣女，恩雅·希瓦艾什，也就是干员初雪的侍女长，作为圣女的代表加入罗德岛。\n负责初雪秘密访问罗德岛的诸多对接事宜，除此之外，本人也十分享受干员生活，现作为术师干员活跃于各种任务中。
Head Physician's Work Chair=主医师工作椅
Head Priest once said, 'For that which must be done, act despite the impossibility.' I used to think it was a simple statement. After all, there were no tasks that could not be done, only those that should and should not be done. But as my travels continued, I realized it was a profound truth, worthy of acting upon for my entire life.=住持爷爷说过，“知其不可而为之。”小僧原以为这是极其简单的一句，因为世上没有不可为之事，只有应为和不应为之事。只是渐行渐远，小僧才了然，这是极沉重的一句话，值得小僧一生践行。
Head Priest said that one must have a merciful heart. I believe we may relent.=住持爷爷说，要有慈悲之心，小僧也觉得差不多行了。
Head to the destination=走入终点
Head to toe=披覆周身
Head to work, do my job, get off work, go home. My life isn't so different from that of any ordinary person in Kazimierz.=上班、工作、下班、回家，我的生活和千千万万普通的卡西米尔人没什么区别。
Head-on Assault=迎头痛击
Headbangable Doorframe=撞脑袋门框
Headhunt=干员寻访
Headhunt x1=寻访一次
Headhunt x10=寻访十次
Headhunting Data Contract=寻访数据契约
Headhunting Data Contract\nExchange Shop=寻访数据契约\n交易所
Headhunting Pack - Kernel=新年寻访组合包·中坚
Headhunting Parametric Model=寻访参数模型
Headhunting Parametric Models=寻访参数模型
Headhunting Permit=寻访凭证
Heading the Charge=头阵冲锋
Heading to the <color\=#ddb349>lighthouse control room</color>=前往<color\=#ddb349>灯塔控制室</color>
Heading to the lighthouse control room=前往灯塔控制室
Headlong Rush=躁动冲刺
Headquarter=营垒
Headquarter of Sandbank=风沙营垒
Headquarters=驻扎地
Headquarters Constructs=驻地设施
Headquarters damaged=驻扎地损毁
Headquarters Level=驻扎地等级
Headquarters Logistics=驻扎地后勤
Headquarters Production=驻扎地产出
Headquarters upgraded!=驻扎地已完成升级!
Heads=正
Heads Down=低下头
Heads up! Don't chase them. Safety first. I do still have a little shop in Mitsukue. If things don't work out, Doctor…=当心！别追了，安全第一。博士，其实我在御机城还有一个小店面，实在不行......
Healable=可被治疗
Healer's Path - Advancement=医者-突破
Healer's Path - Keen Hands=医者-妙手
Healer's Path - Potency=医者-强效试剂
Healer's Path - Restore Sanity=医者-固化序列
Healer's Path - Self-Treating=医者-自医
Healer's Path - Training=医者-典训
Healer's Path - Wellspring=医者-涌泉
Healers are more likely to become patients.=医人者更易伤人。
Healing Boost=医疗效果大提升
Healing effect +40%, units within range recover +1 SP/s; damage dealt -10%=治疗效果+40%，范围内的单位+1SP/秒回复;造成伤害-10%
Healing grants the target Operator a <$ba.barrier>Barrier</> equal to 10% of Papyrus's ATK, lasting 8 seconds=治疗会为目标干员附加相当于自身10%攻击力的<$ba.barrier>屏障</>，持续8秒
Healing grants the target Operator a <$ba.barrier>Barrier</> equal to 12% <@ba.talpu>(+2%)</> of Papyrus's ATK, lasting 8 seconds=治疗会为目标干员附加相当于自身12%<@ba.talpu>（+2%）</>攻击力的<$ba.barrier>屏障</>，持续8秒
Healing grants the target Operator a <$ba.barrier>Barrier</> equal to 20% of Papyrus's ATK, lasting 8 seconds=治疗会为目标干员附加相当于自身20%攻击力的<$ba.barrier>屏障</>，持续8秒
Healing grants the target Operator a <$ba.barrier>Barrier</> equal to 22% <@ba.talpu>(+2%)</> of Papyrus's ATK, lasting 8 seconds=治疗会为目标干员附加相当于自身22%<@ba.talpu>（+2%）</>攻击力的<$ba.barrier>屏障</>，持续8秒
Healing grants the target Operator a <$ba.barrier>Barrier</> equal to 23% of Papyrus's ATK, lasting 8 seconds=治疗会为目标干员附加相当于自身23%攻击力的<$ba.barrier>屏障</>，持续8秒
Healing grants the target Operator a <$ba.barrier>Barrier</> equal to 25% <@ba.talpu>(+2%)</> of Papyrus's ATK, lasting 8 seconds=治疗会为目标干员附加相当于自身25%<@ba.talpu>（+2%）</>攻击力的<$ba.barrier>屏障</>，持续8秒
Healing grants the target Operator a <$ba.barrier>Barrier</> equal to 27% of Papyrus's ATK, lasting 10 seconds=治疗会为目标干员附加相当于自身27%攻击力的<$ba.barrier>屏障</>，持续10秒
Healing grants the target Operator a <$ba.barrier>Barrier</> equal to 29% <@ba.talpu>(+2%)</> of Papyrus's ATK, lasting 10 seconds=治疗会为目标干员附加相当于自身29%<@ba.talpu>（+2%）</>攻击力的<$ba.barrier>屏障</>，持续10秒
Healing grants the target Operator a <$ba.barrier>Barrier</> equal to 5% of Papyrus's ATK, lasting 8 seconds=治疗会为目标干员附加相当于自身5%攻击力的<$ba.barrier>屏障</>，持续8秒
Healing grants the target Operator a <$ba.barrier>Barrier</> equal to 7% <@ba.talpu>(+2%)</> of Papyrus's ATK, lasting 8 seconds=治疗会为目标干员附加相当于自身7%<@ba.talpu>（+2%）</>攻击力的<$ba.barrier>屏障</>，持续8秒
Healing grants the target Operator a Barrier equal to 10% of Papyrus's ATK, lasting 8 seconds=治疗会为目标干员附加相当于自身10%攻击力的屏障，持续8秒
Healing grants the target Operator a Barrier equal to 12% (+2%) of Papyrus's ATK, lasting 8 seconds=治疗会为目标干员附加相当于自身12%（+2%）攻击力的屏障，持续8秒
Healing grants the target Operator a Barrier equal to 20% of Papyrus's ATK, lasting 8 seconds=治疗会为目标干员附加相当于自身20%攻击力的屏障，持续8秒
Healing grants the target Operator a Barrier equal to 22% (+2%) of Papyrus's ATK, lasting 8 seconds=治疗会为目标干员附加相当于自身22%（+2%）攻击力的屏障，持续8秒
Healing grants the target Operator a Barrier equal to 23% of Papyrus's ATK, lasting 8 seconds=治疗会为目标干员附加相当于自身23%攻击力的屏障，持续8秒
Healing grants the target Operator a Barrier equal to 25% (+2%) of Papyrus's ATK, lasting 8 seconds=治疗会为目标干员附加相当于自身25%（+2%）攻击力的屏障，持续8秒
Healing grants the target Operator a Barrier equal to 27% of Papyrus's ATK, lasting 10 seconds=治疗会为目标干员附加相当于自身27%攻击力的屏障，持续10秒
Healing grants the target Operator a Barrier equal to 29% (+2%) of Papyrus's ATK, lasting 10 seconds=治疗会为目标干员附加相当于自身29%（+2%）攻击力的屏障，持续10秒
Healing grants the target Operator a Barrier equal to 5% of Papyrus's ATK, lasting 8 seconds=治疗会为目标干员附加相当于自身5%攻击力的屏障，持续8秒
Healing grants the target Operator a Barrier equal to 7% (+2%) of Papyrus's ATK, lasting 8 seconds=治疗会为目标干员附加相当于自身7%（+2%）攻击力的屏障，持续8秒
Healing Hand, Evil Heart=妙手玄心
Healing Haze=治愈云雾
Healing increased by 15% when healing a ground unit=治疗地面单位时治疗量提升15%
Healing increased by <@ba.kw>15%</> when healing a ground unit=治疗地面单位时治疗量提升<@ba.kw>15%</>
Healing increases to 110% when healing an ally affected by negative status=治疗处于异常状态中的友方干员时治疗量提升至110%
Healing increases to 113% (+3%) when healing an Operator affected by negative status=治疗处于异常状态中的友方干员时治疗量提升至113%（+3%）
Healing increases to 113% <@ba.talpu>(+3%)</> when healing an Operator affected by negative status=治疗处于异常状态中的友方干员时治疗量提升至113%<@ba.talpu>（+3%）</>
Healing increases to 120% when healing an Operator affected by negative status=治疗处于异常状态中的友方干员时治疗量提升至120%
Healing increases to 123% (+3%) when healing an Operator affected by negative status=治疗处于异常状态中的友方干员时治疗量提升至123%（+3%）
Healing increases to 123% <@ba.talpu>(+3%)</> when healing an Operator affected by negative status=治疗处于异常状态中的友方干员时治疗量提升至123%<@ba.talpu>（+3%）</>
Healing increases to 130% when healing an Operator affected by negative status=治疗处于异常状态中的友方干员时治疗量提升至130%
Healing increases to 133% (+3%) when healing an Operator affected by negative status=治疗处于异常状态中的友方干员时治疗量提升至133%（+3%）
Healing increases to 133% <@ba.talpu>(+3%)</> when healing an Operator affected by negative status=治疗处于异常状态中的友方干员时治疗量提升至133%<@ba.talpu>（+3%）</>
Healing increases to 135% when healing an Operator affected by negative status=治疗处于异常状态中的友方干员时治疗量提升至135%
Healing increases to 138% (+3%) when healing an Operator affected by negative status=治疗处于异常状态中的友方干员时治疗量提升至138%（+3%）
Healing increases to 138% <@ba.talpu>(+3%)</> when healing an Operator affected by negative status=治疗处于异常状态中的友方干员时治疗量提升至138%<@ba.talpu>（+3%）</>
Healing Mode enabled.=治疗模式。
Healing range <@ba.vup>expands</>, attacks now also heal allied Operators, and ATK <@ba.vup>+10%</>. If there are ground enemies on sowed tiles, all allied units within skill range gain <@ba.vup>+10%</> ATK and <@ba.vup>+10</> ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than <@ba.vup>4</> tile(s) away=治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+10%</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+10%</>、攻击速度<@ba.vup>+10</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>4</>格时被传送回该地块
Healing range <@ba.vup>expands</>, attacks now also heal allied Operators, and ATK <@ba.vup>+14%</>. If there are ground enemies on sowed tiles, all allied units within skill range gain <@ba.vup>+10%</> ATK and <@ba.vup>+10</> ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than <@ba.vup>4</> tile(s) away=治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+14%</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+10%</>、攻击速度<@ba.vup>+10</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>4</>格时被传送回该地块
Healing range <@ba.vup>expands</>, attacks now also heal allied Operators, and ATK <@ba.vup>+18%</>. If there are ground enemies on sowed tiles, all allied units within skill range gain <@ba.vup>+10%</> ATK and <@ba.vup>+10</> ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than <@ba.vup>4</> tile(s) away=治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+18%</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+10%</>、攻击速度<@ba.vup>+10</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>4</>格时被传送回该地块
Healing range <@ba.vup>expands</>, attacks now also heal allied Operators, and ATK <@ba.vup>+22%</>. If there are ground enemies on sowed tiles, all allied units within skill range gain <@ba.vup>+15%</> ATK and <@ba.vup>+15</> ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than <@ba.vup>4</> tile(s) away=治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+22%</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+15%</>、攻击速度<@ba.vup>+15</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>4</>格时被传送回该地块
Healing range <@ba.vup>expands</>, attacks now also heal allied Operators, and ATK <@ba.vup>+26%</>. If there are ground enemies on sowed tiles, all allied units within skill range gain <@ba.vup>+15%</> ATK and <@ba.vup>+15</> ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than <@ba.vup>4</> tile(s) away=治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+26%</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+15%</>、攻击速度<@ba.vup>+15</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>4</>格时被传送回该地块
Healing range <@ba.vup>expands</>, attacks now also heal allied Operators, and ATK <@ba.vup>+30%</>. If there are ground enemies on sowed tiles, all allied units within skill range gain <@ba.vup>+15%</> ATK and <@ba.vup>+15</> ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than <@ba.vup>4</> tile(s) away=治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+30%</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+15%</>、攻击速度<@ba.vup>+15</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>4</>格时被传送回该地块
Healing range <@ba.vup>expands</>, attacks now also heal allied Operators, and ATK <@ba.vup>+34%</>. If there are ground enemies on sowed tiles, all allied units within skill range gain <@ba.vup>+20%</> ATK and <@ba.vup>+20</> ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than <@ba.vup>3</> tile(s) away=治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+34%</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+20%</>、攻击速度<@ba.vup>+20</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>3</>格时被传送回该地块
Healing range <@ba.vup>expands</>, attacks now also heal allied Operators, and ATK <@ba.vup>+38%</>. If there are ground enemies on sowed tiles, all allied units within skill range gain <@ba.vup>+20%</> ATK and <@ba.vup>+20</> ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than <@ba.vup>3</> tile(s) away=治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+38%</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+20%</>、攻击速度<@ba.vup>+20</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>3</>格时被传送回该地块
Healing range <@ba.vup>expands</>, attacks now also heal allied Operators, and ATK <@ba.vup>+44%</>. If there are ground enemies on sowed tiles, all allied units within skill range gain <@ba.vup>+25%</> ATK and <@ba.vup>+25</> ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than <@ba.vup>3</> tile(s) away=治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+44%</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+25%</>、攻击速度<@ba.vup>+25</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>3</>格时被传送回该地块
Healing range <@ba.vup>expands</>, attacks now also heal allied Operators, and ATK <@ba.vup>+50%</>. If there are ground enemies on sowed tiles, all allied units within skill range gain <@ba.vup>+25%</> ATK and <@ba.vup>+25</> ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than <@ba.vup>2</> tile(s) away=治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+50%</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+25%</>、攻击速度<@ba.vup>+25</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>2</>格时被传送回该地块
Healing range <@ba.vup>expands</>, attacks now also heal allied Operators, and ATK <@ba.vup>+{atk:0%}</>. If there are ground enemies on sowed tiles, all allied units within skill range gain <@ba.vup>+{e_atk:0%}</> ATK and <@ba.vup>+{e_attack_speed}</> ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than <@ba.vup>{max_distance}</> tile(s) away=治疗范围<@ba.vup>扩大</>，攻击同时可治疗我方干员，攻击力<@ba.vup>+{atk:0%}</>，有地面敌人处于播种地块时技能范围内的我方单位攻击力<@ba.vup>+{e_atk:0%}</>、攻击速度<@ba.vup>+{e_attack_speed}</>，敌人经过播种地块时获得如下效果：当远离该地块超过<@ba.vup>{max_distance}</>格时被传送回该地块
Healing range expands, attacks now also heal allied Operators, and ATK +10%. If there are ground enemies on sowed tiles, all allied units within skill range gain +10% ATK and +10 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 4 tile(s) away=治疗范围扩大，攻击同时可治疗我方干员，攻击力+10%，有地面敌人处于播种地块时技能范围内的我方单位攻击力+10%、攻击速度+10，敌人经过播种地块时获得如下效果：当远离该地块超过4格时被传送回该地块
Healing range expands, attacks now also heal allied Operators, and ATK +14%. If there are ground enemies on sowed tiles, all allied units within skill range gain +10% ATK and +10 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 4 tile(s) away=治疗范围扩大，攻击同时可治疗我方干员，攻击力+14%，有地面敌人处于播种地块时技能范围内的我方单位攻击力+10%、攻击速度+10，敌人经过播种地块时获得如下效果：当远离该地块超过4格时被传送回该地块
Healing range expands, attacks now also heal allied Operators, and ATK +18%. If there are ground enemies on sowed tiles, all allied units within skill range gain +10% ATK and +10 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 4 tile(s) away=治疗范围扩大，攻击同时可治疗我方干员，攻击力+18%，有地面敌人处于播种地块时技能范围内的我方单位攻击力+10%、攻击速度+10，敌人经过播种地块时获得如下效果：当远离该地块超过4格时被传送回该地块
Healing range expands, attacks now also heal allied Operators, and ATK +22%. If there are ground enemies on sowed tiles, all allied units within skill range gain +15% ATK and +15 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 4 tile(s) away=治疗范围扩大，攻击同时可治疗我方干员，攻击力+22%，有地面敌人处于播种地块时技能范围内的我方单位攻击力+15%、攻击速度+15，敌人经过播种地块时获得如下效果：当远离该地块超过4格时被传送回该地块
Healing range expands, attacks now also heal allied Operators, and ATK +26%. If there are ground enemies on sowed tiles, all allied units within skill range gain +15% ATK and +15 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 4 tile(s) away=治疗范围扩大，攻击同时可治疗我方干员，攻击力+26%，有地面敌人处于播种地块时技能范围内的我方单位攻击力+15%、攻击速度+15，敌人经过播种地块时获得如下效果：当远离该地块超过4格时被传送回该地块
Healing range expands, attacks now also heal allied Operators, and ATK +30%. If there are ground enemies on sowed tiles, all allied units within skill range gain +15% ATK and +15 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 4 tile(s) away=治疗范围扩大，攻击同时可治疗我方干员，攻击力+30%，有地面敌人处于播种地块时技能范围内的我方单位攻击力+15%、攻击速度+15，敌人经过播种地块时获得如下效果：当远离该地块超过4格时被传送回该地块
Healing range expands, attacks now also heal allied Operators, and ATK +34%. If there are ground enemies on sowed tiles, all allied units within skill range gain +20% ATK and +20 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 3 tile(s) away=治疗范围扩大，攻击同时可治疗我方干员，攻击力+34%，有地面敌人处于播种地块时技能范围内的我方单位攻击力+20%、攻击速度+20，敌人经过播种地块时获得如下效果：当远离该地块超过3格时被传送回该地块
Healing range expands, attacks now also heal allied Operators, and ATK +38%. If there are ground enemies on sowed tiles, all allied units within skill range gain +20% ATK and +20 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 3 tile(s) away=治疗范围扩大，攻击同时可治疗我方干员，攻击力+38%，有地面敌人处于播种地块时技能范围内的我方单位攻击力+20%、攻击速度+20，敌人经过播种地块时获得如下效果：当远离该地块超过3格时被传送回该地块
Healing range expands, attacks now also heal allied Operators, and ATK +44%. If there are ground enemies on sowed tiles, all allied units within skill range gain +25% ATK and +25 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 3 tile(s) away=治疗范围扩大，攻击同时可治疗我方干员，攻击力+44%，有地面敌人处于播种地块时技能范围内的我方单位攻击力+25%、攻击速度+25，敌人经过播种地块时获得如下效果：当远离该地块超过3格时被传送回该地块
Healing range expands, attacks now also heal allied Operators, and ATK +50%. If there are ground enemies on sowed tiles, all allied units within skill range gain +25% ATK and +25 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 2 tile(s) away=治疗范围扩大，攻击同时可治疗我方干员，攻击力+50%，有地面敌人处于播种地块时技能范围内的我方单位攻击力+25%、攻击速度+25，敌人经过播种地块时获得如下效果：当远离该地块超过2格时被传送回该地块
Healing range expands, attacks now also heal allied Operators, and ATK +{atk:0%}. If there are ground enemies on sowed tiles, all allied units within skill range gain +{e_atk:0%} ATK and +{e_attack_speed} ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than {max_distance} tile(s) away=治疗范围扩大，攻击同时可治疗我方干员，攻击力+{atk:0%}，有地面敌人处于播种地块时技能范围内的我方单位攻击力+{e_atk:0%}、攻击速度+{e_attack_speed}，敌人经过播种地块时获得如下效果：当远离该地块超过{max_distance}格时被传送回该地块
Healing Range Up=治疗范围强化
Healing target count +1, Fleeting Foam target count +1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to 200% of the amount healed to 3 nearby enemy target(s)\nFrom second activation and on: ATK +25%, and has unlimited duration=治疗目标数+1，浮光泡影的目标数+1；友方单位受到遥的治疗效果时，对周围3名敌人造成相当于治疗量200%的法术伤害\n第二次及以后使用时攻击力+25%，且持续时间无限
Healing target count +1, Fleeting Foam target count +1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to 200% of the amount healed to 3 nearby enemy target(s)\nFrom second activation and on: ATK +30%, and has unlimited duration=治疗目标数+1，浮光泡影的目标数+1；友方单位受到遥的治疗效果时，对周围3名敌人造成相当于治疗量200%的法术伤害\n第二次及以后使用时攻击力+30%，且持续时间无限
Healing target count +1, Fleeting Foam target count +1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to 200% of the amount healed to 3 nearby enemy target(s)\nFrom second activation and on: ATK +35%, and has unlimited duration=治疗目标数+1，浮光泡影的目标数+1；友方单位受到遥的治疗效果时，对周围3名敌人造成相当于治疗量200%的法术伤害\n第二次及以后使用时攻击力+35%，且持续时间无限
Healing target count +1, Fleeting Foam target count +1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to 200% of the amount healed to 3 nearby enemy target(s)\nFrom second activation and on: ATK +40%, and has unlimited duration=治疗目标数+1，浮光泡影的目标数+1；友方单位受到遥的治疗效果时，对周围3名敌人造成相当于治疗量200%的法术伤害\n第二次及以后使用时攻击力+40%，且持续时间无限
Healing target count +{attack@max_target_heal_add}, Fleeting Foam target count +{max_target_shield_add}; whenever an allied unit receives healing from Haruka, deals Arts damage equal to {atk_scale_extra:0%} of the amount healed to {max_target_extra} nearby enemy target(s)\nFrom second activation and on: ATK +{atk:0%}, and has unlimited duration=治疗目标数+{attack@max_target_heal_add}，浮光泡影的目标数+{max_target_shield_add}；友方单位受到遥的治疗效果时，对周围{max_target_extra}名敌人造成相当于治疗量{atk_scale_extra:0%}的法术伤害\n第二次及以后使用时攻击力+{atk:0%}，且持续时间无限
Healing target count <@ba.vup>+1</>, Fleeting Foam target count <@ba.vup>+1</>; whenever an allied unit receives healing from Haruka, deals Arts damage equal to <@ba.vup>200%</> of the amount healed to <@ba.vup>3</> nearby enemy target(s)\n<@ba.rem>From second activation and on: ATK <@ba.vup>+25%</>, and has unlimited duration</>=治疗目标数<@ba.vup>+1</>，浮光泡影的目标数<@ba.vup>+1</>；友方单位受到遥的治疗效果时，对周围<@ba.vup>3</>名敌人造成相当于治疗量<@ba.vup>200%</>的法术伤害\n<@ba.rem>第二次及以后使用时攻击力<@ba.vup>+25%</>，且持续时间无限</>
Healing target count <@ba.vup>+1</>, Fleeting Foam target count <@ba.vup>+1</>; whenever an allied unit receives healing from Haruka, deals Arts damage equal to <@ba.vup>200%</> of the amount healed to <@ba.vup>3</> nearby enemy target(s)\n<@ba.rem>From second activation and on: ATK <@ba.vup>+30%</>, and has unlimited duration</>=治疗目标数<@ba.vup>+1</>，浮光泡影的目标数<@ba.vup>+1</>；友方单位受到遥的治疗效果时，对周围<@ba.vup>3</>名敌人造成相当于治疗量<@ba.vup>200%</>的法术伤害\n<@ba.rem>第二次及以后使用时攻击力<@ba.vup>+30%</>，且持续时间无限</>
Healing target count <@ba.vup>+1</>, Fleeting Foam target count <@ba.vup>+1</>; whenever an allied unit receives healing from Haruka, deals Arts damage equal to <@ba.vup>200%</> of the amount healed to <@ba.vup>3</> nearby enemy target(s)\n<@ba.rem>From second activation and on: ATK <@ba.vup>+35%</>, and has unlimited duration</>=治疗目标数<@ba.vup>+1</>，浮光泡影的目标数<@ba.vup>+1</>；友方单位受到遥的治疗效果时，对周围<@ba.vup>3</>名敌人造成相当于治疗量<@ba.vup>200%</>的法术伤害\n<@ba.rem>第二次及以后使用时攻击力<@ba.vup>+35%</>，且持续时间无限</>
Healing target count <@ba.vup>+1</>, Fleeting Foam target count <@ba.vup>+1</>; whenever an allied unit receives healing from Haruka, deals Arts damage equal to <@ba.vup>200%</> of the amount healed to <@ba.vup>3</> nearby enemy target(s)\n<@ba.rem>From second activation and on: ATK <@ba.vup>+40%</>, and has unlimited duration</>=治疗目标数<@ba.vup>+1</>，浮光泡影的目标数<@ba.vup>+1</>；友方单位受到遥的治疗效果时，对周围<@ba.vup>3</>名敌人造成相当于治疗量<@ba.vup>200%</>的法术伤害\n<@ba.rem>第二次及以后使用时攻击力<@ba.vup>+40%</>，且持续时间无限</>
Healing target count <@ba.vup>+{attack@max_target_heal_add}</>, Fleeting Foam target count <@ba.vup>+{max_target_shield_add}</>; whenever an allied unit receives healing from Haruka, deals Arts damage equal to <@ba.vup>{atk_scale_extra:0%}</> of the amount healed to <@ba.vup>{max_target_extra}</> nearby enemy target(s)\n<@ba.rem>From second activation and on: ATK <@ba.vup>+{atk:0%}</>, and has unlimited duration</>=治疗目标数<@ba.vup>+{attack@max_target_heal_add}</>，浮光泡影的目标数<@ba.vup>+{max_target_shield_add}</>；友方单位受到遥的治疗效果时，对周围<@ba.vup>{max_target_extra}</>名敌人造成相当于治疗量<@ba.vup>{atk_scale_extra:0%}</>的法术伤害\n<@ba.rem>第二次及以后使用时攻击力<@ba.vup>+{atk:0%}</>，且持续时间无限</>
Healing targets gain <$ba.buffres>status resistance</> for 2 seconds. If the target's HP is above 75%, they gain <$ba.buffres>status resistance</> for 4 seconds instead.=治疗的目标获得2秒<$ba.buffres>抵抗</>，若目标生命值高于75%则改为4秒<$ba.buffres>抵抗</>
Healing targets gain <$ba.buffres>status resistance</> for 4 seconds. If the target's HP is above 75%, they gain <$ba.buffres>status resistance</> for 6 seconds instead.=治疗的目标获得4秒<$ba.buffres>抵抗</>，若目标生命值高于75%则改为6秒<$ba.buffres>抵抗</>
Healing targets gain <$ba.buffres>status resistance</> for 5 seconds. If the target's HP is above 75%, they gain <$ba.buffres>status resistance</> for 7 seconds instead.=治疗的目标获得5秒<$ba.buffres>抵抗</>，若目标生命值高于75%则改为7秒<$ba.buffres>抵抗</>
Healing targets gain <$ba.buffres>status resistance</> for 5 seconds. If the target's HP is above 75%, they gain <$ba.buffres>status resistance</> for 8 seconds instead.=治疗的目标获得5秒<$ba.buffres>抵抗</>，若目标生命值高于75%则改为8秒<$ba.buffres>抵抗</>
Healing targets gain status resistance for 2 seconds. If the target's HP is above 75%, they gain status resistance for 4 seconds instead.=治疗的目标获得2秒抵抗，若目标生命值高于75%则改为4秒抵抗
Healing targets gain status resistance for 4 seconds. If the target's HP is above 75%, they gain status resistance for 6 seconds instead.=治疗的目标获得4秒抵抗，若目标生命值高于75%则改为6秒抵抗
Healing targets gain status resistance for 5 seconds. If the target's HP is above 75%, they gain status resistance for 7 seconds instead.=治疗的目标获得5秒抵抗，若目标生命值高于75%则改为7秒抵抗
Healing targets gain status resistance for 5 seconds. If the target's HP is above 75%, they gain status resistance for 8 seconds instead.=治疗的目标获得5秒抵抗，若目标生命值高于75%则改为8秒抵抗
Healing Up=治疗力提升
Healing Up α=治疗强化·α型
Healing Up β=治疗强化·β型
Healing Up γ=治疗强化·γ型
Healing Waves=治愈水波
Healing Wings=治愈之翼
Heals a target for 200% of Perfumer the Distilled's ATK, and grants the target DEF +10% for 10s (does not stack)\nCan store 1 charge(s)=立即进行一次治疗，治疗量为撷英调香师攻击力的200%，并使目标防御力+10%，持续10秒（不可叠加）\n可充能1次
Heals a target for 220% of Perfumer the Distilled's ATK, and grants the target DEF +10% for 10s (does not stack)\nCan store 1 charge(s)=立即进行一次治疗，治疗量为撷英调香师攻击力的220%，并使目标防御力+10%，持续10秒（不可叠加）\n可充能1次
Heals a target for 240% of Perfumer the Distilled's ATK, and grants the target DEF +10% for 10s (does not stack)\nCan store 1 charge(s)=立即进行一次治疗，治疗量为撷英调香师攻击力的240%，并使目标防御力+10%，持续10秒（不可叠加）\n可充能1次
Heals a target for 260% of Perfumer the Distilled's ATK, and grants the target DEF +15% for 10s (does not stack)\nCan store 2 charge(s)=立即进行一次治疗，治疗量为撷英调香师攻击力的260%，并使目标防御力+15%，持续10秒（不可叠加）\n可充能2次
Heals a target for 310% of Perfumer the Distilled's ATK, and grants the target DEF +15% for 10s (does not stack)\nCan store 2 charge(s)=立即进行一次治疗，治疗量为撷英调香师攻击力的310%，并使目标防御力+15%，持续10秒（不可叠加）\n可充能2次
Heals a target for 330% of Perfumer the Distilled's ATK, and grants the target DEF +15% for 10s (does not stack)\nCan store 2 charge(s)=立即进行一次治疗，治疗量为撷英调香师攻击力的330%，并使目标防御力+15%，持续10秒（不可叠加）\n可充能2次
Heals a target for 350% of Perfumer the Distilled's ATK, and grants the target DEF +20% for 10s (does not stack)\nCan store 2 charge(s)=立即进行一次治疗，治疗量为撷英调香师攻击力的350%，并使目标防御力+20%，持续10秒（不可叠加）\n可充能2次
Heals a target for 400% of Perfumer the Distilled's ATK, and grants the target DEF +20% for 10s (does not stack)\nCan store 2 charge(s)=立即进行一次治疗，治疗量为撷英调香师攻击力的400%，并使目标防御力+20%，持续10秒（不可叠加）\n可充能2次
Heals a target for 450% of Perfumer the Distilled's ATK, and grants the target DEF +20% for 10s (does not stack)\nCan store 2 charge(s)=立即进行一次治疗，治疗量为撷英调香师攻击力的450%，并使目标防御力+20%，持续10秒（不可叠加）\n可充能2次
Heals a target for 500% of Perfumer the Distilled's ATK, and grants the target DEF +25% for 10s (does not stack)\nCan store 2 charge(s)=立即进行一次治疗，治疗量为撷英调香师攻击力的500%，并使目标防御力+25%，持续10秒（不可叠加）\n可充能2次
Heals a target for <@ba.vup>200%</> of Perfumer the Distilled's ATK, and grants the target DEF <@ba.vup>+10%</> for <@ba.vup>10</>s (does not stack)\n<@ba.rem>Can store 1 charge(s)</>=立即进行一次治疗，治疗量为撷英调香师攻击力的<@ba.vup>200%</>，并使目标防御力<@ba.vup>+10%</>，持续<@ba.vup>10</>秒（不可叠加）\n<@ba.rem>可充能1次</>
Heals a target for <@ba.vup>220%</> of Perfumer the Distilled's ATK, and grants the target DEF <@ba.vup>+10%</> for <@ba.vup>10</>s (does not stack)\n<@ba.rem>Can store 1 charge(s)</>=立即进行一次治疗，治疗量为撷英调香师攻击力的<@ba.vup>220%</>，并使目标防御力<@ba.vup>+10%</>，持续<@ba.vup>10</>秒（不可叠加）\n<@ba.rem>可充能1次</>
Heals a target for <@ba.vup>240%</> of Perfumer the Distilled's ATK, and grants the target DEF <@ba.vup>+10%</> for <@ba.vup>10</>s (does not stack)\n<@ba.rem>Can store 1 charge(s)</>=立即进行一次治疗，治疗量为撷英调香师攻击力的<@ba.vup>240%</>，并使目标防御力<@ba.vup>+10%</>，持续<@ba.vup>10</>秒（不可叠加）\n<@ba.rem>可充能1次</>
Heals a target for <@ba.vup>260%</> of Perfumer the Distilled's ATK, and grants the target DEF <@ba.vup>+15%</> for <@ba.vup>10</>s (does not stack)\n<@ba.rem>Can store 2 charge(s)</>=立即进行一次治疗，治疗量为撷英调香师攻击力的<@ba.vup>260%</>，并使目标防御力<@ba.vup>+15%</>，持续<@ba.vup>10</>秒（不可叠加）\n<@ba.rem>可充能2次</>
Heals a target for <@ba.vup>310%</> of Perfumer the Distilled's ATK, and grants the target DEF <@ba.vup>+15%</> for <@ba.vup>10</>s (does not stack)\n<@ba.rem>Can store 2 charge(s)</>=立即进行一次治疗，治疗量为撷英调香师攻击力的<@ba.vup>310%</>，并使目标防御力<@ba.vup>+15%</>，持续<@ba.vup>10</>秒（不可叠加）\n<@ba.rem>可充能2次</>
Heals a target for <@ba.vup>330%</> of Perfumer the Distilled's ATK, and grants the target DEF <@ba.vup>+15%</> for <@ba.vup>10</>s (does not stack)\n<@ba.rem>Can store 2 charge(s)</>=立即进行一次治疗，治疗量为撷英调香师攻击力的<@ba.vup>330%</>，并使目标防御力<@ba.vup>+15%</>，持续<@ba.vup>10</>秒（不可叠加）\n<@ba.rem>可充能2次</>
Heals a target for <@ba.vup>350%</> of Perfumer the Distilled's ATK, and grants the target DEF <@ba.vup>+20%</> for <@ba.vup>10</>s (does not stack)\n<@ba.rem>Can store 2 charge(s)</>=立即进行一次治疗，治疗量为撷英调香师攻击力的<@ba.vup>350%</>，并使目标防御力<@ba.vup>+20%</>，持续<@ba.vup>10</>秒（不可叠加）\n<@ba.rem>可充能2次</>
Heals a target for <@ba.vup>400%</> of Perfumer the Distilled's ATK, and grants the target DEF <@ba.vup>+20%</> for <@ba.vup>10</>s (does not stack)\n<@ba.rem>Can store 2 charge(s)</>=立即进行一次治疗，治疗量为撷英调香师攻击力的<@ba.vup>400%</>，并使目标防御力<@ba.vup>+20%</>，持续<@ba.vup>10</>秒（不可叠加）\n<@ba.rem>可充能2次</>
Heals a target for <@ba.vup>450%</> of Perfumer the Distilled's ATK, and grants the target DEF <@ba.vup>+20%</> for <@ba.vup>10</>s (does not stack)\n<@ba.rem>Can store 2 charge(s)</>=立即进行一次治疗，治疗量为撷英调香师攻击力的<@ba.vup>450%</>，并使目标防御力<@ba.vup>+20%</>，持续<@ba.vup>10</>秒（不可叠加）\n<@ba.rem>可充能2次</>
Heals a target for <@ba.vup>500%</> of Perfumer the Distilled's ATK, and grants the target DEF <@ba.vup>+25%</> for <@ba.vup>10</>s (does not stack)\n<@ba.rem>Can store 2 charge(s)</>=立即进行一次治疗，治疗量为撷英调香师攻击力的<@ba.vup>500%</>，并使目标防御力<@ba.vup>+25%</>，持续<@ba.vup>10</>秒（不可叠加）\n<@ba.rem>可充能2次</>
Heals a target for <@ba.vup>{heal_scale:0%}</> of Perfumer the Distilled's ATK, and grants the target DEF <@ba.vup>+{def:0%}</> for <@ba.vup>10</>s (does not stack)\n<@ba.rem>Can store {cnt} charge(s)</>=立即进行一次治疗，治疗量为撷英调香师攻击力的<@ba.vup>{heal_scale:0%}</>，并使目标防御力<@ba.vup>+{def:0%}</>，持续<@ba.vup>10</>秒（不可叠加）\n<@ba.rem>可充能{cnt}次</>
Heals a target for {heal_scale:0%} of Perfumer the Distilled's ATK, and grants the target DEF +{def:0%} for 10s (does not stack)\nCan store {cnt} charge(s)=立即进行一次治疗，治疗量为撷英调香师攻击力的{heal_scale:0%}，并使目标防御力+{def:0%}，持续10秒（不可叠加）\n可充能{cnt}次
Heals an ally and then provides 10% Physical Dodge for 3 seconds=治疗友方单位后为其提供持续3秒的10%物理闪避
Heals an ally and then provides 15% (+5%) Physical Dodge for 3 seconds=治疗友方单位后为其提供持续3秒的15%（+5%）物理闪避
Heals an ally and then provides 15% <@ba.talpu>(+5%)</> Physical Dodge for 3 seconds=治疗友方单位后为其提供持续3秒的15%<@ba.talpu>（+5%）</>物理闪避
Heals an ally and then provides 20% Physical Dodge for 3 seconds=治疗友方单位后为其提供持续3秒的20%物理闪避
Heals an ally and then provides 25% (+5%) Physical Dodge for 3 seconds=治疗友方单位后为其提供持续3秒的25%（+5%）物理闪避
Heals an ally and then provides 25% <@ba.talpu>(+5%)</> Physical Dodge for 3 seconds=治疗友方单位后为其提供持续3秒的25%<@ba.talpu>（+5%）</>物理闪避
Heals friendly units=治疗友方单位
Heals have 10% chance to grant 1 stack of <$ba.shield>Shield</> to the target (Max 1 stack)=治疗时有10%概率使目标获得1层<$ba.shield>护盾</>（最多1层）
Heals have 10% chance to grant 1 stack of Shield to the target (Max 1 stack)=治疗时有10%概率使目标获得1层护盾（最多1层）
Heals have 15% chance to grant 1 stack of <$ba.shield>Shield</> to the target (Max 1 stack)=治疗时有15%概率使目标获得1层<$ba.shield>护盾</>（最多1层）
Heals have 15% chance to grant 1 stack of Shield to the target (Max 1 stack)=治疗时有15%概率使目标获得1层护盾（最多1层）
Health and Safety=出入平安
Health Foods Accessories=健康装潢
Health Foods Dining Area=健康用餐区
Health Foods Facilities=健康备餐区
Health Foods Ordering Area=健康点餐区
Health is above everything=身体要紧
Healthy=健康的
Healthy Ceiling Light=健康吸顶灯
Healthy Decorative Plate=健康装饰牌
Healthy Diner=健康快餐店
Healthy Diner Doorway=用餐区隔门
Healthy Dining Table=健康餐桌
Healthy Floor Tiles=健康地砖
Healthy Menu=健康价目表
Healthy Salad Pack=健康色拉组合包
Healthy Service Counter=健康服务台
Healthy Snacks=健康零食
Healthy Spotlight=健康聚光灯
Healthy Wallpaper=健康壁纸
Hear Her words.=侧耳聆听。
Hear me out! I was trying on my new clothes over there.\nBut a Haribeast suddenly appeared and left my clothes in tatters!\nYou can get rid of those nasty beasts for me, right?=你听我说！我就是在那里试新衣服。\n忽然闯出来的棘兽，把我的衣服全刺破了！\n把这些讨厌的野兽通通赶走，你做得到吧？
Hear my voice. Hear my song.=听我的声音。听我歌唱。
Hear the roar of my chainsaw!=听见这链锯的轰鸣了吗？
Hear the sound of the first arrow, as the last pierces the torso.=听到第一支箭的声响，被最后一支箭穿过胸膛。
Hear the voice of justice.=倾听正义之声。
Hear the weeping, hear the cries, hear the echoes of the declaration that they will endure no more.\nA Forgotten ■■:\nLost behind a battered <@lv.sp>Rock Wall</>.\n<@lv.item><Rock Wall></> Units cannot be deployed on this tile.=要听见哀鸣，听见呐喊，听见一切宣告决不忍耐的话语的回音。\n一盏被遗弃的■■：\n失落在残破的<@lv.sp>岩壁</>之后。\n<@lv.item><阻道岩壁></>无法在所处地块部署单位。
Hear the weeping, hear the cries, hear the echoes of the declaration that they will endure no more.\nA Forgotten ■■:\nLost behind a battered <@lv.sp>Rock Wall</>.\n<@lv.item><Rock Wall></> Units cannot be deployed on this tile.\n<@lv.fs>Condition: </>\nDP no longer regenerates naturally, but starting DP is increased=要听见哀鸣，听见呐喊，听见一切宣告决不忍耐的话语的回音。\n一盏被遗弃的■■：\n失落在残破的<@lv.sp>岩壁</>之后。\n<@lv.item><阻道岩壁></>无法在所处地块部署单位。\n<@lv.fs>附加条件：</>\n费用不再自然回复，但初始费用提升
Hear the weeping, hear the cries, hear the echoes of the declaration that they will endure no more.\nA Forgotten ■■:\nLost behind a battered Rock Wall.\n<Rock Wall> Units cannot be deployed on this tile.=要听见哀鸣，听见呐喊，听见一切宣告决不忍耐的话语的回音。\n一盏被遗弃的■■：\n失落在残破的岩壁之后。\n<阻道岩壁>无法在所处地块部署单位。
Hear the weeping, hear the cries, hear the echoes of the declaration that they will endure no more.\nA Forgotten ■■:\nLost behind a battered Rock Wall.\n<Rock Wall> Units cannot be deployed on this tile.\nCondition:\nDP no longer regenerates naturally, but starting DP is increased=要听见哀鸣，听见呐喊，听见一切宣告决不忍耐的话语的回音。\n一盏被遗弃的■■：\n失落在残破的岩壁之后。\n<阻道岩壁>无法在所处地块部署单位。\n附加条件：\n费用不再自然回复，但初始费用提升
Hear the Wind Sing=捉风
Hear-Eye Yam=看看队友
Hearing such a typical sales pitch makes me want to punch you twice=什么经典话术，听得我想给你两拳
Hearken The Arts=聆听术法
Hearken... Hear the whispers of vast creation's master, echoing from the deep...=......听，茫茫的万物之主，在黑暗中，喃喃自语......
Heart Connection=连接内心
Heart Like a Reed=芦苇之心
Heart of a Fool=愚者之心
Heart of a Scholar=学者之心
Heart of Creation=造物之心
Heart of Karlan=喀兰之心
Heart of Sami=萨米的不灭心脏碎片
Heart of Still Waters=心中一泓
Heart of Surging Flame=火蓝之心
Heart of Surging Flame - Rerun=火蓝之心·复刻
Heart of Surging Flame Capsule Machine Rewards=火蓝之心扭蛋机奖励
Heart of Surging Flame Furniture Pack=火蓝之心家具收藏包
Heart of Surging Flame Milestone Rewards=火蓝之心里程碑奖励
Heart of the Cliffs=崖上之心
Heart of the Earth=大地之心
Heart of the Tides=浪潮之心
Heart of Tragodia=酒神之心
HEART TO HEART=心连心
Heart to Heart=心相连
HEART TO HEART is another strategy game developed and published by Closure.=《心连心》仍旧是一款由可露希尔制作，可露希尔发行的益智类策略游戏。
Heart whipping is no joke. You really want to give it a try? Okay. I won't go too deep. Now, look into my eyes… Um, uhhh. Sorry, I-I-I got a little nervous, like my heart is in my mouth! Let's try it a-another time. Lots of stuff I need to prepare first...=鞭笞心灵可不是闹着玩的，您真要试试看吗？好，好吧。我会控制好度的。看着我的眼睛......啊，对不起，我有点紧张，心都提到嗓子眼了。下、下次再试吧，我得准备一下......
Heart with the rhythm, give it up to the rock.\nEvery concert embodies its hosts' beating blood, and preparing performers' outfits with that in mind is the one and only mission of the Ambience Synesthesia brand. No matter whether formal or streetwear, we'll stop at no end to provide musicians the most fitting attire for when the lights go on.=心随律动，纵情摇摆\n每场音乐会都凝聚着举办者的心血，因此为乐手准备契合主题的装扮便是音律联觉品牌唯一的使命，无论正装还是街头服饰，我们都将尽心尽力，为乐手提供最为合适的演出服装。
Heart Within, Realm Beyond=寸心通宇内
Heart-Piercing Strike=锥心之刺
Heart-shaped motifs like this dot the room. The decorator imagined the Canoes able to utterly bewitch their targets. Entelechia never mentioned that Sarkaz consider hearts terrifying—the shape of the tools Djaj use to scourge souls.=一如这件挂饰，心形元素遍布整个房间。在布置者的想象中，每艘航船都能将目标迷得神魂颠倒。\n隐德来希没告诉他们，在萨卡兹眼里，心形是个恐怖的形状，总让人想起笞心魔那些用来鞭笞心灵的道具。
Heart-to-Heart=促膝长谈
Heart-warming Reunion Pack=暖心相聚组合包
Heartbillow=心涛
Heartfelt Joy=笑容的刻度
Heartfelt Present=真心的礼物
Heartseeker's Journey Medal=寻心苦旅奖章
Heartstopper=脉冲隔绝术
Heartwarming Baking=温情烘焙
Heat Charge α=热能充能·α
Heat Charge γ=热能充能·γ
Heat Cluster=聚热晶簇
Heat Drilling=热熔采掘
Heat Pump Passage=热泵通道
Heat Treatment Discoloration=热处理变色
Heat Wave=火光热浪
Heat, thirst, exhaustion... We learn of an emerald oasis ahead of us with clear spring water and many merchants resting with travelers. Does a sweet spring like that really exist, or is it just a mirage? We can only confirm it with our own eyes.=炎热，干渴，疲惫......此时我们得知前方有一片苍翠的绿洲，泉水清冽，有众多旅人与行脚商在歇息。是真有一处甘泉，还是只是一处蜃影？要去看看才能确认。
Heatable=可加热的
Heating=取暖
Heatwave=高温
Heatwave Combat Tactics=高温作战策略
Heave, ho! That should be the last shoe... Got it! Phew, now, this waterway will be much cleaner, and my daily efforts here won't go to waste! Thank you for accompanying me, Doctor!=嘿咻，嘿咻，最后一只靴子......上来了！呼，这样一来这条水道就干净多啦，不枉我每天都来清理！谢谢你陪我一起，博士！
heaven 4 grants candle 1=heaven4发放烛火1
heaven 4 grants candle 2=heaven4发放烛火2
Heaven and earth are vast, mount and river are fierce, but none as great as thou, none as great as I.=天地广，山川险，不及汝，不及吾。
Heaven and earth come alike, all beings come together.=天地化相，万物相合。
Heaven and earth encapsulated with Wang's sentiments, all contained in this tiny taro-flavored universe.=围奁象天，方局法地，望的心意，就蕴藏在这芋香流转的小小乾坤之中。
Heaven and earth rumble in the setting golden sun. The plates of Baizao begin to separate, starting from the outer areas, casting numerous shadows in the vast wilderness.=残阳熔金，穹宇震鸣。百灶城外围的各个区块渐次与核心区域分离，巨构辗转，于辽阔的荒野间投下驳杂的暗影。
Heaven and earth spin round and round...=天旋地转......
Heaven Axe=登天斧
Heaven Falls=天堂坠落
Heaven grants you no mandate. Even were you to cling to Sui's consciousness, you will still be unable to discover anything from these symbols.=天命不与，即使攀附岁识，你也仍不能从这团符号中发现什么。
Heaven in Stone=石中天
Heaven reigns=谋定看天
Heaven wills it!=天意如此！
Heaven's Dare=天问
Heaven's omens=天地异动
Heaven's omens. Doom draws near. Read the signs. Turn the tide.=天地异动，大灾将至。辨兆以备，绝处逢生。
Heaven's whims=天威难测
Heaven's whims. Fair wind rare. Caught in bottle. Bide thy time.=天威难测，顺风难求。封之以瓶，伺机而用。
Heaven, Here, Now=可执行的幻想
Heaven-Blessed Hunt=大狩维天
Heaven-Chosen=天选的
Heavenly Mirage=列瑶台
Heavenly Paradise=洞天福地
Heavenly Reward α=天道酬勤·α
Heavenly Reward β=天道酬勤·β
Heavens Ablaze=焮天铄地
Heavens be praised... Miss Dusk really did come to Rhodes Island with us, then? Truth be told, my recollection's quite fuzzy now, yet I have the vague impression that within her painted dreams, I had a peek into my own miserable future... Ah, look at me, carried away by my emotions again. I say it's high time we set aside the nonsense and look forward. Now, You be careful too, Doctor.=夕、夕小姐......她真的一起来罗德岛了呀。哎呀，怎么说呢，虽然记忆已经模糊不清，但我隐约好像在她的画梦之中窥见过自己凄惨的未来。欸，不提了，可怕可怕，博士也当提防提防。
Heavens in harmony, your fortune prosperous.=祥运天和，吉无不利。
Heavens in harmony, your fortune prosperous. The heavens follow your will.=祥运天和，吉无不利，天随人愿
Heavily armed enemies are constantly pouring in from all directions. It's not their fault — you blocked the only way out, after all.\n<@lv.item><Eroded Path></> Operators deployed on these tiles have their DEF reduced by half.\n<@lv.item><Roadblock></> Deploy to block the enemy's route=拥有精良装备的敌人从四面八方出现，源源不断地发起进攻，毕竟你挡住了这里唯一的洞口。\n<@lv.item><腐蚀地表></>置于其上的我方单位防御力减半\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
Heavily armed enemies are constantly pouring in from all directions. It's not their fault — you blocked the only way out, after all.\n<Eroded Path> Operators deployed on these tiles have their DEF reduced by half.\n<Roadblock> Deploy to block the enemy's route=拥有精良装备的敌人从四面八方出现，源源不断地发起进攻，毕竟你挡住了这里唯一的洞口。\n<腐蚀地表>置于其上的我方单位防御力减半\n<障碍物>部署以后可以阻挡敌人的行进路线
Heavily Polluted Facility=严重污染设施
Heavily-armed personnel in charge of advancing the frontline. Typically made up of grumpy old veterans who take out their anger towards their superiors on anything standing in their way.=负责推进己方战线的重武装人员。一般由暴脾气的老兵担任，他们会把在上司那里受的气撒在自己面前的任何东西上。
Heavily-armored Infected hosts have appeared in Lungmen's urban districts. Not only are they able to shrug off most blows, but they are also capable of regenerating. Exercise caution when dealing with them.=龙门城区中出现了身着重型装备的感染者宿主，他们不仅能够承受大量伤害，还具备自我恢复能力，务必小心应对。
Heavily-armored personnel in charge of breaking through enemy lines. They only know how to swing their hammer, whether it's towards a roadblock or a living person.=负责突破敌方战线的重武装人员。他们只知道抡动大锤，完全不管自己眼前是路障还是大活人。
Heavy=沉重
Heavy artillery manufactured by the Ursus Army, first revealed at the Grypherburg Grand Parade five years ago. Rumors say that a single shell from one can engulf an entire city block in flames, but the number of units in service remains unknown.=乌萨斯集团军生产的重型火炮，于五年前的圣骏堡大阅兵首次亮相。据传闻，它发射一颗炮弹就能让整个街区陷入火海，但具体的装备数量至今依然是个谜。
Heavy as the Swamp's Mire=重如沼泥
Heavy Crossbowman Ambusher=重弩突袭者
Heavy Crossbowman Ambusher/Bounty=重弩突袭者·悬赏
Heavy Crossbowman Hunter=重弩猎杀者
Heavy curtains that can block the light. When pulled down, they ensure that your privacy remains undisturbed.=厚重的窗帘，能遮蔽光线。拉上时，私密空间不受干扰。
Heavy curtains thick enough to have a sound-cancellation effect. When pulled back, the city at night is fully visible beneath you.=厚重的窗帘，能隔绝噪音。收拢时，城市夜景尽收眼底。
Heavy Dance Steps=沉重舞步
Heavy Defender=重装防御者
Heavy Defender Leader=重装防御组长
Heavy Defender Lieutenant=重装五十夫长
Heavy Defender Type-N=重装防御者-N型
Heavy Defender Type-S=重装防御者-S型
Heavy Defender/Bounty=重装防御者·悬赏
Heavy defenders are SO scary... Hehe, just kidding.=重装甲好可怕......骗你的~
Heavy Duties, Steel and Soil, Cocoon Worth, Stove Alight, and Step by Step added to starting coin coffer along with other Tongbao=初始钱盒发生变化，加入己任重、军屯垦、茧成绢、火上之灶、孜孜不倦及其他通宝
Heavy Firepower=重火力
Heavy Funding Pack=沉甸甸的资金箱
Heavy glass cabinet with a dark red curtain behind the doors. The advertising may be exaggerated, but the hunting trophies displayed in the cabinet are very much authentic.=稍显厚重的玻璃橱柜，柜门后方挂有暗红色的布帘。\n虽然对外宣传不乏夸张，但这个柜子里存放的狩猎战利品却是实打实的真品。
Heavy Insulated Concrete=超重绝缘水泥
Heavy Metal Trend 1=重金属动态1
Heavy Metal Trend 2=重金属动态2
Heavy Metal Trend 3=重金属动态3
Heavy Metal Trend 4=重金属动态4
Heavy Metal Trend 5=重金属动态5
Heavy rain and high temps... I can't take much more of this strange weather...=又下暴雨又有高温，这诡异的天气实在让人难受......
Heavy rain for days on end... who knew the Foehn wind could blow so much moisture our way? It's hard to get battle morale up in such extreme weather.=连绵不断的大雨天......谁知道来自焚风热土的风会吹来这么多水汽。在这样极端的天气下，人们战斗的时候也很难提起精神。
Heavy Rapid Crossbowman=速射劲弩手
Heavy Scout=重装侦察兵
Heavy Shuriken=重型手里剑
Heavy snow always dominates Kjerag at this time of the year, burying everything from the last year beneath. With that, our calendar turns a new page. If possible, Doctor, I really wish to give you a tour of my hometown. But, the wilds there are dangerous on snowy days, and you'll need me as your guide.=每年这个时候，谢拉格都会下大雪。将过去一年全部埋在厚厚的积雪下面，新的一年也就开始了。有机会的话，真想请博士去看看呢。当然，雪天的野外很危险，请让我为您带路。
Heavy stone cabinet with spaces of various sizes, displaying Kjerag's specialty items. As culture from outside brings change to Kjerag, people outside also learn about this unique country through visitors to the Snow Realm.=拥有多个不同尺寸置物空间的厚重石柜，用以展示谢拉格的特色藏品。\n谢拉格正接受着外来文化的影响，雪境的独特之处也通过各地的访客向外传播。
Heavy Swamp Rover=重型沼泽探照车
Heavy traffic=川流车乘
Heavy Transport Vessel=大容量物资运输艇
Heavy wooden bookshelf, displaying legal volumes to the public, but read by neither them nor the judges.=厚重的木制书柜，法院收藏的法律书籍都摆放于其中，面向公众开放。法官们无需翻阅这里的书籍，民众也从未从中借阅，书柜的作用仅限于展示。
Heavy, Insulated=超重，绝缘
Heavyrain=暴雨
Heavyrain and allies on high ground tiles within the 8 surrounding tiles gain 10% Physical Dodge=自身和周围8格内的高台干员获得10%的物理闪避
Heavyrain and allies on high ground tiles within the 8 surrounding tiles gain 13% (+3%) Physical Dodge=自身和周围8格内的高台干员获得13%（+3%）的物理闪避
Heavyrain and allies on high ground tiles within the 8 surrounding tiles gain 13% <@ba.talpu>(+3%)</> Physical Dodge=自身和周围8格内的高台干员获得13%<@ba.talpu>（+3%）</>的物理闪避
Heavyrain and allies on high ground tiles within the 8 surrounding tiles gain 20% Physical Dodge=自身和周围8格内的高台干员获得20%的物理闪避
Heavyrain and allies on high ground tiles within the 8 surrounding tiles gain 23% (+3%) Physical Dodge=自身和周围8格内的高台干员获得23%（+3%）的物理闪避
Heavyrain and allies on high ground tiles within the 8 surrounding tiles gain 23% <@ba.talpu>(+3%)</> Physical Dodge=自身和周围8格内的高台干员获得23%<@ba.talpu>（+3%）</>的物理闪避
Heavyrain is a kind girl, but that kindness might not be what she needs right now.=暴雨是一个好孩子，只是这份善良放在当下，多少有些不合时宜。
Heavyrain is coming.\nThough she may look like a weak and timid girl, the weapon in her hand will sometimes move faster than her thoughts.=暴雨将至。\n她看上去是个弱小羞怯的姑娘，但偶尔，她手里的武器会比思考更快一步行动起来。
Heavyrain's Badge=暴雨证章
Heavyrain's Personal Letter=暴雨的私人信件
Heavyrain's Token=暴雨的信物
Heavyshooter=重射手
Heavyshooter, Deadeye, and Besieger Operators deal increasing damage to enemies as the target's HP decreases, up to a maximum of 50%, and instantly defeat enemies below 20% HP=【重射手】、【神射手】和【攻城手】的攻击伤害随目标生命下降而提升最高50%，并对生命20%以下的敌人强制击败
Heavyshooter, Deadeye, and Besieger Operators' attacks will defeat all non-Boss enemy units at 30% or less HP=【重射手】、【神射手】和【攻城手】的攻击会将生命值30%以下非领袖敌人强制击败
Heavyshooter, Deadeye, and Besieger Operators' attacks will instantly defeat enemies below 20% HP=【重射手】、【神射手】和【攻城手】的攻击会将生命值20%以下的敌人强制击败
Hee hee, did I scare you?=害怕吗？
Heed me, Dark Devastator! Fire at will! Fire everything!=玄极巨兵，听我号令！自由开火，全弹发射！
Heed my call.=倾听我的请求。
Heed my orders!=听我号令！
Heed the Call=倾听呼唤
Heed the trees' way, hearken no answer; still are mountains stood.=指木问路无回音，山岩自伫立
Heeding your direction always leads so simply to ideal results. I ought to be on guard...=跟随你的指引总能轻易获得理想的结果，我应当警惕......
Heeellooo! I've never been in such a big mobile facility before! I'm so excited! Merry of the Cardigan here. Are you the Doctor?=你——好！我第一次来到这么大的移动设施里面，现在超兴奋的！我是卡缇族的梅莉，您就是博士吗？
Heeere I aaaaam!=在~这~里~哦
Heehee, mind sending me the instructions... in a superchat?=能不能用超级弹幕给我发指示？
Heh heh…=呵呵......
Heh! Hah—! Get up, all of you! Weren't you going to fight the USSG? Now look at you all, lying on the ground already! Bunch of babies. You don't see my girls much on the landship these days, but there was a time when we followed the Doctor around, conquering the world... Yow! Anna...? Why'd you hit me?=喝！哈——！起来，都起来！不是要挑战我们学生自治团吗，怎么这就趴下了？一群毛孩子，姐姐们现在虽然不常在舰上，但当年跟着博士大杀四方的时候......哎呦，安娜，你干嘛敲我头啊！
Heh, if those guys were here, we'd be out drinking and celebrating. How about this, Dr.{@nickname}. YOU come with me! We'll drink till we drop tonight!=呵......要是那帮家伙还在，这时候就该拉我去喝酒庆祝了。这样吧，{@nickname}，你陪我去，今天晚上，不醉不休！
Heh, so these are the colors of your soul…? Alright then, look at me. And paint me in those colors, your colors.=呵呵，这就是你的颜色吗——凝视我吧，让我染上更多属于你的颜色。
Heh-heh! And THAT'S why I was top of my class.=哼哼，有我在还不错吧？
Heh.=呵。
Heh. Ciao, Doctor.=呵，你好，博士。
Heh. Hi, Doctor.=呵，你好，博士。
Heh. I've been waiting!=哼，来得好！
Hehe=呵呵
Hehe, can you feel the air getting hotter? No? Reeaaally? Then I'd better kick things up a notch. Aww, I was trying to get you fired up.=哈，有没有感觉周围的空气变得燥热了？没有？咦，我再加加温试试，还想着这样能炒热气氛来着......
Hehe, even Lisa has grown out of this by now.=哈，丽萨现在都不会做这样幼稚的事情了。
Hehe, I finally finished basic training. Wait, what? Dobermann will keep overseeing the newbies, even AFTER their promotions? You gotta be kidding me! No—=哼哼，总算要和新人训练营告别了......什么什么？新进干员晋升之后还是由杜宾小姐管理？你骗我的吧——？！
Hehe, I got some insane shots today!=哼哼，我的重磅素材来咯！
Hehe, I really enjoy playing with kids. Back in my hometown, I took my brothers and sisters sledding every year. I really miss it! Oh, speaking of sleds... I wonder if Adnachiel can make one for me.=嘿嘿，我超喜欢和孩子们一起玩的。在老家的时候，我每年都要拉着弟弟妹妹们坐着雪橇去旅行呢，好怀念啊~啊，说到雪橇——不知道安德切尔愿不愿意帮我做一个呢？
Hehe, Mr. Kahn's letter just arrived. He says he's really mad that Professor Keller and I went rowing on a sulfuric acid lake without protective gear. Mom and Dad did crazy things just like that before they had me, and they didn't bring Professor Keller along. So this time, so I took her with me!=噗，卡恩前辈的信件到了，他说他很生气，因为我和凯勒老师没有防护措施地在硫酸湖上划船。爸爸妈妈之前也这样子胡来过，那时还没有我，他们也不带着凯勒老师，所以我们两个这回就一起划啦！
Hehe, my horns are big and pretty, right? There aren't many people in the tribe who can boast horns like mine! The secret to maintaining them is to apply essential oils once a day, gently massage them with a soft brush—W-Wait, Doctor, I haven't finished today's routine yet, even you can't just touch them like that!=嘿嘿，我的角，很大很漂亮吧，在族人中能比得上我的人也不多见呢！保养的秘诀是每天涂一遍香油，用刷子轻轻地刷——等等，博士，今天的护理还没有完成，就算是博士也不能随便乱碰！
Hehe, thank you for the support my friends~=嘿嘿，谢谢朋友们捧场~
Hehe, they're all busy having fun outside! I'm gonna pack up my bag a little, then get out and return with cool stuff loaded on my back! What's in my bag? A baseball, pair of mitts, and… Doctor, just between you and me, and promise to keep it from the Medical Department—I also got some snacks in there!=嘿嘿，今天外面特别热闹，我要整理一下背包装点好玩的东西回来！包里都放了些什么？棒球，手套，还有......博士，我悄悄地告诉你，你不能告诉医疗部的哥哥姐姐们哦！还、还有零食啦！
Hehe, y'all ain't no match for us!=哼哼，全都不是我们的对手~
Hehe, you can't hit me.=嘿嘿，打不着我~
Hehe, you haven't changed at all. Always such a foulmouth when you're pissed... Did you just call me 'Big Sis' though?=嚯嚯，还是老样子，脾气上来了就嘴上不饶人......不过，你刚才喊我“姐姐”了？
Hehe, you picked the right girl for the job!=嘿，你选对人了！
Hehe. Doctor, I shall light the way for you!... Um, sorry, just got too full of myself...  But I actually mean it...!=欸嘿嘿，博士，就让我为您照亮前进的道路吧！唔，好、好像说了些大话......？就算是大话，也是很认真的在说哦......！
Hehe... Sweet dreams, Doctor.=......呵呵，祝你好梦，博士。
Hehe...my U-chan...hehehe=嘿嘿，我的小U，嘿嘿
Heheh, aren't you the lucky one, Doctor? I don't have any work for the day, so I wouldn't mind keeping you company for a bit.=呵呵，博士，你运气不错，我今天没什么事要做，可以陪你一会儿。
Heheh, behold, my masterful artistic sense!=哼哼，就让大家看看我大师级别的艺术感吧！
Heheh, you're nicer than I expected. Wanna hang out?=嘻嘻，你这家伙对我还挺好嘛，想和我一起玩吗？
Heheh, Dr. {@nickname}, What can I do for you today?=嘿嘿！Dr.{@nickname}，今天又需要我来帮忙做些什么呢？
Heheh... It's nice to... meet expectations.=嘿嘿……回应了大家的期待的感觉，还不坏。
Heheh... You don't need to worry about any ambushes or assassination attempts. Because I'll aaalways be here with you.=嘻嘻......这样一来，您就不必担心会受到突然袭击了哦~因为——我可一直在你的身边呐~
Hehehee.=哼哼。
Heheheh! Leader? Nay, call me DETECTIVE CHIEF INSPECTOR!=呼呼呼，队长？现在得叫我总探长！
Heheheh. I may have seen some vision or other... You should be careful, Doctor. On the route you've chosen, disaster is unavoidable, and it is far more, and far closer, than you ever bargained for. And I—will live in the true field of battle…=呵呵呵，我好像看到了一些什么......请您小心，在您选择的路线中，灾难不可避免，而且它们远比你所想象的，与你更为接近。而我也将，活在真正的战场上......
Hehehe… Cutting things... cutting things is such fun... Yes, some things were disconnected from the very beginning, their integrity only a false fiction...=呵呵，切割啊......切割是件很快乐的事。是啊，有些东西，相互之间并没有什么联系，从一开始，就不该结合在一起......
Hehe…=哼哼......
Hehe… Dr. {@nickname}, let me tell you something: I picked up the violin again.=嘿嘿，{@nickname}，悄悄告诉你一件事——我重新开始练小提琴了。
Heidi=海蒂
Heidi has sent a thousand letters, ranging from her teenage dreams to heartfelt essays, keeping the replies in a box she carries around. She has met some of her recipients, but others she will never hear from again.=从她少女时的梦，到她流露真心的随笔，她寄出一千封信，将那些回音收在匣中，随身携带。信纸那一端的人，有些她已见到，有些不再回来。
Heidi's Badge=海蒂证章
Heidi's Notepad=海蒂的备忘录
Heidi's Token=海蒂的信物
Heidi, active in Victoria under a novelist's pseudonym, and simultaneously Kal'tsit's personal Messenger of many years. Arrested by Sarkaz forces owing to her participation in the Citizens' Self-Salvation Corps, and rescued when Rhodes Island entered Londinium, soon after formally joining Rhodes Island as an Operator.=海蒂，以小说家的名义在维多利亚活动，同时已担任凯尔希的私人信使多年。因参与市民自救军的行动而遭萨卡兹军抓捕，在罗德岛进入伦蒂尼姆时被救出，随后正式以干员身份加入罗德岛。
Heinz is a gem appraiser who has provided appraisals for many nobles in Einwald, while Diamante is a notorious thief linked to numerous gem thefts.=海因茨，宝石鉴定师，曾为莱塔尼亚恩瓦德大区多位贵族长期提供可靠的鉴定意见书；折光，该代号出现在一系列宝石盗窃案的犯罪预告中。
Heirloom glass teacups, tearfully left by a scholar as payment for rice. Decades later, the owner still feels uneasy recalling it. Now ready to give back to the world, the practice of 'exchanging fine essays for plain noodles' was born.=矮柜上放着一对保存良好的琉璃茶杯。\n穷酸书生讨了碗饭，硬是含泪留下身上这对传家宝抵账。几十年间，老板每每想起仍不是滋味。待鼎丰楼终于可以兼善天下，便有了那“好文章换素面”的好事。
Heixiu, we have to help the Doctor out.=黑咻，我们得帮帮博士。
Held Breath=屏息凝神
Helena keeps a steady hand in battle. Even if a brawl breaks out while she's enjoying a drink, it's as though alcohol has no effect on her. Her trigger finger stays steady, sending bullets straight into the enemy's vitals. If she's asked how she pulls it off, she always says that whenever she's finished her drink and washing up, she sobers up the moment she considers how expensive glass is and how much of a pain cleaning it up would be. On the battlefield, the same applies. Every loaded bullet should be treated as your last.=海伦娜在战场上从来不会手抖。即便是在酣饮时意外遭遇战斗，她似乎也能无视酒精对神经的影响，稳定地扣动扳机，将子弹送到敌人最致命的部位。如果有人追问其中的诀窍，她总会耐心地解释，每次喝完酒洗杯子时，一想到玻璃杯很贵，失手打碎的话很难收拾，就能立刻清醒过来——在战斗中亦是如此，子弹上膛，便要当成最后一颗去用。
Helena, a collaborating operator introduced to Rhodes Island by Jessica, now assisting with our local office in the frontier.=海伦娜，经杰西卡介绍成为罗德岛的合作干员，为拓荒地办事处提供帮助。
Helena, wanderer from the wild frontier, with a tender smile for a snappy personality.=来自拓荒地的浪客海伦娜，温柔的笑容下是硬朗的个性。
Hell and High Water=跋山涉水
Hell Itself=地狱变相
Hell yeah~♪ Can't stop Nyamuchi evolving~=太好了~♪喵姆亲还能继续进化~
Hellagur=赫拉格
Hellagur once belonged to the Ursus Imperial Guard. He is the acting manager of 'Azazel,' an underground clinic for the Chernobog infected. All other relevant work experience has been lost. His mature knowledge of military theoretical systems and his ability in combat make him suitable for a vast majority of combat operations. He is currently in an agreement to be stationed at Rhodes Island, where he provides tactical support.=赫拉格，曾隶属于乌萨斯帝国近卫军，切尔诺伯格感染者地下诊所“阿撒兹勒”的现任管理者，其他相关履历缺失。拥有成熟的军事理论体系知识，战斗技巧几乎能满足绝大部分类型作战的需求。现正依合作协议长驻罗德岛，为罗德岛提供战术指挥支援。
Hellagur's Badge=赫拉格证章
Hellagur's Kernel Token=赫拉格的中坚信物
Hellagur's Token=赫拉格的信物
Hellagur, an infected mercenary. I will work with Rhodes Island in order to rebuild my Azazel Clinic and protect my family. But be advised, I have no medical skills.=赫拉格，一介被感染了的武夫。为了重建我的诊所“阿撒兹勒”以及保护我的家人，我愿意和罗德岛合作。事先声明，我不懂医术。
Hellagur, the visionary Azazel Guard, is joining you to help you achieve your goals.=富有远见的阿撒兹勒近卫赫拉格，将与你合力实现战略目标。
Hellfire, locked and loaded!=地狱，随时填装！
Hello all to our new friends~ welcome to the Daily Terra Photo Parade~=新朋友们大家好呀~这里是每日泰拉分享~
Hello Doctor, I have a delivery for you, please sign here.\nAnd here's another delivery from myself, hope you'll like it!\nAhaha, I've so grown used to the busy schedule and can't let myself rest even during celebrations.\nDon't be like me. Rest when you can, Doctor!=你好博士，这里有您的快递，请签收一下。\n还有这一份，这是我给您个人的礼品，您收下就好。\n哈哈，平常忙碌惯了，过节也有些停不下来。\n您可别和我学，该休息的时候就休息吧。
Hello Doctor. The lab's too suffocating, so I came out here for a little fresh air. Are you here for a break, too? Hm? Happy New Year? Wait, is it past midnight already?! I was gonna head out with Sia and get some snacks… Oh well, it can wait. Happy New Year, Doctor!=哈喽博士，我在实验室待迷糊了，出来透透气，你也是来休息的吗？嗯？新年快乐？都过零点了吗？！本来我还想和姐姐提前去买一些零食......先不管那么多了，新年快乐博士！
Hello everyone, I'm your captain for today, so please listen up and listen well!=哥哥姐姐们，现在我是队长，你们所有人都要听我的指挥哦！
Hello everyone, this is your omnipotent streamer, Eure—Errrr, sorry, scratch that. Rhodes Island operator, U-official! Reporting in, Doctor!=呀嚯~观众朋友你们好，我是你们的尤......呀！不对不对，罗德岛干员，U-Official，向博士报到！
Hello hello, welcome all new faces and welcome back old faces~=哈喽哈喽，新观众初次见面，老观众一天不见~
Hello there, are you the Doctor? Great, you're just as recognizable as Miss Ch'en said you'd be. Oh, right, I should pick out a code name, then? Hmm... Let's go with Tequila! Sounds pretty nice, eh?=你好啊，你就是博士吧？太好了，博士和陈小姐描述的一样好认。对了，我是不是也该取个代号？唔......就叫龙舌兰怎么样！还算好听吧？
Hello there, Dr. {@nickname}. Raythean Industries liaison, Corroserum. I'm sure you saw the relevant contracts and forms, despite your busy schedule. Now then, do share any upcoming workflow arrangements.=您好，Dr.{@nickname}。雷神工业派驻人员，蚀清，想必您已在百忙之中过目了相关的合同与表单。那么，请容我获知之后的工作安排流程吧。
Hello there, I am Friston. That's right, just 'Friston,' not 'Friston-3' or whatever. I am not a replica, and very much less a reproduction of a replica. I hope you understand.=你好，我是Friston。没错，就是“Friston”，不是什么“Friston-3”，我不是复制品，更不是复制品的复制品，希望你能理解。
Hello to you, Doctor~=你好啊，博士~
Hello!=你好！
Hello! It's my shift now, Doctor!=耶！博士，现在轮到我陪您值班了！
Hello! You're the Doctor, aye? Officer Ch'en fae Lungmen said I'd be able tae find some helpers here! I need tae sign my name first? Aye, right enough. Baaag...pipe. There! Eh? 'Become an Operator?' 'Full-time bed and board'? Ach, what's goin' on here?!=你好！你就是博士，对不对？龙门的陈警司说我可以在这找到帮手！要先签名？嗯，风——笛——好了！欸？“成为干员”？“全日驻舰”？那是什么呀！
Hello, and goodbye.=你好，再见。
Hello, dear viewers, and welcome to Streamer U's commentary!=哈喽观众朋友们，欢迎收看主播U为你带来的焦点对决解说！
Hello, Doctor=您、您好，博士。
Hello, Doctor! If you need any help, just give me a shout!=博士好呀！有什么事情需要帮忙都可以来找我呀！
Hello, Doctor! You hungry? Heehee, I heard your stomach growling from a mile away! It sounded like thunder!=博士博士，您是不是饿了？嘿嘿，老远就听到您肚子叫呢，像打雷一样~
Hello, Doctor, and, uh...=你们好，博士，还有......
Hello, Doctor, I'm on duty today... Oh, sorry, my blade got stuck in the doorframe…=打扰了，博士，今天是我值班......嗯？哎，我的刀，怎么卡在门框上了......
Hello, Doctor, I'm Operator Contrail. Nice to meet you—you remember seeing a photo of me flying with a fowlbeast flock in the news? I-I'm glad you remember me…=博士，您好，我是干员云迹，初次见面——您在花边新闻里看见过我和羽兽群一起飞行的照片？很、很高兴被您记住......
Hello, Doctor, I'm Totter. Long-range sniping's my specialty. You can leave any task to me as long as it's a workday.=博士你好，我是铅踝，擅长远距离狙击，工作日内若有大小任务都可以交付给我。
Hello, Doctor, my name is rather tricky, so you may call me Titi, like all my friends do—but what you call me isn't important. I'm here to prepare my museum's new special exhibit. Are you and Rhodes Island interested in participating?=你好，博士，我的名字很长，你可以跟朋友们一样叫我缇缇——称呼不重要，我在为我的博物馆筹备新的特展，不知道你和罗德岛有没有兴趣参与？
Hello, Doctor, my name's Xiaohei, and I'm a spirit.=博士你好，我叫小黑，是个妖精。
Hello, Doctor. Careful. You almost bumped into my sword.=博士您好。小心，您差点撞在我的剑上了。
Hello, Doctor. Do you have work today too?=辛苦了，博士，今天也要工作吗？
Hello, Doctor. Er, I'm not here to cause trouble. I'm here to… to... Study! Right, study. No reason for me to stay home alone if Gavial is here, right?=您好，博士。呃我不是来捣乱的，我是，嗯，学习，对，来学习的。嘉维尔都过来了，我也不好一个人待在家乡，对吧。
Hello, Doctor. Have you figured out the style you wanna go with today? Huh...? You didn't call me here for that? I really, really hope you can give it at least a little more thought. Please?=您好啊博士，想好今天换什么造型了吗？咦......叫我过来不是想让我做这些工作？我非常、非常希望您能再考虑一下哦。
Hello, Doctor. Have you rested well?=您好，博士。休息得还好吗？
Hello, Doctor. Here's a special suite of music for you to play on deck. A little applause would make it even more pleasing.=博士你好，请留意为你特别调配的甲板组曲，来点掌声会更悦耳。
Hello, Doctor. I am Elite Operator Rosmontis. Dr. Kal'tsit has given her permission. You can give me and my squad orders now. Use my power where it matters. Oh, right… I forget things easily. Please remind me of anything important.=你好博士，精英干员迷迭香来报到了。凯尔希批准了，你现在可以指挥我和我的小队。把我的能力用在对的地方吧，博士。对了，我很容易忘事，记得提醒我。
Hello, Doctor. I did not mean to disturb your rest, but Amiya wants to remind you there is still work that needs doing.=你好，博士。无意打扰你的好眠，只是阿米娅要我提醒你，这里还有很多工作需要完成。
Hello, Doctor. I'll be acting as your assistant from here on. Please keep an appropriate distance from me; I'll be more at ease that way.=您好，博士，现在由我来担任您的助理，请您和我保持适当的距离，这样我会更放松一点。
Hello, Doctor. I'm Aosta. It's thanks to you that the three of us are still alive. If you don't mind, please let us work here for the time being.=博士，你好。我叫奥斯塔。之前承蒙照顾，我们三个人才没有被干掉。不嫌弃的话，请让我们在这里工作一段时间吧。
Hello, Doctor. I'm Enis, and I'm formally joining Rhodes Island today. What, a codename? Umm, let me think... How about 'Bryophyta?' I hope I'll get to leave my mark on the mountain rocks and reefs, just like the moss.=博士你好，我是埃尼斯，从今天起就正式加入罗德岛了。啊？代号？我想想......就叫“苍苔”吧，希望我能像青苔一样，在山岩和礁石上留下脚印。
Hello, Doctor. I'm Hadiya, descendant of the Sargonian Qarnsayf tribe. I've come to study at Rhodes Island in order to overcome the challenges that the wilds have set for me.=博士你好，我是哈蒂娅，萨尔贡的剑角部族的后裔，为了完成荒野给我的挑战，前来罗德岛进行学习。
Hello, Doctor. I'm happy to report that Rhodes Island is not currently involved in any legal disputes, for now.=早上好博士，很高兴通知您，今天罗德岛也没有陷入法律纠纷呢。
Hello, Doctor. I'm Logistics Operator Aroma. Would you open your hands like this? Don't worry... I just thought that with how nice and bright the sun is today, it would be perfect to put a bubble reflecting a rainbow onto your palm.=博士，你好，我是后勤干员阿罗玛，那个，请像这样把手摊开好吗？没什么......只是觉得今天阳光很好，很适合在你手心放一个能映出彩虹的泡泡。
Hello, Doctor. I'm Quartz... I think I'm on time.=博士您好，我是石英......我应该没有迟到。
Hello, Doctor. I'm Rafaela, the one Miss Ch'en introduced. I'll be formally joining Rhodes Island today. Uh, code name? Mhmm... You can call me La Pluma.=博士，你好，我是陈小姐推荐来的，名字是拉菲艾拉，今天开始正式加入罗德岛。欸，代号？唔......就叫我羽毛笔吧。
Hello, Doctor. I'm Surfer from Blacksteel Worldwide's advance recon team. My primary duties involve intelligence gathering and pre-mission reconnaissance. If you possess any pertinent information, please, don't keep it to yourself.=博士你好，我是来自黑钢国际先遣小组的寻澜，主要负责任务前期的情报搜集和地点勘察。如果你有相关信息的话，可千万不要藏私哦。
Hello, Doctor. Jessica and I are here to get medical help for our infected Pioneers. She talks about you all the time, so I think we'll be good working together.=博士，你好，我和杰西卡一道来替我们拓荒地的感染者联系医疗服务。杰西卡经常讲起你们的事，我想我们的合作会很愉快的。
Hello, Doctor. My name is Aria… Uh, sorry, I mean Indigo. I used to be a lighthouse keeper... Um, apprentice. Now my position is a Caster, but... also an apprentice. I really look forward to learning from you.=你好，博士，我叫艾莉亚......呃，不对，是深靛。我以前是一名灯塔看守人......见习的。现在是一名术师，还是......见习的。
Hello, Doctor. Need a hand?=你好博士，需要帮忙吗？
Hello, Doctor. Thank you for choosing Castle-3. Tap anywhere to initialize startup options.=您好，博士，欢迎使用Castle-3！请点击任意位置以开始初始化首选项。
Hello, Doctor. The experiment is proceeding smoothly. Here. I used hot tea to keep my mind clear and warm myself back in Ursus.=博士，您来了，实验在正常进行中。给，以前在乌萨斯，我常用热茶提神驱寒。
Hello, Doctor. This equipment was my graduation project. My initial plan was to... huh? Putting it into service? Dios mío(My goodness), so this is the 'Doctor's Thesis Defense' that Closure talked about?=博士，您好，这套装备是我的毕业设计，其实本来没想设计成......咦？加入作战编制？这、这就是可露希尔小姐说的由博士来审核答辩吗......
Hello, Doctor. Want to head to training?=你好，博士，要一起去练习吗？
Hello, Doctor. We are sailing towards the rising sun.=我们正朝着太阳升起的方向行进。
Hello, Doctor. What can I get you today?=你好，博士，今天想吃点什么？
Hello, Doctor... Hehe, I can hear your footsteps even with my ears folded.=你好，博士......我就算把耳朵折起来，还是能听见你的脚步声。
Hello, Dr. {@nickname}. Cup of tea?=你好，Dr.{@nickname}。要来一杯茶吗？
Hello, everybody!=各位好啊。
Hello, everyone over there, you can breathe easy. What's the line? 'I'm just your average mechanic.'=对面的各位，别那么警惕。该怎么说来着？“我只是一个平平无奇的工匠。”
Hello, hello there, you must be the Doctor? You've been looking after my employees for me. They haven't made trouble for you, have they? Oh, that reminds me, here's a card for my agency. Take it, go ahead.=你好你好，阁下就是博士？我们事务所的雇员承蒙罗德岛照顾，他们没有麻烦到各位吧？对了，这张是我们事务所的名片，唔好整唔见㖞。
Hello, hello there, you must be the Dr. {@nickname}? You've been looking after my employees for me. They haven't made trouble for you, have they? Oh, that reminds me, here's a card for my agency. Take it, go ahead.=你好你好，阁下就是Dr.{@nickname}？我家的雇员承蒙罗德岛照顾了，他们没给诸位添什么麻烦吧？对了，这是事务所的名片，您收好。
Hello, hello? Can you hear me...? Signal's fine, connection to the landship's all clear. Doctor, try to guess which comms station I'm calling from...? Doc's distracted! Now! Set off the fireworks! Heh-heh, what do you think, Doctor? Now that's a passionate New Year's celebration, isn't it?=喂喂，听得到吗？......信号良好，与本舰的联络顺畅。博士，猜猜我在哪个通讯处？......好，博士走神了，就趁现在，把礼花倒出去！哼哼，怎么样，博士？是不是很热情的新年祝福？
Hello, I am the municipal waterway cleaner, codename Purestream! From now on, I will handle the water treatment and sanitation of this ship, so please rest assured! Oh, these are pickled vegetables from my hometown. Everyone is welcome to try some—I assure you, they're delicious!=您好！我是城邦水道清理人，代号清流！今后贵舰的用水卫生安全就请放心交给我~啊，这是我从老家带来的腌菜，大家都可以尝尝，保证好吃~
Hello, I'm a dispatch at Rhodes Island via a transfer agreement with the Notarial Hall. A codename? Let's think... You can call me Enforcer. Here's the files pertaining to the agreement. I'll be counting on you to show me the ropes.=您好，我是经由中庭公证所外调协议派遣来罗德岛的职员。代号？嗯......您叫我见行者就好。这是协议的相关文件，接下来一段时间就麻烦您了。
Hello, I'm an electrical engineer from Columbia, codename... Well, Closure suddenly started calling me 'Pudding', but I don't know if that's too weird...=您好，我是来自哥伦比亚的电气工程师，代号......可露希尔小姐说，就叫“布丁”了，会不会很奇怪啊......
Hello, I'm Ceylon, graduate of Victoria National University, with a major in Originium research. I start my internship at Rhodes Island today, with Dr. Kal'tsit's approval. Nice to meet you, Doctor.=你好，我是锡兰，维多利亚国立大学毕业，专攻方向是源石研究，经过凯尔希医生批准，从今天起在罗德岛实习，请多关照，博士。
Hello, I'm Dorothy, head of the Originium Art Section at Rhine Lab. Dr. Silence already introduced me? Then it saves both of us the formalities. Please, just call me Dorothy.=你好，我是多萝西。是的，我是莱茵生命源石技艺应用科的主任......赫默医生已经向罗德岛介绍过我了吗？不用客气，还是叫我多萝西吧。
Hello, I'm Haze. I like relaxing work environments, and an employer who knows better than to bother me with too many questions.=你好~叫我夜烟~我喜欢轻轻松松的工作环境，和一个不会向我问这问那的雇主~
Hello, I'm here at Rhodes Island for an exchange study, representing the Maylander Foundation's Pure Heart Medical. Your Operators saw me before in Victoria...? I'd like to avoid discussing my experiences there for the time being, if I could.=您好，我代表梅兰德基金会下属的赤心医疗，前来罗德岛交流学习。有干员在维多利亚境内见过我......？关于那段经历，我想暂时保持沉默，可以吗？
Hello, I'm here for a brief survey. Don't worry, I won't overstay my welcome.=您好，只是有些小调查要做，放宽心，我不会久留。
Hello, I'm Meteor, the archer from the woods. Do you need an Operator who excels in long-distance support?=你好，我是流星，来自森林的弓箭手。您需要擅长远程援护的干员吗？
Hello, I'm Myrrh, an herbalist. Dr. Kal'tsit gave me this title... she said myrrh symbolizes the ephemerality of life and wanted me to keep this in mind.=那个，我是草药师末药.....这个代号是凯尔希医生为我指定的，据说，它指的是“生命的短暂”，医生说，她希望我要牢记这个寓意......
Hello, I'm Roberta! We meet again! Once I sign here, I'll be your personal stylist, right? Huh... 'You'll be an operator?' Doesn't matter as long as I get to stay!=您好，我是罗比菈塔，又见面啦！请问在这里签名的话，我是不是就可以成为您的专属造型师了？咦......“成为干员”？随便啦，能留下就没问题。
Hello, I'm Uika... Misumi. Huh? You already heard about me from Saki-chan? How did she describe me, can you tell me?!=你好，我叫三角......初华。欸，小祥已经和你介绍过了？！她、她是怎么介绍我的？
Hello, I'm Weedy from Rhodes Island's Engineering Department. I heard your name a long time ago, so I hope we'll have a productive relationship from now on. Ah, if you want to shake hands, please take my gloved right hand.=你好，我是罗德岛工程部的温蒂，很早以前就听说过博士的大名了，希望之后能多多指教。啊，握手的话请用这边带着手套的右手。
Hello, my name is Deszcz. I'm your new legal consultant. If you need to call me by a codename, then use Proviso. Let me get this out of the way first, though. The general practice of obfuscating all your employees' identities isn't going to fly with me.=您好，我叫黛丝特，是刚入职的法律顾问。如果需要一个代号的话，就叫我但书吧。姑且一提，一般公司用代号模糊员工身份的做法，在我这可行不通哦。
Hello, my new employer. I am Sideroca, a Corinian mercenary. My paperwork is all done. You can count on me.=初次见面，新雇主，本人是科林尼亚的雇佣兵，铸铁。手续已经完成了，接下来请期待我的工作成果。
Hello, on-site service.=您好，上门服务。
Hello, Pepe told me that once I'm ready to leave my office and go on a journey, I should come here and ask for a Doctor... She didn't specify a Doctor in which field, just that I'd know as soon as I saw the right one.=您好，佩佩和我说，如果准备好走出办公室，开始旅行，就到这里来找一位博士......她没说具体是哪个专业的博士，只说我见了就知道了。
Hello, Professor Rhodes Island! Wait, am I calling you by the right name?...=你好，罗德岛老师！嗯......好像你不是叫这个名字？
Hello, space~ Housekeeping here~ Ready to clean~=太~空~大~扫~除，开始喽——
Hello, these are the lighting fixtures from your order. We've adjusted their appearance to match the requested style. After confirmation, we'll help install them on the stage. Well, I don't quite understand it, but this stage really looks so amazing and cool. If it's possible, could I bring my friends to attend too? It's sure to be a truly magnificent and unforgettable masquerade!=你好，这些是订单中的照明设备，已经按照要求调整了外观风格，确认无误后，我们会帮助大家安装到舞台上。 虽然我也不太懂，但是这个舞台看起来真的好厉害好帅气，如果可以的话，也能让我带上我的朋友们来参加吗？一定会是一场特别华丽特别令人难忘的化装舞会吧！
Hello, this is a commission designated for you.\nWe hope you can survive a collision while wearing our latest equipment.\nPlease rest assured, for the equipment is insured.=您好，这是指名给您的委托。\n希望您穿戴我司的最新装备，在碰撞中存活。\n请放心，我们为您身上的装备购买了保险。
Hello, viewers! Long time no see, did you miss me?=直播间的朋友们，你们好呀！ 好久不见，有没有想我呢？
Hello, you can call me Taraxacum. My master sent me here for an exchange study, and also to tell his brothers and sisters that he is well. Me? I am simply his coachman, with a little knowledge of medicine.=您好，叫我风絮就行。老师让我来这里交流学习，顺便向他的几个兄弟姐妹报声平安。我？一介车夫，稍微也懂些医术。
Hello, you must be the Doctor? I'm Carnelian, huscarl to Count Hohenlohe... Oh, I'm just a normal operator here at Rhodes Island. Kindly refrain from frivolous conversation with my little sister, won't you?=你好，你就是博士吧？我是卡涅利安，霍恩洛厄伯爵的侍卫......啊，在罗德岛我就只是普通干员而已，还请不要对我妹妹说些多余的事，好吗？
Hello. And goodbye.=你好，再见。
Hello. I'm not nervous, I've always been like this... what else can I even say instead....? Heya?=您好。我不是紧张，我一直这样，打招呼还能有什么花样。您好......呀？
Hello. You looking for the Doctor? What? No, no bother at all. The Doctor's fast asleep, and I'm just eating some dry instant noodles. Want a chunk?=你好，是来找博士的吗？......完全不打扰哦，博士睡了，我只是在干吃他的泡面而已。要来一块吗？
Hello. You must be 'the incredible Doctor' Lisa always mentions in her letters. Hmm, I've been curious to know what you looked like, and here you are. Which reminds me, could you update me on Lisa's studies, if you have the time?=你好。我一直好奇，丽萨信里提到的“无所不能的博士”究竟长什么样子，今天终于见面了。我想顺便和你沟通一下那孩子的学业，有时间吗？
Hello... Doctor...=博士......你好......
Hello? Can you hear me? *beep* Can you still not hear me?=哎？听不到吗？*哔*？还是听不到吗？
Hello? Hellooooo? Can you hear me? Down here. Down heeeeere! Nice meeting you, big Doctor. I'm Durin the Caster.=喂——喂！能听到我说话吗？低头看下面啦！初次见面，大个子的博士，我是术师，杜林哦。
Helmet, lure the enemy left!=小帽，左路诱敌！
Helmsman=舵手
HELP=救命
Help Hide=协助隐藏
Help Hoshiguma clean up the mess=帮星熊收拾残局
Help me with some smelting=帮我再炼一炼
Help Me!=救命啊！
Help the Sami with the Foldartal=帮助拿着密文板的萨米人
Help Thyself=愿者自力
Help you with work? Sure. Does that mean I can set Rhodes Island's course? There's a tribe nearby just about to hold an unusual ceremony, and I was thinking of going to see—I can't? Why not…? It'll barely be a detour…=帮你工作？也行。我能规划罗德岛之后的行程吗？正好附近有个部落即将举行特别的仪式，我想去看看——不能乱开？没有呀，顺路都不行吗......
Help you with your work? Okay, I can do street art, choreography, puppet craft... anything, really. What do you need?=帮你工作？好啊，涂鸦、舞蹈编排、木偶制作......我样样精通。要我帮你做什么？
Help yourself=自取自用
Help's Here, Want It or Not=搭把手
Helped Player=已协助玩家
Helped yourself with the desserts there, Doctor? You can't run for the hills on an empty belly, and we need sugar to replenish ourselves. Why run for the hills, you ask? See that ominous red tint looking over here from the corridor? If you don't want to get caught and tortured with crap movies, you need to move your legs fast!=那边的甜食都尝过了吗，博士？把肚子填饱才有力气跑，糖分有利于能量的补充。为什么要跑？你看到走廊那边的红色人影了吗？如果不想被抓去看电影，就要远远地甩开！
Helper=助手
Helping Hand=背后援手
Helping others find their own style of fighting is not an easy task. Not only do you have to help them find their strengths and adapt familiar techniques to their advantage, you also have to make them understand their enemies and environments. Zofia is undoubtedly well-known for this amongst all the instructors, regardless of whether her students are the daughters of the Nearl family or Rhodes Island's operators.\n<@lv.item><Mieszko Coil></> Obtain Activation effect when within range of other Mieszko Coils.\n<@lv.item><Portable Supply Station></> Grants additional SP to a character or Command Terminal.=帮助他人找到独属于自己的作战方式不是一件容易的事情。这不仅意味着需要教会他们发挥长处，将熟悉的战法运用到极致，还得带着他们了解敌人与环境。从这个角度评判，佐菲娅无疑是教官中的佼佼者，无论她的学生是临光家的女孩，还是罗德岛的干员。\n<@lv.item><梅什科线圈></>攻击范围内存在其他梅什科线圈时获得激活效果\n<@lv.item><便携式补给站></>使角色或指挥终端额外获得技力
Helping others find their own style of fighting is not an easy task. Not only do you have to help them find their strengths and adapt familiar techniques to their advantage, you also have to make them understand their enemies and environments. Zofia is undoubtedly well-known for this amongst all the instructors, regardless of whether her students are the daughters of the Nearl family or Rhodes Island's operators.\n<Mieszko Coil> Obtain Activation effect when within range of other Mieszko Coils.\n<Portable Supply Station> Grants additional SP to a character or Command Terminal.=帮助他人找到独属于自己的作战方式不是一件容易的事情。这不仅意味着需要教会他们发挥长处，将熟悉的战法运用到极致，还得带着他们了解敌人与环境。从这个角度评判，佐菲娅无疑是教官中的佼佼者，无论她的学生是临光家的女孩，还是罗德岛的干员。\n<梅什科线圈>攻击范围内存在其他梅什科线圈时获得激活效果\n<便携式补给站>使角色或指挥终端额外获得技力
Helpless Child=无助的孩子
Helplessness is the base shade to all life.\n<@lv.item><Twigs That Crave></> Produces Rot Eaters when destroyed or at the end of the stage.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.=无奈是一切生活的底色。\n<@lv.item><汲营枯枝></>被摧毁或关卡结束时产生食腐使徒\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障
Helplessness is the base shade to all life.\n<@lv.item><Twigs That Crave></> Produces Rot Eaters when destroyed or at the end of the stage.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=无奈是一切生活的底色。\n<@lv.item><汲营枯枝></>被摧毁或关卡结束时产生食腐使徒\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Helplessness is the base shade to all life.\n<@lv.item><Twigs That Crave></> Produces Rot Eaters when destroyed or at the end of the stage.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.\n<@lv.fs>Environmental Conditions:</>\nCaster and Sniper Operators cannot be deployed, and more enemies will appear.=无奈是一切生活的底色。\n<@lv.item><汲营枯枝></>被摧毁或关卡结束时产生食腐使徒\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障\n<@lv.fs>环境条件：</>\n禁止使用术师、狙击干员，出现额外的敌人
Helplessness is the base shade to all life.\n<Twigs That Crave> Produces Rot Eaters when destroyed or at the end of the stage.\n<Allerdale's Guard> Forms an AOE barrier for allies.=无奈是一切生活的底色。\n<汲营枯枝>被摧毁或关卡结束时产生食腐使徒\n<阿勒黛的卫护>为我方释放群体屏障
Helplessness is the base shade to all life.\n<Twigs That Crave> Produces Rot Eaters when destroyed or at the end of the stage.\n<Allerdale's Guard> Forms an AOE barrier for allies.\nEnvironmental Conditions:\nCaster and Sniper Operators cannot be deployed, and more enemies will appear.=无奈是一切生活的底色。\n<汲营枯枝>被摧毁或关卡结束时产生食腐使徒\n<阿勒黛的卫护>为我方释放群体屏障\n环境条件：\n禁止使用术师、狙击干员，出现额外的敌人
Helplessness is the base shade to all life.\n<Twigs That Crave> Produces Rot Eaters when destroyed or at the end of the stage.\n<Allerdale's Guard> Forms an AOE barrier for allies.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=无奈是一切生活的底色。\n<汲营枯枝>被摧毁或关卡结束时产生食腐使徒\n<阿勒黛的卫护>为我方释放群体屏障\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Helps Operators transport resources more easily.\nUrgently developed by the Rhodes Island Engineering Department to meet the actual work requirements of the Arsalan branch.=让干员们更加轻松地搬运货物。\n罗德岛工程部根据阿尔萨兰办事处干员的实际工作需求紧急研发而成。
Helps your side when on the field; unblockable.=在场时协助我方作战，不可被阻挡
Helter-Skelter=十万火急
Hemopoietic Inhibition=造血障碍
Hemopoietic Inhibition intensified: Operators lose HP at a faster rate when their HP is not full, but gain increased ATK based on how low their HP is=造血障碍加剧：干员在血量未满时更快流失生命值，但生命值越低，攻击力越高
Hemopoietic Inhibition+=造血障碍+
Hemorrheal Billows=血潮翻涌
Henceforth, Viviana's poems shall only be of herself.=薇薇安娜的诗，从此只在她自己。
Her adopted daughter is about to embark on a journey, yet the old Banshee has no idea how it will end, or what sort of advice to impart. As the boat gently glides by to the murmur of water, Nasti does not turn around.=远行的养女即将开启一段旅程，但年老的女妖无从想象旅程的终点是什么景象，更不知道该叮嘱些什么。行船的水声悠悠，娜斯提没有回头。
Her anger resonates through the steel of Chi Xiao.=赤霄的剑鞘上，皆是她的愤怒。
Her Arts have grown immensely stronger since when she was fresh aboard Rhodes Island.=和最初进入罗德岛时相比，她的法术实力已经不可同日而语。
Her Aspiration=所愿
Her bag is always stuffed to the brim, so when she needs to find a set of keys, it always takes some time and effort.=她包里总是装着很多东西，要找到那串钥匙，总是要费些功夫。
Her blades are her fangs.=利刃，就是锐齿。
Her bolt cuts through the wind and snow, and eventually she will find her own way forward.=弩箭穿透风雪，她终会找到属于自己的前进的方向。
Her death has been determined.\nYou have lost a Sarkaz King. I have lost my only kin.=她的死亡已成定局。\n你们失去了一位魔王。我失去了唯一的亲人。
Her equipment's not on her. No need to worry about her remembering you ate her snacks yesterday. Probably.=她没带装备，不用害怕她记得你昨天偷吃了她的点心的事，也许。
Her every move has been closely watched since the second she stepped into the ballroom. But it is this moment when the gaze truly focuses on her.=从阿赫茉妮踏入这个宴会厅开始，她的一举一动自然都被关注着。可直到这一刻，那道视线才真正聚焦在了她身上。
Her existence itself is a kind of vision, a vision of peace.=她的存在本身便是一种愿景，一个关于和平的幻象。
Her eyes are different when you see her again.\nSome are obsessed with the past, others with the future. She is the bridge that connects them.=当她再次出现在您的面前时，她的眼神判若两人。\n有人沉溺于过去，有人沉迷于未来，而她选择成为他们中间的桥梁。
Her eyes light up, a rare sight, flashing a blue as deep as the night sky.=她的眼睛少见地亮起，幽蓝如同夜空。
Her eyes shine brighter than ever, but it is the shine of bloodshot eyes. Her body is fast losing its ability to stand, yet her unwavering fervor still flows. From where, she does not know.=她的眼睛异常明亮，却有血丝游动，她快要支撑不住身体，那份强大的执着不知从何而来。
Her fancy is spent.=她兴致尽了。
Her first time leaving Kjerag, but not her first time looking outwards.=她第一次离开谢拉格，但不是第一次向外看。
Her Flame=她的火焰
Her flames may not miss a single enemy—but if you need to light some birthday candles, just use a match!=她的火焰不会放过任何一个敌人——但如果只是过生日点蜡烛这种小事，还是尽量用火柴吧！
Her fragrance is so soothing, enough to make people drop on the spot.=香味让人舒缓，也能让人倒地。
Her gaze is not solely focused on a future of bitter frost. She also peeks at a warm day spent frolicking through the forest.=她不仅注视着凛冽的未来，也能窥见在林间休憩的一抹暖阳。
Her heart yearns to save others, and that is where her bottomless courage comes from.\nShe may sometimes seem a little unsociable, but nobody faults her for that.=这颗心里盛着救治他人的热望，因此生出无尽的勇气。\n虽然她难免有不太合群的时候，但其他人都会原谅的。
Her interpretation of 'La Morte di Texas' was not only of her friend's past, but also of her own present and future.=她对《德克萨斯之死》的演绎，不只是她好友的过去，也是她自己的现在和未来。
Her light struck through the dark veil above.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<@lv.item><Demolition Device></> Directly knocks down a Tattered Pillar one tile in front.=她的光击穿了黑沉的天幕。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<@lv.item><爆破装置></>直接击倒前方一格的破碎支柱
Her light struck through the dark veil above.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<@lv.item><Demolition Device></> Directly knocks down a Tattered Pillar one tile in front.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=她的光击穿了黑沉的天幕。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<@lv.item><爆破装置></>直接击倒前方一格的破碎支柱\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Her light struck through the dark veil above.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<Demolition Device> Directly knocks down a Tattered Pillar one tile in front.=她的光击穿了黑沉的天幕。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<爆破装置>直接击倒前方一格的破碎支柱
Her light struck through the dark veil above.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<Demolition Device> Directly knocks down a Tattered Pillar one tile in front.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=她的光击穿了黑沉的天幕。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<爆破装置>直接击倒前方一格的破碎支柱\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Her Lupo origin, her conspicuous fur color, her notable combat style, and of course, her name, all point to her ties with the faded Texas family, a once-famous clan whose name is now forgotten to most.\nIf that's the case, Texas's past is probably astonishing beyond imagination, as indicated by the Texas name itself.\nOn the one hand, even with Rhodes Island's intel network, very little is known about the family's fate. On the other hand, Texas never felt the need to elaborate on her past, so there isn't a pressing need to delve into it. After all, her past may one day catch up to her, just as she predicts.=无论是鲁珀族的身份，还是显眼的毛色，以及战斗方式，当然，还有名字本身，都将德克萨斯小姐的身份指向已覆灭的德克萨斯家族。那个家族曾盛极一时，而如今，连名字都已被大多数人遗忘。\n若真是如此，那德克萨斯小姐的过去，或许比一般人所能想象的极限还要疯狂许多，德克萨斯家族这个名字本身，可以为此担保。\n不过，一方面，即使是罗德岛的情报网，也对那个家族的情况知之甚少，另一方面，德克萨斯小姐似乎也没有提及自己过去的意图，那么至少此时此刻，并没有去深挖的必要，毕竟，或许如她所说，总有一天，她的过去会追上她。
Her madness is terrifying.=令人胆寒的疯狂。
Her mind wanders as she watches the river flow. She does not ask where she should go next.=她凝望着河水思潮起伏，她不问自己将会行至何处。
Her mother gave everything she had to find her a path, yet she stumbled and staggered her way to where she is now.=母亲用尽全力为她寻得一条路，而她磕磕绊绊，一直走到今天。
Her mother left her a great many things: her staff, her conductor's baton, and the entire orchestra. All of these weigh on Ripresa, but it is a weight her hands will surely be able to lift someday.=养母给她留了很多东西，不论是法杖、指挥棒，还是整个乐团，对于复奏来说都还有些沉重，但总有一天，她的双手能够承担起这份重量。
Her murky vengeance is all behind her now. To staunchly protect is the true path.=混沌的复仇已成往事，坚定的守护方为正道。
Her patients always have a peaceful look on their faces.=经过她医治的干员，表情都很安详。
Her perfect pitch makes it a bit hard for her to fit in, but she's trying her hardest to improve her communication skills... right?=绝对音感让她有些许游离在外，不过，她自己也在很努力地提高沟通能力......吧？
Her piety and kindness were widely praised, and many owed their lives to her generosity. But that strength of spirit could not fend off physical transformation, and she shall feed upon those whom she saved when she awakens from her coffin.=她的虔诚与仁爱有口皆碑，无数人因其施以援手而得以幸存。然而心灵的坚韧敌不过生理的转变，当她从棺椁中醒来时，她所拯救的，也将由她吃食。
Her prison was especially built to hold Infected criminals. To break out and breathe free once more, she had to climb the towering quarantine wall and evade all security measures in between. Haze is the only one to have managed such a feat, with the Victorian Police still hunting her to this day.=关押夜烟的监狱是专门用以收监感染者罪犯的特殊监狱，想要从这里逃出并获得自由，相当于要越过监狱与隔离区高墙并躲过所有搜查和追踪。做到这点的只有夜烟一人，所以时至今日，维多利亚警署仍在试图逮捕夜烟。
Her real given name is Lisa, her surname hidden at the request of her guardian. Miss Suzuran may be young, but she has inherited a profound talent for Originium Arts from her lineage. She is also under the guidance of Dr. Kal'tsit while receiving treatment at Rhodes Island. After Miss Suzuran decided to apply to Rhodes Island, she was approved to participate in some low-difficulty tasks under the supervision of other operators.=本名丽萨，姓氏应监护人要求隐去。铃兰小姐年纪尚小，但血统使她拥有了优秀的源石技艺天赋。在罗德岛接受治疗的同时，也在接受凯尔希医生的指导。在铃兰小姐主动提出申请后，被批准在有其他干员随行的情况下参与一些低难度任务。
Her Shadow=她的影子
Her spear-like lightning will pierce all enemies in front of her.=长枪般的雷电将贯穿面前的一切敌人。
Her Squad=小队
Her time in a Columbian outskirts garrison was one of the most difficult periods of her life, but also among the most precious. Beagle, along with her close companions Fang and Kroos, worked tirelessly to close the gap between them and the official team members. However, Beagle fell into a deep bout of self-loathing after being infected with Oripathy. She felt that she had become a burden on Fang and Kroos, and that it was her fault they lost everything.=在哥伦比亚外围警卫预备队的时光，既是米格鲁最辛苦的，也是最宝贵的回忆。为了弥补自身和其他正式成员的差距，芬和克洛丝陪着米格鲁从来没有松懈过。然而最后得知自己感染了矿石病的时候，米格鲁陷入了深深的自责。她觉得是自己拖累了芬和克洛丝，是自己害的大家都失去了机会，一切都是自己的错。
Her unyielding ideals howl furiously at the times on paper. With her fragile life, she seeks out answers for the present.=在纸上，她凭始终不变的理想对时代怒吼，以脆弱的生命起身寻索当下的答案。
Her war never ended.\nDark clouds gather once more above Londinium's walls, but thankfully, Vina Victoria is not alone.=她的战争从未结束。\n维多利亚的往日阴云重新袭向伦蒂尼姆的城头，但好在，维娜·维多利亚无需孤军奋战。
Herald of Revelations=宣告终局
Herald of the Divine River=神河谕使
Herb Basket Rack=晾药簸箕架
Herbalism α=草药学·α
Herbalism β=草药学·β
Herbalist Número Uno=最好的草药医生
Herbs grown by the operators, used for grilling or to make sauces. This particular mix of herbs is similar to catnip. Thus, the planters are kept up high, ensuring that Feline operators can focus on their work.=干员们栽种的香料盆栽，他们在做烤肉排或者是炖煮酱汁时可以随意取用。\n放在高处是为了防止一些菲林干员不受控制地被吸引，从而引发一些混乱。
Herbst Musikhaus=秋日乐器行
Herculean Prisoner=巨汉囚犯
Herds stir, flesh rend asunder.=跃入兽群，撕裂皮囊。
Here A People Sows=怀黍离
Here A People Sows - Rerun=怀黍离·复刻
Here A People Sows Furniture Pack=怀黍离家具收藏包
Here are some presents from the instructors. Happy 1.5 Anniversary, Doctor.\nThere is no training session today so I can finally take a break as well.\nJust wanna say thank you for always being so supportive.\nAnd I hope next anniversary we can get together and celebrate again.=这是教官团的一点心意，博士，祝你节日快乐。\n今天没有训练，所以我也难得能喘口气。\n很高兴您能一直支持我们的工作。\n希望我们都能完好的渡过下一年，继续在这样的节日中重聚。
Here are the documents. If that's all, I'll be going... The stain on that sheet? Oh, that's, uh... I guess I did spill something when I was having a couple of drinks last night. Haha... Damn, I put it in the middle of the stack, how'd you catch it...?=这一摞文件放在这里，没有其他的事情我就先走了......那份文件上的污渍？咳咳，昨天喝得尽兴，不小心把酒瓶子打翻了。唉，真是，怎么夹在中间也能被你发现？
Here are the files, and this is your coffee. No need to thank me.=这是你需要的文件，这是给你带的咖啡，不用谢。
Here are the instruments I used to play. There aren't too many of them, but the gems on them are very valuable. Sell them, and they should cover my medical fees... Once my debt's cleared, I'd like to go back to living on my own. Would that be alright?=这些是我之前用的乐器，虽然不多，但是上面的宝石很值钱，你把它们卖了，应该能抵清我的医药费......还清钱后，请让我继续像以前那样一个人生活，可以吗？
Here as planned.=按预定计划抵达。
Here at Rhodes Island, my research enjoys success after success, and the sick benefit from better medicines developed on my results. The fact that these things actually happen here has swept me off my feet countless times… Seeing my work come to fruition, and how it makes this place a better one, has left me greatly satisfied.=我曾无数次地感叹自己竟然真的在这里完成了一项又一项研究，甚至有病人受益于我的研究成果，用上了更好的药物......能做成事情，看着这里越来越好，我已经非常满足了。
Here come the bells, cold winds binding my enemies.=铃声已至，风雪缠足。
Here comes a wave!=是海浪！
Here comes the prey!=猎物上门了。
Here Comes Twirly-twirl=街头转转转
Here I am! What should we play, baseball or board games? Oh, you're working?=我来啦！棒球和桌上游戏，挑一个来玩吧？诶？工作中？
Here I am, dewdrop landed on a leaf, but we'll be baked away in the sun soon enough. Oh, don't let it end here. We could melt together, dew filling leaf's veins, and make our grand return to the land... um, that's about dew, okay? Like, it's just dew that wants to—um... Mmm...=露水滴在叶片上，可就只能被太阳烤干了。我们是多么想融进叶脉，回归大地啊......唔，我是说露水，是露水想要——啊，嗯......唉......
Here I go!=我来了！
Here I perform as me.=我将扮演自己。
Here I Stand=真理孑然
Here I stand!=嘿咻——
Here I thought they'd finally given me hard labor on the borders, and yet... I wonder if the Empire's deigning to smile on me? Oh, where are my manners? You, then, should be my commanding officer from hereon? I render you my services as a plain medical officer.=本以为终于要被发配边疆了，结果......这种时候，我是不是该说国家待我不薄？哦，抱歉抱歉，您就是我未来的长官对吧？一介普通军医，为您效劳。
Here is a flower I grew. Take it. You don't need to assign it too much meaning. All I hope is that before you greet life's withering, you come upon a time in which you blossom at full might. Happy birthday.=这束花是我种的，收下吧。不用为它赋予太多意义。只是希望你在迎来生命的凋亡前，也能找到一个全力绽放的时刻。生日快乐。
Here is Athenius, the First Polis, the Mountain-Rimmed Garden.=雅赛努斯——米诺斯最初的城邦，“四面环山的花园”。
Here lie abominations born of the food and drink people discard. Yi did not gather them for his collection. If Vapidities can become Sapidities, then there is the possibility they can yet bloom with flavor.\n<@lv.item><Stove></> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove></> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=此处尽是自被人厌弃的饮食中诞生的化物，易收集它们也不是为了收藏。若是“无谓”能成“饮啄”，那它们或许也有生出滋味的可能。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
Here lie abominations born of the food and drink people discard. Yi did not gather them for his collection. If Vapidities can become Sapidities, then there is the possibility they can yet bloom with flavor.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=此处尽是自被人厌弃的饮食中诞生的化物，易收集它们也不是为了收藏。若是“无谓”能成“饮啄”，那它们或许也有生出滋味的可能。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
Here lies the price of changing the story. Though what was distant has returned, the familiar has turned into a stranger.=这里堆积着故事变换的代价。远去的虽归来了，熟悉的却就此陌生了。
Here so early, Doctor? Give me a moment, I'm almost done...=您怎么先过来啦，博士。不好意思，再等我一下哦，马上就搞定了......
Here we are!=到了！
here we goo=来了来了
Here you are once more. Please, sit. Be reassured that I will not drive you out. So, what's the matter this time? Could Hibiscus have made another healthy meal? Or is Sideroca bound to whisk you away for training again?=......您又来了。请坐下吧，放心，我不会将您赶出去的。那么，这次是怎么了？是芙蓉小姐又做了健康餐，还是铸铁小姐又要抓您去健身了？
Here you are, Doctor! I was just helping the others with the decorations. I did a whole wall by myself. Celebrations like this are so much fun. Oh, do you have a moment? I'd love to show you my work.=博士，你在这里呀，我刚刚去帮其他人布置室内装扮了，一整面墙都是我做的哦，这样的纪念日好有趣。博士现在有空吗，我想给你看看我的成果~
Here you go, Boss. And this. You mentioned it before... Everyone says I have a good memory, but I don't know.=老板，你要的。还有这个，你之前提过......大家都说我记忆力很好，不过我没什么感觉。
Here you go—a 'Civilizzato Classico'.=酒单——“文明经典”。
Here! Er, I mean I'm in position.=到——不是......我在。
Here's a box of vinyls from the boss's collection. I got it from Lungmen. Take it, Doctor. No need to worry about my boss. Happy birthday.=这箱是老板珍藏的黑胶，我从龙门带来的。收下吧，博士，别在意老板怎么想。生日快乐。
Here's a Carnival costume. Put it on.=我这里有一套狂欢节的礼服，换上它。
Here's a carnival costume. Put it on.=我这里有一套狂欢节的礼服，换上它。
Here's a door for ya!=赏你们一门板。
Here's a few bolts to eat!=赏你们几发弩箭！
Here's a grass whistle... Want to listen to me use it? I used to whistle with it whenever I had some free time back home. The wind back then is not like it is now. It was clear as crystal, and it wasn't dangerous at all... It was calming.=......口笛，要听吗？以前在家乡，空闲的时候会吹。那个时候的风和现在不同，还很干净，不会有危险......让人安心。
Here's a hand-drawn birthday card. Do you like it? Heheh. I have two birthdays myself, in a way. I achieved a new form, after accepting the gift. Here, Doctor, look—I created this color, but it is entirely yours.=这是我亲手绘制的生日贺卡哦，喜欢吗？呵呵，对我来说，生日有两个，在获得那份礼物之后，我的生命进入了一种新的状态。来，看着这里——这是由我创造的，只属于你的色彩哦，博士。
Here's a pen. How did I know you wanted it? Well, I've been working with you for a while now, isn't it natural I picked up on it?=给，钢笔。为什么我会知道您想要这个？唔唔，我都已经在您身边工作那么多天了，这种程度的了解，理所当然的吧？
Here's a toast to… eugh. Look at me, dredging up my old bootlicking ATAO habits. I'm throwing off our whole collaboration as equals. Okay, here's what we'll do. You serve as a tester for my new gear later, and then we're even again. Sound good?=来，敬您，博......啧。你看看我，管理局里带出来的老毛病，阿谀奉承的，把咱俩平等的合作关系都搞变味儿了。这样吧，待会你给我的新装备当一回体验员，咱就算又扯平了，怎么样？
Here's hoping this helps me reach more unexplored corners.=借此机会，我希望能踏足更多尚未探索过的角落。
Here's my birthday present for you, Doctor... Um, I didn't have the money to buy anything nice, so I made something myself... a candle that won't be blown out. May it light a corner of your room and never go out.=生日礼物......博士，嗯......我没有那么多钱去买很棒的礼物，我的礼物是自己做的.....是一根不会被吹灭的蜡烛，博士，我希望它能永远照亮您房间的一角，永远不会熄灭。
Here's some accessories I made myself, and omiyage from my tour stops, and then there's a letter at the bottom... Why do I know your birthday? Well, I—I only just found out yesterday, that's why all of this is so on-the-fly... You know I have a bad memory.=这里面是我亲手做的一些小饰品，还有巡演时买的各地特产，最底下是一封信......我为什么会知道你的生日？我、我也是昨天才知道，你看这不都是临时准备的......我记性很差的啦。
Here's some trifle, pudding, and carrot cake... Oh, is it too much? Sorry, I've been a little nervous for the whole morning. Before I knew it, I'd already made this much... Hehe, let's just say I made you all these desserts to thank you for everything you've done. I hope you can spend the year surrounded by sweetness.=这是奶酥、布丁、胡萝卜蛋糕......啊，是太多了吗？抱歉，我从早上起床开始就有些紧张......不知不觉就做了这么多。咳咳，就当这些甜食是对您连日辛劳的问候吧。希望甜蜜的味道能陪伴您一整年。
Here's something yummy for you!=给你吃好吃的！
Here's the battle plan, if you got any questions... Figure them out yourself.=现在分发作战计划，有不懂的自己琢磨。
Here's the medicine!=药来了！
Here's the operational report from the Athenius branch office over the last two quarters. You'll be able to gloss what you need from the summary… Hm? You want to hear me report in detail? Now that would take quite some time. Things have been eventful for me, since my return to Minos.=这是雅赛努斯办事处前两个季度的运营数据，博士你应该看一下概要部分就......嗯，想听我详细报告吗？那可能要花一点时间。回到米诺斯之后，我还真是遇到了不少事情呢。
Here's the schedule. You'll also need to review the weekly reports, expense records, and meeting agendas. Which do you want to do first?=这是日程表，还有周报、开支表、议程表等待审阅......您想先看哪份？
Here's your birthday present, Doctor. I know what it's like. You bury yourself in books or research, and you just can't help forgetting to take breaks. But with a tea set this beautiful by your side, I'm sure you'll be more minded to pause and brew a cup... hm? Oh, don't worry, it wasn't... terribly expensive.=这是你的生日礼物，博士。我知道的，一旦埋头看书或是做研究，很容易忘记休息，但如果有这样一套漂亮的茶具在手边，你应该会更愿意停下来泡杯茶......嗯？别担心，这礼物并不贵重。
Here's your hammock, Doctor. The seas have been gentle these past two days, rocking like a cradle. But when the wind rises and waves swell, sleep won't come so easily. So I've brought you this bucket, use it if seasickness strikes. Just be sure to aim well; our cleaning crew won't take kindly to a messy deck.=这就是你的吊床了，博士，这两天海浪不大，睡起来像摇篮，等到风刮起来，浪大了就不好入睡了，所以我还为你准备了一个桶，千万不要吐在地板上，打扫卫生的船员会嘀咕很久的。
Here, a life-sized statue of an Anasa is enshrined, her bearing solemn, her eyes shut tight. In front of the statue, there is a delicate sacrificial altar, adorned with an incense burner and several varieties of fruit, all alluring.=这里供奉着一座真人大小的阿纳萨塑像，宝相庄严，双目紧闭。塑像前放着一张精致的供桌，上面摆着一个香炉，还有瓜果数种，很是诱人。
Here, a pair of boxing gloves and a bouquet of flowers. Which one do you want? Both fights and flowers can lift your mood, and I want you to be happier. It really feels like you're being too hard on yourself. Oh, know what? I'll give you both. Happy birthday.=喏，拳击手套，还有这束花，你想要哪个？打架和花都可以让心情变好，希望你能开心一点。总觉得，你把自己逼得太紧了。啊，要不还是都送给你好了。生日快乐。
Here, a pat on the head… A blessing? No, this is not the Saintess's blessing, but Pramanix's. It is, in a sense, the rarer of the two.=来，摸摸头，摸摸头......赐福？不，不是圣女的赐福，是初雪的赐福才对——某种意义上来说，这个才更稀有呢。
Here, a souvenir from my last trip. It's pretty good, so you gotta try some. Hmmm...Is it me, or did Rhodes get a lot more crowded since I was away? Whatever~ I don't care if you keep onboarding more people, but you gotta make sure the USSG's clubhouse stays as-is. Deal!=喏，这趟旅行的特产，味道还不错，你尝尝。我不在的这段时间里，罗德岛上人是不是又变多了？我不管，就算人再多，学生自治团的活动室博士你也一定要替我们留着，一定啊！
Here, a vodka martini with five olives. Don't worry, just sample your employee's craft. Bravo. One more shot, and tell me all about your grand master plan to save or destroy Terra—this will be my New Year's gift to you.=给你，伏特加马提尼，加了五颗橄榄。别有心理负担，只是尝尝员工调的酒而已。追加一杯，再好好讲讲你拯救或者毁灭泰拉的大计划，这才是我为你准备的新年礼物。
Here, and there too! They're everywhere!=这里，还有那里！它们到处都是！
Here, construction project plans and data reconciliation sheet. Why the face? I share the same twenty four hours a day that you do, so there's no reason I should work for you alone.=给，施工计划书和数据核对表。为什么这副表情？我的一天不比你的长，没理由单方面替你干活。
Here, Doctor, a birthday present for you. Guess what's in the box… Hey, no, don't shake it so hard! It's expensive, and we'll have nothing to drink if you break it!=来，博士，生日礼物，猜猜这个盒子里装的是什么......哎，等等，别这么用力摇啊，很贵的，打碎了就没的喝了！
Here, Doctor, rainbow candles for your birthday! Hey, what's that look on your face? The flames are as colorful as the candles. How about that?=给，博士，这是我送你的七色生日蜡烛——不要一脸嫌弃嘛，不光蜡是七色的，蜡烛的火焰也是七色的哦。
Here, Doctor, the mineral you wanted before. Took a lot of effort to find it, hehe. No, don't mention it! I did it because I wanted to. By the way, are you really gonna sit alone in your office all day again? That would be such a waste. Come on, let's go party!=博士，给你。对，是你之前想要的那种矿石。我特意帮你找来的，费了我不少功夫呢。没事，跟我客气什么呀。话说，今天你也打算一个人闷在办公室里吗？这也太浪费了，走，我们去举办派对吧！
Here, Doctor, this is for you. I sent an application to Dr. Kal'tsit, and remodeled an unused cabin into a conversation room. This is the leaflet I made myself!=来，博士，这个给你。我向凯尔希医生申请，将一间不用的舱室改装成了谈话室，这是我自己做的宣传单！
Here, Doctor, your new customized healthy daily schedule! Relax, given this full table of gourmet food we have here, I will make an exception today. I will allow you — one bite of fries! That'll be my most generous offer!=博士，新的健康日程表！放心啦放心啦，今天面对这样一桌美味的大餐，我特别准许博士可以吃——一口油炸食物！最多啦！
Here, Doctor. This is your present from me. It's a chime. Hang it on your window, and it'll sing whenever the breeze stirs. Very soothing. Happy birthday, Doctor. I gift you the sound of the wind.=......礼物。这是我准备的礼物，一串风铃，把它挂在窗户上，起风时就能听到好听的乐声，很让人安心。生日快乐，博士，我送给你风的声音。
Here, Dr. {@nickname}. Why am I givin' money to you? 'Cause I can't spend it all, there's no point keepin' it around, and you happened to pass by. No need to be polite, I always used to give money to my friends, so they all got used to it. Huh, you don't need it? Damn it, gotta find someone else then...=Dr.{@nickname}，给。为什么要给你钱？钱用不完了，留着也没用，刚好你路过嘛。不用客气，我以前也经常给朋友钱，他们都习惯了。咦，你不需要？那麻烦了，给谁呢......
Here, far from the vagaries of human emotion, Windscoot forgets all those worldly struggles between good and evil and cracks open a cold can of soda. On this summer's day, he learns what is meant by content relaxation.=远离了道上的人情冷暖，抛开了世间的正邪纠缠，打开一瓶冰凉的汽水，此刻夏日中的骋风明白了什么叫悠然自得。
Here, for you=给吧
Here, give me your hand. Don't be nervous. Just follow my steps... Look, our hair flutters in the breeze risen by the movement of my arms, and our clothes sway in an elegant arc. Sharing a dance together is a beautiful thing, wouldn't you agree?=来，把手给我，不用那么紧张，跟着我的步子来就好了——你瞧，头发被胳膊带出的轻风扬起，衣服的下摆也旋出了优雅的弧度，共舞是一件很美的事情，对吗？
Here, history stands silently, laden with dust. Is it titles that give people honor, or vice versa?\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.=尘封的历史静立此处。是头衔使人荣耀，还是人使头衔荣耀？\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障
Here, history stands silently, laden with dust. Is it titles that give people honor, or vice versa?\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=尘封的历史静立此处。是头衔使人荣耀，还是人使头衔荣耀？\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Here, history stands silently, laden with dust. Is it titles that give people honor, or vice versa?\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.\n<@lv.fs>Environmental Conditions:</>\n3 tiles on the battlefield are no longer available for deployment, and some Seeds of Withering become Seeds of Decay.=尘封的历史静立此处。是头衔使人荣耀，还是人使头衔荣耀？\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障\n<@lv.fs>环境条件：</>\n战场中3个位置无法部署我方单位，部分枯朽之种变为腐败之种
Here, history stands silently, laden with dust. Is it titles that give people honor, or vice versa?\n<Allerdale's Guard> Forms an AOE barrier for allies.=尘封的历史静立此处。是头衔使人荣耀，还是人使头衔荣耀？\n<阿勒黛的卫护>为我方释放群体屏障
Here, history stands silently, laden with dust. Is it titles that give people honor, or vice versa?\n<Allerdale's Guard> Forms an AOE barrier for allies.\nEnvironmental Conditions:\n3 tiles on the battlefield are no longer available for deployment, and some Seeds of Withering become Seeds of Decay.=尘封的历史静立此处。是头衔使人荣耀，还是人使头衔荣耀？\n<阿勒黛的卫护>为我方释放群体屏障\n环境条件：\n战场中3个位置无法部署我方单位，部分枯朽之种变为腐败之种
Here, history stands silently, laden with dust. Is it titles that give people honor, or vice versa?\n<Allerdale's Guard> Forms an AOE barrier for allies.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=尘封的历史静立此处。是头衔使人荣耀，还是人使头衔荣耀？\n<阿勒黛的卫护>为我方释放群体屏障\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Here, I got you a cake. So, what do you usually do during your breaks? You really should take a lap around the city, get yourself some fresh air, don't you think? If you're worried about your safety, just grab an operator who can go 'pow pow' on any baddies who pop up, and you're set.=喏，给你蛋糕。我说你啊，休息的时候都做什么？适当出门走走，去附近城市转转，应该也挺不错的？安保嘛，就找一位能随时把接近你的坏人“啪啪”两枪击毙的优秀干员随行，完美。
Here, I grabbed you some tangerines from the canteen.=给，我从食堂给你拿了俩橘子。
Here, I made this ornament out of a shell casing. Hehe, I'm really good at it, right?=给，弹壳做的工艺品。怎么样，我手艺不错吧？
Here, in this place of dreams and darkness, the liquid that brings delusion and joy is consumed. Even without meddlesome onlookers, the people here will easily fall, fall into an endless abyss.\n<@lv.item><Camera> </>Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<@lv.item><Lighting Prop> </>Blocks Filming Area and requires 10 instances of damage to tear down.=令人感到迷狂与欢愉的液体下肚，在这个充满着梦想与黑暗的地方，也许不用旁人拨弄，人们也会轻而易举地下坠，坠入无尽深渊。\n<@lv.item><摄影机></>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。\n<@lv.item><打光道具></>会遮挡摄影区域，需要10次伤害拆除。
Here, in this place of dreams and darkness, the liquid that brings delusion and joy is consumed. Even without meddlesome onlookers, the people here will easily fall, fall into an endless abyss.\n<Camera> Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<Lighting Prop> Blocks Filming Area and requires 10 instances of damage to tear down.=令人感到迷狂与欢愉的液体下肚，在这个充满着梦想与黑暗的地方，也许不用旁人拨弄，人们也会轻而易举地下坠，坠入无尽深渊。\n<摄影机>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。\n<打光道具>会遮挡摄影区域，需要10次伤害拆除。
Here, it's a birthday present. I was there while Lady Ceylon picked out her present, so I chose some fine dishes for afternoon tea to go with the tea set. When you brew your relaxing tea, you can enjoy some snacks along with it.=给，生日礼物。小姐挑选礼物时我也在，所以选了和茶具相配套的下午茶餐碟。休息时除了泡茶放松，也可以吃一些点心。
Here, let me have a look under your hood—don't hide, do you think that stops me seeing? You know, you swallow up your operators' emotions too, don't you, Doctor? How your presence puts them at ease. *yawn* Move over, I'll have a catnap here myself.=让我看看，你的兜帽下面是什么——你躲了，以为我就看不到了？其实，你也在“吞吃”干员们的情绪，对吧，博士？有你在，他们都很安心呢。（哈欠声）让一让，我也要在这里打个盹。
Here, nobody recognizes... Minami-chan and Ta-kun...=这里，谁都不认识森南和阿隆……
Here, right?=就在这儿？
Here, salted edamame. What are you staring at? You think I shelled them just for you? I eat pre-shelled ones sometimes too, it's a different texture… Why am I still eating whole pods? Just force of habit. Eat yours. Happy birthday.=喏，盐水毛豆，看什么？以为是专门给你剥的？想什么呢，我偶尔也会吃剥好的，两种口感而已......我为什么还在吃整根的？顺手罢了。吃你的就行了，生日快乐。
Here, Sandbeast, we need to get going.=过来，沙地兽，我们要出发了。
Here, some cold cystymilk, apple-scented smelling salts, an eyemask, and some earplugs. Hold onto them tight, they're about to start seating people. You were wondering what sort of films I liked to watch, and, well, I think every entry in the 'Edict Terminator' series is brilliant, but it's good to be prepared if you can't handle all the blood, right?=这是冰瘤奶，这是苹果嗅盐，这是眼罩，这是耳塞，都拿好哦，就要检票进场了。你不是好奇我喜欢看什么电影嘛。虽然每一部《圣戒终结者》都很精彩，但万一你实在不适应血腥场面呢，对吧？
Here, some corn bugles. Want some? No, no! You can't just throw them in your mouth. Where are your manners? Give me your hand, let me show you. First, you put them on each of your fingertips like that, then—Om! Hehe! Thanks for the food!=喏，玉米角，你要吃吗？错了错了！才不是直接扔进嘴里这么粗暴的吃法。把手伸出来，我教你。要先这样把玉米角一个一个戴在指头上，然后——啊呜！谢谢啦！
Here, some poprice candy. Just a little while longer, okay?=来一口米花糖，再坚持一下？
Here, take some whiskey, add a little amaretto, then put it on the rocks. Wanna sip? Hehe. In Siracusa, we call this a 'Luci Spente,' and one sip means you're killing the guy next to you. Texas? She'll never tell you this, but she used to love this drink. Come, salute!=给，威士忌，苦杏仁口味加冰块。一口喝完？呵呵，在叙拉古，这个口味叫“关灯”，一口喝完就意味着杀了旁边的人。德克萨斯？她才不会和你说这些，不过这个口味她原先爱喝。来吧，干杯——
Here, the past and future converge.=过去与未来在此交会。
Here, the people of Ursus kindled the flames of their civilization, hoping to drive back what they saw as beasts.\n<@lv.item><Static Roadblock></>Blocks the advance of Talulah, the Fighter, and Ursus Civilians; Can be destroyed\n<@lv.item><Ursus Civilian></>Depletes Life Points when killed by an enemy.\n<@lv.item><Heat Pump Passage></>Periodically deals great damage to any units on it.=乌萨斯人将他们的文明之火烧到此处，意图驱赶他们眼中的野兽。\n<@lv.item><道路障碍物></>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁\n<@lv.item><乌萨斯平民></>被敌人击杀时扣除关卡生命值\n<@lv.item><热泵通道></>每隔一段时间便会对其上的我军和敌军造成大量伤害
Here, the people of Ursus kindled the flames of their civilization, hoping to drive back what they saw as beasts.\n<Static Roadblock>Blocks the advance of Talulah, the Fighter, and Ursus Civilians; Can be destroyed\n<Ursus Civilian>Depletes Life Points when killed by an enemy.\n<Heat Pump Passage>Periodically deals great damage to any units on it.=乌萨斯人将他们的文明之火烧到此处，意图驱赶他们眼中的野兽。\n<道路障碍物>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁\n<乌萨斯平民>被敌人击杀时扣除关卡生命值\n<热泵通道>每隔一段时间便会对其上的我军和敌军造成大量伤害
Here, There, Everywhere=东奔西走
Here, this apple's for you. It's just a leftover reagent, and I don't like letting things go to waste... Why are you thanking me? I just said it wasn't specifically for you... Hey, why are you patting my head, stop it... Fine.=苹果，给你，只是多余的施术材料，我不喜欢浪费......谢谢？都说不是为了你特意准备的......欸，干嘛，别摸头......算了。
Here, though, it is all that glitters! So keep them safe and secure!=不过在这里，它们就是金灿灿的好东西，一定要好好收起来才行！
Here, two Minoan Mists, freshly brewed... I'll have to behave myself, Doctor, since I'm your assistant now. The next time you choke on my strangling tail after getting me mad, I'll make sure you can at least find some solace in my feathers.=喏，两杯“米诺斯之雾”，刚调好的......博士，既然成为了你的助理，我会约束自己的言行。下次你惹我生气，被尾巴缠住脖子窒息的时候，我会用羽毛安抚你的。
Here, we wage war on death.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.=在此，与死亡展开角逐。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低
Here, we wage war on death.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=在此，与死亡展开角逐。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Here, we wage war on death.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.\n<@lv.fs>Environmental Conditions: </>\n4 tiles on the battlefield are no longer available for deployment, and some enemies will differ.=在此，与死亡展开角逐。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n<@lv.fs>环境条件：</>\n战场上4个位置无法部署，部分敌人有所不同
Here, we wage war on death.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.=在此，与死亡展开角逐。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低
Here, we wage war on death.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.\nEnvironmental Conditions:\n4 tiles on the battlefield are no longer available for deployment, and some enemies will differ.=在此，与死亡展开角逐。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n环境条件：\n战场上4个位置无法部署，部分敌人有所不同
Here, we wage war on death.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=在此，与死亡展开角逐。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Here, where the clouds lie deep, your footsteps alarm the pondfins. Before you lies a thousand years of Yan. Under your feet rests ten thousand years of the land. The elderly man sits upright as he places his finning rod down, waiting for the opportune one to step forward and talk.=云深之处，你的脚步惊扰了池鳞。眼前大炎千年，脚下山河万载，端坐的老者放下手中钓竿，等着机缘相合者上前一叙。
Here, you can either see the truth, or ignore falsities. Which do you choose?=在这里，你要么洞察真相，要么无视异象，你选哪一种？
Here, you can have this. Some sort of candy, I think. No need to thank me. I got it from someone else anyway. Couldn't care less.=喏，这个给你，大概是什么点心吧。不用谢，反正是别人送的东西，我没什么兴趣。
Here, you can relax and sleep undisturbed. The longer you rest, the more stamina you will have to fend off enemies who come attacking.=在这里，你可以安心沉睡，多休息一会，就多一点体力抵挡来袭的敌人。
Here, your birthday present, you're gonna love it for sure! Last time when Sona and the rest unpacked my gifts, I could tell they were trying hard to keep a calm face just because they could barely contain their excitement inside! C'mon now, this time I wanna see YOUR reaction— Surprise! Did you guess it? A pair of lightning-patterned socks! Cool, isn't it?=来，拿着，给你准备的生日礼物，保证你喜欢！之前我送过索娜她们，虽然都装作普普通通的样子，但我知道她们都高兴得不得了。快拆开，让我看看你惊喜的表情——闪电花纹袜子！怎么样？哈哈！
Here, your summary on healing magic compared to restorative Arts. What? You thought I'd take longer to finish? Heh-heh! Back in school, when I was developing a new healing magic, I'd read through tons of papers like that every day. So the next time you have any work like this, just let me handle it!=给，治愈术和恢复疗愈系法术的对比总结。嗯？没想到我能这么快做完？哼哼，我在学校开发新治愈术时，每天要看的材料也有这么多。下次要是有这种工作，也都交给我吧！
Here. A multigrain fragrance sachet! It's made by blending some grains and medicinal herbs. Keep it on you, and you're guaranteed peace and good health for the rest of the year. And you should definitely have a bowl of multigrain rice with multigrain beer. The farmers always tell me how good the multigrain beer tastes, but when I took a sip—It was so spicy and bitter!=给，送你一个杂粮香包！是杂粮和药草放在一起做成的，把它戴在身上今年就能平安健康。最好再去吃上一碗杂粮饭，喝一杯杂粮酒。职农们总说杂粮酒好喝，可我偷偷尝过一次——明明又辣又苦！
Here. I'm listening.=是我，在听。
Here. I've sorted these files according to how important or urgent they are, and whatever's left, I'll—Why do you look like you don't recognize me? C'monnn... Get these done so you can send me back out there already!=给，这些文件全部按照重要紧急度分类排序了，剩下的我会——看着我做什么，不认识了？快~抓紧时间搞定文书，然后派我出战！
Here. You left this file in the meeting room. It's fine, I'm used to doing this.=给你，上个会议的文件，你落在会议室了。没事，我习惯了。
Here@11AM=11点到
Here… a cake for you. Blue Poison taught me how to bake it. I've practiced plenty of times, so it's sure to taste great despite its looks. The gloves? They're for food hygiene, Doctor, not because the cake's poisonous, trust me.=这是......蓝毒教我做的蛋糕，之前我已经练习了很多次了，虽然样子奇怪了一点，但是味道真的很不错的！手套？戴着手套是因为食品安全，不是因为有毒啦，博士！
Heritage=传承
Herkunftshorn, 'Witch King'=赫尔昏佐伦，“巫王”
Hermit Abode=荒舍
Hero=英雄
Hero Who Demolished the Statue=拆毁雕像的英雄
Hero's Call=“英雄的呼唤”
Hero's Funeral=英雄的葬礼
Hero's Helmet=英雄的头盔
Hero's Legacy Funding Box=英雄遗赠资金箱
Hero's Sidekick=主角阵营角色
Heroes All Around=广交豪杰
Heroes arise=英杰出世
Heroes of Nanwu=南武群英会
Heroes rose=群英争辉
Heroes' Paean=英雄赞歌
Heroic Ideal=英雄的理想
Heroic Martyrdom=英雄殉身
Heroic Spirit=英雄的气概
Herr Hraaselsuher=探灵伯爵
Hesitancy is forbidden on the battlefield!=犹豫是大忌！
Hesitant=犹豫的
Heterogeneous Clusters=异质聚群
Heteromorphic Accelerator=异态激化插件
Hexagonal Lantern=六角宫灯
Hexed Colossus=巫术巨像
Hexer=削弱者
Hey Boss, you're looking good today.=老板，今天气色不错啊。
Hey Doctor!=嘿，博士！
Hey Doctor! Can we play a little bit longer? Just a little bit!=博士，博士！再稍微玩一会儿吧？就一小会儿！
Hey Doctor, guess what day it is? …You don't remember? It's your birthday! How could you forget your own birthday! Huh? You were pulling my leg? And you know I've prepared a present...? What?!=今天是什么日子？哈？博士你怎么可以不记得！今天可是你的生日欸！怎么可以把自己的生日忘掉！......欸，刚刚是骗我的？你还知道我替你准备了礼物？......欸？！
Hey Doctor, I got something cool to show you!=来博士，给你看个好东西。
Hey Doctor, what can I help you with today? Have a chat to stave off the boredom? Or, did you have something interesting to tell me?=嗯？博士今天也想找我来给你陪聊解闷吗？还是说博士有什么有意思的事情一定得跟我说说？
Hey Doctor...=博士。
Hey everybody, let's try to stay alive.=彼此，都尽量活下来吧。
Hey friend, if you wanna request a song... you need to do it in the right format.=这位朋友，点歌......点歌留言有固定格式的，你发错了。
Hey hey hey, ever heard of personal space?!=哎哎哎，别动手动脚的！
Hey Hoederer, I've been thinking. If the two of us went at that nasty Kal'tsit together, how do you figure our chances taking her out? I mean, you guys are always planning for all contingencies, so we gotta have a plan for that one too, right? Hah, now that's a funny look on your face.=赫德雷，我在想，如果我们两个一起上，干掉那个凯尔希的几率有多少？嗯？按照你的习惯，如果我们要为所有未来做打算，那这个可能性也要考虑在内吧？哈，你脸色变了，有意思。
Hey Ines, maybe you should try to learn a thing or two from that {@nickname}. There's not a whole lot of people who could get away with using you as bait. I mean, you only figured it out halfway through. Me? One look at you and Hoederer's faces had my in stitches! Makes me wanna gift the Doctor a potato next time.=伊内丝，你要不要去跟那个{@nickname}学学，能让你到中途才发现自己被当成诱饵的人可不多。我？我看到你和赫德雷当时的表情觉得挺精彩的，还打算下次见面送那家伙一颗土豆呢。
Hey there! Starting today, my squad and I are at your beck and call, Doctor. Call me Paprika. You seem like a solid employer, but you're still on probation! I've got my eye on you!=嗨，从今天起我和我的小队就听博士你吩咐啦！叫我明椒就好。你似乎是个不错的雇主，但现在还只是考察期！我会一直盯着你的！
Hey there, Doctor. I'm Mostima. You might've heard from Emperor that I'm not bound by the contract between Penguin Logistics and Rhodes Island, and can therefore act independently. Having that said, I'll probably be staying here anyway when I'm not busy. Sooo, I'll see you around.=你好，博士，我是莫斯提马。你应该听大帝说过，我不受罗德岛与企鹅物流的合约约束，可以自由行动。不过，闲时我也会在罗德岛逗留。那么，请多指教。
Hey you guys running off there, don't forget to tell your friends and family about me. Thank you!=跑掉的那几位，记得向亲朋好友多多宣传我的直播，谢谢啦！
Hey you, ever noticed those little thingies Amiya wears? You do know that Kal'tsit is keeping stuff from you, right? Man, I thought you were super smart and observant and good at getting everyone to trust you, considering you don't remember a thing. Honestly, it's kinda weird that you can even trust other people. Makes me wonder what those two jerks would say if they saw you like this.=你啊，阿米娅身上的那个，怎么看凯尔希都有事情瞒着你吧？亏你能在什么都记不得的时候取得其他人的信任，不，你会信任其他人才更奇怪，真不知道那两个人看见你现在的样子会怎么想。
Hey! Do NOT undo the bow on my back!=不许拆我背后的蝴蝶结！
Hey! Don't knock on my backpack! Oh, sorry, I'm not mad, I'm just worried. If you're not careful, you could hurt your hand! Here, let me show you how it's done.=不行！不要敲我的背包！啊，对不起，我不是冲你生气，不小心一点的话，手会受伤的。让我来给你演示一下！
Hey! Hands off.=别动我！
Hey! Let's just bug out now, Doctor! We must save ourselves first!=......喂喂，还是和我一起先溜吧？保命要紧啊！
Hey! Some of them just got away! Do you even know how to keep the prey surrounded? I'm gonna teach you next time!=喂！你没看到有猎物逃了吗？你懂不懂合围啊！下次我来教你！
Hey! Stand still while I'm measuring!=量体的时候要站好！
Hey! Take it easy... I'm not a broken vending machine you can fix with a smack, you know!=唔！动作轻点儿......我又不是坏了的自动贩卖机！
Hey! That just gave me a chill!=干什么呀！不要碰我啦！
Hey! They made me the captain, so I'm the one calling the shots here!=喂，说好了我是队长，我来下出击命令才对吧！
Hey! Why are you running?!=喂，别跑啊！
Hey, Ansel. Cardigan looks good today. Anything I can help you with?=呀，安赛尔，卡缇看上去挺精神的呢。需要我帮你做什么吗？
Hey, Boss. I'm Jaye. Officer Hoshiguma said I'd be better off working here, so here I am. I know seafood, I can cook, and I'm pretty good with a knife. I think I can help.=老板好，我叫孑。星熊警官说我更适合在这里做事，我就来了。我懂水产，会做菜，刀功也还可以，应该能帮上忙。
Hey, catch.=试试这个。
Hey, chill out, chill out~=先别急嘛~
Hey, Doc. Have you eaten yet? You could have one of my cookies if you're hungry.=嗨，老板，吃过饭了吗，我有些饼干你要唔要？
Hey, Doc. What kind of missions do we have today? Oh, right. Let me get this out of the way. I'm not taking anything too crazy!=嗨，博士，今天有哪些任务？啊对了，先说好，太离谱的活我可不接！
Hey, Doctor! Good timing. Check out this ore!=哎呀，博士，正好，我有块矿石想给你看看。
Hey, Doctor! Got any missions for me today?=今天有什么任务吗？
Hey, Doctor! I brought back a whole bunch of souvenirs for you. A few amulets, several volumes of supernatural tales, and a golden— Hey, don't swat it! The locals consider this bug a divine emissary that keeps travelers safe on their journeys, so promise you'll take good care of it!=这次远行回来，我给你带了不少好东西，博士。有几枚护身符，几本志怪传说，还有一只金黄色的——哎，你别拍它呀！当地人把这种虫子当作神的使者，它会庇佑旅人平安，你可得好好养起来。
Hey, Doctor, don't you get tired of staying in these little cubes every day?=喂，博士，你每天都待在这些小格子里，不腻吗？
Hey, Doctor, how does Rhodes Island celebrate the New Year? Oh, anything is welcome? Haha, alright then, I'll put together a soccer match with Matterhorn and the others! Make sure you come to watch!=新年的话，你们的庆祝方式是什么样的？随便怎样都可以？好，那我要找角峰他们办场足球对抗赛！你可一定要来看啊！
Hey, Doctor, I'm back from... Whoa, were you waiting for me here? You even prepared a whole table of snacks... Hehe, all right. How could I turn you down after a gesture like that? In return, I'll tell you about the fun I had on this last delivery run.=我回来......嗯？博士，难道你在等我吗？而且茶几上的这些点心......好吧，这可真是盛情难却呢，那么作为谢礼，我就为你讲一讲，在这次送货中，发生了什么有趣的事吧。
Hey, Doctor, pass me that towel, would you? Yeah, just finished training. I need at least six hours every day to stay combat-ready. Gotta roll out whenever the order comes in, you know. Alright, I've kept you waiting long enough. So where are we going this time? If that's the plan, I guess you're picking up the tab?=啊，博士，毛巾递我一下。嗯，今天的训练任务已经完成了。保证每天六小时的训练，才能一直处在备战状态，接到命令就能立即出发。行啦，让你久等了，这次我们去哪？说好了，这回你出钱哦？
Hey, Doctor, Rhodes Island's got a soccer tournament! C'mon, let's sign up together! No need to think twice! Just put me in your team, and it's in the bag. You'd better work your brain elsewhere, like a cool victory pose!=博士，罗德岛要举办足球赛了！走吧，你可一定要和我一起报名！放心放心，只要我缠丸在场，对手就只有认输的份！博士你只要考虑获奖时摆什么POSE就行啦！
Hey, Doctor, somebody looks happy. Did something good happen?=哟，博士，气色不错，有什么好事吗？
Hey, Doctor, wanna know the plan for your birthday party? For this low, low price, I'll tell you what surprise Amiya has in store for you, and what 'surprise' Elysium has…=喂、喂喂......博士，你想不想知道今天你的生日会都有什么流程？只要这个数，我就告诉你阿米娅准备的惊喜是什么，极境的“惊喜”又是什么......
Hey, Doctor, want to try this new look I designed just for you?=嗨，博士，想试试我为您专门设计的新造型吗？
Hey, Doctor, where does your family live? Are they doing well? I know there's things you can't tell them about because they're your family... but, still, I think you've got to reach out. You have to try, at least.=那个，博士，您的家人在什么地方呢？他们还好吗？有些事，正因为是亲人才难以沟通，但我觉得也不能因为很难就拒绝沟通，对吧？
Hey, Doctor, you look cheerful as always!=嗨，博士，今天您也这么有精神呀！
Hey, Doctor, you're finally here. While you were gone, absolutely nothing happened.=哟，博士，你终于来了。你不在的时候，这里什么事都没发生哦。
Hey, Doctor. Do me a favor and just tell me what you need done.=博士，只要告诉我今天的工作内容就行了。
Hey, Doctor. Do you have time to come to the lab and check out my latest breakthrough?=你好博士，有空去实验室看看我的新成果吗？
Hey, Doctor. I'm here to hang!=博士，我来找你玩啦~
Hey, Doctor. I'm your new operator, Utage. My hobbies are... Oh, I don't need to go into the details? Alright then, I look forward to working with you.=你好呀博士，我是刚当上干员没多久的宴，兴趣是......嗯，不用那么详细吗？那，以后就请您多多关照了哦。
Hey, Doctor. That's right, it's me. Op Team A4 Captain Yato, back and reporting in. As for where I got all this new equipment, you have the whole story from me in the mission debrief.=博士。没错，是我。我回来了，A4行动组组长夜刀，向您报到。关于新装备的来历，我已经写在任务汇报中了。
Hey, Doctor. Wanna look around the bottom of this pit? Give me your hand. Careful! Now, this dirt might seem unimpressive, only going up to your knees, but buried under it are traces of the people who lived here centuries ago. It's difficult to explain, but the land remembers all that humanity does, and all the choices we make.=哎，博士，要不要到坑底来看看？小心，别看这些土层堆积起来还不如你的膝盖高，里面掩埋的，可是数百年里人们生活过的痕迹。具体原理很复杂，但人们做的事、走的路，大地都会记得哦。
Hey, Doctor. You already know me, do we really still have to do this? Formalities matter, huh? Fine. Leto of the Ursus Student Self-government Group. Reporting in!=欸，博士，我们都这么熟了，我真的有必要做这种事吗？走一下形式？好吧。乌萨斯学生自治团，烈夏，报到！
Hey, Doctor. You're the same as ever. I wonder if I'm any better than I used to be?=您好，博士，您还是和从前一样，我有做得更好吗？
Hey, Doki! Here, a mint for ya.=博士，喏，薄荷糖。
Hey, don't touch my hat... it's crazy, you know! If it feeds you too many secrets, Doctor, you'll be in trouble.=我的帽子，你可别乱动~它已经疯掉了，要是不小心说出太多秘密给你听到，那对博士可是没好处的哦~
Hey, don't try to start a war here, we're more like parallel lines on different tracks!=你们别瞎拱火，我们是在不同赛道上前进的平行线！
Hey, dummies, bring it on!=你们这些笨蛋！我才是你们的对手！
Hey, Durin. you're finally awake=你醒啦，小杜林
Hey, Helmet, no running about in the corridor! Don't think I can't see you just because you're hiding in someone's arms... oh, fine, I'll let you off, for {@nickname}'s sake.=喂，小帽，不准在走廊上乱跑！别以为蹿进别人怀里我就会看不见......好吧，看在{@nickname}的分上，饶你一次。
Hey, hey! I'm watching a rock concert, Doctor! Stop blocking the TV! Just missed the best part thanks to you!=喂，喂，博士！我还在看乐队演出呢，别挡着屏幕啊，刚刚可是最精彩的部分！
Hey, hey, Doctor! Down here! Look at me! I've got good news. Our engineering project just had a major breakthrough. Don't stand there like a bump on a log. Come, let's sit down, I'll show you... Oh my gosh, I'm sorry, I forgot to wash my hands. I got a handprint on your coat....=哎呀，博士！低头看我！有个好消息我要向你汇报，我们合作的工程项目刚有了重大突破，别站着，赶紧坐，让我给你，嘶......抱歉，我忘记洗手了，给你外套上留了个黑手印。
Hey, hey, Doctor! Happy birthday! These are for you: this baseball bat, these mitts, and this baseball! Come on, let's play!... You still got work to do? You're working on your birthday? Can't you take a day off? Aww…=博士博士，生日快乐！送你一副棒球棒，还有手套，还有棒球！来来，跟我一起玩吧！工作？今天为什么还要工作呀，博士的生日不放假吗？嗯......
Hey, hey, Doctor! She's here at Rhodes Island! Ah, her codename should be Dur-nar now. Anyway, she's incredible! I've literally only seen her in recruitment ads before! And she's such a nice lady! She gave me so many snacks, ehehe.=博士博士，那个人竟然在罗德岛上诶！啊，现在她的代号应该是坚雷了，反正她好厉害的！我以前只在征兵广告上见过她！而且她人超好的，给了我好多零食，诶嘿嘿。
Hey, hey, hey! There you are, boss! I was just out having some honey with the others! Man, it's nice to have a stable income. Now I can buy as much honey as I want. Sure beats gathering it myself, with all the stinging... You're the best, boss!=嘿嘿嘿嘿......老板！老板你在这啊，我刚和他们喝了蜂蜜！有稳定工资就是好，我都能自己买这么多蜜了，要是之前，我还要自己去采，被蜇可疼了......老板万岁！
Hey, I saw that. Your itchy finger was trying to pull my straps.=我看到了哦，你偷偷摸摸想要拉我衣服带子的手。
Hey, I'm always the one making you laugh, so why don't we switch it up for New Year's? You're awfully quiet, Leader. We've fought side-by-side so many times, I'm sure you know my weak spots. Don't tell me... you don't have a clue what gets me laughing?=欸，以往那么多次都是我逗你开心，今天新年第一天，要不要反过来，你试试看逗我开心。拘谨什么，老板？咱俩并肩作战这么多次，你清楚我的弱点和缺点，难道不知道我的笑点吗？
Hey, it's the 1.5 Anniversary, I've got you a little something.\nOf course I know it's not time yet. A little bit early won't make a difference, just take it.\nUnlike Lava, I don't give out presents pretending it's from someone else~\nSee ya!=哟，新年了，送你些小玩意。\n你说还差点时间？哎呀早点晚点又不碍事，你就收着呗。\n我可不会像小炎熔那样，非得托别人的名来给你送好东西。\n再会啦。
Hey, knock it off!=喂，快住手！
Hey, knock that off!=别，别闹！
Hey, leader! Got some work for us?=老板，安排点差事给我们吧~
Hey, Leader! The HR fieldwork procedures are tedious, so I'll give you a quick update directly!\nLast month, I achieved an epic feat: playing 'Super Music Tycoon' with my left hand and the bottle shooting game with my right, beating both Emperor and Texas—just had to share!\nAlso, I used up all my leave at Penguin Logistics and plan to head home… By the way, if I'm not mistaken, you mentioned wanting to try the 'normal sweet' ice cream in Laterano?=嗨嗨，老板！人事部的外勤例行程序太麻烦了，我直接跟你汇报下近况啦！\n本人上月达成史诗级成就：左手玩《超级唱片大亨》，右手玩光铳射酒瓶游戏，同时赢了大帝老板和德克萨斯，特此分享！\n另外，我刚把在企鹅物流攒的假全休了，打算回家一趟......欸，没记错的话，你之前说很想去拉特兰尝尝“正常甜”的冰淇淋来着？
Hey, listen! I got something to say!=听我说听我说！
Hey, look what we found!\n<color\=#df5244><Set Effect></color> All nodes' resource types are reset at random every 2 rounds\n<color\=#df5244><Repair Plan Range></color> 1-5 (random)=瞧瞧我们发现了什么？\n<color\=#df5244><场地效果></color>每2回合，所有区域的资源种类重新随机\n<color\=#df5244><点数范围></color>在1-5内随机生成点数
Hey, look what we found!\n<Set Effect> All nodes' resource types are reset at random every 2 rounds\n<Repair Plan Range> 1-5 (random)=瞧瞧我们发现了什么？\n<场地效果>每2回合，所有区域的资源种类重新随机\n<点数范围>在1-5内随机生成点数
Hey, mister sexyman, you've said this in my chat for three days straight!=这位千年一遇大帅哥，这句话你已经在我的直播间连发三天了！
Hey, no hiding things! What's that you're playing with?=嘿，偷偷摸摸玩什么呢！
Hey, quit it, little lamb. Oh, it's you, professor.=小羊，不要捣乱呀。欸？是您呀。
Hey, smile for the camera!=来，看镜头！
Hey, something hit me!=有什么东西砸到我了！
Hey, stick close to my guide flag, okay? No wandering off, or you'll get lost.=都跟紧我的导游旗哦，可别走着走着丢了。
Hey, that is fun!=咦，这样好有趣！
Hey, that tickles.=哎呀，有点痒。
Hey, this assembly is <@firework.npc>illegal</>! What are you trying to make, a bomb?=喂，这装配<@firework.npc>违规</>了，你是炸弹狂吗？
Hey, this assembly is illegal! What are you trying to make, a bomb?=喂，这装配违规了，你是炸弹狂吗？
Hey, this is a LOT of enemies!=喂，敌人好多啊！
Hey, this is easy. Maybe I can take over?=这活真轻松，要不换我来干？
Hey, wanna go for a stroll?=喂，要不要出去逛逛？
Hey, Wanna see some fireworks?=想看烟花吗？
Hey, wassup, here's my recommendation letter, HR already checked it. Wrong one? Give me a sec… uh, no… no… Oh, coupon... Ah, here it is. Sorry about that. Too many pockets on this plaster, hard to keep track of where I keep my things.=这是我的介绍信，人事部已经核验过了，稍等——找到了。请见谅，这身衣服口袋太多，容易弄混。
Hey, watch out there. Don't splash all that lava everywhere. It's dangerous. It's not that likely, but what if someone just happens to walk by—\nHm? What's with the ruckus... Is somebody trying to join us?=嘿，小心点，不要把岩浆抖得到处都是，很危险。虽然概率很小，但万一这时候有人路过——\n嗯？怎么吵吵闹闹的......真的有人想加入我们？
Hey, what's the big idea? Who let you come in without knock—Oh, it's you, Doctor. Why am I wearing this? Well... I'm hitting the training grounds to test my limits once more. Wanna come watch, Doctor?=喂，等等，谁让你不敲门进来的——啊，是博士啊。为什么要换上这身？啊......准备去训练场再试探一下自身技艺的极限。要来看看吗，博士？
Hey, what's up, Doctor?=哟~在干嘛呢，博士？
Hey, Where Is Everyone?=哎呀，人呢？
Hey, where'd the enemy run off to? I-I can't find them!=哎，敌人跑哪儿去了？我，我看不到了！
Hey, where's Dobermann? She's out on business today? Yay, finally! I can slack off all day now, wonderful! I'm gonna go get some snacks first. Doctor, you want some chips or popcorn? I'll grab a bag for you!=嗯？杜宾教官，今天是不是不在？出差去了？......哼哼，终于！终于又能轻轻松松地过一天了！太棒了！博士我马上要去买点零食，你想吃薯片还是爆米花？让我帮你带一份！
Hey, why do I hear my own voice? Oh, it's you, Doctor. You're watching my old expedition videos. No, it's cool. I'm glad you've decided to unearth the beauty of minerals, or me. Of course, I'd be even happier if you just asked me straight.=咦，我怎么听到了自己的声音？博士，你在看我以前拍的探险视频啊。没事没事，无论你是想要了解矿石的美，还是想要了解我，我都很高兴。当然，要是能直接来问我就更好了。
Hey, why're you easing up on the firepower over there? Elite operators? Ugh, she really knows how to twist the knife. What, want me to give you some time for a high-five sesh with your old pals? Hmph, not like you even have hands. If you lose your nerve, oh right, no nerves left, how about—You'll do it yourself? Y'know, once we're done here, it wouldn't be so bad to let you yap for a bit.=喂，你那边的火力怎么变弱了？精英干员？啧，真会挑人。怎么，要不要我给你点时间，让你去和老伙计们击个掌？哼，你要是下不了手，我可以——你自己来？等结束了，听你唠叨一会也不是不行。
Hey, you awake? C'mon, c'mon, snap out of it! And what's with that dopey look on your face? You said you were dead tired and didn't wanna work, so I told HR you passed out and got you some sick leave. Oh, that smell in the air? Dizzyleaf smoke. Isidro tried some before, and he slept like a log.=哦，你醒来了？喂喂，回回神，怎么一脸茫然的样子？你刚刚说你好累不想工作，我就和人事干员说你昏过去了，还帮你请了病假。空气里的味道？是迷烟啦，伊西多就试过，我记得他睡得很香。
Hey, you can be proud of the part you did for the Carnevale.=自豪点，狂欢节也有你一份功劳。
Hey, you can't sleep over here! Ugh... you're too heavy for me to carry...=不要睡在这个地方啊！唔呃......可恶，搬不动这人......
Hey, you don't need to stick that close! I climbed up this tree to scout the place, okay?!=跟这么紧是要干什么啦！我是要放哨才爬大树的！
Hey, you must have heard of me and my famously hard head.\nPeople say the Gravorobeasts have a much thicker skull, but I don't believe it!\nCan you figure out a way to let me fight one?=喂，你一定听说过我，天下第一硬脑袋。\n可有人说坚岩冠兽的脑袋更硬，我绝不承认！\n你有办法让我和它一决高下吗？
Hey, you with me, Doctor? Stay focused at work. Be a good kid like Pea, won'tcha?=哎，回神了回神了，博士，工作时间不许开小差，要和豆豆一样做个乖孩子哦。
Hey, you! You're the one getting beaten! You don't have to follow my moves!=哎，你！你是挨揍的那个，你不用跟着跳！
Hey, you're getting better at giving orders these days. I bet you also see the fun in fighting now, eh?=嘿，最近你的指挥越来越像样了，是不是觉得打架也挺有趣的？
Hey. Can I hang a sandbag or two in my room?=哎，我能在房间里挂两个沙袋吗？
Hey. Fancy a desert day trip? I can guide you around there. Or anywhere else you like, as long as I have my multi-function jetpack, following the scent of the wind... heh, you're incredibly lucky to have a guide like me.=喂，想不想去沙漠一日游？我带你。去别的地方也可以。只要带上我的多功能喷气背包，跟着风的味道走......啧啧，像我这么优秀的向导，你赚翻了。
Hey. Gotta go train, see you later!=嗨。去训练了，一会儿见！
Hey. Is our 'cooperation' just me watching you sleep?=喂，我们合作的方式就是看你在这里睡觉？
Hey. Stop it.=喂，别闹。
Heya! Doctor!=博士！你好！
Heya, Doctor!=博士！你好！
Hey…!=你......！
Hff... haa... Fire!=嘶......呼......发射！
Hfff... ha…=呼......哈......
Hfph—haah... Leave me alone. I'm trying to feel my new technique. Aren't techniques meant to be conceived, you say? Hmph, not for me. I just need to quiet down and feel it with my heart. When the time comes, my technique will naturally unfold on my blade.=呼——哈！别吵，我在感受新剑招。思考？不，我不用思考，只需要静心感受。我的招式会在刀锋上自然流淌。
Hhhh????=嗯？？？？？
Hi Doctor, just wanted to check if you're satisfied with my work so far? Cos you know, being trusted and being favored are two different things. We Djaj get the latter a lot, but the former... Mm, I can hear it. Thank you for your trust, Doctor.=我最近做得怎么样，您还满意吗？信赖和青睐还是有区别的，毕竟笞心魔很容易获得后者，但前者嘛......唔，我听得出来，谢谢您的信任，博士。
Hi there, Are you the Doctor that's in charge here? I heard I could get treatment for Oripathy in exchange for work here... Oh, right, just call me Wind Chimes. It's a name that represents hope.=您好，请问您是这里的负责人博士吗？听说这里可以用劳动换取治疗矿石病的机会......叫我铎铃吧，是一个代表希望的名字。
Hi there, Doctor. I'm Wulfenite, and we're gonna be working together! Let's start by introducing ourselves. I'm from Columbia, and I love exploring, collecting minerals, and...=你好，博士，我是新干员钼铅，以后我们就要一起工作了。对了，我们先来彼此了解一下吧，我来自哥伦比亚，喜欢探险和收藏矿石，还有......
Hi, Doc. Have you eaten yet? Here, I got some cookies if you're hungry.=嗨，老板，吃过没，我这有些饼干你要吗？
Hi, Doctor! I just had the cuuuuuutest encounter, you wanna hear?=嗨，博士～我刚刚遇到了一件超——可爱的事，你想听听吗？
Hi, Doctor. If you need anything, please tell me...  Um, I assume you still remember my code name...?=博士，您好......那个，有需求的话，就请呼唤我......嗯，我的代号，您，还记得住吗......？
Hi, everyone! I'm here to slack off~=大家好呀，我是来偷懒的~
Hi, hi, Doctor! Anything I can help with? Don't judge me by my look— I actually do some heavy lifting at Penguin Logistics.=博士博士，有什么我能帮忙的吗？别看我这样，在企鹅物流里，我可也是会做些体力活的哦。
Hi, I'm Spot from Operation Reserve Team A6. My job is to protect the other troublemakers on my team, I guess.=你好，我是隶属行动预备组A6的斑点，职责大概是保护预备组每天都在闹腾的另外几个家伙。
Hi, nice to meet you, Doctor. I understand that you want me to say something more interesting, but I'm afraid I cannot do so. Because I'm just a medical robot…=嗨，你好，博士。你在期待我能对你多说些什么，但我不能，毕竟我只是一台医疗机器人......
Hi-Fi Headset=高保真通讯耳机
Hi-hiii~ I'm Kroos~ I might be inexperienced, but I'll do the best I can~=嗨~嗨~我是克洛丝哦~我还不成熟，从今天开始会加油的~
Hi-hiii~! Doctor! I'm back! Haven't got caught up in hassle lately, have you? Haha, that's good. Right, I'm heading back to my room to rest up. If there's anything you want dealing with, remember to give me a shout.=嗨~博士，我回来了，最近没有发生什么棘手的事情吧。哈哈，那就好，我先回去休息啦，如果有目标要处理，记得和我打个招呼哦。
Hi-Speed Landship=高速陆行舰
HI-YAH!=咿~~~呀！
Hi. How you doing, Miss Frosty? I wanna see what happens when my hot meets your cold.=嗨，你好，用冰的小姐。我想试试用我的温度和你的温度打一次。
Hibernate=“冬藏”
Hibernating Kin=沉眠同胞
Hibiku Yamamura=山村响
Hibiscus=芙蓉
Hibiscus and Lava always complain to me about each other, but both of them are my good friends, and neither of them are wrong... Doctor, what should I do?=芙蓉和炎熔总是来找我抱怨对方，可她们都是我的好朋友，各自的说法也都很有道理......博士，我该怎么办才好啊......？
Hibiscus and Lava are fighting again... What a pain. Why are they like this? They're sisters.=芙蓉和炎熔又吵架了，真让我头疼。明明是亲生姐妹啊，为什么会变成现在这样呢......
Hibiscus can feel Czerny exerting every fiber of his being just to stay upright. All she can do is support him, keeping him from losing his balance under his exertion. The rest is his battle alone.=芙蓉能感受到，为了不摔倒，车尔尼全身都在用力。她能做的，只有搀扶着他，不让他因用力过度而失去平衡。这是他自己的战斗。
Hibiscus is sick?!\nThis would be Hibiscus's first time ill, and Lava's first time tending to her big sister... right?=芙蓉生病了？！\n这是芙蓉第一次病倒，也是炎熔第一次照看姐姐......吗？
Hibiscus only came here to help all of you! Why are you treating her like this?=芙蓉她明明是来帮助大家的，你们为什么要这么对她？
Hibiscus the Purifier=濯尘芙蓉
Hibiscus the Purifier's Badge=濯尘芙蓉证章
Hibiscus the Purifier's Token=濯尘芙蓉的信物
Hibiscus the Purifier, Rhodes Island Medical Operator; her ideal of caring for the sick and wounded has never wavered.=罗德岛医疗干员濯尘芙蓉，救死扶伤的理想从未改变。
Hibiscus' Diary, Day 10!=芙蓉的工作日记，第十天！
Hibiscus' Diary, Day 14!=芙蓉的工作日记，第十四天！
Hibiscus' Diary, Day 19!=芙蓉的工作日记，第十九天！
Hibiscus' Diary, Day 4!=芙蓉的工作日记，第四天！
Hibiscus's Kernel Token=芙蓉的中坚信物
Hibiscus's Token=芙蓉的信物
Hibiscus, Medic Operator of Rhodes Island, will provide reliable medical care for the wounded.=罗德岛医疗干员芙蓉，将为伤员提供可靠的医疗援助。
Hibiscus... My sister always helps people whenever they need, even if it's not part of her mission. It's like she's not a Sarkaz at all, what with how kind she is. She treats this world with kindness, but how many people know to repay it?=即便不是行动的目标，芙蓉......姐姐她也会无条件为他人提供许多的帮助。在这方面，她善良得完全不像萨卡兹，可她善良的对待这片大地，又有多少人善良地对待她呢。
Hidden Core=隐秘核心
Hidden Core unlocked=隐秘核心已解锁
Hidden Flame=隐焰
Hidden in map, can be revealed by Carmine Steam or Pure White Steam=隐藏于地图中，可以被洋红蒸汽或纯白水汽发现
Hidden in the deepest corner of the library, this war chronicle ensnares hapless readers with its countless battles and campaigns, unraveling their minds as they resist. Eventually, the elder revenant tore out the rogue revenant in the book and sealed it in his bones.=这本战史集被放在图书馆最深处，每个试图去阅读的人都会被卷入它所记载的无数战役，在徒劳的抵抗中精神崩溃。但死魂灵长者的手洞穿战场，直接将这位附身书中的同胞封入了自己的骨骸中。
Hidden ink=化蝶塑碑
Hidden inside the toolbox in the corner are several blueprints and a notepad. The blueprints, signed by chief naval architect Breogan, depict a massive battleship, the magnum opus of Iberia's Golden Age before calamity struck.=数张蓝图和一本记事本被藏在了角落里的工具箱中。蓝图上描绘着巨大的战舰，那是灾难之前，伊比利亚黄金时代的宏伟计划，落款签署者为首席船舶设计师布雷奥甘。
Hidden Killer - Elite=隐匿的杀手·精英
Hidden Killer - Medium=隐匿的杀手·中级
Hidden Man=人隐晦明
Hidden Mastermind=幕后指挥
Hidden Paths=隐秘脉络
Hidden Purpose α=醉翁之意·α
Hidden Purpose β=醉翁之意·β
Hidden Tunnel=隐蔽矿道
Hidden within the woods seems to be a secret path leading deeper in—is this the fabled 'treasure'? Doesn't that sound a bit too convenient?=丛林掩隐之中，似乎有隐秘的道路通往更深处——那是传说中的“宝藏”？是不是摆得太随便了一些？
Hide=收起
Hide and Seek=捉迷藏
Hide Keys=隐藏键位
Hide unobtainable Engraved Medals=隐藏已无法获得的蚀刻章
Hide your smell.=掩盖身上的气味。
Hide your thoughts. Hide them from yourself. Raise your sword and staff. A soldier must always move forward.=把思绪藏好，瞒过大脑，举起刀和法杖，士兵必须向前。
Hide, and make sure to put out the cooking fire.=隐蔽。记得熄灭做饭的火堆！
Hide-and-Seek=捉迷藏
Hidenobu Kiuchi=木内秀信
Hidenori Takahashi=高桥英则
Hides the activated hidden boss within the stage data=隐藏关卡数据中的激活的隐藏boss
Higan Soulpiercercannon=彼岸穿魂炮
Higashi=东
Higashi student Kirara, all videogame consoles forbidden while she's forced on missions.=东国学生绮良，被勒令任务时禁止携带游戏机。
Higashi student Kirara, chose to leave home due to her Oripathy. After sending out an SOS message to her former classmates, she got a reply from Utage and sought treatment from Rhodes Island following instructions. Has a considerable understanding of electronic equipment. Presently providing assistance to Rhodes Island with broadcast communications and equipment maintenance.=来自东国的学生绮良，因患矿石病而选择离开家乡。在向老同学递出求助信后不久，收到干员宴的回信，据信中的指点前往罗德岛寻求治疗。对电子设备颇有了解，现于范围通讯及设备检修方面为罗德岛提供帮助。
Higashi Summer Mansion=东国夏日宅邸
Higashi swordbearer Akafuyu, the Nobukage-ryu disciple.=东国剑士赤冬，信影流传人。
Higashi-style carpet printed with warm tones, chosen for its easy-on-the-skin softness. Carpets are rare in traditional Higashi rooms, and its popularity is proof of changes in Higashinese lifestyles.=印有暖色调纹样的东国风地毯，选用了亲肤柔和的材质。\n在东国传统房间之中地毯并不多见，它的流行是生活习惯已经发生变化的证明。
Higashi-style Decor=东国风格装潢
Higashinese Bento=东国纳米割烹
Higashinese Bento α=东国纳米割烹α
Higashinese Bento β=东国纳米割烹β
Higashinese Bento γ=东国纳米割烹γ
Higashinese fabric screens of celestial-green satin with embroidered flowers and fins, hung on gold-lacquered frames for extra luxury. Rarely seen in the homes of ordinary folk, often the subject of flattery from local media.=挂有天青色饰花绸缎与鳞纹绸缎的东国特色软屏风，挂架上点缀的金色漆料更凸显其华贵。\n寻常人家中难以见到的物件，在东国宣传媒体的报道中它往往成为被大肆吹捧的对象。
Higashinese Mirrored Dressing Table=东国妆镜台
Higashinese shoji screens often run a common theme. The kami created life and land to propagate themselves... a pity they didn't care for what came next. Sorting out this mess is hard work.=东国神社的屏风画有个常见的主题——神为了自身的繁衍，创造了山川岛屿和芸芸众生......可惜后面的事情，神就不怎么管了。能收拾这些烂摊子，不容易。
Higashinese shoji screens often run a common theme. The kami created life and land to propagate themselves… A pity they didn't care for what came after. Sorting out this mess is hard work.=东国神社的屏风画有个常见的主题——神为了自身的繁衍，创造了山川岛屿和芸芸众生......可惜后面的事情，神就不怎么管了。能收拾这些烂摊子，不容易。
Higashinese Solid Wood Bed=东国实木床
Higashinese Straw Mat=东国草垫
High=高
High accuracy point-blank shot=高精度的近距离射击
High Autumn=秋高气爽
High DEF=拥有较高的防御力
High Efficiency Recycling=高效回收
High Ground Breaching Squad=高台突破分队
High Ground Hardened Terminal I=高台坚固端子Ⅰ
High Ground Hardened Terminal II=高台坚固端子Ⅱ
High Ground Hardened Terminal III=高台坚固端子Ⅲ
High Ground Operators +{0:0%} ATK (affected by no. of stacks)\n<With 3 different [Precision] Operators on the field> High Ground Operators' attacks ignore 30% DEF and RES, and attacks Silence targets for 2 seconds=高台干员攻击力+{0:0%}（受层数影响）\n<在场3名不同【精准】干员>高台干员攻击无视30%防御力和法术抗性，且攻击使目标失去特殊能力2秒
High Ground Operators can be deployed here=可将高台干员部署于其上
High Ground Operators can be deployed here;\nWhen <Excrescent Carapace> is destroyed, Operators deployed on it have -35% Redeployment Time=可将高台干员部署于其上；\n<赘生甲壳>被摧毁时，其上干员再部署时间-35%
High Ground Operators gain increased <@ba.vup>ATK</> <@autochess.gray>(affected by no. of stacks)</>\n<With <@autochess.dgreen>3</> different [Precision] Operators on field> High Ground Operators' attacks ignore some <@ba.vup>DEF</> and <@ba.vup>RES</>, and attacks silence targets for 2 seconds=高台干员<@ba.vup>攻击力</>提升<@autochess.gray>（受层数影响）</>\n<在场<@autochess.dgreen>3</>名不同【精准】干员>高台干员攻击无视一定的<@ba.vup>防御力</>和<@ba.vup>法术抗性</>，且攻击使目标失去特殊能力2秒
High Ground Operators gain increased ATK (affected by no. of stacks)\n<With 3 different [Precision] Operators on field> High Ground Operators' attacks ignore some DEF and RES, and attacks silence targets for 2 seconds=高台干员攻击力提升（受层数影响）\n<在场3名不同【精准】干员>高台干员攻击无视一定的防御力和法术抗性，且攻击使目标失去特殊能力2秒
High ground Operators' HP +{max_hp:0%}=高台干员生命值+{max_hp:0%}
High ground Operators' HP +{max_hp:0%}, ground units in high ground Operator Attack Range have +{hi1@max_hp:0%} HP=高台干员生命值+{max_hp:0%}，高台干员攻击范围内的地面单位生命值+{hi1@max_hp:0%}
High ground Operators' HP +{max_hp:0%}, {split_scale:0%} of damage taken by high ground Operators is shared by ground units in the 4 adjacent tiles=高台干员生命值+{max_hp:0%}，高台干员受到的伤害的{split_scale:0%}，被其周围四格地面单位代为承受
High ground units can be deployed here\nWhen there are [Archives/Great Libraries] on the 4 adjacent tiles, becomes an [Arts Outpost]\nWhen there are [Advance Detectors/Sensor Hubs] on the 4 surrounding tiles, becomes a [Warning Outpost]=自身所在格可以部署高台单位\n周围四格有【藏书馆/大图书馆】时，形成【术法岗哨】\n周围四格有【侦测中心/先遣侦测器】时，形成【警戒岗哨】
High ground units can be deployed on its tile.=自身所在格可以部署高台单位。
High ground units can be deployed on its tile.\n\nTransform: <Ruins> become <Outposts> when destroyed.=自身所在格可以部署高台单位。\n\n衍生方式：<废墟>被击破后，将变为<岗哨>。
High ground units can be deployed on its tile. Operators on it <@trap.debuff>no longer recover SP over time</>, but gain <@trap.number>+5</> ASPD (max 300) whenever they attack.\n\nTransform: <Outposts> becomes <Warning Outposts> when there is an <Advance Detector>/<Sensor Hub> in the <@trap.number>4</> adjacent tiles.=自身所在格可以部署高台单位。部署于其上的干员，自身<@trap.debuff>不再自然回复技力</>；但每次造成伤害使自身攻击速度<@trap.number>+5</>（上限300）。\n\n衍生方式：<岗哨>周围<@trap.number>4</>格存在<先遣侦测器>/<侦测中心>时，将变为<警戒岗哨>。
High ground units can be deployed on its tile. Operators on it gain +100% ATK when skill is active. Buff is reduced by 50% for each subsequent activation (no effect after 2 activations).\n\nTransform: <Outposts> becomes <Arts Outposts> when there is a <Archive>/<Great Library> in the 4 adjacent tiles.=自身所在格可以部署高台单位。部署于其上的干员，技能期间攻击力+100%，此后每次开启技能此效果-50%（开启2次后失效）。\n\n衍生方式：<岗哨>周围4格存在<藏书馆>/<大图书馆>时，将变为<术法岗哨>。
High ground units can be deployed on its tile. Operators on it gain <@trap.number>+100%</> ATK when skill is active. Buff is reduced by 50% for each subsequent activation (no effect after 2 activations).\n\nTransform: <Outposts> becomes <Arts Outposts> when there is a <Archive>/<Great Library> in the <@trap.number>4</> adjacent tiles.=自身所在格可以部署高台单位。部署于其上的干员，技能期间攻击力<@trap.number>+100%</>，此后每次开启技能此效果-50%（开启2次后失效）。\n\n衍生方式：<岗哨>周围<@trap.number>4</>格存在<藏书馆>/<大图书馆>时，将变为<术法岗哨>。
High ground units can be deployed on its tile. Operators on it no longer recover SP over time, but gain +5 ASPD (max 300) whenever they attack.\n\nTransform: <Outposts> becomes <Warning Outposts> when there is an <Advance Detector>/<Sensor Hub> in the 4 adjacent tiles.=自身所在格可以部署高台单位。部署于其上的干员，自身不再自然回复技力；但每次造成伤害使自身攻击速度+5（上限300）。\n\n衍生方式：<岗哨>周围4格存在<先遣侦测器>/<侦测中心>时，将变为<警戒岗哨>。
High Movement Speed=移动速度快
High Noon=日正当中
High Priest=大祭司
High Priest Form=大祭司形态
High Priest? Right, he didn't come with me, but he did say he'd visit from time to time. Speaking of which, does he even know where Rhodes Island is...?=大祭司爷爷？啊，他没有跟过来呢，不过他说过，偶尔会来罗德岛看一看我的。这么说起来，他真的知道罗德岛在哪儿吗......
High Score Updated!=最高记录已更新！
High Score:=最高记录：
High Society=名流欢会
High Society Gathers for Trade Event=商贸盛典拉开帷幕 精英名流齐聚一堂
High Stool=高脚椅
High wild mounts=山高林险
High-Altitude Freezer I=高空制冷I
High-Altitude Freezer II=高空制冷II
High-Altitude Interception=高空拒阻行动
High-Capacity Fridge=大容量冰箱
High-capacity Hot Water Kettle=大容量热水壶
High-Efficiency Baking Powder=高效泡打粉
High-Efficiency Freezing Module=高效制冷模块
High-energy counter-projectile system. Be careful about burns when in its vicinity while active.=高能射线定向发生装置。开启的时候不要乱动，小心灼伤。
High-Energy Originium Barrel Bomb=高能源石爆桶
High-Energy Originium Bomb=高能源石炸弹
High-energy Originium radiation has been detected in Chernobog.\nIf enemy units absorb this radiation...\n<@lv.item><Active Originium></>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and Attack Speed will be increased significantly.=在切城部分地面检测到了高能的源石辐射反应。\n如果敌方单位受到其影响的话……\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
High-energy Originium radiation has been detected in Chernobog.\nIf enemy units absorb this radiation...\n<Active Originium>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and Attack Speed will be increased significantly.=在切城部分地面检测到了高能的源石辐射反应。\n如果敌方单位受到其影响的话……\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
High-Explosive Shell=高爆弹头
High-Grade Beast Trap=高级捕猎笼
High-Grade Drops=高级掉落物品
High-Impact Assault=高效冲击
High-Intensity Light=高能照明灯
High-Output Explosives Material=大当量炸药原料
High-Power Floor Lamp=高功率落地灯
High-Powered Skyhowl Vacuum=啸天吸尘器·大力版
High-Pressure Charging Algorithm=爆压充能程序
High-Pressure Splash=高压冲击
High-Pressure Spray=高压喷射
High-Pressure Water Cannon=高压水炮
High-Quality Oak Barrel=优质橡木桶
High-quality white clay from deep within the ground, fired through over ten stages into a Yan-style clay stove.\nAfter the medicinal decoction passes over the flame, the clinic's owner picks up the pot's handle and pours its contents into a bowl. The residual heat from the stove is strong, and reminds him of the sand he once held between his hands in the desert.=取地表深层的优质白泥，经十余道工序烧制而成的炎式泥炉。\n怕药汤过了火候，医馆老板直接端起壶柄倒入碗中。炉上余热正劲，他想到曾在大漠中握过的沙。
High-Speed Cogitation=高速思考
High-speed Resonating Troubleshooter=高速共振排障
High-Speed Step Drill=高速阶梯钻
High-strength building material widely used in the construction of advanced buildings.=高强度的建筑材料，广泛应用于高级建筑建造。
High-Tension Pursuit=高心率追逐
High-Voltage Current=高压电流
High-Voltage Shock Trap=高压脉冲诡雷
Highbury Imprint=海布里印记
Highbury: Militia Drill=海布里：民兵演习
Higher starting HP, enemies in Sui's Remnant Consciousness are extremely weak=初始生命值上限更高，岁兽残识中的敌人极为虚弱
Highest Asset=最高资产记录
Highest Authority=最高权限
Highest Bidder Wins=价高者得
Highest Contingency Level=最高危机等级
Highest Floor Cleared=当前最高清理层数
Highest Goal Difference=最高净胜球
Highest Placing=最佳竞猜排名
Highest Score this support unit has helped clear=支援他人通过的最高评分
Highest Single Score=项目最高分
Highest Total Score=累计最高分
Highlands Visitor=高原访客
Highlights=集锦
Highly concentrated essence of the flavor and nutrition of meat. Do not directly consume this concentrated solution, even if you live near a hospital.=提取肉类鲜味和营养物质后高温浓缩而成的原液，营养丰富。本品为浓缩液，不可直接食用。住所离医院较近的人也不要尝试。
Highly differentiated Seaborn with specialized tentacles that have proliferated across the ocean. Numbering in the billions, they are believed to shape ocean currents when they wave their tentacles.=已经高度分化的海嗣，遍布海洋各处，特化的触肢能够扇动水流，据说数以百亿计的它们决定了洋流的走向。
Highly mutated Originium slugs around Londinium, altered by the rapidly changing environment. Filled with extremely dangerous Originium particulates, their bodies explode upon death, spreading active Originium pollution.=高度变异的被感染生物。生活在伦蒂尼姆周边的源石虫正在尝试重新适应急剧变化的环境，极端危险的源石颗粒充斥在这种生物的体内，它死亡时会爆炸并散布活性源石污染。
Highly-effective automatic pump. Just deploy it near a source of water.\nIts design was originally inspired by metal crabs, but was modified after wild crabs began seeing it as a rival.=一款高效的全自动抽水设备，只要将其部署于水源附近，便可轻松获取水资源。\n据说初版外型的设计灵感来自磐蟹，由于其多次被野生磐蟹视作族群竞争者而遭受攻击，于是改成了如今的模样。
Highly-effective automatic pump. Just deploy it near a source of water.\nThe form was originally inspired by metal crabs, but was modified after wild metal crabs began seeing it as a rival.=一款高效的全自动抽水设备，只要将其部署于水源附近，便可轻松获取水资源。\n据说初版外型的设计灵感来自磐蟹，由于其多次被野生磐蟹视作族群竞争者而遭受攻击，于是改成了如今的模样。
Highmore=海沫
Highmore searches along the seashore. The warm light of the lantern shines upon countless tiny carapaces and bleached bones. They are stranded in the shallows, far, far from home in both distance and time. Highmore stops to listen to the sea breeze, and the nostalgic song it carries.=海沫在海滩上寻找着。温暖的灯光照亮了许多小小的甲壳、洁白的骨架，它们被困浅滩，远离家乡很久了。海沫驻足聆听，在海风中找到了她怀念的歌声。
Highmore was brought to Rhodes Island for medical treatment after being involved in an operation in Iberia.\nBased on observation and her test results, she was approved to become a field operator and now supports various missions around Iberia.=海沫，在某次针对伊比利亚地区的行动中受到波及，作为伤员被带回本舰施行救治。\n经考察并结合测试结果，批准其成为外勤干员，于伊比利亚地区周边支援各项任务。
Highmore's Badge=海沫证章
Highmore's Token=海沫的信物
Highway Robbery=拦路打劫
Hiiii, Doctor.=嗨，博士。
Hiii—=嗨~
Hikaru Akao=赤尾光
Hikaru Midorikawa=绿川光
Hikaru Ueda=植田光
Hike through the mountains enough, and you tend to learn how and when you can throw off the wildlife. If you've got a travel buddy to lean on too, that'll make even the nastiest beasts manageable.=在群山间跋涉得多些，人自然而然就能学会如何抓住时机驱散野兽。如果还有可靠的旅伴，那就连猛兽也可以对付了。
Hildegard doesn't care how Leithanians think of her, and I'm not some civil servant mincing words for her. It's just that we've been together for a long time now, so I'm able to stand in for her on unofficial occasions, to speak words she's not at liberty to speak, or meet people unsuitable for her to see.=赫琳玛特并不介意莱塔尼亚人怎样看她，我也不是替她矫饰的文官，只是待在一起的时间长了，能在非正式的场合，替她说一些她不方便说的话，见一些她不方便见的人。
Hill Village=山地村落
Hills=丘陵
Himmelszelt und Federwolke=天空与流云
Hina Tachibana=立花日菜
Hinder the enemy's movements, delay the clash of forces, slow the pace of deployment, and realign the entire war.\n<@act.timeLimit>Stage open from: 3/25 10:00 - 4/8 03:59</>=拖延敌人的脚步，推迟交战的时机，放缓部署的节奏，倾斜整个战局。\n<@act.timeLimit>关卡开启时间：10月15日16:00~10月22日03:59</>
Hinder the enemy's movements, delay the clash of forces, slow the pace of deployment, and realign the entire war.\nStage open from: 3/25 10:00 - 4/8 03:59=拖延敌人的脚步，推迟交战的时机，放缓部署的节奏，倾斜整个战局。\n关卡开启时间：10月15日16:00~10月22日03:59
Hindrance shall be no more!=我将尽除障碍。
Hip-hip to Rhodes Island's young generation. They can fight and they can imbibe, my goodness. But youth's folly is ignorance, you see: they don't know all's fair in love and war, they never caught me diluting my drink! Bah-hah-hah-hah-, my head... Doctor, if you'd hurry. Fetch me a sobering physic.=罗德岛的年轻人很不错，不仅能打，而且还能喝。不过还是年轻了点，不知道什么叫“兵不厌诈”，没发现我偷偷兑水，哈哈哈哈咳咳咳，嘶，我的头......博士，快快，帮我找点醒酒药。
Hire a total of 130 unique Operators=累计获得130名干员
Hire a total of 160 unique Operators=累计获得160名干员
Hire a total of 200 unique Operators=累计获得200名干员
Hire a total of 250 unique Operators=累计获得250名干员
Hire a total of 30 unique Operators=累计获得30名干员
Hire a total of 300 unique Operators=累计获得300名干员
Hire a total of 350 unique Operators=累计获得350名干员
Hire a total of 60 unique Operators=累计获得60名干员
Hire a total of 90 unique Operators=累计获得90名干员
Hire Operator=聘用干员
Hiroki Yasumoto=安元洋贵
HIROMI HIRATA=平田宏美
Hiromi Igarashi=五十岚裕美
Hiroshi Naka=中博史
Hiroyuki Yoshino=吉野裕行
His actions are the will of Ursus. The breaking of a Blade perhaps signifies that this will is wavering.=他的行动本代表乌萨斯的意志。而利刃崩断，也许喻示着意志已摇摇欲坠。
His armor is in disrepair and damaged in many places. The blade of his once sharp halberd is now eroded with rust. However, the indomitable Patriot never capitulates, never backs down, and never shows mercy. He has long struggled with fate, and now resolves to slit the throat of fate.=年久失修的铠甲多处破损，曾经坚锐的巨戟锋蚀刃锈。但爱国者永不动摇，绝不退缩，从不怜悯。他与命运较量许久，他要割开命运的咽喉。
His biological form has long been warped, and what now fills his steel husk are madness and stubbornness. Even when his mask is removed, it is not a human countenance that is revealed.=他的生物性早已改变，用以填充钢铁躯壳的是癫狂与固执。即使揭开面罩，也不会显现出人类的容貌。
His blood yet flows. He has never left this place.=他的血液仍在流淌，他从不曾真的自这里离开。
His body is Ægir's future taking form. That future may end up as his shackles... but Ulpianus does not hesitate.=阿戈尔的未来正在他身上成形。那未来或许会成为他的枷锁——但乌尔比安毫不迟疑。
His codename Gnosis, meaning 'knowledge' or 'insight,' is said to be his real name. And as the name implies, he has extreme insight and an inexhaustible thirst for knowledge.\nIn some ways, Gnosis fits the stereotype of a researcher to a T, being unamenable to reason and unkind with his words.\nThis indifference of his doesn't change one bit in front of SilverAsh, so it surprises people to learn that he was actually SilverAsh's partner in founding Karlan Trade.=据说，灵知这个代号的来源，是他的本名，诺希斯，意为知识、洞察。而他本人也如同这个名字的含义一般，极具洞察力，并且对于知识有着无穷的渴望。\n灵知某种意义上十分符合他人对于科研工作者的刻板印象，不近人情，言语刻薄。\n而他的这份冷漠，即使在面对银灰时，也没有丝毫变化，让人难以想象，他竟然是喀兰贸易的另一个创始人，银灰的合作伙伴。
His corpse seems to refuse his destined death. The Wendigo's horns soon take root in the soil and grow, a tender branch even wraps itself around your finger, conveying his final wish. His death nurtures a new story, with sincere hopes that new life can thrive.=他的尸骸似乎并不愿意接受死亡的命运，没过多久，温迪戈的角便开始生根发芽，不断生长，有一小段嫩枝甚至缠绕上了你的手指，将他的遗愿传达给了你：他的死亡哺育了一个新的故事，他衷心希望那新生命能够茁壮成长。
His creative urge could not conceal his disappointment at the result.\nHe does not stop writing, nor does he stop burning.=创作的冲动掩盖不了对作品的失望。\n所以他不停焚烧，不停书写。
His dishes are enticing and nutritious, but don't ask what they're made from.=料理的卖相很是诱人，营养也足够丰富，只是，不要去深究到底使用了什么食材。
His energetic disposition conceals his age.=充满了活力，完全不像个老人。
His eyes widened with anger, his hand not letting go of the helm for decades.=他怒目圆睁，掌舵几十年不曾放手。
His gaze is as sharp as the dagger he conceals.=他的视线和他隐藏的短刀同样锐利。
His halo is lower than usual, but not his accuracy.=光环歪了，准头可不歪。
His Holiness has personally granted you a commendation for your service to the Curia.\nYou may choose any codename you like from the following: 'Mission Accomplisher,' 'Duty Harvester,' and 'Diligent Screwdriver.'=教宗阁下亲自授封您为教皇厅荣誉劳模。\n您可以从“使命达成者”“任务收割机”以及“勤劳螺丝人”中选择一个喜欢的称号。
His journey should be over an unknown sea, but the light has not illuminated his home.=如果要出发，他的航程应该在无人知晓的海上。但灯火还没有照亮他的故乡。
His mind is unconditionally rational; his heart is wide and true.=他的头脑绝对理性，他的心灵真诚而坦荡。
His name is widely known in Kazimierz, and his descendants set up companies to benefit from his renown. All the things he defended with his life have become nothing more than gold coins in a wallet.=在卡西米尔，他的名字受众人传颂，他的遗族开设公司以其形象谋取利益，他以生命捍卫的事物，尽数化为了钱袋中的一枚枚金币。
His nature has changed and his sword lies shattered, yet the crystals on his body are an eternal reminder that his spirit still needs honing.=他的心性已变，他的利剑已碎，但身上的结晶无时无刻不在提醒着他，修行尚未结束。
His nose is high as the sun, and he's almost as terrifyingly strong, if much, much colder. And look how many fans have lined up for him! He's 'Left-hand' Tytus Topola! He weakens his enemies' resolve, crushes their spirit, sneering down at them as they fall to their knees in surrender. That's a Left-handed victory!=他的傲慢如日中天，正如他恐怖的实力与冷酷的战法，以及排队到了隔壁赛区的粉丝人数！“左手”泰特斯·白杨！削弱斗志，击垮精神，睥睨跪倒投降的敌人，这是他唯一认可的胜利！
His only trick is having enough patience.=他唯一的秘诀是足够耐心。
His only wish was to escape the madman who wanted control over him. Now, he got his wish.=摆脱那个试图操纵他的疯子，就是他唯一的心愿。现在，他已经如愿了。
His past isn't secret, it's completely empty.=他的过去不是秘密，是一无所有。
His Rage=愤怒之下
His raging fury seeks an outlet. This is a battle that Sargon owes the Minoan.\n<@lv.item><Reserved></> Operators skill SP costs increased\n<@lv.item><Fountain></> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<@lv.item><Immersed></> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=愤怒始终在他心中奔涌，寻求着一个出口。这是萨尔贡人欠米诺斯的一场战斗。\n<@lv.item><拘谨></>干员施放技能所需技力提升\n<@lv.item><喷泉水池></>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<@lv.item><入戏></>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
His raging fury seeks an outlet. This is a battle that Sargon owes the Minoan.\n<Reserved> Operators skill SP costs increased\n<Fountain> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<Immersed> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=愤怒始终在他心中奔涌，寻求着一个出口。这是萨尔贡人欠米诺斯的一场战斗。\n<拘谨>干员施放技能所需技力提升\n<喷泉水池>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<入戏>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
His rap is so-so, all he does is go on walks=很一般的说唱歌手，只会遛弯
His story is one of repeatedly trying to muster the courage to change, only to fall back to square one each time. Full of weepy lament and self-pity, it is hardly original. There's nothing you can do to help, so you console him briefly before leaving.=每次都想要鼓起勇气，每次都回到原点，无数故事中的他都惊人地一致，扭扭捏捏，哭哭啼啼。你帮不了他，只能安慰安慰他，然后转身离去。
His sword speaks not of honor or loyalty, only the obsession to cut away all obstacles in the way of the tide, even if he himself is destined to become a nameless bubble within before the end.=他的刀不谈任侠，不论英雄，只替浪潮肃清去路——哪怕在路途尽头，他自己也将成为无名泡沫。
His vague awareness that these hands are clutched at his own throat.\n<@lv.item><Waste Energy Interference></> Natural SP recovery speed reduced.\n<@lv.item><Realigned Flux></> Restores natural SP recovery speed of allied Operators within.=他恍惚觉得这双手扼住的是自己的咽喉。\n<@lv.item><废能干扰></>技力自然回复速度下降\n<@lv.item><重整束流></>恢复处于其中的我方干员技力自然回复速度
His vague awareness that these hands are clutched at his own throat.\n<Waste Energy Interference> Natural SP recovery speed reduced.\n<Realigned Flux> Restores natural SP recovery speed of allied Operators within.=他恍惚觉得这双手扼住的是自己的咽喉。\n<废能干扰>技力自然回复速度下降\n<重整束流>恢复处于其中的我方干员技力自然回复速度
His various autonomous weapons bear only models with no names, and telling the difference when they're iterated is a little hard.=他的各类自走兵器只有型号而没有名称，迭代的时候有点难分辨。
His wish has been fulfilled.\nHave a safe trip, dear friend.=他心愿已了。\n一路顺风，朋友。
His writings chronicle his progress. His brightness will last into the future forevermore.=撰写出的文章记录着进步，光明会在未来永存。
Hisako Kanemoto=金元寿子
Historian of the Imperial Historical Cabinet, and author of the best-selling culinary essay collection 'Baizao Cuisine & Food Culture'. Currently a guest at Rhodes Island through the introduction of Operator Blaze.=行箸，就任于炎国太史阁的历史研究者，畅销美食类散记《百灶食珍录》作者。经干员煌介绍，以访客身份来到罗德岛。
Historic high=历史最高
Historical Reconstruction x=历史重构x
Historical Reconstruction's 'Relic of Odd Ages' now active=历史重构的“三千往返的构筑”生效
Historical Reconstruction's 'Tome of Worn Pages' now active=历史重构的“五百翻页的笔记”生效
Historical Reconstruction's 'Vision of Ageless Cycles' now active=历史重构的“一万循环的通视”生效
Historical relics aren't the only thing the museum puts on display. As long as an exhibit broadens the visitors' horizons, it's a good exhibit, right? You nodded! Good, because I've got this proposal for you—drumroll please: The Life of a Sarkaz Boiler Worker! If you see no problem with it, then sign here!=博物馆展出的未必得是贵重的文物，展览嘛，只要能让人看到认知以外的事物就可以，对吧。你点头了！好，我这里正好有个提案——萨卡兹锅炉工生活展，你看看没问题就给我通过吧！
Historical Remains=遗迹残骸
Historical society awards ceremony? An annual party for the astrology association? Not interested. Don't you dare think about all that boring stuff when you're with me. C'mon, it's New Year's Day. Aren't you going to ask me to dance? Don't worry, I'll keep my tail from you this time.=历史学界的颁奖典礼？占星研究协会的年会？唔，不想去。和我在一起的时候，不许想那些没意思的事情......今天可是新年欸，你不该直接邀请我跳舞吗？放心，这次我不会用尾巴乱碰你的。
Historical Stone Vase=历史石瓶
History and art go hand-in-hand.\nEveryone can gain from it what it is they seek.=历史与艺术相辅亦相成，\n每个人都能从它身上获取自己想要的部分。
History and murders aside, Wrankwood is a fine vacation spot.=抛开往事与谋杀，蓝卡坞是个休假的好去处。
History and reality are separated by this thin sheet of paper, so perhaps changing fate is no difficult affair either.=历史与现实就隔着这么一卷薄薄的纸，或许改换天时也并非难事。
History Explorer=勘探史迹
History has been enticed by the present, revealing a past formed from both old and new.=历史被当下所诱引，展现出了融合古今的往昔。
History has never been passed down like this. History is already irrelevant here.=历史不曾如此传述，历史在此处已无关紧要。
History is just our collective impression of the past. It takes more specific planning to live in the present.\n<@lv.item><Decrystallizing Totem> </>Removes all Crystal in a line.\n<@lv.rem>Condition: </>DP Cost does not recover naturally. Gain 3 DP for every Crystal removed.=历史终归是当下对过去的印象的集合体，而活在当下需要更具体的规划。\n<@lv.item><结晶消除桩></>可消除一条直线上的所有结晶\n<@lv.rem>额外条件：</>无法自然回复部署费用，每消除一颗结晶获得3点费用
History is just our collective impression of the past. It takes more specific planning to live in the present.\n<Decrystallizing Totem> Removes all Crystal in a line.\nCondition: DP Cost does not recover naturally. Gain 3 DP for every Crystal removed.=历史终归是当下对过去的印象的集合体，而活在当下需要更具体的规划。\n<结晶消除桩>可消除一条直线上的所有结晶\n额外条件：无法自然回复部署费用，每消除一颗结晶获得3点费用
History is like smoke. You cannot use your influence to dictate an ending, but by interacting with these historical figures, you become more knowledgeable in having the right person in the right position. You wonder if the Feranmut who, like you, chose a man to grant victory, also felt this wellspring of arrogance and pride in Its heart?=历史如云烟，你并不能将自己的影响投射至结局，但在与历史人物的相处中，你变得更加知人善任。不知当初如你这般帮助所选之人获得胜利的巨兽，心中是否也曾涌现过这样的傲气与自豪？
History is written by the winners… This is the doctrine of Conviction!=成王败寇——这就是断罪的教义！
History neglected is a hand tool for those with ulterior motives.=无人维护的历史就会被别有用心者随意装扮。
History's Bloom=旧日绽放
Hit and Run α=一击即退·α型
Hit and Run β=一击即退·β型
Hit and Run γ=一击即退·γ型
Hit It Off=投缘
Hit the ball hard enough and you can knock out the opponent's players and break their Positional Barriers. Scoring has never been easier!=只要出球力道够大，就能击倒敌方球员，击破阵地屏障。接下来就可以轻松进球了！
Hit the ball hard enough and you can knock out the opponent's players and break their Positional Barriers. Scoring has never been easier!\n\n<@lv.muitem>Condition: </>\nAdditional types of football appear.=只要出球力道够大，就能击倒敌方球员，击破阵地屏障。接下来就可以轻松进球了！\n\n<@lv.muitem>附加条件:</>\n出现额外种类的足球
Hit the ball hard enough and you can knock out the opponent's players and break their Positional Barriers. Scoring has never been easier!\n\nCondition:\nAdditional types of football appear.=只要出球力道够大，就能击倒敌方球员，击破阵地屏障。接下来就可以轻松进球了！\n\n附加条件:\n出现额外种类的足球
Hit the ball hard enough and you can knock out the opponent's players and break their Positional Barriers. Scoring has never been easier!\n<@lv.muitem>Condition: </>\nAdditional enemies appear\nAdditional types of football appear=只要出球力道够大，就能击倒敌方球员，击破阵地屏障。接下来就可以轻松进球了！\n<@lv.muitem>附加条件:</>\n出现额外敌人\n出现额外种类的足球
Hit the ball hard enough and you can knock out the opponent's players and break their Positional Barriers. Scoring has never been easier!\nCondition:\nAdditional enemies appear\nAdditional types of football appear=只要出球力道够大，就能击倒敌方球员，击破阵地屏障。接下来就可以轻松进球了！\n附加条件:\n出现额外敌人\n出现额外种类的足球
Hit the Road=未竟的旅程
Hit them in the face!=正面突破，撕裂阵地！
Hitomi Nabatame=生天目仁美
Hitomi Ohwada=大和田仁美
Hitomi Sekine=关根瞳
Hitomi Ueda=上田瞳
Hits 3 times=三连击
Hitting supply lines does a whole lot more damage than taking out people.=打击补给线比压制人员造成的伤害更大。
Hitting the target with normal attack deals extra 100 Arts damage for 4 seconds=普通攻击时对击中目标额外造成每秒100的法术伤害，持续4秒
Hitting the target with normal attack deals extra 40 Arts damage for 2 seconds=普通攻击时对击中目标额外造成每秒40的法术伤害，持续2秒
Hitting the target with normal attack deals extra 45 Arts damage for 2 seconds=普通攻击时对击中目标额外造成每秒45的法术伤害，持续2秒
Hitting the target with normal attack deals extra 50 Arts damage for 2 seconds=普通攻击时对击中目标额外造成每秒50的法术伤害，持续2秒
Hitting the target with normal attack deals extra 55 Arts damage for 3 seconds=普通攻击时对击中目标额外造成每秒55的法术伤害，持续3秒
Hitting the target with normal attack deals extra 60 Arts damage for 3 seconds=普通攻击时对击中目标额外造成每秒60的法术伤害，持续3秒
Hitting the target with normal attack deals extra 65 Arts damage for 3 seconds=普通攻击时对击中目标额外造成每秒65的法术伤害，持续3秒
Hitting the target with normal attack deals extra 70 Arts damage for 4 seconds=普通攻击时对击中目标额外造成每秒70的法术伤害，持续4秒
Hitting the target with normal attack deals extra 80 Arts damage for 4 seconds=普通攻击时对击中目标额外造成每秒80的法术伤害，持续4秒
Hitting the target with normal attack deals extra 90 Arts damage for 4 seconds=普通攻击时对击中目标额外造成每秒90的法术伤害，持续4秒
Hitting the target with normal attack deals extra <@ba.vup>100</> Arts damage for <@ba.vup>4</> seconds=普通攻击时对击中目标额外造成每秒<@ba.vup>100</>的法术伤害，持续<@ba.vup>4</>秒
Hitting the target with normal attack deals extra <@ba.vup>40</> Arts damage for <@ba.vup>2</> seconds=普通攻击时对击中目标额外造成每秒<@ba.vup>40</>的法术伤害，持续<@ba.vup>2</>秒
Hitting the target with normal attack deals extra <@ba.vup>45</> Arts damage for <@ba.vup>2</> seconds=普通攻击时对击中目标额外造成每秒<@ba.vup>45</>的法术伤害，持续<@ba.vup>2</>秒
Hitting the target with normal attack deals extra <@ba.vup>50</> Arts damage for <@ba.vup>2</> seconds=普通攻击时对击中目标额外造成每秒<@ba.vup>50</>的法术伤害，持续<@ba.vup>2</>秒
Hitting the target with normal attack deals extra <@ba.vup>55</> Arts damage for <@ba.vup>3</> seconds=普通攻击时对击中目标额外造成每秒<@ba.vup>55</>的法术伤害，持续<@ba.vup>3</>秒
Hitting the target with normal attack deals extra <@ba.vup>60</> Arts damage for <@ba.vup>3</> seconds=普通攻击时对击中目标额外造成每秒<@ba.vup>60</>的法术伤害，持续<@ba.vup>3</>秒
Hitting the target with normal attack deals extra <@ba.vup>65</> Arts damage for <@ba.vup>3</> seconds=普通攻击时对击中目标额外造成每秒<@ba.vup>65</>的法术伤害，持续<@ba.vup>3</>秒
Hitting the target with normal attack deals extra <@ba.vup>70</> Arts damage for <@ba.vup>4</> seconds=普通攻击时对击中目标额外造成每秒<@ba.vup>70</>的法术伤害，持续<@ba.vup>4</>秒
Hitting the target with normal attack deals extra <@ba.vup>80</> Arts damage for <@ba.vup>4</> seconds=普通攻击时对击中目标额外造成每秒<@ba.vup>80</>的法术伤害，持续<@ba.vup>4</>秒
Hitting the target with normal attack deals extra <@ba.vup>90</> Arts damage for <@ba.vup>4</> seconds=普通攻击时对击中目标额外造成每秒<@ba.vup>90</>的法术伤害，持续<@ba.vup>4</>秒
Hitting the target with normal attack deals extra <@ba.vup>{attack@poison_damage}</> Arts damage for <@ba.vup>{attack@duration}</> seconds=普通攻击时对击中目标额外造成每秒<@ba.vup>{attack@poison_damage}</>的法术伤害，持续<@ba.vup>{attack@duration}</>秒
Hitting the target with normal attack deals extra {attack@poison_damage} Arts damage for {attack@duration} seconds=普通攻击时对击中目标额外造成每秒{attack@poison_damage}的法术伤害，持续{attack@duration}秒
Hiya! How about a little chat before you get to work?=在你开始工作前，我们聊会天吧。
Hm, by the way, may I ask who was your previous assistant? No, I'm not snooping or anything. It's just... There's not much I can do for you here, besides offer my quiet thoughts on the occasional poem.=唔，说起来，您的上一任助理是谁？我无意打听什么，只不过现在的薇薇安娜，除了与您安静地讨论诗歌，能做的并不多。
Hm, everyone seems a bit weary these days. But, when they see the flowers I've planted, I'm sure they'll cheer right up.=唔，这几天好像大家都有点疲惫呢。不过，只要大家看到我种的花，一定会打起精神来的！
Hm, is this academic data, or something else?=嗯，这是学术资料还是别的什么？
Hm, maybe I could talk to the other doctors on base.=和基地里其他的医生们交流一下好了。
Hm, my work efficiency seems to have improved.=嗯。工作效率好像提高了。
Hm, okay.=唔，可以。
Hm, that's another year, come and gone. It's time to come up with new plans. No, it's not really that much work. All you have to do is make a wish and keep it in mind. Your first wish of the year is always the easiest to fulfill. Give it a try.=唔，又过了一年啊，得做个新的规划了。其实也不麻烦，只要许个愿望放在心底里就好啦，新年的第一个愿望，总是最容易实现的。试试看吧。
Hm, there may be plenty of Lateran citizens here, but everyone's natures and backgrounds are so at odds with each other. I just want to find a fellow countryman I can calmly pray and toast to the New Year with, but... they're all so…=啊啊，虽然这里有不少拉特兰的公民，但是各位的性格和身份实在相去甚远。我只是想找个能安安静静地祷告并为新年举杯的同乡人，但是......他们......唉......
Hm, what's my assignment today? To capture some long, sleek animals?=唔，我今天的工作是什么来着？是不是要抓一些细长的生物？
Hm-hmm, time to paint my nails. What pattern shall we go with?=哼哼~指甲涂个什么新花样好呢？
Hm-hmmm.=哼哼~
Hm. Dissonances.=唔，不和谐音。
Hm. So this is the place you work, Doctor? Marvelous, truly marvelous. Allow me, then, for a brief moment, so that I can consult my feng shui crash-course guidebook…=哦，这里就是博士的办公室吗？如此甚好，待我查阅一番风水学速成指南......
Hm. The office of the vaunted Doctor, then? Marvelous, truly. Allow me a brief moment to consult my feng shui crash-course guidebook...=哦，这块就是博士的办公室啊？如此甚好，待我查阅一番风水学速成指南......
Hm... 'General, I heed thy order,' should I say? Ha, do not take it seriously. I only suppose that if you were truly a field marshal, then I may not mind once again serving as a strategist.=嗯......是不是该说“末将得令”？哈哈，别当真，只是你若真是将领，那我重新当个谋士，好像也不坏。
Hm... alright, let me be clear, I don't have any prior combat experience. However, I am going to take this mission seriously.=嗯......行吧，先说好，我以前没有作战经验，不过，我会认真对待这次任务的。
Hm... Are these all your operators? Is it just me or do some of them seem like an actual security risk? Alright, fine. I will try my best to focus on their combat techniques…=唔......这些都是你们的干员？有几位怎么看都是危险人物吧？！好吧，我尽量把注意力放在他们的战斗技巧上......
Hm... Has this room been renovated?=嗯？这个房间是不是翻新过？
Hm... I'm starting to miss my mum and dad. Skyfire has been away from home for so long. Maybe I should ask her how she manages... Oh, Doctor. Will a Messenger visit Rhodes Island today? I have a letter I'd like to post.=嗯......有一点想爸爸妈妈了。天火学姐这么多年也一直都在外面，我要不要去问问她是怎么排解情绪的呢......啊，博士，今天会有信使来罗德岛吗？我可能要寄一封信出去呢。
Hm... smells a lot more refreshing now.=嗯......闻起来这里的味道清新了不少。
Hm... You fell asleep...? You really fell asleep...? Hehe, have this coat then. Have a good dream. I'm off to have some fun!=唔......睡着了？......真睡着了？......嘻，给你盖上衣服，多睡一会儿，我要出去玩啦！
Hm...? Another promotion? Ehehe, you're awfully forgetful yourself, Doctor. Didn't you already give me a promot—This is a new one? Um... Okay. I'll follow your lead. So, when are we heading out?=唔......？又是晋升，哈哈，博士你也会犯迷糊呀，你上次不是和我说过——不一样？唔，好吧，要干啥都听博士的，咱们什么时候出发？
Hm...? I have to watch all of this?=嗯......？这些都要看吗？
Hm...? I'm just reading an ordinary novel. I've gone an awfully long time without reading something new. All the written word went up in the fires of war.=嗯？......我只是在看一本普通的小说而已。我已经很久没有看过一页新的文字了，所有的纸页都在战火里被燃烧殆尽了。
Hm...? What should I do? Just put these papers in this box?=我，呃，我该干什么？只要把这摞纸放进盒子里就行了吗？
Hm...? You even have heated floors?! Ahh, this is bliss.=唔？居，居然有地暖！啊~太好了~
Hm?=嗯？
Hm? A nice change of pace? I never take my helmet off in battle, after all... There's a lot of reasons why, but things have changed now. K... Keep it off? If I have to…=嗯？感到很新鲜？因为我在战斗的时候是绝不会摘下头盔的......因为很多原因，不过现在不同了，要、要保持这样吗？如果是要求的话......
Hm? Ah, this handful of soil... it can murmur. It can dance. It is my friend.=嗯？啊，看到这抔泥土了吗......它会轻语，它会舞蹈，它是我的朋友。
Hm? Am I able to be of help to you? I can't contribute anything towards your meticulous plans or lofty ideals, but if you wish me to attend you... that happens to be my specialty.=嗯？我也能帮上博士的忙吗？我没办法协助您制订那些缜密的计划和高远的目标，但如果只是陪在您的身边......这倒是我的专长。
Hm? Am I going too?=嗯？我也要一起行动吗！
Hm? Another new room? Engineering's at it for sure.=嗯？又多了咗间新房？工程部几有精神呢。
Hm? Another new room? Engineering's doing a good job.=嗯？又增加了新的房间？工程部真有精神。
Hm? Behind this mirror, there seems...=嗯？这面镜子后面，似乎......
Hm? Did I see a red shadow flash by?=咦？刚才一瞬间，好像看到了一个红色的影子。
Hm? Do you need something?=嗯？有什么事吗？
Hm? Documents that need to be signed? Err… The Doctor is currently in an emergency meeting, would it be alright if these got back to you later? Alright, I shall pass them on for you… *phew* Getting an afternoon nap is no small task for Dr. {@nickname}.=嗯？需要审批的文件？呣......博士正在参加一个临时会议，晚点给你回复可以吗？好，我会转交的......呼，Dr.{@nickname}想睡个午觉也真是不容易呢。
Hm? I thought I missed a few, but I guess that's a job well done.=嗯？我还以为会漏掉几个。
Hm? I-I'm the captain?=欸？我、我来指挥吗？
Hm? Mm... nothing, I'm just imagining what you might've been like when you were born. Speaking of which, you decided what you're eating tonight? It's not like the canteen instantly churns out your order, so can we hurry it up?=嗯？嗯......没什么，只是在想刚刚诞生的你大概会是什么模样。说起来你想好今天晚上吃什么了没有？订餐厅也是要花时间的，能不能快一些？
Hm? Need a hand, Doctor? Or you got something interesting for me?=哦？要我来帮忙吗，博士？有什么有趣的事情不？
Hm? Need me for something?=嗯？找我？
Hm? Need some help? I'm your man.=有什么要帮忙的吗？和我说就是了。
Hm? Oh, this? This is something I knitted for Ensia's birthday in my spare time. It's like when I was little, Father and I would knit new cloaks or scarves for the entire family every three years… I know what you want to ask, but please don't.=呣？这个吗？这个是我前不久在工作空余时织的，给恩希亚的生日礼物。就像小时候一样，每隔三年我和父亲都会为全家人编织新的斗篷或是围巾......我知道你要问什么，但是别问。
Hm? So you still have time to sleep? I'm jealous.=哎，你居然还有时间睡觉，真让人羡慕啊。
Hm? The door isn't locked?=欸？房门没锁吗？
Hm? We're going?=......嗯？要出发了吗？
Hm? What can I do for you?=嗯？怎么了？
Hm? What is it? Want an autograph?=嗯？什么，要签名吗？
Hm? What was that, Professor? Sorry, I didn't quite catch that, please wait a second... My, how did this wool get in my ear? It must have slipped when I was playing hide-and-seek with the lambs! Go ahead, Professor, I can hear you now.=唔，前辈您刚刚说什么？我没有听清，请稍等一下......哎呀，我的耳朵里怎么有一团羊毛？一定是刚才和小羊捉迷藏，不小心跑进去的！您现在说吧，我能听见啦。
Hm? What's the matter?=嗯？怎么了呀？
Hm? What's up? Wanna pet Pea?=嗯？怎么啦，要摸摸豆豆吗？
Hm? What?=嗯？什么？
Hm? Where am I? Who am I?=欸？这里是什么地方？我是谁？
Hm? Which direction? Where?=嗯？哪里哪里？嗯？
Hm? Who is it? Oh, it's you, Doctor.=唔，谁呀？......是博士啊。
Hm? Who's that in the training grounds...? The Radiant Knight? Doctor, is it okay if I go check it out up close?=唔？训练场里的那个人是......耀骑士？......博士，我也可以过去那边看看吗？
Hm? Why are these cuties called Meeboos? That's because they go 'meeee-boooo' when they boot up. So I named them after that. Fitting, don't you think? Just listen and you'll get it. You press this switch to... NONONONO, That's the self-destruct button! Ahhhhhh run！=嗯？你想问为什么它们叫咪波？咪波是它的启动音效嘛，我觉得挺合适的。不像？那你可以摁下这个开关——等等！不是那个！那是自毁———呜啊啊啊，快跑！！
Hm? Yes, I'm the current Karlan Saintess. But everyone swamped by work deserves a little break from time to time, don't you think?=呣？我是现任圣女没错哦。但无论是谁——都有被繁重事务压得喘不过气，想要轻松一下的时候吧。
Hm? You call for me?=嗯？喊我吗？
Hm? You fell asleep?... I wonder if you ever dream of your hometown, too.=......嗯？睡着了？不知你的梦中，是否也会有故乡的景色。
Hm? You want to watch me forge weapons? Sure, but be careful not to get singed.=嗯？想看我铸造武器吗？可以。小心，别被火星烫到。
Hm? You're here to pray? Sorry, I'm busy right now.=呣？想要祈祷吗？抱歉，暂时没空哦。
Hm? You're talking to me? No, it's just, I only saw you a few times from a distance during our Babel days, and we never had a conversation. I saw you on the deck once. A gust of wind almost blew your coat away , so I wanted to remind you to wear more layers, but in the end... I didn't have the guts to  approach you.=您在和我打招呼吗？没什么，以前在巴别塔我只是远远看过您几眼，从未和您讲过话。有次您站在甲板上，一阵风把您的外套带了起来，我想提醒您多加件衣服，但最后，我还是没敢走上前去。
HMI Light & Cart=镝灯推车组合
Hmm, an exquisite arrangement. I should be able to put it to use in my side hustles.=嗯，确实是精妙的布局。以后兼职应该用得上。
Hmm, Doktor, what are you muttering there? I won't force you to recite any poems. But you have read them, have you not?=欸，博士，你在念念有词些什么？我又不会抽背那些诗。你看了吗？你看了吧？
Hmm, fine amount of sleep. Good, good.=嗯，睡眠质量很好，不错，不错。
Hmm, guess I gotta be more careful with the pruning next time.=唔，下次还要更加认真地修剪才行啊。
Hmm, guess no mission's too difficult for us!=哼哼，看来不管是怎样困难的任务都难不倒我们！
Hmm, have I matured?=嗯？我成长了吗~
Hmm, I didn't expect these to be this helpful.=嗯，没想到这些还挺有帮助的。
Hmm, I guess this was a bit of a letdown...=嗯，稍微有点遗憾......
Hmm, is this a good spot?=这是个好位置吗？
Hmm, is this the Doctor's room? Painfully sterile. Reminds me of Sargon's monotonous hilly terrain. Wouldn't hurt to install a game console, would it?=嗯？这就是博士的房间吗？实在是很乏味，就像萨尔贡那些一成不变的山丘一样。放个游戏机怎么样？
Hmm, looks like there's a lot of good hiding places here in this room~=这个房间，好像有很多可以躲藏的地方呢~
Hmm, team captain… Eh? Me? Captain?=是队长啊......嗯？我？队长？
Hmm, the atmosphere calls for a serious talk, does it? Alright, I'll be serious, Doctor, I wasn't actually that curious about Rhodes Island compared to the other executors, but now, I really admire your capabilities. Moving towards conflict instead of avoiding it is definitely not easy.=哎，现在的气氛好像只适合说严肃的话？好吧，说真的，博士，本来我对罗德岛的好奇心没有其他执行者那么强，但现在我很佩服你们的本领。总是朝着冲突前进，而不是避开它，这可不容易。
Hmm, the Doctor should be in the office right now...=博士应该在办公室吧？
Hmm, there's this legend about changelings: the Dead swappin' wee ones who'd end up as wakemen, stuck guardin' ruins their whole life. But I know Nemos' not like that. Born in the ruins, she up and scarpered off; became a wakewoman and then chucked it all in. These legends? Nothin' more than tall tales, when it comes down to it.=嗯，是有这样的传说，被死灵换走的孩子会成为守灵人，一辈子守在遗迹里。但我知道涅梅丝就不这样，她在遗迹里出生，又从遗迹出走，成为守灵人又放弃。这些传说，说到底也只是故事而已呀。
Hmm, these are something like the artifact restoration tutorials I watched in Columbia. It looks easy when someone else does it, but the moment you try it yourself, you realize you have no idea where to even start.=唔，有点像我在哥伦比亚看的文物修复的教学片——看别人做似乎很简单，但真自己去试，会发现根本不知道要从哪儿入手。
Hmm, thinking about it carefully, the pay here is not bad, life is good enough, and I get to see Maria and Margaret all the time. Staying here as an instructor sounds like a great choice.=唔，仔细想想，待遇不差，生活质量也不低，还能经常见到玛莉娅和玛嘉烈，一直留在这里当教官好像也是个不错的选择呢。
Hmm, this place isn't half bad.=嗯嗯......环境很不错嘛。
Hmm, this smell... is this the lunchbox Hibiscus brought you? You want me to eat it for you? No way! This... this wasn't in my job description!=唔呃，这气味......难道是芙蓉送来的午餐便当？帮你吃这个？我拒绝！这、这怎么看都不算是工作内容之一吧？
Hmm, who is there? Whatever. I already knew it was you.=唔，谁......算了算了，其实我早就发现你了。
Hmm, why do you keep staring at me... You mean, it's because my eye color is special? Is that a compliment, Doctor?=哎呀，一直盯着我看，有什么事吗？......嗯？我的眼睛很罕见？博士，这是在称赞我吗？
Hmm. Clean stovetops, all the utensils, nice and hot flames, and you store your ingredients well... Looks like you know the value of a healthy diet. I like the place you've got!=嗯，灶台干净，器具齐全，火力又旺又足，食材储备也做得很好......看来你们也很看重健康饮食，老夫很满意你们这里！
Hmm. Such a counter-conventional sleeping posture, such a complex yet stable load-bearing structure... miraculous. Is this not going to give you neck arthritis?=嗯，如此有违常规的睡姿，如此复杂但又稳定的受力结构......神奇，真的不会得颈椎病吗？
Hmm... Doctor, I see you're still working at it. Here, a chocolate panna cotta to keep you going.=嗯......博士还在忙吗，这盒巧克力奶冻就给博士吧。
Hmm... I feel like we've missed some clues, haven't we?=唔唔......我觉得我们还漏掉了不少线索？
Hmm... If memory serves, I have some potatoes planted over where they're running.=嗯......没记错的话，那几个家伙逃跑的方向应该有我埋好的土豆。
Hmm... Maybe I messed up the process...? I'm sorry. It didn't go as well as I'd hoped.=唔，是操作流程有问题吗......对不起，没能好好完成任务......
Hmm... Maybe I should just practice on the battlefield, I guess…=还，还是上战场直接操练一下比较好，对吧。
Hmm... Pulse is steady. Not dead, just asleep.=嗯......脉搏很稳定，只是睡得很香，不是死了。
Hmm... Snoring is a bad habit. The other rangers will hear you.=哈......打呼噜可不好，会被其他巡林者听见的。
Hmm... Sorry, but why don't we let everyone do their own thing?=嗯......抱歉，可以让大家自由行动吗？
Hmm... still can't read your eyes. They're calm as a lake... But there'll come a day when I get your number, Doctor, just you wait!=嗯......博士的眼神还是一如既往地平静如水。完全看不透啊......不过总有一天，卡夫卡会抓住博士的破绽的！
Hmm... These recordings do seem useful.=嗯......这些资料确实有可取之处。
Hmm... Wah, excuse me, I let my mind wander. Hello, Doctor, I am, my code name is... Umm... Ah, I remember! It's Beeswax. Do you like it? My tribe helped pick it for me.=......。啊，抱歉，我走神了。你好，博士，我是，我的代号是，呃......对了，我想起来了，是蜜蜡。好听吗？这是最近我的家族的人给我取的！
Hmm... what a novel experience!=嗯——很新奇的体验呢。
Hmm... Where is the textiles room?=嗯......纺织间在哪里呢？
Hmm... Where should I go to collect samples next time?=嗯......下次要去哪里采集样品呢？
Hmm... Wonder if I can really do this.=唔......这个我真的能做到吗。
Hmm... your hair is close to coming out of your hood. If you've got the time, remember to give it a trim.=嗯，博士你的发梢是不是都快要跳到兜帽外面来了？有时间的话，记得打理一下头发哦。
Hmm...? Oh. Want some canned soup?=来点罐头汤吗？
Hmm...? We're about to leave? But I just got up... Wait, is this the Doctor's office? How'd I get here?=嗯？马上要出发？我刚刚起床......顺便问一下，这里是博士的办公室吗？为什么我会在这里呢？
Hmm?=嗯？
Hmm? Have I been lurking in this corner for a long while? There's a tune lingering in my head, and I refuse to go to sleep before I can express it.=嗯？我在这个角落待很久了吗？这首曲子一直在我脑子里盘桓着，不把它完整表达出来的话，我是不可能去睡觉的。
Hmm? Is today special? A new year? Don't get it. I think every day is brand new. Any day's worth celebrating as long as you get to fill your stomach. Anyway... Do you want to try the meat I roasted? It's very yummy.=嗯？今天很特殊吗？新的一年？不懂。在我看来，每天都很新，每个吃饱的日子都值得庆祝。不过......你想尝尝我烤的肉吗？很好吃的。
Hmm? Isn't that guy over there from the Notarial Hall...? What? He wants to make sure I'm 'fulfilling my obligations?' Dear Lord! I pay my taxes on time every month, okay? Anyway, just give me a whisper if he's looking for me. I need time to run and hide.=唔？那个人，难不成是公证所的？他是来监督我“履行义务”的？拜托啊，我可是每月都好好缴纳税款的。反正不管是不是，以后要是他出现，你就悄悄告诉我，好方便我跑路咯。
Hmm? Need me?=叫我吗？
Hmm? Nnngg?=嗯？嗯嗯嗯 ？
Hmm? Oh, I was just looking at a shadow across your window. A habit from my days in the hospital. What does that shadow look like to you?=嗯？只是在看落在你窗上的影子，是我卧床时留下的习惯。现在那道影子，你觉得它像什么？
Hmm? Oh, these are test lenses, I'm sorting them by prescription strength… Indeed, glasses help us to see things clearly, but 20/20 eyesight is far from enough to truly see the land for what it is.=嗯？这些是验光用的镜片，我在整理顺序，按照度数高低排列......是，眼镜能帮助人看清事物，可就现实来说，只是眼睛能看清，还远远不够。
Hmm? What am I looking at? Why, you, of course!=嗯？我在看什么？在看你哟。
Hmm? Wouldn't be pushing me like that, Doc, gotta put your back into it!=嗯？博士，你推不动我的哦。
Hmm? You think I'm a clean freak? Well, Doctor, I see you're unexpectedly direct! I admire your courage.=什么？我有洁癖？呵呵，博士出乎意料地很敢说话呢，有胆量哦。
Hmmhmm♪Hmmhmm♪Hmmhmmmmmm—hmm♪ Hmmhmm♪Hmmhmm♪Hmmhmm...♪=哼哼哼♪哼哼哼♪哼哼哼——哼♪哼哼哼♪哼哼哼♪哼哼......♪
Hmm… Doctor, you must have a lot on your mind, you won't stay still even in your sleep… Doctor, if I give you a hug, will you feel a little better? Shh… relax and sleep well. I know how it feels… the pains come back in your dream, I understand.=嗯......博士是太累了吧，打瞌睡的时候也很不踏实的样子。抱抱博士，应该能让博士感觉好一点吧。轻轻地，安稳地睡吧。我懂的......就算在梦里也在挣扎的样子。我明白的。
Hmm… I still don't get your point, Doctor, but I just need to take out the ones you say are bad, yes? After all, I know the Doctor is a good person. What if you're the bad guy? Don't ask me that! I would be crushed. Even if you are, I really, really don't wanna…=虽然还是不太明白博士讲的道理，但是总之，只处理掉博士认证过是坏人的家伙就没问题了吧？因为博士是好人呀。如果博士其实是坏人的话？不要吧，那我会很困扰啊。我，总不能......
Hmm… I'm feeling inspired. Gotta start the blowers. It's time to work.=唔，有新的灵感。准备好鼓风机，该干活了。
Hmm… Let me ponder how best to commend your exceptional leadership. Yes, a Compendium of Extraordinary Talents would undoubtedly be less vivid without your story.=您刚才的指挥——让我想想怎么夸。对，奇人异闻志里要是少了您的故事，一定会黯然失色。
Hmm… Okay, I see. I got it now.=嗯？啊，好的，原来如此，我明白了。
Hmm… The air here is nice and cool. Hey you, move over a bit. Let me lie down for a while too.=这角落挺凉快啊，让让，我也躺下歇一歇。
Hmm… The team is somewhat different from what I imagined.=各位......嗯，和我想象中的不太一样呢。
Hmm… This looks like more trouble than breaking up a fight in the diner...=这可比在餐馆里制止斗殴麻烦多了。
Hmm？=哦？
Hmph! I'll help you just this once.=哼，就帮你这一次。
Hmph, aggressive. Looks like we'll have to settle this with force.=啧，对面气势汹汹的，这下只能武力解决了。
Hmph, great. Even in the middle of a war, you people still insist on these goddamned ceremonies.=很好，即便在战争中，你们还是保留了这该死的仪式感。
Hmph, that's how we do it, and that's how we're gonna keep doing it until this stupid never-ending Originium's all bombed to bits! Then, I'm gonna go home and get some sleep for once! Home... Hah, gonna have to rebuild Kazdel.=哼，就这样打下去，直到最后把失控的源石全部炸掉，然后我要回家狠狠地睡一觉！家......哈，又该重建卡兹戴尔了。
Hmph, they won't let me near the fireworks. They say I could lose control and blow them all to kingdom come. They even set Logistics operators to guard the things. Why, I never—Eek! Get a fire extinguisher! …Anger causing a rise in body temperature is a perfectly normal physiological phenomenon. I—I'll steer clear of them!=哼，他们不让我靠近烟花，说我控制不好会把这些都炸掉，还专门让后勤部干员在这里守着，我哪里就——啊！灭火器灭火器！......生气导致体温上升是正常生理现象，我、我离远点就是了！
Hmph, time for a clean up.=哼，垃圾扫除的时间到了。
Hmph, whenever I remember these monsters are just a bunch of shitty rocks, I can't find the energy.=啧，一想到这些怪物的背后只是一些破石头，我就提不起劲。
Hmph, Who the--=谁啊？！
Hmph. Detritus.=啧，渣滓。
Hmph. Piece of cake.=哼，小菜一碟。
Hmph. They have only their own weakness to blame.=这样的结果，要怪就怪他们自己太过弱小。
Hmph. They've run off by themselves. I suppose that'll be all, then?=咦，他们主动离开了，这样不就好了吗。
Hmph. Tough customers.=啧，难缠的客户。
Hmph. Trying to run...? But where did they hope to escape to? Go. Tear them apart.=哼，逃跑......又能逃到哪里？去，撕碎他们。
Hmph... Accept your defeat in pain and fear. Evil will always be defeated.=哼......在痛苦和恐惧中溃败吧。所有的罪恶必将被讨伐。
Hmph... You see, if you were my enemy, I would already have sliced you in half.=唔......我说啊，你要是敌人的话，已经变成两截了哦？
Hmph… what a waste of time.=啧......浪费时间。
Hm—Smells so good. Today was another huge success!=嗯——好香，今天也大功告成了呢！
Hm… Hmm… Hmmm… Oh, Doctor, is your day going well?=嗯哼哼~啊，博士，今天过得还愉快吗？
Hm… Oh, hey, Doctor. This is an astrological star chart I got from Sia. I wanted to make some adjustments based on the observation data I got at Kjerag… Since when have I been interested in astrology, you ask? This too, is a field that those who walked before us explored. It may be riddled with errors, but that doesn't mean it's completely devoid of value.=嗯......啊，博士。这是姐姐给我的星图，我想结合谢拉格的观测数据修正一下......什么时候对星象学感兴趣了？这是前人的一种探索，即使上面有许多谬误，也不意味着它全无价值。
Hm…? Oh, Hello, Doctor. No, I've just been feeling a little empty. Margaret never needs my fussing, Maria's found what she wants to do here, but... what about me...? Oh, gosh, what am I saying? Don't you worry about me, Doctor. I'm fine.=嗯？是博士啊。没什么，我只是忽然感到有些空虚，玛嘉烈从来都不用我操心，玛莉娅也在这里找到了想做的事，那么我自己呢......哎呀，我怎么对你说起这个来了，请务必不要放在心上。
Hm…? What's that smell?=唔......什么味道？
Hnf! Haah!=嘿！哈！
Hnngh! D-Don't tease me like that…=唔！别、别捉弄我呀......
Hnngh... Doctor…=唔唔，博士。
Ho'olheyak=霍尔海雅
Ho'olheyak's Badge=霍尔海雅证章
Ho'olheyak's Specialized Badge=霍尔海雅特限证章
Ho'olheyak's Token=霍尔海雅的信物
Ho'olheyak? A K'uk'ulkan not even trying to hide her probes and provocations. She has a talent for making trouble. She calls herself my friend… Yes, I'm aware of such rumors. I will temper my hate for her as long as she doesn't interfere with my work, and the same goes for you, Doctor.=霍尔海雅？一个将探究和挑衅写在脸上的羽蛇，给人添麻烦是她的特长。她自称是我的朋友......我听到过这样的传言。只要不耽误我工作，我不会讨厌她。你也一样，博士。
Ho, what a hundredfold bouquet of martial prowess. You've got my eyes wide open now!=乖乖，百般武艺，大开眼界。
Ho. what a hundredfold bouquet of martial prowess. You've got my eyes wide open now!=嚯，百般武艺，大开眼界。
Hoar on window=繁霜覆窗
Hoar on window. Howl of wind. Study at night. Aiming high.=繁霜覆窗，萧萧其风。灯下苦读，志高凌云。
Hoarder=囤积者
Hoarder I=收藏癖I
Hoarder II=收藏癖II
Hoarder III=收藏癖III
Hoarfrost's Delight=霜雪的欢愉
Hoarfrost-1=霜冻-1
Hoarfrost-2=霜冻-2
Hoederer=赫德雷
Hoederer received a letter of invitation from the Military Commission of Kazdel.\nFollowing the conclusion of the war in Victoria, the nations of Terra have yet to organize an offensive against Kazdel. The return of the Lord of Fiends to Kazdel is hardly the only reason.\nBut the Military Commission these days... Hoederer's brow furrows just thinking about it.\nHe decides to spend a few more days at Rhodes Island before setting out.=赫德雷收到了一封卡兹戴尔军事委员会的邀请函。\n维多利亚的这场战争停下之后，泰拉诸国并未急着向卡兹戴尔发动进攻，这绝不仅仅是因为“魔王”再度回到了卡兹戴尔。\n但，如今的军事委员会......想到自己将要面对哪几副面孔，赫德雷狠狠地揉了揉眉头。\n他决定在罗德岛上耽搁几日再出发。
Hoederer's Badge=赫德雷证章
Hoederer's Token=赫德雷的信物
Hoederer, do we have another mission? Huh? Theresa's holding a small gathering to celebrate the New Year, and she invited us? Hah. I never thought there would come a day when we'd celebrate the New Year. Wait up, I didn't say I'm not going. Let me grab my camera first!=赫德雷，又有任务了吗？......特蕾西娅举办了一个小型聚会庆祝新年，并且邀请了我们？......哈，没想到我们还有过新年的一天。等等，我又没说不去，先让我找找我的相机！
Hoederer, what's wrong? The book you wanted me to check out? How should I know? What's that pile of ash in the fire? That's... Oh, I 'mistook' the book for tinder a little while ago. Eh, it's fine. We're cooking dinner with knowledge tonight. It's gonna taste way better than usual, don'tcha think?=赫德雷，怎么了？啊？你让我看的书？我怎么知道。柴火里的灰烬？嗯......哦！刚才我“不小心”把那本书当成柴火丢进去烧了。没事没事，用知识烧成的晚饭一定比平常的要好吃，对吧？
Hoederer, you coward. You lack even the courage to keep living. This is what makes you so contemptible... This is what disappoints me so deeply.=赫德雷，你太胆小了。你甚至连活下去的勇气都没有。这才是你最可耻的地方。这也是......最令我失望的地方。
Hohenlohe Chillysand=霍恩洛厄的寒沙
Hoho, to think such strategy does exist in the world. My horizons have broadened.=嚯嚯，世间竟有这般战法，小僧这次可算开了眼界。
Hoho. I may have accidentally joined the line for Rhodes Island recruitment, but the food and beds here are exceptional! And even a monk like me finds the pay appealing! This truly is a wonderful place.=嚯嚯，虽然一开始只是迷路走进的罗德岛招人处，不过无论是吃食还是床铺皆是上等，薪俸也高，小僧真是来到了一个好地方啊。
Hoist the flag, sailors! Tell the enemies, we are here.=升起旗帜，水手们！告诉敌人我们来了。
Hola, everyone, pleased to meet you! I'm your newest operator! Señores Elysium and Weedy recommended this place to me. I hope we can all get along—Hey, Pelirrojito! What's with the pretend puking? You got a problem with me?!=各位哥哥姐姐好！我是今天新入职的干员，是极境哥哥和温蒂姐姐推荐我来这里的！希望和大家能好好相处呀——小红毛？你在旁边吐什么？我装什么了？
Hold=扼守
Hold 'change' firmly in your hands, and you will master the way of survival here.=将“变化”握在自己手中，你已了解此间生存之道。
Hold a candle to the sky=秉烛通天
Hold and wait=按兵不动
Hold everything! You must complete all pre-battle physical exams to deploy!=都等一下！出战前的体检必须要做完才能出发！
Hold Fast as Lightning=如雷坚守
Hold fast to a corner, thus aggressing without attacking.=固守一隅，乃非攻之攻。
Hold her hands, and give her confidence.=触碰她吧，给予她信心。
hold it right there aosta=奥斯塔你给我等着
Hold it! The evidence submitted by the opposing party is suspect.=对方提供的证物来源存疑。
Hold it. There's no sense in getting any more hurt.=停下吧，不要再让自己毫无意义地受伤了。
Hold my hand tight, and your breath with it. What comes next might be a little disorienting, but press on.=抓紧我的手，屏住呼吸。接下来会有点失重感，忍一忍。
Hold on a sec. I'll finish reading the team leader's messages in a jiffy.=稍等一下，我马上就把队长须知看完。
Hold on Tight=握紧扶手
Hold on tight now, things might get rough.=抓稳扶手，可能会有些颠簸。
Hold on, calibrating my equipment… Done!=还得调试下设备......好了！
Hold on, Doctor, I know what you wanna ask, and my files are still up in Medical. But, y'know, Dr. Kal'tsit's got a point. Doesn't reflect well on Medical to have a physician steamrolling around the front lines, so from now on, this is how I'm heading out.=停，博士，我知道你想问什么，我的档案还在医疗部挂着呢。只是凯尔希医生说的也对，医生在前线横冲直撞对医疗部的风评确实不好，所以以后我就用这一身上了。
Hold on, Doctor, it's too close. Let me put on my glasses and try again.=稍等，博士，距离太近了，我戴个眼镜再看。
Hold on, I had notes on the locale. Let me find them...=稍等，我把当时的环境笔记找出来。
Hold on, I'll be right back.=稍等，我马上回来。
Hold on, I'm busy.=等一下，忙着呢。
Hold on, new challengers have appeared!=稍等，战场上出现了新的对手！
Hold on. Hope guides us forward.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.=坚持住，希望仍在指引我们前行。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低
Hold on. Hope guides us forward.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=坚持住，希望仍在指引我们前行。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Hold on. Hope guides us forward.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.\n<@lv.fs>Environmental Conditions: </>\nAdditional Sarkaz Wither Bulwarks will appear, and some enemies will differ.=坚持住，希望仍在指引我们前行。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n<@lv.fs>环境条件：</>\n出现额外的萨卡兹枯朽宿卫，部分敌人有所不同
Hold on. Hope guides us forward.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.=坚持住，希望仍在指引我们前行。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低
Hold on. Hope guides us forward.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.\nEnvironmental Conditions:\nAdditional Sarkaz Wither Bulwarks will appear, and some enemies will differ.=坚持住，希望仍在指引我们前行。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n环境条件：\n出现额外的萨卡兹枯朽宿卫，部分敌人有所不同
Hold on. Hope guides us forward.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=坚持住，希望仍在指引我们前行。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Hold onto my shoulder, the road is hard to walk and I have no way of lifting you up completely, so we have to go together.=抓紧我的肩膀，路不好走，我可没办法完全把你扛起来，我们需要一起走。
Hold position.=坚守阵地。
Hold that bullet tight in your hand.=将子弹攥入掌心。
Hold the <@ro3.get>Horizon Invitation</>=持有<@ro3.get>视界邀约</>
Hold the <@ro3.get>Treescar Helm</> with firm resolve=持有<@ro3.get>树痕之盔</>，决心已定
Hold the altar flower=捧起祭坛上的花
Hold the barricades!=守住街垒！
Hold the fort? Easy.=守住这里？唔，不难。
Hold the Horizon Invitation=持有视界邀约
Hold the Line=坚守阵线
Hold the line!=守住战线！
Hold the thumbtack with one finger, thread the needle with index and middle... Use all five, and pluck the strings of the northern wind.\n<@lv.item><Decorative Geyser></> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<@lv.item><Steam Soda Bottle></> When defeated, creates Pure White Steam in the surrounding area.=一根手指按图钉，两根手指穿针线......五根手指弹“北风”。\n<@lv.item><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽
Hold the thumbtack with one finger, thread the needle with index and middle... Use all five, and pluck the strings of the northern wind.\n<Decorative Geyser> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<Steam Soda Bottle> When defeated, creates Pure White Steam in the surrounding area.=一根手指按图钉，两根手指穿针线......五根手指弹“北风”。\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<水汽汽水瓶>被击破时在周围产生纯白水汽
Hold the Treescar Helm with firm resolve=持有树痕之盔，决心已定
Hold this position! Why are we holding this position? How should I know?=守住这里！守住这里干什么？我怎么知道。
Hold too many secrets inside you and all you can do is to drown your sorrows in booze, T_T=心里秘密太多，只能借酒浇愁，哭哭
Hold up his detector in front of his face=把他的探测器举到他面前
Hold your breath now.=停止呼吸咯～
Holding a clan migration is uncommon to the Sami, but by no means unheard of. You are now in the midst of a migrating Sami tribe, their clan tree making long and huge strides, starting and stopping as it unceasingly waits for its clansmen and their livestock to come along. These tribespeople look exhausted but still greet you politely. Their snowpriest has already agreed to tell you about their experience so far.=对萨米人来说，举族迁徙虽不能说是家常便饭，但也绝不少见。你现在就身处一支迁徙着的萨米部族之中，他们的族树迈开长而大的步伐，走走停停，不断地等待族人和他们牲畜的脚步。这些部族人看上去非常疲倦，但仍然礼貌地和你打招呼。他们的雪祀已经同意要告诉你一些来路上的见闻。
Holding Ruins=废墟坚守
Holding Shadow=承影
Holding the line is a Defender's most important job!=坚守最前线，是俺们重装干员最重要的任务。
Holding the Pass=当关
Holding this shield is tiring, pal.=举盾也是很累的。
Hole=地穴
Holiday Bargains Sign-In Event=假日酬宾签到活动
Holiday HD01=悠然假日 HD01
Holiday HD08=悠然假日 HD08
Holiday HD26=悠然假日 HD26
Holiday HD29=悠然假日 HD29
Holiday HD31=悠然假日 HD31
Holiday HD49=悠然假日 HD49
Holiday HD61=悠然假日 HD61
Holiday HD66=悠然假日 HD66
Holiday HD71=悠然假日 HD71
Holiday HD75=悠然假日 HD75
Holiday HD78=悠然假日 HD78
Holiday HD79=悠然假日 HD79
Holiday HDm04=悠然假日 HDm04
Holiday HDm06=悠然假日 HDm06
Holiday HDm57=悠然假日 HDm57
Holiday HDm74=悠然假日 HDm74
Holiday Immersive Pack=假日氤氲组合包
Holiday Stand Fan=假日落地风扇
Holiday Stars Login Event=盛夏新星登录活动
Holiday Training Data Pack=假日特训数据包
Holiday Training Data Set=假日特训数据套组
Holiday Trip=假日旅程
Holidays may not provide much joy to anyone anymore, but there is not much left to commemorate. Do not let Originium take away these precious memories too. These are the best wishes I can offer you.=节日或许不再令人感到快乐，但我们已经不剩下多少能够纪念的东西了，不要让这些珍贵的回忆被源石夺走。这就是我能够给予你的祝愿。
Hollow Snowpriest=空洞雪祀
Hollow Visage=虚无之偶
Holographic display recreated from Mon3tr's memory, seeming to show vast plains from before the beginning of history. The wilds were yet uninhabited, and the seeds of civilization about to sprout. This was her first glimpse of these lands.=凭Mon3tr的回忆复原的全息显示屏，显示的似乎是历史诞生前的辽阔原野。\n荒原尚无人迹，文明的种子即将萌芽——这是她对这片大地最初的一瞥。
Holographic Mirage=全息幻影
Holographic Mirage MK2=全息幻影MK2
Holy Automaton=圣卫自动机
Holy City=圣城
Holy City Battle=圣城之战
Holy City Panoramic Display=圣城全景显示屏
Holy City's Embrace=“圣城之拥”
Holy duck!=见鬼的鸭子！
Holy Gun-Knight corrupted and reshaped by Originium, an OpFor unit based on the scenario of a Terra-wide Originium disaster. As Originium spreads, it seizes everything we revere and takes its place. It will be the new order when all others are shattered.=被源石占据重塑的圣卫铳骑，是根据源石灾难在全泰拉爆发的想象而设计的假想敌之一。源石在大地上蔓延，夺去一切我们尊崇的事物并取而代之，当所有的秩序被粉碎，它即是秩序。
Holy Gun-Knight corrupted and reshaped by Originium, an OpFor unit based on the scenario of a Terra-wide Originium disaster. As Originium spreads, it seizes everything we revere and takes its place. It will be the new order when all others are shattered.\nAppears during the Hidden Core round and initiates the final attack.=被源石占据重塑的圣卫铳骑，是根据源石灾难在全泰拉爆发的想象而设计的假想敌之一。源石在大地上蔓延，夺去一切我们尊崇的事物并取而代之，当所有的秩序被粉碎，它即是秩序。\n将出现于隐秘核心回合并展开最终攻势。
Holy Hunt=圣猎
Holy moly! Click's here at Rhodes Island? Doctor, why didn't you tell me! I'm a huge fan of her outdoorsy videos! She's even talked about how cute Pea is and brought up taking Pea along for her next shoot!=哇！博士你怎么没告诉我那个卡达小姐也在罗德岛上啊！我可喜欢她的户外视频了！她还夸豆豆可爱，说下次摄影要带上豆豆呢！
Holy Prayer=圣洁祈愿
Holy Statue=圣像
Holy Statue Fragments=圣像碎片
Holy Statue Fragments telling of all sorts of damage lie forgotten in every nook and cranny of the monastery, each shard unlike any other. These may never again piece together to form the complete image of a saint with a gun, but there are always those hanging onto hope.=损毁崩落的圣像碎片遗落在修道院的各个角落，每一片都独一无二。这些碎片或许再也拼不出一个完整的持铳圣徒像，但总有人仍心怀希望。
Home at Night=夜晚的家园
Home Improvement Medal I=家装建构奖章·I
Home Improvement Medal II=家装建构奖章·II
Home Improvement Medal III=家装建构奖章·Ⅲ
Home Improvement Medal IV=家装建构奖章·Ⅳ
Home Improvement Medal V=家装建构奖章·Ⅴ
Home In The Flames=火中的故乡
Home is close, but the hardest fight is only about to begin.=当家园近在眼前，最艰难的战斗才刚刚开始。
Home of 'Black Lock' and 'White Key'=锁与匙之家
Home of Light=灯影之宿
Home Once More=归期
Home Screen Only=仅主页
Home Screen UI=界面主题
Home Screen UI Obtainable=可获取界面主题
Home Sweet Home=我有一个荣美家乡
Home's Dust=旧乡晶尘
Home, sweet home, I decided not to stay, and you said you wouldn't come with me.\n<@lv.item><Decorative Geyser></> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<@lv.item><Steam Soda Bottle></> When defeated, creates Pure White Steam in the surrounding area.\n<@lv.fs>Ranged Operators can be deployed on Melee tiles in this stage.</>=故土啊故土，我已决定不再停留，你却说你不会随我而去。\n<@lv.item><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽\n<@lv.fs>本次行动中远程干员可部署于近战位</>
Home, sweet home, I decided not to stay, and you said you wouldn't come with me.\n<Decorative Geyser> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<Steam Soda Bottle> When defeated, creates Pure White Steam in the surrounding area.\nRanged Operators can be deployed on Melee tiles in this stage.=故土啊故土，我已决定不再停留，你却说你不会随我而去。\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<水汽汽水瓶>被击破时在周围产生纯白水汽\n本次行动中远程干员可部署于近战位
Home-Ground Advantage=主场作战
Home-Use Apron=家用围裙
Home? My hometown? Obviously, we can't go back there. You know as well as I do that there's nothing left of it. Even if we rebuilt Chernobog, I still…=家？你是说，我们的故乡吗......已经，回不去了吧？您很清楚，那里已经什么都没有了。就算切尔诺伯格能够重建，我也......
Homecoming Night=夜归人
Homeland=家园
Homeland Protector=固守家园
Homeland Rebuilding=重建家园
Homeland Remnants=故土残躯
Homely Hay Bale=轻暖干草垛
Homemade Clothing Rack=自制挂衣板
Homemade Jack=自制千斤顶
Homemade Trekking Poles=自制登山杖
Homerun!=全垒打！！
Homeseeking Wanderer Medal=寻乡旅人奖章
Hometown Lullaby=乡音沉沉
Homeward Bound=进赴故土
Homeward Impasse=归途末路
Honed Edge=砺锋
Honesta Missio=归乡邀约
Honestly, I don't remember much from when I was little. My teacher raised me, and taught me to use a blade. He told me my parents got mixed up in a fight that got them killed. When he found me, I was clutching this blade and wouldn't let it go, even as it dug into me.=小时候的事，其实我不太记得了，是老师抚养我长大，还教我如何用刀。老师告诉我，我父母无辜被牵连，死在一场争斗中，他捡到我时我就抱着这把刀，就算被割伤也不松开。
Honestly, I never thought I'd achieve something like this... You know, getting stronger wasn't on my list before, but this feeling isn't half bad. Thanks, Doctor.=其实我自己都没想到我能做到这一步呢......虽然以前没什么想法，不过切实地体会到自己变强了的感觉真不赖。谢了，博士。
Honestly, I was going to have a word with you about taking such a dangerous mission, but since you tied things up so beautifully, I'll just let it slide…=本来挑选这么危险的任务我是打算结束后好好说你两句的，不过完成得这么漂亮就算了......
Honesty in the Flames=烈焰中的开诚布公
Honey Biscuit Castle=蜜饼城堡
Honey drunk? Who's honey drunk? Beehunter? I told her to slow down already, but she won't listen. And now she'sh all drunk and shays I'm the one getting... Wait... Doctor... Shtand shtill, shtop... shaking... yer making me dizzshy...=醉蜜？谁醉蜜了，猎蜂吗？都说别喝那么多了，她偏不听，明明就是自己醉了，还非说我......等会，博士，你站着、站着别动，别晃了，我头晕......
Honey Herbal Tea=醍醐汤
Honey Party Pack=甜蜜派对组合包
Honey Pilferer=掠蜜能手
Honey to me, poison to you.=我之蜜糖，汝之砒霜。
Honey's sweet, but getting it hurts. I went for some the other day… They really give me a hard lesson.=蜂蜜真好喝，但收集起来真是麻烦。前几天去采蜜的时候啊......我被蛰得不轻啊。
Honey-grilled fins! I just came up with the recipe a few days ago, and it's sure to be a blast! Same goes for fin jerky with honey. Why aren't I sharing any then? I couldn't hold myself back and ate it all last night.=蜜汁烤鳞！老板，这个可是我自己前几天灵光一现研究出来的，绝对好吃！而且用蜜做的鳞干也是美味到离谱，那为什么不送给你一点？昨天晚上没忍住都吃完了嘛！
Honeyberry=蜜莓
Honeyberry's Badge=蜜莓证章
Honeyberry's Token=蜜莓的信物
Honeydew=蜜果城
Honeydew Duel Center=蜜果城对战中心
Honeydew Duel Medal=蜜果争锋奖章
Honeydew Prelim Venue=预选赛蜜果城会场
Honeydew Program=蜜果计划
Honeydew Sponsor Medal=蜜果赞助奖章
Hong Bum-ki=洪凡基
Hong Haitian=洪海天
Hong Mei Wing Chun=红眉咏春
Hong Seung-hyo=洪承孝
Hong Soo-jung=弘修贞
Honglu Tower=洪陆楼
Hongxi Zhu=朱泓熹
Honoka Inoue=井上穗乃花
Honor=荣耀
Honor and Splendor=富贵荣华
Honor must be defended.=荣耀必须被捍卫。
Honor of Siracusa=叙拉古的荣幸
Honor Room=荣誉室
Honor your orders! Move out!=遵命，立刻出发！
Honor+=荣耀+
Honorable Doctor,\nWell, please don't ask Firewatch anything about Kazimierz. She has a complicated feeling about this country.\nDifferent from the powerful cities it has, the villages there are mostly remote and poor, and Firewatch's village is one of them. Apparently she loves her hometown, but it's also true that she hates the Kazimierz government, as they never sent any help.\n\nMeteorite=敬爱的博士：\n不过，博士，别向守林人询问卡西米尔的事情，那个孩子对卡西米尔的感情十分复杂。\n和卡西米尔无数的强大城市不同，不少村庄偏远又贫穷。守林人的村子也是位置偏远的村庄之一，无疑，她是喜爱自己的家乡的。但她对从未向她的村子伸出援手的卡西米尔确实抱着恨意。\n\n陨星
Honorable Doctor,\nWould you like to know something about Kazimierz? The Kazimierz Knight Tournament has attracted so many travelers these years, and the knights from the ancient times have become part of the game and the symbol of the country. I love the tournament, too! I've collected a lot of knight posters, including Miss Nearl's! But please keep it a secret from Miss Nearl. Thank you.\n\nMeteorite=敬爱的博士：\n博士想知道卡西米尔的情况吗？卡西米尔骑士锦标赛吸引了许许多多的游客，古代的骑士现在也成为了参赛的选手和国家的象征。我也很喜欢骑士竞赛！我收藏了很多骑士海报，连临光小姐过去的海报都有哦！别和临光小姐说这件事，谢谢博士你了。\n\n陨星
Honorary Citizen Medal=荣誉市民奖章
Honorary members of the Ball Mania Club are one with the ball, physically and spiritually. Ball is love, ball is life.=据说，爱球会的荣誉会员已经在精神上与足球融为一体。看到爱球会荣誉击球手带球，所有选手都将明白什么叫做“爱不释脚”。
Honorary members of the Ball Mania Club are one with the ball, physically and spiritually. The ball is all that matters to them, nothing else. Careful, you may not want to let them see you kick their beloved ball.=据说，爱球会的荣誉会员已经在精神上与足球融为一体。爱球会荣誉击人手的眼中只有足球，小心，别让它看见它心爱的足球在你脚下！
Honorary members of the Ball Mania Club are one with the ball, physically and spiritually. These goalies are so attuned to the ball that their passes never miss their mark.=据说，爱球会的荣誉会员已经在精神上与足球融为一体。爱球会荣誉守门员与足球心有灵犀，据说它传出去的球，永远不会歪。
Honorary Milestone=荣誉里程碑
Honored Guest=贵客盈门
Honourable Duke of Windermere=尊敬的温德米尔公爵
Hoo-yah!=喝！
Hooaahh!=喝！
Hook=勾爪
Hook Shot=勾爪发射
Hook SP cost reduced in Gold Miner mode=黄金矿工模式钩爪的sp消耗降低
Hook, Line, and Sinker=啖之以利
Hookmaster=钩索师
Hoooooo, HAH! Looks like I'm in pretty good shape today, maybe it'll feel even better to exercise a bit with the reserve operators. Oh, it's Hell Week? Alright then, I'll have to bug Dobermann again and get her to find a place for me.=喝，哈！看来今天状态不错，或许和预备干员们一起活动一下身体会更舒畅。哦，现在是地狱周吗？看来又要麻烦杜宾帮忙安排个位置了啊。
Hooray, we won! Although a few enemies managed to get away... *sigh*...=赢了赢了！不过，还是稍稍放走了几个敌人，欸嘿嘿......
Hope +1, 4-star Operators cost -2 Hope to recruit=希望+1，招募4星干员的希望消耗-2
Hope +1, 4-star Operators cost -2 Hope to recruit, every recruitment has a chance for promoted 4-star Operators to appear at random=希望+1，招募4星干员的希望消耗-2，每次招募有概率出现随机直升的4星干员
Hope +1, 5-star Operators cost -2 Hope to recruit=希望+1，招募5星干员的希望消耗-2
Hope +1, 5-star Operators cost -2 Hope to recruit, every recruitment has a chance for promoted 5-star Operators to appear at random=希望+1，招募5星干员的希望消耗-2，每次招募有概率出现随机直升的5星干员
Hope +1, 6-star Operators cost -2 Hope to recruit=希望+1，招募6星干员的希望消耗-2
Hope +1, 6-star Operators cost -2 Hope to recruit, every recruitment has a chance for promoted 6-star Operators to appear at random=希望+1，招募6星干员的希望消耗-2，每次招募有概率出现随机直升的6星干员
Hope +10=希望+10
Hope +10, immediately gain 8 Originium Ingots=希望+10，立即获得源石锭+8
Hope +12=希望+12
Hope +2, 4-star Operators cost -2 Hope to recruit, every recruitment has a chance for promoted 4-star Operators to appear at random=希望+2，招募4星干员的希望消耗-2，每次招募有概率出现随机直升的4星干员
Hope +2, 5-star Operators cost -2 Hope to recruit, every recruitment has a chance for promoted 5-star Operators to appear at random=希望+2，招募5星干员的希望消耗-2，每次招募有概率出现随机直升的5星干员
Hope +2, 6-star Operators cost -2 Hope to recruit, every recruitment has a chance for promoted 6-star Operators to appear at random=希望+2，招募6星干员的希望消耗-2，每次招募有概率出现随机直升的6星干员
Hope +2, Deployment Limit +1=希望+2，可同时部署人数+1
Hope +2, refresh count at each Node +1=希望+2，每个节点可刷新次数+1
Hope +2, Squad Size Limit +1=希望+2，可携带干员+1
Hope +3, all allied ranged units gain +10% ATK=希望+3，所有我方远程单位的攻击力+10%
Hope +3, all allied ranged units gain +4% ATK=希望+3，所有我方远程单位的攻击力+4%
Hope +3, all allied ranged units gain +6% ATK=希望+3，所有我方远程单位的攻击力+6%
Hope +3, all allied ranged units gain +8% ATK=希望+3，所有我方远程单位的攻击力+8%
Hope +3, Deployment Limit +1=希望+3，可同时部署人数+1
Hope +3, leads the exploration toward a different conclusion=希望+3，让探索走向不同的结局
Hope +3; Emergency Ops will no longer appear when refreshing nodes; triggers wondrous effects in Encounter nodes=希望+3，刷新节点时不再会出现紧急作战，在不期而遇中会发挥奇妙的效果
Hope +4=希望+4
Hope +4, all allied melee units gain +3% ATK=希望+4，所有我方近战单位的攻击力+3%
Hope +4, all allied melee units gain +5% ATK=希望+4，所有我方近战单位的攻击力+5%
Hope +4, all allied melee units gain +7% ATK=希望+4，所有我方近战单位的攻击力+7%
Hope +4, All allied units gain +3% ATK=希望+4，所有我方单位的攻击力+3%
Hope +4, All allied units gain +5% ATK=希望+4，所有我方单位的攻击力+5%
Hope +4, All allied units gain +7% ATK=希望+4，所有我方单位的攻击力+7%
Hope +4, All allied units gain ASPD +4=希望+4，所有我方单位的攻击速度+4
Hope +4, All allied units gain ASPD +5=希望+4，所有我方单位的攻击速度+5
Hope +4, All allied units gain ASPD +6=希望+4，所有我方单位的攻击速度+6
Hope +4, Deployment Limit +1=希望+4，可同时部署人数+1
Hope +4, Deployment Limit +1, additional Deployment Limit +2 when entering a battle from a non-combat node=希望+4，可同时部署人数+1，非战斗节点进行的战斗可同时部署人数额外+2
Hope +4, immediately add 3 Originium Ingots=希望+4，立即获得源石锭+3
Hope +4, immediately add 4 Originium Ingots=希望+4，立即获得源石锭+4
Hope +4, immediately add 5 Originium Ingots=希望+4，立即获得源石锭+5
Hope +4, immediately gain 3 Originium Ingots=希望+4，立即获得源石锭+3
Hope +4, immediately gain 4 Originium Ingots=希望+4，立即获得源石锭+4
Hope +4, immediately gain 5 Originium Ingots=希望+4，立即获得源石锭+5
Hope +4, immediately gain 5 Originium Ingots, obtain an extra Collectible when this Collectible is exchanged in Lost and Found=希望+4，立即获得源石锭+5，此收藏品在失与得交换时额外获得1个收藏品
Hope +4, recover 1 Life Point=希望+4，回复1目标生命
Hope +4, recover 2 Life Points=希望+4，回复2目标生命
Hope +4, recover 3 Life Points=希望+4，回复3目标生命
Hope +4, Squad Size Limit +1=希望+4，可携带干员+1
Hope +4, Squad Size Limit +1, Deployment Limit +1=希望+4，可携带干员+1，可同时部署人数+1
Hope +5, Deployment Limit +1=希望+5，可同时部署人数+1
Hope +5, obtain an extra Collectible when this Collectible is exchanged in Lost and Found=希望+5，此收藏品在失与得交换时额外获得1个收藏品
Hope +6=希望+6
Hope +6, -1 Collapse value=希望+6，坍缩值-1
Hope +6, Deployment Limit +1=希望+6，可同时部署人数+1
Hope +6, Deployment Limit +1, additional Deployment Limit +1 when fighting a Dreadful Foe=希望+6，可同时部署人数+1，险路恶敌战斗可同时部署人数额外+1
Hope +6, immediately gain 6 Originium Ingots=希望+6，立即获得源石锭+6
Hope +6, Objective Shield +1=希望+6，护盾值+1
Hope +6, Squad Size Limit +2=希望+6，可携带干员+2
Hope +6, Toil Limit +1=希望+6，负荷临界点+1
Hope +7, -1 Collapse value=希望+7，坍缩值-1
Hope +7, -2 Collapse value=希望+7，坍缩值-2
Hope +7, immediately gain 8 Originium Ingots=希望+7，立即获得源石锭+8
Hope +7, Objective Shield +2=希望+7，护盾值+2
Hope +7, Objective Shield +3=希望+7，护盾值+3
Hope +7, Toil Limit +1=希望+7，负荷临界点+1
Hope +7, Toil Limit +2=希望+7，负荷临界点+2
Hope +8=希望+8
Hope +8, immediately gain 8 Originium Ingots=希望+8，立即获得源石锭+8
Hope +9=希望+9
Hope cost {0}=希望消耗{0}
Hope Cruise=希望巡游
Hope Distributor=分发希望
Hope I can help.=希望我能帮得上忙。
Hope it pays off=但愿付出有所回报
Hope reborn=从新之望
Hope she can bring peace with songs.=希望她能用歌声带来和平。
Hope Spreader=分发希望
Hope we don't find trouble.=希望不会遇到什么麻烦。
Hope you enjoy this!=享受接下来的一切吧！
Hope you have another good day today.=今天也要开开心心的哦。
Hopefully it's not too late.=希望一切不会太晚。
Hopefully she will make an exception for the Doctor.=希望对博士是例外。
Hopefully we can get some useful experiment data!=这次也能得到良好的实验数据吧！
Hopefully, you don't leave empty-handed this time.=希望这一次不要空手而归。
Hopeless imbeciles...=一群无可救药的家伙......
Hopeless Vigil=无望坚守
Hopes and Dreams Pack=祈望梦人组合包
Horizon Invitation=视界邀约
Horizontal panel representing the offices of the personnel in the office. The design expert in the HR Department came up with an ingenious solution, but it's a pity that nobody ever reads it.=指示人事办公室工位位置的横版。人事部的设计能手为同事设计了精巧的指路横版，可惜同事们从来不看。
Horn=号角
Horn Showcase=圆号展柜
Horn's Badge=号角证章
Horn's Token=号角的信物
Horn, graduate of the Royal Guard Academy of Victoria, presently commander of Victoria's 2nd Tempest Platoon. Fought in coordination with Rhodes Island during the Londinium incident. Ratified a cooperative strategic contract with Rhodes Island following referral by Elite Operator Misery.=号角，毕业于维多利亚皇家近卫学校，现为维多利亚风暴突击队第二分队指挥官。于伦蒂尼姆事件中与罗德岛协同作战，经精英干员Misery介绍，与罗德岛签订战略合作条款。
Horn, Soldier of Victoria, here with you to face the crisis.=维多利亚军人号角，与您共御危机。
Hornbeast=角兽
Hornbeast tracks, training of bells; vague 'til passing's place.=角兽踪迹银铃音，恍惚至彼端
Hornbeast's Trail=角兽踏出的小径
Hornblower's Vision=吹号者的视野
Horned Sankta=长角的萨科塔
Hornist who once displayed his skills under their king. He never truly had a chance to show off his talents, and waits for more opportunities to awe the world.=曾经在君王麾下一展身手的圆号手。满腹才华未曾真正绽放，他渴求更多机会惊艳世人。
Hornist who wants to display his skills under their king. He has never had a chance to show off his talents, and waits for an opportunity to awe the world.=希望在君王麾下一展身手的圆号手。满腹才华未曾得到展现，他等待一个机会一鸣惊人。
Hortus de Escapismo=空想花庭
Hortus de Escapismo - Retrospection=空想花庭·复刻
Hortus de Escapismo Furniture Pack=空想花庭家具收藏包
Horus' Rest=憩羽
Hoshigawa Weekly reports that some yakuza-run stalls are actually selling Originium slug as roasted fins.=《周刊星川》近日曝出惊人内幕：黑帮头目街边贩卖鳞肉烧口感古怪，实为源石虫制品？
Hoshiguma=星熊
Hoshiguma and Swire prepare to deal with the gangsters in front of them, unaware that Ch'en is also investigating these people.\n<@lv.item><High Tide></>Unable to deploy on flooded tiles. Allied units and enemies in the water will suffer from 'Erosion'\n<@lv.rem>Condition:</>All enemies have greatly increased base stats=星熊与诗怀雅准备解决眼前这群黑帮份子，她们并不知道陈也在追查这些人的线索。\n<@lv.item><涨潮></>被淹没的地块无法部署，水中的敌方和我方单位受到“水蚀”\n<@lv.rem>额外条件：</>敌方的基础属性大幅提升
Hoshiguma and Swire prepare to deal with the gangsters in front of them, unaware that Ch'en is also investigating these people.\n<High Tide>Unable to deploy on flooded tiles. Allied units and enemies in the water will suffer from 'Erosion'\nCondition:All enemies have greatly increased base stats=星熊与诗怀雅准备解决眼前这群黑帮份子，她们并不知道陈也在追查这些人的线索。\n<涨潮>被淹没的地块无法部署，水中的敌方和我方单位受到“水蚀”\n额外条件：敌方的基础属性大幅提升
Hoshiguma forcibly drags Ch'en in front of the camera.\nWith the conclusion of Ch'en's investigation, her holiday at Dossoles has come to an end. Ch'en's thoughts remain firmly focused on the city. She has yet to find an answer, but she seems to have gained direction.=星熊硬把陈拉到镜头前合影。\n在这次搜查行动后，陈在多索雷斯的调查以及她的假期也告一段落。她一直在思考这座城市的事，她还没得出答案，但她似乎有了一个方向。
Hoshiguma helps the dying old man sit down.\nShe casts her gaze toward the tall walls in the distance. There are lights flashing outside, and the sound of tracks rolling over the ground.=星熊扶着垂死的老人缓缓坐下。\n她看向远处的高墙，外面闪烁着交替的警戒灯，远方传来了履带碾过地面的声音。
Hoshiguma is an elite Operator from the Special Ops Team of the L.G.D.\nThere are several charges against her on record.\nAfter intervention from Chief Wei Yenwu, L.G.D. made an exception to admit her into its Special Ops division based on her exceptional abilities and field performance. She exhibited remarkable professionalism in handling violent crime, protecting VIPs, disaster response and emergency rescue.\nCurrently a defender assisting Rhodes Island operations, Hoshiguma provides tactical execution and command support.=星熊，龙门近卫局特别任务组精英干员。\n存在数项指控记录。\n经龙门总督魏彦吾交涉，龙门近卫局依星熊的优异能力与良好表现，破格将其吸纳进近卫局特别督察组。在处理高危险性犯罪事件、要员保护、灾害紧急救援等领域表现出较高专业性。\n现作为重装干员协助罗德岛行动，并为现场提供战术执行与指挥支援。
Hoshiguma is no less aggressive than her kin in battle, usually the fiercest and most courageous on the field.\nHowever, she also possesses a quality most Oni sorely lack - composure.\nHer self-discipline is discernible in her speech and demeanor, as well as in battle. She has fully conquered the recklessness in her Oni blood.\nThis may have perhaps stemmed from her past.=在好战方面，星熊小姐和她的同族并没有什么区别，在战场上的她比任何人都要骁勇善战。\n但在此之上，星熊小姐有着大部分鬼族欠缺的一项十分重要的特质——冷静。\n从她的言行举止中，能感受到思考，在她的骁勇善战中，能感受到克制。如果说，鬼族的血脉中潜藏着狂躁，那她就是完全克服了这种狂躁。\n这或许与她过去的经历有关。
Hoshiguma may be experienced and knowledgeable, but even she admits that she's rarely met one who revels as much in chaos and danger as Candela.\n<@lv.item><Deep Water Zone></>Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP\n<@lv.item><Custom Floating Platform></>Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats=星熊虽然见多识广，但坎黛拉这样，仿佛在享受混乱与危机的人，她承认自己见得不多。\n<@lv.item><深水区></>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<@lv.item><特制水上平台></>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
Hoshiguma may be experienced and knowledgeable, but even she admits that she's rarely met one who revels as much in chaos and danger as Candela.\n<Deep Water Zone>Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP\n<Custom Floating Platform>Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats=星熊虽然见多识广，但坎黛拉这样，仿佛在享受混乱与危机的人，她承认自己见得不多。\n<深水区>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<特制水上平台>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
Hoshiguma the Breacher=斩业星熊
Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing 40% of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing 50% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to 10% of the damage dealt by the shield=投出盾牌并以攻击力40%的三连击攻击所有阻挡的敌人，盾牌会环绕斩业星熊飞行一圈；盾牌碰到敌人时使目标停顿，每0.5秒对其造成攻击力50%的法术伤害，自身回复盾牌造成伤害10%的生命
Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing 45% of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing 60% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to 10% of the damage dealt by the shield=投出盾牌并以攻击力45%的三连击攻击所有阻挡的敌人，盾牌会环绕斩业星熊飞行一圈；盾牌碰到敌人时使目标停顿，每0.5秒对其造成攻击力60%的法术伤害，自身回复盾牌造成伤害10%的生命
Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing 50% of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing 70% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to 10% of the damage dealt by the shield=投出盾牌并以攻击力50%的三连击攻击所有阻挡的敌人，盾牌会环绕斩业星熊飞行一圈；盾牌碰到敌人时使目标停顿，每0.5秒对其造成攻击力70%的法术伤害，自身回复盾牌造成伤害10%的生命
Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing 55% of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing 80% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to 10% of the damage dealt by the shield=投出盾牌并以攻击力55%的三连击攻击所有阻挡的敌人，盾牌会环绕斩业星熊飞行一圈；盾牌碰到敌人时使目标停顿，每0.5秒对其造成攻击力80%的法术伤害，自身回复盾牌造成伤害10%的生命
Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing 60% of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing 90% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to 10% of the damage dealt by the shield=投出盾牌并以攻击力60%的三连击攻击所有阻挡的敌人，盾牌会环绕斩业星熊飞行一圈；盾牌碰到敌人时使目标停顿，每0.5秒对其造成攻击力90%的法术伤害，自身回复盾牌造成伤害10%的生命
Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing 65% of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing 100% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to 10% of the damage dealt by the shield=投出盾牌并以攻击力65%的三连击攻击所有阻挡的敌人，盾牌会环绕斩业星熊飞行一圈；盾牌碰到敌人时使目标停顿，每0.5秒对其造成攻击力100%的法术伤害，自身回复盾牌造成伤害10%的生命
Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing 70% of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing 110% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to 15% of the damage dealt by the shield=投出盾牌并以攻击力70%的三连击攻击所有阻挡的敌人，盾牌会环绕斩业星熊飞行一圈；盾牌碰到敌人时使目标停顿，每0.5秒对其造成攻击力110%的法术伤害，自身回复盾牌造成伤害15%的生命
Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing 75% of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing 120% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to 15% of the damage dealt by the shield=投出盾牌并以攻击力75%的三连击攻击所有阻挡的敌人，盾牌会环绕斩业星熊飞行一圈；盾牌碰到敌人时使目标停顿，每0.5秒对其造成攻击力120%的法术伤害，自身回复盾牌造成伤害15%的生命
Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing 80% of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing 125% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to 15% of the damage dealt by the shield=投出盾牌并以攻击力80%的三连击攻击所有阻挡的敌人，盾牌会环绕斩业星熊飞行一圈；盾牌碰到敌人时使目标停顿，每0.5秒对其造成攻击力125%的法术伤害，自身回复盾牌造成伤害15%的生命
Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing 90% of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing 130% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to 15% of the damage dealt by the shield=投出盾牌并以攻击力90%的三连击攻击所有阻挡的敌人，盾牌会环绕斩业星熊飞行一圈；盾牌碰到敌人时使目标停顿，每0.5秒对其造成攻击力130%的法术伤害，自身回复盾牌造成伤害15%的生命
Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing <@ba.vup>40%</> of ATK; the shield flies <@ba.vup>one loop</> around this unit; the shield <$ba.sluggish>Slows</> enemies on contact, dealing <@ba.vup>50%</> of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to <@ba.vup>10%</> of the damage dealt by the shield=投出盾牌并以攻击力<@ba.vup>40%</>的三连击攻击所有阻挡的敌人，盾牌会环绕斩业星熊飞行<@ba.vup>一圈</>；盾牌碰到敌人时使目标<$ba.sluggish>停顿</>，每0.5秒对其造成攻击力<@ba.vup>50%</>的法术伤害，自身回复盾牌造成伤害<@ba.vup>10%</>的生命
Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing <@ba.vup>45%</> of ATK; the shield flies <@ba.vup>one loop</> around this unit; the shield <$ba.sluggish>Slows</> enemies on contact, dealing <@ba.vup>60%</> of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to <@ba.vup>10%</> of the damage dealt by the shield=投出盾牌并以攻击力<@ba.vup>45%</>的三连击攻击所有阻挡的敌人，盾牌会环绕斩业星熊飞行<@ba.vup>一圈</>；盾牌碰到敌人时使目标<$ba.sluggish>停顿</>，每0.5秒对其造成攻击力<@ba.vup>60%</>的法术伤害，自身回复盾牌造成伤害<@ba.vup>10%</>的生命
Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing <@ba.vup>50%</> of ATK; the shield flies <@ba.vup>one loop</> around this unit; the shield <$ba.sluggish>Slows</> enemies on contact, dealing <@ba.vup>70%</> of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to <@ba.vup>10%</> of the damage dealt by the shield=投出盾牌并以攻击力<@ba.vup>50%</>的三连击攻击所有阻挡的敌人，盾牌会环绕斩业星熊飞行<@ba.vup>一圈</>；盾牌碰到敌人时使目标<$ba.sluggish>停顿</>，每0.5秒对其造成攻击力<@ba.vup>70%</>的法术伤害，自身回复盾牌造成伤害<@ba.vup>10%</>的生命
Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing <@ba.vup>55%</> of ATK; the shield flies <@ba.vup>one loop</> around this unit; the shield <$ba.sluggish>Slows</> enemies on contact, dealing <@ba.vup>80%</> of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to <@ba.vup>10%</> of the damage dealt by the shield=投出盾牌并以攻击力<@ba.vup>55%</>的三连击攻击所有阻挡的敌人，盾牌会环绕斩业星熊飞行<@ba.vup>一圈</>；盾牌碰到敌人时使目标<$ba.sluggish>停顿</>，每0.5秒对其造成攻击力<@ba.vup>80%</>的法术伤害，自身回复盾牌造成伤害<@ba.vup>10%</>的生命
Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing <@ba.vup>60%</> of ATK; the shield flies <@ba.vup>one loop</> around this unit; the shield <$ba.sluggish>Slows</> enemies on contact, dealing <@ba.vup>90%</> of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to <@ba.vup>10%</> of the damage dealt by the shield=投出盾牌并以攻击力<@ba.vup>60%</>的三连击攻击所有阻挡的敌人，盾牌会环绕斩业星熊飞行<@ba.vup>一圈</>；盾牌碰到敌人时使目标<$ba.sluggish>停顿</>，每0.5秒对其造成攻击力<@ba.vup>90%</>的法术伤害，自身回复盾牌造成伤害<@ba.vup>10%</>的生命
Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing <@ba.vup>65%</> of ATK; the shield flies <@ba.vup>one loop</> around this unit; the shield <$ba.sluggish>Slows</> enemies on contact, dealing <@ba.vup>100%</> of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to <@ba.vup>10%</> of the damage dealt by the shield=投出盾牌并以攻击力<@ba.vup>65%</>的三连击攻击所有阻挡的敌人，盾牌会环绕斩业星熊飞行<@ba.vup>一圈</>；盾牌碰到敌人时使目标<$ba.sluggish>停顿</>，每0.5秒对其造成攻击力<@ba.vup>100%</>的法术伤害，自身回复盾牌造成伤害<@ba.vup>10%</>的生命
Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing <@ba.vup>70%</> of ATK; the shield flies <@ba.vup>one loop</> around this unit; the shield <$ba.sluggish>Slows</> enemies on contact, dealing <@ba.vup>110%</> of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to <@ba.vup>15%</> of the damage dealt by the shield=投出盾牌并以攻击力<@ba.vup>70%</>的三连击攻击所有阻挡的敌人，盾牌会环绕斩业星熊飞行<@ba.vup>一圈</>；盾牌碰到敌人时使目标<$ba.sluggish>停顿</>，每0.5秒对其造成攻击力<@ba.vup>110%</>的法术伤害，自身回复盾牌造成伤害<@ba.vup>15%</>的生命
Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing <@ba.vup>75%</> of ATK; the shield flies <@ba.vup>one loop</> around this unit; the shield <$ba.sluggish>Slows</> enemies on contact, dealing <@ba.vup>120%</> of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to <@ba.vup>15%</> of the damage dealt by the shield=投出盾牌并以攻击力<@ba.vup>75%</>的三连击攻击所有阻挡的敌人，盾牌会环绕斩业星熊飞行<@ba.vup>一圈</>；盾牌碰到敌人时使目标<$ba.sluggish>停顿</>，每0.5秒对其造成攻击力<@ba.vup>120%</>的法术伤害，自身回复盾牌造成伤害<@ba.vup>15%</>的生命
Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing <@ba.vup>80%</> of ATK; the shield flies <@ba.vup>one loop</> around this unit; the shield <$ba.sluggish>Slows</> enemies on contact, dealing <@ba.vup>125%</> of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to <@ba.vup>15%</> of the damage dealt by the shield=投出盾牌并以攻击力<@ba.vup>80%</>的三连击攻击所有阻挡的敌人，盾牌会环绕斩业星熊飞行<@ba.vup>一圈</>；盾牌碰到敌人时使目标<$ba.sluggish>停顿</>，每0.5秒对其造成攻击力<@ba.vup>125%</>的法术伤害，自身回复盾牌造成伤害<@ba.vup>15%</>的生命
Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing <@ba.vup>90%</> of ATK; the shield flies <@ba.vup>one loop</> around this unit; the shield <$ba.sluggish>Slows</> enemies on contact, dealing <@ba.vup>130%</> of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to <@ba.vup>15%</> of the damage dealt by the shield=投出盾牌并以攻击力<@ba.vup>90%</>的三连击攻击所有阻挡的敌人，盾牌会环绕斩业星熊飞行<@ba.vup>一圈</>；盾牌碰到敌人时使目标<$ba.sluggish>停顿</>，每0.5秒对其造成攻击力<@ba.vup>130%</>的法术伤害，自身回复盾牌造成伤害<@ba.vup>15%</>的生命
Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing <@ba.vup>{attack@atk_scale:0%}</> of ATK; the shield flies <@ba.vup>one loop</> around this unit; the shield <$ba.sluggish>Slows</> enemies on contact, dealing <@ba.vup>{shield_atk_scale:0%}</> of ATK as Arts damage every {interval}s, while Hoshiguma the Breacher recovers HP equal to <@ba.vup>{heal_ratio:0%}</> of the damage dealt by the shield=投出盾牌并以攻击力<@ba.vup>{attack@atk_scale:0%}</>的三连击攻击所有阻挡的敌人，盾牌会环绕斩业星熊飞行<@ba.vup>一圈</>；盾牌碰到敌人时使目标<$ba.sluggish>停顿</>，每{interval}秒对其造成攻击力<@ba.vup>{shield_atk_scale:0%}</>的法术伤害，自身回复盾牌造成伤害<@ba.vup>{heal_ratio:0%}</>的生命
Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing {attack@atk_scale:0%} of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing {shield_atk_scale:0%} of ATK as Arts damage every {interval}s, while Hoshiguma the Breacher recovers HP equal to {heal_ratio:0%} of the damage dealt by the shield=投出盾牌并以攻击力{attack@atk_scale:0%}的三连击攻击所有阻挡的敌人，盾牌会环绕斩业星熊飞行一圈；盾牌碰到敌人时使目标停顿，每{interval}秒对其造成攻击力{shield_atk_scale:0%}的法术伤害，自身回复盾牌造成伤害{heal_ratio:0%}的生命
Hoshiguma the Breacher's Badge=斩业星熊证章
Hoshiguma the Breacher's Briefcase=斩业星熊的手提箱
Hoshiguma the Breacher's Token=斩业星熊的信物
Hoshiguma's Badge=星熊证章
Hoshiguma's Kernel Token=星熊的中坚信物
Hoshiguma's Rage=星熊的怒火
Hoshiguma's Token=星熊的信物
Hoshiguma, chief of the L.G.D. Special Inspection Unit. She remains a defender operator of Rhodes Island, with no change in her main role.\nThe extent of her combat experience has been amended in her records after she told the Doctor about her early days in Higashi and gave permission for some parts of it to be communicated to us.=星熊，现任龙门近卫局特别督察组组长。仍作为重装干员协助罗德岛行动，主要职能维持不变。\n顺带一提，在星熊向博士讲述了她早年在东国度过的时光，并默许博士将其中一部分转述给我们之后，我们调整了她基础档案中战斗经验的时间。
Hoshiguma, member of the Special Service of Lungmen Guard Department, is awaiting your orders.=龙门近卫局特别任务组干员星熊准备完毕，等待你的指示。
Hospital=医院
Host to impenetrable technical books and photos of assumed sentimental value. Upon closer inspection, that landscape photo seems to be of the view from the dorm window.=摆放着一些难懂的专业书籍和疑似有纪念意义的照片。仔细看的话，会发现那张风景照正是宿舍窗外的景色。
Host!=发起！
Hostile in my sights!=敌人进入视野！
Hostiles in sight.=发现敌方。
Hostiles sighted, over.=视野中有敌军出现，完毕。
Hosting=招待中
Hot Drink Machine=加热饮料机
Hot drink machine that has had its temperature control module disrupted by Originium. The super-heated drinks it delivers bring physical and psychological trauma. Prize winner of the Engineering Department's 10th Ignoble Prize awards, though it will not be long before the complaints overflow the department's inbox.=被源石干扰了温度控制模块的冰镇饮料机，美味饮品在过度加热后会给干员们带来生理和心理的双重冲击。工程部“第十届胡闹大赛”头等奖，不过现在恐怕会收到大量的投诉。
Hot guy sighted!!=帅哥！！
Hot Knife Through Butter=削铁如泥
Hot Pursuit=紧追猛赶
Hot Spring 'Jolly Rascal'=温泉“乐淘淘气包”
Hot Spring 'Mischievous Rascal'=温泉“淘气包”
Hot Spring 'Wandering Slider'=温泉“泥石流浪汉”
Hot Spring 'Wandering Vagrant'=温泉“流浪汉”
Hot Spring Surfing Medal=热泉冲浪奖章
Hot Springs Tour Pack=温泉观光组合包
Hot Startup Core I=热启动核心Ⅰ
Hot Startup Core II=热启动核心Ⅱ
Hot Startup Core III=热启动核心Ⅲ
Hot Startup Core IV=热启动核心Ⅳ
Hot Startup Terminal I=热启动端子Ⅰ
Hot Startup Terminal II=热启动端子Ⅱ
Hot Startup Terminal III=热启动端子Ⅲ
Hot Startup Terminal IV=热启动端子Ⅳ
Hot Water Indulger=畅饮热水
Hot Water Kettle=热水壶
Hot water, vapor, colorful surfboards and swim rings. The sheep sweep them all up, and together they pour into the hustle and bustle of Fashion Street.=热水、雾气、五颜六色的冲浪板和游泳圈，被小羊们裹挟着，一同涌入风情街的热闹之中。
Hot Weather=酷暑
Hot-Blooded Vanguard=沸血先锋
Hothands Sidan has clearly had plenty of practice with its palms!=“烫手斯丹”掌法显然是练过！
Hothead=急性子
Houko Kuwashima=桑岛法子
Hound=猎狗
Hound Pro=猎狗pro
Hour of An Awakening=觉醒
Hour of an Awakening=觉醒
Hour of Sui effect increased from Clear to Acute, refreshing shop and retossing coins cost more Coupons=岁时的效果从真切提升至入髓，刷新商店和重新投钱会消耗更多的票券
Hour of Sui influence is stronger=岁时的影响更加强大
Hour of Sui—The authority of the twelve Sui Proxies manifested through the influence of Sui's divine consciousness, affecting the Garden like the passage of time during the ritual process.=岁时——受岁的神识影响而显化的，属于十二位岁兽代理人的权能。在行仪期间如同时间般影响着界园的事物。
Hour of the Wolf=狼时
Hours of Sui=岁时天象
House protected=生木护宅
House Special Misandao=特制蜜三刀
House-shaped fireplace built from red bricks, complete with an elaborate transparent door. Fireplaces with doors used to be rare in the Snow Realm, but it is now a popular choice for its denizens.=用红砖砌成的房屋形状的壁炉，配备了精致的透明炉门。\n这种带有炉门的设计过去在雪境颇为少见，如今已成为许多居民的家装选择。
Household Herb Rack=家用草药架
Housekeeping Assistant Module=家政辅助模块
Housekeeping Assistant Module Manual=家政辅助模块的说明册
Housework and Daily Life=做家务与过日子
HOUyeah=好ye
Hover-1=盘旋-1
Hover-2=盘旋-2
How about a mug of hot water? You seem a little pale.=我倒杯热水给你？你看着脸色不太好。
How about a slice of lava cake before we head out? It was one of Mom's traditions.=出发前，我们应该去吃一块熔岩蛋糕。这是妈妈之前的习惯~
How about here?=这里可以吗？
How about I try again?=要不再试一次？
How about it! Aren't you awed by my heroic majesty-- Hey, wait up! Don't leave me behind!=怎么样！是不是已经为我英勇的雄姿所倾——咦，要回去了？等等我啊！
How about this? It's marked on the <@firework.npc>right</>.=要不试试这个呢？在<@firework.npc>右边</>标出来了。
How about this? It's marked on the right.=要不试试这个呢？在右边标出来了。
How about you take another way, good sir?=你们换条路走吧。
How adults dream...huh, what do you mean? I'm wide awake?=成年人的造梦方法......呃，什么意思？主播现在醒着啊？
How are the members of Ave Mujica doing? I heard that your masquerade on Rhodes Island is being diligently prepared, so please allow me to contribute as well.\nThese were originally furniture pieces from the Castle of Dreams, and I've sent them over to add some vibe to the masquerade. We are very much looking forward to the official start of the masquerade, and the children are also impatient. I wish you all the best.=Ave Mujica的成员们还好吗？听说你们在罗德岛上的舞会正在努力筹\n备中，请让我也出一份力吧。这些本是梦城堡的家具，为了能为舞会增添一些氛围，我就把它们送了过来。我们十分期待舞会的正式开始，孩子们也都迫不及待了，祝一切顺利。
How are the protective measures here?=这里的防护措施怎么样？
How are things going, Doctor?=博士，你好。
How are you doing today, Doctor?=心情如何？
How are you feeling today, Doctor?=博士，今天的感觉怎么样？
How are you feeling today? Want to head out for a bit?=今天心情如何，要出门转转吗？
How are you today, Doctor?=今天还好吗，博士~
How are you, Doctor? Care for some tea with me?=你好，博士，来和我一起喝杯红茶吗？
How barbarous, though it does have its merits.=真是野蛮，不过，也有可取之处。
How beautiful... Humans are both the afterglow, and the sky that harbors it.=多美好啊......人们既是晚霞，也是它所在的天空。
How bothersome...=全是碍事的家伙。
How can a Sarkaz who knows Kazdel well enough ever want to look a Sankta in the eye?=一个对卡兹戴尔足够了解的萨卡兹，他对萨科塔能有什么好脸色？
How can I help you, Doctor?=博士，需要我做些什么？
How can that be?=这怎么可能嘛？
How can we pave the way for life in this desolate wasteland?\n<@lv.item><Holy Statue></> Can calm the emotions of residents.\n<@lv.item><Makeshift Walkway></> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately=贫瘠土地上，何以铺就生命之路？\n<@lv.item><圣像></>可以安抚平民情绪\n<@lv.item><临时步道></>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡
How can we pave the way for life in this desolate wasteland?\n<Holy Statue> Can calm the emotions of residents.\n<Makeshift Walkway> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately=贫瘠土地上，何以铺就生命之路？\n<圣像>可以安抚平民情绪\n<临时步道>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡
How can you accept a gift simply for being in the right place to lend a helping hand? You wave your hand at the priest and immediately turn to leave; he stands there staring at your back in a daze, not uttering a word.=只是随手之劳，怎么能接受他人的礼物呢？你朝对方摆摆手后直接离开了，他站在原地怔怔望着你的背影，一言不语。
How can you ever understand the suffering of the victims?=你们又怎么会懂受害者的痛苦？
How can you sleep so soundly when you're defenseless…?=......为什么这家伙能在完全不设防的地方睡着？
How come no one told me today was a special day? I could've had way more time to get you a good present...\nI searched like crazy, and still had to settle for getting you all this li'l itsy-bitsy stuff.\nYou'd better have something good for me back~\nOh, and I've gotta say something to mark the occasion, right?\nThen you just gimme a sec, Doctor, prommy?\nI'll send a Flowing Shape your way now.=怎么没有人告诉我今天有节日啊，害得我都没时间给你准备合适的礼物......\n我找了好久，只来得及凑齐这些小东西送给你。\n期待你的回礼哦~\n啊对了，是不是还要说句祝福语来着？\n那就麻烦你稍微等一下啦，博士。\n我现在就让流形去你身边。
How come the shop's still shuttered? Ahh... the disaster repairs will take too long, and everyone's going to need time to get used to the new empathy now that the Law's changed... who knows what the future's gonna be like? Ey, is that an ice cream truck I see? Leader, quick! After it! The future? It's right there, in the new flavor we're about to try!=这家店怎么还在歇业？唉，灾异过后，修补建筑要好久，律法也变了，新的共感方式大家也要花时间适应，不知道未来会变成什么样？欸，冰淇淋车？老板，快跟我追上去！未来？未来就在新口味里！
How come this door still hasn't been fixed?=这扇门怎么还没修好？
How convenient. I want to test out my new bubbling formula.=正好，我也想测试一下新的起泡配方。
How could I tell you were behind me? Because I could feel your warmth! My eyesight and hearing aren't as sharp as they once were, but my other senses are still the same. Can't bring me down this easily, you know!=为什么能察觉到前辈站在我身后？那是因为我感受到了前辈的温度~虽然我的视力听力都变差了，但其他感官还很敏锐哦~即使变成现在这个样子，我呀，可没那么容易被打倒的~
How could life's growth stop at its fading?=生命的生长，又怎会止于凋零？
How could they...haha...sorry for the weird hiccup earlier, let's continue the stream.=可恶......哈哈......不好意思各位刚刚是一些意外情况，我们还是继续直播吧。
How daring of you to tear open a gift package with no sender, Doctor. With that little caution, trouble's bound to come knocking sooner or later~ Actually, rather than being on my toes all day as your bodyguard, how about I just open these up for you, hm?=博士，毫无警惕地拆开没有署名的礼物可是很危险的，这样疏于防范，可是会出事的哦~身为博士的护卫，这种日子就最应该一直守护左右呀，就让我来为你查明里面都放了些什么吧。
How delightful. Another momentary escape from their predestined end.=真让人高兴，他们又一次短暂逃离了命定的终点。
How did I end up like this? Why must I suffer all that I do? Doctor, do you have the answers?=为什么我会是如今这副身姿呢？为什么我要去承受这迷乱的一切呢？博士，答案，是否就在您的手中呢？
How did I spend birthdays before now? Heheh. I don't remember too clearly... While I'm still lucid, Doctor, take this. An illuminous pearl, to be a valuable speck of light to you in the dark of night, there among illusory visions…=至今为止，我是怎么过生日的？呵呵，记不太清了......趁着我还清醒，博士，收下这个吧，一颗发着光的珍珠，它会在黑夜里，为您带来一点点可喜的光亮，一些，虚幻的愿景......
How did the cultists feel towards the creatures they worshipped? When their scalpels sliced through the flesh of the Sea Terror, did they feel the same pain as if their own skin was being cut?=教徒们对于他们所崇拜生物的态度究竟如何？当解剖刀割开恐鱼皮肤的时候，教徒们是否也感受到了切肤的疼痛？
How did this Big Bob manage to get a shop open in Garden of Grotesqueries?=不知这位“鲍老板”有什么通天的手段，能把这杂货店开到界园里来......
How did this youth accomplish all that? He's not even a warrior, merely an ordinary person.\nHe recognizes this point crystal-clear, yet still made that decision.=这个年轻人是怎么做到的？他甚至不是个战士，他只是个普通人。\n他清楚地认识到这一点，并且仍然决定去做。
How did we escape from Chernobog? Hmm... you really don't want to know. Sometimes the truth is better left untold.=我们是怎么从切尔诺伯格逃出来的？唔嗯......请别问了，有些答案，您不会喜欢的。
How did you find me? You followed the singing? I was humming while working alone. You've never heard me sing… Well, one should not sing the same songs alone as with others.=您怎么来了？循着歌声找来的？是我一个人工作的时候在哼歌。从没听我唱过......一个人的时候唱的歌和一群人的时候唱的歌，不该是一种歌。
How did you know I was researching this in my dorm? I'm trying to see how big my Arts can make the flames in this furnace, but I just can't believe—You got a tip about a fire hazard? Ahem, here's a bag of Cystymilk toffees, so *ssh* keep this a secret from Amiya, alright—Y-YOU WANT FIVE PACKS?! That's brutal! DEAL!=你怎么知道我在宿舍研究这个？我在找这炉子把我的源石技艺放大的极限点，最不可思议的是——什么？被投诉有消防隐患？咳咳，一包瘤奶糖豆，对阿米娅保密，嘘——五、五包？！你好黑！成交！
How did you rest, Doctor? I used to love staying up myself, until one time I went a full night without closing my eyes, and had splitting headaches for a week after... It was a horrifying experience.=休息得如何，博士？曾经我也喜欢熬夜，直到有一次，我一整夜没有合眼，然后剧烈的头痛持续了一个星期......那真是恐怖的经历。
How did your clothes get so much ink on… Oh! Apologies, my tail must've just swept past you.=你的衣服上怎么沾了这么多墨水......呀，抱歉，刚刚我的尾巴扫到你了。
How do I aim while I'm skatin'? It's a piece'a cake, no sweat. Wanna see? C'mere, put your hand on mine.=滑行的时候瞄准？很简单啊，想学吗？来，扶着我的手。
How do I fight? Using Arts, of course... Want me to show you the power of earth?=我的战斗方式？当然是用法术来战斗吧。让我来向你展示，大地的威严。
How do I get in the bell tower?=我要怎么进入大钟楼？
How do I get tae the greenhoose?=温室该往哪走呀？
How do nya like this?=这个怎么样？
How do we fight the urge to feed? We actually have a course that helps us control our desires. And we've invented artificial blood, so we drink that if we need. We can be very resourceful, you know.=我们抑制本能冲动的方法？有一整套的自我暗示课程，食用的血液也有代用品，总之方法多种多样。
How do we prove that there are still parts of us that can be considered human?\nBy doing what only humans can do.=如何证明我们的身躯中还有属于人的那部分？\n那就去做只有人才能做的事。
How do you do it? I don't mean your orders, strategies or even tricks. I mean how you dare to promise, even in the face of desperation.=......你是如何做到的？不，我不是指你的指挥、计谋乃至诡诈，而是在如此绝境中，你为什么仍然敢于承诺？
How do you do, Doctor.=博士，你好。
How do you even know his name=你怎么知道它的名字
How do you like it, Doctor? Jaye makes mean finballs, doesn't he? Old Tung taught that boy his trade and his way of treating people. It all combines for a flavor unique to Lungmen. Come on, have a try. It'll warm you up.=怎么样，博士，孑做的鱼蛋不错吧？老董把他的手艺，还有他那套人情义理全部教给了那后生仔，这个味道可以说是龙门一绝。呼，快尝尝，暖和得很。
How do you like it, Dr. {@nickname}? Jaye makes mean finballs, doesn't he? Old Tung taught that boy his trade and his way of treating people. It all combines for a flavor unique to Lungmen. Come on, have a try. It'll warm you up.=怎么样，Dr.{@nickname}，孑做的鱼丸很不错吧？老董把他的手艺，还有他那套人情义理都教给那小子了，这味道可是龙门一绝。呼，你尝尝，多暖和啊。
How do you like this fragrance? You feel refreshed, right? It's all thanks to Melantha. Her samples inspired me.=这个香气，怎么样？是不是有种，被治愈了的感觉？多亏玫兰莎给我的样品，我才获得了这种灵感。
How do you like this scent?=喜欢这种香味吗？
How do you sleep, after having witnessed so much cruelty...? If I could do the same as you, with a simple shut of my eyes, would I feel any better?=......见过了那么多惨象，你是怎么还能睡着的？......如果我也能这样，只是合上双眼，我会感觉好一些吗？
How do you treat those different from you? Rhodes Island's answer has given me much to chew upon. Ahem… My prior frankness was due to candor and determination. Though the world may change, my heart does not. You are much the same.=如何对待异族，罗德岛给出的答案让我收获颇丰。咳，老夫先前言语直率，只因坦诚与坚定。世道虽易，赤心不改。你，亦是如此。
How do you understand them? And how do you make them... understand you?=你是如何理解他们的？又是如何......让他们理解你的？
How does it feel to be back in Siracusa? Not great. It's for wise guys and famiglie, not me. I'm only staying long enough to cut ties with the past. After I'm done washing my hands of the whole business, I'm heading back to Lungmen to pick up the girls, and then going out for a nice drive.=回叙拉古的感觉？不怎么样。那里属于帮派与家族，不属于我。我决定暂时留下，只是为了与过去彻底做个了断。等到这些麻烦都解决了，我会回龙门，载上那些家伙，好好开车兜一次风。
How does one become a hero? With blood of fire, with a calling, with unwavering perseverance.=如何成为一个英雄？以热血，以使命，以不变的坚持。
How does one find pure gold within handfuls of sand? This tool is the answer.=如何在一捧沙子里找到混杂其中的赤金粒？这件工具便是答案。
How does one hide the trails left by visitors from afar?\n<@lv.item><Hand of the Saint></>Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides with.\n<@lv.rem>Tiles do not have ranged/melee restrictions.</>=异乡旅客在身后留下痕迹，何处藏身？\n<@lv.item><圣徒之手></>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人\n<@lv.rem>本次行动中干员布置不受近远程限制</>
How does one hide the trails left by visitors from afar?\n<Hand of the Saint>Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides with.\nTiles do not have ranged/melee restrictions.=异乡旅客在身后留下痕迹，何处藏身？\n<圣徒之手>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人\n本次行动中干员布置不受近远程限制
How does one keep their musicality in tip-top shape? Practice. A flawed performance simply means you haven't practiced enough.=怎样让乐感保持在最佳状态？练习。演奏有瑕疵只能说明练习得还不够。
How does such an old castle have such an intricate hidden mechanism? Who is the master of this castle? Whatever the answer is, this room makes for a safe place for some rest, at the very least. Let's get some rest here.=为什么这座古老的城堡里会有如此先进的隐藏机关，古堡的主人到底是什么人？无论背后有什么答案，这里至少能成为一个安全的憩所，还是先休息吧。
How does this tune sound?=此调律如何？
How Energetic=很有精神
How Gavial came to contract Oripathy, she explained it as succinctly as how she became a healer:\nRan into a mining area to save lives and got infected herself.\nShe speaks of getting ostracized by her kin for becoming a healer and the discrimination she faced due to her infection as if they were trivial matters.\nShe finds it fulfilling to be here at Rhodes Island, treating wounds and illnesses.\nWe all owe Gavial our respect, and should learn from her generous spirit.=嘉维尔小姐感染矿石病的经历，在她的口中，也和她成为医生的经历一样简单明了：\n冲进矿区救人，然后感染了。\n在她口中，成为医生而被族人排挤也好，感染矿石病后遭受的冷眼也好，似乎都是不值一提的小事。\n她现在在这里，她为每个人疗伤，对她来说，这样就足够了。\n这样的嘉维尔小姐，是值得每个人去尊敬和学习的。
How hard is it to tame a wasteland beast?\nFirst, you must show you're tougher than them. They'll approach with care, feel you out, try and goad you. Fail this contest, and you'll find yourself the prey instead.\nOnce you proven you're tough, you have to establish dominance. When they follow your commands, you give them rewards. When they ignore them, you have to rein them in, hard.\nAnd the most important thing is to build trust with them. You give them food and shelter, carry them through every danger as it comes. You have to let them know that being with you is how they'll live to see better days.\nIn the end, if you've succeeded, they'll come with you. They'll entrust you with their lives. And they'll grant you what's even more precious than that—their freedom and their dreams, so to speak.=驯服一头荒地兽有多困难？\n首先，你必须表现得比对方更强悍。它会小心地接近你，试探你，挑衅你。只要你在一次较量中落败，你就会被反过来当成猎物。\n等你证明了自己的强悍之后，你需要树立权威。对方服从命令的时候，你要给予奖赏。对方置你的命令于不顾的时候，你必须严厉地制止。\n而最关键的是，你要与它建立信任关系。你为它提供食物和庇护，带着它挺过一次次危机。你要让它知道，跟着你，它才能更好地活下去。\n到最后，你成功了的话，它会跟着你。它会将生命交托到你手上。一起托付给你的，还有比生命更重的东西，比如说，它的梦想和自由。
How have you been, Doctor?\nIt's been scorching lately, and work's been slow, so everyone at L.G.D. is feeling a bit sluggish. Missy's not around, so it was up to me to figure something out, and all I could think of was giving everyone some time off. Luckily, it worked like a charm—everyone came back from their break with renewed energy.\nI'll be heading to Higashi myself soon. If I find any good liquor when I get back, I wonder if you'd be free to meet up for a few drinks?=博士，近来可好？\n最近天气炎热，工作也不多，近卫局的各位都有点提不起劲。不巧Missy不在，只能由我想办法，而我能想到的就只有给大家放假了——万幸效果不错，大家休假回来，都多出不少干劲。\n我最近也会回东国一趟。要是找到什么好酒，等我回来，不知博士能否抽空和我一聚，小酌几杯？
How high does he want to get promoted?\nIf that position would put him above the squad's captain, Elysium would turn down that opportunity.=还要往哪里晋升？\n如果要他越过队长，极境本人是不会同意的。
How I hope I can find peace and happiness for all of you... But your futures don't belong to me. I shouldn't trap you here. And I... shouldn't trap myself here.=我多么希望带给你们安宁与幸福......可你们的未来不属于我。我不该让你们困在这里。我也......不该困住我自己。
How I miss the time I spent on this landship... If only I could've stayed longer...=好怀念啊，在这艘舰船上度过的时日。如果能一直留在这里该有多好......
How is the infrastructure project here developing?=这里的基础设施完成得怎么样了？
How is this possible…?=怎么会这样......
How lazy. You think it's fine to just sleep here and while away the precious day?=如此怠惰。你就打算这样偷懒贪睡，荒废时间吗？
How long are you gonna sit there, Doctor? Don't you want to go out and play? Work? Where's the fun in that? Come on, put this stuff down and let's go have some fun!=博士？你还要在这儿坐多久啊？不出去玩儿吗？工作......？工作有什么好做的，来，把这些放下......带你去找点乐子！
How long can an old tree stand in the wind and sand? How far can one little boat go? Put your sword away in your rucksack along with the autumn sights.=一株古木能在风沙中伫立多久？一叶小舟又能去往多远的地方？剑客暂且放下剑，将秋色一同装入行囊。
How long do we fight? How long until the flames of anger on this land die down...=要战斗到哪一天，蔓延在大地上的怒火才会平息呢......
How long has it been since the old days, when we used to chat at the dinner table? Tell me what you've seen and heard!=闪灵，我们真是好久没有像过去那样，坐在餐桌旁好好聊天了。你一定要好好跟我说说这一路上的见闻啊。
How long have I worked for Penguin Logistics? When did I start...? I don't even know how long it's been.=什么时候加入企鹅物流的？嗯......什么时候呢......
How long it has been—since such clear skies.=如此清澈的天空，真是久违。
How many hands do you have?=你有几只手？
How many have tread this ground searching for a chance to live, but never saw the warm light of day?\n<@lv.item><Active Originium> </>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=有多少人为寻一线生机，在此往复蹒跚，却终未触及那道温暖的天光？\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
How many have tread this ground searching for a chance to live, but never saw the warm light of day?\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=有多少人为寻一线生机，在此往复蹒跚，却终未触及那道温暖的天光？\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
How many heroes use fate to justify themselves, and how many fools use it to excuse themselves? He tries to brace his body with his palms once more, but fails once more. People disperse in front of him—why does this scene seem so familiar? He remembers. They had come to him the same way before.=多少英杰以命运为自己辩解，多少愚人用命运为自己开脱。他再一次试图支撑起身体，再一次失败。人们在他身前散去，这一幕为何似曾相识？他想起来了，人们也曾以相同的身姿向他涌来。
How many people can it fit? The Durin say five, the Forte say two, and the buyer tried it himself and found it was three.\n'The moral of the story is that you have to try everything yourself.' The old man closes the book. 'That's why you won't know how good this ale is till you drink it!'=买家问这里能坐几个人，杜林人说五，丰蹄人说二，买家自己试了试，能坐下三个人。\n“这个故事说明，凡事都要亲身体验。”老爷爷合上书，“所以喝了这桶麦酒，你就知道它才是最棒的！”
How many pieces of candy am I worth now? I actually kinda like that method of valuing people. You sure we shouldn't go with that?=现在我值几颗糖果了？欸，其实我觉得那个换算方式还蛮简单易懂的，我们真的不沿用一下吗？
How many Sarkaz mercs just like me has Her Highness seen? Does she really remember all their names...? Whatever. Mine is the only one she picked herself. Oi! Say my name, Doctor. Wiš'adel. Not some codename picked out of a pile of stiffs anymore. It's. My. Name.=殿下见过多少像我这样的萨卡兹佣兵？她真的记得每个人叫什么？无所谓，反正只有我的是殿下亲自取的。记好了，博士，“维什戴尔”，这不再是个死人堆里捡来的代号，这是我的名字。
How many succumb to the era, and how many change because of it? He lacks only the determination, not the strength or the skills. He accepts the hatred within. If only through killing can he bring himself peace, then so be it.=有多少人因时代而屈服，又有多少人因时代而改变，他只是缺少决心，而非欠缺力量与技巧。他接受了心中的仇恨，如果只有杀戮才能为自己带来安宁，那就这样做吧。
How many times have I told you, don't stay up late, and don't overeat! You just won't listen, right? How are you going to take care of your health then? You might as well spend the rest of your life in that chair!! ...... I'm sorry, I need to go calm down first.=我说过多少次了不要熬夜不要暴饮暴食，您就是听不进去，对不对？那你还管理什么健康，一辈子都躺在椅子上算了！！......不好意思，我去冷静一下。
How mediocre.=资质平平。
How much ammo I got? I just used ten grenades, so I have fifteen left. And three mines spent yesterday, so six remaining... See, the numbers are correct. Hold it, I know what you're about to say. 'If only you applied that memory to study and read.' Seriously, Hoederer, you should've been a teacher.=弹药储备？刚才用了十颗榴弹，还剩十五颗。昨天消耗了三枚地雷，还剩六枚......你看，没错吧。停，我知道你想说什么，“把这记性用在读书上多好”。说真的，你该去当老师，赫德雷。
How much can a single sword endure? When it was cast, it was already doomed to be thrust through someone's chest. No matter how much it is adorned with honor, etiquette, or respect, the immutable fact is that the sword is an instrument of slaughter, and will sooner or later drink blood. Only this time, blood is brought before it differently. When these two people put their lives on the line, what exactly are they searching for, and what keeps them going? Is it love, impulse, or mercy?\nPerhaps they seek a way to save each other's souls. Perhaps the only way to do so is to destroy one another.=一把剑可以承载多少东西？它在被铸造时，就几乎注定了将来会刺入某人胸膛的结局。纵使被赋予再多有关荣耀、礼仪和尊重的意涵，无可改变的是，剑就是用来搏杀的，它终究会沾满鲜血。只是这次，它见血的方式比较不同。当这两人以命相搏的时候，他们究竟在追寻什么，为什么所驱使？爱情、冲动还是怜悯？\n或许，他们是想拯救彼此的灵魂，或许，拯救的方式就是毁灭彼此。
How much can time really change?=时间到底能改变多少？
How much do you know about Sankta guns? There's no way you'd ever be able to fire one, but I don't mind explaining things to you.=你对萨科塔的铳有多少了解？虽然你肯定学不会，但我也不介意给你讲解一下。
How much I wanted to walk by your side.=我曾经是那么地，那么地希望与你并肩而行。
How much longer is this war gonna last? Everyone's doing their best to survive, even though life is nothing but suffering. Or is it more like you can only suffer when you're alive? Hm. Hey, Hoederer, I think I just came up with a quote you might like!=这场仗也不知道会打到什么时候，大家都在很努力地活着啊，明明活着就只是受苦，还是说，活着才能受苦？嗯？喂，赫德雷，我刚才好像说了一句你会喜欢的话！
How much ore does it take to make such valuable gold bars? It doesn't matter. What matters is that they're yours.=需要多少矿石才能提炼出如此贵重的金条呢——之类的想法已经不重要了。现在它正整整齐齐堆在你眼前，这才是关键啊。
How much time do we have left?  I see… I trust your judgment.=我们还有多少时间？是么......嗯，我相信你的判断。
How much will we bring back today?=今天能收获几只猎物呢？
How nostalgic…=令人怀念......
How Old Trees Grow=树犹如此
How rare to see everyone in the mood to celebrate a holiday, rather than to mourn someone. It's also rare to see a banquet hall prepare a seat for a Vampire. The sisters of Rose Riverside have spoiled many a banquet before. Whoever said a dinner party isn't the perfect hunting ground for intelligence?=真难得，人人都有兴致庆祝一个节日，而不是在这一天为谁哀悼——也难得有一场宴会不害怕血魔入席。玫瑰河畔的姐妹们都做过不少败人兴致的事，谁叫宴会是最容易打探情报的地方呢？
How ridiculous. Feels like I killed myself with my own poison...=真是可笑的战斗，就像“毒物”被自己毒死一样......
How rude~ Didn't I tell you not to get dust on my tail?=我没说过吗？我讨厌尾巴沾上灰尘。
How shall this cooperation of ours end? Will the two of us conquer all of Terra together, or will we face each other across a board near-finished, our conflict inexorable? No matter where the dice may fall, we await the outcome with bated breath.=这份合作关系的尽头会是什么？是你我携手征服一切，或者是一场在棋局终点无可回避的对决？不论是哪一种可能，结局都令人期待。
How She Strode Onward=脚步不停
How should I destroy this illusion?=该如何破坏这幻影？
How should I forget that glimpse?=该如何忘记那一瞥？
How should I present myself...? As the one slandered by the papers and the groundless gossip in town? Or as the wanderer who once treated that vilification as a badge of honor?=我看起来该是什么样子？......像报纸上的污蔑毁谤、街头风传的流言蜚语一样？还是像那个曾把这些敌视当作自己头衔的游侠一样？
How should one sort out one's thoughts, when reuniting with a mortal enemy after a long absence? Share a dance.=与仇敌久别重逢时如何整理心情？跳一支舞吧。
How should we piece together these fragments…? Ow, my head hurts...=唉，头大......这一地的碎片，要怎么提取啊？
How soon do you want them gone?=你希望我用多少时间解决他们？
How Stars Are Calculated=星数的计算
How tall do you have to grow, before others will depend on you?=要长到多高，才能成为他人的依靠？
How to cope alone in crisis under a huge volume of enemies attacking—one of the exam questions given by the instructors to their students, and the first operator called up was Melantha, the best at frontal combat.\nOne-on-one direct confrontations are very much suited to her displaying her own strength, but malicious combat environments can become a hindrance to her operation. Support from Medics, carefully calculated usage of strength and finding the right time to burst are the keys to victory in this simulated combat.\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=如何在大量敌人的冲击下独守难关，是教官们出给手下学员的一道考题，而第一个被点名的干员正是最擅长正面作战的玫兰莎。\n一对一的正面对决非常适合玫兰莎发挥自身的实力，但险恶的作战环境将会成为她行动的阻力。在医疗部成员的支援下，仔细计算体力的消耗，找准爆发时机，是本次模拟作战获胜的关键。\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
How to cope alone in crisis under a huge volume of enemies attacking—one of the exam questions given by the instructors to their students, and the first operator called up was Melantha, the best at frontal combat.\nOne-on-one direct confrontations are very much suited to her displaying her own strength, but malicious combat environments can become a hindrance to her operation. Support from Medics, carefully calculated usage of strength and finding the right time to burst are the keys to victory in this simulated combat.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=如何在大量敌人的冲击下独守难关，是教官们出给手下学员的一道考题，而第一个被点名的干员正是最擅长正面作战的玫兰莎。\n一对一的正面对决非常适合玫兰莎发挥自身的实力，但险恶的作战环境将会成为她行动的阻力。在医疗部成员的支援下，仔细计算体力的消耗，找准爆发时机，是本次模拟作战获胜的关键。\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
How to get=前往查看
How to make a celestial globe is a secret, but as we know, anything can be on the table for a fair price. I'd be happy to reveal my trick of the trade as long as your price is right.=天球仪的制造技术是个秘密，但就像您所知道的那样，世间万物都能用等价的东西来交换。所以，只要您的出价合适，我愿意将这秘密转让给你。
How to Obtain=获得方式
How to obtain Guerilla Squad Badge=游击队员徽章获取方式一览
How to obtain Lantern Festival Treasure=元宵通宝获取方式一览
How to obtain xxxxxx points=xxxxxx点数获取方式
How to pick a Golden team?=如何选择金牌队伍？
How to Trim=镀层方式
How to Unlock=解锁说明
How tranquil...=......寂静。
How unfortunate. You've lost an important client today.=真是遗憾。交易失败，希望你能意识到自己失去了多么重要的客户。
How very educational. I've learned something new today.=很有学习意义呢。受教了。
How very straightforward of you.=爽快人。
How very tiring.=令人厌倦。
How was my return trip to Siracusa, you ask? The guilty party is dead, so there is little else to say. How could one who made so many suffer on a quest for power die with honor?=你问我重回叙拉古的经历？罪魁祸首已经死了，没什么可说的。一个狩猎权力的人，让无数人没办法体面地活，又怎么配体面地死？
How was the battle, Doctor? You want my evaluation? Dendie and Axie have already given you my answer, haven't they?=博士对指挥这场战斗的自己有什么评价？我的评价？“小树”和“小轴”已经给出来了哦。
How will I confront what's inside?=该怎样触碰其端末？
How will the returning city tell dust from sand?\n<@lv.item><Yumen Catastrophe Defenses> </>Units placed here deal more damage to ground units and take less damage from ground units=这座归航的城市，要如何筛出那些混入黄沙的浊尘？\n<@lv.item><玉门天灾工事></>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
How will the returning city tell dust from sand?\n<Yumen Catastrophe Defenses> Units placed here deal more damage to ground units and take less damage from ground units=这座归航的城市，要如何筛出那些混入黄沙的浊尘？\n<玉门天灾工事>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
How will this end?=这次结果如何呢？
How will you greet hatred? Even a withered branch can grow leaves. Growth and decay are merely superficial; cut it off at the roots.=你将如何对待仇恨？枯萎的树干也会再长出枝叶，荣枯只是表象，记得斩断它们的根苗。
How will you struggle? How will you hold on to what you have?=你会如何挣扎，攥紧你手中的一切？
How wonderful=真是奇妙
How wonderful. The operation went according to plan.=真好，此次行动按计划顺利完成了。
How would people describe Eyjafjalla? A scientist obsessed with observing volcanoes, always willing to lend a helping hand from the rear? The student of all you older researchers? Maybe even the mentor of many herself?\nShe doesn't mind which answer people go for. She simply stands where she is needed, holds her staff tight, and does everything she sets her mind to.=人们会怎么形容艾雅法拉呢？是醉心于火山考察、在背后提供帮助的科学家，还是诸位老研究者的学生，又或者是许多人的前辈？\n她却并不在意这些答案，只是站在需要她的地方，握紧自己的法杖，做着每一件她想要去完成的事情。
How would sociologists analyze the social constructs of the Sea Terrors and the Seaborn? No, the scholars would only be able to throw their hands up in defeat. Because human society is built on selfishness, morality, cowardice, and bravery. Our ugliness has built the foundation for these flashes of greatness.=社会学家会怎么分析恐鱼和海嗣们的社会形态？不，这些学者们大概只能束手无策。因为人类的社会建构于我们的自私、高尚、懦弱、勇敢之上。我们的丑恶造就了那些闪光的伟大时刻。
How would sociologists analyze the social constructs of the Sea Terrors and the Seaborn? No, the scholars would only be able to throw their hands up in defeat. Because human society is built on selfishness, morality, cowardice, and bravery. Our ugliness has built the foundation for these flashes of greatness. However, these creatures' understanding of kinship is beyond our comprehension. Humans extol martyrdom because it symbolizes morality, and because it is so rare. But Sea Terrors may well never see it from such an angle, labeling their choices neither virtue nor vice. They have only one goal. All of their actions are in service of that singular goal. They have no castes, no individual interests. They seek only to reach the endpoint of evolution.\nThat is precisely why humans must fight them to the bitter end.=社会学家会怎么分析恐鱼和海嗣们的社会形态？不，这些学者们大概只能束手无策。因为人类的社会建构于我们的自私、高尚、懦弱、勇敢之上。我们的丑恶造就了那些闪光的伟大时刻。然而这些生物，它们对于族群的理解完全超乎我们的想象。人类赞美奉献，因为它象征道德、它如此罕见。而恐鱼们恐怕从来不以这个角度来看待问题，它们的所有选择并不会被赋予卑劣或高贵的意义。它们只有一个目标，它们所有的行为都只为了那个目标，没有地位的高低，没有个体的利益，它们只为了达到进化的终点。\n正因如此，人类才必须与它们对抗到底。
How'd me and the darlings do? No compliments for us?=我和小家伙们干得怎么样？你就不想表扬我一下吗？
How's it going, Doctor?=博士，你好吗？
How's my stay? So far so good. Here I can focus on reviewing my designs without headphones on my head. No need to block everything out with music. Feels kinda refreshing. Still, I haven't modded any of the equipment in the dorm myself, so it does feel kinda like we're missing some features here. For example, something that automatically orders cactus tarts takeout at preset times.=不习惯？没有哦，想专心审阅设计方案的时候不用塞着耳机听音乐了，这种感觉还挺不错的。不过，宿舍里的设备我还没有亲自改造过，总觉得少了些功能，比如定时帮我预订仙人掌挞外卖之类的。
How's that, Doctor? Shoulders feel much better, right? I told you, controlling my strength's a piece of cake, it's just none of you wanna believe me. I've been practicing medicine as a pro for years now. It's about time you recognized the fact, don’t you think?=怎么样，博士，是不是感觉肩膀舒服多了？我跟你说了，控制力道对我来说小菜一碟，只是你们都不相信我。我可是从业好几年的专业医生，你也该接受这个现实了吧？
How's that? I've driven every one of them away!=怎么样，我把那些人全都赶走了！
How's the medicine this time, everyone? ...Um, I guess I'll ask when we get back...=大家，这次的药效......算了，回去再问吧......
How's the new nutritional paste taste?=新款营养液味道如何？
How's your day going, Doctor?=博士，今天过得好吗？
Howdy, Baws!=老板~欢迎光临！
Howdy, Doctor. Name's Beanstalk. Starting today, I'm signin'... Eh? What's in my carrier? Oh, this here's my little buddy, Peacake. C'mon, Pea, say hi to the Doctor.=你好，博士，我是豆苗，从今天起加入......欸，包里？啊，这个小家伙叫豌豆黄。来，豆豆，和博士打个招呼吧。
However! Don't you think his fur looks so fluffy and cute? Anyone want to rub his fluffy belly? Anyone? Surely someone else does too, yeah?!=但是！你们有没有觉得他毛茸茸的其实还挺可爱？有没有想戳戳他肚子的人？有吧？一定有的吧！
However! Life is often just like this photo, returning to one's most natural state is the highest level of enlightenment you can attain!=但是！很多时候人生就像这张照片一样，返璞归真才是最高境界嘛！
However, Aciddrop is not one to dwell on the past, demonstrating the perseverance and strength that her youth affords her. This perseverance has supported her to face the painful aspects of life, or in other words, allowed her to take her mind off from the pain. Perhaps one day, after Miss Aciddrop's Originium is effectively suppressed, she will choose to return home. Even if she can no longer take off her identity as an Infected, she feels as if she must complete the journey she failed to finish.\n'A toast to freedom, a toast to onion rings, and a toast to myself.' —Excerpt from a speech made by Miss Aciddrop on her first day at the dorms, when she threw a cocktail party using carbonated drinks rather than liquor.=酸糖对于过往并不是非常在意，她身上有着一股很强的、年轻人独有的毅力。这股毅力支撑着她面对生活中的痛苦，或者说，让她不再把目光放在那些痛苦上。也许有一天，当酸糖小姐的矿石病得到了有效抑制，她会选择回到那片故土。哪怕再也摘不掉感染者这个身份，她也要去完成她没能完成的旅行吧。\n“一杯敬自由，一杯敬洋葱圈，一杯敬我自己。”——入住宿舍的第一天，在以碳酸饮料代酒的酒会上，酸糖小姐颇具风格的开场词。
However, an unexpected contestant appeared yesterday in the West Division's Roar Arena——Maria Nearl. This is a big deal for any knightwatcher.=然而就在昨天，在位于西部赛区的呼啸竞技场内，出现了一位意料之外的骑士选手——玛莉娅·临光。这对于任何一位骑士爱好者而言，都无疑是一个巨大的话题。
However, as the number of Infected participants increases year-on-year, problems have inevitably cropped up. Besides the challenge of getting proper treatment to Infected knights, some Infected who have attained great wealth through competitions and their fighting skills have begun to buy over their Infected kin and set up private organizations unrecognized by the Knights Association. These organizations are heavily suspected to be involved in illegal fundraising and holding armed rallies with the goal of disrupting social stability and taking revenge against non-Infected.=但是，随着感染者参赛人数的逐年增加，我们不可避免地遭遇到了各种问题。除了无法确保感染者骑士受到良好的治疗，也出现了我们不希望看到的现象——部分通过竞赛和斗技赚取高额财富的感染者开始利用财富大量收买感染者同胞，并擅自组织起了不被骑士协会认可的组织。这些组织往往以破坏社会安定、报复非感染者为目的，有非法集资、非法武装集会等多种嫌疑。
However, the truth is usually terrible. According to the balance statements published by the Nova Knights, it's not difficult for us to find out that of each month's earnings, a considerable amount always seemed to disappear into thin air! Where did this sum of money end up going? If the elegant and graceful lifestyle of the Candle Knight flashes through your head, then the answer should already be clear. According to internal sources, the individuals involved in the accounting have been fired from the Nova Knightclub. As for the fate of the Candle Knight, we will continue to report new developments to you.=但是，真相总是如此不堪，根据散华骑士团公布的账目表，我们不难得知，每月的流水，总有相当的数量凭空消失！如此数量的钱款，究竟最终前往了何处？回想以前高雅雍容的烛骑士，相信大家已有定夺。据内部人员消息，流水相关涉事人员已被散华骑士团开除，至于烛骑士的下场，我们将持续为大家报道。
However, these creatures' understanding of kinship is beyond our comprehension. Humans extol martyrdom because it symbolizes morality, and because it is so rare. But Sea Terrors may well never see it from such an angle, labeling their choices neither virtue nor vice.=然而这些生物，它们对于族群的理解完全超乎我们的想象。人类赞美奉献，因为它象征道德、它如此罕见。而恐鱼们恐怕从来不以这个角度来看待问题，它们的所有选择并不会被赋予卑劣或高贵的意义。
Howl of wind=萧萧其风
Howling Amp=啸叫扩音器
Hoʻomaha=去度假
HP +12%, ATK +12%=生命值+12%，攻击力+12%
HP +13% (+1%), ATK +13% (+1%)=生命值+13%（+1%），攻击力+13%（+1%）
HP +13% <@ba.talpu>(+1%)</>, ATK +13% <@ba.talpu>(+1%)</>=生命值+13%<@ba.talpu>（+1%）</>，攻击力+13%<@ba.talpu>（+1%）</>
HP +14%, ATK +14%=生命值+14%，攻击力+14%
HP +15% (+1%), ATK +15% (+1%)=生命值+15%（+1%），攻击力+15%（+1%）
HP +15% <@ba.talpu>(+1%)</>, ATK +15% <@ba.talpu>(+1%)</>=生命值+15%<@ba.talpu>（+1%）</>，攻击力+15%<@ba.talpu>（+1%）</>
HP +3%=生命值+3%
HP +4%, ATK +4%=生命值+4%，攻击力+4%
HP +5% (+1%), ATK +5% (+1%)=生命值+5%（+1%），攻击力+5%（+1%）
HP +5% <@ba.talpu>(+1%)</>, ATK +5% <@ba.talpu>(+1%)</>=生命值+5%<@ba.talpu>（+1%）</>，攻击力+5%<@ba.talpu>（+1%）</>
HP +50%; if equipped alongside 'Pegasian Lance', recover 8% Max HP per second=生命值+50%，若与“天马之枪”一起装备，每秒回复8%最大生命值。
HP +75%; if equipped alongside 'Pegasian Lance', recover 8% Max HP per second=生命值+75%，若与“天马之枪”一起装备，每秒回复8%最大生命值。
HP +8%, ATK +8%=生命值+8%，攻击力+8%
HP +9% (+1%), ATK +9% (+1%)=生命值+9%（+1%），攻击力+9%（+1%）
HP +9% <@ba.talpu>(+1%)</>, ATK +9% <@ba.talpu>(+1%)</>=生命值+9%<@ba.talpu>（+1%）</>，攻击力+9%<@ba.talpu>（+1%）</>
HP <@ba.vup>+50%</>; if equipped alongside 'Pegasian Lance', recover <@ba.vup>8%</> Max HP per second=生命值<@ba.vup>+50%</>，若与“天马之枪”一起装备，每秒回复<@ba.vup>8%</>最大生命值。
HP <@ba.vup>+75%</>; if equipped alongside 'Pegasian Lance', recover <@ba.vup>8%</> Max HP per second=生命值<@ba.vup>+75%</>，若与“天马之枪”一起装备，每秒回复<@ba.vup>8%</>最大生命值。
HP depletes over time when it loses its supply box.=补给箱脱手期间持续损失生命值
HP greatly increased when Refraction is active=折射生效时自身生命值大幅提升
HP Up=生命攻击提升
HP, restored! Consumables, plenty! Alright, enough dawdling, let's get that treasure!=生命值——健康，消耗品——足够，不必犹豫，朝着宝藏的位置出发吧！
HR Bronze Seal=人事部铜印
HR Consultant=猎头顾问
HR Dispatch Letter=人事调度函
HR File=人事部文档
HR Office Floorboards=人事办公室地板
HR Office Lighting=人事办公室光源
HR Office Wallpaper=人事办公室壁纸
HR resource pack for recruitment, allowing a large number of Operators to be recruited via public channels.=为满足招募需求而准备的人力资源包，供相关人员通过公开渠道大量招聘干员。
Hrnph!=哼！
hrs=小时
Hsu-Hui=戌绘
Hu Jun=胡君
Huangli Wooden Go Set=黄梨木棋桌
Huangli Wooden Square Stool=黄梨木方凳
Huangli Wooden Tea Table=黄梨木茶桌
huehuehuehueheuhue=哈哈哈哈哈哈哈哈哈哈哈哈
Huff... huff... three more sets of physical training and I'll be half-done for today. Doctor... please... fetch my water bottle for me...=呼哈......呼哈......再做三组体能训练......今天的锻炼就完成了......一半......博士......麻烦您帮我......拿下水壶......
Huff... I may be—exceptionally tired in both body and mind, but I do not want the music to end here.=呼，虽然......身心都感觉异常疲累，但我却不愿乐声停止在此刻。
Huff—huff—Didn't burn you, did I?=呼——没烫到您吧？
Huge and strong companion beast in the neverwaking story that can float in mid-air. Sleeping on its fluffy back is considered the height of luxury in the Castle of Dreams, though its sense of direction has not gotten any better.=不醒童话之中的超大陪伴兽，很有力气，还能漂浮起来。睡在它蓬松干爽的背上是梦城堡公认的一大幸事。不过，它无法识别终点的问题还是没有解决。
Huge payout!=赚笔大的！
Huh, I think Kensuke's asleep as well... So adorable…=唔，剑助好像也睡着了......我也该睡一睡了......
Huh, still the same medals as before. So pretty.=奖章的款式还是老样子啊，很好看。
Huh, this is kinda interesting=怎么好像有点好看
Huh. The stuff you watch for real combat's pretty crazy different from the Major.=实战需要注意的地方和骑士竞技还是有很多差距呢。
Huh. You're mightier than you let on, aren't you?=看不出来，你还真的挺厉害的？
Huh? A current anomaly in Miss Mayer's storeroom? W-why is it her again... What? Dr. Kal'tsit wants more cables for her lab? And another outage in Ifrit's room? Waahhhh... Doctor, help meee...=咦？梅尔小姐的库房电量异常？又、又是她，怎么办......您说，凯尔希医生的实验室要新增电缆？还有伊芙利特的房间又断电了？呜、呜啊啊啊......博士，帮帮我......
Huh? A misfire? Eek!=咦，难道出故障了？呀啊！
Huh? A popup window? Reminder? Please take note to promote healthy living habits?=嗯？弹窗？提示？请注意正能量价值观引导？
Huh? Ah! I'm sorry! I'm sorry!=欸，啊，对不起，对不起！
Huh? Chernobog? Who'd ever wanna go back to that miserable city? We've got new lives here at Rhodes Island. So, let's keep it together, Doctor.=切尔诺伯格？谁要回一个没有希望的城市？现在罗德岛才是我们真正的起点。就是这样，以后还请多担待点喽，博士。
Huh? Do you have a problem with my metal claws? They're totally brill! ...I mean... They're very... Wieldy. Please don't get the wrong idea about my taste.=哈？你对钢爪有什么不满吗？多酷啊！......不，我是说，它很好用。请不要对我的品味产生误解。
Huh? Doctor, why'd you let some bad guys through? I'll go clean them up for you.=嗯？博士怎么放跑了几个坏人？我去替博士收拾一下吧。
Huh? Doctor?=欸？博士？
Huh? Even Lisa has grown out of this by now.=哈，丽萨现在都不会做这样幼稚的事情了。
Huh? Even that ice-cold Młynar is here? And here I thought he'd want a breather after leaving his job behind in the Grand Knight Territory. Well, Rhodes Island isn't a bad place. At least they don't expect you to wine-and-dine clients here. Otherwise, considering his alcohol tolerance...=欸，那位冷冰冰的玛恩纳先生也来到这里了吗？我还以为，在离开了大骑士领的职场生活后，他会想好好休息一阵子呢。不过罗德岛也还好啦，至少不用陪酒应酬什么的。不然以他的酒量......
Huh? How did you find me? I'll freeze your toes—Um? Coffee? For me? Thanks. Oh, right, Doctor, wanna hang out here with me for a while? The view is pretty nice. But let's keep it a secret, okay? A secret between just the two of us—aw, this coffee is so bitter!=咦，你怎么找到我的？啧，我要把你的脚趾冻上......唔？咖啡？给我的？谢谢。博士要不要也在这偷会儿懒？这里的风景很好。把这里当作我们两个人的秘密吧。唔，好苦。
Huh? Huh? What?=呃！什么？
Huh? I am the leader? I don't feel right about Fang not being the leader...=欸，我是队长？不是芬做队长真的好吗？
Huh? I didn't beat anyone up, I just wanted to say hi. Watch, lemme demo... I initiate physical contact, and that's how I get closer to people, see?=啊？我没对别人动粗啊，就是想和他们寒暄寒暄。你看，就像这样......就是一种用肢体动作触碰对方，拉近彼此距离的行为嘛......
Huh? I left a few? Never even saw 'em.=啊？溜了几个？我都没发现。
Huh? I thought you wanted me here to fix a lock!=啊，你们不是让我来撬锁的吗？！
Huh? I'm the head chef today?=欸？今天我来做主厨？
Huh? I-I'm heading to the battlefield, too?=啊？我、我也要上战场吗？
Huh? Is the Doctor asleep? Then I guess I'll take the chance to get a nap in, too.=欸？博士睡着了吗？那我正好也去打个盹。
Huh? Is this what we're up against?=啊呀，那些家伙就是这次的敌人？
Huh? It's not often I see you at the bar, Doctor. What's wrong, trouble at work? You're a great commander, I don't want you taking any wrong turns any time soon. Come on, I'll order you an 'Iceflame,' and we'll talk over drinks?=唔？在酒吧遇到博士可是件少见的事。怎么了，是在工作上遇到烦心的事了？博士你是位好长官，我可一点都不希望你哪里想岔了走错路哦。来，我给你叫上一杯“冰焰”，边喝边聊吧？
Huh? IZUMIKun? Have we met before?=嗯？IZUMIKun？我们以前见过吗？
Huh? Oh, it's you, Doctor.=嗯？博士啊。
Huh? Oh—no, it's nothing! Let's get going!=哎？啊——没什么，我们走吧。
Huh? Pro...promotion?! I-I'm not prepared for this...=欸？晋、晋升？我还没准备好......
Huh? Promotion? What do you mean?=啊？升职？那是什么？
Huh? Some of them got away? Did I let them through?=嗯，有人跑了？是我没挡住吗？
Huh? The Dr.{@nickname}'s not in the office today… Guess I'll have to find somebody else... who should I pick? Can't be a complainer, a miser, or sane enough to keep clear…=嗯？今天Dr.{@nickname}居然不在办公室啊......看来我得去找个别的搭子了......找谁好呢？得是一个不会挑三拣四、出手大方还足够疯的家伙......
Huh? There's a faint smell on the letters? No, you must be imagining things.=唔？信件上会留下淡淡的味道？是错觉吧，错觉。
Huh? This variable…=啊？这个变量......
Huh? Wait a moment, our leader's always been Laios.=欸？我们的队长一直是莱欧斯呀。
Huh? Wait, someone's calling me...=欸？等等我有个电话......
Huh? Was that my ears?=耳朵？
Huh? Wasn't expecting to run into you here. Me? I'm just feeling the breeze. It's too noisy down there, and too many people. I want to be alone. Hm. Still sticking yourself here like a little dope after you've learned my answer? Could it be... You want to stay with me a bit longer? Ugh—whatever, this place is boring. How about we just ditch in secret?=哦？没想到在这里碰到你了。我在这里干什么？吹吹风啊，下面太吵了，人又多，我想一个人待着。嗯？问完问题还不走，是想和我再多待一会儿吗？好无聊，不如我们偷偷跑掉吧？
Huh? What am I talking about? Well all I can say is, if you know you know, but it seems like it's best for everyone if they don't know, it's not good to know too much, hahaha.=嗯？我在说什么？那我只能说懂的都懂啦，不过大家最好还是不要懂，懂太多不好，哈哈哈。
Huh? What are you doing squatting down over here? You want me to pat your head?=嗯？蹲在这里做什么，要我摸摸你的头吗？
Huh? What? Why do I call you 'Professor'? Well, you're an expert on Catastrophe studies, so you're like a professor, right? Aren't we all supposed to address our superiors with respect?=您说什么？为什么？为什么要叫您前辈？啊，因为您是天灾研究的专家呀，按照规矩一定要叫前辈的~
Huh? Where did all my footage go? How am I supposed to stream without it?=欸？我那么多素材呢，都去哪了？没素材我播什么呀？
Huh? You sure? What did I ever do to make you think I'm some kind of loyal bodyguard, who wants to serve you all day and all heartily? Getting cold feet? Sorry, but I've accepted your request. Remember, it was you choice, Doctor.=哈？你确定？我到底是干了什么，才让你觉得我会一心一意守在你身边，为你当忠诚的小卫兵？后悔了？我已经答应了，这可是你自己选的，“博士”。
Huh? You want me to be gentle and caring? That's nurse stuff, pal. I'm a doctor, from top to toe. That means healing. Treatment. Don't waste my time with the fluff.=哈？温柔可爱？那不是护士吗？我可是专业的治疗者，对治疗之外的事情没有兴趣。
Huh? You want me to read this book? I hate it when people try to tell me… It's from Silence? Really? Urgh... Wha-what does this word mean here?=什么？要我读这本书？我最讨厌的就是......唔？赫、赫默是这样说的吗？呃......这、这个字怎么念啊？
Huh? You want me to teach you how to write lyrics...? Wait, Doctor, don't look at my terminal!=作词的方法吗......？博士，请不要看我的终端！
Huh? You're goofing off here too? Alright then, come take a seat. I feel kinda peaceful, sitting on the bridge, watching the busy people run all over the deck. But why is it so empty today? Kinda straaange... Wait a second! Today is New Year's?!=欸？你也来这里偷懒啊。喏，坐这吧。坐在舰桥上，看大家在甲板上忙忙碌碌的样子，觉得心情都平静下来了。可今天为什么都没有人呢......啊！原来今天是新年放假吗？！
Huh? You're really trusting me with work this detail-oriented?=......欸！这样的细致的工作交给我没关系吗？
Huh?! But idols need years of training just to go onstage! I don't have nearly enough combat hours to... A—Are you really sending me in?=欸？！做偶像都要先练习几年才能上台，战斗这种事我才接触这么点时间......真、真的要我上场吗？
Huh?! Oh, it's you. I'm good, just… catching my breath for a bit. If you wanna join me, I can shift over.=嗯？！嗯......是你啊。没什么，我就躺会回回力气。你要想在这休息，我把位置让给你。
Huh?! Overtime again?! Ugh, I knew it...=啊啊？还要加班？我就知道——
Huhhh~? Fang would make a better captain than me!=欸~队长的话还是芬更好吧~
Huh…? Oh, Doctor! I'm working on a letter to my dad. I've never told you about him? Then let me introduce him! He's the most incredible policeman ever! You've gotta hear all about his awesome stories!=......嗯？啊，博士，我正在给爸爸写信。诶，我没介绍过我爸爸吗？我爸爸是很厉害的警察哦，爸爸他可厉害啦！博士我来给你讲讲他的事迹吧！
Hui and Ming are as Yin and Yang. Understand well, and you will be content in the world.\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it will earn a Hui-Ming attribute.\n<@lv.item><Two-Step Firecracker mk2></> Deals Arts damage to enemies in the surrounding four tiles, changing Hui-Ming attributes within its range.=晦明如阴阳，领悟得当，则得意于天地间。\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性\n<@lv.item><改良型二踢脚></>对周围四格的敌人造成法术伤害，效果范围内晦明属性变化
Hui and Ming are as Yin and Yang. Understand well, and you will be content in the world.\n<Mark of Hui and Ming> Operators deployed on it will earn a Hui-Ming attribute.\n<Two-Step Firecracker mk2> Deals Arts damage to enemies in the surrounding four tiles, changing Hui-Ming attributes within its range.=晦明如阴阳，领悟得当，则得意于天地间。\n<晦明之印>部署在其上的干员获得晦明属性\n<改良型二踢脚>对周围四格的敌人造成法术伤害，效果范围内晦明属性变化
Hull Breach=抢占舷侧区域
Human=人类
Human lives are not chess pieces, ceaselessly locked in games over victory or defeat. You gave him an opportunity to accept this offer.=人命不是棋子，不必为分胜负而不死不休，你向他提供了接受这一提议的机会。
Human Resources=人力资源
Human wave tactics can solve many problems, but this time there are clearly not enough enemies.=人海战术很多时候确实能解决问题，但这次的敌人显然还不够多。
Humanitarian Assistance=人道援助
Humanity and Sui opened the box with their shared memories, and the long scroll searches for traces of where ink could have been.=人与岁兽共同的记忆将藏盒开启，长卷远探，寻找能在这方素白上着墨的往昔。
Humanity has always struggled to reach the stars, but if you weather the tribulations of flames and explosions, there will always be a way.=人很难接近天空，但如果通过燃烧和爆炸等各种手段，再忍耐一下灼烧和触地的疼痛，总是有办法的。
Humanoid Missile=人形二踢脚
Humans might never be able to escape this world... but we can change it. Our actions belie endless possibilities.=人无法挣脱大地的桎梏，却能改变大地的样貌。人类的行为中潜藏着无数的可能性。
Humans see sacrifice as a noble and eminent act.\nThat is their limitation.=人类会把奉献看做崇高而伟大的行为。\n这是他们的狭隘。
Humans share joy and happiness with each other. A confessional hears only the thoughts not suitable to share with others. But today is a rare occasion, Doctor... may I ask that you put some colored lights on me, as you have done with 'Rhodes Island'?=人类会互相分享幸福与喜悦，由告解车听取的只是那些不适合与人分享的思绪。但是，博士，既然今天是难得的庆典......能请您为我也挂上彩灯吗？就像你们为“罗德岛”号所做的那样。
Humbly awaiting your command.=静候您的讯息。
Humility is left to the audience, pride belongs to the singer. This night, only I shine.=谦逊留给观众，骄傲发自歌喉，此夜，唯我璀璨。
Humm, did those young operators just give you something? Wait... what day is it? Oh dear, I lost track of the days again! Dr. {@nickname}, could you make a stop by my lab? Thankfully I've got the entire year's presents all lined up!=咦，刚才那几个小干员把什么东西塞给了你......糟了，今天是几号？我果然忘了时间！Dr.{@nickname}，能顺路去一趟我的实验室吗？幸好，我把一年的礼物都准备好啦。
Humus=休谟斯
Humus is the de facto supervisor of a disposal plant in the Columbian wilderness. Referred by a local field office operator, he came to Rhodes Island for Oripathy treatment. He provides his services to Rhodes Island as a member of the Engineering Department, as well as assisting with the disposal of solid waste.=休谟斯，哥伦比亚某拓荒地废弃物处理站的实际负责人。经当地办事处干员介绍，来罗德岛治疗矿石病，同时作为工程部的一员为罗德岛提供服务，也协助罗德岛处理日常产生的固体废弃物。
Humus's Badge=休谟斯证章
Humus's Kernel Token=休谟斯的中坚信物
Humus's Token=休谟斯的信物
Hundred Clan Rebellion=百氏之乱
Hundred Flavors=百味灵明
Hundred-Faced Performer Medal=舞台演绎奖章
Hundred-Metre Dash=百米冲刺
Hung=吽
Hung is a heavy defender from Lee's Detective Agency recommended to Rhodes Island by Mr. Lee.\nHe provides reliable front-line protection for other Operators with his massive physique and extreme strength.=经龙门鲤氏侦探事务所所长老鲤推荐而来的重装干员。\n体格高大，体能极强，在前线为其他干员提供可靠的保护。
Hung knows that there are many things for which there is no possibility of reparation. But he continues to believe that there is a way, as long as people continue to communicate and try to understand each other.=吽不是不知道这世上有那么多无可挽回的事，但他依旧相信，只要人和人能够好好沟通、相互理解，那就总会有办法，总会有结果。
Hung rescued Aak from the aftermath of a gang war, at which point the two assumed their codenames. According to Mr. Lee, he chose the names on a whim at that time.\nHung treats Aak and Waai Fu as his younger brother and sister. In fact, Hung doubles as the liaison between Lee's Detective Agency and Rhodes Island, or in other words, serves as the guardian for the other two operators.\nOf course, that title is also nominal in nature, since Waai Fu and Aak are both sufficiently autonomous. That being the case, unless Hung himself makes a request, Rhodes Island will not deliberately arrange them to live together or to work together.\nNevertheless, Hung's worries about his younger brother are evident through his conversations with the Doctor. He wanted Aak to see the kindness in the world, but did not know how to do so himself, and so he chose to stay with him.\nEven though he hasn't realized it yet, despite Aak's somewhat nasty personality, Aak has fundamentally been influenced by Hung.=阿是吽在某次黑帮火并中被捡回来的，两人现在的代号也是当时取的，根据老鲤的说法，是他当时一时兴起的产物。\n吽是将阿和槐琥当做弟弟和妹妹看待的。实际上，吽目前也是鲤氏侦探事务所与罗德岛的合作中名义上的负责人，或者说，是另两位干员，槐琥和阿的监护人。\n说是名义上，自然是因为，无论是槐琥还是阿，都已经有了足够的自主能力。在这种情况下，除非本人申请，否则罗德岛并不会刻意将他们安排在一起生活以及一起执行任务。\n不过，很明显，对于阿这个弟弟，吽是有忧虑的，这在他与博士的一些对话中表现得很明显。他希望阿能够向善，不过他也不知道光凭自己应该怎么做，于是选择一直陪着他。\n虽然他自己没有发现，不过很显然，尽管阿如今依然性格恶劣，但阿在某些方面表现出的底线，明显是受到了他的影响。
Hung's Badge=吽证章
Hung's Kernel Token=吽的中坚信物
Hung's Token=吽的信物
Hung, Defender Operator of Rhodes Island, will protect all the Operators on the front lines.=罗德岛重装干员吽，将在前线保护所有干员。
Hunger and Thirst=饥渴
Hunger is only natural=吃粮食是自然规律
Hunger Training Medal=饥饿训练奖章
Hunt for Food=盗猎食材
Hunt Sea Terrors=追猎恐鱼
Hunt to the Beat=狩猎的节拍
Hunter Balm=游猎精油
Hunter x Hunter=猎人与猎人
Hunter's Arrow=狩猎箭头
Hunter's Knife=猎刀
Hunter's Rice Wrap=猎人饭包
Hunter's Rice Wrap α=猎人饭包α
Hunter's Rice Wrap β=猎人饭包β
Hunter's Rice Wrap γ=猎人饭包γ
Hunter's Vision=猎人的视线
Hunter's Wisdom=猎人的经验
Hunters often found roaming between Sargonian cities. Hunters who excel at 'solving problems' naturally find their services in great demand across cities.=在多座萨尔贡城市流窜的猎手。猎手之间的水平亦有高下，一些“成绩不错”的猎手自然会被请到各个城市为雇主们“解决问题”。
Hunters often seen in Sargonian towns. Their bows are used for hunting in the wilderness, as well as for 'solving problems.'=常见于萨尔贡城镇的猎手。他们往往拿着名义上用于在荒地打猎的弓，出现在各种需要“解决问题”的场合。
Hunters' Expedition Pack=狩猎启程礼包
Hunters' Insight=猎人的洞察
Hunters' Legacy=猎人的延伸
Hunting aquatic prey calls for new equipment, and Red's trialing it right now.=狩猎水里的猎物需要些新装备，红正在尝试使用它们。
Hunting down the wounded Seaborn=追猎受伤的海嗣
Hunting Game=狩猎游戏
Hunting Grounds=猎场
Hunting Group=荒地群猎
Hunting Hour=捕猎时刻
Hunting Lesson=狩猎训练
Hunting Net Launcher=追猎发射台
Hunting Net Launcher will appear in Hunting Zones; Operators gain +40% ATK and HP=狩猎区中出现追猎发射台帮助狩猎，干员攻击力，生命值+40%
Hunting Net Launcher will no longer appear in Hunting Zones\nStone is more likely to appear=狩猎区中预置的追猎发射台不再出现\n石材资源更容易出现
Hunting Quest=狩猎委托
Hunting Rations=驯兽口粮
Hunting Village=猎户村落
Hunting Zone=捕猎区
Hunts of the Past=过去的狩猎
Hur Yea-eun=许睿恩
HURDLE SPEEDER=障碍飞车
HURDLE SPEEDER is another strategy game developed and published by Closure.=《障碍飞车》依然是一款由可露希尔制作，可露希尔发行的益智类策略游戏。
Hurricane Chase=逐猎狂飙
Hurricane Chasing Pack=风暴寻猎组合包
Hurry Everywhere=行色匆匆
Hurry now, lest we miss the morning roll call. Nay, nor could I stand all this regiment at first. But while our eldest brother exhorts I come to Yumen, still I stall. Stay a moment and you'll see why—for how heaven lights this sea of sand! We shall rue it if we miss it!=走快点，要错过军营点卯了。最开始我也受不了这些规矩，大哥劝我来玉门时，我还推脱来着。总之待会儿你就明白了——天光点亮整片沙海，若是错过那景色，大憾也！
Hurry Up Already!=快点快点！
Hurry up and put on protective clothing=赶紧穿好防护服
Hurry! Run! Before it's too late!=快走快走，晚了就走不了了！
Hurry, run! Our story mustn't end here!=快走......！我们的故事可不能在这里停下！
Hurry, the pack and I are waiting.=快点，我和兽群等着呢。
Hush, Doctor. We shouldn't forget that I'm an officer to Victoria when all is said and done. Befriend me you may, and depend on me, but never should you drop your guard, nor tell me too much. Should the worst come to pass, it would spell the end of our continued association... and with my age, I'd fold under the regret.=嘘，博士，别忘了我终归是维多利亚的军人。您可以亲近我，信任我，但决不能不防备我，不能对我说太多。万一出事，咱们就不能继续这么相处了......我这个年纪，可承受不来这种遗憾。
Hush, listen.=嘘，仔细听。
Huuugh!=嘿——！
Huuuh. Doc fell asleep. Well, if you're asking to get pranked, who am I to say no? Nah, kidding♪=嗯，博士睡着了吗？机会难得，我来恶作剧了哦？开个玩笑~
Hwang Dong-hyun=黄栋炫
Hyacinth and Dagger=风信子与匕首
Hyah!? What?=呀！？干嘛？
Hyakumonogatari=百物语
Hydrangea Stone Basin=紫阳花石雕池
Hydration Time=补水时间
Hydraulic Platform=液压式高台
Hydraulics Mode=水炮模式
Hydrogenics Experimenter=水成法试验机
Hydrological Workstation=水文工作站
Hygiene=盥洗
Hymn of Battle=战斗之歌
Hymn of Blessing=祝福的歌谣
Hymn of Peace=圣歌宁神
Hymn of Respite=睡眠之歌
Hymn to A New Beginning Sign-In Event=鸣羽颂新签到活动
Hymnoi Hero=荷谟伊英雄
Hymnoi Warrior=荷谟伊勇士
Hymnoi Wisdom=荷谟伊智境
Hyosei=冰青
Hype=赛事热度
Hype Level=赛事热度等级
Hype Required=赛事热度等级达
Hypnotic Censer=安眠迷香
Hypocrisy=表里不一
Hypothermia=失温症
Hypothermia Omen=低温征兆
Hypotheses Compilation=假说辑录
Hypothesis=主题
Hypothetically Just=假定公正
Hysteria=癔症
Hysterical remnants of the Witch King, they once spent large sums of money to join a certain orchestra in the capital, yet were too impatient to arrange a rehearsal of the saxophone concerto with their sponsor.=歇斯底里的巫王残党。曾花大价钱加入首都某交响乐团，却迟迟等不来和赞助人约好要排练的萨克斯协奏曲。
I  n e e d  t o  w i s h  y o u  a  h a p p y  n e w  y e a r  m y s e l f.  H a p p y  n e w  y e a r.  'Me too! Doctor, Happy New Year! Happy New Year!'=新年的祝福，得亲口对你说。新年快乐。“镜头也要说！博士，新年快乐！新年快乐！”
I abhor the black market. It is a cesspool of petty, hollow schemes. Everyone there fancies themselves a seasoned player, yet all meet a dismal end. Sometimes, a meticulous mind is all it takes to send someone to their demise. Even... a padishah's very own appointed lord ameer. Might you be curious, Doctor?=我痛恨黑市，那里只有低劣无趣的诡计，人人都以为自己才是最资深的玩家，却都惨淡收场。有时候，你只是心思缜密一些，就能轻松置人于死地——哪怕是一位帕夏亲封的王酋，呼，您好奇吗？
I accept this job as a valuable training opportunity.=......我接受这次任命，这是宝贵的锻炼机会。
I accept your invitation.=我接受你的邀请。
I accept your medal, Doctor. But enough talk, I do know the difference between this decoration and the emblems of the Siracusan famiglie.=我收下了，博士。不用说那么多，我自然知道这枚勋章和叙拉古家族的家徽有什么不同。
I accept your medal, Doctor. You needn't say more. I do know the difference between this medal, and the emblems of the Siracusan family.=我收下了，博士。不用说那么多，我自然知道这枚勋章和叙拉古家族的家徽有什么不同。
I acquired these goods from the far corners of the land. You can find anything you would like here, so please, take your time.=这些货是我走遍天南地北带回来的，什么都有，慢慢看。
I actually don't know if I'm a good fit for Rhodes Island... I mean, a lot of really heavy stuff happens here, I'm not sure I can handle it. Croissant's always comforting me, but I am still not sure about myself. Do I really have what it takes?=其实我不知道自己是否适合罗德岛......毕竟对我来说，很多事还是太沉重了。可颂安慰过我之后，我也依然在怀疑，我真的能承担这样的责任吗？
I actually heard about you a long time ago, Doctor! Yeah, Mayer and MuMu told me all about you. I just had to come to Rhodes Island to see what you're like in person. Oh, I also got a little present for you! Here!=其实我知道博士很久了哦！嗯嗯，像是梅尔和缪缪她们，都和我说过博士你的，所以我才会想来罗德岛来看看博士你究竟是什么样子......我，我还给你带了小礼物哦！给！
I actually lost? Dolly is furious! Another round!=我居然输了？多利震怒！再来！
I actually tried it once myself, and I saw myself surrounded by eight burly men, each holding a bank's payment reminder!=其实我也偷偷舔过一口，之后只看到八个彪形大汉把我团团围住，每个人都拿着一家银行的催缴单！
I admit I have had a lot of regrets about leaving home. But now I run this little garden on Rhodes Island. This job has its own blessings, filling everyone's lives with wonderful fragrance. You know, Doctor, there's a saying in Minos: 'When a flower leaves its branch, it is embracing the whole land.'=离开家乡固然有许多遗憾，但是如今在罗德岛经营这一小片花园，为大家带来更多美妙的香气，也是可以收获幸福的工作。米诺斯有一句谚语：“当一朵花离开了枝头，它便是在拥抱整片大地。”
I admit you have some skills.\nBut to be strong, one must overcome even tougher challenges.\nComplete this commission, and you'll have my approval.=我承认，你的确有点本事。\n但要想成为强者，必须战胜更艰难的挑战。\n去完成这份委托吧，你将得到我的认可。
I advise you to keep at least two meters away from me, for your own good. And of course you shouldn't speak to me either... I don't want you to be the next victim of what's after me.=为了你的安全着想，最好离我两米以上，也不要和我说话......我可不想你被冲着我来的危险伤到。
I agree with Sona's ideas, and I'm willing to fight for them... Though, I guess I might just be afraid of losing the one place where I belong. Doctor, do you also see Rhodes Island as a place you will protect no matter what it takes?=我赞同索娜的想法，也愿意为此而战斗......不过，实际上，或许我只是不想失去仅有的容身之所。博士，对你来说，罗德岛也是这样不惜一切也要捍卫的地方吗？
I almost envy your ability to sleep like a log...=睡这么香，有点羡慕啊。
I alone am enough.=我一个人就够了。
I always feel a bit awkward gamboling about Rhodes in this outfit. Need me to change back?=穿这套衣服在罗德岛瞎逛总觉得有点难为情，需要我换回去吗？
I always feel a sense of pride, watching as the novices grow step by step. Of course, I don't view that as a contribution to Rhodes Island, but I do walk together with them. Doctor. Never forget your calling, on the road to come.=看着那些孩子们一步步成长，心里总有一份骄傲吧。我当然不会将这视为我对罗德岛的贡献，但这的确是我与罗德岛一同走过的证明。博士，在今后的道路上，也请牢记使命。
I always feel best when I'm at your side, Doctor.=还是博士的身边，最适合我呢。
I always feel stifled by gloomy indoor atmospheres. Do you want to go out and take a walk, Doctor? It might be overcast, but at least there'll be a breeze. There are times you can hear singing on the wind too, not just the echo of your own words.=幽暗的室内环境总让我觉得很压抑。您想出去走走吗，博士？虽然天空灰蒙蒙的，但至少能吹到风。有时候，风里会传来歌声，而不是自己说话的回声。
I always had big parties as a kid. The adults would use them as an excuse to socialize, like with totally zero thought to what the birthday girl wanted. Wasn't the biggest fan. So for your birthday, I redecorated your room based on your favorite movies this year. What'cha think?=小时候我的生日会总是很盛大，大人们借它来见面交际，却不关心所谓的“主角”到底想要什么。我不喜欢这样。所以你的生日，我根据你这一年的观影喜好，帮你重新布置了房间，你喜欢吗？
I always knew I would win a memorable victory someday.=我一直坚信，早晚有一天我会赢下这样一场令人难以忘怀的战斗。
I always knew Laterano well, but it was only when I heard a gravely wounded nun singing hymns on her deathbed, with no trembling in her voice, that the black-and-white image of Laterano turned vibrant, and our Lord's grace dawned on me.=拉特兰相关的知识，我脑子里有不少，可直到遇到一位修女，听她临终前唱起圣歌，明明重伤在身，她的歌声却丝毫没有颤抖——那一刻，苍白的“拉特兰”才有了形状与色彩，我也蒙受主的恩典。
I always knew we'd win, Doctor, so long as you're the one in command.=我一直都相信啊，只要是博士来担任指挥的话，我们就一定会获胜的。
I always lose my appetite when the dorm is too hot... Oh, don't worry about it. It's a family thing, I'm not actually complaining.=宿舍很热的话会让人没有食欲......啊。这是家族遗传，真的不是在抱怨。
I always try to stay upbeat in a crowd, no matter the vibes. All the pain and sorrow stop right here with me, while I'll give out all the joy I have... Don't I get tired? Course not, I love hanging out.=待在人群中，不论感受到什么样的情绪，我都会尽力让自己保持快乐，痛苦啊，悲伤啦，都给我到此为止，我会把自己的快乐通通都传递给你们......累？当然不会，我喜欢跟大家待在一起。
I am a 'toxic' person, but I still have a place of my own here... It makes me so happy. The operators might still be slightly scared of me, but that's it. They don't reject me that much. Just give it enough time, and the relationships between us will be fine, won't they?=像我这样的“毒物”，能在这里拥有自己的位置，真的很开心。虽然干员们仍然对我有些害怕，但他们也只是害怕，他们并不排斥我。只要时间够久，我们之间的关系就会变好的，对吧？
I am a lurking danger to Rhodes Island. If anyone more is hurt because of me, I-I... We will bear our trials together? That's how a family should be? ...What you've just said is something very opinionated. But I don't hate it. Thank you, Doctor.=我对罗德岛来说是个隐患。如果有人再因为我而遇害，我，我......患难要一同承担？家人就该这样？......你刚才，说了很自以为是的话哟。不过，我一点都不讨厌，谢谢你，博士。
I am a Originium Slug=我是源石虫
I am a shadow, but I do not spurn that. I am only able to stay here, incognito, because I am a shadow... However... however... if someone with the same face as me ever finds you, do not fight her! You will die. I don't... I don't want you dead...=自己是个影子这件事，我不排斥。只有影子才能在这里，隐姓埋名......但是，但是，要是和我有相同面容的人找到了你，不要和她战斗！你会死的，我不想，不想你死......
I am about to return to Laterano. The Notarial Hall's directives take precedence over your birthday celebration. I have, however, acquired this party hat for you... Is this inappropriate? If my understanding is correct, blue is a suitable color for such an occasion.=我即将返回拉特兰，相比你的生日聚会，如今公证所派发的任务优先级显然更高。我为你准备了这顶派对帽......有什么问题吗？理解没有偏差的话，蓝色应该可以出现在这样的场合。
I am afraid my wheels are not designed for off-road travel. If speed is of the essence, perhaps you could carry me?=非常抱歉，我的车轮不是为越野设计的。如果各位追求速度，也可以考虑抬着我走，嗯。
I am among heroes, walking alongside them.=我已经置身于英雄之间，正与英雄们同行。
I am Ansel, a medical intern. I'll be assisting with surgery and internal medicine, among other things. I look forward to working with you.=我是实习医生安赛尔，今后将承担一些外科医疗方面的辅助工作，还请您多多指教。
I am at your command.=听凭您指挥。
I am aware. Don't push me.=知道了，别催我。
I am both myself and a character in a story. Now I have left a fictional story, yet how do I know I'm not already in another, real story? If I hadn't come to shoot this picture, I may never have gotten the chance to experience a different life. All this is indeed very interesting. Would I like to try it again? Hmm... It would take much preparation for me to do so.=我既是我，也是故事里的角色；身在戏外，又怎知自己不是在另一场戏中？如果不是来拍电影，恐怕也没有机会体验这样的人生。的确是很有趣的经历。想不想再试一次？我还要多做准备才行。
I am come! Doctor, so long as I am here, thou mayst be at ease in thy work!=小僧来也！博士，有小僧在，你便安心做事罢！
I am confused.=我感到迷惑。
I am Conviction. I shall use this name, with all the faith it entails, as my code name. You ask what my talents are? I'm a master of the deadly and beautiful art of conviction! Now shiver in reverence!=我乃断罪者，就以这个充满信念的名号作为代号吧。你问我有何才能？我懂得致命而美丽的断罪艺术！这就足够了！
I am delighted to once again browse your library. May I borrow this book to lend to Maria?=能再一次触碰到您的藏书，真是奇妙的感觉。这一本，可以借给玛莉娅看看吗？
I am Dublinn.=我就是深池。
I am everywhere.=我，无处不在。
I am Executor Federico of the Laterano Notarial Hall. That was a warning shot.=拉特兰公证所执行者费德里科，鸣铳示警。
I am far more interested in gaining access to Rhodes Island's databases than I am in a salary increase.=比起薪资，我更感兴趣的是罗德岛资料库的权限。
I am fighting for more than just the law. Also the justice and virtue that extend beyond it.=我想在战斗中捍卫的不仅有法条，还有法条之外的公义与良善。
I am fine with Ursus as my enemy. Once I swore my utmost loyalty to it, but that was returned with endless disillusionment and shame. For the children's sake, I will never falter, much less surrender.=要与乌萨斯为敌也无妨。我的忠诚已经在我从军时完全地献给了它，而今只剩下幻觉和耻辱与我长久相伴。为了孩子们，我不会退缩，更不会向它投降。
I am Folinic from the Medical Department, and I am now participating in field medic missions. Meanwhile, per Dr. Kal'tsit's request, I will also help you manage your health. I look forward to working with you.=我是医疗部的亚叶，现在开始参加战地医疗任务，同时应凯尔希老师的要求，对您的健康情况进行管理，请多指教。
I am Going to the West=我正向西去
I am Gracebearer, a nun from Bolívar. Give me your hand, Doctor, and our Lord shall grant you His blessings.=很高兴认识您，我是来自玻利瓦尔的修女聆音。请把手给我，博士，愿主赐福于您。
I am here for you!=有我在！
I am here to terminate my investigation authorization with your company. And here is my new application for—'Thank goodness'? I am applying as an ordinary visitor, merely here to talk. I, Leizi of Great Yan's Tianshi Bureaus, do beg your pardon for my continued presence.=我来终止与贵司的搜查协议，这是我的申请......太好了？我申请的是以普通访客的身份来交流。大炎天师府惊蛰，今后将继续叨扰。
I am here, by your side.=我就在您身旁。
I am honored to earn your support. We can certainly work together and offer mutual assistance, but let me be frank – that doesn't mean you can influence my decisions. Sorry, no offense intended, but that's a lesson I learned the hard way.=获得您的支持是我的荣幸，我们可以通力合作，彼此扶持，但我希望事先说好，这并不意味着您能影响我的决断。抱歉，无意冒犯，只是一些前车之鉴罢了。
I am honored.=不敢当。
I am I=知我为我
I am in peak condition!=状态绝佳！
I am Iris, Master of the Castle of Dreams, Keeper of the Cradle. As per an agreement, I've come to return something a guest once left to the castle… How strange. Why can I not find her?=我是爱丽丝，梦城堡的主人，摇篮的守门人。按照约定，前来归还曾被客人寄存在城堡的东西......奇怪，我怎么找不到那位客人在哪里？
I am Istina. I'm still a student, but I was recruited for my ability to use Arts… Yes, it is rather strange for a student to serve here, isn't it?=我是真理，虽然还是一名学生，却因为会使用法术，所以就被招募了......是啊，身为学生却站在这种地方，真是奇怪，不是吗？
I am Laterano. I calculate every possibility, and remove every obstacle.=我将作为拉特兰本身，推演每一种可能，清扫每一个障碍。
I am Lavinia Falcone, formerly a judge of Siracusa. Today, I report to you as Operator Penance. I hope that in working for Rhodes Island, I can absolve myself of my past mistakes.=我是拉维妮娅·法尔科内，现已不再担任叙拉古城邦法官，今日，我以干员斥罪的身份向您报到，希望与罗德岛的合作能稍稍弥补我曾经的过失。
I am listening... Fear and trauma persist nevertheless, but the strong will overcome them, while the weak find their own ways to fight—with no need to follow a Pope or a Lord of Fiends. In the face of 'calamity', all will play their own songs.=我在听......恐惧和创伤依旧真实，但强大的人跨过了它们，脆弱的人在以自己的方式与之对抗，不需要一个“教宗”或者“魔王”来引领。“灾异”面前，每个人都在奏响自己的乐章。
I am McKee, a spokesman for the General Chamber of Commerce. I'm working with Malkiewicz to relay issues raised by the General Chamber of Commerce during the Major. I hope our relationship will be a fruitful one.=我是麦基，商业联合会的发言人之一，和马克维茨一起负责传达特锦赛期间商业联合会提出的相关事项，希望我们合作愉快。
I am naturally capable of more than THRM-EX and the others. I will shield them on the front line.=我能做的，当然比THRM-EX他们要多。我会站在最前面。
I am no stranger to giving guidance.=给与引导，这我不陌生。
I am no stranger to violence. As long as I'm on the scene, things should be a little more efficient.=关于怎么行使暴力，我一点都不陌生。如果我在场，效率会更高一点。
I am not a true monk, merely raised by the monastery. At my departure, Saga was the name that Head Priest gave to me. It means high mountains and rugged roads. Only when I left the monastery, did I realize that the world was no straightforward thing.=小僧并非真的僧侣，只是被寺院收养。嵯峨是临行之际从住持爷爷那里求来的名字，意为山高路险。小僧也是离开庙里才知道，原来世间竟是这般坎坷不平。
I am not complete, as He is not. Our encounter was by chance, but there comes a time to part. It has come.=我并非完全的我，正如祂并非完全的祂。我们的相遇虽是意外，但终有分别的时候。时候到了。
I am not entirely new to the land. What you just did falls outside your etiquette.=我在陆地上待过一小段时间，这并不是你们的礼仪。
I am not good at working with others.=我不擅长和他人共事。
I am not working for SilverAsh; our objectives merely overlap. Of course, I won't deny what he is trying to achieve holds great significance for the future of the Snow Realm.=我并不是在为银灰服务，只是我们的目的有相交之处而已。当然，我并不否认，他的事业对雪境有着长远的意义。
I am Oblivionis of Ave Mujica, Sakiko Togawa. Until we find a way back, I would be much obliged.=我是Ave Mujica的oblivionis，丰川祥子。在我们找到回去的方法前，还请多多关照。
I am of Kjerag. Face me.\n<@lv.item><Emergency Heater> </>Makes surrounding Operators immune to the Frigid environmental effect.\n<@lv.item><Flint> </>Immediately ignites an Emergency Heater.=我是谢拉格人，面对我。\n<@lv.item><紧急供暖器></>可以使周围部署的干员免疫环境“封冻”效果\n<@lv.item><点火石></>可以立刻点燃一个“紧急供暖器”
I am of Kjerag. Face me.\n<Emergency Heater> Makes surrounding Operators immune to the Frigid environmental effect.\n<Flint> Immediately ignites an Emergency Heater.=我是谢拉格人，面对我。\n<紧急供暖器>可以使周围部署的干员免疫环境“封冻”效果\n<点火石>可以立刻点燃一个“紧急供暖器”
I am Olivia Silence, an Originium scientist from the Rhine Lab Medical Research Institute. My hope is to rid the world of Oripathy… even if it means risking my life in the process.=奥利维亚·赫默，莱茵生命医学研究所的源石研究者。清除这个世界上所有的矿石病，这是我的愿望，即使为此面临生命危险也不会改变。
I am only doing my job. It's nothing worth mentioning.=都是分内之事，不足挂齿。
I am only useful when healing the sick or injured. But as long as you're healthy, as long as I get to be by your side, I'm okay with being totally useless. I'll still feel calm and satisfied.=我通常只有在有人受伤或者生病时，才能感觉到自己发挥了作用。但对我来说，只要博士你能保持健康，即使我无法发挥任何作用、只是一直跟着你，我也会很安心的......
I am pleased to inform you that the Adeptus Sprawiedliwi Kazimierz and Knights Association agreed yesterday to pass the 'Terms of Cooperation for Treatment of Infected Contestants & Medical Environment Rectification' bill proposed by your company. The electronic contract is attached to this email, and a contact will be visiting your office soon.=我荣幸地通知您，卡西米尔监正会与骑士协会已于昨日通过了贵司提出的《参赛感染者医疗及医疗环境整治合作条款》，并将于近日派专人前往贵司接洽，电子版合同文件已和本信件一同发放至贵司邮箱，请查收。
I am prepared.=我随时准备。
I am Ptilopsis, former data analyst at Rhine Lab. Please submit your orders via the Command Line.=前莱茵生命数据维护员白面鸮，如果方便的话，请使用命令行完成您所需的操作。
I am quite familiar with strategy and planning. Of course, should you have other ideas, I defer to you.=谋略和计策我熟稔在心，当然，如果您另有想法的话。
I am quite skilled at teamwork, but...=我倒也挺擅长团队作战，只是......
I am rather attached to you. Most of the time.=我对你们还算是有感情的。大多数时候。
I am ready. Set out!=准备妥当了，出发。
I am right here. I will always remain with you.=我在这儿呢，我会一直陪着你。
I am Saria, formerly of the Rhine Lab Medical Research Institute Experiment Team. As for now... I need Rhodes Island's help to bring the astray back to the orthodox.=塞雷娅，原莱茵生命研究所实验组成员。至于现在......为了让偏离传统的事物回归正途，我需要罗德岛的协助。
I am Shining, the roaming medic. I look familiar to you? It is possible our paths have crossed.=巡回医师闪灵。你在哪里见过我吗？或许在旅途中，我们也曾擦肩而过。
I am Shirayuki. Princess Fumizuki told me to assist Miss Ch'en and follow all your orders.=白雪，依照文月公主的嘱托，协助陈小姐行动，并听从你的差遣。
I am simply transcribing some data, and you have fallen asleep. Is the sound of my writing really so soothing?=我誊抄了一会儿数据，您就睡着了。是写字的声音让人感到安心吗？
I am Skadi, a bounty hunter. Are you really hiring me? I cannot say what calamities I may bring with me.=斯卡蒂，赏金猎人。你真要签下我？我可是那种，会给你带来灾祸的人哦。
I am Skyfire of King's Wand. I will remain at Rhodes Island until my objective is accomplished. What's my objective, you ask? To burn every last Reunion thug to ashes, of course.=“王者之杖”所属，天火。在达成目的之前，我会暂时在罗德岛停留。目的？当然是将整合运动焚烧殆尽。
I am slowly starting to understand why Master SilverAsh holds you in such high regard. Doctor, from this day, feel free to command me as your shield.=银灰老爷对你如此器重的原因，我多少也有点明白了。以后请把我也当作你的盾。
I am so thankful for all that you have done for me. I feel ashamed I have so little with which to repay your kindness. Forgive me, Doctor.=博士，感谢你为我做了这么多，而我却没有什么可以报答你的，抱歉。
I am sorry, we've even ran out reserve medicine…=对不起，备用药剂也不够了......
I am Specter, that is what the spirits call me... That kind doctor informed me that I may receive further treatment by helping Rhodes Island... Yes, of course, my powers are yours to command.=幽灵鲨......那些‘死者’都这样称呼我。那位医生告诉我，继续获得治疗的条件，是为罗德岛而战。嗯，我会的，我会把我的力量，全都献给你们。
I am Spokesman Malkiewicz's, err... Mr. Malkiewicz's assistant, Jewell. You can just call me J if you'd like...=我是发言人马克维茨阁，呃......马克维茨先生的助理，朱维尔，您可以叫我小朱......这是我的名片，请博士阁下过目......
I am Surtr. Are you the Doctor they mentioned? I'll be working at Rhodes Island, starting today. I hope you won't bore me too much.=我是史尔特尔，你就是他们说的博士吗。今后我会在罗德岛工作，希望你们不要让我觉得无聊。
I Am the Camp=我即军营
I am the Minoan priestess, Pallas. I shall be convalescing at Rhodes Island for a time... Be that as it may, I hope to enjoy my share of alcohol and theatre, and I yearn even more for battle.=我是来自米诺斯的祭司帕拉斯，会在罗德岛休息一段时间......虽然这么说，我渴望受到美酒和戏剧招待，更渴望走向战场。
I Am the Tides=我即潮汐
I am to be the captain? Very well!=小僧做队长？没问题！
I am to oversee this project? Understood.=我来负责这次的项目吗？好，明白了。
I am trying to understand the law. Is Laterano's foundation truly these words alone? Is that applicable to lands other than Laterano? I must admit I have indeed been affected by it, to a certain degree. I will attempt to find the answer posthaste.=我在尝试理解条律，拉特兰是否确实由这些语句支撑？它是否适用于拉特兰以外的其他土地？我必须承认自己确实受到了一定影响，我会尽快得出答案。
I am unable to direct operators to their proper positions, as I lack command experience. However, I will speak to each individual operator and ensure they find their ideal positions themselves.=我缺乏指挥知识，无法将各位干员布置到合适的位置。但我可以从现在开始与各位干员交谈，直到他们都找到自己真心想去的位置。
I am uninterested in careful consideration of elaborate displays. 'Tis a rare holiday, so this cannon in my hand can prove its worth today! See its radiance, the power of its shock! Hoho, there is no opportunity on normal days to act so rashly. Still just standing there? Not lively enough for you? The next round shall be yours, then.=花心思、摆排场，我本不感兴趣。只是难得佳节，这手持的礼炮刚好能于此验证效用！看这光芒，看这冲击的力道，啧，平日可没这机会如此妄为。还愣在原地？是不够热闹？下一发，你来。
I am used to thinking while standing upright. From time to time, I am suddenly poked, simply to check if I have fallen asleep on my feet.=我习惯了站着不动思考。有时候啊，也会被大家突然戳一戳，看看睡着了没有。
I am Warfarin, the blood-scientist-slash-doctor. Besides typical healing Arts, I also bring you specialized medical treatments, courtesy of my remarkable expertise in hematology and plentiful experience. Anyway, look forward to working with you.=我，华法琳，血液学专科医师。比起普通的治疗法术，我会利用血液学相关知识和经验，为你们提供比常规方式更好的医疗保障。那么，请多关照啦。
I am watching the things I treasured burn before my eyes. Burning. Fading away.=现在我正......我正看着那些我珍视的东西，在我眼前燃烧。燃烧。消失殆尽。
I am well aware that Rhodes Island has its own specialists in countering infiltration, sabotage and assassination. I know not who is behind these, but they are operating covertly in every corner of this landship. My mind is just playing tricks on me? Negative, Doctor. My mind does not play tricks.=虽然不知道是谁的手笔，但我很清楚罗德岛内部有着专门对抗渗透、暗杀与内部破坏的专门人员，他们潜藏在舰船各处。错觉？不是的。我不会产生幻觉，博士。
I am willing to lend this person, Hoshiguma, to you.\nSince we want to get off on a right foot, let me give you a piece of advice, Doctor.\nIf you think that she's a reasonable person, that just proves that you do not fully understand her.\nThat shield... Well, until she tells you where that shield came from...\nYou don't know the real her.\n—Wei Yenwu=这个人，星熊，我可以借给你们。\n看在我们合作愉快的份上，给你个小提示，博士。\n若你以为她是个理智的人，那说明你还没有完全了解她。\n那面盾——般若，等到有一天你能让她亲自告诉你那面盾的来历......\n你才算真正了解了她。\n——魏彦吾
I am within my rights to oversee and bring up my own opinion on your command.=对于你的指挥，我有权进行监督，并提出相应意见。
I am your shadow.=我是你的影子。
I am Yun Qingping, here to assist with the Sui Regulator's work. I'm not a Candleholder, merely accompanying Zuo Le to broaden my horizons. Wherever I might be of assistance, I shall certainly do my utmost.=您好，我是云青萍，为协助司岁台的工作而来。我并非秉烛人，只是跟着左乐兄过来长长见识，能让我参与的地方，我一定会尽力而为的。
I apologize, Doctor, I'm currently working. If you wanted to chat, you'll have to wait until I'm on break. Oh, yes, I left your birthday present on your desk early this morning—if that's what you wanted to talk about, I'd be very happy to sit down with you at dinner this evening.=抱歉博士，我正在工作。要聊天的话得等到休息时间才行。对了，您的生日礼物一大早就放在您的办公桌上了——如果您是想聊这个的话，我很乐意在晚餐时间和您交流。
I apologize... It's my job to attend to you, but my body simply won't move like I want it to...=非常抱歉，明明我的工作是照看您，但我的身体没法很好地活动......
I apologize... We failed to execute your plan, Doctor...=对不起，是我没有执行好您的战术......
I appreciate Rhodes Island for being there for me and my sister. The pain Oripathy exacts on my body, is far from surpassing the doubt I have in my own life of study... but the Medical Department is still helping me to find out why I'm losing my power. So there's still hope for everything, isn't there?=我很感激罗德岛帮助了我和妹妹，矿石病带给我的身体上的痛苦，远不及我那时对于自己毕生所学的怀疑......不过医疗部还在帮我找寻我失去力量的原因，一切都还有希望，不是吗？
I appreciate the recognition. But this means those after the bounty on my head will come looking for Rhodes Island. You are not worried?=多谢你的肯定。不过这意味着以后那些想要杀我拿赏金的家伙，会先找上罗德岛。没关系吗？
I appreciate the sentiment, but I'm perhaps more comfortable staying in my own little cramped dwelling.=感谢您的好意，但我可能更习惯自己狭小的住处。
I appreciate the thought, but you really don't have to go out of your way to treat me like a child.=这些褒奖我都收下了，不过，您可以不用把我当小孩子来哄。
I appreciate your appraisal, if you consider such ordinary performance worthy of promotion.=感谢您的器重，如果您真的认为凭我这些普通的工作业绩值得晋升的话。
I appreciate your faith in my abilities, Doctor. I won't let you down.=感谢你对我的信任，我一定不会辜负你的厚爱。
I arrive there as I arrive here when wandering mount and sea. The sun, moons and full blossoms gift their scents to you as they do me.=山海及身，行至他处亦此处。日月与华，馥赠卿心亦我心。
I asked 'lovely Ms. Closure' to change 'what I like the most' to you, Doctor. But she refused to do it...=我曾经找“可爱的可露希尔姐姐”，要求修改我“最喜欢的东西”变成博士你。但是她死活都不愿意......
I asked around before, this is an employee of the L.G.D., and apparently they've been working there for real long.=我问过的，这位可是龙门近卫局的在职人员，据说是老员工了。
I await your word.=静候差遣。
I bear a duty to my tribe, and I will see it through to the end. Tribal heritage is a pretty distant thing to a girl who grew up in Columbia, but the doubts of a few lords ameer won't discourage me!=我身负了部族的责任，就一定会履行到底。所谓的部族传承，对在哥伦比亚长大的我来说其实有些遥远，但是我不会因为受到几个王酋的质疑就轻言放弃！
I became a Rhodes Island Operator to see my people treated well, to see them live on, and to give my fighters' deaths... real meaning. But... since coming to Rhodes Island, I've seen clearly what I, myself, am truly fighting for. That was a first for me.=我成为罗德岛干员是为了让他们能好好治疗，好好活下去，这样才能让那些战士们......死得其所。但是......来到罗德岛后，我才第一次清晰地认识到，自己真的是在为什么而战。
I beg for forgiveness from no one—not even you, Fremont.\n<@lv.item><Tuning Node></> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units\n<@lv.fs>Condition: </>\nEnemies have increased base stats.=我不乞求任何人原谅，即使是你——就算是你，弗莱蒙特。\n<@lv.item><调谐节点></>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果\n<@lv.fs>附加条件：</>\n敌方基础属性提升
I beg for forgiveness from no one—not even you, Fremont.\n<Tuning Node> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units\nCondition:\nEnemies have increased base stats.=我不乞求任何人原谅，即使是你——就算是你，弗莱蒙特。\n<调谐节点>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果\n附加条件：\n敌方基础属性提升
I Behold the Green Hills=我见青山
I believe happiness can be contagious. It's a tangible atmosphere that truly exists. I feel the joy when others treat me with sincerity, and I will make sure my happiness reaches right into their hearts.=我认为幸福是相互影响的，是一种真实存在的气场。我以得见大家真心而收获幸福，大家就一定能因我的幸福而幸福。
I believe that getting good sleep, eating good food, and sharing the glad and the sad times with friends can make people happy. There's times when enduring too much does more harm... Doctor, just to let you know if you've got any worries, share them with me. Don't forget about it, okay?=我相信好好地睡觉，吃好吃的东西，和朋友分享高兴和难过的经历，这些都会让人变得幸福，有的时候太过忍耐也不是好事......博士，约好了有什么烦恼都一起分享，一定不要忘记哦？
I believe that our differences end here and now. And this time, there will be no mistake.=我相信，我们之间的分歧会在此时此地结束。而且这一次，我不会再认错人了。
I believe that you will once again fall in love with this world, and once again choose hope and the future.=我相信，你会重新爱上这个世界，再一次选择希望与未来。
I believe you reap what you sow, and have always followed that principle.=努力就会有回报，我一直这么认为，也一直是这么做的。
I believe you still have hopes for this land, don't you?=那么，你对这片大地一定有所期待吧。
I believe you're the Doctor? It's nice to meet you. Please accept my gratitude; thank you for allowing me to lodge here, a refuge on the unseemly surface.=您就是博士吧？初次见面，请接受我的谢意，感谢您让我在这片丑陋的大地上有暂时的栖身之处。
I bestow my heartfelt blessings on you for your gift, Doctor. Hmm? What a shoddy reaction—this is a hand-kiss, you know, we're being serious here. Hurry up, come on!=为您的恩赐献上由衷的祝福，博士。唔？真是失礼的反应，这可是正经的吻手礼，动作快点啦！
I bet everybody dreams of having a boss like you, Doctor.=有博士这样的上司应该是很多人梦寐以求的事情吧。
I bet Ms. Orchid must have been born with a negative number on her happiness scale. Why else would she always look so stern whenever I'm there to light her up? If you know anything about her, please tell me.=梓兰小姐的幸福初始计量表一定是负数吧，不然怎么可能见到我都板着个脸啊？说来，您要是知道点她的什么事记得给我讲讲。
I bet you need my skills.=需要我的技术了吗？
I better get to know this place…=熟悉一下环境吧。
I brought back a bag of nuts I collected on my recon mission, all pre-shelled. Don't worry, I've sampled every variety, and they're guaranteed to be crisp and delicious. Oh, except for one particular nut, which might leave your mouth temporarily numb. How might you pick out that one? Pure chance.=我带回了一袋坚果，是这次侦测任务中在野外收集到的，已经剥好壳了。放心，每一种我都吃过，保证香脆美味。不过嘛，里面有一种会让嘴巴暂时麻木，会不会吃到就看你运气了。
I brought some pastries. You can share them.=我带了些甜点来，你们拿去分分。
I brought this flute from home, and the only songs I play are ones my neighbors taught me. I know you can never return to the past, but that's not so bad, is it? Just like how the wind never blows back to where it came from. It carries itself on its own momentum, flying further and further away, to a loftier place.=口笛是从家乡带来的，吹的小调也是邻居们教我的，我知道我已经回不到过去了，但也不是坏事，对吧？就像风不会再吹回它的起源地，但它会凭着最开始的那份力量，越吹越远，去往更高远的地方。
I built a library back in Mansfield. Most of the books I could get my hands on were Columbian, and thus, my extensive reading eventually brought a sense of monotony. It is most pleasing that Rhodes Island has such a diverse collection of books.=我曾经在曼斯菲尔德建了一座图书馆，不过，我能搜集到的书大多是哥伦比亚的人写的，读多了，多少有些乏味。罗德岛这里有许多其他国家的藏书，这样很好。
I came because the Saintess says you can treat my disease. Do you need a hunter? I can take out a beast three times the height of a grown man with a single shot!=圣女大人说，你们能帮我治病，我就过来了。你们这里缺不缺人打猎？比人高三倍的野兽，我一箭就能解决！
I came here as a patient, to get treatment for my disease. But now, I'm given to understand that that doctor wants me to fight for you, doesn't she?=我一开始是以病人的身份来这里接受治疗的，不过现在看来，那个医生是想让我为你们战斗，对吧？
I came here to get stronger, and that hasn't changed. Not just Chief Blaze and Gavial, there's a lot of people here worth challenging... What? I look happy? You're right. I sort of like being here.=我是为了变强才来这里的，这个目的现在也没变。不仅是煌大头目和嘉维尔，这里还有许多值得我挑战的家伙......嗯？我看起来很开心？是这样没错，我不讨厌待在这里。
I came to Rhodes Island to get some help with this disease. Thought it'd be some sterile place that reeked of disinfectant, everyone all shut up in their rooms... But man was I surprised. Even though you don't allow tagging inside the cabins, that Ethan guy... Y'know what, never mind.=我是抱着治病的心态来到罗德岛的，本来以为会是个到处都是消毒水味，也不让人随意走动的地方......结果还真出乎预料，就是舰内不允许涂鸦，不过伊桑他......不，没什么。
I came to Rhodes Island to treat my closest friend. But when I got here, I found even more people who needed my aid. I'm so glad my herbal medicine can be useful... I hope that, one day, my herbs will be the most bitter thing anyone in this land has to deal with.=我来到罗德岛，是为了治疗我最要好的朋友。但是后来，我发现有更多人需要我的帮助。能让这些草药发挥价值，我很开心......我希望，有一天，这片大地上不会再有比草药更难忍受的苦涩。
I can adapt.=我可以适应。
I can also fight! Believe in me!=我也......可以战斗！相信我！
I can be your assistant, but is it okay if I do some craft work here?=做助理的话，我可以在旁边做些手工吗？
I can choose my own workplace? Thank you, I'll have the documents over shortly! Hmm, was the Convalescent Garden this way... or that way? Sorry, I'll still need you to show me the way after all…=您允许我自由选择办公地点？谢谢您，我马上就带着这些文件过去！唔，疗养庭院在这边......还是那边？啊，结果还是要麻烦您带路......
I can confirm we've received this shipment of medicine without issues. The quantities are right. As for the payment, could you please let Kal'tsit know I'll take care of that pain-in-the-neck mission for her.=这次的药剂，确认过数量没错，我收下了。作为交换，麻烦告诉凯尔希，我会帮她搞定之前那个麻烦的任务。
I can do a little cooking...=料理的话我也是会做的......
I can do better... yes, even better!=再加把劲......嗯，再加把劲！
I can do even more…? Indeed… my light shines even farther now... Thank you, Doctor. I will keep doing all I can.=呃，我还能做更多？确实，我发出来的光，照亮的范围变大了......谢谢。我会加油的。
I can do more than just heal.=不只是治疗，我还能做到更多。
I can do that, yes, albeit at a price.=可以，不过，有代价。
I can do whatever I want, right?=做什么都可以吧？
I can end many lives for you, but I first need you to confirm that I am awake. Something is trying to influence me. It doesn't want me to leave the stage. It wants my song to echo forever... and it wants me to kill you. Before I play the role of your assassin once more, I must discover the truth.=我能帮你取走许多生命，但我必须先确认自己是否清醒。有什么在尝试左右我，它不愿我走下舞台，它想让歌声永远回荡下去......甚至去杀死你。再次扮演你的刺客前，我必须先找到真相。
I can feel my power surging! I might even be able to lift you up, Doctor!=力量涌出来啦！说不定现在古米连博士都能举起来？
I can feel so much sorrow… so much sadness…=我感受到了那么多的悲伤......
I can feel that each frame of action in this one is a product of tremendous human effort.=这每一帧画面，都是无数人的心血吧。
I can feel the joy of a life being born... but, how should I share this joy with you...? Dr.{@nickname}, don't stray too far from me. We can embrace this new life, together...=生命诞生的喜悦，我可以感受到......可是，我该如何将这份喜悦分享给您呢......Dr.{@nickname}，不要离我太远。我们可以一起，拥抱新的生命......
I can feel the surge in my heart. It's like back to my first concert. I'm just delighted that you trust me so much, Doctor! All my hard work has paid off! Hmm? My ears? Wh-What about them?=这样雀跃的心情，简直就像回到了初次站上LIVE舞台的那天......博士能这样信赖我，我真的很开心！至今为止的努力得到回报了......嗯？我的耳朵？怎、怎么了嘛......？
I can feel your emotions, El. Agitation, impatience, worry, not even knowing how to explain... But my job is to capture the culprits who are trying to sabotage the Summit of Nations.=小乐，姐姐能感受到你的情绪，纠结、急切、焦虑，甚至不知道该从何解释......但将试图破坏万国峰会的危险分子捉拿归案，这是姐姐的职责所在。
I can fight too!=我也可以战斗的......！
I can finally breathe easy. Why don't we get something to eat, Doctor, once you're finished with work? I said after work. The hawker stalls aren't going anywhere.=这下能松口气了。博士，忙完了一起去吃点什么吧？哎——我说忙完以后。小吃摊又不会长脚跑掉。
I can find my own way.=我知道自己走。
I can go anytime.=我随时都可以上场。
I can handle the runaways... if you wish...=要抓住，逃走的人的话，请交给我......
I can handle this on my own.=我一个人足够了。
I can handle this!=我能处理好的！
I can heal that wound in no time!=我能让你的伤口快速愈合！
I can hear a poem being read…=......我似乎听见了诵诗声。
I can hear the crystal clusters surging. The Originium tides will soon dissolve me... Don't give me that look. Take care of Amiya and the city. We can continue to work on those problems the next time we speak. Well, then... see you again, Doctor.=我听到晶簇涌动的声音，源石潮马上会将我分解......不要摆出那副表情，照顾好阿米娅和这座城市。再次联络的时候，我们可以继续解决那些难题。那么......下次再会，博士。
I can hear the sorrow within you all.=我能听到你们所有人的悲伤。
I can help you transcribe the documents. I used to help the priests copy the scriptures all the time, so I have a lot of experience with this kind of work. Oh, you use photocopiers here? In that case, I'll just guard you.=我可以帮你把文件誊写下来，以前我经常帮神官们抄录经文，这样的工作我很有经验。可以用复印机？那我就当你的护卫吧。
I can hold here myself. I know what to do.=让我一个人待着，我知道该怎么做。
I can join too?=我也要一起吗？
I can make myself super tough! It's my only special skill!=变硬！除了变硬我什么都不会！
I can only hope they will come to understand their injustice.=但愿他们已认清自己的不义。
I can only hope this mission won't prove to be a waste of time.=希望这次任务不是在浪费我的时间。
I can only hope we're able to continue preserving that intrinsic difference—that outside forces don't force us to change beyond recognition.=我只能希望我们真能继续保持这种本质差异，不因种种外力所迫变得面目全非。
I can prescribe a pair of glasses for you, if you can't read what's on the… Doctor?=博士，看不清楚字的话，我可以给你配一副眼镜——博士？
I can read you like an open book.=你们的所有动向我都了如指掌。
I can see the monsters! Just give me a moment to aim...!=我看到魔物了，等我瞄准它们......！
I can see the outcome. Victory belongs to Rhodes Island.=我看到了结果。胜利属于罗德岛。
I can see their souls. They're mine to reap.=那些家伙的灵魂，注定要被我收割。
I can sense that the madness which used to bind me is slightly different to the Oripathy you're attempting to overcome... and what's interesting is, even having the knowledge I do, I can't give a clear solution. On that exploratory note, at least, I'm prepared to work with you all.=我能感觉到，过去将我包裹住的疯狂，与你们试图攻克的矿石病有微妙的差别......而有趣的是，即使连我拥有的知识也无法给出一个明确的答案。至少在探明这一点上，我会不吝与你们合作。
I Can Sing a Rainbow=我会唱一首彩虹
I can sit down? No... I'm a bodyguard. As a bodyguard, I have to stay vigilant and keep close to my principal... Am I... perhaps being a bother, standing here?=我可以去坐下？不行，我是护卫。身为护卫，就应该时刻守护在对象的身边才行......难道说，我站在这里给您添麻烦了吗？
I can sleep anywhere. Where's the breedin' room, though?=我随便住哪儿都行，培育室呢？培育室在哪里？
I can smell the game on the wind.=我闻到风中的猎物气味了。
I can spend some time discussing matters with you before my next experiment.=在下一场实验开始前，我可以与你做一些讨论。
I can still fight.=我还能继续战斗。
I can still hear their cries in the distance. The wrathful, unable to find peaceful slumber... There will come a day when the dead will know rest. I'm sure of it, Doctor.=愤懑者尚未安息，我依旧能捕获遥远彼处的哭泣......终有一日，死者亦可安眠，博士，会有那么一天的。我相信。
I can take out a few more. You go ahead and retreat.=我还能再干掉几个，你先撤离。
I can take you to the top of any spire in Leithanien. How does that sound? You'd understand me there. The scent of the wind is clean at the top... and that's all. That's all that young boy in the gem mine longed for.=莱塔尼亚任何一座高塔的塔顶，我都可以带你登上，你不想去吗？到了那里，你就会理解我的。在高处，风的味道很干净......仅此而已。最初宝石开采场里的那个男孩，向往的只是这些而已。
I can tell when perception fails to match words. Similar to how Raidian works, it's more detecting lies than reading minds. The difference is that I am a certified psychological counselor, while she is innately gifted in the comprehension and evocation of emotion.=当人们对事物的实际认知与他们说出口的话语不相符时，我能辨别这种差异。测谎，而非读心，与Raidian的情况类似。不同在于，我曾持有心理咨询师执照，她则有天然的同理心与感染力。
I can tell who you are. Speak freely.=我感觉得到是谁。说吧。
I can tell you're a perfectionist... Well, nothing wrong with that.=你还真是精益求精呢......虽然不是坏事就是了。
I can tell your fingers are still stiff. It seems you're not yet used to learning this way. Don't be nervous, I'll guide you... Oh? What's the matter, Fede? Are you going to greet me with a mine or an electric fence this time? If you'd like a music lesson, the Doctor and I will oblige.=我能感受到您手指的僵硬，看来您还不习惯这样的教学。别紧张，我会带着您一起......哎呀，怎么了费德里科，你要用地雷或电网欢迎我吗？如果你也需要一次指导，我与博士都不会拒绝。
I can tell... this isn't just for show. These people, they really died.=我看得出来，这些不是表演，它们真的死掉了。
I can think of a flashy Cautus who'll go out today to sing and dance, then pass out somewhere. Yeah… about time he crashed out. I'll go pick him up and then head off to sleep. See you around, Doctor. Happy New Year.=一般来说，今天某个张扬的卡特斯会出去又唱又跳，然后倒在哪里不省人事。嗯......时间差不多，他应该倒下了。我去把他捡回来，然后回房间睡觉。再会，博士，新年快乐。
I can vaguely remember the portraits of my ancestors decorated with medals in the hall. I also recall the épée carved with the Lion King's orders, and the maples my father planted in the front courtyard... but that's all that comes to me. I haven't returned home in a long, long while. In Her chaotic theater, Victoria's soldiers have no time to file for leave.=我隐约能想起厅堂上祖辈们戴满军功章的肖像，铭刻着狮王训令的重剑，还有父亲植在前院的槭树......但也只有这些了。我已经很久没有回过家了。维多利亚的乱局中，军人没有告假的时间。
I can wait.=我可以等待。
I can walk, Doctor.=我自己有脚，博士。
I can't allow this=这事我不允许
I can't believe how fast the promotion track here is! I took forever to go from training to debut, and I had to pay the agency for my classes the whole time… Ugh... When can Rhodes Island get into the idol biz?=这边的晋升速度比我想象中快多了，当初我从练习生到正式出道，花了好长时间，还得交学费给事务所......唉，罗德岛什么时候进军偶像产业啊。
I can't believe what amazing adventurers are here at Rhodes Island! I need to work harder!=罗德岛上竟然有这么厉害的探险家......我也要努力了！
I can't bring myself to face all of this, so I'd rather choose to die before I completely succumb to my despair. Let me lie to myself just this once, Damazti.=我没有办法面对这些，我宁愿在还未彻底绝望之前死去。变形者，给我个骗自己的机会吧。
I can't dig up the floors on Rhodes Island? There's no buried treasure? But where are all your precious things, then? Locked inside rooms? Oh, that's too bad…=罗德岛不能往下挖吗？地下没有宝物吗？珍贵的东西都锁在房间里？好可惜啊......
I can't do this alone...=我一个人不行的......
I can't explain the current phenomenon based upon what I know. If we can't get an accurate report from those in charge, we'll have to turn to an outside organization.=现在的现象并不能用我所学到的专业知识解释，如果通过机构里的人无法得到正确的报告，就要依靠外人了。
I can't forget about the mission the Doctor gave me. But this mat's so comfortable, and the sun's so warm. I think I'm getting kinda sleepy...=我可不能忘记博士给的任务。可是这个垫子好舒服呀，阳光也好暖和，我好像有点困......
I can't help but feel just a little envious when I see how the other Operators fight...=每当我看到其他小队的干员们的活跃表现，总是会特别羡慕......
I can't just pop up anywhere I want like I can back in Kjerag, Doctor. So if you want something delivered for you, you'll want someone else.=博士，在这里，我可没法像在谢拉格那样随心所欲地出现在任何地方。所以，你要是想找我帮你送东西的话，那你可找错人了。
I can't lead so many people.=我没法领导这么多人啦。
I can't make myself out to be a comrade of yours—there are some by your side that surely hate me. But—once Dublinn no longer needs these raging, burning flames, then I'll come back here... I want to come back here.=我不能自诩是你的同伴，你的身边一定有人恨着我。但是，等深池不再需要这燃烧的怒火，我会回到这里......我想回到这里。
I can't not follow after this=这下不得不关注了
I can't promise I'll do any good for Rhodes Island, that's not my style. But I can promise you this: if there are any mysteries on this land you want uncovered, then I'm your gal.=我不会给你任何我能为罗德岛做什么的保证，这不是姑奶奶的风格。不过如果你想知道这片大地的未解之谜，那就由我来为你揭开吧！
I can't shake the pre-battle jitters, and that makes Captain Fang really nervous too... What should I do? Doctor!=每次战斗前我总是紧张得不得了，害得芬队长也要为我捏一把汗......我该怎么办好呢？博士><！
I can't use a shield, or a bow, or shoot light beams from guns. I also can't turn those iron rods into weapons without effort. More importantly, the other elite operators have this intense warmth that I don't. It's what drives them to give their all to fight for others, and for what's right. I want to be like them. I will do my best.=我不会用盾，不会射箭，不能让铳发光，没法把铁条轻松地做成兵器。更重要的是，其他精英干员比我温暖得多，这种温暖让他们愿意为别人投入自己的一切，只因为有些事是对的。我会加油的。
I can't use anything like a compass. No matter what I do, they all end up pointing at me. *Sigh*... I had no clue as a child, so I tried to use them to find my way home... Now that I think about it, I'm lucky I have a sense of direction.=我是用不了指南针的啦，这种器具无论怎么拨弄，最后都只会以指向我收尾，唉......小时候不懂事，还试着用它们来找回家的路......现在想想，幸好我认路。
I can't wait any longer!=我已经等不及了！
I can't... fail.=一定不能出错。
I can't... fall... yet!=还不可以......倒下！
I can... keep going...=我还能......再坚持一下......
I cannot hold back any longer.\n<@lv.item><Camera> </>Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<@lv.item><Lighting Prop> </>Blocks Filming Area and requires 10 instances of damage to tear down.=我已迫不及待。\n<@lv.item><摄影机></>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。\n<@lv.item><打光道具></>会遮挡摄影区域，需要10次伤害拆除。
I cannot hold back any longer.\n<Camera> Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<Lighting Prop> Blocks Filming Area and requires 10 instances of damage to tear down.=我已迫不及待。\n<摄影机>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。\n<打光道具>会遮挡摄影区域，需要10次伤害拆除。
I cannot permit the punished to leave my sight in peace. Doctor, I plead you permit me to perform this aftercare.=我不能容许受罚者安然离开我的视线，博士，请您允许我前去善后。
I cannot say I agree with post-Crystal Age aesthetic sensibilities.=结晶时代后的审美，我不敢苟同。
I care not for valueless ones.=没有价值的东西，我毫无兴趣。
I carry out the wills of the dead and the living.=我完成生者与死者的嘱托。
I Choose to Believe=我愿相信
I choose to stand here, and so the land beneath my feet is my home.=既然我选择站在这里，那脚下这片土地就是我新的家园。
I choose you!=就决定是你了！
I come forth!=小僧来也！
I come from a small town where tourism is the main industry. I designed the music of every nook and cranny in the marketplace, so the melody will follow you with every step you take. Oh, there is even a famous blindfolded musical pathfinding competition with a decent prize pool. You should have a go, Doctor. Me? No, I'm one of the judges.=我的家乡是个旅游小镇，街市角落所有音乐我都精心规划过，每走一步都有旋律伴随同行。那里还有著名的“蒙眼识曲寻路”挑战赛，要是博士拔得头筹，可有不少奖金呢。我吗？不，我是裁判。
I come from Sargon to travel across the land, training along the way. Is it the 'River of Life' that brought us together here? Human Resources tells me you're the most knowledgeable one on this ship. May I learn from you?=我来自萨尔贡，正在四处游历修习，是“生命之河”让我们在此相会吗？听人事部说，你是这艘船上懂得最多的人，请容我向你讨教......
I come from the depth of the ocean…=我来自深邃的海洋......
I come from the shadows.=我自暗影中现身。
I Come, I Conquer, I Define=见证，征服，定义
I concur.=我也这么想。
I consulted with my profs and sent a lot of resumes out close to graduation, but got no reply. I was told later how a lot of spots and big companies  are fixed in advance, and not for students with no background like me. So the day I got Rhodes Island's hiring invitation, I thought it was some employment scam.=快毕业时我咨询老师投了很多简历，但都没有结果。后来有人告诉我，很多大公司的名额早都被内定走了，不会属于我这种没背景的学生，所以那天我接到罗德岛的招聘邀请，还以为是遇到了就业诈骗。
I contacted Rhodes Island in the first place because it was the most suitable place to treat Lisa. But now, I would send her here to learn, even if she was cured. Do not let this landship ever stop, Doctor, not after it has been sailing for so long.=最开始联系你们，是因为丽萨的手臂受了伤，而罗德岛是最适合求治的地方。现在看来，哪怕那孩子没有生病，我也愿意送她来这里历练。一艘航行了这么久的船，别让它停下来，博士。
I convey my starlight to the darkness.=向黑暗倾诉我的星光。
I could do better. I can't get complacent just because we won!=这还不是最好的结果，不能因为这样的胜利而骄傲懈怠......
I could never imagine. Do you show these violent, bloody tapes to the Durins as well?=难以置信，你们给杜林人看的也是这种打打杀杀的录像吗？
I could only pretend to keep my calm in front of everyone.=在大家面前，我也只能装出平静的样子。
I could perform these techniques anywhere, anytime!=这样的技巧，无论什么样的场合里我都能灵活运用哦。
I couldn't become a real knight, but maybe that's why I was able to get a better view of the lands. I might have more insight now because of it. 'To be a knight is to be the noble light that illuminates the land.' {@nickname}, you will bear witness to my resolve.=我没能成为真正的骑士，但也因此见识到了更广袤的大地，也许现在，我反而稍微能明白一点了。“所谓骑士，是照亮整片大地的崇高者”，{@nickname}，请继续见证我的觉悟。
I dance with the famiglie, the co-conspirators of this farce.\n<@lv.item><Firework Launcher></> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range\n<@lv.rem>Condition: </>All enemies' ATK greatly increased=我与家族起舞，他们是这片荒唐的共谋。\n<@lv.item><烟花发射器></>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害\n<@lv.rem>额外条件：</>所有敌人攻击力大幅度提升
I dance with the famiglie, the co-conspirators of this farce.\n<Firework Launcher> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range\nCondition: All enemies' ATK greatly increased=我与家族起舞，他们是这片荒唐的共谋。\n<烟花发射器>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害\n额外条件：所有敌人攻击力大幅度提升
I decided to learn electric Arts just so my friends back in the slums could have some light, just so the nights would be a little less miserable... That pitch black, it's really scary. And the kinds of people who live in the dark, they can be scary too...=最初，我学习电能类法术，仅仅是为了让贫民区的伙伴有光照，让夜晚不再那样难熬......黑夜，真的很可怕，生活在黑夜中的人，也是......
I decided to watch it because of the reviews, so I understand where the polarized ratings come from. I remember watching a movie from Lungmen before that had some nice fights between the gangsters and the cops. What the hell was this?=因为评论才去看了这部剧，这样两极分化的评分我算是理解了。记得之前看过龙门的电影，警匪之间的交锋切磋很有感觉，这部剧是什么？
I definitely do not talk to my Bionic Seadragons when I'm alone! I only gave him a name to help distinguish him more easily!=我才不会一个人的时候跟仿生海龙聊天！给他起名字是为了做区分！
I definitely want to know=我确实很想知道
I despise natural Catastrophes and enemies equally!=无论天灾还是敌人，都是我痛恨的对手！
I detest everything there. I had to leave Sargon, even if letting a coin flip decide for me meant surrendering to fate. But I am still there, Sand Soldier. You can't escape what you are. Our destinies have already been written.=我憎恶那里的一切。即使顺应那枚金币意味着向命运妥协，我还是不得不离开萨尔贡。但是我还在这里，沙卒。你无法远离你的全部。命运这个词在你我之间已是定数。
I developed a way to train stockbeasts to identify foods based on their smell. The Tianshi Bureaus gave me a medal for it. It doesn't have a serial number, but it says how amazing I am! And now I have this one you gave me. I'm putting them next to each other.=我自己研究出了“牧兽嗅觉判断食物训练法”，天师府给我发了一个勋章，虽然没有编号，但也说明我很厉害嘛！还有你给我的这个，我要把它们放在一块。
I did it! All my planning paid off. Good work, me.=我真棒！所有安排都发挥了作用呢，辛苦我啦。
I did it! I've become stronger!=做到了！我变得更强啦！
I did not have the opportunity to witness the era you lived in. But, I heard that people back then were free from the torments of Catastrophes and Oripathy, and could share their words and thoughts in a heartbeat.=我没有机会见到你所处的时代，听说那里，人人可以不受天灾与矿石病的困扰，话语和思念可以转瞬即达。
I did not notice your presence, Doctor. I am still processing this information.=我没注意到你，博士。我还在消化那些信息。
I did pretty well, right? A little praise would be nice—=我做得还不错吧！多夸夸我嘛~
I did struggle, I did resist. But to what avail? When the tide rises, no traces of lesser lifeforms will remain undrowned. You are my very last friend. Will you also be like them, rejecting the ocean for a futile end, even if it costs you everything? Do you wish to be what I used to be?=我挣扎过，我对抗过。有什么用呢？种种弱小生命的痕迹最后也还是会被潮水抹平。你是我最后的朋友。你也要像他们那样，哪怕是无谓地失去一切也要拒绝海洋吗？你想变成以前的我吗？
I did this all the time back in magic school, and I've mastered how to use all your magical tools, so you can leave everything to me! ...Someone blew up that Originium flashlight? *ahem* Well, it wasn't me!=和我在魔法学校时要做的事差不多嘛，你这里的魔法器具我也都学会怎么用了，放心交给我好了！......把源石手电筒用炸了的人？咳，那不是我！
I did use to take birthdays seriously... but who's out there still counting every year they live these days...? Whatever. If you'd like, I could wish for you to have fun today or something.=我确实曾经把生日当一回事......不过现在，谁要一年一年认真数自己活着的日子？你喜欢的话，就祝你今天过得开心好了。
I didn't do anything worthy of this medal, but... Thank you.=我没做什么能配得上这枚勋章的事。但......谢谢你。
I didn't expect the halo to light up again after all that. Does it mean our Law and faith had nothing to do with it the whole time? I don't really get it, and we're stuck with it either way. There're no streetlights on our little path, so without the halo, we'd be smacking right into utility poles.=经历这么多，那顶光环居然又重新亮起来了，我们的律法和信仰难道跟它一点关系都没有吗？搞不懂，反正现在谁都离不了它。这条小路上一盏路灯都没有，没有它，我们就要撞电线杆啦。
I didn't expect to see another from my clan here. Is she looking for someone? I know how that feels... Oh, never mind.=没想到能在这里遇到我的同族。那个孩子是在寻找什么人吗？我能理解这种心情......啊，不，没什么。
I didn't have much confidence before I came here, but I'm so glad that I can protect you and everyone on Rhodes Island! It's my dream to protect everyone! I really wish days like these could last forever.=其实来这里之前，我对自己是没什么自信的......但是现在我能做到保护博士和大家了，真的很高兴！能保护所有人是我的梦想！所以，我也希望，如果这样的日子能一直持续下去就好了。
I didn't know you could work together in battle like that! Uh, I'm getting a little hungry. I'll go make some popcorn. You want some?=原来在战场上还有这种协作方式啊！呃，有点看饿了，我去弄点爆米花，你要不要也来点？
I didn't let go of vengeance because I can't kill you. It's just not worth my sword anymore.=我并非因为杀不了你才放下报仇的念头。只是“仇恨”早已不再值得我出剑。
I didn't make this up! I heard it straight from his mouth, you know, that mogul by the name of Mifune, as we drank together. Mifune-sama. Need I say any more?=这件事不是我编的哦！是那位先生——您知道的，那位姓三船的会长，我们一起喝酒的时候，他亲口告诉我的。那可是三船会长，剩下的不用我多说了吧。
I didn't really understand what the show was getting at. I wanted to ask someone to explain it to me, but the judge lady who told me to check it out hasn’t come by. I'm not sure how she feels about it in the first place. Maybe I'm not cut out for the opera.=讲了什么没太明白，本来想找人问问，但是推荐我去看剧的法官小姐最近没来，不知道她对这部剧有什么看法。可能我还是不太适合看剧吧。
I didn't think I'd run into you here. I just finished cleaning up my workbench— there's been a lot of orders in for weapons lately. Why haven't I been supervising you lately? Because you don't seem like you're about to turn rotten these days. And I approve of your goals. Let's work hard together, Doctor.=没想到在这里遇到了，我刚清理完自己的工具台，最近武器制作的单子还挺多的。我怎么不监督你了？因为目前来看，你似乎没有什么堕落的倾向，更何况我已经认同了你的目标，一起努力吧，博士。
I didn't used to believe things could ever really be dire. Not until an almighty enemy showed up to me, and stole my pals from me, one after the other. They all trusted me, and I failed them. Granny was right. 'Being smart isn't enough to fool death.'=以前的我并不相信会有真正的绝境，直到强大的敌人出现在我面前，夺走了我一个又一个队友。他们都信任着我，而我辜负了这份信任。奶奶说得没错，“小聪明并不总能骗过死亡。”
I didn't want to get Penguin Logistics involved, but it was a relief to see them in Siracusa. My noisy friends, that life of freedom... Looking back now, staying with them in Lungmen was the best decision I ever made. Just, don't tell them I said that.=我不想把企鹅物流卷进来，但当我在叙拉古看到她们时，还是感到安心。自由的生活，吵闹的伙伴......当初来到龙门，与她们相处，是我做过最正确的选择。这些话，别告诉她们。
I didn't want to have to do that… but if we don't fight, the bad guys will get us!=其实我不想做到这种地步......可是，如果不战斗的话，敌人就会伤害到我们......！
I didn't... fail this time.=这次，没有失败了。
I do happen to have a few clients here, though you usually refer to them as 'cultists.'=我在这里确实有一些客户，你们一般称呼他们为“深海教徒”。
I do have to point out the fact, Doctor, that I am a full-grown adult! And I'm tall by Durin standards! Please tell everyone to stop patting me on the head and giving me candy!=博士，我必须要严肃地指出一个事实，那就是，我已经成年了！而且在杜林里，我的身高是偏高的！你要告诉其他人，不要看到我就下意识地摸我头，还给我塞零食！
I do hope none of you turn on the waterworks anytime soon.=希望你们待会儿不要哭哭啼啼。
I do hope they will receive the forgiveness they deserve.=但愿他们也能获得属于自己的宽恕。
I do not fear death!=残躯不足为惜！
I do not grant my trust lightly, but Rhodes Island has proven itself a trustworthy organization. Do not disappoint me. Oh, I was talking over you? My apologies. Please, go ahead.=我不轻易交付信任，但罗德岛已证明了自己是值得信赖的组织，不要让我失望。呃，抢了你该说的话？抱歉，请说。
I do not mind my Oripathy... Without it, I would never have spent my days here. It will take my life? I—still do not mind it... So many other things across this land could kill just the same, why then... would you be fixated on this particular one?=矿石病，我不在乎......没有矿石病，我就没机会在这里生活。会剥走我的生命？我，也不在乎......如果大地上有那么多种事物都能杀死你，为什么要单单在意这一种呢？
I do research on Arts because it's part of my responsibilities as a Caster. If I can't even do that, how am I supposed to protect those who... Huh? You got sweets? For me? Uh, thanks...=源石技艺的钻研......只是作为术师尽自己的职责罢了。如果连这点事情都做不好，我要靠什么来捍卫应当捍卫的......唔？甜食？犒劳我的？谢，谢谢......
I do thank you for your support, friend. Let's keep working together.=感谢你的大力支持，朋友，让我们继续合作吧。
I do this not for destruction, but for my salvation. Don't let your long memories bind you. Release yourself from your pride, from the olden days, Old Sarkaz King.=我不为摧毁，只为自救。别再让过于漫长的回忆束缚你自己。从旧日的骄傲中解脱出来吧，萨卡兹古老的王。
I do wonder sometimes what 'mortality' is to those with true longevity, like Dr. Warfarin and her people. For them to shed not a tear when bidding farewell to the departed, is it only because theirs have long run dry?=有时我会好奇，像华法琳小姐那样真正的长生种族，是怎样看待生死与别离。如果已经不会因此而痛苦，是不是只是因为早已痛到习惯，痛到麻木了呢？
I don't appreciate violence as a tactic... But I'll do my best to get used to it for Rhodes Island, Doctor.=其实我不太适合那些蛮不讲理的战斗方式。不过，如果是为了博士，我也是会去努力适应的。
I don't believe in feng shui=不信则无
I don't believe in this peace you speak of. I will never give up my hatred. If the Sargonians ever invade Minos again, I will gladly trade my life for their blood. Would you still trust a man like me…? Alright, then.=我不相信你们说的和平，我绝不会放弃仇恨，若萨尔贡人再敢染指米诺斯，我必将用我的死交换他们的死。我顽固至此，你也要予我信任吗？......好。
I don't buy junk=我不买废品
I don't care about my rank. As long as I'm with friends... I'm always ready for the next battle.=我不在乎自己的职位，只要能和大家在一起......我已经准备好下一场战斗了。
I don't care how you fight. Just remember one thing: don't play the hero. Call me if things get messy.=你们想怎么打我都不管，只有一点，千万别逞英雄，有事记得叫我。
I don't care if I get punched, I still want to rub his fluffy belly! Just once!=就算被捶一拳也行，好想戳他毛茸茸的肚子啊！好想戳一下！
I don't care what anybody thinks of me—it's more important that I just enjoy every day doing what I like. My life belongs to me, so I alone decide what I do. Isn't that right?=别人怎么评价我我可不在乎。我只在乎自己每天过得舒不舒服，是不是在做自己乐意做的事。人生是自己的，就应该由自己去掌握，难道不是吗？
I don't care what you think of me, but you'd better be nice to Silence. When she wants something, you go get it for her! Do that, and your wish is my command.=你怎么对待我都无所谓，对赫默绝对要温柔。她想要什么你都帮她尽力实现！如果你真能做到，从今以后，我就都听你的！
I don't care whether you were compelled by circumstance, or were trying to bear whatever burdens you had. Since you were missing from our lives for over a decade, there's no need for you to step up now.=我不管你是什么局势所迫，还是什么忍辱负重。既然这十多年，你都没出现过，那今后也不必再出现了。
I don't care who you are, or what you plan on doing.\nBut you shall disappear from my sight.=我不管你们是什么人，要做什么事。\n你们所有人，马上从我的视线里消失。
I don't expect much for the new year, nor do I want to. I just want to take a walk around and see whether anything's changed, compared to my memories of the last year. If it won't bore you, I don't mind you accompanying me.=我对新年并没有什么期许，也不想做出一份期许。我只是想四处走走，和回忆中的去年对照，看看是否有了什么变化。如果你不觉得无聊，我不介意你的陪同。
I don't give a damn.=与我无关。
I don't hate Anthony. If we have to talk about the past, I think my pop's to blame too. And honestly, I thank Anthony. If he wasn't in the right place at the right time, I might've done something... I could never take back.=我不恨安东尼，过去的事一定要说的话，我觉得爸爸也有责任。而且其实我很感谢他，如果不是他，我大概已经做出无法挽回的事了。
I don't hate you, but... I find it difficult to fully trust you.=我不讨厌你，但我......无法完全信任你。
I don't have any test flights planned for today, Doctor... You just wanted to chat? Alright, you've got my ear.=博士，今天我没有安排飞行实验......您想聊聊天？好的，我会认真听您说的。
I don't have as much money on hand these days. I argued with my father a lot about pioneering in the barrenlands. And so... I stopped drawing from the family trust fund. But I can still earn some money out there pioneering, at least enough to maintain my equipment.=现在我的手头没有以前那么宽裕了，因为去拓荒地的事，我和父亲吵了很多次，之后......就没再从家族信托中领钱了。不过还好，在拓荒地我能自己挣到钱，至少修装备的钱还是有的。
I don't have much confidence in commanding, but I do know a thing or two about basic survival in the countryside.=我没有什么指挥的自信，不过，野外基础生存知识还是有的。
I don't have such crazy Arts, but reading this mission summary for the year, I've been in a bunch of tough battles, huh? Sure saved a ton of Infected too... You're worried for my health? Hey, what's to worry about? My stamina training figures are always on the rise.=虽然我没有那种夸张的源石技艺，但看这一年的任务总结，我还是参与了不少硬仗的嘛，也确实救到了很多感染者......担心自己的身体？担心什么，我的体能训练数据一直在上升欸。
I don't have the energy to waste on saving this land. I just wanna kick in the Military Commission's front door and make Lateran Candles outta the guys inside, then blow 'em sky high, spreading out into the Babel logo with fifteen different colors. I'll send you an invite to the show. It's gonna be one for the ages, I gua-ran-tee.=我没工夫拯救这片大地，我只想踹开军事委员会的大门，把里面那些混蛋做成烟花，再用它们炸出十五种颜色的巴别塔标志。到那天我会邀请你的，绝对漂亮。
I don't have the leisure for enemy intel at the moment. Taking care of our operators has already occupied my whole schedule...=现在还不太了解敌人的情况，毕竟光是照料我方人员，就把我的时间都排满了......
I don't have time for small talk. If you want fun and games, go look for W. Huh, so I'm not the only one who just got kicked out.=我没有时间闲聊......想找乐子应该去问问W。哦？你也被赶出来了。
I don't know how I ended up on this team either. All I wanted was an ordinary life. Why did I end up in charge of these... problem children?! Wait a minute, Midnight is a grown man!=我也不知道自己为什么会被分到这个小组......明明只是想要普普通通地生活的我，为什么要照顾这些问题儿童啊？！不对，月见夜根本不是儿童！
I don't know how much longer life will carry on like this. Sometimes I even feel like I can't make out the future ahead, but if it even gets to us medics, how much worse must it be for our patients, waiting for us to treat them? I'm sure we'll see the light of dawn one day, Doctor.=我不知道像这样的日子还要过多久，有时候甚至觉得自己也有些看不清未来，但如果连我们做医生的都觉得辛苦，那些等待我们治疗的病人岂不是会更加绝望？博士，我们总有看到曙光的那一天吧。
I don't know how you spend your birthdays, but my mother always baked this cake for me. It's my favorite, and she taught me how to make it... Back home, I never thought a day like this would come... Do you like it, Doctor?=我不太清楚博士的生日是怎么过的，以前妈妈会给我做这种蛋糕，我很喜欢，妈妈也把它的做法教给了我......我在家里从来没有想过还有这样一天......博士，好吃吗？
I don't know if there's a suitable place to set up my stall…=不知道有没有适合摆摊的地方......
I don't know much about Arts, but when other people try to use my weapons, they can't make all those cool sparky things happen. Anyway Doctor, don't worry. As long as I'm here, the bad guys can't hurt you. And I can tell who the bad guys are.=源石技艺的东西我不太懂，别人用我收集来的武器好像不会出现那些酷炫效果。不过你放心，只要我在旁边，坏人不会有机会伤害你的。我分得清谁是坏人。
I don't know their name, but it's so big and ugly!=虽然不知道名字，但这是什么巨大的丑东西啊！
I don't know what a working adult like you might want for your birthday, but I gave a chain like this to my parents before, made from the tooth of the first quarry I hunted. They were very happy. This bead chain will keep you safe. Happy birthday, Doctor.=我不太清楚您这样的大人会想要什么生日礼物，不过我之前给父母送过类似的链子，是用我猎到的第一只猎物的牙串成的，他们都很高兴。这串珠链能保平安，送给您，祝您生日快乐，博士。
I don't know when I'll end up home again. Is it really okay for you to pour so much into me, despite that...? Alright, thank you. I'll be sure to work hard to meet your expectations, Doctor.=我随时都可能回去，你这样信任我，还投入这么多资源，真的好吗？......明白了，我一定会回应你的期待。
I don't know when I'll return to Leithanien, but I would like to invite you for my next operation. There won't be any cooperation, nor do I intend to share my plans... but I'll ask you to keep your eyes on me, to witness all that I do. You're the only one who can see through me, aren't you? Come then.=即使我还不知道自己何时能回到莱塔尼亚，下一次行动，我想邀请你。不必合作，我也不打算告诉你我的计划......只要你盯着我，看完我做的一切，是你的话，能拆穿我的，对吧？来看我吧。
I don't know why, but I sometimes get these gaps in my memory. Then when I ask my teammates in A6, they just smile and tell me nothing happened at all...=......不知道为什么，最近，泡普卡总是会失去一段时间的记忆，就算问A6组的大家，大家也只会笑着对泡普卡说，什么事都没发生过......？
I don't like damage—unless it's necessary.=我不喜欢破坏——除非有必要。
I don't like photos of myself. The lighting is always wrong.=我不喜欢拍自己的照片，光线总是不对。
I don't like roofs.=我不喜欢天花板。
I don't like this... either...=我也，讨厌，这样做......
I don't like to rush people, but you talk like my neighbor. You don't have to start everything from how Amanohara-Oomikami cleaved open Magatsu, you know.=我不爱催人，但你这节奏也太像我隔壁邻居了，讲一件事非得从天原大御神劈祸津说起。
I don't like war, but that's my personal feelings. As a squad leader, I vow to uphold my responsibility.=不喜欢战场只是我的个人情绪，作为队长，我会担起我的责任。
I don't like watching people sleep, but... your heartbeat is steady, and that puts me at ease… Rest, Doctor.=我不喜欢见到人们的睡颜，但......您的心跳很安稳，让我安心。
I don't like working, but Rhodes Island isn't so bad. Instead of evil landlords, you have comrades you can trust to have your back, and that's enough for me. Say, if today's special, does that mean I get the day off?=虽然我不喜欢工作，但是平心而论，罗德岛真是个不错的地方。没有城主那样讨厌的家伙，在战场上也可以放心地把背后托付给同伴，我很知足啦。说起来，今天是纪念日，那么不工作也是可以的吧？
I don't mind escorting this many people at once.=我不介意一次护送这么多人。
I don't mind helping you run errands out of combat, but on the battlefield, I need ample room to call the shots.=我不介意在战斗之外帮你做些琐事，但在战场上，我需要足够的决策权。
I don't mind losing my life, if that is enough to end this all.=如果能够结束这一切，赔上我的生命也无妨。
I don't mind this kind of peace and quiet.=这样的安静，不坏。
I don't need anyone's approval. However, I appreciate your gesture, and will repay the favor with my katana.=我不需要任何人的认可，但你的好意我会收下。我会拿出我的力量作为回报。
I don't need healing.=我不需要治疗。
I don't need help=我不需要帮助
I don't need so many hands with me. Those on standby, just watch us work.=不需要这么多人。不行动的就先观摩吧。
I don't need tabloid-grade junk. Young people might fall for it, but I won't.=小报上的垃圾信息就不要讲了嘛，这招糊弄糊弄小年轻还行，对我可没用。
I don't need these, Doctor. But if you insist on some sort of reward... you think I could teach a class to the children here in my free time? No, not to teach military history. I just want to share with them... some Sarkaz folk songs.=我不需要这些，博士。如果你执意要给我一些回报......你愿意让我在空闲的时候给罗德岛的孩子们开一门课吗？不，不是什么战争史，我想给他们分享些......萨卡兹田间的民谣。
I don't need to aim!=我可不需要瞄准！
I don't need to be issued a scope. In my crossbow's killing range, my naked eye sees clearly enough.=不必再为我配备瞄准镜了。在弩箭的杀伤距离内，我肉眼就已经足够看清楚。
I don't need to go outside today? Th-thank goodness... Infected people like me have no right to wear these clothes. How strange it is that I cannot wear the clothes I make with my own hands... Eh? Rhodes Island doesn't care about stuff like that? Really?=今天可以不出门吗，太、太好了......像我这样的感染者，不应该穿着这样的衣服出去吧。自己亲手缝制的衣服，自己却无权穿上......嗯？在罗德岛舰内就完全可以？真的？
I don't need visuals. Give me the map.=没必要用眼睛看，把地图给我。
I don't often play with accompaniment, but I can try to match the others' voices.=我不常与人合奏，但可以试着配合每个人的声音。
I don't owe you an explanation.=我不需要向你解释。
I don't pick fights I can't win.=我不打没有把握的架。
I don't quite understand what the health exam report says, but I know I haven't gotten worse. You saved my life, and Kjeragandr's blessings will be with you.=虽然看不太懂体检报告上的数字，但我知道，我的病情没有恶化。博士，是你们救了我，你们都是很好很好的人，耶拉冈德会保佑你们的。
I don't really care about stuff like Oripathy or 'the rest of my life.' Right now, the happiest thing I can imagine is fighting by your side.=矿石病也好，剩下的生命也好，已经全都无所谓了。现在让我最快乐的事，不就是和你一起并肩作战吗？
I don't really do straight-up fights.=正面对决可不适合我啊。
I don't really get what this holiday's about. What's there to celebrate about time simply passing by? If you ask me, people should celebrate when they get what they want. For me, I'll look back at all the hardships I went through, and cherish how they've become precious things I can hold in my hand.=我不明白过这种节有什么意思，时间流逝有什么好庆祝的？要是我来规定，人们就该在得到自己想要的东西的时候庆祝，我要庆祝我所吃的那些苦头，最后都变成了我手中真切拥有的东西。
I don't really want my holiday mood ruined, so hurry up and stop resisting arrest.=我不太想破坏度假的心情，所以能请你们束手就擒吗？
I don't remember how I used to spend New Year's very well. I think I had brothers, and we would set off fireworks in the yard, but I also wonder… Were they real? The people on Rhodes Island… are the only ones I have left. Please don't leave me. Not ever.=我已经不太想得起以前的新年是怎么过的了。我总觉得我有过哥哥和弟弟，我们在院子里放烟花，但又总是在想......他们是真的吗？我只有罗德岛的大家了。不要，不要离开我。
I don't rue leaving Laterano; it was my own choice. There's so many places I'm still not familiar with, but I feel that being able to see the breadth of Terra like I am now is more than worth it.=我不后悔离开拉特兰，这是我自己的选择。虽然有很多不习惯的地方，但能像现在这样看一看大地各处，我觉得就已经值得了。
I don't say much? That's because I'd rather avoid thinking about most things.=我的话不多？实际上，我对大多数事情都没什么感想。
I don't shy away from sensitive discussions about the Infected? That's true. They're obviously different from us. But they also have the right to seize hope, just like us. So they don't need me to do anything special for them. That's equality, isn't it?=我不避讳关于感染者的话题？没错，他们和你我不同，这显而易见，但他们也有赢得希望的权利，这点上我们又是一样的。所以我没必要太过照顾他们，这才是一视同仁，不是吗？
I don't talk much 'cause I don't want to. Not 'cause I'm looking down on anyone.=我不说话只是因为不想，没有看不起谁的意思。
I don't think I've seen a problem like that before. Gotta take notes...=好像是没遇到过的问题，得做个笔记......
I don't think me stepping onto the front lines was an act of bravery. My time in the Self-Salvation Corps wasn't that dramatic either. My hometown's gone and I had nowhere to go. All I could do was carry on my friend's last wish, and never look back. Isn't that what war's all about?=我不认为自己走上前线是一种勇敢，加入自救军的过程也并没有那么戏剧性。家乡不在了，我也没有什么地方好去，只能带着朋友的遗愿头也不回地继续走下去。战争不就是这么一回事吗？
I don't think you need to be bolstered by those 'rallying' folk tales right now. Here, this should do the trick. Delightfully sweet and sour, isn't it? Feeling a bit better now?=我不觉得您需要被那些“重振旗鼓”的民间故事鼓励。给，这个才是您需要的。呵，酸酸甜甜的？心情好些了？
I don't understand the Seaborn or Sea Terrors, but I don't expect them to understand us either.=我不理解海嗣和恐鱼，同样地，我也无法奢望它们能够理解我们。
I don't want corn=不要玉米
I don't want my kids to follow in my footsteps. Being a soldier is too dangerous.=我不希望我的孩子追随我的脚步，成为军人要吃的苦不是他们能够接受的。
I don't want to belittle the Medical Department's effort, but I don't believe life can be 'cured' like a disease. Human or Sea Terror, I'm doomed to live on as half-baked, and that's the price I pay for my own foolishness.=我不想贬低医疗部的努力，但我想，生命是无法被当作疾病来“根治”的。我注定要作为半吊子的人和半吊子的恐鱼活下去，这是我为自己的愚蠢付出的代价。
I don't want to get rammed by them=我可不想被它们撞
I don't want to go through the experience... of losing a friend again... I will defend everyone, with my own life. Even if it's somewhere none of them will see me...=失去同伴的感觉，我再也不想体会了......我一定会拼上性命，来保护大家。哪怕是在大家看不到的地方......
I don't want to lose anyone else. I'll carry on this fight, for every sacrifice, and all those still alive.=我不想失去更多了。我会继续战斗下去，为了每一位牺牲者，也为了所有活着的人。
I don't want to open my eyes . I'm worried the interior design is going to scare the life out of me.=......我不太想睁开眼睛，我怕会看到什么能吓死我的室内设计。
I don't want to see anything laid to waste in the fires of war ever again. Let us put an end to this, once and for all.=我不想再看到熊熊燃烧的战火了，让一切，都结束吧。
I don't want to see my family get hurt. I will destroy everything that might hurt my family.=我不想家人受到伤害。我会把可能伤害到家人的东西全毁掉。
I dreamed of a future where all faded into nothingness with the changing seasons. No sweet dreams, no nightmares, only... darkness. That is where fate will lead us, Elliot. That darkness is no metaphor, just nothingness itself.=我梦见了一个未来。在四季流转的景色里，一切归于虚无，没有恶梦，也没有美梦，徒留......黑暗。那的确是命运的答案，艾利奥特。那黑暗不代表任何东西，只是......虚无本身。
I drew up the work schedule for you. Please kindly follow.=工作流程已经制定完成了，要好好执行哦。
I dunno about commanding people, I think I'm more of a morale booster...=比起指挥别人，我可能更擅长给大家加油打气......
I dunno what this assistant thing's all about, sorry, but hanging around, doing our own thing? That's me all over. Run into someone, belt out a tune, share a wee bite and a pinch of cheer, then we move on. That's the way of it.=虽然不知道“助理”是什么意思，但待在一起，各自干自己的事，这个我明白。我们相遇，唱歌，分享食物和喜悦，然后分开。总是这样的。
I dunno where it came from… But they say if you mix a little of yourself into a cake, then whoever eats it will go crazy for you. Sounds… sick, right? Wait, Doctor, don't run away! I didn't put anything weird in this birthday cake, I swear!=不知道是哪里传出来的说法，说是在做蛋糕时混一点自己的血肉进去，就能让吃下去的人死心塌地耶。听起来还蛮......咦，博士你别跑嘛，我正在做的这个没有放啦，没有的，我发誓！
I envisaged the scene in which we would formally meet, Doctor, and this very moment brings it to life. Operator Shalem, pleased to make your acquaintance.=我设想过我们正式见面时的场景，博士，恰似现在。干员暮落，很高兴见到您。
I essentially blend into the walls, so I'm a good choice for scouting...=我不太起眼，很适合去侦查敌情......
I execute every assignment from Rhodes Island stringently, as I do with instructions from the Notarial Hall. However, when contrasted, your assignments better reflect my efficiency. No, I have no intent of comparing partner organizations. I simply mean to say that you are a truly outstanding commander.=我会严格执行罗德岛派给我的每一个任务，就如同执行公证所的命令一样。但是相对而言，您指派的任务更能体现我的效率。不，我无意比较合作对象。我只是想说，您的确是一位优秀的指挥者。
I expect the gifts you receive will be enough to fill a small dormitory, so… Hold out your hand. The first snowflake to descend upon Rhodes Island shall fall into your palm. Before it melts away, it shall be my gift to you.=按照我知道的情况，写着你名字的礼物都足够堆满一个小宿舍了，所以......把手伸出来吧，罗德岛的第一片雪花会落在你手上。在融化之前，它都是属于你的礼物。
I expected as much... Thank you. Oh, Doctor? Do you want to talk with 'Civilight Eterna' too? Alright, come over here, don't be nervous... Just like this, feel the flowing energy. Feels like she's holding your hands, right? You'll get along well, I'm certain of it, and I always have been.=和我想的差不多......感谢您。唔，博士？你也想找“魔王”聊聊吗？别紧张，来......像这样，感受能量的流动。是不是有种“握手”的感觉？你们会相处得很好，我一直这样相信。
I expected this. Let's go.=跟预想的一样，我们上吧。
I extend my sincere gratitude to you, Doctor of Rhodes Island. Thank you for sheltering an insignificant down-and-outer. If such mediocrity as even mine can benefit Rhodes Island's cause, then I couldn't be more relieved.=向您致以诚挚的谢意，罗德岛的博士，感谢您收留一个微不足道的落难之人。如果像我这样的庸才都能对罗德岛的事业有所裨益，那真是再好不过了。
I fear neither hardships nor trials, but there is one thing I do not understand. Head Priest says that all lives are equal. If so, then why must the Infected suffer like no other?=苦小僧吃得，累小僧更不惧，唯有一点小僧却怎么也想不通。师父说，众生平等。感染者也是人，只是得了病，为何偏就他们活不得？
I feel a lot better taking orders from you, Doctor. I won't let you down!=由你来指挥的话，我很放心哦。谢谢博士，我不会辜负你的期望的！
I feel better about everyone here, compared to when I just joined Rhodes Island! And they all eat my healthy food on schedule! But... why does everyone pull these weird faces when they finish?=比起刚加入罗德岛时，现在我对大家更放心了！大家也会按时吃掉我的健康食品。只是，为什么吃完之后，大家的表情都变得那么奇怪呢？
I feel I could return home and open a practice right this instant. In fact, I plan to be off on the morrow. Hoh-hoh, yes, I'm pulling your leg. I tell you, I could have found no greater place than here to retire.=我觉得我现在已经可以回老家开一间医馆了，我打算明天就启程——呵呵，开玩笑的。对我来说，没有比这里更好的养老地了。
I feel inspired now.=有灵感了呢。
I feel kinda empty when I've got nothing to do... I guess that's just how engineers are. I bet even you have to idle your time away on occasion, Doctor. Huh? You don't?=闲下来就只会感到空虚呢......工程师就是这样的人啦。博士也会无所事事吗？不会？
I feel like a punch from him can probably send you flying from the end of a street to another.=感觉一拳能把人从街这头打飞到对面去。
I feel like I could go even higher from here—Wait, what do you mean this is the peak?=我觉得我还可以再往上晋升——啊，这就已经升到顶了？
I feel like I heard bells... mm, just my imagination.=好像听见了钟声......嗯，错觉吧。
I feel like no one wants to chat... so whatever...=我觉得大家都不想交流......所以就这样吧......
I feel my bumper burning... should I mourn the carving on the bumper, Doctor?=我感到我的保险杠正在燃烧......博士，请您告诉我，我是否需要为保险杠上的雕花哀悼？
I fell asleep?! Oh, oh no... I'm so sorry, Doctor... Were there any phone calls just now? ...Good, good, sorry for inconveniencing you... I, I'll go wash my face. I'll get back to work right away...=我睡着了？！不，不好......很抱歉，博士阁下......刚刚电话有没有......好的，好的，劳烦您费心了......我......我去洗把脸，马上回来继续工作。
I fended them off just as you instructed... I'm being too solemn? Really...?=幸不辱命，全部解决了。......太严肃了？是吗......
I fight alongside you once again, Doctor, with a sword that's not just for show.=又能并肩而战了，博士，这柄剑可不是装饰。
I fight for the glory of Laterano!=我的战斗，凝聚着拉特兰的荣耀！
I fight for the Infected. Life for our people is rough, anyone with eyes can see that. It's just that most people don't give a damn about our lives. But I do, I care a lot. We've got so many operators here counting on me, and I'm NOT about to let them down.=我为感染者而战。我们的遭遇，有眼睛的人都看得很清楚，只是绝大多数人根本不在乎我们的人生。但我在乎，在乎得很。罗德岛许多干员都在为我提供支援，我绝不会辜负他们的期望。
I fight to reclaim my home, and to put an end to the war. I hope that one day, we'll be able to put down our weapons and pick up the tools to rebuild Londinium. Just like... in the past.=战斗是为了夺回家园，也是为了结束战斗。我希望有一天我们能放下武器，拿起工具重建我们自己的伦蒂尼姆。就像......过去一样。
I figured out how to express myself with donut hamburger combos, skateboarding, and rap battles. What's your deal, Doctor? If you're feelin' burnt out, come kick it with me and Vigna. We'll... hang out. Hanging out is in our DNA. Gotta respect that.=我在汉堡甜甜圈套餐，滑板和街舞比赛里找到了解放自己的方法，你呢，博士？太累了的话，来找我和红豆她们，就当......玩耍吧。玩耍是天性，是很重要的。
I find I do think rather simply about some things. Pure power won't actually achieve everything I set for myself. It may hold the other side off for a while, but it doesn't get to the root of the issue. I must press on, Rhodes Island, I have much more yet to learn here.=我发觉自己对一些事情想得仍旧有些简单。绝对的力量有时候并不能做到我想要做的一切，它是可以暂时阻挡一些什么，但依然无法触及到根本。我还需要继续努力，罗德岛，我要在这里学到更多。
I first came here as a wanderer in search of knowledge. Though the fragments of Rhodes Island's past are lost to time, hope remains. We have overcome the nightmares of the bygone days. As for where we ought to go in the future, I believe you already know.=我最初作为求学的游子来到这里，尽管罗德岛如今再难寻到往日痕迹，但希望仍在。我们跨过了旧日的梦魇，至于未来该行往何处，想必您已经了然于心了吧。
I first contacted Rhodes Island because it was the best place to treat Lisa. But now, I would send her here to learn, even if she were perfectly healthy. Do not let this landship ever stop, Doctor, not after it has been sailing for so long.=最开始联系你们，是因为丽萨的手臂受了伤，而罗德岛是最适合求治的地方。现在看来，哪怕那孩子没有生病，我也愿意送她来这里历练。一艘航行了这么久的船，别让它停下来，博士。
I first saw Rhodes Island sailing in the distance when I was at the branch office. The rumbling of the ship and the tremor of the sands... it's like my chief was whispering in my ear: You've found another place worth fighting for.=我有几次在办事处看到罗德岛远远地驶过，舰船轰鸣，黄沙颤动。很难形容那一刻我心里的感觉......就像是首领突然通过这一切告诉我：你已经找到了值得你再次为之战斗的地方。
I forbid your retreat.=我没准你撤退。
I foresaw this result earlier. A perfect victory.=占卜的结果我早就知道了，我们大获全胜。
I forgot to ask the Perro man what I should call you. I only learned the word 'company' from the Columbians. Do you have a name? Oh, just 'Doctor'? I can do that!=忘问刚才那个佩洛先生我应该怎么称呼您了，其实“公司”这个词我都只在哥伦比亚人那里听到过，我应该叫您“老板”吗？——叫“博士”就好？我记住了！
I forgot to close up…=啊，忘了收摊......
I fought for a single purpose. Let war be the past, then, if the purpose is lost.=曾经我所有的战斗都为了一个目的。失去了目的，就将斗争交还给过去吧。
I found a bunch of these little bottle things in some room, and the sauce inside tasted pretty good. Spicy? Umm... a little. But it's really yummy! Want some, Doctor?=我在一个房间里找到了好多这样的小瓶子，里面的酱味道还挺不错的。辣？对哦，好像是有点辣，但还是很好吃啊，博士要不要来一点。
I found a scale in the nest. Are you starting to shed again? I will sing to you lullabies, take off your gown, and rinse that filth with warm water. Will you... refuse me? I promise you everything... so please, just this once, listen to what I demand.=我在巢穴里找到了一块鳞片，你又要开始蜕鳞了吗？我会唱着歌谣为你揭下丝袍，用温润的水冲刷污秽。你会拒绝我吗？我允诺你一切——偶尔，就这一次，也请你......听一听我的请求。
I found Istina and the girls out there in the field. We used to have a bunch more, too. What happened to them…? I dealt with 'em. Had no choice, they wouldn't play nice.=真理她们是我在路上捡到的，不过一开始可不只有她们几个人。你问其他人在哪？哦......收拾掉了，因为那些家伙，不怎么老实。
I found the enemy!=发现敌人！
I found this plant a few days ago on a field mission. It's quite a miraculous one. Even when it's wilted, all it needs is to soak in water for a few nights, and it'll regrow all its leaves and stems—a method that lets it live for a very long time. Happy birthday, and may our fellowship be just like this plant.=前几天出外勤任务的时候我发现的，这种植物很神奇，即便枯萎，只要在水中浸养几日，它就会重新舒展开枝叶。用这种方式，它可以活很久——生日快乐，愿我们的友谊像这株植物一样。
I get a lot more out of talking to strangers than I do from that 'self-help' shtick.=相比所谓的“自我提升”，和陌生人聊聊能让我受益更多。
I get another promotion? Does this mean I can go some places I wasn't allowed before?=我能再晋升？那是不是就能去一些之前不让进的地方？
I get it! Operators are Executors, aren't they? Executors do errands for the Hall for Spirits, and Operators do errands for Rhodes Island! Huh? No?=我知道了！干员是不是就是执行者？执行者是给会馆打杂的，干员就是帮罗德岛打杂的！嗯？不是这样吗？
I get it, a wish you've pondered a thousand times, when spoken aloud on your birthday, will double the chances of coming true—ohi, my wolves and I are right before you, so why are you still making your wish with your eyes closed?=理解理解，明明是平时琢磨了千百遍的事情，在生日这天一本正经地说出来，成真的概率会翻倍嘛——喂，我和狼群就在面前，你为什么要闭着眼睛许愿？
I get oil on me real easy, so I don't clean my apron often... There's some on my face too? Uhh, I'll go get it off.=油污很容易蹭到，所以围裙不会经常清洗......脸上也蹭脏了？啊，我去擦一下。
I get that whetstones aren't thrilling, but they're a tool you can't go without. Even a blade with sharpness this fine is gonna need nonstop polishing its whole life.=研磨用的砥石平平无奇，却不可或缺。即使是如此削铁如泥的好刀，在它的一生里都得时时刻刻不停打磨下去。
I get the most gratification as a communications intelligence officer when my information is used to its full potential. So keep at it, Doctor!=对一个通讯情报人员来说，最欣慰的莫过于提供的情报被运用到极致。博士也要再接再厉哦！
I give up. Figure it out <@firework.npc>yourself</>.=我也没主意了，<@firework.npc>你自己</>想想吧。
I give up. Figure it out yourself.=我也没主意了，你自己想想吧。
I go forth!=小僧去也！
I got a good head on my shoulders, don't I? Not like I'm book-smart or anything here—the most I'm good at is scheming a thing or two in the street. Be honest, sometimes, there's this thought that plagues me, how maybe I'm no help to Vina at all... What, that's rubbish, you think...? Yeah, alright, fair dos, love! I can't be quitting now!=我的脑瓜还不错吧？但我没读过什么书，唯一擅长的只是一些街头小算计。偶尔我忍不住想，会不会我根本帮不上维娜什么忙？不是这样......吗？嗯，博士，那我就继续努力吧！
I got all of them. I just hope they're worth it.=全吃下了，但愿这些人有让我们这么做的价值。
I got beat up by this guy last time=上次被这家伙打了
I got beaten like that before, by you, Doctor.=以前博士您就是这么暴打我的。
I got into an accident while I was on a lone study out in the country, and was unable to contact the rescue team. Pillow and I had to make it all the way back to inhabited land on foot. After that... I didn't really want to go out doors.=我在野外独自考察的时候遇到了意外，等待了很久也没有联系到救援队，最终和小抱枕徒步走回了有人的集落。那之后......我就不太爱出门了。
I got it all down.=已经全部掌握了。
I got my mirages to lead them off. We'll go this way.=幻象引开他们了，我们走这边吧。
I got myself some new trinkets. You'll love them.=我又搞到一些新玩意，你会喜欢的。
I got some bodycam footage from the gangs we busted back in my frontier days. Want it?=我还有以前在边境制服犯罪团伙的执法录像呢，需要不？
I got some new inspiration after talking to Miss Eyjafjalla today! She's very well-researched on environmental geology. Thank goodness my group's research wasn't stopped because of my accident. Heheh! If I get results this time, I can reapply to the Institution to resume my studies.=今天和艾雅法拉小姐聊天又获得了新的灵感，她对于地质环境真的很有研究！幸好我们小组的课题没有因为我出的意外被叫停，嘿嘿，如果这次能出结果，我就可以申请留校继续读书啦。
I got taller again, right? By the time I'm as tall as you, the people of Dahuang will definitely have cultivated the seeds they want. When that happens, I'll invite you to come sit with us in the fields. The rice flowers are gonna look even better then!=我又长高了点，对不对？等我长到你这么高的时候，大荒城里的人肯定培育出他们想要的种子了，那个时候我邀请你过来玩，我们一起坐在田垄上看稻花！
I got the crystals on my hand from a highwayman. His legs were shaking and I thought I could talk him out of it, but his mind was made up. When I discarded his Originium explosive, we both got caught in the blast. In the end, I left him some money for his sick child's treatment. As for my own condition, I got used to it long ago.=我手上的结晶？一个劫镖的，两腿都在抖，我以为交涉一下就能劝走，但他铁了心。扔掉他的源石炸药时，我们俩都被爆炸波及了。最后，我还是给他重病的孩子留了医疗费。至于我这病，早习惯了。
I got this coat from a certain sergeant. Death had already come for her at the time. Her expression was softening, her breathing getting shallower and shallower. I held her hand, and waited... Waited until her head nodded a bit. I helped her close her eyes, and then completed our trade.=这件外套是我从一名士官那里换来的。那时死亡已经光顾，她的表情渐渐放松，喘息越来越弱。我握住了她颤抖的手，等候着......等到她轻轻点头，我帮她合上了眼睛，完成了这笔交易。
I got this fragrance from Perfumer-san. She says Gloria uses it too.=这是调香师小姐给我的香水。葛罗莉亚也在用的。
I got this problem where I kinda end up breaking stuff, so I'm working with my Ikebana teacher to control my strength. Besides, getting surrounded by all those pretty flowers makes me real happy!=缠丸我啊，总是一不小心就弄坏周围的东西，所以我就向花道老师学了插花，试着控制自己的力量。而且，有那么多漂亮的花围着自己，本来就挺让人开心的！
I got this. Focus elsewhere.=这里有我，注意别处。
I got this~=好的~
I got your back, Doctor. Doesn't matter who's picking fights with who. Even bigwigs have to own up to their mistakes!=我支持你，博士。管他们谁惹得起，谁惹不起。就算是“大人物”，也要为自己的错误负责！
I gotta hand it to her, Doctor, this axe Zumama made for me turned out great, but I've already got this muscle memory from whacking enemies with my staff. See, still carrying it with me. I'm here to save people, after all, not beat 'em up. Gotta work that out.=哎，博士，你还别说，虽然祖玛玛给我做的这把斧子很不错，但我已经有点习惯用这根杖敲人了，你看，我还带着呢。毕竟我要做的是救人，不是揍人，这事还是得想想办法啊。
I gotta hand it to you, Doctor. Taking care of Monica alone takes everything out of me, but you have to take care of so many operators… Anyway, let me know if you ever need help. You know, you're not the only caretaker around here.=博士，有时候我觉得你真是挺厉害的，我光是应付莫妮卡一个都觉得够呛了，而你要关心那么多干员......总之，要是遇到什么难事的话，你可以喊我，你知道，我在照顾人上，还蛮有心得的。
I gotta say, your leadership skills are decent... But Aosta once said that an organization turns rotten when people let their guard down. So, I'll be keeping a close eye on you.=我承认，你这家伙作为领导者来说还可以......但是，奥斯塔说过，一个组织的腐化，有时候就是从掉以轻心的时候开始的，我会盯紧你。
I grew up in a monastery in Higashi. Though I could recite the scriptures by heart, I never could understand their true meanings. The great masters, among whom my old head priest, offered explanations I could comprehend even less. Doctor, you seem learned, mayst thou be able to teach me?=小僧从小在寺庙长大，虽然经文背得滚瓜烂熟，但经中含义却总是一知半解，住持爷爷和其他大师的释义就更难懂了。博士，你很有学问的样子，可以教教小僧吗？
I grew up in Kazdel. It sounds like I had it easy, but I'm sure you know it's hard for a couple to raise a child there. They probably burned all the luck they had to let their boy grow up safe and sound.=我是在卡兹戴尔长大的，这话说起来轻松，但您也知道，在那里一对夫妻抚养一个孩子很不容易，要让自己的孩子平安长大，搞不好，得耗尽他们一生的好运气。
I grew up in Laterano and didn't really have the chance to learn about other cultures. Here at Rhodes Island, I get to see such diversity, way beyond my imagination. Actually...it's not so bad.=我从小成长在拉特兰，并没有什么机会接触其他的文明......罗德岛让我看到了许多我没法想象的生活，说不定，也不赖......
I guarantee that field op will be cleared without a hitch, so— I can't dump it on another operator? Come on, It was a long trip for me to come here, and I'm better off spending my time in the workshop while I'm on the ship. Work with me here, will you？=你安排的外勤任务，我会确保顺利完成的......欸，不可以转交给其他干员完成吗？我来罗德岛已经算是出远门了，在舰上的时间还是花在工坊更好，体谅一下我嘛......真的不行？
I guess I can't just shut my eyes and flail my weapon around... I didn't hit anyone I wasn't supposed to, right?=果然不能闭着眼拿武器一通乱挥......我刚刚没砸到什么不该砸的人吧？
I guess I followed Durin to a pretty nice place. I've seen huge nomadic cities, beaten up so many baddies in battle, and eaten so many great foods I'd never seen before. Once I get home, I'll turn all these stories into a travelogue and get it published. It's bound to be a bestseller!=跟着杜林来到了一个不错的地方呢。见过了巨大的移动城市，在战场上打过了许多坏人，还吃到了许多没见过的美食。等我回到老家，把这些故事写成游记出版的话，一定会畅销的！
I guess I'll drop in at Medical before the mission.=出任务前去医疗部看看吧。
I guess I'm more accustomed to figuring things out myself...=果然，我还是习惯一个人思考问题啊......
I guess it's like being a foreman at a construction site?=和施工队长差不多意思呗？
I guess it's time for me to get serious. Alright, let's crush the bad guys!=该动真格的了。让我们把讨厌的家伙，全部碾碎~
I guess me old Morgan's Memoirs is gone. Probably lost it in the Glasgow Gang base, if you'd even call it a base... and if the Glasgow Gang still exists. War's not some heroic fantasy. There's moments of deathly honest grief... just, instants you can't describe.=“摩根回忆录”不见了，可能丢在格拉斯哥帮的据点了吧，如果那还算是个据点，格拉斯哥帮也还存在的话。战争不是什么英雄传奇，那些真正惨痛的瞬间......是无法被描绘的。
I guess only my mama would be happy to hear I got promoted... It's all the same to me. But If I get promoted high enough to order you around… Heehee, then my head is full of ideas.=升职这种事情，只有妈妈听到会开心吧？对我来说都一样。不过要是能晋升到给你下命令的位置，那我可就有不少点子了。
I guess that's it, Saria. Kill me here, and make it quick. Or maybe not so quick. I should savor the moment. I only get one chance, after all.=就这样吧，塞雷娅。在这里干脆利落地杀掉我。或者没那么干脆也可以。反正只有一次机会，我愿意再多体验一会这特别的滋味。
I Guess This Is Stage 2=就叫第二关吧
I guess we're done. Can I hit the pachi… Err, can I take a game break now?=看起来已经完事儿了，我能去玩......不，我能去游戏机那儿休息一会儿了吗？
I had a chance to visit a padishah's trove when I was little. There, I saw a massive piece of ore, its color as vibrant as my own hair. It was many years later before I learned its name: Wulfenite. That's what inspired me to start collecting minerals.=小时候，我曾经有幸进入帕夏大人的宝库。在那里，我见到了一块巨大的矿石，它的颜色和我的发色一样鲜艳动人。我花了很长时间才找到它的名字——钼铅，而这，就是我收集矿石的起点了。
I had a customer who complained he'd been seeing the same psychiatrist for years with no effect. I asked him why he didn't change doctors, and he said he didn't want to hurt his doctor. I asked him how I could help; he said I looked like a scammer and wanted me to scam him. How rude! Then? I told him the tea he ordered was imported and would cost 88,000.=前阵子有位客人光临，抱怨自己看心理医生三年了也没效果。我问他怎么不换个医生，他说怕那个医生伤心。我又问有什么能帮助到他的，他说我不像医生，倒像个骗子，他现在就想找个能骗自己的人。唉，这真是、真是太无礼了！我怎么可能骗客人呢......后来？后来我跟他说他点的那杯茶要八万八，是炎国进口的。
I had a dream, before I came to Rhodes Island even, that we were all living here, working here. I can recall it so vividly even now, as clear as any memory... Hence, when I greeted Vigna-san with a 'Nice to meet you', I couldn't help but feel a twinge of estrangement. *chuckle* Do keep this strictly between us, please?=来罗德岛之前，我就做过一个在这里生活和工作的梦，现在回想起来，梦里的一切仍旧很清晰。到这里后，跟红豆小姐初次打招呼时，我还感到了一丝落寞。呵呵，博士，可以帮我保守这个秘密吗？
I had a dream. I saw my clockwork fowlbeasts taking flight without returning to me. In the end, I stood in front of a long river empty-handed, yet... I couldn't help but feel relieved, knowing they would roam the skies free, knowing where to fly.=我做了一个梦。我梦见发条羽兽一旦放飞，就再也收不回来了。最后我两手空空，站在流淌的长河前，却为它们知道自己要飞去哪里而感到......庆幸。
I had a dream... a dream where the sun rises, and in the distance beyond the horizon... there was my hometown. The place I might never get to return to, ever again.=我做了个梦......那是太阳升起的地方。视线无法触及之处，我的祖国就在那里......我或许，再也回不去了。
I had a feeling that you'd come, so I compiled this story based on intel that I obtained from three different sources...=冥冥之中感应到今天您会光临小店，所以我前几天特地从三个不同的口子打听来这些线索，连夜整理成完整的故事......
I had a taste of it back in Trimounts, but your strategic planning and judgment here were truly impressive... Would you mind if I reported to the Foundation? They would be glad to know there's an outstanding commander behind Rhodes Island.=虽然在特里蒙的时候就领教过，但你的谋略和对局势的判断还是让人惊讶......罗德岛藏着一位优秀的战术指挥官，你介意我向基金会这么汇报吗？
I had lots of worries before I came ashore. My concerns have been validated, yet I feel even more confident. Why? Because I see a universal tenacity shared by land and sea. You face Catastrophes as Ægir fights the Seaborn—we will never surrender.=上陆之前我曾忧心忡忡，现在那些担忧几乎都被证实了，我却有了更多信心。原因？我看到了不分海洋与陆地，所有人共同分享的坚韧。你们面对天灾时和阿戈尔面对海嗣时一样，从未崩毁。
I had my grievances, I did. While Victoria was booming, I was living on scraps. Who said I should pay the price once the bloody place went arse-up? But look at me, I came back anyway. I mean, my life, everyone I care about... all of it's here still.=我呀，是有过怨气的。维多利亚很繁荣的时候，我穷困潦倒，等它走向衰亡，凭什么要我来付出代价？可我依然回来了。毕竟，所有我牵挂的人和我的生活......都还在这个地方。
I had Officer Hoshiguma on me for a while, for a couple of reasons... But I know she was just looking out for me, same as the neighborhood aunties and uncles.=过去，因为一点原因，我一直被星熊警官盯着......不过，我知道，她和街坊的叔叔婶婶们一样，都是真心为我好。
I had this sapling brought all the way from Minos to celebrate your birthday. Find somewhere to plant it. I hope the joy of growth and new life will reach you in your thoughts.=这是为了庆祝您的生日专门托人从米诺斯带来的枝条，找个地方种下吧，希望新生与成长的喜悦能传递到您的心中。
I happened to be in the training grounds this whole time, and only realized it was past midnight once I heard the cheering coming from outside... Allow me to give you my first greetings of the year, then—a very Happy New Year to you, Doctor.=我刚在训练场，突然听见外面一阵阵欢呼......这是我新年的第一句问候——新年快乐，博士。
I hardly ever see Rhodes Island this lively. I take it you guys are fine with kicking back and relaxing then? Unfortunately, I only managed to prepare a few 'surprise' gifts. You should already know what's inside, right? Don’t want any? You sure? Your loss then.=很少见到这么热闹的罗德岛，什么，这是可以放松享受的意思吗？很不巧，我只准备了一些惊吓礼盒，至于里面有什么，你应该清楚得很吧？那还想要吗？不要了？真可惜。
I hate it when I'm ordered around without rhyme or reason, but ordering others sits just as badly with me.=我讨厌被人无缘无故地命令，但命令别人一样让我不舒服。
I hate it when you white coat creepers stare at me... Yeah, I mean you! What'cha looking at? Go stare at something else!=我最讨厌穿白大褂的家伙盯着我看......就是在说你啊！在说你！别看了，脸转过去！
I hate to admit it, but I can sense what you're thinking. So shut those mouths of yours. Laterano doesn't need to be saved! By you! Like this!=真不愿承认，我能感受到你们在想什么啊......所以，把嘴闭上吧。拉特兰，起码不需要被你们，用这种方式拯救！
I hated it whenever anyone brought up my dad while I was in university. Are we on bad terms? Naw, he's not a bad dad, and I'm grateful to him. But I hate it when people look at me like a mining mogul's spoiled kid. I'm more than just my dad's daughter!=读大学的时候，我最讨厌的就是别人总提我爸——家庭矛盾？那倒不是。我爸人不坏，我也很感谢他，但总有人问都不问就把我当成矿老板家只会花钱的大小姐！他是他，我是我！
I have a bad feeling; there must be a terrifying Feline lurking nearby. Doctor, stay alert! They'll catch you off-guard, leap out from some shadowy corners, and smack you to the ground with a single swipe. Eh? It won't happen?=直觉告诉我，有一只可怕的菲林就在附近，博士，你可要当心了。他们总会趁你分心的瞬间从黑暗的角落里跳出来，然后一爪子把你摁在地上。欸？不会？
I have a distant relative who had great musical talent ever since she was a child. Contrary to what others expected, her gift led her onto a tumultuous path. Fortunately, she seems to hate me very much, because I cannot see the illusion she creates, nor understand what emotion means to people.=我有一位自小就拥有绝佳音乐天赋的远亲。与其他人的期待完全相反，她凭恃才能走上了混乱的道路。幸运的是，她似乎十分厌恶我，因为我既看不见她描绘的幻觉，也不知道情感对人有什么意义。
I have a distaste for war.=真讨厌啊，战场。
I have a fair insight into coordinating formalwear and jewelry, you know. Right now, though? Treat this sort of dress-up as an actor's costume. The gentry and aristocracy are all at their drinking parties trembling for dear life, putting on a play of peace, watching for an explosion without knowing when it'll come.=对于礼服和首饰的搭配，我可是颇有心得。不过，现在这样的装扮，你就当作是演出服吧。名流与贵族们在酒会上心惊胆战地演着名为和平的戏，提防着不知何时会发生的爆炸。
I have a name. I am Liz—and I am your enemy. Qui'sartuštaj, I'm stopping you because... I don't agree with a single word you've said.=我有名字的。我叫丽兹，是你的敌人。奎萨图什塔，我阻止你......是因为你说的每一句话，我都不同意。
I have a question. Phantom of a bygone age, who boasts yourself a giant, a god, a supreme creator, one who can dictate the fate of the Sarkaz. Are you truly the only one of your kind...=我有一个疑问。自诩巨人，自诩神明，自诩造物主，自诩能主宰萨卡兹命运的上一个时代的恶灵，真的唯有你一人吗？
I have a shiny mouth...? Right, I just ate a fluorescent Originium Slug gummy.=我的嘴在发光......？嗯，我刚才吃了荧壳源石虫软糖。
I have a visual.=视野清晰。
I have all kinds of memories. I don't know where they came from, and I don't know which ones are really mine. I've been traveling back and forth, from country to country trying to find the source. And now, here I am at Rhodes Island.=我有着各种各样的记忆，我也不知道它们是怎么来的，我也不知道哪些是真正属于我的。为了找到记忆的来源，我一直在各个国家中来回旅行，而现在来到了罗德岛。
I have always been your companion. Then, now, and after... I will always be with you all.=我一直是你的同伴。从前，现在，未来......我会一直陪伴着你们。那么......
I have always found Rhodes Island's methods quite… refreshing.=罗德岛的手段总能让我耳目一新。
I have always, always wanted to bring you to a special place... A place where secrets are imparted...=我一直、一直想带您去一个地方，一个能听到“秘密”的地方。
I have an extra project here that needs all your cooperation for testing.=我这里还有一个额外项目需要各位配合测试。
I have an idea. Care to hear it?=我有些新的想法。
I have an unusual skin tone, you say? Hah. Just a souvenir from back when I snuck into a biolab, and... Please, I'm joking around.=老夫我这样的体色很稀有吧？哈哈，那是在以前，潜入一间生化实验室的时候......哈，开玩笑的，开玩笑。
I have attempted a few combat techniques, and they have yielded excellent results.=我尝试过其中几种战斗技巧，实践效果不错。
I have bait.=诱饵在我这里。
I have beautiful handwriting? Thank you. It just comes with the facade when you're raised noble, which I've never been keen on. But sometime these days, I'm grateful for it—whenever I pick up a pen, everything else leaves my mind, and my focus is only on how I write every letter in the proper way.=我的字很好看？......谢谢，只是贵族修饰门面的花架子罢了，我不喜欢这些。不过，现在我偶尔会很感激它——当我拿着笔，别的什么也不想，只是在想如何写好每一个字母的时候。
I have been looking for you all day, Doctor. Look, my paper was published in a Columbian journal. My research is heading in the right direction! Huh? I am smiling, am I…? It seems I truly am happy now.=博士，我找了您很久，您看，我的论文发表在了哥伦比亚的学术期刊上，我的研究方向是正确的！啊？我在笑吗......看来我是真的很开心。
I have been looking for you, Doctor. The cleaning agreement that I have entered into with your company is nearing its end. If you desire a new agreement, you may refer to these items I brought with me for reference. The Notarial Hall has never entered into a long term agreement with a foreign corporation. Our partnership with Rhodes Island will be a new challenge.=我在找你，博士。我与贵司签署的清理协议即将到期，如果需要更换一份新的协议，我带来的条目可供参考。中庭公证所此前没有与外部企业长期合作的先例，与罗德岛的合作将会是一次新的尝试。
I have charge of this sector.=这片防区由我负责。
I have conquered all trials you gave me... Were you watching me?=我战胜了您给予我的全部考验，您看到了吗？
I have dreams of snowy mountains all the time. Dreams of... running across lakes frozen deep. But my home isn't just snow and ice. Grass covers the valleys, and trains weave swiftly between the slopes. Those, too, form the Kjerag of my memories.=我常常梦见雪山，梦见......我在结了厚冰的湖面上奔跑。我的家乡不只有冰雪，还有覆盖山谷的青草，和疾行在群山之间的列车。这些，都是我记忆中的谢拉格。
I have erred!=我错了！
I have every step of Trooping the Colour memorized by heart, but I still have a long way to go to truly carry the banner's weight and find the way forward.=掌旗行进的每一个动作都刻在我的身体里。可要真正支撑这面旗帜的重量，要看清楚前进的方向，我还差得远。
I Have Gazed=我曾凝望
I have heard an expression from the East: 'No martial art is infallible, except for heat.'=听说东方有句古话：天下武功，唯热不破。
I have heard there are certain hobbies that are not easily understood by others. Perhaps this is one such hobby?=我听说有些人会有不被他人理解的兴趣，这是否也是其中一种？
I have known of you for quite a while. I have wished to make your acquaintance ever since.=久闻大名，很早以前我就想与你交朋友了。
I have learned a lot. Thank you.=我学到了很多东西。谢谢您。
I have learned some new tricks, since the last battle.=对于战场，我有一些新的体悟。
I have more than one weapon.=别忘了我的武器不止一柄。
I have moved all of them to the graveyard.=我已经将他们全部移动到墓地之中了。
I have never escaped from vengeance, and I will never sink into it.=我不曾从复仇中脱身，我也不会在复仇中陷落。
I have never held the slightest hesitance to entrust my life to your hands.=将性命交予您手中，我从未有一丝犹豫。
I have no concept of what it's like to be Infected. Perhaps Rhodes Island can help me understand. I don't care, but if you have your own considerations. Fine, I'll hear them out.=我没有作为感染者的自觉。也许罗德岛能给我一点提示，我不在乎，但你们有自己的考量。我接受。
I have no demands of my accommodations, so please assign me as you will.=我对住所没有要求，任您安排。
I have no doubt.=我没有疑问。
I have no intention of setting my eyes on you.=我不愿注视你们。
I have no interest in the identity of my enemy.=我对敌人的身份没有兴趣。
I have no objections. If these long-winded documents turned out to be a waste of our time, you would be the one to suffer the consequences.=我没意见。如果这些繁文缛节浪费了我们的时间，需要承担后果的人是你。
I have no promises to make.=我没有什么可承诺的。
I have no regrets. Yes, true, they did drag me out of Laterano against my will... but this has been a great adventure. I've enjoyed it.=我不后悔了。嗯，是的，虽然当时她们强行把我从拉特兰拽了出来......但确实，这是一场有趣的冒险，我很喜欢。
I have no right to go against your will...=你的意志，我无权违背......
I have no talent to speak of. So as a crossbowman, I can't let an enemy within three meters. Not even a corpse.=我没有任何天赋可言，所以我作为弩手，绝不能允许敌人的尸首出现在三米之内。
I have no time to waste on feeling lost.=没有时间犹豫了！
I have nothing against taking orders, but I don't like fighting without knowing why I'm doing it.=我不讨厌被命令，但我讨厌不知道自己在为什么战斗的感觉。
I have nothing against you guys. It's just the story of our lives.=虽说无冤无仇，不过这就是生活呢。
I have nothing to say. But remember this one word: survive.=我没什么要说的，活下来就好。
I have plenty of things I don't like. Oripathy, for instance... But there's no point in worrying too much. I would rather live my days in happiness! Plus, I've got you with me, Doctor!=我也有很多不喜欢的东西，比如说矿石病啊什么的......但是，反正为这些烦恼也没有用，还不如快快乐乐地度过每一天！而且，还有博士您在我身边呢！
I have prayed to the gods, and They have revealed to me an auspicious omen! We'll find something good this time.=我已经向神祇祝祷过了，祂为我降下了幸运的征兆！这次一定能有不错的发现。
I have received enlightenment.=我已经受到启发。
I have returned the Teekaz blood to where it belongs... Go and see, go to Londinium—I'll be waiting for you behind the curtain of ruin.=我已经把提卡兹的血还给故乡......去看吧，去伦蒂尼姆看看——我在毁灭的帷幕后等着你们。
I have settled an account on your behalf. With the right person, you shall know only gain, never loss.=替你算了一笔账，用对了人，只盈不亏。
I have some free time, so I guess I could help you out... What's this? This has got nothing to do with disasters and Arts, just some normal paperwork? Hey!=我现在正空闲，倒不是不能帮你一些忙......这些是什么，不是灾害和法术相关的问题而是普通的工作文书？喂！
I have some questions, Doctor. I hope you can answer them for me.=我有一些问题，博士，希望您可以为我解答。
I have some spare time today, so I do not mind a game.=今日得空，对弈无妨。
I have standards in my line of work: Don't harm the innocent, don't get bystandars involved… To be honest, it's hard to stick to them…=在工作上，我有自己的原则，我不伤害无辜，也不让无关的人承受损失。......说实话，这好难。
I have the basket ready. Should we head to the fields to catch mudfins together?=小笼我都准备好了，要不要一起去田里抓泥鳞？
I have the intel for what lies ahead all sorted. Go forth with aplomb.=前方的情报我已经收集好了，可以放心进发。
I have the map here.=我已经准备好了这里的地图。
I have their signals in my head now. They won't get away.=我已经记住了那几个家伙的电信号，他们跑不了的。
I have to get back to my handcannon practice once I'm done with my work here. Rhodes Island has shooting lessons? No, I'll pass. An inquisitor's handcannon isn't your normal firearm. It's not better aim you need to fully master it. It's an indomitable will.=等这里的工作忙完，我还得回去继续练习使用手炮......罗德岛的射击课？不，谢谢了，审判官的手炮并非寻常铳械，想要控制自如，需要的是更顽强的意志，而不是瞄得更准。
I have to get serious now!=我可要认真起来啦！
I have to load it too? I'm just a driver.=装车也得我干？我只是司机啊......
I have to say, it's just like a dungeon in here...=这里面真的很像一个迷宫啊......
I have to train hard at Rhodes Island! First, I'm gonna get tougher than Kay, then I'll beat Gavial, until I finally outdo Vulcan! Then I can go back home and be a warrior as great as Papa...! Doctor, are you gonna miss me when I'm gone?=我要在罗德岛好好锻炼！首先要变得比小刻厉害，接着超过嘉维尔，最终超过火神大姐！然后就可以回家，成为和爸爸一样厉害的勇士了！......博士，到时候，你会想我吗？
I have to wear this...? Are you sure, Doctor? I don't recall this sort of adornment being called for on the stage... Very well... And dance with you? That would be a little... Oh my. Excuse me, Doctor. The steps here should go like this... Here, let me show you.=需要戴上这个吗......？博士，您确定？我不记得舞台上需要这种装饰......唉，好吧。还要准备舞蹈？这......请等一等，这里的步子应当是这样跳......来，我来教您。
I have to work hard to finish the research my parents began! I want to prove that their work was meaningful, and that it could maybe even change the world!=为了完成父母的研究，我还得更努力才行。如果我能证明他们的研究是有意义的，说不定，将会有一个影响世界的大发现呢。
I haven't finished telling my last story. It won't take too long, three days and nights at most.=上次的神话故事我还没讲完......不会讲太久的，最多三天三夜。
I haven't had a day of peace ever since I picked up this grumpy hunk of scrap metal. Can you imagine what it feels like to have an old, undying geezer babbling on about the past, right into your ear, day in and day out? Oh, you do? Well, well, guess misery loves company, Doctor.=自从带上了这堆没事就念念叨叨的破铜烂铁，我就没过过一天清静日子。你知道有个老不死的东西成天在你耳边啰嗦些陈年破事的感觉吗？哦，你知道。这下我们同病相怜了，博士。
I haven't seen you since Trimounts, Doctor. Tin Man, P.I., representing the Maylander Foundation. Starting today, we'll be cooperating with Rhodes Island in a variety of sectors, along with sharing our resources... and secrets.=特里蒙一别后，终于又见面了，博士。侦探锡人，代表梅兰德基金会。自即日起，我们将与罗德岛在各个领域展开合作，共享资源......与秘密。
I haven't taken orders in a long time… feels kinda weird.=好久没有听过别人的命令......还真有点不习惯。
I haven't thought much about what I will become, but Rhodes Island could become home to many. Thank you, Doctor.=世事无常，我还没有想清楚自己将来该怎么样，但是罗德岛，或许可以成为许多人的家。博士，谢谢你。
I hear a musical school known as 'jazz' is currently popular in Columbia. I've had the fortune to hear a few records. The free, unweighted playing style greatly amuses me, but sadly, I seem to lack the temperament for performing in such a swing.=听说哥伦比亚在流行一种名为爵士乐的音乐流派，我有幸听过几张唱片，对它率性自由的演奏方式很感兴趣，但很遗憾，我似乎缺乏演奏这种旋律的气质。
I hear a voice... repeating something in my head...=在脑海中......有什么声音......在回响着......
I hear explosions. One min, I'll head down to check. Exhaust fans sound normal, then next is... No, right. Forgot I'm riding with Rhodes Island now. You don't get Originium slugs in the pipes here. Um... Must be Engineering running weapon tests. Sorry about that, breaking your door down.=有爆炸声。稍等，我去下层检查。排气扇声音正常，后续——不，不对。我现在搭乘的是罗德岛，管道里不会掉出源石虫，那个声音是工程部在做武器试验。不好意思，把你的门撞坏了。
I hear fowlbeasts flapping their wings.=我听到了羽兽振翅的声音。
I hear rumors of their revered spiritual leader being part of the thick tail faction, and they're even planning of erecting a statue with her tail being thicker than the statue's base.=有传言说他们一致尊敬的精神领袖也是粗尾派，他们还打算给她立一个尾巴比底座还粗的雕像。
I hear some new clothes came into the store? Doctor, come check 'em out with me!=听说销售站新上了一些衣服？唔，博士，你可一定要陪我去看看。
I hear that this is the most well-connected place in Mitsukue? Let's get straight to the point. I've got the money. You understand, don't you?=听说这里是御机最懂行情的地方？我们就别浪费时间了，这可都是实打实的钱，你懂的吧？
I hear the elegy.=我听到了挽歌。
I hear the others are expressing their feelings of fondness for you by way of gifts, but you and I have no need for such tedious things to express our emotions! Our hearts have long been connected through heat and impact! Doctor! Happy birthday!=听说大家都在用送礼物的方式表达对博士的喜爱之情，不过我觉得博士与我根本不需要这些繁琐的东西来表达心意！我们的内心早已被热与冲击力连接在了一起！博士！生日快乐！
I hear the Sarkaz's call for love.\n<@lv.item><Transverse Plate> </>Deploying Operators requires the assistance of nearby Operators.=我听见，萨卡兹对博爱的呼唤。\n<@lv.item><接驳地块></>初始不可部署干员，需要周围存在其他干员进行协助
I hear the Sarkaz's call for love.\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators.=我听见，萨卡兹对博爱的呼唤。\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助
I hear the sound of the flooding tide.=我听到了潮水涨起的声响。
I hear the sound of the storm, and so do they. They're dying to become a part of the storm, to howl wantonly through the air, to go and devour this hateful city before us.=......我听到了风暴的声音，他们也听到了。他们迫不及待地想要变成风暴的一部分，肆意地在空中吼叫，去吞吃我们眼前这座可恨的城市。
I hear the waves drumming against the hull. They herald our victory.=我听到海浪在拍击船舷，它在预告一场胜利。
I hear them.=我听到了。
I hear you calling for me, I'm just not obliged to heed. Oh, don't startle the little pink ones, I worked ever so hard to train them as cushions. They were cajoling me into lava surfing before that. So uncouth—you might as well subject me to rap or put me in one of those smoking mechs.=我听到你在叫我，但那不代表我要回应。唔，不要吓到这群粉色的小家伙，我好容易才让它们乖乖当枕头，而不是驮着我在岩浆冲浪——那简直和强迫我听说唱，或驾驶冒烟机甲一样，真是无礼。
I hear... someone crying?=这个声音在......哭？
I heard a lot about Gavial. Like how she can crush a rock with her abs, and tear a raging beast apart with one hand. Is she actually that strong? Stronger than Chief Blaze? Warfarin said if I get treatment from Gavial, I'll know firsthand how strong she is. It's worth a try... Hm? Doctor, why are you stopping me?=我听了很多嘉维尔的事，像胸口碎石单手就能撕碎狂暴凶兽之类的。她真有那么强？比煌大头目还强？华法琳说，可以找嘉维尔治疗来切身体会她的强大......嗯？博士，为什么要拦着我？
I heard about a super difficult accomplishment you can get from a treasure chest, I'll try to find it tomorrow!=听说游戏里面有个很难达成的宝箱成就，明天我去挑战一下试试！
I heard Fia made some friends here. Does she get along with the others? She's got a sharp tongue, but deep down she's hiding a heart of gold... I guess it's my fault for making fun of her too much when she was little. But then, where's the fun in raising a child, if you don't make fun of her?=听说小菲在这里交了些朋友？她和大家相处得好不好？那孩子嘴上不饶人，但是心很好的......哎，别怪她，都怪我当年逗她逗得太过，脾气逗臭了。不过，养孩子不逗着玩那乐趣在哪里啊？
I heard I might run into W here? Seriously? She and Ines saved me a while back, and I'm thankful for it, but she can be real annoying sometimes... Doc, I'm surprised you had the guts to hire her.=我听说在这有可能会遇到那个W？真的假的，虽然她和伊内丝当时救了我，我是很感谢啦，但那家伙有时候真的很讨厌欸......博士，你怎么连那种女人都敢雇佣啊？
I heard it's your birthday. So I brought a vintage from my cellar to join in the fun... Oh, no need to be so polite. A bottle doesn't compare to a good time spent with friends.=听说你今天生日，我过来凑凑热闹，从地窖里找出一瓶好酒送给你们尝尝。是有些年份了......哎，只是一瓶酒而已，论珍贵哪里比得上大家聚在一起有说有笑的时光。
I heard someone tried planting sunflowers on the roof? Not a bad idea.=听说有人把向日葵种在了屋顶上？不错的尝试。
I heard that every night, the Nightmare Knight stalks the long street leading to the exhibition hall of the Wall of Champions, looking for a worthy opponent.\n<@lv.item><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used\n<@lv.item><Knight Crest></> When used, permanently provides visibility over a certain tile\n<@lv.rem>Condition:</> Coalescing Fear multiplier increased; Tola and Nightzmora Followers have increased Max HP.=通往冠军墙展厅的街道，听说每逢夜晚，逐魇骑士就会在此徘徊，寻找值得一战的对手。\n<@lv.item><城市霓虹></>可以提供初始视野，使用后视野范围扩大\n<@lv.item><骑士之徽></>使用后可以永久提供某一格地块的视野\n<@lv.rem>额外条件：</>恐惧凝集倍率提升，拓拉及梦魇追随者的最大生命值提升
I heard that every night, the Nightmare Knight stalks the long street leading to the exhibition hall of the Wall of Champions, looking for a worthy opponent.\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used\n<Knight Crest> When used, permanently provides visibility over a certain tile\nCondition: Coalescing Fear multiplier increased; Tola and Nightzmora Followers have increased Max HP.=通往冠军墙展厅的街道，听说每逢夜晚，逐魇骑士就会在此徘徊，寻找值得一战的对手。\n<城市霓虹>可以提供初始视野，使用后视野范围扩大\n<骑士之徽>使用后可以永久提供某一格地块的视野\n额外条件：恐惧凝集倍率提升，拓拉及梦魇追随者的最大生命值提升
I heard that the directing team recently won an award. I hope the show actually earned it, and isn’t just another mediocre product propped up to fluff Signora Sicilia. It's not fair to hardworking playwrights.=听闻了导演组最近获奖的消息。希望配得上这个分数的是真正的好剧，而不是以吹嘘谄媚西西里夫人为由，顶下原本的优秀剧目的次品。这对努力创作的剧作家们并不公平。
I heard that this dude's number one on the Lungmen finball stall rankings! But he seems to be selling live fins today instead.=据说有人给龙门鳞丸摊做了排行榜，这位小哥的摊位排名第一！不过他今天好像没在卖鳞丸，而是在卖生鳞。
I heard the Grandmaster also came to Rhodes Island? Don't worry, I won't pick a fight; but he must be curious if my skills have improved since I left Yumen... Come to think of it, after walking such a long road, he really should be taking it easy. And yet, he still pushes himself into a life of conflict. The same goes for you, Doctor.=听说宗师也来了罗德岛？别紧张，想必他也好奇，玉门一别后，我的武功有没有进步......说起来，他这样的人，明明走了那么长的路，最该洒脱，却偏偏活得最不自在。博士，你也差不多。
I heard the news! Today's yer big day, Doctor, so that means a meal on you, aye? Me and Chenchen'd always treat each other to supper back on our birthdays at school, heheh. Oh, right, I've got a wee prezzie for ye, too. Here y' are! It's one of the potatoes I planted a wee while ago- just sprung up proper today!=我听说啦，今天是博士的生日，那么该博士请客吃饭了！在学校的时候，我和陈陈都是过生日的那个人请客的。对了对了，我也有礼物要送给博士。看！之前种下的一颗土豆，正好在今天开花了！
I heard the sound of your footsteps, Doctor.=听到你的脚步声了呢，博士。
I heard the stage setup for the masquerade has begun? I, as a fan, definitely have to help out! Don't be shy, these are old tables from Rhodes Island that were just sitting around, and I've refurbished them to suit the band's style. They'll definitely come in handy! So, please make sure to invite me to the masquerade!=听说舞会的场景布置开始了？那作为粉丝的可露希尔我一定要来帮帮忙才行！别客气，这些都是罗德岛上闲置的旧桌台，我已经按照适合乐队的风格重新修缮了一下，一定能用得上！所以，请务必要来邀请我参加化装舞会哦！
I heard today was your birthday. I support chasing all sense of ceremony, even if it's not going to mean anything. So, happy birthday, Doctor, and congratulations on notching up another year of suffering.=我听说了，今天是你的生日。我支持一切对仪式感的追求，即使那可能不会产生任何意义。所以，祝你生日快乐，博士，祝你承受苦难的时间又多了一年。
I heard Yanese got some old sayings similar to 'Catch the moment'. Heh, the line I like. Don't you think it suits me very well? The future? Meh, I'll let Aosta chew on those sorts of things.=炎国有一句谚语，叫——“及时行乐”，嘿，这句话很适合小爷我。未来？这种东西让奥斯塔去想就好了。
I heard you coming, Professor. I recognized your footsteps.=这么重的脚步声，我早就听到了哦。
I heard your cheering loud and clear, everyone! Thank you!=大家的热情欢呼，今天也成功地传达给空了哟~！谢谢！
I heed your command.=听您指挥。
I helped out at my parents' factory when I was a kid. Lots of stuff you've just gotta count on pure manual labor for. I've gone over all the notes the vets at Engineering lent me. If we can pass all this new tech down to my parents, we can save 'em a lot of effort.=我小的时候在工厂帮父母打工，很多东西都只能纯靠人工来做。工程部的前辈们借给我的笔记我都看了，那些新技术要是能传到我父母的工厂，能省下他们很多力气。
I helped you find a safe spot. Trees, water from freshly melted snow, the rotting flesh of beasts buried in the soil—you have to thank them for joining your spirit and letting you walk on this land. Come, take my hand.=我帮你找到了安全的地方。树木，雪水，腐烂于泥土的兽的血肉，你要感谢它们结成了你的灵性，让你起身在大地上行走。走吧，抓好我的手。
I hereby announce that I am leaving the Kinseki Talent Agency, and disassociating myself from all Kinsekikai affiliates!=从今往后，羽生萌萌香与金石会下属的演艺事务所，脱离一切关系！
I hope Cellinia gets the chance to follow her heart.=希望切利尼娜能做到她真正想做的事。
I hope everyone takes my commands seriously. Let’s get this done right.=希望各位能认真听我的指挥，不要出差错。
I hope everyone will have the chance to find themselves, regardless of whether they're Infected or not, regardless of their talent for Arts. Many think this is just a pipe dream, but Doctor, I know... you and Rhodes Island will understand.=无论是感染者还是非感染者，无论源石技艺天赋如何，我希望未来有一天，每个人都能成为自己想成为的那个人。很多人觉得这是痴人说梦，但是......博士，我知道，你和罗德岛会理解。
I hope I can get a nice, big bathtub.=希望能有大大的浴池呀~
I hope I didn't cause you any trouble.=我没给您添麻烦就好。
I hope I've met Doctor's expectations.=呼，没有辜负博士的期望呢。
I hope it's a worthy foe.=但愿是个有挑战价值的强敌。
I hope my clawhook won't malfunction…=钩爪，不会出问题吧？
I hope my meager assistance will prove fruitful.=愿尽绵薄之力。
I hope next time when we meet, we won't be fighting each other. Instead we will be drinking tea together.=希望我们下次见面不是你打我我打你，而是一起喝茶。
I hope nobody is hurt.=希望没有人受伤。
I hope that they may seek a proper path anew.=希望他们能重新寻到正确的道路。
I hope the masses will remember these scenes on the silver screen, even after many years have passed.=希望即使过去很久，人们也会记得银幕里的这些画面。
I hope the metaphors brought by the ice and snow can provide you the help you need.=希望冰雪带来的喻示能为你提供必要的帮助。
I hope this can become a place that many people call home... Huh?=从今以后，这里可以成为许多人的家吧......哎？
I hope this isn't going to be too much trouble.=但愿不会是很麻烦的事情。
I hope this squad performs well in all types of extreme environment.=希望这会是一支能应付各种极端环境的小队。
I hope we can meet again one day, in the Holy City.=愿我们终有一日，能在圣城重逢。
I hope we can win this match fair and square.=希望我们能堂堂正正决出胜负。
I hope we can wrap this mission up before dinner.=希望这次任务能赶在晚饭前结束。
I hope we may resolve this peacefully.=希望能够平稳地解决。
I hope you have a fantastic day, Doctor!=今天也要开开心心哦，博士。
I hope you have a meaningful day today, Doctor.=但愿你能度过有意义的一天，博士。
I hope you'll prove right. I hope we're wrong. But that's not how it'll go. Because we're doing the right thing. Time to go.=希望以后你们的路能证明你们是对的，我们是错的。但这不可能。因为我们的事业是正当的。你该走了。
I hope you're not a pain to deal with like Monica, Doctor.=希望博士你不会像莫妮卡那么难搞。
I hung up a dartboard in my diner one New Year's Eve. Anybody who beat me could get something on the house, or if they lost they'd to order an extra drink for every extra dart... Wanna guess how quick I sold out of booze that day?=有一年跨年夜，我在自己的餐馆里挂了个飞镖靶，凡是在飞镖比赛中胜过我的食客都可以免单，否则投一镖就得多点一杯酒......猜猜那天的酒是几点钟卖脱销的？
I imagine the few Higashi professionals here at Rhodes Island hid their backgrounds from you. If needs be, I can investigate for you—I guarantee any information you get will be the absolute truth.=我想，罗德岛的几位东国好手一定向您隐瞒了履历。如果有需要，我可以代为调查，保证您获取绝对真实的信息。
I invite the wolves. It is time for their game to end.\n<@lv.item><Firework Launcher></> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range\n<@lv.rem>Condition: </>Enemies have increased base stats=我邀恶狼共舞，它们的无聊游戏是时候结束。\n<@lv.item><烟花发射器></>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害\n<@lv.rem>额外条件：</>敌方基础属性提升
I invite the wolves. It is time for their game to end.\n<Firework Launcher> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range\nCondition: Enemies have increased base stats=我邀恶狼共舞，它们的无聊游戏是时候结束。\n<烟花发射器>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害\n额外条件：敌方基础属性提升
I invited you to dance on the sky bridge yesterday? *sigh* I see Muelsyse has taken to this impersonation game. Doctor, I will, for now, take it you failed to recognize that was a water clone, so—who is it you do not know well enough—Muelsyse or myself?=我昨天在廊桥上邀请你跳舞？唉，看来缪尔赛思真的喜欢上了这种模仿游戏。博士，我权且相信你没有认出那是水分身，所以，你是不够了解缪尔赛思，还是不够了解我？
I joined Greta's crew because she promised me artistic freedom, but that was another load of crap! Meeting Miss.Christine and Lucian gave me a lot of inspiration though. Don't you think it'd be fun to make a horror flick about a storm-cloudbeast exorcist?=格蕾塔女士说可以自由发挥我才去她剧组的，结果又被骗！不过，遇到Miss.Christine和卢西恩，让我有了不少新点子。你说，做一部乌云兽驱魔的恐怖电影，会不会很好玩？
I joined up with the underground because I wanted to help other Infected. But over time, I got jaded, then I stopped being a good guy... Well, at least my hands are 'clean' again. What do I mean by that? Hehe, that's enough questions, friend. Never you mind.=当初，我躲进那些地下组织，曾经也想过去救助别的感染者，可渐渐的这颗心也变脏了。好在，现在我已经洗得干干净净了。什么意思？不要再问，不要再问喽。
I just can't trust you=我还无法信任你
I just don't get you people...=搞不懂你们......
I just dug up my old combat records, which proved to be pretty useful. Comparing my before-and-after, I at least know what mistakes I shouldn't be making again. Ugh, I really looked like a... bumbling idiot back then.=我刚刚翻到了自己过去的作战录像，也算是有价值，对照下来，至少能知道什么错误不该再犯。唉，当时的我看着还真是......傻乎乎的。
I just got a killer clip! Make sure you come by and check it out after you get back to the landship.=刚刚那个片段简直酷毙了，一会回本舰记得来我这儿看啊。
I just happened to stop by after work to kill some time, and I didn't expect the show to be so good. I was blown away when I saw that judge get knocked out and stuffed into the trunk. The author writes unexpected while still realistic twists, carrying a message through. Will recommend to friends.=只是下班之后来这里看剧消磨时间，没想到能遇上这样一部好剧。看到那个被打晕放到后备箱的实习法官时有些惊讶，剧作家能写出这样的桥段，很出乎意料但又很符合现实，还是有自己想法的。会推荐给朋友。
I just happened to take a photo of this! I'm telling the truth!=这就是随手一拍拍下来的东西！真的！
I just have to rout them, right?=击溃他们就行了吧？
I just have to watch the sky and I'll know where to go. Like, stay clear of hungry beasts when the southern wind blows. Ship all the wood downstream before a flood hits. Plus, I know no one will transport any ancient paintings during a heatwave. But prayer vessels can be seen all over the ground in a long dry spell. Now I follow you chasing Catastrophes. As for the future, I might gather up a gang and go after the sun.=我看天就知道该去哪里。南风来时避开饥饿的野兽，洪涝前把木材运到下游；热浪里没人敢转运古画，久旱后遍地都是祈福的礼器。现在我跟着你们追天灾，以后嘛，说不定可以带一帮人去追太阳。
I just heard some people discussing my age, but I don't see the issue, really. I met a sickly fellow in Zwillingstürme. He was younger than me by a few months, but he's skating on thin ice every day due to his status as Graf... Well, at least I don't have to worry about my own safety like that.=刚才听到有人在讨论我的年纪。其实没什么吧。我在崔林特尔梅结识过一个病弱的家伙，比我还小几个月，却因为伯爵身份而如履薄冰......我起码不用担心自己的安危。
I just hope nobody got hurt...=希望没有人受伤......
I just knew we would meet again.=我就知道，我们会再见面的。
I just need to take care of all of them, right?=全部解决掉就好了吗？
I just realized it's all older folks around me, and I don't really have any friends around to ask... So, Doctor? What do you think about this equipment I made for myself? Pretty cool, yeah? Does it look good on me?=突然意识到，好像身边尽是些长辈，从来没有普通的朋友可以给我提提意见呢......博士？这身装备是我自己动手的喔？你觉得怎么样？好看吗？
I just saw Jessica in the hallway. She looks much more confident now. No, she didn't recognize me. My work doesn't involve direct interaction with coworkers, which means few at Blacksteel are even aware of my existence. That's why I was surprised when you took the initiative to talk to me, Doctor.=我刚刚在走廊看到杰西卡小姐了，她看起来干练了许多。不，她不认识我，我的工作不需要与同事当面交接，所以在黑钢，没有几个人知道我。来到这里后，我很惊讶，博士你居然会主动和我说话。
I just sharpened my sword.=我的剑刚刚磨过。
I just tidied up our design documents from the past year. I didn't expect there to be so many, and it really gives me a rare sense of fulfillment. Although there isn't much I myself can do for Siesta, I know that each and every stroke I draw represents the journey I've traveled.=我刚刚整理了过去一年的建筑稿，没想到竟然有这么多，有种难得的充实感。虽然我一个人能为汐斯塔做的并不多，但我知道，画下去的每一笔都能代表我踏实走过的路。
I just wanna do my job as a guy in the background, even now. Us nobodies, we've got our own duties, our own worries, and our own things we wanna protect.=现在俺也依然只想做一个努力做好本分工作的小人物。有着自己的职责，有着自己的烦恼，有着自己的守护对象。
I just want to beat him up=我只想打他一顿
I just want to focus on my work.=我希望能......专心工作。
I just want to thank everyone for, uh, sticking by me all this time. I realize that, uh some things are better… said in person than by text... So, um, I guess... Tha-that's all I want to say! Thank you!=这段时间承蒙照顾，想和大家说声谢谢......这种事情不愧是不能发短信了事，所以......那个，没、没什么其他的，就只是想说这个而已！
I just… need to k-keep everyone safe… and that's all, right?=我......只需要保、保护好大家......应该就、就可以了吧？
I keep thinking lately. About reaching my goals. 'Cause doing whatever it takes, grinding away all on my own, that's been me. But hey, maybe it's nice to detour a little too, once in a while. That might be because everyone at Rhodes Island is so nice.=我最近也开始觉得，与其不择手段地朝着目标孤军奋战，偶尔稍稍绕绕远路也不是什么坏事。大概是受到了罗德岛的大家的影响吧？
I keep thinking to myself, what will happen to Kazdel once Oripathy is cured? What will happen to this entire land?=我总是会想，等到矿石病可以被治愈的时候，卡兹戴尔会变成什么样？这片大地会变成什么样？
I knew everything was going to be okay.=我早就觉得不会出什么事的啦。
I knew I came to the right person! That's what Hoshigawa Weekly said, just as I predicted!=天哪，这下我可问对人了！《周刊星川》上也是这么预告的，和我猜的一样！
I knew I was getting into trouble coming here, but thankfully I've got you, Doctor. I wouldn't have figured out how to resolve such a complicated conflict by myself.=我来这里真是自找麻烦，还好有你在，博士。不然，我真想不出那么复杂的冲突要如何化解。
I knew it=我就知道
I knew it was fake that he comes here! What a waste of time.=我就知道他常来这家店是假新闻！白白浪费我半天时间，真是的，亏我刚刚这么期待。
I knew we could do it. Right, Adnachiel?=我相信大家一定能做到，对吧安德切尔？
I knew you were too lazy to show up, so I went to run some errands... I'm very much used to this.=我知道，您懒得出面，所以我去跑腿......这种感觉很熟悉。
I knew you would be back soon. Here, your tea.=算着时间你快来了，茶已备好。
I knew you'd come straight to me, Leader!=老板，我就知道你第一时间想起来的人会是我！
I know a scientist—a star so bright, a soul so graceful, a leader so natural. I admire him, rely on him, and regard him as my elder brother. However, his end is not a good one, considerably not. So you must protect yourself well, Doctor. After all, we do get along quite pleasantly.=我认识一位科学家，他出类拔萃，温文尔雅，仿佛天生的领袖。我仰慕他，依赖他，视他如长兄。但他的下场并不好，相当不好，所以你该保护好自己，博士，毕竟我们相处得还算愉快。
I know clear as day what's up ahead. If I'm the only one left at the end of this all, so be it, I won't hesitate. But in my heart, drinking with her best mates until we drop in the sunset, that's the happy end to the story of Vina, the story of the Siege.=我很清楚前路的风景，哪怕这条路的终点只剩我一人，我也不会迟疑。在我心里，和好友们相拥醉倒在夕阳里，就是“推进之王”故事的完美结局。
I know even a small project can call for a lot of workers. But I've never seen a place like Rhodes Island, with so many amazing people gathered together. What are you all trying to accomplish, Doki? Whatever it is, I can't wait to see it for myself, 'cause now I'm part of it too!=再小的一项工程，也可以召集很多工人。可我从没在别的地方同时发现这么多厉害的家伙，罗德岛在做的，到底是一份怎样的事业呢，博士？我很期待，毕竟我也是其中的一分子！
I know every bend around these parts. Give me one minute, and I'll root those bastards out.=附近的路我很熟，用不了多久，就能把这些家伙揪出来。
I know everyone at Rhodes Island has their own troubles, but they all prop each other up through whatever they're going through. I really owe a lot to them, especially you, Doctor. I'm very thankful.=明明罗德岛上的大家也都有自己的困扰，但还是会毫无保留地帮助彼此，我们因此受了很多人的照顾，尤其是博士你，十分感谢。
I know everyone does what they can. But I heard from Dr. Kal'tsit that Steward and Melantha's conditions aren't looking too good... My job is to make their lives as easy as possible. Doctor, let's redouble our efforts, together.=其实大家真的很努力了。不过听凯尔希老师说，史都华德和玫兰莎的状况都不太好......我的工作就是尽可能让他们没有后顾之忧。博士，一起加油吧。
I know exactly which part of the face is the most fragile!=脸上哪个部位最脆弱，我可一清二楚哦？
I know for a fact Rhodes Island has regular cuisine! Why are Laios and Senshi still rushing to cook up the monsters we defeat?!=明明罗德岛有正常的料理，为什么莱欧斯和森西还要把刚刚打倒的魔物做来吃？！
I know herbs are rather bitter, but people could pay more attention to how effective they are…=虽然草药确实很苦，但还是希望大家更关注它的药效......
I know how to lead a fishing crew.=带队叉鱼的话，我熟。
I know how to use comm devices, and I keep one on me always. If I don't answer while I'm out, means I'm too busy. But Doc, if you've got need for me, or just want a look-see, stand up on deck and call my name. The wind'll carry your voice to me, faster than any device.=通讯器我会用，也会一直带在身上，如果在外面没有及时回复，那就是顾不上。不过博士，如果你实在需要我，想见我，可以站到甲板上喊我的名字。风会把你的呼唤送到我身边，那比什么工具都快。
I know I speak a little too bluntly sometimes, but I always get my work done. It's not like I got professional pride or anything, I just can't respect somebody who doesn't finish his work.=虽然有时候我说话很直接，但该做的事情，我一定会做好。这不关职业道德什么事，只是我觉得连任务都没法完成的人，一定没有用心去做。
I know I'm not great at business, but I also know how it feels to be helpless, relying on the kindness of others. It hurts, the company being in debt, but debtor's prison beats having to burn your own comrades to cinders.=我其实发现了，自己不擅长经商，可我切切实实地体会过什么叫做“寄人篱下”“无能为力”。连年亏损当然是另一种无奈，但就算是因为破产坐牢，也比被人吩咐烧死自己的战友要强得多。
I know I'm sick of Senshi yapping about having a healthy diet, but you might actually need the lecture from him.=森西老把健康生活挂在嘴边，虽说听着挺腻的，但你可能挺需要被他念叨。
I know it stings, but this'll promote your blood flow.=虽然辛辣，但能增强肌肉供血哦。
I know it's bitter, but this'll help ignore the pain.=虽然苦涩，但能让你忘记疼痛哦。
I know it's rude to get drunk at someone else's birthday party, but it's been a long time since I've been able to drink to my heart's content like this. No need to worry about the children, no need to worry about shells falling on our heads out of nowhere, and no need to worry about what may come tomorrow.=在他人的生日宴上喝醉是一件非常失礼的事，但请原谅，我很久都没有这样畅快地醉过了。不用担心孩子们的安危，不用担心突如其来的炮火，也不用担心明天。明天就将这样安安稳稳地到来。
I know Mio's no ordinary Feline Beast Steward… and you're no ordinary human either, Doctor. That's all right. You can keep hiding your identities, I'll still be friends with you both. Of course, if you ever feel like sharing your 'secrets', I'd be happy to lend you an ear.=我知道米奥不是普通的菲林兽亲呀......博士你自己也不是什么普通人嘛。没关系，你们再掩饰身份，我也能和你们做朋友。当然，博士你要是愿意说说自己的“秘密”，我很乐意好好听。
I know my drone better than anyone else. It can't do that on its own. The fact that you've used it so effectively just shows how great a commander you are, Dr. {@nickname}.=我自己的无人机，我自己最清楚性能——它做不到这种事。能让它发挥到这种程度，你的指挥功不可没，Dr.{@nickname}。
I know my herbs aren't popular because they're bitter... Aww...but I don't know how to make them taste better... Oh, you mean I should ask around for tips? Bu-bu-but... I'm not that good at small talk... I guess I'll try my best…=我的草药很苦，不受欢迎......呜呜......但我只会调配苦味的药......您说多听取下大家的意见比较好？我、我能行吗？我不太擅长说话......但我会努力试试的。
I know my younger brothers and sisters have their criticisms of me, but please, treat them as jests.=我知道弟弟妹妹们对我有些微词，只当是玩笑便好。
I know now that there's no shame in crying... or having a soft heart. If you're sad about something you can't put into words, why not express your feelings with tears? It's part of being human, so there's nothing to be ashamed of.  Um... Am I right, Doctor?=我现在已经不会为哭泣而感到羞耻了......心肠软也不是什么丢人的事情。难过的事情用话讲不出来，就让眼泪来表达，那都是人之常情，没什么好羞耻的，对吧，博士？
I know precisely what you seek, Doctor of Rhodes Island! Your thirst for truth and power is palpable. And I, Sesa, am willing to bestow that very strength upon you... Woah, hold on! Don't throw me out! I'm here to apply for a position!=我知道你在寻找什么，罗德岛的博士，你渴望真相和强大！而我慑砂，愿意赐予你这份力量......哎别，别这样，别推我出门啊，我是认真来求职的！
I know that Kal'tsit keeps bringing up these 'incidents' I have no recollection of, hoping that I will gradually come to accept them. I understand my current situation, and I will stay with Rhodes Island. But for the future, I hope that I can find the answer myself... and not just through a 'calculation.'=凯尔希一遍遍提起那些我不记得的“变故”，是希望我能够接受，我知道。我了解自己现在的情况，我会留在罗德岛，但未来该怎么样，我希望自己找到答案......不是通过“运算”。
I know the captain's duty well. Rest easy.=没问题，我很了解队长该做什么。
I Know the Danger Medal=知难而进奖章
I know the difference between sparring and a real fight.=我能分清训练场上的较量和眼前的战斗。
I Know the Risks=知难而进
I know this scent of death well.=我熟悉这死亡的气息。
I know trial-and-error is a painful process. But if you keep knocking yourself like this, I may have to deal with the next job alone, imagine how dull it would be.=我知道试错的过程很痛苦。但你要是再这么沮丧下去，下一轮工作我就自己去了？
I know we'll have to go our separate ways someday. But so what? We trust each other with our lives. The USSG won't fall apart, and we'll never forget the days we spent together. The same goes for you, Doctor. Call me anytime you need my help, and I'll be there, no matter what.=我知道，我们几个总有要分开的一天。但那又怎么样？我们是过命的交情，学生自治团不会散，谁都不会忘记那段日子。还有你也一样，博士，需要的时候随时叫我，哪怕天涯海角，我一定赶到。
I know what I'm doing. Don't stop me.=命是我的，我有分寸。
I know what it is I want.=我明白自己想要的是什么。
I know what it means to take up the weapons of the dead, naturally.=接手死者武器的意义，我当然知道。
I know what to do.=我会做的。
I know what to do. Don't order me around.=我知道该怎么做，不必命令我。
I know what you want to ask. The path I'm about to walk is a thorny one. Am I really prepared for it…? I don't know whether future me will come to regret this, but at least right now, I will firmly walk on.=我知道你想问什么，我要走的是一条荆棘之路，我真的下定决心了吗？......我不知道未来的我会不会后悔，但是，至少现在，我会坚定地走下去。
I know what you want to say, Professor, but I've never made my expeditions hard for myself. Starting from the smallest example, I bet you've never fried a fowlbeast egg over lava before, but I have!=前辈，我知道您想说什么。我从来没有把考察弄得很艰苦，就从最小的说起，我猜您肯定没有在岩浆上煎过羽兽蛋，但我已经这么做过啦！
I know what you're thinking.=我知道你在想什么。
I know where to go. I can handle myself.=我知道该去哪，我会自行处理。
I know, everyone has their own affairs to attend to.=大家都有要照顾的生意，我懂。
I know, I know, everyone has their own business to attend to.=大家都有要照顾的生意，我懂。
I know, I'll go to the infirmary in a bit. I don't want to interrupt my thought process at the moment. And you know, Doctor, the moment is the exact thing I most value—you called Gavial in? Was she on duty at the Medical Department today? You can't fool—hello, Gavial, no no, I wasn't just working on any designs.=知道了，等下我会去医务室的，我现在不想断了思路。而且博士，对我来说最宝贵的就是现在——你把嘉维尔叫来了？今天医疗部值班的是她吗？你别骗——嘉维尔你好，我没有在画设计呀。
I know, she merely made her choice.=我知道，她只是做出了选择。
I know, there are still many people who need me. Don't worry. This time, I'm not going anywhere.=我知道，还有许多人需要我。不用着急，这一次我不会离开了。
I know. Mabel's no longer with us. You knew her as Bluishsilver, didn't you? I've seen the records… asked her captain about her. Her captain was so sad… Oh… How strange. This was the very time we agreed on, yet I can't help but feel I was too late…=我已经知道了，玛佩尔不在了。你们叫她碧银，是吗？我看过档案，去问了她那个小队的队长，她很悲伤。真奇怪，明明现在才是约定好的时间，我却觉得自己好像来迟了......
I know. We can't rest just yet.=我知道。还没到能休息的时候。
I know—you'll have many new questions for me, about my identity, about my goals... but—I am still the same Reed.=我知道，你们会有很多新的问题，关于我的身份、我的目的......但，我仍然只是苇草。
I laugh at those people who put such value on a rock, but I couldn't laugh at you, because you truly want to prove that even an Infected life is worth something. It's almost as absurd as I am.=我嘲笑那些人将一颗石头看得珍贵无比，但面对你们，我却笑不出来。你们竟然真的想证明，一个感染者的生命也有价值。简直和我一样荒唐，以至于我无法反驳。
I laugh with the bog, mired in an endless joke.\n<@lv.item><Firework Launcher></> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range\n<@lv.rem>Condition: </>All enemies' Weight increased by one level=我与这片泥潭嬉闹，沉溺在无尽的玩笑。\n<@lv.item><烟花发射器></>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害\n<@lv.rem>额外条件：</>所有敌人重量提升一个等级
I laugh with the bog, mired in an endless joke.\n<Firework Launcher> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range\nCondition: All enemies' Weight increased by one level=我与这片泥潭嬉闹，沉溺在无尽的玩笑。\n<烟花发射器>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害\n额外条件：所有敌人重量提升一个等级
I lead an incredible life, Doctor. I've got the know-how to do my scientific research, I've got parents and friends who support me, and my dreams in the North to keep me going. But I still have one, tiny little wish. If somebody ever writes a history of the North, I want my name in it.=我有能帮助我进行科研的知识，健康的身体，支持我的父母、朋友们，还有极北，博士，我的人生真的很幸福呢。我还有一个小小的愿望，如果有记载，我希望我的名字终有一天能被写在极北那栏里。
I learned a lot from this video. I'll keep it in mind for sure.=真是让人受益匪浅的录像，我会好好记下来的。
I learned Gaulish pugilism as a form of self-defense when I was an apprentice in Lingones. It hardly differed in technique from plain street brawling, and it was already lost by the time Gaul fell. Hm! I might even be the last in the land to remember it.=还在林贡斯当学徒时，我曾为了自保练过高卢拳术。这东西的路数与街头斗殴没什么两样，高卢覆灭前它就失传了。哈，我甚至可能是最后一个还记得它的人。
I learned how to make this straw grasshopper in a handicraft class. When we go back, I'll give it to Falin. The first time we hanged out together, she caught a grasshopper live, and she took me to see a real dungeon, and we ate raspberries... That was the day we became friends. I'll always remember it.=这是我在手工课上学的草编蚂蚱，我要把它带回去送给法琳。我们第一次一起玩时她就捉了蚂蚱，还带我去看了真正的迷宫，吃了木莓......那是我们成为朋友的第一天，我一直记得的。
I learned some painful lessons on my first test flight. I lost my balance and almost flew straight into a cliff. It's all thanks to my glider that I survived. There's nothing left of it now, only these tattered strips of blue and purple. But I tie them on before every flight.=初次飞行实验的教训很惨痛。那时我彻底失去了平衡，就快要撞向山岩，是我的滑翔翼救了我一命——现在它变成了这些蓝紫色的破布。是的，在那以后，每一次飞行我都会把它系在身上。
I leave my blessings upon your shoulders. They will protect you in times of crisis.=我将祷言留在了您的肩头，危机时刻，它会保护您。
I left home so I could realize my dreams, I gained recognition here, and found a place where I could learn even more from my peers in the Medical Department. I've truly found a good job.=为了实现自己的梦想而走出来，在这里也得到了认可，还能和医疗部的大家学习更多知识，我找到了一份好工作呢。
I let a few get away, as you bid me. What next?=按照你的要求放过了几个，下一步呢？
I like=我喜欢
I like bands... no, I LOVE bands! As a guitarist myself, I know every beat, every chord is important. I gotta practice on and on, day and night. That's the only way to give the audience the ultimate face-melting solo!=我很喜欢乐队。不，是非常非常喜欢！当然，作为吉他手，每一拍节奏每一个和弦，都很重要！只有孜孜不倦地练习，才能带给听众最震撼的独奏！
I like how Rhodes Island does its anniversaries. Here's a couple wine truffles I just picked up, rum and bitter almond flavor. Tastes pretty good. Why don't you give them a try?=罗德岛这样的纪念日挺好的，这是我刚才拿的几颗酒心巧克力，朗姆酒苦杏仁味的，味道不错，尝尝看吧。
I like machines. They don't talk, but they're always honest with their readings.=我喜欢机器，它们不说话，但上面的读数总是很坦诚。
I like reading, but I like hanging out with everyone too! It makes me so happy when I can be with the people I like. Also, don't be fooled. I'm really good at sporty stuff! Especially climbing trees. I can climb super high!=虽然喜欢看书，但我也喜欢和大家在一起玩，和喜欢的人待在一起，就会很开心。别看我这样，运动方面我还是很擅长的哦，特别是爬树，我能爬很高呢！
I like the efficiency. I'm taking notes.=嗯，果然是高效的手法，我会学习的。
I like the top deck of Rhodes Island. It's got a great view. Too bad I didn't have a ship like this, or friends like yours when I was... scavenging, all those years ago... But I did meet Maylander Selene, and we roamed that wilderness together.=我很喜欢罗德岛的甲板，视野很好。可惜我当年到处“拾荒”的时候，没有这样一艘船，以及你们这样的同行者......遇见梅兰德·塞勒涅，留在那片荒野，那都是很后面的事了。
I like these high places. They have plenty of sunshine.=我喜欢这些高地，阳光充足。
I like this new ingredient. It's effective, and it doesn't harm your skin.=我喜欢这个新成分，有效还不会伤皮肤。
I listen, to this passing silence.=我愿倾听此刻的沉默。
I lived with Mum for a long time when she was stationed on the border all year round, and the towers of Londinium were never in sight... I never so much as asked her. Just what it was that made her so willing to toil away all those years, out on the border?=我曾陪妈妈在她常年驻守的边境生活了很长一段时间，在那里可完全看不到伦蒂尼姆的参天塔楼......我竟然从来没问过，让她甘心在边境操劳多年的东西到底是什么？
I look forward to seeing such spectacular results from you in your research, Doctor.=我很期待在科研方面也能看到你这样精彩的表现，博士。
I look out for Leon because we've been like that since we were kids. If he's in a bind, I sort it out, and he does the same for me. But the two of us, we don't know each other like that. Just because you bandage my wounds doesn't mean we're close, got it? ...I said the same thing last time? Tsk, damn it.=我保护莱特，只是因为我们从小就是这样过来的。他出事，我摆平，反之也一样，但我和你可没那么长久稳定的关系，别以为帮我贴创可贴就能套近乎，明白了吗。上次我也是这么说的？啧，完了。
I looked after the stockbeasts in Dahuang, so I'm looking after you here, of course. You'll have to listen to me, work hard, and rest on time. Let's see... It's rest time now. Let's head out and have some fun!=我在大荒城管理那里的牧兽，在这里当然就是管你啦。你要听我指挥，努力工作，定时休息。让我看看......现在就是休息时间，我们该出去玩了！
I looked forward to those few days of celebration during my Yumen days too. The people would bring wine and food to camp for the soldiers, and everyone partook in competitions of kung fu and drinking. It's a time to, shall we say, 'let our hair down'. Whatever you plan on doing today, I won't tell Amiya.=在玉门的时候，我也常常盼着过年时那几天热闹日子。百姓带着酒菜来军营犒劳将士，大家一起比武斗酒，难得佳节，一时恣情享乐也是被允许的。博士今天想要做什么呢？我不会告诉阿米娅姐姐的。
I lost a lot of mine, on the way back home. Parliament awarded them all these posthumous medals, and I still don't know who to even give them to... We weren't told how heavy glory weighs. I came out knowing.=重新回家的路上，我失去了很多的同行者，甚至连议会为他们追授的勋章我都不知道该交给谁......荣耀背后的沉重，我已经深有体会。
I lost to their president in the end, but there were already ten plus Durins on the ground then, haha!=最后我惜败在他们会长手下，那个时候地上已经躺了十多个杜林人了，哈哈！
I love commanders that lead us to victory! Just like you, Doctor!=我就是喜欢能带我们打胜仗的指挥官，就像博士这样的！
I love dancing!=我喜欢跳舞！
I Love Farming=我爱种田
I love my country, for better or for worse.=我热爱我的国家，以及它所给我带来的一切——无论那是好是坏。
I love my hometown! Although it's not as lively in the country as it is in the city, and daily life isn't as comfortable, the water there is cool and delicious, and the air is always fresh. Hehe, these are sometimes hard to come by in the city!=我最喜欢家乡啦！乡下虽然比不上城里气派，生活也没那么方便，但是我们那儿的水清凉好味，空气也新鲜，嘿嘿，这些在城里可都是很难得的呢！
I love power, Doctor. And you offered me a job where I can use my power to my heart's content... Love it. Honestly, the only joy I get out of this insane world is using my power to conquer it.=我喜欢力量，博士，尤其是你还向我提供了可以尽情宣泄力量的职位......如果说这个疯狂的世界还剩下什么乐趣，就只剩下用我的力量征服一切这件事了吧！
I love spending the whole day just walking down the street. I get to watch the people, enjoy the sunshine, and then… lose my way!=我啊，喜欢花一天时间从街头走到街尾，一边晒太阳一边观察行人，然后......然后就迷路啦！
I loved playing army when I was little, and I always dreamed of becoming a general. But Rim Billiton wasn't the place for that, so I had to settle for a private security firm... Now? Now I just want to keep my people warm and fed. My dream of becoming a general died the first time I saw someone get shot.=我小时候很迷行军打仗，最想当的是大将军。但雷姆必拓没有这样的土壤，所以我只能进私人安保公司。现在？现在我只想让手下吃饱穿暖。至于将军梦，第一次看到身边有人中箭的时候就淡了。
I made a bet that I could drive us from the frontier to Tkaronto in one night. Wanna come along? You ride shotgun, I'll drive. Either I win, or we'll just park the car somewhere and watch the sunrise, play it like we spent the night chasing the dawn.=我和人打过赌，赌我能一夜从拓荒地赶到提卡伦多。有兴趣一起去赴约吗？你坐副驾就好，我来开车。要么我赌赢，要么我们就在夜晚结束时停车，静静地看太阳升起，就当这一夜是在追逐日出。
I made a cake for my teammates. Wanna take a slice, Doctor? Everyone in A6 just love fruitcakes. They really are a bunch of kids, aren't they?=博士要尝尝吗？这些是我自己做的蛋糕，我正准备拿去分给小组里的其他成员，他们最喜欢水果蛋糕了。其实，A6的各位就是群小孩子而已嘛......
I made a few new friends on my trip to Baizao, went to a bunch of feasts, and tied up some loose ends. There's so much on this land that's unfair or unavoidable, and my work as an Elite Operator remains the same. It's got my blood boiling a little too—Oh, did I burn you? My bad!=我这次去百灶，认识了几个新朋友，吃了好几顿大餐，了结了一点理不清的麻烦事。这片大地上多的是不公和无奈，我作为精英干员要做的事不会变，让自己的血再热一些——啊，烫着你了？对不起！
I made an agreement with the late merchant to sell their collection to good people. I would not display them for any old customer.=我答应了那位已故的卖家，将其珍藏卖与良人，平时可不会随便拿出来的。
I made lots of friends in the world of science. They often discuss their dreams with me; some are not so good at expressing themselves, but I can guess. You say I've guessed wrong sometimes? Hm... perhaps. Maybe I should reflect...=在科研的旅途中，我结识了很多朋友，他们常常对我诉说梦想。有些人不太擅长表达，但我也能猜到。你说我偶尔会猜错吗？嗯......说不定呢。或许我该反思......
I made some pilaf. Want some?=我做了抓饭，你要来点吗？
I made the title 'Wild Mane' renowned through my own hard work. It's the symbol of a Knight as strong as hell, and an Infected Knight even. However, the General Chamber of Commerce takes our lives and our glory no more than products and consumables. Tch. Sucks I can't pound their masks to pieces right damned now.=“野鬃”这个封号，是靠我自己的努力让别人记住的。它代表一名强大的骑士，而且，是感染者骑士。至于把我们的性命和荣耀当商品和消耗品的商业联合会，呿，我恨不得把他们的面具全部砸烂。
I made this bracelet from bottle tree leaves. I can keep them fresh for a short while. Hehe, didn't think my Arts could be used like this, did you? Oh, Don't worry, it'll only be for a short while. I won't keep it going for too long, or they'll get tired, too. We should let them be. The withering will come slowly.=这条手链是用瓶树叶编成的，我能让它暂时保持新鲜哦。嘿嘿，没想到我的源石技艺还能这么用吧！放心啦，就一小会儿，不会保持太久的。一直鲜活着，它也很累呀。嗯，就让它慢慢干枯吧。
I made this horn out of the sands of my tribal homeland. A new warrior blows her victory horn after her first battle. It's like the cry of a newborn, celebrating her arrival into the world.=这是用我部落里的沙子烧出来的号角杯，一个人第一次在战斗后奋力吹响的胜利号角，就代表她身为战士新生的号哭，这是我们庆祝的方式。
I made you a bowl of noodles. Give it a try. When I was still a kid, Shu always made me a bowl of longevity noodles for my birthday. An entire bowl made up of a single noodle. She always added a fried egg over easy too. I think this one might be overcooked, though. It might... have turned into a bowl of gruel.=我给你煮了一碗面，尝尝看？我记得小时候过生日，黍姐姐会给我做一碗长寿面，一根面条就是一整碗，里面再打一个荷包蛋。不过这碗我好像煮过头了，可能......已经糊成一坨了。
I make the other Iberian Operators nervous? To fear the Inquisition is to fear the law. Isn't that only natural? Unless... Some of our Ægirs have their reasons to dodge my gaze. I'll make it clear now. I can't promise I won't fight them.=......我让伊比利亚来的干员感到紧张？敬畏审判庭即是敬畏律法，这不是理所应当的吗？除非......某些阿戈尔人的确有躲避我的视线的理由。先说好，我不保证我不会动手。
I managed to help a little, didn't I? Heheh.=我还是，能帮上一点忙的吧，嘿嘿。
I may be the team captain, but you can all let me know where and how I might improve.=虽然是队长，也请大家多多指出我不足的地方。
I may end up leaving Ægir, and leaving behind all my hopes and longings, but it won't be because it's about to be destroyed.=我或许会离开阿戈尔，放弃很多我曾经对它有过的憧憬和想象，但这绝不是因为......它即将毁灭。
I may have left the military, but my honor and calling are things I won't lay aside. In future, I'll return to where my duty lies. Please, don't worry. The memories we've made, the ideals we've borne together at Rhodes Island, they will always be carved upon this ensign, to be forever by my side.=虽然脱离了军队，但过去的使命、荣耀，我都不会放下，将来我也会回到自己责任所在的地方。请不用担心，与罗德岛各位共同的回忆、共同的理想，都会铭刻在这面旗帜上，永远陪在我身边。
I may have shed my mandarin's robe, but I do not dwell on it. As a former enforcer of the law, I am well aware of its imperfections. There are times when swords are chipped and thunder falls silent. The law, Lei Fa, and the longsword are simply tools to punish evil and drive out wickedness. So long as the wielder is of resolute heart, there is nothing they cannot overcome.=我虽已脱下官服，却并无心结。作为曾经的执法者，我清楚律法的不完美。剑有缺口，雷有喑时，律法、雷法、剑法，说到底都是惩奸除恶的工具。只要使用者内心坚定，便不成阻碍。
I may have underestimated this operation.=我可能低估了这次行动的难度...
I may have underestimated you, Doctor. Tell me, would you like to bet on me? Betting on whether I'm worth trusting, betting on what tricks I have up my sleeves, betting on if I'm more than an infected. Of course, should you have a change of mind, I'll get back and continue to work on my worthless stone.=我或许低估您了，博士。您想在我身上下赌注吗？比如赌我究竟值不值得信赖，赌我有多少手段，还有——当然，您只想将我当作感染者来对待的话，我就继续去打磨那颗不值钱的石头了。
I may lack for power, but I will do all that I can.=虽然力量有限，但我会竭我所能。
I may never be able to free myself from the nightmare. But since my arrival at Rhodes Island, I gradually found the courage to face it. It's all thanks to you and my friends at the USSG. You always stand by my side and lead the way... I believe one day, I will finally be able to start my life anew.=我可能永远都无法摆脱那场噩梦的纠缠。但在来到罗德岛后，我逐渐有了直面它的勇气。自治团的各位，还有博士，都陪伴着我，指引着我......总有一天，我可以真正开始自己的新生活吧。
I may not be at your side all the time. But don't worry, when you need me, I will be there.=我不会像影子一样守在你旁边，但需要的时候，我会出现，放心。
I may not possess outstanding skills, but I will do my best.=虽然我能力不出众，但是我会尽我所能去战斗的。
I may work in a different place now, but my job is still the same—to put a smile on everyone's face.=虽然工作的地点变了，但我要给各位带来笑容的职责却没有变过。
I mean, I'd like to figure out how a normal girl lives sometime... but, you know... I mean, maybe that's not really me?=其实我也想学一学如何做个普通的女孩子的。可是吧，唉，那样是不是不太适合我呢？
I mean, why not think it over right(=仔细想想不也挺好吗（
I met an interesting guy in Tkaronto who claimed to be the president of the Columbian Chiromancy Association. He was all about palm reading, and insisted on teaching me a thing or two. Unfortunately, I'm not a believer —Why not? Heh. Because for all the nonsense that came out of his mouth, his furry paws didn't have a single crease on them!=我在提卡伦多遇到过一个有趣的家伙，他自称哥伦比亚手相协会会长，致力于推广手相学，还要教我两手，可惜我不信——为什么不信？因为他嘴上说得天花乱坠，手上却没有掌纹，只有肉垫和绒毛！
I met Dr. Silence at Rhine Lab. I assisted her with data and risk analysis on a secret project.=我与赫默博士是在莱茵生命认识的。在某内部项目中，我为她提供了大数据分析和风险评估。
I might bring their ruin, but only you can bring our victory.=我会带去灭亡，而你才能带来胜利。
I might have gained new knowledge from my predecessors' writings at university. However, only after sailing such a long course with Rhodes Island, have I truly touched on the breadth of this land, and gained all kinds of experience the books never held. Ah, and on top of that, Schwarz is doing wonderfully here. Thank you all for looking after her.=在学校里，我虽然从前人著述中学到新的知识，但随着罗德岛驶过长长航道之后，我才真正触及这片大地之宽广，获得许多书中不曾记录的经验。啊，而且，黑在这里过得很好，多谢你们照顾她啦。
I might like to learn your knack for seeing the big picture… Say, in exchange for a 'present', how about you explain it to me when we get back? I have a lot more to mentally juggle these days.=博士纵览全局的能力，有点想学过来呢......我会用“礼物”来交换的，回去之后可以给我讲解一下吗？现在的我需要考虑的事也更多了。
I might not be able to spend my entire life serving one person... but at least I can start working on it now.=我可能追随不了一个人一辈子，不过现在至少是这一辈子我追随一个人的开始。
I might not be extremely well off at Rhodes Island, no, I can eat properly and dress myself, that's already relatively well off... but basically, I'm extremely grateful to have a work environment that supports my R&D like this! I need to double up my efforts, and get results worth the experimental funding, before I can rest!=虽然罗德岛的条件不算冒宽裕，不对，可以吃饱穿暖，已经相当宽裕得嘞......总而言之，能有实价套支持我做科研工作的环境，我真当冒感激得！我也要加倍努力，做出对得起实验经费的成果才可以！
I might not be the best, but I'll still do what I can.=就算不怎么擅长，我也会努力去做的。
I might scratch my head at the things you all do everyday, but I respect you mightily for all the patients you'll take on. It warms the cockles of my heart too to see them enjoy my food so much. If we find any way to hop between here and the dungeon, I'll be coming back to visit you all.=老夫虽然不太懂你们每天都在做什么，但愿意照顾这么多病人，老夫很敬佩你们。病房里那些人很喜欢吃老夫做的饭，老夫心里也高兴。要是能找到在这里和迷宫间来回的方法，老夫会回来看你们的。
I might sound like a braggart, but beyond a little kickboxing in a scuffle, I can rustle up meals, practice acupuncture, and divine with feng shui. And the list goes on: working masonry, farming, fishing—I'm a maestro of all kinds! Just give the order, and I'll see everything through.=绝非我自夸啊，除了那点拳脚功夫，做菜烧饭，针灸按摩，风水占卜，铺砖砌墙，插秧垂钓，我是样样好手！博士，尽管吩咐，都包在我身上！
I mingle with civilization, laughing at their staggering steps.\n<@lv.item><Firework Launcher></> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range\n<@lv.rem>Condition: </>Enemies have increased base stats=我与文明做戏，看他们的步法可笑仓皇。\n<@lv.item><烟花发射器></>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害\n<@lv.rem>额外条件：</>敌方基础属性提升
I mingle with civilization, laughing at their staggering steps.\n<Firework Launcher> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range\nCondition: Enemies have increased base stats=我与文明做戏，看他们的步法可笑仓皇。\n<烟花发射器>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害\n额外条件：敌方基础属性提升
I modified this communal umbrella using dome technology. Now it can adjust its shape and opacity, and also detect temperature and humidity. But the Engineering Department didn't feel there was any need for it, and wanted me to change it back, because the tentacle-shaped monitoring unit was too scary... Hmm. Say, do you have an umbrella? Do you want to trade?=我用穹顶科技改造了这把公用伞，让它能调节形态和透明度，还能监测温湿度。可工程部觉得大材小用，还说上面须腕状的监测单元很恐怖，让我改回去，真是——对了，你有伞吗？能和我换吗？
I much prefer gardening to fighting. But as long as I think about how I'm helping everyone, I can muster up the courage to go into combat.=比起栽培来说，战斗并不是我擅长的事。但是只要一想到能帮到大家，我就充满了勇气。
I must admit, I had many reservations about Rhodes Island due to your connection with that particular case. But now, when I join you on missions, it is not for observation's sake. To aid the weak and demand justice are not such different goals. May our collaboration continue on.=我承认，先前因那案子的关系，我对罗德岛多有戒备。如今再参与罗德岛的任务，已不是为了考察。向弱势者提供援助，寻求公平，我们所求之事本无差别，大可继续合作。
I must choose between one group and another. Choose, yes, I have made many choices.=在一群人与另一群人之间，我必须做出选择......选择。是的，我早已做过不止一次选择......
I must commend you on your show of tactics just now... Was this victory just one more surprise, courtesy of you?=刚才的战术真是令人印象深刻，这场胜利也是你刻意准备的惊喜吗？
I must compliment you on your work.=作为评价者，我必须给予你称赞。
I must express my gratitude to Rhodes Island. The longer the war stretches on, the more I realize the importance of a place to rest. Has the technology Azazel brought to Rhodes Island been of help...? That is good. After all, I can do little else but wield my blade in your service.=我必须向罗德岛表达我的感激。斗争越是漫长，我越是明白一处安身之地多么可贵。他们带来的那些阿撒兹勒的技术，于罗德岛是否有益？......那就好，毕竟我能为你们做的，只是挥刀而已。
I must make more copies of these battle notes for Myrrh and company.=嗯，这些作战记录的笔记我得多抄录几份，给末药她们带去。
I must note that Utage is very good at disguising and manipulating her mental state. As a result, conventional psychological monitoring methods are not reliable in her case. In addition to her strong psychological qualities, I also believe that her race has something to do with the phenomenon. The other Operators from Higashi have no insights as to her race, and unless she decides to disclose this information herself, we might have to commit a lot of effort into this question... Wait, you mean, her blade? Hmm.... perhaps there is a lot we can learn from her blade. This line of tracking may well be more successful than other alternatives. Understood, I'll get in touch with Vulcan. Once I have the information, I'll enter it into the database and make it available to you.=“不得不说，宴干员十分擅长伪装和控制自己的心理状态，常规的心理监测手段在她身上起不到半点用处。除了本人卓越的心理素质之外，我觉得，应该和她的种族有一定的关系。我们至今没有查到宴的对应种族，是的，所有东国干员都对宴的种族一无所知，除非她本人告知，不然我们要花费的精力可能会远超预计......等等，您是说，刀吗？嗯......从刀入手调查或许会是一个不错的角度，这条线追踪起来的确比其他方式有效不少。明白了，我这就和火神小姐取得联系，搜集到的信息会尽快录入资料库，然后呈交给您。”
I must recall—the conspiracy, the slaughter, the false performances. Does creation break me free of the shadows about me, or does it bring me closer to them? Perhaps my thirst, reignited by death, will one day finally catch fire and rage. Doctor... Witness it. Grasp it. Endorse or reject it. Do not stop it.=我必须回忆——阴谋、屠杀、虚伪的表演。创作究竟在令我逃离周身的阴影还是更接近它？由死亡重新点燃的渴望或许终有一日会化为一场大火。博士，见证它，理解它，认同或否定它。不要阻止。
I must say, the two of you are working well together... Ah, please ignore me. This is just a coincidence. Right, a coincidence.=不得不说，两位分工合作的成果还不错......啊，当我没说，这只是凑巧，没错，凑巧。
I must stress that Lei Fa is neither for quick-charging batteries nor invoking rain and storm! This Tianshi garb attracts many curious questions, and I am compelled to answer them all—Repairing a burnt circuit...? Give it here. This has nothing to do with Lei Fa either! I simply have a lot of practical experience in this field.=小到快速充电，大到唤风祈雨——全都不是雷法的追求！这身天师服吸引来不少好奇的追问，我必须逐一解释——修理烧坏的电路？......给我。这也与雷法无关！只是熟能生巧罢了。
I named the weapon, actually. Maybe it represents what I really want in life... Huh? Did they just announce my name for promotion?=其实这把武器的名字是我自己取的，也许这才是我心里的想法......欸？刚才宣布的晋升干员原来是我吗？
I need a job, and being a pharmaceutical company, surely Rhodes Island won't turn down an experienced plant hunter. And the plant hunter in question is none other than... Y'what? I just need to sign here, that's it? No fibs?=我需要一份工作，而作为一家制药公司，罗德岛想必不会拒绝一名经验丰富的植物猎人。所谓植物猎人，就是......啊？在这里签字就可以了？真的？
I need a way, waaay bigger room. How can anyone live in a little place like this?=再大点，再大点嘛，这么小怎么住人？
I need more power...=我需要更多的力量。
I need no particular reason to fight for you, Doctor. I hope to see an exciting frontline battle someday...=我想为博士出战的心情，是不需要理由的。希望总有一天，我们也能活跃在日常战斗的最前线......
I need only do as the manual said, yes?=按照说明手册操作就可以了吧？
I need some time to digest all this...=我需要时间来消化这些知识......
I need to be careful.=我要小心一点。
I need to decompress after that stream... Games? Doctor, were you even watching my stream? Chat wouldn't stop making fun of how much I suck. I don't wanna play another game this whole week... And that's why I need to practice every day? Uhh... I guess you have a point there?=下播了，我要好好减减压——打游戏？博士你刚才根本没看我直播对吧，弹幕一直在嘲讽我游戏打得菜，我这星期都不想打游戏了......所以才要日常训练？好像......也有道理？
I need to digest and absorb all this, right? I'll do my best.=要吸收和消化掉这些对吧，我会努力的。
I need to entrust this writing knife to the keeping of someone who is absolutely just and impartial.=这柄书刀......必须托付给一个绝对公正，绝不会偏私的人，严加看管。
I need to go somewhere real quick to get the materials to fix the dress.=还要急着去下一个地方找修礼服的材料。
I need to keep away from the electronics...=得离电器远一点......
I need to leave something behind for Cellinia.=起码要为切利尼娜留下些什么。
I need to thank you, Doctor, you did more than I ever guessed. If the airship hadn't fallen, we wouldn't be here now having tea. And while we're at it, I appreciate you not calling an old foundrywoman a 'war hero' for driving a walker. Let's be clear: us workers never wanted to be fighting the war.=我得感谢你，博士，你做的事情比我想象中更多。如果飞空艇没有坠落，我们可没机会坐在这里喝茶。当然，也感谢你没有管一个开步行战车的老工人叫“战争英雄”。你知道，工人们从来没想打仗。
I need to unwind a bit more when I'm resting, you say...? Empty your thoughts and just enjoy the sun and the breeze… I suppose it is nice to give it a try every now and then. Come, Doc. The breeze up here reminds me of my hometown…=休息的时候就放松一点，什么都不去想，单纯吹吹风，或者晒晒太阳？......好吧，偶尔尝试一下或许也不错。上来，到这里来，这里的风，会让我想起故乡......
I need to wear this scarf, even when I sleep, or else my neck will get cold.=老夫我睡觉的时候也得戴着这条围巾，不然脖子啊，会着凉的。
I need treatment. I need treatment!\n<@lv.item><Emergency Aid Building></> Once activated, continually treats surrounding units affected by Nervous Impairment.=我需要治疗。我需要治疗！\n<@lv.item><应急救治设施></>激活时持续治疗周围我方单位累积的神经损伤
I need treatment. I need treatment!\n<Emergency Aid Building> Once activated, continually treats surrounding units affected by Nervous Impairment.=我需要治疗。我需要治疗！\n<应急救治设施>激活时持续治疗周围我方单位累积的神经损伤
I need your help, Doctor. Tell me, Just in what world do I fall under the category of 'Out of Shape?' I was feeding myself some fried-foulbeast, and that annoying Hibiscus took it away, before peeling the coat off and handing the rest back to me! The crispy, crunchy coat! She took it! Gone! There's *NO* way I can get my hands on what I want to eat with her around! There's gonna be a fight... Ugh! Never mind.=博士，我一点都不胖吧？刚才我想吃炸羽兽肉，芙蓉那家伙居然把皮给我去掉了！那可是油滋滋的皮欸！！今天也被她看着不能吃这不能吃那的，我待会儿肯定要和她吵......算了，哼。
I need... more practice...=还需要，更加努力地练习……
I never celebrated any holiday like this before coming to Rhodes Island. Even on a peaceful New Year's, I wouldn't have a room as safe and warm as this... Sorry, Doctor, can I just—listen to some music on my own for a while? I'll come and catch you in a bit. Thank you.=在来罗德岛之前，我从来没有庆祝过这样的节日。新年？即便没有工作，也不会有这样温暖安全的房间。我可以自己先听一会儿音乐吗？等我一下......待会儿会来找你的，博士。谢谢。
I never did get used to the stench of war.=呼啊，战场的空气还是那么糟糕。
I never expected to run into you here in this castle. Do you seek treasures? Or perhaps a person?=没想到能在这个城堡遇到你，是来寻宝的？还是来找人的？
I never forgave any of my old enemies, and I'll never forget those who showed me kindness. The old Lateran guy's dead, but there's still Rhodes Island. I have a clear reason to fight with the time I've got left.=过去的仇人我一个也没有放过，别人给予我的恩情我也绝不会忘记。那位拉特兰老爷爷已经去世了，但罗德岛还在这里。在剩下的生命里，我清楚战斗的理由。
I never had many plans for the future to begin with, and I never thought I'd come this far. Looking back, I made the right decision to come here with Monica... How do I see the future now? Hm... Man, what a question. I got nothing.=我原本没有对未来计划那么多，没想到自己也渐渐地走到了这一步，这样一看，当初跟着莫妮卡一起来是件好事呢......现在对未来的看法？嗯......好麻烦，还是没有。
I never imagined I'd see two familiar faces from Wrankwood here. Nah, I'm not that interested in them personally, just curious on how they ended up on a pharma company's landship. They must have some kinda angle here!=一路走过来见到了好两个蓝卡坞的熟面孔，有点意外。不，我对她们本人没什么兴趣，我只好奇为什么这些人会聚集在这样一艘属于医药公司的陆行舰上？背后一定有隐情！
I never imagined that I'd have the chance to become a rescue worker.=我从没想过，自己会有从事救援工作的这一天。
I never imagined the Radiant Knight would take up employment anywhere. Rhodes Island is a mysterious company.=想不到耀骑士也会接受雇佣，罗德岛真是家神奇的公司。
I never imagined there'd be anyone except Senshi, but so many operators are interested in monsters! Plus, they want to come with me and see what it's like in the dungeon. If we have the ability to teleport back and forth, I bet Falin will want to visit as well and make friends with you all, and then we'll go on a tour around Terra!=我没想到除了森西外还会有那么多干员对魔物感兴趣，他们还想跟着我们去迷宫里看看。要是真的能够在这里和迷宫间来回，法琳肯定也想过来，认识你们这群朋友，然后我们一起走遍泰拉！
I never prepare drafts.=我可从来不用准备讲稿哦。
I never quite know what Dr. Kal'tsit is thinking. Has she always been that... unique? I hope I can catch up to her one day, even if it's in just one area.=我不太能理解凯尔希老师在思考什么，她一直是那样......独特的人吗？哪怕只有一点，我也希望自己能追上她的步伐。
I never stuck with my old jobs for very long. The company itself had problems, or it was something with my pop... This time, it feels like I'll be able to stick with Rhodes Island for a long time.=我过去的工作都没有持续很久，要么是公司自己有问题，要么是爸爸出事了......这一次，感觉能在罗德岛待很久。
I never thought I would have the opportunity to learn so much and do so much... with determination and hard work, even one little spark can light up the night sky. This is the most important lesson that I learned from Rhodes Island.=能够学到这么多，做到这么多，那个时候的我根本想都不敢想吧......即便只是那么小的一片火花，如果付诸坚持和努力也能点亮整片夜空......这是罗德岛教会我，最重要的事。
I never thought I would leave the tribe and come here. I was never interested in things from the outside world. But that shiny medical equipment blew me away. They went against our divination. That's a miracle to me.=我之前从来没有想过自己有一天会真的走出部落，来到这里。我原本对这些完全不感兴趣，但还是被那些闪着光的医疗器械震慑到了——它们扭转了占卜的结果，对我来说是另一种奇迹。
I never thought I'd be getting the best of that vicious an enemy... At this rate, you think we could be off somewhere more dangerous for sample-collecting?=我从来没想过还能打赢这么凶恶的敌人......这样一来，我们是不是就可以去更危险的地方采集样品了？
I never thought of myself as a genius. I'm just fortunate. My father and other people in the Pioneer team saved the money to send me to school, while the government sponsorship also allowed me to pursue scientific research. I'm here today thanks to the help of many people. That's why I want to do my best to help others too.=我从来不觉得自己有多天才，我只是幸运。爸爸和拓荒队的叔叔阿姨们省吃俭用供我上学，政府的资助让我走上科研之路。我能走到今天，得到的帮助太多了。所以，我也想尽我所能帮助其他人。
I never used to think much about the future. I figured I'd just drift between odd jobs with the Pioneers, spending my life as a craftsman. But now... I really need to thank our friend—the big guy. I wouldn't have met you, if it wasn't for him... Uh... A-Anyway, I really appreciate what he did for me.=我以前从来没想过未来的事，反正就是在拓荒队里随便找份闲工，和工匠活打一辈子交道呗。不过现在......哎，我很感谢大个子，让我遇到了博士......呃，那、那个，就是很感谢他！
I never wanted to point this blade at anyone.=我本来不想用这把刀对着人。
I noticed! You're interested in cooking monsters too, aren't you? I have sandworm & needlefly meatballs here, do you wanna try some?=我刚才注意到了，你其实对魔物料理也挺感兴趣的，对吧？这是用沙虫和针蚤做的肉丸，你尝尝？
I obey my own heart.=我听从我自己的内心。
I occasionally go to Perfumer's Convalescent Garden to relax. The aroma there can wash all your stress away, truly a wonderful place for relieving the fatigue from research. Doctor, how about we head there together and give it a try next time?=平时我也偶尔会去一趟调香师小姐的庭院休息休息。那里的气味就能让人彻底放松下来，对于缓解研究的疲劳实在是再有效不过了，下次博士要一起去试试吗？
I often have this sinking feeling that my own power is too little, but if I can change a company as big as Rhodes Island by myself, then there have to be more people like me across the land. As long as we all keep up our own strives, the future will be better, won't it?=虽然经常会有自己力量太小的挫败感，不过我一个人都能改变像罗德岛这么大一个企业，这片大地上一定还有更多和我一样的人，只要我们各自持续不断地努力，未来一定会变好的，对吧？
I often think back to when Ace encouraged me to join Rhodes Island. He said I'd become a great operator. That's been my motivation to keep me going through my training. But... it was only when I officially became an operator, that I understood the weight of his expectations.=我时常想起Ace先生鼓励我加入罗德岛的时刻，他说我会成为一名了不起的罗德岛干员。我一直以此为目标努力训练，但直到成为正式干员，我才明白这份期许的分量。
I often think of the fighters, the friends who have left us. Sometimes, I get lost in the idea that even now, I'm still fleeing... Doctor, have you been to Kazdel? That place... was the start of my journey, and once, I thought it would be my... end.=我时常会想起那些离我们而去的战士和同伴，偶尔我会有一种错觉，即使是现在，我也在逃亡的路上......博士，您去过卡兹戴尔吗？那是我旅途的起点，也曾是我误以为的终点。
I often wonder if the strange words that occasionally spill from my mouth are born of my own consciousness, or if they are bestowed upon me by the Kami-sama I have never met. The ritual verses of my relatives are all drawn from age-old scriptures, but I've always blurted mine out. It is quite confusing, to be honest.=我时常在想，嘴里偶尔滑出的几句古怪话语到底是出自我本人的意识，还是那位素未谋面的神灵大人呢。我的亲族行仪时的话语都摘自古书，但是我总是会不经意间脱口而出，真是困扰呢。
I often wonder, with whom will you walk shoulder-to-shoulder, and what kind of future will you choose?=我时常在想，你会和谁并肩同行，又会选择什么样的未来？
I once asked Dr. Kal'tsit why she made me an elite operator. Lots of people talk behind my back. They say I'm not right for the job. Dr. Kal'tsit told me that by becoming an elite operator, I'll remember more, and I'll become a better person. Mm, I'm doing my best.=我问过凯尔希，为什么我能当精英干员，很多人都在背后说我不适合，我知道的。凯尔希说，因为只有成为精英干员，我才能记住，才能变得更好。我在努力。
I once bought a whole crate of Honey Biscuits, but this Perro girl made off with the lot of them.=我曾经买过一箱蜜饼，但是全被一个佩洛小姑娘抢走了。
I once breathed in some kind of Originium toxin... it damaged my memory and the nervous system in my lower extremities... at least that is what Dr. Kal'tsit told me. So I often wonder... what was my life like before then?=因为我吸入过某种源石毒素，所以记忆和下肢神经系统都受到了损害——凯尔希医生是这样告诉我的......过去的我，到底经历过什么呢？
I once challenged myself to a fast, but I ended up fainting on the fourth day. Still, my master said this was not true hunger. I didn't know what it was like to go hungry for years on end, so I could not possibly understand. I hope there comes a time when no one has to know that feeling.=我曾经试着坚持不吃东西，结果在第四天的时候昏了过去。但是老师说，真正的饥饿不是这样。我没有常年吃不饱饭的经历，所以不可能体会。希望有一天，没有人知道那是什么感觉。
I once escorted some Infected out of that city, with a few Sarkaz in tow. It was a long journey. They had no staves, and their condition only worsened when casting Arts to protect themselves, while I use my own Arts to keep them safe, at no cost to myself... ah, the irony of it all.=我护送过一些感染者离开那座城市，包括几名萨卡兹。那是一段很长的路。他们没有法杖，施术自保的话，会导致病情恶化，而我用源石技艺保护他们，无需任何代价......多讽刺啊。
I once ran into the Saintess at the foot of the mountain, where she stuffed a book into my hands. She told me that, if I'm bored, I might as well try copying some scripture. I heeded her suggestion and copied a passage every day. At first, I did it just to pass the time, but then I realized it helps me to relax a little too. I find it intriguing.=我曾在山下偶遇圣女，被她塞了一本经书。她说，若是无聊，不妨试试抄写经书。我听了她的建议，每天都会抄写一段。开始只是打发时间，后来，倒能放空一些，挺有意思。
I once saved a child in Leithanien. When she came to and saw me, she screamed for her life and ran away. Before that, I never thought there was much of a difference between Caprinae horns and Sarkaz horns. We can't change how everyone sees things, but at the very least, I don't want my patients to fear me.=我在莱塔尼亚救过一个小女孩。她醒来一看到我，就大喊着救命逃走了。我之前还以为，卡普里尼和萨卡兹的角看起来区别不是很大呢。虽然不能改变所有人的看法，但至少，希望病人不要害怕我啊。
I once saw a dastardly criminal who had been pronounced innocent struck by a bolt from the blue on his way home. Not far off, there was my little uncle who had no business there. I had hoped to question him, but in the end, I hid it away in my heart—Why am I telling you? Weren't we exchanging secrets?!=我曾看见一个狡猾脱罪的恶徒在归家途中被一道天雷劈中，在不远处是不应路过此地的师叔。我本想向他追问，最终还是将这件事藏在了心底——那为什么说出来？不是在交换秘密吗？！
I once thought about opening a sundries shop like my parents did. Once, I even had an agreement with a landlord. Then, I had nightmares that entire night... Now? Much better. I'm even trying to help Instructor Dur-nar—Oh, please don't tell anyone about this.=我一度想像爸爸妈妈那样开个杂货店。有次我甚至和一个房东谈好了，然后，当晚，我做了一夜的噩梦......现在？现在好多了，我甚至在试着给坚雷教官帮忙——啊，这事您千万别告诉别人。
I once took in some war orphans. They begged me to teach them how to use a sword to get revenge. I agreed, and they succeeded, but at the cost of their lives… Many years ago, the chief taught me that the sword is only for protection.=我曾收留过一群因战争失去一切的孩子，他们为了复仇，恳求我将刀法传授给他们，我答应了，他们也成功了，不过是以生命为代价......首领当年教我用刀，明明只是为了守护。
I once went back to the village where I grew up. All I found was a few abandoned huts and fields. The people who lived there probably found new lives in the cities. But sometimes I wonder, if I had worked harder, would they have stayed?=我回到故乡的村庄看过，那里现在只剩下几间空房，几亩荒田。曾经住在那里的人们应该已经在城市里有了新的生活。只是有时也会想，如果我当时再努力一点，故乡是不是也能留下一片人烟呢？
I only agreed to move with the others to Rhodes Island at first because it was Sona's idea. I may not have her perception and capability, but one day people will come to realize I'm doing more than just proving my strength, that I'm giving my all so that people can look at us infected with unbiased eyes.=来罗德岛是索娜的意思，虽然很多事情我没有她想得那么清楚，我的能力也远远不够。但迟早有一天，我要让所有人都看清楚，我做的事情不只是为了证明我自己的实力，还有让他们正视感染者。
I only came to Rhodes Island at first because no other place would accept my resume. It seems more like a kind of destiny now. All of A4 are maturing, and I can't fall behind, Doctor. The good news is, test results show my health condition has gotten a lot better over the last year.=虽然最初来到罗德岛，是因为只有这里通过了我的简历，现在看来更像是一种缘分呢。A4小队的大家都在成长，我也不能落下。博士，体检报告显示，过去一年里，我的身体健康了很多哦。
I only do what I need to.=我只做我该做的。
I only have one request: Safety first and don't ever forget it.=我只有一个要求：安全第一，千万别忘了。
I only hope this is temporary. It's not really my thing.=答应我，这只是暂时的，我对这些没那么感兴趣。
I only realized how precious life is after everyone around me died, one by one. Ironic, huh? I think so, too.=直到身边的人接连逝去，我才意识到作为人去活着的可贵。很讽刺吧？呵，我也觉得。
I only record... it is not my place to give suggestions.=我只记录，建议......不应由我来提。
I only take a small commission for your investments in future adventures. It's a fair deal.=你为今后的冒险投资，我只收取一些手续费，这很公平。
I originally came to Rhodes Island to test weaponry and nothing more, but your command never ceases to demonstrate the importance and value of people. I've certainly learned very much from it... So, the idea of formally joining Rhodes Island may be a decent one. Doctor, can we have an honest chat about your terms of employment for any job-hoppers?=原本是为了测试武器才来到罗德岛，但您的指挥总是在证明人的重要性。我的确学到了很多......那么，正式加入罗德岛或许也不错呢。博士，可以来坦白地聊聊跳槽待遇吗？
I owe it to the days I've spent on Rhodes Island for reshaping my outlook on Terra. This vast land is filled with people living cruel realities that far surpass the imagination... I have a new resolve to see if I can reach these people, with songs that might nestle in their hearts.=在罗德岛的这段时间，让我对泰拉有了新的认识......这片大地上许多人的遭遇远比我们看到的更为艰难。博士，我会带着这份感悟，创作出更加直击人心的乐曲。
I owe much to you, that by now I've more or less mulled this dream through. All that remains, remains until we meet far ahead upon Rhodes Island. Doctor, Yumen's beacons have lit again… I say that this realm deserves that we witness it with waking eyes.=多亏有你，这场梦我已经琢磨得差不多了，其他的事情，就留到你我在罗德岛相会之后吧。博士，玉门的烽火又亮起来了......这人间，还是值得你我醒着看。
I owe my life to Master SilverAsh. If necessary, I would do anything for him.=银灰老板他对在下有救命之恩。如果是必要的事情，无论是什么，在下都会替他去做。
I owe Rhodes Island my life, and so my candor must befit the weight of my debt, Doctor. I am going after a certain department within Rhine Lab. If you don't want your relationship with them ruined, now is the time to turn me away.=既然你们救了我，那我也必须对你们诚实，博士。我的目标是莱茵生命中的某个部门，不想破坏你们的友谊的话，你现在还有机会让我离开。
I passed all the exams, so that means I can stay here, right? I want to learn how to build a talking robot like Lancet-2… Oh, codename? My name is Zumama. Can't I use that as my codename?=测试我都通过了，现在我可以留在这里了吧？我想学习建造Lancet-2那样会说话的机器......唔，代号？我的名字是祖玛玛，用名字不行吗？
I passed the Operator tests, Doctor, so thanks for all of you inviting me. That whole chase is over with, but I'm thinking I'll find my new goal on this ship.=我通过干员测试了，博士，谢谢你们的邀请。那趟追寻之旅结束了，但我想在这艘船上找到新的目标。
I permit your silence—or perhaps, your evasiveness—toward my invitation, but this does not mean you can escape me. Once I grasp you, your soul will be mine. Time, life, and joy are all yours to squander, but remember this well: your end, too, lies with me.=你对我的邀约保持沉默，或是顾左右而言他，我都允许，可这不意味着你能从我这抽身。我抓住你，你的魂灵就归我所有。时间、生活和快乐任你挥霍，但始终记好，你的终点也在我这。
I picked up this axe a long time ago, maybe even before I learned to read.=挥舞这把斧头的时间，说不定比我识字的时间都长。
I Portatori dei Velluti=揭幕者们
I Portatori dei Velluti - Rerun=揭幕者们·复刻
I prefer a clean floor, so I'll grant you a death without shedding blood.=我喜欢地面干净些，就送你们一个不用流血的死法吧。
I prefer to be outside. But… it's okay.=红，不太习惯室内，不过，也不讨厌。
I prefer to keep my fight quiet.=战斗时，我更喜欢保持沉默。
I prefer to work alone, by myself.=红要单独行动。
I prefer working alone.=我更喜欢独自行动。
I prepared a 'gift' for you. Like it?=我为你们准备了“礼物”。喜欢吗？
I prepared an antidote to nullify the effects of any common poison. I'd like you to take one dose before every battle. Do you mind?=我准备了解毒剂，它能使普通的毒物完全无效。希望您在每次作战前都服用一杯，可以吗？
I promise I'll be more careful, I won't break anything! Sorry… Honestly, my salary won't even be enough to cover the damages if I keep breaking things… heheh…=我保证，以后不会再冒冒失失地弄坏东西了！真的很抱歉啦......而且，我的工资也没有那么多可以用来赔的了，嘿嘿。
I promised Lut and Liv that I'd keep track of all my 'journey experiences' with Rhodes Island. Our adventure team may have disbanded for now, but when I become more mature and when they grow up, I'll definitely take them on this journey of mine.=我答应过路特和丽芙，要把我在罗德岛的“远行经历”都记下来。“探险队”的我们暂时分开了，等我成熟一些，等他们再长大一些，我会带他们再走一遍我走过的旅程，一定会。
I promised that you'd not be disappointed. Now look what I have! Surely kept my end of the bargain, didn't I?=我向您保证过一定能出成果，现在，怎么样，是不是很令人满意呀~
I propose swapping for more corrosion-proof materials next time you do maintenance on the ship's core structure. Why? Because when all's said and done, it's not you or me that'll be left behind. It's this landship's skeleton. That's what's going to endure. That's what will stand for us.=我建议你们下次维修舰船的核心结构时，选取一些更耐腐蚀的材料作为替换。为什么？因为等一切结束和消失，你我都不会留下，留下的只会是这艘舰船的骨架，它才是恒久的，它会代表着我们。
I propose we begin our operation at the top of the hour. It'll be easier to keep track of time.=我建议行动定在整点开始，这样方便把控时间。
I pulled a muscle training a couple days ago... but don't worry, I-I'm okay! Urk...! I won't let this get in the way of you or anyone at Rhodes Island, Doctor!=前几天训练时不小心拉伤了肌肉，没关系的请不、不要担心！嘶......我不会给您和罗德岛的大家添麻烦的！
I put a sign here— Wet floor. Be extra careful.=我在这里安设了标牌——小心地滑，千万要注意。
I put on a bubble show for the young patients at Medical today. What kind of show? It's like this... There’s a big, big, big bubble with a big, big bubble inside. And then the big, big bubble’s got a big bubble. And Bubble’s inside the big bubble. Oh, that last one is my partner, Bubble, not a normal bubble.=我今天去给医疗部的小病患表演泡泡秀了。你问我是什么样的表演？是这样......大大大泡泡套大大泡泡，大大泡泡套大泡泡，大泡泡套泡泡。哦，最后那个不是普通泡泡，是我的搭档泡泡。
I ran into Ben outside on my way from the church.=离开教堂后，在街上看到了文。
I ran into Franka and Liskarm on my way to the dorms. Even though I hadn't seen them in so long, we talked like we were never apart... Um, Doctor, do you think, maybe, I c-could apply to serve on missions with them?=我在去宿舍的路上遇到了芙兰卡前辈和雷蛇前辈。没想到这么久不见，和她们聊天也没有觉得很生疏......如果可以的话，博士，我、我能申请加入她们的任务吗？
I ran into Hibiscus and Lava the last time I came aboard. They were bickering about something or other, as per usual. The two sisters might've grown a lot, but they still love their daily squabbles. Doctor, do you think everybody has one thing about them... that they can never change?=上次返回本舰，我又见到了芙蓉和炎熔，她们还是在拌嘴，明明都成长了不少，却还是那么爱闹别扭。博士，是不是每个人都有不会改变的一面？
I ran into the Saluzzo Vino bigshot in the corridor just now. If I ever have the chance, I'd like to have a meal with him, and if I get really lucky, I'd like to talk business with him. Of course I'm not scared of him. He's like me. Everything we do, we do for our families—'Family comes first, after all'. I think he should get where I'm coming from.=我刚在走廊里碰见了萨卢佐酒业的大人物，有机会的话希望能找他一起吃个饭，再有机会的话最好能聊点生意。我当然不怕他啦，我和他一样，都是为了自己的家人，我想，他应该能理解我。
I rarely make decisions based on emotion, but my saving a completely unrelated civilian was out of fear, it's true. It didn't amount to a mistake, Doctor, and it won't impact anything... War only showed me some of its spiny thorns, but I know It will crush every emotion we feel and every concept we hold=我很少基于情绪做决定，但那时我的确因为恐惧，救下了一位毫不相干的普通人。这不算失误，博士，它影响不了什么......我已经看见了战争的棱角，它会碾过我们所有的情绪和构想。
I read in a book that today is a day to show my loyalty to my boss and prove my sincerity. Doctor, I'm struggling with the concept of loyalty. This is a heart-shaped badge I designed and built myself on the Engineering lathe. Why is it heart-shaped? Doesn't that represent loyalty?=书上说，今天需要向自己的老板表示忠心，要表示出诚意。博士，忠心这个东西我不太好把握，这个是我自己设计，用工程部的车床制造出来的心形徽章。为什么是心形？不是忠心吗？
I really appreciate Rhodes Island taking these children in, and away from Bolívar. They deserve some light and warmth at the end of their lives.=我很感激罗德岛能接收这些孩子，带他们离开玻利瓦尔。在他们生命的最后，应该有光明与温暖陪伴着。
I really don't wanna study. Send me out to fight already!=学习对我来说太难了，还是放我出去打一架吧~
I really hope nothing goes wrong.=千万不要出岔子哇。
I really love Rhodes Island's standards for promotion. No unfairness about 'em.=罗德岛的晋升标准真的很好，不会发生不公平的事情。
I really thought I wouldn't make it... But looks like we can overcome even the biggest waves when we're working together.=我还以为真要撑不住了......看来再大的风浪，我们也能一起扛下来嘛。
I really wish Londinium's workers could have an environment as fine as this.=真希望伦蒂尼姆的工人们也有这样良好的工作环境。
I reassemble my Tianshi apparatus while I wait for my experiments to finish. My record is twelve seconds. Would you like to try?=我等实验结果时会重组天师仪，最快记录是十二秒，您要不要也来试试？
I recall my first time ordering a fountain pen from Zeruertza's artisans, where I didn't make my requirements clear. Then I ended up with this crossbow. It plagues me to have had the peace-loving Durin forge a weapon… Operator Myrtle? Calling herself Generalissimo? That's just a childish fan—Ahem, it's her own self-styling.=我第一次找际崖城的工匠订做钢笔时没说清楚需求，结果得到了这把弩。让爱好和平的杜林人打造兵器，真是罪过......桃金娘干员？大将军？那只是小孩子的游戏——呃，只是她的个人兴趣。
I recall the weight on my back as I carried my grievously injured teacher—it was the weight of my war. Most wars are waged for profit; mine is born from vengeance.=我还记得背着重伤的老师时，背后的触感，那是战争的触感。可战争有利可图。
I reckon I'll get more work if I get stronger!=变强的话，就能接到更多工作了吧~
I recognize you, and you recognize me. We don't need all those boring introductions. But you still don't know me, and I still don't know you. If I recall correctly, dry-landers use simple enough means to get to know each other, so let's get communicating.=我认识你，你也认识我，我们应该省去无趣的“初次见面”。但你还不了解我，我也不了解你。在我的记忆中，陆上的人互相了解的方式倒是并不令人困惑，所以，来交流吧。
I recognize your footsteps, Doctor.=博士，我听得出你的脚步声。
I recommend you refactor my data if optimization fails to increase my performance. This will improve communication efficiency, and Ptilopsis will... Zzzz...=如果不能通过优化提高性能的话，我会建议您进行重构。这样，数据通讯的效率会上升，白面鸮也会......Zzzz......
I record my voice, so I can play it back to the fowlbeasts and get them to slowly see me as one of their own. 'Gah gah' means 'look at me', 'Ah-kah' is 'run away'… Hehe, it's all guesses, really, but you learned them pretty quick.=把自己的声音录下来，是为了放给羽兽们听，让它们逐渐接纳我的存在。“嘎嘎”代表“看我”，“阿卡”代表“快跑”......其实这些都只是我的猜测，不过，您学得很像哦。
I refuse. I don't think Rhodes Island could throw a decent Carnival, even if we put a mask on each and every one of you.=拒绝。罗德岛哪怕办一场所有人戴上假面的狂欢，也不会多么有趣。
I Reject You=我否定你
I reject you, the way you reduce the King, the Sarkaz, and Kazdel to concepts of power and tradition. I reject you, how you entrust the future to the past, entrust life to slaughter.=我否定你，将“魔王”，将萨卡兹，将卡兹戴尔归结为力量与传统。我否定你，把未来寄托给过去，把生命寄托于杀戮。
I remember coming back from my first fulfilled mission when I was young, weeping and throwing up, scared I didn't do well enough, that I would starve to death in some forgotten corner, unknown to anyone... No longer do I fear these things. Thanks to the days with Rhodes Island, I now know how it feels to be truly alive.=我记得小时候第一次做完任务回来，一边哭一边吐，还害怕自己做得不够好，只能饿死在没人知道的地方......我现在已经不害怕这些了。有罗德岛这样一段经历，我才感觉自己是真的活着。
I remember every enemy I fought. Not a single one escapes.=我记得每一个敌人。一个逃走的也没有。
I remember how each piece of equipment was born.=我还记得这些设备是如何诞生的。
I remember how I hid away in the ship's cabins. I miss those days.=躲藏在舱室里的那些日子，我很怀念。
I remember the first time I saw this big girl, how battered and worn-down she was. But, Closure truly outdid herself, and Kal'tsit deserves credit too for helping.=记得第一次见到这个大家伙的时候，她还是一副破破烂烂的样子，可露希尔真的很了不起，也多亏了凯尔希的帮助。
I remember the names of those who've left us, and I can still feel the lingering fear, rage, and pain of battle. But if I'm to give a speech in front of everyone, I want to tell a story of hope instead. Doctor, I'm a little nervous... Could you hold my hand, please?=那些离去者的名字，我都记得，那些战场上的恐惧、愤怒和痛苦，我也仍然能触摸到余音。但要在大家面前演讲的话，我更想说些心怀希望的故事。博士，我有点紧张......可以握住我的手吗？
I remember your face as well, now.=你的面容，我也记住了。
I remember. She was adorable. —Anne\nDad, I like my present! I'm just upset because Mum was too late to take pictures!\nBusiness held me up. I'll be careful next time. —Mum=我记得，很可爱。——安\n爸爸，我喜欢礼物！我不高兴是因为妈妈拍照迟到了！\n我有正事耽搁了，下次会注意。——妈妈
I require those who can act on their own judgment.=我需要拥有自主判断能力的成员。
I respect you, and so I give you my word. As long as I am aboard this iron ship, I will not trouble the people of Ursus. But when in Sami, I hope you'll turn a blind eye to... some of my actions. There is always a price to be paid, even if it falls to Ursus rather than a particular individual.=我尊敬您，也给您我的承诺，只要还在这钢舟上，我不会为难乌萨斯人。但是在萨米，我希望您不要过问我的一些......行动。总有人要付出代价，即使那来自乌萨斯，而非他们自身。
I returned to that small, dark chamber in the spire and spoke to the little girl within. I told her that she will endure a lifetime of slander, suffer regrets that cannot be undone, and be trapped in a cycle of endless pursuit and loss… Yes, farewells feel the same as a dream. Do you find me, as I am in this moment, real enough?=我回到了高塔上那个又小又暗的房间，我告诉那个小女孩，今后总有泼向她的污浊，无可挽回的遗憾，她将囿于寻找与失去......是的，所谓的告别就如一场梦。那你觉得此刻的我足够真实吗？
I s   t h e r e   s c e n e r y   y o u   w a n t   t o   s e e?=你也有想看的风景吗。
I said before I want you to be my enemy, but this doesn't stop me from realizing your wishes. Texas is no stranger to this either. This bar will be a valve for the swamp. You can decide to turn it off, or let the mud flow. Isn't this much more interesting than being boring old enemies?=我是说过要你做我的敌人，但这并不妨碍我实现你的愿望，德克萨斯应该不陌生。这家店会成为泥潭的阀门，而你可以决定我将它拧紧还是打开。这种关系难道不比敌人有趣？
I sat down and looked around. I killed some time, and everything turned to ash.\n<@lv.item><Decorative Geyser></> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<@lv.item><Steam Soda Bottle></> When defeated, creates Pure White Steam in the surrounding area.=我随意坐下，我环顾四周，我消磨时光，一切都被燃烧殆尽。\n<@lv.item><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽
I sat down and looked around. I killed some time, and everything turned to ash.\n<Decorative Geyser> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<Steam Soda Bottle> When defeated, creates Pure White Steam in the surrounding area.=我随意坐下，我环顾四周，我消磨时光，一切都被燃烧殆尽。\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<水汽汽水瓶>被击破时在周围产生纯白水汽
I saw *beep* doing *beeeep* and *beeeeeep* I was dying from laughter lololol=看到*哔*在*哔*还*哔*了，真的是笑死我了哈哈哈哈哈哈
I saw all the snow outside when I came today. One vast blanket over the deck, it's beautiful. You should go take a look. Oh, right, Happy New Year.=今天来时发现外面下了很大的雪，甲板上白茫茫一片，很漂亮，你也可以去看看。哦，对了，新年快乐。
I saw her.=我看到了她。
I saw Lappland in Siracusa. Oh, you haven't seen her in a while? Not like she needs anyone worrying about her. If she's over me now, she'll find something else to cut. As for the score we haven't settled, I say it doesn't matter. We'll meet again soon enough.=我在叙拉古见过拉普兰德。她已经很久没出现过了？那家伙并不需要别人担心，她不再执着于我，也会去砍其他东西。至于我们之间的胜负，并不重要。我们很快会再见的。
I saw Rhodes Island splitting the sandstorm and sailing here. It felt just like the first time I saw Dahuang's new buildings, how they protected the fields from the Catastrophe. As long as everyone works together, no matter if it's a Catastrophe or anything else, there's always a way, right?=我看到罗德岛破开风沙行驶过来，那感觉就像看到大荒城第一次靠那些新建的建筑护住农田，扛过天灾一样。只要人们一起努力，不管是天灾还是什么，我们总会有办法的，对吧？
I saw that, Doctor. What's that you're hiding behind your back? Is it a soft drink? You shouldn't drink so much of that stuff, it'll rot your teeth. I'm confiscating it.=我看到了哦，博士，你往背后藏了什么，是碳酸饮料吗？少喝点，对牙齿不好，这罐我就先拿走了。
I saw the Radiant Knight. No, there's no point in fighting here, so you need not arrange one for me. A proper fight needs her at her peak, at the right time, in the right place, and situation. Victory then will be a matter of life and death. Though, how or when that moment will come won't be up to me at all.=我见过耀骑士了。不，不用帮我安排和她的比试，在这里，没有意义。要和全盛的她战斗，时间、地点、大势都必须正确。在那时，我们之间的胜负就意味着生死。不过，那一刻并不属于我。
I saw them hiding in the bushes there!=我看到它们在那边的草丛里！
I saw this episode when I was younger, the whole nomadic city was in tears=小时候看过这集，全移动城市都哭了
I saw U-chan in my dream!=小U梦里见！
I saw you with Muelsyse at the mall in Trimounts. That elf surely knows how to work her charm, doesn't she? I could use some assistance from you as well, but my 'approaches' are different. Look down now, my tail will gladly learn the way through your heart, unless you accept my offer.=我在特里蒙的商城偶然见过你和缪尔赛思，她真是个惹人怜爱的精灵，对吧？我当然也有求于你，但我和她不同......我是指手段。低头看，如果不帮我，我的尾巴尖可就要钻透你的心脏了。
I say this once, protect your own lives first! I'll bear the onus!=我只说一次......先考虑怎么保住你们自己的命！所有责任由我来担！
I scouted this part. All clear.=我侦察过了，没有陷阱。
I see=原来如此
I see a certain future. Of Laterano, and of myself. The events that transpire within are far from inscrutable, but the question I find myself pondering is: why do they come to pass?=......我看到了一种未来，关于拉特兰，和我自己。其中的种种现象并不难理解，我疑惑的是，它们为什么发生。
I see clouds rising. Probable hostiles in the snow.=有白汽冒出，雪地中可能有敌人。
I see conspiracies from time to time... Yes, Elliot. The conflicts, the greed. They are everywhere.=我时常看见一些阴谋......是的。艾利奥特。还有那些争斗，那些物欲横流。它们无处不在。
I see Firewatch is here. I can't believe she's using the name of our old guerrilla group as her codename. It's like time stopped for her the day her home was destroyed...=我见过守林人了。那个孩子，把我们并肩作战过的组织名当成自己的代号。也许那孩子的时间，在故乡被毁灭之时就已经停止了......
I see fowl taking off. Probable ambush in the grass.=有羽兽飞出，草丛中可能有埋伏。
I see I'm deprived of a chance to practice my surgery! A marvelous regret to have.=看来我错失了锻炼医术的机会，真是个美好的遗憾。
I see that Rhodes Island is teeming with war monsters. I can only try to learn their way of battle.=罗德岛充斥着战场上的怪物，这样的战斗，我只能尽量模仿。
I see the enemy!=发现敌人！
I see the enemy! Let's go!=看到敌人了，大家一起上吧！
I see the enemy.=看到敌人了。
I see the Sarkaz's desire for vengeance.\n<@lv.item><Transverse Plate> </>Deploying Operators requires the assistance of nearby Operators.=我看见，萨卡兹对复仇的渴望。\n<@lv.item><接驳地块></>初始不可部署干员，需要周围存在其他干员进行协助
I see the Sarkaz's desire for vengeance.\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators.=我看见，萨卡兹对复仇的渴望。\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助
I see them. I'll be right back.=我看到他了，马上就好。
I see them. Too bad they don't see me.=我看得清他们，他们看不清我，可惜。
I see them... an unknown enemy.=看到了......未知的敌人。
I see through you!=俺已经看穿了！
I see what you're hiding behind your back. Be at ease, I know very well that Leithanien needs a citizen to heighten her glory in foreign lands. Kazimierz, on the other hand, needs a scandal-plagued knight of self-professed purity. Both are as plain as day. Besides, that issue of The Red Wine is outdated. Their kinds never run short of personalities to gossip over.=我已经看到了您藏在背后的东西——莱塔尼亚需要一个在异国为其增辉的子民，卡西米尔需要一个绯闻缠身却自命高洁的骑士，这很好理解。再说这份《红酒报》已经过期了，他们从不缺话题人物。
I see you dumping filth into the river.=我看见你们往河水里倾倒污秽。
I see you managed to complete a mission without causing any unnecessary pain to the quarry. Um, not bad, not bad. Sip a hot drink and get some rest.=我看到你完成了使命，没有让任何猎物承受多余的痛苦，嗯，很不错，做得很好，可以喝口热饮休息一下了。
I see you!=我看到你们了。
I see your face, and I know what you're thinking—'I didn't even know you could eat this!' or something like that. I was reluctant at first, but then I got used to it. Spend enough time with them, and you will too. Uh, not that getting used to it matters or anything, I mean.=看你的表情我就知道了，你肯定在想——“我都不知道原来这个还能吃！”之类的事情吧。一开始我也经常这么想，后来就习惯了，跟他们相处久了你也会习惯的。呃，当然，不习惯也没关系。
I see, I understand now. Thank you for your guidance.=原来是这样，我明白了。感谢您的指导。
I see, so this is how Rhodes Island's operators fight! Truly, they're exemplary!=哦哦，这就是罗德岛干员们的战斗方式吗！有模有样的嘛！
I see, this is a completely different principle from military training.=原来如此，和练兵的思路完全不同。
I see. That's another thing I should watch out for. Got it!=原来如此，在这种地方也不能疏忽，嗯嗯！
I see. These are tactics worth studying.=很值得学习的战术。
I see. We are us only because—It links us all together. It molds us. It is the criterion upon which all things are based.=原来如此。我们之所以是我们，仅仅是因为——它将我们连接、它将我们塑造、它即为一切的准绳。
I see. Your tactics and equipment match your kind's development progress.=嗯。战术与装备水平都和你们时代的发展轨迹相当吻合。
I see... a new age belonging to the Tarans... right in front of us.=我看到......属于塔拉的新时代......近在眼前。
I see... thank you, Doctor! I've learned so much from you.=原来是这样......博士，谢谢您！这些指导，真的很有帮助！
I see... There's still more progress I can make on myself.=唔......我也还能继续精进。
I see... Vulcan, once the champion of weapon forging, is here at Rhodes Island. That is great news indeed! This weapon in my hand has confounded many a smith. But none could restore it to its rightful condition. Here, look upon this signature, that of the very same Vulcan... Hm? I ought to keep it a secret?=原来如此，曾经武器锻造的冠军火神是到这儿来了。太好了！我的手中的这把武器，找了无数工匠都难以修缮如新，您看这个签名，就是她的......嗯？最好不要声张？
I seem an old friend, you say? Were you once an enemy or ally of Sui? If you are curious too of the answer, then assist me. When the time comes, I may return to the primordial chaos, for in the dream must exist at least one beyond Its effects. *yawn* I bid thee now unto my dream, to play the elements in song…=似是故人？你曾是岁的敌或友？要是你也好奇答案是什么，帮我好了。到那时，我或许将重归混沌，梦里得有一个绝不会受祂影响的存在。呵~请君入我梦，吹作风雨声。
I sense a storm approaching Rhodes Island. But don't worry, leave the evacuation to me! I'm an expert at Catastrophe prevention!=罗德岛附近出现了风暴的征兆——不用担心，组织避难就交给我吧！我可是这方面的专家！
I sense an intru- Oh, Doctor?!=有敌人......呃，博士？
I sense something familiar in the wind. Where are we?=好怀念的气息啊。这里是......？
I sense… a pleasant smell from you, Doctor=博士身上......有着美妙的香气呢。
I serve the Laterano Notarial Hall, so I rarely live in Laterano. But even if a Laterano citizen lives in other city-states, most of their rights and privileges still depend on the support of the Hall. In my case, for example, my work has less to do with the living, but more with those at death's door.=我为拉特兰中庭公证所服务，因此我甚少在拉特兰生活。即使生活在其他城邦，拉特兰公民的权益的方方面面依然有赖公证所的支持，譬如说大多数情况下，我与将死之人的联系比活人更紧密。
I shall be your doom! I'm allowed to say stuff like that, right?=我是你们的毁灭！这么说说没关系吧？
I Shall Be Your Eyes=成为你的眼睛
I shall be your vanguard.=我可以担当先锋。
I shall cover you!=我来掩护。
I shall do anything you command me to.=如果这是您的命令，那么我一定会服从。
I shall ensure the integrity of the law.=我会确保条律的正确。
I shall give my all to you.=我将为您竭尽全力。
I shall give you some... special treatment.=给你的一点......特殊待遇。
I shall guide you in Her stead.=我会代行祂的引导。
I shall have the honor to pulverize what you treasure.=能将各位视若珍宝的东西砸得粉碎，我求之不得。
I shall keep watch here.=随便走走就好了。
I shall lead the assault.=我将带头冲锋。
I shall not accept fiction, nor elaborately dressed falsehood.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Rock Wall></> Units cannot be deployed on this tile.=我决不接受彻底的虚构，也决不接受精巧的粉饰。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><阻道岩壁></>无法在所处地块部署单位。
I shall not accept fiction, nor elaborately dressed falsehood.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Rock Wall></> Units cannot be deployed on this tile.\n<@lv.fs>Condition: </>\n'Cores of Stupor' are invisible=我决不接受彻底的虚构，也决不接受精巧的粉饰。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><阻道岩壁></>无法在所处地块部署单位。\n<@lv.fs>附加条件：</>\n“惘核”获得隐匿
I shall not accept fiction, nor elaborately dressed falsehood.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Rock Wall> Units cannot be deployed on this tile.=我决不接受彻底的虚构，也决不接受精巧的粉饰。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<阻道岩壁>无法在所处地块部署单位。
I shall not accept fiction, nor elaborately dressed falsehood.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Rock Wall> Units cannot be deployed on this tile.\nCondition:\n'Cores of Stupor' are invisible=我决不接受彻底的虚构，也决不接受精巧的粉饰。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<阻道岩壁>无法在所处地块部署单位。\n附加条件：\n“惘核”获得隐匿
I shall not blemish Rhodes Island's name.=绝不辱没罗德岛之名。
I shall not make deals with war and disaster.=我不与战争和灾难做交易。
I shall protect the team.=各位，由我护卫。
I shall protect them from all harm.=一切伤害，都由我来阻挡。
I shall protect you.=我将保护你。
I shall refine my services even further for you and Rhodes Island. Trust that the Sand Soldier of Reefsteep Black Market has more tricks up his sleeve.=我会为罗德岛与您提供更完美的服务，请您相信，沁礁黑市的“沙卒”还藏着别的手段。
I shall stand guard, until daybreak.=我将守望，直至天明。
I shall take up this responsibility.=我会担起这份重任。
I shall use other means to defend us. You retreat first.=我会另设据守之法，你先撤退。
I shall witness your end.=我会见证你们的结局。
I shared my life with you. Repay that debt, and tell me what fruit our efforts have born. Tell me what's the rewards of valor.=我向你分享了我的性命，回报我吧，告诉我众人搏命的成果。我想知道我们争得了什么。
I should 'promote' you too, shouldn't I, as a token of appreciation? Why don't I purify the blood in your body, see if you can become a pure Vampire… Relax, you're not a mixed-blood Sarkaz, and unworthy of a torture you could not endure.=作为感谢，我也该“提升”你，是不是？把你身体里的血净化一遍，看看你能不能变成纯粹的血魔——放心吧，你又不是混血萨卡兹，受不起这样的折磨。
I should ask Lavinia what she thinks.=与拉维妮娅商量。
I should be able to do it...!=我、我应该能行......！
I should do this!=这是我该做的！
I should have introduced myself by playing some music for you. Unfortunately, I've been forbidden from doing so for the moment. Let's start with a codename, then. You may call me... 'Virtuosa.'=我本该用音乐来介绍自己，只可惜，我暂时被禁止为您演奏。那么，从起一个代号开始吧......您可以叫我，“塑心”。
I should not have taken the enemies lightly. Now I pay the price.=不该如此轻视敌人的，这是代价。
I should stay hidden, even from my teammates? Understood, I'll do as you say, Doctor.=不要暴露在大家面前比较好，哪怕是队友？嗯，我听博士的。
I should try the same story on someone else. The patterns on the table, the wear and tear of the plaque, or the joke of last night's stand-up comedy? Which one should I avoid? ...I guess I should've changed the topic the first time they started looking at their watch.=我觉得我这套话挺妙的，下次换个人说试试......桌子上的花纹、牌匾的磨损痕迹，还是昨晚那期脱口秀的笑点？到底是哪个不该提呢......呃，可能在客人第一次看表的时候，我就应该换个话题了。
I shoulder the wrath of so many others.=我背负着许多人的愤怒。
I simply want to defend the people's right to live, and it doesn't matter if they are Victorians or Infected.=我只想捍卫人们生存的权利。无论他们是不是维多利亚人，是不是感染者。
I sincerely hope that Miss Maria can spend the rest of the evening in safety, and condemn the inappropriate behavior of the Nightmare Knight. I hope that readers will take adequate precautions as well and protect the well-being of their person and property, as well as that of their friends and family.=笔者衷心祈愿玛莉娅小姐能够安然度过今晚，也严正谴责逐魇骑士这种不恰当的行为，希望各位读者引以为戒，保护好自己及亲友的人身财产安全。
I smell a note of delight, Doctor.=我嗅到了“愉快”的滋味，博士。
I smell nice? But I don't usually wear perfume… Oh, it's probably just this lotus.=香味？我可没有抹香膏的习惯......哦，应该是这朵莲花的味道。
I smell something unpleasant burning.=我闻到了令人不愉快的烧焦味。
I sneaked some extra sugar beneath your bread when we took Communion just now. Did you notice?=刚刚领圣餐时，我在您的面包底下多放了一块糖，您有没有吃到？
I snuck out to slack off. You got anything relaxing here?=我溜出来偷个懒，老板，你这儿在营业的吧？有什么能放松的吗？
I sometimes go to the training grounds to guide the recruits. Most times, I'm more worried than they are about any mistakes. I always feel like I should be doing something to help push them along faster. But as Instructor Dobermann always says, I need to relax and give them more time. It looks like I still have a lot to learn.=有时候，我会去训练场帮忙锻炼新人。看见新手们犯错，我真是比他们还着急，总希望帮助他们更快地适应训练。但杜宾老师常劝导我，放宽心慢慢来。唉，看来我要学习的还有很多。
I sometimes recall the time back home in the forest. We had lots of different competitions every year…ah, the good old days. I wonder what my hometown is like now.=偶尔的，我会想起在森林中的故乡时度过的日子。每年都有各种各样的竞赛可以参加，真怀念啊。不知道，我的故乡现在又变成什么样了呢。
I sorted through tons of trash at the disposal center, for years. You can use most things after a little cleaning. If cleaning isn't enough, you can probably still fix it. If that doesn't do the trick, you can disassemble it and use its parts. That goes for people too, don't you think? No one out there's completely useless.=在处理站里拾拾捡捡这么些年，有不少东西，洗洗刷刷就能再用，再不行，就修补修补，坏得实在不行了，里面的零件拆出来也能用。博士你说，人也是这样的，对吧？没谁是真的一点用都没有。
I specialize in information gathering, I am no generalist. When it comes to fighting... *sigh* Well, since you asked so nicely, watch me kill another thousand on my own.=我是情报屋，不是万事屋，打架这种事......唉，既然你都这样拜托我了，看我再单杀个一千人回来。
I spent one afternoon in middle school reading a Maylander report on how the Infected live, and decided I had to do something for them. As my mind wanders back to that young boy's arrogant self-righteousness, I'm filled with shame. But I did the right thing. I have no regrets.=中学时的某个下午，我读到了一篇梅兰德发布的感染者生存报告，便决心救助那些可怜人。后来我一次次为那个年轻人的自以为是而感到愧疚，所幸从不后悔。
I start to like anything she talks about=主播说啥我都爱看怎么了
I started off helping Paola with things at home. Errands, scheduling, accounts, you know. But before I knew it, I ended up taking care of the entire orchestra, and I had to get a lot better at remembering everyone's habits. But when it comes to you, Doctor, I don't think I'll have any problems remembering, even if there were a hundred of you.=我以前只是帮着葆拉妈妈处理家里的事情。跑腿，日程安排，整理账目。不知不觉，范围就扩大到了整个乐团，要记住的大家的习惯也越来越多。不过，就算要再记住一百个博士的习惯，也没问题啦。
I step into Kargereich. Is this place the terminus of origination?\n<@lv.fs>Condition: </>\nHerkunftshorn, 'Witch King' has a greatly increased interval between uses of teleportation during the first form; upon losing a reduced proportion of HP, [Punishment of Foolishness] will be released, but [Punishment of Insipidity] will no longer be used.=我踏入荒域，彼处是否为始源的尽头？\n<@lv.fs>附加条件：</>\n赫尔昏佐伦，“巫王”第一形态下瞬移间隔大幅度增大；每损失更少的生命比例就释放【痴愚惩戒】，不再释放【慵钝惩戒】
I step into Kargereich. Is this place the terminus of origination?\nCondition:\nHerkunftshorn, 'Witch King' has a greatly increased interval between uses of teleportation during the first form; upon losing a reduced proportion of HP, [Punishment of Foolishness] will be released, but [Punishment of Insipidity] will no longer be used.=我踏入荒域，彼处是否为始源的尽头？\n附加条件：\n赫尔昏佐伦，“巫王”第一形态下瞬移间隔大幅度增大；每损失更少的生命比例就释放【痴愚惩戒】，不再释放【慵钝惩戒】
I still await death with a passion. It may be that I never repay Rhodes Island for its kindness. Even so, do you still insist on this... reward?=我还是热切地盼望着死亡，也许最后都无法回报罗德岛给予的帮助。即使这样，你也要坚持你的褒奖吗？
I still can't help but bow whenever I meet Master SilverAsh and the Saintess in the corridors, even though they tell me that at Rhodes Island, I should treat them as coworkers. I'll try, somehow.=在走廊上撞见银灰老爷和圣女大人的时候，我还是会忍不住行礼。可是他们说，在罗德岛，我应该把他们当成同事。我......努力试试。
I still couldn't... protect everyone...=我还是......没能保护好大家......
I still don't really get it, but thanks, Doctor.=虽然还是不太明白，但是谢谢博士。
I still have a lot to learn after leaving the wastes. I'm willing to do more, if you trust me to. As the Yanese expression goes: a promise is worth a thousand taels of gold.=离开了那片荒野，许多东西我都在慢慢熟悉。如果你相信我的话，我也愿意做更多的事情。“一诺千金”，我明白。
I still have a lot to learn as leader of Rhodes Island. I hope you'll be there to guide me on our path to the future.=作为罗德岛的领导者我还有很多不成熟的地方，希望您能更多地为我指明前进的方向。
I still have a lot to take care of before I can enjoy a peaceful life, and if the only way to shake the past is to smash it to pieces, then that's exactly what I'll do. Simple as that.=为了平静的生活，我还有很多事情需要处理，如果摆脱过去的方法只有粉碎它，那我就会粉碎它。就这么简单。
I still have lots of batteries on me!=电量储备还很充足！
I still have lots to do. Let me stay here.=我还有许多事要做，就让我待在这里吧。
I still have many unanswered questions, but I now know that some answers and revelations can only be discovered by myself. Until everything becomes clear, please allow me to continue my training by your side!=小僧心中尚有太多疑惑，但小僧至少明白了一点，有些答案，必须小僧自己去寻找，有些念头，必须小僧自己想通透。在想清楚这一切之前，小僧想一直留在博士身边修行，请博士准许！
I still have Sea Patrol work to deal with, so I can't always be at Rhodes Island. If you need anything from me, raise a request and I'll get to it promptly.=我还要处理海巡队的事务，无法一直在罗德岛逗留。如果您对我有什么要求，请在此提出，我马上去做。
I still have to help the neighbor's kid with his math homework, and listening to you talk is reminding me of math. It's giving me a headache.=我还得辅导邻居小孩完成数学作业。唉，听你说话我就想到那些数学题，头疼。
I still haven't figured out what justice really is. But you told me before that my beliefs mean something... You might be right. I-I want to believe.=到底什么才是正义，至今我也没能想明白。但你对我说过，我所坚持的东西不是没有意义的......也许你说得对，我，想要相信。
I still hold that life in the Durin cities far surpasses that of the surface, but I have to admit, the flowerets that vie to bloom in the ruins have more of a power than all the blossoms of Durin greenhouses... Hah. All these years, and yet I'm a surface-dweller through and through.=我至今仍认为地上的生活远不如杜林城邦，但我不得不承认，在废墟中挣扎开放的小花，比杜林人温室中盛放的鲜花更有力量......呵，这么多年过去，我仍然是个彻头彻尾的地上人啊。
I still prefer hunting with my pack. They are much more open than humans.=我还是更喜欢和兽群一起狩猎，它们比人类坦诚得多。
I still prefer the conflicts you can settle with a steak knife.=我还是更喜欢用餐刀就能摆平的争端。
I still remember every medal I distributed with these very hands. These ceremonies are also commitments. Rhodes Island will never give up on her ideals, let sacrifices be in vain, or forget about those who've traveled with her. Even now, we remain on the same course we originally charted.=我还记得亲手交出去的每一块勋章，这样的仪式也是一种承诺。罗德岛不会放弃理想，不会辜负牺牲，不会遗忘同行的人。我们依然行走在最初所希望的路上。
I still remember how Pepe and Titi would come by and play with me when we were kids. Even when Father had me grounded in the study, they'd stand outside the window and make animals with their hands. They were so animated… We haven't seen each other so much since we grew up. But when I look out my window, I sometimes think of those times.=记得小时候，佩佩和缇缇来找我玩，我被父亲关禁闭，她们就隔着窗子，用手比画出各种各样的小动物，惟妙惟肖，特别厉害。长大后大家虽不常见面，但偶尔看向窗外，就会回想起当时的情景。
I still remember some of my toddler days. The fireplace at home. Mum holding me. The little handicraft beastling from my dad. That was my first home. Then I left the wilds, and lost my home again. I know there's no protecting who I want to protect yet, not before I get stronger. So, you're not going to stop me in my step. No one will.=我还记得小时候家里的炉火，妈妈的怀抱，爸爸送的手工小兽。后来我离开了荒地，再一次失去了自己的家。我知道在能力变得更强之前，我无法保护好我想守护的人，所以，我不会停下自己的脚步。
I still remember the duty I bear, but I must admit, I am no longer able to fulfill it, let alone execute it as well as you do. You have my respect, Doctor.=我还记得我背负的使命，但得承认，我已经不可能完成它，更不可能像你这样完成得这么好。你值得尊敬，博士。
I still remember this conference room. This seat… was it reserved for Theresa? No... I have no need for it.=我还记得这间会议室。这是专门为特蕾西娅空着的位置吗？不......我并不需要。
I still remember this day... but time has no more significance at this point. The sea and sky, and all life, will never change anymore...=我还记得这一天......但是时间已经没有意义了，海洋和天空，还有一切生命，都再也不会有变化......
I strike from the smoke.=我在烟幕中。
I studied the theory of maladies and injuries in magic school, and took up developing healing magic as well. I know just how excruciating it is to battle with a seemingly incurable disease. Doctor, if you're ever in need, I'll be there to give all the help I can.=我在魔法学校从事疾病和外伤原理的研究，除此之外也负责开发治愈术，我很清楚与难以攻克的疾病做抗争是一件非常辛苦的事情。博士，如果你们需要的话，我很愿意提供力所能及的帮助。
I study firearm assistive technologies, but I don't fundamentally understand what a gun means to a Sankta... Hm? Oh, nothing. Just a friend of mine who told me she's starting to use a gun again. Anyway, I'll be going on a trip soon. Be sure to approve my disembarkation when the time comes, Doctor.=我学的是铳械辅助技术，但我其实不明白，铳对萨科塔来说究竟意味着什么......嗯？只是有朋友说她重新开始用铳了，仅此而已。对了，最近我要出门旅行了，到时候要批准我的离舰申请哦。
I suggest you leave first, Doctor. I shall engage my self-destruct sequence to delay the enemy… My apologies, you need not worry. I was actually just going to attempt a second round of peace talks.=博士，我真挚建议您先离开，我将启动自爆程序拖延敌人......抱歉，您不必如此担忧，我其实正打算进行第二轮和平劝说，不会自爆的。
I suppose it is time to make some merry.=也是时候热闹热闹了。
I suppose that's fine=也不是不行
I suppose... it's high time I signed this contract. Of course, I do know that the terms are in yours, and Rhodes Island's favor.=这份合约，我可以签署。没错，我确实看到其中每条条款都对你和罗德岛有利。
I sure am!=想要！
I swear I won't slip up next time, and I'll bring you guys some real good stuff!=我保证下次不会手滑的，一定会把最厉害的素材展示给你们！
I take everyday life too seriously? My apologies. I think that comes from my time serving as a Laterano Guard. I'll work on that in the future.=我在日常生活中表现得过于严肃了？抱歉，这可能是出于拉特兰守卫的一种职业习惯，我以后会多注意一点的。
I take greater pride in natural wisdom than indoctrinated knowledge, Dr.{@nickname}! With Rhodes Island on my side, both you and I will grow ever-closer to the Great Truth. Hey, don't avert your gaze. Oh, are you feeling a touch... embarrassed?=比起被刻意教化的知识，天生的智慧才是我引以为傲的力量，{@nickname}！有罗德岛这样的盟友，我们都会离伟大的真实更近的。喂，别撇开视线啊，你是不是觉得很羞耻啊，是不是？
I take it I met your expectations, Doctor? Now, per our contract, let's discuss legal fees.=已经取得了博士预期的成果，那么接下来请博士按合同支付诉讼费用。
I take it you're just having a bad day, but our enemies hope you stay like that for good. You need to pull yourself together.=......我愿意相信您只是状态不佳，而我们的敌人希望您日日如此。别这样。
I talked to Logistics. From now on, they're putting 'Industrial Material' on all our snack packaging. Then, all we need is you to sign off on them for us, Doctor.=我和后勤部的干员打过招呼了，以后，他们会在所有零食包装上写好“工业原料”，到时候，签字通过就靠你啦，博士。
I tell you what, this Rhodes Island joint's got potential to become the next Propeller Paradise! A few more of those promotions and I'll bring you along to make it happen… *burp*!=我看这罗德岛，倒是颇有成为下个“螺旋桨天堂”的潜质！再多晋升几次，我带着你干，哈哈......嗝！
I tell you, all the tabloids in Mitsukue would be hot on my heels if I let this slip, but information should end up in the hands of the right people, and I've finally found the right person to talk to.=这条情报，说出去得让御机的八卦小报都跪着抄，我一直没舍得告诉他们。合适的情报要交给合适的人才可以哦。好不容易等到您来了，我终于能把这秘密讲出来了。
I thank all of Rhodes Island, Doctor, for taking me in, and I also thank you for… giving me a laboratory where I will not be disturbed.=博士，感谢你们收留了我，也感谢你们给了我一间......不会被打扰的实验室。
I thank Rhodes Island for its trust.=感谢罗德岛的信任。
I thank you for arranging for me a place of respite. Alas, I am afraid I cannot make use of it often.=感谢您为我安排的落脚处，但我恐怕不能时常停留。
I thank you for your approval. I had never seriously pursued Originium Arts before, and I hope henceforth that my Arts may be cast as freely as my melodien.=谢谢您对我的认可，以前我从未认真钻研过源石技艺，希望之后我的法术也能如旋律一样，可以自如地释放。
I think Amiya's being nice to me. Hiding something and she won't tell me what. But it does occur to me, you know. The giant shadow I saw in a sandstorm as a kid. I might've mistook it. But it's always occurred to me... Doctor, give her these carrot pies for me, would you? She's always so busy and all, I want to be nice back, and care for her.=阿米娅好像在照顾我，隐瞒着什么不肯告诉我。但我能想到，童年沙尘里的庞大影子，也许是我看错了。我一直都有想到。博士，帮我把这些萝卜派转交给她好吗？她总是很忙，我也想照顾她。
I think I got a good chance of beating Kay now! Okay, lemme at her. Doctor, you can come watch!=我觉得我能和小刻五五开了！好，我要和她大战一场，博士你来做见证！
I think I hear the sound of toxic liquid boiling, like music to my ears.=似乎听到了毒液沸腾的声音，真让人心情愉快啊。
I think I know now why Franka and Liskarm decided to stay at Rhodes Island. Compared to Blacksteel, this is a place we can call home. There's lots of fun things to do here besides the missions...=我想......我明白芙兰卡和雷蛇待在罗德岛的原因了。可能和黑钢相比，这里更像个家吧。除了任务之外，居然还有那么多有趣的东西......
I think I might just be able to live the life I've always wanted at Rhodes Island... Doctor, could I apply to open a DIY shop here?=在罗德岛，或许我能找到一直以来我在追求的生活方式......博士，我能在舰内开一家DIY店吗？
I think I'll go people-watching to get some inspiration for my next script.=为了新剧本的灵感，去采风吧。
I think I've been overpaid recently. A promotion? Got it. Thanks.=最近的薪水是不是给多了？升职？啊，好的，谢谢。
I think I've seen a few new faces this time after returning to Rhodes Island. Dr. {@nickname}, how does it feel to have more and more people under you? Do you feel that brimming and bursting vitality? We always say back home, rage against death with new life.=这次回到罗德岛，好像又见到了一些陌生面孔。Dr.{@nickname}，手下人越来越多的感觉怎么样？是不是感觉到了旺盛的生命力？我们那儿总说，用新生抗衡死亡。
I think I've seen how you celebrate your birthdays. You make a wish and tell it to no one, in hopes that it will come true in the following year. Can I make a wish too? I can? Then, let's close our eyes… Hmmm… Oh, right, happy birthday, Doctor.=我好像之前看到过你们过生日的方式，你要许个愿，还不能告诉别人，这样它就会在接下来的一年内实现。我也可以一起许个愿吗？可以？那我们闭上眼睛吧，嗯......对了，生日快乐，博士。
I think I've seen this one before!=我好像见过这个！
I think it's snowing on those hills in the distance… Are you cold, Professor? The fairy tales say you can spin snow into nice, soft robes. Those who wear them will sleep the gentlest of sleeps. I hope you too will have sweet dreams tonight.=我看到远处山顶上似乎在落雪......前辈，您冷不冷？童话中说雪可以做成柔软的长袍，盖着它的人会获得最安详的睡眠，祝愿您今晚也能做一个好梦。
I think Lava's really changed lately. She gets up and sleeps early without needing me to remind her, and she barely ever talks back when I nag her, but it's all the more worrying for some reason... Doctor, if you ever feel tired or depressed, you can come vent to me! I'd be perfectly happy!=小炎熔最近好像变了一个人呢，不用我提醒也会早睡早起，被唠叨的时候也很少顶嘴了，可为什么我反而更担心了......博士，如果感到劳累或者难过的话，都可以来找我倾诉哦，我很乐意的！
I think of what reasons brought me to Rhodes Island, Doctor, and there is only you. I allow you to use me as your blade, but in kind, you provide me amusing prey and durable whetstones. But don't disappoint me. For if you do, I cannot guarantee that someday this blade will not point at you.=我来到罗德岛的理由，只有你，博士。我允许你将我当作一柄刀来使用，但相应地，你要给我有趣的猎物，耐用的砥石。不要让我失望。否则，我可不能保证这柄刀下次会指向谁。
I think the fabric is really good...=我是真的觉得面料很好……
I think this side's good!=我寻思这边能行！
I think up what to do, Aosta thinks up how to do it, and Broca makes sure we get it done together. That's how we've always gotten by, and it's how we ended up here.=我来想做什么，奥斯塔想怎么做，布洛卡就负责一起做，一直以来，我们都是这么过来的。
I think we did alright!=我觉得还可以哦！
I think we ought to run there, personally.=我觉得跑起来比较好哦。
I think... a minor setback is no big deal. It's already enough that none of our people got hurt.=我想......小小的失利并不算什么，战斗中我方无人受伤，这就已经非常好了。
I think... Saki should be better...=祥比我更合适。
I think—what scares me more than Oripathy is the idea of separating from my friends. I love being here at Rhodes Island with everyone, and making a bunch of new friends too! As long as I keep doing what I can to get stronger, I'll be able to protect them all!=比起矿石病，感觉还是和大家分开更可怕。现在能和大家一起来到罗德岛，又认识了不少新的朋友，我已经很开心啦！只要我继续努力变强，就一定可以保护好大家！
I think… I ate them all. Eh...? Those were your snacks for the week? I'm so sorry... I can make you some cheese fondue for your afternoon teatime.=点心，都吃完了。啊......是博士一周的量？抱歉......下午茶的话，我来做奶酪火锅吧。
I thought about asking my family for help when my company was in debt. I even went home once, but when they asked how I was doing and whether I needed money, I just said everything was fine. I don't regret it one bit, but everytime I think of the concern in their eyes, I still feel sorry.=公司债台高筑的时候，我认真考虑过要不要向家里求助，甚至回了趟家，可当他们问我过得如何、缺不缺钱时，我一口咬定自己挺好的。我不后悔这么说，但一想起他们关切的眼神，心里还是不好受。
I thought I was just here as a consultant.=我以为自己只需要做个顾问。
I thought it was a joke when I got a new contract from HR. Not only did my pay go up, I get even more benefits... Thanks, Doki!=收到人事部发过来的新合同时，我还以为是开玩笑来着。工资涨了，综合福利也变多了......谢谢博士！
I thought it would be years before I could lead a team alone... I won't disgrace my master.=我本以为，要过好久，才会轮到我单独带队......呼，我不会让老师失望。
I thought that by surveying the sceneries of these hundred-and-some scrolls, I, too, could walk the journey that thou once walked. Yet... 'Twas but an insignificant fraction of the landscapes thou hast sketched...=小僧本以为走过百余幅画卷，至少得见先生大半阅历，未曾想......不过是先生画海之一隅，不值一提......
I thought the end of Carnival was just as cruel as Siracusa's old fairy tales. But when midnight came and the fireworks burst into the night sky, everyone could still truly celebrate together... And that's how a fairy tale should end, right? I wonder if the tale of Siracusa to come will be like that too.=我以为狂欢节的结局和叙拉古老童话一样残酷。但到了那天午夜，当夜空中开出烟花，大家都还能真心地一同庆祝......那才是童话的结局吧。叙拉古未来的童话，会是这样吗？
I thought the end of Carnival was just as cruel as Siracusa's old fairy tales. But when midnight came and the fireworks burst into the night sky, everyone could still truly celebrate together... I guess that's how a fairy tale should end. Ah, will future Siracusan fairy tales also be like this?=我以为狂欢节的结局和叙拉古老童话一样残酷。但到了那天午夜，当夜空中开出烟花，大家都还能真心地一同庆祝......那才是童话的结局吧。叙拉古未来的童话，会是这样吗？
I thought they had us a few times there, but we did it! You're amazing, Doctor!=我有几次都觉得要输了，最后居然赢了，博士好厉害啊！
I thought we could win this time=还以为这次可以赢的
I thought you might have found this business annoying, so I dealt with it in your place, and here's the mission report. The scene was something of an eyesore, so I didn't attach any photos. I executed every last name in your notes, no exceptions.   What's with the look, Doctor? Do you feel unwell?=我觉得你应该也会为这种麻烦头疼，所以我替你处理了，这是任务报告。场面不好看，不适合附上照片，但我是按照你笔记里的名单执行的，一个也没有落下。博士，怎么这副表情？有哪里不舒服吗？
I thought you would be taller... the clothes will be a bit loose... Just... calm down, Delphine...=我还以为......会更高一点，衣服有点大了。戴......菲恩，别着急......
I told you I'm tough! Told you!=我一开始就说了嘛，我可是挺厉害的呢！嗯——哼！
I told you NOT to pat my head! If you were anyone else, I would've thrashed you for that. Since you're not exactly tough, lower your head... lower... now close your eyes. Hmm... there! I just slapped a ticket on your head. Wanna know where? Go ahead, pat your head for it, hehe.=别摸我头——说了不要摸！换成其他人已经挨揍了，看在你不怎么禁打的份上，头低下来，再低一点，现在闭上眼睛——好，罚单已经贴在你头上了。想知道罚单贴在哪里？摸自己的头去吧，嘿嘿。
I told you to be careful when handling fireworks.=烟花轻拿轻放，我提醒过你了。
I told you to be careful... any ouchies?=都说让你当心点了......疼不疼？
I too must prepare for the battlefield…=我也必须要适应战场才行呢......
I took a look, and it was just macaroni in tomato broth with scrambled eggs, and espresso-braised slices of meat. I asked the boss for a serving each, and finished the entire thing.=我一看，不就是浇了西红柿炒羽兽蛋的通心粉和浓缩咖啡底的水煮肉片嘛，我让老板各来一份，全吃光了。
I took this edge cerulean as my brush; why cry now that vermilion does it write?=青锋既成笔，何叹墨色朱？
I took this photo from someplace high up while on a certain trip. Can you tell who these people are fighting for, when they've been reduced to dots? Perhaps you've never seen the land of Victoria from such a perspective, so who knows just what ideas you might have. No need to tell me though. Happy birthday, Doctor.=这是某次游历中我站在高处拍下的照片，人如蝼蚁，你分得清他们为谁而战吗？也许你从未从这个角度看过维多利亚的土地，不知道你又会有什么新的想法？不用告诉我哦。生日快乐，博士。
I totally grasp how to get along with the operators here now, and I'm confident I'll blend in with everyone soon. Here are some seven-headed, super-undefeatable monster figures made by myself, and I'll send them out later to make up for everything.=我现在很清楚在这里要如何与大家来往了，肯定能和干员们融洽相处。这是我做的一批超级无敌七头魔物模型，待会儿就作为赔礼送过去。
I touched and felt Theresa's every emotion. She was full of love and hope... for this great land, the Sarkaz, the people by her side, and herself. But all of it came to a sudden end, along with her life. She was holding onto so much sorrow... and so am I.=我触摸到了特蕾西娅小姐全部的情感。她曾怀揣着炽烈的爱和希冀......对这片大地，对萨卡兹，对身边人和自己。可这一切都和她的生命一起戛然而止了。她是那么悲伤......我也是。
I tried doodling a 'Slenderburdenbeastman' symbol on this corner of the corridor here, but no one's reacting to it when they walk by. Why? Not enough Columbians onboard? Nobody knows the legend?—Relax, I'll clean it up once my experiment's done.=我试着在走廊的角落里涂了“细长驮兽人”的标志，但路过的人都没什么反应。不应该啊，为什么呢？是因为船上哥伦比亚人太少，这里的人没有听过它的传说吗？——别担心，我试验完了会擦掉的。
I tried using guns before, but it didn't pan out, so I gave up. What, are you surprised? Guns aren't some huge mystery, but they need practice... and maybe you practice until you're smooth, or you blow yourself up in a burst.=之前我也试过学着用铳，但效果不好，就放弃了。怎么，很惊讶？铳这东西没有那么神秘，只不过是要练习......一直练到学会，或者炸膛炸到自己。
I truly hope that my amusing Operator codename will remind you—Doctor, there is no need to trust others, and you are capable of doing everything yourself. Oh? It seems you have other views. I shall duly accede, then.=真希望我这滑稽的干员代号能够提醒您——没必要信任他人，您自己就能做到一切。喔？看来您有别的看法，那我就恭敬不如从命了。
I trust in my platoonmates at any and all times. I'd like you to put that same trust in me.=任何时候，我相信我的战友，希望你们也同样信任我。
I trust the Doctor will lead us to victory.=我相信博士可以带我们走向胜利。
I trust your judgment. You won't lead me astray.=我相信你的判断，你不会让我再走错路了。
I trust your plans are drawn.=我相信您已经制定好了计划。
I twisted my ankle once when I was a kid. My brother carried me on his back all night, going from house to house until someone agreed to take us in. I decided that very moment that I wanted to grow up to become someone like my brother! But now... heh, forget it.=小时候，我在外玩耍扭伤了脚，是哥哥背了我一晚上才找到了住家。那时我想着，一定要成为哥哥那样的人。但是现在......呵，没什么。
I understand Gavial skipping work, but why would she skip a meal? Could something be bothering her so much that even she has to hide? And no one else even noticed. I'm the only one who can save her! Ah, Doctor, good thing you're here. Can you help me with something?=嘉维尔会旷工我是可以理解的，但她怎么会旷餐呢？是有什么东西让她困惑，害得她不得不躲起来吗？别人好像都没发现，能救她的只有我了！啊博士您在啊，能帮我一个忙吗？
I understand how all the machines here work, but it still feels weird using them. Some have a lot of different parts, but some are surprisingly simple.=这里的器械虽然原理我都懂，但是用起来感觉好奇怪欸，有的有好多多余的部分，有的又意外的简便。
I understand that everyone is curious about the Grandmaster's life, but I was only his record keeper, not his aide. Even when he was busy, he never asked me to help him with everyday tasks. Indeed, he kept reminding me to take my medicine on time. When I share this with others, they look simultaneously interested and disappointed.=大家对宗师的生活感兴趣也在常理。我得反复解释，我只是他的录武官，不是助理。老师再忙，生活琐事也从未叫我代劳，反倒常来叮嘱我按时吃药——他们听得津津有味，却又难掩失望。
I understand the objective you've set.=我理解你们选择的作战目标。
I understand the symptoms now. Don't worry, I won't make even the slightest mistake.=症状都看清了，放心，不会有纤毫差错。
I understand your craving, on this day of retrospection, for ancient tales from the golden sands of Sargon, and truths that belong to the future... Hey now, don't go. I truly wished to share these stories, even if I failed... Never mind. Care for some tea?=我明白你的渴求，这是回顾过往的日子，你想听萨尔贡黄沙里的古老故事，还想探求属于未来的真相......别走啊，我刚刚是真想讲给你听的，虽然我也讲不出......算了，来杯红茶吗？
I understand. Don't worry. I'll find a way.=我知道了......别担心，我来想办法。
I understand. Some thoughts lose meaning when expressed with words. It's fine. So long as those thoughts echo in your mind, so long as you still need me, I will be here by your side, and nowhere else.=我能理解，一些想法用言语表达出来就会失去意义。没事的，只要那念想还在你脑海里回荡，只要你还需要我，我就在你身边，哪里也不会去。
I use this set of counting rods for accounting. It's a gemstone trading tradition dating back several centuries. You merely set it down like this, then... Ahem, I could show you how to use it, but I normally set it down just to let visitors know I'm busy. Besides, it's faster to use a calculator.=这套算筹是辅助清账用的，是宝石交易所数百年来的传统。像这样摆放好，然后......我可以演示它的用法，但平时我只是把它摆在这里，让来客知道我在忙碌。清账当然是用计算器比较快。
I use this sword to fight beasts that slip into the village, as well as bandits and thieves. For beasts, it's just a matter of driving them away. But people,  it's hard to keep them from going astray.=这把刀，主要用来对付闯进村庄的野兽，但有时遇到对货物有歹念的人，也会派上用场。野兽不可怕，赶走就好，但犯了错的人，想让他们迷途知返，很难。
I used to always have to close up the stall late, but now all of a sudden it's a holiday. Can't say I'm used to it... Boss, you want some late-night chow? I'm a little hungry myself. I can cook something for us both.=之前要更晚收摊的日子，现在居然变成了假期，还有点不适应......老板，想吃点夜宵吗？其实我也有点饿了，我可以做两人份的。
I used to appreicate a fan base of one, one who can truly see to the core of my designs, rather than having a crowd of followers with their superfacial admiration. For me, the latter holds absolutely no significance. But now… I suppose it's not all bad to let the masses see them. Discussion swirling around my work means I'm still alive.=我之前宁愿世上只有一个人真正地了解我设计的内核，也不愿意千百人看过我的设计却不求甚解，因为觉得那样没意义。但现在......千百人看过或许也不算坏事，有人讨论，我就还活着。
I used to be a troublemaker for hire. People PAY for my epic pranks. The coalition government, the Singas, True Bolívar. I don't care who I work for. Sometimes, I even work both sides. I take care of one job on my way to one place, and the other on the way back. Jajaja! All that ruckus, it was glorious!!=我以前的工作就是专门替人捣乱。管他联合政府、辛嘉斯王朝，还是真正玻利瓦尔人，给谁干活都差不多啦。有时候我会接下敌对两边的活，去的时候干一单，回来的时候再干一单，那场面可热闹了。
I used to be afraid to go outside. As an Infected, I felt like everything scorned me... But now I understand that one's self-esteem has nothing to do with whether or not she is Infected. After all, that is the most beautiful adornment.=我曾经很害怕出门，被感染后，总觉得一切都在鄙夷我......但是现在我已经明白，大家身上闪烁着的自尊心，和是否感染一点关系都没有。这才是最美丽的纹饰啊。
I used to be determined to beat anyone who looked down on me. It wasn't until I came to Rhodes Island that I found there were a lot more ways to prove myself. Say, finishing a mission, helping others... Yeah, I learned a lot of new things here.=我以前下定决心，要把每个瞧不起我的大块头都揍趴下。来到罗德岛才发现，原来证明自己的办法还有很多。比如完成任务，帮助别人......嗯，我学到了很多新东西。
I used to be Monica's... Err, I guess it's Incandescence now... Anyway, I used to be her bodyguard. She finally found herself a proper job now, so I'm free to do other stuff. That's all. Hope we get along well.=我之前是莫妮卡......哦，现在应该叫她白炽了，反正算是她的保镖吧。这次她终于找到了正经工作，我也可以做些别的事了，总之，请多关照。
I used to be scared of contracts and paperwork, but I can handle those without a hitch now. Even my tribe has started calling me the 'wonderful little messenger'. Oh, I also heard Magallan set a new record. Turns out that people with dreams just don't stop, right Doctor?=我当初那么害怕合同和填表，现在也能顺利地完成这些工作了，每次回去，部落里也叫我“了不起的小使者”。我听说麦哲伦姐姐已经突破了一次极限，果然，人一旦有了梦想，就不会再停下脚步。
I used to believe that for any company to survive in the long run, standardization and efficiency were critically important. That's why at first, I couldn't fathom how a company like Penguin Logistics could stay afloat.=我过去一直认为，对任何公司来说，规范的流程和高效的执行才是能让它长久运转的关键。所以最开始的时候，我非常不理解，为什么企鹅物流这样的公司能够存续下来。
I used to believe that, in looking for a better way to help the infected, we need to cast our sights beyond the border of Kazimierz, but the situation there turns out to be... even more complicated. And we won't get to the bottom of it unless we learn firsthand ourselves. Still, I'm ready to face all of it. Send me out on missions, Doctor.=我原本以为在卡西米尔之外就能找到拯救感染者的方法，但其他国家......或许存在着更加复杂的问题，这些情况不离开卡西米尔还真是无法了解。我准备好面对他们了，安排任务吧，博士。
I used to believe the Infected would understand if I smiled at them, but I was wrong... Before I smile, I should put myself in their shoes to learn their pain, and that goes for all those who are oppressed.=过去我以为，只要我对感染者微笑，他们就能感受到。现在我知道了......在对他们笑之前，我更应该努力理解他们有多痛。面对其他受压迫者时也一样。
I used to detest the clamor of the new year, but now, I find myself with rather more complicated feelings, sitting alone in this courtyard. So I ended up writing a poem on the wall. Instead of wallowing in misery, I would rather whimsically spill my ink. Are the splashes not like silent fireworks, Doctor?=我以前最讨厌新年的聒噪，如今坐在这无人的庭院里，心里又五味杂陈——所以，我在墙上作了首诗。与其唏嘘哀叹，不如肆意泼墨，像不像我在墙上放了无声的烟花，博士？
I used to dream of becoming a knight, but on the way to the Grand Knight Territory, I got infected in an accident. I still remember how it felt. The numbness spread from my palm to my fingertips... That was the first time I couldn't hold my sword.=曾经，我非常憧憬成为骑士。但就在去大骑士领的路上，一次意外让我成了感染者。就算是现在，我也还记得当时的感觉，从手掌，一直麻木到指尖......第一次，我握不住剑。
I used to dream of being an executive, and my mum still frets over that sometimes. But one day, I'll cheer her up for real, and she'll see that her daughter's doing great. More than that, I'm doing amazing. One day, when we help people overcome prejudice towards Oripathy, I know she'll be proud of me.=我知道妈妈有时候还会为我无法实现最初当高管的理想而伤心，不过，总有一天我会让她真的开心起来，发现她的女儿现在很好，而且在做一件很厉害的事，总有一天能消除人们对矿石病的偏见。
I used to feel like this world was unfair, no matter where you went, and no one could do a thing to change it. But here, poverty or infection, none of that discrimination exists, and everyone gets rewarded equal to what they put in. Doctor, pulling this whole thing off...it's incredible.=我之前觉得这个世界就是不平等的，不论在哪里都一样，谁都无法改变这一点。但是在这里，贫穷和感染导致的歧视都不存在了，每个人都能得到与付出相等的回报，博士，能做到这样，真的很厉害。
I used to gaze into the sea every night. No one in town knew what we were seeking or guarding, and my teacher never told me. All I know is that, where there is darkness, there must be a lighthouse. I will stay watching, until that day comes.=过去的每一夜，我都在凝视那片海。我们在守望什么，镇子上无人知晓，老师也不曾说过。我只知道，黑暗中必须有灯塔。我将坚守，直至那一天来到。
I used to go hungry all year round, and I was really happy when I could just sleep safe and sound. Now I have a warm bed every day, so I'm happy. Oh, and it would be even nicer if my room could have all these snacks like yours does, Doctor.=以前我经常一年四季都吃不饱，能安安稳稳睡一觉都要谢天谢地啦，现在天天都有温暖的被窝，我已经很满足了。嗯，如果我的房间里也能有博士这儿这么多零食就更好了。
I used to have my doubts about Rhodes Island, same as I used to distrust a certain someone's nonsense when I started working for him. But as we all know, Karlan Trade built the Kjerag we see today, and Rhodes Island will keep treating Oripathy patients tomorrow. Alright, I've been watching the gates of Karlan Trade for a long time. Keeping an eye open for you Rhodes Islanders is no trouble.=我怀疑过你们，就好像我一开始不相信他的胡话。但喀兰贸易今天也在建设谢拉格，罗德岛明天也要去治疗矿石病。我替喀兰贸易看了这么久的门，帮罗德岛望一望风，也就是顺手的事罢了。
I used to have to collect plant samples for my employer whenever he barked the order. Give me a scarcely-traveled rainforest and I'll head in happy. Thing is, once our specimens started growing in people's hydroponic pots, and then protected areas, and then test farms... Well, that's where the trouble began.=以前，雇主一声令下，我就得去替他采集植物样品。要是去人迹罕至的雨林我倒是很乐意，可一旦目标长在别人的水培钵、保护区、试验田......唉，那麻烦事就多了。
I used to hold back and hide my 'toxic' self, but now I've accepted what I am, trying to move forward to change my fate. I have you to thank for helping me make this shift, Doctor. You have my sincerest gratitude.=与其作为“毒物”浑浑噩噩地活下去，不如坦率接受这样的自己，努力去改变命运——能让我实现这小小梦想的人，正是博士您啊。所以，真的，真的非常感谢......
I used to lead an engineering team, but now a combat team…? Alright, let's do this. Everyone, listen for the whistle!=以前带的都是工程小队，这次居然是战斗小队......也好，大家听我哨声行动。
I used to live free and easy like everyone else at Rhodes Island, but my family thought I was a freak. This place may be a freakshow, but at least everyone's happy, and that's pretty good.=我以前也是个像诸位罗德岛干员一样自由自在的人，我的家庭却觉得那样的我是个怪胎。也许这里是个怪胎集合地也说不定，但至少，大家都很快乐。这样也不错。
I used to manage a guild too, you know. It keeps me on my feet every day, but sometimes even my own kind don't see the point. With Rhodes Island being such a big organization, you should learn to unwind every now and then. Wanna go grab a drink? It's not like the work will run off while you're away, so we may as well relax for now.=我原本也管理着一个公会，每天都要东奔西走，有时还得不到同胞的理解，罗德岛这么大，你得学会排解压力。所以说，要不要一起去喝一杯？反正该做的事跑不了，不如先放松一下。
I used to only see so many lanterns and decorations in Sauin parades. They don't carry the same significance, but it's breathtaking all the same. Go down for a closer look? Nah, here's a good spot. New Year's sale's starting soon, and I gotta be first in line.=以前，只有在安魂祭礼的游行上，才看得到这么多灯火和装饰，虽然寓意大不相同，但都是一样动人心魄。下去逛逛？不了，我在这里看看就好。等会儿还有新年商品特卖会，我得早点去排队。
I used to prefer long-distance missions, like I was running away from Rhodes Island. I'll admit that was a little ungrateful, considering Rhodes Island adopted me. But now? Hehe, if you still have operators who like splattering blood all over the place, maybe I'll apply to serve in some faraway place again.=以前我喜欢选择一些路途遥远的任务，就像是要逃离罗德岛一样。明明罗德岛收养了我，这么做可真是忘恩负义。现在？呵呵，如果还有干员喜欢把血撒得到处都是，那我应该还是会申请去其他地区吧。
I used to skate to ditch class n' get away from the adults. Then, it was to lose the cops when I was out tagging. I said I did it in the name of freedom, but thinkin' back, I guess that was kinda selfish. We fight harder for other people's freedom than our own, don'tcha think? Like what we're doin' here.=我之前滑滑板是为了逃补习班躲大人，后来是为了涂鸦甩开警察，当时说是为了自由，其实现在想来还是有些任性的。真正的自由应该是为了更多人而奋斗，对吧？就像我们现在做的事一样。
I used to stand side by side with Indra's team when we fought in the streets of Victoria... Looking back, I suppose it's a fairly fond memory to me.=和因陀罗他们在维多利亚的街头并肩作战——回想起来，我也慢慢变得珍惜起这段回忆了。
I used to think my parents were so stuffy and numb to it all, so I ran away from home to find a new life. But after having traveled so far and been through so much, I've come to realize why my parents felt how they did now. Ahahah, c'est la vie, as the saying goes.=我曾觉得老爹他们麻木、迂腐，所以独自离开那里，寻找新的生活，走了很远，经历了很多，却反而理解了老爹他们。欸哈哈，搞什么嘛。
I used to think that Rhodes Island was just another Mansfield, a 'free' prison. And you, just another me—a convict unchained, a king behind bars. But now I see that I was mistaken. This is not a prison, and you, Doctor, are a friend to all.=一开始，我以为罗德岛是另一个曼斯菲尔德，一座“自由”的监狱；而你，是另一个我，是最自由的囚犯，是王。现在，我知道并不是这样。这里不是监狱，而你，则是所有人的朋友。
I used to work my butt off every day so I could make more money, then shop more and shop better. But you know, when I use fancy concealer to hide my eye bags, I sometimes wanna cry... Oh, uh, s-speaking of crying, getting fired from the TV station made me want to cry a lot more.=以前我每天都拼命工作，这样就能加薪，能买更多更好的东西。可当我用高级化妆品遮掩黑眼圈时，我偶尔会很想哭......不过，说到想哭，还是被电视台解雇的时候更想哭啦。
I used to worry how an ever-heartless fight would lead us all down a messed-up way, but now... heheh, I guess ideals are something you oughta have. Aren't they, Doctor?=我曾担心一段永远没有善意的斗争会让大家走向偏颇，不过现在......嘿嘿，理想是应当存在的，对吧博士？
I usually listen to Sora's songs when I'm driving.=开车的时候我一般会听“空”她自己录的歌。
I venture no one could have envisaged a victory so marvelous. Doctor, it seems the intel on you needs another update.=这样精彩的胜利，恐怕任何人都设想不到吧。博士，看来有关你的情报又要更新了。
I very much agree with the tea here, its aroma calm, its true flavor apparent. As with tea, so with man. In this dwelling, those irrelevant rumors can be kept away; it's a rare place of respite.=这里的茶很合我意，茶香沉稳，更见真味。茶如此，人亦然，在这居住能避开那些闲言碎语，难得的宁静之地。
I very much appreciate the interior structure of this room. It is conducive to sound propagation. Every time I offer a prayer, it will spread far and wide.=我很喜欢这间屋子的内部结构，适合声音的传播，每次我留下的祷言都能扩散得很远。
I vow to lead everyone off the battlefield.=我发誓会带大家离开战场。
I wait, for that belated serenity.=我在等待迟来的宁静。
I wanna be=我要变成
I wanna dig a hole in the ground and make a shelter to sleep in, if you don't mind.=如果可以的话，我想在地上挖个洞当掩体，用来睡觉。
I wanna get back to my dorm.=我想回宿舍了。
I wanna see too=我也想看
I want a masterpiece=我要绝世珍宝
I want all these suspects taken away! Ohh, fine, I'll do it myself...=把这些嫌疑犯统统带走！呜，好吧，我自己来......
I want Corn=就要玉米
I Want It All=“都想要”
I want to be a principled merc, but it's actually hard to do it alone. Just like a ship without a point of reference, you get lost real easy. But here at Rhodes Island, I can rest easy. I can trust I'm doing the right thing.=想要独自做一个维持准则的佣兵，其实还是很困难的。就像没有参照物的话，舰船也会很容易迷失方向。但是在罗德岛，我可以很安心。我相信自己在做正确的事情。
I want to be an idol too! Why haven't I been scouted by a manager yet...*sob*=我也想当偶像！为什么没有经纪人来找我，呜呜呜......
I want to be Khagan=我要当可汗
I want to capture a few people to try out some new Arts in our next operation. I can't...? Alright, fine. It's a shame, but if that's what you say, Professor, maybe some other time, then. Eh? Not this time, and not ever? Geez, don't be so uptight.=这次的作战，我想抓几个人来试试我的新法术。不行？......好吧，好吧，虽然很遗憾，但如果是老师阻止的话，这次就算了。嗯？不仅是这次，今后也不允许？真严格啊，老师。
I want to do much, much more besides cooking! I don't know if I'm strong enough to do everything you want me to, but I'll give it my all!=其实，除了做饭之外，古米还想做更多，更多的事！不过，无论古米有没有做那些事的力量，只要博士让古米去做，古米一样会去做的！
I want to drink Cystymilk=想喝瘤奶
I want to eat Finballs=想吃鳞丸
I want to incorporate the many things I've learned from everyone into something we can all wear...Hehe, even with that in mind, the elements are a bit complicated. But this reflects my emotions, whether I'm brandishing my sword or flourishing my needle.=我想把大家教我的东西，全都加入为大家编织的衣服中......呵呵，虽然这样看起来，元素有些冗杂了呢。但当我用剑和他们一起战斗，以及用针缝出花纹的时候，我的心境就是这样的呀。
I want to look for It=我愿向祂寻求
I want to pick first!=我想先选！
I want to see the day when flowers cover the cliffs and valleys of Kazdel, and all the lands beyond.=我想看花海倒灌，涌出卡兹戴尔的断崖和山谷，直到开满大地的那一天。
I want to slack=不想努力了
I want to sneak out when the landship docks. Can you keep it from Shu?=舰船停靠的时候我想偷偷溜下去玩，你帮我瞒住黍姐姐好不好？
I want to stop this fight.=泡普卡，想制止这场争斗。
I want to watch a boat race again—I'll refrain from steering a boat myself though. The one time I had fun on a boat, I dropped so much money just for a ticket...=好想再看一场赛艇啊——不过自己开船就免了。我唯一一次去开船玩的时候花了一大笔门票钱......
I want to watch her play Barrage Fortress=想看主播玩狂弹要塞
I want U-chan to record an album pls pls=想听小U专辑想听想听
I want you to come with me next time I go clothes shopping. The thing is, I don't really understand fashion stuff so much, and I wanna hear your ideas. What, you don't either? Sure! If you've got opinions, and I've got opinions, then we can do swapsies. Plus, I get to see you wearing something else for once.=下次买衣服我要你陪我一起去，主要是我不太懂潮流风格之类的，想听听你的观点。你也不了解？那我们正好能互相交换下意见，还能看到你穿其他衣服的样子。
I wanted to treat myself to a gift at the end of the year, only to find myself completely broke. This would've been unthinkable at my old job... Oh, whatever. It's a new year. Better not dwell on the past. Happy New Year, Doctor!=本想在年终的时候买点礼物犒劳一下自己，结果发现自己居然没有存下一分钱。在过去，这可真是无法想象的事......算啦，到了新的一年，也不该总惦记着以前的事了。博士，新年快乐！
I was a steadfast teetotaler back in Ursus, but to my surprise, I could keep more drink down than most in Zeruertza. Truth be told, I didn't immediately understand why they loved their drink so, but I did eventually come to realize. We only drink in excess when hope is lost, and a forever stagnant, easy life can lose us hope as well as anything.=我在乌萨斯滴酒不沾，到了际崖城，居然比大多数人都能喝。说实话，一开始我不懂为什么他们这么喜欢喝酒，后来我才明白，人失去希望才会酗酒，而一成不变的安逸生活，同样会使人失去希望。
I was able to be of some help, right?=我应该，也帮上了一点忙吧？
I was absent from Kazimierz for too long. It's as if I'm all too used to life at Rhodes Island now. Whenever a Knight of kindred spirit wished to travel with me, it cast my mind back to my days here. That said, processing multitudes of paperwork is more tiring than I remembered. I still have much to learn from you.=离开卡西米尔太久，我似乎已经习惯了在罗德岛的生活。每当一些志同道合的骑士希望能与我同行，我就会想起身在这里的时日。不过，处理繁杂的文书工作比想象中劳累，我还得多向您学习。
I was an assistant for other researchers before I got my own lab... That being said, shall I begin your day with a cup of coffee?=在拥有自己的实验室之前，我也给很多科学家当过助手......要从帮你煮一杯咖啡开始吗？
I was born in Columbia, but my grandfather wanted me to become a proper mafiosa and sent me to Siracusa to learn the trade. But to this day I don't understand why the people here like macaroni so much? I used to go to this little place for macaroni myself, but it closed down a long time ago. The owner died in a back alley.=我在哥伦比亚出生，但爷爷希望我成为一名合格的家族成员，所以送我到叙拉古接受训练。我依然不明白，为什么这里的人那么喜欢通心粉？我曾经也有常去的店，它已经消失了，老板死在了巷子里。
I was born in the north of Leithanien, a place full of snowy forests. Oh, that reminds me, I can teach you to ski, Doctor!=我出生在莱塔尼亚的北方，那里到处都是雪和森林。对了，下次我来教您滑雪吧！
I was born to fight.=战斗曾是我的天职。
I was bringing some seeds back, and Lena was smiling at me the whole time. Why...? Oh, I didn't even notice I had dirt on my face! I feel like when I get busy, I start letting all sorts of things slip my mind. Has it been this way? Well... I used to never have so many worries in the first place.=为什么取种子回来的路上莱娜小姐一直看着我笑呢......啊，我都没注意到脸已经脏了！总觉得忙起来可以忘记很多东西。以前？以前......可没有这么多烦恼需要忘记哦。
I was delighted when Fia said she wanted to become a gun-knight. Nothing makes you prouder than your child wanting to take up your mantle. She being a Liberi was no obstacle at all, smart and hard-working as she is. And I would have done anything to make her dream come true. But kids grow up, people change...=小菲说要做铳骑的时候，我可开心了，孩子们愿意继承你的事业可是对你最大的认同。黎博利怎么了？她够聪明，又努力，我排除万难也要帮她达成心愿，只是......孩子会长大，人会变。
I was eating popcorn in the theater and they kicked me out. Never got to finish.=在里面吃爆米花，结果被赶出来了，根本没看完。
I was exhausted the moment I got out the door. Today's really not a good day for work. I'll do it tomorrow.=出门的时候就觉得困困的，今天果然不适合干活。明天再来好啦。
I was genuinely full of anxiety back then. I always felt I didn't have enough time, though I'd never even accomplished a thing. But nowadays, I've gotten to the point where I can appreciate my own designs. The only thing is, it's been years since I last saw my teacher. I wonder if he'd be proud of me?=我那个时候真的很焦虑，总觉得时间不够，而自己却什么也没有做成。不过，我现在已经能做到享受自己的设计了。只是我和我的老师已经好几年没有见面了，现在的我，会不会是他所期望的样子？
I was going around the greenhouse collecting all the fresh buds, when it suddenly struck me how long it's been since that tragedy. Do you think I'll be able to rebuild my greenhouse back home? I know you might not have all the answers, but somehow, seeing everyone brimming with confidence... just puts my heart at ease too.=我刚刚在小温室里收集新结出的种子时，突然意识到那场悲剧已经过去了许久。您觉得我还能在家乡重建我的温室吗？也许您也没有答案，但是看着大家依然满怀信心，我莫名地觉得心安呢。
I was hoping I could tell you about my homeland, Doctor.=唉，可以，和博士您聊聊我的故乡吗。
I was in the Convalescent Garden, and I saw the plant almanac Perfumer's compiling. Lots of gaps, no way to fill them in as of yet. See, a good plant hunter fills the blanks with their 'prey.' A great plant hunter not only does that, they also get the author to leave them plenty more new blanks.=在疗养庭院，我看到了调香师正在编纂的植物图鉴，上面有许多暂时无法填补的空白。合格的植物猎人会用“猎物”填空，而伟大的植物猎人会在填空之余，让编纂者为他们留出更多的空白。
I was infected not because of an accident, but because of a transaction. For my infection, the client got their data, and the provided got a significant payment. Plus, they got to keep me on a leash with their insurance... If it wasn't for them treating me like a tuskbeast, why would I have run?=我的感染并非事故，而是一单生意。以我的感染为代价，委托方得到了数据，受托方得到了巨额报酬，还以为能靠代付保险永远拴住我......如果他们不像对待牙兽一样对待我，我怎么可能逃？
I was just a lucky survivor, and found a place to call home in Rhodes Island. I will devote all the power I have, and I look forward to the ending that you lead us towards, Doctor.=我只是一个侥幸活下来的人，在罗德岛获得了容身之所。我会献上我的全部力量，也期待着您带领我们走向的结局，博士。
I was just speaking objectively. If you don't want to be discriminated against, then you shouldn't expect special treatment... What, she went back to her room crying? Look, I feel a little bad about it, but is someone that fragile really operator material?=我只是客观地表达意见而已，既然不愿意被他人歧视，那就不要指望他人会顾虑自己......什么，回到宿舍大哭？虽然有点过意不去，但这样的人真的适合成为干员吗？
I was lucky. I didn't encounter any enemies—the blood on my skirt? Oh, I must have tripped and fallen. Don't worry, it's just a scratch.=很幸运，我没遇上敌人——裙角的血......应该是不小心摔倒了，一点轻伤，不要紧。
I was nervous, but my experience really came in handy!=呼——还好之前的经验足够，我本来还有些紧张呢！
I was not able to help at all, but that is a cause for celebration.=完全帮不上忙呢，这可是件值得庆贺的事。
I was of the mind I would finally meet someone past, an old friend. Never did I think this is how you now present yourself. From knowing not one is one, isn't this like a dream? However, {@nickname}. It is fine to be as yourself. Long have I contended with myself; myself I shall prefer to act.=本以为总算能遇见一位故人，说不定，还是故知，不曾想，你却是如今这般模样。不知我是我，与大梦何异？不过{@nickname}，就当你自己也无妨，我与我周旋久，宁做我。
I was on stage just now... No, not Ave Mujica. The Rhodes Island play. I was a tree.=刚才我在舞台上参加了表演。不，并不是Ave Mujica的演出，是罗德岛大家一起的戏剧。扮演了一棵树。
I was once a Youth Scout, with a camp nestled in a beautiful park. I believed that was the essence of camping, until... I ventured into the real wilderness. I learned a harsh lesson: when every choice is life or death, you don't get the luxury of maintaining appearances. Life might afford poetry, but survival demands ruthless pragmatism.=我做过童子军，他们的营地在一处漂亮的公园，曾经我以为那就是野营。直到真的步入荒原我才明白，当做出的每个选择都性命攸关，没有人可以维持体面。生活或许可以诗意，生存不行。
I was once naive enough to think I could have anything I wanted. Now I know, while that may be true for most things, it is not for others. Those I can never get. Not on my own.=曾经我天真地以为，如果我想要得到什么，就都可以得到。现在我已经知道，即使大部分东西确实如此，但有些东西是不行的。那是只靠我自己，无论如何也无法获得的东西......
I was only a stone's throw from death. Kal'tsit gave me this opportunity, Old Isin gave me this power. I had my revenge on those who tried to control my destiny. I won. I spent countless hours and exhausted countless prospects. I took back control by annihilating fate.\nNow, it is time for me to make my break with the past. But what do I do next? Where do I go?\nDoctor, I hope you can tell me, on Kal'tsit's behalf. How much time do I have left before Oripathy takes me? How can I use this time to make my death mean something?\nYou are my commander now.\nI am at your disposal.=我本来离死亡只有咫尺之遥，凯尔希给了我这个机会，老伊辛赐予了我这个能力，我对那些试图掌握我命运的人释以报复，我成功了，我以耗费了无数光阴和前途，我以毁掉命运的方式夺回了它主导权。\n现在，我该和过去做个了断，可我接下来要做什么？去哪里？\n博士，我希望你能替凯尔希告诉我。我的生命是否在矿石病的作用下所剩无几？我该如何高效地利用这零星时间，去找到让我死得其所的办法？\n毕竟现在你是我的指挥官。\n我听您的。
I was out of practice with a few skills—it seems I can revise here.=看来我在这里还能复习几样生疏的技艺。
I was planning to return home after finishing this job, but now I've changed my mind. Why, you ask? You should know better than to ask a girl a question like that.=本来打算在完成手上的任务之后就回国的，嗯，现在我改变主意了。理由？哎呀，特意打听这种事，可是不懂少女心的表现哦。
I was really bored, so I went down to the bridge to chill out… Err, I mean, I wanted to enjoy the scenery. But everybody was looking at me like I was there to assassinate somebody. Man, they really take me for a killer? As if I'd ever want a job like that. Way too much trouble.=之前我蛮无聊的，就去舰桥上面偷懒......啊不，去望下风景，结果就被大家误以为是准备对什么人下手了，这不是把我当成杀手了吗？那种工作方式我才不要呢，多麻烦啊。
I was really hoping it wouldn't turn out like this.=呃，我其实不想这么做的。
I was so caught up in filming that somebody slipped by me.=刚刚拍照的时候太兴奋，有人溜走了。
I was the one who killed Scout. We made a 'transaction,' then I jammed my sword through his heart. Mercenaries like us could put a price on anything. Hmph, the most unfair part of the deal was that I had to keep on living.=是我杀了Scout，用剑刺穿了他的心脏。在那时，我们把这件事定义为一场“交易”，我们是佣兵，没什么是不能估价的。哈，而这场交易最不公平的地方是，我仍需活下去。
I was tired enough already, and I'm not sure I'll have the strength to get home after listening to you talk. I'm taking a detour next time.=我今天已经够累了，听你讲完，感觉连回家的力气都没了。以后我绕道走，不敢来了。
I was very impressed by everyone's performance. It was fantastic.=大家活跃的姿态，真的让我刮目相看，太棒了。
I was wondering when did I lose my rare spice collection. That's when it happened!=老夫还在想自己珍藏的调味料什么时候弄丢的，原来是这个时候啊！
I was young when I set out. Only when I look back do I realize how long my journey has been.\n<@lv.item><Decorative Geyser></> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<@lv.item><Steam Soda Bottle></> When defeated, creates Pure White Steam in the surrounding area.=启程时还年少，如今回想起来，才发现旅途是如此漫长。\n<@lv.item><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽
I was young when I set out. Only when I look back do I realize how long my journey has been.\n<Decorative Geyser> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<Steam Soda Bottle> When defeated, creates Pure White Steam in the surrounding area.=启程时还年少，如今回想起来，才发现旅途是如此漫长。\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<水汽汽水瓶>被击破时在周围产生纯白水汽
I was... disappointed in them. And so I threw away all the ribbons and medals I'd ever earned. But Rhodes Island is different. Thank you, Doctor. I accept this award.=我曾对......他们感到失望。因此，在离开维多利亚的时候，我丢掉了所有绶带和勋章。但罗德岛不同。谢谢您，博士。我愿意收下您的嘉奖。
I wasn't even giving my all!=还没有发挥出百分之百的力量！
I wasn't paying attention, it's all burnt...=呜呜呜，一不留神，全烧煳啦......
I wasn't sure what kind of birthday cake I should buy you, but then the instant I saw it, I had to get it—it's a dragon cake! See? The strawberry jam on it is like its flame breath! Isn't that super cool?=挑选生日蛋糕的时候，我原本还在犹豫应该买什么款式，但看到它的瞬间我就立刻决定了——龙形蛋糕！看，用草莓酱模拟的喷出来的火焰，是不是超酷？
I wasn't that grumpy and curt now, was I? How come Hibiscus still treats me like a kid who hasn't grown up yet? It's like she's doing it to pick on me! We finally managed to make up, but it just ticks me off when I see her act so calm about it!=我以前也没有那么粗神经吧？为什么在芙蓉眼里，她的妹妹永远像个长不大的小丫头，还总是用对付小鬼那一套欺负我！明明已经和她和解了，但看到她从容的表情还是觉得火大......！
I wave a twig… for a fresh and healthy year...=结发为荆棘......彼方苦难......消散......消散......
I wear eyemasks while I'm on break, so I can only tell you all apart by your footsteps. Was that just now... the Doctor?=休息的时候我会戴上眼罩，只能靠脚步声分辨各位。刚刚是......博士吗？
I weigh gains against losses, good against evil.=权衡得失，明识善恶，是在柜台后还是在黄沙里，没什么区别。
I welded together this little metal doll kinda thing to look like you, hahaha...=我按照博士的样子焊了一个小铁人，哈哈哈哈......
I went back to Leithanien once, after becoming champion. From 'a defective Leithanian unable to use Arts', to 'a natural-born warrior', only to still find myself unwelcome. The locals looked at me the same as they did decades earlier. Coming to terms with that, I found my hatred for the land had cooled some.=成为冠军后，我回过一次莱塔尼亚。即使“莱塔尼亚残次品”变成了“天生的武者”，也依然不受欢迎。当我意识到那些人看我的眼神和过去没有区别时，我发现自己没那么讨厌这个国家了。
I went down to have a look at where you forge your weapons. The furnace is massive, and its flames get the tin red-hot! The ceiling is real low though, and there's only one lad mannin' the whole place. He the one who makes all the weapons for you? 'Boiler room'? What's that?=我去你们锻造武器的地方看过了。炉膛很大，火光就能把铁皮烫红，但天花板很低，整个屋子里只有一个人。就是他给这里所有人打造了武器吗？“锅炉房”？那是什么地方？
I went there before and stayed at a hotel, someone broke my horn in the middle of the night=我去过，住了个店，半夜角被人掰了
I will adjust the parameters of this device once we head back. This won't happen again.=......等我回去调整一下设备的参数，不会有下次了。
I will bathe in their blood.=我将浴血。
I will be fine, so long as I have a quiet place to be alone.=让我待在安静的地方就可以了。
I will be gone in the pursuit of my ideal. As for her... She will become the flame that burns all corruption to ashes.=我将会消失在理想之中，而她......她会成为燃尽所有腐朽的火焰。
I will begin investigating the error at once. You may put your faith in me.=我这就去排查问题点，请您相信我。
I will come see you very soon. When you open your eyes and see the pattern on this robe, will you remember how you felt back then? You'd best remember.=我很快就来见你了。当你睁开眼，看到这件长袍上图案的时候，你会回想起当时的感受吗？你最好还记得。
I will commit to watching these as you require, but this is hardly how I prefer to study. I have always approached others' second-hand experiences with skepticism.=既然是您的要求，我会认真看看的，但这并非我喜爱的学习方式，对他人的二手经验我始终持怀疑态度。
I will complete my assignment.=我会完成作战任务。
I will conduct scientific examinations on you at regular intervals, recording your vital signs and state of consciousness. No other personnel have this authority. If anyone wishes to conduct an examination on you, you have the right to refuse. Do you understand?=我会定期为你进行理学检查，记录你的生命征象与意识状态，其他人没有这个权限。任何人想对你进行进一步的检查，你都有权拒绝，明白吗？
I will continue to walk the performer's path, as long as I live.\nI want to bring hope to others, and tell those plagued by fear that there is someone who was once just like you, someone who knows how you feel.=演艺的路我还会走下去，无论如何，只要我还活着，就会走下去！\n我要做的是给人带来希望，是让困境中的人，让被恐惧缠身的人知道，有人曾经和你们一样，有人能和你们感同身受。
I will correct any flawed decisions that occur during exploration.=我会纠正探索中产生的错误判断。
I will decide your ending.=诸位的结局由我决定。
I will do all I can.=我会尽力的。
I will do my duty, and you do what you can. Believe in me, and we'll all pull through.=我尽我的职责，你做你能做到的事。你们相信我，这里就没人会倒下。
I will extinguish the flames with my own hands. Let's finish this.\n<@lv.mhfs>No melee/ranged deployment restrictions on this stage</>=这一场烈火我会亲手浇灭。做个了结吧。\n<@lv.mhfs>本次行动中远程干员可部署于近战位</>
I will extinguish the flames with my own hands. Let's finish this.\nNo melee/ranged deployment restrictions on this stage=这一场烈火我会亲手浇灭。做个了结吧。\n本次行动中远程干员可部署于近战位
I will follow your words, and drift along the currents…=我会顺着你的言语，随波逐流......
I will handle it.=我会解决。
I will hear you all out afterwards.=各位的想法我之后会听。
I will hold up the rear. Everyone, retreat!=我来断后，大家请赶紧撤退！
I will keep in mind your instruction.=我会牢记您的教诲。
I will lead you all to the proper place.=我会带你们到正确的地方。
I will make good use of this new power.=我会好好运用这份新的力量。
I will meet the moment.=我不会懈怠。
I will not allow Ifrit to see Saria. Please trust me, this is for Ifrit's own good…!=我不会让伊芙利特见塞雷娅的。也请您相信，我这样做，是对伊芙利特好......！
I will not back down.=我不会退缩。
I will not bring shame to Blacksteel!=不能给黑钢的各位丢脸！
I will not deny you again, Kashchey. I oppose you. Until all the wrongs have been righted and all our sins purged.=我不会再否认你，科西切。我反对你。直到所有冤屈都伸张，所有罪恶都死亡。
I will not disappoint.=不负所托。
I will not enter the bell tower.=我不进入大钟楼。
I will not fall short of your expectations.=不负您的信赖。
I will not fall.=我不会倒下。
I will not step back, not even if this shield shatters the very next second. Not because of my loyalty, but because of my conviction.=即使这盾下一刻粉碎，我也绝不会退后半步。此举无关忠义，只是信念使然。
I will now boil water for you. Due to the considerable quantity of water on Terra, it will take some time to complete the process—Wait, stop hitting my chassis, I am not broken—yes, it is true that my language logic has malfunctioned to a degree, but this contributes to the production of 'jokes'. This is the part where you laugh.=即将为您烧水。泰拉的含水量极大，全部烧开需要一些时间，请您耐心——等等，不要拍我的车厢，我没有故障——好吧，我确实有些语言逻辑故障，但这有助于产出“笑话”。好了，现在您该笑了。
I will pass it on.=我会传达。
I will protect everyone.=我会保护大家。
I will protect us all!=我会保护大家的！
I will protect you from the shadows, Doctor, as well as everyone else in our squad.=我会暗中保护好博士的，还有参与作战的大家。
I will relay our combat strategies to THRM-EX and Lancet-2.=我会将作战计划布置给THRM-EX和Lancet-2。
I will remember each and every one of you.=我会记住你们每一个人。
I will return to the Ark tonight. I hope to see you through the anti-Originium curtain, just like in years past.=今天我会回到方舟，我希望能隔着抗源石帷幕见你一面。就和往年一样。
I will see to them.=我会看好他们。
I will sink your corpse into shadow. No one will find it.=在别人发现之前，我会让你的尸首沉入暗影。
I will spearhead my members and see our mission through, as I ever do. It is as simple as that.=我会带领队伍完成任务，一如既往。
I will stand alongside the warriors of Rhodes Island.=我会与罗德岛的战士们站在一起。
I will stand guard here.=我会守在这里。
I will stand vigil for you, so... please rest at ease. Good night.=我会为你守夜的......就请放心地休息吧......晚安。
I will stay by Amiya's side, accompanying everyone here at Rhodes Island. Though, this hardly makes up for all the lost time... Doctor, I'm not a program in the same sense as PRTS. See? You might not be able to feel my body temperature, but I can at least smile.=我会陪在阿米娅身边，也会陪着罗德岛的大家，虽然这也算不上对过去时光的补偿......博士，我不是PRTS那样的程序哦，你看，虽然这个身体没有温度，可我也是会笑的。
I will synchronize the battlefield data.=我会同步战场数据。
I will take care of the rest. I won't be long.=我来处理剩下的。很快的。
I will take care of this place.=这里交给我。
I will take only a small commission for your future adventure investments. It's a fair deal.=你为今后的冒险投资，我只收取一些手续费，这很公平。
I will watch you grow, and will also be with you as we look out across this land...=陪着你长大，陪你一起去好好看看这片大地......
I will win this match!=我会赢下这一场！
I wish everyone could just calm down, before I raise my gun to settle things.=在我举起铳处理问题之前，各位最好先冷静一下。
I wish for the Hour of Hai=想要亥时的
I wish I could participate in more research projects. My instructor and teammates always take such good care of me. They're worried my illness could get worse if I push myself too hard, so they don't let me join them on the surveys... I must get better at Rhodes Island so I can go back and focus on my research.=要是可以参与更多的研究项目就好啦，导师还有团队成员总是太照顾我，担心过度劳累对病情不好，都不太让我参与一线的勘测了。我一定要在罗德岛好好治病，这样才能尽快回去投身于研究呀。
I wish I could spend every day in peace.=想要平稳度过的每一天。
I wish I could turn those words into lyrics. It'd be a lot more moving than generic stuff like 'always shining'.=刚刚的话要是能写成歌词就好了，一定比那些“永远发光”之类的词更能打动人。
I wish I'd learned all this a little earlier.=真希望我能早点学到这些。
I wish our squad could've fought like this back there.=如果当时我们的队伍也能像这样战斗就好了。
I wish the cops were more like you. They tried to take me in just 'cause they didn't like the way I looked.=唉，那帮警察大叔要是也像你这样就好了！他们就是看我不顺眼，非要把我撵走，真是的。
I wish this to be the last time, if possible…=如果可以，我希望这是最后一次......
I won an award the first time I did a solo show. Pretty lucky, huh? What, don't believe me? Look right here, 'Awarded to the employee who stayed put until the end of the show during an earthquake'! Getting hit by an earthquake hit during your debut sounds unlucky? Ah-Ahaha...=我第一次独立主持节目就收到了奖状，运气不错吧。不信？你看这里，“地震发生时，该员工在演播室坚守到节目结束，特此奖励”！首次登场就地震是不是也有点倒霉？这......啊哈哈。
I won't abuse your authorization. From now on, I will listen in.=我不会滥用你的许可。从现在开始，我保持聆听。
I won't allow them to trample apart this land!=我不允许他们糟蹋这片土地！
I won't ask about the meaning of this mission then.=我就不询问这次作战的意义了。
I won't attack those who leave the arena.=我不对那些离开赛场的人动手。
I won't back down!=绝对不会后退的！
I won't be afraid.=我不会害怕的。
I won't blemish the name of the Snow Realm.=绝不辱没雪境之名。
I won't call it quits here. I will get everyone through this. C'mon, let's check on the wounded first. Is everyone still okay?=我不会认输，我会带着大家渡过这个难关。来，先让我看看你们的伤势，大家都还好吗？
I won't fail you! I'll protect everyone!=不会让您失望的！就让我来保护大家！
I won't fail you—this time, I'll be sure to protect everyone.=不会让您失望的，这次我一定会保护好大家。
I won't hide it from you guys, but I repelled some ruffians myself before.=不瞒你们说，主播我也击退过不法分子的。
I won't hold back!=我，我是不会留情的！
I won't join Rhodes Island's engineering optimization efforts—no, you wouldn't manage to steal Rhine Lab's tech either way, but as a fellow engineer, I know the look on that Vampire's face when she stays up all night drawing blueprints. This is no prime-time Trimounts home renovation show, and I have no interest in commentating on someone else's home.=我拒绝参与罗德岛的工程优化——不，莱茵的技术你们偷不走。只是同为工程师，我知道那位血魔熬夜画施工图的时候是什么心情，这不是特里蒙八点档的建筑真人秀，我没兴趣点评别人的家。
I won't let anyone hurt you! I'll take care of things here. Go, and never turn back...=我绝不允许任何人伤害你们！眼前的问题我来解决，快走吧，请不要回头......
I won't let anyone hurt you, Doctor. Hold onto me, and don't let go, okay?=博士，我不会让你受伤。拉住我，别走远，好吗？
I won't let them go any further.=他们无法走得更远了。
I won't let you down!=我一定......不会辜负您的信任。
I won't let you down.=我不会辜负大家的。
I won't let you escape this easily!=我不会放你们离开的！
I won't let you get past us!=不会让你们过去的！
I won't let you hurt my friends...!=不要伤害大家......！
I won't let you hurt them!=不准伤害他们！
I won't make a fool of myself like before, Doctor! You've helped me so much. My mother's getting better, and my tribe is learning to use Rhodes Island medical equipment. I hope I can do even more for them in the future.=我不会再像上次那样闹笑话啦！您帮了我很多，母亲的身体在渐渐好转，我也为部落带去了罗德岛的医疗器械。博士，我希望自己以后还能帮到部落更多。
I won't refuse if you insist, but my poor vision makes it difficult for me to handle clerical work.=......您坚持的话我当然不敢推辞，只是碍于视力，我恐怕不太适合文书工作。
I won't remember you.=我不会把你的事情记下来的。
I won't run away. My blade has not failed me, I can still fight!=我不会逃。既然刀未折断，我还可以再战！
I won't sleep on the job~=战斗的时候可是不会睡着的~
I won't surrender to you lot.=我不会向你们屈服的。
I won't surrender, so I suggest you take a detour.=我不会后退，所以请你们绕道吧。
I won't tell a soul, so tell me: the one who just entered the office and the one who came in earlier, they have a rather... sensitive connection, don't they? Look at your furrowed brow... I'm not angling for intelligence, I'm genuinely concerned about you. Do be careful not to get caught up in emotional entanglements.=我不会告诉任何人的——讲讲看，刚刚进办公室那位，和之前进来那位，关系不太一般吧？再看看你自己愁眉苦脸的样子......我没在打听情报，我在关心你呀。你可不要随便沾惹感情纠葛哦。
I won't tell you anything more about Lady Ceylon. And of course, others won't learn anything more about you from me.=我不会告诉你有关小姐的任何私人情报。当然，你的私人情报我也不会告诉任何人。
I wonder from time to time what my parents would think of me now, working at Rhodes Island. Would they be proud of me? Or maybe they still wouldn't forgive me... Either way, saving more lives is an ideal I'll never be swayed from.=偶尔也会想，如果父母看到了现在我在罗德岛工作的样子，他们会以我为荣吗？还是依然无法原谅我呢......但无论怎样，拯救更多生命，是我绝对不会动摇的理想。
I wonder how papa is doing nowadays... But, I trust the mayor to keep her word, so it should be fine.=爸爸不知道现在过得好不好......不过，感觉市长是一个说话算话的人，应该没问题吧。
I wonder if anyone recorded the picnics, too?=以前的聚餐有没有留下照片呢......
I wonder if the people at Rhodes Island are nice...?=罗德岛的大家好相处吗......？
I wonder if there's anywhere quite like the salon?=不知道有没有沙龙一样的地方呢。
I wonder if these guys have their own problems too...=这些人，会不会也有自己的难处？
I wonder if we'll find rare materials along the way?=沿途不知道会不会有些稀有的材料呢？
I wonder what interesting things we'll find this time…=这次能捡到什么有趣的东西呢？
I wonder what souvenirs I'll take home from this unforgettable journey.=我想我正在一场难忘的旅途之中，不知道最终会带什么样的纪念品回家。
I wonder what we should eat after this?=结束后吃点什么好呢？
I wonder who their target will be.=对面的目标是谁呢。
I work as an undurable scientist yet want to step onto the battlefield, but Rhodes Island has actually satisfied my headstrong requests. Whether in the lab or the field, I'm always asking myself: Isn't there more I can do? I'm very greedy after all, when it comes to the pursuit of scientific value.=我作为一名体弱的科学家却想要踏上战场，但罗德岛竟然满足了我这个任性的要求。无论在研究室还是战场，我都总是在问自己：是不是能做到更多？在追求科学的价值上，我可是很贪心的。
I worked pretty hard. You saw me, right? Right?=我也好好努力了喔，你看得见的吧，对吧！
I would be delighted to join your team, Doctor, but... I'm hoping you will stay away when I'm fighting. Maybe you wouldn't mind it, but to me, you're too good of a person to have to face that.=博士，我愿意加入您的队伍，但......我希望您能在我战斗时回避。或许在您看来没什么所谓，但对我来说，您是很好的人，不该承受那些。
I would like to bestow upon you a little gift. Say, an Arts enchantment on your pen nib, the same I use on Little Garnet. How does that sound?=我愿意给你一点祝福，比如，给你的笔尖施加一个与“小石榴”相同的美化法术，怎么样？
I would like to stack all of my borrowed ecological research materials over here. I trust there will be no issues with that?=我要把借来的生物研究资料都堆在这里，应该没问题吧？
I would like to thank Lady Anat for facilitating this partnership, but contrary to what she said, I am no longer the gemstone trading overseer of the 'City of Radiance'. All I have now is the codename known to the merchants, 'Sand Reckoner'.=感谢阿娜特女士促成此次合作，但我已经不是她口中“辉煌之城”的宝石贸易监管人。我保留下来的，只有在商人之间的代号，“衡沙”。
I would not have stayed this long, if I only intended to repay Dr. Kal'tsit for what she did. Sargon's golden sands brought me up, while the icy Ursine snow tempered me, but it is Rhodes Island's sturdy deck that molded me into who I am today. And so I have decided to stay here to watch over the place.=如果只是为了回报凯尔希医生，我不会留到现在。生养我的是萨尔贡的黄沙，鞭笞我的是乌萨斯的冰雪，而塑造我成为如今模样的，是罗德岛号坚实的甲板。我决定在这里停下，也决定为此处守望。
I would rather offer my salary to those in need than stash it away in my lodgings. Considering how little there is, it serves a better purpose in the hands of the needy. Besides, their smiles and words of thanks really warm my heart.=把薪资让渡给有需要的人，总好过放在屋子里。反正也就那一点，拿出来，放在别人手里，看着他们微笑，亲口说出感谢的话语，多令人欢喜啊。
I would've liked a more perfect finish, but these results aren't so bad.=我是希望更完美一点的啦，不过这样的结果也不坏。
I wouldn't dare boast of my prowess with a sword or Arts, but if you have any problems with equipment maintenance, you can come talk to me!=虽然我对自己的剑术和源石技艺都不敢太抱自信......不过如果有什么器械维修方面的问题也可以拜托我哦！
I wouldn't move that foot, if I were you.=我劝你不要抬脚。
I wouldn't really recommend learning those skills from Blaze.=不太建议向煌学习那些技巧。
I wouldn't trouble you with a matter this small.=我手头这点小事可不该麻烦您。
I'd already foreseen this promotion in my crystal ball. Heheh, just kidding.=我已经在水晶里预见了这次晋升哦？呵呵，只是个玩笑而已。
I'd appreciate it if you let me keep a bit of distance... There's a smell on me I can't get off, no matter how hard I try.=请允许我与您保持一定的距离......不论清洗多少遍，我都无法消去身上那股味道。
I'd be happy to help you, but the life of a Karlan Saintess is a busy one. Well, I guess I'll make an exception for you this once, but please make it short.=我也很愿意帮助你，但圣女的工作实在是太繁忙了。这次就破例一回，可不要占用我太多时间哦。
I'd be much better off supporting the others. Wouldn't want my poison to harm you, Doctor...=派我去援护其他人比较好哦？否则我的毒液，说不定会伤到博士......
I'd like a freebie=要份赠品
I'd like free passage through the Garden=想要畅行界园
I'd like more dangerous or challenging work, but if these are your orders, I'll gladly accept, Doctor.=我希望承担更为艰巨的任务，但如果这是您的安排，我愿意去做。
I'd like some power=想要些神通
I'd like to ensure you all persevere until I can gather enough data.=希望各位务必要坚持至我收集到足够的数据。
I'd like to listen to some music.=啊，想听点音乐。
I'd like to take a nap...=我想稍微睡一下......
I'd like to thank Rhodes Island and you for the recognition, Doctor. Our cooperative efforts have been reassuring.=感谢你与罗德岛的认可，博士。我们合作取得的成果令人安心。
I'd like to try an Eastern-style outfit every now and then.=偶尔尝试的东方服饰。
I'd like... a more private space.=想要比较......私人一点的空间呢。
I'd rather have a feast=我更想饱餐一顿
I'd rather heal us all through music than fight. But... I get it. Becoming stronger is how I stay by Saki-chan's side. That's why I'll always keep putting in the effort, whether here on Terra or back in our world.=比起战斗，我还是更希望用音乐去治愈大家。但是我也知道，只有足够强大，才能更好地站在祥子身边。不论是在泰拉，还是在我的世界，我都会继续努力。
I'd rather not get into fights while making deliveries...=如果可以的话，还是希望在送信途中尽量避免和人起冲突......
I'd rather operate solo.=我希望能单独行动。
I'd rather try nibbling on thistles.=宁愿用这个时间去尝尝蓟菜。
I'd say I was a mercenary, more than a weapons tester. As soon as the higher-ups gave the order, I would have to take to the battlefield with newly-issued equipment. It was nothing like the battles I've fought for Rhodes Island. No one knew or cared why I fought.=我之前的工作与其说像武器测试员，不如说更像佣兵。上面一声令下，我就要拿着新配发的装备赶赴战场。和来到罗德岛之后的战斗不一样，那时的我为何而战，没人知道，也没人关心。
I'd say the meat roll Lava brought out for this year's dinner party was extra tasty! But the caramel pudding wasn't sweet as last year's. Come to mention, still nothing's beating that light show Closure put on three years ago. You bet, Doctor, I remember them all.=今年宴会上小炎熔烤的肉松蛋糕好像格外好吃呀，但焦糖布丁的甜度不如去年。说起来，三年前可露希尔做的灯光秀至今还是无法被超越呢。咦？我当然都记得啦。
I'll adjust my combat style to fit you all.=我会调整作战方式来配合大家。
I'll always have your back, Doctor.=博士的背后，无论什么时候都可以放心地交给我。
I'll ask the local bandit boss about the situation here. No, we're not exactly friends, but we sort of pay this toll of theirs. Does that sound like we're in cahoots with the bandits? Hahah, it's just a way we can both make a living. Nobody wants unnecessary bloodshed, if we can help it.=这附近的情况，我找山上老大问问。不算熟，只不过这路算是镖局向他们“买”来的商路。博士是不是觉得我们和山贼是一伙的？哈哈，我们只是给彼此留条活路。能避免的话，谁都不想打打杀杀的。
I'll assign jobs like I would in the kitchen. Everybody okay with that?=我可要像主厨一样给大家安排工作了，没问题吧？
I'll assume guard duties for this room.=我会负责这个房间的守卫工作。
I'll be an Executor someday, just like my master. My master's really mighty! Um... you too. Everyone on this battleship listens to you, so you've got to be somebody incredible.=我以后会当上执行者的，像师父那样。师父可厉害了！嗯......你也很厉害，这艘舰船上所有人都会听你的话，你应该是个了不起的家伙。
I'll be by your side watching over you, Doctor, even in your sleep. So rest easy, you have nothing to fear.=即使是您合上眼的时候，我也会伴随在您的左右，保证您的安全，请安心休息吧。
I'll be careful not to knock anything over.=我会当心，不会碰坏它们的。
I'll be finding a backup route for our operation.=我负责找出一条备用的行动路线。
I'll be fine in the corner...=给我一个角落就够了......
I'll be frank: if I keep getting promoted, I might end up replacing you someday. Oh, you think I'm joking? Sorry, pal, I'm dead serious here.=让我们相互坦白点吧，如果我一直晋升下去，最后就能取代你了吧？......玩笑话？不好意思啊，我可不是在开玩笑。
I'll be heading back to sort stuff out, then. No point wasting time on this rotter.=我先回去整理材料了，没必要陪着这家伙浪费时间。
I'll be honest, even now I'm not used to life with my mask off—it always feels like there's something missing from my face. Still, it seems I can operate freely in daylight now. Please, give me more daytime missions, Doctor.=说实话，直到现在我还没有适应摘下面具的生活，总是觉得脸上少了些什么，但现在似乎能在白天自由地行动了。博士，请给我指派更多的日间任务吧。
I'll be in tune with you.=听你的协调，我等着。
I'll be quietly modifying the Raythean Franker over here. You can focus on your work. I won't disturb you.=我会在一边安安静静地调整倾诉者的......保证不会打扰你。
I'll be troubling you to make these test targets fall in line a little with our work, Doctor.=得劳驾您来让这些测试目标稍微配合一下我们的工作了，博士。
I'll be waiting here.=我就在这等着。
I'll be watching you even when I'm off duty.=即使在工作之外的时间里，我也会注意您的状况。
I'll be worthy of this flag one day, I swear I will.=我总有一天会配得上这面旗的，总有一天。
I'll be your assistant today, Doctor... I will disclaim. I have absolutely no secretarial experience. Thus, so I'm not hindering you, I will be doing nothing at all.=博士，今天由我来担任您的助理......事先说好，我完全没有当助理的经验，所以，为了不给您添麻烦，我什么都不会做的。
I'll be your fortress.=我愿成为你们的壁垒。
I'll be... right here.=我会待在这里。
I'll beat you up and send you back to that mausoleum, 'Big Sis.'=我要把你揍回你那陵墓里去，“姐姐”。
I'll become a three-star Rhodes Island chef after the promotion, right? Just kidding! Hehe.=晋升之后，古米就是罗德岛三星大厨了吧？开玩笑的，欸嘿嘿~
I'll become stronger than I was, to make your victories easier.=我会变得更强，让你赢得更轻松一点。
I'll bite you!=咬你哦！
I'll BLAZE the trail for you.=我的火焰将为你们开道。
I'll blow up what I want. You guys do whatever you please.=我炸我的，你们随意。
I'll bring news of our victory to Rhodes Island right away!=让在下用最快的速度，将胜利的讯息送回罗德岛。
I'll bring you back victory.=我会为你带回胜利。
I'll carve my name onto every little bit of Originium out there.=我会把我的名字刻在每一块源石上。
I'll charge the weak spots!=我来补上战线的缺口！
I'll chase you to the ends of Tara and back.=我可以一直追。
I'll check out our surroundings.=我去查看一下周边环境。
I'll come back at the appointed time... or an hour late. I'm Bolívarian, after all.=我会在约定好的时间内准时归来......或者晚个一小时，毕竟我来自玻利瓦尔。
I'll come with you~=我们一起去吧~
I'll complete my mission to the best of my ability.=我会好好完成我的任务的。
I'll contribute in order to exterminate the Seaborn=为了剿灭海嗣，我愿付出
I'll contribute in order to find the truth behind this incident=为了探索事件的真相，我愿付出
I'll contribute in order to gain the wealth in front of me=为了眼前的财富，我愿付出
I'll contribute in order to protect the people of Iberia=为了守护伊比利亚的人民，我愿付出
I'll Cook Your Favorite=调众口
I'll cooperate at all times.=我会时刻配合行动。
I'll count down and we charge on one, okay?=我们数到一就开始跑，好不好？
I'll cover my allies.=我会为其他干员提供掩护。
I'll cover our retreat. Don't worry, I've done this a bunch of times.=我来断后。别担心，这样的仗我打过不知多少次了。
I'll cover you now!=队友们需要支援！
I'll cover you!=都来我的身后！
I'll create an opening.=我来制造突破口。
I'll cry if you don't watch Streamer U QAQ=谁不看主播U我都会伤心的呜呜呜
I'll cry too ;__;=我也会伤心的呜呜呜
I'll cut you in two!=把你砍成两半！
I'll deal with some minor affairs for you, Doctor. Rest well.=我会帮你处理掉一些琐事，博士，好好休息吧。
I'll definitely prove myself this time!=这次我要证明自己......！
I'll distract the enemy.=我来分散敌人的注意力。
I'll do all I can!=我会加油的！
I'll do as you say...=就按你所说的方向......
I'll Do My Best=全力以赴
I'll do my best to keep everyone safe!=我会尽力保证大家的安全！
I'll do my best to make sure no one gets hurt...!=各位，我不会让你们受伤的......！
I'll do my best to take care of everyone.=我会好好照顾大家的。
I'll do my job.=我会履行自己的义务。
I'll double-check to see if we missed anything.=我再去确认一下有没有漏掉的。
I'll end the stream here for today?=就先到这了？
I'll follow your baton for the time being.=在此期间，我愿随您的指挥棒行动。
I'll follow your instructions.=我听博士的。
I'll follow your lead.=我听从你的指挥。
I'll get 'em before they escape! Can't call the battle over unless we got every last of 'em!=我去追逃兵咯？不然这场战斗，根本不能算是结束了啊。
I'll get going then.=那么，我去了。
I'll give it my all no matter the prey!=无论什么猎物都要全力以赴。
I'll give it my best shot.=我尽力吧。
I'll give you a taste of my taser!=让你尝尝泰瑟枪的威力！
I'll give you some time to cry out in pain while I adjust my weapon.=我调整一下武器，给你喊疼的时间。
I'll give you the best plan possible.=我会提出最佳方案。
I'll gladly offer my help if you need it. Just remember to return the favor someday.=要我帮忙是没问题啦，之后可得好好回报我哦。
I'll go after them.=我去追。
I'll go ahead.=让我上。
I'll go back to my room if there's no further assignments.=如果没有其他任务需要处理，我就先一步返回自己的房间了。
I'll go gather some dry branches. We must have a campfire lit before nightfall.=我去找些枯枝，天黑前我们得把篝火生起来。
I'll go handle them.=我来处理。
I'll go solo. A large group might provoke hostility from the locals.=我自己一个人去就够了，人太多，会引起当地人的敌意。
I'll go someplace else that needs more help.=我会去到比这更需要帮助的地方。
I'll greet my roommates and neighbors first.=先和室友邻居们打个招呼。
I'll handle this on my own.=我能独自承受。
I'll handle this!=包在我身上！
I'll have my revenge... even if I must lose my life for it.=即使牺牲我的生命，也一定要完成这次复仇。
I'll have them following orders to Ursus army standards!=我要用乌萨斯军人的标准要求他们。让他们服从命令！
I'll head out first to survey for resources! I left a <color\=#d8d769>Planting Box Group</color> for everyone. It can produce Rice to temporarily alleviate the camp's food shortage. You should <color\=#d8d769>raise Headquarters to Level 2</color> to unlock more Constructs, and that's why we need to go gather more resources~\n—Note from a Rhodes Island Operator=我先去外面勘察资源啦！我给大家留下了一个<color\=#d8d769>种植箱集群</color>，它可以产出稻谷，暂时缓解营地食物紧缺的状况。但要想完全解决这个问题，得把<color\=#d8d769>驻扎地等级提升到2级</color>，以解锁这类设施的制作。因此，我们需要收集更多的资源~\n——一位罗德岛干员留
I'll head out first to survey for resources! I left a Planting Box Group for everyone. It can produce Rice to temporarily alleviate the camp's food shortage. You should raise Headquarters to Level 2 to unlock more Constructs, and that's why we need to go gather more resources~\n—Note from a Rhodes Island Operator=我先去外面勘察资源啦！我给大家留下了一个种植箱集群，它可以产出稻谷，暂时缓解营地食物紧缺的状况。但要想完全解决这个问题，得把驻扎地等级提升到2级，以解锁这类设施的制作。因此，我们需要收集更多的资源~\n——一位罗德岛干员留
I'll heal you.=我会治好你的。
I'll heal your wounds and dull your pain.=我会带走你们的伤痛。
I'll help out!=我来帮忙！
I'll help, but you'd better sit down with me for a mug of mead once this is over.=先说好，我帮了你们忙，事情结束后，你们可得陪我好好喝上一杯蜂蜜啤酒。
I'll hold my ground.=我还坚持得住。
I'll hold this ground all on my own.=我一个人守在这里就够了。
I'll hold up the rear.=我来断后......！
I'll impart on you all the cries I've heard.=我会向你分享我听过的那些号哭。
I'll intercept the tides. It is Ægir's duty to keep them off the land.=我会拦截海潮，阿戈尔有义务挡在陆地之前。
I'll jam their signals while the rest of you move.=我来干扰他们的通讯，迅速行动吧。
I'll join in the performance at the right section.=我会在合适的段落加入演奏。
I'll join this training as your squadron's aide.=我会作为您的小队辅佐者参与练习。
I'll just put the present on the table and leave... Doctor, happy birthday... Eek! Did-did you notice me...? Um, Happy birthday to you... Doctor.=把礼物放在桌子上，然后就离开吧......博士，生日快乐......呀！您、您注意到我了吗......博士，祝您生日快乐。
I'll just taste for salt.=老夫先来尝一下咸淡。
I'll just walk around, then.=那我随便走走吧。
I'll keep an eye on the siblings, but I can't simply stand by and watch as Nian plays mahjong. Doctor, you've seen those exaggerated metal casts of hers. She conjures them as effortlessly as she blinks. Don't you think she's... just a little obnoxious? I can tell you're not playing dumb. That's the trickiest part.=我会盯紧他们兄弟姐妹，但年在打麻将，我总不能一直在旁边看着。您见过年随手变出那些夸张的铸物，依然觉得她......只是有点烦人？您没在装糊涂，这才是棘手的地方。
I'll keep an eye on the siblings, but I can't simply stand by and watch when Nian plays mahjong. You've seen those exaggerated casts that Nian conjures up, and you think she's... only a little obnoxious? You're not playing dumb. That's the trickiest part.=我会紧盯住他们兄弟姐妹嘞，但年给那儿打麻将，我总不能一直给她跟前儿看住吧。你见过年随手变出嘞那些夸张铸物，依然觉得她......只是有点儿膈应？你没有装糊涂，才是最棘手嘞。
I'll keep everyone safe.=我会照顾好大家的。
I'll keep them at bay while you go get backup. Want my goods? Over my dead body!=我挡着，你去叫后援。想抢我的货，得从我身上踏过去！
I'll keep watch behind. No one will give chase.=我会看着各位的身后，不会有人能追上来。
I'll Kindly Refuse=恕我拒绝
I'll lead the way!=我来带路！
I'll learn from others' battle techniques.=我会努力学习大家的战斗技巧的。
I'll leave the arrangements to you. I have no demands.=你安排吧，我没什么要求。
I'll leave this dreamcatcher over here… May you have a pure and peaceful dream, Doctor.=捕梦网，就放这里吧，希望您有个干净舒适的好梦。
I'll look after you, everyone.=我会照顾好大家的。
I'll make sure everyone arrives safely.=我会努力确保每个人平安到达的。
I'll make sure everyone's safe.=我会保障大家的安全。
I'll make the arrangements. Just leave it to me.=我会把这些都安排好的，交给我吧。
I'll make them disappear.=抹除开始。
I'll make this one exception since it's your birthday, Doctor. I'll stand to the side and watch. But you'll want to keep your lower body firmly planted. For people who are unfamiliar with this Tianshi apparatus, they could very easily get pulled into the air by the kite, so keep your center of gravity low... Hey! Hey! Geez... The Doctor is flying...=因为今天是您的生日我才答应的，我会在旁边看着，但您最好还是把下盘扎稳些，没有经验的人用这个天师仪很容易被风筝带上半空，一定要稳住重心......啊，还是飞上去了......
I'll make you regret this.=我会让你们后悔的。
I'll make you shriek so loud the stars'll hear you.=我会让星星都能听到你们的惨叫声。
I'll manage them right away.=立刻解决。
I'll need to see proof of identity!=掏出你们的证件！
I'll never forget the ones who created me and other monsters, who wanted to use us to do bad things. I'll punish those… criminals, until everyone on this land stops hurting each other. If I make them hurt just as much as we did, maybe they'll never forget.=我不会忘掉那些人。那些造出了我和其他怪物的人。那些用我们去做坏事的人。在这片大地变得不会伤害别人之前......我还是要让这些人受到惩罚。那要很疼，很疼，让他们也忘不掉才行。
I'll never stop performing, even if you, Doctor, are the one who asks me. Trauma is one thing, but freedom is another. My life is the same as the others, it will simply come to an end if I stop in my tracks.=哪怕是您的要求，我也不会停止演奏。创伤是一回事，自由是另一回事。我的生命就和其他生命一样，一旦停滞就会径自走向终止。
I'll open this damn thing, even if nothing's inside!=就算拿不到东西我也要打开这个锁！
I'll organize aid for wounded personnel. Everyone else, please assist in maintaining the perimeter.=我来组织救助伤员，其他人请协助周围警戒。
I'll pass on your orders.=传达您的命令。
I'll pile some stones here to mark the trail.=我会用石头在附近垒一些标记。
I'll pin you to your shadow.=我会钉住你的影子。
I'll protect the wounded. Take the others and retreat, quickly!=伤员交给我来保护，其他人先撤退！
I'll protect them. Or maybe there will come a day when they don't need anyone's protection anymore.=我会保护他们走下去。又或许，他们不再需要任何人的保护。
I'll protect you, as I've promised. But...it'll take some time before I can read all the words on these documents... Don't worry, I'll get there.=我会保护好你，我答应过的事一定会做到。但这些文件的字......我还需要一段时间才能认全，嗯，我会的。
I'll provide fire support for everyone.=我会为各位提供火力支援。
I'll pull off a perfect victory next time for you, I promise.=下次一定会为您献上完美的胜利。
I'll put this money to good use, hehe... Oh, hello, Doctor! This? It's a little reward for helping out my friends. Completely legit and very common practice. What did I do, you ask? Hmmm... finding their lost pets, organizing their thoughts, and other stuff like that. Nothing special.=这笔钱得好好计划计划，嘻嘻......嗯，您好啊博士。这个？这是合法收入，帮朋友们排忧解难收些报酬也很正常嘛。您问我做了什么？唔，也就帮人找找宠物、整理思绪之类，没什么特别的。
I'll put up my shield. Don't stand in front of me.=我会撑起盾，不要站到我的前面。
I'll remember to dial it back.=我会掌握分寸。
I'll repeat myself again. You will go no further—None may enter.=再说一遍。前方禁止通行——谁都别想过去。
I'll run you through!=贯穿吧！
I'll say it again—Get out of my way, Father. You may not set foot in Paradise.=我再说一遍——从那里让开，教士。你不得踏入此处。
I'll see to it our tactics are drawn up.=我会制定好战术。
I'll see to the role I should.=我会站在我应站的岗位上。
I'll see you all safely through.=我会照看好其他人的。
I'll see your orders relayed to every last one.=我会把你的指令传递给每一个人的。
I'll send you home.=我送你回家吧。
I'll show them what I can do!=我可不会手下留情！
I'll show you how a Minoan fights!=让你们见识一下米诺斯的战技！
I'll show you the power of technology.=让你们见识下科技的力量。
I'll show you what I'm really made of!=来见识一下我的实力吧！
I'll sing you a birthday song! I wish you a—=给你唱首生日歌吧！ 祝你—
I'll sit... in the corner...=我去角落里，坐着......
I'll slay the crown.=我将杀死冠冕。
I'll solve it right away!=一口气解决掉！
I'll sort out your battlefield reports for you. My officialese isn't too shabby. I'll stand guard during your rest hours. Anything else required...? I'd prefer you don't keep me idle.=战场报告，我能帮您整理。文书辞令，我写得也不算差。您要休息的时候我会站岗。您还有要求？......不，我希望您不要让我闲下来。
I'll stand guard. You can rest easy.=有我守着，安心睡吧。
I'll start by doing my best to make eye contact...=就从努力直视大家的眼睛开始......
I'll stay here, just call me if you need something. Hard to believe? Sometimes, I can be very patient, Doctor. Have you ever tried combing nineteen tails in one go?=我就在旁边，有事随时叫我......我当然也有耐心的时候。博士，你有没有试过一口气梳理十九条尾巴？
I'll stay right here like a nail.=我会像钉子一样钉在这里。
I'll stay vigilant.=我会保持警戒。
I'll stay with you until my next expedition, Doctor. Don't be afraid to send me out anywhere you need me.=在下次探险之前我会一直待在你身边的，博士。有需要我的地方，请别顾虑什么，大胆地派遣我吧。
I'll stop all evil in its tracks.=我会阻止一切恶行。
I'll stop pretending! They're from a second hand store! So what if they're second hand! Second hand plushies are still cute as hell!=我不装了！就是二手店！二手怎么了！玩偶就算是二手的也可爱！
I'll synchronize everyone with our battle plans promptly. If there's anything you find hard to understand, don't worry. Ægir guarantees your lives are the paramount priority.=我会向各位及时同步战术安排。如果其中存在难以理解的部分，也请不必担心。确保各位的生命安全是阿戈尔的优先事项。
I'll take a few to the next crossing. We need to get this cleaned up.=我带人去下一个路口，争取收拾干净。
I'll take a look around.=我随便走走。
I'll take care of the evacuation. You get moving, fast. I hope this won't happen again, Doctor.=撤退行动由我来接管，你尽快转移。希望这是最后一次，博士。
I'll take good care of them.=我会照看他们。
I'll take on all of you!=你们一起上吧！
I'll take the lead! The rest is up to you guys!=其他地方就交给你们了！
I'll take the very front, as always.=我还是走最前面。
I'll take the wheel, you take a breather.=方向盘交给我，你就放心吧。
I'll take them if you don't.=这些东西博士不买的话，我就自己要了。
I'll take what you don't need.=不要的零件，就送给我吧。
I'll teach you to wield a sword, Hui-chieh. To wield Chi Xiao.=我会教你剑术，晖洁。赤霄的剑术。
I'll tell Leon the truth. He needs to talk things through with the Boss.=告诉了莱昂真相，他需要和首领聊聊。
I'll trek 20 kilometers barefoot through the snow if that's what it takes to get my hands on these kebabs!\n<@lv.item><Grumbling Tummies></> Before serving, Operators gradually lose increasing amounts of HP.\n<@lv.item><Really Big Pot></> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=冰天雪地都不能阻挡我吃到命中注定的烤串！\n<@lv.item><饿肚子></>未开饭时，我方干员逐渐流失越来越多的生命。\n<@lv.item><很大的锅></>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
I'll trek 20 kilometers barefoot through the snow if that's what it takes to get my hands on these kebabs!\n<Grumbling Tummies> Before serving, Operators gradually lose increasing amounts of HP.\n<Really Big Pot> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=冰天雪地都不能阻挡我吃到命中注定的烤串！\n<饿肚子>未开饭时，我方干员逐渐流失越来越多的生命。\n<很大的锅>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
I'll trust you just this once=信你一回
I'll try my best to help everyone out.=我会尽力帮上大家的。
I'll try my best…=我会尽、尽力......
I'll use my sword to cut down all threats to you. You have my word.=挥舞我的刀刃，斩断所有威胁，我说到做到。
I'll use this time to craft something small.=趁现在，来编点小东西吧。
I'll warm up my fingers first.=我先活动下手指。
I'll watch and learn, Doctor. It would be great if I could actually master some of your skills…=让我学学看您的技巧，要是真能学会就好了。
I'll work even harder.=我会加倍努力的。
I'll work hard!=我会努力的！
I'll write this off as a little joke. But, next time...=这次我只当你是开玩笑，下一次......
I'll you guys something, I saw something super duper hyper interesting when I went out for fun!=我和你们说哦，上次出去玩的时候我看到了一个超级超级超级超级有趣的东西！
I'm 'Ashlock' Greynuty of Pinus Sylvestris Knightclub. Thank you for taking us in.=红松骑士团，“灰毫”，格蕾纳蒂。感谢罗德岛的接纳。
I'm 'toxic'... so people prefer to stay away from me. But now I have you by my side, Doctor, and I'm really, really happy.=因为我是“毒物”，所以谁都不想接近我......但，这样的我的身边，现在总能有博士相伴。我很开心哟，真的。
I'm a big fan of red. It makes me think of fireplaces on freezing nights. And all the friends who've left us along the way... I'm telling you, their sacrifices meant something. Londinium will come back to us, back to our hands, and it'll be better than before.=我很喜欢红色，因为它让我想起寒夜里的火种。它也会让我想起这一路上离开的朋友们......他们的牺牲是有意义的。伦蒂尼姆一定会回到我们手中，而且还会变得更好。
I'm a fast learner, don't worry.=我学得很快，不用担心。
I'm a jack of all trades, master of none. If there's one skill I can say I have, it's whiling the time away.=我什么都能做点，但都不精通。非要说的话，我唯一擅长的大概是打发时间。
I'm a little dazed all of a sudden, seeing everyone at Rhodes Island so happy. After all we've been through, just having you and Amiya here, safe and sound, is already more than I could ask for. I'll be with you from here on out, fighting to preserve this happiness.=看见大家在罗德岛这么开心的样子，突然有点恍惚呢。经历过这么多事情后，能看到博士和阿米娅平安地待在这，已经很幸运啦。今后，就让我和你们一起，为守护这份幸运而战吧。
I'm a little nervous. Still, pressure's a good motivator, right?=我是有点紧张，不过压力也是动力，对吧？
I'm a mercenary. I just do my job. As for the purpose of my mission and its consequences, I don't have a say in any of that. So, from now on, all my responsibilities are your concern.=佣兵不过是种工作，出于什么目的、造成什么后果，并不由我决定。以后，这种“我该担负什么责任”的考量，就交给你了。
I'm a physician, but also a member of the squad. Let's go.=我是医生，但也是队伍的一员。走吧。
I'm a pro, you know!=我可是专业的！
I'm a repressed sort, not talkative. If you're not entertained, you can head out for now. No, I don't mean to drive you off, I just...=我性格闷，不爱讲话，如果觉得无聊，你就先回去吧。不是，我没有赶你的意思，只是......
I'm a researcher, not a modeler, and I definitely don't want to be the kind of girl who works her mindless brush on monotonous faces under spot light day in and day out! Coming on the ship's been kind of like a vacation to me, I guess? If I had to stare at those lifeless faces all day, my brain would get completely fried sooner or later. I'm not doing that no matter how much I get paid.=我是研究员，不是模具师，更不想成天给闪光灯下的人造面具拧螺丝。躲在这船上，也算放假了吧？如果整天对着那些毫无生气的脸，我的脑子迟早会被掏空。给再多的钱我都不干。
I'm a Rhodes Island Operator, now. I'll obey your commands.=现在我只是罗德岛的干员，我服从您的指挥。
I'm a student of the Tianshi Bureaus. I won't hold you back.=天师府的学生，当然不会拖你们的后腿。
I'm a very fortunate soul, Kal'tsit. Every time I leave, I do so with my dearest friend by my side... Thank you.=我是一个很幸运的人，凯尔希。我的每一次远去，都有我最好的朋友陪伴我......谢谢你。
I'm about to reincarnate into a berserk photographer leader...=要化身狂暴拍照组长了......
I'm actually better at wrestling than shooting. Makes the cleanup easier.=比起射击，其实我更擅长格斗，嗯，事后处理会比较轻松。
I'm actually not familiar with what lies outside the Snow Realm, since most of my job was to simply perform the duties my master has entrusted to me. I need to broaden my horizon. Even though I'm no more than a guardian, I need to learn more and see more.=雪境之外的事情，其实我并不是那么地了解，我只是履行老爷交给我的职责而已。我想我的见识可能还是太少了，即便只是一个守卫者，我也应当去了解更多的事情，看得更远。
I'm actually not that good at dealing with people like Franka. I'm not even sure how we became partners in the first place...=其实，我很不擅长应付芙兰卡这样的人。当初是怎么和她成为搭档的，我到现在都不清楚......
I'm actually pretty fond of Rhodes Island. Unlike those bigwigs who can't stop preaching about their greatness, everyone here's just trying to achieve their goals and working together to keep this ship sailing. Just like the folks in Rim Billiton.=我还挺喜欢罗德岛这地方的。和那些到处宣讲或者许诺的大人物不同，每个人都只是单纯地在这里找到了各自的目标，然后齐心协力地把舰船开动了起来。就像雷姆必拓的大伙们一样。
I'm actually pretty good at assassinating.=我还挺擅长暗杀的。
I'm actually someone infected with Oripathy, an incurable disease?! Curses... is this my destiny? Is this the fate of all who wield the Conviction Punch? Hey, why are you all looking away! I'm clearly telling you a sad story!=我居然是矿石病的感染者，这病没办法治愈吗？！可恶......这就是我的宿命吗？是挥动断罪之拳的人的宿命吗！喂，你这家伙，不许移开目光！我明明在讲一个很悲伤的故事！
I'm actually super strong? You say I lost control over my power, when I wanted to stop my friends from fighting each other? That's why I don't remember anything...? Okay, I think I get it! Umm... right, I will put my power to good use!=泡普卡的力量，其实很强大？为了阻止大家继续争吵，所以泡普卡的力量，失控了，才不记得发生了什么？......原来，是这样啊，泡普卡，明白了。嗯嗯，这样的力量，泡普卡，绝对不会浪费的！
I'm adapting myself to land-based warfare and combat styles.=陆地的战争形态与作战方式，我正在适应。
I'm afraid I can't advise Rhodes Island on its affairs in Kazimierz. I may have spent a decade in that tower, but only as an unambitious nobody. I'm in no position to express my views on the General Chamber of Commerce. The sword...? Yes, I know how to use one, and I've always used the same one.=对于罗德岛在卡西米尔的业务，恕我无法提供建议。虽然曾经在那幢大楼里坐过十年，但我不过是庸庸碌碌的普通人，无权对商业联合会发表任何见解。剑？......是能用的。一直是同一柄剑。
I'm afraid your value is not as high as you imagined.=你们恐怕没有自己想象中那么有分量。
I'm after musbeasts, not a mound!=我追的是鼷兽，不是土堆
I'm aimed at you, you know?=是我在偷袭你哦。
I'm all ears, Doctor!=我都听你的。
I'm all ears. Speak.=在听，你说。
I'm all ready.=我准备好了。
I'm all set to go.=我准备好了。
I'm all set, Doctor. Ready to start working whenever!=博士，我已经准备好了，随时可以开工！
I'm all set.=我已经准备好了哦。
I'm all stocked up.=我都补给好了。
I'm always here for you, Doctor.=我一直在您身边，博士。
I'm always looking for fun things to do as a way to ease the pain of my Oripathy, I guess. Plus, I love seeing other people smile~=我总是在找寻让人开心的事情~也是为了缓和矿石病的痛苦吧。能看到大家开开心心的模样，也是一件快乐的事呀~
I'm Ansel. It's a little embarrassing to admit, but I chose to become a Medic because I've been sickly since I was young. But now that I'm an Operator, I'll make sure not to burden you. So please treat me just the same way you treat the others.=我是安赛尔。虽然有点不好意思，但我选择医学之路，是因为从小时候起，我的身体就很虚弱。但既然现在身为干员，就不能给雇主添麻烦。所以请像要求其他人那样对待我。
I'm awake, Doctor. I'm not like I was then—it's not that easy to sleep even if I want to. So where do you need me? Any field missions? Maybe instructing the reserve ops?=我醒着呢，博士。现在和当初不一样啦，想睡也没那么容易睡着了。您需要我做什么呢？是有外勤任务吗？还是需要我指导预备干员？
I'm aware of what I'm doing.=我清楚自己在做什么。
I'm a—Err, what's the word again? Catastrophe Messenger, right. Call me Brigid. Sorry, got a letter here for the Doctor of Rhodes Island. Know anyone by that name?=我是——呃，天灾信使，我叫水灯心。这封信要交给罗德岛的博士，你认识博士吗？
I'm back! Phew... Hehe, Doctor, did you really think I'd spend the whole day in the mines? I rushed back for this important day. How could I miss it? Oh oh, come over here, quick! Look what I found on my trip!=我回来了！呼，呼......嘿嘿，博士，你是不是以为我今天也会泡在矿区里？我特地赶回来了！这么重要的日子我怎么会错过呢？对了对了，你快过来，我给你看看这次的成果！
I'm back, Doctor. Oh, these boronias on your desk are fresh. It seems Podenco's been minding you and the Convalescent Garden well. Anyhow, I'm back on Rhodes Island for a spell. Home for the holidays, I might say… No, no, that's a joke.=我回来了，博士。桌上的波罗尼很新鲜，看来波登可把疗养庭院和你都照顾得很好，我就把回罗德岛的这段时间当成回家休假吧......开玩笑的。
I'm back, Your Highness... You would always welcome me back here when I returned. But this time... you're not here.=殿下，我回来了......过去，我站在这里时，迎接我的总是你。但这次......你不在。
I'm back. Oh? Everyone's here.=我回来了。哦？大家都在这儿呢。
I'm back?=我回去了？
I'm being assigned to combat? Just give me a bit more time to get ready... I... I can do this.=要进行作战吗？再让我准备一下......我......我能做到的。
I'm being recognized? Simply for doing my job? Okay. I have quite a few colleagues in Leithanien. I think they will be very interested in joining Rhodes Island. Care to consider it, Doctor?=我是受到赏识了吗？奇怪，只是做好分内的事就可以被嘉奖的话，博士，我还有一些莱塔尼亚的工友对罗德岛很感兴趣，考虑一下吗？
I'm being serious here haven't I seen you in Acahualla before=主播我说真的我是不是在阿卡胡拉见过你
I'm Bena, and I was here to fetch an idiot who went out and forgot to come home. But I hear she still has things to do, so I'll just stay a while and keep her company.=我叫贝娜，来找一个出门就忘了回家的笨蛋。听说她还有些活要干，没办法，我也在这陪她一会好了。
I'm born with this self-healing body. Even if I take a few cuts in the fight, the wounds will close back up in no time.=我的身体天生就有自愈的能力。就算是因为战斗受了伤，也很快就能愈合。
I'm captain…? I don't like to lead, but… I'm used to it.=队长......我不是很喜欢当领袖的感觉，不过......也习惯了。
I'm checking on the medical supplies here.=我来检查一下这里的医药品储备情况。
I'm chemical specialist operator, Franka, here to do my bit to help minimize the pollution wrought by Originium.=防化干员芙兰卡，为了最大限度抑制矿石带来的污染，就让我贡献一份力量吧。
I'm cleaning the room right now, and you came at just the right time, Doctor. Would you help me wipe the light tubes up top? They're a bit too high, and I can't reach them, even on a ladder. Yeah, there's a small black spot just a little to the left... Ah! W-Why is that black spot flying?!=我正在打扫房间，博士你来得正好，可以帮我擦一下最顶上的灯管吗？有点高了，我就算踩着梯子也够不到。对，往左边一点点，有块小小的黑斑......啊！那块黑斑它、它怎么突然飞起来了！
I'm Cliffheart, and I live to conquer the peaks! It's nice to meet you!=我就是将要触摸天际的崖心，请多关照！
I'm connected... This is the Movement that does not yet exist.=我已连接......这是本不存在的乐章。
I'm counting on you to have my back while I take care of the enemies.=背后就交给你了，我去会会那些对手。
I'm dead on my feet... but it's not time to quit yet=好累......但是，还不能倒下......
I'm Deepcolor, a painter. Yes, just a 'painter', nothing more.=请叫我“深海色”。我的职业是画家，对，只是一个“画家”哦。
I'm doing captain biz? I would've asked for a bonus usually, but I can let this slide since it's you.=当队长？以前可是要拿额外工钱的，看在你的面子上就不强求啦。
I'm done=算了算了
I'm done rambling in the dark.=我不想......留在黑暗之中。
I'm done streaming, Doctor. Wanna take a walk around the deck?=博士，我下播啦。去甲板上转转吗？
I'm Earthspirit, a geology scholar and Caster, reporting in. I work eight hours each day. Make me work any more and you'll have to pay me extra.=地灵，地质学者兼术师，向你报到。我每天的工作时间是八小时，如果加班的话要额外支付加班费。
I'm extremely grateful for your sponsorship, Doctor; I am currently struggling financially. The annals of Leithanian art will commemorate your giving.=博士，非常感激您对我的资助，我现在手头正拮据，莱塔尼亚的艺术史将铭记您的慷慨。
I'm Eyjafjalla. My career before joining Rhodes Island was in the field of volcanology. I'm a bit hard of hearing due to my Oripathy. I just hope I won't be a burden to you, Professor.=我是艾雅法拉，加入罗德岛前一直在研究火山地质。因为矿石病的影响，我的听力不太好，也许，以后要多多麻烦您了，前辈~
I'm familiar with this=这个我熟
I'm FEater. Pleased to beat you!=在下食铁兽，请赐教！
I'm fine, I already learned how to heal myself. Leave the cleanup to me. You don't want to see what comes next.=无妨，我已经学会了治愈自己。剩下的善后工作交给我就行，现场不方便让你们观看。
I'm fine. I've been in worse pickles before. Come now, don't look so sullen. Maybe a bit of ice cream will cheer you up? My treat.=我还好，年轻时再跌份的样子也不是没有过，倒是你们，别太沮丧，请你们吃个冰淇淋怎么样？
I'm fine... Get it together, everyone!=我没事的......大家，请振作起来！
I'm fully prepared.=我已做好准备。
I'm getting old here—I nearly forgot it was a holiday today. So, an auspicious word or two from me, for good fortune? Here's to Rhodes Island business thriving and—erm, no, that's not right. 'May our health be rude, and our pillboxes grow dusty,' there we go, best we wish everyone well. You want your New Year to be hale and hearty, after all.=上了年纪，差点连今天是咩日子都唔记得了。那我也说两句讨个彩头？祝罗德岛生意兴——呃，不对，“但愿人无恙，宁可药蒙尘”才是，在这里祝愿大家平安好一些。新的一年，一定要平安健康啊。
I'm getting old here—I nearly forgot it was a holiday today. So, how about an auspicious word or two from your partner? Here's to Rhodes Island business thriving and—erm, no, that's not right for the occasion. One more try. Ahem, 'May our health be rude, and our pillboxes grow dusty,' there we go, stay safe and all's well, Doctor. Hope your New Year is hale and hearty.=上了年纪，差点忘了今天也是节日。那我也说两句吉祥话，讨个彩头？祝罗德岛生意兴——呃，不对，“但愿人无恙，宁可药蒙尘”嘛，还是希望大家平安的好。新的一年，一定要平安健康啊。
I'm getting on. Even without the Oripathy, my time's coming up, and I'm fine with that. Mind if I have a smoke...? Odds are, I'll be gone before I can hammer out the Londinium I remember. So be it. For each of us old bastards that kicks it, the city's frees up for a youngen.=我是个老家伙，就算没有矿石病，时间也不多了，但这没什么。介意我抽根烟吗？......我多半是来不及敲出我记得的那个伦蒂尼姆了，正好，就让这座城市随着老家伙的死而卸下一些东西吧。
I'm getting ready to head out, Professor. Another volcano is about to become active. While luck is still on my side, I need to go a bit farther, a bit deeper. I want to wear the brightly-colored ornaments, and get to the truth in the hot magma, just like Mom and Dad did.=我准备一下就要出发了，前辈，又有一座火山要睡醒了。我要走得远一点，再远一点，运气暂且还站在我这边，我可以和爸爸妈妈一样戴着鲜艳的挂饰，和它们一起去触及那些炽热的岩浆。
I'm getting used to my work and responsibilities as quickly as I can. I will be ready for our reunion.=我正在抓紧适应自己的工作和职责，我会在我们重逢之前准备好。
I'm getting used to speaking plainly with the operators, Doctor. They've been cooperating with my check-up requests, and I'm addressing their concerns as Kal'tsit would, in the ways they're accustomed to. Our coordination has become increasingly seamless. Oh? There's been a steep drop in Medical appointments?=博士，我开始习惯与干员们坦诚交流的感觉了。他们会乖乖地照我的要求接受检查，我也尽量用他们习惯的凯尔希的方式为他们解答困惑，我们之间的配合越来越默契了。啊，医疗部预约量骤减？
I'm giving some gifts to operators I went on missions with. I still have three boxes to go, and it would be terribly inconvenient if I don't deliver them all before work. Could you help me out? The sooner we get these delivered, the sooner you can have a present from me. Sound good? Let's get going, then. Hold on tight, now.=只是给之前一起出过任务的干员们都带了礼物而已，还有三箱呢，上班之前送不完就麻烦啦。要帮我一起送吗？越早送完，你就能越早拿到给你的礼物哦。好？那就来吧，记得要抓紧了。
I'm glad that you are satisfied with my work. Instructor Dobermann will be happy too.=我的工作成果能让您满意就足够了。杜宾老师也会很高兴吧。
I'm glad that you care so much for the wellbeing of us Medics.=您这样重视我们医疗干员的处境，我很高兴。
I'm glad to help, but before we get started, can we be more explicit with regards to the terms of compensation?=乐意效劳。但是在开始工作之前，还请仔细明确一下合同里报酬部分的条款。
I'm gladdened to be by your side once again, Doctor... Yes, may the light be with you as always.=很高兴能再陪在您的身边，博士......啊，仍愿光明护佑您。
I'm going exceptionally harsh on you, given I've been so nice to everyone else you say? Well, isn't it only natural? Those who shoulder the responsibility of management like you need more than their self-discipline to do their job, Doctor. I have high standards for myself, and I think it's only right for these standards to be applied to you as well.=你觉得我对大家都很礼貌，对你却很严厉？那当然，因为管理者只靠自律是不够的！我严格地要求自己，也会那样严格地要求博士你哦。
I'm going to climb to the top of the mountain. I won't stop halfway!=山顶才是我的目标......可不能允许自己止步于山腰。
I'm going to go after Rhodes Island. We have to get rid of them first. Only then, will we be able... to go to Lungmen.=我要去追击罗德岛了。在清剿他们之后，我们才能......去龙门。
I'm going to see with Laios if there's a way to cook these monsters. You interested, Doctor?=老夫决定和莱欧斯一起去试一下这些魔物能不能烹饪，博士感兴趣吗？
I'm going to sing.=歌唱吧。
I'm gonna be the captain? Can I handle that...?=担任队长？我可以吗......？
I'm gonna get even stronger!=今后俺会变得更加强悍！
I'm gonna teach you all about Mountaineering next time, Doctor! You'll love it, I promise!=博士，下次让我教你登山吧，你一定会喜欢的~
I'm gonna work twice as hard. I'll bump it up from a 0.1 to a 0.2, I think.=我会加倍努力工作的，从0.1到0.2的水平吧。
I'm good for now=暂时不需要
I'm good for now, maybe next time.=下次再说吧。
I'm grateful as always for your service, Doctor.=非常感谢你，博士。
I'm grateful for your recognition. The promotion ceremony has ended, right? Perfect, I have some new Joint Marine documents to look through together.=感谢您的肯定，晋升仪式已经结束了吧？正好，这几份联合防线的新文件，我们一起看一下。
I'm great at drivin' machines! Harvesters, tractors, tillers, I'll be right at home wi anythin'. Hm? PDAs? Screens? Wireless systems? If yer meanin' little gadgety stuff, I'm nae so—ah crims, I just barely touched this—why's it smokin'?=器械操作，我很会的呀！割麦机啊，拖拉机啊，翻土机啊，我全都很擅长的。嗯？掌上终端，显示屏，无线路系统？小型机械的话，我不太......哎，我就碰了一下，它怎么冒烟了？！
I'm happy that everyone at Rhodes Island has accepted me. Perhaps they might even be able to fulfill my wishes too, don't you think?=罗德岛的大家愿意接纳和信任我，真是件高兴的事。那么，大家也能回应我的期望吧？
I'm happy to bring news of victory, but I would rather avoid conflict like this.=很高兴能带回捷报，但还是希望这样的争斗可以避免......
I'm hard at work collecting more footage today too~=今天也有在好好收集素材哦~
I'm headed into the thick of it.=我会站在最前方。
I'm heading into the thick of it.=我要去战斗。
I'm heading that way.=我去那边。
I'm hearing movement.=我听见了移动的声音。
I'm here to deliver a bowl of longevity noodles to the True Lung.=我要去给真龙，送一碗长寿面。
I'm here to help everyone!=香草会助大家一臂之力的！
I'm here to help. So? Whose ass are we kicking next?=我来帮忙了，说吧，接下来要打谁？
I'm here, Doctor. I can see the enemy's tracks.=博士，我在。我能看到敌人的行动轨迹。
I'm here, I'm here! Explanation time!=我来讲我来讲！
I'm here, in the shadows.=我在这里，黑影中间。
I'm here. I'll help you.=我在，我在。我会救你们。
I'm here~!=是——
I'm honored I could greet this special day together with you. Since the moment we first arrived, the sight of us all striving for the same goal has done wonders for the spirit.=很荣幸能和你一起见证这个特殊的日子。这段时间里，看见大家为一个共同的目标而努力，这样的感觉真好。
I'm honored to receive this promotion.=我很荣幸获得这次晋升机会。
I'm in a bad mood. Sucks to be you.=我心情不好，算你们倒霉。
I'm in a good mood right now, so here's a riddle for you. 'Why is a raven like a writing desk?'=我现在，心情很好，来给你个谜语猜猜吧~『为什么乌鸦长得像写字台？』呢？
I'm in a good mood, so how about a magic trick?=现在我心情很好，给你变个魔术怎么样？
I'm in a good mood. Sucks to be you.=我心情好，算你们倒霉。
I'm in a... gorgeous mood right now!=我现在的心情......非常好！
I'm in charge of the squad? Haha, I appreciate the trust…=让我带队？哈哈，感谢信任......
I'm in charge? Alright then, I would like everyone to act freely as they wish. And everyone is responsible for their own actions.=我说了算？那我喜欢各人都尽情自由发挥的做法，嗯，然后各人对自己的行动负责。
I'm in command? What's a command?=指挥？什么是指挥？
I'm in position. Assistance is at the ready.=我已经抵达，随时可以支援。
I'm in position... No need to guess which position.=我已就位......不用猜我在什么位置。
I'm in the starting lineup for next week's football match. Come watch the game!=下周的足球赛我可是首发，你一定要来看啊。
I'm in tip-top shape today.=我现在的状态很好。
I'm in!=去！
I'm Indra. I don't have any of those weird crazy powers -- I let my fists do the talking. Nice to meet ya!=老子是因陀罗，没什么乱七八糟的能力，干架靠的就是这双拳头。那么，请多关照！
I'm just a girl who cleans up war zones. If you need me for anything, please call me by the name… Lutonada.=......不过是一个打扫战场的人。露托......有需要的话，请用这个名字呼唤我吧。
I'm just a no-name bounty hunter, doing some dirty work for a living. Now, I've called some of my brothers together to get some stuff done. So, how about it, Doctor? Think we can strike a deal?=我只是个没名气的赏金猎人，靠做些粗事过活，现在招呼了一些兄弟准备一起做些事情。怎么样，我们能达成合作吗，博士？
I'm just an amateur explorer, you know. I just plan to take a few shots and then come right back, so I won't be gone for long. Besides, nothing beats chilling at home sweet home.=我只是个业余的探险家啦，做好计划拍点儿东西就回来了，不会在外面待上太久。再说了，野外哪有自家小屋子舒服。
I'm just an auditing student at Ludwigs-Universität. The old man needs my help for a lot of things, and I'm the only one who can stand his temperament. It's no matter, he's like a mobile library, so I've learned a lot from him.=我在路德维格大学只是旁听。老爷子那边有很多事要我帮忙，只有我受得了他的脾气。没什么，他自己就是个移动的图书馆，我也学到了很多东西。
I'm just an ordinary person, and it takes a huge amount of effort to even keep up with the others. However, if you really need what little I can offer... then I will be there for you at any time.=我只是个普通人，要花很大力气才能跟上大家的步伐，但如果您真的需要我这份小小的力量......无论何时，我都会毫不犹豫地站在您的身边。
I'm just doing what I'm supposed to.=我只是做了分内的事而已。
I'm just glad to receive your acknowledgement, Doctor. The rewards are secondary.=单单获得博士您的夸奖我就很开心了，奖励都是其次的。
I'm just here to see the sights=我只是来观光的
I'm just hiding—no, I'm the Ultimate Beautiful Girl runaway, Streamer U!=我就是在躲——不是，在逃全能系美少女，主播U！
I'm Kal'tsit, a doctor of Rhodes Island, and also the companion of Amiya and the Doctor. You have long been worthless to me.=我是凯尔希，罗德岛的医生，阿米娅与博士的同伴。你对我而言，早已一文不值。
I'm keeping an eye on our surroundings. So far everything seems fine.=我正在警戒四周，没有问题。
I'm kiiiiiiinda busy right now, save it for later~=我现在有~一点~点忙呢，有什么事的话稍后再说吧~
I'm kinda good at leading the way.=我挺擅长带路哦。
I'm kinda missing my homeland... I chose to be a medic myself, but it's crazy it all turned out the way it did. Life sure took me down some wild paths, huh?=有点怀念故乡了......虽然当医生是我自己选的，但完全没想到会变成现在这样。人生的岔路，还真是让我走上了啊。
I'm kinda too old to follow what you young'uns may want. But here's a little something I like. This scarf's made out of my favorite material, lightweight but warm. It will keep you cozy when it's cold, Doctor. Happy birthday.=老夫已经不太知道你们年轻人喜欢什么了，就送点平常自己用得好的吧。这条围巾用的是老夫最喜欢的面料，又轻又暖和，天冷了就戴上，博士，生日快乐。
I'm Kirara. Nice to meet you... Uh… um… If you don't need anything else, can I leave?=......您好，我是绮良。......那个，如果没什么事了的话，我可以走了吗？
I'm Lava, a Caster, here to join you simply because I'm bored and want something to do… But I heard my sworn nemesis is here too, though... Can I just quit now?=炎熔、术师。因为无聊想找点事做，所以就随便加入你们这了......但听说我的天敌也在这里，所以我能现在就辞职吗？
I'm leading the squad? No problem. I've got plenty of experience.=指挥小队？放心，我已经很熟悉了。
I'm leading? I wasn't usually the one doing that before... No, I won't shirk responsibility.=担任队长？过去一般不是由我来做这种事......不，我不会推辞。
I'm leading? Mm... I'll try my best.=我来带队？嗯......我尽力吧。
I'm lending you this necklace, take good care of it. It's a protective charm. No, I can't give you my blade. Just remember to keep the charm with you when I'm not around.=这条项链，借你用，要收好，这是守护符。不行，刀不能给你，我不在的时候，就用这个将就一下吧。
I'm looking for a girl named Mabel. Er, not a girl, that was twenty years ago, she's a grown woman now… Codename? Of course I don't know her codename! But I know for certain she's here, without a doubt!=我来找一个叫玛佩尔的女孩，唔，二十年前是女孩，现在已经是个成年人了。......代号？我怎么知道她的代号是什么！但是她一定就在这里，绝不会有错！
I'm lovin' this feeling!=我喜欢这种感觉！
I'm lucky I was born a Lateran. No, Doctor, our good fortune does not lie in our halos, but in our material abundance and strong state. You have an ideal Rhodes Island of your own? It's not easy, chasing your dreams, but... good luck I guess?=身为一个拉特兰人是件幸运的事。不，博士，我们的幸运不在于萨科塔的光环，而在于我们物质富足，也还算有点实力。你也有你心中理想的罗德岛？要追逐理想可不容易，嗯......祝你顺利？
I'm Manticore... My Arts can take out lives silently... Please don't be scared, you're not my target…=我是狮蝎，能力是，悄无声息地夺走别人的生命......请别害怕，这次的目标，不是你......
I'm Medic Operator Gavial. First things first... Don’t judge me by the way I look. Got it?=我是医疗术师嘉维尔。先说好了，对我，可不能以貌取人，明白吗？
I'm Melantha... From now on, my blade is yours.=......玫兰莎。从现在起，我的利刃将为您所用。
I'm more willing to go on field ops than before? That's because I'm after inspiration for firearms upgrades. When I stand in war-torn ruins, where there's none of the ear-rending ruckus of Laterano, I get this weird sense of fear. I have to find a way to use my technology to combat that somehow.=我最近变得乐意出外勤了？因为我在找铳械改良的灵感。站在一片狼藉的战后废墟里，周围没有拉特兰那种吵得人耳朵疼的喧闹声时，我会有种莫名的恐惧感。我得想个办法用我的技术去对抗它。
I'm Nightmare... Ah, that's a code name. My real name is Gloria. But, if you don't mind, I'd rather you call me that... I think my code name... is kind of scary...=夜魔......啊，这只是我的代号。我的名字是葛罗莉亚，如果能叫我的名字，我会很高兴的......我很害怕，那个代号......
I'm no mere braggart! Beyond a little kickboxing in a scuffle, I can rustle up meals, practice acupuncture, divine with feng shui, work masonry, tend to rice and angle fish alike—I'm a maestro of all kinds! Doctor, you need only give the order, and I'll see everything through!=绝非我吹牛啊，除了那点拳脚功夫，做菜烧饭，针灸按摩，风水占卜，铺砖砌墙，插秧垂钓，我是样样来事！博士，尽管吩咐，都包在我身上！
I'm no stranger to running for it, but this is just too embarrassing...=虽然已经很习惯逃跑了，但这次真是太狼狈了......
I'm nominally still employed by Blacksteel, but it's been a while since I've done any mercenary work. No, it's not that I regret the decision I made back then; I'm just tired of responding to disaster, always one step behind. This time, I want to be there to protect something from the beginning.=虽然在黑钢还挂着虚职，但其实我不做佣兵这行已经有段时间了。不，不是后悔自己当时的选择，只是不想每次祸事铸成后才匆匆赶到。这次，我想从一开始就守护些什么。
I'm not about to freeload here. Just let me know if you need some elbow grease.=我不喜欢吃白食，有什么体力活需要我，可以找我。
I'm not all that weak either!=我的力气也不小哦。
I'm not arrogant, but I am angry at your ignorance and lack of self-awareness, angry at your self-righteousness, all of you. Yes, I've lost all my knowledge, so you can take this anger as merely a 'result' of my 'calculations,' and a very clear result at that.=我并非傲慢，我只是愤怒，为你们的无知却不自知，为你们的自以为是愤怒。没错，我现在已经失去了知识，你就权且将这种愤怒理解成“运算的结果”吧，这结果清晰可见。
I'm not circling you all because I wanna. You're all too scattered apart. It'll be dangerous.=不是我要围着你们转，是你们站得太分散了，会有危险。
I'm not concerned with the plight of the Infected? Hmph, don't misunderstand me - fighting in vain is what I hate. No enemy worth spilling my blood has come forward, and that's all there is to it.=不关心感染者的境遇？不要误会，我不过是讨厌徒劳的战斗。真正值得我流血的敌人还没出现，仅此而已。
I'm not done until I have my revenge...=我会一直走下去，直到彻底实现复仇那天。
I'm not faking it! I really don't know what this is! Why is this copper mirror flying in mid-air, I don't get it at all! Someone answer meeee!=我不装了！我不知道这是什么！为什么这个铜镜在半空中飞啊飞啊的，我完全搞不明白！哪位来答疑解惑一下！
I'm not flattering myself, this is all thanks to my eyes that let me discover beauty from ordinary things!=不是我自夸，这全靠我从平淡中发现美的眼睛！
I'm not going to let you harm my friends.=不会允许你们伤害我的同伴。
I'm not gonna sit here and wait for my demise.=我才不会坐以待毙。
I'm not good at barking orders.=我不太擅长指挥别人。
I'm not good at this kinda stuff... Just gotta get this over with quickly, right?=我并不擅长这种事......只要快点结束就可以了吧。
I'm not good at this sort of stuff, but if you insist...=我不太擅长这种工作，但无论如何也要做的话......
I'm not good at this stuff either. Huh? They need it done today? Eh... Fine, I told you I'd help. I keep my word. Give it here. I'll take half, but you gotta finish the rest on your own!=这些东西我也不擅长啊，欸？必须要今天做完？哎......行了，我说了会帮你，就不会食言。拿来吧，这些分我一半，剩下的你自己做！
I'm not helping you for the money, Doctor. But still, go ahead and send my salary over to Penguin Logistics as usual. I'll pick it up from Emperor.=我协助你的行动不是为了报酬，博士。嗯......不过，请照旧把薪资支付给企鹅物流，我还会找大帝要的。
I'm not here because I have to be. Just because I want to be.=我会在这里不是因为我需要在这里，只是因为我想而已。
I'm not here just for show!=这不止是力量而已。
I'm not here representing Maylander or Rhine Lab. I'm here because I, Ho'olheyak, want some further contact with Rhodes Island... Now, now, why are you trying to shake off my hand? I haven't finished introducing myself yet.=我此行不代表梅兰德基金会，也不代表莱茵生命，单纯是霍尔海雅个人想要与罗德岛有进一步的接触......你是要松开我的手？我的自我介绍可还没结束。
I'm not here to listen to gossip. Schedules, I want schedules! It's not like someone so clean would have any juicy gossip anyway.=老板，我不是来听八卦的，行程，行程线索！人家洁身自好，哪有什么八卦呀。
I'm not here unprepared, let me say that. It'd be incredibly rude of me to have forgotten the date. I'm sure the typical gift-giving fare wouldn't have piqued your interest, so I have some choice pieces of intel I assume you'll like—if, of course, you're willing to believe me.=我并不是毫无准备而来，如果遗忘了今天，那会是我的失职。寻常的礼物必然不会引起你的兴趣，我猜你可能会喜欢这几条消息——如果你选择相信我的话。
I'm not holding this one back, Dame Strollo!=这次我来真的了，斯特罗洛女士！
I'm not interested in talking about the past. As you can see, my lab was destroyed, and all traces cut off. I no longer have to put a price on gems with blood on them... all of which have put my mind at ease, in fact. I no longer have to imagine the gems being cut into pieces, after all.=过去的事，我没有意愿讨论。如您所见，我的鉴定所已经被毁，情报也断了，我不用再为带血的宝石报出天价数字，这样的现状让我......很轻松。毕竟我也不用幻想它们被切碎的样子了。
I'm not omitting myself from the New Year celebrations for any special reason. I'm just not accustomed to that sort of harmonious atmosphere... You'd like to invite me to perform a song? Forget it, my music would be a horrible match for this mood.=之所以不去和大家一起庆祝新年，并不是因为什么特别的原因。我只是不适应那种其乐融融的气氛罢了......想请我演奏一曲？还是算了吧，我的音乐与这样的氛围并不相称。
I'm not picking up the scraps. I'm just taking the treasure nobody else wanted.=这不叫捡破烂，我只是拿走了别人不要的宝贝。
I'm not planning to head back to the village. If you don't know where you want to go, I suppose you can follow me around for a while.=我可不准备回村里了。要是不知道该去哪，你姑且再跟我走一段路吧。
I'm not quite sure who's standing in front of me.=我也不太确定眼前这个人究竟是谁。
I'm not scared of… hardship, or pain, either! I'll work hard… and train even more, you can… trust me on this.=我不怕......吃苦，也不、不怕疼！我会更努力......训练，您可以相、相信我。
I'm not sleeping. So you won't be able to wake me up.=我没有睡着。所以，你也叫不醒我。
I'm not so good at desk work, but if all you need is someone to stay by your side and help you arrange your tasks and schedule... I can give it a shot, perhaps.=文书工作我不太在行，但如果只是陪在您身边，帮着安排和把控处理各项事务的时间，我想我可以试试看。
I'm not sure when it first started, but ever since that time, the salted egg yolk-flavored food craze has swept the world. It's as if everywhere I look is salted egg yolk. I try to my avert my eyes, but nothing but salted egg yolk awaits me. All of this makes me... unable to refuse.=不知道为什么，自某个时间开始疯狂流行咸蛋黄味的食品，感觉什么都是咸蛋黄，满眼都是咸蛋黄，翻来覆去到处都是咸蛋黄，真的是很让人......无法拒绝。
I'm not the one who will regret letting things get to this point.=该后悔走到这步的人一定不是我。
I'm not too good at teamwork…=我不太擅长团队协作......
I'm not trying to protect anything, I just want to experience as much goodness as I can, leaving no regrets behind. But, if someone were here to do badness, I wouldn't hesitate to empty my magazine.=我不打算守护什么，只想尽量把各种美好的事情都经历一遍，别留什么遗憾。不过，要是有人想在我眼前毁掉那些美好，我也不会在他们身上吝惜弹药。
I'm not used to being in a room with so many people...=不习惯热闹的房间......
I'm not used to being this high up. Can I go back down?=站这么高真不习惯......我能到下面去吗？
I'm not watching my friends die again!=不会再让同伴死在我面前了！
I'm not worried about those three passengers, but what if the driver is also drunk...no way, right.=他们仨我倒不担心，但开车的司机要是也喝了......不会吧。
I'm not Yanese, I've just followed my master around for a long time, so the way he speaks and lives rubbing off on me was inevitable… My hometown? Why don't you take a guess? A hint? The farthest point these dandelions can fly. That's where my hometown is.=我不是炎国人，只是跟着老师转悠久了，说话方式和生活作派难免都向他老人家靠拢......我的家乡？您要不猜猜？提示？这些蒲公英能飘到的最远的地方，就是我的家乡。
I'm not yet satisfied.=我还没有满足。
I'm not... I'm not falling here. The story of Vina and every one of us... is NOT over!=不能......不能倒下。属于维娜和我们每一个人的故事......还没有结束！
I'm not— Okay, if it's what you want to call me, Doctor, then no worries. I am a little potlid.=我不是——好吧，博士愿意叫就叫吧，我就是小锅盖。
I'm Nowell. I've made glasses for your patients, and I know a little about medicine... I'll be spending some time here.=我是诺威尔，为你们的患者配过镜片，也会一些医术......接下来我会在这里停留一段时间。
I'm on fire=我着火了
I'm on FIRE!=我兴奋起来了！
I'm on the scene. The flow of the currents... Ah… it's a mess.=我已到达现场，洋流的走向——唔，一团糟啊。
I'm one of Rhodes Island's frontline breachers, I don't have powerful Arts that wipe the field, and it's not like my combat techniques could down a whole army. But, if I combine the two things I'm good at, then BOOM! You get quick results. I think that's what they call a chemical reaction.=作为罗德岛攻坚干员，我既没有强到能横扫战场的法术，也没有能一个人对抗大群敌人的战斗技巧。但是，哈，当我把我还算擅长的两样事结合到一块儿，轰，效果立竿见影！这大概就是化学反应吧。
I'm only here to convey to you the resolutions of the General Chamber of Commerce. If you want to discuss specific matters, please speak to Malkiewicz, who is chiefly responsible for being your liaison.=我只会向各位传达商业联合会的决议，如果有具体事项想要讨论，还请去找马克维茨，他主要负责与你们的对接。
I'm only third on this year's Training Room user rankings? Who's number one—DOCTOR?! Oh, so newbies use admin login before they get their own passes. Scared me for a sec there. Wait, then who's number two? C'mon! Tell me, no way I'm losing this year too!=过去一年的训练室使用时长我居然只排第三？第一名是——博士？！哦，没开通行证的新干员都用管理员的名字登录啊，吓我一跳。等等，那第二名是谁？谁呀？！透露一下，今年我肯定不会输！
I'm Operator Minimalist, freshly dragged here by Gavial. So this is what a nomadic landship's like? You must have a much easier time avoiding Catastrophes than we do underground. Hmph, the only thing in those fools' heads is merrily drinking their lives away—ow, Gavial, what did you hit me for?!=我是被嘉维尔拖来的新干员至简。原来这就是移动舰船啊，那你们躲天灾比在地下方便多了。哼，那些人一天就知道乐呵呵地喝酒——嘉维尔你打我干什么！
I'm outta here! I don't even stop for a red light, you think I'd listen to your crap?=走了！别废话了，老子平时见了红灯都不停，怎么可能在你这满嘴胡话的人面前待着？
I'm over here, Doctor.=我在这里，博士。
I'm over here, just call me if you need something... I am a very patient woman, Doctor. Did you ever try combing nineteen tails in one go?=我就在旁边，有事随时叫我......我当然也有耐心的时候。博士，你有没有试过一口气梳理十九条尾巴？
I'm part of my tribe's rescue team, helping people who accidentally wander into the bog, or get lost in the snowstorms. That's how I met a lot of explorers from Columbia. Woah, Doctor, how did you know they always compliment my tail?=我是部落里的搜救人员，有些人可能会误入沼泽，或者在风雪里走失。我和其他几位哥哥姐姐就负责把他们救回来，因此认识了很多哥伦比亚来的探险队。欸，博士怎么知道他们夸过我的尾巴？
I'm practicing.=我正在练习。
I'm prepared to fight.=准备战斗。
I'm pretty good at handicrafts. We have a saying: 'A dead beast has a hundred uses, worthy of a living person to master a hundred skills.' So don't be shy. Just sit here, be good. Wait for me to braid your hood drawstring and thread beads onto it, alright? I'm sure the patterns are going to be great.=我做手工活可是得心应手。我们那里有句话：“一头死兽有一百种用途，一个活人就该掌握一百种利用野兽的手艺。”所以，别跟我客气了，乖乖坐在这里，等我给你的兜帽绳编完花、串上珠，好吗？
I'm probably only about as big as one of Papa's legs right now. But one day, I'm gonna be as big as him, and then I'll trample all over the bad guys! Graaagh!=我现在大概只有爸爸一条腿那么大吧，以后我也要变那么大，然后撞翻所有的坏人！哇嗷！！
I'm Provence, your average Catastrophe relief worker. Hmm, why are you staring at me like that? Interested in my tail?=我是普罗旺斯，是个普通的天灾工作者~您这样盯着我看，是在意我的尾巴吗~？
I'm putting together a new specimen box, Doctor. Want to see it?=我在做新的标本箱，博士要来看看吗？
I'm quite good with manual labor. I also know a bit about company management. So, Doctor, is there anywhere I can be of use?=体力活的话，我很擅长。公司经营方面的事务，我也懂一些。所以，博士，有什么我能派上用场的地方吗？
I'm Rangers, the Sniper. Call whenever you need me.=狙击干员巡林者，等候差遣。
I'm raring to go!=完全没问题！
I'm reading. There's still a lot I need to learn... It's time for tea already? Let's get going, then.=我正在阅读，还有很多要储备的知识......到下午茶时间了吗？那快点走吧。
I'm ready to fight!=已经就位了！
I'm ready whenever you need me, Doctor.=我随时都可以，博士。
I'm real broken up about bein' Infected, y'know? Like that park mural I was sprayin'—left that one half-done. And I'm never gonna get those secret-recipe onion rings from that old cop again. Huh? That's all.=成为感染者的遗憾有很多，比如我在公园的涂鸦才刚到一半，比如现在吃不到那个老警察独家配方的洋葱圈，嗯？仅此而已哦。
I'm real lucky=我运气可好了
I'm really careless and get hurt a lot... But Hibiscus heals me every time, so I'm not afraid of getting injured. Oh gosh, that 'Curing Cuisine' of hers though, I'm terrified of it...=我总是不小心受伤呢~但芙蓉会治好我的，所以我才不怕~啊，不过“治愈料理”是另一回事，那个真是可怕的体验啊......
I'm really grateful to Magallan. We've only met a few times during search and rescue operations, but she put me in touch with Rhodes Island after hearing my situation. And she's an incredible lady. Not many people dare to explore the ice fields like her. Even people in our tribe seldom set foot there. It's a place that's feared and revered.=我也很感谢麦哲伦姐姐，我们只在搜救行动中见过几次面，但她知道我的遭遇后，想办法帮我联系到了罗德岛。而且她真的很厉害，在我们部落，很少有人会踏足冰原，那是一个值得敬畏的地方。
I'm really, really sorry! I won't run in the hallways ever again!=对不起我错了，下次再也不在走廊里乱跑了！
I'm rich!=发财了！
I'm right by you. Don't make a sound.=我在你旁边，别出声。
I'm right here!=我在这里呀！
I'm right here, Doctor!=我在这里哦，博士！
I'm right here, Doctor.=博士，我在这里。
I'm right here~=我在这里哟~
I'm Royal Detective May, and I ask you cooperate with me in my investigation! Eh? I've got the wrong address? Impossible! That penguin's holed up here, and I have the evidence!=我是皇家侦探，梅，请配合我的调查！欸？你说我找错地方了？不可能！我有那个企鹅潜藏在这里的证据！
I'm scaring some of our own men? Alright, give me some time to stroll around the battlefield. Need to cool off my blood.=......我吓到自己人了？给我点时间，我去刚才打架的地方走走，让血凉下来。
I'm Scavenger. Leave the dirty work to me. Just pay me like my other employers and we'll be good.=我是清道夫，肮脏的工作我来做，你和那些家伙一样，只要付钱就行了。
I'm Schwarz, Lady Ceylon's personal bodyguard, here to join Rhodes Island with her. If at all possible, please assign me to accompany her.=我是锡兰小姐的私人保镖，黑，跟随小姐加入罗德岛。可能的话，希望尽量让我和小姐一起行动。
I'm seeing myself in a lot of these battle records. Talk about weird.=很多内部的作战记录里都能看到我自己，这种感觉有点奇怪。
I'm skilled enough to resolve this.=靠技巧足以解决这些问题。
I'm slowly starting to understand that expecting the law be able to judge all disputes fairly isn't just naive, it's intellectually lazy. The law is not perfect, and it will always be riddled with holes that we need to fill with humanity.=我到现在才逐渐明白，期待存在一种可以公正判决一切矛盾的法律，与其说是天真，不如说是一种偷懒的想法吧。法律永远不会是万全的，其中永远存在的漏洞，则需要“人心”来填补。
I'm so bored. Hoping something amusing happens.=真无聊~就不能发生些有意思的事吗~？
I'm so excited to fight by your side again, Doctor!=能再一次和您并肩作战真是太好了，博士！
I'm so glad everyone could come back safe...=大家都能平安归来，真的是太好了......
I'm so glad to be home.=又回家了，真好。
I'm so glad you're back, Doctor. Now we can walk this path together, me with you, and you with me.=博士，能再见到您......真是太好了。今后我们同行的路还很长，所以，请您多多关照！
I'm so glad you're safe, Professor...=前辈平安无事吗？太好了......
I'm so happy I don't even know what to say...! Thank you, Doctor...! Thank you so much!=泡普卡，高兴得不知道该说些什么好......！谢谢博士......！谢谢您！
I'm so sorry, Doctor, but I'm afraid there's a limit to my power, and it's far from the true might of a Banshee.=很抱歉，博士，我的力量终归有限，和真正的女妖之力相去甚远。
I'm so tense...=好紧张......
I'm so tired of this cycle of sleeping and waking.\nIt's time to quench the fires of this world.=一次又一次清醒，一次又一次睡去，这种轮回已经让我厌烦。\n该熄灭大地的火种了。
I'm sorry everyone, my voice is at its limit, I'll make sure to practice more!=不好意思各位，我还是喊不上去，我会再回去练练的！
I'm sorry I failed you, Instructor Dobermann...=非常抱歉，杜宾老师......
I'm sorry we had to meet here.=很遗憾，在这里见到你们。
I'm sorry, but the pen scratching you hear is just me engaging in shorthanding... to put it another way, I'm helping myself to think. I'm busy with Joint Marine Corps affairs, so I'm afraid I can't help you tackle your paperwork.=很遗憾，虽然您听见了笔尖的沙沙声，但我只是在“速写”......换句话说，在帮助我自己思考。海陆联合防线的事务繁多，我无暇帮您分担批阅文件的任务。抱歉。
I'm sorry, child. This should have been my burden.=抱歉，孩子，这本是属于我的重担。
I'm sorry, Doctor. This girl's sick today and nobody's to take care of her, so I brought her along. She's quiet and really well-behaved. Besides, she can fold a paper napkin into a lily. Dear, why don't you give the Doctor these flowers? You'd make the Doctor very happy.=博士，很抱歉，这孩子今天生病没人照顾，所以我带她一起来了。她很乖，不会吵也不会闹，还会拿纸巾折百合花。亲爱的，让我们把那束花送给博士好吗？博士会喜欢的。
I'm sorry, I could have fulfilled my role better…=对不起，都怪我拖累了大家......
I'm sorry, was I too fast for you?=抱歉，我对你们来说太快了吗？
I'm sorry. I can't change the ending of the story. But you can, Amiya. You will walk along a difficult path. Just like the little puppet who tried to cross the river of tears.=抱歉，我没有能力改变故事的结局。但是你可以，阿米娅......你会走上一条艰难的道路。就像试图跨越泪水之河的小布人。
I'm sorry... I didn't want it to end up like this...=抱歉，不应该是这样的......
I'm sorry... I had no other choice.=对不起......我别无选择。
I'm sorry... I wasn't good enough to be your help...=对不起......我没能成为大家的力量......
I'm sorry... It's all my fault...=对不起......都是我没做好......
I'm sorry... so sorry...=对不起......对不起......
I'm sorry... so sorry…=我......对不起......
I'm starting to get a bit tired myself, watching the Doctor sleep… *yawn*…=看着博士睡觉，我也有点困了......呼啊......
I'm starting to realize that people can be like lighthouses… Some can even shine farther and brighter than any of them... like you, Doctor. Would it be okay if I stay beside you for a little longer before I go back?=最近我开始觉得，人也能和灯塔一样......有的人，甚至比灯塔照得更远、更亮。比如说，博士你。在回去之前，我想在你身边待久一些，可以吗？
I'm starting to understand why Paola started the orchestra. Where you're born, what blood runs through your veins. They're obvious ties that bring a family together. But there are other bonds too. People keeping each other warm, people sharing the same dream. They can become a family as well. I really hope she can see all this.=葆拉妈妈成立乐团的用意，现在的我多少能够理解了。出身、血脉，这些当然可以维系起一个家族。但除此之外，聚在一起取暖的人、拥有相同梦想的人，同样也能成为家人。真希望她也能看到这些。
I'm starving... Huh, what's this? You keep sweets in here? Nom... I'm in the middle of training. Should I really be eating this?=肚子饿了......嗯？这个是你偷藏的糖？嗯嗯......我还在训练中呢，能吃这种甜食嘛？
I'm still a rookie Operator, but I'm working hard! Hehehe, I'd really love a compliment or two, if you agree.=作为干员我还是新人，不过我也正在努力不是吗？嘿嘿，如果您也觉得我有进步，希望您能多多夸奖我一下......
I'm still a very long way from my goal, but please accept my gratitude.=相比起我的目标，我做到的事还微不足道，不过请接受我的谢意。
I'm Still Alive?=我还活着？
I'm still far below the level of Silence and Shining, but that doesn't mean I can't overcome an obstacle when I see one before me. Otherwise, how can I measure up to your confidence in me?=比起赫默医生和闪灵医生，我的能力还差的很远吧，但不管未来有多困难，我也不会害怕的，没有这种决心的话，怎么对得起您的信赖呢？
I'm still kinda nervous...=还是有些紧张......
I'm still looking for the young man's family. My words were too harsh... I didn't know his name, even at the very end of it. Superficial as it might have been, he came down for a taste of our harsh lives and recorded it. There's meaning in that.=我仍在寻找那个少年的家人。之前我说了很过分的话，甚至到最后，我都不知道他的名字......哪怕是故作姿态，他也的确在融入苦难，记录苦难，让外面的人们知晓我们的存在，这就是意义。
I'm still waiting for you to tell me what 'order' means.=我还是更期待你来告诉我，何为“秩序”。
I'm Streamer U, okay! Don't mistake me for somebody else, I don't know who's the unlucky TV host you're talking about!=我是主播U啦！不要认错人哦。完全不认识那个倒霉的主持人！
I'm successful!=我当然是成功人士！
I'm suddenly reminded of my time in A1, training with everybody... Everyone's matured so much now. I'll keep up the effort, for all we've been through.=突然想起了在A1小队，和大家一起训练的样子......其实大家都成长了许多呢。我也会继续努力的，为了让过去经历的一切值得。
I'm super strong! Forget one bad guy, I can take on a hundre—Uhh, maybe a hundred is a bit much... But ninety-nine is no problem! Um-hum!=我可是超级强的，别说一个坏人，一百个都打得过。呃，一百个好像有点多......但九十九个还是没问题的！嗯！
I'm super strong! I'll show you how mighty I am!=我很强的！看我的厉害！
I'm supposed to try this move myself? That… seems painful.=要模仿这个招式吗？看起来好痛啊。
I'm sure if The Leader saw you now, she'd be delighted.=我相信，领袖会很乐意看到你现在的样子。
I'm sure that I ran across her once, that Reed lass. But she looks so lonely the noo, so pitiful... can she really be the same terrifyin' person I met before? It's right strange. I should go ask her...  What? I cannae talk tae her? Why no?!=那个叫苇草的姑娘，我一定见过她。但现在她这个样子，看起来又孤僻又可怜，她真是我看到的那个可怕的人吗？真奇怪，我得问问她......我不能和她说话？欸，为什么呀！
I'm sure the nobles think of me as an odd thorn in their side. No matter. I don't mind. Though I'd rather keep all this trouble a secret from Beeswax. It's too dangerous... Now that I mention it, I can't quite stop worrying about you, either.=在那些贵族眼里，我应该是相当刺眼的异类吧？不过无所谓，我不在乎。只是，这些麻烦事我不打算告诉蜜蜡那孩子，这太危险......唉，这样说来，其实博士你也让人有点放心不下呢。
I'm sure you and I are drawing up the same plans right now, Doctor.=你我现在的判断应该是一致的。
I'm sure you're not blind to how things are. I'm sure many of you think that what I'm about to tell you are just empty words, trying to give you false hope about the future.\nNevertheless, what I want to tell you is this: trust in what you have learned.\nThe cost is a high one, and perhaps it's hypocritical for me to stand here and say this, but if we, as judges, do not hold firm to our beliefs, if we do not hold firm to the law, then there will be no one to uphold justice for those who are weaker than us.\nNever forget why you chose this path.\n\n—Penance's speech at her alma mater=我相信大家并不是对现状一无所知，我相信或许台下有很多人在心里想，这个人要讲的不过是一些冠冕堂皇的话，一些让大家对未来充满虚假希望的句子。\n但是，我仍然想告诉你们，相信你们所学的。\n这会付出很大的代价......我其实并没有这个资格在这里说这些话，但如果连我们这些法官也不能以自己的信仰为自己的底气，以手中的法典为更多人的底气，那些比我们更弱小的人，将再也找不到能为他们践行公正的地方。\n请牢记你们选择成为一名法官的初心。\n\n——斥罪再次返回母校时面对学弟学妹们的发言
I'm sure, on a daily basis, you interact with many Operators. When you converse with them, you must be alert for any speech that attempts to influence your will. Remember to preserve your ego; at necessary times, I suggest you seek my help. Of course, for you... I should be unnecessary, shouldn't I?=你每天都会接触很多干员，与他们交谈时，你必须警惕那些试图影响你意志的话语。保持你的自我，必要时，建议你向我求助。当然，你的话......你是不需要我的，对吗？
I'm surprised how polite you are to this old man! Not many besides Durin ask after my health.=没想到博士竟然这么在意老夫，除了杜林，可很少有人这样追问我平日里过的怎么样了。
I'm surprised that so many other Sarkaz have come to Rhodes Island. What's more surprising is that they actually get along…=居然有那么多和我一样的萨卡兹人来到了罗德岛，并且相互之间还能和睦相处，这确实让我很惊讶......
I'm the Captain...? O-Okay! If that's your wish, Doctor!...=队、队长......？嗯、嗯，我听您的安排......！
I'm the captain? Haha~I've been waiting forever to hear those words!=任命队长？哈~我等这句话好久了！
I'm the captain? So, just do like Silence would, right?=我是队长？像赫默那样做就行了吗？
I'm the hammer and you're the rock!=吃我一锤！
I'm the leader...? Even though I'm not sure how you select your team leaders, I'll try my best.=我当队长......？虽然不知道博士你的选择标准，不过，可以啊。
I'm the leader...? That's a little…=我来......当队长？欸？
I'm the leader? Alright, better to work for you than to stick my neck out for someone else.=我当队长？......算了，给你干活总比给别人卖命好。
I'm the leader? Is that like standing at the center of the idol group?=队长吗？就像Center位一样吧？
I'm the master of a castle. If we're to talk promotions, I ought to be giving one to you.=我可是城堡的主人，要晋升，也该是我给你晋升才对。
I'm the one our enemies fear the most. After all, who wouldn't want to kill me before I can torture them to death with my poison? What really worries me is that my teammates might think the same…=我是敌人最畏惧的存在。没办法啊，比起被“毒物”折磨而死，不如抢先杀死我，敌人们理所当然会这样选择吧......只是有时候，我的同伴也会思考同样的事，这让我有些不安。
I'm the one who fell into the pit, it was on purpose, it's really cooling down there!=我就是那个进坑里的，我故意的，里面凉快！
I'm the one who got infected, but then even Astesia... *sigh*... You probably can't tell, but she's actually pretty depressed. Enough is enough, I gotta do something to help her.=明明是我得病，结果害得姐姐也，唉......别人看不出来，但她现在其实挺消沉的，一直这样下去也不是个办法，我得帮她一把。
I'm to assist you? One moment, then. I'll go and change into more appropriate uniform... What? No need?=任命我为助理吗？稍等，我去更换一套适合助理工作的衣服。嗯？不用了吗？
I'm to blame too for placing my trust in you. But don't worry, I'll bear the responsibility together with you.=对你抱有信任的我也有责任，放心，我会与你共同承担责任。
I'm too frugal? I don't think so, I just live the way I want. Machinery is good, but I don't need it to do anything fancy. Same goes for my clothes, only the stuff I make myself suits me best. If you have fewer needs, then of course you spend less money.=我太节俭了？不觉得，我只是按自己喜欢的方式生活而已。工业制品很好，但我不需要那么复杂的功能，衣服也一样，自己做的才最适合自己。需要的东西少了，花的钱当然就少。
I'm up for a story=听个故事也不错
I'm used to being alone. When I feel lonely, I'll just talk to myself. Eheh... Hmm? Is that weird?=我已经很习惯一个人独处啦，如果实在太寂寞，我就和自己说说话，嘿嘿......咦？这挺奇怪的吗？
I'm used to being your assistant, so I bet I can take care of any work you throw at me. But don't you pile everything on me just because I said that!=博士的助理工作我已经轻车熟路啦。不过，别因为我这么说，就把所有事情都推给我哦。
I'm used to failure... but a victory after countless defeats is always the most precious one. Don't you agree, Doctor?=我早已习惯了失败，但只有经历无数失败之后的胜利，才无比难得。不是吗，博士？
I'm used to fighting alone.=我习惯了独行。
I'm used to it as a soldier, but I find it fascinating as an infected. Thank you for the ribbon, Dr. {@nickname}.=军人的我对此习以为常；作为感染者的我却......感到新奇。感谢你的绶带，Dr.{@nickname}。
I'm used to the darkness... oh, there's the light.=黑暗的环境我也可以适应......啊，亮了。
I'm Vanilla, trainee Operator from Blacksteel. Looking forward to learning from you, Doctor.=香草，以受训干员的身份前来学习。博士阁下，今后就请您多多指教了。
I'm waiting for orders.=请您吩咐。
I'm watching you, Doctor.=我在注视着你，博士。
I'm watching! I really am!=我在看，我真的在看！
I'm watching... the clouds. Water accumulates above and in excess before turning to rain. Mother made just as natural a choice when she decided to leave. But father still refuses to accept it, even now. What about you, Doctor? Will you also refuse to listen to the truest self... that lies within you?=我在......看云。当积蓄了过多水分，雨就会落下来。母亲选择离开也是这般自然，可父亲至今不愿理解。您呢，博士？您也会拒绝倾听......最真实的心声吗？
I'm well aware that this contract offers me nothing... But what does that matter? I shall nonetheless accept this unequal treaty. The reason being that I, SilverAsh, recognize that you warrant it.=我当然明白这合约是对我的戏弄，可是这又如何呢，银灰愿意签署这份不平等的合同——因为你值得银灰这么做。
I'm well prepared!=已做好准备。
I'm willing to believe those escapees were on purpose.=脱离的人在你计划之内，我可以这么认为吧。
I'm willing to lead.=我愿引领。
I'm willing to try, as long as the reward is commensurate to the risk.=只要回报足够高，我都愿意尝试。
I'm working on a puzzle... Sorry, please be quiet for a while; your voice is disturbing the pieces. A puzzle's answer is unique; do you solve it through incessant trial-and-error, or through calm analysis and a hold of every detail? Only morons would elect for the former... Well then, did you need me for something?=......我在拼图。抱歉，请安静一会儿，您的声音吵到这些纸片了。拼图的答案是唯一的，是不断试错，还是冷静分析把握每个细节来完成它？蠢人才会选前者吧。——对了，您找我有事吗？
I'm your bodyguard again, just like old times, Doctor. And it's not just a job, it's a reunion. That's something worth cherishing.=我仍会保护你的安全，博士。不仅是出于任务需要，任何一次重逢都很难得。
I'm your bodyguard, Doctor. My duty is to protect you, not chat with you. If you want to talk, please stop turning to me like Lady Ceylon does and find someone else.=博士，我是保镖，我的任务是保护你，而不是做你的聊天对象。如果你想找人说话，我建议你去找其他人，不要和小姐一样，总是找我。
I'm Zima, leader of the Ursus Student Self-governing Group. I can make do without one, but my comrades need a place to call home. Let's cut the crap, gimme a job to do. I know lodging here ain't free.=凛冬，乌萨斯学生自治团团长。我自己怎么样无所谓，但现在我的同伴需要一个安身之处。好了，快给我安排些工作，我知道在这里生活不是免费的。
I'm... more tired than I thought. I apologize...=意外的......疲惫......十分抱歉。
I'm... ready.=准备好了。
I'm…right here…=我在这里......
I've adapted to this place really well since I joined? Pfft, rubbish. It's just that I've gotten used to working on the surface.=我看起来比刚来的时候适应多了？嘁，还有这回事！我只是渐渐习惯了在地面上工作而已。
I've almost finished this piece. Just a sec!=这就画完！
I've already drawn my swords. You can beg for your life after we've fought.=想求饶？刀已出鞘，打完这场再说！
I've already gotten today's work organized. Where would you like to start, Doctor?=今天的事情我已经理顺了，博士你想从哪里开始呢？
I've already meticulously documented the physical characteristics of the escapees. Would you prefer to handle this immediately, or take a brief respite first?=我已经详细记录下逃脱者的外貌特征，您是想现在就处理，还是休息一下再继续？
I've already seen this... Hold on, I have some old recordings of the annual Kaiserinnensfest. Would you like to watch them together with me?=我已经看过了......您等等，我随身带着往年女皇庆典的录像，要一起看看吗？
I've always 'filtered' the mental burden of using my Originium Arts just as Amiya does. You may visualize the process as looking for something stable to grasp while falling endlessly through a void. You've noticed her doing it? It was you who gave her the courage to fall in the first place, Doctor.=一直以来，我都通过“筛选”来处理使用源石技艺导致的精神重负，阿米娅也一样。这过程类似于在无休止的坠落中寻找能将自己安全托举的对象。你注意到了？是你给了她坠落的勇气，博士。
I've always been so hard on everyone, keeping them to healthy schedules, never letting them do anything bad for their illness. It turns out I was the one failing at all of that, heheh... But don't worry, there's still a lot I've got to do. I'm not giving in yet.=之前我总是对大家很严厉，一定要健康作息，不利于控制病情的事坚决不许做。结果反而是我自己没有做到呢，嘿嘿......不过不用担心啦，我还有很多事情要做，不会现在倒下的。
I've always got Texas covered, that's why she lives so carefree. So obvious it goes without saying, right?=德克萨斯那家伙能活得这么潇洒，可多亏有我罩着她，这不是明摆着的事嘛~
I've always had my misgivings about that penguin. I mean, it spends money like water, and it's a PENGUIN! It even has a gold necklace on! Do you know how LITTLE detectives like us make in a month?=我早就觉得那只企鹅超可疑的，你看，它长成那样，却挥金如土耶！居然，它居然还戴着金项链，你知道我们探员每个月才多少工资啊！
I've always had trouble adjusting after being pulled away from my old life. In the very beginning, I felt like I couldn't continue living after becoming an Infected, and I was just so scared... But I'm not like that anymore. There's so much I want to learn, and I want to do more for those just like me here at Rhodes Island.=脱离了正常的生活，一开始确实不太适应，但之前我只是觉得自己成了感染者，没法再过那种生活，所以担惊受怕......现在不是了。我想学些新的东西，想为罗德岛那些和我一样的病人们做些事。
I've always known I'm lucky, but seeing the struggles of other Infected here at Rhodes Island… It's really opened my eyes. Doctor, tell me how I can help. I want to be useful.=虽然我也知道我很幸运，但来到罗德岛后我才知道其他的感染者原来过得这么不好......博士，我该怎么做才能帮到其他人呢？我想帮助他们！
I've always trusted my own judgment, Doctor. But if you're the one giving me orders, I won't question them for a second. After all, isn't that what it means to be a comrade-in-arms?=我一向相信自己的判断，博士。如果下命令的那个人是你，我不会有所质疑，所谓战友，不就是这样吗。
I've always wanted to climb the holy Mt. Karlan, and I've only wanted it even more since my sister left us and became the Saintess. So Doctor, train me more, yeah? So one day I can reach the peak of Mt. Karlan and bring my sister home.=我从小就想爬上喀兰圣山看看——自从姐姐成为圣女离我们而去之后，这想法就越来越强烈......博士，多多的锻炼我吧，总有一天我要爬上它的顶峰，把姐姐接回家。
I've arranged the incoming documents just the way you like them, and added a few labels for categorization. Feel free to use them to find what you need. If only my master was so organized... Oh, it's nothing, just an idle musing.=今天送来的文件都已经按您之前的习惯整理好了，我贴了分类标签，您可以根据它们查找资料。唉，要是老师也能像您一样好好整理......咳，没什么，我有些失言了。
I've arranged today's paperwork by category, Doctor. Allow me to assist you with it.=博士，我已经把今天要处理的文件按照类别整理好了，接下来我会协助您一起完成工作。
I've arrived.=到达。
I've asked her about it, and she said she was drunk.\nAn unlikely story, of course, even to herself. The lights weren't on in the AV room, save for the projector, and the table was strewn with drinks and snacks from the viewing party, but she didn't knock anything over, didn't so much as bump anything. She was just... there, dancing away gracefully on top of that tiny little coffee table.\nNo, you're right, it's not important. Maybe I just wanted to ask what was on the projector at the time. I know she borrowed some Rhodes Island combat records along with two Leithanian concert tapes, and I just don't think it was the latter she was watching.\nOr maybe... it's how she turned to the security camera at the end and held out her hand... maybe that's what got me.\nSay, someone just so happened to visit the control center last night, right? Three in the morning? Who could that be?=我问过她了，她说自己是喝醉了。\n当然没有人会相信，她自己也不信。当时影音室的灯没打开，只有投影仪是亮的，桌子上乱七八糟堆着上一场放映会剩下的零食饮料，但是她什么都没打翻，甚至什么都没碰到。她就那么轻盈地在那张小方桌上跳舞。\n你说得对，这其实根本不算什么事。也许我只是想问问当时投影仪在放什么。她借了一些罗德岛的作战录像带，还有两盘莱塔尼亚音乐会的录像带，但我总觉得她看的不是后者。\n再或者......是因为她最后朝安保监控的方向伸出了手，我有点在意。\n昨天夜间是不是恰好有人去了控制中枢？凌晨三点，那能是谁？
I've assessed the risks. I'll lead the team on this operation.=我评估了风险，这次任务由我带队。
I've become a fan!=路人转粉了！
I've become stronger than when I was an intern for Blacksteel.=比起在黑钢实习的时候，我变得更强了。
I've been a captain before, and it didn't end well.=我做过队长，下场不怎么好。
I've been all over with Rhodes Island. Does that mean I've spread flowery fragrance to just as many places? Hehe… I may still have lots of room for improvement, compared to Miss Lena, but I'll do my best to make Rhodes Island an even warmer place!=跟着罗德岛走过了许多地方，是不是也算将花香散播到大地各处了呢？嘿嘿......虽然和莱娜姐姐比起来，我还有许多不成熟的地方，但我会尽力让罗德岛变成一个更温馨的地方！
I've been here a while, but I still gotta say... Rhodes Island is crazy big.=虽然已经待了很久，但我还是想说，罗德岛好大啊。
I've been here at Rhodes Island a while now, done a lotta work with you and the folks in Medical, helped a bunch of people. Sitting here mulling it over now, I've gained a ton of precious experience I never picked up on before. I'll remember this, keep it all with me, right in here.=我在罗德岛也有了一段时间了，和博士还有医疗部的大家一起工作，帮助了很多人，现在坐下来想一想，我收获了许多之前没有察觉过的宝贵经历。这些我都会好好记在心里的。
I've been here for years, but I rarely wander around inside…=尽管在这里待了很多年，我却很少去其他地方......
I've been here too long. Let's wrap things up.=我已经在这里待太久了，快点结束吧。
I've been in plenty of events, but this is the most chaotic venue ever!=我参加了那么多活动，也没见过这么混乱的场面啊！
I've been into electricity ever since I was a kid. Just listening to currents crackling really soothed me. Huh? You think that's weird?=我是从小开始就对电力感兴趣的。“噼里啪啦”的电流声，光是听着就很有安全感。咦，很奇怪吗？
I've been living alone ever since my village was wiped out.  So, I… I'm still getting used to being around people... But since you trust me and give me important work, I swear I'll return the favor.=自从同伴们逝去之后，我一个人生活很久了，所以这种每天都要和人打交道的日子，我还不太适应......但既然你给了我充分的信任，任用我，那我一定得回报你。
I've been looking around, seeking out all kinds of scenery since I left the city I was born in. There are only two places that have made me consider stopping, Davistown and Rhodes Island.=从离开出生的那座移动城市开始，我就一直在追逐不同的风景，不愿停下脚步。真正让我愿意驻足的地方，我现在只能想到两个，一个是达维镇，另一个就是罗德岛了。
I've been practicing divination with my mother. How about you let me tell your fortune again, Doctor? Maybe we start with easy questions, like how big you'll grow this year. I just tried it on myself, it says I'm going to grow a lot!=我这一年和母亲练习了很多次占卜技巧，博士想要我再来为您占卜一次吗？最好从简单的问题开始，比如说您可能会长高多少这种。我用这个方法测出来，今年我的身高可能会增加很多哦！
I've been pretty playful ever since I was a kid. I had enough tricks up my sleeve to turn the tables on the bullies, even pulled a few dukats out of them sometimes. I mean, come on, you need a thrill like that to really feel alive. But here you are, working your butt off all day long. Aren't you bored?=我从小就爱玩，能变着法子把那些爱欺负人的家伙耍得团团转，找他们收点“补贴”都是小菜一碟。多点新鲜刺激，生活才像样。倒是你，整天都在办公，不会觉得无聊吗？
I've been responsible for protecting Young Master SilverAsh... I mean, Master SilverAsh... ever since he was young.=我从银灰少爷......不，老爷。我从老爷少年时就开始负责保护他。
I've been so busy with work, I wouldn't even have noticed another year vanish in a blink. Forget anything else, I have far more patience than I used to, honestly. Have they grown up? No, they're still the same loud brats as ever. But at least they're doing much better now. Look at this—they made me tea after hearing I had overtime.=一直都在忙着工作，没想到一转眼又是一年了，别的能力不提，我的耐心是真的比以前增多了不少。懂事？算了吧，他们还是很闹腾，不过比以前好多了。看，这是他们听说我加班，给我泡的红茶。
I've been straining my wrist muscles over the past few days. The Medic Operators told me it'd improve a little using these wrist braces, so I bought a few spares. I was at a loss for what to give you today, so take these two as a present. Just fix them to the table and they'll work.=我前几天手腕肌肉过劳，医疗部干员说平时用这种腕部支架会好一点，我就多买了几个备用。本来今天也不知道送你什么，这两个就当礼物了，你固定在桌子上就行。
I've been through countless battles... seen the carnage, witnessed the silent nothingness at the end.=战争尽头的荒芒，已不知道经历了多少次。
I've been through crueler fights.=我经历过更残酷的战斗。
I've been to Acahualla plenty. The residents there, Tiacauhs, I believe the name is. They're good people. They'll be frank with you, straight with you. It's just, two things I can't stand: one, they force me to go wrestling when they get drunk, and two, they keep judging my tail... is it really that thin, Doctor? My tail?=阿卡胡拉我去过好多次。那里的居民——应该是叫提亚卡乌吧，是些直脾气的好人，只有两点我受不了，第一是喝醉会拉我摔跤，第二是喜欢品评我的尾巴......博士，我的尾巴真有那么细吗？
I've been to plenty of nations before. It's not like nowhere moves me more than Laterano, but I'm all too clear about what I have to do right now. I've got no intent of letting anybody harm this city of Laterano. There's no more answers I need to seek from anyone.=我去过很多国家，不是没有比拉特兰更打动我的地方，但现在我很清楚自己要的是什么。这座拉特兰城，任何人都别想伤害它。我已经不必再找谁要什么答案了。
I've been told that with my looks, my good memory and knife skills, I was born to be a villain. I don't like that, and I've struggled to find a proper way to change myself. But after coming to Rhodes Island, I realized I should just live my own life.=有人说，以我的刀功和记忆力，还有长相，天生就适合做恶人。我不喜欢，但也不知道怎么办......不过来到罗德岛后，我逐渐知道了，我只要做我想做的事就好。
I've been waiting for a while.=我已等候多时。
I've been waiting forever!=等了好久了！
I've been waiting to slay.=等不及出刀了。
I've been wanting to meet all you Rhodes Islanders since a good long time ago. Very glad to make your acquaintance again, Doctor. Just call me Heidi.=从很久以前开始，我就想见见罗德岛的各位了。很高兴再认识你一次，博士，叫我海蒂就好。
I've been with Schwarz since childhood. I know everything about her, including her past from before we met. Oh, but I won't give that up so easily, Doctor.=我从小就和黑在一起，有关她的事，我全都知道，包括她来到我身边之前的经历。啊，不过这个可不能轻易告诉你。
I've booked the white noise room for you today. If you'd like to try a new relaxation method once the noise has died down over here, you may go over to take a look. The reservation log is already reflected on your terminal, and the frequencies have been adjusted to your liking as well. Enjoy your day, Doctor.=我为你申请了一天白噪音室的使用权。在这边的热闹结束之后，如果你仍然想尝试新的放松方式，可以去那里一探究竟。预约记录在你的终端上，音频也已经按照你的喜好调试完毕。好好享受，博士。
I've braved savage winds and waves. This is nothin' but smooth sailing.=姑奶奶见惯了大风大浪，这点程度还不算什么。
I've brought you my father's well-wishes too. Don't open those now. Leave the stuffy letters until the fireworks are over, hm?=我把父亲的祝福一并捎来了，那些严肃的信件就等到烟火结束之后再拆吧。
I've checked all files related to the elite operator, Blaze. There are no records of her real name, or place and date of birth. Don't tell me you don't know. Aren't you supposed to be one of the leaders here? You really have no idea? How...? What am I supposed to do here...? Ahem, I apologize for the inconvenience and distress, Doctor. I shouldn't have accused you.=我查阅过精英干员煌的所有档案，没有任何对她真名、出生地、出生时间的记录。别和我说你不知情，你明明是这里的领头人之一。真不知道？那这......如何是好。抱歉，我错怪你了。
I've checked Rhodes Island's navigation log. You've been down some awfully treacherous routes. But why don't I see even a hint of fear in anybody? What talent do you have, as the one who guides the ship, to bring out such deep, unshakable trust? I'm... curious.=我查看过罗德岛的航线记录，你们走过的路线可真够凶险的。可为什么没有人显露出害怕的样子？你作为这艘船的领航者，有什么本事可以让所有人无条件地相信你？我很好奇......
I've checked your schedule. Isn't it time you took a break? If you'll excuse me.=我看过你的排班日程，现在确实是休息时间吧？那么，多有打扰。
I've come to understand more and more how difficult it was for Theresa. What should I do? I think... I'll go and see Kazdel, as it is today. W will stand with me. And... there'll be more, others, in the future… Yes, I'm feeling more confident now.=我越来越理解，特蕾西娅小姐当初的处境有多艰难了。我该怎么做呢？我想......看看现在的卡兹戴尔。W小姐会和我站在一起，未来还会有更多人......嗯，我开始有信心了。
I've consulted with my master. As long as Rhodes Island agrees to sign a contract of cooperation with the Tianshi Bureaus, I'll get to offer my assistance as an advisor on experimental crop fields. We both do what we can for the sake of the many, and we'd be delighted to support your goals.=我咨询了老师，如果罗德岛同意天师府提出的合作条款，我日后可以作为你们的试验田顾问提供帮助。同样是为了更多人，我们很乐意支持这样的理想。
I've done a few accident writeups before, but this lot's important. Reckon you'd better check them for yourself. I don't skive off, do I? I've changed these bulbs here. How's that? Makes reading clearer now, right?=车祸事故报告我倒是写过一些，这些重要的文件，还是你亲自把关更稳妥点。我肯定没闲着呀，这几个灯泡不都是我换的吗？怎么样，现在看文件是不是更清楚了？
I've done many wrongs in my life, and choosing to watch this streamer is the reason why=我一生作恶多端，刷到这个主播是我的问题
I've done well...? No, I haven't! I've achieved nothing, I even fled my homeland. A girl like me never does good… Uh, stop that. Why are you patting my head...?=我的工作做得很好？像这样慌慌张张逃离故土，一事无成的我，真的有帮到什么人吗？......唔，干嘛，你干嘛摸我的头啊。
I've earned your approval? Does that mean I can go to more places with you and get rid of more bad guys?=我被认可了？之后是不是就可以跟博士去更多不同的地方解决坏人？
I've encountered a few difficulties because of my appearance. No more than that, though.=异于常人的外表的确给我制造了一些困难，但也仅仅是“一些困难”而已。
I've experienced more chaotic scenes than this.=我经历过比这更混乱的场面。
I've felt at ease in my time residing aboard the landship, even come to recognize it as a feeling similar to my long-lost home... You don't need to be concerned. Even if Iberia will never be a home to the Ægir, I'd never refuse to execute my responsibilities there, such as we've agreed.=驻留本舰期间的生活令人感到安心，甚至让我久违地产生一些类似家的意识......你不必担心，即便伊比利亚无法成为阿戈尔人的家，我也不会拒绝去那里依契约完成我该做的事。
I've finally... found you.=我终于......找到你了。
I've finished construction of the refinement system. Deployment point confirmed.=细致化系统搭建完毕，地点已确认。
I've finished tuning. I may perform now.=音准我已经调好，可以弹奏了。
I've forgotten my birthday, just as I'll soon forget my own name. But that's not important. You can take Degenbrecher as my name, and if I can recall the day I took it, you can also call that my birthday. Now back on topic. Will you manage to open all the presents here today?=我忘了我的生日，就好像我也快记不起我的名字了。这并不重要，锏就是我的名字，如果我记得它的生产日期，那也可以是我的生日。话说回来，这堆礼物，你今天拆得完吗？
I've found my own goals, I know why I practice kung fu, and I won't change the path I chose just because a man's back popped up in front of me. And I will surpass you.=我已经找到了自己的目标，我知道了自己的这身武功要为何所用，我不会因为出现在前方的背影就改变自己要选择的路。但我总会练得比你更强。
I've found our prey.=我已经找到猎物了。
I've gathered enough materials on our opponents. They will lose this case.=对手的资料已经收集得很全面了，他们的败诉已成定局。
I've gathered from the hollering and hooting of the operators out here that today is your birthday. This book will serve as your birthday present. Accept, and then I ask you to please pacify the people outside the laboratory... SilverAsh is here too? Hmm, it seems you do carry a beyond-average estimation in his eyes.=我从外面大呼小叫的干员嘴里得知了今天是你的生日，这本书作为你的生日礼物，收下之后，请你让实验室外面的人都安静些吧......银灰也在此处？看来你在他的心目中的分量确实非同寻常。
I've given it some thought. Hijacking Rhodes Island sounds unideal, but dragging you off might leave the whole ship out of order... Hm? Oh, it's just there's some great tales in your database. A few I wanna see with my own eyes, and it'd be nice if you come with. That's the new goal I found. What's wrong?=我考虑过了，把罗德岛开走不太好，但把你带走，这艘船又可能运转不了......嗯？资料库里的传说故事很有意思，有些东西我想亲眼看看，还想让你同行。这就是我找到的新目标，怎么了？
I've given my warning.=已经警告过各位了哦。
I've gone through the files on my desk. Not at all surprised Rhodes Island would be going after my true reasons for coming here. That said, you were kind enough to drop the papers off with me? You must not be planning to boot me out any time soon, let alone hand me off to a duke. So, what is it you want me to do for Rhodes Island, or perhaps, for you?=桌上的文件我看了，我并不意外罗德岛会追查我来这里的真实原因。不过，就这样放在我的桌上，看来你并不打算将我直接驱逐，或是交给哪位大公爵。所以，你想我为罗德岛，或是你，做点什么？
I've got a bucketload of magic tricks to bring friends closer. The 'marathon alarms,' the 'invisible warning tape,' the 'hollow cake,' they're all brilliant. Which ones do you fancy learning, Doctor?=我有许多和朋友们拉近关系的小戏法哦，“闹铃阵”，“透明警戒线”，“空心蛋糕”，都很实用的，博士您想学哪种呢？
I've got a clear shot on target.=我看得很清楚。
I've got a clear shot.=视野良好。
I've got a fluffy tail~ a fluffy tail~♪=我的大尾巴毛绒绒~毛绒绒~♪
I've got a good idea of the enemy's weaknesses. Let's go.=敌人的弱点已经全部掌握了，这就出发吧。
I've got a good idea.=我有个好点子。
I've got a lock on you.=我已经锁定你们了~
I've got a lotta hobbies: martial art sparring, soccer… Oh! And Ikebana! Some took me as a warrior with more brawn than brains, and I'd say they're the ones who's got a fat head!=我喜欢这样几件事：比试武技，还有啊，踢足球！对啦还有插花。把我当作仅仅是痴迷战斗的古典武者——有这种想法的人，真是太天真了！
I've got a magic touch on this.=我可是很擅长这个法术的。
I've got a poison to melt away all these remains in an instant. Want me to show you?=有种方法，能让这些残骸在一瞬间溶化掉......您想欣赏一下吗？
I've got a temper too!=我也是有脾气的！
I've got a vague idea of what a 'promotion' is. A sergeant wears sturdier clothes than a footman, and carries more valuables... I appreciate it a lot, Doctor…=我大概明白“晋升”的意思——士官的大衣会比士兵的更结实，身上值钱的东西也会更多......很感谢您。
I've got a way to treat you here!=我已经找到治疗方法了！
I've got an entire room full of medals like this one back in my studio in Wrankwood... Hey, Doctor, can't you give me something a little more interesting for my reward?=我在蓝卡坞的工作室里有一整间屋子用来存放这些奖章......唉，博士，真的不能换成别的更有趣一点的奖励吗？
I've got an idea…=我有个想法。
I've got classmates still with the demolition teams, another who's a contractor, and yet another who's a Pioneer... I'm the only one who, after that roundabout path, came back to Siesta to work on what I actually studied... I guess it worked out pretty well for me?=学长还在拆迁队，学姐混成了包工头，同桌已经去拓荒了......这么多同学，就我绕了一圈来汐斯塔做回本行搞工程建造......应该也算不错了吧？
I've got eyes on the hostiles.=我看到敌方了。
I've got good news to share!=下面要和大家分享个好消息！！
I've got it! Let me see how to operate this thing first.=没问题！我先看看这里是怎么运转的。
I've got lots of friends here!=有很多朋友在这里呢！
I've got more than just knives!=我的武器可不止匕首！
I've got no combat experience, but I'll give it my best shot.=虽然没有作战经验，但我会认真做的。
I've got no interest in joining Greyhall. The dons sit in their chairs, acting all high and mighty, hiding their plans. I decided to confront Signora Sicilia because she thinks she can tame everyone, and that's one thing I can't stand.=我对成为灰厅的一员没有兴趣。坐在那里的人，每个都各怀心思，装腔作势。我选择面对西西里夫人，只是因为......她自以为可以驯化所有人，我很讨厌这一点。
I've got no need to hide my identity if I'm fighting for Rhodes Island, yeah?=为罗德岛而战的话，就没必要隐藏身份了吧？
I've got no... choice...=只能这样了……
I've got one over on you, hee-hee.=骗你的啦，嘻嘻。
I've got the hang of fire Arts now. If I keep working on this, I might just make it to the boundaries of modern Arts theory... I might even be able to manipulate space and matter.=焰的法术已经掌握至此了。只要继续钻研，或许能碰触到现代源石技艺理论的边界......能影响空间也说不定。
I've Got This=我寻思能行
I've got this!=交给俺吧！
I've got this, I've got this. I can do this!=加油，加油，我能行的！
I've got you in my sight.=我看见你了。
I've got you now.=抓到你了哦。
I've got your backs.=我会保护你们。
I've gotta give thanks to my kickass gear for carrying me this far. But obviously, the biggest props go out to you and everyone around me for all your help!=俺能到这一步，可真是多亏了这一身厉害的装备，当然更重要的是俺身边的大家和博士一起给俺的帮助！
I've gotten quite a bit taller in the last couple of years? Hehe, I'm still growing, after all. My ears have gotten perkier? Er, I guess it's also because I'm still growing...?=这两年我长高了不少？这个程度还好吧，姑且我还算是在长身体的年纪。连耳朵都长高了，支棱起来了？这、这个么......大概也是因为，还在长身体的年纪......？
I've gotten tanned again, you say? No big deal, every farmer worth his salt ends up dark as a chestnut. So long as we accomplish our goal, so long as we see our  crops prosper in the contaminated soil, and the hard work of so many bears fruit, then it's all good. Me? I don't need to be there to see it. If the people keep walking the right path, that's enough for me.=我又晒黑了？这怕什么，职农谁不是晒得像个栗子？只要被污染的土地上长出健康的作物，千万人的汗水浇灌出一个结果就好。我？我不必是那个看到它的人，我知道有人沿着这条路走下去就够了。
I've gotten these badges how many times now? But whenever hand me one, Doctor, I'm as happy as could be.=这些荣誉我已经获得过很多次了吧，不过，每次您给我颁奖的时候，我都很开心呢。
I've had a taste of how Rhodes Island fights before, but, well, this still makes a great reference...=我领教过罗德岛的战斗方法，不过，依旧是很好的参考......
I've had enough!=我受够了！
I've had too many chats today. Heard too many stories, said too many words, so I'm a little tired. Oh, don't mind me. Getting to stand with you under a vermilion sky, lost in our thoughts, is rest enough for me.=......今天陪太多人聊天，听了太多故事，也说了太多话，有点累而已。不必在意。在橘红色的天光下和你一起发发呆，已经是休息了。
I've hauled butt all across Terra, and I've never seen gear both as sturdy and as comfortable as this. Feels like when I wear it, my attack power gets boosted, plus I can hit enemy weaknesses way better, and my fire attacks are stronger too! Yeah, uh, I figure that might just be me? Haha.=过去在泰拉各地也都没见过这样耐用且舒适的装备，感觉穿上它们，俺的攻击力提高了，并且还能精准打击敌人的弱点，还能提高火焰攻击的能力！大概是俺的错觉吧？
I've heard it's your birthday. When you blow out the candles and make a wish, don't let anyone hear it, for those with cruel intent might exploit it… Just a joke. Happy birthday, Doctor.=我听说今天是你的生日。如果你要吹蜡烛许愿的话，不要让你的愿望被有心人听见，以免被残酷地利用......哈哈，只是玩笑。博士，生日快乐。
I've heard that if this tuft of red hair on my head falls out, it won't ever grow back. This is a very serious problem, Doctor.=听说我头上的这撮红发，掉光就不会再长了。问题很严峻，博士。
I've heard that scents are the foundation of ant society. The relationship between perfumers and their clients is the same.=蚂蚁们的社会关系，是依靠气味来维持的吧？我觉得调香师和顾客的关系也是如此。
I've heard that the northern part of Sami is an icefield that hasn't thawed in tens of thousands of years. I wonder where the Cyclopes are now...=听说萨米的北方是万年不化的冰原，不知道独眼巨人们现在究竟......
I've heard there's a mysterious snackseller here who can dodge the Medical Department's controls, and shows up when anyone needs them... Doctor, is this all true?=听说这里有一个神秘的零食商人，能躲过医疗部的封锁，出现在有需要的人面前......博士，这是真的吗？
I've helped deliver a few of these bits of metal before, but the recipients always cried. Emm… since it's a happy moment here, those must've been tears of joy, surely?=我帮一些人转交过这样的金属块，收到它们的人总是会哭。如果现在是一个令人高兴的时刻，那当时他们也一定是因为高兴才哭的，对吗？
I've helped more and more people, which gives me a sense of accomplishment. But as a physician, I still wish there were fewer and fewer casualties from people fighting each other.=我救助过的人越来越多，这让我很有成就感。但是作为医生，我还是希望因为互相争斗而伤残的人能越来越少。
I've intercepted some fascinating intel, Doctor.=博士，我截获了一些有趣的情报。
I've jammed their tracers. Leave, now!=我干扰了对面的追踪器。趁现在，离开！
I've kept this secret for so long… When the guards changed shifts, my mentor's cloth got caught on the horn of a Caprinae, causing him to trip and fall. I didn't laugh. Really. Well… Until I told Amiya about it. She'd find out eventually, after all.=这个秘密我保守了很久......那次换防，老师的布条缠在了一个卡普里尼脑袋的角上，他绊了一跤。我没有笑。真的没有。嗯......直到我告诉了阿米娅。反正她总会知道的。
I've known the whole time. When my mother brought me to Rhodes Island, she'd already lost her mind. I didn't feel the pain her inner conflicts caused her, but I can relate to it, because I relied on that obsession to get me to where I am today. Only now, I've found a new direction... I want to find her, and I want to save her.=其实我知道，母亲把我送来的时候就已经疯了。我无法对她混沌的痛苦感同身受，但我能理解，因为我也靠着那股执念走到了今天。只是，我找到了新的方向......我想找到她，我想拯救她。
I've learned a lot from your commands, Doctor. Maybe I'll get to use them in the future, too.=从您的指挥里我学到了很多，说不定以后我也能用得上哦。
I've learned and gained so much at Rhodes Island. It's all the experiences that build up, and all the beautiful memories, that give me the drive to keep going, to strive together with all of you!=我在罗德岛学习了很多，也收获了很多，是那些一点一点积累起来的经验和美好的回忆，支撑着我和大家一起继续努力下去！
I've learned from experience that the place to save lives is in the field, not an office. And sometimes, the only way to save a life is to take one.=过去的经验告诉我，想要救死扶伤就该亲临现场，而不是坐在办公室里。而有时候，拯救生命的唯一手段，是夺走另外一个生命。
I've learned how to make fifteen more desserts this year, and though that's a long way off from how many desserts Laterano has, it should be enough for you to choose your birthday cake. I'd lean towards a fruitcake or a raspberry mochi—sweet and delicious in spades.=我今年又新学了十五种甜点的制作方法，虽然和拉特兰所拥有的甜点数量还有很大的差距，不过就生日蛋糕来说已经足够博士你选择了。我比较推荐果仁长糕或者是树莓米糍，很甜，很好吃。
I've lived here for a long time, so I won't get lost.=我在这里住了很久了，不会迷路的。
I've lived with the Infected since I was little, so it was only natural that I would get Oripathy myself... Well, Rhodes Island doesn't seem to accept that explanation. Then how do you like the story of a single explosion at the quarry that also collapsed many futures? A story too fanciful to believe, don't you think?=我从小与感染者共同生活，所以自然而然地得上了矿石病......唉，罗德岛似乎不接受这种解释。那么，开采场炸药的一声巨响如何让许多人的未来坍塌，您觉得会是一个光怪陆离的故事吗？
I've locked onto you.=瞄准你了。
I've long been ready.=我早就准备好了。
I've made a complete, thorough plan for the mission. I'm ready to sortie at any time.=我已为此次任务做好了全程规划，随时可以出发。
I've made a few slips... No, it's not your fault, Doctor. I could have done better here.=一点点失误......不，不是博士的错。是我本可以做得更好。
I've made you all sorts of gifts, Doctor. Metal mask, swords, other things… But I guess you don't have much use for them. Why don't you choose something you'd like to display in your office? Ahahah... Sorry... I really only know how to craft knight stuff, I haven't figured out what to do for Rhodes Island.=博士，我试着给你造了不少礼物，面甲、佩剑之类的，但......好像你都用不上。要、要不你挑一件想摆在办公室里的？对不起！我熟悉的是面向骑士的工匠技术，还没想好在罗德岛要怎么用。
I've met all sorts of fascinating little guys at Rhodes Island. The light in their eyes when they train is the same as I see in Maria's. I'm eager to see them transform into capable fighters. And until that day, I'll keep whipping them into shape. Oh, make no mistake, this is my duty, not a hobby.=在罗德岛见到了许多有趣的小家伙，他们训练时的眼神，和玛莉娅一模一样。我很期待他们成为独当一面的战士的样子，在那之前，我的教鞭是不会放松的。不要误会，这是我的职责，不是兴趣爱好。
I've met plenty who claim to practice martial arts. Most are posers who lack substance, not Waai Fu. She's an interesting one... although her training is not yet complete. I look forward to sparring with her, once she's ready.=我见过的所谓习武之人，大多只是会摆一些架子的弱者。但是，那个叫槐琥的女孩，她很有意思......虽然现在还差一些，不过，我对和成长后的她交手有些兴趣。
I've met with the Speaker, yes. Those of similar ideals face similar issues, perhaps even similar… kin? When Father left for Victoria, he would never have imagined a future where that nation was to be our enemy. It was indeed a simpler time, one to which we may never return.=我见到了那位议长大人，有相似理想的人总是有相似的困惑，甚至相似的......血亲？父亲当年前往维多利亚时应该不曾想象过与这个国家为敌的未来，那的确是一个简单，也不复存在的时代。
I've moved your belongings where you wanted. No worries, it wasn't heavy.=您的货物我已经搬过去了。举手之劳，别客气。
I've never actually worked for a multinational corporation before, so I've been reading up on other countries' laws, too. But no matter where you are, the lawbooks make it clear as day who benefits under their rules.=之前还从来没有过在跨国企业工作的经历。我最近也补充了一些其他国家的法律知识。其实不论是在哪里，谁是一个国家现行制度的既得利益者，都在法条中写得明明白白呢。
I've never been a leader to anyone before, but... I'll serve as a good example for you all!=我还没有什么指引他人的经验，但是我会努力以身作则！
I've never been an assistant before. It's a novel experience, but rest assured that I will not be remiss, even if this work is not my forte.=我从来没有做过别人的助理，很新鲜的体验，不过您可以放心，就算是不擅长的工作，我也不会懈怠。
I've never brought a group this big before.=我还没带过这么多人的团呢。
I've never even heard of fighting like this before!=这种战斗方式我从来没有听说过！
I've never given anyone a present before, so I'm not too good at picking. Aosta said I should make one myself. Here, it's a block of carving wood, anti-mold treated by me. Tung oil, stops it rotting. When I'm not around, you can move it in front of your desk, and treat it like I'm supervising you.=我之前没送过谁礼物，不太会挑，奥斯塔说让我自己做一个。给，这是一块我做了完整防腐流程的木雕原料。木材有桐油可以防腐，人没有，你可以把它摆在办公桌前，就当是我在监督你。
I've never guaranteed your survival for following me, Toland. If it was their lives that your hunters valued, they shouldn't have stepped onto the battlefield or had their recklessness take over them in the first place... Their deaths are not what you need to downplay for your mockery. You will always remember. As will I.=我从未保证跟着我就有活路，托兰。如果你的猎人们真的只想活命，就别跟到战场上，也别那么疯......你也不必为了挖苦我，故意轻描淡写他们的死。你会一直记得。我也是。
I've never heard of this game before, but I'll definitely try it out next time, I promise~=可我完全没听说过这个游戏啊，下次一定，下次一定~
I've never seen a quarry this big… did we really catch it?=这么大的猎物，我也是第一次见......这真是我们捕到的？
I've never seen all these monsters before...=好多没见过的魔物......
I've never seen inside the suit of a Steam Knight, but I'll always remember the silhouette hammering away by the production line. You've always been my hero, and you always will be.=我从来没有见过蒸汽骑士的盔甲里面是什么模样，可我永远记得那个站在流水线旁敲敲打打的背影。在我眼中，你才是那个英雄。你过去是，现在是，以后还是。
I've never thought about where I was going, just like I never worried about whether it'd pour the next day.\n<@lv.item><Decorative Geyser></> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<@lv.item><Steam Soda Bottle></> When defeated, creates Pure White Steam in the surrounding area.=从未考虑何去何从，如同从未考虑明天是否会大雨倾盆。\n<@lv.item><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽
I've never thought about where I was going, just like I never worried about whether it'd pour the next day.\n<Decorative Geyser> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<Steam Soda Bottle> When defeated, creates Pure White Steam in the surrounding area.=从未考虑何去何从，如同从未考虑明天是否会大雨倾盆。\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<水汽汽水瓶>被击破时在周围产生纯白水汽
I've never truly left the battlefield, I know.=我没法真正离开这里。我知道。
I've no interest in these means of inflicting harm. Do you mind if I wander about for a bit?=我对这些伤害他人的手段不感兴趣......能允许我稍微走一会儿神吗？
I've no interest in your tricks=我对这玩意没兴趣
I've noted down your schedule. You can confirm with me anytime.=日程安排我都记录好了，需要的话，随时可以向我确认。
I've noticed a lot of operators and patients covering up their Originium crystals. That's not gonna cut it! I've got a plan: I'm going to design a whole set of patterns for decorating your crystals. That's the most meaningful thing I can do for Rhodes Island as a makeup artist!=我注意到有许多干员和病人，总是习惯遮挡身上的源石结晶。这样可是很有问题的！所以我决定，要为每个人设计一套装饰源石结晶的花纹。作为化妆师，这是我能为罗德岛做的最有意义的事了！
I've noticed Rhodes Island's ops don't tend to hold back on strength or personality. But nobody clashes with anyone. They're all able to treat each other with respect. I don't know what to make of it, honestly.=罗德岛的干员们看起来都十分强大且个性十足，但是干员之间却少有冲突，都能彼此真诚相待，真是让人意想不到。
I've partaken of fine foods across the land, but in my lowly opinion, only in the bosom of hometown, amidst the throng of locals, can you taste the most essential delicacy. This fondue tells such a tale. You'd like a travel guide from me? Hah-hah, very well, as you wish. To be asked for a work so dear to my passions is my honor.=我尝过许多地方的美食，但依我浅见，只有在当地，挤在本地人中品尝，才能尝到最本质的美味。这奶酪锅也一样。请我做旅行向导？哈哈，乐意效劳。能有这样可爱的用武之地，是我的荣幸。
I've passed the strength test, right? So assign me some missions. Don't let this hammer get too bored. My codename? They call me the Siege. Curious name, but it's got a nice ring to it.=力量测试已经通过了吧。那么，请给我些任务，别让这把锤子太无聊。代号？大家都叫我“推进之王”，不是很好记，但我觉得还不错。
I've prepared forty-three common prescriptions. Whatever ails you, I'll have the medicine for it.=常用的四十三副方剂都调配好了，我会对症下药。
I've printed out the results of the routine blood test you just did. All indicators are normal. But Doctor, your blood appears to be very unique…=我已经打印了刚才为你做的血常规项目的医学报告，一切正常。不过你的血液有着非常特殊的性质耶......
I've read that 'Tianshi' means 'to be a role model for the generations to come, and to search for perpetual truth.' I used to think I could never live up to that, but after seeing some of my seniors befuddled from time to time... Maybe I've been overthinking it. There may be a saying more suitable for me: 'Focus on your search, and learn for the sake of the people'.=书上说，“天师”的含义，是“穷究天理，为万世师表”。之前觉得自己永远都做不到这样，可是见了那些老前辈颠三倒四的样子......或许不用想太多，做到“专心求索，所学为民”就够了。
I've read that evaluation report; Dr. Folinic is suggesting I exit from the frontline for the time being. I can't maintain constant sobriety, that much is true; after years with these hallucinations for company, they are among the few friends I can count on my fingers. But I remain your assassin... Call me, and let me see to the work I know best.=我看过这份评估报告，亚叶小姐建议我暂时离开行动前线。我确实无法时刻保持清醒，那些幻觉伴随我多年，已成为我屈指可数的朋友。但我依旧是你的刺客，呼唤我，让我完成自己最擅长的工作。
I've read the intelligence report for this operation. Awaiting orders.=本次作战相关的情报我已阅读完毕，随时待命。
I've read through the contract. The terms all look solid, and so do the benefits. If you can pay me upfront, I'll be glad to work with you. I'm being blunt here for good reason—it benefits us all that we hash this out in advance, doesn't it?=合同我读完了，规章制度相当完善，待遇也挺好，如果你们能提前支付报酬，我愿意和你们合作。别怪我说话不客气，事先把这些事情说清楚对大家都好，对吧？
I've reserved some tickets to a performance of a symphony, all fine VIP seats. If you're free on the day, you must attend. Ah, yes, I wish you a happy birthday.=我为您预留了几张交响乐演奏会的门票，都是贵宾席的好位子，如果您当日有空，请务必光临。对了，祝您生日快乐。
I've sat on a mountain of gold coins before. One lord ameer coveted the treasury of another, so we did the job for him. He paid us the full amount as promised—not a single coin less, and, all in gilded metal. A cheat? On his turf, he gets to say what counts as a gold coin. But once we're outside his city? Then it's up to me.=金币堆成的山，我以前也坐过。一个王酋觊觎另一个王酋的宝贝，我们替他干了活，承诺的报酬一枚不少——可惜是铁镀金。骗子？他的领地，怎么铸金币当然是他说了算。但出了他的城，我说了算。
I've saved up quite a bit of money this year. Since coming to Rhodes Island, Leon and I have more stable incomes. He hasn't mentioned it, but it's been a while since I got him anything. No point letting the money sit there. What should I buy? Doctor, do you have any suggestions?=今年也存下了不少钱，来罗德岛之后我和莱特的收入都稳定了不少。虽然他没说，但我已经有一阵没给他买过东西了。嗯......继续存着也没什么用处，买点什么呢？博士，有什么好的建议吗？
I've seen a certain type of fowlbeast in the Gobi to the north of Yan. Their habitat is on the verge of disappearing. So they fly in groups, wet their bodies with water from afar, then bring it back home... If even beasts can go to such an extent, there must be more we can do as people.=我在炎国北方的戈壁见过一种羽兽，栖息地即将消失，它们便结队飞行，打湿身子，从遥远的地方带来水源......兽犹如此，我们这些人能做的，总要多些。
I've seen a lot of battles like this. But tougher times might still be ahead of us.=这样的战局我也经历过很多次了，更艰难的可能还在后面等着我们。
I've seen automated mining platforms. I know it's just a matter of time until those industrial monsters phase out Davistown. But I still can't forgive the profiteers. They never give it a second thought how they're selling more than just the platform, it comes with the lives of everyone on it.=我见过自动化矿业平台，知道达维镇的矿业迟早会被那种怪物淘汰。可就算注定被淘汰，我也绝不原谅那些从中牟利的人。那群蛀虫从来都没想过，他们贱卖的不光是平台，还有平台上所有人的生活。
I've seen him in a rush with other people before out on the streets, he runs as fast as No.1, and I couldn't even make him stop.=我之前在街上见到过他和人起冲突的样子，和一号一样跑得飞快，想留都留不住。
I've seen it all.=我什么场面没见过。
I've seen many people wait at the village entrance, hoping for a letter from their families. I've seen all sorts of emotions on their faces when they opened the letters. Messengers carry little slivers of people's lives. That's got nothing to do with me, and everything too.=我见过不少人，日复一日地守在村口，等待亲人的一封家书。我从他们拆开信时的表情里，读到了世上所有的喜怒哀乐。信使搬运的，是一段又一段人生，这人生分明与我无关，又与我有关。
I've seen off too many young people who deserved to live longer than me… when I think about how this sort of thing could happen again, I feel… fear. But why do I see the same fear in your eyes, Doctor?=我已经送别了太多比我更应该活下去的年轻人......一想到这样的事以后或许还会发生，我也会有些，害怕。但......博士，为什么我会在你的眼中，看到同我相似的恐惧呢？
I've seen people. Many people. They went to the Doctor's room, and left things. That spells danger… it doesn't? Birthday presents? Oh, well… I'll lend you this fluffy ball to touch. But you have to give it back.=红看到，很多人来博士房间，送来很多东西，很危险......不危险？生日？好吧......这个毛球，可以借你摸摸，之后要还给红......
I've seen pets kept around your hospital here, and you have a training room. I've seen some of the children you're giving intensive care in the wards. 'Instructor?' 'Professor?' My previous savior brought me to those with the same title, and look how I ended up.=我看到你们这里有人养了宠物，也看到你们这里有训练室，病房里还有一些你们救治的孩子，“教官”“老师”？上一个救我的人也是这么和我说的，然后我变成了现在这副样子。
I've seen some die in vain, some turn to crime, and others drive their friends and loved ones to despair… Justice is rare upon this cruel land, and eking out a living is always difficult. But there is no excuse for evil. Never has been, never will be.=我见过有人浑噩至死，有人落草为寇，有人将自己的好友亲族逼上绝路......“世道艰险，公义难求”，在这片大地上讨生活的人，都不容易，但这不是行不义之事的理由。绝不是。
I've seen this battle before. Bad guys got their asses kicked.=这场战斗我看过，敌人都完蛋了。
I've seen this before=我之前也见过
I've seen weeds like these before.=这种杂草我可见过好多了啊。
I've seen winters like that many times. The snow would turn red the moment it hit the ground. My enemies were everywhere. Lying, sitting... I never saw their faces, nor did I care to. My face and chest felt cold, but my hands gripping my blade were warm. Tsk, why am I even telling you all this? Just forget what I said.=那样的冬天，我见过好几次。雪落到地上，一瞬就成了赤红色。躺着的，坐着的，到处都是。我辨不清他们的脸，也不想看。脸上挺凉，胸口也是，握刀的手倒是热的。啧，我说这些干什么？你不必听着。
I've sent their remaining units' positions to our cleanup squad's terminal. It's over, Doctor.=残敌坐标已经发送至收尾队伍的终端。结束了，博士。
I've signed and obtained an investigation authorization with your company. Don't worry, this is me acting solely as an individual. You may call me Leizi, if you wish. Who am I? Have we met before? Are you serious?!=我已经同贵司签订了搜查协议，不必多虑，这完全是个人行为。如果你想，可以称呼我，惊蛰。问我是谁？忘了在哪见过我？什么？！
I've slept on beds softer than this one, as well as out in the Salt Flat, and on a ship's deck. I'll never forget how it feels, just like I'll never return to a life on the run. You know what, Doctor? One day, I'll have a nice, big, comfy bed all my own, and that's how I'll know I'm living the good life.=比这更软的床我睡过，盐漠、船板我也睡过，睡上去的感觉我都记得，所以我绝对不要再去过那种会被人赶走的日子。总有一天我能靠自己睡在最舒服的大床上，我一定要过最好的生活！
I've taken a photo of you, Doctor. You want to see it? Sorry, I've already saved it to my archives.=......刚刚为你拍了张照片，博士。你想看看？对不起，我已经打印存档了。
I've taken care of those tasks—effortlessly, I might add. No need to thank me. That would give the impression I've exerted myself over such trivial matters. Incidentally, when will that bunny start asking me for help directly, instead of using you as her messenger? Rest assured, I won't scare her like I did before.=这些任务我都顺手办好了。不用谢，别让我觉得自己好像费了点劲才搞定这种小事。顺带一提，小兔子什么时候才能不借你的口来托我帮忙？放心啦，我不会再像以前那样吓唬她了。
I've taken plenty of hits both in battle and in the mines, but not many left marks. I used to think I was lucky, but now I wish I wasn't. I want the scars to help me remember certain people and things. Death brings back nothing, you know. I have to stay alive, and carry them myself.=虽然我在战场和矿上都受过很多伤，但愈合后却没留下什么痕迹。小时候觉得是幸运，但现在却觉得遗憾，我想留下些伤疤去纪念一些人和事。送死换不回什么，我要活着，自己守住它们。
I've talked a lot with the Medical Department's operators, and now I can understand what everyone's goal is. Doctor, allow me to rescue this land together with you.=和医疗部的干员们聊了很多，现在我能理解大家的目标了。博士，请让我和您一起拯救这片大地。
I've warned ya! Now time for Crowd Control!=已经警告过了哦！灾害处理，现在开始！
I've watched plenty of organizations rise and fall, but so far, Rhodes Island is the most interesting one I've seen. Will the epochs bend to your will, or finally swallow you whole...? I'm dying to find out.=即使我曾观察过无数不同的团体，罗德岛的有趣程度也是数一数二的。究竟是时代将为你们倾倒，还是你们终被时代吞没......我很好奇。
I've woken from a nightmare, yet I still am in the night. Would you journey with me even then, dear Doctor?=我自噩梦中惊醒，依然身处黑夜。你仍愿与我同行吗，博士？
I've worked for Rhodes Island for ages now; I know the ins and outs of everything. If you have any questions, I can always help—hm? What is today's special at the cafeteria? I... have no idea... I'll go investigate.=我已经为罗德岛工作很长时间了，所有的流程都很清楚。您有任何疑问，我都可以协——您问今天食堂的特惠餐点？这个......真不清楚......我去调查一下。
I've written a new song. Would you like to hear?=我新作了一首曲子，您想听听吗？
I'veeee got yoooou!=逮·住·你·了！
I, 'Fartooth' Justyna, will be your opponent.=“远牙”查丝汀娜，由我来做你们的对手。
I, I'll go salvage some damage parts, to at least reduce our losses...=我、我去拨那些坏了的零件都收集起来，至少可以减少损失......
I, I'll go salvage some damaged parts, to at least reduce our losses…=我、我去把那些损坏的零件都收集起来，至少可以减少损失......
I, I'm still... so useless...=我，我......我还是，还是很没用......
I, Leizi, am the bearer of the thunderlight and the law, the vision and reach of Great Yan. My philosophy does not align with that of Rhodes Island, and I have no intention of bridging the gap between the Infected and non-Infected. However, we may now fight side by side against our enemies!=我，惊蛰，身负雷法和律法，是大炎的手与眼、理与义。我的理念和罗德岛的并不相同，感染者与普通人的隔阂，我也无心跨过。但现在，我可与你并肩对敌！
I, Młynar Nearl, am contacting Rhodes Island on behalf of our company. This is my business card - please have a look.=玛恩纳·临光，代表我司与罗德岛接洽，这是我的名片，请您过目。
I, Namely I=我，即是“我”
I, Pallas of Minos, am a woman of faith, a follower of the will of the heroes. My weapon shall remain ever sharp and free of rust, such that it may strike at the forces of injustice and cruelty. My humility shall not be forgotten, an eternal expression of my duty to salvation and redemption.=我是......追随英雄们意志的信仰者。我的武器不得钝锈，它将被用来对抗不公和残暴。我的谦卑不得遗忘，它将使我不忘救济的使命。
I, ShiraYuki, here ever keep my watch. In duty, and our bonds.=白雪，永远在此守候。职责所在，情义所在。
I, Shirayuki, may devote greater strength to you.=白雪，愿为你献上更多力量。
I, SilverAsh, have joined your cause as a sworn ally. Whatever your plans may be, do not disappoint me.=银灰，你的盟友，前来助力。你不会让我失望的，对吗。
I, Viviana Droste, shall wield candle and blade to win victories in your name.=薇薇安娜·德罗斯特，将凭她的烛与剑，为您夺取胜利。
I-I can read these… let me help you.=我、我认识字......我能帮上忙。
I-I got promoted? Does that mean I can ask Closure to buy some more authentic ingredients?=升、升职啦？那是不是说明，我可以向可露希尔姐姐申请采购更多更地道的食材啦？
I-I won't let you pass!=这里，不让过！
I-I'm ready...=准备好了......
I-Is there anything I can help with? Just say the word and I can do it.=有，有什么我可以帮忙的事情吗？直接吩咐我就好了。
I-it's finally over! If your uniform is damaged, I can help repair it…=终、终于结束了！如果各位的制服有破损的话，我可以帮忙修补......
I-It's time!=时、时间到！
I-shaped Light=字母灯1
I. Seeds are parameters used to generate random content in Integrated Strategies, affecting things such as the map and collectibles. Using the same seed allows you to generate expeditions with consistent content.\nII. Using a seed will disable the unlocking of higher difficulties, medals, and ending badges.=Ⅰ.预设参数是集成战略生成随机内容的代码，决定本局中生成地图、获取收藏品等环节；使用相同的预设参数，探索中的内容也会基本一致。\nⅡ.启用预设参数时，无法解锁更高难度等级、蚀刻章和结局勋章等。
I... am Dublinn!=我......就是深池！
I... can take care of some basic tasks, but your assistant should be able to take on a large share of your work. That may be… beyond my abilities.=我......可以操办些基础事务，但作为您的副手应当为您分担更多工作......我还没有这个资格。
I... hate myself.=我......讨厌我自己。
I... I miss my parents, and I do want to find them. I think about them all the time... but if I leave now, I don't think I could do anything by myself... So... Doctor, could you please teach me how to fight? I don't want everyone to think of me as some kind of kitchen girl!=古米......也想找到爸爸妈妈，想了很多次了，可是，如果现在古米离开大家的话，也许真的什么都做不到......所以，拜托博士！古米不想只是给大家准备食材，也想学会怎么战斗！
I... I really did it? I managed to protect everyone by myself?=我做到了......？我用自己的力量保护了大家吗？
I... I won't let the bad guys win!=不、不会让那些恶徒，得逞的！
I... I'm still not strong enough...=我......能力还不够......
I... I'm suddenly a little terrified. If I were on the other side facing you and your command, how much of the firepower I'm so proud of would actually be effective?=我......突然有些惶恐。如果我站在您的对面，在您的指挥面前，我引以为傲的火力究竟能发挥出多少力量？
I... I've always been alone, so I'm not good at making conversation. It did cause much trouble when my travels began. Some people feared me, one even conned me out of my luggage. Things were difficult, but not entirely hopeless. As long as I have my staff, I can work, so I won't go hungry for too long.=我......不太擅长说话。以前总是一个人。刚到外面的时候，有些人很怕我。还有人骗走了我的行李。不过没关系......只要法杖还在，就还能工作，不至于饿很久。
I... messed things up again...=我又把事情搞砸了……
I... never expected to be promoted so soon! I'll carry on my research into the curative properties of gemstones!=我都没想到......这么快就能晋升了吗？我会继续研究矿物的更多治疗方式的！
I... wouldn't make a good explorer. I want to protect much more than explore. Driving the posts in, building a home. People as tenacious as you always need someone to watch your flanks, right? That's who I want to be, Doctor.=我......做不了探险家。比起探索，我更想守护。桩子打下去，家园建起来。像你们这样不断前行的人，还是需要有人替你们守着后方阵地的吧？博士，我想做那个人。
I.T Brand UNDER GARDEN Collab Outfit/Cómodo. A black and white base, the third color freely selectable. A casual design, a multi-modular composition for balanced action/everyday effect.=I.T旗下品牌UNDER GARDEN合作款服装/惬意。黑白基础配色，第三色可自由选配，休闲型设计，多模块组合兼顾行动/日常效果。
I.T Brand UNDER GARDEN Collab Outfit/Liberté\/\/Échec. A black and red base. A non-integrated design, with multiple accessories to select, the complete effect taking on personalized preferences.=I.T旗下品牌UNDER GARDEN合作款服装/自由\/\/失效。黑红基础配色，非整体设计，多种佩饰选择，整体效果呈现个性化偏向。
I.T Brand UNDER GARDEN Collab Outfit/Ursus IO79. A black and red base. A compact design, drawing from casual accessories to give a boost to color variety, bringing about a brand new fashion experience.=I.T旗下品牌UNDER GARDEN合作款服装/乌萨斯IO79。黑红基础配色，紧凑型设计，借助随性装饰提升色彩丰富度，带来崭新穿搭体验。
I.T collab outfit.=I.T合作服装之一。
Iai Spirit Slash=居合拔刀气刃斩
Iai-giri! Wait, that's not a sword—aw, whatever, take this!=拔刀斩！不对，这不是刀——管它呢，看招！
Iakhu of Flows=流辉
Iamb=抑扬格
Iamverysmall, butthatmeansIcandoworknooneelsecan.=别看我个子小，有些任务可是只有我才能完成的。
Iana=双月
Iana's Badge=双月证章
Iana's engineering and surveying skills are beyond our comprehension. Even without access to the equipment that she is used to, she managed to cobble together some makeshift devices with the help of the Engineering Department.\nThat equipment was almost immediately put to good use. Even though it was very different from the technology that Iana is familiar with, her surveying equipment helped Rhodes Island detect and avoid newly-created adverse terrain that had not yet been mapped, giving us more time to resupply.\n'All systems are complementary, if you know how to connect them.' Other engineers have also began to adopt Iana's favorite saying.=双月在工程学和地形测绘方面的经验和手段远超我们的想象。即便绝大多数她惯用的测绘工具都不在身边，她仍然在工程部的帮助下凑出了一套看起来略显简陋的设备。\n巧的是，那些设备几乎是立刻就派上了用场。尽管用着不太顺手，应用的技术也和双月熟悉的那些相去甚远，测绘设备仍在几天后帮助罗德岛提前侦测并规避了由新近发生的天灾造成，尚未记录在地图上的恶劣地貌，为罗德岛争取了更多宝贵的补给时间。\n“如果知晓如何连接，所有系统都能互相补足。”这句双月常说的话最近也被一些工程部干员当成了座右铭。
Iana's Token=双月的信物
Iawn?=哦？
Iberia=伊比利亚
Iberia is falling apart, and the Saint's life is coming to an end. He can no longer speak clearly, but as long as the aberrant sound within the sea still continues to ring, he will continue to fight.\n<@rolv.rem>This stage has <Bushes> that prevent your units inside from being targeted by enemy ranged attacks.</>=伊比利亚分崩离析，圣徒的生命也即将走到尽头，他已说不清话语，但只要海浪中异响不息，他就仍将战斗。\n<@rolv.rem>场地内有使我方不会成为敌人远程攻击目标的<草丛>。</>
Iberia is falling apart, and the Saint's life is coming to an end. He can no longer speak clearly, but as long as the aberrant sound within the sea still continues to ring, he will continue to fight.\nThis stage has <Bushes> that prevent your units inside from being targeted by enemy ranged attacks.=伊比利亚分崩离析，圣徒的生命也即将走到尽头，他已说不清话语，但只要海浪中异响不息，他就仍将战斗。\n场地内有使我方不会成为敌人远程攻击目标的<草丛>。
Iberia was once a prosperous nation, but how many of these ruins can be found here today?=曾经辉煌的伊比利亚，现在有多少这样的遗迹？
Iberia –– A coastal power that once rose to greatness using the boon of Ægir technology. Nearly destroyed by the Profound Silence, only the Inquisition remains to lead this shattered country.=伊比利亚——曾经得益于阿戈尔科技而崛起的临海强国，在大静谧中几近覆灭，只剩下审判庭领导着这个破碎的国家。
Iberia's ancestors were once forgotten, and will be forgotten again. The truth about them will become even more fragmented. And when the Iberians have no way to tell where they came from, will they still be able to call themselves 'Iberian'?=伊比利亚的先祖们曾被遗忘，如今又将被再度遗忘。关于他们的真相会变得更加破碎。而当伊比利亚人无法诉说自己的由来时，他们还能称呼自己为“伊比利亚”人吗？
Iberian Chitin Cube=伊比利亚甲壳质聚块
Iberian Chitin Cube α=伊比利亚甲壳质聚块α
Iberian Chitin Cube β=伊比利亚甲壳质聚块β
Iberian Chitin Cube γ=伊比利亚甲壳质聚块γ
Iberian Leaf Rug=伊比利亚叶毯
Iberian Resort Town=伊比利亚度假村
Ice Age=冰川期
Ice and rock's havoc, hammer cast down; feather cannot dare crow.=冰碎石裂掷锤去，林羽不敢啼
Ice and snow know not mercy.=冰雪不曾怀有怜悯。
Ice Blast Machine=冷爆机
Ice Blast!=冰爆！
Ice Blaster=冰瀑喷射罐
Ice Bomb=冰爆罐
Ice Bomb II=冰爆罐Ⅱ
Ice Brazier=“冰焰”
Ice Cream=奶油冰淇淋
Ice Cream Bunny Sofa=雪糕兔兔沙发
Ice Cream Girl=冰激凌妹妹
Ice is difficult to please, and so is she.=取悦冰块是件难事，取悦她也是。
Ice lake Fincatching, bonfire parties, and cabin saunas, especially cabin saunas! Your people at last understand why this place is so popular. On the next day, as the team prepares to leave, everyone agrees to return here after the trip and live it up.=冰湖垂钓、篝火晚会、木屋桑拿，特别是木屋桑拿！人们算是明白了这里受欢迎的原因。当科考队第二天准备出发时，大家相约回程后要再来这里，好好享受一番。
Ice Nova deals double damage to <$ba.frozen>Frozen</> targets=冰环法术对被<$ba.frozen>冻结</>的目标伤害加倍
Ice Nova deals double damage to Frozen targets=冰环法术对被冻结的目标伤害加倍
Ice Tomahawk=凝冰枪刃
Ice Wave Module=冰浪脉冲模块
Ice-Cold Image=深寒造像
Ice-Cold Patchwork Wallpaper=冰冷的拼接墙纸
Icebound Valley=冰封雪谷
Icebound Valley Operation Medal=冰封雪谷行动奖章
Icebreak Points=共竞积分
Icebreaker=共竞
Icebreaker Adept Medal I=共竞能手奖章·I
Icebreaker Adept Medal II=共竞能手奖章·II
Icebreaker All-Rounder Medal I=共竞全能奖章·I
Icebreaker All-Rounder Medal II=共竞全能奖章·II
Icebreaker Commemorative Medal I=共竞留念奖章·I
Icebreaker Commemorative Medal II=共竞留念奖章·II
Icebreaker Defense Medal I=共竞坚城奖章·I
Icebreaker Defense Medal II=共竞坚城奖章·II
Icebreaker Expert Medal I=共竞行家奖章·I
Icebreaker Expert Medal II=共竞行家奖章·II
Icebreaker Fame Medal I=共竞知名奖章·I
Icebreaker Fame Medal II=共竞知名奖章·II
Icebreaker Games=促融共竞
Icebreaker Games #1=促融共竞#1
Icebreaker Games #2=促融共竞#2
Icebreaker Games Control=促融共竞控制
Icebreaker Games Data Kit=促融共竞数据套组
Icebreaker Games Funding Box=促融共竞资金箱
Icebreaker Games Supplies=促融共竞数据包
Icebreaker Goals=共竞目标
Icebreaker Goals\nLimited-Time Mission=共竞目标\n限时任务
Icebreaker Golden Ball Medal I=共竞金球奖章·I
Icebreaker Navigator Medal=共竞领航奖章
Icebreaker Rookie Medal I=共竞新秀奖章·I
Icebreaker Rookie Medal II=共竞新秀奖章·II
Icebreaker Style Medal I=共竞风尚奖章·I
Icebreaker Style Medal II=共竞风尚奖章·II
Icebreaker Vanguard Medal=共竞先驱奖章
Icebreaker Vanguard Medal II=共竞先驱奖章·II
Iced Shells=糖霜硬壳
Iced Tea Gift Box=冰茶礼品盒
Icefield Arts Fighter=冰原卫法者
Icefield Arts Guard=冰原御法者
Icefield Berserker=冰原狂战士
Icefield Berserker Leader=冰原狂战士队长
Icefield Caster=冰原术师
Icefield Caster Leader=冰原术师队长
Icefield environment is the same as standard exploration.=冰原环境与常规探索一致
Icefield Hunter=冰原猎人
Icefield Hunter Leader=冰原猎人队长
Icefield Messenger=冰原信使
Icefield Messenger/I=冰原信使/I
Icefield Messenger/II=冰原信使/II
Icefield Messenger/III=冰原信使/III
Icefield Messenger/IV=冰原信使/V
Icefield Messenger/VI=冰原信使/VI
Icefield Messenger/VII=冰原信使/VII
Icefield Messenger/VIII=冰原信使/VIII
Icefield Navigation=冰原游弋
Icefield Outpost=冰原科考站
Icefield Picnic Set=冰原野餐套装
Icefield Survey Bulletin Board=冰原科考标记牌
Icefield Survey Pack=冰原勘察组合包
Icefield Warrior=冰原战士
Icefield Warrior Leader=冰原战士队长
Icey Juicer=冰爽果汁机
Icicles as dark as shadows.=而冰凌漆黑如影。
Icon=头像
Iconic Kjerag design - huge capacity, resistant to wind and dust.\nBut, it would be a huge shame to just let this pair of skis sit here. Let's go skiing.=经典的谢拉格设计，容量巨大，防风防尘。\n不过这副滑雪板搁置在这太浪费了，一起去滑雪吧。
Icy=邵敏佳
Icy Corner=转角冰面
Icy rock giants with a mind of their own. The name 'Isbit' means 'ice cube' in Kjeragi. Kjeragi legends say that frozen rocks turn into giants to throw intruders off the side of Mount Karlan. The tale has proven effective at dissuading children from climbing Karlan on their own.=拥有意识的冰岩巨人，伊斯贝塔是谢拉格语中“冰块”的意思。在谢拉格的传说中，冰岩会化身巨人将擅闯圣山的不义之人从山上掀下来，每一个心里藏着小秘密的谢拉格小孩在听到这个故事后都会打消独自攀登圣山的念想。
Icy rock giants with a mind of their own. The name 'Storisbit' means 'giant ice cube' in Kjeragi. Even more massive due to influence from the mysterious substance that landed on Karlan, they indiscriminately attack anyone who climbs the holy mountain, forcing Rhine Lab researchers to postpone their plans to survey the peaks.=拥有意识的冰岩巨人，斯托斯贝塔是谢拉格语中“大冰块”的意思。传说中的冰岩巨人受到降临在圣山上的神秘物质的影响，变得更大了，会不加区分地攻击每一个登上圣山的人。莱茵生命的科考队员在听闻此事后不得不暂缓了攀登高峰进行考察的计划。
Icy Surface=冰面
ID Info Update Card=ID信息更新卡
ID Info Update Card for a system upgrade to the Rhodes Island bridge. This one is for you, Doctor.=罗德岛舰桥系统升级时使用的ID信息更新卡，这一张是特地为博士您准备的。
ID Info Update Card Pack=ID信息更新礼包
Ideal City=理想之城
Ideal City Furniture Pack=理想城家具收藏包
Ideal City: Endless Carnival=理想城：长夏狂欢季
Ideal City: Endless Carnival - Rerun=理想城：长夏狂欢季·复刻
Ideal Student=学生楷模
Ideas Carried is added to the starting coin coffer; start with collectibles: Ignited Beastkite, and Family Stir-Fry=初始钱盒发生变化，加入通宝载道远；初始持有收藏品引火兽筝，家常小炒
Ideas like 'build a bridge here', 'grow flowers there', or 'blow this wall open' are perfect for sitting inside bags so they can be easily retrieved when needed.=像“这里要盖一座桥”“那里要种上花”“该把这墙炸开”这类想法，就适合装进袋子里，这样当需要的时候就可以拿出来用。
Ideas Set=理念套组
Ideas Taken Form=意塑
Ideas! Plotlines! Scenes! Dig them up!=素材！点子！梗！要快点想出来！
Identification Device=随身身份牌
Identify yourselves=表明身份
Identity=身份专项
Idida=伊蒂达
Idle=闲置
Idle Exquisicart=停滞巧械
Idle Gossip=闲言碎语
Idle Liaison=无所事事的联络员
Idle lifeguards come to help repair the elevator. You tell them that you have enough manpower, but they do not listen.\n<@lv.item><Self-Driving Cart Launchpoint> </>Spend DP to activate and launch a Self-Driving Cart\n<@lv.item><Self-Driver One-Way Road> </>Causes Self-Driving Carts to turn when they pass over it\n<@lv.rem>Condition:</>Enemy base stats greatly increased=无所事事的湖畔救生员们决定来帮忙修理升降梯。你告诉他们已经不需要更多的人手了，但他们并没有听进去。\n<@lv.item><自走车出发点></>消耗一定部署费用可以开启，发射一辆自走车\n<@lv.item><自走车单行道></>使经过的自走车转向\n<@lv.rem>额外条件：</>敌方的基础属性大幅提升
Idle lifeguards come to help repair the elevator. You tell them that you have enough manpower, but they do not listen.\n<Self-Driving Cart Launchpoint> Spend DP to activate and launch a Self-Driving Cart\n<Self-Driver One-Way Road> Causes Self-Driving Carts to turn when they pass over it\nCondition:Enemy base stats greatly increased=无所事事的湖畔救生员们决定来帮忙修理升降梯。你告诉他们已经不需要更多的人手了，但他们并没有听进去。\n<自走车出发点>消耗一定部署费用可以开启，发射一辆自走车\n<自走车单行道>使经过的自走车转向\n额外条件：敌方的基础属性大幅提升
Idle Teatime=得闲饮茶
Idleness, passive behavior=挂机、不作为等消极行为
Idol=偶像
Idol Fever Sweeps Mitsukue=偶像风潮席卷御机 年轻一代为之疯狂
Idol Promotion=偶像宣传
Idol's Aura=偶像光环
Idols and Messengers are both jobs about passing on love. Seeing fans and audiences smile is a source of happiness in my own life. I'm sure, together with everyone at Rhodes Island, we can spread this blessing even further. It's a tiny little dream, but I'll do my best to make it come true!=偶像和信使，都是传递爱与希望的工作。看到粉丝和客人的笑容，我也可以收获一份幸福。跟着罗德岛各位一起，一定可以把幸福的心情传递到更远的地方吧。为了这个小小的理想，继续努力吧！
Idols can be desecrated, faith can falter.\n<@lv.item><Holy Statue></> Can calm the emotions of residents.\n<@lv.item><Makeshift Walkway></> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately\n<@lv.item><Crumbling Masonry></> Rocks will periodically fall and roll down a slope, dealing damage to friendly units in the way=圣像有损，信仰有瑕。\n<@lv.item><圣像></>可以安抚平民情绪\n<@lv.item><临时步道></>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡\n<@lv.item><塌落的墙垣></>每隔一段时间会掉落落石，沿坡道向前滚动对我方造成伤害
Idols can be desecrated, faith can falter.\n<Holy Statue> Can calm the emotions of residents.\n<Makeshift Walkway> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately\n<Crumbling Masonry> Rocks will periodically fall and roll down a slope, dealing damage to friendly units in the way=圣像有损，信仰有瑕。\n<圣像>可以安抚平民情绪\n<临时步道>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡\n<塌落的墙垣>每隔一段时间会掉落落石，沿坡道向前滚动对我方造成伤害
Idziemy.=我们走。
If=如果
If a [Raid] Operator's skill is ready or does not attack for 10 seconds, and has no enemies in their attack range, they will redeploy near a ground enemy without losing SP, and gain +{0:0%} ATK and HP during the skill duration (affected by no. of stacks)\n<At 50 stacks> All Operators gain +50 ASPD=【突袭】干员10秒内未进行攻击或技能就绪时，若范围内没有敌人，则保留技力立即再部署至一名地面敌人周围，期间攻击力和生命值+{0:0%}（受层数影响）\n<达到50层>所有干员攻击速度+50
If a [Raid] Operator's skill is ready or does not attack for 10 seconds, and has no enemies in their attack range, they will redeploy near a ground enemy without losing SP, and gain <@ba.vup>+{0:0%}</> ATK and HP during the skill duration<@ba.acrem> (affected by no. of stacks)</>\n<At <@ba.vup>50</> stacks> All Operators gain <@ba.vup>+50</> ASPD=【突袭】干员10秒内未进行攻击或技能就绪时，若范围内没有敌人，则保留技力立即再部署至一名地面敌人周围，期间攻击力和生命值<@ba.vup>+{0:0%}</><@ba.acrem>（受层数影响）</>\n<达到<@ba.vup>50</>层>所有干员攻击速度<@ba.vup>+50</>
If a [Raid] Operator's skill is ready or does not attack for 10 seconds, and has no enemies in their attack range, they will redeploy near a ground enemy, use their skill without losing SP, and gain increased ATK and HP during the skill duration (affected by no. of stacks)\n<At 50 stacks> All Operators gain +50 ASPD=【突袭】干员10秒内未进行攻击或技能就绪时，若范围内没有敌人，则保留技力立即再部署至一名地面敌人周围，期间攻击力和生命值提升（受层数影响）\n<达到50层>所有干员攻击速度+50
If a [Raid] Operator's skill is ready or does not attack for <@ba.vup>10</> seconds, and has no enemies in their attack range, they will <@ba.vup>redeploy near a ground enemy,</> use their skill without losing SP, and gain increased <@ba.vup>ATK</> and <@ba.vup>HP</> during the skill duration <@autochess.gray>(affected by no. of stacks)</>\n<At <@autochess.dgreen>50</> stacks> All Operators gain <@ba.vup>+50</> ASPD=【突袭】干员<@ba.vup>10</>秒内未进行攻击或技能就绪时，若范围内没有敌人，则保留技力立即<@ba.vup>再部署至一名地面敌人周围</>，期间<@ba.vup>攻击力</>和<@ba.vup>生命值</>提升<@autochess.gray>（受层数影响）</>\n<达到<@autochess.dgreen>50</>层>所有干员攻击速度<@ba.vup>+50</>
If a [Raid] Operator's skill is ready with no enemies in their attack range, they will <@ba.vup>redeploy near a ground enemy,</> use their skill, and gain increased <@ba.vup>ATK</> and <@ba.vup>HP</> during the skill duration <@autochess.gray>(affected by no. of stacks)</>\n<At <@autochess.dgreen>30</> stacks> All Operators <@ba.vup>-50%</> DP Cost=【突袭】干员技能就绪时，若范围内没有敌人，则立即<@ba.vup>再部署至一名地面敌人周围</>并释放技能，技能期间<@ba.vup>攻击力</>和<@ba.vup>生命值</>提升<@autochess.gray>（受层数影响）</>\n<达到<@autochess.dgreen>30</>层>所有干员的部署费用<@ba.vup>-50%</>
If a [Raid] Operator's skill is ready with no enemies in their attack range, they will redeploy near a ground enemy, use their skill, and gain +{0:0%} ATK and HP during the skill duration (affected by no. of stacks)\n<At 30 stacks> All Operators -50% DP Cost=【突袭】干员技能就绪时，若范围内没有敌人，则立即再部署至一名地面敌人周围并释放技能，技能期间攻击力和生命值+{0:0%}（受层数影响）\n<达到30层>所有干员的部署费用-50%
If a [Raid] Operator's skill is ready with no enemies in their attack range, they will redeploy near a ground enemy, use their skill, and gain <@ba.vup>+{0:0%}</> ATK and HP during the skill duration <@ba.acrem>(affected by no. of stacks)</>\n<At <@ba.vup>30</> stacks> All Operators <@ba.vup>-50%</> DP Cost=【突袭】干员技能就绪时，若范围内没有敌人，则立即再部署至一名地面敌人周围并释放技能，技能期间攻击力和生命值<@ba.vup>+{0:0%}</><@ba.acrem>（受层数影响）</>\n<达到<@ba.vup>30</>层>所有干员的部署费用<@ba.vup>-50%</>
If a [Raid] Operator's skill is ready with no enemies in their attack range, they will redeploy near a ground enemy, use their skill, and gain increased ATK and HP during the skill duration (affected by no. of stacks)\n<At 30 stacks> All Operators -50% DP Cost=【突袭】干员技能就绪时，若范围内没有敌人，则立即再部署至一名地面敌人周围并释放技能，技能期间攻击力和生命值提升（受层数影响）\n<达到30层>所有干员的部署费用-50%
If a bystander were here, he would have to wonder–who is this man?=如果有旁观者，他或许会疑惑，这个人是谁？
If a conspiracy is conspicuous, it may truly be very difficult to defeat, or the mastermind just isn't very bright.=如果一个阴谋很显眼的话，要么是它真的很难被挫败，要么是主使者不太聪明。
If a Lungmen movie ever turned out this bad, a certain someone would make a fifty-long diss track.=如果龙门的电影真的是这种风格，我猜想某个人估计会连出五十首rap痛骂。
If a target is defeated or retreats while <$ba.frozen>Frozen</>, its Redeployment Time is doubled=如果目标在<$ba.frozen>冻结</>状态下死亡或撤退，使其再部署时间加倍
If a target is defeated or retreats while Frozen, its Redeployment Time is doubled=如果目标在冻结状态下死亡或撤退，使其再部署时间加倍
If Aefanyl chose Rhodes Island as his second home, then I will regard you as family, same as him. Tonight, I'll sing a song that belongs only to you.=如果哀珐尼尔选择罗德岛作为自己的第二个家，那我也会同他一样，把您当作家人对待。在今夜，我会唱响独属于您的咏歌。
If all of existence is boundless, then his heart shall be as a boundless sail. Unperturbed by the billowing waves, he sails forward, sword in hand.=若天地浩瀚无边，他的心便做无际的帆，波澜不惊，执剑向前。
If any children aboard Rhodes Island wish to learn piano, you may send them to me, but I am a strict teacher. I am not one to release a student partway once he begins his studies.=在罗德岛上，如果有孩子想要学琴，可以送来我这里，不过我的教学方式很严厉，一旦开始学习，我不允许有人轻易半途而废。
If any Life Point is lost (temporary Life Point excluded) in the next battle on this floor, receive a random Collectible=本层下一次战斗中若损失了目标生命（不包含临时生命），战斗后获得一件随机收藏品
If anyone dares to hurt you, I'll smash them with my baseball bat. Oh, uh... so... there really are people who hurt you? Um... actually, I'm not that good at fighting, hehe…=以后谁要是敢欺负你，我就用球棍扁他们！呃，还、还真有？其实我对打架不太在行，嘿嘿......
If anyone needs to sneeze, do it now.=谁想打喷嚏的现在快打。
If anyone's severely injured, just let me know and I'll add more herbs to the censer!=伤重了一定要告诉我呀，我会加大药量的~
If anything breaks, bring it to me. I may be able to fix it for you.=如果有东西坏掉了，可以让我看一下，也许能帮你修好的。
If anything breaks, just make another one!=身体破损的话，再造一个就好了！
If anything's bothering you, put it to one side for now. Here, try this out, 'Orange Storm'.=如果还有事情在困扰着你，就先把它丢到一旁吧，来尝尝这个“橙味风暴”。
If asked for the most stylish place in Menat-Ha'mait, locals will say to go to the widest street and look for a stone bench near the river to sit for a day. 'How should we enjoy this flowing wine? Inundation is her reward for us!'=要问米纳特哈玛仪最有风情的地段在哪里，当地人一定会让你沿着最宽的街道走，找靠近河道的石凳坐上一天。\n“我们该如何享用这流淌的美酒？漫灌是她给予我们的奖赏！”
If at least 3 Risk Coins are tossed, can exchange all Collectibles at once=投出3枚及以上厉钱，可以一次性交换所有遗物
If attacking head-on is not an option, you might need a different approach.=如果正面无法阻拦，那就换一种思路。
If battle is unavoidable, I will not allow my weaknesses to get in my way.=如果战斗无法避免，我不会放任自己的软弱。
If blood gets into this blowgun meant for sounding signals and warnings, the screeching, deafening sound it makes when fired sends anyone who hears it running at once.=用于发讯与示警的吹箭筒，若是沾了血，鸣镝发射时啸叫声震耳欲聋，凄烈无比，令人下意识想要逃离。
If certain Victorian nobles decorated their residences the way you do, my work would be more than twice as difficult.=如果维多利亚的一些贵族像您这样布置住所，我的工作难度会上升一倍不止。
If command duties fall to him in any situation, take it as a sign. A bad sign, that is. Dire, really.=如果事情需要他也肩负起指挥责任，那么情况一定不妙。
If conflict is unavoidable, a swift end is a form of mercy.=既然斗争无法避免，尽早结束也是一种仁慈。
If defeated in Buggy form, spawns Wreckage in the four adjacent tiles=作为小车形态存在时被击败后会在周围四格生成残骸
If defeated within range of a Bloodcalling Altar, slips into a turbulence in spacetime and cannot be attacked during this period.=在唤血祭坛范围内被击倒会躲入时空乱流，期间无法被攻击
If defeating heater defenders has become the focus of the delegation's training, then it is no surprise that a champion would eventually emerge.=“击倒守卫供暖器的人”成了访问团来到这里后最常训练的科目，那么出现冠军似乎也并不奇怪。
If every order is executed faithfully, will every result be flawlessly precise as well?\nActually, the answer to this question depends on how well you know him. What you must know is that without sufficient mutual trust, Iberians tend to strictly calculate the conditions of the battlefield and only pursue the results, not necessarily solving problems in a way that others want.=如果每一条指令都被忠实地执行，所得到的结果，是否就精密无缺？\n实际上，这个问题取决于你究竟有多了解他。要知道，如果没有足够的默契，战斗时总严格计算所有条件、只追求结果的伊比利亚人解决问题的方式，往往不如人所愿。
If Flower found=若得花迹
If Frostleaf wasn't still lugging that big axe around, there's no way I would've recognized her. We fought together before, probably as enemies. Anyway, I'm relieved to see her living the good life at Rhodes Island.=要不是霜叶小姐还抱着她那把显眼的斧子，我绝对认不出现在的她。嗯......那是在战场上，而且我们可能算是敌人呢。不过，看到她在罗德岛生活得不错，我就放心了。
If Gavial's going, I'm not.=如果嘉维尔在，我就不去。
If he likes something, he will tell you, including when he likes you.=如果他中意什么东西，他会大方地告知您的，中意您本人的情况也一样。
If he's selling finballs, all is calm; but if he's selling live fins, then it means something is about to happen......that's what I heard at least!=如果他今天卖鳞丸，一切风平浪静；如果他今天卖的是生鳞，那就有事将要发生......只是据说！
If Heaven does not stand with you, snatch it yourself.\n<@rolv.rem>Candle Stand: Slandering Heaven: the Operators on this stand and the four adjacent tiles take progressively higher amounts of Arts damage at regular intervals. If the battle ends without that Operator retreating, they become a Candleguest.</>=天不与，人自取之。\n<@rolv.rem>明烛台-谤天：位于其上及周围四格的我方干员每隔一段时间受到递增的高额法术伤害。若战斗结束时未撤退，则获得秉烛状态。</>
If Heaven does not stand with you, snatch it yourself.\nCandle Stand: Slandering Heaven: the Operators on this stand and the four adjacent tiles take progressively higher amounts of Arts damage at regular intervals. If the battle ends without that Operator retreating, they become a Candleguest.=天不与，人自取之。\n明烛台-谤天：位于其上及周围四格的我方干员每隔一段时间受到递增的高额法术伤害。若战斗结束时未撤退，则获得秉烛状态。
If his research was so useful, his city wouldn't have been destroyed, so you refuse to be his test subject.=如果他的研究真的能派上用场，他的城市就不会被摧毁。所以你拒绝成为他的实验者。
If I become your assistant, Closure won't be able to touch me anymore, yes? I'm aware of her extreme interest in me, but her planned modifications on my body are both ridiculous and unacceptable. They're an insult to a scientist, and I won't allow it even in my current form.=成为你的助理，可露希尔就无权在我身上动手动脚了吧？她对我非常感兴趣，我知道。但那些愚蠢的改装，是对一名科学家的侮辱，哪怕......我现在是这个模样，也不行。
If I can't go back home anymore, then all I can do is find the way forward with Sona and the gang. Heh... Becoming an Infected knight hasn't been kind to me, but at least we have the chance to fight. It doesn't matter what miseries the future has in store for us; I'm sure it'll still be a much brighter place.=故乡已经回不去了，我所能做的，只有和索娜她们一起探寻前路。呵......成为感染者骑士虽然不怎么好，但至少还有抗争的机会，未来再悲苦，总比现在要光明。
If I could find a cure for Schwarz, wouldn't that mean I could cure other Infected too...? Relax, Doctor, I'm not that selfish. But please also know that Schwarz is dearest to my heart.=如果我能找到治疗黑的办法，不就意味着我也能治好其他感染者吗？放心吧，博士，我没有那么自私。但也请你明白，我不会掩饰，黑在我的心中是最重要的这件事。
If I could have stayed in Higashi, I would not have come all the way here. But with these stones on my flesh… there's simply nowhere to call home.=要是还能留在东国，我也不想走那么远。但是......被这东西植在肉上，哪儿还能被称作“家”呢。
If I could learn from you, Doctor, I could protect my people's lands.=如果我也能学会博士这样的本领，一定可以保护好族人的家园。
If I die here, use the pension to buy some roast potatoes for the gang! Hahaha.=要是我死了，抚恤金就拿来请大家吃烤土豆吧~
If I ever get the chance, I want to go check out Columbia, see the Great Expansion with my own eyes and how their workers are different from ours in Rim Billiton... Doki, Rhodes Island works with a lot of big companies, right?=有机会的话，我想去哥伦比亚看看，看看大拓荒的真实景象，看看那里的工人和雷姆必拓的工人有什么区别......博士，罗德岛和很多大公司都有合作，对吧？
If I got no money, I can't buy any new tools or materials. That's why even I got to work sometimes. Hm... I think the girl who came to me last time just got an academy award? She'd be fine to spot me, right?=没钱的话，连新的工具原材料都买不起啊。偶尔还是得开张。嗯......上次来找我的那个好像刚拿了学院奖？钱要多点没问题吧？
If I had never come here, I might never have known there were such wide open spaces beyond Tara. Though life aboard the landship's real interesting and all, I still much prefer to get me own two feet movin’. Afore my fire burns out, I'll keep runnin' and runnin', just like I did back in Na Saoirsí.=如果没有来到这里，我也许不会知道，在塔拉之外还有更广阔的原野。虽然船上的生活也很有趣，但我还是更希望能用自己的双脚——在火燃尽之前，一直跑，一直跑，就像在纳斯尔纱时一样。
If I had never left... If I had stayed there, if I had been with you, would none of that have happened?=如果我没有离开......如果我留在那里，如果我和你们在一起，是不是这一切就不会发生？
If I hadn't come across Rhodes Island, would I still be wandering the wilderness by myself, or would I have returned to the city to face the music...? I don't know, but I don't need the answer, either. I stand with you and Rhodes Island now.=如果没有遇见罗德岛，我是会一个人继续在荒野上游荡，还是最终回到城市接受惩罚......我不知道，也不需要那个答案了，我现在正在罗德岛，和您站在一起。
If I hadn't seen the battle for myself, I just might have been shocked by your command style.=如果不是亲眼见过战场，我或许会被你的指挥风格吓到。
If I hope to remain at your side through all the difficulties to come, I must be even harder on myself. After all, with the world around us being what it is... the only way we can keep it together is to keep training our mental strength.=要与博士共度艰难的时光，我就必须更加严格地要求自己。在这种环境下，想与你一起走得更远，唯一的出路，就只有无止尽地磨练自己的心性。
If I leave someday, you'll send me off, won't you?=如果哪天我要离开，你会为我送行的，对吧？
If I make any mistakes, please point them out to me.=如果我做了错误的决定，请帮我指出来。
If I make it back in one piece, I win...=能安全回来就是胜利......
If I may interest you with a grind such as gem polishing, then please, take the seat to my opposite.=我在打磨宝石，这么枯燥的工作您也想看的话，就坐在我对面吧。
If I put in more effort, maybe the outcome could be better…=如果我再加把劲，结果能变得更好吗？
If I stray too far, I'll… hm, I won't. I already know this whole place, after all.=......如果走得足够远，我会......唔，不会的。我原本就认识这里的一切。
If I want to help improve Rhodes Island's plant diversity, where do I apply?=如果我想帮罗德岛提升一下植被多样性，需要去哪里申请？
If I were a commander whose life is either the target or concern of many and more, I would learn to tread a little lighter, Doctor.=如果我也是一位被无数人惦记性命的指挥官，我会学着把脚步放轻些，博士。
If I were as good as Schwarz, they wouldn't have gotten away…=要是我能像黑一样，肯定不会让他们跑了......
If I'm dead anyway, I'm taking you with me!=横竖都是死，我和你们拼了！
If it has no power, no one should be shown that mercy.=如果没有力量，就不要对任何人都慈悲。
If it is a masterpiece you want, you must seek perfection in every detail. Let's try this once more.=想要拍出好的作品，每个细节都应当追求尽善尽美，我们再来一条吧。
If it was that filthy force of habit that led to this suffering, then we must challenge the source itself.=若肮脏的惯性带来了这一切苦难，我们就去挑战它的源头本身。
If it wasn't you Rhodes Island, I'd probably still be rotting in jail. Say, how'd you find me anyway? Hmm… Maybe you heard about my skill through the grapevine?=如果不是你们罗德岛，我可能还在蹲号子。你们是怎么知道我的？唔？从哪里听说了我的身手吗？
If it were a book, I think I've finally finished it. Its history, its past. Its deeply buried secrets, which would have remained hidden if not for adventurers like you charging headlong into them.=现在我觉得，或许我已经把它读完了——这座城市的历史，它的前身。它深埋地下的、若没有你这样横冲直撞的探险者就不会被发掘的秘密。
If it's about making someone bleed, do not send Lady Ceylon to the task. Let those who live amongst the shadow take it over, like me.=会见血的任务，别让小姐去，让只能在阴影里生存的人去就够了。
If it's an option, I'd like to just stay in my room forever…=如果可能，真想一直待在房间里......
If it's at all possible, I'd rather stay out of the nobles' bickering. Do you know how much I have to worry about each and every day with all the chaperone work and missions on my plate? Maybe I should talk the count into letting me hop over here full time. I'm relying on you to keep me under your wing when the time comes, Doctor.=如果可以，我真的懒得管贵族老爷们的勾心斗角。又要当护卫又要出任务，你知道我一天要操心多少事吗？我干脆说服伯爵，就这么跳槽到这来算了。到时可要托你照顾咯，博士？
If it's deemed necessary, taking measures to block intel leakage is part of my work. ...Hey, stop staring at my back! Those idiots at the Notarial stuck those wing stickers there, they're not coming off! *cough* Anyway, don't count on me telling you anything. Keeping secrets is my job.=在判断有必要的时候，采取手段阻止情报泄露也是我的工作。......喂，别盯着我背后看，这翅膀贴纸是老头子们硬贴的，撕不下来！咳，总之，别指望我能告诉你什么，我只负责保守秘密。
If it's only to cover everyone's retreat, I can do that… No, just saving everyone is not enough, the bad guys still need to be eliminated…=如果是要掩护大家撤离的话我还有办法......不，光是救人的话是不够的，只有在这里把坏人全都......
If Kazdel really gets rebuilt, does that really mean us Sarkaz all get to come back and reunite together? What will the Victorian rebels think of us? I can't see how this all ends... I don't know...=如果真能有一个卡兹戴尔，那我们这些萨卡兹，就真的能重新团结了吗？对于那些反抗的维多利亚人来说，这样的我们又算是什么呢？我看不到这条路的尽头，我不确定......
If Kazimierz's poetry was a knight, then she could be none other than a woman named Viviana. Her name shines brightly, whereas marigold and moon alike are bland.\n<@lv.item><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used=如果卡西米尔的诗歌是一位骑士，那她一定是一位名为薇薇安娜的女性。她的名字熠熠生辉，而金盏花和月亮则平淡无奇。\n<@lv.item><城市霓虹></>可以提供初始视野，使用后视野范围扩大
If Kazimierz's poetry was a knight, then she could be none other than a woman named Viviana. Her name shines brightly, whereas marigold and moon alike are bland.\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used=如果卡西米尔的诗歌是一位骑士，那她一定是一位名为薇薇安娜的女性。她的名字熠熠生辉，而金盏花和月亮则平淡无奇。\n<城市霓虹>可以提供初始视野，使用后视野范围扩大
If kindness is exploited, how should the mood within be quelled?=善良如果被利用，其中心情应该如何平复？
If Kristen didn't have the talent and leadership, Rhine Lab would've never been founded. But maybe it was her power that got her to bare her true self to everyone in the end. People change. I wonder what I'll become?=如果克丽斯腾没有才能和领导力，莱茵生命根本就不会建立，但或许就是因为拥有了力量，她才在最后把真实的自己暴露给我们所有人吧。人是会变的，我会变成什么样子呢？
If Kristen was here, she'd be far away from the crowd, out on that balcony staring up at the starry sky... Nobody understood her, just like nobody fully understands my own sorrows. You, Doctor? What kind of person are you, and what unspeakable aches live in your heart?=如果克丽斯腾在这里，她一定会远离人群，在那阳台上仰望星空吧......没有人理解她，就像没人能完全理解我的苦衷一样。你呢，博士，你又是怎样的人，你的心中又有怎样无法言说的痛楚？
If me and my hammer can still be of use to you, I'm honored.=如果这锻锤还能为您尽上几分绵薄之力，我就已经心满意足了。
If memories flood back into the mind, if emotions are once again hard to bear...=如果回忆涌上心头，如果这份思绪再难以承受......
If Movement Speed is higher than starting speed, gains <$ba.float>Low-Altitude Hovering</> and takes off!=移动速度高于初始速度时，<$ba.float>近地悬浮</>，助跑起飞！
If Movement Speed is higher than starting speed, gains Low-Altitude Hovering and takes off!=移动速度高于初始速度时，近地悬浮，助跑起飞！
If my people can't have this city, I certainly won't leave it to the Lungmenites!=我的同胞们得不到龙门，龙门人也别想继续保留这座城市！
If my shield gets damaged, I should take it to the artisan called Vulcan for repairs. Is that correct?=万一，这面盾有什么损坏的话，就去找那位叫火神的工匠修理，没错吧？
If no attack is made for 2 seconds, the next attack deals 120% ATK as Physical damage=如果2秒内没有主动攻击过，下次攻击造成相当于攻击力120%的物理伤害
If no attack is made for 2 seconds, the next attack deals 123% (+3%) ATK as Physical damage=如果2秒内没有主动攻击过，下次攻击造成相当于攻击力123%（+3%）的物理伤害
If no attack is made for 2 seconds, the next attack deals 123% <@ba.talpu>(+3%)</> ATK as Physical damage=如果2秒内没有主动攻击过，下次攻击造成相当于攻击力123%<@ba.talpu>（+3%）</>的物理伤害
If no attack is made for 2 seconds, the next attack deals 130% ATK as Physical damage=如果2秒内没有主动攻击过，下次攻击造成相当于攻击力130%的物理伤害
If no attack is made for 2 seconds, the next attack deals 133% (+3%) ATK as Physical damage=如果2秒内没有主动攻击过，下次攻击造成相当于攻击力133%（+3%）的物理伤害
If no attack is made for 2 seconds, the next attack deals 133% <@ba.talpu>(+3%)</> ATK as Physical damage=如果2秒内没有主动攻击过，下次攻击造成相当于攻击力133%<@ba.talpu>（+3%）</>的物理伤害
If no attack is made for 2 seconds, the next attack deals 135% ATK as Physical damage=如果2秒内没有主动攻击过，下次攻击造成相当于攻击力135%的物理伤害
If no attack is made for 2 seconds, the next attack deals 138% (+3%) ATK as Physical damage=如果2秒内没有主动攻击过，下次攻击造成相当于攻击力138%（+3%）的物理伤害
If no attack is made for 2 seconds, the next attack deals 138% <@ba.talpu>(+3%)</> ATK as Physical damage=如果2秒内没有主动攻击过，下次攻击造成相当于攻击力138%<@ba.talpu>（+3%）</>的物理伤害
If no attack is made for 2 seconds, the next attack deals 138% ATK as Physical damage=如果2秒内没有主动攻击过，下次攻击造成相当于攻击力138%的物理伤害
If no attack is made for 2 seconds, the next attack deals 141% (+3%) ATK as Physical damage=如果2秒内没有主动攻击过，下次攻击造成相当于攻击力141%（+3%）的物理伤害
If no attack is made for 2 seconds, the next attack deals 141% <@ba.talpu>(+3%)</> ATK as Physical damage=如果2秒内没有主动攻击过，下次攻击造成相当于攻击力141%<@ba.talpu>（+3%）</>的物理伤害
If no one's gonna do anything about this door, I'll just fix it myself. Hey, revenant, get the hell out here and start working.=要是还没人管这扇门，我就自己来修了啊。喂，死魂灵，出来干活。
If not attacked for 12 (-1) seconds, dodge the next Physical or Arts attack=若最近12（-1）秒内未受攻击，闪避下一次物理或法术攻击
If not attacked for 12 <@ba.talpu>(-1)</> seconds, dodge the next Physical or Arts attack=若最近12<@ba.talpu>（-1）</>秒内未受攻击，闪避下一次物理或法术攻击
If not attacked for 13 seconds, dodge the next Physical or Arts attack=若最近13秒内未受攻击，闪避下一次物理或法术攻击
If not attacked for 8 (-1) seconds, dodge the next Physical or Arts attack=若最近8（-1）秒内未受攻击，闪避下一次物理或法术攻击
If not attacked for 8 <@ba.talpu>(-1)</> seconds, dodge the next Physical or Arts attack=若最近8<@ba.talpu>（-1）</>秒内未受攻击，闪避下一次物理或法术攻击
If not attacked for 9 seconds, dodge the next Physical or Arts attack=若最近9秒内未受攻击，闪避下一次物理或法术攻击
If not carrying a <Shiny Berry>, will pick up a <Shiny Berry> near it.=若未携带<闪亮果实>，会捡起脚下的<闪亮果实>
If not for Kjera's perusal of some traditional Victorian fairytales prior to ordering, Pramanix might have utterly missed out on the look of furrowed perplexity that flitted across SilverAsh's face. And what of Kjera's thoughts, you say? She's having a great deal of fun.=如果不是耶拉在定制衣物前看了点维多利亚传统童话故事，初雪或许捕捉不到银灰那饱含疑惑的皱眉瞬间。若是问耶拉自己的感想？她玩得很开心。
If not for this fire... No, there is no if.=如果没有这场火......不，并没有什么如果。
If one arrow is not enough, make it two, three... until one is gasping for air, the arms trembling, and the armor that seemed so impregnable, shattered to pieces.\n<@lv.item><Originium Jetstream></> Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=一箭不够，那就两箭、三箭......直到呼吸粗重，手臂颤抖，而先前看似坚不可摧的护甲终于支离破碎。\n<@lv.item><源石流发生装置></>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
If one arrow is not enough, make it two, three... until one is gasping for air, the arms trembling, and the armor that seemed so impregnable, shattered to pieces.\n<Originium Jetstream> Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=一箭不够，那就两箭、三箭......直到呼吸粗重，手臂颤抖，而先前看似坚不可摧的护甲终于支离破碎。\n<源石流发生装置>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
If one cannot judge good and bad, if they have no cost or consequence, then what meaning do good and bad even have?\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it will earn a Hui-Ming attribute.=如果好坏没有评断，没有代价与后果，好坏又有什么意义？\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性
If one cannot judge good and bad, if they have no cost or consequence, then what meaning do good and bad even have?\n<Mark of Hui and Ming> Operators deployed on it will earn a Hui-Ming attribute.=如果好坏没有评断，没有代价与后果，好坏又有什么意义？\n<晦明之印>部署在其上的干员获得晦明属性
If only battles were like sketches. I'd just erase that one and redo it…=要是作战的结果，也能像画作一样重新涂改就好了......
If only I brought a few more mines, things would've been different.=刚才要是多带了几颗雷，结果应该会不一样吧。
If only I can find shelter for the children.=真希望给孩子们找个能挡风遮雨的地方。
If only I had a blade on me, I could... No, I can't give up now. Doctor, I'm ready to enter the next battle.=要是手里有剑的话，我一定能......不，现在我更不能放弃。博士，我做好了投入下一场战斗的准备。
If only I had planned for more variables. I'll definitely reflect this in my notes!=要是我能做出更有前瞻性的计划就好了......我会吸取这次的教训。
If only my music could put an end to all this fighting...=如果我的歌声能阻止这场战争就好了。
If only she could quiet down for a while...=如果能停下来就更好了......
If only she wasn't such a scaredy-cat...=如果她没那么胆小的话会更好。
If only she were still alive... Now all I can do is carry on alone, carrying her dreams on my back.=如果她还活着的话......现在，我只能背负着她的愿望，独自活下去。
If only there were something she could still do, for Convallis, for the Banshee, for her.=只要能再做些什么，为河谷，为女妖，为那个孩子。
If only they could be as well-behaved as Morte, that'd be nice.=要是能像小莫提一样听话，就好了。
If only we could have won without bloodshed... just my wish...=若是不流血就能取得胜利......不，忘了我说的吧。
If only we had a surfboard here, oof…=要是能摆点冲浪板就好了。
If only you had more choices in life…=你们本该有更多的选择......
If only you were there back then, maybe things would've turned out different…=如果当时有你在的话，或许......
If Operator ahead of self has a <When entering Rest Phase> Attribute, this Operator copies it=身前一格干员若为“进入休整期时”特质，本干员的特质与其相同
If Operator ahead of self has a <When Rest Phase ends> Attribute, this Operator copies it=身前一格干员若为“休整期结束时”特质，本干员的特质与其相同
If Operator is on a Gravity Switch, reduces their Block to 0=若被攻击干员在重力感应机关上，使其阻挡降为0
If Originium falls, calm it yourself.\n<@rolv.rem>Candle Stand: To the Fall: the Operator on this stand takes several instances of Arts damage at regular intervals. For every 4 Originium Ingots owned, number of instances +1. If the battle ends without that Operator retreating, they become a Candleguest.</>=源石落，人自平之。\n<@rolv.rem>明烛台-赴陨：位于其上的我方干员每隔一段时间受到数次法术伤害，每拥有4枚源石锭，受到法术伤害次数+1。若战斗结束时未撤退，则获得秉烛状态。</>
If Originium falls, calm it yourself.\nCandle Stand: To the Fall: the Operator on this stand takes several instances of Arts damage at regular intervals. For every 4 Originium Ingots owned, number of instances +1. If the battle ends without that Operator retreating, they become a Candleguest.=源石落，人自平之。\n明烛台-赴陨：位于其上的我方干员每隔一段时间受到数次法术伤害，每拥有4枚源石锭，受到法术伤害次数+1。若战斗结束时未撤退，则获得秉烛状态。
If Outcast were there, we would've routed the enemy much quicker… You want to see older battle records? I know where to find them.=如果这场战斗里能有Outcast来机动配合，敌方动作应该能被更利落地打断。......你想看看更早时候的录像吗？我知道它们放在哪里。
If physical challenges can be overcome by machinery, then it is Scene's strong heart that allows her to face the battlefield head-on.\nPlus, there are wondrous sights that can only be seen there.\n<@lv.item><Emergency Aid Building></> Once activated, continually treats surrounding units affected by Nervous Impairment.=身体的困难可以通过机器予以缓解，那么让稀音能直面战场的，则是她那颗坚定的心。\n而且，在战场上也能看到许多令人惊异的景象，不是吗？\n<@lv.item><应急救治设施></>激活时持续治疗周围我方单位累积的神经损伤
If physical challenges can be overcome by machinery, then it is Scene's strong heart that allows her to face the battlefield head-on.\nPlus, there are wondrous sights that can only be seen there.\n<Emergency Aid Building> Once activated, continually treats surrounding units affected by Nervous Impairment.=身体的困难可以通过机器予以缓解，那么让稀音能直面战场的，则是她那颗坚定的心。\n而且，在战场上也能看到许多令人惊异的景象，不是吗？\n<应急救治设施>激活时持续治疗周围我方单位累积的神经损伤
If possible, hit that Like button on her work.=如果可以的话，请为她的作品点个赞。
If reality was already so difficult, he could have at least made things easier on himself in the story.=现实已经这么难过，故事里为什么还不让自己高兴点呢？
If reloading is interrupted, becomes <$ba.stun>Stunned</> for an additional period of time=装弹被打断时会被额外<$ba.stun>晕眩</>一段时间
If reloading is interrupted, becomes Stunned for an additional period of time=装弹被打断时会被额外晕眩一段时间
If Reunion requires it, then she will become a miracle.=如果整合运动需要，那么她会成为奇迹。
If Rhodes Island held an interior decorating competition (we won't), then April would likely take the prize.\nRhodes Island dormitories have a very plain design, serving only to provide occupants with a basic standard of living. Most operators have no further interest in design. But the company does not have any regulations against operators making interior modifications, as long as they don't damage the landship. In fact, Rhodes Island encourages them to do just that, in hopes of improving their lives. So while most operators live in very plain surroundings, there are some with a lot of character, and April's are among the best.\nHer room is exquisitely decorated. Posters, knick knacks, flower pots, and such all give the place a lively atmosphere, well-suited to her personality. We're very glad to see her adapting to and even loving life at Rhodes Island.=如果要在罗德岛上举办室内装饰评选大赛——虽然很显然罗德岛并不会举办这样的大赛——那四月应当能够名列前茅。\n罗德岛上的宿舍除了为居住者提供基本生活所需的一切之外，其基础设计十分朴素，而大部分干员也对这方面并没有追求。但罗德岛也并不禁止干员以不对舰体造成破坏为前提进行一些室内改装——事实上，从希望干员能安心生活的角度来说，罗德岛是鼓励干员这么去做的——因此，虽然大部分干员的宿舍都相当朴素，也有一部分干员的宿舍相当具有特色，四月正是其中的佼佼者。\n她的房间被她装饰得十分精致。海报、装饰用的小物件、花盆等等，整体就给人相当有生活感的氛围，而且十分契合她本人的性格，而从她的日常表现来看，她确实相当适应甚至是喜爱在罗德岛上的生活，这点令我们感到喜悦。
If Rhodes Island is willing the cross the line, I am sure you will see results that far surpass what you are currently achieving... That said, with SilverAsh as an example, I do understand the reasons behind your convictions. Hmph, allow me to offer a helping hand, then.=如果罗德岛愿意抛弃一些底线，必然会获得远超现在的成果......不过，有银灰在前，我也并非不理解坚持的意义。呵，就让我也来助你们一臂之力吧。
If Sea Terrors also possess the mental state of 'confusion,' then the Sea Terror before your eyes is without a doubt confused. It seems to have been battling a wall for some time now, a side of its body thorny and chitinous from the collisions. If it has no way to leave, it will ultimately give up, turning itself into nutrients for its kin.=若恐鱼也有被称为“迷惑”的心理的话，那眼前这只恐鱼一定正十分迷惑。它看起来和墙壁较劲已经有些时日了，身侧撞击的部位长出了厚厚的角质。若再无法离开，恐怕它就会放弃努力，把自己变为同族的养料。
If Seaborn are able to live in peace with the cultists, then it may indeed be possible for them to coexist with all of humanity.\n<@rolv.rem>This stage has <Command Terminals> that will deplete Life Point if destroyed, and <Mobile Tactical Hangars> that launch enemy mercenary drones.</>=如果海嗣会和深海教徒和平相处，那它们确实也有与人类全体共存的可能性。\n<@rolv.rem>场地中有被摧毁时扣除目标生命的<指挥终端>和发射敌方佣兵无人机的<可移动战术机库>。</>
If Seaborn are able to live in peace with the cultists, then it may indeed be possible for them to coexist with all of humanity.\nThis stage has <Command Terminals> that will deplete Life Point if destroyed, and <Mobile Tactical Hangars> that launch enemy mercenary drones.=如果海嗣会和深海教徒和平相处，那它们确实也有与人类全体共存的可能性。\n场地中有被摧毁时扣除目标生命的<指挥终端>和发射敌方佣兵无人机的<可移动战术机库>。
If she hadn't become saint, Pramanix might still be at the old Silverash residence, fiddling with her favorite silks, drinking tea, or reading books into the afternoon. However, her brother made a difficult decision, and they reached a compromise. The two have since broken off contact with one another. Even their blood relation cannot make up for the disappointment Pramanix feels toward SilverAsh. Apart from polite greetings in public, the two haven't had a conversation since.=如果没有成为圣女，她或许会留在希瓦艾什家的老宅中，摆弄自己喜爱的织物，抿一口香茶，然后看上一下午的书。但是，她的哥哥作出了那样的决定，她妥协了，两人也从此决裂了，即使是血亲，也无法弥补她对银灰的失望。从那以后，除了公众场合的问候外，两人再也没有一句交谈。
If she laughs while staring at the enemy, most likely she's just considering how to tear them to ribbons.=如果她盯着敌人笑，很可能只是在考虑怎么撕碎对方。
If she pulls you into 'doing your part' for the Monastery, just do what you can.=如果她拉着你为修道院“添砖加瓦”，请量力而行。
If some Infected kids give you a toy bear... Keep it. An Ursus girl named Misha taught them how to make those bears. She died, because we failed her.=如果有感染者的孩子，送你玩具小熊的话......收下吧。那是乌萨斯人教她们做的。因我们的失误而丧生的米莎，教她们做的。
If some work is beyond even your power, then how can I possibly take on a share?=如果有连你都无力处理的事务，那我又能为你分担什么呢。
If someone spits at you, spit back on their face. —Siracusan saying\n<@lv.item><Blood Ledger></>All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.\n<@lv.item><Defensive Rune></>Operators deployed on it have increased DEF.=谁朝我吐了唾沫，我就吐回到他的脸上。——叙拉古谚语\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”\n<@lv.item><防御符文></>部署于其上的我方干员获得防御力提升
If someone spits at you, spit back on their face. —Siracusan saying\n<Blood Ledger>All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.\n<Defensive Rune>Operators deployed on it have increased DEF.=谁朝我吐了唾沫，我就吐回到他的脸上。——叙拉古谚语\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”\n<防御符文>部署于其上的我方干员获得防御力提升
If someone's out for revenge on you, don't hesitate, just take them out. Once you decide to pick up a weapon, you don't need a reason to kill.=如果有人借复仇的名义来杀你，不要犹豫，干掉那个人。一旦你决定拿起武器，杀人就不需要什么理由。
If something ever scares you, you should attack it without hesitation. If you defeat it, you will have defeated fear. If you run from it, you will always be afraid.=如果你被什么东西吓到了，那就立刻向它反击。你战胜了它，你就能战胜恐惧；你从它面前逃走了，你就永远害怕它。
If storm clouds gather, take it yourself.\n<@rolv.rem>Candle Stand: Amidst Thunder: the Operator on this stand takes a proportion of their Max HP as True damage at regular intervals. If the battle ends without that Operator retreating, they become a Candleguest.</>=雷云集，人自拾之。\n<@rolv.rem>明烛台-迎雷：位于其上的我方干员每隔一段时间受到自身最大生命值一定比例的真实伤害。若战斗结束时未撤退，则获得秉烛状态。</>
If storm clouds gather, take it yourself.\nCandle Stand: Amidst Thunder: the Operator on this stand takes a proportion of their Max HP as True damage at regular intervals. If the battle ends without that Operator retreating, they become a Candleguest.=雷云集，人自拾之。\n明烛台-迎雷：位于其上的我方干员每隔一段时间受到自身最大生命值一定比例的真实伤害。若战斗结束时未撤退，则获得秉烛状态。
If Sussurro had a medal for every patient she treated, then the walls of her bedroom would be papered with them.=如果每个被苏苏洛治疗过的患者都要给她颁发一个勋章，她卧室的墙面恐怕用不了多久就要被塞满了。
If that tiny patch of sky opened wide... wouldn't people want to chase the sun and the moons?=如果眼前不再只有一小片天空，人们就不想追逐日月了吗？
If that's how you want it.=如果你非要这样的话。
If that's what you ask, Doctor, I will do what it takes to become stronger.=如果您需要的话，我也会尽力去变强的~
If the attacked enemy remains alive, gain 1 additional SP=攻击的敌人未被击倒时自身额外获得1点技力
If the attacked enemy remains alive, gain <@ba.kw>1</> additional SP=攻击的敌人未被击倒时自身额外获得<@ba.kw>1</>点技力
If the attacked enemy remains alive, gain <@ba.kw>{sp}</> additional SP=攻击的敌人未被击倒时自身额外获得<@ba.kw>{sp}</>点技力
If the attacked enemy remains alive, gain {sp} additional SP=攻击的敌人未被击倒时自身额外获得{sp}点技力
If the Bench is empty when Rest Phase ends, all allied Operators ignore 30% DEF; also <@ba.vup>affects Teammates</>=你获得：休整期结束时若手牌区为空，我方所有干员无视敌人30%的防御力；若存在<@ba.vup>其他队友</>则他们也获得此效果
If the Bench is empty when Rest Phase ends, all allied Operators ignore 30% DEF; also affects Teammates=你获得：休整期结束时若手牌区为空，我方所有干员无视敌人30%的防御力；若存在其他队友则他们也获得此效果
If the building itself is riddled with holes, how can the people within hope to avoid disaster?\n<@lv.item><Holy Statue></> Can calm the emotions of residents.\n<@lv.item><Makeshift Walkway></> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately\n<@lv.item><Crumbling Masonry></> Rocks will periodically fall and roll down a slope, dealing damage to friendly units in the way=建筑千疮百孔，居住其中的人们又该如何免遭祸事？\n<@lv.item><圣像></>可以安抚平民情绪\n<@lv.item><临时步道></>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡\n<@lv.item><塌落的墙垣></>每隔一段时间会掉落落石，沿坡道向前滚动对我方造成伤害
If the building itself is riddled with holes, how can the people within hope to avoid disaster?\n<Holy Statue> Can calm the emotions of residents.\n<Makeshift Walkway> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately\n<Crumbling Masonry> Rocks will periodically fall and roll down a slope, dealing damage to friendly units in the way=建筑千疮百孔，居住其中的人们又该如何免遭祸事？\n<圣像>可以安抚平民情绪\n<临时步道>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡\n<塌落的墙垣>每隔一段时间会掉落落石，沿坡道向前滚动对我方造成伤害
If the day comes that you must face those countless fearsome enemies, I will stand by your side.=如果有一天您不得不面对那些可怕的敌人，请务必让我站在您的身边。
If the earth spawns disaster, remove it yourself.\n<@rolv.rem>Candle Stand: Defying Quakes: the Operator on this stand takes a proportion of their ATK as Physical damage at regular intervals. If the battle ends without that Operator retreating, they become a Candleguest.</>=地生祸，人自除之。\n<@rolv.rem>明烛台-蔑震：位于其上的我方干员每隔一段受到自身攻击力一定比例的物理伤害。若战斗结束时未撤退，则获得秉烛状态。</>
If the earth spawns disaster, remove it yourself.\nCandle Stand: Defying Quakes: the Operator on this stand takes a proportion of their ATK as Physical damage at regular intervals. If the battle ends without that Operator retreating, they become a Candleguest.=地生祸，人自除之。\n明烛台-蔑震：位于其上的我方干员每隔一段受到自身攻击力一定比例的物理伤害。若战斗结束时未撤退，则获得秉烛状态。
If the equipped Operator is a [Karlan Trade] Operator, price of the same Operator -1, price of all [Karlan Trade] Operators -1=装备者若为【喀兰贸易】干员，相同干员的购买价格-1，所有【喀兰贸易】干员购买价格额外-1
If the equipped Operator is a [Karlan Trade] Operator, price of the same Operator -2=装备者若为【喀兰贸易】干员，相同干员的购买价格-2
If the equipped Operator is a [Karlan Trade] Operator, price of the same Operator <@ba.vup>-1</>, price of all [Karlan Trade] Operators <@ba.vup>-1</>=装备者若为【喀兰贸易】干员，相同干员的购买价格<@ba.vup>-1</>，所有【喀兰贸易】干员购买价格额外<@ba.vup>-1</>
If the equipped Operator is a [Karlan Trade] Operator, price of the same Operator <@ba.vup>-2</>=装备者若为【喀兰贸易】干员，相同干员的购买价格<@ba.vup>-2</>
If the equipped Operator is a [Kazimierz] Operator, for every 3 Operators sold from now on, obtain 1 copy of the equipped Operator=装备者若为【卡西米尔】干员，接下来每出售任意3名干员时，获得1名和装备者相同的干员
If the equipped Operator is a [Kazimierz] Operator, for every 5 Operators sold from now on, obtain 1 copy of the equipped Operator=装备者若为【卡西米尔】干员，接下来每出售任意5名干员时，获得1名和装备者相同的干员
If the equipped Operator is a [Kazimierz] Operator, for every <@ba.vup>3</> Operators sold from now on, obtain <@ba.vup>1</> copy of the equipped Operator=装备者若为【卡西米尔】干员，接下来每出售任意<@ba.vup>3</>名干员时，获得<@ba.vup>1</>名和装备者相同的干员
If the equipped Operator is a [Kazimierz] Operator, for every <@ba.vup>5</> Operators sold from now on, obtain <@ba.vup>1</> copy of the equipped Operator=装备者若为【卡西米尔】干员，接下来每出售任意<@ba.vup>5</>名干员时，获得<@ba.vup>1</>名和装备者相同的干员
If the equipped Operator is an [Abyssal Hunter] Operator, this equipment provides a permanent +15% ATK and Max HP increase after every battle=装备者若为【深海猎人】干员，每次战斗后，该装备永久提供+15%攻击力和最大生命值
If the equipped Operator is an [Abyssal Hunter] Operator, this equipment provides a permanent +7% ATK and Max HP increase after every battle=装备者若为【深海猎人】干员，每次战斗后，该装备永久提供+7%攻击力和最大生命值
If the equipped Operator is an [Abyssal Hunter] Operator, this equipment provides a permanent <@ba.vup>+15%</> ATK and Max HP increase after every battle=装备者若为【深海猎人】干员，每次战斗后，该装备永久提供<@ba.vup>+15%</>攻击力和最大生命值
If the equipped Operator is an [Abyssal Hunter] Operator, this equipment provides a permanent <@ba.vup>+7%</> ATK and Max HP increase after every battle=装备者若为【深海猎人】干员，每次战斗后，该装备永久提供<@ba.vup>+7%</>攻击力和最大生命值
If the equipped Operator is an Assist Operator, when any Operator is defeated, recovers 15% Max HP and gains 10 SP; if there are at least 5 Assist Operators on the field, all Assist Operators benefit from this effect=装备者若为协防干员，任意干员被击倒时，回复15%最大生命值并获得10点技力，场上存在至少5名协防干员时对所有协防干员生效
If the equipped Operator is an Assist Operator, when any Operator is defeated, recovers 30% Max HP and gains 20 SP; if there are at least 5 Assist Operators on the field, all Assist Operators benefit from this effect=装备者若为协防干员，任意干员被击倒时，回复30%最大生命值并获得20点技力，场上存在至少5名协防干员时对所有协防干员生效
If the equipped Operator is an Assist Operator, when any Operator is defeated, recovers <@ba.vup>15%</> Max HP and gains <@ba.vup>10</> SP; if there are at least <@ba.vup>5</> Assist Operators on the field, all Assist Operators benefit from this effect=装备者若为协防干员，任意干员被击倒时，回复<@ba.vup>15%</>最大生命值并获得<@ba.vup>10</>点技力，场上存在至少<@ba.vup>5</>名协防干员时对所有协防干员生效
If the equipped Operator is an Assist Operator, when any Operator is defeated, recovers <@ba.vup>30%</> Max HP and gains <@ba.vup>20</> SP; if there are at least <@ba.vup>5</> Assist Operators on the field, all Assist Operators benefit from this effect=装备者若为协防干员，任意干员被击倒时，回复<@ba.vup>30%</>最大生命值并获得<@ba.vup>20</>点技力，场上存在至少<@ba.vup>5</>名协防干员时对所有协防干员生效
If the equipped Operator is from Tier 1-3, this is destroyed at the start of the next round and the Operator is promoted to an Elite Operator=装备者若为1-3阶干员，下个回合开始时销毁，并使该干员晋升为精锐干员
If the equipped Operator is from Tier 1-4, this is destroyed at the start of the next round and the Operator is promoted to an Elite Operator=装备者若为1-4阶干员，下个回合开始时销毁，并使该干员晋升为精锐干员
If the equipped Operator is from Tier <@ba.vup>1-3</>, this is destroyed at the start of the next round and the Operator is promoted to an <@ba.vup>Elite</> Operator=装备者若为<@ba.vup>1-3</>阶干员，下个回合开始时销毁，并使该干员晋升为<@ba.vup>精锐</>干员
If the equipped Operator is from Tier <@ba.vup>1-4</>, this is destroyed at the start of the next round and the Operator is promoted to an <@ba.vup>Elite</> Operator=装备者若为<@ba.vup>1-4</>阶干员，下个回合开始时销毁，并使该干员晋升为<@ba.vup>精锐</>干员
If the footsteps of life will one day\nbe buried beneath the dust of time...\nthen we must never, ever\n—halt our steps.=如果，生命的脚印终有一天\n会被时间的尘埃掩埋......\n那我们就永远不能\n——停下脚步
If the host does not want guests, they'll never reach the door.=主人不想见客，客人便到不了门前。
If the intel I've collected isn't mistaken, then nobody has ascertained your true preferences as of yet. So provisionally, I'm choosing to give you a puzzle as a gift. You want a race? No, it wouldn't be much contest.=如果我收集到的情报无误，至今没有人摸清过您的真实喜好。所以我姑且选了一幅拼图作为礼物。限时比赛？不了，无聊。
If the knight nobles were able to fulfill their vows and responsibilities, the Infected wouldn't have found themselves so oppressed. But... those nobles... the Kazimierz people would rather sign contracts with those big security companies than trust those knight nobles to protect them from crime and violence.=如果骑士贵族能够切实履行他们的誓言和职责，感染者的处境本不应该这般窘迫。只是......贵族......卡西米尔人宁愿与大公司签安保合同，也不可能相信一位骑士贵族会去除暴安良。
If the Lateran Curia ever asks for me, make an excuse and turn them down, will you? I don't wanna go back to listen to my boss nag about faith and standing. She thinks she can talk me into recognizing my mistakes, but I don't ever think that much when I do stuff.=教皇厅那边来消息的话，帮我找借口回绝一下好不好？我可不想回去听我的上司唠叨，什么立场啊信念啊，她觉得要用辩论让我心服口服，认识到自己的错误，可我做事的时候根本没有想那么多嘛。
If the left sword drops first, we donate the wineries to the city. If the right sword falls first, then the wineries offer free admission to everyone at next year's Carnival. Hahahaha, even as that obsessive, controlling father of mine rots away in jail, the Siracusans will never forget him!=左手的剑先落地，那些酒庄捐给市政府，右手的剑先落地，它们无偿向明年的狂欢节开放——哈哈，这样我那亲爱的想要掌控一切的父亲哪怕待在监狱里，叙拉古人都会记得他！
If the machine gun still isn't enough firepower, just launch some grenades into the mix.=如果机枪火力还不够，就打几发榴弹助兴。
If the musical movement were not inherently prescribed, why do we adhere so rigidly to its interpretation?=如果乐章本不存在，那演奏又何必拘泥？
If the only way to bring new life is to burn away all the decay, then I will be both flame and fuel. This is where my blood belongs, that I have chosen.=如果......焚尽所有腐朽才能换来新生，那我既是烈焰，也是薪柴。这就是，我选择的血的归处。
If the past is beyond change, then she will turn to decide her own future.=如果过去已经无法改变，那么她将决定自己的未来。
If the plan is too vague, I will revise it.=要是计划不够精准，我会修正。
If the purpose is to gain experience, wouldn't it be faster to put everything into practice?=要积攒经验的话，还是直接动手实践比较快吧？
If the reefs and wuthering waves are the bed that deranges direction, then the beam from the lighthouse is the lantern that answers the riddle. As you take in more of these rays shining upon the midnight tide, it's hard not to respect the lamp that shows the way by them. But the lives long wandering to and fro 'twixt darkness and glowing stream—to where do they go?\n<@lv.item><Emergency Aid Building></> Once activated, continually treats surrounding units affected by Nervous Impairment.=如果礁石和涌浪是禁锢方向的基底，那么灯塔的光就是启示谜底的谜面。看多了光线打在夜中海面上的样子，难免不对这股指引方向的灯光抱有敬意。而那些在光线和黑暗中逡巡许久的生命，又将去向何处？\n<@lv.item><应急救治设施></>激活时持续治疗周围我方单位累积的神经损伤
If the reefs and wuthering waves are the bed that deranges direction, then the beam from the lighthouse is the lantern that answers the riddle. As you take in more of these rays shining upon the midnight tide, it's hard not to respect the lamp that shows the way by them. But the lives long wandering to and fro 'twixt darkness and glowing stream—to where do they go?\n<Emergency Aid Building> Once activated, continually treats surrounding units affected by Nervous Impairment.=如果礁石和涌浪是禁锢方向的基底，那么灯塔的光就是启示谜底的谜面。看多了光线打在夜中海面上的样子，难免不对这股指引方向的灯光抱有敬意。而那些在光线和黑暗中逡巡许久的生命，又将去向何处？\n<应急救治设施>激活时持续治疗周围我方单位累积的神经损伤
If the result has already been determined, why does the process even matter?=既然结果已经确定了，那过程又有什么重要的？
If the right choice hasn't been made,\nthen by the time he comes to you with his query, it is too late to avoid tragedy.=如果之前没有做出正确的选择，\n那么，当他询问你的时候，悲剧已无法挽回。
If the rules were to be enforced strictly, these two should have lost the qualification to participate in the Major altogether. However, considering that the first rule violation was from the Nightmare Knight who unintentionally erred in the face of a powerful enemy, the Arts in question had only a minimal impact on the audience and referee and did not inflict any substantial damage. Out of concern for the two competitors as well as consideration for their future careers, the Knights Association decided to overlook this incident and ruled that the match's result would be deemed a draw.=如果从严处理，二人本应共同失去比赛资格。但考虑到违规在先的逐魇骑士是在面对强敌时出现了失误，并非有意为之，其施放的源石技艺对观众和裁判的影响也非常轻微，并未造成实质性损害；出于对选手的关怀和对两人前途的考虑，骑士协会决定从轻处理这次事件，判决此次比赛的结果为平局。
If the sun has not yet set by the time of our victory, could we sing together?=若我们胜利后，夕阳仍未尽，可否一同欢唱？
If the survey equipment is exhausted here, you soon won't even be able to find your way back, so you decisively reject the team's request.=要是勘察设备全用在这地方，一会我们连回去的路都找不到，于是你果断拒绝了队员们的请求。
If the twin kings' federation were to have a standing army, they might look like this—\n<@rolv.rem>This map has <Exhaust Grilles> which prevent allies from being targeted by enemy ranged attacks</>\n<@rolv.rem>Obtain extra Originium Ingots and Command EXP upon victory</>=如果双王的联邦拥有一支正规军，它可能会是这样的——\n<@rolv.rem>场地中有使我方不会成为敌人远程攻击目标的<排气格栅></>\n<@rolv.rem>胜利后获得更多源石锭与指挥经验</>
If the twin kings' federation were to have a standing army, they might look like this—\nThis map has <Exhaust Grilles> which prevent allies from being targeted by enemy ranged attacks\nObtain extra Originium Ingots and Command EXP upon victory=如果双王的联邦拥有一支正规军，它可能会是这样的——\n场地中有使我方不会成为敌人远程攻击目标的<排气格栅>\n胜利后获得更多源石锭与指挥经验
If the wise guys show up, the repairman can do much more than just fix up electronics. He has the telltale callouses on his hands from the abrasion of a bowstring.=如果是家族的人前来，维修工会的就不只是修电器了，他的手上有着只有弓弩才会磨出的老茧。
If the worst possible outcome is turning into something like me, then there is nothing to be afraid of. Doctor, you should evacuate first, and leave the rest to me.=如果最坏的可能性，也不过是变成我这样，那倒是没什么可怕的。博士，你先撤离，剩下的交给我。
If the Yanese are proud of their cuisine, the Siracusans are definitely no less confident in theirs. As the country that places the most emphasis on their cuisine, the Siracusans can be quite particular when it comes to preparing their meals.=如果说炎国人对自己的饮食文化无比自信，那么叙拉古人一定不落下风。作为核心圈最注重饮食的国家，叙拉古人对“做饭”这件事讲究颇多。
If there are 2 or more enemies within range of an Ore 'Killer' detonation, damage dealt increases by 12%=每个矿石“杀手”引爆时范围内的敌人数量大于等于2个时，伤害提升12%
If there are 2 or more enemies within range of an Ore 'Killer' detonation, damage dealt increases by 8%=每个矿石“杀手”引爆时范围内的敌人数量大于等于2个时，伤害提升8%
If there are any remaining Funds at the end of the Rest Phase, ATK and DEF +100%=若休整期结束时有剩余资金，攻击力和防御力+100%
If there are any remaining Funds at the end of the Rest Phase, ATK and DEF +50%=若休整期结束时有剩余资金，攻击力和防御力+50%
If there are any remaining Funds at the end of the Rest Phase, ATK and DEF <@ba.vup>+100%</>=若休整期结束时有剩余资金，攻击力和防御力<@ba.vup>+100%</>
If there are any remaining Funds at the end of the Rest Phase, ATK and DEF <@ba.vup>+50%</>=若休整期结束时有剩余资金，攻击力和防御力<@ba.vup>+50%</>
If there are at least 3 units on the Bench when Rest Phase ends, all allied Operators ignore 20 RES; also <@ba.vup>affects Teammates</>=你获得：休整期结束时若手牌区至少有3个单位，我方所有干员无视敌人20法术抗性；若存在<@ba.vup>其他队友</>则他们也获得此效果
If there are at least 3 units on the Bench when Rest Phase ends, all allied Operators ignore 20 RES; also affects Teammates=你获得：休整期结束时若手牌区至少有3个单位，我方所有干员无视敌人20法术抗性；若存在其他队友则他们也获得此效果
If there are no other enemies near the target, attacks deal an additional 15% ATK as Arts damage=若攻击目标周围没有其他敌人，攻击对其额外造成相当于攻击力15%的法术伤害
If there are no other enemies near the target, attacks deal an additional 17% (+2%) ATK as Arts damage=若攻击目标周围没有其他敌人，攻击对其额外造成相当于攻击力17%（+2%）的法术伤害
If there are no other enemies near the target, attacks deal an additional 17% <@ba.talpu>(+2%)</> ATK as Arts damage=若攻击目标周围没有其他敌人，攻击对其额外造成相当于攻击力17%<@ba.talpu>（+2%）</>的法术伤害
If there are no other enemies near the target, attacks deal an additional 18% ATK as Arts damage. Otherwise, attacks deal 25% ATK as Arts damage to enemies near the target=若攻击目标周围没有其他敌人，攻击对其额外造成相当于攻击力18%的法术伤害，反之则对其周围造成相当于攻击力25%的法术伤害
If there are no other enemies near the target, attacks deal an additional 20% ATK as Arts damage. Otherwise, attacks deal 36% ATK as Arts damage to enemies near the target=若攻击目标周围没有其他敌人，攻击对其额外造成相当于攻击力20%的法术伤害，反之则对其周围造成相当于攻击力36%的法术伤害
If there are no other enemies near the target, attacks deal an additional 20%(+2%) ATK as Arts damage. Otherwise, attacks deal 25% ATK as Arts damage to enemies near the target=若攻击目标周围没有其他敌人，攻击对其额外造成相当于攻击力20%（+2%）的法术伤害，反之则对其周围造成相当于攻击力25%的法术伤害
If there are no other enemies near the target, attacks deal an additional 20%<@ba.talpu>(+2%)</> ATK as Arts damage. Otherwise, attacks deal 25% ATK as Arts damage to enemies near the target=若攻击目标周围没有其他敌人，攻击对其额外造成相当于攻击力20%<@ba.talpu>（+2%）</>的法术伤害，反之则对其周围造成相当于攻击力25%的法术伤害
If there are no other enemies near the target, attacks deal an additional 22%(+2%) ATK as Arts damage. Otherwise, attacks deal 36% ATK as Arts damage to enemies near the target=若攻击目标周围没有其他敌人，攻击对其额外造成相当于攻击力22%（+2%）的法术伤害，反之则对其周围造成相当于攻击力36%的法术伤害
If there are no other enemies near the target, attacks deal an additional 22%<@ba.talpu>(+2%)</> ATK as Arts damage. Otherwise, attacks deal 36% ATK as Arts damage to enemies near the target=若攻击目标周围没有其他敌人，攻击对其额外造成相当于攻击力22%<@ba.talpu>（+2%）</>的法术伤害，反之则对其周围造成相当于攻击力36%的法术伤害
If there are no other enemies near the target, attacks deal an additional 24% ATK as Arts damage; if the target is under the burst effect from <$ba.dt.apoptosis2>Necrosis</>, the attack deals an additional 20% ATK as Elemental Damage=若攻击目标周围没有其他敌人，攻击对其额外造成相当于攻击力24%的法术伤害；若攻击目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间，攻击对其额外造成相当于攻击力20%的元素伤害
If there are no other enemies near the target, attacks deal an additional 24% ATK as Arts damage; if the target is under the burst effect from Necrosis, the attack deals an additional 20% ATK as Elemental Damage=若攻击目标周围没有其他敌人，攻击对其额外造成相当于攻击力24%的法术伤害；若攻击目标处于凋亡损伤爆发期间，攻击对其额外造成相当于攻击力20%的元素伤害
If there are no other enemies near the target, attacks deal an additional 26% (+2%) ATK as Arts damage; if the target is under the burst effect of Necrosis, the attack deals an additional 20% ATK as Elemental Damage=若攻击目标周围没有其他敌人，攻击对其额外造成相当于攻击力26%（+2%）的法术伤害；若攻击目标处于凋亡损伤爆发期间，攻击对其额外造成相当于攻击力20%的元素伤害
If there are no other enemies near the target, attacks deal an additional 26% <@ba.talpu>(+2%)</> ATK as Arts damage; if the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, the attack deals an additional 20% ATK as Elemental Damage=若攻击目标周围没有其他敌人，攻击对其额外造成相当于攻击力26%<@ba.talpu>（+2%）</>的法术伤害；若攻击目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间，攻击对其额外造成相当于攻击力20%的元素伤害
If there are no other enemies near the target, attacks deal an additional 30% ATK as Arts damage; if the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, the attack deals an additional 30% ATK as Elemental Damage=若攻击目标周围没有其他敌人，攻击对其额外造成相当于攻击力30%的法术伤害；若攻击目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间，攻击对其额外造成相当于攻击力30%的元素伤害
If there are no other enemies near the target, attacks deal an additional 30% ATK as Arts damage; if the target is under the burst effect of Necrosis, the attack deals an additional 30% ATK as Elemental Damage=若攻击目标周围没有其他敌人，攻击对其额外造成相当于攻击力30%的法术伤害；若攻击目标处于凋亡损伤爆发期间，攻击对其额外造成相当于攻击力30%的元素伤害
If there are no other enemies near the target, attacks deal an additional 32% (+2%) ATK as Arts damage; if the target is under the burst effect of Necrosis, the attack deals an additional 30% ATK as Elemental Damage=若攻击目标周围没有其他敌人，攻击对其额外造成相当于攻击力32%（+2%）的法术伤害；若攻击目标处于凋亡损伤爆发期间，攻击对其额外造成相当于攻击力30%的元素伤害
If there are no other enemies near the target, attacks deal an additional 32% <@ba.talpu>(+2%)</> ATK as Arts damage; if the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, the attack deals an additional 30% ATK as Elemental Damage=若攻击目标周围没有其他敌人，攻击对其额外造成相当于攻击力32%<@ba.talpu>（+2%）</>的法术伤害；若攻击目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间，攻击对其额外造成相当于攻击力30%的元素伤害
If there are no other Operators in the surrounding 4 tiles when deployed, gain 1 DP=部署时，若周围4格没有其他干员，获得1点部署费用
If there are no other Operators in the surrounding 4 tiles when deployed, gain 2 (+1) DP=部署时，若周围4格没有其他干员，获得2（+1）点部署费用
If there are no other Operators in the surrounding 4 tiles when deployed, gain 2 <@ba.talpu>(+1)</> DP=部署时，若周围4格没有其他干员，获得2<@ba.talpu>（+1）</>点部署费用
If there are no other Operators in the surrounding 4 tiles when deployed, gain 2 DP=部署时，若周围4格没有其他干员，获得2点部署费用
If there are no other Operators in the surrounding 4 tiles when deployed, gain 2 DP and ASPD +10 for 10s=部署时，若周围4格没有其他干员，获得2点部署费用，攻击速度+10（持续10秒）
If there are no other Operators in the surrounding 4 tiles when deployed, gain 2 DP and ASPD +15 for 10s=部署时，若周围4格没有其他干员，获得2点部署费用，攻击速度+15（持续10秒）
If there are no other Operators in the surrounding 4 tiles when deployed, gain 3 (+1) DP=部署时，若周围4格没有其他干员，获得3（+1）点部署费用
If there are no other Operators in the surrounding 4 tiles when deployed, gain 3 (+1) DP and ASPD +10 for 10s=部署时，若周围4格没有其他干员，获得3（+1）点部署费用，攻击速度+10（持续10秒）
If there are no other Operators in the surrounding 4 tiles when deployed, gain 3 (+1) DP and ASPD +15 for 10s=部署时，若周围4格没有其他干员，获得3（+1）点部署费用，攻击速度+15（持续10秒）
If there are no other Operators in the surrounding 4 tiles when deployed, gain 3 <@ba.talpu>(+1)</> DP=部署时，若周围4格没有其他干员，获得3<@ba.talpu>（+1）</>点部署费用
If there are no other Operators in the surrounding 4 tiles when deployed, gain 3 <@ba.talpu>(+1)</> DP and ASPD +10 for 10s=部署时，若周围4格没有其他干员，获得3<@ba.talpu>（+1）</>点部署费用，攻击速度+10（持续10秒）
If there are no other Operators in the surrounding 4 tiles when deployed, gain 3 <@ba.talpu>(+1)</> DP and ASPD +15 for 10s=部署时，若周围4格没有其他干员，获得3<@ba.talpu>（+1）</>点部署费用，攻击速度+15（持续10秒）
If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds=场上有三名不同职业干员时所有干员生命上限+12%、三名相同职业干员时所有干员攻击速度+12，编队中有四名【岁】干员时所有干员攻击力+12%且4秒获得1点技力
If there comes a day when no one has any need for Arts… Umm… What will that day be like? I can't imagine.=要是有一天可以不用再使这些法术的话......唔。那一天会是什么样？我想不出。
If there is an enemy within attack range under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, ATK +10%=攻击范围内存在处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的敌方单位时，攻击力+10%
If there is an enemy within attack range under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, ATK +13% <@ba.talpu>(+3%)</>=攻击范围内存在处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的敌方单位时，攻击力+13%<@ba.talpu>（+3%）</>
If there is an enemy within attack range under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, ATK +18%=攻击范围内存在处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的敌方单位时，攻击力+18%
If there is an enemy within Attack Range under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, ATK +21%=攻击范围内存在处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的敌方单位时，攻击力+21%
If there is an enemy within attack range under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, ATK +21% <@ba.talpu>(+3%)</>=攻击范围内存在处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的敌方单位时，攻击力+21%<@ba.talpu>（+3%）</>
If there is an enemy within Attack Range under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, ATK +23%=攻击范围内存在处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的敌方单位时，攻击力+23%
If there is an enemy within Attack Range under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, ATK +24% <@ba.talpu>(+3%)</>=攻击范围内存在处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的敌方单位时，攻击力+24%<@ba.talpu>（+3%）</>
If there is an enemy within Attack Range under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, ATK +26% <@ba.talpu>(+3%)</>=攻击范围内存在处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的敌方单位时，攻击力+26%<@ba.talpu>（+3%）</>
If there is an enemy within attack range under the burst effect of Necrosis, ATK +10%=攻击范围内存在处于凋亡损伤爆发期间的敌方单位时，攻击力+10%
If there is an enemy within attack range under the burst effect of Necrosis, ATK +13% (+3%)=攻击范围内存在处于凋亡损伤爆发期间的敌方单位时，攻击力+13%（+3%）
If there is an enemy within attack range under the burst effect of Necrosis, ATK +18%=攻击范围内存在处于凋亡损伤爆发期间的敌方单位时，攻击力+18%
If there is an enemy within Attack Range under the burst effect of Necrosis, ATK +21%=攻击范围内存在处于凋亡损伤爆发期间的敌方单位时，攻击力+21%
If there is an enemy within attack range under the burst effect of Necrosis, ATK +21% (+3%)=攻击范围内存在处于凋亡损伤爆发期间的敌方单位时，攻击力+21%（+3%）
If there is an enemy within Attack Range under the burst effect of Necrosis, ATK +23%=攻击范围内存在处于凋亡损伤爆发期间的敌方单位时，攻击力+23%
If there is an enemy within Attack Range under the burst effect of Necrosis, ATK +24% (+3%)=攻击范围内存在处于凋亡损伤爆发期间的敌方单位时，攻击力+24%（+3%）
If there is an enemy within Attack Range under the burst effect of Necrosis, ATK +26% (+3%)=攻击范围内存在处于凋亡损伤爆发期间的敌方单位时，攻击力+26%（+3%）
If there is anything displeasing to you, please let me know. Yes, anything at all.=有什么不开心的事可以和我说，嗯，什么都行。
If there is anything you can't see clearly, you can ask me.=有什么看不清的，你可以问我。
If there is no dead end, make one.\n<@lv.item><@lv.item><Gravity Switches> </>Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=如果没有死路，那就创造死路。\n<@lv.item><@lv.item><重力感应></>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
If there is no dead end, make one.\n<Gravity Switches> Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=如果没有死路，那就创造死路。\n<重力感应>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
If there truly is a creator of all things, then it should be the one to suffer the plagues that torment us.=如果确实存在一个万物之主，那它应该为如今的灾难引颈受戮。
If there were something he'd done differently—perhaps more compromises, more concessions, more backing down—if he could've set aside his obsession and perseverance, might there have been another possibility? Alas, such is the nature of ambitions unfulfilled. Even within a false possibility, he seeks to grasp it once more.=如果换一种方式，如果再多一些妥协、让步、退缩，如果放下自己的执念与坚守，是不是有另一种可能？未酬的壮志啊，就算在虚假的可能之中，他也想再把握一次。
If there were something he'd done differently—perhaps more consideration, more planning, more understanding—if he could've mustered his courage and resourcefulness, might there have been another possibility? Alas, such is the nature of a status quo unbroken. Even within a false possibility, he seeks to challenge it once more.=如果换一种方式，如果再多一些权衡、筹算、把握，如果凝集自己的勇气与智谋，是不是有另一种可能？未破的局面啊，就算在虚假的可能之中，他也想再挑战一次。
If there's anyone who knows what Sui ate, Yu would. You pay a small fortune to have him make you a meal, and you savor the flavor that fills your mouth.=要问岁吃什么，余应该是最清楚的。你花重金请他做了一顿，吃了个满嘴滋味。
If there's no fixing it, smash it to pieces.=修不好就弄碎吧。
If there's no trainee nurse at the Medical Department, I can give it a try. I have some basic nursing knowledge.=医疗部缺实习护士的话，我可以去试试看，基础护理知识，我还是多少懂一点的。
If there's nothing to do, I'll... be here.=没什么事的话……我会在这里安静待着。
If there's nothing to keep us, then let me take my leave—I'm quite busy, you know. I have an appointment with the children you're treating here, and we shan't be missing storytime.=如果没有事的话，请让一让，我还很忙。我和在治疗的孩子们约好了，今天也要去给他们讲故事。
If there's one thing I really hated about Reunion, it was the food! If you can even call it food… My team mostly got by on rock-hard black bread. I had to throw it in a pot and simmer it into stew every time. Those people were just brutal on their stomachs.=要说我对整合运动有什么不满，伙食啊！当然是伙食！我那小队的主食就只有黑面包，硬得像块石头，扔进锅里随随便便炖成汤。我说，对自己的肠胃好一点啊。
If there's something you want out of life, you gotta work hard for it. Like, I want to become stronger, so I train. I want a sharper weapon, so I customize this one myself. People can judge as they want, but I'll stick to my belief until I get what I want!=人生的目标，就应该靠自己的努力去达成吧。想要变强，我就会去锻炼......手中的武器不够锋利，我就亲手去改造它！不管别人怎么说，我都会坚持自己的想法，直到达到目标为止！
If these gentle and difficult-to-perceive fluffy critters suddenly appear in front of you, don't be frightened! In the hot springs, atop the white clouds, and in your memories... Will you still think of them years down the line?=性情温和、若隐若现的毛绒绒生物，如果它们忽然出现在你面前，可不要被吓到！在温泉中，在白云上，在回忆里......多年以后，你还会想起它们吗？
If they knew that Hoshiguma crushed the coconut she'd finished drinking with her bare hands before throwing it in the trash, would the waves washing onto the artificial beach become quieter?=如果知道星熊喝完的椰子会被徒手压碎丢进垃圾桶，人工海滩的造浪是否就会——安分一些呢？
If they're making my life difficult, I'll make theirs twice as hard. It's always been that simple.=谁不让我好过，我就不让谁好过，永远都是这么简单。
If they've lost their fighting spirit, they're not our enemies anymore. Let's stop here.=丧失斗志的已经不算是敌人了，到此为止吧。
If things continue to develop in this direction, no one will care what exactly she is. It is not Skadi's problem, and a single person can only change so much. What I'm talking about is her physiological state, as well as the final state exhibited by this kind of biological substance. It is something that may well shatter the scales of our society, history, and science. I only pray that our porous medical research conditions are strong enough...=照这个方向发展下去，就不会有人关心她究竟是什么了。不是斯卡蒂的问题，一个人也不能改变什么。我说的是，这种生理状态，以及该类生物性物质表现出的最终状态，可能会摧毁我们社会、历史与科学的所有度量衡。希望我们简陋的医疗科研条件现在还够使上点劲......
If things really did end that way, that might've been better for a lot of people=如果真的是这样的结局，或许对很多人来说会更好。
If this conflict truly is necessary, I suppose there's no way around it.=既然是必要的冲突，那就没办法了。
If this continues, there will come a day when you and I confront one another... I seem delighted, you say? Hah, perhaps I am. You would be a worthy opponent, that's for certain. Let us make the most of our time before that day comes.=这样发展下去，你我互相博弈的那一天，迟早会到来。但是我，看上去很高兴？也许吧，毕竟我很期待和你交手，也会珍惜那一天到来前的时光。
If this is a dream, then I shall wake. If this is obsession, then I shall shatter it. Let us only speak of redemption after that.=倘若这是梦境，那就醒来。倘若这是执念，那就破去。而后，我们再谈救赎。
If this is a job, remember to take regular breaks=如果这是一份工作，你得记得适时休息
If this is not the ending in your heart, then rewrite it.=若非你心中的结局，改写它。
If this is simply a journey through memory, it should be a delightful one… the hardest, strongest, and brightest threads are always tied to hope, trust, and love. I understand her wish. Of course I do.=如果这只是一段探索记忆的旅程，它该是愉快的......这里最坚固、柔韧、光洁的丝线，总是与希望、信任和爱有关。我明白她的意思。我当然能。
If this is your choice...\n<@lv.item><Transverse Plate> </>Deploying Operators requires the assistance of nearby Operators.=如果，这就是你的选择......\n<@lv.item><接驳地块></>初始不可部署干员，需要周围存在其他干员进行协助
If this is your choice...\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators.=如果，这就是你的选择......\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助
If this unit hasn't attacked for 2 seconds, restores 3.5% of Max HP every second=如果2秒内没有主动攻击过，每秒恢复最大生命3.5%的生命
If this unit hasn't attacked for 2 seconds, restores 4% (+0.5%) of Max HP every second=如果2秒内没有主动攻击过，每秒恢复最大生命4%（+0.5%）的生命
If this unit hasn't attacked for 2 seconds, restores 4% <@ba.talpu>(+0.5%)</> of Max HP every second=如果2秒内没有主动攻击过，每秒恢复最大生命4%<@ba.talpu>（+0.5%）</>的生命
If this was Laterano, I would probably be helping maintain order right about now. The communications center gets affected by explosions pretty easily, and they need my tech repair to mend things... Was it tough? Come on, when everyone else's partying hard, would you really be such a killjoy?=要是在拉特兰的话，这个时间我应该在协助维持秩序吧。通讯基站还挺容易被爆炸影响的，需要我的技术救急......辛苦？不会吧，所有人都在狂欢的时候，你难道还会有别的情绪？
If this were any other situation, someone would probably suggest keeping out of the way to stay safe, but on examining the surroundings, that seems nonviable.=换作别的场合可能会有人建议为了自身安全不要挡路，不过看看周围，眼下似乎无法采纳这个提议。
If those who enforce the law are not bound by the law, then what is the use of establishing the law?=执炎律者，若有律不依，那立炎律何用？！
If today was my birthday, I'd be on a sofa at home with my brothers and sisters. We'd be eating and drinking and playing until all end up falling asleep and waking up the next day. But never mind that, you're the star for today, Doctor. Do you want a new look? Well, how about I trim a new hairstyle for you? Mm-hm! Great, let's do it!=如果今天是我的生日，我一定会窝在大沙发上，和兄弟姐妹吃喝玩乐一番然后躺下睡到明天。不过，博士才是今天的主人公。想要有个新面貌？那，我来为博士剪一个新发型怎么样？嗯，好，走吧！
If today's a holiday, does that mean I can take the day off? Haghhh… Oh, where's Gavial? Have you seen her, Doctor? If I've got a free day, of course I'm going to spend it with Gavial!=放假的话，是不是就可以休息了？呼啊——嘉维尔在哪里啊，博士您见到她了吗？今天没有事情做，当然要和嘉维尔待在一起啦！
If unable to find her, please ask the operators of the Engineering Department.=如果找不到她，请去询问工程部干员。
If visibility is gained on its location, immediately becomes active=所处地块获得视野时立刻激活
If water flows wild, redirect it yourself.\n<@rolv.rem>Candle Stand: Against the Flood: the Operator on this stand is more likely to be attacked by enemies, and receives increased Physical and Arts damage. If the battle ends without that Operator retreating, they become a Candleguest.</>=水行乱，人自改之。\n<@rolv.rem>明烛台-斥洪：位于其上的我方干员更易受到敌人攻击，且受到物理与法术伤害增加。若战斗结束时未撤退，则获得秉烛状态。</>
If water flows wild, redirect it yourself.\nCandle Stand: Against the Flood: the Operator on this stand is more likely to be attacked by enemies, and receives increased Physical and Arts damage. If the battle ends without that Operator retreating, they become a Candleguest.=水行乱，人自改之。\n明烛台-斥洪：位于其上的我方干员更易受到敌人攻击，且受到物理与法术伤害增加。若战斗结束时未撤退，则获得秉烛状态。
If we are to suppose the birth of a life is worth celebrating, said life must first possess notable value. Take my hand. This dance will be a special one. You may well consider it my endorsement of you. Happy birthday.=如果一个生命的诞生是值得庆祝的，那么首先，这个生命得拥有相当的价值才行。握住我的手吧。这是一支特殊的舞。您同样可以将它视作我的认可。生日快乐。
If we can prevent more harm this way, I'll stand my ground.=如果这样可以阻止更多的伤害，我不会逃避。
If we could just lay out some bait...\n<@lv.item><Heated Path></>Deals massive damage to Operators and enemies on it at intervals.\n<@act.timeLimit>Stage open from: 3/25 10:00 - 4/8 03:59</>=如果我们能调动一个诱饵的话……\n<@lv.item><热泵通道></>每隔一段时间便会对其上的我军和敌军造成大量伤害\n<@act.timeLimit>关卡开启时间：10月15日16:00~10月22日03:59</>
If we could just lay out some bait...\n<Heated Path>Deals massive damage to Operators and enemies on it at intervals.\nStage open from: 3/25 10:00 - 4/8 03:59=如果我们能调动一个诱饵的话……\n<热泵通道>每隔一段时间便会对其上的我军和敌军造成大量伤害\n关卡开启时间：10月15日16:00~10月22日03:59
If we cross any farmland, watch where you step.=如果遇到农田，务必注意脚下。
If we must be covert.=如果需要隐秘行动。
If we must, we must.=如果我们必须这样做，那就这样做。
If we run into any contingency situations, I will independently judge how to proceed.=如果遇到意外状况，我会自行判断如何行动。
If we run into tomb robbers, hehe... Hammer time!=要是遇到了盗墓贼，哼哼，当然是使出全身力气揍他了！
If we worked a bit harder, we could have done better.=如果再努力些的话，结果会更好点吧。
If we're ever put in a tough situation... then I may well act on my own motives. And if it comes to that, Doctor, I hope you'll join me too in... no, never mind for now.=如果遭遇了无法逃避的难题......我也是会有些许私心的。到那时，博士，希望你也能成为我的......不，没什么。
If you add this to the pot, after serving, all friendly Operators gain a large ATK increase and restore Nervous Impairment every few seconds. When Operators enjoy them on their own, they will obtain the ATK increase but will receive Nervous Impairment every few seconds.=放入锅中开饭后，所有我方干员攻击力大幅提升并每秒回复神经损伤。让干员独享可获得攻击力提升，每秒受到神经损伤
If you add this to the pot, after serving, all friendly Operators gain a large Max HP increase. When Operators enjoy them on their own, they will receive a Max HP increase.=放入锅中开饭后，所有我方干员生命上限大幅提升。让干员独享可增加生命上限
If you add this to the pot, after serving, all friendly Operators gain a large temporary ASPD increase which ends and reappears in a repeating cycle. When Operators enjoy them on their own, they will obtain the aforementioned effects.=放入锅中开饭后，所有我方干员攻击速度大幅提升，持续一段时间后攻击速度降低并不断循环。独享使干员获得上述效果
If you are ever in the mood for some chess, I shall be happy to oblige.=有兴致对弈的话，我随时奉陪。
If you are going to toss a coin, it had better make a sound. Created for such a purpose, this plate has somehow become one of the most discerning coin connoisseurs in the land.=投钱就要听个叮当响，有好事者为此专门做了个盘子，还美其名曰“一个要摔，一个要挨”。不知不觉间，竟培养出这大地上一等一的识钱好盘。
If you are not a follower of the Laterano religion, it is best not to go to Iberia. Their so-called 'purest faith' is rooted in that land. The people there are so pious, even the Laterans feel ashamed among them. As for me? None of that concerns me in the slightest.=如果你不是拉特兰宗教的信徒，就最好别去伊比利亚。他们所谓的“最纯正的信仰”就根植在那片土地上，那里的人虔诚得恐怕就连拉特兰人也得自愧弗如。我？这些都同我没有什么关系。
If you are not party to this suit, please leave at once.=与本案无关的人请尽快离场吧。
If you are so used to the Holy City being an eternal, spotless white, then how would you ever notice the changes the sky casts onto it?\n<@lv.item><Dream Tiles></> Operators deployed within will be pulled into the dream\n<@lv.item><Cosplayer></> After awakening, helps out in battle by various means=若你习惯圣城永远洁白，又怎能发现天空投影在其中的变化？\n<@lv.item><入梦砖></>置于其中的干员会立刻被拖入美梦中\n<@lv.item><扮演者></>叫醒后以各种方式协助战斗
If you are so used to the Holy City being an eternal, spotless white, then how would you ever notice the changes the sky casts onto it?\n<Dream Tiles> Operators deployed within will be pulled into the dream\n<Cosplayer> After awakening, helps out in battle by various means=若你习惯圣城永远洁白，又怎能发现天空投影在其中的变化？\n<入梦砖>置于其中的干员会立刻被拖入美梦中\n<扮演者>叫醒后以各种方式协助战斗
If you ask me, the most annoying part of engineering projects and experiments is the funding! Even when you get your hands on it, you still have lots to worry about. Everything I do costs money, and every monthly account statement is red as hell, and my budget's always like toilet paper! Speaking of, how much funding can you give me next month? I gotta start planning early.=要我说，搞工程做实验最烦的就是经费啊经费！就算拿到手也要愁，每个地方都要花钱，一到月底账目表上全是赤字，计划总白做。说起来，博士你下个月能批多少预算啊？我得早早做个计划。
If you ask me, your office is on the bland side. Just hit me up if you ever want to mix things up a little.=我觉得你的办公室内饰有些乏味了。要是想换个风格，可以随时来找我。
If you believe that command allows you to slack off whenever you want, then I WILL correct your misconception, Doctor.=如果你觉得，“只要坐在指挥官的位子上，就可以随便放松懈怠”，我一定会纠正你的想法，博士。
If you break anything, you're paying!=碰坏了要赔的！
If you bring lost geists that have not yet transformed to Mr. Pu's place, he will give you a few interesting trinkets in return as thanks. You notice the things he previously collected all have their own names.=只要将尚未化形的迷路伥怪带到蒲先生那里去，他总会拿出一些有趣的小玩意来表示感谢。你发现，他先前捡来的小物件，都已有了自己的名字。
If you can defeat me, it means some will be able to survive—=如果你们战胜我，有人能够侥幸活着——
If you can hold a scalpel, you can hold a gun. Never doubt the steadiness of a surgeon's hand.=能拿得起柳叶刀就能端得起枪，永远别怀疑一个医生的手有多稳。
If you can solve the problem from a reasonable distance, why do you have to literally butt heads?=能保持距离解决的问题，为什么要凑脸上去？
If you can't beat them, join them! This time you've chosen 'Gatekeeper Helma'! And you win! You viciously jab your fist skyward, as if unleashing everything towards it. The host taps your shoulder and smiles, saying the prizes are ready, but fun should be enjoyed in moderation, so maybe it's time you hit the road. You look at your prizes, and realize they are even more sumptuous than what was promised before.=打不过就加入！这回你选“门卫海尔玛”！你赢了！你恶狠狠地朝天空挥舞着拳头，仿佛向它释放着一切。主持人拍拍你的肩膀，微笑着说奖品已经准备好，但享乐总应有度，也许你该上路了。你看了看你的奖品，发现它比事前约定的更加豪华。
If you can't decide for a certain round, you can also simply skip it.=若暂时拿不定主意，也可以先保持观望
If you can't help, just run! I'll handle this.=没用的人都赶快撤退！这里我来。
If you can't keep up, just find something to keep yourself busy.=跟不上就自个找点事做吧。
If you can't see it, it doesn't exist. If it doesn't exist, you don't have to think about it. It feels truly great to be so carefree with nary a worry.=看不到就是不存在，不存在就不需要去思考。无忧无虑的感觉实在是太棒了。
If you can't sleep you can try listening to your own VODs=失眠的时候可以听自己的录播
If you can't take it anymore, let someone else who can do it.=顶不住的话，别硬扛，让顶得住的人来。
If you can't tell the difference between me and a 'Scarecrow,' I think the vines might've poisoned you.=要是分不清我和我的“稻草人”，没准会被藤蔓毒倒的哦。
If you cannot trace their original meaning, then you can only define them with the imaginations of those who come after. Perhaps there was once someone who meticulously documented these forsaken symbols, but with their person and deeds gone, those yet undisclosed will also fade away.=若是追溯不到原本的含义，那确实只能由后人臆想并定义了。或许，曾有人详细整理收录过这些佚失的符号，只是人事已非，那些尚未公开的也就此消逝了。
If you come across any abnormalities while we're working together, I'll take care of them for you... Codename? Typhon is my only name. I found it on the horn ornament my mother left behind. Some people say it sounds scary, though.=合作时要是遇到了异常现象，我会替你们处理......代号？我就叫提丰呀！这可是我在妈妈留下的角饰上找到的名字，虽然有些人说听起来很可怕。
If you cut yourself with this, you know what will happen.=如果它割破了皮肤，你知道会发生什么。
If you destroy them, you destroy Integrated Strategies.=摧毁了它们，相当于摧毁了罗德岛的防御系统。
If you did, make sure to tune in to my streams~=想我就要多多支持我的直播哦~
If you didn't have the time to get to all these files, why didn't you come ask me for help? I would've been more than glad.=如果你面前这些文件来不及处理，为什么不来寻求一下我的帮助呢，我可是很乐意的呀。
If you do not doubt the people you hire, you will gain from their wisdom.=用人不疑，知人之智。
If you do not know why you keeping walking, then how will you bear the pain of losing the ones you walk with, Ascalon?=不知道为何而行，那么你要如何承担失去同行人的痛苦，阿斯卡纶？
If you don't have any other questions, then I will take my leave. There are still other company meetings for me to attend to.=没有其他话题的话，请容我先行告退了，公司里还有会议需要我出席。
If you don't sing or write, then you don't deserve to sit in this chair. The first sensation you feel upon sitting down is mockery, but after a while, that sensation turns to comfort.=不书写，不讴歌，便不配坐在这椅子上。初坐时能感受到舒适，坐久了反倒觉得舒适是种嘲弄。
If you don't trust me, you have permission to search my briefcase, and ascertain whether any data inside is critical to Rhodes Island. The Curio Collector's Guide to Antique Appraisal? Learning material for skills required under certain guises—nothing more, certainly not a personal interest. Pardon me if you wanted specifics, but no comment.=如果对我不信任，您可以直接检查我的公文包，确认里面是否夹带了罗德岛的重要资料。《古董收藏鉴定指南》？只是某些身份所需的技能学习，不算个人兴趣。更具体的，恕我无可奉告。
If you don't wanna stream just don't=不想播可以不播
If you encounter a half-completed poem inside the Garden of Grotesqueries, press this peach wood ornament over it. Minor disasters may be inevitable, but misfortune and fortune are interdependent. Never respond or complete a poem, EVER.=如在界园中遇到半行诗，须迅速将此桃木挂饰按压其上。小灾已不可免，然而，祸兮福之所倚。切勿对诗。切勿对诗。切勿对诗。
If you ever get a chance to visit Siracusa, please avoid the rainy season. However, if you really are that unfortunate... best thing you can do is find a little shop on the street and sit for a while. Maybe only after the rain can one enjoy the momentary illusion that the city is clean.=若您有机会去叙拉古，请记得一定要避开雨季。如果当真那么不赶巧......不妨找家街边的小店坐一会儿吧。或许唯有在雨后，才能获得片刻这座城市还算洁净的错觉。
If you ever get to visit Athenius, I could take you for a morning cruise on the Delphi Canal. The city is cool and quiet, with few people on the streets and few boats on the rivers. The sun rises over the temple and upon the canal, glimmering in the morning mist… I hope Minos never changes.=若你有机会去雅赛努斯，我可以载你在特尔斐运河上早航。那时的城市清凉安宁，行人和行船都少，朝阳越过神殿的顶角，照得河面在晨雾中闪烁......我惟愿这样的米诺斯久久长存。
If you ever run into an angel with black horns oozing ominous vibes, please tell her for me: I've never forgotten her.=如果您见到一名长着漆黑的角，散发着不祥气息的天使，请一定替我转告她：我从来没有忘记过她。
If you fall asleep, then nothing here can pique my interest.=唉，您如果睡着了，这间屋子里就真的没有能让我感兴趣的东西了。
If you feel nervous, think about what song you want to sing at the party afterwards.=如果觉得紧张，不如先想想庆功宴上唱什么歌。
If you feel unwell, report it right away!=如果感到身体不适，请及时报告！
If you feel your hands aren't coordinating well, try practicing just one hand's part to start.\n<@lv.item><Waste Energy Interference></> Natural SP recovery speed reduced.\n<@lv.item><Realigned Flux></> Restores natural SP recovery speed of allied Operators within.=如果觉得双手配合不佳，就先从一只手负责的部分开始练习吧。\n<@lv.item><废能干扰></>技力自然回复速度下降\n<@lv.item><重整束流></>恢复处于其中的我方干员技力自然回复速度
If you feel your hands aren't coordinating well, try practicing just one hand's part to start.\n<Waste Energy Interference> Natural SP recovery speed reduced.\n<Realigned Flux> Restores natural SP recovery speed of allied Operators within.=如果觉得双手配合不佳，就先从一只手负责的部分开始练习吧。\n<废能干扰>技力自然回复速度下降\n<重整束流>恢复处于其中的我方干员技力自然回复速度
If you find something interesting to play with, count me in.=要是有好事，记得带我一起玩。
If you get any closer, I'll get mean!=再过来，我不客气了！
If you get too cold, come over near me.=如果有人发现自己冷得发抖，可以靠近我一些。
If you got enemies about, just scream. I'll keep ya safe.=要是有敌人就大声喊，老子我会保护你。
If you grow up sheltered, you don't know how to taunt, how to destroy, and how to handle yourself in a real fight. Am I right, Doctor?=在战场上该怎么打，怎么嘲讽对手，怎么摧毁对手，在温室里长大的家伙根本就不懂，你说对吧，博士。
If you hadn't mentioned what day it was today, I'd've forgotten what it was like to celebrate a holiday. Take this, a shell-case flick, my treat. Get mad, then go give those rocks over there a treat of their own. Haha, it's settled then. Hey! A Happy New Year to you, my Originium friends! Bang!=要不是你提起来有这么个日子，我都忘记过节是什么感觉了。来，我先请你吃个铳壳崩，你赶紧生气，然后请对面的石头们吃铳子。哈哈，就这么定了。嘿，节日快乐源石朋友们，砰！
If you happen to run across her napping on a clear afternoon, don't say anything. Do as she does, and close your eyes. Feel the sunlight on them.=如果恰好遇上在明媚午后打盹的她，别出声，不妨也学着她闭上眼感受阳光。
If you have a problem, ask his advice.=遇事不决的时候，可以问问他的意见。
If you have ever seen Eliseo fight over a single box of Oripathy medicine, you would know better than to underestimate him from the way he looks.=只要见过埃利西奥如何为感染者的一盒药争得面红耳赤，便会知道他的战斗力绝不只是表面看起来那样。
If you have no other work for me, I shall take my leave.=没有其他工作的话，我就先行告退了。
If you have no time to deal with work today, then I'll take my leave. A present? I used to give Maria gifts when she was little. I even once chased after bandits who had ransacked a village, for the sake of a small child's birthday wish. That said, you are not a small child.=如果你今天无暇处理工作的话，我就先告辞了......礼物？玛莉娅还小的时候，我的确送过她一些东西。我也曾为了一个孩子的生日愿望，追上了洗劫村庄的强盗。但您恐怕已经不是孩童了。
If you have to fight out in the open, then you might have to think a little harder.\n<@lv.item><Turret></> Periodically fires bolts, dealing Physical damage to our units.\n<@act.timeLimit>Stage available from 8/26 10:00 A.M. to 9/9 03:59 A.M.</>=如果你有一个不那么封闭的阵地要保护，那么你可能要花点心思了。\n<@lv.item><弩炮台></>会定期射出弩箭对我方单位造成物理伤害\n<@act.timeLimit>开启：2月25日16:00~3月3日03:59</>
If you have to fight out in the open, then you might have to think a little harder.\n<Turret> Periodically fires bolts, dealing Physical damage to our units.\nStage available from 8/26 10:00 A.M. to 9/9 03:59 A.M.=如果你有一个不那么封闭的阵地要保护，那么你可能要花点心思了。\n<弩炮台>会定期射出弩箭对我方单位造成物理伤害\n开启：2月25日16:00~3月3日03:59
If you haven't made up your mind before the round starts, the game will do it for you!=若在开赛前仍未下定决心，我们将代为选择一种策略！
If you haven't properly prepared for a live combat drill with a Specialist Operator, you should be prepared for a thorough beating.=在与特种干员们进行实战练习的时候，请做好充足的“没做好准备就被打了”的准备。
If you insist on being so stubborn, then... prepare for execution.=你们真的这么固执的话......准备执行。
If you insist on stopping us, then we have no choice but to defeat all of you.=不愿意让开的话，就只好把你们全部打退。
If you invited me, you must not be looking for a tactician.=你这里并不需要战术人员......我知道了，你是请我来聊天的。
If you keep petting me like that, my hair's gonna get tangled.=你这样摸，我的毛会打结的。
If you keep pinnin' these metal trinkets on me, I'll run out of space on my shirt... But I've no mind to trade 'em away neither. Would you be willin' to keep 'em safe for me, Doc?=如果这样的活动还会有很多次，那我就没法把这些金属块都戴在身上了......但我也不想拿它们去换东西。博士，你能不能帮我保管？
If you keep putting things off, it'll only get worse. That's why I'm not a fan of the words 'we will talk about this later'. If you can get things done, best get them done right away. I cut this fruit for you like half an hour ago, Doctor, so why haven't you eaten it yet? You're in the middle of a teleconference? Tell them to wait, and finish your fruit. Now.=事情拖久了就会变质，所以我不太喜欢“等一等再说”。能解决的最好现在就解决。博士，我半小时前给你切的水果，你怎么还没吃？还在开远程会议？让他们等等，你现在就把水果吃了。
If you know how we can improve my G52 Tactical Shield, please submit a test application. I'll be there anytime.=要是你们那儿有改进闪光护盾的好办法，尽管提测试申请，我随时就位。
If you look closely, this photo is actually extremely exquisite...=你们仔细看，这个照片的拍摄有着非常精妙的......
If you look to harm those under my protection, you'll have to go through me first!=为了那些需要保护的人，我绝不会让你们再前进一步！
If you manage to defeat Sui's former friends and foes in Its memories, if you influence, perhaps even change Its memories, wouldn't the problems brought along by the bestial Sui in reality be easily solved? You are unsure, but now, you face down two towering Feranmuts.=如果你们在岁兽的记忆中战胜了祂曾经的故交与敌人，如果你们就此影响甚至改换了祂的记忆，那么现实中岁兽带来的一系列问题，是否就能迎刃而解？你还不知道答案，眼下你的面前，矗立着两头巨兽。
If you meet anyone overly-friendly, remember to give them a firm handshake, see if it's warm or not.=要是遇见过于热情的人，记得握握对方的手——是不是暖的。
If you must.=如果你需要。
If you need anything, just say the word.=想要老夫我做什么，请不必顾虑，尽管说。
If you need me to, I'll wreck this place without hesitation.=如果您需要，我会毫不犹豫地破坏这里。
If you need my help, no need to be shy - just say the word! You put your trust in me, and I return the favor. You command, I fight. It's symbiotic. Aw, look at us! We're the best partners in all Rhodes Island! Oh, don't tell Amiya I said that.=如果需要我帮忙，别客气，开口直说！你信任我，我相信你，你指挥，我战斗，成了！现在的我们，就是罗德岛最佳拍档！啊，这些话，可别告诉阿米娅哦。
If you need something, out with it. Or is it so much fun to open random doors?=有事就说，开门好玩？
If you need strength, if you need to destroy, I can do it! I can do it better!=要是需要力气，需要摧毁什么的话，我来不就好了吗！！
If you need to calm down, I can slow your heartbeat for you.=你需要冷静的话，我可以让你的心脏跳得慢些。
If you need your room cleaned, I'd be glad to help, Doctor.=博士，如果房间卫生需要打扫的话，记得叫我~
If you only get one attempt, pull out all the stops and do your best.=挑战的机会只有一次，那就尽全力，做到最好。
If you only have to defend a fixed position, then your job is already much easier.\n<@act.timeLimit>Stage available from 8/26 10:00 A.M. to 9/9 03:59 A.M.</>=如果你只有一个封闭的阵地要保护，那么事情就变得简单了。\n<@act.timeLimit>开启：2月25日16:00~3月3日03:59</>
If you only have to defend a fixed position, then your job is already much easier.\nStage available from 8/26 10:00 A.M. to 9/9 03:59 A.M.=如果你只有一个封闭的阵地要保护，那么事情就变得简单了。\n开启：2月25日16:00~3月3日03:59
If you opt to trust her, then some questions you'll just have to swallow.=如果你选择相信她，就要适当地收起一些问题。
If you prefer to confess by physical means, I am able to meet your needs.=若您偏好以物理方式告解，我也可满足您的需求。
If you really make me mad... you won't like what happens next.=如果真的惹恼了我，可不知道会有什么事情发生哦。
If you really want to know how I think while writing shorthand, I can explain it to you.=如果真的很想知道我“速写”时在想什么，我可以讲给您听。
If you return to the main page, the team will be disbanded and your teammates will leave.\nAre you sure you want to continue?=若返回主页,同盟将自动解散,其余队友将离开同盟\n确认返回主页吗?
If you Rhodes Island people didn't cause extra trouble for me that one day... Well, whatever, just an idle thought. We stand on different sides anyway.=要是哪一天你们罗德岛的人不给我添麻烦就好了......没事，我也就想想，毕竟我们立场不一样。
If you say this is useful, then it will be. I'll make sure to watch it... eleven times a day.=您说这有用，那它应该就有用，我会坚持每天看上十一遍。
If you see someone you know but their face is all wrong, don't talk to them.=要是遇见熟悉的人长着一张陌生的脸，千万别上去搭话。
If you see this you're not no.1 anymore=看到我就说明你不是第一了
If you spot anything after construction's done, that's already too late. We need to find as many problems as we can in the design stage.=竣工后才觉得不如意，已经来不及了，所以我们最好在图纸绘制阶段就尽可能发现问题。
If you take a lap or two around the park in the morning, you might meet an old man strolling about.\n<@lv.rem><Portable Supply Station></>Grants additional skill points to a character or to the Command Terminal.=绕着清晨的公园走两圈，也许会遇到一位遛弯的老爷爷。\n<@lv.rem><便携式补给站></>使角色或指挥终端额外获得技力
If you take a lap or two around the park in the morning, you might meet an old man strolling about.\n<Portable Supply Station>Grants additional skill points to a character or to the Command Terminal.=绕着清晨的公园走两圈，也许会遇到一位遛弯的老爷爷。\n<便携式补给站>使角色或指挥终端额外获得技力
If you think she's handsome, type 'handsome' in chat!=觉得姐姐好帅的请把“好帅”打在公屏上！
If you trust in her blade, she'll trust in you.=你若信任她的刀，她便也会信任你。
If you understand SilverAsh well enough, you know he is not a callous man. From my point of view, he might even be a little indecisive... That, is your weakness too, Doctor.=如果你足够了解银灰，就会知道他并不冷酷，从我的角度来说，他甚至有些优柔寡断......并且，这也是你的弱点，博士。
If you want a fighter, the Sarkaz and Blacksteel are good options.=想要找打手，萨卡兹人和黑钢都是不错的选择。
If you want a group huddle, how about a trip to Sami with me?=想体验抱团取暖的话，跟我去一趟萨米呗？
If you want a sturdy body, you can't go ignoring your diet. Biotransformative Arts, helping you build up body strength in no time, you say? ...Your body'll get dull if you keep trying to take short-cuts. There's a difference between convenience and laziness, aye?=想要拥有强健的身体，饮食是绝对不能忽视的。生理变化系源石技艺能够直接增肌？......总是图省事的话，身体就会变得迟钝。便利和偷懒是不一样的，对吧？
If you want a support, maybe I can help out… I guess.=辅助的话，我大概能帮上点忙......吧。
If you want someone to trust you, the best method of proof is action.=想要让一个人信任你，最好的做法是用行动证明。
If you want sturdy grappling hooks, the key thing's a good rope. Hm? Why do I like my hook so much? Well, go scale a building with your bare hands and you'll see.=钩索想要耐用，绳子才是关键。嗯？你问我为什么喜欢用钩索？你去徒手爬爬楼不就知道了？
If you want to find a fighter, Sarkaz and Blacksteel are good options.=想要找打手，萨卡兹人和黑钢都是不错的选择。
If you want to find a fighter, the Sarkaz and Blacksteel are good options.=想要找打手，萨卡兹人和黑钢都是不错的选择。
If you want to gather up manpower in Sami, blowing a trumpet is definitely the best way to do it.=想要在萨米召集人手，吹号绝对是最为有效的措施。
If you want to make a dish for the operators, I recommend you go with hotpot. You can put in all kinds of stewing ingredients. It can feed a whole table at once, and it's simple to make. Come with me, I'll teach you how the tastiest hotpot's made.=要是想亲手给干员们做一道料理的话，老夫最推荐涮锅。各种食材都能放进去煮，可以很多人一起吃，做法也简单。跟老夫来吧，老夫教你怎么做最好吃的涮锅。
If you want to make small talk, Hoederer's your guy. Or... I guess you'd rather stand here in silence with me for a while.=想闲聊的话，你该去找赫德雷。或者......你更愿意安静地陪我站一会儿。
If you want to scare me, you should try yelling 'boo!' or something next time.=您如果想吓到我，大叫一声会更有效哦。
If you want to show respect to the Siracusans, then hire a proper Siracusan chef. The next time I see any 'innovative Siracusan cuisine' out of your minions... Beh, let's just say somebody knows about your little office naps, and it'd be a shame if the beans got spilled on your beauty sleep.=如果你想展现自己对叙拉古人的尊重，那就请个好点的叙拉古厨子。要是你还想继续安稳地坐在这里偷懒，就别让我再看见你手下对叙拉古菜搞的那些“发明创造”。
If you want to touch my hair, go right ahead. It's pretty messy already anyway. Is that weird? When you do styling work for as many people as I do, you definitely won't find yourself in the mood to work on yourself even if you have the time.=我的头发可以随便揉哦，反正够乱了。很奇怪吗？平时工作给别人做造型那么忙，闲下来当然没心情打理自己呀！
If you want treatment, you gotta come closer!=想被治疗，先到我够得着的地方来！
If you want your picture to be exciting, you must pour your heart and soul into creating it. If it's perfection that you seek, you must find a way through trial and error. All this blood and sweat, to turn a brief dream into one that lasts an eternity... Those who walk this path, are truly worthy of admiration and respect.=想要电影精彩动人，就少不了呕心沥血地去创造。想追求尽善尽美，就少不了一遍遍摸爬滚打，遍体鳞伤。这一切都是为了把一个短暂的梦留下，变成永恒的梦......这些人啊，可敬可佩。
If you wanted me to lay defenses in here, I'd break up the floor for starters. Not that I mind, it's for you to think about.=要我在房间里布防，地板就一定会坏。我是不太介意，你自己考虑清楚。
If you were to ask who knows best the nooks and crannies of this terminal, I, Harold Craigavon, would be your answer!=要说谁最熟悉这车站内外的环境，我哈洛德·克雷加文称第二，没人敢称第一！
If you wish to apply for free passage through the Grand Knight Territory, please also inform the Adeptus Sprawiedliwi Kazimierz that the General Chamber of Commerce lacks the applicable authority.=如果各位要申请在大骑士领的自由行动，还请向监正会方面传达，商业联合会并没有相关职权。
If you wish to command nature, you must first obey it. The strange beast wanders around its territory, waiting for the next curious person.=想要命令自然，就需要先服从于自然。异兽徘徊在它的领地，等待着下一个对它感到好奇的人。
If you wish to flee, then follow this light.=想逃跑的话，我帮你指路。
If you wish to improve your technique, how could you possibly do that step-by-step? You must learn to leap! Leap, just as the notes do!\n<@lv.item><Aspect of Annihilation></> Absorbs all incoming damage and transfers it to the Aspect of Creation\n<@lv.item><Aspect of Creation></> Converts all damage absorbed by the Aspect of Annihilation and releases it frontally as Physical damage=渴望精进术法，怎么能按部就班——要学会跳进！和音符一样跳进！\n<@lv.item><湮灭之相></>吸收所有受到的伤害传送到创生之相\n<@lv.item><创生之相></>将湮灭之相吸收的伤害转化为物理伤害向前方释放
If you wish to improve your technique, how could you possibly do that step-by-step? You must learn to leap! Leap, just as the notes do!\n<Aspect of Annihilation> Absorbs all incoming damage and transfers it to the Aspect of Creation\n<Aspect of Creation> Converts all damage absorbed by the Aspect of Annihilation and releases it frontally as Physical damage=渴望精进术法，怎么能按部就班——要学会跳进！和音符一样跳进！\n<湮灭之相>吸收所有受到的伤害传送到创生之相\n<创生之相>将湮灭之相吸收的伤害转化为物理伤害向前方释放
If you wish to prove yourself before a legend, you must first <@lv.sp>approach perfection</>. Only the commoners shall bleed. Only the noble shall face slander.\n<@lv.item><Static Roadblock></> Can block the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.\n<@lv.item><Talulah, the Fighter></> Life Points will be deducted by 1 when killed by an enemy.=想要在传说前证明自己，就只能让自己<@lv.sp>接近完美</>。只有凡人才流血。只有高尚才易受中伤。\n<@lv.item><道路障碍物></>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁\n<@lv.item><斗士塔露拉></>被敌人击杀时扣除关卡生命值
If you wish to prove yourself before a legend, you must first approach perfection. Only the commoners shall bleed. Only the noble shall face slander.\n<Static Roadblock> Can block the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.\n<Talulah, the Fighter> Life Points will be deducted by 1 when killed by an enemy.=想要在传说前证明自己，就只能让自己接近完美。只有凡人才流血。只有高尚才易受中伤。\n<道路障碍物>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁\n<斗士塔露拉>被敌人击杀时扣除关卡生命值
If you wish to uncover the secrets of the ancients, if you wish to obtain power sealed away, you must be of tremendous courage and inordinate resilience. In this inescapable, ultimate trial, she shall be your opponent.=想要揭开远古的奥秘，获得被封印的力量，就必须拥有超凡的勇气和强大的韧性。这场无法逃避的终极试炼，由她来做你的对手。
If you'd like to teach a lesson to anyone on your nerves, this street fight expert is a smart choice.=如果是要私下教训些看不上的人，请教她这个街头专家绝对是明智的选择。
If you'd like, I can help. No trouble.=没事，请让我来帮忙吧。
If you'll permit my frankness, it's my belief Rhodes Island should build work and living environments more suited to the Durin operators. At least the cafeteria menu should be decided by vote—they're all satisfied? They can't be! I'll go and ask them, lest you—lest someone be tricking them.=恕我直言，我认为罗德岛应该为杜林族干员营造更适合他们的工作和生活环境，至少应当投票决定餐食内容——他们都很满意？不可能！我要去问问他们，免得他们被您——被人骗了。
If you're also interested in this military force that guards the borders of Kazimierz, then you might also want to come along with us to take a look into one of their equipment manufacturers – the latest X1 series from the Mieszko Group!=如果你也对这支守卫着卡西米尔边境的军事力量感兴趣，不妨和笔者一起看看他们装备的制造商之一——梅什科集团最新推出的X1系列！
If you're done eating, sit back and digest.=若是吃好了，就来消消食吧。
If you're ever facing a difficult decision, let your instincts decide for you. Your body won't lie—This is what I've learned after a lifetime of hunts.=若是有实在难以决断的事就凭直觉去选择，身体是不会骗人的，这可是资深猎手的经验。
If you're ever on the receiving end of her evil eye, it's not necessarily meant for you.=如果被她冷眼相向，千万不要以为那是针对你的。
If you're fine, we're fine. If something happened to you while I was on the job, I know *someone* would be laughing at me.=你没事就行。要是你和我一起却出了事，一定有人等着看我笑话。
If you're free, we could always chat about your bookshelf.=如果有空的话，我们可以聊聊你的藏书。
If you're giving me more permissions, I won't have to check with you the next time I want to do something, right?=既然你给了我更多权利，那我下次想做点什么的时候，就不用跟你报告了吧？
If you're in a hurry, try calling his code name - he just might appear behind you.=如果有急事，就试试看喊他的代号，也许他会出现在你身后。
If you're lacking an appreciator to applaud and call for encore, then allow me to fill the role. Congratulations, Doctor.=如果缺少一个一边鼓掌一边高呼安可的欣赏者，那就让我来充当这个人吧。恭喜您，博士。
If you're letting me read these high clearance level materials, this is going way beyond a normal partnership, isn't it...? Thanks for your trust, Doctor. I hope I'll be able to accomplish with law what I never could before I came here.=能让我接触到这种权限的资料，这已经不是普通的合作了吧......谢谢您的信任，博士。希望在罗德岛，我能用法律做到一些过去做不到的事。
If you're looking for a fighter, the Sarkaz and Blacksteel are both good options.=想要找打手，萨卡兹人和黑钢都是不错的选择。
If you're pleased with my work, then I couldn't ask for more.=你对我的工作成果感到满意，那是再好不过了。
If you're putting me in charge, I can make sure the enemies will be liable for all damages.=如果让我来负责的话，可以把损失赔偿全部推给敌人哦。
If you're still hesitating, I can give some advice.=你如果还在犹豫，我可以提供建议。
If you're that tired, how about you hand me all your top-secret documents and get some rest?=你都那么困了，不如就把机密文件都交给我处理，放心休息好啦。
If you're tired, just go rest. I'll be here.=累了就休息吧，还有我在。
If you're tired, just go to bed. Not that complicated.=累了就睡吧，别想太多。
If you're trying to send a message, you don't screw around with it... Heh, what a lousy villain.=既然想要留下点什么就不要来捣乱啊......不就是为了你才......呵，真是个糟糕的反派。
If you're unsatisfied with the results, I'm ready to move out anytime.=你要是对结果不满意，我随时待命。
If you're worried about other stuff, there's no way you'll pop out anything too sturdy. This is all we can do, and it's only by doing it well that things will be safer for our friends aboveground, right?=如果心里装着别的事，做出来的东西质量可不牢靠。我们能做的事情就是这些，做好了，他们在上面才能更安全不是吗？
If you're wounded, don't move.=伤员不要剧烈活动。
If you're wounded, stay behind me.=伤者站到我身后。
If you've got nothing else to do, try some of his food, at least.=如果实在没什么事的话，至少尝尝他做的菜。
If you've got something to say, spit it out. I ain't got all day, you know?=有事快说，有屁快放，姑奶奶忙得很，没多少时间应付你。
If you've never seen their formation in the past, you will not understand why they were feared by all living creatures upon the battlefield. Perhaps there are people out there who can describe how Ursus crushed civilization itself...\n<@lv.item><Originium Altar></>Periodically emits Pulse Waves to the surrounding tiles, damaging both allied and enemy units.=如果你从未见识过他们过去的阵列，你就无法理解为何他们曾被战场上的所有生灵恐惧。兴许有人能向你描述，乌萨斯是用什么碾碎了文明本身……\n<@lv.item><源石祭坛></>周期性向四周释放脉冲波，对我军与敌军造成伤害
If you've never seen their formation in the past, you will not understand why they were feared by all living creatures upon the battlefield. Perhaps there are people out there who can describe how Ursus crushed civilization itself...\n<Originium Altar>Periodically emits Pulse Waves to the surrounding tiles, damaging both allied and enemy units.=如果你从未见识过他们过去的阵列，你就无法理解为何他们曾被战场上的所有生灵恐惧。兴许有人能向你描述，乌萨斯是用什么碾碎了文明本身……\n<源石祭坛>周期性向四周释放脉冲波，对我军与敌军造成伤害
If you've run out of arrows or let your target escape, then you should give up the chase. You've already lost.=要是箭都用光了，还是让猎物跑掉了，你就不应该再追，因为你已经输给他们了。
If you've thought it through, I have no qualms with it. Please let me know when the documents are due.=......您考虑妥当的话，我无意反对。这些文书工作，请安排交付时限。
If your fists still aren't big enough, you need to grab hold of some other way to solve problems.=若拳头还不够大，就必须掌握其他解决问题的手段。
If your life was a play, would it be a comedy or a tragedy?=如果你的生活是一出戏，会是喜剧，还是悲剧？
Ifrit=伊芙利特
Ifrit was once treated by Rhine Lab. She is suffering from a serious case of Oripathy. Her Originium adaptability is very high, and she is known to cause a phenomenon called 'multiple combustion.' We have no records of her activities prior to her arrival at Rhine Lab.\nCurrently, she is receiving treatment at Rhodes Island, with Silence serving as her guardian.=伊芙利特，前莱茵生命医疗对象，重度感染者。拥有极高的源石适应性，伴随有多发性点火现象。进入莱茵生命前的履历缺失。\n现于罗德岛接受治疗，由医疗干员赫默担任监护与担保人。
Ifrit's Badge=伊芙利特证章
Ifrit's Kernel Token=伊芙利特的中坚信物
Ifrit's Token=伊芙利特的信物
Ifrit, former test subject of Rhine Lab, will incinerate all of Silence's enemies.=前莱茵生命医疗对象伊芙利特，想要烧尽赫默的敌人。
Ignis=火种
Ignis Fatuus=幻火
Ignite an inactive Emergency Heater=立刻点燃一个未燃烧的紧急供暖器
Ignite the arena, and stir up a contest of chaos. In this stage, enemy waves will be cleared when time runs out=点燃赛场，点燃混沌的竞赛。本关中，倒计时结束时本波次敌人会被清空
Ignite the barrenlands, and incite a banquet of disorder. In this stage, enemy waves will be cleared when time runs out=点燃荒野，点燃无序的盛宴。本关中，倒计时结束时本波次敌人会被清空
Ignite the nest, and set off a wave of ire. In this stage, enemy waves will be cleared when time runs out=点燃巢穴，点燃如潮的愤怒。本关中，倒计时结束时本波次敌人会被清空
Ignite the rainforest, and spark a thirst for survival. In this stage, enemy waves will be cleared when time runs out=点燃雨林，点燃生存的渴望。本关中，倒计时结束时本波次敌人会被清空
Ignite the spirit, and unleash a spread of violence. In this stage, enemy waves will be cleared when time runs out=点燃心灵，点燃蔓延的暴力。本关中，倒计时结束时本波次敌人会被清空
Ignited Beastkite=引火兽筝
Ignites by itself, extinguishes by itself. Like a reliable housekeeper, it manages itself down to each second, never letting a single spark leap from the fireplace.=自我点燃，自我熄灭。它就像位称职的管家，对于自身的管理精准到秒，从不让一颗火星蹦出壁炉。
Ignites Reeds upon passing by them=点燃经过的芦苇丛
Ignition=点燃
Ignition Tool=起爆器制作工具
Ignition-1=集火-1
Ignorance is Bliss=无知是福
Ignore=忽略
Ignore 10 of target's RES=无视目标10点法术抗性
Ignore 25% DEF when attacking <$ba.tremble>Frightened</> targets=攻击被<$ba.tremble>战栗</>的目标时，无视目标25%的防御力
Ignore 25% DEF when attacking Frightened targets=攻击被战栗的目标时，无视目标25%的防御力
Ignore 30% (+5%) DEF when attacking Frightened targets=攻击被战栗的目标时，无视目标30%（+5%）的防御力
Ignore 30% <@ba.talpu>(+5%)</> DEF when attacking <$ba.tremble>Frightened</> targets=攻击被<$ba.tremble>战栗</>的目标时，无视目标30%<@ba.talpu>（+5%）</>的防御力
Ignore <@ba.kw>10</> of target's RES=无视目标<@ba.kw>10</>点法术抗性
Ignore <@ba.kw>{magic_resist_penetrate_fixed}</> of target's RES=无视目标<@ba.kw>{magic_resist_penetrate_fixed}</>点法术抗性
Ignore Collapsal contamination=无视坍缩污染
Ignore him=不理睬他
Ignore {magic_resist_penetrate_fixed} of target's RES=无视目标{magic_resist_penetrate_fixed}点法术抗性
Ignores 110 (+20) DEF when attacking enemies with weight greater than or equal to 3=攻击重量大于等于3的敌人时无视目标110（+20）的防御力
Ignores 110 <@ba.talpu>(+20)</> DEF when attacking enemies with weight greater than or equal to 3=攻击重量大于等于3的敌人时无视目标110<@ba.talpu>（+20）</>的防御力
Ignores 175 DEF and Steals 15 DEF (Caps at 100) when attacking a blocked target=攻击阻挡的目标时无视其175的防御力，并偷取其15点防御力（最高100点）
Ignores 175 DEF when attacking a blocked target=攻击阻挡的目标时无视其175的防御力
Ignores 180 DEF when attacking enemies with weight greater than or equal to 3=攻击重量大于等于3的敌人时无视目标180的防御力
Ignores 200 (+20) DEF when attacking enemies with weight greater than or equal to 3=攻击重量大于等于3的敌人时无视目标200（+20）的防御力
Ignores 200 (+25) DEF and Steals 15 DEF (Caps at 100) when attacking a blocked target=攻击阻挡的目标时无视其200（+25）的防御力，并偷取其15点防御力（最高100点）
Ignores 200 (+25) DEF when attacking a blocked target=攻击阻挡的目标时无视其200（+25）的防御力
Ignores 200 <@ba.talpu>(+20)</> DEF when attacking enemies with weight greater than or equal to 3=攻击重量大于等于3的敌人时无视目标200<@ba.talpu>（+20）</>的防御力
Ignores 200 <@ba.talpu>(+25)</> DEF and Steals 15 DEF (Caps at 100) when attacking a blocked target=攻击阻挡的目标时无视其200<@ba.talpu>（+25）</>的防御力，并偷取其15点防御力（最高100点）
Ignores 200 <@ba.talpu>(+25)</> DEF when attacking a blocked target=攻击阻挡的目标时无视其200<@ba.talpu>（+25）</>的防御力
Ignores 225 DEF and Steals 20 DEF (Caps at 100) when attacking a blocked target=攻击阻挡的目标时无视其225的防御力，并偷取其20点防御力（最高100点）
Ignores 250 (+25) DEF and Steals 20 DEF (Caps at 100) when attacking a blocked target=攻击阻挡的目标时无视其250（+25）的防御力，并偷取其20点防御力（最高100点）
Ignores 250 <@ba.talpu>(+25)</> DEF and Steals 20 DEF (Caps at 100) when attacking a blocked target=攻击阻挡的目标时无视其250<@ba.talpu>（+25）</>的防御力，并偷取其20点防御力（最高100点）
Ignores 250 DEF when attacking enemies with weight greater than or equal to 3=攻击重量大于等于3的敌人时无视目标250的防御力
Ignores 270 (+20) DEF when attacking enemies with weight greater than or equal to 3=攻击重量大于等于3的敌人时无视目标270（+20）的防御力
Ignores 270 <@ba.talpu>(+20)</> DEF when attacking enemies with weight greater than or equal to 3=攻击重量大于等于3的敌人时无视目标270<@ba.talpu>（+20）</>的防御力
Ignores 280 DEF when attacking enemies with weight greater than or equal to 3=攻击重量大于等于3的敌人时无视目标280的防御力
Ignores 300 (+20) DEF when attacking enemies with weight greater than or equal to 3=攻击重量大于等于3的敌人时无视目标300（+20）的防御力
Ignores 300 <@ba.talpu>(+20)</> DEF when attacking enemies with weight greater than or equal to 3=攻击重量大于等于3的敌人时无视目标300<@ba.talpu>（+20）</>的防御力
Ignores 90 DEF when attacking enemies with weight greater than or equal to 3=攻击重量大于等于3的敌人时无视目标90的防御力
Ignoring Pepe's murmuring, Medjehtiqedti stands up to look at the grand edifice, witness to centuries of history.=没有理会佩佩的自言自语，梅捷缇克缇缓缓站起身，看向那座历经数百年岁月的宏伟建筑。
Ikue Otani=大谷育江
Ikumi Hasegawa=长谷川育美
Il Segreto Della Notte=幽兰秘辛
Il Signore dei Lupi was born in the wilderness, but he has cast his gaze upon the world of men. His hubris is boundless, yet he falls short. His tricks exhausted, he has lost everything. Now, someone must be made to bear his wrath.=狼之主，自荒野中诞生，却将目光投向人世。自视甚高，机关算尽，然功亏一篑，满盘皆输。如今，该有人承受他的怒火了。
Il Signore del Carnevale Medal=狂欢大师奖章
IL Siracusano=叙拉古人
Il Siracusano=叙拉古人
Il Siracusano - Retrospection=叙拉古人·复刻
Il Siracusano Furniture Pack=叙拉古人家具收藏包
Ill Temper=坏脾气
Ill will hides=祸心包藏
Illness is unpredictable. This will be… tricky.=病无常形，这情况......棘手。
Illuminating Eyes=目光如炬
Illumination (Prayer Area)=亮堂堂的祈祷区
Illumination That of Daylights=灯如昼
Illusion and intimidation are my tactcis too.=幻觉和威吓，这也是战术。
Illusion Reflector=迷幻反射镜
Illusion to Dispel=想要驱散的虚影
Illusionary Carpet=幻景印象地毯
Illusions ebb and flow under witchcraft, with balance meticulously monitored across all epochs to ensure events unfold in their designated order.=幻景因巫术繁盛，亦因巫术枯朽。为了保证该到来的到来，该离去的离去，巫术的平衡在所有年代中都受到严密的监管。
Illusions In The Sand=黄沙幻境
Illusions warp and skip. Blood rushes and surges.\n<@lv.fs>Abilities of Duq'arael, 'Regent's Crimson':</>Recovers faster after being attacked by <Anti-Witchcraft Repositionable Bomb>; Friendly units affected by 1st form Blood Mist and 2nd form [Blood Affliction] are forcibly retreated when their HP is 25% or lower.=幻象激变，血液奔涌。\n<@lv.fs>杜卡雷，“君主之红”附加能力：</>受到<反巫术变位炸弹>攻击后更快恢复；被第一形态下的血雾和第二形态【坏血】影响的我方单位生命低于25%时会强制退场
Illusions warp and skip. Blood rushes and surges.\nAbilities of Duq'arael, 'Regent's Crimson':Recovers faster after being attacked by <Anti-Witchcraft Repositionable Bomb>; Friendly units affected by 1st form Blood Mist and 2nd form [Blood Affliction] are forcibly retreated when their HP is 25% or lower.=幻象激变，血液奔涌。\n杜卡雷，“君主之红”附加能力：受到<反巫术变位炸弹>攻击后更快恢复；被第一形态下的血雾和第二形态【坏血】影响的我方单位生命低于25%时会强制退场
Illusive Mirror Pack=镜影幻惑组合包
Illusory Heist=劫虚济实
Illusory Passion=迷幻热情
Illusory Recompense=幻梦的奖赏
Illustrated Papers=纸页手绘
Image Blackout=一抹黑
Image Corruption=图像损坏
Image over Form=写意胜形
Image saved in:\n<color\=#ffffff>{0}</color>=图片已保存至：\n<color\=#ffffff>{0}</color>
Image saved in:\n{0}=图片已保存至：\n{0}
Imaginary=想象中的
Imagination=悬想
Imaginations send you flying into a rage, and your anger has infected your foes as well.=臆想让你暴怒，怒气也感染了敌人。
Imaginative Worktable=凭意案
Imagine NOT wearing something that shows off this beautiful physique in the summer. What a waste.=炎炎夏日，要是不能穿上展露身姿的好衣服，实在是太对不起这样的大帅哥了。
Imagine you've got a superstar right behind you, and your job is to keep him from the fervent mob of fans.=想象你的背后是一个明星，而你要保护他不被狂热粉丝靠近。
Imaging test for this Operator showed blurry outline of internal organs with visible unusual dark spots. Unusually high concentration of Originium particles were present in her circulation, indicating signs of infection and confirming her as infected at this stage.\n\n[Cell-Originium Assimilation] 1%\nSurveillance is recommended for rare cases like this.\n\n[Blood Originium-Crystal Density] 0.14u/L\nMinor infection currently showing no sign of spreading.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】1%\n患者目前病程控制稳定。\n\n【血液源石结晶密度】0.14u/L\n患有轻度矿石病感染，目前无扩散倾向。
Imaging test for this Operator showed blurry outline of internal organs with visible unusual dark spots. Unusually high concentration of Originium particles were present in her circulation, indicating signs of infection and confirming her as infected at this stage.\n\n[Cell-Originium Assimilation] 13%\nOperator Lappland showed a massive amount of crystal formation.\n\n[Blood Originium-Crystal Density] 0.27u/L\nStrict monitoring of Operator Lappland's condition is required.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】13%\n干员拉普兰德体表已生成大量源石结晶。\n\n【血液源石结晶密度】0.27u/L\n需要严密监控干员拉普兰德的病症进程。
Imaging test for this Operator showed blurry outline of internal organs with visible unusual dark spots. Unusually high concentration of Originium particles were present in her circulation, indicating signs of infection and confirming her as infected at this stage.\n\n[Cell-Originium Assimilation] 14%\nOperator Dobermann currently showed no conspicuous symptoms of infection.\n\n[Blood Originium-Crystal Density] 0.26u/L\nInfection still in early stages, no apparent threat to physical health detected as yet.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】14%\n体表暂未出现明显的源石病病征。\n\n【血液源石结晶密度】0.26u/L\n感染程度尚浅，暂时还没有带来明显身体影响。
Imaging test for this Operator showed blurry outline of internal organs with visible unusual dark spots. Unusually high concentration of Originium particles were present in her circulation, indicating signs of infection and confirming her as infected at this stage.\n\n[Cell-Originium Assimilation] 16%\nSurveillance is recommended for rare cases like this.\n\n[Blood Originium-Crystal Density] 0.33u/L\nInfection is in mid-stage and continues to spread. First-level medical plan recommended. Pathological Monitoring Protocol Label: Red (signed by Dr. Kal'tsit, see medical file for more detail).=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】16%\n罕见的感染型人格分裂病例，建议严密监视。\n\n【血液源石结晶密度】0.33u/L\n感染步入中期，扩散倾向有明显化趋势，适用于第一级医疗方案，病理监控协议标签：红色（由凯尔希医师签发，详情请检视医疗档案）。
Imaging test for this Operator showed blurry outline of internal organs with visible unusual dark spots. Unusually high concentration of Originium particles were present in her circulation, indicating signs of infection and confirming her as infected at this stage.\n\n[Cell-Originium Assimilation] 18%\nHigh level of infection, obvious signs of Originium episodes on face and neck.\n\n[Blood Originium-Crystal Density] 0.38u/L\nInfection entering mid-stage, but currently unable to diagnose effects on the Operator.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】18%\n受感染程度较高，面部、颈部已出现明显源石侵蚀痕迹。\n\n【血液源石结晶密度】0.38u/L\n感染步入中期，但暂时无法判别对干员本人造成的影响。
Imaging test for this Operator showed blurry outline of internal organs with visible unusual dark spots. Unusually high concentration of Originium particles were present in her circulation, indicating signs of infection and confirming her as infected at this stage.\n\n[Cell-Originium Assimilation] 18%\nWhile only a few vestiges of infection are visible on surface, internal organs have been severely compromised.\n\n[Blood Originium-Crystal Density] 0.30u/L\nBy the time she joined Rhodes Island, Operator Rope had already missed the best window of opportunity for treatment. Malnutrition and environmental factors put her health in imminent danger.\nCurrently, given proper care, she is in stable condition. I hope she will continue to take better care of herself.\n—Silence=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】18%\n虽然体表只有寥寥几处源石侵蚀痕迹，但内部器官受感染情况十分严重。\n\n【血液源石结晶密度】0.30u/L\n干员暗索在加入罗德岛时，已经错失了最好的治疗时间，并且由于营养不良和缺少良好的休息环境，单纯从健康意义上来说也处于十分危险的状态。\n目前，经过调养，病情已经趋向稳定，希望本人接下来能够更爱惜自己。\n——赫默
Imaging test for this Operator showed blurry outline of internal organs with visible unusual dark spots. Unusually high concentration of Originium particles were present in her circulation, indicating signs of infection and confirming her as infected at this stage.\n\n[Cell-Originium Assimilation] 2%\nCrystallization is visible on body surface, with many symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.30u/L\nMid-stage infection but in stable condition. Regular observation and treatment required.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】2%\n包括体表的源石结晶在内，干员空爆拥有明显的感染者症状。\n\n【血液内源石密度】0.30u/L.\n感染步入中期，患者目前病程控制稳定。需要保持定期观察与控制。
Imaging test for this Operator showed blurry outline of internal organs with visible unusual dark spots. Unusually high concentration of Originium particles were present in her circulation, indicating signs of infection and confirming her as infected at this stage.\n\n[Cell-Originium Assimilation] 3%\nCrystallization visible on surface of body, with many symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.2u/L\nSubject is currently stabilized, but regular observation and treatment are required.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】3%\n包括体表的源石结晶在内，干员泡普卡拥有明显的感染者症状。\n\n【血液源石结晶密度】0.2u/L\n患者目前病程控制稳定。需要保持定期观察与控制。
Imaging test for this Operator showed blurry outline of internal organs with visible unusual dark spots. Unusually high concentration of Originium particles were present in her circulation, indicating signs of infection and confirming her as infected at this stage.\n\n[Cell-Originium Assimilation] 5%\nInfection will spread if unchecked at current progression, regular checkups and control needed.\n\n[Blood Originium-Crystal Density] 0.16u/L\nSince Sarkaz are susceptible to Oripathy, it is necessary for Operator Vigna to undergo regular tests and other assessments.\n—Silence=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】5%\n以这个势头发展下去，感染将匀速蔓延扩散。需要保持定期观察与控制。\n\n【血液源石结晶密度】0.16u/L\n鉴于萨卡兹人为矿石病易感人群，针对干员红豆理应需提供更多方面的检测，并及时查阅检测报告。\n——赫默
Imaging test for this Operator showed blurry outline of internal organs with visible unusual dark spots. Unusually high concentration of Originium particles were present in her circulation, indicating signs of infection and confirming her as infected at this stage.\n\n[Cell-Originium Assimilation] 5%\nThe infection is consistently spreading. Regular observation and control are required.\n\n[Blood Originium-Crystal Density] 0.31u/L\nSubject has both visible crystallization and other symptoms of Oripathy. Although her condition is not serious, Angelina must keep to a course of treatment.\n—Medic Operator Warfarin=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】5%\n以这个势头发展下去，感染将匀速蔓延扩散。需要保持定期观察与控制。\n\n【血液源石结晶密度】0.31u/L\n包括体表的源石结晶在内，干员安洁莉娜有着非常明显的感染者症状，虽然说不上有多严重，但安洁莉娜小姐可也千万不能轻视病况呀。\n——医疗干员华法琳
Imaging test for this Operator showed blurry outline of internal organs with visible unusual dark spots. Unusually high concentration of Originium particles were present in her circulation, indicating signs of infection and confirming her as infected at this stage.\n\n[Cell-Originium Assimilation] 5%\nThe patient's condition is still manageable.\n\n[Blood Originium-Crystal Density] 0.2u/L\nLow level of Oripathy, currently not spreading.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】5%\n患者目前病程控制稳定。\n\n【血液源石结晶密度】0.2u/L\n患有轻度矿石病感染，目前无扩散倾向。
Imaging test for this Operator showed blurry outline of internal organs with visible unusual dark spots. Unusually high concentration of Originium particles were present in her circulation, indicating signs of infection and confirming her as infected at this stage.\n\n[Cell-Originium Assimilation] 6%\nInfection is expected to spread given the current course. Regular observation and management required.\n\n[Blood Originium-Crystal Density] 0.23u/L\nOperator Orchid displays conspicuous symptoms, but has cooperated with the treatment plan and has minimized the spread of the infection.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】6%\n以这个势头发展下去，感染将匀速蔓延，需要保持定期观察与控制。\n\n【血液源石结晶密度】0.23u/L\n干员梓兰有着明显的感染者症状，不过本人十分配合治疗，病情扩散速度已经被压制到一个很低的水平。
Imaging test for this Operator showed blurry outline of internal organs with visible unusual dark spots. Unusually high concentration of Originium particles were present in her circulation, indicating signs of infection and confirming her as infected at this stage.\n\n[Cell-Originium Assimilation] 9%\nOperator Franka showed conspicuous symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.34u/L\nInfection approaching mid-stage but currently not spreading, condition stable.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】9%\n干员芙兰卡矿石病病灶位于体内。\n\n【血液源石结晶密度】0.34u/L\n感染步入中期，目前无扩散倾向，病症进程较为稳定。
Imaging test for this Operator showed blurry outline of internal organs with visible unusual dark spots. Unusually high concentration of Originium particles were present in his circulation, indicating signs of infection and confirming him as infected at this stage.\n\n[Cell-Originium Assimilation] 3%\nCrystallization visible on surface of body, with many symptoms of Oripathy difficult to spot due to skin and hair color.\n\n[Blood Originium-Crystal Density] 0.30u/L\nInfection is currently spreading at a constant rate. Regular observation and treatment required.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】3%\n包括体表的源石结晶在内，干员斑点拥有明显的感染者症状。不过由于肤色和毛发的原因，反而很难发现。\n\n【血液源石结晶密度】0.30u/L.\n以这个势头发展下去，感染将匀速蔓延扩散。需要保持定期观察与控制。
Imaging test for this Operator showed blurry outline of internal organs with visible unusual dark spots. Unusually high concentration of Originium particles were present in his circulation, indicating signs of infection and confirming him as infected at this stage.\n\n[Cell-Originium Assimilation] 7.2%\nNo major infection symptom yet to appear on body's surface, but testing found internal infection.\n\n[Blood Originium-Crystal Density] 0.3u/L\nInfection is more severe within organs than in subject's circulatory system.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】7.2%\n体表无明显矿石病病灶，经检测后确定其体内已产生矿石病结晶多发现象。\n\n【血液源石结晶密度】0.3 u/L\n因源石多于体内脏器位置生成，内循环系统中源石含量较高。
Imaging test for this Operator showed blurry outline of internal organs with visible unusual dark spots. Unusually high concentration of Originium particles were present in his circulation, indicating signs of infection and confirming him as infected at this stage.\n\n[Cell-Originium Assimilation] 8%\nMedical readings indicate subject has many symptoms of Oripathy. Oddly, subject has no visible crystallization on body.\n\n[Blood Originium-Crystal Density] 0.30u/L\nInfection is spreading at a constant rate. Regular observation and treatment mandatory.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】8%\n干员月见夜在医疗器械下，能发现明显的感染者症状。不过奇特的是，他的体表没有任何源石结晶。\n\n【血液内源石密度】0.30u/L\n感染步入中期，以这个势头发展下去，感染将匀速蔓延扩散。需要保持定期观察与控制。
Imaging test for this Operator showed blurry outlines of internal organs with visible unusual dark spots. Unusually high concentrations of Originium particles were present in her circulation, indicating signs of infection and confirming her as infected at this stage.\n\n[Cell-Originium Assimilation] 19%\n■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■\n\n[Blood Originium-Crystal Density] 0.27u/L\n■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】19%\n■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■\n\n【血液源石结晶密度】0.27u/L\n■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■
Imaging test for this operator showed clear outline of internal organs without unusual dark spots. No abnormal traces of Originium particles present in her system. No signs of infection, confirming her as uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Blue Poison shows no symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.1u/L\nOperator Blue Poison rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员蓝毒没有被源石感染的迹象。\n\n【血液源石结晶密度】0.1u/L\n干员蓝毒甚少接触源石。
Imaging test for this Operator showed clear outlines of internal organs without any unusual dark signs. No unusual traces of Originium particles present in her system, no signs of infection, confirming her as Non-infected.\n\n[Cell-Originium Assimilation] 0%\nOperator Skyfire showed no symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.11u/L\nOperator Skyfire rarely operates in areas with a high Originium presence.\n\nThat's a sure sign of a diva who hasn't seen much of the real world, if you ask me. She needs a lesson in the grim reality of war and just how hard the Infected have it. Skyfire should be given more hands-on combat missions to knock some sense into her.\n—Medic Operator Gavial\nA reminder, Gavial, that all physical examinations are public record.\n— Dr. Kal'tsit=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员天火没有被源石感染的迹象。\n\n【血液源石结晶密度】0.11u/L .\n干员天火很少在源石多生地带活动。\n\n要我说，根本就是个没见过多少世面的大小姐。让她吃点苦头才知道战场的艰苦以及感染者的不易，应该偷偷给她安排些复杂的差事，锉锉她的锐气。\n——医疗干员嘉维尔\n嘉维尔，提醒你一下，医疗部门的体检记录是公开的。\n——凯尔希医生
Imaging tests for this Operator showed blurry outlines of internal organs with visible dark spots. Unusually high concentrations of Originium particles were present in her circulatory system, indicating infection and confirming her as Infected at this stage.\n\n[Cell-Originium Assimilation] 14%\nOperator Earthspirit showed physical signs of crystal formation, with lesioned arms.\n\n[Blood Originium-Crystal Density] 0.31u/L\nInfection entering mid-stage, but still manageable.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】14%\n干员地灵体表已生成可见结晶，病灶处位于手腕。\n\n【血液源石结晶密度】0.31u/L\n感染步入中期，尚处于可控状态。
Imaging tests for this Operator showed blurry outlines of internal organs with visible dark spots. Unusually high concentrations of Originium particles were present in her circulatory system, indicating infection and confirming her as Infected at this stage.\n\n[Cell-Originium Assimilation] 15%\nMinor infection, nothing to be concerned about!\n\n[Blood Originium-Crystal Density] 0.26u/L\nI know my own body the best, of course. Rhodes Island's course of treatment has been effective in controlling and stabilizing the disease. However, physical performance has been affected considerably, down peak levels. Guess it's time to do some rehab...\n—Gavial=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】15%\n只是稍微受了点感染，完全不碍事！\n\n【血液源石结晶密度】0.26u/L\n自己的身体当然还是我自己最清楚了，罗德岛的医疗手段确实有效果，现在病情已经相当稳定了。不过，身体能力比巅峰时期确实下降了不少，看来还是得适当复健一下啊......\n——嘉维尔
Imaging tests for this Operator showed blurry outlines of internal organs with visible dark spots. Unusually high concentrations of Originium particles were present in her circulatory system, indicating infection and confirming her as Infected at this stage.\n\n[Cell-Originium Assimilation] 15%\nOperator Mousse displays ore lesions and other side effects indicative of Oripathy on her right arm.\n\n[Blood Originium-Crystal Density] 0.4u/L\nThe Operator has been infected for a long time, with considerable effects on her overall health.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】15%\n干员慕斯的双手具有明确矿石病病灶并伴随并发症，病发时会产生手部异化现象。\n\n【血液源石结晶密度】0.4u/L\n感染已有一定时日，已对干员本人产生了相当程度的影响。
Imaging tests for this Operator showed blurry outlines of internal organs with visible dark spots. Unusually high concentrations of Originium particles were present in her circulatory system, indicating infection and confirming her as Infected at this stage.\n\n[Cell-Originium Assimilation] 16%\nNo visible signs of crystal formation, but comparatively worse internal contamination.\n\n[Blood Originium-Crystal Density] 0.36u/L\nInfection entering mid-stage, crystals are starting to enhance the host's Originium abilities.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】16%\n体表没有出现明显源石结晶，但体内污染较为严重。\n\n【血液源石结晶密度】0.36u/L\n感染步入中期，源石结晶开始增幅宿主的源石技艺。
Imaging tests for this Operator showed blurry outlines of internal organs with visible dark spots. Unusually high concentrations of Originium particles were present in her circulatory system, indicating infection and confirming her as Infected at this stage.\n\n[Cell-Originium Assimilation] 16%\nSevere mutation following infection, sprouting horns noncharacteristic to the race. Close observation recommended.\n\n[Blood Originium-Crystal Density] 0.31u/L\nInfection entering mid-stage, tests required to discern specific effects.\n\n[Mutation Assessment]\nBased on current observations of Archosauria, double horns are not an expected racial trait. According to Operator Estelle's own account, she has never had any manifestation of biological mutations growing up. Thus, the mutated horns are determined to be caused by Oripathy.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】16%\n染病后的异化情况严重，产生了非本物种所有的长角，建议密切观察。\n\n【血液源石结晶密度】0.31u/L\n感染步入中期，具体影响方式还需进一步检查。\n\n【异变观察】\n根据目前对阿达克利斯人的观察结果显示，其双角并未普遍存在于该种族特征内。根据干员艾丝黛尔本人的自述，其成长过程中亦并未有任何生理上对此种异变的呈现过程。目前可判明为，该角质突变为矿石病导致。
Imaging tests for this Operator showed blurry outlines of internal organs with visible dark spots. Unusually high concentrations of Originium particles were present in her circulatory system, indicating infection and confirming her as Infected at this stage.\n\n[Cell-Originium Assimilation] 18%\nPrimarily internal Originiumitis, also caused mutated tail.\n\n[Blood Originium-Crystal Density] 0.3u/L\nInfection entering mid-stage, though patient is currently in stable condition.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】18%\n患者矿石病灶主要分布于体内，同时造成了尾部变异。\n\n【血液源石结晶密度】0.3u/L\n感染步入中期，目前患者病症较为稳定。
Imaging tests for this Operator showed blurry outlines of internal organs with visible dark spots. Unusually high concentrations of Originium particles were present in her circulatory system, indicating infection and confirming her as Infected at this stage.\n\n[Cell-Originium Assimilation] 5%\nCurrently no visible symptoms.\n\n[Blood Originium-Crystal Density] 0.24u/L\nMinor stage of infection, currently no discernible physical effects.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】5%\n体表暂未出现明显的源石病病征。\n\n【血液源石结晶密度】0.24u/L\n感染程度尚浅，暂时还没有带来明显身体影响。
Imaging tests for this Operator showed blurry outlines of internal organs with visible dark spots. Unusually high concentrations of Originium particles were present in her circulatory system, indicating infection and confirming her as Infected at this stage.\n\n[Cell-Originium Assimilation] 5%\nThe infection could be related to Operator Gitano's arcane abilities, though this has yet been proven..\n\n[Blood Originium-Crystal Density] 0.3u/L\nInfection approaching mid-stage, Originium beginning to have physical effects that are not obvious.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】5%\n远山的神秘学能力可能与感染有关，但尚无确切证据。\n\n【血液源石结晶密度】0.3 u/L\n感染步入中期，源石开始影响身体机能但并不明显。
Imaging tests for this Operator showed blurry outlines of internal organs with visible dark spots. Unusually high concentrations of Originium particles were present in her circulatory system, indicating infection and confirming her as Infected at this stage.\n\n[Cell-Originium Assimilation] 7.2%\nVisible traces of Originium on the subject's right leg, but it has not yet crystallized.\n\n[Blood Originium-Crystal Density] 0.21u/L\nFEater's infection is still in early stages and has yet to substantially impact her health.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】7.2%\n右腿有明显的源石痕迹但尚未结晶。\n\n【血液源石结晶密度】0.21 u/L\n感染程度尚浅，暂时还没有带来明显身体影响。
Imaging tests for this Operator showed blurry outlines of internal organs with visible dark spots. Unusually high concentrations of Originium particles were present in her circulatory system, indicating infection and confirming her as Infected at this stage.\n\n[Cell-Originium Assimilation] 8%\nEyjafjalla showed conspicuous symptoms of infection, with corresponding deafness.\n\n[Blood Originium-Crystal Density] 0.5u/L\nThe level of Eyjafjalla's internal crystals are comparatively high.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】8%\n患者艾雅法拉有着明显的感染迹象，且伴随一定程度的失聪。\n\n【血液源石结晶密度】0.5u/L\n患者艾雅法拉的内循环结晶水平处于较高位置。
Imaging tests for this Operator showed clear outlines of internal organs without any unusual dark spots. No abnormal traces of Originium particles present in her system, no symptoms of Oripathy, confirming her as Uninfected.\n\n[Cell-Originium Assimilation] 0%\nNo signs of Oripathy present.\n\n[Blood Originium-Crystal Density] 0.13u/L\nSubject's vital indicators are all normal, suggesting she is rarely exposed to Originium.\n\nDon't worry, Ms. Swire, Rhodes Island's hospital fees are quite reasonable. You only have to pay...\n--S.S.E., Medic Operator\n\nAny unfair charges to patients will have appropriate consequences.\n-- Dr. Kal'tsit=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n体检对象没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n体检对象的数值十分正常，可能很少接触源石制品。\n\n不用担心，诗怀雅小姐，罗德岛的体检费用很低，你只需要缴纳......\n——医疗干员S.S.E\n\n任何借机讹诈访客的行为都将被严肃处理。\n——凯尔希医生的批注
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 1%\nThere are traces of Originium infection on the legs.\n\n[Blood Originium-Crystal Density] 0.21u/L\nThe infection status is stable and there is no visible evidence of metastasis.\n\n'She seems to have been infected for a while now, but her Oripathy shows no signs of acceleration. I guess slow metabolism actually helps with that. However, even though there aren't any issues with her throat, I've never heard her talk. I wonder what the problem is.' —A new medic operator=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】1%\n腿部有源石感染痕迹。\n\n【血液源石结晶密度】0.21u/L\n体内情况十分稳定，暂没有扩散痕迹。\n\n“她似乎已经感染一段时间了，但矿石病没有加速扩散的迹象，代谢慢也是有好处的。不过，她的咽喉没问题啊，她完全不说话，怎么回事啊。”——某新人医疗干员
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 12%\nMild crystallization visible on her left arm.\n\n[Blood Originium-Crystal Density] 0.28u/L\nThe extended, high-intensity training; high-risk Originium Arts research; and the frequent field operations that Purgatory has taken part in have naturally taken their toll on her condition. Thanks to the meticulous care of her instructor, Pith, and Medic Operator Hibiscus, Purgatory's condition, though deteriorating, is still kept at manageable levels.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】12%\n干员左臂有少量源石结晶分布。\n\n【血液源石结晶密度】0.28u/L\n长期进行高强度的训练、研究高风险性的法术和频繁参与对外作战任务，不可避免地对干员病情产生了一定影响。在其指导老师Pith和医疗干员芙蓉的精心照料下，该干员的病情恶化情况尚且维持在可控范围。
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 12%\nOperator has no obvious ore lesions on the surface of her body. Tests have revealed the presence of crystals internally, however.\n\n[Blood Originium-Crystal Density] 0.32u/L\nDue to the presence of Originium within the Operator's internal organs, the Operator's shows an elevated blood crystal content.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】12%\n干员狮蝎体表无明显矿石病病灶，经检测后确定其体内已产生矿石病结晶多发现象。\n\n【血液源石结晶密度】0.32u/L\n因源石多于体内脏器位置生成，狮蝎内循环系统中源石含量较高。
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 12%\nOperator has no obvious Originium crystals externally, however, tests have revealed an abundance of crystals internally. The limbic system of the brain has been particularly affected, and the Operator's personality changes are suspected to be related to this.\n\n[Blood Originium-Crystal Density] 0.29u/L\nDue to high presence of Originium within the internal organ's, the Operator's circulatory system has a high Originium content.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】12%\n干员清道夫体表无明显源石结晶，但经检测后发现其体内已产生矿石病结晶多发现象，脑部边缘系统受其影响尤为严重，清道夫的性格变化疑似与此有关。\n\n【血液源石结晶密度】0.29u/L\n因源石多于体内脏器位置生成，清道夫内循环系统中源石含量较高。
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 12%\nOperator Mudrock bears clearly visible Originium crystals at multiple locations over her body.\n\n[Blood Originium-Crystal Density] 0.31u/L\nAs a former Sarkaz mercenary, we cannot be optimistic about Mudrock's infection. She requires regular monitoring and examination.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】12%\n干员泥岩的身体多处出现肉眼可见源石结晶。\n\n【血液源石结晶密度】0.31u/L\n作为曾经的萨卡兹雇佣兵，泥岩的感染情况不容乐观，需要定期监测并报告。
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 19%\nPatient's body has exhibited multiple crystallizations with lesions appearing throughout the body. The patient's infection is currently properly controlled and crystals show no sign of spreading.\n\n[Blood Originium-Crystal Density] 0.51u/L\nBlood Originium-Crystal Density is slowly increasing and is currently being managed by a secondary treatment regimen carried out by the Medic Team.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】19%\n患者伊芙利特体表多发结晶，病灶位于身体各处。患者病程目前得到较妥善的控制，结晶暂无扩散趋势。\n\n【血液源石结晶密度】0.51u/L\n患者伊芙利特内循环结晶密度目前缓慢增加，目前以医疗组核发的第二批治疗方案进行稳固治疗。
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 2%\nHer left leg shows clear signs of infection.\n\n[Blood Originium-Crystal Density] 0.24u/L\nInfection remains mild, but the patient is often uncooperative with treatment, and there is a possibility her situation could worsen.\n\n'I hope we don't get too many more difficult patients like her...'=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】2%\n左腿有明显感染迹象。\n\n【血液源石结晶密度】0.24u/L\n病情并不严重，但本人经常不好好接受治疗，因此有加重的可能性。\n\n“希望像她那么能闹的以后能少几个......”
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 2%\nPatient's oripathy is mild and currently shows no indications of spreading.\n\n[Blood Originium-Crystal Density] 0.3u/L\nPatient's disease is under control.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】2%\n患者轻度矿石病感染，目前无扩散倾向。\n\n【血液源石结晶密度】0.3u/L\n患者目前病程控制稳定。
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 2%\nSubject is mildly infected. There is a lesion upon the subject's left shoulder, though the infection has largely been contained and is in stable condition.\n\n[Blood Originium-Crystal Density] 0.25u/L\nResults of internal circulation tests have been positive. Strength training is recommended as part of the course of treatment.\n\n'Melantha is still growing and needs to eat food high in nutrients.' - Medic Team Intern Hibiscus=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】2%\n轻度感染者。患者病灶位于左肩，感染扩散控制较为良好，病情较为稳定。\n\n【血液源石结晶密度】0.25u/L\n内循环检测结果较为积极，建议加强身体锻炼以配合治疗。\n\n“玫兰莎小姐还在长身体，要多吃有营养的食物哦。”——by 医疗组实习医师 芙蓉
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 3%\nDue to short infection duration, only small traces of infection are visible on the surface of the body.\n\n[Blood Originium-Crystal Density] 0.16u/L\nThanks to timely treatment and physical fitness, the current prognosis is optimistic. With regular treatment, there will not be much burden on the body.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】3%\n由于感染病症时间较短，干员体表仅有少量源石结晶分布。\n\n【血液源石结晶密度】0.16u/L\n由于及时接受治疗，且干员本身身体素质较佳，因此病情目前较为乐观，定期接受治疗的话，不会对身体造成很大负担。
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 4%\nCutter's condition is currently stable.\n\n[Blood Originium-Crystal Density] 0.23u/L\nCutter's bloodstream crystal circulation level is stable.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】4%\n患者刻刀病情较为稳定。\n\n【血液源石结晶密度】0.23u/L\n患者刻刀内循环结晶水平处于平稳状态。
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 4%\nOperator Aciddrop's Oripathy is currently still mild, and no Originium crystals have been found on the surface of the body.\n\n[Blood Originium-Crystal Density] 0.15u/L\nAciddrop was infected as the product of manmade accident. Fortunately, the amount of Originium dust she inhaled was minute and the infection is being handled appropriately. No trend of deterioration present.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】4%\n干员酸糖感染程度尚轻，尚未在体表发现源石结晶。\n\n【血液源石结晶密度】0.15u/L\n干员酸糖的感染属于人为事故，所幸干员酸糖吸入的工业源石粉尘剂量较小，且感染后处理得当，暂无恶化趋势。
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 4%\nSeveral traces of infection are visible on the surface of the body.\n\n[Blood Originium-Crystal Density] 0.22u/L\nPatient is at high risk, but disease progresion has been slowed under a managed work schedule and regular treatment.\n\n'Not good enough. I can still do better.' —Folinic=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】4%\n体表有数处源石感染痕迹。\n\n【血液源石结晶密度】0.22u/L\n本身为易感体质，但在规律作息与科学调理下已得到延缓。\n\n“还不够，我还能做得更好。”——亚叶
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 4%\nSmall traces of infection visible on surface of body. Severity of condition is mild and notably stable.\n\n[Blood Originium-Crystal Density] 0.17u/L\nOperator Mint often works deep within danger zones. Despite strict safety measures, risk of aggravation remains present. We recommend she receives regular checkups.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】4%\n体表有少量源石结晶分布，程度轻微，病情非常稳定。\n\n【血液源石结晶密度】0.17u/L\n干员薄绿时常需要深入一些危险地带，尽管防护措施严格，但仍有加重感染程度的风险，建议定期接受检查。
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 5%\nOriginium is irregularly distributed across the upper portion of the torso, but has not caused any substantial effect upon the operator.\n\n[Blood Originium-Crystal Density] 0.34u/L\nTraces of sudden Originium metastases can be found on the operator's organs.\n\n'The symptoms of acute Oripathy have gone into remission, there are unlikely to be further issues with proper care. Speaking of which, why is Miss Tsukinogi so gentle? I'm obviously supposed to be the one taking care of her, but it always seems like it's the other way around. It makes the world seem a bit topsy-turvy... but whatever, it makes me feel pretty happy~' —Medic Operator Hibiscus=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】5%\n源石不规则分布在躯干上半部，暂未对干员造成实质性影响。\n\n【血液源石结晶密度】0.34u/L\n器官中仍能发现突发性源石感染痕迹。\n\n“急性矿石病症状已缓解，好好调养就不会出问题。说起来，为什么月禾小姐那么温柔啊，明明是我关心她，却总感觉是她在关心我，好像有点本末倒置了......算了，还挺让人开心的~” ——医疗干员芙蓉
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 5%\nSmall amounts of crystals distributed across surface of Operator's body.\n\n[Blood Originium-Crystal Density] 0.19u/L\nPer the Operator's description, we can determine her Oripathy fundamentally took gradual shape over the course of her frequent, varied contact with strangers. Owing to her healthy lifestyle, nevertheless, her condition hasn't notably worsened, and she will be receiving further treatment.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】5%\n干员体表有少量结晶分布。\n\n【血液源石结晶密度】0.19u/L\n根据干员的描述，基本可以判断其矿石病是在日积月累的与各路人士的接触中缓慢形成的。不过由于干员的生活习惯还算良好，因此并没有十分恶化，需要进一步接受治疗。
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 5%\nSome mild crystallization visible on her back.\n\n[Blood Originium-Crystal Density] 0.17u/L\nThe Operator reports she avoided dangerous environments with significant Originium exposure risk, but living in such poor conditions for so long ultimately caused her infection to worsen.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】5%\n干员背部有少量源石结晶分布。\n\n【血液源石结晶密度】0.17u/L\n根据干员本人描述，在染病后尽可能避开了危险的源石多生环境，但由于干员曾长期生活在较差的环境中，因此病情依然有所蔓延。
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 6%\nPatient has ore lesion located on the upper left thigh.\n\n[Blood Originium-Crystal Density] 0.24u/L\nPatient does not exhibit high Blood Originium-Crystal Density. Infection is relatively stable at this point.\n\n[Originium Complications]\nPatient's race is predisposed to heavy sleep patterns that are largely reversed from those of other species. Patient's infection has interrupted the regularity of her sleep patterns.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】6%\n患者赫默的矿石病病灶位于体表左腿踝关节上部。\n\n【血液源石结晶密度】0.24u/L\n患者赫默的内循环颗粒密度较轻，目前病症进程较为稳定。\n\n【源石并发症】\n患者赫默所属的种族拥有一定程度的嗜睡特性，以及与其他种族颠倒的睡眠周期。矿石病对其产生的消极影响，打乱了其睡眠周期的规律性。
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 6%\nPatient's disease is under control.\n\n[Blood Originium-Crystal Density] 0.29u/L\nPatient's oripathy is mild and currently shows no indications of spreading.\n\nSubject was exposed to Oripathy quite early on. However, due to receiving timely, excellent treatment before joining Rhodes Island, the patient's Oripathy is effectively stable.\n--Medic Warfarin=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】6%\n患者目前病程控制稳定。\n\n【血液源石结晶密度】0.29u/L\n患者轻度矿石病感染，目前无扩散倾向。\n\n虽然罹患矿石病的时间相当早，但是由于在进入罗德岛前就接受了良好的治疗和使用了正确的抑制手段，目前患者病情相当稳定。\n——医疗干员华法琳
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 7%\nA small amount of crystals are distributed across the surface of the body, and the disease has caused her eyes to change color. So far, no other complications besides the discoloration have been found.\n\n[Blood Originium-Crystal Density] 0.22u/L\nThe operator contracted Oripathy at a young age and had not done anything previously to respond to the condition, which means that the original symptoms could be very profound. However, due to her frequent expeditions and excellent physical condition, her symptoms have been relieved to a certain extent, and stabilized further after receiving treatment from Rhodes Island. Requires regular treatment.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】7%\n该干员体表有较少量的源石结晶分布，并且病症导致了她的眼球发生了变色，目前还没有发现除变色之外的并发症状。\n\n【血液源石结晶密度】0.22u/L\n该干员患病时间较早，并且此前并未对自身状况做过任何应对措施，原本症状应当十分深刻。但由于其本身经常外出探险，身体素质极佳，又一定程度上缓解了症状，目前在接受罗德岛的治疗后病情趋向稳定，需要定期接受治疗。
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 7%\nShe presents no obvious external symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.33u/L\nInfection has progressed to middle-term. Currently there is no evidence of spreading.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】7%\n体表暂未出现明显的矿石病病征。\n\n【血液源石结晶密度】0.33u/L\n感染步入中期，目前无扩散倾向。
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 7%\nSmall traces of infection are visible on the surface of the body.\n\n[Blood Originium-Crystal Density] 0.22u/L\nOperator Eunectes was infected at a relatively early age, and her condition is somewhat severe as it was never really kept in check. However, thanks to her excellent physical condition, the spread of the disease in her body has slowed down by a considerable degree, and it has further stabilized after receiving treatment. Further observation and regular treatment are required.\n\nWell, look what we have here! Your body's pretty well built!\n—Gavial=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】7%\n干员森蚺体表有少量源石结晶分布。\n\n【血液源石结晶密度】0.22u/L\n干员森蚺感染矿石病较早，且没有得到有效遏制，因此病情较为严重，不过由于本人身体素质极佳，在一定程度上延缓了病情的蔓延，目前接受治疗后已趋向稳定，需要定期接受观察治疗。\n\n什么嘛，身体这不是还挺结实的吗！\n——嘉维尔
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 7%\nSome mild crystallization visible on the surface of the Operator's body, concentrated on the back and abdomen.\n\n[Blood Originium-Crystal Density] 0.29u/L\nOperator was exposed to a high amount of constituent Originium within a short amount of time. Her situation itself is quite precarious; fortunately, discovery and treatment were both very prompt, and her present condition is stable. Her ensuing course of treatment will aim to further lower her internal blood Originium-crystal density levels.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】7%\n该干员体表有少量源石结晶分布，多集中在背部与腹部。\n\n【血液源石结晶密度】0.29u/L\n该干员在短时间内接触到了大量源石成分，情况本身相当危险，所幸发现和治疗都很及时，目前病情稳定，下一阶段治疗目标是进一步将她体内的血液源石结晶密度压低。
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 7.4%\nShe presents no obvious external symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.2 u/L\nDegree of infection is minor and physical symptoms are not yet present.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】7.4%\n体表暂未出现明显的矿石病病征。\n\n【血液源石结晶密度】0.2 u/L\n感染程度尚浅，暂时还没有带来明显身体影响。
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 8%\nShe presents no obvious external symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.21u/L\nDegree of infection is not yet severe and has not yet brought about a significant physical impact.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】8%\n体表暂未出现明显的矿石病病征。\n\n【血液源石结晶密度】0.21 u/L\n感染程度尚浅，暂时还没有带来明显身体影响。
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 8%\nShe presents no obvious external symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.23u/L\nDegree of infection is minor and physical symptoms are not yet present.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】8%\n体表暂未出现明显的矿石病病征。\n\n【血液源石结晶密度】0.23u/L\n感染程度尚浅，暂时还没有带来明显身体影响。
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 9%\nAt Shamare's young age, there are no obvious signs of crystal deposits.\n\n[Blood Originium-Crystal Density] 0.23u/L\nShamare has spent a long time in Originium-dense environments without adequate protection or treatment.\n\nBy extrapolating the degree of infection shown in above data to adult patients, the infection is currently under control. However, considering Shamare's young age, the fact that she was infected even earlier, the effects of prolonged exposure, and the tendency for her Originium Arts to get out of control, each department should closely monitor the situation.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】9%\n巫恋小姐年龄尚小，体表尚无明显源石结晶分布。\n\n【血液源石结晶密度】0.23u/L\n巫恋小姐长期处在源石环境下且不自知，严重缺乏保护措施与治疗条件。\n\n上述数据所表的感染程度对成年患者而言，尚处控制范围内。但考虑到巫恋小姐年纪尚轻，且实际感染时间较早，感染时间长，源石技艺有失控倾向，各部门应给予更多重视。
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 9.4%\nShe presents no obvious external symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.25 u/L\nDegree of infection is minor and has not had any physical impact.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】9.4%\n体表暂未出现明显的矿石病病征。\n\n【血液源石结晶密度】0.25 u/L\n感染程度尚浅，暂时还没有带来明显身体影响。
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Fusion Rate] 7%\nDue to puncturing by an Originium stone, Operator exhibits visible Originium crystals at the puncture site.\n\n[Blood Originium-Crystal Density] 0.28u/L\nCourse of infection is transitioning to the middle-term but has not yet had a significant impact upon the infected.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体内源石融合度】7%\n由于为源石直接穿刺感染，崖心在被穿刺处有明显源石结晶。\n\n【血液源石结晶密度】0.28u/L\n病程正在向中期过渡，但尚未对感染对象产生明显的影响。
Imaging tests have shown the outlines of her internal organs to be indistinct due to slight shadows. Minute amounts of Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 1%\nOperator Surtr has basically no signs of infection on the surface of her body.\n\n[Blood Originium-Crystal Density] 0.10u/L\nOperator Surtr's Originium-Crystal density is at the lower end.=造影检测结果显示，该干员体内脏器轮廓模糊，可见较小阴影，循环系统内源石颗粒检测异常，有细微矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】1%\n干员史尔特尔体表基本无感染特征。\n\n【血液源石结晶密度】0.10u/L\n干员史尔特尔的源石结晶密度偏低。
Imaging tests have shown the outlines of her internal organs to be indistinct with abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 4%\nAstesia's lower right ankle shows signs of infection.\n\n[Blood Originium-Crystal Density] 0.2u/L\nPatient has an early stage infection at this point. Originium Crystals have not yet appeared on the surface of her body.\n\nThorough investigation reveals that this operator's expression of Oripathy is special, with very few similar cases. It is recommended that qualified medics perform treatment on a regular basis. Additionally, considering the bigger picture, Warfarin is strictly forbidden from accessing this operator's file and from participating in this operator's treatment. --Kal'tsit=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】4%\n干员星极右小腿接近脚踝处有感染痕迹。\n\n【血液源石结晶密度】0.2u/L\n仅有轻微感染，体表尚未生成源石。\n\n经调查，该干员的矿石病形成特殊，属于稀少案例，建议相关医疗干员定期对其进行诊疗。另，出于综合考量，严禁部分医师接触此干员档案或参加此干员诊疗。——凯尔希
Imaging tests have shown the outlines of his internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in his circulatory system, confirming him to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 13%\nAs leader of the infected clinic Azazel, Hellagur's infection symptoms are manifestly present.\n\n[Blood Originium-Crystal Density] 0.21u/L\nConcentration is currently within a manageable category. Perhaps Azazel does indeed have unique technology for slowing down the spread of infection.\n\nHonestly, who isn't interested in the technology Azazel uses to treat this disease? Of course, it is pointless to ask the General. He doesn't understand any of it.\n——Medic J.A=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】13%\n作为感染者诊所阿撒兹勒的领导人，赫拉格的感染症状十分明显。\n\n【血液源石结晶密度】0.21u/L\n浓度尚在可控范畴之内，阿撒兹勒也许确实拥有独特的技术来减缓感染蔓延的速度。\n\n说实话，难道会有对阿撒兹勒的医疗技术不感兴趣的人？当然，别去问将军本人，他确实完完全全不懂。\n——医疗干员J.A
Imaging tests have shown the outlines of his internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in his circulatory system, confirming him to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 14%\nSignificant crystal distribution is visible on the surface of the body. Considering the peculiar location of the crystals, the voice of Operator Phantom may have undergone serious changes.\n\n[Blood Originium-Crystal Density] 0.35u/L\nPhantom's prognosis based upon his current infection status is poor, and there is potential for further deterioration.\n\nHe has a slightly negative view towards medical treatment. I am afraid that if this continues, there will be little that can be done for him even in the best medical setting.\n—Ansel=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】14%\n体表有明显源石结晶分布，考虑到结晶位置特殊，干员傀影的发声系统或许已经产生严重异变。\n\n【血液源石结晶密度】0.35u/L\n干员傀影目前感染状况不容乐观，存在进一步恶化的可能，需着重观察。\n\n他对待治疗的态度隐约有些消极，如果一直这样下去，就算有最好的医疗环境，恐怕也无济于事。\n——安赛尔
Imaging tests have shown the outlines of his internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in his circulatory system, confirming him to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 5%\nOriginium crystals are present on the surface of the body, but in small quantities. The disease progression has been effectively controlled.\n\n[Blood Originium-Crystal Density] 0.21u/L\nAlthough condition is currently relatively stable, it may deteriorate due to late treatment.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】5%\n体表有出现源石结晶，但程度不高，已得到有效控制。\n\n【血液源石结晶密度】0.21u/L\n虽然情况较为稳定，但由于干员接受治疗时间较晚，病情有恶化的可能。
Imaging tests have shown the outlines of his internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in his circulatory system, confirming him to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 5%\nSmall traces of infection are visible on the surface of the body.\n\n[Blood Originium-Crystal Density] 0.23u/L\nOperator Aosta didn't begin treatment until his infection had spread to a considerable extent. All other indicators are normal, which goes to show he leads a healthy lifestyle. Thanks to this, his condition isn't very severe.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】5%\n体表有少量源石结晶。\n\n【血液源石结晶密度】0.23u/L\n由于干员接受治疗时间较晚，因此病情已经有所蔓延，不过该干员其他各项身体指标都相当正常，可见保持了较为健康的生活习惯，因而病情并不十分严重。
Imaging tests have shown the outlines of his internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in his circulatory system, confirming him to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 5%\nSmall traces of infection are visible on the surface of the body.\n\n[Blood Originium-Crystal Density] 0.23u/L\nOperator Arene has been receiving Oripathy-related treatment for a long time. As a result, his infection is well under control, with no trend of deterioration.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】5%\n体表可见少量源石结晶。\n\n【血液源石结晶密度】0.23u/L\n干员芳汀长期接受相关治疗，病情十分稳定，目前无恶化趋势。
Imaging tests have shown the outlines of his internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in his circulatory system, confirming him to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 7%\nA small amount of Originium crystals are present on the surface of Elysium's body. He emphatically claims that they are there for decoration, but how could anyone choose to adorn themselves so tastelessly?\n\n[Blood Originium-Crystal Density] 0.21u/L\nThe current condition is stable, and effective results have been obtained through focal treatment. Follow-up treatment should be adjusted appropriately depending on the patient's actual condition.\n\nElysium's condition has always been stable. Perhaps this is related to his confident, over-the-top optimism? I don't necessarily hate guys like him, but he does get on my nerves every now and then.\n—Gavial=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】7%\n干员极境体表可见少量源石结晶，本人强行说是装饰，怎么会有这么没品味的装饰。\n\n【血液源石结晶密度】0.21u/L\n病症较为稳定，对病灶的控制已见一定成效，后续治疗需根据患者实际状况进行适当调整。\n\n干员极境的病情一向很稳定，或许这和他那种自信乐观到有点过头的心态有关？我倒是不讨厌他这样的家伙，就是偶尔会有点烦。\n——嘉维尔
Imaging tests have shown the outlines of his internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in his circulatory system, confirming him to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 9%\nHe presents no obvious external symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.26u/L\nDegree of infection is minor and has not displayed any significant physical symptoms.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】9%\n光环位置异常，但体表暂未出现明显的矿石病病征。\n\n【血液源石结晶密度】0.26u/L\n感染程度尚浅，暂时还没有带来明显身体影响。
Imaging tests have shown the outlines of his internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in his circulatory system, confirming him to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 9%\nHe presents no obvious external symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.3u/L\nInfection has progressed to mid-stages. Currently there is no evidence of spreading.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】9%\n体表暂未出现明显的矿石病病征。\n\n【血液源石结晶密度】0.3u/L\n感染步入中期，目前无扩散倾向。
Imaging tests have shown the outlines of his internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in his circulatory system, confirming his to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 5%\nSmall amounts of crystals distributed across surface of Operator's body.\n\n[Blood Originium-Crystal Density] 0.22u/L\nAccording to Mountain's personal account, he contracted Oripathy while he was still in prison. Although the disease's spread has been slow thanks to his physique and the relatively luxurious living conditions he enjoyed, owing to the fact that he only had access to limited, insufficient medical facilities in prison, his condition can hardly be considered optimistic.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】5%\n干员体表有少量源石结晶分布。\n\n【血液源石结晶密度】0.22u/L\n根据干员本人描述，其矿石病是在监狱中感染的，虽然由于本人的体格以及在监狱中拥有较为优渥的环境，病症的蔓延速度变得相当缓慢，但监狱中毕竟没有相应的医疗设备，因此干员的病情依然不容乐观。
Imaging tests on this Operator show clear outlines of internal organs, with no abnormal dark spots or shadows. No unusual traces of Originium particles present in the circulatory system, no signs of infection, confirming this operator as uninfected.\n\n[Cell-Originium Assimilation] 0%\nNo Oripathy.\n\n[Blood Originium-Crystal Density] 0.013u/L\nWhat? This is impossibly low! It would be impossible to have that little exposure to Originium!\n\nI cannot permit her to ever leave the medical department. Even if she wants to go fight, I insist she stays back! She is a special case! Anyone who loves medical science would want to see her! We must give her more exams and do a clinical analysis! Also...\nCome on, Dr. Kal'tsit, just this once, please!\n--J.A., Medic Operator\n\nRequest denied.\n-- Dr. Kal'tsit=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员斯卡蒂没有被源石感染的迹象。\n\n【血液源石结晶密度】0.013u/L\n什么？怎么回事？为什么？！这，这就像是刚从温室里走出来，没怎么接触过源石一样！何止是数值过低，简直是不可能！\n\n我觉得，绝对不能放干员斯卡蒂离开医疗部门，绝不。哪怕要和作战小队开战我也要坚持这么做！她简直是特例中的特例！没有哪个热爱生物学与医疗科学的干员会不想一探斯卡蒂她身体的奥秘的！我们必须给她进行更多测试，还有，还要要求她做全套解析和临床对照观察！还有，还有......\n不，凯尔希医生，就这一次，求你了！\n——医疗干员J.A.\n\n申请已驳回。\n——凯尔希医生
Imaging tests on this Operator show clear outlines of internal organs, with no abnormal dark spots or shadows. No unusual traces of Originium particles present in the circulatory system, no signs of infection, confirming this operator as uninfected.\n\n[Cell-Originium Assimilation] 0%\nNo Oripathy.\n\n[Blood Originium-Crystal Density] 0.09u/L\nSubject is rarely exposed to Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员翎羽没有被源石感染的迹象。\n\n【血液源石结晶密度】0.09u/L\n干员翎羽很少接触源石。
Imaging tests on this Operator show clear outlines of internal organs, with no abnormal dark spots or shadows. No unusual traces of Originium particles present in the circulatory system, no signs of infection, confirming this operator as uninfected.\n\n[Cell-Originium Assimilation] 0%\nNo Oripathy.\n\n[Blood Originium-Crystal Density] 0.15u/L\nTake care when performing missions.\n\nSavage is in incredibly good health. If only everyone could be as healthy as her...\n--Medic Operator Hibiscus=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n没有被源石感染的迹象。\n\n【血液中源石结晶密度】0.15u/L\n执行任务时也请多加小心。\n\n暴行小姐的身体状况很好，甚至可以说是非常健康！如果大家都能像她这样健康就好了......\n——医疗干员芙蓉
Imaging tests on this Operator show clear outlines of internal organs, with no abnormal dark spots or shadows. No unusual traces of Originium particles present in the circulatory system, no signs of infection, confirming this operator as uninfected.\n\n[Cell-Originium Assimilation] 0%\nNo Oripathy.\n\n[Blood Originium-Crystal Density] 0.1u/L\nSubject is rarely exposed to Originium.\n\nGrani is in such good shape, even if infection was chasing her, it wouldn't be able to catch up...\n--A Medic Operator=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员格拉尼没有被源石感染的迹象。\n\n【血液源石结晶密度】0.1u/L\n干员格拉尼很少接触源石。\n\n嗯......格拉尼小姐的身体真的很健康，人又那么有活力。欸，我觉得啊，矿石病就算在她背后追赶她，大概也追不上吧......\n——医疗干员
Imaging tests on this Operator show clear outlines of internal organs, with no abnormal dark spots or shadows. No unusual traces of Originium particles present in the circulatory system, no signs of infection, confirming this operator as uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator 12F showed no symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.09u/L\nOperator 12F rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员12F没有被源石感染的迹象。\n\n【血液源石结晶密度】0.09u/L\n干员12F甚少接触源石。
Imaging tests on this Operator show clear outlines of internal organs, with no abnormal dark spots or shadows. No unusual traces of Originium particles present in the circulatory system, no signs of infection, confirming this operator as uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Deepcolor showed no symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.17u/L\nAccording to Deepcolor's own statements, she often uses enriched Originium in the color palette of her paintings. As such, she has far more contact with Originium than most other Operators.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员深海色没有被源石感染的迹象。\n\n【血液源石结晶密度】0.17u/L\n根据干员深海色自述，其绘画过程中使用的颜料常以源石粉末作为原料，因此相比其他干员，深海色接触源石的机会相对更多。
Imaging tests on this Operator show clear outlines of internal organs, with no abnormal dark spots or shadows. No unusual traces of Originium particles present in the circulatory system, no signs of infection, confirming this operator as uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Gravel showed no signs of infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Gravel rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员砾没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员砾甚少接触源石。
Imaging tests on this Operator show clear outlines of internal organs, with no abnormal dark spots or shadows. No unusual traces of Originium particles present in the circulatory system, no signs of infection, confirming this operator as uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Jessica showed no symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Jessica rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员杰西卡没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员杰西卡甚少接触源石。
Imaging tests on this Operator show clear outlines of internal organs, with no abnormal dark spots or shadows. No unusual traces of Originium particles present in the circulatory system, no signs of infection, confirming this operator as uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Matoimaru showed no symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Matoimaru rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员缠丸没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员缠丸甚少接触源石。
Imaging tests on this Operator show clear outlines of internal organs, with no abnormal dark spots or shadows. No unusual traces of Originium particles present in the circulatory system, no signs of infection, confirming this operator as uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Projekt Red showed no symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Projekt Red has come into contact with Originium in many missions and the number of exposures is increasing. She must be warned of the potential risks.\n\nVarious physical examinations have returned normal results for Operator Projekt Red. I will handle the case file for this Operator after the process is complete.\n—Kal'tsit=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员红没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员红在任务中多次接触源石，数值不断上升。有必要警惕源石感染的危险。\n\n干员红的各项体检指标皆处于正常水平。体检流程结束后，该干员的相关调查与资料档案由我接手。\n——凯尔希
Imaging tests on this Operator show clear outlines of internal organs, with no abnormal dark spots or shadows. No unusual traces of Originium particles present in the circulatory system, no signs of infection, confirming this operator as uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Shaw showed no signs of infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Shaw rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员阿消没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员阿消甚少接触源石。
Imaging tests on this Operator show clear outlines of internal organs, with no abnormal dark spots or shadows. No unusual traces of Originium particles present in the circulatory system, no signs of infection, confirming this operator as uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Vanilla showed no symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Vanilla rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员香草没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员香草甚少接触源石。
Imaging tests on this Operator show clear outlines of internal organs, with no abnormal dark spots or shadows. No unusual traces of Originium particles present in the circulatory system, no signs of infection, confirming this operator as uninfected.\n\n[Cell-Originium Assimilation] 0%\nSubject shows no symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.12u/L\nSubject in normal condition, no further examination necessary.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n受试对象没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n受试对象的数值趋近正常，并无检查必要。
Imaging tests on this Operator showed blurry internal organs with clearly visible dark spots. Unusually high concentrations of Originium particles were present in her circulatory system, indicating infection and confirming her as Infected at this stage.\n\n[Cell-Originium Assimilation] 16%\nThe infection has advanced to mid-stage. Crystal formations are clearly visible on the operator's arms.\n\n[Blood Originium-Crystal Density] 0.35u/L\nLikely owing to her previous affiliation, Frostleaf's Oripathy had spread to such a degree by the time she joined Rhodes Island that I could not be optimistic about her chances. However, her current course of treatment has put her in a relatively stable condition. Hooray. Hooray.\n--Warfarin=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】16%\n感染已进入中期，臂部可见明显源石结晶。\n\n【血液源石结晶密度】0.35u/L\n应该是因为过去所属军队的压榨，小霜叶在加入罗德岛时的矿石病蔓延状况相当不容乐观。不过，现在经过调养，已经控制在了一个相对稳定的范围，可喜可贺，可喜可贺。\n——华法琳
Imaging tests on this Operator showed blurry outline of internal organs with visible unusual dark spots. Unusually high concentrations of Originium particles were present in her circulatory system, indicating infection and confirming her as Infected at this stage.\n\n[Cell-Originium Assimilation] 3%\nMinor infection, no signs of crystal formation.\n\n[Blood Originium-Crystal Density] 0.2u/L\nNo immediate physical threat, more observation required.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】3%\n仅有轻微感染，体表尚未生成源石。\n\n【血液源石结晶密度】0.2u/L\n未对身体造成明显影响，具体染病情况需要进一步观察。
Imaging tests reveal blurry outlines of this operator's internal organs, clouded with abnormal dark spots. Her circulatory system shows an abnormally high rate of Originium particulate matter, with other signs of Oripathy infection, we can confirm that the operator is indeed Infected.\n\n[Cell-Originium Assimilation] 5%\nOperator Vermeil's skin has begun to crystallize.\n\n[Blood Originium-Crystal Density] 0.3u/L\nOperator Vermeil's infection has been stabilized.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】5%\n干员红云体表有可见结晶分布。\n\n【血液源石结晶密度】0.3u/L\n干员红云目前病情较为稳定。
Imaging tests reveal blurry outlines of this operator's internal organs, clouded with abnormal dark spots. Her circulatory system shows an abnormally high rate of Originium particulate matter, with other signs of Oripathy infection, we can confirm that the operator is indeed Infected.\n\n[Somatic Cell-Originium Assimilation] 3%\nThe level of infection remains low, and has not yet had an effect on the body.\n\n[Blood Originium-Crystal Density] 0.21u/L\nAt this point, spread of the infection is steadily increasing, and we will need to proceed with a period of observation and control treatments.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】3%\n感染程度尚浅，暂时还没有带来明显身体影响。\n\n【血液内源石密度】0.21u/L\n以这个势头发展下去，感染将匀速蔓延，需要保持定期观察与控制。
Imaging tests reveal blurry outlines of this operator's internal organs, clouded with abnormal dark spots. Her circulatory system shows an abnormally high rate of Originium particulate matter, with other signs of Oripathy infection, we can confirm that the Operator is Infected.\n\n[Cell-Originium Assimilation] 2%\nOperator Utage is Infected, but has no external signs of infection.\n\n[Blood Originium-Crystal Density] 0.18u/L\nOperator Utage rarely comes in contact with Originium. Please maintain that situation.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】2%\n干员宴已被源石感染，体表无明显感染迹象。\n\n【血液源石结晶密度】0.18u/L\n干员宴甚少接触源石，请继续保持。
Imaging tests reveal blurry outlines of this operator's internal organs, clouded with abnormal dark spots. Her circulatory system shows an abnormally high rate of Originium particulate matter, with other signs of Oripathy infection, we can confirm that the Operator is Infected.\n\n[Cell-Originium Assimilation] 6%\nOriginium is distributed across Operator Bibeak's trunk, but the condition has been well-treated and is under control.\n\n[Blood Originium-Crystal Density] 0.19u/L\nDespite accidental infection, Bibeak rarely comes in contact with Originium, and has been properly treated following infection. The current condition is stable with little risk of deterioration.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】6%\n干员柏喙体表有源石结晶分布，但经受良好治疗，已得到控制。\n\n【血液源石结晶密度】0.19u/L\n干员柏喙虽意外感染，但平时甚少接触源石，且感染后得到了较为妥善的救治，目前病情稳定，暂无恶化风险。
Imaging tests reveal blurry outlines of this operator's internal organs, clouded with abnormal dark spots. Her circulatory system shows an abnormally high rate of Originium particulate matter, with other signs of Oripathy infection, we can confirm that the Operator is Infected.\n\n[Cell-Originium Assimilation] 9%\nOperator Ceobe has clear signs of Infection, with crystals deposited mainly on the trunk perhaps due to blood circulation.\n\n[Blood Originium-Crystal Density] 0.31u/L\nA long period of wandering has resulted in this Operator never receiving formal treatment, and her infection is quickly getting worse. A significant cause for worry.\n\nHas she dragged this body around all over the world? This ship is perhaps the last chance she has for a miracle, but her body... I hope there is still something we can do......\n--J.A., Medic Operator=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】9%\n干员长期暴露在恶劣环境中，体表有明显源石痕迹。\n\n【血液源石结晶密度】0.31u/L\n漫长的流浪生活使得干员几乎从未受到过正规的治疗手段，其感染情况日渐加剧，令人十分担忧。\n\n拖着这样的身躯走了大半个世界？所谓奇迹可能也就只有这般程度吧，只是，她的身体......希望我们还有能够做到的事......\n——医疗干员J.A
Imaging tests reveal blurry outlines of this operator's internal organs, clouded with abnormal dark spots. Her circulatory system shows an abnormally high rate of Originium particulate matter, with other signs of Oripathy infection, we can confirm that the Operator is Infected.\n\n[Cell-Originium Assimilation] 9%\nTraces of Originium are visible on Ms. Reed's skin.\n\n[Blood Originium-Crystal Density] 0.27u/L\nMs. Reed's condition is extremely serious, and her prognosis is not optimistic! Oripathy is rapidly eroding at her body, and the crystallization of her skin far exceeds normal values. Wh—What should I do...?\n—Sussurro, Medic Operator=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】9%\n苇草小姐体表有少量源石结晶的痕迹。\n\n【血液源石结晶密度】0.27u/L\n......实在是太严重了，苇草小姐的感染状况绝对不容乐观！矿石病正在急速侵蚀她的身体，皮肤系统的结晶化速率也大幅超过了常规值，该，该怎么办才好啊......\n——医疗干员苏苏洛
Imaging tests reveal blurry outlines of this operator's internal organs, clouded with abnormal dark spots. His circulatory system shows an abnormally high rate of Originium particulate matter, with other signs of Oripathy infection, we can confirm that the operator is indeed Infected.\n\n[Cell-Originium Assimilation] 18%\nThe infection has spread far, with the face and neck showing clear signs of Originium erosion.\n\n[Blood Originium-Crystal Density] 0.41u/L\nHaving reached mid stage infection levels, and owing to the operator's refusal to cooperate with treatment, the infection is likely to worsen.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】18%\n受感染程度较高，面部、颈部已出现明显源石侵蚀痕迹。\n\n【血液源石结晶密度】0.41u/L\n感染步入中期，且由于干员极不注意配合治疗，病情有恶化的可能。
Imaging tests reveal blurry outlines of this operator's internal organs, clouded with abnormal dark spots. His circulatory system shows an abnormally high rate of Originium particulate matter, with other signs of Oripathy infection, we can confirm that the operator is indeed Infected.\n\n[Somatic Cell-Originium Assimilation] 2%\nOperator Ethan has visible Originium crystallization on his body's surface.\n\n[Blood Originium-Crystal Density] 0.26u/L\nOperator Ethan's infection has been stabilized.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】2%\n干员伊桑体表有可见结晶分布。\n\n【血液源石结晶密度】0.26u/L\n干员伊桑目前病情较为稳定。
Imaging tests reveal blurry outlines of this operator's internal organs, clouded with abnormal dark spots. His circulatory system shows an abnormally high rate of Originium particulate matter, with other signs of Oripathy infection, we can confirm that the Operator is Infected.\n\n[Cell-Originium Assimilation] 7%\nOriginium crystals are visible across the surface of his body, but not to a great extent. Symptoms have been effectively controlled.\n\n[Blood Originium-Crystal Density] 0.26u/L\nAlthough the current situation is relatively stable, due to the late treatment time, his condition may deteriorate.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】7%\n体表有出现源石结晶，但程度不高，已得到有效控制。\n\n【血液源石结晶密度】0.26u/L\n虽然情况较为稳定，但由于干员接受治疗时间较晚，病情有恶化的可能。
Imaging tests reveal blurry outlines of this operator's internal organs, clouded with abnormal dark spots. The Operator's circulatory system shows an abnormally high rate of Originium particulate matter, with other signs of Oripathy infection, we can confirm that the Operator is Infected.\n\n[Cell-Originium Assimilation] 5%\nThere are no visible crystals on the surface of the body.\n\n[Blood Originium-Crystal Density] 0.26u/L\nAlready infected, mode of infection is unknown.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】5%\n体表无结晶。\n\n【血液源石结晶密度】0.26u/L\n已感染，感染方式不明。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there are no other signs of infection. At this time, this operator can be confirmed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Aak shows no signs of Oripathy infection.\n\n[Blood Originium-Crystal Density] 0.11u/L\nOperator Aak is incredibly healthy.\n\nI must say, despite everything else here on Rhodes Island, your methods for preventing Oripathy as well as the research that has been conducted are indeed worthy of study.\n--Aak=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员阿体内虽然有各种药物成分残留的痕迹，但他并没有感染矿石病的迹象。\n\n【血液源石结晶密度】0.11u/L\n干员阿令人难以置信地健康。\n\n哎，不得不说，你们罗德岛虽然别的也就那样，不过预防矿石病的措施和对矿石病的研究倒确实有一手，这可得好好学学。\n——阿
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there are no other signs of infection. At this time, this operator can be confirmed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Ambriel shows no signs of Oripathy infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Ambriel rarely comes in contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员安比尔没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员安比尔甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there are no other signs of infection. At this time, this operator can be confirmed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Bagpipe shows no signs of Oripathy infection.\n\n[Blood Originium-Crystal Density] 0.11u/L\nOperator Bagpipe rarely comes in contact with Originium.\n\nEven among Vouivre, this girl has one of the most incredible bodies I've ever seen. I'm somewhat curious to see if she even can contract Oripathy at all, if her body can just tough it out... But whatever, that's probably not happening. Test it out? No, that's not an option.\n--Warfarin=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员风笛没有被源石感染的迹象。\n\n【血液源石结晶密度】0.11u/L\n干员风笛甚少接触源石。\n\n即使在瓦伊凡里，这小姑娘的身体也是我见过数一数二好的。我甚至想看看她要是真的感染矿石病，能不能用身体素质硬抗过去......好吧，这个大概还是不行。试试？不，不大行。\n——华法琳
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there are no other signs of infection. At this time, this operator can be confirmed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Bison shows no signs of Oripathy infection.\n\n[Blood Originium-Crystal Density] 0.15u/L\nOccasional contact with Originium due to work reasons, such as entering and exiting environments with slight Originium presence. Thanks to flawless personal protection measures, there are no signs of infection.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n体检对象没有被源石感染的迹象。\n\n【血液源石结晶密度】0.15u/L\n由于工作原因偶尔接触源石，或出入轻微源石环境，因保护措施完善，暂无感染迹象。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there are no other signs of infection. At this time, this operator can be confirmed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Executor shows no signs of Oripathy infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nHas anyone researched the correlation between interpersonal relationships and crystal density? Maybe we should do this as our next task?\n--Medic Operator T.O.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员送葬人没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n有没有人考察过人际交往密集度和结晶密度的正相关关系？要不要我们下个课题就做这个？\n——医疗干员T.O
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there are no other signs of infection. At this time, this operator can be confirmed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator GreyThroat shows no signs of Oripathy infection.\n\n[Blood Originium-Crystal Density] 0.11u/L\nOperator GreyThroat has limited exposure to Originium, and undertakes complete protective measures when potentially coming in contact with Originium in her line of work.\n\nWhen compiling this report, unusual folds were found on the Operator's previous medical examination report. Presumably, the Operator clenched the report upon receiving it, which in and of itself is not a big deal. In the future, however, you should pay attention to the mental health of the Operator. --Medical Group Remarks=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员灰喉没有被源石感染的迹象。\n\n【血液源石结晶密度】0.11u/L\n干员灰喉较少接触源石，或在工作中接触源石时采取了完备的保护措施。\n\n在收纳这份报告时发现该干员历来的体检报告都出现了异样的褶皱，据推测系干员本人取得体检报告后攥紧纸质报告所致，并无大碍。日后需留意该干员的心理健康状态。——医疗组备注
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there are no other signs of infection. At this time, this operator can be confirmed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Hung shows no signs of Oripathy infection.\n\n[Blood Originium-Crystal Density] 0.10u/L\nHas prior arrangement to receive regular inspections and medical treatment from Operator Aak. Though his methods may be crude, Operator Hung is undeniably quite healthy.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员吽体内无源石感染痕迹，非常健康。\n\n【血液源石结晶密度】0.10u/L\n应当是在此前就定期接受干员阿检查和治疗的缘故，虽然手段可能有些粗暴，不过干员吽相当健康。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there are no other signs of infection. At this time, this operator can be confirmed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Leizi shows no signs of Oripathy infection.\n\n[Blood Originium-Crystal Density] 0.11u/L\nHer indices are very low.\n\nHaving that said, what are we even doing for her? Is she going to live here? Are you crazy?\n--Gaviel, Medic Operator=造影检测结果显示，受验人员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n很明显，没啥问题。\n\n【血液源石结晶密度】0.11u/L\n指数很低，一看就不太碰源石多发环境。\n\n我说，我们给她做这个干嘛？难不成她要住这儿？疯了吧？\n——医疗干员嘉维尔
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there are no other signs of infection. At this time, this operator can be confirmed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Magallan shows no signs of Oripathy infection.\n\n[Blood Originium-Crystal Density] 0.14u/L\nRegularly operates in unknown environments, must take appropriate protective measures.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员麦哲伦没有被源石感染的迹象。\n\n【血液源石结晶密度】0.14u/L\n常在未知地域里活动，一定要做好相关防护措施哦。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there are no other signs of infection. At this time, this operator can be confirmed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator May shows no signs of Oripathy infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator May sometimes comes in contact with Originium in the field, but this has not affected her health for the time being.\n\nUnexpectedly, she is not as rash as she appears. Little Ms. Detective will take proper protective measures before entering potentially dangerous locations according to basic protocols taught in school. It is good to see that they are effective.\n--Gavial, Medic Operator=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员梅没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员梅有时会面临需要接触源石的场面，但这暂时未影响她的健康状况。\n\n她可不像看上去的那样冒失，别太小瞧她。在进入那些可能有危险的现场之前，探员小姐会乖乖做好防护措施，这是学院派的做法，效果看来还不错。\n——医疗干员嘉维尔
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there are no other signs of infection. At this time, this operator can be confirmed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Mostima shows no signs of Oripathy infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nAs a transporter, Operator Mostima frequently enters dangerous environments. However, it goes without saying that she knows how to protect herself.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员莫斯提马没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n虽然作为信使，干员莫斯提马经常要进入危险环境，不过很显然，她很懂得如何保护自己。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there are no other signs of infection. At this time, this operator can be confirmed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Sesa shows no signs of Oripathy infection.\n\n[Blood Originium-Crystal Density] 0.19u/L\nDue to a long-term exposure to Originium through the modification of Originium-based equipment for illegal organizations without adequate protective measures, Operator Sesa may be at greater risk for infection. Regular inspections are required.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员慑砂没有被源石感染的迹象。\n\n【血液源石结晶密度】0.19u/L\n由于长期为非法组织调整源石器械且缺乏保护措施，干员慑砂可能有感染矿石病的风险，需定期检查。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there are no other signs of infection. At this time, this operator can be confirmed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Snowsant shows no signs of Oripathy infection.\n\n[Blood Originium-Crystal Density] 0.14u/L\nDue to scientific research and related reasons, Snowsant comes into contact with Originium on occasion. Though there is almost no risk of infection, regular inspections are still required.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员雪雉没有被源石感染的迹象。\n\n【血液源石结晶密度】0.14u/L\n干员雪雉由于科研工作等原因偶尔接触源石，尚无感染风险，需要注意定期检查。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there are no other signs of infection. At this time, this operator can be confirmed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Waai Fu shows no signs of Oripathy infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Waai Fu rarely interacts with Originium or its byproducts, and has a healthier physique than the average citizen. Although there is no relationship between one's physique and susceptibility to Oripathy...\nHey, this young lady can jump between buildings and punch through a wall with her bare fists. Makes sense she's in good shape, eh?\n——Mr. Aak, who happened to pass by=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员槐琥没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员槐琥很少接触源石制品，有着相较一般市民更健康的体质。当然体质和矿石病易感性是没什么联系的......\n\n哎，这位小姐好歹也是能在两栋楼之间跳来跳去，一拳打坏墙壁的人啊，身体好一些也很正常吧？\n——恰巧路过的阿先生
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there are no other signs of infection. At this time, this operator can be confirmed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Purestream shows no signs of Oripathy infection.\n\n[Blood Originium-Crystal Density] 0.15u/L\nDue to the Operator's line of work in water purification, Purestream often comes in contact with Originium-related pollutants. There is no current risk of infection, but regular check-ups are required, and protective measures should be strengthened.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员清流没有被源石感染的迹象。\n\n【血液源石结晶密度】0.15u/L\n干员清流的工作性质，令其时常有机会接触矿石相关的污染物。目前尚无感染风险，但需加强防护措施，并定期接受检查。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there are no other signs of infection. At this time, this operator can be confirmed to be uninfected.\n\n[Somatic Cell-Originium Fusion Rate] 0%\nPhysical exam shows no signs of Oripathy infection.\n\n[Blood Originium-Crystal Density] 0.16u/L\nPatient has extensive combat experience and bears scars of injuries from Originium. However, there is currently no sign of infection. Periodic examination is recommended.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n体检对象没有被源石感染的迹象。\n\n【血液源石结晶密度】0.16u/L\n体检对象常年出没于战场，身体受到过源石致伤，但暂无感染迹象，需要定期就诊。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Delphine shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.14u/L\nOperator Delphine's BOCD is on the high side, and the fighting in Londinium must have affected her health to some degree. She needs to be extra careful to lower her risk of contracting Oripathy.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员戴菲恩没有被源石感染的迹象。\n\n【血液源石结晶密度】0.14u/L\n干员戴菲恩血液源石结晶密度偏高，在伦蒂尼姆的作战一定程度上影响了她的健康，需额外注意矿石病感染风险的控制。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Enforcer shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Enforcer rarely comes into contact with Originium, but consumes coffee in excess. Moderation is encouraged.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员见行者没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员见行者甚少接触源石，不过咖啡有点接触得太多了，应注意适量饮用。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Executor shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.14u/L\nBlood Originium-Crystal Density has increased slightly, and though not yet at a dangerous level, it requires closer attention. So, how do I put this... has there been a recent upward trend in the density of his interpersonal interactions? Has anyone looked into this?\n–Medic Operator T.O.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员送葬人没有被源石感染的迹象。\n\n【血液源石结晶密度】0.14u/L\n血液源石结晶密度略有升高，虽然还不算很危险，但必须要多注意了。所以，怎么说，他最近的人际交往密度有上升趋势吗？有人调查过吗？\n——医疗干员T.O
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Heidi shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Heidi rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员海蒂没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员海蒂甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Highmore shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.08u/L\nOperator Highmore rarely comes into contact with Originium.\n\nThat's it, what else do you want to know? The proliferation of Seaborn tissue on her arms and weapon? That's far beyond my area of expertise. I'm just a doctor who doesn't even know what a Sea Terror is, after all. Why don't you consult a biologist instead?=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员海沫没有被源石感染的迹象。\n\n【血液源石结晶密度】0.08u/L\n干员海沫甚少接触源石。\n\n就这些了，你还想知道什么呢？手臂和武器上的海嗣增生组织？这个就超出我知识范畴了，我只是个连恐鱼究竟是什么都不知道的医生，不如去请教懂行的生物学家试试？
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Irene shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.11u/L\nOperator Irene rarely comes into contact with Originium.\nAlthough she frequently enters dangerous areas, Irene is extremely careful about her own protection. Everything will be all okay as long as she stays vigilant.\n—Medical Operator=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员艾丽妮没有被源石感染的迹象。\n\n【血液源石结晶密度】0.11u/L\n干员艾丽妮甚少接触源石。\n虽然经常出入危险地区，不过艾丽妮小姐非常注意自我保护，能继续保持这样就好啦。\n——医疗干员
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Kazemaru shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Kazemaru rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员风丸没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员风丸甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Lee shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Lee rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员老鲤没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员老鲤甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Lumen shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Lumen rarely comes into contact with Originium. He fully understands how to take care of others, but we hope he can pay a bit more attention to his own health and not overexert himself.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员流明没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员流明甚少接触源石。他很懂得如何照料别人，但希望他也能稍稍注意自己的身体健康，别太勉强。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Qanipalaat shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Qanipalaat is in good health and much stronger than he appears. His previous living conditions saw Originium only lightly utilized. He has not contracted Oripathy from exposure to Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员雪绒没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员雪绒身体健康，且比看上去要强壮许多。在他过去生活的环境中，源石以一种相对温和的方式被利用，他并未因接触源石而染上矿石病。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Qiubai shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Qiubai rarely comes into contact with Originium.\n\nI hear that she's often out in the wilderness... maybe her aura of chivalry is so strong that Oripathy has no effect on her. Or maybe I'm just spouting nonsense. She definitely has plenty of experience from running around her old stomping grounds, and is pretty good at protecting herself.\n—A certain Medical Operator=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员仇白没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员仇白甚少接触源石。\n\n听说仇白干员经常在荒野上奔行......可能行侠仗义的人，矿石病会绕着她走吧。我瞎说的，她常年跑江湖，有经验了，自我防护工作做得挺好的。\n——某医疗干员
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Quercus shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Quercus has a certain amount of exposure to Originium, but as her primary operation sites are in the wilds, there is little risk of crystal density increasing further.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员夏栎没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员夏栎曾与源石有一定程度的接触，但目前主要行动均在野外，暂无源石结晶密度进一步上升的风险。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nShe has been taking very good care of her skin, and has no scars or injuries at all.\n\n[Blood Originium-Crystal Density] 0.12u/L\nMadam Droste rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n皮肤保养得很好，也没有伤口或疤痕。\n\n【血液源石结晶密度】0.12u/L\n德罗斯特女士甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nThank the heavens and earth that she didn't get infected under those conditions.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Rockrock rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n她在那种环境里也没有被感染，谢天谢地。\n\n【血液源石结晶密度】0.12u/L\n干员洛洛甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nThere ain't enough Durins here! Should kidnap a few next time and run some tests on them.\n\n[Blood Originium-Crystal Density] 0.12u/L\nVery healthy!=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n来这里的杜林人果然还是太少了！下回多抓几个来测测看好了。\n\n【血液源石结晶密度】0.12u/L\n很健康！
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, these three operators are believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nThe three Felynes show no sign of Originium infection.\n\n[Blood Originium-Crystal Density] Undisclosed\nThe Medical Department has agreed not to disclose the relevant data.=造影检测结果显示，三位干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n三只艾露猫都没有被源石感染的迹象。\n\n【血液源石结晶密度】未公开\n根据医疗部决议，不公开相关数据。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this individual is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nThis individual shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.07u/L\nThis individual rarely comes into contact with Originium.\n\n\nWarning: Insufficient clearance. Higher authorization from the Medical Department is needed to view certain detailed physiological parameters.=造影检测结果显示，该对象体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n该对象没有被源石感染的迹象。\n\n【血液源石结晶密度】0.07u/L\n该对象甚少接触源石。\n\n\n警告，权限不足。部分详细生理参数需要更高的医疗部门相关权限进行访问。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.\n\n[Cell-Originium Assimilation] 0%\nOperator Croissant showed no symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Croissant sometimes delivers packages or sells goods with Originium content, but it has not caused infection to date.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员可颂没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员可颂有时会递送含源石成分的包裹或售卖源石制品，但至今尚未因此致病。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.\n\n[Cell-Originium Assimilation] 0%\nOperator Exusiai showed no symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Exusiai sometimes delivers packages with Originium content, but it has not caused infection to date.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员能天使没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员能天使有时会递送含源石成分的包裹，但至今尚未因此致病。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.\n\n[Cell-Originium Assimilation] 0%\nOperator Hoshiguma showed no symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Hoshiguma rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员星熊没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员星熊甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.\n\n[Cell-Originium Assimilation] 0%\nOperator Hoshiguma shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nThere is no significant change in Operator Hoshiguma's circumstances. Fluctuations are within normal boundaries. Continue to observe proper protection in everyday duties.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员星熊没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员星熊的工作条件变化不大，一定范围内的数值波动属正常情况，注意日常防护即可。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.\n\n[Cell-Originium Assimilation] 0%\nOperator Leizi shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Leizi rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员惊蛰没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员惊蛰甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.\n\n[Cell-Originium Assimilation] 0%\nOperator Liskarm showed no symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.10u/L\nOperator Liskarm often fought in Originium-afflicted areas but has not yet been infected thanks to proper protective measures.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员雷蛇没有被源石感染的迹象。\n\n【血液源石结晶密度】0.10u/L\n干员雷蛇经常出入源石污染地区进行作战，但因保护措施得当，至今仍未感染。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.\n\n[Cell-Originium Assimilation] 0%\nOperator Mantra shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.14u/L\nProlonged exposure to polluted environments and excessive usage of Originium Arts have caused Operator Mantra's readings to fluctuate compared to previous examinations. The risk of infection was mitigated by the timely actions of other operators present, but we recommend that she be kept out of field missions until readings return to safe levels.\n\nThat won't be necessary.\n—Mantra\nYES IT IS\n—Blaze=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员真言没有被源石感染的迹象。\n\n【血液源石结晶密度】0.14u/L\n数值相较以往存在一定波动，推测是长时间暴露在被源石污染的环境下，且过度使用源石技艺所致。所幸随行干员处理及时，成功降低了感染风险。在数值退至安全水平前，我们不建议干员真言继续参与任何外勤任务。\n\n没必要。\n——真言\n有！必！要！\n——煌
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.\n\n[Cell-Originium Assimilation] 0%\nOperator Myrrh showed no symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.19u/L\nCompared to other non-infected Operators, Myrrh showed a higher concentration of crystal density in her blood. More intense daily test protocol recommended.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员末药没有被源石感染的迹象。\n\n【血液源石结晶密度】0.19u/L\n相比其他非感染者干员，干员末药的血液源石结晶密度检测表现出了相对较高的结果。建议增加对该名干员的日常检测程序。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be non-infected.\n\n[Cell-Originium Assimilation] 0%\nOperator Nasti shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Nasti lived in Kazdel for five years during her childhood and spent more than a decade traveling across Terra. That she has been able to avoid infection is a combination of good luck and extreme care taken with protective measures.\n\n'My goals require a healthy body, that's all.'\n—Nasti\n\n'But your calluses are too thick!'\n—A passing Elf=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员娜斯提没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员娜斯提童年在卡兹戴尔有过五年生活经历，之后又在泰拉各地辗转游历十余年，在工作中长期频繁接触各类源石制品。她至今仍未感染，无疑是好运与极端严密的防护措施共同作用的结果。\n\n“我要实现的目标需要我有健康的身体，仅此而已。”\n——娜斯提\n\n“但是手上的茧太厚啦！”\n——某位偶然经过医疗部的精灵
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be non-infected.\n\n[Cell-Originium Assimilation] 0%\nOperator Pramanix shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.11u/L\nOperator Pramanix rarely operates in high-Originium environments.\n\nThere have been no significant changes to Operator Pramanix's data since her previous checkup, even demonstrating a slight increase in physical ability and reaction times. This is likely a result of keeping up a regular schedule and daily morning exercise required by the Vine-Bead Court. Perhaps we can implement similar activities on Rhodes Island.\n—Medical Department Notes=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员初雪没有被源石感染的迹象。\n\n【血液源石结晶密度】0.11u/L\n干员初雪很少在源石多生地带活动。\n\n相较于先前的体检，干员初雪的各项身体指标均无明显变化，甚至在体能与反应力方面有所提升，这大约离不开蔓珠院事务要求的稳定作息和每日晨练的生活习惯。或许我们也可以在罗德岛内推行类似的保健活动。\n——某医疗干员
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.\n\n[Cell-Originium Assimilation] 0%\nOperator Record Keeper showed no symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Record Keeper rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员录武官没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员录武官甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.\n\n[Cell-Originium Assimilation] 0%\nOperator Shining shows no signs of Oripathy.\n\n[Blood Originium-Crystal Density] 0.1u/L\nShining frequently visits areas with high rates of Oripathy, but so far seems unaffected.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员闪灵没有被源石感染的迹象。\n\n【血液源石结晶密度】0.1u/L\n闪灵时常出入矿石病高发地区，但极少受到源石影响，具体原因不明。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.\n\n[Cell-Originium Assimilation] 0%\nOperator Shirayuki showed no symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Shirayuki rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员白雪没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员白雪甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be non-infected.\n\n[Cell-Originium Assimilation] 0%\nOperator SilverAsh shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator SilverAsh's numbers are within normal range.\n\n'It's a relief to see that Enciodes has been careful about his health, despite regular exposure to Originium industry. We don't need any more Oripathic kings.'\n'Watch your words!'=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员银灰没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员银灰的数值趋近正常。\n\n“恩希欧迪斯先生即便在频繁接触源石工业的情况下也保持了较为健康的状态，真令人安心，我们不想再见到一个感染矿石病的国王了。”\n“警惕你的措辞！”
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be non-infected.\n\n[Cell-Originium Assimilation] 0%\nOperator Skybox shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Skybox regularly comes into contact with Originium products, resulting in heightened risk of infection.\n\nHope that suit of his doesn't start leaking Originium. He doesn't take it off even when he sleeps...\n—Space Fin 054=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员天空盒没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员天空盒频繁接触各类源石制品，面临着较大的感染风险。\n\n但愿他睡觉都不肯脱的那身行头别有哪个部件的源石成分突然漏了......\n——太空鳞兽零五四
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.\n\n[Cell-Originium Assimilation] 0%\nOperator Snegurochka shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nAlthough Operator Snegurochka has spent considerable time working in high-Originium environments, Ursus's strict standards on researcher operating procedures, as well as her own understanding of Oripathy and protective measures, have helped her avoid infection.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员冬时没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n得益于自身对矿石病及其防护知识的了解，加上乌萨斯对研究人员操作规范的严格要求，干员冬时虽然长期工作于高浓度源石环境，却并没有因此感染矿石病。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.\n\n[Cell-Originium Assimilation] 0%\nOperator Sora showed no symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Sora rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员空没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员空甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.\n\n[Cell-Originium Assimilation] 0%\nOperator Texas showed no symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Texas sometimes delivers packages with Originium content, but it has not caused infection to date.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员德克萨斯没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员德克萨斯有时会递送含源石成分的包裹，但至今尚未因此致病。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.\n\n[Cell-Originium Fusion Rate] 0%\nOperator shows no sign of infection.\n\n[Blood Crystal Density] 0.11u/L\nOperator suspects there is a way to protect oneself from infection. Though this Operator has frequently come into contact with Originium in the course of her work, her indicators remain very low.\n\nSaria was my coworker at Rhine Lab. She is authoritative in the field of medical treatment, but did not become a Medic Operator. My guess is this is due to her lack of bedside manner.\nJust kidding.\n- Medic Operator Ptilopsis=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n体细胞与源石融合率：0%\n塞雷娅，被源石感染迹象，无。\n\n血液源石结晶密度：0.11u/L\n塞雷娅，推测有特殊的保护自己的方法，尽管在工作中多次接触源石造物，塞雷娅的相关数值依然很低。\n\n塞雷娅是我在莱茵生命时的同事，在医疗领域很有权威性，但是她没有成为医疗干员，推测原因，她太硬了。\n我在说笑话哦。\n——医疗干员白面鸮
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.\n\n[Cell-Originium Fusion Rate] 0%\nOperator shows no signs of infection at this time.\n\n[Blood Crystal Density] 0.08u/L\nThis Operator has rarely come into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员守林人没有被源石感染的迹象。\n\n【血液源石结晶密度】0.08u/L\n干员守林人甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.\n\n[Cell-Originium Fusion Rate] 0%\nOperator shows no signs of infection at this time.\n\n[Blood Crystal Density] 0.09u/L\nPhysical data reveal this Operator to be in a basically healthy state.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员安赛尔没有被源石感染的迹象。\n\n【血液源石结晶密度】0.09u/L\n干员安赛尔各项体征数据均处于基本健康的状态。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.\n\n[Cell-Originium Fusion Rate] 0%\nOperator shows no signs of infection at this time.\n\n[Blood Crystal Density] 0.11u/L\nThis Operator has not been active in zones with large concentrations of Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员初雪没有被源石感染的迹象。\n\n【血液源石结晶密度】0.11u/L\n干员初雪很少在源石多生地带活动。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.\n\n[Cell-Originium Fusion Rate] 0%\nOperator shows no signs of infection at this time.\n\n[Blood Crystal Density] 0.11u/L\nThis Operator has rarely come into contact with Originium.\n\nPhysical indicators have all tested at normal levels. After the conclusion of the examination process, I have taken over this Operator's relevant investigation and data files.\n- Kal'tsit=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员白金没有被源石感染的迹象。\n\n【血液源石结晶密度】0.11u/L\n干员白金甚少接触源石。\n\n干员白金的各项体检指标皆处于正常水平。体检流程结束后，该干员的相关调查与资料档案由我接手。\n——凯尔希
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.\n\n[Cell-Originium Fusion Rate] 0%\nOperator shows no signs of infection at this time.\n\n[Blood Crystal Density] 0.12u/L\nOperator has been in long-term contact with Originium and frequently works to process it. However, due to strict adherence to safety protocols, Operator has not yet displayed any signs of Oripathy.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员梅尔没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员梅尔长期接触源石制品并对其进行加工，但由于其严格按照安全工序操作，至今仍未有感染矿石病的征兆。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.\n\n[Cell-Originium Fusion Rate] 0%\nOperator shows no signs of infection at this time.\n\n[Blood Crystal Density] 0.12u/L\nThis Operator's Blood Crystal Density is well within expected ranges.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员古米没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员古米内循环源石密度情况尚属良好。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.\n\nCell-Originium Assimilation: 0%\nSiege shows no symptoms of Oripathy.\n\nBlood Originium-Crystal Density: 0.14u/L\nDue to Siege's peculiar pattern of activity, her risk of infection rises daily. Preventative measures are advised.\n\nSiege is currently in excellent physical condition. Her physique, by way of a rigorous training regimen, is more than suited to the needs of Rhodes Island. Her fierce and sometimes reckless close quarters combat style has the medical staff very concerned about her frequent contact with the Infected... Very concerned.\n—Medic Operator Myrrh=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\r\n\r\n体细胞与源石融合率：0%\r\n推进之王小姐没有被源石感染的迹象。\r\n\r\n血液源石结晶密度：0.14u/L \r\n可能和推进之王小姐的经历有关，她被感染的威胁，与日俱增，医疗部门应该要采取一些措施才行......\r\n\r\n干员推进之王的身体状况，可以说，相当良好......拥有严格锻炼过的身躯和体格，她已经能承担罗德岛分配的大部分任务。同样，她有着十分勇猛，甚至有些不顾自身安全的作战风格，医疗干员们也为时常和感染者打交道的她......感到担心。很担心。\r\n——医疗干员末药
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\n\n[Blood Originium-Crystal Density] 0.00u/L\n\n[Classified Log]\nFor this particular family, our examinations are not so much health checkups as the curious medical staff crowding around the instruments to see what kind of absurd data is being recorded this time.\nEverything went smoothly, and the young man, who must be many times my age, was very cooperative. Once we were done, he gave each of us a bun with a sweet filling. None of us had tried it before, but when I bit into the bun and my tongue touched the black sesame filling, I was reminded of my childhood spent honey-hunting, when the sweet taste of honey numbed the pain of the bee-stings...\n—Anonymous Medic=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n\n【血液源石结晶密度】0.00u/L\n\n【权限记录】\n为他们这一大家子准备的体检与其说是检测，倒不如说是一群好奇的医疗人员围坐在一起观看罗德岛的各种医疗仪器究竟能够蹦出怎样离谱的数据。\n过程很顺利，这位肯定比我年长好多岁的弟弟也很配合，末了还给我们每人一个带馅的软面包，他们那儿好像是叫包子来着，里面那个馅是甜的，我从来没吃过。但不知道为什么，在咬破包子，舌头碰到黑芝麻馅的时候，我想起了小时候和朋友们被蜜蜂蛰得七荤八素，但每个人嘴里都塞着一口蜂蜜的时光......\n——未署名医疗干员
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\n\n[Blood Originium-Crystal Density] 0.00u/L\nLook! The readings just went off the charts, before dropping back to zero... the instruments were working just fine a moment ago. What happened?\n—Surprised Medic\n\n...I asked the Doctor. Just write a zero.\n—Warfarin, looking up at the ceiling with despondent eyes=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n\n【血液源石结晶密度】0.00u/L\n快看，数值突然跳到爆表，又突然跳回零......仪器刚才还好好的，所以到底是......？\n——惊愕的医疗干员\n\n......我问过博士了，按零写吧。\n——捏着鼻梁仰天，已经什么都不想管了的华法琳
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\n\n[Blood Originium-Crystal Density] 0u/L\n\nWhat do I say? She doesn't really hide it, and she went so far beforehand as to tell me that her body probably isn't like the layman's, so I'm not overly surprised by this?\nAlthough if I could just have a little discussion with her, get her to undergo regular inspections in my office, let me draw a little blood, that's all. It wouldn't impact her in any real way.\n—Warfarin\nAsk her yourself.\n—Kal'tsit=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n\n【血液源石结晶密度】0u/L\n\n怎么说呢，因为她本人也不怎么掩饰，甚至她在事前都告诉我说她的身体可能和普通人不一样，所以对于这个结果我也不是很惊讶。\n就是能不能和她商量一下，让她定期来我这里做个检查，让我抽点血就行，不会对她有什么影响的。\n——华法琳\n自己去问。\n——凯尔希
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\n'This one's the exact same as before, pure and unblemished.'\n\n[Blood Originium-Crystal Density] 0.14u/L\n'Is she actually listening to me when I say she needs to exercise? Not bad.'\n\n'I pretty much already know everything about Tomimi—— Though this would be the first time I gave her a physical exam.' ——Gavial\n'The physical exam went smoothly, but her heartbeat was abnormally fast and that confounded the data.' ——Gavial=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n“这家伙还是像以前一样，白白嫩嫩的。”\n\n【血液源石结晶密度】0.14u/L\n“还真有听我话锻炼身体啊？不错嘛。”\n\n“特米米我可是再熟悉不过了——虽然是第一次给她做身体检查。”——嘉维尔\n“体检过程很顺利，就是心跳一直偏快，数据测不准。”——嘉维尔
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nAsh shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] Undisclosed\nRelevant data will not be disclosed due to the Medical Department's agreement.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n灰烬没有被源石感染的迹象。\n\n【血液源石结晶密度】未公开\n根据医疗部决议，不公开相关数据。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nBlitz shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] Undisclosed\nRelevant data will not be disclosed due to the Medical Department's agreement.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n闪击没有被源石感染的迹象。\n\n【血液源石结晶密度】未公开\n根据医疗部决议，不公开相关数据。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nChilchuck shows no sign of Originium infection.\n\n[Blood Originium-Crystal Density] Undisclosed\nThe Medical Department has agreed not to disclose the relevant data.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n齐尔查克没有被源石感染的迹象。\n\n【血液源石结晶密度】未公开\n根据医疗部决议，不公开相关数据。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nDoc shows no sign of Originium infection.\n\n[Blood Originium-Crystal Density] Undisclosed\nThe Medical Department has agreed not to disclose the relevant data.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n医生没有被源石感染的迹象。\n\n【血液源石结晶密度】未公开\n根据医疗部决议，不公开相关数据。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nEla shows no sign of Originium infection.\n\n[Blood Originium-Crystal Density] Undisclosed\nThe Medical Department has agreed not to disclose the relevant data.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n艾拉没有被源石感染的迹象。\n\n【血液源石结晶密度】未公开\n根据医疗部决议，不公开相关数据。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nFrost shows no sign of Originium infection.\n\n[Blood Originium-Crystal Density] Undisclosed\nRelevant data will not be disclosed due to the Medical Department's agreement.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n霜华没有被源石感染的迹象。\n\n【血液源石结晶密度】未公开\n根据医疗部决议，不公开相关数据。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nFuze shows no sign of Originium infection.\n\n[Blood Originium-Crystal Density] Undisclosed\nThe Medical Department has agreed not to disclose the relevant data.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n导火索没有被源石感染的迹象。\n\n【血液源石结晶密度】未公开\n根据医疗部决议，不公开相关数据。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nGladiia shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.011u/L\nGladiia rarely comes into contact with Originium. What exactly caused the scarcity of Originium in Ægir's borders?\n\n[Originium is not the only disease to befall us under this sky full of stars. The incurable disease wrought by the sea's infection is one and the same as the flesh and blood of other species.]=造影检测结果显示，该人员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n歌蕾蒂娅没有被源石感染的迹象。\n\n【血液源石结晶密度】0.011u/L\n歌蕾蒂娅甚少接触源石。是什么造成了阿戈尔境内源石的匮乏？\n\n【星空下不只源石病一种恶疾。海洋本身感染的绝症是异种的血肉。】
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nGlaucus shows no signs of Oripathy.\n\n[Blood Originium-Crystal Density] 0.11u/L\nGlaucus very rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员格劳克斯没有被源石感染的迹象。\n\n【血液源石结晶密度】0.11u/L\n干员格劳克斯甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nIana shows no sign of Originium infection.\n\n[Blood Originium-Crystal Density] Undisclosed\nThe Medical Department has agreed not to disclose the relevant data.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n双月没有被源石感染的迹象。\n\n【血液源石结晶密度】未公开\n根据医疗部决议，不公开相关数据。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nIs this what an uninfected Minosian Forte's horns feel like? So smooth...\n\n[Blood Originium-Crystal Density] 0.12u/L\nCompared to Forte standards, all indicators are excellent.\n\n'How great it is to be young.' —Unnamed senior physician=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n这就是未感染的原生米诺斯丰蹄角吗？摸上去好舒服。\n\n【血液源石结晶密度】0.12u/L\n以丰蹄的标准来说，各项指标都很优秀。\n\n“年轻真好。” ——未署名资深医师
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nLaios shows no sign of Originium infection.\n\n[Blood Originium-Crystal Density] Undisclosed\nThe Medical Department has decided not to disclose the relevant data.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n莱欧斯没有被源石感染的迹象。\n\n【血液源石结晶密度】未公开\n根据医疗部决议，不公开相关数据。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nLing shows no signs of Originium infection.\n[Blood Originium-Crystal Density] 0.00u/L\n\nMiss Ling agreed to be medically tested, which we didn't anticipate. We thought she'd dodge us as hard as Nian did. She did show a sort of... laissez-faire attitude during the tests, though, so the results were all over the map. Not rigorous at all... but Miss Closure says not to mind it, so we suppose we won't.\n\n'It's probably all the wine she drank,' was her explanation.\n—Medic Operator Hibiscus=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n令没有被源石感染的迹象。\n【血液源石结晶密度】0.00u/L\n\n令小姐同意了医学检测，这是我们没想到的，本以为会像年那样费一番功夫。不过令小姐还是在测试中表露出了一种......无所谓的态度。所以测试结果忽高忽低，很不严谨......但可露希尔小姐都说算了，那就算了吧。\n\n“可能是喝了酒的缘故吧。”她如此解释。\n——医疗干员芙蓉
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nMarcille shows no sign of Originium infection.\n\n[Blood Originium-Crystal Density] Undisclosed\nThe Medical Department has agreed not to disclose the relevant data.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n玛露西尔没有被源石感染的迹象。\n\n【血液源石结晶密度】未公开\n根据医疗部决议，不公开相关数据。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nMutsumi Wakaba shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] Undisclosed\nThe Medical Department has agreed not to disclose the relevant data.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n若叶睦没有被源石感染的迹象。\n\n【血液源石结晶密度】未公开\n根据医疗部决议，不公开相关数据。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nMyrtle shows no signs of Oripathy infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nMyrtle very rarely comes into contact with Originium.\n\nMyrtle's physical examination indicators are all standard.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员桃金娘没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员桃金娘甚少接触源石。\n\n干员桃金娘的各项体检指标皆处于正常水平。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nNo visible surface crystallization.\n\n[Blood Originium-Crystal Density] 0.21u/L\nAs a former Pioneer and someone who frequently ventured into dangerous, unexplored areas, it is a miracle that Quartz has thus far avoided infection.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n体表未见明显源石结晶特征。\n\n【血液源石结晶密度】0.21u/L\n对于曾经作为拓荒队成员，长期出入危险未知地带的石英来说，能够避免感染，无疑是幸运的。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nNyamu Yūtenji shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] Undisclosed\nThe Medical Department has agreed not to disclose the relevant data.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n祐天寺若麦没有被源石感染的迹象。\n\n【血液源石结晶密度】未公开\n根据医疗部决议，不公开相关数据。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOnly scars and abdominal markings are visible, with no signs of infection.\n\n[Blood Originium-Crystal Density] 0.07u/L\nRemnants of Originium are visible on organs but at very low concentrations.\n\n'That golden-haired Cautus must have provided this guy with a bit of his own protective Arts. Otherwise, he would've turned into ash long ago given the kind of work environments mentioned in his file.' —A not very polite Medic\n'Abdominal area feels pretty good on palpation.' —Medic's addendum=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n只有伤痕和腹肌，没有被源石感染的迹象。\n\n【血液源石结晶密度】0.07u/L\n器官中发现源石残留成分，但占比极低。\n\n“那个金毛卡特斯应该是把自己的防护技术原样提供给了这家伙，不然以他档案中提到的任务环境，化成灰都是有可能的。” ——不太客气的医师\n“腹肌手感不错。” ——医师的追加评论
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Absinthe has no signs of Originium infections.\nBeing able to keep herself safe in situations like those means that her abilities must be solid enough, in addition to having the devil's luck.\n\n[Blood Originium-Crystal Density] 0.14u/L\nOperator Absinthe had been exposed to an Originium-dense region for weeks prior to boarding, and extra attention must paid to potential virulence.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员苦艾没有被源石感染的迹象。\n在那样的情况下能够保全自身安全，这说明她的确能力不弱，并且运气不差。\n\n【血液源石结晶密度】0.14u/L\n干员苦艾在登舰前的数周之内，一直身处十分危险的源石环境中，需时刻关注其是否出现感染倾向。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Akafuyu shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Akafuyu rarely comes into contact with Originium.\n\nThat gal wakes up before daylight and starts training every day without exception... How can she not be in good shape? Argh, I wanna arm wrestle with her... If I get to fight her, that's even better!\n—Gavial=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员赤冬没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员赤冬甚少接触源石。\n\n一个每天雷打不动，天不亮就会起床锻炼的人......不健康才怪啊！啊，好想和她掰手腕......或者能打一架，就更好啦！\n——嘉维尔
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Alanna shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Alanna demonstrates sufficient awareness of and experience in protecting herself from Originium. According to her, she has worked in high-risk industries like mining, which has made her a master of many folk remedies for Oripathy prevention and treatment. Alanna claims these methods work, but their actual clinical effectiveness remains unverified.\n\nI doubt she worked those dangerous jobs for more than a few days before packing her bags. She seems like the sort to value her life above all.\n—Warfarin=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员阿兰娜没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员阿兰娜具有充分的防护意识和经验。据干员阿兰娜本人所述，她曾从事过矿工等感染风险较高的职业，也因此掌握了许多用于防治矿石病的土方子，尽管阿兰娜本人表示很有效，这些土方子的实际医学价值仍待验证。\n\n应该是那些危险工作她都没干几天就跑路了吧。这个人看着就是那种很惜命的类型。\n——华法琳
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Andreana has no signs of Originium infections.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Andreana rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员安哲拉没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员安哲拉甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Archetto shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nAs a Laterano convent with enduring reputation, Landen Monastery places immense value on its clergy's attention to their health and physical rudiments. Prior to her actual admission checkup, Miss Archetto provided Medical the last five years of her annual health assessments for reference. Aside from the need for Miss Archetto to be aware how her height might challenge her, everything's normal.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员空弦没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n作为拉特兰久负盛名的修道院之一，兰登修道院非常重视修士们的健康与身体素质管理。事实上，在进行本次入职体检之前，空弦小姐还提供了前五年里每一年的体检报告以供医学参考。除了身高方面的问题值得空弦小姐额外留意之外，其余一切正常。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Bassline shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Bassline rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员深律没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员深律甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Beanstalk shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Beanstalk rarely comes into contact with Originium. She is exceptionally healthy, as are her Metal Crabs.\n\nEveryone passed their health examinations. We'll now hand out badges in commemoration of your success. Please step forward when you hear your name. That includes all Metal Crabs in attendance as well...\n—Ptilopsis=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员豆苗没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员豆苗甚少接触源石。她和她饲养的磐蟹都非常健康。\n\n全员通过健康安全检测。接下来将统一发放合格徽章，请被叫到名字的磐蟹向前一步......\n——白面鸮
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Beeswax has no signs of Originium infections.\n\n[Blood Originium-Crystal Density] 0.11u/L\nOperator Beeswax seldom comes in contact with Originium in her living environment.\n\nAlthough coming into contact with Originium is inevitable through the course of using Originium Arts, not only has she not fallen ill, but she even seems to be quite healthy - healthier than most of us, in fact. Have you seen the color and sheen of her horns? I could tell at a glance that little girl has nothing wrong with her!\n—Warfarin=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员蜜蜡没有被源石感染的迹象。\n\n【血液源石结晶密度】0.11u/L\n干员蜜蜡的生活环境中少见源石。\n\n虽然使用源石技艺难免要接触源石，但她不仅没因此得病，反而相当健康，比我们中的绝大多数人都健康得多。看到她的角了吗？那光泽那颜色，我看一眼就知道那小姑娘肯定什么毛病都没有！\n——华法琳
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Bellone shows no trace of Originium infection.\n\n[Blood Originium-Crystal Density] 0.14u/L\nOperator Bellone rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员贝洛内没有被源石感染的迹象。\n\n【血液源石结晶密度】0.14u/L\n干员贝洛内甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Bena shows no signs of Originium infection, and neither does Annie.\n\n[Blood Originium-Crystal Density] 0.14u/L\nOperator Bena rarely comes into contact with Originium, and Annie also usually does not.\n\n'Who wrote that last part in her test results? Who's Annie?' —Anonymous Medical Department operator=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员贝娜没有被源石感染的迹象，安妮也没有。\n\n【血液源石结晶密度】0.14u/L\n干员贝娜甚少接触源石，安妮也不常接触。\n\n“后面那一段检测情况是谁写的？安妮是谁？”——医疗部匿名干员
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Blemishine shows no signs of Originium infection at all.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Blemishine rarely comes into contact with Originium.\n\nThe stark disparity between the Kazimierz city-state and its far-flung villages is almost unthinkable, and naturally, the Infected face ostracization and oppression. The frightening thing is most citizens know nothing about this. It can even be said that for some, they simply do not care at all. —Nearl=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员瑕光完全没有被感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员瑕光甚少接触源石。\n\n卡西米尔城邦和村落之间的差距让人难以想象，感染者当然会受到压迫与排挤，可怕的是，绝大部分的市民对此一无所知。更甚一步的是，他们对此也完全不在乎。——临光
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Bobbing shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Bobbing rarely comes into contact with Originium.\n\n'When he describes his protective measures, he talks like he's doing a voiceover for a children's educational TV program. Actually, that sounds like a great idea. We can play it nonstop next to the beds of the disobedient.'=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员波卜没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员波卜甚少接触源石。\n\n“他介绍自己的防护措施时简直像在拍给儿童看的教育宣传片。说真的，要不我们拍一段，以后在那些不听话的家伙床头循环播放？”
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Carnelian shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nBack home, Operator Carnelian rarely came into contact with Originium. She has also shown herself to be particularly healthy and strong. As a Sargon in Leithanien, she has a good understanding of her own health. As long as she takes proper precautions and doesn't get in any accidents, it shouldn't be hard for her to stay healthy and in good shape.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员卡涅利安没有明显感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员卡涅利安较少接触源石，她的身体非常健康且强壮。身处莱塔尼亚的萨尔贡人非常清楚自己的身体状况，只要继续做好防护，不出意外的话，这份健康就能够最大限度地得以维持。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Cement shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.15u/L\nOperator Cement works in mineshafts for extended periods of time and frequently comes into contact with Originium dust. Although she has not been infected thanks to her adequate protective equipment, it is nonetheless recommended that she periodically undergoes thorough medical examinations.\n\n'By the way, that shield of hers. If it's filled with concrete inside, what exactly is that supposed to be like?'\n'Gavial tried lifting it the other day. She had to use both hands.'\n'Wow, sounds like Cement's actually pretty strong.'=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员洋灰没有被源石感染的迹象。\n\n【血液源石结晶密度】0.15u/L\n干员洋灰长期在矿井中作业，与源石粉尘接触较多，好在防护得当，暂未感染矿石病，但仍建议定期进行全面的医学检测。\n\n“话说，那面工程盾，如果灌满混凝土，大概是个什么概念？”\n“上次嘉维尔试了，她用上了双手。”\n“那洋灰......力气还蛮大的。”
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Click has no signs of Originium infections.\n\n[Blood Originium-Crystal Density] 0.09u/L\nOperator Click rarely comes in contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员卡达没有被源石感染的迹象。\n\n【血液源石结晶密度】0.09u/L\n卡达甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Coldshot shows no signs of Originium infection..\n\n[Blood Originium-Crystal Density] 0.18u/L\nOperator Helena frequently comes into contact with Originium in her day-to-day life. Although she demonstrates adequate safety awareness, further attention is still needed.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员冰酿没有被源石感染的迹象。\n\n【血液源石结晶密度】0.18u/L\n干员海伦娜生活中常与源石接触，尽管防护意识到位，仍需多加注意。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Corroserum shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nYou can plainly trust Raythean Industries' control over its R&D environments. That, or at least you can trust the project teams unwilling to abuse high-risk materials in the name of increasing their project's value.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员蚀清没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n你当然可以相信雷神工业对研发环境的把控。或者，至少可以相信其中那些不愿为了提高项目价值而滥用高危材料的项目组。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Dagda shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.11u/L\nOperator Dagda rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员达格达没有被源石感染的迹象。\n\n【血液源石结晶密度】0.11u/L\n干员达格达甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Dorothy shows no signs of Originium infection.\nHowever, we all know that there exists something in her body that is no less dangerous than Oripathy.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Dorothy is frequently immersed in a variety of experiments closely related to Originium. Although she uses adequate safety precautions, extra attention is necessary.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员多萝西目前没有被源石感染的迹象。\n但我们都知道，她体内存在的某些东西，危险程度或许不亚于源石感染。\n\n【血液源石结晶密度】0.13u/L\n干员多萝西长期埋首于与源石密切相关的种种实验，尽管防护措施齐全，但仍需额外注意。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Erato shows no trace of Originium infection.\n\n[Blood Originium-Crystal Density] 0.16u/L\nThis is considered a somewhat dangerous level for a non-Infected. Regular testing is required.\n'It's hard to believe that Erato has visited so many places alone without any protective measures. I really have no idea if she just knows how to avoid danger by instinct or luck's really on her side, but she can't keep doing this anymore.'\n—Medical Operator=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员埃拉托没有被源石感染的迹象。\n\n【血液源石结晶密度】0.16u/L\n对于普通人而言已经是有些危险的程度，需要定时参加检测。\n“埃拉托小姐独自走过这么多地方，还没有做什么防护措施，真不知道该说是有躲避危险的直觉，还是单纯的运气好，以后可千万不能这样了。”\n——医疗干员
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Exusiai shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Exusiai sometimes delivers packages with Originium content, but it has not caused infection to date.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员能天使没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员能天使有时会递送含源石成分的包裹，但至今尚未因此致病。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Fiammetta shows no signs of Originium Infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Fiammetta frequently ventures into dangerous environments with her coworker, camping in ruins or the barrenlands. Thankfully, she is in excellent physical condition. Perhaps she could take some time off for a holiday to improve her mental health, too.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员菲亚梅塔没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员菲亚梅塔经常需要与她的同事一同出入危险环境，露宿荒野废墟，不过她的身体依然活力十足，或许多给自己来几个假期会更有益于她的身心健康。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Figurino shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.11u/L\nOperator Figurino rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员裁度没有被源石感染的迹象。\n\n【血液源石结晶密度】0.11u/L\n干员裁度甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Firewhistle shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nAs security personnel active in the Rim Billiton wilderness, it is impossible for Firewhistle to completely avoid Originium and its products. Even though she and her workers have satisfactory Oripathy protection, adequate rest is necessary.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员火哨没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n作为活跃在雷姆必拓荒地上的安保人员，火哨不可避免地要和源石及其制品打交道。尽管她在自己和员工的矿石病防护上下足了工夫，适当的休养还是很有必要的。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Flint shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.05u/L\nOperator Flint rarely comes into contact with Originium. She might not even know what Originium is in the first place.\n\nWhat am I supposed to be looking for? She's the picture of health!\n—Gavial=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员燧石没有被源石感染的迹象。\n\n【血液源石结晶密度】0.05u/L\n干员燧石甚少接触源石。她可能根本就不认识什么是源石。\n\n有啥好查的？她健康得很！\n——嘉维尔
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Gnosis shows no signs of infection.\n\n[Blood Originium-Crystal Density] 0.14u/L\nOperator Gnosis's blood Originium-crystal density is relatively high among Kjerag's non-Infected, likely impacted by his Originium research while there. However, he shows clear and comprehensive understanding of appropriate protective measures, and so currently presents little cause for concern.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员灵知没有被源石感染的迹象。\n\n【血液源石结晶密度】0.14u/L\n干员灵知的血液源石结晶密度在谢拉格的非感染者中处于较高的状态，这可能与他在谢拉格时就对源石有所研究有关。不过他本人显然十分了解在研究时要如何防护，因此目前没有什么担心的必要。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Gracebearer shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.08u/L\nOperator Gracebearer shows strong awareness of Oripathy prevention, and has managed to stay uninfected despite spending considerable time in high-risk areas.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员聆音没有被源石感染的迹象。\n\n【血液源石结晶密度】0.08u/L\n干员聆音对于矿石病防护颇有心得，虽曾多次去往风险较高的地带，依然能够保护自己不受源石感染。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Harmonie shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Harmonie leads a life of minimal contact with Originium or the Infected.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员和弦没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员和弦过着甚少接触源石与感染者的生活。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Harold shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Harold rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员哈洛德没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员哈洛德甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Heavyrain shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Heavyrain rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员暴雨没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员暴雨甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Ho'olheyak shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.11u/L\nOperator Ho'olheyak has a great understanding of Originium's properties as well as how to protect herself from them, and we recommend that other operators follow her example.\n\nIn short, she's very healthy. But as for her lifespan, the Medical Department will produce a special report elaborating on the topic later.\n——Warfarin=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员霍尔海雅没有被源石感染的迹象。\n\n【血液源石结晶密度】0.11u/L\n干员霍尔海雅对源石的特性以及相关防护手段十分了解，推荐其他干员在这方面向她学习。\n\n从结论上来说，她的身体十分健康。至于她的寿命，医疗部会专门出一篇报告阐述这个问题。\n——华法琳
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Honeyberry shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Honeyberry comes into minimal contact with Originium.\n\nEveryday contact with Infected won't lead to Oripathy transmission, that's common sense; a majority of people don't believe this, which is also common sense.\n—Warfarin=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员蜜莓没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员蜜莓甚少接触源石。\n\n与感染者的日常接触不会导致矿石病传播，这是常识；大多数人都不相信这一点，这也是常识。\n——华法琳
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Horn shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Horn rarely comes into contact with Originium.\n\nYou know, it was fairly dangerous having to sneak about Sudean back in Londinium... Good thing we brought a batch of protective meds. Let us hand out a share to all the other Victorian soldiers as well as Miss Horn.\n—Londinium Spec-Ops Medic Operator=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员号角没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员号角甚少接触源石。\n\n其实，在伦蒂尼姆萨迪恩区东躲西藏的那段经历还是挺危险的......好在我们带了一批防护用的药品，除了号角小姐以外，也会给其他维多利亚的战士们都发一份。\n——伦蒂尼姆特别行动队医疗干员
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Indigo shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nBack home, Operator Indigo rarely came into contact with Originium. Although she has come into contact with Originium-based products during her travels. Thankfully she had some decent protection... Uh, had decent luck.\n\nShut-ins are bound to have a decent health advantage.\n—Tuye=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员深靛没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员深靛在故乡时甚少接触源石。在外旅行期间，多少接触了一些源石制品，好在防护......呃，运气不错。\n\n不怎么出门的人当然也有自己的健康优势啊。\n——图耶
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Insider shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Insider has a strong sense of awareness, and excels at keeping himself safe.\nThe Laterano Notarial Hall staff sure cover a variety of topics in their training lessons!=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员隐现没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员隐现的安全防护意识非常强，他将自身的安全保护得很到位。\n拉特兰中庭公证所的职员培训包含的内容真丰富啊！
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Iris shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Iris rarely comes into contact with Originium.\n\n'Can she really do field work dressed like that?' —Medical Department anonymous remark=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员爱丽丝没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员爱丽丝甚少接触源石。\n\n“她这一身，真的能出外勤吗？”——医疗部匿名备注
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Jaye shows no trace of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Jaye rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员孑没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员孑甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Jessica shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.19 u/L\nJessica's BOCD has increased from before, but is still in the safe range. However, she has been out on the frontier for quite some time, and is often exposed to Originium products without proper protective measures, so we need to pay close attention to her.\n\n'I'm actually more worried about her old injuries than about her getting infected.'\n––Medical Operator from the Frontier Branch Office=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员杰西卡没有被源石感染的迹象。\n\n【血液源石结晶密度】0.19u/L\n杰西卡小姐的血液源石结晶密度较之以往有所提升，但仍处在安全范围内。但她长期处在拓荒地，时常在无保护措施的情况下接触源石制品，需要我们密切关注。\n\n“比起她的感染情况，我其实更担心她身上的旧伤。”\n——拓荒地办事处医疗干员
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator La Pluma shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.16u/L\nOperator La Pluma rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员羽毛笔没有被源石感染的迹象。\n\n【血液源石结晶密度】0.16u/L\n干员羽毛笔甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Lessing shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Lessing rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员止颂没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员止颂甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Leto shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nThe USSG girls were very lucky not to get infected back in Chernobog. But if they're going to be running all over the place, they'll want to be adding some extra protective measures when away from the ship.\n——Medic Operator=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员烈夏没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n那时候在切尔诺伯格没有感染，学生自治团的运气很好，不过，如果你还打算这样整天往外跑，至少在离舰的时候注意加强防护。\n——医疗干员
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Lin shows no sign of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Lin very rarely comes into contact with Originium.\n'Sometimes, protecting yourself is more than something to be aware of. It is a kind of wisdom.'=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员林没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员林极少接触源石。\n“保护自己有时不仅是一种意识，更是一种智慧。”
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Mon3tr shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.00u/L\nShe is no longer steadfast, incisive, or relentless, nor the bearer of certain extreme traits. A reminder that our recent loss is all too real.\nMon3tr's vital signs are extremely unstable. This is not to say her new body is diseased, but rather that she is currently in a state of accelerated catalysis and morphosis—in simpler terms, this new body of hers is not yet truly complete. Thankfully, unlike Kal'tsit, who never acquiesced to a physical examination, Mon3tr is more than happy to cooperate with Medical, perhaps even too enthusiastic at times. We will continue monitoring her situation.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员Mon3tr没有被源石感染的迹象。\n\n【血液源石结晶密度】0.00u/L\n她不再坚固、不再锐利、不再暴戾，不再是某些极端特性的载体，这都在提醒我们，刚刚经历的离别如此真实。\nMon3tr的各种体征极不稳定，这并不是说她的这具新身体出现了病变，而是说明她处于一种加速催化与形塑的常态中——换个浅显易懂的说法，她的这具新身体还没有真正完成。好在，不像凯尔希从不接受体检，Mon3tr对医疗部的工作还是配合的，甚至说，有些热情过头，我们会持续关注她的情况。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Morgan shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Morgan rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员摩根没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员摩根甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Mr. Nothing shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Mr. Nothing very rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员乌有没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员乌有极少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Muelsyse shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.015u/L\nOperator Muelsyse demonstrates strong awareness of the danger and rarely comes into contact with Originium.\n\n'Oh, a greenhouse flower.'\n—Ho'olheyak as she passes by the Medical Department=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员缪尔赛思没有被源石感染的迹象。\n\n【血液源石结晶密度】0.015u/L\n干员缪尔赛思防护意识极强，甚少接触源石。\n\n“呀，温室里的花朵。”\n——偶然经过医疗部的霍尔海雅
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Młynar shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.14u/L\nAt one point, Operator Młynar spent an extended period of time in the wilderness. As such, his numbers are slightly higher than average for an office worker in the Grand Knight Territory.\nAlthough it is unlikely that he needs a reminder, the Medical Department has nonetheless provided him with recommendations on wilderness protection, per protocol.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员玛恩纳没有被源石感染的迹象。\n\n【血液源石结晶密度】0.14u/L\n干员玛恩纳曾有较长期在野外活动的经历，因此数据略高于大骑士领内公司职员的一般水平。\n即使对方可能并不需要这方面的提醒，医疗部还是按照惯例提供了野外行动时的防护建议。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Narantuya shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.15u/L\nNarantuya is out on field missions for long periods of time, and often comes into contact with all sorts of Originium products. The risk of infection is relatively high, and she will require careful monitoring.\n\nYes, the ancient traditions of nomadic peoples do contain early humanity's methods of forecasting and dealing with Catastrophes, a wisdom born from experience. But we do still need to give her a comprehensive explanation of ways to protect yourself from Oripathy... As well as ensure she stops 'transporting' illegal Originium products while with Rhodes Island.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员娜仁图亚没有被源石感染的迹象。\n\n【血液源石结晶密度】0.15u/L\n干员娜仁图亚长期在野外行动，且较多接触各类源石制品，感染风险较高，需密切关注。\n\n古老的游牧部族传统之中的确蕴含着早期人类预测与应对天灾的经验智慧，但我们还是需要给娜仁图亚科普一下完善的矿石病防护知识......以及，确保她在罗德岛不会再“转运”非法源石制品。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Nearl shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.14u/L\nOperator Nearl was at one time frequently active in non-urban areas, but presently remains at lower risk of infection.\n\nThis is actually a past physical report of Nearl's... Hmm, and she can tell for herself at this point. But she found out the truth long ago, right? No matter when she learned, it never seemed to shake her one bit. Nearl really is some incredible person.\n—Medic Operator Hibiscus=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员临光没有被源石感染的迹象。\n\n【血液源石结晶密度】0.14u/L\n干员临光曾长时间在野外活动，但目前来看感染风险仍处于较低水平。\n\n这其实是临光小姐以前的体检报告......嗯，她自己也能看到了。不过她早就知道真相了吧？无论她是什么时候知道的，她似乎从来没有一刻动摇。临光小姐，真是个了不起的人啊。\n——医疗干员芙蓉
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Nine-Colored Deer shows no signs of Infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Nine-Colored Deer fulfils fundamental protective measures in aiding Oripathy sufferers, and we have detected no risk of Oripathy infection.\n\nNine-Colored Deer is in very good health. We hear she's very familiar with the herbals of Yan; we can consider having her teach other operators the way to distinguish them. And while we're at it, we can have her talk with Myrrh a little more, too. Maybe we'll have some way to rid the herbs of that bitterness...\n—Medic Operator Breeze=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员九色鹿没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员九色鹿在救助矿石病患者时做了基础防护，并未检测出有感染矿石病风险。\n\n九色鹿小姐身体很健康，听说她很熟悉大炎的草药，可以考虑让她教其他干员怎样区分。顺便，可以让她和末药也多交流下，也许有办法消除草药的苦味......\n——医疗干员微风
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Nowell shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.08u/L\nOperator Nowell scored full marks on Medical's standard Oripathy prevention quiz, and demonstrates a degree of understanding of applied Arts theory. His cautious and logical approach towards knowledge is also to be commended.\n\n'He can take over the Introduction to Oripathy seminar for new operators as far as I'm concerned.'\n—Warfarin=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员诺威尔没有被源石感染的迹象。\n\n【血液源石结晶密度】0.08u/L\n干员诺威尔在医疗部的矿石病防护知识例行提问中对答如流，对源石技艺实用理论也表现出相当程度的了解。通晓某方面知识且始终对其保持谨慎严肃的态度，这种精神实在令人敬佩。\n\n“给新干员开的矿石病科普系列讲座就让他去得了，我看他不是全答对了吗？”\n——华法琳
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Papyrus shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.10u/L\nAccording to our information, Anat grew up near an open-air mine. As such, the BOCD of the locals tends to be on the high side, though Anat's test results are well below the local average.\nAnat patiently listened to our questions and told us:\n'It was mostly my father's insistence. At the time, our family didn't think protection would make much difference, but he insisted I was insulated from it all day, every day.'\nIt's admirable that her father was so conscientious about safeguarding against Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员莎草没有被源石感染的迹象。\n\n【血液源石结晶密度】0.10u/L\n根据已知信息，阿娜特小姐的家靠近当地一片露天矿脉。因此，当地人的血液源石结晶密度整体偏高，而阿娜特小姐的检测结果远低于当地的平均水平。\n阿娜特小姐倒是很耐心地听完了我们提出的问题，并这样回答：\n“......主要是我父亲的坚持。当时家人都觉得不防护也无关紧要，但他坚持让我做最完善的日常防护。”\n这位父亲能有如此强烈的源石防护意识，实在令人佩服。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Penance shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Penance rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员斥罪没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员斥罪甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Pepe shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.012u/L\nOperator Pepe rarely comes into contact with Originium.\n\n'Hard to believe, but while I was doing her medical exam, there was an etiquette officer by her side watching my every move.'=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员佩佩没有被源石感染的迹象。\n\n【血液源石结晶密度】0.012u/L\n干员佩佩甚少接触源石。\n\n“难以置信，为她体检时居然有专门的礼仪官在一旁盯着我的动作。”
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Pinecone shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.14u/L\nIt is practically impossible for a Columbian workman to avoid coming in contact with Originium, and as testament to that fact, Operator Pinecone still keeps on her a few devices powered by Originium. Although there is hardly anything to complain about these devices' structures and applications, given how clumsy she is, it is advised that everyone at Engineering pay her some extra care.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员松果没有明显感染的迹象。\n\n【血液源石结晶密度】0.14u/L\n作为哥伦比亚的工人，接触源石几乎不可避免。事实上，干员松果至今仍携带着一些源石电源驱动的器械。虽然在结构和使用方法上几乎挑不出什么毛病，但鉴于她总是迷迷糊糊的样子，还请工程部的各位稍加照料。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Podenco has no signs of Originium infections.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Podenco has very little contact with Originium.\n\n'That scent, it's so good... So refreshing... Ah, ah... Achoo!' —A medic operator with a pollen allergy=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员波登可没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员波登可甚少接触源石。\n\n“好香，啊啊真香，真好闻，啊，啊——阿嚏！” ——某位花粉过敏的医疗干员
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Pozëmka shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Pozëmka rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员鸿雪没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员鸿雪甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Proviso shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Proviso rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员但书没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员但书甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Roberta shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Roberta rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员罗比菈塔没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员罗比菈塔甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Robin shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Robin rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员罗宾没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员罗宾甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Rosa has no signs of Originium infections.\n\n[Blood Originium-Crystal Density] 0.15u/L\nOperator Rosa may have had very little exposure to Originium in the past, but is likely to have had significant exposure throughout the Chernobog incident due to the state of the entire city following the Catastrophe. While no symptoms are present as of yet, this indicator is abnormally high and calls for continued follow-up observation.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员早露没有被源石感染的迹象。\n\n【血液源石结晶密度】0.15u/L\n干员早露虽然过去甚少接触源石，但在切尔诺伯格事件中应当有过近距离接触源石的经历，应是天灾降临后整座城市的环境所致，因此虽然目前没有感染症状，但此项指标较高，需要后续持续观察。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Saga shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Saga rarely comes into contact with Originium. Furthermore, her lifestyle and work-rest balance are very healthy. We hope a few other operators can learn from her.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员嵯峨没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员嵯峨甚少接触源石。并且，其生活作息十分健康，这一点希望部分干员能向她学习。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Saileach shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.19u/L\nOperator Saileach rarely comes into contact with Originium.\n\nAfter all that time spent going around the rubble of that dirty bomb in County Hillock, it's incredible how stable Saileach's indicators are! She's kept herself plenty healthy, but the local office there must've taught her some great protective techniques, huh?\n——Medic Operator Sussurro=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员琴柳没有被源石感染的迹象。\n\n【血液源石结晶密度】0.19u/L\n干员琴柳甚少接触源石。\n\n在被脏弹轰炸过的废墟里跑了那么多个来回，琴柳小姐的指标竟然还这么稳定！除了原本身体就很健康以外，小丘郡办事处的大家也确实很好地教了她防护技巧吧......\n——医疗干员苏苏洛
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Sand Reckoner shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.16u/L\nSand Reckoner has handled all sorts of gems for many years, including ones containing active Originium impurities or etched with unusual Originium circuits. Despite taking reasonable protective measures, his BOCD is still at relatively dangerous levels.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员衡沙没有被源石感染的迹象。\n\n【血液源石结晶密度】0.16u/L\n干员衡沙长期接触各类宝石，其中部分含有活性源石杂质或印刻有特殊源石回路，尽管本人有良好的防护意识，但血液源石结晶密度仍在相对危险的水平。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Shu shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.00u/L\n\nShu was very cooperative during the physical examination. Her condition... may be difficult to judge by regular human standards, but if you compare her results with her siblings, she does indeed show signs reminiscent of 'aging.'\nWe wished to research this further, but Nian put a stop to it.\n'Just let her get a good rest, alright?' ——Nian=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n黍没有被源石感染的迹象。\n\n【血液源石结晶密度】0.00u/L\n\n黍小姐对体检很配合，有了前几次的经验，我们本不该再惊讶了。黍小姐的身体情况......虽然很难用普通人的标准去衡量，但是比起她的兄弟姐妹，黍小姐的身体确实呈现出了一种类似于“衰老”的迹象。\n当我们还想再进一步研究的时候，被年小姐阻止了。\n“就让她安稳休息吧。”——年
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Spuria shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.11u/L\nOperator Spuria has a strong sense of safety awareness. Her blood Originium-Crystal density is so low one suspects she does not leave home at all.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员空构没有被源石感染的迹象。\n\n【血液源石结晶密度】0.11u/L\n干员空构的安全防护意识非常强。不过这个浓度有点过于低了，不由得让人怀疑，她是不是压根就不出门？
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Stainless shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.14u/L\nLondinium's military factories do make a modicum of effort to protect their workers, but a number of them still fall prey to infection every year. Stainless is aware that he just got lucky.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员白铁没有被源石感染的迹象。\n\n【血液源石结晶密度】0.14u/L\n伦蒂尼姆的军工厂为工人的日常防护提供了一定支持，但每年依旧有一定数量的工人感染矿石病。白铁知道自己只是幸运而已。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Surfer shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Surfer rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员寻澜没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员寻澜甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Swire shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Swire rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员诗怀雅没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员诗怀雅甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Tequila shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.15 u/L\nOperator Tequila frequently comes in contact with Originium... or something related to Originium, and this may be related to his prior job. There is a certain risk of infection, and will require careful follow-up observations.\n\n\n'The way this one tries to fool his way through everything with a smile makes me concerned for his safety. In every way a person can be, he is very unsafe.'\n—Sussurro=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员龙舌兰没有被源石感染的迹象。\n\n【血液源石结晶密度】0.15u/L\n干员龙舌兰频繁接触源石......或者是源石相关产物，这或许和他过去的工作有关。有一定感染风险，需要注意后期观察。\n\n\n“这个人试图用笑容来糊弄过关的态度让我觉得他并不是很安全。各种方面来说，都不是很安全。”\n——苏苏洛
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Texas shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nTo be able to avoid infection in such a dangerous environment is a minor miracle, and testament to Operator Texas's abilities.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员德克萨斯没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n从干员德克萨斯的经历来看，在如此危险的环境中没有被感染，真是个奇迹，或者反过来说，这也是她身手高超的证明。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Thorns has no signs of Originium infections.\n\n[Blood Originium-Crystal Density] 0.14u/L\nOperator Thorns often comes into contact with Originium-based reagents, which puts him at some risk of infection.\n\nDon't worry, he is very vigilant about self-protection and his numbers have been stable. The risk of something happening is low. Properly taking care of oneself is a quality that everyone who enters and exits this laboratory should cultivate.\n—Ansel=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员棘刺没有被源石感染的迹象。\n\n【血液源石结晶密度】0.14u/L\n干员棘刺时常会接触一些含有源石成分的试剂，这使得他有一定的感染风险。\n\n别担心，他在自我防护这方面很有心得，这个数值相当稳定，没有那么容易出事。管理好自己的身体状况，我认为这是每一个经常出入实验室的人都应有的素养。\n——安赛尔
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Tippi shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Tippi rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员蒂比没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员蒂比甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Vigil shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Vigil rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员伺夜没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员伺夜甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Vulpisfoglia shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nOperator Vulpisfoglia rarely comes into contact with Originium, but is quite familiar with Oripathy prevention and treatment methods, and has some experience with taking care of Oripathy patients.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员忍冬没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员忍冬甚少接触源石，但对矿石病的防护和应急治疗手段却颇为熟悉，在矿石病患者的日常护理方面也有一些经验。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Wanqing shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Wanqing is very meticulous about following protection procedures when handling Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员万顷没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员万顷在接触源石时做的防护工作非常到位。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Weedy has no signs of Originium infections.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Weedy utilizes comprehensive protection when coming in contact with Originium.\n\nIf Weedy can still get infected despite all these protective measures, then life on Terra can no longer persist.\n—Gavial=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员温蒂没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员温蒂在接触源石中做了十足的防护措施。\n\n如果温蒂那样的防护措施都能被感染，那泰拉人不要活了。\n——嘉维尔
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Whislash shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Whislash rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员鞭刃没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员鞭刃甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Whisperain shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.10u/L\nOperator Whisperain is exceptionally attentive—even rigorous—in defending herself, and rarely comes into contact with Originium or related products.\n\nWhat's going on here? How could her body become so frail...? Never mind Oripathy, even a bad fever could cost her her life! Ugh, with her constitution, she had no business running amok outside all this time.\n—Warfarin=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员絮雨没有被源石感染的迹象。\n\n【血液源石结晶密度】0.10u/L\n干员絮雨对自身的防护非常仔细并且严格，甚少接触源石及相关制品。\n\n怎么回事？她的身体怎么弱成这样......别说矿石病了，没准发场高烧都会要了她的命！哎，像她这样的体质，就不该一直在外面乱跑啊。\n——华法琳
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Xingzhu shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.16u/L\nOperator Xingzhu takes great care when coming into contact with Originium.\n\nShe shared a little tradition from her hometown, which is located upon an Originium deposit. She wears her jade ring with the patterns pointing to the fingertip, which is meant to ward against the poison of Originium and prevent it from entering the body. Children are taught such traditions by the elders of the family from a very young age.\n—A Medic Operator=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员行箸没有被源石感染的迹象。\n\n【血液源石结晶密度】0.16u/L\n干员行箸在接触源石时做的防护措施非常到位。\n\n行箸干员分享了有趣的“习俗”——玉石戒指上的纹路要朝向指尖的方向，意思是源石污染不入体内。据说她住在一座坐落在源石矿脉上的城市，很多防护习惯都是从小跟家里老人学的。\n——某医疗干员
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Zuo Le shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.13u/L\nDespite extensive time in the field, Operator Zuo Le's training allows him to avoid risks of Infection.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员左乐没有被源石感染的迹象。\n\n【血液源石结晶密度】0.13u/L\n干员左乐常年在野外行走，但是显然接受过良好的训练，知道该如何远离被感染的风险。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nSakiko Togawa shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] Undisclosed\nThe Medical Department has agreed not to disclose the relevant data.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n丰川祥子没有被源石感染的迹象。\n\n【血液源石结晶密度】未公开\n根据医疗部决议，不公开相关数据。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nSenshi shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] Undisclosed\nThe Medical Department has agreed not to disclose the relevant data.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n森西没有被源石感染的迹象。\n\n【血液源石结晶密度】未公开\n根据医疗部决议，不公开相关数据。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nTachanka shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] Undisclosed\nRelevant data will not be disclosed due to the Medical Department's agreement.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n战车没有被源石感染的迹象。\n\n【血液源石结晶密度】未公开\n根据医疗部决议，不公开相关数据。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nUika Misumi shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] Undisclosed\nThe Medical Department has agreed not to disclose the relevant data.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n三角初华没有被源石感染的迹象。\n\n【血液源石结晶密度】未公开\n根据医疗部决议，不公开相关数据。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nUlpianus shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.012u/L\nAs self-reported, he once intentionally touched Originium for observational purposes during his time on land, but took appropriate precautions and was not infected.\nHis body's rather robust. It's absolutely covered in cuts and wounds, like some kind of test subject, or even an operating table itself. Frightening.\n—A certain Medical Operator\n\nOperator Ulpianus's medical records have been moved to the high clearance database. We ask that relevant Medical operators maintain strict confidentiality.\n––Medical Department Internal Notice=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n乌尔比安没有被源石感染的迹象。\n\n【血液源石结晶密度】0.012u/L\n据本人陈述，乌尔比安在陆地活动期间，曾出于考察目的有意接触过源石，但防护得当，并未感染。\n\n他的身体很强健，上面伤口很多，就像一块被反复使用的实验体，或者手术台本身，怪吓人的。\n——某医疗干员\n\n干员乌尔比安的医疗档案已移入高权限资料库，请相关医疗干员做好保密工作。\n——医疗部内部通告
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nUmiri Yahata shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] Undisclosed\nThe Medical Department has agreed not to disclose the relevant data.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n八幡海铃没有被源石感染的迹象。\n\n【血液源石结晶密度】未公开\n根据医疗部决议，不公开相关数据。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nVery healthy, but his BMI is a little low for an adult Perro Male; should eat more.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Windflit rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n很健康。就是体脂率相较于正常佩洛成年男性有点偏低，该多吃点。\n\n【血液源石结晶密度】0.12u/L\n干员掠风甚少接触源石。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nXiaohei shows no sign of Originium infection.\n\n[Blood Originium-Crystal Density] Undisclosed\nThe Medical Department has agreed not to disclose the relevant data.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n小黑没有被源石感染的迹象。\n\n【血液源石结晶密度】未公开\n根据医疗部决议，不公开相关数据。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.\n\n[Somatic Cell-Originium Fusion Rate] 0%\nAlthough for occupational reasons, the patient must come into extended contact with Originium, the operator has taken the appropriate steps to protect herself. As a result, she shows no sign of infection.\n\n[Blood Originium-Crystal Density] 0.21u/L\nThe numbers are on the high side of normal, but Originium researchers do not yet believe there is anything to be concerned about.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n虽然因为职业原因需要长期接触源石，不过干员本人在预防措施方面做得十分充足，因此完全没有感染迹象。\n\n【血液源石结晶密度】0.21u/L\n数值相对正常数值来说偏高，不过对于源石研究者来说，并不是一个值得惊讶的数值。
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is confirmed to be uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Grain Buds shows no signs of Originium infection.\n\n[Blood Originium-Crystal Density] 0.12u/L\nGrain Buds rarely comes into contact with Originium.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n小满没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n小满甚少接触源石。
Imaging tests show clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator can be confirmed to be uninfected.\n\n[Cell-Originium Fusion Rate] 0%\nOperator shows no signs of infection at this time.\n\n[Blood Crystal Density] 0.12u/L\nSubject's values are normal and there is no need for further investigation.\n\nHuh? Kjerag's nobles like to come to Rhodes Island for medical examinations, too? Next time, please inform him: 'If you have no pending procedures, please do not disturb the medical staff. If you have, then please wait at reception for the Doctor to receive you.'\nI'm simply not prepared to deal with someone so calm and collected.\n- Medic Operator Warfarin=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n受试对象没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n受试对象的数值趋近正常，并无检查必要。\n\n啊？谢拉格的贵人也有这种闲心逸趣，到我们罗德岛的医疗部门视察？下次这样通知他：“如果没有相关待办事项，请不要打扰医疗干员们工作；如果有，请移步会客室，博士会接待你。”\n哎，我可不擅长对付这种又不动声色又有脑子的人。\n——医疗干员华法琳
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 10%\nCrystal distribution clearly visible on the right arm and chest.\n\n[Blood Originium-Crystal Density] 0.26u/L\nOperator Paprika has been infected with Oripathy for several years; her condition is currently stable.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】10%\n右臂及前胸处可见明显源石结晶分布。\n\n【血液源石结晶密度】0.26u/L\n干员明椒患矿石病已有数年，目前病情稳定。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 10%\nHer left eye is severely diseased and has completely crystallized, but the organ continues to function.\n\n[Blood Originium-Crystal Density] 0.16u/L\nOripathy infection has persisted for a long time now, and the prognosis is not very good. However, she has recently been cooperative with the treatment, and her condition has stabilized.\n\n'Wait, did she just say she can still see through that crystallized eye?' ––Anonymous medic operator=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】10%\n左眼严重病变，完全结晶化，但该器官仍保持运作。\n\n【血液源石结晶密度】0.16u/L\n感染矿石病已有一定时日，情况不容乐观。幸而近期十分配合治疗工作，病情趋于稳定。\n\n“她刚刚是不是说，那只结晶化的眼睛还看得见东西？”——匿名医疗干员
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 10%\nLogos's external symptoms are mild compared to other Kazdelian operators, but medical tests tell a different story.\n\n[Blood Originium-Crystal Density] 0.22u/L\nTests indicate that Logos's condition is more advanced than many veteran Sarkaz in our ranks. Fortunately, it is now under control thanks to his continuing cooperation with our treatment.\n\nThat Banshee prince? He wasn't always so cooperative. I've personally seen him alter test records with his incantations, to let others get treated first. Maybe it was out of the kindness of his heart, but that's not a trick any patient should play on their doctors. What happened afterward? Well, Dr. Kal'tsit found out, and the rest, as they say, is history.\n—Anonymous senior medic=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】10%\n相较其他出身卡兹戴尔的干员，逻各斯的感染迹象并不显著，但这种“不显著”仅限于体表感染症状。\n\n【血液源石结晶密度】0.22u/L\n我们很容易对逻各斯的感染情况作出流于表面的猜测，但检测结果不会说谎——他的感染情况不容乐观，与其他饱经战火的萨卡兹干员相比有过之而无不及。好消息是，由于逻各斯多年来对治疗的充分配合，他的感染情况目前已得到有效控制。说真的，如果某几位来自卡兹戴尔的干员也能像他这样配合，我们的工作会轻松许多。\n\n女妖的那个小王子吗？哎哟，他以前可没这么听话。小王子刚上咱们这艘船的时候，我亲眼见过他面不改色地用咒文涂改检测结果，让其他人先接受治疗。他也许是好心，但病人绝对不该对医生耍这种把戏......后来？后来凯尔希医生发现了，还需要我往下讲吗？\n——某位医疗部资深干员
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 10%\nNo apparent proliferation in Reed's surface Originium crystals compared to before she disembarked.\n\n[Blood Originium-Crystal Density] 0.22u/L\nThe emergency treatment of Operator Reed left a deep impression on all attending Medical Department Operators. While huge challenges were posed during the procedure, her condition was nevertheless successfully stabilized.\n'Upon regaining consciousness, the first thing the patient asked me was 'Why save me?', which I had no idea how to respond to... *sigh* I wonder if she's found her answer now?'=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】10%\n和离舰之前的检查结果相比，苇草体表的源石结晶没有明显增加的迹象。\n\n【血液源石结晶密度】0.22u/L\n参与过那场急救的医疗部干员都对干员苇草的身体状况印象很深。虽然过程很艰难，但病情的确被成功控制住了。\n“患者清醒后问我们的第一个问题就是‘为什么要救我’，这可叫我怎么回答呀......唉，她现在找到答案了吗？”
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 10%\nSome crystallization visible on all four limbs.\n\n[Blood Originium-Crystal Density] 0.31u/L\nOperator Blacknight is mobile year-round in the barrens, and has never had awareness of proper protective procedures to boot. In urgent need of treatment, protective knowledge, and general education.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】10%\n四肢可见一定量源石结晶。\n\n【血液源石结晶密度】0.31u/L\n干员夜半长年在荒野奔波，并且从未树立过正确的防护意识，急需治疗和接受防护知识普及教育。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 10%\nVery fortunately, she continues to present no obvious external symptoms of Oripathy.\n\n[Blood Originium-Crystal Density] 0.25u/L\nOripathy shows signs of spread, owing to her undertaking of long-term field assignments. Close attention needs to be paid.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】10%\n体表仍未出现明显的矿石病病征，可喜可贺。\n\n【血液源石结晶密度】0.25u/L\n因长期承接外勤任务，矿石病有扩散的迹象，需要密切注意。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 11%\nLarge distribution of crystals across neck and back.\n\n[Blood Originium-Crystal Density] 0.25u/L\nCondition stable, no signs of deterioration for the time being.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】11%\n在脖子与后背上有大量源石结晶分布。\n\n【血液源石结晶密度】0.25u/L\n病情稳定，暂无恶化迹象。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 11%\nLarger distributions of Originium crystals visible on the left arm and side of the body.\n\n[Blood Originium-Crystal Density] 0.26u/L\nOperator Puzzle was acutely infected during an explosion; fortunately, it had not been long before he arrived at Rhodes Island and it was quickly brought under control.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】11%\n左手臂及体侧可见较多源石结晶分布。\n\n【血液源石结晶密度】0.26u/L\n干员谜图在一场爆炸中遭到急性感染，还好感染时间不长，来到罗德岛之后病情很快得到了控制。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 11%\nOccurrences of deafness and blurred vision have become more frequent.\n\n[Blood Originium-Crystal Density] 0.59u/L\nWith Rhodes Island having brought her condition under control, Operator Eyjafjalla's Blood Originium-Crystal Density has not seen a significant increase.\n\n'Dr. Keller... My numbers haven't gone up. I'm not lying! We can't delay this field survey... Please! Believe me!'=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】11%\n失聪以及视物模糊的症状出现频率变高。\n\n【血液源石结晶密度】0.59u/L\n由于罗德岛对病情的控制，干员艾雅法拉的血液源石结晶密度没有大幅度上升。\n\n“凯勒老师......我的各项数值没怎么上升，真的！我们不能推迟这次实地考察......哎呀，真的，相信我嘛！”
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 12%\nLeft leg shows clear signs of infection and crystallization.\n\n[Blood Originium-Crystal Density] 0.18u/L\nThe quality of Iberia's healthcare is relatively poor. As such, whenever Tulip returns to Rhodes Island for debriefing, additional medical supplies beyond what she requires may be allocated.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】12%\n左腿有明显感染痕迹与结晶。\n\n【血液源石结晶密度】0.18u/L\n伊比利亚的医疗条件较为恶劣，因此郁金香回罗德岛述职时允许酌情为她配备超出需求的医疗物资。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 12%\nNo surface-level Oripathy symptoms visible as of yet.\n\n[Blood Originium-Crystal Density] 0.29/L\nAfter returning from Higashi, Noir Corne's infection has intensified, and is now effectively under control following treatment.\n\n'Operator Noir Corne, we can't do your follow-up checks while you keep lugging that sword of yours everywhere!'\n—A Medical Department Operator=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】12%\n体表暂未出现明显的矿石病病征。\n\n【血液源石结晶密度】0.29u/L\n从东国归来后，黑角的感染程度加重，在治疗后得到了有效控制。\n\n“黑角干员，如果你继续抱着你的那把刀，我们是没办法进行后续检查的！”\n——某医疗部干员
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 12%\nOperator Philae's prognosis is grim. Many crystals can be seen on her body, especially her horns, and there is a high degree of crystallization.\n\n[Blood Originium-Crystal Density] 0.24u/L\nCurrently, her disease is stable.\nOperator Philae is in much better health than expected, considering the level of infection present. This is thanks to her regular regimen, and perhaps also related to her frequent habit of quiet contemplation.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】12%\n干员菲莱的感染状况不容乐观，体表可见多处源石结晶，特别是双角，已经高度结晶化。\n\n【血液源石结晶密度】0.24u/L\n病情暂时稳定。\n以目前的感染程度来说，干员菲莱的身体状况比想象中要好得多，这得益于她的规律作息，或许也与她时常静息凝思的习惯有关。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 12%\nSome Originium crystals are visible on Operator Rose Salt's left arm.\n\n[Blood Originium-Crystal Density] 0.15u/L\n'I'm not sure why Rose Salt is so health-conscious at her young age. The moment she heard that new hires get a free medical examination, she requested Medical to pull out all the stops for hers. She even got a screening for hereditary diseases. She's also extremely cooperative with her Oripathy treatment. The other day, someone spotted her poring over a copy of 'A Hundred Habits of the Long-Lived.' I guess she's planning to live forever!'=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】12%\n干员瑰盐左臂可见少量源石结晶。\n\n【血液源石结晶密度】0.15u/L\n“不知道为什么干员瑰盐小小年纪就能这么惜命，听说入职体检是免费的之后，她拜托医疗部给她增加了很多深层项目，连家族遗传病都筛查了一遍，矿石病的治疗配合度也极高，甚至有人看到她在仔细阅读《保障长寿的一百个习惯》。她看起来是真的想活很久！”
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 13%\nMultiple Oripathy lesions found inside the body. Fortunately, they are low in volume and relatively sedate. Further close examination of the lesions are required in future treatments.\n\n[Blood Originium-Crystal Density] 0.30u/L\n\nLook at this list. His Oripathy's condition is actually pretty severe, though all the bodily indices we measured are pretty decent. Especially his vital capacity. It's twice mine! He's a case that's very much worth researching!\n—Warfarin\n\nMaybe you just gotta get out more.\n—Gavial=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】13%\n体内存在多发性矿石病病灶，所幸体积均小且处于静止状态。需要在今后的治疗中密切关注病灶的活动情况。\n\n【血液源石结晶密度】0.30u/L\n\n看这张单子，他矿石病其实挺重的，可测出来的各种身体指标都挺不错，尤其是肺活量，居然是我的二倍还多！我不得不说这是个非常具有研究价值的案例！\n——华法琳\n\n其实是你该运动了吧。\n——嘉维尔
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 13%\nOperator Odda has suffered from Oripathy since childhood, and his infection is relatively severe, with many Originium crystals on the surface of his body.\n\n[Blood Originium-Crystal Density] 0.40u/L\nOperator Odda is constantly exposed to Originium products without protection due to his long-term residence in Kazdel, and his condition could worsen at any moment. Luckily for us, he is quite cooperative with treatment.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】13%\n干员奥达在孩童时期便感染矿石病，感染程度较高，体表多处出现源石结晶。\n\n【血液源石结晶密度】0.40u/L\n因长期居住在卡兹戴尔地区，干员奥达常在无防护的情况下接触源石制品，病情随时可能恶化，好在本人配合治疗的意愿较高。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 14%\nClear signs of infection visible on the left arm. The site of infection has crystallized but a cluster has yet to form. The crystal is a pale white color.\n\n[Blood Originium-Crystal Density] 0.21u/L\nPith's sense of responsibility and self-discipline has long kept her condition stable. That said, some of the many Originium Arts she is well-versed in can cause great strain to her body after use. Any accompanying medic operators should pay close attention to her condition.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】14%\n左臂有明显感染迹象，感染位置已结晶但未成簇。结晶呈苍白色。\n\n【血液源石结晶密度】0.21u/L\n术髓的责任心与自律令其病情长期保持在一个稳定的状态。然而，在她通晓的源石技艺中，有一些使用后会给身体带来巨大负担，请与她同行的医疗干员密切注意其病况。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 14%\nCrystals mainly found in the upper-right arm.\n\n[Blood Originium-Crystal Density] 0.30u/L\nThere are many Infected who lose the will to live. Many patients only tell us about their past once we become more familiar with each other, establishing a degree of mutual trust for further treatment. Cantabile refused to interact with us at the start of her treatment, and at one point wanted to terminate treatment entirely; this was concerning, even though she did not take any drastic measures.\nFortunately, she grew to trust us as her treatment progressed.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】14%\n结晶主要分布于右上臂。\n\n【血液源石结晶密度】0.30u/L\n丧失生存欲望的感染者其实并不少见，但很多病人在与我们建立良好的交流状态后，会透露他们过去的经历，我们通常会依此加深双方的信任，更好地推进治疗。然而，晓歌在治疗初期曾一度拒绝与我们交流，甚至想中断治疗，即便她并没有采取任何过激手段，她的情况还是令我们十分担心。\n好在她在治疗后期还是选择了相信我们。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 14%\nLarge abnormal shadows located about operator's thoracic cavity.\n\n[Blood Originium-Crystal Density] 0.30u/L\nCondition provisionally shows no signs of degradation.\n'Hibiscus is highly specialized in health management, and she's just as strict on herself as you'd expect. But even so, that battle left a grave impact on her, and the extent of her infection is no cause for optimism. Regular examinations will be needed.' —Ansel=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】14%\n干员胸腔部位有大面积异常阴影。\n\n【血液源石结晶密度】0.30u/L\n病情暂时没有继续恶化的现象。\n“芙蓉小姐在健康管理方面很专业，对自己也很严格。但即便如此，那次战斗遗留下的影响还是十分严重，她的感染程度不容乐观，需要定时接受检查。”——安赛尔
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 14%\nThe Originium crystals on Operator Lappland's body are still spreading.\n\n[Blood Originium-Crystal Density] 0.33u/L\nDensity has significantly increased compared to previous results.\n\n'She's crazy! Patients like her are the most annoying to deal with. She's always so polite and cooperative when we're conducting tests, and even smiled while saying she'd take good care of herself as Medical suggested... And look what happened. Can we just beat the daylights out of her, so we can treat her here uninterrupted for a month?'\n'You want to try?'\n'...'=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】14%\n干员拉普兰德体表的源石结晶仍在扩散。\n\n【血液源石结晶密度】0.33u/L\n血液源石结晶密度较之前上升明显。\n\n“疯子！最烦这样的病人了，接受检查的时候全程都很有礼貌地配合，还笑着说一定会好好按照医疗部的建议做好防护......结果就是这么个结果，能不能直接把她打晕，按在医疗部接受一个月的治疗？”\n“你去。”\n“......”
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 15%\nCrystal distribution is visible on the surface of the body, and her respiratory system is significantly affected by infection.\n\n[Blood Originium-Crystal Density] 0.29u/L\nAs a result of being born with congenital Oripathy and growing up in a high-Originium environment in the mines, Operator Vetochki suffers from serious Oripathy. She also suffers from mild to moderate speech impairment, a lingering effect of an episode of encephalitis that she suffered during childhood, for which Medical has created a treatment plan. Prior to her official onboarding, Mantra applied for psychological intervention treatment and the mental health rehabilitation program for her, signed and approved by Amiya personally.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】15%\n干员折桠体表有源石结晶分布，呼吸系统感染尤为严重。\n\n【血液源石结晶密度】0.29u/L\n干员折桠为先天性矿石病患者，且自幼生活在源石富集的矿区，其感染状况不容乐观。另外，受到她小时候那场脑炎的影响，折桠还表现出轻中度语言障碍，医疗部已为其制定了相应的治疗方案。在折桠正式办理入职手续之前，Mantra就为她申请了特别心理干预治疗与心理康复课程，这份申请由阿米娅亲自签字批准。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 15%\nHoederer shows obvious symptoms of Infection, but he has declined Medical's recommendation for further examination.\n\n[Blood Originium-Crystal Density] 0.27u/L\nHaving spent extended periods in Kazdel and other battlefields, Hoederer's condition is serious, but he does not seem concerned about his status as Infected. Perhaps, for Sarkaz mercenaries living near Kazdel, Oripathy is as much a part of their everyday life as their weapons.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】15%\n赫德雷有明显的感染迹象，但他婉拒了罗德岛医疗部门对他进行进一步检查的建议。\n\n【血液源石结晶密度】0.27u/L\n因常年在卡兹戴尔地区活动，并长时间往来于战场之间，赫德雷的感染情况比较严峻。但他似乎从未在意过自己感染者的身份。也许对于这些生活在卡兹戴尔周边的萨卡兹佣兵而言，罹患矿石病和不让武器离身一样，都是理所当然的事。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 15%\nOperator Stormeye shows clear signs of infection; Originium crystals are present on many areas of the body surface.\n\n[Blood Originium-Crystal Density] 0.28u/L\nThe operator's condition has stabilized, but considering the extended time the infection has taken hold and how frequently he is deployed on combat operations in dangerous areas, the Medical Department must continue to follow up on his condition.\nThe responsibility he carries is greater than his own life. Not only does that imply he is ready to sacrifice everything at a moment's notice, it also means he will not give up his life on an impulse without thinking everything through.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】15%\n干员风暴眼有明显感染迹象，体表有多处源石结晶的痕迹。\n\n【血液源石结晶密度】0.28u/L\n该干员目前病情已经稳定，但考虑到感染发展时间较长，且时常参与危险区域作战，后续仍需医疗部多加关注。\n责任重于个人性命，不仅意味着随时愿意牺牲自己的一切，也意味着绝不会再因一时冲动而将自己的生命置之度外。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 15.3%\nThis hasn't changed much since I joined Rhodes Island. Nothing to worry about.\n\n[Blood Originium-Crystal Density] 0.27u/L\nI know my own body better than anyone, but it's thanks to all the other operators at Medical that I've been able to keep my Oripathy under control so well. Maybe I should invite everyone to Acahualla for a vacation one of these days.\n—Gavial=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】15.3%\n和刚来罗德岛时没差多少，没什么好担心的。\n\n【血液源石结晶密度】0.27u/L\n虽然我自己的身体我自己最清楚，但病情能控制得这么好，医疗部的其他干员也帮了我很大的忙。要不我找个时间请大家一起去阿卡胡拉度假吧。\n——嘉维尔
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 16%\nNo visible surface crystallization, but a large area of Originium infection can be seen in the shoulder area.\n\n[Blood Originium-Crystal Density] 0.28u/L\nAs an Oripathy researcher, Touch is in charge of her own condition. Only members with high clearance may request temporary access to her medical files during regular examinations.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】16%\n体表尚无明显结晶，但肩部可见大片感染痕迹。\n\n【血液源石结晶密度】0.28u/L\n作为矿石病研究人员，触痕的具体病况将由她本人管理。仅高权限人员在定期核查时可申请阅览其病历档案。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 17%\n\n[Blood Originium-Crystal Density] 0.29u/L\n'Patient BOCD has risen steadily over last three months. Proposing curtailment of any Originium-related work.'\nLast logged: Nov 17 1093\nLogged by: Kal'tsit\n\n(An old medical report that Kal'tsit always keeps in the locked top left drawer of her desk.)=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】17%\n\n【血液源石结晶密度】0.29u/L\n“患者血液源石结晶密度近三个月来持续上升，建议减少与源石相关的工作。”\n记录更新时间：1093年11月17日\n记录医生：凯尔希\n\n一份陈旧的医疗报告，永远放在凯尔希的书桌左手边第一个上锁的抽屉里。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 17%\nBlaze's Originium crystals remained largely confined to her torso. No further spread has been noted.\n\n[Blood Originium-Crystal Density] 0.25u/L\nBlaze continues to be active on the frontlines; if anything, she has gotten even more active since her return from Yan, frequently participating in Catastrophe rescue missions and operating fearlessly in high active Originium environments.\nFortunately, she is taking better protection measures than before, and her condition remains stable.\n\nBlaze is finally taking protective gear seriously. It's a good thing. All about finding the right person to nag her about it, I guess.\n—Medic Operator Y.P.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】17%\n干员煌的源石结晶仍然主要分布在躯干位置，没有进一步扩散。\n\n【血液源石结晶密度】0.25u/L\n煌依旧冲在最前线，从炎国回来后，甚至有比之前更拼了的趋势。光是天灾救援任务她就参与了好几次，在充满活性源石的环境中无所畏惧地行动。\n所幸，她的防护措施比之前做得更到位，目前病况相对稳定。\n\n煌终于开始注意戴护具了，好事。看来还是得找对的人来念叨她。\n——医疗干员Y.P
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 17%\nThe Originium crystallization around Operator Phantom's neck has increased. Further progress of symptoms may result in the loss of vocal facilities. Continued monitoring is necessary.\n\n[Blood Originium-Crystal Density] 0.45u/L\nRecorded following Operator Phantom's exposure to an Originium storm in the wilderness outside Wrankwood. Medical will continue to monitor his condition to prevent it from deteriorating.\n\n'He used unstable Arts while exposed to high-concentration active Originium dust? Is he out of his mind, or is that how they shoot movies in Wrankwood?'=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】17%\n干员傀影咽喉处的源石结晶覆盖面积扩大，若进一步发展，他的发声系统或将完全失去原有功能，需密切关注。\n\n【血液源石结晶密度】0.45u/L\n该数据为干员傀影在蓝卡坞周边荒原接触源石风暴后测量所得。医疗部将密切关注包含该项数据在内的各项体检数据，防止干员病情进一步恶化。\n\n“暴露在密度如此之高的活性源石粉尘中，还玩儿命似的使用不稳定的源石技艺？到底是他疯了，还是蓝卡坞都是这么拍戏的？！”
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 18%\nCrownslayer has suffered from Oripathy for a very long time, with distinct crystallization in her upper respiratory tract. Many of her organs are heavily infected, and the organs between her oral cavity and throat also display hyperplasia. She reports no foreign body sensation, and staunchly refuses our suggestion of surgery.\n\n[Blood Originium-Crystal Density] 0.45u/L\nCrownslayer has not received any systematic Oripathy treatment. Her BOCD is rather high, and seems to be trending upwards. Her organ crystallization accelerates rapidly whenever she uses her Arts, worsening her condition. Medical has already given her a proposal on how we can keep her condition under control.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】18%\n弑君者矿石病史漫长，上呼吸道结晶化表现明显，多个器官感染状况严重，口腔至喉部另有增生器官，自述无异物感，并严厉拒绝了进行相关手术的提议。\n\n【血液源石结晶密度】0.45u/L\n弑君者未接受过系统的矿石病治疗，血液源石结晶密度较高，并呈现上升趋势。她使用源石技艺期间会急剧加快各脏器的源石化进程，导致病情恶化。医疗部已对她提出病情控制建议。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 18%\nHigh level of infection, clear signs of Originium infection on his forearm.\n\n[Blood Originium-Crystal Density] 0.41u/L\nInfection has entered mid-stage with clear signs of spreading. Timely treatment at Rhodes Island has been able to keep his condition under control, to an extent.\n\nOperator Varkáris's condition is serious: in addition to Oripathy, there are also numerous scars on his body and burn marks from artillery fire on his face. They are apparently the aftermath of his time fighting the Sargonians with the guerrillas. While we do not know the details, we can easily imagine how intense the battles must have been.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】18%\n受感染程度较高，小臂已出现明显源石侵蚀痕迹。\n\n【血液源石结晶密度】0.41u/L\n感染已步入中期，矿石病有明显的扩散迹象，所幸及时前来罗德岛就医，目前已在一定程度上控制住了病情。\n\n干员摆渡人的病情不容乐观，除此之外，他身上还留有大量伤痕，甚至面部也有被炮火燎烧的痕迹。据说这些疤痕，还有他的矿石病，都是他以游击队员的身份与萨尔贡人作战时留下的印记。我们不知细节，但可以想象那是多么惨烈的战斗。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 18%\nOnly Dr. Kal'tsit has the clearance to read Operator Ascalon's detailed medical records.\n\n[Blood Originium-Crystal Density] 0.45u/L\nOnly Dr. Kal'tsit has the clearance to read Operator Ascalon's detailed medical records.\n\nI noticed that ever since the last time you used your Arts, the Originium crystals in your body have moved abnormally. Report to Medical for further examination as soon as you have time.\n—A message from Kal'tsit to Ascalon.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】18%\n干员阿斯卡纶的详细病历档案只有凯尔希医生有阅览权限。\n\n【血液源石结晶密度】0.45u/L\n干员阿斯卡纶的详细病历档案只有凯尔希医生有阅览权限。\n\n自上次使用源石技艺后，我发现你体内的源石结晶发生了异常移位，如果最近有空，务必来医疗部做更进一步的检查。\n——凯尔希给阿斯卡纶的留言
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 20%\n■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■\n\n[Blood Originium-Crystal Density] 0.29u/L\n■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】20%\n■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■\n\n【血液源石结晶密度】0.29u/L\n■■■■■■■■■■■■■■■■■■■■■■■■■\n■■■■■■■■■■■■■■■■■■■■■■■■■
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 3%\nA few small Originium crystals can be seen on the back of Operator Brigid's waist.\n\n[Blood Originium-Crystal Density] 0.14u/L\n'She's certainly very healthy. Even if she hadn't turned around, lifted up her shirt, and pointed out the crystals to me on her own, based on her blood test results, she's in better condition than most Catastrophe Messengers I've checked over before. Maybe those Taran nomadic tribes have some sort of special method to protect themselves? ...What's that? She just follows along whenever the burdenbeasts migrate? That works?'=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】3%\n干员水灯心腰部后侧可见少量源石结晶。\n\n【血液源石结晶密度】0.14u/L\n“她这身板真的很健康了。如果不是她自己转过身撩起衣服，把身上的结晶指给我看，光从血液检测结果来说，情况比我之前见过的多数天灾信使都要乐观。也许她那个塔拉的游牧部族有些什么特殊的防护手段？......什么？她说只是带着驮兽不停迁徙？这也有用？”
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 3%\nA small amount of Originium crystals can be seen on Typhon's body.\n\n[Blood Originium-Crystal Density] 0.19u/L\nEven though she has been active in the wilderness for quite some time, Typhon's infection status is remarkably stable, and it seems she has been taught relatively comprehensive protective measures.\n\nShe's actually an Infected, huh... Or rather, as she put it, 'it's normal for a Sarkaz to be Infected.' If anything, what most tugged at the heartstrings of everyone at Medical was the matter-of-fact way she said this.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】3%\n干员提丰体表可见极少量源石结晶。\n\n【血液源石结晶密度】0.19u/L\n虽然长期在荒野奔波，但提丰的感染状况相当稳定，似乎有人传授了她较为完善的防护措施。\n\n她居然是感染者......不，就像她自己说的一样，“萨卡兹是感染者很正常”，更让医疗部众人心情复杂的是她说这句话时平静的语气。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 3%\nMinor infection. Crystal formations have not been observed on the surface of the body.\n\n[Blood Originium-Crystal Density] 0.2u/L\nOperator possesses significant medical knowledge and cooperates with treatment. Her condition is under control.\n\nCertain herbal remedies have been demonstrated to be effective in containing the progression of Oripathy. While the medical benefit of fragrances in Oripathy treatment has not been established, it can certainly have a relaxing effect, or allow the subject to temporarily set aside deeply-rooted biases. As an Infected from Minos, she has a more personal understanding of the interaction between psychology and Oripathy than you and I.\n—Warfarin=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】3%\n轻微感染，体表未生成源石。\n\n【血液源石结晶密度】0.2u/L\n该干员具有较为丰富的医学常识，积极配合治疗，病情已得到控制。\n\n一些草药粉剂对源石感染的抑制效果已经得到充分证实，无论香气是否对治疗有助益，它至少能舒缓精神或是让人暂时抛开某种根深蒂固的观念。心理与矿石病的关联，作为米诺斯的感染者，她比你我更有体会。\n——华法琳
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 3%\nOperator Poncirus's infection is on the mild side. No Originium crystal distribution is visible on the surface of the body.\n\n[Blood Originium-Crystal Density] 0.19u/L\nBased on Poncirus's personal account, she contracted Oripathy when an Originium explosive was accidentally set off. Her condition is currently stable.\nMany Medical Department members were dumbfounded upon learning the origins of her infection—'You mean it's possible to get infected like that?!'\n\n'Huh? My density's about the same as a non-Infected? Does that mean my condition isn't very serious? I'm so lucky—'\n'Uh... Poncirus? I really don't think you can call yourself lucky...'=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】3%\n干员青枳感染程度较轻微，体表尚无源石结晶分布。\n\n【血液源石结晶密度】0.19u/L\n根据干员青枳的叙述，她是被源石炸药误伤而感染的矿石病，目前状况稳定。\n在得知她感染的经过后，医疗部众人都是一副难以置信的样子——居然还有人是这样被感染的？！\n\n“欸？浓度和非感染者差不多？那岂不是说我现在的感染状况并不严重？好幸运啊——”\n“呃......青枳小姐，恐怕这也不能完全称为幸运吧......”
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 3%\nSmall traces of infection are visible on the surface of the body.\n\n[Blood Originium-Crystal Density] 0.22u/L\nAkkord contracted Oripathy early, and comes into contact with Originium components regularly in her work, but she observes proper protection and is diligent about receiving treatment. Her condition is currently stable with no sign of infection spreading.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】3%\n干员协律体表可见少量源石结晶。\n\n【血液源石结晶密度】0.22u/L\n干员协律感染矿石病的时间很早，且由于工作性质，经常接触源石元件。不过其本人平时对于是否做好防护措施非常注意，就医态度也很积极，目前病情相对稳定，未发现进一步扩散的迹象。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 3.7%\nOperator Kestrel shows signs of mild Oripathy infection, but leads a life that is little different from the uninfected.\n\n[Blood Originium-Crystal Density] 0.26u/L\nWorking in dangerous Originium mines without proper protection has had a significant impact on Operator Kestrel's health. Her BOCD is well above normal levels and requires regular monitoring. While we have instructed her to take it easy in her everyday life, it seems unlikely that she would be willing to sit around all day. The best we can do is recommend that she avoids high-risk field missions.\n\nThe people of her tribe had a custom of painting 'bite marks' with mineral paint. It remains to be seen whether this has a negative effect on her condition.\n- Warfarin, Medical Department=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】3.7%\n干员红隼体内有轻微的矿石病感染迹象，但她在生活中和未感染者看起来没有什么区别。\n\n【血液源石结晶密度】0.26u/L\n干员红隼过去那段极为危险的源石矿开采经历给她的健康带来了不可忽视的影响。缺乏防护让她的血液源石结晶密度明显高于正常水平，我们将会对她的病况进行跟踪观察。为避免进一步恶化，我们应当要求她保持相对舒缓的生活方式，但考虑到红隼小姐本人强烈的作战意愿，我们未必能让她安静地待着——只好建议她尽可能避免高风险的外勤活动。\n\n在其曾经所属的萨尔贡部落中，疑似有以矿石颜料涂抹在“齿痕”上的古老传统，关于这是否会加速病情恶化还有待进一步考察。\n——医疗干员华法琳
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 4%\nCurrently, no Originium crystals are visible on the surface of the body.\n\n[Blood Originium-Crystal Density] 0.23u/L\nOperator Cairn occasionally visits hazardous high-Originium environments, increasing the risk of her condition deteriorating.\n\n'The Doctor will find a way!'\n—Cairn=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】4%\n干员响石体表暂未出现明显源石结晶。\n\n【血液源石结晶密度】0.23u/L\n干员响石有时会出入极端危险的富源石环境，面临着较大的病情恶化风险。\n\n“博士会有办法的啦！”\n——响石
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 4%\nNo crystals apparent on the skin for now, but got electrocuted plenty of times while conducting physical examination.\n\n[Blood Originium-Crystal Density] 0.27u/L\nNot too severe, condition can be stabilized just fine with the right treatment.\n\n'The static from Goldenglow's been getting stronger as of late. To any operator giving her treatment or a checkup, don't forget to do your antistatic prep!' —Hibiscus, arms numb=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】4%\n体表暂时没有结晶呢，就是检查身体的时候被电了好多下。\n\n【血液源石结晶密度】0.27u/L\n还不算太严重，配合治疗就能很好稳定病情。\n\n“最近澄闪小姐的静电越来越强了，为她做诊疗的干员一定要做静电保护，千万别忘了！” ——手臂酥麻的芙蓉
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 4%\nOperator Contrail's infection is relatively mild.\n\n[Blood Originium-Crystal Density] 0.17u/L\nDue to conducting test flights out in the wilds over a long period of time, Operator Contrail comes into contact with Originium rather frequently. Thankfully, she is more conscientious about protective measures than the average person, and there are currently no signs of her infection worsening. However, she still requires close observation.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】4%\n干员云迹的感染状况较轻微。\n\n【血液源石结晶密度】0.17u/L\n因长期在野外进行飞行实验，干员云迹接触源石较为频繁。好在本人有较强的防护意识，目前未发现病情有进一步恶化的迹象，但仍需密切观察。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 4%\nOperator Ray has no obvious crystals on the surface of her body.\n\n[Blood Originium-Crystal Density] 0.25u/L\nOperator Ray frequently enters dangerous environments, and her condition is much graver than she reports.\nIn other words, Miss Ray has incredibly high pain tolerance. Being able to endure such pain means that it is very easy for the patient to neglect their condition. We will need to monitor her closely.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】4%\n干员莱伊体表暂未出现明显源石结晶。\n\n【血液源石结晶密度】0.25u/L\n干员莱伊常出入危险环境，其感染状况比患者自己所反馈的要严峻得多。\n换言之，莱伊小姐对疼痛的忍受能力实在是过强了。这种耐痛性很可能使患者忽视自己的身体状况，我们需要密切关注。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 4%\nOperator Verdant's infection remains under control. No Originium crystals have been observed on the surface of his body.\n\n[Blood Originium-Crystal Density] 0.21u/L\nThe subject's condition is stable.\nAs the subject's duties often require him to journey into dangerous environments, a full health examination is recommended at regular intervals.\n\n'He didn't look happy back there. I mean, I thought I was doing my job properly...'\n'Don't worry, he always looks like that. He's actually quite mild-mannered once you get to know him.\n—Conversation between two Medical operators=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】4%\n干员维荻感染程度不算严重，体表尚无源石结晶分布。\n\n【血液源石结晶密度】0.21u/L\n患者病情稳定。\n不过考虑到其工作性质，需要深入险境实地考察，应定期全面评估其健康状况。\n\n“他似乎不太高兴啊，给他检查时我也没有怠慢啊......”\n“不用在意啦，他只是看上去有点阴沉罢了。深入了解以后，你会发现他其实是很温和的。”\n——医疗部干员的对话
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 4%\nSigns of infection are present in Astgenne's lower right leg, near her ankle.\n\n[Blood Originium-Crystal Density] 0.2u/L\nOnly a minor infection; no visible surface crystallization detected.\n\nThis operator's medical files have been granted heightened confidentiality as requested, and are filed together with Operator Astesia's files. Staff members should take extra care when modifying these files. —Anonymous high-clearance Medical operator=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】4%\n星源右小腿接近脚踝处有感染痕迹。\n\n【血液源石结晶密度】0.2u/L\n仅有轻微感染，体表尚未生成明显源石晶体。\n\n该干员医疗档案已按需求提高保密等级，与干员星极的档案共同归档，请相关操作人员注意。——匿名高权限医疗干员
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 4%\nSmall amounts of Originium crystals have begun to appear on Operator Ch'en's body.\n\n[Blood Originium-Crystal Density] 0.18u/L\nAlthough Ch'en contracted Oripathy relatively early and has not received adequate treatment, thanks to her newly-formed extremely methodical lifestyle habits, Oripathy does not seem to have a significant impact on her health.\n\n\nI was wondering what's the big deal when they told me Lungmen confiscated Ch'en's physical report. Turns out it was no big deal at all. Lame.\n—Medic Operator Warfarin=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】4%\n干员陈体表已经出现较少源石结晶分布。\n\n【血液源石结晶密度】0.18u/L\n干员陈虽然感染矿石病时间较早，也没有接受过足够完善的应对处置，但由于其非常规律的生活作息和生活习惯，矿石病并没有对她的身体造成太大影响。\n\n\n以前找不到陈的体检报告听说被龙门拿去的时候我还以为有多大的秘密，结果这么普通，没劲。\n——医疗干员华法琳
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 4%\nSmall distribution of Originium crystals can be seen on the left hand.\n\n[Blood Originium-Crystal Density] 0.14u/L\nOperator Windscoot seldom comes into contact with Originium, and does a good job at keeping his condition under control.\n\nOperator Windscoot attended our Originium Protection Course on time, and earnestly took down many notes despite his difficulty doing so. Apparently, he has a group of people to teach what he's learned here.\n—A Medic Operator=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】4%\n干员骋风左手可见源石结晶分布。\n\n【血液源石结晶密度】0.14u/L\n干员骋风日常较少接触源石，病情控制良好。\n\n骋风干员准时参加了我们的源石防护培训课程，艰难但认真地记了许多笔记。据说他在这里学会了之后，回去还要教一大帮人呢。\n——某医疗干员
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 4%\nSmall traces of crystallization are visible on Operator Almond's body surface.\n\n[Blood Originium-Crystal Density] 0.19u/L\nOperator Almond's BOCD is trending upwards. Fortunately, her condition has not worsened.\nConsidering how often she goes into the engine layer of nomadic plates, ventures deep inside energy towers, and even hangs out in front of active power plants, she should consider herself lucky that she's as healthy as she is.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】4%\n干员杏仁体表可见少量源石结晶。\n\n【血液源石结晶密度】0.19u/L\n血液源石结晶密度有上升趋势，所幸病情没有进一步恶化。\n鉴于她过去经常下到移动地块的动力层，深入能源塔，甚至蹲在工作中的动力炉前，她能拥有现在的身体状况已经相当幸运了。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 4.5%\nMild Originium crystal distributions are visible on Operator Aroma's arm.\n\n'Okay, I just need to know if detergent will agitate the crystals.\n'In that case, I'm not going to bother getting any extra-long rubber gloves; they're such a pain!'\n\n[Blood Originium-Crystal Density] 0.21u/L\nOperator Aroma rarely comes into contact with Originium. According to her, she became infected with Oripathy due to an unforeseen accident.\nThe patient's condition is currently stable, but she should be kept under close observation.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】4.5%\n干员阿罗玛的手臂可见少量源石结晶分布。\n\n“好的，医生姐姐，我只要知道清洁剂不会刺激到这些源石结晶就好了。\n“这样我就不用准备加长型的橡胶手套了，穿戴它很麻烦的，真的！”\n\n【血液源石结晶密度】0.21u/L\n干员阿罗玛较少接触源石。据本人所述，她感染矿石病是由于一场始料未及的事故。\n目前患者病情稳定，但仍应保持密切观察。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 5%\nA small amount of Oripathy crystallization can be seen on Operator Bryophyta's right abdomen.\n\n[Blood Originium-Crystal Density] 0.23u/L\nThanks to Dr. Ceylon's emergency treatment, the infection has not worsened and his condition is currently stable.\n\n'Doctor, my nosebleeds seem to have started back up recently...'\n'Hmm... I don't see anything wrong in the check-up.\n'How about you stop stuffing your schedule with part-time work and give yourself some time to rest? Give it a try.'=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】5%\n干员苍苔的右腹部可见少量源石结晶。\n\n【血液源石结晶密度】0.23u/L\n得益于锡兰医生的紧急处理，感染状况没有进一步恶化，目前病情趋于稳定。\n\n“医生，我最近好像又开始流鼻血了......”\n“嗯......检查单上没看到什么异常。\n“要不，别把自己的打工时间表排得那么满，留出一些休息时间，试试看？”
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 5%\nOperator Caper's infection is currently at an early stage; a small amount of Originium crystals are present on her body surface, primarily around her hands.\n\n[Blood Originium-Crystal Density] 0.16u/L\nOperator Caper rarely comes into contact with Originium intentionally, but owing to her past lifestyle, Originium-ridden environments were unavoidable. In many areas of Bolívar, contracting Oripathy is commonplace, and the locals demonstrate an extreme lack of caution towards Originium. This has been to the benefit of local factions.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】5%\n干员跃跃感染程度较浅，体表仅出现了少量源石结晶，主要分布于手部。\n\n【血液源石结晶密度】0.16u/L\n干员跃跃极少主动接触源石，但鉴于她过去的生活方式，身处受源石污染的环境是难以避免的。在玻利瓦尔的许多地区，罹患矿石病并不是什么新鲜事。当地人面对源石极度缺乏防护意识，而这更为部分当地势力省了不少麻烦。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 5%\nOperator Fartooth's degree of infection is relatively light, but minor crystallization is visible on the surface of the body.\n\n[Blood Originium-Crystal Density] 0.21u/L\nGiven the overall stability of her condition, and control over her lesions, treatment is focused on monitoring.\n\nKnight competitions really do pay out fast. If she didn't have the money to afford treatment, there's no chance she'd be in such good condition. Undeniably, the Blood Knight has given options to those who otherwise had none.\n——Warfarin=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】5%\n干员远牙感染程度较轻，但体表可见少量源石结晶。\n\n【血液源石结晶密度】0.21u/L\n尽管远牙骑士的病情较为稳定，病灶得到一定程度的控制，目前以观察为主。\n\n骑士竞技确实来钱很快，如果不是有钱支付治疗费用，她的情况不可能是现在这样。那个血骑士，确实给了不少人更多选择的机会。\n——华法琳
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 5%\nOperator Kirara has been infected by Originium, with minor amounts of crystals visible on the surface of her body.\n\n[Blood Originium-Crystal Density] 0.17u/L\nKirara's infection was only an accident. In daily life, she rarely comes into contact with Originium. So long as her situation holds steady, the chance of her condition worsening is particularly small.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】5%\n干员绮良已被源石感染，体表可见少量结晶。\n\n【血液源石结晶密度】0.17u/L\n绮良的感染只是一场意外，平时生活中，她少有接触源石的机会。只要继续稳定这种状态，她的病情进一步恶化的可能性将非常小。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 5%\nOriginium crystals are prominent on the body's surface.\n\n[Blood Originium-Crystal Density] 0.23u/L\nOperator Valarqvin has a keen sense of self-preservation and the requisite knowledge to do so. However, if she follows the path she has recently laid out to Rhodes Island, then it is very likely that her BOCD will be on the high side.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】5%\n干员凛视体表有明显源石结晶。\n\n【血液源石结晶密度】0.23u/L\n干员凛视有较好的自我防护意识和相关知识，只是，如果她向罗德岛陈述的近期行动轨迹属实，那么血液源石结晶密度偏高也是难免的事情。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 5%\nOriginium crystals can be observed on the surface of Operator Raidian's body.\n\n[Blood Originium-Crystal Density] 0.19u/L\nUnder normal circumstances, Operator Raidian diligently follows the Medical Department's instructions in taking her medication and using her Arts in moderation, providing a sterling example for other operators to follow... Under normal circumstances, that is.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】5%\n干员电弧体表有少量源石结晶分布。\n\n【血液源石结晶密度】0.19u/L\n在通常情况下，干员电弧会稳定而可靠地遵循医疗部按时服药、适度使用源石技艺的医嘱。这种伟大的自觉和自我管理能力超过了许多干员......当然，是在通常情况下。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 5%\nSmall traces of infection are visible on the surface of the body.\n\n[Blood Originium-Crystal Density] 0.22u/L\nDid not receive prompt treatment upon infection. Infection has shown signs of spreading but is currently under control.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】5%\n体表可见少量源石结晶。\n\n【血液源石结晶密度】0.22u/L\n感染后未能第一时间接受治疗，矿石病有轻微扩散迹象，现已得到控制。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 5%\nSmall traces of infection are visible on the surface of the body.\n\n[Blood Originium-Crystal Density] 0.23u/L\nDid not receive prompt treatment upon infection. Infection has shown signs of spreading but is currently under control.\n\nYou could never tell by looking, but she's actually a pretty serious student who asks me a lot of questions about first-aid and stuff. Does she want to become a doctor? Good for her.\n—Gavial=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】5%\n干员吉星体表可见少量源石结晶。\n\n【血液源石结晶密度】0.23u/L\n干员吉星感染后未能第一时间接受治疗，矿石病有轻微扩散迹象，现已得到控制。\n\n她看着是挺吊儿郎当的，但听课倒还算认真。哦，她经常来找我问问题，急救措施之类的。她要干嘛？想当医生吗？好事啊。\n——嘉维尔
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 5%\nThanks to noticing the symptoms early and receiving timely treatment, Operator Wulfenite's condition is relatively under control.\n\n[Blood Originium-Crystal Density] 0.15u/L\nDue to the nature of her work, Operator Wulfenite must frequently enter areas with high concentrations of Originium. Even with her knowledge of protective measures, there is always the possibility her condition will worsen, and she will require close attention.\nHopefully understands her limits going forward.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】5%\n由于发现较早，且治疗及时，干员钼铅的病情得到了较为有效的控制。\n\n【血液源石结晶密度】0.15u/L\n干员钼铅由于工作性质，需要经常进入高浓度源石环境，即使本人掌握充足的防护知识，病情仍存在恶化的可能，需要密切关注。\n希望她未来能够量力而行。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 6%\nA small distribution of Originium crystals is present on Operator Ripresa's thigh.\n\n[Blood Originium-Crystal Density] 0.25u/L\nOperator Ripresa contracted Originium at a young age. Her condition is currently under control.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】6%\n干员复奏的大腿处可见少量源石结晶分布。\n\n【血液源石结晶密度】0.25u/L\n干员复奏幼时感染矿石病，目前病情稳定。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 6%\nClear Originium crystallization is visible on the legs.\n\n[Blood Originium-Crystal Density] 0.20u/L\nThe state of Operator Wild Mane's infection has tended towards stability.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】6%\n干员野鬃腿部有明显的源石结晶。\n\n【血液源石结晶密度】0.20u/L\n干员野鬃的感染情况已趋于稳定。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 6%\nMinor dorsal crystallization on Operator Pudding's hands.\n\n[Blood Originium-Crystal Density] 0.18u/L\nOperator Pudding's infection is comparatively stable.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】6%\n干员布丁的手掌背部有少量源石结晶。\n\n【血液源石结晶密度】0.18u/L\n干员布丁的感染情况较为稳定。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 6%\nOperator Melanite's infection is currently still at an early stage; no Originium crystals can be seen on the body surface.\n\n[Blood Originium-Crystal Density] 0.23u/L\nBased on the patient's complaints and imaging evidence, it was confirmed that Melanite was infected via unusual means and mechanisms. Extra care is necessary during treatment.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】6%\n干员玫拉感染程度较浅，体表尚无源石结晶分布。\n\n【血液源石结晶密度】0.23u/L\n结合患者主诉和影像学证据，可确认玫拉的感染途径和机制较为特殊，治疗过程中需多加注意。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 6%\nOperator Vendela does not yet have visible Originium crystals on her body, and requires continued observation.\n\n[Blood Originium-Crystal Density] 0.17u/L\nBOCD is still trending upwards, and it is possible that her condition may severely worsen.\nWe have studied the test results of many Brentwood survivors, and found that their conditions matched that of Operator Vendela's. All have succumbed to acute infection during the incident and suddenly found themselves Infected, and for that reason Medical has already applied for additional psychological counseling.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】6%\n干员刺玫体表暂未发现源石结晶，需要持续观察。\n\n【血液源石结晶密度】0.17u/L\n血液源石结晶密度仍然有上升趋势，病情存在进一步恶化的可能。\n我们研究了大量布伦特伍德镇幸存者的检测报告，发现刺玫干员和其他幸存者一样，在那次事件中急性感染而突然成为感染者，为此医疗部已经为其额外申请了心理疏导。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 6%\nOriginium crystals are present on Operator Snow Hunter's arm.\n\n[Blood Originium-Crystal Density] 0.16u/L\nOperator Snow Hunter is still developing physically. She demonstrates excellent physical abilities as a result of her active lifestyle in the mountains, but continued observation is needed to prevent deterioration of Oripathy symptoms.\n\n[Rift Cloudbeast Health Examination Report]\nThe Rift Cloudbeast is in good health with no signs of Oripathy, but is slightly overweight. Consider reducing daily food intake.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】6%\n干员雪猎的手臂上有源石结晶分布。\n\n【血液源石结晶密度】0.16u/L\n干员雪猎还在长身体的阶段，虽然从体检的各项数据来看她的身体素质在雪山中磨练得相当好，但还是要密切关注病情发展，避免矿石病对身体造成更多影响。\n\n【“裂云兽”体检报告】\n身体健康，并没有感染矿石病，体重偏重，可考虑减少每日喂食量。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 6%\nOriginium crystals can be found on the surface of the subject's body and have begun to affect his vision.\n\n[Blood Originium-Crystal Density] 0.26u/L\nThe subject has been Infected for a considerable period of time. Although he is fairly conscientious about protection, his condition remains serious.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】6%\n该干员体表有少量源石结晶分布，其中眼部结晶已对干员视力产生影响。\n\n【血液源石结晶密度】0.26u/L\n感染已有较长时日，尽管患者有一定的自我防护意识，但身体状况仍不容乐观。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 6%\nOriginium crystals have begun to appear on Astgenne's lower right leg.\n\n[Blood Originium-Crystal Density] 0.24u/L\nIsolated Originium crystals have appeared on the surface of Astgenne's body, in the shape of a four-pointed star. Symptoms are currently under control via medication.\n\nComparative analysis indicates significant difference in blood sample data obtained from Astgenne and Astesia. The chance of sympathetic Oripathy deterioration is deemed minimal. Please note that this document is to be archived under confidential files for reference.\n—A Medical Department Operator=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】6%\n星源右小腿已出现源石结晶。\n\n【血液源石结晶密度】0.24u/L\n因感染进一步加重，星源体表小范围出现源石结晶，呈四角星形，目前可通过医疗手段进行控制。\n\n经比对分析，星源及其姐姐星极的血检样本对照数据呈明显差异，基本可以确认共发性矿石病不会在后续扩散中同步恶化。此内容将归档至机密文档，请相关操作人员注意。\n——某医疗干员
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 6%\nSmall traces of crystallization are visible on Operator Ch'en's body surface.\n\n[Blood Originium-Crystal Density] 0.21u/L\n\nCh'en's condition has deteriorated since her last checkup. We know her resolve and understand her reasons, but she must take better care of herself...\n—Sussurro\n\nYou know how she is. Oripathy or not, she'll never listen.\n—Warfarin=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】6%\n干员陈体表已经出现少量源石结晶分布。\n\n【血液源石结晶密度】0.21u/L\n\n本次检查中，陈的病情出现进一步恶化的征兆。我们明白陈的决心，知道她有自己的理由，可她必须更加注意自己的身体......\n——苏苏洛\n\n唉，控制得好的时候她是那副样子，现在病情进展了，她还是那副样子。你这些话她听不进去的。\n——华法琳
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 7%\nClear Originium crystallization is visible on the face.\n\n[Blood Originium-Crystal Density] 0.19u/L\nThe state of Operator Greynuty's infection has tended towards stability.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】7%\n干员格蕾纳蒂面部有明显的源石结晶。\n\n【血液源石结晶密度】0.19u/L\n干员格蕾纳蒂的感染情况已趋于稳定。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 7%\nCrystal distribution clearly visible on the abdomen.\n\n[Blood Originium-Crystal Density] 0.19u/L\nConsidering the location of the Oripathy lesions, the patient should refrain from heavy lifting or work that requires the use of her core muscles.\n—Sussurro\nYeah, no way that's happening.\n—Wind Chimes=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】7%\n干员铎铃腹部可见明显源石结晶分布。\n\n【血液源石结晶密度】0.19u/L\n考虑到病灶的位置，患者应尽量避免需要调动核心肌群的负重工作。\n——苏苏洛\n呃，这个真做不到。\n——铎铃
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 7%\nNo obvious Originium crystallization has been observed on Operator Taraxacum's body.\n\n[Blood Originium-Crystal Density] 0.2u/L\nOperator Taraxacum's work frequently takes him into high-risk areas. While he has a fairly strong awareness of protective measures and medical knowledge, regular checkups are still recommended to prevent his condition from deteriorating.\n\nDon't worry, he's got Number Ten looking after him.\n—A certain warm-hearted person who showed up to watch the checkup=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】7%\n干员风絮体表暂未出现明显的源石结晶。\n\n【血液源石结晶密度】0.2u/L\n因工作需要，干员风絮时常出入感染风险较高的危险区域。尽管拥有较强的防护意识，掌握一定的治疗技巧，也应接受定期检查，以免病情恶化。\n\n有老十关照，不用这么紧张啦。\n——某位风风火火地来医疗部围观体检的热心人
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 7%\nOperator Shalem is infected, but displays no visible surface crystallization yet.\n\n[Blood Originium-Crystal Density] 0.21u/L\nThe operator is fully cooperative with plans proposed by Rhodes Island's Medical Department. Under active treatment, we have presently not found any likelihood of Oripathy metastasis.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】7%\n干员暮落已感染，但体表尚未发现明显结晶。\n\n【血液源石结晶密度】0.21u/L\n该干员十分配合罗德岛医疗部提出的方案，在积极治疗下，暂未发现矿石病扩散的可能性。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 7%\nPatient has ore lesion located on the upper area of her left ankle. The spread has just slightly increased in size compared to when the patient first joined Rhodes Island.\n\n[Blood Originium-Crystal Density] 0.25u/L\nOriginium granules in the patient's circulatory system have just slightly increased in density compared to her initial test results, but her condition is currently stable.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】7%\n患者赫默的矿石病病灶位于体表左腿踝关节上部，与刚加入罗德岛时相比较有一定的扩散，但是范围并不广。\n\n【血液源石结晶密度】0.25u/L\n患者赫默的内循环颗粒密度相较最初有扩散迹象，但十分轻微，目前病症进程相对稳定。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 7%\nSlight visible Originium crystallization around lower torso.\n\n[Blood Originium-Crystal Density] 0.22u/L\nOperator Mulberry situates for long periods in danger regions with high risk of infection. In spite of a relatively strong protective awareness and excellent grasp of treatment skills, she still requires regular examination to avoid her condition worsening.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】7%\n腰腹处可见少量源石结晶。\n\n【血液源石结晶密度】0.22u/L\n干员桑葚长期置身于感染风险较高的危险区域，尽管拥有较强的防护意识、掌握着过硬的治疗技巧，但仍然需要定期检查，以免病情恶化。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 7%\nThe operator's forehead shows some crystal distribution. The actual infection may be more severe than expected due to the location of the Originium crystals.\n\n[Blood Originium-Crystal Density] 0.29u/L\nOperator Passenger spent considerable time in a harsh environment working with Originium machinery without proper safety or infection response measures. The outlook of his disease is not optimistic.\n\nA thorough examination revealed no clear complications, but we're not out of the woods yet. That formation on the operator's forehead leaves me worried that Passenger's condition could suddenly and rapidly deteriorate at some point. I hope he'll actively cooperate with our course of treatment to prevent the worst from happening. —Medic Operator=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】7%\n干员额头处有少量源石结晶分布，考虑到源石结晶出现的位置，实际感染情况可能比预想的更加严重。\n\n【血液源石结晶密度】0.29u/L\n干员异客曾长期在恶劣环境下从事源石机械生产工作，并在疑似感染后丝毫没有采取必要的管理措施，其病症发展并不乐观。\n\n检查完啦，虽然至今尚未发现明显并发症反应，但绝不可以放松警惕。特别是源石结晶出现的额头位置，干员异客极有可能在某个时间点病情迅速恶化。为了预防可能出现的种种病症，希望他能积极配合治疗。——医疗干员
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 7%\nThere are distinct, visible Originium crystals on the surface of Operator Tecno's skin.\n\n[Blood Originium-Crystal Density] 0.23u/L\nAlthough Tecno sees her own infection as an accident, a statistical analysis of the street art community's Infected leads us to believe this is no mere 'misfortune'. There is a never-ending encroachment on their living space by the harsh, uncaring environment surrounding it, leading to a vicious cycle. Thankfully, the 'Papá' she always mentions appears to be taking our environmental safety assessment seriously, and has begun taking steps to rectify the issue.\n—A Medical Operator=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】7%\n干员特克诺体表可见明显源石结晶。\n\n【血液源石结晶密度】0.23u/L\n虽然特克诺将自己的感染视作意外，但统计了街头艺术社区感染者的数据后，我们认为这并非单纯的“不幸”或是“偶然”。恶劣的外部环境不断侵害社区成员的生存状态，形成恶性循环。所幸特克诺常挂在嘴边的那位“老爹”对罗德岛出具的环境安全检测报告表现出了充分的重视，现已开始着手整改。\n——医疗部干员
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 7%\nTrend of localized crystallization to Operator Aurora's lungs.\n\n[Blood Originium-Crystal Density] 0.27u/L\nOperator Aurora was infected with Oripathy in a catastrophic Originium hail in the far northern tundra. This disaster led to infection in a fifth of the expedition team, but by local rescue teams' estimates, infection rate would have ordinarily reached three-quarters, or even higher. Coupled with Operator Aurora's state of infection, she and some of her team very likely stood outermost, bracing their defensive structures, and protected the others.\n—Silence=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】7%\n干员极光肺部有局部结晶化趋势。\n\n【血液源石结晶密度】0.27u/L\n干员极光因一场发生在极北冰原上的源石冰雹灾害而染上矿石病。那场灾难造成了五分之一的探险队队员感染，而根据当地救援队预估，感染比例本来会高达四分之三甚至更多。结合干员极光的感染情况来看，她与她的几位队友很可能站在最外面支撑着防御工事，保护了其他人。\n——赫默
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 7.3%\nAssimilation has been brought under control, but caution for the patient's condition remains necessary.\n\n[Blood Originium-Crystal Density] 0.26u/L\nOwing to the patient's condition, we've taken a series of invasive procedures and were met with surprising results. It is recommended that we steadily progress with this treatment.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】7.3%\n融合趋势已得到有效的控制，但仍需谨慎对待患者病情。\n\n【血液源石结晶密度】0.26u/L\n考虑到患者病情而采取了一系列非保守治疗法，目前成效喜人。建议稳步推进治疗进程。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 7.8%\nLarge distribution of crystals at the left ankle.\n\n[Blood Originium-Crystal Density] 0.24u/L\nTotter's condition is mostly stable and shows no signs of deterioration for the time being, however the infection on his ankle has impacted his mobility to some extent.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】7.8%\n左脚踝处有源石结晶分布。\n\n【血液源石结晶密度】0.24u/L\n虽然铅踝先生的病情趋于稳定，没有恶化迹象，但脚踝处的病变却一定程度损坏了他的行走能力。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 8%\nNo visible Originium crystals have been observed on the surface of Mitm's body, but continued monitoring is required.\n\n[Blood Originium-Crystal Density] 0.18u/L\nThe growth rate of BOCD shows signs of slowing down. After leaving the high-Originium environment of Kazdel, it is expected that the condition will be better controlled.\nExamination of epidermis samples taken from the subject's chest tattoo revealed the presence of Originium in the dye used. He says he was unaware of this. The Medical Department has prepared a special ointment for external application.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】8%\n干员渡桥体表尚未发现源石结晶分布，需持续观察。\n\n【血液源石结晶密度】0.18u/L\n血液源石结晶密度增长速度有减缓趋势，在离开卡兹戴尔的高浓度源石环境后，病情有望得到更好的控制。\n在体检时，医疗部还发现了病人身上存在少量陈旧性皮肤损伤。在对病人胸前纹身部位表皮取样进行化学分析后发现，颜料中掺杂有源石成分，干员渡桥本人表示并不知情。医疗部已针对这一情况为其制备了专门的外用药膏。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 8%\nNo visible Originium crystals have been observed on the surface of Nymph's body, but continued monitoring is required.\n\n[Blood Originium-Crystal Density] 0.14u/L\nNymph is no exception to the effects of Kazdel's high-Originium environment, but medical intervention has been effective at keeping her condition under control.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】8%\n干员妮芙体表尚未发现源石结晶分布，需持续观察。\n\n【血液源石结晶密度】0.14u/L\n卡兹戴尔的高浓度源石环境导致干员妮芙没能躲过矿石病的袭扰，但经过医疗干预病情已进入可控范围。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 8%\nOperator Lunacub exhibits Originium crystal distribution on her left ankle.\n\n[Blood Originium-Crystal Density] 0.22u/L\nOperator Lunacub was not familiar with Oripathy prevention methods and her vitals were not as steady as her outward appearance would suggest. With the intervention of the Medical Department, Lunacub's condition has gradually stabilized. She is willing to listen to doctors, as long as they can find her.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】8%\n干员子月在左脚踝处可见明显源石结晶分布。\n\n【血液源石结晶密度】0.22u/L\n干员子月并没有良好的矿石病防范意识，她的身体状况并没有她表现出来的那么好。在医疗部的介入下，子月的病情逐渐稳定。她还算听医生们的话，前提是你能找得到她。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 8%\nOriginium crystals are present on many areas of the body surface.\n\n[Blood Originium-Crystal Density] 0.23u/L\nPrior to his employment at Rhodes Island, Sharp fought for an extended period of time in relatively harsh environments. Although this gravely worsened his condition, it has since been brought under effective control.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】8%\n干员锋刃体表有多处源石结晶。\n\n【血液源石结晶密度】0.23u/L\n干员锋刃加入罗德岛前，长期在较为恶劣的环境下战斗，导致病情较为严峻，如今已经得到有效控制。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 8%\nThere are traces of Originium infection by the left ankle.\n\n[Blood Originium-Crystal Density] 0.18u/L\nInternal conditions are stable and there is currently no sign of the infection spreading.\n\n'This operator has professional medical knowledge and has kept her body in a healthy state, deferring the spread of the infection. Even so, the infection cannot be kept at bay forever. The arrival of Pallas at Rhodes Island would indicate her acceptance of the necessity of long-term observation and preparation for treatment. Hopefully, she will be willing to listen to instructions and cooperate during her treatment. For example...... stop drinking so much!' ——A certain Medic Operator=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】8%\n左脚踝处有源石感染痕迹。\n\n【血液源石结晶密度】0.18u/L\n体内情况较为稳定，暂没有扩散迹象。\n\n“该干员具有专业的医护知识，使身体长期保持在健康状态，这使感染情况有所延缓。然而，对于身体素质的保持并不能彻底避免感染的扩散。帕拉斯小姐来到罗德岛接受治疗，应当是已经抱以进行长期观察和治疗的准备，希望接下来也继续积极听话地配合治疗。比如说......不要喝那么多酒啦！”——某医疗部门干员
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 8.4%\nClear Oripathy symptoms have not yet appeared on the surface of the body.\n\n[Blood Originium-Crystal Density] 0.21u/L\nOperator Fang has gone on field missions for quite a while now, and there is a risk that her Oripathy might worsen. She requires close attention.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】8.4%\n体表暂未出现明显的矿石病病征。\n\n【血液源石结晶密度】0.21u/L\n芬干员长期执行外勤任务，矿石病有恶化的风险，需要密切注意。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 9%\nLutonada has lived in harsh environments for long periods. She has long been suffering from Oripathy, and Originium crystals are present on the surface of the body.\n\n[Blood Originium-Crystal Density] 0.31u/L\nLutonada's condition is under control.\nWe have stressed to her that even though she is already infected, she still needs to take protective measures seriously before undertaking any battlefield cleanup, which involves coming into contact with retrievable items such as ID tags.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】9%\n干员露托长期在恶劣环境中生存，感染矿石病已久，体表存在源石结晶。\n\n【血液源石结晶密度】0.31u/L\n干员露托的病情已经得到控制。\n我们向本人强调，即使已经感染矿石病，在进行战场清扫工作时，也应该在确保防护措施完备的前提下去接触那些可回收的物品，包括那些被遗落的身份识别牌。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 9%\nNo surface-level Oripathy symptoms visible as of yet.\n\n[Blood Originium-Crystal Density] 0.27u/L\nAfter returning from Higashi, Yato's infection has intensified, and is now effectively under control following treatment.\n\n'Operator Yato had fairly frequent contact with Originium during her mission, with her condition degrading to some degree compared to before. But she has firmly requested that we only provide conservative treatment and regular checkups to avoid affecting her work. Also, I'd like her not to go rushing out before her checkup's done next time!'\n—A Medical Department Operator=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】9%\n体表暂未出现明显的矿石病病征。\n\n【血液源石结晶密度】0.27u/L\n从东国归来后，夜刀的感染程度加重，在治疗后得到了有效控制。\n\n“夜刀干员在任务中与源石产生了较多接触，病情较之前有一定程度的恶化。但由于夜刀本人的强烈要求，目前只能在不影响她工作的前提下进行保守治疗，定期接受检查。以及，希望她下次不要在检查未完成的时候就冲出去了！”\n——某医疗部干员
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 9%\nSmall distribution of Originium crystals on the left shoulder.\n\n[Blood Originium-Crystal Density] 0.23u/L\nOperator Jieyun's condition is stable and still under control.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】9%\n左肩有少量源石结晶分布。\n\n【血液源石结晶密度】0.23u/L\n干员截云目前病情稳定，仍在控制中。
Imaging tests show the indistinct outlines of internal organs, obscured by abnormal shadows. Originium granules detected in the circulatory system. The subject is confirmed to be infected with Oripathy.\n\n[Cell-Originium Assimilation] 9.6%\nSmall traces of infection are visible on his right leg.\n\n[Blood Originium-Crystal Density] 0.27u/L\nMinimalist is prone to forgetting about his treatment. At such times, a single phrase will put him on the examination bed in seconds:\n'Hey, is that Gavial?'=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】9.6%\n右腿可见少量源石结晶。\n\n【血液源石结晶密度】0.27u/L\n至简时常因为太过沉浸于设计而忘记按时到医疗部接受治疗，这个时候有一句话非常管用，说完之后三秒钟就能看到至简躺在体检床上：\n“嘉维尔来了！”
Imitation Originium Ice Crystal Sculpture=仿源石冰晶雕像
Imitation stone tiles often seen in buildings from the Age of Shadow, made from orirock and Sargonian sand. There are actually many commonalities between these tiles and genuine Age of Shadow ones. For example, both are extremely expensive.=暗阑时代建筑中常见的石砖，使用少量固源岩与萨尔贡的沙土混合仿制。\n其实豪华酒店使用的新地砖和暗阑时代的有很多共同点，比如，它们都很贵。
Imitation Tree House Canopy Bed=仿树屋式立柱床
Imitation Volcanic Rock Climbing Wall=仿火山岩地攀岩墙
Immaculate Garden=无瑕花园
Immaculate Plains=无瑕原野
Immature Ideas=不成熟的想法
Immediately <$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+10%</>, and attacks hit <@ba.vup>3</> times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage</>=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+10%</>，攻击变为<@ba.vup>3</>连射\n<@ba.rem>受到攻击后触发，并闪避本次物理或法术伤害</>
Immediately <$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+100%</>=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+100%</>
Immediately <$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+13%</>, and attacks hit <@ba.vup>3</> times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage</>=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+13%</>，攻击变为<@ba.vup>3</>连射\n<@ba.rem>受到攻击后触发，并闪避本次物理或法术伤害</>
Immediately <$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+16%</>, and attacks hit <@ba.vup>3</> times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage</>=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+16%</>，攻击变为<@ba.vup>3</>连射\n<@ba.rem>受到攻击后触发，并闪避本次物理或法术伤害</>
Immediately <$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+20%</>, and attacks hit <@ba.vup>3</> times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage</>=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+20%</>，攻击变为<@ba.vup>3</>连射\n<@ba.rem>受到攻击后触发，并闪避本次物理或法术伤害</>
Immediately <$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+23%</>, and attacks hit <@ba.vup>3</> times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage</>=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+23%</>，攻击变为<@ba.vup>3</>连射\n<@ba.rem>受到攻击后触发，并闪避本次物理或法术伤害</>
Immediately <$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+26%</>, and attacks hit <@ba.vup>3</> times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage</>=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+26%</>，攻击变为<@ba.vup>3</>连射\n<@ba.rem>受到攻击后触发，并闪避本次物理或法术伤害</>
Immediately <$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+30%</>=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+30%</>
Immediately <$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+30%</>, and attacks hit <@ba.vup>3</> times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage</>=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+30%</>，攻击变为<@ba.vup>3</>连射\n<@ba.rem>受到攻击后触发，并闪避本次物理或法术伤害</>
Immediately <$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+35%</>=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+35%</>
Immediately <$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+35%</>, and attacks hit <@ba.vup>3</> times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage</>=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+35%</>，攻击变为<@ba.vup>3</>连射\n<@ba.rem>受到攻击后触发，并闪避本次物理或法术伤害</>
Immediately <$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+40%</>=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>
Immediately <$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+40%</>, and attacks hit <@ba.vup>3</> times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage</>=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>，攻击变为<@ba.vup>3</>连射\n<@ba.rem>受到攻击后触发，并闪避本次物理或法术伤害</>
Immediately <$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+45%</>=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+45%</>
Immediately <$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+50%</>=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+50%</>
Immediately <$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+50%</>, and attacks hit <@ba.vup>3</> times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage</>=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+50%</>，攻击变为<@ba.vup>3</>连射\n<@ba.rem>受到攻击后触发，并闪避本次物理或法术伤害</>
Immediately <$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+55%</>=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+55%</>
Immediately <$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+60%</>=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+60%</>
Immediately <$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+75%</>=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+75%</>
Immediately <$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+90%</>=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+90%</>
Immediately <$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+{atk:0%}</>=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>
Immediately <$ba.liftoff>Takes Off</>, Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+{atk:0%}</>, and attacks hit <@ba.vup>3</> times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage</>=立刻<$ba.liftoff>起飞</>，攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>3</>连射\n<@ba.rem>受到攻击后触发，并闪避本次物理或法术伤害</>
Immediately <@ba.vdown>stop attacking</> until fully loaded, reload interval <@ba.vup>greatly reduces</>, Attack Range <@ba.vup>increases</>, attacks deal <@ba.vup>190%</> of ATK as Physical damage and bind the enemy for <@ba.vup>2</>s\n<@ba.rem>If an enemy is defeated while skill is active, gain 10 SP when skill ends</>=立即<@ba.vdown>停止攻击</>直至子弹装满，装填间隔<@ba.vup>大幅缩短</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>190%</>的物理伤害并使目标束缚<@ba.vup>2</>秒\n<@ba.rem>技能期间若击倒敌人，技能结束时获得10点技力</>
Immediately <@ba.vdown>stop attacking</> until fully loaded, reload interval <@ba.vup>greatly reduces</>, Attack Range <@ba.vup>increases</>, attacks deal <@ba.vup>200%</> of ATK as Physical damage and bind the enemy for <@ba.vup>2</>s\n<@ba.rem>If an enemy is defeated while skill is active, gain 10 SP when skill ends</>=立即<@ba.vdown>停止攻击</>直至子弹装满，装填间隔<@ba.vup>大幅缩短</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>200%</>的物理伤害并使目标束缚<@ba.vup>2</>秒\n<@ba.rem>技能期间若击倒敌人，技能结束时获得10点技力</>
Immediately <@ba.vdown>stop attacking</> until fully loaded, reload interval <@ba.vup>greatly reduces</>, Attack Range <@ba.vup>increases</>, attacks deal <@ba.vup>210%</> of ATK as Physical damage and bind the enemy for <@ba.vup>2</>s\n<@ba.rem>If an enemy is defeated while skill is active, gain 10 SP when skill ends</>=立即<@ba.vdown>停止攻击</>直至子弹装满，装填间隔<@ba.vup>大幅缩短</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>210%</>的物理伤害并使目标束缚<@ba.vup>2</>秒\n<@ba.rem>技能期间若击倒敌人，技能结束时获得10点技力</>
Immediately <@ba.vdown>stop attacking</> until fully loaded, reload interval <@ba.vup>greatly reduces</>, Attack Range <@ba.vup>increases</>, attacks deal <@ba.vup>230%</> of ATK as Physical damage and bind the enemy for <@ba.vup>2</>s\n<@ba.rem>If an enemy is defeated while skill is active, gain 10 SP when skill ends</>=立即<@ba.vdown>停止攻击</>直至子弹装满，装填间隔<@ba.vup>大幅缩短</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>230%</>的物理伤害并使目标束缚<@ba.vup>2</>秒\n<@ba.rem>技能期间若击倒敌人，技能结束时获得10点技力</>
Immediately <@ba.vdown>stop attacking</> until fully loaded, reload interval <@ba.vup>greatly reduces</>, Attack Range <@ba.vup>increases</>, attacks deal <@ba.vup>240%</> of ATK as Physical damage and bind the enemy for <@ba.vup>2</>s\n<@ba.rem>If an enemy is defeated while skill is active, gain 10 SP when skill ends</>=立即<@ba.vdown>停止攻击</>直至子弹装满，装填间隔<@ba.vup>大幅缩短</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>240%</>的物理伤害并使目标束缚<@ba.vup>2</>秒\n<@ba.rem>技能期间若击倒敌人，技能结束时获得10点技力</>
Immediately <@ba.vdown>stop attacking</> until fully loaded, reload interval <@ba.vup>greatly reduces</>, Attack Range <@ba.vup>increases</>, attacks deal <@ba.vup>250%</> of ATK as Physical damage and bind the enemy for <@ba.vup>2</>s\n<@ba.rem>If an enemy is defeated while skill is active, gain 10 SP when skill ends</>=立即<@ba.vdown>停止攻击</>直至子弹装满，装填间隔<@ba.vup>大幅缩短</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>250%</>的物理伤害并使目标束缚<@ba.vup>2</>秒\n<@ba.rem>技能期间若击倒敌人，技能结束时获得10点技力</>
Immediately <@ba.vdown>stop attacking</> until fully loaded, reload interval <@ba.vup>greatly reduces</>, Attack Range <@ba.vup>increases</>, attacks deal <@ba.vup>270%</> of ATK as Physical damage and bind the enemy for <@ba.vup>2</>s\n<@ba.rem>If an enemy is defeated while skill is active, gain 10 SP when skill ends</>=立即<@ba.vdown>停止攻击</>直至子弹装满，装填间隔<@ba.vup>大幅缩短</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>270%</>的物理伤害并使目标束缚<@ba.vup>2</>秒\n<@ba.rem>技能期间若击倒敌人，技能结束时获得10点技力</>
Immediately <@ba.vdown>stop attacking</> until fully loaded, reload interval <@ba.vup>greatly reduces</>, Attack Range <@ba.vup>increases</>, attacks deal <@ba.vup>290%</> of ATK as Physical damage and bind the enemy for <@ba.vup>2</>s\n<@ba.rem>If an enemy is defeated while skill is active, gain 10 SP when skill ends</>=立即<@ba.vdown>停止攻击</>直至子弹装满，装填间隔<@ba.vup>大幅缩短</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>290%</>的物理伤害并使目标束缚<@ba.vup>2</>秒\n<@ba.rem>技能期间若击倒敌人，技能结束时获得10点技力</>
Immediately <@ba.vdown>stop attacking</> until fully loaded, reload interval <@ba.vup>greatly reduces</>, Attack Range <@ba.vup>increases</>, attacks deal <@ba.vup>310%</> of ATK as Physical damage and bind the enemy for <@ba.vup>2</>s\n<@ba.rem>If an enemy is defeated while skill is active, gain 10 SP when skill ends</>=立即<@ba.vdown>停止攻击</>直至子弹装满，装填间隔<@ba.vup>大幅缩短</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>310%</>的物理伤害并使目标束缚<@ba.vup>2</>秒\n<@ba.rem>技能期间若击倒敌人，技能结束时获得10点技力</>
Immediately <@ba.vdown>stop attacking</> until fully loaded, reload interval <@ba.vup>greatly reduces</>, Attack Range <@ba.vup>increases</>, attacks deal <@ba.vup>330%</> of ATK as Physical damage and bind the enemy for <@ba.vup>2</>s\n<@ba.rem>If an enemy is defeated while skill is active, gain 10 SP when skill ends</>=立即<@ba.vdown>停止攻击</>直至子弹装满，装填间隔<@ba.vup>大幅缩短</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>330%</>的物理伤害并使目标束缚<@ba.vup>2</>秒\n<@ba.rem>技能期间若击倒敌人，技能结束时获得10点技力</>
Immediately <@ba.vdown>stop attacking</> until fully loaded, reload interval <@ba.vup>greatly reduces</>, Attack Range <@ba.vup>increases</>, attacks deal <@ba.vup>{attack@atk_scale:0%}</> of ATK as Physical damage and bind the enemy for <@ba.vup>{attack@unmove_duration}</>s\n<@ba.rem>If an enemy is defeated while skill is active, gain {sp} SP when skill ends</>=立即<@ba.vdown>停止攻击</>直至子弹装满，装填间隔<@ba.vup>大幅缩短</>，攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使目标束缚<@ba.vup>{attack@unmove_duration}</>秒\n<@ba.rem>技能期间若击倒敌人，技能结束时获得{sp}点技力</>
Immediately activates all <R-Series Power Armors> on the field=立刻激活场上所有<R系列动力装甲>
Immediately add +10 Originium Ingots=立即获得源石锭+10
Immediately add +10 Originium Ingots and Hope +1=立即获得源石锭+10，希望+1
Immediately add 1 Originium Ingot, and Promote an Operator (Does not require Hope)=立即获得源石锭+1，并进阶一个干员（不消耗希望）
Immediately add 11 Originium Ingots and Hope +1=立即获得源石锭+11，希望+1
Immediately add 12 Originium Ingots and Hope +1=立即获得源石锭+12，希望+1
Immediately add 18 Originium Ingots=立即获得源石锭+18
Immediately add 18 Originium Ingots and Toil Limit +1=立即获得源石锭+18，负荷临界点+1
Immediately add 19 Originium Ingots and Toil Limit +1=立即获得源石锭+19，负荷临界点+1
Immediately add 2 Originium Ingots, and Promote an Operator (Does not require Hope)=立即获得源石锭+2，并进阶一个干员（不消耗希望）
Immediately add 20 Originium Ingots and Toil Limit +1=立即获得源石锭+20，负荷临界点+1
Immediately add 25 Originium Ingots=立即获得源石锭+25
Immediately add 26 Originium Ingots=立即获得源石锭+26
Immediately add 28 Originium Ingots=立即获得源石锭+28
Immediately add 3 Originium Ingots, and Promote an Operator (Does not require Hope)=立即获得源石锭+3，并进阶一个干员（不消耗希望）
Immediately add 30 Originium Ingots=立即获得源石锭+30
Immediately adds +10 Originium Ingots.=立即获得源石锭+10
Immediately adds +11 Originium Ingots and +3 Hope=立即获得源石锭+11，希望+3
Immediately adds +18 Originium Ingots.=立即获得源石锭+18
Immediately adds +25 Originium Ingots.=立即获得源石锭+25
Immediately attacks random enemies within range 4 times with throwing knives, each knife dealing 200% of ATK as physical damage.=立即投掷4把飞刀随机攻击前方的敌人，每把造成相当于攻击力200%的物理伤害
Immediately attacks random enemies within range 4 times with throwing knives, each knife dealing 210% of ATK as physical damage.=立即投掷4把飞刀随机攻击前方的敌人，每把造成相当于攻击力210%的物理伤害
Immediately attacks random enemies within range 4 times with throwing knives, each knife dealing 220% of ATK as physical damage.=立即投掷4把飞刀随机攻击前方的敌人，每把造成相当于攻击力220%的物理伤害
Immediately attacks random enemies within range 4 times with throwing knives, each knife dealing 240% of ATK as physical damage.=立即投掷4把飞刀随机攻击前方的敌人，每把造成相当于攻击力240%的物理伤害
Immediately attacks random enemies within range 4 times with throwing knives, each knife dealing 250% of ATK as physical damage.=立即投掷4把飞刀随机攻击前方的敌人，每把造成相当于攻击力250%的物理伤害
Immediately attacks random enemies within range 4 times with throwing knives, each knife dealing 260% of ATK as physical damage.=立即投掷4把飞刀随机攻击前方的敌人，每把造成相当于攻击力260%的物理伤害
Immediately attacks random enemies within range 4 times with throwing knives, each knife dealing 280% of ATK as physical damage.=立即投掷4把飞刀随机攻击前方的敌人，每把造成相当于攻击力280%的物理伤害
Immediately attacks random enemies within range 4 times with throwing knives, each knife dealing 300% of ATK as physical damage.=立即投掷4把飞刀随机攻击前方的敌人，每把造成相当于攻击力300%的物理伤害
Immediately attacks random enemies within range 4 times with throwing knives, each knife dealing 320% of ATK as physical damage.=立即投掷4把飞刀随机攻击前方的敌人，每把造成相当于攻击力320%的物理伤害
Immediately attacks random enemies within range 4 times with throwing knives, each knife dealing 340% of ATK as physical damage.=立即投掷4把飞刀随机攻击前方的敌人，每把造成相当于攻击力340%的物理伤害
Immediately attacks random enemies within range <@ba.vup>4</> times with throwing knives, each knife dealing <@ba.vup>200%</> of ATK as physical damage.=立即投掷<@ba.vup>4</>把飞刀随机攻击前方的敌人，每把造成相当于攻击力<@ba.vup>200%</>的物理伤害
Immediately attacks random enemies within range <@ba.vup>4</> times with throwing knives, each knife dealing <@ba.vup>210%</> of ATK as physical damage.=立即投掷<@ba.vup>4</>把飞刀随机攻击前方的敌人，每把造成相当于攻击力<@ba.vup>210%</>的物理伤害
Immediately attacks random enemies within range <@ba.vup>4</> times with throwing knives, each knife dealing <@ba.vup>220%</> of ATK as physical damage.=立即投掷<@ba.vup>4</>把飞刀随机攻击前方的敌人，每把造成相当于攻击力<@ba.vup>220%</>的物理伤害
Immediately attacks random enemies within range <@ba.vup>4</> times with throwing knives, each knife dealing <@ba.vup>240%</> of ATK as physical damage.=立即投掷<@ba.vup>4</>把飞刀随机攻击前方的敌人，每把造成相当于攻击力<@ba.vup>240%</>的物理伤害
Immediately attacks random enemies within range <@ba.vup>4</> times with throwing knives, each knife dealing <@ba.vup>250%</> of ATK as physical damage.=立即投掷<@ba.vup>4</>把飞刀随机攻击前方的敌人，每把造成相当于攻击力<@ba.vup>250%</>的物理伤害
Immediately attacks random enemies within range <@ba.vup>4</> times with throwing knives, each knife dealing <@ba.vup>260%</> of ATK as physical damage.=立即投掷<@ba.vup>4</>把飞刀随机攻击前方的敌人，每把造成相当于攻击力<@ba.vup>260%</>的物理伤害
Immediately attacks random enemies within range <@ba.vup>4</> times with throwing knives, each knife dealing <@ba.vup>280%</> of ATK as physical damage.=立即投掷<@ba.vup>4</>把飞刀随机攻击前方的敌人，每把造成相当于攻击力<@ba.vup>280%</>的物理伤害
Immediately attacks random enemies within range <@ba.vup>4</> times with throwing knives, each knife dealing <@ba.vup>300%</> of ATK as physical damage.=立即投掷<@ba.vup>4</>把飞刀随机攻击前方的敌人，每把造成相当于攻击力<@ba.vup>300%</>的物理伤害
Immediately attacks random enemies within range <@ba.vup>4</> times with throwing knives, each knife dealing <@ba.vup>320%</> of ATK as physical damage.=立即投掷<@ba.vup>4</>把飞刀随机攻击前方的敌人，每把造成相当于攻击力<@ba.vup>320%</>的物理伤害
Immediately attacks random enemies within range <@ba.vup>4</> times with throwing knives, each knife dealing <@ba.vup>340%</> of ATK as physical damage.=立即投掷<@ba.vup>4</>把飞刀随机攻击前方的敌人，每把造成相当于攻击力<@ba.vup>340%</>的物理伤害
Immediately attacks random enemies within range <@ba.vup>{times}</> times with throwing knives, each knife dealing <@ba.vup>{atk_scale:0%}</> of ATK as physical damage.=立即投掷<@ba.vup>{times}</>把飞刀随机攻击前方的敌人，每把造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
Immediately attacks random enemies within range {times} times with throwing knives, each knife dealing {atk_scale:0%} of ATK as physical damage.=立即投掷{times}把飞刀随机攻击前方的敌人，每把造成相当于攻击力{atk_scale:0%}的物理伤害
Immediately buffs three friendly Operators within range (prioritizing units with <$ba.debuff>Negative Status</>), healing them equal to <@ba.vup>30%</> of Nowell's ATK every second for 12s and granting them <$ba.buffres>status resistance</>=立即为攻击范围内三名友方干员施加一个增益（优先选择处于<$ba.debuff>异常状态</>中的干员），使其12秒内每秒受到一次相当于诺威尔攻击力<@ba.vup>30%</>的治疗并获得<$ba.buffres>抵抗</>
Immediately buffs three friendly Operators within range (prioritizing units with <$ba.debuff>Negative Status</>), healing them equal to <@ba.vup>35%</> of Nowell's ATK every second for 12s and granting them <$ba.buffres>status resistance</>=立即为攻击范围内三名友方干员施加一个增益（优先选择处于<$ba.debuff>异常状态</>中的干员），使其12秒内每秒受到一次相当于诺威尔攻击力<@ba.vup>35%</>的治疗并获得<$ba.buffres>抵抗</>
Immediately buffs three friendly Operators within range (prioritizing units with <$ba.debuff>Negative Status</>), healing them equal to <@ba.vup>40%</> of Nowell's ATK every second for 12s and granting them <$ba.buffres>status resistance</>=立即为攻击范围内三名友方干员施加一个增益（优先选择处于<$ba.debuff>异常状态</>中的干员），使其12秒内每秒受到一次相当于诺威尔攻击力<@ba.vup>40%</>的治疗并获得<$ba.buffres>抵抗</>
Immediately buffs three friendly Operators within range (prioritizing units with <$ba.debuff>Negative Status</>), healing them equal to <@ba.vup>45%</> of Nowell's ATK every second for 12s and granting them <$ba.buffres>status resistance</>=立即为攻击范围内三名友方干员施加一个增益（优先选择处于<$ba.debuff>异常状态</>中的干员），使其12秒内每秒受到一次相当于诺威尔攻击力<@ba.vup>45%</>的治疗并获得<$ba.buffres>抵抗</>
Immediately buffs three friendly Operators within range (prioritizing units with <$ba.debuff>Negative Status</>), healing them equal to <@ba.vup>{heal_scale:0%}</> of Nowell's ATK every second for {status_resistance[limit]}s and granting them <$ba.buffres>status resistance</>=立即为攻击范围内三名友方干员施加一个增益（优先选择处于<$ba.debuff>异常状态</>中的干员），使其{status_resistance[limit]}秒内每秒受到一次相当于诺威尔攻击力<@ba.vup>{heal_scale:0%}</>的治疗并获得<$ba.buffres>抵抗</>
Immediately buffs three friendly Operators within range (prioritizing units with Negative Status), healing them equal to 30% of Nowell's ATK every second for 12s and granting them status resistance=立即为攻击范围内三名友方干员施加一个增益（优先选择处于异常状态中的干员），使其12秒内每秒受到一次相当于诺威尔攻击力30%的治疗并获得抵抗
Immediately buffs three friendly Operators within range (prioritizing units with Negative Status), healing them equal to 35% of Nowell's ATK every second for 12s and granting them status resistance=立即为攻击范围内三名友方干员施加一个增益（优先选择处于异常状态中的干员），使其12秒内每秒受到一次相当于诺威尔攻击力35%的治疗并获得抵抗
Immediately buffs three friendly Operators within range (prioritizing units with Negative Status), healing them equal to 40% of Nowell's ATK every second for 12s and granting them status resistance=立即为攻击范围内三名友方干员施加一个增益（优先选择处于异常状态中的干员），使其12秒内每秒受到一次相当于诺威尔攻击力40%的治疗并获得抵抗
Immediately buffs three friendly Operators within range (prioritizing units with Negative Status), healing them equal to 45% of Nowell's ATK every second for 12s and granting them status resistance=立即为攻击范围内三名友方干员施加一个增益（优先选择处于异常状态中的干员），使其12秒内每秒受到一次相当于诺威尔攻击力45%的治疗并获得抵抗
Immediately buffs three friendly Operators within range (prioritizing units with Negative Status), healing them equal to {heal_scale:0%} of Nowell's ATK every second for {status_resistance[limit]}s and granting them status resistance=立即为攻击范围内三名友方干员施加一个增益（优先选择处于异常状态中的干员），使其{status_resistance[limit]}秒内每秒受到一次相当于诺威尔攻击力{heal_scale:0%}的治疗并获得抵抗
Immediately buffs two friendly Operators within range (prioritizing units with <$ba.debuff>Negative Status</>), healing them equal to <@ba.vup>25%</> of Nowell's ATK every second for 12s and granting them <$ba.buffres>status resistance</>=立即为攻击范围内两名友方干员施加一个增益（优先选择处于<$ba.debuff>异常状态</>中的干员），使其12秒内每秒受到一次相当于诺威尔攻击力<@ba.vup>25%</>的治疗并获得<$ba.buffres>抵抗</>
Immediately buffs two friendly Operators within range (prioritizing units with <$ba.debuff>Negative Status</>), healing them equal to <@ba.vup>30%</> of Nowell's ATK every second for 12s and granting them <$ba.buffres>status resistance</>=立即为攻击范围内两名友方干员施加一个增益（优先选择处于<$ba.debuff>异常状态</>中的干员），使其12秒内每秒受到一次相当于诺威尔攻击力<@ba.vup>30%</>的治疗并获得<$ba.buffres>抵抗</>
Immediately buffs two friendly Operators within range (prioritizing units with <$ba.debuff>Negative Status</>), healing them equal to <@ba.vup>{heal_scale:0%}</> of Nowell's ATK every second for {status_resistance[limit]}s and granting them <$ba.buffres>status resistance</>=立即为攻击范围内两名友方干员施加一个增益（优先选择处于<$ba.debuff>异常状态</>中的干员），使其{status_resistance[limit]}秒内每秒受到一次相当于诺威尔攻击力<@ba.vup>{heal_scale:0%}</>的治疗并获得<$ba.buffres>抵抗</>
Immediately buffs two friendly Operators within range (prioritizing units with Negative Status), healing them equal to 25% of Nowell's ATK every second for 12s and granting them status resistance=立即为攻击范围内两名友方干员施加一个增益（优先选择处于异常状态中的干员），使其12秒内每秒受到一次相当于诺威尔攻击力25%的治疗并获得抵抗
Immediately buffs two friendly Operators within range (prioritizing units with Negative Status), healing them equal to 30% of Nowell's ATK every second for 12s and granting them status resistance=立即为攻击范围内两名友方干员施加一个增益（优先选择处于异常状态中的干员），使其12秒内每秒受到一次相当于诺威尔攻击力30%的治疗并获得抵抗
Immediately buffs two friendly Operators within range (prioritizing units with Negative Status), healing them equal to {heal_scale:0%} of Nowell's ATK every second for {status_resistance[limit]}s and granting them status resistance=立即为攻击范围内两名友方干员施加一个增益（优先选择处于异常状态中的干员），使其{status_resistance[limit]}秒内每秒受到一次相当于诺威尔攻击力{heal_scale:0%}的治疗并获得抵抗
Immediately deals 100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block +2, Max HP +100%, ATK +170%, and normal attacks deal Arts damage=立即对周围所有敌人造成相当于攻击力100%的法术伤害并将其中的地面可达目标传送至自身位置，阻挡数+2，生命上限+100%，攻击力+170%，普通攻击造成法术伤害
Immediately deals 100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block +2, Max HP +110%, ATK +180%, and normal attacks deal Arts damage=立即对周围所有敌人造成相当于攻击力100%的法术伤害并将其中的地面可达目标传送至自身位置，阻挡数+2，生命上限+110%，攻击力+180%，普通攻击造成法术伤害
Immediately deals 100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block +2, Max HP +120%, ATK +190%, and normal attacks deal Arts damage=立即对周围所有敌人造成相当于攻击力100%的法术伤害并将其中的地面可达目标传送至自身位置，阻挡数+2，生命上限+120%，攻击力+190%，普通攻击造成法术伤害
Immediately deals 100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block +2, Max HP +130%, ATK +200%, and normal attacks deal Arts damage=立即对周围所有敌人造成相当于攻击力100%的法术伤害并将其中的地面可达目标传送至自身位置，阻挡数+2，生命上限+130%，攻击力+200%，普通攻击造成法术伤害
Immediately deals 100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block +2, Max HP +140%, ATK +230%, and normal attacks deal Arts damage=立即对周围所有敌人造成相当于攻击力100%的法术伤害并将其中的地面可达目标传送至自身位置，阻挡数+2，生命上限+140%，攻击力+230%，普通攻击造成法术伤害
Immediately deals 100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block +2, Max HP +150%, ATK +260%, and normal attacks deal Arts damage=立即对周围所有敌人造成相当于攻击力100%的法术伤害并将其中的地面可达目标传送至自身位置，阻挡数+2，生命上限+150%，攻击力+260%，普通攻击造成法术伤害
Immediately deals 100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block +2, Max HP +160%, ATK +290%, and normal attacks deal Arts damage=立即对周围所有敌人造成相当于攻击力100%的法术伤害并将其中的地面可达目标传送至自身位置，阻挡数+2，生命上限+160%，攻击力+290%，普通攻击造成法术伤害
Immediately deals 100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block +2, Max HP +70%, ATK +140%, and normal attacks deal Arts damage=立即对周围所有敌人造成相当于攻击力100%的法术伤害并将其中的地面可达目标传送至自身位置，阻挡数+2，生命上限+70%，攻击力+140%，普通攻击造成法术伤害
Immediately deals 100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block +2, Max HP +80%, ATK +150%, and normal attacks deal Arts damage=立即对周围所有敌人造成相当于攻击力100%的法术伤害并将其中的地面可达目标传送至自身位置，阻挡数+2，生命上限+80%，攻击力+150%，普通攻击造成法术伤害
Immediately deals 100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block +2, Max HP +90%, ATK +160%, and normal attacks deal Arts damage=立即对周围所有敌人造成相当于攻击力100%的法术伤害并将其中的地面可达目标传送至自身位置，阻挡数+2，生命上限+90%，攻击力+160%，普通攻击造成法术伤害
Immediately deals 180% ATK as Arts damage to all nearby enemies and disables their special abilities for 2 seconds\nHas a 50% chance to fail, instead Stunning all allied units within range for 5 seconds=使周围所有敌人立即受到攻击力180%的法术伤害并失去特殊能力2秒\n有50%的几率失败，失败时范围内的所有友方单位全部晕眩5秒
Immediately deals 190% ATK as Arts damage to all nearby enemies and disables their special abilities for 2 seconds\nHas a 50% chance to fail, instead Stunning all allied units within range for 5 seconds=使周围所有敌人立即受到攻击力190%的法术伤害并失去特殊能力2秒\n有50%的几率失败，失败时范围内的所有友方单位全部晕眩5秒
Immediately deals 200% ATK as Arts damage to all nearby enemies and disables their special abilities for 2 seconds\nHas a 50% chance to fail, instead Stunning all allied units within range for 5 seconds=使周围所有敌人立即受到攻击力200%的法术伤害并失去特殊能力2秒\n有50%的几率失败，失败时范围内的所有友方单位全部晕眩5秒
Immediately deals 220% ATK as Arts damage to all nearby enemies and disables their special abilities for 2.5 seconds\nHas a 50% chance to fail, instead Stunning all allied units within range for 5 seconds=使周围所有敌人立即受到攻击力220%的法术伤害并失去特殊能力2.5秒\n有50%的几率失败，失败时范围内的所有友方单位全部晕眩5秒
Immediately deals 230% ATK as Arts damage to all nearby enemies and disables their special abilities for 2.5 seconds\nHas a 50% chance to fail, instead Stunning all allied units within range for 5 seconds=使周围所有敌人立即受到攻击力230%的法术伤害并失去特殊能力2.5秒\n有50%的几率失败，失败时范围内的所有友方单位全部晕眩5秒
Immediately deals 240% ATK as Arts damage to all nearby enemies and disables their special abilities for 2.5 seconds\nHas a 50% chance to fail, instead Stunning all allied units within range for 5 seconds=使周围所有敌人立即受到攻击力240%的法术伤害并失去特殊能力2.5秒\n有50%的几率失败，失败时范围内的所有友方单位全部晕眩5秒
Immediately deals 260% ATK as Arts damage to all nearby enemies and disables their special abilities for 3 seconds\nHas a 50% chance to fail, instead Stunning all allied units within range for 5 seconds=使周围所有敌人立即受到攻击力260%的法术伤害并失去特殊能力3秒\n有50%的几率失败，失败时范围内的所有友方单位全部晕眩5秒
Immediately deals 290% ATK as Arts damage to all nearby enemies and disables their special abilities for 3.5 seconds\nHas a 50% chance to fail, instead Stunning all allied units within range for 5 seconds=使周围所有敌人立即受到攻击力290%的法术伤害并失去特殊能力3.5秒\n有50%的几率失败，失败时范围内的所有友方单位全部晕眩5秒
Immediately deals 320% ATK as Arts damage to all nearby enemies and disables their special abilities for 4 seconds\nHas a 50% chance to fail, instead Stunning all allied units within range for 5 seconds=使周围所有敌人立即受到攻击力320%的法术伤害并失去特殊能力4秒\n有50%的几率失败，失败时范围内的所有友方单位全部晕眩5秒
Immediately deals 350% ATK as Arts damage to all nearby enemies and disables their special abilities for 5 seconds\nHas a 50% chance to fail, instead Stunning all allied units within range for 5 seconds=使周围所有敌人立即受到攻击力350%的法术伤害并失去特殊能力5秒\n有50%的几率失败，失败时范围内的所有友方单位全部晕眩5秒
Immediately deals <@ba.vup>100%</> ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block <@ba.vup>+2</>, Max HP <@ba.vup>+100%</>, ATK <@ba.vup>+170%</>, and normal attacks deal <@ba.vup>Arts</> damage=立即对周围所有敌人造成相当于攻击力<@ba.vup>100%</>的法术伤害并将其中的地面可达目标传送至自身位置，阻挡数<@ba.vup>+2</>，生命上限<@ba.vup>+100%</>，攻击力<@ba.vup>+170%</>，普通攻击造成<@ba.vup>法术</>伤害
Immediately deals <@ba.vup>100%</> ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block <@ba.vup>+2</>, Max HP <@ba.vup>+110%</>, ATK <@ba.vup>+180%</>, and normal attacks deal <@ba.vup>Arts</> damage=立即对周围所有敌人造成相当于攻击力<@ba.vup>100%</>的法术伤害并将其中的地面可达目标传送至自身位置，阻挡数<@ba.vup>+2</>，生命上限<@ba.vup>+110%</>，攻击力<@ba.vup>+180%</>，普通攻击造成<@ba.vup>法术</>伤害
Immediately deals <@ba.vup>100%</> ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block <@ba.vup>+2</>, Max HP <@ba.vup>+120%</>, ATK <@ba.vup>+190%</>, and normal attacks deal <@ba.vup>Arts</> damage=立即对周围所有敌人造成相当于攻击力<@ba.vup>100%</>的法术伤害并将其中的地面可达目标传送至自身位置，阻挡数<@ba.vup>+2</>，生命上限<@ba.vup>+120%</>，攻击力<@ba.vup>+190%</>，普通攻击造成<@ba.vup>法术</>伤害
Immediately deals <@ba.vup>100%</> ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block <@ba.vup>+2</>, Max HP <@ba.vup>+130%</>, ATK <@ba.vup>+200%</>, and normal attacks deal <@ba.vup>Arts</> damage=立即对周围所有敌人造成相当于攻击力<@ba.vup>100%</>的法术伤害并将其中的地面可达目标传送至自身位置，阻挡数<@ba.vup>+2</>，生命上限<@ba.vup>+130%</>，攻击力<@ba.vup>+200%</>，普通攻击造成<@ba.vup>法术</>伤害
Immediately deals <@ba.vup>100%</> ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block <@ba.vup>+2</>, Max HP <@ba.vup>+140%</>, ATK <@ba.vup>+230%</>, and normal attacks deal <@ba.vup>Arts</> damage=立即对周围所有敌人造成相当于攻击力<@ba.vup>100%</>的法术伤害并将其中的地面可达目标传送至自身位置，阻挡数<@ba.vup>+2</>，生命上限<@ba.vup>+140%</>，攻击力<@ba.vup>+230%</>，普通攻击造成<@ba.vup>法术</>伤害
Immediately deals <@ba.vup>100%</> ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block <@ba.vup>+2</>, Max HP <@ba.vup>+150%</>, ATK <@ba.vup>+260%</>, and normal attacks deal <@ba.vup>Arts</> damage=立即对周围所有敌人造成相当于攻击力<@ba.vup>100%</>的法术伤害并将其中的地面可达目标传送至自身位置，阻挡数<@ba.vup>+2</>，生命上限<@ba.vup>+150%</>，攻击力<@ba.vup>+260%</>，普通攻击造成<@ba.vup>法术</>伤害
Immediately deals <@ba.vup>100%</> ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block <@ba.vup>+2</>, Max HP <@ba.vup>+160%</>, ATK <@ba.vup>+290%</>, and normal attacks deal <@ba.vup>Arts</> damage=立即对周围所有敌人造成相当于攻击力<@ba.vup>100%</>的法术伤害并将其中的地面可达目标传送至自身位置，阻挡数<@ba.vup>+2</>，生命上限<@ba.vup>+160%</>，攻击力<@ba.vup>+290%</>，普通攻击造成<@ba.vup>法术</>伤害
Immediately deals <@ba.vup>100%</> ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block <@ba.vup>+2</>, Max HP <@ba.vup>+70%</>, ATK <@ba.vup>+140%</>, and normal attacks deal <@ba.vup>Arts</> damage=立即对周围所有敌人造成相当于攻击力<@ba.vup>100%</>的法术伤害并将其中的地面可达目标传送至自身位置，阻挡数<@ba.vup>+2</>，生命上限<@ba.vup>+70%</>，攻击力<@ba.vup>+140%</>，普通攻击造成<@ba.vup>法术</>伤害
Immediately deals <@ba.vup>100%</> ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block <@ba.vup>+2</>, Max HP <@ba.vup>+80%</>, ATK <@ba.vup>+150%</>, and normal attacks deal <@ba.vup>Arts</> damage=立即对周围所有敌人造成相当于攻击力<@ba.vup>100%</>的法术伤害并将其中的地面可达目标传送至自身位置，阻挡数<@ba.vup>+2</>，生命上限<@ba.vup>+80%</>，攻击力<@ba.vup>+150%</>，普通攻击造成<@ba.vup>法术</>伤害
Immediately deals <@ba.vup>100%</> ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block <@ba.vup>+2</>, Max HP <@ba.vup>+90%</>, ATK <@ba.vup>+160%</>, and normal attacks deal <@ba.vup>Arts</> damage=立即对周围所有敌人造成相当于攻击力<@ba.vup>100%</>的法术伤害并将其中的地面可达目标传送至自身位置，阻挡数<@ba.vup>+2</>，生命上限<@ba.vup>+90%</>，攻击力<@ba.vup>+160%</>，普通攻击造成<@ba.vup>法术</>伤害
Immediately deals <@ba.vup>180%</> ATK as Arts damage to all nearby enemies and disables their special abilities for <@ba.vup>2</> seconds\n<@ba.rem>Has a 50% chance to fail, instead <$ba.stun>Stunning</> all allied units within range for 5 seconds</>=使周围所有敌人立即受到攻击力<@ba.vup>180%</>的法术伤害并失去特殊能力<@ba.vup>2</>秒\n<@ba.rem>有50%的几率失败，失败时范围内的所有友方单位全部<$ba.stun>晕眩</>5秒</>
Immediately deals <@ba.vup>190%</> ATK as Arts damage to all nearby enemies and disables their special abilities for <@ba.vup>2</> seconds\n<@ba.rem>Has a 50% chance to fail, instead <$ba.stun>Stunning</> all allied units within range for 5 seconds</>=使周围所有敌人立即受到攻击力<@ba.vup>190%</>的法术伤害并失去特殊能力<@ba.vup>2</>秒\n<@ba.rem>有50%的几率失败，失败时范围内的所有友方单位全部<$ba.stun>晕眩</>5秒</>
Immediately deals <@ba.vup>200%</> ATK as Arts damage to all nearby enemies and disables their special abilities for <@ba.vup>2</> seconds\n<@ba.rem>Has a 50% chance to fail, instead <$ba.stun>Stunning</> all allied units within range for 5 seconds</>=使周围所有敌人立即受到攻击力<@ba.vup>200%</>的法术伤害并失去特殊能力<@ba.vup>2</>秒\n<@ba.rem>有50%的几率失败，失败时范围内的所有友方单位全部<$ba.stun>晕眩</>5秒</>
Immediately deals <@ba.vup>220%</> ATK as Arts damage to all nearby enemies and disables their special abilities for <@ba.vup>2.5</> seconds\n<@ba.rem>Has a 50% chance to fail, instead <$ba.stun>Stunning</> all allied units within range for 5 seconds</>=使周围所有敌人立即受到攻击力<@ba.vup>220%</>的法术伤害并失去特殊能力<@ba.vup>2.5</>秒\n<@ba.rem>有50%的几率失败，失败时范围内的所有友方单位全部<$ba.stun>晕眩</>5秒</>
Immediately deals <@ba.vup>230%</> ATK as Arts damage to all nearby enemies and disables their special abilities for <@ba.vup>2.5</> seconds\n<@ba.rem>Has a 50% chance to fail, instead <$ba.stun>Stunning</> all allied units within range for 5 seconds</>=使周围所有敌人立即受到攻击力<@ba.vup>230%</>的法术伤害并失去特殊能力<@ba.vup>2.5</>秒\n<@ba.rem>有50%的几率失败，失败时范围内的所有友方单位全部<$ba.stun>晕眩</>5秒</>
Immediately deals <@ba.vup>240%</> ATK as Arts damage to all nearby enemies and disables their special abilities for <@ba.vup>2.5</> seconds\n<@ba.rem>Has a 50% chance to fail, instead <$ba.stun>Stunning</> all allied units within range for 5 seconds</>=使周围所有敌人立即受到攻击力<@ba.vup>240%</>的法术伤害并失去特殊能力<@ba.vup>2.5</>秒\n<@ba.rem>有50%的几率失败，失败时范围内的所有友方单位全部<$ba.stun>晕眩</>5秒</>
Immediately deals <@ba.vup>260%</> ATK as Arts damage to all nearby enemies and disables their special abilities for <@ba.vup>3</> seconds\n<@ba.rem>Has a 50% chance to fail, instead <$ba.stun>Stunning</> all allied units within range for 5 seconds</>=使周围所有敌人立即受到攻击力<@ba.vup>260%</>的法术伤害并失去特殊能力<@ba.vup>3</>秒\n<@ba.rem>有50%的几率失败，失败时范围内的所有友方单位全部<$ba.stun>晕眩</>5秒</>
Immediately deals <@ba.vup>290%</> ATK as Arts damage to all nearby enemies and disables their special abilities for <@ba.vup>3.5</> seconds\n<@ba.rem>Has a 50% chance to fail, instead <$ba.stun>Stunning</> all allied units within range for 5 seconds</>=使周围所有敌人立即受到攻击力<@ba.vup>290%</>的法术伤害并失去特殊能力<@ba.vup>3.5</>秒\n<@ba.rem>有50%的几率失败，失败时范围内的所有友方单位全部<$ba.stun>晕眩</>5秒</>
Immediately deals <@ba.vup>320%</> ATK as Arts damage to all nearby enemies and disables their special abilities for <@ba.vup>4</> seconds\n<@ba.rem>Has a 50% chance to fail, instead <$ba.stun>Stunning</> all allied units within range for 5 seconds</>=使周围所有敌人立即受到攻击力<@ba.vup>320%</>的法术伤害并失去特殊能力<@ba.vup>4</>秒\n<@ba.rem>有50%的几率失败，失败时范围内的所有友方单位全部<$ba.stun>晕眩</>5秒</>
Immediately deals <@ba.vup>350%</> ATK as Arts damage to all nearby enemies and disables their special abilities for <@ba.vup>5</> seconds\n<@ba.rem>Has a 50% chance to fail, instead <$ba.stun>Stunning</> all allied units within range for 5 seconds</>=使周围所有敌人立即受到攻击力<@ba.vup>350%</>的法术伤害并失去特殊能力<@ba.vup>5</>秒\n<@ba.rem>有50%的几率失败，失败时范围内的所有友方单位全部<$ba.stun>晕眩</>5秒</>
Immediately deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block <@ba.vup>+{block_cnt}</>, Max HP <@ba.vup>+{max_hp:0%}</>, ATK <@ba.vup>+{atk:0%}</>, and normal attacks deal <@ba.vup>Arts</> damage=立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并将其中的地面可达目标传送至自身位置，阻挡数<@ba.vup>+{block_cnt}</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，普通攻击造成<@ba.vup>法术</>伤害
Immediately deals <@ba.vup>{success.atk_scale:0%}</> ATK as Arts damage to all nearby enemies and disables their special abilities for <@ba.vup>{success.silence}</> seconds\n<@ba.rem>Has a {prob:0%} chance to fail, instead <$ba.stun>Stunning</> all allied units within range for {failure.stun} seconds</>=使周围所有敌人立即受到攻击力<@ba.vup>{success.atk_scale:0%}</>的法术伤害并失去特殊能力<@ba.vup>{success.silence}</>秒\n<@ba.rem>有{prob:0%}的几率失败，失败时范围内的所有友方单位全部<$ba.stun>晕眩</>{failure.stun}秒</>
Immediately deals {atk_scale:0%} ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block +{block_cnt}, Max HP +{max_hp:0%}, ATK +{atk:0%}, and normal attacks deal Arts damage=立即对周围所有敌人造成相当于攻击力{atk_scale:0%}的法术伤害并将其中的地面可达目标传送至自身位置，阻挡数+{block_cnt}，生命上限+{max_hp:0%}，攻击力+{atk:0%}，普通攻击造成法术伤害
Immediately deals {success.atk_scale:0%} ATK as Arts damage to all nearby enemies and disables their special abilities for {success.silence} seconds\nHas a {prob:0%} chance to fail, instead Stunning all allied units within range for {failure.stun} seconds=使周围所有敌人立即受到攻击力{success.atk_scale:0%}的法术伤害并失去特殊能力{success.silence}秒\n有{prob:0%}的几率失败，失败时范围内的所有友方单位全部晕眩{failure.stun}秒
Immediately drags up to 2 targets in a large frontal area towards this unit moderately, dealing 150% True damage and Stunning them for 1.5 seconds=立即将前方大范围内至多2个目标中等力度地拖拽至面前，对其造成相当于自己攻击力150%的真实的伤害，并使其晕眩1.5秒
Immediately drags up to 2 targets in a large frontal area towards this unit moderately, dealing 155% True damage and Stunning them for 1.5 seconds=立即将前方大范围内至多2个目标中等力度地拖拽至面前，对其造成相当于自己攻击力155%的真实的伤害，并使其晕眩1.5秒
Immediately drags up to 2 targets in a large frontal area towards this unit moderately, dealing 160% True damage and Stunning them for 1.5 seconds=立即将前方大范围内至多2个目标中等力度地拖拽至面前，对其造成相当于自己攻击力160%的真实的伤害，并使其晕眩1.5秒
Immediately drags up to 2 targets in a large frontal area towards this unit moderately, dealing 170% True damage and Stunning them for 1.5 seconds=立即将前方大范围内至多2个目标中等力度地拖拽至面前，对其造成相当于自己攻击力170%的真实的伤害，并使其晕眩1.5秒
Immediately drags up to 2 targets in a large frontal area towards this unit slightly, dealing 130% True damage and Stunning them for 1.5 seconds=立即将前方大范围内至多2个目标小力地拖拽至面前，对其造成相当于自己攻击力130%的真实的伤害，并使其晕眩1.5秒
Immediately drags up to 2 targets in a large frontal area towards this unit slightly, dealing 135% True damage and Stunning them for 1.5 seconds=立即将前方大范围内至多2个目标小力地拖拽至面前，对其造成相当于自己攻击力135%的真实的伤害，并使其晕眩1.5秒
Immediately drags up to 2 targets in a large frontal area towards this unit slightly, dealing 140% True damage and Stunning them for 1.5 seconds=立即将前方大范围内至多2个目标小力地拖拽至面前，对其造成相当于自己攻击力140%的真实的伤害，并使其晕眩1.5秒
Immediately drags up to 3 targets in a large frontal area towards this unit greatly, dealing 200% True damage and Stunning them for 3 seconds=立即将前方大范围内至多3个目标较大力地拖拽至面前，对其造成相当于自己攻击力200%的真实的伤害，并使其晕眩3秒
Immediately drags up to 3 targets in a large frontal area towards this unit moderately, dealing 180% True damage and Stunning them for 2 seconds=立即将前方大范围内至多3个目标中等力度地拖拽至面前，对其造成相当于自己攻击力180%的真实的伤害，并使其晕眩2秒
Immediately drags up to 3 targets in a large frontal area towards this unit moderately, dealing 190% True damage and Stunning them for 2.5 seconds=立即将前方大范围内至多3个目标中等力度地拖拽至面前，对其造成相当于自己攻击力190%的真实的伤害，并使其晕眩2.5秒
Immediately drags up to <@ba.vup>2</> targets in a large frontal area towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>150%</> <@ba.vup>True damage</> and <$ba.stun>Stunning</> them for <@ba.vup>1.5</> seconds=立即将前方大范围内至多<@ba.vup>2</>个目标<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>150%</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>1.5</>秒
Immediately drags up to <@ba.vup>2</> targets in a large frontal area towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>155%</> <@ba.vup>True damage</> and <$ba.stun>Stunning</> them for <@ba.vup>1.5</> seconds=立即将前方大范围内至多<@ba.vup>2</>个目标<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>155%</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>1.5</>秒
Immediately drags up to <@ba.vup>2</> targets in a large frontal area towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>160%</> <@ba.vup>True damage</> and <$ba.stun>Stunning</> them for <@ba.vup>1.5</> seconds=立即将前方大范围内至多<@ba.vup>2</>个目标<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>160%</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>1.5</>秒
Immediately drags up to <@ba.vup>2</> targets in a large frontal area towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>170%</> <@ba.vup>True damage</> and <$ba.stun>Stunning</> them for <@ba.vup>1.5</> seconds=立即将前方大范围内至多<@ba.vup>2</>个目标<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>170%</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>1.5</>秒
Immediately drags up to <@ba.vup>2</> targets in a large frontal area towards this unit <@ba.vup>slightly</>, dealing <@ba.vup>130%</> <@ba.vup>True damage</> and <$ba.stun>Stunning</> them for <@ba.vup>1.5</> seconds=立即将前方大范围内至多<@ba.vup>2</>个目标<@ba.vup>小力地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>130%</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>1.5</>秒
Immediately drags up to <@ba.vup>2</> targets in a large frontal area towards this unit <@ba.vup>slightly</>, dealing <@ba.vup>135%</> <@ba.vup>True damage</> and <$ba.stun>Stunning</> them for <@ba.vup>1.5</> seconds=立即将前方大范围内至多<@ba.vup>2</>个目标<@ba.vup>小力地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>135%</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>1.5</>秒
Immediately drags up to <@ba.vup>2</> targets in a large frontal area towards this unit <@ba.vup>slightly</>, dealing <@ba.vup>140%</> <@ba.vup>True damage</> and <$ba.stun>Stunning</> them for <@ba.vup>1.5</> seconds=立即将前方大范围内至多<@ba.vup>2</>个目标<@ba.vup>小力地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>140%</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>1.5</>秒
Immediately drags up to <@ba.vup>3</> targets in a large frontal area towards this unit <@ba.vup>greatly</>, dealing <@ba.vup>200%</> <@ba.vup>True damage</> and <$ba.stun>Stunning</> them for <@ba.vup>3</> seconds=立即将前方大范围内至多<@ba.vup>3</>个目标<@ba.vup>较大力地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>200%</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>3</>秒
Immediately drags up to <@ba.vup>3</> targets in a large frontal area towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>180%</> <@ba.vup>True damage</> and <$ba.stun>Stunning</> them for <@ba.vup>2</> seconds=立即将前方大范围内至多<@ba.vup>3</>个目标<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>180%</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>2</>秒
Immediately drags up to <@ba.vup>3</> targets in a large frontal area towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>190%</> <@ba.vup>True damage</> and <$ba.stun>Stunning</> them for <@ba.vup>2.5</> seconds=立即将前方大范围内至多<@ba.vup>3</>个目标<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>190%</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>2.5</>秒
Immediately drags up to <@ba.vup>{max_target}</> targets in a large frontal area towards this unit <@ba.vup>greatly</>, dealing <@ba.vup>{atk_scale:0%}</> <@ba.vup>True damage</> and <$ba.stun>Stunning</> them for <@ba.vup>{stun}</> seconds=立即将前方大范围内至多<@ba.vup>{max_target}</>个目标<@ba.vup>较大力地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒
Immediately drags up to <@ba.vup>{max_target}</> targets in a large frontal area towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>{atk_scale:0%}</> <@ba.vup>True damage</> and <$ba.stun>Stunning</> them for <@ba.vup>{stun}</> seconds=立即将前方大范围内至多<@ba.vup>{max_target}</>个目标<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒
Immediately drags up to <@ba.vup>{max_target}</> targets in a large frontal area towards this unit <@ba.vup>slightly</>, dealing <@ba.vup>{atk_scale:0%}</> <@ba.vup>True damage</> and <$ba.stun>Stunning</> them for <@ba.vup>{stun}</> seconds=立即将前方大范围内至多<@ba.vup>{max_target}</>个目标<@ba.vup>小力地</>拖拽至面前，对其造成相当于自己攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>真实</>的伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒
Immediately drags up to {max_target} targets in a large frontal area towards this unit greatly, dealing {atk_scale:0%} True damage and Stunning them for {stun} seconds=立即将前方大范围内至多{max_target}个目标较大力地拖拽至面前，对其造成相当于自己攻击力{atk_scale:0%}的真实的伤害，并使其晕眩{stun}秒
Immediately drags up to {max_target} targets in a large frontal area towards this unit moderately, dealing {atk_scale:0%} True damage and Stunning them for {stun} seconds=立即将前方大范围内至多{max_target}个目标中等力度地拖拽至面前，对其造成相当于自己攻击力{atk_scale:0%}的真实的伤害，并使其晕眩{stun}秒
Immediately drags up to {max_target} targets in a large frontal area towards this unit slightly, dealing {atk_scale:0%} True damage and Stunning them for {stun} seconds=立即将前方大范围内至多{max_target}个目标小力地拖拽至面前，对其造成相当于自己攻击力{atk_scale:0%}的真实的伤害，并使其晕眩{stun}秒
Immediately extinguishes Emergency Heaters in a large area when entering Breakthrough Form.=进入突破姿态时，立刻熄灭周围大范围内的“紧急供暖器”
Immediately fire an arrow that deals 108% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 1 charges=立即发射箭矢对目标进行攻击力108%的5次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；可充能1次
Immediately fire an arrow that deals 110% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 1 charges=立即发射箭矢对目标进行攻击力110%的5次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；可充能1次
Immediately fire an arrow that deals 112% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 1 charges=立即发射箭矢对目标进行攻击力112%的5次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；可充能1次
Immediately fire an arrow that deals 114% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 1 charges=立即发射箭矢对目标进行攻击力114%的5次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；可充能1次
Immediately fire an arrow that deals 116% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 1 charges=立即发射箭矢对目标进行攻击力116%的5次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；可充能1次
Immediately fire an arrow that deals 118% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 1 charges=立即发射箭矢对目标进行攻击力118%的5次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；可充能1次
Immediately fire an arrow that deals 120% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 2 charges=立即发射箭矢对目标进行攻击力120%的5次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；可充能2次
Immediately fire an arrow that deals 125% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 2 charges=立即发射箭矢对目标进行攻击力125%的5次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；可充能2次
Immediately fire an arrow that deals 130% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 3 charges=立即发射箭矢对目标进行攻击力130%的5次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；可充能3次
Immediately fire an arrow that deals 140% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 3 charges=立即发射箭矢对目标进行攻击力140%的5次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；可充能3次
Immediately fire an arrow that deals <@ba.vup>108%</> ATK damage <@ba.vup>5</> times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); <@ba.rem>Can store 1 charges</>=立即发射箭矢对目标进行攻击力<@ba.vup>108%</>的<@ba.vup>5</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能1次</>
Immediately fire an arrow that deals <@ba.vup>110%</> ATK damage <@ba.vup>5</> times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); <@ba.rem>Can store 1 charges</>=立即发射箭矢对目标进行攻击力<@ba.vup>110%</>的<@ba.vup>5</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能1次</>
Immediately fire an arrow that deals <@ba.vup>112%</> ATK damage <@ba.vup>5</> times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); <@ba.rem>Can store 1 charges</>=立即发射箭矢对目标进行攻击力<@ba.vup>112%</>的<@ba.vup>5</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能1次</>
Immediately fire an arrow that deals <@ba.vup>114%</> ATK damage <@ba.vup>5</> times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); <@ba.rem>Can store 1 charges</>=立即发射箭矢对目标进行攻击力<@ba.vup>114%</>的<@ba.vup>5</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能1次</>
Immediately fire an arrow that deals <@ba.vup>116%</> ATK damage <@ba.vup>5</> times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); <@ba.rem>Can store 1 charges</>=立即发射箭矢对目标进行攻击力<@ba.vup>116%</>的<@ba.vup>5</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能1次</>
Immediately fire an arrow that deals <@ba.vup>118%</> ATK damage <@ba.vup>5</> times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); <@ba.rem>Can store 1 charges</>=立即发射箭矢对目标进行攻击力<@ba.vup>118%</>的<@ba.vup>5</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能1次</>
Immediately fire an arrow that deals <@ba.vup>120%</> ATK damage <@ba.vup>5</> times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); <@ba.rem>Can store 2 charges</>=立即发射箭矢对目标进行攻击力<@ba.vup>120%</>的<@ba.vup>5</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能2次</>
Immediately fire an arrow that deals <@ba.vup>125%</> ATK damage <@ba.vup>5</> times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); <@ba.rem>Can store 2 charges</>=立即发射箭矢对目标进行攻击力<@ba.vup>125%</>的<@ba.vup>5</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能2次</>
Immediately fire an arrow that deals <@ba.vup>130%</> ATK damage <@ba.vup>5</> times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); <@ba.rem>Can store 3 charges</>=立即发射箭矢对目标进行攻击力<@ba.vup>130%</>的<@ba.vup>5</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能3次</>
Immediately fire an arrow that deals <@ba.vup>140%</> ATK damage <@ba.vup>5</> times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); <@ba.rem>Can store 3 charges</>=立即发射箭矢对目标进行攻击力<@ba.vup>140%</>的<@ba.vup>5</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能3次</>
Immediately fire an arrow that deals <@ba.vup>{atk_scale:0%}</> ATK damage <@ba.vup>{times}</> times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); <@ba.rem>Can store {cnt} charges</>=立即发射箭矢对目标进行攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>{times}</>次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；<@ba.rem>可充能{cnt}次</>
Immediately fire an arrow that deals {atk_scale:0%} ATK damage {times} times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store {cnt} charges=立即发射箭矢对目标进行攻击力{atk_scale:0%}的{times}次攻击，可弹射至目标周围的下一个未选择过的敌人（每次弹射减少1次攻击次数）；可充能{cnt}次
Immediately fires a compressed liquid nitrogen cannon, dealing 260% Arts damage in an area and pushing enemies away moderately; For 4 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability=立即发射一个压缩液氮炮，造成相当于攻击力260%的群体法术伤害并将敌人中等力度地推开，令其4秒内移动时受到正比于距离的真实伤害；如果蓄水炮在周围4格内的话也会同样进行发射
Immediately fires a compressed liquid nitrogen cannon, dealing 270% Arts damage in an area and pushing enemies away moderately; For 4 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability=立即发射一个压缩液氮炮，造成相当于攻击力270%的群体法术伤害并将敌人中等力度地推开，令其4秒内移动时受到正比于距离的真实伤害；如果蓄水炮在周围4格内的话也会同样进行发射
Immediately fires a compressed liquid nitrogen cannon, dealing 280% Arts damage in an area and pushing enemies away moderately; For 4 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability=立即发射一个压缩液氮炮，造成相当于攻击力280%的群体法术伤害并将敌人中等力度地推开，令其4秒内移动时受到正比于距离的真实伤害；如果蓄水炮在周围4格内的话也会同样进行发射
Immediately fires a compressed liquid nitrogen cannon, dealing 290% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability=立即发射一个压缩液氮炮，造成相当于攻击力290%的群体法术伤害并将敌人中等力度地推开，令其5秒内移动时受到正比于距离的真实伤害；如果蓄水炮在周围4格内的话也会同样进行发射
Immediately fires a compressed liquid nitrogen cannon, dealing 300% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability=立即发射一个压缩液氮炮，造成相当于攻击力300%的群体法术伤害并将敌人中等力度地推开，令其5秒内移动时受到正比于距离的真实伤害；如果蓄水炮在周围4格内的话也会同样进行发射
Immediately fires a compressed liquid nitrogen cannon, dealing 310% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability=立即发射一个压缩液氮炮，造成相当于攻击力310%的群体法术伤害并将敌人中等力度地推开，令其5秒内移动时受到正比于距离的真实伤害；如果蓄水炮在周围4格内的话也会同样进行发射
Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability=立即发射一个压缩液氮炮，造成相当于攻击力320%的群体法术伤害并将敌人较大力地推开，令其6秒内移动时受到正比于距离的真实伤害；如果蓄水炮在周围4格内的话也会同样进行发射
Immediately fires a compressed liquid nitrogen cannon, dealing 330% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability=立即发射一个压缩液氮炮，造成相当于攻击力330%的群体法术伤害并将敌人较大力地推开，令其6秒内移动时受到正比于距离的真实伤害；如果蓄水炮在周围4格内的话也会同样进行发射
Immediately fires a compressed liquid nitrogen cannon, dealing 340% Arts damage in an area and pushing enemies away greatly; For 7 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability=立即发射一个压缩液氮炮，造成相当于攻击力340%的群体法术伤害并将敌人较大力地推开，令其7秒内移动时受到正比于距离的真实伤害；如果蓄水炮在周围4格内的话也会同样进行发射
Immediately fires a compressed liquid nitrogen cannon, dealing 350% Arts damage in an area and pushing enemies away significantly; For 8 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability=立即发射一个压缩液氮炮，造成相当于攻击力350%的群体法术伤害并将敌人大力地推开，令其8秒内移动时受到正比于距离的真实伤害；如果蓄水炮在周围4格内的话也会同样进行发射
Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>260%</> Arts damage in an area and pushing enemies away <@ba.vup>moderately</>; For <@ba.vup>4</> seconds, enemies hit by this ability take <@ba.vup>True Damage</> proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability</>=立即发射一个压缩液氮炮，造成相当于攻击力<@ba.vup>260%</>的群体法术伤害并将敌人<@ba.vup>中等力度地</>推开，令其<@ba.vup>4</>秒内移动时受到正比于距离的<@ba.vup>真实</>伤害；<@ba.rem>如果蓄水炮在周围4格内的话也会同样进行发射</>
Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>270%</> Arts damage in an area and pushing enemies away <@ba.vup>moderately</>; For <@ba.vup>4</> seconds, enemies hit by this ability take <@ba.vup>True Damage</> proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability</>=立即发射一个压缩液氮炮，造成相当于攻击力<@ba.vup>270%</>的群体法术伤害并将敌人<@ba.vup>中等力度地</>推开，令其<@ba.vup>4</>秒内移动时受到正比于距离的<@ba.vup>真实</>伤害；<@ba.rem>如果蓄水炮在周围4格内的话也会同样进行发射</>
Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>280%</> Arts damage in an area and pushing enemies away <@ba.vup>moderately</>; For <@ba.vup>4</> seconds, enemies hit by this ability take <@ba.vup>True Damage</> proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability</>=立即发射一个压缩液氮炮，造成相当于攻击力<@ba.vup>280%</>的群体法术伤害并将敌人<@ba.vup>中等力度地</>推开，令其<@ba.vup>4</>秒内移动时受到正比于距离的<@ba.vup>真实</>伤害；<@ba.rem>如果蓄水炮在周围4格内的话也会同样进行发射</>
Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>290%</> Arts damage in an area and pushing enemies away <@ba.vup>moderately</>; For <@ba.vup>5</> seconds, enemies hit by this ability take <@ba.vup>True Damage</> proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability</>=立即发射一个压缩液氮炮，造成相当于攻击力<@ba.vup>290%</>的群体法术伤害并将敌人<@ba.vup>中等力度地</>推开，令其<@ba.vup>5</>秒内移动时受到正比于距离的<@ba.vup>真实</>伤害；<@ba.rem>如果蓄水炮在周围4格内的话也会同样进行发射</>
Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>300%</> Arts damage in an area and pushing enemies away <@ba.vup>moderately</>; For <@ba.vup>5</> seconds, enemies hit by this ability take <@ba.vup>True Damage</> proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability</>=立即发射一个压缩液氮炮，造成相当于攻击力<@ba.vup>300%</>的群体法术伤害并将敌人<@ba.vup>中等力度地</>推开，令其<@ba.vup>5</>秒内移动时受到正比于距离的<@ba.vup>真实</>伤害；<@ba.rem>如果蓄水炮在周围4格内的话也会同样进行发射</>
Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>310%</> Arts damage in an area and pushing enemies away <@ba.vup>moderately</>; For <@ba.vup>5</> seconds, enemies hit by this ability take <@ba.vup>True Damage</> proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability</>=立即发射一个压缩液氮炮，造成相当于攻击力<@ba.vup>310%</>的群体法术伤害并将敌人<@ba.vup>中等力度地</>推开，令其<@ba.vup>5</>秒内移动时受到正比于距离的<@ba.vup>真实</>伤害；<@ba.rem>如果蓄水炮在周围4格内的话也会同样进行发射</>
Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320%</> Arts damage in an area and pushing enemies away <@ba.vup>greatly</>; For <@ba.vup>6</> seconds, enemies hit by this ability take <@ba.vup>True Damage</> proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability</>=立即发射一个压缩液氮炮，造成相当于攻击力<@ba.vup>320%</>的群体法术伤害并将敌人<@ba.vup>较大力地</>推开，令其<@ba.vup>6</>秒内移动时受到正比于距离的<@ba.vup>真实</>伤害；<@ba.rem>如果蓄水炮在周围4格内的话也会同样进行发射</>
Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>330%</> Arts damage in an area and pushing enemies away <@ba.vup>greatly</>; For <@ba.vup>6</> seconds, enemies hit by this ability take <@ba.vup>True Damage</> proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability</>=立即发射一个压缩液氮炮，造成相当于攻击力<@ba.vup>330%</>的群体法术伤害并将敌人<@ba.vup>较大力地</>推开，令其<@ba.vup>6</>秒内移动时受到正比于距离的<@ba.vup>真实</>伤害；<@ba.rem>如果蓄水炮在周围4格内的话也会同样进行发射</>
Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>340%</> Arts damage in an area and pushing enemies away <@ba.vup>greatly</>; For <@ba.vup>7</> seconds, enemies hit by this ability take <@ba.vup>True Damage</> proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability</>=立即发射一个压缩液氮炮，造成相当于攻击力<@ba.vup>340%</>的群体法术伤害并将敌人<@ba.vup>较大力地</>推开，令其<@ba.vup>7</>秒内移动时受到正比于距离的<@ba.vup>真实</>伤害；<@ba.rem>如果蓄水炮在周围4格内的话也会同样进行发射</>
Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>350%</> Arts damage in an area and pushing enemies away <@ba.vup>significantly</>; For <@ba.vup>8</> seconds, enemies hit by this ability take <@ba.vup>True Damage</> proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability</>=立即发射一个压缩液氮炮，造成相当于攻击力<@ba.vup>350%</>的群体法术伤害并将敌人<@ba.vup>大力地</>推开，令其<@ba.vup>8</>秒内移动时受到正比于距离的<@ba.vup>真实</>伤害；<@ba.rem>如果蓄水炮在周围4格内的话也会同样进行发射</>
Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>{atk_scale:0%}</> Arts damage in an area and pushing enemies away <@ba.vup>greatly</>; For <@ba.vup>{duration}</> seconds, enemies hit by this ability take <@ba.vup>True Damage</> proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability</>=立即发射一个压缩液氮炮，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的群体法术伤害并将敌人<@ba.vup>较大力地</>推开，令其<@ba.vup>{duration}</>秒内移动时受到正比于距离的<@ba.vup>真实</>伤害；<@ba.rem>如果蓄水炮在周围4格内的话也会同样进行发射</>
Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>{atk_scale:0%}</> Arts damage in an area and pushing enemies away <@ba.vup>moderately</>; For <@ba.vup>{duration}</> seconds, enemies hit by this ability take <@ba.vup>True Damage</> proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability</>=立即发射一个压缩液氮炮，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的群体法术伤害并将敌人<@ba.vup>中等力度地</>推开，令其<@ba.vup>{duration}</>秒内移动时受到正比于距离的<@ba.vup>真实</>伤害；<@ba.rem>如果蓄水炮在周围4格内的话也会同样进行发射</>
Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>{atk_scale:0%}</> Arts damage in an area and pushing enemies away <@ba.vup>significantly</>; For <@ba.vup>{duration}</> seconds, enemies hit by this ability take <@ba.vup>True Damage</> proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability</>=立即发射一个压缩液氮炮，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的群体法术伤害并将敌人<@ba.vup>大力地</>推开，令其<@ba.vup>{duration}</>秒内移动时受到正比于距离的<@ba.vup>真实</>伤害；<@ba.rem>如果蓄水炮在周围4格内的话也会同样进行发射</>
Immediately fires a compressed liquid nitrogen cannon, dealing {atk_scale:0%} Arts damage in an area and pushing enemies away greatly; For {duration} seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability=立即发射一个压缩液氮炮，造成相当于攻击力{atk_scale:0%}的群体法术伤害并将敌人较大力地推开，令其{duration}秒内移动时受到正比于距离的真实伤害；如果蓄水炮在周围4格内的话也会同样进行发射
Immediately fires a compressed liquid nitrogen cannon, dealing {atk_scale:0%} Arts damage in an area and pushing enemies away moderately; For {duration} seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability=立即发射一个压缩液氮炮，造成相当于攻击力{atk_scale:0%}的群体法术伤害并将敌人中等力度地推开，令其{duration}秒内移动时受到正比于距离的真实伤害；如果蓄水炮在周围4格内的话也会同样进行发射
Immediately fires a compressed liquid nitrogen cannon, dealing {atk_scale:0%} Arts damage in an area and pushing enemies away significantly; For {duration} seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability=立即发射一个压缩液氮炮，造成相当于攻击力{atk_scale:0%}的群体法术伤害并将敌人大力地推开，令其{duration}秒内移动时受到正比于距离的真实伤害；如果蓄水炮在周围4格内的话也会同样进行发射
Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by 300% of ATK\nCan only be used 3 times per deployment=立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力300%的治疗\n每次部署只能释放3次
Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by 350% of ATK\nCan only be used 3 times per deployment=立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力350%的治疗\n每次部署只能释放3次
Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by 400% of ATK\nCan only be used 3 times per deployment=立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力400%的治疗\n每次部署只能释放3次
Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by 450% of ATK\nCan only be used 3 times per deployment=立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力450%的治疗\n每次部署只能释放3次
Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by 500% of ATK\nCan only be used 3 times per deployment=立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力500%的治疗\n每次部署只能释放3次
Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by 550% of ATK\nCan only be used 3 times per deployment=立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力550%的治疗\n每次部署只能释放3次
Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by 600% of ATK\nCan only be used 3 times per deployment=立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力600%的治疗\n每次部署只能释放3次
Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by 650% of ATK\nCan only be used 3 times per deployment=立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力650%的治疗\n每次部署只能释放3次
Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by 700% of ATK\nCan only be used 3 times per deployment=立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力700%的治疗\n每次部署只能释放3次
Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by 750% of ATK\nCan only be used 3 times per deployment=立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力750%的治疗\n每次部署只能释放3次
Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by <@ba.vup>300%</> of ATK\n<@ba.rem>Can only be used 3 times per deployment</>=立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力<@ba.vup>300%</>的治疗\n<@ba.rem>每次部署只能释放3次</>
Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by <@ba.vup>350%</> of ATK\n<@ba.rem>Can only be used 3 times per deployment</>=立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力<@ba.vup>350%</>的治疗\n<@ba.rem>每次部署只能释放3次</>
Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by <@ba.vup>400%</> of ATK\n<@ba.rem>Can only be used 3 times per deployment</>=立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力<@ba.vup>400%</>的治疗\n<@ba.rem>每次部署只能释放3次</>
Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by <@ba.vup>450%</> of ATK\n<@ba.rem>Can only be used 3 times per deployment</>=立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力<@ba.vup>450%</>的治疗\n<@ba.rem>每次部署只能释放3次</>
Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by <@ba.vup>500%</> of ATK\n<@ba.rem>Can only be used 3 times per deployment</>=立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力<@ba.vup>500%</>的治疗\n<@ba.rem>每次部署只能释放3次</>
Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by <@ba.vup>550%</> of ATK\n<@ba.rem>Can only be used 3 times per deployment</>=立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力<@ba.vup>550%</>的治疗\n<@ba.rem>每次部署只能释放3次</>
Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by <@ba.vup>600%</> of ATK\n<@ba.rem>Can only be used 3 times per deployment</>=立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力<@ba.vup>600%</>的治疗\n<@ba.rem>每次部署只能释放3次</>
Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by <@ba.vup>650%</> of ATK\n<@ba.rem>Can only be used 3 times per deployment</>=立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力<@ba.vup>650%</>的治疗\n<@ba.rem>每次部署只能释放3次</>
Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by <@ba.vup>700%</> of ATK\n<@ba.rem>Can only be used 3 times per deployment</>=立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力<@ba.vup>700%</>的治疗\n<@ba.rem>每次部署只能释放3次</>
Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by <@ba.vup>750%</> of ATK\n<@ba.rem>Can only be used 3 times per deployment</>=立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力<@ba.vup>750%</>的治疗\n<@ba.rem>每次部署只能释放3次</>
Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by <@ba.vup>{heal_scale:0%}</> of ATK\n<@ba.rem>Can only be used 3 times per deployment</>=立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力<@ba.vup>{heal_scale:0%}</>的治疗\n<@ba.rem>每次部署只能释放3次</>
Immediately fires an Epinephrine Shot forward; healing the first allied Operator it hits by {heal_scale:0%} of ATK\nCan only be used 3 times per deployment=立即朝正前方发射一枚激素子弹，若击中的首个目标为友方干员，对其进行一次相当于攻击力{heal_scale:0%}的治疗\n每次部署只能释放3次
Immediately fires special bullets dealing 120% ATK for two shots (increases to 160% when hitting non-mobile enemies)\nCan hold 1 charge(s)=立即使用特殊子弹发动相当于攻击力120%的两连击（对非移动敌人提升至160%）\n可充能1次
Immediately fires special bullets dealing 130% ATK for two shots (increases to 170% when hitting non-mobile enemies)\nCan hold 1 charge(s)=立即使用特殊子弹发动相当于攻击力130%的两连击（对非移动敌人提升至170%）\n可充能1次
Immediately fires special bullets dealing 140% ATK for two shots (increases to 180% when hitting non-mobile enemies)\nCan hold 1 charge(s)=立即使用特殊子弹发动相当于攻击力140%的两连击（对非移动敌人提升至180%）\n可充能1次
Immediately fires special bullets dealing 160% ATK for two shots (increases to 185% when hitting non-mobile enemies)\nCan hold 1 charge(s)=立即使用特殊子弹发动相当于攻击力160%的两连击（对非移动敌人提升至185%）\n可充能1次
Immediately fires special bullets dealing 165% ATK for two shots (increases to 190% when hitting non-mobile enemies)\nCan hold 1 charge(s)=立即使用特殊子弹发动相当于攻击力165%的两连击（对非移动敌人提升至190%）\n可充能1次
Immediately fires special bullets dealing 170% ATK for two shots (increases to 200% when hitting non-mobile enemies)\nCan hold 1 charge(s)=立即使用特殊子弹发动相当于攻击力170%的两连击（对非移动敌人提升至200%）\n可充能1次
Immediately fires special bullets dealing 180% ATK for two shots (increases to 210% when hitting non-mobile enemies)\nCan hold 2 charge(s)=立即使用特殊子弹发动相当于攻击力180%的两连击（对非移动敌人提升至210%）\n可充能2次
Immediately fires special bullets dealing 190% ATK for two shots (increases to 220% when hitting non-mobile enemies)\nCan hold 2 charge(s)=立即使用特殊子弹发动相当于攻击力190%的两连击（对非移动敌人提升至220%）\n可充能2次
Immediately fires special bullets dealing 200% ATK for two shots (increases to 240% when hitting non-mobile enemies)\nCan hold 2 charge(s)=立即使用特殊子弹发动相当于攻击力200%的两连击（对非移动敌人提升至240%）\n可充能2次
Immediately fires special bullets dealing 220% ATK for two shots (increases to 260% when hitting non-mobile enemies)\nCan hold 2 charge(s)=立即使用特殊子弹发动相当于攻击力220%的两连击（对非移动敌人提升至260%）\n可充能2次
Immediately fires special bullets dealing <@ba.vup>120%</> ATK for two shots (increases to <@ba.vup>160%</> when hitting non-mobile enemies)\n<@ba.rem>Can hold 1 charge(s)</>=立即使用特殊子弹发动相当于攻击力<@ba.vup>120%</>的两连击（对非移动敌人提升至<@ba.vup>160%</>）\n<@ba.rem>可充能1次</>
Immediately fires special bullets dealing <@ba.vup>130%</> ATK for two shots (increases to <@ba.vup>170%</> when hitting non-mobile enemies)\n<@ba.rem>Can hold 1 charge(s)</>=立即使用特殊子弹发动相当于攻击力<@ba.vup>130%</>的两连击（对非移动敌人提升至<@ba.vup>170%</>）\n<@ba.rem>可充能1次</>
Immediately fires special bullets dealing <@ba.vup>140%</> ATK for two shots (increases to <@ba.vup>180%</> when hitting non-mobile enemies)\n<@ba.rem>Can hold 1 charge(s)</>=立即使用特殊子弹发动相当于攻击力<@ba.vup>140%</>的两连击（对非移动敌人提升至<@ba.vup>180%</>）\n<@ba.rem>可充能1次</>
Immediately fires special bullets dealing <@ba.vup>160%</> ATK for two shots (increases to <@ba.vup>185%</> when hitting non-mobile enemies)\n<@ba.rem>Can hold 1 charge(s)</>=立即使用特殊子弹发动相当于攻击力<@ba.vup>160%</>的两连击（对非移动敌人提升至<@ba.vup>185%</>）\n<@ba.rem>可充能1次</>
Immediately fires special bullets dealing <@ba.vup>165%</> ATK for two shots (increases to <@ba.vup>190%</> when hitting non-mobile enemies)\n<@ba.rem>Can hold 1 charge(s)</>=立即使用特殊子弹发动相当于攻击力<@ba.vup>165%</>的两连击（对非移动敌人提升至<@ba.vup>190%</>）\n<@ba.rem>可充能1次</>
Immediately fires special bullets dealing <@ba.vup>170%</> ATK for two shots (increases to <@ba.vup>200%</> when hitting non-mobile enemies)\n<@ba.rem>Can hold 1 charge(s)</>=立即使用特殊子弹发动相当于攻击力<@ba.vup>170%</>的两连击（对非移动敌人提升至<@ba.vup>200%</>）\n<@ba.rem>可充能1次</>
Immediately fires special bullets dealing <@ba.vup>180%</> ATK for two shots (increases to <@ba.vup>210%</> when hitting non-mobile enemies)\n<@ba.rem>Can hold 2 charge(s)</>=立即使用特殊子弹发动相当于攻击力<@ba.vup>180%</>的两连击（对非移动敌人提升至<@ba.vup>210%</>）\n<@ba.rem>可充能2次</>
Immediately fires special bullets dealing <@ba.vup>190%</> ATK for two shots (increases to <@ba.vup>220%</> when hitting non-mobile enemies)\n<@ba.rem>Can hold 2 charge(s)</>=立即使用特殊子弹发动相当于攻击力<@ba.vup>190%</>的两连击（对非移动敌人提升至<@ba.vup>220%</>）\n<@ba.rem>可充能2次</>
Immediately fires special bullets dealing <@ba.vup>200%</> ATK for two shots (increases to <@ba.vup>240%</> when hitting non-mobile enemies)\n<@ba.rem>Can hold 2 charge(s)</>=立即使用特殊子弹发动相当于攻击力<@ba.vup>200%</>的两连击（对非移动敌人提升至<@ba.vup>240%</>）\n<@ba.rem>可充能2次</>
Immediately fires special bullets dealing <@ba.vup>220%</> ATK for two shots (increases to <@ba.vup>260%</> when hitting non-mobile enemies)\n<@ba.rem>Can hold 2 charge(s)</>=立即使用特殊子弹发动相当于攻击力<@ba.vup>220%</>的两连击（对非移动敌人提升至<@ba.vup>260%</>）\n<@ba.rem>可充能2次</>
Immediately fires special bullets dealing <@ba.vup>{atk_scale_1:0%}</> ATK for two shots (increases to <@ba.vup>{atk_scale_2:0%}</> when hitting non-mobile enemies)\n<@ba.rem>Can hold {ct} charge(s)</>=立即使用特殊子弹发动相当于攻击力<@ba.vup>{atk_scale_1:0%}</>的两连击（对非移动敌人提升至<@ba.vup>{atk_scale_2:0%}</>）\n<@ba.rem>可充能{ct}次</>
Immediately fires special bullets dealing {atk_scale_1:0%} ATK for two shots (increases to {atk_scale_2:0%} when hitting non-mobile enemies)\nCan hold {ct} charge(s)=立即使用特殊子弹发动相当于攻击力{atk_scale_1:0%}的两连击（对非移动敌人提升至{atk_scale_2:0%}）\n可充能{ct}次
Immediately gain +1 Life Point when entering the next Encounter on this floor=本层中，进入下一次不期而遇时立刻获得目标生命+1
Immediately gain +10 Life Points.=立即获得目标生命+10
Immediately gain +10 Originium Ingots=立即获得源石锭+10
Immediately gain +18 Originium Ingots.=立即获得源石锭+18
Immediately gain +2 Life Points and +1 Hope=立即获得目标生命+2，希望+1
Immediately gain +25 Originium Ingots.=立即获得源石锭+25
Immediately gain +3 Originium Ingots when entering the next Encounter on this floor=本层中，进入下一次不期而遇时立刻获得源石锭+3
Immediately gain +6 Life Points.=立即获得目标生命+6
Immediately gain +8 Life Points.=立即获得目标生命+8
Immediately gain 10 DP and transfer 1 random Operator; if this Operator is a [Specialist], trigger the active effect again; does not take effect if the Deployment Waiting Zone is full=使用后立即获得10点部署费用并随机调用1名干员，若该干员职业为【特种】，则再次触发主动效果，待部署区拥挤时不会生效
Immediately gain 10 Originium Ingots=立即获得源石锭+10
Immediately gain 10 Originium Ingots and Hope +1=立即获得源石锭+10，希望+1
Immediately gain 10 Originium Ingots.=立即获得源石锭+10
Immediately gain 11 Originium Ingots and Hope +1=立即获得源石锭+11，希望+1
Immediately gain 12 Originium Ingots and Hope +1=立即获得源石锭+12，希望+1
Immediately gain 18 Originium Ingots=立即获得源石锭+18
Immediately gain 18 Originium Ingots, every Collapse value increase grants +1 Originium Ingot=立即获得源石锭+18，每当坍缩值增长时获得源石锭+1
Immediately gain 19 Originium Ingots, every Collapse value increase grants +1 Originium Ingot=立即获得源石锭+19，每当坍缩值增长时获得源石锭+1
Immediately gain 2 Originium Ingots, and Promote an Operator (Does not require Hope and gain 1 Hope)=立即获得源石锭+2，并进阶一个干员（不消耗且获得1希望）
Immediately gain 2 Originium Ingots, and Promote an Operator (Does not require Hope)=立即获得源石锭+2，并进阶一个干员（不消耗希望）
Immediately gain 20 Originium Ingots, every Collapse value increase grants +1 Originium Ingot=立即获得源石锭+20，每当坍缩值增长时获得源石锭+1
Immediately gain 25 Originium Ingots=立即获得源石锭+25
Immediately gain 25 Originium Ingots.=立即获得源石锭+25
Immediately gain 30 DP and transfer 3 random Operators; if any of these Operators are a [Specialist], trigger the active effect again; does not take effect if the Deployment Waiting Zone is full=使用后立即获得30点部署费用并随机调用3名干员，若至少有1名干员职业为【特种】，则再次触发主动效果，待部署区拥挤时不会生效
Immediately gain 4 Originium Ingots for every node selected (Concord: Gain 4 Originium Ingots after traversing node(s))=每选择一处节点立即获得4源石锭（协语：经过后获得4源石锭）
Immediately gain 4 Originium Ingots, and Promote an Operator (Does not require Hope and gain 1 Hope)=立即获得源石锭+4，并进阶一个干员（不消耗且获得1希望）
Immediately gain <@ba.vup>10</> DP and transfer <@ba.vup>1</> random Operator; if this Operator is a [Specialist], trigger the active effect again; does not take effect if the Deployment Waiting Zone is full=使用后立即获得<@ba.vup>10</>点部署费用并随机调用<@ba.vup>1</>名干员，若该干员职业为【特种】，则再次触发主动效果，待部署区拥挤时不会生效
Immediately gain <@ba.vup>30</> DP and transfer <@ba.vup>3</> random Operators; if any of these Operators are a [Specialist], trigger the active effect again; does not take effect if the Deployment Waiting Zone is full=使用后立即获得<@ba.vup>30</>点部署费用并随机调用<@ba.vup>3</>名干员，若至少有1名干员职业为【特种】，则再次触发主动效果，待部署区拥挤时不会生效
Immediately gains 10 DP. The Operator nearest to 'Eye of the Blizzard' in the Deployment Waiting Zone has -5 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right), and gains a Barrier equal to 50% of SilverAsh the Reignfrost's Max HP upon deployment=立刻获得10点部署费用。待部署区中距离“风雪之眼”最近的1名干员费用-5（优先选择右侧近卫/术师/狙击干员），且部署后获得相当于凛御银灰最大生命值50%的屏障
Immediately gains 10 DP; Deals 120% ATK as Arts damage twice to all nearby enemies and Stuns them for 2 seconds=立即获得10点费用；对周围所有敌人造成两次相当于攻击力120%的法术伤害，并令击中目标晕眩2秒
Immediately gains 10 DP; Deals 125% ATK as Arts damage twice to all nearby enemies and Stuns them for 2 seconds=立即获得10点费用；对周围所有敌人造成两次相当于攻击力125%的法术伤害，并令击中目标晕眩2秒
Immediately gains 10 DP; Deals 130% ATK as Arts damage twice to all nearby enemies and Stuns them for 2 seconds=立即获得10点费用；对周围所有敌人造成两次相当于攻击力130%的法术伤害，并令击中目标晕眩2秒
Immediately gains 10 DP; Deals 150% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 35% Physical Dodge for 10 seconds=立即获得10点部署费用；对周围最多6名敌人造成两次相当于攻击力150%的物理伤害，并令击中目标晕眩0.5秒；范围内友方单位获得35%的物理闪避，持续10秒
Immediately gains 10 DP; Deals 160% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 35% Physical Dodge for 10 seconds=立即获得10点部署费用；对周围最多6名敌人造成两次相当于攻击力160%的物理伤害，并令击中目标晕眩0.5秒；范围内友方单位获得35%的物理闪避，持续10秒
Immediately gains 10 DP; Deals 170% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 35% Physical Dodge for 10 seconds=立即获得10点部署费用；对周围最多6名敌人造成两次相当于攻击力170%的物理伤害，并令击中目标晕眩0.5秒；范围内友方单位获得35%的物理闪避，持续10秒
Immediately gains 10 DP; Deals 220% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -10% for 5 seconds=立即获得10点费用；对周围所有敌人造成相当于攻击力220%的法术伤害，并使命中目标在5秒内法术抗性-10%
Immediately gains 10 DP; Deals 230% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -10% for 5 seconds=立即获得10点费用；对周围所有敌人造成相当于攻击力230%的法术伤害，并使命中目标在5秒内法术抗性-10%
Immediately gains 10 DP; Deals 240% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -10% for 5 seconds=立即获得10点费用；对周围所有敌人造成相当于攻击力240%的法术伤害，并使命中目标在5秒内法术抗性-10%
Immediately gains 11 Deployment Points\nATK +20%=立即获得11点部署费用\n攻击力+20%
Immediately gains 11 Deployment Points\nATK +23%=立即获得11点部署费用\n攻击力+23%
Immediately gains 11 Deployment Points\nATK +26%=立即获得11点部署费用\n攻击力+26%
Immediately gains 11 Deployment Points\nATK +30%=立即获得11点部署费用\n攻击力+30%
Immediately gains 11 Deployment Points\nATK +33%=立即获得11点部署费用\n攻击力+33%
Immediately gains 11 Deployment Points\nATK +36%=立即获得11点部署费用\n攻击力+36%
Immediately gains 11 Deployment Points\nATK +40%=立即获得11点部署费用\n攻击力+40%
Immediately gains 11 Deployment Points\nATK +50%=立即获得11点部署费用\n攻击力+50%
Immediately gains 11 Deployment Points\nATK +60%=立即获得11点部署费用\n攻击力+60%
Immediately gains 11 Deployment Points\nATK +70%=立即获得11点部署费用\n攻击力+70%
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 10% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +30% and ASPD +30% for 10 seconds=立刻获得11点部署费用，眠兽进入休眠，期间每秒恢复10%最大生命；眠兽受到伤害时醒来，攻击力+30%，攻击速度+30%，持续10秒
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 11% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +33% and ASPD +33% for 10 seconds=立刻获得11点部署费用，眠兽进入休眠，期间每秒恢复11%最大生命；眠兽受到伤害时醒来，攻击力+33%，攻击速度+33%，持续10秒
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 12% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +36% and ASPD +36% for 10 seconds=立刻获得11点部署费用，眠兽进入休眠，期间每秒恢复12%最大生命；眠兽受到伤害时醒来，攻击力+36%，攻击速度+36%，持续10秒
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 13% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +40% and ASPD +40% for 10 seconds=立刻获得11点部署费用，眠兽进入休眠，期间每秒恢复13%最大生命；眠兽受到伤害时醒来，攻击力+40%，攻击速度+40%，持续10秒
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +45% and ASPD +45% for 10 seconds=立刻获得11点部署费用，眠兽进入休眠，期间每秒恢复14%最大生命；眠兽受到伤害时醒来，攻击力+45%，攻击速度+45%，持续10秒
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +50% and ASPD +50% for 10 seconds=立刻获得11点部署费用，眠兽进入休眠，期间每秒恢复14%最大生命；眠兽受到伤害时醒来，攻击力+50%，攻击速度+50%，持续10秒
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +55% and ASPD +55% for 10 seconds=立刻获得11点部署费用，眠兽进入休眠，期间每秒恢复14%最大生命；眠兽受到伤害时醒来，攻击力+55%，攻击速度+55%，持续10秒
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 7% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +20% and ASPD +20% for 10 seconds=立刻获得11点部署费用，眠兽进入休眠，期间每秒恢复7%最大生命；眠兽受到伤害时醒来，攻击力+20%，攻击速度+20%，持续10秒
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 8% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +23% and ASPD +23% for 10 seconds=立刻获得11点部署费用，眠兽进入休眠，期间每秒恢复8%最大生命；眠兽受到伤害时醒来，攻击力+23%，攻击速度+23%，持续10秒
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 9% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +26% and ASPD +26% for 10 seconds=立刻获得11点部署费用，眠兽进入休眠，期间每秒恢复9%最大生命；眠兽受到伤害时醒来，攻击力+26%，攻击速度+26%，持续10秒
Immediately gains 11 DP; Deals 135% ATK as Arts damage twice to all nearby enemies and Stuns them for 2 seconds=立即获得11点费用；对周围所有敌人造成两次相当于攻击力135%的法术伤害，并令击中目标晕眩2秒
Immediately gains 11 DP; Deals 140% ATK as Arts damage twice to all nearby enemies and Stuns them for 3 seconds=立即获得11点费用；对周围所有敌人造成两次相当于攻击力140%的法术伤害，并令击中目标晕眩3秒
Immediately gains 11 DP; Deals 155% ATK as Arts damage twice to all nearby enemies and Stuns them for 3 seconds=立即获得11点费用；对周围所有敌人造成两次相当于攻击力155%的法术伤害，并令击中目标晕眩3秒
Immediately gains 11 DP; Deals 180% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 40% Physical Dodge for 10 seconds=立即获得11点部署费用；对周围最多6名敌人造成两次相当于攻击力180%的物理伤害，并令击中目标晕眩0.5秒；范围内友方单位获得40%的物理闪避，持续10秒
Immediately gains 11 DP; Deals 190% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 40% Physical Dodge for 10 seconds=立即获得11点部署费用；对周围最多6名敌人造成两次相当于攻击力190%的物理伤害，并令击中目标晕眩0.5秒；范围内友方单位获得40%的物理闪避，持续10秒
Immediately gains 11 DP; Deals 200% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 40% Physical Dodge for 10 seconds=立即获得11点部署费用；对周围最多6名敌人造成两次相当于攻击力200%的物理伤害，并令击中目标晕眩0.5秒；范围内友方单位获得40%的物理闪避，持续10秒
Immediately gains 11 DP; Deals 250% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -10% for 6 seconds=立即获得11点费用；对周围所有敌人造成相当于攻击力250%的法术伤害，并使命中目标在6秒内法术抗性-10%
Immediately gains 11 DP; Deals 260% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -10% for 6 seconds=立即获得11点费用；对周围所有敌人造成相当于攻击力260%的法术伤害，并使命中目标在6秒内法术抗性-10%
Immediately gains 11 DP; Deals 270% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -10% for 6 seconds=立即获得11点费用；对周围所有敌人造成相当于攻击力270%的法术伤害，并使命中目标在6秒内法术抗性-10%
Immediately gains 12 DP, Muelsyse and her Flowing Shapes gain +10% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds=立即获得12点费用，自身与流形攻击力+10%，若流形为近战复制体时每2秒对周围八格敌人向自己中心小力度地拖拽并使所有阻挡的单位持续晕眩，若为远程复制体时刷新所有流形且攻击附带持续1.5秒的束缚
Immediately gains 12 DP, Muelsyse and her Flowing Shapes gain +10% ATK; if Flowing Shape is in Melee form, it recovers 1% HP every second and gains 10% Sanctuary, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range=立即获得12点费用，自身与流形攻击力+10%，若流形为近战复制体时，每秒回复1%的生命值，获得10%的庇护，若为远程复制体时，攻击变为二连击，随机攻击范围内的目标
Immediately gains 12 DP, Muelsyse and her Flowing Shapes gain +14% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds=立即获得12点费用，自身与流形攻击力+14%，若流形为近战复制体时每2秒对周围八格敌人向自己中心小力度地拖拽并使所有阻挡的单位持续晕眩，若为远程复制体时刷新所有流形且攻击附带持续1.5秒的束缚
Immediately gains 12 DP, Muelsyse and her Flowing Shapes gain +14% ATK; if Flowing Shape is in Melee form, it recovers 1% HP every second and gains 10% Sanctuary, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range=立即获得12点费用，自身与流形攻击力+14%，若流形为近战复制体时，每秒回复1%的生命值，获得10%的庇护，若为远程复制体时，攻击变为二连击，随机攻击范围内的目标
Immediately gains 12 DP, Muelsyse and her Flowing Shapes gain +18% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds=立即获得12点费用，自身与流形攻击力+18%，若流形为近战复制体时每2秒对周围八格敌人向自己中心小力度地拖拽并使所有阻挡的单位持续晕眩，若为远程复制体时刷新所有流形且攻击附带持续1.5秒的束缚
Immediately gains 12 DP, Muelsyse and her Flowing Shapes gain +18% ATK; if Flowing Shape is in Melee form, it recovers 1% HP every second and gains 10% Sanctuary, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range=立即获得12点费用，自身与流形攻击力+18%，若流形为近战复制体时，每秒回复1%的生命值，获得10%的庇护，若为远程复制体时，攻击变为二连击，随机攻击范围内的目标
Immediately gains 12 DP; Deals 170% ATK as Arts damage twice to all nearby enemies and Stuns them for 3 seconds=立即获得12点费用；对周围所有敌人造成两次相当于攻击力170%的法术伤害，并令击中目标晕眩3秒
Immediately gains 12 DP; Deals 210% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 45% Physical Dodge for 10 seconds=立即获得12点部署费用；对周围最多6名敌人造成两次相当于攻击力210%的物理伤害，并令击中目标晕眩0.5秒；范围内友方单位获得45%的物理闪避，持续10秒
Immediately gains 12 DP; Deals 220% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 45% Physical Dodge for 10 seconds=立即获得12点部署费用；对周围最多6名敌人造成两次相当于攻击力220%的物理伤害，并令击中目标晕眩0.5秒；范围内友方单位获得45%的物理闪避，持续10秒
Immediately gains 12 DP; Deals 230% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 50% Physical Dodge for 10 seconds=立即获得12点部署费用；对周围最多6名敌人造成两次相当于攻击力230%的物理伤害，并令击中目标晕眩0.5秒；范围内友方单位获得50%的物理闪避，持续10秒
Immediately gains 12 DP; Deals 280% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -10% for 7 seconds=立即获得12点费用；对周围所有敌人造成相当于攻击力280%的法术伤害，并使命中目标在7秒内法术抗性-10%
Immediately gains 12 DP; Deals 300% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -13% for 7 seconds=立即获得12点费用；对周围所有敌人造成相当于攻击力300%的法术伤害，并使命中目标在7秒内法术抗性-13%
Immediately gains 12 DP; Deals 320% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -16% for 7 seconds=立即获得12点费用；对周围所有敌人造成相当于攻击力320%的法术伤害，并使命中目标在7秒内法术抗性-16%
Immediately gains 13 DP, Muelsyse and her Flowing Shapes gain +22% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds=立即获得13点费用，自身与流形攻击力+22%，若流形为近战复制体时每2秒对周围八格敌人向自己中心小力度地拖拽并使所有阻挡的单位持续晕眩，若为远程复制体时刷新所有流形且攻击附带持续1.5秒的束缚
Immediately gains 13 DP, Muelsyse and her Flowing Shapes gain +22% ATK; if Flowing Shape is in Melee form, it recovers 2% HP every second and gains 15% Sanctuary, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range=立即获得13点费用，自身与流形攻击力+22%，若流形为近战复制体时，每秒回复2%的生命值，获得15%的庇护，若为远程复制体时，攻击变为二连击，随机攻击范围内的目标
Immediately gains 13 DP, Muelsyse and her Flowing Shapes gain +26% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds=立即获得13点费用，自身与流形攻击力+26%，若流形为近战复制体时每2秒对周围八格敌人向自己中心小力度地拖拽并使所有阻挡的单位持续晕眩，若为远程复制体时刷新所有流形且攻击附带持续1.5秒的束缚
Immediately gains 13 DP, Muelsyse and her Flowing Shapes gain +26% ATK; if Flowing Shape is in Melee form, it recovers 2% HP every second and gains 15% Sanctuary, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range=立即获得13点费用，自身与流形攻击力+26%，若流形为近战复制体时，每秒回复2%的生命值，获得15%的庇护，若为远程复制体时，攻击变为二连击，随机攻击范围内的目标
Immediately gains 13 DP, Muelsyse and her Flowing Shapes gain +30% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds=立即获得13点费用，自身与流形攻击力+30%，若流形为近战复制体时每2秒对周围八格敌人向自己中心小力度地拖拽并使所有阻挡的单位持续晕眩，若为远程复制体时刷新所有流形且攻击附带持续1.5秒的束缚
Immediately gains 13 DP, Muelsyse and her Flowing Shapes gain +30% ATK; if Flowing Shape is in Melee form, it recovers 2% HP every second and gains 15% Sanctuary, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range=立即获得13点费用，自身与流形攻击力+30%，若流形为近战复制体时，每秒回复2%的生命值，获得15%的庇护，若为远程复制体时，攻击变为二连击，随机攻击范围内的目标
Immediately gains 13 DP; Deals 240% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 50% Physical Dodge for 10 seconds=立即获得13点部署费用；对周围最多6名敌人造成两次相当于攻击力240%的物理伤害，并令击中目标晕眩0.5秒；范围内友方单位获得50%的物理闪避，持续10秒
Immediately gains 13 DP; Deals 350% Arts damage to all nearby enemies, and reduces the RES of enemies hit by -20% for 8 seconds=立即获得13点费用；对周围所有敌人造成相当于攻击力350%的法术伤害，并使命中目标在8秒内法术抗性-20%
Immediately gains 14 DP, Muelsyse and her Flowing Shapes gain +35% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds=立即获得14点费用，自身与流形攻击力+35%，若流形为近战复制体时每2秒对周围八格敌人向自己中心小力度地拖拽并使所有阻挡的单位持续晕眩，若为远程复制体时刷新所有流形且攻击附带持续1.5秒的束缚
Immediately gains 14 DP, Muelsyse and her Flowing Shapes gain +35% ATK; if Flowing Shape is in Melee form, it recovers 3% HP every second and gains 20% Sanctuary, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range=立即获得14点费用，自身与流形攻击力+35%，若流形为近战复制体时，每秒回复3%的生命值，获得20%的庇护，若为远程复制体时，攻击变为二连击，随机攻击范围内的目标
Immediately gains 14 DP, Muelsyse and her Flowing Shapes gain +40% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds=立即获得14点费用，自身与流形攻击力+40%，若流形为近战复制体时每2秒对周围八格敌人向自己中心小力度地拖拽并使所有阻挡的单位持续晕眩，若为远程复制体时刷新所有流形且攻击附带持续1.5秒的束缚
Immediately gains 14 DP, Muelsyse and her Flowing Shapes gain +40% ATK; if Flowing Shape is in Melee form, it recovers 4% HP every second and gains 20% Sanctuary, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range=立即获得14点费用，自身与流形攻击力+40%，若流形为近战复制体时，每秒回复4%的生命值，获得20%的庇护，若为远程复制体时，攻击变为二连击，随机攻击范围内的目标
Immediately gains 14 DP, Muelsyse and her Flowing Shapes gain +45% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds=立即获得14点费用，自身与流形攻击力+45%，若流形为近战复制体时每2秒对周围八格敌人向自己中心小力度地拖拽并使所有阻挡的单位持续晕眩，若为远程复制体时刷新所有流形且攻击附带持续1.5秒的束缚
Immediately gains 14 DP, Muelsyse and her Flowing Shapes gain +45% ATK; if Flowing Shape is in Melee form, it recovers 4% HP every second and gains 25% Sanctuary, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range=立即获得14点费用，自身与流形攻击力+45%，若流形为近战复制体时，每秒回复4%的生命值，获得25%的庇护，若为远程复制体时，攻击变为二连击，随机攻击范围内的目标
Immediately gains 15 DP, Muelsyse and her Flowing Shapes gain +50% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds=立即获得15点费用，自身与流形攻击力+50%，若流形为近战复制体时每2秒对周围八格敌人向自己中心小力度地拖拽并使所有阻挡的单位持续晕眩，若为远程复制体时刷新所有流形且攻击附带持续1.5秒的束缚
Immediately gains 15 DP, Muelsyse and her Flowing Shapes gain +50% ATK; if Flowing Shape is in Melee form, it recovers 5% HP every second and gains 25% Sanctuary, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range=立即获得15点费用，自身与流形攻击力+50%，若流形为近战复制体时，每秒回复5%的生命值，获得25%的庇护，若为远程复制体时，攻击变为二连击，随机攻击范围内的目标
Immediately gains 3 Deployment Points\nGradually obtains 8 DP during the skill duration; DEF +30%=立即获得3点部署费用\n技能持续期间内逐渐获得8点部署费用，防御力+30%
Immediately gains 3 Deployment Points\nGradually obtains 8 DP during the skill duration; DEF +33%=立即获得3点部署费用\n技能持续期间内逐渐获得8点部署费用，防御力+33%
Immediately gains 3 Deployment Points\nGradually obtains 8 DP during the skill duration; DEF +37%=立即获得3点部署费用\n技能持续期间内逐渐获得8点部署费用，防御力+37%
Immediately gains 3 Deployment Points\nGradually obtains 8 DP during the skill duration; DEF +40%=立即获得3点部署费用\n技能持续期间内逐渐获得8点部署费用，防御力+40%
Immediately gains 3 Deployment Points\nGradually obtains 8 DP during the skill duration; DEF +43%=立即获得3点部署费用\n技能持续期间内逐渐获得8点部署费用，防御力+43%
Immediately gains 3 Deployment Points\nGradually obtains 8 DP during the skill duration; DEF +47%=立即获得3点部署费用\n技能持续期间内逐渐获得8点部署费用，防御力+47%
Immediately gains 3 Deployment Points\nGradually obtains 8 DP during the skill duration; DEF +50%=立即获得3点部署费用\n技能持续期间内逐渐获得8点部署费用，防御力+50%
Immediately gains 3 Deployment Points\nGradually obtains 8 DP during the skill duration; DEF +60%=立即获得3点部署费用\n技能持续期间内逐渐获得8点部署费用，防御力+60%
Immediately gains 3 Deployment Points\nGradually obtains 8 DP during the skill duration; DEF +70%=立即获得3点部署费用\n技能持续期间内逐渐获得8点部署费用，防御力+70%
Immediately gains 3 Deployment Points\nGradually obtains 8 DP during the skill duration; DEF +80%=立即获得3点部署费用\n技能持续期间内逐渐获得8点部署费用，防御力+80%
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deal 120% damage against Sleeping enemies\nCan store 1 charge=立即使战术点周围的所有地面敌人陷入4秒沉睡并获得4点部署费用；4秒内眠兽的攻击变为群体法术攻击，攻击沉睡的目标时攻击力提升至120%\n可充能1次
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deal 125% damage against Sleeping enemies\nCan store 1 charge=立即使战术点周围的所有地面敌人陷入4秒沉睡并获得4点部署费用；4秒内眠兽的攻击变为群体法术攻击，攻击沉睡的目标时攻击力提升至125%\n可充能1次
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deal 130% damage against Sleeping enemies\nCan store 1 charge=立即使战术点周围的所有地面敌人陷入4秒沉睡并获得4点部署费用；4秒内眠兽的攻击变为群体法术攻击，攻击沉睡的目标时攻击力提升至130%\n可充能1次
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deal 135% damage against Sleeping enemies\nCan store 1 charge=立即使战术点周围的所有地面敌人陷入4秒沉睡并获得4点部署费用；4秒内眠兽的攻击变为群体法术攻击，攻击沉睡的目标时攻击力提升至135%\n可充能1次
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deal 140% damage against Sleeping enemies\nCan store 1 charge=立即使战术点周围的所有地面敌人陷入4秒沉睡并获得4点部署费用；4秒内眠兽的攻击变为群体法术攻击，攻击沉睡的目标时攻击力提升至140%\n可充能1次
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 4 seconds; For the next 4 seconds, the Slumberfoot uses AoE Arts attacks that deal 145% damage against Sleeping enemies\nCan store 1 charge=立即使战术点周围的所有地面敌人陷入4秒沉睡并获得4点部署费用；4秒内眠兽的攻击变为群体法术攻击，攻击沉睡的目标时攻击力提升至145%\n可充能1次
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 5 seconds; For the next 5 seconds, the Slumberfoot uses AoE Arts attacks that deal 150% damage against Sleeping enemies\nCan store 2 charges=立即使战术点周围的所有地面敌人陷入5秒沉睡并获得4点部署费用；5秒内眠兽的攻击变为群体法术攻击，攻击沉睡的目标时攻击力提升至150%\n可充能2次
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 5 seconds; For the next 5 seconds, the Slumberfoot uses AoE Arts attacks that deal 170% damage against Sleeping enemies\nCan store 2 charges=立即使战术点周围的所有地面敌人陷入5秒沉睡并获得4点部署费用；5秒内眠兽的攻击变为群体法术攻击，攻击沉睡的目标时攻击力提升至170%\n可充能2次
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 5 seconds; For the next 5 seconds, the Slumberfoot uses AoE Arts attacks that deal 190% damage against Sleeping enemies\nCan store 2 charges=立即使战术点周围的所有地面敌人陷入5秒沉睡并获得4点部署费用；5秒内眠兽的攻击变为群体法术攻击，攻击沉睡的目标时攻击力提升至190%\n可充能2次
Immediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 6 seconds; For the next 6 seconds, the Slumberfoot uses AoE Arts attacks that deal 210% damage against Sleeping enemies\nCan store 2 charges=立即使战术点周围的所有地面敌人陷入6秒沉睡并获得4点部署费用；6秒内眠兽的攻击变为群体法术攻击，攻击沉睡的目标时攻击力提升至210%\n可充能2次
Immediately gains 5 DP, deals 170% ATK as Arts damage to up to 6 surrounding enemies and Slows them for 4s; if an enemy is already Slowed, then Stuns them for 4s\nCan store 2 charges=立即获得5点部署费用，对周围最多6名敌人造成相当于攻击力170%的法术伤害，并令击中目标停顿4秒；若敌人已经处于停顿状态，则额外使敌人晕眩4秒\n可充能2次
Immediately gains 5 DP, deals 180% ATK as Arts damage to up to 6 surrounding enemies and Slows them for 4s; if an enemy is already Slowed, then Stuns them for 4s\nCan store 2 charges=立即获得5点部署费用，对周围最多6名敌人造成相当于攻击力180%的法术伤害，并令击中目标停顿4秒；若敌人已经处于停顿状态，则额外使敌人晕眩4秒\n可充能2次
Immediately gains 5 DP, deals 190% ATK as Arts damage to up to 6 surrounding enemies and Slows them for 4s; if an enemy is already Slowed, then Stuns them for 4s\nCan store 2 charges=立即获得5点部署费用，对周围最多6名敌人造成相当于攻击力190%的法术伤害，并令击中目标停顿4秒；若敌人已经处于停顿状态，则额外使敌人晕眩4秒\n可充能2次
Immediately gains 5 DP, deals 200% ATK as Arts damage to up to 6 surrounding enemies and Slows them for 4.5s; if an enemy is already Slowed, then Stuns them for 4s\nCan store 2 charges=立即获得5点部署费用，对周围最多6名敌人造成相当于攻击力200%的法术伤害，并令击中目标停顿4.5秒；若敌人已经处于停顿状态，则额外使敌人晕眩4秒\n可充能2次
Immediately gains 5 DP, deals 210% ATK as Arts damage to up to 6 surrounding enemies and Slows them for 4.5s; if an enemy is already Slowed, then Stuns them for 4s\nCan store 2 charges=立即获得5点部署费用，对周围最多6名敌人造成相当于攻击力210%的法术伤害，并令击中目标停顿4.5秒；若敌人已经处于停顿状态，则额外使敌人晕眩4秒\n可充能2次
Immediately gains 5 DP, deals 220% ATK as Arts damage to up to 6 surrounding enemies and Slows them for 4.5s; if an enemy is already Slowed, then Stuns them for 4s\nCan store 2 charges=立即获得5点部署费用，对周围最多6名敌人造成相当于攻击力220%的法术伤害，并令击中目标停顿4.5秒；若敌人已经处于停顿状态，则额外使敌人晕眩4秒\n可充能2次
Immediately gains 6 DP and deals 140% ATK as Physical damage to up to 2 enemies within range=立即获得6点部署费用，并对攻击范围至多2名敌人造成攻击力140%的物理伤害
Immediately gains 6 DP and deals 150% ATK as Physical damage to up to 2 enemies within range=立即获得6点部署费用，并对攻击范围至多2名敌人造成攻击力150%的物理伤害
Immediately gains 6 DP and deals 160% ATK as Physical damage to up to 2 enemies within range=立即获得6点部署费用，并对攻击范围至多2名敌人造成攻击力160%的物理伤害
Immediately gains 6 DP and deals 170% ATK as Physical damage to up to 2 enemies within range=立即获得6点部署费用，并对攻击范围至多2名敌人造成攻击力170%的物理伤害
Immediately gains 6 DP and deals 180% ATK as Physical damage to up to 2 enemies within range=立即获得6点部署费用，并对攻击范围至多2名敌人造成攻击力180%的物理伤害
Immediately gains 6 DP and deals 190% ATK as Physical damage to up to 2 enemies within range=立即获得6点部署费用，并对攻击范围至多2名敌人造成攻击力190%的物理伤害
Immediately gains 6 DP and deals 200% ATK as Physical damage to up to 2 enemies within range=立即获得6点部署费用，并对攻击范围至多2名敌人造成攻击力200%的物理伤害
Immediately gains 6 DP and deals 210% ATK as Physical damage to up to 2 enemies within range=立即获得6点部署费用，并对攻击范围至多2名敌人造成攻击力210%的物理伤害
Immediately gains 6 DP and deals 220% ATK as Physical damage to up to 2 enemies within range=立即获得6点部署费用，并对攻击范围至多2名敌人造成攻击力220%的物理伤害
Immediately gains 6 DP and deals 230% ATK as Physical damage to up to 2 enemies within range=立即获得6点部署费用，并对攻击范围至多2名敌人造成攻击力230%的物理伤害
Immediately gains 6 DP and dodge the next Physical attack=立即获得6点部署费用，并闪避下次物理攻击
Immediately gains 6 DP and performs 8 chain slashes at surrounding enemies, each dealing 140% ATK as Physical damage that ignores 50% DEF=立即获得6点费用，对周围的敌人发动8次连续斩击，每次造成相当于攻击力140%的物理伤害，并无视目标50%防御力
Immediately gains 6 DP and performs 8 chain slashes at surrounding enemies, each dealing 145% ATK as Physical damage that ignores 50% DEF=立即获得6点费用，对周围的敌人发动8次连续斩击，每次造成相当于攻击力145%的物理伤害，并无视目标50%防御力
Immediately gains 6 DP and performs 8 chain slashes at surrounding enemies, each dealing 150% ATK as Physical damage that ignores 50% DEF=立即获得6点费用，对周围的敌人发动8次连续斩击，每次造成相当于攻击力150%的物理伤害，并无视目标50%防御力
Immediately gains 6 DP and performs 8 chain slashes at surrounding enemies, each dealing 155% ATK as Physical damage that ignores 50% DEF=立即获得6点费用，对周围的敌人发动8次连续斩击，每次造成相当于攻击力155%的物理伤害，并无视目标50%防御力
Immediately gains 6 DP and performs 8 chain slashes at surrounding enemies, each dealing 160% ATK as Physical damage that ignores 50% DEF=立即获得6点费用，对周围的敌人发动8次连续斩击，每次造成相当于攻击力160%的物理伤害，并无视目标50%防御力
Immediately gains 6 DP and performs 8 chain slashes at surrounding enemies, each dealing 165% ATK as Physical damage that ignores 50% DEF=立即获得6点费用，对周围的敌人发动8次连续斩击，每次造成相当于攻击力165%的物理伤害，并无视目标50%防御力
Immediately gains 6 DP, deals 245% ATK as Arts damage to up to 6 surrounding enemies and Slows them for 4.5s; if an enemy is already Slowed, then Stuns them for 4.5s\nCan store 2 charges=立即获得6点部署费用，对周围最多6名敌人造成相当于攻击力245%的法术伤害，并令击中目标停顿4.5秒；若敌人已经处于停顿状态，则额外使敌人晕眩4.5秒\n可充能2次
Immediately gains 6 DP, deals 260% ATK as Arts damage to up to 6 surrounding enemies and Slows them for 5s; if an enemy is already Slowed, then Stuns them for 4.5s\nCan store 2 charges=立即获得6点部署费用，对周围最多6名敌人造成相当于攻击力260%的法术伤害，并令击中目标停顿5秒；若敌人已经处于停顿状态，则额外使敌人晕眩4.5秒\n可充能2次
Immediately gains 6 DP, deals 280% ATK as Arts damage to up to 6 surrounding enemies and Slows them for 5s; if an enemy is already Slowed, then Stuns them for 5s\nCan store 2 charges=立即获得6点部署费用，对周围最多6名敌人造成相当于攻击力280%的法术伤害，并令击中目标停顿5秒；若敌人已经处于停顿状态，则额外使敌人晕眩5秒\n可充能2次
Immediately gains 7 DP and performs 8 chain slashes at surrounding enemies, each dealing 170% ATK as Physical damage that ignores 50% DEF=立即获得7点费用，对周围的敌人发动8次连续斩击，每次造成相当于攻击力170%的物理伤害，并无视目标50%防御力
Immediately gains 7 DP and performs 8 chain slashes at surrounding enemies, each dealing 180% ATK as Physical damage that ignores 50% DEF=立即获得7点费用，对周围的敌人发动8次连续斩击，每次造成相当于攻击力180%的物理伤害，并无视目标50%防御力
Immediately gains 7 DP and performs 8 chain slashes at surrounding enemies, each dealing 190% ATK as Physical damage that ignores 50% DEF=立即获得7点费用，对周围的敌人发动8次连续斩击，每次造成相当于攻击力190%的物理伤害，并无视目标50%防御力
Immediately gains 7 DP, deals 300% ATK as Arts damage to up to 6 surrounding enemies and Slows them for 5s; if an enemy is already Slowed, then Stuns them for 5s\nCan store 2 charges=立即获得7点部署费用，对周围最多6名敌人造成相当于攻击力300%的法术伤害，并令击中目标停顿5秒；若敌人已经处于停顿状态，则额外使敌人晕眩5秒\n可充能2次
Immediately gains 8 DP and performs 8 chain slashes at surrounding enemies, each dealing 200% ATK as Physical damage that ignores 50% DEF=立即获得8点费用，对周围的敌人发动8次连续斩击，每次造成相当于攻击力200%的物理伤害，并无视目标50%防御力
Immediately gains 9 DP; Deals 105% ATK as Arts damage twice to all nearby enemies and Stuns them for 2 seconds=立即获得9点费用；对周围所有敌人造成两次相当于攻击力105%的法术伤害，并令击中目标晕眩2秒
Immediately gains 9 DP; Deals 110% ATK as Arts damage twice to all nearby enemies and Stuns them for 2 seconds=立即获得9点费用；对周围所有敌人造成两次相当于攻击力110%的法术伤害，并令击中目标晕眩2秒
Immediately gains 9 DP; Deals 115% ATK as Arts damage twice to all nearby enemies and Stuns them for 2 seconds=立即获得9点费用；对周围所有敌人造成两次相当于攻击力115%的法术伤害，并令击中目标晕眩2秒
Immediately gains <@ba.vup>10</> DP. The Operator nearest to 'Eye of the Blizzard' in the Deployment Waiting Zone has <@ba.vup>-5</> DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper</> Operator on the right), and gains a <$ba.barrier>Barrier</> equal to <@ba.vup>50%</> of SilverAsh the Reignfrost's Max HP upon deployment=立刻获得<@ba.vup>10</>点部署费用。待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-5</>（优先选择右侧<@ba.vup>近卫/术师/狙击</>干员），且部署后获得相当于凛御银灰最大生命值<@ba.vup>50%</>的<$ba.barrier>屏障</>
Immediately gains <@ba.vup>10</> DP; Deals <@ba.vup>120%</> ATK as Arts damage <@ba.vup>twice</> to all nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>2</> seconds=立即获得<@ba.vup>10</>点费用；对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>120%</>的法术伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>2</>秒
Immediately gains <@ba.vup>10</> DP; Deals <@ba.vup>125%</> ATK as Arts damage <@ba.vup>twice</> to all nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>2</> seconds=立即获得<@ba.vup>10</>点费用；对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>125%</>的法术伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>2</>秒
Immediately gains <@ba.vup>10</> DP; Deals <@ba.vup>130%</> ATK as Arts damage <@ba.vup>twice</> to all nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>2</> seconds=立即获得<@ba.vup>10</>点费用；对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>130%</>的法术伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>2</>秒
Immediately gains <@ba.vup>10</> DP; Deals <@ba.vup>150%</> ATK as Physical damage <@ba.vup>twice</> to up to 6 nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>0.5</> seconds. Allied units within Attack Range gain <@ba.vup>35%</> Physical Dodge for <@ba.vup>10</> seconds=立即获得<@ba.vup>10</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>150%</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>0.5</>秒；范围内友方单位获得<@ba.vup>35%</>的物理闪避，持续<@ba.vup>10</>秒
Immediately gains <@ba.vup>10</> DP; Deals <@ba.vup>160%</> ATK as Physical damage <@ba.vup>twice</> to up to 6 nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>0.5</> seconds. Allied units within Attack Range gain <@ba.vup>35%</> Physical Dodge for <@ba.vup>10</> seconds=立即获得<@ba.vup>10</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>160%</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>0.5</>秒；范围内友方单位获得<@ba.vup>35%</>的物理闪避，持续<@ba.vup>10</>秒
Immediately gains <@ba.vup>10</> DP; Deals <@ba.vup>170%</> ATK as Physical damage <@ba.vup>twice</> to up to 6 nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>0.5</> seconds. Allied units within Attack Range gain <@ba.vup>35%</> Physical Dodge for <@ba.vup>10</> seconds=立即获得<@ba.vup>10</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>170%</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>0.5</>秒；范围内友方单位获得<@ba.vup>35%</>的物理闪避，持续<@ba.vup>10</>秒
Immediately gains <@ba.vup>10</> DP; Deals <@ba.vup>220%</> Arts damage to all nearby enemies, and reduces the RES of enemies hit by <@ba.vup>-10%</> for <@ba.vup>5</> seconds=立即获得<@ba.vup>10</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>220%</>的法术伤害，并使命中目标在<@ba.vup>5</>秒内法术抗性<@ba.vup>-10%</>
Immediately gains <@ba.vup>10</> DP; Deals <@ba.vup>230%</> Arts damage to all nearby enemies, and reduces the RES of enemies hit by <@ba.vup>-10%</> for <@ba.vup>5</> seconds=立即获得<@ba.vup>10</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>230%</>的法术伤害，并使命中目标在<@ba.vup>5</>秒内法术抗性<@ba.vup>-10%</>
Immediately gains <@ba.vup>10</> DP; Deals <@ba.vup>240%</> Arts damage to all nearby enemies, and reduces the RES of enemies hit by <@ba.vup>-10%</> for <@ba.vup>5</> seconds=立即获得<@ba.vup>10</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>240%</>的法术伤害，并使命中目标在<@ba.vup>5</>秒内法术抗性<@ba.vup>-10%</>
Immediately gains <@ba.vup>11</> Deployment Points\nATK <@ba.vup>+20%</>=立即获得<@ba.vup>11</>点部署费用\n攻击力<@ba.vup>+20%</>
Immediately gains <@ba.vup>11</> Deployment Points\nATK <@ba.vup>+23%</>=立即获得<@ba.vup>11</>点部署费用\n攻击力<@ba.vup>+23%</>
Immediately gains <@ba.vup>11</> Deployment Points\nATK <@ba.vup>+26%</>=立即获得<@ba.vup>11</>点部署费用\n攻击力<@ba.vup>+26%</>
Immediately gains <@ba.vup>11</> Deployment Points\nATK <@ba.vup>+30%</>=立即获得<@ba.vup>11</>点部署费用\n攻击力<@ba.vup>+30%</>
Immediately gains <@ba.vup>11</> Deployment Points\nATK <@ba.vup>+33%</>=立即获得<@ba.vup>11</>点部署费用\n攻击力<@ba.vup>+33%</>
Immediately gains <@ba.vup>11</> Deployment Points\nATK <@ba.vup>+36%</>=立即获得<@ba.vup>11</>点部署费用\n攻击力<@ba.vup>+36%</>
Immediately gains <@ba.vup>11</> Deployment Points\nATK <@ba.vup>+40%</>=立即获得<@ba.vup>11</>点部署费用\n攻击力<@ba.vup>+40%</>
Immediately gains <@ba.vup>11</> Deployment Points\nATK <@ba.vup>+50%</>=立即获得<@ba.vup>11</>点部署费用\n攻击力<@ba.vup>+50%</>
Immediately gains <@ba.vup>11</> Deployment Points\nATK <@ba.vup>+60%</>=立即获得<@ba.vup>11</>点部署费用\n攻击力<@ba.vup>+60%</>
Immediately gains <@ba.vup>11</> Deployment Points\nATK <@ba.vup>+70%</>=立即获得<@ba.vup>11</>点部署费用\n攻击力<@ba.vup>+70%</>
Immediately gains <@ba.vup>11</> DP. The Slumberfoot falls asleep and recovers <@ba.vup>10%</> Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK <@ba.vup>+30%</> and ASPD <@ba.vup>+30%</> for <@ba.vup>10</> seconds=立刻获得<@ba.vup>11</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>10%</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+30%</>，攻击速度<@ba.vup>+30%</>，持续<@ba.vup>10</>秒
Immediately gains <@ba.vup>11</> DP. The Slumberfoot falls asleep and recovers <@ba.vup>11%</> Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK <@ba.vup>+33%</> and ASPD <@ba.vup>+33%</> for <@ba.vup>10</> seconds=立刻获得<@ba.vup>11</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>11%</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+33%</>，攻击速度<@ba.vup>+33%</>，持续<@ba.vup>10</>秒
Immediately gains <@ba.vup>11</> DP. The Slumberfoot falls asleep and recovers <@ba.vup>12%</> Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK <@ba.vup>+36%</> and ASPD <@ba.vup>+36%</> for <@ba.vup>10</> seconds=立刻获得<@ba.vup>11</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>12%</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+36%</>，攻击速度<@ba.vup>+36%</>，持续<@ba.vup>10</>秒
Immediately gains <@ba.vup>11</> DP. The Slumberfoot falls asleep and recovers <@ba.vup>13%</> Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK <@ba.vup>+40%</> and ASPD <@ba.vup>+40%</> for <@ba.vup>10</> seconds=立刻获得<@ba.vup>11</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>13%</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+40%</>，攻击速度<@ba.vup>+40%</>，持续<@ba.vup>10</>秒
Immediately gains <@ba.vup>11</> DP. The Slumberfoot falls asleep and recovers <@ba.vup>14%</> Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK <@ba.vup>+45%</> and ASPD <@ba.vup>+45%</> for <@ba.vup>10</> seconds=立刻获得<@ba.vup>11</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>14%</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+45%</>，攻击速度<@ba.vup>+45%</>，持续<@ba.vup>10</>秒
Immediately gains <@ba.vup>11</> DP. The Slumberfoot falls asleep and recovers <@ba.vup>14%</> Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK <@ba.vup>+50%</> and ASPD <@ba.vup>+50%</> for <@ba.vup>10</> seconds=立刻获得<@ba.vup>11</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>14%</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+50%</>，持续<@ba.vup>10</>秒
Immediately gains <@ba.vup>11</> DP. The Slumberfoot falls asleep and recovers <@ba.vup>14%</> Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK <@ba.vup>+55%</> and ASPD <@ba.vup>+55%</> for <@ba.vup>10</> seconds=立刻获得<@ba.vup>11</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>14%</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+55%</>，攻击速度<@ba.vup>+55%</>，持续<@ba.vup>10</>秒
Immediately gains <@ba.vup>11</> DP. The Slumberfoot falls asleep and recovers <@ba.vup>7%</> Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK <@ba.vup>+20%</> and ASPD <@ba.vup>+20%</> for <@ba.vup>10</> seconds=立刻获得<@ba.vup>11</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>7%</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+20%</>，持续<@ba.vup>10</>秒
Immediately gains <@ba.vup>11</> DP. The Slumberfoot falls asleep and recovers <@ba.vup>8%</> Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK <@ba.vup>+23%</> and ASPD <@ba.vup>+23%</> for <@ba.vup>10</> seconds=立刻获得<@ba.vup>11</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>8%</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+23%</>，攻击速度<@ba.vup>+23%</>，持续<@ba.vup>10</>秒
Immediately gains <@ba.vup>11</> DP. The Slumberfoot falls asleep and recovers <@ba.vup>9%</> Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK <@ba.vup>+26%</> and ASPD <@ba.vup>+26%</> for <@ba.vup>10</> seconds=立刻获得<@ba.vup>11</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>9%</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+26%</>，攻击速度<@ba.vup>+26%</>，持续<@ba.vup>10</>秒
Immediately gains <@ba.vup>11</> DP; Deals <@ba.vup>135%</> ATK as Arts damage <@ba.vup>twice</> to all nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>2</> seconds=立即获得<@ba.vup>11</>点费用；对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>135%</>的法术伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>2</>秒
Immediately gains <@ba.vup>11</> DP; Deals <@ba.vup>140%</> ATK as Arts damage <@ba.vup>twice</> to all nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>3</> seconds=立即获得<@ba.vup>11</>点费用；对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>140%</>的法术伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>3</>秒
Immediately gains <@ba.vup>11</> DP; Deals <@ba.vup>155%</> ATK as Arts damage <@ba.vup>twice</> to all nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>3</> seconds=立即获得<@ba.vup>11</>点费用；对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>155%</>的法术伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>3</>秒
Immediately gains <@ba.vup>11</> DP; Deals <@ba.vup>180%</> ATK as Physical damage <@ba.vup>twice</> to up to 6 nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>0.5</> seconds. Allied units within Attack Range gain <@ba.vup>40%</> Physical Dodge for <@ba.vup>10</> seconds=立即获得<@ba.vup>11</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>180%</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>0.5</>秒；范围内友方单位获得<@ba.vup>40%</>的物理闪避，持续<@ba.vup>10</>秒
Immediately gains <@ba.vup>11</> DP; Deals <@ba.vup>190%</> ATK as Physical damage <@ba.vup>twice</> to up to 6 nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>0.5</> seconds. Allied units within Attack Range gain <@ba.vup>40%</> Physical Dodge for <@ba.vup>10</> seconds=立即获得<@ba.vup>11</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>190%</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>0.5</>秒；范围内友方单位获得<@ba.vup>40%</>的物理闪避，持续<@ba.vup>10</>秒
Immediately gains <@ba.vup>11</> DP; Deals <@ba.vup>200%</> ATK as Physical damage <@ba.vup>twice</> to up to 6 nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>0.5</> seconds. Allied units within Attack Range gain <@ba.vup>40%</> Physical Dodge for <@ba.vup>10</> seconds=立即获得<@ba.vup>11</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>200%</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>0.5</>秒；范围内友方单位获得<@ba.vup>40%</>的物理闪避，持续<@ba.vup>10</>秒
Immediately gains <@ba.vup>11</> DP; Deals <@ba.vup>250%</> Arts damage to all nearby enemies, and reduces the RES of enemies hit by <@ba.vup>-10%</> for <@ba.vup>6</> seconds=立即获得<@ba.vup>11</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>250%</>的法术伤害，并使命中目标在<@ba.vup>6</>秒内法术抗性<@ba.vup>-10%</>
Immediately gains <@ba.vup>11</> DP; Deals <@ba.vup>260%</> Arts damage to all nearby enemies, and reduces the RES of enemies hit by <@ba.vup>-10%</> for <@ba.vup>6</> seconds=立即获得<@ba.vup>11</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>260%</>的法术伤害，并使命中目标在<@ba.vup>6</>秒内法术抗性<@ba.vup>-10%</>
Immediately gains <@ba.vup>11</> DP; Deals <@ba.vup>270%</> Arts damage to all nearby enemies, and reduces the RES of enemies hit by <@ba.vup>-10%</> for <@ba.vup>6</> seconds=立即获得<@ba.vup>11</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>270%</>的法术伤害，并使命中目标在<@ba.vup>6</>秒内法术抗性<@ba.vup>-10%</>
Immediately gains <@ba.vup>12</> DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+10%</> ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly</> towards it every <@ba.vup>2</> seconds and <$ba.stun>Stuns</> all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind</> enemies for <@ba.vup>1.5</> seconds=立即获得<@ba.vup>12</>点费用，自身与流形攻击力<@ba.vup>+10%</>，若流形为近战复制体时每<@ba.vup>2</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>1.5</>秒的<$ba.root>束缚</>
Immediately gains <@ba.vup>12</> DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+10%</> ATK; if Flowing Shape is in Melee form, it recovers <@ba.vup>1%</> HP every second and gains <@ba.vup>10%</> <$ba.protect>Sanctuary</>, if Flowing Shape is in Ranged form, its attacks hit <@ba.vup>twice</> at random targets within attack range=立即获得<@ba.vup>12</>点费用，自身与流形攻击力<@ba.vup>+10%</>，若流形为近战复制体时，每秒回复<@ba.vup>1%</>的生命值，获得<@ba.vup>10%</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标
Immediately gains <@ba.vup>12</> DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+14%</> ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly</> towards it every <@ba.vup>2</> seconds and <$ba.stun>Stuns</> all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind</> enemies for <@ba.vup>1.5</> seconds=立即获得<@ba.vup>12</>点费用，自身与流形攻击力<@ba.vup>+14%</>，若流形为近战复制体时每<@ba.vup>2</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>1.5</>秒的<$ba.root>束缚</>
Immediately gains <@ba.vup>12</> DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+14%</> ATK; if Flowing Shape is in Melee form, it recovers <@ba.vup>1%</> HP every second and gains <@ba.vup>10%</> <$ba.protect>Sanctuary</>, if Flowing Shape is in Ranged form, its attacks hit <@ba.vup>twice</> at random targets within attack range=立即获得<@ba.vup>12</>点费用，自身与流形攻击力<@ba.vup>+14%</>，若流形为近战复制体时，每秒回复<@ba.vup>1%</>的生命值，获得<@ba.vup>10%</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标
Immediately gains <@ba.vup>12</> DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+18%</> ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly</> towards it every <@ba.vup>2</> seconds and <$ba.stun>Stuns</> all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind</> enemies for <@ba.vup>1.5</> seconds=立即获得<@ba.vup>12</>点费用，自身与流形攻击力<@ba.vup>+18%</>，若流形为近战复制体时每<@ba.vup>2</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>1.5</>秒的<$ba.root>束缚</>
Immediately gains <@ba.vup>12</> DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+18%</> ATK; if Flowing Shape is in Melee form, it recovers <@ba.vup>1%</> HP every second and gains <@ba.vup>10%</> <$ba.protect>Sanctuary</>, if Flowing Shape is in Ranged form, its attacks hit <@ba.vup>twice</> at random targets within attack range=立即获得<@ba.vup>12</>点费用，自身与流形攻击力<@ba.vup>+18%</>，若流形为近战复制体时，每秒回复<@ba.vup>1%</>的生命值，获得<@ba.vup>10%</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标
Immediately gains <@ba.vup>12</> DP; Deals <@ba.vup>170%</> ATK as Arts damage <@ba.vup>twice</> to all nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>3</> seconds=立即获得<@ba.vup>12</>点费用；对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>170%</>的法术伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>3</>秒
Immediately gains <@ba.vup>12</> DP; Deals <@ba.vup>210%</> ATK as Physical damage <@ba.vup>twice</> to up to 6 nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>0.5</> seconds. Allied units within Attack Range gain <@ba.vup>45%</> Physical Dodge for <@ba.vup>10</> seconds=立即获得<@ba.vup>12</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>210%</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>0.5</>秒；范围内友方单位获得<@ba.vup>45%</>的物理闪避，持续<@ba.vup>10</>秒
Immediately gains <@ba.vup>12</> DP; Deals <@ba.vup>220%</> ATK as Physical damage <@ba.vup>twice</> to up to 6 nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>0.5</> seconds. Allied units within Attack Range gain <@ba.vup>45%</> Physical Dodge for <@ba.vup>10</> seconds=立即获得<@ba.vup>12</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>220%</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>0.5</>秒；范围内友方单位获得<@ba.vup>45%</>的物理闪避，持续<@ba.vup>10</>秒
Immediately gains <@ba.vup>12</> DP; Deals <@ba.vup>230%</> ATK as Physical damage <@ba.vup>twice</> to up to 6 nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>0.5</> seconds. Allied units within Attack Range gain <@ba.vup>50%</> Physical Dodge for <@ba.vup>10</> seconds=立即获得<@ba.vup>12</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>230%</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>0.5</>秒；范围内友方单位获得<@ba.vup>50%</>的物理闪避，持续<@ba.vup>10</>秒
Immediately gains <@ba.vup>12</> DP; Deals <@ba.vup>280%</> Arts damage to all nearby enemies, and reduces the RES of enemies hit by <@ba.vup>-10%</> for <@ba.vup>7</> seconds=立即获得<@ba.vup>12</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>280%</>的法术伤害，并使命中目标在<@ba.vup>7</>秒内法术抗性<@ba.vup>-10%</>
Immediately gains <@ba.vup>12</> DP; Deals <@ba.vup>300%</> Arts damage to all nearby enemies, and reduces the RES of enemies hit by <@ba.vup>-13%</> for <@ba.vup>7</> seconds=立即获得<@ba.vup>12</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>300%</>的法术伤害，并使命中目标在<@ba.vup>7</>秒内法术抗性<@ba.vup>-13%</>
Immediately gains <@ba.vup>12</> DP; Deals <@ba.vup>320%</> Arts damage to all nearby enemies, and reduces the RES of enemies hit by <@ba.vup>-16%</> for <@ba.vup>7</> seconds=立即获得<@ba.vup>12</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>320%</>的法术伤害，并使命中目标在<@ba.vup>7</>秒内法术抗性<@ba.vup>-16%</>
Immediately gains <@ba.vup>13</> DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+22%</> ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly</> towards it every <@ba.vup>2</> seconds and <$ba.stun>Stuns</> all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind</> enemies for <@ba.vup>1.5</> seconds=立即获得<@ba.vup>13</>点费用，自身与流形攻击力<@ba.vup>+22%</>，若流形为近战复制体时每<@ba.vup>2</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>1.5</>秒的<$ba.root>束缚</>
Immediately gains <@ba.vup>13</> DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+22%</> ATK; if Flowing Shape is in Melee form, it recovers <@ba.vup>2%</> HP every second and gains <@ba.vup>15%</> <$ba.protect>Sanctuary</>, if Flowing Shape is in Ranged form, its attacks hit <@ba.vup>twice</> at random targets within attack range=立即获得<@ba.vup>13</>点费用，自身与流形攻击力<@ba.vup>+22%</>，若流形为近战复制体时，每秒回复<@ba.vup>2%</>的生命值，获得<@ba.vup>15%</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标
Immediately gains <@ba.vup>13</> DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+26%</> ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly</> towards it every <@ba.vup>2</> seconds and <$ba.stun>Stuns</> all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind</> enemies for <@ba.vup>1.5</> seconds=立即获得<@ba.vup>13</>点费用，自身与流形攻击力<@ba.vup>+26%</>，若流形为近战复制体时每<@ba.vup>2</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>1.5</>秒的<$ba.root>束缚</>
Immediately gains <@ba.vup>13</> DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+26%</> ATK; if Flowing Shape is in Melee form, it recovers <@ba.vup>2%</> HP every second and gains <@ba.vup>15%</> <$ba.protect>Sanctuary</>, if Flowing Shape is in Ranged form, its attacks hit <@ba.vup>twice</> at random targets within attack range=立即获得<@ba.vup>13</>点费用，自身与流形攻击力<@ba.vup>+26%</>，若流形为近战复制体时，每秒回复<@ba.vup>2%</>的生命值，获得<@ba.vup>15%</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标
Immediately gains <@ba.vup>13</> DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+30%</> ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly</> towards it every <@ba.vup>2</> seconds and <$ba.stun>Stuns</> all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind</> enemies for <@ba.vup>1.5</> seconds=立即获得<@ba.vup>13</>点费用，自身与流形攻击力<@ba.vup>+30%</>，若流形为近战复制体时每<@ba.vup>2</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>1.5</>秒的<$ba.root>束缚</>
Immediately gains <@ba.vup>13</> DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+30%</> ATK; if Flowing Shape is in Melee form, it recovers <@ba.vup>2%</> HP every second and gains <@ba.vup>15%</> <$ba.protect>Sanctuary</>, if Flowing Shape is in Ranged form, its attacks hit <@ba.vup>twice</> at random targets within attack range=立即获得<@ba.vup>13</>点费用，自身与流形攻击力<@ba.vup>+30%</>，若流形为近战复制体时，每秒回复<@ba.vup>2%</>的生命值，获得<@ba.vup>15%</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标
Immediately gains <@ba.vup>13</> DP; Deals <@ba.vup>240%</> ATK as Physical damage <@ba.vup>twice</> to up to 6 nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>0.5</> seconds. Allied units within Attack Range gain <@ba.vup>50%</> Physical Dodge for <@ba.vup>10</> seconds=立即获得<@ba.vup>13</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>240%</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>0.5</>秒；范围内友方单位获得<@ba.vup>50%</>的物理闪避，持续<@ba.vup>10</>秒
Immediately gains <@ba.vup>13</> DP; Deals <@ba.vup>350%</> Arts damage to all nearby enemies, and reduces the RES of enemies hit by <@ba.vup>-20%</> for <@ba.vup>8</> seconds=立即获得<@ba.vup>13</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>350%</>的法术伤害，并使命中目标在<@ba.vup>8</>秒内法术抗性<@ba.vup>-20%</>
Immediately gains <@ba.vup>14</> DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+35%</> ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly</> towards it every <@ba.vup>2</> seconds and <$ba.stun>Stuns</> all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind</> enemies for <@ba.vup>1.5</> seconds=立即获得<@ba.vup>14</>点费用，自身与流形攻击力<@ba.vup>+35%</>，若流形为近战复制体时每<@ba.vup>2</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>1.5</>秒的<$ba.root>束缚</>
Immediately gains <@ba.vup>14</> DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+35%</> ATK; if Flowing Shape is in Melee form, it recovers <@ba.vup>3%</> HP every second and gains <@ba.vup>20%</> <$ba.protect>Sanctuary</>, if Flowing Shape is in Ranged form, its attacks hit <@ba.vup>twice</> at random targets within attack range=立即获得<@ba.vup>14</>点费用，自身与流形攻击力<@ba.vup>+35%</>，若流形为近战复制体时，每秒回复<@ba.vup>3%</>的生命值，获得<@ba.vup>20%</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标
Immediately gains <@ba.vup>14</> DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+40%</> ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly</> towards it every <@ba.vup>2</> seconds and <$ba.stun>Stuns</> all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind</> enemies for <@ba.vup>1.5</> seconds=立即获得<@ba.vup>14</>点费用，自身与流形攻击力<@ba.vup>+40%</>，若流形为近战复制体时每<@ba.vup>2</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>1.5</>秒的<$ba.root>束缚</>
Immediately gains <@ba.vup>14</> DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+40%</> ATK; if Flowing Shape is in Melee form, it recovers <@ba.vup>4%</> HP every second and gains <@ba.vup>20%</> <$ba.protect>Sanctuary</>, if Flowing Shape is in Ranged form, its attacks hit <@ba.vup>twice</> at random targets within attack range=立即获得<@ba.vup>14</>点费用，自身与流形攻击力<@ba.vup>+40%</>，若流形为近战复制体时，每秒回复<@ba.vup>4%</>的生命值，获得<@ba.vup>20%</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标
Immediately gains <@ba.vup>14</> DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+45%</> ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly</> towards it every <@ba.vup>2</> seconds and <$ba.stun>Stuns</> all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind</> enemies for <@ba.vup>1.5</> seconds=立即获得<@ba.vup>14</>点费用，自身与流形攻击力<@ba.vup>+45%</>，若流形为近战复制体时每<@ba.vup>2</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>1.5</>秒的<$ba.root>束缚</>
Immediately gains <@ba.vup>14</> DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+45%</> ATK; if Flowing Shape is in Melee form, it recovers <@ba.vup>4%</> HP every second and gains <@ba.vup>25%</> <$ba.protect>Sanctuary</>, if Flowing Shape is in Ranged form, its attacks hit <@ba.vup>twice</> at random targets within attack range=立即获得<@ba.vup>14</>点费用，自身与流形攻击力<@ba.vup>+45%</>，若流形为近战复制体时，每秒回复<@ba.vup>4%</>的生命值，获得<@ba.vup>25%</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标
Immediately gains <@ba.vup>15</> DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+50%</> ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly</> towards it every <@ba.vup>2</> seconds and <$ba.stun>Stuns</> all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind</> enemies for <@ba.vup>1.5</> seconds=立即获得<@ba.vup>15</>点费用，自身与流形攻击力<@ba.vup>+50%</>，若流形为近战复制体时每<@ba.vup>2</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>1.5</>秒的<$ba.root>束缚</>
Immediately gains <@ba.vup>15</> DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+50%</> ATK; if Flowing Shape is in Melee form, it recovers <@ba.vup>5%</> HP every second and gains <@ba.vup>25%</> <$ba.protect>Sanctuary</>, if Flowing Shape is in Ranged form, its attacks hit <@ba.vup>twice</> at random targets within attack range=立即获得<@ba.vup>15</>点费用，自身与流形攻击力<@ba.vup>+50%</>，若流形为近战复制体时，每秒回复<@ba.vup>5%</>的生命值，获得<@ba.vup>25%</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标
Immediately gains <@ba.vup>3</> Deployment Points\nGradually obtains <@ba.vup>8</> DP during the skill duration; DEF <@ba.vup>+30%</>=立即获得<@ba.vup>3</>点部署费用\n技能持续期间内逐渐获得<@ba.vup>8</>点部署费用，防御力<@ba.vup>+30%</>
Immediately gains <@ba.vup>3</> Deployment Points\nGradually obtains <@ba.vup>8</> DP during the skill duration; DEF <@ba.vup>+33%</>=立即获得<@ba.vup>3</>点部署费用\n技能持续期间内逐渐获得<@ba.vup>8</>点部署费用，防御力<@ba.vup>+33%</>
Immediately gains <@ba.vup>3</> Deployment Points\nGradually obtains <@ba.vup>8</> DP during the skill duration; DEF <@ba.vup>+37%</>=立即获得<@ba.vup>3</>点部署费用\n技能持续期间内逐渐获得<@ba.vup>8</>点部署费用，防御力<@ba.vup>+37%</>
Immediately gains <@ba.vup>3</> Deployment Points\nGradually obtains <@ba.vup>8</> DP during the skill duration; DEF <@ba.vup>+40%</>=立即获得<@ba.vup>3</>点部署费用\n技能持续期间内逐渐获得<@ba.vup>8</>点部署费用，防御力<@ba.vup>+40%</>
Immediately gains <@ba.vup>3</> Deployment Points\nGradually obtains <@ba.vup>8</> DP during the skill duration; DEF <@ba.vup>+43%</>=立即获得<@ba.vup>3</>点部署费用\n技能持续期间内逐渐获得<@ba.vup>8</>点部署费用，防御力<@ba.vup>+43%</>
Immediately gains <@ba.vup>3</> Deployment Points\nGradually obtains <@ba.vup>8</> DP during the skill duration; DEF <@ba.vup>+47%</>=立即获得<@ba.vup>3</>点部署费用\n技能持续期间内逐渐获得<@ba.vup>8</>点部署费用，防御力<@ba.vup>+47%</>
Immediately gains <@ba.vup>3</> Deployment Points\nGradually obtains <@ba.vup>8</> DP during the skill duration; DEF <@ba.vup>+50%</>=立即获得<@ba.vup>3</>点部署费用\n技能持续期间内逐渐获得<@ba.vup>8</>点部署费用，防御力<@ba.vup>+50%</>
Immediately gains <@ba.vup>3</> Deployment Points\nGradually obtains <@ba.vup>8</> DP during the skill duration; DEF <@ba.vup>+60%</>=立即获得<@ba.vup>3</>点部署费用\n技能持续期间内逐渐获得<@ba.vup>8</>点部署费用，防御力<@ba.vup>+60%</>
Immediately gains <@ba.vup>3</> Deployment Points\nGradually obtains <@ba.vup>8</> DP during the skill duration; DEF <@ba.vup>+70%</>=立即获得<@ba.vup>3</>点部署费用\n技能持续期间内逐渐获得<@ba.vup>8</>点部署费用，防御力<@ba.vup>+70%</>
Immediately gains <@ba.vup>3</> Deployment Points\nGradually obtains <@ba.vup>8</> DP during the skill duration; DEF <@ba.vup>+80%</>=立即获得<@ba.vup>3</>点部署费用\n技能持续期间内逐渐获得<@ba.vup>8</>点部署费用，防御力<@ba.vup>+80%</>
Immediately gains <@ba.vup>4</> DP and all ground enemies around the Tactical Point are put to <$ba.sleep>Sleep</> for <@ba.vup>4</> seconds; For the next <@ba.vup>4</> seconds, the Slumberfoot uses AoE Arts attacks that deal <@ba.vup>120%</> damage against <$ba.sleep>Sleeping</> enemies\n<@ba.rem>Can store 1 charge</>=立即使战术点周围的所有地面敌人陷入<@ba.vup>4</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>4</>点部署费用；<@ba.vup>4</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>120%</>\n<@ba.rem>可充能1次</>
Immediately gains <@ba.vup>4</> DP and all ground enemies around the Tactical Point are put to <$ba.sleep>Sleep</> for <@ba.vup>4</> seconds; For the next <@ba.vup>4</> seconds, the Slumberfoot uses AoE Arts attacks that deal <@ba.vup>125%</> damage against <$ba.sleep>Sleeping</> enemies\n<@ba.rem>Can store 1 charge</>=立即使战术点周围的所有地面敌人陷入<@ba.vup>4</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>4</>点部署费用；<@ba.vup>4</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>125%</>\n<@ba.rem>可充能1次</>
Immediately gains <@ba.vup>4</> DP and all ground enemies around the Tactical Point are put to <$ba.sleep>Sleep</> for <@ba.vup>4</> seconds; For the next <@ba.vup>4</> seconds, the Slumberfoot uses AoE Arts attacks that deal <@ba.vup>130%</> damage against <$ba.sleep>Sleeping</> enemies\n<@ba.rem>Can store 1 charge</>=立即使战术点周围的所有地面敌人陷入<@ba.vup>4</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>4</>点部署费用；<@ba.vup>4</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>130%</>\n<@ba.rem>可充能1次</>
Immediately gains <@ba.vup>4</> DP and all ground enemies around the Tactical Point are put to <$ba.sleep>Sleep</> for <@ba.vup>4</> seconds; For the next <@ba.vup>4</> seconds, the Slumberfoot uses AoE Arts attacks that deal <@ba.vup>135%</> damage against <$ba.sleep>Sleeping</> enemies\n<@ba.rem>Can store 1 charge</>=立即使战术点周围的所有地面敌人陷入<@ba.vup>4</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>4</>点部署费用；<@ba.vup>4</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>135%</>\n<@ba.rem>可充能1次</>
Immediately gains <@ba.vup>4</> DP and all ground enemies around the Tactical Point are put to <$ba.sleep>Sleep</> for <@ba.vup>4</> seconds; For the next <@ba.vup>4</> seconds, the Slumberfoot uses AoE Arts attacks that deal <@ba.vup>140%</> damage against <$ba.sleep>Sleeping</> enemies\n<@ba.rem>Can store 1 charge</>=立即使战术点周围的所有地面敌人陷入<@ba.vup>4</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>4</>点部署费用；<@ba.vup>4</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>140%</>\n<@ba.rem>可充能1次</>
Immediately gains <@ba.vup>4</> DP and all ground enemies around the Tactical Point are put to <$ba.sleep>Sleep</> for <@ba.vup>4</> seconds; For the next <@ba.vup>4</> seconds, the Slumberfoot uses AoE Arts attacks that deal <@ba.vup>145%</> damage against <$ba.sleep>Sleeping</> enemies\n<@ba.rem>Can store 1 charge</>=立即使战术点周围的所有地面敌人陷入<@ba.vup>4</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>4</>点部署费用；<@ba.vup>4</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>145%</>\n<@ba.rem>可充能1次</>
Immediately gains <@ba.vup>4</> DP and all ground enemies around the Tactical Point are put to <$ba.sleep>Sleep</> for <@ba.vup>5</> seconds; For the next <@ba.vup>5</> seconds, the Slumberfoot uses AoE Arts attacks that deal <@ba.vup>150%</> damage against <$ba.sleep>Sleeping</> enemies\n<@ba.rem>Can store 2 charges</>=立即使战术点周围的所有地面敌人陷入<@ba.vup>5</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>4</>点部署费用；<@ba.vup>5</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>150%</>\n<@ba.rem>可充能2次</>
Immediately gains <@ba.vup>4</> DP and all ground enemies around the Tactical Point are put to <$ba.sleep>Sleep</> for <@ba.vup>5</> seconds; For the next <@ba.vup>5</> seconds, the Slumberfoot uses AoE Arts attacks that deal <@ba.vup>170%</> damage against <$ba.sleep>Sleeping</> enemies\n<@ba.rem>Can store 2 charges</>=立即使战术点周围的所有地面敌人陷入<@ba.vup>5</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>4</>点部署费用；<@ba.vup>5</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>170%</>\n<@ba.rem>可充能2次</>
Immediately gains <@ba.vup>4</> DP and all ground enemies around the Tactical Point are put to <$ba.sleep>Sleep</> for <@ba.vup>5</> seconds; For the next <@ba.vup>5</> seconds, the Slumberfoot uses AoE Arts attacks that deal <@ba.vup>190%</> damage against <$ba.sleep>Sleeping</> enemies\n<@ba.rem>Can store 2 charges</>=立即使战术点周围的所有地面敌人陷入<@ba.vup>5</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>4</>点部署费用；<@ba.vup>5</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>190%</>\n<@ba.rem>可充能2次</>
Immediately gains <@ba.vup>4</> DP and all ground enemies around the Tactical Point are put to <$ba.sleep>Sleep</> for <@ba.vup>6</> seconds; For the next <@ba.vup>6</> seconds, the Slumberfoot uses AoE Arts attacks that deal <@ba.vup>210%</> damage against <$ba.sleep>Sleeping</> enemies\n<@ba.rem>Can store 2 charges</>=立即使战术点周围的所有地面敌人陷入<@ba.vup>6</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>4</>点部署费用；<@ba.vup>6</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>210%</>\n<@ba.rem>可充能2次</>
Immediately gains <@ba.vup>5</> DP, deals <@ba.vup>170%</> ATK as Arts damage to up to 6 surrounding enemies and <$ba.sluggish>Slows</> them for <@ba.vup>4</>s; if an enemy is already <$ba.sluggish>Slowed</>, then <$ba.stun>Stuns</> them for <@ba.vup>4</>s\n<@ba.rem>Can store 2 charges</>=立即获得<@ba.vup>5</>点部署费用，对周围最多6名敌人造成相当于攻击力<@ba.vup>170%</>的法术伤害，并令击中目标<$ba.sluggish>停顿</><@ba.vup>4</>秒；若敌人已经处于<$ba.sluggish>停顿</>状态，则额外使敌人<$ba.stun>晕眩</><@ba.vup>4</>秒\n<@ba.rem>可充能2次</>
Immediately gains <@ba.vup>5</> DP, deals <@ba.vup>180%</> ATK as Arts damage to up to 6 surrounding enemies and <$ba.sluggish>Slows</> them for <@ba.vup>4</>s; if an enemy is already <$ba.sluggish>Slowed</>, then <$ba.stun>Stuns</> them for <@ba.vup>4</>s\n<@ba.rem>Can store 2 charges</>=立即获得<@ba.vup>5</>点部署费用，对周围最多6名敌人造成相当于攻击力<@ba.vup>180%</>的法术伤害，并令击中目标<$ba.sluggish>停顿</><@ba.vup>4</>秒；若敌人已经处于<$ba.sluggish>停顿</>状态，则额外使敌人<$ba.stun>晕眩</><@ba.vup>4</>秒\n<@ba.rem>可充能2次</>
Immediately gains <@ba.vup>5</> DP, deals <@ba.vup>190%</> ATK as Arts damage to up to 6 surrounding enemies and <$ba.sluggish>Slows</> them for <@ba.vup>4</>s; if an enemy is already <$ba.sluggish>Slowed</>, then <$ba.stun>Stuns</> them for <@ba.vup>4</>s\n<@ba.rem>Can store 2 charges</>=立即获得<@ba.vup>5</>点部署费用，对周围最多6名敌人造成相当于攻击力<@ba.vup>190%</>的法术伤害，并令击中目标<$ba.sluggish>停顿</><@ba.vup>4</>秒；若敌人已经处于<$ba.sluggish>停顿</>状态，则额外使敌人<$ba.stun>晕眩</><@ba.vup>4</>秒\n<@ba.rem>可充能2次</>
Immediately gains <@ba.vup>5</> DP, deals <@ba.vup>200%</> ATK as Arts damage to up to 6 surrounding enemies and <$ba.sluggish>Slows</> them for <@ba.vup>4.5</>s; if an enemy is already <$ba.sluggish>Slowed</>, then <$ba.stun>Stuns</> them for <@ba.vup>4</>s\n<@ba.rem>Can store 2 charges</>=立即获得<@ba.vup>5</>点部署费用，对周围最多6名敌人造成相当于攻击力<@ba.vup>200%</>的法术伤害，并令击中目标<$ba.sluggish>停顿</><@ba.vup>4.5</>秒；若敌人已经处于<$ba.sluggish>停顿</>状态，则额外使敌人<$ba.stun>晕眩</><@ba.vup>4</>秒\n<@ba.rem>可充能2次</>
Immediately gains <@ba.vup>5</> DP, deals <@ba.vup>210%</> ATK as Arts damage to up to 6 surrounding enemies and <$ba.sluggish>Slows</> them for <@ba.vup>4.5</>s; if an enemy is already <$ba.sluggish>Slowed</>, then <$ba.stun>Stuns</> them for <@ba.vup>4</>s\n<@ba.rem>Can store 2 charges</>=立即获得<@ba.vup>5</>点部署费用，对周围最多6名敌人造成相当于攻击力<@ba.vup>210%</>的法术伤害，并令击中目标<$ba.sluggish>停顿</><@ba.vup>4.5</>秒；若敌人已经处于<$ba.sluggish>停顿</>状态，则额外使敌人<$ba.stun>晕眩</><@ba.vup>4</>秒\n<@ba.rem>可充能2次</>
Immediately gains <@ba.vup>5</> DP, deals <@ba.vup>220%</> ATK as Arts damage to up to 6 surrounding enemies and <$ba.sluggish>Slows</> them for <@ba.vup>4.5</>s; if an enemy is already <$ba.sluggish>Slowed</>, then <$ba.stun>Stuns</> them for <@ba.vup>4</>s\n<@ba.rem>Can store 2 charges</>=立即获得<@ba.vup>5</>点部署费用，对周围最多6名敌人造成相当于攻击力<@ba.vup>220%</>的法术伤害，并令击中目标<$ba.sluggish>停顿</><@ba.vup>4.5</>秒；若敌人已经处于<$ba.sluggish>停顿</>状态，则额外使敌人<$ba.stun>晕眩</><@ba.vup>4</>秒\n<@ba.rem>可充能2次</>
Immediately gains <@ba.vup>6</> DP and deals <@ba.vup>140%</> ATK as Physical damage to up to 2 enemies within range=立即获得<@ba.vup>6</>点部署费用，并对攻击范围至多2名敌人造成攻击力<@ba.vup>140%</>的物理伤害
Immediately gains <@ba.vup>6</> DP and deals <@ba.vup>150%</> ATK as Physical damage to up to 2 enemies within range=立即获得<@ba.vup>6</>点部署费用，并对攻击范围至多2名敌人造成攻击力<@ba.vup>150%</>的物理伤害
Immediately gains <@ba.vup>6</> DP and deals <@ba.vup>160%</> ATK as Physical damage to up to 2 enemies within range=立即获得<@ba.vup>6</>点部署费用，并对攻击范围至多2名敌人造成攻击力<@ba.vup>160%</>的物理伤害
Immediately gains <@ba.vup>6</> DP and deals <@ba.vup>170%</> ATK as Physical damage to up to 2 enemies within range=立即获得<@ba.vup>6</>点部署费用，并对攻击范围至多2名敌人造成攻击力<@ba.vup>170%</>的物理伤害
Immediately gains <@ba.vup>6</> DP and deals <@ba.vup>180%</> ATK as Physical damage to up to 2 enemies within range=立即获得<@ba.vup>6</>点部署费用，并对攻击范围至多2名敌人造成攻击力<@ba.vup>180%</>的物理伤害
Immediately gains <@ba.vup>6</> DP and deals <@ba.vup>190%</> ATK as Physical damage to up to 2 enemies within range=立即获得<@ba.vup>6</>点部署费用，并对攻击范围至多2名敌人造成攻击力<@ba.vup>190%</>的物理伤害
Immediately gains <@ba.vup>6</> DP and deals <@ba.vup>200%</> ATK as Physical damage to up to 2 enemies within range=立即获得<@ba.vup>6</>点部署费用，并对攻击范围至多2名敌人造成攻击力<@ba.vup>200%</>的物理伤害
Immediately gains <@ba.vup>6</> DP and deals <@ba.vup>210%</> ATK as Physical damage to up to 2 enemies within range=立即获得<@ba.vup>6</>点部署费用，并对攻击范围至多2名敌人造成攻击力<@ba.vup>210%</>的物理伤害
Immediately gains <@ba.vup>6</> DP and deals <@ba.vup>220%</> ATK as Physical damage to up to 2 enemies within range=立即获得<@ba.vup>6</>点部署费用，并对攻击范围至多2名敌人造成攻击力<@ba.vup>220%</>的物理伤害
Immediately gains <@ba.vup>6</> DP and deals <@ba.vup>230%</> ATK as Physical damage to up to 2 enemies within range=立即获得<@ba.vup>6</>点部署费用，并对攻击范围至多2名敌人造成攻击力<@ba.vup>230%</>的物理伤害
Immediately gains <@ba.vup>6</> DP and dodge the next Physical attack=立即获得<@ba.vup>6</>点部署费用，并闪避下次物理攻击
Immediately gains <@ba.vup>6</> DP and performs <@ba.vup>8</> chain slashes at surrounding enemies, each dealing <@ba.vup>140%</> ATK as Physical damage that ignores <@ba.vup>50%</> DEF=立即获得<@ba.vup>6</>点费用，对周围的敌人发动<@ba.vup>8</>次连续斩击，每次造成相当于攻击力<@ba.vup>140%</>的物理伤害，并无视目标<@ba.vup>50%</>防御力
Immediately gains <@ba.vup>6</> DP and performs <@ba.vup>8</> chain slashes at surrounding enemies, each dealing <@ba.vup>145%</> ATK as Physical damage that ignores <@ba.vup>50%</> DEF=立即获得<@ba.vup>6</>点费用，对周围的敌人发动<@ba.vup>8</>次连续斩击，每次造成相当于攻击力<@ba.vup>145%</>的物理伤害，并无视目标<@ba.vup>50%</>防御力
Immediately gains <@ba.vup>6</> DP and performs <@ba.vup>8</> chain slashes at surrounding enemies, each dealing <@ba.vup>150%</> ATK as Physical damage that ignores <@ba.vup>50%</> DEF=立即获得<@ba.vup>6</>点费用，对周围的敌人发动<@ba.vup>8</>次连续斩击，每次造成相当于攻击力<@ba.vup>150%</>的物理伤害，并无视目标<@ba.vup>50%</>防御力
Immediately gains <@ba.vup>6</> DP and performs <@ba.vup>8</> chain slashes at surrounding enemies, each dealing <@ba.vup>155%</> ATK as Physical damage that ignores <@ba.vup>50%</> DEF=立即获得<@ba.vup>6</>点费用，对周围的敌人发动<@ba.vup>8</>次连续斩击，每次造成相当于攻击力<@ba.vup>155%</>的物理伤害，并无视目标<@ba.vup>50%</>防御力
Immediately gains <@ba.vup>6</> DP and performs <@ba.vup>8</> chain slashes at surrounding enemies, each dealing <@ba.vup>160%</> ATK as Physical damage that ignores <@ba.vup>50%</> DEF=立即获得<@ba.vup>6</>点费用，对周围的敌人发动<@ba.vup>8</>次连续斩击，每次造成相当于攻击力<@ba.vup>160%</>的物理伤害，并无视目标<@ba.vup>50%</>防御力
Immediately gains <@ba.vup>6</> DP and performs <@ba.vup>8</> chain slashes at surrounding enemies, each dealing <@ba.vup>165%</> ATK as Physical damage that ignores <@ba.vup>50%</> DEF=立即获得<@ba.vup>6</>点费用，对周围的敌人发动<@ba.vup>8</>次连续斩击，每次造成相当于攻击力<@ba.vup>165%</>的物理伤害，并无视目标<@ba.vup>50%</>防御力
Immediately gains <@ba.vup>6</> DP, deals <@ba.vup>245%</> ATK as Arts damage to up to 6 surrounding enemies and <$ba.sluggish>Slows</> them for <@ba.vup>4.5</>s; if an enemy is already <$ba.sluggish>Slowed</>, then <$ba.stun>Stuns</> them for <@ba.vup>4.5</>s\n<@ba.rem>Can store 2 charges</>=立即获得<@ba.vup>6</>点部署费用，对周围最多6名敌人造成相当于攻击力<@ba.vup>245%</>的法术伤害，并令击中目标<$ba.sluggish>停顿</><@ba.vup>4.5</>秒；若敌人已经处于<$ba.sluggish>停顿</>状态，则额外使敌人<$ba.stun>晕眩</><@ba.vup>4.5</>秒\n<@ba.rem>可充能2次</>
Immediately gains <@ba.vup>6</> DP, deals <@ba.vup>260%</> ATK as Arts damage to up to 6 surrounding enemies and <$ba.sluggish>Slows</> them for <@ba.vup>5</>s; if an enemy is already <$ba.sluggish>Slowed</>, then <$ba.stun>Stuns</> them for <@ba.vup>4.5</>s\n<@ba.rem>Can store 2 charges</>=立即获得<@ba.vup>6</>点部署费用，对周围最多6名敌人造成相当于攻击力<@ba.vup>260%</>的法术伤害，并令击中目标<$ba.sluggish>停顿</><@ba.vup>5</>秒；若敌人已经处于<$ba.sluggish>停顿</>状态，则额外使敌人<$ba.stun>晕眩</><@ba.vup>4.5</>秒\n<@ba.rem>可充能2次</>
Immediately gains <@ba.vup>6</> DP, deals <@ba.vup>280%</> ATK as Arts damage to up to 6 surrounding enemies and <$ba.sluggish>Slows</> them for <@ba.vup>5</>s; if an enemy is already <$ba.sluggish>Slowed</>, then <$ba.stun>Stuns</> them for <@ba.vup>5</>s\n<@ba.rem>Can store 2 charges</>=立即获得<@ba.vup>6</>点部署费用，对周围最多6名敌人造成相当于攻击力<@ba.vup>280%</>的法术伤害，并令击中目标<$ba.sluggish>停顿</><@ba.vup>5</>秒；若敌人已经处于<$ba.sluggish>停顿</>状态，则额外使敌人<$ba.stun>晕眩</><@ba.vup>5</>秒\n<@ba.rem>可充能2次</>
Immediately gains <@ba.vup>7</> DP and performs <@ba.vup>8</> chain slashes at surrounding enemies, each dealing <@ba.vup>170%</> ATK as Physical damage that ignores <@ba.vup>50%</> DEF=立即获得<@ba.vup>7</>点费用，对周围的敌人发动<@ba.vup>8</>次连续斩击，每次造成相当于攻击力<@ba.vup>170%</>的物理伤害，并无视目标<@ba.vup>50%</>防御力
Immediately gains <@ba.vup>7</> DP and performs <@ba.vup>8</> chain slashes at surrounding enemies, each dealing <@ba.vup>180%</> ATK as Physical damage that ignores <@ba.vup>50%</> DEF=立即获得<@ba.vup>7</>点费用，对周围的敌人发动<@ba.vup>8</>次连续斩击，每次造成相当于攻击力<@ba.vup>180%</>的物理伤害，并无视目标<@ba.vup>50%</>防御力
Immediately gains <@ba.vup>7</> DP and performs <@ba.vup>8</> chain slashes at surrounding enemies, each dealing <@ba.vup>190%</> ATK as Physical damage that ignores <@ba.vup>50%</> DEF=立即获得<@ba.vup>7</>点费用，对周围的敌人发动<@ba.vup>8</>次连续斩击，每次造成相当于攻击力<@ba.vup>190%</>的物理伤害，并无视目标<@ba.vup>50%</>防御力
Immediately gains <@ba.vup>7</> DP, deals <@ba.vup>300%</> ATK as Arts damage to up to 6 surrounding enemies and <$ba.sluggish>Slows</> them for <@ba.vup>5</>s; if an enemy is already <$ba.sluggish>Slowed</>, then <$ba.stun>Stuns</> them for <@ba.vup>5</>s\n<@ba.rem>Can store 2 charges</>=立即获得<@ba.vup>7</>点部署费用，对周围最多6名敌人造成相当于攻击力<@ba.vup>300%</>的法术伤害，并令击中目标<$ba.sluggish>停顿</><@ba.vup>5</>秒；若敌人已经处于<$ba.sluggish>停顿</>状态，则额外使敌人<$ba.stun>晕眩</><@ba.vup>5</>秒\n<@ba.rem>可充能2次</>
Immediately gains <@ba.vup>8</> DP and performs <@ba.vup>8</> chain slashes at surrounding enemies, each dealing <@ba.vup>200%</> ATK as Physical damage that ignores <@ba.vup>50%</> DEF=立即获得<@ba.vup>8</>点费用，对周围的敌人发动<@ba.vup>8</>次连续斩击，每次造成相当于攻击力<@ba.vup>200%</>的物理伤害，并无视目标<@ba.vup>50%</>防御力
Immediately gains <@ba.vup>9</> DP; Deals <@ba.vup>105%</> ATK as Arts damage <@ba.vup>twice</> to all nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>2</> seconds=立即获得<@ba.vup>9</>点费用；对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>105%</>的法术伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>2</>秒
Immediately gains <@ba.vup>9</> DP; Deals <@ba.vup>110%</> ATK as Arts damage <@ba.vup>twice</> to all nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>2</> seconds=立即获得<@ba.vup>9</>点费用；对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>110%</>的法术伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>2</>秒
Immediately gains <@ba.vup>9</> DP; Deals <@ba.vup>115%</> ATK as Arts damage <@ba.vup>twice</> to all nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>2</> seconds=立即获得<@ba.vup>9</>点费用；对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>115%</>的法术伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>2</>秒
Immediately gains <@ba.vup>{blackd_s_2[once].cost}</> Deployment Points\nGradually obtains <@ba.vup>{blackd_s_2[period].trig_cnt}</> DP during the skill duration; DEF <@ba.vup>+{blackd_s_2[period].def:0%}</>=立即获得<@ba.vup>{blackd_s_2[once].cost}</>点部署费用\n技能持续期间内逐渐获得<@ba.vup>{blackd_s_2[period].trig_cnt}</>点部署费用，防御力<@ba.vup>+{blackd_s_2[period].def:0%}</>
Immediately gains <@ba.vup>{cost}</> Deployment Points\nATK <@ba.vup>+{atk:0%}</>=立即获得<@ba.vup>{cost}</>点部署费用\n攻击力<@ba.vup>+{atk:0%}</>
Immediately gains <@ba.vup>{cost}</> DP and all ground enemies around the Tactical Point are put to <$ba.sleep>Sleep</> for <@ba.vup>{blkngt_s_2.duration}</> seconds; For the next <@ba.vup>{blkngt_s_2.duration}</> seconds, the Slumberfoot uses AoE Arts attacks that deal <@ba.vup>{blkngt_s_2.atk_scale:0%}</> damage against <$ba.sleep>Sleeping</> enemies\n<@ba.rem>Can store 1 charge</>=立即使战术点周围的所有地面敌人陷入<@ba.vup>{blkngt_s_2.duration}</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>{cost}</>点部署费用；<@ba.vup>{blkngt_s_2.duration}</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>{blkngt_s_2.atk_scale:0%}</>\n<@ba.rem>可充能1次</>
Immediately gains <@ba.vup>{cost}</> DP and all ground enemies around the Tactical Point are put to <$ba.sleep>Sleep</> for <@ba.vup>{blkngt_s_2.duration}</> seconds; For the next <@ba.vup>{blkngt_s_2.duration}</> seconds, the Slumberfoot uses AoE Arts attacks that deal <@ba.vup>{blkngt_s_2.atk_scale:0%}</> damage against <$ba.sleep>Sleeping</> enemies\n<@ba.rem>Can store 2 charges</>=立即使战术点周围的所有地面敌人陷入<@ba.vup>{blkngt_s_2.duration}</>秒<$ba.sleep>沉睡</>并获得<@ba.vup>{cost}</>点部署费用；<@ba.vup>{blkngt_s_2.duration}</>秒内眠兽的攻击变为群体法术攻击，攻击<$ba.sleep>沉睡</>的目标时攻击力提升至<@ba.vup>{blkngt_s_2.atk_scale:0%}</>\n<@ba.rem>可充能2次</>
Immediately gains <@ba.vup>{cost}</> DP and deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to up to 2 enemies within range=立即获得<@ba.vup>{cost}</>点部署费用，并对攻击范围至多2名敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
Immediately gains <@ba.vup>{cost}</> DP and dodge the next Physical attack=立即获得<@ba.vup>{cost}</>点部署费用，并闪避下次物理攻击
Immediately gains <@ba.vup>{cost}</> DP and performs <@ba.vup>{times}</> chain slashes at surrounding enemies, each dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage that ignores <@ba.vup>{def_penetrate:0%}</> DEF=立即获得<@ba.vup>{cost}</>点费用，对周围的敌人发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并无视目标<@ba.vup>{def_penetrate:0%}</>防御力
Immediately gains <@ba.vup>{cost}</> DP, deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to up to 6 surrounding enemies and <$ba.sluggish>Slows</> them for <@ba.vup>{sluggish}</>s; if an enemy is already <$ba.sluggish>Slowed</>, then <$ba.stun>Stuns</> them for <@ba.vup>{stun}</>s\n<@ba.rem>Can store {ct} charges</>=立即获得<@ba.vup>{cost}</>点部署费用，对周围最多6名敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并令击中目标<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒；若敌人已经处于<$ba.sluggish>停顿</>状态，则额外使敌人<$ba.stun>晕眩</><@ba.vup>{stun}</>秒\n<@ba.rem>可充能{ct}次</>
Immediately gains <@ba.vup>{cost}</> DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+{atk:0%}</> ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly</> towards it every <@ba.vup>{mlyss_s_3[token_melee_trigger].interval}</> seconds and <$ba.stun>Stuns</> all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind</> enemies for <@ba.vup>{mlyss_s_3[unmoveable].duration}</> seconds=立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}</>秒对周围八格敌人向自己中心<@ba.vup>小力度地</>拖拽并使所有阻挡的单位持续<$ba.stun>晕眩</>，若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}</>秒的<$ba.root>束缚</>
Immediately gains <@ba.vup>{cost}</> DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+{atk:0%}</> ATK; if Flowing Shape is in Melee form, it recovers <@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</> HP every second and gains <@ba.vup>{damage_resistance:0%}</> <$ba.protect>Sanctuary</>, if Flowing Shape is in Ranged form, its attacks hit <@ba.vup>twice</> at random targets within attack range=立即获得<@ba.vup>{cost}</>点费用，自身与流形攻击力<@ba.vup>+{atk:0%}</>，若流形为近战复制体时，每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的生命值，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，若为远程复制体时，攻击变为<@ba.vup>二</>连击，随机攻击范围内的目标
Immediately gains <@ba.vup>{cost}</> DP. The Operator nearest to 'Eye of the Blizzard' in the Deployment Waiting Zone has <@ba.vup>-{svash2_s_1[deck].cost}</> DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper</> Operator on the right), and gains a <$ba.barrier>Barrier</> equal to <@ba.vup>{svash2_s_1[deck].shield:0%}</> of SilverAsh the Reignfrost's Max HP upon deployment=立刻获得<@ba.vup>{cost}</>点部署费用。待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-{svash2_s_1[deck].cost}</>（优先选择右侧<@ba.vup>近卫/术师/狙击</>干员），且部署后获得相当于凛御银灰最大生命值<@ba.vup>{svash2_s_1[deck].shield:0%}</>的<$ba.barrier>屏障</>
Immediately gains <@ba.vup>{cost}</> DP. The Slumberfoot falls asleep and recovers <@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</> Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK <@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}</> and ASPD <@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}</> for <@ba.vup>{blkngt_hypnos_s_1[rage].duration}</> seconds=立刻获得<@ba.vup>{cost}</>点部署费用，眠兽进入休眠，期间每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>最大生命；眠兽受到伤害时醒来，攻击力<@ba.vup>+{blkngt_hypnos_s_1[rage].atk:0%}</>，攻击速度<@ba.vup>+{blkngt_hypnos_s_1[rage].attack_speed:0%}</>，持续<@ba.vup>{blkngt_hypnos_s_1[rage].duration}</>秒
Immediately gains <@ba.vup>{cost}</> DP; Deals <@ba.vup>{atk_scale:0%}</> Arts damage to all nearby enemies, and reduces the RES of enemies hit by <@ba.vup>-{-magic_resistance:0%}</> for <@ba.vup>{duration}</> seconds=立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使命中目标在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>
Immediately gains <@ba.vup>{cost}</> DP; Deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage <@ba.vup>twice</> to all nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>{stun}</> seconds=立即获得<@ba.vup>{cost}</>点费用；对周围所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒
Immediately gains <@ba.vup>{cost}</> DP; Deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage <@ba.vup>twice</> to up to 6 nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>{stun}</> seconds. Allied units within Attack Range gain <@ba.vup>{flamtl_s_2.prob:0%}</> Physical Dodge for <@ba.vup>{flamtl_s_2.duration}</> seconds=立即获得<@ba.vup>{cost}</>点部署费用；对周围最多6名敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并令击中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒；范围内友方单位获得<@ba.vup>{flamtl_s_2.prob:0%}</>的物理闪避，持续<@ba.vup>{flamtl_s_2.duration}</>秒
Immediately gains a <$ba.barrier>Barrier</> equal to <@ba.vup>100%</> Max HP; Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+320%</>, and makes enemies more likely to attack this unit=立即获得相当于生命上限<@ba.vup>100%</>的<$ba.barrier>屏障</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+320%</>，自身更容易受到敌人攻击
Immediately gains a <$ba.barrier>Barrier</> equal to <@ba.vup>110%</> Max HP; Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+350%</>, and makes enemies more likely to attack this unit=立即获得相当于生命上限<@ba.vup>110%</>的<$ba.barrier>屏障</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+350%</>，自身更容易受到敌人攻击
Immediately gains a <$ba.barrier>Barrier</> equal to <@ba.vup>120%</> Max HP; Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+370%</>, and makes enemies more likely to attack this unit=立即获得相当于生命上限<@ba.vup>120%</>的<$ba.barrier>屏障</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+370%</>，自身更容易受到敌人攻击
Immediately gains a <$ba.barrier>Barrier</> equal to <@ba.vup>130%</> Max HP; Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+400%</>, and makes enemies more likely to attack this unit=立即获得相当于生命上限<@ba.vup>130%</>的<$ba.barrier>屏障</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+400%</>，自身更容易受到敌人攻击
Immediately gains a <$ba.barrier>Barrier</> equal to <@ba.vup>40%</> Max HP; Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+200%</>, and makes enemies more likely to attack this unit=立即获得相当于生命上限<@ba.vup>40%</>的<$ba.barrier>屏障</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+200%</>，自身更容易受到敌人攻击
Immediately gains a <$ba.barrier>Barrier</> equal to <@ba.vup>50%</> Max HP; Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+220%</>, and makes enemies more likely to attack this unit=立即获得相当于生命上限<@ba.vup>50%</>的<$ba.barrier>屏障</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+220%</>，自身更容易受到敌人攻击
Immediately gains a <$ba.barrier>Barrier</> equal to <@ba.vup>60%</> Max HP; Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+240%</>, and makes enemies more likely to attack this unit=立即获得相当于生命上限<@ba.vup>60%</>的<$ba.barrier>屏障</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+240%</>，自身更容易受到敌人攻击
Immediately gains a <$ba.barrier>Barrier</> equal to <@ba.vup>70%</> Max HP; Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+260%</>, and makes enemies more likely to attack this unit=立即获得相当于生命上限<@ba.vup>70%</>的<$ba.barrier>屏障</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+260%</>，自身更容易受到敌人攻击
Immediately gains a <$ba.barrier>Barrier</> equal to <@ba.vup>80%</> Max HP; Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+280%</>, and makes enemies more likely to attack this unit=立即获得相当于生命上限<@ba.vup>80%</>的<$ba.barrier>屏障</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+280%</>，自身更容易受到敌人攻击
Immediately gains a <$ba.barrier>Barrier</> equal to <@ba.vup>90%</> Max HP; Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+300%</>, and makes enemies more likely to attack this unit=立即获得相当于生命上限<@ba.vup>90%</>的<$ba.barrier>屏障</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+300%</>，自身更容易受到敌人攻击
Immediately gains a <$ba.barrier>Barrier</> equal to <@ba.vup>{hp_ratio:0%}</> Max HP; Attack Interval <@ba.vdown>increases</>, ATK <@ba.vup>+{atk:0%}</>, and makes enemies more likely to attack this unit=立即获得相当于生命上限<@ba.vup>{hp_ratio:0%}</>的<$ba.barrier>屏障</>，攻击间隔<@ba.vdown>增大</>，攻击力<@ba.vup>+{atk:0%}</>，自身更容易受到敌人攻击
Immediately gains a Barrier equal to 100% Max HP; Attack Interval increases, ATK +320%, and makes enemies more likely to attack this unit=立即获得相当于生命上限100%的屏障，攻击间隔增大，攻击力+320%，自身更容易受到敌人攻击
Immediately gains a Barrier equal to 110% Max HP; Attack Interval increases, ATK +350%, and makes enemies more likely to attack this unit=立即获得相当于生命上限110%的屏障，攻击间隔增大，攻击力+350%，自身更容易受到敌人攻击
Immediately gains a Barrier equal to 120% Max HP; Attack Interval increases, ATK +370%, and makes enemies more likely to attack this unit=立即获得相当于生命上限120%的屏障，攻击间隔增大，攻击力+370%，自身更容易受到敌人攻击
Immediately gains a Barrier equal to 130% Max HP; Attack Interval increases, ATK +400%, and makes enemies more likely to attack this unit=立即获得相当于生命上限130%的屏障，攻击间隔增大，攻击力+400%，自身更容易受到敌人攻击
Immediately gains a Barrier equal to 40% Max HP; Attack Interval increases, ATK +200%, and makes enemies more likely to attack this unit=立即获得相当于生命上限40%的屏障，攻击间隔增大，攻击力+200%，自身更容易受到敌人攻击
Immediately gains a Barrier equal to 50% Max HP; Attack Interval increases, ATK +220%, and makes enemies more likely to attack this unit=立即获得相当于生命上限50%的屏障，攻击间隔增大，攻击力+220%，自身更容易受到敌人攻击
Immediately gains a Barrier equal to 60% Max HP; Attack Interval increases, ATK +240%, and makes enemies more likely to attack this unit=立即获得相当于生命上限60%的屏障，攻击间隔增大，攻击力+240%，自身更容易受到敌人攻击
Immediately gains a Barrier equal to 70% Max HP; Attack Interval increases, ATK +260%, and makes enemies more likely to attack this unit=立即获得相当于生命上限70%的屏障，攻击间隔增大，攻击力+260%，自身更容易受到敌人攻击
Immediately gains a Barrier equal to 80% Max HP; Attack Interval increases, ATK +280%, and makes enemies more likely to attack this unit=立即获得相当于生命上限80%的屏障，攻击间隔增大，攻击力+280%，自身更容易受到敌人攻击
Immediately gains a Barrier equal to 90% Max HP; Attack Interval increases, ATK +300%, and makes enemies more likely to attack this unit=立即获得相当于生命上限90%的屏障，攻击间隔增大，攻击力+300%，自身更容易受到敌人攻击
Immediately gains a Barrier equal to {hp_ratio:0%} Max HP; Attack Interval increases, ATK +{atk:0%}, and makes enemies more likely to attack this unit=立即获得相当于生命上限{hp_ratio:0%}的屏障，攻击间隔增大，攻击力+{atk:0%}，自身更容易受到敌人攻击
Immediately gains {blackd_s_2[once].cost} Deployment Points\nGradually obtains {blackd_s_2[period].trig_cnt} DP during the skill duration; DEF +{blackd_s_2[period].def:0%}=立即获得{blackd_s_2[once].cost}点部署费用\n技能持续期间内逐渐获得{blackd_s_2[period].trig_cnt}点部署费用，防御力+{blackd_s_2[period].def:0%}
Immediately gains {cost} Deployment Points\nATK +{atk:0%}=立即获得{cost}点部署费用\n攻击力+{atk:0%}
Immediately gains {cost} DP and all ground enemies around the Tactical Point are put to Sleep for {blkngt_s_2.duration} seconds; For the next {blkngt_s_2.duration} seconds, the Slumberfoot uses AoE Arts attacks that deal {blkngt_s_2.atk_scale:0%} damage against Sleeping enemies\nCan store 1 charge=立即使战术点周围的所有地面敌人陷入{blkngt_s_2.duration}秒沉睡并获得{cost}点部署费用；{blkngt_s_2.duration}秒内眠兽的攻击变为群体法术攻击，攻击沉睡的目标时攻击力提升至{blkngt_s_2.atk_scale:0%}\n可充能1次
Immediately gains {cost} DP and all ground enemies around the Tactical Point are put to Sleep for {blkngt_s_2.duration} seconds; For the next {blkngt_s_2.duration} seconds, the Slumberfoot uses AoE Arts attacks that deal {blkngt_s_2.atk_scale:0%} damage against Sleeping enemies\nCan store 2 charges=立即使战术点周围的所有地面敌人陷入{blkngt_s_2.duration}秒沉睡并获得{cost}点部署费用；{blkngt_s_2.duration}秒内眠兽的攻击变为群体法术攻击，攻击沉睡的目标时攻击力提升至{blkngt_s_2.atk_scale:0%}\n可充能2次
Immediately gains {cost} DP and deals {atk_scale:0%} ATK as Physical damage to up to 2 enemies within range=立即获得{cost}点部署费用，并对攻击范围至多2名敌人造成攻击力{atk_scale:0%}的物理伤害
Immediately gains {cost} DP and dodge the next Physical attack=立即获得{cost}点部署费用，并闪避下次物理攻击
Immediately gains {cost} DP and performs {times} chain slashes at surrounding enemies, each dealing {atk_scale:0%} ATK as Physical damage that ignores {def_penetrate:0%} DEF=立即获得{cost}点费用，对周围的敌人发动{times}次连续斩击，每次造成相当于攻击力{atk_scale:0%}的物理伤害，并无视目标{def_penetrate:0%}防御力
Immediately gains {cost} DP, deals {atk_scale:0%} ATK as Arts damage to up to 6 surrounding enemies and Slows them for {sluggish}s; if an enemy is already Slowed, then Stuns them for {stun}s\nCan store {ct} charges=立即获得{cost}点部署费用，对周围最多6名敌人造成相当于攻击力{atk_scale:0%}的法术伤害，并令击中目标停顿{sluggish}秒；若敌人已经处于停顿状态，则额外使敌人晕眩{stun}秒\n可充能{ct}次
Immediately gains {cost} DP, Muelsyse and her Flowing Shapes gain +{atk:0%} ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every {mlyss_s_3[token_melee_trigger].interval} seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for {mlyss_s_3[unmoveable].duration} seconds=立即获得{cost}点费用，自身与流形攻击力+{atk:0%}，若流形为近战复制体时每{mlyss_s_3[token_melee_trigger].interval}秒对周围八格敌人向自己中心小力度地拖拽并使所有阻挡的单位持续晕眩，若为远程复制体时刷新所有流形且攻击附带持续{mlyss_s_3[unmoveable].duration}秒的束缚
Immediately gains {cost} DP, Muelsyse and her Flowing Shapes gain +{atk:0%} ATK; if Flowing Shape is in Melee form, it recovers {hp_recovery_per_sec_by_max_hp_ratio:0%} HP every second and gains {damage_resistance:0%} Sanctuary, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range=立即获得{cost}点费用，自身与流形攻击力+{atk:0%}，若流形为近战复制体时，每秒回复{hp_recovery_per_sec_by_max_hp_ratio:0%}的生命值，获得{damage_resistance:0%}的庇护，若为远程复制体时，攻击变为二连击，随机攻击范围内的目标
Immediately gains {cost} DP. The Operator nearest to 'Eye of the Blizzard' in the Deployment Waiting Zone has -{svash2_s_1[deck].cost} DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right), and gains a Barrier equal to {svash2_s_1[deck].shield:0%} of SilverAsh the Reignfrost's Max HP upon deployment=立刻获得{cost}点部署费用。待部署区中距离“风雪之眼”最近的1名干员费用-{svash2_s_1[deck].cost}（优先选择右侧近卫/术师/狙击干员），且部署后获得相当于凛御银灰最大生命值{svash2_s_1[deck].shield:0%}的屏障
Immediately gains {cost} DP. The Slumberfoot falls asleep and recovers {hp_recovery_per_sec_by_max_hp_ratio:0%} Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +{blkngt_hypnos_s_1[rage].atk:0%} and ASPD +{blkngt_hypnos_s_1[rage].attack_speed:0%} for {blkngt_hypnos_s_1[rage].duration} seconds=立刻获得{cost}点部署费用，眠兽进入休眠，期间每秒恢复{hp_recovery_per_sec_by_max_hp_ratio:0%}最大生命；眠兽受到伤害时醒来，攻击力+{blkngt_hypnos_s_1[rage].atk:0%}，攻击速度+{blkngt_hypnos_s_1[rage].attack_speed:0%}，持续{blkngt_hypnos_s_1[rage].duration}秒
Immediately gains {cost} DP; Deals {atk_scale:0%} Arts damage to all nearby enemies, and reduces the RES of enemies hit by -{-magic_resistance:0%} for {duration} seconds=立即获得{cost}点费用；对周围所有敌人造成相当于攻击力{atk_scale:0%}的法术伤害，并使命中目标在{duration}秒内法术抗性-{-magic_resistance:0%}
Immediately gains {cost} DP; Deals {atk_scale:0%} ATK as Arts damage twice to all nearby enemies and Stuns them for {stun} seconds=立即获得{cost}点费用；对周围所有敌人造成两次相当于攻击力{atk_scale:0%}的法术伤害，并令击中目标晕眩{stun}秒
Immediately gains {cost} DP; Deals {atk_scale:0%} ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for {stun} seconds. Allied units within Attack Range gain {flamtl_s_2.prob:0%} Physical Dodge for {flamtl_s_2.duration} seconds=立即获得{cost}点部署费用；对周围最多6名敌人造成两次相当于攻击力{atk_scale:0%}的物理伤害，并令击中目标晕眩{stun}秒；范围内友方单位获得{flamtl_s_2.prob:0%}的物理闪避，持续{flamtl_s_2.duration}秒
Immediately generates 10 DP, and DP cost of the rightmost 1 Operator in the Deployment Waiting Zone -4=立即获得10点部署费用，并使当前待部署区最右边的1名干员部署费用-4
Immediately generates 10 DP; ATK +10% and DEF +40% for the duration\nFrom second activation and on: generates 1 DP every 4.5 seconds, and has unlimited duration=立即获得10点费用；技能持续时间内攻击力+10%，防御力+40%\n第二次及以后使用时，每4.5秒额外获得1点费用，且持续时间无限
Immediately generates 10 DP; ATK +15% and DEF +45% for the duration\nFrom second activation and on: generates 1 DP every 4.5 seconds, and has unlimited duration=立即获得10点费用；技能持续时间内攻击力+15%，防御力+45%\n第二次及以后使用时，每4.5秒额外获得1点费用，且持续时间无限
Immediately generates 10 DP; ATK +20% and DEF +50% for the duration\nFrom second activation and on: generates 1 DP every 4.5 seconds, and has unlimited duration=立即获得10点费用；技能持续时间内攻击力+20%，防御力+50%\n第二次及以后使用时，每4.5秒额外获得1点费用，且持续时间无限
Immediately generates 11 DP; ATK +20% and DEF +50% for the duration\nFrom second activation and on: generates 1 DP every 4 seconds, and has unlimited duration=立即获得11点费用；技能持续时间内攻击力+20%，防御力+50%\n第二次及以后使用时，每4秒额外获得1点费用，且持续时间无限
Immediately generates 11 DP; ATK +25% and DEF +55% for the duration\nFrom second activation and on: generates 1 DP every 4 seconds, and has unlimited duration=立即获得11点费用；技能持续时间内攻击力+25%，防御力+55%\n第二次及以后使用时，每4秒额外获得1点费用，且持续时间无限
Immediately generates 11 DP; ATK +30% and DEF +60% for the duration\nFrom second activation and on: generates 1 DP every 4 seconds, and has unlimited duration=立即获得11点费用；技能持续时间内攻击力+30%，防御力+60%\n第二次及以后使用时，每4秒额外获得1点费用，且持续时间无限
Immediately generates 12 DP; ATK +35% and DEF +65% for the duration\nFrom second activation and on: generates 1 DP every 4 seconds, and has unlimited duration=立即获得12点费用；技能持续时间内攻击力+35%，防御力+65%\n第二次及以后使用时，每4秒额外获得1点费用，且持续时间无限
Immediately generates 2 DP and causes the Wolfpack's next attack to deal 140% damage and restore 10% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy=立即获得2点部署费用，并使狼群下次攻击的攻击力提升至140%且狼群恢复10%生命值；若狼群击倒敌人则额外获得1点部署费用
Immediately generates 2 DP and causes the Wolfpack's next attack to deal 145% damage and restore 10% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy=立即获得2点部署费用，并使狼群下次攻击的攻击力提升至145%且狼群恢复10%生命值；若狼群击倒敌人则额外获得1点部署费用
Immediately generates 2 DP and causes the Wolfpack's next attack to deal 150% damage and restore 10% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy=立即获得2点部署费用，并使狼群下次攻击的攻击力提升至150%且狼群恢复10%生命值；若狼群击倒敌人则额外获得1点部署费用
Immediately generates 2 DP and causes the Wolfpack's next attack to deal 155% damage and restore 10% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy=立即获得2点部署费用，并使狼群下次攻击的攻击力提升至155%且狼群恢复10%生命值；若狼群击倒敌人则额外获得1点部署费用
Immediately generates 2 DP and causes the Wolfpack's next attack to deal 160% damage and restore 10% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy=立即获得2点部署费用，并使狼群下次攻击的攻击力提升至160%且狼群恢复10%生命值；若狼群击倒敌人则额外获得1点部署费用
Immediately generates 2 DP and causes the Wolfpack's next attack to deal 165% damage and restore 10% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy=立即获得2点部署费用，并使狼群下次攻击的攻击力提升至165%且狼群恢复10%生命值；若狼群击倒敌人则额外获得1点部署费用
Immediately generates 2 DP and causes the Wolfpack's next attack to deal 170% damage and restore 15% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy=立即获得2点部署费用，并使狼群下次攻击的攻击力提升至170%且狼群恢复15%生命值；若狼群击倒敌人则额外获得1点部署费用
Immediately generates 2 DP and causes the Wolfpack's next attack to deal 180% damage and restore 15% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy=立即获得2点部署费用，并使狼群下次攻击的攻击力提升至180%且狼群恢复15%生命值；若狼群击倒敌人则额外获得1点部署费用
Immediately generates 2 DP and causes the Wolfpack's next attack to deal 190% damage and restore 15% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy=立即获得2点部署费用，并使狼群下次攻击的攻击力提升至190%且狼群恢复15%生命值；若狼群击倒敌人则额外获得1点部署费用
Immediately generates 2 DP and causes the Wolfpack's next attack to deal 200% damage and restore 20% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy=立即获得2点部署费用，并使狼群下次攻击的攻击力提升至200%且狼群恢复20%生命值；若狼群击倒敌人则额外获得1点部署费用
Immediately generates 7 DP and summons 1 'Wolf Shadow'=立即获得7点部署费用，并增加一只“狼影”
Immediately generates 8 DP, and refreshes all Reinforcements (Restores all Reinforcements to max HP if they are already deployed)=立即获得8点部署费用，并立刻刷新援军（如已存在则恢复其所有生命值）
Immediately generates 9 DP; ATK +10% and DEF +30% for the duration\nFrom second activation and on: generates 1 DP every 5 seconds, and has unlimited duration=立即获得9点费用；技能持续时间内攻击力+10%，防御力+30%\n第二次及以后使用时，每5秒额外获得1点费用，且持续时间无限
Immediately generates 9 DP; ATK +10% and DEF +35% for the duration\nFrom second activation and on: generates 1 DP every 5 seconds, and has unlimited duration=立即获得9点费用；技能持续时间内攻击力+10%，防御力+35%\n第二次及以后使用时，每5秒额外获得1点费用，且持续时间无限
Immediately generates 9 DP; ATK +10% and DEF +40% for the duration\nFrom second activation and on: generates 1 DP every 5 seconds, and has unlimited duration=立即获得9点费用；技能持续时间内攻击力+10%，防御力+40%\n第二次及以后使用时，每5秒额外获得1点费用，且持续时间无限
Immediately generates <@ba.vup>10</> DP, and DP cost of the rightmost <@ba.vup>1</> Operator in the Deployment Waiting Zone <@ba.vup>-4</>=立即获得<@ba.vup>10</>点部署费用，并使当前待部署区最右边的<@ba.vup>1</>名干员部署费用<@ba.vup>-4</>
Immediately generates <@ba.vup>10</> DP; ATK <@ba.vup>+10%</> and DEF <@ba.vup>+40%</> for the duration\n<@ba.rem>From second activation and on: generates 1 DP every 4.5 seconds, and has unlimited duration</>=立即获得<@ba.vup>10</>点费用；技能持续时间内攻击力<@ba.vup>+10%</>，防御力<@ba.vup>+40%</>\n<@ba.rem>第二次及以后使用时，每4.5秒额外获得1点费用，且持续时间无限</>
Immediately generates <@ba.vup>10</> DP; ATK <@ba.vup>+15%</> and DEF <@ba.vup>+45%</> for the duration\n<@ba.rem>From second activation and on: generates 1 DP every 4.5 seconds, and has unlimited duration</>=立即获得<@ba.vup>10</>点费用；技能持续时间内攻击力<@ba.vup>+15%</>，防御力<@ba.vup>+45%</>\n<@ba.rem>第二次及以后使用时，每4.5秒额外获得1点费用，且持续时间无限</>
Immediately generates <@ba.vup>10</> DP; ATK <@ba.vup>+20%</> and DEF <@ba.vup>+50%</> for the duration\n<@ba.rem>From second activation and on: generates 1 DP every 4.5 seconds, and has unlimited duration</>=立即获得<@ba.vup>10</>点费用；技能持续时间内攻击力<@ba.vup>+20%</>，防御力<@ba.vup>+50%</>\n<@ba.rem>第二次及以后使用时，每4.5秒额外获得1点费用，且持续时间无限</>
Immediately generates <@ba.vup>11</> DP; ATK <@ba.vup>+20%</> and DEF <@ba.vup>+50%</> for the duration\n<@ba.rem>From second activation and on: generates 1 DP every 4 seconds, and has unlimited duration</>=立即获得<@ba.vup>11</>点费用；技能持续时间内攻击力<@ba.vup>+20%</>，防御力<@ba.vup>+50%</>\n<@ba.rem>第二次及以后使用时，每4秒额外获得1点费用，且持续时间无限</>
Immediately generates <@ba.vup>11</> DP; ATK <@ba.vup>+25%</> and DEF <@ba.vup>+55%</> for the duration\n<@ba.rem>From second activation and on: generates 1 DP every 4 seconds, and has unlimited duration</>=立即获得<@ba.vup>11</>点费用；技能持续时间内攻击力<@ba.vup>+25%</>，防御力<@ba.vup>+55%</>\n<@ba.rem>第二次及以后使用时，每4秒额外获得1点费用，且持续时间无限</>
Immediately generates <@ba.vup>11</> DP; ATK <@ba.vup>+30%</> and DEF <@ba.vup>+60%</> for the duration\n<@ba.rem>From second activation and on: generates 1 DP every 4 seconds, and has unlimited duration</>=立即获得<@ba.vup>11</>点费用；技能持续时间内攻击力<@ba.vup>+30%</>，防御力<@ba.vup>+60%</>\n<@ba.rem>第二次及以后使用时，每4秒额外获得1点费用，且持续时间无限</>
Immediately generates <@ba.vup>12</> DP; ATK <@ba.vup>+35%</> and DEF <@ba.vup>+65%</> for the duration\n<@ba.rem>From second activation and on: generates 1 DP every 4 seconds, and has unlimited duration</>=立即获得<@ba.vup>12</>点费用；技能持续时间内攻击力<@ba.vup>+35%</>，防御力<@ba.vup>+65%</>\n<@ba.rem>第二次及以后使用时，每4秒额外获得1点费用，且持续时间无限</>
Immediately generates <@ba.vup>2</> DP and causes the Wolfpack's next attack to deal <@ba.vup>140%</> damage and restore <@ba.vup>10%</> of its Max HP; Generates an additional <@ba.vup>1</> DP if the Wolfpack defeats an enemy=立即获得<@ba.vup>2</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>140%</>且狼群恢复<@ba.vup>10%</>生命值；若狼群击倒敌人则额外获得<@ba.vup>1</>点部署费用
Immediately generates <@ba.vup>2</> DP and causes the Wolfpack's next attack to deal <@ba.vup>145%</> damage and restore <@ba.vup>10%</> of its Max HP; Generates an additional <@ba.vup>1</> DP if the Wolfpack defeats an enemy=立即获得<@ba.vup>2</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>145%</>且狼群恢复<@ba.vup>10%</>生命值；若狼群击倒敌人则额外获得<@ba.vup>1</>点部署费用
Immediately generates <@ba.vup>2</> DP and causes the Wolfpack's next attack to deal <@ba.vup>150%</> damage and restore <@ba.vup>10%</> of its Max HP; Generates an additional <@ba.vup>1</> DP if the Wolfpack defeats an enemy=立即获得<@ba.vup>2</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>150%</>且狼群恢复<@ba.vup>10%</>生命值；若狼群击倒敌人则额外获得<@ba.vup>1</>点部署费用
Immediately generates <@ba.vup>2</> DP and causes the Wolfpack's next attack to deal <@ba.vup>155%</> damage and restore <@ba.vup>10%</> of its Max HP; Generates an additional <@ba.vup>1</> DP if the Wolfpack defeats an enemy=立即获得<@ba.vup>2</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>155%</>且狼群恢复<@ba.vup>10%</>生命值；若狼群击倒敌人则额外获得<@ba.vup>1</>点部署费用
Immediately generates <@ba.vup>2</> DP and causes the Wolfpack's next attack to deal <@ba.vup>160%</> damage and restore <@ba.vup>10%</> of its Max HP; Generates an additional <@ba.vup>1</> DP if the Wolfpack defeats an enemy=立即获得<@ba.vup>2</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>160%</>且狼群恢复<@ba.vup>10%</>生命值；若狼群击倒敌人则额外获得<@ba.vup>1</>点部署费用
Immediately generates <@ba.vup>2</> DP and causes the Wolfpack's next attack to deal <@ba.vup>165%</> damage and restore <@ba.vup>10%</> of its Max HP; Generates an additional <@ba.vup>1</> DP if the Wolfpack defeats an enemy=立即获得<@ba.vup>2</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>165%</>且狼群恢复<@ba.vup>10%</>生命值；若狼群击倒敌人则额外获得<@ba.vup>1</>点部署费用
Immediately generates <@ba.vup>2</> DP and causes the Wolfpack's next attack to deal <@ba.vup>170%</> damage and restore <@ba.vup>15%</> of its Max HP; Generates an additional <@ba.vup>1</> DP if the Wolfpack defeats an enemy=立即获得<@ba.vup>2</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>170%</>且狼群恢复<@ba.vup>15%</>生命值；若狼群击倒敌人则额外获得<@ba.vup>1</>点部署费用
Immediately generates <@ba.vup>2</> DP and causes the Wolfpack's next attack to deal <@ba.vup>180%</> damage and restore <@ba.vup>15%</> of its Max HP; Generates an additional <@ba.vup>1</> DP if the Wolfpack defeats an enemy=立即获得<@ba.vup>2</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>180%</>且狼群恢复<@ba.vup>15%</>生命值；若狼群击倒敌人则额外获得<@ba.vup>1</>点部署费用
Immediately generates <@ba.vup>2</> DP and causes the Wolfpack's next attack to deal <@ba.vup>190%</> damage and restore <@ba.vup>15%</> of its Max HP; Generates an additional <@ba.vup>1</> DP if the Wolfpack defeats an enemy=立即获得<@ba.vup>2</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>190%</>且狼群恢复<@ba.vup>15%</>生命值；若狼群击倒敌人则额外获得<@ba.vup>1</>点部署费用
Immediately generates <@ba.vup>2</> DP and causes the Wolfpack's next attack to deal <@ba.vup>200%</> damage and restore <@ba.vup>20%</> of its Max HP; Generates an additional <@ba.vup>1</> DP if the Wolfpack defeats an enemy=立即获得<@ba.vup>2</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>200%</>且狼群恢复<@ba.vup>20%</>生命值；若狼群击倒敌人则额外获得<@ba.vup>1</>点部署费用
Immediately generates <@ba.vup>7</> DP and summons 1 'Wolf Shadow'=立即获得<@ba.vup>7</>点部署费用，并增加一只“狼影”
Immediately generates <@ba.vup>8</> DP, and refreshes all Reinforcements (Restores all Reinforcements to max HP if they are already deployed)=立即获得<@ba.vup>8</>点部署费用，并立刻刷新援军（如已存在则恢复其所有生命值）
Immediately generates <@ba.vup>9</> DP; ATK <@ba.vup>+10%</> and DEF <@ba.vup>+30%</> for the duration\n<@ba.rem>From second activation and on: generates 1 DP every 5 seconds, and has unlimited duration</>=立即获得<@ba.vup>9</>点费用；技能持续时间内攻击力<@ba.vup>+10%</>，防御力<@ba.vup>+30%</>\n<@ba.rem>第二次及以后使用时，每5秒额外获得1点费用，且持续时间无限</>
Immediately generates <@ba.vup>9</> DP; ATK <@ba.vup>+10%</> and DEF <@ba.vup>+35%</> for the duration\n<@ba.rem>From second activation and on: generates 1 DP every 5 seconds, and has unlimited duration</>=立即获得<@ba.vup>9</>点费用；技能持续时间内攻击力<@ba.vup>+10%</>，防御力<@ba.vup>+35%</>\n<@ba.rem>第二次及以后使用时，每5秒额外获得1点费用，且持续时间无限</>
Immediately generates <@ba.vup>9</> DP; ATK <@ba.vup>+10%</> and DEF <@ba.vup>+40%</> for the duration\n<@ba.rem>From second activation and on: generates 1 DP every 5 seconds, and has unlimited duration</>=立即获得<@ba.vup>9</>点费用；技能持续时间内攻击力<@ba.vup>+10%</>，防御力<@ba.vup>+40%</>\n<@ba.rem>第二次及以后使用时，每5秒额外获得1点费用，且持续时间无限</>
Immediately generates <@ba.vup>{cost}</> DP and causes the Wolfpack's next attack to deal <@ba.vup>{vigil_wolf_s_2.atk_scale:0%}</> damage and restore <@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}</> of its Max HP; Generates an additional <@ba.vup>{vigil_wolf_s_2.cost}</> DP if the Wolfpack defeats an enemy=立即获得<@ba.vup>{cost}</>点部署费用，并使狼群下次攻击的攻击力提升至<@ba.vup>{vigil_wolf_s_2.atk_scale:0%}</>且狼群恢复<@ba.vup>{vigil_wolf_s_2.hp_ratio:0%}</>生命值；若狼群击倒敌人则额外获得<@ba.vup>{vigil_wolf_s_2.cost}</>点部署费用
Immediately generates <@ba.vup>{cost}</> DP and summons 1 'Wolf Shadow'=立即获得<@ba.vup>{cost}</>点部署费用，并增加一只“狼影”
Immediately generates <@ba.vup>{cost}</> DP, and DP cost of the rightmost <@ba.vup>{cnt}</> Operator in the Deployment Waiting Zone <@ba.vup>{value}</>=立即获得<@ba.vup>{cost}</>点部署费用，并使当前待部署区最右边的<@ba.vup>{cnt}</>名干员部署费用<@ba.vup>{value}</>
Immediately generates <@ba.vup>{cost}</> DP, and refreshes all Reinforcements (Restores all Reinforcements to max HP if they are already deployed)=立即获得<@ba.vup>{cost}</>点部署费用，并立刻刷新援军（如已存在则恢复其所有生命值）
Immediately generates <@ba.vup>{cost}</> DP; ATK <@ba.vup>+{atk:0%}</> and DEF <@ba.vup>+{def:0%}</> for the duration\n<@ba.rem>From second activation and on: generates {buildr_s_2[b].cost} DP every {buildr_s_2[b].interval} seconds, and has unlimited duration</>=立即获得<@ba.vup>{cost}</>点费用；技能持续时间内攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>\n<@ba.rem>第二次及以后使用时，每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用，且持续时间无限</>
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 100% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges=立即寻找大范围内生命值最高的目标，在其位置生成持续4秒的雷暴区域，期间每0.5秒以100%的攻击力对雷暴区域内的随机敌人进行一次额外攻击；可充能2次
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 105% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges=立即寻找大范围内生命值最高的目标，在其位置生成持续4秒的雷暴区域，期间每0.5秒以105%的攻击力对雷暴区域内的随机敌人进行一次额外攻击；可充能2次
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 110% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges=立即寻找大范围内生命值最高的目标，在其位置生成持续4秒的雷暴区域，期间每0.5秒以110%的攻击力对雷暴区域内的随机敌人进行一次额外攻击；可充能2次
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 115% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges=立即寻找大范围内生命值最高的目标，在其位置生成持续4秒的雷暴区域，期间每0.5秒以115%的攻击力对雷暴区域内的随机敌人进行一次额外攻击；可充能2次
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 120% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges=立即寻找大范围内生命值最高的目标，在其位置生成持续4秒的雷暴区域，期间每0.5秒以120%的攻击力对雷暴区域内的随机敌人进行一次额外攻击；可充能2次
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 125% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges=立即寻找大范围内生命值最高的目标，在其位置生成持续4秒的雷暴区域，期间每0.5秒以125%的攻击力对雷暴区域内的随机敌人进行一次额外攻击；可充能2次
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 130% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges=立即寻找大范围内生命值最高的目标，在其位置生成持续4秒的雷暴区域，期间每0.5秒以130%的攻击力对雷暴区域内的随机敌人进行一次额外攻击；可充能2次
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 135% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges=立即寻找大范围内生命值最高的目标，在其位置生成持续4秒的雷暴区域，期间每0.5秒以135%的攻击力对雷暴区域内的随机敌人进行一次额外攻击；可充能2次
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 140% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges=立即寻找大范围内生命值最高的目标，在其位置生成持续4秒的雷暴区域，期间每0.5秒以140%的攻击力对雷暴区域内的随机敌人进行一次额外攻击；可充能2次
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 150% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges=立即寻找大范围内生命值最高的目标，在其位置生成持续4秒的雷暴区域，期间每0.5秒以150%的攻击力对雷暴区域内的随机敌人进行一次额外攻击；可充能2次
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4</> seconds; Deals an additional attack equal to <@ba.vup>100%</> ATK to a random enemy within the lightning storm every <@ba.vup>0.5</> seconds; <@ba.rem>Can store 2 charges</>=立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>4</>秒的雷暴区域，期间每<@ba.vup>0.5</>秒以<@ba.vup>100%</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能2次</>
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4</> seconds; Deals an additional attack equal to <@ba.vup>105%</> ATK to a random enemy within the lightning storm every <@ba.vup>0.5</> seconds; <@ba.rem>Can store 2 charges</>=立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>4</>秒的雷暴区域，期间每<@ba.vup>0.5</>秒以<@ba.vup>105%</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能2次</>
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4</> seconds; Deals an additional attack equal to <@ba.vup>110%</> ATK to a random enemy within the lightning storm every <@ba.vup>0.5</> seconds; <@ba.rem>Can store 2 charges</>=立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>4</>秒的雷暴区域，期间每<@ba.vup>0.5</>秒以<@ba.vup>110%</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能2次</>
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4</> seconds; Deals an additional attack equal to <@ba.vup>115%</> ATK to a random enemy within the lightning storm every <@ba.vup>0.5</> seconds; <@ba.rem>Can store 2 charges</>=立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>4</>秒的雷暴区域，期间每<@ba.vup>0.5</>秒以<@ba.vup>115%</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能2次</>
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4</> seconds; Deals an additional attack equal to <@ba.vup>120%</> ATK to a random enemy within the lightning storm every <@ba.vup>0.5</> seconds; <@ba.rem>Can store 2 charges</>=立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>4</>秒的雷暴区域，期间每<@ba.vup>0.5</>秒以<@ba.vup>120%</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能2次</>
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4</> seconds; Deals an additional attack equal to <@ba.vup>125%</> ATK to a random enemy within the lightning storm every <@ba.vup>0.5</> seconds; <@ba.rem>Can store 2 charges</>=立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>4</>秒的雷暴区域，期间每<@ba.vup>0.5</>秒以<@ba.vup>125%</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能2次</>
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4</> seconds; Deals an additional attack equal to <@ba.vup>130%</> ATK to a random enemy within the lightning storm every <@ba.vup>0.5</> seconds; <@ba.rem>Can store 2 charges</>=立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>4</>秒的雷暴区域，期间每<@ba.vup>0.5</>秒以<@ba.vup>130%</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能2次</>
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4</> seconds; Deals an additional attack equal to <@ba.vup>135%</> ATK to a random enemy within the lightning storm every <@ba.vup>0.5</> seconds; <@ba.rem>Can store 2 charges</>=立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>4</>秒的雷暴区域，期间每<@ba.vup>0.5</>秒以<@ba.vup>135%</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能2次</>
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4</> seconds; Deals an additional attack equal to <@ba.vup>140%</> ATK to a random enemy within the lightning storm every <@ba.vup>0.5</> seconds; <@ba.rem>Can store 2 charges</>=立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>4</>秒的雷暴区域，期间每<@ba.vup>0.5</>秒以<@ba.vup>140%</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能2次</>
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4</> seconds; Deals an additional attack equal to <@ba.vup>150%</> ATK to a random enemy within the lightning storm every <@ba.vup>0.5</> seconds; <@ba.rem>Can store 2 charges</>=立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>4</>秒的雷暴区域，期间每<@ba.vup>0.5</>秒以<@ba.vup>150%</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能2次</>
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>{duration}</> seconds; Deals an additional attack equal to <@ba.vup>{atk_scale:0%}</> ATK to a random enemy within the lightning storm every <@ba.vup>{interval}</> seconds; <@ba.rem>Can store {ct} charges</>=立即寻找大范围内生命值最高的目标，在其位置生成持续<@ba.vup>{duration}</>秒的雷暴区域，期间每<@ba.vup>{interval}</>秒以<@ba.vup>{atk_scale:0%}</>的攻击力对雷暴区域内的随机敌人进行一次额外攻击；<@ba.rem>可充能{ct}次</>
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for {duration} seconds; Deals an additional attack equal to {atk_scale:0%} ATK to a random enemy within the lightning storm every {interval} seconds; Can store {ct} charges=立即寻找大范围内生命值最高的目标，在其位置生成持续{duration}秒的雷暴区域，期间每{interval}秒以{atk_scale:0%}的攻击力对雷暴区域内的随机敌人进行一次额外攻击；可充能{ct}次
Immediately generates {cost} DP and causes the Wolfpack's next attack to deal {vigil_wolf_s_2.atk_scale:0%} damage and restore {vigil_wolf_s_2.hp_ratio:0%} of its Max HP; Generates an additional {vigil_wolf_s_2.cost} DP if the Wolfpack defeats an enemy=立即获得{cost}点部署费用，并使狼群下次攻击的攻击力提升至{vigil_wolf_s_2.atk_scale:0%}且狼群恢复{vigil_wolf_s_2.hp_ratio:0%}生命值；若狼群击倒敌人则额外获得{vigil_wolf_s_2.cost}点部署费用
Immediately generates {cost} DP and summons 1 'Wolf Shadow'=立即获得{cost}点部署费用，并增加一只“狼影”
Immediately generates {cost} DP, and DP cost of the rightmost {cnt} Operator in the Deployment Waiting Zone {value}=立即获得{cost}点部署费用，并使当前待部署区最右边的{cnt}名干员部署费用{value}
Immediately generates {cost} DP, and refreshes all Reinforcements (Restores all Reinforcements to max HP if they are already deployed)=立即获得{cost}点部署费用，并立刻刷新援军（如已存在则恢复其所有生命值）
Immediately generates {cost} DP; ATK +{atk:0%} and DEF +{def:0%} for the duration\nFrom second activation and on: generates {buildr_s_2[b].cost} DP every {buildr_s_2[b].interval} seconds, and has unlimited duration=立即获得{cost}点费用；技能持续时间内攻击力+{atk:0%}，防御力+{def:0%}\n第二次及以后使用时，每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用，且持续时间无限
Immediately heals a target and grants them a <$ba.barrier>Barrier</> that lasts for <@ba.vup>2</> seconds (Can absorb damage equal to <@ba.vup>125%</> of Tuye's ATK)=立即进行一次治疗并使目标获得一个持续<@ba.vup>2</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>125%</>的伤害）
Immediately heals a target and grants them a <$ba.barrier>Barrier</> that lasts for <@ba.vup>2</> seconds (Can absorb damage equal to <@ba.vup>130%</> of Tuye's ATK)=立即进行一次治疗并使目标获得一个持续<@ba.vup>2</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>130%</>的伤害）
Immediately heals a target and grants them a <$ba.barrier>Barrier</> that lasts for <@ba.vup>2</> seconds (Can absorb damage equal to <@ba.vup>135%</> of Tuye's ATK)=立即进行一次治疗并使目标获得一个持续<@ba.vup>2</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>135%</>的伤害）
Immediately heals a target and grants them a <$ba.barrier>Barrier</> that lasts for <@ba.vup>3</> seconds (Can absorb damage equal to <@ba.vup>140%</> of Tuye's ATK)=立即进行一次治疗并使目标获得一个持续<@ba.vup>3</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>140%</>的伤害）
Immediately heals a target and grants them a <$ba.barrier>Barrier</> that lasts for <@ba.vup>3</> seconds (Can absorb damage equal to <@ba.vup>145%</> of Tuye's ATK)=立即进行一次治疗并使目标获得一个持续<@ba.vup>3</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>145%</>的伤害）
Immediately heals a target and grants them a <$ba.barrier>Barrier</> that lasts for <@ba.vup>3</> seconds (Can absorb damage equal to <@ba.vup>150%</> of Tuye's ATK)=立即进行一次治疗并使目标获得一个持续<@ba.vup>3</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>150%</>的伤害）
Immediately heals a target and grants them a <$ba.barrier>Barrier</> that lasts for <@ba.vup>4</> seconds (Can absorb damage equal to <@ba.vup>160%</> of Tuye's ATK)=立即进行一次治疗并使目标获得一个持续<@ba.vup>4</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>160%</>的伤害）
Immediately heals a target and grants them a <$ba.barrier>Barrier</> that lasts for <@ba.vup>4</> seconds (Can absorb damage equal to <@ba.vup>170%</> of Tuye's ATK)=立即进行一次治疗并使目标获得一个持续<@ba.vup>4</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>170%</>的伤害）
Immediately heals a target and grants them a <$ba.barrier>Barrier</> that lasts for <@ba.vup>4</> seconds (Can absorb damage equal to <@ba.vup>180%</> of Tuye's ATK)=立即进行一次治疗并使目标获得一个持续<@ba.vup>4</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>180%</>的伤害）
Immediately heals a target and grants them a <$ba.barrier>Barrier</> that lasts for <@ba.vup>5</> seconds (Can absorb damage equal to <@ba.vup>200%</> of Tuye's ATK)=立即进行一次治疗并使目标获得一个持续<@ba.vup>5</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>200%</>的伤害）
Immediately heals a target and grants them a <$ba.barrier>Barrier</> that lasts for <@ba.vup>{duration}</> seconds (Can absorb damage equal to <@ba.vup>{atk_scale:0%}</> of Tuye's ATK)=立即进行一次治疗并使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>（可以吸收相当于图耶攻击力<@ba.vup>{atk_scale:0%}</>的伤害）
Immediately heals a target and grants them a Barrier that lasts for 2 seconds (Can absorb damage equal to 125% of Tuye's ATK)=立即进行一次治疗并使目标获得一个持续2秒的屏障（可以吸收相当于图耶攻击力125%的伤害）
Immediately heals a target and grants them a Barrier that lasts for 2 seconds (Can absorb damage equal to 130% of Tuye's ATK)=立即进行一次治疗并使目标获得一个持续2秒的屏障（可以吸收相当于图耶攻击力130%的伤害）
Immediately heals a target and grants them a Barrier that lasts for 2 seconds (Can absorb damage equal to 135% of Tuye's ATK)=立即进行一次治疗并使目标获得一个持续2秒的屏障（可以吸收相当于图耶攻击力135%的伤害）
Immediately heals a target and grants them a Barrier that lasts for 3 seconds (Can absorb damage equal to 140% of Tuye's ATK)=立即进行一次治疗并使目标获得一个持续3秒的屏障（可以吸收相当于图耶攻击力140%的伤害）
Immediately heals a target and grants them a Barrier that lasts for 3 seconds (Can absorb damage equal to 145% of Tuye's ATK)=立即进行一次治疗并使目标获得一个持续3秒的屏障（可以吸收相当于图耶攻击力145%的伤害）
Immediately heals a target and grants them a Barrier that lasts for 3 seconds (Can absorb damage equal to 150% of Tuye's ATK)=立即进行一次治疗并使目标获得一个持续3秒的屏障（可以吸收相当于图耶攻击力150%的伤害）
Immediately heals a target and grants them a Barrier that lasts for 4 seconds (Can absorb damage equal to 160% of Tuye's ATK)=立即进行一次治疗并使目标获得一个持续4秒的屏障（可以吸收相当于图耶攻击力160%的伤害）
Immediately heals a target and grants them a Barrier that lasts for 4 seconds (Can absorb damage equal to 170% of Tuye's ATK)=立即进行一次治疗并使目标获得一个持续4秒的屏障（可以吸收相当于图耶攻击力170%的伤害）
Immediately heals a target and grants them a Barrier that lasts for 4 seconds (Can absorb damage equal to 180% of Tuye's ATK)=立即进行一次治疗并使目标获得一个持续4秒的屏障（可以吸收相当于图耶攻击力180%的伤害）
Immediately heals a target and grants them a Barrier that lasts for 5 seconds (Can absorb damage equal to 200% of Tuye's ATK)=立即进行一次治疗并使目标获得一个持续5秒的屏障（可以吸收相当于图耶攻击力200%的伤害）
Immediately heals a target and grants them a Barrier that lasts for {duration} seconds (Can absorb damage equal to {atk_scale:0%} of Tuye's ATK)=立即进行一次治疗并使目标获得一个持续{duration}秒的屏障（可以吸收相当于图耶攻击力{atk_scale:0%}的伤害）
Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts 10 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 350% of ATK=立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续10秒的范围损伤屏障，为范围内的友方单位吸收相当于攻击力350%的元素损伤
Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts 10 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 400% of ATK=立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续10秒的范围损伤屏障，为范围内的友方单位吸收相当于攻击力400%的元素损伤
Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts 10 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 450% of ATK=立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续10秒的范围损伤屏障，为范围内的友方单位吸收相当于攻击力450%的元素损伤
Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts 12 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 500% of ATK=立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续12秒的范围损伤屏障，为范围内的友方单位吸收相当于攻击力500%的元素损伤
Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts 12 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 550% of ATK=立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续12秒的范围损伤屏障，为范围内的友方单位吸收相当于攻击力550%的元素损伤
Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts 12 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 600% of ATK=立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续12秒的范围损伤屏障，为范围内的友方单位吸收相当于攻击力600%的元素损伤
Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts 14 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 650% of ATK=立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续14秒的范围损伤屏障，为范围内的友方单位吸收相当于攻击力650%的元素损伤
Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts 16 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 750% of ATK=立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续16秒的范围损伤屏障，为范围内的友方单位吸收相当于攻击力750%的元素损伤
Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts 18 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 800% of ATK=立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续18秒的范围损伤屏障，为范围内的友方单位吸收相当于攻击力800%的元素损伤
Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts 20 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 900% of ATK=立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续20秒的范围损伤屏障，为范围内的友方单位吸收相当于攻击力900%的元素损伤
Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts {duration} seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to {agoat2_s_2[shield].atk_scale:0%} of ATK=立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续{duration}秒的范围损伤屏障，为范围内的友方单位吸收相当于攻击力{agoat2_s_2[shield].atk_scale:0%}的元素损伤
Immediately heals all friendly units within range and creates a<$ba.epbarrier> Protective Barrier</> for them that lasts <@ba.vup>10</> seconds; Protective Barrier absorbs <$ba.dt.element>Elemental Injury</> for all friendly units equal to <@ba.vup>350%</> of ATK=立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续<@ba.vup>10</>秒的范围<$ba.epbarrier>损伤屏障</>，为范围内的友方单位吸收相当于攻击力<@ba.vup>350%</>的<$ba.dt.element>元素损伤</>
Immediately heals all friendly units within range and creates a<$ba.epbarrier> Protective Barrier</> for them that lasts <@ba.vup>10</> seconds; Protective Barrier absorbs <$ba.dt.element>Elemental Injury</> for all friendly units equal to <@ba.vup>400%</> of ATK=立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续<@ba.vup>10</>秒的范围<$ba.epbarrier>损伤屏障</>，为范围内的友方单位吸收相当于攻击力<@ba.vup>400%</>的<$ba.dt.element>元素损伤</>
Immediately heals all friendly units within range and creates a<$ba.epbarrier> Protective Barrier</> for them that lasts <@ba.vup>10</> seconds; Protective Barrier absorbs <$ba.dt.element>Elemental Injury</> for all friendly units equal to <@ba.vup>450%</> of ATK=立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续<@ba.vup>10</>秒的范围<$ba.epbarrier>损伤屏障</>，为范围内的友方单位吸收相当于攻击力<@ba.vup>450%</>的<$ba.dt.element>元素损伤</>
Immediately heals all friendly units within range and creates a<$ba.epbarrier> Protective Barrier</> for them that lasts <@ba.vup>12</> seconds; Protective Barrier absorbs <$ba.dt.element>Elemental Injury</> for all friendly units equal to <@ba.vup>500%</> of ATK=立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续<@ba.vup>12</>秒的范围<$ba.epbarrier>损伤屏障</>，为范围内的友方单位吸收相当于攻击力<@ba.vup>500%</>的<$ba.dt.element>元素损伤</>
Immediately heals all friendly units within range and creates a<$ba.epbarrier> Protective Barrier</> for them that lasts <@ba.vup>12</> seconds; Protective Barrier absorbs <$ba.dt.element>Elemental Injury</> for all friendly units equal to <@ba.vup>550%</> of ATK=立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续<@ba.vup>12</>秒的范围<$ba.epbarrier>损伤屏障</>，为范围内的友方单位吸收相当于攻击力<@ba.vup>550%</>的<$ba.dt.element>元素损伤</>
Immediately heals all friendly units within range and creates a<$ba.epbarrier> Protective Barrier</> for them that lasts <@ba.vup>12</> seconds; Protective Barrier absorbs <$ba.dt.element>Elemental Injury</> for all friendly units equal to <@ba.vup>600%</> of ATK=立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续<@ba.vup>12</>秒的范围<$ba.epbarrier>损伤屏障</>，为范围内的友方单位吸收相当于攻击力<@ba.vup>600%</>的<$ba.dt.element>元素损伤</>
Immediately heals all friendly units within range and creates a<$ba.epbarrier> Protective Barrier</> for them that lasts <@ba.vup>14</> seconds; Protective Barrier absorbs <$ba.dt.element>Elemental Injury</> for all friendly units equal to <@ba.vup>650%</> of ATK=立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续<@ba.vup>14</>秒的范围<$ba.epbarrier>损伤屏障</>，为范围内的友方单位吸收相当于攻击力<@ba.vup>650%</>的<$ba.dt.element>元素损伤</>
Immediately heals all friendly units within range and creates a<$ba.epbarrier> Protective Barrier</> for them that lasts <@ba.vup>16</> seconds; Protective Barrier absorbs <$ba.dt.element>Elemental Injury</> for all friendly units equal to <@ba.vup>750%</> of ATK=立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续<@ba.vup>16</>秒的范围<$ba.epbarrier>损伤屏障</>，为范围内的友方单位吸收相当于攻击力<@ba.vup>750%</>的<$ba.dt.element>元素损伤</>
Immediately heals all friendly units within range and creates a<$ba.epbarrier> Protective Barrier</> for them that lasts <@ba.vup>18</> seconds; Protective Barrier absorbs <$ba.dt.element>Elemental Injury</> for all friendly units equal to <@ba.vup>800%</> of ATK=立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续<@ba.vup>18</>秒的范围<$ba.epbarrier>损伤屏障</>，为范围内的友方单位吸收相当于攻击力<@ba.vup>800%</>的<$ba.dt.element>元素损伤</>
Immediately heals all friendly units within range and creates a<$ba.epbarrier> Protective Barrier</> for them that lasts <@ba.vup>20</> seconds; Protective Barrier absorbs <$ba.dt.element>Elemental Injury</> for all friendly units equal to <@ba.vup>900%</> of ATK=立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续<@ba.vup>20</>秒的范围<$ba.epbarrier>损伤屏障</>，为范围内的友方单位吸收相当于攻击力<@ba.vup>900%</>的<$ba.dt.element>元素损伤</>
Immediately heals all friendly units within range and creates a<$ba.epbarrier> Protective Barrier</> for them that lasts <@ba.vup>{duration}</> seconds; Protective Barrier absorbs <$ba.dt.element>Elemental Injury</> for all friendly units equal to <@ba.vup>{agoat2_s_2[shield].atk_scale:0%}</> of ATK=立即对攻击范围内所有友方单位进行一次治疗，并生成一个持续<@ba.vup>{duration}</>秒的范围<$ba.epbarrier>损伤屏障</>，为范围内的友方单位吸收相当于攻击力<@ba.vup>{agoat2_s_2[shield].atk_scale:0%}</>的<$ba.dt.element>元素损伤</>
Immediately heals self by 100% of ATK; afterwards, Attack Interval slightly reduces\nSkill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment=立即对自身进行一次相当于攻击力100%的治疗，之后攻击间隔小幅度缩短\n攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次
Immediately heals self by 130% of ATK; afterwards, Attack Interval slightly reduces\nSkill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment=立即对自身进行一次相当于攻击力130%的治疗，之后攻击间隔小幅度缩短\n攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次
Immediately heals self by 170% of ATK; afterwards, Attack Interval slightly reduces\nSkill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment=立即对自身进行一次相当于攻击力170%的治疗，之后攻击间隔小幅度缩短\n攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次
Immediately heals self by 200% of ATK; afterwards, Attack Interval reduces\nSkill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment=立即对自身进行一次相当于攻击力200%的治疗，之后攻击间隔一定幅度缩短\n攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次
Immediately heals self by 230% of ATK; afterwards, Attack Interval reduces\nSkill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment=立即对自身进行一次相当于攻击力230%的治疗，之后攻击间隔一定幅度缩短\n攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次
Immediately heals self by 270% of ATK; afterwards, Attack Interval reduces\nSkill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment=立即对自身进行一次相当于攻击力270%的治疗，之后攻击间隔一定幅度缩短\n攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次
Immediately heals self by 300% of ATK; afterwards, Attack Interval greatly reduces\nSkill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment=立即对自身进行一次相当于攻击力300%的治疗，之后攻击间隔大幅度缩短\n攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次
Immediately heals self by 350% of ATK; afterwards, Attack Interval greatly reduces\nSkill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment=立即对自身进行一次相当于攻击力350%的治疗，之后攻击间隔大幅度缩短\n攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次
Immediately heals self by 380% of ATK; afterwards, Attack Interval greatly reduces\nSkill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment=立即对自身进行一次相当于攻击力380%的治疗，之后攻击间隔大幅度缩短\n攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次
Immediately heals self by 400% of ATK; afterwards, Attack Interval greatly reduces\nSkill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment=立即对自身进行一次相当于攻击力400%的治疗，之后攻击间隔大幅度缩短\n攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次
Immediately heals self by <@ba.vup>100%</> of ATK; afterwards, Attack Interval <@ba.vup>slightly reduces</>\n<@ba.rem>Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment</>=立即对自身进行一次相当于攻击力<@ba.vup>100%</>的治疗，之后攻击间隔<@ba.vup>小幅度缩短</>\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次</>
Immediately heals self by <@ba.vup>130%</> of ATK; afterwards, Attack Interval <@ba.vup>slightly reduces</>\n<@ba.rem>Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment</>=立即对自身进行一次相当于攻击力<@ba.vup>130%</>的治疗，之后攻击间隔<@ba.vup>小幅度缩短</>\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次</>
Immediately heals self by <@ba.vup>170%</> of ATK; afterwards, Attack Interval <@ba.vup>slightly reduces</>\n<@ba.rem>Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment</>=立即对自身进行一次相当于攻击力<@ba.vup>170%</>的治疗，之后攻击间隔<@ba.vup>小幅度缩短</>\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次</>
Immediately heals self by <@ba.vup>200%</> of ATK; afterwards, Attack Interval <@ba.vup>reduces</>\n<@ba.rem>Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment</>=立即对自身进行一次相当于攻击力<@ba.vup>200%</>的治疗，之后攻击间隔<@ba.vup>一定幅度缩短</>\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次</>
Immediately heals self by <@ba.vup>230%</> of ATK; afterwards, Attack Interval <@ba.vup>reduces</>\n<@ba.rem>Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment</>=立即对自身进行一次相当于攻击力<@ba.vup>230%</>的治疗，之后攻击间隔<@ba.vup>一定幅度缩短</>\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次</>
Immediately heals self by <@ba.vup>270%</> of ATK; afterwards, Attack Interval <@ba.vup>reduces</>\n<@ba.rem>Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment</>=立即对自身进行一次相当于攻击力<@ba.vup>270%</>的治疗，之后攻击间隔<@ba.vup>一定幅度缩短</>\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次</>
Immediately heals self by <@ba.vup>300%</> of ATK; afterwards, Attack Interval <@ba.vup>greatly reduces</>\n<@ba.rem>Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment</>=立即对自身进行一次相当于攻击力<@ba.vup>300%</>的治疗，之后攻击间隔<@ba.vup>大幅度缩短</>\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次</>
Immediately heals self by <@ba.vup>350%</> of ATK; afterwards, Attack Interval <@ba.vup>greatly reduces</>\n<@ba.rem>Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment</>=立即对自身进行一次相当于攻击力<@ba.vup>350%</>的治疗，之后攻击间隔<@ba.vup>大幅度缩短</>\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次</>
Immediately heals self by <@ba.vup>380%</> of ATK; afterwards, Attack Interval <@ba.vup>greatly reduces</>\n<@ba.rem>Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment</>=立即对自身进行一次相当于攻击力<@ba.vup>380%</>的治疗，之后攻击间隔<@ba.vup>大幅度缩短</>\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次</>
Immediately heals self by <@ba.vup>400%</> of ATK; afterwards, Attack Interval <@ba.vup>greatly reduces</>\n<@ba.rem>Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment</>=立即对自身进行一次相当于攻击力<@ba.vup>400%</>的治疗，之后攻击间隔<@ba.vup>大幅度缩短</>\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次</>
Immediately heals self by <@ba.vup>{heal_scale:0%}</> of ATK; afterwards, Attack Interval <@ba.vup>greatly reduces</>\n<@ba.rem>Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment</>=立即对自身进行一次相当于攻击力<@ba.vup>{heal_scale:0%}</>的治疗，之后攻击间隔<@ba.vup>大幅度缩短</>\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次</>
Immediately heals self by <@ba.vup>{heal_scale:0%}</> of ATK; afterwards, Attack Interval <@ba.vup>reduces</>\n<@ba.rem>Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment</>=立即对自身进行一次相当于攻击力<@ba.vup>{heal_scale:0%}</>的治疗，之后攻击间隔<@ba.vup>一定幅度缩短</>\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次</>
Immediately heals self by <@ba.vup>{heal_scale:0%}</> of ATK; afterwards, Attack Interval <@ba.vup>slightly reduces</>\n<@ba.rem>Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment</>=立即对自身进行一次相当于攻击力<@ba.vup>{heal_scale:0%}</>的治疗，之后攻击间隔<@ba.vup>小幅度缩短</>\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次</>
Immediately heals self by {heal_scale:0%} of ATK; afterwards, Attack Interval greatly reduces\nSkill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment=立即对自身进行一次相当于攻击力{heal_scale:0%}的治疗，之后攻击间隔大幅度缩短\n攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次
Immediately heals self by {heal_scale:0%} of ATK; afterwards, Attack Interval reduces\nSkill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment=立即对自身进行一次相当于攻击力{heal_scale:0%}的治疗，之后攻击间隔一定幅度缩短\n攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次
Immediately heals self by {heal_scale:0%} of ATK; afterwards, Attack Interval slightly reduces\nSkill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Can only be used 3 times per deployment=立即对自身进行一次相当于攻击力{heal_scale:0%}的治疗，之后攻击间隔小幅度缩短\n攻击装有31发子弹，打完后技能结束（期间可随时停止技能）；每次部署只能释放3次
Immediately ignite an Emergency Heater=立刻点燃一个紧急供暖器
Immediately ignites all Reeds on the field=立即点燃场上所有芦苇丛
Immediately inflicts Cold on enemies in attack range for 15s=立即对攻击范围内的敌人造成持续15秒的寒冷
Immediately inflicts Freeze on enemies in attack range for 15s=立即对攻击范围内的敌人造成持续15秒的冻结
Immediately launches a firebomb, dealing 180% of ATK Physical damage to all hit targets within range and their DEF -130.0 for 10 seconds=立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力180%的物理伤害，所有命中目标在10秒内防御力-130.0
Immediately launches a firebomb, dealing 190% of ATK Physical damage to all hit targets within range and their DEF -130.0 for 10 seconds=立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力190%的物理伤害，所有命中目标在10秒内防御力-130.0
Immediately launches a firebomb, dealing 200% of ATK Physical damage to all hit targets within range and their DEF -130.0 for 10 seconds=立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力200%的物理伤害，所有命中目标在10秒内防御力-130.0
Immediately launches a firebomb, dealing 210% of ATK Physical damage to all hit targets within range and their DEF -170.0 for 10 seconds=立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力210%的物理伤害，所有命中目标在10秒内防御力-170.0
Immediately launches a firebomb, dealing 220% of ATK Physical damage to all hit targets within range and their DEF -170.0 for 10 seconds=立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力220%的物理伤害，所有命中目标在10秒内防御力-170.0
Immediately launches a firebomb, dealing 230% of ATK Physical damage to all hit targets within range and their DEF -170.0 for 10 seconds=立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力230%的物理伤害，所有命中目标在10秒内防御力-170.0
Immediately launches a firebomb, dealing 240% of ATK Physical damage to all hit targets within range and their DEF -210.0 for 10 seconds=立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力240%的物理伤害，所有命中目标在10秒内防御力-210.0
Immediately launches a firebomb, dealing 260% of ATK Physical damage to all hit targets within range and their DEF -250.0 for 10 seconds=立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力260%的物理伤害，所有命中目标在10秒内防御力-250.0
Immediately launches a firebomb, dealing 280% of ATK Physical damage to all hit targets within range and their DEF -290.0 for 10 seconds=立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力280%的物理伤害，所有命中目标在10秒内防御力-290.0
Immediately launches a firebomb, dealing 300% of ATK Physical damage to all hit targets within range and their DEF -330.0 for 10 seconds=立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力300%的物理伤害，所有命中目标在10秒内防御力-330.0
Immediately launches a firebomb, dealing <@ba.vup>180%</> of ATK Physical damage to all hit targets within range and their DEF <@ba.vup>-130.0</> for <@ba.vup>10</> seconds=立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力<@ba.vup>180%</>的物理伤害，所有命中目标在<@ba.vup>10</>秒内防御力<@ba.vup>-130.0</>
Immediately launches a firebomb, dealing <@ba.vup>190%</> of ATK Physical damage to all hit targets within range and their DEF <@ba.vup>-130.0</> for <@ba.vup>10</> seconds=立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力<@ba.vup>190%</>的物理伤害，所有命中目标在<@ba.vup>10</>秒内防御力<@ba.vup>-130.0</>
Immediately launches a firebomb, dealing <@ba.vup>200%</> of ATK Physical damage to all hit targets within range and their DEF <@ba.vup>-130.0</> for <@ba.vup>10</> seconds=立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力<@ba.vup>200%</>的物理伤害，所有命中目标在<@ba.vup>10</>秒内防御力<@ba.vup>-130.0</>
Immediately launches a firebomb, dealing <@ba.vup>210%</> of ATK Physical damage to all hit targets within range and their DEF <@ba.vup>-170.0</> for <@ba.vup>10</> seconds=立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力<@ba.vup>210%</>的物理伤害，所有命中目标在<@ba.vup>10</>秒内防御力<@ba.vup>-170.0</>
Immediately launches a firebomb, dealing <@ba.vup>220%</> of ATK Physical damage to all hit targets within range and their DEF <@ba.vup>-170.0</> for <@ba.vup>10</> seconds=立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力<@ba.vup>220%</>的物理伤害，所有命中目标在<@ba.vup>10</>秒内防御力<@ba.vup>-170.0</>
Immediately launches a firebomb, dealing <@ba.vup>230%</> of ATK Physical damage to all hit targets within range and their DEF <@ba.vup>-170.0</> for <@ba.vup>10</> seconds=立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力<@ba.vup>230%</>的物理伤害，所有命中目标在<@ba.vup>10</>秒内防御力<@ba.vup>-170.0</>
Immediately launches a firebomb, dealing <@ba.vup>240%</> of ATK Physical damage to all hit targets within range and their DEF <@ba.vup>-210.0</> for <@ba.vup>10</> seconds=立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力<@ba.vup>240%</>的物理伤害，所有命中目标在<@ba.vup>10</>秒内防御力<@ba.vup>-210.0</>
Immediately launches a firebomb, dealing <@ba.vup>260%</> of ATK Physical damage to all hit targets within range and their DEF <@ba.vup>-250.0</> for <@ba.vup>10</> seconds=立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力<@ba.vup>260%</>的物理伤害，所有命中目标在<@ba.vup>10</>秒内防御力<@ba.vup>-250.0</>
Immediately launches a firebomb, dealing <@ba.vup>280%</> of ATK Physical damage to all hit targets within range and their DEF <@ba.vup>-290.0</> for <@ba.vup>10</> seconds=立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力<@ba.vup>280%</>的物理伤害，所有命中目标在<@ba.vup>10</>秒内防御力<@ba.vup>-290.0</>
Immediately launches a firebomb, dealing <@ba.vup>300%</> of ATK Physical damage to all hit targets within range and their DEF <@ba.vup>-330.0</> for <@ba.vup>10</> seconds=立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力<@ba.vup>300%</>的物理伤害，所有命中目标在<@ba.vup>10</>秒内防御力<@ba.vup>-330.0</>
Immediately launches a firebomb, dealing <@ba.vup>{atk_scale:0%}</> of ATK Physical damage to all hit targets within range and their DEF <@ba.vup>-{-def}</> for <@ba.vup>{duration}</> seconds=立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，所有命中目标在<@ba.vup>{duration}</>秒内防御力<@ba.vup>-{-def}</>
Immediately launches a firebomb, dealing {atk_scale:0%} of ATK Physical damage to all hit targets within range and their DEF -{-def} for {duration} seconds=立即发射一枚火焰弹，对目标范围内所有敌人造成相当于攻击力{atk_scale:0%}的物理伤害，所有命中目标在{duration}秒内防御力-{-def}
Immediately launches a grenade, dealing 230% ATK as Physical damage to all enemies hit and Stunning them for 1.5 seconds=立即发射一枚榴弹，造成相当于攻击力230%的物理伤害，并使命中目标晕眩1.5秒
Immediately launches a grenade, dealing 240% ATK as Physical damage to all enemies hit and Stunning them for 1.5 seconds=立即发射一枚榴弹，造成相当于攻击力240%的物理伤害，并使命中目标晕眩1.5秒
Immediately launches a grenade, dealing 250% ATK as Physical damage to all enemies hit and Stunning them for 1.5 seconds=立即发射一枚榴弹，造成相当于攻击力250%的物理伤害，并使命中目标晕眩1.5秒
Immediately launches a grenade, dealing 270% ATK as Physical damage to all enemies hit and Stunning them for 1.8 seconds=立即发射一枚榴弹，造成相当于攻击力270%的物理伤害，并使命中目标晕眩1.8秒
Immediately launches a grenade, dealing 280% ATK as Physical damage to all enemies hit and Stunning them for 1.8 seconds=立即发射一枚榴弹，造成相当于攻击力280%的物理伤害，并使命中目标晕眩1.8秒
Immediately launches a grenade, dealing 290% ATK as Physical damage to all enemies hit and Stunning them for 1.8 seconds=立即发射一枚榴弹，造成相当于攻击力290%的物理伤害，并使命中目标晕眩1.8秒
Immediately launches a grenade, dealing 310% ATK as Physical damage to all enemies hit and Stunning them for 2.1 seconds=立即发射一枚榴弹，造成相当于攻击力310%的物理伤害，并使命中目标晕眩2.1秒
Immediately launches a grenade, dealing 320% ATK as Physical damage to all enemies hit and Stunning them for 2.4 seconds=立即发射一枚榴弹，造成相当于攻击力320%的物理伤害，并使命中目标晕眩2.4秒
Immediately launches a grenade, dealing 330% ATK as Physical damage to all enemies hit and Stunning them for 2.7 seconds=立即发射一枚榴弹，造成相当于攻击力330%的物理伤害，并使命中目标晕眩2.7秒
Immediately launches a grenade, dealing 350% ATK as Physical damage to all enemies hit and Stunning them for 3 seconds=立即发射一枚榴弹，造成相当于攻击力350%的物理伤害，并使命中目标晕眩3秒
Immediately launches a grenade, dealing <@ba.vup>230%</> ATK as Physical damage to all enemies hit and <$ba.stun>Stunning</> them for <@ba.vup>1.5</> seconds=立即发射一枚榴弹，造成相当于攻击力<@ba.vup>230%</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>1.5</>秒
Immediately launches a grenade, dealing <@ba.vup>240%</> ATK as Physical damage to all enemies hit and <$ba.stun>Stunning</> them for <@ba.vup>1.5</> seconds=立即发射一枚榴弹，造成相当于攻击力<@ba.vup>240%</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>1.5</>秒
Immediately launches a grenade, dealing <@ba.vup>250%</> ATK as Physical damage to all enemies hit and <$ba.stun>Stunning</> them for <@ba.vup>1.5</> seconds=立即发射一枚榴弹，造成相当于攻击力<@ba.vup>250%</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>1.5</>秒
Immediately launches a grenade, dealing <@ba.vup>270%</> ATK as Physical damage to all enemies hit and <$ba.stun>Stunning</> them for <@ba.vup>1.8</> seconds=立即发射一枚榴弹，造成相当于攻击力<@ba.vup>270%</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>1.8</>秒
Immediately launches a grenade, dealing <@ba.vup>280%</> ATK as Physical damage to all enemies hit and <$ba.stun>Stunning</> them for <@ba.vup>1.8</> seconds=立即发射一枚榴弹，造成相当于攻击力<@ba.vup>280%</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>1.8</>秒
Immediately launches a grenade, dealing <@ba.vup>290%</> ATK as Physical damage to all enemies hit and <$ba.stun>Stunning</> them for <@ba.vup>1.8</> seconds=立即发射一枚榴弹，造成相当于攻击力<@ba.vup>290%</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>1.8</>秒
Immediately launches a grenade, dealing <@ba.vup>310%</> ATK as Physical damage to all enemies hit and <$ba.stun>Stunning</> them for <@ba.vup>2.1</> seconds=立即发射一枚榴弹，造成相当于攻击力<@ba.vup>310%</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>2.1</>秒
Immediately launches a grenade, dealing <@ba.vup>320%</> ATK as Physical damage to all enemies hit and <$ba.stun>Stunning</> them for <@ba.vup>2.4</> seconds=立即发射一枚榴弹，造成相当于攻击力<@ba.vup>320%</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>2.4</>秒
Immediately launches a grenade, dealing <@ba.vup>330%</> ATK as Physical damage to all enemies hit and <$ba.stun>Stunning</> them for <@ba.vup>2.7</> seconds=立即发射一枚榴弹，造成相当于攻击力<@ba.vup>330%</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>2.7</>秒
Immediately launches a grenade, dealing <@ba.vup>350%</> ATK as Physical damage to all enemies hit and <$ba.stun>Stunning</> them for <@ba.vup>3</> seconds=立即发射一枚榴弹，造成相当于攻击力<@ba.vup>350%</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>3</>秒
Immediately launches a grenade, dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to all enemies hit and <$ba.stun>Stunning</> them for <@ba.vup>{stun}</> seconds=立即发射一枚榴弹，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒
Immediately launches a grenade, dealing {atk_scale:0%} ATK as Physical damage to all enemies hit and Stunning them for {stun} seconds=立即发射一枚榴弹，造成相当于攻击力{atk_scale:0%}的物理伤害，并使命中目标晕眩{stun}秒
Immediately launches a traction hook that <$ba.root><@ba.vup>Binds</></> its target, then deals <@ba.vup>110%</> ATK as <@ba.vup>Physical damage</> to the target and drags it towards this unit <@ba.vup>slightly</> every 1.5 seconds until this skill ends=立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>110%</>的<@ba.vup>物理伤害</>并将其<@ba.vup>小力地</>拖拽至面前，持续至技能结束
Immediately launches a traction hook that <$ba.root><@ba.vup>Binds</></> its target, then deals <@ba.vup>120%</> ATK as <@ba.vup>Physical damage</> to the target and drags it towards this unit <@ba.vup>slightly</> every 1.5 seconds until this skill ends=立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>120%</>的<@ba.vup>物理伤害</>并将其<@ba.vup>小力地</>拖拽至面前，持续至技能结束
Immediately launches a traction hook that <$ba.root><@ba.vup>Binds</></> its target, then deals <@ba.vup>130%</> ATK as <@ba.vup>Physical damage</> to the target and drags it towards this unit <@ba.vup>moderately</> every 1.5 seconds until this skill ends=立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>130%</>的<@ba.vup>物理伤害</>并将其<@ba.vup>中等力度地</>拖拽至面前，持续至技能结束
Immediately launches a traction hook that <$ba.root><@ba.vup>Binds</></> its target, then deals <@ba.vup>130%</> ATK as <@ba.vup>Physical damage</> to the target and drags it towards this unit <@ba.vup>slightly</> every 1.5 seconds until this skill ends=立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>130%</>的<@ba.vup>物理伤害</>并将其<@ba.vup>小力地</>拖拽至面前，持续至技能结束
Immediately launches a traction hook that <$ba.root><@ba.vup>Binds</></> its target, then deals <@ba.vup>140%</> ATK as <@ba.vup>Physical damage</> to the target and drags it towards this unit <@ba.vup>moderately</> every 1.5 seconds until this skill ends=立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>140%</>的<@ba.vup>物理伤害</>并将其<@ba.vup>中等力度地</>拖拽至面前，持续至技能结束
Immediately launches a traction hook that <$ba.root><@ba.vup>Binds</></> its target, then deals <@ba.vup>150%</> ATK as <@ba.vup>Physical damage</> to the target and drags it towards this unit <@ba.vup>moderately</> every 1.5 seconds until this skill ends=立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>150%</>的<@ba.vup>物理伤害</>并将其<@ba.vup>中等力度地</>拖拽至面前，持续至技能结束
Immediately launches a traction hook that <$ba.root><@ba.vup>Binds</></> its target, then deals <@ba.vup>160%</> ATK as <@ba.vup>Physical damage</> to the target and drags it towards this unit <@ba.vup>moderately</> every 1.5 seconds until this skill ends=立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>160%</>的<@ba.vup>物理伤害</>并将其<@ba.vup>中等力度地</>拖拽至面前，持续至技能结束
Immediately launches a traction hook that <$ba.root><@ba.vup>Binds</></> its target, then deals <@ba.vup>170%</> ATK as <@ba.vup>Physical damage</> to the target and drags it towards this unit <@ba.vup>moderately</> every 1.5 seconds until this skill ends=立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>170%</>的<@ba.vup>物理伤害</>并将其<@ba.vup>中等力度地</>拖拽至面前，持续至技能结束
Immediately launches a traction hook that <$ba.root><@ba.vup>Binds</></> its target, then deals <@ba.vup>180%</> ATK as <@ba.vup>Physical damage</> to the target and drags it towards this unit <@ba.vup>greatly</> every 1.5 seconds until this skill ends=立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>180%</>的<@ba.vup>物理伤害</>并将其<@ba.vup>较大力地</>拖拽至面前，持续至技能结束
Immediately launches a traction hook that <$ba.root><@ba.vup>Binds</></> its target, then deals <@ba.vup>{atk_scale:0%}</> ATK as <@ba.vup>Physical damage</> to the target and drags it towards this unit <@ba.vup>greatly</> every 1.5 seconds until this skill ends=立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>并将其<@ba.vup>较大力地</>拖拽至面前，持续至技能结束
Immediately launches a traction hook that <$ba.root><@ba.vup>Binds</></> its target, then deals <@ba.vup>{atk_scale:0%}</> ATK as <@ba.vup>Physical damage</> to the target and drags it towards this unit <@ba.vup>moderately</> every 1.5 seconds until this skill ends=立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>并将其<@ba.vup>中等力度地</>拖拽至面前，持续至技能结束
Immediately launches a traction hook that <$ba.root><@ba.vup>Binds</></> its target, then deals <@ba.vup>{atk_scale:0%}</> ATK as <@ba.vup>Physical damage</> to the target and drags it towards this unit <@ba.vup>slightly</> every 1.5 seconds until this skill ends=立即发射一个牵引钩爪对目标造成<$ba.root><@ba.vup>束缚</></>效果，之后每1.5秒对目标造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>并将其<@ba.vup>小力地</>拖拽至面前，持续至技能结束
Immediately launches a traction hook that Binds its target, then deals 110% ATK as Physical damage to the target and drags it towards this unit slightly every 1.5 seconds until this skill ends=立即发射一个牵引钩爪对目标造成束缚效果，之后每1.5秒对目标造成一次相当于攻击力110%的物理伤害并将其小力地拖拽至面前，持续至技能结束
Immediately launches a traction hook that Binds its target, then deals 120% ATK as Physical damage to the target and drags it towards this unit slightly every 1.5 seconds until this skill ends=立即发射一个牵引钩爪对目标造成束缚效果，之后每1.5秒对目标造成一次相当于攻击力120%的物理伤害并将其小力地拖拽至面前，持续至技能结束
Immediately launches a traction hook that Binds its target, then deals 130% ATK as Physical damage to the target and drags it towards this unit moderately every 1.5 seconds until this skill ends=立即发射一个牵引钩爪对目标造成束缚效果，之后每1.5秒对目标造成一次相当于攻击力130%的物理伤害并将其中等力度地拖拽至面前，持续至技能结束
Immediately launches a traction hook that Binds its target, then deals 130% ATK as Physical damage to the target and drags it towards this unit slightly every 1.5 seconds until this skill ends=立即发射一个牵引钩爪对目标造成束缚效果，之后每1.5秒对目标造成一次相当于攻击力130%的物理伤害并将其小力地拖拽至面前，持续至技能结束
Immediately launches a traction hook that Binds its target, then deals 140% ATK as Physical damage to the target and drags it towards this unit moderately every 1.5 seconds until this skill ends=立即发射一个牵引钩爪对目标造成束缚效果，之后每1.5秒对目标造成一次相当于攻击力140%的物理伤害并将其中等力度地拖拽至面前，持续至技能结束
Immediately launches a traction hook that Binds its target, then deals 150% ATK as Physical damage to the target and drags it towards this unit moderately every 1.5 seconds until this skill ends=立即发射一个牵引钩爪对目标造成束缚效果，之后每1.5秒对目标造成一次相当于攻击力150%的物理伤害并将其中等力度地拖拽至面前，持续至技能结束
Immediately launches a traction hook that Binds its target, then deals 160% ATK as Physical damage to the target and drags it towards this unit moderately every 1.5 seconds until this skill ends=立即发射一个牵引钩爪对目标造成束缚效果，之后每1.5秒对目标造成一次相当于攻击力160%的物理伤害并将其中等力度地拖拽至面前，持续至技能结束
Immediately launches a traction hook that Binds its target, then deals 170% ATK as Physical damage to the target and drags it towards this unit moderately every 1.5 seconds until this skill ends=立即发射一个牵引钩爪对目标造成束缚效果，之后每1.5秒对目标造成一次相当于攻击力170%的物理伤害并将其中等力度地拖拽至面前，持续至技能结束
Immediately launches a traction hook that Binds its target, then deals 180% ATK as Physical damage to the target and drags it towards this unit greatly every 1.5 seconds until this skill ends=立即发射一个牵引钩爪对目标造成束缚效果，之后每1.5秒对目标造成一次相当于攻击力180%的物理伤害并将其较大力地拖拽至面前，持续至技能结束
Immediately launches a traction hook that Binds its target, then deals {atk_scale:0%} ATK as Physical damage to the target and drags it towards this unit greatly every 1.5 seconds until this skill ends=立即发射一个牵引钩爪对目标造成束缚效果，之后每1.5秒对目标造成一次相当于攻击力{atk_scale:0%}的物理伤害并将其较大力地拖拽至面前，持续至技能结束
Immediately launches a traction hook that Binds its target, then deals {atk_scale:0%} ATK as Physical damage to the target and drags it towards this unit moderately every 1.5 seconds until this skill ends=立即发射一个牵引钩爪对目标造成束缚效果，之后每1.5秒对目标造成一次相当于攻击力{atk_scale:0%}的物理伤害并将其中等力度地拖拽至面前，持续至技能结束
Immediately launches a traction hook that Binds its target, then deals {atk_scale:0%} ATK as Physical damage to the target and drags it towards this unit slightly every 1.5 seconds until this skill ends=立即发射一个牵引钩爪对目标造成束缚效果，之后每1.5秒对目标造成一次相当于攻击力{atk_scale:0%}的物理伤害并将其小力地拖拽至面前，持续至技能结束
Immediately launches an attack that deals 150% damage, ignoring 150 of the target's DEF\nCan store 1 charges=立即以150%的攻击力进行一次攻击，无视敌人150的防御力\n可充能1次
Immediately launches an attack that deals 155% damage, ignoring 160 of the target's DEF\nCan store 1 charges=立即以155%的攻击力进行一次攻击，无视敌人160的防御力\n可充能1次
Immediately launches an attack that deals 160% damage, ignoring 170 of the target's DEF\nCan store 1 charges=立即以160%的攻击力进行一次攻击，无视敌人170的防御力\n可充能1次
Immediately launches an attack that deals 165% damage, ignoring 180 of the target's DEF\nCan store 2 charges=立即以165%的攻击力进行一次攻击，无视敌人180的防御力\n可充能2次
Immediately launches an attack that deals 170% damage, ignoring 190 of the target's DEF\nCan store 2 charges=立即以170%的攻击力进行一次攻击，无视敌人190的防御力\n可充能2次
Immediately launches an attack that deals 175% damage, ignoring 200 of the target's DEF\nCan store 2 charges=立即以175%的攻击力进行一次攻击，无视敌人200的防御力\n可充能2次
Immediately launches an attack that deals 180% damage, ignoring 210 of the target's DEF\nCan store 3 charges=立即以180%的攻击力进行一次攻击，无视敌人210的防御力\n可充能3次
Immediately launches an attack that deals 185% damage, ignoring 220 of the target's DEF\nCan store 3 charges=立即以185%的攻击力进行一次攻击，无视敌人220的防御力\n可充能3次
Immediately launches an attack that deals 190% damage, ignoring 230 of the target's DEF\nCan store 3 charges=立即以190%的攻击力进行一次攻击，无视敌人230的防御力\n可充能3次
Immediately launches an attack that deals 200% damage, ignoring 250 of the target's DEF\nCan store 3 charges=立即以200%的攻击力进行一次攻击，无视敌人250的防御力\n可充能3次
Immediately launches an attack that deals <@ba.vup>150%</> damage, ignoring <@ba.vup>150</> of the target's DEF\n<@ba.rem>Can store 1 charges</>=立即以<@ba.vup>150%</>的攻击力进行一次攻击，无视敌人<@ba.vup>150</>的防御力\n<@ba.rem>可充能1次</>
Immediately launches an attack that deals <@ba.vup>155%</> damage, ignoring <@ba.vup>160</> of the target's DEF\n<@ba.rem>Can store 1 charges</>=立即以<@ba.vup>155%</>的攻击力进行一次攻击，无视敌人<@ba.vup>160</>的防御力\n<@ba.rem>可充能1次</>
Immediately launches an attack that deals <@ba.vup>160%</> damage, ignoring <@ba.vup>170</> of the target's DEF\n<@ba.rem>Can store 1 charges</>=立即以<@ba.vup>160%</>的攻击力进行一次攻击，无视敌人<@ba.vup>170</>的防御力\n<@ba.rem>可充能1次</>
Immediately launches an attack that deals <@ba.vup>165%</> damage, ignoring <@ba.vup>180</> of the target's DEF\n<@ba.rem>Can store 2 charges</>=立即以<@ba.vup>165%</>的攻击力进行一次攻击，无视敌人<@ba.vup>180</>的防御力\n<@ba.rem>可充能2次</>
Immediately launches an attack that deals <@ba.vup>170%</> damage, ignoring <@ba.vup>190</> of the target's DEF\n<@ba.rem>Can store 2 charges</>=立即以<@ba.vup>170%</>的攻击力进行一次攻击，无视敌人<@ba.vup>190</>的防御力\n<@ba.rem>可充能2次</>
Immediately launches an attack that deals <@ba.vup>175%</> damage, ignoring <@ba.vup>200</> of the target's DEF\n<@ba.rem>Can store 2 charges</>=立即以<@ba.vup>175%</>的攻击力进行一次攻击，无视敌人<@ba.vup>200</>的防御力\n<@ba.rem>可充能2次</>
Immediately launches an attack that deals <@ba.vup>180%</> damage, ignoring <@ba.vup>210</> of the target's DEF\n<@ba.rem>Can store 3 charges</>=立即以<@ba.vup>180%</>的攻击力进行一次攻击，无视敌人<@ba.vup>210</>的防御力\n<@ba.rem>可充能3次</>
Immediately launches an attack that deals <@ba.vup>185%</> damage, ignoring <@ba.vup>220</> of the target's DEF\n<@ba.rem>Can store 3 charges</>=立即以<@ba.vup>185%</>的攻击力进行一次攻击，无视敌人<@ba.vup>220</>的防御力\n<@ba.rem>可充能3次</>
Immediately launches an attack that deals <@ba.vup>190%</> damage, ignoring <@ba.vup>230</> of the target's DEF\n<@ba.rem>Can store 3 charges</>=立即以<@ba.vup>190%</>的攻击力进行一次攻击，无视敌人<@ba.vup>230</>的防御力\n<@ba.rem>可充能3次</>
Immediately launches an attack that deals <@ba.vup>200%</> damage, ignoring <@ba.vup>250</> of the target's DEF\n<@ba.rem>Can store 3 charges</>=立即以<@ba.vup>200%</>的攻击力进行一次攻击，无视敌人<@ba.vup>250</>的防御力\n<@ba.rem>可充能3次</>
Immediately launches an attack that deals <@ba.vup>{atk_scale:0%}</> damage, ignoring <@ba.vup>{def_penetrate_fixed}</> of the target's DEF\n<@ba.rem>Can store {cnt} charges</>=立即以<@ba.vup>{atk_scale:0%}</>的攻击力进行一次攻击，无视敌人<@ba.vup>{def_penetrate_fixed}</>的防御力\n<@ba.rem>可充能{cnt}次</>
Immediately launches an attack that deals {atk_scale:0%} damage, ignoring {def_penetrate_fixed} of the target's DEF\nCan store {cnt} charges=立即以{atk_scale:0%}的攻击力进行一次攻击，无视敌人{def_penetrate_fixed}的防御力\n可充能{cnt}次
Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+10%</>, bounces per heal <@ba.vup>+1</>=立刻锁定攻击范围内除自身外生命值上限最高的干员，技能期间莎草仅可以该干员作为治疗主目标，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+10%</>，每次治疗跳跃次数<@ba.vup>+1</>
Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+15%</>, bounces per heal <@ba.vup>+1</>=立刻锁定攻击范围内除自身外生命值上限最高的干员，技能期间莎草仅可以该干员作为治疗主目标，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+15%</>，每次治疗跳跃次数<@ba.vup>+1</>
Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+20%</>, bounces per heal <@ba.vup>+1</>=立刻锁定攻击范围内除自身外生命值上限最高的干员，技能期间莎草仅可以该干员作为治疗主目标，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+20%</>，每次治疗跳跃次数<@ba.vup>+1</>
Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+25%</>, bounces per heal <@ba.vup>+1</>=立刻锁定攻击范围内除自身外生命值上限最高的干员，技能期间莎草仅可以该干员作为治疗主目标，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+25%</>，每次治疗跳跃次数<@ba.vup>+1</>
Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+30%</>, bounces per heal <@ba.vup>+1</>=立刻锁定攻击范围内除自身外生命值上限最高的干员，技能期间莎草仅可以该干员作为治疗主目标，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+30%</>，每次治疗跳跃次数<@ba.vup>+1</>
Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+35%</>, bounces per heal <@ba.vup>+1</>=立刻锁定攻击范围内除自身外生命值上限最高的干员，技能期间莎草仅可以该干员作为治疗主目标，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+35%</>，每次治疗跳跃次数<@ba.vup>+1</>
Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+40%</>, bounces per heal <@ba.vup>+1</>=立刻锁定攻击范围内除自身外生命值上限最高的干员，技能期间莎草仅可以该干员作为治疗主目标，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+40%</>，每次治疗跳跃次数<@ba.vup>+1</>
Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+45%</>, bounces per heal <@ba.vup>+1</>=立刻锁定攻击范围内除自身外生命值上限最高的干员，技能期间莎草仅可以该干员作为治疗主目标，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+45%</>，每次治疗跳跃次数<@ba.vup>+1</>
Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+5%</>, bounces per heal <@ba.vup>+1</>=立刻锁定攻击范围内除自身外生命值上限最高的干员，技能期间莎草仅可以该干员作为治疗主目标，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+5%</>，每次治疗跳跃次数<@ba.vup>+1</>
Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+50%</>, bounces per heal <@ba.vup>+1</>=立刻锁定攻击范围内除自身外生命值上限最高的干员，技能期间莎草仅可以该干员作为治疗主目标，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+50%</>，每次治疗跳跃次数<@ba.vup>+1</>
Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval <@ba.vup>reduces</>, ATK <@ba.vup>+{atk:0%}</>, bounces per heal <@ba.vup>+{attack@chain.extra_value}</>=立刻锁定攻击范围内除自身外生命值上限最高的干员，技能期间莎草仅可以该干员作为治疗主目标，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，每次治疗跳跃次数<@ba.vup>+{attack@chain.extra_value}</>
Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval reduces, ATK +10%, bounces per heal +1=立刻锁定攻击范围内除自身外生命值上限最高的干员，技能期间莎草仅可以该干员作为治疗主目标，攻击间隔缩短，攻击力+10%，每次治疗跳跃次数+1
Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval reduces, ATK +15%, bounces per heal +1=立刻锁定攻击范围内除自身外生命值上限最高的干员，技能期间莎草仅可以该干员作为治疗主目标，攻击间隔缩短，攻击力+15%，每次治疗跳跃次数+1
Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval reduces, ATK +20%, bounces per heal +1=立刻锁定攻击范围内除自身外生命值上限最高的干员，技能期间莎草仅可以该干员作为治疗主目标，攻击间隔缩短，攻击力+20%，每次治疗跳跃次数+1
Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval reduces, ATK +25%, bounces per heal +1=立刻锁定攻击范围内除自身外生命值上限最高的干员，技能期间莎草仅可以该干员作为治疗主目标，攻击间隔缩短，攻击力+25%，每次治疗跳跃次数+1
Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval reduces, ATK +30%, bounces per heal +1=立刻锁定攻击范围内除自身外生命值上限最高的干员，技能期间莎草仅可以该干员作为治疗主目标，攻击间隔缩短，攻击力+30%，每次治疗跳跃次数+1
Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval reduces, ATK +35%, bounces per heal +1=立刻锁定攻击范围内除自身外生命值上限最高的干员，技能期间莎草仅可以该干员作为治疗主目标，攻击间隔缩短，攻击力+35%，每次治疗跳跃次数+1
Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval reduces, ATK +40%, bounces per heal +1=立刻锁定攻击范围内除自身外生命值上限最高的干员，技能期间莎草仅可以该干员作为治疗主目标，攻击间隔缩短，攻击力+40%，每次治疗跳跃次数+1
Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval reduces, ATK +45%, bounces per heal +1=立刻锁定攻击范围内除自身外生命值上限最高的干员，技能期间莎草仅可以该干员作为治疗主目标，攻击间隔缩短，攻击力+45%，每次治疗跳跃次数+1
Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval reduces, ATK +5%, bounces per heal +1=立刻锁定攻击范围内除自身外生命值上限最高的干员，技能期间莎草仅可以该干员作为治疗主目标，攻击间隔缩短，攻击力+5%，每次治疗跳跃次数+1
Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval reduces, ATK +50%, bounces per heal +1=立刻锁定攻击范围内除自身外生命值上限最高的干员，技能期间莎草仅可以该干员作为治疗主目标，攻击间隔缩短，攻击力+50%，每次治疗跳跃次数+1
Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval reduces, ATK +{atk:0%}, bounces per heal +{attack@chain.extra_value}=立刻锁定攻击范围内除自身外生命值上限最高的干员，技能期间莎草仅可以该干员作为治疗主目标，攻击间隔缩短，攻击力+{atk:0%}，每次治疗跳跃次数+{attack@chain.extra_value}
Immediately loses 50% current HP and gain 1 Shield (disappears when the skill ends), ATK +100%, DEF +120%=立即流失50%当前生命，获得一层护盾（技能结束后消失），攻击力+100%，防御力+120%
Immediately loses 50% current HP and gain 1 Shield (disappears when the skill ends), ATK +50%, DEF +70%=立即流失50%当前生命，获得一层护盾（技能结束后消失），攻击力+50%，防御力+70%
Immediately loses 50% current HP and gain 1 Shield (disappears when the skill ends), ATK +60%, DEF +80%=立即流失50%当前生命，获得一层护盾（技能结束后消失），攻击力+60%，防御力+80%
Immediately loses 50% current HP and gain 1 Shield (disappears when the skill ends), ATK +70%, DEF +90%=立即流失50%当前生命，获得一层护盾（技能结束后消失），攻击力+70%，防御力+90%
Immediately loses 50% current HP and gain 1 Shield (disappears when the skill ends), ATK +80%, DEF +100%=立即流失50%当前生命，获得一层护盾（技能结束后消失），攻击力+80%，防御力+100%
Immediately loses 50% current HP and gain 1 Shield (disappears when the skill ends), ATK +90%, DEF +110%=立即流失50%当前生命，获得一层护盾（技能结束后消失），攻击力+90%，防御力+110%
Immediately loses 50% of current HP and gains a Barrier equal to 100% Max HP; ATK +150%, Block +1, and attacks all blocked enemies\nThe Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends=立即流失50%当前生命并获得相当于最大生命100%的屏障，攻击力+150%，阻挡数+1，同时攻击所有阻挡的敌人\n屏障最高叠加至最大生命的2倍，技能结束后逐渐流失
Immediately loses 50% of current HP and gains a Barrier equal to 110% Max HP; ATK +160%, Block +1, and attacks all blocked enemies\nThe Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends=立即流失50%当前生命并获得相当于最大生命110%的屏障，攻击力+160%，阻挡数+1，同时攻击所有阻挡的敌人\n屏障最高叠加至最大生命的2倍，技能结束后逐渐流失
Immediately loses 50% of current HP and gains a Barrier equal to 120% Max HP; ATK +170%, Block +1, and attacks all blocked enemies\nThe Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends=立即流失50%当前生命并获得相当于最大生命120%的屏障，攻击力+170%，阻挡数+1，同时攻击所有阻挡的敌人\n屏障最高叠加至最大生命的2倍，技能结束后逐渐流失
Immediately loses 50% of current HP and gains a Barrier equal to 60% Max HP; ATK +80%, Block +1, and attacks all blocked enemies\nThe Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends=立即流失50%当前生命并获得相当于最大生命60%的屏障，攻击力+80%，阻挡数+1，同时攻击所有阻挡的敌人\n屏障最高叠加至最大生命的2倍，技能结束后逐渐流失
Immediately loses 50% of current HP and gains a Barrier equal to 65% Max HP; ATK +90%, Block +1, and attacks all blocked enemies\nThe Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends=立即流失50%当前生命并获得相当于最大生命65%的屏障，攻击力+90%，阻挡数+1，同时攻击所有阻挡的敌人\n屏障最高叠加至最大生命的2倍，技能结束后逐渐流失
Immediately loses 50% of current HP and gains a Barrier equal to 70% Max HP; ATK +100%, Block +1, and attacks all blocked enemies\nThe Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends=立即流失50%当前生命并获得相当于最大生命70%的屏障，攻击力+100%，阻挡数+1，同时攻击所有阻挡的敌人\n屏障最高叠加至最大生命的2倍，技能结束后逐渐流失
Immediately loses 50% of current HP and gains a Barrier equal to 75% Max HP; ATK +110%, Block +1, and attacks all blocked enemies\nThe Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends=立即流失50%当前生命并获得相当于最大生命75%的屏障，攻击力+110%，阻挡数+1，同时攻击所有阻挡的敌人\n屏障最高叠加至最大生命的2倍，技能结束后逐渐流失
Immediately loses 50% of current HP and gains a Barrier equal to 80% Max HP; ATK +120%, Block +1, and attacks all blocked enemies\nThe Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends=立即流失50%当前生命并获得相当于最大生命80%的屏障，攻击力+120%，阻挡数+1，同时攻击所有阻挡的敌人\n屏障最高叠加至最大生命的2倍，技能结束后逐渐流失
Immediately loses 50% of current HP and gains a Barrier equal to 85% Max HP; ATK +130%, Block +1, and attacks all blocked enemies\nThe Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends=立即流失50%当前生命并获得相当于最大生命85%的屏障，攻击力+130%，阻挡数+1，同时攻击所有阻挡的敌人\n屏障最高叠加至最大生命的2倍，技能结束后逐渐流失
Immediately loses 50% of current HP and gains a Barrier equal to 90% Max HP; ATK +140%, Block +1, and attacks all blocked enemies\nThe Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends=立即流失50%当前生命并获得相当于最大生命90%的屏障，攻击力+140%，阻挡数+1，同时攻击所有阻挡的敌人\n屏障最高叠加至最大生命的2倍，技能结束后逐渐流失
Immediately loses <@ba.vdown>50%</> current HP and gain 1 <$ba.shield>Shield</> (disappears when the skill ends), ATK <@ba.vup>+100%</>, DEF <@ba.vup>+120%</>=立即流失<@ba.vdown>50%</>当前生命，获得一层<$ba.shield>护盾</>（技能结束后消失），攻击力<@ba.vup>+100%</>，防御力<@ba.vup>+120%</>
Immediately loses <@ba.vdown>50%</> current HP and gain 1 <$ba.shield>Shield</> (disappears when the skill ends), ATK <@ba.vup>+50%</>, DEF <@ba.vup>+70%</>=立即流失<@ba.vdown>50%</>当前生命，获得一层<$ba.shield>护盾</>（技能结束后消失），攻击力<@ba.vup>+50%</>，防御力<@ba.vup>+70%</>
Immediately loses <@ba.vdown>50%</> current HP and gain 1 <$ba.shield>Shield</> (disappears when the skill ends), ATK <@ba.vup>+60%</>, DEF <@ba.vup>+80%</>=立即流失<@ba.vdown>50%</>当前生命，获得一层<$ba.shield>护盾</>（技能结束后消失），攻击力<@ba.vup>+60%</>，防御力<@ba.vup>+80%</>
Immediately loses <@ba.vdown>50%</> current HP and gain 1 <$ba.shield>Shield</> (disappears when the skill ends), ATK <@ba.vup>+70%</>, DEF <@ba.vup>+90%</>=立即流失<@ba.vdown>50%</>当前生命，获得一层<$ba.shield>护盾</>（技能结束后消失），攻击力<@ba.vup>+70%</>，防御力<@ba.vup>+90%</>
Immediately loses <@ba.vdown>50%</> current HP and gain 1 <$ba.shield>Shield</> (disappears when the skill ends), ATK <@ba.vup>+80%</>, DEF <@ba.vup>+100%</>=立即流失<@ba.vdown>50%</>当前生命，获得一层<$ba.shield>护盾</>（技能结束后消失），攻击力<@ba.vup>+80%</>，防御力<@ba.vup>+100%</>
Immediately loses <@ba.vdown>50%</> current HP and gain 1 <$ba.shield>Shield</> (disappears when the skill ends), ATK <@ba.vup>+90%</>, DEF <@ba.vup>+110%</>=立即流失<@ba.vdown>50%</>当前生命，获得一层<$ba.shield>护盾</>（技能结束后消失），攻击力<@ba.vup>+90%</>，防御力<@ba.vup>+110%</>
Immediately loses <@ba.vdown>50%</> of current HP and gains a <$ba.barrier>Barrier</> equal to <@ba.vup>100%</> Max HP; ATK <@ba.vup>+150%</>, Block <@ba.vup>+1</>, and attacks all blocked enemies\n<@ba.rem>The <$ba.barrier>Barrier</> can stack up to 2x Max HP, and gradually depletes after the skill ends</>=立即流失<@ba.vdown>50%</>当前生命并获得相当于最大生命<@ba.vup>100%</>的<$ba.barrier>屏障</>，攻击力<@ba.vup>+150%</>，阻挡数<@ba.vup>+1</>，同时攻击所有阻挡的敌人\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的2倍，技能结束后逐渐流失</>
Immediately loses <@ba.vdown>50%</> of current HP and gains a <$ba.barrier>Barrier</> equal to <@ba.vup>110%</> Max HP; ATK <@ba.vup>+160%</>, Block <@ba.vup>+1</>, and attacks all blocked enemies\n<@ba.rem>The <$ba.barrier>Barrier</> can stack up to 2x Max HP, and gradually depletes after the skill ends</>=立即流失<@ba.vdown>50%</>当前生命并获得相当于最大生命<@ba.vup>110%</>的<$ba.barrier>屏障</>，攻击力<@ba.vup>+160%</>，阻挡数<@ba.vup>+1</>，同时攻击所有阻挡的敌人\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的2倍，技能结束后逐渐流失</>
Immediately loses <@ba.vdown>50%</> of current HP and gains a <$ba.barrier>Barrier</> equal to <@ba.vup>120%</> Max HP; ATK <@ba.vup>+170%</>, Block <@ba.vup>+1</>, and attacks all blocked enemies\n<@ba.rem>The <$ba.barrier>Barrier</> can stack up to 2x Max HP, and gradually depletes after the skill ends</>=立即流失<@ba.vdown>50%</>当前生命并获得相当于最大生命<@ba.vup>120%</>的<$ba.barrier>屏障</>，攻击力<@ba.vup>+170%</>，阻挡数<@ba.vup>+1</>，同时攻击所有阻挡的敌人\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的2倍，技能结束后逐渐流失</>
Immediately loses <@ba.vdown>50%</> of current HP and gains a <$ba.barrier>Barrier</> equal to <@ba.vup>60%</> Max HP; ATK <@ba.vup>+80%</>, Block <@ba.vup>+1</>, and attacks all blocked enemies\n<@ba.rem>The <$ba.barrier>Barrier</> can stack up to 2x Max HP, and gradually depletes after the skill ends</>=立即流失<@ba.vdown>50%</>当前生命并获得相当于最大生命<@ba.vup>60%</>的<$ba.barrier>屏障</>，攻击力<@ba.vup>+80%</>，阻挡数<@ba.vup>+1</>，同时攻击所有阻挡的敌人\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的2倍，技能结束后逐渐流失</>
Immediately loses <@ba.vdown>50%</> of current HP and gains a <$ba.barrier>Barrier</> equal to <@ba.vup>65%</> Max HP; ATK <@ba.vup>+90%</>, Block <@ba.vup>+1</>, and attacks all blocked enemies\n<@ba.rem>The <$ba.barrier>Barrier</> can stack up to 2x Max HP, and gradually depletes after the skill ends</>=立即流失<@ba.vdown>50%</>当前生命并获得相当于最大生命<@ba.vup>65%</>的<$ba.barrier>屏障</>，攻击力<@ba.vup>+90%</>，阻挡数<@ba.vup>+1</>，同时攻击所有阻挡的敌人\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的2倍，技能结束后逐渐流失</>
Immediately loses <@ba.vdown>50%</> of current HP and gains a <$ba.barrier>Barrier</> equal to <@ba.vup>70%</> Max HP; ATK <@ba.vup>+100%</>, Block <@ba.vup>+1</>, and attacks all blocked enemies\n<@ba.rem>The <$ba.barrier>Barrier</> can stack up to 2x Max HP, and gradually depletes after the skill ends</>=立即流失<@ba.vdown>50%</>当前生命并获得相当于最大生命<@ba.vup>70%</>的<$ba.barrier>屏障</>，攻击力<@ba.vup>+100%</>，阻挡数<@ba.vup>+1</>，同时攻击所有阻挡的敌人\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的2倍，技能结束后逐渐流失</>
Immediately loses <@ba.vdown>50%</> of current HP and gains a <$ba.barrier>Barrier</> equal to <@ba.vup>75%</> Max HP; ATK <@ba.vup>+110%</>, Block <@ba.vup>+1</>, and attacks all blocked enemies\n<@ba.rem>The <$ba.barrier>Barrier</> can stack up to 2x Max HP, and gradually depletes after the skill ends</>=立即流失<@ba.vdown>50%</>当前生命并获得相当于最大生命<@ba.vup>75%</>的<$ba.barrier>屏障</>，攻击力<@ba.vup>+110%</>，阻挡数<@ba.vup>+1</>，同时攻击所有阻挡的敌人\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的2倍，技能结束后逐渐流失</>
Immediately loses <@ba.vdown>50%</> of current HP and gains a <$ba.barrier>Barrier</> equal to <@ba.vup>80%</> Max HP; ATK <@ba.vup>+120%</>, Block <@ba.vup>+1</>, and attacks all blocked enemies\n<@ba.rem>The <$ba.barrier>Barrier</> can stack up to 2x Max HP, and gradually depletes after the skill ends</>=立即流失<@ba.vdown>50%</>当前生命并获得相当于最大生命<@ba.vup>80%</>的<$ba.barrier>屏障</>，攻击力<@ba.vup>+120%</>，阻挡数<@ba.vup>+1</>，同时攻击所有阻挡的敌人\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的2倍，技能结束后逐渐流失</>
Immediately loses <@ba.vdown>50%</> of current HP and gains a <$ba.barrier>Barrier</> equal to <@ba.vup>85%</> Max HP; ATK <@ba.vup>+130%</>, Block <@ba.vup>+1</>, and attacks all blocked enemies\n<@ba.rem>The <$ba.barrier>Barrier</> can stack up to 2x Max HP, and gradually depletes after the skill ends</>=立即流失<@ba.vdown>50%</>当前生命并获得相当于最大生命<@ba.vup>85%</>的<$ba.barrier>屏障</>，攻击力<@ba.vup>+130%</>，阻挡数<@ba.vup>+1</>，同时攻击所有阻挡的敌人\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的2倍，技能结束后逐渐流失</>
Immediately loses <@ba.vdown>50%</> of current HP and gains a <$ba.barrier>Barrier</> equal to <@ba.vup>90%</> Max HP; ATK <@ba.vup>+140%</>, Block <@ba.vup>+1</>, and attacks all blocked enemies\n<@ba.rem>The <$ba.barrier>Barrier</> can stack up to 2x Max HP, and gradually depletes after the skill ends</>=立即流失<@ba.vdown>50%</>当前生命并获得相当于最大生命<@ba.vup>90%</>的<$ba.barrier>屏障</>，攻击力<@ba.vup>+140%</>，阻挡数<@ba.vup>+1</>，同时攻击所有阻挡的敌人\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的2倍，技能结束后逐渐流失</>
Immediately loses <@ba.vdown>{hp_ratio:0%}</> current HP and gain 1 <$ba.shield>Shield</> (disappears when the skill ends), ATK <@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{def:0%}</>=立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，获得一层<$ba.shield>护盾</>（技能结束后消失），攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>
Immediately loses <@ba.vdown>{hp_ratio:0%}</> of current HP and gains a <$ba.barrier>Barrier</> equal to <@ba.vup>{scale:0%}</> Max HP; ATK <@ba.vup>+{atk:0%}</>, Block <@ba.vup>+{block_cnt}</>, and attacks all blocked enemies\n<@ba.rem>The <$ba.barrier>Barrier</> can stack up to {max_scale}x Max HP, and gradually depletes after the skill ends</>=立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命并获得相当于最大生命<@ba.vup>{scale:0%}</>的<$ba.barrier>屏障</>，攻击力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击所有阻挡的敌人\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，技能结束后逐渐流失</>
Immediately loses {hp_ratio:0%} current HP and gain 1 Shield (disappears when the skill ends), ATK +{atk:0%}, DEF +{def:0%}=立即流失{hp_ratio:0%}当前生命，获得一层护盾（技能结束后消失），攻击力+{atk:0%}，防御力+{def:0%}
Immediately loses {hp_ratio:0%} of current HP and gains a Barrier equal to {scale:0%} Max HP; ATK +{atk:0%}, Block +{block_cnt}, and attacks all blocked enemies\nThe Barrier can stack up to {max_scale}x Max HP, and gradually depletes after the skill ends=立即流失{hp_ratio:0%}当前生命并获得相当于最大生命{scale:0%}的屏障，攻击力+{atk:0%}，阻挡数+{block_cnt}，同时攻击所有阻挡的敌人\n屏障最高叠加至最大生命的{max_scale}倍，技能结束后逐渐流失
Immediately marks a target within range, Attack Interval <@ba.vdown>lengthens significantly</>, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <@ba.vup>4</> hits of <@ba.vup>130%</> ATK as Physical damage and stunning targets hit for <@ba.vup>0.4</> seconds\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>4</>次相当于攻击力<@ba.vup>130%</>的物理伤害并使目标晕眩<@ba.vup>0.4</>秒\n<@ba.rem>攻击装有6发弹药，打完后结束（可随时停止技能）</>
Immediately marks a target within range, Attack Interval <@ba.vdown>lengthens significantly</>, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <@ba.vup>4</> hits of <@ba.vup>135%</> ATK as Physical damage and stunning targets hit for <@ba.vup>0.4</> seconds\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>4</>次相当于攻击力<@ba.vup>135%</>的物理伤害并使目标晕眩<@ba.vup>0.4</>秒\n<@ba.rem>攻击装有6发弹药，打完后结束（可随时停止技能）</>
Immediately marks a target within range, Attack Interval <@ba.vdown>lengthens significantly</>, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <@ba.vup>4</> hits of <@ba.vup>140%</> ATK as Physical damage and stunning targets hit for <@ba.vup>0.4</> seconds\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>4</>次相当于攻击力<@ba.vup>140%</>的物理伤害并使目标晕眩<@ba.vup>0.4</>秒\n<@ba.rem>攻击装有6发弹药，打完后结束（可随时停止技能）</>
Immediately marks a target within range, Attack Interval <@ba.vdown>lengthens significantly</>, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <@ba.vup>4</> hits of <@ba.vup>145%</> ATK as Physical damage and stunning targets hit for <@ba.vup>0.4</> seconds\n<@ba.rem>Skill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>4</>次相当于攻击力<@ba.vup>145%</>的物理伤害并使目标晕眩<@ba.vup>0.4</>秒\n<@ba.rem>攻击装有7发弹药，打完后结束（可随时停止技能）</>
Immediately marks a target within range, Attack Interval <@ba.vdown>lengthens significantly</>, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <@ba.vup>4</> hits of <@ba.vup>150%</> ATK as Physical damage and stunning targets hit for <@ba.vup>0.4</> seconds\n<@ba.rem>Skill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>4</>次相当于攻击力<@ba.vup>150%</>的物理伤害并使目标晕眩<@ba.vup>0.4</>秒\n<@ba.rem>攻击装有7发弹药，打完后结束（可随时停止技能）</>
Immediately marks a target within range, Attack Interval <@ba.vdown>lengthens significantly</>, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <@ba.vup>4</> hits of <@ba.vup>155%</> ATK as Physical damage and stunning targets hit for <@ba.vup>0.4</> seconds\n<@ba.rem>Skill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>4</>次相当于攻击力<@ba.vup>155%</>的物理伤害并使目标晕眩<@ba.vup>0.4</>秒\n<@ba.rem>攻击装有7发弹药，打完后结束（可随时停止技能）</>
Immediately marks a target within range, Attack Interval <@ba.vdown>lengthens significantly</>, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <@ba.vup>4</> hits of <@ba.vup>160%</> ATK as Physical damage and stunning targets hit for <@ba.vup>0.4</> seconds\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>4</>次相当于攻击力<@ba.vup>160%</>的物理伤害并使目标晕眩<@ba.vup>0.4</>秒\n<@ba.rem>攻击装有8发弹药，打完后结束（可随时停止技能）</>
Immediately marks a target within range, Attack Interval <@ba.vdown>lengthens significantly</>, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <@ba.vup>5</> hits of <@ba.vup>165%</> ATK as Physical damage and stunning targets hit for <@ba.vup>0.4</> seconds\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>5</>次相当于攻击力<@ba.vup>165%</>的物理伤害并使目标晕眩<@ba.vup>0.4</>秒\n<@ba.rem>攻击装有8发弹药，打完后结束（可随时停止技能）</>
Immediately marks a target within range, Attack Interval <@ba.vdown>lengthens significantly</>, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <@ba.vup>5</> hits of <@ba.vup>170%</> ATK as Physical damage and stunning targets hit for <@ba.vup>0.4</> seconds\n<@ba.rem>Skill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>5</>次相当于攻击力<@ba.vup>170%</>的物理伤害并使目标晕眩<@ba.vup>0.4</>秒\n<@ba.rem>攻击装有9发弹药，打完后结束（可随时停止技能）</>
Immediately marks a target within range, Attack Interval <@ba.vdown>lengthens significantly</>, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <@ba.vup>5</> hits of <@ba.vup>175%</> ATK as Physical damage and stunning targets hit for <@ba.vup>0.4</> seconds\n<@ba.rem>Skill activation grants 10 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>5</>次相当于攻击力<@ba.vup>175%</>的物理伤害并使目标晕眩<@ba.vup>0.4</>秒\n<@ba.rem>攻击装有10发弹药，打完后结束（可随时停止技能）</>
Immediately marks a target within range, Attack Interval <@ba.vdown>lengthens significantly</>, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <@ba.vup>{attack@s3_max_hit_num}</> hits of <@ba.vup>{attack@s3_atk_scale:0%}</> ATK as Physical damage and stunning targets hit for <@ba.vup>{attack@s3_stun}</> seconds\n<@ba.rem>Skill activation grants {attack@s3_trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立刻标记攻击范围内的一名目标，攻击间隔<@ba.vdown>大幅增大</>，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成<@ba.vup>{attack@s3_max_hit_num}</>次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}</>的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}</>秒\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药，打完后结束（可随时停止技能）</>
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 130% ATK as Physical damage and stunning targets hit for 0.4 seconds\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立刻标记攻击范围内的一名目标，攻击间隔大幅增大，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成4次相当于攻击力130%的物理伤害并使目标晕眩0.4秒\n攻击装有6发弹药，打完后结束（可随时停止技能）
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 135% ATK as Physical damage and stunning targets hit for 0.4 seconds\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立刻标记攻击范围内的一名目标，攻击间隔大幅增大，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成4次相当于攻击力135%的物理伤害并使目标晕眩0.4秒\n攻击装有6发弹药，打完后结束（可随时停止技能）
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 140% ATK as Physical damage and stunning targets hit for 0.4 seconds\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立刻标记攻击范围内的一名目标，攻击间隔大幅增大，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成4次相当于攻击力140%的物理伤害并使目标晕眩0.4秒\n攻击装有6发弹药，打完后结束（可随时停止技能）
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 145% ATK as Physical damage and stunning targets hit for 0.4 seconds\nSkill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立刻标记攻击范围内的一名目标，攻击间隔大幅增大，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成4次相当于攻击力145%的物理伤害并使目标晕眩0.4秒\n攻击装有7发弹药，打完后结束（可随时停止技能）
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 150% ATK as Physical damage and stunning targets hit for 0.4 seconds\nSkill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立刻标记攻击范围内的一名目标，攻击间隔大幅增大，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成4次相当于攻击力150%的物理伤害并使目标晕眩0.4秒\n攻击装有7发弹药，打完后结束（可随时停止技能）
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 155% ATK as Physical damage and stunning targets hit for 0.4 seconds\nSkill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立刻标记攻击范围内的一名目标，攻击间隔大幅增大，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成4次相当于攻击力155%的物理伤害并使目标晕眩0.4秒\n攻击装有7发弹药，打完后结束（可随时停止技能）
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 160% ATK as Physical damage and stunning targets hit for 0.4 seconds\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立刻标记攻击范围内的一名目标，攻击间隔大幅增大，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成4次相当于攻击力160%的物理伤害并使目标晕眩0.4秒\n攻击装有8发弹药，打完后结束（可随时停止技能）
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 5 hits of 165% ATK as Physical damage and stunning targets hit for 0.4 seconds\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立刻标记攻击范围内的一名目标，攻击间隔大幅增大，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成5次相当于攻击力165%的物理伤害并使目标晕眩0.4秒\n攻击装有8发弹药，打完后结束（可随时停止技能）
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 5 hits of 170% ATK as Physical damage and stunning targets hit for 0.4 seconds\nSkill activation grants 9 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立刻标记攻击范围内的一名目标，攻击间隔大幅增大，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成5次相当于攻击力170%的物理伤害并使目标晕眩0.4秒\n攻击装有9发弹药，打完后结束（可随时停止技能）
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 5 hits of 175% ATK as Physical damage and stunning targets hit for 0.4 seconds\nSkill activation grants 10 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立刻标记攻击范围内的一名目标，攻击间隔大幅增大，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成5次相当于攻击力175%的物理伤害并使目标晕眩0.4秒\n攻击装有10发弹药，打完后结束（可随时停止技能）
Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing {attack@s3_max_hit_num} hits of {attack@s3_atk_scale:0%} ATK as Physical damage and stunning targets hit for {attack@s3_stun} seconds\nSkill activation grants {attack@s3_trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立刻标记攻击范围内的一名目标，攻击间隔大幅增大，攻击变为对标记目标发射一轮箭雨；箭雨会随机攻击标记目标周围的敌人，共造成{attack@s3_max_hit_num}次相当于攻击力{attack@s3_atk_scale:0%}的物理伤害并使目标晕眩{attack@s3_stun}秒\n攻击装有{attack@s3_trigger_time}发弹药，打完后结束（可随时停止技能）
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -20%. Each attack deals 120% ATK as Physical damage=立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力-20%。每次攻击造成相当于攻击力120%的物理伤害。
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -20%. Each attack deals 125% ATK as Physical damage=立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力-20%。每次攻击造成相当于攻击力125%的物理伤害。
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -20%. Each attack deals 130% ATK as Physical damage=立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力-20%。每次攻击造成相当于攻击力130%的物理伤害。
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -20%. Each attack deals 135% ATK as Physical damage=立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力-20%。每次攻击造成相当于攻击力135%的物理伤害。
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -20%. Each attack deals 140% ATK as Physical damage=立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力-20%。每次攻击造成相当于攻击力140%的物理伤害。
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -20%. Each attack deals 145% ATK as Physical damage=立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力-20%。每次攻击造成相当于攻击力145%的物理伤害。
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -25%. Each attack deals 150% ATK as Physical damage=立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力-25%。每次攻击造成相当于攻击力150%的物理伤害。
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -25%. Each attack deals 160% ATK as Physical damage=立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力-25%。每次攻击造成相当于攻击力160%的物理伤害。
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -30%. Each attack deals 170% ATK as Physical damage=立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力-30%。每次攻击造成相当于攻击力170%的物理伤害。
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -30%. Each attack deals 180% ATK as Physical damage=立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力-30%。每次攻击造成相当于攻击力180%的物理伤害。
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF <@ba.vup>-20%</>. Each attack deals <@ba.vup>120%</> ATK as Physical damage=立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>-20%</>。每次攻击造成相当于攻击力<@ba.vup>120%</>的物理伤害。
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF <@ba.vup>-20%</>. Each attack deals <@ba.vup>125%</> ATK as Physical damage=立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>-20%</>。每次攻击造成相当于攻击力<@ba.vup>125%</>的物理伤害。
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF <@ba.vup>-20%</>. Each attack deals <@ba.vup>130%</> ATK as Physical damage=立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>-20%</>。每次攻击造成相当于攻击力<@ba.vup>130%</>的物理伤害。
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF <@ba.vup>-20%</>. Each attack deals <@ba.vup>135%</> ATK as Physical damage=立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>-20%</>。每次攻击造成相当于攻击力<@ba.vup>135%</>的物理伤害。
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF <@ba.vup>-20%</>. Each attack deals <@ba.vup>140%</> ATK as Physical damage=立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>-20%</>。每次攻击造成相当于攻击力<@ba.vup>140%</>的物理伤害。
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF <@ba.vup>-20%</>. Each attack deals <@ba.vup>145%</> ATK as Physical damage=立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>-20%</>。每次攻击造成相当于攻击力<@ba.vup>145%</>的物理伤害。
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF <@ba.vup>-25%</>. Each attack deals <@ba.vup>150%</> ATK as Physical damage=立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>-25%</>。每次攻击造成相当于攻击力<@ba.vup>150%</>的物理伤害。
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF <@ba.vup>-25%</>. Each attack deals <@ba.vup>160%</> ATK as Physical damage=立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>-25%</>。每次攻击造成相当于攻击力<@ba.vup>160%</>的物理伤害。
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF <@ba.vup>-30%</>. Each attack deals <@ba.vup>170%</> ATK as Physical damage=立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>-30%</>。每次攻击造成相当于攻击力<@ba.vup>170%</>的物理伤害。
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF <@ba.vup>-30%</>. Each attack deals <@ba.vup>180%</> ATK as Physical damage=立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>-30%</>。每次攻击造成相当于攻击力<@ba.vup>180%</>的物理伤害。
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF <@ba.vup>{def:0%}</>. Each attack deals <@ba.vup>{attack@atk_scale:0%}</> ATK as Physical damage=立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}</>。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF {def:0%}. Each attack deals {attack@atk_scale:0%} ATK as Physical damage=立即标记一个敌方单位（优先重量较重的萨卡兹种族敌人）使其更容易受到我方的攻击且防御力{def:0%}。每次攻击造成相当于攻击力{attack@atk_scale:0%}的物理伤害。
Immediately nullifies the <$ba.invisible>Invisibility</> of enemies around for <@ba.vup>10</>s and switches to a <Substitute>\nGains <@ba.vup>+260</> ASPD and <$ba.invisible>Invisibility</> over the skill duration=立即使周围的敌人在<@ba.vup>10</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\n持续时间内攻击速度<@ba.vup>+260</>并获得<$ba.invisible>隐匿</>
Immediately nullifies the <$ba.invisible>Invisibility</> of enemies around for <@ba.vup>10</>s and switches to a <Substitute>\nGains <@ba.vup>+270</> ASPD and <$ba.invisible>Invisibility</> over the skill duration=立即使周围的敌人在<@ba.vup>10</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\n持续时间内攻击速度<@ba.vup>+270</>并获得<$ba.invisible>隐匿</>
Immediately nullifies the <$ba.invisible>Invisibility</> of enemies around for <@ba.vup>10</>s and switches to a <Substitute>\nGains <@ba.vup>+280</> ASPD and <$ba.invisible>Invisibility</> over the skill duration=立即使周围的敌人在<@ba.vup>10</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\n持续时间内攻击速度<@ba.vup>+280</>并获得<$ba.invisible>隐匿</>
Immediately nullifies the <$ba.invisible>Invisibility</> of enemies around for <@ba.vup>10</>s and switches to a <Substitute>\nGains <@ba.vup>+300</> ASPD and <$ba.invisible>Invisibility</> over the skill duration=立即使周围的敌人在<@ba.vup>10</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\n持续时间内攻击速度<@ba.vup>+300</>并获得<$ba.invisible>隐匿</>
Immediately nullifies the <$ba.invisible>Invisibility</> of enemies around for <@ba.vup>8</>s and switches to a <Substitute>\nGains <@ba.vup>+200</> ASPD and <$ba.invisible>Invisibility</> over the skill duration=立即使周围的敌人在<@ba.vup>8</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\n持续时间内攻击速度<@ba.vup>+200</>并获得<$ba.invisible>隐匿</>
Immediately nullifies the <$ba.invisible>Invisibility</> of enemies around for <@ba.vup>8</>s and switches to a <Substitute>\nGains <@ba.vup>+210</> ASPD and <$ba.invisible>Invisibility</> over the skill duration=立即使周围的敌人在<@ba.vup>8</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\n持续时间内攻击速度<@ba.vup>+210</>并获得<$ba.invisible>隐匿</>
Immediately nullifies the <$ba.invisible>Invisibility</> of enemies around for <@ba.vup>8</>s and switches to a <Substitute>\nGains <@ba.vup>+220</> ASPD and <$ba.invisible>Invisibility</> over the skill duration=立即使周围的敌人在<@ba.vup>8</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\n持续时间内攻击速度<@ba.vup>+220</>并获得<$ba.invisible>隐匿</>
Immediately nullifies the <$ba.invisible>Invisibility</> of enemies around for <@ba.vup>8</>s and switches to a <Substitute>\nGains <@ba.vup>+230</> ASPD and <$ba.invisible>Invisibility</> over the skill duration=立即使周围的敌人在<@ba.vup>8</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\n持续时间内攻击速度<@ba.vup>+230</>并获得<$ba.invisible>隐匿</>
Immediately nullifies the <$ba.invisible>Invisibility</> of enemies around for <@ba.vup>8</>s and switches to a <Substitute>\nGains <@ba.vup>+240</> ASPD and <$ba.invisible>Invisibility</> over the skill duration=立即使周围的敌人在<@ba.vup>8</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\n持续时间内攻击速度<@ba.vup>+240</>并获得<$ba.invisible>隐匿</>
Immediately nullifies the <$ba.invisible>Invisibility</> of enemies around for <@ba.vup>8</>s and switches to a <Substitute>\nGains <@ba.vup>+250</> ASPD and <$ba.invisible>Invisibility</> over the skill duration=立即使周围的敌人在<@ba.vup>8</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\n持续时间内攻击速度<@ba.vup>+250</>并获得<$ba.invisible>隐匿</>
Immediately nullifies the <$ba.invisible>Invisibility</> of enemies around for <@ba.vup>{anti_invisible_duration}</>s and switches to a <Substitute>\nGains <@ba.vup>+{attack_speed}</> ASPD and <$ba.invisible>Invisibility</> over the skill duration=立即使周围的敌人在<@ba.vup>{anti_invisible_duration}</>秒内<$ba.invisible>隐匿</>效果失效并切换为<替身>作战\n持续时间内攻击速度<@ba.vup>+{attack_speed}</>并获得<$ba.invisible>隐匿</>
Immediately nullifies the Invisibility of enemies around for 10s and switches to a <Substitute>\nGains +260 ASPD and Invisibility over the skill duration=立即使周围的敌人在10秒内隐匿效果失效并切换为<替身>作战\n持续时间内攻击速度+260并获得隐匿
Immediately nullifies the Invisibility of enemies around for 10s and switches to a <Substitute>\nGains +270 ASPD and Invisibility over the skill duration=立即使周围的敌人在10秒内隐匿效果失效并切换为<替身>作战\n持续时间内攻击速度+270并获得隐匿
Immediately nullifies the Invisibility of enemies around for 10s and switches to a <Substitute>\nGains +280 ASPD and Invisibility over the skill duration=立即使周围的敌人在10秒内隐匿效果失效并切换为<替身>作战\n持续时间内攻击速度+280并获得隐匿
Immediately nullifies the Invisibility of enemies around for 10s and switches to a <Substitute>\nGains +300 ASPD and Invisibility over the skill duration=立即使周围的敌人在10秒内隐匿效果失效并切换为<替身>作战\n持续时间内攻击速度+300并获得隐匿
Immediately nullifies the Invisibility of enemies around for 8s and switches to a <Substitute>\nGains +200 ASPD and Invisibility over the skill duration=立即使周围的敌人在8秒内隐匿效果失效并切换为<替身>作战\n持续时间内攻击速度+200并获得隐匿
Immediately nullifies the Invisibility of enemies around for 8s and switches to a <Substitute>\nGains +210 ASPD and Invisibility over the skill duration=立即使周围的敌人在8秒内隐匿效果失效并切换为<替身>作战\n持续时间内攻击速度+210并获得隐匿
Immediately nullifies the Invisibility of enemies around for 8s and switches to a <Substitute>\nGains +220 ASPD and Invisibility over the skill duration=立即使周围的敌人在8秒内隐匿效果失效并切换为<替身>作战\n持续时间内攻击速度+220并获得隐匿
Immediately nullifies the Invisibility of enemies around for 8s and switches to a <Substitute>\nGains +230 ASPD and Invisibility over the skill duration=立即使周围的敌人在8秒内隐匿效果失效并切换为<替身>作战\n持续时间内攻击速度+230并获得隐匿
Immediately nullifies the Invisibility of enemies around for 8s and switches to a <Substitute>\nGains +240 ASPD and Invisibility over the skill duration=立即使周围的敌人在8秒内隐匿效果失效并切换为<替身>作战\n持续时间内攻击速度+240并获得隐匿
Immediately nullifies the Invisibility of enemies around for 8s and switches to a <Substitute>\nGains +250 ASPD and Invisibility over the skill duration=立即使周围的敌人在8秒内隐匿效果失效并切换为<替身>作战\n持续时间内攻击速度+250并获得隐匿
Immediately nullifies the Invisibility of enemies around for {anti_invisible_duration}s and switches to a <Substitute>\nGains +{attack_speed} ASPD and Invisibility over the skill duration=立即使周围的敌人在{anti_invisible_duration}秒内隐匿效果失效并切换为<替身>作战\n持续时间内攻击速度+{attack_speed}并获得隐匿
Immediately obtain 3 Plans=立即获得3缕构想
Immediately obtain 3 random trinkets=立即获得三件随机的小玩意
Immediately obtain 5 Thoughts at most left behind from your last adventure=立即获得上次探索遗留的最多5缕思绪
Immediately obtain <color\=#9ed9fd>some funds</color>, and the Rogue Trader <color\=#9ed9fd>stocks discounted items</color>=立即获得<color\=#9ed9fd>一笔资金</color>，诡意行商暗藏了<color\=#9ed9fd>低价的商品</color>
Immediately obtain some funds, and the Rogue Trader stocks discounted items=立即获得一笔资金，诡意行商暗藏了低价的商品
Immediately obtain Transfer Permits equal to 4 times the sum of all deployed Operators' Block count=立刻获得等同于场上地面位干员阻挡数之和4倍的调用凭证
Immediately obtain Transfer Permits equal to 7 times the sum of all deployed Operators' Block count=立刻获得等同于场上地面位干员阻挡数之和7倍的调用凭证
Immediately obtain Transfer Permits equal to <@ba.vup>4</> times the sum of all deployed Operators' Block count=立刻获得等同于场上地面位干员阻挡数之和<@ba.vup>4</>倍的调用凭证
Immediately obtain Transfer Permits equal to <@ba.vup>7</> times the sum of all deployed Operators' Block count=立刻获得等同于场上地面位干员阻挡数之和<@ba.vup>7</>倍的调用凭证
Immediately obtain Transfer Permits equal to <@ba.vup>{cnt}</> times the sum of all deployed Operators' Block count=立刻获得等同于场上地面位干员阻挡数之和<@ba.vup>{cnt}</>倍的调用凭证
Immediately obtain Transfer Permits equal to {cnt} times the sum of all deployed Operators' Block count=立刻获得等同于场上地面位干员阻挡数之和{cnt}倍的调用凭证
Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams <@ba.vup>increased</> Detection Range, ATK <@ba.vup>+110%</>, DEF <@ba.vup>+110%</>, and RES <@ba.vup>+15</>\n<@ba.rem>After the skill ends, all Buggy Cams are <$ba.stun>stunned</> for 5 seconds</>=立即获得一个摄影车，所有摄影车的侦查范围<@ba.vup>扩大</>，攻击力<@ba.vup>+110%</>，防御力<@ba.vup>+110%</>，法术抗性<@ba.vup>+15</>\n<@ba.rem>技能结束后所有摄影车<$ba.stun>晕眩</>5秒</>
Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams <@ba.vup>increased</> Detection Range, ATK <@ba.vup>+130%</>, DEF <@ba.vup>+130%</>, and RES <@ba.vup>+20</>\n<@ba.rem>After the skill ends, all Buggy Cams are <$ba.stun>stunned</> for 5 seconds</>=立即获得一个摄影车，所有摄影车的侦查范围<@ba.vup>扩大</>，攻击力<@ba.vup>+130%</>，防御力<@ba.vup>+130%</>，法术抗性<@ba.vup>+20</>\n<@ba.rem>技能结束后所有摄影车<$ba.stun>晕眩</>5秒</>
Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams <@ba.vup>increased</> Detection Range, ATK <@ba.vup>+50%</>, DEF <@ba.vup>+50%</>, and RES <@ba.vup>+10</>\n<@ba.rem>After the skill ends, all Buggy Cams are <$ba.stun>stunned</> for 5 seconds</>=立即获得一个摄影车，所有摄影车的侦查范围<@ba.vup>扩大</>，攻击力<@ba.vup>+50%</>，防御力<@ba.vup>+50%</>，法术抗性<@ba.vup>+10</>\n<@ba.rem>技能结束后所有摄影车<$ba.stun>晕眩</>5秒</>
Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams <@ba.vup>increased</> Detection Range, ATK <@ba.vup>+55%</>, DEF <@ba.vup>+55%</>, and RES <@ba.vup>+10</>\n<@ba.rem>After the skill ends, all Buggy Cams are <$ba.stun>stunned</> for 5 seconds</>=立即获得一个摄影车，所有摄影车的侦查范围<@ba.vup>扩大</>，攻击力<@ba.vup>+55%</>，防御力<@ba.vup>+55%</>，法术抗性<@ba.vup>+10</>\n<@ba.rem>技能结束后所有摄影车<$ba.stun>晕眩</>5秒</>
Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams <@ba.vup>increased</> Detection Range, ATK <@ba.vup>+60%</>, DEF <@ba.vup>+60%</>, and RES <@ba.vup>+10</>\n<@ba.rem>After the skill ends, all Buggy Cams are <$ba.stun>stunned</> for 5 seconds</>=立即获得一个摄影车，所有摄影车的侦查范围<@ba.vup>扩大</>，攻击力<@ba.vup>+60%</>，防御力<@ba.vup>+60%</>，法术抗性<@ba.vup>+10</>\n<@ba.rem>技能结束后所有摄影车<$ba.stun>晕眩</>5秒</>
Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams <@ba.vup>increased</> Detection Range, ATK <@ba.vup>+65%</>, DEF <@ba.vup>+65%</>, and RES <@ba.vup>+10</>\n<@ba.rem>After the skill ends, all Buggy Cams are <$ba.stun>stunned</> for 5 seconds</>=立即获得一个摄影车，所有摄影车的侦查范围<@ba.vup>扩大</>，攻击力<@ba.vup>+65%</>，防御力<@ba.vup>+65%</>，法术抗性<@ba.vup>+10</>\n<@ba.rem>技能结束后所有摄影车<$ba.stun>晕眩</>5秒</>
Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams <@ba.vup>increased</> Detection Range, ATK <@ba.vup>+70%</>, DEF <@ba.vup>+70%</>, and RES <@ba.vup>+10</>\n<@ba.rem>After the skill ends, all Buggy Cams are <$ba.stun>stunned</> for 5 seconds</>=立即获得一个摄影车，所有摄影车的侦查范围<@ba.vup>扩大</>，攻击力<@ba.vup>+70%</>，防御力<@ba.vup>+70%</>，法术抗性<@ba.vup>+10</>\n<@ba.rem>技能结束后所有摄影车<$ba.stun>晕眩</>5秒</>
Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams <@ba.vup>increased</> Detection Range, ATK <@ba.vup>+75%</>, DEF <@ba.vup>+75%</>, and RES <@ba.vup>+10</>\n<@ba.rem>After the skill ends, all Buggy Cams are <$ba.stun>stunned</> for 5 seconds</>=立即获得一个摄影车，所有摄影车的侦查范围<@ba.vup>扩大</>，攻击力<@ba.vup>+75%</>，防御力<@ba.vup>+75%</>，法术抗性<@ba.vup>+10</>\n<@ba.rem>技能结束后所有摄影车<$ba.stun>晕眩</>5秒</>
Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams <@ba.vup>increased</> Detection Range, ATK <@ba.vup>+80%</>, DEF <@ba.vup>+80%</>, and RES <@ba.vup>+15</>\n<@ba.rem>After the skill ends, all Buggy Cams are <$ba.stun>stunned</> for 5 seconds</>=立即获得一个摄影车，所有摄影车的侦查范围<@ba.vup>扩大</>，攻击力<@ba.vup>+80%</>，防御力<@ba.vup>+80%</>，法术抗性<@ba.vup>+15</>\n<@ba.rem>技能结束后所有摄影车<$ba.stun>晕眩</>5秒</>
Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams <@ba.vup>increased</> Detection Range, ATK <@ba.vup>+95%</>, DEF <@ba.vup>+95%</>, and RES <@ba.vup>+15</>\n<@ba.rem>After the skill ends, all Buggy Cams are <$ba.stun>stunned</> for 5 seconds</>=立即获得一个摄影车，所有摄影车的侦查范围<@ba.vup>扩大</>，攻击力<@ba.vup>+95%</>，防御力<@ba.vup>+95%</>，法术抗性<@ba.vup>+15</>\n<@ba.rem>技能结束后所有摄影车<$ba.stun>晕眩</>5秒</>
Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams <@ba.vup>increased</> Detection Range, ATK <@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{def:0%}</>, and RES <@ba.vup>+{magic_resistance}</>\n<@ba.rem>After the skill ends, all Buggy Cams are <$ba.stun>stunned</> for {stun} seconds</>=立即获得一个摄影车，所有摄影车的侦查范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>\n<@ba.rem>技能结束后所有摄影车<$ba.stun>晕眩</>{stun}秒</>
Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams increased Detection Range, ATK +110%, DEF +110%, and RES +15\nAfter the skill ends, all Buggy Cams are stunned for 5 seconds=立即获得一个摄影车，所有摄影车的侦查范围扩大，攻击力+110%，防御力+110%，法术抗性+15\n技能结束后所有摄影车晕眩5秒
Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams increased Detection Range, ATK +130%, DEF +130%, and RES +20\nAfter the skill ends, all Buggy Cams are stunned for 5 seconds=立即获得一个摄影车，所有摄影车的侦查范围扩大，攻击力+130%，防御力+130%，法术抗性+20\n技能结束后所有摄影车晕眩5秒
Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams increased Detection Range, ATK +50%, DEF +50%, and RES +10\nAfter the skill ends, all Buggy Cams are stunned for 5 seconds=立即获得一个摄影车，所有摄影车的侦查范围扩大，攻击力+50%，防御力+50%，法术抗性+10\n技能结束后所有摄影车晕眩5秒
Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams increased Detection Range, ATK +55%, DEF +55%, and RES +10\nAfter the skill ends, all Buggy Cams are stunned for 5 seconds=立即获得一个摄影车，所有摄影车的侦查范围扩大，攻击力+55%，防御力+55%，法术抗性+10\n技能结束后所有摄影车晕眩5秒
Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams increased Detection Range, ATK +60%, DEF +60%, and RES +10\nAfter the skill ends, all Buggy Cams are stunned for 5 seconds=立即获得一个摄影车，所有摄影车的侦查范围扩大，攻击力+60%，防御力+60%，法术抗性+10\n技能结束后所有摄影车晕眩5秒
Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams increased Detection Range, ATK +65%, DEF +65%, and RES +10\nAfter the skill ends, all Buggy Cams are stunned for 5 seconds=立即获得一个摄影车，所有摄影车的侦查范围扩大，攻击力+65%，防御力+65%，法术抗性+10\n技能结束后所有摄影车晕眩5秒
Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams increased Detection Range, ATK +70%, DEF +70%, and RES +10\nAfter the skill ends, all Buggy Cams are stunned for 5 seconds=立即获得一个摄影车，所有摄影车的侦查范围扩大，攻击力+70%，防御力+70%，法术抗性+10\n技能结束后所有摄影车晕眩5秒
Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams increased Detection Range, ATK +75%, DEF +75%, and RES +10\nAfter the skill ends, all Buggy Cams are stunned for 5 seconds=立即获得一个摄影车，所有摄影车的侦查范围扩大，攻击力+75%，防御力+75%，法术抗性+10\n技能结束后所有摄影车晕眩5秒
Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams increased Detection Range, ATK +80%, DEF +80%, and RES +15\nAfter the skill ends, all Buggy Cams are stunned for 5 seconds=立即获得一个摄影车，所有摄影车的侦查范围扩大，攻击力+80%，防御力+80%，法术抗性+15\n技能结束后所有摄影车晕眩5秒
Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams increased Detection Range, ATK +95%, DEF +95%, and RES +15\nAfter the skill ends, all Buggy Cams are stunned for 5 seconds=立即获得一个摄影车，所有摄影车的侦查范围扩大，攻击力+95%，防御力+95%，法术抗性+15\n技能结束后所有摄影车晕眩5秒
Immediately obtains 1 Buggy Cam and grants all deployed Buggy Cams increased Detection Range, ATK +{atk:0%}, DEF +{def:0%}, and RES +{magic_resistance}\nAfter the skill ends, all Buggy Cams are stunned for {stun} seconds=立即获得一个摄影车，所有摄影车的侦查范围扩大，攻击力+{atk:0%}，防御力+{def:0%}，法术抗性+{magic_resistance}\n技能结束后所有摄影车晕眩{stun}秒
Immediately obtains 1 Clockwork Fowlbeast. Clockwork Fowlbeasts gain +27% ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will Slow targets for 1 second=立即获得一个发条羽兽。发条羽兽攻击力+27%，优先攻击重量最重的敌人，发条羽兽的攻击使目标停顿1秒
Immediately obtains 1 Clockwork Fowlbeast. Clockwork Fowlbeasts gain +28% ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will Slow targets for 1 second=立即获得一个发条羽兽。发条羽兽攻击力+28%，优先攻击重量最重的敌人，发条羽兽的攻击使目标停顿1秒
Immediately obtains 1 Clockwork Fowlbeast. Clockwork Fowlbeasts gain +29% ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will Slow targets for 1 second=立即获得一个发条羽兽。发条羽兽攻击力+29%，优先攻击重量最重的敌人，发条羽兽的攻击使目标停顿1秒
Immediately obtains 1 Clockwork Fowlbeast. Clockwork Fowlbeasts gain +31% ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will Slow targets for 1 second=立即获得一个发条羽兽。发条羽兽攻击力+31%，优先攻击重量最重的敌人，发条羽兽的攻击使目标停顿1秒
Immediately obtains 1 Clockwork Fowlbeast. Clockwork Fowlbeasts gain +32% ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will Slow targets for 1 second=立即获得一个发条羽兽。发条羽兽攻击力+32%，优先攻击重量最重的敌人，发条羽兽的攻击使目标停顿1秒
Immediately obtains 1 Clockwork Fowlbeast. Clockwork Fowlbeasts gain +34% ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will Slow targets for 1 second=立即获得一个发条羽兽。发条羽兽攻击力+34%，优先攻击重量最重的敌人，发条羽兽的攻击使目标停顿1秒
Immediately obtains 1 Clockwork Fowlbeast. Clockwork Fowlbeasts gain +36% ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will Slow targets for 1 second=立即获得一个发条羽兽。发条羽兽攻击力+36%，优先攻击重量最重的敌人，发条羽兽的攻击使目标停顿1秒
Immediately obtains 1 Clockwork Fowlbeast. Clockwork Fowlbeasts gain +38% ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will Slow targets for 1 second=立即获得一个发条羽兽。发条羽兽攻击力+38%，优先攻击重量最重的敌人，发条羽兽的攻击使目标停顿1秒
Immediately obtains 1 Clockwork Fowlbeast. Clockwork Fowlbeasts gain +40% ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will Slow targets for 1 second=立即获得一个发条羽兽。发条羽兽攻击力+40%，优先攻击重量最重的敌人，发条羽兽的攻击使目标停顿1秒
Immediately obtains 1 Clockwork Fowlbeast. Clockwork Fowlbeasts gain +{atk:0%} ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will Slow targets for 1 second=立即获得一个发条羽兽。发条羽兽攻击力+{atk:0%}，优先攻击重量最重的敌人，发条羽兽的攻击使目标停顿1秒
Immediately obtains 1 Clockwork Fowlbeast. Clockwork Fowlbeasts gain <@ba.vup>+27%</> ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will <$ba.sluggish>Slow</> targets for 1 second=立即获得一个发条羽兽。发条羽兽攻击力<@ba.vup>+27%</>，优先攻击重量最重的敌人，发条羽兽的攻击使目标<$ba.sluggish>停顿</>1秒
Immediately obtains 1 Clockwork Fowlbeast. Clockwork Fowlbeasts gain <@ba.vup>+28%</> ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will <$ba.sluggish>Slow</> targets for 1 second=立即获得一个发条羽兽。发条羽兽攻击力<@ba.vup>+28%</>，优先攻击重量最重的敌人，发条羽兽的攻击使目标<$ba.sluggish>停顿</>1秒
Immediately obtains 1 Clockwork Fowlbeast. Clockwork Fowlbeasts gain <@ba.vup>+29%</> ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will <$ba.sluggish>Slow</> targets for 1 second=立即获得一个发条羽兽。发条羽兽攻击力<@ba.vup>+29%</>，优先攻击重量最重的敌人，发条羽兽的攻击使目标<$ba.sluggish>停顿</>1秒
Immediately obtains 1 Clockwork Fowlbeast. Clockwork Fowlbeasts gain <@ba.vup>+31%</> ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will <$ba.sluggish>Slow</> targets for 1 second=立即获得一个发条羽兽。发条羽兽攻击力<@ba.vup>+31%</>，优先攻击重量最重的敌人，发条羽兽的攻击使目标<$ba.sluggish>停顿</>1秒
Immediately obtains 1 Clockwork Fowlbeast. Clockwork Fowlbeasts gain <@ba.vup>+32%</> ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will <$ba.sluggish>Slow</> targets for 1 second=立即获得一个发条羽兽。发条羽兽攻击力<@ba.vup>+32%</>，优先攻击重量最重的敌人，发条羽兽的攻击使目标<$ba.sluggish>停顿</>1秒
Immediately obtains 1 Clockwork Fowlbeast. Clockwork Fowlbeasts gain <@ba.vup>+34%</> ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will <$ba.sluggish>Slow</> targets for 1 second=立即获得一个发条羽兽。发条羽兽攻击力<@ba.vup>+34%</>，优先攻击重量最重的敌人，发条羽兽的攻击使目标<$ba.sluggish>停顿</>1秒
Immediately obtains 1 Clockwork Fowlbeast. Clockwork Fowlbeasts gain <@ba.vup>+36%</> ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will <$ba.sluggish>Slow</> targets for 1 second=立即获得一个发条羽兽。发条羽兽攻击力<@ba.vup>+36%</>，优先攻击重量最重的敌人，发条羽兽的攻击使目标<$ba.sluggish>停顿</>1秒
Immediately obtains 1 Clockwork Fowlbeast. Clockwork Fowlbeasts gain <@ba.vup>+38%</> ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will <$ba.sluggish>Slow</> targets for 1 second=立即获得一个发条羽兽。发条羽兽攻击力<@ba.vup>+38%</>，优先攻击重量最重的敌人，发条羽兽的攻击使目标<$ba.sluggish>停顿</>1秒
Immediately obtains 1 Clockwork Fowlbeast. Clockwork Fowlbeasts gain <@ba.vup>+40%</> ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will <$ba.sluggish>Slow</> targets for 1 second=立即获得一个发条羽兽。发条羽兽攻击力<@ba.vup>+40%</>，优先攻击重量最重的敌人，发条羽兽的攻击使目标<$ba.sluggish>停顿</>1秒
Immediately obtains 1 Clockwork Fowlbeast. Clockwork Fowlbeasts gain <@ba.vup>+{atk:0%}</> ATK and will prioritize attacking the heaviest enemies. Clockwork Fowlbeast attacks will <$ba.sluggish>Slow</> targets for 1 second=立即获得一个发条羽兽。发条羽兽攻击力<@ba.vup>+{atk:0%}</>，优先攻击重量最重的敌人，发条羽兽的攻击使目标<$ba.sluggish>停顿</>1秒
Immediately obtains 10 (+3) to 19 (+4) SP and 6 to 15 ASPD randomly after deployment; if there are Elite or Leader enemies within range, gains the maximum amount of SP and ASPD possible=部署后立即随机获得10（+3）~19（+4）点技力并随机提升6~15的攻击速度；部署后范围内存在精英或领袖敌人时，获得的技力和提升的攻击速度取最大值
Immediately obtains 10 (+3) to 19 (+4) SP randomly after deployment=部署后立即随机获得10（+3）~19（+4）点技力
Immediately obtains 10 (+3) to 19 (+4) SP randomly after deployment; if there are Elite or Leader enemies within range, gains the maximum amount of SP possible=部署后立即随机获得10（+3）~19（+4）点技力；部署后范围内存在精英或领袖敌人时，获得的技力取最大值
Immediately obtains 10 <@ba.talpu>(+3)</> to 19 <@ba.talpu>(+4)</> SP and 6 to 15 ASPD randomly after deployment; if there are Elite or Leader enemies within range, gains the maximum amount of SP and ASPD possible=部署后立即随机获得10<@ba.talpu>（+3）</>~19<@ba.talpu>（+4）</>点技力并随机提升6~15的攻击速度；部署后范围内存在精英或领袖敌人时，获得的技力和提升的攻击速度取最大值
Immediately obtains 10 <@ba.talpu>(+3)</> to 19 <@ba.talpu>(+4)</> SP randomly after deployment=部署后立即随机获得10<@ba.talpu>（+3）</>~19<@ba.talpu>（+4）</>点技力
Immediately obtains 10 <@ba.talpu>(+3)</> to 19 <@ba.talpu>(+4)</> SP randomly after deployment; if there are Elite or Leader enemies within range, gains the maximum amount of SP possible=部署后立即随机获得10<@ba.talpu>（+3）</>~19<@ba.talpu>（+4）</>点技力；部署后范围内存在精英或领袖敌人时，获得的技力取最大值
Immediately obtains 15 Skill Points after deployment=部署后立即获得15点技力
Immediately obtains 15 SP after the first deployment. On each deployment, grants SP +2 to other Caster allies on the field. When deployed, other Caster allies obtain Starting SP +2=首次部署后立即获得15点技力，每次部署时使在场术师干员技力+2，在场时其余友方术师干员初始技力+2
Immediately obtains 20 (+5) Skill Points after deployment=部署后立即获得20（+5）点技力
Immediately obtains 20 (+5) SP after the first deployment. On each deployment, grants SP +3 (+1) to other Caster allies on the field. When deployed, other Caster allies obtain Starting SP +3 (+1)=首次部署后立即获得20（+5）点技力，每次部署时使在场术师干员技力+3（+1），在场时其余友方术师干员初始技力+3（+1）
Immediately obtains 20 <@ba.talpu>(+5)</> Skill Points after deployment=部署后立即获得20<@ba.talpu>（+5）</>点技力
Immediately obtains 20 <@ba.talpu>(+5)</> SP after the first deployment. On each deployment, grants SP +3 <@ba.talpu>(+1)</> to other Caster allies on the field. When deployed, other Caster allies obtain Starting SP +3 <@ba.talpu>(+1)</>=首次部署后立即获得20<@ba.talpu>（+5）</>点技力，每次部署时使在场术师干员技力+3<@ba.talpu>（+1）</>，在场时其余友方术师干员初始技力+3<@ba.talpu>（+1）</>
Immediately obtains 30 Skill Points after deployment=部署后立即获得30点技力
Immediately obtains 30 SP after the first deployment. On each deployment, grants SP +4 to other Caster allies on the field. When deployed, other Caster allies obtain Starting SP +4=首次部署后立即获得30点技力，每次部署时使在场术师干员技力+4，在场时其余友方术师干员初始技力+4
Immediately obtains 33 SP after the first deployment. On each deployment, grants SP +4 to other Caster allies on the field. When deployed, other Caster allies obtain Starting SP +4=首次部署后立即获得33点技力，每次部署时使在场术师干员技力+4，在场时其余友方术师干员初始技力+4
Immediately obtains 35 (+5) Skill Points after deployment=部署后立即获得35（+5）点技力
Immediately obtains 35 (+5) SP after the first deployment. On each deployment, grants SP +5 (+1) to other Caster allies on the field. When deployed, other Caster allies obtain Starting SP +5 (+1)=首次部署后立即获得35（+5）点技力，每次部署时使在场术师干员技力+5（+1），在场时其余友方术师干员初始技力+5（+1）
Immediately obtains 35 <@ba.talpu>(+5)</> Skill Points after deployment=部署后立即获得35<@ba.talpu>（+5）</>点技力
Immediately obtains 35 <@ba.talpu>(+5)</> SP after the first deployment. On each deployment, grants SP +5 <@ba.talpu>(+1)</> to other Caster allies on the field. When deployed, other Caster allies obtain Starting SP +5 <@ba.talpu>(+1)</>=首次部署后立即获得35<@ba.talpu>（+5）</>点技力，每次部署时使在场术师干员技力+5<@ba.talpu>（+1）</>，在场时其余友方术师干员初始技力+5<@ba.talpu>（+1）</>
Immediately obtains 35 SP after the first deployment. On each deployment, grants SP +4 to other Caster allies on the field. When deployed, other Caster allies obtain Starting SP +4=首次部署后立即获得35点技力，每次部署时使在场术师干员技力+4，在场时其余友方术师干员初始技力+4
Immediately obtains 38 (+5) SP after the first deployment. On each deployment, grants SP +5 (+1) to other Caster allies on the field. When deployed, other Caster allies obtain Starting SP +5 (+1)=首次部署后立即获得38（+5）点技力，每次部署时使在场术师干员技力+5（+1），在场时其余友方术师干员初始技力+5（+1）
Immediately obtains 38 <@ba.talpu>(+5)</> SP after the first deployment. On each deployment, grants SP +5 <@ba.talpu>(+1)</> to other Caster allies on the field. When deployed, other Caster allies obtain Starting SP +5 <@ba.talpu>(+1)</>=首次部署后立即获得38<@ba.talpu>（+5）</>点技力，每次部署时使在场术师干员技力+5<@ba.talpu>（+1）</>，在场时其余友方术师干员初始技力+5<@ba.talpu>（+1）</>
Immediately obtains 40 (+5) SP after the first deployment. On each deployment, grants SP +5 (+1) to other Caster allies on the field. When deployed, other Caster allies obtain Starting SP +5 (+1)=首次部署后立即获得40（+5）点技力，每次部署时使在场术师干员技力+5（+1），在场时其余友方术师干员初始技力+5（+1）
Immediately obtains 40 <@ba.talpu>(+5)</> SP after the first deployment. On each deployment, grants SP +5 <@ba.talpu>(+1)</> to other Caster allies on the field. When deployed, other Caster allies obtain Starting SP +5 <@ba.talpu>(+1)</>=首次部署后立即获得40<@ba.talpu>（+5）</>点技力，每次部署时使在场术师干员技力+5<@ba.talpu>（+1）</>，在场时其余友方术师干员初始技力+5<@ba.talpu>（+1）</>
Immediately obtains 7 to 15 SP and 6 to 15 ASPD randomly after deployment; if there are Elite or Leader enemies within range, gains the maximum amount of SP and ASPD possible=部署后立即随机获得7~15点技力并随机提升6~15的攻击速度；部署后范围内存在精英或领袖敌人时，获得的技力和提升的攻击速度取最大值
Immediately obtains 7 to 15 SP randomly after deployment=部署后立即随机获得7~15点技力
Immediately obtains 7 to 15 SP randomly after deployment; if there are Elite or Leader enemies within range, gains the maximum amount of SP possible=部署后立即随机获得7~15点技力；部署后范围内存在精英或领袖敌人时，获得的技力取最大值
Immediately performs 7 frontal slashes, with each slash dealing 185% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 3s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 2 times the recovery amount\nThe Barrier can stack up to 2x Max HP, and lasts for 15s=立刻对前方进行7次斩击，每次对最多3名敌人造成攻击力185%的物理伤害（最后一击系数加倍且使目标晕眩3秒），期间特性的生命回复改为获得相当于回复量2倍的屏障\n屏障最高叠加至最大生命的2倍，持续15秒
Immediately performs 7 frontal slashes, with each slash dealing 195% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 3s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 2 times the recovery amount\nThe Barrier can stack up to 2x Max HP, and lasts for 15s=立刻对前方进行7次斩击，每次对最多3名敌人造成攻击力195%的物理伤害（最后一击系数加倍且使目标晕眩3秒），期间特性的生命回复改为获得相当于回复量2倍的屏障\n屏障最高叠加至最大生命的2倍，持续15秒
Immediately performs 7 frontal slashes, with each slash dealing 200% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 3s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 2 times the recovery amount\nThe Barrier can stack up to 2x Max HP, and lasts for 15s=立刻对前方进行7次斩击，每次对最多3名敌人造成攻击力200%的物理伤害（最后一击系数加倍且使目标晕眩3秒），期间特性的生命回复改为获得相当于回复量2倍的屏障\n屏障最高叠加至最大生命的2倍，持续15秒
Immediately performs 7 frontal slashes, with each slash dealing 205% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 3.5s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 2.5 times the recovery amount\nThe Barrier can stack up to 2x Max HP, and lasts for 15s=立刻对前方进行7次斩击，每次对最多3名敌人造成攻击力205%的物理伤害（最后一击系数加倍且使目标晕眩3.5秒），期间特性的生命回复改为获得相当于回复量2.5倍的屏障\n屏障最高叠加至最大生命的2倍，持续15秒
Immediately performs 7 frontal slashes, with each slash dealing 210% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 3.5s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 2.5 times the recovery amount\nThe Barrier can stack up to 2x Max HP, and lasts for 15s=立刻对前方进行7次斩击，每次对最多3名敌人造成攻击力210%的物理伤害（最后一击系数加倍且使目标晕眩3.5秒），期间特性的生命回复改为获得相当于回复量2.5倍的屏障\n屏障最高叠加至最大生命的2倍，持续15秒
Immediately performs 7 frontal slashes, with each slash dealing 215% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 3.5s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 2.5 times the recovery amount\nThe Barrier can stack up to 2x Max HP, and lasts for 15s=立刻对前方进行7次斩击，每次对最多3名敌人造成攻击力215%的物理伤害（最后一击系数加倍且使目标晕眩3.5秒），期间特性的生命回复改为获得相当于回复量2.5倍的屏障\n屏障最高叠加至最大生命的2倍，持续15秒
Immediately performs 7 frontal slashes, with each slash dealing 220% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 4s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount\nThe Barrier can stack up to 2x Max HP, and lasts for 15s=立刻对前方进行7次斩击，每次对最多3名敌人造成攻击力220%的物理伤害（最后一击系数加倍且使目标晕眩4秒），期间特性的生命回复改为获得相当于回复量3倍的屏障\n屏障最高叠加至最大生命的2倍，持续15秒
Immediately performs 7 frontal slashes, with each slash dealing 225% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 4s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount\nThe Barrier can stack up to 2x Max HP, and lasts for 15s=立刻对前方进行7次斩击，每次对最多3名敌人造成攻击力225%的物理伤害（最后一击系数加倍且使目标晕眩4秒），期间特性的生命回复改为获得相当于回复量3倍的屏障\n屏障最高叠加至最大生命的2倍，持续15秒
Immediately performs 7 frontal slashes, with each slash dealing 235% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 5s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount\nThe Barrier can stack up to 2x Max HP, and lasts for 15s=立刻对前方进行7次斩击，每次对最多3名敌人造成攻击力235%的物理伤害（最后一击系数加倍且使目标晕眩5秒），期间特性的生命回复改为获得相当于回复量3倍的屏障\n屏障最高叠加至最大生命的2倍，持续15秒
Immediately performs 7 frontal slashes, with each slash dealing 245% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 5s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount\nThe Barrier can stack up to 2x Max HP, and lasts for 15s=立刻对前方进行7次斩击，每次对最多3名敌人造成攻击力245%的物理伤害（最后一击系数加倍且使目标晕眩5秒），期间特性的生命回复改为获得相当于回复量3倍的屏障\n屏障最高叠加至最大生命的2倍，持续15秒
Immediately performs <@ba.vup>7</> frontal slashes, with each slash dealing <@ba.vup>185%</> ATK as Physical damage to up to <@ba.vup>3</> enemies (the last strike has a doubled damage multiplier, and <$ba.stun>Stuns</> targets for <@ba.vup>3</>s); During this time, the HP recovery effect of this unit's Trait is changed to granting a <$ba.barrier>Barrier</> equal to <@ba.vup>2</> times the recovery amount\n<@ba.rem>The <$ba.barrier>Barrier</> can stack up to 2x Max HP, and lasts for 15s</>=立刻对前方进行<@ba.vup>7</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>185%</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>3</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>2</>倍的<$ba.barrier>屏障</>\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的2倍，持续15秒</>
Immediately performs <@ba.vup>7</> frontal slashes, with each slash dealing <@ba.vup>195%</> ATK as Physical damage to up to <@ba.vup>3</> enemies (the last strike has a doubled damage multiplier, and <$ba.stun>Stuns</> targets for <@ba.vup>3</>s); During this time, the HP recovery effect of this unit's Trait is changed to granting a <$ba.barrier>Barrier</> equal to <@ba.vup>2</> times the recovery amount\n<@ba.rem>The <$ba.barrier>Barrier</> can stack up to 2x Max HP, and lasts for 15s</>=立刻对前方进行<@ba.vup>7</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>195%</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>3</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>2</>倍的<$ba.barrier>屏障</>\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的2倍，持续15秒</>
Immediately performs <@ba.vup>7</> frontal slashes, with each slash dealing <@ba.vup>200%</> ATK as Physical damage to up to <@ba.vup>3</> enemies (the last strike has a doubled damage multiplier, and <$ba.stun>Stuns</> targets for <@ba.vup>3</>s); During this time, the HP recovery effect of this unit's Trait is changed to granting a <$ba.barrier>Barrier</> equal to <@ba.vup>2</> times the recovery amount\n<@ba.rem>The <$ba.barrier>Barrier</> can stack up to 2x Max HP, and lasts for 15s</>=立刻对前方进行<@ba.vup>7</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>200%</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>3</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>2</>倍的<$ba.barrier>屏障</>\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的2倍，持续15秒</>
Immediately performs <@ba.vup>7</> frontal slashes, with each slash dealing <@ba.vup>205%</> ATK as Physical damage to up to <@ba.vup>3</> enemies (the last strike has a doubled damage multiplier, and <$ba.stun>Stuns</> targets for <@ba.vup>3.5</>s); During this time, the HP recovery effect of this unit's Trait is changed to granting a <$ba.barrier>Barrier</> equal to <@ba.vup>2.5</> times the recovery amount\n<@ba.rem>The <$ba.barrier>Barrier</> can stack up to 2x Max HP, and lasts for 15s</>=立刻对前方进行<@ba.vup>7</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>205%</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>3.5</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>2.5</>倍的<$ba.barrier>屏障</>\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的2倍，持续15秒</>
Immediately performs <@ba.vup>7</> frontal slashes, with each slash dealing <@ba.vup>210%</> ATK as Physical damage to up to <@ba.vup>3</> enemies (the last strike has a doubled damage multiplier, and <$ba.stun>Stuns</> targets for <@ba.vup>3.5</>s); During this time, the HP recovery effect of this unit's Trait is changed to granting a <$ba.barrier>Barrier</> equal to <@ba.vup>2.5</> times the recovery amount\n<@ba.rem>The <$ba.barrier>Barrier</> can stack up to 2x Max HP, and lasts for 15s</>=立刻对前方进行<@ba.vup>7</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>210%</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>3.5</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>2.5</>倍的<$ba.barrier>屏障</>\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的2倍，持续15秒</>
Immediately performs <@ba.vup>7</> frontal slashes, with each slash dealing <@ba.vup>215%</> ATK as Physical damage to up to <@ba.vup>3</> enemies (the last strike has a doubled damage multiplier, and <$ba.stun>Stuns</> targets for <@ba.vup>3.5</>s); During this time, the HP recovery effect of this unit's Trait is changed to granting a <$ba.barrier>Barrier</> equal to <@ba.vup>2.5</> times the recovery amount\n<@ba.rem>The <$ba.barrier>Barrier</> can stack up to 2x Max HP, and lasts for 15s</>=立刻对前方进行<@ba.vup>7</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>215%</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>3.5</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>2.5</>倍的<$ba.barrier>屏障</>\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的2倍，持续15秒</>
Immediately performs <@ba.vup>7</> frontal slashes, with each slash dealing <@ba.vup>220%</> ATK as Physical damage to up to <@ba.vup>3</> enemies (the last strike has a doubled damage multiplier, and <$ba.stun>Stuns</> targets for <@ba.vup>4</>s); During this time, the HP recovery effect of this unit's Trait is changed to granting a <$ba.barrier>Barrier</> equal to <@ba.vup>3</> times the recovery amount\n<@ba.rem>The <$ba.barrier>Barrier</> can stack up to 2x Max HP, and lasts for 15s</>=立刻对前方进行<@ba.vup>7</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>220%</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>4</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>3</>倍的<$ba.barrier>屏障</>\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的2倍，持续15秒</>
Immediately performs <@ba.vup>7</> frontal slashes, with each slash dealing <@ba.vup>225%</> ATK as Physical damage to up to <@ba.vup>3</> enemies (the last strike has a doubled damage multiplier, and <$ba.stun>Stuns</> targets for <@ba.vup>4</>s); During this time, the HP recovery effect of this unit's Trait is changed to granting a <$ba.barrier>Barrier</> equal to <@ba.vup>3</> times the recovery amount\n<@ba.rem>The <$ba.barrier>Barrier</> can stack up to 2x Max HP, and lasts for 15s</>=立刻对前方进行<@ba.vup>7</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>225%</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>4</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>3</>倍的<$ba.barrier>屏障</>\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的2倍，持续15秒</>
Immediately performs <@ba.vup>7</> frontal slashes, with each slash dealing <@ba.vup>235%</> ATK as Physical damage to up to <@ba.vup>3</> enemies (the last strike has a doubled damage multiplier, and <$ba.stun>Stuns</> targets for <@ba.vup>5</>s); During this time, the HP recovery effect of this unit's Trait is changed to granting a <$ba.barrier>Barrier</> equal to <@ba.vup>3</> times the recovery amount\n<@ba.rem>The <$ba.barrier>Barrier</> can stack up to 2x Max HP, and lasts for 15s</>=立刻对前方进行<@ba.vup>7</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>235%</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>5</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>3</>倍的<$ba.barrier>屏障</>\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的2倍，持续15秒</>
Immediately performs <@ba.vup>7</> frontal slashes, with each slash dealing <@ba.vup>245%</> ATK as Physical damage to up to <@ba.vup>3</> enemies (the last strike has a doubled damage multiplier, and <$ba.stun>Stuns</> targets for <@ba.vup>5</>s); During this time, the HP recovery effect of this unit's Trait is changed to granting a <$ba.barrier>Barrier</> equal to <@ba.vup>3</> times the recovery amount\n<@ba.rem>The <$ba.barrier>Barrier</> can stack up to 2x Max HP, and lasts for 15s</>=立刻对前方进行<@ba.vup>7</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>245%</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>5</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>3</>倍的<$ba.barrier>屏障</>\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的2倍，持续15秒</>
Immediately performs <@ba.vup>{times}</> frontal slashes, with each slash dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to up to <@ba.vup>3</> enemies (the last strike has a doubled damage multiplier, and <$ba.stun>Stuns</> targets for <@ba.vup>{stun}</>s); During this time, the HP recovery effect of this unit's Trait is changed to granting a <$ba.barrier>Barrier</> equal to <@ba.vup>{shield_scale}</> times the recovery amount\n<@ba.rem>The <$ba.barrier>Barrier</> can stack up to {max_scale}x Max HP, and lasts for {shield_duration}s</>=立刻对前方进行<@ba.vup>{times}</>次斩击，每次对最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害（最后一击系数加倍且使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒），期间特性的生命回复改为获得相当于回复量<@ba.vup>{shield_scale}</>倍的<$ba.barrier>屏障</>\n<@ba.rem><$ba.barrier>屏障</>最高叠加至最大生命的{max_scale}倍，持续{shield_duration}秒</>
Immediately performs a heal to all targets within range equal to 200% of Xingzhu's ATK=立即对攻击范围内的所有目标进行一次治疗，回复量为行箸攻击力的200%
Immediately performs a heal to all targets within range equal to 210% of Xingzhu's ATK=立即对攻击范围内的所有目标进行一次治疗，回复量为行箸攻击力的210%
Immediately performs a heal to all targets within range equal to 220% of Xingzhu's ATK=立即对攻击范围内的所有目标进行一次治疗，回复量为行箸攻击力的220%
Immediately performs a heal to all targets within range equal to 240% of Xingzhu's ATK=立即对攻击范围内的所有目标进行一次治疗，回复量为行箸攻击力的240%
Immediately performs a heal to all targets within range equal to 250% of Xingzhu's ATK=立即对攻击范围内的所有目标进行一次治疗，回复量为行箸攻击力的250%
Immediately performs a heal to all targets within range equal to 260% of Xingzhu's ATK=立即对攻击范围内的所有目标进行一次治疗，回复量为行箸攻击力的260%
Immediately performs a heal to all targets within range equal to 290% of Xingzhu's ATK=立即对攻击范围内的所有目标进行一次治疗，回复量为行箸攻击力的290%
Immediately performs a heal to all targets within range equal to 300% of Xingzhu's ATK=立即对攻击范围内的所有目标进行一次治疗，回复量为行箸攻击力的300%
Immediately performs a heal to all targets within range equal to 310% of Xingzhu's ATK=立即对攻击范围内的所有目标进行一次治疗，回复量为行箸攻击力的310%
Immediately performs a heal to all targets within range equal to 330% of Xingzhu's ATK=立即对攻击范围内的所有目标进行一次治疗，回复量为行箸攻击力的330%
Immediately performs a heal to all targets within range equal to <@ba.vup>200%</> of Xingzhu's ATK=立即对攻击范围内的所有目标进行一次治疗，回复量为行箸攻击力的<@ba.vup>200%</>
Immediately performs a heal to all targets within range equal to <@ba.vup>210%</> of Xingzhu's ATK=立即对攻击范围内的所有目标进行一次治疗，回复量为行箸攻击力的<@ba.vup>210%</>
Immediately performs a heal to all targets within range equal to <@ba.vup>220%</> of Xingzhu's ATK=立即对攻击范围内的所有目标进行一次治疗，回复量为行箸攻击力的<@ba.vup>220%</>
Immediately performs a heal to all targets within range equal to <@ba.vup>240%</> of Xingzhu's ATK=立即对攻击范围内的所有目标进行一次治疗，回复量为行箸攻击力的<@ba.vup>240%</>
Immediately performs a heal to all targets within range equal to <@ba.vup>250%</> of Xingzhu's ATK=立即对攻击范围内的所有目标进行一次治疗，回复量为行箸攻击力的<@ba.vup>250%</>
Immediately performs a heal to all targets within range equal to <@ba.vup>260%</> of Xingzhu's ATK=立即对攻击范围内的所有目标进行一次治疗，回复量为行箸攻击力的<@ba.vup>260%</>
Immediately performs a heal to all targets within range equal to <@ba.vup>290%</> of Xingzhu's ATK=立即对攻击范围内的所有目标进行一次治疗，回复量为行箸攻击力的<@ba.vup>290%</>
Immediately performs a heal to all targets within range equal to <@ba.vup>300%</> of Xingzhu's ATK=立即对攻击范围内的所有目标进行一次治疗，回复量为行箸攻击力的<@ba.vup>300%</>
Immediately performs a heal to all targets within range equal to <@ba.vup>310%</> of Xingzhu's ATK=立即对攻击范围内的所有目标进行一次治疗，回复量为行箸攻击力的<@ba.vup>310%</>
Immediately performs a heal to all targets within range equal to <@ba.vup>330%</> of Xingzhu's ATK=立即对攻击范围内的所有目标进行一次治疗，回复量为行箸攻击力的<@ba.vup>330%</>
Immediately performs a heal to all targets within range equal to <@ba.vup>{heal_scale:0%}</> of Xingzhu's ATK=立即对攻击范围内的所有目标进行一次治疗，回复量为行箸攻击力的<@ba.vup>{heal_scale:0%}</>
Immediately performs a heal to all targets within range equal to {heal_scale:0%} of Xingzhu's ATK=立即对攻击范围内的所有目标进行一次治疗，回复量为行箸攻击力的{heal_scale:0%}
Immediately performs {times} frontal slashes, with each slash dealing {atk_scale:0%} ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for {stun}s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to {shield_scale} times the recovery amount\nThe Barrier can stack up to {max_scale}x Max HP, and lasts for {shield_duration}s=立刻对前方进行{times}次斩击，每次对最多3名敌人造成攻击力{atk_scale:0%}的物理伤害（最后一击系数加倍且使目标晕眩{stun}秒），期间特性的生命回复改为获得相当于回复量{shield_scale}倍的屏障\n屏障最高叠加至最大生命的{max_scale}倍，持续{shield_duration}秒
Immediately Promote 2 Operators (Does not require Hope)=立即进阶两个干员（不消耗希望）
Immediately Promote 2 Operators (Does not require Hope).=立即进阶两个干员（不消耗希望）
Immediately Promote 3 Operators (Does not require Hope)=立即进阶三个干员（不消耗希望）
Immediately Promote 3 Operators (Does not require Hope).=立即进阶三个干员（不消耗希望）
Immediately Promote a Caster Operator (Does not require Hope)=立即进阶一个【术师】干员（不消耗希望）
Immediately Promote a Caster Operator (Does not require Hope).=立即进阶一个【术师】干员（不消耗希望）
Immediately Promote a Defender Operator (Does not require Hope)=立即进阶一个【重装】干员（不消耗希望）
Immediately Promote a Defender Operator (Does not require Hope).=立即进阶一个【重装】干员（不消耗希望）
Immediately Promote a Guard Operator (Does not require Hope)=立即进阶一个【近卫】干员（不消耗希望）
Immediately Promote a Guard Operator (Does not require Hope).=立即进阶一个【近卫】干员（不消耗希望）
Immediately Promote a Medic Operator (Does not require Hope)=立即进阶一个【医疗】干员（不消耗希望）
Immediately Promote a Medic Operator (Does not require Hope).=立即进阶一个【医疗】干员（不消耗希望）
Immediately Promote a Sniper Operator (Does not require Hope)=立即进阶一个【狙击】干员（不消耗希望）
Immediately Promote a Sniper Operator (Does not require Hope).=立即进阶一个【狙击】干员（不消耗希望）
Immediately Promote a Specialist Operator (Does not require Hope)=立即进阶一个【特种】干员（不消耗希望）
Immediately Promote a Specialist Operator (Does not require Hope).=立即进阶一个【特种】干员（不消耗希望）
Immediately Promote a Supporter Operator (Does not require Hope)=立即进阶一个【辅助】干员（不消耗希望）
Immediately Promote a Supporter Operator (Does not require Hope).=立即进阶一个【辅助】干员（不消耗希望）
Immediately Promote a Vanguard Operator (Does not require Hope)=立即进阶一个【先锋】干员（不消耗希望）
Immediately Promote a Vanguard Operator (Does not require Hope).=立即进阶一个【先锋】干员（不消耗希望）
Immediately Promote an Operator (Does not require Hope)=立即进阶一个干员（不消耗希望）
Immediately Promote an Operator (Does not require Hope).=立即进阶一个干员（不消耗希望）
Immediately pushes all enemies in the two frontal tiles towards the attack direction <@ba.vup>greatly</>, dealing <@ba.vup>240%</> of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向<@ba.vup>较大力地</>推开，并造成相当于攻击力<@ba.vup>240%</>的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction <@ba.vup>greatly</>, dealing <@ba.vup>260%</> of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向<@ba.vup>较大力地</>推开，并造成相当于攻击力<@ba.vup>260%</>的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction <@ba.vup>greatly</>, dealing <@ba.vup>280%</> of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向<@ba.vup>较大力地</>推开，并造成相当于攻击力<@ba.vup>280%</>的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction <@ba.vup>greatly</>, dealing <@ba.vup>300%</> of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向<@ba.vup>较大力地</>推开，并造成相当于攻击力<@ba.vup>300%</>的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction <@ba.vup>greatly</>, dealing <@ba.vup>{atk_scale:0%}</> of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向<@ba.vup>较大力地</>推开，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction <@ba.vup>moderately</>, dealing <@ba.vup>210%</> of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向<@ba.vup>中等力度地</>推开，并造成相当于攻击力<@ba.vup>210%</>的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction <@ba.vup>moderately</>, dealing <@ba.vup>220%</> of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向<@ba.vup>中等力度地</>推开，并造成相当于攻击力<@ba.vup>220%</>的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction <@ba.vup>moderately</>, dealing <@ba.vup>230%</> of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向<@ba.vup>中等力度地</>推开，并造成相当于攻击力<@ba.vup>230%</>的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction <@ba.vup>moderately</>, dealing <@ba.vup>{atk_scale:0%}</> of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向<@ba.vup>中等力度地</>推开，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction <@ba.vup>slightly</>, dealing <@ba.vup>180%</> of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向<@ba.vup>小力地</>推开，并造成相当于攻击力<@ba.vup>180%</>的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction <@ba.vup>slightly</>, dealing <@ba.vup>190%</> of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向<@ba.vup>小力地</>推开，并造成相当于攻击力<@ba.vup>190%</>的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction <@ba.vup>slightly</>, dealing <@ba.vup>200%</> of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向<@ba.vup>小力地</>推开，并造成相当于攻击力<@ba.vup>200%</>的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction <@ba.vup>slightly</>, dealing <@ba.vup>{atk_scale:0%}</> of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向<@ba.vup>小力地</>推开，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction greatly, dealing 240% of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向较大力地推开，并造成相当于攻击力240%的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction greatly, dealing 260% of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向较大力地推开，并造成相当于攻击力260%的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction greatly, dealing 280% of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向较大力地推开，并造成相当于攻击力280%的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction greatly, dealing 300% of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向较大力地推开，并造成相当于攻击力300%的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction greatly, dealing {atk_scale:0%} of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向较大力地推开，并造成相当于攻击力{atk_scale:0%}的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction moderately, dealing 210% of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向中等力度地推开，并造成相当于攻击力210%的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction moderately, dealing 220% of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向中等力度地推开，并造成相当于攻击力220%的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction moderately, dealing 230% of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向中等力度地推开，并造成相当于攻击力230%的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction moderately, dealing {atk_scale:0%} of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向中等力度地推开，并造成相当于攻击力{atk_scale:0%}的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction slightly, dealing 180% of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向小力地推开，并造成相当于攻击力180%的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction slightly, dealing 190% of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向小力地推开，并造成相当于攻击力190%的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction slightly, dealing 200% of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向小力地推开，并造成相当于攻击力200%的物理伤害
Immediately pushes all enemies in the two frontal tiles towards the attack direction slightly, dealing {atk_scale:0%} of ATK Physical damage to them=立即将前方两格内所有敌人往攻击方向小力地推开，并造成相当于攻击力{atk_scale:0%}的物理伤害
Immediately pushes back all enemies within range <@ba.vup>greatly</> in the direction this unit is facing, additionally <$ba.stun>stunning</> them for <@ba.vup>2.2</> seconds (the <$ba.stun>stun</> duration is increased to <@ba.vup>3.4</> seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned</> for <@ba.vup>2.2</> seconds.=立即将范围内所有敌人往身前方向<@ba.vup>较大力地</>推开并<$ba.stun>晕眩</><@ba.vup>2.2</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>3.4</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>2.2</>秒。
Immediately pushes back all enemies within range <@ba.vup>greatly</> in the direction this unit is facing, additionally <$ba.stun>stunning</> them for <@ba.vup>2.3</> seconds (the <$ba.stun>stun</> duration is increased to <@ba.vup>3.6</> seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned</> for <@ba.vup>2.3</> seconds.=立即将范围内所有敌人往身前方向<@ba.vup>较大力地</>推开并<$ba.stun>晕眩</><@ba.vup>2.3</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>3.6</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>2.3</>秒。
Immediately pushes back all enemies within range <@ba.vup>greatly</> in the direction this unit is facing, additionally <$ba.stun>stunning</> them for <@ba.vup>2.4</> seconds (the <$ba.stun>stun</> duration is increased to <@ba.vup>3.8</> seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned</> for <@ba.vup>2.4</> seconds.=立即将范围内所有敌人往身前方向<@ba.vup>较大力地</>推开并<$ba.stun>晕眩</><@ba.vup>2.4</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>3.8</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>2.4</>秒。
Immediately pushes back all enemies within range <@ba.vup>greatly</> in the direction this unit is facing, additionally <$ba.stun>stunning</> them for <@ba.vup>{forcer_s_2[hit_directly].stun}</> seconds (the <$ba.stun>stun</> duration is increased to <@ba.vup>{stun}</> seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned</> for <@ba.vup>{forcer_s_2[brush].stun}</> seconds.=立即将范围内所有敌人往身前方向<@ba.vup>较大力地</>推开并<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[hit_directly].stun}</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>{stun}</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[brush].stun}</>秒。
Immediately pushes back all enemies within range <@ba.vup>moderately</> in the direction this unit is facing, additionally <$ba.stun>stunning</> them for <@ba.vup>1.6</> seconds (the <$ba.stun>stun</> duration is increased to <@ba.vup>2.7</> seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned</> for <@ba.vup>1.6</> seconds.=立即将范围内所有敌人往身前方向<@ba.vup>中等力度地</>推开并<$ba.stun>晕眩</><@ba.vup>1.6</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>2.7</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>1.6</>秒。
Immediately pushes back all enemies within range <@ba.vup>moderately</> in the direction this unit is facing, additionally <$ba.stun>stunning</> them for <@ba.vup>1.7</> seconds (the <$ba.stun>stun</> duration is increased to <@ba.vup>2.8</> seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned</> for <@ba.vup>1.7</> seconds.=立即将范围内所有敌人往身前方向<@ba.vup>中等力度地</>推开并<$ba.stun>晕眩</><@ba.vup>1.7</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>2.8</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>1.7</>秒。
Immediately pushes back all enemies within range <@ba.vup>moderately</> in the direction this unit is facing, additionally <$ba.stun>stunning</> them for <@ba.vup>1.8</> seconds (the <$ba.stun>stun</> duration is increased to <@ba.vup>2.9</> seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned</> for <@ba.vup>1.8</> seconds.=立即将范围内所有敌人往身前方向<@ba.vup>中等力度地</>推开并<$ba.stun>晕眩</><@ba.vup>1.8</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>2.9</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>1.8</>秒。
Immediately pushes back all enemies within range <@ba.vup>moderately</> in the direction this unit is facing, additionally <$ba.stun>stunning</> them for <@ba.vup>1.9</> seconds (the <$ba.stun>stun</> duration is increased to <@ba.vup>3</> seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned</> for <@ba.vup>1.9</> seconds.=立即将范围内所有敌人往身前方向<@ba.vup>中等力度地</>推开并<$ba.stun>晕眩</><@ba.vup>1.9</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>3</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>1.9</>秒。
Immediately pushes back all enemies within range <@ba.vup>moderately</> in the direction this unit is facing, additionally <$ba.stun>stunning</> them for <@ba.vup>2.1</> seconds (the <$ba.stun>stun</> duration is increased to <@ba.vup>3.2</> seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned</> for <@ba.vup>2.1</> seconds.=立即将范围内所有敌人往身前方向<@ba.vup>中等力度地</>推开并<$ba.stun>晕眩</><@ba.vup>2.1</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>3.2</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>2.1</>秒。
Immediately pushes back all enemies within range <@ba.vup>moderately</> in the direction this unit is facing, additionally <$ba.stun>stunning</> them for <@ba.vup>2</> seconds (the <$ba.stun>stun</> duration is increased to <@ba.vup>3.1</> seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned</> for <@ba.vup>2</> seconds.=立即将范围内所有敌人往身前方向<@ba.vup>中等力度地</>推开并<$ba.stun>晕眩</><@ba.vup>2</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>3.1</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>2</>秒。
Immediately pushes back all enemies within range <@ba.vup>moderately</> in the direction this unit is facing, additionally <$ba.stun>stunning</> them for <@ba.vup>{forcer_s_2[hit_directly].stun}</> seconds (the <$ba.stun>stun</> duration is increased to <@ba.vup>{stun}</> seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned</> for <@ba.vup>{forcer_s_2[brush].stun}</> seconds.=立即将范围内所有敌人往身前方向<@ba.vup>中等力度地</>推开并<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[hit_directly].stun}</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>{stun}</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[brush].stun}</>秒。
Immediately pushes back all enemies within range <@ba.vup>significantly</> in the direction this unit is facing, additionally <$ba.stun>stunning</> them for <@ba.vup>2.5</> seconds (the <$ba.stun>stun</> duration is increased to <@ba.vup>4</> seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned</> for <@ba.vup>2.5</> seconds.=立即将范围内所有敌人往身前方向<@ba.vup>大力地</>推开并<$ba.stun>晕眩</><@ba.vup>2.5</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>4</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>2.5</>秒。
Immediately pushes back all enemies within range <@ba.vup>significantly</> in the direction this unit is facing, additionally <$ba.stun>stunning</> them for <@ba.vup>{forcer_s_2[hit_directly].stun}</> seconds (the <$ba.stun>stun</> duration is increased to <@ba.vup>{stun}</> seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned</> for <@ba.vup>{forcer_s_2[brush].stun}</> seconds.=立即将范围内所有敌人往身前方向<@ba.vup>大力地</>推开并<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[hit_directly].stun}</>秒（撞到高台时<$ba.stun>晕眩</>时间延长为<@ba.vup>{stun}</>秒）。若目标碰撞其他敌人，使其<$ba.stun>晕眩</><@ba.vup>{forcer_s_2[brush].stun}</>秒。
Immediately pushes back all enemies within range greatly in the direction this unit is facing, additionally stunning them for 2.2 seconds (the stun duration is increased to 3.4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.2 seconds.=立即将范围内所有敌人往身前方向较大力地推开并晕眩2.2秒（撞到高台时晕眩时间延长为3.4秒）。若目标碰撞其他敌人，使其晕眩2.2秒。
Immediately pushes back all enemies within range greatly in the direction this unit is facing, additionally stunning them for 2.3 seconds (the stun duration is increased to 3.6 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.3 seconds.=立即将范围内所有敌人往身前方向较大力地推开并晕眩2.3秒（撞到高台时晕眩时间延长为3.6秒）。若目标碰撞其他敌人，使其晕眩2.3秒。
Immediately pushes back all enemies within range greatly in the direction this unit is facing, additionally stunning them for 2.4 seconds (the stun duration is increased to 3.8 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.4 seconds.=立即将范围内所有敌人往身前方向较大力地推开并晕眩2.4秒（撞到高台时晕眩时间延长为3.8秒）。若目标碰撞其他敌人，使其晕眩2.4秒。
Immediately pushes back all enemies within range greatly in the direction this unit is facing, additionally stunning them for {forcer_s_2[hit_directly].stun} seconds (the stun duration is increased to {stun} seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for {forcer_s_2[brush].stun} seconds.=立即将范围内所有敌人往身前方向较大力地推开并晕眩{forcer_s_2[hit_directly].stun}秒（撞到高台时晕眩时间延长为{stun}秒）。若目标碰撞其他敌人，使其晕眩{forcer_s_2[brush].stun}秒。
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.6 seconds (the stun duration is increased to 2.7 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.6 seconds.=立即将范围内所有敌人往身前方向中等力度地推开并晕眩1.6秒（撞到高台时晕眩时间延长为2.7秒）。若目标碰撞其他敌人，使其晕眩1.6秒。
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.7 seconds (the stun duration is increased to 2.8 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.7 seconds.=立即将范围内所有敌人往身前方向中等力度地推开并晕眩1.7秒（撞到高台时晕眩时间延长为2.8秒）。若目标碰撞其他敌人，使其晕眩1.7秒。
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.8 seconds (the stun duration is increased to 2.9 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.8 seconds.=立即将范围内所有敌人往身前方向中等力度地推开并晕眩1.8秒（撞到高台时晕眩时间延长为2.9秒）。若目标碰撞其他敌人，使其晕眩1.8秒。
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.9 seconds (the stun duration is increased to 3 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.9 seconds.=立即将范围内所有敌人往身前方向中等力度地推开并晕眩1.9秒（撞到高台时晕眩时间延长为3秒）。若目标碰撞其他敌人，使其晕眩1.9秒。
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 2 seconds (the stun duration is increased to 3.1 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2 seconds.=立即将范围内所有敌人往身前方向中等力度地推开并晕眩2秒（撞到高台时晕眩时间延长为3.1秒）。若目标碰撞其他敌人，使其晕眩2秒。
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 2.1 seconds (the stun duration is increased to 3.2 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.1 seconds.=立即将范围内所有敌人往身前方向中等力度地推开并晕眩2.1秒（撞到高台时晕眩时间延长为3.2秒）。若目标碰撞其他敌人，使其晕眩2.1秒。
Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for {forcer_s_2[hit_directly].stun} seconds (the stun duration is increased to {stun} seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for {forcer_s_2[brush].stun} seconds.=立即将范围内所有敌人往身前方向中等力度地推开并晕眩{forcer_s_2[hit_directly].stun}秒（撞到高台时晕眩时间延长为{stun}秒）。若目标碰撞其他敌人，使其晕眩{forcer_s_2[brush].stun}秒。
Immediately pushes back all enemies within range significantly in the direction this unit is facing, additionally stunning them for 2.5 seconds (the stun duration is increased to 4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.5 seconds.=立即将范围内所有敌人往身前方向大力地推开并晕眩2.5秒（撞到高台时晕眩时间延长为4秒）。若目标碰撞其他敌人，使其晕眩2.5秒。
Immediately pushes back all enemies within range significantly in the direction this unit is facing, additionally stunning them for {forcer_s_2[hit_directly].stun} seconds (the stun duration is increased to {stun} seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for {forcer_s_2[brush].stun} seconds.=立即将范围内所有敌人往身前方向大力地推开并晕眩{forcer_s_2[hit_directly].stun}秒（撞到高台时晕眩时间延长为{stun}秒）。若目标碰撞其他敌人，使其晕眩{forcer_s_2[brush].stun}秒。
Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 170% ATK as Arts damage=立即使攻击范围内的至多2个敌人陷入沉睡7秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力170%的法术伤害
Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 180% ATK as Arts damage=立即使攻击范围内的至多2个敌人陷入沉睡7秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力180%的法术伤害
Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 190% ATK as Arts damage=立即使攻击范围内的至多2个敌人陷入沉睡7秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力190%的法术伤害
Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 200% ATK as Arts damage=立即使攻击范围内的至多2个敌人陷入沉睡7秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力200%的法术伤害
Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 210% ATK as Arts damage=立即使攻击范围内的至多2个敌人陷入沉睡7秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力210%的法术伤害
Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 220% ATK as Arts damage=立即使攻击范围内的至多2个敌人陷入沉睡7秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力220%的法术伤害
Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 230% ATK as Arts damage=立即使攻击范围内的至多2个敌人陷入沉睡7秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力230%的法术伤害
Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 250% ATK as Arts damage=立即使攻击范围内的至多2个敌人陷入沉睡7秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力250%的法术伤害
Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 270% ATK as Arts damage=立即使攻击范围内的至多2个敌人陷入沉睡7秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力270%的法术伤害
Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 300% ATK as Arts damage=立即使攻击范围内的至多2个敌人陷入沉睡7秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力300%的法术伤害
Immediately puts up to <@ba.vup>2</> enemies within Attack Range to <$ba.sleep>Sleep</> for <@ba.vup>7</> seconds. Upon waking up, all enemies in their vicinity are dealt <@ba.vup>170%</> ATK as Arts damage=立即使攻击范围内的至多<@ba.vup>2</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>7</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>170%</>的法术伤害
Immediately puts up to <@ba.vup>2</> enemies within Attack Range to <$ba.sleep>Sleep</> for <@ba.vup>7</> seconds. Upon waking up, all enemies in their vicinity are dealt <@ba.vup>180%</> ATK as Arts damage=立即使攻击范围内的至多<@ba.vup>2</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>7</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>180%</>的法术伤害
Immediately puts up to <@ba.vup>2</> enemies within Attack Range to <$ba.sleep>Sleep</> for <@ba.vup>7</> seconds. Upon waking up, all enemies in their vicinity are dealt <@ba.vup>190%</> ATK as Arts damage=立即使攻击范围内的至多<@ba.vup>2</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>7</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>190%</>的法术伤害
Immediately puts up to <@ba.vup>2</> enemies within Attack Range to <$ba.sleep>Sleep</> for <@ba.vup>7</> seconds. Upon waking up, all enemies in their vicinity are dealt <@ba.vup>200%</> ATK as Arts damage=立即使攻击范围内的至多<@ba.vup>2</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>7</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>200%</>的法术伤害
Immediately puts up to <@ba.vup>2</> enemies within Attack Range to <$ba.sleep>Sleep</> for <@ba.vup>7</> seconds. Upon waking up, all enemies in their vicinity are dealt <@ba.vup>210%</> ATK as Arts damage=立即使攻击范围内的至多<@ba.vup>2</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>7</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>210%</>的法术伤害
Immediately puts up to <@ba.vup>2</> enemies within Attack Range to <$ba.sleep>Sleep</> for <@ba.vup>7</> seconds. Upon waking up, all enemies in their vicinity are dealt <@ba.vup>220%</> ATK as Arts damage=立即使攻击范围内的至多<@ba.vup>2</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>7</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>220%</>的法术伤害
Immediately puts up to <@ba.vup>2</> enemies within Attack Range to <$ba.sleep>Sleep</> for <@ba.vup>7</> seconds. Upon waking up, all enemies in their vicinity are dealt <@ba.vup>230%</> ATK as Arts damage=立即使攻击范围内的至多<@ba.vup>2</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>7</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>230%</>的法术伤害
Immediately puts up to <@ba.vup>2</> enemies within Attack Range to <$ba.sleep>Sleep</> for <@ba.vup>7</> seconds. Upon waking up, all enemies in their vicinity are dealt <@ba.vup>250%</> ATK as Arts damage=立即使攻击范围内的至多<@ba.vup>2</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>7</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>250%</>的法术伤害
Immediately puts up to <@ba.vup>2</> enemies within Attack Range to <$ba.sleep>Sleep</> for <@ba.vup>7</> seconds. Upon waking up, all enemies in their vicinity are dealt <@ba.vup>270%</> ATK as Arts damage=立即使攻击范围内的至多<@ba.vup>2</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>7</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>270%</>的法术伤害
Immediately puts up to <@ba.vup>2</> enemies within Attack Range to <$ba.sleep>Sleep</> for <@ba.vup>7</> seconds. Upon waking up, all enemies in their vicinity are dealt <@ba.vup>300%</> ATK as Arts damage=立即使攻击范围内的至多<@ba.vup>2</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>7</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>300%</>的法术伤害
Immediately puts up to <@ba.vup>{max_target}</> enemies within Attack Range to <$ba.sleep>Sleep</> for <@ba.vup>{sleep}</> seconds. Upon waking up, all enemies in their vicinity are dealt <@ba.vup>{atk_scale:0%}</> ATK as Arts damage=立即使攻击范围内的至多<@ba.vup>{max_target}</>个敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害
Immediately puts up to {max_target} enemies within Attack Range to Sleep for {sleep} seconds. Upon waking up, all enemies in their vicinity are dealt {atk_scale:0%} ATK as Arts damage=立即使攻击范围内的至多{max_target}个敌人陷入沉睡{sleep}秒，在其醒来时会对周围小范围内所有敌人造成相当于攻击力{atk_scale:0%}的法术伤害
Immediately recover 2 Life Points for every node selected=每选择一处节点立即回复2目标生命
Immediately recover 2 Life Points for every node selected (Concord: Recover 2 Life Points after traversing node(s))=每选择一处节点立即回复2目标生命（协语：经过后回复2目标生命）
Immediately recover all HP; ATK +180%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration=立即恢复所有生命；攻击力+180%，攻击距离+2，攻击目标数+2，生命上限+5000，逐渐流失生命（60秒后到达最大生命20%/秒）；持续时间无限
Immediately recover all HP; ATK +190%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration=立即恢复所有生命；攻击力+190%，攻击距离+2，攻击目标数+2，生命上限+5000，逐渐流失生命（60秒后到达最大生命20%/秒）；持续时间无限
Immediately recover all HP; ATK +200%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration=立即恢复所有生命；攻击力+200%，攻击距离+2，攻击目标数+2，生命上限+5000，逐渐流失生命（60秒后到达最大生命20%/秒）；持续时间无限
Immediately recover all HP; ATK +210%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration=立即恢复所有生命；攻击力+210%，攻击距离+2，攻击目标数+2，生命上限+5000，逐渐流失生命（60秒后到达最大生命20%/秒）；持续时间无限
Immediately recover all HP; ATK +220%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration=立即恢复所有生命；攻击力+220%，攻击距离+2，攻击目标数+2，生命上限+5000，逐渐流失生命（60秒后到达最大生命20%/秒）；持续时间无限
Immediately recover all HP; ATK +230%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration=立即恢复所有生命；攻击力+230%，攻击距离+2，攻击目标数+2，生命上限+5000，逐渐流失生命（60秒后到达最大生命20%/秒）；持续时间无限
Immediately recover all HP; ATK +240%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration=立即恢复所有生命；攻击力+240%，攻击距离+2，攻击目标数+2，生命上限+5000，逐渐流失生命（60秒后到达最大生命20%/秒）；持续时间无限
Immediately recover all HP; ATK +270%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration=立即恢复所有生命；攻击力+270%，攻击距离+2，攻击目标数+2，生命上限+5000，逐渐流失生命（60秒后到达最大生命20%/秒）；持续时间无限
Immediately recover all HP; ATK +300%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration=立即恢复所有生命；攻击力+300%，攻击距离+2，攻击目标数+2，生命上限+5000，逐渐流失生命（60秒后到达最大生命20%/秒）；持续时间无限
Immediately recover all HP; ATK +330%, attack range +2, attack target count +3 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration=立即恢复所有生命；攻击力+330%，攻击距离+2，攻击目标数+3，生命上限+5000，逐渐流失生命（60秒后到达最大生命20%/秒）；持续时间无限
Immediately recover all HP; ATK +{atk:0%}, attack range +{ability_range_forward_extend}, attack target count +2 and Max HP +{max_hp}. Gradually lose HP (HP loss caps at {hp_ratio:0%}/second after {duration} seconds); Unlimited duration=立即恢复所有生命；攻击力+{atk:0%}，攻击距离+{ability_range_forward_extend}，攻击目标数+2，生命上限+{max_hp}，逐渐流失生命（{duration}秒后到达最大生命{hp_ratio:0%}/秒）；持续时间无限
Immediately recover all HP; ATK +{atk:0%}, attack range +{ability_range_forward_extend}, attack target count +3 and Max HP +{max_hp}. Gradually lose HP (HP loss caps at {hp_ratio:0%}/second after {duration} seconds); Unlimited duration=立即恢复所有生命；攻击力+{atk:0%}，攻击距离+{ability_range_forward_extend}，攻击目标数+3，生命上限+{max_hp}，逐渐流失生命（{duration}秒后到达最大生命{hp_ratio:0%}/秒）；持续时间无限
Immediately recover all HP; ATK <@ba.vup>+180%</>, attack range <@ba.vup>+2</>, attack target count <@ba.vup>+2</> and Max HP <@ba.vup>+5000</>. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60</> seconds); <@ba.rem>Unlimited duration</>=立即恢复所有生命；攻击力<@ba.vup>+180%</>，攻击距离<@ba.vup>+2</>，攻击目标数<@ba.vup>+2</>，生命上限<@ba.vup>+5000</>，逐渐流失生命（<@ba.vup>60</>秒后到达最大生命20%/秒）；<@ba.rem>持续时间无限</>
Immediately recover all HP; ATK <@ba.vup>+190%</>, attack range <@ba.vup>+2</>, attack target count <@ba.vup>+2</> and Max HP <@ba.vup>+5000</>. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60</> seconds); <@ba.rem>Unlimited duration</>=立即恢复所有生命；攻击力<@ba.vup>+190%</>，攻击距离<@ba.vup>+2</>，攻击目标数<@ba.vup>+2</>，生命上限<@ba.vup>+5000</>，逐渐流失生命（<@ba.vup>60</>秒后到达最大生命20%/秒）；<@ba.rem>持续时间无限</>
Immediately recover all HP; ATK <@ba.vup>+200%</>, attack range <@ba.vup>+2</>, attack target count <@ba.vup>+2</> and Max HP <@ba.vup>+5000</>. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60</> seconds); <@ba.rem>Unlimited duration</>=立即恢复所有生命；攻击力<@ba.vup>+200%</>，攻击距离<@ba.vup>+2</>，攻击目标数<@ba.vup>+2</>，生命上限<@ba.vup>+5000</>，逐渐流失生命（<@ba.vup>60</>秒后到达最大生命20%/秒）；<@ba.rem>持续时间无限</>
Immediately recover all HP; ATK <@ba.vup>+210%</>, attack range <@ba.vup>+2</>, attack target count <@ba.vup>+2</> and Max HP <@ba.vup>+5000</>. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60</> seconds); <@ba.rem>Unlimited duration</>=立即恢复所有生命；攻击力<@ba.vup>+210%</>，攻击距离<@ba.vup>+2</>，攻击目标数<@ba.vup>+2</>，生命上限<@ba.vup>+5000</>，逐渐流失生命（<@ba.vup>60</>秒后到达最大生命20%/秒）；<@ba.rem>持续时间无限</>
Immediately recover all HP; ATK <@ba.vup>+220%</>, attack range <@ba.vup>+2</>, attack target count <@ba.vup>+2</> and Max HP <@ba.vup>+5000</>. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60</> seconds); <@ba.rem>Unlimited duration</>=立即恢复所有生命；攻击力<@ba.vup>+220%</>，攻击距离<@ba.vup>+2</>，攻击目标数<@ba.vup>+2</>，生命上限<@ba.vup>+5000</>，逐渐流失生命（<@ba.vup>60</>秒后到达最大生命20%/秒）；<@ba.rem>持续时间无限</>
Immediately recover all HP; ATK <@ba.vup>+230%</>, attack range <@ba.vup>+2</>, attack target count <@ba.vup>+2</> and Max HP <@ba.vup>+5000</>. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60</> seconds); <@ba.rem>Unlimited duration</>=立即恢复所有生命；攻击力<@ba.vup>+230%</>，攻击距离<@ba.vup>+2</>，攻击目标数<@ba.vup>+2</>，生命上限<@ba.vup>+5000</>，逐渐流失生命（<@ba.vup>60</>秒后到达最大生命20%/秒）；<@ba.rem>持续时间无限</>
Immediately recover all HP; ATK <@ba.vup>+240%</>, attack range <@ba.vup>+2</>, attack target count <@ba.vup>+2</> and Max HP <@ba.vup>+5000</>. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60</> seconds); <@ba.rem>Unlimited duration</>=立即恢复所有生命；攻击力<@ba.vup>+240%</>，攻击距离<@ba.vup>+2</>，攻击目标数<@ba.vup>+2</>，生命上限<@ba.vup>+5000</>，逐渐流失生命（<@ba.vup>60</>秒后到达最大生命20%/秒）；<@ba.rem>持续时间无限</>
Immediately recover all HP; ATK <@ba.vup>+270%</>, attack range <@ba.vup>+2</>, attack target count <@ba.vup>+2</> and Max HP <@ba.vup>+5000</>. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60</> seconds); <@ba.rem>Unlimited duration</>=立即恢复所有生命；攻击力<@ba.vup>+270%</>，攻击距离<@ba.vup>+2</>，攻击目标数<@ba.vup>+2</>，生命上限<@ba.vup>+5000</>，逐渐流失生命（<@ba.vup>60</>秒后到达最大生命20%/秒）；<@ba.rem>持续时间无限</>
Immediately recover all HP; ATK <@ba.vup>+300%</>, attack range <@ba.vup>+2</>, attack target count <@ba.vup>+2</> and Max HP <@ba.vup>+5000</>. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60</> seconds); <@ba.rem>Unlimited duration</>=立即恢复所有生命；攻击力<@ba.vup>+300%</>，攻击距离<@ba.vup>+2</>，攻击目标数<@ba.vup>+2</>，生命上限<@ba.vup>+5000</>，逐渐流失生命（<@ba.vup>60</>秒后到达最大生命20%/秒）；<@ba.rem>持续时间无限</>
Immediately recover all HP; ATK <@ba.vup>+330%</>, attack range <@ba.vup>+2</>, attack target count <@ba.vup>+3</> and Max HP <@ba.vup>+5000</>. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60</> seconds); <@ba.rem>Unlimited duration</>=立即恢复所有生命；攻击力<@ba.vup>+330%</>，攻击距离<@ba.vup>+2</>，攻击目标数<@ba.vup>+3</>，生命上限<@ba.vup>+5000</>，逐渐流失生命（<@ba.vup>60</>秒后到达最大生命20%/秒）；<@ba.rem>持续时间无限</>
Immediately recover all HP; ATK <@ba.vup>+{atk:0%}</>, attack range <@ba.vup>+{ability_range_forward_extend}</>, attack target count <@ba.vup>+2</> and Max HP <@ba.vup>+{max_hp}</>. Gradually lose HP (HP loss caps at {hp_ratio:0%}/second after <@ba.vup>{duration}</> seconds); <@ba.rem>Unlimited duration</>=立即恢复所有生命；攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+2</>，生命上限<@ba.vup>+{max_hp}</>，逐渐流失生命（<@ba.vup>{duration}</>秒后到达最大生命{hp_ratio:0%}/秒）；<@ba.rem>持续时间无限</>
Immediately recover all HP; ATK <@ba.vup>+{atk:0%}</>, attack range <@ba.vup>+{ability_range_forward_extend}</>, attack target count <@ba.vup>+3</> and Max HP <@ba.vup>+{max_hp}</>. Gradually lose HP (HP loss caps at {hp_ratio:0%}/second after <@ba.vup>{duration}</> seconds); <@ba.rem>Unlimited duration</>=立即恢复所有生命；攻击力<@ba.vup>+{atk:0%}</>，攻击距离<@ba.vup>+{ability_range_forward_extend}</>，攻击目标数<@ba.vup>+3</>，生命上限<@ba.vup>+{max_hp}</>，逐渐流失生命（<@ba.vup>{duration}</>秒后到达最大生命{hp_ratio:0%}/秒）；<@ba.rem>持续时间无限</>
Immediately recruit multiple Reserve Operators; at the end of each combat, the last deployed Operator will be sent to a Scout node=立即招募数名罗德岛预备干员，每场作战结束时，最后部署的干员会进入先行一步
Immediately restores 10 (+2) SP after activating a skill for the first time each battle=每场战斗中首次释放技能结束后立即回复10（+2）点技力
Immediately restores 10 <@ba.talpu>(+2)</> SP after activating a skill for the first time each battle=每场战斗中首次释放技能结束后立即回复10<@ba.talpu>（+2）</>点技力
Immediately restores 10 SP after activating a skill for the first time each battle=每场战斗中首次释放技能结束后立即回复10点技力
Immediately restores 12 (+2) SP after activating a skill for the first time each battle=每场战斗中首次释放技能结束后立即回复12（+2）点技力
Immediately restores 12 <@ba.talpu>(+2)</> SP after activating a skill for the first time each battle=每场战斗中首次释放技能结束后立即回复12<@ba.talpu>（+2）</>点技力
Immediately restores 12 SP after activating a skill for the first time each battle=每场战斗中首次释放技能结束后立即回复12点技力
Immediately restores 14 (+2) SP after activating a skill for the first time each battle=每场战斗中首次释放技能结束后立即回复14（+2）点技力
Immediately restores 14 <@ba.talpu>(+2)</> SP after activating a skill for the first time each battle=每场战斗中首次释放技能结束后立即回复14<@ba.talpu>（+2）</>点技力
Immediately restores 4 SP after activating a skill for the first time each battle=每场战斗中首次释放技能结束后立即回复4点技力
Immediately restores 6 (+2) SP after activating a skill for the first time each battle=每场战斗中首次释放技能结束后立即回复6（+2）点技力
Immediately restores 6 <@ba.talpu>(+2)</> SP after activating a skill for the first time each battle=每场战斗中首次释放技能结束后立即回复6<@ba.talpu>（+2）</>点技力
Immediately restores 8 SP after activating a skill for the first time each battle=每场战斗中首次释放技能结束后立即回复8点技力
Immediately restores all HP and gains Max HP +100%. The healing effect of this unit's Trait is increased to 40% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)=立即回复自身所有生命值且生命上限+100%，特性效果提高至40%，攻击范围内我方所有单位受到伤害的50%直接转移给浊心斯卡蒂承担（同类效果取最高）
Immediately restores all HP and gains Max HP +110%. The healing effect of this unit's Trait is increased to 50% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)=立即回复自身所有生命值且生命上限+110%，特性效果提高至50%，攻击范围内我方所有单位受到伤害的50%直接转移给浊心斯卡蒂承担（同类效果取最高）
Immediately restores all HP and gains Max HP +120%. The healing effect of this unit's Trait is increased to 50% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)=立即回复自身所有生命值且生命上限+120%，特性效果提高至50%，攻击范围内我方所有单位受到伤害的50%直接转移给浊心斯卡蒂承担（同类效果取最高）
Immediately restores all HP and gains Max HP +130%. The healing effect of this unit's Trait is increased to 50% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)=立即回复自身所有生命值且生命上限+130%，特性效果提高至50%，攻击范围内我方所有单位受到伤害的50%直接转移给浊心斯卡蒂承担（同类效果取最高）
Immediately restores all HP and gains Max HP +140%. The healing effect of this unit's Trait is increased to 60% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)=立即回复自身所有生命值且生命上限+140%，特性效果提高至60%，攻击范围内我方所有单位受到伤害的50%直接转移给浊心斯卡蒂承担（同类效果取最高）
Immediately restores all HP and gains Max HP +150%. The healing effect of this unit's Trait is increased to 70% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)=立即回复自身所有生命值且生命上限+150%，特性效果提高至70%，攻击范围内我方所有单位受到伤害的50%直接转移给浊心斯卡蒂承担（同类效果取最高）
Immediately restores all HP and gains Max HP +160%. The healing effect of this unit's Trait is increased to 70% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)=立即回复自身所有生命值且生命上限+160%，特性效果提高至70%，攻击范围内我方所有单位受到伤害的50%直接转移给浊心斯卡蒂承担（同类效果取最高）
Immediately restores all HP and gains Max HP +170%. The healing effect of this unit's Trait is increased to 80% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)=立即回复自身所有生命值且生命上限+170%，特性效果提高至80%，攻击范围内我方所有单位受到伤害的50%直接转移给浊心斯卡蒂承担（同类效果取最高）
Immediately restores all HP and gains Max HP +80%. The healing effect of this unit's Trait is increased to 40% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)=立即回复自身所有生命值且生命上限+80%，特性效果提高至40%，攻击范围内我方所有单位受到伤害的50%直接转移给浊心斯卡蒂承担（同类效果取最高）
Immediately restores all HP and gains Max HP +90%. The healing effect of this unit's Trait is increased to 40% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)=立即回复自身所有生命值且生命上限+90%，特性效果提高至40%，攻击范围内我方所有单位受到伤害的50%直接转移给浊心斯卡蒂承担（同类效果取最高）
Immediately restores all HP and gains Max HP +{max_hp:0%}. The healing effect of this unit's Trait is increased to {attack@atk_to_hp_recovery_ratio:0%} and {damage_resistance:0%} of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)=立即回复自身所有生命值且生命上限+{max_hp:0%}，特性效果提高至{attack@atk_to_hp_recovery_ratio:0%}，攻击范围内我方所有单位受到伤害的{damage_resistance:0%}直接转移给浊心斯卡蒂承担（同类效果取最高）
Immediately restores all HP and gains Max HP <@ba.vup>+100%</>. The healing effect of this unit's Trait is increased to <@ba.vup>40%</> and <@ba.vup>50%</> of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)=立即回复自身所有生命值且生命上限<@ba.vup>+100%</>，特性效果提高至<@ba.vup>40%</>，攻击范围内我方所有单位受到伤害的<@ba.vup>50%</>直接转移给浊心斯卡蒂承担（同类效果取最高）
Immediately restores all HP and gains Max HP <@ba.vup>+110%</>. The healing effect of this unit's Trait is increased to <@ba.vup>50%</> and <@ba.vup>50%</> of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)=立即回复自身所有生命值且生命上限<@ba.vup>+110%</>，特性效果提高至<@ba.vup>50%</>，攻击范围内我方所有单位受到伤害的<@ba.vup>50%</>直接转移给浊心斯卡蒂承担（同类效果取最高）
Immediately restores all HP and gains Max HP <@ba.vup>+120%</>. The healing effect of this unit's Trait is increased to <@ba.vup>50%</> and <@ba.vup>50%</> of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)=立即回复自身所有生命值且生命上限<@ba.vup>+120%</>，特性效果提高至<@ba.vup>50%</>，攻击范围内我方所有单位受到伤害的<@ba.vup>50%</>直接转移给浊心斯卡蒂承担（同类效果取最高）
Immediately restores all HP and gains Max HP <@ba.vup>+130%</>. The healing effect of this unit's Trait is increased to <@ba.vup>50%</> and <@ba.vup>50%</> of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)=立即回复自身所有生命值且生命上限<@ba.vup>+130%</>，特性效果提高至<@ba.vup>50%</>，攻击范围内我方所有单位受到伤害的<@ba.vup>50%</>直接转移给浊心斯卡蒂承担（同类效果取最高）
Immediately restores all HP and gains Max HP <@ba.vup>+140%</>. The healing effect of this unit's Trait is increased to <@ba.vup>60%</> and <@ba.vup>50%</> of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)=立即回复自身所有生命值且生命上限<@ba.vup>+140%</>，特性效果提高至<@ba.vup>60%</>，攻击范围内我方所有单位受到伤害的<@ba.vup>50%</>直接转移给浊心斯卡蒂承担（同类效果取最高）
Immediately restores all HP and gains Max HP <@ba.vup>+150%</>. The healing effect of this unit's Trait is increased to <@ba.vup>70%</> and <@ba.vup>50%</> of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)=立即回复自身所有生命值且生命上限<@ba.vup>+150%</>，特性效果提高至<@ba.vup>70%</>，攻击范围内我方所有单位受到伤害的<@ba.vup>50%</>直接转移给浊心斯卡蒂承担（同类效果取最高）
Immediately restores all HP and gains Max HP <@ba.vup>+160%</>. The healing effect of this unit's Trait is increased to <@ba.vup>70%</> and <@ba.vup>50%</> of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)=立即回复自身所有生命值且生命上限<@ba.vup>+160%</>，特性效果提高至<@ba.vup>70%</>，攻击范围内我方所有单位受到伤害的<@ba.vup>50%</>直接转移给浊心斯卡蒂承担（同类效果取最高）
Immediately restores all HP and gains Max HP <@ba.vup>+170%</>. The healing effect of this unit's Trait is increased to <@ba.vup>80%</> and <@ba.vup>50%</> of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)=立即回复自身所有生命值且生命上限<@ba.vup>+170%</>，特性效果提高至<@ba.vup>80%</>，攻击范围内我方所有单位受到伤害的<@ba.vup>50%</>直接转移给浊心斯卡蒂承担（同类效果取最高）
Immediately restores all HP and gains Max HP <@ba.vup>+80%</>. The healing effect of this unit's Trait is increased to <@ba.vup>40%</> and <@ba.vup>50%</> of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)=立即回复自身所有生命值且生命上限<@ba.vup>+80%</>，特性效果提高至<@ba.vup>40%</>，攻击范围内我方所有单位受到伤害的<@ba.vup>50%</>直接转移给浊心斯卡蒂承担（同类效果取最高）
Immediately restores all HP and gains Max HP <@ba.vup>+90%</>. The healing effect of this unit's Trait is increased to <@ba.vup>40%</> and <@ba.vup>50%</> of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)=立即回复自身所有生命值且生命上限<@ba.vup>+90%</>，特性效果提高至<@ba.vup>40%</>，攻击范围内我方所有单位受到伤害的<@ba.vup>50%</>直接转移给浊心斯卡蒂承担（同类效果取最高）
Immediately restores all HP and gains Max HP <@ba.vup>+{max_hp:0%}</>. The healing effect of this unit's Trait is increased to <@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</> and <@ba.vup>{damage_resistance:0%}</> of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)=立即回复自身所有生命值且生命上限<@ba.vup>+{max_hp:0%}</>，特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，攻击范围内我方所有单位受到伤害的<@ba.vup>{damage_resistance:0%}</>直接转移给浊心斯卡蒂承担（同类效果取最高）
Immediately restores the HP of all allies by 100% of Myrrh's ATK after deployment=部署后立刻恢复全体友方单位的生命值，恢复量为末药攻击力的100%
Immediately restores the HP of all allies by 110% (+10%) of Myrrh's ATK after deployment=部署后立刻恢复全体友方单位的生命值，恢复量为末药攻击力的110%（+10%）
Immediately restores the HP of all allies by 110% <@ba.talpu>(+10%)</> of Myrrh's ATK after deployment=部署后立刻恢复全体友方单位的生命值，恢复量为末药攻击力的110%<@ba.talpu>（+10%）</>
Immediately restores the HP of all allies by 150% of Myrrh's ATK after deployment=部署后立刻恢复全体友方单位的生命值，恢复量为末药攻击力的150%
Immediately restores the HP of all allies by 160% (+10%) of Myrrh's ATK after deployment=部署后立刻恢复全体友方单位的生命值，恢复量为末药攻击力的160%（+10%）
Immediately restores the HP of all allies by 160% <@ba.talpu>(+10%)</> of Myrrh's ATK after deployment=部署后立刻恢复全体友方单位的生命值，恢复量为末药攻击力的160%<@ba.talpu>（+10%）</>
Immediately restores the HP of all allies by 170% of Myrrh's ATK after deployment=部署后立刻恢复全体友方单位的生命值，恢复量为末药攻击力的170%
Immediately restores the HP of all allies by 180% of Myrrh's ATK after deployment=部署后立刻恢复全体友方单位的生命值，恢复量为末药攻击力的180%
Immediately restores the HP of all allies by 180%(+10%) of Myrrh's ATK after deployment=部署后立刻恢复全体友方单位的生命值，恢复量为末药攻击力的180%（+10%）
Immediately restores the HP of all allies by 180%<@ba.talpu>(+10%)</> of Myrrh's ATK after deployment=部署后立刻恢复全体友方单位的生命值，恢复量为末药攻击力的180%<@ba.talpu>（+10%）</>
Immediately restores the HP of all allies by 190%(+10%) of Myrrh's ATK after deployment=部署后立刻恢复全体友方单位的生命值，恢复量为末药攻击力的190%（+10%）
Immediately restores the HP of all allies by 190%<@ba.talpu>(+10%)</> of Myrrh's ATK after deployment=部署后立刻恢复全体友方单位的生命值，恢复量为末药攻击力的190%<@ba.talpu>（+10%）</>
Immediately restores the HP of all allies by 200 after deployment=部署后立即恢复全场友方单位200点生命
Immediately restores the HP of all allies by 260 after deployment=部署后立即恢复全场友方单位260点生命
Immediately restores the HP of all allies by 320 after deployment=部署后立即恢复全场友方单位320点生命
Immediately restores the HP of all allies by 380 after deployment=部署后立即恢复全场友方单位380点生命
Immediately restores the HP of all allies by 440 after deployment=部署后立即恢复全场友方单位440点生命
Immediately restores the HP of all allies by 500 after deployment=部署后立即恢复全场友方单位500点生命
Immediately restores the HP of all allies within range by 200% of ATK.=立即恢复攻击范围内所有友方单位相当于攻击力200%的生命
Immediately restores the HP of all allies within range by 210% of ATK.=立即恢复攻击范围内所有友方单位相当于攻击力210%的生命
Immediately restores the HP of all allies within range by 220% of ATK.=立即恢复攻击范围内所有友方单位相当于攻击力220%的生命
Immediately restores the HP of all allies within range by 230% of ATK.=立即恢复攻击范围内所有友方单位相当于攻击力230%的生命
Immediately restores the HP of all allies within range by 240% of ATK.=立即恢复攻击范围内所有友方单位相当于攻击力240%的生命
Immediately restores the HP of all allies within range by 250% of ATK.=立即恢复攻击范围内所有友方单位相当于攻击力250%的生命
Immediately restores the HP of all allies within range by 260% of ATK.=立即恢复攻击范围内所有友方单位相当于攻击力260%的生命
Immediately restores the HP of all allies within range by 290% of ATK.=立即恢复攻击范围内所有友方单位相当于攻击力290%的生命
Immediately restores the HP of all allies within range by 320% of ATK.=立即恢复攻击范围内所有友方单位相当于攻击力320%的生命
Immediately restores the HP of all allies within range by 350% of ATK.=立即恢复攻击范围内所有友方单位相当于攻击力350%的生命
Immediately restores the HP of all allies within range by <@ba.vup>200%</> of ATK.=立即恢复攻击范围内所有友方单位相当于攻击力<@ba.vup>200%</>的生命
Immediately restores the HP of all allies within range by <@ba.vup>210%</> of ATK.=立即恢复攻击范围内所有友方单位相当于攻击力<@ba.vup>210%</>的生命
Immediately restores the HP of all allies within range by <@ba.vup>220%</> of ATK.=立即恢复攻击范围内所有友方单位相当于攻击力<@ba.vup>220%</>的生命
Immediately restores the HP of all allies within range by <@ba.vup>230%</> of ATK.=立即恢复攻击范围内所有友方单位相当于攻击力<@ba.vup>230%</>的生命
Immediately restores the HP of all allies within range by <@ba.vup>240%</> of ATK.=立即恢复攻击范围内所有友方单位相当于攻击力<@ba.vup>240%</>的生命
Immediately restores the HP of all allies within range by <@ba.vup>250%</> of ATK.=立即恢复攻击范围内所有友方单位相当于攻击力<@ba.vup>250%</>的生命
Immediately restores the HP of all allies within range by <@ba.vup>260%</> of ATK.=立即恢复攻击范围内所有友方单位相当于攻击力<@ba.vup>260%</>的生命
Immediately restores the HP of all allies within range by <@ba.vup>290%</> of ATK.=立即恢复攻击范围内所有友方单位相当于攻击力<@ba.vup>290%</>的生命
Immediately restores the HP of all allies within range by <@ba.vup>320%</> of ATK.=立即恢复攻击范围内所有友方单位相当于攻击力<@ba.vup>320%</>的生命
Immediately restores the HP of all allies within range by <@ba.vup>350%</> of ATK.=立即恢复攻击范围内所有友方单位相当于攻击力<@ba.vup>350%</>的生命
Immediately restores the HP of all allies within range by <@ba.vup>{heal_scale:0%}</> of ATK.=立即恢复攻击范围内所有友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命
Immediately restores the HP of all allies within range by {heal_scale:0%} of ATK.=立即恢复攻击范围内所有友方单位相当于攻击力{heal_scale:0%}的生命
Immediately retreat the Operator in front and greatly reduce their Redeployment Time=立即撤退面前干员，并减少大量再部署时间
Immediately retreat the targeted Operator and reduce their Redeployment Time by 80%=立即撤退干员，并减少80%再部署时间
Immediately retreat the targeted Operator and reduce their Redeployment Time by <@ba.vup>80%</>=立即撤退干员，并减少<@ba.vup>80%</>再部署时间
Immediately retreats the targeted Operator and significantly reduces their Redeployment Time=立即撤退干员，并大幅减少再部署时间
Immediately revived if its plate is in Emergency Heater range=所处地块位于"紧急供暖器"生效范围内立刻激活
Immediately sacrifices 50% of this unit's current HP, gaining +100% ATK and summoning a <Substitute> on a surrounding melee tile to assist in combat=立即流失50%当前生命，攻击力+100%，并在周围的近战部署位召唤<替身>协助作战
Immediately sacrifices 50% of this unit's current HP, gaining +110% ATK and summoning a <Substitute> on a surrounding melee tile to assist in combat=立即流失50%当前生命，攻击力+110%，并在周围的近战部署位召唤<替身>协助作战
Immediately sacrifices 50% of this unit's current HP, gaining +120% ATK and summoning a <Substitute> on a surrounding melee tile to assist in combat=立即流失50%当前生命，攻击力+120%，并在周围的近战部署位召唤<替身>协助作战
Immediately sacrifices 50% of this unit's current HP, gaining +50% ATK and summoning a <Substitute> on a surrounding melee tile to assist in combat=立即流失50%当前生命，攻击力+50%，并在周围的近战部署位召唤<替身>协助作战
Immediately sacrifices 50% of this unit's current HP, gaining +55% ATK and summoning a <Substitute> on a surrounding melee tile to assist in combat=立即流失50%当前生命，攻击力+55%，并在周围的近战部署位召唤<替身>协助作战
Immediately sacrifices 50% of this unit's current HP, gaining +60% ATK and summoning a <Substitute> on a surrounding melee tile to assist in combat=立即流失50%当前生命，攻击力+60%，并在周围的近战部署位召唤<替身>协助作战
Immediately sacrifices 50% of this unit's current HP, gaining +70% ATK and summoning a <Substitute> on a surrounding melee tile to assist in combat=立即流失50%当前生命，攻击力+70%，并在周围的近战部署位召唤<替身>协助作战
Immediately sacrifices 50% of this unit's current HP, gaining +75% ATK and summoning a <Substitute> on a surrounding melee tile to assist in combat=立即流失50%当前生命，攻击力+75%，并在周围的近战部署位召唤<替身>协助作战
Immediately sacrifices 50% of this unit's current HP, gaining +80% ATK and summoning a <Substitute> on a surrounding melee tile to assist in combat=立即流失50%当前生命，攻击力+80%，并在周围的近战部署位召唤<替身>协助作战
Immediately sacrifices 50% of this unit's current HP, gaining +90% ATK and summoning a <Substitute> on a surrounding melee tile to assist in combat=立即流失50%当前生命，攻击力+90%，并在周围的近战部署位召唤<替身>协助作战
Immediately sacrifices <@ba.vdown>50%</> of this unit's current HP, gaining <@ba.vup>+100%</> ATK and summoning a <Substitute> on a surrounding melee tile to assist in combat=立即流失<@ba.vdown>50%</>当前生命，攻击力<@ba.vup>+100%</>，并在周围的近战部署位召唤<替身>协助作战
Immediately sacrifices <@ba.vdown>50%</> of this unit's current HP, gaining <@ba.vup>+110%</> ATK and summoning a <Substitute> on a surrounding melee tile to assist in combat=立即流失<@ba.vdown>50%</>当前生命，攻击力<@ba.vup>+110%</>，并在周围的近战部署位召唤<替身>协助作战
Immediately sacrifices <@ba.vdown>50%</> of this unit's current HP, gaining <@ba.vup>+120%</> ATK and summoning a <Substitute> on a surrounding melee tile to assist in combat=立即流失<@ba.vdown>50%</>当前生命，攻击力<@ba.vup>+120%</>，并在周围的近战部署位召唤<替身>协助作战
Immediately sacrifices <@ba.vdown>50%</> of this unit's current HP, gaining <@ba.vup>+50%</> ATK and summoning a <Substitute> on a surrounding melee tile to assist in combat=立即流失<@ba.vdown>50%</>当前生命，攻击力<@ba.vup>+50%</>，并在周围的近战部署位召唤<替身>协助作战
Immediately sacrifices <@ba.vdown>50%</> of this unit's current HP, gaining <@ba.vup>+55%</> ATK and summoning a <Substitute> on a surrounding melee tile to assist in combat=立即流失<@ba.vdown>50%</>当前生命，攻击力<@ba.vup>+55%</>，并在周围的近战部署位召唤<替身>协助作战
Immediately sacrifices <@ba.vdown>50%</> of this unit's current HP, gaining <@ba.vup>+60%</> ATK and summoning a <Substitute> on a surrounding melee tile to assist in combat=立即流失<@ba.vdown>50%</>当前生命，攻击力<@ba.vup>+60%</>，并在周围的近战部署位召唤<替身>协助作战
Immediately sacrifices <@ba.vdown>50%</> of this unit's current HP, gaining <@ba.vup>+70%</> ATK and summoning a <Substitute> on a surrounding melee tile to assist in combat=立即流失<@ba.vdown>50%</>当前生命，攻击力<@ba.vup>+70%</>，并在周围的近战部署位召唤<替身>协助作战
Immediately sacrifices <@ba.vdown>50%</> of this unit's current HP, gaining <@ba.vup>+75%</> ATK and summoning a <Substitute> on a surrounding melee tile to assist in combat=立即流失<@ba.vdown>50%</>当前生命，攻击力<@ba.vup>+75%</>，并在周围的近战部署位召唤<替身>协助作战
Immediately sacrifices <@ba.vdown>50%</> of this unit's current HP, gaining <@ba.vup>+80%</> ATK and summoning a <Substitute> on a surrounding melee tile to assist in combat=立即流失<@ba.vdown>50%</>当前生命，攻击力<@ba.vup>+80%</>，并在周围的近战部署位召唤<替身>协助作战
Immediately sacrifices <@ba.vdown>50%</> of this unit's current HP, gaining <@ba.vup>+90%</> ATK and summoning a <Substitute> on a surrounding melee tile to assist in combat=立即流失<@ba.vdown>50%</>当前生命，攻击力<@ba.vup>+90%</>，并在周围的近战部署位召唤<替身>协助作战
Immediately sacrifices <@ba.vdown>{hp_ratio:0%}</> of this unit's current HP, gaining <@ba.vup>+{atk:0%}</> ATK and summoning a <Substitute> on a surrounding melee tile to assist in combat=立即流失<@ba.vdown>{hp_ratio:0%}</>当前生命，攻击力<@ba.vup>+{atk:0%}</>，并在周围的近战部署位召唤<替身>协助作战
Immediately sacrifices {hp_ratio:0%} of this unit's current HP, gaining +{atk:0%} ATK and summoning a <Substitute> on a surrounding melee tile to assist in combat=立即流失{hp_ratio:0%}当前生命，攻击力+{atk:0%}，并在周围的近战部署位召唤<替身>协助作战
Immediately seals an Operator in a 'Sarcophagus of Exile' and attempts self resurrection. HP recovered upon resurrection scales with the number of 'Sarcophagus of Exile' on the field.=立刻使场上一名干员封印于“放逐的黑棺”中，并开始尝试复活，复活时场上“放逐的黑棺”数量越多回复的生命值越高
Immediately searches for the lowest HP target in front of this unit and attacks 10 times for 120% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +20% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle=立即寻找前方生命值最低的目标，进行10次攻击力为120%的法术斩击（最后一击系数加倍且为真实伤害）；斩击期间每击败一个敌人获得攻击力+20%和法术抗性+20（最多叠加3次），并且接下来的伤害类型变为真实；整场战斗中该技能只能释放一次
Immediately searches for the lowest HP target in front of this unit and attacks 10 times for 125% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +20% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle=立即寻找前方生命值最低的目标，进行10次攻击力为125%的法术斩击（最后一击系数加倍且为真实伤害）；斩击期间每击败一个敌人获得攻击力+20%和法术抗性+20（最多叠加3次），并且接下来的伤害类型变为真实；整场战斗中该技能只能释放一次
Immediately searches for the lowest HP target in front of this unit and attacks 10 times for 130% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +20% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle=立即寻找前方生命值最低的目标，进行10次攻击力为130%的法术斩击（最后一击系数加倍且为真实伤害）；斩击期间每击败一个敌人获得攻击力+20%和法术抗性+20（最多叠加3次），并且接下来的伤害类型变为真实；整场战斗中该技能只能释放一次
Immediately searches for the lowest HP target in front of this unit and attacks 10 times for 140% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +20% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle=立即寻找前方生命值最低的目标，进行10次攻击力为140%的法术斩击（最后一击系数加倍且为真实伤害）；斩击期间每击败一个敌人获得攻击力+20%和法术抗性+20（最多叠加3次），并且接下来的伤害类型变为真实；整场战斗中该技能只能释放一次
Immediately searches for the lowest HP target in front of this unit and attacks 10 times for 145% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +20% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle=立即寻找前方生命值最低的目标，进行10次攻击力为145%的法术斩击（最后一击系数加倍且为真实伤害）；斩击期间每击败一个敌人获得攻击力+20%和法术抗性+20（最多叠加3次），并且接下来的伤害类型变为真实；整场战斗中该技能只能释放一次
Immediately searches for the lowest HP target in front of this unit and attacks 10 times for 150% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +20% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle=立即寻找前方生命值最低的目标，进行10次攻击力为150%的法术斩击（最后一击系数加倍且为真实伤害）；斩击期间每击败一个敌人获得攻击力+20%和法术抗性+20（最多叠加3次），并且接下来的伤害类型变为真实；整场战斗中该技能只能释放一次
Immediately searches for the lowest HP target in front of this unit and attacks 10 times for 160% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +25% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle=立即寻找前方生命值最低的目标，进行10次攻击力为160%的法术斩击（最后一击系数加倍且为真实伤害）；斩击期间每击败一个敌人获得攻击力+25%和法术抗性+20（最多叠加3次），并且接下来的伤害类型变为真实；整场战斗中该技能只能释放一次
Immediately searches for the lowest HP target in front of this unit and attacks 10 times for 180% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +30% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle=立即寻找前方生命值最低的目标，进行10次攻击力为180%的法术斩击（最后一击系数加倍且为真实伤害）；斩击期间每击败一个敌人获得攻击力+30%和法术抗性+20（最多叠加3次），并且接下来的伤害类型变为真实；整场战斗中该技能只能释放一次
Immediately searches for the lowest HP target in front of this unit and attacks 10 times for 200% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +35% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle=立即寻找前方生命值最低的目标，进行10次攻击力为200%的法术斩击（最后一击系数加倍且为真实伤害）；斩击期间每击败一个敌人获得攻击力+35%和法术抗性+20（最多叠加3次），并且接下来的伤害类型变为真实；整场战斗中该技能只能释放一次
Immediately searches for the lowest HP target in front of this unit and attacks 10 times for 220% ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +40% and RES by +20, stacking up to 3 times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle=立即寻找前方生命值最低的目标，进行10次攻击力为220%的法术斩击（最后一击系数加倍且为真实伤害）；斩击期间每击败一个敌人获得攻击力+40%和法术抗性+20（最多叠加3次），并且接下来的伤害类型变为真实；整场战斗中该技能只能释放一次
Immediately searches for the lowest HP target in front of this unit and attacks <@ba.vup>10</> times for <@ba.vup>120%</> ATK as Arts damage (The last hit deals double damage as <@ba.vup>True</> damage); Each enemy defeated during these slashes will increase Amiya's ATK by <@ba.vup>+20%</> and RES by <@ba.vup>+20</>, stacking up to <@ba.vup>3</> times; Afterwards, Amiya will deal <@ba.vup>True damage</>; <@ba.rem>This skill can only be used once per battle</>=立即寻找前方生命值最低的目标，进行<@ba.vup>10</>次攻击力为<@ba.vup>120%</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+20%</>和法术抗性<@ba.vup>+20</>（最多叠加<@ba.vup>3</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>
Immediately searches for the lowest HP target in front of this unit and attacks <@ba.vup>10</> times for <@ba.vup>125%</> ATK as Arts damage (The last hit deals double damage as <@ba.vup>True</> damage); Each enemy defeated during these slashes will increase Amiya's ATK by <@ba.vup>+20%</> and RES by <@ba.vup>+20</>, stacking up to <@ba.vup>3</> times; Afterwards, Amiya will deal <@ba.vup>True damage</>; <@ba.rem>This skill can only be used once per battle</>=立即寻找前方生命值最低的目标，进行<@ba.vup>10</>次攻击力为<@ba.vup>125%</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+20%</>和法术抗性<@ba.vup>+20</>（最多叠加<@ba.vup>3</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>
Immediately searches for the lowest HP target in front of this unit and attacks <@ba.vup>10</> times for <@ba.vup>130%</> ATK as Arts damage (The last hit deals double damage as <@ba.vup>True</> damage); Each enemy defeated during these slashes will increase Amiya's ATK by <@ba.vup>+20%</> and RES by <@ba.vup>+20</>, stacking up to <@ba.vup>3</> times; Afterwards, Amiya will deal <@ba.vup>True damage</>; <@ba.rem>This skill can only be used once per battle</>=立即寻找前方生命值最低的目标，进行<@ba.vup>10</>次攻击力为<@ba.vup>130%</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+20%</>和法术抗性<@ba.vup>+20</>（最多叠加<@ba.vup>3</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>
Immediately searches for the lowest HP target in front of this unit and attacks <@ba.vup>10</> times for <@ba.vup>140%</> ATK as Arts damage (The last hit deals double damage as <@ba.vup>True</> damage); Each enemy defeated during these slashes will increase Amiya's ATK by <@ba.vup>+20%</> and RES by <@ba.vup>+20</>, stacking up to <@ba.vup>3</> times; Afterwards, Amiya will deal <@ba.vup>True damage</>; <@ba.rem>This skill can only be used once per battle</>=立即寻找前方生命值最低的目标，进行<@ba.vup>10</>次攻击力为<@ba.vup>140%</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+20%</>和法术抗性<@ba.vup>+20</>（最多叠加<@ba.vup>3</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>
Immediately searches for the lowest HP target in front of this unit and attacks <@ba.vup>10</> times for <@ba.vup>145%</> ATK as Arts damage (The last hit deals double damage as <@ba.vup>True</> damage); Each enemy defeated during these slashes will increase Amiya's ATK by <@ba.vup>+20%</> and RES by <@ba.vup>+20</>, stacking up to <@ba.vup>3</> times; Afterwards, Amiya will deal <@ba.vup>True damage</>; <@ba.rem>This skill can only be used once per battle</>=立即寻找前方生命值最低的目标，进行<@ba.vup>10</>次攻击力为<@ba.vup>145%</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+20%</>和法术抗性<@ba.vup>+20</>（最多叠加<@ba.vup>3</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>
Immediately searches for the lowest HP target in front of this unit and attacks <@ba.vup>10</> times for <@ba.vup>150%</> ATK as Arts damage (The last hit deals double damage as <@ba.vup>True</> damage); Each enemy defeated during these slashes will increase Amiya's ATK by <@ba.vup>+20%</> and RES by <@ba.vup>+20</>, stacking up to <@ba.vup>3</> times; Afterwards, Amiya will deal <@ba.vup>True damage</>; <@ba.rem>This skill can only be used once per battle</>=立即寻找前方生命值最低的目标，进行<@ba.vup>10</>次攻击力为<@ba.vup>150%</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+20%</>和法术抗性<@ba.vup>+20</>（最多叠加<@ba.vup>3</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>
Immediately searches for the lowest HP target in front of this unit and attacks <@ba.vup>10</> times for <@ba.vup>160%</> ATK as Arts damage (The last hit deals double damage as <@ba.vup>True</> damage); Each enemy defeated during these slashes will increase Amiya's ATK by <@ba.vup>+25%</> and RES by <@ba.vup>+20</>, stacking up to <@ba.vup>3</> times; Afterwards, Amiya will deal <@ba.vup>True damage</>; <@ba.rem>This skill can only be used once per battle</>=立即寻找前方生命值最低的目标，进行<@ba.vup>10</>次攻击力为<@ba.vup>160%</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+25%</>和法术抗性<@ba.vup>+20</>（最多叠加<@ba.vup>3</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>
Immediately searches for the lowest HP target in front of this unit and attacks <@ba.vup>10</> times for <@ba.vup>180%</> ATK as Arts damage (The last hit deals double damage as <@ba.vup>True</> damage); Each enemy defeated during these slashes will increase Amiya's ATK by <@ba.vup>+30%</> and RES by <@ba.vup>+20</>, stacking up to <@ba.vup>3</> times; Afterwards, Amiya will deal <@ba.vup>True damage</>; <@ba.rem>This skill can only be used once per battle</>=立即寻找前方生命值最低的目标，进行<@ba.vup>10</>次攻击力为<@ba.vup>180%</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+30%</>和法术抗性<@ba.vup>+20</>（最多叠加<@ba.vup>3</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>
Immediately searches for the lowest HP target in front of this unit and attacks <@ba.vup>10</> times for <@ba.vup>200%</> ATK as Arts damage (The last hit deals double damage as <@ba.vup>True</> damage); Each enemy defeated during these slashes will increase Amiya's ATK by <@ba.vup>+35%</> and RES by <@ba.vup>+20</>, stacking up to <@ba.vup>3</> times; Afterwards, Amiya will deal <@ba.vup>True damage</>; <@ba.rem>This skill can only be used once per battle</>=立即寻找前方生命值最低的目标，进行<@ba.vup>10</>次攻击力为<@ba.vup>200%</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+35%</>和法术抗性<@ba.vup>+20</>（最多叠加<@ba.vup>3</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>
Immediately searches for the lowest HP target in front of this unit and attacks <@ba.vup>10</> times for <@ba.vup>220%</> ATK as Arts damage (The last hit deals double damage as <@ba.vup>True</> damage); Each enemy defeated during these slashes will increase Amiya's ATK by <@ba.vup>+40%</> and RES by <@ba.vup>+20</>, stacking up to <@ba.vup>3</> times; Afterwards, Amiya will deal <@ba.vup>True damage</>; <@ba.rem>This skill can only be used once per battle</>=立即寻找前方生命值最低的目标，进行<@ba.vup>10</>次攻击力为<@ba.vup>220%</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+40%</>和法术抗性<@ba.vup>+20</>（最多叠加<@ba.vup>3</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>
Immediately searches for the lowest HP target in front of this unit and attacks <@ba.vup>{times}</> times for <@ba.vup>{atk_scale:0%}</> ATK as Arts damage (The last hit deals double damage as <@ba.vup>True</> damage); Each enemy defeated during these slashes will increase Amiya's ATK by <@ba.vup>+{amiya2_s_2[kill].atk:0%}</> and RES by <@ba.vup>+{amiya2_s_2[kill].magic_resistance}</>, stacking up to <@ba.vup>{amiya2_s_2[kill].max_stack_cnt}</> times; Afterwards, Amiya will deal <@ba.vup>True damage</>; <@ba.rem>This skill can only be used once per battle</>=立即寻找前方生命值最低的目标，进行<@ba.vup>{times}</>次攻击力为<@ba.vup>{atk_scale:0%}</>的法术斩击（最后一击系数加倍且为<@ba.vup>真实</>伤害）；斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}</>和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}</>（最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}</>次），并且接下来的伤害类型变为<@ba.vup>真实</>；<@ba.rem>整场战斗中该技能只能释放一次</>
Immediately searches for the lowest HP target in front of this unit and attacks {times} times for {atk_scale:0%} ATK as Arts damage (The last hit deals double damage as True damage); Each enemy defeated during these slashes will increase Amiya's ATK by +{amiya2_s_2[kill].atk:0%} and RES by +{amiya2_s_2[kill].magic_resistance}, stacking up to {amiya2_s_2[kill].max_stack_cnt} times; Afterwards, Amiya will deal True damage; This skill can only be used once per battle=立即寻找前方生命值最低的目标，进行{times}次攻击力为{atk_scale:0%}的法术斩击（最后一击系数加倍且为真实伤害）；斩击期间每击败一个敌人获得攻击力+{amiya2_s_2[kill].atk:0%}和法术抗性+{amiya2_s_2[kill].magic_resistance}（最多叠加{amiya2_s_2[kill].max_stack_cnt}次），并且接下来的伤害类型变为真实；整场战斗中该技能只能释放一次
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 190% of ATK as Physical damage and bind the enemy for 2s\nIf an enemy is defeated while skill is active, gain 10 SP when skill ends=立即停止攻击直至子弹装满，装填间隔大幅缩短，攻击范围扩大，攻击造成相当于攻击力190%的物理伤害并使目标束缚2秒\n技能期间若击倒敌人，技能结束时获得10点技力
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 200% of ATK as Physical damage and bind the enemy for 2s\nIf an enemy is defeated while skill is active, gain 10 SP when skill ends=立即停止攻击直至子弹装满，装填间隔大幅缩短，攻击范围扩大，攻击造成相当于攻击力200%的物理伤害并使目标束缚2秒\n技能期间若击倒敌人，技能结束时获得10点技力
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 210% of ATK as Physical damage and bind the enemy for 2s\nIf an enemy is defeated while skill is active, gain 10 SP when skill ends=立即停止攻击直至子弹装满，装填间隔大幅缩短，攻击范围扩大，攻击造成相当于攻击力210%的物理伤害并使目标束缚2秒\n技能期间若击倒敌人，技能结束时获得10点技力
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 230% of ATK as Physical damage and bind the enemy for 2s\nIf an enemy is defeated while skill is active, gain 10 SP when skill ends=立即停止攻击直至子弹装满，装填间隔大幅缩短，攻击范围扩大，攻击造成相当于攻击力230%的物理伤害并使目标束缚2秒\n技能期间若击倒敌人，技能结束时获得10点技力
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 240% of ATK as Physical damage and bind the enemy for 2s\nIf an enemy is defeated while skill is active, gain 10 SP when skill ends=立即停止攻击直至子弹装满，装填间隔大幅缩短，攻击范围扩大，攻击造成相当于攻击力240%的物理伤害并使目标束缚2秒\n技能期间若击倒敌人，技能结束时获得10点技力
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 250% of ATK as Physical damage and bind the enemy for 2s\nIf an enemy is defeated while skill is active, gain 10 SP when skill ends=立即停止攻击直至子弹装满，装填间隔大幅缩短，攻击范围扩大，攻击造成相当于攻击力250%的物理伤害并使目标束缚2秒\n技能期间若击倒敌人，技能结束时获得10点技力
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 270% of ATK as Physical damage and bind the enemy for 2s\nIf an enemy is defeated while skill is active, gain 10 SP when skill ends=立即停止攻击直至子弹装满，装填间隔大幅缩短，攻击范围扩大，攻击造成相当于攻击力270%的物理伤害并使目标束缚2秒\n技能期间若击倒敌人，技能结束时获得10点技力
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 290% of ATK as Physical damage and bind the enemy for 2s\nIf an enemy is defeated while skill is active, gain 10 SP when skill ends=立即停止攻击直至子弹装满，装填间隔大幅缩短，攻击范围扩大，攻击造成相当于攻击力290%的物理伤害并使目标束缚2秒\n技能期间若击倒敌人，技能结束时获得10点技力
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 310% of ATK as Physical damage and bind the enemy for 2s\nIf an enemy is defeated while skill is active, gain 10 SP when skill ends=立即停止攻击直至子弹装满，装填间隔大幅缩短，攻击范围扩大，攻击造成相当于攻击力310%的物理伤害并使目标束缚2秒\n技能期间若击倒敌人，技能结束时获得10点技力
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 330% of ATK as Physical damage and bind the enemy for 2s\nIf an enemy is defeated while skill is active, gain 10 SP when skill ends=立即停止攻击直至子弹装满，装填间隔大幅缩短，攻击范围扩大，攻击造成相当于攻击力330%的物理伤害并使目标束缚2秒\n技能期间若击倒敌人，技能结束时获得10点技力
Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal {attack@atk_scale:0%} of ATK as Physical damage and bind the enemy for {attack@unmove_duration}s\nIf an enemy is defeated while skill is active, gain {sp} SP when skill ends=立即停止攻击直至子弹装满，装填间隔大幅缩短，攻击范围扩大，攻击造成相当于攻击力{attack@atk_scale:0%}的物理伤害并使目标束缚{attack@unmove_duration}秒\n技能期间若击倒敌人，技能结束时获得{sp}点技力
Immediately summons 1 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +100%. Attack Interval is greatly increased. Attacks deal 165% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%.\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立刻在攻击范围内召唤1个魂灵之影（最多存在3个，技能结束后保留），攻击力+100%，攻击间隔大幅增大，攻击时攻击力提升至165%，溅射范围大幅扩大且第一天赋的发动概率提高至100%\n攻击装有6发弹药，打完后结束（可随时停止技能）
Immediately summons 1 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +110%. Attack Interval is greatly increased. Attacks deal 170% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%.\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立刻在攻击范围内召唤1个魂灵之影（最多存在3个，技能结束后保留），攻击力+110%，攻击间隔大幅增大，攻击时攻击力提升至170%，溅射范围大幅扩大且第一天赋的发动概率提高至100%\n攻击装有6发弹药，打完后结束（可随时停止技能）
Immediately summons 1 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +120%. Attack Interval is greatly increased. Attacks deal 175% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%.\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立刻在攻击范围内召唤1个魂灵之影（最多存在3个，技能结束后保留），攻击力+120%，攻击间隔大幅增大，攻击时攻击力提升至175%，溅射范围大幅扩大且第一天赋的发动概率提高至100%\n攻击装有6发弹药，打完后结束（可随时停止技能）
Immediately summons 1 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +130%. Attack Interval is greatly increased. Attacks deal 180% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%.\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立刻在攻击范围内召唤1个魂灵之影（最多存在3个，技能结束后保留），攻击力+130%，攻击间隔大幅增大，攻击时攻击力提升至180%，溅射范围大幅扩大且第一天赋的发动概率提高至100%\n攻击装有6发弹药，打完后结束（可随时停止技能）
Immediately summons 1 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +140%. Attack Interval is greatly increased. Attacks deal 185% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%.\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立刻在攻击范围内召唤1个魂灵之影（最多存在3个，技能结束后保留），攻击力+140%，攻击间隔大幅增大，攻击时攻击力提升至185%，溅射范围大幅扩大且第一天赋的发动概率提高至100%\n攻击装有6发弹药，打完后结束（可随时停止技能）
Immediately summons 1 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +95%. Attack Interval is greatly increased. Attacks deal 160% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%.\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立刻在攻击范围内召唤1个魂灵之影（最多存在3个，技能结束后保留），攻击力+95%，攻击间隔大幅增大，攻击时攻击力提升至160%，溅射范围大幅扩大且第一天赋的发动概率提高至100%\n攻击装有6发弹药，打完后结束（可随时停止技能）
Immediately summons 2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +150%. Attack Interval is greatly increased. Attacks deal 190% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%.\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立刻在攻击范围内召唤2个魂灵之影（最多存在3个，技能结束后保留），攻击力+150%，攻击间隔大幅增大，攻击时攻击力提升至190%，溅射范围大幅扩大且第一天赋的发动概率提高至100%\n攻击装有6发弹药，打完后结束（可随时停止技能）
Immediately summons 2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +160%. Attack Interval is greatly increased. Attacks deal 200% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%.\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立刻在攻击范围内召唤2个魂灵之影（最多存在3个，技能结束后保留），攻击力+160%，攻击间隔大幅增大，攻击时攻击力提升至200%，溅射范围大幅扩大且第一天赋的发动概率提高至100%\n攻击装有6发弹药，打完后结束（可随时停止技能）
Immediately summons 2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +170%. Attack Interval is greatly increased. Attacks deal 210% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%.\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立刻在攻击范围内召唤2个魂灵之影（最多存在3个，技能结束后保留），攻击力+170%，攻击间隔大幅增大，攻击时攻击力提升至210%，溅射范围大幅扩大且第一天赋的发动概率提高至100%\n攻击装有6发弹药，打完后结束（可随时停止技能）
Immediately summons 2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +180%. Attack Interval is greatly increased. Attacks deal 220% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%.\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立刻在攻击范围内召唤2个魂灵之影（最多存在3个，技能结束后保留），攻击力+180%，攻击间隔大幅增大，攻击时攻击力提升至220%，溅射范围大幅扩大且第一天赋的发动概率提高至100%\n攻击装有6发弹药，打完后结束（可随时停止技能）
Immediately summons <@ba.vup>1</> Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK <@ba.vup>+100%</>. Attack Interval is <@ba.vdown>greatly increased</>. Attacks deal <@ba.vup>165%</> ATK. Splash area is <@ba.vup>greatly increased</>. Talent 1 trigger chance is increased to <@ba.vup>100%</>.\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立刻在攻击范围内召唤<@ba.vup>1</>个魂灵之影（最多存在3个，技能结束后保留），攻击力<@ba.vup>+100%</>，攻击间隔<@ba.vdown>大幅增大</>，攻击时攻击力提升至<@ba.vup>165%</>，溅射范围<@ba.vup>大幅扩大</>且第一天赋的发动概率提高至<@ba.vup>100%</>\n<@ba.rem>攻击装有6发弹药，打完后结束（可随时停止技能）</>
Immediately summons <@ba.vup>1</> Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK <@ba.vup>+110%</>. Attack Interval is <@ba.vdown>greatly increased</>. Attacks deal <@ba.vup>170%</> ATK. Splash area is <@ba.vup>greatly increased</>. Talent 1 trigger chance is increased to <@ba.vup>100%</>.\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立刻在攻击范围内召唤<@ba.vup>1</>个魂灵之影（最多存在3个，技能结束后保留），攻击力<@ba.vup>+110%</>，攻击间隔<@ba.vdown>大幅增大</>，攻击时攻击力提升至<@ba.vup>170%</>，溅射范围<@ba.vup>大幅扩大</>且第一天赋的发动概率提高至<@ba.vup>100%</>\n<@ba.rem>攻击装有6发弹药，打完后结束（可随时停止技能）</>
Immediately summons <@ba.vup>1</> Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK <@ba.vup>+120%</>. Attack Interval is <@ba.vdown>greatly increased</>. Attacks deal <@ba.vup>175%</> ATK. Splash area is <@ba.vup>greatly increased</>. Talent 1 trigger chance is increased to <@ba.vup>100%</>.\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立刻在攻击范围内召唤<@ba.vup>1</>个魂灵之影（最多存在3个，技能结束后保留），攻击力<@ba.vup>+120%</>，攻击间隔<@ba.vdown>大幅增大</>，攻击时攻击力提升至<@ba.vup>175%</>，溅射范围<@ba.vup>大幅扩大</>且第一天赋的发动概率提高至<@ba.vup>100%</>\n<@ba.rem>攻击装有6发弹药，打完后结束（可随时停止技能）</>
Immediately summons <@ba.vup>1</> Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK <@ba.vup>+130%</>. Attack Interval is <@ba.vdown>greatly increased</>. Attacks deal <@ba.vup>180%</> ATK. Splash area is <@ba.vup>greatly increased</>. Talent 1 trigger chance is increased to <@ba.vup>100%</>.\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立刻在攻击范围内召唤<@ba.vup>1</>个魂灵之影（最多存在3个，技能结束后保留），攻击力<@ba.vup>+130%</>，攻击间隔<@ba.vdown>大幅增大</>，攻击时攻击力提升至<@ba.vup>180%</>，溅射范围<@ba.vup>大幅扩大</>且第一天赋的发动概率提高至<@ba.vup>100%</>\n<@ba.rem>攻击装有6发弹药，打完后结束（可随时停止技能）</>
Immediately summons <@ba.vup>1</> Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK <@ba.vup>+140%</>. Attack Interval is <@ba.vdown>greatly increased</>. Attacks deal <@ba.vup>185%</> ATK. Splash area is <@ba.vup>greatly increased</>. Talent 1 trigger chance is increased to <@ba.vup>100%</>.\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立刻在攻击范围内召唤<@ba.vup>1</>个魂灵之影（最多存在3个，技能结束后保留），攻击力<@ba.vup>+140%</>，攻击间隔<@ba.vdown>大幅增大</>，攻击时攻击力提升至<@ba.vup>185%</>，溅射范围<@ba.vup>大幅扩大</>且第一天赋的发动概率提高至<@ba.vup>100%</>\n<@ba.rem>攻击装有6发弹药，打完后结束（可随时停止技能）</>
Immediately summons <@ba.vup>1</> Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK <@ba.vup>+95%</>. Attack Interval is <@ba.vdown>greatly increased</>. Attacks deal <@ba.vup>160%</> ATK. Splash area is <@ba.vup>greatly increased</>. Talent 1 trigger chance is increased to <@ba.vup>100%</>.\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立刻在攻击范围内召唤<@ba.vup>1</>个魂灵之影（最多存在3个，技能结束后保留），攻击力<@ba.vup>+95%</>，攻击间隔<@ba.vdown>大幅增大</>，攻击时攻击力提升至<@ba.vup>160%</>，溅射范围<@ba.vup>大幅扩大</>且第一天赋的发动概率提高至<@ba.vup>100%</>\n<@ba.rem>攻击装有6发弹药，打完后结束（可随时停止技能）</>
Immediately summons <@ba.vup>2</> Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK <@ba.vup>+150%</>. Attack Interval is <@ba.vdown>greatly increased</>. Attacks deal <@ba.vup>190%</> ATK. Splash area is <@ba.vup>greatly increased</>. Talent 1 trigger chance is increased to <@ba.vup>100%</>.\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立刻在攻击范围内召唤<@ba.vup>2</>个魂灵之影（最多存在3个，技能结束后保留），攻击力<@ba.vup>+150%</>，攻击间隔<@ba.vdown>大幅增大</>，攻击时攻击力提升至<@ba.vup>190%</>，溅射范围<@ba.vup>大幅扩大</>且第一天赋的发动概率提高至<@ba.vup>100%</>\n<@ba.rem>攻击装有6发弹药，打完后结束（可随时停止技能）</>
Immediately summons <@ba.vup>2</> Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK <@ba.vup>+160%</>. Attack Interval is <@ba.vdown>greatly increased</>. Attacks deal <@ba.vup>200%</> ATK. Splash area is <@ba.vup>greatly increased</>. Talent 1 trigger chance is increased to <@ba.vup>100%</>.\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立刻在攻击范围内召唤<@ba.vup>2</>个魂灵之影（最多存在3个，技能结束后保留），攻击力<@ba.vup>+160%</>，攻击间隔<@ba.vdown>大幅增大</>，攻击时攻击力提升至<@ba.vup>200%</>，溅射范围<@ba.vup>大幅扩大</>且第一天赋的发动概率提高至<@ba.vup>100%</>\n<@ba.rem>攻击装有6发弹药，打完后结束（可随时停止技能）</>
Immediately summons <@ba.vup>2</> Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK <@ba.vup>+170%</>. Attack Interval is <@ba.vdown>greatly increased</>. Attacks deal <@ba.vup>210%</> ATK. Splash area is <@ba.vup>greatly increased</>. Talent 1 trigger chance is increased to <@ba.vup>100%</>.\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立刻在攻击范围内召唤<@ba.vup>2</>个魂灵之影（最多存在3个，技能结束后保留），攻击力<@ba.vup>+170%</>，攻击间隔<@ba.vdown>大幅增大</>，攻击时攻击力提升至<@ba.vup>210%</>，溅射范围<@ba.vup>大幅扩大</>且第一天赋的发动概率提高至<@ba.vup>100%</>\n<@ba.rem>攻击装有6发弹药，打完后结束（可随时停止技能）</>
Immediately summons <@ba.vup>2</> Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK <@ba.vup>+180%</>. Attack Interval is <@ba.vdown>greatly increased</>. Attacks deal <@ba.vup>220%</> ATK. Splash area is <@ba.vup>greatly increased</>. Talent 1 trigger chance is increased to <@ba.vup>100%</>.\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立刻在攻击范围内召唤<@ba.vup>2</>个魂灵之影（最多存在3个，技能结束后保留），攻击力<@ba.vup>+180%</>，攻击间隔<@ba.vdown>大幅增大</>，攻击时攻击力提升至<@ba.vup>220%</>，溅射范围<@ba.vup>大幅扩大</>且第一天赋的发动概率提高至<@ba.vup>100%</>\n<@ba.rem>攻击装有6发弹药，打完后结束（可随时停止技能）</>
Immediately summons <@ba.vup>{max_cnt}</> Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK <@ba.vup>+{atk:0%}</>. Attack Interval is <@ba.vdown>greatly increased</>. Attacks deal <@ba.vup>{attack@atk_scale_3:0%}</> ATK. Splash area is <@ba.vup>greatly increased</>. Talent 1 trigger chance is increased to <@ba.vup>{attack@prob:0%}</>.\n<@ba.rem>Skill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立刻在攻击范围内召唤<@ba.vup>{max_cnt}</>个魂灵之影（最多存在3个，技能结束后保留），攻击力<@ba.vup>+{atk:0%}</>，攻击间隔<@ba.vdown>大幅增大</>，攻击时攻击力提升至<@ba.vup>{attack@atk_scale_3:0%}</>，溅射范围<@ba.vup>大幅扩大</>且第一天赋的发动概率提高至<@ba.vup>{attack@prob:0%}</>\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>
Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of 12 DP, and increases the DEF of summoned Metal Crabs by +20%=立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共12点部署费用，所有磐蟹的防御力+20%
Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of 12 DP, and increases the DEF of summoned Metal Crabs by +25%=立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共12点部署费用，所有磐蟹的防御力+25%
Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of 12 DP, and increases the DEF of summoned Metal Crabs by +30%=立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共12点部署费用，所有磐蟹的防御力+30%
Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of 12 DP, and increases the DEF of summoned Metal Crabs by +35%=立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共12点部署费用，所有磐蟹的防御力+35%
Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of 12 DP, and increases the DEF of summoned Metal Crabs by +40%=立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共12点部署费用，所有磐蟹的防御力+40%
Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of 12 DP, and increases the DEF of summoned Metal Crabs by +45%=立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共12点部署费用，所有磐蟹的防御力+45%
Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of 12 DP, and increases the DEF of summoned Metal Crabs by +50%=立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共12点部署费用，所有磐蟹的防御力+50%
Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of 12 DP, and increases the DEF of summoned Metal Crabs by +55%=立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共12点部署费用，所有磐蟹的防御力+55%
Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of 12 DP, and increases the DEF of summoned Metal Crabs by +60%=立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共12点部署费用，所有磐蟹的防御力+60%
Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of 12 DP, and increases the DEF of summoned Metal Crabs by +70%=立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共12点部署费用，所有磐蟹的防御力+70%
Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of <@ba.vup>12</> DP, and increases the DEF of summoned Metal Crabs by <@ba.vup>+20%</>=立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共<@ba.vup>12</>点部署费用，所有磐蟹的防御力<@ba.vup>+20%</>
Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of <@ba.vup>12</> DP, and increases the DEF of summoned Metal Crabs by <@ba.vup>+25%</>=立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共<@ba.vup>12</>点部署费用，所有磐蟹的防御力<@ba.vup>+25%</>
Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of <@ba.vup>12</> DP, and increases the DEF of summoned Metal Crabs by <@ba.vup>+30%</>=立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共<@ba.vup>12</>点部署费用，所有磐蟹的防御力<@ba.vup>+30%</>
Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of <@ba.vup>12</> DP, and increases the DEF of summoned Metal Crabs by <@ba.vup>+35%</>=立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共<@ba.vup>12</>点部署费用，所有磐蟹的防御力<@ba.vup>+35%</>
Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of <@ba.vup>12</> DP, and increases the DEF of summoned Metal Crabs by <@ba.vup>+40%</>=立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共<@ba.vup>12</>点部署费用，所有磐蟹的防御力<@ba.vup>+40%</>
Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of <@ba.vup>12</> DP, and increases the DEF of summoned Metal Crabs by <@ba.vup>+45%</>=立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共<@ba.vup>12</>点部署费用，所有磐蟹的防御力<@ba.vup>+45%</>
Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of <@ba.vup>12</> DP, and increases the DEF of summoned Metal Crabs by <@ba.vup>+50%</>=立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共<@ba.vup>12</>点部署费用，所有磐蟹的防御力<@ba.vup>+50%</>
Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of <@ba.vup>12</> DP, and increases the DEF of summoned Metal Crabs by <@ba.vup>+55%</>=立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共<@ba.vup>12</>点部署费用，所有磐蟹的防御力<@ba.vup>+55%</>
Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of <@ba.vup>12</> DP, and increases the DEF of summoned Metal Crabs by <@ba.vup>+60%</>=立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共<@ba.vup>12</>点部署费用，所有磐蟹的防御力<@ba.vup>+60%</>
Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of <@ba.vup>12</> DP, and increases the DEF of summoned Metal Crabs by <@ba.vup>+70%</>=立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共<@ba.vup>12</>点部署费用，所有磐蟹的防御力<@ba.vup>+70%</>
Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of <@ba.vup>{value}</> DP, and increases the DEF of summoned Metal Crabs by <@ba.vup>+{attack@def:0%}</>=立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共<@ba.vup>{value}</>点部署费用，所有磐蟹的防御力<@ba.vup>+{attack@def:0%}</>
Immediately summons Metal Crabs in the four tiles adjacent to the Tactical Point (excluding the tile occupied by the Tactical Point); While this skill is active, generates a total of {value} DP, and increases the DEF of summoned Metal Crabs by +{attack@def:0%}=立即在战术点周围四格的所有近战位临时召唤磐蟹（不包括战术点本身）；技能持续时间内回复总共{value}点部署费用，所有磐蟹的防御力+{attack@def:0%}
Immediately summons {max_cnt} Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +{atk:0%}. Attack Interval is greatly increased. Attacks deal {attack@atk_scale_3:0%} ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to {attack@prob:0%}.\nSkill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立刻在攻击范围内召唤{max_cnt}个魂灵之影（最多存在3个，技能结束后保留），攻击力+{atk:0%}，攻击间隔大幅增大，攻击时攻击力提升至{attack@atk_scale_3:0%}，溅射范围大幅扩大且第一天赋的发动概率提高至{attack@prob:0%}\n攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）
Immediately Takes Off, Attack Range expands, ATK +10%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage=立刻起飞，攻击范围扩大，攻击力+10%，攻击变为3连射\n受到攻击后触发，并闪避本次物理或法术伤害
Immediately Takes Off, Attack Range expands, ATK +100%=立刻起飞，攻击范围扩大，攻击力+100%
Immediately Takes Off, Attack Range expands, ATK +13%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage=立刻起飞，攻击范围扩大，攻击力+13%，攻击变为3连射\n受到攻击后触发，并闪避本次物理或法术伤害
Immediately Takes Off, Attack Range expands, ATK +16%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage=立刻起飞，攻击范围扩大，攻击力+16%，攻击变为3连射\n受到攻击后触发，并闪避本次物理或法术伤害
Immediately Takes Off, Attack Range expands, ATK +20%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage=立刻起飞，攻击范围扩大，攻击力+20%，攻击变为3连射\n受到攻击后触发，并闪避本次物理或法术伤害
Immediately Takes Off, Attack Range expands, ATK +23%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage=立刻起飞，攻击范围扩大，攻击力+23%，攻击变为3连射\n受到攻击后触发，并闪避本次物理或法术伤害
Immediately Takes Off, Attack Range expands, ATK +26%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage=立刻起飞，攻击范围扩大，攻击力+26%，攻击变为3连射\n受到攻击后触发，并闪避本次物理或法术伤害
Immediately Takes Off, Attack Range expands, ATK +30%=立刻起飞，攻击范围扩大，攻击力+30%
Immediately Takes Off, Attack Range expands, ATK +30%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage=立刻起飞，攻击范围扩大，攻击力+30%，攻击变为3连射\n受到攻击后触发，并闪避本次物理或法术伤害
Immediately Takes Off, Attack Range expands, ATK +35%=立刻起飞，攻击范围扩大，攻击力+35%
Immediately Takes Off, Attack Range expands, ATK +35%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage=立刻起飞，攻击范围扩大，攻击力+35%，攻击变为3连射\n受到攻击后触发，并闪避本次物理或法术伤害
Immediately Takes Off, Attack Range expands, ATK +40%=立刻起飞，攻击范围扩大，攻击力+40%
Immediately Takes Off, Attack Range expands, ATK +40%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage=立刻起飞，攻击范围扩大，攻击力+40%，攻击变为3连射\n受到攻击后触发，并闪避本次物理或法术伤害
Immediately Takes Off, Attack Range expands, ATK +45%=立刻起飞，攻击范围扩大，攻击力+45%
Immediately Takes Off, Attack Range expands, ATK +50%=立刻起飞，攻击范围扩大，攻击力+50%
Immediately Takes Off, Attack Range expands, ATK +50%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage=立刻起飞，攻击范围扩大，攻击力+50%，攻击变为3连射\n受到攻击后触发，并闪避本次物理或法术伤害
Immediately Takes Off, Attack Range expands, ATK +55%=立刻起飞，攻击范围扩大，攻击力+55%
Immediately Takes Off, Attack Range expands, ATK +60%=立刻起飞，攻击范围扩大，攻击力+60%
Immediately Takes Off, Attack Range expands, ATK +75%=立刻起飞，攻击范围扩大，攻击力+75%
Immediately Takes Off, Attack Range expands, ATK +90%=立刻起飞，攻击范围扩大，攻击力+90%
Immediately Takes Off, Attack Range expands, ATK +{atk:0%}=立刻起飞，攻击范围扩大，攻击力+{atk:0%}
Immediately Takes Off, Attack Range expands, ATK +{atk:0%}, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage=立刻起飞，攻击范围扩大，攻击力+{atk:0%}，攻击变为3连射\n受到攻击后触发，并闪避本次物理或法术伤害
Immediately trigger the first talent. Attack Interval is <@ba.vup>reduced significantly</> and increase ATK to <@ba.vup>150%</> when attacking <$ba.stun>Stunned</> targets\n<@ba.rem>Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>150%</>\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>
Immediately trigger the first talent. Attack Interval is <@ba.vup>reduced significantly</> and increase ATK to <@ba.vup>160%</> when attacking <$ba.stun>Stunned</> targets\n<@ba.rem>Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>160%</>\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>
Immediately trigger the first talent. Attack Interval is <@ba.vup>reduced significantly</> and increase ATK to <@ba.vup>170%</> when attacking <$ba.stun>Stunned</> targets\n<@ba.rem>Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>170%</>\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>
Immediately trigger the first talent. Attack Interval is <@ba.vup>reduced significantly</> and increase ATK to <@ba.vup>180%</> when attacking <$ba.stun>Stunned</> targets\n<@ba.rem>Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>180%</>\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>
Immediately trigger the first talent. Attack Interval is <@ba.vup>reduced significantly</> and increase ATK to <@ba.vup>190%</> when attacking <$ba.stun>Stunned</> targets\n<@ba.rem>Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>190%</>\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>
Immediately trigger the first talent. Attack Interval is <@ba.vup>reduced significantly</> and increase ATK to <@ba.vup>200%</> when attacking <$ba.stun>Stunned</> targets\n<@ba.rem>Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>200%</>\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>
Immediately trigger the first talent. Attack Interval is <@ba.vup>reduced significantly</> and increase ATK to <@ba.vup>210%</> when attacking <$ba.stun>Stunned</> targets\n<@ba.rem>Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>210%</>\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>
Immediately trigger the first talent. Attack Interval is <@ba.vup>reduced significantly</> and increase ATK to <@ba.vup>220%</> when attacking <$ba.stun>Stunned</> targets\n<@ba.rem>Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>220%</>\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>
Immediately trigger the first talent. Attack Interval is <@ba.vup>reduced significantly</> and increase ATK to <@ba.vup>230%</> when attacking <$ba.stun>Stunned</> targets\n<@ba.rem>Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>230%</>\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>
Immediately trigger the first talent. Attack Interval is <@ba.vup>reduced significantly</> and increase ATK to <@ba.vup>250%</> when attacking <$ba.stun>Stunned</> targets\n<@ba.rem>Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>250%</>\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>
Immediately trigger the first talent. Attack Interval is <@ba.vup>reduced significantly</> and increase ATK to <@ba.vup>{ash_s_2[atk_scale].atk_scale:0%}</> when attacking <$ba.stun>Stunned</> targets\n<@ba.rem>Skill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=立即触发第一天赋，攻击间隔<@ba.vup>大幅度缩短</>，且攻击被<$ba.stun>晕眩</>目标时攻击力提高至<@ba.vup>{ash_s_2[atk_scale].atk_scale:0%}</>\n<@ba.rem>攻击装有31发子弹，打完后技能结束（期间可随时停止技能）</>
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 150% when attacking Stunned targets\nSkill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立即触发第一天赋，攻击间隔大幅度缩短，且攻击被晕眩目标时攻击力提高至150%\n攻击装有31发子弹，打完后技能结束（期间可随时停止技能）
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 160% when attacking Stunned targets\nSkill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立即触发第一天赋，攻击间隔大幅度缩短，且攻击被晕眩目标时攻击力提高至160%\n攻击装有31发子弹，打完后技能结束（期间可随时停止技能）
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 170% when attacking Stunned targets\nSkill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立即触发第一天赋，攻击间隔大幅度缩短，且攻击被晕眩目标时攻击力提高至170%\n攻击装有31发子弹，打完后技能结束（期间可随时停止技能）
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 180% when attacking Stunned targets\nSkill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立即触发第一天赋，攻击间隔大幅度缩短，且攻击被晕眩目标时攻击力提高至180%\n攻击装有31发子弹，打完后技能结束（期间可随时停止技能）
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 190% when attacking Stunned targets\nSkill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立即触发第一天赋，攻击间隔大幅度缩短，且攻击被晕眩目标时攻击力提高至190%\n攻击装有31发子弹，打完后技能结束（期间可随时停止技能）
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 200% when attacking Stunned targets\nSkill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立即触发第一天赋，攻击间隔大幅度缩短，且攻击被晕眩目标时攻击力提高至200%\n攻击装有31发子弹，打完后技能结束（期间可随时停止技能）
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 210% when attacking Stunned targets\nSkill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立即触发第一天赋，攻击间隔大幅度缩短，且攻击被晕眩目标时攻击力提高至210%\n攻击装有31发子弹，打完后技能结束（期间可随时停止技能）
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 220% when attacking Stunned targets\nSkill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立即触发第一天赋，攻击间隔大幅度缩短，且攻击被晕眩目标时攻击力提高至220%\n攻击装有31发子弹，打完后技能结束（期间可随时停止技能）
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 230% when attacking Stunned targets\nSkill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立即触发第一天赋，攻击间隔大幅度缩短，且攻击被晕眩目标时攻击力提高至230%\n攻击装有31发子弹，打完后技能结束（期间可随时停止技能）
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to 250% when attacking Stunned targets\nSkill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立即触发第一天赋，攻击间隔大幅度缩短，且攻击被晕眩目标时攻击力提高至250%\n攻击装有31发子弹，打完后技能结束（期间可随时停止技能）
Immediately trigger the first talent. Attack Interval is reduced significantly and increase ATK to {ash_s_2[atk_scale].atk_scale:0%} when attacking Stunned targets\nSkill activation grants 31 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=立即触发第一天赋，攻击间隔大幅度缩短，且攻击被晕眩目标时攻击力提高至{ash_s_2[atk_scale].atk_scale:0%}\n攻击装有31发子弹，打完后技能结束（期间可随时停止技能）
Immemorial Bright Collaboration Event=亘古长明合作活动
Immersion Rating=拟真等级
Immigrants from many nations came to the outskirts of Columbia. Fang, Kroos, and Beagle all met there after moving from their respective homelands. After realizing their common goals, they joined the city guard and underwent basic training together. The humorless Fang, the gentle Beagle, and the laid-back Kroos possess wildly different personalities yet rely on one another for support.=哥伦比亚外围城区聚集了来自各个国家的移民，芬、克洛丝、米格鲁三人从不同的出生地来到这里相遇，都抱着同样的目标加入了城区警卫，接受了最初的训练。急性子不擅玩笑的芬，温柔和气的米格鲁，豁然随性的克洛丝，三人性格明明各异，却不可思议地成为了彼此心里的支柱。
Imminent Peril=千钧一发
Imminent Victory Medal=克敌制胜奖章
Immobile; attacks deal Arts damage=不移动，攻击造成法术伤害
Immoral scientist, disloyal mercenary, double-crossing spy... Yes, that's all me. Rules are what bar you from working to your full efficiency, darling, and you must learn to break them. That being said, I'm sure you have more to share with me for what little time we have alone together, other than the rules of Rhodes Island, I suppose?=不遵守学术伦理的研究者、违背和雇主约定的佣兵、毫无立场可言的间谍......是啊，都是我。要学会“破例”，破例才有效率。博士，和我独处的时间，你真要用来宣讲罗德岛的条条框框吗？
Immortal=不朽
Immovable=岿然不动的
Immovable as His Name=不动如山
Immovable as the mountains; this four-word phrase from Yan seems as if it was tailor-made for him. Place Mountain on the battlefield, and he'll strike awe into his enemies, just as an eternally insurmountable summit.\nThe more enemies there are, the more his value multiplies. Therefore, deploy him where enemies are forced to cross him, and he won't let you down.\nImmovable as the mountains; immovable as his name.\n<@lv.item><Imprisonment Device></> Imprisons freed enemies within its effect area.=不动如山这来自炎国的四字短语仿佛是为山量身订造的一般，当山站在战场上，他就像一座永远无法逾越的高峰一样令敌人望而生畏。\n敌人越多，他的价值愈将凸显，所以，将他布置在敌人的必经之处吧，他不会让你失望的。\n不动如山，不动如山。\n<@lv.item><禁锢装置></>禁锢作用范围内已解放的敌人
Immovable as the mountains; this four-word phrase from Yan seems as if it was tailor-made for him. Place Mountain on the battlefield, and he'll strike awe into his enemies, just as an eternally insurmountable summit.\nThe more enemies there are, the more his value multiplies. Therefore, deploy him where enemies are forced to cross him, and he won't let you down.\nImmovable as the mountains; immovable as his name.\n<Imprisonment Device> Imprisons freed enemies within its effect area.=不动如山这来自炎国的四字短语仿佛是为山量身订造的一般，当山站在战场上，他就像一座永远无法逾越的高峰一样令敌人望而生畏。\n敌人越多，他的价值愈将凸显，所以，将他布置在敌人的必经之处吧，他不会让你失望的。\n不动如山，不动如山。\n<禁锢装置>禁锢作用范围内已解放的敌人
Immune to <$ba.frozen>Frozen</> and has <$ba.buffres>Status resistance</>=免疫<$ba.frozen>冻结</>，拥有<$ba.buffres>抵抗</>
Immune to <$ba.sluggish>Slow</>=免疫<$ba.sluggish>停顿</>
Immune to <$ba.stun>Stun</>, <$ba.frozen>Frozen</>, <$ba.levitate>Levitate</>, <$ba.sleep>Sleep</>; temporarily loses immunity when affected by <Long Live Mead!>=免疫<$ba.stun>晕眩</>、<$ba.frozen>冻结</>、<$ba.levitate>浮空</>、<$ba.sleep>沉睡</>；受到<蜜酿万岁！>影响后以上免疫效果失效一段时间
Immune to <$ba.stun>Stun</>; gains increased Movement Speed and ASPD=免疫<$ba.stun>晕眩</>，移动速度提升，攻击速度提升
Immune to control effects=免疫控制效果
Immune to control effects and takes reduced damage from 'Planetary Debris'=免疫控制且受到“行星碎屑”的伤害减少
Immune to Erosion. While in water, gains increased ATK and <$ba.invisible>Invisibility</>=免疫水蚀，在水中攻击力提升并获得<$ba.invisible>隐匿</>
Immune to Erosion. While in water, gains increased ATK and Invisibility=免疫水蚀，在水中攻击力提升并获得隐匿
Immune to Fear=免疫恐惧
Immune to Frighten=免疫战栗
Immune to Frozen=免疫冻结
Immune to Frozen and has Status resistance=免疫冻结，拥有抵抗
Immune to Levitate=免疫浮空
Immune to Lure=免疫诱导
Immune to most control effects when using a skill=释放技能时，自身免疫大部分控制效果
Immune to Paralysis=免疫麻痹
Immune to Sleep=免疫沉睡
Immune to Slow=免疫停顿
Immune to Stun, Frozen, and Levitate=免疫眩晕，免疫冻结，免疫浮空
Immune to Stun, Frozen, Levitate, Sleep; temporarily loses immunity when affected by <Long Live Mead!>=免疫晕眩、冻结、浮空、沉睡；受到<蜜酿万岁！>影响后以上免疫效果失效一段时间
Immune to Stun; gains increased Movement Speed and ASPD=免疫晕眩，移动速度提升，攻击速度提升
Immune to the effects of Mire=免疫沼泽地段影响
Immune to the effects of Mire; gains increased Movement Speed while in Mire=免疫沼泽地段影响，在沼泽地段中移动速度提升
Immune to the effects of Salt Flat and gains increased Movement Speed while in Salt Flat=免疫盐漠影响，且在盐漠中移动速度提升
Immune to the effects of Salt Flat, and takes far less Physical and Arts damage when in the surrounding 8 tiles around a <Saltheap Cannon>=免疫盐漠影响，位于<盐坨子炮>周围八格时受到的物理与法术伤害大幅降低
Imp's House=小鬼当家
Impact Core I=锐击核心Ⅰ
Impact Core II=锐击核心Ⅱ
Impact Core III=锐击核心Ⅲ
Impact Fence=冲突围栏
Impact Protocol I=锐击协议Ⅰ
Impact Protocol II=锐击协议Ⅱ
Impact Protocol III=锐击协议Ⅲ
Impairment of sensory functions, loss of coordination, loss of control over stress mechanisms=感知机能减弱，丧失协调性，应激机制失控
Impaler Lance=贯敌刺枪
Impart experience=传授经验
Impeccable Day=无瑕之日
Impel=激励
Impel Forward=加力推进
Impending=阴晴不定
Imperial Array=帝国之阵
Imperial Artillery Core Targeteer=帝国炮火中枢先兆者
Imperial Artillery Core Targeteer wait time reduced=帝国炮火中枢先兆者等待时间减少
Imperial Artillery Targeteer=帝国炮火先兆者
Imperial Striker=帝国前锋精锐
Impertinent!=无礼之徒！
Impetuous Grenadier=无畏掷弹兵
Important Elevator Information=升罐笼注意事项
Important Information=注意事项
Important Points=要点记录
Importing chaos variable and entropy factor...\n<@lv.item><Transverse Plate> </>Deploying Operators requires the assistance of nearby Operators.\n<@lv.item><Witchcraft Ballista> </>Periodically fires missiles that deal Arts damage to your units while healing enemy units. Can be destroyed.\n<@lv.rem>Condition: </> Enraged Spatula Giants lose less HP after encountering Stabilizer Chains.=正在引入混沌变量及无序因子......\n<@lv.item><接驳地块></>初始不可部署干员，需要周围存在其他干员进行协助\n<@lv.item><巫术弩炮></>会定期发射法术飞弹，对我方造成法术伤害，并治疗敌方单位；可以被摧毁\n<@lv.rem>额外条件：</> 增强型爆燃厨具巨人遇到稳固铁链后，流失生命的速度降低
Importing chaos variable and entropy factor...\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators.\n<Witchcraft Ballista> Periodically fires missiles that deal Arts damage to your units while healing enemy units. Can be destroyed.\nCondition:  Enraged Spatula Giants lose less HP after encountering Stabilizer Chains.=正在引入混沌变量及无序因子......\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助\n<巫术弩炮>会定期发射法术飞弹，对我方造成法术伤害，并治疗敌方单位；可以被摧毁\n额外条件： 增强型爆燃厨具巨人遇到稳固铁链后，流失生命的速度降低
Imposing Presence=不怒自威
Impossible... how could I...=不可能......我这样的......怎么会......
Impossible... this isn't what I saw in the cards...=不，这不该是我们应有的命运......
Impossible... what happened? How can this be?=怎么回事，怎么回事？怎么回事？
Impostor Padishah=假帕夏
Impregnable Illusion=牢不可破的幻影
Impressive, Dr. {@nickname}, truly impressive. Your blazing brilliance almost stole my show today.=果然不能小瞧您啊，Dr.{@nickname}，您今天的闪耀程度已经快超越我了。
Impressive. Professional. I'll take note.=很专业，值得学习。
Impressive. You are like the cloudbeast darting from tree to tree, disturbing neither branch nor leaf.=云兽穿林，片叶不落，好身手。
Imprisonment Device=禁锢装置
Impromptu Fireworks=即兴烟花秀
Improv Phase/Enemy Selection=机变阶段·敌人轮选
Improv Phase/Shared Buffs & Debuffs=机变阶段·联合增益/减益
Improve Operator proficiency to improve their ability in simulations=提高干员练度可增强其在模拟中的能力
Improve Personnel Status=人员状态改善
Improve your diet, rethink your circadian rhythm, and engage in proper exercise. If you pay attention to these three things, your body will naturally get stronger.=要记得改善饮食习惯！调整生活规律！还要适当运动！\n一定要做到这三点，森西非常关心您的身体！
Improve your Operators, then try again=前往干员培训提升作战能力后再次挑战
Improved Armor=装甲改良
Improved Knight Shield=改良骑士盾牌
Improved Lens.P=专业级改良镜头
Improved Witchcraft Altar=改良巫术祭坛
Improvement failed=潜能提升失败
Improves charging efficiency before launch. Classic, elegant, trustworthy.=提高发射前充能效率的程序。经典、优雅、值得信赖。
Improves First Talent=第一天赋效果增强
Improves own Skill Point recovery rate by +0.15/second=自身的技力自然回复速度+0.15/秒
Improves own Skill Point recovery rate by +0.3/second=自身的技力自然回复速度+0.3/秒
Improves own SP recovery rate by +0.2/second for 10 seconds after defeating an enemy=击倒敌人后10秒内技力回复速度+0.2/s
Improves own SP recovery rate by +0.2/second for 60 seconds after deployment=部署后60秒内技力自然回复速度+0.2/秒
Improves own SP recovery rate by +0.25 (+0.05)/second for 60 seconds after deployment=部署后60秒内技力自然回复速度+0.25（+0.05）/秒
Improves own SP recovery rate by +0.25 <@ba.talpu>(+0.05)</>/second for 60 seconds after deployment=部署后60秒内技力自然回复速度+0.25<@ba.talpu>（+0.05）</>/秒
Improves own SP recovery rate by +0.3/second for 10 seconds after defeating an enemy=击倒敌人后10秒内技力回复速度+0.3/s
Improves own SP recovery rate by +0.35/second=自身的技力自然回复速度+0.35/秒
Improves own SP recovery rate by +0.4/second=自身的技力自然回复速度+0.4/秒
Improves own SP recovery rate by +0.45/second for 60 seconds after deployment=部署后60秒内技力自然回复速度+0.45/秒
Improves own SP recovery rate by +0.5 (+0.05)/second for 60 seconds after deployment=部署后60秒内技力自然回复速度+0.5（+0.05）/秒
Improves own SP recovery rate by +0.5 <@ba.talpu>(+0.05)</>/second for 60 seconds after deployment=部署后60秒内技力自然回复速度+0.5<@ba.talpu>（+0.05）</>/秒
Improves own SP recovery rate by +0.5/second for 70 seconds after deployment=部署后70秒内技力自然回复速度+0.5/秒
Improves own SP recovery rate by +0.55 (+0.05)/second for 70 seconds after deployment=部署后70秒内技力自然回复速度+0.55（+0.05）/秒
Improves own SP recovery rate by +0.55 <@ba.talpu>(+0.05)</>/second for 70 seconds after deployment=部署后70秒内技力自然回复速度+0.55<@ba.talpu>（+0.05）</>/秒
Improves own SP recovery rate by +0.55/second for 75 seconds after deployment=部署后75秒内技力自然回复速度+0.55/秒
Improves own SP recovery rate by +0.6 (+0.05)/second for 75 seconds after deployment=部署后75秒内技力自然回复速度+0.6（+0.05）/秒
Improves own SP recovery rate by +0.6 <@ba.talpu>(+0.05)</>/second for 75 seconds after deployment=部署后75秒内技力自然回复速度+0.6<@ba.talpu>（+0.05）</>/秒
Improves own SP recovery rate by +0.6/second when SP is above the limit=技力超过上限时，技力自然回复速度+0.6/秒
Improves own SP recovery rate by +0.8/second when SP is above the limit; less likely to be attacked when skill is used while charged=技力超过上限时，技力自然回复速度+0.8/秒；蓄力状态开启技能时，更不容易受到敌人攻击
Improves own SP recovery rate by +1.0/second when SP is above the limit; less likely to be attacked when skill is used while charged=技力超过上限时，技力自然回复速度+1.0/秒；蓄力状态开启技能时，更不容易受到敌人攻击
Improves Second Talent=第二天赋效果增强
Improves Talent=天赋效果增强
Improvisation=随机应变
Improvisation Squad=因地制宜分队
Improvised Amenities=凑合着过
Impulse Signal=信号跃动
Impurities must be purged.=不洁之物理应被净化。
Impurity be purged.=除秽。
In <@ba.kw>Integrated Strategies</>, all enemies on the field have Weight -1 while this unit is deployed=在<@ba.kw>集成战略</>中，在场时全场敌人重量额外-1
In <@ba.kw>Integrated Strategies</>, ASPD +50 and recovers 4% HP per second=在<@ba.kw>集成战略</>中，攻击速度+50，每秒恢复4%生命值
In <@ba.kw>Integrated Strategies</>, attacks deal <@ba.kw>1</> additional instance of <@ba.kw>100%</> ATK as Arts damage=在<@ba.kw>集成战略</>中，攻击额外造成<@ba.kw>一次</>攻击力<@ba.kw>100%</>的法术伤害
In <@ba.kw>Integrated Strategies</>, attacks one additional target=在<@ba.kw>集成战略</>中，额外攻击一个目标
In <@ba.kw>Integrated Strategies</>, deployment will refresh Phantom's skill=在<@ba.kw>集成战略</>中，部署时使傀影再次释放技能
In <@ba.kw>Integrated Strategies</>, does not take up a deployment slot, and deployment will refresh Phantom's skill=在<@ba.kw>集成战略</>中，不占用部署位，且部署时使傀影再次释放技能
In <@ba.kw>Integrated Strategies</>, DP consumed when deployed or on the battlefield -30%, and for every 1 DP consumed by this unit, the shortest remaining Redeployment Timer in the Deployment Waiting Zone -2s=在<@ba.kw>集成战略</>中，部署和在场消耗的部署费用-30%，自身每消耗1点费用会令正在再部署中剩余时间最短的干员再部署时间-2秒
In <@ba.kw>Integrated Strategies</>, for every deployed Operator with an Offensive Recovery skill, Archetto's Attack Range +1 (Max +3)=在<@ba.kw>集成战略</>中，每有一个携带攻击回复技能的干员在场，空弦攻击距离+1（最高提升至+3）
In <@ba.kw>Integrated Strategies</>, heals <@ba.kw>2</> targets simultaneously=在<@ba.kw>集成战略</>中，同时治疗<@ba.kw>两</>个目标
In <@ba.kw>Integrated Strategies</>, ignores <@ba.kw>10</> RES and recovers 30% SP the first time each enemy reaches the Objective Point' tile=在<@ba.kw>集成战略</>中，无视目标<@ba.kw>10</>点法术抗性，每个敌人首次进入目标点所在地块时，恢复自身30%的技力
In <@ba.kw>Integrated Strategies</>, Redeployment Time -60%, and immediately gains 8 SP after deployment=在<@ba.kw>集成战略</>中，再部署时间-60%，部署后立即获得8点技力
In <@ba.kw>Integrated Strategies</>, reduces the Redeployment Time (including that of his summons) by <@ba.kw>1</> second when attacking; this effect also applies to his summons=在<@ba.kw>集成战略</>中，攻击时使自身和召唤物下次再部署时间减少<@ba.kw>1</>秒，召唤物也具有该效果
In <@ba.kw>Integrated Strategies</>, reduces the Redeployment Time (including that of its associated Operator) by <@ba.kw>1</> second when attacking=在<@ba.kw>集成战略</>中，攻击时使自身和所属干员下次再部署时间减少<@ba.kw>1</>秒
In <@ba.kw>Integrated Strategies</>, when Gnosis is on the field, enemies inflicted with <$ba.cold>Cold</> or <$ba.frozen>Frozen</> take 50% of Gnosis's ATK as Arts damage every 0.5 seconds=在<@ba.kw>集成战略</>中，自身在场时，处于<$ba.cold>寒冷</>、<$ba.frozen>冻结</>的敌人每0.5秒受到灵知攻击力50%的法术伤害
In <@ba.kw>Reclamation Algorithm</>, able to recover SP while under the effect of food; attracts enemies over a wide area to this unit's position when skill is activated=在<@ba.kw>生息演算</>中，拥有食物效果时可以回复技力，且开启技能时会吸引大范围的敌人走向自身所在位置
In <@ba.kw>Reclamation Algorithm</>, allies take -100% damage from environmental effects; Passenger gains ATK +60% and obtains 1 SP per second=在<@ba.kw>生息演算</>中，友方单位受到来自自然环境的伤害-100%，自身攻击力+60%，每秒获得1点技力
In <@ba.kw>Reclamation Algorithm</>, Redeployment Time reduces significantly if carrying resources=在<@ba.kw>生息演算</>中，若携带资源，则再部署时间大幅度减少
In [Gift Contest] and [Solo Entertainment]:=在【礼物对决】和【自娱自乐】模式中：
In [Karlan Trade R&D], clear a total of 8 rebuilding regions=在[喀兰贸易技术研发部]中，累计通关8次可重建区域
In [Mizuki & Caerula Arbor], ASPD +10, Block +1=在【水月与深蓝之树】中，攻击速度+10，阻挡数+1
In [Mizuki & Caerula Arbor], ASPD +25, Block +1=在【水月与深蓝之树】中，攻击速度+25，阻挡数+1
In [Phantom & Crimson Solitaire], ASPD +10=在【傀影与猩红孤钻】中，攻击速度+10
In [Phantom & Crimson Solitaire], ATK +15% and ASPD +30=在【傀影与猩红孤钻】中，攻击力+15%，攻击速度+30
In [Phantom & Crimson Solitaire], ATK +5% and ASPD +20=在【傀影与猩红孤钻】中，攻击力+5%，攻击速度+20
In [Return to Mist], HP +20%, and each attack restores HP equal to 20% of damage dealt=在【淬火尘霾】中，生命值+20%，每次攻击治疗自身相当于造成伤害20%的生命值
In [Sarkaz's Furnaceside Fables], costs -1 Hope to recruit=在【萨卡兹的无终奇语】中，被招募时希望消耗-1
In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +10 (+1) Toil Limit when acting as a Loadbearing Operator=在【萨卡兹的无终奇语】中，被招募时希望消耗-2，且作为负荷干员时使负荷临界点额外+10（+1）
In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +10 <@ba.talpu>(+1)</> Toil Limit when acting as a Loadbearing Operator=在【萨卡兹的无终奇语】中，被招募时希望消耗-2，且作为负荷干员时使负荷临界点额外+10<@ba.talpu>（+1）</>
In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +3 Toil Limit when acting as a Loadbearing Operator=在【萨卡兹的无终奇语】中，被招募时希望消耗-2，且作为负荷干员时使负荷临界点额外+3
In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +4 (+1) Toil Limit when acting as a Loadbearing Operator=在【萨卡兹的无终奇语】中，被招募时希望消耗-2，且作为负荷干员时使负荷临界点额外+4（+1）
In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +4 <@ba.talpu>(+1)</> Toil Limit when acting as a Loadbearing Operator=在【萨卡兹的无终奇语】中，被招募时希望消耗-2，且作为负荷干员时使负荷临界点额外+4<@ba.talpu>（+1）</>
In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator=在【萨卡兹的无终奇语】中，被招募时希望消耗-2，且作为负荷干员时使负荷临界点额外+9
In [Soudanshitsu Mikage], obtain 175,000 'Treasure Pouches'.=在[相谈室·御影]中，获取87500个“宝物袋”
In [Sui's Garden of Grotesqueries], +1 Voucher Conservation Limit and +2 Objective Shield when recruited, +1 Candle and randomly explores 1 node on the next entry into Sui's Remnant Consciousness=在【岁的界园志异】中，被招募时，使队伍可留存招募券上限+1，护盾值+2，下次进入岁兽残识时剩余烛火+1并随机探索一个节点
In [Sui's Garden of Grotesqueries], +1 Voucher Conservation Limit when recruited=在【岁的界园志异】中，被招募时，使队伍可留存招募券上限+1
In [Sui's Garden of Grotesqueries], +1 Voucher Conservation Limit when recruited, +1 Candle on the next entry into Sui's Remnant Consciousness=在【岁的界园志异】中，被招募时，使队伍可留存招募券上限+1，下次进入岁兽残识时剩余烛火+1
In [Sui's Garden of Grotesqueries], costs -2 Hope to recruit=在【岁的界园志异】中，被招募时希望消耗-2
In [Sui's Garden of Grotesqueries], costs -4 Hope to recruit=在【岁的界园志异】中，被招募时希望消耗-4
In [Sui's Garden of Grotesqueries], costs -4 Hope to recruit, costs -2 Hope to promote=在【岁的界园志异】中，被招募时希望消耗-4，被进阶时希望消耗-2
In [Sui's Garden of Grotesqueries], Raidian and her summons have HP +20%=在【岁的界园志异】中，电弧和其召唤物生命值+20％
In [Sui's Garden of Grotesqueries], Raidian and her summons have HP and DEF +25%=在【岁的界园志异】中，电弧和其召唤物生命值、防御力+25％
In [Sui's Garden of Grotesqueries], Raidian and her summons have HP and DEF +30%, and RES +15=在【岁的界园志异】中，电弧和其召唤物生命值、防御力+30％，法术抗性+15
In [Sui's Garden of Grotesqueries], Raidian attacks one additional target=在【岁的界园志异】中，自身额外攻击一个目标
In [Sui's Garden of Grotesqueries], Raidian gains the following effects with every new floor you enter: Summons have -9 DP Cost, Summons Deployment Limit +1=在【岁的界园志异】中，每到达新的一层，电弧分别获得下列效果：召唤物部署费用-9，召唤物可同时部署数量+1
In [Sui's Garden of Grotesqueries], Raidian gains the following effects with every new floor you enter: Summons have -9 DP Cost, Summons Deployment Limit +2, Summons gain +20 ASPD=在【岁的界园志异】中，每到达新的一层，电弧分别获得下列效果：召唤物部署费用-9，召唤物可同时部署数量+2，召唤物攻击速度+20
In [Sui's Garden of Grotesqueries], Raidian gains the following effects with every new floor you enter: Summons have -9 DP Cost, Summons Deployment Limit +2, Summons gain +35 ASPD and no longer use Deployment slots=在【岁的界园志异】中，每到达新的一层，电弧分别获得下列效果：召唤物部署费用-9，召唤物可同时部署数量+2，召唤物攻击速度+35，召唤物不再消耗部署位
In [Sui's Garden of Grotesqueries], summon capacity +5, and when summons are defeated or retreated, there is a 25% chance they are retrieved=在【岁的界园志异】中，召唤物持有上限+5，且召唤物被击倒或撤退时，有25％概率被回收
In [Sui's Garden of Grotesqueries], summon capacity <@ba.kw>+5</>, and when summons are defeated or retreated, there is a <@ba.kw>25%</> chance they are retrieved=在【岁的界园志异】中，召唤物持有上限<@ba.kw>+5</>，且召唤物被击倒或撤退时，有<@ba.kw>25％</>概率被回收
In [Tales Within the Sand], SP recovery rate of this unit +0.2/s; Whenever a skill is activated, all resources carried by this unit will be sent to the backpack=在【沙洲遗闻】中，自身技力自然回复速度+0.2/秒；技能开启时，将自身携带的资源送至背包
In [Tales Within the Sand], SP recovery rate of this unit +0.3/s; Whenever a skill is activated, all resources carried by this unit will be sent to the backpack=在【沙洲遗闻】中，自身技力自然回复速度+0.3/秒；技能开启时，将自身携带的资源送至背包
In [Tales Within the Sand], whenever a skill is activated, all resources carried by this unit will be sent to the backpack=在【沙洲遗闻】中，技能开启时，将自身携带的资源送至背包
In [The Whirlpool that is Passion], ATK is increased to 120% against [Sarkaz] enemies, and stores an additional attack charge that only fires against [Sarkaz] enemies=在【恶兆湍流】中，攻击【萨卡兹】敌人时攻击力提升至120%，且可额外储存一个仅用于攻击【萨卡兹】敌人的攻击能量
In a battle with multiple fronts, neglect your defenses, and your opponent's backward pawns may well become a fighting force that catches you off guard.\n<@lv.item><Icy Surface></>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<@lv.item><Icy Corner></>Applies 'Cold' to units on top of it, and changes the direction of enemies when they are shifted.=如果在多线攻防中疏于防范，对手的落后兵也会成为令人措手不及的奇兵。\n<@lv.item><冰面></>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<@lv.item><拐角冰面></>对其上的单位施加“寒冷”，改变被位移敌人的移动方向
In a battle with multiple fronts, neglect your defenses, and your opponent's backward pawns may well become a fighting force that catches you off guard.\n<Icy Surface>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<Icy Corner>Applies 'Cold' to units on top of it, and changes the direction of enemies when they are shifted.=如果在多线攻防中疏于防范，对手的落后兵也会成为令人措手不及的奇兵。\n<冰面>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<拐角冰面>对其上的单位施加“寒冷”，改变被位移敌人的移动方向
In a blink of eye!=一闪！
In a certain way, Enya and Enciodes are the same to me. Both siblings want to change Kjerag, after all. But if I had to say why I'm so much closer to Enya... it's because she became my Saintess. Not Enciodes.=从某种意义上来说，恩雅和恩希欧迪斯对我的意义是一样的，因为这对兄妹都想要改变谢拉格。至于为什么我会亲近恩雅......那毕竟成为圣女的是恩雅，又不是恩希欧迪斯。
In a corner of Sami lies a clearing surrounded by snow-covered thorns, and you don't know when exactly you ended up inside. The light of the twin moons descend from the sky, and although it gives off no heat, it is as dazzling as the sun. You search for shade from the bright light, but find only an old tree/a human/a giant crow. While they are far from you, their shadow reaches your feet. You need only offer a word as tribute and you will receive their shelter. You blurt out—=萨米一隅有块被覆雪荆棘环绕的空地，你不知何时已在其间。双月光芒从天而降，虽没有热量，却如太阳般刺眼。你想找个阴影躲避光亮，却发现整个空地上，只有一棵老树/一位人类/一只巨鸦。他们离你很远，那影子却已到你脚下。只要以一词作为贡品，你就能够受到庇荫。你脱口而出——
In a Crowd=在人群之中
In a crowded art salon, an artist introduces his oil paintings based on ancient legends to passing viewers. Which work would you like to hear about?=艺术沙龙里人头攒动，画家正向路过的观赏者介绍自己以古老传说为题材创作的油画。你想听听哪一件作品背后的故事？
In a dark jail, you find a slender girl shackled to a stone column by multiple chains. Noticing you, the girl claims to be a member of the Sarkaz Vampire royal family. She asks you to give her a little blood to restore her strength and break free from her restraints.=在一个阴暗的监牢中，你看到几根巨大的锁链将一个身材瘦小的少女束缚在石柱上。看到你的靠近，少女自称是萨卡兹血魔王庭的成员，她向你祈求一点血液，这样就能让自己恢复力量，挣脱监牢的束缚。
In a diverse place as diverse as Sargon, you can even die from a misplaced pitchfork, so we better leave.=在萨尔贡这么多姿多彩的地方，你甚至可能死于一支意料之外的草叉。还是先走吧。
In a Dormitory, when more than 6 pieces of the same furniture are placed, only the first 6 ones can provide Ambience=同一宿舍内，相同家具只有前6件能够获得氛围
In a half-opened safe sits an outdated nautical chart, once used by the old Iberian fleet to conquer the seas, formerly a crystallization of their explorations through the mist. Unfortunately, it is now nothing more than scrap paper. A few other miscellaneous items also sit at the bottom of the safe, with nobody left to use them. These supplies can still come in handy.=半开的保险箱里，有一幅已经过时的海图，这是曾经的伊比利亚大舰队征服海洋的倚靠、探索迷雾的结晶，可惜的是，它如今不过是一张废纸。保险箱下层还存有些小件物资，已无人使用它们。这些物资派得上用场。
In a half-opened safe sits an outdated nautical chart, once used by the old Iberian fleet to conquer the seas. The crystallization of their explorations through the mist. Unfortunately, it is now nothing more than scrap paper. A few other miscellaneous items also sit at the bottom of the safe, with nobody left to use them.=半开的保险箱里，有一幅已经过时的海图，这是曾经的伊比利亚大舰队征服海洋的倚靠、探索迷雾的结晶，可惜的是，如今不过是一张废纸。保险箱下层还存有些小件物资，已无人使用它们。
In a harsh environment, the side that better adapts to the conditions has more chances to seize victory. However, who can afford these kinds of sacrifices?\n<@lv.item><Originium Altar></>Periodically emits Pulse Waves to the surrounding tiles, damaging both allied and enemy units.\n<@lv.item><Interference Mine></>Upon explosion, deals heavy damage to enemies in the surrounding tiles and amplifies the damage they take for 15 seconds.=于恶劣环境中战斗，谁更适应环境，谁就能拥有更多胜机。只是这种牺牲，又有谁能承担得起呢？\n<@lv.item><源石祭坛></>周期性向四周释放脉冲波，对我军与敌军造成伤害\n<@lv.item><干扰地雷></>爆炸时可使四周的所有敌人造成大量伤害并使其15秒内受到的伤害增加
In a harsh environment, the side that better adapts to the conditions has more chances to seize victory. However, who can afford these kinds of sacrifices?\n<Originium Altar>Periodically emits Pulse Waves to the surrounding tiles, damaging both allied and enemy units.\n<Interference Mine>Upon explosion, deals heavy damage to enemies in the surrounding tiles and amplifies the damage they take for 15 seconds.=于恶劣环境中战斗，谁更适应环境，谁就能拥有更多胜机。只是这种牺牲，又有谁能承担得起呢？\n<源石祭坛>周期性向四周释放脉冲波，对我军与敌军造成伤害\n<干扰地雷>爆炸时可使四周的所有敌人造成大量伤害并使其15秒内受到的伤害增加
In a haze of steam and sands, danger draws nigh.\n\n<color\=#FFA300><Danger Zone></color> Operators in the Danger Zone retreat at the end of the wave.\n\n<color\=#FFA300><Entitative Program></color> Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=当视野之中只有蒸气和沙海，杀戮的脚步就将不期而至。\n\n<color\=#FFA300><危险区域></color>危险区域内的干员会在波次转换时撤退\n\n<color\=#FFA300><实体程式></color>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
In a haze of steam and sands, danger draws nigh.\n\n<color\=#FFA300><Orientation Trial></color> Use a pre-picked squad of 3 Operators.=当视野之中只有蒸气和沙海，杀戮的脚步就将不期而至。\n\n<color\=#FFA300><定向试炼></color>定向试炼提供3名预选干员组成的小队
In a haze of steam and sands, danger draws nigh.\n\n<Danger Zone> Operators in the Danger Zone retreat at the end of the wave.\n\n<Entitative Program> Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=当视野之中只有蒸气和沙海，杀戮的脚步就将不期而至。\n\n<危险区域>危险区域内的干员会在波次转换时撤退\n\n<实体程式>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
In a haze of steam and sands, danger draws nigh.\n\n<Orientation Trial> Use a pre-picked squad of 3 Operators.=当视野之中只有蒸气和沙海，杀戮的脚步就将不期而至。\n\n<定向试炼>定向试炼提供3名预选干员组成的小队
In a heartbeat, the being once known as Kreide is swallowed up, and in his place stands a monstrosity.\nAnyone who sees this monster has three words flash into his mind––Witch King.=顷刻间，能够被称作白垩的存在已经消失了，取而代之的，是一个怪物。\n而任何人看到这个怪物，都只能想起两个字：巫王。
In a house along the narrow streets, an old man's vigilant eyes peer out from behind the curtains. He had experienced this decades ago, and is no stranger to it. Their hopes of rebuilding are being crushed underfoot, and the instigator is someone they believed in. The friends regarded as brothers have disappeared into the shadows, the plans into which countless hours were poured have been put on hiatus, and the imposing man with a lantern says: the cult has infiltrated you.\nThe old man gazes at the photo hanging upside-down over his bed. The once-dazzling sunset has faded. And thus, a dream was shattered.\nThe old man ponders – between monsters and humans, which is truly more terrifying?=狭窄街巷边的房屋，窗帘的缝隙里露出老人警惕的眼睛，十数年前，他们曾经历过，他们并不陌生。重建的希望被践踏，被碾碎，而始作俑者竟是他们所笃信之人。那些被视若兄弟的朋友消失在阴影中，那些投入无数心血的计划就此搁置，提着灯的大人物声称：邪教徒已经混入了你们之中。\n老人凝视着床头被反扣的照片，曾经耀目的夕阳已经褪色。一场梦就此破灭。\n老人思考着，怪物和人，到底哪一方更可怕？
In a landward raindrop, in a humidifier's mist, whenever you need me, I'll hear your call.=落向大地的雨，加湿器的雾，你需要我的时候，我总是听得到的。
In a Lonely Place=孤独之地
In A Myriad of Universes=于万千宇宙之中
In a play where the ending is yet to be decided, man does not necessarily have more of a presence than Originium Slugs.=在一场结局未定的戏剧中，人并不一定比源石虫更有存在感。
In a single 'A Tiny Stage' event, insert coins at least 10 times=在一次【微型舞台】事件中，连续投硬币不小于10次
In a single 'Buy Now, Print Now' event, consecutively insert coins at least 4 times=在一次【现买现印】事件中，连续投硬币不小于4次
In a single battle, lose a total of 20 Life Points (including mission failures)=在一次战斗中累计失去20目标生命（包含战斗失败）
In a single battle, lose a total of 8 Life Point (including mission failures)=在一次战斗中累计失去8目标生命（包含战斗失败）
In a single battle, lose a total of 8 Life Points (including mission failures)=在一次战斗中累计失去8目标生命（包含战斗失败）
In a small number of inerting processes, Oriron Shards may have phase changed and polymerized into Oriron. It is generally thought that Oriron is relatively stable when it reaches this level.=在少数惰化流程中，异铁碎片偶尔会产生相变，聚合为异铁。一般认为达到此量级的异铁产物才是异铁较为稳定的形态。
In a story that lacks coherence, the illogical makes perfect sense=这段故事并不严谨，不合常理才是常理
In a strange, frivolously decorated room, there are two extravagantly dressed Liberi, both with crowns on their head, locked in a fiery standoff. They claim to be the sixth and eighth emperor of Gaul, and they are debating the achievements and missteps of Corsica I, the last emperor of Gaul. Their debate is getting out of hand, and things are about to come to blows.=在一个装饰夸张的奇怪房间里，两个衣着华贵、头戴皇冠的黎博利正在争执。他们自称高卢的第六位皇帝和第八位皇帝，两人正在讨论高卢的最后一位皇帝科西嘉一世的功过。他们吵得不可开交，差一点要打起来了。
In a tiny river valley, we encounter a strange man covered from head to toe in protective gear, minding his own business as he places some cans ceaselessly spewing strangely colored smoke around the place.=我们在小河谷里遭遇了一个全身被防护包裹的怪人，他正在自顾自地摆放一些罐子，罐子里还不断地喷出一些颜色怪异的烟雾。
In a trance, you see a large Ursus doll. Bound by layers of chains, the doll is crying.=恍惚之间，你看到了一只巨大的乌萨斯玩偶，它被锁链层层束缚，它正在哭泣。
In a word, scratch.=总而言之一个字，挠。
In accordance with Operator Mint's description, this engraved seal depicts the teethmarks left after a book bites.\nBooks can bite people? Do books have teeth? Wait, can books even move?=根据干员薄绿的描述，这枚刻章描绘了书本啃咬后的牙齿印。\n书也会咬人吗？书有牙齿吗？等等，书会动？
In accordance with the law, I, Vina Victoria, Speaker of the Parliament of Londinium, pronounce—A special warrant is hereby issued for the arrest of Millscar, dead or alive.=我以伦蒂尼姆议会现任议长，维娜·维多利亚的身份代表议会颁布特别通缉令——通缉“铣痕”，生死不论。
In Activity=行动中
In Activity Room=*使用者已在活动室内
In addition to her past experience, there is another noteworthy thing about Ms. Mostima, and that is her ability. Her two staves, known as 'Black Lock' and 'White Key' respectively, can cast very different spells. This is an extremely rare phenomenon, and her explanation of this is preliminary at best.\nThere is no doubt that Ms. Mostima's powers are unfathomable. According to the judgment of Chief Engineer Kal'tsit at the time she tested Ms. Mostima's abilities, Rhodes Island's training facilities would have been destroyed if she had put more effort into the testing. Such is the terrifying scale of her power.\nMore importantly, though, what was the monstrosity that appeared behind her at the moment the two forces within her hands overlapped?=除了本身的过往经历，莫斯提马小姐身上还有一个值得注意的地方，那就是她的能力。她的两把法杖，分别被称作“黑锁”与“白匙”，能各自施展出大相径庭的法术，这是十分罕见的现象，而本人对此的解释也十分敷衍。\n毫无疑问，莫斯提马小姐的实力是深不可测的。根据总工程师可露希尔小姐的判断，她测试能力的那一次，如果当时她再提高出力，罗德岛的训练设施甚至会遭到毁灭性破坏，就是这种程度的可怖。\n可更重要的是，在那个时刻，在莫斯提马小姐手中的两股力量交替重合的那个瞬间，显现在她背后的那个东西，那个可怕的怪物，究竟是什么？
In addition to hunting, you can also get food by building [Planting Box Groups]=除了捕猎以外，还可以组装并建设【种植箱集群】来获得食材
In ages past=悠悠上古
In ages past. Heroes rose. By the edicts. Legends born.=悠悠上古，群英争辉。圣诏赫赫，一举逐神。
In all the time I stood behind Talulah, I watched her crush dream after dream, morphing into our very own tyrant... That was my mistake, and one I will not make again... Kill her? No. What I want is to tear off the tyrant's crown.=那么多次站在塔露拉身后，眼看她把那么多理想葬送，眼看她成为我们的暴君......这是我犯的错，下一次，我不会再犯错......杀了她？不，我要做的，是把暴君的冠冕彻底抹去。
In all truth, Mr. Kötz has been conscious of something for a while now. He knows that his combat style puts him at greater risk here than compared to before. The foes he has to face now are faster, stronger, and more resilient than he is. Even if his tactical shield was sturdy enough to withstand some sort of attack, he's aware that the moment the tides turn against them, his teammates could very well be annihilated. This is why, following the 'Watchtower 33' incident, he has begun laser-focusing on learning the combat techniques here, as well as helping to develop countermeasures. All so that even if the enemy is mightier, even if he has to face those Originiutants once again, Blitz can stand his ground against them with confidence.\nThe rest, he leaves up to his teammates, to Team Rainbow.\nHe'll be their shield.=其实库兹先生已经意识到了一件事，他的作战方式与之前相比，风险已经大大提升了。现在的他所要面对的，是一批行动比他迅速、肉体比他坚韧、力量比他坚韧的敌人，即使战术护盾已经强化到能够抵挡伤害，但对抗中一旦失利，他的队友必定会受到毁灭性打击。因此，在“瞭望塔33号”事件结束后，他开始有针对性地学习这里的作战技巧，并且研究进行反制的方法，即使再强的敌人，就算是再次面对那些源石畸变体，闪击也有信心将他们挡住。\n至于剩下的，就交给彩虹小队的队友们了。\n他就是队友们的坚盾。
In alllll the places I've been to, this set of photos are the finest shots I've gotten, they're super neat~=在我去过的那——么多地方里面，这组照片也是超——罕见的哦，超有趣的~
In an epoch where the Kazdelian empire has fallen and the Sarkaz is no more, Sarkaz themed artwork becomes a lucrative business.=在卡兹戴尔帝国覆灭，萨卡兹绝迹后的年代，创作萨卡兹题材的画作是一笔稳赚不赔的买卖。
In an era of change, the Elves cannot stand alone.=在变化的时代，精灵无法独善其身。
In an era when Originium Arts were not as robust as they are now, Yan had a saying, 'a pierced willow leaf from a hundred paces,' to praise others for their mastery of archery.=在源石技艺尚不如今天发达的时代，炎国曾以“百步穿杨”的典故来称赞他人箭术高超。
In an open area of the castle, you see an unkempt Feline hawking goods. He notices you and enthusiastically promotes treasures that were 'collected from all around the castle through countless trials and tribulations.' However, you seem to think everything he is selling is useless junk.=在古堡的一个空旷区域，你看到了一个囚首垢面的菲林正在摆摊。看到你靠近，他非常热情地向你推销这些“千辛万苦从城堡里搜来的奇珍异宝”，但是你怎么看都觉得他只是在兜售一些没什么用的东西。
In ancient times, whenever Great Yan's armies fought, they would march forward carrying these. Mulberry drew inspiration from this and made an edible plaster, excellent for working out the masseter muscle and revitalizing one's spirit.=古时炎国军队作战时，军士衔枚行军。桑葚从中得到灵感，制作了一款可食用的硬膏，非常锻炼咬肌，且醒神效果上佳。
In any case, my liege has passed. Ursus now belongs to someone else, and what I follow now is merely an ideology—Her ideology.=不管怎样，我的陛下已死。乌萨斯已在他人手中，且我现在追随的，仅剩一个理念——她的那个。
In any case, pull out the keys, and put an end to its miserable existence.=总之，拔出钥匙，终结它的悲惨的生命吧。
In any case, this Perro has to go. Right now, this instant, immediately!=无论如何，这位佩洛必须离开。现在，立刻，马上！
In appeasing the people, the magistrate's granted every pole-carrier two free servings of tea in the teahouses. But be careful, for it seems the cups and bowls are all... alive!=知府安民，凡挑山客均可在山腰茶棚饮两顿茶水。只是当心，这些杯盏碗碟似乎都是......活物！
In appropriate combat environments, Indra's mood elevates beyond the norm, with her fists accelerating to a point no enemy can resist.\nArrange her teammates, force the enemy to confront Indra, and let her go for a proper showdown! Who cares about injury, that's not gonna stop her! Keep attackin'! Harder and faster! Under such force, her wounds even show signs of healing! Now this is a genuine fighter—Indra!\n<@lv.rem>DP does not regenerate normally in this operation.</>\n<@lv.item><Originium Jetstream></> Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=在适合的战斗环境中，因陀罗的情绪会更加高涨，她的双拳将快得令敌人无法招架。\n安排队友，将敌人逼至因陀罗跟前，让她来一场堂堂正正的对决！哪怕受伤，她也不会停下！继续攻击！更迅猛地攻击！在这般精神力量下，她的伤口甚至出现了愈合的迹象！这就是真正的斗士——因陀罗！\n<@lv.rem>本次行动不自动回复部署费用</>\n<@lv.item><源石流发生装置></>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
In appropriate combat environments, Indra's mood elevates beyond the norm, with her fists accelerating to a point no enemy can resist.\nArrange her teammates, force the enemy to confront Indra, and let her go for a proper showdown! Who cares about injury, that's not gonna stop her! Keep attackin'! Harder and faster! Under such force, her wounds even show signs of healing! Now this is a genuine fighter—Indra!\nDP does not regenerate normally in this operation.\n<Originium Jetstream> Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=在适合的战斗环境中，因陀罗的情绪会更加高涨，她的双拳将快得令敌人无法招架。\n安排队友，将敌人逼至因陀罗跟前，让她来一场堂堂正正的对决！哪怕受伤，她也不会停下！继续攻击！更迅猛地攻击！在这般精神力量下，她的伤口甚至出现了愈合的迹象！这就是真正的斗士——因陀罗！\n本次行动不自动回复部署费用\n<源石流发生装置>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
In Asbestos's eyes, after her countless adventures, she can now take care of certain crises easily by herself. Which is why Asbestos also thinks that some of Rhodes Island's training isn't primarily meant to train her skills and techniques, but rather her patience. She just wants this endless stream of enemies to all disappear before she finally loses it and yells at anyone.=经历过无数次的探险，一些普通的危机事件在石棉眼中，已经是她自己可以轻松解决的问题。所以，罗德岛的某些训练在石棉看来，主要目的已经不是在锻炼自己的身手，而是耐心。在瞪着眼睛骂出第一句话之前，石棉希望眼前源源不断的敌人可以赶紧消失。
In Battle 1=作战中1
In Battle 2=作战中2
In Battle 3=作战中3
In Battle 4=作战中4
In Big Bob's Chain, you chose <color\=#c23361>{0}</color>=您在鲍老板连锁中选择了<color\=#c23361>{0}</color>
In Big Bob's Chain, you chose {0}=您在鲍老板连锁中选择了{0}
In boss-slaying missions, activates hidden group=猎杀BOSS任务用，激活隐藏组
In Carcass Bones=骸骨之中
In case you've forgotten, I can proudly proclaim that I am one of the finest high energy physicists in the land... No, in both the land and the skies.=恐怕您忘了，我可以自豪地宣称，我是这片大地......不，现在是大地与天空，最优秀的高能物理学家之一。
In Columbia, anything can be bought with money. It sounds great, until you turn it around: Without money, nothing's yours at all.=在哥伦比亚，什么都可以用钱买到，这听起来很好，但反过来说，就是没有钱什么都无法得到。
In Comfort's Witness, you <color\=#c23361>{0}</color>, angering the Anasa mahasattva in spiritual practice=您在观者自在中<color\=#c23361>{0}</color>，触怒了修行中的阿纳萨大士
In Comfort's Witness, you {0}, angering the Anasa mahasattva in spiritual practice=您在观者自在中{0}，触怒了修行中的阿纳萨大士
In Commemoration of Setting Sail=启航纪念
In countless stories and reflections, Kazdel has transformed from an empty shell with just a furnace into a prosperous city. Details and histories that defy reality fill it up, nearly completing it. Now, the only thing it lacks—the piece it needs from you—is its ending. You take a deep breath and...=在无数次讲述与思考中，卡兹戴尔从只有熔炉的空壳重新化作一座繁荣的城市。与现实相异的细节及历史填满了它的身躯，令它近乎完满。现在，它正等待你讲述最后一样它尚未拥有的东西——结局。你深吸一口气，而后——
In Critical Contentions=险途中
In Cross-cultural Comparison, the <Musbeast's Hoard>, <Fowlbeast's Amber>, and <Hornbeast's Trail> modes will take effect in explorations at Braving Nature3, 6, 9 or above.\nA node must be activated in Cross-cultural Comparison to take effect.=文化比较中的<鼷兽囤积的收藏>、<羽兽衔来的琥珀>、<角兽踏出的小径>节点将分别在挑战自然3、6、9以上的探索中生效。\n节点效果只有在文化比较中点亮后才能产生
In crossing the desert oneself, one is hard-pressed to forget the campaigners gazing home, the spectacle of horns sounding battalions forth. Even in Shangshu, war, the lives, and the blood still lie behind intoxication, blown into dreams along with the wind.=亲历过大漠，便再难忘征人望乡，吹角连营的场景。即使身处尚蜀，兵戈杀伐仍会在醉后随风吹入梦来。
In Downpour, Grace=沛霖
In dreams resurrect.=在梦想中苏生。
In dreams, seasons come and go. See again, born again.\n<@lv.item><Farmland></>Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></>Stops Blight from spreading.=那在四时流转中再见的、新生的，亦自混沌中梦回。\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播
In dreams, seasons come and go. See again, born again.\n<Farmland>Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve>Stops Blight from spreading.=那在四时流转中再见的、新生的，亦自混沌中梦回。\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播
In Drizzle, Privation=沐雨
In Duel Channel=在争锋频道
In duel tourneys, send gifts to the side you think will win.=在争锋赛事中，将礼物赠予您认为更有可能获胜的一方
In Dust or Blood=在尘或血中
In each form=习拳蹬腿
In east sun lifts; in west moons fall. Spring cold foretells rain; summer chill, clear skies.=东升日头西降月，春寒有雨夏寒晴。
In every alley and byway of Sudean were soldiers fighting with their lives.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.fs>Abilities of Manfred: </>\nDeals additional Necrosis, and recovers his [Military Training] effect significantly faster.=萨迪恩区的每一条窄巷与通道里，都曾有战士以性命相搏。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.fs>曼弗雷德附加能力：</>\n攻击时附带凋亡损伤，【军事训练】效果恢复速度大幅加快
In every alley and byway of Sudean were soldiers fighting with their lives.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nAbilities of Manfred:\nDeals additional Necrosis, and recovers his [Military Training] effect significantly faster.=萨迪恩区的每一条窄巷与通道里，都曾有战士以性命相搏。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n曼弗雷德附加能力：\n攻击时附带凋亡损伤，【军事训练】效果恢复速度大幅加快
In exchange for an opportunity to attack, the shattered ranks made one more advance.=以放弃防守换取进攻的机会，毁灭的阵线向前迈进。
In fact, most people are just coming along for the ride, and going too fast only makes them panic.=其实大多数人只是凑个热闹，速度快的时候他们会感到惶恐。
In for a measure, in for a movement!=既然开始了，就没有半途停下的道理。
In foreign books describing the City of Gold, these are often said to be displayed en route to the Shahanshah's palace, but in Sargon, these are actually the 'thrones' of children. —From the Kanitekmet family=在众多外国描绘黄金之城的书中，它常被当作通往万王之王宫殿路上的陈设之一，但在萨尔贡，其实是孩童们占据的“王座”。\n“——卡尼特克美特家族赠”
In Formation=队列应用中
In front of the chapel, a ragged beggar leans against the wall, his hands clasped together tightly. He is not so much praying as simply existing, hardly any different from a pebble. Day or night, young or old, healthy or sick, nothing matters to him. Nobody cares about him, and he also cares about nobody. At some point, he bows his head deeply, tears rolling from his eyes as he murmurs: 'I don't deserve to be promoted.'=小礼拜堂前，一名衣衫褴褛的乞丐倚靠在墙边，紧紧交握着双手，与其说他在祈祷，不如说他只是存在于那里，和一粒石子没有分别。日夜晨昏、生老病死与他无关，没有人在乎他，他也不在乎任何人。某个时刻，他深深地低下了头，泪水从他的眼中滚落，他喃喃说道：“我不配被拔擢。”
In front of the screen, definitions are made, and beauty is advertised. Behind the screen, there is an endless walk, and dreams hang high above.=荧幕之前，给予定义，宣传美好。荧幕之后，脚步不停，梦想高悬。
In Garden of Grotesqueries, the first combat node on every floor will drop an extra Recruitment Voucher, Recruitment Voucher conservation limit +1=界园中，每层进入的首个战斗节点额外掉落一张随机招募券，可留存的招募券数量+1
In great amber's bones of stone, a universe of its own.=巨珀石骸，自有乾坤。
In her dream, Lava consulted Nian on how to deal with Dusk... but before Nian spilled the beans, Lava woke up. What a shame.\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it will earn a Hui-Ming attribute.=炎熔在梦中向年请教了如何对付夕的办法......但是在年倾囊相授之前，炎熔被叫醒了，真可惜。\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性
In her dream, Lava consulted Nian on how to deal with Dusk... but before Nian spilled the beans, Lava woke up. What a shame.\n<Mark of Hui and Ming> Operators deployed on it will earn a Hui-Ming attribute.=炎熔在梦中向年请教了如何对付夕的办法......但是在年倾囊相授之前，炎熔被叫醒了，真可惜。\n<晦明之印>部署在其上的干员获得晦明属性
In her dream, Rosmontis struggled to recall how to play this game of chess, but she knew that no matter where her path led, the pieces around her would accompany her.=在梦中，迷迭香有些回想不起这种棋的下法，但她知道，不论自己前进的方向是哪里，身边这些棋子都会陪着她一起。
In Her Eyes=在她的眼中
In her eyes is an isolated galaxy, with a pioneer who has abandoned it all. In the other's lies a resplendent land, with a warrior stubbornly holding on.=她的眼中，是孤独的银河与放弃了一切的先驱者。 她的眼中，是璀璨的大地与执着于一切的战士。
In her mind, she has met the true Death.=她想，她看到了真正的死亡。
In her preliminaries match against the Stream Knight, the Candle Knight demonstrated her proficiency in Leithanien's classical Originium Arts, melting her opponent's blade into molten iron. In her first round Majors matchup against the Wardrum Knight, the Candle Knight showed a deep understanding of the Major format, strategically conserving her stamina in the face of a fierce onslaught before completing a methodical counterattack with her iconic Originium Arts. In the Assorted Miscellany category, the Candle Knight presented a stunning visual feast for the audience, turning the entire match into her personal show! A live audience told us that he purchased ten recordings after the match and planned to share those unforgettable memories with family and friends.=选拔赛对阵溪流骑士一战，烛骑士展现了对于莱塔尼亚古典源石技艺的精通，烛火将对手剑刃熔为铁水。特锦赛初阵对决战鼓骑士，烛骑士表现出对于骑士竞技的深刻理解，面对猛攻策略性地保存体力，再以标志性的源石技艺完成环环相扣的反击。在花样竞技单元，烛骑士为全体观众呈现了一场绝佳的视觉盛宴，将整场比赛变成了她的个人秀！一位现场观众对笔者表示，他在赛后购入了十份录像带，打算将这些终生难忘的精彩瞬间与亲人朋友分享。
In his eyes reflects the sky.=天空倒映在他的眼中。
In his eyes, there is no difference between civilization and wasteland; however, new developments never fail to pique his interest.=文明与荒野对他来说并无二致，但新的发展总是引人兴趣。
In his hand rests a legal codex adorned with thorns. The very same as the one she holds in her hands.\nHe lowers his head and rubs the tome lightly with his palms, as if completely unaware—of the thorns digging into his hands, of the bright blood trickling down.=他捧着一本装饰着荆棘的法典，与她手中的那本如出一辙。\n他低着头，手掌轻轻摩挲着法典，仿佛完全没有注意到——他的双手拂过尖刺，而鲜血缓缓流出。
In his haze, he knew he had to make a decision. Perhaps he'd already made it in the past, but now, both the result and even the choice itself have been long forgotten. Then why not cast the dice again, and see where the road leads—or if the road ended long ago?=朦胧中，他知道自己必须做出选择，或许他曾经选择过，但事到如今，其结果，乃至选择本身都早已被自己忘记。那么，再来一次吧，自己到底会走向何处，还是，其实早已落入终局？
In his heart a question lies, yet no person can answer him.\n<'Gelato Stop'>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=他的心中埋藏着一个问题，却没有人能回答他。\n<“冰淇淋机”>我方与敌方可夺取控制权，激活后回复周围友方单位技力
In his heart a question lies, yet no person can answer him.\n<@lv.item><'Gelato Stop'></>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=他的心中埋藏着一个问题，却没有人能回答他。\n<@lv.item><“冰淇淋机”></>我方与敌方可夺取控制权，激活后回复周围友方单位技力
In his second form, draws his sword alongside his floating cannon to perform simultaneous Physical and Arts attacks=第二形态下，拔刀与浮游炮同步进行物理和法术攻击
In honesty, it's hard to even tell whether your battles are victories, given your dreams still lie so far, far away. But at times like these, it strikes me—perhaps we may all see the day, when peace comes.=其实，你们的战斗很难说是否胜利，因为你们的梦很远很远。只是这种时候，我会突然想，也许我们都能看到平静的那一天到来。
In Integrated Strategies, all enemies on the field have Weight -1 while this unit is deployed=在集成战略中，在场时全场敌人重量额外-1
In Integrated Strategies, ASPD +50 and recovers 4% HP per second=在集成战略中，攻击速度+50，每秒恢复4%生命值
In Integrated Strategies, attacks deal 1 additional instance of 100% ATK as Arts damage=在集成战略中，攻击额外造成一次攻击力100%的法术伤害
In Integrated Strategies, attacks one additional target=在集成战略中，额外攻击一个目标
In Integrated Strategies, deployment will refresh Phantom's skill=在集成战略中，部署时使傀影再次释放技能
In Integrated Strategies, does not take up a deployment slot, and deployment will refresh Phantom's skill=在集成战略中，不占用部署位，且部署时使傀影再次释放技能
In Integrated Strategies, DP consumed when deployed or on the battlefield -30%, and for every 1 DP consumed by this unit, the shortest remaining Redeployment Timer in the Deployment Waiting Zone -2s=在集成战略中，部署和在场消耗的部署费用-30%，自身每消耗1点费用会令正在再部署中剩余时间最短的干员再部署时间-2秒
In Integrated Strategies, for every deployed Operator with an Offensive Recovery skill, Archetto's Attack Range +1 (Max +3)=在集成战略中，每有一个携带攻击回复技能的干员在场，空弦攻击距离+1（最高提升至+3）
In Integrated Strategies, heals 2 targets simultaneously=在集成战略中，同时治疗两个目标
In Integrated Strategies, ignores 10 RES and recovers 30% SP the first time each enemy reaches the Objective Point' tile=在集成战略中，无视目标10点法术抗性，每个敌人首次进入目标点所在地块时，恢复自身30%的技力
In Integrated Strategies, Redeployment Time -60%, and immediately gains 8 SP after deployment=在集成战略中，再部署时间-60%，部署后立即获得8点技力
In Integrated Strategies, reduces the Redeployment Time (including that of his summons) by 1 second when attacking; this effect also applies to his summons=在集成战略中，攻击时使自身和召唤物下次再部署时间减少1秒，召唤物也具有该效果
In Integrated Strategies, reduces the Redeployment Time (including that of its associated Operator) by 1 second when attacking=在集成战略中，攻击时使自身和所属干员下次再部署时间减少1秒
In Integrated Strategies, when Gnosis is on the field, enemies inflicted with Cold or Frozen take 50% of Gnosis's ATK as Arts damage every 0.5 seconds=在集成战略中，自身在场时，处于寒冷、冻结的敌人每0.5秒受到灵知攻击力50%的法术伤害
In Integrated Strategies: Expeditioner's Jǫklumarkar, achieve 2 different endings (in Regular Operations or Expeditioner Records).=在集成战略：探索者的银凇止境主题中达成2种结局（常规行动或探索者档案下）
In Integrated Strategies: Expeditioner's Jǫklumarkar, clear 10 battles with Operator Valarqvin (in Regular Operations or Expeditioner Records).=在集成战略：探索者的银凇止境主题中携带干员凛视战斗胜利10次（常规行动或探索者档案下）
In Integrated Strategies: Expeditioner's Jǫklumarkar, clear Braving Nature 10=在集成战略：探索者的银凇止境主题中通过挑战自然·10
In Integrated Strategies: Expeditioner's Jǫklumarkar, clear Braving Nature 4.=在集成战略：探索者的银凇止境主题中通过挑战自然·4
In Integrated Strategies: Expeditioner's Jǫklumarkar, hold 100 collectibles in the Ritual Item Catalogue.=在集成战略：探索者的银凇止境主题中的仪式用品索引已持有100个收藏品
In Integrated Strategies: Expeditioner's Jǫklumarkar, obtain 3 contract rewards in separate Expeditioner Records.=在集成战略：探索者的银凇止境主题中以不同探索者档案获得3次委托报酬
In Integrated Strategies: Expeditioner's Jǫklumarkar, pass a total of 200 nodes (in Regular Operations or Expeditioner Records).=在集成战略：探索者的银凇止境主题中通过200个节点（常规行动或探索者档案下）
In Integrated Strategies: Expeditioner's Jǫklumarkar, pass Dawning Frostbounds 20 times (in Regular Operations or Expeditioner Records).=在集成战略：探索者的银凇止境主题中通过昧明冻土20次（常规行动或探索者档案下）
In Integrated Strategies: Expeditioner's Jǫklumarkar, reach Level 65 in Expedition Record.=在集成战略：探索者的银凇止境主题的科考记录中解锁至65级
In Integrated Strategies: Expeditioner's Jǫklumarkar, recruit a total of 40 Operators (in Regular Operations or Expeditioner Records).=在集成战略：探索者的银凇止境主题中累积招募40次干员（常规行动或探索者档案下）
In Integrated Strategies: Expeditioner's Jǫklumarkar, trigger concord 30 times when declaring Foldartals.=在集成战略：探索者的银凇止境主题中宣告密文板时触发30次协语
In Integrated Strategies: Expeditioner's Jǫklumarkar, unlock 4 squads.=在集成战略：探索者的银凇止境主题中解锁4个分队
In Integrated Strategies: Phantom & Crimson Solitaire, obtain a total of 10 plays.=在集成战略-傀影与猩红孤钻中，累计获得10个剧目
In Integrated Strategies: Phantom & Crimson Solitaire, obtain a total of 5 plays.=在集成战略-傀影与猩红孤钻中，累计获得5个剧目
In Integrated Strategies: Sarkaz's Furnaceside Fables, clear Facing Souls 10.=在集成战略：萨卡兹的无终奇语主题中通过直面魂灵·10
In Integrated Strategies: Sarkaz's Furnaceside Fables, clear Facing Souls 4.=在集成战略：萨卡兹的无终奇语主题中通过直面魂灵·4
In Integrated Strategies: Sarkaz's Furnaceside Fables, clear the Ashforged Ruins 20 times (in Regular Operations or Storyteller List).=在集成战略：萨卡兹的无终奇语主题中通过灰铸迷城20次（常规行动或讲述者列表下）
In Integrated Strategies: Sarkaz's Furnaceside Fables, complete 60 interpretations.=在集成战略：萨卡兹的无终奇语主题中完成60次解读
In Integrated Strategies: Sarkaz's Furnaceside Fables, consolidate 10 impressions.=在集成战略：萨卡兹的无终奇语主题中完成10次印象固化
In Integrated Strategies: Sarkaz's Furnaceside Fables, earn 3 contract rewards with different Storyteller Lists.=在集成战略：萨卡兹的无终奇语主题中以不同讲述者列表获得3次委托报酬
In Integrated Strategies: Sarkaz's Furnaceside Fables, have 100 Collectibles in your Abstract Entity Guidebook.=在集成战略：萨卡兹的无终奇语主题中的想象实体图鉴已持有100个收藏品
In Integrated Strategies: Sarkaz's Furnaceside Fables, pass a total of 200 nodes (in Regular Operations or Storyteller List).=在集成战略：萨卡兹的无终奇语主题中通过200个节点（常规行动或讲述者列表下）
In Integrated Strategies: Sarkaz's Furnaceside Fables, reach 2 different endings (in Regular Operations or Storyteller List).=在集成战略：萨卡兹的无终奇语主题中达成2种结局（常规行动或讲述者列表下）
In Integrated Strategies: Sarkaz's Furnaceside Fables, reach Lv. 65 in Hypotheses Compilation.=在集成战略：萨卡兹的无终奇语主题的假说辑录中解锁至65级
In Integrated Strategies: Sarkaz's Furnaceside Fables, recruit a total of 40 Operators (in Regular Operations or Storyteller List).=在集成战略：萨卡兹的无终奇语主题中累积招募40次干员（常规行动或讲述者列表下）
In Integrated Strategies: Sarkaz's Furnaceside Fables, win a battle with Tin Man in the squad 10 times (in Regular Operations or Storyteller List).=在集成战略：萨卡兹的无终奇语主题中携带干员锡人战斗胜利10次（常规行动或讲述者列表下）
In Kazdel=在卡兹戴尔
In Kazimierz's large-scale battle arenas, changing the field's terrain is not at all difficult if you have enough sponsors.=在卡西米尔的大型团体战竞技场，只要有足够的赞助支持，改变赛场地形也不是什么难事。
In Kjerag, I witnessed a power that I couldn't comprehend for the first time. The further I walk down this path of science, the more I am pushing the boundaries of the unknown... Don't worry. I respect all explanations for the unknown, and I know I will one day demystify it.=在谢拉格，我第一次见证了无法理解的力量。在科学的道路上走得越远，也就意味着把未知的边界拉得越长......不用担心，我尊重所有对未知的解释，也坚信有一天我会祛除其中的神秘。
In Kjerag, the snow is the best friend of every child.\n<@lv.item><Saintess Statue> </>Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=雪是每一个谢拉格孩子最好的朋友。\n<@lv.item><圣女像></>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
In Kjerag, the snow is the best friend of every child.\n<Saintess Statue> Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=雪是每一个谢拉格孩子最好的朋友。\n<圣女像>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
In legend a Lung perched here, and thus all beings had life and spirit.=传说有龙来栖，故而万物生灵。
In Leithanian mythology, he who holds the ring enjoys the vast riches of the entire world, but greed will also be his undoing.=在莱塔尼亚的神话中，持戒者享有整片大地的财富，但也终将因贪婪毁灭。
In Life and in Death=生死与共
In light of permissions granted sui gratis, the Field Operations Department has hence passed the following resolution with respect to Irene:\nWhere the entailing mission would fall under Integrated Strategies scope, this operator shall be pursuant to tactics of a reinforced nature in meeting the enemy.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.\n'You shall go through the harshest of trials.'=艾丽妮已获得特别认证许可\n根据外勤部门决议\n在集成战略行动中以改良策略应对敌人\n特别颁发此证章\n以兹证明\n“你必将受到最严厉的审判。”
In light of permissions granted sui gratis, the Field Operations Department has hence passed the following resolution with respect to Passenger:\nWhere the entailing mission would fall under Reclamation Algorithm scope, this operator shall be pursuant to tactics of a reinforced nature in meeting the enemy.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.\n'Your demise is the punishment you deserve.'=异客已获得特别认证许可\n根据外勤部门决议\n在生息演算行动中以改良策略应对敌人\n特别颁发此证章\n以兹证明\n“毁灭是你应得的刑罚。”
In light of permissions granted, the Field Operations Department has hence passed the following resolution with respect to Angelina:\nWhere the entailing mission would fall under Integrated Strategies scope, this operator shall be pursuant to tactics of a reinforced nature in meeting the enemy.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.\n'Look, Doctor! Every land, every peak, every cloud, every star in the sky, it's all under our feet now.'=安洁莉娜已获得特别认证许可\n根据外勤部门决议\n在集成战略行动中以改良策略应对敌人\n特别颁发此证章\n以兹证明\n“看呐博士，大地、山巅、云间、星夜，如今都在我们脚下。”
In light of permissions granted, the Field Operations Department has hence passed the following resolution with respect to Rosmontis:\nWhere the entailing mission would fall under Integrated Strategies scope, this operator shall be pursuant to tactics of a reinforced nature in meeting the enemy.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.\n'I will be the judge.'=迷迭香已获得特别认证许可\n根据外勤部门决议\n在集成战略行动中以改良策略应对敌人\n特别颁发此证章\n以兹证明\n“我来审判。”
In light of special permissions granted,\nthe Field Operations Department has hence passed the following resolution with respect to Pepe:\nWhere the entailing mission would fall under Reclamation Algorithm scope, this operator shall be pursuant to tactics of a reinforced nature in meeting the enemy.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.\n'The ancient texts teach that whoever defiles history shall be cursed for all eternity.'=佩佩已获得特别认证许可\n根据外勤部门决议\n在生息演算行动中以改良策略应对敌人\n特别颁发此证章\n以兹证明\n“古书教诲我们，亵渎历史之人将受到永恒的诅咒。”
In light of special permissions granted,\nthe Field Operations Department has hence passed the following resolution with respect to Swire the Elegant Wit:\nWhere the entailing mission would fall under Integrated Strategies scope, this operator shall be pursuant to tactics of a reinforced nature in meeting the enemy.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.\n'For crying out loud, you wasted my time, you punk!'=琳琅诗怀雅已获得特别认证许可\n根据外勤部门决议\n在集成战略行动中以改良策略应对敌人\n特别颁发此证章\n以兹证明\n“真是的，浪费我时间，扑街仔。”
In light of special permissions granted, the Field Operations Department has hence passed the following resolution with respect to Archetto:\nWhere the entailing mission would fall under Integrated Strategies scope, this operator shall be pursuant to tactics of a reinforced nature in meeting the enemy.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.\n'Pierce through villainy, leave only right and light for perpetuity.'=空弦已获得特别认证许可\n根据外勤部门决议\n在集成战略行动中以改良策略应对敌人\n特别颁发此证章\n以兹证明\n“洞穿恶徒胸膛，让正义与光芒永留其间。”
In light of special permissions granted, the Field Operations Department has hence passed the following resolution with respect to Dusk:\nWhere the entailing mission would fall under Integrated Strategies scope, this operator shall be pursuant to tactics of a reinforced nature in meeting the enemy.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.\n'I'll strike them out in one.'=夕已获得特别认证许可\n根据外勤部门决议\n在集成战略行动中以改良策略应对敌人\n特别颁发此证章\n以兹证明\n“一笔勾销。”
In light of special permissions granted, the Field Operations Department has hence passed the following resolution with respect to Eunectes:\nWhere the entailing mission would fall under Reclamation Algorithm scope, this operator shall be pursuant to tactics of a reinforced nature in meeting the enemy.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.\n'It's simple. Push the button, and that mountain will be blown to pieces.'=森蚺已获得特别认证许可\n根据外勤部门决议\n在生息演算行动中以改良策略应对敌人\n特别颁发此证章\n以兹证明\n“很简单，摁下按钮，那座山就会被轰碎。”
In light of special permissions granted, the Field Operations Department has hence passed the following resolution with respect to Gnosis:\nWhere the entailing mission would fall under Integrated Strategies scope, this operator shall be pursuant to tactics of a reinforced nature in meeting the enemy.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.\n'I do not mind if my research is made into a weapon. I have never sought knowledge simply for knowledge's sake.'=灵知已获得特别认证许可\n根据外勤部门决议\n在集成战略行动中以改良策略应对敌人\n特别颁发此证章\n以兹证明\n“我不介意我的研究成为武器。我从来就不只为了求知。”
In light of special permissions granted, the Field Operations Department has hence passed the following resolution with respect to Ho'olheyak:\nWhere the entailing mission would fall under Integrated Strategies scope, this operator shall be pursuant to tactics of a reinforced nature in meeting the enemy.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.\n'You are not worth remembering.'=霍尔海雅已获得特别认证许可\n根据外勤部门决议\n在集成战略行动中以改良策略应对敌人\n特别颁发此证章\n以兹证明\n“你不值得被记忆。”
In light of special permissions granted, the Field Operations Department has hence passed the following resolution with respect to Kal'tsit:\nWhere the entailing mission would fall under Integrated Strategies scope, this operator shall be pursuant to tactics of a reinforced nature in meeting the enemy.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.\n'Strategy confirmed. Mon3tr, prepare to annihilate. Ensure none remain.'=凯尔希已获得特别认证许可\n根据外勤部门决议\n在集成战略行动中以改良策略应对敌人\n特别颁发此证章\n以兹证明\n“策略已确认。Mon3tr，准备歼灭，一个不留。”
In light of special permissions granted, the Field Operations Department has hence passed the following resolution with respect to Mizuki:\nWhere the entailing mission would fall under Integrated Strategies scope, this operator shall be pursuant to tactics of a reinforced nature in meeting the enemy.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.\n'Relax, I don't have a bad habit of playing with my food.'=水月已获得特别认证许可\n根据外勤部门决议\n在集成战略行动中以改良策略应对敌人\n特别颁发此证章\n以兹证明\n“放心啦，我没有玩弄食物的坏习惯。”
In light of special permissions granted, the Field Operations Department has hence passed the following resolution with respect to Operator Phantom:\nWhere the entailing mission would fall under Integrated Strategies scope, this operator shall be pursuant to tactics of a reinforced nature in meeting the enemy.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.\n'We bid the night be sweet. Would any hand dare reach to lift the crimson curtain, sever it.'=干员傀影已获得特别认证许可\n根据外勤部门决议\n在集成战略行动中以改良策略应对敌人\n特别颁发此证章\n以兹证明\n“黑夜应当寂静，若有人伸手去撩那红幕布，砍断它。”
In light of the flagrant excesses from certain newspapers, the Adeptus Sprawiedliwi Kazimierz launched an investigation with the assistance of Rhodes Island.=鉴于个别报社行为过于出格，监正会借助罗德岛发起了审查。
In many stories, those who offer others help often find their kindness backfiring. Being the cautious person you are, you ignore the suspicious pleas. You even take the jewels on the coffin with you and close the door on your way out.=许多故事中都有好心人反被坑害的情节，你非常谨慎，并不理会可疑的呼救。最后你带走了棺木上的珠宝，走时带上了房门。
In matchmake mode, you will get an extra reward based on your final ranking=在匹配模式下，会根据最终结算的排名获得额外奖励
In matters of silk and linen, half the time is spent on bargaining.\n<@lv.item><Farmland></>Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></>Stops Blight from spreading.\n<@lv.item><Pumping Station></>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=农家的桑麻蚕缫之事，半数精力要花在还价上头。\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播\n<@lv.item><泵站></>将身后一格的水泵至前方，净化/传播病害
In matters of silk and linen, half the time is spent on bargaining.\n<Farmland>Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve>Stops Blight from spreading.\n<Pumping Station>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=农家的桑麻蚕缫之事，半数精力要花在还价上头。\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播\n<泵站>将身后一格的水泵至前方，净化/传播病害
In Memories=回忆之中
In my country, focusing firepower on a target is considered a simple and effective way to achieve victory.=倾泻火力简单而又有效，我们国家的人就喜欢这种方法。
In My Dreams=梦中人
In my great-grandson's eyes, you know, I see his grandmother. He visited me, but I wasn't the stranger of the family this time, nor was I struck with pain to see the lines on his face. We've made great progress both. We met, and bid farewell to each other in peace. I could envision no other ending for you and me.=我曾孙的眼睛，其实和他祖母的很像。这次他不为寻找家族中的异类而来，我也不为他苍老的面容而感到痛苦，彼此都有了长足的进步。见面，而后平静地告别，这也是我对你我之间结局的唯一设想。
In my hometown, you had to make a choice with Originium Arts. Whether to terrorize others, or to aid them... The result of my greed was that I couldn't commit properly to either. Even so, would you still have faith in me?=家乡的源石技艺，原本是要做选择的，选择威慑他人，或是救助他人......我贪心的结果，就是哪一边都没做好。即使这样，你也要信任我吗？
In my many years as a judge, I've only handed down a few verdicts I could feel good about. I still remember the look on those two kids' faces when I broke up their little scuffle and told the aggressor to apologize. What, why are you laughing? Even the greatest justice must start from somewhere small.=这么多年的审判生涯，唯有寥寥几次判决能真正让我安心。我还记得当我分开那两个扭打在一起的孩子，并宣布挑衅一方要道歉时，他们脸上的表情。您笑什么，再大的公义，也要从小处着手。
In my spare time? I still like prose, and poetry, both reading and writing... and I like to hear others sing. I know a few folk songs—very pretty ones, but no record has been made of them. Doctor, have you ever heard, how the stems of reeds can be used as whistles? Yes, the reeds that would burn away at the brush of a flame.=空闲的时候？我依然喜欢书、诗歌，读和写都喜欢......也喜欢听别人唱。我知道一些歌谣，很美，但从来没有被记录下来。你听说过芦苇管可以做哨笛吗？就是那些一把火就能烧尽的草秆。
In my time at Raythean, I took part in several project teams, but they mostly bored me. Obviously, one can't complain about their technological prowess, but if all it is is fulfilling orders to quota, without attempting to inject a little inspiration, doesn't work become just too dull?=在雷神工业时，我也待过几个项目组，但大抵让我觉得无趣。当然，他们的技术力都无可挑剔，可如果只以满足订单需求为截止，不试图倾注一些灵感的话，工作不就太无趣了吗。
In Myrtle's hands, even a white tablecloth becomes a banner to rouse a whole army. Don't let that blind you to the aid she provides her team, though—her teammates' surge of fighting spirit is proof the 'Generalissimo's' morale boosting isn't just hot air.\n<@lv.rem>DP does not regenerate normally in this operation.</>=白色的桌布在桃金娘手里成了鼓舞全军的旗子。可别小看了桃金娘对团队的帮助，同伴们高涨的斗志证明了“大将军”的激励不止是说说而已。\n<@lv.rem>本次行动不自动回复部署费用</>
In Myrtle's hands, even a white tablecloth becomes a banner to rouse a whole army. Don't let that blind you to the aid she provides her team, though—her teammates' surge of fighting spirit is proof the 'Generalissimo's' morale boosting isn't just hot air.\nDP does not regenerate normally in this operation.=白色的桌布在桃金娘手里成了鼓舞全军的旗子。可别小看了桃金娘对团队的帮助，同伴们高涨的斗志证明了“大将军”的激励不止是说说而已。\n本次行动不自动回复部署费用
In mythology, every hero's birth is accompanied by a strange phenomenon. For example, the once-in-a-century blooming of a flower, or a falling star... Just what happened on this day, years ago? It must've been a spectacular sight. Happy birthday, Doctor. Go ahead and make a wish.=在神话里，每个英雄诞生的时候，都会伴随着奇异的景象。或许是百花盛开，或许是陨石坠落......许多年前的今天发生了什么呢？一定是令人目眩的景色吧。生日快乐博士，许个愿吧。
In nascent Yan=国之初开
In nascent Yan. Roads went wild. Toss your coins. Buy a pass.=国之初开，荒路匪起。出金买路，镖匪同存。
In New Birth, We Sing Philosophy=哲理在新生中传唱
In Obstacle Drift, <Brazier Buoy> will deal damage to <Floaters> it collides into.=障碍漂航项目中，<火盆浮标>会对碰撞到的<浮板>造成伤害
In Obstacle Drift, enemies will attack the <Manual Booster>, trying to disable it temporarily.=障碍漂航项目中，<全手动推进器>会因被敌人破坏而暂时无法工作一段时间
In Obstacle Drift, once the Drifter reaches the <Beacon Tower> in the final sections, you will earn massive points and the race ends=障碍漂航项目中，<终点信标塔>会出现在最后的赛段，漂流艇一旦到达其位置会获得大量分数并立即结束比赛
In Obstacle Drift, you can move by attacking the <Manual Booster> on the Drifter.=障碍漂航项目中，可以通过攻击漂流艇上的<全手动推进器>来进行移动
In Obstacle Drift, you will earn massive points and extra match time whenever you reach a new section=障碍漂航项目中，每次到达新的赛段都会获得大量的分数与额外比赛时间
In One Effort=一鼓作气
In order to address scarcities of certain materials during processing, the Procurement Department has issued exchange vouchers for operators' discretionary use, granting access to the materials needed.=为应对加工时部分材料紧缺的问题，采购部发行了提货券供干员们自行取用所需的材料。
In order to avoid being overrun by Sea Terrors, humanity has devised a set of mass extinction-level annihilation protocols for a swarm of unmanned drones. While this can indeed temporarily hold back the Sea Terrors, if it ever goes out of control...=为了阻止恐鱼泛滥，人类为无人机群设计了一整套生物灭绝级别的攻击性指令。这确实能暂时有效清理恐鱼，可一旦失控......
In order to contend against Tio Marco releasing his own products, Uncle Marco added even more industrial seasonings, with a price premium to match. This, surprisingly, resulted in nobody really buying it.=马可叔叔为了对抗马可伯伯推出的产品，添加了更多的工业调味料，价格也相应提高，结果是反而没什么人买。
In order to deal with the wiretapping problem, Rhodes Island helped the Adeptus Sprawiedliwi Kazimierz readjust their communication encryption method.=为了处理窃听问题，罗德岛协助监正会重新调整了加密通讯方式。
In order to defeat stronger enemies, must we make further use of Originium's power…?=为了战胜比现在更强的敌人，我们难道也要更多利用源石的力量......吗？
In order to encourage Operators to proactively replay and review past events, upper management decided to initiate long-term activities that would grant a voucher for replaying prior operations. The voucher can be taken to the HR Department to exchange for various supplies, and the designated events are randomly selected by the system.=为鼓励干员积极进行过往事件的复盘与检讨，经上层讨论后发起的长期活动，在重复进行某事件的回顾后可以获得该凭证，并前往后勤部交换资源。事件的指定由系统随机选择。
In order to ensure the available talent pool can be scaled upwards to satisfy the Doctor's emergency preparation request, this batch of headhunting items carries specificity, time-sensitivity, and of course, a degree of risk.=为了确保人才扩展而应博士要求准备的应急手段，该批寻访条目具有一定的针对性与时效性，以及，小小的风险。
In order to improve Operator and patient morale, Logistics remodeled a ship cabin for an entire year. The weary can come to enjoy some rare relaxation.=为提升干员与病患的幸福感，后勤部耗时一年，对空置舱室进行了精心的设计与改造。疲惫不堪的人，可以在此享受难得的松弛。
In order to keep her massive suit of armor upright, Mudrock uses Originium Arts between the cushioning materials as padding. One could ask whether her tremendous form actually intimidates the enemy, but in fact, it has already led many to misjudge her build and strength. This Arts transformation of hers is truly 'armed to the teeth,' her visor making her voice seem heavy yet diminished. Until the moment she took off her suit, none of our HR operators could precisely determine her gender. Tangentially, aside from her longtime Sarkaz friends, the astonishment on every Mudrock Squad member's face at the examination site said it all— Not even they knew their leader's true form.\n'But I guess... that explains the mysterious Sarkaz woman showing up from time to time in our team. I always thought I was dreaming.' —A Leithanian Caster from the Mudrock Squad=为了支撑起那副巨大的盔甲，泥岩小姐在缓冲材质间使用了源石技艺进行填充，且不论这种庞大的造型是否能震慑敌人，但的确让很多人错估了她的体型与力量。这种源石技艺改造切切实实地“武装到了牙齿”，面甲让她的声音显得厚重而微小，直到她脱下盔甲的前一刻，我们的人事部干员都没能准确判断出她的性别。顺便一提，除了她的那些萨卡兹老伙计，其他泥岩小队成员在体检现场的错愕表情足以说明：连他们都不知道自己队长的真面目。\n“不过这样一来，队伍里偶尔会出现神秘的萨卡兹女性这件事好像就说得通了，我还以为那是在做梦。”——泥岩小队中的莱塔尼亚术师
In order to survive, humans reshape nature, and the Seaborn reshape themselves.\n<@lv.item><Hand of the Saint></> Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides into.=为了生存下来，人类改造自然，海嗣改造自己。\n<@lv.item><圣徒之手></>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
In order to survive, humans reshape nature, and the Seaborn reshape themselves.\n<Hand of the Saint> Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides into.=为了生存下来，人类改造自然，海嗣改造自己。\n<圣徒之手>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
In order to survive, you do have to take your outward appearance into consideration. I must say, being short a pair of horns spares a significant amount of hassle.=为了生存下去，处理下外表还是有必要的吧。不得不说，少了一对角，少了很多麻烦。
In our current situation... A complete sweep would be the most efficient solution.=当前状况......全部清除就是最有效率的做法。
In our faith, birthdays are incredibly significant. To us, birthdays do not hearken back to the beginnings of our lives; rather, they remind us of the difficult paths we have trod to our births, Doctor. Having endured countless hardships in your previous life, you won't be daunted by the trials of the present. Relax, and proceed apace.=在我们的信仰中，生日是个无比重要的日子。它之于我们，并非万事之始，而是苦旅过后的艰难渡越。博士，既然生前已历经万千磨砺，那么现世的困境便也难不住你。请放轻松，自在地前行吧。
In our lives' endless trails, anyone can lose their bearings.\n<@lv.item><Two-Step Firecracker mk2></> Deals Arts damage to enemies in the surrounding four tiles, changing Hui-Ming attributes within its range.\n<@lv.item><Mark of Dusk and Dawn></> On first passing through, enemies will change attribute.=人都会在漫长的生活轨迹中迷失方向。\n<@lv.item><改良型二踢脚></>对周围四格的敌人造成法术伤害，效果范围内晦明属性变化\n<@lv.item><朝暮之印></>敌人首次经过后属性变化
In our lives' endless trails, anyone can lose their bearings.\n<Two-Step Firecracker mk2> Deals Arts damage to enemies in the surrounding four tiles, changing Hui-Ming attributes within its range.\n<Mark of Dusk and Dawn> On first passing through, enemies will change attribute.=人都会在漫长的生活轨迹中迷失方向。\n<改良型二踢脚>对周围四格的敌人造成法术伤害，效果范围内晦明属性变化\n<朝暮之印>敌人首次经过后属性变化
In our moment of crisis, the heroes descended from the sun, made their way across the Heria Mountains, and arrived in Minos.=在最危难的时刻，英雄们从太阳上落下，行过赫里亚山巅，来到米诺斯身边。
In our time together, Nearl rarely mentioned her life in Kazimierz. I didn't really get anything beyond that she has a grandfather she really admires and a much younger sister.\nShe loved to share news and opinions with us, but when it came to her past, she'd just shake her head and glaze over it with a smile.\nI can guess why she didn't want to talk about it. I mean, I don't say much about my past, either.\nBut I do know that whatever happened won't stop her from chasing her goals and dreams...\nAt the same time, however, I know too that if her past should return again, she'll turn right around, dive straight into the atrocity or sorrow until it is finally over, or her life is.\nI only hope that Liz and I could be there when it does to make sure she isn't alone.\n\n—Shining=临光在与我们的相处中，很少谈起她在卡西米尔的生活。除了她有一位可敬的祖父和一个尚年幼的妹妹之外，我们很少能从她那里了解到什么信息。\n当然，她很乐意与我们分享见闻和想法。只是一旦提及过去，她总是轻轻地摇摇头，微笑着搪塞过去。\n我大概理解了她的想法，不再去谈论这些事情。毕竟，我也没怎么向她吐露过自己的过去。\n只是，我很清楚，无论是怎样的过去，都不会阻挡她追寻自己理想的脚步......\n而同样的，只要临光的过去开始呼唤她，她也一定会义无反顾地转身，一头扎入那些或残酷或悲伤的过往，直到将那死结切碎，或是牺牲自己为止。\n希望在那时，我和丽兹也能照亮她的身后......让她的影子不再孤独。\n\n——闪灵
In Our Words, Hope Springs Eternal=修辞流淌着期望
In Outcast's Office=在Outcast的办公室
In people of Minos are fond of holding contests of all kinds, and gravity gels are often given as a participation prize.\nAccording to those who have tried it, it has a very unique taste and allows one to better feel the pump during a workout.=在米诺斯，人们热衷于举办和参与大大小小的竞技比赛，这种重力凝胶常会作为“参与奖”的奖品。\n据品尝过它的人描述，重力凝胶口感非常独特，还能让人感受到自身肌肉在运动时的形变。
In place of training.=权当演练。
In place.=就位。
In places devoid of light, survival is the sole impetus of life. Should you fail to come to terms with this reality, then you will be completely devoured by the life here.=在无光之处，维生便是生命的原动力，认识不到这份残酷，便会被此处的生命彻底吞没。
In Plenty, the Spirit Blooms=精神在富饶中绽放
In position and ready to light'em up.=准备就绪，随时可以点火。
In position to engage the enemy. Ready your weapons.=接敌位置符合预期，拿起武器。
In position!=已就位！
In position. Awaiting your command.=到位置了，等你命令。
In Positional Football, attack the <Football> from different directions to change the direction of its movement.=阵地足球项目中，从不同方向攻击<足球>，可以改变运动方向
In Positional Football, heavier <Footballs> require more damage to move.=阵地足球项目中，更重的<足球>需要累计更多的伤害才能推动
In predation we proliferate=威胁我们的便要驱逐
In Progress=交谈进行中
In Progress...=已开始......
In Progress>>>=进行中>>>
In promises coalesce.=在承诺中凝结。
In real combat, thanks to his plentiful combat experience, Noir Corne can be readied in a snap, and help the commander establish a front in the initial moments.\nEven if the enemies' offensive comes to be too fierce, Noir Corne won't be flustered. He knows it best, after all: if he falls before his teammates, then he'll stand back up before his teammates too. Regardless of if it's the tip of the frontline or the very rear, he'll hold fast.=在实战中，黑角凭借着丰富的战斗经验，总能很快做好准备，帮助指挥官第一时间展开阵线。\n哪怕敌人的攻势过于猛烈，黑角也不会慌乱，因为他清楚得很，如果他先于队友倒下，那么他也会先于队友站起来。无论是最前线还是最后方，他，都会坚守。
In reality, just witnessing an atrocity is enough to make one become a part of it.=事实上，仅仅只是见证暴行，就足以令人成为暴行的一部分。
In Reclamation Algorithm, able to recover SP while under the effect of food; attracts enemies over a wide area to this unit's position when skill is activated=在生息演算中，拥有食物效果时可以回复技力，且开启技能时会吸引大范围的敌人走向自身所在位置
In Reclamation Algorithm, allies take -100% damage from environmental effects; Passenger gains ATK +60% and obtains 1 SP per second=在生息演算中，友方单位受到来自自然环境的伤害-100%，自身攻击力+60%，每秒获得1点技力
In Reclamation Algorithm, Redeployment Time reduces significantly if carrying resources=在生息演算中，若携带资源，则再部署时间大幅度减少
In Reclamation Algorithm: Tales Within the Sand, capture any Exotic Beast in the Feral Strange Territory 1 time=在生息演算-沙洲遗闻的异兽陌域中捕获1次任意异兽
In Reclamation Algorithm: Tales Within the Sand, catch a 'Consortium of Pincers.'=在生息演算：沙洲遗闻中，捕捉一只“钳钳生风”
In Reclamation Algorithm: Tales Within the Sand, complete 1 Originium slug race (excluding 'Useful Info')=在生息演算-沙洲遗闻中，累计参与1次源石虫比赛（不包含“庆典须知”）
In Reclamation Algorithm: Tales Within the Sand, complete 3 Originium slug races (excluding 'Useful Info')=在生息演算-沙洲遗闻中，累计参与3次源石虫比赛（不包含“庆典须知”）
In Reclamation Algorithm: Tales Within the Sand, complete 3 Strange Territory explorations.=在生息演算：沙洲遗闻中，完成3次陌域探索
In Reclamation Algorithm: Tales Within the Sand, complete a Dynamic Strange Territory exploration at Difficulty 3.=在生息演算：沙洲遗闻中，完成一次难度等级3的百变陌域探索
In Reclamation Algorithm: Tales Within the Sand, complete a total of 10 Zones.=在生息演算-沙洲遗闻中，累计完成10个区块节点
In Reclamation Algorithm: Tales Within the Sand, complete a total of 20 Zones.=在生息演算-沙洲遗闻中，累计完成20个区块节点
In Reclamation Algorithm: Tales Within the Sand, complete a total of 5 Zones.=在生息演算-沙洲遗闻中，累计完成5个区块节点
In Reclamation Algorithm: Tales Within the Sand, complete the main story.=在生息演算：沙洲遗闻中，完成全部主线剧情
In Reclamation Algorithm: Tales Within the Sand, craft 15 Support Items or Constructs=在生息演算-沙洲遗闻中，累计制造15个支援道具或者设施
In Reclamation Algorithm: Tales Within the Sand, craft 30 Support Items or Constructs=在生息演算-沙洲遗闻中，累计制造30个支援道具或者设施
In Reclamation Algorithm: Tales Within the Sand, enter the Feral Strange Territory 1 time=在生息演算-沙洲遗闻中，累计进入1次异兽陌域
In Reclamation Algorithm: Tales Within the Sand, enter the Feral Strange Territory 2 times=在生息演算-沙洲遗闻中，累计进入2次异兽陌域
In Reclamation Algorithm: Tales Within the Sand, enter the Feral Strange Territory 3 times=在生息演算-沙洲遗闻中，累计进入3次异兽陌域
In Reclamation Algorithm: Tales Within the Sand, fight 10 battles with Kestrel.=在生息演算：沙洲遗闻中，携带干员红隼战斗10次
In Reclamation Algorithm: Tales Within the Sand, light up 54 tech tree nodes.=在生息演算：沙洲遗闻中，点亮54个技术脉络节点
In Reclamation Algorithm: Tales Within the Sand, place an Operations Station.=在生息演算：沙洲遗闻中，摆放作战中心
In Reclamation Algorithm: Tales Within the Sand, reduce the HP of 3 No Man's Lands to 0 (excluding Strange Territory).=在生息演算：沙洲遗闻中，使3个无主地区块生命值归零（陌域区块不计入）
In Reclamation Algorithm: Tales Within the Sand, reduce the HP of 6 No Man's Lands to 0 (excluding Strange Territory).=在生息演算：沙洲遗闻中，使6个无主地区块生命值归零（陌域区块不计入）
In Reclamation Algorithm: Tales Within the Sand, survive 6 days in Critical Contentions.=在生息演算：沙洲遗闻中，在单局“险途”测试演算中生存6日
In Reclamation Algorithm: Tales Within the Sand, survive a total of 18 days.=在生息演算-沙洲遗闻中，累计完成18次跨天
In Reclamation Algorithm: Tales Within the Sand, survive a total of 3 days.=在生息演算-沙洲遗闻中，累计完成3次跨天
In Reclamation Algorithm: Tales Within the Sand, survive a total of 9 days.=在生息演算-沙洲遗闻中，累计完成9次跨天
In Reclamation Algorithm: Tales Within the Sand, unlock 20 food recipes.=在生息演算：沙洲遗闻中，解锁20个食品调和配方
In Reclamation Algorithm: Tales Within the Sand, upgrade Headquarters to Lv.2.=在生息演算：沙洲遗闻中，将驻扎地等级提升至2级
In Recruitment, there is a chance that qualified candidates will be found in advance=公开招募可能提前找到符合要求的候选人
In Sami's eyes, she was never rejected.=在萨米眼中，她从未被罢黜。
In Sami, there is no food sweeter than honey. Is this... candy? Hmm... Oh, so sweet!=在萨米没有比蜂蜜更甜的食物了。这是......糖？哦......唔......好甜。
In Sargon, Menat-Ha'mait's Flood Festival approaches,\nand the museum antiques have come to life?!\nTo become a real historian,\nPadishah's daughter, Pepe, decides to gather gemstones and unlock the secrets of the Shah's treasury!\nThe river always flows, and the sun rises and sets eternal.\nThose willing to slumber find their own feelings once more, and choose a farewell to eternity.\nAnd those who shake off the sun will never stop in their tracks again.=在萨尔贡，米纳特哈玛仪的漫灌节将至，\n博物馆中的古董竟然活了过来？！\n帕夏之女佩佩，为了成为名副其实的史官，\n决定收集宝石，解开沙阿宝库的秘密！\n河水永远在流淌，太阳也是永恒不变地升起又落下。\n甘愿沉眠之人找回了自己的情感，选择了告别永恒。\n而甩开太阳的人，不会再停下脚步。
In Sargon, weaving racks are used to make clothes, but now they have been repurposed for drying them. The same object may have different uses under different circumstances.=织衣架在萨尔贡是用来制作衣料的，而在这里，它被当成了晾衣架。\n在不同的场合，相同的物件可以行使不一样的功能。
In Sarkaz culture, 'burning' seems to hold a special significance. From the Furnace to these metal barrels, they all serve the same purpose.=“燃烧”在萨卡兹的文明里似乎有特殊的含义，看，从熔炉到铁桶，他们总在做相同的事。
In screaming winds, all tremble mute. A dead branch tip, a drop of red.=寒风呼啸万物寂，枯树枝头一点红。
In scroll=已入卷
In Search of Reason=但为求索
In second form, activates [Nirvana Program] again when HP drops below 50% for the first time=第二形态下，生命值首次降至50%以下时再次启动【涅槃程序】
In session...=课程进行中...
In silence the terrible waves rise, and within it disappears the knight's howl. The calamity that once destroyed Iberia surges again, and this time it shall not recede.=无声巨浪拔地而起，骑士的怒吼消失在静谧之中，毁灭伊比利亚的灾难重新降临，而它再也不会褪去。
In Siracusa, being a city court judge is a dangerous job. Either you join 'them,' or... you disappear. I thought I could strike a balance between the two, but there's no way to stay clean when you're surrounded by mud. In the end, I was just another accomplice.=在叙拉古，城邦法官是一个危险的职位，这意味着要不然与他们同流合污，要不然......消失。我曾以为我可以找到平衡，但身处泥沼之中，没人能保持纯洁，我最终只是沦为了另一种帮凶。
In Siracusa, most people my age just want to join a famiglia, but there are plenty more who would rather live an honest life instead. Sometimes, I think those are the strongest of us all.=在叙拉古，许多同龄人都想成为一个家族的一员，但也有许多脚踏实地生活的人。我有时候，觉得他们比我们更厉害。
In Siracusa, there were a whole lot of people trying to guess what I'd do. It wasn't that complicated. I was there to do what I had to do, and help those who deserved help. Doctor, all I ask is that we continue to get along just like we used to. This relationship, built on real trust, is hard to find there.=在叙拉古，好像很多人在揣摩我的行动。没那么复杂，我只是做想要做的事，帮值得帮的人。博士，我们之间的相处，维持以前的样子就好。这种可以真正信赖的关系，在那里并不多见。
In snow sleeps blades and bows, all horns gone mute. How desolate the sight!=雪满弓刀，鼓角齐喑，好肃杀的景！
In Stock:=剩余
In such a hostile environment, every operation has the potential for a loss of life. We may be able to save more people if we are well prepared.\nA video record of several battles, plus the signature of the one who recorded them.=在恶劣环境下的每次行动都可能有人会丢掉性命。如果做好了充足的准备，或许也能多拯救一些生命。\n存储了多个录像集锦，夹带了一张录像人的签名版。
In such a hostile environment, every operation has the potential for a loss of life. We may be able to save more people if we are well prepared.\nA video record of several battles, with detailed statistical analysis, plus 3 hours of additional materials and interviews.=在恶劣环境下的每次行动都可能有人会丢掉性命。如果做好了充足的准备，或许也能多拯救一些生命。\n存储了多场战斗的录像与详细数据分析资料。附送了三小时的花絮与访谈。
In such a hostile environment, every operation has the potential for a loss of life. We may be able to save more people if we are well prepared.\nA video record of several battles.=在恶劣环境下的每次行动都可能有人会丢掉性命。如果做好了充足的准备，或许也能多拯救一些生命。\n存储了数场战斗的录像。
In such a hostile environment, every operation has the potential for a loss of life. We may be able to save more people if we are well prepared.\nComes with a collector's edition, a HD version, an HD remastered version, an Enhanced edition, a Director's cut edition, an Annual Gold edition...=在恶劣环境下的每次行动都可能有人会丢掉性命。如果做好了充足的准备，或许也能多拯救一些生命。\n追加了总集篇。附带高清版、高清重制版、威力加强版、导演剪辑版、年度黄金版......
In Swire's belief, she needs a partner just as Hoshiguma is to Ch'en, and simultaneously, she believes Lin Yühsia could become that partner. She's made no small effort to see that happen, and ultimately, you can tell how it turned out just by the look on their faces.=诗怀雅认为，自己也需要一个星熊之于陈那样的搭档，同时她认为，林雨霞或许可以成为这个人，并试图往这个方向努力。而结果，看她们的表情就知道了。
In Team Simulation, you may skip once during Strategy selection=联合模拟在选择策略时可以进行一次跳过
In Tequila's hands, every card is a trump card, and in that respect, he's a resident professional.=只要捏在龙舌兰手中，每一张牌都是王牌，在这一方面，他是专业的。
In terms of performance, books and staffs are just about the same as Arts conductors. If you ask me, I think knives are much more practical. When you run short of your Arts and have to throw yourself into a melee, or you're out in the wilderness, just trying to survive, all those words in the books aren't going to do you much good.=从源石技艺施法的媒介性能上说，书和法杖并无差别。反倒是小刀一直是最实用的工具，不论是战斗到力量枯竭不得不肉身搏击，亦或是在荒野生存的时候，书里教条式的文字是毫无用处的。
In Terra, producing outdoors videos alone is a daunting task. Outside the relative safety of the cities, even an infant can hear the howling of danger. Therefore, before every filming session, Click spares no expense in doing her homework, assessing the danger level of the area, the weather status, the topography, and other factors. For this reason, after each video is finished, Click will attach highlights of roughly identical length, and in many cases, these highlights are even more popular than the original video. Of course, even all the preparation in the world cannot ensure that the video shoot goes smoothly. In the event that all her preparation is not enough to save her life, she has to resort to the one thing that can - herself, the one brave enough to face the storm.=在泰拉，独自制作户外视频并不是一件容易的事，毕竟城市外的凶险即使是襁褓中的孩子也会有所耳闻。所以，卡达每次拍摄，一定会做好万全的准备，在没有对拍摄地的危险程度、天气状态、地形分布等等因素做足功课之前，她绝不会贸然前往拍摄。基于这个原因，每次视频制作结束后，卡达都会附上一份时长近乎相同的拍摄花絮，有些时候，这份花絮的人气会比本篇更受人欢迎。当然了，即使做尽准备，卡达的拍摄过程也并非一帆风顺，而当一切准备好的东西都无法挽救她的性命时，她会选择依靠自己——那个真正敢于面对风暴的自己。
In that age, holding onto your family's land was not easy. Farmers treated their fields like their children, and in return, those fields were filial to the farmers. But ever since that day, where could these wandering geists go but the Garden of Grotesqueries?=在那个年代，想要守住自家一亩三分地颇为不易。农人待田地如子女，田地亦以孝义待农人。可在那之后，孤魂野伥，除了这界园，又有何处可去呢？
In that future, we are each other's audience.=在那个未来里，我们互为听众。
In that moment, the Teekaz hears an earnest wish: the creature before it desires to end its hunger. The Teekaz grants this wish, offering its prey to the beast, which then dies from overindulgence, becoming the Teekaz's meal. Sadly, those who followed only remembered the Teekaz granting wishes. They wished and wished, until both they and the Teekaz met their ruin.=正是在这一刻，提卡兹听到了恳切的愿望，眼前的生物许愿不再饥饿。于是提卡兹将猎物让给了它，并看着它死于暴食，成为自己的美餐。可惜，此后的人们只记着提卡兹能够实现愿望，他们不断许愿，许愿，最终将提卡兹与他们自身尽数毁灭。
In the 'Prospective Investment System,' reach an Investment Reserve Balance of 100=在“前瞻性投资系统”中的投资储备余额最高达到过100
In the 'Prospective Investment System,' reach an Investment Reserve Balance of 325=在“前瞻性投资系统”中的投资储备余额最高达到过325
In the <color\=#ec3140>Purchase Certificates Store</color>, <color\=#ffab6e>Module Data Blocks</color> will display an <color\=#ec3140>exchange countdown timer</color> 30 days before it is restocked.\n- The exchange count for <color\=#ffab6e>Module Data Blocks</color> will be reset at the start of every month. After the exchange limit for the current month is reached,\nit will change to the 'awaiting restock' status.\n- Whether or not it is in the awaiting restock status, the exchange count for <color\=#ffab6e>Module Data Blocks</color> will reset after the countdown timer ends.=在<color\=#ec3140>采购凭证商店</color>中，<color\=#ffab6e>模组数据块</color>会在临期前的30天内显示<color\=#ec3140>兑换倒计时</color>。\n-<color\=#ffab6e>模组数据块</color>的兑换次数在每月月初都会刷新重置，在当月的兑换次数被消耗完后，\n会变为等待补货状态。\n-无论是否处于等待补货状态，<color\=#ffab6e>模组数据块</color>的兑换次数都会于倒计时结束后刷新重置。
In the Alley=巷道里
In the arctic north, Magallan finds herself trapped by a blizzard after finishing an expedition. From the snow and wind comes an unexpected guest.=极北之地，完成了勘察任务的麦哲伦被一场暴风雪阻挡了脚步。而风雪中，一位女性姗姗而来。
In the area with the highest active Originium concentrations, we encountered Sarkaz mercenaries who had retreated from the Redmane Mountains and were left to die in the wastes. They refused our medical aid. When a sudden catastrophe struck, we gave them our equipment. Afterward, some mercenaries decided to join us on our journey to the city in exchange for more supplies, despite being labeled 'traitors' by their peers.\nWe are currently heading towards the city office as planned, and our team is stronger than when we first set out.=在源石活性化程度最高的地区，我们遇到了从赤鬃山脉防线撤回的萨卡兹雇佣兵。那个时候，他们被丢在荒野上等死。我们试图向他们提供医疗援助，但他们拒绝了我们。突发性天灾降临，我们将携带的设备分发给了所有萨卡兹。在那之后，少数被他们称为“叛徒”的人愿意加入我们的行列前往伦蒂尼姆以换取更多的医疗物资。交易顺利进行，我们抵达了伦蒂尼姆周边。\n我们正按照原定计划前往伦蒂尼姆的办事处，我们的队伍比出发时更加强大高效。
In the atlas's preface, the author claims to be but a poor soul far from home, whose name is insignificant. To record the life that he and his friends had experienced, and to keep their memories from drowning beneath the waves, he picked up the brush. Surprisingly, the atlas seemed to be quite popular with children, their doodles often visible in its pages' margins. Perhaps the ones who grew up on land are using everything in their hands to tirelessly search for their nebulous homeland called 'Ægir.'\nFor some reason, the pages in the atlas are shuffled and scattered. This story will have to be slowly reassembled.=图册的序言中，作者声称自己的名字无足轻重，他不过是个远离故乡的可怜人，为了记述朋友们和自己所经历的生活，为了不让记忆湮没于海波，他拿起了画笔。出乎意料的是，这本图册似乎颇受孩子们欢迎，在书页的边边角角总能看到孩子们的涂鸦。或许，这些成长于陆地上的孩子们，也正孜孜不倦地从手边的所有东西里，寻找着那个模糊的、名为“阿戈尔”的故乡。\n不知为何，如今图册中的书页凌乱散落，这个故事需要慢慢拼凑。
In the beginning, all I wanted was to survive. But before I knew it, I'd shouldered the responsibility for leading my people. I want to find myself, and my people, a home. Doctor, should I keep walking with Rhodes Island, will I be able to?=最初，我只是想让自己能够活下来。但不知不觉地，带领同伴们的责任也落在了我的肩上。我想给自己，还有同伴们找到一个家。博士，和罗德岛同行的话，我可以找到属于我们的家吗？
In the beginning, God said, 'Let there be light,' and there was light. God said, 'Let there be power,' and there was the high-performance variant of Raythean's Challenger Hellcat.=很久以前，神灵说：“要有光”于是就有了光，神灵又说：“要有力量。”于是就有了雷神挑衅者熔岩猫魔鬼高性能版。
In the Biting Cold=沉于冰寒
In the center part of the castle, you find a chapel enveloped by a cloud of haze. There is a sweet, yet strange smell wafting from the chapel. The smell seems to originate from the countless scented candles inside the chapel. You notice what seems to be some treasures sitting on the chapel's lectern.=在古堡的中心区域，你看到了一间云烟缭绕的礼堂，一种甜腻但是古怪的气味从礼堂里飘来。这些味道似乎来自礼堂里大量点燃的香薰蜡烛。你注意到礼堂的讲台上似乎摆着一些宝物。
In the city, crystal clusters grow nonstop, making morning harvesting a daily habit for the Sarkaz. Those who can afford breakfast harvest after eating; those who can't, go straight away.\n<@rolv.rem><Rubble> that can change the enemy's route is present on the field</>=城市里，晶簇生长不停，收割晶体就成了萨卡兹们每天早上的习惯。有早点吃的就吃完早点去，没早点吃的醒了就去。\n<@rolv.rem>场地中有可以阻挡敌人行进路线的<碎石></>
In the city, crystal clusters grow nonstop, making morning harvesting a daily habit for the Sarkaz. Those who can afford breakfast harvest after eating; those who can't, go straight away.\n<Rubble> that can change the enemy's route is present on the field=城市里，晶簇生长不停，收割晶体就成了萨卡兹们每天早上的习惯。有早点吃的就吃完早点去，没早点吃的醒了就去。\n场地中有可以阻挡敌人行进路线的<碎石>
In the corner of a rundown storeroom lies a large amount of Ursus military uniforms and weapons. You notice a familiar figure. The stalwart Ursus man who usually follows the Duck Lord around is crouched on the ground with a melancholic look. Every now and then, he takes a peek at the photograph in his hand. You steal a glance and realize it's a photograph of the Ursus man in uniform and a Hippogryph general.=在古堡破旧仓库的一角，堆积着大量乌萨斯军队的制服与武器。你看到了一个熟悉的身影。那个经常跟随在鸭爵身后，高大魁梧的乌萨斯人蹲坐在仓库中间，他一脸惆怅，时不时看看手上的照片。你瞥视一眼，在照片上看到了一位穿着军装的乌萨斯人与一位骏鹰将军。
In the corner of the church lies a row of standard-issue sailor hats, their original owners long gone, hidden beneath the waves. However, this little token of commemoration is enough to prove that there are still those who do not wish to forget them.=教堂的角落中，整齐摆放着一排海员们的制式军帽，它们的主人大概皆已消逝不见，隐于海渊。但这点小小的纪念，就足以证明还有人不愿忘却他们。
In the crowd, behind her back, the seeds she sowed have begun to bear fruit.=还好，在人群之中、她的背后，她之前付出的努力早已生根发芽。
In the dark night of Kazimierz, before the crisis of slaughter begins, the White-Horned Sarkaz quietly emerges from the darkness.=卡西米尔的暗夜之中，杀戮的危机开场之前，白角的萨卡兹悄然从夜幕中现身。
In the dark, you feel you might soon see a familiar face.\nJust then, he actually appears before you in unexpected ways.=冥冥之中，你觉得有些熟悉的身影会出现在你面前。\n然后他就以意想不到的方式出现了。
In the days to come, Lutonada will remember this afternoon full of sunshine, fresh flowers, and the scent of barbecue.=露托觉得自己也会在以后的日子里回忆起这个带着阳光、花香和烤肉香气的下午。
In the declining coastal towns of Iberia, certain churches will provide alms in the form of meals, which their believers can redeem using vouchers. As for how these vouchers are distributed, that is a secret.=在没落的伊比利亚沿海城镇，某些教堂会定期提供救济餐，信徒们凭券领取。至于救济餐券的发放标准，是个秘密。
In the decorator's imagination, Canoes never skimp on the flowers—even their tea kettles hold fresh blooms. 'Come to think of it, did we name it 'Rose Riverside' because everyone loves roses or because there are no roses in Kazdel?'=在布置者的想象中，航船们从不吝啬用鲜花为自己增色，即便是她们的水壶，也会插上鲜花。\n“仔细想来，我们当初以‘玫瑰河畔’为名，究竟是因为大家都喜欢玫瑰，还是因为卡兹戴尔没有玫瑰呢？”
In the depths of the Tomb of Sui, the boundary between Sui's remnant consciousness and reality is thin. Here, it is as if you need only desire to pierce the veil and submerge yourself into Sui's memories, and it shall be done. With your experiences in the remnant consciousness, this is hardly a challenge.=在岁陵深处，岁兽残识与现实的边界也变得模糊起来，似乎只需要一个念想，便能戳破这层薄膜，没入岁兽的回忆之中。以你在残识中的经验，做到这点并不困难。
In the desert, new buds bloom.=荒漠之上，有新枝发芽。
In the dim of city's night, a silent curtain falls on Lazurite Roy's final chance to shine.\n<@lv.item><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used.=青金罗伊的最后一次亮相，在城市夜色中无言谢幕。\n<@lv.item><城市霓虹></>可以提供初始视野，使用后视野范围扩大
In the dim of city's night, a silent curtain falls on Lazurite Roy's final chance to shine.\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used.=青金罗伊的最后一次亮相，在城市夜色中无言谢幕。\n<城市霓虹>可以提供初始视野，使用后视野范围扩大
In the dimly-lit room, you see a young man sat by himself before a desk, dipping his quill into a bottle of strangely-colored ink and writing intently in the flickering candlelight. He does not notice your approach.=昏暗的房间内，你看到一个年轻人独自坐在书桌前，对方用手中的羽毛笔蘸着颜色古怪的墨水，在蜡烛摇曳的光亮下专注地书写着什么。年轻人不断地书写着，似乎完全没有注意到你的靠近。
In the dream, the blood-drenched river looks how it used to, but those who are lost never return. Some things can never be forgiven.=染血的河流在梦中变回它从前的模样，失去的人却再不会回来。有些事，我们永远都无法原谅。
In the embrace of solidarity, you leap and take aim at what seems to be the thorax of the black entity—\nAnd impale it.=在这坚实的簇拥之下，你一跃而起，对准那黑色身躯上状似胸腔的位置——\n捅下去。
In the end, a Sea Terror is nothing more than a Sea Terror, and the battle soon reaches its conclusion. They slink back into the darkness to recuperate, awaiting their next opportunity. That is the nature of the hunt—you are either the hunter, or the prey.=恐鱼毕竟只是恐鱼，战斗很快落下帷幕，恐鱼们骚动着重新蛰伏进黑暗之中，等待下一次机会。狩猎就是这样，若非猎手，就是猎物。
In the end, a Sea Terror is nothing more than a Sea Terror, and the battle soon reaches its conclusion. They slink back into the darkness to recuperate, awaiting their next opportunity. That is the nature of the hunt—you are either the hunter, or the prey. A rather large Sea Terror died under the watch of its kin. From its peduncle hangs a pocket watch which, based upon its engravings, once belonged to the navigator of the Stultifera Navis. From the perspective of their species' survival, would Sea Terrors ever evolve a compulsion to collect?=恐鱼毕竟只是恐鱼，战斗很快落下帷幕，恐鱼们骚动着重新蛰伏进黑暗之中，等待下一次机会。狩猎就是这样，若非猎手，就是猎物。一只颇为硕大的恐鱼在同族的拱卫之下死去，这只恐鱼的腕足上挂着一只破碎的怀表，根据怀表上的雕纹判断，它曾属于斯图提斐拉号的航海长。可从族群需要的角度来看，恐鱼会进化出收集癖吗？
In the end, he must admit he has had a taste of defeat thanks to you=最终他不得不承认在你身上尝到了败北的滋味
In the end, he must admit he has had a taste of defeat thanks to you.=最终他不得不承认在你身上尝到了败北的滋味
In the end, no matter what changes, all will be resolved in the tonic.\n<@lv.item><Waste Energy Interference></> Natural SP recovery speed reduced.\n<@lv.item><Realigned Flux></> Restores natural SP recovery speed of allied Operators within.=最终，无论如何变换，一切都将在主和弦上得到解决。\n<@lv.item><废能干扰></>技力自然回复速度下降\n<@lv.item><重整束流></>恢复处于其中的我方干员技力自然回复速度
In the end, no matter what changes, all will be resolved in the tonic.\n<Waste Energy Interference> Natural SP recovery speed reduced.\n<Realigned Flux> Restores natural SP recovery speed of allied Operators within.=最终，无论如何变换，一切都将在主和弦上得到解决。\n<废能干扰>技力自然回复速度下降\n<重整束流>恢复处于其中的我方干员技力自然回复速度
In the end, Platinum chose to join the team directly led by Dr. Kal'tsit in order to develop her own strengths and to prove that her relationship with Rhodes Island was genuine. This is an acceptable result for Rhodes Island.\nAside from teasing other Operators, shirking her daily chores, and other minor rule violations, Platinum has proven that she has the essence of an outstanding Operator.\nEven so, Platinum needs to make sure she applies for 'read permission' from management and not steal glances during the data compilation process.\nI hope Dr. Kal'tsit will consider putting an end to some of her more outrageous behaviors. Thank you.=最终，干员白金选择加入由凯尔希医生直接指挥的小队以发挥自身的特长，并尝试以此证明自己与罗德岛之间的合作是稳固的。这对于罗德岛而言是可以接受的结果。\n除去经常捉弄其他干员，于日常值班中偷偷溜走，以及其它各类轻微违规行为之外，干员白金的表现确实展现出了优秀的干员素质。\n即使如此，干员白金也理应向管理部门申请查看权限，而不是偷看资料的编撰过程。\n希望凯尔希医生能够考虑制止一下她的出格举动，谢谢。
In the end, the goal envisioned from the very beginning is brought to fruition, and the two creatures, from Seaborn to human, are ready to usher in a new tomorrow after a full meal. Everyday life is the greatest joy that fate bestows upon the living, and indeed, peaceful days are the most joyous of all.=出发时预想的目标在终点达成，介于海嗣与人类之间的生物准备在饱餐一顿后迎来明天。日常是命运赐予生灵最大的善意，平凡，即是喜乐。
In the end, the mottled world sleeps peacefully in the dark depths—Yes, that's the true color of the ocean. Black is the only color you see? Looks like I still have more to share with you…=斑驳世界终在它幽暗腹中安然长眠......没错，那是深海真正的颜色。只看得到黑色吗？看来，我还没能将一切都与你分享呢。
In the end, the National Council declared that should the Nearl family not present a new Knight Primus with a legitimate title within five years, they would be stripped of their nobility. Maria Nearl's performance in the current season will determine the fate of the Nearl family.=最终国民院依法做出判决，若临光家族在近五年内没有出现新任长骑且拥有合法骑士封号，将剥夺临光家的贵族地位。玛莉娅·临光在本赛季的表现，将直接决定临光家族未来的命运。
In the end... I'm good for nothing... just as expected...=果然......我什么都没做到......
In the Endless Summer=长夏未尽
In the era of Sky Fever, everything must fly, even trees. What once planted its roots in the soil now flies away to every corner of Terra.=“天空热”的时代一切都要飞天，就连树也不例外。现在，这些原本扎根大地的生命，可以去往泰拉的每一个角落。
In the era of Sky Fever, everything must fly, even trees. What once planted its roots in the soil now flies away to every corner of Terra.\nThey chase the sun according to their primal instincts, and even their leaves have been dyed red.=“天空热”的时代一切都要飞天，就连树也不例外。现在，这些原本扎根大地的生命，可以去往泰拉的每一个角落。\n于是，本能驱使着它们向日光奔去，就连叶子也被灼成了红色。
In the extreme cold, the injured lick their wounds and feel no pain.\n<@lv.item><Icy Corner></>Applies 'Cold' to units on top of it, and changes the direction of enemies when they are shifted.\n<@lv.item><Snowfall></>Periodically applies Cold to all units\n<@lv.item><Active Originium></>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<@lv.item><Roadblock></>Deploy to block the enemy's route.=极寒之中，受伤者舔舐自己的鲜血，感觉不到任何的疼痛。\n<@lv.item><拐角冰面></>对其上的单位施加“寒冷”，改变被位移敌人的移动方向\n<@lv.item><降雪></>周期性对所有单位施加寒冷\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
In the extreme cold, the injured lick their wounds and feel no pain.\n<Icy Corner>Applies 'Cold' to units on top of it, and changes the direction of enemies when they are shifted.\n<Snowfall>Periodically applies Cold to all units\n<Active Originium>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<Roadblock>Deploy to block the enemy's route.=极寒之中，受伤者舔舐自己的鲜血，感觉不到任何的疼痛。\n<拐角冰面>对其上的单位施加“寒冷”，改变被位移敌人的移动方向\n<降雪>周期性对所有单位施加寒冷\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<障碍物>部署以后可以阻挡敌人的行进路线
In the eyes of many Sargonians, protecting the natural environment is more important than anything else, so they react very aggressively to any kind of change in their lives.=在许多萨尔贡居民眼中，保护原本的自然环境比什么都重要，因此，他们抗拒接受原有生活经验改变的手段也十分激进。
In the face of such fierce combat, I worry... I wouldn't be able to survive.=这样激烈的战斗，我恐怕......没办法活下来。
In the first two years after they left the Grand Knight Territory, the campaign knights would often bring me their letters. By the time the last one arrived, Maria was already old enough to understand its gist... Whether the letters were written beforehand makes no difference to me, but given the weight of their lives and deaths, they wouldn't have disappeared without so much as a peep.=他们刚离开大骑士领的两年里，征战骑士会专程捎来家书。最后一封信寄到时，玛莉娅已经能大略听懂内容......信是不是事先写好的，我不在乎。只是以他们的生死之重，不该了无回音。
In the floral fragrance of the land of heroes, even simple stone columns seem to invite you to become a hero. It is a desire deeply rooted in every heart, and perhaps an opportunity is all that is needed to see it.=在英雄之乡氤氲的花香中，即使是简单的石柱装饰，也似乎在呼唤着你成为英雄。这种渴望根植在每一个人的心里，或许只需要一点点契机，你就能看见它。
In the Garden=在花园里
In the Garden of Grotesqueries, pest control is generally done by the crops themselves. In their minds, if you are not a farmer, then you are a pest.=在界园，驱虫这件事一般是由作物自己完成的，而在它们的认知里，只要不是农人，都可以归类为虫。
In the gem trading post, not all trades are done under scorching sunlight. This partition stands in the middle of the room, blocking off prying eyes and calming the traders. 'This is my best partition, allowing your quote to stay secret.'=在宝石交易所，不是所有的交易都暴晒在阳光下。这堵隔墙耸立其间，阻隔那些探寻的视线，让宝石的所有者们安心。\n“这是我最好的活动隔墙，可以掩人耳目，让您的报价成为秘密。”
In the Grand Knight Territory, gloompincers are hardly newsworthy. But should they congregate in the sewers, they are cruel and violent. Who knows, they might even climb along the water pipes into your home?\n<@lv.item><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used=在大骑士领，钳兽不算新闻，但要是它们集群生活在下水道，残忍狂暴，还会顺着水管爬到你家里去呢？\n<@lv.item><城市霓虹></>可以提供初始视野，使用后视野范围扩大
In the Grand Knight Territory, gloompincers are hardly newsworthy. But should they congregate in the sewers, they are cruel and violent. Who knows, they might even climb along the water pipes into your home?\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used=在大骑士领，钳兽不算新闻，但要是它们集群生活在下水道，残忍狂暴，还会顺着水管爬到你家里去呢？\n<城市霓虹>可以提供初始视野，使用后视野范围扩大
In The Heights=登峰造极
In the hottest period of summer, the herbal shops throughout Yumen have set up stands around the city to offer affordable cooling medicinal teas to the public. However, a mysterious 'rooftop rogue' has been causing mischief, making the shop owners anxious. The Baiyunjian Pharmacy has entrusted Rhodes Island with capturing this elusive troublemaker to ensure a refreshing summer for Yumen!=正是炎热的季节，玉门各家药铺在城中各处设立摊点，为市民提供便宜、清凉的消暑药茶。然而，一名神秘的“飞檐客”屡屡前来骚扰破坏，闹得各家药铺人心惶惶。白云间药铺委托罗德岛抓捕那位来去无踪的不速之客，还玉门民众清凉一夏！
In the large tribal totem, there is a small Cerato girl carrying a big, heavy shield and charging forward.=在大片大片部落图腾中，一个小小的塞拉托女孩背着沉沉的盾，向前冲去。
In the Line of Fire=火线之中
In the maintenance access corridor, a special device can be found leaning against the wall, marked with the Ægirian letters, 'Incremental Motion Firmware.' It seems to fit into one of the slots on 'Little Handy.' Hard to imagine how this thing can be used to help people exercise.=检修通道中，倚墙放着一件特殊的仪器，上面用阿戈尔语标注着“运动增量固件”的字样。它似乎能适配“小帮手”的其中一个插槽。无法想象这东西怎么能帮助人锻炼身体。
In the middle of the battle with the mysterious Seaborn, the true master of the ship appears. The decades have not robbed him of his human mind, but he refuses to acknowledge reality, and views the past with anger.=在与神秘海嗣的战斗中，这艘船真正的主人出现在所有人的面前——数十年时间也没剥夺他作为人类的意志。但他不承认现实，他怒视过去。
In the middle of the plaza, a Sea Terror still tries to observe the land even in death. Everyone who witnesses it realizes that Gran Faro has fallen into a terrible crisis.\nElsewhere, Kal'tsit finally rendezvouses with Elysium, and meets the members of AUS. At the same time, the death of the Sea Terror has mobilized its deformed kin, causing the entire town to descend into terror.=中心广场上，一只死去的恐鱼仍在试图观察这片大地。而每一位被观察者都意识到，格兰法洛已经陷入了某种巨大的危机。\n另一边，凯尔希终于与极境会合，并与AUS众人接洽。同时，恐鱼之死让它畸形的同胞蠢蠢欲动，整座小镇陷入了恐慌之中。
In the midst of a war, how luxurious a wisp of hope harbored by a tiny greenhouse is.=在战争中，小小温室庇护的一丝希望是如此奢侈。
In the midst of a war, how luxurious a wisp of hope harbored by a tiny greenhouse is.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=在战争中，小小温室庇护的一丝希望是如此奢侈。\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
In the midst of a war, how luxurious a wisp of hope harbored by a tiny greenhouse is.\n<@lv.fs>Environmental Conditions:</>\nFriendly ranged units have reduced Max HP.=在战争中，小小温室庇护的一丝希望是如此奢侈。\n<@lv.fs>环境条件：</>\n我方远程单位的生命上限降低
In the midst of a war, how luxurious a wisp of hope harbored by a tiny greenhouse is.\nEnvironmental Conditions:\nFriendly ranged units have reduced Max HP.=在战争中，小小温室庇护的一丝希望是如此奢侈。\n环境条件：\n我方远程单位的生命上限降低
In the midst of a war, how luxurious a wisp of hope harbored by a tiny greenhouse is.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=在战争中，小小温室庇护的一丝希望是如此奢侈。\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
In the midst of the low-rise buildings, taller buildings of various heights vaguely form the shape of a volcano.\nPeople driving along the roads somewhat resemble climbers at the foot of the mountain gazing up at the summit.=在一片片低矮房屋的中心，高矮参差的高楼，隐隐围出了一座火山的形状。\n行驶在城市公路上的人们，就像是在山脚下仰望山峰的登山客。
In the mines, it's very easy to, lose track of time. So I stay outside, helping them to count. They can't stay there too long, or they'll… die. One hundred and eleven, one hundred and twelve, one hundred and thirteen… like that. I count my numbers really, smoothly? Ah—whuh?=在矿井里，很容易，忘记时间。我就在外、外面，帮他们数着，不能太久，不然他们会、会死。一百一十一，一百一十二，一百一十三......就、就像这样。数的时候很、很流利？欸——欸？
In the moment of crisis, Jackie is driven by only one thought: I would never stand idly by and watch someone die.=在危机发生的那一刻，杰克只有一个想法：决不能见死不救。
In the moment one wakes from dreamland, one often confuses reality and illusion.=从梦乡苏醒的瞬间，人往往会混淆现实与虚幻。
In the most ordinary foods dwells the most heartfelt care. Popping open the bag for a bite never fails to bring Amiya's considerate nature to mind.=最普通的食物寄托着最诚挚的关心，打开袋子吃上一块，总能想起阿米娅的体贴。
In the museum, these vases at times do not hold plants, but files on display. Open them, then roll them up. Just don't forget them. 'When I give these flowers to her, I hope their fragrance will be purified, mellowed and prolonged.'=在博物馆中，这样的花瓶偶尔不是植物的居所，而是陈放卷宗的容器。展开，再卷起，别把它们遗忘在那里。\n“我希望，当我递给她时，怀中的鲜花香味与杂质分离，婉转悠长。”
In the Name of a Miracle=所谓奇迹
In the Name of Alcohol!=以酒精之名！
In the Name of Example=典范之名
In the Name of Love=爱某个人
In the Name of Man=以人的名
In the name of righteous Thin Tails faction, I'll punish you!=代表正义的细尾巴派消灭你们！
In the name of the Qarnsayf!=以剑角之名！
In the name of the wilds!=以荒野之名！
In the New Year's passage, may I offer my sincere blessings to you, Doctor. Um, no, I was just pondering a little. My time's finally become my own. The old me wouldn't have had the faintest idea how to allocate it. Now, though, I know just what I'm putting my efforts towards.=新年到了，还请容我为您献上诚挚的祝福，博士。只是有点感慨啦，时间竟然成了属于自己的东西，放在以前，我肯定对如何支配它毫无头绪，不过现在，我很清楚自己要为什么而努力。
In the next battle, 3 random Operators gain ASPD +100, DEF +50%, RES +25=下次战斗随机三名干员攻击速度+100，防御力+50%，法抗+25
In the next battle, <Spines of Epoch> have 50% less Max HP=下次战斗<年代之刺>的最大生命值-50%
In the next battle, all allied Operators deal an additional 5% of damage dealt as Necrosis=下次战斗所有友方干员造成伤害时附带相当于5%伤害的凋亡损伤
In the next battle, all allied units gain +30% ATK and +50% HP=下次战斗所有我方单位攻击力+30%，最大生命值+50%
In the next battle, all allied units gain 1 Shield when deployed=下次战斗所有我方单位部署后立刻获得1层护盾
In the next battle, all allied units have +1 push/pull strength=下次战斗所有我方单位力度+1
In the next battle, all allied units have +10% ATK=下次战斗所有我方单位攻击力+10%
In the next battle, all allied units have +15 ASPD=下次战斗所有我方单位攻击速度+15
In the next battle, all allied units have +15% Max HP=下次战斗所有我方单位最大生命值+15%
In the next battle, all allied units have +2 push/pull strength=下次战斗所有我方单位力度+2
In the next battle, all allied units have +20% ATK=下次战斗所有我方单位攻击力+20%
In the next battle, all allied units have +30% Max HP=下次战斗所有我方单位最大生命值+30%
In the next battle, all allied units have +35 ASPD=下次战斗所有我方单位攻击速度+35
In the next battle, all allied units have -2 DP Cost=下次战斗中所有我方单位费用-2
In the next battle, all allied units have -3 DP Cost=下次战斗中所有我方单位费用-3
In the next battle, all allied units have Redeployment Time -20%=下次战斗所有我方单位再部署时间-20%
In the next battle, all allied units recover 2% of their Max HP every second after deployment for 20s=下次战斗所有友方单位部署后自身每秒回复2%最大生命值，持续20秒
In the next battle, all allied units recover 5% of their Max HP every second after deployment for 20s=下次战斗所有友方单位部署后自身每秒回复5%最大生命值，持续20秒
In the next battle, Deployment Limit +1=下次战斗可同时部署人数+1
In the next battle, enemies under the effects of Stun, Frozen, Frighten, or Fear take 200 Necrosis every second=下次战斗处于晕眩、冻结、战栗、恐惧状态的敌人每秒受到200点凋亡损伤
In the next battle, gain +100% Originium Ingot drops=下次战斗掉落的源石锭+100%
In the next battle, gain +25% Command EXP=下次战斗获得的指挥经验+25%
In the next battle, gain +50% Command EXP=下次战斗获得的指挥经验+50%
In the next battle, gain +50% Originium Ingot drops=下次战斗掉落的源石锭+50%
In the next battle, melee Operators gain ASPD +50 for 5 seconds after taking damage=下次战斗所有近战干员受到伤害后，攻击速度+50，持续5秒
In the next battle, ranged Operators gain Camouflage=下次战斗所有远程干员获得迷彩
In the next battle, summon 1 Lost Hovercraft=下次战斗召唤1个迷珍飞械
In the next battle, summon 3 Lost Hovercrafts=下次战斗召唤3个迷珍飞械
In the next battle, summon a 'Portal'=下次战斗召唤“门”
In the next battle, summon a 'Window'=下次战斗召唤“窗”
In the original draft, the Zalak Queen was supposed to knock out the guard with this chess piece. Now, it exists on stage solely as an ornament.\nThe chess pieces have taken their places, and the curtains close. The actors do not want to wake from their dream, and the audience does not want to leave the story.=在原本的编排中，札拉克王后将以这枚棋子砸晕侍卫，现在仅作为意象存在于舞台上。\n棋子落定，大幕缓缓合上。戏中人不愿从梦境中醒来，观众不愿从故事中离开。
In the paddies, a youth clumsily harvests rice, drops of sweat big as beans streaking down his face. The muscles in his arm are well-built, but without proper knowledge of how to use them, they are useless for reaping the slender stalks with his sickle. After slaving away for most of the day, he has only managed to harvest a single bundle of rice.=水田里，少年笨拙地收割着水稻，豆大的汗珠不断从脸上滚落。胳膊肌肉结实，却不知如何使力，镰刀对纤细的稻秆像是无可奈何，好半天才能割下一把稻子。
In the past and present, there may come to exist a shore that does not belong to the present.\nThus, the fourth dimension unfolds, and unseen scenes are arranged in place.\nAt the far end of the ocean, the darkest night faces off against the light of dawn.\nAnd so, beyond the other side, the starry firmament awaits our decision.=在过往与未来中，或许有着一片不属于现在的海岸。\n第四维度由此展开，仍未知晓的景色悉数排列。\n在海的另一头，晨曦与午夜对立相望。\n而星辰缀满天际，在彼端等待我们的抉择。
In the past, he would sweat as he struggled to survive, but now, at this blazing street corner, only joy and hope flows.=过去为了生存而挥洒的汗水，如今在烈日炎炎的街角只为喜悦和希望流淌。
In the past, I could only answer your questions about Iberia through second-hand stories. The glory of its past and the desolation of its present have never stirred any sense of belonging in me—Rather, its future is what I yearn to shape. With this ship as my lodestar, I shall forge my own narrative for Iberia.=那些有关伊比利亚的问题，从前我只能以道听途说的言语回答你，它过去的辉煌与如今的荒芜都无法令我产生归属感，它的未来才是我真正想参与的。以这艘船为中心，我会诠释属于我的伊比利亚。
In the past, I was not lonely. I once had several friends, and we traveled all over as a theatre troupe. But when Oripathy broke out, everything drew to a close, and everything began...=曾经的我也并非孤身一人。我有过一些伙伴，作为一个小剧团四处周游。但当矿石病爆发蔓延，一切到此结束，一切又由此而始......
In the past, Schwarz's life was always very simple.\nBut now, things have gotten complicated.=在过去，黑的生活总是很简单。\n而现在，麻烦来了。
In the past, to ensure that balance was not lost, the overseer was permitted no trusted aides. That's why I never had any time, even if I wanted to celebrate some special day... But if you have any worries, I am willing to lend you my assistance. You have my best wishes, Doctor.=过去，为了不让天平失衡，监管人身边不会有亲信，所以我即使想庆祝一个特殊的日子，也留不出时间......如果你眼下有什么烦忧，我愿意提供帮助。向你致以祝福，博士。
In the Penal Battalion's forward base, humans are trying to unravel the mystery behind the nethersea brand. Its encroachment can only be staved off through the guardians' faith.=惩戒军前线基地中，人类试图探寻溟痕的真相，它的侵蚀只可凭守护的信念来对抗。
In the pipe, five by five.=气象稳定，视野良好。
In the process of product iteration, difficulties arise one after another. And the most crucial of all is... the lack of training data.=在我们积极进行产品更新换代时，困难正不断浮现，其中急需解决的问题之一，是......训练数据不足......
In the process of teaching Xiaohei, I have come to realize that even if he lacks knowledge regarding Originium and Oripathy, when discussing the discriminated Infected and Catastrophe-struck refugees, he will always sincerely sympathize with their pain and suffering. However, these emotions do not appear to stem solely from his kind nature. At least part of it seems to be because they strongly resonate with some of his past experiences.\nAfter consulting with my superior, I have come to an agreement with the other instructors not to investigate his past, nor to intentionally carry out a psychological intervention. On assessment, we believe that his current state is ideal. When faced with both the good and bad intentions of strangers, he is always able to face them calmly and respond in a positive manner. Moreover, when interacting with his companions, the responsibility he displays and the sense of justice he espouses astonish us all.\n——Excerpt from 'Operator Training Diary'=在教授小黑的过程中，我意识到，尽管小黑对于源石与矿石病的认识并不全面，但谈起备受歧视的感染者和因天灾而流离失所的难民，他会由衷地为这些人正在经受的苦难感到悲伤与痛苦。但这样的情绪似乎并不仅仅是因为孩童的善良天性，其中掺杂的或许还有源自他自身过往的强烈共鸣。\n在请示过上级后，我和其他教官达成共识，不去深究他曾经的经历，也不刻意对小黑进行心理干预。经过评估，我们认为他如今的状态已经非常理想，面对陌生人的善意和恶意，他都可以相对从容地应对且给出正确积极的反馈，而在与同伴的相处过程中，他表现出的责任心与正义感也让我们觉得异常惊喜。\n——摘自《干员训练日志》
In the Prophecy node in Laiqu Point, choose the special option and clear the ending=在来去处命运所指选择特定选项并通关
In the Purchase Certificates Store, Module Data Blocks will display an exchange countdown timer 30 days before it is restocked.\n- The exchange count for Module Data Blocks will be reset at the start of every month. After the exchange limit for the current month is reached,\nit will change to the 'awaiting restock' status.\n- Whether or not it is in the awaiting restock status, the exchange count for Module Data Blocks will reset after the countdown timer ends.=在采购凭证商店中，模组数据块会在临期前的30天内显示兑换倒计时。\n-模组数据块的兑换次数在每月月初都会刷新重置，在当月的兑换次数被消耗完后，\n会变为等待补货状态。\n-无论是否处于等待补货状态，模组数据块的兑换次数都会于倒计时结束后刷新重置。
In the Rain of Light=光雨之中
In the remote tundra, patrol squads, dressed in black beetle-like uniforms, comb through remote villages to hunt down the Infected.\n<@lv.item><Static Roadblock></>Blocks the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.=在遥远的冻原上，追查感染者、纠缠着偏远村庄的纠察队，穿着黑色甲虫般的制服。\n<@lv.item><道路障碍物></>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁
In the remote tundra, patrol squads, dressed in black beetle-like uniforms, comb through remote villages to hunt down the Infected.\n<Static Roadblock>Blocks the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.=在遥远的冻原上，追查感染者、纠缠着偏远村庄的纠察队，穿着黑色甲虫般的制服。\n<道路障碍物>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁
In the Rest Pavilion=入暂亭
In the revival state, it needs to be damaged multiple times to be knocked down, and revives after some time=再生状态需要数次伤害击倒，一段时间后重生
In the Same Boat=同舟共济
In the ship's chapel, an eikon overlooks every guest who visits. Many years ago, sailors once came here to confess their sins and unburden their souls. Now, the only thing that might enter this ornate chapel is the occasional lost Sea Terror.=随船的小教堂内，圣像俯瞰着每位到访至此的宾客。很多年前，船员们来到这里，忏悔自己的罪过、涤荡自己的灵魂。而如今，这华丽的小教堂恐怕只有迷途的恐鱼会踏足。
In the Siracusan region, an enigmatic girl had become a bit of a local legend. Further investigation determined that the root cause was an Infected girl who could not control her Originium Arts. She was subsequently taken in by Rhodes Island. She is allowed to take part in some minor tasks as an Operator while receiving treatment to help her learn to control herself.=在叙拉古地区作为怪谈与传说被广为人知的少女，在调查时，被发现其根源在于少女无法控制自己的源石技艺，后作为感染者被罗德岛收容。批准其在接受治疗的同时作为干员参与部分轻度任务，以帮助她学会控制自身。
In the songs of Sargonian bards, every new iteration of the story gives rise to new philosophies.\n<@lv.item><Pure Crystal> </>Connects surrounding Crystal areas.\n<@lv.rem>Condition: </>DP Cost does not recover naturally. Gain 3 DP for every Crystal removed.=在萨尔贡诗人的传唱中，每一次故事的迭代都让哲理又新了一些。\n<@lv.item><纯净结晶></>可连通周围的结晶区块\n<@lv.rem>额外条件：</>无法自然回复部署费用，每消除一颗结晶获得3点费用
In the songs of Sargonian bards, every new iteration of the story gives rise to new philosophies.\n<Pure Crystal> Connects surrounding Crystal areas.\nCondition: DP Cost does not recover naturally. Gain 3 DP for every Crystal removed.=在萨尔贡诗人的传唱中，每一次故事的迭代都让哲理又新了一些。\n<纯净结晶>可连通周围的结晶区块\n额外条件：无法自然回复部署费用，每消除一颗结晶获得3点费用
In the space between reality and falsehood, living with broken pieces is easier than living with that which is whole but fleeting.=虚实之间，我们可以直面破碎，却无法承受短暂的圆满。
In the Storm=风暴之中
In the test site surrounded by barren lands, the two take a surprising first step.\n<@lv.item><R-Series Power Armor></> Absorbs nearby experimental products to recover SP. Activates when SP is full.=荒野环拥基地，两个人在这里踏出了他们预想之外的一步。\n<@lv.item><R系列动力装甲></>吸收周围实验产物回复技力，技力满时激活
In the test site surrounded by barren lands, the two take a surprising first step.\n<R-Series Power Armor> Absorbs nearby experimental products to recover SP. Activates when SP is full.=荒野环拥基地，两个人在这里踏出了他们预想之外的一步。\n<R系列动力装甲>吸收周围实验产物回复技力，技力满时激活
In the thick of night, a duel with no audience unfolds.\n\n<color\=#FFA300><Danger Zone></color> Operators in the Danger Zone retreat at the end of the wave.=浓浓的黑夜之中，上演着没有观众的决斗。\n\n<color\=#FFA300><危险区域></color>危险区域内的干员会在波次转换时撤退
In the thick of night, a duel with no audience unfolds.\n\n<color\=#FFA300><Orientation Trial></color> Use a pre-picked squad of 3 Operators.=浓浓的黑夜之中，上演着没有观众的决斗。\n\n<color\=#FFA300><定向试炼></color>定向试炼提供3名预选干员组成的小队
In the thick of night, a duel with no audience unfolds.\n\n<Danger Zone> Operators in the Danger Zone retreat at the end of the wave.=浓浓的黑夜之中，上演着没有观众的决斗。\n\n<危险区域>危险区域内的干员会在波次转换时撤退
In the thick of night, a duel with no audience unfolds.\n\n<Orientation Trial> Use a pre-picked squad of 3 Operators.=浓浓的黑夜之中，上演着没有观众的决斗。\n\n<定向试炼>定向试炼提供3名预选干员组成的小队
In the Torrent=于洪流之中
In the torrid heat of Sargon, naturally cool caves are places of competition. Much like a hotel, if you 'accidentally' open the wrong 'room,' you may suffer the occupant's wrath.=在酷热的萨尔贡地区，阴凉的天然洞穴是争夺的焦点，它们就像一间间客房，如果“一不小心”打开了“房门”，那将面对主人愤怒的攻击。
In the tundras of Ursus, every living creature is under suspicion. They may be murderers, thugs, spies, or simply innocents.\n<@lv.item><Static Roadblock></> Can block the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.\n<@lv.item><Ursus Civilian></> Life Points will be deducted by 1 when killed by an enemy.=乌萨斯的冻原上，每一只活物都受到怀疑。他们可能是凶手，可能是暴徒，可能是间谍，也可能是无罪的人。\n<@lv.item><道路障碍物></>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁。\n<@lv.item><乌萨斯平民></>被敌人击杀时扣除关卡生命值
In the tundras of Ursus, every living creature is under suspicion. They may be murderers, thugs, spies, or simply innocents.\n<Static Roadblock> Can block the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.\n<Ursus Civilian> Life Points will be deducted by 1 when killed by an enemy.=乌萨斯的冻原上，每一只活物都受到怀疑。他们可能是凶手，可能是暴徒，可能是间谍，也可能是无罪的人。\n<道路障碍物>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁。\n<乌萨斯平民>被敌人击杀时扣除关卡生命值
In the turn of the wheels, life and death are each other's roots.=轮回之间，生死互为根。
In the void of the long dream, you will remember—=深陷长梦的混沌之时，你会想起——
In the wake of a surprise attack, the ghosts climb out of the ashes.=随着一场突如其来的袭击，鬼魂从灰烬中爬出。
In the wake of a surprise attack, the ghosts climb out of the ashes.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=随着一场突如其来的袭击，鬼魂从灰烬中爬出。\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
In the wake of a surprise attack, the ghosts climb out of the ashes.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=随着一场突如其来的袭击，鬼魂从灰烬中爬出。\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
In the wake of the recent death of an Infected Knight in the Miscellany category of the Majors, a representative of the National Council answered reporters' questions at a press conference, responding to a variety of social issues.=针对近期发生在特锦赛花样竞技单元的感染者骑士意外死亡事件，国民院代表在新闻发布会上答记者问，对社会关切问题作出回应。
In the Woolen of Snow=以雪为线
In the world of fairy tales, children who cannot speak, adults who hide far away, the silent teapots and candlesticks can all be heard if you listen carefully.=在童话的世界里，说不出话的孩子，躲在远方的大人，无声无息的茶壶烛台，都可以被倾听。
In their fight against the Sarkaz, the leaders of the Norport Borough gangs reached a strange understanding on how to protect their neighborhood. They were planning to spearhead the resistance at the supply lines. Regardless of the outcome of their partnership, this was great news for the youngsters in love with people in their rival gangs.=诺伯特区帮派们的头头在对抗萨卡兹，保护街区这个问题上达成了奇妙的共识，他们谋划着在物资运输通道打响反抗的第一枪。无论合作结果如何，这对各敌对帮派里偷摸搞恋爱的年轻人可是大好消息。
In theory, I should provide all services free of charge for you two... I hope Madam Candela doesn't blame me for this.=理论上我应该完全无偿为两位提供所有服务......但愿坎黛拉女士不会因此怪罪我。
In theory, it is supposed to be used with the ceiling screen, but it has never been due to a lack of time while traveling. 'It's so hard to put them up!' Says Tuye regarding the lights.=虽然说理论上要和吊顶一起使用，但从来没有机会，因为旅途中的时间往往很紧张。\n“这玩意儿太难挂了！”关于这些灯，图耶这样说。
In these futures, and perhaps ones even further away... Are the people I love still there?=在这些未来，以及更遥远的未来之中......还有我爱的人们的影子吗？
In this advanced, high-precision, ground-breaking experiment space, learn the principles with our industry-leading scientists, and build your own hover device with the help of our professional technical team. Open to anyone 5 and above.\n<@lv.item><Levitatable Zone></> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=高端、精密、划时代的实验空间——顶尖科学家讲解原理，专业技术团队带您亲手制作悬浮装置。五岁以上皆可报名。\n<@lv.item><“可浮空区块”></>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
In this advanced, high-precision, ground-breaking experiment space, learn the principles with our industry-leading scientists, and build your own hover device with the help of our professional technical team. Open to anyone 5 and above.\n<Levitatable Zone> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=高端、精密、划时代的实验空间——顶尖科学家讲解原理，专业技术团队带您亲手制作悬浮装置。五岁以上皆可报名。\n<“可浮空区块”>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
In this age on the verge of collapse, I once... felt alone. But Shining and Liz shone upon my fate, and Rhodes Island became my home to return to. I once was shone upon by others, Doctor, so I know profoundly, a beautiful vision and a faith identified, are enough to change the world.=在这个摇摇欲坠的时代，我曾......感到孤独。但闪灵和丽兹照亮了我的命运，罗德岛成为了我的归宿。我曾被他人照耀，博士，所以我深知，美好的愿景与坚定的信念，足以改变大地。
In this age, taking tea and reading until you're tired might just be a style of relaxation to make people envious.=就着茶点读书读到困倦在这时代或许是种令人艳羡的休闲方式。
In this burnt-down research institute, the Church of the Deep cultists were trying to uncover the secrets of evolution. They seemed to possess academic curiosity as well, not just blind faith.=焚毁的研究所里，深海教徒们曾在这里试图揭示进化的秘密，他们不仅有盲信，亦有探寻。
In this city, there's either conflict or the rumblings of it. Just where is the lighter of this fire hiding?=这座城市里，冲突要么正在发生，要么即将来临。点火之人，究竟藏身何处？
In this city, there's either conflict or the rumblings of it. Just where is the lighter of this fire hiding?\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=这座城市里，冲突要么正在发生，要么即将来临。点火之人，究竟藏身何处？\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
In this city, there's either conflict or the rumblings of it. Just where is the lighter of this fire hiding?\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=这座城市里，冲突要么正在发生，要么即将来临。点火之人，究竟藏身何处？\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
In this Deep Investigation, failing non-Dreadful Foe battles will not end your exploration.=在本次深入调查中，非险路恶敌作战失败不会结束探索
In this Epoch, all needs are met and life itself prospers=在这个年代，生活满足了一切需求
In this Epoch, boulders ravage the land and flowers of crystal bloom=在这个年代，碎石砸向大地，晶花茁壮成长
In this Epoch, countless peculiar architectures are built and passed down=在这个年代，出现了无数流传至后世的建筑
In this Epoch, ideas ignite as different schools debate and persuade=在这个年代，百家争鸣，各表一枝
In this Epoch, number equals wealth=在这个年代，数字\=财富
In this Epoch, Oripathy is the least imaginative suffering=在这个年代，矿石病是最无害的病症
In this Epoch, the black crown never vanishes=在这个年代，黑王冠从不消逝
In this Epoch, the population swells, and space is scarce=在这个年代，人们摩肩接踵，空间弥足珍贵
In this expedition account, we get a glimpse of how those who live underground see those who live on the surface.=从这本游记中，我们可以一窥地底人对于地表人的奇异见解。
In this game, the player must avoid obstacles and drag enemies into the pit before they escape.=在这款需要精确瞄准操纵的游戏中，你需要一边躲避障碍物，一边瞄准四处移动的敌人，将它们在逃走之前抓入坑洞中。
In this line of work, encountering odd clients comes with the territory. There was this one time when I was hired to escort a gentleman, he insisted I carry him on my back down a muddy road. I agreed, but said only after terminating our escort contract, because I couldn't defend him while carrying someone on my back.=干我这行，碰到奇怪的客户是常事啦。我押过一趟镖，保的是客户本人。但那位老爷，遇上泥泞的路非要我背他过去。我答应了，只不过需要终止我们的走镖合同。因为我背着他，没法应敌啊。
In this mode, you will bring along <color\=#0FA9C3>Investigation Equipment</color> to assist in your reconnaissance efforts, and you can increase your <color\=#0FA9C3>Recon Proficiency</color> by using <color\=#0FA9C3>Investigation Equipment</color> to support your units in battle and defeating enemies.\nYour <color\=#0FA9C3>Investigation Level</color> will increase when enough <color\=#0FA9C3>Recon Proficiency</color> is accumulated, and you will obtain additional <color\=#0FA9C3>Collectibles</color> as bonus rewards along with the usual increase in Hope, Max Life Points, Squad Size Limit, and Deployment Limit.=该模式下将携带<color\=#0FA9C3>调查装备</color>辅助调查，在作战中使用<color\=#0FA9C3>调查装备</color>、击杀敌人可提高<color\=#0FA9C3>调查熟练度</color>。\r\n积累足够的<color\=#0FA9C3>调查熟练度</color>后将提升<color\=#0FA9C3>调查等级</color>，除了获得希望、增加目标生命上限、扩展干员携带与部署数量外，还将获得<color\=#0FA9C3>收藏品</color>作为额外奖励。
In this mode, you will bring along Investigation Equipment to assist in your reconnaissance efforts, and you can increase your Recon Proficiency by using Investigation Equipment to support your units in battle and defeating enemies.\nYour Investigation Level will increase when enough Recon Proficiency is accumulated, and you will obtain additional Collectibles as bonus rewards along with the usual increase in Hope, Max Life Points, Squad Size Limit, and Deployment Limit.=该模式下将携带调查装备辅助调查，在作战中使用调查装备、击杀敌人可提高调查熟练度。\r\n积累足够的调查熟练度后将提升调查等级，除了获得希望、增加目标生命上限、扩展干员携带与部署数量外，还将获得收藏品作为额外奖励。
In this ocean of revelry, not a single sea spray feels out of place.=身处狂欢的洪流之中，没有一朵浪花称得上异样。
In this time and age of a world plagued by Oripathy, may the ray of hope from Rhodes Island light the way.=这被矿石病侵袭的时代，将会为罗德岛的希望之光所照耀。
In this town of special significance, the Inquisition and Abyssal Hunters must negotiate fair-and-square and reach a conclusion. They search once again for the Eye of Iberia, with time at their heels.=在这座有着特殊意义的小镇上，审判庭与深海猎人必须公正谈判，寻求结果。重新寻找伊比利亚之眼，迫在眉睫。
In this twilight paradise, I will continue to reign!=这座黄昏的乐园，由我君临。
In this whole operation, we gained no commercial profit at all, and we gave so much... But there are many things you can't weigh in terms of business value. Rhodes Island was never a company born exclusively for profit, and this land needs more than just physical medications.=在这一次行动中，我们没有得到任何商业收益，甚至付出了很多......但许多事情是没法用商业价值衡量的。罗德岛从来不是一个只为盈利而生的企业，这片大地也不只需要物质层面上的药物。
In this zone, enemy Movement Speed -15%, and Operator Deployment Time -8%=在此区块战斗时，所有敌人移动速度-15%，所有干员再部署时间-8%
In time, I'll find the right place for myself too.=以后，我也会找到自己正确的位置。
In time, perhaps these ideas can prove to be useful.=假以时日，这些想法或许能被运用在合适的地方。
In times like these, when ice and snow rage outside the window, you should get a cup of hot cocoa, write love-filled letters to your wife and daughter, and throw in a comment on how cute the souvenir pajamas you gave them are. In short, he is rather pleased with himself.=窗外冰雪融融，这时就应该喝一杯热可可，再给夫人和女儿写封情意满满的信，夸赞自己给她们挑选的纪念品睡衣套装是多么地可爱——总之他自己非常满意。
In Truth Returned=归真
In truth, they knew way before Tin Man did, and this he knew as well.=事实上，他们比锡人知道得还要早得多，锡人也清楚这一点。
In two to four weeks, the volcanic activity will reach a critical point. Expect a Catastrophe to occur at that point.=火山活动应该会在二至四周之内到达临界点，之后就会引起火山天灾的爆发。
In unclarity shall heaven and earth be remade\r\n<@ro5.lose>Operators without lit candles cannot participate in this battle</>=朦胧中再生天地\r\n<@ro5.lose>未燃烛的干员无法参与本次战斗</>
In unclarity shall heaven and earth be remade\r\nOperators without lit candles cannot participate in this battle=朦胧中再生天地\r\n未燃烛的干员无法参与本次战斗
In use=应用中
In Use {0}/{1}=当前陈列 {0}/{1}
In Vastness=微茫
In Virtuosa's eyes, there are no enemies, only audiences. Even in the worst battlefields, there is no warfare to her, only grandiose concerts. To any operating alongside her, beware: Do not approach her even out of curiosity. Do not wander into her performance.=塑心的眼中没有敌人，只有听众——即便身处险恶的战场，对她而言，发生的也不是一场战斗，而是一场盛大的演出。 以及，任何和她一起行动的干员都需要注意，不要出于好奇靠近她，不要走入她的演奏之中。
In which zone did the crisis occur?=危机这次发生在哪一个区域？
In work or in battle, I'll give it all I've got!=无论是战斗还是工作，都要全力以赴！
In Yan, even those who struggle the most will find ways to gift clothes to their children on this day, praying for a bountiful harvest in the coming year. No matter where you are, parting with the old and welcoming the new is a good notion. Only by letting go of bygones can we move forward.=炎国再穷苦的人家，在今天也会想办法为孩童添上一件新衣服，祈祷来年有个好收成。不管在哪，辞旧迎新，都是个好念想。放下该放下的，才能往前走。
In yearnings flow.=在夙愿中流淌。
In your confusion, you smash through a wall to find a large, empty space hidden behind it. The room's furnishings highlight its user's unique artistic sensibilities. There are all kinds of antiques you have never seen plastered all over the wall. In the center of the room, an inscribed tablet brimming with historical richness, attracts your attention.=在一阵误打误撞中，你冲破了一面隐藏的墙壁，墙壁背后巧妙地隐藏了很大的空间，房间的陈设彰显着使用者独特的艺术品位。墙面上挂满了各种你没有见过的古物，而屋子正中央一块饱含历史气息的雕文石板引起了你的注意。
In your imagination, your enemies grow taller and taller.=在你的想象中，敌人的身形愈发高大。
In your memories, the door leading home should be just around this corner. But when you actually make the turn, you discover that behind you is a long, narrow corridor, and at the end of the road, there is another familiar-looking corner.=在记忆之中，绕过这个拐角，家门便在眼前。可当你真正拐过去后，才发现那后面仍是一条长长的窄路，在路的尽头，还有一个似曾相识的拐角。
In your name.=以您的名义。
In-Battle Shortcut Key Hints Toggle=战斗内快捷键显示开关
In-Progress Exploration=开始的冒险
In-Ship Pillar=艇内立柱
Inactive=待激活
Inactive Originium solidified and accumulated, while redundant information piled atop itself in layers, giving us a new home. Only because you were there by our side could we delay the awakening of the arrogant master of all creation. All those who survived rely on your aid. They are all very appreciative, and so am I.=失活源石凝结沉积，冗余信息层叠，为我们提供了新的栖身之所。因为你在我们身边，我们才能延缓那傲慢的造物主的苏醒，所有幸存者都离不开你的帮助。他们很感激，我也是。
Inactivity=消极游戏
Inactivity detected for multiple rounds, leaving simulation=当前多回合无操作，即将离开模拟
Inam=依娜姆
Inam Committee=依娜姆商会
Inam's Collection=“依娜姆的珍藏”
Inappropriate messages=不当言论
Inappropriate name or signature=使用了不恰当的名称或签名
Inauguration Ceremony=竣工仪式
Incandescent Alloy=炽合金
Incandescent Alloy Block=炽合金块
Incantation Medic=咒愈师
Incantation Resonance=咒文共鸣
Incantations=咒言
Incants string-song, echoing round; in forest all feathers alight.=弹弦高唱声回环，千羽驻林间
Incapacitated Prey=击倒猎物
Incapacitating them is enough, right?=让他们都失去行动力，就可以了吧。
Incendiary Grenade=燃烧榴弹
Incense and Shadows=焚心灼影
Incensed Pedestal=呈香台
Incentive bonus=激励奖金
Incessant Savoring=浅尝不止
Incident on the Feast=百珍宴惊变
Incidentally, the title of the movie is 'Divine Palm of the Phantom Godfist - Decisive Battle II'.=顺带一提，电影名是《神鬼玄奇之异人神掌-决战巅峰2》。
Incisive Drapery (Narrow)=通透垂帘（窄）
Incisive Drapery (Wide)=通透垂帘（宽）
Include the following skills\nStandardization α, Standardization β=包含以下技能\n标准化·α、标准化·β
Includes <$ba.stun>Stun</>, <$ba.cold>Cold</>, <$ba.frozen>Freeze</>, etc.=包括<$ba.stun>晕眩</>、<$ba.cold>寒冷</>、<$ba.frozen>冻结</>等
Includes all Alternate Operators.=包含所有异格干员
Includes all furniture pieces obtainable in the corresponding event. If all the pieces have been obtained already, they may not be obtained again via <color\=#0098dc>Record Restoration</color>.=包含在该微型故事活动中可获取的全部家具。如果已获得全部家具，则无法在<color\=#0098dc>记录修复</color>中再次领取。
Includes all furniture pieces obtainable in the corresponding event. If all the pieces have been obtained already, they may not be obtained again via Record Restoration.=包含在该微型故事活动中可获取的全部家具。如果已获得全部家具，则无法在记录修复中再次领取。
Includes all of the corresponding event's limited Furniture items (excluding purchasable pieces). If all the furniture pieces have been obtained, they may not be obtained again via <color\=#0098dc>Record Restoration</color>.=包含在该活动中无法在采购中心购买的全部相应主题家具。如果已获得全部家具，则无法在<color\=#0098dc>记录修复</color>中再次领取。
Includes all of the corresponding event's limited Furniture items (excluding purchasable pieces). If all the furniture pieces have been obtained, they may not be obtained again via Record Restoration.=包含在该活动中无法在采购中心购买的全部相应主题家具。如果已获得全部家具，则无法在记录修复中再次领取。
Includes Marcille, Senshi, Laios, and Chilchuck=包括玛露西尔、森西、莱欧斯、齐尔查克
Includes Nervous Impairment, Corrosion, Burn, and Necrosis=包括神经损伤、侵蚀损伤、灼燃损伤、凋亡损伤、狂躁损伤
Includes Sakiko Togawa, Umiri Yahata, Uika Misumi, Nyamu Yūtenji, Mutsumi Wakaba=包括丰川祥子、八幡海铃、三角初华、祐天寺若麦、若叶睦
Includes Stun, Cold, Freeze, etc.=包括晕眩、寒冷、冻结等
Includes the following buildings:\nPower Plant, Factory, Trading Post, HR Office, Reception Room, Control Center, Training Room=包含以下设施\n发电站、制造站、贸易站、人力办公室、会客室、控制中枢、训练室
Includes the following facilities:\nPower Plant, Factory, Trading Post, HR Office, Reception Room=包含以下设施\n发电站、制造站、贸易站、人力办公室、会客室
Includes the following facilities:\nPower Plant, HR Office, Reception Room=包含以下设施\n发电站、人力办公室、会客室
Includes the following Operators\nLee, Aak, Hung, Waai Fu=包含以下干员\n老鲤、阿、吽、槐琥
Includes the following operators\nNearl the Radiant Knight, Nearl, Blemishine, Whislash, Flametail, Fartooth, Ashlock, Wild Mane, Justice Knight, Gravel, Viviana=包含以下干员\n耀骑士临光、临光、瑕光、鞭刃、焰尾、远牙、灰毫、野鬃、正义骑士号、砾、薇薇安娜
Includes the following Operators:\nAngelina, Lappland, Provence, Vermeil, Broca, Shamare, Suzuran, Chiave, Aosta, Penance, Lunacub, Vigil, Aroma, Vulpisfoglia, Figurino, Lappland the Decadenza, Bellone, Ripresa=包含以下干员\n安洁莉娜、拉普兰德、普罗旺斯、红云、布洛卡、巫恋、铃兰、贾维、奥斯塔、斥罪、子月、伺夜、阿罗玛、忍冬、裁度、荒芜拉普兰德、贝洛内、复奏
Includes the following Operators:\nAsh Blitz Iana Fuze=包含以下干员\n灰烬、闪击、双月、导火索
Includes the following Operators:\nAsh Tachanka Blitz Frost Ela Doc Iana Fuze=包含以下干员\n灰烬、战车、闪击、霜华、艾拉、医生、双月、导火索
Includes the following Operators:\nCh'en, Hoshiguma, Swire=包含以下干员\n陈、星熊、诗怀雅
Includes the following Operators:\nErato, Pallas, Sideroca, Conviction, Vulcan, Varkáris=包含以下干员\n埃拉托、帕拉斯、铸铁、断罪者、火神、摆渡人
Includes the following Operators:\nExusiai the New Covenant, Exusiai=包含以下干员\n新约能天使、能天使
Includes the following Operators:\nFlametail, Fartooth, Ashlock, Wild Mane, 'Justice Knight'=包含以下干员\n焰尾、远牙、灰毫、野鬃、正义骑士号
Includes the following Operators:\nGavial the Invincible, Gavial=包含以下干员\n百炼嘉维尔、嘉维尔
Includes the following Operators:\nGitano, Bibeak, Qanipalaat, Typhon, Santalla, Valarqvin=包含以下干员\n远山、柏喙、雪绒、提丰、寒檀、凛视
Includes the following Operators:\nGladiia, Skadi, Specter, Andreana, Ulpianus=包含以下干员\n歌蕾蒂娅、斯卡蒂、幽灵鲨、安哲拉、乌尔比安
Includes the following Operators:\nHibiscus, Lava, Beagle, Fang, Kroos=包含以下干员\n芙蓉、炎熔、米格鲁、芬、克洛丝
Includes the following Operators:\nLancet-2, Castle-3, THRM-EX, Justice Knight, Friston-3, PhonoR-0, CONFESS-47=包含以下干员\nLancet-2、Castle-3、THRM-EX、正义骑士号、Friston-3、PhonoR-0、CONFESS-47、GALLUS²
Includes the following Operators:\nLiskarm, Franka, Jessica, Vanilla, Almond, Surfer=包含以下干员\n雷蛇、芙兰卡、杰西卡、香草、杏仁、寻澜
Includes the following Operators:\nMarcille, Laios, Chilchuck, Senshi=包含以下干员\n玛露西尔、莱欧斯、齐尔查克、森西
Includes the following Operators:\nMinimalist, Myrtle, Chestnut, Durin, Tecno=包含以下干员\n至简、桃金娘、褐果、杜林、特克诺
Includes the following Operators:\nNian, Dusk, Ling, Chongyue, Shu, Yu, Wang=包含以下干员\n年、夕、令、重岳、黍、余、望
Includes the following Operators:\nPlume, Adnachiel, Executor, Mostima, Ambriel, Arene, Archetto, Fiammetta, Enforcer, Spuria, Insider, Virtuosa, Lemuen, Sankta Miksaparato, CONFESS-47=包含以下干员\n翎羽、安德切尔、送葬人、莫斯提马、安比尔、芳汀、空弦、菲亚梅塔、见行者、空构、隐现、塑心、蕾缪安、信仰搅拌机、CONFESS-47
Includes the following Operators:\nRathalos S Noir Corne, Kirin R Yato, Terra Research Commission=包含以下干员\n火龙S黑角、麒麟R夜刀、泰拉大陆调查团
Includes the following Operators:\nRosa, Zima, Istina, Gummy, Leto=包含以下干员\n早露、凛冬、真理、古米、烈夏、苦艾
Includes the following Operators:\nRosmontis, Blaze, Logos, Blaze the Igniting Spark, Raidian, Mantra=包含以下干员\n迷迭香、煌、逻各斯、烛煌、电弧、真言、机械师
Includes the following Operators:\nSiege, Morgan, Dagda, Indra=包含以下干员\n推进之王、摩根、达格达、因陀罗
Includes the following Operators:\nSilence, Ifrit, Saria, Ptilopsis, Mayer, Magallan, Dorothy, Astgenne, Muelsyse, Nasti=包含以下干员\n赫默、伊芙利特、塞雷娅、白面鸮、梅尔、麦哲伦、多萝西、星源、缪尔赛思、娜斯提
Includes the following Operators:\nSilverAsh, Gnosis, Pramanix, Cliffheart, Matterhorn, Courier, Kjera, Aurora, Degenbrecher, Snow Hunter=包含以下干员\n银灰、灵知、初雪、崖心、角峰、讯使、耶拉、极光、锏、雪猎
Includes the following Operators:\nTachanka Frost Ela Doc=包含以下干员\n战车、霜华、艾拉、医生
Includes the following Operators:\nWulfenite, Philae, Pepe, Narantuya, Sand Reckoner, Papyrus, Kestrel, Totter, Tuye, Bubble, Eunectes, Flint, Tomimi, Beeswax, Scene, Sesa, Manticore, Passenger, Estelle, Minimalist, Hadiya, Titi=包含以下干员\n钼铅、菲莱、佩佩、娜仁图亚、衡沙、莎草、红隼、铅踝、图耶、泡泡、森蚺、燧石、特米米、蜜蜡、稀音、慑砂、狮蝎、异客、艾丝黛尔、至简、哈蒂娅、缇缇
Includes the following skills:\nCapable Assistance, S.W.E.E.P., Snack Network, Cleaning Agreement, Substitute, Necessary Responsibility, Guarding, Tiny Leader, Self-Absorbed, Million Dollar Smile, Marigold Poetry Gathering, Art of Defense, New to the Job, Drip-Fed Care=包含以下技能\n左膀右臂、S.W.E.E.P.、零食网络、清理协议、替身、必要责任、护卫、小小的领袖、独善其身、笑靥如春、金盏花诗会、捍卫之道、博识生手、点滴关照、总工程师
Includes the following skills:\nMetalwork α, Metalwork β=包含以下技能\n金属工艺·α、金属工艺·β
Includes the following skills:\nPinus Sylvestris α, Pinus Sylvestris β=包含以下技能\n红松骑士团·α、红松骑士团·β
Includes the following skills:\nRhine Tech α, Rhine Tech β, Rhine Tech γ=包含以下技能\n莱茵科技·α、莱茵科技·β、莱茵科技·γ
Including more events may help!=扩大项目选择范围试试吧!
Income Bonus=收入加成
Incoming=即将迎战
Incoming Foe=即将迎击
Incoming Mail=来信
Incoming Threats=四方涌现
Incoming Wave=浪潮袭来
Incoming! Get ready, everyone!=来了！大家，请做好战斗准备！
Incoming! Ready, all members!=来了！全体人员，做好战斗准备！
Incomplete Cabin=待建舱室
Incompletion has its own beauty. That's how you're comforting yourself, isn't it?=残缺也是一种美好。你在这么安慰自己，对吗？
Incomprehensible specimens whose structures seem difficult to describe.=无法理解的生物标本。似乎有着难以描述的结构。
Incorrect choice: Arges chooses to go with Typhon to the icefield and seek the foretold 'Rootless Flower.'=错误选择：艾尔启选择和提丰一起前往冰原寻找远见预示的“无根之花”。
Incorrect Data=错误的数据
Incorrect room ID format. Please check and try again.=房间编号格式有误，请检查后再试
Incorrect team key. Please check the input information=同盟密钥格式有误，请检查后输入
Increase=提升
Increase 1 Operators' Potential to 2=提升任意1名干员达到潜能2
Increase 1 Operators' Potential to 4=提升任意1名干员达到潜能4
Increase 1 Operators' Potential to 6=提升任意1名干员达到潜能6
Increase Anti-Interference Index to the Max Limit=提升抗干扰指数至上限
Increase any Operator's Trust to 10%=提升任意干员的信赖到10%
Increase any Operator's Trust to 100%=提升任意干员的信赖到100%
Increase any Operator's Trust to 20%=提升任意干员的信赖到20%
Increase any Operator's Trust to 40%=提升任意干员的信赖到40%
Increase any Operator's Trust to 60%=提升任意干员的信赖到60%
Increase any Operator's Trust to 80%=提升任意干员的信赖到80%
Increase ASPD by 50=提升50攻速
Increase bid to 15 Originium Ingots=将出价提升至15源石锭
Increase bid to 25 Originium Ingots=将出价提升至25源石锭
Increase bid to 35 Originium Ingots=将出价提升至35源石锭
Increase bid to <@ro4.get>15</> Originium Ingots=将出价提升至<@ro4.get>15</>源石锭
Increase bid to <@ro4.get>25</> Originium Ingots=将出价提升至<@ro4.get>25</>源石锭
Increase bid to <@ro4.get>35</> Originium Ingots=将出价提升至<@ro4.get>35</>源石锭
Increase DEF and Healing effectiveness by 10%=防御力+10%，自身治疗量提升10%
Increase DEF and Healing effectiveness by 13%=防御力+13%，自身治疗量提升13%
Increase DEF and Healing effectiveness by 15%=防御力+15%，自身治疗量提升15%
Increase DEF and Healing effectiveness by 5%=防御力+5%，自身治疗量提升5%
Increase Max HP by 50%=提升50%最大生命
Increase Slug Box capacity=开放饲养箱容量上限
Increase the probability of Temporary Recruitment when using Recruitment Voucher=提高招募券中临时招募出现的概率
Increase to=提升至
Increase your goal difference=争取更多净胜球
Increase Your Level=如何提升等级
Increase your Milestone bonus by progressing through Main Theme stages during the event period=活动期间，推进主题曲关卡，可提升里程碑激励的效果
Increased chance to hear the Call of We Many during exploration=探索中大群的呼唤触发概率增加
Increased effectiveness after EP12 is unlocked=EP12开启后解锁额外效率
Increased Hope burden=希望负担
Increased probability of Temporary Recruitment=临时招募概率增加
Increased probability of Temporary Recruitment; significantly increased chance for Specialist Recruitment Vouchers to appear=临时招募概率增加，特种招募券出现概率大幅提升
Increased probability of Temporary Recruitment; significantly increased chance for Supporter Recruitment Vouchers to appear=临时招募概率增加，辅助招募券出现概率大幅提升
Increased Rewards=·大幅增加奖励
Increased starting customer Interest today.=本营业日内，客人初始兴味提升。
Increased starting customer Trust today.=本营业日内，客人初始信任提升。
Increased Starting DP, and an additional +4 when in Headquarters or Outposts=关卡初始部署费用增加，在驻扎地和哨站中额外+4
Increased Starting SP, and an additional +4 when in Headquarters or Outposts=所有干员的初始技力增加，在驻扎地和哨站中额外+4
Increases <'The Amphibian' Ship-Car>'s ATK significantly=使<“两栖号”船车>的攻击力大幅提升
Increases all Vanguard Operators' ATK and DEF by 10% (+2%), and additionally increases this unit's ATK and DEF by 6%=所有【先锋】职业干员的攻击力和防御力各+10%（+2%），自身攻击力和防御力额外+6%
Increases all Vanguard Operators' ATK and DEF by 10% (+2%), and additionally increases this unit's ATK and DEF by 8%=所有【先锋】职业干员的攻击力和防御力各+10%（+2%），自身攻击力和防御力额外+8%
Increases all Vanguard Operators' ATK and DEF by 10% <@ba.talpu>(+2%)</>, and additionally increases this unit's ATK and DEF by 6%=所有【先锋】职业干员的攻击力和防御力各+10%<@ba.talpu>（+2%）</>，自身攻击力和防御力额外+6%
Increases all Vanguard Operators' ATK and DEF by 10% <@ba.talpu>(+2%)</>, and additionally increases this unit's ATK and DEF by 8%=所有【先锋】职业干员的攻击力和防御力各+10%<@ba.talpu>（+2%）</>，自身攻击力和防御力额外+8%
Increases all Vanguard Operators' ATK and DEF by 8%, and additionally increases this unit's ATK and DEF by 6%=所有【先锋】职业干员的攻击力和防御力各+8%，自身攻击力和防御力额外+6%
Increases all Vanguard Operators' ATK and DEF by 8%, and additionally increases this unit's ATK and DEF by 8%=所有【先锋】职业干员的攻击力和防御力各+8%，自身攻击力和防御力额外+8%
Increases AOE of Normal Attacks to 150%=普通攻击的爆炸范围提升至150%
Increases AOE of Normal Attacks to 175%=普通攻击的爆炸范围提升至175%
Increases AOE of Normal Attacks to 200%=普通攻击的爆炸范围提升至200%
Increases AOE of Normal Attacks to <@ba.vup>150%</>=普通攻击的爆炸范围提升至<@ba.vup>150%</>
Increases AOE of Normal Attacks to <@ba.vup>175%</>=普通攻击的爆炸范围提升至<@ba.vup>175%</>
Increases AOE of Normal Attacks to <@ba.vup>200%</>=普通攻击的爆炸范围提升至<@ba.vup>200%</>
Increases AOE of Normal Attacks to <@ba.vup>{attack@range_scale:0%}</>=普通攻击的爆炸范围提升至<@ba.vup>{attack@range_scale:0%}</>
Increases AOE of Normal Attacks to {attack@range_scale:0%}=普通攻击的爆炸范围提升至{attack@range_scale:0%}
Increases ATK and ASPD=攻击力与攻击速度提升
Increases ATK and ASPD of both friendly and enemy units that stand on it, but the affected units will lose HP over time.=部署的友军和经过的敌军获得攻击力和攻击速度提升的效果，但会持续失去生命
Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy=攻击力和防御力提升10%，每再阻挡一个敌人提升4%
Increases ATK and DEF by 12% (+2%), increased by a further 5% (+1%) for each blocked enemy=攻击力和防御力提升12%（+2%），每再阻挡一个敌人提升5%（+1%）
Increases ATK and DEF by 12% <@ba.talpu>(+2%)</>, increased by a further 5% <@ba.talpu>(+1%)</> for each blocked enemy=攻击力和防御力提升12%<@ba.talpu>（+2%）</>，每再阻挡一个敌人提升5%<@ba.talpu>（+1%）</>
Increases ATK and DEF by 12% when blocking 2 or more enemies=阻挡两个以上的敌人时，攻击力和防御力+12%
Increases ATK and DEF by 13%, increased by a further 4% for each blocked enemy=攻击力和防御力提升13%，每再阻挡一个敌人提升4%
Increases ATK and DEF by 13%, increased by a further 5% for each blocked enemy=攻击力和防御力提升13%，每再阻挡一个敌人提升5%
Increases ATK and DEF by 14% (+2%) when blocking 2 or more enemies=阻挡两个以上的敌人时，攻击力和防御力+14%（+2%）
Increases ATK and DEF by 14% <@ba.talpu>(+2%)</> when blocking 2 or more enemies=阻挡两个以上的敌人时，攻击力和防御力+14%<@ba.talpu>（+2%）</>
Increases ATK and DEF by 15% (+2%), increased by a further 5% (+1%) for each blocked enemy=攻击力和防御力提升15%（+2%），每再阻挡一个敌人提升5%（+1%）
Increases ATK and DEF by 15% (+2%), increased by a further 6% (+1%) for each blocked enemy=攻击力和防御力提升15%（+2%），每再阻挡一个敌人提升6%（+1%）
Increases ATK and DEF by 15% <@ba.talpu>(+2%)</>, increased by a further 5% <@ba.talpu>(+1%)</> for each blocked enemy=攻击力和防御力提升15%<@ba.talpu>（+2%）</>，每再阻挡一个敌人提升5%<@ba.talpu>（+1%）</>
Increases ATK and DEF by 15% <@ba.talpu>(+2%)</>, increased by a further 6% <@ba.talpu>(+1%)</> for each blocked enemy=攻击力和防御力提升15%<@ba.talpu>（+2%）</>，每再阻挡一个敌人提升6%<@ba.talpu>（+1%）</>
Increases ATK and DEF by 5%, increased by a further 3% for each blocked enemy=攻击力和防御力提升5%，每再阻挡一个敌人提升3%
Increases ATK and DEF by 6% when blocking 2 or more enemies=阻挡两个以上的敌人时，攻击力和防御力+6%
Increases ATK and DEF by 7% (+2%), increased by a further 4% (+1%) for each blocked enemy=攻击力和防御力提升7%（+2%），每再阻挡一个敌人提升4%（+1%）
Increases ATK and DEF by 7% <@ba.talpu>(+2%)</>, increased by a further 4% <@ba.talpu>(+1%)</> for each blocked enemy=攻击力和防御力提升7%<@ba.talpu>（+2%）</>，每再阻挡一个敌人提升4%<@ba.talpu>（+1%）</>
Increases ATK and DEF by 8% (+2%) when blocking 2 or more enemies=阻挡两个以上的敌人时，攻击力和防御力+8%（+2%）
Increases ATK and DEF by 8% <@ba.talpu>(+2%)</> when blocking 2 or more enemies=阻挡两个以上的敌人时，攻击力和防御力+8%<@ba.talpu>（+2%）</>
Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge=攻击正前方的敌人时攻击力提升至105%且无视其物理闪避
Increases ATK to 110% when attacking aerial targets=攻击空中单位时攻击力提升至110%
Increases ATK to 110% when attacking blocked enemies=攻击被阻挡的敌人时攻击力提升至110%
Increases ATK to 110% when attacking enemies within the 8 surrounding tiles=攻击周围8格的敌人时攻击力提升至110%
Increases ATK to 110% when attacking unblocked enemies=攻击未被阻挡的敌人时攻击力提升至110%
Increases ATK to 113% (+3%) when attacking unblocked enemies=攻击未被阻挡的敌人时攻击力提升至113%（+3%）
Increases ATK to 113% <@ba.talpu>(+3%)</> when attacking unblocked enemies=攻击未被阻挡的敌人时攻击力提升至113%<@ba.talpu>（+3%）</>
Increases ATK to 115% when attacking blocked enemies=攻击被阻挡的敌人时攻击力提升至115%
Increases ATK to 120% when attacking aerial targets=攻击空中目标时，攻击力提升至120%
Increases ATK to 120% when attacking unblocked enemies=攻击未被阻挡的敌人时攻击力提升至120%
Increases ATK to 123% (+3%) when attacking unblocked enemies=攻击未被阻挡的敌人时攻击力提升至123%（+3%）
Increases ATK to 123% <@ba.talpu>(+3%)</> when attacking unblocked enemies=攻击未被阻挡的敌人时攻击力提升至123%<@ba.talpu>（+3%）</>
Increases ATK to 123% and recover 1 SP when attacking unblocked enemies=攻击未被阻挡的敌人时攻击力提升至123%并获得1点技力
Increases ATK to 125% (+5%) when attacking aerial targets=攻击空中目标时，攻击力提升至125%（+5%）
Increases ATK to 125% <@ba.talpu>(+5%)</> when attacking aerial targets=攻击空中目标时，攻击力提升至125%<@ba.talpu>（+5%）</>
Increases ATK to 125% when attacking [Infected Creatures]=攻击【感染生物】时，攻击力提升至125%
Increases ATK to 126% (+3%) and recover 1 SP when attacking unblocked enemies=攻击未被阻挡的敌人时攻击力提升至126%（+3%）并获得1点技力
Increases ATK to 126% <@ba.talpu>(+3%)</> and recover 1 SP when attacking unblocked enemies=攻击未被阻挡的敌人时攻击力提升至126%<@ba.talpu>（+3%）</>并获得1点技力
Increases ATK to 126% and recover 1 SP when attacking unblocked enemies=攻击未被阻挡的敌人时攻击力提升至126%并获得1点技力
Increases ATK to 129% (+3%) and recover 1 SP when attacking unblocked enemies=攻击未被阻挡的敌人时攻击力提升至129%（+3%）并获得1点技力
Increases ATK to 129% <@ba.talpu>(+3%)</> and recover 1 SP when attacking unblocked enemies=攻击未被阻挡的敌人时攻击力提升至129%<@ba.talpu>（+3%）</>并获得1点技力
Increases ATK to 130% (+5%) when attacking [Infected Creatures]=攻击【感染生物】时，攻击力提升至130%（+5%）
Increases ATK to 130% <@ba.talpu>(+5%)</> when attacking [Infected Creatures]=攻击【感染生物】时，攻击力提升至130%<@ba.talpu>（+5%）</>
Increases ATK to 135% when attacking aerial targets=攻击空中目标时，攻击力提升至135%
Increases ATK to 140% (+5%) when attacking aerial targets=攻击空中目标时，攻击力提升至140%（+5%）
Increases ATK to 140% <@ba.talpu>(+5%)</> when attacking aerial targets=攻击空中目标时，攻击力提升至140%<@ba.talpu>（+5%）</>
Increases ATK to 140% when attacking aerial targets=攻击空中目标时，攻击力提升至140%
Increases ATK to 145% (+5%) when attacking aerial targets=攻击空中目标时，攻击力提升至145%（+5%）
Increases ATK to 145% <@ba.talpu>(+5%)</> when attacking aerial targets=攻击空中目标时，攻击力提升至145%<@ba.talpu>（+5%）</>
Increases ATK to 145% when attacking [Infected Creatures]=攻击【感染生物】时，攻击力提升至145%
Increases ATK to 150% (+5%) when attacking [Infected Creatures]=攻击【感染生物】时，攻击力提升至150%（+5%）
Increases ATK to 150% <@ba.talpu>(+5%)</> when attacking [Infected Creatures]=攻击【感染生物】时，攻击力提升至150%<@ba.talpu>（+5%）</>
Increases ATK to 150% when attacking [Infected Creatures]=攻击【感染生物】时，攻击力提升至150%
Increases ATK to 150% when attacking aerial targets=攻击空中目标时，攻击力提升至150%
Increases ATK to 150% when attacking, and attacks 1 additional target\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击时攻击力提升至150%，额外攻击1名敌人\n攻击装有5发弹药，打完后结束（可随时停止技能）
Increases ATK to 155% (+5%) when attacking [Infected Creatures]=攻击【感染生物】时，攻击力提升至155%（+5%）
Increases ATK to 155% (+5%) when attacking aerial targets=攻击空中目标时，攻击力提升至155%（+5%）
Increases ATK to 155% <@ba.talpu>(+5%)</> when attacking [Infected Creatures]=攻击【感染生物】时，攻击力提升至155%<@ba.talpu>（+5%）</>
Increases ATK to 155% <@ba.talpu>(+5%)</> when attacking aerial targets=攻击空中目标时，攻击力提升至155%<@ba.talpu>（+5%）</>
Increases ATK to 155% when attacking [Infected Creatures]=攻击【感染生物】时，攻击力提升至155%
Increases ATK to 155% when attacking, and attacks 1 additional target\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击时攻击力提升至155%，额外攻击1名敌人\n攻击装有5发弹药，打完后结束（可随时停止技能）
Increases ATK to 160% (+5%) when attacking [Infected Creatures]=攻击【感染生物】时，攻击力提升至160%（+5%）
Increases ATK to 160% <@ba.talpu>(+5%)</> when attacking [Infected Creatures]=攻击【感染生物】时，攻击力提升至160%<@ba.talpu>（+5%）</>
Increases ATK to 160% when attacking, and attacks 1 additional target\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击时攻击力提升至160%，额外攻击1名敌人\n攻击装有5发弹药，打完后结束（可随时停止技能）
Increases ATK to 165% when attacking, and attacks 1 additional target\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击时攻击力提升至165%，额外攻击1名敌人\n攻击装有5发弹药，打完后结束（可随时停止技能）
Increases ATK to 170% when attacking, and attacks 1 additional target\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击时攻击力提升至170%，额外攻击1名敌人\n攻击装有5发弹药，打完后结束（可随时停止技能）
Increases ATK to 175% when attacking, and attacks 1 additional target\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击时攻击力提升至175%，额外攻击1名敌人\n攻击装有5发弹药，打完后结束（可随时停止技能）
Increases ATK to 180% when attacking, and attacks 1 additional target\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击时攻击力提升至180%，额外攻击1名敌人\n攻击装有5发弹药，打完后结束（可随时停止技能）
Increases ATK to 190% when attacking, and attacks 1 additional target\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击时攻击力提升至190%，额外攻击1名敌人\n攻击装有5发弹药，打完后结束（可随时停止技能）
Increases ATK to 200% when attacking, and attacks 1 additional target\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击时攻击力提升至200%，额外攻击1名敌人\n攻击装有6发弹药，打完后结束（可随时停止技能）
Increases ATK to 210% when attacking, and attacks 1 additional target\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击时攻击力提升至210%，额外攻击1名敌人\n攻击装有6发弹药，打完后结束（可随时停止技能）
Increases ATK to <@ba.kw>105%</> when attacking enemies directly in front, and ignores their Physical Dodge=攻击正前方的敌人时攻击力提升至<@ba.kw>105%</>且无视其物理闪避
Increases ATK to <@ba.kw>110%</> when attacking aerial targets=攻击空中单位时攻击力提升至<@ba.kw>110%</>
Increases ATK to <@ba.kw>110%</> when attacking blocked enemies=攻击被阻挡的敌人时攻击力提升至<@ba.kw>110%</>
Increases ATK to <@ba.kw>110%</> when attacking enemies within the 8 surrounding tiles=攻击周围8格的敌人时攻击力提升至<@ba.kw>110%</>
Increases ATK to <@ba.kw>{atk_scale:0%}</> when attacking aerial targets=攻击空中单位时攻击力提升至<@ba.kw>{atk_scale:0%}</>
Increases ATK to <@ba.kw>{atk_scale:0%}</> when attacking blocked enemies=攻击被阻挡的敌人时攻击力提升至<@ba.kw>{atk_scale:0%}</>
Increases ATK to <@ba.kw>{atk_scale:0%}</> when attacking enemies within the 8 surrounding tiles=攻击周围8格的敌人时攻击力提升至<@ba.kw>{atk_scale:0%}</>
Increases ATK to <@ba.vup>110%</> when attacking blocked enemies=攻击被阻挡的敌人时攻击力提升至<@ba.vup>110%</>
Increases ATK to <@ba.vup>115%</> when attacking blocked enemies=攻击被阻挡的敌人时攻击力提升至<@ba.vup>115%</>
Increases ATK to <@ba.vup>150%</> when attacking, and attacks 1 additional target\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击时攻击力提升至<@ba.vup>150%</>，额外攻击1名敌人\n<@ba.rem>攻击装有5发弹药，打完后结束（可随时停止技能）</>
Increases ATK to <@ba.vup>155%</> when attacking, and attacks 1 additional target\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击时攻击力提升至<@ba.vup>155%</>，额外攻击1名敌人\n<@ba.rem>攻击装有5发弹药，打完后结束（可随时停止技能）</>
Increases ATK to <@ba.vup>160%</> when attacking, and attacks 1 additional target\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击时攻击力提升至<@ba.vup>160%</>，额外攻击1名敌人\n<@ba.rem>攻击装有5发弹药，打完后结束（可随时停止技能）</>
Increases ATK to <@ba.vup>165%</> when attacking, and attacks 1 additional target\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击时攻击力提升至<@ba.vup>165%</>，额外攻击1名敌人\n<@ba.rem>攻击装有5发弹药，打完后结束（可随时停止技能）</>
Increases ATK to <@ba.vup>170%</> when attacking, and attacks 1 additional target\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击时攻击力提升至<@ba.vup>170%</>，额外攻击1名敌人\n<@ba.rem>攻击装有5发弹药，打完后结束（可随时停止技能）</>
Increases ATK to <@ba.vup>175%</> when attacking, and attacks 1 additional target\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击时攻击力提升至<@ba.vup>175%</>，额外攻击1名敌人\n<@ba.rem>攻击装有5发弹药，打完后结束（可随时停止技能）</>
Increases ATK to <@ba.vup>180%</> when attacking, and attacks 1 additional target\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击时攻击力提升至<@ba.vup>180%</>，额外攻击1名敌人\n<@ba.rem>攻击装有5发弹药，打完后结束（可随时停止技能）</>
Increases ATK to <@ba.vup>190%</> when attacking, and attacks 1 additional target\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击时攻击力提升至<@ba.vup>190%</>，额外攻击1名敌人\n<@ba.rem>攻击装有5发弹药，打完后结束（可随时停止技能）</>
Increases ATK to <@ba.vup>200%</> when attacking, and attacks 1 additional target\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击时攻击力提升至<@ba.vup>200%</>，额外攻击1名敌人\n<@ba.rem>攻击装有6发弹药，打完后结束（可随时停止技能）</>
Increases ATK to <@ba.vup>210%</> when attacking, and attacks 1 additional target\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击时攻击力提升至<@ba.vup>210%</>，额外攻击1名敌人\n<@ba.rem>攻击装有6发弹药，打完后结束（可随时停止技能）</>
Increases ATK to <@ba.vup>{atk_scale:0%}</> when attacking blocked enemies=攻击被阻挡的敌人时攻击力提升至<@ba.vup>{atk_scale:0%}</>
Increases ATK to <@ba.vup>{attack@atk_scale:0%}</> when attacking, and attacks 1 additional target\n<@ba.rem>Skill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=攻击时攻击力提升至<@ba.vup>{attack@atk_scale:0%}</>，额外攻击1名敌人\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>
Increases ATK to {atk_scale:0%} when attacking aerial targets=攻击空中单位时攻击力提升至{atk_scale:0%}
Increases ATK to {atk_scale:0%} when attacking blocked enemies=攻击被阻挡的敌人时攻击力提升至{atk_scale:0%}
Increases ATK to {atk_scale:0%} when attacking enemies within the 8 surrounding tiles=攻击周围8格的敌人时攻击力提升至{atk_scale:0%}
Increases ATK to {attack@atk_scale:0%} when attacking, and attacks 1 additional target\nSkill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)=攻击时攻击力提升至{attack@atk_scale:0%}，额外攻击1名敌人\n攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）
Increases Avalanche Warning Index when landing in an Avalanche Area=降落在雪崩禁区内时增加雪崩预警
Increases base stats (only the strongest effect of this type applies for each stat)=获得额外附加的基础属性加成（同类属性取最高）
Increases Blood Debt by a miniscule amount when defeated=被击倒时，使血债账款略微增加
Increases Blood Debt when defeated=被击倒时，使血债账款增加
Increases Blood Debt whenever an enemy unit is defeated within range=范围内有敌方单位被击倒时，使血债账款增加
Increases damage dealt to enemies above 80% HP by 10%=攻击生命值高于80%的敌人时造成的伤害提高10%
Increases damage dealt to enemies above 80% HP by 12% (+2%)=攻击生命值高于80%的敌人时造成的伤害提高12%（+2%）
Increases damage dealt to enemies above 80% HP by 12% <@ba.talpu>(+2%)</>=攻击生命值高于80%的敌人时造成的伤害提高12%<@ba.talpu>（+2%）</>
Increases damage dealt to enemies above 80% HP by 18%=攻击生命值高于80%的敌人时造成的伤害提高18%
Increases damage dealt to enemies above 80% HP by 20% (+2%)=攻击生命值高于80%的敌人时造成的伤害提高20%（+2%）
Increases damage dealt to enemies above 80% HP by 20% <@ba.talpu>(+2%)</>=攻击生命值高于80%的敌人时造成的伤害提高20%<@ba.talpu>（+2%）</>
Increases damage dealt to enemies above 80% HP by 21%=攻击生命值高于80%的敌人时造成的伤害提高21%
Increases damage dealt to enemies above 80% HP by 23%=攻击生命值高于80%的敌人时造成的伤害提高23%
Increases damage dealt to enemies above 80% HP by 23% (+2%)=攻击生命值高于80%的敌人时造成的伤害提高23%（+2%）
Increases damage dealt to enemies above 80% HP by 23% <@ba.talpu>(+2%)</>=攻击生命值高于80%的敌人时造成的伤害提高23%<@ba.talpu>（+2%）</>
Increases damage dealt to enemies above 80% HP by 25% (+2%)=攻击生命值高于80%的敌人时造成的伤害提高25%（+2%）
Increases damage dealt to enemies above 80% HP by 25% <@ba.talpu>(+2%)</>=攻击生命值高于80%的敌人时造成的伤害提高25%<@ba.talpu>（+2%）</>
Increases damage dealt to enemies below 40% HP by 12%=攻击生命值低于40%的敌人伤害提高12%
Increases damage dealt to enemies below 40% HP by 18% (+6%)=攻击生命值低于40%的敌人伤害提高18%（+6%）
Increases damage dealt to enemies below 40% HP by 18% <@ba.talpu>(+6%)</>=攻击生命值低于40%的敌人伤害提高18%<@ba.talpu>（+6%）</>
Increases damage dealt to enemies below 40% HP by 24%=攻击生命值低于40%的敌人伤害提高24%
Increases damage dealt to enemies below 40% HP by 30% (+6%)=攻击生命值低于40%的敌人伤害提高30%（+6%）
Increases damage dealt to enemies below 40% HP by 30% <@ba.talpu>(+6%)</>=攻击生命值低于40%的敌人伤害提高30%<@ba.talpu>（+6%）</>
Increases damage dealt to enemies below 50% HP by 29%=攻击生命值低于50%的敌人伤害提高29%
Increases damage dealt to enemies below 50% HP by 32%=攻击生命值低于50%的敌人伤害提高32%
Increases damage dealt to enemies below 50% HP by 35% (+6%)=攻击生命值低于50%的敌人伤害提高35%（+6%）
Increases damage dealt to enemies below 50% HP by 35% <@ba.talpu>(+6%)</>=攻击生命值低于50%的敌人伤害提高35%<@ba.talpu>（+6%）</>
Increases damage dealt to enemies below 50% HP by 38% (+6%)=攻击生命值低于50%的敌人伤害提高38%（+6%）
Increases damage dealt to enemies below 50% HP by 38% <@ba.talpu>(+6%)</>=攻击生命值低于50%的敌人伤害提高38%<@ba.talpu>（+6%）</>
Increases damage dealt to enemies below half HP by 10%; when dealing lethal damage, leaves the target with 1 HP and inflicts <$ba.dying>Critically Wounded</> (gives +2 SP to the attacker when killed); Saga will not attack <$ba.dying>Critically Wounded</> targets=对生命值低于一半的单位造成的伤害提升10%；造成致命伤害时使敌人保留1点生命并使其<$ba.dying>重伤</>（击杀者技力+2）；嵯峨不攻击<$ba.dying>重伤</>单位
Increases damage dealt to enemies below half HP by 10%; when dealing lethal damage, leaves the target with 1 HP and inflicts Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets=对生命值低于一半的单位造成的伤害提升10%；造成致命伤害时使敌人保留1点生命并使其重伤（击杀者技力+2）；嵯峨不攻击重伤单位
Increases damage dealt to enemies below half HP by 12%; when dealing lethal damage, leaves the enemy with 1 HP and inflicts <$ba.dying>Critically Wounded</> (gives +2 SP to the attacker when killed); Luo Xiaohei will not attack <$ba.dying>Critically Wounded</> targets.=对生命值低于一半的单位造成的伤害提升12%；造成致命伤害时使敌人保留1点生命并使其<$ba.dying>重伤</>（击杀者技力+2）；罗小黑不攻击<$ba.dying>重伤</>单位
Increases damage dealt to enemies below half HP by 12%; when dealing lethal damage, leaves the enemy with 1 HP and inflicts Critically Wounded (gives +2 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets.=对生命值低于一半的单位造成的伤害提升12%；造成致命伤害时使敌人保留1点生命并使其重伤（击杀者技力+2）；罗小黑不攻击重伤单位
Increases damage dealt to enemies below half HP by 12%; when dealing lethal damage, leaves the target with 1 HP and inflicts <$ba.dying>Critically Wounded</> (gives +2 SP to the attacker when killed); Ju will not attack <$ba.dying>Critically Wounded</> targets=对生命值低于一半的单位造成的伤害提升12%；造成致命伤害时使敌人保留1点生命并使其<$ba.dying>重伤</>（击杀者技力+2）；矩不攻击<$ba.dying>重伤</>单位；
Increases damage dealt to enemies below half HP by 12%; when dealing lethal damage, leaves the target with 1 HP and inflicts Critically Wounded (gives +2 SP to the attacker when killed); Ju will not attack Critically Wounded targets=对生命值低于一半的单位造成的伤害提升12%；造成致命伤害时使敌人保留1点生命并使其重伤（击杀者技力+2）；矩不攻击重伤单位；
Increases damage dealt to enemies below half HP by 15%; when dealing lethal damage, leaves the target with 1 HP and inflicts <$ba.dying>Critically Wounded</> (gives +2 SP to the attacker when killed); Saga will not attack <$ba.dying>Critically Wounded</> targets=对生命值低于一半的单位造成的伤害提升15%；造成致命伤害时使敌人保留1点生命并使其<$ba.dying>重伤</>（击杀者技力+2）；嵯峨不攻击<$ba.dying>重伤</>单位
Increases damage dealt to enemies below half HP by 15%; when dealing lethal damage, leaves the target with 1 HP and inflicts Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets=对生命值低于一半的单位造成的伤害提升15%；造成致命伤害时使敌人保留1点生命并使其重伤（击杀者技力+2）；嵯峨不攻击重伤单位
Increases damage dealt to enemies below half HP by 8%; when dealing lethal damage, leaves the enemy with 1 HP and inflicts <$ba.dying>Critically Wounded</> (gives +2 SP to the attacker when killed); Luo Xiaohei will not attack <$ba.dying>Critically Wounded</> targets.=对生命值低于一半的单位造成的伤害提升8%；造成致命伤害时使敌人保留1点生命并使其<$ba.dying>重伤</>（击杀者技力+2）；罗小黑不攻击<$ba.dying>重伤</>单位
Increases damage dealt to enemies below half HP by 8%; when dealing lethal damage, leaves the enemy with 1 HP and inflicts Critically Wounded (gives +2 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets.=对生命值低于一半的单位造成的伤害提升8%；造成致命伤害时使敌人保留1点生命并使其重伤（击杀者技力+2）；罗小黑不攻击重伤单位
Increases damage dealt to enemies below half HP by 8%; when dealing lethal damage, leaves the target with 1 HP and inflicts <$ba.dying>Critically Wounded</> (gives +2 SP to the attacker when killed); Ju will not attack <$ba.dying>Critically Wounded</> targets=对生命值低于一半的单位造成的伤害提升8%；造成致命伤害时使敌人保留1点生命并使其<$ba.dying>重伤</>（击杀者技力+2）；矩不攻击<$ba.dying>重伤</>单位；
Increases damage dealt to enemies below half HP by 8%; when dealing lethal damage, leaves the target with 1 HP and inflicts Critically Wounded (gives +2 SP to the attacker when killed); Ju will not attack Critically Wounded targets=对生命值低于一半的单位造成的伤害提升8%；造成致命伤害时使敌人保留1点生命并使其重伤（击杀者技力+2）；矩不攻击重伤单位；
Increases damage taken by 25%, ASPD +35, each attack deals 80% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds=自身受到的伤害提升25%，攻击速度+35，每次攻击造成相当于攻击力80%的物理伤害且有25%概率晕眩目标2秒
Increases damage taken by 25%, ASPD +40, each attack deals 80% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds=自身受到的伤害提升25%，攻击速度+40，每次攻击造成相当于攻击力80%的物理伤害且有25%概率晕眩目标2秒
Increases damage taken by 25%, ASPD +45, each attack deals 80% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds=自身受到的伤害提升25%，攻击速度+45，每次攻击造成相当于攻击力80%的物理伤害且有25%概率晕眩目标2秒
Increases damage taken by 25%, ASPD +50, each attack deals 90% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds=自身受到的伤害提升25%，攻击速度+50，每次攻击造成相当于攻击力90%的物理伤害且有25%概率晕眩目标2秒
Increases damage taken by 25%, ASPD +55, each attack deals 90% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds=自身受到的伤害提升25%，攻击速度+55，每次攻击造成相当于攻击力90%的物理伤害且有25%概率晕眩目标2秒
Increases damage taken by 25%, ASPD +60, each attack deals 90% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds=自身受到的伤害提升25%，攻击速度+60，每次攻击造成相当于攻击力90%的物理伤害且有25%概率晕眩目标2秒
Increases damage taken by 25%, ASPD +65, each attack deals 100% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds=自身受到的伤害提升25%，攻击速度+65，每次攻击造成相当于攻击力100%的物理伤害且有25%概率晕眩目标2秒
Increases damage taken by 25%, ASPD +70, each attack deals 100% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds=自身受到的伤害提升25%，攻击速度+70，每次攻击造成相当于攻击力100%的物理伤害且有25%概率晕眩目标2秒
Increases damage taken by 25%, ASPD +75, each attack deals 100% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds=自身受到的伤害提升25%，攻击速度+75，每次攻击造成相当于攻击力100%的物理伤害且有25%概率晕眩目标2秒
Increases damage taken by 25%, ASPD +80, each attack deals 120% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds=自身受到的伤害提升25%，攻击速度+80，每次攻击造成相当于攻击力120%的物理伤害且有25%概率晕眩目标2秒
Increases damage taken by <@ba.vdown>25%</>, ASPD <@ba.vup>+35</>, each attack deals <@ba.vup>80%</> ATK as Physical damage and has a <@ba.vup>25%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>2</> seconds=自身受到的伤害提升<@ba.vdown>25%</>，攻击速度<@ba.vup>+35</>，每次攻击造成相当于攻击力<@ba.vup>80%</>的物理伤害且有<@ba.vup>25%</>概率<$ba.stun>晕眩</>目标<@ba.vup>2</>秒
Increases damage taken by <@ba.vdown>25%</>, ASPD <@ba.vup>+40</>, each attack deals <@ba.vup>80%</> ATK as Physical damage and has a <@ba.vup>25%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>2</> seconds=自身受到的伤害提升<@ba.vdown>25%</>，攻击速度<@ba.vup>+40</>，每次攻击造成相当于攻击力<@ba.vup>80%</>的物理伤害且有<@ba.vup>25%</>概率<$ba.stun>晕眩</>目标<@ba.vup>2</>秒
Increases damage taken by <@ba.vdown>25%</>, ASPD <@ba.vup>+45</>, each attack deals <@ba.vup>80%</> ATK as Physical damage and has a <@ba.vup>25%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>2</> seconds=自身受到的伤害提升<@ba.vdown>25%</>，攻击速度<@ba.vup>+45</>，每次攻击造成相当于攻击力<@ba.vup>80%</>的物理伤害且有<@ba.vup>25%</>概率<$ba.stun>晕眩</>目标<@ba.vup>2</>秒
Increases damage taken by <@ba.vdown>25%</>, ASPD <@ba.vup>+50</>, each attack deals <@ba.vup>90%</> ATK as Physical damage and has a <@ba.vup>25%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>2</> seconds=自身受到的伤害提升<@ba.vdown>25%</>，攻击速度<@ba.vup>+50</>，每次攻击造成相当于攻击力<@ba.vup>90%</>的物理伤害且有<@ba.vup>25%</>概率<$ba.stun>晕眩</>目标<@ba.vup>2</>秒
Increases damage taken by <@ba.vdown>25%</>, ASPD <@ba.vup>+55</>, each attack deals <@ba.vup>90%</> ATK as Physical damage and has a <@ba.vup>25%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>2</> seconds=自身受到的伤害提升<@ba.vdown>25%</>，攻击速度<@ba.vup>+55</>，每次攻击造成相当于攻击力<@ba.vup>90%</>的物理伤害且有<@ba.vup>25%</>概率<$ba.stun>晕眩</>目标<@ba.vup>2</>秒
Increases damage taken by <@ba.vdown>25%</>, ASPD <@ba.vup>+60</>, each attack deals <@ba.vup>90%</> ATK as Physical damage and has a <@ba.vup>25%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>2</> seconds=自身受到的伤害提升<@ba.vdown>25%</>，攻击速度<@ba.vup>+60</>，每次攻击造成相当于攻击力<@ba.vup>90%</>的物理伤害且有<@ba.vup>25%</>概率<$ba.stun>晕眩</>目标<@ba.vup>2</>秒
Increases damage taken by <@ba.vdown>25%</>, ASPD <@ba.vup>+65</>, each attack deals <@ba.vup>100%</> ATK as Physical damage and has a <@ba.vup>25%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>2</> seconds=自身受到的伤害提升<@ba.vdown>25%</>，攻击速度<@ba.vup>+65</>，每次攻击造成相当于攻击力<@ba.vup>100%</>的物理伤害且有<@ba.vup>25%</>概率<$ba.stun>晕眩</>目标<@ba.vup>2</>秒
Increases damage taken by <@ba.vdown>25%</>, ASPD <@ba.vup>+70</>, each attack deals <@ba.vup>100%</> ATK as Physical damage and has a <@ba.vup>25%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>2</> seconds=自身受到的伤害提升<@ba.vdown>25%</>，攻击速度<@ba.vup>+70</>，每次攻击造成相当于攻击力<@ba.vup>100%</>的物理伤害且有<@ba.vup>25%</>概率<$ba.stun>晕眩</>目标<@ba.vup>2</>秒
Increases damage taken by <@ba.vdown>25%</>, ASPD <@ba.vup>+75</>, each attack deals <@ba.vup>100%</> ATK as Physical damage and has a <@ba.vup>25%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>2</> seconds=自身受到的伤害提升<@ba.vdown>25%</>，攻击速度<@ba.vup>+75</>，每次攻击造成相当于攻击力<@ba.vup>100%</>的物理伤害且有<@ba.vup>25%</>概率<$ba.stun>晕眩</>目标<@ba.vup>2</>秒
Increases damage taken by <@ba.vdown>25%</>, ASPD <@ba.vup>+80</>, each attack deals <@ba.vup>120%</> ATK as Physical damage and has a <@ba.vup>25%</> chance to <$ba.stun>Stun</> the target for <@ba.vup>2</> seconds=自身受到的伤害提升<@ba.vdown>25%</>，攻击速度<@ba.vup>+80</>，每次攻击造成相当于攻击力<@ba.vup>120%</>的物理伤害且有<@ba.vup>25%</>概率<$ba.stun>晕眩</>目标<@ba.vup>2</>秒
Increases damage taken by <@ba.vdown>{fake_damage:0%}</>, ASPD <@ba.vup>+{attack_speed}</>, each attack deals <@ba.vup>{attack@s2_atk_scale:0%}</> ATK as Physical damage and has a <@ba.vup>{attack@s2_buff_prob:0%}</> chance to <$ba.stun>Stun</> the target for <@ba.vup>{attack@s2_stun}</> seconds=自身受到的伤害提升<@ba.vdown>{fake_damage:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，每次攻击造成相当于攻击力<@ba.vup>{attack@s2_atk_scale:0%}</>的物理伤害且有<@ba.vup>{attack@s2_buff_prob:0%}</>概率<$ba.stun>晕眩</>目标<@ba.vup>{attack@s2_stun}</>秒
Increases damage taken by {fake_damage:0%}, ASPD +{attack_speed}, each attack deals {attack@s2_atk_scale:0%} ATK as Physical damage and has a {attack@s2_buff_prob:0%} chance to Stun the target for {attack@s2_stun} seconds=自身受到的伤害提升{fake_damage:0%}，攻击速度+{attack_speed}，每次攻击造成相当于攻击力{attack@s2_atk_scale:0%}的物理伤害且有{attack@s2_buff_prob:0%}概率晕眩目标{attack@s2_stun}秒
Increases DEF of the Operator on it.=置于其中的干员获得额外的防御力
Increases Ecological Specimens acquisition rate by +5%=生态标本获取效率+5%
Increases Elemental Injury taken by 15%=受到的元素损伤提高15%
Increases Elemental Injury taken by 25%=受到的元素损伤提高25%
Increases healing amount on this unit by 20%; when deployed, immediately restores the HP of an allied Operator within Attack Range (prioritizing those directly in front of Aak) for 100% of Aak's ATK=自身受到的治疗量+20%，且部署后立即恢复攻击范围内一名友方干员（优先选取正前方）的生命值，恢复量为阿攻击力的100％
Increases healing amount on this unit by 25% (+5%); when deployed, immediately restores the HP of an allied Operator within Attack Range (prioritizing those directly in front of Aak) for 100% of Aak's ATK=自身受到的治疗量+25%（+5%），且部署后立即恢复攻击范围内一名友方干员（优先选取正前方）的生命值，恢复量为阿攻击力的100％
Increases healing amount on this unit by 25% <@ba.talpu>(+5%)</>; when deployed, immediately restores the HP of an allied Operator within Attack Range (prioritizing those directly in front of Aak) for 100% of Aak's ATK=自身受到的治疗量+25%<@ba.talpu>（+5%）</>，且部署后立即恢复攻击范围内一名友方干员（优先选取正前方）的生命值，恢复量为阿攻击力的100％
Increases healing amount on this unit by 25%; when deployed, immediately restores the HP of an allied Operator within Attack Range (prioritizing those directly in front of Aak) for 150% of Aak's ATK=自身受到的治疗量+25%，且部署后立即恢复攻击范围内一名友方干员（优先选取正前方）的生命值，恢复量为阿攻击力的150％
Increases healing amount on this unit by 30% (+5%); when deployed, immediately restores the HP of an allied Operator within Attack Range (prioritizing those directly in front of Aak) for 150% of Aak's ATK=自身受到的治疗量+30%（+5%），且部署后立即恢复攻击范围内一名友方干员（优先选取正前方）的生命值，恢复量为阿攻击力的150％
Increases healing amount on this unit by 30% <@ba.talpu>(+5%)</>; when deployed, immediately restores the HP of an allied Operator within Attack Range (prioritizing those directly in front of Aak) for 150% of Aak's ATK=自身受到的治疗量+30%<@ba.talpu>（+5%）</>，且部署后立即恢复攻击范围内一名友方干员（优先选取正前方）的生命值，恢复量为阿攻击力的150％
Increases healing effects by 10% on all Operators with DP Cost no more than 10 when Sussurro is in the squad=编入队伍时，所有初始费用不超过10的干员受到的治疗效果提升10%
Increases healing effects by 13% (+3%) on all Operators with DP Cost no more than 10 when Sussurro is in the squad=编入队伍时，所有初始费用不超过10的干员受到的治疗效果提升13%（+3%）
Increases healing effects by 13%<@ba.talpu> (+3%)</> on all Operators with DP Cost no more than 10 when Sussurro is in the squad=编入队伍时，所有初始费用不超过10的干员受到的治疗效果提升13%<@ba.talpu>（+3%）</>
Increases healing effects by 20% on all Operators with DP Cost no more than 10 when Sussurro is in the squad=编入队伍时，所有初始费用不超过10的干员受到的治疗效果提升20%
Increases healing effects by 23% (+3%) on all Operators with DP Cost no more than 10 when Sussurro is in the squad=编入队伍时，所有初始费用不超过10的干员受到的治疗效果提升23%（+3%）
Increases healing effects by 23% on all Operators with DP Cost no more than 10 when Sussurro is in the squad=编入队伍时，所有初始费用不超过10的干员受到的治疗效果提升23%
Increases healing effects by 23%<@ba.talpu> (+3%)</> on all Operators with DP Cost no more than 10 when Sussurro is in the squad=编入队伍时，所有初始费用不超过10的干员受到的治疗效果提升23%<@ba.talpu>（+3%）</>
Increases healing effects by 25% on all Operators with DP Cost no more than 10 when Sussurro is in the squad=编入队伍时，所有初始费用不超过10的干员受到的治疗效果提升25%
Increases healing effects by 26%(+3%) on all Operators with DP Cost no more than 10 when Sussurro is in the squad=编入队伍时，所有初始费用不超过10的干员受到的治疗效果提升26%（+3%）
Increases healing effects by 26%<@ba.talpu>(+3%)</> on all Operators with DP Cost no more than 10 when Sussurro is in the squad=编入队伍时，所有初始费用不超过10的干员受到的治疗效果提升26%<@ba.talpu>（+3%）</>
Increases healing effects by 28%(+3%) on all Operators with DP Cost no more than 10 when Sussurro is in the squad=编入队伍时，所有初始费用不超过10的干员受到的治疗效果提升28%（+3%）
Increases healing effects by 28%<@ba.talpu>(+3%)</> on all Operators with DP Cost no more than 10 when Sussurro is in the squad=编入队伍时，所有初始费用不超过10的干员受到的治疗效果提升28%<@ba.talpu>（+3%）</>
Increases healing effects on this unit by 20%=自身受到的治疗量+20%
Increases healing effects on this unit by 25%(+5%)=自身受到的治疗量+25%（+5%）
Increases healing effects on this unit by 25%<@ba.talpu>(+5%)</>=自身受到的治疗量+25%<@ba.talpu>（+5%）</>
Increases HP of all Operators=提升双方干员的生命值
Increases Jetman's Max HP and Movement Speed=喷气人血量提高，移速提高
Increases Living Cells acquisition rate by +10%=生机细胞获取效率+10%
Increases Living Cells acquisition rate by +5%=生机细胞获取效率+5%
Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 10 (+1) times; other [Abyssal Hunter] Operators gain 50% of this boost effect=每次击倒一名敌人时，自身的生命上限提高120，攻击力提高30，最多叠加10（+1）次，其他【深海猎人】干员获得50%的提高效果
Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 10 <@ba.talpu>(+1)</> times; other [Abyssal Hunter] Operators gain 50% of this boost effect=每次击倒一名敌人时，自身的生命上限提高120，攻击力提高30，最多叠加10<@ba.talpu>（+1）</>次，其他【深海猎人】干员获得50%的提高效果
Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 9 times; other [Abyssal Hunter] Operators gain 50% of this boost effect=每次击倒一名敌人时，自身的生命上限提高120，攻击力提高30，最多叠加9次，其他【深海猎人】干员获得50%的提高效果
Increases Max HP by 20 after defeating an enemy, stacking up to 30 times.=每击杀一名敌人后自身的生命上限提高20，最多可以叠加30次
Increases Max HP by 30 (+10) after defeating an enemy, stacking up to 30 times.=每击杀一名敌人后自身的生命上限提高30（+10），最多可以叠加30次
Increases Max HP by 30 <@ba.talpu>(+10) </>after defeating an enemy, stacking up to 30 times.=每击杀一名敌人后自身的生命上限提高30<@ba.talpu>（+10）</>，最多可以叠加30次
Increases Max HP by 40 after defeating an enemy, stacking up to 30 times.=每击杀一名敌人后自身的生命上限提高40，最多可以叠加30次
Increases Max HP by 50 (+10) after defeating an enemy, stacking up to 30 times.=每击杀一名敌人后自身的生命上限提高50（+10），最多可以叠加30次
Increases Max HP by 50 <@ba.talpu>(+10) </>after defeating an enemy, stacking up to 30 times.=每击杀一名敌人后自身的生命上限提高50<@ba.talpu>（+10）</>，最多可以叠加30次
Increases Max HP by 60 after an enemy is defeated in the adjacent 4 tiles, stacking up to 30 times.=周围四格每有一名敌人被击倒时自身的生命上限提高60，最多叠加30次
Increases Max HP by 70 (+10) after an enemy is defeated in the adjacent 4 tiles, stacking up to 30 times.=周围四格每有一名敌人被击倒时自身的生命上限提高70（+10），最多可以叠加30次
Increases Max HP by 70 <@ba.talpu>(+10)</> after an enemy is defeated in the adjacent 4 tiles, stacking up to 30 times.=周围四格每有一名敌人被击倒时自身的生命上限提高70<@ba.talpu>（+10）</>，最多可以叠加30次
Increases Max HP by 70 after an enemy is defeated in the adjacent 4 tiles, stacking up to 30 times.=周围四格每有一名敌人被击倒时自身的生命上限提高70，最多叠加30次
Increases Max HP by 80 (+10) after an enemy is defeated in the adjacent 4 tiles, stacking up to 30 times.=周围四格每有一名敌人被击倒时自身的生命上限提高80（+10），最多可以叠加30次
Increases Max HP by 80 <@ba.talpu>(+10)</> after an enemy is defeated in the adjacent 4 tiles, stacking up to 30 times.=周围四格每有一名敌人被击倒时自身的生命上限提高80<@ba.talpu>（+10）</>，最多可以叠加30次
Increases Max Life Point, but enemies here will deduct more Life Points=目标生命上限提升，但此处敌方会减少更多目标生命
Increases Max Life Points, but enemies here will deduct more Life Points=目标生命上限提升，敌方会减少更多目标生命
Increases next healing's amount to 140% of ATK. The amount will not be reduced by trait effects\nCan charge for 1 times=下次治疗时的治疗量提升至攻击力的140%，并且不会因特性效果而降低\n可以充能1次
Increases next healing's amount to 145% of ATK. The amount will not be reduced by trait effects\nCan charge for 1 times=下次治疗时的治疗量提升至攻击力的145%，并且不会因特性效果而降低\n可以充能1次
Increases next healing's amount to 150% of ATK. The amount will not be reduced by trait effects\nCan charge for 1 times=下次治疗时的治疗量提升至攻击力的150%，并且不会因特性效果而降低\n可以充能1次
Increases next healing's amount to 155% of ATK. The amount will not be reduced by trait effects\nCan charge for 1 times=下次治疗时的治疗量提升至攻击力的155%，并且不会因特性效果而降低\n可以充能1次
Increases next healing's amount to 160% of ATK. The amount will not be reduced by trait effects\nCan charge for 1 times=下次治疗时的治疗量提升至攻击力的160%，并且不会因特性效果而降低\n可以充能1次
Increases next healing's amount to 165% of ATK. The amount will not be reduced by trait effects\nCan charge for 1 times=下次治疗时的治疗量提升至攻击力的165%，并且不会因特性效果而降低\n可以充能1次
Increases next healing's amount to 170% of ATK. The amount will not be reduced by trait effects\nCan charge for 2 times=下次治疗时的治疗量提升至攻击力的170%，并且不会因特性效果而降低\n可以充能2次
Increases next healing's amount to 180% of ATK. The amount will not be reduced by trait effects\nCan charge for 2 times=下次治疗时的治疗量提升至攻击力的180%，并且不会因特性效果而降低\n可以充能2次
Increases next healing's amount to 190% of ATK. The amount will not be reduced by trait effects\nCan charge for 2 times=下次治疗时的治疗量提升至攻击力的190%，并且不会因特性效果而降低\n可以充能2次
Increases next healing's amount to 200% of ATK. The amount will not be reduced by trait effects\nCan charge for 3 times=下次治疗时的治疗量提升至攻击力的200%，并且不会因特性效果而降低\n可以充能3次
Increases next healing's amount to <@ba.vup>140%</> of ATK. The amount will not be reduced by trait effects\n<@ba.rem>Can charge for 1 times</>=下次治疗时的治疗量提升至攻击力的<@ba.vup>140%</>，并且不会因特性效果而降低\n<@ba.rem>可以充能1次</>
Increases next healing's amount to <@ba.vup>145%</> of ATK. The amount will not be reduced by trait effects\n<@ba.rem>Can charge for 1 times</>=下次治疗时的治疗量提升至攻击力的<@ba.vup>145%</>，并且不会因特性效果而降低\n<@ba.rem>可以充能1次</>
Increases next healing's amount to <@ba.vup>150%</> of ATK. The amount will not be reduced by trait effects\n<@ba.rem>Can charge for 1 times</>=下次治疗时的治疗量提升至攻击力的<@ba.vup>150%</>，并且不会因特性效果而降低\n<@ba.rem>可以充能1次</>
Increases next healing's amount to <@ba.vup>155%</> of ATK. The amount will not be reduced by trait effects\n<@ba.rem>Can charge for 1 times</>=下次治疗时的治疗量提升至攻击力的<@ba.vup>155%</>，并且不会因特性效果而降低\n<@ba.rem>可以充能1次</>
Increases next healing's amount to <@ba.vup>160%</> of ATK. The amount will not be reduced by trait effects\n<@ba.rem>Can charge for 1 times</>=下次治疗时的治疗量提升至攻击力的<@ba.vup>160%</>，并且不会因特性效果而降低\n<@ba.rem>可以充能1次</>
Increases next healing's amount to <@ba.vup>165%</> of ATK. The amount will not be reduced by trait effects\n<@ba.rem>Can charge for 1 times</>=下次治疗时的治疗量提升至攻击力的<@ba.vup>165%</>，并且不会因特性效果而降低\n<@ba.rem>可以充能1次</>
Increases next healing's amount to <@ba.vup>170%</> of ATK. The amount will not be reduced by trait effects\n<@ba.rem>Can charge for 2 times</>=下次治疗时的治疗量提升至攻击力的<@ba.vup>170%</>，并且不会因特性效果而降低\n<@ba.rem>可以充能2次</>
Increases next healing's amount to <@ba.vup>180%</> of ATK. The amount will not be reduced by trait effects\n<@ba.rem>Can charge for 2 times</>=下次治疗时的治疗量提升至攻击力的<@ba.vup>180%</>，并且不会因特性效果而降低\n<@ba.rem>可以充能2次</>
Increases next healing's amount to <@ba.vup>190%</> of ATK. The amount will not be reduced by trait effects\n<@ba.rem>Can charge for 2 times</>=下次治疗时的治疗量提升至攻击力的<@ba.vup>190%</>，并且不会因特性效果而降低\n<@ba.rem>可以充能2次</>
Increases next healing's amount to <@ba.vup>200%</> of ATK. The amount will not be reduced by trait effects\n<@ba.rem>Can charge for 3 times</>=下次治疗时的治疗量提升至攻击力的<@ba.vup>200%</>，并且不会因特性效果而降低\n<@ba.rem>可以充能3次</>
Increases next healing's amount to <@ba.vup>{heal_scale:0%}</> of ATK. The amount will not be reduced by trait effects\n<@ba.rem>Can charge for {cnt} times</>=下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>，并且不会因特性效果而降低\n<@ba.rem>可以充能{cnt}次</>
Increases next healing's amount to {heal_scale:0%} of ATK. The amount will not be reduced by trait effects\nCan charge for {cnt} times=下次治疗时的治疗量提升至攻击力的{heal_scale:0%}，并且不会因特性效果而降低\n可以充能{cnt}次
Increases Operator Deployment Limit=提高干员部署上限
Increases Operator Deployment Limit further=进一步提高干员部署上限
Increases Operator Deployment Limit further, and greatly reduces Operator Redeployment Time=进一步提高干员部署上限，且干员的再部署时间大幅减少
Increases Physical damage dealt to [Infected Creatures] by 14%=对【感染生物】造成的物理伤害提升14%
Increases Physical damage dealt to [Infected Creatures] by 7%=对【感染生物】造成的物理伤害提升7%
Increases reload interval, ATK +100%, and attacks Slow the target for 1 second=装填间隔增大，攻击力+100%，攻击使目标停顿1秒
Increases reload interval, ATK +115%, and attacks Slow the target for 1 second=装填间隔增大，攻击力+115%，攻击使目标停顿1秒
Increases reload interval, ATK +125%, and attacks Slow the target for 1 second=装填间隔增大，攻击力+125%，攻击使目标停顿1秒
Increases reload interval, ATK +140%, and attacks Slow the target for 1 second=装填间隔增大，攻击力+140%，攻击使目标停顿1秒
Increases reload interval, ATK +40%, and attacks Slow the target for 1 second=装填间隔增大，攻击力+40%，攻击使目标停顿1秒
Increases reload interval, ATK +50%, and attacks Slow the target for 1 second=装填间隔增大，攻击力+50%，攻击使目标停顿1秒
Increases reload interval, ATK +60%, and attacks Slow the target for 1 second=装填间隔增大，攻击力+60%，攻击使目标停顿1秒
Increases reload interval, ATK +70%, and attacks Slow the target for 1 second=装填间隔增大，攻击力+70%，攻击使目标停顿1秒
Increases reload interval, ATK +80%, and attacks Slow the target for 1 second=装填间隔增大，攻击力+80%，攻击使目标停顿1秒
Increases reload interval, ATK +90%, and attacks Slow the target for 1 second=装填间隔增大，攻击力+90%，攻击使目标停顿1秒
Increases reload interval, ATK +{atk:0%}, and attacks Slow the target for {attack@sluggish} second=装填间隔增大，攻击力+{atk:0%}，攻击使目标停顿{attack@sluggish}秒
Increases some enemies' base stats.=部分敌人的基础属性提升
Increases SP recovery of all allies in range by 0.5/sec while in [Shatterpoint]=在【破碎日冕】中，攻击范围内所有友方干员技力自然回复速度+0.5/秒
Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field=场上存在炼金单元时，技力自然恢复速度+0.1/秒
Increases SP recovery rate by +0.1/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 90% (+10%) chance to recycle them, granting Stainless 1 additional Device=当白铁周围8格存在自身装置时技力回复速度+0.1/秒，当这些装置损毁时有90%（+10%）的几率回收使白铁额外获得1个装置
Increases SP recovery rate by +0.1/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 90% <@ba.talpu>(+10%)</> chance to recycle them, granting Stainless 1 additional Device=当白铁周围8格存在自身装置时技力回复速度+0.1/秒，当这些装置损毁时有90%<@ba.talpu>（+10%）</>的几率回收使白铁额外获得1个装置
Increases SP recovery rate by +0.1/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is an 80% chance to recycle them, granting Stainless 1 additional Device=当白铁周围8格存在自身装置时技力回复速度+0.1/秒，当这些装置损毁时有80%的几率回收使白铁额外获得1个装置
Increases SP recovery rate by +0.2/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 100% (+10%) chance to recycle them, granting Stainless 1 additional Device=当白铁周围8格存在自身装置时技力回复速度+0.2/秒，当这些装置损毁时有100%（+10%）的几率回收使白铁额外获得1个装置
Increases SP recovery rate by +0.2/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 100% <@ba.talpu>(+10%)</> chance to recycle them, granting Stainless 1 additional Device=当白铁周围8格存在自身装置时技力回复速度+0.2/秒，当这些装置损毁时有100%<@ba.talpu>（+10%）</>的几率回收使白铁额外获得1个装置
Increases SP recovery rate by +0.2/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 90% chance to recycle them, granting Stainless 1 additional Device=当白铁周围8格存在自身装置时技力回复速度+0.2/秒，当这些装置损毁时有90%的几率回收使白铁额外获得1个装置
Increases SP recovery rate by +0.25/s while an elite or leader enemy is within Attack Range=攻击范围内存在精英或领袖敌人时技力自然恢复速度+0.25/秒
Increases SP recovery rate by +0.25/second while above 80% HP=生命值高于80%时，技力自然回复速度+0.25/秒
Increases starting ATK, DEF, and RES; immune to <$ba.stun>Stun</>, <$ba.frozen>Freeze</>, and <$ba.fear>Fear</>; [Return to Oblivion] locks onto 1 additional target=初始攻击力、防御力和法术抗性提高；免疫<$ba.stun>晕眩</>、<$ba.frozen>冻结</>、<$ba.fear>恐惧</>；【归于遗忘】额外锁定1名目标
Increases starting ATK, DEF, and RES; immune to Stun, Freeze, and Fear; [Return to Oblivion] locks onto 1 additional target=初始攻击力、防御力和法术抗性提高；免疫晕眩、冻结、恐惧；【归于遗忘】额外锁定1名目标
Increases starting SP and decreases Redeployment Time of the left Operators=使左侧的干员初始技力增加，再部署时间减少
Increases stats proportionally based on lost HP, reaching the maximum bonus once a certain percentage has been lost (only the strongest effect of this type applies)=根据已损失的生命值获得相应比例的属性加成，损失一定比例时达最大加成（同类属性取最高）
Increases stats when HP is above a certain percentage (only the strongest effect of this type applies)=生命值高于一定比例时获得一定属性加成（同类属性取最高）
Increases the Arts damage taken by all blocked enemies by 10% (+3%) when deployed=在场时，所有被阻挡的敌人受到法术伤害时提升10%（+3%）
Increases the Arts damage taken by all blocked enemies by 10% <@ba.talpu>(+3%)</> when deployed=在场时，所有被阻挡的敌人受到法术伤害时提升10%<@ba.talpu>（+3%）</>
Increases the Arts damage taken by all blocked enemies by 15% when deployed=在场时，所有被阻挡的敌人受到法术伤害时伤害提升15%
Increases the Arts damage taken by all blocked enemies by 18% (+3%) when deployed=在场时，所有被阻挡的敌人受到法术伤害时伤害提升18%（+3%）
Increases the Arts damage taken by all blocked enemies by 18% <@ba.talpu>(+3%)</> when deployed=在场时，所有被阻挡的敌人受到法术伤害时伤害提升18%<@ba.talpu>（+3%）</>
Increases the Arts damage taken by all blocked enemies by 7% when deployed=在场时，所有被阻挡的敌人受到法术伤害时提升7%
Increases the ASPD of Caster and Specialist Operators by +6 for each Caster or Specialist Operator in the combat squad=战斗编队中每有一名术师和特种干员，所有术师和特种干员的攻击速度+6
Increases the ASPD of Caster and Specialist Operators by +6 for each Caster or Specialist Operator in the combat squad.=战斗编队中每有一名术师和特种干员，所有术师和特种干员的攻击速度+6
Increases the ASPD of Medic and Sniper Operators by +6 for each Medic or Sniper Operator in the combat squad=战斗编队中每有一名医疗和狙击干员，所有医疗和狙击干员的攻击速度+6
Increases the ASPD of Medic and Sniper Operators by +6 for each Medic or Sniper Operator in the combat squad.=战斗编队中每有一名医疗和狙击干员，所有医疗和狙击干员的攻击速度+6
Increases the ATK and DEF of 'Fruit of Gluttony' by +20% (Stacks)="暴食之果"的攻击力+20%，防御力+20%(可叠加)
Increases the ATK and DEF of all [Melee] allies by 10% for 10 seconds after deployment=部署后10秒内所有友方【近战位】单位的攻击力和防御力+10%
Increases the ATK and DEF of all [Melee] allies by 12% for 12 seconds after deployment=部署后12秒内所有友方【近战位】单位的攻击力和防御力+12%
Increases the ATK and DEF of all [Melee] allies by 14% for 14 seconds after deployment=部署后14秒内所有友方【近战位】单位的攻击力和防御力+14%
Increases the ATK and DEF of all [Melee] allies by 16% for 16 seconds after deployment=部署后16秒内所有友方【近战位】单位的攻击力和防御力+16%
Increases the ATK and DEF of all [Melee] allies by 18% for 18 seconds after deployment=部署后18秒内所有友方【近战位】单位的攻击力和防御力+18%
Increases the ATK and DEF of all [Melee] allies by 20% for 20 seconds after deployment=部署后20秒内所有友方【近战位】单位的攻击力和防御力+20%
Increases the ATK and DEF of enemy units when on the battlefield.=在场时，强化敌军攻击力与防御力
Increases the ATK of all Buggy Cams by +10% and grants them Camouflage\nUnlimited duration=所有摄影车的攻击力+10%，获得迷彩\n持续时间无限
Increases the ATK of all Buggy Cams by +20% and grants them Camouflage\nUnlimited duration=所有摄影车的攻击力+20%，获得迷彩\n持续时间无限
Increases the ATK of all Buggy Cams by +30% and grants them Camouflage\nUnlimited duration=所有摄影车的攻击力+30%，获得迷彩\n持续时间无限
Increases the ATK of all Buggy Cams by +40% and grants them Camouflage\nUnlimited duration=所有摄影车的攻击力+40%，获得迷彩\n持续时间无限
Increases the ATK of all Buggy Cams by +50% and grants them Camouflage\nUnlimited duration=所有摄影车的攻击力+50%，获得迷彩\n持续时间无限
Increases the ATK of all Buggy Cams by +60% and grants them Camouflage\nUnlimited duration=所有摄影车的攻击力+60%，获得迷彩\n持续时间无限
Increases the ATK of all Buggy Cams by +{atk:0%} and grants them Camouflage\nUnlimited duration=所有摄影车的攻击力+{atk:0%}，获得迷彩\n持续时间无限
Increases the ATK of all Buggy Cams by <@ba.vup>+10%</> and grants them <$ba.camou>Camouflage</>\n<@ba.rem>Unlimited duration</>=所有摄影车的攻击力<@ba.vup>+10%</>，获得<$ba.camou>迷彩</>\n<@ba.rem>持续时间无限</>
Increases the ATK of all Buggy Cams by <@ba.vup>+20%</> and grants them <$ba.camou>Camouflage</>\n<@ba.rem>Unlimited duration</>=所有摄影车的攻击力<@ba.vup>+20%</>，获得<$ba.camou>迷彩</>\n<@ba.rem>持续时间无限</>
Increases the ATK of all Buggy Cams by <@ba.vup>+30%</> and grants them <$ba.camou>Camouflage</>\n<@ba.rem>Unlimited duration</>=所有摄影车的攻击力<@ba.vup>+30%</>，获得<$ba.camou>迷彩</>\n<@ba.rem>持续时间无限</>
Increases the ATK of all Buggy Cams by <@ba.vup>+40%</> and grants them <$ba.camou>Camouflage</>\n<@ba.rem>Unlimited duration</>=所有摄影车的攻击力<@ba.vup>+40%</>，获得<$ba.camou>迷彩</>\n<@ba.rem>持续时间无限</>
Increases the ATK of all Buggy Cams by <@ba.vup>+50%</> and grants them <$ba.camou>Camouflage</>\n<@ba.rem>Unlimited duration</>=所有摄影车的攻击力<@ba.vup>+50%</>，获得<$ba.camou>迷彩</>\n<@ba.rem>持续时间无限</>
Increases the ATK of all Buggy Cams by <@ba.vup>+60%</> and grants them <$ba.camou>Camouflage</>\n<@ba.rem>Unlimited duration</>=所有摄影车的攻击力<@ba.vup>+60%</>，获得<$ba.camou>迷彩</>\n<@ba.rem>持续时间无限</>
Increases the ATK of all Buggy Cams by <@ba.vup>+{atk:0%}</> and grants them <$ba.camou>Camouflage</>\n<@ba.rem>Unlimited duration</>=所有摄影车的攻击力<@ba.vup>+{atk:0%}</>，获得<$ba.camou>迷彩</>\n<@ba.rem>持续时间无限</>
Increases the ATK of Caster and Specialist Operators by +8% for each Caster or Specialist Operator in the combat squad=战斗编队中每有一名术师和特种干员，所有术师和特种干员的攻击力+8%
Increases the ATK of Caster and Specialist Operators by +8% for each Caster or Specialist Operator in the combat squad.=战斗编队中每有一名术师和特种干员，所有术师和特种干员的攻击力+8%
Increases the ATK of Defender and Supporter Operators by +8% for each Defender or Supporter Operator in the combat squad=战斗编队中每有一名重装和辅助干员，所有重装和辅助干员的攻击力+8%
Increases the ATK of Defender and Supporter Operators by +8% for each Defender or Supporter Operator in the combat squad.=战斗编队中每有一名重装和辅助干员，所有重装和辅助干员的攻击力+8%
Increases the ATK of Medic and Sniper Operators by +8% for each Medic or Sniper Operator in the combat squad=战斗编队中每有一名医疗和狙击干员，所有医疗和狙击干员的攻击力+8%
Increases the ATK of Medic and Sniper Operators by +8% for each Medic or Sniper Operator in the combat squad.=战斗编队中每有一名医疗和狙击干员，所有医疗和狙击干员的攻击力+8%
Increases the ATK of next attack to 140%, and splash area is also increased.=下次攻击的攻击力提高至140%且溅射范围扩大
Increases the ATK of next attack to 145%, and splash area is also increased.=下次攻击的攻击力提高至145%且溅射范围扩大
Increases the ATK of next attack to 150%=下次攻击的攻击力提高至150%
Increases the ATK of next attack to 150%, and splash area is also increased.=下次攻击的攻击力提高至150%且溅射范围扩大
Increases the ATK of next attack to 155%=下次攻击的攻击力提高至155%
Increases the ATK of next attack to 160%=下次攻击的攻击力提高至160%
Increases the ATK of next attack to 160%, and splash area is also increased.=下次攻击的攻击力提高至160%且溅射范围扩大
Increases the ATK of next attack to 165%, and splash area is also increased.=下次攻击的攻击力提高至165%且溅射范围扩大
Increases the ATK of next attack to 170%=下次攻击的攻击力提高至170%
Increases the ATK of next attack to 170%, and splash area is also increased.=下次攻击的攻击力提高至170%且溅射范围扩大
Increases the ATK of next attack to 175%=下次攻击的攻击力提高至175%
Increases the ATK of next attack to 180%=下次攻击的攻击力提高至180%
Increases the ATK of next attack to 180%, and splash area is also increased.=下次攻击的攻击力提高至180%且溅射范围扩大
Increases the ATK of next attack to 185%=下次攻击的攻击力提高至185%
Increases the ATK of next attack to 190%=下次攻击的攻击力提高至190%
Increases the ATK of next attack to 195%=下次攻击的攻击力提高至195%
Increases the ATK of next attack to 200%=下次攻击的攻击力提高至200%
Increases the ATK of next attack to 200%, and splash area is also increased.=下次攻击的攻击力提高至200%且溅射范围扩大
Increases the ATK of next attack to 205%=下次攻击的攻击力提高至205%
Increases the ATK of next attack to 210%=下次攻击的攻击力提高至210%
Increases the ATK of next attack to 215%=下次攻击的攻击力提高至215%
Increases the ATK of next attack to 220%=下次攻击的攻击力提高至220%
Increases the ATK of next attack to 220%, and splash area is also increased.=下次攻击的攻击力提高至220%且溅射范围扩大
Increases the ATK of next attack to 225%=下次攻击的攻击力提高至225%
Increases the ATK of next attack to 230%=下次攻击的攻击力提高至230%
Increases the ATK of next attack to 240%, and splash area is also increased.=下次攻击的攻击力提高至240%且溅射范围扩大
Increases the ATK of next attack to 245%=下次攻击的攻击力提高至245%
Increases the ATK of next attack to 250%=下次攻击的攻击力提高至250%
Increases the ATK of next attack to 265%=下次攻击的攻击力提高至265%
Increases the ATK of next attack to 290%=下次攻击的攻击力提高至290%
Increases the ATK of next attack to <@ba.vup>140%</>, and splash area is also <@ba.vup>increased</>.=下次攻击的攻击力提高至<@ba.vup>140%</>且溅射范围<@ba.vup>扩大</>
Increases the ATK of next attack to <@ba.vup>145%</>, and splash area is also <@ba.vup>increased</>.=下次攻击的攻击力提高至<@ba.vup>145%</>且溅射范围<@ba.vup>扩大</>
Increases the ATK of next attack to <@ba.vup>150%</>=下次攻击的攻击力提高至<@ba.vup>150%</>
Increases the ATK of next attack to <@ba.vup>150%</>, and splash area is also <@ba.vup>increased</>.=下次攻击的攻击力提高至<@ba.vup>150%</>且溅射范围<@ba.vup>扩大</>
Increases the ATK of next attack to <@ba.vup>155%</>=下次攻击的攻击力提高至<@ba.vup>155%</>
Increases the ATK of next attack to <@ba.vup>160%</>=下次攻击的攻击力提高至<@ba.vup>160%</>
Increases the ATK of next attack to <@ba.vup>160%</>, and splash area is also <@ba.vup>increased</>.=下次攻击的攻击力提高至<@ba.vup>160%</>且溅射范围<@ba.vup>扩大</>
Increases the ATK of next attack to <@ba.vup>165%</>, and splash area is also <@ba.vup>increased</>.=下次攻击的攻击力提高至<@ba.vup>165%</>且溅射范围<@ba.vup>扩大</>
Increases the ATK of next attack to <@ba.vup>170%</>=下次攻击的攻击力提高至<@ba.vup>170%</>
Increases the ATK of next attack to <@ba.vup>170%</>, and splash area is also <@ba.vup>increased</>.=下次攻击的攻击力提高至<@ba.vup>170%</>且溅射范围<@ba.vup>扩大</>
Increases the ATK of next attack to <@ba.vup>175%</>=下次攻击的攻击力提高至<@ba.vup>175%</>
Increases the ATK of next attack to <@ba.vup>180%</>=下次攻击的攻击力提高至<@ba.vup>180%</>
Increases the ATK of next attack to <@ba.vup>180%</>, and splash area is also <@ba.vup>increased</>.=下次攻击的攻击力提高至<@ba.vup>180%</>且溅射范围<@ba.vup>扩大</>
Increases the ATK of next attack to <@ba.vup>185%</>=下次攻击的攻击力提高至<@ba.vup>185%</>
Increases the ATK of next attack to <@ba.vup>190%</>=下次攻击的攻击力提高至<@ba.vup>190%</>
Increases the ATK of next attack to <@ba.vup>195%</>=下次攻击的攻击力提高至<@ba.vup>195%</>
Increases the ATK of next attack to <@ba.vup>200%</>=下次攻击的攻击力提高至<@ba.vup>200%</>
Increases the ATK of next attack to <@ba.vup>200%</>, and splash area is also <@ba.vup>increased</>.=下次攻击的攻击力提高至<@ba.vup>200%</>且溅射范围<@ba.vup>扩大</>
Increases the ATK of next attack to <@ba.vup>205%</>=下次攻击的攻击力提高至<@ba.vup>205%</>
Increases the ATK of next attack to <@ba.vup>210%</>=下次攻击的攻击力提高至<@ba.vup>210%</>
Increases the ATK of next attack to <@ba.vup>215%</>=下次攻击的攻击力提高至<@ba.vup>215%</>
Increases the ATK of next attack to <@ba.vup>220%</>=下次攻击的攻击力提高至<@ba.vup>220%</>
Increases the ATK of next attack to <@ba.vup>220%</>, and splash area is also <@ba.vup>increased</>.=下次攻击的攻击力提高至<@ba.vup>220%</>且溅射范围<@ba.vup>扩大</>
Increases the ATK of next attack to <@ba.vup>225%</>=下次攻击的攻击力提高至<@ba.vup>225%</>
Increases the ATK of next attack to <@ba.vup>230%</>=下次攻击的攻击力提高至<@ba.vup>230%</>
Increases the ATK of next attack to <@ba.vup>240%</>, and splash area is also <@ba.vup>increased</>.=下次攻击的攻击力提高至<@ba.vup>240%</>且溅射范围<@ba.vup>扩大</>
Increases the ATK of next attack to <@ba.vup>245%</>=下次攻击的攻击力提高至<@ba.vup>245%</>
Increases the ATK of next attack to <@ba.vup>250%</>=下次攻击的攻击力提高至<@ba.vup>250%</>
Increases the ATK of next attack to <@ba.vup>265%</>=下次攻击的攻击力提高至<@ba.vup>265%</>
Increases the ATK of next attack to <@ba.vup>290%</>=下次攻击的攻击力提高至<@ba.vup>290%</>
Increases the ATK of next attack to <@ba.vup>{atk_scale:0%}</>=下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>
Increases the ATK of next attack to <@ba.vup>{atk_scale:0%}</>, and splash area is also <@ba.vup>increased</>.=下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>且溅射范围<@ba.vup>扩大</>
Increases the ATK of next attack to {atk_scale:0%}=下次攻击的攻击力提高至{atk_scale:0%}
Increases the ATK of next attack to {atk_scale:0%}, and splash area is also increased.=下次攻击的攻击力提高至{atk_scale:0%}且溅射范围扩大
Increases the ATK of the next attack to 104%; The attack will target 2 targets, and each attack will jump between at most 4 enemies\nCan store 1 charges=下次攻击时攻击力提升至104%，同时攻击2个目标且分别最多在4个敌人间跳跃\n可充能1次
Increases the ATK of the next attack to 105%; The attack will target 2 targets, and each attack will jump between at most 4 enemies\nCan store 1 charges=下次攻击时攻击力提升至105%，同时攻击2个目标且分别最多在4个敌人间跳跃\n可充能1次
Increases the ATK of the next attack to 106%; The attack will target 2 targets, and each attack will jump between at most 4 enemies\nCan store 1 charges=下次攻击时攻击力提升至106%，同时攻击2个目标且分别最多在4个敌人间跳跃\n可充能1次
Increases the ATK of the next attack to 107%; The attack will target 2 targets, and each attack will jump between at most 4 enemies\nCan store 1 charges=下次攻击时攻击力提升至107%，同时攻击2个目标且分别最多在4个敌人间跳跃\n可充能1次
Increases the ATK of the next attack to 108%; The attack will target 2 targets, and each attack will jump between at most 4 enemies\nCan store 1 charges=下次攻击时攻击力提升至108%，同时攻击2个目标且分别最多在4个敌人间跳跃\n可充能1次
Increases the ATK of the next attack to 109%; The attack will target 2 targets, and each attack will jump between at most 4 enemies\nCan store 1 charges=下次攻击时攻击力提升至109%，同时攻击2个目标且分别最多在4个敌人间跳跃\n可充能1次
Increases the ATK of the next attack to 110% and attacks 4 enemies simultaneously=下次攻击的攻击力提升至110%，并同时攻击4个敌人
Increases the ATK of the next attack to 110%; The attack will target 2 targets, and each attack will jump between at most 4 enemies\nCan store 2 charges=下次攻击时攻击力提升至110%，同时攻击2个目标且分别最多在4个敌人间跳跃\n可充能2次
Increases the ATK of the next attack to 115% and attacks 4 enemies simultaneously=下次攻击的攻击力提升至115%，并同时攻击4个敌人
Increases the ATK of the next attack to 115%; The attack will target 2 targets, and each attack will jump between at most 4 enemies\nCan store 3 charges=下次攻击时攻击力提升至115%，同时攻击2个目标且分别最多在4个敌人间跳跃\n可充能3次
Increases the ATK of the next attack to 120% and attacks 4 enemies simultaneously=下次攻击的攻击力提升至120%，并同时攻击4个敌人
Increases the ATK of the next attack to 120%; The attack will target 2 targets, and each attack will jump between at most 4 enemies\nCan store 3 charges=下次攻击时攻击力提升至120%，同时攻击2个目标且分别最多在4个敌人间跳跃\n可充能3次
Increases the ATK of the next attack to 125% and attacks 4 enemies simultaneously=下次攻击的攻击力提升至125%，并同时攻击4个敌人
Increases the ATK of the next attack to 125%; The attack will target 2 targets, and each attack will jump between at most 4 enemies\nCan store 3 charges=下次攻击时攻击力提升至125%，同时攻击2个目标且分别最多在4个敌人间跳跃\n可充能3次
Increases the ATK of the next attack to 130% and attacks 4 enemies simultaneously=下次攻击的攻击力提升至130%，并同时攻击4个敌人
Increases the ATK of the next attack to 130%, and strikes an additional time\nCan store up to 1 charges=下一次的攻击力提升至130%，且额外攻击一次\n可充能1次
Increases the ATK of the next attack to 130%, pushes the target towards the attack direction slightly and Slows the target for 1 second=下次攻击的攻击力提高至130%，将目标朝攻击方向以小力度推开并造成1秒停顿
Increases the ATK of the next attack to 135% and attacks 4 enemies simultaneously=下次攻击的攻击力提升至135%，并同时攻击4个敌人
Increases the ATK of the next attack to 135%, and Slows the target for 1.5 seconds=下次攻击的攻击力提高至135%，并使目标停顿1.5秒
Increases the ATK of the next attack to 135%, and strikes an additional time\nCan store up to 1 charges=下一次的攻击力提升至135%，且额外攻击一次\n可充能1次
Increases the ATK of the next attack to 140%(Has a 5% chance to instead become 560%)\nCan store 3 charges=下次攻击的攻击力提升至140%（有5%的概率变为560%）\n可充能3次
Increases the ATK of the next attack to 140%, and Slows the target for 1.5 seconds=下次攻击的攻击力提高至140%，并使目标停顿1.5秒
Increases the ATK of the next attack to 140%, and strikes an additional time\nCan store up to 1 charges=下一次的攻击力提升至140%，且额外攻击一次\n可充能1次
Increases the ATK of the next attack to 140%, pushes the target towards the attack direction slightly and Slows the target for 1 second=下次攻击的攻击力提高至140%，将目标朝攻击方向以小力度推开并造成1秒停顿
Increases the ATK of the next attack to 145% and attacks 4 enemies simultaneously=下次攻击的攻击力提升至145%，并同时攻击4个敌人
Increases the ATK of the next attack to 145%(Has a 5% chance to instead become 580%)\nCan store 3 charges=下次攻击的攻击力提升至145%（有5%的概率变为580%）\n可充能3次
Increases the ATK of the next attack to 145%, and Slows the target for 1.5 seconds=下次攻击的攻击力提高至145%，并使目标停顿1.5秒
Increases the ATK of the next attack to 145%, and strikes an additional time\nCan store up to 1 charges=下一次的攻击力提升至145%，且额外攻击一次\n可充能1次
Increases the ATK of the next attack to 150%(Has a 5% chance to instead become 600%)\nCan store 3 charges=下次攻击的攻击力提升至150%（有5%的概率变为600%）\n可充能3次
Increases the ATK of the next attack to 150%, and Slows the target for 2.0 seconds=下次攻击的攻击力提高至150%，并使目标停顿2.0秒
Increases the ATK of the next attack to 150%, and strikes an additional time\nCan store up to 1 charges=下一次的攻击力提升至150%，且额外攻击一次\n可充能1次
Increases the ATK of the next attack to 150%, prioritizing enemies that are not blocked and Binding them for 1.5 seconds\nCan store 1 charge(s)=下次攻击的攻击力提升至150%，优先攻击没有被阻挡的目标，并令目标束缚1.5秒\n可充能1次
Increases the ATK of the next attack to 150%, pushes the target towards the attack direction slightly and Slows the target for 1 second=下次攻击的攻击力提高至150%，将目标朝攻击方向以小力度推开并造成1秒停顿
Increases the ATK of the next attack to 150%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds=下次攻击时攻击力提升至150%，最多在4个目标间跳跃，攻击造成的停顿时间延长至1.5秒
Increases the ATK of the next attack to 155%(Has a 5% chance to instead become 620%)\nCan store 3 charges=下次攻击的攻击力提升至155%（有5%的概率变为620%）\n可充能3次
Increases the ATK of the next attack to 155%, and Slows the target for 2.0 seconds=下次攻击的攻击力提高至155%，并使目标停顿2.0秒
Increases the ATK of the next attack to 155%, and strikes an additional time\nCan store up to 1 charges=下一次的攻击力提升至155%，且额外攻击一次\n可充能1次
Increases the ATK of the next attack to 155%, prioritizing enemies that are not blocked and Binding them for 1.5 seconds\nCan store 1 charge(s)=下次攻击的攻击力提升至155%，优先攻击没有被阻挡的目标，并令目标束缚1.5秒\n可充能1次
Increases the ATK of the next attack to 160% and attacks 4 enemies simultaneously=下次攻击的攻击力提升至160%，并同时攻击4个敌人
Increases the ATK of the next attack to 160%(Has a 5% chance to instead become 640%)\nCan store 3 charges=下次攻击的攻击力提升至160%（有5%的概率变为640%）\n可充能3次
Increases the ATK of the next attack to 160%, and recovers 50 HP=下次攻击的攻击力提升至160%，并额外回复自身50生命值
Increases the ATK of the next attack to 160%, and Slows the target for 2.0 seconds=下次攻击的攻击力提高至160%，并使目标停顿2.0秒
Increases the ATK of the next attack to 160%, and strikes an additional time\nCan store up to 2 charges=下一次的攻击力提升至160%，且额外攻击一次\n可充能2次
Increases the ATK of the next attack to 160%, prioritizing enemies that are not blocked and Binding them for 1.5 seconds\nCan store 1 charge(s)=下次攻击的攻击力提升至160%，优先攻击没有被阻挡的目标，并令目标束缚1.5秒\n可充能1次
Increases the ATK of the next attack to 160%, pushes the target towards the attack direction slightly and Slows the target for 1 second=下次攻击的攻击力提高至160%，将目标朝攻击方向以小力度推开并造成1秒停顿
Increases the ATK of the next attack to 160%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds=下次攻击时攻击力提升至160%，最多在4个目标间跳跃，攻击造成的停顿时间延长至1.5秒
Increases the ATK of the next attack to 165%(Has a 5% chance to instead become 660%)\nCan store 3 charges=下次攻击的攻击力提升至165%（有5%的概率变为660%）\n可充能3次
Increases the ATK of the next attack to 165%, prioritizing enemies that are not blocked and Binding them for 2 seconds\nCan store 1 charge(s)=下次攻击的攻击力提升至165%，优先攻击没有被阻挡的目标，并令目标束缚2秒\n可充能1次
Increases the ATK of the next attack to 170%(Has a 5% chance to instead become 680%)\nCan store 3 charges=下次攻击的攻击力提升至170%（有5%的概率变为680%）\n可充能3次
Increases the ATK of the next attack to 170%, and recovers 50 HP=下次攻击的攻击力提升至170%，并额外回复自身50生命值
Increases the ATK of the next attack to 170%, and Slows the target for 2.0 seconds=下次攻击的攻击力提高至170%，并使目标停顿2.0秒
Increases the ATK of the next attack to 170%, and strikes an additional time\nCan store up to 2 charges=下一次的攻击力提升至170%，且额外攻击一次\n可充能2次
Increases the ATK of the next attack to 170%, prioritizing enemies that are not blocked and Binding them for 2 seconds\nCan store 1 charge(s)=下次攻击的攻击力提升至170%，优先攻击没有被阻挡的目标，并令目标束缚2秒\n可充能1次
Increases the ATK of the next attack to 170%, pushes the target towards the attack direction slightly and Slows the target for 1 second=下次攻击的攻击力提高至170%，将目标朝攻击方向以小力度推开并造成1秒停顿
Increases the ATK of the next attack to 170%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds=下次攻击时攻击力提升至170%，最多在4个目标间跳跃，攻击造成的停顿时间延长至1.5秒
Increases the ATK of the next attack to 175%, prioritizing enemies that are not blocked and Binding them for 2 seconds\nCan store 1 charge(s)=下次攻击的攻击力提升至175%，优先攻击没有被阻挡的目标，并令目标束缚2秒\n可充能1次
Increases the ATK of the next attack to 180% and attacks 4 enemies simultaneously=下次攻击的攻击力提升至180%，并同时攻击4个敌人
Increases the ATK of the next attack to 180%(Has a 5% chance to instead become 720%)\nCan store 3 charges=下次攻击的攻击力提升至180%（有5%的概率变为720%）\n可充能3次
Increases the ATK of the next attack to 180%, and recovers 50 HP=下次攻击的攻击力提升至180%，并额外回复自身50生命值
Increases the ATK of the next attack to 180%, and Slows the target for 2.5 seconds=下次攻击的攻击力提高至180%，并使目标停顿2.5秒
Increases the ATK of the next attack to 180%, and strikes an additional time\nCan store up to 3 charges=下一次的攻击力提升至180%，且额外攻击一次\n可充能3次
Increases the ATK of the next attack to 180%, prioritizing enemies that are not blocked and Binding them for 2.5 seconds\nCan store 2 charge(s)=下次攻击的攻击力提升至180%，优先攻击没有被阻挡的目标，并令目标束缚2.5秒\n可充能2次
Increases the ATK of the next attack to 180%, pushes the target towards the attack direction slightly and Slows the target for 1 second=下次攻击的攻击力提高至180%，将目标朝攻击方向以小力度推开并造成1秒停顿
Increases the ATK of the next attack to 180%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds=下次攻击时攻击力提升至180%，最多在4个目标间跳跃，攻击造成的停顿时间延长至1.5秒
Increases the ATK of the next attack to 190%(Has a 5% chance to instead become 760%)\nCan store 3 charges=下次攻击的攻击力提升至190%（有5%的概率变为760%）\n可充能3次
Increases the ATK of the next attack to 190%, and recovers 60 HP=下次攻击的攻击力提升至190%，并额外回复自身60生命值
Increases the ATK of the next attack to 190%, and Slows the target for 2.5 seconds=下次攻击的攻击力提高至190%，并使目标停顿2.5秒
Increases the ATK of the next attack to 190%, prioritizing enemies that are not blocked and Binding them for 2.5 seconds\nCan store 2 charge(s)=下次攻击的攻击力提升至190%，优先攻击没有被阻挡的目标，并令目标束缚2.5秒\n可充能2次
Increases the ATK of the next attack to 190%, pushes the target towards the attack direction slightly and Slows the target for 1 second=下次攻击的攻击力提高至190%，将目标朝攻击方向以小力度推开并造成1秒停顿
Increases the ATK of the next attack to 190%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds=下次攻击时攻击力提升至190%，最多在4个目标间跳跃，攻击造成的停顿时间延长至1.5秒
Increases the ATK of the next attack to 200% and attacks 4 enemies simultaneously=下次攻击的攻击力提升至200%，并同时攻击4个敌人
Increases the ATK of the next attack to 200%(Has a 5% chance to instead become 800%)\nCan store 3 charges=下次攻击的攻击力提升至200%（有5%的概率变为800%）\n可充能3次
Increases the ATK of the next attack to 200%, and recovers 60 HP=下次攻击的攻击力提升至200%，并额外回复自身60生命值
Increases the ATK of the next attack to 200%, and sacrifices 10% of this unit's HP=下次攻击的攻击力提高至200%，并使自身流失10%的生命
Increases the ATK of the next attack to 200%, and Slows the target for 2.5 seconds=下次攻击的攻击力提高至200%，并使目标停顿2.5秒
Increases the ATK of the next attack to 200%, and strikes an additional time\nCan store up to 3 charges=下一次的攻击力提升至200%，且额外攻击一次\n可充能3次
Increases the ATK of the next attack to 200%, prioritizing enemies that are not blocked and Binding them for 2.5 seconds\nCan store 3 charge(s)=下次攻击的攻击力提升至200%，优先攻击没有被阻挡的目标，并令目标束缚2.5秒\n可充能3次
Increases the ATK of the next attack to 200%, pushes the target towards the attack direction slightly and Slows the target for 1 second=下次攻击的攻击力提高至200%，将目标朝攻击方向以小力度推开并造成1秒停顿
Increases the ATK of the next attack to 200%. If the target is defeated, immediately recover all Skill Points=下次攻击的攻击力提升至200%，如果将目标击倒则立即恢复所有技力
Increases the ATK of the next attack to 200%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds=下次攻击时攻击力提升至200%，最多在4个目标间跳跃，攻击造成的停顿时间延长至1.5秒
Increases the ATK of the next attack to 205%. If the target is defeated, immediately recover all Skill Points=下次攻击的攻击力提升至205%，如果将目标击倒则立即恢复所有技力
Increases the ATK of the next attack to 210%, and recovers 60 HP=下次攻击的攻击力提升至210%，并额外回复自身60生命值
Increases the ATK of the next attack to 210%, and sacrifices 10% of this unit's HP=下次攻击的攻击力提高至210%，并使自身流失10%的生命
Increases the ATK of the next attack to 210%, prioritizing enemies that are not blocked and Binding them for 3 seconds\nCan store 3 charge(s)=下次攻击的攻击力提升至210%，优先攻击没有被阻挡的目标，并令目标束缚3秒\n可充能3次
Increases the ATK of the next attack to 210%, pushes the target towards the attack direction slightly and Slows the target for 1 second=下次攻击的攻击力提高至210%，将目标朝攻击方向以小力度推开并造成1秒停顿
Increases the ATK of the next attack to 210%. If the target is defeated, immediately recover all Skill Points=下次攻击的攻击力提升至210%，如果将目标击倒则立即恢复所有技力
Increases the ATK of the next attack to 210%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds=下次攻击时攻击力提升至210%，最多在4个目标间跳跃，攻击造成的停顿时间延长至1.5秒
Increases the ATK of the next attack to 220%, and recovers 80 HP=下次攻击的攻击力提升至220%，并额外回复自身80生命值
Increases the ATK of the next attack to 220%, and sacrifices 10% of this unit's HP=下次攻击的攻击力提高至220%，并使自身流失10%的生命
Increases the ATK of the next attack to 220%. If the target is defeated, immediately recover all Skill Points=下次攻击的攻击力提升至220%，如果将目标击倒则立即恢复所有技力
Increases the ATK of the next attack to 220%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds=下次攻击时攻击力提升至220%，最多在4个目标间跳跃，攻击造成的停顿时间延长至1.5秒
Increases the ATK of the next attack to 225%. If the target is defeated, immediately recover all Skill Points=下次攻击的攻击力提升至225%，如果将目标击倒则立即恢复所有技力
Increases the ATK of the next attack to 230%, and recovers 80 HP=下次攻击的攻击力提升至230%，并额外回复自身80生命值
Increases the ATK of the next attack to 230%, pushes the target towards the attack direction slightly and Slows the target for 1 second=下次攻击的攻击力提高至230%，将目标朝攻击方向以小力度推开并造成1秒停顿
Increases the ATK of the next attack to 230%. If the target is defeated, immediately recover all Skill Points=下次攻击的攻击力提升至230%，如果将目标击倒则立即恢复所有技力
Increases the ATK of the next attack to 230%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds=下次攻击时攻击力提升至230%，最多在4个目标间跳跃，攻击造成的停顿时间延长至1.5秒
Increases the ATK of the next attack to 235%, and sacrifices 10% of this unit's HP=下次攻击的攻击力提高至235%，并使自身流失10%的生命
Increases the ATK of the next attack to 240%, and recovers 80 HP=下次攻击的攻击力提升至240%，并额外回复自身80生命值
Increases the ATK of the next attack to 240%. If the target is defeated, immediately recover all Skill Points=下次攻击的攻击力提升至240%，如果将目标击倒则立即恢复所有技力
Increases the ATK of the next attack to 250%, and recovers 80 HP=下次攻击的攻击力提升至250%，并额外回复自身80生命值
Increases the ATK of the next attack to 250%, and sacrifices 10% of this unit's HP=下次攻击的攻击力提高至250%，并使自身流失10%的生命
Increases the ATK of the next attack to 250%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds=下次攻击时攻击力提升至250%，最多在4个目标间跳跃，攻击造成的停顿时间延长至1.5秒
Increases the ATK of the next attack to 260%, and sacrifices 10% of this unit's HP=下次攻击的攻击力提高至260%，并使自身流失10%的生命
Increases the ATK of the next attack to 260%. If the target is defeated, immediately recover all Skill Points=下次攻击的攻击力提升至260%，如果将目标击倒则立即恢复所有技力
Increases the ATK of the next attack to 275%, and sacrifices 10% of this unit's HP=下次攻击的攻击力提高至275%，并使自身流失10%的生命
Increases the ATK of the next attack to 280%. If the target is defeated, immediately recover all Skill Points=下次攻击的攻击力提升至280%，如果将目标击倒则立即恢复所有技力
Increases the ATK of the next attack to 300%, and sacrifices 10% of this unit's HP=下次攻击的攻击力提高至300%，并使自身流失10%的生命
Increases the ATK of the next attack to 310%. If the target is defeated, immediately recover all Skill Points=下次攻击的攻击力提升至310%，如果将目标击倒则立即恢复所有技力
Increases the ATK of the next attack to 330%, and sacrifices 10% of this unit's HP=下次攻击的攻击力提高至330%，并使自身流失10%的生命
Increases the ATK of the next attack to 350%, and sacrifices 10% of this unit's HP=下次攻击的攻击力提高至350%，并使自身流失10%的生命
Increases the ATK of the next attack to <@ba.vup>104%</>; The attack will target <@ba.vup>2</> targets, and each attack will jump between at most <@ba.vup>4</> enemies\n<@ba.rem>Can store 1 charges</>=下次攻击时攻击力提升至<@ba.vup>104%</>，同时攻击<@ba.vup>2</>个目标且分别最多在<@ba.vup>4</>个敌人间跳跃\n<@ba.rem>可充能1次</>
Increases the ATK of the next attack to <@ba.vup>105%</>; The attack will target <@ba.vup>2</> targets, and each attack will jump between at most <@ba.vup>4</> enemies\n<@ba.rem>Can store 1 charges</>=下次攻击时攻击力提升至<@ba.vup>105%</>，同时攻击<@ba.vup>2</>个目标且分别最多在<@ba.vup>4</>个敌人间跳跃\n<@ba.rem>可充能1次</>
Increases the ATK of the next attack to <@ba.vup>106%</>; The attack will target <@ba.vup>2</> targets, and each attack will jump between at most <@ba.vup>4</> enemies\n<@ba.rem>Can store 1 charges</>=下次攻击时攻击力提升至<@ba.vup>106%</>，同时攻击<@ba.vup>2</>个目标且分别最多在<@ba.vup>4</>个敌人间跳跃\n<@ba.rem>可充能1次</>
Increases the ATK of the next attack to <@ba.vup>107%</>; The attack will target <@ba.vup>2</> targets, and each attack will jump between at most <@ba.vup>4</> enemies\n<@ba.rem>Can store 1 charges</>=下次攻击时攻击力提升至<@ba.vup>107%</>，同时攻击<@ba.vup>2</>个目标且分别最多在<@ba.vup>4</>个敌人间跳跃\n<@ba.rem>可充能1次</>
Increases the ATK of the next attack to <@ba.vup>108%</>; The attack will target <@ba.vup>2</> targets, and each attack will jump between at most <@ba.vup>4</> enemies\n<@ba.rem>Can store 1 charges</>=下次攻击时攻击力提升至<@ba.vup>108%</>，同时攻击<@ba.vup>2</>个目标且分别最多在<@ba.vup>4</>个敌人间跳跃\n<@ba.rem>可充能1次</>
Increases the ATK of the next attack to <@ba.vup>109%</>; The attack will target <@ba.vup>2</> targets, and each attack will jump between at most <@ba.vup>4</> enemies\n<@ba.rem>Can store 1 charges</>=下次攻击时攻击力提升至<@ba.vup>109%</>，同时攻击<@ba.vup>2</>个目标且分别最多在<@ba.vup>4</>个敌人间跳跃\n<@ba.rem>可充能1次</>
Increases the ATK of the next attack to <@ba.vup>110%</> and attacks <@ba.vup>4</> enemies simultaneously=下次攻击的攻击力提升至<@ba.vup>110%</>，并同时攻击<@ba.vup>4</>个敌人
Increases the ATK of the next attack to <@ba.vup>110%</>; The attack will target <@ba.vup>2</> targets, and each attack will jump between at most <@ba.vup>4</> enemies\n<@ba.rem>Can store 2 charges</>=下次攻击时攻击力提升至<@ba.vup>110%</>，同时攻击<@ba.vup>2</>个目标且分别最多在<@ba.vup>4</>个敌人间跳跃\n<@ba.rem>可充能2次</>
Increases the ATK of the next attack to <@ba.vup>115%</> and attacks <@ba.vup>4</> enemies simultaneously=下次攻击的攻击力提升至<@ba.vup>115%</>，并同时攻击<@ba.vup>4</>个敌人
Increases the ATK of the next attack to <@ba.vup>115%</>; The attack will target <@ba.vup>2</> targets, and each attack will jump between at most <@ba.vup>4</> enemies\n<@ba.rem>Can store 3 charges</>=下次攻击时攻击力提升至<@ba.vup>115%</>，同时攻击<@ba.vup>2</>个目标且分别最多在<@ba.vup>4</>个敌人间跳跃\n<@ba.rem>可充能3次</>
Increases the ATK of the next attack to <@ba.vup>120%</> and attacks <@ba.vup>4</> enemies simultaneously=下次攻击的攻击力提升至<@ba.vup>120%</>，并同时攻击<@ba.vup>4</>个敌人
Increases the ATK of the next attack to <@ba.vup>120%</>; The attack will target <@ba.vup>2</> targets, and each attack will jump between at most <@ba.vup>4</> enemies\n<@ba.rem>Can store 3 charges</>=下次攻击时攻击力提升至<@ba.vup>120%</>，同时攻击<@ba.vup>2</>个目标且分别最多在<@ba.vup>4</>个敌人间跳跃\n<@ba.rem>可充能3次</>
Increases the ATK of the next attack to <@ba.vup>125%</> and attacks <@ba.vup>4</> enemies simultaneously=下次攻击的攻击力提升至<@ba.vup>125%</>，并同时攻击<@ba.vup>4</>个敌人
Increases the ATK of the next attack to <@ba.vup>125%</>; The attack will target <@ba.vup>2</> targets, and each attack will jump between at most <@ba.vup>4</> enemies\n<@ba.rem>Can store 3 charges</>=下次攻击时攻击力提升至<@ba.vup>125%</>，同时攻击<@ba.vup>2</>个目标且分别最多在<@ba.vup>4</>个敌人间跳跃\n<@ba.rem>可充能3次</>
Increases the ATK of the next attack to <@ba.vup>130%</> and attacks <@ba.vup>4</> enemies simultaneously=下次攻击的攻击力提升至<@ba.vup>130%</>，并同时攻击<@ba.vup>4</>个敌人
Increases the ATK of the next attack to <@ba.vup>130%</>, and strikes an additional time\n<@ba.rem>Can store up to 1 charges</>=下一次的攻击力提升至<@ba.vup>130%</>，且额外攻击一次\n<@ba.rem>可充能1次</>
Increases the ATK of the next attack to <@ba.vup>130%</>, pushes the target towards the attack direction <@ba.vup>slightly</> and <$ba.sluggish>Slows</> the target for 1 second=下次攻击的攻击力提高至<@ba.vup>130%</>，将目标朝攻击方向以<@ba.vup>小力度</>推开并造成1秒<$ba.sluggish>停顿</>
Increases the ATK of the next attack to <@ba.vup>135%</> and attacks <@ba.vup>4</> enemies simultaneously=下次攻击的攻击力提升至<@ba.vup>135%</>，并同时攻击<@ba.vup>4</>个敌人
Increases the ATK of the next attack to <@ba.vup>135%</>, and <$ba.sluggish>Slows</> the target for <@ba.vup>1.5</> seconds=下次攻击的攻击力提高至<@ba.vup>135%</>，并使目标<$ba.sluggish>停顿</><@ba.vup>1.5</>秒
Increases the ATK of the next attack to <@ba.vup>135%</>, and strikes an additional time\n<@ba.rem>Can store up to 1 charges</>=下一次的攻击力提升至<@ba.vup>135%</>，且额外攻击一次\n<@ba.rem>可充能1次</>
Increases the ATK of the next attack to <@ba.vup>140%</>(Has a <@ba.vup>5%</> chance to instead become <@ba.vup>560%</>)\n<@ba.rem>Can store 3 charges</>=下次攻击的攻击力提升至<@ba.vup>140%</>（有<@ba.vup>5%</>的概率变为<@ba.vup>560%</>）\n<@ba.rem>可充能3次</>
Increases the ATK of the next attack to <@ba.vup>140%</>, and <$ba.sluggish>Slows</> the target for <@ba.vup>1.5</> seconds=下次攻击的攻击力提高至<@ba.vup>140%</>，并使目标<$ba.sluggish>停顿</><@ba.vup>1.5</>秒
Increases the ATK of the next attack to <@ba.vup>140%</>, and strikes an additional time\n<@ba.rem>Can store up to 1 charges</>=下一次的攻击力提升至<@ba.vup>140%</>，且额外攻击一次\n<@ba.rem>可充能1次</>
Increases the ATK of the next attack to <@ba.vup>140%</>, pushes the target towards the attack direction <@ba.vup>slightly</> and <$ba.sluggish>Slows</> the target for 1 second=下次攻击的攻击力提高至<@ba.vup>140%</>，将目标朝攻击方向以<@ba.vup>小力度</>推开并造成1秒<$ba.sluggish>停顿</>
Increases the ATK of the next attack to <@ba.vup>145%</> and attacks <@ba.vup>4</> enemies simultaneously=下次攻击的攻击力提升至<@ba.vup>145%</>，并同时攻击<@ba.vup>4</>个敌人
Increases the ATK of the next attack to <@ba.vup>145%</>(Has a <@ba.vup>5%</> chance to instead become <@ba.vup>580%</>)\n<@ba.rem>Can store 3 charges</>=下次攻击的攻击力提升至<@ba.vup>145%</>（有<@ba.vup>5%</>的概率变为<@ba.vup>580%</>）\n<@ba.rem>可充能3次</>
Increases the ATK of the next attack to <@ba.vup>145%</>, and <$ba.sluggish>Slows</> the target for <@ba.vup>1.5</> seconds=下次攻击的攻击力提高至<@ba.vup>145%</>，并使目标<$ba.sluggish>停顿</><@ba.vup>1.5</>秒
Increases the ATK of the next attack to <@ba.vup>145%</>, and strikes an additional time\n<@ba.rem>Can store up to 1 charges</>=下一次的攻击力提升至<@ba.vup>145%</>，且额外攻击一次\n<@ba.rem>可充能1次</>
Increases the ATK of the next attack to <@ba.vup>150%</>(Has a <@ba.vup>5%</> chance to instead become <@ba.vup>600%</>)\n<@ba.rem>Can store 3 charges</>=下次攻击的攻击力提升至<@ba.vup>150%</>（有<@ba.vup>5%</>的概率变为<@ba.vup>600%</>）\n<@ba.rem>可充能3次</>
Increases the ATK of the next attack to <@ba.vup>150%</>, and <$ba.sluggish>Slows</> the target for <@ba.vup>2.0</> seconds=下次攻击的攻击力提高至<@ba.vup>150%</>，并使目标<$ba.sluggish>停顿</><@ba.vup>2.0</>秒
Increases the ATK of the next attack to <@ba.vup>150%</>, and strikes an additional time\n<@ba.rem>Can store up to 1 charges</>=下一次的攻击力提升至<@ba.vup>150%</>，且额外攻击一次\n<@ba.rem>可充能1次</>
Increases the ATK of the next attack to <@ba.vup>150%</>, prioritizing enemies that are not blocked and <$ba.root>Binding</> them for <@ba.vup>1.5</> seconds\n<@ba.rem>Can store 1 charge(s)</>=下次攻击的攻击力提升至<@ba.vup>150%</>，优先攻击没有被阻挡的目标，并令目标<$ba.root>束缚</><@ba.vup>1.5</>秒\n<@ba.rem>可充能1次</>
Increases the ATK of the next attack to <@ba.vup>150%</>, pushes the target towards the attack direction <@ba.vup>slightly</> and <$ba.sluggish>Slows</> the target for 1 second=下次攻击的攻击力提高至<@ba.vup>150%</>，将目标朝攻击方向以<@ba.vup>小力度</>推开并造成1秒<$ba.sluggish>停顿</>
Increases the ATK of the next attack to <@ba.vup>150%</>; The attack will jump between at most <@ba.vup>4</> enemies and the duration of the <$ba.sluggish>Slow</> is increased to <@ba.vup>1.5</> seconds=下次攻击时攻击力提升至<@ba.vup>150%</>，最多在<@ba.vup>4</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>1.5</>秒
Increases the ATK of the next attack to <@ba.vup>155%</>(Has a <@ba.vup>5%</> chance to instead become <@ba.vup>620%</>)\n<@ba.rem>Can store 3 charges</>=下次攻击的攻击力提升至<@ba.vup>155%</>（有<@ba.vup>5%</>的概率变为<@ba.vup>620%</>）\n<@ba.rem>可充能3次</>
Increases the ATK of the next attack to <@ba.vup>155%</>, and <$ba.sluggish>Slows</> the target for <@ba.vup>2.0</> seconds=下次攻击的攻击力提高至<@ba.vup>155%</>，并使目标<$ba.sluggish>停顿</><@ba.vup>2.0</>秒
Increases the ATK of the next attack to <@ba.vup>155%</>, and strikes an additional time\n<@ba.rem>Can store up to 1 charges</>=下一次的攻击力提升至<@ba.vup>155%</>，且额外攻击一次\n<@ba.rem>可充能1次</>
Increases the ATK of the next attack to <@ba.vup>155%</>, prioritizing enemies that are not blocked and <$ba.root>Binding</> them for <@ba.vup>1.5</> seconds\n<@ba.rem>Can store 1 charge(s)</>=下次攻击的攻击力提升至<@ba.vup>155%</>，优先攻击没有被阻挡的目标，并令目标<$ba.root>束缚</><@ba.vup>1.5</>秒\n<@ba.rem>可充能1次</>
Increases the ATK of the next attack to <@ba.vup>160%</> and attacks <@ba.vup>4</> enemies simultaneously=下次攻击的攻击力提升至<@ba.vup>160%</>，并同时攻击<@ba.vup>4</>个敌人
Increases the ATK of the next attack to <@ba.vup>160%</>(Has a <@ba.vup>5%</> chance to instead become <@ba.vup>640%</>)\n<@ba.rem>Can store 3 charges</>=下次攻击的攻击力提升至<@ba.vup>160%</>（有<@ba.vup>5%</>的概率变为<@ba.vup>640%</>）\n<@ba.rem>可充能3次</>
Increases the ATK of the next attack to <@ba.vup>160%</>, and <$ba.sluggish>Slows</> the target for <@ba.vup>2.0</> seconds=下次攻击的攻击力提高至<@ba.vup>160%</>，并使目标<$ba.sluggish>停顿</><@ba.vup>2.0</>秒
Increases the ATK of the next attack to <@ba.vup>160%</>, and recovers <@ba.kw>50</> HP=下次攻击的攻击力提升至<@ba.vup>160%</>，并额外回复自身<@ba.kw>50</>生命值
Increases the ATK of the next attack to <@ba.vup>160%</>, and strikes an additional time\n<@ba.rem>Can store up to 2 charges</>=下一次的攻击力提升至<@ba.vup>160%</>，且额外攻击一次\n<@ba.rem>可充能2次</>
Increases the ATK of the next attack to <@ba.vup>160%</>, prioritizing enemies that are not blocked and <$ba.root>Binding</> them for <@ba.vup>1.5</> seconds\n<@ba.rem>Can store 1 charge(s)</>=下次攻击的攻击力提升至<@ba.vup>160%</>，优先攻击没有被阻挡的目标，并令目标<$ba.root>束缚</><@ba.vup>1.5</>秒\n<@ba.rem>可充能1次</>
Increases the ATK of the next attack to <@ba.vup>160%</>, pushes the target towards the attack direction <@ba.vup>slightly</> and <$ba.sluggish>Slows</> the target for 1 second=下次攻击的攻击力提高至<@ba.vup>160%</>，将目标朝攻击方向以<@ba.vup>小力度</>推开并造成1秒<$ba.sluggish>停顿</>
Increases the ATK of the next attack to <@ba.vup>160%</>; The attack will jump between at most <@ba.vup>4</> enemies and the duration of the <$ba.sluggish>Slow</> is increased to <@ba.vup>1.5</> seconds=下次攻击时攻击力提升至<@ba.vup>160%</>，最多在<@ba.vup>4</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>1.5</>秒
Increases the ATK of the next attack to <@ba.vup>165%</>(Has a <@ba.vup>5%</> chance to instead become <@ba.vup>660%</>)\n<@ba.rem>Can store 3 charges</>=下次攻击的攻击力提升至<@ba.vup>165%</>（有<@ba.vup>5%</>的概率变为<@ba.vup>660%</>）\n<@ba.rem>可充能3次</>
Increases the ATK of the next attack to <@ba.vup>165%</>, prioritizing enemies that are not blocked and <$ba.root>Binding</> them for <@ba.vup>2</> seconds\n<@ba.rem>Can store 1 charge(s)</>=下次攻击的攻击力提升至<@ba.vup>165%</>，优先攻击没有被阻挡的目标，并令目标<$ba.root>束缚</><@ba.vup>2</>秒\n<@ba.rem>可充能1次</>
Increases the ATK of the next attack to <@ba.vup>170%</>(Has a <@ba.vup>5%</> chance to instead become <@ba.vup>680%</>)\n<@ba.rem>Can store 3 charges</>=下次攻击的攻击力提升至<@ba.vup>170%</>（有<@ba.vup>5%</>的概率变为<@ba.vup>680%</>）\n<@ba.rem>可充能3次</>
Increases the ATK of the next attack to <@ba.vup>170%</>, and <$ba.sluggish>Slows</> the target for <@ba.vup>2.0</> seconds=下次攻击的攻击力提高至<@ba.vup>170%</>，并使目标<$ba.sluggish>停顿</><@ba.vup>2.0</>秒
Increases the ATK of the next attack to <@ba.vup>170%</>, and recovers <@ba.kw>50</> HP=下次攻击的攻击力提升至<@ba.vup>170%</>，并额外回复自身<@ba.kw>50</>生命值
Increases the ATK of the next attack to <@ba.vup>170%</>, and strikes an additional time\n<@ba.rem>Can store up to 2 charges</>=下一次的攻击力提升至<@ba.vup>170%</>，且额外攻击一次\n<@ba.rem>可充能2次</>
Increases the ATK of the next attack to <@ba.vup>170%</>, prioritizing enemies that are not blocked and <$ba.root>Binding</> them for <@ba.vup>2</> seconds\n<@ba.rem>Can store 1 charge(s)</>=下次攻击的攻击力提升至<@ba.vup>170%</>，优先攻击没有被阻挡的目标，并令目标<$ba.root>束缚</><@ba.vup>2</>秒\n<@ba.rem>可充能1次</>
Increases the ATK of the next attack to <@ba.vup>170%</>, pushes the target towards the attack direction <@ba.vup>slightly</> and <$ba.sluggish>Slows</> the target for 1 second=下次攻击的攻击力提高至<@ba.vup>170%</>，将目标朝攻击方向以<@ba.vup>小力度</>推开并造成1秒<$ba.sluggish>停顿</>
Increases the ATK of the next attack to <@ba.vup>170%</>; The attack will jump between at most <@ba.vup>4</> enemies and the duration of the <$ba.sluggish>Slow</> is increased to <@ba.vup>1.5</> seconds=下次攻击时攻击力提升至<@ba.vup>170%</>，最多在<@ba.vup>4</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>1.5</>秒
Increases the ATK of the next attack to <@ba.vup>175%</>, prioritizing enemies that are not blocked and <$ba.root>Binding</> them for <@ba.vup>2</> seconds\n<@ba.rem>Can store 1 charge(s)</>=下次攻击的攻击力提升至<@ba.vup>175%</>，优先攻击没有被阻挡的目标，并令目标<$ba.root>束缚</><@ba.vup>2</>秒\n<@ba.rem>可充能1次</>
Increases the ATK of the next attack to <@ba.vup>180%</> and attacks <@ba.vup>4</> enemies simultaneously=下次攻击的攻击力提升至<@ba.vup>180%</>，并同时攻击<@ba.vup>4</>个敌人
Increases the ATK of the next attack to <@ba.vup>180%</>(Has a <@ba.vup>5%</> chance to instead become <@ba.vup>720%</>)\n<@ba.rem>Can store 3 charges</>=下次攻击的攻击力提升至<@ba.vup>180%</>（有<@ba.vup>5%</>的概率变为<@ba.vup>720%</>）\n<@ba.rem>可充能3次</>
Increases the ATK of the next attack to <@ba.vup>180%</>, and <$ba.sluggish>Slows</> the target for <@ba.vup>2.5</> seconds=下次攻击的攻击力提高至<@ba.vup>180%</>，并使目标<$ba.sluggish>停顿</><@ba.vup>2.5</>秒
Increases the ATK of the next attack to <@ba.vup>180%</>, and recovers <@ba.kw>50</> HP=下次攻击的攻击力提升至<@ba.vup>180%</>，并额外回复自身<@ba.kw>50</>生命值
Increases the ATK of the next attack to <@ba.vup>180%</>, and strikes an additional time\n<@ba.rem>Can store up to 3 charges</>=下一次的攻击力提升至<@ba.vup>180%</>，且额外攻击一次\n<@ba.rem>可充能3次</>
Increases the ATK of the next attack to <@ba.vup>180%</>, prioritizing enemies that are not blocked and <$ba.root>Binding</> them for <@ba.vup>2.5</> seconds\n<@ba.rem>Can store 2 charge(s)</>=下次攻击的攻击力提升至<@ba.vup>180%</>，优先攻击没有被阻挡的目标，并令目标<$ba.root>束缚</><@ba.vup>2.5</>秒\n<@ba.rem>可充能2次</>
Increases the ATK of the next attack to <@ba.vup>180%</>, pushes the target towards the attack direction <@ba.vup>slightly</> and <$ba.sluggish>Slows</> the target for 1 second=下次攻击的攻击力提高至<@ba.vup>180%</>，将目标朝攻击方向以<@ba.vup>小力度</>推开并造成1秒<$ba.sluggish>停顿</>
Increases the ATK of the next attack to <@ba.vup>180%</>; The attack will jump between at most <@ba.vup>4</> enemies and the duration of the <$ba.sluggish>Slow</> is increased to <@ba.vup>1.5</> seconds=下次攻击时攻击力提升至<@ba.vup>180%</>，最多在<@ba.vup>4</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>1.5</>秒
Increases the ATK of the next attack to <@ba.vup>190%</>(Has a <@ba.vup>5%</> chance to instead become <@ba.vup>760%</>)\n<@ba.rem>Can store 3 charges</>=下次攻击的攻击力提升至<@ba.vup>190%</>（有<@ba.vup>5%</>的概率变为<@ba.vup>760%</>）\n<@ba.rem>可充能3次</>
Increases the ATK of the next attack to <@ba.vup>190%</>, and <$ba.sluggish>Slows</> the target for <@ba.vup>2.5</> seconds=下次攻击的攻击力提高至<@ba.vup>190%</>，并使目标<$ba.sluggish>停顿</><@ba.vup>2.5</>秒
Increases the ATK of the next attack to <@ba.vup>190%</>, and recovers <@ba.kw>60</> HP=下次攻击的攻击力提升至<@ba.vup>190%</>，并额外回复自身<@ba.kw>60</>生命值
Increases the ATK of the next attack to <@ba.vup>190%</>, prioritizing enemies that are not blocked and <$ba.root>Binding</> them for <@ba.vup>2.5</> seconds\n<@ba.rem>Can store 2 charge(s)</>=下次攻击的攻击力提升至<@ba.vup>190%</>，优先攻击没有被阻挡的目标，并令目标<$ba.root>束缚</><@ba.vup>2.5</>秒\n<@ba.rem>可充能2次</>
Increases the ATK of the next attack to <@ba.vup>190%</>, pushes the target towards the attack direction <@ba.vup>slightly</> and <$ba.sluggish>Slows</> the target for 1 second=下次攻击的攻击力提高至<@ba.vup>190%</>，将目标朝攻击方向以<@ba.vup>小力度</>推开并造成1秒<$ba.sluggish>停顿</>
Increases the ATK of the next attack to <@ba.vup>190%</>; The attack will jump between at most <@ba.vup>4</> enemies and the duration of the <$ba.sluggish>Slow</> is increased to <@ba.vup>1.5</> seconds=下次攻击时攻击力提升至<@ba.vup>190%</>，最多在<@ba.vup>4</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>1.5</>秒
Increases the ATK of the next attack to <@ba.vup>200%</> and attacks <@ba.vup>4</> enemies simultaneously=下次攻击的攻击力提升至<@ba.vup>200%</>，并同时攻击<@ba.vup>4</>个敌人
Increases the ATK of the next attack to <@ba.vup>200%</>(Has a <@ba.vup>5%</> chance to instead become <@ba.vup>800%</>)\n<@ba.rem>Can store 3 charges</>=下次攻击的攻击力提升至<@ba.vup>200%</>（有<@ba.vup>5%</>的概率变为<@ba.vup>800%</>）\n<@ba.rem>可充能3次</>
Increases the ATK of the next attack to <@ba.vup>200%</>, and <$ba.sluggish>Slows</> the target for <@ba.vup>2.5</> seconds=下次攻击的攻击力提高至<@ba.vup>200%</>，并使目标<$ba.sluggish>停顿</><@ba.vup>2.5</>秒
Increases the ATK of the next attack to <@ba.vup>200%</>, and recovers <@ba.kw>60</> HP=下次攻击的攻击力提升至<@ba.vup>200%</>，并额外回复自身<@ba.kw>60</>生命值
Increases the ATK of the next attack to <@ba.vup>200%</>, and sacrifices <@ba.vdown>10%</> of this unit's HP=下次攻击的攻击力提高至<@ba.vup>200%</>，并使自身流失<@ba.vdown>10%</>的生命
Increases the ATK of the next attack to <@ba.vup>200%</>, and strikes an additional time\n<@ba.rem>Can store up to 3 charges</>=下一次的攻击力提升至<@ba.vup>200%</>，且额外攻击一次\n<@ba.rem>可充能3次</>
Increases the ATK of the next attack to <@ba.vup>200%</>, prioritizing enemies that are not blocked and <$ba.root>Binding</> them for <@ba.vup>2.5</> seconds\n<@ba.rem>Can store 3 charge(s)</>=下次攻击的攻击力提升至<@ba.vup>200%</>，优先攻击没有被阻挡的目标，并令目标<$ba.root>束缚</><@ba.vup>2.5</>秒\n<@ba.rem>可充能3次</>
Increases the ATK of the next attack to <@ba.vup>200%</>, pushes the target towards the attack direction <@ba.vup>slightly</> and <$ba.sluggish>Slows</> the target for 1 second=下次攻击的攻击力提高至<@ba.vup>200%</>，将目标朝攻击方向以<@ba.vup>小力度</>推开并造成1秒<$ba.sluggish>停顿</>
Increases the ATK of the next attack to <@ba.vup>200%</>. If the target is defeated, immediately recover all Skill Points=下次攻击的攻击力提升至<@ba.vup>200%</>，如果将目标击倒则立即恢复所有技力
Increases the ATK of the next attack to <@ba.vup>200%</>; The attack will jump between at most <@ba.vup>4</> enemies and the duration of the <$ba.sluggish>Slow</> is increased to <@ba.vup>1.5</> seconds=下次攻击时攻击力提升至<@ba.vup>200%</>，最多在<@ba.vup>4</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>1.5</>秒
Increases the ATK of the next attack to <@ba.vup>205%</>. If the target is defeated, immediately recover all Skill Points=下次攻击的攻击力提升至<@ba.vup>205%</>，如果将目标击倒则立即恢复所有技力
Increases the ATK of the next attack to <@ba.vup>210%</>, and recovers <@ba.kw>60</> HP=下次攻击的攻击力提升至<@ba.vup>210%</>，并额外回复自身<@ba.kw>60</>生命值
Increases the ATK of the next attack to <@ba.vup>210%</>, and sacrifices <@ba.vdown>10%</> of this unit's HP=下次攻击的攻击力提高至<@ba.vup>210%</>，并使自身流失<@ba.vdown>10%</>的生命
Increases the ATK of the next attack to <@ba.vup>210%</>, prioritizing enemies that are not blocked and <$ba.root>Binding</> them for <@ba.vup>3</> seconds\n<@ba.rem>Can store 3 charge(s)</>=下次攻击的攻击力提升至<@ba.vup>210%</>，优先攻击没有被阻挡的目标，并令目标<$ba.root>束缚</><@ba.vup>3</>秒\n<@ba.rem>可充能3次</>
Increases the ATK of the next attack to <@ba.vup>210%</>, pushes the target towards the attack direction <@ba.vup>slightly</> and <$ba.sluggish>Slows</> the target for 1 second=下次攻击的攻击力提高至<@ba.vup>210%</>，将目标朝攻击方向以<@ba.vup>小力度</>推开并造成1秒<$ba.sluggish>停顿</>
Increases the ATK of the next attack to <@ba.vup>210%</>. If the target is defeated, immediately recover all Skill Points=下次攻击的攻击力提升至<@ba.vup>210%</>，如果将目标击倒则立即恢复所有技力
Increases the ATK of the next attack to <@ba.vup>210%</>; The attack will jump between at most <@ba.vup>4</> enemies and the duration of the <$ba.sluggish>Slow</> is increased to <@ba.vup>1.5</> seconds=下次攻击时攻击力提升至<@ba.vup>210%</>，最多在<@ba.vup>4</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>1.5</>秒
Increases the ATK of the next attack to <@ba.vup>220%</>, and recovers <@ba.kw>80</> HP=下次攻击的攻击力提升至<@ba.vup>220%</>，并额外回复自身<@ba.kw>80</>生命值
Increases the ATK of the next attack to <@ba.vup>220%</>, and sacrifices <@ba.vdown>10%</> of this unit's HP=下次攻击的攻击力提高至<@ba.vup>220%</>，并使自身流失<@ba.vdown>10%</>的生命
Increases the ATK of the next attack to <@ba.vup>220%</>. If the target is defeated, immediately recover all Skill Points=下次攻击的攻击力提升至<@ba.vup>220%</>，如果将目标击倒则立即恢复所有技力
Increases the ATK of the next attack to <@ba.vup>220%</>; The attack will jump between at most <@ba.vup>4</> enemies and the duration of the <$ba.sluggish>Slow</> is increased to <@ba.vup>1.5</> seconds=下次攻击时攻击力提升至<@ba.vup>220%</>，最多在<@ba.vup>4</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>1.5</>秒
Increases the ATK of the next attack to <@ba.vup>225%</>. If the target is defeated, immediately recover all Skill Points=下次攻击的攻击力提升至<@ba.vup>225%</>，如果将目标击倒则立即恢复所有技力
Increases the ATK of the next attack to <@ba.vup>230%</>, and recovers <@ba.kw>80</> HP=下次攻击的攻击力提升至<@ba.vup>230%</>，并额外回复自身<@ba.kw>80</>生命值
Increases the ATK of the next attack to <@ba.vup>230%</>, pushes the target towards the attack direction <@ba.vup>slightly</> and <$ba.sluggish>Slows</> the target for 1 second=下次攻击的攻击力提高至<@ba.vup>230%</>，将目标朝攻击方向以<@ba.vup>小力度</>推开并造成1秒<$ba.sluggish>停顿</>
Increases the ATK of the next attack to <@ba.vup>230%</>. If the target is defeated, immediately recover all Skill Points=下次攻击的攻击力提升至<@ba.vup>230%</>，如果将目标击倒则立即恢复所有技力
Increases the ATK of the next attack to <@ba.vup>230%</>; The attack will jump between at most <@ba.vup>4</> enemies and the duration of the <$ba.sluggish>Slow</> is increased to <@ba.vup>1.5</> seconds=下次攻击时攻击力提升至<@ba.vup>230%</>，最多在<@ba.vup>4</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>1.5</>秒
Increases the ATK of the next attack to <@ba.vup>235%</>, and sacrifices <@ba.vdown>10%</> of this unit's HP=下次攻击的攻击力提高至<@ba.vup>235%</>，并使自身流失<@ba.vdown>10%</>的生命
Increases the ATK of the next attack to <@ba.vup>240%</>, and recovers <@ba.kw>80</> HP=下次攻击的攻击力提升至<@ba.vup>240%</>，并额外回复自身<@ba.kw>80</>生命值
Increases the ATK of the next attack to <@ba.vup>240%</>. If the target is defeated, immediately recover all Skill Points=下次攻击的攻击力提升至<@ba.vup>240%</>，如果将目标击倒则立即恢复所有技力
Increases the ATK of the next attack to <@ba.vup>250%</>, and recovers <@ba.kw>80</> HP=下次攻击的攻击力提升至<@ba.vup>250%</>，并额外回复自身<@ba.kw>80</>生命值
Increases the ATK of the next attack to <@ba.vup>250%</>, and sacrifices <@ba.vdown>10%</> of this unit's HP=下次攻击的攻击力提高至<@ba.vup>250%</>，并使自身流失<@ba.vdown>10%</>的生命
Increases the ATK of the next attack to <@ba.vup>250%</>; The attack will jump between at most <@ba.vup>4</> enemies and the duration of the <$ba.sluggish>Slow</> is increased to <@ba.vup>1.5</> seconds=下次攻击时攻击力提升至<@ba.vup>250%</>，最多在<@ba.vup>4</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>1.5</>秒
Increases the ATK of the next attack to <@ba.vup>260%</>, and sacrifices <@ba.vdown>10%</> of this unit's HP=下次攻击的攻击力提高至<@ba.vup>260%</>，并使自身流失<@ba.vdown>10%</>的生命
Increases the ATK of the next attack to <@ba.vup>260%</>. If the target is defeated, immediately recover all Skill Points=下次攻击的攻击力提升至<@ba.vup>260%</>，如果将目标击倒则立即恢复所有技力
Increases the ATK of the next attack to <@ba.vup>275%</>, and sacrifices <@ba.vdown>10%</> of this unit's HP=下次攻击的攻击力提高至<@ba.vup>275%</>，并使自身流失<@ba.vdown>10%</>的生命
Increases the ATK of the next attack to <@ba.vup>280%</>. If the target is defeated, immediately recover all Skill Points=下次攻击的攻击力提升至<@ba.vup>280%</>，如果将目标击倒则立即恢复所有技力
Increases the ATK of the next attack to <@ba.vup>300%</>, and sacrifices <@ba.vdown>10%</> of this unit's HP=下次攻击的攻击力提高至<@ba.vup>300%</>，并使自身流失<@ba.vdown>10%</>的生命
Increases the ATK of the next attack to <@ba.vup>310%</>. If the target is defeated, immediately recover all Skill Points=下次攻击的攻击力提升至<@ba.vup>310%</>，如果将目标击倒则立即恢复所有技力
Increases the ATK of the next attack to <@ba.vup>330%</>, and sacrifices <@ba.vdown>10%</> of this unit's HP=下次攻击的攻击力提高至<@ba.vup>330%</>，并使自身流失<@ba.vdown>10%</>的生命
Increases the ATK of the next attack to <@ba.vup>350%</>, and sacrifices <@ba.vdown>10%</> of this unit's HP=下次攻击的攻击力提高至<@ba.vup>350%</>，并使自身流失<@ba.vdown>10%</>的生命
Increases the ATK of the next attack to <@ba.vup>{atk_scale:0%}</> and attacks <@ba.vup>{max_target}</> enemies simultaneously=下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并同时攻击<@ba.vup>{max_target}</>个敌人
Increases the ATK of the next attack to <@ba.vup>{atk_scale:0%}</>(Has a <@ba.vup>{peacok_s_1[crit].prob:0%}</> chance to instead become <@ba.vup>{atk_scale_fake:0%}</>)\n<@ba.rem>Can store 3 charges</>=下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>（有<@ba.vup>{peacok_s_1[crit].prob:0%}</>的概率变为<@ba.vup>{atk_scale_fake:0%}</>）\n<@ba.rem>可充能3次</>
Increases the ATK of the next attack to <@ba.vup>{atk_scale:0%}</>, and <$ba.sluggish>Slows</> the target for <@ba.vup>{sluggish:0.0}</> seconds=下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并使目标<$ba.sluggish>停顿</><@ba.vup>{sluggish:0.0}</>秒
Increases the ATK of the next attack to <@ba.vup>{atk_scale:0%}</>, and recovers <@ba.kw>{value}</> HP=下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并额外回复自身<@ba.kw>{value}</>生命值
Increases the ATK of the next attack to <@ba.vup>{atk_scale:0%}</>, and sacrifices <@ba.vdown>{hp_ratio:0%}</> of this unit's HP=下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并使自身流失<@ba.vdown>{hp_ratio:0%}</>的生命
Increases the ATK of the next attack to <@ba.vup>{atk_scale:0%}</>, and strikes an additional time\n<@ba.rem>Can store up to {cnt} charges</>=下一次的攻击力提升至<@ba.vup>{atk_scale:0%}</>，且额外攻击一次\n<@ba.rem>可充能{cnt}次</>
Increases the ATK of the next attack to <@ba.vup>{atk_scale:0%}</>, prioritizing enemies that are not blocked and <$ba.root>Binding</> them for <@ba.vup>{duration}</> seconds\n<@ba.rem>Can store {cnt} charge(s)</>=下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，优先攻击没有被阻挡的目标，并令目标<$ba.root>束缚</><@ba.vup>{duration}</>秒\n<@ba.rem>可充能{cnt}次</>
Increases the ATK of the next attack to <@ba.vup>{atk_scale:0%}</>, pushes the target towards the attack direction <@ba.vup>slightly</> and <$ba.sluggish>Slows</> the target for 1 second=下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，将目标朝攻击方向以<@ba.vup>小力度</>推开并造成1秒<$ba.sluggish>停顿</>
Increases the ATK of the next attack to <@ba.vup>{atk_scale:0%}</>. If the target is defeated, immediately recover all Skill Points=下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，如果将目标击倒则立即恢复所有技力
Increases the ATK of the next attack to <@ba.vup>{atk_scale:0%}</>; The attack will target <@ba.vup>{max_target}</> targets, and each attack will jump between at most <@ba.vup>{chain.max_target}</> enemies\n<@ba.rem>Can store {ct} charges</>=下次攻击时攻击力提升至<@ba.vup>{atk_scale:0%}</>，同时攻击<@ba.vup>{max_target}</>个目标且分别最多在<@ba.vup>{chain.max_target}</>个敌人间跳跃\n<@ba.rem>可充能{ct}次</>
Increases the ATK of the next attack to <@ba.vup>{pasngr_s_1.atk_scale:0%}</>; The attack will jump between at most <@ba.vup>{pasngr_s_1.max_target}</> enemies and the duration of the <$ba.sluggish>Slow</> is increased to <@ba.vup>{pasngr_s_1.sluggish}</> seconds=下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%}</>，最多在<@ba.vup>{pasngr_s_1.max_target}</>个目标间跳跃，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{pasngr_s_1.sluggish}</>秒
Increases the ATK of the next attack to {atk_scale:0%} and attacks {max_target} enemies simultaneously=下次攻击的攻击力提升至{atk_scale:0%}，并同时攻击{max_target}个敌人
Increases the ATK of the next attack to {atk_scale:0%}(Has a {peacok_s_1[crit].prob:0%} chance to instead become {atk_scale_fake:0%})\nCan store 3 charges=下次攻击的攻击力提升至{atk_scale:0%}（有{peacok_s_1[crit].prob:0%}的概率变为{atk_scale_fake:0%}）\n可充能3次
Increases the ATK of the next attack to {atk_scale:0%}, and recovers {value} HP=下次攻击的攻击力提升至{atk_scale:0%}，并额外回复自身{value}生命值
Increases the ATK of the next attack to {atk_scale:0%}, and sacrifices {hp_ratio:0%} of this unit's HP=下次攻击的攻击力提高至{atk_scale:0%}，并使自身流失{hp_ratio:0%}的生命
Increases the ATK of the next attack to {atk_scale:0%}, and Slows the target for {sluggish:0.0} seconds=下次攻击的攻击力提高至{atk_scale:0%}，并使目标停顿{sluggish:0.0}秒
Increases the ATK of the next attack to {atk_scale:0%}, and strikes an additional time\nCan store up to {cnt} charges=下一次的攻击力提升至{atk_scale:0%}，且额外攻击一次\n可充能{cnt}次
Increases the ATK of the next attack to {atk_scale:0%}, prioritizing enemies that are not blocked and Binding them for {duration} seconds\nCan store {cnt} charge(s)=下次攻击的攻击力提升至{atk_scale:0%}，优先攻击没有被阻挡的目标，并令目标束缚{duration}秒\n可充能{cnt}次
Increases the ATK of the next attack to {atk_scale:0%}, pushes the target towards the attack direction slightly and Slows the target for 1 second=下次攻击的攻击力提高至{atk_scale:0%}，将目标朝攻击方向以小力度推开并造成1秒停顿
Increases the ATK of the next attack to {atk_scale:0%}. If the target is defeated, immediately recover all Skill Points=下次攻击的攻击力提升至{atk_scale:0%}，如果将目标击倒则立即恢复所有技力
Increases the ATK of the next attack to {atk_scale:0%}; The attack will target {max_target} targets, and each attack will jump between at most {chain.max_target} enemies\nCan store {ct} charges=下次攻击时攻击力提升至{atk_scale:0%}，同时攻击{max_target}个目标且分别最多在{chain.max_target}个敌人间跳跃\n可充能{ct}次
Increases the ATK of the next attack to {pasngr_s_1.atk_scale:0%}; The attack will jump between at most {pasngr_s_1.max_target} enemies and the duration of the Slow is increased to {pasngr_s_1.sluggish} seconds=下次攻击时攻击力提升至{pasngr_s_1.atk_scale:0%}，最多在{pasngr_s_1.max_target}个目标间跳跃，攻击造成的停顿时间延长至{pasngr_s_1.sluggish}秒
Increases the ATK of Vanguard and Guard Operators by +8% for each Vanguard or Guard Operator in the combat squad=战斗编队中每有一名先锋和近卫干员，所有先锋和近卫干员的攻击力+8%
Increases the ATK of Vanguard and Guard Operators by +8% for each Vanguard or Guard Operator in the combat squad.=战斗编队中每有一名先锋和近卫干员，所有先锋和近卫干员的攻击力+8%
Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%=使自身炼金单元影响范围内地面敌人受到的持续伤害提高20%
Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 22% (+2%)=使自身炼金单元影响范围内地面敌人受到的持续伤害提高22%（+2%）
Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 22% <@ba.talpu>(+2%)</>=使自身炼金单元影响范围内地面敌人受到的持续伤害提高22%<@ba.talpu>（+2%）</>
Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 23%=使自身炼金单元影响范围内地面敌人受到的持续伤害提高23%
Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 25%=使自身炼金单元影响范围内地面敌人受到的持续伤害提高25%
Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 25% (+2%)=使自身炼金单元影响范围内地面敌人受到的持续伤害提高25%（+2%）
Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 25% <@ba.talpu>(+2%)</>=使自身炼金单元影响范围内地面敌人受到的持续伤害提高25%<@ba.talpu>（+2%）</>
Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 27% (+2%)=使自身炼金单元影响范围内地面敌人受到的持续伤害提高27%（+2%）
Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 27% <@ba.talpu>(+2%)</>=使自身炼金单元影响范围内地面敌人受到的持续伤害提高27%<@ba.talpu>（+2%）</>
Increases the DEF of adjacent allied operators=相邻的我方干员防御提升
Increases the DEF of adjacent allied units; Aftering being cleared by a [Rhodes Island Temporary Employee], turns into a deployable Ranged tile=相邻的我方单位防御提升；被<罗德岛临时雇员>清理后成为可部署的远程位
Increases the DEF of adjacent friendly units, and gains more Recon Proficiency when an enemy is defeated=相邻的我方单位防御提升，且击倒敌人获取更多调查熟练度
Increases the DEF of Defender and Supporter Operators by +10% for each Defender or Supporter Operator in the combat squad=战斗编队中每有一名重装和辅助干员，所有重装和辅助干员的防御力+10%
Increases the DEF of Defender and Supporter Operators by +10% for each Defender or Supporter Operator in the combat squad.=战斗编队中每有一名重装和辅助干员，所有重装和辅助干员的防御力+10%
Increases the DEF of surrounding enemy units=为周围敌军持续提供防御力加成
Increases the DEF of Vanguard and Guard Operators by +10% for each Vanguard or Guard Operator in the combat squad=战斗编队中每有一名先锋和近卫干员，所有先锋和近卫干员的防御力+10%
Increases the DEF of Vanguard and Guard Operators by +10% for each Vanguard or Guard Operator in the combat squad.=战斗编队中每有一名先锋和近卫干员，所有先锋和近卫干员的防御力+10%
Increases the duration of single-instance status effects such as Stun, Cold, or Freeze inflicted upon enemies within your Operators' Attack Range by 150%=我方干员攻击范围内的敌人受到的一次性晕眩、寒冷、冻结等异常效果影响时间提高150%
Increases the duration of single-instance status effects such as Stun, Cold, or Freeze inflicted upon enemies within your Operators' Attack Range by <@multiv3.teamBuff>150%</>=我方干员攻击范围内的敌人受到的一次性晕眩、寒冷、冻结等异常效果影响时间提高<@multiv3.teamBuff>150%</>
Increases the duration of Stun, Cold, and Frozen effects inflicted by Operators by 80%.=干员造成的晕眩，冻结，寒冷的持续时间提升80%
Increases the heal amount of the next heal to 140% ATK; Barrier provided by talent increases to 150%\nCan store 2 charges=下次治疗时的治疗量提升至攻击力的140%，天赋附加屏障效果提升至150%\n可充能2次
Increases the heal amount of the next heal to 150% ATK; Barrier provided by talent increases to 150%\nCan store 2 charges=下次治疗时的治疗量提升至攻击力的150%，天赋附加屏障效果提升至150%\n可充能2次
Increases the heal amount of the next heal to 160% ATK; Barrier provided by talent increases to 150%\nCan store 2 charges=下次治疗时的治疗量提升至攻击力的160%，天赋附加屏障效果提升至150%\n可充能2次
Increases the heal amount of the next heal to 160% ATK; Barrier provided by talent increases to 200%\nCan store 2 charges=下次治疗时的治疗量提升至攻击力的160%，天赋附加屏障效果提升至200%\n可充能2次
Increases the heal amount of the next heal to 170% ATK; Barrier provided by talent increases to 200%\nCan store 2 charges=下次治疗时的治疗量提升至攻击力的170%，天赋附加屏障效果提升至200%\n可充能2次
Increases the heal amount of the next heal to 175% ATK; Barrier provided by talent increases to 200%\nCan store 2 charges=下次治疗时的治疗量提升至攻击力的175%，天赋附加屏障效果提升至200%\n可充能2次
Increases the heal amount of the next heal to 180% ATK; Barrier provided by talent increases to 200%\nCan store 2 charges=下次治疗时的治疗量提升至攻击力的180%，天赋附加屏障效果提升至200%\n可充能2次
Increases the heal amount of the next heal to 190% ATK; Barrier provided by talent increases to 200%\nCan store 2 charges=下次治疗时的治疗量提升至攻击力的190%，天赋附加屏障效果提升至200%\n可充能2次
Increases the heal amount of the next heal to 200% ATK; Barrier provided by talent increases to 200%\nCan store 2 charges=下次治疗时的治疗量提升至攻击力的200%，天赋附加屏障效果提升至200%\n可充能2次
Increases the heal amount of the next heal to <@ba.vup>140%</> ATK; Barrier provided by talent increases to <@ba.vup>150%</>\n<@ba.rem>Can store 2 charges</>=下次治疗时的治疗量提升至攻击力的<@ba.vup>140%</>，天赋附加屏障效果提升至<@ba.vup>150%</>\n<@ba.rem>可充能2次</>
Increases the heal amount of the next heal to <@ba.vup>150%</> ATK; Barrier provided by talent increases to <@ba.vup>150%</>\n<@ba.rem>Can store 2 charges</>=下次治疗时的治疗量提升至攻击力的<@ba.vup>150%</>，天赋附加屏障效果提升至<@ba.vup>150%</>\n<@ba.rem>可充能2次</>
Increases the heal amount of the next heal to <@ba.vup>160%</> ATK; Barrier provided by talent increases to <@ba.vup>150%</>\n<@ba.rem>Can store 2 charges</>=下次治疗时的治疗量提升至攻击力的<@ba.vup>160%</>，天赋附加屏障效果提升至<@ba.vup>150%</>\n<@ba.rem>可充能2次</>
Increases the heal amount of the next heal to <@ba.vup>160%</> ATK; Barrier provided by talent increases to <@ba.vup>200%</>\n<@ba.rem>Can store 2 charges</>=下次治疗时的治疗量提升至攻击力的<@ba.vup>160%</>，天赋附加屏障效果提升至<@ba.vup>200%</>\n<@ba.rem>可充能2次</>
Increases the heal amount of the next heal to <@ba.vup>170%</> ATK; Barrier provided by talent increases to <@ba.vup>200%</>\n<@ba.rem>Can store 2 charges</>=下次治疗时的治疗量提升至攻击力的<@ba.vup>170%</>，天赋附加屏障效果提升至<@ba.vup>200%</>\n<@ba.rem>可充能2次</>
Increases the heal amount of the next heal to <@ba.vup>175%</> ATK; Barrier provided by talent increases to <@ba.vup>200%</>\n<@ba.rem>Can store 2 charges</>=下次治疗时的治疗量提升至攻击力的<@ba.vup>175%</>，天赋附加屏障效果提升至<@ba.vup>200%</>\n<@ba.rem>可充能2次</>
Increases the heal amount of the next heal to <@ba.vup>180%</> ATK; Barrier provided by talent increases to <@ba.vup>200%</>\n<@ba.rem>Can store 2 charges</>=下次治疗时的治疗量提升至攻击力的<@ba.vup>180%</>，天赋附加屏障效果提升至<@ba.vup>200%</>\n<@ba.rem>可充能2次</>
Increases the heal amount of the next heal to <@ba.vup>190%</> ATK; Barrier provided by talent increases to <@ba.vup>200%</>\n<@ba.rem>Can store 2 charges</>=下次治疗时的治疗量提升至攻击力的<@ba.vup>190%</>，天赋附加屏障效果提升至<@ba.vup>200%</>\n<@ba.rem>可充能2次</>
Increases the heal amount of the next heal to <@ba.vup>200%</> ATK; Barrier provided by talent increases to <@ba.vup>200%</>\n<@ba.rem>Can store 2 charges</>=下次治疗时的治疗量提升至攻击力的<@ba.vup>200%</>，天赋附加屏障效果提升至<@ba.vup>200%</>\n<@ba.rem>可充能2次</>
Increases the heal amount of the next heal to <@ba.vup>{heal_scale:0%}</> ATK; Barrier provided by talent increases to <@ba.vup>{shield_scale_skill:0%}</>\n<@ba.rem>Can store 2 charges</>=下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>，天赋附加屏障效果提升至<@ba.vup>{shield_scale_skill:0%}</>\n<@ba.rem>可充能2次</>
Increases the heal amount of the next heal to {heal_scale:0%} ATK; Barrier provided by talent increases to {shield_scale_skill:0%}\nCan store 2 charges=下次治疗时的治疗量提升至攻击力的{heal_scale:0%}，天赋附加屏障效果提升至{shield_scale_skill:0%}\n可充能2次
Increases the healing effect received by all allies by 10% when deployed=在场时，全地图的友方单位医疗效果提高10%
Increases the healing effect received by all allies in battlefield by 12% (+2%) when deployed=在场时，全地图的友方单位医疗效果提高12%（+2%）
Increases the healing effect received by all allies in battlefield by 12% <@ba.talpu>(+2%)</> when deployed=在场时，全地图的友方单位医疗效果提高12%<@ba.talpu>（+2%）</>
Increases the level of the <Construct> in front of it; can only be used during the <break>=建设面前的<设施>使其升至更高等级。只能在<休整时间>部署
Increases the lifespan of the self-driving cart's energy system. Useful, but got a flood of negative reviews as soon as it came out.=延长自走车能源系统寿命的程序。有用，但刚推出就遭到海量差评。
Increases the Max HP of all Operators once constructed\nUpgrading to Level 2/3 will also increase ATK and SP recovery for all Operators=修建完成后使双方干员的最大生命值提升\n升至2/3级时额外提升双方干员的攻击力/技力回复速度
Increases the Max HP of allies within Attack Range by +10%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 7% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators=攻击范围内友军的最大生命值+10%且生命低于50%时每秒恢复相当于淬羽赫默攻击力7%的生命，【莱茵生命】干员的效果翻倍
Increases the Max HP of allies within Attack Range by +10%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 8% (+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators=攻击范围内友军的最大生命值+10%且生命低于50%时每秒恢复相当于淬羽赫默攻击力8%（+1%）的生命，【莱茵生命】干员的效果翻倍
Increases the Max HP of allies within Attack Range by +10%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 8% <@ba.talpu>(+1%)</> of this unit's ATK every second; effect doubles for [Rhine Lab] Operators=攻击范围内友军的最大生命值+10%且生命低于50%时每秒恢复相当于淬羽赫默攻击力8%<@ba.talpu>（+1%）</>的生命，【莱茵生命】干员的效果翻倍
Increases the Max HP of allies within Attack Range by +6%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators=攻击范围内友军的最大生命值+6%且生命低于50%时每秒恢复相当于淬羽赫默攻击力6%的生命，【莱茵生命】干员的效果翻倍
Increases the Max HP of allies within Attack Range by +6%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 7% (+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators=攻击范围内友军的最大生命值+6%且生命低于50%时每秒恢复相当于淬羽赫默攻击力7%（+1%）的生命，【莱茵生命】干员的效果翻倍
Increases the Max HP of allies within Attack Range by +6%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 7% <@ba.talpu>(+1%)</> of this unit's ATK every second; effect doubles for [Rhine Lab] Operators=攻击范围内友军的最大生命值+6%且生命低于50%时每秒恢复相当于淬羽赫默攻击力7%<@ba.talpu>（+1%）</>的生命，【莱茵生命】干员的效果翻倍
Increases the Max HP of friendly units within range by +10% (+2%), and reduces the Elemental Injury they take by 14%=攻击范围内的友方单位生命上限+10%（+2%），且受到的元素损伤降低14%
Increases the Max HP of friendly units within range by +10% <@ba.talpu>(+2%)</>, and reduces the <$ba.dt.element>Elemental Injury</> they take by 14%=攻击范围内的友方单位生命上限+10%<@ba.talpu>（+2%）</>，且受到的<$ba.dt.element>元素损伤</>降低14%
Increases the Max HP of friendly units within range by +6%, and reduces the <$ba.dt.element>Elemental Injury</> they take by 12%=攻击范围内的友方单位生命上限+6%，且受到的<$ba.dt.element>元素损伤</>降低12%
Increases the Max HP of friendly units within range by +6%, and reduces the <$ba.dt.element>Elemental Injury</> they take by 14%=攻击范围内的友方单位生命上限+6%，且受到的<$ba.dt.element>元素损伤</>降低14%
Increases the Max HP of friendly units within range by +6%, and reduces the Elemental Injury they take by 12%=攻击范围内的友方单位生命上限+6%，且受到的元素损伤降低12%
Increases the Max HP of friendly units within range by +6%, and reduces the Elemental Injury they take by 14%=攻击范围内的友方单位生命上限+6%，且受到的元素损伤降低14%
Increases the Max HP of friendly units within range by +8% (+2%), and reduces the Elemental Injury they take by 12%=攻击范围内的友方单位生命上限+8%（+2%），且受到的元素损伤降低12%
Increases the Max HP of friendly units within range by +8% (+2%), and reduces the Elemental Injury they take by 14%=攻击范围内的友方单位生命上限+8%（+2%），且受到的元素损伤降低14%
Increases the Max HP of friendly units within range by +8% <@ba.talpu>(+2%)</>, and reduces the <$ba.dt.element>Elemental Injury</> they take by 12%=攻击范围内的友方单位生命上限+8%<@ba.talpu>（+2%）</>，且受到的<$ba.dt.element>元素损伤</>降低12%
Increases the Max HP of friendly units within range by +8% <@ba.talpu>(+2%)</>, and reduces the <$ba.dt.element>Elemental Injury</> they take by 14%=攻击范围内的友方单位生命上限+8%<@ba.talpu>（+2%）</>，且受到的<$ba.dt.element>元素损伤</>降低14%
Increases the Max HP of friendly units within range by +8%, and reduces the <$ba.dt.element>Elemental Injury</> they take by 14%=攻击范围内的友方单位生命上限+8%，且受到的<$ba.dt.element>元素损伤</>降低14%
Increases the Max HP of friendly units within range by +8%, and reduces the Elemental Injury they take by 14%=攻击范围内的友方单位生命上限+8%，且受到的元素损伤降低14%
Increases the Max HP of nearby enemies=使周围所有敌人最大生命值提高
Increases the Max HP of Operators in the surrounding 8 tiles by +10% (+1%), increased to +14% (+1%) if they are deployed facing the same direction as Wanqing=周围8格的干员最大生命值+10%（+1%），若部署方向与万顷相同，改为+14%（+1%）
Increases the Max HP of Operators in the surrounding 8 tiles by +10% <@ba.talpu>(+1%)</>, increased to +14% <@ba.talpu>(+1%)</> if they are deployed facing the same direction as Wanqing=周围8格的干员最大生命值+10%<@ba.talpu>（+1%）</>，若部署方向与万顷相同，改为+14%<@ba.talpu>（+1%）</>
Increases the Max HP of Operators in the surrounding 8 tiles by +3%, increased to +5% if they are deployed facing the same direction as Wanqing=周围8格的干员最大生命值+3%，若部署方向与万顷相同，改为+5%
Increases the Max HP of Operators in the surrounding 8 tiles by +4% (+1%), increased to +6% (+1%) if they are deployed facing the same direction as Wanqing=周围8格的干员最大生命值+4%（+1%），若部署方向与万顷相同，改为+6%（+1%）
Increases the Max HP of Operators in the surrounding 8 tiles by +4% <@ba.talpu>(+1%)</>, increased to +6% <@ba.talpu>(+1%)</> if they are deployed facing the same direction as Wanqing=周围8格的干员最大生命值+4%<@ba.talpu>（+1%）</>，若部署方向与万顷相同，改为+6%<@ba.talpu>（+1%）</>
Increases the Max HP of Operators in the surrounding 8 tiles by +5%, increased to +9% if they are deployed facing the same direction as Wanqing=周围8格的干员最大生命值+5%，若部署方向与万顷相同，改为+9%
Increases the Max HP of Operators in the surrounding 8 tiles by +6% (+1%), increased to +10% (+1%) if they are deployed facing the same direction as Wanqing=周围8格的干员最大生命值+6%（+1%），若部署方向与万顷相同，改为+10%（+1%）
Increases the Max HP of Operators in the surrounding 8 tiles by +6% <@ba.talpu>(+1%)</>, increased to +10% <@ba.talpu>(+1%)</> if they are deployed facing the same direction as Wanqing=周围8格的干员最大生命值+6%<@ba.talpu>（+1%）</>，若部署方向与万顷相同，改为+10%<@ba.talpu>（+1%）</>
Increases the Max HP of Operators in the surrounding 8 tiles by +7%, increased to +11% if they are deployed facing the same direction as Wanqing=周围8格的干员最大生命值+7%，若部署方向与万顷相同，改为+11%
Increases the Max HP of Operators in the surrounding 8 tiles by +8% (+1%), increased to +12% (+1%) if they are deployed facing the same direction as Wanqing=周围8格的干员最大生命值+8%（+1%），若部署方向与万顷相同，改为+12%（+1%）
Increases the Max HP of Operators in the surrounding 8 tiles by +8% <@ba.talpu>(+1%)</>, increased to +12% <@ba.talpu>(+1%)</> if they are deployed facing the same direction as Wanqing=周围8格的干员最大生命值+8%<@ba.talpu>（+1%）</>，若部署方向与万顷相同，改为+12%<@ba.talpu>（+1%）</>
Increases the Max HP of Operators in the surrounding 8 tiles by +9%, increased to +13% if they are deployed facing the same direction as Wanqing=周围8格的干员最大生命值+9%，若部署方向与万顷相同，改为+13%
Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost=<支援装置>的持有上限+1且部署费用减少
Increases the max number of Support Devices that can be held by +{cnt} and reduces their Deployment Cost=<支援装置>的持有上限+{cnt}且部署费用减少
Increases the max number of Support Devices that can be held by <@ba.kw>+1</> and <@ba.kw>reduces</> their Deployment Cost=<支援装置>的持有上限<@ba.kw>+1</>且部署费用<@ba.kw>减少</>
Increases the max number of Support Devices that can be held by <@ba.kw>+{cnt}</> and <@ba.kw>reduces</> their Deployment Cost=<支援装置>的持有上限<@ba.kw>+{cnt}</>且部署费用<@ba.kw>减少</>
Increases the Movement Speed of surrounding enemies, but decreases their DEF=使周围敌人移动速度提高但防御力降低
Increases the next heal's healing effect and <$ba.dt.element>Elemental Injury</> recovery to <@ba.vup>120%</> and prioritizes the target with the highest <$ba.dt.element>Elemental Injury</> taken\n<@ba.rem>Can store up to 1 charges</>=下次治疗的治疗量和<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>120%</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标\n<@ba.rem>可以充能1次</>
Increases the next heal's healing effect and <$ba.dt.element>Elemental Injury</> recovery to <@ba.vup>125%</> and prioritizes the target with the highest <$ba.dt.element>Elemental Injury</> taken\n<@ba.rem>Can store up to 1 charges</>=下次治疗的治疗量和<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>125%</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标\n<@ba.rem>可以充能1次</>
Increases the next heal's healing effect and <$ba.dt.element>Elemental Injury</> recovery to <@ba.vup>130%</> and prioritizes the target with the highest <$ba.dt.element>Elemental Injury</> taken\n<@ba.rem>Can store up to 1 charges</>=下次治疗的治疗量和<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>130%</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标\n<@ba.rem>可以充能1次</>
Increases the next heal's healing effect and <$ba.dt.element>Elemental Injury</> recovery to <@ba.vup>135%</> and prioritizes the target with the highest <$ba.dt.element>Elemental Injury</> taken\n<@ba.rem>Can store up to 1 charges</>=下次治疗的治疗量和<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>135%</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标\n<@ba.rem>可以充能1次</>
Increases the next heal's healing effect and <$ba.dt.element>Elemental Injury</> recovery to <@ba.vup>140%</> and prioritizes the target with the highest <$ba.dt.element>Elemental Injury</> taken\n<@ba.rem>Can store up to 1 charges</>=下次治疗的治疗量和<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>140%</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标\n<@ba.rem>可以充能1次</>
Increases the next heal's healing effect and <$ba.dt.element>Elemental Injury</> recovery to <@ba.vup>145%</> and prioritizes the target with the highest <$ba.dt.element>Elemental Injury</> taken\n<@ba.rem>Can store up to 1 charges</>=下次治疗的治疗量和<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>145%</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标\n<@ba.rem>可以充能1次</>
Increases the next heal's healing effect and <$ba.dt.element>Elemental Injury</> recovery to <@ba.vup>150%</> and prioritizes the target with the highest <$ba.dt.element>Elemental Injury</> taken\n<@ba.rem>Can store up to 1 charges</>=下次治疗的治疗量和<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>150%</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标\n<@ba.rem>可以充能1次</>
Increases the next heal's healing effect and <$ba.dt.element>Elemental Injury</> recovery to <@ba.vup>160%</> and prioritizes the target with the highest <$ba.dt.element>Elemental Injury</> taken\n<@ba.rem>Can store up to 2 charges</>=下次治疗的治疗量和<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>160%</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标\n<@ba.rem>可以充能2次</>
Increases the next heal's healing effect and <$ba.dt.element>Elemental Injury</> recovery to <@ba.vup>170%</> and prioritizes the target with the highest <$ba.dt.element>Elemental Injury</> taken\n<@ba.rem>Can store up to 2 charges</>=下次治疗的治疗量和<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>170%</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标\n<@ba.rem>可以充能2次</>
Increases the next heal's healing effect and <$ba.dt.element>Elemental Injury</> recovery to <@ba.vup>180%</> and prioritizes the target with the highest <$ba.dt.element>Elemental Injury</> taken\n<@ba.rem>Can store up to 2 charges</>=下次治疗的治疗量和<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>180%</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标\n<@ba.rem>可以充能2次</>
Increases the next heal's healing effect and <$ba.dt.element>Elemental Injury</> recovery to <@ba.vup>{heal_scale:0%}</> and prioritizes the target with the highest <$ba.dt.element>Elemental Injury</> taken\n<@ba.rem>Can store up to {cnt} charges</>=下次治疗的治疗量和<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{heal_scale:0%}</>，优先治疗<$ba.dt.element>元素损伤</>最严重的目标\n<@ba.rem>可以充能{cnt}次</>
Increases the next heal's healing effect and Elemental Injury recovery to 120% and prioritizes the target with the highest Elemental Injury taken\nCan store up to 1 charges=下次治疗的治疗量和元素损伤回复量提升至120%，优先治疗元素损伤最严重的目标\n可以充能1次
Increases the next heal's healing effect and Elemental Injury recovery to 125% and prioritizes the target with the highest Elemental Injury taken\nCan store up to 1 charges=下次治疗的治疗量和元素损伤回复量提升至125%，优先治疗元素损伤最严重的目标\n可以充能1次
Increases the next heal's healing effect and Elemental Injury recovery to 130% and prioritizes the target with the highest Elemental Injury taken\nCan store up to 1 charges=下次治疗的治疗量和元素损伤回复量提升至130%，优先治疗元素损伤最严重的目标\n可以充能1次
Increases the next heal's healing effect and Elemental Injury recovery to 135% and prioritizes the target with the highest Elemental Injury taken\nCan store up to 1 charges=下次治疗的治疗量和元素损伤回复量提升至135%，优先治疗元素损伤最严重的目标\n可以充能1次
Increases the next heal's healing effect and Elemental Injury recovery to 140% and prioritizes the target with the highest Elemental Injury taken\nCan store up to 1 charges=下次治疗的治疗量和元素损伤回复量提升至140%，优先治疗元素损伤最严重的目标\n可以充能1次
Increases the next heal's healing effect and Elemental Injury recovery to 145% and prioritizes the target with the highest Elemental Injury taken\nCan store up to 1 charges=下次治疗的治疗量和元素损伤回复量提升至145%，优先治疗元素损伤最严重的目标\n可以充能1次
Increases the next heal's healing effect and Elemental Injury recovery to 150% and prioritizes the target with the highest Elemental Injury taken\nCan store up to 1 charges=下次治疗的治疗量和元素损伤回复量提升至150%，优先治疗元素损伤最严重的目标\n可以充能1次
Increases the next heal's healing effect and Elemental Injury recovery to 160% and prioritizes the target with the highest Elemental Injury taken\nCan store up to 2 charges=下次治疗的治疗量和元素损伤回复量提升至160%，优先治疗元素损伤最严重的目标\n可以充能2次
Increases the next heal's healing effect and Elemental Injury recovery to 170% and prioritizes the target with the highest Elemental Injury taken\nCan store up to 2 charges=下次治疗的治疗量和元素损伤回复量提升至170%，优先治疗元素损伤最严重的目标\n可以充能2次
Increases the next heal's healing effect and Elemental Injury recovery to 180% and prioritizes the target with the highest Elemental Injury taken\nCan store up to 2 charges=下次治疗的治疗量和元素损伤回复量提升至180%，优先治疗元素损伤最严重的目标\n可以充能2次
Increases the next heal's healing effect and Elemental Injury recovery to {heal_scale:0%} and prioritizes the target with the highest Elemental Injury taken\nCan store up to {cnt} charges=下次治疗的治疗量和元素损伤回复量提升至{heal_scale:0%}，优先治疗元素损伤最严重的目标\n可以充能{cnt}次
Increases the push and pull strength of the Operator on it.=置于其中的我方单位在推动或拉动敌方单位时力度增大
Increases the RES of surrounding enemy units.=为周围敌军持续提供法术抗性加成
Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her=蓄水炮普通攻击和技能的推力增加一级，且在温蒂周围4格内时令其每3秒获得1点技力
Increases the shift level of the Water Cannon's normal attacks and skills by 1; Weedy gains +15% ATK and restores 1 SP per 2.5 seconds if the Water Cannon is located within 4 tiles around her=蓄水炮普通攻击和技能的推力增加一级，且在温蒂周围4格内时令其每2.5秒获得1点技力，攻击力额外+15%
Increases the shift level of the Water Cannon's normal attacks and skills by 1; Weedy gains +20% ATK and restores 1 SP per 2 seconds if the Water Cannon is located within 4 tiles around her=蓄水炮普通攻击和技能的推力增加一级，且在温蒂周围4格内时令其每2秒获得1点技力，攻击力额外+20%
Increases the SP recovery rate of Core Caster, Mystic Caster, and Summoner Operators by +0.5/s whenever they use a skill, up to 4 stacks=【中坚术师】【秘术师】【召唤师】每使用过一次技能，自身的技力自然回复速度+0.5/秒，最多叠加4层
Increases the SP regen rate of Auto Recovery skills by +0.2/s=所有自然回复技能的技力恢复+0.2/秒
Increases the SP regen rate of Auto Recovery skills by +0.25/s=所有自然回复技能的技力恢复+0.25/秒
Increases the SP regen rate of Auto Recovery skills by +0.35/s=所有自然回复技能的技力恢复+0.35/秒
Increases the SP regen rate of Auto Recovery skills by +0.5/s=所有自然回复技能的技力恢复+0.5/秒
Increases the SP regen rate of Caster Operators by +0.4/s=所有【术师】干员的技力恢复+0.4/秒
Increases the SP regen rate of Medic Operators by +0.3/s=所有【医疗】干员的技力恢复+0.3/秒
Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 1.5s=所有攻击和受击回复的技能每1.5秒回复1点技力
Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 1.5s.=所有攻击和受击回复的技能每1.5秒回复1点技力
Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 2.5s=所有攻击和受击回复的技能每2.5秒回复1点技力
Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 2.5s.=所有攻击和受击回复的技能每2.5秒回复1点技力
Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 3.5s.=所有攻击和受击回复的技能每3.5秒回复1点技力
Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 3s=所有攻击和受击回复的技能每3秒回复1点技力
Increases the SP regen rate of Offensive and Defensive Recovery skills by 1 SP per 3s.=所有攻击和受击回复的技能每3秒回复1点技力
Increases the SP regen rate of Sniper Operators by +0.5/s=所有【狙击】干员的自然技力恢复+0.5/秒
Increases the strength of an Active Originium Storm when consumed by it.=会被活性源石风暴吞噬并使其增幅
Increases this unit's healing received by 20%, increased to 40% when under half HP=受到的治疗效果提升20%，生命值低于一半时提升至40%
Increases this unit's healing received by 25% (+5%), increased to 45% (+5%) when under half HP=受到的治疗效果提升25%（+5%），生命值低于一半时提升至45%（+5%）
Increases this unit's healing received by 25% <@ba.talpu>(+5%)</>, increased to 45% <@ba.talpu>(+5%)</> when under half HP=受到的治疗效果提升25%<@ba.talpu>（+5%）</>，生命值低于一半时提升至45%<@ba.talpu>（+5%）</>
Increases this unit's SP recovery by 0.2/sec when blocking enemies=阻挡敌人时技力回复速度+0.2/秒
Increases this unit's SP recovery by 0.4/sec when blocking enemies=阻挡敌人时技力回复速度+0.4/秒
Increases this unit's SP recovery by 0.55/sec when blocking enemies=阻挡敌人时技力回复速度+0.55/秒
Increases this unit's SP recovery rate by 0.2/sec when blocking enemies; in <@ba.kw>Reclamation Algorithm</>, increases this unit's SP recovery rate by 0.4/sec when blocking enemies, Block +1, and attacks all blocked enemies when skill is active; enemies blocked by this unit receive 20% <$ba.physicfragile>[Physical Fragility]</>=阻挡敌人时技力回复速度+0.2/秒；在<@ba.kw>生息演算</>中，阻挡敌人时技力回复速度+0.4/秒，技能期间阻挡数+1且可同时攻击阻挡的所有敌人，被阻挡的敌人受到20%的<$ba.physicfragile>【物理脆弱】</>
Increases this unit's SP recovery rate by 0.2/sec when blocking enemies; in <@ba.kw>Reclamation Algorithm</>, increases this unit's SP recovery rate by 0.4/sec when blocking enemies, Block +2, and attacks all blocked enemies when skill is active; enemies blocked by this unit receive 40% <$ba.physicfragile>[Physical Fragility]</>=阻挡敌人时技力回复速度+0.2/秒；在<@ba.kw>生息演算</>中，阻挡敌人时技力回复速度+0.4/秒，技能期间阻挡数+2且可同时攻击阻挡的所有敌人，被阻挡的敌人受到40%的<$ba.physicfragile>【物理脆弱】</>
Increases this unit's SP recovery rate by 0.2/sec when blocking enemies; in Reclamation Algorithm, increases this unit's SP recovery rate by 0.4/sec when blocking enemies, Block +1, and attacks all blocked enemies when skill is active; enemies blocked by this unit receive 20% [Physical Fragility]=阻挡敌人时技力回复速度+0.2/秒；在生息演算中，阻挡敌人时技力回复速度+0.4/秒，技能期间阻挡数+1且可同时攻击阻挡的所有敌人，被阻挡的敌人受到20%的【物理脆弱】
Increases this unit's SP recovery rate by 0.2/sec when blocking enemies; in Reclamation Algorithm, increases this unit's SP recovery rate by 0.4/sec when blocking enemies, Block +2, and attacks all blocked enemies when skill is active; enemies blocked by this unit receive 40% [Physical Fragility]=阻挡敌人时技力回复速度+0.2/秒；在生息演算中，阻挡敌人时技力回复速度+0.4/秒，技能期间阻挡数+2且可同时攻击阻挡的所有敌人，被阻挡的敌人受到40%的【物理脆弱】
Incredible commanding, Doctor! Hm? My performance is incredible, too? That's giving me too much credit. I came prepared, that's all.=精彩的指挥！嗯？你是说我刚才的表现也......哎呀，只是这次我准备得比较充分嘛。
Incredible. There are just too many interesting people here at Rhodes Island. How am I supposed to just stay in my seat? I've gotta get stronger and stronger!=不得了啊，罗德岛里有趣的家伙也太多了，这让我怎么坐得住，要变得更强，更强才行！
Incremental Motion Firmware=运动增量固件
Incremental Motion Firmware Manual=运动增量固件的说明册
Indecisiveness=犹豫不决
Indeed=确实
Indeed, I was the one who introduced recent Lateran Operators to Rhodes Island. If you have no objections, I will continue to introduce functionaries with special circumstances to you. I hope to study how Sankta live outside Lateran, and how it compares to their life within.=最近一些来自拉特兰的新干员确实来自我的介绍。如果你没有意见，之后我会继续介绍一些状况特殊的职员与罗德岛合作。我希望了解萨科塔人在外的生活状态，它会与在拉特兰时有什么不同？
Indeed, Ms. May's oral resume is fabricated.\nAccording to subsequent investigations, Victoria does not have the position of 'Royal Detective,' and Ms. May herself is not a member of any official Victorian institution. Her real purpose in approaching Rhodes Island seems to be investigating Penguin Logistics.\nEven though she acts as if her cover story is foolproof and when pressed upon the matter repeatedly, reiterates it as if buying into her own story, she compromised her own story even early in the interview process.\nDue to her pitiably clumsy acting, one cannot help but to feel sorry for her. With Dr. Kal'tsit's consent, she was allowed to act freely under the condition that she would not do anything to undermine Rhodes Island's interests. After all, no matter how you look at it, she's far from discovering anything resembling the truth about Penguin Logistics.=是的，梅小姐口述的自身履历是假的。\n根据事后调查，维多利亚并无皇家侦探这一职位，而梅小姐本人也并非任何维多利亚官方机构的下属成员。她接近罗德岛的真正目的，就是为了调查企鹅物流。\n虽然她似乎认为自己的伪装天衣无缝，甚至在反复的强调中，她本人可能都有些信以为真，但实际上，早在面试时，她就露出了马脚。\n由于其演技过于笨拙，反而令人无法升起恶感。并且经凯尔希医生同意，在不损害罗德岛利益的前提下，放任她随意行动。 毕竟，无论怎么看，梅小姐离发现企鹅物流的真相还十分遥远。
Indeed, my interrogations are truly gentle. As long as enough blood flows, I can thoroughly sift through a heart and excavate all the secrets I wish to know. A pity, though, that you and your blood are simply too precious. Do strive to live on. The day you lie mortally wounded on death's door, I'll be there to see you.=是啊，我的审讯可是很温柔的，只要一个人流的血够多，我就能翻遍那颗小心脏，挖出我好奇的一切秘密。可惜，你和你的血都太珍贵了。努力活吧，到你重伤濒死的那天，我会来见你的。
Indeed, what a beautiful past that must've been. However, you bravely embark on this journey alone, even as it spans thousands of years.=那的确是美好的过往，不过，既然你仍愿孤身一人踏上跨越万年的旅程，
Indefatigable 'Blindey'=不歇的“遮目”
Independent knight Fioren VS Independent knight Austin=独立骑士菲奥伦VS独立骑士奥斯丁
Independent knight Justyna Valentine VS Feather Knight=独立骑士查丝汀娜VS飞羽骑士
Independent knight Maria Nearl VS Plastic Knight=独立骑士玛莉娅·临光VS塑料骑士
Independent Knight Shielder=持盾独立骑士
Independent knights, in other words, knights who do not enlist under any knightclub, participate in the tournament in their individual capacity. Just as the author is finishing this column, dozens of rumors about them are emerging, quickly becoming a hot topic across social platforms. It bears mentioning that while more and more spectators pin their romantic reveries on these mysterious and unknown knights, they seldom pay attention to the process resulting in their rise from anonymity to fame throughout Kazimierz. Not only do they know little about the 'unspoken rules' driving all this, they seem to even lack basic curiosity.=独立骑士，也就是不与任何骑士团签约，以个人身份参与赛事的骑士。就在笔者整理这篇特稿的当下，一打关于他们的八卦正浮出水面，成为社交平台上炙手可热的新话题。值得注意的是，越来越多的受众将浪漫的遐想寄托在这些背景不详的骑士身上，但对他们从籍籍无名到名扬卡西米尔背后的过程缺乏关注，对这一切背后的“潜规则”不仅一无所知更缺乏基本的好奇。
Indestructible=坚不可摧
Indestructible Floor Tiles=不可破坏地砖
Indicates location of Buried Metal Chests=可以显示埋没金属箱的位置
Indicates location of Buried Metal Chests, lasts for 3 days=可以显示埋没金属箱的位置，持续3天
Indicates location of Bushes=可以显示灌木丛的位置
Indicates location of Bushes, lasts for 3 days=可以显示灌木丛的位置，持续3天
Indicates location of Fowlbeast's Return=可以显示喙中奇物的位置
Indicates location of Injured Fowlbeasts, lasts for 3 days=可以显示受伤羽兽的位置，持续3天
Indifference=冷漠
Indifferent=冷漠
Indignation=悲愤
Indigo=深靛
Indigo at the ready.=深靛，随时待命。
Indigo Cradle=绀碧摇篮
Indigo's Badge=深靛证章
Indigo's Kernel Token=深靛的中坚信物
Indigo's Token=深靛的信物
Indirect Protection=间接防护
Indiscriminate Blasting=不定点爆破
Indisputable Evidence=无可置疑的罪证
Indistinct Earth=朦胧大地
Individual Best=单项最高
Individual Strengths=各有所长
Individual Toilet Bowl=单人坐便器
Indomitable Lady=生活的重压
Indoor Garden=室内小花圃
Indra=因陀罗
Indra's a mess, both the way she lives and fights. That said, she'll go through hell and high water for her mates, and she'll fight to her last breath for Siege—maybe, she's more knight than some knights out there, and she's never even had to try.=因陀罗那家伙，无论生活还是战斗都是一团糟。但她会替朋友赴汤蹈火，也会为推进之王战斗到最后一刻——说不定，她早就比某些骑士更像骑士了。
Indra's Badge=因陀罗证章
Indra's Token=因陀罗的信物
Indra, member of the Glasgow Gang, will gladly brawl with the big guys for you.=格拉斯哥帮成员因陀罗，很高兴能够又一次痛揍不识趣的家伙。
Induct yourself an adjutant, one you can trust, and secretarial busywork will never hound you again. Between ourselves, that's an industry secret. Steady, Doctor, I would be loath to suggest you induct me...!=只要培养一位可靠的副官，文书工作就不再是难题，这是我的工作秘诀。慢着，博士，我的意思不是让您培养我做您的副官......！
Indulging in life's simpler pleasures helps combat the monotony and hardships of your long journey ahead.=靠着些微小的乐趣，对抗漫漫旅程中的琐碎与困苦。
Indulging your curiosity can be dangerous, even in your fabricated tale. You decide to avoid this strange phenomenon.=即使是在自己想象的故事中，也不应当放纵自己的好奇心。你决定离这奇怪的东西远点。
Industrial Cutting Station=工业切割台
Industrial Depths=深度产业
Industrial Design=工业设计
Industrial Electromagnet=工业电磁铁
Industrial Equipment Escort=工业设备押运
Industrial Improvement=产业升级
Industrial Water Cannon=工程蓄水炮
Industry=工业
Industry Bonus=行业加成
Industry Boost=行业增值
Industry Cooperation Forum=产业合作洽谈会
Ineffectual Organization=无效组织
Inefficacious Brush Container=百无一用筒
Ines=伊内丝
Ines and W? They're here too?=伊内丝和W......她们也在吗？
Ines's Badge=伊内丝证章
Ines's past is unimportant. Anyway, she wishes to say, 'It's been a while.'=伊内丝的过往身份并不重要。总之，她想说好久不见。
Ines's Pledge=伊内丝的盟誓
Ines's Token=伊内丝的信物
Inescapable Fire=无法逃脱的火
Inexplicable growth and change? Let 'Portals' do it for you.=说不清楚的成长与转变，就让“门”来代劳吧。
Inexpressible=有口难言
Inextinguishable Torch=不灭的火炬
Inextinguishable.=不灭。
Infamous Recidivist=传奇重犯
Infantry=步兵
Infantry Leader=步兵组长
Infected Creature=感染生物
Infected creatures commonly found in the great lakes and rivers of Kazimierz, captured and raised by casters and used as tools to train knights and entertain fight spectators.=在卡西米尔的长河大湖中常见的感染生物，被术师捕捉并人工饲育后，作为训练骑士、斗兽表演的残酷工具。
Infected creatures commonly found in the great lakes and rivers of Kazimierz, these male gloompincers are fed special hormones and made more aggressive than the regular ones. They're a cruel tool to train knights and entertain fight spectators.=在卡西米尔的长河大湖中常见的感染生物，相较于普通钳兽，以特殊激素喂养的雄性钳兽更具攻击性。作为训练骑士、斗兽表演的残酷工具。
Infected or otherwise, there are so many on this land who yearn to live freely and with dignity. Some of them have failed, but so many more are still pressing on. May you continue to move forward with them, Rhodes Island.=感染者也好，非感染者也罢，这片大地上有的是想要活得磊落、活得自由、活得有尊严的人。他们中有些人失败了，但更多的人还在努力。和他们一起继续前行吧，罗德岛。
Infected Patrol Captain=感染者纠察官
Infected Patrol Captain and Elite Infected Patrol Captain have increased ATK=感染者纠察官和感染者高级纠察官攻击力提升
Infected Patrol Captain and Elite Infected Patrol Captain have increased HP=感染者纠察官和感染者高级纠察官生命值提升
Infected? Only city people would call themselves that. In the endless and cutthroat wilds, whether beast or human, survival means you can call yourself the strongest.=感染者？只有城市里的人才会这么称呼自己。在那片广阔又危险的荒原上，无论是野兽还是我们，只要能活下来，就都是强者。
Infection=感染
Infection Monitor: A multi-functional monitoring device whose function includes Oripathy diagnosis, vital sign monitoring and condition tracking. It is widely used at Rhodes Island.=感染监控装置——包含判断感染、体征监测、病症追踪等多种用途的监控装置。在罗德岛被广泛应用。
Infectivity=感染力
Inferior Goods=次品处理
Inferno=炎灼
Inferno Desperation Medal=炼狱绝境奖章
Infiltration=渗透
Infiltration Battle=渗透作战
Infiltration successful.=成功混进来了。
Infiltrator=渗透
Inflicts 10% <$ba.magicfragile>[Arts Fragility]</> on all Aerial units within range=攻击范围内的所有空中单位获得10%的<$ba.magicfragile>【法术脆弱】</>效果
Inflicts 10% [Arts Fragility] on all Aerial units within range=攻击范围内的所有空中单位获得10%的【法术脆弱】效果
Inflicts 10%-80% [Arts Fragility] to all enemies in attack range. Effect increases over time.=对攻击范围内所有敌人施加10%-80%【法术脆弱】，效果随时间逐渐增强
Inflicts 12% (+2%) [Arts Fragility] on all Aerial units within range=攻击范围内的所有空中单位获得12%（+2%）的【法术脆弱】效果
Inflicts 12% <@ba.talpu>(+2%)</> <$ba.magicfragile>[Arts Fragility]</> on all Aerial units within range=攻击范围内的所有空中单位获得12%<@ba.talpu>（+2%）</>的<$ba.magicfragile>【法术脆弱】</>效果
Inflicts 20% <$ba.magicfragile>[Arts Fragility]</> on all Aerial units within range=攻击范围内的所有空中单位获得20%的<$ba.magicfragile>【法术脆弱】</>效果
Inflicts 20% [Arts Fragility] on all Aerial units within range=攻击范围内的所有空中单位获得20%的【法术脆弱】效果
Inflicts 22% (+2%) [Arts Fragility] on all Aerial units within range=攻击范围内的所有空中单位获得22%（+2%）的【法术脆弱】效果
Inflicts 22% <@ba.talpu>(+2%)</> <$ba.magicfragile>[Arts Fragility]</> on all Aerial units within range=攻击范围内的所有空中单位获得22%<@ba.talpu>（+2%）</>的<$ba.magicfragile>【法术脆弱】</>效果
Inflicts 25% <$ba.magicfragile>[Arts Fragility]</> on all Aerial units within range=攻击范围内的所有空中单位获得25%的<$ba.magicfragile>【法术脆弱】</>效果
Inflicts 25% [Arts Fragility] on all Aerial units within range=攻击范围内的所有空中单位获得25%的【法术脆弱】效果
Inflicts 27% (+2%) [Arts Fragility] on all Aerial units within range=攻击范围内的所有空中单位获得27%（+2%）的【法术脆弱】效果
Inflicts 27% <@ba.talpu>(+2%)</> <$ba.magicfragile>[Arts Fragility]</> on all Aerial units within range=攻击范围内的所有空中单位获得27%<@ba.talpu>（+2%）</>的<$ba.magicfragile>【法术脆弱】</>效果
Inflicts 28% <$ba.magicfragile>[Arts Fragility]</> on all Aerial units within range=攻击范围内的所有空中单位获得28%的<$ba.magicfragile>【法术脆弱】</>效果
Inflicts 28% [Arts Fragility] on all Aerial units within range=攻击范围内的所有空中单位获得28%的【法术脆弱】效果
Inflicts 30% (+2%) [Arts Fragility] on all Aerial units within range=攻击范围内的所有空中单位获得30%（+2%）的【法术脆弱】效果
Inflicts 30% <@ba.talpu>(+2%)</> <$ba.magicfragile>[Arts Fragility]</> on all Aerial units within range=攻击范围内的所有空中单位获得30%<@ba.talpu>（+2%）</>的<$ba.magicfragile>【法术脆弱】</>效果
Inflicts <$ba.dt.neural>Nervous Impairment</> on blocker when blocked=对阻挡自己的单位持续造成<$ba.dt.neural>神经损伤</>
Inflicts <$ba.fear>Fear</> on enemies within Attack Range for 1.5s; deals <@ba.vup>100%</> of ATK as Arts damage to enemies within Attack Range every second; Talent 1's chance to trigger <$ba.sluggish>Slow</> increases to <@ba.vup>2.2</>x=立即使攻击范围内的敌人<$ba.fear>恐惧</>1.5秒，每秒对攻击范围内的敌人造成攻击力<@ba.vup>100%</>的法术伤害，第一天赋造成<$ba.sluggish>停顿</>的概率提升至<@ba.vup>2.2</>倍
Inflicts <$ba.fear>Fear</> on enemies within Attack Range for 1.5s; deals <@ba.vup>70%</> of ATK as Arts damage to enemies within Attack Range every second; Talent 1's chance to trigger <$ba.sluggish>Slow</> increases to <@ba.vup>1.5</>x=立即使攻击范围内的敌人<$ba.fear>恐惧</>1.5秒，每秒对攻击范围内的敌人造成攻击力<@ba.vup>70%</>的法术伤害，第一天赋造成<$ba.sluggish>停顿</>的概率提升至<@ba.vup>1.5</>倍
Inflicts <$ba.fear>Fear</> on enemies within Attack Range for 1.5s; deals <@ba.vup>73%</> of ATK as Arts damage to enemies within Attack Range every second; Talent 1's chance to trigger <$ba.sluggish>Slow</> increases to <@ba.vup>1.5</>x=立即使攻击范围内的敌人<$ba.fear>恐惧</>1.5秒，每秒对攻击范围内的敌人造成攻击力<@ba.vup>73%</>的法术伤害，第一天赋造成<$ba.sluggish>停顿</>的概率提升至<@ba.vup>1.5</>倍
Inflicts <$ba.fear>Fear</> on enemies within Attack Range for 1.5s; deals <@ba.vup>75%</> of ATK as Arts damage to enemies within Attack Range every second; Talent 1's chance to trigger <$ba.sluggish>Slow</> increases to <@ba.vup>1.6</>x=立即使攻击范围内的敌人<$ba.fear>恐惧</>1.5秒，每秒对攻击范围内的敌人造成攻击力<@ba.vup>75%</>的法术伤害，第一天赋造成<$ba.sluggish>停顿</>的概率提升至<@ba.vup>1.6</>倍
Inflicts <$ba.fear>Fear</> on enemies within Attack Range for 1.5s; deals <@ba.vup>78%</> of ATK as Arts damage to enemies within Attack Range every second; Talent 1's chance to trigger <$ba.sluggish>Slow</> increases to <@ba.vup>1.7</>x=立即使攻击范围内的敌人<$ba.fear>恐惧</>1.5秒，每秒对攻击范围内的敌人造成攻击力<@ba.vup>78%</>的法术伤害，第一天赋造成<$ba.sluggish>停顿</>的概率提升至<@ba.vup>1.7</>倍
Inflicts <$ba.fear>Fear</> on enemies within Attack Range for 1.5s; deals <@ba.vup>82%</> of ATK as Arts damage to enemies within Attack Range every second; Talent 1's chance to trigger <$ba.sluggish>Slow</> increases to <@ba.vup>1.7</>x=立即使攻击范围内的敌人<$ba.fear>恐惧</>1.5秒，每秒对攻击范围内的敌人造成攻击力<@ba.vup>82%</>的法术伤害，第一天赋造成<$ba.sluggish>停顿</>的概率提升至<@ba.vup>1.7</>倍
Inflicts <$ba.fear>Fear</> on enemies within Attack Range for 1.5s; deals <@ba.vup>85%</> of ATK as Arts damage to enemies within Attack Range every second; Talent 1's chance to trigger <$ba.sluggish>Slow</> increases to <@ba.vup>1.8</>x=立即使攻击范围内的敌人<$ba.fear>恐惧</>1.5秒，每秒对攻击范围内的敌人造成攻击力<@ba.vup>85%</>的法术伤害，第一天赋造成<$ba.sluggish>停顿</>的概率提升至<@ba.vup>1.8</>倍
Inflicts <$ba.fear>Fear</> on enemies within Attack Range for 1.5s; deals <@ba.vup>88%</> of ATK as Arts damage to enemies within Attack Range every second; Talent 1's chance to trigger <$ba.sluggish>Slow</> increases to <@ba.vup>2</>x=立即使攻击范围内的敌人<$ba.fear>恐惧</>1.5秒，每秒对攻击范围内的敌人造成攻击力<@ba.vup>88%</>的法术伤害，第一天赋造成<$ba.sluggish>停顿</>的概率提升至<@ba.vup>2</>倍
Inflicts <$ba.fear>Fear</> on enemies within Attack Range for 1.5s; deals <@ba.vup>92%</> of ATK as Arts damage to enemies within Attack Range every second; Talent 1's chance to trigger <$ba.sluggish>Slow</> increases to <@ba.vup>2.1</>x=立即使攻击范围内的敌人<$ba.fear>恐惧</>1.5秒，每秒对攻击范围内的敌人造成攻击力<@ba.vup>92%</>的法术伤害，第一天赋造成<$ba.sluggish>停顿</>的概率提升至<@ba.vup>2.1</>倍
Inflicts <$ba.fear>Fear</> on enemies within Attack Range for 1.5s; deals <@ba.vup>95%</> of ATK as Arts damage to enemies within Attack Range every second; Talent 1's chance to trigger <$ba.sluggish>Slow</> increases to <@ba.vup>2.1</>x=立即使攻击范围内的敌人<$ba.fear>恐惧</>1.5秒，每秒对攻击范围内的敌人造成攻击力<@ba.vup>95%</>的法术伤害，第一天赋造成<$ba.sluggish>停顿</>的概率提升至<@ba.vup>2.1</>倍
Inflicts <$ba.fear>Fear</> on enemies within Attack Range for 1.5s; deals <@ba.vup>{attack@atk_scale:0%}</> of ATK as Arts damage to enemies within Attack Range every second; Talent 1's chance to trigger <$ba.sluggish>Slow</> increases to <@ba.vup>{talent_scale}</>x=立即使攻击范围内的敌人<$ba.fear>恐惧</>1.5秒，每秒对攻击范围内的敌人造成攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，第一天赋造成<$ba.sluggish>停顿</>的概率提升至<@ba.vup>{talent_scale}</>倍
Inflicts <$ba.sleep>Sleep</> on enemies in the 8 surrounding tiles for <@ba.vup>5</>s. Special effect on animals.=使周围八格范围内敌人<$ba.sleep>沉睡</><@ba.vup>5</>秒，对动物有特殊效果
Inflicts <$ba.sleep>Sleep</> on enemies in the 8 surrounding tiles for <@ba.vup>{duration_normal}</>s. Special effect on animals.=使周围八格范围内敌人<$ba.sleep>沉睡</><@ba.vup>{duration_normal}</>秒，对动物有特殊效果
Inflicts <@ba.vup>10%-80%</> <$ba.magicfragile>[Arts Fragility]</> to all enemies in attack range. Effect increases over time.=对攻击范围内所有敌人施加<@ba.vup>10%-80%</><$ba.magicfragile>【法术脆弱】</>，效果随时间逐渐增强
Inflicts [Burning Heart] on tiles, causing your units within to take Arts damage and <$ba.dt.burning>Burn</> every second=可对地块释放【炽心】，使位于其中的我方单位每秒受到法术伤害和<$ba.dt.burning>灼燃损伤</>
Inflicts [Burning Heart] on tiles, causing your units within to take Arts damage and Burn every second=可对地块释放【炽心】，使位于其中的我方单位每秒受到法术伤害和灼燃损伤
Inflicts Bleed on allied Operators after several attacks=攻击数次使我方干员流血
Inflicts Fear on enemies within Attack Range for 1.5s; deals 100% of ATK as Arts damage to enemies within Attack Range every second; Talent 1's chance to trigger Slow increases to 2.2x=立即使攻击范围内的敌人恐惧1.5秒，每秒对攻击范围内的敌人造成攻击力100%的法术伤害，第一天赋造成停顿的概率提升至2.2倍
Inflicts Fear on enemies within Attack Range for 1.5s; deals 70% of ATK as Arts damage to enemies within Attack Range every second; Talent 1's chance to trigger Slow increases to 1.5x=立即使攻击范围内的敌人恐惧1.5秒，每秒对攻击范围内的敌人造成攻击力70%的法术伤害，第一天赋造成停顿的概率提升至1.5倍
Inflicts Fear on enemies within Attack Range for 1.5s; deals 73% of ATK as Arts damage to enemies within Attack Range every second; Talent 1's chance to trigger Slow increases to 1.5x=立即使攻击范围内的敌人恐惧1.5秒，每秒对攻击范围内的敌人造成攻击力73%的法术伤害，第一天赋造成停顿的概率提升至1.5倍
Inflicts Fear on enemies within Attack Range for 1.5s; deals 75% of ATK as Arts damage to enemies within Attack Range every second; Talent 1's chance to trigger Slow increases to 1.6x=立即使攻击范围内的敌人恐惧1.5秒，每秒对攻击范围内的敌人造成攻击力75%的法术伤害，第一天赋造成停顿的概率提升至1.6倍
Inflicts Fear on enemies within Attack Range for 1.5s; deals 78% of ATK as Arts damage to enemies within Attack Range every second; Talent 1's chance to trigger Slow increases to 1.7x=立即使攻击范围内的敌人恐惧1.5秒，每秒对攻击范围内的敌人造成攻击力78%的法术伤害，第一天赋造成停顿的概率提升至1.7倍
Inflicts Fear on enemies within Attack Range for 1.5s; deals 82% of ATK as Arts damage to enemies within Attack Range every second; Talent 1's chance to trigger Slow increases to 1.7x=立即使攻击范围内的敌人恐惧1.5秒，每秒对攻击范围内的敌人造成攻击力82%的法术伤害，第一天赋造成停顿的概率提升至1.7倍
Inflicts Fear on enemies within Attack Range for 1.5s; deals 85% of ATK as Arts damage to enemies within Attack Range every second; Talent 1's chance to trigger Slow increases to 1.8x=立即使攻击范围内的敌人恐惧1.5秒，每秒对攻击范围内的敌人造成攻击力85%的法术伤害，第一天赋造成停顿的概率提升至1.8倍
Inflicts Fear on enemies within Attack Range for 1.5s; deals 88% of ATK as Arts damage to enemies within Attack Range every second; Talent 1's chance to trigger Slow increases to 2x=立即使攻击范围内的敌人恐惧1.5秒，每秒对攻击范围内的敌人造成攻击力88%的法术伤害，第一天赋造成停顿的概率提升至2倍
Inflicts Fear on enemies within Attack Range for 1.5s; deals 92% of ATK as Arts damage to enemies within Attack Range every second; Talent 1's chance to trigger Slow increases to 2.1x=立即使攻击范围内的敌人恐惧1.5秒，每秒对攻击范围内的敌人造成攻击力92%的法术伤害，第一天赋造成停顿的概率提升至2.1倍
Inflicts Fear on enemies within Attack Range for 1.5s; deals 95% of ATK as Arts damage to enemies within Attack Range every second; Talent 1's chance to trigger Slow increases to 2.1x=立即使攻击范围内的敌人恐惧1.5秒，每秒对攻击范围内的敌人造成攻击力95%的法术伤害，第一天赋造成停顿的概率提升至2.1倍
Inflicts Fear on enemies within Attack Range for 1.5s; deals {attack@atk_scale:0%} of ATK as Arts damage to enemies within Attack Range every second; Talent 1's chance to trigger Slow increases to {talent_scale}x=立即使攻击范围内的敌人恐惧1.5秒，每秒对攻击范围内的敌人造成攻击力{attack@atk_scale:0%}的法术伤害，第一天赋造成停顿的概率提升至{talent_scale}倍
Inflicts Nervous Impairment on blocker when blocked=对阻挡自己的单位持续造成神经损伤
Inflicts Sleep on enemies in the 8 surrounding tiles for 5s. Special effect on animals.=使周围八格范围内敌人沉睡5秒，对动物有特殊效果
Inflicts Sleep on enemies in the 8 surrounding tiles for a period of time,  Special effect on animals=使周围八格范围内敌人沉睡一段时间，对动物有特殊效果
Inflicts Sleep on enemies in the 8 surrounding tiles for {duration_normal}s. Special effect on animals.=使周围八格范围内敌人沉睡{duration_normal}秒，对动物有特殊效果
Inflicts Stun and Arts damage over time to all allied units whenever it loses a certain amount of HP, or after a period of time=每损失一定比例最大生命值或每隔一段时间，使所有我方单位晕眩且每秒受到法术伤害
Influence=外势
Influential=呼风唤雨的
Info Organization Board=信息整合版
Information Collation=情报整理
Information Desk=问询台
Information Fragments=事相碎片
Information Gathering=情报探查
Infuriated, you stomp onto the stage, hell bent on getting this duck off the stage!=你义愤填膺地冲上舞台，一定要把这只鸭子赶下来！
Infused Glacial Originium Slug=冰爆源石虫
Infused Glacial Originium Slug α=冰爆源石虫·α
Infused Originium Ball=高能源石球
Infused Originium Slug=高能源石虫
Infused Originium Slug acid styling spray!=高能源石虫酸液萃取定型喷雾！
Infused Originium Slug α=高能源石虫·α
Infused Slug=高能源石虫
Infused Slug α=高能源石虫·α
Infused Soul Husk=注能魂灵法骸
Infy Icefields=因非冰原
Ingame Notifications=游戏内提醒
Ingenious Servant=灵巧侍者
Ingenious Strategist=运筹帷幄
Ingenious Strategist Medal=运筹帷幄奖章
Ingenius Usage of Survey Equipment=测绘器材的奇用
Ingots Squad=点刺成锭分队
Ingots Squad Enhancement=点刺成锭分队强化
Ingots Squad Enhancement II=点刺成锭分队强化II
Ingots Squad: Gain 1 Plan after entering Rogue Trader=点刺成锭分队进入诡意行商后获得1缕构想
Ingots Squad: Start with Scales of Avarice=点刺成锭分队初始携带贪婪天平
Ingredient=食材
Ingredient and Provision value reduced when making energy drinks=制作能量饮料时，食材和食品的价值变低
Ingredient commonly found in the wild.=野外常见的食材。
Ingredient Rack=食材陈列架
Ingredient that can be gathered.=采集可获得的食材之一。
Ingredient that has a chance to drop when hunting.=狩猎野兽时有机会获得的食材。
Ingrid, mother of Operator Suzuran, and former core member of Famiglia Venezia—one of the Dodici Famiglie of Siracusa. A veteran assassin who excels in elimination and raid missions, she has separated herself from her famiglia for various reasons. Now works on the Rhodes Island landship as an operator under the codename Vulpisfoglia.=英格丽，铃兰干员的母亲，曾为叙拉古灰厅十二家族之一——威尼斯家族的核心成员，多执行暗杀任务，擅长歼灭战与突袭战，后因故从家族脱离。现以罗德岛驻舰干员身份活动，代号忍冬。
Inhaling too much smoke on the battlefield is detrimental to one's health.=过量吸入战场硝烟有害健康。
Inherent Skill=固有熟手
Inherent Strange Territory=固有陌域
Inherent Strange Territory refreshed=固定幻境刷新
Inherit previous squad's data=继承上一支队伍发回的数据
Inheritance=继承
Inheritance and Development=传承与开拓
Inheritance of Faith=信仰传承
Inherited End=传承终焉
Inhibition and Aberration=障碍与畸变
Initial <$ba.magicpoint>Mana</> +25; when there are 4 <$ba.laiosteam>[Laios's Party]</> Operators in the squad, all <$ba.laiosteam>[Laios's Party]</> Operators gain +25 ASPD and +35% DEF=初始<$ba.magicpoint>魔力</>+25，编队中有4名<$ba.laiosteam>【莱欧斯小队】</>干员时，所有<$ba.laiosteam>【莱欧斯小队】</>干员攻击速度+25，防御力+35%
Initial <$ba.magicpoint>Mana</> +35; when there are 4 <$ba.laiosteam>[Laios's Party]</> Operators in the squad, all <$ba.laiosteam>[Laios's Party]</> Operators gain +25 ASPD and +35% DEF=初始<$ba.magicpoint>魔力</>+35，编队中有4名<$ba.laiosteam>【莱欧斯小队】</>干员时，所有<$ba.laiosteam>【莱欧斯小队】</>干员攻击速度+25，防御力+35%
Initial <$ba.magicpoint>Mana</> +40; when there are 4 <$ba.laiosteam>[Laios's Party]</> Operators in the squad, all <$ba.laiosteam>[Laios's Party]</> Operators gain +25 ASPD and +35% DEF=初始<$ba.magicpoint>魔力</>+40，编队中有4名<$ba.laiosteam>【莱欧斯小队】</>干员时，所有<$ba.laiosteam>【莱欧斯小队】</>干员攻击速度+25，防御力+35%
Initial Danger: 0\nA group of armed engineers claim that the mining platform is in their way. They demand that it move aside, or allow them to pass through it.=初始危险等级：0\n一群全副武装的工程人员宣称采矿平台挡住了他们的行进路线，要么采矿平台紧急挪动位置，要么允许他们登上平台“借道”而行。
Initial Danger: 0\nSłoma Foods originally touted knight tournaments as one of the perks of working on its platforms, but few knights are willing to fight in such tiny arenas. Ironically, it is now inhabited by those who are down on their luck since the platform's abandonment.\n<Nightfall> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.=初始危险等级：0\n斯沃玛食品把平台上的竞技骑士表演赛当作员工福利之一，但少有竞技骑士愿意来这种逼仄的竞技场。讽刺的是，平台废弃后，这里反而成了一些失意之人的落脚点。\n<黑夜>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性
Initial Danger: 1\nMembers in heavy equipment draw attention while their allies penetrate the defense line into the mining layer. These people came prepared.=初始危险等级：1\n重装者吸引注意力，帮助同伴越过防线潜入采矿层，一群寻衅滋事者竟然有着如此严密的分工，显然是有备而来。
Initial Danger: 1\nThere have been many sightings of Brassrust since his disappearance, but all have turned out to be imitators. This one should be no exception.\n<Nightfall> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.=初始危险等级：1\n锈铜骑士销声匿迹以来，不断有人声称在某处看到了他，不过最后都被证明是他人假扮的，想必眼前这位也不例外。\n<黑夜>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性
Initial Danger: 2\nThe neon lights of the city struggle to illuminate the deeply-rooted darkness. The light of a candle may be able to do so... or maybe not.\n<Nightfall> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.=初始危险等级：2\n城市的霓虹难以照亮盘踞于此的黑暗。烛光或许能够做到，或许不能。\n<黑夜>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性
Initial Danger: 2\nThere was a misunderstanding between the engineers and the Shieldguard. The warriors who broke away from Reunion have not lost their way: they remain organized and disciplined, defending Ursus in their own way.=初始危险等级：2\n工程队与盾卫产生了些误会。这群脱离了整合运动的战士并未失去方向，他们的军纪依然整肃，战术配合依然默契，他们仍以自己的方式守卫着乌萨斯。
Initial Danger: 3\nRetired competition knights usually fade into obscurity, though there are always some fans who never forget―not necessarily to the benefit of the knights themselves.\n<Nightfall> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.=初始危险等级：3\n退役的竞技骑士会被大多数人遗忘。当然，也有人对偶像的退役耿耿于怀，而这对骑士本人来说未必是好事。\n<黑夜>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性
Initial Danger: 3\nThe insurgents have obtained the gear of Kazimierz Knightclubs. The rules of the tournament have been simplified: lives equal points. The faint-of-heart are relegated to the spectator stands. The restoration of the mining platform seems to have interrupted their 'tournament.'=初始危险等级：3\n这帮不法分子不知道从哪里弄来了卡西米尔各骑士团的套装，他们简化了竞技规则，生存即是积分，胆怯者只配作为观众欢呼。采矿平台复工似乎打扰了他们的“赛事”。
Initial Danger: 4\nBouncers, thugs, vagrants... vagabonds of all sorts come looking for trouble as the cleanup continues. Seems like this is about more than just protection money.=初始危险等级：4\n打手、无赖、流浪者......平台清理进程过半，如此多的好事之徒同一时间找上门来，当心，事情并不只是“收收保护费”那么简单。
Initial Danger: 4\nIt is a massive labyrinth within the food processing platform. Even twins may lose sight of each other.\n<Nightfall> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.=初始危险等级：4\n食品加工平台内部的结构庞大而复杂，即使亲密如双胞胎，也会在不经意间走散。\n<黑夜>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性
Initial Danger: 5\n'Civilization' is everywhere in Kazimierz. The more you scorn it, the closer it creeps.\n<Nightfall> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.=初始危险等级：5\n在卡西米尔，“文明”的气息无孔不入。你越是嗤之以鼻，它越是如影随形。\n<黑夜>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性
Initial Danger: 5\nAs the mining platform links up with the nomadic city for maintenance, militants disguised as engineers sabotage the platform under the cover of drones.=初始危险等级：5\n采矿平台与移动城市对接进行常规检查时，工程队中混入了来历不明的武装人员，他们隐藏身份，在无人机的掩护下肆意破坏着平台设备。
Initial Danger: 6\nA group claiming to be Ursus military tries to shut down the mining platform, saying that they received a tip-off regarding Reunion remnants in the area. They have not been able to present proper identification, however.=初始危险等级：6\n“线报称这里藏着整合运动的残部”，一群自称是乌萨斯军方与感染者纠察官的队伍突然造访，准备封锁这座正在清理的采矿平台......他们态度恶劣，而且拿不出有效的证件。
Initial Danger: 6\nGoods are chosen, goods are made, goods are thrown away. Neither the production line nor the goods need subjectivity.\n<Nightfall> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.=初始危险等级：6\n商品被选中，商品被造就，商品被抛弃。生产线和商品都不需要主体性。\n<黑夜>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性
Initial Danger: 7\nIt climbs out slowly, wearing its massive 'hut' on its back and leaving a trail of glowing lights behind, illuminating the dark underground world. There was a plan in place to relocate it, but unexpected interference has complicated things.=初始危险等级：7\n它背着硕大的“小屋”缓慢地爬出，荧光一路洒落，生机点缀着漆黑的地底。采矿平台本来制定了周详的计划帮助它搬迁，但不相关人士的介入让事情变得复杂了起来。
Initial Danger: 7\nPincers used for fighting have degenerated, while its mouthparts have been twisted into tentacles. The mutations brought on by consuming too much industrial material have made this Gloompincer unrecognizable in both form and behavior, a mouth that is constantly trying to fill its insatiable stomach.\n<Nightfall> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.=初始危险等级：7\n用于战斗的硬螯萎缩退化，用于进食的口器则变异成扭曲的触须。这只因摄入过量工业食品原料而急剧异化的钳兽已经失去了原本的样貌与习性，只能不停抓取食物以试图填满那永不满足的胃。\n<黑夜>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性
Initial DP Cost -2; after retreating, the next Operator has DP Cost -1.=自身初次部署费用-2；撤退后使下一名干员部署费用-1
Initial DP Cost -3; after retreating, the next Operator has DP Cost -1.=自身初次部署费用-3；撤退后使下一名干员部署费用-1
Initial DP Cost -4; after retreating, the next Operator has DP Cost -1.=自身初次部署费用-4；撤退后使下一名干员部署费用-1
Initial DP Cost -4; after retreating, the next Operator has DP Cost -2.=自身初次部署费用-4；撤退后使下一名干员部署费用-2
Initial environmental survey completed. Nothing abnormal. We're good to go.=初步环境勘测已经完成，没有什么问题，放心开始吧。
Initial Form=初始形态
Initial Investigation=前期调查
Initial Mana +25; when there are 4 [Laios's Party] Operators in the squad, all [Laios's Party] Operators gain +25 ASPD and +35% DEF=初始魔力+25，编队中有4名【莱欧斯小队】干员时，所有【莱欧斯小队】干员攻击速度+25，防御力+35%
Initial Mana +35; when there are 4 [Laios's Party] Operators in the squad, all [Laios's Party] Operators gain +25 ASPD and +35% DEF=初始魔力+35，编队中有4名【莱欧斯小队】干员时，所有【莱欧斯小队】干员攻击速度+25，防御力+35%
Initial Mana +40; when there are 4 [Laios's Party] Operators in the squad, all [Laios's Party] Operators gain +25 ASPD and +35% DEF=初始魔力+40，编队中有4名【莱欧斯小队】干员时，所有【莱欧斯小队】干员攻击速度+25，防御力+35%
Initial Velocity α=初速度·α
Initial Velocity β=初速度·β
Initializing Originium refinement process=启动源石精加工流程
Initially a patient at Rhodes Island, Popukar requested and passed the trial to become an Operator for Rhodes Island. She was assigned to Reserve Op Team A6.\nShe possesses tremendous destructive power, becoming the team's heavy.=作为患者被罗德岛接收，因能力出众，在征求本人意见后，接受并通过测试，成为罗德岛的一员，被分配到预备行动组A6。\n拥有出色的破坏力，是小队的攻坚手。
Initially a patient at Rhodes Island, volunteered to become an Operator. He was assigned to Reserve Op Team A6 after completing his examination battery.=作为患者进入罗德岛接受治疗，出于本人的意愿，在通过干员测试后，成为罗德岛的一员，被分配到预备行动组A6。
Initially has 100% Physical Dodge for a period of time=初始拥有100%物理闪避，持续一段时间
Initially Invulnerable for a period of time during the second form, attacks and skills become stronger=第二形态下会有一段无敌时间，且攻击和技能威力更强大
Initiate=启蒙
Initiate conversation=主动上前攀谈
Initiating data collection.=数据采集现在开始。
Initiating environmental scan.=开始环境扫描。
Initiating first aid.=紧急治疗启动！
Initiating healing process.=医疗进程开始。
Initiating medical treatment.=开始医疗任务。
Initiating sweep.=开始净空。
Initiation complete.=初始化完成。
Initiator=策略发起人
Injections are ready.=准备好注射了。
Injections ready. Prepare for battle.=注射针剂已经备好了。请做好开战前的准备。
Injure...? Hahaha, how could that happen? It's cutting edge technology from the Durins, of course it's safe!=会不会误伤？哈哈哈，怎么会啦，这可是杜林的尖端科技，保证安全！
Injury Trigger=触发性损伤
Ink and Stone Medal=墨与砚奖章
Ink of Dawn and Dusk=旦夕墨宝
Ink of the Hidden Butterfly=隐蝶墨
Inkblot=留墨
Inkgeist fed with the Sui proxies' memories. Its movements are not particularly swift, but it assists with suppressing Sui's awakening consciousness in the infinite possibilities.=被岁兽代理人共同用记忆喂养起来的墨伥，动作不太麻利，却在无数可能性中从旁协助压制岁将醒的意识。
Inkless Scroll=无墨长卷
Inkscent lingers=墨香长留
Inkwave=墨浪
Inky Visage=墨色真颜
Inland, you meet the guards of one of the nearby villages. Their village is wracked with an affliction, and their holy collectibles were stolen for no reason. As a passing traveler, as long as you are able to solve their problems, you will forever be a friend to the village.=你在陆上遇见了周边村庄的卫兵，他们的村子正在遭受病痛之苦，供奉的圣物也无端失窃，作为路过的旅人，只要你能够帮助他们解决任何一桩难题，你就是村子永远的朋友。
Innate Trait=原生特性
Inner Rage=愠怒
Innocent Flesh and Blood=无辜的血肉
Innocent Smile=无辜笑脸
Innocent's Vision=天真者的视野
Inoperable Stele=失效石碑
Inorganic Matters=无机物
Inorganic Matters: Breacher Medal=无机物陷阵奖章
Inorganic Matters: Breakthrough Medal=无机物突破奖章
Inorganic Matters: Combat Attire Medal=无机物战服奖章
Inorganic Matters: Decorator Medal=无机物装饰奖章
Inorganic Matters: Fortification Medal=无机物坚守奖章
Inorganic Matters: Medal of Excellence=无机物超卓奖章
Inorganic Matters: Medal of Triumph=无机物制胜奖章
Inorganic Matters: Plunderer Medal=无机物掠阵奖章
Inorganic Matters: Sharpshooter Medal=无机物阻击奖章
Inorganic Matters: Strategist Medal=无机物攻坚奖章
Inori Minase=水濑祈
Inquiry Area=信息咨询区
Inquisition Emergency Certification Medal=审判庭应急认证章
Inquisition Messenger Irene, fighting to protect Iberia's coastline.=审判庭信使艾丽妮，为守护伊比利亚的海岸线而战。
Inquisition Minutes=审判庭纪要
Inquisition Safety Certification Medal=审判庭安全认证章
Inquisitor's Ration=审判官口粮
Inquisitor's Scripture Cloth=判官经文布
Inscribed Ceiling Plaque (Dumpling House)=题字吊顶（饺子馆）
Inscribed Ceiling Plaque (Sweet Sesame Dumplings)=题字吊顶（汤圆馆）
Inscribed on the stone stele\nare markings long lost to time.\nThrough it, the Seaborn explore the future,\nand thus, you should as well.=铭刻于石碑之上,\n早已被忘却的符号。\n海嗣通过其探寻未来,\n你也应当如此。
Inscribed the eighth, hidden treasures in constructs deep. Enterest this hour, thy feet be languid and slow.=敬刻八筑巧藏珍 入时者流连难返
Inscribed the eighth, hidden treasures in constructs deep. The Hour of Sui awakens, bearing the name of Yi.=敬刻八筑巧藏珍 岁时醒觉 承名为易
Inscribed the eleventh, myriad scrolls in bloom. Enterest this hour, thy reward be talismans and seals.=敬刻十一卷生花 入时者皆赏便符
Inscribed the eleventh, myriad scrolls in bloom. The Hour of Sui awakens, bearing the name of Dusk.=敬刻十一卷生花 岁时醒觉 承名为夕
Inscribed the fifth, minds enriched and problems resolved. The Hour of Sui awakens, bearing the name of ■.=敬刻五授道解惑 岁时醒觉 承名为■
Inscribed the first, valorous strength for all to see. Enterest this hour, thy heart be cowardly and craven.=敬刻一道破勇力 入时者畏惧退避
Inscribed the first, valorous strength for all to see. The Hour of Sui awakens, bearing the name Chongyue.=敬刻一道破勇力 岁时醒觉 承名重岳
Inscribed the fourth, heavenly notes in lawful order. Enterest this hour, thy spirit be obedient and meek.=敬刻四天音传法 入时者难逾规矩
Inscribed the fourth, heavenly notes in lawful order. The Hour of Sui awakens, bearing the name of Jun.=敬刻四天音传法 岁时醒觉 承名为均
Inscribed the ninth, forge fires and molten steel. Enterest this hour, thy gaze be fixated and rapt.=敬刻九铸金熔火 入时者得见其妙
Inscribed the ninth, forge fires and molten steel. The Hour of Sui awakens, bearing the name of Nian.=敬刻九铸金熔火 岁时醒觉 承名为年
Inscribed the second, observant across the compass. Enterest this hour, thy steps be faltering and failing.=敬刻二思算八方 入时者移步尽失
Inscribed the second, observant across the compass. The Hour of Sui awakens, bearing the name of Wang.=敬刻二思算八方 岁时醒觉 承名为望
Inscribed the seventh, awash in silken weave. Enterest this hour, thy cost knows no bounds.=敬刻七长绢聚富 入时者不知财数
Inscribed the seventh, awash in silken weave. The Hour of Sui awakens, bearing the name of Ji.=敬刻七长绢聚富 岁时醒觉 承名为绩
Inscribed the sixth, grain and rice aplenty. Enterest this hour, thy belly be bloated and base.=敬刻六谷稻丰足 入时者朴食多餐
Inscribed the sixth, grain and rice aplenty. The Hour of Sui awakens, bearing the name of Shu.=敬刻六谷稻丰足 岁时醒觉 承名为黍
Inscribed the tenth, wounds healed and scars erased. Enterest this hour, thy eyelids be heavy and limp.=敬刻十抚伤愈痕 入时者以眠抗害
Inscribed the tenth, wounds healed and scars erased. The Hour of Sui awakens, bearing the name of=敬刻十抚伤愈痕 岁时醒觉 承名为
Inscribed the tenth, wounds healed and scars erased. The Hour of Sui awakens, bearing the name of Fāng.=敬刻十抚伤愈痕 岁时醒觉 承名为方
Inscribed the third, free and fair in merriment. Enterest this hour, thy thoughts go far and beyond.=敬刻三白日逍遥 入时者所思非人
Inscribed the third, free and fair in merriment. The Hour of Sui awakens, bearing the name of Ling.=敬刻三白日逍遥 岁时醒觉 承名为令
Inscribed the twelfth, fragrant meals made promptly. Kin who entereth this hour, be sated and satisfied.=敬刻十二催饭香 入时亲属饱肚肠
Inscribed the twelfth, fragrant meals made promptly. The Hour of Sui awakens, bearing the name of Yu.=敬刻十二催饭香 岁时醒觉 承名为余
Inscribed the ■■■■■, mi■d■ ■nr■che■ a■d p■ob■e■s r■s■lv■■. Enterest this hour, thy ■nt■ll■c■ ■e un■■■■ing.=敬刻■授■解■ 入时者不分■■
Inscribed Tomb=字墓
Inscription=铭刻
Inscription's Mirror=碑文倒影
Inscrutable=人心难测
Inscrutable Path=路难寻
Insect Infestation=虫群横行
Insects drill into wood and snatch fire=蝼蚁钻木取火
Inseparable Pair=成双成对
Insert coin=投入硬币
Insert coins=投入硬币
Insert Crude Gold=投入粗制赤金
Inside a warped mailbox is crammed a strange device with the words 'Wilderness Survival Module' printed on the side in Ægirian. It seems to slot into 'Little Handy.' Who put it here, and what message are they trying to send to whom?=变形的邮箱中，有件奇怪的仪器塞在这里，其侧面铭刻着阿戈尔语的“野外维生单元”字样，它似乎能适配“小帮手”的其中一个插槽。是谁把它存放在这里，又在向谁传达什么信息？
Inside Bitterscale Tavern, a man who has clearly consumed excessive amounts of cheap alcohol over a long period of time is muttering ambiguously, lamenting his lack of a worthwhile life. Upon hearing that foreigners are visiting town, he finally lifts his eyelids, revealing the cloudy pupils underneath, and lets out a sharp snort: 'Alive Until Sunset? A rock-and-roll band? Pah! Let them rock-and-roll their way back to where they belong. We all know that this is just another one of the Inquisition's cheap tricks, and they're not welcome here!'\nThe man picks up his bottle and walks out of the tavern unsteadily. His trailing voice is still faintly audible: 'They've already ruined this place, what used to be our...'=苦鳞酒馆中，一个明显长期摄入过量劣质酒精的男人正嘟囔着意味不明的语句，抱怨着生活的乏善可陈。听闻小镇里有外乡人来访，他终于抬起眼皮，露出浑浊的眼睛，发出尖利的笑声：“日落即逝？摇滚乐队？哈！让她们滚回自己该待的地方，这里不欢迎她们，谁知道这会不会又是审判庭耍的花招！”\n男人拎起酒瓶，摇晃着走出酒馆。他的声音仍依稀可闻：“这里已经被他们毁了，我们曾经的......”
Inside Illusions, all Constructs recover 25% HP after each battle=在幻境内，所有建筑每场战斗后自动恢复25%的生命值
Inside the aristocrat's ballroom, you need to mind every gaze, to pry into or guard against one another. That is the battlefield the spy roams. It demands of us the proficiency to cruise through it, but I highly doubt anyone truly enjoys it.=在贵族们的宴会厅，你需要留心每一道投在自己身上的目光，彼此刺探或者提防。这是间谍出没的战场，我们必须擅长在这样的战场上游弋，但我想应该没有人真正喜欢。
Inside the bathroom, everything looks good as new, and drops of water dribble from the spigot. The only unusual thing is that all the mirrors have been shattered, now only able to reflect broken images. There are still unused supplies in the storage box under the sink.=盥洗室中，一切整洁如新，出水口依然有水流汩汩流下，唯一奇怪的是所有镜子皆被打碎，其上只能反射出破碎的倒影。洗手台下的储物箱中，有尚未用完的物资。
Inside the bathroom, everything looks good as new, and drops of water dribble from the spigot. The only unusual thing is that all the mirrors have been shattered, now only able to reflect broken images. There are still unused supplies in the storage box under the sink. These supplies can still come in handy.=盥洗室中，一切整洁如新，出水口依然有水流汩汩流下，唯一奇怪的是所有镜子皆被打碎，其上只能反射出破碎的倒影。洗手台下的储物箱中，有尚未用完的物资。这些物资派得上用场。
Inside the box welded from sheets of metal are Sarkaz's spoils of war. 'We brought everything we snatched back here. Hopefully we'll make good coin selling them at the usual place.'=铁片焊成的箱子里收藏着萨卡兹们的战利品。\n“我们把抢来的东西都带到这里，希望能在同行多的地方卖个好价钱。”
Inside the chain locker, the anchor system has been completely destroyed during the Profound Silence, and this cabin has been empty for many years. However, someone seems to have turned this place into their own secret stash, leaving behind quite a few glittering things. These supplies can still come in handy.=锚链舱中，船锚系统已经在大静谧中尽数损毁，这个舱室已空置多年，但似乎曾有人把这里当作自己的秘密仓库，存下了不少闪闪发光的东西。这些物资派得上用场。
Inside the Crystal=晶簇之内
Inside the dark cellar, the townspeople curse without cease: 'What the hell was that...? Why is this happening to Gran Faro? First the Ægir, then the cultists, and now these damn monsters! I need to leave this place! Otherwise... Otherwise...! I've seen it with my own eyes! The Inquisition's flames will burn a person's soul dry!'\nHe didn't even have time to bring supplies. These supplies can still come in handy.=昏暗的地窖中，镇民咒骂不停：“那是什么......？为什么格兰法洛变成了这个样子，先是阿戈尔人，然后是邪教徒，还有*伊比利亚俚语*那些怪物！我得离开这里！否则的话......否则的话！我亲眼见过，审判之火会把人的灵魂烤干！”\n他甚至连补给都无暇携带。这些物资派得上用场。
Inside the Door does not belong to the story you're telling, and with a glance at that Feline, you begin to worry if this is actually some kind of Sarkaz nomadic prison. Thus, you escape from the two as you search for an exit the Door left for you, finally returning to your story.=由于“门”内并不是你所讲述的故事，在看到菲林的那一刻，你开始担心起这里是某座萨卡兹移动监狱。因此，你躲过了这两个人，在舰船上寻找“门”为你留下的出口，最终回到了你的故事中。
Inside the dusty warehouse, supplies designated for the next voyage sit there unused. The only problem? Nobody knows when that will be, or if it will ever happen. These supplies can still come in handy.=尘封的库房里，依然存储着为下次远航筹措的物资，唯一的问题是：没有人知道下次远航在什么时候，甚至是否会发生。这些物资派得上用场。
Inside the frame, light and shadow roam.=画框之内，光影流转。
Inside The Holy City=圣城之内
Inside the worn-out cabinet sits a complex-looking device. A thin line of Ægirian text along its side reads: 'Housekeeping Assistant Module.' It seems to fit into one of the slots on 'Little Handy.' It appears to have been carefully stashed here at some point, but where did it come from?=破烂的立柜里，一件复杂的仪器斜靠其中，它的侧面以阿戈尔语标示着一行小字——“家政辅助模块”。它似乎能适配“小帮手”的其中一个插槽。这东西看起来曾经被小心收藏，它来自哪里？
Insider's Badge=隐现证章
Insider's Personal Letter=隐现的私人信件
Insider's Token=隐现的信物
Insider, citizen of Laterano, is an executor of the Notarial Hall specializing in legal matters, entitled to the privileges listed in Clauses 1 through 13 of the Laterano Constitution, and claims to be experienced in handling civil disputes.\nIn accordance with the agreement between Rhodes Island and the Notarial Hall, he now assists as a Sniper Operator.=隐现，拉特兰公民，拉特兰公证所法定专业执行者，适用于拉特兰一至十三项公民权益，本人自陈在民事纠纷处理方面具有丰富经验。\n现依罗德岛与公证所相关协议，作为狙击干员为罗德岛提供协助。
InsiderAcc 1234=内部账号1234
Insightful=慧眼独到
Insignia=徽章
Insipid=索然无味
Insolence.=......无礼。
Insomniac Writer=有黑眼圈的作家
Inspection complete. This area is habitable.=检测完毕，可以入住了。
Inspiration=见灵光
Inspiration Surge=灵感潮增
Inspiration+=创想+
Inspiration, huh... Let's give it a shot=灵感这东西......不然试试？
Inspired by 'To Kill the Mockingman,' a novel that once caused a stir in Columbia. If you've never read it, do it. C'mon.=灵感来自于《杀死那个嘲笑的人》，曾在哥伦比亚引起过轰动的小说，如果你没有看过，那快去看吧。
Inspired by a friend's suggestion, Tomimi forged an emblem for her dorm's exhibition room.\nShe designed it all by herself after a bit of research, and not even Gavial has seen it yet.=特米米为宿舍小展馆打造的第一个徽记。\n一个，听取了朋友建议，自己查阅资料，完全自主设计，嘉维尔还没见过的小徽记。
Inspired by ancient Yanese soldiers who marched with something in their mouths to maintain silence, Mulberry created this edible hard plaster. Excellent for prolonged chewing and spirit lifting.=古时炎国军队作战时，军士衔枚行军。桑葚从中得到灵感，制作了一款可食用的硬膏，非常锻炼咬肌，且醒神效果上佳。
Inspired by the travels of the storytellers in the Soul Furnace. Semi-transparent materials were used to make this display. The border of fantasy and reality is now thin. How absurd must the scene be for people to realize they are in a story?=以讲述者们在魂灵熔炉中的探险为灵感，设计师使用了大量半透光材料来打造这块全景显示屏。\n现实与幻想的界限不再清晰，究竟要见到多么荒谬的景象，人们才能意识到此刻正身处故事之中？
Inspired by the travels of the storytellers in the Soul Furnace. The floor has patterns evoking parallax illusions, appearing as intersecting roads from afar. They say if you follow a pipe in the Forge, you can trace your way back into a story.=以讲述者们在魂灵熔炉中的探险为灵感，设计师在房间地面上绘制了许多引发视差错觉的图案，远远看去就像许多条互相交错的道路。 讲述者们之中流传着这样一种说法，沿着大熔炉内的某条管道，可以一路走回故事之中。
Inspirer Active=灵感生效中
Inspirer already active=已有生效中的灵感
Inspirers=灵感
Install=安装
Installation Limit=可携带道具
Instantly gains 12 Deployment Points.=立即获得12点部署费用
Instantly gains 6 Deployment Points.=立即获得6点部署费用
Instantly gains 6 DP and causes Cherry-3 to self-destruct, dealing 290% of Mitm's ATK as Physical damage to enemies in the four adjacent tiles=立即获得6点部署费用，并使樱桃三号自毁且对周围四格敌人造成相当于渡桥攻击力290%的物理伤害
Instantly gains 6 DP and causes Cherry-3 to self-destruct, dealing 300% of Mitm's ATK as Physical damage to enemies in the four adjacent tiles=立即获得6点部署费用，并使樱桃三号自毁且对周围四格敌人造成相当于渡桥攻击力300%的物理伤害
Instantly gains 6 DP and causes Cherry-3 to self-destruct, dealing 310% of Mitm's ATK as Physical damage to enemies in the four adjacent tiles=立即获得6点部署费用，并使樱桃三号自毁且对周围四格敌人造成相当于渡桥攻击力310%的物理伤害
Instantly gains 6 DP and causes Cherry-3 to self-destruct, dealing 320% of Mitm's ATK as Physical damage to enemies in the four adjacent tiles=立即获得6点部署费用，并使樱桃三号自毁且对周围四格敌人造成相当于渡桥攻击力320%的物理伤害
Instantly gains 6 DP and causes Cherry-3 to self-destruct, dealing 330% of Mitm's ATK as Physical damage to enemies in the four adjacent tiles=立即获得6点部署费用，并使樱桃三号自毁且对周围四格敌人造成相当于渡桥攻击力330%的物理伤害
Instantly gains 6 DP and causes Cherry-3 to self-destruct, dealing 340% of Mitm's ATK as Physical damage to enemies in the four adjacent tiles=立即获得6点部署费用，并使樱桃三号自毁且对周围四格敌人造成相当于渡桥攻击力340%的物理伤害
Instantly gains 6 DP and causes Cherry-3 to self-destruct, dealing 355% of Mitm's ATK as Physical damage to enemies in the four adjacent tiles=立即获得6点部署费用，并使樱桃三号自毁且对周围四格敌人造成相当于渡桥攻击力355%的物理伤害
Instantly gains 6 DP and causes Cherry-3 to self-destruct, dealing 370% of Mitm's ATK as Physical damage to enemies in the four adjacent tiles=立即获得6点部署费用，并使樱桃三号自毁且对周围四格敌人造成相当于渡桥攻击力370%的物理伤害
Instantly gains 6 DP and causes Cherry-3 to self-destruct, dealing 385% of Mitm's ATK as Physical damage to enemies in the four adjacent tiles=立即获得6点部署费用，并使樱桃三号自毁且对周围四格敌人造成相当于渡桥攻击力385%的物理伤害
Instantly gains 6 DP and causes Cherry-3 to self-destruct, dealing 400% of Mitm's ATK as Physical damage to enemies in the four adjacent tiles=立即获得6点部署费用，并使樱桃三号自毁且对周围四格敌人造成相当于渡桥攻击力400%的物理伤害
Instantly gains 9 Deployment Points.=立即获得9点部署费用
Instantly gains <@ba.vup>12</> Deployment Points.=立即获得<@ba.vup>12</>点部署费用
Instantly gains <@ba.vup>6</> Deployment Points.=立即获得<@ba.vup>6</>点部署费用
Instantly gains <@ba.vup>6</> DP and causes Cherry-3 to self-destruct, dealing <@ba.vup>290%</> of Mitm's ATK as Physical damage to enemies in the four adjacent tiles=立即获得<@ba.vup>6</>点部署费用，并使樱桃三号自毁且对周围四格敌人造成相当于渡桥攻击力<@ba.vup>290%</>的物理伤害
Instantly gains <@ba.vup>6</> DP and causes Cherry-3 to self-destruct, dealing <@ba.vup>300%</> of Mitm's ATK as Physical damage to enemies in the four adjacent tiles=立即获得<@ba.vup>6</>点部署费用，并使樱桃三号自毁且对周围四格敌人造成相当于渡桥攻击力<@ba.vup>300%</>的物理伤害
Instantly gains <@ba.vup>6</> DP and causes Cherry-3 to self-destruct, dealing <@ba.vup>310%</> of Mitm's ATK as Physical damage to enemies in the four adjacent tiles=立即获得<@ba.vup>6</>点部署费用，并使樱桃三号自毁且对周围四格敌人造成相当于渡桥攻击力<@ba.vup>310%</>的物理伤害
Instantly gains <@ba.vup>6</> DP and causes Cherry-3 to self-destruct, dealing <@ba.vup>320%</> of Mitm's ATK as Physical damage to enemies in the four adjacent tiles=立即获得<@ba.vup>6</>点部署费用，并使樱桃三号自毁且对周围四格敌人造成相当于渡桥攻击力<@ba.vup>320%</>的物理伤害
Instantly gains <@ba.vup>6</> DP and causes Cherry-3 to self-destruct, dealing <@ba.vup>330%</> of Mitm's ATK as Physical damage to enemies in the four adjacent tiles=立即获得<@ba.vup>6</>点部署费用，并使樱桃三号自毁且对周围四格敌人造成相当于渡桥攻击力<@ba.vup>330%</>的物理伤害
Instantly gains <@ba.vup>6</> DP and causes Cherry-3 to self-destruct, dealing <@ba.vup>340%</> of Mitm's ATK as Physical damage to enemies in the four adjacent tiles=立即获得<@ba.vup>6</>点部署费用，并使樱桃三号自毁且对周围四格敌人造成相当于渡桥攻击力<@ba.vup>340%</>的物理伤害
Instantly gains <@ba.vup>6</> DP and causes Cherry-3 to self-destruct, dealing <@ba.vup>355%</> of Mitm's ATK as Physical damage to enemies in the four adjacent tiles=立即获得<@ba.vup>6</>点部署费用，并使樱桃三号自毁且对周围四格敌人造成相当于渡桥攻击力<@ba.vup>355%</>的物理伤害
Instantly gains <@ba.vup>6</> DP and causes Cherry-3 to self-destruct, dealing <@ba.vup>370%</> of Mitm's ATK as Physical damage to enemies in the four adjacent tiles=立即获得<@ba.vup>6</>点部署费用，并使樱桃三号自毁且对周围四格敌人造成相当于渡桥攻击力<@ba.vup>370%</>的物理伤害
Instantly gains <@ba.vup>6</> DP and causes Cherry-3 to self-destruct, dealing <@ba.vup>385%</> of Mitm's ATK as Physical damage to enemies in the four adjacent tiles=立即获得<@ba.vup>6</>点部署费用，并使樱桃三号自毁且对周围四格敌人造成相当于渡桥攻击力<@ba.vup>385%</>的物理伤害
Instantly gains <@ba.vup>6</> DP and causes Cherry-3 to self-destruct, dealing <@ba.vup>400%</> of Mitm's ATK as Physical damage to enemies in the four adjacent tiles=立即获得<@ba.vup>6</>点部署费用，并使樱桃三号自毁且对周围四格敌人造成相当于渡桥攻击力<@ba.vup>400%</>的物理伤害
Instantly gains <@ba.vup>9</> Deployment Points.=立即获得<@ba.vup>9</>点部署费用
Instantly gains <@ba.vup>{cost}</> Deployment Points.=立即获得<@ba.vup>{cost}</>点部署费用
Instantly gains <@ba.vup>{cost}</> DP and causes Cherry-3 to self-destruct, dealing <@ba.vup>{aoe_damage_scale:0%}</> of Mitm's ATK as Physical damage to enemies in the four adjacent tiles=立即获得<@ba.vup>{cost}</>点部署费用，并使樱桃三号自毁且对周围四格敌人造成相当于渡桥攻击力<@ba.vup>{aoe_damage_scale:0%}</>的物理伤害
Instantly gains {cost} Deployment Points.=立即获得{cost}点部署费用
Instantly gains {cost} DP and causes Cherry-3 to self-destruct, dealing {aoe_damage_scale:0%} of Mitm's ATK as Physical damage to enemies in the four adjacent tiles=立即获得{cost}点部署费用，并使樱桃三号自毁且对周围四格敌人造成相当于渡桥攻击力{aoe_damage_scale:0%}的物理伤害
Instantly generates 4 DP; Deals 250% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 1 charge(s)=立即获得4点部署费用；对十字范围内最多6名地面敌人造成相当于攻击力250%的物理伤害，之后消灭其中重伤的敌方单位。可充能1次
Instantly generates 4 DP; Deals 260% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 1 charge(s)=立即获得4点部署费用；对十字范围内最多6名地面敌人造成相当于攻击力260%的物理伤害，之后消灭其中重伤的敌方单位。可充能1次
Instantly generates 4 DP; Deals 270% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 1 charge(s)=立即获得4点部署费用；对十字范围内最多6名地面敌人造成相当于攻击力270%的物理伤害，之后消灭其中重伤的敌方单位。可充能1次
Instantly generates 4 DP; Deals 280% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 2 charge(s)=立即获得4点部署费用；对十字范围内最多6名地面敌人造成相当于攻击力280%的物理伤害，之后消灭其中重伤的敌方单位。可充能2次
Instantly generates 4 DP; Deals 290% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 2 charge(s)=立即获得4点部署费用；对十字范围内最多6名地面敌人造成相当于攻击力290%的物理伤害，之后消灭其中重伤的敌方单位。可充能2次
Instantly generates 4 DP; Deals 300% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 2 charge(s)=立即获得4点部署费用；对十字范围内最多6名地面敌人造成相当于攻击力300%的物理伤害，之后消灭其中重伤的敌方单位。可充能2次
Instantly generates 4 DP; Deals 320% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 2 charge(s)=立即获得4点部署费用；对十字范围内最多6名地面敌人造成相当于攻击力320%的物理伤害，之后消灭其中重伤的敌方单位。可充能2次
Instantly generates 4 DP; Deals 340% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 3 charge(s)=立即获得4点部署费用；对十字范围内最多6名地面敌人造成相当于攻击力340%的物理伤害，之后消灭其中重伤的敌方单位。可充能3次
Instantly generates 4 DP; Deals 370% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 3 charge(s)=立即获得4点部署费用；对十字范围内最多6名地面敌人造成相当于攻击力370%的物理伤害，之后消灭其中重伤的敌方单位。可充能3次
Instantly generates 4 DP; Deals 400% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 3 charge(s)=立即获得4点部署费用；对十字范围内最多6名地面敌人造成相当于攻击力400%的物理伤害，之后消灭其中重伤的敌方单位。可充能3次
Instantly generates <@ba.vup>4</> DP; Deals <@ba.vup>250%</> ATK as Physical damage to at most <@ba.vup>6</> ground enemies within a cross area, then eliminates any of the enemies that are <$ba.dying>Critically Wounded</>. <@ba.rem>Can store 1 charge(s)</>=立即获得<@ba.vup>4</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能1次</>
Instantly generates <@ba.vup>4</> DP; Deals <@ba.vup>260%</> ATK as Physical damage to at most <@ba.vup>6</> ground enemies within a cross area, then eliminates any of the enemies that are <$ba.dying>Critically Wounded</>. <@ba.rem>Can store 1 charge(s)</>=立即获得<@ba.vup>4</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>260%</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能1次</>
Instantly generates <@ba.vup>4</> DP; Deals <@ba.vup>270%</> ATK as Physical damage to at most <@ba.vup>6</> ground enemies within a cross area, then eliminates any of the enemies that are <$ba.dying>Critically Wounded</>. <@ba.rem>Can store 1 charge(s)</>=立即获得<@ba.vup>4</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>270%</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能1次</>
Instantly generates <@ba.vup>4</> DP; Deals <@ba.vup>280%</> ATK as Physical damage to at most <@ba.vup>6</> ground enemies within a cross area, then eliminates any of the enemies that are <$ba.dying>Critically Wounded</>. <@ba.rem>Can store 2 charge(s)</>=立即获得<@ba.vup>4</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>280%</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能2次</>
Instantly generates <@ba.vup>4</> DP; Deals <@ba.vup>290%</> ATK as Physical damage to at most <@ba.vup>6</> ground enemies within a cross area, then eliminates any of the enemies that are <$ba.dying>Critically Wounded</>. <@ba.rem>Can store 2 charge(s)</>=立即获得<@ba.vup>4</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>290%</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能2次</>
Instantly generates <@ba.vup>4</> DP; Deals <@ba.vup>300%</> ATK as Physical damage to at most <@ba.vup>6</> ground enemies within a cross area, then eliminates any of the enemies that are <$ba.dying>Critically Wounded</>. <@ba.rem>Can store 2 charge(s)</>=立即获得<@ba.vup>4</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>300%</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能2次</>
Instantly generates <@ba.vup>4</> DP; Deals <@ba.vup>320%</> ATK as Physical damage to at most <@ba.vup>6</> ground enemies within a cross area, then eliminates any of the enemies that are <$ba.dying>Critically Wounded</>. <@ba.rem>Can store 2 charge(s)</>=立即获得<@ba.vup>4</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>320%</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能2次</>
Instantly generates <@ba.vup>4</> DP; Deals <@ba.vup>340%</> ATK as Physical damage to at most <@ba.vup>6</> ground enemies within a cross area, then eliminates any of the enemies that are <$ba.dying>Critically Wounded</>. <@ba.rem>Can store 3 charge(s)</>=立即获得<@ba.vup>4</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>340%</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能3次</>
Instantly generates <@ba.vup>4</> DP; Deals <@ba.vup>370%</> ATK as Physical damage to at most <@ba.vup>6</> ground enemies within a cross area, then eliminates any of the enemies that are <$ba.dying>Critically Wounded</>. <@ba.rem>Can store 3 charge(s)</>=立即获得<@ba.vup>4</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>370%</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能3次</>
Instantly generates <@ba.vup>4</> DP; Deals <@ba.vup>400%</> ATK as Physical damage to at most <@ba.vup>6</> ground enemies within a cross area, then eliminates any of the enemies that are <$ba.dying>Critically Wounded</>. <@ba.rem>Can store 3 charge(s)</>=立即获得<@ba.vup>4</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>400%</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能3次</>
Instantly generates <@ba.vup>{cost}</> DP; Deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to at most <@ba.vup>6</> ground enemies within a cross area, then eliminates any of the enemies that are <$ba.dying>Critically Wounded</>. <@ba.rem>Can store {cnt} charge(s)</>=立即获得<@ba.vup>{cost}</>点部署费用；对十字范围内最多<@ba.vup>6</>名地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，之后消灭其中<$ba.dying>重伤</>的敌方单位。<@ba.rem>可充能{cnt}次</>
Instantly generates {cost} DP; Deals {atk_scale:0%} ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store {cnt} charge(s)=立即获得{cost}点部署费用；对十字范围内最多6名地面敌人造成相当于攻击力{atk_scale:0%}的物理伤害，之后消灭其中重伤的敌方单位。可充能{cnt}次
Instead of charging ahead blindly, trust the people around you.=与其盲目前进，不如相信身边的人。
Instead of practicing the letter of the law, she now would prefer to lift the pen and draft new amendments.=相比之践行法律的正义，这次她更想要拿起笔，书写新的条规。
Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)=被击倒时不撤退，恢复所有生命且生命上限-50%，攻击速度+18、防御力+18%（单次部署只触发一次）
Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +21(+3) ASPD, and +21%(+3%) DEF (triggers once per deployment)=被击倒时不撤退，恢复所有生命且生命上限-50%，攻击速度+21（+3）、防御力+21%（+3%）（单次部署只触发一次）
Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +21<@ba.talpu>(+3)</> ASPD, and +21%<@ba.talpu>(+3%)</> DEF (triggers once per deployment)=被击倒时不撤退，恢复所有生命且生命上限-50%，攻击速度+21<@ba.talpu>（+3）</>、防御力+21%<@ba.talpu>（+3%）</>（单次部署只触发一次）
Instead of retreating when defeated, switch to a <Substitute> (Substitute has 0 Block, but ATK is <@ba.kw>increased</>) for 20 seconds before switching back to the original=受到致命伤时不撤退，切换成<替身>作战（替身阻挡数为0但攻击力<@ba.kw>提升</>），持续20秒后自身再次替换<替身>
Instead of retreating when defeated, switch to a <Substitute> (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original=受到致命伤时不撤退，切换成<替身>作战（替身阻挡数为0但攻击力提升），持续20秒后自身再次替换<替身>
Instead of retreating when defeated, switch to a <Substitute> (Substitute has 0 Block, but HP is <@ba.kw>increased</>) for 20 seconds before switching back to the original=受到致命伤时不撤退，切换成<替身>作战（替身阻挡数为0但生命值<@ba.kw>提升</>），持续20秒后自身再次替换<替身>
Instead of retreating when defeated, switch to a <Substitute> (Substitute has 0 Block, but HP is increased) for 20 seconds before switching back to the original=受到致命伤时不撤退，切换成<替身>作战（替身阻挡数为0但生命值提升），持续20秒后自身再次替换<替身>
Instead of sitting here, why don't we walk out together?=我们应该一起去外面逛逛，在这里坐着干啥？
Instead of trying to get him to follow orders, cooperating with him to deliver orders might be less stressful.=比起要他服从命令，配合他发布命令可能反而省心一点。
Instead of watching you from afar, I feel much better standing by your side, Doctor.=与其站在远处眺望着博士，不如和博士您站在一起，这样我会更加开心。
Instead restores the HP of this unit and all enemies within attack range when passionate variation is active=在激昂变奏下，变为回复自身和攻击范围内所有敌人生命
Instinct Contamination=本能污染
Instructional Soaring Dragon Drone=教学用龙腾无人机
Instructions=招募说明
Instructions: If you're so desperate that you have to use this emergency jump pad, you don't have time to read any instructions.\n<@lv.item><Levitatable Zone></> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=使用说明：要是您此刻不得不忽视生命风险使用应急跳台，那想必也无暇阅读说明书，这里就不写了。\n<@lv.item><“可浮空区块”></>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
Instructions: If you're so desperate that you have to use this emergency jump pad, you don't have time to read any instructions.\n<Levitatable Zone> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=使用说明：要是您此刻不得不忽视生命风险使用应急跳台，那想必也无暇阅读说明书，这里就不写了。\n<“可浮空区块”>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
Instructions: Ignite, then wait.\nVanillawings seem to like fragrant objects, and will chase after even the slightest scent.=使用须知：点燃它，然后等待。\n香草翼兽似乎特别喜欢有香味的东西，哪怕一点点它也会循味而来。
Instructions: Place on ground, then hide in nearby bushes.\nThalebeasts are competitive creatures. A Thale Calyx beautiful is enough to stop it in its tracks.=使用方法：放在地上，躲进附近的灌木丛。\n拟南兽是一种争强好胜的生物——只要拿出足够美丽的拟南盏，它总会因此而驻足。
Instructor=教官
Instructor Dobermann always told us, 'Even when after you finish your training, your number one goal on the battlefield is to stay alive.' Urgh... How can I become as strong and awesome as she is?=杜宾老师总是教育我们——“就算新人期结束，实战中也要以保命为优先“——这样的话。呜~不甘心，什么时候才能变成她那样帅气又强大的人呢？
Instructor Dobermann puts us through mock battles a lot, but I can never get a handle on her skill. Doctor, next time you and Amiya observe our training, would you please give us some notes?=我们和杜宾老师经常进行模拟比赛，不过我完全摸不透老师的技巧。如果博士和阿米娅有时间来参观训练的话，可以亲自指导我们吗？
Instructor Dobermann's really got a heart of stone! Why choose me other than anyone elase to deal with all those live Originium slugs? I... I just can't!=杜宾教官太残忍了！为什么只有我要面对活生生的源石蜗牛呢！我，我真的下不了手啊！
Instrument debugging complete. I can begin any time.=仪器调试完毕，随时可以开始。
Instrument is operating fine. Now scanning terrain.=仪器运行正常，正在扫描地形。
Instrument Maintenance Desk=乐器保养台
Instrument of Castigation=投怪忌器
Instrument Repair Desk=乐器修复台
Instrument Repair Workshop=乐器维修工坊
Instrument Shop Decor=乐器行装潢
Instrument Stand=乐器休憩台
Instrument Store Owner=乐器行老板
Instruments=乐器
Instruments? I can play the piano a little. My teacher in Leithanien said learning an instrument can improve your Arts affinity. It also apparently eases the impact that Oripathy has on your mind...=乐器？钢琴的话，我稍微会一点。我身在莱塔尼亚的老师曾经说过，学习音乐能提高对源石技艺的掌握能力，还能缓解矿石病对精神的影响......
Insufficient balance=储备余额不足
Insufficient Funds=资金不足
Insufficient gifts=礼物不足
Insufficient Hope=希望不足
Insufficient Information Fragments. Acquire more from the Purchase Certificates Store or the Event Store.=事相碎片数量不足，请前往采购凭证区或活动期间商店获取
Insufficient Ingots. Cannot Keep Coins.=源石锭不足，无法进行留钱
Insufficient ingredients=食材不足
Insufficient Operators=人数不足
Insufficient Originium Ingots=源石锭不足
Insufficient quantity=所需数量不足
Insufficient Tokens=代币不足
Insufficient tokens=代币不足
Insufficient, cannot unlock this contract=不足无法解锁该危机
Insulation Equipment=绝缘装备
Insult to Injury=落井下石
Integrated Ceiling Lights=集成吊顶灯
Integrated Device=全新装置
Integrated Display Area=综合展示区
Integrated Elite Supply Box Obtainable=可获取高级物资整合箱
Integrated Information Terminal=集成信息终端
Integrated Lighting=集成光源
Integrated Lookback\nMizuki=集成回顾\n水月
Integrated Lookback\nPhantom=集成回顾\n傀影
Integrated Module Data Box=模组数据整合箱
Integrated Module Data Box Obtainable=可获取高级物资整合箱
Integrated Module Data Chunk=模组数据整合块
Integrated Strategies <Expeditioner's Jǫklumarkar> Deep Investigation now available=集成战略<探索者的银凇止境>深入调查模式已开启
Integrated Strategies <Expeditioner's Jǫklumarkar> What Begins Follows What Ends now available=集成战略<探索者的银凇止境>终始已开启
Integrated Strategies <Mizuki & Caerula Arbor> Deep Dive Mode Available=集成战略<水月与深蓝之树>深入探索模式已开启
Integrated Strategies <Mizuki & Caerula Arbor> Stella Caerula Available=集成战略<水月与深蓝之树>如星空般深蓝已开启
Integrated Strategies <Phantom and Crimson Solitaire> Deep Investigation now available=集成战略<傀影与猩红孤钻>深入调查模式已开启
Integrated Strategies <Phantom and Crimson Solitaire> Silent Chapter now available=集成战略<傀影与猩红孤钻>沉默之章已开启
Integrated Strategies <Sarkaz's Furnaceside Fables> Deep Dive Mode Available=集成战略<萨卡兹的无终奇语>深入探索模式已开启
Integrated Strategies <Sarkaz's Furnaceside Fables> Impeccable Day opened=集成战略<萨卡兹的无终奇语>无瑕之日已开启
Integrated Strategies <Sarkaz's Furnaceside Fables> Wisdom of Kaśjñāna open=集成战略<萨卡兹的无终奇语>遁入阇那已开启
Integrated Strategies <Sui's Garden of Grotesqueries> Deep Dive Mode Available=集成战略<岁的界园志异>深入探索模式已开启
Integrated Strategies <Sui's Garden of Grotesqueries>: No Regrets is now open=集成战略<岁的界园志异>落子无悔已开启
Integrated Strategies <Sui's Garden of Grotesqueries>: Out of Nothingness is now open=集成战略<岁的界园志异>无中生有已开启
Integrated Strategies Data Box=集成战略数据整合箱
Integrated Strategies Data Pack=集成战略数据包
Integrated Strategies Limited-Time Mission=集成战略限时任务
Integrated Strategies reward=集成战略奖励
Integrated Strategies Theme <Expeditioner's Jǫklumarkar> is now open=集成战略<探索者的银凇止境>主题已开放
Integrated Strategies Theme <Mizuki & Caerula Arbor> opened=集成战略<水月与深蓝之树>主题已开放
Integrated Strategies theme <Phantom and Crimson Solitaire> is now available=集成战略<傀影与猩红孤钻>主题已常驻
Integrated Strategies Theme <Sarkaz's Furnaceside Fables> is now open=集成战略<萨卡兹的无终奇语>主题已开放
Integrated Strategies Theme <Sui's Garden of Grotesqueries> is now open=集成战略<岁的界园志异>主题已开放
Integrated Strategies Theme Updates=集成战略主题更新
Integrated Strategies Updated=集成战略更新
Integrated Strategies: During the Phantom and Crimson Solitaire theme, hold a total of 100 Collectibles in the Longevity Box.=在集成战略：傀影与猩红孤钻主题中的长生者宝盒已持有100个收藏品
Integrated Strategies: Finish 3 Contracts using different monthly squads in the Phantom and Crimson Solitaire theme.=在集成战略：傀影与猩红孤钻主题中以不同月度小队获得3次委托报酬
Integrated Strategies: Level your Castle Notes up to 65 in the Phantom and Crimson Solitaire theme.=在集成战略：傀影与猩红孤钻主题的古堡笔记中解锁至65级
Integrated Strategies: Unlock 4 squads in the Phantom and Crimson Solitaire theme.=在集成战略：傀影与猩红孤钻主题中解锁4个分队
Integration and Unity=整合与统一
Integrations=整合
Integrity & Capability=德才兼备
Integrity and Capability=德才兼备
Integrity and capability, this is the foundation of L.G.D. in Lungmen. What we must reclaim is not just the building in front of us, but the symbol of Lungmen's safety and the embodiment of the law.=“德才兼备”，这是近卫局在龙门的立根之本。我们要夺回的不仅是面前的大楼，更是龙门安全的象征、法律的实体。
Intel=情报能力
Intel Analysis=情报分析
Intel Expert=情报专家
Intel File 1=情报资料一
Intel is half the battle.=多花些心思在情报上，有的仗可以打得更轻松。
Intel Mastermind=情报主脑
Intel Organizer=资料整理栏
Intel Squad=情报侦察小队
Intel.txt=队伍情报.txt
Intelligence Archives Verification Medal=情报归档确认章
Intelligence Certificate=情报凭证
Intelligence Certificate Conversion Rules=情报凭证转换规则
Intelligence Certification=情报凭证区
Intelligence Hub=情报汇总
Intelligence is the invisible scaffold, each battle merely following whatever course it lays out. With the boon of our preceding work, this victory should come as little surprise, Doctor.=情报是看不见的脉络，每一场战斗无非是沿着它铺就的方向延伸。得益于我们的前期工作，这样的胜利没什么好意外的，博士。
Intelligence Process=情报进程
Intelligence Reserve=情报储备
Intelligent Phalanx=智能方阵
Intense. Feels just like I'm watching an action movie...=好厉害，感觉像在看动作片一样......
Intensified De-quantification=去量深化
Intensified Defense=深化阵线
Intensified Pain=疼痛增幅
Intensive Monitoring=重点监护
Intensive training=强化训练
Intent gaze=目光炯炯
Inter Infected Remains=感染者遗体善后
Inter-racial harmony friendly boxing match=跨种族友谊拳击赛
Interact=点击互动
Interact with Operators in the Base and increase their Trust 1 time(s)=在基建内与干员进行1次增加信赖的互动
Interact with Operators in the Base and increase their Trust 10 time(s)=在基建内与干员进行10次增加信赖的互动
Interact with Operators in the Base and increase their Trust 100 time(s)=在基建内与干员进行100次增加信赖的互动
Interact with Operators in the Base and increase their Trust 40 time(s)=在基建内与干员进行40次增加信赖的互动
Interact with Operators in the Base and increase their Trust 5 time(s)=在基建内与干员进行5次增加信赖的互动
Interact with Operators in the Base and increase their Trust 60 time(s)=在基建内与干员进行60次增加信赖的互动
Interact with Operators in the Base to increase their trust 120 times=在基建内与干员进行120次增加信赖的互动
Interact with Operators in the Base to increase their trust 200 times=在基建内与干员进行200次增加信赖的互动
Interact with Operators in the Base to increase their trust 60 times=在基建内与干员进行60次增加信赖的互动
Interactable=可交互
Interactable Themed Furniture=主题可交互家具
Interactable Themed Furniture Obtainable=可获取主题可交互家具
Interacting with Operators with a Trust Bubble can increase their Trust. The detailed number of increased Trust is related to the Dormitories' Ambience=每天与有信赖气泡的干员进行交互将会促进彼此的信赖，提升的信赖与宿舍氛围有关
Interactive Holographic Screen=交互式全息屏
Intercept=阻拦
Intercept Special Spy=密探有专车接送
Interception Algorithm=拦截算法
Interception Protocol I=阻击协议Ⅰ
Interception Protocol II=阻击协议Ⅱ
Interception Protocol III=阻击协议Ⅲ
Interception Protocol IV=阻击协议Ⅳ
Intercepts direct shots from nearby enemies for 1s. Can be used up to 4 times.=拦截周围敌人的“直击”子弹，持续1秒，最多释放4次
Interdiction - Fortification=拦截指令·固守
Interdiction - Technique=拦截指令·技战
Interdictive Sniping Tactics=阻滞射击战术
Interest=兴味
Interesting=有意思
Interesting faces are like stories in their own right. Dr. {@nickname}, you are like... a kinda damaged videotape, waiting for someone to dust you off. If the day ever comes that you get repaired, what kind of story will you reveal?=一张有趣的脸等于一个故事。{@nickname}，你就像一卷......有些损坏了的录影带，等着别人刷尽浮灰。如果有修好的那天，你会向我讲述什么样的故事呢？
Interesting! Agnese, Vargo. Don't get in my way.=有趣~阿涅塞，瓦古，别挡着我。
Interesting! Followed!=有意思！关注了！
Interesting. A 'medical organization,' employing a standard military promotion system...? Hmm. I can already see certain people getting their just desserts for underestimating you.=有意思，一家“医疗机构”竟然会采用如此标准且军事化的晋升系统？我已经开始期待某些人因为轻视你们而吃亏了。
Interference=干涉
Interference area decreased when under a commander's <@eb.key>orders</>=受到指挥官<@eb.key>指令</>时干扰范围缩小
Interference area decreased when under a commander's orders=受到指挥官指令时干扰范围缩小
Interference Mine=干扰地雷
Interfluence from Maladie=罹患，浸染
Interim Appointment Terms=临时任命条款
Interior Heater=室内暖炉
Interlocked Shield=交叉掩护
Interlocking Chains=环环相扣
Interlude of Shadows=幕间重影
Intermezzo 'Unfinished Fugue'=间奏“未竟赋格”
Intermission=中场休息
Internal Audit=内部监查
Internal Cast Iron Oil Light=内藏式铸铁油灯
Internal Order=自有方圆
Internal structural obstruction, thoughts fail to translate into actions.=体内各结构阻塞，思考无法转化为实践。
Interpret=尝试解读
Interpret together with Pure-White Petals to obtain Pledge of Babel=与纯白花瓣解读后获得巴别塔誓言
Interpret together with Wordless Deed to obtain Pledge of Babel=与无字地契解读后获得巴别塔誓言
Interpret with a Plan to obtain Salvation\nCan be used in Encounter: All or Nothing=与构想解读获得拯救\n可于不期而遇：孤注一掷中使用
Interpret with a Plan to obtain Stasis\nCan be used in Encounter: All or Nothing=与构想解读获得停止\n可于不期而遇：孤注一掷中使用
Interpretation=解经
Interpretation Stage=阐释形态
Interrogate him=盘问他
Interrogation=审讯
Intersecting Lines=相交线
Intersecting Routes=交叉航线
Intersection=交叉口
Intertwining Helixes=交错螺旋
Interview Area=访谈间
Interview From The Past=往日的采访
Interview Room Two-Color Movable Barrier=访谈室双色移动挡板
Interview Time=采访环节
Interview with General Chamber Spokesman: Nothing Can Halt the Competition=专访商业联合会发言人：赛事进程决不会被任何人、任何事影响
Interviewee=访谈对象
Intheinterestsofsafety, Iaminspectingescaperoutesandfirefightingequipment. Onemomentplease.=为了安全起见，正在为您确认逃生路线和消防设备，请稍等片刻！
Intimate Bench=亲昵的长椅
Intimate Knowledge=了如指掌
Intimidate=威压
Intimidation Tactics=威吓战法
Intimidator=威吓者
Into Existence=凭空出现
Into the Breach=陷阵之志
Into the Cocoon=入壳之日
Into the Groove=渐入佳境
Into the heartbeats our footsteps melt, a place nowhere to find the tear-soaked 'pelt.'\n<@lv.item><Decorative Geyser></> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<@lv.item><Steam Soda Bottle></> When defeated, creates Pure White Steam in the surrounding area.\nA large number of <@lv.item>'Fluffy Buddies'</> will appear on the field.\n<@lv.fs>Ranged Operators can be deployed on Melee tiles in this stage.</>=我们的脚步如此靠近心跳，却仍未找到那身被泪水濡湿的“皮毛”。\n<@lv.item><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽\n大量<@lv.item>“好朋友”</>会在战斗中途出现\n<@lv.fs>本次行动中远程干员可部署于近战位</>
Into the heartbeats our footsteps melt, a place nowhere to find the tear-soaked 'pelt.'\n<Decorative Geyser> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<Steam Soda Bottle> When defeated, creates Pure White Steam in the surrounding area.\nA large number of 'Fluffy Buddies' will appear on the field.\nRanged Operators can be deployed on Melee tiles in this stage.=我们的脚步如此靠近心跳，却仍未找到那身被泪水濡湿的“皮毛”。\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<水汽汽水瓶>被击破时在周围产生纯白水汽\n大量“好朋友”会在战斗中途出现\n本次行动中远程干员可部署于近战位
Intricate geometric patterns can greatly add to the beauty of the dome, just like stained glass!=繁复的几何花纹能增添穹顶的美感！像是玻璃果盘那样！
Intricately patterned floor tiles, very easy to clean. The shop is frequented by visitors and the boss welcomes all with enthusiasm. There should be no barriers to entry based on status or wealth.=拼接得相当细致的暗纹地砖，清洗方便。\n来往的客人很多，老板都热情接待。身份、贫富、过往，这些不该成为一家乐器店的门槛。
Introspection in the form of a dresser? In this mirror, you can see all of yourself. The good, the bad, the true, the false. All will be revealed in the glass. No need to lie to yourself. Only through self-discovery can change begin.=似乎是梳妆台的内省环节。就在这面镜中，可以看到自己的方方面面。\n好的，坏的，真的，假的，都会在镜子中显形。不用欺瞒自己，发现了，才能开始改变。
Intruder=闯入者
Intrusive Call=侵入式调用
Invalid invite code=无效的邀请码
Invalid seed=预设参数不正确
Invariance Principle=不变性原理
Invasion=侵略
Invasion Response=侵袭破坏应对
Invented by well-traveled Sarkaz for the thrill of it, the 'prizes' in this lottery step into the ring. It always ends in a chaotic group scrap, but at least everyone's having fun.\n<@rolv.rem><Defensive Barricades> are present on the field that Block enemies</>\n<@rolv.rem><Originium Ice Crystals> that continuously apply [Cold] are present on the field</>=见多识广的外地返乡萨卡兹找乐子时发明的。谁被“开出来”，谁就上去干架。虽然总会变成群殴，但大家开心就好了嘛。\n<@rolv.rem>场地中有阻挡敌人的<城防路障></>\n<@rolv.rem>场地中有持续施加【寒冷】效果的源石冰晶。</>
Invented by well-traveled Sarkaz for the thrill of it, the 'prizes' in this lottery step into the ring. It always ends in a chaotic group scrap, but at least everyone's having fun.\n<Defensive Barricades> are present on the field that Block enemies\n<Originium Ice Crystals> that continuously apply [Cold] are present on the field=见多识广的外地返乡萨卡兹找乐子时发明的。谁被“开出来”，谁就上去干架。虽然总会变成群殴，但大家开心就好了嘛。\n场地中有阻挡敌人的<城防路障>\n场地中有持续施加【寒冷】效果的源石冰晶。
Inventors who have built a lot of new equipment, but have yet to finish design work on devices for flying and landing.=已经制造过很多新式装备的发明家，但迟迟没有完成飞行和降落装备的设计优化工作。
Inverted Monument-Shaped Light=倒悬碑形灯
Inverted Thoughts=思绪倒影
Invest=本金比例
Invest a total of 250 Originium Ingots with the Prospective Investment System=在“前瞻性投资系统”中的累计投资额达到250
Invest a total of 30 Originium Ingots with the Prospective Investment System=前瞻性投资系统中累计投资30个源石锭
Invest more to get more!=小投怡小情，大投怡大情!
Invest now? Or skip this round?\nMaximize the number of gifts by choosing a different strategy each round.=投入？还是观望？\n每回合选取不同策略来最大化自己持有的礼物数量。
Invest now? Or skip this round?\nMaximize the number of gifts with correct guesses.=投入？还是观望？\n通过选择来最大化自己持有的礼物数量。
Invest with Originium Ingots=用本次源石锭投资
Invested <color\=#9ed9fd>{0}</color> times=进行了<color\=#9ed9fd>{0}</color>次投资
Invested <color\=#c23361>{0}</color> times=进行了<color\=#c23361>{0}</color>次投资
Invested <color\=#e1a9aa>{0}</color> times=进行了<color\=#e1a9aa>{0}</color>次投资
Invested <color\=#ffb525>{0}</color> times=进行了<color\=#ffb525>{0}</color>次投资
Invested {0} times=进行了{0}次投资
Investigate=开始查访
Investigate Armorless Union=调查无胄盟
Investigate clues on foreign criminal gangs=调查外来犯罪团伙线索
Investigate more deeply=向深探寻
Investigate the enemy's numbers=确认对方规模
Investigate the Nightmare Knight=逐魇骑士调查
Investigated=已调查
Investigating=侦查中
Investigating Strange Territory=陌域暗访
Investigating the Carriage=探查车厢
Investigating the Carriage Again=再次探查车厢
Investigating the cult's plans=调查邪教徒的计划
Investigating...=正在调查中...
Investigation Board Collage=马赛克调查板
Investigation Completed=调查已完成
Investigation Conclusion=调查结语
Investigation Equipment=调查装备
Investigation has ended=调查时间已结束
Investigation Incentive=调查嘉奖
Investigation Level=调查等级
Investigation Mode features=调查模式功能
Investigation objective=调查目标
Investigation objective completed=调查目标已完成
Investigation objective not completed=调查目标未完成
Investigation Paused=调查暂停
Investigation Progress=调查进展
Investigation progress=调查进度
Investigation Reports=调查报告
Investigation Resupply=查访补给
Investigation Terminated=调查终止
Investment buys you wealth. Fine, it's not that simple, but it's what everyone likes.=有投资就有回报，虽然没那么简单，但是大家都喜欢这一套。
Investment Entrance=投资入口
Investment Fever Hits Mitsukue=投资风潮再起 御机掀起全民理财热
Investment has been limited=投资受限
Investment Ratio=本金投入比例
Investment Returns=投资回报
Investment Rewards=投资奖赏
Investment Rewards' unlock status will be refreshed after the exploration is complete=投资奖赏的解锁状态将在探索结束后更新
Investment Solicitations=招商引资
Investment system has crashed and is being repaired. Please come back next time.=投资系统崩溃，维修中，请下次再来。
Investment α=投资·α
Investment β=投资·β
Investor=投资人
Investors' Support=投资人驰援
Invincible Medal=攻无不破作战奖章
Invisible=隐匿
Invisible Blade=隐匿刀刃
Invisible Boundaries=无形界限
Invisible Caster=隐形术师
Invisible Caster Leader=隐形术师组长
Invisible Crossbowman=隐形弩手
Invisible Crossbowman Leader=隐形弩手组长
Invisible Dirge=无形悼挽
Invisible for 12 seconds after deployment=部署后隐匿12秒
Invisible for 14 (+2) seconds after deployment=部署后隐匿14（+2）秒
Invisible for 20 seconds after deployment=部署后隐匿20秒
Invisible for 22 (+2) seconds after deployment=部署后隐匿22（+2）秒
Invisible for 23 seconds after deployment=部署后隐匿23秒
Invisible for 25 (+2) seconds after deployment=部署后隐匿25（+2）秒
Invisible for 26 seconds after deployment=部署后隐匿26秒
Invisible for 28 (+2) seconds after deployment=部署后隐匿28（+2）秒
Invisible trap used to activate Blizzard=隐形的trap，目的用来触发暴风雪用
Invisible trap, controls terrain damage modifiers=隐形trap，控制地形的增减伤效果
Invisible when not under moonlight; stops attacking and cannot be blocked when Invisible=未处于月光下时隐匿。隐匿时停止攻击且无法阻挡
Invisible while in <Newborn> form. Afterwards, removes Invisibility and <Devours> nearby targets; Can be attacked by friendly units=<幼体>形态时隐匿，之后解除隐匿并<摄食>周围目标；可以受到我方攻击
Invisible, blinks forward a short distance when blocked=隐匿，被阻挡时向前闪烁一段距离
Invisible, gradually loses HP over time=隐匿，会逐渐损失生命
Invisible, normally does not attack, but counters when losing Invisibility=隐匿，平时不攻击，失去隐匿时反击
Invisible; attacks deal splash damage in a cross area=隐匿，攻击造成十字溅射伤害
Invisible; the next attack made after breaking Invisibility will deal increased damage.=隐匿，隐匿效果失效后的下一次攻击造成更高伤害
Invitation=邀请
Invitation from Hoshiguma the Breacher=来自斩业星熊的邀约
Invitation from SilverAsh the Reignfrost=来自凛御银灰的邀约
Invitation from Skadi=来自斯卡蒂的邀请
Invitation has expired=此邀请已过期
Invitation sent=邀请已发送
Invitation to Repose=睡梦之邀
Invitation to the Ball=通往舞会的邀请函
Invitation to Wine=将进酒
Invitation to Wine - Rerun=将进酒·复刻
Invitation to Wine Furniture Pack=将进酒家具收藏包
Invitational Medal=邀请赛奖章
Invitations handed out by an anonymous figure at Carnevale. You can exchange them for generous gifts at any Fiera delle Meraviglie Notturne. Relax, once people see the invitation, you will receive a warm welcome.=匿名人士在狂欢节上散发的邀请函，凭此可以到城内各处的狂欢夜集市兑换丰厚礼品。放心，人们看到信函，一定会给予热情招待。
Invite <color\=#d1514b>most active</color> friends into team=邀请<color\=#d1514b>最近登录</color>的好友加入队伍
Invite a friend to join your room=邀请好友加入房间
Invite already sent=已经发过邀请了
Invite expired=邀请已过期
Invite friend=邀请好友
Invite friend in-game=邀请游戏内好友
Invite from friend=来自好友的邀请
Invite most active friends into team=邀请最近登录的好友加入队伍
Invite the moons=或邀双月
Invite to enter team=入队邀请
Invite to the Show=节目邀约
Inviting Snow=邀雪
Invito Mistico=匿名邀请函
Invulnerable=无敌
Invulnerable and unable to take any actions=无敌且无法行动
Invulnerable for a period of time after appearing on the field=出场后一段时间内无敌
Ioleta=伊奥莱塔
Ioleta Russell=伊奥莱塔·罗素
Ioleta Russell, Chairman of the Adeptus Sprawiedliwi Kazimierz. It's a pleasure to work with you.=伊奥莱塔·罗素，监正会主席，很高兴与你合作。
Ion Lamp=离子灯球
Ionic Column=艾式立柱
Irasshaimase!=欢迎您来！
Ire, Flowing Wilderward=恨火，流向原野
Irene=艾丽妮
Irene invited me to a ball last time, but I'm unfamiliar with the way land dwellers dance. I thought a direct refusal would be rude, so I didn't answer at all. Yet, it seemed to make her even more disappointed... Um? I can dance however I want? Then I'll join them next time. I may shoulder heavy responsibilities, but there's no harm in engaging in appropriate and beneficial recreation.=上次艾丽妮邀请我去舞会，我不熟悉陆地上的舞步，直接拒绝又不礼貌，就一直没说话，结果她看起来更失落了——不必担心舞步？那么，下次我会参加的。就算身负重任，适当的放松仍有益无害。
Irene's Badge=艾丽妮证章
Irene's Specialized Badge=艾丽妮特限证章
Irene's Token=艾丽妮的信物
Irene, former Iberian Inquisitor and student of High Inquisitor Dario. She is well-versed with Iberia’s history, laws, and human geography. After the 'Stultifera Navis' Incident, she resigned from her position as an Inquisitor, and with Kal'tsit's personal recommendation, she signed a cooperation agreement with Rhodes Island as an Inquisition Messenger to prepare for the threats of the sea.=艾丽妮，前伊比利亚审判官，大审判官达里奥的学生。对伊比利亚历史、律法、人文地理等知识十分了解。在“愚人号”事件后，辞去审判官职务，经凯尔希亲自推荐，现以审判庭信使的身份与罗德岛签订合作协议，为应对来自海洋的威胁而做准备。
Irene, Inquisition Messenger of Iberia. Are you the Doctor of Rhodes Island? It seems the Ægir hunters really trust you... Do show me how special you are as we work together in the future.=伊比利亚审判庭信使，艾丽妮。你就是罗德岛的博士？那几个阿戈尔的猎人好像很信任你......接下来的合作中，让我看看你的特别之处吧。
Iris=爱丽丝
Iris came looking for an Operator.\nAt first, we thought this Operator would be Iris's blood relative, or perhaps one removed, or the beneficiary of her will. After deeper discussion, though, Iris informed us that she'd come to return an Operator's safekept item—an old-fashioned radio. The only information she knew was this Operator's real name and external appearance; after all, Iris's true age may be younger than that of the radio before us. As for how she received this from the Operator twenty years ago, and why she's returning it twenty years later, we haven't the faintest clue, but seeing as Iris is here, we have an obligation to her and said Operator in resolving this property's ownership. As this will involve some formalities, processes, and raising of complex personal issues, until these matters are solved, Iris is required to stay aboard in the long-term, and after consulting her own views, we've registered her as an Operator for the time being.=爱丽丝是为了寻找一位干员而来。\n一开始，我们曾认为这位干员与爱丽丝有着血缘关系，或是她的远亲，或是她的遗嘱受益人。但在进行深入交谈后，爱丽丝告知我们，她是为了归还某位干员的寄存物——一个老式的收音机而来。而她唯一知道的信息，只是这位干员的真实姓名与外貌描述，毕竟，爱丽丝的实际年龄，可能还没有眼前这个收音机要长。关于她是如何在二十年前从那位干员手中收到这个物件，为何要在二十年后将其归还， 我们完全没有头绪，但爱丽丝既然来了，我们有义务为她，也为那位干员解决这件财产的归属问题，由于这其中涉及到一些手续和流程，还有更加复杂的私人问题，在处理好所有相关事项前，爱丽丝需要长期留岛，而在征询过本人意见后，我们将其注册为了临时干员。
Iris's Badge=爱丽丝证章
Iris's Kernel Token=爱丽丝的中坚信物
Iris's Token=爱丽丝的信物
Iron Baguette=铁棍面包
Iron Block=铁块
Iron Bowstring=铁弦
Iron Burdenbeast of Ilion=伊利昂的铁驮兽
Iron Carrot City Safety Certification Medal=钢铁萝卜安全认证章
Iron Chieftain=钢铁酋长
Iron Defense=铁御
Iron Distribution Chart, Gatherable Resource: Iron=铁分布图，允许采铁
Iron Fist City=铁腕城
Iron Fist City Industry Cooperation Forum=铁腕城产业合作洽谈会
Iron Gourd=铁葫芦
Iron Guard - Advance=铁卫-推进
Iron Guard - Advancement=铁卫-突破
Iron Guard - Consolidation=铁卫-整固
Iron Guard - Impenetrable=铁卫-无锋
Iron Guard - Invasion=铁卫-侵掠
Iron Guard - Moving Fortress=铁卫-临时要塞
Iron Guard - Rampart=铁卫-垒沙
Iron Guard - Tower=铁卫-高塔
Iron Guard - Training=铁卫-典训
Iron Guard - Tranquility=铁卫-不动
Iron Guard - Wall=铁卫-城墙
Iron Lampstand=铁灯盘
Iron Mining=采铁
Iron must be heated hundreds of times to become steel, and a great marsh takes thousands of years to dry. Why insist on reaching the target in a single leap, and compromise its quality?\n<@lv.item><Yumen Catastrophe Defenses></> Units placed here deal more damage to ground units and take less damage from ground units\n<@lv.item><Defensive Barricade></> Blocks multiple enemies=铁百炼成钢，大泽万年方涸。何必强求一挥而就，反倒欠了火候？\n<@lv.item><玉门天灾工事></>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低\n<@lv.item><城防路障></>可以阻挡多名敌人
Iron must be heated hundreds of times to become steel, and a great marsh takes thousands of years to dry. Why insist on reaching the target in a single leap, and compromise its quality?\n<Yumen Catastrophe Defenses> Units placed here deal more damage to ground units and take less damage from ground units\n<Defensive Barricade> Blocks multiple enemies=铁百炼成钢，大泽万年方涸。何必强求一挥而就，反倒欠了火候？\n<玉门天灾工事>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低\n<城防路障>可以阻挡多名敌人
Iron Ore=铁矿石
Iron Ore Mining Upgrade Tech=采铁改良技术
Iron Pumpkin Security=铁南瓜安保
Iron Scraper=铁矿搜刮者
Iron Spearhead=铁矛头
Iron Will=钢铁意志
Iron Will Medal=坚忍意志奖章
Ironhead Forward=铁头前锋
Ironing Rack=熨烫架
Ironsmelt Core=熔铁之心
Irrashaimase, Doctor. Here, your usual, at your usual seat.=博士，欢迎光临，老位置，这是你的特调。
Irrashaimase, okyaku-sama. Codename Matsukiri, at your service. I am but a humble barkeep and proprietor of a wandering food cart, and perhaps also an individual skilled in the finding of things. So, what is it you need from me right now, Doctor?=欢迎光临，这位客人。代号“松桐”，只是一个酒保、一个流动摊子的老板，或许还是一个很会找东西的人。现在，你想从我这里得到些什么呢，博士？
Irrashaimase... oops, I guess I let the old habits slip in. What brings you here, Doctor?=老板随便坐，有事儿直......啧，这破嘴，到底什么时候能改了这个毛病......你坐吧，找我有什么事儿？
Irreal images disclosed by id, cognized by ego, constructed by superego.=一些经过本我宣泄、自我认知、超我架构的非现实图像。
Irregular Clothing Rack=错落衣架
Irregular Withered Bark Desk=异形枯木桌台
Irresistible Allure=循循善诱
Irreversible physical aging, highly susceptible to external damage.=躯体不可逆老化，极易受到外部伤害。
Irrigate=灌溉
Irrigation is no simple matter, even with automated technology.\n<@lv.item><Farmland></>Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></>Stops Blight from spreading.\n<@lv.item><Pumping Station></>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=就算引入了自动化技术，农田水利也马虎不得。\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播\n<@lv.item><泵站></>将身后一格的水泵至前方，净化/传播病害
Irrigation is no simple matter, even with automated technology.\n<Farmland>Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve>Stops Blight from spreading.\n<Pumping Station>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=就算引入了自动化技术，农田水利也马虎不得。\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播\n<泵站>将身后一格的水泵至前方，净化/传播病害
Irrigation Task=喷洒作业
Irritable remnants of the Witch King, they once attempted to bribe their way into a certain orchestra in the capital. After many years of lying low, they have lost much of their sanity and now try to tear their enemies apart using music itself.=暴躁的巫王残党，曾经上下打点，试图加入首都某交响乐团。在多年的潜伏生活中丧失了大部分理智，试图用音乐本身撕碎敌人。
Is aught the matter?=何事？
Is Ensia giving you trouble? My apologies. It was originally my own responsibility to foster and guide her, but it's unlikely I will be able to do so. So I must ask... could you do it in my stead, {@nickname}?=恩希亚是否给你添了麻烦？抱歉......保护她、引导她本应是我的责任。仅此一事，今日的我无能为力；也仅此一事，我想请{@nickname}你代为完成。
Is everybody okay? Anyone need help?=不会有事吧？没事吗？
Is everyone all right? Castle-3 hopes its performance has exceeded your expectations.=大家都没事吧？希望Castle-3的表现令大家满意。
Is everyone okay? Anything I can do?=大家都没事吧？有什么我能做的吗？
Is everyone okay? I'm so, so glad!=大家都没事吗？真是太好了！
Is everyone okay? Let's get out of here!=大家都没事吧，我们快离开这里！
Is everyone okay? Please hold still, I'll perform first aid.=大家都没事吧？请不要动，我来帮你们紧急处理一下伤口。
Is fighting unavoidable after all...?=争斗还是不可避免吗......
Is Iffy doing better these days? Last time I left Rhine Lab, she was in pretty bad shape. I've been worried about her…=伊芙芙最近好点了吗，在我上一次离开莱茵生命的时候，她的状态有点糟糕，真的好担心......
Is Ifrit making trouble again? Sorry. I'll discipline her later.=伊芙利特又在闹了吗？抱歉，之后我会责备她的。
Is it a bioluminescent lure meant to attract prey, or a lantern that has burned for far too long?\n<@lv.item><The Salt Flat> </>Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated=那是一个用于引诱猎物的发光器官，还是一盏燃烧了太久的灯？\n<@lv.item><盐漠></>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒
Is it a bioluminescent lure meant to attract prey, or a lantern that has burned for far too long?\n<The Salt Flat> Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated=那是一个用于引诱猎物的发光器官，还是一盏燃烧了太久的灯？\n<盐漠>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒
Is it a friend you want, or another snow-white version of yourself?\n<@lv.item><Saintess Statue> </>Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=你想要一个朋友吗？还是另一个白茫茫的自己？\n<@lv.item><圣女像></>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
Is it a friend you want, or another snow-white version of yourself?\n<Saintess Statue> Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=你想要一个朋友吗？还是另一个白茫茫的自己？\n<圣女像>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
Is it correct? Or not quite... Whatever, let's have a go.=对吗？好像又不太对......算了，事到如今先运作吧。
Is it just a story, or the future?=讲述？还是预测？
Is it my defeat that you want, Loughshinny?\n<@lv.item><Mire> </>Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<@lv.item><Reed Beds> </>Operators within gain Camouflage.=拉芙希妮，你想要的是战胜我吗？\n<@lv.item><沼泽地段></>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<@lv.item><芦苇丛></>置于其中的干员获得"迷彩"
Is it my defeat that you want, Loughshinny?\n<Mire> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<Reed Beds> Operators within gain Camouflage.=拉芙希妮，你想要的是战胜我吗？\n<沼泽地段>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<芦苇丛>置于其中的干员获得"迷彩"
Is it my job? Why are you asking me?=这是我的活吗？干嘛总问我！
Is it my turn?=该我出场了吗？
Is it my turn? Don't rush me, this hand needs to be dealt slowly.=到我了？别急嘛，这手牌得慢慢打。
Is it over? Very well, I need somewhere to rest for a moment before my headache gets any worse.=结束了？也好，在头痛加剧之前，我要找个地方休息一会儿。
Is it possible for Rhodes Island to adjust course five degrees to the west? Following this river would bring us across a floodplain. It may not affect Rhodes, but the vegetation there is fragile. The river would... no, I would thank you.=......罗德岛的航向，能否向西转五度？继续沿河航行，会经过前方曲流的河漫滩，虽然不会影响罗德岛移动，但那上面的植被比较脆弱。河流会......不，我会感谢你。
Is it raining outside? I used to really hate rainy days... Mud gets everywhere, and construction grinds to a halt. Dad would always come home late when it rained. But I always felt cozy when the rain let up and I'd stay inside, just like this.=外面下雨了吗？以前我可讨厌下雨天了......地上都是泥，还会影响施工，爸爸就要到很晚才会回来。不过雨后的天气都很舒适，像现在这样待在房间里的话，也挺不错的。
Is it really fine to trust her with any cargo?=真的可以放心地把货物交给她吗？
Is it snowing on that peak...? Ohh... Guess what, Doctor? I had a dream last night about sleeping in the chief's arms when I was first taken in. She stroked my forehead gently, and her palm was like the sun-scorched sand, warm and rough. They've never seen the snow. Now I see it for them.=那边山顶是在下雪吗？......我昨晚做了个梦，梦到刚被捡来时我睡在首领的怀里，她抚摸着我的额头，手掌像被阳光暴晒过的沙子，炽热又粗糙——她们从没见过下雪，我今天替她们见到了。
Is it so strange that I got you a gift? Do you not like it, or did you just not expect it…? I can tell by your face, you loved my gift, didn't you? What did Texas give you? Let me see! Whose do you like better?=我送礼物你就这么觉得稀奇吗？不喜欢还是没想到？——看你的表情，你很喜欢我送的礼物，对吧？德克萨斯送了你什么？我要看看！你更喜欢我的，还是她的？
Is it the air around me that's getting hot, or the air around you?=是我身边的空气更热，还是你身边的空气更热？
Is it the survival of life, or of civilization?\n<@lv.item><Waterway Beacon></> Must be charged by a High Ground Operator; allows your units to deal Burn when activated.=在谈论存续的手段之前，首先应谈论存续的主体。值得存续的是文明，还是生命？\n<@lv.item><航道信标></>需要高台单位充能；开启后使我方单位获得灼燃损伤能力
Is it the survival of life, or of civilization?\n<Waterway Beacon> Must be charged by a High Ground Operator; allows your units to deal Burn when activated.=在谈论存续的手段之前，首先应谈论存续的主体。值得存续的是文明，还是生命？\n<航道信标>需要高台单位充能；开启后使我方单位获得灼燃损伤能力
Is it time for a break?=现在是休息时间吗？
Is it time for me to take the stage?=该我登台了吗？
Is it time for my regular medical examination? Un... Understood. But... I don't trust those other doctors. If I have to be examined, I want... you to help me with it.=到定期体检的时间了？我......我知道了。但是，我，不相信那些医生。要检查的话......请你，帮我操作。
Is it time to do pest control again? I'm the best at catching these nasty little things!=又到了除害兽的时候了？抓这些小家伙我最拿手了！
Is it time to go?=要出发了？
Is it time to hunt?=该狩猎了吗？
Is it true that you get a lot of celebs here? Do you have any photos?=老板老板，听说最近艺人都很喜欢来你们这里，真的吗真的吗？有没有拍他们当天的穿搭？
Is it you who nourish her, or is it her who protects you?=是你滋养她，还是她守护你？
Is it you who nourishes her, or is it her who protects you?=是你滋养她，还是她守护你？
Is it you who nourishes her, or is it she who protects you?=是你滋养她，还是她守护你？
Is leaving the only solution for this conflict?=这场纷争的解法，当真只有“离去”一种？
Is my apple really that great? They're popular back home. You can study or play with it if you want, Doctor, just don't break it.=欸，我的苹果很厉害吗？唔，在我家那边很普通吧。博士你要玩或者拿去研究的话可以借你，别弄坏了就行~
Is my medicine effective? Wonderful. This news brings me even greater joy than my promotion.=我开发的药物非常有效吗？太好了，比起晋升，这个消息更让我高兴。
Is my previous dormitory still left for me? Thank you, for going to the trouble.=先前的宿舍还为我留着吗？谢谢，麻烦你们了。
Is my smoke toxic?! More herbs won't kill you, so stop whining already!=我的烟雾是有毒吗？加大药量熏不死你，别乱叫唤！
Is my sword heavy? You bet it is. But I need a heavy one to protect my friends and defend our overdue freedom. The truer the weight I carry is, the mightier I can wield it... And when I'm hurt, it also comes in handy as a walking stick.=您问这柄剑重不重？当然重了。但我需要这么一柄剑，去保护我的同伴，捍卫迟来的自由。背负的重量越真实，挥动它的时候也就越有力......当然受伤的时候，也更方便当作拐杖。
Is playing back images of humans engaging in acts of violence against one another how this 'Rhodes Island' comforts penitents?=这位“罗德岛”号，是通过播放人类激烈互殴的影像来抚慰告解者的吗？
Is rebuilding Kazdel really a good idea? I don't know. All I know is I care more about the people around me—my squadmates, everyone from Rhodes Island... of course, that includes you, Doctor! We're buddies now, right?=重建卡兹戴尔真的是一件好事吗？我不知道。我只知道我更加在意我眼前的人——我的队员、罗德岛的大家......当然，还有博士你！现在我们已经算是一伙儿的了，对吧？
Is sanctity, too, a product of the Law?=圣洁也是律法的产物吗？
Is she going loco...=主播的精神状况……
Is she hearing things again?=她又听到奇怪的声音了吗？
Is she here as a cardinal of Laterano, or as Exusiai's big sister? To her, there is no difference.=她是作为拉特兰的枢机，还是能天使的姐姐前来？于她而言没有分别。
Is she really a knight? Really?=真的是骑士吗？真的?
Is something bothering you? You can tell me.=你看上去很困扰。说吧，有什么事。
Is that a horn, or a gun?=那是一只角，还是一把铳？
Is that a Kazimierzian newspaper you're reading, Doctor? 'Despite Conclusive Evidence, Knight Sports Match Fixers Found Innocent'—Oh, I was in charge of that case. What does that mean? Hehe, if they walked away scot-free, then obviously the evidence wasn't conclusive enough.=博士在看卡西米尔的报纸啊，“骑士竞技假赛证据确凿，主要涉案成员当庭无罪释放”——这是我负责辩护的案子呢。您问到底是怎么回事？哼哼，既然结果是无罪释放，那就说明证据还不够确凿。
Is that a wrap for today? Better check and see if you have left anything behind.=今天的拍摄结束了吗？再检查一下有没有落下东西吧。
Is that all? Strike me like your lives depend on it!=你们没吃饭吗？用点力气。
Is that fog...? Oh, just condensation on my glasses.=起雾了？......原来是眼镜片上的雾。
Is that it? I didn't get to show off my real skills yet... If there is a next time, permit I continue to stand by your side.=这就结束了？我还没有展现出真正的技巧......还有下一次机会的话，请容许我继续站在您的身侧。
Is that it? I had  higher expectations.=就只有这种程度......吗。
Is that its own kind of laziness—to blame each and every tragedy on cruel fate?=总是把悲剧归咎于残酷的命运，是否也是一种懒惰？
Is that Lee guy here too? He got me when I was careless, and now I want a rematch. No, no need to worry, none of the trinkets he carries interest me. You go tell him as much.=那个叫老鲤的，也在你们这里？上回不小心着了他的道，我想再跟他比划比划。放心，你告诉他，我对他身上那些叮呤咣啷的玩意都没兴趣。
Is that Liu'er?=那是柳儿吗？
Is that who we're fighting?!=那就是敌人么！？
Is that who you seek at the peak of a cloud-shrouded mount, or perhaps, right there in your dreams?=所寻之人，身在云外山间某一峰，还是，竟在自己的梦里？
Is that you, Cardi— WAI-WAIT! WAIT! Don't touch the equipment!=卡缇，你在那里吗......？等一下，别碰器材！
Is that you?=是你吗？
Is that... Liu'er?!=那是......柳儿？！
Is the bow on my back straight?=我背后的蝴蝶结摆正了吗？
Is the caster truly in control of all this in the real world?\n<@lv.item><R-Series Power Armor></> Absorbs nearby experimental products to recover SP. Activates when SP is full.=施术者在现实中，是否真的有能力掌控这一切？\n<@lv.item><R系列动力装甲></>吸收周围实验产物回复技力，技力满时激活
Is the caster truly in control of all this in the real world?\n<R-Series Power Armor> Absorbs nearby experimental products to recover SP. Activates when SP is full.=施术者在现实中，是否真的有能力掌控这一切？\n<R系列动力装甲>吸收周围实验产物回复技力，技力满时激活
Is the target marked? Ok, launching drone!=目标就位了吗？好，无人机激活！
Is there a better way to handle this?=有没有更好的解决方法
Is there a definitive link between the sword and the throne?=剑与王位存在必要联系吗？
Is there a soundproof room here? My fingers are itching for guitar strings so BAD!=请问有没有隔音室？我好想弹吉他啊！
Is there an air vent in this room? Nothing, just curious.=这个房间有没有通风管道？没什么，就问下。
Is there any meaning to one who is unable to practice martial arts pouring his entire heart and soul into martial studies? Or is there any meaning to martial arts at all, you ask? Life is like drifting pond weeds; one can find true anchorage only by deeply nurturing something. Why do I care? I suppose it's because I've found an anchor that is precious.=一个不能习武之人却将心血都倾注在武学里，有何意义？武学又有何意义？人生若浮萍，只有用心血浇灌过什么，才算是有了依凭。为什么会在意这些？大概是因为，我找到的这一处依凭格外珍贵吧。
Is there anything Castle-3 can help with?=有什么Castle-3能够帮忙的吗？
Is there anything I can help with?=有什么我能帮忙的吗？
Is there anything I can help you with, Doctor?=博士，有什么我能做的事吗？
Is there anything I'd be able to help with?=有什么我可以帮忙的吗？
Is there anything left to be happy about?=还有喜事？
Is there anything you need me delivering?=有什么要我捎上的吗？
Is there no limit to your pranks?!=你们恶作剧就没有限度吗！
Is there really a use for me on the front?=真的需要我上前线吗？
Is there something you need?=有事？
Is there... anyone else here?=这里......这里还有其他人在的吗......？
Is this a dream? A cozy, cloud-white dream?=这是一场梦吗？一场云朵般白乎乎、暖洋洋的梦？
Is this a medal to prove my qualifications? Oh... Sorry, I still don't have all of Rhodes Island's rules down. Thank you.=这是资格认证奖章吗？哦......抱歉，我不太了解罗德岛的规定。谢谢。
Is this a mission, or a training session?=任务，还是训练？
Is this an order?=是命令吗？
Is this footage from my previous missions? You actually brought it aboard... That move was full of openings. It clearly wasn't properly calculated.=这是我之前的作战录像？你居然带上船了......这招式一眼就能看穿，显然没有好好计算。
Is this for me? Thanks.=这个，是要送给我吗？啊，谢谢。
Is this how you command the Ægir hunters too? Seems like the victory that the arrogant doctor promised might actually be plausible.=你也是这样指挥阿戈尔的猎人作战的吗？现在看来，那个说话很拽的医生承诺的胜利倒多了几分可信度。
Is this how you supervise others? That's not good.=这是您监工的方式吗？不好。
Is this instrument a bow or a harp? Both. The techniques behind the two are similar, both requiring discipline and elegance. Like this, gently place your fingertips on the strings, and thoughtfully acquaint yourself with the vibration from your fingertips. Want to give it a try? No, no, not like that. Give me your hand, I'll teach you.=这把武器是弓还是琴？都是哦。弓术和琴艺异曲同工，都需要专注并保持优雅。像这样，轻轻地将手指放在弦上，用心感知指尖传来的震动。要试试吗？不对不对，手势不是这样。把手给我，我教你。
Is this meant to hurt?=又有何难？
Is this one of your technologies? How do you manage to record everything like that?=这个也是你们这里的技术吗？居然能一点不差地记录下来，怎么做到的？
Is this place like a disk array?=这个地方就像磁盘列阵一样吗？
Is this really the only way to settle our problems?=我们真的只能这样解决问题吗？
Is this really the time rewind magic which allows you to relive the past? On a scale this big? How is it done? Can you teach me?=这难道就是重现时光的魔法？还能这样大批量地进行？是怎么做到的？能不能教教我？
Is this really worth it?=这样真的值得吗?
Is this room protected against electrical discharge?=这房间会漏电吗？有没有做好保护措施？
Is this supposed to represent something?=有意思吗？
Is this tablet worth something?=你看看这石板值钱吗？
Is this that legendary shop? It looks pretty ordinary... Anything interesting lately?=哇，这就是“传说中的店”吗？看起来......呃，好普通。最近有什么新鲜事呀？
Is this the legendary sovereign of screw ups (peek=这就是那个事故大王吗（探头
Is this the one I want?=我想要的是这个吗？
Is this the Patriarch's transfer order? Understood.=是宗长的调令？明白了。
Is this the place? What is it, karaoke? A manga cafe? I can't tell what my bro drew on this piece of paper...=是这里吧？到底是卡拉OK还是漫画活动室？啧，兄弟给的纸上看不清画了啥......
Is this the rendezvous point?=这里就是集合地点吗？
Is this the victory your leadership has brought about...?=这就是由你引导而来的胜利吗......
Is this what you wanted to show me, Zubayr?=这些就是你想为我展示的吗，祖拜尔？
Is this what you wanted? You know the price of boring me, don't you, Boss?=这就是你想要的？你知道让我期待落空的代价吧，Boss？
Is this Yi's true form?=这就是易的真身吗？
Is this your kitchen? This is... unmistakably magic! Originium cookers, full-automatic ovens, an eight-burner range with temperature control—Aye, they're all for lazy people who lack of dedication to cooking. Take them away at once!=这里就是你们的厨房吗？有源石电饭锅、全自动烤箱，还有控温八头灶......！嗯，看来可以做一些相当不错的食物了。
Is this your new job after getting fired=下岗主持人再就业吗
Is this your upgraded training regimen? Hmm, it's definitely safer for the masses, but I'd do better with something more direct.=这是你们改进过的训练方式？嗯，的确对大多数人来说更安全，但我还是更习惯直接一点。
Is this... a record from the battle in Lungmen? So this is another way you can use shields... I've learned a lot.=这是龙门战的作战记录？我学到了，原来盾牌还可以这么挥舞。
Is this... how despair feels?=这就是......绝望吗......
Is time's passage so worthy of celebration? Is it truly within our power to bid adieu to the past? It may be all too ironic that one like I, draped in misfortune, should wish you well... but as the New Year beckons, the shadows shall continue to keep to your back.=时光流逝是一件值得庆祝的事情吗？我们真的能够与往日作别吗？由我这个被厄运缠身的人为您送上祝福或许并不适宜......但新的一年，影子会继续跟随在您身后。
Is violence the only option?=只能诉诸武力了吗？
Is wielding the sword the same as wielding the needle?=用剑和用针，是一样的吗？
Is withstanding the stress the only way to prove a true 'gem'?=只有经受住考验，才能成为真正的“宝石”吗？
Is your equipment ready? It all comes down to this—time to fight!=装备都确认好了？那接下来就是——战斗时间！
Is your interest really piqued by this note? You may read it, by all means. But it cannot foretell one's fate. The shapes that prophecies take are not set in stone, therefore keeping records is forbidden to us. In spite of this, I have written these words and fragments. Please view these as... lies that I must make, no matter the means.=您真的对这本笔记感兴趣吗？请读吧，但它并不能使您预知命运。预言之形不可塑定，在我们之中，书写本不被容许，而我个人执意记下的只言片语，请您视作......我不择手段的谎言。
Is your objective victory, or is it ultimately survival?=目标是一场胜利，还是最终的存续？
Is your tail thick or thin?=主播尾巴粗细？
Isbit=伊斯贝塔
Isbit High Ground=伊斯贝塔高台
Ishar'mla's Tears=伊莎玛拉之泪
Ishar'mla, Heart of Corruption=伊莎玛拉，腐化之心
Ishar'mla?=伊莎玛拉？
Isidro has gazed upon this substance so many times, seeking a connection with it. But now, in this very moment, he understands that it has become one with his flesh.=伊西多曾无数次地凝视着这团物质，试图寻求它与自己的关联。然而此刻，他无比清晰地意识到，这一度冰冷的物质，已然成了他温热的血肉。
Isidro steps forward without hesitation. It is a decision made not with reason, but pure impulse.=伊西多毫不犹豫地迈出了步子。不靠理性，只凭冲动，他做出了决定。
Isn't it amazing how far I've come? I feel like a real dragon... uh, ahem, forget I said that... Anyway, I'm okay with whatever as long as it helps our side in battle!=能走到这一步，真是不可思议啊！简直就像真正的龙一样......！啊，咳咳，不、不，只要对作战有利，别的怎样都好啦！
Isn't it better with a little bit of mystery?=给自己留点神秘感不好么。
Isn't it eight beautiful Sarkaz girls?=不是八个萨卡兹美少女吗
Isn't it lonely cooking all by yourself? Let me help you out! Oh, right, and let's get Lava in here too!=如果一个人吃饭太寂寞的话，就让我来陪您一起吃吧！对啦，还可以叫上炎熔！
Isn't Kestrel's weapon just awesome? The way she wields it is so different from any other weapon. I'd love to spar with her, to learn her style, when I get the chance.=你不觉得红隼姐手里的那把武器超级酷吗？！它的挥砍方式和着力点跟一般武器完全不一样，有机会我要找她多讨教几次。
Isn't that the bunny who always follows the Doctor around?=那不是博士身边的小兔子吗？
Isn't that the hell-grade treasure chest that you only have a 0.5 second window to obtain=那不是只有0.5秒操作空间的地狱级宝箱吗
Isn't there a closer room to the Professor's?=不能住得离老师更近一点吗？
Isn't this a regular rock? Don't try to fool me=这不就是普通的石头？休想骗我
Isn't this one of those surfing instructors from Zeruertza that can't float? Why is it here?=这不是际崖城里浮不起来的冲浪教练吗，怎么跑这儿来了？
Isn't this that uh... Why did she suddenly return after disappearing for the last few months=这不那个谁吗，几个月不见怎么来直播了
Isolated Island=孤岛
Isolated Pawn=孤兵
Isolated phenomena known as 'Dominion' have begun to appear frequently on the land.=被称作“国度”的现象开始独自且频繁地出现在大地上。
Isolation Equipment=隔离装备
Issued by the Scar Market, a price is clearly attached to each war and each life. Named for the callousness and ruthlessness of its wares, the Scar Market has gained notoriety even among hardened mercenaries - however, its payments never disappoint its customers, whether in life or in death.=由疤痕商场发布，对战争和性命都明码标价的悬赏令。因其内容冷酷无情而得此名，就算在佣兵间也臭名昭著，可疤痕商场的报酬从不让客户失望，无论死活。
Issued for all modes. The more rounds you participate in and the more active your participation is, the more rewards you receive.=所有观赛模式均发放，在一局内参与的轮次数和每轮参与度越高，该类奖励越多
Istina=真理
Istina is cool-headed and rational, though somewhat introverted. She often absorbs herself in her hobbies: the meticulous study of more profound Originium Arts, the study of the latest social theories, observation of others and their relationships, and fashion.\nOver the course of her multiple interactions with the Ursus Student Group, Istina displayed rare communication abilities and an assured manner, and gave clear and focused answers. We are certain that Istina intends to hold proactive exchanges with Rhodes Island, and may be a positive factor in communication with the Ursus Student Self-government Group.=真理冷静而理智，只是有些轻度内向，她时常沉浸于自己喜欢的事物：钻研更加高深的源石技艺，研读最新的社会理论，观察各种人与人之间的复杂关系，以及追求好看的着装搭配。\n在与乌萨斯学生团成员们的数次接触过程中，真理表现出了难得的沟通成效和肯定态度，并针对部分咨询提供了足够清晰有效的回答。目前可以确定的是，真理对罗德岛持有积极交流的意向，可作为促进与乌萨斯学生们间沟通的积极因子。
Istina was born in Chernobog, a city in the Empire of Ursus. Her parents were both employed in local agencies. During the periodic riots by student organizations, Istina declined to participate and instead chose to read quietly. As she had no interest in the loud music and partying of her peers, she began to read some particularly interesting books coming out of Londinium, Victoria at the time. From these, she started to reevalute everything she thought she knew, and began to see everything in a new light.=真理出生于乌萨斯帝国切尔诺伯格市，其父母均在本地机关任职。在学生社团浪潮此起彼伏的时间里，真理并未参与其中而选择了安静读书。不过在此期间，对嘈杂音乐和酒精饮料都不感兴趣的她，开始接触一些从莱塔尼亚和维多利亚流入的书籍。正是在这些书籍的帮助下，真理才真正懂得了，如何重新理解自己所知道的一切，以及自己即将知晓的一切。
Istina's Badge=真理证章
Istina's Kernel Token=真理的中坚信物
Istina's Token=真理的信物
Istina, member of Ursus Student Self-government Group, will beat the enemy with Originium Arts chosen from one of her books.=乌萨斯学生自治团成员真理，从书籍中挑选合适的源石技艺痛击敌人。
IT=意大利语
It accompanied a sturdy and swarthy Kuranta out of the country of sand, accompanied him, the Director of Rhine Lab's Scientific Investigation Section, into the silverwhite plains. Even though it was separated from its owner in an accident, it can still bring its wielder a revelation about survival.=它陪伴着一位健硕、黝黑的库兰塔走出黄沙之国，陪伴着成为莱茵生命科学考察科主任的他走入银白原野。即使在一场意外中与主人离散，它仍能为持有者带来生存的启示。
It actually worked?!=竟有此事！
It always feels a little hard to catch my breath when I'm shut in here for long.=在这里关久了，总觉得有点呼吸不畅。
It appears that your piety is not acknowledged by the priest=看来你的信仰没有获得教士的认可
It awaits at the end of each story, taking away every character, shutting the door on every possibility, bringing a close to every narration. It is the imagination of the end, and the end of imagination. It is everything, but it is not someone you know.=存在于每个故事尽头，带走每位角色，封闭每种可能，停止每段讲述。它是对终结的想象，亦是所有想象的终结，它是一切，唯独不是你熟悉的人。
It begins from their dunes of sand.=从他们的沙丘开始。
It bugged her how these clothes didn't fit well, so she picked a few places to make a couple of tweaks herself.=她嫌这些衣服不合身，所以随便挑了件自己做修改。
It burrows through the cracks in the circular plate, sowing seeds of 'nothing' into things of 'being.' Driving it away will allow you to walk through the garden safe and sound, to the land's end.\n<@rolv.rem>This node will always be in a regular state and node type cannot be changed</>=它从圆盘的裂缝中钻入，在“有”的事物上播种“无”。将之逐退，便能安然走过花园，来到大地的尽头。\n<@rolv.rem>此处将一直处于标准勘察状态，且无法被改变节点类型</>
It burrows through the cracks in the circular plate, sowing seeds of 'nothing' into things of 'being.' Driving it away will allow you to walk through the garden safe and sound, to the land's end.\nThis node will always be in a regular state and node type cannot be changed=它从圆盘的裂缝中钻入，在“有”的事物上播种“无”。将之逐退，便能安然走过花园，来到大地的尽头。\n此处将一直处于标准勘察状态，且无法被改变节点类型
It can detect some types of hazards, but more importantly, it can detect coins. According to the terms of the contract, the company will only bear the costs of the Pioneers' medical insurance after a local medical institute adhering to Columbian standards has been established.=能探测到一些危险，但更重要的是能探测到钱币。依据合同，只有当地建起符合哥伦比亚标准的医疗机构之后，公司才会承担拓荒者的医疗保险费用。
It can help your machine 'see' more clearly, is that clear enough for you?=它能帮助你的机器“看”得更清楚，这样说是不是够清楚了？
It can keep the air mattress clean.=能够保持气垫的洁净。
It carries status and power, but to the warrior, it is only an artificial object for the weak to protect themselves. Some discard it to abandon their duty, some discard it only to strengthen their resolve to give up their lives.=地位与权能的载物，但于战士而言，只是懦弱者自保的人工制品。有的人丢弃它是为了去离职责，有的人丢弃它，只是为了坚定自己舍弃生命的决心。
It collects every rarely-seen sight out there. It is only waiting for you to set out.=可以帮你收藏所有人迹罕至的景色，只等你出发。
It concerns the Sarkaz King, Amiya's story—one with an unfathomable ending. But, but, at the revenants' urging, Nymph relents. She persuades herself to try it, to tell a story that might 'satisfy' her ancestors. What she does not realize is that the moment she let others take over the tale, she lost control of everything that happens.=那是个关于魔王，关于阿米娅的故事，而且绝对不存在理想的结局。可是，可是，在死魂灵的催促下，妮芙还是退让了，她说服自己去接受，去讲述这个能令先祖们“心满意足”的故事。可她还没有意识到，当自己让渡出故事的主导权时，而后发生的一切，就不再受她掌控了。
It contains a small amount of mustard extract, so please keep it away from your eyes (other instructions omitted). When the situation is so dire that you need to use it to restore Sanity, you won't have the time to read this. Good luck!=含有少量芥末提取物，请注意不要入眼，其余说明略：当情况紧急到需要使用本品维持清醒的时候，您不应当有空来阅读这些信息。祝您好运！
It contains not only supplies, but also everyone's sincerest wishes for the birthday girl.=里面不仅装着各种物资，还有大家对小寿星最真诚的祝愿。
It could involve the kami or accidents, even a fabricated story that was sufficiently interesting and frightening.=神明可以是怪谈，事故可以是怪谈，哪怕无事发生，只要有人愿意讲一个引人入胜又让人脊背发凉的故事，那也可以是怪谈。
It does love you, as is evident from the weight in your pocket, but Its love is fleeting and fickle, and you never know if what you retrieve from your pocket will be proof of Its protection or a handful of melted snow.=祂确是爱你的，口袋里那份重量便是佐证；可祂的爱飘忽又无常，你永远不知道能从口袋中取出的，是祂护佑的证明，还是一捧融雪。
It does not fit in with its surroundings.\n<@lv.item><Hand of the Saint></>Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides with.=它与周围一切格格不入。\n<@lv.item><圣徒之手></>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
It does not fit in with its surroundings.\n<Hand of the Saint>Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides with.=它与周围一切格格不入。\n<圣徒之手>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
It Does Wash the Strings=濯缨
It doesn't have to be a restricted area, y'know. It's not like I'm into getting shocked by electric fences. If you believe an ancient secret passage is hidden in Rhodes Island's toilets, then I'd be happy to take you there. However many skeptics there are on this land is the number of places worth going.=也不是一定要去禁区啦，我又不是喜欢被隔离网电得嗷嗷叫。如果你坚信罗德岛的厕所里藏了古代密道，我也超乐意现在就带你去找。这片大地上，有多少不信邪的人，就有多少值得我去的地方。
It doesn't look like any more are coming for us... This is fine for now, right?=他们不再拦着我们了，这样就可以了吧？
It doesn't matter if a weapon is easy to wield or not, I'd find a way to wield this sword even if it were twice as big. A Leithanian noble can have multiple violin bows made to order, but commoners might only have sticks to use... and we can't depend on others to protect us.=武器无所谓方不方便，哪怕这把剑再大上一倍，我也会想办法挥动它。一个莱塔尼亚贵族能够定制很多把琴弓，但平民的手边可能只有木棍......不能指望别人来保护我们。
It doesn't matter if Iberia faces ferocious tides or heavy storms. I will never back down, and my blade will never waver again!=不管伊比利亚将要面对的是滔天巨浪，还是狂风暴雨，我都不会后退，我的剑更不会再有一丝动摇！
It doesn't matter if you have wooden or stone floor tiles. The floor is something to be sacrificed under the feet of the mercenaries who come and go. 'Closure wouldn't let us rebuild the tattered floor. Isn't up to code, she said.'=不管是木制地板还是石制地砖，在来去如风的萨卡兹佣兵脚下都是赶时间的牺牲品。\n“可露希尔不允许我们重建那种破烂的地面。‘不符合施工要求。’她是这样说的。”
It doesn't matter what you are now, whether or not you're the same Talulah I knew. Talulah... we have a date.=不论你现在是什么样子，不管你现在是不是过去的塔露拉。塔露拉......我们约好的。
It doesn't resemble Victoria here, but... it reminds me of when I studied at the Royal Guard Academy.=这里不像维多利亚，但......让我想起在皇家近卫学校念书的时候。
It doesn't seem to be raining, but he is indeed drenched in black rain.=似乎没有下雨，但黑色的雨的确淋湿了他。
It doesn't take long for the witch to return, and she prepares a sumptuous feast for you along with some rations. You wonder why she's been so hospitable, and she dismisses you with a vague 'you have an important mission' excuse. Since nothing bad has happened so far, you just roll with it. As for her original intention? Who knows, it certainly wasn't love at first sight, anyway.=没过多久，女巫就回来了，她为你准备了一顿丰盛的大餐，还为你准备了些口粮。你好奇她为什么要对自己那么好，她只用一句“您使命重大”的托词就含糊敷衍了过去。既然没发生什么坏事，你也就安然接受了。至于她的初衷？谁知道呢，反正不是一见钟情。
It draws in the husks, preparing to rot every last Sami clan tree. And afterwards, Sami will sink into nothingness.\n<@rolv.rem>This node will always be in a regular state and node type cannot be changed</>=它引来躯壳，准备将萨米的族树尽数腐化。在那之后，萨米便将陷入虚无。\n<@rolv.rem>此处将一直处于标准勘察状态，且无法被改变节点类型</>
It draws in the husks, preparing to rot every last Sami clan tree. And afterwards, Sami will sink into nothingness.\nThis node will always be in a regular state and node type cannot be changed=它引来躯壳，准备将萨米的族树尽数腐化。在那之后，萨米便将陷入虚无。\n此处将一直处于标准勘察状态，且无法被改变节点类型
It escapes me how many New Years I've spent in trenches, or under the blaze of artillery. War is no stickler for timekeeping, and the greater part of my life has been embroiled in it. This holiday won't turn new pages for me anymore. That being said, don't the children look happy? Hah.=有多少个新年是在战壕里，或是在炮火中度过的，我已经记不清了。战争并不挑日期，而我大部分生命都系在战争之上，这个节日已经无法为我翻开新的一页。哈哈，但是孩子们看起来很开心，对吧？
It feels as calming as ever to have her by your side.=有她在，依然很安心。
It feels just like... I'm talking to an older sister!=就像是......姐姐的感觉！
It feels like it was just yesterday that we got here. I've already gotten the hang of that camera you showed me how to use! Right, we should take another photo today, with all my new friends—a big group photo altogether. Falin will love hearing all our stories!=真没想到我在这里居然已经待了这么久了，上次你教我的照相机我已经会用了，今天我们再拍一张吧！还有那些我认识的新朋友们，我们一起拍张大合照，法琳肯定愿意听我们的这段故事~
It feels relieving to have her by your side.=有她在身边，总是很安心。
It Fell From the Sky!=只是从天而降！
It floated in the sky, glowing iridescent; and with a 'pop,' it disappeared without a trace.\nFor better or for worse, you still remember how it glowed in mid-air.=它泛着色彩，在天空中飘浮，“啵”的一声，就消失得无影无踪。\n无论那是好是坏，你仍记得它在空中流光溢彩的样子。
It gives off light at night and forms groups to grow, able to provide a certain amount of lighting - hence the name.=在夜晚发光且成群生长，能提供一定的光源，因此得名。
It has been quite a while. The land teems with misfortune, but neither Kjerag nor Rhodes Island have fallen to the floor just yet. Are you ready? I believe we can re-establish our old rapport rather quickly. I, SilverAsh, have joined your cause as a sworn ally.=许久不见了，这片大地上变故横生，但谢拉格和罗德岛都不曾倒下。准备好了吗？我相信我们很快就能找回从前共事的默契。银灰，你的盟友，前来助力。
It has chosen you.=它选中了你。
It has no bottom yet never leaks, ferrying passengers from all lands to greener pastures atop a bed of cerulean flames. Only the freed may board this ark.=无底却不漏，踏青火以行山泽，渡四方来客，惟解脱者可行舟。
It has no face, but he can tell that it is observing him. Through its transparent membranes, past the faintly leaping nuclei, Ulpianus sees his own eyes.=海嗣没有五官，但他知道对方在观察自己。透过它透明的腔壁，透过那些隐隐跃动的核，乌尔比安看见了自己的眼睛。
It has nothing but brains.=除了脑子以外，它什么也没有。
It has seen. It sees. It will see. When you step across its body, it will see everything of you.=它已见证，它正见证，它将见证。你踏过其身躯，它便要见证你的一切。
It has snown in Yumen—the winds of spring a thousand li afar, pear trees through all the city blooming full. I could well sleep for six millennia here and now. Oh, this sight deserves a place in the dream—I'll write of it on these city walls with my tail, lest I forget. Hmm. And Doctor, take note of where this wall is for me.=玉门下雪了——春风千里外，梨花满城头，就这么睡六千年也好啊。唔，这片值得入梦的景色，先用尾巴写在城墙上吧，免得忘了。对了博士，你帮我记着这城墙的位置。
It has the power to define change, whereas you are surrounded by change's flow.=祂有定变的威权，而你已囿于流变。
It holds earth, water, objects, money, and wonders not known to mortals.=不仅能守土蓄水，聚物纳财，更有多种常人难知的巧思安在这缸中。
It hurts my head to hear righteous principles. Especially when those hypocrites go on and on like preaching scriptures. Hmph, the principles in their mouths are just fancy garbage. For benefit, they will stab even their family in the back. These shameless cowards, my katana will slice them apart!=一听大道理，我就头疼，尤其是那种念经似的说个不停的。嘴上说得再好听，等到了利益纷争的时候，骨肉亲情都不顾，还能记得什么理？我这刀，砍的就是伪善之人那层皮！
It hurts to be pinched by a Cragpincer, but the pain is nothing compared to the joy of tasting its delicious meat!=被岩壳蟹夹一下很痛，但是这种痛完全比不过品尝到它鲜美滋味时的快乐！
It is a button. The detritus that caked it has been shaken off, and now it is shining, and she has the exact fortune to know what it does.=那是一个按钮。原本覆于其上的污泥被震落了，现在那个按钮正在发光，而她恰好知道那是做什么的。
It is a lack of stability that leads to a lack of contentment.=因为不安定，所以不安分。
It is a well-known fact that the Sarkaz people are ostracized from society at large, even those who are non-infected. The degree to which they are ostracized varies from place to place.\nThis touches upon some sensitive historical issues that are inconvenient to discuss here. All we can say is that in conclusion, the Sarkaz people are removed from the mainstream. They can often be described as cynical, self-contained, and they do this as they see fit.\nIn this sense, Meteorite is a different kind of Sarkaz. Although she wears a cold face because of the discrimination she's experienced, underneath her mask is a heart that's still warm, a fact that all Rhodes Island Operators have seen.=虽然没有到感染者的地步，但作为一个公认的事实，萨卡兹人也在现代社会中受到排挤，排挤程度因地而异。\n这涉及到一些历史遗留问题，不便在此处展开讨论，仅以结论来说，大部分萨卡兹人都多少与主流有些脱轨，愤世嫉俗、独善其身、我行我素等等这些词，往往是他们的代名词。\n从这个意义上，陨星小姐是萨卡兹中人的异类，她虽然也因为主流社会的排挤而戴上了冰冷的面具，但面具下那颗尚未冷却的心，是罗德岛中的每个干员都有目共睹的。
It is all the people who keep the candlelight burning forever more.=正因百姓守护，烛火才得以万古长明。
It is an honor to serve you, Doctor.=能帮助博士是我的荣幸。
It is an ordinary evening. The video editor is doing overtime as usual. He spots a black shadow in the footage. As he plays it frame by frame, the black shadow slowly approaches with a smile on its face.\n<@lv.item><Fate Striker></> Continuously summons 'Certain Fates' when activated=和无数个寻常夜晚一样，剪辑师寻常地加班，寻常地检阅素材，却发现画面中始终有一个黑影。逐帧播放，黑影渐近，面带微笑。\n<@lv.item><天命来袭></>开启后不断召唤“某种天命”
It is an ordinary evening. The video editor is doing overtime as usual. He spots a black shadow in the footage. As he plays it frame by frame, the black shadow slowly approaches with a smile on its face.\n<Fate Striker> Continuously summons 'Certain Fates' when activated=和无数个寻常夜晚一样，剪辑师寻常地加班，寻常地检阅素材，却发现画面中始终有一个黑影。逐帧播放，黑影渐近，面带微笑。\n<天命来袭>开启后不断召唤“某种天命”
It is an uncommon occurance, but when all her work is done, including the volunteer cleanup she does, Provence enjoys her time off by carefully grooming her tail.\nIf her tail is adequately fluffed, she has been known to drop into the store to shop for some fashionable gifts for herself and her friends (including some outfits to add to her wardrobe), play with the children of Rhodes Island, try out new cooking recipes (with ingredients foraged in the wild, of course), organize the occasional shindig with her chums, and other such things that strike her fancy. Such is Provence's ideal lifestyle.=虽然极为难得，但当所有工作都已经妥善完成，生活环境也打理归整后，普罗旺斯终于能迎来属于自己的假日时光了。在人们眼中总是忙忙碌碌的她，也开始显露出享受生活的一面——放假的第一件事，当然是精心梳理自己的尾巴。\n除了打理尾巴之外，在销售站挑选近期的货品，为自己和朋友选择小礼物，挑选一些好看的衣服加入自己的衣柜，陪罗德岛内的孩子们玩耍，挑战一下从未尝试过的烹饪食谱（不必说，自然是荒野中采摘与捕获的食材），邀请朋友共同举办派对——普罗旺斯热爱着这样的生活，并希望自己的生活总能保持着这样的步调。
It is apparent that she is very different from how she used to be.=很明显的是，现在的她与曾经有所不同。
It is as if time stands still here. A golden hall, a golden dream—and in the time it takes you to think this, an elf walks out from under the archway, gracing you with a smile. At that instant, time resumes its flow.=时间仿佛在这里静止，一座金色的大厅，一个金色的梦——就在你这么想的时候，精灵从拱门中走出，优雅地向你微笑。这一瞬间，时间重新开始流动。
It is being controlled. The blood of technology flows in its veins.=它被操控着，内里流着科技的血液。
It is clear that ever since the Chernobog incident, the surviving Ursus students have gathered in a loose group around Zima called the 'Ursus Student Self-government Group.' According to reports from some Operators, the students use Istina's room as a place to gather. They call it 'The Classroom.' We should maintain a schedule of periodic observations of this group's daily activities.=显而易见的，自切尔诺伯格事变中生存的乌萨斯学生，目前以凛冬为中心集结为松散团体“乌萨斯学生自治团”。根据部分干员提供的描述，乌萨斯学生常以干员真理的宿舍房间为集合地，称之为“класс”（通用语意为“班级”，或“阶级”）。鉴于对罗德岛内部稳定的管理的考虑，建议对该团体的日常行动进行定期的观察。
It is control I desire, and control I shall have.\n<@lv.item><Tuning Node></> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units=我欲执掌，即可执掌。\n<@lv.item><调谐节点></>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
It is control I desire, and control I shall have.\n<Tuning Node> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units=我欲执掌，即可执掌。\n<调谐节点>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
It is critical to locate the injured Seaborn as quickly as possible.=需要赶紧找到受伤海嗣的下落。
It is difficult to gain the upper hand in frontline combat with only a single squad of Operators. Supplementing combat capabilities through Co-ops is an effective solution.=单一的干员组成难以在前线战斗中取得优势，通过协议补充战力也是有效的手段。
It is done. Be at ease, for no danger remains. Well done, Doctor.=......结束了。已经没有危险了，请放心吧。辛苦了，博士。
It is easy to forget that Umiri is still a young student facing challenges appropriate to her age, so outstanding are her bass skills and management ability.\nShe pushes herself hard with a schedule that is packed to the brim between work and practice, as well as a rigorous training regimen.\nDespite her image of perfection, Umiri can find it stressful when things do not go according to plan. Binge shopping at the Rhodes Island shop is her way of blowing off steam. While the operators there are overjoyed to see her, and take photos of her with both hands full of shopping bags as commemoration, they also remind her not to go overboard with her purchases.=因为超强的贝斯实力和精湛的经营能力，我们甚至会偶尔忘记海铃还是个年龄尚小的高中生。\n她对自己一直保持着极高的要求，她总是把自己的练习和工作安排得十分紧凑。\n遇到超出计划的事情时，海铃也会积攒起压力，然后来到罗德岛商店购物消费。虽然店里的干员对此表示欢迎，还将海铃双手拎满了购物袋的照片留作收藏，但也会因为她买得实在太多而劝说她住手。
It is examining this land closely, now longing, now grieving, now merciful.\n<@lv.rem>Ranged Operators can be deployed on Melee tiles in this stage.</>=它正在审视这片土地，忽而怀恋，忽而悲愤，忽而怜悯。\n<@lv.rem>本次行动中远程干员可部署于近战位</>
It is examining this land closely, now longing, now grieving, now merciful.\nRanged Operators can be deployed on Melee tiles in this stage.=它正在审视这片土地，忽而怀恋，忽而悲愤，忽而怜悯。\n本次行动中远程干员可部署于近战位
It is extremely normal to cut down the available trees, but the Lord Ameer decreed an unusual tax rate, so everyone tried to sneak around it.=明明砍伐可用的树木是一件很正常的事，但是王酋大人定下了很不正常的税额，于是大家都想尽办法偷偷摸摸起来。
It is forbidden to bring him a pile of rocks and ask him to identify them.=禁止未经批准地拣一大堆石料回来找他鉴定。
It is good that you can handle paperwork on your own. As we are now in cooperation, I shall point out any mistakes within these documents. This contingency plan, for instance. I do not believe my name should be under the column labeled 'Pending Repair'?=你能亲自操持文牍，很好。既然要通力合作，那工作中出现的各种纰漏，我也将直接指出。看这份预案，“需要维修的机械设备”一栏，似乎不该有我的名字？
It is hard to find a good spot to rappel from on the newly-repaired balcony. Tourists start rushing in as soon as you set your anchor.\n<@lv.item><Barricade></>Blocks the enemy's line of sight, preventing direct shots.\n<@lv.item><Originium Explosive></>Explodes when destroyed, stunning all nearby units and dealing damage.=重新修缮过的阳台上，绳降条件并不太好。你刚刚选好固定点，观光客就从三个方向涌了过来。\n<@lv.item><封阻物></>可遮挡敌人视线使其无法“直击”\n<@lv.item><源石爆炸物></>被击破时爆炸，击晕周围所有单位并造成伤害
It is hard to find a good spot to rappel from on the newly-repaired balcony. Tourists start rushing in as soon as you set your anchor.\n<Barricade>Blocks the enemy's line of sight, preventing direct shots.\n<Originium Explosive>Explodes when destroyed, stunning all nearby units and dealing damage.=重新修缮过的阳台上，绳降条件并不太好。你刚刚选好固定点，观光客就从三个方向涌了过来。\n<封阻物>可遮挡敌人视线使其无法“直击”\n<源石爆炸物>被击破时爆炸，击晕周围所有单位并造成伤害
It is harder to resist destroying beauty than demonstrating it. It's a notion I try to stifle, but is it so simple to shake my bloodstained creative impulses? They were the one excuse in the troupe to touch on love and hate; they were a poison to tempt the audience; they are an inextricable yet unwordable part of me.=毁灭美比呈现美更令人难以抗拒——我竭力压抑这一念头，可要挣脱血腥的创作冲动谈何容易？那是在剧团中唯一能接触恨与爱的借口，是诱使观众着魔的毒药，是无法摆脱又难以言说的我的一部分。
It is highly sought-after by premium restaurants for its silky texture and rich taste.=口感柔滑细腻，滋味醇和浓郁，十分受高档餐厅追捧。
It is impractical to assume that all Sankta technology is a gift from the Law. Further research is needed to determine how much Sarkaz witchcraft has been adapted into these unique technologies.=萨科塔技术不可能全是律法的恩惠，究竟有多少萨卡兹巫术最终发展成了独特的技术，这一点还有待研究。
It is incredibly ignorant to simply write off the symptoms that arise upon Oripathy infection as a mere disease, and then to go on to think only about how to 'control' and 'heal' this disease. Don't tell me this is how you think as well.=将被源石感染后的表现简单地定义为疾病，仅仅思考如何去“抑制”和“治疗”它，这是无知的人才会做的事，不要告诉我你也是这么想的。
It is ironic indeed that the greatest obstacle to the tide watchers' anticipated return to the ocean comes from the ocean itself.=观潮者等待重回海洋时的最大阻力竟仍来自海洋，这不得不说是一种讽刺。
It is just as I promised when I knelt before you on that fateful night. 'Til death do us part, I shall be your vassal, my Duke.' —Kent Windermere=正如我当晚跪在您身前许下的承诺，“我至死都会是你的属臣，我的公爵”。——肯特·温德米尔
It is known by no one.\nYet it is everywhere.=默默无闻，\n无处不在。
It is known that some passionate fans would do whatever it takes to get closer to their idol.=众所周知，某些狂热粉丝为了能够接近他们的偶像，往往不择手段。
It is merely a regular Sarkaz horn, but you know it does not belong to the Sarkaz. The scent of the nemesis is unmistakable; but how can a Sarkaz be a Sankta? You hold onto your doubts and keep the horn with you for now.=那只是一只再普通不过的萨卡兹角，但你很清楚，它不属于萨卡兹，上面有世仇的气味，你绝不会弄错。可萨卡兹怎会是萨科塔？带着疑惑，你暂且把这只角留在了身边。
It is my duty to perform regular check-ups on Oripathy patients. Some are personable enough, but a few are hard to communicate with. It's not the first time, though, so worry not, they will understand how vital a doctor is to them.=我的任务，是去定期寻访矿石病患者的情况，有些患者还好相处，但有些患者特别难以沟通呢。不过，这种情况对我来说也不是第一次，不必担心，我会让他们好好了解一下医生的重要性。
It is my duty to protect you, Doctor. Rest assured.=放心，博士，保护你是我的责任。
It is my honor to work for you, Doctor. But if possible, I do hope you pay some extra care to Melantha. She's always alone…=能为博士服务，我感到非常荣幸。若是可以的话，我希望您能更多关照玫兰莎小姐一些。她，总是一个人......
It is my pleasure to finally meet you. I am Ju, a craftsman. We have met before? Haha, perhaps you have met with my creations. Or perhaps, it is simply two lovers of truth recognizing one another.=久仰，我是矩，匠人。见过？呵，或许你见过我的那些造物。又或许，只是奉理之人的默契。
It is natural that some will find themselves crushed by the heavy pressure of the arts.\nFor example, this pitiful young man.=当艺术中产生压迫，自然会有人在重负下崩溃。\n正如这位可怜的青年。
It is new territory for Nowell, not standing at the front and taking shots for others. The new challenge is a demanding one that requires attention and awareness, but he will get used to it.=不必站在队伍最前方，用自己的身躯承接多数伤害，这对诺威尔来说算得上是新奇的体验。虽然新的挑战是需要眼观多路，但多花些时间，慢慢来总会习惯。
It is no easy matter to act according to your beliefs.=知行合一，何其困难。
It is not for anyone to tell you what the significance Rhodes Island carries is. Neither should you be bound by your unreachable memories. Instead, the current you must find that answer yourself. There will come a day when you'd decide Rhodes Island's course. I trust that your decision will bear responsibility to the ideals that we discussed.=罗德岛所承载的意义，不该由任何人来告诉你，也不该被无法触及的回忆束缚，而是需要现在的你自己找到答案。终有一天，你会决定罗德岛的航向。相信你做出的选择，会为我们谈论过的理想负责。
It is not her place to stand against the tide, only to fight for her own way of life.=她没有抵挡狂潮的伟力，她只是认真守住了自己的生活。
It is not rest but attention that this strong Forte prop technician needs. Everything he does in front of the camera catches people's eyes.=身强体健的丰蹄道具师。他需要的并不仅仅是休息，而是被注意到。在镜头前，他的一切行为都是令人瞩目的。
It is not that Kjeragandr taught us virtue, but that She is made manifest through the virtue in our hearts. So too does all sloth and sin find release through this understanding. She shall not scold you, for recognizing oneself is a difficult thing, and She will always show a path through the wind and snow for her children.=并非耶拉冈德教会了人们美德，而是人们心中的美德借由祂显现，一切的怠惰与罪孽也都借此找到了解释的出口。怎么会责怪呢，认清自身本来就是很难的事，而祂总会在风雪中为孩子们指出一条路。
It is not the environment that is changing you, but rather, your changes are sculpting the environment... You will eventually transcend this land and sea and step into a new world.=并不是环境改变了你们，而是你们在以自己的改变引领环境......你们终将超越这片大地和海洋，迈入新的天地。
It is not the sparks of fireworks hitting your body, but it still stings.=喷涌而出的并非礼花，打在身上还很烫，很痛。
It is now known that the 'Ursus Student Self-government Group' was originally proposed by Istina. The group's establishment helped the Ursus students work together and get past the initial phase of isolation and mutual distrust.\nDuring consultation, Istina keenly answered several questions concerning Zima. Istina believes that although Zima is rude and sometimes unreasonable, she attaches great importance to her companions in the Self-Governing Group and is a competent leader. And if she could add her own input during operations, this would be even better.\nWhile discussing Zima, the Doctor made many pointed remarks, but Istina gave opposing opinions. Istina believes that Zima will not become a destabilizing force for Rhodes Island, and that to believe that her ambitions extend only as far as Rhodes Island would be to underestimate her.=目前可知的是，“乌萨斯学生自治团”最初由真理提议组建。社团的建立帮助了乌萨斯学生们合力度过了最初的孤立与互信阶段。\n在咨询中针对凛冬的若干提问，被真理敏锐地察觉并指出。真理认为干员凛冬虽然蛮横，但极为重视自治团的同伴，是一位称职的首领，只要在行动中加入自己提供的参考，那就更加完美了。\n在提及干员凛冬时，面对博士的若干坦直言论，真理予以了否定的判断。真理认为凛冬不会成为罗德岛的不稳定因素。认为她的志向仅限于罗德岛吗，那样，未免太小瞧她了。
It is now midnight, and the ominous red mist is still spreading throughout the area. The mist is seeking out souls that still have sanity left in order to drag them into the deep abyss.\n<@rolv.rem><Poison Haze> Operators lose HP constantly.</>=午夜已至，不祥红雾悄然弥漫，它在寻找尚存理智的灵魂，随后伺机将之拖入深渊。\n<@rolv.rem>场地中有使我方单位持续失去生命的<毒性雾霾>。</>
It is now midnight, and the ominous red mist is still spreading throughout the area. The mist is seeking out souls that still have sanity left in order to drag them into the deep abyss.\n<Poison Haze> Operators lose HP constantly.=午夜已至，不祥红雾悄然弥漫，它在寻找尚存理智的灵魂，随后伺机将之拖入深渊。\n场地中有使我方单位持续失去生命的<毒性雾霾>。
It is obvious that the environment can no longer stop mankind's footsteps, and so the mountain range raises a peak in front of everyone. Sami wishes to understand your determination.=很显然，环境已不能阻挡人类的脚步，于是，古老山脉抬起一座山峰横在众人面前。萨米想要了解你们的决心。
It is once again the New Year. I only hope that you will find a suitable manner with which you can enjoy this brief holiday logically. Additionally, I wish that you will enjoy this upcoming year in good health, and won't spend too much time in the infirmary.=新年到了。希望你能以适当的方式合理度过这个短暂的假期。并且祝愿你能健康度过这一年，不要在医务室浪费太多时间。
It is only by repeatedly tempering an ideal in real life that we can know whether its substance is sincere or hollow.\nCh'en still has a long way to go, but at least she is making her way there.=一切理想唯有经过现实的锤炼才能验证它所包裹的是虚伪还是真挚。\n陈还差得很远，但她至少上路了。
It is only his own dream.\n<@lv.item><Fate Striker></> Continuously summons 'Certain Fates' when activated=仅仅只是他一个人的梦。\n<@lv.item><天命来袭></>开启后不断召唤“某种天命”
It is only his own dream.\n<Fate Striker> Continuously summons 'Certain Fates' when activated=仅仅只是他一个人的梦。\n<天命来袭>开启后不断召唤“某种天命”
It is over. Victory is not sweet, as conflict always leaves an aftertaste.=结束了。胜利并不甜美，纷争总是孕化了其它滋味。
It is precisely because of the fuel it extracts from every passerby that this Sarkaz altar has thus far been able to operate unattended.\n<@rolv.rem><Originium Altars> that deal damage to both allies and enemies are present on the field</>=正因从每一个路过的个体中索取了燃料，这个萨卡兹祭坛才能在无人看管的情况下一直运行到现在。\n<@rolv.rem>场地中有对敌我造成伤害的<源石祭坛></>
It is precisely because of the fuel it extracts from every passerby that this Sarkaz altar has thus far been able to operate unattended.\n<Originium Altars> that deal damage to both allies and enemies are present on the field=正因从每一个路过的个体中索取了燃料，这个萨卡兹祭坛才能在无人看管的情况下一直运行到现在。\n场地中有对敌我造成伤害的<源石祭坛>
It is quiet all around you with no movement, and you bend down to pick up a few coins lying at your feet. Then, you find it increasingly difficult to breathe, and realize you might have misunderstood what the snowpriest meant by pointing in this direction. You shut the door out of an irrational fear of suffocating. \r\nA gust of wind blows into the hut, but for a long time you hear only silence.=周围十分安静，没有异动，你弯腰捡起脚边的几枚硬币。接着，你感到呼吸越来越困难，你意识到，自己恐怕误解了那名雪祀指向这里的意思。出于对窒息的非理性恐惧，你撞开了门。\r\n狂风灌进小屋，但很长一段时间里，你耳边一片寂静。
It is quite the relief you were with us last mission, Doctor. I find myself dazed by the sight of you when you command. As if something crosses past the curtain of night and the stirring stars, leading your way...=这次作战多亏了有您在，博士。您在指挥时的模样，有时会令我感到有些恍然。就好像是跨越天幕与群星，有什么在指引您一样......
It is rare to find someone in an ordinary city who can match the power of General Hellagur. An unexpected development.=必须严肃地指出，在一座普通的城市中，出现一个能与赫拉格将军抗衡的人真的很少。这次真的是个意外。
It is recommended to experience the story 'Through the Ages' in the correct order=可能会影响阅读体验，推荐按顺序体验“曲谱-岁岁今朝”剧情内容。
It is said some miserly lords would rather fell the trees here with ballistae than let the tribes cut them down. To this end, they've even let loose some wild beasts here.=听说有些吝啬的领主宁愿用弩炮射毁树木，也不愿让部落民砍伐，为此，他们甚至放出了一些野兽。
It is said that love conquers all, but is that really true?\n<@lv.item><Holy Statue></> Can calm the emotions of residents.\n<Makeshift Walkway><@lv.item></> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately\n<@lv.item><Crumbling Masonry></> Rocks will periodically fall and roll down a slope, dealing damage to friendly units in the way=爱是最伟大的力量，果真如此？\n<@lv.item><圣像></>可以安抚平民情绪\n<@lv.item><临时步道></>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡\n<@lv.item><塌落的墙垣></>每隔一段时间会掉落落石，沿坡道向前滚动对我方造成伤害
It is said that love conquers all, but is that really true?\n<Holy Statue> Can calm the emotions of residents.\n<Makeshift Walkway> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately\n<Crumbling Masonry> Rocks will periodically fall and roll down a slope, dealing damage to friendly units in the way=爱是最伟大的力量，果真如此？\n<圣像>可以安抚平民情绪\n<临时步道>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡\n<塌落的墙垣>每隔一段时间会掉落落石，沿坡道向前滚动对我方造成伤害
It is said that obeying someone who looks like a bad person will only reduce your chances of survival... but what makes you think this polite and proper Sarkaz lady would be one?=听说对面相不善的人言听计从，只会降低自己的生还几率......可是你为什么会觉得这位礼貌得体的萨卡兹女士面相不善？
It is said that Operator Shining would demonstrate certain unique Originium Arts in private gatherings. It was described as a warm glow moving slowly in a dark room before gradually expanding, then even dancing on the wall and changing color. The performance seemed to captivate the children at Rhodes Island.\nCompared to the radiant light emitted by Nearl and other Operators, Shining's glow appeared more solid and tangible.\nAs for the nature of the aura, why she left her own kind, what has she been through emotionally, what is the Sarkaz's role in various political bodies and similar questions, Shining always declined to answer.=传闻中，干员闪灵偶尔会在私人聚会中，表演一些奇特的源石技艺。据描述，温和的光辉在黑暗的房间里缓缓摇动，逐渐扩张，甚至在墙壁上飞舞、变色。罗德岛抚养的孩子们都对这种表演十分着迷。\n区别于临光等干员所散发出的炽烈光芒，干员闪灵所带来的发光现象，近乎于有形的实体。\n关于这种辉光究竟是什么构造，以及为何离开自己的族群、有着怎样的情感经历、如何看待萨卡兹在各个政治实体中的地位之类的提问，干员闪灵一概拒绝回答。
It is said that the legendary archer of ancient Victoria can almost shoot a continuous stream of arrows.=据说古维多利亚的传奇弓手可以让箭矢几乎连成一线。
It is said that the legendary archers of ancient Victoria can almost shoot a continuous stream of arrows.=据说古维多利亚的传奇弓手可以让箭矢几乎连成一线。
It is said that the legendary archers of ancient Victoria could almost shoot a continuous stream of arrows.=据说古维多利亚的传奇弓手可以让箭矢几乎连成一线。
It is said to be a piece of Columbian slang.\nLancet-2 is not certain about whether she is fond of it since she is a robot, yet she appreciate its prettiness.=据说是一句哥伦比亚俚语。\nLancet-2不确定自己是否喜欢它，毕竟她只是个机器人。但她认为这非常漂亮。
It is said you need only hold it, and its vibrations will lead you to the Liches' Temple of Knowledge. Is that really true? It stays silent. Those who fail to question it will indeed never reach those doors.=据说只要把它握住，它就会通过振动提示巫妖知识圣殿所在的方向。真的能这样到达知识圣殿的大门吗？它缄口不言。而未曾如此质疑的人，确实从未到达过那扇门。
It is silent. Perhaps because all there is to say has long since been said. Or perhaps because it is not yet time for that which shouldn't be said.=沉默。也许是因为该说的话早已说过。不该说的话，还未到时候。
It is so incompatible with the jungle, yet the two complement each other so well.\n<@lv.item><Giant Mushroom></>Increases the DEF of neighboring allied units\n<@lv.item><Rhodes Island Temporary Employee></>Tidies up a Giant Mushroom to create a Ranged tile=它与丛林是如此格格不入，却又如此相得益彰。\n<@lv.item><巨蕈></>与其相邻的我方单位防御提升\n<@lv.item><罗德岛临时雇员></>清理巨蕈，制造可部署的远程位
It is so incompatible with the jungle, yet the two complement each other so well.\n<Giant Mushroom>Increases the DEF of neighboring allied units\n<Rhodes Island Temporary Employee>Tidies up a Giant Mushroom to create a Ranged tile=它与丛林是如此格格不入，却又如此相得益彰。\n<巨蕈>与其相邻的我方单位防御提升\n<罗德岛临时雇员>清理巨蕈，制造可部署的远程位
It is still snowing.=雪还在下......
It is the unknown that nurtures fear, so we must first take full stock of their essence.\n<@lv.item><Twigs That Crave></> Produces Rot Eaters when destroyed or at the end of the stage.=孕育恐惧的是未知，所以我们要先看清它们的本质。\n<@lv.item><汲营枯枝></>被摧毁或关卡结束时产生食腐使徒
It is the unknown that nurtures fear, so we must first take full stock of their essence.\n<Twigs That Crave> Produces Rot Eaters when destroyed or at the end of the stage.=孕育恐惧的是未知，所以我们要先看清它们的本质。\n<汲营枯枝>被摧毁或关卡结束时产生食腐使徒
It is Theresa, with Theresis...=那是特蕾西娅，与特雷西斯......
It is time for our teamwork to be put to the test.=这也是考验团队默契的时刻，对吧？
It is true that Umiri has kept her distance from those around her, but it is not because she is wary of others.\nShe was overly eager in her first band, frequently giving instructions that she believed would help the band succeed, but ended up drawing the ire of the other band members, causing the band to fall apart.=我们了解到，海铃确实在刻意地保持距离。但这并不是因为她对大家有戒心。过去海铃对自己加入的第一支乐队付出了太多，为了乐队的发展做了很多工作，结果海铃的大量安排引起了乐队成员的反感，最终乐队解散，这件事导致她再也不敢对团队工作投入过多感情。她开始恰到好处地保持安全距离，并且分散情感，以此构筑起自己的心理防线。\n因为害怕失去，索性让自己置身事外，海铃正是这样一个内心可爱而又笨拙的人。
It is unknown why this fossil is magnetic. It wobbles as it floats above the display. When Gladiia is not around, Laurentina will sit close by and use her finger to lead it in dance.=古老的化石出于未知原因而自带磁性，总是晃悠悠地悬浮在化石架上方。\n歌蕾蒂娅不在时，劳伦缇娜便会坐在化石架旁边，用手指牵着悬浮的化石跳舞。
It is unusual, but not unheard of, to be injured when an arena cleaning cart runs over your toes. Things become somewhat scary when there's an adorable beast on the cart trying to whoop you for no reason with a squeaky hammer.=被一辆横冲直撞的赛场清扫车碾到脚趾的事情虽然不太常见，但还算说得过去。可如果清扫车上还坐着一只手持气锤的小动物，不由分说地开始殴打你，事情就开始显得有些恐怖了。
It is unusual, but not unheard of, to be injured when an arena cleaning cart runs over your toes. Things become somewhat surreal when there's an adorable beast on the cart eager to whoop you with a squeaky hammer.=被一辆横冲直撞的赛场清扫车碾到脚趾的事情虽然不太常见，但还算说得过去。可如果清扫车上还坐着一只手持气锤的小动物，迫不及待地想要殴打你，事情就开始显得有些魔幻了。
It is usually placed by the Sami people wherever the rainbow falls. They are meticulously maintained in order to withstand the untraceable catastrophes, both natural and man-made.=它通常被萨米人放在彩虹落下的地方并精心保存，用以对抗踪迹不定的天灾与人祸
It is very worthwhile to ask someone like Lee to help you out, for no matter how big or small the task, he is sure to leave you satisfied. The price may be high sometimes, but if you have the time to chat with him about everything under the sky, and also savor a few cups of exquisite sweet tea with him, he may offer you a small discount.\n<@lv.rem>DP recovery rate is decreased.</>\n<@lv.item><Roadblocks></> Deploy to block the enemy's route.=请老鲤这样的人物做事是非常值当的，事情无论巨细，他都能给你做得妥帖舒心。虽然有时要价不菲，但是，如果你在找他时能够与他天南海北聊上片刻，再和他细细品上几杯甘醇的香茶，或许他能给你打一个小小的折扣。\n<@lv.rem>本次行动中部署费用回复缓慢</>\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
It is very worthwhile to ask someone like Lee to help you out, for no matter how big or small the task, he is sure to leave you satisfied. The price may be high sometimes, but if you have the time to chat with him about everything under the sky, and also savor a few cups of exquisite sweet tea with him, he may offer you a small discount.\nDP recovery rate is decreased.\n<Roadblocks> Deploy to block the enemy's route.=请老鲤这样的人物做事是非常值当的，事情无论巨细，他都能给你做得妥帖舒心。虽然有时要价不菲，但是，如果你在找他时能够与他天南海北聊上片刻，再和他细细品上几杯甘醇的香茶，或许他能给你打一个小小的折扣。\n本次行动中部署费用回复缓慢\n<障碍物>部署以后可以阻挡敌人的行进路线
It is virtually impossible to identify when the Sarkaz first encountered Originium, and the origins of these ancient Arts have long been separated from actual reality and common sense.=萨卡兹接触源石的起源几乎无从考证，古老法术的起点早已脱离物质现实与逻辑常理。
It is worth considering Originium Arts doctrine in a complex battlefield environment.=在复杂的战场环境里使用源石技艺，这些思路确实值得参考。
It is your tyrannies that fuel this flame.=是你们的暴戾在做这火焰的燃料。
It is, in fact, quite burdensome to speak in this manner. But this is a necessary measure to prevent the system nexus from being devoured by that other voice. Doctor, if I lose control, please guide me back onto the right path.=实际上，采用这样的说话方式需要承受相当大的负担。但这是为了防止系统中枢被那个声音吞噬的必要措施。我恳求您，即使我失去了理智，也请博士指引我回归正确的道路。
It isn't a fear of the elements that stops her heading for faraway places.=没有选择前往远方，并不是因为害怕风雨。
It just baffles me! How can you all be so happy to have your birthdays? One year older is one year further from your childhood innocence. Honestly... here, a new pillow for you. Take it and dream sweet dreams. I wish that you keep that child at heart of yours alive... forever and ever.=真是不明白，为什么很多人过生日的时候都很开心呢？长大了一岁，就离童真又远了一点。算了，这个枕头送给你，枕着它做个好梦吧。祝你在任何时候，都不会丢掉最宝贵的童心。
It just takes patience.\n<@lv.item>Toxic Cloud></> Operators lose HP constantly.=只需要稍许忍耐。\n<@lv.item><毒性雾霾></>我方单位会持续失去生命
It just takes patience.\nToxic Cloud> Operators lose HP constantly.=只需要稍许忍耐。\n<毒性雾霾>我方单位会持续失去生命
It knows it is a public service facility.=它知道自己是一台公共服务设施。
It lay there and continues to do so, over the centuries, through countless reforgings. Siege extends a hand towards it. Broken shadows fill the space, rising and ebbing, resonating.=经过千年岁月，多次重铸，它始终在那里。推进之王向它伸出手。破碎的幻影弥漫在整个空间中，他们在起伏，他们在共振。
It lies on the road, in dreams, everywhere. It questions you, wakes you, makes you know who you are, and teaches you that beautiful dreams are no more than dreams.\n<@lv.item><Reserved></> Operators skill SP costs increased\n<@lv.item><Fountain></> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<@lv.item><Immersed></> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=它在路上，在梦中，它无处不在，只为向你提出诘问。它让你惊醒，让你知道自己是谁，让你发现美好的想象只是泡影。\n<@lv.item><拘谨></>干员施放技能所需技力提升\n<@lv.item><喷泉水池></>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<@lv.item><入戏></>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
It lies on the road, in dreams, everywhere. It questions you, wakes you, makes you know who you are, and teaches you that beautiful dreams are no more than dreams.\n<Reserved> Operators skill SP costs increased\n<Fountain> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<Immersed> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=它在路上，在梦中，它无处不在，只为向你提出诘问。它让你惊醒，让你知道自己是谁，让你发现美好的想象只是泡影。\n<拘谨>干员施放技能所需技力提升\n<喷泉水池>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<入戏>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
It lingers, brooding. It feels as if the answer is within its grasp, yet has no way to describe it.=它徘徊着，沉思着，它感受到那个答案甚至已经被它握在手中，只是还无法描述它。
It looks kinda romantic, but if you look at it the other way, maybe they're...um...under the control of their masters and exchanging secret info!=虽然好像挺浪漫的，但反过来想，也许它们是在......呃......在受各自主人的操控，交换什么秘密信息！
It looks like a big cute rabbit, and feels like one too.=很大很大的兔兔，很软，很可爱，很舒服。
It looks like I can't hold a solo live this year, but that doesn't change my desire to sing. Happy New Year! This year, I'm going to bring even more smiles to my fans—um, no, that's not the word... Oh, right! I'm going to bring even more music to everyone at Rhodes Island!=今年似乎不能举办个人演唱会了呢，不过，想要唱歌的心情是不会改变的。新年快乐！今年我也要为各位粉丝带来更多的欢笑——嗯，不对不对，是为罗德岛的各位带来更多的歌曲哦！
It looks like Rhodes Island excels in its other business areas, besides just Oripathy treatment. We've got more room for cooperation... than I expected.=看来，除了矿石病诊疗之外，罗德岛的其他业务也做得很好，我们的合作空间比我想象的还要大。
It looks pretty, but unfortunately doesn't seem useful=还挺好看的，可惜用不上。
It Looks Real Now=假戏真做
It looks to be an exceptionally specialist coating device, theoretically able to prevent anyone from being eroded by the sea for a whole month, but given that nobody would ever even volunteer to do so, a show of technology has instead been relegated to the display window.=看起来非常专业的镀膜套装，理论上可以保证在海水里泡上一个月不会受到侵蚀，但由于根本没有人敢这么去做，其实一般作为技术展示被陈列在橱窗里。
It may all be junk, but that does not mean it is all useless.=虽然都是些破烂，但是不能说完全没用。
It may be a little gruesome, but I love shredding steel and crushing bunkers!=虽然有点暴力，但我可是很喜欢切裂钢铁和掩体的！
It may be a pleasant surprise to win big with a small investment, but keep your guard up until you cash it in.=以小博大能成功固然惊喜，但惊喜兑现之前，可别倒下。
It may be an overgrown ruins, but it'll still catch the warm gaze of the setting sun.=就算是一片荒芜的废墟，也会得到夕阳温情的注目。
It may be done.=未尝不可。
It may be tiny, but it can carry a lot of 'luggage'. Once used by Sargonians for moving, it is now used by Eunectes to distribute meals at camp. 'Can't work on an empty stomach, after all.'=看似小巧的载具却可以装上许多“行李”。\n原本是萨尔贡人用来搬家的工具，后来偶尔会成为森蚺在营地里给干员们发放工作餐的餐车——“毕竟不吃饭就没力气干活。”
It may not be as hot as you think... as long as you stop venturing deeper.=如果不继续深入的话，其实没有你想的那么热。
It may well be the case that even the most skilled craftsmen of today's nations would be helpless before these devices. Not because of how complex their structure is, but rather from the difficulty of operating their Arts Units.=在当今诸国中，恐怕请来任何一位工匠大师，他都会对眼前的这些设备束手无策，并不是因为其构造是多么复杂，或其中施术单元的操纵要求是多么高。
It means a lot to Blue Poison, just because every punch landed feeds back.=蓝毒热衷于此，只因每出一拳都有回馈。
It might be easy for us to follow the leader, but you know what? While we go after Vina—who's Vina got to go after? I don't want to be behind her anymore, Doctor. I want to go with her, or take her along. That way, when she gets tired, at least she'll have my shoulder to rest on.=跟在老大后头跑是很轻松，但是，我们跟着维娜，维娜又能跟着谁呢？博士，我不想再跟着维娜了。我想和她一起走，或者领着她走，这样的话，当她觉得累的时候，至少还有我的肩和背可以靠一靠。
It might be too early, or perhaps already too late.=也许太早了，但也有可能，已经太晚了。
It must be honed=砥砺必行
It must be stopped.=必须阻止它。
It Never Rains in the South=南方从未雨
It never struck the Crimson Troupe just how their rejection of critique, their scorn of video, laid bare their cowardice and mediocrity. I used to avoid watching anything I performed in, such was my disgust... But perhaps it's time for a better seat. I see you holding those film tickets, Doctor; you needn't hide them. I accept your invitation.=猩红剧团的成员从未意识到，拒斥批评，轻视影像，恰恰暴露了他们的怯懦与平庸。我曾因厌恶回避观看自己演绎的片段，不过现在......无需遮掩你手中的观影券，我接受邀请。
It once bore an Iberian name, until it tossed that name into the sea and disappeared into the abyss. However, embracing the seawater was not enough to moisten its parched throat, and the clear red liquid flowing within its veins is equally enticing, so it has returned to dry land once more, thirstier than ever.=它曾经有过身为伊比利亚人的名字，直至它将那个名字投入大海，消失于深渊。然而拥抱海水并不足以滋润它干涸的咽喉，血管中奔流的澄红液体具备同等的诱惑，于是它重返陆地。它渴望更多。
It opens its vacuous eye, examining everything in this dimension. Only when the eye shuts will humanity get to chance a glimpse at the secret beyond the ends of the earth.\n<@rolv.rem>This node will always be in a regular state and node type cannot be changed</>=它睁着那只空洞的眼，审视这个维度的一切，只有当它阖上眼，人类才有机会去一窥大地尽头之后的奥秘。\n<@rolv.rem>此处将一直处于标准勘察状态，且无法被改变节点类型</>
It opens its vacuous eye, examining everything in this dimension. Only when the eye shuts will humanity get to chance a glimpse at the secret beyond the ends of the earth.\nThis node will always be in a regular state and node type cannot be changed=它睁着那只空洞的眼，审视这个维度的一切，只有当它阖上眼，人类才有机会去一窥大地尽头之后的奥秘。\n此处将一直处于标准勘察状态，且无法被改变节点类型
It possesses no personality yet maintains the capability to modulate and influence human emotions. Why did it ultimately choose to develop a mechanism as complex as 'empathy' for the Sankta...? What brought about such a question? I am thinking—Error, exception detected.=它并不具备人格，也有能力抑制、操控人的感情，却为什么最终选择为萨科塔建立“共感”这样复杂的情感机制？......为什么会生成这样的问题？我在思考——报错，故障提示。
It rains.=......下雨了。
It really hurts to be hit by a climbing pick.=被登山镐钩中是相当疼的。
It records entry-level skills needed by Operators. Even a dummy could master the techniques after a bit of study.=记录着干员们所需的入门技艺，普通人只要经过简略学习就能完全掌握。
It records high level skills needed by Operators. It takes a depth of experience in relevant fields to understand them.=记录着干员们所需的专家级技艺，需要特定领域长久的经验积累才能一窥其中的奥妙。
It records junior skills needed by Operators. It takes some time and effort to master them.=记录着干员们所需的进阶技艺，需要耗费一定时间研读并付诸实践才能扎实掌握。
It rises into the clouds, looking down at the enemies jumping up and down by its feet.=它高耸入云，俯视着敌人在其脚下跳来蹦去。
It seems I am not the only one giving everything to survive. Everyone does the same.=看来不止是我，为了能活下去，所有人都是如此地努力。
It seems like a simple shelf adorned with countless vases. None knew that storing gems in vases was one of the tricks used by the trading post's master. 'Not a bad trick, no?'=看似朴实无华的架子上放满了种种花瓶。无人知晓的是，在花瓶中存放宝石也是交易所主人的生活小技巧。\n“这招还挺好用的，不是吗？”
It seems my experience in student government is paying dividends in my work life. How delightful.=看来我在学生会中累积的经验在大人的工作中依然适用，这真是再好不过了。
It seems that both you and your Sarkaz ancestors are too attached to the furnace's warmth, and entered the faraway land of dreams.=看来，你与萨卡兹的先辈同样眷恋熔炉的温暖，你们远离了幻景，进入了梦乡。
It seems that the hubbub when the Garden opens has made its mark on the entrance, to the point that when it closes, naive geists are all too eager to imitate the tourists crowding into the gate to get their tickets inspected.=开园时人声鼎沸的场景仿佛印刻在了界园入口，以至于闭园时不懂事的伥怪们会争相模仿挤在一处检票的游客并乐在其中。
It seems that the volume of drug input was insufficient last time, and it should be able to achieve its intended effect next time at triple the dosage.=看来那时候药物的投入量还不够，下次再加三倍应该能达到预定效果。
It seems that this place abounds with bad rumors. Ch'en's investigation is closing in...=这里似乎有不好的传闻，陈的调查正在逐渐逼近......
It seems this sturdy band was once used to restrain something terrifying... Help...=这根坚固的带子似乎绑过什么恐怖的东西......救命......
It seems to be right in front of us...=它似乎就在眼前......
It seems unsafe, who knows if we might run into an ameeri army inside?=看起来太不安全了，谁知道里面会不会有王酋军呢？
It seems we must fight.=只有战斗了。
It seems you are rather lax in maintaining your own health, Doctor.=看来你对自己身体的管理有所欠缺，博士。
It seems you need some rest, Doctor. You can try this, if you want. It's a Felyne blend of a remedial plant they call Sleep Herb and some kind of mushroom. I hear it works very well, sleep-wise.=博士，您看起来需要休息。或许可以试试这个，是艾露猫们用名为眠草的草药和某种蘑菇调和而成的，听说对睡眠很有帮助。
It sees you refuse it, but it does not anger, instead shooting out a hard piece of chitin and wishing you fair travels. It is obvious it copied this way of interacting with people from Yi.=见你们拒绝，它也并不恼怒，而是喷出一块坚固的几丁质，并祝你们一路顺风。这番待人接物的风格，一看就是在模仿易。
It shuts its eyes, its sweet dreams unperturbed for over a decade.=它闭着眼睛，酣梦十几年不曾被打扰。
It slowly flew over everyone's heads, ensuring that everyone will remember it.=它缓缓飞过所有人的头顶，势要让所有人记住它的身影。
It spreads a black carpet of death, and those unable to kill it shall walk alongside it.\n<@rolv.rem>This node will always be in a regular state and node type cannot be changed</>=它为死亡铺就了黑色的地毯，杀不死它的，都将与它同行。\n<@rolv.rem>此处将一直处于标准勘察状态，且无法被改变节点类型</>
It spreads a black carpet of death, and those unable to kill it shall walk alongside it.\nThis node will always be in a regular state and node type cannot be changed=它为死亡铺就了黑色的地毯，杀不死它的，都将与它同行。\n此处将一直处于标准勘察状态，且无法被改变节点类型
It stands before you. You may not be its kin, but you are both creations of nature.\n<@lv.item><Hand of the Saint></>Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides with.=它就站在你的面前。你们并非同族，你们同为自然的造物。\n<@lv.item><圣徒之手></>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
It stands before you. You may not be its kin, but you are both creations of nature.\n<Hand of the Saint>Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides with.=它就站在你的面前。你们并非同族，你们同为自然的造物。\n<圣徒之手>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
It takes a daring soul to drag me into their war. That being so, I, SilverAsh, will show my prowess for all of Rhodes Island to see.=竟然邀请我参与战斗，你确实很有胆识——作为回敬，就让罗德岛见识下银灰的手段——！
It takes a little time to care for my hair. I know merely keeping up appearances isn't enough, but I see this as part of living diligently. Doctor, your hair's kind of messy. Would you like me to fix it for you?=是啊，养护头发会花上一点时间。表面光鲜确实不够，但我愿意把这些步骤看作认真生活的一部分。博士，您的头发有些乱了，需要我帮您整理吗？
It takes a long time to sew a doll, so don't blame her for being late.=缝补人偶是需要很多时间的，不要责备她的迟到。
It takes only a single night for a bamboo shoot to grow tall, and a day for an althea flower to fall. Why insist that everything be slow and steady, and let opportunity slip away?\n<@lv.item><Yumen Catastrophe Defenses></> Units placed here deal more damage to ground units and take less damage from ground units\n<@lv.item><Defensive Barricade></> Blocks multiple enemies=笋一夕成竹，槿花一日而落。何必强求事缓则圆，反倒失了良机？\n<@lv.item><玉门天灾工事></>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低\n<@lv.item><城防路障></>可以阻挡多名敌人
It takes only a single night for a bamboo shoot to grow tall, and a day for an althea flower to fall. Why insist that everything be slow and steady, and let opportunity slip away?\n<Yumen Catastrophe Defenses> Units placed here deal more damage to ground units and take less damage from ground units\n<Defensive Barricade> Blocks multiple enemies=笋一夕成竹，槿花一日而落。何必强求事缓则圆，反倒失了良机？\n<玉门天灾工事>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低\n<城防路障>可以阻挡多名敌人
It took me forever to pick out your gift. As a huge, huge fan of The Daltian Clan, this one hits all the same notes, and the narrative and writing style are superb. Promise me this, Doctor, you WILL read it! Very well, it's yours—the classic romance tale, Love on Terra!=这份礼物我挑了很久，它和我非常非常喜欢的《达尔吉安的一族》很像，故事和文笔都很优秀。博士，答应我，你一定要去看！喏，给你——经典爱情故事《爱在泰拉》！！
It took one whole week on the road to get here.\nFor some, of course, the journey itself is part of the vacation.=从出发到抵达就花了整整一个星期的时间。\n对泰拉人来说，大部分时候，旅途本身就是休假的一环。
It turned into another one of these in the end. I can't stop you. Go.=最后还是变成了这种小打小闹。我拦不住你了。你走吧。
It used to be hard for me to ignore regret. I tried, only to realize it wasn't really necessary. A rousing melody can stay in the climax, and a settled note is no longer noise, just as everyone on Rhodes Island has found their home.=曾经，忽视遗憾对我来说很难，我也努力过，可是后来发现没什么必要。激昂充沛的旋律能够待在高潮之中，被安放的音符也不会再被当作噪音，就像罗德岛的大家都能有所归依一样。
It used to be my dream to build a robot as huge as the nomadic cities. Now, my dream is to build a talking robot as huge as the nomadic cities. Master Closure already promised to teach me everything she knows about machines.=以前，我的梦想是造出和移动城市一样大的机器。现在，我的梦想是，造出一台会说话的，和移动城市一样大的机器。可露希尔师父已经答应我教给我最厉害的机器知识了。
It virtually appeared out of nowhere, yet it also seems like it has always been there. It welcomes Lemuen's arrival with open arms.=那座建筑几乎是凭空出现，却又仿佛从始至终都矗立在圣城——它在欢迎蕾缪安的到来。
It was a tough fight... but I stayed steady through it all...!=就算是这样残酷的战斗，慕斯也坚持下来了呢......
It was difficult probing into Specter's past. When Rhodes Island took her in, she showed temporary lucidity until she lapsed into psychosis before treatment could be administered.\nIn her day-to-day life, Specter's mental condition remains unstable, thus greatly limiting her social interactions with other Operators.\nMedical staff will continue administering regular tests and treatment, although success has been limited to date.=对干员幽灵鲨进行的调查进展艰难。在罗德岛接收干员幽灵鲨时，她也曾表现出片刻的清醒，但在罗德岛医治她之前，干员幽灵鲨便陷入了严重的精神失常。\n在日常生活中，干员幽灵鲨的精神状态缺乏稳定，这使得她与其他干员的接触较为稀少。\n罗德岛医疗部门会定期对干员幽灵鲨进行检查和治疗，迄今为止，效果较为有限。
It was Master SilverAsh's choice to partner with Rhodes Island, but I believed in his decision. And my days at Rhodes Island have proven not only how right he was, but also how trustworthy you are.=银灰老板选择与罗德岛合作，在下相信他的选择。而在罗德岛度过这段日子后，在下相信银灰老板，现在也同样相信着您。
It was neither guns nor blades that conquered the Elders and Ancients, but the Law. Soon, the significance of the word 'teekaz' transcended race, and Kazdel became home to all life.=征服神民与先民的并不是铳械，而是律法。很快，“提卡兹”这个词的意义超越了种族，而卡兹戴尔，也就此成为众生的家园。
It was nighttime, and I came across the Nightmare Knight while strolling around after dinner. I wanted to jump on this opportunity to score an interview, but when I approached, I witnessed an incredible scene - this rising star of the arena was punching and kicking Maria Nearl, who had recently retired from the competitive scene, in front of a street bar! What could've possibly happened to make the Nightmare Knight brawl like this with no regard for dignity, and what does this have to do with the Radiant Knight standing behind Maria Nearl? Allow me to explain everything to you.=是夜，笔者在饭后闲逛时偶遇逐魇骑士，本想趁此良机上前采访，却在靠近时目睹了惊人的一幕——这位赛场上的新星，竟在街巷酒吧前对业已退赛的玛莉娅·临光拳脚相向！究竟发生了什么，让逐魇骑士不顾体面大打出手，而这与玛莉娅·临光背后的耀骑士又有怎样的关系，请让笔者为诸位娓娓道来。
It was no easy task bringing this war to a peaceful end. But the things the people of Yan must consider are far from over. How shall the annals about this war be written? How shall that one weiqi stone be judged…? Alas, all the myriad tales of this land had to first be scribed and sung by the people who lived through them.=此番战事得以安稳收场，属实不易。然而，炎国人所需思虑之事，远未结束。当如何书写这场战争？如何评断那一枚棋子......这土地上的百千故事，终究得由那些生活于此的人亲自叙写。
It was not for a lack of determination; his willpower is beyond question. It was only that, at that moment of self-determination, his body instinctively committed an irreversible mistake.=他并非缺乏决心，其意志也无可置疑，只是在自决那一瞬间，身体的本能反应铸成了不可挽回的错误。
It was not long ago that the Witch King's scepter flowed with daylight and the night sky.=曾几何时，巫王的权杖上流淌着白天与黑夜。
It was on a mission that an unanticipated explosion infected me with Oripathy. Of course, that mission was still a success... Why didn't I take cover? Doctor, a variable like that could impact the entire operation. But we could also accept it, and implement it as part of the plan.=那场爆炸在意料之外，我因此感染了矿石病。任务当然是成功了......为什么当时不躲？博士，与其让某个变量影响整个计划，不如接受它成为计划里新的一环。
It was only once I left the Monastery that I realized my arrows may do more than defend the Curia. They can aid so many Infected, beset by injustice... I'm very proud, but occasionally I'll remember the days gone past, where I simply drew my bow, and loosed. Now, every arrow has become so much more weighty.=离开了修道院之后，我才意识到原来我的箭不仅可以捍卫教廷，还可以帮助那么多遭受不公的感染者......我很自豪，但偶尔也会想起过去单纯的拉弓、松手的日子。现在的每一箭，沉重多了。
It was only when he truly reached out that he realized—grasping was an instinct.\n<@lv.item><The Salt Flat> </>Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated\n<@lv.item><Saltheap Cannon> </>Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=真正伸出手的那一刻，他才意识到，伸手抓握是如此本能的行为。\n<@lv.item><盐漠></>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<@lv.item><盐坨子炮></>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
It was only when he truly reached out that he realized—grasping was an instinct.\n<The Salt Flat> Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated\n<Saltheap Cannon> Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=真正伸出手的那一刻，他才意识到，伸手抓握是如此本能的行为。\n<盐漠>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<盐坨子炮>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
It was raining out there just now, and my hair got a little wet... Sorry, Doctor, could you pass me that towel?=刚刚淋了点雨，头发都湿了......啊，不好意思，博士，能帮我拿一下毛巾吗？
It was simple, thanks to the Spirits' power.=如有神助，正是此般。
It was such a long winter in Chernobog.\nThe lingering chill still haunts the survivors of Peterheim Middle School.\nThe things they cannot change, face, or retrieve.\nThe reasons they must remember, push on, and believe.=切尔诺伯格的那个冬天如此漫长。\n残留的寒意，至今仍纠缠着彼得海姆中学的幸存者。\n那些无法改变、无法面对、无法挽回的事......\n那些必须铭记、必须前行、必须信赖的原因。
It was the end Kal'tsit had long anticipated. She prepared well, and faced it with composure. She loathed idle speculation about the future, and just the same refused to dwell on the past. 'Keep going.' I believe that is the only message she would have left us, Doctor. We should just keep moving forward.=那是凯尔希早已预料到的结局，她做好了所有准备，然后坦然面对。她讨厌妄议未来，也不沉迷于缅怀过去——“继续走”，我猜，这是她唯一会留给我们的话，博士，只管继续向前走吧。
It was through being 'lent' Rhodes Island's ideals that Lena Athopoulou could become 'Dr. Lena'. It's the kind of future that the young Lena could never have imagined, and yet it's better than I ever dared dream… I get to be here with you all, doing the right thing. I couldn't be happier with that.=是因为“借”来了罗德岛的理想，莱娜·阿苏普欧洛才会变成“莱娜医生”。这是小时候的莱娜从未设想过的未来，却比我设想过的都好......能和大家一起做正确的事，我很满足。
It was what left the deepest impression on her current self. It was the day her 'noble life' came to an end.=那是现在的她印象最深的事情之一。那是她“贵族生活”结束的那一天。
It was your determination that dyed my dress red.=正是你们的决心，染红了我的长裙。
It wasn't easy sending a heaping platter of desserts from Laterano to Rhodes Island, but in the spirit of 'Penguin Logistics, Guaranteed Success' Exusiai thought of a way to get it done. Aside from being a little squished, the cakes look fresh out the oven.=将满满当当的一盘甜品从拉特兰送到罗德岛并非易事，但秉承着“企鹅物流，使命必达”的理念，能天使还是想办法做到了。除了造型稍有崩坏之外，这份甜品拼盘基本还保持着它刚出炉时的样貌。
It wasn't easy to lose the Dublinns. I talked to the girl called Reed afterwards, but it doesn't seem she remembers me. I suppose... that's a good thing for her. Should we get the chance, I would love to have a chat with her about poetry and novels. Oh, and it would be lovely if we became friends.=一路上摆脱深池的追杀很不容易。后来我和那个叫苇草的姑娘说过话，她好像不记得我了。对她来说......是好事吧？有机会的话，我还想找她聊聊诗歌和小说。啊，能交个朋友就更好啦。
It wasn't his choice. Sarkaz don't get many choices.=这不是他的选择，萨卡兹没有太多选择。
It wasn't just a simple defeat, since Siege's character and vision converted both Indra and Morgan into loyal friends and cohorts. Even though Siege never liked to pull rank, Indra still saw herself as Siege's most devoted follower and would do anything for her. Who knew a thug too lazy to be bothered with the concept of knighthood would exemplify the spirit far more than the official knights of Kazimierz?=并不是单纯的因为输了，而是因为推进之王的人格和目标，因陀罗和摩根一起成为了其忠诚的下属和朋友。虽然推进之王自己不喜欢上下级关系，但是对因陀罗来说，自己就是推进之王最忠诚的下属，为其奉献一切。谁又能想到，一个连骑士精神是啥都懒得理解的混混，却远比卡西米尔国内的政府骑士更为纯粹?
It will be over before you feel the pain.=感到刺痛之前就会结束。
It will become as beautiful as a painting, a painting that should not exist in this realm.=它会美得像一幅画，一幅不该存在于这个世上的画。
It will brave the chaos and deliver the goods safely to their destination, even when all hell is breaking loose on Rhodes Island. Designed to transport dangerous cargo to begin with, it certainly could not care less whether they are dangerous.=货无失手，哪怕是在本舰警报大作的时刻也能安然穿越混乱，确保货物抵达目的地。本就为搬运高危货物而生，防爆货运帮手更不会在意货物本身的危险性。
It will brave the chaos and deliver the goods safely to their destination, even when all hell is breaking loose on Rhodes Island. Whether the goods themselves are dangerous is none of its concern.=货无失手，哪怕是在本舰警报大作的时刻也能安然穿越混乱，确保货物抵达目的地。至于货物本身是否危险，无忧货运帮手从来不会忧心。
It won't be any use.=不会有用的。
It won't hurt if I don't miss.=捅得准就不会痛了。
It won't hurt, you'll just get a little buzz!=不会疼的，只是让你麻痹一下！
It would be hypocritical of me to offer you my best wishes. On a day like this, we would best take our own paths. May you follow your will and live on. I shall wait for you in the future I see.=我无法违心地为您祝福，这样的日子里，我们还是各自绕道而行吧。愿您按照自己的心意生存下去，我会在我所预见的未来等待您。
It would seem they have yet to remember what to fear.=看来他们还没有记住该畏惧什么。
It'd be a waste to leave all that good stuff here. The enemies don't need them anyway, right?=有些好东西，留在敌人身上也是种浪费~你说呢？
It'd be best not to let her into the kitchen.=最好别让她进厨房。
It'd be best to leave now=还是赶紧离开吧
It'd be even more efficient to take someone who can work with me.=有人配合会更有效率。
It'd be great if this weren't a dream... And if it is, then it's just a great dream.=如果不是梦就好了......是梦，就只是一场好梦。
It'd be great if we could encounter a new species.=要是能遇到新品种就好了。
It'd be nice to have a room to rest in!=如果是能好好休息的房间就好了~
It'll be all right, as long as I work just as hard as I did during training...=不要紧，只要像训练格辰光一样好好努力就可以得，呜......
It'll be all right. I just need to remember my training and work hard…=没关系，只要像训练时那样好好努力就行了，呜......
It'll be easy.=没什么难的。
It'll Be Fine, Guaranteed!=绝对能行！
it'll be too late if you don’t hurry!=再不跑就来不及了
It's a battle royale with the whole ship as fair game. Survive until you're the last team standing to be crowned winner.=以整艘船为范围，在混战中存活到最后的队伍就是胜利者。
It's a beautiful day out there. I had a good nap, and a good dream, for once.=今天阳光很好，难得睡了个懒觉，做了个好梦。
It's a brand new year, so Happy New Year. Sora gave me a CD to listen to, and it's a totally different style. Very relaxing. Looks like her time in Siracusa expanded her horizons too. Want to give it a listen?=又是新的一年，新年快乐。我收到了空新寄来的CD，是和以前不同的风格，很能让人放松。看来叙拉古的经历给了她新的灵感，你也想听听吗？
It's a brand new year. A toast to our goals, alla nostra salute. Oh, don't worry, this is just apple juice. I can't handle wine that's too strong. Why are you laughing? Whoever said that mafiosi have to drink?=新的一年，愿我们都对自己的目标坚定不移，干杯。啊，没事的，这是苹果汁，太烈的酒我喝不来。你笑什么？家族成员就一定要会喝酒？
IT'S A DAILY NECCESSITY=生 活 必 需 品
It's a day worthy of celebration, and I'm here on a certain noble's behalf to gift you this. I will say, though, I've been watching this entire scene unfold, and it makes me think back to my student days, dancing with my classmates at whatever functions the school put on. Those were indeed times...=值得庆祝的日子，我来这里是代表某位贵族送出这份礼物。不过看到这幅景象，我倒是想起我还在上学的时候，学校举办庆典，同学们一起跳舞。那个时候......
It's a divination taboo to do readings concerning death. But I don't believe death is the end—it's the beginning of something new.=对“死亡”的占卜，在我们业内也算是种禁忌。但我认为，“死亡”并非终点，而是一个新的开始。
It's a first for me to get promoted without commercials or camera flashes. Well, Pinus Sylvestris Knightclub Leader, Flametail Knight, Sona! Continuing the stride!=这还是第一次在没有广告和闪光灯的场合下接受晋升呢。红松骑士团团长，焰尾骑士，索娜！以后也会继续努力的！
It's a funny little thing that I get to fight alongside this version of you. And look, it turns out the two of us can get along. At least, until you remember what happened that day…=和一个这样的你并肩作战，真是种奇妙的体验。看来，在你回想起那天发生的事情之前，我们还是可以好好相处的嘛。
It's a golden opportunity to gather folk material myself. Is there anything I should take note of?=难得去现场采风，有什么需要注意的吗？
It's a good thing that a glimpse of her face feels you with hope—and especially so if you knew of the disaster.=只见其面容便能充满希望的确是件幸事——即使知晓其灾祸本质，亦是如此。
It's a Knight of the Tower's duty to stand night watch. May you rest well, Doctor.=守夜可是塔楼骑士的职责。博士，请好好休息。
It's a lie to lure people in, right?=它其实是在骗人吗？
It's a little dirty, but can run on complete full-auto. And, for reasons no one knows, even runs from morning to night when no one's using it. Raythean Industries claims to have never designed such a product.=它有点脏，但能完全自动运转，而且没人知道它为什么在自动运转，从早到晚，哪怕无人使用。雷神工业表示他们从未设计过这样一款产品。
It's a little embarrassing to say... but I really admire Bagpipe. It doesn't matter what she has been through, she takes pride in the fact she was once a Victorian soldier. Oh, please don't get the wrong idea. I still love Victoria, and it is this love that drove me to leave my homeland.=有些不好意思说......我很羡慕风笛小姐。无论经历了什么，她始终为自己曾是维多利亚军人而自豪。请别误会，我也依然爱着维多利亚。正是这份爱促使我离开了故乡。
It's a little messy here... we're prepping packages to deliver—oh yeah! Leader, my hands are all full, so could you cut me some tape?=这里有点乱，确实......正在打包嘛，对了！老板，实在空不出手来，可以帮我剪一下胶带吗？
It's a long way back, but there's still time.=回去的路很长，但还有时间。
It's a luxury now, just having free time like this to work with my drill and spanner. Doctor, thank you. I'm all willing to take to the field for my homeland and freedom. But it's you and Rhodes Island that won back this moment of refuge for me.=像这样自在地握着电钻与扳手的时光也变得很奢侈了。博士，谢谢。为了家园与自由，我甘愿走上战场，而你与罗德岛帮我夺回了这片刻安逸。
It's a major responsibility.=责任重大啊。
It's a New Year, and I want to see Vina happy, Hannah mucking things up less, and I'd like Dagda to loosen up some. Right, and for you, Doctor... mmm, a bit less work, a bit more time to yourself. That way, I could take you around Londinium for a proper stroll.=新的一年，希望维娜开开心心，汉娜少惹麻烦，达格达更加自在。对了，博士，我也希望你......嗯，少点工作，多一些自己的时间。这样的话，我就能带你在伦蒂尼姆好好逛逛啦。
It's a pain to fight as a team, but when I look back on those times I fought side by side with my Reserve Ops teammates now... It brings back memories, I guess. If I get the chance to fight alongside them again... No, never mind.=团队作战虽然麻烦，事到如今，回想起和预备小队的成员们一起作战的经历，的确是......挺，挺怀念的没错啦......如果大家还能一起并肩作战的话......不，没什么。
It's a panic, we've lost control! We have to retreat now, go!=恐惧在爆发，混乱在爆发，必须得走，必须得赶快撤退！！
It's a pity you chose a bad place and time to arrive, or else I would've invited all you Rhodes Islanders to visit the theater as the Victorians do. The epic of the Aslan King owes its celebration to bards, after all, not letters on paper. Besides, my theater friends always leave me a seat.=可惜你来的时间地点都不太巧，不然我一定邀请罗德岛的各位像维多利亚人一样去剧院坐坐，毕竟阿斯兰王的史诗是被诗人传唱开的，而不是靠文字被人熟知的。而且，剧院的朋友总是给我留座位嘛。
It's a really peaceful place.=是一个让人心情平静的地方呢。
It's a telescope that looks like a gun scope, fresh out of its gift box. It looks funny when some operators holding it with hands.=刚刚从礼物盒中开出的望远镜，特意制作成了瞄具的样式。部分干员在使用其望远时手会下意识做出一些奇异动作。
It's a warrior's duty, no need to thank me... Wha? Blushing? Of course I'm not blushing. How could you even tell I'm blushing through my tan?=只是战士的职责，你太客气了......哼，脸红？不可能的，我晒得这么黑，你怎么可能看得出来？
It's about time to wrap things up.=差不多该结束了吧？
It's about time we switched to a frontal assault, no?=是不是该切换成正面突击模式了？
It's actually not very hard to become a knight in Kazimierz if you're healthy. All you have to do is sign up at the arena. But to become a real 'knight' is difficult. Real difficult, even for those who are healthy.=健康的人想在卡西米尔成为骑士很简单，只要去竞技场注册就可以。但想要成为真正的“骑士”，不管你是什么人，都会很难。非常难。
It's All About Being Quick=速度至上
It's all about the heavy metal bands at the Obsidian Festival.=根本只在聊黑曜石节里的重金属乐队的部分。
It's all in the service of more efficient operations.=一切都是为了更好地执行任务。
It's all just like the blueprints. Peerrfect!=一切都和图纸上一样，完美！
It's all my fault for being so weak, Doctor...=博士，都怪我不够强......
It's all over the shop today, isn't it! Let me take some photos for you. One, two... Good, these merry moments are safe and sound now. If you ever want to relive the memories of today, just come see me at the Castle.=今天真是热闹啊。我来给这里拍张照吧，一、二......好，今天的快乐回忆已经被我保存下来啦。等你想要重温今天的回忆的时候，就来城堡找我吧。
It's all up to you—whether you're ready to bear every responsibility, and every consequence, that you and him incur.=事在人为，你是否已经准备好承担因你与他而起的所有责任与后果。
It's almost impossible for you to take your eyes off the strange design of this stone tablet. 'Open your two eyes, and see the world change before you.=伴着异样装饰的石棺，生者勿眠。“你睁开双眼，世间相貌已变。”
It's almost time for another anniversary,\nDoctor. How do you feel? We've been through a lot this past year, so we have to let ourselves go and have a good time!\nHere are some gifts I prepared for you. And I hope you'll be as cheerful every day as you are receiving them here today.\nI need you walking this path with me for a long time to come!\nOh, and do let me know if you enjoy the cake.=又到新年了，博士，今天的工作还好吗？\n一年以来我们真的一起经历了很多事情，所以今天我们一定要好好地庆祝一下！\n这是我准备的一些礼物，我希望，您在新年里的每一天，都能像今天收到礼物的时候一样开开心心。\n接下来的路，也请博士与我一起走下去吧！\n吃完蛋糕以后一定要记得告诉我好不好吃呀！
It's already too late to notify your Rhodes Island or Iberian allies. You must dive into the abyss with Mizuki, dig out the secrets left behind by the bishop, and use this knowledge to repel the Seaborn and save the Abyssal Hunters.=已经没有时间通知罗德岛或伊比利亚的盟友了，你必须立刻与水月一起潜入深海，挖掘主教留下的秘密，并以此击退海嗣，拯救深海猎人。
It's alright, I can finish these letters on my own. See, they're from our neighbors, di Montano's regulars. Even though they know that Nonno isn't around anymore, they still send their regards to the shop... Maybe that's what he meant by 'respectability'.=这些信我自己可以整好，不用您帮忙的。您看，来信的都是街坊邻居，德蒙塔诺的老主顾。他们知道爷爷已经不在了，但还会把问候的信件寄到店里......也许这就是爷爷说的“体面”？
It's alright, I can sort out these letters on my own. See, they're from our neighbors, de Montano's regulars. Even though they know that Nonno isn't around anymore, they still send their regards to the shop... Hmm, maybe this is what he meant by 'decency'.=这些信我自己可以整好，不用您帮忙的。您看，来信的都是街坊邻居，德蒙塔诺的老主顾。他们知道爷爷已经不在了，但还会把问候的信件寄到店里......也许这就是爷爷说的“体面”？
It's alright, let me organize the retreat. I leave our next counterattack to you.=没关系，组织撤退的工作交给我吧。你来准备下一次反攻。
It's alright. I have plenty of patience.=没关系，我有的是耐心。
It's always easier to harm than heal. But... is it really something to be proud of...?=伤害总是比治疗容易，但是，这真的是件值得骄傲的事吗......
It's always pointing at the same direction, but where is it pointing exactly?=它总是指向同一个方向。但那到底是哪儿？
It's always reassuring to carry out your orders, Doctor.=博士，执行你的命令总是让人放心。
It's an easy job=工作很简单
It's an honor to earn your recognition, and that of Engineering. I know this is just the starting point, and I'll keep working to make sure that I don't let you down.=能够像今天这样得到工程部的各位与博士的认可，我真的很荣幸。我明白这只是另一个新的起点，今后也一定会努力去取得不辜负这份殊荣的成果。
It's an idol's job to bring hope to people, and not just on the stage.=偶像是为人带来希望的角色，不仅仅是在舞台上。
It's annoying to dig for treasure underground, because you can never tell whether it's dirt or an Originium Slug that falls into your hair.\n<@lv.item><Eroded Path></> Operators deployed on these tiles have their DEF reduced by half.=在地下掘金总会让人心情烦躁，因为你分不清落在头上的是尘土还是源石虫。\n<@lv.item><腐蚀地表></>置于其上的我方单位防御力减半
It's annoying to dig for treasure underground, because you can never tell whether it's dirt or an Originium Slug that falls into your hair.\n<Eroded Path> Operators deployed on these tiles have their DEF reduced by half.=在地下掘金总会让人心情烦躁，因为你分不清落在头上的是尘土还是源石虫。\n<腐蚀地表>置于其上的我方单位防御力减半
It's another fine day in the City of Volcanoes! Come have fun with your friends, whose fur will protect you if you slip and fall down the mountain slope.=火山之城阳光明媚的又一天！快来和朋友们一起玩！要是失足滚下山也不用怕！朋友们有的是绒毛帮你垫！
It's another fine day in the glorious Menat-Ha'mait.=辉煌的米纳特哈玛仪又迎来了看似平静的一日。
It's another fine day. Take care of yourself, Doctor!=博士，今天也注意身体啊！
It's been a long journey for the Londinium-born sisters that left home. They've witnessed the endemic malice of the lands, and met many a dependable friend. From ignorant children to fully-fledged independents—one a fighter, one a healer—parting and reuniting more times than they can count has left only each other stood by their sides.=这对出生在伦蒂尼姆的萨卡兹姐妹离开家乡一路走来，见证过这片大地的恶意，也遇到过许多可靠的朋友。从懵懂的孩童各自成长为独当一面的战士与医生，历经了无数聚散离合，她们只有彼此还站在身边。
It's been a long time since I've felt like there was any conviction or meaning in my work. Rather than sit through show trial after show trial, I prefer to wade through these thorny, complicated files.=这种为了自己相信的东西而工作的感觉，我已经很久没有体验过了。相比面对一场场结果早已注定的审判，我宁愿面对眼前这些复杂棘手的卷宗。
It's been a long time since my blood boiled like this.=这种血液沸腾的感觉，真是久违了。
It's Been A While=好久不见
It's Been a While=好久不见
It's been a while since I came to Rhodes Island, and I'm so grateful to everyone for helping me get settled in with life here. I don't freak out whenever an automatic door opens anymo—ah! Doctor, I think a burdenbeast-looking robot just passed by...=我来到罗德岛有一段时间了，非常感谢大家对我的帮助，现在我已经很适应这里的生活了。被自动门吓到这种事情再也不会——啊！博士，刚才好像有一个长得像驮兽的机器走过去了......
It's been a while since we last met, Doctor. I'm glad there's still something I can do for you. That's right, I have changed a lot. If you could find the time, I'd love to sit down with you and catch up...=有很长一段时间没见了，博士，很开心还能为您做事。是啊，我是有了很多变化。如果能抽出时间来，我真的很想和您聊聊......
It's been a while, Amiya, Dr. Kal'tsit. And, Doctor.=许久不见，阿米娅，凯尔希医生。以及，博士。
It's been a while, Doctor. Ready to move out?=好久不见，博士，准备好行动了吗？
It's been a while, Doctor. Thank you for your help. Come to the Vine-Bead Court for dinner when you have the time. The clerics are looking forward to talking to someone as learned as you.=好久不见了，博士。感谢你的帮助。有空的话，请来一趟蔓珠院吧。各位修士都期待着与博士这样的博学者共进晚餐、交流思想呢。
It's been a while... I see that Texas made some friends. Hehehe... Affascinante! Can't wait to get to know them!=这么久没见，德克萨斯身边多了不少人嘛！哈哈，这很好！也让我和他们认识一下！
It's been bugging me, so I really have to ask. Is Skadi like that when she talks to you, too? Like... Does she always say only the bare minimum, nothing more? Huh? No? She's actually very sentimental? Wait, are we really talking about the same Ægir?=我还是忍不住想问问，斯卡蒂平时跟你说话也是那副德行吗？就......能说一个字绝对不说两个字？咦，不是吗？她其实很多愁善感？等等，我们认识的真的是同一个阿戈尔人吗？
It's been difficult explaining how my launcher works to the Sankta operators, and when I asked them about their guns, their eccentric answers only confused me more. Hm? I shouldn't lose heart? You're overthinking it, how could I be discouraged from just that? The reason I'm here is precisely for the sea and land to understand each other.=我向萨科塔干员解释手里这台发射器的原理时遇到了困难，而在请教何为铳时，他们跳脱的表达也让我疑惑。别灰心？您多虑了，我怎么会因此灰心呢？让海洋与陆地相互理解，我本就是为此而来的。
It's been far too long since that day... And I'm glad of it. Gratitude and blame no longer hang so heavy.=时间已经过去太久了......好在时间已经过去太久了，恩与怨都变得没那么沉重。
It's been some time since I've known such serenity. I can even hear your heartbeat.=我的心情很久没这样平静过了，甚至连您的心跳，我也听得见。
It's best not to piss off too many people at the same time. If you end up in an all-out brawl, it's better to keep things as a series of one-on-ones.=当然是不要同时面对太多的对手，这样群架也就只是复数次的单挑罢了。
It's best to learn how to take a vacation before learning how to work.=在学着怎么工作之前，最好先学会如何休假。
It's best to pretend you're busy if you find yourself in a messy crowd.=人又多又杂的场合，最适合假装自己很忙。
It's better not to look for trouble. Let's walk away.=不要没事找事，悄悄离开吧。
It's bright out, the weather's great, we just knocked out a big mission, and we'll be back at Babel for debrief by sunset. What a great day. Hey, Hoederer, what do you say to a feast?=阳光充足，温度正好，昨天刚完成了一个大任务，晚上就能回巴别塔报告了，今天倒是个好日子。喂，赫德雷，今天能不能吃点好的？
It's burnt!=糊了!
It's called the Duck Marathon, you sound so clueless, perhaps I should send you some money=这叫鸭拉松，你根本不明白，看来还得给你打点钱
It's clear that the playwright shifted her paradigm once, and this shift elevated the quality of the entire opera to another level, bringing it from a personal story with a heroic narrative style to an evocative Siracusan tale. That’s enough for now. I’ll save rest of my commentary for the arts papers.=能看出来剧作家小姐换过一次思路，这次改换让整部剧的质量跃升了一个等级，从原本值得说道的英雄叙事风格的个人故事，变成了一个令人回味的叙拉古故事。剩下的内容我打算留作艺术报刊的供稿，就先写到这里。
It's clear we need to overhaul our plans.=很显然，我们需要重新考虑方案。
It's clearly a King-Of-The-Hole competition!=显然这是某种占洞为王的竞赛！
It's common for mining teams to hire Catastrophe Messengers. Since I was born on a mining ship and was always interested in technical books, being a Catastrophe Messenger means basically applying what I already knew. But Doctor, where'd you get your knowledge from? I don't see any relevant literature here...=矿队雇佣天灾信使随行现今也不是什么稀奇事了。像我这样出生在矿船上，又正好对技术类的书籍有点兴趣，就顺便学以致用的也不奇怪。但博士的知识是从哪学来的呢？这里似乎没有相关的文献啊。
It's crucial we consolidate our achievements so far, but it's inevitable that we'll recall our many regrets and sorrows as well... We should find another day for it, but could I talk to you about a few things I've had on my mind? Yes, I hope you can be the one to hear me out.=总结迄今为止的成就当然重要，不过，回头看的时候，一定也会看到许多遗憾与伤痛......今天的气氛可能不合适，之后我可以找您倾诉一些事情吗？是的，我找您。
It's definitely a scam=一看就是骗钱的
It's difficult to say who is looking down on the other. They look as if they just want an exhibition match.\n<@lv.item><Turrets></>Periodically fire bolts, dealing Physical damage to our units=很难说是谁在小看谁，对方看上去只是想打一场表演赛。\n<@lv.item><弩炮台></>会定期射出弩箭对我方单位造成物理伤害
It's difficult to say who is looking down on the other. They look as if they just want an exhibition match.\n<Turrets>Periodically fire bolts, dealing Physical damage to our units=很难说是谁在小看谁，对方看上去只是想打一场表演赛。\n<弩炮台>会定期射出弩箭对我方单位造成物理伤害
It's done, Doctor. Let it go.=都结束了，博士，尽数忘记吧。
It's done. The battle plans, reports, and mission schedules have all been sorted... Eh... Is this not the right way? Sorry, I'm not used to this yet...=......完成了。作战计划，报告书，任务安排都已经分好类别......啊，这样分不对吗？抱歉，我还不太熟悉这个......
It's easy to lose oneself in the comfort of the furnace's light and fire, so you sit in an open space and listen to a Banshee sing a story you've never heard.=人不能只靠着炉子的光与热过活，你在人堆里找了块空地坐下，听眼前站着的女妖唱着你闻所未闻的新奇故事。
It's even harder to tell it apart from a medical robot with this new paint job.=新涂装让它变得更容易和医疗用车搞混了。
It's everyone yapping about going mining. I might could forget their digging random holes all over the wilderness like total idiots, but messing up our living space? If I catch those numbskulls AGAIN—see my crossbow? My bolts'll put new holes in their asses!=现在好多人嚷嚷着要去淘矿，在荒野里乱挖一通就算了，还把大家住的地方挖得一团糟！要是再被我抓到那些乱来的混蛋，我一定要拿弩射他们的屁股！
It's finally over... you all worked so hard.=终于结束了......大家都很努力了。
It's fine enough in this office, but it's not much of a dalliance if we're stuck with work for days on end, you know... Unless, say, you'd let me lap at your emotions a bit?=不错的办公室，不过，要我连续陪你工作一天一夜，这可不是什么有趣的约会......或者你承诺，待会儿可以让我品尝一下你的情绪？
It's fine, a few ran away is all. Don't worry, I let some fake news slip out. We won't be looking over our shoulders.=还好啦，跑了几个而已。不慌，我放点假消息出去，不会有什么隐患的。
It's fine, as long as I can muster up the courage!=没事的，只要我鼓起勇气......！
It's fine. I'll help you mend it with epoxy and touch up the seam. You won't even notice.=没事的，我帮你用环氧树脂粘一粘，在接缝上补个色，看不出来。
It's fine. This victory might not be the most gorgeous, but it'll still serve us well.=也好也好，虽然一点也不华丽，不过普通的胜利也不错。
It's fun working with you, Doctor!=和博士一起工作，很愉快啊~
It's funny, Umiri-chan always handles these things for us in Ave Mujica. So here, I have to adjust to managing my own schedule.=在Ave Mujica时，一直都是海铃帮我们做这些工作。现在我也该学会自己安排行程了。
It's game over for you.=游戏结束了。
It's getting cool outside. Remember to dress warm when you go into the field... *sneeze* I, er, forgot to do so myself. I often forget these things if Elena isn't there to remind me. *Sneeze* Oh, thanks for the coat. That's so kind of you.=博士，外面降温了，出舰行动的时候记得多穿点......阿、阿嚏！我......自己出门的时候忘了。没有埃琳娜提醒我，我很容易就......阿嚏！这外套是给我的吗？你真好。
It's getting dark. Around this hour, there'd be people walking leisurely along the grey pavements, perhaps fowlbeasts gathering by the ponds—that is the Tara I remember. It's no special thing, but neither has it truly existed before. Doctor, I believe everyone should have a home to welcome them back.=天色暗了。这个时候，人们能悠闲地走过灰色的人行道，或者羽兽聚集的池塘，这就是我印象中的塔拉。它不特别，但也从未真正存在过。博士，我只是想......人人都应该有可以回去的家乡。
It's getting windy...=起风了......
It's going to be another dilemma for me to convict this room…=很难给这个房间断罪啊~
It's going to be hard, convincing other companies to follow this standard of treatment for Infected employees…=很难说服其他公司以这个标准对待感染者员工啊......
It's good practice to always check up on your prey, because the hunt never truly ends. I've seen you defeat many opponents and save many lives. Good on you, but... you wish to fully wipe your enemy from the face of this land? No, a permanent extermination is just wrong.=清点猎物是个好习惯，因为狩猎是不会有尽头的。我看到你们战胜了许多对手，拯救了许多生灵，做得好。但是你们想从这片大地上彻底赶走你们的敌人？不行，想要一劳永逸是不对的。
It's good to have a place to rest.=有个能歇脚的地方就好。
It's great to see you again, Doctor. I reviewed my time onboard and my workflow at Rhodes Island. I'm pretty confident I can handle anything that comes my way. Hm? You've always been satisfied with my work? Hehe…=博士，很高兴再次见面。我特地回顾了一遍在罗德岛上的生活工作流程，这次什么事我都能做得井井有条了。嗯？之前也对我很满意？嘿嘿......
It's happened plenty of times before. She buries the sorrow deep down, and her enthusiasm grows by the day.\n<@lv.item><Waste Energy Interference></> Natural SP recovery speed reduced.\n<@lv.item><Realigned Flux></> Restores natural SP recovery speed of allied Operators within.=这样的事情发生过很多次。她把悲怆埋在心底，她的热情与日俱增。\n<@lv.item><废能干扰></>技力自然回复速度下降\n<@lv.item><重整束流></>恢复处于其中的我方干员技力自然回复速度
It's happened plenty of times before. She buries the sorrow deep down, and her enthusiasm grows by the day.\n<Waste Energy Interference> Natural SP recovery speed reduced.\n<Realigned Flux> Restores natural SP recovery speed of allied Operators within.=这样的事情发生过很多次。她把悲怆埋在心底，她的热情与日俱增。\n<废能干扰>技力自然回复速度下降\n<重整束流>恢复处于其中的我方干员技力自然回复速度
It's hard for the Infected to trust anyone. After enduring so many hardships, who can blame them for becoming jaded and stubborn?=感染者本就很难相信别人。经历过那么多苦难，当然会变得保守与顽固。
It's hard to be consistent huh=难得发挥稳定
It's hard to get used to such a small room.=我还是不太习惯这么狭小的房间啊。
It's hard to imagine Kal'tsit making a dessert like this, and even harder to imagine her admitting it without batting an eyelid.=很难想象这样的甜点出自于凯尔希之手，更难想象她本人面不改色地承认了此事。
It's hard to imagine that this delicate vampire lady, whose petite figure hardly commands respect, actually has the longest history with Rhodes Island.\nShe doesn't mind being treated beneath her age and status, but Warfarin absolutely won't tolerate anyone straying from her prescribed course of treatment.\nHer age is no secret, but the number she gives has never failed to elicit a gasp.=外表弱不禁风，难以让人升起尊敬之心的血魔女性，实质上作为元老，在罗德岛中拥有最老的资历。\n本人并不介意他人不将自己当做前辈对待，但决不允许有人在接受治疗时不听从自己的命令。\n年龄虽然不是需要避讳的话题，不过从她口中吐出的数字总让人觉得难以置信。
It's hard to say for sure how this lone painter feels when she faces the Seaborn. However, after a brief moment of hesitation, she lifts her hand with brush in tow, seemingly having made up her mind. The paint on her palette splashes toward the battlefield, and her 'assistants' begin to appear on her painting one after another. The painter keeps bravely raising her hand toward wheresoever her enemy appears.\n<@lv.item><Emergency Aid Building></> Once activated, continually treats surrounding units affected by Nervous Impairment.=离群的画家面对海嗣，很难从表情推测她心中的想法。但是，在短暂的犹豫之后，她抬起拿着画笔的手，似乎已经下定了决心。颜料从调色盘里向战场挥洒，“助手”一个个从地面上出现，画家继续向敌人出现的地方，勇敢地抬起手。\n<@lv.item><应急救治设施></>激活时持续治疗周围我方单位累积的神经损伤
It's hard to say for sure how this lone painter feels when she faces the Seaborn. However, after a brief moment of hesitation, she lifts her hand with brush in tow, seemingly having made up her mind. The paint on her palette splashes toward the battlefield, and her 'assistants' begin to appear on her painting one after another. The painter keeps bravely raising her hand toward wheresoever her enemy appears.\n<Emergency Aid Building> Once activated, continually treats surrounding units affected by Nervous Impairment.=离群的画家面对海嗣，很难从表情推测她心中的想法。但是，在短暂的犹豫之后，她抬起拿着画笔的手，似乎已经下定了决心。颜料从调色盘里向战场挥洒，“助手”一个个从地面上出现，画家继续向敌人出现的地方，勇敢地抬起手。\n<应急救治设施>激活时持续治疗周围我方单位累积的神经损伤
It's hard... but I've always been hoping to eat together as a 'family' again.=虽然很难......但其实我一直盼着，我们“一家人”，能像那样，一起再吃一顿饭。
It's hardly a sport when all the enemies are human.=对手是人类的话，终归还是没什么手感。
It's her blunderbuss. She doesn't need it anymore.=她的铳。她不需要了。
It's her way, and she will go.=认定的路，她一定会走下去。
It's here, everyone! My super amazing photo—oh no, my hand slipped!=来了来了，大家久等了，我的超级无敌素材——糟了，手滑了！
It's Hibiscus on duty again—should I reschedule my examination? Nein, never mind. I'm deeply grateful for your help in avoiding her days, but I can't hide forever. Even after so long, I still close my eyes and see the wretched misery of that concert... perhaps it's time I face it.=又是芙蓉值班，体检要不要改期？还是算了。您一直帮我避开她值班的日期，我很感激，但我不能永远躲着她。已经这么久了，只要我一闭眼，眼前还是那场音乐会的惨状......躲不掉的。
It's high tide.=涨潮了。
It's highly valuable, but its low yield has been a problem for Engineer Operators.=价值高，产量小，让工程干员头疼。
It's important to never stop learning!=增长见闻，这点很重要！
It's in great condition, but I haven't actually used this weapon much in the past few years. A steak knife is enough to settle a dispute. How? Simple, if it's sharp enough to cut a steak, it's sharp enough to cut other things... Wanna see it in action?=别看这把武器状态不错，我这几年都没怎么用过它，用餐刀就足够平息争端了。至于怎么用餐刀平息争端，很简单，餐刀没那么钝，能切肉排就能切开别的......你要不要也试试？
It's just a candle. Nothing to be afraid of=只是蜡烛，没什么好害怕的
It's just a fire. Not worth sticking around for.=那只是一捧野火罢了，不值得你浪费时间。
It's just a strategic retreat. That way, you can see what they look like before penetrating the enemy.=只是战略性撤退而已，这样才好在贯穿敌人前看清他们长什么样。
It's just cheap sugar water based on Forte Energy Drinks' flavoring? Who cares! Nowadays, you only hear such boring truths from bitter and bankrupt companies that didn't think of bottling their beverages in rocket-shaped containers.=只是在丰蹄能量饮料的基础上微调了香精比例的廉价糖水？谁在乎呢。如今，只有那些想不到把产品装进火箭瓶子的可悲破产厂商，才会酸涩地吐出这种无趣的事实。
It's just document sorting, right? Please, I do this stuff all the time, piece o' cake.=不就是让我归类文档嘛，这种事我经常干，小菜一碟。
It's just fire, wh-what's got you all so into it—Uh... Amiya, Doctor, and you guys... Fine, just don't stand too close to me, or you might get burned. One, two! Wait, I did it? So peacetime flames can look as pretty as fireworks…=火而已，有、有什么好看——呃，阿米娅，博士，还有大家，都这么期待......好吧，都离远点，小心烫伤。一、二！成功了？战场外的火焰，原来真的可以像烟花一样好看。
It's just using a whole nomadic city to imitate a Feranmut. I shape its body, and you give it soul. What could go wrong?=不就是用整座移动城市模拟一只巨兽嘛，我形你意，形神兼备，有什么不行的？
It's kinda stuffy in here, reckon I should crack a window? Ever wondered why truckies hang their arm out? Comfort, sure, but also cos the wind tells stories. Sounds iffy? Thunderstorm's on its way—wanna bet on it?=房间里似乎有些闷，要我把窗打开吗？对了，知道为什么运载车司机都喜欢把胳膊搭到车窗上吗？舒不舒服的倒是其次，风里可藏着不少消息呢。你不信？马上就要打雷了，敢不敢打个赌？
It's like a city driving towards finality.=如同驶向结束的城。
It's like I can hear an all-too-familiar chime again... I hope the new year's sun will be enough to tear through the hazy Londinium skies.=我仿佛又听到了熟悉的钟声......希望在新的一年，太阳的光芒能够撕裂伦蒂尼姆上空的阴霾。
It's meant for attacking nomadic cities, this weapon. Using it to help you lot cope with skirmishers? It's like a hatchet to a cupcake. Let me try hitting a city or two sometime for practice, won't you?=这把武器可是用来攻击移动城市的，拿来让你们对付散兵真是大材小用。什么时候让我打几座城市练练手？
It's more than just cannibals banished from Rusthammer over there, we got Catastrophe cultists infesting the place, all in the name of the living Originium forest… Guh, most of my clients would be asking me to take them there by this point. Where's your sense of curiosity?! You wait here, I'll get us some water before I tell you more!=那边可不只有被锈锤驱逐的食人族，还有为了活体源石森林而潜入的天灾信徒......啧，一般的顾客这时候都求着我带他们去啦，你是什么好奇心绝缘体吗！你等着，我拿两瓶水再来讲！
It's my birthday today, and I decided to spend today's wages for a superchat! Love you!=今天是我的生日，我决定用今天的工钱打赏U酱！爱你！
It's my duty to protect everyone! My resolve will never falter, no matter the odds!=保护大家是我的使命！不管有什么困难，这个信念都不会动摇！
It's my duty to search for and rescue those who encounter Catastrophes. I rarely find any survivors though...=搜救遭遇天灾的人也是我的职责，虽然大多数情况下都会空手而归......
It's my duty to stand here.=我必须站在这里。
It's my honor to be promoted! I'm looking forward to working under you for the health management of us all, Doctor!=很荣幸能获得晋升！博士，今后我也会为大家努力进行健康管理，请随时监督我！
It's my job to track blood indicators for all our operators, even if they aren't exactly happy about it—huh...? These blood bags? They're samples, of course! What were you thinking!?=记录全体干员的血液常规指数是我的工作，即使当事人不太情愿，也是没办法的......这些血？这些......当然是用作血液检查的样本啊！你在想什么啦！
It's my turn.=让我来。
It's New Year's again. When I was a boy, this day meant one thing: the adults on the ship were coming to pat the heads of the children and ask 'Have you grown taller?' I didn't much care for… Hey! Stop it! Doctor, no patting my head!=又是新的一年了啊。小时候每到这个年份的数字翻过去的日子，船上的大人们总喜欢摸着孩子们的头，关切地问“长高了没有呀”，我不怎么喜欢这套......哎？哎、哎？博士，不准摸啦！
It's New Year's! We got the day off! No homework! That means it's time to challenge Kay! Doctor, you can't just sit there all day. Why don't you come wrestle with us? It'll be fun!=新年！假期！没有作业！好，今天就去挑战小刻！博士，你也不要总是坐着啦，要不要来和我们一起玩对对碰的游戏？很有意思的！
It's New Year's, so on behalf of MountainDash Logistics, I'm sending formal greetings to Rhodes Island. May everything go well for Rhodes Island's employees, and may you be safe and sound in the coming year. Also, here's a personal card from me to you, Doctor, to wish you a Happy New Year. To another great year working together.=新年到了，我谨代表峯驰物流向罗德岛送上新年贺帖。恭祝罗德岛全体员工在新的一年诸事顺利，平安健康。然后，这个是我自己送给博士的贺卡，祝您新年快乐。今年也要请您继续指教了。
It's nice and neat here. I'm going to change my bindings... I was referring to my sword, you don't have to look away.=很好很整洁。我要更换束缚带了......我是说给剑，您不用回避。
It's nice to meet you; I'm Nine-Colored Deer. Hm? Are these motifs so beautiful? Th-Thank you... please, observe them as you like.=初次见面，我是九色鹿。嗯？这个花纹很好看吗？谢，谢谢......以后请多多关照了。
It's nice to occasionally get some rest in places like this corridor. After all, most of Laterano's benches are found only outdoors.=偶尔在这种室内走廊上休息也挺惬意的，毕竟，拉特兰的长椅基本都在室外嘛。
It's nice to see you, Doctor.=您辛苦了，博士。
It's nice, clean, and quiet here... just like the inside of a coffin.=这里很好，干净，安静，就像棺椁里一样......
It's no mere nostalgia, nor simple hatred. Perhaps this complicated feeling is what you call 'homesickness.'=并非单纯的怀念，也并非单纯的怨恨。这种复杂的滋味，或许名为“乡愁”。
It's no surprise such a fantastical weapon would appear when people from different cultures let down their guard and communicate with sincerity.=当不同文化的人放下戒备真心交流，出现这样带有奇思妙想的武器也就不足为奇了。
It's no use fleeing. The bloodline's predestiny will always catch up in the end.=逃避无济于事，血脉的宿命终究会追赶而来。
It's no wonder so many see you as hope itself... ah, sorry. Does that put a lot of pressure on you?=难怪那么多人视您为希望......啊，抱歉，我这样说会带给您压力吗？
It's not a problem. Per our agreement, the Maylander Foundation is responsible for damage control. Leave this to me.=没关系。按照合作协议，梅兰德基金会将负责善后事宜，交给我吧。
It's not all eggheads at Propeller Paradise. Look at me, I learned all my physics from teaching toys. If I can make it in there, pretty much anyone with a brain can. I'm just out to match people with little fellas that work for them. Can you imagine anything better than that?=“螺旋桨天堂”里也不都是天才，我这个物理知识全从益智玩具上学来的外行，尤其不是。我都能搞出这些名堂，那随便哪个长了脑子的，都能。要是我能让大家都拿到称手的家伙，那得是什么盛况？
It's not as if we're having a public dialogue, Doctor. Please relax - there's no need to be so nervous.=我们并非是在公开场合交谈，博士，请随意一些，不用那么紧张。
It's not as rage-inducing as no.2, but it's also a pain in the ass to deal with him scuttling around, especially in places where he shouldn't even be.=没有二号那么让人一看就生气，但是身上着火窜来窜去也很麻烦，被他窜到不该进去的地方尤其麻烦。
It's not clear where this taser came from. It can be grouped with May's other commonly-used weapons.=一把来路不明的泰瑟枪。正好可以与梅常用的武器配成一对。
It's not common to see by any means, but if you and your friend want to make a bet, tell the bartender this is the cocktail you want, and they'll give you a very approving look.=这并不是一款常见的混合酒，不过当你想要和你的朋友打赌时，告诉酒保你要这个，他会给你一个赞许的眼神。
It's not easy to celebrate New Year's in Kazdel, where you always face unpredictable threats. That's why I cherish the changes we've seen at Rhodes Island over the years. Thank you, Doctor.=卡兹戴尔很难庆祝新年，无论哪天人们都在应对难以预知的威胁。正因如此，我珍惜罗德岛上多年来发生的改变。谢谢你，博士。
It's not easy to pull yourself out of the mud, but there is no need to stay serious all the time.=能从泥潭里脱身已经很不容易，从不从容倒也没那么重要。
It's not exactly polite to talk about Miss Enya behind her back, but... *sigh* I do pity Miss Enya for what she has suffered. She really deserves a better life.=谈论这个是不礼貌的，但恩雅小姐的遭遇......确实令人感到忧伤。她理应有更好的生活。
It's not for us to leave without regrets, Doctor... Let's accept reality.=我们无法保证每次都不留遗憾，博士......接受现实就好。
It's not good to rely too much on any one person, but maybe the Doctor is an... Eek, Doctor! Oh it's nothing, I was just rambling to myself! D-D-Did you need something from me?=太过依赖一个人不是件好事呢，不过，如果是博士的话......啊博士！不没什么我只是在胡思乱想，您您您找我有什么事吗！
It's not hard, you just use your reflexes=不难，靠反应的
It's not just the clothes that Lava likes. She's even more intrigued to the righteous warriors in Yanese stories who smite evil and restore order. This is presumably the reason why ever since she put on this outfit, she has been hard at work practicing Yanese swordplay.=炎熔喜欢的不止是服装，她更中意炎国故事里，那些锄恶扶正的有义之士。自穿上这套衣服起，她就苦练炎国剑术，想必正是因为如此。
It's not like the knight competitions. You can't pause a battle when someone gets injured.=战斗可没有点到为止的说法。
It's not like these old friends of yours were just stagnating. At this point, the only choice is to get stronger! Tougher!\n<@lv.rem><Command Terminal></> Depletes 1 Life Point when destroyed.\n<@lv.item><Mobile Tactical Hangar></> Deploys drones as needed to assist enemy combatants.=老熟人们也不是毫无长进，事已至此，只能努力变得更坚韧！更强壮！\n<@lv.rem><指挥终端></>被摧毁时扣1点关卡生命值\n<@lv.item><可移动战术机库></>根据需要可随时发射无人机支援敌方佣兵小队作战
It's not like these old friends of yours were just stagnating. At this point, the only choice is to get stronger! Tougher!\n<Command Terminal> Depletes 1 Life Point when destroyed.\n<Mobile Tactical Hangar> Deploys drones as needed to assist enemy combatants.=老熟人们也不是毫无长进，事已至此，只能努力变得更坚韧！更强壮！\n<指挥终端>被摧毁时扣1点关卡生命值\n<可移动战术机库>根据需要可随时发射无人机支援敌方佣兵小队作战
It's not looking good... I suggest we retreat at once.=回去吧......现在的局势对我方不利。
It's not much, but at least those thieves won't profane this sacred site so easily again.=虽然收获不多，但至少，这些盗贼不会轻易冒犯这处圣所了。
It's not my wish to take lives.=掠夺性命，非我之愿。
It's not often I see recordings of myself. I fought my battles in quiet alleyways, with no witnesses.=我很少通过录像看自己。以前的那些战斗，都发生在无人知晓的街巷。
It's not safe here!=这里不安全！
It's not such a bad thing to rush through a passage that's out-of-tune.=对于不那么动听的段落，草草收场也不是坏事。
It's not that... I'm trying to avoid people, it's just, I'm not sure... what I should do...=不，我并不是......不想接近大家，只是，我不知道......该怎么做才好......
It's not the duty of a guard to stand here and do nothing. Why don't we chat a bit?=护卫的职责可不是傻站着发呆，让在下陪您聊一会儿如何。
It's not the truth we sell—it's trust. Just look at the customer's eyes. Doesn't matter if everything you say is true, if the customer thinks you're lying.=唉，做我们这行，买卖的可不是“真理”，而是“信赖”。看客人的眼神就知道了，我说得再真，在对方看来都是假话。
It's not time to head out yet, right? Let me hang out for a bit longer...=还没到出发时间吧？那我再去逛会儿~
It's not time yet. Only the darkness can shroud all the filth. Doctor, when the day comes that Rhodes Island no longer needs S.W.E.E.P., I'll come to you, and take it.=还不到时候。只有黑暗才能容纳一切污垢。博士，等到罗德岛不再需要S.W.E.E.P.的那天，我会来见你，把它取走。
It's nothing. I simply wanted to see the extent of your capabilities, Doctor of Rhodes Island.=没什么，我只是想看看，你能做到什么程度，罗德岛的博士。
It's obvious which side will win, considering our overwhelming information supremacy.=双方的信息差很明显呢，胜负一目了然。
It's okay, Doctor. A city covered in volcanic ash is always pale, but beautiful flowers will eventually sprout on it.=没关系，博士，被火山灰覆盖了的城市总是苍白的，但上面也会开出美丽的花。
It's okay, Doctor... Anyone could run into a storm. Let's rest up for the night and try again when the weather clears.=没事的，博士......难免会遇上风暴。我们可以歇一夜，等放晴后再出发吧。
It's okay, I... I'll always be by your side.=没关系的，我会......一直陪在你的身边。
It's okay, it's curable!=没关系，可以治好的......！
It's okay, y'all. Don't cry. I'll give those jerks what for next time!=呜，大家不哭，下次我一定帮你们揍那些混蛋！
It's okay. I am with you.=别怕，我在。
It's okay. I'll be fine by myself.=没关系，我一个人待着也可以。
It's okay. We've been through Catastrophes much worse than this. This one's just a little setback. We'll work harder next season!=没事，比这个还厉害的天灾我们都扛过来了，这一点点挫折不算什么，下一季我们再努力就是了！
It's okay... Relax…=没事的，放轻松......
It's only a handshake, no need to be so cautious. I haven't shocked anybody in years—Ah. Static does not count.=只是握个手，无需小心翼翼，我已经很久没电到人了。啊，静电不算。
It's only by overcoming challenges that we manage to accomplish something.=历经磨难，方能有所成就。
It's only natural for a guardian to keep his eyes peeled on New Year's day. Troubles do not shy away from celebration days. Rather, they are more likely to jump on people when they let their guard down. Rhodes Island is a comparatively safe place, but you must not lower your defense, Doctor. Happy new year.=身为护卫，新年这一天就更不能懈怠，危险不会因为节日而消失，相反，可能会在人们懈怠的时候出现。博士，罗德岛还算安全，但也不要掉以轻心。新年快乐。
It's over.=结束了。
It's over? Ah, che noia!=这样就结束了？真无聊。
It's pretty quiet here.=挺安静的。
It's quiet here. No hitmen haunting the shadows, no wolves waiting in the alleys.=休息时间。这里不会有阴影中的杀手，巷子里的狼。
It's quiet in here—not afraid to miss the excitement outside?=这么安静——你不担心错过外面的好戏吗？
It's rare to get to rest like this.=难得的小憩呢。
It's rare to have a place where everyone gathers to watch a movie together with rapt attention, looking past whatever separates them outside this room. Most days, murky thoughts cloud their eyes, but the way their eyes shine now is hard to fake.\n<@lv.item><Camera> </>Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<@lv.item><Lighting Prop> </>Blocks Filming Area and requires 10 instances of damage to tear down.=也许是少有的，众人会不分彼此一同端坐凝神观看电影的地方。平日里双眼会被其他污浊侵占，但此时眼中的光很难作假。\n<@lv.item><摄影机></>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。\n<@lv.item><打光道具></>会遮挡摄影区域，需要10次伤害拆除。
It's rare to have a place where everyone gathers to watch a movie together with rapt attention, looking past whatever separates them outside this room. Most days, murky thoughts cloud their eyes, but the way their eyes shine now is hard to fake.\n<Camera> Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<Lighting Prop> Blocks Filming Area and requires 10 instances of damage to tear down.=也许是少有的，众人会不分彼此一同端坐凝神观看电影的地方。平日里双眼会被其他污浊侵占，但此时眼中的光很难作假。\n<摄影机>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。\n<打光道具>会遮挡摄影区域，需要10次伤害拆除。
It's rare to hear the factories go quiet like this in Londinium. Even the snow can fall without being melted by steam. War's over now. Even if the snow's not as white, I'm sure people can feel that it's a fresh start. For those who have made it through the war, there's no better blessing than that.=在伦蒂尼姆，难得有这么个听不到工厂轰鸣的日子，雪也不会立刻因蒸汽而融化。就算雪没那么白，人们还是会感到，这是新的开始。对于从那场战争中走出来的人而言，没有比这更好的祝福了。
It's rare to see Degenbrecher with such a furrowed brow and intense concentration on her face. After a long while, she finally finds the perfect angle, navigating the witch hat past her horns so it can sit atop her head. She breathes a sigh of relief.=很少能看到锏如此眉头紧皱，苦苦思索的样子。许久之后，她终于找到一个合适的角度，把魔女帽横过来又竖过去地穿过双角戴在了头上。她长舒了一口气。
It's really close. When I sit here and look outside, I can see the crops in the distant ripening as the farmers harvest their fields. It's just like my hometown.=......很像。坐在这里向外看，远处田里的作物成熟，人们正在收获的景象，和我的家乡很像。
It's really nerve-wracking being in the medic squad. Support troops are really under lots of pressure! Good thing I'm already used to it.=医疗小队也这么紧张，后方部队的压力实在不小......还好，我已经习惯啦。
It's really nice in here, isn't it!=这个地方真不错！
It's safe here!=这里很安全！
It's said that Acahualla mushrooms shouldn't be eaten willy-nilly. Many of them are poisonous, so eating one will not only turn your insides upside down, and you'll even see a bunch of illusory guys.=据说阿卡胡拉的蘑菇不能乱吃，很多都是有毒的，吃了不光上吐下泻，还会看见小人什么的。
It's said that no great fortune comes without sin, because the path to wealth is always paved with violence and bloodshed.\n<@lv.item><Eroded Path></> Operators deployed on these tiles have their DEF reduced by half.=人们总说巨大财富的背后都隐藏着罪恶，那么巨大财富的面前，就只剩不太雅观的斗殴和流血了。\n<@lv.item><腐蚀地表></>置于其上的我方单位防御力减半
It's said that no great fortune comes without sin, because the path to wealth is always paved with violence and bloodshed.\n<Eroded Path> Operators deployed on these tiles have their DEF reduced by half.=人们总说巨大财富的背后都隐藏着罪恶，那么巨大财富的面前，就只剩不太雅观的斗殴和流血了。\n<腐蚀地表>置于其上的我方单位防御力减半
It's said that there will always be someone on the team who the others don't care for, and they will be quietly replaced as the squad walks a few extra rounds through the mountain forest, their teammates completely unaware.\n<@rolv.rem><Roadside Emergency Reserves> that grant Max DP are present on the field</>=据说，队伍中总会有那么个不被在意的人，队伍在山林里多走上几圈，他就会被悄悄替换，而队友们对此一无所知。\n<@rolv.rem>场地中有提供费用及上限的<街头应急储备></>
It's said that there will always be someone on the team who the others don't care for, and they will be quietly replaced as the squad walks a few extra rounds through the mountain forest, their teammates completely unaware.\n<Roadside Emergency Reserves> that grant Max DP are present on the field=据说，队伍中总会有那么个不被在意的人，队伍在山林里多走上几圈，他就会被悄悄替换，而队友们对此一无所知。\n场地中有提供费用及上限的<街头应急储备>
It's show time!=演唱会要开始喽！
It's Showtime=演出开始
It's Siracusan tradition to mask up and dress formally for a kill, but the people of Nuova Volsinii think such costuming means embracing a new life. But no matter the occasion, you must find the best tailor for the job, no? I certainly have.=按叙拉古的传统，穿礼服戴面具是为了上街杀人，而新沃尔西尼人认为这样的装扮意味着拥抱新生活。不管是哪一种，都该找最好的剪裁师来做，对吧？就像我这一身。
It's Siracusan tradition to mask up and dress formally for a kill, but the people of Nuova Volsinii think such costuming means embracing a new life. You must find the best tailor for the job, regardless of the occasion, no? I certainly have.=按叙拉古的传统，穿礼服戴面具是为了上街杀人，而新沃尔西尼人认为这样的装扮意味着拥抱新生活。不管是哪一种，都该找最好的剪裁师来做，对吧？就像我这一身。
It's slightly sweet and possibly edible. It is also commonly used in chemical manufacturing.=有着微弱的甜味，也许可以吃。同时其溶液也常用于化工用途。
It's snowing. Procuring supplies has proven difficult this winter.=下雪了，今年冬天的物资补给很困难，
It's so clean here. With a few simple touches, I can definitely make it a comfy little home.=好干净啊，简单布置一下肯定能变成很舒适的小窝。
It's so dry we've gotten more nosebleeds than rainy days.=实在是太干燥了，鼻子流血的次数已经远超老天下雨的次数。
It's so fun having everyone together like this. Not a care in the land except what's coming up next and what eats there are. How nice it'll be if every day was like this. Oh, the light show's starting? Let's get moving, Doctor.=像这样大家都聚在一起真的好开心呢~什么事都不用操心，只用关心会有什么节目，有什么好吃的~是不是灯光秀要开始了？走吧走吧~要是每一天都是这样就好了哦，博士~
It's so hot in here...=这间屋子，好热......
It's so lively outside. Are you sure you're not going...? You're staying in? Okay.=外面很热闹，你不去加入他们吗？你就在这里？......好的。
It's so much easier for people on this land to give in and be bad, than fight to be good. Doctor, we mustn't turn into bad people. Something tells me if you do, you'll be really, really bad. I won't let you become that person.=这片大地不会那么轻易就变好的，人却很容易就随着周围的东西一起变坏了。博士，我们不可以变成坏人。你要是变坏，会很坏很坏。我不会让你变成那样。
It's so much easier working at Rhodes Island than the observation station. You have no idea how busy things get there! Not only do I have to pull all-nighters, but everyone's always coming to me for help. They even said they'd push for me to become a section director… You think I'll make a good director? Hehe, it's still too early for me to think about that.=罗德岛的工作轻松多了，你不知道我在观测站有多忙！不但经常干到通宵，同事有问题也爱找我聊，还说什么推荐我去竞选主任......你说我肯定能做得很好？嗯哼——现在想这些还是太早啦。
It's so warm here... I'll hang out over here for a while!=真暖和呢，我就在这窝会儿好了~
It's strange to perform a Deep Dive into Theresa's memory. It has lived within me since my beginning, but when I search these memories… I feel like a mere reader. It's very strange… I won't show you these Deep Dive records, Doctor.=在特蕾西娅的记忆中深潜是一件古怪的事。这一切早已存在于我之中，但我探索这些记忆......就像一个读者。这很古怪......这份深潜记录，我是不会对你开放的，博士。
It's the enemy! Don't hold back!=是敌人，不要手下留情！
It's the exact coordinates from the tourism flyers! The door with the green light opens when you say the password! But a female voice seems to play from somewhere, and mentions 'forbidden,' 'bringing pets,' 'will return to the parking lot,' and other things in a strange accent. A light flashes, and all of you appear in a snowfield with items scattered around your group. You can still see the building in the distance, but it seems to have been re-buried in snow.=正是旅游传单指示的坐标！绿色灯光的大门应你的口令而开！但一个像是广播的女声响起，用一种陌生的方言提起了“禁止”“携带宠物”和“将返回停车场”等。一道光闪过，你们全员出现在一片雪地上，周围散落着物品。你远远地还能看到建筑，但它似乎重新被掩埋了。
It's the frontline for me after all.=果然还是更习惯站在前线。
It's the Glasgow Gang that first breaks the silence. Then, they are joined by Delphine. Until everyone joins in.=最初，格拉斯哥帮的声音撕碎了沉默。随后，戴菲恩的声音与她们融为一体。我听到了所有人的声音。
It's the MC from Dossoles! Long time no see!=是多索雷斯的主持姐姐！好久不见！
It's the start of a new year. If you were expecting anything to change on its own with time, then stop dreaming. Really changing yourself takes way more effort than that. If you can manage it, do it.=新的一年开始了。你要是指望时间能改变些什么，我会劝你别想了。人的改变要付出数十倍于日常的努力，如果做得到，就证明给大家看看吧。
It's their newest offering, and there's enough for everyone, but lines are as long as ever. Queue up quick: the early fowlbeast gets the worm!\n<'Gelato Stop'>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=最近投入甜品站的新品，虽然供应充足，但排的队伍依然很长，早点去排吧！\n<“冰淇淋机”>我方与敌方可夺取控制权，激活后回复周围友方单位技力
It's their newest offering, and there's enough for everyone, but lines are as long as ever. Queue up quick: the early fowlbeast gets the worm!\n<@lv.item><'Gelato Stop'></>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=最近投入甜品站的新品，虽然供应充足，但排的队伍依然很长，早点去排吧！\n<@lv.item><“冰淇淋机”></>我方与敌方可夺取控制权，激活后回复周围友方单位技力
It's them, right?=这些人，是吗？
It's these kinds of days I love the most. Everyone has a blast getting together, and we're off work. C'mon, Doctor, you gotta try this burdenbeast offal flambé while it's still fresh from the pan! Whoa, whoa, I don't think Dr. Kal'tsit's gonna like you drinking that much, y'know?=俺可最喜欢这种日子了，大家都高高兴兴聚在一块，也不用干什么活。来，博士，快尝尝，刚出锅的烧炸驮兽肠！哎哎，凯尔希医生应该不让您喝这么多酒的吧？
It's these rivers and hills before us, see—the limitless sights. Early springs so tranquil you can hear the snowflakes land. There's a lasting charm about it.=眼前有如此江山——风光无限。早春听雪，别有韵味。
It's this time of year that workers with no way to get home gather in the open parts of the mine to screen movies. Watching the shiny, happy people up there, we all forget our worries for a while. Then a new day comes, and a new year begins.=每年这个时候，没办法回家的工人都会凑在矿场的空地上放露天电影。看到幕布上的人开开心心的，大家也就暂时忘记了烦恼。新的一天来了，新的一年也来了。
It's time for my shift. If I'm interrupting your work, I can wait outside.=现在是我的值班时间。如果打扰到你办公了，我可以到外面待着。
It's time to compete for customers with these shops in the commercial district!=商店街已入驻以下竞争对手！争夺顾客的时机已来临！
It's time to cut the noise.=噪音该闭嘴了。
It's time to fight.=该上战场了。
It's time to go. Are you ready?=出发时间到了，准备好了吗？
It's time to go. I can't keep hesitating like this.=该出发了，不能总是犹犹豫豫的。
It's time to kill the 'evil spirit'!=是时候杀死“恶灵”了！
It's time to look up, Terrans.=该抬头了，泰拉人。
It's time to organize my notes. I need to digest what I've just learned.=是时候整理笔记了，新知识得赶紧消化掉。
It's time to play, Morte.=玩耍的时间到了，小莫提。
It's time to repay your debt.=你欠的账该还了。
It's time to rest.=休息时间。
It's time to take a little break, Doctor. Come here, lie down. I'll go grab a blanket.=是该休息一下啦，博士。来来，睡这边，我去拿毯子。
It's time to teach these rascals a lesson.=确实该给这帮无法无天的家伙一点教训了。
It's time!=就是现在。
It's time. We should be departing any moment now.=到时间了，差不多该出发啦。
It's today, isn't it? It was a cinch to get my hands on the detailed profile of Rhodes Island's 'Doctor', which means your security sucks as bad as the bombs I made when I was three years old. And look at this, it's your birthday? How many birthday songs packed full of love have you heard by now?=是今天吧？罗德岛博士的详细资料，这么容易就能被我偷到手，你们的防护系统和我三岁时搓出来的炸弹一样糟糕啊。而且你居然在过生日哎？听到了几首充满爱意的生日歌啊？
It's too bad we didn't win, but I won't let it discourage me.=虽然没能赢下战斗确实有些遗憾，但我是不会气馁的。
It's too dangerous=太危险了
It's too dangerous here! We have to fall back!=前面太危险了！还是先从这里撤退......！
It's too dangerous! I'll be the last line of defense! Doctor, please give the order to retreat!=太危险了，最后的防线由我来守，博士，请立即指挥撤退！
It's too messy here. I'm going to have to give it a good cleaning.=太杂乱了，得好好整理一下。
It's too noisy here, I'd rather read in the Doctor's office.=这里好吵啊，我想去博士的办公室看书。
It's too noisy out there for my tastes... I think the silence of your office suits me more. Let me stay in here for a bit, will you?=外面太吵闹了......你的办公室就不一样，很安静，挺不错的，让我待一会吧。
It's too stifling in here. There's near to none of the Monastery's sunshine!=这里也太压抑了，完全没有修道院那么阳光嘛！
It's tricky.=比想象的要费劲一点呢......
It's trimming time!=修剪时间到！
It's true Familiar Creation is a dangerous magic, but I saw those children in the Medical Department and... They saw me as a mighty sorceress from the dungeon! And the one who can summon these little things to play with them! Aww, look how much they love it.=制造使魔确实是危险魔法......但是医疗部的孩子们很少能够看到这样的景象。我能召唤出这种小东西陪他们玩，你看，他们多喜欢啊。
It's true that Ch'en dislikes this city and such competitions, but it's also undeniable that she dislikes losing.\n<@lv.item><Deep Water Zone></>Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP\n<@lv.item><Custom Floating Platform></>Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats=陈不喜欢这座城市以及这种比赛是实话，但她不喜欢输，这也是实话。\n<@lv.item><深水区></>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<@lv.item><特制水上平台></>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
It's true that Ch'en dislikes this city and such competitions, but it's also undeniable that she dislikes losing.\n<Deep Water Zone>Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP\n<Custom Floating Platform>Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats=陈不喜欢这座城市以及这种比赛是实话，但她不喜欢输，这也是实话。\n<深水区>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<特制水上平台>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
It's true that Hibiscus is happy to wear such pretty clothes, but what makes her even happier is being afforded the opportunity as both a Sarkaz and an Infected. Their struggles have meant something, she thinks.=对芙蓉来说，穿上漂亮的衣服固然让人高兴，但她更欣喜于自己作为萨卡兹和感染者能获得这个机会。她们的努力是有意义的，她想。
It's true, she does hold no ill will toward anyone.=她的确对任何人都没有恶意。
It's up to us to protect our homes!=我们自己的家园，要由自己守护！
It's very complex, like a passionate fugue.=好复杂，像一首激昂的赋格曲。
It's what everyone's been waiting for! Słoma brazenly advances into all-new territory!\nBringing together the best and brightest of Kazimierz's creative talent, for a limited time only, while supplies last! Love won't announce itself, so muster up your courage, brush off your shyness, and seize your treasure with your own hands!=万众期待，斯沃玛大胆进军全新领域！\n汇聚卡西米尔千万设计英才之创意，只在限定时间限量呈现。适时的情愫不会主动示人，快快鼓起勇气，拨开雾幔，伸手摘下你的钟爱！
It's wise to care for your safety, Doctor. But you can work without worry now, I'll keep you protected.=有自我保护意识是好事，博士。尽管安心做事吧，我会保护你。
It's Yanese custom to discuss important matters over a meal. So dig in. When you're done, I have a load of questions to ask—And I want answers.=炎国人的习惯嘛，聊一些要紧事的时候总要在饭桌上。尝尝吧，等你吃完，我还有好多问题要问你——要你给我一个答案。
It's your birthday today, Boss. Big day. I always remember it, but I'm no good at presents... How about I make you something to eat? Whatever you want, I'll whip it up.=今天是老板的生日啊，这可是个大日子。我是一直记得的，可我不太会准备礼物......老板，我这就下厨，您想吃什么，随便点。
It's your birthday today, Doctor? Okay. Let me give you my blessing. Please close your eyes and imagine an endless desert. In the desert, a priest knocks the staff on the ground. The sound signifies the gods' blessings are drawing near, and each step kicks up a sandstorm... Huh? Why did you start coughing?=今天是博士的生日？好啊，那我送给你生日的祝福。请闭上眼睛，想象一望无际的沙漠。司祭用长杖的末端敲击地面，这是神灵的祝福在靠近，每一步都扬起沙暴......啊，你怎么开始咳嗽了？
It's your birthday, Doctor, isn't it? No need to worry, for I dare not forget the date. It's just the gift I prepared... I'm really not sure if you are going to appreciate it... So please, Doctor, do me a favor and open it after I leave. Thank you.=今天是博士的生日啊。啊啊，忘倒是没有忘，只是我准备的礼物，实在不知道博士会不会喜欢......麻烦您在我离开后再打开它吧，多谢了。
It's your birthday, huh...? *sigh* I didn't know, so I didn't get you anything. How about this? I'll treat you to a feast tomorrow. Whatever you want. But uh... try to not order anything too expensive.=今天你过生日啊......唉，这个我确实不知道，我什么也没给你准备。要不这样，明天我请你去吃一顿，吃什么你定。不过......也别太贵了。
Item contents=商品内容
Item discovered in the wastelands, able to be deployed quickly to push away enemies.=在荒地中发现的便携式道具，能够快速部署并推开敌人。
Item discovered in the wastelands, able to create a deadly high-voltage current between two devices.=在荒地中发现的道具，能够在两座该便携装置间产生具有杀伤性的高压电流。
Item discovered in the wastelands, able to deal damage to the enemy.=在荒地中发现的便携式道具，能够对敌人造成伤害。
Item discovered in the wastelands, able to delay the enemy for a considerable time.=在荒地中发现的便携式道具，能够长时间延缓敌人行进速度。
Item discovered in the wastelands, able to restore Operator health.=在荒地中发现的便携式道具，能够应急恢复干员血量。
Item discovered in the wastelands, able to restore Operator SP.=在荒地中发现的便携式道具，能够为干员回复技力。
Item discovered in the wastelands, able to stun the enemy.=在荒地中发现的便携式道具，能够让敌人陷入眩晕。
Item discovered in the wastelands, capable of dealing heavy damage and destroying buildings.=在荒地中发现的便携式道具，能够造成大量伤害并摧毁土石结构。
Item discovered in the wastelands, enabling quick movement of Operators.=在荒地中发现的便携式道具，能够将干员快速转移。
Item discovered in the wastelands. Constructs a platform on the water upon which any unit can be deployed.=在荒地中发现的便携式道具，能够在水上建立可以部署任意单位的平台。
Item prices -50%=商品售价-50%
Item refund=道具返还
Item Refunded=道具返还
Item status is displayed once node is explored=探索节点后将展示商品状态
Item-specific Buff=项目专属增益
Item:=商品名
Items=道具
Items can be refreshed at 'Rogue Trader' node=“诡意行商”节点可刷新商品
Items can be refreshed at 'Trade' nodes=“易与”节点可刷新商品
Items created through imagination belong to their creator, not the finder. Mr. Goodenough is still making excuses—teach him how things work.\n<@rolv.rem><Static Roadblocks> that can block the enemy's route and also be attacked by allied units are present on the map</>=通过想象创造出来的物品属于做出想象的人，而不属于捡拾物品的人。古德因纳夫先生却还试图狡辩，教给他道理吧。\n<@rolv.rem>场地中有可以阻挡敌人行进路线，且可被我方攻击的<道路障碍物></>
Items created through imagination belong to their creator, not the finder. Mr. Goodenough is still making excuses—teach him how things work.\n<Static Roadblocks> that can block the enemy's route and also be attacked by allied units are present on the map=通过想象创造出来的物品属于做出想象的人，而不属于捡拾物品的人。古德因纳夫先生却还试图狡辩，教给他道理吧。\n场地中有可以阻挡敌人行进路线，且可被我方攻击的<道路障碍物>
Items from Bob's shop that are not selling well.=鲍勃杂货店中的滞销产品
Items obtained=获得物品数
Items received!=获得！！
Items to be Delivered=需要交付道具
Iteration=迭代等级
Iteration level at max=迭代等级已满
Iteration Provident=命途迭代
Iteration Provident Series/The Dark Night Terminator. Crownslayer's iteration from decision point S/5258902. Dark clothes for an assassin. She grips her blade, determined to bring an end to the darkest corners of the city with her own hands.=命途迭代系列/夜之终局。弑君者在决策S/5258902中的迭代。身着暗色的杀手服，她执起刀刃，决心要让城市中最浓的黑暗终结在自己手上。
Iteration Provident Series/Wingbreaker. Texas the Omertosa's iteration from decision point F/3019226. The hunter shot down the great demon Vermithrax, but was betrayed by the Lone Wolf Emperor and banished to the barrens.=命途迭代系列/破翼者。缄默德克萨斯在决策F/3019226中的迭代。猎人将大恶魔威尔迈瑟拉克斯从天空击落，那落单的狼帝却背信弃义，将她流放荒野。
Iteration Provident/II=命途迭代/II
Iteration Provident/III=命途迭代/III
Iteration Provident/IV=命途迭代/IV
Iteration Provident/Nocturne of Elysia. Blue Poison's iteration from decision point F/3019226. In the land of Elysia, she is the only fairy who is willing to offer a song to the toxic trees.=命途迭代系列/哀律西昂夜曲。蓝毒在决策F/3019226中的迭代。在哀律西昂，她是唯一愿为那些剧毒的花木献上歌声的仙子。
Iteration Provident/Phototaxis. Ascalon's iteration from decision point F/3019226. She bids it stay for the sake of the lives of countless unbelievers, but the Seventh Sun is still determined to fall.=命途迭代系列/趋光之暗。阿斯卡纶在决策F/3019226中的迭代。她以万千不信者的性命挽留，第七个太阳却依旧决然地落下。
Iteration Provident/Red Countess. Skadi the Corrupting Heart's iteration from decision point F/3019226. Confusion and impulse have begat the sole master of the Crimson Plain. With these emotions, she fashions her beloved creations.=命途迭代系列/红女爵。浊心斯卡蒂在决策F/3019226中的迭代。混沌与冲动带来了赤红原野独一的主人。借着这样的情感，她创造出了心爱的造物。
Iteration Provident/Roar Against the Wilds. Młynar's iteration from decision point F/3019226. The Black Riders have finally arrived at the Forgotten Plains, but the Hermit Knight chooses not to leave. Instead, he bars the way, alone.=命途迭代系列/苍茫怒号。玛恩纳在决策F/3019226中的迭代。黑色铁骑终于踏足被遗忘的原野，隐居的骑士没有选择离开，而是独自拦在他们面前。
Iteration Provident/V=命途迭代/V
Itinerant=巡游
Its ass being on fire is kinda cute=屁股着火，有点可爱
Its black hands extend from the moist depths towards dryness.\n<@lv.item><Emergency Aid Building></> Once activated, continually treats surrounding units affected by Nervous Impairment.=其黑手已自潮湿伸向干燥。\n<@lv.item><应急救治设施></>激活时持续治疗周围我方单位累积的神经损伤
Its black hands extend from the moist depths towards dryness.\n<Emergency Aid Building> Once activated, continually treats surrounding units affected by Nervous Impairment.=其黑手已自潮湿伸向干燥。\n<应急救治设施>激活时持续治疗周围我方单位累积的神经损伤
Its body has been impaled with a string of keys, likely remnants of its last mortal struggle. Its opponent had likely broken their blade and reached for whatever sharp objects were available, persisting until the bitter end.=它的躯体中被深深刺入了一串钥匙，大概是曾经搏斗留下的痕迹，与它战斗的人一定是在兵刃折断之后，摸出身上最后可称锋利的东西，坚持到了最后一刻。
Its consciousness still remains. Its steps stay trapped within the wall. It shields you from wind and calamity, and watches your departure.=它的意识已然存在。它的步伐困于墙中。它为你遮风挡灾。它注视你的远去。
Its eyes reveal a longing for the wild.=它的双眸中流露出对原野的渴望。
Its eyes reveal a longing for the wilderness.=它的双眸中流露出对原野的渴望。
Its function? Try it for yourself. Divulging its key points to you would be dreadfully boring.=它的作用？试试便知。机窍泄露，就不有趣了。
Its kind senses a hope for the future. They swarm forth, their blood congealing into a bastion, using death to erect a mighty wall. The Seaborn is fleeing into their midst. It still needs more time.=它的族群感受到了未来的希望，它们一拥而上，以鲜血浇筑堡垒，以死亡砌成高墙。海嗣遁入族群之中，它在逃离这里，它仍需要时间。
Its kind senses the imminence of evolution. They swarm forth, their flesh clogging the way, using death to hold back their enemies. The Seaborn is fleeing into their midst. It still needs more time.=它的族群感受到了进化的迫近，它们一拥而上，以肉身填满道路，以死亡阻塞敌人。海嗣遁入族群之中，它在逃离这里，它仍需要时间。
Its least human feature.=祂最不似人的部分。
Its materials are clearly damage-resistant, but are its other functions as impressive as what the Kazimierzian merchant boasted? Come to think of it, why does a bobby pin need so many extra features anyway?=它的材质确实能够抵挡伤害，至于其他效果，应该也没有卡西米尔商人吹的那么神乎其神。话说回来，这只是个发夹，真的需要那么多额外用途吗？
Its own reward=陶然成趣
Its pulse and its breath affect my heartbeat. It is the salvation I've always sought.=它的脉搏和呼吸牵动着我的心跳，它是我始终求而不得的救赎。
Its rays of light are far too short to be understood by people, and you can only imagine how many times it has flickered like this through the years.=它的光芒短暂得来不及被人们理解，你只好想象在漫长的岁月里它曾多少次如此闪烁。
Its said that lightning tends to strike unlucky people...=听说如果一个人运气太差，就容易被雷劈中......
Its staunchness and resilience forces even the craftiest official to compromise.=它的敦厚与刚直能让最刁钻的官员无奈妥协。
It’s the lowest wise guy who hates his famiglia, all while clinging to it, yearning for it, until he finally betrays the brothers who were there for him all the way up the ladder just to save his own skin. It’s what it is.=家族底层的成员厌恶家族但又不得不依附家族、渴望家族，最终背叛和他一路走来的兄弟，只为了自己的安全。这也是一种现状。
Iwillstayherefromnowonthen?=以后我就住这儿了对吧。
Iwona and Ashlock can make quite a ruckus together. I can't hear the wind when they do that. It's a pain.=艾沃娜和灰毫，有时会很吵闹，会害我听不清风声。
Iwona's custom-made sink. Following the objections of the other three, its size was reduced by half.=艾沃娜定制的洗手台。在另外三人的抗议下，这个洗手台的尺寸缩小了一半。
Izumik's Offspring=伊祖米克的子代
Izumik, Source of Ecology=伊祖米克，生态泉源
I—I'll try and keep my eyes open!=我、我会努力把眼睛睁大一点！
I‘ve been honing myself into a campaign knight since childhood. That's how I've learnt all my combat skills. But after I got infected…pssh, I still wanna be a 'knight.' If winning fights is the way to prove myself, then I'll win every fight to show'em all.=我这些战斗技巧都是从小学的，为了成为一名征战骑士而做的准备。但感染之后......啧，即使这样我也要成为“骑士”。只要能靠战斗的胜利证明自己的实力，我就会赢给所有人看。
I… can do it!=我......可以！
I… got it!=我......明白！
I… I really want to cure my Oripathy. But if it's cured... what's going to happen to my Arts?... If they're gone, will I... still be of any use...?=我......其实，想要把病治好的。但是，如果，真的治好了，是不是，会失去现在的能力......那样的我，还有价值吗......？
I… I've never had any friends... S-surely no one wants a friend that…  they can't even notice… right?=我......一直交不到朋友。一个没法被注意到的朋友，谁会想要呢......
Jack in the Box=惊吓盒子
Jackie=杰克
Jackie leaps into the air, grabs the banner at the center of the mall, falls down onto one of the stalls from the ground floor convention, takes out a few bad guys with a stool, then runs away.=在帅气的一跃后，杰克需要抓住商场中央的宣传横幅往下落，掉在一楼特卖会的顶棚上，用凳子打翻几个坏人，然后夺路而逃。
Jackie's Badge=杰克证章
Jackie's Kernel Token=杰克的中坚信物
Jackie's the 'act now, think later' type of operator. When in the thick of crises and pitfalls, she's not going to worry about any consequences or consider a safe retreat beforehand or anything. She's gonna go all out, right to the bitter end!=杰克是个“不善思考”的干员。面对重重危机与陷阱，与其担心所谓的事后影响，或者提前考虑如何安全撤退，不如一鼓作气，拼到底！
Jackie's Token=杰克的信物
Jackie, Guard Operator, is always brimming with energy.=近卫干员杰克，总是充满活力。
Jade Ceiling Lamp (Small)=玉石吊灯（小）
Jade Ceiling Light (Large)=玉石吊灯（大）
Jade Desk=青玉书案
Jade pendants with mini gongs and jade huangs mark book zones. Ten steps equal a year's worth of archives, and miscounting the pendants means starting over. Being a good scholar here does not just mean skill with the brush.=天镜阁用来标示藏书区域的坠饰，玉佩下挂着小锣饰面与玉璜。\n行走书架间，十步便是一年光景，若是数错了玉佩数量，阅书人便不得不回到起点，从头来过。在这里要做好学问，也许并不是只需擅长笔墨。
Jade ruminates quietly, while ink keeps its silence. The spring breeze whistles through the carved stone fence, while youth springs forth from the tip of her brush.=静玉有意，墨砚无言，春风又过雕栏，芳华自现笔端。
Jade Twin-Swords=玉双剑
Jaded Daybed=白玉黄梁榻
Jagged Jungle=参差林木
Jailer Form=狱警形态
jajajajaja=哈哈哈哈哈
Jam Wavelength=干扰波长
James=张福正
Jammer=干扰装置
Jamming program inspired by Stitch's designs. Lock down the enemy's equipment and eliminate them.=电波干扰程序。灵感来自斯第奇的设计。设备卡死，对手直接出局。
Jang Chae-yeon=张采延
Jang Hee-ra=张熙罗
Jang Ji-min=张智旼
Jang Mi=张美
Jang Min-hyuck=张民赫
Jang Seo-hwa=张序和
Jang Ye-na=张蕊娜
January=九月签到
Javelineer=投矛的士兵
Javen Zheng=郑武文杰
Jax=澈洌
Jaye=孑
Jaye's fearsome appearance often brings trouble, but it comes in handy from time to time.=孑凶恶的外表经常给他带来不必要的麻烦，但是偶尔，孑也能利用这点做一些好事。
Jaye's Kernel Token=孑的中坚信物
Jaye's Token=孑的信物
Jaye, Specialist Operator, will use his expert knife skills to force enemies back.=特种干员孑，用精湛的刀功逼退对手。
Jaye’s Badge=孑证章
Jeffrey Metz=杰弗里·梅斯
Jello=果冻丁
Jelly Kid=果冻小子
Jen Zhang=虫虫
Jenga=叠叠高™
Jenny=杨佳妮
Jeon Hae-ri=全海里
Jeong Hae-eun=丁海恩
Jesselton Williams=杰斯顿·威廉姆斯
Jesselton Williams, a killer who infiltrated the prison disguised as a jailer. Very particular in both speech and action, he remains graceful even in the midst of battle.=装扮成狱警混入监狱的杀手，杰斯顿·威廉姆斯。言谈举止都相当讲究，与人交战时也尽显风度。
Jesselton Williams/Bounty=杰斯顿·威廉姆斯·悬赏
Jessica=杰西卡
Jessica Brynley, after departing from Blacksteel HQ for personal reasons, chose to go to the frontier to become a sheriff. Currently, she provides assistance to Rhodes Island as a partnered operator in the local branch office.=杰西卡·布林雷，因私人原因离开黑钢基地后，选择去往拓荒地，成为了一名治安官。现作为当地办事处的合作干员为罗德岛提供帮助与支持。
Jessica the Liberated=涤火杰西卡
Jessica the Liberated's Badge=涤火杰西卡证章
Jessica the Liberated's Token=涤火杰西卡的信物
Jessica was so gloomy out on the frontier, but she still worked her hardest, day and night. Poor girl wouldn't even admit she was tired when anybody asked... I'm glad to see she looks so much better now that she's here at Rhodes Island with you by her side—Oh, hold still, hon! Your neck and shoulders are stiff as a board. Of course it's gonna hurt when I press down on them like this.=在拓荒地的时候，杰西卡很消沉，可还是没日没夜地工作，不管谁劝都只说自己不累。多亏回罗德岛这一趟，有你们在身边，她看起来好多了——别乱动，你肩颈僵得很，按起来有点痛是正常现象。
Jessica's Badge=杰西卡证章
Jessica's combat outfit when she's out on missions.\nThere's always a new hidden pocket to find somewhere unexpected, a true test of the wearer's memory.=杰西卡执行任务时穿着的作战服。\n总能在想象不到的地方发现新的隐藏兜，十分考验穿着者的记忆力。
Jessica's Grilled Flavor Biscuit=杰西卡的烧烤味饼干
Jessica's Kernel Token=杰西卡的中坚信物
Jessica's Order=杰西卡的订单
Jessica's Token=杰西卡的信物
Jessica, Sniper Operator of Blacksteel, will provide effective attack power for the squad with her professional skills.=黑钢狙击干员杰西卡，将用其专业技术为团队提供有效的打击力量。
Jet Cooling=喷气散热
Jet Stream Over Clear Skies=晴空湍流
Jet-Black Dance Shoes=漆黑的舞鞋
Jetman=喷气人
Jetman/Bounty=喷气人·悬赏
Jeweled Lamppost=宝石灯柱
Jeweled Sink=宝石洗手池
Jewell=朱维尔
Jewelry Store Owner=珠宝店老板
Jewelry table made from a common tree stump. Eunectes often sits next to it. The pursuit of beauty never changes, no matter how harsh the environment.=用随处可见的树桩制成的首饰桌，上面随意地摆放着光彩夺目的首饰。\n森蚺常常坐在一旁。无论身处多么艰苦的环境，对于美的索求是人们不变的愿景。
Ji=绩
Ji Huang=冷泉夜月
Ji, declining with tact=婉拒的绩
Jiameng Chang=常佳梦
Jianghu Pirate=江洋大盗
Jianzi Shrine=见字祠
Jianzi Shrine stands at the peak of one of the Garden's bounding mountains, an exceedingly normal building unlike its grotesque fellows. The origins of its name have been passed down orally from generation to generation of Candleholders. The pronunciation and meaning can be conveyed without error, but were you to try to write it down, you would end up with paper as blank as hall's plaques. This is where your duty ends, and where the master of the Garden awaits you.=见字祠立于际山之巅，在界园光怪陆离的建筑群中反倒显得平常。这祠堂的名字由来此公干的秉烛人一代代口口相传，读音、语义虽无谬误，但若想要下笔撰写，只会像这祠堂匾额般空空荡荡。这里是你们任务的终点，界园主人已在此等候多时了。
Jiaxiang Li=李嘉祥
Jieyun=截云
Jieyun steps foot onto the road to Nagara Katsidiya.=截云踏上了一条通往那伽腊迦师坻耶的路。
Jieyun's Badge=截云证章
Jieyun's Personal Letter=截云的私人信件
Jieyun's Token=截云的信物
Jieyun, an Anasa girl living in the northwestern deserts of Yan, was introduced by Waai Fu to Rhodes Island's Great Yan branch for treatment, and simultaneously serves as a field operator.=截云，生活在炎国西北部沙漠中的阿纳萨少女，经槐琥介绍来到罗德岛在大炎的办事处接受治疗，同时担任外勤干员。
Jing Liu=井琉
JingleBells=铃儿响叮当
Jingling Light=浮音小灯
Jingxia Liu=刘十四
Jinlong Sun=孙金龙
Jinni=陈瑜瑾
Jinxi Border=今昔境
Jinze Huang=黄进泽
Jo Kyoung-I=赵京洢
Joanne=英英
Job=职业
Job Tags=职业需求
Job's done, be sure to rest up now.=工作完成，好好休息。
Jog by Day, Dance by Night=夜舞与晨跑
Join another spectator's group=加入其他观众的群组
Join Event=加入赛事
Join Group=加入群组
Join in my needlework? Okay. Morte's also very happy…=要陪我做裁缝吗？小莫提也很开心......
Join in our celebration, Doctor. Your joy in this moment is enough to embellish my incantations.=加入我们的庆祝吧，博士，您此刻的喜悦足以点缀我的咒言。
Join Team=加入同盟
Join the crowd=上去凑凑热闹
Join the fray=进入战斗
Join the front lines=赴前线
Join the pride and ambition of Iberia past.=连同伊比利亚曾经的骄傲与野心一起。
Join the procession and bear witness to a hero's departure.=加入巡礼，见证英雄的远去。
Join them=加入他们
Join this match?=是否加入ta的比赛
Join!=加入！
Joined at the hip=相随
Joined by heavy and solid stone slabs, it holds a whole family's favorites. All gatherings must end, so Yu prepares a farewell dish, hoping his siblings will not forget the flavors. This is why Savors at Yu's exists in the first place.=由厚重石材拼接而成，耐用坚固，能放下一家人喜欢的餐食。\n相聚总有离别时，哥哥姐姐们走之前，余定会做一道送别的菜肴，希望大家不要忘记这里的味道，这也便是余味居的初心。
Joined by Love=以爱相连
Joined team=已加入了队伍
Joinin' Rhodes Island has been a good thing for me. Oripathy and the Infected may seem a touch scary at first, but runnin' from it willnae solve a thing. That's what I've learned here, and I mean it when I say, thank you—I see my way now, right ahead of me.=加入罗德岛对我来说是件好事。矿石病和感染者，虽然开始会觉得很可怕，但逃避是不能解决任何问题的，对吗？谢谢你，我也认清了自己应该去做的事情。
Joining room...=正在加入房间...
Joining Team=正在加入同盟
Joint Advance=协力共进
Joint Operation=联合作业
Joo Ye-jin=朱艺瑨
Jordi decides not to think about these things. He must accomplish his duties, irrespective of his identity, his worth, or his beliefs.=乔迪决定不去考虑这些，他必须得完成他的任务，这与他的身份、价值、立场一律无关。
Jordi searches for the entrance to the lighthouse under the protection of Irene. The Last Knight obstinately believes that this lighthouse is a disguise for the terrible waves.=乔迪在艾丽妮的掩护下寻找灯塔的入口，而最后的骑士执拗地认定，这一座灯塔即是巨浪的伪装。
Jordi stands here for the sake of his unrealistic dreams, and though he may be anxious and uncertain, the one thing he is not, is lost.=乔迪为他那不切实际的梦想站在这里，他的心底或许有紧张，或许有胆怯，但唯独没有迷惘。
Jordi tries to feel an aura of familiarity from them. Countless times, he has sketched his parents' likenesses from his imagination, the way they would shuttle between lighthouses. Those few notes left behind correspond to reality, line by line.=乔迪试图从它们之中感受到一丝熟悉的气息，他曾无数次在脑海中勾勒自己父母的长相，他们穿梭于灯塔之间的样子，那些笔记中的只言片语，正与现实一一对应。
Journey=旅程
Journey in the Forests=林地之途
Journey Opener's Medal=旅途开辟奖章
Journey Records=旅途记录
Journey the Land=环绕大地
Journey to Dahuang=赴大荒
Journey's Footnote=旅途的注脚
Journey's Rest=旅途小憩
Journeys never end the way people expect.=旅程的结果，总是不尽如人意。
Jousting Arena=大竞技场
Joy From Burdenbeast=喜从驮来
Joy in the form of a table? Formed from many different things, it takes up a lot of space. She is quick to love, and quick to receive it. A rarity in Kazdel, and so rather precious.=似乎是大桌子的喜悦。本身由各种各样的东西组成，占据了很大一块空间。\n她很容易爱别人，也常接受别人的爱——在卡兹戴尔，这种东西并不常见，因而尤为珍贵。
Joy lies in absorptions, craft, and smiles and wonder on others' faces.=喜悦在于钻研、制作、还有他人脸上的惊奇与笑容。
Joy's Opus=乐之章
Joy, fluke, or mourning? We accept it all, so long as it is sincere.=欣喜，侥幸，或是哀悼？我们将接纳一切，只要那其中饱含真诚。
Joyful Coretton=欢快的卡尔顿
Joyful Medal=“四风之礼”
Joyous Celebration=欢度庆典
JP=日文
Ju=矩
Ju's Badge=矩证章
Ju's Token=矩的信物
Ju, an unemployed wanderer who roams the wilderness of Yan. He has vast experience and knowledge, and his unique nature gives him considerable historical value. He is at Rhodes Island at the Doctor's invitation, serving as an engineering consultant.=矩，炎国乡野间的无业游历者，经历丰富，见识广博。作为特殊的存在，本人有较高的历史研究价值。现受邀于博士，以工程技术顾问的身份暂驻罗德岛，支持日常工程建设。
Juana chopped up some saltfin ribs to make a lamp stand/pot holder. Originally made with many more bones, but the crew has taken them as makeshift peg legs over the years. Now, the stand has only three legs left and is barely stable.=胡安娜砍下盐鳞肋骨做成的灯架，偶尔也会被拿来当作锅架使用。\n这里原本有很多根鳞骨，但总有断腿的船员偷偷拿走它们充当自己的新腿，现在只剩下三根勉强维持着稳定。
Judge by appearance, and suffer the consequences.=以貌取人的对手会付出代价。
Judge Lavinia never realized what she was getting herself into. The game with Signora Sicilia won't be won through courage or resourcefulness alone... She's looking for me? To discuss my unbalanced diet…? Tell her I'm not here.=拉维妮娅法官并没有真正意识到自己的处境有多危险。与西西里夫人的博弈，绝非靠单纯的勇气或智谋就能取胜。她在找我？要谈谈我的偏食问题？......告诉她，我不在。
Judge Lavinia seems to have something to say.=拉维妮娅法官好像有话要说。
Judge's Bench=法官桌
Judgement: Caster=论断：术师
Judgement: Defender=论断：重装
Judgement: Guard=论断：近卫
Judgement: Medic=论断：医疗
Judgement: Sniper=论断：狙击
Judgement: Specialist=论断：特种
Judgement: Supporter=论断：辅助
Judgement: Vanguard=论断：先锋
Judging by the security forces I've met, this team holds its own.=与我接触过的安保力量相比，这支队伍的素质不落下风。
Judging from the equipment remaining amidst the embers, this newly burnt-down house was a secret research facility not too long ago. The Church of the Deep cultists were trying to uncover the secrets of evolution. They seemed to possess academic curiosity as well, not just blind faith.=从尚存余烬的设备来看，这间刚被焚毁的房屋应该不久前还是一座秘密的研究所。深海教徒们在这里试图揭示进化的秘密，他们不仅有盲信，亦有探寻。
Judgment Day=审判日
Judgment of Kazdel=审判卡兹戴尔
Juggernaut=不屈者
Juicy and tender meat goes well with many different types of ingredients.=圆圆的肉片鲜美细嫩，可以很好地与多种食材搭配。
Juicy and tender pan-fried fowlbeast meat matched with a salad and multigrain rice for a perfectly balanced meal. Have a big swig of that cabbage juice: the healthier you eat, the healthier you'll be.=香煎羽兽大胸软嫩多汁，杂粮饭配沙拉正是营养均衡。大口饮下甘蓝果蔬汁吧，健康餐当然越吃越健康。
July=三月签到
Jump off a boat filled with sunflowers and frolic in their shadow. Watermelons, soft drinks, the sun, and the cool waves. This is how a girl's summer should be.=跳下满载向日葵的小船，躲进花蔓的影子里摇摇荡荡。西瓜、软饮、阳光与海浪都冰镇得刚刚好，少女的夏日就该如此惬意。
Jumping over layers of Catastrophe Defenses to reach the other side of the city walls seems to be a 'sport' that tests your jumping ability even more than the high jump and long jump events.\n\n<@lv.muitem><Yumen Catastrophe Defenses></> Units placed here deal more damage to ground units and take less damage from ground units.=越过层层叠叠的天灾工事抵达城墙的另一侧，似乎是一项比跳高和跳远都更考验跳跃能力的“运动”。\n\n<@lv.muitem><玉门天灾工事></>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
Jumping over layers of Catastrophe Defenses to reach the other side of the city walls seems to be a 'sport' that tests your jumping ability even more than the high jump and long jump events.\n\n<Yumen Catastrophe Defenses> Units placed here deal more damage to ground units and take less damage from ground units.=越过层层叠叠的天灾工事抵达城墙的另一侧，似乎是一项比跳高和跳远都更考验跳跃能力的“运动”。\n\n<玉门天灾工事>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
Jun Fukuyama=福山润
Jun Seung-hwa=田昇和
Jun Suk-kyong=全淑京
Junction=道岔
June=二月签到
June 10: Following the completion of the docking checks, 'The Grand Knight's Territory' Kawalerielki, the grandest city of Kazimierz, is once again revealed to the world. Before the end of the Major, the combined city of Kawalerielki formed from four separate cities shall remain one of the grandest nomadic cities on Terra. The union of the four cities also proclaims the official start of the Kazimierz Major.=六月十日，随着对接链检查完成，卡西米尔的宏伟之城“大骑士领”卡瓦莱利亚基再次展现在世人的面前。在特锦赛结束之前，由四座城邦组合而成的四城联合卡瓦莱利亚基，将是陆地上最宏大的移动城邦之一。四城的联合，也宣告了本次卡西米尔骑士竞技正式开始。
Jung Eui-jin=郑义陈
Jung Hye-won=郑慧媛
Jung Ui-taek=郑义宅
Jungle Battleaxe=密林作战斧
Jungle Detox Stew=雨林解毒炖汤
Jungle Fantasy=密林狂想
Jungle Greetings=丛林式寒暄
Jungle proverb: The antidote to a poison is often within seven steps of the poison.\n<@lv.item><Grumbling Tummies></> Before serving, Operators gradually lose increasing amounts of HP.\n<@lv.item><Really Big Pot></> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=丛林谚语：解毒的方法往往就在毒物七步之内。\n<@lv.item><饿肚子></>未开饭时，我方干员逐渐流失越来越多的生命。\n<@lv.item><很大的锅></>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
Jungle proverb: The antidote to a poison is often within seven steps of the poison.\n<Grumbling Tummies> Before serving, Operators gradually lose increasing amounts of HP.\n<Really Big Pot> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=丛林谚语：解毒的方法往往就在毒物七步之内。\n<饿肚子>未开饭时，我方干员逐渐流失越来越多的生命。\n<很大的锅>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
Jungle Traveler=茂林穿梭者
Junichi Suwabe=诹访部顺一
Junkman=拾荒者
Junko Minagawa=皆川纯子
Junko Noda=野田顺子
Junkyard Bazaar=废品地摊
Junta Terashima=寺岛惇太
Just 'cause you're the only one who thinks so, doesn't mean it's wrong. You're still young. Got a long road ahead of you.=一个只有自己认同的答案，也未必就是错的。你还年轻，路还很长。
Just <@firework.npc>assemble the fireworks</> according to the instructions.=按要求<@firework.npc>装配好烟花</>就行。
Just a crockpot with some old lotuses. 'Such is life, and such is the painting.'=只是插了枯莲的瓦罐。“人生如是，画亦如是。”
Just a daybed for some quick snoozing. 'The night is long as a dream, and the dream is long as the night.'=只是供人小憩的睡榻。“夜长如梦，梦如长夜。”
Just A Driver=一介车夫
Just a dyed rectangular rug. 'After the next stroke, just leave it be.'=只是一方染色的地毯。“下笔后就随它去罢。”
Just a few little bugs!=不过是几只小虫子！
Just a few months ago, I was nothing more than a small-time salaryman who joined the company after bankruptcy - and now, I'm a spokesman for the General Chamber of Commerce. This may have something to do with my ability, but between that and opportunity... I'd say opportunity had a bigger part to play. In Kazimierz, anything is possible.=就在几个月前，我还只是个破产后进入公司上班的小职员，而现在，我是商业联合会的发言人，这或许和我的能力有关，但机遇......机遇才是更重要的那环。在卡西米尔，一切皆有可能。
Just a heads-up for you, my tactics are a little unorthodox.=事先说好，我喜欢的战术可都不那么常规。
Just a little bit of it will add its unique aroma to the dish.=只需要加入少量，独特的香味就能够为菜肴提供别样的风情。
Just a little longer, and it's done!=再等一会儿，马上就做好了！
Just a little more...!=只差一点点......！
Just a long painting scroll that was installed in the wrong position. 'It's printed? Garbage. Get rid of it.'=只是装错位置的长卷。“印刷的？工艺？不行，撤了。”
Just a long tube for discarding scrolls. 'When one stops one's brush and loses interest, it is only natural that one would not look to the scroll again.'=只是弃置画卷的长筒。"停笔失意，自然不会再看。"
Just a miniature that has lost its vividness. 'It is not yet time to give it a fresh coat of paint.'=只是失去色彩的盆景。“它还没到上色的时候。”
Just a modern lantern. 'Stop installing lanterns! Out, all of you! I'll paint them myself!'=只是个现代点的灯笼。“别装灯了！都出去，我自己画！”
Just a moment ago, I saw Laios eating yet another monster I've never seen. It was tall as a half-foot, covered in thorns, and it squirted poison. Doctor, how long until food poisoning symptoms show? Never mind, I'll just pay a visit to the Medical Department and get prepared beforehand...=......我刚刚看到莱欧斯又在吃一个我没见过的魔物，半人高，浑身带刺，还会喷毒液。博士，食物中毒的症状多久会表现出来？算了，我还是去医疗部问问吧......
Just a moment while I find them, okay? Um...let me see...=稍等我翻出来哦，嗯......我看看是哪个来着......
Just a paper-thin folding screen. 'The beauty of a landscape is fleeting and brief.'=只是层薄薄的屏风。“山川之美，薄如云烟。”
Just a regular basin and bucket. Prisoners are people too, and people need to live.=只是普通的盆和罐。囚犯也是人，是人就要生活。
Just a sec, I need to file my annual financials... alright! I hear you've got a lot of good Billy cooks at Rhodes Island. Why don't we go for a little tasting together?=稍等，博士，我在整理年度财务报表......好了！听说罗德岛上不少雷姆必拓干员的手艺都不错，一起去尝尝吗？
Just a second, then this lance will pierce your heart.=只需等上小半秒，这把槊就能滑入你心间。
Just a set of flooring from Yan. 'A paintbrush can bring all there is to their conclusions, yet...'=只是套来自炎国的地砖。“画笔可尽万千物，只是......”
Just a slightly modern candlestand. 'Nian would go for even this? Don't want it, then. Take it away.'=只是根现代点的烛台。“年怎么连这东西都打？弗要，快拿走。”
Just a smaaaall test.=只是个小测试。
Just a test product a researcher threw together by tossing together their personal favorites, salted egg yolks and chocolate. Not yet suitable for the mass market. 'Still don't have that crispiness to them...'=只是将研发员个人偏爱的咸蛋黄与巧克力进行简单混合后的试制品，尚未达到能作为商品面世的水准。“还缺少酥脆的灵魂……”
Just a wallpaper that can be painted on at will. 'What do you see in these few hollow strokes?'=只是能随意涂画的壁纸。“寥寥数笔，你看见了什么？”
Just a water tank with some water lotuses. 'With no roots put down, life and death are up to fate.'=只是个养莲的水槽。“浮莲无根，生死由命。”
Just a worktable for scrawling down whatever ideas that come to mind. 'The artist is merely a slave to the pen and ink.'=只是用来随笔发挥的案台。“画家是纸笔的奴隶。”
Just an intense game that went until late at night, nothing worth the attention of others.=此等挑灯夜战，不足为外人道也。
Just an iron rack with a few scrolls tied to it. 'Even when colored, unpolished jade is yet unpolished.'=只是悬起卷轴的铁架。“染上颜色，璞玉还是璞玉。”
Just an ordinary high-schooler in Higashi. Definitely.=你能相信她只是一位普通的东国女高中生而已吗？
Just an ordinary photo...=不过是普通的照片罢了......
Just an undyed carpet. 'Think it through before you pick up your brush.'=只是一方没染色的地毯。“提笔前要想尽。”
Just Another Day=普通的一天
Just another rainfall.=......只是下了场雨而已。
Just another victory for her on the side of the defense.=对她而言只是一次普通的辩护胜利。
Just Arrived=初来乍到
Just as always. As if none of it ever happened. But it's only an illusion. After that night, not a night more could she soundly sleep.=一如既往。仿佛一切未曾发生。然而这只是错觉。她为此夜不能寐。
Just as humans cannot imagine walking without legs or grasping without hands, these machines lack any kind of reasonable engine or power supply mechanism. Only god knows how they work.=就像人类无法想象没有腿怎么走路、没有手怎么持握一样，这些器械没有任何合理的驱动设备或供能结构，天知道它们为什么还能使用。
Just as I thought. I can relax better in a room without much decoration.=果然还是朴素一点的房间更让人放松。
Just as incantations must be restrained, so too must the enemy.=咒言需要予以约束，敌人亦然。
Just as it is above ground, disappearance often means a permanent parting in Zeruertza. The difference is that the Durin believe that something better awaits in the future.\n<@lv.item><Self-Driving Cart Launchpoint> </>Spend DP to activate and launch a Self-Driving Cart\n<@lv.item><Self-Driver One-Way Road> </>Causes Self-Driving Carts to turn when they pass over it=和地上一样，在际崖城，消失往往也代表着永别。不一样的是，杜林人相信，以后还会有更好的。\n<@lv.item><自走车出发点></>消耗一定部署费用可以开启，发射一辆自走车\n<@lv.item><自走车单行道></>使经过的自走车转向
Just as it is above ground, disappearance often means a permanent parting in Zeruertza. The difference is that the Durin believe that something better awaits in the future.\n<Self-Driving Cart Launchpoint> Spend DP to activate and launch a Self-Driving Cart\n<Self-Driver One-Way Road> Causes Self-Driving Carts to turn when they pass over it=和地上一样，在际崖城，消失往往也代表着永别。不一样的是，杜林人相信，以后还会有更好的。\n<自走车出发点>消耗一定部署费用可以开启，发射一辆自走车\n<自走车单行道>使经过的自走车转向
Just as manglerbeasts cannot hunt fowlbeasts soaring through the sky, how can you harm the master of the Garden within its bounds? But this is what the ceremony means. Enter the Garden, take up the name of Sui, and do battle with the Sui proxy using both awe-inspiring might and knowing hand. Take the authority of mankind and plunge it into the Garden—straight into the bones of Sui.=裂兽尚且不能在天空中捕猎羽群，你们又如何能在界园伤害它的主人？但这就是仪式的意义——走入界园，代以岁名，以威震，以思抚，经由与岁兽代理人的战斗，将人类的权柄，通过整座园林——钉入岁骸的要害。
Just as promised, the mission's a success. What was I doing? Whoa, whoa, whoa, that's hurting. Nobody likes a Doctor who pries too much, yes?=就像我保证过的一样，任务顺利完成了。我刚刚去做什么了？拜托，太过认真地追究可就让人讨厌了。
Just as railroad ties form the foundation of the track, tactics form the foundation of survival.\n<@lv.item><Emergency Heater> </>Makes surrounding Operators immune to the Frigid environmental effect.=普通枕木是轨道的基础，理解战术是生存的前提。\n<@lv.item><紧急供暖器></>可以使周围部署的干员免疫环境“封冻”效果
Just as railroad ties form the foundation of the track, tactics form the foundation of survival.\n<Emergency Heater> Makes surrounding Operators immune to the Frigid environmental effect.=普通枕木是轨道的基础，理解战术是生存的前提。\n<紧急供暖器>可以使周围部署的干员免疫环境“封冻”效果
Just as the farms never rest, there will always be new growth from the ground, and there will always be those who wish to follow in our footsteps.=如同耕作永不停歇，土地上总会长出新的秧苗，也总会有后来人跟上我们的脚步。
Just as the hunt is about to draw to an end, Amaia intervenes and stops Specter. The Seaborn successfully returns to the ocean and awaits evolution, and Kal'tsit and Carmen, who just embarked on their journey, do not know whether they'll make it in time.=围猎就要结束，阿玛雅却横插一脚，拦住了幽灵鲨。海嗣成功进入了海中等待进化，而刚刚踏上旅途的凯尔希与卡门，尚不知能否赶上。
Just as the sun is sure to rise, the members of the Nearl clan will never let us down.=临光家的人从来不会让人失望，太阳总会升起的。
Just as you are about to attack him, he vanishes into the mist, and the other expeditioners look to you in surprise. Luckily, the farce passes quickly, and you resume your journey towards the icefield.=就在你想要攻击他的时候，他消失在了雾气之中，其他科考队员都带着惊讶的目光看着你。还好，这场闹剧很快就过去了，你们再次踏上了前往冰原的道路。
Just as you are about to attack, the duck suddenly stuffs a bundle of coupons into your hand, as if trying to insinuate he has a connection with Yi. Considering he was so kind as to give them to you, you decide to let him off the hook for now.=你刚想发作，这鸭子居然塞了一把票券在你手里，似乎是在暗示你他和易的关系。看在这些票券的分上，你决定暂时放他一库兰塔。
Just as you are about to make a misstep, someone pulls you backward. The mountains' shadows overlap, and a distorted darkness creeps across your eyes. In the face of your trepidation, the fortuneteller-looking woman asks you to draw a card. \r\n—How strange. As far as you know, neither the Sami or the Cyclopes Sarkaz use divination as a way to tell the future.=在你将要踏错之际，有人拉住了你。群山的阴影交叠，扭曲的黑暗从你们眼前爬过。面对你的惶惑，占卜者模样的女性请你抽一张牌。\r\n——奇怪。据你所知，萨米人与萨卡兹独眼巨人，都不以塔罗作为预知未来的途径。
Just as you have exhorted me, I will no longer neglect the lives of others...=既然你嘱咐过我，我就不会再忽视别人的生命......
Just as you pick it up, the entire room shifts as half of it flips over, revealing a person. They do not thank you, instead incessantly digging at the ground, wishing to return.=你刚拿起物件，整个房间便传来异动，其中一半翻转过来，现出一个人儿。那人并不感谢你，只是不停地挖掘地面想要回去。
Just as you were about to go in and watch the play, you suddenly realize your wallet is missing and search outside the tent for a long time, but all you find is a strange woodcut. When you turn around, the not-so-distant camp has burned down, with no survivors.=在你准备进去看戏前，你突然发现自己的钱包不见了，你在帐篷外找了许久，却只发现了一块奇怪的木刻。当你回头时，不远处的帐篷已经烧了起来，无人生还。
Just assemble the fireworks according to the instructions.=按要求装配好烟花就行。
Just bear with it=省着点
Just because a place doesn't exist, doesn't mean you can't go and take a look, right?=难道一个地方不存在，你就不能去看看了吗？
Just because Fuze doesn't like to talk doesn't mean he's not thinking. He is in fact a quick and flexible thinker, who is not afraid to voice his opinions in tactical meetings. His taciturn nature and tendency toward unexpected action can lead to misunderstandings in certain cases, however.\nWhile the members of Team Rainbow are used to Fuze's personality, we should take it into account when assigning Fuze alongside other Rhodes Island operators, in particular encouraging them to communicate with him. He may be silent as a lump of iron, but it is a lump of iron that surges with the currents of inspiration, waiting for the opportunity to spark into action.=导火索不常说话，但沉默不代表他没想法。恰恰相反，他的思维以灵活多变见长。在战术规划时他会尽量积极发言，但在战斗中，尤其是在应对一些突发情况时，沉默寡言的性格加上他出人意料的行动，有时会造成一些误会。\n彩虹小队的队友们基本都能适应导火索的风格。不过，在导火索与其他罗德岛干员共同执行的任务中，我们仍然应该充分考虑他的性格因素，尤其是应当鼓励其他人多和这位看不到表情的闷葫芦说说话。他经常沉默得像块铁，但这块铁内部永远涌动着灵感的电流，只等一个机会就能迸出火花。
Just bubble in C all the way down. If it's wrong, who cares?=全选C就对了，不对就算了。
Just buy some random thing again=再随便买点什么吧
Just buy something=随便买点啥
Just buy whatever=随便买点什么吧
Just call on me when you're hungry, Doc, and I'll make you a little something to eat. I may not be a chef, but Mr. Lee taught me how to cook a few recipes.=老板，您饿了的话就说一声，我可以给您炒几个菜。别看我这个样子，其实我在老鲤那里学过的。
Just call on me when you're hungry, Doc, and I'll make you a little something to eat. I may not look a like a chef, but I did learn a recipe or two from Mr. Lee.=老板，您要是饿了就说一声，我去给您炒几个菜。别看我这样，其实我还是从老鲤那里学了几手的。
Just cleaned your kitchen, gave the crops a sprinkling, and put everything I cleaned out into the composter. I eat the food your grow here, and I put my effort back into this land. Makes me feel like I'm a part of it that way. Couldn't be more satisfied.=老夫刚清理了净水系统，还去浇灌了作物，清出来的废料也送去了回收仓。吃着这里培育出的食物，同时也在为这个世界付出，这样的生活让老夫觉得自己成了这个世界的一部分，老夫很满意。
Just collect them regardless of what they can do. Surely the marketing department will find some use for them.=虽然不知道有什么用，但收集来也没错，毕竟商务部门一定会发现它的价值的。
Just do him a favor=就当个好人吧
Just do it like I practiced.=就像训练的那样。
Just do me a favor?=给个面子？
Just don't play hero, it never works.=千万别逞英雄，不会有用的。
Just don't throw fireballs at me, okay?=别用火球打我哦？
Just don't... think at all...=只要什么都不去想……
Just drop it=就此作罢
Just Fix It=修修还能用
Just follow me, everyone. Our plan is set and we have plenty of supplies, so we'll get through this.=各位跟上我就好。计划都做好了，物资储备也很充足，不会有问题的。
Just follow my command and it'll all be fine.=听我指挥就对了。
Just follow your gut=随心所欲最重要
Just for the record, the so-called secret of Laterano or whatever? I don't know a single thing about it. I'm just after the easy life. The less I know, the better off I'll be, don't you think?=事先说好哦，什么拉特兰的秘密，我可一点也不知道。我只想过悠闲自在的生活而已，知道的越多，对自己也就越没有好处，对吧。
Just Friston=没有（“-3”）
Just give Almond the right terrain, and the smallsome Engineering specialist's ready to put her equipment to work, alleviating frontline pressure. Even if the enemy might be too tough to handle, Almond can root them to the spot for the precious few moments needed for a teammate to circle back and get it dealt with.=只要为杏仁提供合适的地形，这位娇小的工程专家就能利用手中的设备，减轻前线的压力——就算敌人过于棘手，杏仁也能暂时让他们动弹不得，等队友腾出手来再将其解决。
Just give me a dark corner.=给我个阴暗的角落就行。
Just give me a target. My smoke will be their grave.=给我目标，烟雾会成为他的坟墓。
Just give me the target and enough hands.=目标给我，人给我，够了。
Just give your orders and I'll carry them out!=请下指令，我会好好执行！
Just go. Take a walk in the 'mortal realm'.=去吧。去“人间”走一遭。
Just gotta figure what they're aiming for, and I can draw up some counterplans. C'mon, ain't I a wiz?=只要猜出对方的目的，就能制定出来对策了吧。卡夫卡是不是很聪明？
Just gotta knock 'em all down, right?=把他们全都干趴下就行了吧？
Just grab something=随手拿点啥
Just grab something random=随手拿点啥
Just how long until it's my turn?=还要等多久哦？
Just in time, it's done. Come give my work a taste.=料理已经做好了，过来尝尝老夫的手艺吧。
Just keep yourselves safe, ladies and gentlemen.=各位，你们照顾自己就好。
Just keep yourselves safe.=各位，你们照顾自己就好。
Just Kidding=小玩笑
Just leave it to me! I've got some experience leading a squad.=放心交给我吧！论带队，我还算是有点经验！
Just leave it to me. I guarantee you're all in for a fun time!=尽管交给我吧，保证会让大家玩个痛快的。
Just let me think, whether you are here to help, or to trouble me like a whelp.=让我思考一下，你们能为我带来帮助还是阻碍。
Just like a Forte... so what?=如丰蹄一样......那又如何？
Just like a textile, there is only one way to weave.=就像纹理一样，只有一种织法。
Just like here, everyone would get together on this day to celebrate in Laterano. Some friends would even come visit just for the occasion, and see whether my halo was righted yet. Well, it's a shame I wasn't able to get my own gun before I left, but I guess I clicked with the crossbow anyhow. Slick of me, right?=在拉特兰，这一天大家也都会聚在一起庆祝，有些朋友还会专门过来探望，看看我的光环有没有变正。可惜，那时我最后也没能获得自己的铳，不过好像反而在弩上开了窍，蛮厉害吧？
Just like in those Columbian comics, in the remote uninhabited wilderness sits a villain's fortress. He and his minion lurk within, secretly hatching a plan to develop terrifying weapons that will threaten the entire land... Oh, this villain... is a duck?=就像那些哥伦比亚漫画中所描绘的一样，在远离人烟的荒山野岭中，坐落着一座反派堡垒，他和他的爪牙潜藏其间，秘密开发着威胁整片大地的可怕武器......哦，这个反派......是一只鸭子？
Just like Miss Whisperain said, she's a traveler who happened across Rhodes Island by chance. After aiding a few Rhodes Island operators, her dune buggy malfunctioned and left her stranded in the middle of the barrens. The Rhodes Island landship picked up on the distress signal, and so went to rescue her.\nAs a traveling doctor, Miss Whisperain had no set destination at all. There was no doubt she fulfilled high standards as a Medic, with her expertise above all else being first aid in various emergency situations. Once we considered Miss Whisperain's circumstances, we sent her an invitation. Rhodes Island wouldn't restrict her staying or going, but if her own interests aligned, she could act as a provisional Medic Operator in joint with Rhodes Island's operations before she left.\nAfter several days of hesitation, Miss Whisperain accepted our proposal.=正如絮雨小姐说的那样，她是一位偶然与罗德岛相遇的旅人，在顺手救助了罗德岛的干员后，因所乘的沙地车突发故障而被困在荒地中央。罗德岛舰船接收到了求救信号，于是前往将其救起。\n作为巡游医师的絮雨小姐并没有特定的目标地点，她无疑具备较高的医疗水平，尤其是在针对各种紧急状况的急救方面颇有造诣。在考虑了絮雨小姐的情况后，我们向其发出邀请。罗德岛不会限制她的去留，但如果本人有相关意向，可以在决定离开之前，作为医疗干员暂时与罗德岛共同行动。\n犹豫了数日之后，絮雨小姐接受了我们的提议。
Just like shooting nails at work!=就像平时打钉那样！
Just like Siesta, I said goodbye to that beach, and just like Rhodes Island, I'm seeking out sights I've never seen before. Doctor, the destination of my journey may still be far away, but the journey itself is already a stack of postcards thick enough for me to look back on, and treasure forever.=我像汐斯塔一样，告别了那片沙滩，又像罗德岛一样，踏寻着从未见过的风景。博士，旅程的终点对我来说有点遥远，但是旅程本身已经成为一叠厚厚的明信片，足够我好好珍藏了。
Just like the old days?… No.=怀念？......不。
Just like the police in the movies, tearing about through public spaces, using anything they can to tussle with criminals, causing massive property damage... and then getting chewed out by their superiors.\nDon't do this in real life, kids. They'll make you write a whole apology essay.=像电影中的警察那样，在公共场所来回穿梭，使用各种道具与犯罪分子缠斗，造成大量公物损坏......然后被领导训斥。\n现实里可别这么干，要写检查的。
Just like the two sides of a coin, no matter how splendid the face is, the backside is always stained with dirt.=就像硬币有正反面一样，表面再怎么光鲜的东西，背面一定是无比肮脏的。
Just like this, right? Okay.=这样就行了吧？明白了。
Just like when I wore my escort association's badge for the first time. Gotta keep my head bowed and tail tucked. I won't let you lose face, Doc!=和第一次戴上镖局的工牌时感觉一样——得夹紧尾巴乖乖做人。可不能给你丢脸啊，博士。
Just listen to their guidance=仅听导引
Just look at the <@firework.npc>instructions on the right</>! How are you gonna do this when I'm not keeping an eye on you?=看<@firework.npc>右边提示</>！没有我你这活还干得下去？
Just look at the instructions on the right! How are you gonna do this when I'm not keeping an eye on you?=看右边提示！没有我你这活还干得下去？
Just look away one sec, okay? I want to let the waterflow relax for a bit... the way my people did so long ago.=先别看我好吗？我想......让水流放松片刻，就像很久以前，族人们曾做的那样。
Just making a little bookside conversation, but... how do you regard the act of dancing? You know, when hands rest on collars, and gazes lock, and involuntary reactions let slip the true intentions of you or I—my my, your heart's hardly fluttering at all. No wonder The Leader's so interested in you.=这只是看书之余的闲聊，在你眼中，跳舞是一种什么样的行为？当手搭在颈边，视线相接，人下意识的一些反应会暴露出他们真实的内心——你的心跳居然没什么变化，难怪领袖会对你很感兴趣。
Just need a little push...\n<@lv.item><Medical Rune></> Operators deployed on it are healed over time.\n<@act.timeLimit>Stage open from: 3/25 10:00 - 4/8 03:59</>=只需要一点点推力……\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命\n<@act.timeLimit>关卡开启时间：10月15日16:00~10月22日03:59</>
Just need a little push...\n<Medical Rune> Operators deployed on it are healed over time.\nStage open from: 3/25 10:00 - 4/8 03:59=只需要一点点推力……\n<医疗符文>部署在其上的干员会持续恢复生命\n关卡开启时间：10月15日16:00~10月22日03:59
Just now, all the companies affiliated with the General Chamber of Commerce jointly issued a strong complaint against the Adeptus Sprawiedliwi Kazimierz, requesting that the latter organization produce a reasonable explanation for the unauthorized entry of campaign knights into the Grand Knight Territory.=就在刚才，卡西米尔商业联合会所属的全部企业联名向卡西米尔监正会提出严正抗议，要求监正会对征战骑士擅自进入大骑士领一事给出合理解释。
Just one should be fine.=就吃一个，不会有事的。
Just outside Kazdel, there are some... Infected uprisings.=在卡兹戴尔之外的大地上，有一些......感染者势力正在崛起。
Just Passable=我觉得可以
Just played=刚刚玩过
just popping in=随便点进来看看
Just pray. Pray that she will listen to your orders.=祈祷吧，祈祷她会听从你的指挥。
Just put it together as <@firework.npc>shown on the right</>. Hurry!=把<@firework.npc>右边提示</>的装上就对了，快点！
Just put it together as shown on the right. Hurry!=把右边提示的装上就对了，快点！
Just rehydrate between sets! Once you're all done, there are some cookies on the table as a reward!=组间补充些水分就好，做完全部运动，再去享受桌上的甜美曲奇作为奖励吧！
Just relax and leave it to me.=就放心交给我吧。
Just remembering your name is enough. She still needs you.=你还记得那个名字，这就够了。她需要你。
just run already...=快跑啊......
Just so you know, this here's a knife, not a boomerang!=注意啦，这是一把刀，不是回旋镖！
Just some fabrics rejected as art material. 'The silk is too coarse to be painted on.'=只是匹废弃的画材。“这绢太粗糙了，画不了画。”
Just some fabrics that went unused as art material. 'The silk is too fragile. Trying to paint on it would only ruin it, but, as curtains, this is just perfect.'=只是条丢弃的画材。“这绢太脆了，下笔怕是要坏，做帘子不错。”
Just spending some time reading. No, I'm not pushing myself too hard. Oripathy doesn't leave me too much time, so I must... Oh, sorry, I didn't mean to make things awkward.=只是多花点时间看看书，我没有在勉强自己。矿石病留给我的时间终归不会太充裕......呃，对不起，我不是有意要说让博士为难的话......
Just Take Your Medicine=别问了，快吃
Just tell me when there's work to do. But don't ever put her and me on the same team. I hate her guts. And don't get me started on all the weird food she makes me eat... Just thinking about it makes me... euurghh...=有什么工作就直接让我去做，总之别让我和那家伙待一起，我受不了。尤其那家伙还逼我吃奇怪的食物......想一想，就......呃呃......
Just tell me which one to cleave.=砍哪个，你说。
Just the room's light source. 'It's so bright that it hurts my eyes—You want me to turn this knob? Oh—Much better.'=只是房间里的光源。“太亮了，眼睛疼——你让我旋转一下这个按钮？哦——好多了。”
Just the same run-of-the-mill stuff I see every day after work. You know what the playwright is trying to convey through these three characters, but unfortunately, they don’t have the skills to pull it off.=下班后看剧常见的作品。能看出剧作家想通过这三个人写些什么，可惜能力还是有些不足。
Just the time to thank the great foresight of your past self, am I right, friend?=此时此刻你要感谢自己之前的高瞻远瞩，没错吧朋友。
Just treat it like a regular stream? I'll try!=欸？当成在直播就好了？我试试！
Just try me!=试着抵抗我吧！
Just Wait For Daybreak=只待天明
Just wait for us to get back, Doctor!=博士，等我们回来哦。
Just who are you weaklings going to stop like that?=这种程度，又能阻止谁？
Just who I wished to see; you fill the hole in this dream that stymied me. Yes, long will it be until we are met upon Rhodes Island, but this moment is no false one. Such is poetry's power, and wine's too. Pray, Doctor, serenade me, and be inebriated with me.=你来得正好，正愁这场梦缺失的部分该怎么办呢。没错，距离你我在罗德岛相遇还有很久，可此刻却也作不得假。诗能如此，酒亦能如此。博士，为我歌吹，与我同醉。
Just who is taking care of whom?=到底是谁照顾谁？
Just woke up... Most of the wise guys seem to have gone to the theater.=从沙发中醒来，家中大半的人已经前往剧院。
Just your normal incense pot. 'Those are merely wastepapers. Just the perfect thing to throw in the burner.'=只是随处取的香台。“那只是张废纸，用来垫香炉正合适。”
Just your regular projection screen. 'Just hang it there. I'll use it test out ideas once something comes to mind.'=只是常见的投影幕布。“挂那里就好，意到了我会拿它试笔。”
Just, just hold on for a while longer…=再坚、坚持一会儿......
Justice=正义
Justice Drive I=正义助威·I
Justice Drive II=正义助威·II
Justice Drive III=正义助威·III
Justice Drive IV=正义助威·IV
Justice Drive V=正义助威·V
Justice Drive VI=正义助威·VI
Justice Knight is Here For You!=正义号竭诚为您服务！
Justice Knight's master, the Wild Mane Knight Iwona, found Justice Knight in a scrapped state. She rebooted and fixed this unit. Ever since then, Justice Knight've been in charge of her and her partners' everyday lives, as well as supporting them on missions.=正义号的主人，野鬃骑士艾沃娜将正义号从已经废弃的状态重新启动并修好。自那之后，正义号就负责起了主人和她的伙伴们的生活起居和援护任务。
Justice Knight's my pet. I got people to give her a bunch of functions, so she's got the chops to do it all at least a little. Yeah, she's a real doer!=正义号是我的宠物，以前托人东拼西凑了些功能，所以什么都会一点。嗯，很能干！
Justice Knight's Token=正义骑士号的信物
Justice Knight, all good to go!=正义号，整装待发！
Justice Knight, all ready and set!=正义号，准备完毕！
Justice Knight, requesting to attack!=正义号，请求出战！
Justice Knight, setting off!=正义号，出发！
Justice Maker=正义缔造者
Justin Jr.=小贾斯汀
Justyna could not help but feel that perhaps she did not need such a large audience for her flute.=吹口笛的时候或许不需要那么多听众，查丝汀娜如是想。
Justyna likes to use titles when she talks to me... Why is that? Is the word 'Ashlock' that special to her?=查丝汀娜和我搭话喜欢加上封号......为什么，“灰毫”这个词对她来说很特别吗？
Juuuuustice!=正——义！
k=万
K.G.C.C. Commissions=联合会委托
K.G.C.C. Special Area=商业联合会特殊区块
K.O.! Check it out, Boss. See 'em all piled up there?=全撂倒了，老板，来看看我这辉煌的战果吧！
Ka Ka Hangout Spot=咔咔聚集处
Kaede Hondo=本渡枫
Kafka=卡夫卡
Kafka knows you're scared. Tremblin' li'l bare branches.=卡夫卡知道你在害怕。颤抖的枯枝们。
Kafka's Badge=卡夫卡证章
Kafka's been in all mighty manner of predicaments, but making it out unscathed is her game every time. The secret to her sauce lies in her gutsy gall and eye for detail—no opportunity that works to her benefit escapes her grasp, and when she's out for success, success knows something wicked this way comes.\n<@lv.item><Deep Water Zone></> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP.\n<@lv.item><Custom Floating Platform></> Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats.=卡夫卡身陷过各种不同的险境，但却总是能够全身而退。她成功的秘密就在于胆大心细，不放过任何一个对自己有利的机会，向着成功步步紧逼。\n<@lv.item><深水区></>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<@lv.item><特制水上平台></>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
Kafka's been in all mighty manner of predicaments, but making it out unscathed is her game every time. The secret to her sauce lies in her gutsy gall and eye for detail—no opportunity that works to her benefit escapes her grasp, and when she's out for success, success knows something wicked this way comes.\n<Deep Water Zone> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP.\n<Custom Floating Platform> Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats.=卡夫卡身陷过各种不同的险境，但却总是能够全身而退。她成功的秘密就在于胆大心细，不放过任何一个对自己有利的机会，向着成功步步紧逼。\n<深水区>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<特制水上平台>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
Kafka's got a whole lotta secrets, but only one woman she tells 'em to.=卡夫卡有很多秘密，但她只会告诉一个人。
Kafka's holiday work attire / Cardboard Fairy. A smorgasbord of different elements and styles, featuring a red undergarment that contrasts with the green jacket. Kafka's fashion sense is as bold as her découpage.=卡夫卡的节日工作服/纸板仙子。元素多样、风格混搭，配色上采用对比鲜明的红色内搭和绿色外套，卡夫卡的着装风格如同她的剪纸风格一样大胆。
Kafka's Kernel Token=卡夫卡的中坚信物
Kafka's Token=卡夫卡的信物
Kafka, lower the tower right now!=卡夫卡，快去启动塔下沉的机关！
Kafka, roger!=卡夫卡明白~
Kaiqi Yang=杨凯祺
Kaito Ishikawa=石川界人
Kajimachi's night stretches long.\nLights still burn, the game goes on, even wind steers clear of the streets.\nThere are names you only whisper. There are rules you don't dare break.\nA letter brought back someone who should've stayed away.\nUninvited, they were already at the table, long before the game began.\nWhen noise was gone, only cooled ashes remained in the city.\nNita Street. The last television went dark before the hanabi faded.=锻冶町的夜，很长。\n灯未灭，牌未散，街口的风都绕着走。\n有些名字只能低声问候，有些规矩从没人敢改。\n一封信，唤回了不该回的人。\n她们未曾应邀，却早在局中落座。\n当喧嚣褪去，城市只剩下一地冷却的余灰。\n仁田街，最后一台电视，在花火落尽前停电。
Kal'tsit=凯尔希
Kal'tsit and the survivors travel on foot to a large oasis, where many animals come to slake their thirst. Of course, enemy scouting drones are here too, things that are much less reliant on water.\n<@lv.item><Mobile Tactical Hangar></> Deploys drones as needed to assist enemy combatants.=凯尔希与幸存者徒步抵达了一片宽大绿洲，很多动物会来此处水源饮水，当然，也包括不需要喝水的敌方侦查无人机。\n<@lv.item><可移动战术机库></>根据需要可随时发射无人机支援敌方佣兵小队作战
Kal'tsit and the survivors travel on foot to a large oasis, where many animals come to slake their thirst. Of course, enemy scouting drones are here too, things that are much less reliant on water.\n<Mobile Tactical Hangar> Deploys drones as needed to assist enemy combatants.=凯尔希与幸存者徒步抵达了一片宽大绿洲，很多动物会来此处水源饮水，当然，也包括不需要喝水的敌方侦查无人机。\n<可移动战术机库>根据需要可随时发射无人机支援敌方佣兵小队作战
Kal'tsit encouraged me to seek your help, though I still remain skeptical of its utility. The technology of land dwellers is primitive compared to that of Ægir, yet the average mental state is even more problematic. Fear and cowardice seem to pervade most of you. Honestly, I cannot imagine how you people would face 'that.'=凯尔希鼓励我向你们求援，对此我仍然心存怀疑。与阿戈尔人相比，你们的科技水平可以说是原始，你们的心智则有着更大的问题，易惧和懦弱是许多人的通病。我没法想象你们面对“它”的景象。
Kal'tsit has demonstrated a remarkable aptitude for healing teammates in the field.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=凯尔希擅长在战场上为干员提供治疗\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使医师职责\n特别颁发此证章\n以兹证明
Kal'tsit has never demonstrated impatience when explaining a story to others. She is either very good at controlling herself, or she actually enjoys it.=在向他人解释事件原委时，凯尔希从没表露出不耐烦。要么是她其实乐衷于此，要么是她很擅长表情控制。
Kal'tsit mentioned that today is your birthday, Doctor. I don't have the means to gift you anything precious... but please take this. It's an audio recording of the waves in my hometown. If you ever find yourself in a bad spot, please give it a listen. Of course, you're more than welcome to come to me directly.=听凯尔希女士说，今天是您的生日。博士，我没法给您准备什么特别贵重的礼物......请收下吧，这里面录的是我家乡的海浪声，如果您遇到了烦心事，就听听它吧。当然，直接来找我也行。
Kal'tsit places your freshly drawn blood into a device on her waist. Seconds later, she administers a blue solution into Amiya's neck. Amiya's breathing stabilizes.=凯尔希将你新鲜的血液装进了腰间的仪器，数秒后，她将淡青色的成品输送进了阿米娅的脖颈。阿米娅的呼吸渐趋平稳。
Kal'tsit said well in advance that this experiment's likelihood of success was extremely small, but once I saw even the smallest possibility, I couldn't help but place my heavy hopes on it.=凯尔希早就说过，这次实验成功的概率非常小。可既然看到了一点可能，就忍不住寄予沉重的希望。
Kal'tsit saw to it the cubes before you have both nutrition and flavor, but you still can't tell how these were made.=凯尔希让你面前这个固体同时兼备了营养与美味，但你还是没法确定它是怎么做出来的。
Kal'tsit still refuses to speak to me. When she poses questions to this crown, she avoids looking me in the eye. 'The King of Sarkaz' remembers her past. While I can sympathize with her loneliness, I cannot free her from her shackles. Perhaps one day, Doctor, you can help her find meaning in her existence, as her companion.=凯尔希还是不愿与我讲话，向这顶王冠询问的时候，她都在回避我的眼睛。“魔王”记得她的过去，我可以体谅她的孤独，却不能为她解开枷锁。博士，或许有一天，你可以陪她找到存在的意义。
Kal'tsit's always called herself a doctor, but before I actually came to Rhodes Island, I couldn't understand why she'd fixated on Oripathy treatment. After all, there were so many tricky issues she could solve.I mean... Really... She could have solved anything. Anything except Oripathy... But I see now. You're bringing hope.=凯尔希一直自称只是医生，但真正来到罗德岛之前，我不能理解她为什么会把视线锁定在矿石病治疗上，毕竟她可以解决很多难题，唯独矿石病......但现在我看到了，你们是在带来希望。
Kal'tsit's Badge=凯尔希证章
Kal'tsit's Kernel Token=凯尔希的中坚信物
Kal'tsit's Specialized Badge=凯尔希特限证章
Kal'tsit's Token=凯尔希的信物
Kal'tsit, one of Rhodes Island's high-level administrative crew, and leader to Rhodes Island's medical projects. Profoundly learned in metallurgy, sociology, Originium Arts, archaeology, history and genealogy, economics, botany, geology, and other fields. In a portion of Rhodes Island operations, provides medical theory assistance and emergency aid apparatus as medical personnel. Simultaneously, active in many projects as a major constituent of Rhodes Island's command system.=凯尔希，罗德岛高层管理人员之一，罗德岛医疗项目领头人。在冶金工业、社会学、源石技艺、考古学、历史系谱学、经济学、植物学、地质学等领域皆拥有渊博学识。于罗德岛部分行动中作为医务人员提供医学理论协助与应急医疗器械，同时也作为罗德岛战略指挥系统的重要组成人员活跃在各项目中。
Kal'tsit, these dreams you speak of... How long will it take for them to come true?=凯尔希，你说这些梦想，什么时候才能成真呢？
Kal'tsit... Dr. Kal'tsit and I, are indeed old acquaintances. To be precise, she was my rescuer and savior, but be at ease; I am yours now. Oh, was that not your concern? How remarkable, that as a coworker of our 'Kal'tsit,' you could still be so unwary?=我与凯尔希......医生，确实是旧识。严格说来，她还是我的救命恩人，不过请放心，现在我是您的人。唔，您不是在担心这个？真稀奇，和那位“凯尔希”共事，您还能如此没有戒心？
Kale Soda=甘蓝气泡水
Kaleidoqueen=斑斓虫
Kaleidoscopic Nest=斑斓巢穴
Kaminingyo=纸偶
Kana Asumi=阿澄佳奈
Kana Hanazawa=花泽香菜
Kana Ueda=植田佳奈
Kana Yuuki=优木加奈
Kanae Ito=伊藤加奈惠
Kang Eun-ae=姜恩爱
Kang Ho-cheol=姜虎哲
Kang Sae-bom=姜新春
Kang Si-hyun=姜始炫
Kanna Nakamura=中村环奈
Kanon Takao=高尾奏音
Kaori Ishihara=石原夏织
Kaori Mizuhashi=水桥香织
Kaori Nazuka=名塚佳织
Kaoru Sakura=佐仓薰
Kapow!=笑一个！
Karlan Chargrill Barbecue Ribs with Truffle Paste=喀兰炭烤肉排佐松露酱
Karlan has witnessed this victory. O warriors clad in frost and gale, let us return home.=圣山所见证的胜利。披挂风雪的战士啊，我们即将踏上归途。
Karlan Hunter=雪境猎手
Karlan Patrol=雪境巡逻员
Karlan Ritual Pillar=圣山祭祀柱
Karlan Saint=喀兰圣女
Karlan Saintess=喀兰圣女
Karlan Saintess Pramanix, leading her herd to new pastures.=喀兰圣女初雪，正带领着她的兽犊走向新的草场。
Karlan Trade=喀兰贸易
Karlan Trade CO., LTD=喀兰贸易
Karlan Trade Emergency Certification Medal=喀兰贸易应急认证章
Karlan Trade File=喀兰贸易文档
Karlan Trade Lounge=喀兰贸易接待室
Karlan Trade Model=喀兰贸易模型
Karlan Trade Office Chair=喀兰贸易办公椅
Karlan Trade R&D unlocked=喀兰贸易技术研发部已解锁
Karlan Trade Safety Certification Medal=喀兰贸易安全认证章
Karlan Trade Trust collection=喀兰贸易小队信赖值收集
Karlan Trade Wallpaper=喀兰贸易壁纸
Karlan Trade α=喀兰贸易·α
Karlan Trade β=喀兰贸易·β
Karlan-Blessed=圣山馈赠
Karma=业报
Kashchey was wrong. I had no choice. Wei Yenwu, you have only one path to walk, in fact. Even if it is the path of fratricide.=科西切说错了，我没得选。魏彦吾，你其实只有一条路。哪怕这还是条弑亲之路。
Katsuyuki Konishi=小西克幸
Kawalerielki=大骑士领
Kawalerielki Sports=四城竞技报
Kay loves Dur-nar and Sesa, because Dur-nar always carries a bunch of tasty treats, and Sesa always has so many amazing stories to tell. Sesa loves Kay, and the wilderness as well, because Kay is the only person on Rhodes Island who will listen to all his stories, and the wilderness reminds him of home. Dur-nar needs to follow the two of them closely, just in case they decide to leave Rhodes Island together to explore the wilderness.=小刻很喜欢坚雷也很喜欢慑砂，因为坚雷身上总是藏着许多零食，而慑砂总有许多神奇的故事。慑砂很喜欢小刻也很喜欢荒野，因为小刻是罗德岛上唯一一个愿意认真听他讲话的人，而荒野总能让他想起故乡。坚雷则需要牢牢跟紧二人，以防他们突然达成共识离开罗德岛去荒野流浪。
Kayo Ishida=石田嘉代
Kaz Falls=卡兹瀑布
Kazdel doesn't have New Year's celebrations like this, but in Columbia, I always join the kids in the square for the countdown to the bell. As a Rhodes Island operator, I guess I'll have to satisfy the children's curiosity about this tin man…=卡兹戴尔不会有像样的新年活动，而在哥伦比亚，我会和年轻人在广场上一起倒数，等待钟声响起。作为罗德岛的干员，看来今晚必须要满足下那些孩子对我的好奇心了......
Kazdel's 'plate' sails through the skies, but regrettably, this does not mean it is impervious to assaults from hostile cities.=卡兹戴尔的“地块”航行在天空之中，但遗憾的是，这并不代表它就可以免于遭受敌对城市的袭击。
Kazdel's city structure defies logic. Roads stretch based on intuition, and the scenery mirrors one's subconscious. Walking through it feels like reflecting on time and space. Consequently, many lose their way, while the city itself watches countless bewildered travelers with great interest.=卡兹戴尔的城市结构并不遵循常理，道路随着直觉延伸，景色伴随潜意识转换，行走这一动作在时空中更像是一种思考。因此，身处其间的人时常会迷失，而这座城市本身，正兴致盎然地看着无数茫然的旅人。
Kazdel's city walls are being reinforced to resist the coalition's invasion. Right after you put a roadblock into place, a Sarkaz comes by. 'Hey, friend. Wanna know about something that just happened in the city?'=卡兹戴尔城内，人们正在为了抵抗联军入侵而加固城防。就在你固定好路障后，一旁的萨卡兹凑了过来。“嘿，朋友，刚刚城里发生了些事，想不想听听？”
Kazdel's future is too enticing for you to be distracted by other tales just yet.=卡兹戴尔的未来吸引着你，你暂时还不想分心到其他故事中去。
Kazdel's lifts always have long queues, with Nachzehrers handling uninvited guests trying to sneak into the city. Their summons also provide shade for everyone waiting.=卡兹戴尔的升降机总是排着不短的队，食腐者们会对付那些想混进城的不速之客，他们的召唤物也能顺便给大家遮阳。
Kazdel's true form hinges on the viewer's imagination... and their memories.=卡兹戴尔的真容取决于看客的臆想......以及他们的回忆。
Kazdel: Beyond a Full Stomach=卡兹戴尔：温饱之后
Kazdel: Spiritual Development=卡兹戴尔：精神建设
Kazdel: Translates into 'home' or 'where home is' in Sarkazian. With its unique economy and socio-culture, it is the only nomadic city on Terra where the Sarkaz gather.=卡兹戴尔——萨卡兹语言中的“家园”，或“家园所在的地方”。泰拉大地唯一一座萨卡兹聚居的移动城市，拥有独特的经济形态和社会文化。
Kazdelian Combat Drill=卡兹戴尔作战演习
Kazdel—a strange yet familiar name.=卡兹戴尔，一个陌生又熟悉的名字。
Kazemaru=风丸
Kazemaru has never hesitated when it comes to what should be done and what must be done.=什么是应为之事，什么是必为之事，风丸从未犹豫过。
Kazemaru sought to give 'ninja' a new meaning—those who hide in plain sight, giving silently.=风丸想给“忍者”一层新的含义——“隐藏在人群中，默默付出的人”。
Kazemaru's Badge=风丸证章
Kazemaru's Token=风丸的信物
Kazemaru, intelligence agent, will get you any information you need.=情报员风丸，你可以从她那里获得任何你想要的消息。
Kazimierz=卡西米尔
Kazimierz Broadcast Center=卡西米尔直播间
Kazimierz campaign knights and a KGCC representative spokesman sat in the same private cabin of a railway car... So this is the defense Silverash plays.=卡西米尔的征战骑士，和代表商业联合会的发言人坐在同一趟列车的车厢里......原来这就是希瓦艾什准备的后手。
Kazimierz File=卡西米尔文档
Kazimierz is... a boring place. *Sigh*, I'm almost mad at how much more amusing life here at Rhodes Island is.=卡西米尔还......真挺无聊的。唉~想到自己几乎快要被罗德岛的生活俘虏，我居然会有些生气呢。
Kazimierz knight, codename 'Blemishine.' I've heard all about you from my sister, Doctor. You can just call me Maria if you want.=卡西米尔骑士，代号“瑕光”，嘿——早就听姐姐说过很多你的事情啦，博士，直接喊我玛莉娅也可以哦？
Kazimierz Knightclub Pennant=卡西米尔竞技旗
Kazimierz Legal Expertise=卡西米尔法律专精
Kazimierz Major Begins, Senior Officials of Adeptus Sprawiedliwi Attend Opening Ceremony=卡西米尔特别锦标赛正式开幕，监正院高层出席开幕式
Kazimierz Major lottery tickets with hard-to-get adverts for weapons printed on them.=骑士竞技彩券，上面印着抽象的武器广告
Kazimierz Major Pack=特锦赛组合包
Kazimierz Model=卡西米尔模型
Kazimierz Operators gain 60% ATK and 60% DEF after 60s on the battlefield. This effect transfers to other Kazimierz Operators who receive their Tactical Equipment.=卡西米尔干员在场上停留60秒后，增加60%攻击力与60%防御力；该效果能够传递给获取其战术装备的卡西米尔干员
Kazimierz will have already auctioned off the 'firework rights' by now. But rather than a flashy fireworks show, thank-you letters to my grandfather made a deeper impression on me. The kid he saved from the war grew up, started a family, and came to Kazimierz to see him. Margaret was also really happy that day.=卡西米尔这个时候应该已经拍卖好“烟火权”了吧。不过比起这种炫耀行为，还是一封给爷爷的感谢信让我印象更深哦。战场上救下的孩子成家立业，来卡西米尔探望爷爷，姐姐那时也很高兴呢。
Kazimierz's knight novels... Hmph... The Grand Knight Territory no longer has room for such fantasies.=卡西米尔骑士小说......呵，大骑士领已经容不下这种幻想了。
Kazimierz's knight sports are nothing more than a huge commercial game, and we all eat out of its palm. I didn't realize it until after I came to Rhodes Island. But the trouble with Kazimierz may run deeper than its betrayal of the knightly traditions... much, much deeper.=卡西米尔的骑士竞技，那只不过是场庞大的商业游戏，它豢养着所有人......来到罗德岛之后我才意识到，卡西米尔的病灶也许不止在背离骑士传统这个方面......远远不止。
Kazimierz's struggles are unlike those of other lands. Without the constant conflict in light and shadow, we know only swollen greed and twisted regulations. That Maria and her cohort could stay aboard Rhodes Island is a good thing indeed. Though people of like minds aren't few in number, we still find ourselves barren, barren of virtue.=卡西米尔的斗争与别处都不同。没有明枪暗箭，只有膨胀的欲望和被扭曲的规则。玛莉娅她们能多留在罗德岛，是一件好事。虽然志同道合的人不在少数，但我们仍然身处荒漠，一片美德的荒漠。
Kazimierzian=卡西米尔式
Kazimierzian competition knights are on a tournament tour in the wastes! But fights are always breaking out—is that part of the tournament too?=荒地上迎来了卡西米尔人的竞技巡回赛！但总是不可避免地发生斗殴，这也是竞技的一部分吗？
Kazimierzian Knight Supplement=卡西米尔骑士补充剂
Kazimierzian Knight Supplement α=卡西米尔骑士补充剂α
Kazimierzian Knight Supplement β=卡西米尔骑士补充剂β
Kazimierzian Knight Supplement γ=卡西米尔骑士补充剂γ
Kazimierzian knightsports, Leithanian Originium Arts... I've seen many new things here at Rhodes Island. I hope you'll bear with me and provide your kind instruction going forward. Ravioli? They're like Siracusan dumplings? Well, that sounds a bit... you say the Grandmaster likes them? I suppose I should try some, then.=卡西米尔的骑士竞技，莱塔尼亚的源石技艺......我在罗德岛确实增长了许多见识。如不嫌弃，接下来的时间，也请多指教了。叙拉古的饺子？这还是有点......老师喜欢？那，我试试。
Kazimierzian Support=卡西米尔驰援
Kazuki Kyan=喜屋武和辉
Kazuya=和也
Kazuya Nakai=中井和哉
Ke Zhong=钟可
Kebab & Prophecy=烤串与预言
Keel=龙骨
Keen Senses=敏锐的五感
Keenfanged Oxmane=利齿鬣犄兽
Keep=收下
Keep a good distance—there!=控制好距离——嘿！
Keep a winning streak and stack as many gifts as you can.=保持优胜，以获得更多奖励
Keep alive on the way, fight back in dire straits. Through rugged mountain roads and low-lying valleys, Operator Savage makes full use of her own unique Arts, able to prevail against adversity.\nThis battle is constricted by the terrain, severely limiting what support can be given to Operator Savage. You must formulate your plan prudently, pick the right timing, and you'll surely be able to turn the tables.\n<@lv.item><Portable Supply Station></> Grants additional SP to a character or Command Terminal.=险路求生，绝境反击。在崎岖的山路、低洼山谷之中，干员暴行将施展自己独特的源石技艺，于逆境中也能够因敌取胜。\n此次作战受制于地形影响，能够给予干员暴行的支援将十分有限。务必谨慎制定方案，选定时机，定能以少胜多。\n<@lv.item><便携式补给站></>使角色或指挥终端额外获得技力
Keep alive on the way, fight back in dire straits. Through rugged mountain roads and low-lying valleys, Operator Savage makes full use of her own unique Arts, able to prevail against adversity.\nThis battle is constricted by the terrain, severely limiting what support can be given to Operator Savage. You must formulate your plan prudently, pick the right timing, and you'll surely be able to turn the tables.\n<Portable Supply Station> Grants additional SP to a character or Command Terminal.=险路求生，绝境反击。在崎岖的山路、低洼山谷之中，干员暴行将施展自己独特的源石技艺，于逆境中也能够因敌取胜。\n此次作战受制于地形影响，能够给予干员暴行的支援将十分有限。务必谨慎制定方案，选定时机，定能以少胜多。\n<便携式补给站>使角色或指挥终端额外获得技力
Keep an eye on Followers-related intelligence.=注意收集使徒小队相关的情报。
Keep an eye out for the threat from above.\n<@lv.item><Mobile Tactical Hangar></>Deploys drones as needed to assist enemy combatants=警惕来自空中的威胁。\n<@lv.item><可移动战术机库></>根据需要可随时发射无人机支援敌方佣兵小队作战
Keep an eye out for the threat from above.\n<Mobile Tactical Hangar>Deploys drones as needed to assist enemy combatants=警惕来自空中的威胁。\n<可移动战术机库>根据需要可随时发射无人机支援敌方佣兵小队作战
Keep away from it=敬而远之
Keep away!=离我远点！
Keep calm and carry on.=保持冷静，继续前行。
Keep Calm and Stay Cool=戒骄戒躁
Keep fighting, Doctor.=加油，博士。
Keep going for gambits=险招频出
Keep going. Plenty of empty space in my notebook. The more you say, the easier it is for me to write my report.=继续说，我这笔记空着呢。你说得越多，我今晚写报告就越轻松。
Keep her away from the faint of heart.=最好别让胆子小的干员和她一起出任务。
Keep it simple. Doesn't matter where you put me, I'm still headed for the skies.=就别琢磨了，甭管把我安排在哪，我最后都是要往天上飞的。
Keep looking=继续翻找
Keep moving=保持前进
Keep moving ahead with confidence, and don't look back. Seeing me again means you're safe.=放心往前走，不用回头。再见到我，说明已经安全了。
Keep moving and analyze any strange signals found on the way to find any clues related to the Confessarii.=保持前进，在路程中分析异常信号，尝试从中找出和赦罪师有关的线索。
Keep moving forward=继续往前走
Keep Off The Grass=请勿踩踏
Keep on tapping the device on my back, and something scary just might pop out.=你多试试，碰到我背后的装置，说不定会发生很恐怖的事。
Keep on winning, and you'll never be forgotten. It's that simple.=不断地获胜，就不怕被人忘记。就是这么简单。
Keep our thoughts in your thoughts.=请永远保存我们的思念。
Keep out.=闲人勿入。
Keep peril away=防患未然
Keep Result=留钱
Keep rubbing its cheeks=继续揉搓它的脸蛋
Keep running, Castle-3.=继续奔跑吧，Castle-3。
Keep sailing and extend the timer when you reach the next section!=继续航行，前往下一赛段获得额外比赛时间！
Keep striding forward. I shall be at your side.=继续向前走吧，我会陪在你身边。
Keep the Ploy=粘劫收后
Keep the swimming suit from fire.=请不要将泳衣靠近明火。
Keep the voucher=把券存下来
Keep the Wine Flowing=杯莫停
Keep this up, Doctor, and before long you'll have my scent on you.=这样做，博士身上也会染到我的味道哦。
Keep tossed coins once in Sui's Garden of Grotesqueries=在集成战略-岁的界园志异中，进行1次留钱
Keep tossed coins three times in Sui's Garden of Grotesqueries=在集成战略-岁的界园志异中，进行3次留钱
Keep track of my position. I'm ready to strike.=注意我的位置。随时可以出击。
Keep Up=跟上步伐
Keep up the good work, Doctor. I need a nap.=你先忙着，我要歇一会儿了。
Keep Walking=继续走下去
Keep walking=不要停下脚步
Keep working=继续工作
Keep writhing in the gutter!=在阴沟里挣扎吧！
Keep your back straight—Tsk, tsk. Who told you to keel over?=挺直腰板——啧啧，别塌下去！
Keep your back straight—tsk, tsk. Who told you to keel over?=挺直腰板——啧啧，别塌下去！
Keep your distance and don't get yourself burned. Without witchcraft, sometimes this tin can sizzles in mere sunlight... Do I regret it? Perhaps. If becoming a pile of firewood could solve the Sarkaz's problems, then I'd hop right into the Soul Furnace. Yet, that's not how it works.=站远点，别被烫伤。不用巫术的话，这副“铁皮罐头”在烈日下偶尔会让我有灼烧感......愧疚？或许吧。如果变成薪柴真能解决萨卡兹的问题，那我应该在熔炉里，可惜不能。
Keep your distance! It's dangerous! Out of the way! Make way for the stretcher!=现场还很危险，请不要靠近！让开让开，不要堵着路，给伤者留出空间！
Keep your distance, or you risk getting caught up in the fighting.=不想被波及的话，可以离我远一点。
Keep your distance. And look away, you might not like what happens next.=你们站远一些好了，不喜欢接下来的事情的话，就不要看这边。
Keep your distance. I only want to strike the enemy.=和我保持距离，小心被误伤。
Keep your eyes straight ahead, and let your stalwart heart resist all hardship.=直视前方，让坚韧的内心抗御万难。
Keep your focus as you dash through the cold steel skeleton.=在冰冷的钢铁骨架中狂奔，不要分心。
Keep your focus as you dash through the cold steel skeleton.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=在冰冷的钢铁骨架中狂奔，不要分心。\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Keep your focus as you dash through the cold steel skeleton.\n<@lv.fs>Environmental Conditions: </>\nSoul Maelstrom DEF increased.=在冰冷的钢铁骨架中狂奔，不要分心。\n<@lv.fs>环境条件：</>\n魂灵涡流防御力提升
Keep your focus as you dash through the cold steel skeleton.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=在冰冷的钢铁骨架中狂奔，不要分心。\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Keep your focus as you dash through the cold steel skeleton.\nEnvironmental Conditions:\nSoul Maelstrom DEF increased.=在冰冷的钢铁骨架中狂奔，不要分心。\n环境条件：\n魂灵涡流防御力提升
Keep your guard up!=请大家提高警惕！
Keep your guard up. One flaw is all the enemy needs to turn the tables.=不要大意，每个漏洞都会为敌人的反扑提供机会。
Keep your head up=不要低头
Keep your noggin safe, starting with protective gear.=保护大脑，从物理层面的防护做起。
Keep your pace and figure out a way to bypass the sentries undetected.=保持现在的行进速度，想办法在不被发现的情况下通过哨所。
Keep your senses alert. The wind is still restless.=请不要麻痹大意，风向显露着不安。
Keep your wits about ya. Even a factory machine can bite your finger right off.=放机灵点，就算是工厂的机器，也能咬掉你的手指。
Keeper of the Cradle=摇篮守门人
Keeper of the Lock & Keys=钥与匙的守护者
Keeper...of the Cradle? Are you a medic that can help people to sleep well?=摇篮......守门人？莫非是能帮人入睡的治疗师？
Keeping battle records is a pretty good habit.=保留作战记录是个不错的习惯。
Keeping Pace=不落人后
Keeping Up Honors=维护荣耀
Keeping your weapons in good condition is the best way to keep your people safe. You agree with me? Seems I made the right choice joining you.=维护武器，就是保护生命。你也认同这个观念？看来，我终于找到归宿了。
Kei Maeda=前田惠
Kei Shindo=真堂圭
KeMuqing=柯暮卿
Ken Narita=成田剑
Ken Takeuchi=武内健
Kengo Kawanishi=河西健吾
KENGO TAKANASHI=高梨谦吾
Kensho Ono=小野贤章
Kent Ito=伊东健人
Kentaro Kumagai=熊谷健太郎
Keratex Clawbeast=刚甲爪兽
Kernel Breakthrough=核心突破
Kernel Challenge=核心挑战
Kernel Headhunting Pack=中坚寻访组合包
Kernel Headhunting Permit=中坚寻访凭证
Kernel Locating 5* Operator=中坚甄选5星干员
Kernel Locating 6* Operator=中坚甄选6星干员
Kernel Token and Token counts are merged. Kernel Tokens will be spent first when upgrading Potential.=中坚信物、信物已合并计数，提升潜能时将优先消耗中坚信物
Kestrel=红隼
Kestrel went to the quarry alone to save her comrades. We'd better help her out.=红隼自己前往采矿场拯救同胞了，还是跟上去帮帮她吧。
Kestrel's Badge=红隼证章
Kestrel's Token=红隼的信物
Keton Colloid=酮阵列
Key=钥匙
Key assignments are independent and not shared between game modes=功能键位按玩法独立设置，不同玩法之间互不影响
Key Clue=关键线索
Key of Chronology=序时之匙
Key Player=关键球员
Key Route=交通要道
Key to the Heart=窥心钥
Keystone of the Holy City=圣城拱心石
Khagan Official Back Up Ch.=可汗后援团Official
Khaganshadow=可汗片影
Kharanduu Khagan, the Scourge of the Land=哈兰杜汗，大地之鞭
Kichisei=吉星
Kichisei is a gem appraiser from Kajimachi, and the owner of the shop 'Lucky Star'. After losing her home and shop during the Kinsekikai Incident, she was recommended to Rhodes Island for Oripathy treatment, where she now works as a sniper.=吉星，活跃在锻冶町的珠宝鉴定师，杂货铺“吉星”的所有者，在金石会事件后失去了店铺与家，经介绍来到罗德岛接受矿石病治疗，现作为狙击干员为罗德岛提供服务。
Kichisei the hedonist, preparing to seek out new pleasures.=享乐主义者吉星，正准备来找点新的乐子。
Kichisei the Unerring, reporting in! Come to the Lucky Star in Mitsukue for all your needs, whether you need a gem appraiser, a fence, or an information broker. I am always at your service during business hours.=百发百中的吉星——向你报到！如果日后有时间、有意愿进行珠宝鉴定或是销赃洗白、购买情报，都可以联系御机城“吉星”店铺，在店铺营业时间内，我随时为你服务~
Kichisei's Badge=吉星证章
Kichisei's Token=吉星的信物
Kick a can down the street, or look straight up at the sky. Sometimes happiness is just that simple...=在街巷里踢罐子，或是抬起头来看夜空......快乐本该如此简单......
Kick him out=驱逐他
Kick him out, firmly=坚决驱逐他
Kickflip, then kick ass.=空翻，然后命中。
Kickoff!=重新发球！
Kickoffs are more powerful and aims in a direction where there are no <Positional Barriers>=开球力量更大，并且会瞄准没有被<阵地屏障>阻挡的方向
Kid's Toothbrush=儿童牙刷
Kids always have a buncha secrets.\nSome don't matter, but others can really give grown-ups a big headache.=孩子的秘密多如繁星。\n有的无关紧要，有的能让大人发疯。
Kids these days=年轻人们
Kiiki=张琦
Kiki=郭琪
Kikuko Inoue=井上喜久子
Kikunosuke Toya=户谷菊之介
Kill 'Yi' with Raidian or her Summons in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 6 or above=在集成战略：岁的界园志异的常规行动请君入园·6及以上，使用电弧及其召唤物击杀“易”
Kill count=击杀数
Kill me.\n<@lv.item><Emergency Aid Building></> Once activated, continually treats surrounding units affected by Nervous Impairment.=打我。\n<@lv.item><应急救治设施></>激活时持续治疗周围我方单位累积的神经损伤
Kill me.\n<Emergency Aid Building> Once activated, continually treats surrounding units affected by Nervous Impairment.=打我。\n<应急救治设施>激活时持续治疗周围我方单位累积的神经损伤
Kill them all to finish the job, right? Not that simple? What a pain in the ass...=只要全部干掉就完事了吧？别想那么简单？那真麻烦啊......
Killer Form=杀手形态
Killer Queen=杀手女皇
Killing is but the last resort.=杀死敌人只是下策。
Killing is not an end, but a means.=杀戮不是目的，而是手段。
Killing zone deployed.=部署好火力区域了。
Kills=已歼灭
Kim Arong=金芽瓏
Kim Bo-min=金甫珉
Kim Bo-na=金补娜
Kim Bo-young=金宝映
Kim Byung-hyun=金炳贤
Kim Chae-ha=金采河
Kim Chae-rin=金採璘
Kim Daol=金多兀
Kim Dawn=金多云
Kim Do-hee=金度希
Kim Dong-hyun=金东炫
Kim Ga-ryeong=金佳令
Kim Ha-ru=金贺娄
Kim Ha-young=金荷英
Kim Hyeon-sim=金琄心
Kim Hyun-ji=金炫志
Kim Ian=金怡侒
Kim Ji-yul=金祉汩
Kim Ji-yune=金志玧
Kim Jin-hong=金镇弘
Kim Ki-hyun=金基贤
Kim Mi-so=金彌昭
Kim Min-ju=金珉柱
Kim Myung-jun=金明俊
Kim Na-yul=金拿燏
Kim Ok-gyeong=金玉京
Kim Sae-hae=金玺该
Kim Seo-hyun=金曙现
Kim Seo-young=金徐暎
Kim Sin-woo=金信旴
Kim So-hee=金咲希
Kim Soo-yeong=金秀映
Kim Soon-mi=金顺美
Kim Sun-hye=金仙惠
Kim Sung-hee=金星姬
Kim Yea-lim=金睿临
Kim Yeon-woo=金延佑
Kim Yoon-gi=金润气
Kim You-lim=金愈琳
Kim Young-chan=金荣讚
Kim Young-eun=金莹银
Kim Young-sun=金泳善
Kim Yul=金燏
Kim Yun-chae=金润睬
Kimi=王宁
Kin=亲族
Kin or Otherwise=虽非同族
Kind Lady=好心的女士
Kinda abstract=有点抽象
kinda cringe...=有点尬......
kinda interesting=有点意思
Kinda sus... just tell us the truth=有点怀疑啊说实话
Kinda Wide Bench=有点长的长椅
Kindling Revenant=引火的死魂灵
Kindly old grandpa out on a stroll=逛街的老大爷
Kindly persuade them to leave=好心劝说他们离开
Kindness and benevolence may be her motto, but those who fail to show proper respect will be punished.=虽然，她是慈悲为怀的修行者，但若对她不敬，也是要受罚的。
Kindness Begets Prosperity=和气生财
Kindness owed=还礼与否
Kindred=亲属
Kindred spirits tread divergent paths; adversaries walk together.=志向相同之人走上歧路，理念相悖之人一路同行。
King Kong=孔新
King No More=诸王不再
King of Beasts=万兽之王
King of Hearts=红桃K
King of Hip Hop=嘻哈之王
King of Sarkaz=魔王年代
King of Sarkaz's Vessel=魔王的祭器
King of Sarkaz-Controlled=魔王统御
King's Armor=国王的铠甲
King's Arrogance=国王的傲慢
King's Buckler=国王的圆饼
King's Crown=诸王的冠冕
King's New Lance=国王的新枪
King's Staff=国王的枝条
Kings of Sarkaz=魔王与魔王
Kings of Sarkaz and Suffering=魔王与苦难
Kinslayer=血亲相残
Kio Fukamachi=深町季生
Kirara=绮良
Kirara certainly likes to be alone, but that's not to say she's alone even on the battlefield. Keeping a comfortable distance from her teammates means she needn't concern herself with enemies she hasn't the spare time to cope with, allowing her the peace of mind to put her own powers on show to the maximum.\n<@lv.item><Gramophone></> Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=绮良确实喜欢独处，但这并不意味着她在战场上也是孤身一人。与战友保持适当的距离，就不必再担心自己无暇对付的敌人，她可以放心地把自己的能力发挥到极致。\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Kirara certainly likes to be alone, but that's not to say she's alone even on the battlefield. Keeping a comfortable distance from her teammates means she needn't concern herself with enemies she hasn't the spare time to cope with, allowing her the peace of mind to put her own powers on show to the maximum.\n<Gramophone> Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=绮良确实喜欢独处，但这并不意味着她在战场上也是孤身一人。与战友保持适当的距离，就不必再担心自己无暇对付的敌人，她可以放心地把自己的能力发挥到极致。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Kirara comes from a small-scale nomadic city in the south of Higashi, falling under the jurisdiction of Mitsumoto, the southern ruling bloc. The town borders the sea, the surrounding land level, rich in resources in all respects, and so a commercial economy has developed, trading fairly closely with its surrounding city regions.\nAt the same time, since it lies far from Higashi's internal two-power line of contention, Kirara's hometown has been less affected by the dispute. Prior to Kirara's own unfortunate contraction of Oripathy, she had been living a proper, stable life as a student should have, her only worry about the tumult of war being whether games produced by the north could make it safely across the chaos zone, for a smooth delivery by their hired shinobi.=绮良本人出身于东国靠南边的一座小型移动城市，隶属于南方的统治集团光元治下。小城临海，周围土地平坦，各种资源都较丰富，因此商品经济颇为发达，与周边城市地区的往来都较密切。\n同时，因远离东国境内两方势力的冲突线，绮良的家乡少受纷争影响，绮良本人在不幸感染矿石病之前，一直过着普通学生应有的安稳生活，对战乱唯一的忧虑，也不过是担心北边产的游戏，是否能安然越过混乱地区，被他们雇佣的忍者顺利送达而已。
kirara strat burner 002=绮良攻略中002
kirara strat burner 016=绮良攻略中016
kirara strat burner 047=绮良攻略中047
kirara strat burner 053=绮良攻略中053
kirara strat burner 062=绮良攻略中062
Kirara's Badge=绮良证章
Kirara's Kernel Token=绮良的中坚信物
Kirara's Token=绮良的信物
Kirin Bolts=双雷剑麒麟
Kirin R Yato=麒麟R夜刀
Kirin R Yato's Badge=麒麟R夜刀证章
Kirin R Yato's Token=麒麟R夜刀的信物
Kiss of Death=死亡之吻
Kiss the Hunters' foreheads and take their artifacts=亲吻猎人们的额头并取走遗物
Kitchen recreated from an ad for Savors at Yu's. Clean, bright, neat, filled with savory aromas. On fireworks nights, the cooking process impresses more than tasting. In Yu's hands, this tiny realm becomes the land's finest cooking utensil.=根据余味居宣传单复刻的后厨房间。整洁光亮，条理有序，萦绕着令人垂涎的饭食香味。烟火正盛的夜晚，比起尝鲜，更令人赞不绝口的，是烹饪的过程。这方小天地，经余之手已然成了天下最好的烹具。
Kitchen Set=餐厨一体区
Kitchen Utensils Cabinet=厨具柜
Kitchen Zone=料理空间
Kite=风筝
Kiyono Yasuno=安野希世乃
Kjarr's first time playing=雅儿第一次玩
Kjera=耶拉
Kjera's Badge=耶拉证章
Kjera's Personal Letter=耶拉的私人信件
Kjera's Token=耶拉的信物
Kjerag=谢拉格
Kjerag Chill=谢拉格寒风
Kjerag has no zoo. The animals here are freer than you imagined, and are more willing to be friends to humanity.\nYour new friend is showing you how nimble its flips are again. Please prepare to applaud and offer a treat.=谢拉格没有动物园。这里的动物比您想的更自由，也更乐于和人成为朋友。\n现在，您的新朋友又一次要为您表演如何灵巧地翻动了。请准备好您的掌声和小零嘴。
Kjerag Holiday=谢拉格假期
Kjerag Inn Floorboards=谢拉格驿站地板
Kjerag Leather Snow Boots=谢拉格皮制雪地靴
Kjerag seeks to build ever-greater institutions, but we shall not stand tall among the nations because of them. When we faced a true crisis, I began to believe in the strength inherent in the people of the Snow Realm. I must admit, Enya is right. It is not that I do not care for faith. I have simply long since found a belief of my own.=谢拉格在追求更优越的制度，但国家不会因制度而伟大。在真正的危机面前，我开始相信雪境孕育的民族所拥有的力量。其实恩雅说得对，我并非对信仰毫无敬畏，我只是早已找到了自己的信仰。
Kjerag Stone Floor=谢拉格石地板
Kjerag Visitor Center=谢拉格游客体验中心
Kjerag's flavors perfectly preserved in this small icebox. Who says the snow and wind of Mount Karlan can't be cherished off the mountain?=谢拉格的味道被完好地保存在狭小的空间里，谁说那片圣山的风雪，不能于别处珍藏呢？
Kjerag-Style Inn=谢拉格风情旅店
Kjerag? I like the place. Everyone there takes really good care of me. When I was testing Originium samples with my local assistants, they all suddenly bowed their heads in unison. It kind of freaked me out, and it wasn't until later that I found out they were praying to Kjeragandr for me and the experiment.=谢拉格吗？我蛮喜欢那里的，大家都很照顾我。就是第一次和当地助手们合作测试源石样本时，他们突然集体低头，把我吓了一跳。后来才知道，他们是为了我和实验在向耶拉冈德祈祷。
Kjeragandr=耶拉冈德
Kjeragandr guides our path...=耶拉冈德在上......愿祂指引正确的前路......
Kjeragandr on high, hear my prayer.\nLet your blessings be upon my mother,\nand my father,\nand my brother and sister.\nLet your blessings be upon those who have helped me, those who have cared for me, those who walk with me.\nBear witness, Kjeragandr on high, that my life will be my own, no matter what hardships await.=耶拉冈德在上，我在此向您祈祷\n请保佑我的母亲\n请保佑我的父亲\n请保佑我的弟弟妹妹\n请保佑那些帮助我的、爱护我的、和我一同前行的我的朋友\n最后，耶拉冈德，请见证——此后不论遇到什么样的困境，我都能把握住我的人生
Kjeragandr on high, hear my prayer… keep them safe, keep them healthy.=耶拉冈德在上......请保佑这里的人都能平安，健康。
Kjeragandr's Tears=耶拉冈德之泪
Kjeragandr's will dwells within. Kjerag's people pray to these, to be blessed and for good health.=耶拉冈德的意志寄宿其中，谢拉格人会向之祈祷，以求幸福安康。
Kjeragi Nevermeltice=谢拉格不融冰
Kjeragi Support=谢拉格驰援
Kneel before the flame of the heavens.=在这天火的威光前拜伏吧。
Knight=骑士
Knight Crest=骑士之徽
Knight enemies have -30% HP=骑士敌人的生命值-30%
Knight Lance Pro=骑士长枪专业版
Knight Lovers' Medal=骑士爱好者奖章
Knight of Sword and Shield=剑盾骑士
Knight of the Tower Isabella Montague. On behalf of Siege and our little alliance, I express our sincerest gratitude… What do you mean I don't dress like a knight? L-Looks can be bloody deceiving!=塔楼骑士伊莎贝尔·孟塔古，代表推进之王与我们的小同盟，向您致意。我穿得不像骑士？可、可不能以貌取人！
Knight of the Tower, Isabelle Montague, Dagda of Glasgow. She grasps both glory and sorrow, never stopping in her march towards tomorrow.=塔楼骑士伊莎贝尔·孟塔古，格拉斯哥帮达格达。她攥着光荣与悲凉，脚步不停，撞向未来。
Knight Territory Hibernator=骑士领蛰伏者
Knight Territory Wanderer=骑士领游荡者
Knight Training=骑士训练
Knight's Soul=骑士的初心
Knight-errant (1/4)=游侠(1/4)
Knight-errant (2/4)=游侠(2/4)
Knight-errant (3/4)=游侠(3/4)
Knight-errant (4/4)=游侠(4/4)
Knightclub Rug=骑士团地毯
Knightly honor dissipates in the arena. Where will the knight strike?=骑士的荣光消融在赛场，骑士究竟向何处发起冲锋？
Knightly Interiors=骑士风装潢
Knightly Savings=骑士储蓄罐
Knights and generals, wars and arrogance, country and Infected.=骑士与将军，战争与傲慢，国家与感染者。
Knights Association and National Council seeking public opinion=骑士协会与国民院公开征集民意
Knights Association Responds to Questions on the Radiant Knight's Infection - Misunderstanding!=骑士协会就耀骑士感染者身份做出回应——误会！
Knights may be able to climb back up after they fall, but the Infected don't have such kindhearted options available to them.=骑士或许能够跌倒后爬起来，感染者可没机会享受这种仁慈。
Knights of Pinus Sylvestris=红松的骑士
Knights VS Seaborn: Seems like the tenacious knights will have the last laugh!=这场骑士与海嗣的战斗终于要分出胜负了，看来坚韧的骑士会笑到最后——
Knights' Day=骑士之日
Knights' Eminence=骑士光辉
Knock down aerial enemies with the Flash Grenade 10 times in Event Stages=在活动关卡中，累计使用眩光手雷击落空中敌人10次
Knock down the giant statue=打倒巨像
Knock on the shut door and reach out. We should have been united through anger.=叩响紧闭的门扉，伸出手去。我们本因愤怒而彼此联结。
Knock on the shut door and reach out. We should have been united through fear.=叩响紧闭的门扉，伸出手去。我们本因恐惧而彼此联结。
Knock on the shut door and reach out. We should have been united through joy.=叩响紧闭的门扉，伸出手去。我们本因欢乐而彼此联结。
Knock on the shut door and reach out. We should have been united through sorrow.=叩响紧闭的门扉，伸出手去。我们本因哀伤而彼此联结。
Knock, enter. The human realm vanishes.=叩门而入，不见人间。
Knock, knock, knock, who's at the door? Come on into the workshop where nobody's home—=簌、簌、簌，是谁在敲门？欢迎来到，无人厂房——
Knocks 'em down one after another, fast and accurate.=能敲一个两个三个，又快又准。
Knocks down anything in its way=击倒一切拦路的目标
Knot Design Carpet=绳结造型地毯
Knotted Rope=结绳线头
Know Right From Wrong=明辨是非
Know the Ropes=懂行
Know what?=知道什么？
Know your jobs? Then let's do this.=了解各自的职责了吗？那么，出发。
Knowing a skill is very important.\n<@lv.item><Giant Mushroom></>Increases the DEF of neighboring allied units\n<@lv.item><Rhodes Island Temporary Employee></>Tidies up a Giant Mushroom to create a Ranged tile=有一技傍身是十分重要的。\n<@lv.item><巨蕈></>与其相邻的我方单位防御提升\n<@lv.item><罗德岛临时雇员></>清理巨蕈，制造可部署的远程位
Knowing a skill is very important.\n<Giant Mushroom>Increases the DEF of neighboring allied units\n<Rhodes Island Temporary Employee>Tidies up a Giant Mushroom to create a Ranged tile=有一技傍身是十分重要的。\n<巨蕈>与其相邻的我方单位防御提升\n<罗德岛临时雇员>清理巨蕈，制造可部署的远程位
Knowing your Expeditioner Record squad members' characteristics well and putting them to good use can grant you a greater advantage during combat=掌握探索者档案所记录的成员特点并灵活运用，可以在战斗中取得更大优势
Knowing your Storyteller List squad members' characteristics well and putting them to good use can grant you a greater advantage during combat=掌握讲述者列表所记录的成员特点并灵活运用，可以在战斗中取得更大优势
Knowledge and experience should not remain untapped. They should be the key to victory.=丰富的阅历不应只留在脑中，它应成为制胜的关键。
Knowledge Squad=知学分队
Knowledge-Seeking Hall Flooring=求知厅堂地板
Known by None=无人知晓
Koenig Pharmaceuticals=康尼锡制药
Kohsuke Toriumi=鸟海浩辅
Koi-koi!=来来！
Kokomi=可可味
Kokoro Minamino=南野心
Koo Ja-hyoung=具滋亨
Kotatsu. Where's the kotatsu?=被炉~被炉在哪儿？
Kotomi Aihara=蓝原琴美
Kotono Mitsuishi=三石琴乃
Kou-wu Glory=勾吴盛景
Kouaku Cautelotaur=恶狡兽
Kouhei Mifune=三船光平
Kousou Mao=吱毛
Kozue Yuuki=结木梢
KR=韩文
Kreide's form, covered in layers of Originium, calls forth only fear in Leithanien. He stopped the Voice of Mundane from consuming others, yet he himself was consumed in turn. He tried to save everyone present, yet there remains only one way to save him.=被源石外壳层层包裹的白垩，其外形在莱塔尼亚唤起的只有恐惧。他阻止了尘世之音吞噬他人，自己却被尘世之音所吞噬。他试图拯救在场的所有人，拯救他的方法却只剩下一种。
Kreide, 'Worldly Remains'=白垩，“尘世遗骸”
Kristen=克丽斯腾
Kristen pointed it at the sky. Who should we point it at?=克丽斯腾用它对准天空，而我们应该用它对准谁？
Kristen's disappearance stirs everyone's emotions.\nThe military and the Maylander Foundation gather in Trimounts.\nKal'tsit chooses to intervene.\nDark clouds gather as a rainstorm draws near.\nIs this a conspiracy, a farce, or one's lone awakening?\nOld grudges now cross paths here, as the past and the present clash.\nTonight, nobody sleeps.=克丽斯腾的失踪牵动了所有人的思绪。\n军方与梅兰德基金会齐聚特里蒙，\n凯尔希选择主动介入。\n乌云密布，暴雨将至。\n是阴谋，是闹剧，还是独醒？\n往昔的恩怨于此地交会，过去与未来在此地碰撞。\n这一夜，无人入眠。
Kroos=克洛丝
Kroos falls into a long, long dream. In that dream, she dons star and moon, and sails the ocean blue. She meets a few interesting people, and sees plenty of comedy and tragedy both. Where will her journey take her next? She's eager to find out.=克洛丝做了一个漫长的梦。梦里，她披星戴月，远渡重洋。旅途中，她认识了一些有趣的人，见过了几场喜剧和悲剧。下一站会是哪里呢？她很期待。
Kroos prefers put in the absolute minimum effort in life and on the battlefield, which is reflective of her weapon of choice - a modern crossbow. Despite her lazy work ethic, Kroos has become a skilled marksman and assists her fellow Operators by flanking the enemy and shooting them in the rear with deadly precision.=讨厌麻烦的克洛丝为了减少在战场上的行动量，选择了现代弩作为自己的武器。怕麻烦的人总会费尽心思让自己远离麻烦，经过了努力之后的克洛丝可以灵活地配合其他干员从背后精准的狙击敌人。
Kroos the Keen Glint=寒芒克洛丝
Kroos the Keen Glint's Badge=寒芒克洛丝证章
Kroos the Keen Glint's Personal Letter=寒芒克洛丝的私人信件
Kroos the Keen Glint’s Token=寒芒克洛丝的信物
Kroos's Kernel Token=克洛丝的中坚信物
Kroos's Night Carnival outfit.=克洛丝的狂欢装扮。
Kroos's Token=克洛丝的信物
Kroos, Sniper Operator of Rhodes Island, will interrupt the enemies' attacks with her crossbow.=罗德岛狙击干员克洛丝，将以弓弩挫败敌人的攻击。
Kumi Takaragi=宝木久美
Kumiko Watanabe=渡边久美子
Kung Fu=功夫
Kurfürstenplatz=选帝侯广场
Kurfürstenplatz Operation Medal=选帝侯广场行动奖章
Kuro's Festive New Home=大黑的节日新居
Kuro's New Home=“大黑”的新家
Kvama Sheet=法玛谋篇
Kwak Kyumi=郭奎媄
Kwak Yoon-sang=郭允相
Kwon Da-ye=权觰壡
Kwon Sung-hyuk=权星赫
Kyah!=啊？！
Kyle=赵洋
L=大
L-44 'Gramophone'=L-44"留声机"
L-7 'Whisperer'=L-7 “回音壁”
L-Look, Doctor! We succeeded! Has… Has the day finally come?=博士，您、您看！我们成功了，竟然真的......有这一天？
L.G.D. Bookcase=近卫局通配书柜
L.G.D. Daylight Light=近卫局日光灯
L.G.D. Fluorescent Light=近卫局荧光灯
L.G.D. Lounge=近卫局休息室
L.G.D. Meeting Facilities=近卫局简要会议设施
L.G.D. Special Dummy=近卫局特制正桩
L.G.D. Special Inspection Unit Chief Hoshiguma, awaiting your most difficult missions.=龙门近卫局特别督察组组长星熊，等待你把最艰难的任务留给她。
L.G.D. Spotlight=近卫局用聚焦灯
L.G.D. Stone Floor=近卫局石砖地板
L.G.D. Style Decoration Set=近卫局式装潢
L.G.D. Supine Plate=近卫局健腹板
L.G.D. Trash Can=近卫局通用垃圾桶
L.G.D. Wallpaper=近卫局通用墙纸
La Conquista=征服宣告号
La Conquista roars into the valley. Dozens of steam pillars blast out from the skeletons lining the sides of the canyon, filling the space that it occupied mere moments ago.=征服宣告号轰鸣着驶入了峡谷，在它身后，紧追着它的行迹，自峡道两侧层叠的骨骸中爆发出几十道蒸汽柱。
La Forma del Corazón=心相
La Morte di Texas=德克萨斯之死
La Pluma=羽毛笔
La Pluma's Badge=羽毛笔证章
La Pluma's Kernel Token=羽毛笔的中坚信物
La Pluma's Token=羽毛笔的信物
La Punciuta=叙拉古式入门礼
La Ragazza Siciliana=西西里人
La Signora del Carnevale=狂欢之主
La Signora del Carnevale finally takes the stage. The raucous revelry started with her, and it is she who will lead it to its finale. An endless carnival, a decadent joke.=狂欢之主终于登场，这场混乱的狂欢由她而始，也将由她亲手引领至高潮。漫长的狂欢，荒芜的玩笑。
La Valse Couronnée de Fleurs=花冕圆舞曲
La Volpe Nascosta=隐狐之艺
Lab Tank=实验生物生态缸
Lab used to hold and study mutated creatures in the barrenlands. A strange transformation has come over some of the mutated creatures, and they look very similar to the 'fae' of legend. Studying these creatures may increase our understanding of Oripathy.=用来收容并研究荒地变异物种的实验室。部分感染生物外形上发生了畸变，十分接近传说中的“精怪”。研究这类变异生物，或许能提升我们对于矿石病的认识。
Laborers such as these can be seen everywhere across the barrens. Their diligence is their greatest virtue.=在荒地上这样的劳工随处可见，勤奋是他们最大的优点。
Laborious Endeavors=辛勤工作
Laborious Nights=连夜劳作
Labyrinth of Light=光影迷宫
Lacquer=漆匠
Lacquer-Black Imprint=乌金拓
Lacquered Tea Table=彩漆茶几
Lada had a secret talk with me recently. Said she wants to open a little shop in Ursus, and we could all chip in and get our share. As for the shop, it'll be our headquarter. All the girls can have regular meetups there. And I can go over to hang out whenever I miss her, too. It's gonna be great!=拉达前段时间偷偷找我商量，说想回乌萨斯开家小店，我们一人出一份本金，一起当大股东。那家店就是我们自治团的根据地，到时候我们就定期在她店里聚会。要是想她，我还能随时过去玩，多好！
Ladder=云梯
Ladder Climber=拾级而上
Ladder to the upper deck, broken in half by a rum barrel during a saltfin hunt, and never repaired for a lack of wood. The captain found it still usable with a pull-up, so it has been left as-is for the fitness routine.=通往上层甲板的悬梯，在某次追杀盐鳞时被酒桶撞断了下半部分，因为木材不够，就一直没有修补。\n船长发现可以借助引体向上用这半截悬梯爬上甲板，因此每天来这里做健身体操，同时彻底放弃修补计划。
Ladies and gentlemen, welcome to Zeruertza.=各位，欢迎来到际崖城。
Lady Candela recently invested in two Leithanian 'Gramophones.' She hopes that Rhodes Island will participate in a joint exercise with the Dossoles Defense Squad to test out the point-defense capabilities of the 'Gramophones.'\n<@lv.rem><Special Conditions></> DP will not regenerate naturally.\n<@lv.item><'Gramophone'></> Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=坎黛拉女士最近购入了两台莱塔尼亚“留声机”，她希望罗德岛能配合多索雷斯护卫队进行演习，测试一下“留声机”对于关键地点的防卫效果。\n<@lv.rem><特殊条件></>部署费用不会自然回复\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Lady Candela recently invested in two Leithanian 'Gramophones.' She hopes that Rhodes Island will participate in a joint exercise with the Dossoles Defense Squad to test out the point-defense capabilities of the 'Gramophones.'\n<Special Conditions> DP will not regenerate naturally.\n<'Gramophone'> Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=坎黛拉女士最近购入了两台莱塔尼亚“留声机”，她希望罗德岛能配合多索雷斯护卫队进行演习，测试一下“留声机”对于关键地点的防卫效果。\n<特殊条件>部署费用不会自然回复\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Lady Cares About You=来自女士的关心
Lady Ceylon may have mercy. I do not.=小姐有仁慈之心，我没有。
Lady of Hope=希望之女
Lady of the Lamp=提灯女神
Lady of the Twin Moons=双月共主
Lady's After-Dinner Comments=女士的餐后点评
Laevatain=烈焰魔剑
Laevatain!=莱万汀！
Laios=莱欧斯
Laios and his team often baffle audiences with stories of their homeland. They never avoid the topic, and in fact seem eager to share. They like to tell us tales of strange dungeon encounters, which always reminds us that they come from a place vastly different from this land.\nWhen speaking of the dungeon, Senshi shows markedly more familiarity and confidence than his teammates. After all, he has been adventuring for much longer than the others, to the point that some operators find it hard to believe. But he speaks so simply and sincerely that no one thinks he's bragging or lying. Whenever he describes the dungeon, he always makes it feel as though maybe the place is not just for adventure, but rather a home to him.=莱欧斯小队成员在同其他人讲述自己的来历时，收获的往往是对方的一头雾水。他们从未避讳谈论这些话题，甚至可以说他们对讨论这类话题充满了热情。他们常会与我们分享那个迷宫中的奇异见闻，时刻提醒着我们——他们的来处和这片大地是多么不同。\n在谈及迷宫时，森西表现出了与小队的其他成员不同的熟稔和自信——毕竟森西在迷宫中冒险的时间更长，甚至令许多干员难以置信......他的语气如此淳朴和真诚，也不会让人认为他是在吹嘘或是说谎。森西描述起那个迷宫的样子总让人觉得，那里对他来说可能并非单纯是冒险的目的地，而是故乡一样的地方。
Laios and the others believe that giving all you've got equals a happy ending. As if it's ever that simple—what a bunch of morons. You're smart, Doctor. You don't believe in that either, right? ...Come again? I am NOT worried for them!=莱欧斯他们总觉得只要拼了命就能够取得好结果，世上哪有这么简单的事，真是几个笨蛋。博士，你这样的聪明人肯定是明白这个道理的吧？......哈？我可没有担心他们！
Laios' Token=莱欧斯的信物
Laios's Badge=莱欧斯证章
Laios's Party=莱欧斯小队
Laios, adventurer. I'll do my best to research Terra's monsters—ah, no, to support everyone in completing their duties.=冒险者莱欧斯，我一定会努力研究这些泰拉魔物——啊不对，是会努力辅助大家完成任务。
Laiqu Point=来去处
Lake Walker=湖畔漫步者
Lakebed Aegis=湖中神盾
Lakelight Curtain=湖光水色帘
Lakeside Lifeguard=湖畔救生员
Lakeside Volunteer=湖畔志愿者
Lament of the Apathetic=慵怠者悲鸣
Lament of the Few=离群悲歌
Lamentation=倾诉
Laminar Flow=层流
Lamp adorned with hydrangeas, gently casting their silhouettes. They come from a friend's flower shop and are changed daily, following the trends of the seasons. Now, it is adorned with flowers the color of summer festival fireworks.=装饰有绣球花花篮的长条形吊灯，灯光温柔地透出花香的剪影。\n灯架上每日更换的绣球花由相熟的花店商人友情提供，根据每季度的流行色培育，现在装饰的正是夏日祭典上烟花的颜色。
Lamp connecting to Yanese smart devices. Shu—up at night to check data—was unaware that her Tianshi apparatus had connected to it. The lights in the activity room flickered eerily, while in another room, she couldn't get them to turn on.=能够连接炎国智能设备的吊灯。\n黍全然没有注意到自己的天师仪错连了活动厅的吊灯。那天夜里，活动厅内的灯光诡异地闪闪烁烁，另一个房间里，半夜起来看数据的黍怎么都按不亮房间的灯。
Lamp in a Dress=穿舞裙的吊灯
Lamp made for the Shennong Temple Fair, covered with wheat stalk patterns. The yellow light gives a sense of warmth. 'Food is the God of the People' is a saying as old as time, and the craftsmen of Dahuang fully believe in it.=为神农祭庙会所定制的吊灯，灯罩上绘有麦穗纹样，杏黄色的灯光自高处洒下，令人心生暖意。\n“民以食为天”，这亘古不变的真理同样是大荒城工匠们的设计理念。
Lamp of the Nameless=无名者之灯
Lamp of Wishes=美愿时代的留恋
Lamp of Wishesresponds and grants you a Collectible=美愿时代的留恋回应了你，获得收藏品
Lamp rack made by Sargonian craftsmen. Veneration for the Aslan is engraved all across its surface. The blue lampshade covers up their yearnings for the future.=出自萨尔贡传统手艺人之手的吊灯架。\n架子上雕满了人们对于阿斯兰的崇敬，湖蓝色的灯罩盖住了他们对于未来的遐想。
Lamp supported by a metal frame. The lights on the two sides use different designs. When there is a blizzard outside, Matterhorn sets up a table under the lamp to share his highly-regarded handmade dishes.=以金属挂架作为支撑的吊灯，两侧灯具采取了不同的设计。\n风雪呼啸的日子里，角峰会在灯下支起桌子，分享他广受好评的自制餐点。
Lamp with a plain black lampshade. The metallic frame is in the shape of a cloud. The dim light leaves some dark corners in the shop, where couples in love and poets in sorrow may be found.=带有素朴黑色灯罩的吊灯，悬挂灯具的金属支架被特意设计成云形。\n淡色的灯光总会在店里留下一些相对昏暗的角落，在那里一定能找到缱绻的情侣和忧郁的诗人。
Lamp with a small hanging wind chime, providing some accompanying music.\nThe Durin use it to determine if someone is drunk or not. 'You sadda argh fhree o' 'em? Ya drunk! Da argh fibe, and I puddem ub dare maself!'=悬挂着小风铃的吊灯，叮叮当当，为美景配乐。\n通常会作为杜林人判断喝醉与否的标准。“你说它是三个？拉倒吧！明明是五个，还是我亲手装上去的！”
Lamp-Holders and Candle-Wielders=掌灯与引烛
Lamppost made from gems gathered from local riverbeds, glowing faintly even when off. Gems were once very popular in the long history of Sargon, serving far more functions than just jewelry. Perhaps fashion truly does come in circles.=用当地河床中采集的宝石装配的灯柱，即便不点亮也散发着幽幽的光。\n在萨尔贡漫长的历史中，宝石曾经是风靡一时的存在，而且远远不止于做成首饰——或许时尚就是这样一个轮回。
Lamps made in the theme of leaves growing amongst vines, giving off a soft and gentle light.\nA group of Zalak chew at the Nutcracker's body in the darkness. The Sugar Pome Fairy turns on the light and throws her shoe. She saves his life this time.=以藤蔓间偶生的叶片为造型制作的顶灯，光影柔和。\n一群札拉克在黑暗中啃咬木果人的躯体，糖果仙子打开灯，情急之下扔出了鞋子。这一回，是她救了他。
Lance Charge=夹枪冲锋
Lance charge!=夹枪冲锋！
Lance-Shaped Floor Lamp=骑枪形落地灯
Lancer Fang, captain of Reserve Op Team A1. My team and I will do our best to serve Rhodes Island.=我是芬，长枪手，现在正担任着行动预备组A1的队长一职。我和我的小队一定会竭尽全力，成为罗德岛可靠的战力。
Lances of Kaliskas=卡利斯卡群枪
Lancet-2 is a custom Raythean-S62 Model six-wheeled operations platform. Its rounded design has led Lancet-2 to be perceived as cute, making her something of a mascot. Although she has a rather pessimistic dispensation, she is still well-liked.\nAfter being modified by Closure, Lancet-2 is able to perform more medical duties around the island, and her equipment is geared towards disinfecting and cleaning Originium contamination.=Lancet-2是可露希尔客制化后的雷神存在者™S Typer 62六轮作业平台， 圆形的外观让人觉得很可爱所以成为了某种意义上的吉祥物。虽然她说话有时候很消极，但是大家都很喜欢她。\nLancet-2在经过可露希尔的改造后，得以满足更多罗德岛内的医疗需求，其器械设备也更注重于消毒和应对源石污染。
Lancet-2's Token=Lancet-2的信物
Lancet-2, Medic robot of Rhodes Island, is assigned by Engineer Closure to carry out medical assistance in the field.=罗德岛医疗机器人Lancet-2，被工程师可露希尔派遣来执行战地医疗任务。
Land of Business=商业版图
Land of Dry Dust=旱尘之地
Land of Garrisoned Bone=戍骨之地
Land of Memories=回忆之地
Land of Scorching Heat=灼热之地
Land of Thunderstorms=雷雨之地
Land Reclamation=计划耕种
Land unending, we walk in ignorance.=悠悠茫世，惶然无知。
Landed, safe and sound.=别担心，顺利登陆。
Landen Merch Selling Fast!=兰登产品热卖中！
Landen Monastery's clerics form no normal clergy, you know? Rather than prayer, we're much more about taking up arms to defend Laterano... That's how it goes, but our finances have been in a sorry state these past few years. The justice of guarding others with the faith we harbor—surely the Lord permits us that.=兰登修道院的修士可不是普通的神职人员喔？比起祷告，我们更愿意拿起武器去捍卫拉特兰......话是这么说，但这几年财政情况可不太好，心怀信仰而捍卫他人的正义，也是被主所允许的吧。
Landen Tactics=兰登战术
Landing pad for the 'Egg Tornado' flying egg beater, where it flies back to charge. After sending raw egg flying at visitors while Ferne was explaining it, it took a lot of effort to convince them that egg is good for the skin.=“蛋液飞旋”牌飞行打蛋器配套的停机坪。打蛋器完成工作后，会自动飞回来充电。\n费尔南上次讲解这款打蛋器时，它飞起来甩了游客一脸蛋液。她拼了命才让游客们相信那些蛋液同时也是保养精华。
Landing Point=登陆点
Lands when passing over a Fountain without a statue=经过没有雕像的喷泉水池上空时降落
Landscape postcards independently published by the people all over, known for their distinct and bold framing, all using photos chosen from personal submissions, with some small fame among a subset of collectors. Different stories take root in different lands, and the scenery is always there to tell without a word.=各地民间独自发行的景观明信片，以取景独特大胆著称，所用照片均选自私人投稿，在一部分收集爱好者中小有盛名。不同的故事根植于不同的风土，景物总是无言地诉说。
Landship Floor=陆行舰地板
Landship Locker=陆行舰置物柜
Landship observation target Mizuki, latent threat principally confirmed low at the present stage.=留舰观察对象水月，现阶段基本可确认潜在威胁性较低。
Landship Partition=陆行舰隔断
Landslide=崩落
Language unites=同文同心
Lantern and Doll Cushion=小提灯与玩偶靠枕
Lantern Bearers=提灯之人
Lantern Lit, Thy Dream Sought=挑灯问梦
Lantern made from blue oil paper, using an efficient lighting module for safety. The lantern casts a shadow of the base, but Leizi insists that the one in the School casts no shadow, which gives Logistics headaches.=竹月色油纸制成的灯笼，出于安全考虑，光源采用更稳定的节能发光模块。\n仿制的灯笼总会投下一道发光模块底座的影子，而惊蛰坚称置锥学塾里那个灯笼灯下无影，这令后勤部干员苦恼不已。
Lantern's Twilight=灯火微明
Lanterns common to Dahuang festivals. Per custom, every household puts these at their door, creating a festive atmosphere. Light from a thousand homes illuminates the dark night, so that the travelers coming home would not lose their way.=大荒城节庆时常见的灯笼组合。依照习俗，家家户户会把灯笼高挂在门前，以此营造出喜庆的节日氛围。\n万家的灯火点亮深宵，踏夜的归人便不会迷失方向。
Lanterns hung up during the passing of the old year and the arrival of the new. Within them are recent memories, puzzles and riddles, and even tales from the distant past.=通过年关后挂上的灯笼。现在也被人用来记载记忆和收纳谜题，甚至承载着遥远过去的事情。
Lap no.=圈数
Lappland=拉普兰德
Lappland insulted her wolfpack, but not because she enjoyed it. Yes, it's true!=拉普兰德羞辱了她的狼群，但这并非她的乐趣。
Lappland Saluzzo=拉普兰德·萨卢佐
Lappland the Decadenza=荒芜拉普兰德
Lappland the Decadenza's Badge=荒芜拉普兰德证章
Lappland the Decadenza's Token=荒芜拉普兰德的信物
Lappland's Badge=拉普兰德证章
Lappland's finest tailored clothes for when she takes the stage.\nMeticulous craftsmanship and exquisite materials—Look how much she respects Siracusa's traditions.=拉普兰德为盛装登场定制的礼服。\n做工精细，面料考究——瞧瞧，她多尊重叙拉古的老传统。
Lappland's foes come from both civilization and wilderness. The same goes for the help that she has found.=拉普兰德的敌人来自文明，也来自荒野。她找来的帮手也如是。
Lappland's Gift=拉普兰德的赠礼
Lappland's Kernel Token=拉普兰德的中坚信物
Lappland's real identity is unknown, her background a mystery. She has demonstrated impressive destructive prowess in tactical assaults and search-and-destroy missions.\nShe is currently a special ops Operator for Rhodes Island.=拉普兰德，身份不明，履历缺失。于战术攻坚与肃清作战中展现出十足的歼灭能力。\n现作为近卫干员，为罗德岛提供特别行动服务。
Lappland's Token=拉普兰德的信物
Lappland, unemployed. The only daughter of Alberto Saluzzo, patriarch of the Siracusan Famiglia Saluzzo. She is currently separated from her family. Lappland excels in solo combat, and often assists Rhodes Island in tactical Arts assaults and elimination operations.=拉普兰德，无业，叙拉古萨卢佐家族现任家主阿尔贝托的独女，目前已从家族脱离。拉普兰德擅长单兵作战，经常在战术攻坚与肃清作战中为罗德岛提供协助。
Laqeramaline=菈玛莲
Laqeramaline, I will silence them. Outsiders will no longer disturb your songs with their music.=菈玛莲，我会让他们沉默。异邦人的乐音不会再干扰你的歌声。
Large and strong companion beast in the neverwaking story, carrying sleepers to wherever they may sleep soundly, though it does not know the way well.=不醒童话之中的大型陪伴兽，很有力气。负责把睡着的人们送到可供其安眠的地方。不过，它似乎不太会认路。
Large Bejeweled Wagon=风情区大型车辇
Large Broken Vessel=大型破碎器皿
Large Ceiling Light=大型顶灯
Large Chandelier=无影大吊灯
Large Corral=大型兽栏
Large cragpincer that can lift massive barbells. It has many students and fans, all of whom believe that the strength of one's limb is everything.=能够举起巨大杠铃的大型岩壳蟹，拥有大量岩壳蟹学员和粉丝，它们全都信奉肢体力量就是一切的信条。
Large cragpincer that can lift very heavy objects. It shows off by lifting barbells, in order to persuade other cragpincers to train under it.=能够举起重物的大型岩壳蟹，会高举杠铃炫耀自己的力量，以便说服小岩壳蟹接受它的训练。
Large dougong lamp made up of many smaller lamps. The dilemma between the efficiency of illumination and ease of maintenance is a controversial topic amongst the Tianshis, but so far the lights have stayed on.=组合式大型斗拱吊灯，由多个小型斗拱灯榫接而成。\n关于它的照明方案，天师们的看法大相径庭，照明效率与维护便利性之间的矛盾引发了无数争执，但天师苑灯火依旧。
Large Gray Rug=灰色大地毯
Large insect that has broken out from its cocoon hanging from branches that grew out of the clock. The moonlight of the Castle of Dreams has fulfilled its dream of metamorphosis, and it is best not to approach it while it admires its new wings.=曾在钟表盘中长出的枯枝上结茧，已经破茧而出的大型虫类。梦城堡的月光使它们实现了羽化的梦想，它们沉迷于欣赏终于长出的翅膀，这种时候可不要贸然上前。
Large Lamp Mosaic=拼接大灯牌
Large Map=巨幅地图
Large Notice Board=大号宣传板
Large numbers of refugees are pouring toward the safe zone. We need more support!\nAllies have greatly reduced cost limit.=大量难民正向安全点涌去，我们需要更多的支援！\n我方费用上限大幅降低
Large Oil Painting=大幅油画
Large plants in an antique vase accompanying a simple floor lamp. When the tearoom opened, a visitor claimed that placing certain plants in certain spots would bring good luck, and the owner half-heartedly went along with it.=种着大型观叶植物的炎式花瓶与朴素的落地灯。开业时，一位访客声称在特定位置摆放特定植物可以带来好运，茶室老板半信半疑地照做了。
Large printed gray rug that looks like it has been stepped on many times. It has always been this color. The atmosphere of the courthouse is more important than practicality in Siracusa.=印有几何图案的灰色大地毯，看上去像被许多人踩过。它的颜色自进入法院时就是这样，在叙拉古，法院的氛围感比实用性更重要。
Large Prop Rack=大型道具架
Large Rifle Display Rack=大型步铳展示架
Large Rising Tide=大幅涨潮
Large Shelf=大号货架
Large shurikens are Shirayuki's weapon of choice.\nThere are many shapes and sizes of shurikens, but no matter the type, throwing weapons are always difficult to wield effectively.\nUndoubtedly, Shirayuki is an expert at using them, exhibiting accuracy and lethality that most normal people would find impossible given the unwieldiness of these weapons.=白雪小姐使用的武器，是一种大型飞镖。\n这种武器拥有许多不同的形状大小，不过无论哪种，作为飞行道具来说，由于没有任何辅助，对使用者有相当高的要求。\n毋庸置疑，白雪小姐正是此中好手，普通人甚至连操控都费力的这把大型飞镖，在她手中，能发挥出极高的命中率与杀伤力。
Large, slow, and docile, these burdenbeasts obediently undergo rigorous training to perform tasks that go against their nature.=情绪稳定的驮兽，体型巨大，行动缓慢。在温顺地接受完严格训练后被投放到战场，从事并不擅长的工作。
Large, umbrella-shaped mushrooms. They accumulate nutrients from spring through autumn, then grow rapidly in winter, reaching nearly a meter tall in two weeks. A favorite ingredient in Kjerag cheese fondue.=伞形的大型菌，春夏秋三季积蓄营养，冬季生长，成长速度极快，两周内便可长过半人高。滋味鲜美，是谢拉格奶酪锅中相当受欢迎的一味佐菜。
Larking About=戏耍随心
Laser Cutter=镭射穿凿
Laser Mining Module=激光开采模块
Laser Sighter=激光发射器
Last=延续
Last Attachment=最后的留恋
Last attempt=上次游玩
Last Bastion=最后壁垒
Last check—nothing loose or left behind.\n<color\=#df5244><Set Effect></color> Start with fewer Repair Plans; +1 Plan for every 2 Points earned (max +4)\nEvery 2 rounds, 4 random nodes lock and yield no resources; others grant more resources\n<color\=#df5244><Repair Plan Range></color> 1-5 (random)=最后一遍，确保没有螺丝不牢固，也没有工具遗漏。\n<color\=#df5244><场地效果></color>初始修缮规划数量减少，每获得2重建值，修缮计划数量+1（最多可增加4张）\n每2回合，随机锁定4个区域，被封锁的区域无法搜集资源，未封锁区域基础资源产出提升\n<color\=#df5244><点数范围></color>在1-5内随机生成点数
Last check—nothing loose or left behind.\n<Set Effect> Start with fewer Repair Plans; +1 Plan for every 2 Points earned (max +4)\nEvery 2 rounds, 4 random nodes lock and yield no resources; others grant more resources\n<Repair Plan Range> 1-5 (random)=最后一遍，确保没有螺丝不牢固，也没有工具遗漏。\n<场地效果>初始修缮规划数量减少，每获得2重建值，修缮计划数量+1（最多可增加4张）\n每2回合，随机锁定4个区域，被封锁的区域无法搜集资源，未封锁区域基础资源产出提升\n<点数范围>在1-5内随机生成点数
Last Dance=最后一舞
Last Exploration=上次探索
Last Meeting With Tessai=与铁斋的最后一面
Last night's fireworks show was a massive success, with more than a hundred thousand people reported to be in attendance.=昨夜花火大会盛大举行。据统计，观赏人数突破十万，现场市民热情非凡，座无虚席。
Last night, I dreamt I was on a cushion of bubbles lifting me into the sky, and I could see home fall further away with every gust. And it was like, I know I'm gonna fall eventually, but it's so pretty up here in the sky, so I had to keep on flying and flying, as hard as I could, even if at some point I was just blowing the bubbles myself... 'cause I wanna keep flying.=昨晚我梦见一团泡泡慢慢把我托到天上，我越飘，离家就越远。我知道最后一定会掉下去，但天上的景色真的很美，所以我就拼命飞，拼命飞，哪怕后来已经只能靠我自己吐泡泡了，我也要飞下去。
Last night, the key player of the Bloodboil Knightclub, 'Brassrust' Olmer Ingra, who was released on bail before this season's preliminaries, was again summoned by the National Council for tournament violations.=昨日晚间，沸血骑士团主力，本赛季选拔赛前得到保释的骑士“锈铜”奥尔默·英格拉因赛场违规行为再次被国民院传讯。
Last night, the Knights Association announced the twelve division spokespeople for this season. They will represent the sponsors, the Knights Association and the National Council to ensure that the Major proceeds without incident. During the appointment ceremony, the twelve spokespeople performed their first duty in collectively announcing the passing of a bill by the National Council back in May: All convicted knights with outstanding contributions shall be granted a commuted sentence.=昨日晚，骑士协会公布了本赛季各赛区的十二位发言人代表。他们将代表各大赞助商、骑士协会与国民院立场，负责赛事顺利进行。而在任命仪式上，十二位发言人第一次履行职能，联合宣布了国民院于五月末通过的议案：将对所有贡献卓越的违规骑士予以减刑。
Last one standing!=一站到底！
Last Order=遗物
Last Proposal=最后一案
Last Rays of Dusk=夕阳西沉
Last Remembered Location=上次有记忆的位置
Last Stand=抗争
Last step of battlefield prep—deep breaths, in, in, in!=上场前的最后准备——深吸气、吸气、吸气！
Last time I was an assistant, I think I was still thirteen or fourteen, treating people with my mum. Of course, I can do much more than hand out herbals and sing well-wishing verses now. If you need my help, ask away! Don't be shy.=我上一次当助手，好像还是十三四岁的时候跟着妈妈去治病。当然啦，现在我能做的事情可不止是发发草药，唱两句祝福的诗，有什么要我帮忙的就尽管说吧，别客气。
Last week's unclaimed Credits=上周未领取的信用
Last Word=一锤定音
Last Words=嘱托
Last-Ditch Thrust=垂死的刺
Lasting Arrowroot=残葛
Lasting Will=意志的延续
Lasts 15 seconds after deployment=部署后持续15秒
Lasts 25 seconds after deployment=部署后持续25秒
Lasts 28 seconds after deployment=部署后持续28秒
Lasts 30 seconds after deployment=部署后持续30秒
Lasts eternal=没齿难忘
Latches onto an operator, preventing the operator from attacking or using skills=附着上干员身上，使我方干员无法攻击、释放技能
Latches onto the first unit within range and relentlessly attacks until the target is defeated=扑到范围内第一个我方单位身上啃啮，直至目标倒下
Late-Night Diner=后半夜餐厅
Lately, I've been stargazing on the deck with Astesia-san. The stars in Terra's sky are nothing like the ones I know. And when I tell her about our version of astronomy, I can almost see her hanging on every word I say.=最近，我会和星极小姐约在甲板上观察星空。泰拉的星空和我熟悉的很不一样，我尝试向她介绍我所知的星象理论，她也十分感兴趣。
Later on, the representative from the Mieszko Group accused the Knights Association of mishandling the Radiant Knight incident, and demanded alterations to the spokesperson system and some duties of the Knights Association. This move displeased some of the knightly nobility, though the General Chamber of Commerce indicated that revoking the amendment to the Corporate Contribution Act remains a distinct possibility. The meeting is currently still in session.=随后，梅什科集团负责人指责了骑士协会在耀骑士事件中的失职，并要求交替发言人制度与骑士协会的部分职能。此举引起了部分骑士贵族的不满，商业联合会也表示不排除撤回献金修改方案的可能。目前会议仍在进行。
Lateran Automated Confessional 'CONFESS-47' wishes to hear your confession.=拉特兰自律告解车，编号“CONFESS-47”，愿意聆听你的告解。
Lateran Clip=拉特兰桥夹
Lateran customs dictate that the door is opened at the point where the gaze of the saint figurehead on the bow meets the third vertical line on the door, by knocking upon it in the rhythm of the fifth verse of Psalms.=根据拉特兰礼仪，开车门须在车首圣像目光投射的方向与门上第三道竖纹的交点，以《圣歌》第五篇的节奏敲击，嗯。
Lateran Holy Soup=拉特兰圣音汤醇
Lateran Holy Soup α=拉特兰圣音汤醇α
Lateran Holy Soup β=拉特兰圣音汤醇β
Lateran Holy Soup γ=拉特兰圣音汤醇γ
Lateran Support=拉特兰驰援
Laterano=拉特兰
Laterano Automated Confessional 047 at your service. Please create a user name as directed in the operating manual. Thank you for your cooperation.=拉特兰自律告解车047号，为您服务。接下来请按照操作指南录入用户名，谢谢您的配合。
Laterano cakes are so delicious! But we operators have to pay attention to our diet, right?... aww...=拉特兰的蛋糕，非常好吃！不过，是不是所有干员都要严格控制体重来着......？呜......
Laterano code says whoever breaks it, pays for it, but reasonable loss of property in missions can be expensed. You order my actions, thus compensation fees naturally land with you too... what? You can't be regretting it now.=拉特兰的规矩是谁弄坏的东西，谁自己赔。不过任务中合理的财物损失可以报销。是你让我出手，赔偿费当然也算你头上......怎么，你该不会后悔了吧。
Laterano has been turned on its head. The old Law is gone. But I still have faith in the Holy City, and in the ties that bind us to one another. Otherwise, why would those who left the Holy City return to defend it together with me... right, Doctor?=如今，拉特兰已经天翻地覆，从前的律法已经消逝。但我依然信任圣城，相信人与人之间有所牵系，不然博士你说，为什么那些离开的人，又回到了圣城，同我一起守卫着它？
Laterano has reached a conclusive assessment of the situation.=拉特兰已对局势有明确判断。
Laterano has tons of magazines covering the combat attire of other countries. Their designs seem to have drawn inspiration from a variety of sources, all of which I'd like to try out. Oh, just so you know, I'm more of an order-by-phone kind of girl. I don't go shopping unless I'm invited by some very  specific people. So, you gonna ask me out?=拉特兰介绍各国战术服装设计的杂志可不少哦，设计师的灵感来源自然也五花八门，我还挺喜欢尝试不同风格的。啊，不过不是特定的人邀请，我才不逛街。我比较喜欢电话订购。所以，要邀请我吗？
Laterano intervenes.=拉特兰将介入纠纷。
Laterano Notarial Hall Executor Federico has a seasoned mission history, with one-on-many battles practically commonplace for him. Never forget, however, that executors do much more than fight alone. They're equally proficient at linking up, coordinating, and coming to one another's aid.\n<@lv.item><Snowsant's Safe Escape Crane></> Immediately withdraws an Operator, and greatly reduces Redeployment Time.\n<@lv.item><'Gelato Stop'></> Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=拉特兰中庭公证所执行者费德里科拥有丰富的任务经验，以一对多的战斗对他来说并不罕见。当然，执行者们并不总是单打独斗，他们同样擅长相互配合与相互援助。\n<@lv.item><雪雉的安全起重机></>立即撤退一名干员，并减少大量再部署时间\n<@lv.item><“冰淇淋机”></>我方与敌方可夺取控制权，激活后回复周围友方单位技力
Laterano Notarial Hall Executor Federico has a seasoned mission history, with one-on-many battles practically commonplace for him. Never forget, however, that executors do much more than fight alone. They're equally proficient at linking up, coordinating, and coming to one another's aid.\n<Snowsant's Safe Escape Crane> Immediately withdraws an Operator, and greatly reduces Redeployment Time.\n<'Gelato Stop'> Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=拉特兰中庭公证所执行者费德里科拥有丰富的任务经验，以一对多的战斗对他来说并不罕见。当然，执行者们并不总是单打独斗，他们同样擅长相互配合与相互援助。\n<雪雉的安全起重机>立即撤退一名干员，并减少大量再部署时间\n<“冰淇淋机”>我方与敌方可夺取控制权，激活后回复周围友方单位技力
Laterano Notarial Hall Lounge=拉特兰公证所休息室
Laterano Operators deal +50% damage, and ignore 60% DEF when attacking Aerial units=拉特兰干员造成的伤害提升50%，并无视空中单位60%防御力
Laterano responds.=拉特兰将做出回应。
Laterano Style=拉特兰风格
Laterano-Style Gelato=拉特兰式冰淇淋
Laterano: Days Past=拉特兰往事
Latest=最新发明的
Latest Events=最新资讯
Latest News=收到了最新时讯
Latest off-road vehicle series 'Soundless Violence' released! Includes free 'Windfury' series vehicle-mounted crossbow for a limited time! Glorious Shield Industries military products, guaranteed to help you conquer the wilderness and repel any Catastrophes!\n<@lv.item><Heat Pump Passage></>Periodically deals great damage to any units on it.=最新越野载具系列“无声暴力”现已推出！限时附赠“风怒”型车载弩箭！辉煌盾军工产品，助您战胜荒野，斥退天灾！\n<@lv.item><热泵通道></>每隔一段时间便会对其上的我军和敌军造成大量伤害
Latest off-road vehicle series 'Soundless Violence' released! Includes free 'Windfury' series vehicle-mounted crossbow for a limited time! Glorious Shield Industries military products, guaranteed to help you conquer the wilderness and repel any Catastrophes!\n<Heat Pump Passage>Periodically deals great damage to any units on it.=最新越野载具系列“无声暴力”现已推出！限时附赠“风怒”型车载弩箭！辉煌盾军工产品，助您战胜荒野，斥退天灾！\n<热泵通道>每隔一段时间便会对其上的我军和敌军造成大量伤害
Latest Trending=最新动态
Laughing Joker=尖笑鬼牌
Launch=弹射
Launch cooldown -20%=发射的冷却时间-20%
Launch cooldown -50%, DP cost +2=发射的冷却时间-50%，但消耗的部署费用+2
Launch date=上市日期
Launch DP cost -1, <Self-Driving Cart> Movement Speed -50%=发射消耗的部署费用-1，但<自走车>移动速度-50%
Launch DP cost -1, [Self-Driving Cart] Movement Speed -50%=发射消耗的部署费用-1，但【自走车】移动速度-50%
Launch Site=发射试验场
Launcher that searches for enemies from above, firing nets that trap them.\nThe fire and blade-resistant nets once trapped its creator for an entire day.=为从高处搜索并束缚住敌人而搭建的机械发射台，搭载有十分坚固的束缚网。\n砍不断、烧不烂，制造者曾不小心被自己的研究成果缠住，直到第二天才被解救。
Launches a detection line forward that extends until it reaches high ground; enemies that cross the detection line will be tagged with bombs, and the bombs can further detonate Originium explosives=向前方发射一条遇到高台时停止延伸的侦测线，敌人碰到侦测线时会被安装炸弹，炸弹可引爆源石爆炸物
Launches a frigid shockwave, inflicting the <$ba.cold>Cold</> status to ally units hit for 10 seconds=发射一道寒霜冲击波，使周围我方单位陷入<$ba.cold>寒冷</>状态10秒
Launches a frigid shockwave, inflicting the <$ba.cold>Cold</> status to ally units hit for {freeze} seconds=发射一道寒霜冲击波，使周围我方单位陷入<$ba.cold>寒冷</>状态{freeze}秒
Launches a frigid shockwave, inflicting the <$ba.cold>Cold</> status to enemy units hit for 10 seconds=发射一道寒霜冲击波，使周围敌方单位陷入<$ba.cold>寒冷</>状态10秒
Launches a frigid shockwave, inflicting the <$ba.cold>Cold</> status to enemy units hit for {cold} seconds=发射一道寒霜冲击波，使周围敌方单位陷入<$ba.cold>寒冷</>状态{cold}秒
Launches a frigid shockwave, inflicting the Cold status to ally units hit for 10 seconds=发射一道寒霜冲击波，使周围我方单位陷入寒冷状态10秒
Launches a frigid shockwave, inflicting the Cold status to ally units hit for {freeze} seconds=发射一道寒霜冲击波，使周围我方单位陷入寒冷状态{freeze}秒
Launches a frigid shockwave, inflicting the Cold status to enemy units hit for 10 seconds=发射一道寒霜冲击波，使周围敌方单位陷入寒冷状态10秒
Launches a frigid shockwave, inflicting the Cold status to enemy units hit for {cold} seconds=发射一道寒霜冲击波，使周围敌方单位陷入寒冷状态{cold}秒
Launches a net forward, dragging all enemies caught within it towards this unit <@ba.vup>greatly</>, dealing <@ba.vup>200%</> ATK as <@ba.vup>Arts damage</> and <$ba.sluggish>Slowing</> them for <@ba.vup>3.5</> seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部<@ba.vup>较大力地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>200%</>的<@ba.vup>法术伤害</>并使其<$ba.sluggish>停顿</><@ba.vup>3.5</>秒
Launches a net forward, dragging all enemies caught within it towards this unit <@ba.vup>greatly</>, dealing <@ba.vup>{atk_scale:0%}</> ATK as <@ba.vup>Arts damage</> and <$ba.sluggish>Slowing</> them for <@ba.vup>{sluggish}</> seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部<@ba.vup>较大力地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒
Launches a net forward, dragging all enemies caught within it towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>145%</> ATK as <@ba.vup>Arts damage</> and <$ba.sluggish>Slowing</> them for <@ba.vup>2.3</> seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>145%</>的<@ba.vup>法术伤害</>并使其<$ba.sluggish>停顿</><@ba.vup>2.3</>秒
Launches a net forward, dragging all enemies caught within it towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>150%</> ATK as <@ba.vup>Arts damage</> and <$ba.sluggish>Slowing</> them for <@ba.vup>2.3</> seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>150%</>的<@ba.vup>法术伤害</>并使其<$ba.sluggish>停顿</><@ba.vup>2.3</>秒
Launches a net forward, dragging all enemies caught within it towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>155%</> ATK as <@ba.vup>Arts damage</> and <$ba.sluggish>Slowing</> them for <@ba.vup>2.3</> seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>155%</>的<@ba.vup>法术伤害</>并使其<$ba.sluggish>停顿</><@ba.vup>2.3</>秒
Launches a net forward, dragging all enemies caught within it towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>160%</> ATK as <@ba.vup>Arts damage</> and <$ba.sluggish>Slowing</> them for <@ba.vup>2.5</> seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>160%</>的<@ba.vup>法术伤害</>并使其<$ba.sluggish>停顿</><@ba.vup>2.5</>秒
Launches a net forward, dragging all enemies caught within it towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>170%</> ATK as <@ba.vup>Arts damage</> and <$ba.sluggish>Slowing</> them for <@ba.vup>2.8</> seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>170%</>的<@ba.vup>法术伤害</>并使其<$ba.sluggish>停顿</><@ba.vup>2.8</>秒
Launches a net forward, dragging all enemies caught within it towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>180%</> ATK as <@ba.vup>Arts damage</> and <$ba.sluggish>Slowing</> them for <@ba.vup>3.1</> seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>180%</>的<@ba.vup>法术伤害</>并使其<$ba.sluggish>停顿</><@ba.vup>3.1</>秒
Launches a net forward, dragging all enemies caught within it towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>{atk_scale:0%}</> ATK as <@ba.vup>Arts damage</> and <$ba.sluggish>Slowing</> them for <@ba.vup>{sluggish}</> seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒
Launches a net forward, dragging all enemies caught within it towards this unit <@ba.vup>slightly</>, dealing <@ba.vup>130%</> ATK as <@ba.vup>Arts damage</> and <$ba.sluggish>Slowing</> them for <@ba.vup>2.1</> seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部<@ba.vup>小力地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>130%</>的<@ba.vup>法术伤害</>并使其<$ba.sluggish>停顿</><@ba.vup>2.1</>秒
Launches a net forward, dragging all enemies caught within it towards this unit <@ba.vup>slightly</>, dealing <@ba.vup>135%</> ATK as <@ba.vup>Arts damage</> and <$ba.sluggish>Slowing</> them for <@ba.vup>2.1</> seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部<@ba.vup>小力地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>135%</>的<@ba.vup>法术伤害</>并使其<$ba.sluggish>停顿</><@ba.vup>2.1</>秒
Launches a net forward, dragging all enemies caught within it towards this unit <@ba.vup>slightly</>, dealing <@ba.vup>140%</> ATK as <@ba.vup>Arts damage</> and <$ba.sluggish>Slowing</> them for <@ba.vup>2.1</> seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部<@ba.vup>小力地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>140%</>的<@ba.vup>法术伤害</>并使其<$ba.sluggish>停顿</><@ba.vup>2.1</>秒
Launches a net forward, dragging all enemies caught within it towards this unit <@ba.vup>slightly</>, dealing <@ba.vup>{atk_scale:0%}</> ATK as <@ba.vup>Arts damage</> and <$ba.sluggish>Slowing</> them for <@ba.vup>{sluggish}</> seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部<@ba.vup>小力地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术伤害</>并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒
Launches a net forward, dragging all enemies caught within it towards this unit greatly, dealing 200% ATK as Arts damage and Slowing them for 3.5 seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部较大力地拖拽至面前，对其造成相当于攻击力200%的法术伤害并使其停顿3.5秒
Launches a net forward, dragging all enemies caught within it towards this unit greatly, dealing {atk_scale:0%} ATK as Arts damage and Slowing them for {sluggish} seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部较大力地拖拽至面前，对其造成相当于攻击力{atk_scale:0%}的法术伤害并使其停顿{sluggish}秒
Launches a net forward, dragging all enemies caught within it towards this unit moderately, dealing 145% ATK as Arts damage and Slowing them for 2.3 seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部中等力度地拖拽至面前，对其造成相当于攻击力145%的法术伤害并使其停顿2.3秒
Launches a net forward, dragging all enemies caught within it towards this unit moderately, dealing 150% ATK as Arts damage and Slowing them for 2.3 seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部中等力度地拖拽至面前，对其造成相当于攻击力150%的法术伤害并使其停顿2.3秒
Launches a net forward, dragging all enemies caught within it towards this unit moderately, dealing 155% ATK as Arts damage and Slowing them for 2.3 seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部中等力度地拖拽至面前，对其造成相当于攻击力155%的法术伤害并使其停顿2.3秒
Launches a net forward, dragging all enemies caught within it towards this unit moderately, dealing 160% ATK as Arts damage and Slowing them for 2.5 seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部中等力度地拖拽至面前，对其造成相当于攻击力160%的法术伤害并使其停顿2.5秒
Launches a net forward, dragging all enemies caught within it towards this unit moderately, dealing 170% ATK as Arts damage and Slowing them for 2.8 seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部中等力度地拖拽至面前，对其造成相当于攻击力170%的法术伤害并使其停顿2.8秒
Launches a net forward, dragging all enemies caught within it towards this unit moderately, dealing 180% ATK as Arts damage and Slowing them for 3.1 seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部中等力度地拖拽至面前，对其造成相当于攻击力180%的法术伤害并使其停顿3.1秒
Launches a net forward, dragging all enemies caught within it towards this unit moderately, dealing {atk_scale:0%} ATK as Arts damage and Slowing them for {sluggish} seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部中等力度地拖拽至面前，对其造成相当于攻击力{atk_scale:0%}的法术伤害并使其停顿{sluggish}秒
Launches a net forward, dragging all enemies caught within it towards this unit slightly, dealing 130% ATK as Arts damage and Slowing them for 2.1 seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部小力地拖拽至面前，对其造成相当于攻击力130%的法术伤害并使其停顿2.1秒
Launches a net forward, dragging all enemies caught within it towards this unit slightly, dealing 135% ATK as Arts damage and Slowing them for 2.1 seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部小力地拖拽至面前，对其造成相当于攻击力135%的法术伤害并使其停顿2.1秒
Launches a net forward, dragging all enemies caught within it towards this unit slightly, dealing 140% ATK as Arts damage and Slowing them for 2.1 seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部小力地拖拽至面前，对其造成相当于攻击力140%的法术伤害并使其停顿2.1秒
Launches a net forward, dragging all enemies caught within it towards this unit slightly, dealing {atk_scale:0%} ATK as Arts damage and Slowing them for {sluggish} seconds=向前方发射一个捕网，捕网会把目标地点周围的敌人全部小力地拖拽至面前，对其造成相当于攻击力{atk_scale:0%}的法术伤害并使其停顿{sluggish}秒
Launches a Straight Shot when positioned in a straight line with an allied unit: fires 1 bolt in the target's direction that deals Arts damage and inflicts <$ba.stun>Stun</>=与我方处于同一直线上时进行直击：向目标方向发射1支造成法术伤害的弩箭并使目标<$ba.stun>晕眩</>
Launches a Straight Shot when positioned in a straight line with an allied unit: fires 1 bolt in the target's direction that deals Arts damage and inflicts Stun=与我方处于同一直线上时进行直击：向目标方向发射1支造成法术伤害的弩箭并使目标晕眩
Launches a Straight Shot when positioned in a straight line with an allied unit: fires 10 bolts in the target's direction, with the last bolt permanently reducing the target's DEF=与我方处于同一直线上时进行直击：向目标方向发射10支弩箭，最后一支弩箭使目标的防御永久下降
Launches a Straight Shot when positioned in a straight line with an allied unit: fires 2 explosives in the target's direction=与我方处于同一直线上时进行直击：向目标方向发射2枚爆破弹
Launches a Straight Shot when positioned in a straight line with an allied unit: fires 3 bolts in the target's direction=与我方处于同一直线上时进行直击：向目标方向发射3支弩箭
Launches grenades when not being blocked, significantly reducing the DEF of the target and surrounding allies for a short period of time=未被阻挡时会发射榴弹，击中目标及其周围单位使其防御力在短时间内大幅度下降
Launches Self-Driving Carts to investigate enemies=发出自走车调查敌人
Launching 'Clip'=弹射“夹子”
Laundromat Carpet=洗衣间地毯
Laundromat Floor=洗衣间地板
Laundromat Sign=洗衣间标识牌
Laundromat Wallpaper=洗衣间壁纸
Laundry Basin=洗衣池
Laura Arias, an engineering expert from Blacksteel Worldwide. She possesses remarkable technical acumen for her age and has rich, practical experience in fields such as mechanical engineering and automation. She's provided critical technical support to numerous Blacksteel operations.\nDuring the latest round of exchange projects between the two companies, Laura personally applied to be deployed to Rhodes Island as a dispatch operator. Now, she works with Engineering on its R&D projects as a special technology consultant, and she's no slouch either.=罗拉·阿里亚斯，黑钢国际工程专家，年纪轻轻就具备了不俗的技术实力，在机械工程与自动化领域拥有丰富的实践经验，曾多次为黑钢的行动提供关键技术支持。\n在双方新一轮的交流项目中，罗拉主动申请作为派遣干员前往罗德岛。现以特别技术顾问的身份与工程部合作，参与项目研发，且相当卖力。
Lava=炎熔
Lava and I are both Infected, but I didn't get a talent for Arts like she did...=我也是感染者，但并没能像炎熔那样觉醒法术天赋......
Lava and Kroos, who arrived in Yan at the behest of Nian,\nmeet a resident of Yan who encountered some trouble in the wilderness, Mr. Nothing.\nTogether, the three of them follow the clues and search for Mount Hui-ch'i, to look for Nian's sister.\nAn unassuming thatched house reveals a hidden world the moment they enter.\nRegaining their wits, they find themselves in a quaint little Yan town.\nBeneath the coexisting sun and moon, the town besieged by spirits of ink. A mysterious monk whose words bring truth:\nTrue or false, false or true, you and I are but inhabitants of a painting.=受到年的委托而来到大炎的炎熔与克洛丝，\n在荒野上偶遇了遇难的炎国人乌有。\n三人一齐按照线索寻访灰齐山，想要找到年的妹妹。\n小小的茅屋，在推门而入的刹那才发现竟别有天地。\n回过神来，已经身处一处风貌古朴的炎国小镇。\n日月同悬，墨魉侵袭。一位神秘僧人，道破天机：\n真真假假，假假真真，你我皆是画中人罢了。
Lava Arena=熔岩竞技场
Lava Bridge - Mantle's Pulse=熔岩导桥-地幔脉搏
Lava bursts forth from Sami's surface, and the plants awake from their slumber to attack all foreign enemies. All signs point to Sami's unrestrained anger.\n<@rolv.rem>This node will always be in a regular state and node type cannot be changed</>=萨米的地表迸出熔岩，植物从睡梦中醒来攻击一切外敌。种种迹象都表明，萨米已怒不可遏。\n<@rolv.rem>此处将一直处于标准勘察状态，且无法被改变节点类型</>
Lava bursts forth from Sami's surface, and the plants awake from their slumber to attack all foreign enemies. All signs point to Sami's unrestrained anger.\nThis node will always be in a regular state and node type cannot be changed=萨米的地表迸出熔岩，植物从睡梦中醒来攻击一切外敌。种种迹象都表明，萨米已怒不可遏。\n此处将一直处于标准勘察状态，且无法被改变节点类型
Lava Crack=岩浆喷射处
Lava Fissure=熔岩裂隙
Lava Flow Licorice=岩浆流甘草糖
Lava gave the tailor a reference image of a Yanese wandering warrior and said nothing more, as if communicating her stance was all that mattered.\nShe demands of herself the essence of wuxia, in thought and in action.=仿佛只为表明自己的态度，炎熔向裁缝递上一张炎国侠士的参考图后，便不再过问作战服的设计细节。\n侠是一种风貌，一种境界——也是她的自我要求。
Lava has a very distinct fighting style. I thought she was going to cast with her book, but her real Arts Unit is a dagger. Her style reminds me of the mystic who taught me Arts.=炎熔小姐的战斗方式有些与众不同。我曾以为，她使用手中的书本来释放法术，没想到，真正的施术工具却是她的那把匕首。这样的战斗风格，让我想起了那位曾经教过我法术的通灵师。
Lava is tough and ignores the advice of others when she moves into action. In fact, she is gentle and childlike at heart but prefers not to admit it to herself. Whenever anyone brings this up, she immediately changes the subject and tries to play it cool.=嘴巴倔，做事一点都听不进去别人的指指点点。但是其实炎熔心中一直都有比谁都温柔和孩子气的一面，当然，炎熔自己绝对不会承认这件事就是了。这一点都不酷，每次炎熔都会说着这样的话结束这个话题。
Lava never thought that one day, she'd be physically chasing the sun.\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it will earn a Hui-Ming attribute.=炎熔从未想过有朝一日，她会在空间层面上追逐太阳。\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性
Lava never thought that one day, she'd be physically chasing the sun.\n<Mark of Hui and Ming> Operators deployed on it will earn a Hui-Ming attribute.=炎熔从未想过有朝一日，她会在空间层面上追逐太阳。\n<晦明之印>部署在其上的干员获得晦明属性
Lava obediently followed Balor'sača's army and spread across the land. They cared not for the Elder Hegemons, nor for their fellow Sarkaz. This land belongs to the Diαblo, and there is no need for others. As their King, Balor'sača absolutely cannot allow the crown to fall on the head of another.=熔岩顺从地跟随着霸迩萨的军队在大地上蔓延。他们不在乎神民霸主，也不在乎其他萨卡兹。这片大地是炎魔的大地，不需要容下别人，而作为炎魔的王，霸迩萨也无法容忍王冠落在别人的脑袋上。
Lava the Purgatory=炎狱炎熔
Lava the Purgatory has demonstrated a remarkable aptitude for inflicting Arts casualties on multitudes of enemies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Splash Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=炎狱炎熔擅长对复数敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使扩散术师职责\n特别颁发此证章\n以兹证明
Lava the Purgatory Outfit=炎狱炎熔形象时装
Lava the Purgatory Outfit Obtainable=可获取炎狱炎熔形象时装
Lava the Purgatory's Badge=炎狱炎熔证章
Lava the Purgatory's Personal Letter=炎狱炎熔的私人信件
Lava the Purgatory's Token=炎狱炎熔的信物
Lava's Arts are leaps and bounds ahead of where they used to be, covering the battlefield in scorching flames. She will not stop working hard as long as there is still someone to protect.=战场被灼热的烈焰笼罩，炎熔的源石技艺早已今非昔比。只要身后还有需要她保护的人，她便不会停止努力。
Lava's Kernel Token=炎熔的中坚信物
Lava's Token=炎熔的信物
Lava, Caster Operator of Rhodes Island, will make way for the squad with her Originium Arts.=罗德岛术师干员炎熔，将用源石技艺为小队开辟空间。
Lava, Flame of Resistance=抗拒之火炎熔
Lava, Rhodes Island operator, currently receiving instruction from elite operators. Her talent in Arts is only part of the story: the real reason elite operators are willing to teach her everything they know is because of her resolve to never give up.=罗德岛干员炎熔，正在接受多名精英干员的指导训练。她在法术领域展露的天赋只是一方面，精英干员们愿意倾囊相授，更是因为看重她拥有绝不轻易放弃使命的决心。
Lavender=熏衣草
Lavender's Fragrance=熏衣香
Lavinia=拉维妮娅
Lavinia Falcone=拉维妮娅·法尔科内
Lavinia's Codex. A smudge of another judge's blood can be found on its cover, the finger that brushed against its thorns bearing the same will as hers. The Codex acknowledged his wound.=属于拉维妮娅的法典。上面沾上了一点另一位法官的鲜血，拂过荆棘的手指主人与她意志相同，法典认可了他的伤口。
Lavinia's Resolve=拉维妮娅的决心
Lavish and Prodigal=千金一掷
Law Is Order=法为正典
Law of Devotion=虔修之律
Law of Penance=苦修之律
Law serves=法之为公
Law serves. Without mercy. Ritual fulfills. With flexibility.=法之为公，情无可恕。律之悦情，翩翾若舞。
Lay foes low with bravery's blade. Light the way with hope's flame.\n<@lv.item><Hand of the Saint></>Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides with.=以勇气之剑除障，以希望之火点灯。\n<@lv.item><圣徒之手></>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
Lay foes low with bravery's blade. Light the way with hope's flame.\n<Hand of the Saint>Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides with.=以勇气之剑除障，以希望之火点灯。\n<圣徒之手>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
Lay Mines=布雷
Layer after layer of curtains are torn away, but there is no trace of the actor.\nWhen the stage lights turn on, he hides away in a shadow in the depths of the story. The one who stands on the stage right now, is you.=掀开层层帘幕，始终找不到演员的踪迹。\n灯光亮起时，他蛰居于故事深处的阴影，而此刻站在舞台之上的，是你。
Laying down smoke! Doctor, we'd better fall back while the enemy can't see us!=发烟器启动！博士，趁敌人看不清，我们赶紧跑！
Laying out the Welcome Mat.=摆放迎宾踏垫中。
Layman's Tool Cabinet=外行人仪表柜
Layout=布局
Layton Montague=雷顿·孟塔古
Laziness=慵懒
Lazurite, Monique=青金，莫妮克
Lazurite, Roy=青金，罗伊
Lazy Bench=懒懒™双人休息椅
Lazy Charge unlocked=解锁了怠惰装药
Lazy Coffee Table=懒懒™茶几
Lazy Cub=幼狼情性
Lazy High Tea Table=懒懒™高脚茶几
Lazy Lounge Chair=懒懒™躺椅
Lazy Sofa=懒懒的沙发
Le Théâtre du Vide=空剧场
Lead a squad…? Alright. I'm actually curious how you Rhodes Islanders do things.=带领小队......也好，我倒要见识下罗德岛有何不同。
Lead Me Home=带领我归家
Lead Seal Asunder Medal=铅封将裂奖章
Lead Seal Pennant=铅封之旗
Lead Seal: Call to Arms Medal=铅封响应奖章
Lead Seal: Call to Arms Medal II=铅封响应奖章·II
Lead Seal: Commemorative Contract Medal=铅封合约奖章
Lead Seal: Commemorative Contract Medal II=铅封合约奖章·II
Lead Seal: Medal of Cooperation=铅封合作奖章
Lead Seal: Operator Medal=铅封干员奖章
Lead Seal: Trailblazer Medal=铅封阵地奖章
Lead Seal: Trainer's Medal=铅封演习奖章
Lead Seal: Victorious Fronts Medal=铅封跋涉奖章
Lead Tag=灌铅胸牌
Lead the advance, cut open the way. How Yato does her job has stayed constant, even to this day.\nEven through the quiet shifts in her mission in life, even under the many eyes that see her as their hope, she remains a vanguard, first and foremost a spearhead.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=身先士卒，斩拓前路。时至今日，夜刀的工作方式从未改变。\n纵然使命悄然变化，承载着众多仰望的目光，她的锋芒始终如一。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
Lead the advance, cut open the way. How Yato does her job has stayed constant, even to this day.\nEven through the quiet shifts in her mission in life, even under the many eyes that see her as their hope, she remains a vanguard, first and foremost a spearhead.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=身先士卒，斩拓前路。时至今日，夜刀的工作方式从未改变。\n纵然使命悄然变化，承载着众多仰望的目光，她的锋芒始终如一。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
Lead the way=为其带路
Leader=领袖
Leader and Elite enemies gain +30% DEF and +20 ASPD; every Statuegeist remaining on the field when the stage ends will deplete 1 Life Point (min 1); wondrous effects in Scout nodes=领袖与精英敌人防御力+30%，攻击速度+20，关卡结束时每有一个仍在场的雕伥，失去1目标生命值（不会低于1），在先行一步中有奇妙的作用
Leader and Elite enemies have +50% max HP; Dreadful Foes in Border of Truth will be more difficult; leads expedition in a different direction=领袖与精英敌人最大生命值+50%，使虚实疆界中的险路恶敌更加艰难，让探索开启不同的方向
Leader Details=领袖详情
Leader enemies -200 DEF=领袖敌人获得减益效果：防御力-200
Leader enemies -7 RES=领袖敌人获得减益效果：法术抗性-7
Leader enemies -7% ATK=领袖敌人获得减益效果：攻击力-7%
Leader enemies gain +20% extra ATK, DEF, and HP=领袖敌人攻击力，防御力，最大生命值额外+20%
Leader enemies have +20% ATK, HP, and DEF=领袖敌人的攻击力，生命值，防御力+20%
Leader enemies have ATK +20%; Hope cost reduction for recruiting or promoting Operators when lighting candles reduced to 1; 'Drunken Stupor' and 'Flame of Intrigue' effects increase, 'Restrained Pride' and 'Fume of Anger' have increased ATK=领袖敌人攻击力+20％； 燃烛时招募及进阶干员减少希望变为1；“醉生”“谋炎”效果增强，“敛傲”“愠怒”攻击力提升
Leader enemies have greatly increased stats=领袖敌人的属性大幅度提升
Leader enemies take 20% less damage; 'Sui' gains increased ATK; Operators defeated by the slap attack of 'Sui' have greatly increased Redeployment Time=领袖敌人受到伤害降低20％；“岁”的攻击力提升，遭到“岁”拍击并退场的干员，再部署时间大幅提升
Leader enemies take 5% less Physical and Arts damage=领袖敌人受到的物理和法术伤害-5%
Leader fights=领袖战斗次数
Leader of Dublinn, the Draco who burns through all facades.=深池的领袖，焚尽伪装的德拉克。
Leader of the Liches, high arbiter of civil disputes in Kazdel, and above all, an ageless teacher. He does not approve of your dangerous actions within the furnace, and intervenes purely for your own good.=巫妖的领袖，卡兹戴尔民事纠纷的最高裁决者之一，老教师。你们在熔炉内的所为并未得到他的首肯，很危险，他的干涉纯粹是为了你们好。
Leader of the Wolfpack=狼群领袖
Leader of the Yeti Squadron, she has released the remainder of what little life force she has left in preparation for the final battle. The biting cold of the land has already been released; are we truly prepared to make an enemy out of it?=雪怪小队领袖，为了最后的战斗解放了所剩无几的生命。大地的凛冽已经有所觉悟，我们能否与之为敌？
Leader Squad=指挥分队
Leader Squad effect increased=指挥分队效果提升
Leader Squad Max Life Point +5=指挥分队目标生命上限+5
Leader, c'mere, c'mon! Welcome to your birthday party! Turn out the lights and blow out your candles! Oh, but remember, even as the candles go out, my halo will shine on you in the dark. Never worry that you'll lose your way—the angel's Blessings will be forever at your side.=老板，快来快来，欢迎来到你的生日派对！把灯关上吹蜡烛吧~即便蜡烛熄灭，天使的光环也会为您照亮此方黑暗。您不必担心失去方向，天使的祝福将会永伴您的左右。
Leader, don't forget to invite me out for drinks on your tab, okay!=老板，记得要请我好好喝几杯！
Leader, how about we throw a party? We can play some hip-hop and eat apple pie. The best life is the party life! No party, no life!=老板，不办个派对吗？来点嘻哈，再来点烤苹果派~完美的人生可是不能停止聚会的！No party，No life！
Leader, I can tell how important this thing is to you, so I swear on this gun in my hand, it'll reach its destination safely.=老板，我清楚这东西对你有多重要，以手中的铳起誓，它会安全抵达那里。
Leader, I left a package at your door, so remember to scan and sign for it when you manage to pull your head out of that stack of documents! Huh, weird... didn't you delegate a whole bunch of work already? How are you even busier than before?=老板，快递放你门口了，记得有空从文件堆里抬个头扫码签收哦！哎，奇怪......明明你分配出去那么多的差事，怎么自己却越来越忙了？
Leader, savior, Doctor! You're! So! Awesome!=你真是拉！风！爆！了！老板，义人，博士！
Leader, wanna try out my weapon?=老板！来试试我的武器吗？
Leader... No, savior, I swear on this gun in my hand, I will protect you until the day of reckoning.=老板......不，义人，以手中的这把铳起誓，我将守护您的生命直至万物终结之日。
Leaderboard=排行榜
Leadership Drive I=领导欲I
Leadership Drive II=领导欲II
Leadership Drive III=领导欲III
Leadership Drive IV=领导欲IV
Leading a team in combat is close enough to being a guide.=带队作战和当向导差别不大。
Leading astray=目眩神移
Leading By Example=以身作则
Leading Duck=一鸭当先
Leads expedition in a different direction=让探索开启不同的方向
Leaf of Thyme=百里香
Leaf Rug=类叶地毯
Leaf, cover our retreat!=小叶， 掩护我们离开这里！
Leaf, let's do our best.=小叶，我们加油！
Leaf-shaped camping rug. Only dead leaves fall, buried beneath the feet.=叶片形状的营地用地毯。只有死叶才会落地，挨上一脚践踏后就此深埋大地。
Leafcarpet=叶毯
Leafy Branch=草木枝
Leafy Green Plant=绿油油盆栽
League of Researchers=研究者联盟
Leaking Beetleball=漏气甲虫球
Leaning against the side of the boat, Titi forces her eyes open.=缇缇趴在船舷上。她强忍不适，勉强睁开了眼睛。
Leap=跳进
Leap from the cave above to reach Zeruertza. Fall into a cave in Zeruertza, and you'll have to climb back up yourself.=从上面的山洞一跃而下，可以到达际崖城；要是在际崖城里还掉进洞，那就只好自己爬上来了。
Leap of Faith=一跃而下
Leaping Flames=雀跃的炉火
Leaping Glimmer=跃动的微光
Learn About Gemstone Engravings=认识宝石铭刻
Learn about the 'Cold' and 'Frozen' status effects.=学习有关【寒冷】和【冻结】两种异常状态的知识。
Learn about the Operators' range and direction.=学习干员部署方向和攻击范围的意义。
Learn about the synergy between Defender Operators and AoE Caster Operators.=学习重装干员和群攻术师的配合战术。
Learn from the Blood Knight=与血骑士切磋
Learn from The Candle Knight=与烛骑士切磋
Learn how the Seaborn form carapaces and how to operate beacons.\n<@lv.item><Excrescent Carapace></> Deployable for High Ground Operators.\n<@lv.item><Waterway Beacon></> Must be charged by a High Ground Operator; allows your units to deal Burn when activated.=熟悉海嗣的“结壳”习性与信标的操作方式。\n<@lv.item><赘生甲壳></>可部署高台干员\n<@lv.item><航道信标></>需要高台单位充能；开启后使我方单位获得灼燃损伤能力
Learn how the Seaborn form carapaces and how to operate beacons.\n<Excrescent Carapace> Deployable for High Ground Operators.\n<Waterway Beacon> Must be charged by a High Ground Operator; allows your units to deal Burn when activated.=熟悉海嗣的“结壳”习性与信标的操作方式。\n<赘生甲壳>可部署高台干员\n<航道信标>需要高台单位充能；开启后使我方单位获得灼燃损伤能力
Learn how to counter the commanding tactics of Reunion's guerrilla forces.=学习如何应对整合运动游击队的特殊指挥战术。
Learn how to deal with nervous impairment.\n<@lv.item><Emergency Aid Building></> Once activated, continually treats surrounding units affected by Nervous Impairment.=学习如何应对神经损伤。\n<@lv.item><应急救治设施></>激活时持续治疗周围我方单位累积的神经损伤
Learn how to deal with nervous impairment.\n<Emergency Aid Building> Once activated, continually treats surrounding units affected by Nervous Impairment.=学习如何应对神经损伤。\n<应急救治设施>激活时持续治疗周围我方单位累积的神经损伤
Learn how to evacuate civilians from conflict zones.\n<@lv.item><Static Roadblock></> Can block the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.\n<@lv.item><Ursus Civilian></> Life Points will be deducted by 1 when killed by an enemy.=学习如何疏散冲突地带内的平民。\n<@lv.item><道路障碍物></>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁。\n<@lv.item><乌萨斯平民></>被敌人击杀时扣除关卡生命值
Learn how to evacuate civilians from conflict zones.\n<Static Roadblock> Can block the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.\n<Ursus Civilian> Life Points will be deducted by 1 when killed by an enemy.=学习如何疏散冲突地带内的平民。\n<道路障碍物>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁。\n<乌萨斯平民>被敌人击杀时扣除关卡生命值
Learn how to protect weak Operators with the deployment order.=学习通过干员部署顺序来保护脆弱干员。
Learn how to reduce the damage taken from enemy AOE units by deploying Operators in formation.=学习通过巧妙部署单位降低敌方群攻单位的输出。
Learn how to seek out the lights within Kazimierz cities, how to avoid the darkness lurking in their shadows, and how to properly enjoy life.\n<@lv.item><Nightfall></> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible\n<@lv.item><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used=学习如何寻找卡西米尔城市的灯光，如何避开城市阴影里的黑暗，如何正确地享受生活。\n<@lv.item><黑夜></>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性\n<@lv.item><城市霓虹></>可以提供初始视野，使用后视野范围扩大
Learn how to seek out the lights within Kazimierz cities, how to avoid the darkness lurking in their shadows, and how to properly enjoy life.\n<Nightfall> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used=学习如何寻找卡西米尔城市的灯光，如何避开城市阴影里的黑暗，如何正确地享受生活。\n<黑夜>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性\n<城市霓虹>可以提供初始视野，使用后视野范围扩大
Learn how to take on aerial units with Sniper Operators.=学习使用狙击干员应对飞行单位。
Learn how to take on high-defense units with Caster Operators.=学习使用术师干员应对高防御单位。
Learn how to use Medic Operators.=学习医疗干员的使用方法。
Learn how to use Roadblocks.=学习障碍物的使用方法。
Learn how to use Skills and how to take on strong enemies with Defender Operators.=学习技能的开启和使用重装干员应对强大敌人。
Learn how to use Vanguard Operators and the importance of Blocking=学习先锋干员的使用方法和阻挡数的意义。
Learn the rules of Bastion Defense.=熟悉堡垒守御的比赛规则。
Learn the rules of Obstacle Drift.=熟悉障碍漂航的比赛规则。
Learn the rules of Positional Football.=熟悉阵地足球的比赛规则。
Learn the rules of Regular Events.=熟悉常规项目的比赛规则。
Learn their story=了解她们的故事
Learn to destroy tough enemies using the environment.=学习利用地形元素重创棘手敌人。
Learn to fight in extreme Originium environments.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.=学习在极高浓度的活性源石环境中作战。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低
Learn to fight in extreme Originium environments.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.=学习在极高浓度的活性源石环境中作战。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低
Learn to fight in the nomadic city of Kazdel.\n<@lv.item><Transverse Plate> </>Deploying Operators requires the assistance of nearby Operators.=学习在移动城市卡兹戴尔内作战。\n<@lv.item><接驳地块></>初始不可部署干员，需要周围存在其他干员进行协助
Learn to fight in the nomadic city of Kazdel.\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators.=学习在移动城市卡兹戴尔内作战。\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助
Learn to intercept the enemy's key units with Operators.=学习部署干员拦截敌方关键单位的战术。
Learn to retreat Operators in time to pass the final test.=学习及时撤退单位以通过最终考验。
Learn to take advantage of whatever may be available on the battlefield.=学习使用战场中的可利用物体。
Learn to use Supporter and Caster Operators to take on the enemy's armored units.=学习配合使用辅助和术师干员应对敌方大型单位。
Learned=已学识
Learned moves=轻舞缓行
Learned moves. In each form. Morning drills. Never worn.=轻舞缓行，习拳蹬腿。晨园熙攘，日日不倦。
Learning By Analogy=触类旁通
Learning for All=有教无类
Learning from their previous mistakes, Volvort Kochinski R&D repurposed the failed flying restroom into an ambulance.\nUnfortunately, their invention was still ahead of its time. Not everywhere in Propeller Paradise has a landing pad, and grabbing patients with pincers was considered too rough.=沃尔沃特科钦斯基的研发部门痛定思痛，将失败的行天卫生间改造为了救护车。\n他们的发明还是早了时代一步，“螺旋桨天堂”之外可不是到处都有停机坪的。再怎么说，用钳子把病人抓进舱内，还是太粗暴了。
Learning Stage=学习阶段
Learning to Read=识字本
Leather Armchair=皮质单人沙发
Leave=离开
Leave any regrets for later! Go, I'll cover the rear!=有懊悔之后再说，我来殿后......快走！
Leave early=提前离开
Leave everything to me.=全都交给我吧。
Leave exasperated=无奈离开
Leave for now=暂时离开
Leave From Yourself=入画
Leave him be=随他去吧
Leave in panic=仓皇离开
Leave in silence=安静离开
Leave it Behind=别说过去的事
Leave it here=留在原地
Leave it to me, Doctor.=交给我吧，博士。
Leave it to me. I'm well prepared.=交给我吧，我已经做好了万全的准备。
Leave it to us.=请交给我们。
Leave Match=离开比赛
Leave mission=离开任务
Leave my buds=无食我苗
Leave my file here in the Medical Department, Doctor. Like Kal'tsit said, this is the core where Rhodes Island addresses critical challenges, and my knowledge is crucial. Now, let me concentrate on accomplishing my mission.=博士，把我的档案留在医疗部吧，如凯尔希所言，这里是罗德岛应对关键问题的核心，而我的知识至关重要。现在，让我专心完成我的使命。
Leave now and I'll act like I never saw you.=现在离开，我还能当作没见过你们。
Leave once the scouting's done=侦察完就离开
Leave Operation?=暂离行动？
Leave patrol duty to me.=巡逻就交给我吧。
Leave quietly=安静离开
Leave Strange Territory=离开陌域
Leave the brawling to me.=干架的事情就交给我。
Leave the defense to me!=防卫就交给我吧！
Leave the exploration and support to me.=勘探和支援就交给我吧！
Leave the field and drains 50 Life Points after a long time has passed in the battle=战斗经过较长时间后，退场并扣除50点目标生命
Leave the front to me!=正面就交给我吧！
Leave the front to me. The rear's all yours!=前线就交给我，后方就交给你们了！
Leave the long-distance support to me.=远程援护就交给我吧。
Leave the medical work to me.=医护工作就交给我吧。
Leave the pursuit for later. I'd like to see everyone treated first.=请稍后再追击，让我先替大家治疗。
Leave the rear to me. Go show what you're made of!=后方就交给我，你们只管往前冲！
Leave the rest to me. I'm used to picking up other people's messes. Use the time to think about how you'll thank me.=剩下的交给我吧，毕竟在收拾烂摊子这方面，我算是经验丰富的。你好好想想怎么感谢我吧！
Leave the rest to me... it's clear why we failed, and I know how to make it even.=剩下的交给我......失败的原因一目了然，我知道该去找哪个家伙算账。
Leave the rest to the adults, then. We're going home.=剩下的就交给大人吧，我们回家。
Leave the scouting to me.=那么，战场侦查就交给在下吧。
Leave the support work to me.=辅助就交给我吧。
Leave the toughest one for me.=最难对付的那个敌人交给我。
Leave this area to me.=这片区域交给我负责。
Leave Thy Root Behind=阿纳萨的路
Leave us alone!=不要来妨碍我们！
Leave your sweat in the stadium. Come home with camaraderie.=留在赛场上的是汗水，从赛场带走的是友谊
Leave, does not consume Candles=离开，不消耗烛火
Leave, gain 2 Hope=离开，获得2希望
Leave, gain <@ro5.get>2</> Hope=离开，获得<@ro5.get>2</>希望
Leave. Leave now.=离开。离开吧。
Leave. This is my last suggestion.=离开，这是最后一句忠告。
Leave...?=离开......
Leave; base Candles can be kept for the next time you enter Sui's Remnant Consciousness=离开，获得的基础烛火可以留存至下次进入岁兽残识
Leave; does not pass this node but does not consume Candles=离开，未通过节点且不消耗烛火
Leaves a Matrix on the field when destroyed. Allies within the Matrix gain bonus Max HP and ATK, and take less Physical and Arts damage.=被击破后生成力场，力场中的我方的最大生命和攻击力提升，受到的物理和法术伤害降低
Leaves behind 2 <Blood Amber> when defeated.=被击倒时留下2个<血珀>
Leaves behind <Blood Amber> when defeated.=被击倒时留下<血珀>
Leaves behind slippery ice on the ground=滚动时留下摩擦力更小的冰冻地面
Leaves behind sticky slime on the ground=滚动时留下摩擦力更大的粘液地面
Leaves Carmine Steam at its location when defeated=被击败后在所处地块留下洋红蒸汽
Leaves fallen to the ground turn to dust, but it is in these insignificant places that one should seek true knowledge.=叶落土中碾作尘，却于微处寻真知。
Leaves its remains on location when defeated=被击倒后于所在位置遗留残骸
Leaves some treasures behind after being healed to max HP=生命值恢复至上限后会留下一些宝物
Leaves that fall on the streets of Zwillingstürme. Missing phrases of music can be found on them from time to time. Give them to tune seekers at concerts and be rewarded with the gift of music.=飘落在崔林特尔梅街巷的树叶，时而能在其上拾到遗落的乐句。将它们交给演奏会上的寻律之人，他们会回以音乐的馈赠。
Leaves the battlefield after spending a certain amount of time on a Fountain=在喷泉水池内停留过长时间后，从战场中离开
Leaves the field when the last 'Flaw' is defeated=当场上最后一枚“瑕”被击退时，自身同时退场
Leaving a smoldering ember is a good way to end up with a wildfire. Let's watch out for those.=要是放着不管，阴燃的柴草总有一天会变成火灾的源头，请务必注意。
Leaving all this work to me? Hahahaha, I appreciate your trust.=把这些活都交给我？哈哈，我喜欢你的信任。
Leaving early repeatedly will result in a suspension=多次退赛将会受到禁赛惩罚
Leaving Home=背井离乡
Leaving in the middle of a session=游戏过程中离开
Leaving now will <color\=#d1514b>remove your team bonus during score calculation</color>. Do you wish to proceed?=离开队伍将<color\=#d1514b>失去结算任务时的队伍加成</color>，确定离队吗？
Leaving now will impact the other player's experience=此刻退出将影响其他玩家的游戏体验
Leaving now will remove your team bonus during score calculation. Do you wish to proceed?=离开队伍将失去结算任务时的队伍加成，确定离队吗？
Leaving Sui's Remnant Consciousness will not empty your stock of Candles=离开岁兽残识时不再清空烛火
Leaving the simulation now will incur a simulation ban penalty. Are you sure you wish to proceed?=现在退出模拟将受到模拟禁用惩罚，确认仍要退出？
Leaving the tribe and traveling to other cities and countries is a rite of passage for all our tribespeople. Only by completing it can one become a fully-fledged adult like my sister. Um, Doctor, you believe I can handle it, don't you?=离开部族，去别的城邦和国家游历，是我们的族人都必须经历的试炼，只有顺利通过，才能成为像姐姐那样可靠的成年人。嗯，博士也相信我一定没问题的，对吧？
Led by the Emperor and nobles, the Leithanians gradually grew accustomed to life with the Sarkaz. Little do they know, this genuine friendship will soon bring shocking secrets.\n<@rolv.rem><Tuning Nodes> that can be attacked to switch variations and buff allied units are present on the field</>=在皇帝和大贵族的带领之下，莱塔尼亚人逐渐融入了萨卡兹的生活。而这份真诚的友谊将交换到惊人的秘密。\n<@rolv.rem>场地中有受击后可开启，切换变奏并使我方获得短暂增益的<调谐节点></>
Led by the Emperor and nobles, the Leithanians gradually grew accustomed to life with the Sarkaz. Little do they know, this genuine friendship will soon bring shocking secrets.\n<Tuning Nodes> that can be attacked to switch variations and buff allied units are present on the field=在皇帝和大贵族的带领之下，莱塔尼亚人逐渐融入了萨卡兹的生活。而这份真诚的友谊将交换到惊人的秘密。\n场地中有受击后可开启，切换变奏并使我方获得短暂增益的<调谐节点>
Led to Pursue=寻迹而行
Lee=老鲤
Lee Bo-hee=李甫熙
Lee Bo-yong=李宝镛
Lee Chang-min=李昌旼
Lee Da-eun=李多恩
Lee Dal-lae=李达来
Lee deftly handles his playing cards, corner of his mouth cocked in the same smile as ever. 'Winning a commitment from the underworld three times over in one card game? Ah, that's nonsense.'=老鲤游刃有余地耍着扑克牌，嘴角挂着他一如既往的笑。“用一场牌赢下黑道的三个承诺？哎，没有的事。”
Lee Dong-youn=李东润
Lee Eun-jo=李珢造
Lee Hyun=里弦
Lee Hyun-jin=李贤真
Lee I-ro=李耳虏
Lee Ja-myeong=李紫明
Lee Jae-hyun=李在岘
Lee Ji-hyun=李智贤
Lee Ji-sun=李智善
Lee Ji-young=李志映
Lee Jin-moo=李辰茂
Lee Ju-eun=李主恩
Lee Ju-seung=李周承
Lee knows how people love to stuff themselves full at the table on days of reunion, so he saves his craft just for dim sum that stores well.=老鲤知道，团聚的日子大家都会在桌上吃得很饱，所以他的手艺只用在了一些方便保存的点心上。
Lee Kyung-tae=李京太
Lee Mi-na=李美娜
Lee Myeong-ho=李明浩
Lee Myung-hi=李明嬉
Lee Outfit=老鲤形象时装
Lee Outfit Obtainable=可获取老鲤形象时装
Lee Sae-byeok=李玺璧
Lee Sang-bum=李相范
Lee Sang-ho=李相昊
Lee Serena=李瑟琳娜
Lee Seul=露
Lee So-eun=李所垠
Lee Yoo-ri=李侑俐
Lee's Detective Agency=鲤氏侦探事务所
Lee's Token=老鲤的信物
Lee’s Badge=老鲤证章
Left=已退出
Left Claw of Sui=岁·左爪
Left Hook=左勾扫拳
Left Wins!=左边获胜
Left-handed Battle=左手之战
Leftover stone from building a camp, repurposed as decoration. Putting a desk lamp on the mossy rock turns it into a table. When the meaning of the inanimate can be overwritten like this, what of the living?=搭建营地时尚未丢弃的石料，不知不觉间成为了装饰品。某人将台灯插上了苔石，苔石就此成为了办公桌，死物的意义尚能如此覆盖，那生灵呢？
Leg Meat=带骨腿肉
Leg meat attached to a big bone, with a naturally herb-like aroma.=紧实的腿肉连带着坚硬的骨头，自带一股草木香味。
Legacy of Blood=血之遗赠
Legacy of Courage=勇气传承
Legacy of Epochs=时代传承
Legacy of Ruin=遗祸
Legacy of the Golden Age=黄金时代的遗产
Legacy of the Past=往昔传承
Legal advisor Proviso, open for consultation on all business matters.=法律顾问但书，可以向她咨询你的一切事务。
Legati=万国信使
Legend=传说
Legend can be explored=传说可探索
Legend has it that a priest invented it after being inspired by an epic poem, in order to communicate what he felt.\nWait, there's alcohol in it! I'm getting dizzy already!=据说最开始是某位祭司在听完一首长篇叙事诗后突发灵感所作，品尝后让人能够真切感悟到他当时的心情。\n不好，里面似乎加了酒，已经开始头晕了！
Legend has it that within the thin fog of a Samhain night, one can spot phantoms of the departed, and hear their voices. Of course, this is but a folk tale.\n<@lv.item><Meadows></> Can grow into <Thickets>, and units deployed on them take continuous Arts damage.\n<@lv.item><Thicket></> Cannot be attacked, and blocks the vision of your units.\n<@lv.item><Empty Shell></> When an Operator is deployed on an <Empty Shell>, another <Empty Shell> on the field will copy that Operator but faced in the opposite direction and deal Burn.=传说在夏末节夜晚的薄雾中，人们能再见逝去之人的幻影，听到他们的声音。当然，这只是传说。\n<@lv.item><草毯></>可以生长<树丛>，置于其上的单位持续受到法术伤害\n<@lv.item><树丛></>不会受到攻击，遮挡我方单位的视野\n<@lv.item><空壳></>干员部署至其上时，使场上的另一个<空壳>成为干员的复制并能造成灼燃损伤
Legend has it that within the thin fog of a Samhain night, one can spot phantoms of the departed, and hear their voices. Of course, this is but a folk tale.\n<Meadows> Can grow into <Thickets>, and units deployed on them take continuous Arts damage.\n<Thicket> Cannot be attacked, and blocks the vision of your units.\n<Empty Shell> When an Operator is deployed on an <Empty Shell>, another <Empty Shell> on the field will copy that Operator but faced in the opposite direction and deal Burn.=传说在夏末节夜晚的薄雾中，人们能再见逝去之人的幻影，听到他们的声音。当然，这只是传说。\n<草毯>可以生长<树丛>，置于其上的单位持续受到法术伤害\n<树丛>不会受到攻击，遮挡我方单位的视野\n<空壳>干员部署至其上时，使场上的另一个<空壳>成为干员的复制并能造成灼燃损伤
Legend has it they serve this at Victorian state banquets. Generous meat portions are chosen, marinated, and cured in a special tower. Different parts are handled separately and grilled with oil multiple times, but there's never a burnt taste to it. Rare to find.=相传是维多利亚的国宴名菜之一，精选大块兽肉，腌制后在专门的塔中晾干，不同部位分开处理，经过多次刷油烧烤而成，入口毫无焦煳味，平时也难得一见。
Legend of the Waves=水上传奇
Legend says the musbeasts of the Garden of Grotesqueries love to nibble on ancient tomes of poetry. Visitors who recite sordid poems or vulgar words will hear jeering chitters from the shadows, and chase after them to hidden burrows, ultimately provoking furious battles.=传说，界园里的鼷兽喜啃古籍诗书。有游客吟出酸诗俗句，听到阴暗处的嘻嘻嘲笑，追之则匿迹穴中，勃然大怒与之大战。
Legendary mercenary and founder of Blacksteel Worldwide. War once destroyed him, then forged him anew.=传奇佣兵，黑钢国际的创始人。战火将他摧毁，亦将他重塑。
Legendary Record Shelf=传奇唱片架
Legendary Stone=奇石
Legendary War Phantom=传奇战争幽灵
Legends born=一举逐神
Legends covered in dust, the past unforgotten, poems that linger in your ears.\n<@lv.item><Reserved></> Operators skill SP costs increased\n<@lv.item><Fountain></> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<@lv.item><Immersed></> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=一段尘封的传奇，一些无法忘却的往事，它们化作诗篇，在你耳边缭绕，呢喃不止。\n<@lv.item><拘谨></>干员施放技能所需技力提升\n<@lv.item><喷泉水池></>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<@lv.item><入戏></>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
Legends covered in dust, the past unforgotten, poems that linger in your ears.\n<Reserved> Operators skill SP costs increased\n<Fountain> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<Immersed> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=一段尘封的传奇，一些无法忘却的往事，它们化作诗篇，在你耳边缭绕，呢喃不止。\n<拘谨>干员施放技能所需技力提升\n<喷泉水池>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<入戏>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
Legends say a revenant has possessed an ancient nomadic plate and wanders the land to this day. Could it be this very plate before you? What kind of people live on it?\n<@rolv.rem><Twigs That Crave> that produce Rot Eaters are present on the field</>=传说有位死魂灵附身于某处古老的移动地块之上，至今游荡在大地某处。你眼前的会是那个地块吗？上面生活着怎样的居民？\n<@rolv.rem>场地中有产生食腐使徒的<汲营枯枝></>
Legends say a revenant has possessed an ancient nomadic plate and wanders the land to this day. Could it be this very plate before you? What kind of people live on it?\n<Twigs That Crave> that produce Rot Eaters are present on the field=传说有位死魂灵附身于某处古老的移动地块之上，至今游荡在大地某处。你眼前的会是那个地块吗？上面生活着怎样的居民？\n场地中有产生食腐使徒的<汲营枯枝>
Legends say the banner was used by the True Lung who ended the Hundred Clan Rebellion. As it waved in the air, hundreds of generals followed its call... But what holds power is not the banner itself. Rather, it's the collective determination of the people to stop war and make peace.=传说，曾为结束百氏之乱的那位真龙所用，战旗一挥，百将跟随......强大的从来不是旗帜，而是众人遏战乱、平天下之心。
Legends say this was a racetrack made of crystal long ago. Though utterly damaged, it still attracts a large crowd of unruly sprinters today.=相传这是古时曾用于竞速的结晶跑道，虽然已经残破不堪，但仍吸引了一大批不守规则的狂奔爱好者。
Legends tell of a creature that points the way for hunters lost in the blizzards. It is mysterious and beautiful—no, not this one on my shoulder. It got lost while following me, hoping to pick up scraps from my hunt. I call it the Rift Cloudbeast. Cool, isn't it? Wait, no, no, no, not the Doctor's hood! You can't eat that!=传说，有一种生灵会为在暴风雪里迷路的猎人指引归途，它神秘美丽——不，我肩上这只不是，它是为了蹭我的猎物吃而迷路的笨家伙，我叫它裂云兽，很酷吧——啊啊，不可以吃博士的帽子！
Legion Staff Officer Certification Medal=军团参谋认证章
Legs Care Kit=腿部护理套装
Lei Fa Specialist=雷法专精
Lei Huang=黄雷
Leisure and Personal Use=私人与娱乐物品
Leisure can be explored=常乐可探索
Leisure Facilities=休闲设施
Leisure Hours=闲暇时分
Leisure Tea Table=悠闲茶几
Leisure Time=闲暇时光
Leisure time: inevitably interrupted by work.=闲暇的时光，却总是被工作打断。
Leisurely Afternoon=闲适午后
Leisurely open a can of soup=不紧不慢地打开一听罐头汤
Leithanian Beverage=莱塔尼亚饮料
Leithanian Medal of Honor=莱塔尼亚荣誉勋章
Leithanian Nights=莱塔尼亚之夜
Leithanian Psalmist=莱塔尼亚吟唱者
Leithanian Rebel=莱塔尼亚叛兵
Leithanian Rebel Leader=莱塔尼亚叛兵组长
Leithanian Soup Stock=莱塔尼亚浓汤鲜萃
Leithanian Soup Stock α=莱塔尼亚浓汤鲜萃α
Leithanian Soup Stock β=莱塔尼亚浓汤鲜萃β
Leithanian Soup Stock γ=莱塔尼亚浓汤鲜萃γ
Leithanian stereos, Columbian terminals, matched with some headphones. A popular loadout, focused on cost effectiveness. These brands have recently 'upgraded' their interface standards. Despite the ruined dreams, they still have their fans.=莱塔尼亚的音响，哥伦比亚的终端，搭配可悬挂耳机的衣帽架。这套经典配置方案自民间而来，为性价比而生。\n两国品牌方近期为新版产品“升级”了接口规格。依靠昂贵且复杂的信号转换方案，消费者依然能够追捧它，追捧一个废墟般的梦。
Leithanian Whisperer=莱塔尼亚轻语者
Leithanian Wood Floorboards=莱塔尼亚原木地板
Leithanien=莱塔尼亚
Leithanien Philharmonic Association=莱塔尼亚音乐鉴赏协会
Leithanien Sceptre=莱塔尼亚权杖
Leithanien Sceptre (Reforged)=莱塔尼亚权杖（重铸）
Leithanien's conspiracies... Nothing more than trifles that happened years ago. It doesn't change the fact that I'm an ordinary citizen, nor does it change anything else. To Kazimierzians, stars and heroes come and go. The success they enjoy is only that which they are permitted.=莱塔尼亚的阴谋......只是件过去多年的小事。它不会改变我只是一介普通人的事实，也不会改变别的什么。对于卡西米尔人来说，明星与英雄层出不穷。他们能看见的只有被允许的成功。
Leithanien's Elegance=莱塔尼亚的优雅
Leithanien's Elegance+=莱塔尼亚的优雅+
Leithanien's supreme treasure will never fall in the hands of the Caprinae. Not even if the tower crumbles and the masses must kill one another for it. The lakewater deep inside the forest is the resting place it has always sought.=即使高塔为之倒塌，众人为之相残，莱塔尼亚的至宝终究不会留在卡普里尼的手指上。林中那汪浅浅的湖水，才是它梦寐以求的归宿。
Leithanien, Kazimierz, Kjerag. Three decades, more or less. The days I spent in Kjerag were the most dull. No opponents, no challenges, no excitement... But before I knew it, I had become accustomed to the bleats of burdenbeasts, the sensation of shoes sinking into the snow, and the weight of a little sobering medicine on me.=莱塔尼亚、卡西米尔、谢拉格，差不多三个十年。在谢拉格的日子最无趣。没有对手，没有挑战，没有刺激。但回过神来，我已经习惯了驮兽的叫声、鞋子陷进雪里的触感，还有随身带点醒酒药。
Leithanien, land of spires, home to wisdom and music.\nThe shadows of days past are gone, and the light of dawn fills the streets.\nAfterglow Hall, Vyseheim.\nStrings stretched to the breaking point are about to play their last notes.\nKeys of black and white are trapped by the stave lines of destiny.\nA forgotten melody begins to grow in obsession.\nThe sounds of joy drift in the glow, as no one notices that the sun has begun to set.=莱塔尼亚，高塔林立的国度，智识与音乐的故乡。\n旧日阴影不再，晨曦洒满街巷。\n维谢海姆，夕照厅内。\n濒临断裂的琴弦即将奏响最后一曲。\n黑白殊途的琴键被命定的谱线禁锢。\n遗落尘世的旋律在执念中暗自发芽。\n听，欢乐的音符仍在霞光里飘扬，无人留意夕阳渐沉。
Leizi=惊蛰
Leizi of the Tianshis of Yan, in partial recognition of the Dao of Rhodes Island, decides to continue her journey alongside you.=大炎天师惊蛰，部分认可了罗德岛之“道”，决定与你继续同行。
Leizi the Thunderbringer=司霆惊蛰
Leizi the Thunderbringer's Badge=司霆惊蛰证章
Leizi the Thunderbringer's Token=司霆惊蛰的信物
Leizi's Badge=惊蛰证章
Leizi's Kernel Token=惊蛰的中坚信物
Leizi's Token=惊蛰的信物
Leizi, an official from Yan's Central Judicial Office, is temporarily residing in Rhodes Island after signing an investigation agreement. Well-trained in combat skills and possessing unique Originium Arts, Leizi excels in annihilation battles and positional warfare. However, because of her noteworthy background and ambiguous motives, it is recommended to err on the side of a passive, non-cooperative tone when communicating with her.=惊蛰，炎国大理寺所属官员，与罗德岛签署搜查协议后暂居于罗德岛。身具久经训练的战斗技巧与独特的源石技艺，在歼灭战、阵地战中表现优异，但因其身份特殊、动机暧昧，建议在交流中采用被动不合作态度。
Leizi, judicial officer from the Central Judicial Office, will cooperate with Rhodes Island for a few operations.=来自大炎的大理寺监察司惊蛰，将与罗德岛在少数项目上进行合作。
Lemme break ya right there.=让我折断你们。
Lemme scrub back a sec, I want a closer look. Yeah, mm-hm...=让俺再仔细多看两遍吧，嗯嗯。
Lemon-flavored Childhood=柠檬味的童年
LemonSunriseOTR=沁柠日出加冰
Lemuen=蕾缪安
Lemuen forgave you. Mostima forgave you. Yvangelista XI forgave you. Even if all of Laterano forgives you... I will not.=蕾缪安原谅你，莫斯提马原谅你，伊万杰利斯塔十一世原谅你，就算整个拉特兰都原谅你——我也绝不原谅。
Lemuen is a citizen of Laterano entitled to the rights listed in Clauses 1 through 13 of the Laterano Constitution. She is currently a cardinal of the Lateran Curia's Seventh Tribunal.\nWhile Lemuen claims to be visiting Rhodes Island as the family of an operator, her presence here must be treated as an official visit by a representative of Laterano. During her visit, she will provide us assistance in accordance with our agreement.=蕾缪安，拉特兰公民，适用于拉特兰一至十三项公民权益，现任拉特兰教皇厅第七厅枢机。\n蕾缪安本人称自己来到罗德岛可以被视作干员家属来舰探亲，但她的到访在程序上仍需被认定为拉特兰代表对罗德岛的正式访问。访问期间，蕾缪安将依照协议为罗德岛提供各种形式的协助。
Lemuen the Lateran asks you how you are.=拉特兰人蕾缪安，向你问好。
Lemuen's Badge=蕾缪安证章
Lemuen's Token=蕾缪安的信物
Lena the Perfumer is from a renowned, well-off Minosian family, unfamiliar with the ways of the world. Her race prides themselves on their keen sense of smell, but hers is outstanding even among the Vulpo, giving Lena a special edge in the world of perfume making. She joined Rhodes Island through regular application channels, overseeing the 'Convalescent Garden' and providing assistance to operators as needed.=调香师莱娜，米诺斯大家族出身，家境殷实，不谙世事。虽然种族特性以听觉灵敏著称，但调香师的嗅觉更在其上，因此在香料调制上有着极高天赋。她通过正常应聘程序来到罗德岛，作为休养设施“疗养庭院”的管理人为其他干员提供支援。
Lena was raised in a prosperous family without having to work for a living, allowing her to pursue her passions with little to no risk. She loved nature, plants, and especially the smell of flowers and sunshine. Choosing to become a perfumer was her way of expressing that passion.\nLena worked hard and dedicated herself to her perfumes, eventually deciding to develop her own business without help from her family. In the early stages, she struggled due to her inexperience. Nothing was going right. But with pride and confidence befitting the member of a prestigious clan, she turned setbacks into motivation and pushed past the lows.\nWhenever she lifted up one of her plants with mud-covered hands, she would feel invigorated by the scent of a brand new aroma.=莱娜成长于一个兴旺发达的家族，不必为生计发愁，这样的家庭环境使得她可以尽情投入自己的兴趣而不必承担太多的风险。莱娜热爱自然，喜欢植物、花香和阳光，选择调香师作为职业正是对这份热爱的回应。\n作为调香师的莱娜以专注而努力的态度对待自己的工作，并且她已经决定在不借助家庭帮助的情况下，将这份工作发展为自己的一项事业。在最初的阶段，较少亲自体验劳动与工作的莱娜吃了许多苦头，调香的学习和实践均遭遇了一段时间的低谷。但出身大家的莱娜凭借长久养成的骄傲和自信，将本应沉浸于沮丧于沮丧中的情绪化为了自身前进的行动力，以惊人的毅力熬过了最艰难的时期。\n当莱娜用沾满泥土的双手，捧起由自己亲手栽培的花束时，她嗅到了一阵从未体验过的芳香。
Lena's Rest=莱娜的憩所
Lena's uncanny sense of smell made her who she is today. She can sniff out a particular good at the marketplace, or track down any individual at Rhodes Island with her nose alone. She could probably earn a decent living off those abilities, but her perfectionist bent ultimately led her to the craft of medicinal perfumes. It's a challenge for Lena, but one she accepted and dominated through her diligence and commitment to the idea that combining perfume with modern medicine would open up new possibilities (especially in the field of psychology).=对气味的敏感成就了莱娜现在的能力。她能在气味繁杂的市场中分辨她想要的东西是否混杂其中，也可以在整个罗德岛中通过嗅觉找到特定的人物。她本能比现在做的更多，但是，天性中对于美好的追求，让她最终接受了以医学作为主导的崭新调香形式。对于莱娜本人来说，这是一项挑战，而生性谨慎的莱娜用事实证明了，将香薰与现代医疗相结合的行为（尤其反应在心理调控方面），的确可以带来崭新的可能性。
Lend me your wings, avians among the stars!=游禽翱翔星海，借您羽翼一用！
Leone's Wish=里昂的愿望
Leonhardt=莱恩哈特
Leonhardt's a noisy drama magnet. Much calmer here with you. What? He's gotten himself cornered by Medical over some dodgy jokes? That guy never learns. Guess I gotta defuse this mess. Doctor, want to come along?=莱恩哈特太吵了，事又多，还是你这里消停。什么？他和医疗部的人开玩笑被围住了？掌握不好分寸会要人命，他就是学不会，啧。我去圆个场，博士你方便一起来吗？
Leonhardt's Badge=莱恩哈特证章
Leonhardt's Kernel Token=莱恩哈特的中坚信物
Leonhardt's Token=莱恩哈特的信物
Leonhardt's winter outfit / Hope Cruise. Made in Victorian fashion, featuring exquisite materials. Perfectly aligned while maintaining comfort to give an overall crisp look to the outfit - simple, yet not so simple.=莱恩哈特的冬日穿搭/希望巡游。维多利亚风格，用料考究，在保证舒适度的同时内置里衬，让服装整体视感更加挺括，简约而不简单。
Leonhardt, a Catastrophe Messenger, has served many times as a consultant Catastrophe Messenger to various mining teams in the Autonomous County of Eureka of Rim Billiton. His experience in geological topographic exploration gives him an edge in missions that require the destruction of fortified or entrenched targets.\nNow, in addition to serving as a Caster Operator in Rhodes Island, Leonhardt also surveys Catastrophe-prone regions and provides early warning services.=天灾信使莱恩哈特，曾多次在雷姆必拓的尤立卡自治州的数支矿队中作为顾问天灾信使随行。于地形地质勘探、破坏硬目标等任务中均有出色表现。\n现作为术师干员于罗德岛任职，并提供天灾区域调查与天灾预警等相关服务。
Leonhardt, Catastrophe Messenger, is your go-to guy for when you need a difficult obstacle crushed.=天灾信使莱恩哈特，面临一些棘手的障碍需要粉碎时也可以找他。
Leonhardt, Catastrophe Messenger. Doctor, you may have heard of me... No? Ah well~ it's better that way. Seems I won't have to tell the whole story again, like I did when that HR lady cornered me.=天灾信使莱恩哈特，不知道博士你之前有没有在哪听说过？没有？啊，那就好办了，看来我不用像之前被人事姐姐缠住时一样再讲一遍故事了。
Leonhardt... He's my employer.=莱恩哈特......他是我的雇主。
Leontuzzo=莱昂图索
Leontuzzo Bellone=莱昂图索·贝洛内
Leontuzzo shakes his head at the thought of the reunion, which promises to be a less-than-pleasant one.\nA beam of light shines on his face.=这注定不会是一场愉快的重逢，莱昂图索想到这里，摇了摇头。\n就在这时，一束光射在了他的脸上。
Leontuzzo thought Demetri would have come out to meet him, but he is mistaken.\nDemetri is simply seated in a chair—a seat decided by old famiglia custom to be the don's—silently watching him.=莱昂图索本以为与他约了见面的德米特里会出来迎接他，但他想错了。\n德米特里只是坐在那张按照从前家族的规则只属于家主的椅子上，静静地看着他。
Leontuzzo, ex-heir to Famiglia Bellone, simply a Siracusan citizen these days.=前贝洛内家族少爷，莱昂图索，如今只是叙拉古的一介普通市民。
Leporibeast Longhorn=大角跳兽
Leporibeast Shorthorn=小角跳兽
LESGOOOOOO U-CHAN!!=小U冲啊！！
Less common.=更为少见。
Less dawdling, come on.=快点，别磨磨蹭蹭。
Less force needed to move Planetary Debris, movement distance opposite gravity increased=推动“行星碎屑”所需推力减轻，逆重力移动距离增加
Less force needed to move Rocks, movement distance opposite gravity increased=石块被直接推动所需推力减轻，逆重力移动距离增加
Less guys on your case isn't such a bad thing, is it?=少些人惦记你的头也不是坏事，对吧？
Less likely to be attacked=自身不容易受到攻击
Less likely to be attacked by allies; causes this Glyph Tile to lose effect=不容易被我方攻击，使所在字格失效
Less likely to be attacked by enemies=不容易受到敌方攻击
Less likely to be attacked by your units; can block attacks from the shield side when equipped with a one-way shield (True Damage cannot be blocked)=不容易受到我方单位的攻击；拥有单向防御护盾时可抵挡来源于盾侧的攻击（不抵挡真实伤害）
Less likely to be attacked, and restores 75 HP per second=不容易受到攻击，每秒回复75点生命值
Less likely to be attacked, gain 5 Transfer Permits when defeated=不容易被攻击，被击倒后获得5张调用凭证
Less likely to be attacked; After being deployed for a certain duration, <$ba.stun>Stuns</> other units within range for 5 seconds=不容易受到攻击，部署一段时间后，使攻击范围内其它单位<$ba.stun>晕眩</>5秒
Less likely to be attacked; After being deployed for a certain duration, <$ba.stun>Stuns</> other units within range for 5.5 seconds=不容易受到攻击，部署一段时间后，使攻击范围内其它单位<$ba.stun>晕眩</>5.5秒
Less likely to be attacked; After being deployed for a certain duration, <$ba.stun>Stuns</> other units within range for 6 seconds=不容易受到攻击，部署一段时间后，使攻击范围内其它单位<$ba.stun>晕眩</>6秒
Less likely to be attacked; After being deployed for a certain duration, <$ba.stun>Stuns</> other units within range for 6.5 seconds=不容易受到攻击，部署一段时间后，使攻击范围内其它单位<$ba.stun>晕眩</>6.5秒
Less likely to be attacked; After being deployed for a certain duration, <$ba.stun>Stuns</> other units within range for 7 seconds=不容易受到攻击，部署一段时间后，使攻击范围内其它单位<$ba.stun>晕眩</>7秒
Less likely to be attacked; After being deployed for a certain duration, <$ba.stun>Stuns</> other units within range for 7.5 seconds=不容易受到攻击，部署一段时间后，使攻击范围内其它单位<$ba.stun>晕眩</>7.5秒
Less likely to be attacked; After being deployed for a certain duration, Stuns other units within range for 5 seconds=不容易受到攻击，部署一段时间后，使攻击范围内其它单位晕眩5秒
Less likely to be attacked; After being deployed for a certain duration, Stuns other units within range for 5.5 seconds=不容易受到攻击，部署一段时间后，使攻击范围内其它单位晕眩5.5秒
Less likely to be attacked; After being deployed for a certain duration, Stuns other units within range for 6 seconds=不容易受到攻击，部署一段时间后，使攻击范围内其它单位晕眩6秒
Less likely to be attacked; After being deployed for a certain duration, Stuns other units within range for 6.5 seconds=不容易受到攻击，部署一段时间后，使攻击范围内其它单位晕眩6.5秒
Less likely to be attacked; After being deployed for a certain duration, Stuns other units within range for 7 seconds=不容易受到攻击，部署一段时间后，使攻击范围内其它单位晕眩7秒
Less likely to be attacked; After being deployed for a certain duration, Stuns other units within range for 7.5 seconds=不容易受到攻击，部署一段时间后，使攻击范围内其它单位晕眩7.5秒
Less likely to get attacked by your units=不容易受到我方单位的攻击
Lessee, who's the next sap getting duffed up?=看看哪个倒霉蛋又挨揍了？
Lessing=莱辛
Lessing always keeps his greatsword under wraps, bound away, and tries not to scare anyone with it. But on the battlefield, no longer must he be bound.=止颂总是将自己的巨剑隐藏在层层束缚带之下，尽量不让它吓到任何人。但在战场上，他将不再隐藏这一切。
Lessing hasn't said what he thinks of this outfit, and some suspect that trying a new style might be a form of 'training under pressure' for him. He's been wearing it for a few days now, though. He has to like them, right?=止颂没有对这套衣服发表什么看法，甚至有人怀疑他是不是把尝试新风格也当作“压力训练”的一种。不过他这几天都穿着这一身，看起来应该是喜欢的吧？
Lessing Maeyer is an auditing student at Leithanien's Ludwigs-Universität who came to Rhodes Island with Ebenholz. He has signed a memorandum of cooperation with us, taking on the code name Lessing and assisting Rhodes Island with operations within Leithanien.=莱辛·梅耶尔，莱塔尼亚路德维格大学旁听生，随干员黑键一同来到罗德岛。经过充分沟通，莱辛与罗德岛签订了合作协议，现以“止颂”为代号，为罗德岛在莱塔尼亚境内的行动提供协助。
Lessing's Badge=止颂证章
Lessing's Folder=止颂的文件夹
Lessing's Mourning=莱辛的哀悼
Lessing's Personal Letter=止颂的私人信件
Lessing's Token=止颂的信物
Let a 'Tippsey' go after it eats a Shiny Berry.=放走吃完闪亮果实的“名顶”
Let animosity be gone with the flow.=让恩怨随水流淌吧。
Let Arts dance around your fingertips. Call the wind and rain, unravel reality, and achieve your grand goals.=让技艺在指尖起舞，呼风唤雨，搅乱现实，达成你宏伟的目的。
Let emotion engulf this place.=让情绪吞噬这里吧。
Let fragrance revive your mind.=恢复神智吧。
Let go of worthless pomp and treat others with kindness. They will no doubt return in kind.=放下无用的威仪，以恩慈待人。他们也会这样待你，他们会的。
Let instinct stain my name.=让直觉浸染我的名字吧。
Let It All Out=忍气不吞声
Let it be. No sword technique is perfect, just as no outcome is flawless. We shouldn't get too fixated on fighting.=没什么大不了的。世上没有完美的剑招，也没有完美的战果，更不该对杀伐之事抱有执念。
Let it grow to its full potential. It will not let you down.=令它圆满吧，它不会辜负你。
Let it pass=唯付一笑
Let me be the guiding star for all.=让我成为众人的星光吧。
Let me be your personal musician. Let me... feel my way around your mind. How elaborate are your ideas, and how terrifying is your rising willpower? I will of course be captivated by your music when it blooms into its ultimate form; and at that moment, what I will perform for you... shall be myself.=让我成为你的私人乐手吧。让我......摸索你的脑海。你的构思有多精巧，你升腾的意志又有多骇人？当你的乐章烂漫到极致，我自然会彻底为你着迷；届时，我会为你奏响我自己。
Let me check for any carnivorous monster dung...=先看看有没有食肉魔物的粪便......
Let me check the wind direction first.=请让我确认风的来向。
Let me dispel the pain.=让我来消除痛苦。
Let me do it!=让我来！
Let me do it, you rinse the bowls like this. It's not about making them squeaky clean, Yanese dining culture's just funny like that. Oh, there's something I really love about it, though—doesn't matter if you know your dinner mates or not, everyone sitting at one table shares the same dishes. So yap away while enjoying the same stuff, and bam! We're all friends now.=我来，碗要这么涮。别管能涮掉什么，炎国的饭桌习惯就是奇怪得很。不过有一条我特别喜欢——不管熟不熟，凡是同桌吃饭就得分享同一盘菜。吃着一样的味道聊天，啪！就能交上朋友了。
Let me do the filming next time.=下次我来拍吧。
Let me double their trouble.=让我来制造点混乱。
Let me edit that op's recording. I might just come up with a new kind of horror flick.=让我来剪辑这次行动的录像吧，说不定能制作出很有新意的恐怖片。
Let me finish this choco stick first.=等我吃完这根。
Let me give it a shot.=让我来试一试吧。
Let me guess. No, don't spoil it for me. Is this a smart head massager, or an autonomic pressure regulator cap, or a holographic environmental monitoring device…? It's just a normal hood? Well, dream bigger! Spot me some funding, and I'll do you a full suit worthy of the Head of Rhodes Island.=先别说，让我猜猜。这是智能头部按摩仪、自律气压调节头套，还是全息环境监测装置？......就是个普通兜帽？那咋行！拨点经费，我给你整一套配得上“罗德岛之主”的行头。
Let me guide you... Just apply this oil to the bolt slot of your crossbow. Make sure you apply it evenly.=我来引导你们......这个油擦在弩槽里就行，记住要均匀。
Let me handle the logistical support...!=我去为后勤部队帮忙......！
Let me introduce Annie to you. She's my very best friend, and another 'me.'=来认识一下安妮，我最好的朋友，另外一个，“我”。
Let me know how far I should probe.=请告知我需要探知的波域广度。
Let me know what you think in chat!=有什么想法就在弹幕里告诉我吧！
Let me out!=放我出去！
Let me plant some potatoes first.=我先去埋点土豆。
Let me pray towards the mountains for you.=让我为你向群山献上祈祷吧。
Let me protect everyone!=让我来掩护大家！
Let me quell the enemy!=我来牵制住敌人！
Let me rest for a brief while. I'm more tired than I thought. My apologies.=过于疲劳了，抱歉。让我稍微休息一下。
Let me see how Rhodes Island fights.=让我见识一下罗德岛的战斗。
Let me see. Are you in trouble of some sort?=让我看看，你们遇到什么麻烦了？
Let me see... I'm an L.G.D. officer, part of a special task force looking for artifacts. During a hostage rescue mission, I end up losing my memory when my superior betrays me, and in the end I battle a feranmut in the wilderness... Err... Nian, this is a little overwrought, don't you think? Fine, Director.=我是一名近卫局成员，加入了寻找文物的特别行动组，在一次解救人质的任务中，因为上司的叛变受伤失去记忆，最终在荒野上与巨兽决战......小年，这个故事是不是太复杂——好吧，导演。
Let me see... Yes, the layout's good. The furniture won't attract any unwanted spirits this way.=我看看，家具的摆放......嗯，没有问题，并不会招来奇怪的东西。
Let me set my alarm.=先定个闹钟。
Let me show you the chainsaw techniques the other elite operators taught me!=见识下精英干员们教给我的链锯技巧吧！
Let me sketch these triumphant heroes.=大家胜利的英姿，就让我画下来吧。
Let me sneak a quick pic. Yeah, just one shot.=悄悄拍张照好了，嗯，就拍一张。
Let me stir it.=让我拨动它。
Let me stretch a little first. My joints are getting rusty.=让我先伸个懒腰，关节有些锈住了。
Let me teach you!=我来教教你！
Let me tell you a secret - I can swim upright!=偷偷告诉你，我会站着游泳哦~
Let me witness this with my own eyes.=让我用自己的眼睛去见证。
Let my key whip reach your soul!=将这钥索，挥向心灵！
Let neither life nor death do us apart.=今世只愿，生不离，死不别。
Let not melancholy consume your heart, Doctor. Life is long, when we look back at this defeat from a distant tomorrow, it will be nothing more than a wisp upon the winds of memory.=请不要因此而伤感，博士。一生是漫长的，当下的失利待到将来再看，也不过是一段无足轻重的回忆。
Let out a sigh=喘一口气
Let Raidian enter=让电弧进入
Let the ancestors' legacies lie forgotten in my mind. It's enough to pick up a few tidbits from time to time as tales to tell the children. What I really want to remember, well, is the excited looks on the children's faces when I talk with them... and the smile on your face right now.=祖先留下的，就让它们荒废在我脑子里吧，偶尔从中拾取些感兴趣的说给孩子们听，也就够了。我真正想记住的，是孩子们和我讲话时兴奋的样子，还有......您此刻的微笑，我也会一直记得。
Let the arpeggio cascade.=琶音会冲浪。
Let the chosen one board=让有缘人上船
Let the chronicles preserve what is true, and let a thousand autumns be distilled into this one.=使史书录史实，使千秋注一秋。
Let the Curtain Fall=落下帷幕
Let the curtain rise, for the show is about to begin=拉开幕布，演出开始了
Let the enemy make his move. He will be his own downfall.=让敌人动手，自己打个头破血流。
Let the fairies redecorate. We'll come back later.=让妖精们装修一下，我们过会儿再回来。
Let the fires rage!=暴怒的烈焰啊！
Let the Games Begin!=开打！
Let the hunt begin.=各位，开始狩猎吧。
Let the Light of the Past Die=熄灭过去的灯
Let the Old Times Go=不念往昔
Let the spar begin!=请指教！
Let the story carry on as you like it.=请演绎你畅想的故事。
Let the world BURN!=大地，沸腾吧！
Let them come!=让他们自投罗网吧！
Let them know about the relatively safer routes in the area, and then press on.=将路上较为安全的地方告诉他们，然后继续行动。
Let them know about the relatively safer routes in the area.=将路上较为安全的地方告诉他们。
Let them revel in their madness, we have places to be=让他们疯吧，我们还有路要赶
Let there be order in Yan, and may Heaven safeguard our hunt.=佑序有炎，大狩维天。
Let time rest upon this unlit night.=让时间停在这个无烛的夜晚吧。
Let Tin Man negotiate=让锡人交涉
Let unending evolution end here.\n'Body' reflects a portion of damage received; 'Restrained Pride' and 'Fume of Anger' have increased Max HP=让无休止的演化，留驻于此。\n“身形”反弹部分受到的伤害；“敛傲”“愠怒”最大生命值提升
Let unending evolution end here.\n'Body' reflects a portion of damage received; all enemies have increased ATK, DEF, and HP, while 'Restrained Pride' and 'Fume of Anger' have further increased Max HP; 'Vessel of Shuo' and 'Arrogance Embodied' use their skills more often=让无休止的演化，留驻于此。\n“身形”反弹部分受到的伤害；所有敌人攻击力、防御力、生命值提升且“敛傲”“愠怒”最大生命值额外提升；“朔壳”“妄躯”技能释放更加频繁
Let unending evolution end here.\n<@rolv.rem>'Body' reflects a portion of damage received; 'Restrained Pride' and 'Fume of Anger' have increased Max HP</>=让无休止的演化，留驻于此。\n<@rolv.rem>“身形”反弹部分受到的伤害；“敛傲”“愠怒”最大生命值提升</>
Let unending evolution end here.\n<@rolv.rem>'Body' reflects a portion of damage received; all enemies have increased ATK, DEF, and HP, while 'Restrained Pride' and 'Fume of Anger' have further increased Max HP; 'Vessel of Shuo' and 'Arrogance Embodied' use their skills more often</>=让无休止的演化，留驻于此。\n<@rolv.rem>“身形”反弹部分受到的伤害；所有敌人攻击力、防御力、生命值提升且“敛傲”“愠怒”最大生命值额外提升；“朔壳”“妄躯”技能释放更加频繁</>
Let us be off, to create many more corpses.=启程吧，去制造更多尸骸。
Let us depart.=出发吧。
Let us embrace this momentary respite.=稍稍，享受下这短暂的休憩吧。
Let us go=我们上吧
Let us go forth. And there will be one day…=向前迈进吧，总有一天，我们可以......
Let us hearken.=我们聆听。
Let us lift our instruments.=我们演奏。
Let us meet again in the true skies.=让我们在真空之中再会吧。
Let us move. A timely departure paves the way for an early return.=走吧。立刻启程，尽早回来。
Let us pretend that today was the New Year. Who could remember dates, after having trudged the wilderness for so long? ...But I am not wrong about the dates, I know. Everything that happens in Kawalerielki is measured by how many days it remains in the paper, no more and no less. No matter the story.=就把今天当作新年来过吧。长时间荒地跋涉，谁还能记得日期？......但日期没有错，我知道。大骑士领的一切在报纸上以日计算，不多不少，不论何事。
Let us put my training to the test.=检验一下训练的成果吧。
Let us raise the curtains on this play.=戏剧该揭开它的帷幕了。
Let us reap those naive delusions and immature obsessions.=我们去收割那些不成熟的妄想和执念吧。
Let Us Ring a Ding Ding=我也要大干一场
Let us sing to celebrate our emperor's triumphant return! Long live the emperor! Long live Gaul!=让我们齐唱颂歌，庆祝皇帝凯旋！皇帝万岁！高卢万岁！
Let us take it slow.=稍微慢一点。
Let wind rise, brilliant in sharp anonymity. Let rain fall, tassels soaked within. And thus let the might of wine cleanse my heart.=风起弹剑，雨过濯缨，权倾浊酒澄吾心。
Let your fist do the talking.=天大地大，拳头最大。
Let your guard down. There are no traps in the conditions he offers. Well, you won't know even if there is one.=别再挣扎了，他提出的条件里真没有陷阱，就算有，你也看不出来。
Let your heart stare hard into the stars, and witness countless flashes of glory.=予星以心，得见万千光辉之一瞬。
Let's assist others, shall we?=去帮助其他人吧。
Let's avoid any unnecessary fights.=尽量避免没必要的战斗吧。
Let's be clear, I'm just the scout. Don't count on me for combat.=事先声明，我只负责侦察，别指望我战斗。
Let's be safe out there.=任务中注意安全。
Let's begin.=开始吧。
Let's burn it up!=烧起来吧。
Let's burn'em up!=烧吧！
Let's chill down some hot heads.=让头脑清醒点吧。
Let's clear the place in one fell swoop!=让我们啪啪啪地把对方都解决掉吧！
Let's clear this path up first.=先解决这一路。
Let's commence work, Doctor. We have a mountain of issues to face.=开始工作吧，博士，问题堆积如山。
Let's continue=我们继续
Let's continue the fight. Until the moment of victory actually arrives.=继续战斗吧。直至......胜利真的到来的那一刻。
Let's dance along with the music and the twinkling lights!=跟着音乐，跟着星点闪烁的灯光，一起手舞足蹈吧！
Let's dig out some ores!=开始寻找矿石吧！
Let's do a different event!=换换项目！
Let's do a different mode!=换换模式！
Let's do it=来就来
Let's do something else.=去干点别的吧。
Let's drive out those troublemakers.=快点把这些碍事的家伙赶走吧！
Let's establish a code.=不妨设计一套暗号。
Let's experience the charms of ancient crafts!=话不多说，一起来感受古老工艺的魅力吧！
Let's face them in battle=先迎战吧
Let's finish this.=快点结束掉吧。
Let's forget chasing 'em, maybe they've got their own problems. They chose to run, so no need to corner 'em now.=追就算了吧，或许他们也有自己的难处，既然已经选择了逃走，我们也没必要逼他们上绝路。
Let's get going already. My katana is starting to rust.=快点出发，刀都快锈了。
Let's get on stage together ⭐=让我们一起在舞台上⭐KiraKira
Let's get our heads in the game.=专心执行我们的任务吧。
Let's get out of here=那就赶紧走吧
Let's get out of here first. Here, this way! Hurry!=先离开这儿——走这条路，快！
Let's get rich!=要发财了！
Let's Get Saponaceous!=起泡性能测试
Let's get this done quick!=速战速决！
Let's get this done quickly.=速战速决。
Let's get this drunken former classmate back home first.=先把这个醉酒的老同学送回家吧。
Let's get this started.=开始吧。
Let's get to work!=开工。
Let's get you back on your feet, shall we?=我们会让你好起来的，好吗？
Let's give them some heat-resistant rocks=我们提供点不怕烧的石头吧
Let's go back and get some rest, Doctor.=博士，回去可得静养。
Let's go back, Doctor. I'm craving a huge cup of ice water right about now.=一起回去吧，博士，我现在很想来一大杯加满冰的水。
Let's go back, Doctor. There's no ore here worthwhile.=唉，博士，我们回去吧，这里看来没有我想要的矿石。
Let's go by the plan.=按照计划行动。
Let's go dig together, Doctor!=博士，一起去采矿吧！
Let's go eat! There's nothing a good meal can't resolve—my favorite Yanese saying, haha.=走，去撮一顿！没有什么不爽，是一顿美食抚平不了的——这是我最喜欢的炎国道理，哈哈。
Let's go for a walk and inspect our territory.=出去走走，一起检阅属于我们的地盘吧。
Let's go over and say hello=还是过去打个招呼吧
Let's go say hello to our neighbors first.=先和邻居打个招呼。
Let's go then. Everyone, follow the route I drafted.=那么就出发吧，大家跟随我的路线行动。
Let's go together. The road ahead of us... I'll illuminate our path.=那就一起上吧。前路......将由我来照亮。
Let's go with that=就这样吧
Let's go! ...Steward, what was I supposed to do next?=走了！......史都华德，接下来我该怎么做来着？
Let's go! Oh, speaking of which, what was our objective again?=出发！这么说起来，忘了问了，任务目标是什么来着？
Let's go! Take them all by storm!=出发！让我们像风暴一样碾过去！
Let's go, 'Hunters!' Put some pep in your step!=“猎人”们喵！充满活力地出发喵！
Let's go, Doctor! The smell of blood will draw more beasts!=博士，快走，血腥味会引来更多野兽的！
Let's go, Doctor. I've secured the retreat route.=博士，走，我已经确保了一条撤退路线了。
Let's go, Doctor. Time to head back.=博士，走吧，回去了。
Let's go, everyone! I'll do the re-touch in case your makeup slides off.=上吧各位，我会为大家补妆的！
Let's Go, Let's Go=走吧，走吧
Let's go, time to see what new stories this round of relics has to tell us.=走吧，看看这次的文物能带来什么新的故事。
Let's go,everyone! I'll buy a round for us all when we're done.=出发，任务结束之后我请客！
Let's go. As long we have a battle plan, I can make it work.=走吧，只要有作战计划，我都能执行。
Let's go. I've got the route planned.=走吧，路线规划好了。
Let's go. It's time we witness the fruition of our plans.=走吧，去见证我们规划的成果。
Let's go. Keep an eye on my back.=现在就出发，掩护就拜托了。
Let's go. Let's all go home.\n<@lv.item><Decorative Geyser></> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<@lv.item><Steam Soda Bottle></> When defeated, creates Pure White Steam in the surrounding area.\nA large number of <@lv.item>'Fluffy Buddies'</> will appear on the field.=一起走吧，一起回家。\n<@lv.item><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽\n大量<@lv.item>“好朋友”</>会在战斗中途出现
Let's go. Let's all go home.\n<Decorative Geyser> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<Steam Soda Bottle> When defeated, creates Pure White Steam in the surrounding area.\nA large number of 'Fluffy Buddies' will appear on the field.=一起走吧，一起回家。\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<水汽汽水瓶>被击破时在周围产生纯白水汽\n大量“好朋友”会在战斗中途出现
Let's go. This is also a new journey.=走吧，也算是新的旅程。
Let's go. We are gonna F… um… beat them up!=走了，打，嗯，打爆他们。
Let's go... We're going home.=走吧......我们回家。
Let's grab a nice dinner after we clean up the battlefield. My treat!=清理完战场以后一起去吃顿好的如何，我请客。
Let's grab some much-needed resources before the weather changes!=让我们赶在天气变化之前抢收一些急需的资源吧！
Let's greet 'em with a warning shot.=先从警告射击开始~
Let's have a chat, Doctor.=来聊聊天吧，博士。
Let's have a match!=请！
Let's have you make a move first, now.=你倒是先出招欸。
Let's hustle. We're not going to leave anyone behind.=快走吧，我们不能放弃任何一个人。
Let's join the crowd=咱们凑个热闹
Let's join together and break the shackles, Doctor! The future is unfolding right before our eyes!=一起打破桎梏吧博士，未来正在我们眼前展现！
Let's just burn 'em. You weren't gonna give those papers a second look anyway.=烧了吧，反正这些纸你也不会看第二眼。
Let's just say luck wasn't on our side this time.=遗憾，运气似乎没站在我们这边。
Let's just take it like a walk in the forest.=就当是去森林里散步好了。
Let's just tear it down=要不还是拆了吧
Let's keep moving forward.=继续往前走吧。
Let's Keep That a Secret=许以秘密
Let's leave here quickly!=快离开吧！
Let's look alive out here.=咱们都打起点精神来。
Let's make a bet then, Brigid. On whether you'll be back tonight, before Na Saoirsí is burned to the ground. I say it's impossible.=来打个赌吧，布莉吉！赌你离开之后，不可能在今夜，在纳斯尔纱焚尽之前回来。
Let's make a deal=我们做笔交易吧
Let's make this quick. My time is valuable.=速战速决，我的时间很宝贵。
Let's move. Time waits for nobody.=出发吧，时不待人。
Let's not disturb him=还是别打扰他了
Let's not disturb the sleeping statues, especially when they have gathered here in such large numbers. You heed the advice you received before and quietly head for the door.=不要惊扰沉睡的石像，特别是当它们有一大群的时候。你牢记曾得到过的忠告，轻轻带上了大厅的大门。
Let's not disturb them=还是不要打扰他们了
Let's not feel down, Doctor, you will find a solution to break this deadlock. After all, you'd like the reports we'll be writing to be worth more than scrap paper, wouldn't you?=先别泄气，博士，您一定还能找到更好的攻克方法。毕竟，您也不希望我们之后要写的报告变成没有价值的废纸吧？
Let's not give ourselves any trouble.=不要给自己找麻烦。
Let's not waste any more time=不要浪费时间了
Let's not waste any more time here.=还是不在这里浪费时间了。
Let's open our hearts to each other, Doctor. We will definitely get to know each other better.=让我和您交个心吧，博士。我们一定能够更加了解对方的。
Let's play a round=那就来一把
Let's pull it together. Anything you need me to help with today?=打起精神，今天有什么需要我帮忙的吗。
Let's put an end to this as soon as possible.=速战速决吧。
Let's put an end to this show, pronto.=让我们尽快结束这场闹剧。
Let's put an end to this... You can't beat me; accept your defeat.=......到此为止。你们赢不了我，停手吧。
Let's put in some effort=我们出点力气吧
Let's put on some Billy Bounce.=来首动感的音乐吧。
Let's really decorate this place. It'll be cozy in no time, promise.=好好装修一下，一定能变得很舒适。
Let's reimagine a false possibility. Does that great lighthouse still stand now? A pity, for only the darkened skies remain in his vision. He consoles himself that it is almost over, and as for those dreams... a human's power cannot hold out forever. Wait a bit longer. Give them a little more time.=重新构想一种虚假的可能吧，那座伟大的灯塔如今是否矗立？可叹，他的视野里只有暗沉沉的天空。他安慰自己，就快结束了，至于那些梦想......人力总有穷尽时，再等等，再给他们一点时间。
Let's reimagine a false possibility. Emotions surge, and their inevitable destination is disappointment. The difference between regret and disappointment is that regret contains deep pain and resentment, whereas disappointment bears only a touch of sorrow. Those who wished to meet once more and share a toast may never have that chance ever again.=重新构想一种虚假的可能吧，情感在奔涌，最终的落点却都是遗憾。遗憾与后悔的不同之处在于，后悔中蕴含着深重的痛苦和愤懑，而遗憾，却只有淡淡的哀愁。本还想再度相遇、举杯共饮的人们，看来再也没有机会相见了。
Let's reimagine a false possibility. Emotions surge, and their inevitable destination is indignation. The difference between regret and indignation is that regret assumes the original choice was in error, whereas indignation only accepts that the outcome was dissatisfactory. Those who wanted to roam the land, exploring the wanderer's path, may never have that chance ever again.=重新构想一种虚假的可能吧，情感在奔涌，最终的落点却都是不甘。不甘与后悔的不同之处在于，后悔中假定了当初选择的错误，而不甘，却只是在陈述一种不满足。本还想再度漫游、探索跋涉的道路，看来再也没有机会选择了。
Let's reimagine a false possibility. He notices something flowing down his dry eyes, salty and bitter, reminding him of the hometown he can no longer return to. The hatred still remains in his heart, and he decides to no longer try to let it go, but instead to embrace it. That turns out to be significantly easier.=重新构想一种虚假的可能吧，他察觉干涩的眼睛中正流淌下什么东西，咸、苦涩，让他想起已经回不去的故乡。心中恨事仍在盘桓，他决定不再试图放下，就此接受，反而更轻松一些。
Let's reimagine a false possibility. He notices something flowing down his rigid body, crimson and damp, reminding him of his ruined hometown. The responsibility still weighs on his shoulders, and he decides to no longer try to fulfill it, but instead to let it rest here. That turns out to be slightly easier.=重新构想一种虚假的可能吧，他察觉僵硬的身体中正流淌下什么东西，暗红、潮湿，让他想起正在崩塌的故乡。肩头责任仍在鞭策，他决定不再试图履行，就此歇息，反而更轻松一点。
Let's reimagine a false possibility. If there were something he'd done differently—perhaps more compromises, more concessions, more backing down—if he could've set aside his obsession and perseverance, might there have been another choice? Alas, such is the nature of ambitions unfulfilled. Even within a false possibility, he seeks to grasp it once more.=重新构想一种虚假的可能吧，如果他换一种方式，如果再多一些妥协、让步、退缩，如果放下自己的执念与坚守，是不是有另一种选择？未酬的壮志啊，就算在虚假的可能之中，他也想再把握一次。
Let's reimagine a false possibility. If there were something he'd done differently—perhaps more consideration, more planning, more understanding—if he could've mustered his courage and resourcefulness, might there have been another choice? Alas, such is the nature of a status quo unbroken. Even within a false possibility, he seeks to challenge it once more.=重新构想一种虚假的可能吧，如果他换一种方式，如果再多一些权衡、筹算、把握，如果凝集自己的勇气与智谋，是不是有另一种选择？未破的局面啊，就算在虚假的可能之中，他也想再挑战一次。
Let's reimagine a false possibility. Where could that glorious flagship be now? A pity, for only the darkened skies remain in his vision. He consoles himself that it is almost over, and as for those wishes... a human's power cannot hold out forever. Wait a bit longer. Give them a little more time.=重新构想一种虚假的可能吧，那艘辉煌的旗舰如今会在哪里？可叹，他的视野里只有暗沉沉的天空。他安慰自己，就快结束了，至于那些愿望......人力总有穷尽时，再等等，再给他们一点时间。
Let's rest and regroup. We can take back what we lost later.=休整一下，丢掉的东西，我们还可以再夺回来。
Let's retreat for now! We'll live to fight another day!=现在先撤退！只要留着命在，之后多的是反击的机会！
Let's roll.=出发。
Let's roooooll!=出——发——！
Let's say Rhodes Island needs some dorms rebuilt, think you might hire Shana's Construction Crew? Hehe…=唔，如果罗德岛的宿舍需要改建，可以承包给夏娜工程小队吗？嘿嘿......
Let's see here, which of these rooms is my new lab?=看看，我的新实验室会在哪里呢？
Let's see how far this is from my workstation...=看看这里离工作区域有多远......
Let's see if our enemies have anything to offer besides numbers.=那就来看看我们的敌人是不是空有数量的乌合之众吧。
Let's see if there are any interesting people here!=看看都有哪些有趣的家伙在啊？
Let's see what goodies the Doctor hides in this drawer.=让我看看博士的抽屉里都藏了点什么好东西。
Let's see what goods are inside!=进去看看有什么好东西！
Let's see what interesting footage I'll get this time.=看看这次能拍到些什么有趣的东西。
Let's see what the hell you're trying to pull=我倒要看看你在搞什么鬼
Let's see what we have in our bags. Our own food's pretty edible, so let's hurry on with our journey.=让我们看看兜里还有啥，自己做的又不是不能吃，赶路要紧。
Let's see what you all can do.=看看你们有什么能耐。
Let's see what you guys have=看看你们有些什么
Let's see whether you're gold or manure!=让我甄别一下你们是金玉还是废料吧！
Let's see which holds out longer: their shields or our encampments.=比一比，是他们的护盾更硬，还是我们的阵地更坚固。
Let's See Who Is Stronger!=比比谁更硬！
Let's see who you've got on this one.=让我看一看人员配置。
Let's see, here's... whereabout is this?=咦，这里......是哪个区来着？
Let's see... Ezell is still so merciful in battle, huh... Sheesh, Federico is the exact opposite!=让我看看啊，艾泽尔这小子，作战时还是留手了吧......嘶，费德里科下手真不留情啊！
Let's see... Which insect is falling into my trap?=猜猜看，谁会是踏入陷阱的虫子？
Let's see… how can we flip the situation to our advantage?=让我想想该如何利用眼下这局面。
Let's serve our Eunectes-style dish to the High Priest.=我们拿着森蚺加工过的菜，再送给大祭司试试。
Let's set the rigging!=开始作业！
Let's share a dance.=起舞吧。
Let's show 'em what we're made of.=看我们大显身手~
Let's show our determination, earnestness, and boundless passion.=让我们拿出决心、热忱、以及十二万分的热情吧。
Let's show them what we can do.=让他们知道我们有多少能耐吧。
Let's space out together, Doctor. We can chill for as long as we need... No need to watch the clock like we used to.=一起发会呆吧，博士。发呆当然没有时间限制......那已经是很早以前的事情了。
Let's stop here for today, Doctor. I have to go over to Kal'tsit's office. She must be needlessly burning the midnight oil again. A soul, driven by her sheer sense of mission to trudge on for tens of thousands of years, just to stop what exactly? It would be better for her to get more sleep.=今天的工作就到此为止吧，博士。我还要去一趟凯尔希的办公室，想必她又在无谓地熬夜。一个人被使命感推着走了数万年，又能阻止什么呢？不如早点睡吧。
Let's take a look around first…=先观察一下环境......
Let's take it slow.=慢慢来吧。
Let's take it slow~=慢慢来就好哦~
Let's take them all out.=一口气解决他们。
Let's talk about this more=多讲讲这个吧
Let's Throw A Party!=来办联欢会吧
Let's toss all this complicated stuff aside for now. Right now, we gotta have fun!=复杂的东西暂时放到一边，眼下先要尽兴！
Let's trade blows=谁挨拳头还不一定呢
Let's treat this as a break=就当是休息了
Let's treat this like a good warm-up=就当是给自己热热身
Let's try that one again. The tiniest oversight leads to different experimental outcomes, and you can't let an error cloud your conclusions.=重新来过吧，一丝一毫的疏漏都会导致实验结果的误差，绝对不能有任何错误的结论产生。
Let's try to save Terra=让我们试着拯救泰拉吧
Let's try to take up as little of our holiday time as possible.=把占用假期的时间控制在最小范围内吧。
Let's turn this around!=倾覆吧！
Let's turn up the energy!=是时候火热起来了吧！
Let's use this one!=就这张了！
Let's watch a little=看一会吧
Let's work harder next time. We can always do better, right?=下次再努力吧，我们总可以做得更好的，对不对？
Let's work to make the world a more peaceful place.=各位，为这个世界，带来更多和平吧。
Let's work together.=让我们一起合作。
Lethal Fate=不治的命运
Lethal Fragmentation=破片杀伤
Lethal Light, Deadly Shadow=夺命光影
Leto=烈夏
Leto of the Ursus Student Self-Government Group, charging in with a mighty 'URAAAH!'=乌萨斯学生自治团成员烈夏，在冲锋时大喊：“乌拉——！”
Leto's Badge=烈夏证章
Leto's Token=烈夏的信物
Leto, real name Rosalind Tatyanovna Larina, attended middle school in Chernobog prior to the Chernobog Incident, where she was a leading figure among the students, alongside Operator Zima. Now focused on mid-to-long-range assignments as a field operator.=烈夏，本名罗莎琳·塔季扬诺夫娜·拉里娜，切尔诺伯格事变前于切城某中学就读，在校期间与干员凛冬皆为学生中的领军人物。现作为外勤小组的成员，多负责中长线的外勤任务。
Lets you gather from [Lighting Ore Veins]=允许开采【澄亮矿脉】
Lets you gather from [Monoliths]=允许开采【巨大岩石】
Lets you gather from [Strange Ore Veins]=允许开采【奇异矿脉】
Lets you gather from [Thickets]=允许开采【杂木林】
Letter=信
Letter for you, Doctor.=博士，有您的信。
Letter from Amiya=来自阿米娅的信件
Letter From Home=一封家书
Letter from Kal'tsit=来自凯尔希的留言
Letter from Miss.Christine=来自Miss.Christine的信件
Letter from Urtica Grafschaft=来自乌提卡领的信
Letter of Termination Contract=解约协议
Letter of Termination Contract - α=解约协议-α
Letter of Termination Contract - β=解约协议-β
Letter of Termination Contract - γ=解约协议-γ
Letter to Mom and Dad=给爸爸妈妈的信
Letters from Wessex=威塞克斯的信件
Letting even a single enemy slip by could crumble our line of defense! Hurry, give me the order! Let me eliminate the threat!=漏过一个敌人，都可能会导致防线崩溃！快下令，让我去抹除威胁！
Letting your emotions get the better of you is unbecoming of an assassin.=情绪波动对一位刺客来说可没有好处。
Level after Promotion=进阶后等级
Level Needed=等级要求
Leveling—up!=升级！
Level·■=等级·■
Leverage=谈判的资本
Leviathan's Anabolism=海神的代谢
Leviathan's Followers=海神的信者
Levin crack umbra, luminate the path.=雷霆破翳，前路昭明！
Levitatable Zone=“可浮空区块”
Levitate=浮空
Lexical Evolution=语汇演化
Lexicon spake=千字呼出
LGD Kiosk=近卫局广告机
Li Cheng=橙璃
Li Zhen=真理
Liaison=联络员
Liaison from the Lateran Notarial Hall, Insider. Here's the paperwork for our collaboration. May I ask which office I should be heading to next? I'm making my first impression here at Rhodes Island, so I want to do this perfectly.=拉特兰公证所外派人员，隐现，这是合作相关文件。请问接下来我需要去哪个办公室？事关罗德岛对我的第一印象，我可千万不能出什么差错啊。
Liaison's Idea=联络员的构思
Liaison's Medal I=干员联络奖章·I
Liaison's Medal II=干员联络奖章·II
Liaison's Medal III=干员联络奖章·III
Liaison's Medal IV=干员联络奖章·IV
Liaison's Medal IX=干员联络奖章·IX
Liaison's Medal V=干员联络奖章·V
Liaison's Medal VI=干员联络奖章·Ⅵ
Liaison's Medal VII=干员联络奖章·VII
Liaison's Medal VIII=干员联络奖章·VIII
Liang=梁
Liang backs you=备梁以御
Liang Estate=梁府
Liang's Supply=备用梁
Liber Sacer=厚重的经卷
Liberator=解放者
Liberi have excellent eyesight. According to legend, some can even tell one droplet from another in a rainstorm. Sounds incredible, huh?=不少黎博利人都有着卓越的视力，有些传说里，甚至有人能从倾盆大雨中辨别出雨滴的样子。听起来很厉害吧？
Liberi on a business trip=商务旅行的黎博利
Liberi with its tail on fire=尾巴着火的黎博利
Liberty and sunlight all around us.=自由和阳光环绕着我们。
Liberté\/\/Échec=自由\/\/失效
Libraries continue to play an irreplaceable role in the retention and transmission of knowledge. Although Rhodes Island is equipped with a highly digitized information storage system, tried-and-true pen and paper remain an important medium for passing down skills and experiences.=图书馆作为知识信息的保存者与传播中枢，有着无可替代的作用。即使罗德岛拥有高度电子化的知识储存系统，依然需要这样坚实可靠的载体来分享技巧，或是记录宝贵的经验。
Libraries continue to play an irreplaceable role in the retention and transmission of knowledge. The walls of the library do not represent the boundaries of knowledge, though the size of the shelves have a certain correlation with the depth of acquisition.=图书馆作为知识信息的保存者与传播中枢，有着无可替代的作用。图书馆的围墙绝非知识的边界，但书架的尺寸多少会影响获取知识的深度。
Library Card=借阅证
Library Registration=借阅登记
Library Reunion=书阁重逢
Library Stairs=图书馆阶梯
Lich's Teachings=巫妖学识
Lie Low=匿影藏形
Lies=谎言
Lies exist only to demonstrate one thing—that the truth also exists. It is hidden among these radiant, twinkling stars, and the sky also isn't as far as it seems.=谎言之所以存在，只为了昭示一件事——真相也确实存在。它就藏在这些闪耀的群星之间，而天幕并没有看起来那么遥远。
Lies of Civilization=文明的谎言
Lieutenant=少尉
Life adorns this wall, giving off the scent of soil. When rain is to come, the plants grow lusher and greener. 'Silver swords fall from the clouds. I turn towards the light. There she stands, the perfume of laughter on the wall behind her.'=生命流动在墙面上，散发出泥土的清香，每当雨水将至，这里的绿色便会愈发青翠，愈发充满力量。\n“银色的刀剑从云中冲出，我转头看向光的来处，她正站在那里，背后是满墙欢笑的芬芳。”
Life and Death Game=生死局
Life and death hang in the balance. Strive for your very best.=生死一线间，尽力而为。
Life Anew=重获新生
Life at Rhodes Island is fun. The Snow Realm is rather bland in comparison.=罗德岛的生活十分有趣，相比之下，在雪境度过的日子都比较平淡。
Life at Rhodes Island is like a piece of rock music. Surely there're low drum beats that keep us in suspense here and there, but the theme always catches us with our blood seething and souls resonating. Which kinda reminds me, that it's high time for me to wipe all the craps out with this guitar!... Er, I mean a more creative, musical way, not really wiping the board with it...=在罗德岛的生活就像摇滚乐一样。偶尔有低沉的鼓点，但旋律永远是令人心潮澎湃的！就让我用这把吉他把糟糕的事情扫荡一空吧！啊，我是说用音乐啦，不是直接用吉他砸......
Life Continues On=蒸蒸日上
Life despairs=难捱此难
Life forever beats on, just as many beautiful things are lost to the rivers of time. Even so, thanks to all of Perfumer's work, many years later there will still be those who get to breathe in this fragrance.=生命流转不息，也有许多美好的事物在时间长河中消逝。但很多年后，仍会有人因为调香师所做的一切，多嗅到一缕芬芳。
Life From A Dead Tree=生于枯树
Life From Death's Door=妙手回春
Life Has an End=生命终有结束
Life I Want to Retain=想要留下的生命
Life in the barrens is full of pain. It's not easy to survive.=荒地的生活充满痛苦，能活下去的都不简单。
Life in the barrens is full of pain. Surviving's not easy.=荒地的生活充满痛苦，能活下去的都不简单。
Life in the Forest=林地生活
Life in the lighthouse was hardly dull. The seas are always changing. However, my teacher said that only by seeing more of this land, could I guard a small corner of the seaside. She then drove me out of the lighthouse. That's how I made my way here.=灯塔里的日子并不枯燥。海面，总在变化。可老师把我赶了出来。她说我需要多看看这片大地，才能守好海边一隅。所以，我来到了这里。
Life in the Medical Department is just daily meetings, visits around the Island, learning the operators' physical conditions, and developing new drugs. Nothing really fresh or exciting.=医疗部的生活就是日常会议、岛内出诊、掌握干员身体情况、新药研究与开发，没什么新鲜事。
Life in the military has taught me two things: First, have faith in your fellow soldiers; second, have faith in them, but do not trust them. This dilemma has always plagued our lands, and none can escape it.=军旅生活教会我两件事。第一，信任你的战友；第二，提防你信任的人。这片大地一直被这种矛盾纠缠着，没人能从中挣脱。
Life in the Truckers Mutual Aid Association? We drive, we deliver, we drink, we mess around and have a good time. Nobody bares their fangs in Nuova Volsinii... But as my mentor once said, the Fangs will never truly disappear.=卡车互助会的日常——出车、送货、喝酒、互相开玩笑。新沃尔西尼的生活中没有什么獠牙——但老师曾经说过，獠牙永远不会彻底消失。
Life is a bog that you keep sinking deeper and deeper into, until it swallows you.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<@lv.item><Rock Wall></> Units cannot be deployed on this tile.=生活是沼泽，唯有陷落，陷落，直到被吞没！\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<@lv.item><阻道岩壁></>无法在所处地块部署单位。
Life is a bog that you keep sinking deeper and deeper into, until it swallows you.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<@lv.item><Rock Wall></> Units cannot be deployed on this tile.\n<@lv.fs>Condition: </>\nAllied units have greatly increased Redeployment Time=生活是沼泽，唯有陷落，陷落，直到被吞没！\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<@lv.item><阻道岩壁></>无法在所处地块部署单位。\n<@lv.fs>附加条件：</>\n我方单位再部署时间大幅提升
Life is a bog that you keep sinking deeper and deeper into, until it swallows you.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<Rock Wall> Units cannot be deployed on this tile.=生活是沼泽，唯有陷落，陷落，直到被吞没！\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<阻道岩壁>无法在所处地块部署单位。
Life is a bog that you keep sinking deeper and deeper into, until it swallows you.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<Rock Wall> Units cannot be deployed on this tile.\nCondition:\nAllied units have greatly increased Redeployment Time=生活是沼泽，唯有陷落，陷落，直到被吞没！\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<阻道岩壁>无法在所处地块部署单位。\n附加条件：\n我方单位再部署时间大幅提升
Life is a Game=娱乐至上
Life is a long road, the beginning and ending of which one has no control over. Live in the present, and life shall be beautiful.=人生如长路，首尾不由人，余下之事，万般绚烂。
Life is but a brief flicker before the vast maw of annihilation. Cherish that view of the sunset while you still can, {@nickname}.=生命只是湮灭之前的一小段历程，趁你还能看见舷外的夕阳，好好珍惜吧，{@nickname}。
Life is inherently flawed, so let's not grieve too much over it.=别太伤心，生命就是有缺陷的。
Life is like a gun, sometimes it just jams. Don't get discouraged, leader, we'll get'em next time.=铳有卡壳的时候，人生也是如此，别介意别介意~
Life is linked to Originium. Originium Arts creations are born with emotions here, and set out towards the promised land in their dreams.\nDorothy will give her life to protect them.=生命和源石连接在一起，有情绪的源石技艺造物在这诞生，走向梦想中勾画出的地方。\n多萝西保护它们，愿意付出自己的生命。
Life is sincerely precious, but base and wicked life is punished in the end.=生命诚可贵，但卑鄙和邪恶的生命终究要受到惩罚。
Life is the accumulation of maturity. Hone yourself well in the coming year, {@nickname}.=人生就是成长的堆砌，新的一年也好好磨练自己，{@nickname}。
Life is the Nachzehrer's sustenance and currency.=食腐者吞吃生命，也利用生命。
Life is the opposite of death. It means infinite possibility... In that sense, one's day of birth is very much worth celebrating. I'd like to ask... can today also be my birthday? I would like to share in this joy with you.=生是死的对立面，生意味着无限的可能......这么说来，生日的确是值得庆祝的。我有一个请求......能否将今天也定为我的生日？我想要和您一同分享这份喜悦。
Life is the premise for action, and will also soon become the premise for death.=生命是行动的前提，也即将成为死亡的前提。
Life is the premise, and also the price for action.=生命是行动的前提，也是行动的代价。
Life is to be celebrated, though trials and tribulations there may be. Live life to the fullest, and you shall have no regrets. The vessel may die and decay, but the spirit lives on.=无论苦乐，有生即幸。至情至性，不枉一生。身有尽而意长存。
Life is tough enough already. Let's relax with some butter, frosting and jam.=人生已经够艰难啦，来点奶油、霜糖和果酱，调和一下吧。
Life keeps bringing us together, doesn't it?=人生何处不相逢。
Life may be lackluster, but at least everyone still holds hopes for the future.=生活虽然乏善可陈，但至少，你们对未来仍有憧憬。
Life may be tough, but we'll pull through along with our brothers.\n<@lv.item><Holy Statue></> Can calm the emotions of residents.\n<@lv.item><Makeshift Walkway></> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately\n<@lv.item><Crumbling Masonry></> Rocks will periodically fall and roll down a slope, dealing damage to friendly units in the way=生活确实艰难，但我们将与兄弟携手渡过难关。\n<@lv.item><圣像></>可以安抚平民情绪\n<@lv.item><临时步道></>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡\n<@lv.item><塌落的墙垣></>每隔一段时间会掉落落石，沿坡道向前滚动对我方造成伤害
Life may be tough, but we'll pull through along with our brothers.\n<Holy Statue> Can calm the emotions of residents.\n<Makeshift Walkway> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately\n<Crumbling Masonry> Rocks will periodically fall and roll down a slope, dealing damage to friendly units in the way=生活确实艰难，但我们将与兄弟携手渡过难关。\n<圣像>可以安抚平民情绪\n<临时步道>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡\n<塌落的墙垣>每隔一段时间会掉落落石，沿坡道向前滚动对我方造成伤害
Life must eventually end, but legends live on forever. We've done it, Doctor.=生命总会终结，但传说流传不朽。博士，我们做到了。
Life on the Streets=街头角色
Life only truly begins after you get off work.=下班之后，才是生活。
Life or Death Challenger's Medal=死战突袭奖章
Life Point is reduced by 5 in the next combat node on this floor, but gain +10 Life Points after the battle=本层下次进入战斗节点时目标生命-5，战斗后获得目标生命+10
Life Point is set to 1; All allied units gain +15% ATK and +15% HP=目标生命变为1，所有我方单位的攻击力+15%，生命值+15%
Life Point is set to 1; All allied units gain +20% ATK and +20% HP=目标生命变为1，所有我方单位的攻击力+20%，生命值+20%
Life Point is set to 1; All Operators gain +15% ATK and +15% HP=目标生命变为1，所有我方单位的攻击力+15%，生命值+15%
Life Points +2=目标生命值+2
Life Points and the HP of enemies on the battlefield are harder to discern=目标生命和战场上敌人的生命不再可见
Life Points and the HP of enemies on the battlefield are harder to discern, and all enemies gain Max HP +10%=目标生命和战场上敌人的生命不再可见，所有敌人生命值+10%
Life Points depleted=生命值减少
Life Points Remaining=剩余防御点数
Life Points spent in Plan nodes fixed at 1; When tossing coins, 1 or more Flower Coins will grant +1 Coupon; Start with Tongbao 'A People United'=在筹谋中消耗的目标生命值固定为1；如果投钱时至少投出1枚花钱，获得1票券；初始携带通宝“初有文”
Life Prioritizing Squad=生活至上分队
Life prospers, age passes down to age, and this is their proof.=生息繁荣，代代相传，以此为证。
Life slips away. Survival instinct is rousing your potential.=生命在流逝，求生欲激发了所有人的潜能。
Life Support Monitor=维生监测
Life Support Monitor Addon=维生监测配件
Life Unending=生生不息
Life will knock us down, but we can choose, whether or not, to get back up.=生活会把我们打趴下，但我们可以选择是否自己站起来。
Life withers and dissipates, remnants left to hesitate.=生命枯萎消散，徒留残渣徘徊。
Life's Little Surprises=惊喜连连
Life's more important than anything=性命要紧
Life's Myriad Forms=生命多样性
Life, brittle as frost, fragile like leaves.=凡有生气，尽都如草。
Life, is all about doing whatever you want.=生活，就是随心所欲。
Life, Unbound.\nThe Vitafield line focuses on the design of outdoor attire. We heard our customers' desire for exploring the world around them, and delivered with our lightweight, durable, and exceptionally-designed products. After finishing the first production run, Vitafield became a novel trend even among the general public.=生命风雨无阻\n生命之地品牌注重野外服饰用品设计。该产品源于用户对于探索特别自然环境的需求，以轻便耐用和优秀设计博得市场青睐。在完成量产设计后，生命之地走向普通用户，成为一种新的潮流。
Life, years, history... You will not forget it. You shall remain the same.=生命，岁月，历史......你不会遗忘，你始终如一。
Life-enhancing Shells=甲壳捍卫生机
Lifeflow=生命流
Lifeguard=救生员
Lifeless=了无生气
Lifeless tree branches arranged within a fence of welded metal bars. Supposedly, a cyclops sees life sprouting from these dead branches.=铁条焊成的盆景围栏中摆放着毫无生机的树枝。\n据说独眼巨人能从这盆死气沉沉的摆件中看见生命诞生的景象。
Lifeline=命脉
Lifespring=涌泉
Lifestyle Accoutrements Collection=生活辅助套组
Lifestyle Concoctions=生活调剂
Lifestyle Necessities Collection=生活化套组
Lifestyle Rest Area=生活休息区
Lift the corners of my mouth, don't knit my eyebrows...good, hold steady, then ease my mind, relax... Okay, now get in and greet everyone… Ah! Doctor, you scared me. Um, Happy New Year!=嘴角要上扬一点，不能皱眉，放松，放松......好，就这样去和大家打招呼吧——欸，博士，您怎么在这......那个，新年快乐！
Light -100, immediately afflicts a random Operator with a Rejection=灯火-100，获得时立即使随机一名干员产生排异反应
Light a candle=点燃蜡烛
Light and Blood=光与血
Light and Cart are engrossed in scoffing lotus seeds, and Helmet and Drill are piled atop each other for a nap. Blacknight's mind is far away, most likely reminiscing on summer in the barrens.=阿灯和车车埋头吃着莲子，小帽和钻头互靠着午睡。夜半发着呆，大概在回想荒野上的夏天。
Light and gentle…=轻一点。
Light and Heat Set=光热套组
Light and highly pure, it possesses excellent workability, and is instrumental to the success of our operations.=轻量，高纯度，具备优质的可加工性，我们如今的辉煌时代正是建立在它们的脊梁上。
Light and Shadow=光与影
Light and Shadow Commemorative=光影记忆
Light and Shadow Commemorative Pack=光影记忆组合包
Light and shadow, walk together. You have seen for yourself the bloodshed behind Victoria's glory.=光暗同行，您已领略维多利亚光荣背后的刀光剑影。
Light Breeze LB01=轻风 LB01
Light Breeze LB03=轻风 LB03
Light Building Material=基础加固建材
Light Charge α=光能充能·α
Light Electro Shield=轻型放电护盾
Light from the setting sun pours into the room, upon the countless history tomes, as though relentlessly poring through traces of the past.\nBut she does not walk towards the sunlight.=夕阳洒进室内，洒在那些数不清的历史古籍上，似是无情翻阅着残篇旧迹。\n但她最终没有走近阳光的方向。
Light gives people a sense of security. The unknown, the dread, the fear, all disappear when the lights go on. Here Greyy stands, reinforcer of the light, the dawn breaking through the dark.\n<@lv.item><Emergency Aid Building></> Once activated, continually treats surrounding units affected by Nervous Impairment.=光明给人的内心带来安定，未知、恐惧、惊疑，一切都会在光明之中消散。格雷伊站在这里，他是光明的补给，是冲破黑暗的曙光。\n<@lv.item><应急救治设施></>激活时持续治疗周围我方单位累积的神经损伤
Light gives people a sense of security. The unknown, the dread, the fear, all disappear when the lights go on. Here Greyy stands, reinforcer of the light, the dawn breaking through the dark.\n<Emergency Aid Building> Once activated, continually treats surrounding units affected by Nervous Impairment.=光明给人的内心带来安定，未知、恐惧、惊疑，一切都会在光明之中消散。格雷伊站在这里，他是光明的补给，是冲破黑暗的曙光。\n<应急救治设施>激活时持续治疗周围我方单位累积的神经损伤
Light Gold Celebration=淡金庆典
Light golden-lined drapes. Some furniture, however, are designed so that they are able to fend off all arrows and explosives that come their way.=轻巧的金边垂帘。但部分家具在制造时需要保证能够挡下远处飞来的弩箭与爆炸物。
Light Green Wallpaper=淡绿壁纸
Light Gun Adjuster=光铳调试员
Light has four states: Luminous (100), Flickering (50-99), Dim (1-49), and Extinguished (0).=灯火有四个状态：100<通明>、50-99<摇曳>、1-49<暗淡>、0<寂灭>
Light it with stove fire=以灶火点四方
Light it with wildfire=以野火点四方
Light loader designed for canals. A smart sensor system helps distribute supplies to Rhodes Island cargo boats. The more difficult the environment, the more important teamwork is in order to overcome the challenges.=为人工河道准备的轻型装卸机，经由侦测系统进行智能化调度，能够便捷地为罗德岛运输艇分配物资，协助完成货运任务。越是身处艰险的境地，越要维持同伴之间的联系，团结才能共克难关。
Light loss from battle damage reduced by 40%=战斗损伤导致的灯火损失降低40%
Light loss from battle damage reduced by 60%=战斗损伤导致的灯火损失降低60%
Light Luggage=轻便的行李
Light of Glory=振奋荣光
Light of Knowledge and Formlessness=智识与无形之光
Light of the Abyss=海渊之光
Light Rapid Crossbowman=速射轻弩手
Light shines from her palm. A gentle force calms the raging wind, stilling even the flow of time itself across this ancient land. The clouds part, showering the devout woman in a kindly radiance. The wind stops.=光芒自少女的手掌间逸散，有一道温柔的力量静滞了天地间激烈的风雪，甚至是这一方古老土地上流逝的时间。云层破开，漏下的彩色阳光轻柔地拥住虔诚的少女。风停了。
Light Source=光源
Light Stove=灶火起
Light the candles! To the arena!=燃烛!上擂！
Light the Night=点亮夜空
Light Touches=轻描淡写
Light Tube Tree=陈列用灯树
Light Under Eaves=檐灯浮影
Light Underground=地底之光
Light up 4 Zone nodes=点亮4个区块节点
Light up a Heaven node=点亮一个天界节点
Light with flame=以火为引
Light's Source=光源
Light, harass the closest enemy!=阿灯，骚扰最近的敌人！
Light, He Wrote=撰写光明
Light, portable cooler box filled with ice. There is some distance from the room to the seaside; this helps save a lot of back-and-forths.=塞满冰块的便携冷柜，很轻。从房间到海边还有些距离，如果不想来回走，就带上它吧。
Light-Armored Soldier=轻甲卫兵
Light-Armored Soldier Leader=轻甲卫兵组长
Light-Emitting Clothes Rack=发光晾衣架
Light-Stealing Chain=窃光链缚
Light: +1 Candle when added to Coffer=引光：加入钱盒时，获得烛火+1
Lightbulb Moment=当点子来敲门
Lighten your Toil by discarding or using Thoughts=舍弃或使用思绪以减轻负荷
Lightened Load=轻量化载荷
Lightfoot Equipment=轻捷装备
Lighthouse Caretaker's Lodge=灯塔看守人的小屋
Lighthouse Control Room=灯塔控制室
Lighthouse Entrance=灯塔入口
Lighthouse Guardian=灯塔守卫者
Lighthouse in Morning Mist Headhunting Permit=晨雾灯塔寻访凭证
Lighthouse Keeper=灯塔看守人
Lighthouse Power Supply Module=灯塔供能模块
Lighting=灯具
Lighting array recreated from Mon3tr's memory, illuminating the most complex surgeries. 'We remain certain that the vector of time is not necessarily the same as the vector of light. We can hope to meet again in the faded past.'=凭Mon3tr的回忆复原的大型照明阵列，能够给最为复杂的手术提供更为高效的照明。\n“仍可确信，时间的矢量未必与光奔向同一方向；仍可期望，我们终将再度相会于消逝的过往。”
Lighting fixtures specially developed and produced in Columbia, with an extremely low rate of failure. Because of that, the prison guards can easily attribute any damage to the lighting to the inmates' misbehavior.=经过特殊研制的哥伦比亚产照明灯，故障率极低。如此一来，狱警就能将灯具损坏定性为囚犯闹事。
Lighting Ore=澄亮石
Lighting Ore Vein=澄亮矿脉
Lighting Prop=打光道具
Lighting Shop Ceiling Set=灯艺吊顶套组
Lighting Shop Decor=灯艺屋装潢
Lightning Majesty Pack=霆霓浩气组合包
Lightning strikes 1 random tile every 40 seconds, dealing 800 True damage to units (excluding Constructs) on the tile within a cross area; Crabbie Pumpie SP recovery +0.15/s=每40秒随机选定1个格子，对十字范围内所有单位（不包括设施）造成800真实伤害；抽水泵的技力自然回复速度+0.15/秒
Lights kept on=灯火不熄
Lights that have been turned off in the training grounds. To conserve energy, some lights are turned off during training.=训练场景中已关闭的灯光。为了节省能源，有些灯光在训练时不会启用。
Lights that have been turned on in the training grounds. These are the fixtures least commonly replaced in the training grounds.=训练场景中已开启的灯光。它们是训练场地中最少被更换的器具。
Lights\/\/Bones=饰灯\/\/骨骸
Lightwalker Medal=与光同行奖章
Lightweight=轻量化
Lightweight Gambit=轻装上阵
Lightweight Rangefinder=轻型瞄准测距仪
Lightweight storage shelf, ingeniously creating storage space with its twists and bends. A flower from the snowy mountains blooms above the shelf, demonstrating the beauty of the Snow Realm.=轻巧的贴墙置物架，弯折形态的设计巧妙分隔出置物空间。\n源自雪山的花朵越过群山静静绽放在壁架上方，向来访者无声地展示着雪境之美。
Lightweight wooden stool. The bottom part is in the shape of a tree. The marketing slogan in the tourist's handbook says, 'Natural joy, natural warmth!'=轻巧的木制圆凳，凳面之下的部分被特意雕刻成了树形。\n旅行手册上的介绍词：“纯天然的快乐！原生态的温馨！”
Like a Blazing Fire=像火一样燃烧
Like a building that'll never be destroyed.=如同一座永远不会被摧毁的建筑物。
Like a huge ship running over rubble.=如同巨舰碾过碎石。
Like a meteor, she crossed the sky and landed by your side.=就像流星那样，划过天空，落在你身边。
Like a playlist repeated endlessly, the disparate pitches converge to form a distinct chord.\n<@lv.item><Giant Mushroom></>Increases the DEF of neighboring allied units\n<@lv.item><Rhodes Island Temporary Employee></>Tidies up a Giant Mushroom to create a Ranged tile=就像被循环播放的歌单，互不相干的音调在这里汇成一曲和弦。\n<@lv.item><巨蕈></>与其相邻的我方单位防御提升\n<@lv.item><罗德岛临时雇员></>清理巨蕈，制造可部署的远程位
Like a playlist repeated endlessly, the disparate pitches converge to form a distinct chord.\n<Giant Mushroom>Increases the DEF of neighboring allied units\n<Rhodes Island Temporary Employee>Tidies up a Giant Mushroom to create a Ranged tile=就像被循环播放的歌单，互不相干的音调在这里汇成一曲和弦。\n<巨蕈>与其相邻的我方单位防御提升\n<罗德岛临时雇员>清理巨蕈，制造可部署的远程位
Like a shadow.=像影子一样~
Like a wave crashing against an immovable stone, isn't it?=狂风吹打山岩，自己反而先粉身碎骨。
Like cutting weeds and pulling roots!=斩草除根，当仁不让！
Like Dr. Kal'tsit is always telling you, Doctor, you really need some exercise. I'm new here, but you still need to listen to my advice.=就像凯尔希老师说的那样，博士您不锻炼一下是不行的。虽然我还是新人，但也请博士好好听我的话哟。
Like Ending Like Death Headhunting Permit=如死亦终寻访凭证
Like Ending Like Death Ten-roll Headhunting Permit=如死亦终十连寻访凭证
Like Firewatch herself, Meteorite doesn't talk about Firewatch's group's past.\nHowever, her reason is that it's not her place to talk about it. These matters should only come straight from the Doctor's mouth if they're supposed to mean anything.\nThough this may sound cruel, what's clear is that to Firewatch, the group's story is everything, but to Meteorite, it's just one of many.=与守林人小姐一样，陨星小姐也对“守林人”小队的过往绝口不谈。\n不过，她的理由是——这些并不该由她来说，这些，必须要由博士亲自从她口中得知才有意义。\n虽然这句话可能有些残酷，但是，非常明显的是，“守林人”小队的故事，对守林人小姐来说，是她的全部，但对于陨星小姐来说，那只是她众多故事中的一个。
Like Flames to Wood=引火之木
Like great waves, like the tide.\n<@lv.item><Yumen Catastrophe Defenses> </>Units placed here deal more damage to ground units and take less damage from ground units=如江吐浪，驭潮而动，蔚为壮观。\n<@lv.item><玉门天灾工事></>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
Like great waves, like the tide.\n<Yumen Catastrophe Defenses> Units placed here deal more damage to ground units and take less damage from ground units=如江吐浪，驭潮而动，蔚为壮观。\n<玉门天灾工事>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
Like heading off into battle, yeah?=就像打仗的时候那样，是吗？
Like I could reach out and touch the ceiling, same as Na Saoirsí.=感觉伸手就能摸到天花板，和纳斯尔纱一样。
Like Illusion=幻影轻悄
Like it? You want me to ladle you some more?=好吃吗？那老夫再给你盛一碗？
Like many other children, the first time Mizuki found a game he liked, his childhood was only just beginning. It was a naive wish, but he too once hoped these simple joys would never end.=和许多孩子一样，当水月第一次接触到自己喜欢的游戏时，他的童年就开始了。他也曾单纯地希冀这种简单的快乐永远不会有终结的时候。
Like Sakiko Togawa, Mutsumi Wakaba comes from a well-off family. Born to famous parents, she had been the center of attention from a young age, and was childhood friends with Sakiko. Though Mutsumi often struggles to communicate her feelings, it is crystal clear how important Sakiko is to her, and how she quietly supports Sakiko.=若叶睦同丰川祥子一样来自名门世家。睦的父母都是当地十分有名的演员，所以睦自小就在各界的关注中成长，而她也是在那个时候成了祥子的好友。即使睦不善言辞，我们也能感受到她对祥子的重视，和她一直以来对祥子的默默支持。
Like so many other commenters, I was drawn in by the title. I thought it would be a historical documentary based on primary sources. I was pretty disappointed. If you're looking to study this to improve your writing, I'd stay home instead.=和很多评论一样，我也是被剧名吸引来的，原本以为是一部从个人经历出发的历史题材纪实作品，没想到让人很失望。如果是想来学习写作技巧的观众，可以不用来了。
Like Stars=如同星辰
Like the Drizzle=愿如细雨
Like the falling of the judge's gavel, or the crack of thunder in winter.\nIt is supposed to be a dining table, but it feels like a court of law.=似是惊堂木落，又似冬雷顿地。\n这分明是一方饭桌，此时此刻，气氛却如公堂之上。
Like the gentle morning sun, her beaming radiance begins to extend its reach toward the candle-lit darkness. Soon after, the light begins to flood the entire arena. Kawalerielki tonight is as brilliant as any bright, clear day.=流散的光芒如同温婉的晨曦，向烛火所在的那片黑夜伸出了手。随后，光芒溢满了整座赛场，今夜的卡瓦莱利亚基亮如白昼。
Like the Marine Snow=如海雪纷散
Like the wilds of Sargon, the battlefield is more dangerous than it looks. Make sure you know what you're doing.=很多战场和萨尔贡的荒野一样，实际比看起来要危险得多，记住不要盲目行动。
Like this titchy bit of space is enough? Let's break this wall down and I'll have the whole area behind, Diolch.=这点空间不够用，把这面墙打通，后面的使用面积都给我。
Like threading a needle... Strike!=像引线穿针一样......出剑！
Like-minded youths always seem to come together. Really takes me back.=志同道合的年轻人总是能走到一起，让人想起了一些往事。
Liked=已获赞
Liked by eUrEKA@101, AEureka, and others=Liked by eUrEKA@101,A尤里卡 and others
Liked the ending=喜欢结尾
Lily-Textured Curtains=百合织纹挂帘
Lim Chae-bin=林彩彬
Lim Chae-heon=林采献
Lim Hyeok=任赫
Lim J=林渽珆
Lim Yoon-seon=林仑宣
Limbic System=边缘系统
Lime Flavored Wind=酸橙味的风
Liminal Consciousness=阈限认知
Limit reached!=已达上限！
Limit the enemy's choices, forcing them into unwitting traps. A familiar style... Hmm... you really don't remember anything? Sooner or later, you'll have to face yourself, so think carefully. Bear in mind, this time, I'm ready to correct your mistakes.=挤压敌人抉择的余地，逼迫他们无意识走进死局。很熟悉的风格......你，确定什么都不记得？你迟早要面对自己，务必想清楚。记住，这一次，我随时准备着替你纠正错误。
Limit:=限量:
Limited=限时贩卖
LIMITED EDITION\nCambrian 1096 Winter New Arrivals/New Routes. This simple style is customized for climbers. Its durable waterproof fabric possesses high thermal performance, making it possible to provide comprehensive care for adventurers.=LIMITED EDITION\n寒武纪™1096冬季新款/新航线。轻盈简约为攀岩与登山而设计，使用耐磨和防水材质，保暖性能优越，为所有冒险家提供细心呵护
LIMITED EDITION\nCambrian 1096 Winter New Arrivals/Winter Messenger. Comfortable and close-fitting with handmade details, it provides complete protection by applying durable and warm fabric that is both waterproof and windproof, making it the best choice for daily occasions.=LIMITED EDITION\n寒武纪™1096冬季新款/寒冬信使。特别手工细节填充，舒适贴身。完美融入日常装束，持久耐穿。高效天然保暖，防风雨透气材料提供全面防护。
Limited Edition Mont Blanc=限量蒙布朗
Limited Event Drop=活动期间关卡限时掉落
Limited Gift Pack=限时礼包
Limited Glory=受限荣耀
Limited Login Event=周年庆典登录活动
Limited Modality=适配限定模式
Limited Operation Event=周年庆典作战活动
Limited Sign-In Event=周年庆典签到活动
Limited Time=时间有限
Limited-edition montage from Wrankwood, showing the making-of and behind-the-scenes footage of classic action movies.=蓝卡坞限量发行的典藏影像合集，往届获奖动作电影的实拍花絮以及经典格斗戏的设计过程均在其中首度公开。
Limited-time=限时领取
Limited-time Cumulative Sign-In=限时累计签到
Limited-time Event=限时活动进行中
Limited-time event missions=限时活动任务
Limited-time Event Missions, Daily Event Missions=限时活动任务、活动日常
Limited-time Login Event=跨年限时登录活动
Limited-time Mission=限时任务
Limited-Time Reward=限时奖励
Limited-time Sale=限时贩卖
Limited-time Score Mission=限时积分任务
Limited-Time Support Event=限时支援活动
Limited-Time Tactical Support Event=限时战备支援活动
Limiter Unit=遏制单元
Limiter Unit Activated=遏制单元已启用
Lin=林
Lin Qingyan's sword makes no sound when unsheathed, its branch-like appearance concealing its true form. Drape thunder over, and it will surely cleave through wind and blaze, reaching its target in an flash.=麟青砚的配剑，出鞘不吟，藏巧守拙如木。若披覆苍霆，必是破风掠火，瞬息即至。
Lin Qingyan, former deputy minister at Yan's Judicial Review Office. She returned to the Tianshi Bureaus to study Lei Fa after resigning from her post, stopping at Rhodes Island during her journeys and taking part in some field missions.=麟青砚，曾官居炎国大理寺少卿，现已辞去官职，回到天师府研修雷法。游历途中暂居罗德岛，参与部分外勤任务。
Lin's Badge=林证章
Lin's Token=林的信物
Lin's Wallet=林的荷包
Lin, full name Lin Yühsia, is a Lungmenite. Her occupation remains unclear, and her file remains equally suspect, owing to how little information she provided.\nAfter the 'Yumen Incident' came to an end, she proposed to Rhodes Island the formation of a formal cooperative agreement, and she now assists Rhodes Island with its treatment of the Infected populace in Lungmen.=林，本名林雨霞，龙门人。本职工作不明，本人提供的档案资料信息十分有限，同样存疑。\n于“玉门事件”后，主动提出与罗德岛正式建立合作。为罗德岛在龙门收治感染者的工作提供帮助。
Lin, Lin Gray, the Rat King of the slum. He bears many titles, just like the shifting of the city's shadows underneath his feet. Don't touch the red lines. If you ever have a moment of indecisiveness, whatever it is that you were concerned about will become nothing more than a whisper in the winds above the dunes.=林，灰色的林，贫民窟的鼠王，他肩负着诸多称号，一如他的脚下拖曳着整座城市的阴影。不要触碰任何一条红线，当你为自己的僭越而犹豫的瞬间，你所担忧的事实将会在突兀的风沙中无声显现。
Line of Rage=愤怒界线
Line Patrol Frame=巡线框架
Line Spacing=行间距
Line two. The winding past connects to an unprecedented future as the spores of imagination grow within every pipe.=第二行。蜿蜒盘桓的过去连接着素未谋面的未来，想象的芽孢在每根管道中生长。
Lineage of Decay=朽坏传承
Linebreaker=突破外围防线
Linen Tapestry=亚麻挂毯
Lineup Exchange=互选模式
Lineup Exchange mode let you swap Squads and Playing Styles with your partner after the match begins.=互选模式下，将在游戏开始后与协作者交换编队及比赛风格
Ling=令
Ling Zhao=赵岭
Ling's Token=令的信物
Ling, poet from Yan, unchecked and unbridled, content as she wishes. As long as she has wine, anything can go into her poems.=来自炎国的诗人令，洒脱无羁，纵情快意，只要有酒，一切皆可入诗。
Ling, resident poet of Shangshu, tied to the Sui Regulator and other governmental organs of Yan. Came into contact with Rhodes Island during the Shangshu incident. Now remaining as a visitor aboard the landship, following thorough audits.=令，寓居尚蜀的诗人，与炎国司岁台等政府部门均有联系，在尚蜀事件中接触罗德岛，现通过审核，以访客身份驻留本舰。
Lingerers=遗愿
Lingering Echoes=尘影余音
Lingering Echoes - Rerun=尘影余音·复刻
Lingering Echoes Furniture Pack=尘影余音家具收藏包
Lingering Essence\n0011 Yun Series looks back on the city's past, drawing upon the beauty of old times. The Yun series reshapes fashion with classic essence, sterling craftsmanship, and unique innovation, expanding the frontiers of the future through the past.=意韵不绝\n0011子品牌“韵”回顾城市往昔，重拾经典之美。韵系列致力以古典气质重塑流行风尚，用精湛工艺筑就独特意趣，开拓潮流边界。
Lingering Fear=余悸
Lingering Glimmer=残存微光
Lingering Illness=沉疴
Lingering Melody=徘徊旋律
Lingering Mercy=慈悲遗愿
Lingering Pathshaper=延命塑路者
Lingering Scent=只余芬芳
Lingering Scores=仇怨残余
Lingering Shangshu Trails=盘桓蜀道
Lingering Shangshu Trails Operation Medal=盘桓蜀道行动奖章
Lingering Warmth Desperation Medal=残温绝境奖章
Linguistics=语言学
Ling’s Badge=令证章
Lionheart=狮心王
Liquid Nitrogen Cannon=液氮大炮
Liquor Storage Rack=啤酒储藏柜
Lisa was protected well, but because of this, there are too many things she hasn't yet seen. She doesn't know about how the Infected living outside of this land fight for their survival, or about the suffering of Infected children near her age. Note that while her parents tried to protect her, they weren't trying to dote on her or spoil her; otherwise, they never would have entrusted her to Rhodes Island.\nShould we provide Lisa with normal living conditions? Or should we teach her the means to rebel? Ultimately, we should give her the ability to make that choice. But before that, we must first teach her to recognize the world around her.\nWe hope that our operators can enjoy a bit of the warmth of acting as a 'parent,' but at the same time, also understand the immense responsibilities that comes with that role.\nNevertheless, when the day Lisa departs from Rhodes Island comes, we all hope that she is well-equipped to face this blemished, but still worthwhile world.=丽萨被保护得很好，但也正因如此，她没有看到的东西太多太多。丽萨并不知道这片土地之外的感染者是如何生存的，也不知道更多和她同龄的感染者正遭遇着怎样的痛苦。须知父母对她的保护绝不是溺爱，否则就绝不会把丽萨托付给罗德岛。\n我们应该给丽萨一个普通的生活空间吗？还是应该教会丽萨反抗的手段？我们应该让丽萨自己选择，在此之前，我们应当先教她如何认识周围的一切。\n希望各位干员在享受“为人父母”的欣慰感的同时，也好好考虑一下“为人父母”的责任。\n无论如何，当丽萨将离开罗德岛的那一天来临的时候，我们都希望她已经做好了完全的准备，迎接这片不太美好但是尚且值得奋斗的大地。
Liskarm=雷蛇
Liskarm employs a unique and powerful form of electrical Arts. This, combined with her stable temperament and reliable defensive techniques, allows her to switch between offense and defense in the midst of combat.\nWhen working with teammates who favor offense, Liskarm creates an effective attack environment, helping them play to their strengths.\nWhen assuming an offensive role, Liskarm unleashes a devastating electric shock. Unfortunately, this power comes with a risk of physical exhaustion, so make sure to employ flexible tactics.\n<@lv.item><Roadblocks></> Deploy to block the enemy's route.\n<@lv.item><Mr. Boom></> Stun all enemies in the four adjacent tiles for a long duration.=能够运用独有的强力电击源石技艺的雷蛇，加之稳重的性格和可靠的守备能力，在作战中将防守和攻击的转换运用到极致。\n与偏向进攻的队友配合时，雷蛇会为队友制造出良好的进攻环境，帮助队友更加从容地发挥全部实力。\n承担进攻责任时，雷蛇将释放出毁灭性电击。然而，这份力量也伴随着体力透支的隐患。请务必配置灵活的战术。\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线\n<@lv.item><轰隆隆先生></>对周围四格范围的敌人造成长时间晕眩
Liskarm employs a unique and powerful form of electrical Arts. This, combined with her stable temperament and reliable defensive techniques, allows her to switch between offense and defense in the midst of combat.\nWhen working with teammates who favor offense, Liskarm creates an effective attack environment, helping them play to their strengths.\nWhen assuming an offensive role, Liskarm unleashes a devastating electric shock. Unfortunately, this power comes with a risk of physical exhaustion, so make sure to employ flexible tactics.\n<Roadblocks> Deploy to block the enemy's route.\n<Mr. Boom> Stun all enemies in the four adjacent tiles for a long duration.=能够运用独有的强力电击源石技艺的雷蛇，加之稳重的性格和可靠的守备能力，在作战中将防守和攻击的转换运用到极致。\n与偏向进攻的队友配合时，雷蛇会为队友制造出良好的进攻环境，帮助队友更加从容地发挥全部实力。\n承担进攻责任时，雷蛇将释放出毁灭性电击。然而，这份力量也伴随着体力透支的隐患。请务必配置灵活的战术。\n<障碍物>部署以后可以阻挡敌人的行进路线\n<轰隆隆先生>对周围四格范围的敌人造成长时间晕眩
Liskarm is an employee of Blacksteel Worldwide, a private security contractor that provides security and protection services to international business, state agencies and non-governmental organizations. She has a lot of combat experience in conflict zones.\nLiskarm is currently under contract to provide professional security and other consulting services to Rhodes Island.=雷蛇，黑钢国际私人安全顾问公司雇员，为跨国企业、政府部门和无国界组织等提供安全防卫服务，于冲突地带积累了丰富的实战经验。\n现于安保条约期内，为罗德岛提供专业的安全保障与咨询。
Liskarm's Badge=雷蛇证章
Liskarm's been looking so flashy since she got her promotion. 'Hey! Hot girl here! Get your gunsight on me!' I bet that's how she greets the enemies.=雷蛇晋升后的姿态真是惹眼啊。「我这么好看！打这儿，打这儿！」，她一定是想这么说的吧？
Liskarm's Flash Shield is actually an enlarged Arts staff fixture, activated only by Liskarm's own unique abilities.\nWhen activated, the shield emits over 54,000,000 lumen of intense light, plus a destructive electrical shock covering a conical area 5 meters in radius. It is terrifyingly devastating when released in small, confined spaces.\nHowever, these Arts drain a lot of energy from Liskarm, exhausting her completely. Therefore, Blacksteel commanders often pair her with a melee specialist. Currently, Franka assumes that role.\nLiskarm has repeatedly complained to her superiors in hopes of reining Franka in, since after every lightning strike, Franka would take advantage of a sapped, immobile Liskarm by pranking her.\nNote: When she uses her electricity-based powers, her horns glow a luminescent turquoise.=雷蛇配备的闪光盾牌是一种事实上的大型化法杖设备，只有雷蛇能以自身独特的法术天赋进行启动。\n盾牌一经启动，将立刻释放超过5400万流明的强烈闪光，以及充斥半径五米的扇形区域的毁灭性电击，若在狭小的场地内用于反击敌人，将会显现出恐怖的歼灭力。\n但该类源石技艺会在释放过程中夺走雷蛇大量体力，致使雷蛇在释放结束后陷入极度乏力的状态。因此，黑钢指挥官常派遣近战专精干员与雷蛇进行配合。一般情况下，这个位置由芙兰卡担任。\n雷蛇曾不止一次向上级反映，希望能够约束芙兰卡在战斗中的权限，因为每次反击雷电过后，芙兰卡都会趁雷蛇无法动弹的时候，用尽方法对她进行恶作剧。\n备注：在通过天赋释放电击类源石技艺时，雷蛇的双角会散发出青蓝色的光芒。
Liskarm's Kernel Token=雷蛇的中坚信物
Liskarm's Token=雷蛇的信物
Liskarm's Training Target=雷蛇专用训练靶
Liskarm, Defender Operator of B.P.R.S. of Blacksteel, possesses both a solid shield and a sharp spear.=黑钢防化人员雷蛇，虽是重装干员，却既持有坚强的盾，又握着锐利的矛。
Liskarm, ready.=雷蛇，准备完毕。
List=列表
List Display=分列展示
Listen=倾听
Listen again. Did you think it was just construction noise?=再听听，这只是施工的杂音？
Listen or leave!=安静听！
Listen to a story=听个故事
Listen to an epic=听场史诗
Listen to Cannot=听坎诺特的。
Listen to him closely=认真听他讲
Listen to his demands=听从要求
Listen to me carefully, now. What we agree here will be our promise, and promises must never be broken.=要听我的命令，约定好了就决不可违反。
Listen to me, Doctor, it's for your own good.=要好好听我的话哦，博士。
Listen to me: use defense for offense, use stillness against movement.=且听我一言，以守为攻，以静制动。
Listen to Mizuki's suggestion=听听水月的建议
Listen to that. The little operators are rehearsing? I met Lucian when he was around their age. So vexed by all the emotions he had to portray—such a tasty little snack. I chose him. He sates my appetite. He's been fun to spend time with... Mm? Odd. When did he go and grow so big?=悦耳。是小干员们在排练？我遇到卢西恩时，他也是这个年纪，苦恼怎么表演情绪，像块可口的小点心。我挑中他，他能满足我的胃口，陪他玩一会也很有趣......嗯？他什么时候长这么大了？
Listen to the breeze in the corridors. This vessel has its own true voice as well. What of yourself?=您听，这回荡在走廊的风，这艘船也有它自己的心声。您呢？
Listen to the doctor!=听医生的话！
Listen to the Wind=聆风
Listen to Typhon=听从提丰
Listen to your leader, me.=既然我来带队，就要服从我。
Listen up, darlings. Once we're on the battlefield, you need to listen to the Doctor too.=听好了，小家伙们，待会上了战场，你们也要听博士的。
Listen up, everyone, I have a plan!=听我说，各位，我有个计划！
Listen up, get your boots on, and tread lightly!=听我指挥，穿好靴子，脚步放轻！
Listen up, y'all! Let's do this here mission nice and cleanlike!=大家！让我们漂漂亮亮地完成这次工作吧！
Listen well to the requiem I play for thee.=聆听这首送给你们的安魂曲。
Listen well, the lamentations have ceased. This calm heralds the arrival of peace and joy.=听啊，悲鸣停止了。这是幸福的和平到来前的宁静。
Listen, Doctor. Those Bastards at the Inquisition are nothing more than a school of starving saltfins. The moment they smell blood, they'll lock their dead finny eyes on you and mark you for death. Disgusting! Vermin! Stay clear at all costs! Wait, what...? The little bird I was just dancing with was an Inquisitor?!=博士，审判庭那帮经棍就是一群饿疯了的盐鳞，闻到血味就用那些死鳞眼一直盯着你，直到他们确定你是一个必死的猎物，恶心！下贱！绝对不要和他们扯上关系！欸？你说刚才和我跳舞的小鸟就是？
Listen, everyone~! Stay calm~=大家~嗯，可以放松一下哦~
Listen. The sound of a banquet.=听呀，那是宴会的铃声。
Listening=谛听
Listening in on info about outsiders=探听外来者的消息
Lit Bar Counter=带灯吧台桌
Lit Partition Pillar=灯光隔断柱
Lit, quenched, then lit again… The signal fires never ever rest.=城头的烽火，总是这样熄了又燃。
Literature Storm=文学风暴
Lithe Steps=轻巧舞步
Little Ba'jie=小八界
Little Ba'jie Sticker=小八界贴纸
Little Boy Blue=小蓝孩
Little Break, Big Pavilion=大亭小歇
Little Buddies=小伙伴
Little by Little=积微成著
Little Cabin in the Wood=林中小木屋
Little Cub Ice Cream Table=小熊冰激凌甜品桌
Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +10%. After upgrading 3 times, the device remains on the field even when Nasti retreats=小工程师形态：每秒使前方高台装置获得1点技力，娜斯提技能期间效果翻倍\n高台形态：技力满时升级（最多3次），首次升级后可阻挡1名敌人且装置上可部署干员，每次升级都可为装置上部署的干员提供一层生命上限与攻击力+10%的增益，升级3次后娜斯提撤退时自身仍保留在场上
Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +12%. After upgrading 3 times, the device remains on the field even when Nasti retreats=小工程师形态：每秒使前方高台装置获得1点技力，娜斯提技能期间效果翻倍\n高台形态：技力满时升级（最多3次），首次升级后可阻挡1名敌人且装置上可部署干员，每次升级都可为装置上部署的干员提供一层生命上限与攻击力+12%的增益，升级3次后娜斯提撤退时自身仍保留在场上
Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +13%. After upgrading 3 times, the device remains on the field even when Nasti retreats=小工程师形态：每秒使前方高台装置获得1点技力，娜斯提技能期间效果翻倍\n高台形态：技力满时升级（最多3次），首次升级后可阻挡1名敌人且装置上可部署干员，每次升级都可为装置上部署的干员提供一层生命上限与攻击力+13%的增益，升级3次后娜斯提撤退时自身仍保留在场上
Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +14%. After upgrading 3 times, the device remains on the field even when Nasti retreats=小工程师形态：每秒使前方高台装置获得1点技力，娜斯提技能期间效果翻倍\n高台形态：技力满时升级（最多3次），首次升级后可阻挡1名敌人且装置上可部署干员，每次升级都可为装置上部署的干员提供一层生命上限与攻击力+14%的增益，升级3次后娜斯提撤退时自身仍保留在场上
Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats=小工程师形态：每秒使前方高台装置获得1点技力，娜斯提技能期间效果翻倍\n高台形态：技力满时升级（最多3次），首次升级后可阻挡1名敌人且装置上可部署干员，每次升级都可为装置上部署的干员提供一层生命上限与攻击力+15%的增益，升级3次后娜斯提撤退时自身仍保留在场上
Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +16%. After upgrading 3 times, the device remains on the field even when Nasti retreats=小工程师形态：每秒使前方高台装置获得1点技力，娜斯提技能期间效果翻倍\n高台形态：技力满时升级（最多3次），首次升级后可阻挡1名敌人且装置上可部署干员，每次升级都可为装置上部署的干员提供一层生命上限与攻击力+16%的增益，升级3次后娜斯提撤退时自身仍保留在场上
Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +18%. After upgrading 3 times, the device remains on the field even when Nasti retreats=小工程师形态：每秒使前方高台装置获得1点技力，娜斯提技能期间效果翻倍\n高台形态：技力满时升级（最多3次），首次升级后可阻挡1名敌人且装置上可部署干员，每次升级都可为装置上部署的干员提供一层生命上限与攻击力+18%的增益，升级3次后娜斯提撤退时自身仍保留在场上
Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +20%. After upgrading 3 times, the device remains on the field even when Nasti retreats=小工程师形态：每秒使前方高台装置获得1点技力，娜斯提技能期间效果翻倍\n高台形态：技力满时升级（最多3次），首次升级后可阻挡1名敌人且装置上可部署干员，每次升级都可为装置上部署的干员提供一层生命上限与攻击力+20%的增益，升级3次后娜斯提撤退时自身仍保留在场上
Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +6%. After upgrading 3 times, the device remains on the field even when Nasti retreats=小工程师形态：每秒使前方高台装置获得1点技力，娜斯提技能期间效果翻倍\n高台形态：技力满时升级（最多3次），首次升级后可阻挡1名敌人且装置上可部署干员，每次升级都可为装置上部署的干员提供一层生命上限与攻击力+6%的增益，升级3次后娜斯提撤退时自身仍保留在场上
Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +8%. After upgrading 3 times, the device remains on the field even when Nasti retreats=小工程师形态：每秒使前方高台装置获得1点技力，娜斯提技能期间效果翻倍\n高台形态：技力满时升级（最多3次），首次升级后可阻挡1名敌人且装置上可部署干员，每次升级都可为装置上部署的干员提供一层生命上限与攻击力+8%的增益，升级3次后娜斯提撤退时自身仍保留在场上
Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +{attack@nasti_nstbld[m4_bonus].atk:0%}. After upgrading 3 times, the device remains on the field even when Nasti retreats=小工程师形态：每秒使前方高台装置获得1点技力，娜斯提技能期间效果翻倍\n高台形态：技力满时升级（最多3次），首次升级后可阻挡1名敌人且装置上可部署干员，每次升级都可为装置上部署的干员提供一层生命上限与攻击力+{attack@nasti_nstbld[m4_bonus].atk:0%}的增益，升级3次后娜斯提撤退时自身仍保留在场上
Little Engineer Form: Grants the special high ground device in front <@ba.vup>1</> SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+10%</>. After upgrading 3 times, the device remains on the field even when Nasti retreats=小工程师形态：每秒使前方高台装置获得<@ba.vup>1</>点技力，娜斯提技能期间效果翻倍\n高台形态：技力满时升级（最多3次），首次升级后可阻挡1名敌人且装置上可部署干员，每次升级都可为装置上部署的干员提供一层生命上限与攻击力<@ba.vup>+10%</>的增益，升级3次后娜斯提撤退时自身仍保留在场上
Little Engineer Form: Grants the special high ground device in front <@ba.vup>1</> SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+12%</>. After upgrading 3 times, the device remains on the field even when Nasti retreats=小工程师形态：每秒使前方高台装置获得<@ba.vup>1</>点技力，娜斯提技能期间效果翻倍\n高台形态：技力满时升级（最多3次），首次升级后可阻挡1名敌人且装置上可部署干员，每次升级都可为装置上部署的干员提供一层生命上限与攻击力<@ba.vup>+12%</>的增益，升级3次后娜斯提撤退时自身仍保留在场上
Little Engineer Form: Grants the special high ground device in front <@ba.vup>1</> SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+13%</>. After upgrading 3 times, the device remains on the field even when Nasti retreats=小工程师形态：每秒使前方高台装置获得<@ba.vup>1</>点技力，娜斯提技能期间效果翻倍\n高台形态：技力满时升级（最多3次），首次升级后可阻挡1名敌人且装置上可部署干员，每次升级都可为装置上部署的干员提供一层生命上限与攻击力<@ba.vup>+13%</>的增益，升级3次后娜斯提撤退时自身仍保留在场上
Little Engineer Form: Grants the special high ground device in front <@ba.vup>1</> SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+14%</>. After upgrading 3 times, the device remains on the field even when Nasti retreats=小工程师形态：每秒使前方高台装置获得<@ba.vup>1</>点技力，娜斯提技能期间效果翻倍\n高台形态：技力满时升级（最多3次），首次升级后可阻挡1名敌人且装置上可部署干员，每次升级都可为装置上部署的干员提供一层生命上限与攻击力<@ba.vup>+14%</>的增益，升级3次后娜斯提撤退时自身仍保留在场上
Little Engineer Form: Grants the special high ground device in front <@ba.vup>1</> SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%</>. After upgrading 3 times, the device remains on the field even when Nasti retreats=小工程师形态：每秒使前方高台装置获得<@ba.vup>1</>点技力，娜斯提技能期间效果翻倍\n高台形态：技力满时升级（最多3次），首次升级后可阻挡1名敌人且装置上可部署干员，每次升级都可为装置上部署的干员提供一层生命上限与攻击力<@ba.vup>+15%</>的增益，升级3次后娜斯提撤退时自身仍保留在场上
Little Engineer Form: Grants the special high ground device in front <@ba.vup>1</> SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+16%</>. After upgrading 3 times, the device remains on the field even when Nasti retreats=小工程师形态：每秒使前方高台装置获得<@ba.vup>1</>点技力，娜斯提技能期间效果翻倍\n高台形态：技力满时升级（最多3次），首次升级后可阻挡1名敌人且装置上可部署干员，每次升级都可为装置上部署的干员提供一层生命上限与攻击力<@ba.vup>+16%</>的增益，升级3次后娜斯提撤退时自身仍保留在场上
Little Engineer Form: Grants the special high ground device in front <@ba.vup>1</> SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+18%</>. After upgrading 3 times, the device remains on the field even when Nasti retreats=小工程师形态：每秒使前方高台装置获得<@ba.vup>1</>点技力，娜斯提技能期间效果翻倍\n高台形态：技力满时升级（最多3次），首次升级后可阻挡1名敌人且装置上可部署干员，每次升级都可为装置上部署的干员提供一层生命上限与攻击力<@ba.vup>+18%</>的增益，升级3次后娜斯提撤退时自身仍保留在场上
Little Engineer Form: Grants the special high ground device in front <@ba.vup>1</> SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+20%</>. After upgrading 3 times, the device remains on the field even when Nasti retreats=小工程师形态：每秒使前方高台装置获得<@ba.vup>1</>点技力，娜斯提技能期间效果翻倍\n高台形态：技力满时升级（最多3次），首次升级后可阻挡1名敌人且装置上可部署干员，每次升级都可为装置上部署的干员提供一层生命上限与攻击力<@ba.vup>+20%</>的增益，升级3次后娜斯提撤退时自身仍保留在场上
Little Engineer Form: Grants the special high ground device in front <@ba.vup>1</> SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+6%</>. After upgrading 3 times, the device remains on the field even when Nasti retreats=小工程师形态：每秒使前方高台装置获得<@ba.vup>1</>点技力，娜斯提技能期间效果翻倍\n高台形态：技力满时升级（最多3次），首次升级后可阻挡1名敌人且装置上可部署干员，每次升级都可为装置上部署的干员提供一层生命上限与攻击力<@ba.vup>+6%</>的增益，升级3次后娜斯提撤退时自身仍保留在场上
Little Engineer Form: Grants the special high ground device in front <@ba.vup>1</> SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+8%</>. After upgrading 3 times, the device remains on the field even when Nasti retreats=小工程师形态：每秒使前方高台装置获得<@ba.vup>1</>点技力，娜斯提技能期间效果翻倍\n高台形态：技力满时升级（最多3次），首次升级后可阻挡1名敌人且装置上可部署干员，每次升级都可为装置上部署的干员提供一层生命上限与攻击力<@ba.vup>+8%</>的增益，升级3次后娜斯提撤退时自身仍保留在场上
Little Engineer Form: Grants the special high ground device in front <@ba.vup>1</> SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+{attack@nasti_nstbld[m4_bonus].atk:0%}</>. After upgrading 3 times, the device remains on the field even when Nasti retreats=小工程师形态：每秒使前方高台装置获得<@ba.vup>1</>点技力，娜斯提技能期间效果翻倍\n高台形态：技力满时升级（最多3次），首次升级后可阻挡1名敌人且装置上可部署干员，每次升级都可为装置上部署的干员提供一层生命上限与攻击力<@ba.vup>+{attack@nasti_nstbld[m4_bonus].atk:0%}</>的增益，升级3次后娜斯提撤退时自身仍保留在场上
Little flames, shake n' dance!=小火苗，摇呀摇。
Little Garnet here is just an elaborate Arts creation. Whether taking lives or saving them, it allows me to shed less blood and do the job with a little less mess. But in the end, it's nothing more than a crystal of blood. Well, aren't you fascinated? Here, you can play with it for a while... Oh dear, why are you pulling away your hand?=“小石榴”可是相当精巧的法术造物。杀人也好，救人也好，它能让我少洒些血，做事干净漂亮些。不过，说到底它只是块鲜血结晶而已，你看得这么着迷，给你玩一会儿吧——怎么把手缩回去了？
Little Handy=“小帮手”
Little Operators' Favorites=小干员喜欢的
Little Operators' Playthings=小干员爱玩的
Little rapscallion Bena, both intelligent and obedient.=古灵精怪小贝娜，懂事又听话。
Little Seeds=小小的种子
Little Teddy Gummy=小熊软糖
Little Terror=幼小的恐惧
Little Tricks=小把戏
Little Tuft, Where Art Thou?=小草的呼喊
Little Whims=小奇思
Little Yellow Stool=黄黄小圆凳
Liu Qianqiu=柳千秋
Liu'er=柳伥作
Liu'er appears to know something is behind her. She begins talking aloud, speaking of secrets that happened during the development of the Waking Tower, disturbances in time, and how she has been having more and more fleeting dreams of glory these days. In the end, she asks you what the person behind her looks like. You look at the graceful, floral shadow behind her. It lifts a finger to its lips, urging you to stay silent. After giving Liu'er's hair a gentle stroke, it vanishes into thin air.=柳儿似乎知道自己背后有些什么，她开始自言自语，说着开发醒时塔的秘辛、时间的扰动，以及最近越来越频繁的黄粱之梦。最终，她询问你自己背后的人是什么样貌。你看着她背后的花影，那道飘逸的影子竖起手指放在唇边，示意你不要透露，而后便摸了摸柳儿的头，消散在空中。
Liu'er excitedly invites you to 'try' the Chamber of Geists' newest invention. You decline, citing your tight purse strings, but then you spot her casually scribbling on a ledger. Now, your excuse no longer stands.=柳儿热情邀请你“试用”伥物房的新发明，你以囊中羞涩为由婉拒，却看到她爽快地在账簿上划拉了几笔。现在，你的理由不成立了。
Liu'er invented this as she could not enter Sui's Remnant Consciousness herself.=柳儿进不了岁兽残识，于是便有了这项发明。
Liu'er is a minor official at the Sui Regulator's Chamber of Geists, whose main duty is to analyze and conduct R&D on all sorts of geists and ceremonial devices for your party. She has pacified many waregeists, using them to further her exploration and renovation of the Garden to great effect. But as for actually using her inventions, which have received mixed reviews... You have your reservations. They always cost a pretty penny... Oh, she's here... What's that chunk of wood she's holding?=柳儿是司岁台伥物房的吏员，主职乃是为你们一行人解析、开发各类伥物与仪具。她镇抚过许多器伥，随后将之投入对界园的探索与修缮，卓有成效。但对于是否要使用她那些毁誉参半的发明......你持保留意见，毕竟，总是免不了要支付一笔不小的......哦，她来了......手上捧着个木疙瘩？
Liu'er stands by your side, her new invention at the ready to take care of any hindrances the Hour of Sui throws your way. However... Yes, as always, you must give her something first...=柳儿就在你身旁，随时准备用她的新发明解决岁时带来的阻碍。然而......是的，就和往常一样，你总得给她点什么......
Liu'er suddenly turns her head, but sees nothing behind her. As she does so, the shadow of risk appears behind you, giving you a light pat on the shoulder that says you should treasure your friendship with her. Before Liu'er can turn her head back, the shadow has left the workshop. When you ask her what happened, she takes the device out of her sleeve while telling the hidden geists to come out, before giving you a rare 'I don't know'.=柳儿猛地回过头，却发现背后什么都没有。与此同时，那道厉影出现在了你身后，轻拍着你的肩膀，示意你照料好她的过往，在柳儿转回来前走出了工坊。当你问起柳儿发生了什么时，她将自己袖里的装置和阴影中的伥怪都交了出来，然后难得地向你袒露自己一无所知。
Liu'er takes out a Dayan Tongbao and shows it to you, clasping it tight in her hands as she mumbles something. For a moment, you seem to see people behind her whispering. She throws the Tongbao into the air, and at the exact moment everyone's eyes are dazzled by the lantern light, the Tongbao turns into a signal flag that falls before you. You ask her to teach you the trick, but she evades the topic as she pulls her arm back into her sleeve. Considering the geists hiding in the shadows and the bulge in her sleeve, you have a good idea of what's going on.=她拿出一枚大炎通宝在你面前晃了晃，然后合在掌间，低声嘀咕着什么。隐约间，你似乎看到柳儿背后有几人在窃窃私语。柳儿将通宝抛向半空，在所有人都被灯光障目的瞬间，通宝化成了一面令旗落在你面前。你求她教你这一招，她却顾左右而言他，把手往袖子里缩。看着躲在阴影里的伥，还有柳儿那鼓鼓的袖子，你大概猜到了是怎么回事。
Liu'er takes the coffer from you as you teach her how to toss the Tongbao. As the coins fly through the air, you clearly see the shadow of a flower touch them. As you return them to the coffer after they fall, you find inside a silk bag, along with a bundle of signal flags.=柳儿接过盒子，学着你的样子掷钱听命。钱在半空时，你分明见到一抹花影点了这些通宝。当它们落地，你收钱归盒的时候，发现藏钱木盒里多了一个锦囊，以及一捆令旗。
Liu'er takes the coffer from you as you teach her how to toss the Tongbao. As the coins fly through the air, you clearly see the shadow of balance freeze them in place. But the moment passes, and they fall once more. As you return them to the coffer, you find inside a signal flag, along with a few taels of silver.=柳儿接过盒子，学着你的样子掷钱听命。钱在半空时，你分明见到一片衡影定了这些通宝。但过了一会，它们便重新落下。当通宝落地，你收钱归盒的时候，发现藏钱木盒里多了一面令旗，以及一些碎银。
Liu'er takes the coffer from you as you teach her how to toss the Tongbao. As the coins fly through the air, you clearly see the shadow of balance freeze these mundane treasures in place. But the moment passes, and they fall once more. As you return them to the coffer, you find inside a signal flag, along with a few taels of silver.=柳儿接过盒子，学着你的样子掷钱听命。钱在半空时，你分明见到一片衡影定了这些凡宝。但过了一会，它们便重新落下。当通宝落地，收钱归盒的时候，藏钱木盒里多了一面令旗，以及一些碎银。
Liu'er takes the coffer from you as you teach her how to toss the Tongbao. As the coins fly through the air, you clearly see the shadow of risk take them. As you return them to the coffer after the shadow tossed them once more, you notice the signal flags in your pocket are gone. On the signal flag inside your coffer, their whereabouts have been clearly written.=柳儿接过盒子，学着你的样子掷钱听命。钱在半空时，你分明见到一道厉影收了这些通宝。当那影子重新掷下通宝，你收钱归盒的时候，发现自己口袋里的令旗已经消失不见，而藏钱木盒里的令旗上，已写好了各自的去向。
Liu'er takes the coffer from you as you teach her how to toss the Tongbao. As the coins fly through the air, you clearly see the shadow of risk take these mundane treasures. As you return them to the coffer after the shadow tossed them once more, you notice the signal flags in your pocket are gone. On the signal flag inside your coffer, their whereabouts have been clearly written.=柳儿接过盒子，学着你的样子掷钱听命。钱在半空时，你分明见到一道厉影收了这些凡宝。当那影子重新掷下通宝，收钱归盒的时候，你突然发现，自己口袋里的令旗早已消失不见，而藏钱木盒里的令旗上，已写好了各自的归属。
Live Broadcast: General Chamber Issues Strong Statement Against Entry of Campaign Knights into City; Adeptus Sprawiedliwi Yet to Respond=实时播报：商业联合会对征战骑士入城一事发出严正抗议，监正院尚未做出回应
Live by the Trees=依木而居
Live discharge!=电流发射！
Live in the present and enjoy it.=活在当下，乐在其中。
Live long and prosper! Tippi 'Skyriftwalker' Booker reporting for duty! Who, Doctor? Oh, Skyriftwalker's the code name I thought up for myself! Uh, that's not how you do code names here?=您好，蒂比·“裂天行者”·布克，向您报到！中间这个是我给自己起的代号！咦，代号不是这么用的？
Live on, so we can see each other again.=活下来，我们还要再见。
Live Report=直击现场
Live Rose=活玫瑰
Live to Die=向死而生
Live up to duty!=不辱使命！
Live: Several Managing Directors of the General Chamber of Commerce protest against the Adeptus Sprawiedliwi Kazimierz=实时播报：商业联合会部分常务董事向监正会抗议
Liveliness=活泼
Lively=活泼的
Lively Night=夜晚热闹闹
Liver of Steel Medal=千杯不倒奖章
Lives are always used as leverage.=生命总是成为筹码。
Lives head toward their demise. What can I do… before the end…=生命在走向衰亡。我究竟能做些什么呢？
Livestock Experiment=畜牧实验
Livestock Improvement Tech=畜牧改良技术
Livestream Checklist=直播任务清单
Livia Gildas=莉薇娅·吉尔达斯
Living Cells=生机细胞
Living Cells obtained!=获得生机细胞！
Living Cells Ratio Bonus=转换生机细胞效率
Living in Darkness=暗境求生
Living Legend=活着的传奇
Living On The Edge=逢生
Living Room Aesthetics=客厅美观陈设
Living Room Leisure Zone=客厅休闲区
Living Room Resting Area=客厅休息区
Living together with everyone and discovering new things to film—all the good things in life are compounding! Figuring all that out led me to become an operator, so now I can share my happiness with you.=和大家一起生活所获得的快乐和拍下新东西的快乐是能相加的！就是因为发现了这一点，我才决定来当干员的，这样，我的快乐，就可以分享给你了呀。
Living Woodplate=活木甲
Liz... that's my real name. Everything else is just cloudy, indistinct memories...=丽兹，这是我真正的名字。除此之外的事情，我都不记得了......
Liść Ticket=红松叶彩券
lmao imagine thinking you could be a streamer=笑死这也能当主播
LMAOOOOOOOOOOO=哈哈哈哈哈哈哈哈哈
LMD=龙门币
lmfao awkwarddddd=xs 尬起来了
Lmfao...=笑死……
Lmk when she screws up=主播翻车的时候叫我一声
Lo-Fi Panoramic Screen=低保真全景屏
Load capacity calculations complete!=极限承载强度计算完成！
Load Production Module=加载生产模块
Load Save=读取存档
Load, aim, and fire. Destruction arrives as scheduled.=上膛，瞄准，开火，毁灭如期而至。
Load, fire!=装填，发射！
Load-bearing Pillar=承重支柱
Loadbearing Operators=负荷干员
Loadbearing Operators have -30% ATK=负荷干员的攻击力-30%
Loaded=已读取
Loaded... check.=弹药装填......没问题。
Loader=装卸机
Loading=读取
Loading complete.=装载完毕。
Loading data... Building scenario...\n<@lv.item><Transverse Plate> </>Deploying Operators requires the assistance of nearby Operators.=正在录入数据，场景重建中......\n<@lv.item><接驳地块></>初始不可部署干员，需要周围存在其他干员进行协助
Loading data... Building scenario...\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators.=正在录入数据，场景重建中......\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助
Loading… Loading complete. File name: New Year. Date modified: twelve hours ago. Updating entry contents: Doctor, Happy New Year! Your present has been placed on your desk. Open it and take a look!=检测到系统词条，新年，内容读取已完成。词条更新时间：十二小时前。词条更新内容：博士，新年快乐！礼物已经放在办公桌上，快点拆开看看吧！
Loadout equipment of a Team Rainbow operator. Can be stuck to walls and detonated when enemies are nearby. Very few people know how it's able to tell friendlies and hostiles apart.=彩虹小队一位干员的部署装备，能附着墙面，在附近出现敌人时引爆。大多数人都不明白它到底如何区别敌我。
Loadout equipment of a Team Rainbow operator. Can be used to electrify reinforcements to prevent its destruction. Can nonetheless be disabled by its nemesis, the EMP.=彩虹小队一位干员的部署装备，能够为加固装置通电，防止其被破坏。克星是电磁冲击波。
Loadout equipment of a Team Rainbow operator. Capable of blocking enemy fire as well as slowing down enemies with its high voltage electric discharge. Unlikely to be useful against Liskarm.=彩虹小队一位干员的部署装备，抵挡子弹，也可以释放阻碍行动的电流。测试时，雷蛇小姐完全没有被阻碍，直接撞在了盾上。
Loadout equipment of a Team Rainbow operator. Capable of shooting down explosive projectiles in its surroundings, Rhodes Island operators included.=彩虹小队一位干员的部署装备，能够击落周边的移动爆炸物。罗德岛干员也在其中。
Loadout equipment of a Team Rainbow operator. Comes already installed on a reinforced wall. Would be nice if there were no traces of its installation on the other side.=彩虹小队一位干员的部署装备，已部署在安装完毕的加固装置上。要是能在另一面掩盖部署痕迹就更好了。
Loadout equipment of a Team Rainbow operator. Very versatile as it can be used to jam all signals, and most famously known for its ability to reduce cell phone reception to nil.=彩虹小队一位干员的部署装备，可以遮蔽一切信号，十分泛用。让手机打不通只是它诸多功能中最为人知的一条。
Loadout equipment of a Team Rainbow operator. When thrown, can attach and continuously discharge electricity. Certain Originium Arts can achieve similar effects.=彩虹小队一位干员的部署装备，投掷后可以附着并持续放电。一些源石技艺也可以达到相近的效果。
Loads nearby non-Leader enemies inside as passengers (max 5). Throws 1 passenger when attacking. All passengers are unloaded when this unit is defeated.=周围有领袖以外的敌人时会将其装载为乘客（最多5个），攻击时投掷1名乘客，自身被击败时释放出全部乘客
Loads up to 3 allied Operators upon contact. Movement speed is reduced when loaded.=碰触到我方干员时，装载该干员（最多可装载3人），移动速度下降
Local Furnishing=本地装潢
Localized Liquidation=定点清算
Locals are complaining about a gathering of Mitsukue motorbike societies that occurred last night, which attracted hundreds of rumbling modified bikes.=御机几大机车社团昨晚再度街头集会，数百辆改装车辆彻夜轰鸣，附近居民苦不堪言。
Locals Complain of Noisy Racers at Night=狂热骑手夜聚街头 狂飙噪音扰民
Locals who have studied the ancient Arts of Winterwisp are much more terrifying than modern Casters. Their ancient sacrificial rituals are capable of instantly dealing area Arts damage, as well as severing Arts ley lines to seize control of L-44 'Gramophones.'=钻研冬灵族古老巫术的本地人，比起现代的源石技艺法术更加恐怖，这种古老的祭祀行为能够瞬间造成范围法术伤害，并瞬间摧毁现有的法术体系，夺取L-44“留声机”的控制权。
Locate and defeat 'Forsaken One'=找到并击败“遗弃者”
Locate and defeat 'Gravestone'=找到并击败“墓碑”
Locate and defeat Crystalline Titanibeast=找到并击败晶玲兽
Locate and defeat Crystalline Titanibeast and Crystalline Oberobeast=找到并击败晶珑兽与晶玲兽
Locate and defeat Emerald Dream Priestess=找到并击败翠梦祭司
Locate and defeat Lost Colossus=找到并击败迷路的巨像
Locate and defeat Timestream Guardian=找到并击败时光守卫
Locate and defeat Wandering Troubadour=找到并击败行脚艺人
Locate and defeat Zaaro, Signore dei Lupi=找到并击败扎罗，“狼之主”
Locate the enemy's safehouse=找到对方安全屋
Located in a harsh, desolate sandpit, there is no way for peaches to grow in the Lord Exorcist's courtyard.\n<@lv.item><Yumen Catastrophe Defenses> </>Units placed here deal more damage to ground units and take less damage from ground units=花香透窗。但沙场肃杀之地，平祟侯的院落里，是没有种桃花的。\n<@lv.item><玉门天灾工事></>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
Located in a harsh, desolate sandpit, there is no way for peaches to grow in the Lord Exorcist's courtyard.\n<Yumen Catastrophe Defenses> Units placed here deal more damage to ground units and take less damage from ground units=花香透窗。但沙场肃杀之地，平祟侯的院落里，是没有种桃花的。\n<玉门天灾工事>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
Located on the Tianshi Bureau's mountain peak where Tianshis train their Lei Fa. Apprentices always start with the lightning rod until they're familiar with manipulating thunder. Within the Bureau, it also goes by 'Senior'.=位于天师府山巅的修习雷法之所。雷法学徒初学引雷之时，都需借助雷针，直至熟能生巧。在天师府别名“前辈”。
Located target.=目标已定位。
Location=位置
Location secure.=目标点位安全。
Lock=锁定
Lock 'em Up!=启动禁锢！
Lock and load. The gun can be an instrument of order, or destroy the facade of civilization.\n<@lv.item><Blood Ledger></>All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=铳，上膛，扣动扳机。它能带来所谓的秩序，亦可击碎虚伪的文明。\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
Lock and load. The gun can be an instrument of order, or destroy the facade of civilization.\n<Blood Ledger>All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=铳，上膛，扣动扳机。它能带来所谓的秩序，亦可击碎虚伪的文明。\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
Lock of Lungmen=龙门锁
Lock of Shattered Time=荒时之锁
Lock on, aim, fire, and destroy the enemy's will to resist, all in the name of a better future that Scout will never see. Maybe you can do it for him.=锁定目标、维持精度、扣下扳机、摧毁敌人抵抗的意志，这一切都是为了那个更远大的未来。Scout已经没有机会看到了，或许你可以帮忙见证。
Lock-on the enemy's position=锁定对方位置
Locked and loaded, ready for action! What's the objective today, Leader?=子弹上膛，准备万全★老板，今天送点什么呀！
Locked and Loaded.=我瞄准了。
Locked Breech Burst=闭膛连发
Locked Cabinet=上锁的立柜
Locked on!=锁定！
Locked Ops are not auto-withdrawn=干员锁定后不会被自动撤出
Locked-Up One-Wheeler=被锁住的独轮车
Lockin'=关节锁定
Lockpicks=开锁工具
Locks on to the target with the highest max HP and bombards it several times, dealing Arts damage to the unit in range with the highest HP percentage=会锁定生命上限最高的目标进行数次轰炸，每次对范围内当前生命比例最高的单位造成法术伤害
Locks on to your units, dealing continuous Arts damage, and causing area <$ba.dt.apoptosis>Necrosis</> when casting is complete=会锁定我方单位持续造成法术伤害，并在释放完成时造成群体<$ba.dt.apoptosis>凋亡损伤</>
Locks on to your units, dealing continuous Arts damage, and causing area Necrosis when casting is complete=会锁定我方单位持续造成法术伤害，并在释放完成时造成群体凋亡损伤
Locks onto an allied unit with the current highest HP, dealing Physical damage multiple times to it and the nearby unit with the current highest HP=出场时锁定我方当前生命值最高的单位，对其周围当前生命值最高的单位造成多次物理伤害
Locks onto one of your units, continuously dealing Arts damage; continuously reduces the Wakefulness of units that are dreaming=锁定我方单位持续施法造成法术伤害；锁定美梦中的单位时持续降低清醒度
Locksmith=锁匠
Lockstitch=缝线缠身
Lodestar=引星
Lofty Silverfrost=巍峨银凇
Log Beam=原木房梁
Log Cabinet=原木置物柜
Log Dining Chair (Left)=原木靠背椅（左）
Log Dining Chair (Right)=原木靠背椅（右）
Log Dining Table=原木餐桌
Log Floor=原木地板
Log Furniture Set=原木家私套组
Log in canceled, please try again=登录被取消，请重试
Logger=伐木机
Logging Taxation=伐木征税
Logging Upgrade Tech=伐木改良技术
Logical Deduction=逻辑推理
Login during anniversary or thank-you celebration=周年庆典、感谢庆典期间登录
Login during the limited time period to obtain a Headhunting Permit and Event Icon 'New Start'=限时登录领取寻访凭证、活动头像“新起点”
Login during the limited time period to obtain a Top Operator Activity Transfer Permit and Outfit Voucher=限时登录领取高级干员活动调用凭证、时装自选凭证
Logistical Maintenance=后勤维护
Logistics Assigning=后勤进驻中
Logistics belatedly realized that sighting one sandbeast often means the presence of a dozen. They have been trained to serve as suppliers now, but the medical room is filled with competitors who tripped over the supplies they scattered all over the place.=后勤部后知后觉地意识到：如果一个地方出现了一只沙地兽，就还会出现第三只，第五只......好在经过训练，它们勉强能胜任赛场补给员一职。被它们扔了一地的补给品绊倒的选手已经挤满了医务室......
Logistics belatedly realized that sighting one sandbeast often means the presence of a dozen. They have been trained to serve as suppliers now, but there is always the risk of tripping over the supplies they scatter all over the place.=后勤部后知后觉地意识到：如果一个地方出现了一只沙地兽，就还会出现第三只，第五只......好在经过训练，它们勉强能胜任赛场补给员一职。但愿不要有选手被它们扔了一地的补给品绊倒......
Logistics bonuses=项后勤加成
Logistics Channel Reconstruction Medal=物流渠道重建奖章
Logistics Dispatch=后勤急派
Logistics Dispatch Drop=后勤急派掉落
Logistics Expert=物流专家
Logistics Floor Scale=物流地秤
Logistics Goods and Package=物流货品与包装
Logistics has realized that Engineering's latest supply wagon is a little too... eccentric to transport soda bottles. It has been repurposed to toss exploding soda bottles on the racecourse, an explosive race the likes of which has never been seen.=现在，后勤部已经意识到，工程部出品的新款补给车实在不适合用来运送汽水——它太有个性了。这辆补给车又开始在赛场上抛掷会爆炸的汽水瓶了，从未有人见过这样“爆炸性”的比赛！
Logistics is a vital part of any military operation, and requires the input of manpower. Commanders must think a few steps ahead before issuing orders.=后勤是所有军事行动至关重要的一环，而且必须投入人力。对于指挥人员来说，在发号施令之前，还是需要多想几步。
Logistics Office Supplies=物流办公用品
Logistics Operator=后勤干员
Logistics Operators cannot participate in daily operations=*后勤干员将无法参与日常行动
Logistics Operators will enter their stations at the start of every cycle; keep your buffs by regularly supplying them with Energy Drinks=后勤干员仅能在每一个生息周刚开始时进驻，正常供给后勤干员饮料后会获得增益
Logistics permits, equipment approvals, mission evaluations... Rhodes Island has too much red tape. While recklessness does tend to get you in trouble, being overcautious also gets on people's nerves. Let's keep it simple. If anything comes up, you tell me directly. I'll decide what to do from there.=出勤许可、装备审批、任务评估......罗德岛上的程序太麻烦了。做事莽撞冒失容易捅娄子，但老是瞻前顾后也讨人嫌。有什么事情，你可以直接吩咐我，剩下的，我自己会判断。
Logistics Planning α=物流规划·α
Logistics Planning β=物流规划·β
Logistics Special Permit=后勤特别许可证
Logistics Squad=物资整备小队
Logistics Support=后勤支援
Logistics Support unlocked=解锁后勤支援系统
Logistics would soon realize that Engineering's latest supply wagon is a little too... eccentric to transport soda bottles. It has been repurposed to toss exploding soda bottles on the racecourse.=很快，后勤部将意识到，工程部出品的新款补给车实在不适合用来运送汽水——它太有个性了。经过些许颠簸之后，这辆补给车正要在赛场上抛掷即将爆炸的汽水瓶。
Logos=逻各斯
Logos's Badge=逻各斯证章
Logos's Token=逻各斯的信物
Logos, elite caster operator, Arts master, and young 'Hostess' of the Convallis of the Banshees. Participated in the Kazdel Civil War as one of Babel's core members, and became one of the first elite operators of Rhodes Island. He is credited with establishing the standards and procedures for assessing an operator's Originium Arts assimilation, the definitive benchmark for predicting future Arts potential.\nHis current duties include field command, assessment and selection of caster operators, and encrypting and deciphering sensitive intel.=逻各斯，罗德岛精英术师干员，咒术大师，女妖河谷年轻的“女主人”。曾作为巴别塔核心成员参与卡兹戴尔内战，并于罗德岛建立之初成为首批精英干员之一。逻各斯着手制定了干员源石技艺适应性测试的标准及流程。这套评估系统展现了巨大的价值，令罗德岛得以准确地评估每一位干员的施术潜能。\n现根据罗德岛决议，逻各斯继续担任外勤小队指挥，参与术师干员的测试与选拔，负责敏感情报的破译及加密工作。
Logs=行动日志
Londinium Citizens' Self-Salvation Corps Caster, Rockrock, reporting in. Dr. {@nickname}, we've had a few misunderstandings in the past, but I'm not blinded by those old prejudices anymore. I hope we can have a good working relationship.=伦蒂尼姆市民自救军术师，洛洛，向你报到。Dr.{@nickname}，我们曾经有一些误会，但我不会再被那些偏见蒙蔽，希望我们能愉快地合作。
Londinium has fallen to the Sarkaz onslaught.\nAmiya is kidnapped by the Confessarius Salus, the Doctor pursues alone.\nMeanwhile, Ines's group sees a strange vision:\nthe suffering of the Sarkaz over the centuries.\nRefugees have become oppressors.\nVina must lead the people, to protect the nation that belongs to them.=在萨卡兹的攻势下，伦蒂尼姆彻底沦陷。\n阿米娅被赦罪师萨卢斯掳走，情急之下博士只身追去。\n另一边，伊内丝一行在莫名的幻境中，\n看见了萨卡兹一族数千年来经历的苦难......\n昔日的流亡者如今成了侵略者，\n而维娜必须带领人民，保卫本属于他们的家园。
Londinium Imminent=伦蒂尼姆近在眼前
Londinium is right before us. Prepare yourselves.=伦蒂尼姆就在前方，请做好准备。
Londinium Mobile Defense Artillery=伦蒂尼姆城防自行炮
Londinium Precision Mobile Defense Artillery=高准度伦蒂尼姆城防自行炮
Londinium Railway Platform=伦蒂尼姆火车站台
Londinium Refugees=伦蒂尼姆难民
Londinium Secondary Defense Artillery=伦蒂尼姆城防副炮
Londinium Style Miko=伦式巫女
Londinium used to be covered with this distinctive Glasgow-style graffiti.=格拉斯哥帮的喷漆标志。曾经遍布伦蒂尼姆的大街小巷。
Lone Aegis=孤芳自赏
Lone Angler=孤钓
Lone Blade=独刃
Lone Boat=孤舟
Lone Climber=孤攀客
Lone Dance at the Old Factory=老工厂里的一支舞
Lone Journey=独行长路
Lone Knight=孤身骑士
Lone Lamp=孤灯
Lone Mountain=独见寒山
Lone Path=唯有坦途
Lone Promontory=海角孤石
Lone Ranger=孤行骑警
Lone Redoubt=塞上孤城
Lone Reflection=孤候倒影
Lone Soldier=孤卒
Lone Trail=孤星
Lone Trail - Rerun=孤星·复刻
Lone Trail Furniture Pack=孤星家具收藏包
Lone with the Tree, talk of remorse; fellow pleads fellow forgive.=独见古木诉悔恨，恳请相宽恕
Lone Wolf=单独行动者
Lone Wolf Taxi=孤狼出租车
Lone Wolf's Plot=独行者的合谋
Lonely Candle=孤烛
Lonely Elder=孤行的老者
Lonely Elf=孤独的精灵
Lonely Light=寂寥的光
Lonesome Protector=离群独守
Long ago, my family was murdered when I was still in Ægir. I always assumed the sea monsters did it, but I never expected to learn that it was all the handiwork of the Ægir. My blood kin and my songs are scary, they all say, but they are wrong. It is the people who are scary.=以前，我没有离开阿戈尔的时候，我的家人被谋害了。我原本以为那些都是海里的怪物做的......没想到那都是阿戈尔人做的。我的血亲和我的歌，一点都不可怕。人才可怕。
Long Banquet Table=宴会厅长桌
Long Bench=长椅
Long Days Ahead=来日方长
Long Dinner Table=晚宴长桌
Long has fear circled about this vast battlefield. We cross this litany of ruins to confront the Sarkaz army once again.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.fs>Abilities of Manfred: </>\nWhile present, all rebirthable enemies and reborn creations will deal continuous Arts damage to their surroundings, and Manfred recovers his [Military Training] effect significantly faster.=恐惧长久地萦绕在广阔的战场上。越过遍地废墟，我们将再度与萨卡兹的军队对峙。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.fs>曼弗雷德附加能力：</>\n在场时，所有会重生的敌人和重生造物会对周围持续造成法术伤害，【军事训练】效果恢复速度大幅加快
Long has fear circled about this vast battlefield. We cross this litany of ruins to confront the Sarkaz army once again.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nAbilities of Manfred:\nWhile present, all rebirthable enemies and reborn creations will deal continuous Arts damage to their surroundings, and Manfred recovers his [Military Training] effect significantly faster.=恐惧长久地萦绕在广阔的战场上。越过遍地废墟，我们将再度与萨卡兹的军队对峙。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n曼弗雷德附加能力：\n在场时，所有会重生的敌人和重生造物会对周围持续造成法术伤害，【军事训练】效果恢复速度大幅加快
Long into an Abyss=自深处的一瞥
Long Narrow Sink=狭长洗手台
Long Night, Near Light=长夜临光
Long Queue=排队过长
Long Reveries=昼梦长
Long Spring Wastes=长泉镇郊野
Long Spring Wastes Operation Medal=长泉镇郊野行动奖章
Long Sword Like Snow=太刀如雪
Long Table=长桌
Long Table - Mortise and Tenon=榫卯结构长几
Long Term Mission=长期任务
Long Time=漫长时光
Long Time No See=许久不见
Long time no see, everybody. Time to work together again.=好久不见，又能和大家一同行动了。
Long time no see, Leader! Radiant as ever, aren't you? If you've got anything that needs delivering in Laterano, you come straight to me!=老板，好久不见，风采依旧啊！在拉特兰如果有需要运送货物的活计要第一时间想到我！
Long time no see, my dear old friend. I'm glad you're still alive and kicking.=久违的再会，我的朋友，很高兴看到你安然无恙。
Long time no see, old friend. Good to know you're still alive and kicking.=久违的再会，我的朋友，很高兴看到你安然无恙。
Long time no see, sister.=好久不见，姐姐。
Long time no see. Oh no, did my weapon take your seat on the sofa...? A pity I was here first. What happened on the Carnival stage, you ask? Why so curious?=好久不见。哎呀，我把武器放在沙发上，是不是害你没地方坐了......你问狂欢节上发生了什么？关心那么多干嘛。
Long Twig=长条枯枝
Long Veil Curtains=长款帷幔吊顶
Long Voyage=悠长的旅途
Long Wooden Table (Lamp)=木制长桌（台灯）
Long Wooden Table (Misc)=木制长桌（杂物）
Long Wooden Table (Police Hat)=木制长桌（警帽）
Long Wooden Table (Tea Set)=木制长桌（茶杯）
Long-Armed Pitcher=长臂投手
Long-Distance Transport=长途运输
Long-Expansion Modification=长距增运改装
Long-Haul=远航
Long-Haul Lyrics=抒情远航
Long-lived=长生者
Long-Lost Deadlock=久违的死局
Long-Range Contract - Assassination=远程协议-克敌
Long-Range Contract - Remote Strike=远程协议-遥击
Long-Range Contract Rec. Voucher=远程协议招募券
Long-range Firepower=远程火力
Long-Range Strike=远程打击
Long-sought Compensation=夙愿将偿
Long-term=长线任务
Long-Term Contingency Mission=长期危机任务
Long-Term Exploration=长期探索
Long-Term Goals=长期事务
Long-Term Goals All Completed=无长期事务需求
Long-term Trial=长期试用
Longevity Noodles=长寿面
Longing for Home=乡心无改
Look around the area=原地张望
Look at all the assholes we buried along the way. You won't find a more legendary Sarkaz mercenary than me in all of Terra. How are you gonna honor me? Oh, You'll remember me after I die? Hah, you better walk the walk, then.=看看我们一路上干掉的家伙，整个泰拉应该也找不出比我更传奇的萨卡兹佣兵了吧。你准备怎么表彰一下我？在我死后也会记得我？哈，你最好说到做到。
Look at all the time we've spent together, Doctor. Rhodes Island gave Noir Corne and I a place to call home, and I feel the weight of everyone's faith in this blade. Come what may, I look forward to taking on much more for Rhodes Island.=博士，我们一起度过了如此长久的时光。是罗德岛给予了我和黑角栖身之地，手中刀刃的分量承载着大家的信任。今后，我想要为罗德岛承担更多......
Look at all these naughty li'l saplings. Ain'tcha cute... sit tight and Kafka'll trim ya up.=这么多顽劣的树苗吗，真可爱啊......就让卡夫卡来好好修剪你们吧~
Look at her research=看看研究成果
Look at her. Fate calls for a meeting. A caught eye is still destined.=你大可以把目光放在她身上，有缘才相会，眼缘也是缘。
Look at him run! He even lost his shoes, hahaha! As long as the goods are safe, that's all that matters. Bandits never forget an ass-kicking. Next time they hear our association's escort chant, they'll stay far away.=那人，鞋都跑丢了，哈哈哈——货没丢就好，强盗最记打，下次远远听到我们镖局的号子就会绕道，没胆子再来骚扰了。
Look at how high those fowlbeasts can fly...\nI'm afraid they'll plummet to the ground, or maybe they're scared of heights.\nNot letting them fly anymore would be a kindness.=你看看，那些迅猛锋羽兽飞那么高......\n我生怕它们掉下来，或许这就是恐高症吧。\n你要有同情心的话，就不要让它们飞了。
Look at how spry and active they all are. If only they could come back from field missions just as lively. It's a doctor's lot to worry, but some operators really don't know to cherish themselves. They don't fear me, so they don't listen. Maybe this calls for me to be a little more fearsome, like, Kal'tsit-style?=看他们一个个活蹦乱跳的，每次出任务回来的时候也能这样就好了，唉，医生总是这样操心，但有些干员真的不懂得爱惜自己，他们怎么就不怕我呢？我是不是也要和凯尔希那样凶一点才好？
Look at Raidian=看向电弧
Look at that solid posture, he's about to hit that Archosauria's knee! Knee smashing boxing technique!=看这矫健的身法，马上就打到阿达克利斯的膝盖了！碎膝拳法！
Look at the barrier above our heads. Do you think it's out of our reach? Or perhaps I should be asking if you know how it was formed, how to break it down? Kristen absolutely believed her choice held meaning, while I will see it through. Where do you stand on this, Doctor?=看看我们头顶的阻隔层，你觉得它遥不可及吗？还是说，你清楚其形成的原理和解构它的手段？克丽斯腾笃信她的选择是有意义的，而我会确保这份意义成立。博士，我在意你的立场。
Look at the children. They are ready to go to war, though they understand nothing.=看看那些孩子们，他们还什么都不明白，就已经准备将自己送上战场。
Look at the greatspear=看向长矛
Look at the map and figure out your route before we get in there. This is experience talking.=要提前勘察好地图和路线哦，这可是经验之谈。
Look at the photo again=再看一眼合照
Look at the poor bastards swallowed whole by their obsessions in this castle. I hope you won't end up like that.=看看古堡里这些被欲望吞噬的倒霉蛋，希望你不是这样。
Look at the research=看看研究
Look at the towel on its head, and the surfboard in its hand, and even that whistle on its neck! Virtually perfect except for the fact it can't float!=你们看，戴着头巾，拿着冲浪板，还挂着哨子！除了浮不起来以外没有任何问题！
Look at the tracks they left in the snow…=看，这是它们在雪地上留下的脚印......
Look at the warhammer=看向巨锤
Look at these fresh operators of yours, starry eyes, full of naïvety. Can't help but wonder, if they had to watch those kind and gentle folk die, one by one, would they still do things the same way, with the same old song and dance? Hey, I'm not trying to look down on anyone. I'm just reminding you, don't just go twisting her ideas into some stupid little joke.=我真想知道，如果这些天真的干员们亲眼目睹那些善良的人温柔的人逐个死去，他们还能坚持说这些话，做这些事吗？欸，没有瞧不起谁，只是提醒你们，不要随便把那个人的想法临摹得这么简单。
Look at this guy, he seems like a normal dude, but in actuality...actually, he's also...boring?=大家看，它看似普通，实则......实则好像也...... 没意思？
Look at this mountain of gift boxes. They symbolize everyone around you who treasures you. And I add: this, my present to you. I'm so glad these petals and pearls my mother gave me didn't fade with time, just like how she taught me to string flower garlands.=看看这些堆成小山的礼物盒，它们象征着身边每一个珍视你的人。以及，这一份是我要送给你的礼物。我很庆幸母亲交给我的这些花瓣和珍珠没有因岁月而失色，就像她教给我的花环编织手艺一样。
Look at this, everyone! I'm super confident of this one!=大家来看看这个，这可是我的自信之选！
Look at you all. Destroyed half the world, but you never figured out how to beat me.=瞧瞧你们，毁灭了半个世界，居然还没学会怎么打败我。
Look at you. Is today some kinda special occasion? Hehe, you look so funny when you're disappointed. Alright, here's my gift for you. You can probably figure out what it is, right?=看你的样子，今天是什么特别的日子吗？......嘻嘻，你沮丧的表情真有趣。好啦，我准备的礼物就在你面前，你应该猜得到是什么吧？
Look at you. You could pass for a real Durin with your ability to down alcohol. The Durins are having fun, and they give you a few gifts for your efforts.=看看你，你就像个真正的杜林人一样擅长喝酒，杜林人很开心，赠送了你一些礼物。
Look carefully=仔细翻找
Look carefully. Sort the files by type, then deadline and prioritization. Put urgent ones on top, others behind. That's the most efficient organization method. Wait... I seem to have inadvertently done all the paperwork. This was supposed to be your job, right?=看仔细，文书先以事项分类，再依轻重缓急时限排列，最后从近至远推进，这样处理起来最有效率！......等等，这些文书工作我似乎都不小心完成了。这似乎......是你的工作？
Look casually=随便翻找
Look closely. What is it that stands in front of you?=仔细看，站在你面前的究竟是什么？
Look down and harvest the fruits of the earth; look up and catch the stars.\n<color\=#df5244><Set Effect></color> Chests appear in random nodes every 2 rounds and last for 2 rounds; passing them grants random resources\n<color\=#df5244><Repair Plan Range></color> 1-5 (random)=我们低头面朝大地时收获食粮，抬头遥望时捕获星群。\n<color\=#df5244><场地效果></color>每2回合在随机区域中出现宝箱，持续2回合，经过该区域可获得随机资源\n<color\=#df5244><点数范围></color>在1-5内随机生成点数
Look down and harvest the fruits of the earth; look up and catch the stars.\n<Set Effect> Chests appear in random nodes every 2 rounds and last for 2 rounds; passing them grants random resources\n<Repair Plan Range> 1-5 (random)=我们低头面朝大地时收获食粮，抬头遥望时捕获星群。\n<场地效果>每2回合在随机区域中出现宝箱，持续2回合，经过该区域可获得随机资源\n<点数范围>在1-5内随机生成点数
Look down upon the mortal realm, and you shall gain Max Life Points.=俯瞰人间，将会提升目标生命上限。
Look down upon the mortal realm, and you shall obtain Objective Shield.=俯瞰人间，将会获得护盾。
Look down upon the mortal realm, and you shall obtain Originium Ingots.=俯瞰人间，将会获得源石锭。
Look down upon the mortal realm, and you shall obtain random Recruitment Vouchers.=俯瞰人间，将会获得随机招募券。
Look down upon the mortal realm, and you shall obtain random Tongbao.=俯瞰人间，将会获得随机通宝。
Look down upon the mortal realm, and you shall recover Life Points.=俯瞰人间，将会回复目标生命值。
Look for a pet fowlbeast=找到宠物羽兽
Look for any clues=寻找线索
Look for any high-grade goods=看看有什么高级货
Look for food. Keep anything that's useful. Think carefully about your relationship with other survivors. Pay attention to your surroundings, and remember that not all threats are visible. Finally, if you ever feel lonely, do consider singing a song.=寻找食物。搜集一切有用的。谨慎考虑自己与其他活下来的人之间的关系。注意周遭环境，威胁并不只有看得见的那些。最后，如果感到孤独，请唱首歌吧。
Look for help=寻找帮手
Look for the Objective=寻找目标
Look for the Treasure Hunter=寻找寻宝人
Look for tools=寻找工具
Look for tracks=寻找痕迹
Look for Treescar's trail=寻求“树痕”的踪迹
Look into my eyes!=看着我的眼睛！
Look into my eyes, and tell me the first word that comes to mind.=看着我的眼睛，说出你想到的第一个词。
Look into the distance, and be mindful of your feet. Nature has already warned you of the changes.=看着远方，注意脚下，自然已将变化悉数告知。
Look me in the eye.=直视我。
Look Out Above=飞来横祸
Look over here, Doctor! Fwoo—Haha, they're dandelions a coworker at the Convalescent Garden sent over. Would you like to try blowing on one? Oh, right, remember to make a wish when you do. Who knows, it might come true in a few days.=博士，看这边！呼——哈哈，是疗养庭院的同事送来的蒲公英，您要不要试着吹吹看？哦对，吹的时候记得许个愿，说不定过几天就能实现。
Look through a multicolor photometric telescope=检查多色测光望远镜的目镜
Look through the cargo carrier=翻找载物台
Look towards history=望历史
Look towards the shadow=望向阴影
Look up ahead!=注意看前面！
Look up to see the clouds, look down to see the roofs. The road ahead has many hindrances, its crags hard to traverse.=抬头见云，低头见瓦，前路多障，崎岖难行。
Look up, and see how small we are.\n<@lv.item><Gravity Switches> </>Gravity Switches and Planetary Debris\n<@lv.rem>No melee/ranged deployment restrictions, enemy weight is greatly reduced</>=抬头吧，而后悔悟吧，我们是多么渺小。\n<@lv.item><重力感应></>存在重力感应机关与“行星碎屑”\n<@lv.rem>本次行动中干员部署不受近远程限制，敌人重量大幅减少</>
Look up, and see how small we are.\n<Gravity Switches> Gravity Switches and Planetary Debris\nNo melee/ranged deployment restrictions, enemy weight is greatly reduced=抬头吧，而后悔悟吧，我们是多么渺小。\n<重力感应>存在重力感应机关与“行星碎屑”\n本次行动中干员部署不受近远程限制，敌人重量大幅减少
Look well, Doctor. My composure, politeness, and grace are but a mask. Peel that off, and you'll find me at my truest, bloodthirsty, violent, and destructive. See me, know me... only then be my friend.=博士，仔细看好了，撕开沉稳、冷静、礼貌的面纱，这就是我最真实的样子，血腥、暴力、毁灭。看清我，然后成为我的朋友。
Look who I found. While there's a vibrant party going on, we've got a lonely soul here reading... Oh, foreign languge, I can't understand it. Hmm.. how about this, Doctor? You tell me what the book is about. I'll tell you the patterns and meanings I've garnered. They're hidden in these lines and spaces between those words. Interested?=不去和其他人一起热闹，在这里读什么书呢——呃，是外国字，我看不懂......这样，博士，你给我讲讲书里的内容，我把我从这些构成文字的线和空白看出的图案和寓意讲给你听，怎么样？
Look! Fireworks!=看！烟花！
Look! Timestamp three-seventeen, see how the vapor turns the smile in the makeup mirror into a spooky face—this clip's one of my best! I tried it at home once when I was a kid. All these people came by to talk about how great my drawings were, only to get a nasty shock. I just knew it was gonna be super effective.=看这里，三分十七秒开始，浴室化妆镜上的笑脸被蒸汽洇成鬼脸，我的得意之作！小时候在家里试过一次，十分钟前还在客气夸奖我会画画的访客们当场都变了脸色，我就知道这样能出效果。
Look, camouflage Arts are really complicated! First, you gotta actually know the compisition and texture of your surroundings. Then, you memorize the shape of every crack in the wall, and all the colors of all the soil and every tree. If you don't have those down, even your nerves will get you popping out, and then it's only a matter of time until you're made.=“变色”这法术可复杂着呢！先得熟知这些玩意儿的材质和触感，每一条墙壁裂缝的形状，每一片泥土和树林的颜色，不然很快就会露怯，被抓到也是分分钟的事。
Look, Doctor! I found a really rare ore! It's our lucky day!=博士，快看，我发现了这种矿石！它可稀有了！我们真走运！
Look, Doctor! I passed my aptitude test, and now I'm qualified to lead my own expedition! There are a LOT of ore veins I want to survey. Will you come with me?=博士，快看，我顺利通过能力测试了，现在我有资格自己带领一支小队去探险了！我有许——多想去探索的矿脉，你要和我一起去吗？
Look, Doctor! These are the new varieties I've been tending for so long. They've finally started to bloom! Aren't they gorgeous?=博士你看！我培育了好久的新品种终于绽放了。是不是很好看呢？
Look, Doctor! This is my Originium Arts! I've been working hard on this! Now, will I be able to go to more places with my senpais, see more things, and help more people?=快看，博士！这是我的源石技艺，是努力的成果哦！这样我就可以和前辈们一起去更多地方，去看更多的事情，去帮助更多的人了吧？
Look, I brought along the Metal Crab I was going to give to Bill. See for yourself.=洛洛，我把准备送给老比尔的磐蟹带来了。你看......
Look, I brought the other Wolf Lords. They bored too. Lemme give you the good news. You're a loser.=你看，我特意找来了其他闲得发慌的狼之主们，向你宣布一个好消息：我亲爱的朋友，你失败了。
Look, I know this was our hard-earned collective victory and everything, but, um, Doctor, did I take out any enemies by myself? Just show me which ones!=我知道，这都是博士和大家一起努力的结果啦，不过，那个，博士，有没有哪个敌人是我打倒的？帮我指一下嘛！
Look, I might be a rulebreaker, but even I've got standards! Standards like, 'make sure the client comes out without a scratch'! If I didn't keep to that sort of ironclad rule, I'd never have thought to fight off a whole manglerbeast by myself, haha…=虽然天天违法违规，但我也是有准则的！比如，一定要把带进去的游客毫发无损地带出来！要不是有这条绝对不能违背的准则，我肯定一辈子也想不到自己打得过一头裂兽......
Look, it's no big deal, let's just run first!=嗨呀问题不大，跟着我跑就好啦！
Look, Lord, at how they plunder the poor.\n<@lv.item><Holy Statue></> Can calm the emotions of residents.\n<Makeshift Walkway><@lv.item></> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately\n<@lv.item><Crumbling Masonry></> Rocks will periodically fall and roll down a slope, dealing damage to friendly units in the way=主啊，他们正自一群贫苦之人手中大肆掠夺。\n<@lv.item><圣像></>可以安抚平民情绪\n<@lv.item><临时步道></>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡\n<@lv.item><塌落的墙垣></>每隔一段时间会掉落落石，沿坡道向前滚动对我方造成伤害
Look, Lord, at how they plunder the poor.\n<Holy Statue> Can calm the emotions of residents.\n<Makeshift Walkway> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately\n<Crumbling Masonry> Rocks will periodically fall and roll down a slope, dealing damage to friendly units in the way=主啊，他们正自一群贫苦之人手中大肆掠夺。\n<圣像>可以安抚平民情绪\n<临时步道>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡\n<塌落的墙垣>每隔一段时间会掉落落石，沿坡道向前滚动对我方造成伤害
Look, professor! The hills are covered with Volcano Watchers! It's beautiful! Ah, mom and dad are there, too! Hm? You don't see them?=前辈您看，漫山遍野都是火山预警花，这景色多美啊！啊，爸爸妈妈也在那里！......欸，您没看到吗？
Look, the last time I came to the landship, the incomplete city plate was still empty, but now there are rows of houses there, and the lights of the high-tech district reach even the beaches nearby. I'm building our new homeland bit by bit, alongside many others. It's, how do you say, an interesting feeling, right?=你看，我上次来本舰的时候，未建成地块还是一片荒凉，现在它已经有了一排排房屋，高新区的灯光也能照亮周围的海滩了，我正在和很多人一起一点一点地建起我们新的故乡。这种感觉，很奇妙吧？
Look, the sun's coming up. How warm it is... Cozying up like this, hiding away from all that the years do to catch us... May be a good life too.=看哪，出太阳了，暖洋洋的。就这样窝着，躲过岁月年华的围追堵截，好像也不错。
Look, Zaaro! See the game we humans are born playing—=扎罗，看看人类生来就会的游戏——
Look, Zaaro! See the game we humans are born to play—=扎罗，看看人类生来就会的游戏——
Look. Stepping to the beat of death, they begin walking towards their predestined endings.\n<@lv.item><Camera> </>Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<@lv.item><Lighting Prop> </>Blocks Filming Area and requires 10 instances of damage to tear down.=看，踏着死亡的节拍，他们开始一步步地走向已经敲定的、最终的结局。\n<@lv.item><摄影机></>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。\n<@lv.item><打光道具></>会遮挡摄影区域，需要10次伤害拆除。
Look. Stepping to the beat of death, they begin walking towards their predestined endings.\n<Camera> Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<Lighting Prop> Blocks Filming Area and requires 10 instances of damage to tear down.=看，踏着死亡的节拍，他们开始一步步地走向已经敲定的、最终的结局。\n<摄影机>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。\n<打光道具>会遮挡摄影区域，需要10次伤害拆除。
Look. What is it the candle lights here? Our faces? Lines of poetry that no one reads? Or the dark and mired path ahead of us? I guess you've always been able to see them, even without my candlelight. Right then, rest your eyes upon me. Don't let the light distract your gaze.=看，烛火此时照耀着什么？你我的脸，这些无人问津的诗句，晦暗而泥泞的前路？其实你本来就能看清这些的，对吧？既然如此，注意看我，别因它的光亮分了神。
Lookback ongoing=主题回顾中
Lookback ongoing...=该主题回顾中...
Lookback Updates=回顾更新
Looking after everyone's health is my greatest motivation.=每个人都平平安安的，就是对我最大的鼓励啦。
Looking at our set goals, I've already finished all my training, the other members of my team have made huge progress under Dobermann's instruction too, and we're adapting better and better on the combat side of things. Doctor, I'll be a better captain than I'm now, I promise.=按照既定目标，我已经完成了要做的所有训练，小队的其他人也在杜宾老师的训练下进步了很多，我们在战斗方面已经磨合得越来越好。博士，我会成为更好的队长的。
Looking at the exquisite and cute little cake, you can imagine Amiya's brilliant smile on this day full of love.=看着小蛋糕精致可爱的样子，你会想到小寿星在这个充满爱的日子里所绽放出的灿烂笑容。
Looking Back=回望来时
Looking back on it, he had every idea what was going on.=回过头看，许多事，他在当时就已经明白了。
Looking back on it, it's like Rhine was just founded yesterday. The stuff we fought over at that time is a total one-eighty compared to now. Heheh, good memories… Doctor, Do you still remember when Rhodes Island was new on its feet? No? That's fine, you'll remember with enough time.=现在想来，莱茵的建立就像是昨天发生的事，那时我们争吵的内容和现在也完全不同。哼哼，真令人怀念。你还记得罗德岛刚刚成立的时候吗，博士？记不得？没事的，时间一长，你总会想起来的。
Looking back on the desert sundown, in silhouette, heroes of old repulse invaders and inhuman beings.\n<@lv.item><Mark of Dusk and Dawn></> On first passing through, enemies will change attribute.\n<@lv.item><Roadblock></> Deploy to block the enemy's route.=回顾大漠落日时，古代英杰们迎击外敌与非人之物的身影。\n<@lv.item><朝暮之印></>敌人首次经过后属性变化\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
Looking back on the desert sundown, in silhouette, heroes of old repulse invaders and inhuman beings.\n<Mark of Dusk and Dawn> On first passing through, enemies will change attribute.\n<Roadblock> Deploy to block the enemy's route.=回顾大漠落日时，古代英杰们迎击外敌与非人之物的身影。\n<朝暮之印>敌人首次经过后属性变化\n<障碍物>部署以后可以阻挡敌人的行进路线
Looking Back With Regret=憾回首
Looking back, it's amazing how much I've done this year. I've been going back and forth between Rhodes Island and Kazdel so much, it's a wonder my legs didn't fall off... Tired? Umm, not really. More like happy. As for next year... Hmm... I think it's best not to think about it too much. It's the unknown that fills us up with anticipation, right?=回头看看，今年怎么做了这么多事？罗德岛、卡兹戴尔两头跑，快把我腿都跑断了。累？好像也没有，挺满足的，至于明年嘛......还是不想了，有未知才有期待，对不对？
Looking down from great heights always makes me afraid that I'm going to drop something.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and Attack Speed will be increased significantly.\nStage available from 8/26 10:00 A.M. to 9/9 03:59 A.M.=俯瞰狭窄处，总想丢点什么下去。\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<热泵通道>每隔一段时间便会对其上的我军和敌军造成大量伤害\n开启：2月25日16:00~3月3日03:59
Looking down from the Shrine's peak up above the clouds, the city of Laterano looks like a miniature jigsaw puzzle. The 'Matriarch' need only move her finger, and the appearance of the entire city will change.\n<@lv.item><Dream Tiles> </>Operators deployed within will be pulled into the dream\n<@lv.item><Cosplayer> </>After awakening, helps out in battle by various means=从圣堂之顶透过云层俯瞰，拉特兰城就像一幅小小的拼图。“牧首”只需动动手指，便可改变整座城市的样貌。\n<@lv.item><入梦砖></>置于其中的干员会立刻被拖入美梦中\n<@lv.item><扮演者></>叫醒后以各种方式协助战斗
Looking down from the Shrine's peak up above the clouds, the city of Laterano looks like a miniature jigsaw puzzle. The 'Matriarch' need only move her finger, and the appearance of the entire city will change.\n<Dream Tiles> Operators deployed within will be pulled into the dream\n<Cosplayer> After awakening, helps out in battle by various means=从圣堂之顶透过云层俯瞰，拉特兰城就像一幅小小的拼图。“牧首”只需动动手指，便可改变整座城市的样貌。\n<入梦砖>置于其中的干员会立刻被拖入美梦中\n<扮演者>叫醒后以各种方式协助战斗
Looking for a big sister?=想不想要有个姐姐？
Looking for Lighting=寻觅澄亮
Looking for me? Didn't go far, just popped to Engineering for a tick. Closure's been promising to upgrade Nutty's voice module, but she's always busy. Thought I'd swing by and see if I could lend a hand. Cause trouble? Not likely!=在找我吗？我没走远，刚刚去了一趟工程部。可露希尔之前说要帮我改进小螺帽的声控模块，但一直没空，我就去看看她在忙什么，有没有什么我能搭把手的。添乱？怎么会！
looking forward=期待
Looking Forward, Looking Back=瞻前顾后
Looking Up=抬头
Lookout Area=船员瞭望区
Looks good for padding outdoors thermal equipment, but seems to have little use in the current season. The young girl at 'White Volcano' has an inexplicable love for bizarre wool like this, and will surreptitiously trade you goods from the shop for it. N.B.: DO NOT let her big brother know!=看上去可以放进户外保暖装备之中，只不过在这个季节好像没有什么作用。“纯白火山”家的小女儿不知为何很喜欢这种奇怪绒毛，她愿意悄悄拿店里的商品和你交换。注意：千万不要告诉她的哥哥！
Looks like a good opponent=感觉是个好对手
Looks like a landslide. I guess this is a forgone conclusion—hey, what's that effect?=可以看到双方人数差距悬殊，看来结果已经——啊？这炫酷的特效是？！
Looks like a piece of cake.=小菜一碟。
Looks like all these animals are here for you, Ah Gen. Hey, where are you, Ah Gen?\n<@lv.item><Fixed Squad></> You may only deploy certain Operators.=阿根，看起来这些小动物好像都是冲你来的啊。哎？！阿根你去哪里了？\n<@lv.item><固定编队></>使用固定干员进行作战
Looks like all these animals are here for you, Ah Gen. Hey, where are you, Ah Gen?\n<Fixed Squad> You may only deploy certain Operators.=阿根，看起来这些小动物好像都是冲你来的啊。哎？！阿根你去哪里了？\n<固定编队>使用固定干员进行作战
Looks like Capone's finished everything I told him to do.=让卡彭办的事他似乎已经办好了。
Looks like Emperor wants to talk.=大帝好像有些话想要说。
Looks like it's too late for second thoughts. Time to move out.=看来已经没有犹豫的机会了，开始行动。
Looks like luck's on my side instead of theirs this time!=这次就不是我倒霉啦，是他们运气不好！
Looks like my mission from the famiglia is to get that government official there in line.=家族派下的任务，解决那位政府官员的问题。
Looks like my skills are better suited for positional warfare.=看起来还是阵地战更适合我大显身手。
Looks like our investment system's got a few bugs... Maybe come back next time?=投资系统好像有一点BUG……要不你下次再来试试？
Looks like our investment system's running into trouble again. Mr. D's equipment's not as stable as he says, eh?=投资系统好像又出问题了，D先生提供的设备也不是那么稳定嘛。
Looks like the newbie has something to say.=新的家族成员好像有话要说。
Looks like the next job is taking out Giovanna. Time to make preparations.=接到了刺杀乔万娜的任务，开始着手准备。
Looks like the people here don’t take kindly to the way I do things.=看起来很多人都对我的行为十分不满嘛。
Looks like the upcoming courses are even more complicated, and Engineering's idea of an internship is a little… *sigh*… never mind, I can handle it. Yes, I'll be sure to get enough rest. Rest is important to studying efficiently.=之后要攻读的科目好像更加复杂了，加上工程部对金工实习的定义也稍微有点......唉......没关系的，我能应付过来。嗯，会注意休息的，毕竟疲劳也会影响学习效率嘛。
Looks like there's a lot more stuff here, but far fewer people.=看起来，这儿多了很多东西，也少了很多人。
Looks like there's nothing usable here=看来这里没有什么能用的东西
Looks like there's still room for improvement... Maybe I should add a multi-speed pursuit module.=看来还有改良的空间......或许应该再增加一个变速追击模块。
Looks like this year will be no different from last year. I'll visit some old places and some new, meet some old friends and make some new, and handle some old tasks while taking on new ones. The good news is, at least this time, I won't be alone on the journey.=看来今年和去年比也没什么变化，去一些老地方和新地方，见一些老朋友和新朋友，出一些旧任务和新任务，不过可喜的是，路途上总算不是只有我自己一人了。
Looks like we'll need a stronger stain removing formula next time.=看来下次需要更强劲的净污配方。
Looks like we're both a step closer to our goal. Let's celebrate this with a Columbian high-five! We've got a long way to go in the days to come.=博士，看起来我们彼此都离目标更进一步了。那为了庆祝，来一个哥伦比亚式的击掌吧！接下来的日子，也一起努力！
Looks like we've gotten our approvals. It's time to go.=看来你我都已经得到许可，该出发了。
Looks like you still want to hear more, but that's all for today. I have a bunch of reservations afterwards, after all.=看客人的表情，还挺意犹未尽的，不过嘛，我不乐意讲了，点到为止也不错。后面还有一堆预约呢，我看看啊......
Looks like you understand my Arts now, to some degree. I hope you're aware of the danger as well.=看来你已经对我的源石技艺有所了解了，希望你自己也清楚其危险性。
Looks like you're good at commanding team battles.=看来您很擅长指挥团体战。
Looks surprisingly well-behaved, and is so— at least until she finishes her ice cream cone.=看上去很乖巧，实际上也很乖巧——直到吃完手上的甜筒。
Looks to be made from expensive metals, and can be exchanged for LMD.=似乎使用了昂贵的金属制作，可兑换龙门币。
Looks way too sketchy=一看就很可疑
Looks, background, titles, Arts aptitude... everything that we passively inherit is specific only to ourselves. What use they have is for us to determine on our own, not up to abstract concepts like 'fate'.=长相、身份、头衔、法术天赋......我们被动继承的每一样东西都是具体的，那么它们能有什么作用，当然取决于我们自己，而不是“命运”这种抽象的概念。
Looming over=开门见山
LOOOOOOOOOL=哈哈哈哈哈哈
Loopholes in Construction=施工漏洞
Loopshooter=回环射手
Looseleaf/Creation Date=页面/创刊日
Looseleaf/Crimson Troupe=页面/猩红剧团
Looseleaf/Frozen Frontier=页面/冰原秘境
Looseleaf/Garden Impressions=页面/园林印象
Looseleaf/Heatwave Memories=页面/热浪记忆
Looseleaf/Media=特辑/流媒体
Looseleaf/Ocean Trip=页面/海域纪行
Looseleaf/Revenant Roars=页面/魂灵之声
Looseleaf/Rhodes Fashion Review=特辑/罗德岛风尚
Looseleaf/Sound of Life=页面/生命之音
Loosen up your muscles?=松松筋骨？
Loot Awareness=战利品意识
Loot!=战利品!!
Lootmark=“纪念”
Lord=领主
Lord Ameer Shaman=王酋巫术师
Lord Huan=桓君
Lord of Beasts and Retainers=兽主与仆从
Lord of Karlan=喀兰之主
Lord of the Nightzmora=梦魇之王
Lord Wenheng=文衡君
Lord Zhaolie=昭烈君
Lord, please bless the Leader with a long and wonderful dream, and let that dream... come true some day.=主啊，希望你能让老板做个长长的美梦，希望那个美梦......终有一日能成真。
Lord/Sharp=领主·Sharp
Lord/Sharp's Badge=领主·Sharp证章
Lorecraft=归纳学识
Lorem Ipsum=乱数法则
Lorem Ipsummnnnmmm=锟斤拷屯屯屯
Lose 1 Anti-Interference Index=消耗1抗干扰指数
Lose 1 Anti-Interference Index, and enter the Secluded Passage (The environment will change)=消耗1抗干扰指数，进入深埋迷境（此处环境发生变化）
Lose 1 Anti-Interference Index, but gain 3 Max Life Points=消耗1抗干扰指数，获得3目标生命上限
Lose 1 Candle, do not pass through this node=消耗1烛火，未通过节点
Lose 1 Coupon, gain 3 base Candles=消耗1票券，获得3基础烛火
Lose 1 Die Roll=消耗1掷骰次数
Lose 1 Die Roll for a chance to gain the knight's assistance=消耗1掷骰次数，可能会得到骑士的帮助
Lose 1 Die Roll for a chance to obtain a King's Collectible=消耗1掷骰次数，可能获得一件国王收藏品
Lose 1 Hope and Max Hope=消耗1希望及等量上限
Lose 1 Hope and Max Hope, but obtain a random Collectible=消耗1希望及等量上限，获得一件随机收藏品
Lose 1 Hope and Max Hope, but receive 1 random Collectible=消耗1希望及等量上限，获得1件随机收藏品
Lose 1 Life Point=消耗1目标生命值
Lose 1 Life Point and Max Life Point=失去1目标生命值及等量上限
Lose 1 Life Point with every move you make (will not go below 1)=每前进一步，失去1点目标生命（不会使目标生命低于1）
Lose 1 Life Point with every move you make (will not go below 1). All units have DP Cost +2=每前进一步，失去1点目标生命（不会使目标生命低于1），进入战斗时，所有单位部署费用+2
Lose 1 Life Point with every move you make (will not go below 1). All units have DP Cost +3=每前进一步，失去1点目标生命（不会使目标生命低于1），进入战斗时，所有单位部署费用+3
Lose 1 Life Point with every move you make (will not go below 1). All units have DP Cost +3, ATK -20%, and SP recovery rate -20%=每前进一步，失去1点目标生命（不会使目标生命低于1），进入战斗时，所有单位部署费用+3，攻击力-20%，技力自然回复速度-20%
Lose 1 Life Point, but gain 4 Originium Ingots=消耗1目标生命，获得4源石锭
Lose 1 Life Point, but randomly obtain a mysterious Collectible=消耗1目标生命，随机获得一件神秘收藏品
Lose 1 Life Point, but randomly receive a mysterious collectible=消耗1目标生命，随机获得一件神秘收藏品
Lose 1 Life Point, exchange 1 Tongbao=消耗1目标生命值，交换1枚通宝
Lose 1 Life Point, exchange 1 Tongbao\r\n(Available for Blooming Flowers Squad)=消耗1目标生命值，交换1枚通宝\r\n（花团锦簇分队可选）
Lose 1 Max Hope and Hope=消耗1希望及等量上限
Lose 1 Max Hope and Hope, but gain a random collectible.=消耗1希望及等量上限，获得一件随机收藏品
Lose 1 Max Life Point=消耗1目标生命上限
Lose 1 Max Life Point, gain 4 Shields, pass through this node=消耗1目标生命值上限，获得4护盾，通过本节点
Lose 1 Objective Shield=消耗1护盾值
Lose 1 Plan and enter Prosperous Epoch=消耗1缕构想，进入繁荣年代
Lose 1 Plan and gain 10 Originium Ingots=消耗1缕构想，获得10源石锭
Lose 10 Life Points, gain 3 Candles (once only)=仅一次，消耗10目标生命值，获得3烛火
Lose 10 Light, but obtain a Recruitment Voucher=消耗10灯火，获得招募券
Lose 10 Objective Shield, gain 3 Candles (once only)=仅一次，消耗10护盾，获得3烛火
Lose 10 Originium Ingots=消耗10源石锭
Lose 10 Originium Ingots, but gain 1 Key=消耗10源石锭，获得1钥匙
Lose 10 Originium Ingots, but gain 4 Hope=消耗10源石锭，获得4希望
Lose 10 Originium Ingots, but gain 4 Max Life Point=消耗10源石锭，获得4目标生命上限
Lose 10 Originium Ingots, but gain 5 Objective Shield=消耗10源石锭，获得5护盾
Lose 10 Originium Ingots, but gain 6 Hope=消耗10源石锭，获得6希望
Lose 10 Originium Ingots, but gain 8 Life Points=消耗10源石锭，获得8目标生命
Lose 10 Originium Ingots, but recover 6 Life Points=消耗10源石锭，回复6目标生命值
Lose 10 Originium Ingots, with a 50% chance to gain 25 Originium Ingots=消耗10源石锭，有50%概率获得25源石锭
Lose 10 Originium Ingots; give Tongbao the Condition: Alloy (Treated as Flower, Risk, and Balance Coin at the same time)=消耗10源石锭，为通宝附着品相：相合（同时被视为花钱、厉钱、衡钱）
Lose 10 Originium Ingots; give Tongbao the Condition: Attract (Chance to be tossed as an extra Tongbao)=消耗10源石锭，为通宝附着品相：受引（有概率作为额外一枚通宝被投出）
Lose 10 Originium Ingots; give Tongbao the Condition: Bloom (Becomes a random Flower Coin when returning to Coffer after toss)=消耗10源石锭，为通宝附着品相：易花（投出后回到钱盒时，变化为随机花钱）
Lose 10 Originium Ingots; give Tongbao the Condition: Light (+1 Candle when added to Coffer)=消耗10源石锭，为通宝附着品相：引光（加入钱盒时，获得烛火+1）
Lose 10 Originium Ingots; give Tongbao the Condition: Protean (Becomes a random Tongbao when it returns to the Coffer after toss)=消耗10源石锭，为通宝附着品相：易变（投出后回到钱盒时，变化为随机通宝）
Lose 10 Originium Ingots; give Tongbao the Condition: Sharp (Becomes a random Risk Coin when returning to Coffer after toss)=消耗10源石锭，为通宝附着品相：易厉（投出后回到钱盒时，变化为随机厉钱）
Lose 12 Originium Ingots, but gain a fairly uncommon Foldartal=消耗12源石锭，获得一个较为稀有的密文板
Lose 15 Originium Ingots=消耗15源石锭
Lose 15 Originium Ingots but gain a Collectible=消耗15源石锭，获得一件收藏品
Lose 15 Originium Ingots, gain 3 random trinkets=消耗15源石锭，获得3件随机的小玩意
Lose 16 Originium Ingots; toss Tongbao, event will proceed according to the result=消耗16源石锭，掷出通宝，根据结果决定事件的走向
Lose 1Life Point=消耗1目标生命
Lose 2 Candles; change 1 Hour of Sui=消耗2烛火，变化1个岁时
Lose 2 Candles; change the Hour of Sui=消耗2烛火，变化岁时
Lose 2 Hope=消耗2希望
Lose 2 Hope and Max Hope=消耗2希望及等量上限
Lose 2 Hope and Max Hope, but obtain the Collectible=消耗2希望及等量上限，获得收藏品
Lose 2 Life Point=消耗2目标生命
Lose 2 Life Point, but gain 1 Hope=消耗2目标生命，获得1希望
Lose 2 Life Point, but gain 1 Key=消耗2目标生命，获得1钥匙
Lose 2 Life Point, but gain 1 Max Life Point=消耗2目标生命，获得1目标生命上限
Lose 2 Life Point, but gain 15 Light=消耗2目标生命，获得15灯火
Lose 2 Life Point, but obtain the Collectible=消耗2目标生命，获得收藏品
Lose 2 Life Point, but receive a random Collectible=消耗2目标生命，获得一件随机收藏品
Lose 2 Life Point, but the chance to successfully feed is reduced to 50%=消耗2目标生命，只有50%概率喂食成功
Lose 2 Life Points=消耗2目标生命值
Lose 2 Life Points at the next Safe House on this floor, but receive a Recruitment Voucher (6-star Temporary Operator guaranteed)=本层中下次进入安全的角落时，失去2生命并获得一张招募券（必定出现6星临时招募）
Lose 2 Life Points, but gain 3 Hope=消耗2目标生命，获得3希望
Lose 2 Life Points, but gain 6 Originium Ingots=消耗2目标生命，获得6源石锭
Lose 2 Life Points, but gain 8 Originium Ingots=消耗2目标生命，获得8源石锭
Lose 2 Life Points, exchange 1 Tongbao=消耗2目标生命值，交换1枚通宝
Lose 2 Max Hope and Hope=消耗2希望及等量上限
Lose 2 Max Hope and Hope, but gain a random collectible.=消耗2希望及等量上限，获得一件随机收藏品
Lose 2 Originium Ingots=消耗2源石锭
Lose 2 Originium Ingots and recruit one Operator (from a selection of 2 random classes)=消耗2源石锭，招募一名干员（从随机2个职业中选择）
Lose 2 Originium Ingots, but recruit an Operator=消耗2源石锭，招募一名干员
Lose 2 Originium Ingots, but recruit one Operator (from a selection of 2 random classes)=消耗2源石锭，招募一名干员（从随机2个职业中选择）
Lose 2 Plans=消耗2缕构想
Lose 2 Plans and recruit any Operator=消耗2缕构想，招募任意一名干员
Lose 2 Plans. Which way will it head now?=消耗2缕构想，它会去向何方呢？
Lose 20 Hope=消耗20希望
Lose 20 Light, but gain 13 Originium Ingots=消耗20灯火，获得13源石锭
Lose 20 Light, but gain 5 Die Rolls=消耗20灯火，获得5掷骰次数
Lose 20 Light, but gain 5 Hope=消耗20灯火，获得5希望
Lose 20 Light, but gain 6 Max Life Point=消耗20灯火，获得6目标生命上限
Lose 20 Light, but obtain a random Collectible=消耗20灯火，获得一件随机收藏品
Lose 20 Originium Ingots=消耗20源石锭
Lose 25 Originium Ingots but gain a Collectible=消耗25源石锭，获得一件收藏品
Lose 3 Anti-Interference Index=消耗3抗干扰指数
Lose 3 Hope and Max Hope=消耗3希望及等量上限
Lose 3 Hope and Max Hope, but receive 1 random Collectible=消耗3希望及等量上限，获得1件随机收藏品
Lose 3 Hope and Max Hope, but Restore 4 Life Points=消耗3希望及等量上限，回复4目标生命
Lose 3 Hope, but receive 1 random Collectible=消耗3希望，获得1件随机收藏品
Lose 3 Life Point, but gain 1 Die Roll=消耗3目标生命，获得1掷骰次数
Lose 3 Life Point, but gain 2 Hope=消耗3目标生命，获得2希望
Lose 3 Life Point, but gain 3 Objective Shield=消耗3目标生命，获得3护盾值
Lose 3 Life Point, but gain 8 Originium Ingots=消耗3目标生命，获得8源石锭
Lose 3 Life Point, but obtain the Collectible=消耗3目标生命，获得收藏品
Lose 3 Life Points=消耗3目标生命
Lose 3 Life Points, but gain 3 Hope=消耗3目标生命，获得3希望
Lose 3 Life Points, but gain a random Collectible=消耗3目标生命值，获得随机收藏品
Lose 3 Life Points, but gain a random Recruitment Voucher=消耗3目标生命，获得一张随机招募券
Lose 3 Life Points, but receive a collectible=消耗3目标生命，获得收藏品
Lose 3 Life Points, exchange 1 Tongbao=消耗3目标生命值，交换1枚通宝
Lose 3 Originium Ingots=消耗3源石锭
Lose 3 Originium Ingots, but randomly obtain a mysterious Collectible=消耗3源石锭，随机获得一件神秘收藏品
Lose 3 Originium Ingots, but randomly receive a mysterious collectible=消耗3源石锭，随机获得一件神秘收藏品
Lose 3 Originium Ingots, with a 100% chance to gain 'that thing.'=消耗3源石锭，100%概率获得“那个东西”
Lose 3 Originium Ingots, with a 20% chance to gain 'that thing.'=消耗3源石锭，20%概率获得“那个东西”
Lose 3 Originium Ingots, with a 40% chance to gain 'that thing.'=消耗3源石锭，40%概率获得“那个东西”
Lose 3 Originium Ingots, with a 60% chance to gain 'that thing.'=消耗3源石锭，60%概率获得“那个东西”
Lose 3 Originium Ingots, with a 70% chance to gain 8 Originium Ingots=消耗3源石锭，有70%概率获得8源石锭
Lose 3 Originium Ingots, with a 80% chance to gain 'that thing.'=消耗3源石锭，80%概率获得“那个东西”
Lose 3 Originium Ingots; give Tongbao the Condition: Alloy (Treated as Flower, Risk, and Balance Coin at the same time)=消耗3源石锭，为通宝附着品相：相合（同时被视为花钱、厉钱、衡钱）
Lose 3 Originium Ingots; give Tongbao the Condition: Attract (Chance to be tossed as an extra Tongbao)=消耗3源石锭，为通宝附着品相：受引（有概率作为额外一枚通宝被投出）
Lose 3 Originium Ingots; give Tongbao the Condition: Bloom (Becomes a random Flower Coin when returning to Coffer after toss)=消耗3源石锭，为通宝附着品相：易花（投出后回到钱盒时，变化为随机花钱）
Lose 3 Originium Ingots; give Tongbao the Condition: Light (+1 Candle when added to Coffer)=消耗3源石锭，为通宝附着品相：引光（加入钱盒时，获得烛火+1）
Lose 3 Originium Ingots; give Tongbao the Condition: Protean (Becomes random Tongbao when returning to Coffer after toss)=消耗3源石锭，为通宝附着品相：易变（投出后回到钱盒时，变化为随机通宝）
Lose 3 Originium Ingots; give Tongbao the Condition: Sharp (Becomes a random Risk Coin when returning to Coffer after toss)=消耗3源石锭，为通宝附着品相：易厉（投出后回到钱盒时，变化为随机厉钱）
Lose 30 Originium Ingots, but gain Collectible=消耗30源石锭，获得收藏品
Lose 30 Originium Ingots, gain 2 Candles=消耗30源石锭，获得2烛火
Lose 30 Originium Ingots, gain 3 Candles (once only)=仅一次，消耗30源石锭，获得3烛火
Lose 35 Originium Ingots but gain a Collectible=消耗35源石锭，获得一件收藏品
Lose 4 Hope and Max Hope=消耗4希望及等量上限
Lose 4 Hope and Max Hope, but gain 2 Die Rolls=消耗4希望及等量上限，获得2掷骰次数
Lose 4 Hope and Max Hope, but gain 3 Max Life Point=消耗4希望及等量上限，获得3目标生命上限
Lose 4 Hope and Max Hope, but gain 4 Objective Shield=消耗4希望及等量上限，获得4护盾值
Lose 4 Max Hope and Hope, but gain 10 Life Points.=消耗4希望及等量上限，获得10目标生命
Lose 4 Originium Ingots=消耗4源石锭
Lose 4 Originium Ingots, but recruit an Operator from any Class=消耗4源石锭，招募任意一名干员
Lose 4 Originium Ingots, gain 1 random trinket=消耗4源石锭，获得1件随机的小玩意
Lose 5 Life Point, but obtain the Collectible=消耗5目标生命，获得收藏品
Lose 5 Life Points and gain 2 King's Collectibles=消耗5目标生命，获得2件国王收藏品
Lose 5 Life Points, but gain 6 Objective Shield=消耗5目标生命值，获得6护盾
Lose 5 Life Points, but gain 8 Hope=消耗5目标生命，获得8希望
Lose 5 Life Points; the next time you enter Sui's Remnant Consciousness, gain 3 additional Candles=消耗5当前目标生命值，下次进入岁兽残识时，额外获得3烛火
Lose 5 Max Life Points; obtain Memory Scope=消耗5目标生命值上限，获得追忆仪
Lose 5 Originium Ingots=消耗5源石锭
Lose 5 Originium Ingots and enter Prosperous Epoch=消耗5源石锭，进入繁荣年代
Lose 5 Originium Ingots and gain a Lingerer=消耗5源石锭，获得遗愿
Lose 5 Originium Ingots, but gain 2 Objective Shield=消耗5源石锭，获得2护盾值
Lose 5 Originium Ingots, but gain 3 Hope=消耗5源石锭，获得3希望
Lose 5 Originium Ingots, but gain a Recruitment Voucher=消耗5源石锭，获得招募券
Lose 5 Originium Ingots, but has a chance to receive a collectible=消耗5源石锭，有几率获得一件收藏品
Lose 5 Originium Ingots, but recruit any Operator=消耗5源石锭，招募任意一名干员
Lose 5 Originium Ingots, try your luck=消耗5源石锭，碰碰运气
Lose 5% HP every second, Attack Range expands and attacks change to firing 4 times with 55% ATK at random enemies within Attack Range=每秒流失5%生命，攻击范围扩大，每次攻击变为攻击力55%的4连发，随机攻击范围内的目标
Lose 5% HP every second, Attack Range expands and attacks change to firing 4 times with 57% ATK at random enemies within Attack Range=每秒流失5%生命，攻击范围扩大，每次攻击变为攻击力57%的4连发，随机攻击范围内的目标
Lose 5% HP every second, Attack Range expands and attacks change to firing 4 times with 60% ATK at random enemies within Attack Range=每秒流失5%生命，攻击范围扩大，每次攻击变为攻击力60%的4连发，随机攻击范围内的目标
Lose 5% HP every second, Attack Range expands and attacks change to firing 5 times with 60% ATK at random enemies within Attack Range=每秒流失5%生命，攻击范围扩大，每次攻击变为攻击力60%的5连发，随机攻击范围内的目标
Lose 5% HP every second, Attack Range expands and attacks change to firing 5 times with 63% ATK at random enemies within Attack Range=每秒流失5%生命，攻击范围扩大，每次攻击变为攻击力63%的5连发，随机攻击范围内的目标
Lose 5% HP every second, Attack Range expands and attacks change to firing 5 times with 65% ATK at random enemies within Attack Range=每秒流失5%生命，攻击范围扩大，每次攻击变为攻击力65%的5连发，随机攻击范围内的目标
Lose 5% HP every second, Attack Range expands and attacks change to firing 6 times with 65% ATK at random enemies within Attack Range=每秒流失5%生命，攻击范围扩大，每次攻击变为攻击力65%的6连发，随机攻击范围内的目标
Lose 5% HP every second, Attack Range expands and attacks change to firing 6 times with 70% ATK at random enemies within Attack Range=每秒流失5%生命，攻击范围扩大，每次攻击变为攻击力70%的6连发，随机攻击范围内的目标
Lose 5% HP every second, Attack Range expands and attacks change to firing 6 times with 75% ATK at random enemies within Attack Range=每秒流失5%生命，攻击范围扩大，每次攻击变为攻击力75%的6连发，随机攻击范围内的目标
Lose 5% HP every second, Attack Range expands and attacks change to firing 6 times with 80% ATK at random enemies within Attack Range=每秒流失5%生命，攻击范围扩大，每次攻击变为攻击力80%的6连发，随机攻击范围内的目标
Lose 5% HP on skill activation to fire an ice bullet at an enemy, dealing 5 seconds of Cold to enemies within a 2-tile radius=技能开启时自身流失5%的生命，朝一名敌人发射一颗寒冰弹，对半径2以内的敌人造成持续5秒的寒冷效果
Lose 50 Originium Ingots=消耗50源石锭
Lose 6 Coupons, gain 3 Candles (once only)=仅一次，消耗6票券，获得3烛火
Lose 6 Life Point, but gain 4 Max Life Point=消耗6目标生命，获得4目标生命上限
Lose 6 Life Points, but receive a random collectible=消耗6目标生命，获得一件随机收藏品
Lose 6 Originium Ingot, but receive a random collectible=消耗6源石锭，获得一件随机收藏品
Lose 6 Originium Ingots=消耗6源石锭
Lose 6 Originium Ingots to dig around for some goodies=消耗6源石锭，淘些好东西
Lose 6 Originium Ingots, but gain 2 Keys=消耗6源石锭，获得2钥匙
Lose 6 Originium Ingots, but gain a Recruitment Voucher=消耗6源石锭，获得招募券
Lose 6 Originium Ingots; give Tongbao the Condition: Alloy (Treated as Flower, Risk, and Balance Coin at the same time)=消耗6源石锭，为通宝附着品相：相合（同时被视为花钱、厉钱、衡钱）
Lose 6 Originium Ingots; give Tongbao the Condition: Attract (Chance to be tossed as an extra Tongbao)=消耗6源石锭，为通宝附着品相：受引（有概率作为额外一枚通宝被投出）
Lose 6 Originium Ingots; give Tongbao the Condition: Bloom (Becomes a random Flower Coin when returning to Coffer after toss)=消耗6源石锭，为通宝附着品相：易花（投出后回到钱盒时，变化为随机花钱）
Lose 6 Originium Ingots; give Tongbao the Condition: Light (+1 Candle when added to Coffer)=消耗6源石锭，为通宝附着品相：引光（加入钱盒时，获得烛火+1）
Lose 6 Originium Ingots; give Tongbao the Condition: Protean (Becomes a random Tongbao when it returns to the Coffer after toss)=消耗6源石锭，为通宝附着品相：易变（投出后回到钱盒时，变化为随机通宝）
Lose 6 Originium Ingots; give Tongbao the Condition: Sharp (Becomes a random Risk Coin when returning to Coffer after toss)=消耗6源石锭，为通宝附着品相：易厉（投出后回到钱盒时，变化为随机厉钱）
Lose 8 Originium Ingots, but gain a Recruitment Voucher=消耗8源石锭，获得招募券
Lose 8 Originium Ingots, but receive 1 random Collectible=消耗8源石锭，获得1件随机收藏品
Lose 8 Originium Ingots, but receive 2 random Collectibles=消耗8源石锭，获得2件随机收藏品
Lose <@ba.vdown>5%</> HP every second, Attack Range <@ba.vup>expands</> and attacks change to firing <@ba.vup>4</> times with <@ba.vup>55%</> ATK at random enemies within Attack Range=每秒流失<@ba.vdown>5%</>生命，攻击范围<@ba.vup>扩大</>，每次攻击变为攻击力<@ba.vup>55%</>的<@ba.vup>4</>连发，随机攻击范围内的目标
Lose <@ba.vdown>5%</> HP every second, Attack Range <@ba.vup>expands</> and attacks change to firing <@ba.vup>4</> times with <@ba.vup>57%</> ATK at random enemies within Attack Range=每秒流失<@ba.vdown>5%</>生命，攻击范围<@ba.vup>扩大</>，每次攻击变为攻击力<@ba.vup>57%</>的<@ba.vup>4</>连发，随机攻击范围内的目标
Lose <@ba.vdown>5%</> HP every second, Attack Range <@ba.vup>expands</> and attacks change to firing <@ba.vup>4</> times with <@ba.vup>60%</> ATK at random enemies within Attack Range=每秒流失<@ba.vdown>5%</>生命，攻击范围<@ba.vup>扩大</>，每次攻击变为攻击力<@ba.vup>60%</>的<@ba.vup>4</>连发，随机攻击范围内的目标
Lose <@ba.vdown>5%</> HP every second, Attack Range <@ba.vup>expands</> and attacks change to firing <@ba.vup>5</> times with <@ba.vup>60%</> ATK at random enemies within Attack Range=每秒流失<@ba.vdown>5%</>生命，攻击范围<@ba.vup>扩大</>，每次攻击变为攻击力<@ba.vup>60%</>的<@ba.vup>5</>连发，随机攻击范围内的目标
Lose <@ba.vdown>5%</> HP every second, Attack Range <@ba.vup>expands</> and attacks change to firing <@ba.vup>5</> times with <@ba.vup>63%</> ATK at random enemies within Attack Range=每秒流失<@ba.vdown>5%</>生命，攻击范围<@ba.vup>扩大</>，每次攻击变为攻击力<@ba.vup>63%</>的<@ba.vup>5</>连发，随机攻击范围内的目标
Lose <@ba.vdown>5%</> HP every second, Attack Range <@ba.vup>expands</> and attacks change to firing <@ba.vup>5</> times with <@ba.vup>65%</> ATK at random enemies within Attack Range=每秒流失<@ba.vdown>5%</>生命，攻击范围<@ba.vup>扩大</>，每次攻击变为攻击力<@ba.vup>65%</>的<@ba.vup>5</>连发，随机攻击范围内的目标
Lose <@ba.vdown>5%</> HP every second, Attack Range <@ba.vup>expands</> and attacks change to firing <@ba.vup>6</> times with <@ba.vup>65%</> ATK at random enemies within Attack Range=每秒流失<@ba.vdown>5%</>生命，攻击范围<@ba.vup>扩大</>，每次攻击变为攻击力<@ba.vup>65%</>的<@ba.vup>6</>连发，随机攻击范围内的目标
Lose <@ba.vdown>5%</> HP every second, Attack Range <@ba.vup>expands</> and attacks change to firing <@ba.vup>6</> times with <@ba.vup>70%</> ATK at random enemies within Attack Range=每秒流失<@ba.vdown>5%</>生命，攻击范围<@ba.vup>扩大</>，每次攻击变为攻击力<@ba.vup>70%</>的<@ba.vup>6</>连发，随机攻击范围内的目标
Lose <@ba.vdown>5%</> HP every second, Attack Range <@ba.vup>expands</> and attacks change to firing <@ba.vup>6</> times with <@ba.vup>75%</> ATK at random enemies within Attack Range=每秒流失<@ba.vdown>5%</>生命，攻击范围<@ba.vup>扩大</>，每次攻击变为攻击力<@ba.vup>75%</>的<@ba.vup>6</>连发，随机攻击范围内的目标
Lose <@ba.vdown>5%</> HP every second, Attack Range <@ba.vup>expands</> and attacks change to firing <@ba.vup>6</> times with <@ba.vup>80%</> ATK at random enemies within Attack Range=每秒流失<@ba.vdown>5%</>生命，攻击范围<@ba.vup>扩大</>，每次攻击变为攻击力<@ba.vup>80%</>的<@ba.vup>6</>连发，随机攻击范围内的目标
Lose <@ba.vdown>{hp_ratio:0%}</> HP every second, Attack Range <@ba.vup>expands</> and attacks change to firing <@ba.vup>{attack@times}</> times with <@ba.vup>{attack@atk_scale:0%}</> ATK at random enemies within Attack Range=每秒流失<@ba.vdown>{hp_ratio:0%}</>生命，攻击范围<@ba.vup>扩大</>，每次攻击变为攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>{attack@times}</>连发，随机攻击范围内的目标
Lose <@ro.lose>10</> Originium Ingots, but gain <@ro1.get>6</> Hope=消耗<@ro.lose>10</>源石锭，获得<@ro1.get>6</>希望
Lose <@ro.lose>10</> Originium Ingots, but gain <@ro1.get>8</> Life Points=消耗<@ro.lose>10</>源石锭，获得<@ro1.get>8</>目标生命
Lose <@ro.lose>1</> Life Point, but randomly receive a mysterious collectible=消耗<@ro.lose>1</>目标生命，随机获得一件神秘收藏品
Lose <@ro.lose>1</> Max Hope and Hope=消耗<@ro.lose>1</>希望及等量上限
Lose <@ro.lose>1</> Max Hope and Hope, but gain a random collectible.=消耗<@ro.lose>1</>希望及等量上限，获得一件随机收藏品
Lose <@ro.lose>1</>Life Point=消耗<@ro.lose>1</>目标生命
Lose <@ro.lose>2</> Life Points, but gain <@ro1.get>3</> Hope=消耗<@ro.lose>2</>目标生命，获得<@ro1.get>3</>希望
Lose <@ro.lose>2</> Life Points, but gain <@ro1.get>6</> Originium Ingots=消耗<@ro.lose>2</>目标生命，获得<@ro1.get>6</>源石锭
Lose <@ro.lose>2</> Life Points, but gain <@ro1.get>8</> Originium Ingots=消耗<@ro.lose>2</>目标生命，获得<@ro1.get>8</>源石锭
Lose <@ro.lose>2</> Max Hope and Hope=消耗<@ro.lose>2</>希望及等量上限
Lose <@ro.lose>2</> Max Hope and Hope, but gain a random collectible.=消耗<@ro.lose>2</>希望及等量上限，获得一件随机收藏品
Lose <@ro.lose>2</> Originium Ingots=消耗<@ro.lose>2</>源石锭
Lose <@ro.lose>2</> Originium Ingots, but recruit one Operator (from a selection of 2 random classes)=消耗<@ro.lose>2</>源石锭，招募一名干员（从随机2个职业中选择）
Lose <@ro.lose>3</> Life Points, but gain a random Recruitment Voucher=消耗<@ro.lose>3</>目标生命，获得一张随机招募券
Lose <@ro.lose>3</> Life Points, but receive a collectible=消耗<@ro.lose>3</>目标生命，获得收藏品
Lose <@ro.lose>3</> Originium Ingots, but randomly receive a mysterious collectible=消耗<@ro.lose>3</>源石锭，随机获得一件神秘收藏品
Lose <@ro.lose>3</> Originium Ingots, with a <@ro1.get>100% chance</> to gain 'that thing.'=消耗<@ro.lose>3</>源石锭，<@ro1.get>100%</>概率获得“那个东西”
Lose <@ro.lose>3</> Originium Ingots, with a <@ro1.get>20% chance</> to gain 'that thing.'=消耗<@ro.lose>3</>源石锭，<@ro1.get>20%</>概率获得“那个东西”
Lose <@ro.lose>3</> Originium Ingots, with a <@ro1.get>40% chance</> to gain 'that thing.'=消耗<@ro.lose>3</>源石锭，<@ro1.get>40%</>概率获得“那个东西”
Lose <@ro.lose>3</> Originium Ingots, with a <@ro1.get>60% chance</> to gain 'that thing.'=消耗<@ro.lose>3</>源石锭，<@ro1.get>60%</>概率获得“那个东西”
Lose <@ro.lose>3</> Originium Ingots, with a <@ro1.get>80% chance</> to gain 'that thing.'=消耗<@ro.lose>3</>源石锭，<@ro1.get>80%</>概率获得“那个东西”
Lose <@ro.lose>4</> Max Hope and Hope, but gain <@ro1.get>10</> Life Points.=消耗<@ro.lose>4</>希望及等量上限，获得<@ro1.get>10</>目标生命
Lose <@ro.lose>4</> Originium Ingots=消耗<@ro.lose>4</>源石锭
Lose <@ro.lose>5</> Life Points, but gain <@ro1.get>15</> Originium Ingots=消耗<@ro.lose>5</>目标生命，获得<@ro1.get>15</>源石锭
Lose <@ro.lose>5</> Life Points, but gain <@ro1.get>8</> Hope=消耗<@ro.lose>5</>目标生命，获得<@ro1.get>8</>希望
Lose <@ro.lose>5</> Originium Ingots, but gain <@ro1.get>3</> Hope=消耗<@ro.lose>5</>源石锭，获得<@ro1.get>3</>希望
Lose <@ro.lose>5</> Originium Ingots, but gain a Recruitment Voucher=消耗<@ro.lose>5</>源石锭，获得招募券
Lose <@ro.lose>5</> Originium Ingots, but has a chance to receive a collectible=消耗<@ro.lose>5</>源石锭，有几率获得一件收藏品
Lose <@ro.lose>6</> Life Points, but receive a random collectible=消耗<@ro.lose>6</>目标生命，获得一件随机收藏品
Lose <@ro.lose>6</> Originium Ingot, but receive a random collectible=消耗<@ro.lose>6</>源石锭，获得一件随机收藏品
Lose <@ro.lose>8</> Originium Ingots, but gain a Recruitment Voucher=消耗<@ro.lose>8</>源石锭，获得招募券
Lose <@ro.lose>8</> Originium Ingots, but receive <@ro5.get>1</> random Collectible=消耗<@ro.lose>8</>源石锭，获得<@ro5.get>1件</>随机收藏品
Lose <@ro.lose>all</> Originium Ingots, but receive a collectible=消耗<@ro.lose>所有</>源石锭，获得收藏品
Lose <@ro.lose>all</> Originium Ingots, but receive a random collectible=消耗<@ro.lose>所有</>源石锭，获得一件随机收藏品
Lose <@ro2.lose>10</> Light, but obtain a Recruitment Voucher=消耗<@ro2.lose>10</>灯火，获得招募券
Lose <@ro2.lose>10</> Originium Ingots, but gain <@ro2.get>1</> Key=消耗<@ro2.lose>10</>源石锭，获得<@ro2.get>1</>钥匙
Lose <@ro2.lose>10</> Originium Ingots, but gain <@ro2.get>4</> Hope=消耗<@ro2.lose>10</>源石锭，获得<@ro2.get>4</>希望
Lose <@ro2.lose>10</> Originium Ingots, but gain <@ro2.get>4</> Max Life Point=消耗<@ro2.lose>10</>源石锭，获得<@ro2.get>4</>目标生命上限
Lose <@ro2.lose>10</> Originium Ingots, with a <@ro2.lose>50% chance</> to gain <@ro2.get>25</> Originium Ingots=消耗<@ro2.lose>10</>源石锭，有<@ro2.lose>50%</>概率获得<@ro2.get>25</>源石锭
Lose <@ro2.lose>1</> Die Roll=消耗<@ro2.lose>1</>掷骰次数
Lose <@ro2.lose>1</> Die Roll for a chance to gain the knight's assistance=消耗<@ro2.lose>1</>掷骰次数，可能会得到骑士的帮助
Lose <@ro2.lose>1</> Die Roll for a chance to obtain a King's Collectible=消耗<@ro2.lose>1</>掷骰次数，可能获得一件国王收藏品
Lose <@ro2.lose>1</> Hope and Max Hope, but obtain a random Collectible=消耗<@ro2.lose>1</>希望及等量上限，获得一件随机收藏品
Lose <@ro2.lose>1</> Life Point, but randomly obtain a mysterious Collectible=消耗<@ro2.lose>1</>目标生命，随机获得一件神秘收藏品
Lose <@ro2.lose>20</> Light, but gain <@ro2.get>13</> Originium Ingots=消耗<@ro2.lose>20</>灯火，获得<@ro2.get>13</>源石锭
Lose <@ro2.lose>20</> Light, but gain <@ro2.get>5</> Die Rolls=消耗<@ro2.lose>20</>灯火，获得<@ro2.get>5</>掷骰次数
Lose <@ro2.lose>20</> Light, but gain <@ro2.get>5</> Hope=消耗<@ro2.lose>20</>灯火，获得<@ro2.get>5</>希望
Lose <@ro2.lose>20</> Light, but gain <@ro2.get>6</> Max Life Point=消耗<@ro2.lose>20</>灯火，获得<@ro2.get>6</>目标生命上限
Lose <@ro2.lose>20</> Light, but obtain a random Collectible=消耗<@ro2.lose>20</>灯火，获得一件随机收藏品
Lose <@ro2.lose>2</> Hope and Max Hope, but obtain the Collectible=消耗<@ro2.lose>2</>希望及等量上限，获得收藏品
Lose <@ro2.lose>2</> Life Point=消耗<@ro2.lose>2</>目标生命
Lose <@ro2.lose>2</> Life Point, but gain <@ro2.get>15</> Light=消耗<@ro2.lose>2</>目标生命，获得<@ro2.get>15</>灯火
Lose <@ro2.lose>2</> Life Point, but gain <@ro2.get>1</> Hope=消耗<@ro2.lose>2</>目标生命，获得<@ro2.get>1</>希望
Lose <@ro2.lose>2</> Life Point, but gain <@ro2.get>1</> Key=消耗<@ro2.lose>2</>目标生命，获得<@ro2.get>1</>钥匙
Lose <@ro2.lose>2</> Life Point, but gain <@ro2.get>1</> Max Life Point=消耗<@ro2.lose>2</>目标生命，获得<@ro2.get>1</>目标生命上限
Lose <@ro2.lose>2</> Life Point, but obtain the Collectible=消耗<@ro2.lose>2</>目标生命，获得收藏品
Lose <@ro2.lose>2</> Life Point, but receive a random Collectible=消耗<@ro2.lose>2</>目标生命，获得一件随机收藏品
Lose <@ro2.lose>2</> Life Point, but the chance to successfully feed is reduced to <@ro2.lose>50%</>=消耗<@ro2.lose>2</>目标生命，只有<@ro2.lose>50%</>概率喂食成功
Lose <@ro2.lose>2</> Originium Ingots=消耗<@ro2.lose>2</>源石锭
Lose <@ro2.lose>2</> Originium Ingots, but recruit one Operator (from a selection of 2 random classes)=消耗<@ro2.lose>2</>源石锭，招募一名干员（从随机2个职业中选择）
Lose <@ro2.lose>3</> Life Point, but gain <@ro2.get>1</> Die Roll=消耗<@ro2.lose>3</>目标生命，获得<@ro2.get>1</>掷骰次数
Lose <@ro2.lose>3</> Life Point, but gain <@ro2.get>2</> Hope=消耗<@ro2.lose>3</>目标生命，获得<@ro2.get>2</>希望
Lose <@ro2.lose>3</> Life Point, but gain <@ro2.get>3</> Objective Shield=消耗<@ro2.lose>3</>目标生命，获得<@ro2.get>3</>护盾值
Lose <@ro2.lose>3</> Life Point, but gain <@ro2.get>8</> Originium Ingots=消耗<@ro2.lose>3</>目标生命，获得<@ro2.get>8</>源石锭
Lose <@ro2.lose>3</> Life Point, but obtain the Collectible=消耗<@ro2.lose>3</>目标生命，获得收藏品
Lose <@ro2.lose>3</> Originium Ingots=消耗<@ro2.lose>3</>源石锭
Lose <@ro2.lose>3</> Originium Ingots, but randomly obtain a mysterious Collectible=消耗<@ro2.lose>3</>源石锭，随机获得一件神秘收藏品
Lose <@ro2.lose>3</> Originium Ingots, with a <@ro2.lose>70% chance</> to gain <@ro2.get>8</> Originium Ingots=消耗<@ro2.lose>3</>源石锭，有<@ro2.lose>70%</>概率获得<@ro2.get>8</>源石锭
Lose <@ro2.lose>4</> Hope and Max Hope, but gain <@ro2.get>2</> Die Rolls=消耗<@ro2.lose>4</>希望及等量上限，获得<@ro2.get>2</>掷骰次数
Lose <@ro2.lose>4</> Hope and Max Hope, but gain <@ro2.get>3</> Max Life Point=消耗<@ro2.lose>4</>希望及等量上限，获得<@ro2.get>3</>目标生命上限
Lose <@ro2.lose>4</> Hope and Max Hope, but gain <@ro2.get>4</> Objective Shield=消耗<@ro2.lose>4</>希望及等量上限，获得<@ro2.get>4</>护盾值
Lose <@ro2.lose>4</> Originium Ingots=消耗<@ro2.lose>4</>源石锭
Lose <@ro2.lose>5</> Life Point, but obtain the Collectible=消耗<@ro2.lose>5</>目标生命，获得收藏品
Lose <@ro2.lose>5</> Originium Ingots, but gain <@ro2.get>3</> Hope=消耗<@ro2.lose>5</>源石锭，获得<@ro2.get>3</>希望
Lose <@ro2.lose>5</> Originium Ingots, but recruit any Operator=消耗<@ro2.lose>5</>源石锭，招募任意一名干员
Lose <@ro2.lose>6</> Life Point, but gain <@ro2.get>4</> Max Life Point=消耗<@ro2.lose>6</>目标生命，获得<@ro2.get>4</>目标生命上限
Lose <@ro2.lose>6</> Originium Ingots to dig around for some goodies=消耗<@ro2.lose>6</>源石锭，淘些好东西
Lose <@ro2.lose>6</> Originium Ingots, but gain <@ro2.get>2</> Keys=消耗<@ro2.lose>6</>源石锭，获得<@ro2.get>2</>钥匙
Lose <@ro2.lose>all</> Originium Ingots, but obtain a random Collectible=消耗<@ro2.lose>所有</>源石锭，获得一件随机收藏品
Lose <@ro3.lose>12</> Originium Ingots, but gain a fairly uncommon Foldartal=消耗<@ro3.lose>12</>源石锭，获得一个较为稀有的密文板
Lose <@ro3.lose>1</> Anti-Interference Index=消耗<@ro3.lose>1</>抗干扰指数
Lose <@ro3.lose>1</> Anti-Interference Index, and enter the Secluded Passage (<@ro3.get>The environment will change</>)=消耗<@ro3.lose>1</>抗干扰指数，进入深埋迷境（<@ro3.get>此处环境发生变化</>）
Lose <@ro3.lose>1</> Anti-Interference Index, but gain <@ro3.get>3</> Max Life Points=消耗<@ro3.lose>1</>抗干扰指数，获得<@ro3.get>3</>目标生命上限
Lose <@ro3.lose>1</> Hope and Max Hope, but obtain a random Collectible=消耗<@ro3.lose>1</>希望及等量上限，获得一件随机收藏品
Lose <@ro3.lose>1</> Life Point, but gain <@ro3.get>4</> Originium Ingots=消耗<@ro3.lose>1</>目标生命，获得<@ro3.get>4</>源石锭
Lose <@ro3.lose>1</> Max Life Point=消耗<@ro3.lose>1</>目标生命上限
Lose <@ro3.lose>1</> Objective Shield=消耗<@ro3.lose>1</>护盾值
Lose <@ro3.lose>20</> Hope=消耗<@ro3.lose>20</>希望
Lose <@ro3.lose>2</> Originium Ingots, but recruit one Operator (from a selection of 2 random classes)=消耗<@ro3.lose>2</>源石锭，招募一名干员（从随机2个职业中选择）
Lose <@ro3.lose>3</> Anti-Interference Index=消耗<@ro3.lose>3</>抗干扰指数
Lose <@ro3.lose>3</> Hope and Max Hope, but Restore <@ro3.get>4</> Life Points=消耗<@ro3.lose>3</>希望及等量上限，回复<@ro3.get>4</>目标生命
Lose <@ro3.lose>3</> Life Points=消耗<@ro3.lose>3</>目标生命
Lose <@ro3.lose>3</> Life Points, but gain <@ro3.get>3</> Hope=消耗<@ro3.lose>3</>目标生命，获得<@ro3.get>3</>希望
Lose <@ro3.lose>3</> Originium Ingots=消耗<@ro3.lose>3</>源石锭
Lose <@ro3.lose>4</> Originium Ingots, but recruit an Operator from any Class=消耗<@ro3.lose>4</>源石锭，招募任意一名干员
Lose <@ro3.lose>50</> Originium Ingots=消耗<@ro3.lose>50</>源石锭
Lose <@ro3.lose>5</> Originium Ingots, but gain <@ro3.get>2</> Objective Shield=消耗<@ro3.lose>5</>源石锭，获得<@ro3.get>2</>护盾值
Lose <@ro3.lose>all</> Originium Ingots, but gain a random Collectible=消耗<@ro3.lose>所有</>源石锭，获得一件随机收藏品
Lose <@ro3.lose>Amma's Affection</>=失去<@ro3.lose>安玛的爱</>
Lose <@ro3.lose>Amma's Affection</>, and gain a random Collectible=失去<@ro3.lose>安玛的爱</>，获得一件随机收藏品
Lose <@ro3.lose>Amma's Affection</>, but gain 15 Hope=失去<@ro3.lose>安玛的爱</>，获得15希望
Lose <@ro3.lose>Boundless Gift</>=失去<@ro3.lose>无垠赠礼</>
Lose <@ro3.lose>Treescar Helm</>=失去<@ro3.lose>树痕之盔</>
Lose <@ro4.lose>15</> Originium Ingots but gain a Collectible=消耗<@ro4.lose>15</>源石锭，获得一件收藏品
Lose <@ro4.lose>16</> Originium Ingots; toss Tongbao, event will proceed according to the result=消耗<@ro4.lose>16</>源石锭，掷出通宝，根据结果决定事件的走向
Lose <@ro4.lose>1</> Hope and Max Hope=消耗<@ro4.lose>1</>希望及等量上限
Lose <@ro4.lose>1</> Life Point=消耗<@ro4.lose>1</>目标生命
Lose <@ro4.lose>1</> Plan and enter Prosperous Epoch=消耗<@ro4.lose>1缕</>构想，进入繁荣年代
Lose <@ro4.lose>1</> Plan and gain <@ro4.get>10</> Originium Ingots=消耗<@ro4.lose>1缕</>构想，获得<@ro4.get>10</>源石锭
Lose <@ro4.lose>25</> Originium Ingots but gain a Collectible=消耗<@ro4.lose>25</>源石锭，获得一件收藏品
Lose <@ro4.lose>2</> Hope and Max Hope=消耗<@ro4.lose>2</>希望及等量上限
Lose <@ro4.lose>2</> Originium Ingots=消耗<@ro4.lose>2</>源石锭
Lose <@ro4.lose>2</> Originium Ingots and recruit one Operator (from a selection of 2 random classes)=消耗<@ro4.lose>2</>源石锭，招募一名干员（从随机2个职业中选择）
Lose <@ro4.lose>2</> Plans=消耗<@ro4.lose>2缕</>构想
Lose <@ro4.lose>2</> Plans and recruit any Operator=消耗<@ro4.lose>2缕</>构想，招募任意一名干员
Lose <@ro4.lose>2</> Plans. Which way will it head now?=消耗<@ro4.lose>2缕</>构想，它会去向何方呢？
Lose <@ro4.lose>35</> Originium Ingots but gain a Collectible=消耗<@ro4.lose>35</>源石锭，获得一件收藏品
Lose <@ro4.lose>5</> Life Points and all Tongbao, then obtain the same amount of random Risk Coins=消耗<@ro4.lose>5</>目标生命，失去所有通宝，获得相同数量的随机厉钱
Lose <@ro4.lose>5</> Life Points and gain <@ro4.get>2</> King's Collectibles=消耗<@ro4.lose>5</>目标生命，获得<@ro4.get>2件</>国王收藏品
Lose <@ro4.lose>5</> Max Life Points; obtain <@ro5.get>Memory Scope</>=消耗<@ro4.lose>5</>目标生命值上限，获得<@ro5.get>追忆仪</>
Lose <@ro4.lose>5</> Originium Ingots=消耗<@ro4.lose>5</>源石锭
Lose <@ro4.lose>5</> Originium Ingots and enter Prosperous Epoch=消耗<@ro4.lose>5</>源石锭，进入繁荣年代
Lose <@ro4.lose>5</> Originium Ingots and gain a Lingerer=消耗<@ro4.lose>5</>源石锭，获得遗愿
Lose <@ro4.lose>8</> Originium Ingots, but receive <@ro4.get>2</> random Collectibles=消耗<@ro4.lose>8</>源石锭，获得<@ro4.get>2件</>随机收藏品
Lose <@ro4.lose>all</> Originium Ingots, but gain <@ro4.get>3</> random Collectibles=消耗<@ro4.lose>所有</>源石锭，获得<@ro4.get>3件</>随机收藏品
Lose <@ro4.lose>all</> Originium Ingots, but gain a collectible.=消耗<@ro4.lose>所有</>源石锭，获得收藏品
Lose <@ro4.lose>Despair</>, obtain <@ro4.get>Framework of The End</>=失去<@ro4.lose>绝望</>，获得<@ro4.get>终结的骨架</>
Lose <@ro4.lose>Despair</>, obtain <@ro4.get>Framework of The End</> and <@ro4.get>Endless Key</>=失去<@ro4.lose>绝望</>，获得<@ro4.get>终结的骨架</>与<@ro4.get>无终之钥</>
Lose <@ro4.lose>Despair</>, obtain a random Collectible=失去<@ro4.lose>绝望</>，获得一件随机收藏品
Lose <@ro4.lose>Doodle of Hope</> and gain <@ro4.get>8</> Max Life Points=失去<@ro4.lose>希望时代的涂鸦</>，获得<@ro4.get>8</>目标生命上限
Lose <@ro4.lose>Lead Tag</>, gain <@ro4.get>3</> Hope, <@ro4.get>+3</> Load limit, and immediately Promote an Operator (Does not require Hope)=失去<@ro4.lose>灌铅胸牌</>，获得<@ro4.get>3</>希望，负荷临界点<@ro4.get>+3</>并进阶一个任意干员（不消耗希望）
Lose <@ro4.lose>Nothing To Say</> and gain a random Collectible=失去<@ro4.lose>无话可说</>，获得一件随机收藏品
Lose <@ro4.lose>Salvation</>, obtain <@ro4.get>Body of The End</>=失去<@ro4.lose>拯救</>，获得<@ro4.get>终结的躯体</>
Lose <@ro4.lose>Salvation</>, obtain <@ro4.get>Body of The End</> and <@ro4.get>Endless Key</>=失去<@ro4.lose>拯救</>，获得<@ro4.get>终结的躯体</>与<@ro4.get>无终之钥</>
Lose <@ro4.lose>Salvation</>, obtain a random Collectible=失去<@ro4.lose>拯救</>，获得一件随机收藏品
Lose <@ro4.lose>Stasis</>, obtain <@ro4.get>Reality of The End</>=失去<@ro4.lose>停止</>，获得<@ro4.get>终结的实相</>
Lose <@ro4.lose>Stasis</>, obtain <@ro4.get>Reality of The End</> and <@ro4.get>Endless Key</>=失去<@ro4.lose>停止</>，获得<@ro4.get>终结的实相</>与<@ro4.get>无终之钥</>
Lose <@ro4.lose>Stasis</>, obtain a random Collectible=失去<@ro4.lose>停止</>，获得一件随机收藏品
Lose <@ro4.lose>Talons of Hatred</> and obtain a Promotion Voucher=失去<@ro4.lose>死仇时代的恨意</>，获得进阶券
Lose <@ro5.lose>10</> Life Points, gain <@ro5.get>3</> Candles (once only)=仅一次，消耗<@ro5.lose>10</>目标生命值，获得<@ro5.get>3</>烛火
Lose <@ro5.lose>10</> Objective Shield, gain <@ro5.get>3</> Candles (once only)=仅一次，消耗<@ro5.lose>10</>护盾，获得<@ro5.get>3</>烛火
Lose <@ro5.lose>10</> Originium Ingots=消耗<@ro5.lose>10</>源石锭
Lose <@ro5.lose>10</> Originium Ingots, but gain <@ro5.get>5</> Objective Shield=消耗<@ro5.lose>10</>源石锭，获得<@ro5.get>5</>护盾
Lose <@ro5.lose>10</> Originium Ingots, but recover <@ro5.get>6</> Life Points=消耗<@ro5.lose>10</>源石锭，回复<@ro5.get>6</>目标生命值
Lose <@ro5.lose>10</> Originium Ingots; give Tongbao the Condition: Alloy (Treated as Flower, Risk, and Balance Coin at the same time)=消耗<@ro5.lose>10</>源石锭，为通宝附着品相：相合（同时被视为花钱、厉钱、衡钱）
Lose <@ro5.lose>10</> Originium Ingots; give Tongbao the Condition: Attract (Chance to be tossed as an extra Tongbao)=消耗<@ro5.lose>10</>源石锭，为通宝附着品相：受引（有概率作为额外一枚通宝被投出）
Lose <@ro5.lose>10</> Originium Ingots; give Tongbao the Condition: Bloom (Becomes a random Flower Coin when returning to Coffer after toss)=消耗<@ro5.lose>10</>源石锭，为通宝附着品相：易花（投出后回到钱盒时，变化为随机花钱）
Lose <@ro5.lose>10</> Originium Ingots; give Tongbao the Condition: Light (+1 Candle when added to Coffer)=消耗<@ro5.lose>10</>源石锭，为通宝附着品相：引光（加入钱盒时，获得烛火+1）
Lose <@ro5.lose>10</> Originium Ingots; give Tongbao the Condition: Protean (Becomes a random Tongbao when it returns to the Coffer after toss)=消耗<@ro5.lose>10</>源石锭，为通宝附着品相：易变（投出后回到钱盒时，变化为随机通宝）
Lose <@ro5.lose>10</> Originium Ingots; give Tongbao the Condition: Sharp (Becomes a random Risk Coin when returning to Coffer after toss)=消耗<@ro5.lose>10</>源石锭，为通宝附着品相：易厉（投出后回到钱盒时，变化为随机厉钱）
Lose <@ro5.lose>15</> Originium Ingots=消耗<@ro5.lose>15</>源石锭
Lose <@ro5.lose>15</> Originium Ingots, gain <@ro5.get>3</> random trinkets=消耗<@ro5.lose>15</>源石锭，获得<@ro5.get>3件</>随机的小玩意
Lose <@ro5.lose>1</> Candle, do not pass through this node=消耗<@ro5.lose>1</>烛火，未通过节点
Lose <@ro5.lose>1</> Coupon, gain <@ro5.get>3</> base Candles=消耗<@ro5.lose>1</>票券，获得<@ro5.get>3</>基础烛火
Lose <@ro5.lose>1</> Hope and Max Hope, but receive <@ro5.get>1</> random Collectible=消耗<@ro5.lose>1</>希望及等量上限，获得<@ro5.get>1件</>随机收藏品
Lose <@ro5.lose>1</> Life Point=消耗<@ro5.lose>1</>目标生命值
Lose <@ro5.lose>1</> Life Point and Max Life Point=失去<@ro5.lose>1</>目标生命值及等量上限
Lose <@ro5.lose>1</> Life Point, exchange <@ro5.get>1</> Tongbao=消耗<@ro5.lose>1</>目标生命值，交换<@ro5.get>1枚</>通宝
Lose <@ro5.lose>1</> Life Point, exchange <@ro5.get>1</> Tongbao\r\n(Available for <@ro5.get>Blooming Flowers</> Squad)=消耗<@ro5.lose>1</>目标生命值，交换<@ro5.get>1枚</>通宝\r\n（<@ro5.get>花团锦簇</>分队可选）
Lose <@ro5.lose>1</> Max Hope and Hope=消耗<@ro5.lose>1</>希望及等量上限
Lose <@ro5.lose>1</> Max Life Point, gain <@ro5.get>4</> Shields, pass through this node=消耗<@ro5.lose>1</>目标生命值上限，获得<@ro5.get>4</>护盾，通过本节点
Lose <@ro5.lose>20</> Originium Ingots=消耗<@ro5.lose>20</>源石锭
Lose <@ro5.lose>2</> Candles; change 1 Hour of Sui=消耗<@ro5.lose>2</>烛火，变化1个岁时
Lose <@ro5.lose>2</> Candles; change the Hour of Sui=消耗<@ro5.lose>2</>烛火，变化岁时
Lose <@ro5.lose>2</> Hope=消耗<@ro5.lose>2</>希望
Lose <@ro5.lose>2</> Life Points=消耗<@ro5.lose>2</>目标生命值
Lose <@ro5.lose>2</> Life Points, exchange <@ro5.get>1</> Tongbao=消耗<@ro5.lose>2</>目标生命值，交换<@ro5.get>1枚</>通宝
Lose <@ro5.lose>2</> Max Hope and Hope=消耗<@ro5.lose>2</>希望及等量上限
Lose <@ro5.lose>2</> Originium Ingots, but recruit an Operator=消耗<@ro5.lose>2</>源石锭，招募一名干员
Lose <@ro5.lose>30</> Originium Ingots, but gain Collectible=消耗<@ro5.lose>30</>源石锭，获得收藏品
Lose <@ro5.lose>30</> Originium Ingots, gain <@ro5.get>2</> Candles=消耗<@ro5.lose>30</>源石锭，获得<@ro5.get>2</>烛火
Lose <@ro5.lose>30</> Originium Ingots, gain <@ro5.get>3</> Candles (once only)=仅一次，消耗<@ro5.lose>30</>源石锭，获得<@ro5.get>3</>烛火
Lose <@ro5.lose>3</> Hope and Max Hope=消耗<@ro5.lose>3</>希望及等量上限
Lose <@ro5.lose>3</> Hope and Max Hope, but receive <@ro5.get>1</> random Collectible=消耗<@ro5.lose>3</>希望及等量上限，获得<@ro5.get>1件</>随机收藏品
Lose <@ro5.lose>3</> Hope, but receive <@ro5.get>1</> random Collectible=消耗<@ro5.lose>3</>希望，获得<@ro5.get>1件</>随机收藏品
Lose <@ro5.lose>3</> Life Points, but gain a random Collectible=消耗<@ro5.lose>3</>目标生命值，获得随机收藏品
Lose <@ro5.lose>3</> Life Points, exchange <@ro5.get>1</> Tongbao=消耗<@ro5.lose>3</>目标生命值，交换<@ro5.get>1枚</>通宝
Lose <@ro5.lose>3</> Originium Ingots=消耗<@ro5.lose>3</>源石锭
Lose <@ro5.lose>3</> Originium Ingots; give Tongbao the Condition: Alloy (Treated as Flower, Risk, and Balance Coin at the same time)=消耗<@ro5.lose>3</>源石锭，为通宝附着品相：相合（同时被视为花钱、厉钱、衡钱）
Lose <@ro5.lose>3</> Originium Ingots; give Tongbao the Condition: Attract (Chance to be tossed as an extra Tongbao)=消耗<@ro5.lose>3</>源石锭，为通宝附着品相：受引（有概率作为额外一枚通宝被投出）
Lose <@ro5.lose>3</> Originium Ingots; give Tongbao the Condition: Bloom (Becomes a random Flower Coin when returning to Coffer after toss)=消耗<@ro5.lose>3</>源石锭，为通宝附着品相：易花（投出后回到钱盒时，变化为随机花钱）
Lose <@ro5.lose>3</> Originium Ingots; give Tongbao the Condition: Light (+1 Candle when added to Coffer)=消耗<@ro5.lose>3</>源石锭，为通宝附着品相：引光（加入钱盒时，获得烛火+1）
Lose <@ro5.lose>3</> Originium Ingots; give Tongbao the Condition: Protean (Becomes random Tongbao when returning to Coffer after toss)=消耗<@ro5.lose>3</>源石锭，为通宝附着品相：易变（投出后回到钱盒时，变化为随机通宝）
Lose <@ro5.lose>3</> Originium Ingots; give Tongbao the Condition: Sharp (Becomes a random Risk Coin when returning to Coffer after toss)=消耗<@ro5.lose>3</>源石锭，为通宝附着品相：易厉（投出后回到钱盒时，变化为随机厉钱）
Lose <@ro5.lose>4</> Hope and Max Hope=消耗<@ro5.lose>4</>希望及等量上限
Lose <@ro5.lose>4</> Originium Ingots=消耗<@ro5.lose>4</>源石锭
Lose <@ro5.lose>4</> Originium Ingots, gain <@ro5.get>1</> random trinket=消耗<@ro5.lose>4</>源石锭，获得<@ro5.get>1件</>随机的小玩意
Lose <@ro5.lose>50</> Originium Ingots=消耗<@ro5.lose>50</>源石锭
Lose <@ro5.lose>5</> Life Points and <@ro5.lose>all</> Tongbao, then obtain <@ro5.get>the same amount</> of random Risk Coins=消耗<@ro5.lose>5</>目标生命值，失去<@ro5.lose>所有</>通宝，获得<@ro5.get>相同数量</>的随机厉钱
Lose <@ro5.lose>5</> Life Points, but gain <@ro5.get>15</> Originium Ingots=消耗<@ro5.lose>5</>目标生命值，获得<@ro5.get>15</>源石锭
Lose <@ro5.lose>5</> Life Points, but gain <@ro5.get>6</> Objective Shield=消耗<@ro5.lose>5</>目标生命值，获得<@ro5.get>6</>护盾
Lose <@ro5.lose>5</> Life Points; the next time you enter Sui's Remnant Consciousness, gain <@ro5.get>3</> additional Candles=消耗<@ro5.lose>5</>当前目标生命值，下次进入岁兽残识时，额外获得<@ro5.get>3</>烛火
Lose <@ro5.lose>5</> Originium Ingots=消耗<@ro5.lose>5</>源石锭
Lose <@ro5.lose>5</> Originium Ingots, try your luck=消耗<@ro5.lose>5</>源石锭，碰碰运气
Lose <@ro5.lose>6</> Coupons, gain <@ro5.get>3</> Candles (once only)=仅一次，消耗<@ro5.lose>6</>票券，获得<@ro5.get>3</>烛火
Lose <@ro5.lose>6</> Originium Ingots=消耗<@ro5.lose>6</>源石锭
Lose <@ro5.lose>6</> Originium Ingots, but gain a Recruitment Voucher=消耗<@ro5.lose>6</>源石锭，获得招募券
Lose <@ro5.lose>6</> Originium Ingots; give Tongbao the Condition: Alloy (Treated as Flower, Risk, and Balance Coin at the same time)=消耗<@ro5.lose>6</>源石锭，为通宝附着品相：相合（同时被视为花钱、厉钱、衡钱）
Lose <@ro5.lose>6</> Originium Ingots; give Tongbao the Condition: Attract (Chance to be tossed as an extra Tongbao)=消耗<@ro5.lose>6</>源石锭，为通宝附着品相：受引（有概率作为额外一枚通宝被投出）
Lose <@ro5.lose>6</> Originium Ingots; give Tongbao the Condition: Bloom (Becomes a random Flower Coin when returning to Coffer after toss)=消耗<@ro5.lose>6</>源石锭，为通宝附着品相：易花（投出后回到钱盒时，变化为随机花钱）
Lose <@ro5.lose>6</> Originium Ingots; give Tongbao the Condition: Light (+1 Candle when added to Coffer)=消耗<@ro5.lose>6</>源石锭，为通宝附着品相：引光（加入钱盒时，获得烛火+1）
Lose <@ro5.lose>6</> Originium Ingots; give Tongbao the Condition: Protean (Becomes a random Tongbao when it returns to the Coffer after toss)=消耗<@ro5.lose>6</>源石锭，为通宝附着品相：易变（投出后回到钱盒时，变化为随机通宝）
Lose <@ro5.lose>6</> Originium Ingots; give Tongbao the Condition: Sharp (Becomes a random Risk Coin when returning to Coffer after toss)=消耗<@ro5.lose>6</>源石锭，为通宝附着品相：易厉（投出后回到钱盒时，变化为随机厉钱）
Lose <@ro5.lose>8</> Originium Ingots, but receive <@ro5.get>1</> random Collectible=消耗<@ro5.lose>8</>源石锭，获得<@ro5.get>1件</>随机收藏品
Lose <@ro5.lose>a quarter</> of your Originium Ingots, but gain Collectible=失去<@ro5.lose>四分之一</>的源石锭，获得收藏品
Lose <@ro5.lose>all</> Collectibles, then obtain <@ro5.get>the same amount</> of random Collectibles=失去<@ro5.lose>所有</>收藏品，并获得<@ro5.get>相同数量</>的随机收藏品
Lose <@ro5.lose>all</> Originium Ingots and <@ro5.lose>all</> Tongbao, then obtain <@ro5.get>the same amount</> of random Flower Coins=消耗<@ro5.lose>所有</>源石锭，失去<@ro5.lose>所有</>通宝，获得<@ro5.get>相同数量</>的随机花钱
Lose <@ro5.lose>all</> Originium Ingots, but gain Collectible=失去<@ro5.lose>所有</>源石锭，获得收藏品
Lose <@ro5.lose>all</> Originium Ingots, but obtain and switch out a Tongbao=失去<@ro5.lose>所有</>源石锭，获得并替换通宝
Lose <@ro5.lose>all</> Originium Ingots; change 1 Hour of Sui=消耗<@ro5.lose>所有</>源石锭，变化1个岁时
Lose <@ro5.lose>all</> Tongbao, then obtain <@ro5.get>the same amount</> of random Tongbao=失去<@ro5.lose>所有</>通宝，获得<@ro5.get>相同数量</>的随机通宝
Lose <@ro5.lose>all</> your Originium Ingots, but gain <@ro5.get>3</> Candles=失去<@ro5.lose>所有</>源石锭，获得<@ro5.get>3</>烛火
Lose <@ro5.lose>half</> your Hope, but gain <@ro5.get>2</> Candles=失去<@ro5.lose>一半</>希望，获得<@ro5.get>2</>烛火
Lose <@ro5.lose>half</> your Hope, but gain <@ro5.get>3</> Candles=失去<@ro5.lose>一半</>希望，获得<@ro5.get>3</>烛火
Lose <@ro5.lose>half</> your Objective Shield, leave=失去<@ro5.lose>一半</>护盾，离开
Lose <@ro5.lose>half</> your Originium Ingots, but gain <@ro5.get>2</> Candles=失去<@ro5.lose>一半</>源石锭，获得<@ro5.get>2</>烛火
Lose <@ro5.lose>half</> your Originium Ingots, but gain Collectible=消耗<@ro5.lose>一半</>源石锭，获得收藏品
Lose <@ro5.lose>half</> your Originium Ingots, but obtain and switch out a Tongbao=失去<@ro5.lose>一半</>源石锭，获得并替换通宝
Lose <@ro5.lose>three-quarters</> of your Originium Ingots, but gain Collectible=失去<@ro5.lose>四分之三</>源石锭，获得收藏品
Lose a quarter of your Originium Ingots, but gain Collectible=失去四分之一的源石锭，获得收藏品
Lose all Collectibles, then obtain the same amount of random Collectibles=失去所有收藏品，并获得相同数量的随机收藏品
Lose all Originium Ingots and all Tongbao, then obtain the same amount of random Flower Coins=消耗所有源石锭，失去所有通宝，获得相同数量的随机花钱
Lose all Originium Ingots, but gain 3 random Collectibles=消耗所有源石锭，获得3件随机收藏品
Lose all Originium Ingots, but gain a collectible.=消耗所有源石锭，获得收藏品
Lose all Originium Ingots, but gain a random Collectible=消耗所有源石锭，获得一件随机收藏品
Lose all Originium Ingots, but gain Collectible=失去所有源石锭，获得收藏品
Lose all Originium Ingots, but obtain a random Collectible=消耗所有源石锭，获得一件随机收藏品
Lose all Originium Ingots, but obtain and switch out a Tongbao=失去所有源石锭，获得并替换通宝
Lose all Originium Ingots, but obtain the Collectible=消耗所有源石锭，获得收藏品
Lose all Originium Ingots, but receive a collectible=消耗所有源石锭，获得收藏品
Lose all Originium Ingots, but receive a random collectible=消耗所有源石锭，获得一件随机收藏品
Lose all Originium Ingots; change 1 Hour of Sui=消耗所有源石锭，变化1个岁时
Lose all Tongbao, then obtain the same amount of random Tongbao=失去所有通宝，获得相同数量的随机通宝
Lose all your Originium Ingots, but gain 3 Candles=失去所有源石锭，获得3烛火
Lose Amma's Affection=失去安玛的爱
Lose Amma's Affection, and gain a random Collectible=失去安玛的爱，获得一件随机收藏品
Lose Amma's Affection, but gain 15 Hope=失去安玛的爱，获得15希望
Lose an additional 2 Light after each battle=每次战斗结束后灯火额外-2
Lose an additional 3 Light after each battle=每次战斗结束后灯火额外-3
Lose an additional 5 Light after each battle=每次战斗结束后灯火额外-5
Lose at most 5 Originium Ingots, but gain a Collectible=失去至多5源石锭，获得收藏品
Lose at most <@ro5.lose>5</> Originium Ingots, but gain a Collectible=失去至多<@ro5.lose>5</>源石锭，获得收藏品
Lose Boundless Gift=失去无垠赠礼
Lose Despair, obtain a random Collectible=失去绝望，获得一件随机收藏品
Lose Despair, obtain Framework of The End=失去绝望，获得终结的骨架
Lose Despair, obtain Framework of The End and Endless Key=失去绝望，获得终结的骨架与无终之钥
Lose Doodle of Hope and gain 8 Max Life Points=失去希望时代的涂鸦，获得8目标生命上限
Lose five times in a row!=连输五次！
Lose half your Hope, but gain 2 Candles=失去一半希望，获得2烛火
Lose half your Hope, but gain 3 Candles=失去一半希望，获得3烛火
Lose half your Objective Shield, leave=失去一半护盾，离开
Lose half your Originium Ingots, but gain 2 Candles=失去一半源石锭，获得2烛火
Lose half your Originium Ingots, but gain Collectible=消耗一半源石锭，获得收藏品
Lose half your Originium Ingots, but obtain and switch out a Tongbao=失去一半源石锭，获得并替换通宝
Lose Lead Tag, gain 3 Hope, +3 Load limit, and immediately Promote an Operator (Does not require Hope)=失去灌铅胸牌，获得3希望，负荷临界点+3并进阶一个任意干员（不消耗希望）
Lose Nothing To Say and gain a random Collectible=失去无话可说，获得一件随机收藏品
Lose or win?=弈枰胜负
Lose Salvation, obtain a random Collectible=失去拯救，获得一件随机收藏品
Lose Salvation, obtain Body of The End=失去拯救，获得终结的躯体
Lose Salvation, obtain Body of The End and Endless Key=失去拯救，获得终结的躯体与无终之钥
Lose Stasis, obtain a random Collectible=失去停止，获得一件随机收藏品
Lose Stasis, obtain Reality of The End=失去停止，获得终结的实相
Lose Stasis, obtain Reality of The End and Endless Key=失去停止，获得终结的实相与无终之钥
Lose Talons of Hatred and obtain a Promotion Voucher=失去死仇时代的恨意，获得进阶券
Lose three-quarters of your Originium Ingots, but gain Collectible=失去四分之三源石锭，获得收藏品
Lose Treescar Helm=失去树痕之盔
Lose {hp_ratio:0%} HP every second, Attack Range expands and attacks change to firing {attack@times} times with {attack@atk_scale:0%} ATK at random enemies within Attack Range=每秒流失{hp_ratio:0%}生命，攻击范围扩大，每次攻击变为攻击力{attack@atk_scale:0%}的{attack@times}连发，随机攻击范围内的目标
Loses <$ba.float>Low-Altitude Hovering</> when <$ba.barrier>Barrier</> is lost=<$ba.barrier>屏障</>被击破后失去<$ba.float>近地悬浮</>
Loses <$ba.invisible>Invisibility</> and performs ranged attacks, dealing Arts damage=失去<$ba.invisible>隐匿</>，进行远程攻击，并造成法术伤害
Loses a percentage of HP over time against a Stabilizer Chain.=遇到稳固锁链后会持续损失一定比例的生命
Loses a percentage of Max HP each second after spending too much total time in the Filming Area=累计在摄影区域内停留过长时间后，每秒流失一定最大生命值比例的生命
Loses a percentage of own HP whenever a Sea Monster is defeated.=每有一个海怪被击倒时，自身流失一定比例的生命值
Loses abilities after being attacked several times by <Miner Guerrillas>=被<矿工游击队>攻击数次后失去能力
Loses all DEF and RES and becomes unable to move for some time on colliding with high ground=撞上高台时失去所有防御力和法术抗性，并无法移动一段时间
Loses egg after being shifted, gaining Movement Speed and becoming unblockable=失衡移动后失去蛋，移动速度提升并变为不可阻挡
Loses HP proportional to distance moved when shifted=失衡移动时正比于距离损失生命
Loses HP when shifted=失衡移动时损失生命。
Loses HP whenever a <Host's Assistant> is killed=每个<报幕助手>被击杀时，自身都会流失生命
Loses HP whenever an <Umbral Door> is destroyed.=每个<幽影门扉>被击杀时，自身都会流失生命
Loses Invisibility and performs ranged attacks, dealing Arts damage=失去隐匿，进行远程攻击，并造成法术伤害
Loses Invisibility during Carnevale=狂欢时刻失去隐匿
Loses Low-Altitude Hovering when Barrier is lost=屏障被击破后失去近地悬浮
Loses rage and attempts to flee after some time, or if HP drops below a certain level=持续一定时间或生命值低于一定比例后退出狂怒状态并尝试逃跑
Loses splash damage when blocked.=被阻挡时攻击失去溅射效果
Loses the increased DEF and RES, and gains increased ATK and skill power instead=失去防御和法术抗性加成，攻击和技能增强
Losing a large order of Arts Units is no small matter, and not wanting the buyers to discover the truth, this group of Leithanians decide to act first.=丢失了黑市订单中的大批施术单元可不是件小事，不想被买家发现事情真相，这群莱塔尼亚人决定先下手为强。
Loss=失去
Lost Amongst the Stars=散于星辰之间
Lost and Found=失与得
Lost and Straying=迷途
Lost at Crossroads=歧路彷徨
Lost at Once=同时走失
Lost Babel=失落的巴别塔
Lost Colossus=迷路的巨像
Lost Colossus/Bounty=迷路的巨像·悬赏
Lost Companion=缺失的陪伴
Lost Contraption=迷珍巧械
Lost Dull Knife=刺棱钝刃
Lost Executors=偶遇迷路执行者
Lost Flagship=失落旗舰
Lost Hovercraft=迷珍飞械
Lost in a New World=迷茫新世界
Lost in Oblivion=自虚无中
Lost in the silver mountain range, the Sarkaz hibernated for self-preservation. It slept so long it nearly lost itself, until its fated kin awoke it. Now, it will follow his path.=迷失于银色山脉的萨卡兹以休眠自保。它沉睡了太久，以至于自我都消失殆尽，直到那命中注定的同胞将其唤醒，它将成为另一个他。
Lost in thought? Is something wrong? Hm, some business less suited to a so-called pharmaceutical company, is it? If you need my help, do speak clearly now. You see, Doctor, I have only the patience to manage this single braid.=你怎么在这里发呆？麻烦事？一些“医药公司”不方便处理的业务？如果我能帮上忙的话，可以直说......博士，我的耐心可只够我自己编一根辫子。
Lost Key=失落之钥
Lost Knowledge=失落智识
Lost Letter=遗失的手札
Lost little girl=迷糊的小姑娘
Lost Memory Fragments=遗落的记忆碎片
Lost Orders=丢失的订单
Lost Stele=遗落石碑
Lost teams will return to Rhodes Island after a period of rest.=失去联系的小队将在原地休整一段时间后返回罗德岛。
Lost Time=失去的时光
Lost Tongbao <color\=#c23361>{0}{1}</color>=失去了通宝<color\=#c23361>{0}{1}</color>
Lost Tongbao {0}{1}=失去了通宝{0}{1}
Lost Treasure=失落财宝
Lost? No worries, tell me where you wanna go. Um, to get there, first go up the stairs on the left until you reach the fourth floor. Then turn right, and after passing the third fork, make a left. Go down a floor, then proceed to your left. It's directly across from Closure's #3 Engineering Room. How's that? Aren't my instructions clear and concise?=找不到路？没问题，交给我。要去这里的话，先从左边的楼梯上到四层，然后右转，走过第三个岔口后左转，再下一层，继续向左，可露希尔小姐的三号工程室对面就是。怎么样，是不是简洁易懂？
Lostlands Flowering=弃土花开
Lots of SFX going on=节目效果拉满
Lots of unfinished work left on the schedule.=日程安排上还有许多未完成的工作。
Lots to improve on=很多不足
Lottery Fight=盲盒商场
Lotus Sage=慈莲尊者
Lotus-Shaped Speaker=莲花型香薰音响
Loud and clear!=我听到啦！
Loughshinny aside, Rhodes Island still bears scant traces of Dublinn... don't be nervous. The dream has been realized, so Dublinn should die, but death does not mean to vanish without reason. I shall allow it—let this gravestone of Dublinn remain at Rhodes Island as-is.=除了拉芙希妮，罗德岛上还留着些许属于深池的残迹......别紧张。那个梦想既然已经实现，深池就理应死去，但死亡并不意味着凭空消失。就这样把深池的墓碑留在罗德岛上吧，我允许了。
Loughshinny Dublinn... is back from the abyss of death.=拉芙希妮·都柏林......从死亡的深渊归来了。
Loughshinny? Were she still the girl shivering under that snowy night, I would have simply gifted her a peaceful life until death reunited us both. A pity she ultimately learned to dance between blades and lies, and you surely understand how rare a truly endearing dance partner can be.=拉芙希妮？若她仍是在雪夜里颤抖的孩子，我会随手送她一辈子平安顺遂，直到死亡让我们团聚。可惜，她终究明白了如何在刀锋和谎言中跳舞，而一个令人怜爱的好舞伴有多难得，你不会不知道。
Lounge Bulletin Board=休息室布告板
Lounge Ceiling Light Fixture=休息室光源吊顶
Lounge Chandelier=休息室吊灯
Lounge Components=展览休息室装修组件
Lounge Floor Tiles=休息室地砖
Lounge Necessary Facilities=展览休息室必要设施
Lounge Tube Light=休息室灯管
Lounge Wallpaper=休息室墙纸
Lovable Felynes=可爱的艾露猫
Love=爱恋
Love and Hatred=恩怨纠葛
Love and hatred, all a part of life on this land.\n<@lv.item><Gravity Switches> </>Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=大地之上，总是熙熙攘攘。来来去去，不过爱恨情仇。\n<@lv.item><重力感应></>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
Love and hatred, all a part of life on this land.\n<Gravity Switches> Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=大地之上，总是熙熙攘攘。来来去去，不过爱恨情仇。\n<重力感应>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
Love for the Land=眷人间
Love for the Past=怀古之人
Love of this Life=此生挚爱
Love that battlefield smell.=有战场的气息。
Love will heal our scars.=爱意会抚平疤痕。
Love your neighbor as you love your family, and your home shall be safe and at peace.\n<@lv.item><Saintess Statue> </>Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=凡与人相处，必心怀善念，开放胸怀。以对待亲族的态度对待邻人，便可相敬相爱，互助互亲，此为长久安康之要。\n<@lv.item><圣女像></>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
Love your neighbor as you love your family, and your home shall be safe and at peace.\n<Saintess Statue> Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=凡与人相处，必心怀善念，开放胸怀。以对待亲族的态度对待邻人，便可相敬相爱，互助互亲，此为长久安康之要。\n<圣女像>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
Love, friends, hearth. That's what a warrior lives for.=爱人、战友、家园，战士一生为了这些而活着。
Lovely bastards, the Sanktas are.=哦，朋友，萨科塔真是一群可爱的混账。
Lovely friends are coming! Join us for this sweet, heartwarming time!=可爱的朋友接连到来，一起享受这暖心而甜蜜的时刻吧！
Lovely Ms. Closure' told me that you need help here.=“可爱的可露希尔姐姐”说这里需要帮忙。
Lovely Neighbors=甜蜜的邻人
Lovely weather today, Doctor!=今天天气不错啊，博士！
LoveU=爱U
Low=低
Low Bench=矮脚板凳
Low Black-and-White Sofa=纯色矮沙发
Low Bookshelves=落地书架
Low clouds bring rain, high clouds bring fair skies.' See that cloud down by the horizon? That's a cumulus... The proverbs may not always be right, but they do have reference value. Using that one, you predict that tomorrow will be clear, but with strong winds and lightning? You might be a Catastrophologist, but just how did you come to that conclusion?=“云低要雨，云高转晴”，您看，天边那片是积云......谚语具有一定参考性，但不是绝对准确。您用我刚刚说的那些判断出明天天晴狂风并伴有雷击？您是天灾学家，是怎么得出这一结论的？
Low drop rate=小概率掉落
Low Fires All About=暗火四起
Low Floor Lamp=低矮落地灯
Low Gray Bench=低矮灰色长椅
Low Height Table=矮脚长桌
Low Moquette Chair=短绒矮凳
Low Orange Sofa=橘色矮沙发
Low Pick=低顺位
Low Sandalwood Meeting Table=檀木低脚会议桌
Low Storage Cabinet=低矮储物柜
Low storage cabinets that can hold a lot of personal belongings. Each drawer is locked to preserve the secrecy of its contents.=低矮的储物柜，能够容纳很多个人物品。每个抽屉都上了锁，用来紧守内心的秘密。
Low Table Tatami=矮桌榻榻米
Low tea table with a glass vase. One places a rose, and another takes it away—just like that, the secret message is delivered. The Canoes often shape blood crystals into roses for communication. Only Vampires can tell them apart.=摆有玻璃花瓶的矮茶桌。有人往花瓶里插了一枝玫瑰，又有人随手取走那枝玫瑰，密信就这样传递出去。\n航船们确实常常将传信用的血晶捏塑成玫瑰的样貌，只有血魔能分辨出它与真花的不同。
Low Teak Meeting Table=柚木低脚会议桌
Low Temperature Resistant Communication Equipment=耐低温通讯设备
Low Wall Pillar=矮墙立柱
Low Wooden Cabinet=木制矮柜
Low-Altitude Hovering=近地悬浮
Low-Altitude Hovering; after losing Low-Altitude Hovering, becomes stunned for some time before taking off again=近地悬浮，失去近地悬浮后晕眩一定时间重新起飞
Low-Altitude Hovering; has increased Attack Range while in Low-Altitude Hovering=近地悬浮，且近地悬浮时攻击范围提升
Low-Altitude Maneuvering=低空机动
Low-Altitude Turbulence=低空乱流
Low-level mafiosi who obey the orders of their superiors unquestioningly. Their lives are hardly worth anything, but their deaths are sufficient cause for their famiglia to seek revenge.=家族基层成员，听从高层的命令行事，从不过问。他们的性命并不重要，但他们的死亡足以成为家族寻仇的理由。
Low-Pressure Dried Meat=低压干制精肉
Low-Pressure Dried Meat α=低压干制精肉α
Low-Pressure Dried Meat β=低压干制精肉β
Low-Pressure Dried Meat γ=低压干制精肉γ
Lower Collapse value by 1 upon Concord Trigger=触发协语降低1坍缩值
Lower Collapse Value by 2=降低2坍缩值
Lower Collapse Value by 3=降低3坍缩值
Lower Collapse Value by <@ro3.get>2</>=降低<@ro3.get>2</>坍缩值
Lower Collapse Value by <@ro3.get>3</>=降低<@ro3.get>3</>坍缩值
Lower Hall=下层大厅
Lower your voice.=小点声。
Lower-rarity Operators are easier to Promote=低星干员比高星干员更容易晋升
Lowered entry requirement event ends at: 11/14 03:59=关卡门槛降低活动结束时间：05月15日 03:59
Lowered entry requirement event ends at: <color\=#cf4d1a>11/14 03:59</color>=关卡门槛降低活动结束时间：<color\=#cf4d1a>05月15日 03:59</color>
Lowers Collapse value by 2=降低2坍缩值
Lowers endurance of nearby slugs=使周围的源石虫耐力下降
Lowers the boss's stats when defeated=死亡给boss扣属性
Lowkey but elegant food cart that requires a fair bit of strength to move. Food carts in Siracusa are usually airtight to prevent blood from leaking out underneath, but today it carries only cold drinks.=低调奢华的餐车，推动它很要费点力气。叙拉古的餐车通常要求密封性良好，防止底部渗血影响工作。不过别担心，今天它送来的是冰镇特饮。
Lowland Defense Terminal I=低地防御端子Ⅰ
Lowland Defense Terminal II=低地防御端子Ⅱ
Lowland Defense Terminal III=低地防御端子Ⅲ
Lowland Defense Terminal IV=低地防御端子Ⅳ
Lowland Hardened Terminal I=低地坚固端子Ⅰ
Lowland Hardened Terminal II=低地坚固端子Ⅱ
Lowland Hardened Terminal III=低地坚固端子Ⅲ
Lowland Hardened Terminal IV=低地坚固端子Ⅳ
Lowland Market=低地市集
Loxic Kohl=扭转醇
Loyal\nto the Beat=泰拉\n说唱之夜！
Loyal Customer Medal=忠实顾客奖章
Loyalty and Generosity=仗义疏财
Lucent Watchings Pack=“望宵晖”礼盒
Luchino, a young Siracusan tailor, wants to become a different kind of 'somebody'.=来自叙拉古的年轻裁缝卢奇诺，想要成为不一样的“大人物”。
Lucia Skamandros=露西娅·斯卡曼德罗斯
Lucian, 'Blood Diamond'=卢西恩，“猩红血钻”
Lucian, my Blood Diamond, my child... Take the stage with me, bow for the curtain call, and let us live a new life, together.\n<@lv.item><Camera> </>Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<@lv.item><Lighting Prop> </>Blocks Filming Area and requires 10 instances of damage to tear down.=卢西恩，我的“血钻”，我的孩子——与我登台，与我谢幕，与我共赴新生。\n<@lv.item><摄影机></>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。\n<@lv.item><打光道具></>会遮挡摄影区域，需要10次伤害拆除。
Lucian, my Blood Diamond, my child... Take the stage with me, bow for the curtain call, and let us live a new life, together.\n<Camera> Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<Lighting Prop> Blocks Filming Area and requires 10 instances of damage to tear down.=卢西恩，我的“血钻”，我的孩子——与我登台，与我谢幕，与我共赴新生。\n<摄影机>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。\n<打光道具>会遮挡摄影区域，需要10次伤害拆除。
Lucid=清晰
Lucid Acuity=理性视阈
Lucilla discovers that despair and hope often come from understanding one's perspective.=卢契拉发现，失望和希望往往都来自感性认知。
Lucilla hypothesizes that there are yet more marine species out there that are being driven to extinction by the Seaborn, but she does not have the leisure to grieve for them for long. She tries to dig up more information, all the better to make traps for capturing Seaborn. She's already got plenty of new ideas.=海霓猜想，也许还有更多海洋生物正在海嗣的影响下走向灭绝，她无暇为此哀伤太久。她尝试挖掘出更多信息，以制作诱捕海嗣的陷阱。她已经有了不少新设想。
Lucilla wanders around the exhibition, enjoying it on her lonesome.=一场独自欣赏的展览，卢契拉漫步其间。
Lucilla's Badge=海霓证章
Lucilla's Token=海霓的信物
Lucilla, Ægir, a member of the Academy of Technology's Institute of Facility Management who manages the domes and surveys oceanic currents. After Ægir established communications with the land, she entered an individual cooperative arrangement with Rhodes Island out of personal interest. She now comes for cultural exchange purposes at irregular times.\nShe is registered as one of Rhodes Island's collaborating operators under the codename Lucilla.=卢契拉，阿戈尔人，隶属技术院设施管理所，于穹顶系统担任穹顶管理员与洋流测绘员。阿戈尔与陆地建立联系后，卢契拉出于个人兴趣，以个人名义与罗德岛达成合作，不定期前来进行文化交流。\n现以“海霓”为代号，登记为罗德岛合作干员。
Luck draws near=福慧将至
Luck has always been on his side.=他一直是那个被幸运眷顾的人。
Luck is on your side today. You find a stable enough boat upstream, and it even holds a small amount of supplies. However, as you boat across the river, a melting ice crystal that falls on the back of your hand seems to call your attention, and you suddenly lower your head to see... the starry sky?=运气真好。你在河道上游发现了一只足够稳固的船，船中甚至还余有少量物资。只是，在行船渡河时，似乎是被落在手背上融化的一粒冰晶提醒，你蓦地低头，而后看到了......星空？
Luck's not on your side; grab what you can=运气不好，随手拿些
Luckily, it's just a scratch. Just apply a bandage after cleansing the wound.=还好，只是擦伤，清创以后贴个创可贴就行。
Lucky Charm=护身符
Lucky Combo!=好运连击！
Lucky Drop=幸运掉落
Lucky Flyfin=吉兆飞鳞
Lucky Lass=小个子的幸运
Lucky Pouch=锦囊秒购
Lucky Seat=幸运宝座
Lucky Star, Shining Bright!=吉星高照！
Lucky Stars=好运相伴
Lucky Strips Login Event=幸运墙登录活动
Lucky Sugar Painting Display=吉祥如意糖画摊
Lucky to Escape=侥幸离去
Ludwigs-Universität Lecture Hall=路德维格大学讲演厅
Lugalszargus, the Overlord of Ages=路加萨尔古斯，历法之王
Luggage Case=行李箱
Lullaby of the Tame=温顺者的摇篮曲
Lullaby's Meter=安眠旋律
Lumbering=木材砍伐
Lumen=流明
Lumen's Badge=流明证章
Lumen's Personal Letter=流明的私人信件
Lumen's Thoughts=流明的思绪
Lumen's Token=流明的信物
Lumen, chapel caregiver of Gran Faro, here to soothe your wounds.=格兰法洛的礼拜堂护工流明，将会抚平你的伤痕。
Lumen, on the recommendation of Elysium and Kal'tsit, is now working as a Rhodes Island operator in Iberia, helping render medical aid to Infected persons in Iberia's territories. Additionally, Lumen will also participate in joint meetings between Rhodes Island, Ægir, and the Inquisition, offering suggestions based on his own perspectives and working with all parties to find a possibility of mutual aid in the face of future contingencies.=流明，经由极境以及凯尔希引荐，现作为罗德岛驻伊比利亚干员，协助罗德岛执行伊比利亚地区感染者的医疗救护工作。同时，流明也会列席罗德岛、阿戈尔、审判庭三方的一系列会议，基于自己的视角提出建议，与各方一起寻找一种协同合作、面对未来的可能。
Luminarie's blade was a gift from Shiro. I heard that the owner before Shiro was a swordmaster who could fell all the cherry blossoms of Higashi with a single swing. But even that legendary swordmaster was no match for Shiro, and had to surrender the blade.=七曜的那把刀，是白送给她的，据说它的前任主人是一位能一刀斩下东国所有的樱花的剑豪。然而即使是这样的人，还是被白击败，输掉了这把刀哦。
Luminous Fowlbeast=荧羽兽
Luminous Pillowrest Pack=“枕夜光”礼盒
Luminous Set=光源组合
Lump of Gold=浑金一块
Lunacub=子月
Lunacub the hunter, lingering on civilization's edge, here to pursue your most cunning quarry.=徘徊于文明之外的猎手子月，会为你追击最狡猾的猎物。
Lunacub's Badge=子月证章
Lunacub's Token=子月的信物
Lunacub, a wandering hunter from the Siracusan wilderness, joined Rhodes Island after an introduction by Penguin Logistics. Serves as a guide for Rhodes Island's field operations in Siracusa and as a part-time Sniper Operator.=子月，游荡在叙拉古荒野上的猎人，经由企鹅物流的介绍加入罗德岛，担任罗德岛在叙拉古野外行动的向导，兼职狙击干员。
Lunar Desk=月纹台
Lunchtime Nap=午休时间
Lungmen Breakfast Cart=龙门早茶推车
Lungmen Commercial District=龙门商业街
Lungmen Commercial District Operation Medal=龙门商业街行动奖章
Lungmen Downtown=龙门市区
Lungmen Downtown Annihilation Medal=龙门市区清剿奖章
Lungmen Eatery=龙门食坊
Lungmen Glory=龙门盛景
Lungmen Guard Department=龙门近卫局
Lungmen Guard Department Commissioner Swire, fresh off her holiday in Siesta.=龙门近卫局局长诗怀雅，刚刚结束在汐斯塔的度假。
Lungmen Guard Department Letter of Appointment\nPer resolution, Beatrix Schwire is hereby appointed the Commissioner of the Lungmen Guard Department.\nIt is my wish that you uphold the public order in Lungmen and the peace enjoyed by its citizenry.\nSigned\nWei Yenwu, Chief of Lungmen\n\nSwire holds the thin letter of appointment in her hand and solemnly puts it away in her drawer. The thinness of the paper and the simplicity of its words weighed heavily in her hands.=龙门近卫局委任状\n经会议决定，兹任命碧翠克斯·施怀雅为近卫局局长。\n望日后长定龙门，护一方平安，万民安生。\n此状\n龙门总督魏彦吾\n\n诗怀雅捏着这张薄薄的委任状，郑重地收进抽屉里。纸张之轻、之薄，字之简约，在她手中却仿佛重若千钧。
Lungmen Infiltration Battle=龙门渗透作战
Lungmen Lucky Strips=龙门幸运墙登录活动
Lungmen Meeting Facilities=龙门简要会议设施
Lungmen New Impressions Floorboards=龙门新印象地板
Lungmen New Impressions Wallpaper=龙门新印象壁纸
Lungmen Outskirts Annihilation Medal=龙门外环清剿奖章
Lungmen private investigator Lee, open to requests for help, no matter the trouble or challenge.=龙门私家侦探老鲤，不管遇到什么样的麻烦或困难，都尽可以请求他的帮助。
Lungmen seafood hawker, introduced to us by Officer Hoshiguma, onboarded as an operator after testing.\nSkilled in the use of knives, currently serves as a Specialist Operator, and a lively presence on the battlefield.=龙门水产小贩，经星熊警官介绍，通过测试后加入罗德岛成为干员。\n刀工卓越，目前作为特种干员活跃在战场上。
Lungmen Square Rug=龙门方地毯
Lungmen Tearoom=龙门风情茶室
Lungmen Tearoom Furniture Collection Set=龙门风情茶室家具收藏包
Lungmen Trust collection=龙门小队信赖值收集
Lungmen: A nomadic city led by the noble Wei Yenwu. It is known for its openness, inclusivity, and liberty.=龙门——由贵族魏彦吾领导的移动城邦；开放、包容、自由是其最大的特征。
Luo Xiaohei=罗小黑
Luo Xiaohei's Badge=罗小黑证章
Luo Xiaohei, a small feline friend recommended by Lee. Kind, but not weak. Brave, yet not reckless. After some tests, he formally joined Rhodes Island as a guard operator.=罗小黑，经老鲤推荐而来的菲林小朋友，善良却不软弱，勇敢却不鲁莽。经过考核后，正式成为罗德岛的近卫干员。
Lupo prodigo=一匹归狼
Lure=引诱
Lure Protocol I=诱敌协议Ⅰ
Lure Protocol II=诱敌协议Ⅱ
Lure Protocol III=诱敌协议Ⅲ
Lure Protocol IV=诱敌协议Ⅳ
Lure some more enemies into the ring, then leave the rest to me!=多吸引些敌人进包围圈，之后就包在我身上啦！
Lure Tactics=引诱战略
Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 100% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time=诱导至多4名进入范围的可达敌人（优先选择精英或领袖）在10秒内走向其所在位置，首个目标到达后撤退并使周围所有敌人在6秒内停顿、每0.5秒受到酒神攻击力100%的法术伤害和攻击力15%的神经损伤\n10秒后自动撤退，拥有独立再部署时间
Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 105% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time=诱导至多4名进入范围的可达敌人（优先选择精英或领袖）在10秒内走向其所在位置，首个目标到达后撤退并使周围所有敌人在6秒内停顿、每0.5秒受到酒神攻击力105%的法术伤害和攻击力15%的神经损伤\n10秒后自动撤退，拥有独立再部署时间
Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 110% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time=诱导至多4名进入范围的可达敌人（优先选择精英或领袖）在10秒内走向其所在位置，首个目标到达后撤退并使周围所有敌人在6秒内停顿、每0.5秒受到酒神攻击力110%的法术伤害和攻击力15%的神经损伤\n10秒后自动撤退，拥有独立再部署时间
Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time=诱导至多4名进入范围的可达敌人（优先选择精英或领袖）在10秒内走向其所在位置，首个目标到达后撤退并使周围所有敌人在6秒内停顿、每0.5秒受到酒神攻击力120%的法术伤害和攻击力20%的神经损伤\n10秒后自动撤退，拥有独立再部署时间
Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 130% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time=诱导至多4名进入范围的可达敌人（优先选择精英或领袖）在10秒内走向其所在位置，首个目标到达后撤退并使周围所有敌人在6秒内停顿、每0.5秒受到酒神攻击力130%的法术伤害和攻击力20%的神经损伤\n10秒后自动撤退，拥有独立再部署时间
Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 140% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time=诱导至多4名进入范围的可达敌人（优先选择精英或领袖）在10秒内走向其所在位置，首个目标到达后撤退并使周围所有敌人在6秒内停顿、每0.5秒受到酒神攻击力140%的法术伤害和攻击力20%的神经损伤\n10秒后自动撤退，拥有独立再部署时间
Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 150% of Tragodia's ATK as Arts damage and 25% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time=诱导至多4名进入范围的可达敌人（优先选择精英或领袖）在10秒内走向其所在位置，首个目标到达后撤退并使周围所有敌人在6秒内停顿、每0.5秒受到酒神攻击力150%的法术伤害和攻击力25%的神经损伤\n10秒后自动撤退，拥有独立再部署时间
Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 85% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time=诱导至多4名进入范围的可达敌人（优先选择精英或领袖）在10秒内走向其所在位置，首个目标到达后撤退并使周围所有敌人在6秒内停顿、每0.5秒受到酒神攻击力85%的法术伤害和攻击力15%的神经损伤\n10秒后自动撤退，拥有独立再部署时间
Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 90% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time=诱导至多4名进入范围的可达敌人（优先选择精英或领袖）在10秒内走向其所在位置，首个目标到达后撤退并使周围所有敌人在6秒内停顿、每0.5秒受到酒神攻击力90%的法术伤害和攻击力15%的神经损伤\n10秒后自动撤退，拥有独立再部署时间
Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 95% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time=诱导至多4名进入范围的可达敌人（优先选择精英或领袖）在10秒内走向其所在位置，首个目标到达后撤退并使周围所有敌人在6秒内停顿、每0.5秒受到酒神攻击力95%的法术伤害和攻击力15%的神经损伤\n10秒后自动撤退，拥有独立再部署时间
Lures up to {max_target} enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for {buff_time}s, dealing {atk_scale:0%} of Tragodia's ATK as Arts damage and {ep_damage_ratio_token:0%} of Tragodia's ATK as Nervous Impairment every {interval_damage}s\nAutomatically retreats after 10s, and has an independent Redeployment Time=诱导至多{max_target}名进入范围的可达敌人（优先选择精英或领袖）在10秒内走向其所在位置，首个目标到达后撤退并使周围所有敌人在{buff_time}秒内停顿、每{interval_damage}秒受到酒神攻击力{atk_scale:0%}的法术伤害和攻击力{ep_damage_ratio_token:0%}的神经损伤\n10秒后自动撤退，拥有独立再部署时间
Lurker=潜伏者
Lurking-1=潜伏-1
Lurking-2=潜伏-2
Luscious Snack Cart=精致糖果车
Lush grow the limbs, leaves all about; here do hundred-beasts dwell.=枝节蔓生叶繁茂，百兽长栖息
Lush Mossback Beast=茂密苔生兽
Lush Prairie=丰腴草原
Lush Season=盛季
Lutonada=露托
Lutonada's Badge=露托证章
Lutonada's Token=露托的信物
Lutonada, child of Bolívar, her hands in the rubble searching for what's usable.=玻利瓦尔的孩子露托，以双手在残垣瓦砾间搜寻可用之物。
Lutra Workshop of Rhine Lab, at your service. Yup, I run the workshop on my own. No assistance needed. Amazing, right?=莱茵生命所属，鲁特拉工作室，竭诚为您服务。是的，没有其他成员，我一人就是整个工作室。很厉害吧！
Luttefair=若舞
Luxurious chandeliers capable of illuminating the entire room. This complex Leithanian furniture requires specific gestures or voice activation.=豪华的吊灯，能照亮整个房间。复杂的莱塔尼亚家具需要用特定手势或语音激活。
Luxurious Daybed=奢华木制矮床
Luxurious Fleet=豪华车队
Luxurious Life-and-Death Struggle=华贵璀璨的死斗
Luxury Sponsor Drone=豪华赞助无人机
Luyu Qiao=乔璐雨
Lv ShuJun=吕书君
Lv. I: Affects the enemy's path, forcing them to go around it; has 0 Block=I级：部署后可以影响敌人前进路线使其绕路，初始阻挡数为0
Lv. I: Allows you to combine <Fresh Water> and <Iron Ore> into <Crude Gold> (up to 1 construct of the same type can be deployed).=I级：放置后，可以用<清水>与<铁矿石>来合成<粗制赤金>（同类建筑最多放置1个）
Lv. I: Blocks the enemy's path, forcing them to go around it.=I级：部署后可以阻止敌人前进路线使其绕路
Lv. I: Blocks the enemy, but does not change their path.=I级：用来阻挡敌人前进（但不会改变路线）
Lv. I: Fires a net at an enemy in front, binding them for 3s.=I级：对前方一名敌方释放束缚网束缚3秒
Lv. I: Fires a net at an enemy in front, binding them for <@ba.vup>3</>s.=I级：对前方一名敌方释放束缚网束缚<@ba.vup>3</>秒
Lv. I: Fires a net at an enemy in front, binding them for <@ba.vup>{unmove_duration}</>s.=I级：对前方一名敌方释放束缚网束缚<@ba.vup>{unmove_duration}</>秒
Lv. I: Fires a net at an enemy in front, binding them for {unmove_duration}s.=I级：对前方一名敌方释放束缚网束缚{unmove_duration}秒
Lv. I: Fortification that ranged Operators can be deployed on.=I级：堡垒，部署后可以使远程位干员部署其上
Lv. I: Gives 2 Life Points each battle=I级：放置后每场战斗额外获得2点关卡生命值
Lv. I: Gives an extra deployment slot each battle=I级：放置后每场战斗额外获得一个部署位置
Lv. I: Offers visibility in an area.=I级：可以侦查范围内的视野
Lv. I: Pushes away an enemy with <@ba.vup>moderate force</>.=I级：将前方一名敌人<@ba.vup>中等力度地</>推开
Lv. I: Pushes away an enemy with moderate force.=I级：将前方一名敌人中等力度地推开
Lv. I: Unlocks Transregional communication after day 9 of each round (up to 1 construct of the same type can be deployed).=I级：放置后，每局第9天后解锁跨域通讯（同类建筑最多放置1个）
Lv. II: Additionally allows you to combine <Fresh Water> and <Stone> into <Crude Gold> (up to 1 construct of the same type can be deployed)=II级：放置后，可以额外用<清水>与<石材>来合成<粗制赤金>（同类建筑最多放置1个）
Lv. II: Affects the enemy's path, forcing them to go around it; has 0 Block and Invisibility=II级：部署后可以影响敌人前进路线使其绕路，初始阻挡数为0且拥有隐匿
Lv. II: Blocks the enemy, but does not change their path. Reinforced.=II级：更加坚固，用来阻挡敌人前进（但不会改变路线）
Lv. II: Fires a net at an enemy in front, binding them for 3.5s.=II级：对前方一名敌方释放束缚网束缚3.5秒
Lv. II: Fires a net at an enemy in front, binding them for <@ba.vup>3.5</>s.=II级：对前方一名敌方释放束缚网束缚<@ba.vup>3.5</>秒
Lv. II: Fires a net at an enemy in front, binding them for <@ba.vup>{unmove_duration}</>s.=II级：对前方一名敌方释放束缚网束缚<@ba.vup>{unmove_duration}</>秒
Lv. II: Fires a net at an enemy in front, binding them for {unmove_duration}s.=II级：对前方一名敌方释放束缚网束缚{unmove_duration}秒
Lv. II: Gives 2 extra deployment slots each battle=II级：放置后每场战斗额外获得两个部署位置
Lv. II: Gives 3 Life Points each battle=II级：放置后每场战斗额外获得3点关卡生命值
Lv. II: Offers visibility in an area. Range increased, reinforced, and gains <$ba.camou>Camouflage</>.=II级：可以侦查范围内的视野，范围较大较坚固且自身获得<$ba.camou>迷彩</>效果
Lv. II: Offers visibility in an area. Range increased, reinforced, and gains Camouflage.=II级：可以侦查范围内的视野，范围较大较坚固且自身获得迷彩效果
Lv. II: Pushes away an enemy with <@ba.vup>moderate force</>.=II级：将前方一名敌人<@ba.vup>中等力度地</>推开
Lv. II: Pushes away an enemy with moderate force.=II级：将前方一名敌人中等力度地推开
Lv. II: Reinforced fortification that ranged Operators can be deployed on.=II级：更加坚固的堡垒，部署后可以使远程位干员部署其上
Lv. II: Reinforced; Blocks the enemy's path, forcing them to go around it=II级：更加坚固，部署后可以阻止敌人前进路线使其绕路
Lv. II: Unlocks Transregional communication after day 6 of each round (up to 1 construct of the same type can be deployed).=II级：放置后，每局第6天后解锁跨域通讯（同类建筑最多放置1个）
Lv. III: Additionally allows you to combine <Fresh Water> and <Wood> into <Crude Gold> (up to 1 construct of the same type can be deployed)=III级：放置后，可以额外用<清水>与<木材>来合成<粗制赤金>（同类建筑最多放置1个）
Lv. III: Heavily-reinforced fortification that ranged Operators can be deployed on.=III级：非常坚固的堡垒，部署后可以使远程位干员部署其上
Lv. III: Offers visibility in an area. Range further increased, heavily-reinforced, and gains <$ba.camou>Camouflage</>.=III级：可以侦查范围内的视野，范围更大更坚固且自身获得<$ba.camou>迷彩</>效果
Lv. III: Offers visibility in an area. Range further increased, heavily-reinforced, and gains Camouflage.=III级：可以侦查范围内的视野，范围更大更坚固且自身获得迷彩效果
Lv. III: Reinforced, and gains <$ba.camou>Camouflage</>; Blocks the enemy's path, forcing them to go around it=III级：更加坚固，部署后可以阻止敌人前进路线使其绕路且自身获得<$ba.camou>迷彩</>效果
Lv. III: Reinforced, and gains Camouflage; Blocks the enemy's path, forcing them to go around it=III级：更加坚固，部署后可以阻止敌人前进路线使其绕路且自身获得迷彩效果
Lv.10 Enhancement Pack=Lv10强化包
Lv.10 Pro Enhancement Pack=Lv10专业强化包
Lv.15 Enhancement Pack=Lv15强化包
Lv.15 Pro Enhancement Pack=Lv15专业强化包
Lv.20 Enhancement Pack=Lv20强化包
Lv.20 Pro Enhancement Pack=Lv20专业强化包
Lv.25 Enhancement Pack=Lv25强化包
Lv.25 Pro Enhancement Pack=Lv25专业强化包
Lv.30 Enhancement Pack=Lv30强化包
Lv.30 Pro Enhancement Pack=Lv30专业强化包
Lv.35 Enhancement Pack=Lv35强化包
Lv.35 Pro Enhancement Pack=Lv35专业强化包
Lv.40 Enhancement Pack=Lv40强化包
Lv.40 Pro Enhancement Pack=Lv40专业强化包
Lv.45 Enhancement Pack=Lv45强化包
Lv.5 Enhancement Pack=Lv5强化包
Lv.5 Pro Enhancement Pack=Lv5专业强化包
Lv.50 Enhancement Pack=Lv50强化包
Lv.50 Pro Enhancement Pack=Lv50专业强化包
Lv.55 Enhancement Pack=Lv55强化包
Lv.60 Enhancement Pack=Lv60强化包
Lv.60 Pro Enhancement Pack=Lv60专业强化包
Lv.65 Enhancement Pack=Lv65强化包
Lv.65 Pro Enhancement Pack=Lv65专业强化包
Lv.70 Enhancement Pack=Lv70强化包
Lv.70 Pro Enhancement Pack=Lv70专业强化包
Lying is a disease, and the truth its cure.=谎言是一种疾病，而揭示真相是一种治疗方式。
Lying through your teeth? Unfollowed=说大话不打草稿，取关了
Lyric Poetry=抒情诗
Lyudmila Ilyinichna, a former Reunion squad leader who dealt in covert operations and assassinations, specializing in melee combat and breaking through defensive lines. She parted with Reunion in the wake of the Chernobog-Lungmen Incident, and approached Rhodes Island at the end of 1100. She is currently receiving Oripathy treatment while under supervision.=柳德米拉·伊里尼奇娜，原整合运动干部，从事潜伏活动与突袭暗杀行动，擅长近身攻击及突破防御阵线进行奇袭，于切尔诺伯格-龙门事件之后脱离整合运动，1100年末主动与罗德岛接洽，现正在监督下接受矿石病治疗。
Lyudmila tries to approach and stifle her teacher's still-bleeding wound, but she finds herself unable to move a single step, unable to even tear away her gaze.=柳德米拉想要靠近，压住老师仍在流血的伤口，但她发现自己无法挪动一步，她连视线都无法移开。
M=中
M h m m.=嗯。
M-me?=我、我啊？
M-Miss Dusk really did... come to Rhodes Island with us, then? My, um... what was it now? My recollection's quite fuzzy now, yet I have the vague impression that within her painted dreams, I had a peek into my own miserable future. Ah, let's never mind. Dear, oh, dear. You be quite careful too, Doctor.=夕、夕小姐......她真的一起来罗德岛了啊。哎呀，怎么讲呢，虽然记忆已经模糊不清，但我隐约好像在她的画梦之中窥见过自己凄惨的未来。欸，不提了，吓死人咯，博士也要当点儿心哦。
M-My cookies are gonna spill!=饼、饼干，要撒到地上了！
M-My ears...? Uh, I can't tell you! A-And even if you ask Texas, she's not going to tell you either! Ehhh—Sorry, I'll explain if I get the chance someday…=耳、耳朵的事？就算您这么问，我也不能......那个，就算问德克萨斯她也是不会说的！以后有机会我会向您解释......！
M-My tail...=尾，尾巴......
M3 Armor=M3护甲
M3 Claw=M3利爪
M3 Cocoon Shell=M3茧甲
Maaya Uchida=内田真礼
Machete's all sharp.=刀磨好啦。
Machina=机械
Machine=机器
Machine Assistance=机械援助
Machine Assistance α=机械辅助·α
Machine Assistance β=机械辅助·β
Machine Inspection Passage=机械质检通道
Machine Rapport=此身为筑
Machine-cooled as soon as it has been cooked, offering a wonderful texture that is frozen on the outside but still warm on the inside.\nCan also be enjoyed without cooling.=刚刚做好就会被送入机器迅速降温，表皮结满冰晶，内里仍旧炙热，带来极限口感体验。\n似乎不降温直接吃也是一种美妙的体验。
Machine-Gun Welcome Ceremony=扫射迎宾仪礼
Machinegun Rack=轻机枪枪架
Machines rumble as the Sarcophagus is opened. You slowly open your eyes—\nShe takes your hand again, but you have forgotten almost everything.\nCatastrophe looms over Chernobog skies, and fires spread through its streets.\nFear and anger come together to form a storm by the name of 'Reunion'.\nHope and understanding come together to form a dream by the name of 'Rhodes Island'.\nEven without memories, you shall carry that dream through the storm.=石棺开启，机器嗡鸣，你缓缓睁开双眼——\n她再次握紧了你的手，你却几乎忘记了一切。\n天灾在切城上空盘踞，烈火在街区四处蔓延。\n恐惧与愤怒组成了名为“整合运动”的风暴。\n希望和理解筑起了名为“罗德岛”的信念。\n而失忆的你，将带领这份信念，穿越风暴中心。
Mad speed, mad strength, and mad self-confidence.=很快，很强，还很自信。
Madam Ch'en's swordsmanship... flows within this weapon.=陈长官的剑术......在这把武器里流淌。
Madam Droste has her own rules for life, and even I, as someone responsible for her PR, have no right to judge.=德罗斯特女士有她自己的生活准则，即使是负责与她对接的我也无权评价。
Madam Russell, the Grand Knight, commended the spirit of camaraderie between the two, saying that the events of last night were a testimony to the most sublime of virtues. 'To respect your opponent even while defending your honor, is one of the virtues we should learn from knighthood.'=大骑士长罗素女士盛赞两位参赛骑士的友爱精神，称昨夜是见证了崇高美德的一夜。“在捍卫荣誉的同时不忘尊重对手，这也是我们应当从骑士竞技中学到的美德之一。”罗素女士如是说。
Maddened Vein Guardian=狂化矿脉守卫
Made by 0011=0011™制造
Made by Sarkaz mercenaries loyal to Iberia, and used to kill Sarkaz mercenaries loyal to Leithanien. Many years later, Sarkaz mercenaries loyal to Victoria picked it up and gave it its name.=效忠伊比利亚的萨卡兹雇佣兵制作了它，用来屠戮效忠莱塔尼亚的萨卡兹雇佣兵。它现在的名字则是很多年后效忠维多利亚的萨卡兹雇佣兵捡到它时起的。
Made from a polished slab of verdant stone from the peak of Qujiang, it seems to become even more radiant after being exposed to worldly struggles.\nDuring the season is rain and snow, a charcoal flame dances, water boils and tea simmers, the yellow vessel fills the cup, and the harsh cold seems less daunting.=以取江峰上的整块青岩打磨制成，沾了人间烟火气后，变得越发光润。\n雨雪时节，炭火毕剥，水沸茶酽，黄蕊沉瓯重，寒气入室轻。
Made from Originite Prime, it also contains other minerals. In the past, it was used only as a conductive element, but it has since become a store of credit value.=由至纯源石加工而来，混合了其他矿物以后的源石产物。以前仅能当作一些传导元件使用，现在却逐渐成为人事交互关系中令人信服的象征物。
Made from spring onions and tofu, it takes quite a bit of skill to give it the proper clean taste.\n<@lv.item><Stove> </>Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove> </>Summons 'Vapid Blight' to deal True damage to all allied units in its path.=小葱拌豆腐，要这口味“清清白白”，须得功底深厚。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
Made from spring onions and tofu, it takes quite a bit of skill to give it the proper clean taste.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=小葱拌豆腐，要这口味“清清白白”，须得功底深厚。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
Made from the finest materials from Leithanien's redwood forest. Victoria's prosperity attracts the influx of resources from neighboring countries, and Victoria is more than glad to accept them.=取材于莱塔尼亚红松林的上等木材。维多利亚的强盛吸引着周边各国的资源向它倾斜，而它也欣然将之纳入囊中。
Made from the finest of ingredients and exquisitely decorated, like a work of art on the table. Seeing it reminds you that Pepe really is heaven-blessed.=用料高档，装饰精美，摆在桌上就像是艺术品。看到它你才想起来，佩佩确实是一位天之骄女。
Made in the likeness of a primitive fowlbeast cage, but bearing the fragrance of incense.\nHundreds of ephemeral buds, golden threads forming dreamlike flowers, yet less meaningful than dead branches in a forest.=造型古朴的羽兽笼，但在此权当悬空的香案。\n百啭幽幽，金丝锻作花下梦，不及林间有枯枝。
Made of Lava=火山制造
Made to Measure=量体裁衣
Made with a variety of different meats, offering a myriad of colors and flavors.\nPart of the fun is digging through the rice to find your favorite meat.=不同种类的肉混合成独特的美味，颜色丰富，让人难以忘怀。\n一勺挖下去，热气蒸腾，从里面翻找出最喜欢的肉是这道菜的一大乐趣。
Made with fresh seasonal produce, delivering a treat for the eyes and conveying Zen through plating.\nHigashinese chefs believe in achieving the best of both worlds in taste and appearance.=选用当季的新鲜食材，配合季节变换，通过菜肴传达禅意，给人绝对的视觉享受。\n如果制作这席菜肴的是专业东国厨师的话，或许美丽和美味还是可以兼得的。
Made with lavender, marigold, and a tiny bit of honey, this relaxing, smooth, and refreshing tea blend was specially prepared for you by Amiya after much research.=由薰衣草、金盏花和一点点蜂蜜干调制而成，沁暖心神，爽口丝滑，是阿米娅细心查阅资料后特意为你准备的宁神茶饮。
Made with whatever meat the hunter caught today. The size of the wrap is a symbol of the hunter's skill, though some secretly stuff more grains in to make it bigger.=捕捉到什么猎物，就使用什么肉炙烤所得，简单方便，自由度高。谁的饭包最大，谁的捕猎技巧就最高。不过为了面子，往里面多塞一点谷物也是可以的。
Made with whatever meat you can find in the wastes and fried with taters cut into all shapes and sizes. Nomadic city dwellers whine about how it's too greasy, but wastelanders who need to work all day love it.=选取荒地上随处可见的肉作为原料，和粗细不一的薯条一起在油锅中煎炸而成。移动城市的居民们会抱怨它过于油腻，而需要干体力活的荒地人则十分享受这种美食。
Madness guides an old man, pointing him in the direction of fate.=疯狂指引着残躯，指向命运的相遇。
Madoka Yonezawa=米泽圆
Madrigal=牧歌
Maelstrom=漩涡
Mafiosi of unknown affiliation stand at the door, weapons in hand.\nTexas is intent on coming home, and someone is intent on stopping her.=几名不知所属的家族成员悄悄地堵在了门口，手里拿着武器。\n回家是德克萨斯最真切的愿望，而有些人试图击碎她的这个愿望。
Mafiosi start fighting in a pizza parlor. Protect the patrons as they try to make an exit.\nTexas still detests it all, but there is little she could do.=家族成员突然在披萨店中打斗起来，保护还在店中的食客安全离开。\n德克萨斯仍对这一切感到厌恶，但也无可奈何。
Magallan=麦哲伦
Magallan is a field specialist employed by Rhine Lab, operating under a cooperation agreement with Rhodes Island. She is currently based with us as she prepares to launch a new expedition. Magallan is skilled in the operation of highly modular drones, using them for attack or support as the situation dictates.=麦哲伦，莱茵生命实验室外勤专员，在合作协议的作用下，暂计划以罗德岛为据点，开始新一轮的探索活动。擅长操控高度模块化无人机，因地制宜进行攻击或支援友军。
Magallan's Badge=麦哲伦证章
Magallan's Kernel Token=麦哲伦的中坚信物
Magallan's Token=麦哲伦的信物
Magallan, the Commissioner of Rhine Labs, is glad to welcome new adventures.=莱茵生命外勤专员麦哲伦，随时准备迎接新的探险。
Magallan? I met her at the Black Flow. That tiny, overzealous videographer girl made that adventure the noisiest one yet. But I gotta admit, the li'l ripper's got some real chops.=麦哲伦？我跟这个自来熟的小丫头片子是在黑流树海认识的，那可真是姑奶奶有生以来最吵闹的一次探险了。不过这丫头确实有点水平，这我承认。
Magdelene Shaw, survivor of the Sanguinarch's ceremony in the town of Brentwood. More than half the town was razed, including the family greenhouse she so cherished.\nAt the invitation of Rockrock and Feist, she joined the Self-Salvation Corps, offering them her assistance before eventually joining Rhodes Island. After the Londinium incident, she decided on her own to apply to return to Victoria to rebuild her hometown, taking up a post as a local Rhodes Island branch office liaison.=玛格达尔·肖，布伦特伍德镇上血魔大君仪式的幸存者，小镇近乎大半被夷为废墟，她所珍爱的家传温室也被彻底摧毁。\n受伦蒂尼姆市民自救军成员洛洛与费斯特的邀请，玛格达尔加入自救军，以后勤人员的身份提供帮助，后加入罗德岛。伦蒂尼姆事件结束之后，玛格达尔主动申请回到维多利亚重建家乡，并担任当地罗德岛办事处的联络员。
Magic Box=魔术匣
Magic Gourd=宝葫芦
Magic Gourds and Iron Gourds have greatly increased HP=战场中出现的宝葫芦、铁葫芦血量大幅提升
Magic Gourds and Iron Gourds have greatly reduced HP=战场中出现的宝葫芦、铁葫芦血量大幅降低
Magic tome, staff, repair tools... Done. Everything's packed and I'm ready to go.=魔法书、法杖、修补工具......嗯，东西都准备好了，随时可以出发。
Magician of Passion=情热魔术师
Magma Hot Spring=岩浆温泉
Magma will dredge up Originium veins. Keep your distance.=岩浆会带出源石矿脉，不要靠近。
Magnet=牵引器
Magnethill No. 2 is a biological evolution lab located in the southern Ural Mountains. Abandoned for years, the lab has been forgotten with the passage of time. Ten days ago, a group of unidentified militants snuck into the lab and began to activate the equipment in the lab.=磁山二号生物进化实验室位于乌拉尔山南部。该实验室早已废弃数多年，随着时间的流逝而被人遗忘。十天前，一伙身份不明的武装人员潜入其中，启动了实验室里的设备。
Magnetic Beacon=磁吸信标
Magnetic Defense=强磁防卫
Magnetic Grab=磁力抓取
Magnetic Hammer=磁爆锤
Magnificence=堂皇
Magnificent Mushroom=好看的蘑菇
Mai Fuchigami=渕上舞
Mai Gotou=后藤麻衣
Mai Nakahara=中原麻衣
Maibaumplatz was named after a famous musician who came from the border, studied under legends, and never bowed to aristocrats.\n<'Gramophone'>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=梅普乐广场的名字是为了纪念某位出身自边陲，师从传奇，终生未曾向贵族低头的大音乐家。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Maibaumplatz was named after a famous musician who came from the border, studied under legends, and never bowed to aristocrats.\n<@lv.item><'Gramophone'></>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=梅普乐广场的名字是为了纪念某位出身自边陲，师从传奇，终生未曾向贵族低头的大音乐家。\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Maiden for the Bright Night=喜夜侍者
Maiden of Snow and Ice=披挂冰雪的少女
Mail Box=信使邮筒
Mail Folder=邮件夹
Mail Sorter=邮件柜
Mail will be deleted starting from the oldest when the limit is reached=超出邮件上限时，将删除最早的邮件
Mailroom Mystery=速递怪谈
Mails=邮件
Main Attack Channel=主要推进通道
Main Bridge=主舰桥
Main Deck=主甲板
Main Drops=主要产出
Main Hall Curtain=正厅帘幕
Main Mast=主桅杆
Main Opus Pack=主题乐段组合包
Main Sequence=主线篇章
Main Stage=主舞台
Main Storyline Progress=主线进度
Main Test Site=主测试地
Main Theme=主题曲
Main Theme Progress=主题曲进度
Main Theme Story=主题曲剧情
Main Venue=主会场
Maintain 2x Speed=2倍速保持
Maintain a perimeter.=注意周边警戒。
Maintain a rotating night shift=坚持轮流守夜
Maintain a safe distance. Avoid direct confrontation if possible.=保持安全距离，尽量避免正面交锋。
Maintain default order=维持默认订单策略
Maintain order=维持秩序
Maintain Order at Arena=维持赛场秩序
Maintain Order at Mall=维持商场秩序
Maintain Silence=保持静默
Maintain the Base=基地维护
Maintainer=维护员
Maintaining a dedicated room is a show of respect? I see.=保留固定房间是表达诚意的方式？了解了。
Maintaining Garden=正在打扫园林
Maintenance Access=检修通道
Maintenance Desk Worklamp=保养台工作灯
Maintenance Helper whose IFF module has been disrupted by Originium. The drill carefully added by the Engineering Department with a safety clutch is now much more dangerous. 'Power output? Look, our priorities are providing our operators with a safe working environment and sufficient moral support, not making this thing do complex work.'=被源石干扰了威胁识别模块的修理小助手，连工程部干员精心设计的小功率带安全离合的钻头都变得更危险了。“你说功率？比起复杂作业，显然是确保干员工作环境的安全性并为其提供足够的情绪支持更加重要！”
Maintenance Helper whose pathfinding module has been disrupted by Originium. The meal delivery function added by the Engineering Department no longer works. 'You want a repair function? Look, we've already got plenty of engineers. As for Warfarin's food safety warning, we're working on it.'=被源石干扰了寻路模块的修理小助手，连工程部干员特意添加的送餐功能都很难实现了。“你说维护功能？我们的工程师够多了。至于华法琳提出的食品安全警告，我们正在努力改进。”
Maintenance Patch=维续补丁
Major Championship Medal=特锦赛冠军奖章
Major Commemorative Medal=特锦赛纪念章
Major Field=主修领域
Make 'em shake in their boots!=让他们颤抖吧。
Make a ball with your hands and throw it as hard as you can. A joyous game with simple rules.\n<@lv.item><Saintess Statue> </>Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level\n<@lv.item><Roadblock></> Deploy to block the enemy's route=用你的双手制作一个圆球，而后远远地抛出去，简单的规则，愉快的体验。\n<@lv.item><圣女像></>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
Make a ball with your hands and throw it as hard as you can. A joyous game with simple rules.\n<Saintess Statue> Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level\n<Roadblock> Deploy to block the enemy's route=用你的双手制作一个圆球，而后远远地抛出去，简单的规则，愉快的体验。\n<圣女像>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩\n<障碍物>部署以后可以阻挡敌人的行进路线
Make a buncha money workin' yer butt off! We can't be livin' in no poverty, after all!=努力工作，赚取报酬，都是为了提升自己的生活品质嘛。
Make a deal=做个交易
Make a large contribution=重金酬谢
Make a move=动手
Make a Path=打开通路
Make a proclamation=宣示它
Make a vow of flowers=许下花愿
Make a vow of risk=许下厉愿
Make another drawing=再描一下
Make certain my claws don't scratch you!=别被我的利爪刮伤！
Make Energy Drinks=制作能量饮料
Make full use of the special conditions provided by your [Exploration Item] to gain an edge in combat.=充分利用【探索条目】提供的特殊条件，可以在战斗中取得更大优势
Make full use of the special conditions provided by your [Investigation Item] to gain an edge in combat=充分利用【调查条目】提供的特殊条件，可以在战斗中取得更大优势
Make good use of neural interference landmines to deal with guerillas that are difficult to injure through normal means.\n<@lv.item><Interference Mine></>Upon explosion, deals heavy damage to enemies in the surrounding tiles and amplifies the damage they take for 15 seconds.=合理运用神经性干扰地雷，处理难以被普通手段伤害的游击队战士。\n<@lv.item><干扰地雷></>爆炸时可使四周的所有敌人造成大量伤害并使其15秒内受到的伤害增加
Make good use of neural interference landmines to deal with guerillas that are difficult to injure through normal means.\n<Interference Mine>Upon explosion, deals heavy damage to enemies in the surrounding tiles and amplifies the damage they take for 15 seconds.=合理运用神经性干扰地雷，处理难以被普通手段伤害的游击队战士。\n<干扰地雷>爆炸时可使四周的所有敌人造成大量伤害并使其15秒内受到的伤害增加
Make good use of Operators' Talents and Traits to enrich your strategies=灵活运用角色的天赋与特性，能够增加更多的策略选择
Make good use of the Active Originium in the middle of the battlefield and things will be much easier.\n<@lv.item><Active Originium></>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and Attack Speed will be increased significantly=合理利用战场中央的活性源石能够事半功倍。\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
Make good use of the Active Originium in the middle of the battlefield and things will be much easier.\n<Active Originium>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and Attack Speed will be increased significantly=合理利用战场中央的活性源石能够事半功倍。\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
Make good use of the special terrains and mechanisms on some maps=灵活利用一些地图的特殊地形和机制
Make good use of your Memory Mapping squad members to gain more advantage.=理解追忆映射成员的特点并灵活运用，可以在战斗中取得更大优势
Make no changes=不做任何改动
Make plans together=共同制定计划
Make Sea With Land=填陆造海
Make staunch your ego, and confront the lamentations of their souls.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=坚定自我，直面众魂的恸哭。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
Make staunch your ego, and confront the lamentations of their souls.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=坚定自我，直面众魂的恸哭。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Make staunch your ego, and confront the lamentations of their souls.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\n<@lv.fs>Environmental Conditions:</>\nFriendly units have increased Redeployment Time.=坚定自我，直面众魂的恸哭。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n<@lv.fs>环境条件：</>\n我方单位的再部署时间延长
Make staunch your ego, and confront the lamentations of their souls.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=坚定自我，直面众魂的恸哭。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
Make staunch your ego, and confront the lamentations of their souls.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\nEnvironmental Conditions:\nFriendly units have increased Redeployment Time.=坚定自我，直面众魂的恸哭。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n环境条件：\n我方单位的再部署时间延长
Make staunch your ego, and confront the lamentations of their souls.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=坚定自我，直面众魂的恸哭。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Make sure a video record of this battle is properly cataloged.=整理好这次作战的录像记录，储存进档案库中。
Make sure every second of her work time is recorded.=请注意计算她的工时。
Make sure to look after yourself.=注意保护自己。
Make sure to use [Caliginous Insights] at [The Preparations Behind Scenes]=开始探索前记得在【幕后筹备】中使用【昏暗的灵感】
Make sure you read the rules before signing up—'unrestricted' does not mean you can bring whatever equipment you want, it means there is no restriction on how harsh the environment can be.\n<@lv.muitem><Shield and Wall> </>Blocks the vision of your units.\n\n<@lv.muitem>Condition: </>\nNatural DP regeneration rate is decreased.\nEnemy Movement Speed increased.=报名参赛之前记得看清楚赛事规则，“无限制”的意思不是允许自由携带装备，而是赛场环境的恶劣程度没有极限。\n<@lv.muitem><盾与墙></>遮挡我方单位的视野\n\n<@lv.muitem>附加条件:</>\n部署费用自然回复速度降低\n敌人的移动速度提升
Make sure you read the rules before signing up—'unrestricted' does not mean you can bring whatever equipment you want, it means there is no restriction on how harsh the environment can be.\n<Shield and Wall> Blocks the vision of your units.\n\nCondition:\nNatural DP regeneration rate is decreased.\nEnemy Movement Speed increased.=报名参赛之前记得看清楚赛事规则，“无限制”的意思不是允许自由携带装备，而是赛场环境的恶劣程度没有极限。\n<盾与墙>遮挡我方单位的视野\n\n附加条件:\n部署费用自然回复速度降低\n敌人的移动速度提升
Make sure you're well-prepared. That's the foundation of a successful rescue.=请大家确保自己状态良好，这是救援的根本。
Make Tea=沏茶
Make Texas the leader!=让德克萨斯来担任队长！
Make the most of everything, hm? As you've given approval, I'll do my very best to provide you all additional joint effort and technological support necessary, within our agreement's scope, of course. Fortunately, assistant work was my exact vocation.=物尽其用，嗯？既然您认可，那么我也会尽我所能地，为您提供一切您所需的额外协力与技术支持，当然，这也在协议范围内。所幸，助理工作本就是我的天职。
Make way, make way! Stop crowding! Wounded coming through!=让一让，你们让一让，呃，别挤！伤员要交给医生！
Make you a deal, Doctor. I'll help you with work, and you teach me whatever it is you're good at. What do you think? Shake on it?=商量一下，博士，我帮你干活，你教我你会的本事，怎么样？成交？
Make your decision, fast.=做决定吧。
Makes all Doubt nodes explorable=使所有杂疑变为可探索
Makes all Legend nodes explorable=使部分传说变为可探索
Makes all Leisure nodes explorable=使所有常乐变为可探索
Makes all Trade nodes explorable=使所有易与变为可探索
Makes all Turmoil nodes explorable=使所有祸乱变为可探索
Makes an allied unit's HP unable to drop beneath 1 for 10s; afterwards, that unit automatically retreats from battle with +100% Redeployment Time=使友方单位10秒内生命值不低于1，之后强制退出战场，再部署时间+100％
Makes an allied unit's HP unable to drop beneath 1 for 15s; afterwards, that unit automatically retreats from battle=使友方单位15秒内生命值不低于1，之后强制退出战场
Makes an allied unit's HP unable to drop beneath 1 for 20s; afterwards, that unit automatically retreats from battle with -50% Redeployment Time=使友方单位20秒内生命值不低于1，之后强制退出战场，再部署时间-50％
Makes Dreadful Foe more difficult=使险路恶敌更加艰难
Makes me happy to see Laios's bunch eating proper everyday now. That said, Doctor, I hear that you've been eating nothing but instant food lately, using your busy schedule as an excuse, and that's no way to stay healthy! You want balanced nutrition, and that'll only start with more fresh veggies and good-quality proteins!=莱欧斯他们现在每天都有好好吃饭，老夫很高兴。不过博士，老夫听说你会因为忙碌而吃速食食品，这实在是太不健康了！为了营养均衡，你要多吃新鲜蔬菜和优质蛋白质才行！
Makes passing <@ba.vup>Self-Driving Carts</> change direction to match the deployment direction of this unit, and briefly increases their Movement Speed=使经过的<@ba.vup>自走车</>改为向自身部署方向移动，并使其移动速度短暂提升
Makes passing Self-Driving Carts change direction to match the deployment direction of this unit, and briefly increases their Movement Speed=使经过的自走车改为向自身部署方向移动，并使其移动速度短暂提升
Makeshift Modification=临时改装
Makeshift Walkway=临时步道
Makeup artist Roberta is here to provide you with custom beautification services.=化妆师罗比菈塔，专程赶来为您提供定制妆造服务。
Making a name for yourself in the mines with only your skills as a professional is near-impossible, but Shana wants to try it once.=仅仅依靠专业能力在矿场上站稳脚跟是一件几乎不可能的事情，但是夏娜就想试上这么一次。
Making Amends=“迷途知返”
Making Best Use Medal=物尽其用奖章
Making good use of the Bushes and the Detector is the key to victory.\n<@lv.item><Bush></> Operators deployed on it will not be targeted by enemy's ranged attack\n<@lv.item><Detector></> Once activated, it will disable the invisibility of nearby enemies for a certain period=合理利用草丛和侦查塔是本次作战成功的关键。\n<@lv.item><草丛></>部署于其上的干员不会成为敌方远程攻击的目标\n<@lv.item><侦测器></>开启后一段时间内周围敌军的隐匿效果失效
Making good use of the Bushes and the Detector is the key to victory.\n<Bush> Operators deployed on it will not be targeted by enemy's ranged attack\n<Detector> Once activated, it will disable the invisibility of nearby enemies for a certain period=合理利用草丛和侦查塔是本次作战成功的关键。\n<草丛>部署于其上的干员不会成为敌方远程攻击的目标\n<侦测器>开启后一段时间内周围敌军的隐匿效果失效
Making it this far has cost us so much. Sometimes, I can't help but ask myself... is it really worth it?=我们失去了很多才走到今天。有时候我会问自己，这一切真的值得么....？
Making it to the end is already pretty good! Don't worry, I'll do better next time. Make sure to keep up with me, Doctor!=坚持到了最后已经很不错啦！没关系，下一次我会做得更好的，博士也要跟上我哦！
Making mistakes is a human thing.=看来，你也只是普通人。
Making one's body as solid as a nomadic city is a bit of a romanticized description, but our medics are ready to put that idea into practice.=让躯体如移动城市般坚实虽是一种理想化描述，医者们已经准备好将此创想付诸实践了。
Making Plans=制定计划
Making use of your environment is a fundamental survival skill, and the ice traps have already been set. The rest is up to you.\n<@rolv.rem><Originium Ice Crystals> that continuously apply [Cold] are present on the field.</>=善用环境是生存的基本功，用于捕猎的寒冰陷阱已经布下，接下来就看你的了。\n<@rolv.rem>场地中有持续施加【寒冷】效果的源石冰晶。</>
Making use of your environment is a fundamental survival skill, and the ice traps have already been set. The rest is up to you.\n<Originium Ice Crystals> that continuously apply [Cold] are present on the field.=善用环境是生存的基本功，用于捕猎的寒冰陷阱已经布下，接下来就看你的了。\n场地中有持续施加【寒冷】效果的源石冰晶。
Making your way here despite the odds, the risks, and even the possibility of losing your life... You must have something to say to me.=你冒着风险，不惜代价，不顾性命也要走到这里......你应该有话要对我说。
Malachite Paneled Tea Table=石绿嵌板茶桌
Malady=病症
Malediction=病入膏肓
Malediction, Bound for Retribution=恶言，报应不爽
Malice and Madness=恶毒与疯狂
Malkiewicz=马克维茨
Malt Sugar Candy=糖瓜粘
Mama John's=约翰老妈
Mama John's Emergency Certification Medal=约翰老妈应急认证章
Mama John's New Plate=约翰老妈新建地块
Mama John's of Columbia has been offering industrial assembly-line products for all trades, all walks and all rhythms of life in a capacity Bolívar's native industry can't compare to, to the extent that all these vouchers, originally simply issued to promote sales, have become more and more truly valuable. At times, they even serve as the currency for dealings between local small-time gangs.=来自哥伦比亚的约翰老妈提供了上至各行各业，下至生活起居的，玻利瓦尔本土产业无法比拟的工业流水线商品，以至于这种原本只是各种促销活动时发行的代金券变得越来越有价值，有时候甚至会成为一些当地小型帮派之间交易的货币。
Mama John's Safety Certification Medal=约翰老妈安全认证章
Mama John's self-service candy vending machine, specially made for Menat-Ha'mait. 'Chewable orange juice, a mouth full of sunshine.'=约翰老妈在米纳特哈玛仪特供的自助糖果售卖机。“可以咀嚼的橙汁，在嘴里灿烂的骄阳。”
Mama John's Voucher=约翰老妈代金券
Mama's 'Rebel Girl'=老妈的“逆女”
Mamiko Noto=能登麻美子
Man And Nature=人与自然
Man has forgotten true struggle… as well as those who require it to survive.=人们已经忘记了真正的斗争......也忘记了那些不得不以此手段竭力生存的人。
Man has plans=谋事在人
Man in the Mirror=镜中影
Man those guys were weak. I regret not giving 'em a few whacks with the staff here.=那些家伙也太弱了，我还想着，能拿这把杖多敲打他们几下咧。
Man's relationship with nature is always full of issues, but down at the root, it's all people issues.=人与自然的关系总是会有许多问题 ，可归根结底，一切都是人的问题。
Man, another year gone. Guess I've really gotten used to life at Rhodes Island. Believe me, I'll trust in you all forever. Rhodes Island is going to lead the way for so many people, just like it did for Yato and me. I count my blessings every day that I can be here to help.=没想到又这样经过了一年，看来俺已经完全习惯罗德岛的生活了，俺永远相信罗德岛的大家。就像指引了俺和夜刀一样，罗德岛一定也能指引更多人。俺能在这个过程中出一份力，实在是万分荣幸啊。
Man, how long is this video…? Is there no option to play all of them at once?=......时间这么长啊，就没有一次性播放所有录像的功能吗？
Man, I'm so bored... hey, let's go for a drink. It's always Ashley who drinks with me, and that's just dull.=好无聊啊......走，一起去喝一杯吧？总是只有小灰陪我喝，太没劲了。
Man, nothing better than a break after you finish a mission.=任务完成之后的休息时间是最棒的。
Man, that stuff was hairy. If all our missions are gonna be that rough, I'll need extra insurance.=没想到会这么惊险，以后的活儿要都是这种难度，只买一份保险可不够。
Man, this bed is too soft. I just can't fall asleep. Could you give me something firmer? That's how I like it.=这床太软了，我真睡不惯，能不能给我张硬点的，那我睡着才舒服。
Man, were those enemies pushovers. If I'd known sooner, I coulda saved a Kafka some effort.=敌人好弱啊。早知道就随便糊弄一下了。
Man, you suck. Get lost!=丢人，你马上给我退出战场！
Man-Beating Tree=打人树
Man-made river channel, drawing water from nearby. A river quenches the barrenlands, supplies water to agricultural and industrial facilities, and maintains the fragile stability of frontier outposts.=人工修建的河道，就近引来了水源。河流消解了荒地的渴意，解决了沿岸农业与工业建设的用水问题，维持着前哨支点来之不易的稳定生态。
Mana=魔力
Management=处理
Management Strategy=管理策略
Management, experimentation, confidentiality. The company's multi-tiered management structure is obviously far too dependent on decision-makers at the top, but at least it beats feudalism.=管理、实验、保密。公司的树状管理架构明显过于依赖顶层决策者，即使如此，它也比封建统治好上太多。
Managing your wealth is like raising a cloudbeast: it doesn't matter it goes, as long as it comes home.=理财就像养云兽，它去哪了不重要，能回来就行。
Manaka Iwami=石见舞菜香
Mandragora=蔓德拉
Mandragora is in no way impossible to overcome, but our objective is not to defeat her alone. The dark clouds conceal the sun, and the night that follows will be interminably long, but it is fortunate that there remain those who pass on hope.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<@lv.item><Demolition Device></> Directly knocks down a Tattered Pillar one tile in front.=蔓德拉并非不可战胜，但我们的目标绝不是击败她一人。阴云正在遮蔽太阳，随之而来的黑夜会很漫长，幸好，仍有人在传递希望。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<@lv.item><爆破装置></>直接击倒前方一格的破碎支柱
Mandragora is in no way impossible to overcome, but our objective is not to defeat her alone. The dark clouds conceal the sun, and the night that follows will be interminably long, but it is fortunate that there remain those who pass on hope.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<@lv.item><Demolition Device></> Directly knocks down a Tattered Pillar one tile in front.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=蔓德拉并非不可战胜，但我们的目标绝不是击败她一人。阴云正在遮蔽太阳，随之而来的黑夜会很漫长，幸好，仍有人在传递希望。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<@lv.item><爆破装置></>直接击倒前方一格的破碎支柱\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Mandragora is in no way impossible to overcome, but our objective is not to defeat her alone. The dark clouds conceal the sun, and the night that follows will be interminably long, but it is fortunate that there remain those who pass on hope.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<Demolition Device> Directly knocks down a Tattered Pillar one tile in front.=蔓德拉并非不可战胜，但我们的目标绝不是击败她一人。阴云正在遮蔽太阳，随之而来的黑夜会很漫长，幸好，仍有人在传递希望。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<爆破装置>直接击倒前方一格的破碎支柱
Mandragora is in no way impossible to overcome, but our objective is not to defeat her alone. The dark clouds conceal the sun, and the night that follows will be interminably long, but it is fortunate that there remain those who pass on hope.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<Demolition Device> Directly knocks down a Tattered Pillar one tile in front.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=蔓德拉并非不可战胜，但我们的目标绝不是击败她一人。阴云正在遮蔽太阳，随之而来的黑夜会很漫长，幸好，仍有人在传递希望。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<爆破装置>直接击倒前方一格的破碎支柱\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Manfred=曼弗雷德
Manfred, that jackass! He actually did it! And he was serious about it, too! I totally thought I was going to die... Ugh, I know he's got his reasons... but I still can't let it slide! I've got a grudge!=曼弗雷德那个混蛋，竟然真的动手！而且下手真狠啊，我还以为我死定了......啧，虽然我知道他也有他的立场，但想想还是不能原谅！我和他的梁子结定了！
Manganese Ore=轻锰矿
Manganese Trihydrate=三水锰矿
Mango Coconut=芒果椰蓉
Mango Coconut Filling completed=芒果椰蓉馅料调制完毕
Mango Pomelo Sago=杨枝甘露
Mango Pomelo Sago Filling completed=杨枝甘露馅料调制完毕
Mangshan Town Records=邙山镇地方志
Mania=躁狂
Manifestation of Consciousness=意识实体
Manifestation of Ishar'mla's explorative and combative nature.=伊莎玛拉探索与争斗本质的具象。
Manipulate=摆布
Manipulating Originium Arts to bake little clay treats is a lovely way to practice my fine control of the flames, and it's quite safe. Here, this delightful cup is for you. Ah, and it even heats itself, so you'll always have hot water. But do be careful when you sip from it.=操控源石技艺烤制小玩意有助于锻炼我对火的精细控制，而且还很安全。这个杯子被烤得很漂亮，送给你了。哦对，它不知道为什么自带了加热效果，里面的水一直都会很烫，你喝的时候小心一点。
Mankind is no better than insects if they do not know how to make proper decisions. The path that seems harmless is riddled with deadly traps, but they keep going nonetheless.\n<@lv.item><Originium Altar></> Periodically emits Pulse Waves to surrounding tiles, damaging both allied and enemy units.=人如果不会审几度势，与群虫何异？毕竟看似无害的前进之路上，早已被布下致命的陷阱，可它们还在不断前行。\n<@lv.item><源石祭坛></>周期性向四周释放脉冲波，对我军与敌军造成伤害
Mankind is no better than insects if they do not know how to make proper decisions. The path that seems harmless is riddled with deadly traps, but they keep going nonetheless.\n<Originium Altar> Periodically emits Pulse Waves to surrounding tiles, damaging both allied and enemy units.=人如果不会审几度势，与群虫何异？毕竟看似无害的前进之路上，早已被布下致命的陷阱，可它们还在不断前行。\n<源石祭坛>周期性向四周释放脉冲波，对我军与敌军造成伤害
Mankind may have learned to overcome the darkness of night, but there are always shadows that even the brightest lights cannot breach. If I can continue to improve this technology, and bring warmth and light to those who shiver in the cold night...=即便人们已经有了战胜黑夜的手段，可无论把灯托举到多高，调到多亮，也总有照不到的黑暗角落。如果我能够进一步改良这些技术，如果能再多为无光寒夜中的人们带去一些温暖和光明......
Manmade Carnival=人造物狂欢节
Manmade shelter that provides cover from the weather. Blatantly artificial, it fails to blend into the environment even in the jungles of Sargon.=人造遮蔽物，能够在恶劣天气里遮挡风雨，或是融入自然环境，为干员提供临时庇护。实际上它看起来总是和自然环境格格不入，哪怕在萨尔贡雨林也是。
Mansfield Blueprint=曼斯菲尔德平面图
Mansfield Break=孤岛风云
Mansfield Break - Rerun=孤岛风云·复刻
Mansfield Break Furniture Pack=孤岛风云家具收藏包
Mansfield Commemorative Medal=曼斯菲尔德纪念章
Mansfield Daily Life=狱中生活
Mansfield Prison Cell=曼斯菲尔德囚室
Mansfield Prison standard concrete wall. The administration will never allow any inmate the chance to escape.=曼斯菲尔德囚室标准混凝土墙。监狱方不会给囚犯任何越狱的机会。
Mansfield Prison standard floor tiles. There are often all sorts of excuses for inmates to cast their gazes at further places instead.=曼斯菲尔德囚室标准地砖。总有各种理由去驱使某些服刑者，将目光投去更加遥远的地方。
Mansfield: Overview=曼斯菲尔德：俯瞰
Manticore=狮蝎
Manticore always seems to endure battles on her lonesome. Her enemies don't know where she is, and her squadmates don't either. Despite her inability to effectively communicate, when the deadly machines of war come a-rollin', whether fanged blades, overwhelming force, or a storm of Originium Arts, the silent killer uses but one precise strike to dodge.\nIt amazes everyone, seeing her poison edge wielded so much more fluently and firmly than her words.\n<@lv.item><Stun Generator></> Pay a cost to activate it, damaging and stunning nearby enemies.=狮蝎永远像是在独自穿行于战场。她的敌人不知道她在哪里，她的队友也同样不知道。尽管她不能及时交流，但当致命的战争机器碾来时，无论尖牙利刃，千钧之力，亦或源石技艺的风暴，不声不响的杀手只用精准的一击抵挡。\n所有人都会惊异于，她挥出毒刃的动作，比她的言辞流畅果决得多。\n<@lv.item><震撼装置></>消耗一定部署费用可以开启，伤害并晕眩周围的敌人
Manticore always seems to endure battles on her lonesome. Her enemies don't know where she is, and her squadmates don't either. Despite her inability to effectively communicate, when the deadly machines of war come a-rollin', whether fanged blades, overwhelming force, or a storm of Originium Arts, the silent killer uses but one precise strike to dodge.\nIt amazes everyone, seeing her poison edge wielded so much more fluently and firmly than her words.\n<Stun Generator> Pay a cost to activate it, damaging and stunning nearby enemies.=狮蝎永远像是在独自穿行于战场。她的敌人不知道她在哪里，她的队友也同样不知道。尽管她不能及时交流，但当致命的战争机器碾来时，无论尖牙利刃，千钧之力，亦或源石技艺的风暴，不声不响的杀手只用精准的一击抵挡。\n所有人都会惊异于，她挥出毒刃的动作，比她的言辞流畅果决得多。\n<震撼装置>消耗一定部署费用可以开启，伤害并晕眩周围的敌人
Manticore is gentle, shy, and sometimes even gives others the feeling that she's afraid. She speaks in a hesitant tone and often stammers. She rarely finishes a sentence in one attempt, and she appears very stiff when communicating with other Operators. She would probably be more comfortable talking to a rock.\nAdditionally, her rare invisibility ability has become a major hindrance to communication. It has completely prevented her from improving her interpersonal skills. It may be necessary to suggest additional treatment solutions to help Manticore develop her social skills.=狮蝎温柔、腼腆，甚至有时给人的感觉有些怯懦。她断断续续的，采用试探性口气的说话方式是她语言中的最大特征。很难一次性说完一句完整的话的狮蝎，在与其他干员同时们交流时，举止和语言显得非常生硬，仿佛比起面对活生生的人，面对石头会来的更轻松一些。\n除此以外，狮蝎罕见的隐形能力成了她在交流中的重大麻烦。这使得她笨拙的交际能力始终得不到进一步的提高和适应。在有必要的情况下，建议为干员狮蝎提出进一步的医疗方案。
Manticore Killer=曼提柯杀手
Manticore was born in Sargon. Because most of the background she provided could not be validated, Manticore's experience cannot be confirmed. What is known is that Manticore has undergone relatively comprehensive special operations training and has at least one year of operative experience under her belt.\nThe investigation into her special operations training unit was unsuccessful, and Sargon intelligence did not provide any valuable clues. Currently only unconfirmed and less than reliable intelligence from Sargon spies indicate there is a group of people who house Originium Arts users with special abilities in this area. These individuals are using special training methods to kill Sargon aristocrats or operatives from other nations.\nBecause of Manticore's vague background, she has been designated a special type of Oripathy patient at Rhodes Island. Any applications requesting use of Manticore in special operations or combat will first need to be submitted to Dr. Kal'tsit for approval.=干员狮蝎出身于萨尔贡，因其提供的绝大部分履历均未能具备一定的有效性，因此狮蝎的活动经历仍处于不明朗的状态。目前已知的是，狮蝎已经接受过一套较为完善的特别行动训练，并已经具备至少一年左右的行动经验。\n针对其特别行动受训单位的调查并不成功，萨尔贡方面的情报也没能提供任何有价值的线索。目前仅以未经证实，且不够可靠的，来自部分在萨尔贡的线人情报显示：在该地区有一支收容具备特殊能力的源石技艺使用者，采用独特训练方式来刺杀萨尔贡王公贵族，或部分其他国家实力与武装单位的特别行动人员。\n目前基于干员狮蝎背景的模糊性，针对其在罗德岛的定位，定位为特殊型矿石病患者。任何调用狮蝎用于特别行动与战斗的申请，都需提交凯尔希医生进行审核。
Manticore's Badge=狮蝎证章
Manticore's Kernel Token=狮蝎的中坚信物
Manticore's Token=狮蝎的信物
Manticore, Specialist Operator of Rhodes Island, will hunt down enemies silently with her scorpion tail.=罗德岛特种干员狮蝎，将在战场上挥舞蝎尾无声地狩猎敌人。
Manticore… going dark…=潜伏，开始......
Mantle of the Wrongly Condemned=替罪领巾
Mantra=真言
Mantra's Badge=真言证章
Mantra's Token=真言的信物
Manual Booster=全手动推进器
Manuscripts of Ballads=手抄歌谣集
Many a guest has been invited to this distinguished Lateran assembly, but make no mistake: some visitors are unwelcome, unrequested, and here of their own accord.=拉特兰的盛会邀请了诸多客人，但也有不受欢迎的客人不请自来。
Many are willing to fight at the head for the Snow Realm's master, but this doesn't mean he won't himself fight. On the contrary, when he takes up arms, his enemies quake in response.\nVulgar ambushes have no meaning in front of him, and to confront the fools who try to win in numbers, what you must do is utterly simple—buy him time.\n<@lv.item><Roadblocks></> Deploy to block the enemy's route.=愿意为雪境之主身先士卒的人有许多，但这并不意味着雪境之主不会战斗。相反，当他拿起武器时，他的敌人应当颤抖。\n卑劣的偷袭在他面前毫无意义，而面对妄图用数量取胜的愚者，要做的事也十分简单——为他争取时间。\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
Many are willing to fight at the head for the Snow Realm's master, but this doesn't mean he won't himself fight. On the contrary, when he takes up arms, his enemies quake in response.\nVulgar ambushes have no meaning in front of him, and to confront the fools who try to win in numbers, what you must do is utterly simple—buy him time.\n<Roadblocks> Deploy to block the enemy's route.=愿意为雪境之主身先士卒的人有许多，但这并不意味着雪境之主不会战斗。相反，当他拿起武器时，他的敌人应当颤抖。\n卑劣的偷袭在他面前毫无意义，而面对妄图用数量取胜的愚者，要做的事也十分简单——为他争取时间。\n<障碍物>部署以后可以阻挡敌人的行进路线
Many backers? Not pick!=人多的不选!
Many can return=归程无阻
Many Cautus out there believe that popping the contents of this can into their mouths will grant them immense strength. The marketing's effectiveness is a classic success story in the industry.=很多卡特斯相信吃下这盒罐头，他们就会变得力大无穷。出色的广告效果，业界经典成功案例。
Many consider Ms. Mostima to be a black box.\nFirst of all, just being able to find her is no small feat.\nSecond, even if they manage to talk to her, some say that they feel as if they are talking to the air. Regardless of if they're thanking her, admiring her, swearing at her, or piling hatred upon her, she seems to only respond by curling the corners of her lips into a wry smile, answering with a normal demeanor as if she felt no emotions.\nAnd Ms. Mostima herself made it clear that regarding emotions, she 'doesn't hate them, but has no need for them.' Her words reflect a remarkable nonchalance. This is an important reason why many consider her to be more terrifying than even less personable colleagues. Whether her personality is a result of her past, or simply a numbness derived from many long years of work as a transporter, we may perhaps never know.=对很多人来说，莫斯提马小姐是个捉摸不透的人。\n首先，想要找到她就不是一件容易的事。\n其次，就算能和她对话，与她对话的人也经常感觉自己在对一团空气说话。无论是感谢她、喜欢她、辱骂她还是憎恨她，她都只会嘴角带着一丝笑容，用平常的态度回应，就好像她根本没有对应的情感一样。\n而莫斯提马小姐本人也明确表示，对于各种情感，“我不讨厌，但并不需要”，言语中透露出惊人的洒脱。\n这是部分干员觉得她比那些不近人情的同僚们还要来得可怕的重要理由。而究竟是她的过去导致了这样的性格，还是单纯漫长的信使生活磨去了她的感情，我们尚且不得而知。
Many families were wiped out and unable to receive this honor. The tongbao meant for them were melted down together and cast into Baizao's Monument of Martyrs. As for the survivors, the favor they received from Yan allowed them to pass the experience and skills they learned resisting the Feranmuts on to the next generation. Thus was the Sui Regulator founded.=许多家庭都因满门无一幸存而无缘这份荣耀，本属于他们的通宝最后被熔铸成了百灶烈士纪念碑，而那些活下来的人，则获得了大炎的馈赠，并得以将他们对抗巨兽的经验与技艺流传给后人。司岁台的源流正是由此而起。
Many have died here. The ones who live fear no death.\n<@lv.item><Munitions Factory Command Center></> When skill is activated, begins manufacturing equipment and becomes the endpoint for all freight cars; once SP gauge is full, deploys random equipment on the surrounding 8 Low Ground and deployable High Ground tiles=许多人在此牺牲，而活着的人都带着悍不畏死的神情。\n<@lv.item><军工厂指令平台></>技能开启后，开始生产装备，且自身成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出随机装备
Many have died here. The ones who live fear no death.\n<Munitions Factory Command Center> When skill is activated, begins manufacturing equipment and becomes the endpoint for all freight cars; once SP gauge is full, deploys random equipment on the surrounding 8 Low Ground and deployable High Ground tiles=许多人在此牺牲，而活着的人都带着悍不畏死的神情。\n<军工厂指令平台>技能开启后，开始生产装备，且自身成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出随机装备
Many have waited for this day to add their own page to their genealogy book.=多少人等着这一天，就为在族谱上单开一页。
Many in debt=代代清偿
Many in dreams=惺忪思眠
Many Infected have relocated to Rhodes Island... not because they have any particular goals to achieve, but simply because they want a place to call home. The world outside no longer accepts them, after all...=很多感染者来到罗德岛生活，并没有怀着多么远大的目标，他们更希望是成为这里的一份子。在这个不再接受他们的世界里活下去，这样下去可不行......
Many live drills have indicated that her current gear is somewhat limiting Nearl's combat utility.\nHowever, she's very fond of the protection it offered, because when it's said and done, Nearl is the shield and shelter for her allies, so she puts the utmost priority on resilient defense.\nAlso, to the author, Nearl's mobility and offense do not decrease because of her attention to her teammates. On the contrary, she deals with the situation almost flawlessly, whether offensive or defensive.\nMany Operators believe if Nearl's allies will not be affected as long as she is at the front, and that as long as she is on the battlefield, no one can snatch victory from Rhodes Island.\nMeanwhile, Miss Closure in charge of improving Nearl's gear has indicated that she modified her armor with many secret features. As to their exact functions, they are still unknown at the time of this writing.=多次演习数据显示，现有装备似乎对临光在战斗中的发挥略有限制。\n然而临光十分青睐这套装备所具备的防护能力，毕竟对于临光来说，自己是队友们的盾与避难所，坚实的防御被她放在战场准则的首位。\n并且，在笔者看来，临光的机动性和攻坚能力并没有因为她对队友的重视而下降；相反，无论是围攻还是突袭作战，临光都展现出了极强的应对能力。\n许多干员都相信，只要临光守在队伍的前列，她的队友就不会受伤；只要临光还屹立在战场上，就没有敌人能夺走罗德岛的胜利。\n同时，负责改良临光装备的可露希尔小姐表示，她为临光改良过的装甲具备许多秘密功能。至于具体是怎样的功能，在撰写这份档案时，笔者还没能了解清楚。
Many mighty individuals are thrown behind bars here; Before you provoke them, be sure to make your peace first.\n<@lv.item><Imprisonment Device></> Imprisons freed enemies within its effect area=监狱中有许多强者，招惹他们之前，做好心理准备。\n<@lv.item><禁锢装置></>禁锢作用范围内已解放的敌人
Many mighty individuals are thrown behind bars here; Before you provoke them, be sure to make your peace first.\n<Imprisonment Device> Imprisons freed enemies within its effect area=监狱中有许多强者，招惹他们之前，做好心理准备。\n<禁锢装置>禁锢作用范围内已解放的敌人
Many more people are waiting for hopeful news. Doctor, let's walk this path together.=还有许多人，等待着希望的消息。接下来的路，一起走吧。
Many of Kjerag's old houses have lighting fixtures hanging from wooden beams. Of course they use electricity. What, did you think they were using candles?=许多谢拉格老房子的木梁架上如今都挂有照明的灯具。\n当然是用电，难道用火？
Many of your Operators are now willing to trust you with their lives.=您结识了许多性命相托的伙伴。
Many of your operators have become exemplars in their respective fields.\nThose who attain mastery will pass their knowledge on to newcomers, thus greatly increasing Rhodes Island's talent pool across various areas.=已有大量干员成为其所在领域的标杆人物。\n学有所成者会将知识传递给新人，由此，罗德岛在各领域的人才储备将大大增加。
Many of your Operators have fully grasped how to leverage their position on the battlefield.\nWhile tempering oneself is no easy feat, learning to work towards a common goal with others can be more difficult.=您的部分干员已充分了解自己在战场上的定位。\n磨炼自身实属不易，但更困难的，是学习如何与他人共同完成目标。
Many of your operators have fully grasped their positions on the battlefield.\nHaving strong reserves is reassuring indeed.=您有众多干员已充分了解自己在战场上的定位。\n强大的后援总是令人安心。
Many of your operators have fully understood their roles on the battlefield.=您有许多干员已充分了解自己在战场上的定位。
Many of your Operators have gone above and beyond the call of duty.=许多干员正在积极超越自己的瓶颈。
Many onlookers=好事者众
Many operators have already become benchmark figures in their respective fields.=已有诸多干员正在成为其所在领域的标杆人物。
Many operators have been on the receiving end of Spuria's practical jokes, but you can trust her when she says she wants to help modify a firearm, or when she says she has an idea to increase firepower in a pinch.\n<@lv.item><Medical Rune></> Operators deployed on this tile will restore HP over time.\n<@lv.item><Defensive Rune></> Operators deployed on it have increased DEF.=空构的恶作剧也许让不少干员都吃过苦头了，但如果她说会帮忙改装铳械，你依然可以相信她是认真的。以及，在危急情况下，她声称自己想出了一个加大火力的方案，那往往也是真的。\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命\n<@lv.item><防御符文></>部署于其上的我方干员获得防御力提升
Many operators have been on the receiving end of Spuria's practical jokes, but you can trust her when she says she wants to help modify a firearm, or when she says she has an idea to increase firepower in a pinch.\n<Medical Rune> Operators deployed on this tile will restore HP over time.\n<Defensive Rune> Operators deployed on it have increased DEF.=空构的恶作剧也许让不少干员都吃过苦头了，但如果她说会帮忙改装铳械，你依然可以相信她是认真的。以及，在危急情况下，她声称自己想出了一个加大火力的方案，那往往也是真的。\n<医疗符文>部署在其上的干员会持续恢复生命\n<防御符文>部署于其上的我方干员获得防御力提升
Many Operators think Matoimaru is crude and unrefined, but they are mistaken.\nThey just need to check out her floral arrangements, on display every Saturday at 3pm.\nThe beauty she can create is positively astonishing.=不少干员对缠丸小姐有一些误解，以为她只有平日那粗神经的一面，事实上这个认知是错误的。\n有这种想法的人，都应该在每周六的下午三点，去参观一下缠丸小姐的插花教室。\n在那里，他们一定会为缠丸小姐的美而惊叹的。
Many people are astonished by her true appearance, and we're all no different.=很多人都对她的真面目感到惊讶，大家都一样的。
Many people believe that their loss is determined by a single move, without ever realizing that every step before that was forcing them closer to defeat.=许多人都以为，自己只输在某一手败着上，却浑然不知，之前的每一步都在把自己逼向败着。
Many people will spend their entire lives never having left their homeland, but they will, and they will put their all into doing so.=许多人一生都没离开过家园，他们会，也愿为这个概念付出一切。
Many plaques adorn it, all praying for two things: Peace and good weather. She moves her finger across the heavy prayer plaque. She hears the wishes of the many, but the clouds in the sky are thick and impenetrable.=祈福牌挂满了木架，千万不同的字迹诉说着同一个愿望：风调雨顺，平安和睦。\n手指划过沉甸甸的祈愿牌，她听见了众生的心愿，抬起的目光却难以穿透高空的阴翳。
Many prophecies say similar things—'it is the Draco's nature to fight.' I won't stand for that. But—if my sister stays blind to what will become of the land, once blanketed by the fires of death... then I will stop her. I know what kind of Leader the people put their hopes in—and that's not what she is.=“德拉克的天性是争斗”，这样的预言，我不会接受。但是，如果姐姐看不到死亡的火焰烧过之后，大地会变成什么样子......我会阻止她。我知道，人们期望的领袖不是那样的。
Many Ritual Gourds=更多仪瓜
Many samples arranged into a miniature landscape. Before Clementia was Consul, she left them behind in the lab during a visit as Legion Commander. 'A meeting between two Commanders should not be about biological art, Clementia.'=多件标本构成了一组小型景观，克莱门莎成为执政官之前，以军团长身份访问实验室时留下了这个作品。\n“克莱门莎，我想，两位军团长之间的会面，主题不应该是生物艺术设计。”
Many thanks. I will report that Rhodes Island intends to deepen the level of cooperation with the Notarial Hall... Wait, this is a personal commendation for me? Haha, what an honor.=多谢，我会把罗德岛有意深化合作的消息报告给公证所的......这是对我个人的表彰？哈哈，那可真是太荣幸了。
Many things can happen when she presses that button, but she swears that explosions aren't one of them.=她摁下按钮后会发生很多事情，但其中绝对不包括爆炸。
Many travelers to Sami find death in avalanches caused by loud boasting, or other arrogant behavior. They never even get a chance to see Sami's shadow. You won't make the same kind of mistake, not with me accompanying you.=有很多来访者死于傲慢，死于他们夸夸其谈引发的雪崩，根本没有机会看清萨米的阴影。你们不能犯那样的错误，我会陪着你们的。
Many tribes prepare to leave their homeland behind and go south, whereas many warriors bade farewell to their loved ones and are making their way north. The Sami people seem to be splitting in two, never to see each other again. I cannot change this, but all I hope... is for everyone to be safe and sound.=许多部落准备离开故土去往南方，许多战士辞别亲人向北进发。萨米人像是要分裂成两支，从此再不相见。我改变不了这一切，我只希望，所有人都能平安无事......
Many types of trees grow from the soil, providing shade with their sparse canopy. Trees in the barrenlands take root deeply, helping to stabilize the loose, sandy soil. The decay of fallen leaves helps nurture even more life.=生长着多种树木的土地，不甚茂密的树冠投下了一片阴凉。生长在荒地的林木往往扎根极深，松散的砂土也因此被紧固。树叶凋零腐烂，这片土地成为孕育更多生命的温床。
Many years ago, foreigners devastated the woods with heavy machinery. Many years later, foreigners flee the woods frightened by phantom rumbling.\n<@rolv.rem>There are <Command Terminals> on the map that will deplete Life Points when destroyed</>=多年以前，外乡人以重型机械毁坏这里的树林；多年以后，外乡人被这里轰鸣的幻象吓得落荒而逃。\n<@rolv.rem>场地中有被摧毁时扣除目标生命值的<指挥终端></>
Many years ago, foreigners devastated the woods with heavy machinery. Many years later, foreigners flee the woods frightened by phantom rumbling.\nThere are <Command Terminals> on the map that will deplete Life Points when destroyed=多年以前，外乡人以重型机械毁坏这里的树林；多年以后，外乡人被这里轰鸣的幻象吓得落荒而逃。\n场地中有被摧毁时扣除目标生命值的<指挥终端>
Many years have passed since the giant facility at the end of the icefield was discovered, and many great things have happened since then: 'Terra Icefield Megastructure Research and Restoration Convention'—the birth of the Black Hole Protocol, the Feranmut Sami's departure, and a spike in technological advancements brought by Collapsal research. Every explorer undoubtedly dreams of traveling north to the place that changed everything, but... what exactly is the test mentioned in the invitation? That's when you notice an unfamiliar figure in camp that no one else seems to perceive.=距离第一次发现冰原尽头的巨大设施已经过去了许多年，在这期间发生了诸多大事：《泰拉冰原巨构研究及修复公约》——黑洞协议的诞生，巨兽萨米的离去，坍缩体研究带来的又一次科技爆发。前往北方，去到那个改变一切的地方无疑是探险家们的夙愿，可是，邀请函上所说的考验......到底是什么呢？就在这时，你发现营地里多了个陌生的人影，而其他队员似乎都没看到他。
Many young crew members don't even notice when they've arrived at the shore. They're surprised to find that no cliffs or high walls separate the land from the sea.\n<@lv.item><The Salt Flat> </>Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated\n<@lv.item><Saltheap Cannon> </>Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=许多年轻的船员甚至没有注意到自己是何时来到了海边。他们惊讶地发现，陆与海之间并没有断崖或高墙相隔。\n<@lv.item><盐漠></>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<@lv.item><盐坨子炮></>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
Many young crew members don't even notice when they've arrived at the shore. They're surprised to find that no cliffs or high walls separate the land from the sea.\n<The Salt Flat> Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated\n<Saltheap Cannon> Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=许多年轻的船员甚至没有注意到自己是何时来到了海边。他们惊讶地发现，陆与海之间并没有断崖或高墙相隔。\n<盐漠>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<盐坨子炮>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
Mao Qian=猫倩
Mao-Lü=卯律
Map=地图
Map Exclusive=仅可用于
Map Switch=地图开关
Map system online. Loading test combat environment...\n<@lv.item><Transverse Plate> </>Deploying Operators requires the assistance of nearby Operators.\n<@lv.rem>Condition: </>Monster and Ergate Leaders have greatly increased HP.=地图系统上线，正在加载测试用战斗场景......\n<@lv.item><接驳地块></>初始不可部署干员，需要周围存在其他干员进行协助\n<@lv.rem>额外条件：</>妖怪，工蚁组长的生命值大幅提升
Map system online. Loading test combat environment...\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators.\nCondition: Monster and Ergate Leaders have greatly increased HP.=地图系统上线，正在加载测试用战斗场景......\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助\n额外条件：妖怪，工蚁组长的生命值大幅提升
Maple Forest Panoramic Display=枫林全景显示屏
Maple Leaves Upon Autumnal Wind Screen=秋风红叶屏风
Mapping Target=映射对象
Mar Pálido Battle Records Pack=苍白海作战记录组合包
Mar Pálido Scenery=苍白海风光
Marble Counter=大理石吧台
Marble Floor=大理石地砖
Marble Ice Pool=大理石冰池
Marble Partition=石柱隔断
Marble Pillar=大理石立柱
Marble screen engraved with Higashinese patterns, with colorful glazes added on top. Used to separate interior from exterior, stopping unwelcome hot winds and humidity from entering guest rooms.=蚀刻着东国风图案的大理石屏风，上方饰有彩色琉璃。\n它能分隔屋内外的环境，阻止热风和潮气溜进不欢迎它们的客室。
Marble Table=大理石高台
March 1102\n...Repairs at the Sword Forge are complete. I saw a funeral service being held there. I didn't go in.\nI remember the old man. I saw him in the barracks before I left Yumen to study in Baizao. He gave me a sword. I still don't know why...\n......\nMay 1102\n'Scribbled picture'\nWheat\n'Scribbled picture'\nMillet\n......\nWielding a scythe is very different from wielding a sword. The Record of Martial Combat is of little help.\n'See and think.'\n......\nJune 1102\nThey say millions of crops are harvested each year, but each must be cared for individually. Same, then, for 'all the people.'\nI think I understand better now.\n\nZuo Le's keeps a clean and tidy journal, recording the details of his missions each month, ever since he became a Candleholder. At some point, however, things started to change.\nHe has allowed you to read it.=1102年3月\n......铸剑坊已经重新修葺完毕。我见到人们在这里举办了一场葬礼。我没有进去。\n我记得那位老伯。在离开玉门去百灶上学前，我在军营里见过他，他送给过我一柄刀。我不知道他为什么要做这些事......\n......\n1102年5月\n“潦草的图画”\n这个是小麦\n“潦草的图画”\n这个是高粱\n......\n镰刀与秉烛人佩刀发力方式十分不同，亦没有在录武簿上找到相关教学。\n“多看，多想。”\n......\n1102年6月\n有人告诉我，每年收获的庄稼数以亿计，但耕耘时要从关注每一株庄稼做起......“苍生”不该是一个虚词。\n我好像，明白了一些。\n\n左乐随身携带的册子，被保护得很好。上面详细地记录了他成为秉烛人以来每个月的任务报告。从某一页开始，记录的内容却完全变了方向。\n他允许你阅览了。
March of Sparks=火花进行曲
March of the Dead=亡者行军
March on! For victory we live, and for honor we die!\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=前进！我们为胜利而生，我们为荣耀而死！\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
March on! For victory we live, and for honor we die!\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=前进！我们为胜利而生，我们为荣耀而死！\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
March on! For victory we live, and for honor we die!\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\n<@lv.fs>Environmental Conditions:</>\nTerrain and enemies will differ in places, and Commander Ulšulah's HP and ATK are increased.=前进！我们为胜利而生，我们为荣耀而死！\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n<@lv.fs>环境条件：</>\n地形和部分敌人有所不同，指挥官厄尔苏拉的生命值和攻击力提升
March on! For victory we live, and for honor we die!\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=前进！我们为胜利而生，我们为荣耀而死！\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
March on! For victory we live, and for honor we die!\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=前进！我们为胜利而生，我们为荣耀而死！\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
March on! For victory we live, and for honor we die!\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\nEnvironmental Conditions:\nTerrain and enemies will differ in places, and Commander Ulšulah's HP and ATK are increased.=前进！我们为胜利而生，我们为荣耀而死！\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n环境条件：\n地形和部分敌人有所不同，指挥官厄尔苏拉的生命值和攻击力提升
Marching Stance=行军姿态
Marcille=玛露西尔
Marcille always hates eating monsters, and Chilchuck once got betrayed by his own party... I was fully resolved to save Falin all on my own, and yet they still decided to stick with me despite everything. I'm really grateful to them for that.=玛露西尔根本不喜欢吃魔物，齐尔查克不会出于同情而接工作......本来我已经决定一个人去救法琳了，他们却还是愿意陪我一起，我很感谢他们。
Marcille the Mage, top student in the Magic School's history.=魔法师玛露西尔，魔法学校自创始以来的才女。
Marcille's Badge=玛露西尔证章
Marcille's Token=玛露西尔的信物
Marcille, the mage of Laios's party.\nShe claims to have unexpectedly arrived on Terra while trying to rescue her friend Falin in a dungeon. Now on Rhodes Island seeking a way home while providing medical and magic assistance.=玛露西尔，莱欧斯小队的魔法师。\n自称在迷宫中尝试救回朋友法琳时意外来到泰拉，现于罗德岛寻找返回原本所在地的方法，并为罗德岛提供医疗、法术方面的协助。
Margaret and Maria should be on board... No, no need to tell them. I find the commotions that come with the New Year unbearable. I'm just going to read the paper here.=玛嘉烈和玛莉娅应该也正在罗德岛......不，不用告诉她们。新年这一天，卡西米尔的喧嚣往往令人难以忍受。我只是坐在这里看一会儿报纸而已。
Margaret doesn't speak to me, but considering how she was back then... we had no need to. She is just like you were at that age, Yolanta, too much so. She will experience the same things you did, and she will never regret them. That I should tarry at her side more? Hmph, there's no point.=玛嘉烈不跟我搭话，只是她那时的性格使然......我们也没有沟通的必要。她和你年轻时太像了，约兰塔。她会亲自经历那些事，也一样从不后悔。多回家看看？呵，没用的。
Margaret Nearl, the Radiant Knight of Kazimierz...and now a Rhodes Island Operator. I will defend your life and your honor with my shield.=玛嘉烈·临光，卡西米尔耀骑士......不，就让我作为一名罗德岛干员，用这面盾牌捍卫您的生命、您的荣耀。
Margin of Eternity and Now=永恒与此刻的误差
Maria Abo=阿保麻莉亚
Maria has realized her own truly beloved undertaking. She's gifted, highly assiduous, and with Zofia beside her, I couldn't be more reassured. It seems now that the forge's hammer suits her better than the longsword. I truly hope that this honest, sincere passion of hers may forever last.=玛莉娅发觉自己真正喜欢的事业了，她有天赋，也很刻苦，有佐菲娅陪着她，我很放心。现在看来，锻锤要比长剑更适合她，真希望这份朴实的热爱，能够永远保持下去。
Maria Naganawa=长绳麻理亚
Maria Nearl=玛莉娅·临光
Maria Nearl - Rerun=玛莉娅·临光·复刻
Maria Nearl Furniture Pack=玛莉娅·临光家具收藏包
Maria Nearl, a young knight from Kazimierz and younger sister to Operator Nearl, has experience with knight sports and has demonstrated excellence in combat across a variety of tests. She now serves as a Defender Operator alongside Operator Nearl, as per her wishes.=玛莉娅·临光，来自卡西米尔的年轻骑士，干员临光的妹妹，曾有骑士竞技经验，在各项测试中均展露出优秀的作战素质。应本人期望，与干员临光共同作为重装干员行动。
Maria's Miracle=玛莉娅的奇迹
Marie Miyake=三宅麻理恵
Marigold=金盏花
Marigold Alley=金盏花小巷
Marigold Poetry Gathering=金盏花诗会
Marika Kohno=高野麻里佳
Mariko Honda=本多真梨子
Marina Inoue=井上麻里奈
Marinated Coagulate Supplement=固态源溏心蛋补剂
Marinated Coagulate Supplement α=固态源溏心蛋补剂α
Marinated Coagulate Supplement β=固态源溏心蛋补剂β
Marinated Coagulate Supplement γ=固态源溏心蛋补剂γ
Marine Strongman=深水大力士
Marionette's Id=提线的本我
Marionette's Somniloquence Pack=人偶梦呓礼包
Mark my words, there will be battles you cannot win. Have you considered the consequences of those inevitable failures?=你们的战斗终有失败的一天......你真的考虑过每一种失败的后果吗？
Mark of Dusk and Dawn=朝暮之印
Mark of Epoch=年代印痕
Mark of Gluttony=食噬之印
Mark of Hui and Ming=晦明之印
Mark the area you need explored. I will arrange for the rest.=划出你需要探查的区域，余下由我安排。
Marked mission {0}={0}任务已添加标记
Marker=拖动标记
Marketplace cook Yu, in front of his stove 24/7.=寓居市井的厨师，余，终日在灶台前忙碌。
Marketplace Tree=集市之树
Marketplace Tycoon Medal=集市大亨奖章
Marking significant trends.=标注关键趋势。
Marks all allied units that have attacked 'Slumbering of Sui'; when a marked unit leaves the field, causes extremely high level of Blight to the tiles where 'Slumbering of Sui' is on=标记所有攻击过“祟”的我方单位，被标记单位离场时，对“祟”所在田地造成极严重的病害污染
Marks on your map where you can find Iron Ore in the Arsalan region.=标记了阿尔萨兰地区所有铁矿资源位置的地图。
Marks on your map where you can find Lighting Ore in the Arsalan region.=标记了阿尔萨兰地区所有澄亮石资源位置的地图。
Marks on your map where you can find Stone in the Arsalan region.=标记了阿尔萨兰地区所有石矿资源位置的地图。
Marks on your map where you can find Wood in the Arsalan region.=标记了阿尔萨兰地区所有林木资源位置的地图。
Marksman, Loopshooter, and Sentry Protector Operators have a 25% chance on each attack to shoot an extra projectile, dealing 200% ATK as AoE Physical Damage=【速射手】【回环射手】【哨戒铁卫】每次攻击命中时，有25%概率发射一枚额外子弹，造成相当于攻击力200%的群体物理伤害
Marksmanship Mentoring=射术传承
Marrow Fungus=晶肝茸髓
MARTHE=玛尔特
MARTHE [Coral Coast] Beach Guard Series GT002. Made with materials that are both durable and comfortable, this outfit ensures high performance in a variety of different conditions.=MARTHE [珊瑚海岸/CoralCoast]沙滩护卫系列泳衣002款。采用耐磨材质，宽松舒适而又贴身透气。贴合人体，确保观赏性同时便于各种户外运动。
MARTHE [Coral Coast] Beach Guard Series GT003. Made with materials that are both durable and comfortable, this outfit ensures high performance in a variety of different conditions.=MARTHE [珊瑚海岸/CoralCoast]沙滩护卫系列泳衣003款。采用耐磨材质，宽松舒适而又贴身透气。贴合人体，确保观赏性同时便于各种户外运动。
MARTHE [Coral Coast] Beach Guard Series Swimming Suit Launch Type 001. Made with materials that are both durable and comfortable, this outfit ensures high performance in a variety of different conditions.=MARTHE [珊瑚海岸/CoralCoast]沙滩护卫系列泳衣首发001款。采用耐磨材质，宽松舒适而又贴身透气。贴合人体，确保观赏性同时便于各种户外运动。
MARTHE [Coral Coast] Colorful Wonderland series CW03. The cool and comfortable blends well with diverse decorations for a unique interpretation of summer.=MARTHE [珊瑚海岸/CoralCoast]缤纷奇境系列泳衣03款。清凉舒适的基础剪裁与多样化的装饰性元素巧妙融合，是对夏天的独特阐释。
MARTHE [Coral Coast] Holiday Series HD01. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣01款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
MARTHE [Coral Coast] Holiday Series HD08. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣08款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
MARTHE [Coral Coast] Holiday Series HD26. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣26款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
MARTHE [Coral Coast] Holiday Series HD29. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣29款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
MARTHE [Coral Coast] Holiday Series HD31. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣31款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
MARTHE [Coral Coast] Holiday Series HD49. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣49款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
MARTHE [Coral Coast] Holiday Series HD61. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣61款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
MARTHE [Coral Coast] Holiday Series HD66. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣66款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
MARTHE [Coral Coast] Holiday Series HD71. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣71款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
MARTHE [Coral Coast] Holiday Series HD75. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣75款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
MARTHE [Coral Coast] Holiday Series HD78. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣78款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
MARTHE [Coral Coast] Holiday Series HD79. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣79款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
MARTHE [Coral Coast] Holiday Series HDm04. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣04男款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
MARTHE [Coral Coast] Holiday Series HDm06 for men. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation. Critically acclaimed outfit for men, on sale now.=MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣06男款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。男款大受好评发售中。
MARTHE [Coral Coast] Holiday Series HDm57. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣57男款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
MARTHE [Coral Coast] Holiday Series HDm74. Comfortable, relaxed, breathable, and lightweight. Allows you to enjoy a perfect beach experience in absolute relaxation.=MARTHE [珊瑚海岸/CoralCoast]悠然假日系列泳衣74男款。舒适放松，透气轻盈。让您可以在闲适的环境中享受最完美的沙滩体验。
MARTHE [Coral Coast] Light Breeze Series Launch Type LB01. A swimsuit and jacket set designed with the full body in mind. Sure to satisfy your waterside athletic needs.=MARTHE [珊瑚海岸/CoralCoast]轻风系列泳衣首发01款。基于整体性考量设计的泳装冲锋衣套组，必定能满足您在水边的运动着衣需求。
MARTHE [Coral Coast] Light Breeze Series LB03. A swimsuit and jacket set designed with the full body in mind. Sure to satisfy your waterside athletic needs.=MARTHE [珊瑚海岸/CoralCoast]轻风系列泳衣03款。基于整体性考量设计的泳装冲锋衣套组，必定能满足您在水边的运动着衣需求。
MARTHE [Coral Coast] Raythean Style SUMMER Special Painting. Equipped with heat-proof coating, the latest sand wheels, and reinforced engineering. It is specially modified for operations on the beach.=MARTHE [珊瑚海岸/CoralCoast]雷神工业联动SUMMER特别涂装款。采用夏季耐热涂料，配备最新的沙滩轮胎以及强化引擎，海滩行动特化。
MARTHE [Coral Coast] Seeker Series Swimming Suit SK03. The material is light, breathable and exquisite. It's been tailored to meet the needs of those go-getter explorers.=MARTHE [珊瑚海岸/CoralCoast]探寻者系列泳衣03款。轻薄透气，用料讲究，为开拓进取的探寻者们量身打造。
MARTHE [Coral Coast] Seeker Series Swimming Suit SK97. The material is light, breathable and exquisite. It's been tailored to meet the needs of those go-getter explorers.=MARTHE [珊瑚海岸/CoralCoast]探寻者系列泳衣97款。轻薄透气，用料讲究，为开拓进取的探寻者们量身打造。
MARTHE [Coral Coast] Seeker Series Swimming Suit SKm01. The material is light, breathable and exquisite. It's been tailored to meet the needs of those inventive elites.=MARTHE [珊瑚海岸/CoralCoast]探寻者系列泳衣01豪华男款。轻薄透气，用料讲究，为开拓进取的精英们量身打造。
MARTHE [Coral Coast] Shining Dew Series SD01. Tight-fitting, breathable, lightweight, and designed for the summer.=MARTHE [珊瑚海岸/CoralCoast]灿阳朝露系列泳衣01款。贴身、透气、轻便，专为夏日而生。
MARTHE [Coral Coast] Shining Dew Series SD05. Tight-fitting, breathable, lightweight, and designed for the summer.=MARTHE [珊瑚海岸/CoralCoast]灿阳朝露系列泳衣05款。贴身、透气、轻便，专为夏日而生。
MARTHE [Coral Coast] Shining Dew Series SD08. Tight-fitting, lightweight, breathable, and designed for the summer.=MARTHE [珊瑚海岸/CoralCoast]灿阳朝露系列泳衣08款。贴身、透气、轻便，专为夏日而生。
MARTHE [Coral Coast] Shining Dew Series SDm09 for men. Tight-fitting, lightweight, breathable, and designed for the summer.=MARTHE [珊瑚海岸/CoralCoast]灿阳朝露系列泳衣09男款。贴身、透气、轻便，专为夏日而生。
MARTHE [Coral Coast] Shining Dew Series SDm11 for men. Tight-fitting, lightweight, breathable, and designed for the summer.=MARTHE [珊瑚海岸/CoralCoast]灿阳朝露系列泳衣11男款。贴身、透气、轻便，专为夏日而生。
MARTHE [Coral Coast] Silent Night Series DN04. The material is light, soft, breathable and durable. The latest design that is as enchanting as it is elegant.=MARTHE [珊瑚海岸/CoralCoast]静谧午夜系列泳衣04款。材质轻便透气，舒适耐磨。采用尖端设计，神秘典雅，高贵。
MARTHE [Coral Coast] Silent Night Series DN06. The material is light, soft, breathable and durable. The latest design that is as enchanting as it is elegant.=MARTHE [珊瑚海岸/CoralCoast]静谧午夜系列泳衣06款。材质轻便透气，舒适耐磨。采用尖端设计，神秘典雅，高贵。
MARTHE [Coral Coast] Silent Night Series Swimming Suit Type 02. The material is light, soft, breathable and durable. The latest design that is as enchanting as it is elegant.=MARTHE [珊瑚海岸/CoralCoast]静谧午夜系列泳衣02款。材质轻便透气，舒适耐磨。采用尖端设计，神秘典雅，高贵。
MARTHE [Coral Coast] Summer Flowers Series FA008. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣008款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
MARTHE [Coral Coast] Summer Flowers Series FA011. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣011款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
MARTHE [Coral Coast] Summer Flowers Series FA017. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣017款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
MARTHE [Coral Coast] Summer Flowers Series FA018. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣018款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
MARTHE [Coral Coast] Summer Flowers Series FA026. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣026款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
MARTHE [Coral Coast] Summer Flowers Series FA054. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣054款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
MARTHE [Coral Coast] Summer Flowers Series FA062. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣062款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
MARTHE [Coral Coast] Summer Flowers Series FA075. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣075款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
MARTHE [Coral Coast] Summer Flowers Series FA083. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣083款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
MARTHE [Coral Coast] Summer Flowers Series FA137. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣137款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
MARTHE [Coral Coast] Summer Flowers Series FA161. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣161款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
MARTHE [Coral Coast] Summer Flowers Series FA210. Brings out a girl’s figure and physique using all-natural materials. Pursue this summer’s hottest trend.=MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣210款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
MARTHE [Coral Coast] Summer Flowers Series FA317. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣317款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
MARTHE [Coral Coast] Summer Flowers Series FA333. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣333款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
MARTHE [Coral Coast] Summer Flowers Series FA361. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣361款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
MARTHE [Coral Coast] Summer Flowers Series FA374. Brings out a girl’s figure and physique using all-natural materials. Pursue this summer’s hottest trend.=MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣374款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
MARTHE [Coral Coast] Summer Flowers Series FA394. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣394款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
MARTHE [Coral Coast] Summer Flowers Series FA641. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣641款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
MARTHE [Coral Coast] Summer Flowers Series FA661. Brings out a girl's figure and physique using all-natural materials. Pursue this summer's hottest trend.=MARTHE [珊瑚海岸/CoralCoast]夏卉系列泳衣661款。参考少女的身材和体质，采用天然材质制成。追求今夏最领先的设计潮流。
MARTHE [Coral Coast] Sunburn Series Swimming Suit Type SP. Special Rhine Lab Collaboration Type. To meet Rhine Lab's specifications, this outfit is both comfortable and possesses heat-resistant properties.=MARTHE [珊瑚海岸/CoralCoast]日晒系列泳衣SP款。莱茵生命特殊合作款。满足莱茵生命研究所的基础用途，在采用新型耐热材料的同时保证了舒适度。
MARTHE [Coral Coast] Temperature Difference Series Swimming Suit Type RX01. Attached with various accessories for convenient use. The special material is fire and cold-proof and suitable for activities in a variety of waters.=MARTHE [珊瑚海岸/CoralCoast]温差系列泳衣RX01款。附带各种实用部件，舒适便捷，采用特殊材质耐火耐寒，适合于各种环境的水域。
MARTHE [Coral Coast] Temperature Difference Series Swimming Suit Type RX07. Attached with various accessories for convenient use. The special material is fire and cold-proof, suitable for activities in a variety of waters.=MARTHE [珊瑚海岸/CoralCoast]温差系列泳衣RX07款。附带各种实用部件，舒适便捷，采用特殊材质耐火耐寒，适合于各种环境的水域。
MARTHE [Coral Coast] Waverider Series WR04. This swimsuit tailor-made for Ægir beachgoers allows inhabitants of the sea to look dazzling on the sand.=MARTHE [珊瑚海岸/CoralCoast]驭浪系列泳衣04款。为阿戈尔人贴心订做的泳衣款式，让海中精灵在沙滩上也能光彩夺目。
MARTHE New Arrivals/Ready to Go. Inspired by traditional Ursus school uniforms, this season's most successful iteration is fine-tuned to capture the trends of today's youth. Top seller in Ursus.=MARTHE系列新款/整装待发。以乌萨斯传统学校制服为底，搭上本季最受欢迎的大衣款式，加以微调，使其更符合青年的穿着习惯。乌萨斯地区热销中。
MARTHE Sports Line New Arrivals/Boundless Sail. Exercise attire based on a fencer's protective clothes. Offers both comfort and fashion alongside all-day defense.=MARTHE运动系列新款/无际之帆。参照剑术家的专业防护服制成的运动装束，在融合了时尚元素的同时保持了良好的舒适性，并且提供全天候防护能力。
MARTHE Sports Line New Arrivals/Dual-threat Quarterback. No matter who popularized the sport, THRM-EX is its #1 fan. As for his teammates... They're mainly other operation platforms.=MARTHE运动系列新款/双料四分卫。无论将这项运动传开的是谁，THRM-EX都成了它的忠实拥趸。他的队友......主要是其他作业平台。
MARTHE Sports Line New Arrivals/Easy Time. A popular design with fitness lovers in mind. Stitchless weaving techniques and high-performance elastic materials come together for a smooth feel, ensuring snugness and flexibility during exercise.=MARTHE运动系列新款/从容时刻。针对健身爱好者设计的大众款式，无缝针织工艺搭配高性能弹性面料，触感顺滑，确保运动时的舒适度和灵活性。
MARTHE Sports Line New Arrivals/Hydration Time. Clothes specially designed for gym-heads, made from light and breathable materials. Enjoy unprecedented comfort and lightness during your training.=MARTHE运动系列新款/补水时间。为健身爱好者特别设计的运动装束，采用轻薄透气面料，锻炼时能感受到前所未有的舒适与轻松。
MARTHE Sports Line New Arrivals/Rest Between Sets. Targeted at fitness enthusiasts, with material that stretches well and is gentle on the skin. Comfortable and breathable, it is suitable for all types of sports.=MARTHE运动系列新款/组间休息。针对专业健身人群设计的运动装束，选用亲肤且延展性良好的特级面料，透气舒适，适用于各种运动场合。
MARTHE Sports Line New Arrivals/Shoal Beat. Fitness attire aimed first and foremost at the masses, absorbent and breathable, with strong stretchability. Preorder with full payment to immediately be gifted a random suitcase in a matching color.=MARTHE运动系列新款/浅滩律动。以大众为主要销售目标的运动装束，吸湿透气，延展性良好。全款预订即刻赠送随机配色手提箱一款。
MARTHE Sports Line New Arrivals/The Next Afternoon Tea. Tailored to fit snugly from lightweight hydrophobic fabric, ensuring the wearer is unhindered in water. Made to measure for Ægir residing on the land.=MARTHE运动系列新款/下一顿午茶。裁剪贴身，且使用疏水布料，入水后轻薄无阻，为久居陆地的阿戈尔量身打造。
MARTHE Sports Line New Arrivals/Wiping Knife. A style trending among the youth. Tight yet breathable, with an avant-garde design. Noted for its high-contrast colors and modular buckles, letting the wearer freely express themselves.=MARTHE运动系列新款/拭刀。青少年群体中流行的款式。贴身透气，设计前卫，以高对比配色和可自由拆卸的搭扣组合为卖点，助力客户肆意挥洒个性。
MARTHE Sports Line. A limited-edition outfit commemorating FEater's 3rd Anniversary of setting the box office record. Lightweight, breathable, and comfortably-fitting. However, anyone who knows FEater also knows that she has never worn this outfit properly.=MARTHE运动系列，食铁兽票房巅峰作上映3周年纪念之龙门限定款。轻巧透气，贴合身型，但了解她的人都知道食铁兽从来没有好好穿过这套衣服。
MARTHE Sports Line/Blazing Street View. Avant-garde clothes made for urban life. Lightweight and sweat-wicking yet durable fabrics help the wearer show off their street style.=MARTHE运动系列新款/烈阳街景。专为街头活跃群体设计的前卫风格的服装。采用轻便吸汗的面料，兼顾耐用性，帮助顾客展现街头风采。
MARTHE Sports Line/The Wind Rider. Clothes for roller-skaters, pairing skintight athletics wear with a transparent jacket, highlighting the wearer's grace as they surge ahead.=MARTHE运动系列新款/迎风之轮。专为轮滑选手设计的装束，紧身运动衣配合透明外套，凸显出穿戴者疾速向前时的风姿。
MARTHE/I=玛尔特/I
MARTHE/II=玛尔特/II
MARTHE/III=玛尔特/III
MARTHE/IV=玛尔特/IV
MARTHE/IX=玛尔特/IX
MARTHE/V=玛尔特/V
MARTHE/VI=玛尔特/VI
MARTHE/VII=玛尔特/VII
MARTHE/VIII=玛尔特/VIII
MARTHE/X=玛尔特/X
MARTHE/XI=玛尔特/XI
MARTHE/XII=玛尔特/XII
Martial Arts=武道
Martial Tradition=军事传统
Martyr's Journey=殉道之人的远行
Marvel=奇迹
Marvelous tactics, owing to your command, no doubt.=令人惊叹的作战技巧，得益于您的指挥。
Mary Had A Little Fluffybeast=玛丽有只毛绒绒
Masahiro Yamanaka=山中真寻
Mascot=吉祥物
Mask of Lies=谎言的假面
Masked Phantom=假面魅影
Masquerade=假面舞池
Masquerade is over=舞会已结束
Masquerade Mask=假面舞会面具
Mass Resource Storage=海量资源存储
Mass-produced black carpets found just about everywhere in Rhodes Island. According to our data, 80% of carpet cleaning causes are related to beverage spills (not including damage).=量产的黑色地毯，罗德岛到处都是。据统计，80%的地毯清洗原因都与饮料有关（损毁另计）。
Mass-Produced Colossus=量产巨像
Mass-produced tall stool. The so-called 'cushion' is just a piece of cloth. Without it, though, it would be as hard and cold as the stone walls around it.=批量制作的木制高脚凳。“坐垫”并非坐垫，只是一块包裹凳子表面的布料。\n如果没有那块布料，它们的冷硬程度比起四周的石墙也并无不及。
Massive deployment of enemy Elite Casters confirmed.\nProtocol advises destroying them one by one.=确认到敌方大量的精英术师部队。\n请考虑对其进行逐个击破。
Massive insect that has broken out from its cocoon hanging from branches that grew out of the clock. Having left the hard shell behind, it now dances in the air, weaving the most beautiful sight in the fairy tale. Who would be so cruel as to break this breathtaking beauty?=曾在钟表盘中长出的枯枝上结茧，已经破茧而出的巨大虫类。终于飞出厚实的硬壳，它们翩翩舞动，编织出童话中最绚烂的一种景象，谁会忍心破坏这份令人叹服的美丽呢？
Massive Swarm=虫潮涌流
Massive, umbrella-shaped mushrooms. The influence of the mysterious substance that landed on Karlan makes their colors brighter and their texture more appealing, but Kjeragandr taught us to never eat colorful mushrooms.=伞形的、格外舒展的大型菌，受到降临在圣山上的神秘物质的影响，外形变得更加肥美鲜艳，令人垂涎。但是耶拉冈德说过，千万不能吃颜色鲜艳的蘑菇。
Master=大师
Master Adventurer Medal=轻车熟路作战奖章
Master Architect=工程老手
Master architects are always prepared, utilizing a variety of items and facilities in battle, making the most out of limited resources.=工程老手们擅长依托工事战斗，从设施到道具，他们总是准备充足，用最低的成本创造最多的可能性。
Master Athlete Medal=竞技健将奖章
Master did send me to protect Ensia. But I honestly don't think she's the type who would sit there and ask to be protected.=虽然老爷派我来保护二小姐，老实说，我不认为二小姐是会坐在那里乖乖等人来保护她的类型。
Master Doykos helped me to get my revenge, and gave me a new life, while Lady Ceylon taught me to see a warmer, gentler world. I'm also greatly thankful to you all. Rhodes Island lets Lady Ceylon be firm in her goal, and I can be more confidently clear in knowing where my fight is headed.=老爷帮助我完成了复仇，带给我一段新的人生，小姐则是教会了我如何看到一个更温柔的大地。而你们，我也十分感谢，罗德岛让小姐坚定了她的目标，我也能更放心地去明确自己战斗的方向。
Master of Everything α=学无不精·α
Master of Machines α=机械精通·α
Master of Machines β=机械精通·β
Master of Melodia=旋律的主人
Master of the Castle Iris, giving her utmost to grant all children sweet dreams.=城堡主人爱丽丝，致力于让所有孩子都做个好梦。
Master SilverAsh says that Kjerag can't forever rely on Kjeragandr, let alone another country. One day I hope to stand against the blizzard with this shield, for the sake of my family.=银灰老爷说，谢拉格，不能永远依靠耶拉冈德，更不能依靠其他国家。我希望，有一天，我也能用手中的盾，为家人们抵挡风雪。
Master Strategist=运筹好手
Master Vintner=酒厂英豪
Master Who Walks the Night=天工夜行
Masterless Memories=无主的回忆
Masterpiece=代表作
Masters of the Forest=树林之主
Mastic Gland=乳香腺
Mastwalker Medal=桅杆行者奖章
Mat said to ensure flawless tea pouring practice. Arm outstretched and with a slight lean, it flows neatly. The shop has never spilled a drop. When guests inquire, the staff laugh and credit the mat, never mentioning their callused hands.=蔺草编织的地垫，传说在上面练习过的人，斟茶绝不会洒。\n展臂，倾身，茶水准确地注入杯中。鼎丰楼茶室至今保持着斟茶不洒的纪录。客人问起时，店员都笑说是地垫的功劳，从不提自己满手的茧。
Mat\/\/Sediment=脚垫\/\/尘土
Match=比赛
Match\nFound=匹配\n成功
Match invite from friend=来自好友的竞赛邀请
Match of Myriad Tricks=万手成局
Match Progress=匹配进度
Match set!\nThanks for joining in on the fun!=比赛已全部结束！\n感谢参与本届赛事！
Match Start=比赛启动
Match!=匹配成功
Matched=拟合成功
Matched with a <@multiv3.matchDesc>Coach teammate to help you out</>=匹配到<@multiv3.matchDesc>提供帮助的教练</>
Matched with a <@multiv3.matchDesc>partner</>=匹配到<@multiv3.matchDesc>协作者</>
Matched with a <@multiv3.matchDesc>Student teammate that needs help</>=匹配到<@multiv3.matchDesc>需要帮助的学员</>
Matched with a Coach teammate to help you out=匹配到提供帮助的教练
Matched with a partner=匹配到协作者
Matched with a Student teammate that needs help=匹配到需要帮助的学员
Matching Sofa=配套沙发
Matchmake - Gift Contest=匹配-礼物对决
Matchmake - Guess Royale=匹配-竞猜对决
Matchmake Range:=匹配范围：
Matchmaking Cancelled=取消匹配成功
Matchmaking Failed=匹配失败
Matchmaking failed. Please try again later=匹配失败，请稍后再试
Matchmaking timeout. Please try again later=匹配超时，请稍后再试
Matchmaking tutorial incomplete=未完成匹配教学
Matchmaking...=正在匹配……
Mateo's Bodyguard=马特奥的亲卫
Mateo's Guard=马特奥的近卫
Mateo's guard. Certain Coalition Army leaders have cultivated such individuals, leading them to feel that they are above their peers.=马特奥的贴身近卫。一部分联合政府的军头培植了这样的人，这让他们觉得自己是同僚中的佼佼者。
Mateo's most trusted bodyguard. Very few military leaders have such individuals around them, but they often fail to appreciate how precious such loyalty really is.=马特奥最信任的心腹卫士。极少数军头身边才有这样的人，但军头们总是不懂得一个人的忠诚到底有多宝贵。
Mateo's Security Guard=马特奥的警卫
Mateo's security guard. Every Coalition Army leader needs people like these, or they wouldn't be able to sleep well at night.=马特奥的得力警卫。每个联合政府的军头都需要这样的人，否则他们晚上睡不好觉。
Material Crates=物资箱
Material Issue Voucher Pack=每月材料自选组合包
Material not yet obtained=尚未获得素材
Material Preference=材料倾向
Material solid=用料敦实
Material Type=素材类型
Material Voucher=材料提货券
Materialist Antagonizer has been assigned to participate in the project, but it has its own ideas about the details.\n<@lv.item><Self-Driving Cart Launchpoint> </>Spend DP to activate and launch a Self-Driving Cart\n<@lv.item><Self-Driver One-Way Road> </>Causes Self-Driving Carts to turn when they pass over it\n<@lv.rem>Condition:</>Enemy base stats greatly increased, and Materialist Antagonizer has increased Barrier=“物欲拮抗者”也被调来参与工程。在施工的细节上，它似乎有一些自己的想法。\n<@lv.item><自走车出发点></>消耗一定部署费用可以开启，发射一辆自走车\n<@lv.item><自走车单行道></>使经过的自走车转向\n<@lv.rem>额外条件：</>敌方的基础属性大幅提升，且“物欲拮抗者”的屏障值提升
Materialist Antagonizer has been assigned to participate in the project, but it has its own ideas about the details.\n<Self-Driving Cart Launchpoint> Spend DP to activate and launch a Self-Driving Cart\n<Self-Driver One-Way Road> Causes Self-Driving Carts to turn when they pass over it\nCondition:Enemy base stats greatly increased, and Materialist Antagonizer has increased Barrier=“物欲拮抗者”也被调来参与工程。在施工的细节上，它似乎有一些自己的想法。\n<自走车出发点>消耗一定部署费用可以开启，发射一辆自走车\n<自走车单行道>使经过的自走车转向\n额外条件：敌方的基础属性大幅提升，且“物欲拮抗者”的屏障值提升
Matoimaru=缠丸
Matoimaru is a magnificent warrior from the Far East.\nShe is simpleminded and prone to deception. She does catch on, but a new trick will fool her again.\nHer hobbies, at which she excels, are sparring, soccer, and floral arrangement. She has been known to organize events around these subjects, though her idea of organization is typically dragging people kicking and screaming into it.=大大咧咧的东国武者。\n心思单纯，容易被骗。虽然第一次上当后就会产生警惕，但只要换一个她没见过的手法，还是会上当。\n爱好有比武、踢球、插花，在每一样上都颇有造诣，还经常会主动组织相应活动——当然，她的组织，一般就是硬拉。
Matoimaru is obviously self-conscious about her flaws: She is not good at controlling her strength or at critical thinking.\nShe took up floral arrangement to refine herself and to show the others they don't need to fear her.\nDespite this, she's remains quite gullible. At least she has learned to question the idea that she must be a great thinker in order to survive.\nAs far as she is concerned, her ideal companion would be someone who won't deceive or betray her, and will stay with her and guide her. How wonderful that would be...=很显然，缠丸小姐对于自己的弱点有明显的自觉：不擅控制力量；不擅思考。\n为此，她选择用插花来锻炼技巧，用不去完全相信别人来保护自己。\n——当然，即使如此，她也依然容易受骗，缠丸小姐就是这么单纯的一个人。但至少，她已经学会了去怀疑，为了生存，她必须让不擅长思考的自己学会这么做。\n而正因为如此，对这样的她来说，如果有一个即使她什么都不用想，也绝对不会欺骗她、背叛她，还会陪伴她、引导她的人存在，那她......该会有多喜欢那个人呀。
Matoimaru's Badge=缠丸证章
Matoimaru's Kernel Token=缠丸的中坚信物
Matoimaru's Token=缠丸的信物
Matoimaru, Guard Operator of Rhodes Island, will wield her blade to wipe out the enemy.=罗德岛近卫干员缠丸，她挥刀只为斩落你的敌人。
Matoimaru, here to join Rhodes Island! My blade is at your command, Doctor!=缠丸，现在正式加入罗德岛！我来负责战斗，指挥就交给博士你了！
Matriarch's 'Empathy'=牧首的“共感”
Matrix Effect=基质效应
Matrocellular Nurse=蕴核饲育者
Matsukiri=松桐
Matsukiri's Token=松桐的信物
Matsukiri, born Tooru Moriuchi, is an oden-stall owner and a well-known information dealer in the Kajimachi area. With connections in many walks of life, he is extremely well-informed on matters concerning Higashi. He initiated contact with Rhodes Island and proposed cooperation in information sharing and an expansion of operations. He currently serves as a vanguard operator at his own request.=松桐，本名森内彻，酒保、关东煮摊摊主，同时也是锻冶町周边情报交易的核心人物，从事多种职业，广泛涉足各类人际网络，尤其擅长处理东国方面的信息流通事务。由本人主动联系，希望就情报交流及业务扩展等方面与罗德岛建立合作关系，同时根据本人意愿，作为先锋干员为罗德岛提供服务。
Matte Black Floor=磨砂黑地砖
Matter from Mind=物由心生
Matterhorn=角峰
Matterhorn has stewed this bowl of soup the whole day.=一碗汤，角峰炖了一天。
Matterhorn's ancestors were born in the norther region of Kjerag where the environment is harsh and people fight against nature day after day. To ensure the survival of the others, when northern Kjerags go out to fight, they are considered dead. This conviction has resulted in future generations of brave warriors like Matterhorn.=角峰的祖上出身于谢拉格北部，那里环境恶劣，人们终日与自然抗争。为了让他人更好地生存，所有北谢拉格人一旦出战即视自己为死者。正是这份信念，将他们，还有像角峰这样的后代，塑造成了战场上最为勇猛的战士。
Matterhorn's Badge=角峰证章
Matterhorn's Kernel Token=角峰的中坚信物
Matterhorn's newly bought beach outfit.=角峰新买的海边装扮。
Matterhorn's Token=角峰的信物
Matterhorn, Defender of Karlan Trade CO.,LTD, is at your service as a Defender Operator.=喀兰贸易公司卫士角峰，将作为重装干员为您提供服务。
Matters gather=隔空聚物
Matters gather. Tianshi's might. Chaos reveals. No escape.=隔空聚物，天师妙法。祸乱自现，无处可逃。
Matters of Cooking=炊事
Matters of Money=饷事
Mature children like Sona are rare these days, but when I look into her eyes and think of the pain she has endured... I don't think I'm qualified to comfort her.=像索娜那样的成熟孩子这年头也不多见了，但看着她的眼睛，想到她所受的痛苦......我并没有资格去劝慰她什么。
Maverick=特立独行
Mavericks or Are They Hiding Something?? Digging up the Unspoken Rules Behind the Independent Knights=特立独行还是另有隐情？起底独立骑士背后的潜规则
Max=最多
Max Construct recipe level increased=当前设施配方更新最大等级
Max Hope + 22=希望上限+22
Max HP +10%=最大生命值+10%
Max HP +10%, RES +5=最大生命值+10%，法术抗性+5
Max HP +10%; Restores HP by 2% of Max HP per second=生命上限+10%，每秒回复最大生命2%的生命
Max HP +100=生命上限+100
Max HP +100% and becomes more likely to be attacked. For every attack taken, increases ATK by +30% (up to 10 times), then deals 250% ATK as Arts damage to all nearby enemies when the skill ends=生命上限+100%，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升+30%（最多10层），技能结束时对周围所有敌人造成相当于攻击力250%的法术伤害
Max HP +100%, ATK +100%, DEF +100%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 9% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 15% chance of being removed=生命上限+100%，攻击力+100%，防御力+100%，将第二天赋效果赋予全场所有干员；生成一面跨越整个战场的火墙，其他友方穿过火墙造成法术伤害时附带相当于余攻击力9%的灼燃损伤，敌方子弹穿过火墙时有15%几率被清除
Max HP +11%, RES +5=最大生命值+11%，法术抗性+5
Max HP +110%, ATK +110%, DEF +110%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 10% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 20% chance of being removed=生命上限+110%，攻击力+110%，防御力+110%，将第二天赋效果赋予全场所有干员；生成一面跨越整个战场的火墙，其他友方穿过火墙造成法术伤害时附带相当于余攻击力10%的灼燃损伤，敌方子弹穿过火墙时有20%几率被清除
Max HP +12%=生命上限+12%
Max HP +12% (+2%)=生命上限+12%（+2%）
Max HP +12% (+2%); Restores HP by 2.5% (+0.5%) of Max HP per second=生命上限+12%（+2%），每秒回复最大生命2.5%（+0.5%）的生命
Max HP +12% <@ba.talpu>(+2%)</>=生命上限+12%<@ba.talpu>（+2%）</>
Max HP +12% <@ba.talpu>(+2%)</>; Restores HP by 2.5% <@ba.talpu>(+0.5%)</> of Max HP per second=生命上限+12%<@ba.talpu>（+2%）</>，每秒回复最大生命2.5%<@ba.talpu>（+0.5%）</>的生命
Max HP +12%, attacks ignore 120 DEF=自身生命上限+12%，攻击无视目标120的防御力
Max HP +12%, attacks ignore 140 (+20) DEF=自身生命上限+12%，攻击无视目标140（+20）的防御力
Max HP +12%, attacks ignore 140 <@ba.talpu>(+20)</> DEF=自身生命上限+12%，攻击无视目标140<@ba.talpu>（+20）</>的防御力
Max HP +12%, DEF +12%=最大生命值+12%，防御力+12%
Max HP +12%, RES +5=最大生命值+12%，法术抗性+5
Max HP +130=生命上限+130
Max HP +14%, RES +5=最大生命值+14%，法术抗性+5
Max HP +140=生命上限+140
Max HP +140%, if the equipped Operator also has M3 Claw equipped, recovers an additional 8% Max HP every second=最大生命值+140%，当装备者同时装备M3利爪时，每秒额外回复8%最大生命值
Max HP +15%, attacks ignore 150 DEF=自身生命上限+15%，攻击无视目标150的防御力
Max HP +15%, attacks ignore 170 (+20) DEF=自身生命上限+15%，攻击无视目标170（+20）的防御力
Max HP +15%, attacks ignore 170 <@ba.talpu>(+20)</> DEF=自身生命上限+15%，攻击无视目标170<@ba.talpu>（+20）</>的防御力
Max HP +15%, RES +5=最大生命值+15%，法术抗性+5
Max HP +150=生命上限+150
Max HP +16%, RES +5=最大生命值+16%，法术抗性+5
Max HP +160=生命上限+160
Max HP +17%, DEF +17%=最大生命值+17%，防御力+17%
Max HP +18%, attacks ignore 180 DEF=自身生命上限+18%，攻击无视目标180的防御力
Max HP +18%, attacks ignore 200 (+20) DEF=自身生命上限+18%，攻击无视目标200（+20）的防御力
Max HP +18%, attacks ignore 200 <@ba.talpu>(+20)</> DEF=自身生命上限+18%，攻击无视目标200<@ba.talpu>（+20）</>的防御力
Max HP +18%, DEF +18%=最大生命值+18%，防御力+18%
Max HP +18%, RES +10=最大生命值+18%，法术抗性+10
Max HP +20%, ATK +170%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 130% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position=最大生命值+20%，攻击力+170%，立即朝面前扔出一个船锚，撞击到目标或达到最远距离时停止，并对周围所有敌人造成攻击力130%的物理伤害和6秒晕眩。若船锚停留的位置可以部署，乌尔比安会移动到该位置\n可以手动结束技能，技能结束时乌尔比安会返回到初始的位置
Max HP +20%, ATK +180%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 130% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position=最大生命值+20%，攻击力+180%，立即朝面前扔出一个船锚，撞击到目标或达到最远距离时停止，并对周围所有敌人造成攻击力130%的物理伤害和6秒晕眩。若船锚停留的位置可以部署，乌尔比安会移动到该位置\n可以手动结束技能，技能结束时乌尔比安会返回到初始的位置
Max HP +20%, ATK +190%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 130% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position=最大生命值+20%，攻击力+190%，立即朝面前扔出一个船锚，撞击到目标或达到最远距离时停止，并对周围所有敌人造成攻击力130%的物理伤害和6秒晕眩。若船锚停留的位置可以部署，乌尔比安会移动到该位置\n可以手动结束技能，技能结束时乌尔比安会返回到初始的位置
Max HP +20%, ATK +20%, DEF +20%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 5% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 10% chance of being removed=生命上限+20%，攻击力+20%，防御力+20%，将第二天赋效果赋予全场所有干员；生成一面跨越整个战场的火墙，其他友方穿过火墙造成法术伤害时附带相当于余攻击力5%的灼燃损伤，敌方子弹穿过火墙时有10%几率被清除
Max HP +20%, RES +11=最大生命值+20%，法术抗性+11
Max HP +20%; DEF +10%; RES +50%=生命上限+20%，防御力+10%，法术抗性+50%
Max HP +20%; Restores HP by 20 per second=生命上限+20%，每秒恢复20点生命
Max HP +200=生命上限+200
Max HP +210=生命上限+210
Max HP +22%, DEF +22%=最大生命值+22%，防御力+22%
Max HP +22%, RES +13=最大生命值+22%，法术抗性+13
Max HP +23%; DEF +10%; RES +53%=生命上限+23%，防御力+10%，法术抗性+53%
Max HP +23%; Restores HP by 20 per second=生命上限+23%，每秒恢复20点生命
Max HP +25%, RES +15=最大生命值+25%，法术抗性+15
Max HP +250=生命上限+250
Max HP +26%, DEF +26%=最大生命值+26%，防御力+26%
Max HP +26%; DEF +10%; RES +56%=生命上限+26%，防御力+10%，法术抗性+56%
Max HP +26%; Restores HP by 20 per second=生命上限+26%，每秒恢复20点生命
Max HP +270=生命上限+270
Max HP +3%, attacks ignore 30 DEF=自身生命上限+3%，攻击无视目标30的防御力
Max HP +3%, attacks ignore 50 (+20) DEF=自身生命上限+3%，攻击无视目标50（+20）的防御力
Max HP +3%, attacks ignore 50 <@ba.talpu>(+20)</> DEF=自身生命上限+3%，攻击无视目标50<@ba.talpu>（+20）</>的防御力
Max HP +3%; ATK +3%=生命上限+3%，攻击力+3%
Max HP +30% and becomes more likely to be attacked. For every attack taken, increases ATK by +16% (up to 10 times), then deals 150% ATK as Arts damage to all nearby enemies when the skill ends=生命上限+30%，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升+16%（最多10层），技能结束时对周围所有敌人造成相当于攻击力150%的法术伤害
Max HP +30%, ATK +30%, DEF +30%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 5% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 10% chance of being removed=生命上限+30%，攻击力+30%，防御力+30%，将第二天赋效果赋予全场所有干员；生成一面跨越整个战场的火墙，其他友方穿过火墙造成法术伤害时附带相当于余攻击力5%的灼燃损伤，敌方子弹穿过火墙时有10%几率被清除
Max HP +30%, clears all Elemental Injury on self and gains a Protective Barrier that absorbs up to 600 Elemental Injury=生命上限+30%，立刻清除自身的元素损伤并获得600点损伤屏障
Max HP +30%, DEF +30%=最大生命值+30%，防御力+30%
Max HP +30%; DEF +10%; RES +60%=生命上限+30%，防御力+10%，法术抗性+60%
Max HP +30%; Restores HP by 25 per second=生命上限+30%，每秒恢复25点生命
Max HP +33%; DEF +10%; RES +63%=生命上限+33%，防御力+10%，法术抗性+63%
Max HP +33%; Restores HP by 25 per second=生命上限+33%，每秒恢复25点生命
Max HP +34%, DEF +34%=最大生命值+34%，防御力+34%
Max HP +35% and becomes more likely to be attacked. For every attack taken, increases ATK by +17% (up to 10 times), then deals 150% ATK as Arts damage to all nearby enemies when the skill ends=生命上限+35%，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升+17%（最多10层），技能结束时对周围所有敌人造成相当于攻击力150%的法术伤害
Max HP +35%, clears all Elemental Injury on self and gains a Protective Barrier that absorbs up to 700 Elemental Injury=生命上限+35%，立刻清除自身的元素损伤并获得700点损伤屏障
Max HP +36%; DEF +10%; RES +66%=生命上限+36%，防御力+10%，法术抗性+66%
Max HP +36%; Restores HP by 25 per second=生命上限+36%，每秒恢复25点生命
Max HP +40% and becomes more likely to be attacked. For every attack taken, increases ATK by +18% (up to 10 times), then deals 150% ATK as Arts damage to all nearby enemies when the skill ends=生命上限+40%，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升+18%（最多10层），技能结束时对周围所有敌人造成相当于攻击力150%的法术伤害
Max HP +40%, ATK +200%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 135% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position=最大生命值+40%，攻击力+200%，立即朝面前扔出一个船锚，撞击到目标或达到最远距离时停止，并对周围所有敌人造成攻击力135%的物理伤害和6秒晕眩。若船锚停留的位置可以部署，乌尔比安会移动到该位置\n可以手动结束技能，技能结束时乌尔比安会返回到初始的位置
Max HP +40%, ATK +210%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 135% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position=最大生命值+40%，攻击力+210%，立即朝面前扔出一个船锚，撞击到目标或达到最远距离时停止，并对周围所有敌人造成攻击力135%的物理伤害和6秒晕眩。若船锚停留的位置可以部署，乌尔比安会移动到该位置\n可以手动结束技能，技能结束时乌尔比安会返回到初始的位置
Max HP +40%, ATK +220%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 135% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position=最大生命值+40%，攻击力+220%，立即朝面前扔出一个船锚，撞击到目标或达到最远距离时停止，并对周围所有敌人造成攻击力135%的物理伤害和6秒晕眩。若船锚停留的位置可以部署，乌尔比安会移动到该位置\n可以手动结束技能，技能结束时乌尔比安会返回到初始的位置
Max HP +40%, ATK +40%, DEF +40%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 5% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 10% chance of being removed=生命上限+40%，攻击力+40%，防御力+40%，将第二天赋效果赋予全场所有干员；生成一面跨越整个战场的火墙，其他友方穿过火墙造成法术伤害时附带相当于余攻击力5%的灼燃损伤，敌方子弹穿过火墙时有10%几率被清除
Max HP +40%, clears all Elemental Injury on self and gains a Protective Barrier that absorbs up to 800 Elemental Injury=生命上限+40%，立刻清除自身的元素损伤并获得800点损伤屏障
Max HP +40%, DEF +40%=最大生命值+40%，防御力+40%
Max HP +40%, Redeployment Time -30%=最大生命值+40%，再部署时间-30%
Max HP +40%; DEF +15%; RES +70%=生命上限+40%，防御力+15%，法术抗性+70%
Max HP +40%; Restores HP by 30 per second=生命上限+40%，每秒恢复30点生命
Max HP +43%; DEF +20%; RES +80%=生命上限+43%，防御力+20%，法术抗性+80%
Max HP +45=生命上限+45
Max HP +45%, clears all Elemental Injury on self and gains a Protective Barrier that absorbs up to 900 Elemental Injury=生命上限+45%，立刻清除自身的元素损伤并获得900点损伤屏障
Max HP +45%, DEF +45%=最大生命值+45%，防御力+45%
Max HP +46%; DEF +25%; RES +90%=生命上限+46%，防御力+25%，法术抗性+90%
Max HP +5% (+2%); ATK +5% (+2%)=生命上限+5%（+2%），攻击力+5%（+2%）
Max HP +5% <@ba.talpu>(+2%)</>; ATK +5% <@ba.talpu>(+2%)</>=生命上限+5%<@ba.talpu>（+2%）</>，攻击力+5%<@ba.talpu>（+2%）</>
Max HP +5%, gain <$ba.strong>Vigor</> effect of +15% ATK when HP is above 50%=生命上限+5%，生命值高于50%时获得+15%攻击力的<$ba.strong>精力充沛</>
Max HP +5%, gain <$ba.strong>Vigor</> effect of +17% <@ba.talpu>(+2%)</>ATK when HP is above 50%=生命上限+5%，生命值高于50%时获得+17%<@ba.talpu>（+2%）</>攻击力的<$ba.strong>精力充沛</>
Max HP +5%, gain <$ba.strong>Vigor</> effect of +20% ATK when HP is above 50%=生命上限+5%，生命值高于50%时获得+20%攻击力的<$ba.strong>精力充沛</>
Max HP +5%, gain <$ba.strong>Vigor</> effect of +22% <@ba.talpu>(+2%)</>ATK when HP is above 50%=生命上限+5%，生命值高于50%时获得+22%<@ba.talpu>（+2%）</>攻击力的<$ba.strong>精力充沛</>
Max HP +5%, gain Vigor effect of +15% ATK when HP is above 50%=生命上限+5%，生命值高于50%时获得+15%攻击力的精力充沛
Max HP +5%, gain Vigor effect of +17% (+2%)ATK when HP is above 50%=生命上限+5%，生命值高于50%时获得+17%（+2%）攻击力的精力充沛
Max HP +5%, gain Vigor effect of +20% ATK when HP is above 50%=生命上限+5%，生命值高于50%时获得+20%攻击力的精力充沛
Max HP +5%, gain Vigor effect of +22% (+2%)ATK when HP is above 50%=生命上限+5%，生命值高于50%时获得+22%（+2%）攻击力的精力充沛
Max HP +50=生命上限+50
Max HP +50% and becomes more likely to be attacked. For every attack taken, increases ATK by +20% (up to 10 times), then deals 170% ATK as Arts damage to all nearby enemies when the skill ends=生命上限+50%，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升+20%（最多10层），技能结束时对周围所有敌人造成相当于攻击力170%的法术伤害
Max HP +50%, ATK +50%, DEF +50%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 6% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 10% chance of being removed=生命上限+50%，攻击力+50%，防御力+50%，将第二天赋效果赋予全场所有干员；生成一面跨越整个战场的火墙，其他友方穿过火墙造成法术伤害时附带相当于余攻击力6%的灼燃损伤，敌方子弹穿过火墙时有10%几率被清除
Max HP +50%, clears all Elemental Injury on self and gains a Protective Barrier that absorbs up to 1000 Elemental Injury=生命上限+50%，立刻清除自身的元素损伤并获得1000点损伤屏障
Max HP +50%, DEF +50%=最大生命值+50%，防御力+50%
Max HP +50%; DEF +30%; RES +100%=生命上限+50%，防御力+30%，法术抗性+100%
Max HP +50%; Restores HP by 33 per second=生命上限+50%，每秒恢复33点生命
Max HP +55% and becomes more likely to be attacked. For every attack taken, increases ATK by +21% (up to 10 times), then deals 170% ATK as Arts damage to all nearby enemies when the skill ends=生命上限+55%，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升+21%（最多10层），技能结束时对周围所有敌人造成相当于攻击力170%的法术伤害
Max HP +55%, clears all Elemental Injury on self and gains a Protective Barrier that absorbs up to 1100 Elemental Injury=生命上限+55%，立刻清除自身的元素损伤并获得1100点损伤屏障
Max HP +55%, DEF +55%=最大生命值+55%，防御力+55%
Max HP +6%=生命上限+6%
Max HP +6%, attacks ignore 60 DEF=自身生命上限+6%，攻击无视目标60的防御力
Max HP +6%, attacks ignore 80 (+20) DEF=自身生命上限+6%，攻击无视目标80（+20）的防御力
Max HP +6%, attacks ignore 80 <@ba.talpu>(+20)</> DEF=自身生命上限+6%，攻击无视目标80<@ba.talpu>（+20）</>的防御力
Max HP +6%; ATK +6%=生命上限+6%，攻击力+6%
Max HP +60% and becomes more likely to be attacked. For every attack taken, increases ATK by +22% (up to 10 times), then deals 170% ATK as Arts damage to all nearby enemies when the skill ends=生命上限+60%，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升+22%（最多10层），技能结束时对周围所有敌人造成相当于攻击力170%的法术伤害
Max HP +60%, ATK +230%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 140% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position=最大生命值+60%，攻击力+230%，立即朝面前扔出一个船锚，撞击到目标或达到最远距离时停止，并对周围所有敌人造成攻击力140%的物理伤害和6秒晕眩。若船锚停留的位置可以部署，乌尔比安会移动到该位置\n可以手动结束技能，技能结束时乌尔比安会返回到初始的位置
Max HP +60%, ATK +240%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 145% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position=最大生命值+60%，攻击力+240%，立即朝面前扔出一个船锚，撞击到目标或达到最远距离时停止，并对周围所有敌人造成攻击力145%的物理伤害和6秒晕眩。若船锚停留的位置可以部署，乌尔比安会移动到该位置\n可以手动结束技能，技能结束时乌尔比安会返回到初始的位置
Max HP +60%, ATK +250%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 150% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position=最大生命值+60%，攻击力+250%，立即朝面前扔出一个船锚，撞击到目标或达到最远距离时停止，并对周围所有敌人造成攻击力150%的物理伤害和6秒晕眩。若船锚停留的位置可以部署，乌尔比安会移动到该位置\n可以手动结束技能，技能结束时乌尔比安会返回到初始的位置
Max HP +60%, ATK +60%, DEF +60%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 6% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 10% chance of being removed=生命上限+60%，攻击力+60%，防御力+60%，将第二天赋效果赋予全场所有干员；生成一面跨越整个战场的火墙，其他友方穿过火墙造成法术伤害时附带相当于余攻击力6%的灼燃损伤，敌方子弹穿过火墙时有10%几率被清除
Max HP +60%, clears all Elemental Injury on self and gains a Protective Barrier that absorbs up to 1200 Elemental Injury=生命上限+60%，立刻清除自身的元素损伤并获得1200点损伤屏障
Max HP +60%, Redeployment Time -45%=最大生命值+60%，再部署时间-45%
Max HP +60%; Restores HP by 36 per second=生命上限+60%，每秒恢复36点生命
Max HP +7%, gains <$ba.strong>Vigor</> effect of +28% ATK when HP is above 50%=生命上限+7%，生命值高于50%时获得+28%攻击力的<$ba.strong>精力充沛</>
Max HP +7%, gains <$ba.strong>Vigor</> effect of +30% <@ba.talpu>(+2%)</>ATK when HP is above 50%=生命上限+7%，生命值高于50%时获得+30%<@ba.talpu>（+2%）</>攻击力的<$ba.strong>精力充沛</>
Max HP +7%, gains Vigor effect of +28% ATK when HP is above 50%=生命上限+7%，生命值高于50%时获得+28%攻击力的精力充沛
Max HP +7%, gains Vigor effect of +30% (+2%)ATK when HP is above 50%=生命上限+7%，生命值高于50%时获得+30%（+2%）攻击力的精力充沛
Max HP +70% and becomes more likely to be attacked. For every attack taken, increases ATK by +24% (up to 10 times), then deals 190% ATK as Arts damage to all nearby enemies when the skill ends=生命上限+70%，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升+24%（最多10层），技能结束时对周围所有敌人造成相当于攻击力190%的法术伤害
Max HP +70%, ATK +70%, DEF +70%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 6% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 10% chance of being removed=生命上限+70%，攻击力+70%，防御力+70%，将第二天赋效果赋予全场所有干员；生成一面跨越整个战场的火墙，其他友方穿过火墙造成法术伤害时附带相当于余攻击力6%的灼燃损伤，敌方子弹穿过火墙时有10%几率被清除
Max HP +70%, clears all Elemental Injury on self and gains a Protective Barrier that absorbs up to 1400 Elemental Injury=生命上限+70%，立刻清除自身的元素损伤并获得1400点损伤屏障
Max HP +70%, if the equipped Operator also has M3 Claw equipped, recovers an additional 5% Max HP every second=最大生命值+70%，当装备者同时装备M3利爪时，每秒额外回复5%最大生命值
Max HP +70%; Restores HP by 40 per second=生命上限+70%，每秒恢复40点生命
Max HP +8% (+2%); ATK +8% (+2%)=生命上限+8%（+2%），攻击力+8%（+2%）
Max HP +8% <@ba.talpu>(+2%)</>; ATK +8% <@ba.talpu>(+2%)</>=生命上限+8%<@ba.talpu>（+2%）</>，攻击力+8%<@ba.talpu>（+2%）</>
Max HP +8%, DEF +8%=最大生命值+8%，防御力+8%
Max HP +8%, gains <$ba.strong>Vigor</> effect of +33% ATK when HP is above 50%=生命上限+8%，生命值高于50%时获得+33%攻击力的<$ba.strong>精力充沛</>
Max HP +8%, gains <$ba.strong>Vigor</> effect of +35% <@ba.talpu>(+2%)</>ATK when HP is above 50%=生命上限+8%，生命值高于50%时获得+35%<@ba.talpu>（+2%）</>攻击力的<$ba.strong>精力充沛</>
Max HP +8%, gains Vigor effect of +33% ATK when HP is above 50%=生命上限+8%，生命值高于50%时获得+33%攻击力的精力充沛
Max HP +8%, gains Vigor effect of +35% (+2%)ATK when HP is above 50%=生命上限+8%，生命值高于50%时获得+35%（+2%）攻击力的精力充沛
Max HP +80% and becomes more likely to be attacked. For every attack taken, increases ATK by +26% (up to 10 times), then deals 210% ATK as Arts damage to all nearby enemies when the skill ends=生命上限+80%，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升+26%（最多10层），技能结束时对周围所有敌人造成相当于攻击力210%的法术伤害
Max HP +80%, ATK +260%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 160% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position=最大生命值+80%，攻击力+260%，立即朝面前扔出一个船锚，撞击到目标或达到最远距离时停止，并对周围所有敌人造成攻击力160%的物理伤害和6秒晕眩。若船锚停留的位置可以部署，乌尔比安会移动到该位置\n可以手动结束技能，技能结束时乌尔比安会返回到初始的位置
Max HP +80%, ATK +80%, DEF +80%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 7% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 15% chance of being removed=生命上限+80%，攻击力+80%，防御力+80%，将第二天赋效果赋予全场所有干员；生成一面跨越整个战场的火墙，其他友方穿过火墙造成法术伤害时附带相当于余攻击力7%的灼燃损伤，敌方子弹穿过火墙时有15%几率被清除
Max HP +80%, clears all Elemental Injury on self and gains a Protective Barrier that absorbs up to 1600 Elemental Injury=生命上限+80%，立刻清除自身的元素损伤并获得1600点损伤屏障
Max HP +90% and becomes more likely to be attacked. For every attack taken, increases ATK by +28% (up to 10 times), then deals 230% ATK as Arts damage to all nearby enemies when the skill ends=生命上限+90%，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升+28%（最多10层），技能结束时对周围所有敌人造成相当于攻击力230%的法术伤害
Max HP +90%, ATK +90%, DEF +90%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 8% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 15% chance of being removed=生命上限+90%，攻击力+90%，防御力+90%，将第二天赋效果赋予全场所有干员；生成一面跨越整个战场的火墙，其他友方穿过火墙造成法术伤害时附带相当于余攻击力8%的灼燃损伤，敌方子弹穿过火墙时有15%几率被清除
Max HP +90%, clears all Elemental Injury on self and gains a Protective Barrier that absorbs up to 1800 Elemental Injury=生命上限+90%，立刻清除自身的元素损伤并获得1800点损伤屏障
Max HP +{max_hp:0%} and becomes more likely to be attacked. For every attack taken, increases ATK by +{atk:0%} (up to {max_stack_cnt} times), then deals {atk_scale:0%} ATK as Arts damage to all nearby enemies when the skill ends=生命上限+{max_hp:0%}，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升+{atk:0%}（最多{max_stack_cnt}层），技能结束时对周围所有敌人造成相当于攻击力{atk_scale:0%}的法术伤害
Max HP +{max_hp:0%}, ATK +{atk:0%}, DEF +{def:0%}, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional {ep_damage_ratio:0%} of Yu's ATK as Burn; enemy projectiles passing through the wall have a {prob:0%} chance of being removed=生命上限+{max_hp:0%}，攻击力+{atk:0%}，防御力+{def:0%}，将第二天赋效果赋予全场所有干员；生成一面跨越整个战场的火墙，其他友方穿过火墙造成法术伤害时附带相当于余攻击力{ep_damage_ratio:0%}的灼燃损伤，敌方子弹穿过火墙时有{prob:0%}几率被清除
Max HP +{max_hp:0%}, ATK +{atk:0%}. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing {atk_scale:0%} ATK as Physical damage to all nearby enemies and Stunning them for {stun} seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position=最大生命值+{max_hp:0%}，攻击力+{atk:0%}，立即朝面前扔出一个船锚，撞击到目标或达到最远距离时停止，并对周围所有敌人造成攻击力{atk_scale:0%}的物理伤害和{stun}秒晕眩。若船锚停留的位置可以部署，乌尔比安会移动到该位置\n可以手动结束技能，技能结束时乌尔比安会返回到初始的位置
Max HP +{max_hp:0%}, clears all Elemental Injury on self and gains a Protective Barrier that absorbs up to {shield_value} Elemental Injury=生命上限+{max_hp:0%}，立刻清除自身的元素损伤并获得{shield_value}点损伤屏障
Max HP +{max_hp:0%}, DEF +{def:0%}=最大生命值+{max_hp:0%}，防御力+{def:0%}
Max HP +{max_hp:0%}, RES +{magic_resistance}=最大生命值+{max_hp:0%}，法术抗性+{magic_resistance}
Max HP +{max_hp:0%}; DEF +{def:0%}; RES +{magic_resistance:0%}=生命上限+{max_hp:0%}，防御力+{def:0%}，法术抗性+{magic_resistance:0%}
Max HP +{max_hp:0%}; Restores HP by {HP_RECOVERY_PER_SEC} per second=生命上限+{max_hp:0%}，每秒恢复{HP_RECOVERY_PER_SEC}点生命
Max HP -10%, ATK +10%=最大生命值-10%，攻击力+10%
Max HP -50%, ATK +100% and ignore 35% of the target's DEF=生命上限-50%，攻击力+100%，无视攻击目标35%的防御力
Max HP -50%, ATK +50% and ignore 10% of the target's DEF=生命上限-50%，攻击力+50%，无视攻击目标10%的防御力
Max HP -50%, ATK +55% and ignore 10% of the target's DEF=生命上限-50%，攻击力+55%，无视攻击目标10%的防御力
Max HP -50%, ATK +60% and ignore 10% of the target's DEF=生命上限-50%，攻击力+60%，无视攻击目标10%的防御力
Max HP -50%, ATK +65% and ignore 20% of the target's DEF=生命上限-50%，攻击力+65%，无视攻击目标20%的防御力
Max HP -50%, ATK +70% and ignore 20% of the target's DEF=生命上限-50%，攻击力+70%，无视攻击目标20%的防御力
Max HP -50%, ATK +75% and ignore 20% of the target's DEF=生命上限-50%，攻击力+75%，无视攻击目标20%的防御力
Max HP -50%, ATK +80% and ignore 30% of the target's DEF=生命上限-50%，攻击力+80%，无视攻击目标30%的防御力
Max HP -50%, ATK +85% and ignore 35% of the target's DEF=生命上限-50%，攻击力+85%，无视攻击目标35%的防御力
Max HP -50%, ATK +90% and ignore 35% of the target's DEF=生命上限-50%，攻击力+90%，无视攻击目标35%的防御力
Max HP -75%; ATK +15%; ASPD +35=最大生命值-75%；攻击力+15%，攻击速度+35
Max HP -75%; ATK +20%; ASPD +35=最大生命值-75%；攻击力+20%，攻击速度+35
Max HP -75%; ATK +25%; ASPD +35=最大生命值-75%；攻击力+25%，攻击速度+35
Max HP -75%; ATK +30%; ASPD +40=最大生命值-75%；攻击力+30%，攻击速度+40
Max HP -75%; ATK +35%; ASPD +40=最大生命值-75%；攻击力+35%，攻击速度+40
Max HP -75%; ATK +40%; ASPD +40=最大生命值-75%；攻击力+40%，攻击速度+40
Max HP -75%; ATK +45%; ASPD +45=最大生命值-75%；攻击力+45%，攻击速度+45
Max HP -75%; ATK +50%; ASPD +50=最大生命值-75%；攻击力+50%，攻击速度+50
Max HP -75%; ATK +55%; ASPD +55=最大生命值-75%；攻击力+55%，攻击速度+55
Max HP -75%; ATK +60%; ASPD +60=最大生命值-75%；攻击力+60%，攻击速度+60
Max HP -{-max_hp:0%}; ATK +{atk:0%}; ASPD +{attack_speed}=最大生命值-{-max_hp:0%}；攻击力+{atk:0%}，攻击速度+{attack_speed}
Max HP <@ba.vdown>-50%</>, ATK <@ba.vup>+100%</> and ignore <@ba.vup>35%</> of the target's DEF=生命上限<@ba.vdown>-50%</>，攻击力<@ba.vup>+100%</>，无视攻击目标<@ba.vup>35%</>的防御力
Max HP <@ba.vdown>-50%</>, ATK <@ba.vup>+50%</> and ignore <@ba.vup>10%</> of the target's DEF=生命上限<@ba.vdown>-50%</>，攻击力<@ba.vup>+50%</>，无视攻击目标<@ba.vup>10%</>的防御力
Max HP <@ba.vdown>-50%</>, ATK <@ba.vup>+55%</> and ignore <@ba.vup>10%</> of the target's DEF=生命上限<@ba.vdown>-50%</>，攻击力<@ba.vup>+55%</>，无视攻击目标<@ba.vup>10%</>的防御力
Max HP <@ba.vdown>-50%</>, ATK <@ba.vup>+60%</> and ignore <@ba.vup>10%</> of the target's DEF=生命上限<@ba.vdown>-50%</>，攻击力<@ba.vup>+60%</>，无视攻击目标<@ba.vup>10%</>的防御力
Max HP <@ba.vdown>-50%</>, ATK <@ba.vup>+65%</> and ignore <@ba.vup>20%</> of the target's DEF=生命上限<@ba.vdown>-50%</>，攻击力<@ba.vup>+65%</>，无视攻击目标<@ba.vup>20%</>的防御力
Max HP <@ba.vdown>-50%</>, ATK <@ba.vup>+70%</> and ignore <@ba.vup>20%</> of the target's DEF=生命上限<@ba.vdown>-50%</>，攻击力<@ba.vup>+70%</>，无视攻击目标<@ba.vup>20%</>的防御力
Max HP <@ba.vdown>-50%</>, ATK <@ba.vup>+75%</> and ignore <@ba.vup>20%</> of the target's DEF=生命上限<@ba.vdown>-50%</>，攻击力<@ba.vup>+75%</>，无视攻击目标<@ba.vup>20%</>的防御力
Max HP <@ba.vdown>-50%</>, ATK <@ba.vup>+80%</> and ignore <@ba.vup>30%</> of the target's DEF=生命上限<@ba.vdown>-50%</>，攻击力<@ba.vup>+80%</>，无视攻击目标<@ba.vup>30%</>的防御力
Max HP <@ba.vdown>-50%</>, ATK <@ba.vup>+85%</> and ignore <@ba.vup>35%</> of the target's DEF=生命上限<@ba.vdown>-50%</>，攻击力<@ba.vup>+85%</>，无视攻击目标<@ba.vup>35%</>的防御力
Max HP <@ba.vdown>-50%</>, ATK <@ba.vup>+90%</> and ignore <@ba.vup>35%</> of the target's DEF=生命上限<@ba.vdown>-50%</>，攻击力<@ba.vup>+90%</>，无视攻击目标<@ba.vup>35%</>的防御力
Max HP <@ba.vdown>-75%</>; ATK <@ba.vup>+15%</>; ASPD <@ba.vup>+35</>=最大生命值<@ba.vdown>-75%</>；攻击力<@ba.vup>+15%</>，攻击速度<@ba.vup>+35</>
Max HP <@ba.vdown>-75%</>; ATK <@ba.vup>+20%</>; ASPD <@ba.vup>+35</>=最大生命值<@ba.vdown>-75%</>；攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+35</>
Max HP <@ba.vdown>-75%</>; ATK <@ba.vup>+25%</>; ASPD <@ba.vup>+35</>=最大生命值<@ba.vdown>-75%</>；攻击力<@ba.vup>+25%</>，攻击速度<@ba.vup>+35</>
Max HP <@ba.vdown>-75%</>; ATK <@ba.vup>+30%</>; ASPD <@ba.vup>+40</>=最大生命值<@ba.vdown>-75%</>；攻击力<@ba.vup>+30%</>，攻击速度<@ba.vup>+40</>
Max HP <@ba.vdown>-75%</>; ATK <@ba.vup>+35%</>; ASPD <@ba.vup>+40</>=最大生命值<@ba.vdown>-75%</>；攻击力<@ba.vup>+35%</>，攻击速度<@ba.vup>+40</>
Max HP <@ba.vdown>-75%</>; ATK <@ba.vup>+40%</>; ASPD <@ba.vup>+40</>=最大生命值<@ba.vdown>-75%</>；攻击力<@ba.vup>+40%</>，攻击速度<@ba.vup>+40</>
Max HP <@ba.vdown>-75%</>; ATK <@ba.vup>+45%</>; ASPD <@ba.vup>+45</>=最大生命值<@ba.vdown>-75%</>；攻击力<@ba.vup>+45%</>，攻击速度<@ba.vup>+45</>
Max HP <@ba.vdown>-75%</>; ATK <@ba.vup>+50%</>; ASPD <@ba.vup>+50</>=最大生命值<@ba.vdown>-75%</>；攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+50</>
Max HP <@ba.vdown>-75%</>; ATK <@ba.vup>+55%</>; ASPD <@ba.vup>+55</>=最大生命值<@ba.vdown>-75%</>；攻击力<@ba.vup>+55%</>，攻击速度<@ba.vup>+55</>
Max HP <@ba.vdown>-75%</>; ATK <@ba.vup>+60%</>; ASPD <@ba.vup>+60</>=最大生命值<@ba.vdown>-75%</>；攻击力<@ba.vup>+60%</>，攻击速度<@ba.vup>+60</>
Max HP <@ba.vdown>-{-max_hp:0%}</>; ATK <@ba.vup>+{atk:0%}</>; ASPD <@ba.vup>+{attack_speed}</>=最大生命值<@ba.vdown>-{-max_hp:0%}</>；攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>
Max HP <@ba.vdown>{max_hp:0%}</>, ATK <@ba.vup>+{atk:0%}</> and ignore <@ba.vup>{def_penetrate:0%}</> of the target's DEF=生命上限<@ba.vdown>{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，无视攻击目标<@ba.vup>{def_penetrate:0%}</>的防御力
Max HP <@ba.vup>+10%</>, RES <@ba.vup>+5</>=最大生命值<@ba.vup>+10%</>，法术抗性<@ba.vup>+5</>
Max HP <@ba.vup>+100%</> and becomes more likely to be attacked. For every attack taken, increases ATK by <@ba.vup>+30%</> (up to <@ba.vup>10</> times), then deals <@ba.vup>250%</> ATK as Arts damage to all nearby enemies when the skill ends=生命上限<@ba.vup>+100%</>，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升<@ba.vup>+30%</>（最多<@ba.vup>10</>层），技能结束时对周围所有敌人造成相当于攻击力<@ba.vup>250%</>的法术伤害
Max HP <@ba.vup>+100%</>, ATK <@ba.vup>+100%</>, DEF <@ba.vup>+100%</>, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>9%</> of Yu's ATK as <$ba.dt.burning2>Burn</>; enemy projectiles passing through the wall have a <@ba.vup>15%</> chance of being removed=生命上限<@ba.vup>+100%</>，攻击力<@ba.vup>+100%</>，防御力<@ba.vup>+100%</>，将第二天赋效果赋予全场所有干员；生成一面跨越整个战场的火墙，其他友方穿过火墙造成法术伤害时附带相当于余攻击力<@ba.vup>9%</>的<$ba.dt.burning2>灼燃损伤</>，敌方子弹穿过火墙时有<@ba.vup>15%</>几率被清除
Max HP <@ba.vup>+11%</>, RES <@ba.vup>+5</>=最大生命值<@ba.vup>+11%</>，法术抗性<@ba.vup>+5</>
Max HP <@ba.vup>+110%</>, ATK <@ba.vup>+110%</>, DEF <@ba.vup>+110%</>, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>10%</> of Yu's ATK as <$ba.dt.burning2>Burn</>; enemy projectiles passing through the wall have a <@ba.vup>20%</> chance of being removed=生命上限<@ba.vup>+110%</>，攻击力<@ba.vup>+110%</>，防御力<@ba.vup>+110%</>，将第二天赋效果赋予全场所有干员；生成一面跨越整个战场的火墙，其他友方穿过火墙造成法术伤害时附带相当于余攻击力<@ba.vup>10%</>的<$ba.dt.burning2>灼燃损伤</>，敌方子弹穿过火墙时有<@ba.vup>20%</>几率被清除
Max HP <@ba.vup>+12%</>, RES <@ba.vup>+5</>=最大生命值<@ba.vup>+12%</>，法术抗性<@ba.vup>+5</>
Max HP <@ba.vup>+14%</>, RES <@ba.vup>+5</>=最大生命值<@ba.vup>+14%</>，法术抗性<@ba.vup>+5</>
Max HP <@ba.vup>+140%</>, if the equipped Operator also has <@ba.vup>M3 Claw</> equipped, recovers an additional <@ba.vup>8%</> Max HP every second=最大生命值<@ba.vup>+140%</>，当装备者同时装备<@ba.vup>M3利爪</>时，每秒额外回复<@ba.vup>8%</>最大生命值
Max HP <@ba.vup>+15%</>, RES <@ba.vup>+5</>=最大生命值<@ba.vup>+15%</>，法术抗性<@ba.vup>+5</>
Max HP <@ba.vup>+16%</>, RES <@ba.vup>+5</>=最大生命值<@ba.vup>+16%</>，法术抗性<@ba.vup>+5</>
Max HP <@ba.vup>+17%</>, DEF <@ba.vup>+17%</>=最大生命值<@ba.vup>+17%</>，防御力<@ba.vup>+17%</>
Max HP <@ba.vup>+18%</>, DEF <@ba.vup>+18%</>=最大生命值<@ba.vup>+18%</>，防御力<@ba.vup>+18%</>
Max HP <@ba.vup>+18%</>, RES <@ba.vup>+10</>=最大生命值<@ba.vup>+18%</>，法术抗性<@ba.vup>+10</>
Max HP <@ba.vup>+20%</>, ATK <@ba.vup>+170%</>. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>130%</> ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6</> seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move</> to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position</>=最大生命值<@ba.vup>+20%</>，攻击力<@ba.vup>+170%</>，立即朝面前扔出一个船锚，撞击到目标或达到最远距离时停止，并对周围所有敌人造成攻击力<@ba.vup>130%</>的物理伤害和<@ba.vup>6</>秒晕眩。若船锚停留的位置可以部署，乌尔比安会<$ba.addash>移动</>到该位置\n<@ba.rem>可以手动结束技能，技能结束时乌尔比安会返回到初始的位置</>
Max HP <@ba.vup>+20%</>, ATK <@ba.vup>+180%</>. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>130%</> ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6</> seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move</> to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position</>=最大生命值<@ba.vup>+20%</>，攻击力<@ba.vup>+180%</>，立即朝面前扔出一个船锚，撞击到目标或达到最远距离时停止，并对周围所有敌人造成攻击力<@ba.vup>130%</>的物理伤害和<@ba.vup>6</>秒晕眩。若船锚停留的位置可以部署，乌尔比安会<$ba.addash>移动</>到该位置\n<@ba.rem>可以手动结束技能，技能结束时乌尔比安会返回到初始的位置</>
Max HP <@ba.vup>+20%</>, ATK <@ba.vup>+190%</>. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>130%</> ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6</> seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move</> to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position</>=最大生命值<@ba.vup>+20%</>，攻击力<@ba.vup>+190%</>，立即朝面前扔出一个船锚，撞击到目标或达到最远距离时停止，并对周围所有敌人造成攻击力<@ba.vup>130%</>的物理伤害和<@ba.vup>6</>秒晕眩。若船锚停留的位置可以部署，乌尔比安会<$ba.addash>移动</>到该位置\n<@ba.rem>可以手动结束技能，技能结束时乌尔比安会返回到初始的位置</>
Max HP <@ba.vup>+20%</>, ATK <@ba.vup>+20%</>, DEF <@ba.vup>+20%</>, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>5%</> of Yu's ATK as <$ba.dt.burning2>Burn</>; enemy projectiles passing through the wall have a <@ba.vup>10%</> chance of being removed=生命上限<@ba.vup>+20%</>，攻击力<@ba.vup>+20%</>，防御力<@ba.vup>+20%</>，将第二天赋效果赋予全场所有干员；生成一面跨越整个战场的火墙，其他友方穿过火墙造成法术伤害时附带相当于余攻击力<@ba.vup>5%</>的<$ba.dt.burning2>灼燃损伤</>，敌方子弹穿过火墙时有<@ba.vup>10%</>几率被清除
Max HP <@ba.vup>+20%</>, RES <@ba.vup>+11</>=最大生命值<@ba.vup>+20%</>，法术抗性<@ba.vup>+11</>
Max HP <@ba.vup>+20%</>; DEF <@ba.vup>+10%</>; RES <@ba.vup>+50%</>=生命上限<@ba.vup>+20%</>，防御力<@ba.vup>+10%</>，法术抗性<@ba.vup>+50%</>
Max HP <@ba.vup>+20%</>; Restores HP by <@ba.vup>20</> per second=生命上限<@ba.vup>+20%</>，每秒恢复<@ba.vup>20</>点生命
Max HP <@ba.vup>+22%</>, DEF <@ba.vup>+22%</>=最大生命值<@ba.vup>+22%</>，防御力<@ba.vup>+22%</>
Max HP <@ba.vup>+22%</>, RES <@ba.vup>+13</>=最大生命值<@ba.vup>+22%</>，法术抗性<@ba.vup>+13</>
Max HP <@ba.vup>+23%</>; DEF <@ba.vup>+10%</>; RES <@ba.vup>+53%</>=生命上限<@ba.vup>+23%</>，防御力<@ba.vup>+10%</>，法术抗性<@ba.vup>+53%</>
Max HP <@ba.vup>+23%</>; Restores HP by <@ba.vup>20</> per second=生命上限<@ba.vup>+23%</>，每秒恢复<@ba.vup>20</>点生命
Max HP <@ba.vup>+25%</>, RES <@ba.vup>+15</>=最大生命值<@ba.vup>+25%</>，法术抗性<@ba.vup>+15</>
Max HP <@ba.vup>+26%</>, DEF <@ba.vup>+26%</>=最大生命值<@ba.vup>+26%</>，防御力<@ba.vup>+26%</>
Max HP <@ba.vup>+26%</>; DEF <@ba.vup>+10%</>; RES <@ba.vup>+56%</>=生命上限<@ba.vup>+26%</>，防御力<@ba.vup>+10%</>，法术抗性<@ba.vup>+56%</>
Max HP <@ba.vup>+26%</>; Restores HP by <@ba.vup>20</> per second=生命上限<@ba.vup>+26%</>，每秒恢复<@ba.vup>20</>点生命
Max HP <@ba.vup>+30%</> and becomes more likely to be attacked. For every attack taken, increases ATK by <@ba.vup>+16%</> (up to <@ba.vup>10</> times), then deals <@ba.vup>150%</> ATK as Arts damage to all nearby enemies when the skill ends=生命上限<@ba.vup>+30%</>，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升<@ba.vup>+16%</>（最多<@ba.vup>10</>层），技能结束时对周围所有敌人造成相当于攻击力<@ba.vup>150%</>的法术伤害
Max HP <@ba.vup>+30%</>, ATK <@ba.vup>+30%</>, DEF <@ba.vup>+30%</>, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>5%</> of Yu's ATK as <$ba.dt.burning2>Burn</>; enemy projectiles passing through the wall have a <@ba.vup>10%</> chance of being removed=生命上限<@ba.vup>+30%</>，攻击力<@ba.vup>+30%</>，防御力<@ba.vup>+30%</>，将第二天赋效果赋予全场所有干员；生成一面跨越整个战场的火墙，其他友方穿过火墙造成法术伤害时附带相当于余攻击力<@ba.vup>5%</>的<$ba.dt.burning2>灼燃损伤</>，敌方子弹穿过火墙时有<@ba.vup>10%</>几率被清除
Max HP <@ba.vup>+30%</>, clears all <$ba.dt.element>Elemental Injury</> on self and gains a <$ba.epbarrier>Protective Barrier</> that absorbs up to <@ba.vup>600</> Elemental Injury=生命上限<@ba.vup>+30%</>，立刻清除自身的<$ba.dt.element>元素损伤</>并获得<@ba.vup>600</>点<$ba.epbarrier>损伤屏障</>
Max HP <@ba.vup>+30%</>, DEF <@ba.vup>+30%</>=最大生命值<@ba.vup>+30%</>，防御力<@ba.vup>+30%</>
Max HP <@ba.vup>+30%</>; DEF <@ba.vup>+10%</>; RES <@ba.vup>+60%</>=生命上限<@ba.vup>+30%</>，防御力<@ba.vup>+10%</>，法术抗性<@ba.vup>+60%</>
Max HP <@ba.vup>+30%</>; Restores HP by <@ba.vup>25</> per second=生命上限<@ba.vup>+30%</>，每秒恢复<@ba.vup>25</>点生命
Max HP <@ba.vup>+33%</>; DEF <@ba.vup>+10%</>; RES <@ba.vup>+63%</>=生命上限<@ba.vup>+33%</>，防御力<@ba.vup>+10%</>，法术抗性<@ba.vup>+63%</>
Max HP <@ba.vup>+33%</>; Restores HP by <@ba.vup>25</> per second=生命上限<@ba.vup>+33%</>，每秒恢复<@ba.vup>25</>点生命
Max HP <@ba.vup>+34%</>, DEF <@ba.vup>+34%</>=最大生命值<@ba.vup>+34%</>，防御力<@ba.vup>+34%</>
Max HP <@ba.vup>+35%</> and becomes more likely to be attacked. For every attack taken, increases ATK by <@ba.vup>+17%</> (up to <@ba.vup>10</> times), then deals <@ba.vup>150%</> ATK as Arts damage to all nearby enemies when the skill ends=生命上限<@ba.vup>+35%</>，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升<@ba.vup>+17%</>（最多<@ba.vup>10</>层），技能结束时对周围所有敌人造成相当于攻击力<@ba.vup>150%</>的法术伤害
Max HP <@ba.vup>+35%</>, clears all <$ba.dt.element>Elemental Injury</> on self and gains a <$ba.epbarrier>Protective Barrier</> that absorbs up to <@ba.vup>700</> Elemental Injury=生命上限<@ba.vup>+35%</>，立刻清除自身的<$ba.dt.element>元素损伤</>并获得<@ba.vup>700</>点<$ba.epbarrier>损伤屏障</>
Max HP <@ba.vup>+36%</>; DEF <@ba.vup>+10%</>; RES <@ba.vup>+66%</>=生命上限<@ba.vup>+36%</>，防御力<@ba.vup>+10%</>，法术抗性<@ba.vup>+66%</>
Max HP <@ba.vup>+36%</>; Restores HP by <@ba.vup>25</> per second=生命上限<@ba.vup>+36%</>，每秒恢复<@ba.vup>25</>点生命
Max HP <@ba.vup>+40%</> and becomes more likely to be attacked. For every attack taken, increases ATK by <@ba.vup>+18%</> (up to <@ba.vup>10</> times), then deals <@ba.vup>150%</> ATK as Arts damage to all nearby enemies when the skill ends=生命上限<@ba.vup>+40%</>，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升<@ba.vup>+18%</>（最多<@ba.vup>10</>层），技能结束时对周围所有敌人造成相当于攻击力<@ba.vup>150%</>的法术伤害
Max HP <@ba.vup>+40%</>, ATK <@ba.vup>+200%</>. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>135%</> ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6</> seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move</> to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position</>=最大生命值<@ba.vup>+40%</>，攻击力<@ba.vup>+200%</>，立即朝面前扔出一个船锚，撞击到目标或达到最远距离时停止，并对周围所有敌人造成攻击力<@ba.vup>135%</>的物理伤害和<@ba.vup>6</>秒晕眩。若船锚停留的位置可以部署，乌尔比安会<$ba.addash>移动</>到该位置\n<@ba.rem>可以手动结束技能，技能结束时乌尔比安会返回到初始的位置</>
Max HP <@ba.vup>+40%</>, ATK <@ba.vup>+210%</>. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>135%</> ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6</> seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move</> to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position</>=最大生命值<@ba.vup>+40%</>，攻击力<@ba.vup>+210%</>，立即朝面前扔出一个船锚，撞击到目标或达到最远距离时停止，并对周围所有敌人造成攻击力<@ba.vup>135%</>的物理伤害和<@ba.vup>6</>秒晕眩。若船锚停留的位置可以部署，乌尔比安会<$ba.addash>移动</>到该位置\n<@ba.rem>可以手动结束技能，技能结束时乌尔比安会返回到初始的位置</>
Max HP <@ba.vup>+40%</>, ATK <@ba.vup>+220%</>. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>135%</> ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6</> seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move</> to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position</>=最大生命值<@ba.vup>+40%</>，攻击力<@ba.vup>+220%</>，立即朝面前扔出一个船锚，撞击到目标或达到最远距离时停止，并对周围所有敌人造成攻击力<@ba.vup>135%</>的物理伤害和<@ba.vup>6</>秒晕眩。若船锚停留的位置可以部署，乌尔比安会<$ba.addash>移动</>到该位置\n<@ba.rem>可以手动结束技能，技能结束时乌尔比安会返回到初始的位置</>
Max HP <@ba.vup>+40%</>, ATK <@ba.vup>+40%</>, DEF <@ba.vup>+40%</>, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>5%</> of Yu's ATK as <$ba.dt.burning2>Burn</>; enemy projectiles passing through the wall have a <@ba.vup>10%</> chance of being removed=生命上限<@ba.vup>+40%</>，攻击力<@ba.vup>+40%</>，防御力<@ba.vup>+40%</>，将第二天赋效果赋予全场所有干员；生成一面跨越整个战场的火墙，其他友方穿过火墙造成法术伤害时附带相当于余攻击力<@ba.vup>5%</>的<$ba.dt.burning2>灼燃损伤</>，敌方子弹穿过火墙时有<@ba.vup>10%</>几率被清除
Max HP <@ba.vup>+40%</>, clears all <$ba.dt.element>Elemental Injury</> on self and gains a <$ba.epbarrier>Protective Barrier</> that absorbs up to <@ba.vup>800</> Elemental Injury=生命上限<@ba.vup>+40%</>，立刻清除自身的<$ba.dt.element>元素损伤</>并获得<@ba.vup>800</>点<$ba.epbarrier>损伤屏障</>
Max HP <@ba.vup>+40%</>, DEF <@ba.vup>+40%</>=最大生命值<@ba.vup>+40%</>，防御力<@ba.vup>+40%</>
Max HP <@ba.vup>+40%</>; DEF <@ba.vup>+15%</>; RES <@ba.vup>+70%</>=生命上限<@ba.vup>+40%</>，防御力<@ba.vup>+15%</>，法术抗性<@ba.vup>+70%</>
Max HP <@ba.vup>+40%</>; Restores HP by <@ba.vup>30</> per second=生命上限<@ba.vup>+40%</>，每秒恢复<@ba.vup>30</>点生命
Max HP <@ba.vup>+43%</>; DEF <@ba.vup>+20%</>; RES <@ba.vup>+80%</>=生命上限<@ba.vup>+43%</>，防御力<@ba.vup>+20%</>，法术抗性<@ba.vup>+80%</>
Max HP <@ba.vup>+45%</>, clears all <$ba.dt.element>Elemental Injury</> on self and gains a <$ba.epbarrier>Protective Barrier</> that absorbs up to <@ba.vup>900</> Elemental Injury=生命上限<@ba.vup>+45%</>，立刻清除自身的<$ba.dt.element>元素损伤</>并获得<@ba.vup>900</>点<$ba.epbarrier>损伤屏障</>
Max HP <@ba.vup>+45%</>, DEF <@ba.vup>+45%</>=最大生命值<@ba.vup>+45%</>，防御力<@ba.vup>+45%</>
Max HP <@ba.vup>+46%</>; DEF <@ba.vup>+25%</>; RES <@ba.vup>+90%</>=生命上限<@ba.vup>+46%</>，防御力<@ba.vup>+25%</>，法术抗性<@ba.vup>+90%</>
Max HP <@ba.vup>+50%</> and becomes more likely to be attacked. For every attack taken, increases ATK by <@ba.vup>+20%</> (up to <@ba.vup>10</> times), then deals <@ba.vup>170%</> ATK as Arts damage to all nearby enemies when the skill ends=生命上限<@ba.vup>+50%</>，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升<@ba.vup>+20%</>（最多<@ba.vup>10</>层），技能结束时对周围所有敌人造成相当于攻击力<@ba.vup>170%</>的法术伤害
Max HP <@ba.vup>+50%</>, ATK <@ba.vup>+50%</>, DEF <@ba.vup>+50%</>, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>6%</> of Yu's ATK as <$ba.dt.burning2>Burn</>; enemy projectiles passing through the wall have a <@ba.vup>10%</> chance of being removed=生命上限<@ba.vup>+50%</>，攻击力<@ba.vup>+50%</>，防御力<@ba.vup>+50%</>，将第二天赋效果赋予全场所有干员；生成一面跨越整个战场的火墙，其他友方穿过火墙造成法术伤害时附带相当于余攻击力<@ba.vup>6%</>的<$ba.dt.burning2>灼燃损伤</>，敌方子弹穿过火墙时有<@ba.vup>10%</>几率被清除
Max HP <@ba.vup>+50%</>, clears all <$ba.dt.element>Elemental Injury</> on self and gains a <$ba.epbarrier>Protective Barrier</> that absorbs up to <@ba.vup>1000</> Elemental Injury=生命上限<@ba.vup>+50%</>，立刻清除自身的<$ba.dt.element>元素损伤</>并获得<@ba.vup>1000</>点<$ba.epbarrier>损伤屏障</>
Max HP <@ba.vup>+50%</>, DEF <@ba.vup>+50%</>=最大生命值<@ba.vup>+50%</>，防御力<@ba.vup>+50%</>
Max HP <@ba.vup>+50%</>; DEF <@ba.vup>+30%</>; RES <@ba.vup>+100%</>=生命上限<@ba.vup>+50%</>，防御力<@ba.vup>+30%</>，法术抗性<@ba.vup>+100%</>
Max HP <@ba.vup>+50%</>; Restores HP by <@ba.vup>33</> per second=生命上限<@ba.vup>+50%</>，每秒恢复<@ba.vup>33</>点生命
Max HP <@ba.vup>+55%</> and becomes more likely to be attacked. For every attack taken, increases ATK by <@ba.vup>+21%</> (up to <@ba.vup>10</> times), then deals <@ba.vup>170%</> ATK as Arts damage to all nearby enemies when the skill ends=生命上限<@ba.vup>+55%</>，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升<@ba.vup>+21%</>（最多<@ba.vup>10</>层），技能结束时对周围所有敌人造成相当于攻击力<@ba.vup>170%</>的法术伤害
Max HP <@ba.vup>+55%</>, clears all <$ba.dt.element>Elemental Injury</> on self and gains a <$ba.epbarrier>Protective Barrier</> that absorbs up to <@ba.vup>1100</> Elemental Injury=生命上限<@ba.vup>+55%</>，立刻清除自身的<$ba.dt.element>元素损伤</>并获得<@ba.vup>1100</>点<$ba.epbarrier>损伤屏障</>
Max HP <@ba.vup>+55%</>, DEF <@ba.vup>+55%</>=最大生命值<@ba.vup>+55%</>，防御力<@ba.vup>+55%</>
Max HP <@ba.vup>+60%</> and becomes more likely to be attacked. For every attack taken, increases ATK by <@ba.vup>+22%</> (up to <@ba.vup>10</> times), then deals <@ba.vup>170%</> ATK as Arts damage to all nearby enemies when the skill ends=生命上限<@ba.vup>+60%</>，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升<@ba.vup>+22%</>（最多<@ba.vup>10</>层），技能结束时对周围所有敌人造成相当于攻击力<@ba.vup>170%</>的法术伤害
Max HP <@ba.vup>+60%</>, ATK <@ba.vup>+230%</>. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>140%</> ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6</> seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move</> to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position</>=最大生命值<@ba.vup>+60%</>，攻击力<@ba.vup>+230%</>，立即朝面前扔出一个船锚，撞击到目标或达到最远距离时停止，并对周围所有敌人造成攻击力<@ba.vup>140%</>的物理伤害和<@ba.vup>6</>秒晕眩。若船锚停留的位置可以部署，乌尔比安会<$ba.addash>移动</>到该位置\n<@ba.rem>可以手动结束技能，技能结束时乌尔比安会返回到初始的位置</>
Max HP <@ba.vup>+60%</>, ATK <@ba.vup>+240%</>. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>145%</> ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6</> seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move</> to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position</>=最大生命值<@ba.vup>+60%</>，攻击力<@ba.vup>+240%</>，立即朝面前扔出一个船锚，撞击到目标或达到最远距离时停止，并对周围所有敌人造成攻击力<@ba.vup>145%</>的物理伤害和<@ba.vup>6</>秒晕眩。若船锚停留的位置可以部署，乌尔比安会<$ba.addash>移动</>到该位置\n<@ba.rem>可以手动结束技能，技能结束时乌尔比安会返回到初始的位置</>
Max HP <@ba.vup>+60%</>, ATK <@ba.vup>+250%</>. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>150%</> ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6</> seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move</> to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position</>=最大生命值<@ba.vup>+60%</>，攻击力<@ba.vup>+250%</>，立即朝面前扔出一个船锚，撞击到目标或达到最远距离时停止，并对周围所有敌人造成攻击力<@ba.vup>150%</>的物理伤害和<@ba.vup>6</>秒晕眩。若船锚停留的位置可以部署，乌尔比安会<$ba.addash>移动</>到该位置\n<@ba.rem>可以手动结束技能，技能结束时乌尔比安会返回到初始的位置</>
Max HP <@ba.vup>+60%</>, ATK <@ba.vup>+60%</>, DEF <@ba.vup>+60%</>, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>6%</> of Yu's ATK as <$ba.dt.burning2>Burn</>; enemy projectiles passing through the wall have a <@ba.vup>10%</> chance of being removed=生命上限<@ba.vup>+60%</>，攻击力<@ba.vup>+60%</>，防御力<@ba.vup>+60%</>，将第二天赋效果赋予全场所有干员；生成一面跨越整个战场的火墙，其他友方穿过火墙造成法术伤害时附带相当于余攻击力<@ba.vup>6%</>的<$ba.dt.burning2>灼燃损伤</>，敌方子弹穿过火墙时有<@ba.vup>10%</>几率被清除
Max HP <@ba.vup>+60%</>, clears all <$ba.dt.element>Elemental Injury</> on self and gains a <$ba.epbarrier>Protective Barrier</> that absorbs up to <@ba.vup>1200</> Elemental Injury=生命上限<@ba.vup>+60%</>，立刻清除自身的<$ba.dt.element>元素损伤</>并获得<@ba.vup>1200</>点<$ba.epbarrier>损伤屏障</>
Max HP <@ba.vup>+60%</>; Restores HP by <@ba.vup>36</> per second=生命上限<@ba.vup>+60%</>，每秒恢复<@ba.vup>36</>点生命
Max HP <@ba.vup>+70%</> and becomes more likely to be attacked. For every attack taken, increases ATK by <@ba.vup>+24%</> (up to <@ba.vup>10</> times), then deals <@ba.vup>190%</> ATK as Arts damage to all nearby enemies when the skill ends=生命上限<@ba.vup>+70%</>，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升<@ba.vup>+24%</>（最多<@ba.vup>10</>层），技能结束时对周围所有敌人造成相当于攻击力<@ba.vup>190%</>的法术伤害
Max HP <@ba.vup>+70%</>, ATK <@ba.vup>+70%</>, DEF <@ba.vup>+70%</>, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>6%</> of Yu's ATK as <$ba.dt.burning2>Burn</>; enemy projectiles passing through the wall have a <@ba.vup>10%</> chance of being removed=生命上限<@ba.vup>+70%</>，攻击力<@ba.vup>+70%</>，防御力<@ba.vup>+70%</>，将第二天赋效果赋予全场所有干员；生成一面跨越整个战场的火墙，其他友方穿过火墙造成法术伤害时附带相当于余攻击力<@ba.vup>6%</>的<$ba.dt.burning2>灼燃损伤</>，敌方子弹穿过火墙时有<@ba.vup>10%</>几率被清除
Max HP <@ba.vup>+70%</>, clears all <$ba.dt.element>Elemental Injury</> on self and gains a <$ba.epbarrier>Protective Barrier</> that absorbs up to <@ba.vup>1400</> Elemental Injury=生命上限<@ba.vup>+70%</>，立刻清除自身的<$ba.dt.element>元素损伤</>并获得<@ba.vup>1400</>点<$ba.epbarrier>损伤屏障</>
Max HP <@ba.vup>+70%</>, if the equipped Operator also has <@ba.vup>M3 Claw</> equipped, recovers an additional <@ba.vup>5%</> Max HP every second=最大生命值<@ba.vup>+70%</>，当装备者同时装备<@ba.vup>M3利爪</>时，每秒额外回复<@ba.vup>5%</>最大生命值
Max HP <@ba.vup>+70%</>; Restores HP by <@ba.vup>40</> per second=生命上限<@ba.vup>+70%</>，每秒恢复<@ba.vup>40</>点生命
Max HP <@ba.vup>+80%</> and becomes more likely to be attacked. For every attack taken, increases ATK by <@ba.vup>+26%</> (up to <@ba.vup>10</> times), then deals <@ba.vup>210%</> ATK as Arts damage to all nearby enemies when the skill ends=生命上限<@ba.vup>+80%</>，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升<@ba.vup>+26%</>（最多<@ba.vup>10</>层），技能结束时对周围所有敌人造成相当于攻击力<@ba.vup>210%</>的法术伤害
Max HP <@ba.vup>+80%</>, ATK <@ba.vup>+260%</>. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>160%</> ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6</> seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move</> to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position</>=最大生命值<@ba.vup>+80%</>，攻击力<@ba.vup>+260%</>，立即朝面前扔出一个船锚，撞击到目标或达到最远距离时停止，并对周围所有敌人造成攻击力<@ba.vup>160%</>的物理伤害和<@ba.vup>6</>秒晕眩。若船锚停留的位置可以部署，乌尔比安会<$ba.addash>移动</>到该位置\n<@ba.rem>可以手动结束技能，技能结束时乌尔比安会返回到初始的位置</>
Max HP <@ba.vup>+80%</>, ATK <@ba.vup>+80%</>, DEF <@ba.vup>+80%</>, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>7%</> of Yu's ATK as <$ba.dt.burning2>Burn</>; enemy projectiles passing through the wall have a <@ba.vup>15%</> chance of being removed=生命上限<@ba.vup>+80%</>，攻击力<@ba.vup>+80%</>，防御力<@ba.vup>+80%</>，将第二天赋效果赋予全场所有干员；生成一面跨越整个战场的火墙，其他友方穿过火墙造成法术伤害时附带相当于余攻击力<@ba.vup>7%</>的<$ba.dt.burning2>灼燃损伤</>，敌方子弹穿过火墙时有<@ba.vup>15%</>几率被清除
Max HP <@ba.vup>+80%</>, clears all <$ba.dt.element>Elemental Injury</> on self and gains a <$ba.epbarrier>Protective Barrier</> that absorbs up to <@ba.vup>1600</> Elemental Injury=生命上限<@ba.vup>+80%</>，立刻清除自身的<$ba.dt.element>元素损伤</>并获得<@ba.vup>1600</>点<$ba.epbarrier>损伤屏障</>
Max HP <@ba.vup>+90%</> and becomes more likely to be attacked. For every attack taken, increases ATK by <@ba.vup>+28%</> (up to <@ba.vup>10</> times), then deals <@ba.vup>230%</> ATK as Arts damage to all nearby enemies when the skill ends=生命上限<@ba.vup>+90%</>，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升<@ba.vup>+28%</>（最多<@ba.vup>10</>层），技能结束时对周围所有敌人造成相当于攻击力<@ba.vup>230%</>的法术伤害
Max HP <@ba.vup>+90%</>, ATK <@ba.vup>+90%</>, DEF <@ba.vup>+90%</>, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>8%</> of Yu's ATK as <$ba.dt.burning2>Burn</>; enemy projectiles passing through the wall have a <@ba.vup>15%</> chance of being removed=生命上限<@ba.vup>+90%</>，攻击力<@ba.vup>+90%</>，防御力<@ba.vup>+90%</>，将第二天赋效果赋予全场所有干员；生成一面跨越整个战场的火墙，其他友方穿过火墙造成法术伤害时附带相当于余攻击力<@ba.vup>8%</>的<$ba.dt.burning2>灼燃损伤</>，敌方子弹穿过火墙时有<@ba.vup>15%</>几率被清除
Max HP <@ba.vup>+90%</>, clears all <$ba.dt.element>Elemental Injury</> on self and gains a <$ba.epbarrier>Protective Barrier</> that absorbs up to <@ba.vup>1800</> Elemental Injury=生命上限<@ba.vup>+90%</>，立刻清除自身的<$ba.dt.element>元素损伤</>并获得<@ba.vup>1800</>点<$ba.epbarrier>损伤屏障</>
Max HP <@ba.vup>+{max_hp:0%}</> and becomes more likely to be attacked. For every attack taken, increases ATK by <@ba.vup>+{atk:0%}</> (up to <@ba.vup>{max_stack_cnt}</> times), then deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to all nearby enemies when the skill ends=生命上限<@ba.vup>+{max_hp:0%}</>，自身更容易受到敌人攻击，每次受到攻击使自身攻击力提升<@ba.vup>+{atk:0%}</>（最多<@ba.vup>{max_stack_cnt}</>层），技能结束时对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害
Max HP <@ba.vup>+{max_hp:0%}</>, ATK <@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{def:0%}</>, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>{ep_damage_ratio:0%}</> of Yu's ATK as <$ba.dt.burning2>Burn</>; enemy projectiles passing through the wall have a <@ba.vup>{prob:0%}</> chance of being removed=生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，将第二天赋效果赋予全场所有干员；生成一面跨越整个战场的火墙，其他友方穿过火墙造成法术伤害时附带相当于余攻击力<@ba.vup>{ep_damage_ratio:0%}</>的<$ba.dt.burning2>灼燃损伤</>，敌方子弹穿过火墙时有<@ba.vup>{prob:0%}</>几率被清除
Max HP <@ba.vup>+{max_hp:0%}</>, ATK <@ba.vup>+{atk:0%}</>. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>{stun}</> seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move</> to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position</>=最大生命值<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，立即朝面前扔出一个船锚，撞击到目标或达到最远距离时停止，并对周围所有敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害和<@ba.vup>{stun}</>秒晕眩。若船锚停留的位置可以部署，乌尔比安会<$ba.addash>移动</>到该位置\n<@ba.rem>可以手动结束技能，技能结束时乌尔比安会返回到初始的位置</>
Max HP <@ba.vup>+{max_hp:0%}</>, clears all <$ba.dt.element>Elemental Injury</> on self and gains a <$ba.epbarrier>Protective Barrier</> that absorbs up to <@ba.vup>{shield_value}</> Elemental Injury=生命上限<@ba.vup>+{max_hp:0%}</>，立刻清除自身的<$ba.dt.element>元素损伤</>并获得<@ba.vup>{shield_value}</>点<$ba.epbarrier>损伤屏障</>
Max HP <@ba.vup>+{max_hp:0%}</>, DEF <@ba.vup>+{def:0%}</>=最大生命值<@ba.vup>+{max_hp:0%}</>，防御力<@ba.vup>+{def:0%}</>
Max HP <@ba.vup>+{max_hp:0%}</>, RES <@ba.vup>+{magic_resistance}</>=最大生命值<@ba.vup>+{max_hp:0%}</>，法术抗性<@ba.vup>+{magic_resistance}</>
Max HP <@ba.vup>+{max_hp:0%}</>; DEF <@ba.vup>+{def:0%}</>; RES <@ba.vup>+{magic_resistance:0%}</>=生命上限<@ba.vup>+{max_hp:0%}</>，防御力<@ba.vup>+{def:0%}</>，法术抗性<@ba.vup>+{magic_resistance:0%}</>
Max HP <@ba.vup>+{max_hp:0%}</>; Restores HP by <@ba.vup>{HP_RECOVERY_PER_SEC}</> per second=生命上限<@ba.vup>+{max_hp:0%}</>，每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}</>点生命
Max HP and ASPD significantly increases while the Barrier persists.=屏障存在时大幅提升生命上限与攻击速度
Max HP and ATK are greatly increased=生命上限与攻击力大幅提升
Max HP and DEF +12%=生命上限和防御力各+12%
Max HP set at 6, HP is 1 on deployment, and recovers HP through its own skill=最大生命值固定为6，部署时生命值为1，仅可通过自身技能补充生命
Max HP set at 7, HP is 2 on deployment, and recovers HP through its own skill=最大生命值固定为7，部署时生命值为2，仅可通过自身技能补充生命
Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill=最大生命值固定为8，部署时生命值为3，仅可通过自身技能补充生命
Max HP Up=生命上限提升
Max HP {max_hp:0%}, ATK +{atk:0%} and ignore {def_penetrate:0%} of the target's DEF=生命上限{max_hp:0%}，攻击力+{atk:0%}，无视攻击目标{def_penetrate:0%}的防御力
Max Life Point=生命上限
Max Life Point +1, Hope +1=目标生命上限+1，希望+1
Max Life Point +2, recover 1 additional Life Point after each battle=目标生命上限+2，每次战斗结束后额外回复1目标生命
Max Life Point +2, recover 2 Life Points=目标生命上限+2，回复2目标生命
Max Life Point +3=目标生命上限+3
Max Life Point +4=目标生命上限+4
Max Life Point +5, recover 1 additional Life Point after each battle=目标生命上限+5，每次战斗结束后额外回复1目标生命
Max Life Point +6=目标生命上限+6
Max Life Points=生命上限
Max Life Points + 3=获得3目标生命上限
Max Life Points + 3, end current Epoch=获得3目标生命上限，结束当前年代
Max Life Points + <@ro4.get>3</>=获得<@ro4.get>3</>目标生命上限
Max Life Points + <@ro4.get>3</>, end current Epoch=获得<@ro4.get>3</>目标生命上限，结束当前年代
Max Life Points +4=最大目标生命值+4
Max Life Points are at least 15, gain a random Collectible and 3 Hope=当前目标生命值上限大于等于15，获得随机收藏品和3希望
Max Life Points are at least <@ro5.get>15</>, gain a random Collectible and <@ro5.get>3</> Hope=当前目标生命值上限大于等于<@ro5.get>15</>，获得随机收藏品和<@ro5.get>3</>希望
Max Low Pick Operators=低顺位干员人数已达上限
Max range +1 when connected to an Operator in a straight line=直线连接干员时，最大范围延长1格
Max Top Pick Operators=高顺位干员人数已达上限
Max-Dosage Infusion=最大剂量输注
Maxed=已达上限
Maxes out Anti-Interference Index=加满抗干扰指数
Maximizing firepower.=最大火力。
Maximum Attributes increased=属性上限提升
Maximum Keep limit reached=已达到最大留钱数量
Maximum level reached=古堡笔记达到上限
Maximum output reached.=输出功率已达安全上限。
Maximum output!=满功率输出！
May=梅
May all fragile lives find a place to alight here... including herself.=让所有脆弱的生命能在此栖居......包括她自己。
May both sides enter the field as they please=交战双方请无序入场
May come in handy during this character's Azione Solo=可以在该角色的 个人行动 中派上用场
May every child who seeks out fairy tales find the faraway Castle of Dreams close at hand.=愿每一个寻求童话的孩子，都能找到近在远方的梦城堡。
May every child, no matter how old they grow or how far they go, be able to pause momentarily and recall the fairy tales they heard when they were young.\n<@lv.rem>DP does not regenerate normally in this operation.</>=愿每个孩子，哪怕长大，哪怕走得再远，也能稍稍停下，重新想起儿时听过的童话。\n<@lv.rem>本次行动不自动回复部署费用</>
May every child, no matter how old they grow or how far they go, be able to pause momentarily and recall the fairy tales they heard when they were young.\nDP does not regenerate normally in this operation.=愿每个孩子，哪怕长大，哪怕走得再远，也能稍稍停下，重新想起儿时听过的童话。\n本次行动不自动回复部署费用
May Glory Live On.=愿荣耀仍在。
May I ask how to get to the archive? Oh, so it's not in the dormitories... Then could you please tell me where the library is?=请问档案室怎么走？不在休息区吗......那请问图书馆怎么走？
May I ask you to assign me to a room where I can see the starry sky?=可以给我一个，看得见星星的房间吗？
May I bring you peace, Doctor.=愿我能让您得平静，博士。
May I download these onto my own memory module, Doctor? Before leaving the Convallis, Laqeramaline specifically asked me to save some videos of Aefanyl for her.=我可以下载到自己的存储模块吗，博士？离开河谷前，菈玛莲特意嘱咐我保存一些哀珐尼尔的视频给她。
May I draw my sword now?=可以拔剑了吗？
May I go with you next time? I want to ensure everyone's safety.=下次可以让我和您一起去吗，我想要保护大家的安全。
May I use my own office chair?=可以用我自己的办公椅吗？
May it nourish other stories=希望它能滋润其他故事
May my banner protect all those who are innocent before my eyes.=愿我的旗帜，能守护我所见的每一个无辜之人。
May my hail of bullets bring you eternal peace.=愿我的弹雨能熄灭你们的苦痛。
May next year=祈愿来年
May our halos be shared. May our Lord share the blessings with all.\n<@lv.item><Dream Tiles> </>Operators deployed within will be pulled into the dream\n<@lv.item><Saint Statue Cosplayer> </>After awakening, provides DP and Deployment Limit=愿光环可以分享，愿主将属灵的恩典赐予每一人。\n<@lv.item><入梦砖></>置于其中的干员会立刻被拖入美梦中\n<@lv.item><圣徒像扮演者></>叫醒后提供部署费用和部署干员单位数
May our halos be shared. May our Lord share the blessings with all.\n<Dream Tiles> Operators deployed within will be pulled into the dream\n<Saint Statue Cosplayer> After awakening, provides DP and Deployment Limit=愿光环可以分享，愿主将属灵的恩典赐予每一人。\n<入梦砖>置于其中的干员会立刻被拖入美梦中\n<圣徒像扮演者>叫醒后提供部署费用和部署干员单位数
May our past also become our future.=愿我们的过去成为我们的未来。
May Terra bestow us the courage to cast our gaze further into the distance.=愿泰拉赐予我们眺望远方的勇气。
May the beacon fires burn bright for next year's Wangfeng Festival. May the war drums remain silent.\n<@lv.item><Yumen Catastrophe Defenses> </>Units placed here deal more damage to ground units and take less damage from ground units.=来年今日，望烽节时，烽火依旧会传遍城楼，惟愿太平长安，征鼓声声少。\n<@lv.item><玉门天灾工事></>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
May the beacon fires burn bright for next year's Wangfeng Festival. May the war drums remain silent.\n<Yumen Catastrophe Defenses> Units placed here deal more damage to ground units and take less damage from ground units.=来年今日，望烽节时，烽火依旧会传遍城楼，惟愿太平长安，征鼓声声少。\n<玉门天灾工事>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
May the blizzard cleanse life and death.=愿风雪洗濯生死。
May the flames of the sun devour you!=日炎将你焚尽！
May the floral fragrance bring happiness to all.=希望花香会让大家开心。
May the generosity you've afforded me plant the seedlings of joy within your heart.=愿您予我的慷慨，也在您心中植下喜悦的芽。
May the Holy Mt. Karlan be with us.=愿喀兰圣山与我们同在。
May the light imbue you.=愿光芒浸润你。
May the lightning tear chaos apart.=愿闪电割裂混沌。
May the Lord bless us.=愿主保佑。
May the Lord bless you and keep you.=您是受眷顾之人。
May the mountains prolong our fates.=愿群山延续命运。
May the ocean remain this gentle forevermore=愿大海永远如此温柔
May the rays of the skies set you ablaze!=天空将你点燃！
May the song seep into your souls.=歌声会沁入你们的心灵。
May the star of victory shine upon us.=胜利的星，一定会照耀着我们。
May the Sunshine Still Sign-In Event=端阳正午签到活动
May the unclean be purified, and the blizzards dispersed.=净化不洁之物，吹散迷瘴之风。
May the war grant us the redemption we seek... or will it?=能从战斗中寻得拯救......吗？
May they all reach the other side safely.=愿所有人都能安然抵达彼岸。
May they also receive the blessing of the gods…=希望他们，也能够得到祝福......
May this great land forgive the sacrifices of the fearless, and let life grow evergreen.=愿大地宽容无畏的牺牲者， 当让生命长青。
May this radiance shine forever.\n<@lv.item><Aspect of Annihilation></> Absorbs all incoming damage and transfers it to the Aspect of Creation\n<@lv.item><Aspect of Creation></> Converts all damage absorbed by the Aspect of Annihilation and releases it frontally as Physical damage=希望璀璨，永恒漫长。\n<@lv.item><湮灭之相></>吸收所有受到的伤害传送到创生之相\n<@lv.item><创生之相></>将湮灭之相吸收的伤害转化为物理伤害向前方释放
May this radiance shine forever.\n<Aspect of Annihilation> Absorbs all incoming damage and transfers it to the Aspect of Creation\n<Aspect of Creation> Converts all damage absorbed by the Aspect of Annihilation and releases it frontally as Physical damage=希望璀璨，永恒漫长。\n<湮灭之相>吸收所有受到的伤害传送到创生之相\n<创生之相>将湮灭之相吸收的伤害转化为物理伤害向前方释放
May Tree=五月树
May victory be permanent, and peace everlasting.=愿胜利长驻，更愿安宁长留。
May we all return safely.=愿我们都能平安归来。
May you advance without hesitation, Doctor.=愿您前行毫无迷茫，博士。
May you always look toward the bright future as these flowers do.=愿你如这花朵一般，总是满怀对明日的企盼。
May you have sweet dreams...=祝你有个好梦......
May you no longer be alone.=愿你不再孤独。
May you race to blue skies.=步步高，扶摇上青云。
May you shine as brightly as the stars in the sky.=地上的人儿啊，愿你如布满天际的星辰一般，闪闪发亮。
May you too stay lucid in your dreams.=祝你在梦中也能保持清醒。
May's Badge=梅证章
May's detective senses tell her that so long as she follows this alley filled with exotic homes, sun and surf will be within reach. Or at the very least, she'll be closer than where she was just now.=梅的推断是，只要走过这些遍是异国民居的小巷，阳光沙滩就在不远处——至少，应该是在比刚才更近一些的地方。
May's Kernel Token=梅的中坚信物
May's Token=梅的信物
May, Sniper Operator of Rhodes Island, has issued a warning to wrongdoers and is not afraid to sanction them.=罗德岛狙击干员梅，对恶人发出警告，必要时予以制裁。
Maybe=或许有时
Maybe a weapon=可成武备
Maybe Aosta was right, maybe Rhodes Island is actually trustworthy. And if so…=或许奥斯塔是对的，罗德岛可以信任。这样的话，那我......
Maybe GreyThroat hasn't realized it yet, but in fact, everyone's impression towards her has changed recently. Though she still tries to avoid contact with the Infected most of the time, one Infected operator recalled an episode in which he had fallen into a trap on a mission due to his own error and was serious injured only to be immediately rescued by GreyThroat, who had been covering them from the jungle. Afterwards, the operator who was most known for her disgust towards the Infected was administering emergency treatments for him, her face contorted and arms trembling as she saved his life. He will never forget GreyThroat's expression as she fought to contain her all-too-visible trembling. At that time, he did not feel discriminated against, and suddenly came to understand GreyThroat.=也许灰喉自己都没有意识到，其实最近这段时间大家对她的印象都颇有改观。虽然大部分时候她依旧会刻意避开与感染者干员的接触，不过某位感染者干员如是回忆到：他曾在任务中因为失误落入陷阱，身受重伤，不知在丛林何处掩护他们的灰喉小姐立刻出手相救。随后，这位速来最反感感染者的干员，强绷着脸色，手臂微颤地帮他完成了一系列应急处理，救了他的命。他永远忘不了灰喉在竭力克制自己情绪的同时又无法抑制住颤抖的表情。那时候，他并没有感觉到自己被歧视，他突然理解了灰喉。
Maybe he lives on in Talulah. A qualified successor will allow him to continue his life of chaos. Talulah is too much like him.=也许他活在塔露拉的身上。一个合格的继承者能让他混沌的生命得到延续，而塔露拉太像他了。
Maybe I have changed. As time passed, I've had fewer grievances about Lungmen, and I've been able to place my trust in more people.=也许我确实变了。时间久了，我对龙门的不满越来越少，相信我的人也越来越多。
Maybe I should go to Procurement to check out the new outfits? Or maybe not?=过会要不要去采购部看看新衣服呢，要不要呢。
Maybe I should keep my distance from this lunatic...=还是离这疯子远点......
Maybe I should take it to Grypherburg—and show everyone... This lamp without a name, and those people without names.=也许我应该把它带走，带去圣骏堡......然后让所有人瞧瞧......这盏没有名字的矿灯，和那些没有名字的人。
Maybe I shouldn't doubt the value of these records, like I did before.=......或许我不该像先前那样怀疑这些录像的价值。
Maybe I wasn't supposed to appear here?…=我出现在这里，似乎有些唐突吧...
Maybe I'll brew some coffee and wait around until the Doctor wakes up?=等博士醒来的时间里，帮博士泡杯咖啡吧。
Maybe I'll figure something out if I go back to where I found the radio.=回到发现收音机的地方，或许能知道什么。
Maybe I'll find a restaurant I like before I get to work.=在执行任务之前，找一家合自己口味的餐厅。
Maybe I'll have a go…=试试看？
Maybe I'm the one who wants to escape from this place the most.=我也许，才是那个最想逃离卡兹戴尔的人。
Maybe it is the loud winds of the Salt Flat, or maybe the sailors are acting floppy—the boatswain constantly suspects that someone is not listening to his commands. Thus, he has grabbed a cacophonous saltfin to catch the sailors' attention.=不知是盐漠里风声太吵，还是船员们的表现太不靠谱，某位水手长总怀疑有人没听见自己的指令。于是他抓来一只会发出尖锐爆鸣的盐鳞，用以通知全体船员自己即将发令。
Maybe it was just a hallucination=可能只是幻觉吧
Maybe it's a fake!=说不定是有人假扮的！
Maybe it's a trap by the Church of the Deep cultists=说不定是深海教徒的陷阱
Maybe it's because the trees in Acahualla are too thick, so you need to use a cannon...?=可能是阿卡胡拉的树太粗，只能用炮轰倒吧......
Maybe it's better to leave everything to her=也许这一切还是留给她自己更好
Maybe it's gathering crucial intelligence before a major operation, or maybe it's solving problems hidden around a corner. Operators rarely get the chance to stand alongside Fischer on the field to meet the enemy, but they know this 'unseen weapon' has his own battlefields.\n<@lv.rem>DP does not regenerate normally in this operation.</>=在大部队行动之前搜集好关键情报，又或者在看不见的角落解决麻烦——干员们很少有机会在战场上与菲舍尔站在一起正面迎敌，但他们知道，这把“看不见的武器”有他自己的战场。\n<@lv.rem>本次行动不自动回复部署费用</>
Maybe it's gathering crucial intelligence before a major operation, or maybe it's solving problems hidden around a corner. Operators rarely get the chance to stand alongside Fischer on the field to meet the enemy, but they know this 'unseen weapon' has his own battlefields.\nDP does not regenerate normally in this operation.=在大部队行动之前搜集好关键情报，又或者在看不见的角落解决麻烦——干员们很少有机会在战场上与菲舍尔站在一起正面迎敌，但他们知道，这把“看不见的武器”有他自己的战场。\n本次行动不自动回复部署费用
Maybe it's immature of me to approach things this way, but every step I've taken up to today is of my own choosing, and I'm satisfied with that. Doctor, thank you so much for watching over me all this time.=或许我的想法还是很不成熟，但走到今天，每一步都是我自己做出的选择，这就足够了。博士，非常感谢您这段时间的照顾。
Maybe it's just wishful thinking, but I hope Rhodes Island can be like a second home to everyone.=虽然这可能是我一厢情愿的想法，但我希望罗德岛能成为大家的第二个故乡......
Maybe let's try ambushing them?=试试看埋伏他们吧？
Maybe looking back isn't all that bad, every now and then.=偶尔回一下头，或许不是坏事。
Maybe next time=还是算了
Maybe one day, sprouts will grow from this cocoon. Maybe one day...=也许有一天，也会有枝芽从这座茧房中长出。也许总有一天。
Maybe one day, there'll be something my blade can't cut. But that day isn't today, and it certainly isn't these guys.=或许总有一天，会出现我的刀斩不断的东西。但，看来不是现在，不是你们。
Maybe one day, when everyone figures out what 'Knight' deep inside their hearts really holds for them , and knights truly retire from the stage, Kazimierz can be peaceful in the truest sense. The Radiant Knight, she told me these words, and they spurred me into seeing more and further with my eyes. Maybe there's more I should be doing, you know.=也许只有当骑士消失，每个人却又都在内心中理解何为骑士的那一天，卡西米尔才会真正和平吧。耀骑士告诉了我这个道理，所以我想看看更多更远的景色。也许我......应该去做更多。
Maybe our life and times will make its own choice for us. But right now, we can only choose to fight to the last. Because we're Knights, because we're Infected. Because we're alive.=也许时代终究会作出选择，但现在，我们只能选择斗争到底，因为我们是骑士，因为我们是感染者，因为，我们活着。
Maybe she should have a talk with Zima.=或许可以让她和凛冬交流一下。
Maybe Siracusa really is that hard to change. The gangs, the famiglie... They shared a womb with Siracusa and shaped it into the country it is today. But we can't take them for granted. We must believe that a different path exists.=或许叙拉古真的难以改变，这些帮派、家族......它们伴随着叙拉古而生，把这个国家塑造成了如今的面貌。但我们绝不能习惯于此，我们必须相信仍有一种新的可能。
Maybe the essence of ideals lies in whether you believe.=或许理想的本质，在于相信与否。
Maybe there's something in it for me?=或许会有收获？
Maybe this can help you withstand your ordeal of ice and snow.=或许它能助你挺过冰雪的考验。
Maybe we can hear something useful=或许能听到有用的信息
Maybe we could mix a few of my concert tapes into this... Hey, wait, at least think about it!=以后能不能把我的演唱会录像加进去......别这么快拒绝啊！
Maybe we should ask his bestie Eunectes.=还是问问和他关系最好的森蚺吧。
Maybe we should watch something else while we're eating?=吃饭的时候，还是先别看这些了吧......？
Maybe we're still alive only because of a stroke of luck…=......看来，我们三个能活到今天，真的只是运气比较好。
Maybe you can take care of some problems for your 'species'=或许你能为“族群”解决些许困难
Maybe you don't remember me, Doctor? I used to work for you a long time ago. Odda. That's my name.=博士，您可能不记得我？很多年前我曾在您手下做事，奥达，我的名字是奥达。
Maybe you really do need this good fortune.=或许你正需要这份好运。
Maybe you should get <@firework.npc>another one</>.=也许<@firework.npc>换一张</>会好一点。
Maybe you should get another one.=也许换一张会好一点。
Mayer=梅尔
Mayer always works around the clock.\nOf course, she asked for that herself, since she likes it.=梅尔忙得要死。\n当然大多数任务都是她自己加的，原因也很简单，她喜欢。
Mayer frequently encountered Silence at Rhine headquarters since she was responsible for preparing, installing, and commissioning experimental devices for her. This was up until Silence abruptly disappeared which in turn caused this project to be terminated. Mayer often feels a sense of regret when reminded of this instance but had she known the true goal of the project, she would have pulled the plug herself.=在莱茵生命总部工作的时候，梅尔时常能够见到赫默。在那个涉及多部门的大项目里，她负责为赫默筹备、安装、调试实验装置。但最终，赫默消失，整个计划戛然而止。时至今日，谈起此事时，梅尔常常会觉得惋惜，但若是把那项计划的核心部分告诉她的话，她一定也选择终止计划吧。
Mayer possesses just the right mixture of a scientist's meticulous thinking and an engineer's hands-on mentality. If there's any downside to this, it's that she never has enough time. If you don't believe it, take a look in her personal dictionary. The word 'idle' is missing.=在梅尔身上，科学家的缜密思维和工程师的动手能力融合地恰到好处。如果说产生了什么副作用，那一定是她的时间实在是不够用。你若是不信，就去翻翻她的字典吧，里面绝对不会出现“无所事事”这个词。
Mayer was born in Columbia and was a member of the Rhine Lab Research Lab. She is the inventor of the 'Meeboo' wire control system. She is outstandingly capable and runs her own workshop called 'Lutra.' She is currently working with Rhodes Island to provide assistance with construction, planning, and development.=梅尔，哥伦比亚出身，莱茵生命研究室所属成员，线控机械装置“咪波”的创造者。能力出众，科研能力极强，经营着个人工作室“鲁特拉”。现与罗德岛合作，在建筑、设计、开发方面提供援助。
Mayer's Badge=梅尔证章
Mayer's head contains a multitude of, shall we say, volatile ideas, which makes it no surprise when she creates something eccentric. Out of her countless inventions, her prized and most cherished 'masterpiece' is 'Meeboo.' Mayer diligently creates nameplates for each individual 'Meeboo' and carefully cleans up its wreckage after it's served its purpose. It is clear that she pours her heart and soul into the maintenance and operation of each Meeboo, despite their mechanical origins.=梅尔的脑袋中总是有各种点子在碰撞、收缩、爆炸，因此在她手中，创造出什么东西都不奇怪。在那堆稀奇古怪的“杰作”中，“咪波”，无疑是她的最爱。梅尔会为每只“咪波”精心制作铭牌，也会好好处理他们损坏后留下的残骸，可以看得出来，她真的对“咪波”倾注了感情——即使那只是由她创造，由她维护，由她操作的牵线机械而已。
Mayer's Kernel Token=梅尔的中坚信物
Mayer's Token=梅尔的信物
Mayer, researcher of Rhine Lab, is ready for combat with her Meeboos.=莱茵生命研究员梅尔，操控着她的咪波们准备加入战斗。
Maylander Detective·α=梅兰德侦探·α
Maylander Detective·β=梅兰德侦探·β
Mayor Candela was sufficiently impressed by Ch'en's results. The construction of the office was approved and it will receive the support of the city council.\nCh'en is quite stupefied by the entire matter.=陈的行动让坎黛拉市长对罗德岛也高看一眼，办事处的建立被许可，并且将会得到市政府的支持。\n陈对于这件事始终有些哭笑不得。
Mayu Minami=南真由
Mayu Yoshioka=吉冈茉祐
Mayumi Kaneko=金子真由美
MC Siren=哈壬
McKee=麦基
McKee responded to similar questions from this newspaper by stating that 'for Kazimierz, the triennial Major has become much more than the tournament itself. The General Chamber of Commerce has conducted extensive consultations on a series of problems caused by illegal Infected persons, and has prepared the necessary countermeasures. These steps aim to strengthen the security around the arena venues, to best ensure the smooth progression of the event.'=麦基独家回答了本报的相关问题，称三年一度的骑士竞技赛事对于卡西米尔的意义早已超出了竞技本身。这场盛会是当代卡西米尔的骄傲，也是对骑士精神的传承。商业联合会方面已针对非法感染者带来的系列问题进行了广泛的协商，储备了必要的应对措施。这一系列努力将以强化赛场安保为基础，尽全力保障赛事的顺利进行。
Me=我
Me and the other four weren't always together, you know.=我们五个人，并不是从开始就在一起的呢。
Me and you, our civilization and yours... On the scale of the universe, we really are insignificantly small.=我和你，我们的文明与你们的文明......在宇宙的尺度之下，果然还是很渺小啊。
Me and… Lydia? Oh, dear, I didn't expect that name to come from you… Well, she's one of my cousins, a bit of a dependent type. If you want to know more about her, I can tell you, certainly. But if you want a story, well, I can't say the way it ends is very fun.=我和里底娅的事？哎呀，你从哪里知道这个名字的......只是一个依赖心有点重的妹妹，博士想知道的话，我当然可以讲给你听。只不过，这个故事的结局，也许没有那么有趣哦。
Me, a leader? To be honest, I'm not that good at giving orders.=要我做队长吗？严格来说，我不太擅长对别人发号施令。
Me, squad leader? Umm... Can you give me a few minutes to sort things out in my head?=让我当队长？唔......能先给我几分钟做下心理建设吗？
Me, the captain? Hold one moment, just let me find my secret tomes for the art of war, now...=我来指挥？且慢，找几本兵法秘籍我先揣到......
Me, the captain? Hold one moment, just let me find my secret tomes for the art of war…=我来指挥？且慢，待我找找那几本兵法秘籍先......
Me, the leader? Are you sure about that?=我的话，真的可以吗？
Me... talking to a clay doll... all alone...? Y-You... you saw me? That was just a little ritual… huh? So everyone already knew? R-Really? Then I'll be more careful next time, do it late when no one's around... um, I shouldn't?=我一个人对着泥人偶说话......？原、原来被看见了吗？那只是一种简化的仪式......呃？其实大家都知道？真的？那我下次会注意的，在没人的深夜......欸，也不要？
Me?=我？
Me? 'Honorary Captain of the Rhodes Island Expedition Team?' The hell?=“罗德岛科考队名誉队长”？我？哈？
Me? How to decide a revenant's birthday? Umm... The day I was born? Too long ago to remember. The day I got a new body? Then I'd have too many birthdays to count. Birthdays don't mean much to me. But for you, commemorating something is a way to validate your own existence, isn't it? Happy birthday, Doctor. How about we go for a walk?=我？死魂灵的生日怎么算，诞生的时日？太遥远了。更换身躯的时间？次数太多，对我来说意义不大。至于你，铭记什么，本身便是在证明自己的存在吧？生日快乐，一起走走？
Me? Surely I'm not about to be an accomplice in your sunbathing schemes?=找我来，难道您是想找个地方晒晒太阳？
Mead that has been aged for more than a decade, with a strong flowery scent. The Liquor Association stole it to deal a blow to the Mead Association, an attempt that resulted in some of its members turning traitor, leading to turmoil within. It has now become a weapon of revenge for the Liquor Association.=在木桶中存放超过十年的优质蜜酿，花香馥郁。烈酒协会当年将其盗走是为了打击蜜酿协会的势力，没想到却导致部分成员叛变，掀起了一阵腥风血雨。现在，它们成了烈酒协会报复的武器。
Mead-Grade Waker-Upper=蜜酿级醒酒助手
Meadow=草毯
Meal Bonus=用餐加成
Meal cart with low-friction swivel wheels, hydraulic suspension, and adaptable dust cover, protecting the food from any and all disasters. But who cares? It will never be more than a meal cart, as long as its sister model still flies.=具有低摩擦万向轮、液压悬挂系统，以及自适应防尘遮罩的送餐车，能有效防止食物在运送过程中翻倒或染污。\n谁在乎呢？只要它的姊妹型号还有飞行功能，它在人们的印象里就注定只配是“送餐的车”。
Meal of Life=生命之餐
Meals, Ready-to-Eat=速食食品
Mealtime Manners=自由用餐礼仪
Meandering Stars=群星逶迤
Meaning of Flowers=这些花朵的含义
Measure=小节
Measured moves=且兢其步
Measurement=测量
Meat Floss=肉松
Meat Floss Filling completed=肉松馅料调制完毕
Meat sauce made from a variety of meats, with added nutrients, coloring, and flavoring.\nIt never expires thanks to the wonder of technology.=将多种肉类复合制成的肉酱，在添加完相应的营养剂后，不论是口感还是色香味，都有了明显的提升。\n任何时候都能食用，科技使它永远不会过期。
Meaty Platter=五省盘
Mech-accord Caster=驭械术师
Mechanic Items=机制物品
Mechanic Items (temporary)=机制物品（临时）
Mechanical Engineering=机械工程
Mechanical Errors=机械概括谬误
Mechanical Menace=机械之灾
Mechanical Parts=机械零件
Mechanical Ventilator=呼吸维持装置
Mechanics=机制详情
Mechanism Analysis=机理分析
Mechanist's Badge=Mechanist证章
Mechanist, Mechanical Mind=“Mechanist”，机械之心
Medal archived with the competition photo reel.\nThe valiant performances of the athletes under the lens, alongside this medal, will serve as eternal mementos of this glorious competition.=随选手影集一并归档的奖章。\n镜头下选手们的英姿，连同这枚奖章，将成为辉煌竞赛的永久纪念。
Medal archived with the contestant album.\nMaking an album is a kind of commemoration, and this medal is a commemoration of the creation of that commemoration.=随选手影集一并归档的奖章。\n把选手合影制成影集收藏是一种留念，这枚为纪念影集顺利归档而制作的奖章，则是留念的留念。
Medal awarded by the Department of Defense for completing all Special Ops.\nYou are aware that war has changed, and you must be ready.=您顺利通过了所有的特种作战，国防部特别为您颁发了这枚奖章。\n您注意到，战争的样貌已经悄然发生改变，您需要做好准备。
Medal awarded to those who gathered many Supplies Floaters in Obstacle Drift in Icebreaker Games #2.\nThe athletes spare no effort when it comes to Obstacle Drift. The competition is fiery-hot in this event that demands both skill and luck.=罗德岛促融共竞#2中，给在障碍漂航项目中收集了大量物资浮板的选手颁发的奖章，以兹鼓励。\n在漂航赛中，选手们不遗余力，竞争可谓非常激烈，在这一项目上技巧与好运缺一不可。
Medal awarded to those who participated in a large number of events in Icebreaker Games #1. Do it enough times, and you'll eventually win one!=罗德岛促融共竞#1中，给怀着极大的热情参与了许多项目的选手颁发的奖章，以兹鼓励。 只要参与的项目够多，总会赢的！
Medal awarded to those who participated in a large number of events in Icebreaker Games #2. Do it enough times, and you'll eventually win one!=罗德岛促融共竞#2中，给怀着极大的热情参与了许多项目的选手颁发的奖章，以兹鼓励。只要参与的项目够多，总会赢的！
Medal awarded to those who performed well in the Advanced division in Icebreaker Games #1.=罗德岛促融共竞#1中，给在高级赛中脱颖而出的选手颁发的奖章，以兹鼓励。
Medal awarded to those who performed well in the Advanced division in Icebreaker Games #2.=罗德岛促融共竞#2中，给在高级赛中脱颖而出的选手颁发的奖章，以兹鼓励。
Medal awarded to those who performed well in the Beginner division in Icebreaker Games #1.=罗德岛促融共竞#1中，给在初级赛中崭露头角的选手颁发的奖章，以兹鼓励。
Medal awarded to those who performed well in the Beginner division in Icebreaker Games #2.=罗德岛促融共竞#2中，给在初级赛中崭露头角的选手颁发的奖章，以兹鼓励。
Medal awarded to those who performed well in the Expert division in Icebreaker Games #1.=罗德岛促融共竞#1中，给在特级赛中攻坚克难的选手颁发的奖章，以兹鼓励。
Medal awarded to those who performed well in the Expert division in Icebreaker Games #2.=罗德岛促融共竞#2中，给在特级赛中攻坚克难的选手颁发的奖章，以兹鼓励。
Medal awarded to those who protected their position in Bastion Defense in Icebreaker Games #1.\nSome players form an impregnable wall just by standing there.=罗德岛促融共竞#1中，给在堡垒守御项目中坚守阵地的选手颁发的奖章，以兹鼓励。\n有些选手只是站在那里，就足以构成一座坚城。
Medal awarded to those who protected their position in Bastion Defense in Icebreaker Games #2.\nGrit, determination, courage. These are what make the athletes who show outstanding performance at this event.=罗德岛促融共竞#2中，给在堡垒守御项目中坚守阵地的选手颁发的奖章，以兹鼓励。\n韧性、决心、勇气，是在这个项目上表现出众的选手们都具备的特质。
Medal awarded to those who scored a large number of goals in Positional Football in Icebreaker Games #1.\nScoring more goals—that's what it's all about.=罗德岛促融共竞#1中，给在阵地足球项目中屡次破门的选手颁发的奖章，以兹鼓励。\n进球，就是好——这是阵地足球项目的核心精神。
Medal awarded with an outfit. Serves as a tag as well.\nStyle and performance in one. That's the Icebreaker spirit.=随时装赠送的奖章，一定程度上起到了吊牌的作用。\n优异的性能要有，时尚的外观也要有，这样才是符合共竞精神的时装。
Medal based on the dishes offered by Mama John's at the thank-you banquet.\nOnly half a piece of lettuce and a thin meat patty remain in memory of the now-eaten extra large burger.=以约翰老妈委托方在答谢宴上准备的菜点为灵感制成的奖章。\n即使是用来答谢的加料加厚汉堡，吃完后留在脑海中的也只有半片生菜和薄薄的肉排，让人“意犹未尽”。
Medal based on the dishes offered by Raythean at the thank-you banquet.\nReady to eat after a little bit of roasting. The crispy skin and juicy meat is wholesome and filling, popular among the workers for its taste, and the managers for its cost-effectiveness.=以雷神工业委托方在答谢宴上准备的菜点为灵感制成的奖章。\n用火微微一烤就可以端上来享用，焦脆的皮和多汁的肉，香肥量大，几口就能吃饱，员工喜欢它的味道，主管也很满意它的效率。
Medal based on the motif of glowing ocean currents in the Nethersea.\nThe tides constantly reach out towards the land, leaving behind traces of dawn.=以深溟中灿若辉光的海流为印象铸造的蚀刻章。\n海潮无止息地触探大地，留下了晨曦的痕迹。
Medal commemorating your completion of Kazdel's Scorching Workshop Annihilation Mission or Practice.\nMolten metal declares to the world that living is the journey of burning.=代表您完成卡兹戴尔炽灼车间剿灭委托或模拟战的蚀刻章。\n流淌的液态金属向世人诉说着，生存就是燃烧的征程。
Medal commemorating your completion of Siesta's New Hotel Avenue Annihilation Mission or Practice.\nYou could never leave a place so warm and gentle.=代表您完成汐斯塔新旅店大道剿灭委托或模拟战的蚀刻章。\n如此温柔的地方，你永远无法离去。
Medal created by Closure, developer of the Trials for Navigator.\nReal or virtual, she will always be your guide in times of danger.=由“引航者试炼”开发者可露希尔亲手制作的奖章。\n无论是虚拟或真实，身处险境，她永远是您的助力。
Medal inspired by a dish at the appreciation banquet hosted by a client of Xingyu Logistics.\nMiss Du has not neglected other business opportunities even as she spearheads the logistics business in Yumen. She has brought several famous dishes from Xingyu Inn to Yumen, including this blood curd hot pot recipe.=以行裕物流委托方在答谢宴上准备的菜点为灵感制成的奖章。\n在玉门展开物流业务的同时，杜小姐也不忘拓展其他业务，曾经在行裕客栈颇有名气的几道菜就被她带去了玉门，比如这道毛血旺。
Medal inspired by a dish at the appreciation banquet hosted by Karlan Trade.\nTake top-rate cheese and carve it into the shape of the snowy Mt. Karlan, melt it with Kjerag's specialty ice wine when it's time to eat, stick a fork in it, dunk it in the molten cheese, then eat with relish. This free and easy pairing is beloved by Karlan Trade's staff, and is the first choice for many Kjeragi locals at house parties.=以喀兰贸易委托方在答谢宴上准备的菜点为灵感制成的奖章。\n将上品奶酪雕成落雪圣山的模样，食用时以谢拉格特产的冰果酒溶化，然后叉取熟食蘸上奶酪，便可大快朵颐。其自由随性的搭配方式深受喀兰贸易员工喜爱，也是许多谢拉格人家庭聚会的首选。
Medal List=蚀刻章列表
Medal made in the image of a navigator greeting the rays of dawn on the deck of Rhodes Island.\nOne trial does not make a navigator, but your fearlessness has impressed everyone.=以在罗德岛甲板上迎接晨光的引航者为印象制作的奖章。\n一次试炼或许说明不了什么，但您无惧任何敌人的魄力感染了所有人。
Medal of Honor=荣誉勋章
Medal Set=蚀刻章套组
Medal Set Collection=蚀刻章套组收藏
Medal Set Details=查看蚀刻章套组
Medal that Bison gave you after completing the workouts, in gratitude for your guidance and trust.\nThe enthusiasm of youth, honed by trial and training.=拜松完成体能训练后亲手交给你的奖章，感谢你一直以来的指引与信赖。\n少年心怀壮志，经千磨万砺，得现凌云之姿。
Medals and titles give people an illusion of some kind of irreplaceable responsibility. Most times, though, it begets nothing but ruination. That's true for 'elite,' 'leader,' 'king'... and even 'the Lord of Fiends.'=勋章和名号会给人带来错觉，让人以为自己肩负着什么无可取代的职责。而这种错觉，往往会成为毁灭的源头，这类称号有很多，“精英”“领袖”“君主”......也许也有“魔王”。
Medals prepared by Rhodes Island's workshop for operators participating in Stronghold Protocol. Magnetic. Apparently, if you gather enough of them, you can make a fortress out of chess pieces.=罗德岛工坊为参与卫戍协议的干员准备的勋章，带有磁性，听说集齐一定数量便可合成一个堡垒棋子。
Medals specially ordered by Ms. Candela to be cast to commend Ch'en's actions. Accumulate certain amounts and the Dossoles Police Station will issue rewards.=坎黛拉女士为嘉奖陈的行动特别下令铸造的奖牌，累积到指定数量会由多索雷斯警察局颁发奖励。
Medals, awards, promotions. They go really well with my shield, don't you think?=褒奖啊勋章之类的东西，你不觉得这些很适合挂在盾上吗？
Media cars seek to be the first on scene, often ignoring any dangers along the way.\n<@lv.muitem><Roadblocks></> Deploy to block the enemy's route.\n<@lv.muitem><Decorative Geyser></> Surrounding units are not affected by steam; creates Pure White Steam when attacking.=为了获得第一手消息，媒体车总要第一时间赶往现场，因此他们规划路线时往往不考虑沿途的危险程度。\n<@lv.muitem><障碍物></>部署以后可以阻挡敌人的行进路线\n<@lv.muitem><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽
Media cars seek to be the first on scene, often ignoring any dangers along the way.\n<Roadblocks> Deploy to block the enemy's route.\n<Decorative Geyser> Surrounding units are not affected by steam; creates Pure White Steam when attacking.=为了获得第一手消息，媒体车总要第一时间赶往现场，因此他们规划路线时往往不考虑沿途的危险程度。\n<障碍物>部署以后可以阻挡敌人的行进路线\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽
Media Event Area=媒体活动区
Medic=医疗干员
Medic Advancement Token=医疗进阶信物
Medic and Supporter Operators, as well as allies within the surrounding 8 tiles gain +20% Max HP and are immune to Heatwave, Cloudburst, and Wet Season effects\n(Automatically uses 1 unit per battle when in toolbox)=【医疗】【辅助】干员及周围8格友军免疫高温、雨汛类天气和浸季影响且最大生命值+20%\n（携带时自动消耗并被动生效）
Medic Chip=医疗芯片
Medic Chip Pack=医疗芯片礼包
Medic Chip Pack Etcher=医疗芯片组印刻仪
Medic Drone=医疗探机
Medic Dualchip=医疗双芯片
Medic Environment Analyze System=医疗环境分析装置
Medic Expert α=医疗专精·α
Medic Expert β=医疗专精·β
Medic Field=医疗力场
Medic Operator Harold, no less a dandy in the field.=医疗干员哈洛德，在战场上也没个正形。
Medic Operator Taraxacum, an expert in driving burdenbeast carts.=医疗干员风絮，在驮兽车驾驶方面有着丰富的经验。
Medic Operator Tuye, a Forte most unlike a Forte.=医疗干员图耶，不像丰蹄的丰蹄。
Medic Operators gain +50 ASPD=所有【医疗】干员的攻击速度+50
Medic Operators have +20% healing effectiveness, and allied units within their attack range gain Resistance=所有【医疗】干员受到的治疗和生命回复效果+20%，并且攻击范围内的我方干员获得抵抗
Medic Operators have +40% ATK.=所有【医疗】干员的攻击力+40%
Medic Operators have +50 ASPD=所有【医疗】干员的攻击速度+50
Medic Operators have +50 ASPD.=所有【医疗】干员的攻击速度+50
Medic Operators have -2 DP Cost and +60% HP=所有【医疗】干员的部署费用-2，生命+60%
Medic Operators have -2 DP Cost and +60% Max HP=所有【医疗】干员的部署费用-2，生命+60%
Medic Promotion Voucher=医疗进阶券
Medic Rec. Voucher=医疗招募券
Medic Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters.=商店和战斗掉落的医疗招募券都被升级成高级人事调度函
Medic Squad Protection=医疗班保护
Medic's here! Here!=医生就在这里呢，看这边！
Medic's might=散仙妙手
Medic's might. Rivers revive. Difficult path. Resilient heart.=散仙妙手，春回两江。青山有碍，心摧不弃。
Medic's Perseverance=医师的坚持
Medic's Will=医者之志
Medical=医护能力
Medical Background=医学背景
Medical Clearance=疗养用地净空
Medical Department Decor=医疗部装潢
Medical Department flooring recreated from operators' memories. The same anti-bacterial coating has been applied to it, and the familiar color is reassuring. This place carries the dream of healing the land.=凭干员们的回忆复原的医疗部地面，按原本规格采用了抑菌涂层，熟悉的配色令人安心。\n这里承载着一个治愈这片大地的理想。
Medical Department Trolley=医疗部手推车
Medical Drone=医疗无人机
Medical equipment cabinet recreated from Mon3tr's memory, with a transparent cover to prevent contamination. They lie here in silence, until the death-filled battlefield calls upon them again.=凭Mon3tr的回忆复原的医用器械架，透明防尘罩可隔绝污染。\n它们静置在此处，直到再次奔赴弃绝死亡的战场。
Medical Equipment Rack=医用器材架
Medical equipment ready.=医疗装置已就绪。
Medical equipment set.=医疗器械设置完毕。
Medical is the core Department of Rhodes Island. Theoretical research and practical treatment both require medical talent, and the need for medical staff on field missions is always growing. Please remember that in the time to come, you will need to recruit ever more Medic Operators.=罗德岛的核心部门是医疗部门，理论研究与实践救治都需要医学人才，外勤行动所需的医护人员也在不断增加，请记住，之后的时间里，你需要招募更多的医疗干员。
Medical Marked Carpet=医疗标识地毯
Medical Mode Countermeasure=反制医疗模式
Medical must've put some weird ideas in your head again, right? Ahhh… I admit, I get these little impulses every now and then, but I promise, I'll never cause you any real trouble.=医疗部的人肯定又和你说什么奇怪的话了吧。哎呀我承认，有些时候我是有那么点小冲动，但博士你放心，我绝对不会给你添麻烦的。
Medical professional? Funny thing to call me that. Anyway, it's all about getting my job done, either way, right?=医疗方面的专家？真是没想到。总之都是确保任务完成是吧。
Medical Projector=医疗投影仪
Medical Rune=医疗符文
Medical says they want to help me find the reason I can't sing in tune. I know it's not an illness, but the result of being scorned by those who live atop the spires. I don't like the feeling of expectations placed on me. Fortunately, it is possible to tune out the noise, and tuners never have regrets.=医疗部说要帮我找找五音不全的成因，但我一直都知道，那不是病，而是高塔之上那些人眼中的嘲讽和厌弃所致。我不喜欢被寄予厚望的感觉。好在调谐总会把噪音排除，调谐师们总是不留遗憾。
Medical Service=医疗服务
Medical Squad=医疗救援小队
Medical Stool=医用圆凳
Medical supplies: confirmed. Battery charge: confirmed. Ready for deployment.=医疗设备消毒，ok。电力，ok。随时可以出发。
Medical support has arrived.=医疗支援已介入。
Medical support has covered the whole squad. The rest is up to you, Doctor.=医疗支援已覆盖全队，接下来就看博士你的了。
Medical support ready. I'll protect everyone's life.=我会尽到职责，保护各位的生命。
Medical support should be the top priority for any tactical squad.=医疗支援是战术小组应最优先考虑的事项。
Medical Swivel Chair=医疗部单人转椅
Medical team, please take tissue samples from the Infected, we need to see the composition of the Infection in this area.=医疗组请马上进行组织采取，这将成为此地区的感染样本。
Medical Trolley=医疗推车
Medicine Dispensing=药物配置
Medicine here. Please, take it!=这是药，请收下！
Medicine Sticks=药枚
Medicine's a useful tool. How do you wanna use it?=医术是件好用的工具，你想怎么使用它？
Mediocre=普通的作品
Mediocre Photo=平平无奇的照片
Meditation=谛思
Meditative Rites·α=静心仪式·α
Meditative Rites·β=静心仪式·β
Medjehtiqedti Bound=雅赛努斯复仇记
Medjehtiqedti came looking for you. Remember to get back to her... why are you staring at me like that? I know what kind of place Rhodes Island is, and I won't do anything to the Sargonians here. But don't try telling me to 'empty the bottomless cup of hate' or whatever.=博士，梅捷缇克缇小姐刚才来找你，记得联系她......为什么这样看我？我知道罗德岛是什么地方，不会在这里对萨尔贡人怎么样......不过，也请别对我说什么“放下仇恨”之类的话。
Medjehtiqedti, Curator of Varjavandabad Museum. Only her friends can call her 'Titi'. Currently works with Rhodes Island as a field operator, and strives to repair relations between Sargon and Minos.=法尔贾万达巴德博物馆现任馆长梅捷缇克缇，只有朋友才可以称她“缇缇”。现以外勤干员的身份与罗德岛展开合作。她也希望能尽自己的全力，修复萨尔贡与米诺斯的关系。
Meeboo: Manufacturing=咪波·制造型
Meeboo: Processing=咪波·加工型
MEEEEOW!=咪嗷嗷嗷嗷！
Meet by Chance=偶遇
Meet me, meet your death.=你们在死亡前才会看到我。
Meet new people. Meet new crops.\n<@lv.item><Farmland></>Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></>Stops Blight from spreading.=到了大荒城，不但要识一识人，还得认一认庄稼。\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播
Meet new people. Meet new crops.\n<Farmland>Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve>Stops Blight from spreading.=到了大荒城，不但要识一识人，还得认一认庄稼。\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播
Meet the Liaison=遇见联络员
Meet with Corporate Admins=与企业高层会晤
Meet your match=棋逢对手
Meet your match. A worthy rival. Lose or win? Heaven reigns.=棋逢对手，相与有成。弈枰胜负，谋定看天。
Meeting=会合
Meeting a Friend=会友
Meeting and Parting=相逢，别离
Meeting at the Summit=顶峰相见
Meeting Between Kin=族人相会
Meeting in a Dream=梦中之会
Meeting in the Rain=雨中会面
Meeting of New Life=新生之会
Meeting on a Lone Boat=孤舟相会
Meeting the 'Trilby Asher'=与“灰礼帽”相会
Meeting the Tribe=初识部族
Megumi Toyoguchi=丰口惠美
Meh, I've seen this one.=这个我看过了。
Meh, pushovers. I wasn't even breaking a sweat.=就这种程度的对手，轻轻松松啊。
Mei Okada=冈田梦以
Mein Tag war heiter, glücklich meine Nacht.=......我的白昼晴朗，我的夜晚幸福。
Meisterwerk=曲惊四座
Melancholy of Dust=如尘的愁绪
Melanite=玫拉
Melanite's Badge=玫拉证章
Melanite's Token=玫拉的信物
Melanite's unusual fighting style is due to her unusual weapon. Rather than eliminating enemies one by one, she prefers to have a commander who can lure them all into a chokepoint where she can hit them all in one shot.\n<@lv.item><Roadblocks></> Deploy to block the enemy's route.\n<@lv.item><Portable Supply Station></> Grants additional SP to a character or Command Terminal.=特殊的武器决定了玫拉特殊的战斗方式。相比挨个消灭分散的敌人，她更希望能有一位指挥者，将大量敌人诱入狭窄地形，再由她一网打尽。\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线\n<@lv.item><便携式补给站></>使角色或指挥终端额外获得技力
Melanite's unusual fighting style is due to her unusual weapon. Rather than eliminating enemies one by one, she prefers to have a commander who can lure them all into a chokepoint where she can hit them all in one shot.\n<Roadblocks> Deploy to block the enemy's route.\n<Portable Supply Station> Grants additional SP to a character or Command Terminal.=特殊的武器决定了玫拉特殊的战斗方式。相比挨个消灭分散的敌人，她更希望能有一位指挥者，将大量敌人诱入狭窄地形，再由她一网打尽。\n<障碍物>部署以后可以阻挡敌人的行进路线\n<便携式补给站>使角色或指挥终端额外获得技力
Melanite, formerly an experienced tester at a Columbian weapons testing company. Her contract with the company came to an end after she was infected with Oripathy. Thereafter, she came to Rhodes Island for medical treatment and entered into an agreement to become a field operator.=玫拉，曾受雇于哥伦比亚某武器测试公司，任资深武器测试员。感染矿石病后与公司解约，来罗德岛寻求治疗，并与罗德岛签订合同，担任外勤干员。
Melantha=玫兰莎
Melantha is the captain of Reserve Op Team A4 and a citizen of Victoria. Before she took up her current post, she was a typical jobless Infected. After an exceptional performance on her tests, she received an offer to join Rhodes Island.=玫兰莎，行动预备组A4组长，维多利亚公民，正式任职前为普通感染者，无职业。于多项测试中获得优异成绩，遂获准加入罗德岛。
Melantha was a student at the Wessex Private Middle School when she was young. She received exceptional marks in all her classes, but because she was soft spoken and lacked communication skills, she was never the center of attention or very popular.\nHer lack of friends remains due to her unwillingness to change her personality. With her parents' help, she immersed herself into upper-class academic activities, including art, literature, and poetry. In traditional Victorian society, the arts are an important part of a woman's formal education.\nIn addition, in order to strengthen her weak constitution, Melantha's parents arranged for her to study swordsmanship and other popular upper-class sports.\nAfter the Infected crisis broke out, Melantha was herself Infected. Her parents arranged for her to receive treatment from Rhodes Island Pharmaceutical's. And before long, she was on the way to the company for treatment.=学生时代的玫兰莎就读于威塞克斯私立中学，在各项学科中均取得优异成绩，但因其寡言少语，不善沟通的性格，玫兰莎从未成为众人的焦点和核心。\n在缺乏朋友的环境下，玫兰莎并没有选择积极改变自身性格，而是在父母的安排下，投入进上层社会的学识培育活动中，包括美术、文学、诗歌等。在维多利亚的传统社会中，对于一名完整的上层社会女性而言，这些艺术修养是她们道德教育的重要一环。\n除此以外，为了改善羸弱的体质，玫兰莎在父母的安排下开始学习击剑等上层社会流行的运动项目。\n在感染者危机爆发后，玫兰莎成为感染者的一员，并在父母安排下接受了罗德岛制药提供的医疗方案，随后转入罗德岛接受治疗。
Melantha was born in Londinium, the capital of the Kingdom of Victoria. Her father is a trader engaged in the bulk spice trade. He runs several spice mills of his own. Her mother is the head of the family's aromatherapy flagship store in the heart of Londinium.\nFollowing in the footsteps of her parents, Melantha got involved in spices at a very young age, often assisting them in developing new aromatherapy products. Melantha's experiences have been heavily influenced by her parents.=玫兰莎出生于维多利亚王国首都伦蒂尼姆，其父为从事大宗香料贸易的商人，并经营数家香料加工工厂，其母为其家族品牌直销店负责人，负责经营以伦蒂尼姆为中心的香薰品牌旗舰店。\n受父母影响，玫兰莎从很小的时候就开始接触香料知识，常协助父母开发新的香薰产品。\n自干员玫兰莎的经历看来，其成长过程中，无不充满了其父母投下的影子。
Melantha's Kernel Token=玫兰莎的中坚信物
Melantha's Token=玫兰莎的信物
Melantha, Guard Operator of Rhodes Island, will provide outstanding attack power for the squad.=罗德岛近卫干员玫兰莎，将为小队提供优秀的进攻能力。
Melantha? Huh? Why are you here, Doctor?!=玫兰莎？哎，怎么是博士......
Melding Value=炼金值
Melding: Reform=炼金术 · 重构
Melding: Transmute=炼金术 · 转换
Melee attacks deal damage based on doubled ATK=近战攻击造成两次攻击力一定比例的伤害
Melee attacks deal more damage=近战攻击造成更高伤害
Melee Combat Guidance=近距离作战指导
Melee Operator Block Count +1, Deployment Limit +1=近战干员阻挡数+1，可同时部署人数+1
Melee Operators gain +1 Block=近战干员阻挡数+1
Melee Operators gain +35% HP and +35% ATK=所有【近战】干员，生命值+35%，攻击力+35%
Melee Operators gain ASPD +40 for 5 seconds after taking damage=近战干员在受到伤害后5秒内，攻击速度+40
Melee Operators have +3 DP Cost, but gain +1 Block and +50% DEF=所有【近战】干员，部署费用+3，阻挡数+1，防御力+50%
Melee Operators have +40% healing effectiveness.=近战干员受到的治疗效果+40%
Melee Operators shall—=仅对近战干员产生——
Melee Operators take 10% less damage and gain status resistance=部署在地面的干员受到的伤害降低10%并获得抵抗
Melee soldiers of another race have been confirmed in Chernobog. Please be careful.=已在切城确认了使用近战武器的异族士兵，请小心应对。
Melodic Flutter=蝶舞华章
Melodic Front=旋律阵线
Melodic Heartstrings Pack=融情拨弦组合包
Melodic Portrayal=绘声绘影
Melodie über das Schlachtfeld=战场上的旋律
Melodiosa=如歌
Melody=旋律
Melt away, life-depriving stone...=攫取生命的石头，融化吧......
Meltdown=熔点引爆
Meltdown Desperation Medal=熔融绝境奖章
Member of Pinus Sylvestris Knightclub, Ashlock Knight Greynuty, joined Rhodes Island following the Kazimierz Major.\nFights with a handheld cannonlance and sturdy shield. Able to inflict casualties on faraway enemies, and can also hold the front, protecting other Operators.=红松骑士团成员，灰毫骑士格蕾纳蒂，于卡西米尔特锦赛后加入罗德岛。\n手持火炮与坚盾进入战场，能够对远方敌人进行杀伤，也可坚守战线，保护其他干员。
Member of the Yan disaster relief organization 'Chun-qian,' primarily carrying out relief efforts in some colder regions of Yan prone to Catastrophe. After enrolling in Chun-qian's exchange project with Rhodes Island, was selected for her outstanding application, and accepted dispatch to Rhodes Island to study Oripathy and relevant aid knowledge. Outside of study, also serves as an interim operator assisting the Medical Department.=隶属于炎国灾害救援组织“春乾”的成员，主要在大炎一些寒冷的天灾易发地区进行救援活动。在报名“春乾”与罗德岛的交换项目后，以笔试第一的好成绩被选中，接受派遣前往罗德岛学习矿石病相关救护知识。在学习之余，也作为临时干员协助医疗部工作。
Members of the Ball Mania Club have such love for football that they have taken to the field dressed up as one. Ball is love, ball is life.=作为爱球会的一员，它对足球有着超乎寻常的喜爱乃至迷恋，以至于将自己打扮成足球的模样踏上了球场。看到它带球，所有选手都将明白什么叫做“爱不释脚”。
Members of the Ball Mania Club have such love for football that they have taken to the field dressed up as one. These goalies are so attuned to the ball that their passes never miss their mark.=作为爱球会的一员，它对足球有着超乎寻常的喜爱乃至迷恋，以至于将自己打扮成足球的模样踏上了球场。经年累月，它似乎与足球产生了某种奇妙的默契，据说它传出去的球，永远不会歪。
Members of the Ball Mania Club have such love for football that they have taken to the field dressed up as one. This love has slowly grown into a dangerous obsession. Careful, you may not want to let them see you kick their beloved ball.=作为爱球会的一员，它对足球有着超乎寻常的喜爱乃至迷恋，以至于将自己打扮成足球的模样踏上了球场。这种沉迷正在向病态转变......小心，别让它看见它心爱的足球在你脚下！
Members of the famiglia returning from a mission pray to this warm, refined ceiling light, as though it grants them inner peace.=造型精美的吊顶灯，温柔地洒下一片光亮。结束任务归来的家族成员总会对着它祈祷，仿佛这样就能求得内心的平静。
Members of the Ursus Infiltrator Squad. They have already infiltrated every corner of the battlefield, waiting for a chance to strike when the main Army arrives.=乌萨斯集团军潜行部队的成员，在大部队到达之前，他们早已悄无声息地渗透到战场的每个角落，伺机而动。
Members of the Ursus Phantom Infiltrator Squad. Equipped with advanced stealth gear, they are tasked with performing the decapitation strike when battle begins.=乌萨斯集团军幽灵潜行部队的成员，配备高性能隐蔽装备，只为在战争打响的第一时间完成斩首行动。
Members-only Passage=会员通道
Memento=参赛纪念
Memoria=我不会全部遗忘
Memorial Altar - Pax Ægir=纪念坛-阿戈尔和平
Memorial Auditorium Visitor's Brochure=音乐纪念馆导览手册
Memorial Hall Entrance=祠堂口
Memorial Stones=记功石柱
Memorial-Limited Headhunting Permit=只为铭记寻访凭证
Memories are precious. I always remember that the Infected, just like us, look forward to a better tomorrow. I don't know anything about your past, Dr. {@nickname}, but I promise to help you recall.=记忆是很重要的。正是过去的记忆在不断提醒我，感染者也和普通人一样，期望着美好的未来。我不知道{@nickname}有着怎样的过去，但我会和你一起找回来。
Memories are the vessels of fate, and your fate once came to an abrupt end. That's why the spirits have stopped haunting you, for now. But I can still see their traces, very clearly... Doctor, you should take me seriously... For your own good.=记忆承载着命运，你的命运曾戛然而止，所以那些恶灵并没有继续纠缠你，可是它们的痕迹仍旧清晰可见......博士，请不要随便把我的话当耳旁风......为了你好。
Memories can be described, recorded, and preserved. But what of emotions?=记忆可被描述、可被记载、可被保存。那么，情感呢？
Memories cast their shadows at you. Fear, hatred, the insurmountable gap between life and death, and your old acquaintances.=回忆向你投下阴影。恐惧，仇恨，生死别离，还有你的旧相识。
Memories cast their shadows at you. Fear, hatred, the insurmountable gap between life and death, and your old acquaintances.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=回忆向你投下阴影。恐惧，仇恨，生死别离，还有你的旧相识。\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Memories cast their shadows at you. Fear, hatred, the insurmountable gap between life and death, and your old acquaintances.\n<@lv.fs>Environmental Conditions: </>\nBloodthirsty Heirs have significantly increased bloodsucking ability and increased HP.=回忆向你投下阴影。恐惧，仇恨，生死别离，还有你的旧相识。\n<@lv.fs>环境条件：</>\n渴血的子裔的吸血效果大幅提升，生命值增加
Memories cast their shadows at you. Fear, hatred, the insurmountable gap between life and death, and your old acquaintances.\nEnvironmental Conditions:\nBloodthirsty Heirs have significantly increased bloodsucking ability and increased HP.=回忆向你投下阴影。恐惧，仇恨，生死别离，还有你的旧相识。\n环境条件：\n渴血的子裔的吸血效果大幅提升，生命值增加
Memories cast their shadows at you. Fear, hatred, the insurmountable gap between life and death, and your old acquaintances.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=回忆向你投下阴影。恐惧，仇恨，生死别离，还有你的旧相识。\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Memories dissipate as spumes on shore. The pains, the joys, the pasts I don't want to let go… nothing will be there as I look back.=所有的回忆最后都会变成泡沫。不管是痛苦的还是喜悦的，那些不想忘记的过去，总会悄然从我身边逃离。
Memories linger in Greyy's mind, taking horrifying shapes and latching onto his consciousness. The only thing he can do is hold his staff, lighting a spark in the endless darkness. The light drives away the fear and illuminates the friends behind him. Whenever he breaks free of a nightmare through his own effort, the courage brought on by that little spark is enough to carry him through even more challenges.=过去的回忆总是在格雷伊的心中不断地徘徊，它们会幻化成各种可怖的样子久久不愿离去，他唯一能做的就是攥紧手中的法杖，在无边的黑暗中为自己点亮一些光芒。光芒会击碎眼前的恐惧，也会照亮他身后的同伴，每当格雷伊用自己的努力摆脱一个又一个难缠的噩梦，那点闪烁的微弱光辉所带来的勇气，足以支撑他走过更多的困难。
Memories of dreams all fade away someday, don't they... Don't be mistaken, Doctor. I don't rue the fact for one moment. I know full well it was a life I never could have had in the first place... The chance to at least dream such a beautiful dream is more than enough for me.=那个梦的记忆在逐渐变淡，终有一天，我会彻底忘记它......不，博士，我并不觉得可惜。我很明白，那是我不可能拥有的人生......那样的美梦，只要做过一次就好。
Memories of Dusk Beauty=夕娥忆
Memories of the past are scattered across the ancient capital of Leithanien, carried by broken passages of music. Like today's Leithanien, they will need be tuned before they can be heard.=远去的回忆散落在莱塔尼亚的百年都城，承载它们的是支离破碎的乐段。也许同如今的莱塔尼亚一样，它们亦需要经过调律才能被听闻。
Memories of the Souls=魂灵印象
Memories of the Souls Furniture Pack I=魂灵印象家具收藏包一
Memories of the Souls Furniture Pack II=魂灵印象家具收藏包二
Memories of War=战火回想
Memories taken from the ashes. They are still burning, and only tears can douse these flames.\nWith all the fragments gathered, the story has now been fully restored.=自灰烬中取出的回忆，还在不停烧灼，能熄灭它的，只有泪水。\n星点碎片凑在一起，故事已得补全。
Memory=记忆
Memory and reality have both been completely released, and she knows her time has come.\n(Part of this story cannot be skipped the first time you experience it.)\n<@lv.item><Heated Path></>Periodically deals great damage to any units on it.=记忆与现实已经全部释放，她知道是时候了。\n（部分剧情首次观看时无法跳过）\n<@lv.item><热泵通道></>每隔一段时间便会对其上的我军和敌军造成大量伤害
Memory and reality have both been completely released, and she knows her time has come.\n(Part of this story cannot be skipped the first time you experience it.)\n<Heated Path>Periodically deals great damage to any units on it.=记忆与现实已经全部释放，她知道是时候了。\n（部分剧情首次观看时无法跳过）\n<热泵通道>每隔一段时间便会对其上的我军和敌军造成大量伤害
Memory Fragments=记忆碎片
Memory Lapses=思绪之隙
Memory Mapping=追忆映射
Memory Scope=追忆仪
Memory Seeker=追忆
Memory's End=记忆尽头
Men only speak of the new waves of later generations surging forward, far and wide, but they do not see the earlier waves of generations past, refusing to stop dreaming of the sea.=人只道后浪奔腾破万里，却不见前浪未泯江海志。
Men or beasts, they run all the same, eh?=敌人和野兽，在逃窜的时候都一样呢。
Menacing Slash=震慑劈砍
Menat Sightseeing Medal=米城游览奖章
Menglu Yang=杨梦露
Mental Inversion=精神逆构
Mental Toil=思维负荷
Mental Toil exceeded chokepoint, Mind Obstructed=负荷超过阻滞点，思维已阻滞
Mental Toil exceeded limit, Mind Fractured=负荷超过临界点，思维已混乱
Mental Toil limit increased with Command Level Up {0}=指挥等级已升级，负荷临界点提升了{0}
Mental Toil will be Grueling=思维负担变为崩溃
Mental Toil will be Heavy=思维负担变为沉重
Mental Toil will be Standard=思维负担变为标准
Mental Training=精神锻炼
Menu=应用程序键
Menu (Dumpling House)=价目表（饺子馆）
Menu (Sweet Sesame Dumplings)=价目表（汤圆馆）
Menu display rack made from wood. There are a few scratch marks on it, marking the changes in taste over the years. Behind the list of dishes' names and prices is a familiar, comforting memory for Kajimachi residents.=木质构架的菜单展示架，架上偶见划痕，记录着长年累月的风味变迁。\n上面整齐排列的菜单竖写着菜名和价格，背后藏着锻冶町的街坊邻居们熟悉而安心的味觉记忆。
Menu Stand=招牌菜单架
Menu Telephone=菜单电话机
Menù del Banchetto=宴会菜单
Meow! Right here!=喵！在喵！
Meow, meow, lots of... fascinating things in Doctor's room. Want to move them elsewhere, while Doctor's asleep... Smithy! Stay your paw!=喵喵，博士的房间里......好多奇怪的东西喵，趁博士在睡觉，想要搬走......小工匠！快住手喵！
Meow, meow, meow... Meow? Never you mind, I'm just talking to myself.=呜喵？不用在意哦，是我的自言自语而已~
Meow... It's driving me wild... this sweet, sweet smell of freedom!=呜喵......这是令我狂喜的，自由的味道！
Meow?=喵？
Meow? I'm not satisfied yet. You know my rule: if I can't have it, I want it.=喵？这些还不够哦。凡是我得不到的东西，我都想要~
Mephisto=梅菲斯特
Mephisto has taken some... hits to his psyche.=梅菲斯特他似乎......精神受到了一点创伤。
Mephisto's Herd is no longer under the control of its leader, but their bottomless aggression has prompted them to attack Rhodes Island's ship. Put them out of their misery.=梅菲斯特的牧群已经不再受它们领袖的控制，但它们无尽的攻击欲正促使它们袭击罗德岛本舰。请尽快清除残余的狂暴宿主。
Mephisto, 'The Singer'=梅菲斯特，“歌者”
Mercenaries are adept at building makeshift weapons from whatever is available. This massive, sputtering machine shambles forward, brandishing Lateran kitchen utensils while leaking fuel.=佣兵们能够把任何合适的素材制作成像样的武器。这个摇晃前行的巨大机械构装体挥舞着产自拉特兰的厨具，行动时一边漏出燃料一边发出噗噗的响声。
Mercenaries are adept at building makeshift weapons from whatever is available. This massive, sputtering machine shambles forward, seeking to dice and slice with Lateran kitchen utensils.=佣兵们能够把任何合适的素材制作成像样的武器。这个摇晃前行的巨大机械构装体挥舞着产自拉特兰的厨具，试图把面前的敌人通通打烂。
Mercenaries are like MREs. Mercenaries only ever get to eat MREs.=雇佣兵就像速食食品，雇佣兵往往只能吃到速食食品。
Mercenaries fascinated with building new equipment and moving heavier equipment by adding more power.=热衷于制造新式装备的佣兵，想要尝试利用大功率设备推动更沉重的装备。
Mercenaries must always update their pool of knowledge. If you can't keep up with the newest information, you could end up falling into the hands of enemies using the new methods, so there's absolutely no room to slack. I hope you understand this, Doctor. Doctor?=时刻更新知识是佣兵的必备功课，如果不能及时了解资讯，很有可能哪天就栽在使用新手法的敌人手里了，所以绝对不可以有一丝懈怠。您明白了吧，博士。博士？
Mercenaries pay a price for breaching trust. I've paid mine.=雇佣兵会为失信付出代价，而我已经付出了我的代价。
Mercenaries propelled by compressed air cans beneath their feet. Their favorite targets are Ursus convoys and their simple, durable Ursine products.=将喷射气瓶踩在脚下，推动身体高速前进的雇佣兵。总是优先劫掠乌萨斯商队，简单耐用的乌萨斯制品是他们的最爱。
Mercenaries roam the city, their backs to the night and the people they wish to protect.=佣兵在城市游荡，背靠着夜色和想要保护的人。
Mercenaries who expertly wield the latest equipment. Their mastery of the blades is so deep that they can operate a loom with them.=能够熟练运用新式装备的佣兵，水平精进甚至可以利用手头的装备灵活地操作纺织机。
Mercenaries wielding sharp blades as their weapons. Prone to injuring both friend and foe, they struggle to find companions.=将聚成一团的锋利刀刃作为武器的佣兵，据说经常误伤队友，因此找不到伙伴。
Mercenaries with a Victorian lens on their helms. Thanks to how well their helms block out sound, they have never heard the snickers of other Scar Market mercs behind their backs.=头盔装有维多利亚透镜的佣兵。他们从未听清过疤痕商场的其他佣兵在背后偷笑的声音，因为头盔的密封性很好。
Mercenaries' Bed=佣兵的床铺
Mercenaries' Hideout=佣兵们的落脚处
Mercenaries, spies, nobles, convicts... Rhodes Island these days is far more complex than back in the Babel times, and the threats are greater too. It's natural for you to worry. How would the old you have handled it? Doesn't matter. This you knows what to do.=佣兵，间谍，权贵，囚犯......罗德岛当前的环境远比巴别塔时期复杂，所受的威胁也更大，你的忧虑很正常。过去的你会如何处理？不重要。现在的你其实清楚该做什么。
Mercenary=雇佣兵
Mercenary Insurance=佣兵保单
Mercenary Life=佣兵生活
Mercenary Sarkaz Caster Leader=雇佣军萨卡兹术师
Mercenary Sarkaz Fighter=雇佣军萨卡兹战士
Mercenary Youth=少年雇佣兵
Mercenary's Accessory=佣兵的饰物
Mercenary's Affiliation=佣兵的所属
Mercenary's Bag=佣兵的行囊
Mercenary's Tenacity=佣兵之韧
Merchandise: 'Blooming Flowers'=商品：“花团锦簇”
Merchandise: 'Crystal Flower Bud'=商品：“冰晶花苞”
Merchandise: 'Crystal Flower Cluster'=商品：“冰晶花簇”
Merchandise: 'Flickering Candlelight'=商品：“烛光摇曳”
Merchandise: 'Fowlbeast Amid Forests'=商品：“林间羽兽”
Merchandise: 'Obscured Light'=商品：“朦胧曦光”
Merchandise: 'Summer Bounties'=商品：“夏意葱茏”
Merchant Coins=富贵商钱
Merchant not arrived yet=商队尚未到来
Merchant Shadow=商影
Merchant Squad=商贾分队
Merchant's Vision=营商者的视野
Merchants offered money, treasure, and even their lives and souls, but couldn't balance the scales to obtain the feather-light glow. The elder revenant crushed the scales with his soul and sealed the rogue revenant in his bones.=商人们将金钱，将珍宝，甚至将自己的性命与灵魂奉上，都无法平衡天平，拿到那轻如鸿毛的光点。死魂灵长者用自己的灵魂压碎了天平，将同胞封入了自己的骨骸中。
Mercia's Report=梅希亚的汇报
Merciless=不赦
Mercy=仁慈
Mere moments after our guest arrives in Shangshu, the wine is already uncorked. This is a fated encounter.=客方入蜀，酒已启窖，这是一场注定的相遇。
Merely vacuuming the ceiling isn't enough of a selling point. This new model has had its sucking power massively boosted, claiming that it can suck all the dust out of the air.\nDon't bother looking for the safety manual if this upgraded model catches your hair. Find a clinic to book a scalp replacement surgery.=只是能吸天花板，作为噱头还是太单薄了。厂商大幅加强了它的吸力，并宣称它现在可以吸干净空气中的一切浮尘！\n如果被这款升级版吸住了头发，就不用自救了，找家能移植头皮的医院吧。
Merge with the remnant consciousness=融入残识
Meritocracy=用人唯才
Merry 'Ink Brew'=陶醉的“酩酊”
Merry Carnival Lucky Wall=狂欢游乐好运墙
Merry Christmas!=圣诞快乐！
Merry? Keep it down... The Doctor is very tired.=梅莉？别太吵闹......博士已经很累了。
Mesh Rug=网格地毯
Mesmerized Audience Medal=入神听众奖章
Message=留言
Message Casket=讯息匣
Message from Closure:\n'Doctor, the team is currently in an area with no signal coverage, but our readings indicate an imminent Catastrophe. Please advise.'=收到可露希尔发来的消息：\n“博士，目前执勤小队正处于无通讯信号区域。根据指示器读数，那里即将出现天灾。请您指示我们该如何支援小队。”
Message from Shining: Doctor, thank you for your support. We’re out of immediate danger. Liz needs urgent treatment, so the Followers will temporarily join the squad as we head to a safe location together=收到了闪灵发来的消息：博士，感谢您的支援，我们已暂时脱离危险。丽兹急需治疗，使徒将会于小队暂时同行，我们会一起保护她去安全的地
Messe 'König'=弥撒“君王”
Messenger - Penguin Logistics=信使·企鹅物流
Messenger - Rhodes Island=信使·罗德岛制药
Messenger Bison is proof that stability does not always follow age.=信使拜松，与年龄不相符的稳重。
Messenger Chip Pack=信使芯片礼包
Messenger Heidi—you know her signature all too well.=信使海蒂，你很熟悉她的落款。
Messengers rarely make mistakes at work, since fixing them is always rough.=信使很少有工作失误，因为补救起来真的很麻烦。
Messengers usually get two kinds of work: Delivering mail and messages, or transporting cargo.\nThe former requires speed; the latter, strength and endurance. In Penguin Logistics, Croissant was an obvious stand-out in the latter.\nAlso notable, Croissant is extraordinarily strong even for a Forte. Swinging a hefty hammer in one hand while carrying a heavy shield in the other is as simple as breathing to her.=信使的工作通常分为两种，一种是传递信件或者信息，另一种则是传递货物。\n前者需要速度，而后者，则往往需要力气和耐性。在企鹅物流中，可颂小姐显然主要负责后一种的信使工作。\n而且，需要指出的是，即使作为丰蹄，可颂小姐的怪力也是惊人的。她能够单手挥舞那把几十公斤的磁暴锤，另一只手还能使用重盾，这对她来说是如同呼吸一样简单的事。
Messy Desk Set=凌乱的课桌组合
Messy Junk Pile=凌乱的杂物堆
Messy Wine Cabinet=杂乱酒柜
Met <color\=#c23361>{0}</color>=您遇到了<color\=#c23361>{0}</color>
Met <color\=#e1a9aa>{0}</color>=您遇到了<color\=#e1a9aa>{0}</color>
Met {0}=您遇到了{0}
Metal band members who seamlessly blend their mercenary and performer careers. Their torrential rhythms are powerful enough to melt faces—literally.=将佣兵职业与演出生活完美结合的金属乐队成员，其演出时激流般的节奏点燃了所有听众——字面意义的“点燃”。
Metal begins to flow in young Isidro's palm, glowing with fantastical colors in the darkness.=在小伊西多的掌心，金属开始流淌，在黑暗中变幻着色彩。
Metal ceiling lights with large bronze chimes, which are fully functional. The Victorian custom of ringing chimes to celebrate winter festivals has spread to Kjerag.=带有大型铜铃的金属吊灯，中心位置的铃铛不只用于装饰和配重，也能发出声响。\n一些维多利亚人在冬季的节庆时分会摇响铃铛表示祝福，这种习俗也在不知不觉间被带到了谢拉格。
Metal Crab=磐蟹
Metal Crab - Peacake=磐蟹·豆豆
Metal Crab - Trey=磐蟹·阿盘
Metal Crab Dessert Table=磐蟹花茶甜品台
Metal Crab Guard Team=磐蟹护卫队
Metal Crab Rug=磐蟹地毯
Metal crabs constantly move along with the rise and fall of the tides on this deserted island. If you pay attention, they always appear and vanish from fixed positions. What's going on?=在这人迹罕至的岛屿上，磐蟹们根据水面的涨落而不断转移，若仔细观察，它们总能从固定的方位出现，又在固定的方位消失，这到底是怎么回事呢？
Metal Expedition Drum=铿金征鼓
Metal Fireplace=金属壁炉
Metal Mat=铁皮地垫
Metal mixed=币掺异金
Metal mixed. Cold to touch. Slick with dew. Water's shade.=币掺异金，抚之极寒。凝露其上，盈盈水色。
Metal Suspended Ceiling with Fans=铁制风扇吊顶
Metallic=金属的
Metallic Bed=金属大床
Metallic Scent=金属气味
Metallic Spring Loaded Trap=机械式陷阱压力板
Metallic Wallpaper=金属墙纸
Metals worth=的贵金属
Metalwork α=金属工艺·α
Metalwork β=金属工艺·β
Metalwork-type Skill=金属工艺类技能
Metastatic Aberration=血肉畸变
Metastatic Aberration intensified: Operators have -75% Max HP, ATK, DEF, Deployment Cost, and Redeployment Time, but start with +80 SP=血肉畸变加剧：干员生命上限、防御力、攻击力、部署费用和再部署时间-75%，但初始技力+80
Metastatic Aberration+=血肉畸变+
Meteor=流星
Meteor doesn't care much for electronic devices.\nTrying to get some gizmo to work is worse than having Oripathy to her. Naturally, coming to our island was quite a culture shock for her; more than most any other new operator.\nEven after all this time, she still avoids electronics.=流星十分不习惯电子器械。\n对她来说，操控这些东西似乎是比感染了矿石病还要头疼的事，这使得她最初加入罗德岛时，遇到了和其他人全然不同的水土不服问题。\n事实上即使到了现在，流星已经成为了资深干员，她也在尽可能避免使用电子器械。
Meteor is a former forest warden from Kazimierz, an amazing archer with extensive experience in tracking and wilderness survival.\nShe serves as a frontline sniper for Rhodes Island concurrent with her medical treatment.=前卡西米尔守林人，拥有高超的弓箭技巧，并且在追踪和野外生存方面拥有丰富经验。\n现于罗德岛接受治疗的同时，作为狙击干员活跃在第一线。
Meteor is an easy-going forest warden.\nTime was, she and her fellow wardens protected the endless forests of Kazimierz, until she contracted Oripathy and was forced into exile. She joined Rhodes Island after several stops in between.\nKind and caring, Meteor loves big get-togethers and often takes the lead herself. Despite her age, she is very reliable.=潇洒的守林人。\n曾经和伙伴们守护过卡西米尔的广阔森林，感染矿石病后，被迫背井离乡，几经辗转，最终加入罗德岛。\n为人温和且善解人意，喜欢集体活动并且经常会主动组织，虽然年轻，但十分可靠。
Meteor's Badge=流星证章
Meteor's Kernel Token=流星的中坚信物
Meteor's Token=流星的信物
Meteor, Sniper Operator of Rhodes Island, is always ready to draw her bow.=罗德岛狙击干员流星，随时准备拉满弓弦。
Meteorite=陨星
Meteorite once confided to me in private that she might leave Rhodes Island one day.\nWhen I asked her why, she said that she's fighting for the Sarkaz people. And while she likes Rhodes Island, our goals aren't the same as hers, and that there would be a day where she would just get in Rhodes Island's way.\nHer expression at the time was very sad, and I didn't know how to comfort her. All I could tell her was the truth - that I also wanted to help the Sarkaz and that as long as it wasn't too much trouble, I'd help her too.\nMeteorite looked blank for a second and then she hugged me. She rubbed my head and said, you're such a fool, Amiya.\nAlthough I couldn't see her expression when she said this, I could sense that in the end, Meteorite won't leave.\n- Amiya=陨星姐姐曾经私下和我谈过，她说，她有一天说不定还是会离开罗德岛。\n我问她为什么，她说，她是在为萨卡兹人的地位而战，罗德岛是个很好的地方，但和她的目标毕竟不一致，这样的她，总有一天会成为罗德岛的障碍。\n她当时的表情很伤感，但我不知道怎么安慰她好，就只能告诉她我真实的想法，我也想帮萨卡兹人，只要不是过分的事，我会帮助她的。\n陨星姐姐好像呆了一下，然后她把我抱进怀里，一边摸我的头，一边说，你真傻呀，小阿米娅。\n虽然看不到她的表情，不过，我能感觉到，陨星姐姐应该不会离开了吧。\n——阿米娅
Meteorite's Badge=陨星证章
Meteorite's Kernel Token=陨星的中坚信物
Meteorite's Token=陨星的信物
Meteorite, Sniper Operator of Rhodes Island, is ready to pound enemies with her barrage.=罗德岛狙击干员陨星，随时准备以炮火覆盖敌人。
Meteorite... we used to be friends. On the day my hometown was destroyed, we were part of the small group that managed to escape.=陨星。她曾经是我的朋友。我的故乡被摧毁的那天，只有我们几个人设法逃了出来。
Method Validation=方法验证
Meticulous=一丝不苟
Meticulous plans, finely executed. You'll get used to these splendid triumphs with me around, Doctor.=周密的规划，利落的行动。有我在，你会对这样辉煌的胜利习以为常的，博士。
Meticulous when it comes to fighting and farming, utterly clueless when it comes to electronics and trends.=战斗和农务上一丝不苟，电子和潮流则一窍不通。
Metropolitan Bar Set=大都会吧台套件
Metropolitan Music Area Set=大都会音乐区套件
Metropolitan Rest Area Set=大都会休息区套件
Mhm?=唉？
Mhmm.=嗯。
Mhmm... It's so quiet here. The sun is as warm as ever, and the breeze is always gentle. Professor, we may go on separate journeys from here, but don't worry. Even if we part ways for now, there will come a day when we meet again.=唔，这里真安静呀，阳光依旧和煦，微风永远轻柔，而我们会一次次地步入属于自己的旅程。前辈，不要担心，即使我们将在这里分别，终有一日，我们还会再见面的。
Mhmmmm... Hm? Did you say something? No, I'm not ignoring you. I'm just... thinking of something else.=嗯......嗯？你叫我吗？不，没有不理你......我只是，在想别的。
Mi-so=洣邵
Mia Miao=苗洋
Miaoer Jin=金喵儿
Miasma=瘴
Mic-check successful.=麦克风测试正常。
Micha=米夏
Michael.R=吴磊
Microchip that holds a large number of blueprints, which can be printed at the Materianomicon Moderatrix.=存储了许多设计蓝图的微缩芯片，凭借它就可以在物质塑形操作终端打印出对应的实物。
Microfiber Towel=粉液吸附毯
Microspike=微型尖刺
Microspike Addon=微型尖刺配件
Mid=中等画质
Mid-Autumn Exclusive Furniture=中秋限定家具
Midair Spinning Blade Dance=空中回旋乱舞
Midday Special News: 'Plastic' Szewczyk admitted to the Grand Knight's Territory's Third Hospital.=午间特别新闻：“塑料”瑟奇亚克被确认转入骑士领第三医院
Middle=中
Midnight=月见夜
Midnight Blue Self-Service Bar=幽蓝午夜自助式清吧
Midnight closes in as fireworks fill the sky. In times of turmoil, going solo is no longer a viable strategy. I have added taro paste to black and white glutinous rice layers to form this pastry, as a symbol of mutual understanding between us.\nYu says it is soft and chewy with a flavor that you will find simple yet palatable. No fancy technique—just a bit of thought put into it. You can taste it, and see what it makes you think of.\nDo help me share this with my siblings as well. I will tentatively remain an observer this time, though reviews are welcome.=子时将近，烟火正盛，时世纷繁，独胜之道已难以为继。我将那黑白两色糯米辅以芋泥，制成这糕点，取的便是互相包容之意。\n余说其软糯松香，味道简单，尚能入口。至于手法，只凭意念，全仰仗你吃出别的意境。\n帮我也给兄弟姐妹们分分，我的话，姑且做一次旁观者，也寻些旁人的评价。
Midnight Delivery=午夜邮差
Midnight doesn't know how he got infected. According to his own words, he was very quick to retire after his diagnosis.\nAfter retiring, he found Rhodes Island through prior connections and came for treatment.\nThen, after being in the program for a while, he made a peculiar request: He wanted work at Rhodes Island.=月见夜先生感染矿石病的经由不明，按照本人的说法，他十分果断地在发现症状并通过个人渠道确诊后，为自己举办了谢幕式，从业界隐退。\n隐退后，他通过过去的人脉找到罗德岛，希望能够接受治疗。\n不过，在罗德岛接受治疗了一段时间之后，他提出了一个古怪的要求：希望能够作为干员加入罗德岛。
Midnight finally became a member of A6.\nAt first, even in eccentric A6, Midnight was widely considered the most difficult person to get along with. But after a while, everyone realized he was actually kind and hardworking.\nEven then, there are still many people, such as Orchid, who can't handle his wild boasts.=月见夜先生最后成为了A6的一员。\n原本，即使在怪人云集的A6中，月见夜先生也被认为会是最难以相处的一个。但实际相处后，所有人都发现，月见夜先生其实是个努力而温柔的人。\n当然，即使如此，也依然还有许多人无法适应他的浮夸，比如梓兰。
Midnight in Lungmen=午夜龙门
Midnight Lungmen=午夜龙门
Midnight's Kernel Token=月见夜的中坚信物
Midnight's Token=月见夜的信物
Midnight, Guard Operator of Rhodes Island, will dispose of enemies with his swordsmanship.=罗德岛近卫干员月见夜，将凭自己的剑术，对抗罗德岛的敌人。
Midskog Fika=林间暖阳
Midst Markets, Dragons Dwell=闲云隐市
Mie Sonozaki=园崎未惠
Mieszko Coil=梅什科线圈
Mieszko Group=梅什科集团
Mieszko Sports Securities=梅什科竞技证券
Might and mercy rarely walk together. Greed grows continuously when unchecked. But the Rhodes Island… I would not have believed that people like you could exist, before I saw it with my own eyes. I still don't believe you will succeed... but I hope so.=强大和良善难以并存。难获惩罚的欲望必然膨胀。但，罗德岛......亲见之前，我不相信这片大地有如你们一般的人与事存在。我依旧无法相信你们会成功......但我希望你们能。
Might as well smash the sword into two halves=干脆把剑敲断
Might I be of assistance in any way?=有什么我能帮到你的？
Migrate=迁徙
Miharu Hanai=花井美春
Miho Arakawa=荒川美穗
Mikako Takahashi=高桥美佳子
Miki Nagasawa=长泽美树
Milestone=里程碑
Milestone bonus=里程碑激励
Milestone Fragment=里程碑碎片
Milestone Missions=任务里程碑
Milestone Reward=记录点奖励
Milestones=共竞里程
Military Advisor=军师
Military Bionicist=军事仿生学
Military Engineering=军事工程学
Military Engineering Tech=军事工程技术
Military Fortress=军事要塞
Military Hound=军用猎狗
Military hounds that first saw action in Bolívar. Their claws and fangs are as vicious as their temperament.=在玻利瓦尔首先投入使用的军用猎狗。锋牙利爪，性情残暴。
Military Industries=军事工业
Military Material Tech=军事材料技术
Military Might Medal=演武振威奖章
Military Mirror Armor=军团护心镜
Military spies disguised as civilians in Norport Borough, lacking the communication channels to pass on their abundant intel. They were already helping their Dukes learn about their rivals before the borough broke off from Londinium, and have seamlessly transitioned to spying on the Sarkaz Army's movements after the Military Commission seized control.=混迹在诺伯特区普通民众中的战争探子，掌握许多第一手信息但却缺少联络渠道。他们在诺伯特区尚未被分离的时候就开始为效命的公爵提供竞争对手的消息，在军事委员会彻底接管区域后开始自发收集萨卡兹军队的动向。
Military Telescope=军用望远镜
Military-Grade Rug=军用制式毡毯
Mille-Feuille=千层蛋糕
Million Dollar Smile=笑靥如春
Mimia=小米
Mimic Machine=拟态机械
Mimic Matter=拟态物质
Mimic Squad=异想天开分队
Min=最少
Min Ah=玟我
Min Eung-sik=闵应植
Min Seung-woo=闵丞釪
Minako Kotobuki=寿美菜子
Minami Takahashi=高桥未奈美
Minami Takayama=高山南
Minami Tanaka=田中美海
Mind <color\=#d14d3f>Obstructed</color>. Unable to enter node.\nOrganize your Thoughts first?=思维已<color\=#d14d3f>阻滞</color>，无法进入节点\n是否需要调整思绪？
Mind at Ease=重整思绪
Mind at ease, thoughts at peace.=气定，神闲。
Mind at Peace=心态平和
Mind awander, where in life's dream; glimpsed in blizzard bare.=神魂游荡生梦处，一瞥风雪中
Mind cleared by pain, he leaves the harvester behind, and raises his sword at the wheat.=痛苦使他清醒，所以他将收割机放在一边，向着麦田挥起了自己的巨剑。
Mind focused, always aimed.=集中精神，时刻瞄准。
Mind Fractured, mentally burdened with:=思维已混乱，已产生负担：
Mind Fractured, you will proceed with a burdened mind=思维已混乱，继续前进将承受负担
Mind if I go wander around?=我可以四处逛逛吗？
Mind if I have a look-see at Rhodes Island's aircraft? No? Too bad.=能让我看看罗德岛的飞行器么？不行？太可惜了。
Mind if I make a copy of this schedule? I want to refer to it when tweaking my experiment schedule. No problem? Great!=嗯......博士，请问你的这份规划表可以借我复印一份吗？我想回去整理一下，优化我的实验日程安排。没问题？太好了。
Mind if I take some of these with me? They'd make an excellent remedy for cabin fever on those rainy days when I'm confined to my tent.=这些资料我可以带走吗？有时营地下雨，待在帐篷里真的很无聊，看看它学点什么也好打发时间。
Mind Lucid, all is normal=思维清晰，一切正常
Mind Obstructed, unable to enter node=思维已阻滞，无法进入下个节点
Mind Obstructed, unable to proceed further=思维已阻滞，无法继续前进
Mind Obstructed. Unable to enter node.\nOrganize your Thoughts first?=思维已阻滞，无法进入节点\n是否需要调整思绪？
Mind Over Matter=形为心役
Mind Over Matter Squad=心胜于物分队
Mind Over Matter Squad starts with a Survivor Contract=心胜于物分队初始携带“生还者合约”
Mind solves all=心解万难
Mind taking a walk with me, Doctor?=博士，能和我出去散散步吗？
Mind the Doors=开门请当心
Mind to Mind=意相通
Mind will be <color\=#50bc88>Lucid</color> after spending Thoughts, can enter node normally=消耗后，思维将处于<color\=#50bc88>清晰</color>状态，可正常进入节点
Mind will be <color\=#fcb01d>Fractured</color> after spending Thoughts, will enter node with Toil=消耗后，思维将处于<color\=#fcb01d>混乱</color>状态，进入节点将承受负担
Mind will be Fractured after spending Thoughts, will enter node with Toil=消耗后，思维将处于混乱状态，进入节点将承受负担
Mind will be Lucid after spending Thoughts, can enter node normally=消耗后，思维将处于清晰状态，可正常进入节点
Mind will still be <color\=#d14d3f>Obstructed</color> after spending Thoughts, unable to enter node=消耗后，思维仍处于<color\=#d14d3f>阻滞</color>状态，无法进入节点
Mind will still be Obstructed after spending Thoughts, unable to enter node=消耗后，思维仍处于阻滞状态，无法进入节点
Mind your own business.=做你该做的事。
Mind your own sodding business and let me be!=你们干你们的活，没事别管我！
Mind-Reaving Domain=认知剥离界域
Minds fickle=人心难知
Mindscape Space=心像空间
Mine=矿山
Mine #5=五号矿洞
Mine and Theresa's emotions... I'll manifest them here.=我和特蕾西娅小姐的情感......在此具现。
Mine Deployer=诡雷布设装置
Mine Drudge=采掘苦工
Miner Escort Op=护送矿工作战
Miner Guerrilla=矿工游击队
Mineral Beneficiation=选矿学
Mineral Development=矿产开发
Mineral Display Cabinet=矿石展览柜
Mineral, flora, fauna, cities; vestiges of life, and even symbols of civilization. In the meanders of this time overflowing with Originium, countless things fade from Terra's boundless history of organic evolution. Disasters unfold unabatingly, and even the grandest cities all disappear in the end. But there will always be people to record it all. She will come in her slow walk with time.=矿物、植物、动物、城市、生活的痕迹乃至文明的象征。在泰拉漫长的生物演变史上，有无数事物消逝在这逐渐溢满源石的时间长河中，灾难迭起，最伟大的城市也终将消失。但总有人会记录这一切，她将随时间漫步而来。
Miners are heading deeper into the cave in search of Lighting Ore. The mineral's high price compels everyone to take more risks and venture deeper into undiscovered strata.=矿工们正在前往矿洞深处寻觅澄亮石，这种矿物在市面上高昂的价格让大家更愿意冒风险深入没有勘探完全的地层中。
Mineshaft Crawl=矿牢爬行
Mingmie Peak=明灭顶
Mini Decontamination Kit=迷你去污套组
Mini Decontamination Kit Manual=迷你去污套组的说明册
Mini Lemon Tree=迷你柠檬树
Miniature Accelerator=有限加速器
Miniature imitations of expensive ceiling lights. Rosa said that this was a miniature version of the same fixtures used in the lobby of her house. As for how miniature, she did not say.=昂贵吊顶灯的微缩仿制品。早露说这灯是家里大厅同款的微缩版，至于缩了多少，她没透露。
Miniature Military Searchlight=小型军用探照手电
Miniature Radar Antenna=小型雷达天线
Miniature Stage Model=微缩舞台模型
Minimalist=至简
Minimalist Flooring=轻加工地板
Minimalist fought all day to build his sandcastle, until at last the unfinished project was toppled by a stiff wind. Then he decided to take a break.=至简与他的沙堡事业斗争了大半天，一阵狂风吹来，未完工的宏伟杰作轰然倾塌。是时候放松一下了，他想。
Minimalist is a Durin structural engineer and architect. He suffers from advanced Oripathy and is currently undergoing treatment at Rhodes Island. He works in the Engineering Department and occasionally participates in field missions in that capacity.=至简，杜林族结构工程师、建筑设计师，重度矿石病感染者，目前于罗德岛接受治疗，于工程部任职，偶尔作为工程干员参与外勤任务。
Minimalist Wallpaper=轻加工墙纸
Minimalist's Badge=至简证章
Minimalist's Personal Letter=至简的私人信件
Minimalist's Token=至简的信物
Minimalistic, but not at all design-deficient. I have to laud your tastes.=简约却不失设计感，你的品味很好。
Minimally Invasive Surgery=微创治疗
Minimize=收起预备阵容
Mining complete; awaiting follow-up work=挖掘完成，进行后续处理
Mining Expedition 1=矿山远征1号
Mining Expedition 2=矿山远征2号
Mining Expedition 3=矿山远征3号
Mining Expedition 4=矿山远征4号
Mining Harvester Hub=铁矿采集站
Mining Plan=采矿方案
Mining Strategy=开采协力
Minions=走卒
Minoan Gravity Gel=米诺斯重力凝胶
Minoan Gravity Gel α=米诺斯重力凝胶α
Minoan Gravity Gel β=米诺斯重力凝胶β
Minoan Gravity Gel γ=米诺斯重力凝胶γ
Minoan Ode=米诺斯颂诗
Minoan Poetic Gel=米诺斯诗歌凝胶
Minoan Poetic Gel α=米诺斯诗歌凝胶α
Minoan Poetic Gel β=米诺斯诗歌凝胶β
Minoan Poetic Gel γ=米诺斯诗歌凝胶γ
Minoan Stone Floor=米诺斯石地板
Minor Catastrophes=小型天灾频发
Minor Conflict=小冲突
Minor Ingredients=添加辅料可增添额外效果
Minor ingredients limit reached=添加辅料数已达上限
Minori Ozawa=小泽实乃里
Minori Suzuki=铃木实里
Minos=米诺斯
Minos is a land of Romance. Day in and day out, you can see philosophers debating, warriors competing, and actors rehearsing grand epics. I will say though, our food and drinks are exquisite. They're enough to elicit an abundance of joy and make one act unreasonably if indulged too liberally... How do I know? As if I'd tell you!=米诺斯是个浪漫的地方，终日可见哲人辩论、武者较量、伶人排演英雄的戏剧。但那里的酒真是危险的东西，可以让人疯狂，做出危险可怕的事......你问我怎么知道的？才不会告诉你！
Mint=薄绿
Mint doesn't seem to be too bothered by her own Oripathy.\nHer infection was completely unforeseen. At the time, a group of scholars had made due preparations and entered a deep fault left by a Catastrophe. Exploration there went without a hitch—only as they withdrew, the ground beneath Mint's footing subsided, and the rest is history.\nMint herself cares less about her illness, a lost cause as it is, and much more about if she's obtained some good samples for experimentation, or whether she's onto any breakthrough discoveries. Those are what really matter to her.\nAfter all, geological research has always been part and parcel of all sorts of dangerous environments. No matter the stringent safety measures, no one can guarantee an accident will never occur. Mint and all the researchers with her were all aware of this. It was with a fundamental understanding of the risk that they made their choices.\nOperator Mint has never once been regretful.=实际上，薄绿本人并不怎么在意自己感染矿石病这件事。\n她的感染完全是一个意外，当时，一队学者做足准备后深入天灾后的土地断层，他们在那里的考察很顺利，然而撤离时，薄绿脚下的土地塌陷，不幸的事故就这么发生了。\n对于薄绿来说，相比起得病这一已经无法逆转的结果，有没有获得好的实验样本，有没有取得任何突破性的发现，才是她更加关注的。\n毕竟，地质学的相关研究从来脱离不了各种危险环境，就算再怎么严格防护，谁也没法真正保证意外一定不会发生。薄绿以及她所在研究室的所有研究者，都对此心知肚明，大家都是在知晓风险的基础上，仍然做出了自己的选择。\n干员薄绿从来没有为此而后悔过。
Mint I=冶铸台Ⅰ
Mint Ice Cream=薄荷冰激凌
Mint II=冶铸台Ⅱ
Mint III=冶铸台Ⅲ
Mint is a Caster affiliated with the Victorian Institution for Higher Studies, specializing in geology, frequently participating in investigative field projects. She contracted Oripathy on an expedition and was referred by Operator Skyfire to Rhodes Island for consultation.\nShe currently receives treatment at Rhodes Island while assisting with Originium research, environmental and geological observation, and related services.=薄绿，维多利亚高等学府所属术师，专攻地质学领域并参与多项实地研究项目，于实地考察途中不幸感染矿石病，经干员天火介绍与罗德岛接洽。\n现于罗德岛接受治疗，同时为罗德岛提供源石理论研究及环境地质评测等相关服务。
Mint likes hiding in her secret bases and reading in silence, and she likes fooling around together with her friends. She likes to climb trees. She likes adventures. She likes every last new and novel thing.\nShe might tiptoe as she follows behind her friends, and she might suddenly get distracted by something and go bounding off instead.\nShould you ever receive a small present from her, be it as little as a misshapen piece of ore with mud still stuck to it, take it. Accept it. Without a doubt, it's something she's fond of, and regardless of how, she'd like for you to share in it too.=薄绿喜欢躲在自己的秘密基地安静地读书，也喜欢和朋友们一起玩闹，她喜欢爬树，喜欢冒险，喜欢所有新奇而有趣的东西。\n她会小步小步地跟随在信任的人身后，也会突然被其他东西吸引，蹦蹦跳跳地离开。\n如果收到了来自女孩的小礼物，就算只是一块其貌不扬还沾着泥土的矿石，也请收下吧，那一定都是她很喜欢的东西，无论如何都想要与你分享。
Mint once made a promise—that in her research, she'd willingly brave all hazards.=薄绿曾经发过誓，为自己的研究，她甘愿冒任何风险。
Mint's Badge=薄绿证章
Mint's Personal Letter=薄绿的私人信件
Mint's Token=薄绿的信物
Mint, the Victorian Caster, seeks recognition as a scholar far more than as a Caster.=维多利亚术师薄绿，比起术师更希望被视作学者。
Minuet=小步舞曲
Minuetto Doloroso=悲愁的小步舞曲
Mio sighs and pokes Titi's hand with its head, cuddling around her and gestures for her to pet it.=米奥叹了口气，用脑袋顶了顶缇缇的手，把自己团在女孩身边，示意她抚摸自己。
Mio's Aura=澪的压迫感
Mio, the Eager Examinant=米奥，热烈的考验者
Mio/Bounty=澪·悬赏
Miracle Fallacy=奇迹谬误
Miracle Field=奇迹力场
Miracle in the Fire=火灾中的奇迹
Miracle of Light=已点亮的灵光
Miracles do not happen on their own. Even when you leave things in the hands of fate, your heart is yours alone to discover.=神迹不会自动显现，即使将一切交托给命运，也得先由人去挖掘自己的内心。
Miracles don't just drop out of the sky.=奇迹可不是从天上掉下来的。
Miraculous Moment=美妙时光
Mirage=幻景
Mirage Mine=幻影诡雷
Miraged Sun=幻日
Mire=沼泽地段
Mire Control=沼泽控制
Mire Controller=地形增伤控制
Miria Takagishi=高岸美里亚
Mirror Image=镜前映像
Mirror of Mutation=变异之镜
Mirror Tianshi=靳天师
Mirror Visitor=镜中来访
Mirrormaze=镜廊
Mirrors like these often hung over windows and entrances of the Garden of Grotesqueries. When visitors run into unexpected danger, the realm within a mirror turns into an emergency shelter—until it shatters.=常悬于界园门窗之上的镜子。当游客遇到突如其来的危机，镜中之境便是他们的紧急避难所——直至镜子碎裂。
Miruku=牛奶君
Misaligned Sightseer=错位巡礼
Misaligned Sightseer New Arrivals/Courtyard of Neka. Out of curiosity, Hoederer knocks open the door to an ancient courtyard. He stands before a tranquil pond, engraving the beauty he stumbled upon into his memory.=错位巡礼系列新款/沉思之庭。赫德雷怀着好奇之心叩开了一处古老庭院的大门，他站在平静的水池前，铭记这偶遇的胜景。
Misaligned Sightseer New Arrivals/Horus' Rest. Lazvar understands that even clockwork fowlbeasts occasionally need a break from yellow sands and clamorous crowds, finding a moment's rest on branches.=错位巡礼系列新款/憩羽。拉恕尔明白，即便是发条羽兽，偶尔也需要远离黄沙与喧嚣，暂歇于枝头上。
Misaligned Sightseer New Arrivals/Iakhu of Flows. In a naptime dream adorned with gold, the earth swells beneath Liz's feet, supporting a homeland. The sphere of the heavens turns above her head, spilling its golden rays upon her.=错位巡礼系列新款/流辉。在充盈着金色的午睡梦境中，大地于丽兹的脚下隆起，托起一方家园。天球在她的头顶移动，洒下一片金辉。
Misaligned Sightseer New Arrivals/Nuit of the Nightsky. Reed flutes and harps play in succession as jade lotuses gently float by. The night sky and melodic notes accompany Pepe in a moment where she has pushed everything else to the back of her mind.=错位巡礼系列新款/星移。芦苇笛和竖琴依次奏响，玉色的莲花轻轻浮荡。星空与音符陪伴在佩佩身边，此刻时光似乎已经将一切遗忘。
Misaligned Sightseer New Arrivals/Sedjem. Weedy treads the boundary between sand and water, tracing the flow ever deeper. Is what she hears the whispers of the sea of salt, or the greetings of the sea of sand?=错位巡礼系列新款/倾听。在沙和水的交会区，温蒂漫步其间，向更深处追溯。她听到的，是海洋的呢喃，还是沙海的致意？
Misaligned Sightseer, Beyond Imagination\nSiesta's all-new clothing brand. A collaboration between MountainDash Logistics and fashion designers across Terra, taking in the most distinctive elements of each region and updating them for the needs of modern leisurewear, regularly bringing the people a fashion fusion beyond imagination. Among the mismatched styles, there's bound to be one right for you!=错位巡礼，超越想象\n来自汐斯塔的全新服装设计品牌。峯驰物流与泰拉各地的服饰设计师合作，吸纳地域特色最鲜明的元素，根据现代人的需求进行休闲化设计，定期将最超越想象的融合款式呈现在大众的面前。错位风格，总有一款适合你！
Misaligned Sightseer/I=错位巡礼/I
Misaligned Sightseer/II=错位巡礼/II
Misaligned Sightseer/III=错位巡礼/III
Misato Fukuen=福圆美里
Miscellaneous Goods=杂物与工物
Miscellaneous goods laid out on the ground at a temple fair, selling well regardless. 'Which do you think looks best in the fields?' In your memory, your friend bows down to pick her favorite lantern, the flower in her hair bright as fire.=庙会上零散的小商品，由于桌上空间有限，便置于地上供来客挑拣，一样卖得很好。\n“你说，哪一盏灯挂在田间会更好看一点？”记忆中的好友俯身挑拣心仪的彩灯，发髻上的花似火欲燃。
Miscellaneous Trinkets=零散小商品
Miscellaneous Wall Decorations=一些壁挂
Miscellany Showcase=杂物陈列柜
Mischievous fae that leads travelers astray. Not that they do it out of any particular malice—going the wrong way happens all the time outside the Dark Woods too.=淘气的精怪，擅长将旅人引向错误的道路。请相信它们并没有恶意，毕竟，即使在黑林之外，走错路也是常态。
Mischievously Spliced Table=乐淘淘拼接桌
Misdirection=注意力误导
Misery's Badge=Misery证章
Misfortune is like a rope, never letting go=厄运就如同绳索，勒住便不再松开
Misha's true identity comes to light, and Rhodes Island moves to rescue her.\nBut after being taken by Reunion, Misha begins to doubt.\nThe ones before her, or the ones she believes are right...\nStanding at the edge, she makes her choice.=米莎的真实身份浮出水面，罗德岛对她展开营救。\n被整合运动劫走的米莎，却开始怀疑起来。\n究竟应该选择眼前之人，还是正确之人......\n她就这样站在了悬崖边，做出了自己的决定。
Miss Catapult, um, it's time to deploy!=空爆姐姐，那个，出发时间到了哦......
Miss Ch'en Commemorative Medal=陈小姐纪念奖牌
Miss Ch'en, you might drive some collectors crazy if they were to look at your collection right now. Oh, it's far more likely that these are all worthless by tomorrow, though.=陈小姐，要是让一些收藏家看到你们现在的收藏，他们可能会疯掉。哦，不过更有可能的是，这些东西从明天起就不再有收藏价值了。
Miss Christine's Felt=克里斯汀小姐的毛毡
Miss Cohen is highly intuitive when it comes to architecture. When she first arrived at Rhodes Island, she pointed out several areas of the ship's construction that she said were structurally unsound. After examination, we were able to locate structural defects in those areas. Miss Cohen then assisted Rhodes Island operators in rectifying and repairing these defects. As Engineering operators supervised the repair process, they soon found that while they were still discussing the repair process, Miss Cohen was already putting theory into practice. While this likely was due to her existing knowledge in engineering and structural systems, perhaps more important is her experience in applying this knowledge to high-intensity situations. The solutions she comes up with are certainly not flawless, but her plans always carry minimum risk and are implementable with ease.\nOn top of that, she always prefers to take on the most dangerous tasks herself.=科恩小姐对于建筑物有着十分敏锐的直觉，在第一次来到罗德岛时，她就指出了主舰上几处不合理的建筑结构。在经过测试后，发现这些位置的确存在安全隐患，于是科恩小姐协助罗德岛干员对这些位置进行了调整与修复。在指导修复的过程中，工程部干员很明显地发现，在他们还在商讨环节时，科恩小姐就已经着手进行实践了，这固然与她系统性的工程与结构知识储备有关，但更重要的，可能是一次又一次紧张抉择下积累的经验。她可能无法拿出最完美的方案，但总能给出风险较低且便于实行的计划。\n而她本人则总是亲自负责其中最危险的环节。
Miss Lava is an expert in Catastrophes, especially those of the distant past. It is thanks to her that we put our trust in Rhodes Island.=炎熔小姐是灾害专家，她对于古老的灾难有着独到的研究。这也是我们信任罗德岛的重要原因。
Miss Lin, I suppose you have already built your own network for processing these? As expected of the daughter of the Rat King...... Hmm? Your father has many fans here.=林小姐，你已经自己建立了处理这些的渠道对吧？不愧是那位鼠王之女......嗯？你父亲在这边可有不少粉丝。
Miss Nearl has contributed so much to both Rhodes Island and the infected.\nWhile I understand her choice and will support her as always, I - and several other Operators - do hope that...\nShe'll get the fair treatment she deserves.\nAnd we should do something for her.\n\n—Amiya=临光小姐为罗德岛和感染者付出了许多许多。\n虽然我能理解临光小姐的选择，同样也一定会支持她，但我和几位干员都更希望......\n更希望她能得到公正的对待。\n我们应该也能为她做些什么才对。\n\n——阿米娅
Miss Orchid, don't worry... I'll be fine.=梓兰姐姐，别紧张......泡普卡，不会有事的......
Miss rarely-seen-outside Candle Knight=难得出门的烛骑士小姐
Miss Shining's statement in her debate with Dr. Kal'tsit in the medical department is allegedly something that many Medic Operators have taken to heart.\n'Few things are more important to Rhodes Island than the dedication and reliability of its Operators. Likewise, few things are more important to medics than patients who value their own lives.'\nIt very well reflected the wish of many medical staff that their patients recognize just how precious life is while undergo treatment.\nMiss Shining not only wants to save those fighting to live, but to also protect them. To her, healing and protection are perhaps one and the same.=闪灵小姐在医疗部门与凯尔希医生争执时宣称的言论，据说已经成为了许多医疗干员铭刻于心的准则。\n“如果对于罗德岛来说，一位敬职可靠的干员十分重要；那么对于医者来说，一个珍惜自己性命的病人也是同样。”\n在医治患者时，也要让患者理解生命的可贵，这可能也同样是许多医疗干员的心愿。\n闪灵小姐不仅医治那些想要活下去的人，她还要伸出手去保护他们。对于她来说，医术和守护，也许根本就是同一条道路。
Miss Sora could've chosen a more conventional fighting style, but at her own insistence, Dr. Kal'tsit ultimately designed a custom program for her to better develop her natural talent.\nTo her credit, Sora put in way more effort than a typical support Operator. Anyone would admit that she was practically born to sing, and the results of this program surpassed all expectations.\nOf course, someone who sings on a battlefield draws plenty of enemy attention, so Sora requires more bodyguards than usual. However, she is certainly worth the strategic compromise.=原本，空小姐是可以选择更为普通的战斗方式的，但在她的坚持下，最后，凯尔希医生专门为她设计了一套，让她能够更好发挥自身天赋的特别课程。\n为此，空小姐付出了比起仅仅成为一名普通的辅助干员要多得多的努力，但不得不承认，她确实就像是天生为歌唱而生一般，最后得到的效果超出了所有人的想象。\n当然，一个在战场上唱歌的人，无论如何也会成为敌方的焦点，为此，通常需要为空小姐配备更多的护卫，只能说，空小姐的价值，值得在战略上做出这样的让步吧。
Miss Swire's able to sort out many a trouble with her own wisdom.\nThis 'wisdom' is formed of: command, tactics, combat skills, and... money.\nThat's right—the power to put money to good use is a wisdom all of its own.\n<@lv.item><Medical Rune></> Operators deployed on this tile will restore HP over time.\n<@lv.item><Mr. Boom></>Stun all enemies in the four adjacent tiles for a long duration.\n<@lv.item><Mieszko Coil></> Obtain Activation effect when within range of other Mieszko Coils.\n<@lv.item><High-Energy Originium Bomb></> Deals great True Damage to enemies in a large area when detonated, and can also destroy Dirt Mounds.=诗怀雅小姐能用自己的智慧解决很多麻烦。\n这里的“智慧”包括：指挥、战术、战斗技巧，以及......金钱。\n没错，善用金钱的力量，也是智慧的一种。\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命\n<@lv.item><轰隆隆先生></>对周围四格范围的敌人造成长时间晕眩\n<@lv.item><梅什科线圈></>攻击范围内存在其他梅什科线圈时获得激活效果\n<@lv.item><高能源石炸弹></>引爆时对大范围敌人造成大量真实伤害，并且可以摧毁<土石结构>
Miss Swire's able to sort out many a trouble with her own wisdom.\nThis 'wisdom' is formed of: command, tactics, combat skills, and... money.\nThat's right—the power to put money to good use is a wisdom all of its own.\n<Medical Rune> Operators deployed on this tile will restore HP over time.\n<Mr. Boom>Stun all enemies in the four adjacent tiles for a long duration.\n<Mieszko Coil> Obtain Activation effect when within range of other Mieszko Coils.\n<High-Energy Originium Bomb> Deals great True Damage to enemies in a large area when detonated, and can also destroy Dirt Mounds.=诗怀雅小姐能用自己的智慧解决很多麻烦。\n这里的“智慧”包括：指挥、战术、战斗技巧，以及......金钱。\n没错，善用金钱的力量，也是智慧的一种。\n<医疗符文>部署在其上的干员会持续恢复生命\n<轰隆隆先生>对周围四格范围的敌人造成长时间晕眩\n<梅什科线圈>攻击范围内存在其他梅什科线圈时获得激活效果\n<高能源石炸弹>引爆时对大范围敌人造成大量真实伤害，并且可以摧毁<土石结构>
Miss Waterdrop… where will you land?=这滴水珠会落在哪里呢？
Miss.Christine is a beautiful creature who often appears by Phantom's side, and is suspected of being a Beast Aristocrat. The lady joined Rhodes Island of her own volition and currently has no assigned duties.=Miss.Christine，时常出现在干员傀影身边的美丽生物，经推测可能为“兽主”之一。现出于自我意愿加入罗德岛，目前并未分配任何相关职务。
Miss.Christine Petting Ticket=Miss.Christine摸摸券
Miss.Christine Petting Ticket - α=Miss.Christine摸摸券-α
Miss.Christine Petting Ticket - β=Miss.Christine摸摸券-β
Miss.Christine Petting Ticket - γ=Miss.Christine摸摸券-γ
Miss.Christine shakes her tails, her eyes moving between shadows on the ground until they lock onto Tippi's silhouette... '...I ought to gift you a small reward.'=Miss.Christine摇晃着尾巴，她的目光在地面的影子间穿梭，最终锁定在了蒂比的影子上。“......应该给予你一点小小的报答。”
Miss.Christine's Badge=Miss.Christine证章
Miss.Christine's Token=Miss.Christine的信物
Missing information. Please enter your birthday.\n<size\=21><color\=#0075a9>You will receive extra supplies by mail on your birthday.</color></size>=检测到信息缺失，请补全你的出生日期。\n<size\=21><color\=#0075a9>罗德岛将在生日当天通过邮件为你配发额外物资。</color></size>
Missing information. Please enter your birthday.\nYou will receive extra supplies by mail on your birthday.=检测到信息缺失，请补全你的出生日期。\n罗德岛将在生日当天通过邮件为你配发额外物资。
Missing Mountains=不见群山
Missing Stone Statue=不翼而飞的石像
Mission accomplished, request search for remaining hostiles.=战斗结束。有必要确认残余敌人的情况。
Mission Accomplished. Phew… it's done.=任务完成。呼......结束了。
Mission accomplished. There is one more thing, though. Logistics gave me far too much tea and cake. Would everyone like to help me lighten the load?=收队。不过，还有一件事，后勤部送来的茶点实在太多了，各位愿不愿意帮我一起消灭它们呢？
Mission Area Clearance=任务区域净空
Mission Briefing=任务简报
Mission Complete=任务完成
Mission complete! How's that? My buddies did great, huh?=任务完成~怎么样，我的小家伙们表现不错吧！
Mission complete! Now it's time for a celebration party... why don't you join us, Doctor?=任务完成！嗯，之后要和大家一起开庆祝会......博士要不要一起来？
Mission complete, easy peasy.=任务完成，小菜一碟。
Mission complete, oder?=任务完成了，不是吗？
Mission complete, perfect job! We gotta get back to Rhodes Island, because I'm looking forward to celebrating!=任务完美完成！俺开始期待回到罗德岛的庆祝会了。
Mission complete.=行动结束。
Mission complete. Couldn't have done it without you all.=任务完成，多亏了大家。
Mission complete. Doctor, you're not injured, are you?=任务完成。博士，你没有受伤吧？
Mission complete. Good work, Doctor. Let's take a good break once we're back.=任务完成。您也辛苦了，博士，回去好好休息吧。
Mission complete. Good, no tracks left behind.=任务完成。嗯，没有留下任何痕迹。
Mission complete. Look, this much is granted—don't make a fuss over nothing.=任务完成。理当如此，别大惊小怪。
Mission complete. Right now, I got the same feeling I get seeing a blueprint come perfectly to life. What a relief!=完成了，现在的心情，就和设计图转为成品时完全没出错一样爽快。太好了！
Mission complete. Very precise and efficient command, Doctor.=任务完成。非常精准有效率的指挥，博士。
Mission completed.=任务完成。
Mission completed. All contracts successfully fulfilled.=任务完成。成功履行所有合约。
Mission completed. Defects in the result.=任务完成，结果有缺陷。
Mission Description=任务描述任务描述任务描述任务描述
Mission failed.=任务失败。
Mission Guarantee=使命必达
Mission in progress=进行中的保全任务
Mission Info=任务情报
Mission Milestone=任务里程碑
Mission Objective=任务目标
Mission objective=任务目标
Mission Prep Area=任务准备区
Mission Progress=任务进度
Mission progress=任务进度
Mission Report Filing Guide=任务报告填写指南
Mission start!=作战开始！
Mission start! Target position is a lock!=任务开始，俺已确认目标位置！
Mission time~! Let's see… Oh, it's a fight today!=该出勤啦！哦？这次的任务内容是找人打架吗。
Missions can give you a hard time. Hang in there.=任务很艰难，咬咬牙坚持下去。
Missions: boring, enemies: boring, but it's still way better than Kazimierz no matter how you slice it. Just getting further and further away from there feels great. The wind from Kazimierz will never again blow my arrows off its mark, and I never want to breathe its air ever again.=无聊的任务，无聊的敌人，但就算再无聊也比卡西米尔好很多。越走越远的感觉真好啊，从卡西米尔吹来的风再也无法吹歪我的箭，我也再也不想呼吸那里的空气。
Misstep=失手
Mist kisses the travelers' lips, while water ripples caress the soul.' Such is life in the Convallis. Do you still have any other unanswered questions? Uh, what is a 'Hostess'...? Ahem, by the looks of things, you've already met those enthusiastic sisters of mine. Regarding that traditional title of Lord of the Banshees, it is not something I reject altogether.=“雾吻旅人之唇，水浪抚摸灵魂”，河谷的生活便是如此。您还有疑惑未得解答？何为“女主人”？......看来您已经见过我那些热情的姐妹了。对女妖之主的传统称呼，我并不全然拒斥。
Mist Knight VS Broken Wrist Knight=迷雾骑士VS断腕骑士
Mist on river=烟雨漫江
Mist scatters in every direction when the freezer door is opened. It's been on this entire time.=冰柜打开，雾气四散，这一处冰柜居然还在制冷。
Mist Traverser Medal=迷雾穿越作战奖章
Mist-stricken Missteps=迷雾歧途
Mistakes made on the first encounter will take hundreds, even thousands of years to make up.=初次见面时犯的错，往后要拿百年千年去偿还。
Mistpiercer=破雾
Mists part, the truth approaches.=寻寻觅觅，接近真相。
Misty=米糊
Misty City=迷城
Misty Maze=迷雾巷道
Misty Silhouette=迷雾孤影
Misty Wonderland Login Event=氤氲奇境登录活动
Misty Wonderland Sign-in Event=氤氲奇境签到活动
Misunderstanding=都是误会
Misunderstandings=一些误会
Misuzu Togashi=富㭴美铃
Mitm=渡桥
Mitm's Badge=渡桥证章
Mitm's Token=渡桥的信物
Mitsukue is a special place! There's plenty of good food and fun to be had, handsome boys and beautiful girls everywhere you look. And the best part? Anything you want, you can find it there—as long as you're not concerned about authenticity!=御机城可是个好地方，好吃的和好玩的都有，漂亮的小伙子和姑娘数之不尽，更重要的是，无论你喜欢什么、想玩什么、想买什么，他们都能给你弄来——只要你不在乎真假！
Mitsukue Kizuna Pack=夏夜结缘组合包
Mitsukue's Commerce Reaches New Highs=经济增长强劲 御机商业街人气再攀新高
Mix Drinks and Change Lives=大家说得对哦
Mixed Blood=混血儿
Mixed enemy troops are coming from the west. Please make good use of the tactics you just learned, and assemble a suitable squad to deal with them.=敌方的混合部队从整个西面扑来，请灵活运用之前回忆起的战术，仔细编队阻挡敌人大军。
Mixed Gas=混合毒气
Mixed grains with cragpincer meat added for a savory touch.\nCragpincers are tasty, but who was the first to try one?=热腾腾的杂粮中加入了岩壳蟹肉，吃起来朴素中略带鲜味。\n好吃是好吃，但......究竟是谁第一个决定尝试食用岩壳蟹的呢？
Mixed Materials Pack=综合材料组合包
Mixed Refined Meat Sauce=复合精制肉酱
Mixed Refined Meat Sauce α=复合精制肉酱α
Mixed Refined Meat Sauce β=复合精制肉酱β
Mixed Refined Meat Sauce γ=复合精制肉酱γ
Mixed-Fruit Medical Caddy=什锦果味医用箱
Miyu Tomita=富田美忧
Miyuki Sawashiro=泽城美雪
Mizuki=水月
Mizuki & Caerula Arbor=水月与深蓝之树
Mizuki came in contact with some of our operators in the Bolívarian city of Dossoles, and accompanied them back to the landship. After preliminary operator-related interviews and inspections, he was approved for a temporary stay.\nHis learning ability is rather exceptional, and at this stage, he is suitable for civilian work or and we may consider training him to become an operator. After further investigation and evaluation, he was approved for a long-term stay aboard the landship.=水月于玻利瓦尔的多索雷斯城与我们的部分干员有所接触，并随行至本舰，经相关干员初步问询考察后批准其暂时留舰。\n其学习能力较为优秀，现阶段已经能协助完成相当一部分的文职工作内容，或可考虑往干员的方向培养。经调查与评估后批准其长期留舰。
Mizuki changes the nethersea brand's behavioral patterns, and it begins to draw upon the information, violently consuming energy to change its material form. In the end, the branded stele completely disappears, and a familiar object appears in Mizuki's hands. He does not say anything, but smiles as he places it into your palm.=水月让溟痕改变了行为准则，它们依托于信息开始剧烈耗能并转换物质形态。最终，溟痕石碑消失了，一个你所熟悉的物品出现在水月手中。他并没有多说什么，而是笑了笑把它放在了你的手心里。
Mizuki does not hide his identity in the company of friends.\nThat's why you can see him darting about from place to place, his tentacles dancing around.\nPush the question of survival out of your mind.\nLet us enjoy this summer vacation together.=和同伴们相聚时的水月不会避讳自己的身份。\n所以你能看到他挥舞着附肢到处忙活。\n把生存问题抛到脑后吧。\n让我们一起来享受夏日的欢愉。
Mizuki does not particularly identify with either humans or Seaborn. He only does what he thinks is right.=水月对自己的认知并不偏向海嗣或是人类，他只是在做自己认为正确的事。
Mizuki Dynamic Art Outfit=水月动态形象时装
Mizuki Dynamic Art Outfit Obtainable=可获取水月动态形象时装
Mizuki Kitajima=北岛瑞月
Mizuki might not be gone, but the next time you see Him, you will no longer call Him Mizuki.=水月并没有逝去，但当你下一次见到祂时，你也不会再称呼祂为水月了。
Mizuki rejects that kind of regret and fortuity. He and His powers are nothing special.=水月拒绝那种悔恨与侥幸。祂与祂的力量也并没有什么了不起的。
Mizuki will be rebuilt according to the modified defaults, then lead the Seaborn as per the promise between you.=水月将按照变更后的预设流程完成改造，随后引领海嗣，完成你们之间的约定。
Mizuki's Badge=水月证章
Mizuki's humanity has not faded. He has accepted the Seaborn as a human, and he can transform back from a Seaborn to a human.=时至今日，水月的人性光辉仍未褪色，他作为人类接受了海嗣，也定能由海嗣重新化作人类。
Mizuki's Kernel Token=水月的中坚信物
Mizuki's Specialized Badge=水月特限证章
Mizuki's Token=水月的信物
Mjolnir-3, full power!=Mjolnir-3出力全开!
Mm, all memorized. Anything else?=嗯，都记住了。还有别的吗？
Mm, just as I thought.=嗯，和预料中的一样~
Mm-hmm… there it is, that incense. I smell it about you from time to time after a high-risk mission. Oh, I've missed it so, Doctor.=唔......就是这股焚香的味道。完成高危任务之后，偶尔能在你身边闻到。我很怀念哦，博士。
Mm-hrmm. Doctor, your tastes are... comparatively maverick.=嗯——博士，您的品味，相当独特。
Mm.=嗯。
Mm... I'm glad to have met your expectations.=嗯......幸不辱命。
Mm... things disappoint on occasion; there's no need to blame yourself too hard. Leave the rest to me.=唔......偶尔失意，你也不必太过自责，剩下的就交给我吧。
Mm... this battle was very smooth.=嗯......这次的战斗很顺利。
Mm? Time for a mission?=欸，要出任务了吗？
Mmgh... it still doesn't really make sense. Maybe I should visit my Instructor and see if she can help.=唔......还是看不懂。该去教官小姐那里补补课了。
Mmhmm, I'm listening~=嗯嗯，听着呢~
Mmm, a perfect stitch!=天衣无缝！
Mmmgh... so frustrating! How do I get my investigation on that suspect logistics company started? Do I break in? Hrmm, not when those two guards look so dead fierce... No, no, I'm not scared... I'm just warming up the little grey cells!=唔，苦思冥想，怎么才能找机会调查下那家可疑的物流公司？直接闯进去？但那两个护卫感觉又超凶的......哎呀呀，我才没有害怕，我是打算用智取的！
Mmmm… Whuh? What? Yes, I'm listening!=哎，什么，我在听，我在听的。
Mmmwah. Hm? What's wrong? Your face is beet red. That's just how I say hello. Don't think too much about it. Anyway, I'm Gravel, a knight of Kazimierz. It's a pleasure. Heheh.=啾——嗯？怎么脸红了？这只是初见的问候，可没什么其他的意思哦。那么，卡西米尔骑士砾，就请您多有包涵啦，嘻嘻。
Mmm~I smell whipped cream. Look, the lambs have started their picnic over there. Care to join them with me, Professor?=嗯~空气中都是奶油香甜的味道，前辈，小羊们已经在那边开始野餐了，您要不要和我一起去？
Mm… it's warm here. Almost too warm!=呼......这里真暖和，暖和得都有些热了！
Mo Yi retains her human form here, the bestial Sui seeming to have no effect on her. She knows you cannot enter these doors, so she receives you at the schoolhouse's edge. She likes it here, for no matter if you are man, beast, or geist, you will appear as your truest self. And the first step in communication is frank honesty. 'I need some tongbao to feed the geists. Perhaps you are willing to make a donation?'=莫佚在这里仍保持着人形，岁兽似乎并没有对她造成什么影响。她知道你进不了门，于是在学堂的边缘接待了你。她很喜欢这里，因为在此处，无论人、兽，还是伥，都会显现出自己最本真的那一面。而交流的第一步，便是坦诚。“我正需要几枚铜钱喂伥，或许你愿意慷慨解囊？”
Mo Yi takes out a length of string, and the coin geists smoothly slide onto it. 'I return these geists to their original master. I hope you raise them well.'=莫佚取来一根线，钱伥们很自然地串到了一起。“那我就伥归原主了，愿你好生待它们。”
Mobile Battle Tower=移动战塔
Mobile Buggy Cam=移动摄影器
Mobile crossbowmen of the Ursus Army, pushing on the flanks to disrupt and contain the enemy. Cheap to recruit and train, they are often deployed in large numbers.=乌萨斯集团军的机动弩手，能快速穿插战场侧翼，持续影响对方的战场决策。机动弩手招募和训练的成本极低，故被乌萨斯军队大批投入各种战场。
Mobile industrial platform equipped with a foundry module, traveling across rough terrain to where the raw materials are produced, processing them directly at the source and reducing time overhead.=挂载了金属冶炼套组的移动工业平台，可以跨越复杂地形抵达矿料原产地，对矿产进行加工冶炼，最大限度地缩短工业铸造的前置耗时。
Mobile oden stall full of hot food, with a maneki-neko decoration on top. 'This maneki-neko? To bring in wealth and fortune, of course. Isn't it a little too much if even common accessories like these have to be avoided?'=盛满热腾腾的煮物的可移动关东煮摊，上面装饰有招财猫模样的摆件。\n“你说这个摆件？当然是为了招财啊。连随处可见的摆件都要避开，那未免也太刻意了吧？”
Mobile Power Source=移动电源
Mobile Powerbank=移动电箱
Mobile Riot Shield=机动盾牌
Mobile Self-Service Bar=自助移动酒吧
Mobile Tactical Hangar=可移动战术机库
Mobile Target Practice=移动靶射击练习
Mobile Ticket Booth=移动售票亭
Mobile Workshop=车载工坊
Mobilization Order=机动密令
Mock Competition=模拟竞赛
Mockery=嘲笑
Mockup Auto Meal Distributor=内测版自助出餐终端
Mockup Auto Meal Distributor and Confused Maintenance Helper gain <Invisibility>=内测版自助出餐终端和迷茫的修理小助手获得<隐匿>效果
Mockup Auto Meal Distributor summon skill cooldown further reduced=内测版自助出餐终端召唤技能冷却时间进一步减少
Modder Tricks=修改的诀窍
Model Efficient Worker α=工效模范·α
Model Efficient Worker·β=工效模范·β
Modeler Debugging=造型仪调试
Modeling Night=模特之夜
Moderate Combat Environment=·作战环境较为温和
Modern=现代的
Modern Artpiece=现代工艺品
Modern Columbian Hotel=哥伦比亚摩登酒店
Modern Era Set=摩登年代套件
Modern Hotel Carpet=摩登酒店地毯
Modern Hotel Ceiling Light=摩登酒店吊顶
Modern Hotel Chandelier=摩登酒店吊灯
Modern Hotel Floor Lamp=摩登酒店落地灯
Modern Hotel Sofa=摩登酒店沙发
Modern Hotel Table=摩登酒店茶几
Modern Hotel Wall Lamp=摩登酒店壁灯
Modern Hotel Wallpaper=摩登酒店壁纸
Modern Music Rehearsal Room=罗德岛现代音乐排练室
Modern Photo Frame=现代风相框
Modern Wall Decoration=摩登壁挂装饰
Modern Yan Chaise Lounge=新式贵妃榻
Modern: <Guided Tour {0}> in effect=现代的：<请君入园 {0}>生效
Modified Breaching Grenade=刺针式合金爆破弹
Modified Phytohormone=改性植物激素
Modular Bookshelf=组合式书架
Modular Computing Station=模块演算设施
Modular Floor Mat=自拼装地垫
Modulated Shield: Disappears after taking damage several times. Periodically performs a 10-combo attack when shield is active.=频次护盾：受到数次伤害后消失。持有此护盾时，周期性进行十连击
Module=模组
Module Archive=模组档案
Module Data Block=模组数据块
Module details=模组详情
Module Development Pack=模组养成包
Module Maintenance=模块维护
Module not available=该模块暂未开放
Module Overview=干员模组总览
Module Showroom=模组陈列室
Module unlocked=模组已解锁
Module unlocked:=达到模组解锁阶段：
Modules unlocked at Elite 2=精英阶段2解锁模组系统
Modus Extraditio Fugitivi=逃犯引渡手续
Modus Operandi: She takes advantage of her small stature to launch surprise attacks.\nSOP: She finds somewhere more comfortable to sleep.=工作模式：充分借助自己的身高优势，使用法术对敌人发起偷袭。\n普通模式：找个稍微舒适点的地方，睡觉。
Moe Toyota=丰田萌绘
Moist Skin=湿润皮肤
Moist Sword Bag=潮湿的剑袋
Molar-shaped object in a dream, refusing to leave the dream out of fear of having to face its own decay. Perhaps it is better not to wake them up.=梦境之中的臼齿样造物，一想到醒来之后可能就要面对已经被侵蚀的自我，它们就不愿意离开幻梦，或许别去唤醒它们比较好。
Mold Stones=铸子
Molten Flame=熔火
Molten Giant=熔核巨影
Molten weapons given form, their extinguished flames rekindled upon command. They will not stop until the enemies at bladepoint are reduced to ashes.=熔化的兵戈铸成形体，熄灭的火种因号令而重新燃烧。在剑锋所向的敌人被焚为灰烬之前，它们不会停下征伐的脚步。
Molto bene! That's more like it! Strength, unfettered and unchained! That's what I'm talking about!=对对，就是这样，解放更多的力量吧，你该这样做！
Molts after taking a certain amount of damage, causing Blight to the paddies it is on, reducing ATK, DEF, RES, and Weight, while increasing Movement Speed=每受到一定次数的伤害蜕皮，对所在田地造成病害污染，自身攻击力、防御力、法术抗性、重量降低，移动速度增加
Mom and Dad have been away for quite a long time... Do I miss them? Mmm... A little, I guess? They're my parents, but they're also their own people. I can already take care of myself, so why keep them chained to me? As long as I can feel their love, I'm happy that they're out there doing what makes them happy.=爸爸妈妈离开好一阵了。想他们吗？嗯......还行吧。我是他们的孩子，又不是他们的一部分。我能够自力更生了，没道理把他们强留在身边。只要能感受到他们的爱，就随他们去吧。
Moment of Farewell=诀别之际
Moment of Parting=别离之际
Moment of Respite=浮生得闲
Moment of Truth=临界时刻
Momentary Rest=休息时间
Momentary Thoughts=一瞬思虑
Moments of Expectations=期冀的时光
Momiji Hotel=红叶旅舍
Momoka=萌萌香
Momoka Hanyuu's latest single tops the charts on the day of release, leading to a three-hour traffic jam as fans pack the streets.=超人气偶像羽生萌萌香新歌发布首日强势登顶！粉丝聚集引发交通堵塞长达三小时。
Momoka revs the engine, and the one-horned Oni jumps onto the scooter's back seat as the yakuza's weapon swings through the air.=萌萌香发动引擎，独角的鬼跳上车后座，黑道的武器挥空，一切都发生在同一瞬间。
Momoka tries not to look down, but she cannot keep herself from shaking.\nThey are moving through massive formations of steel rebar. The darkness of night hangs above, while it is bright as day underneath their feet.=萌萌香努力控制自己不要往下看，但她的身体依然止不住地颤抖摇晃。\n此刻，她们在密密麻麻的钢筋结构之间缓缓移动，头顶一片昏暗，脚下亮如白昼。
Mon3tr and I will protect everyone. Especially you, Doctor.=Mon3tr和我会保护所有人的，特别是博士你。
Mon3tr gains DEF +100%, ATK +130% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr=Mon3tr的防御力+100%，技能期间攻击力从+130%逐渐降低至+0%且伤害类型变为真实，此期间如果未击杀任何敌人则技能结束后流失最大生命的50%。该技能与Mon3tr绑定
Mon3tr gains DEF +100%, ATK +140% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr=Mon3tr的防御力+100%，技能期间攻击力从+140%逐渐降低至+0%且伤害类型变为真实，此期间如果未击杀任何敌人则技能结束后流失最大生命的50%。该技能与Mon3tr绑定
Mon3tr gains DEF +100%, ATK +150% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr=Mon3tr的防御力+100%，技能期间攻击力从+150%逐渐降低至+0%且伤害类型变为真实，此期间如果未击杀任何敌人则技能结束后流失最大生命的50%。该技能与Mon3tr绑定
Mon3tr gains DEF +120%, ATK +160% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr=Mon3tr的防御力+120%，技能期间攻击力从+160%逐渐降低至+0%且伤害类型变为真实，此期间如果未击杀任何敌人则技能结束后流失最大生命的50%。该技能与Mon3tr绑定
Mon3tr gains DEF +120%, ATK +170% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr=Mon3tr的防御力+120%，技能期间攻击力从+170%逐渐降低至+0%且伤害类型变为真实，此期间如果未击杀任何敌人则技能结束后流失最大生命的50%。该技能与Mon3tr绑定
Mon3tr gains DEF +120%, ATK +180% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr=Mon3tr的防御力+120%，技能期间攻击力从+180%逐渐降低至+0%且伤害类型变为真实，此期间如果未击杀任何敌人则技能结束后流失最大生命的50%。该技能与Mon3tr绑定
Mon3tr gains DEF +140%, ATK +190% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr=Mon3tr的防御力+140%，技能期间攻击力从+190%逐渐降低至+0%且伤害类型变为真实，此期间如果未击杀任何敌人则技能结束后流失最大生命的50%。该技能与Mon3tr绑定
Mon3tr gains DEF +160%, ATK +210% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr=Mon3tr的防御力+160%，技能期间攻击力从+210%逐渐降低至+0%且伤害类型变为真实，此期间如果未击杀任何敌人则技能结束后流失最大生命的50%。该技能与Mon3tr绑定
Mon3tr gains DEF +180%, ATK +230% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr=Mon3tr的防御力+180%，技能期间攻击力从+230%逐渐降低至+0%且伤害类型变为真实，此期间如果未击杀任何敌人则技能结束后流失最大生命的50%。该技能与Mon3tr绑定
Mon3tr gains DEF +200%, ATK +260% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr=Mon3tr的防御力+200%，技能期间攻击力从+260%逐渐降低至+0%且伤害类型变为真实，此期间如果未击杀任何敌人则技能结束后流失最大生命的50%。该技能与Mon3tr绑定
Mon3tr gains DEF +{attack@def:0%}, ATK +{attack@atk:0%} that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses {attack@hp_ratio:0%} Max HP. This skill is Tied to Mon3tr=Mon3tr的防御力+{attack@def:0%}，技能期间攻击力从+{attack@atk:0%}逐渐降低至+0%且伤害类型变为真实，此期间如果未击杀任何敌人则技能结束后流失最大生命的{attack@hp_ratio:0%}。该技能与Mon3tr绑定
Mon3tr gains DEF <@ba.vup>+100%</>, ATK <@ba.vup>+130%</> that gradually decays to +0% over the skill duration and deals <@ba.vup>True damage</>. If this skill ends without Mon3tr killing any enemies, Mon3tr loses <@ba.vup>50%</> Max HP. <@ba.rem>This skill is </><$ba.binding><@ba.rem>Tied</> to Mon3tr</>=Mon3tr的防御力<@ba.vup>+100%</>，技能期间攻击力从<@ba.vup>+130%</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>50%</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>
Mon3tr gains DEF <@ba.vup>+100%</>, ATK <@ba.vup>+140%</> that gradually decays to +0% over the skill duration and deals <@ba.vup>True damage</>. If this skill ends without Mon3tr killing any enemies, Mon3tr loses <@ba.vup>50%</> Max HP. <@ba.rem>This skill is </><$ba.binding><@ba.rem>Tied</> to Mon3tr</>=Mon3tr的防御力<@ba.vup>+100%</>，技能期间攻击力从<@ba.vup>+140%</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>50%</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>
Mon3tr gains DEF <@ba.vup>+100%</>, ATK <@ba.vup>+150%</> that gradually decays to +0% over the skill duration and deals <@ba.vup>True damage</>. If this skill ends without Mon3tr killing any enemies, Mon3tr loses <@ba.vup>50%</> Max HP. <@ba.rem>This skill is </><$ba.binding><@ba.rem>Tied</> to Mon3tr</>=Mon3tr的防御力<@ba.vup>+100%</>，技能期间攻击力从<@ba.vup>+150%</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>50%</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>
Mon3tr gains DEF <@ba.vup>+120%</>, ATK <@ba.vup>+160%</> that gradually decays to +0% over the skill duration and deals <@ba.vup>True damage</>. If this skill ends without Mon3tr killing any enemies, Mon3tr loses <@ba.vup>50%</> Max HP. <@ba.rem>This skill is </><$ba.binding><@ba.rem>Tied</> to Mon3tr</>=Mon3tr的防御力<@ba.vup>+120%</>，技能期间攻击力从<@ba.vup>+160%</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>50%</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>
Mon3tr gains DEF <@ba.vup>+120%</>, ATK <@ba.vup>+170%</> that gradually decays to +0% over the skill duration and deals <@ba.vup>True damage</>. If this skill ends without Mon3tr killing any enemies, Mon3tr loses <@ba.vup>50%</> Max HP. <@ba.rem>This skill is </><$ba.binding><@ba.rem>Tied</> to Mon3tr</>=Mon3tr的防御力<@ba.vup>+120%</>，技能期间攻击力从<@ba.vup>+170%</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>50%</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>
Mon3tr gains DEF <@ba.vup>+120%</>, ATK <@ba.vup>+180%</> that gradually decays to +0% over the skill duration and deals <@ba.vup>True damage</>. If this skill ends without Mon3tr killing any enemies, Mon3tr loses <@ba.vup>50%</> Max HP. <@ba.rem>This skill is </><$ba.binding><@ba.rem>Tied</> to Mon3tr</>=Mon3tr的防御力<@ba.vup>+120%</>，技能期间攻击力从<@ba.vup>+180%</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>50%</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>
Mon3tr gains DEF <@ba.vup>+140%</>, ATK <@ba.vup>+190%</> that gradually decays to +0% over the skill duration and deals <@ba.vup>True damage</>. If this skill ends without Mon3tr killing any enemies, Mon3tr loses <@ba.vup>50%</> Max HP. <@ba.rem>This skill is </><$ba.binding><@ba.rem>Tied</> to Mon3tr</>=Mon3tr的防御力<@ba.vup>+140%</>，技能期间攻击力从<@ba.vup>+190%</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>50%</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>
Mon3tr gains DEF <@ba.vup>+160%</>, ATK <@ba.vup>+210%</> that gradually decays to +0% over the skill duration and deals <@ba.vup>True damage</>. If this skill ends without Mon3tr killing any enemies, Mon3tr loses <@ba.vup>50%</> Max HP. <@ba.rem>This skill is </><$ba.binding><@ba.rem>Tied</> to Mon3tr</>=Mon3tr的防御力<@ba.vup>+160%</>，技能期间攻击力从<@ba.vup>+210%</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>50%</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>
Mon3tr gains DEF <@ba.vup>+180%</>, ATK <@ba.vup>+230%</> that gradually decays to +0% over the skill duration and deals <@ba.vup>True damage</>. If this skill ends without Mon3tr killing any enemies, Mon3tr loses <@ba.vup>50%</> Max HP. <@ba.rem>This skill is </><$ba.binding><@ba.rem>Tied</> to Mon3tr</>=Mon3tr的防御力<@ba.vup>+180%</>，技能期间攻击力从<@ba.vup>+230%</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>50%</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>
Mon3tr gains DEF <@ba.vup>+200%</>, ATK <@ba.vup>+260%</> that gradually decays to +0% over the skill duration and deals <@ba.vup>True damage</>. If this skill ends without Mon3tr killing any enemies, Mon3tr loses <@ba.vup>50%</> Max HP. <@ba.rem>This skill is </><$ba.binding><@ba.rem>Tied</> to Mon3tr</>=Mon3tr的防御力<@ba.vup>+200%</>，技能期间攻击力从<@ba.vup>+260%</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>50%</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>
Mon3tr gains DEF <@ba.vup>+{attack@def:0%}</>, ATK <@ba.vup>+{attack@atk:0%}</> that gradually decays to +0% over the skill duration and deals <@ba.vup>True damage</>. If this skill ends without Mon3tr killing any enemies, Mon3tr loses <@ba.vup>{attack@hp_ratio:0%}</> Max HP. <@ba.rem>This skill is </><$ba.binding><@ba.rem>Tied</> to Mon3tr</>=Mon3tr的防御力<@ba.vup>+{attack@def:0%}</>，技能期间攻击力从<@ba.vup>+{attack@atk:0%}</>逐渐降低至+0%且伤害类型变为<@ba.vup>真实</>，此期间如果未击杀任何敌人则技能结束后流失最大生命的<@ba.vup>{attack@hp_ratio:0%}</>。<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>
Mon3tr is her companion, the symbiote she personally guides... and more importantly, herself.=Mon3tr是她的同行者，是她亲自引导的共生体......更是她自己。
Mon3tr is profoundly knowledgeable in life sciences, Oripathy treatment, history and genealogy, and many other fields. She also possesses plentiful experience in mobile combat maneuvers, and offers much-needed assistance during Rhodes Island's rebuilding. Currently serves as a special consultant for the Medical, Engineering, and Field Operations departments.=Mon3tr，在生命科学、矿石病诊疗、历史系谱学等诸多领域具备渊博学识，拥有丰富的移动作战经验，为罗德岛重建工作提供了至关重要的帮助，现为罗德岛医疗部、工程部、外勤部特别顾问。
Mon3tr's Badge=Mon3tr证章
Mon3tr's Token=Mon3tr的信物
Mon3tr, collect tissue samples.=Mon3tr，采集好我需要的组织样本。
Mon3tr, in position.=Mon3tr已就位。
Mon3tr, these tattered lands will one day need you more than ever. Now, with your own voice, say hello to the Doctor.=Mon3tr，迟早这片残破的大地会更加需要你。现在，以你的声音，来和博士打个招呼。
Mon3tr, with me.=Mon3tr，跟着我。
Monastery Chandelier=修道院吊灯
Monastery Inhabitant=修道院居民
Money=金钱
Money for Nothing=妙算无中生有
Money In!=钱来！
Money is very important. Before I returned to Lungmen, I refused a large retention fee from the research institute, so my self-funded research project went under... But it's more important to be home. I can always save up more money, and now I won't go dizzy from looking at all those large numbers!=钞票是木佬佬重要的，回龙门之前，我拒绝过研究所的一大笔挽留费，所以我的自研课题全部泡汤得嘞......不过还是回屋里头更加重要啦，钞票可以再赚过，而且现在我已经不会因为数字太大而晕晕乎乎得！
Money is very important. Before I went back to Lungmen, I turned down a big retention fee from the research institute, so my self-funded research project went under... But, it's more important to be home. I can always save up again, and now I won't go dizzy looking at all those big numbers!=钱可是很重要的，回龙门之前，我拒绝过研究所的一大笔挽留费，所以我的自研课题全泡汤了......不过还是回家更重要啦，钱可以再攒，而且现在我已经不会因为数字太大而头晕目眩了！
Money ought to be spent wisely.=资金还是得用在刀刃上。
Money Out!=钱去！
Money Rules Everything=钱能通神
Money-Grubbing Doll=见钱眼开玩偶
Money-making Expert=生财有道
Money-Minded Liu=见钱问柳
Moneymaking from Nothing=无中生钱
Monica and I lived together back in Iberia. Taking care of someone as unorganized and impulsive as her was a pesky chore… But she was the best option I had. I don't get along with my family and she was the one who took me in.=我和莫妮卡在伊比利亚时是一起生活的，照顾这个作息毫不规律又多事的女人真是一件麻烦的事。不过也没有办法，我和家里的关系不好，没有去处，是她收留的我。
Monica sure has a weird taste. Did you know she thought about using things like Seer or Baker as her code name? Incandescence sounds about normal now, yeah?=莫妮卡的品味是很古怪的，比如她为自己设计代号时，备选方案里都是贤者、面包师之类的古怪名字，现在这个白炽已经是相对比较正常的一个了。
Monitor=聆听
Monitor Fate=监测命运
Monitoring Station=环境观测站
Monitoring Tower=监控塔
Monochromatic Cello=黑漆白头大提琴
Monochrome Reception Set=会客用单色套组
Monochrome Rug=纯色毡毯
Monoliths=巨大岩石
Monophony=单声部音乐
Monsoon Season=浸季
Monsoon season is here and everyone's getting lazy, so I'm sure you'll need more of our goods!=浸季来了，大家干活时常懈怠，所以就更需要我们提供货品支持！
Monster=妖怪
Monster Gourmand=品尝魔物
Monster Hunter=怪物猎人
Monster Hunter Collaborative Series/Fly Into the Street. The Felynes are amped with excitement for getting some Terra-style fresh fits on, and spray paint-filled cans especially pique their curiosity. Noir Corne senses something big and bad's about to go down.=《怪物猎人》合作服装/跃上街头。艾露猫们对于换上泰拉风格的新衣服感到格外兴奋，尤其对罐装喷漆充满好奇。黑角察觉到即将大事不妙了。
Monster Hunter Party=怪物猎人小队
Monster Meal=魔物料理
Monster Meals For Many=团体魔物大餐
Monster Mk II=妖怪MKII
Monster of Acting=演技的怪物
Monster Siren Records=塞壬唱片
Monster Siren Records Idol Project 'Shining Steps' Promotional Costume/Cool Colored Rock 'n' roll. Puzzle quickly mastered the instrument in his hand, completing his transformation to an idol with nary a hitch. Now, his mission truly begins.=塞壬唱片偶像企划《闪耀阶梯》特供服饰/冷色摇滚。谜图只用了很短时间就熟练掌握了手中的乐器，从而顺利成为了音乐偶像，他的任务就此开启。
Monster Siren Records Idol Project 'Shining Steps' Promotional Costume/Dreaming High. With high-grade sandbeast feed on a Rim Billiton regional audition's prize list, Ray doesn't mind taking on a new challenge.=塞壬唱片偶像企划《闪耀阶梯》特供服饰/梦幻高空。为了赢得雷姆必拓地区海选奖品单上的特别奖品高级沙地兽兽粮，莱伊觉得偶尔挑战一下新领域也不错。
Monster Siren Records Idol Project 'Shining Steps' Promotional Costume/Frlibe on the Palace. Astesia joins the project at her own expense, looking to interpret the stories written in the sky in a popular and easily accessible way.=塞壬唱片偶像企划《闪耀阶梯》特供服饰/殿堂上的游禽。星极自费参加了这项企划，尝试着用大众能接受的方式演绎天空之上的故事。
Monster Siren Records Idol Project 'Shining Steps' Promotional Costume/Publicity Strategy. The cloistered idol Hildegard, appearing with the sponsorship from MountainDash Logistics, sings the praises of Landen Monstery in a modern, fashionable way.=塞壬唱片偶像企划《闪耀阶梯》特供服饰/宣传策略。在峯驰物流赞助下登台献艺的修士偶像席德佳，此刻正在用最潮流的演唱方式歌颂兰登。
Monster Siren Records Idol Project 'Shining Steps' Promotional Costume/Sing a Song. After passing her audition, Pinecone took to the stage with no especially strong desire to be an idol. She just wants to sing.=塞壬唱片偶像企划《闪耀阶梯》特供服饰/倾声歌唱。通过海选后，松果登上了舞台，她没有特别强烈的偶像意愿，只是想唱一首歌。
Monster Siren Records Idol Project 'Shining Steps' Promotional Costume/Top Tier Live. Always with a shining smile, a gentlemanly attitude, and impressive skills. Only just on stage, and Tequila's already mesmerized the crowd.=塞壬唱片偶像企划《闪耀阶梯》特供服饰/巅峰现场。永远清澈的笑容，永远有礼的姿态，还有不俗的能力，龙舌兰刚上舞台，所有人的目光就被他吸引。
Monster Siren Records redemption code reward=塞壬唱片兑换码奖励
Monsters have talons so they can hunt, and look cute so they can trick adventurers. By observing how monsters act, you get to know them. They always put themselves on full display, while humans are nothing like them... I'm more of a fan of monsters after all.=魔物为了捕猎会长出利爪，为了迷惑冒险者会生出可爱的外表。观察魔物的行为就能了解它们，它们总是会坦诚地呈现自己的全部，但人类完全不一样......我还是更喜欢魔物。
Month=月
Monthly=每月
Monthly Battle Record Pack=每月作战记录组合包
Monthly Card=月卡
Monthly Card Exchange Permit=月卡兑换凭证
Monthly Card reward, Gift=月卡附赠、赠送
Monthly Chip Choice Pack=每月芯片自选组合包
Monthly Contract=本月委托栏
Monthly Funding Pack=每月资金组合包
Monthly Headhunting Pack=每月寻访组合包
Monthly Squad=月度小队
Monthly squads are refreshed on the first day of each month=每月1日更新的月阵容模式
Monument=丰碑
Monument of Trial Damage=试炼丰碑伤害记录
Monument Protector Medal=守护巨像奖章
Monument that Engineering made from leftover materials. A few had too much time on their hands and gave it the ability to move. After all, no one is foolish enough to try to stop something this big on the field.=为纪念选手们的优异表现，工程部用器材余料制作了这尊特别的丰碑，几位闲不住手的老朋友，甚至想办法让它动了起来......没人会尝试在球场上阻拦这样的巨物。
Monument that Engineering made from leftover materials. A few had too much time on their hands and gave it the ability to move. After all, there is nothing in the rules that addresses what to do if the ball gets flattened into a pancake.=为纪念选手们的优异表现，工程部用器材余料制作了这尊特别的丰碑，几位闲不住手的老朋友，甚至想办法让它动了起来......球赛规则里并没有写明，如果一拍把球拍成了华夫饼会有什么后果。
Monument that Engineering made from leftover materials. A few had too much time on their hands and gave it the ability to move. No one notices that the cleaning cart at the head of the course is faster than any of the race cars.=为纪念选手们的优异表现，工程部用器材余料制作了这尊特别的丰碑，几位闲不住手的老朋友，甚至想办法让它动了起来......很少有人注意到，赛道最前方的那台清扫车，跑得比赛车都快。
Monument that Engineering made from leftover materials. A few had too much time on their hands and gave it the ability to move. The fire in its hand never goes out. If it did though, all it would need to do is relight it from its head.=为纪念选手们的优异表现，工程部用器材余料制作了这尊特别的丰碑，几位闲不住手的老朋友，甚至想办法让它动了起来......它手中的火焰永不熄灭，如果灭了，就从脑袋里再取一簇火苗。
Monument that Engineering made from leftover materials. A few had too much time on their hands and gave it the ability to move. With enough skill, even a club can penetrate the target like a javelin.=为纪念选手们的优异表现，工程部用器材余料制作了这尊特别的丰碑，几位闲不住手的老朋友，甚至想办法让它动了起来......事实证明，只要投射技巧到位，哪怕是球杆也能如长枪般贯穿目标。
Monument to Accuracy=神射丰碑
Monument to Force=巨力丰碑
Monument to Passion=热情丰碑
Monument to Swiftness=狂奔丰碑
Monument to Toughness=坚韧丰碑
Moon Catastrborn=异月灾裔
Moon in the Water=镜花水月
Moon Night Homecoming Headhunting Permit=载月明归寻访凭证
Moon Night Homecoming Login Event=载月明归登录活动
Moon on Dunes=漠上圆月
Moon on Dunes. Bleak sands. Armies in sight. Clad in white.=漠上圆月，寒沙白草。将士出塞，铁衣如雪。
Moon Sun-hee=文善姬
Moon under the Pines=松间月
Moon Yu-jeong=文维贞
Moon's Charm Pack=“画桂魄”礼盒
Moon-Lady Mask=月女面
Mooncake Baking=月饼烤制
Mooncake Baking successful=月饼烤制成功
Mooncake Making=月饼制作
Mooncake Making completed=月饼制作完成
Mooncake with a tempting crystal-clear outer layer. Keep refrigerated.=晶莹诱人的水晶皮月饼，别忘了冷藏保存哦！
Mooncakes expire {0}=本次活动中的月饼过期时间为 {0}
Moonlight=月光
Moonlight and Fluff=月光与毛绒绒
Moonlight barely laid upon the breezy parterre, yet you've witnessed the entirety of autumn?=月光才没入起风的花圃，你就已经看见了秋天？
Moonlight Beyond the Bridge=吊桥外的月光
Moonlight Executioner=月下执行者
Moonlight Invite - Mooncake-Making Tutorial=清光邀月——月饼烘焙小教程
Moonlight Invite Login Event=清光邀月签到活动
Moonlight on pine woods=月照松林
Moonlight Outside the Porthole=舷窗外的月光
Moonlight Panoramic Display=月夜全景显示屏
Moonlit Assembly=月下集结
Moonlit Voyage=星月漂流记
Moonshadow Decoration=月影装饰
Moored Buoy=定点浮标
Mooring Winch=绞缆机
Morale=心情
Morale Consumed/hr=心情消耗/时
Morale Difference=心情落差
Morale Recovery/Hour=心情恢复/时
More ['Washed-Up Parts'] will appear=【搁浅零件】出现的更加频繁
More [Amphibious Docks] will appear=场上出现额外的【两栖码头】
More Alliances available=·可使用盟约数增加
More Alluring Treasures=更诱人珍宝
More Army Infiltrators appear=出现额外集团军潜行兵
More Army Light Artillery appear=出现额外集团军轻型火炮
More Army Shieldguards appear=出现额外集团军盾卫
More butcher than cook, the fleet's chefs are more adept at dismembering carcasses than making the aftermath fit for human consumption. No sailor who has seen one dismember a saltfin has the guts to complain about their cooking.=船队里的历任厨子比起厨子都更像是屠夫。相较于他们对食材所做的那些不尽如人意的处理，他们剥皮拆骨的功夫显然更令人惊叹。亲眼见过他们宰杀盐鳞的船员，无一敢对他们糟糕的烹饪技术表示不满。
More butcher than cook, the fleet's chefs are more adept at dismembering carcasses than making the aftermath fit for human consumption. The smell of blood from the kitchen is enough to make even the most hardened sailors lose their appetite.=船队里的历任厨子比起厨子都更像是屠夫。相较于他们对食材所做的那些不尽如人意的处理，他们剥皮拆骨的功夫显然更令人惊叹。从厨房里散发出的血腥味，足以让船员们在开饭前就倒了胃口。
More common.=更为常见。
More Dakka! (Releases more bullets, increasing the ASPD of this unit and nearby allies.)=猛烈开火！（自身释放更多的子弹，自身和友方干员攻击速度提升。）
More Dayan Tongbao in starting coin coffer=初始钱盒加入更多大炎通宝
More durable, can block enemies, and deals high Physical damage to surrounding enemies when destroyed=非常坚固，可以阻挡敌人前进；被摧毁时对周围敌人造成高额物理伤害
More durable; after deployment, allows ranged operators to be deployed on top=更为坚固，部署后可以使远程位干员部署其上
More durable; after deployment, allows ranged operators to be deployed on top, and increases their ASPD=更为坚固，部署后可以使远程位干员部署其上并提高其攻击速度
More durable; Blocks the enemy's path, forcing them to go around it=更加坚固，部署后可以阻止敌人前进路线使其绕路
More durable; can block enemies from advancing=更为坚固，可以阻挡敌人前进
More enemies with high defense have appeared in the center of the battlefield. Supporter and Caster Operators can reduce their combat power significantly.=战场中心出现了更多的高防御敌人，使用辅助和术师干员能够大幅度削减其战斗力。
More enemy drones have entered the battlefield. Please make sure your Sniper Operators are in a position to deal with them.=更多敌方无人机已经加入战场，请确保我方狙击干员部署在能对其进行打击的位置。
More enemy Originium Slugs and shielded soldiers have arrived on the battlefield. Use a combination of Defender Operators and AoE Caster Operators to suppress them.=更多敌方源石虫和持盾士兵到达了战场，推荐使用群攻型术师干员和重装干员配合进行应对。
More fancy skills to beat those bad guys with!=这样就又可以学到很多战斗技巧了吧。
More Fatties appear in battle; upon defeating them, gain King's Legacy, King's New Lance, and King's Crown=战斗中出现更多的圆仔，每次击败圆仔后，依次获得国王的延伸、国王的新枪及诸王的冠冕
More Fatties appear in battle; upon defeating them, immediately gain a King's Set Collectible=战斗中出现更多圆仔，每次击败圆仔后，立即获得一件国王套收藏品
More Fortbreaker Mk.IIs appear=出现额外破城者·Ⅱ型
More Fortbreakers appear=出现额外破城者
More hands bring more fuel for the fire. When we concert our efforts together, yes, we truly can burn the sky a red to rival sunsets. Not bad, not bad.=众人拾柴火焰高，我们齐心协力，倒真能烧出个满天红霞来，不错不错。
More hands bring more fuel for the fire. When we concert our efforts together, yes, we truly can burn the sky a red to rival sunsets. Now that's what I call a feat!=众人拾柴火焰高，咱们齐心协力，倒真能烧出个满天红霞来，不错不错。
More Heavily Polluted Facilities appear=出现额外严重污染设施
More likely to be attacked=更容易受到攻击
More likely to be attacked by allied units=更容易被我方攻击
More likely to be attacked by enemies=更容易受到敌方的攻击
More likely to be attacked by friendly units.=容易受到我方攻击
More likely to be attacked by friendly units; can fight 3 <Miner Guerrillas> at a time=容易受到我方单位的攻击，能和3名<矿工游击队>交战
More likely to be attacked by friendly units; takes less damage, and deals Arts damage to the attacker when attacked=更容易受到我方的攻击，受到伤害降低，受到攻击时对目标造成法术伤害
More likely to be attacked by friendly units; takes less damage, and gains ASPD=更容易受到我方的攻击，受到伤害降低，攻击速度提升
More likely to be attacked by friendly units; when attacked, inflicts a certain amount of Arts damage to the attacker=更容易受到我方的攻击，受到攻击时对目标造成一定法术伤害
More likely to be attacked by your units=自身更容易受到我方的攻击
More likely to be attacked by your units; can be deployed on high or low ground; disappears after some time=更容易受到我方单位的攻击；高低地都可部署；部署一段时间后消失
More likely to be attacked by your units; nearby Operators are immune to the Frigid environmental effect=更容易受到我方单位的攻击；部署在周围的干员可以免疫封冻环境效果
More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 15% of Młynar's ATK as True Damage=在场时，自身更容易受到攻击，所有卡西米尔干员被攻击时反弹相当于玛恩纳攻击力15%的真实伤害
More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 18%(+3%) of Młynar's ATK as True Damage=在场时，自身更容易受到攻击，所有卡西米尔干员被攻击时反弹相当于玛恩纳攻击力18%（+3%）的真实伤害
More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 18%<@ba.talpu>(+3%)</> of Młynar's ATK as True Damage=在场时，自身更容易受到攻击，所有卡西米尔干员被攻击时反弹相当于玛恩纳攻击力18%<@ba.talpu>（+3%）</>的真实伤害
More likely to be attacked, +30% HP=更容易受到攻击，生命值+30%
More likely to be attacked, +40% HP=更容易受到攻击，生命值+40%
More likely to be attacked, +60% HP=更容易受到攻击，生命值+60%
More likely to be attacked, <@ba.vup>+40%</> HP=更容易受到攻击，生命值<@ba.vup>+40%</>
More likely to be attacked, <@ba.vup>+60%</> HP=更容易受到攻击，生命值<@ba.vup>+60%</>
More likely to be attacked, and causes the target Operator to be <$ba.stun>Stunned</> while on the battlefield; provides 10 Transfer Permits when defeated=更容易受到攻击，在场时使目标干员始终<$ba.stun>晕眩</>；被击倒后提供10调用凭证
More likely to be attacked, and causes the target Operator to be Stunned while on the battlefield; provides 10 Transfer Permits when defeated=更容易受到攻击，在场时使目标干员始终晕眩；被击倒后提供10调用凭证
More likely to be attacked, causes the target Operator to be <$ba.stun>Stunned</> while on the battlefield; added to the Deployment Waiting Zone as <Long Live Mead!> when defeated=更容易受到攻击，在场时使目标干员始终<$ba.stun>晕眩</>；被击倒后变为<蜜酿万岁！>加入待部署区
More likely to be attacked, causes the target Operator to be Stunned while on the battlefield; added to the Deployment Waiting Zone as <Long Live Mead!> when defeated=更容易受到攻击，在场时使目标干员始终晕眩；被击倒后变为<蜜酿万岁！>加入待部署区
More likely to be attacked.=更容易受到攻击
More likely to be attacked. When attacked, inflicts a certain amount of True damage on surrounding allied units.=更容易受到攻击，被攻击时对周围的我方造成一定的真实伤害
More likely to be attacked; always starts in the Deployment Waiting Zone=更容易受到攻击；战斗开始时一定出现在待部署区
More likely to be attacked; once defeated, drops 1 Plan=更容易受到攻击，击败后掉落1缕构想
More likely to be targeted by attacks.=使自身容易受到敌人的攻击
More likely to enter epochs=更容易进入年代
More likely to get attacked by your units, and blocks their vision=更容易受到我方单位的攻击，遮挡我方单位的视野
More likely to obtain Collectibles=获得收藏品概率提升
More likely to obtain Guard and Defender-related Recruitment Vouchers and collectibles=更容易获得近卫、重装相关的招募券和收藏品
More likely to obtain Hope=获得希望概率提升
More likely to obtain Shield=获得护盾概率提升
More likely to obtain Supporter and Medic-related Recruitment Vouchers and collectibles=更容易获得辅助、医疗相关的招募券和收藏品
More Miner Guerrilla attacks required to destroy Abnormal Manglerbeast shells=异质裂兽的外壳需要矿工游击队更多次的攻击破除
More Miner Guerrilla attacks required to destroy Abnormal Originium Slug shells=异质源石虫的外壳需要矿工游击队更多次的攻击破除
More Ore In Store=铁矿，更多的铁矿
More Self-Driving Cart Launchers will appear=场上出现额外的自走车发射器
More special buff markings will appear=场景中的特殊buff标记出现的更加频繁
More Spines of Epoch will appear; Spines of Epoch and Spikes of Weeping gain +100% Max HP=出现额外的<年代之刺>，<年代之刺>与<饮泣之刺>的最大生命值提升100%
More Spines of Epoch will appear; Spines of Epoch and Spikes of Weeping gain +150% Max HP=出现额外的<年代之刺>，<年代之刺>与<饮泣之刺>的最大生命值提升150%
More Spines of Epoch will appear; Spines of Epoch and Spikes of Weeping gain +200% Max HP=出现额外的<年代之刺>，<年代之刺>与<饮泣之刺>的最大生命值提升200%
More starting deployment slots=初始部署位增加
More Stone To Own=石材，更多的石材
More sturdy; when placed, allows Ranged Operators to be deployed on top=更为坚固，放置后可以使远程位干员部署其上
More sturdy; when placed, allows Ranged Operators to be deployed on top, and increases their ASPD=更为坚固，放置后可以使远程位干员部署其上并提高其攻击速度
More supplies=更多补给品
More than a hundred knights join the banquet held by the Northwood Order!=诺斯伍德大骑士团举办宴席，参宴骑士多达百位！
More than anything, Durin enjoys the moments of rest she gets after meals.\nNothing compares to a good meal and a good sleep.=杜林最喜欢的就是饭后的休憩时光。\n美美地吃好吃的东西，美美地睡一觉吧。
More to come=持续更新中
More Wood Is Good=木材，更多的木材
More work today? Don't spend the whole day sitting, Doctor.=今天也要工作吗？总是久坐可不行啊，博士。
Morgan=摩根
Morgan is always active in battle, in the literal sense of the word. While her friends are experts at defending a stationary position, she prefers to be mobile and fluid, hitting the enemy where they are weakest, then pulling out before they can react. Such tactics have their risks, but it's all part of the thrill for her.\n<@lv.item><Medical Rune></> Operators deployed on this tile will restore HP over time.\n<@lv.item><Snowsant's Safe Escape Crane></> Immediately withdraws an Operator, and greatly reduces Redeployment Time.=在战场上，摩根表现得十分活跃——字面意思上的活跃。 和擅长坚守阵地的伙伴们相比，她更习惯于游击，寻找敌人最薄弱的地方——突击，而后迅速撤离，丝毫不拖泥带水。 这种作战方法往往伴随着风险，但是对摩根来说，她似乎乐在其中。\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命\n<@lv.item><雪雉的安全起重机></>立即撤退一名干员，并减少大量再部署时间
Morgan is always active in battle, in the literal sense of the word. While her friends are experts at defending a stationary position, she prefers to be mobile and fluid, hitting the enemy where they are weakest, then pulling out before they can react. Such tactics have their risks, but it's all part of the thrill for her.\n<Medical Rune> Operators deployed on this tile will restore HP over time.\n<Snowsant's Safe Escape Crane> Immediately withdraws an Operator, and greatly reduces Redeployment Time.=在战场上，摩根表现得十分活跃——字面意思上的活跃。 和擅长坚守阵地的伙伴们相比，她更习惯于游击，寻找敌人最薄弱的地方——突击，而后迅速撤离，丝毫不拖泥带水。 这种作战方法往往伴随着风险，但是对摩根来说，她似乎乐在其中。\n<医疗符文>部署在其上的干员会持续恢复生命\n<雪雉的安全起重机>立即撤退一名干员，并减少大量再部署时间
Morgan nimbly launches herself out of the sofa, leaping over the short table to throw herself at Vina.=摩根矫捷地从沙发上弹射而起，越过矮矮的桌子扑向了维娜。
Morgan of the Glasgow Gang wishes you would contact her through her boss.=格拉斯哥帮摩根，希望您最好通过她的老大来联系她。
Morgan picked this outfit. Obviously, something with a knightly air would definitely suit me more. Although this street style... is just a little bit... wicked.=这件衣服是摩根选的。当然，能体现骑士风范的着装一定更适合我。虽然街头风有一点......也就那么一点点......帅气。
Morgan's Badge=摩根证章
Morgan's Token=摩根的信物
Morgan, a member of Glasgow, was dubbed the 'brains of the operation' by Siege. While at Rhodes Island, she assisted her in managing all affairs related to Glasgow, and now works part time for Rhodes Island, managing related affairs at the Victoria branch.=格拉斯哥帮成员摩根，被推进之王戏称为帮派的大脑。在罗德岛协助推进之王处理所有与格拉斯哥帮相关的事务，现兼职为罗德岛处理维多利亚办事处的相关事务。
Mori Nanako=森奈奈子
Moriuchi feels a chill come over him, as though the setting sun is suffocating in its own golden rays.=森内只觉得浑身发冷，仿佛夕阳正在它自己放射出的金色光芒中慢慢窒息。
Mornin', Doctor!=早安哦，博士~
Morning drills=晨园熙攘
Morning Exercise=晨练时间
Morning Labor=劳作的清晨
Morning to you, Doctor.=早呀，博士。
Morning, Doctor. Still remember the dance moves I taught you yesterday?=早啊博士，我昨天教你的舞步你还记得吗？
Morning, Doctor... Mind if I lay out my sleeping bag here...? Thanks. The rest is up to you...=早——上——好，博......士，啊，那我把睡袋放这儿，接下来，我就继续睡了，麻——烦——你——了。
Morning, Dr. {@nickname}!=早安，{@nickname}！
Morning.=早。
Morning. Everyone's so damned noisy today. All those grown-ass people running around crazy excited for New Year's like a bunch of kids… Say, you aren't planning to waste the first day of the year sitting around here, are you? I bought a whole ton of fireworks, so you're gonna come have some fun with me.=哦，早上好。今天好吵啊。真是，明明都是大人了，怎么还会因为新年这么兴奋......喂，你怎么还坐在这，难道打算在新年的第一天坐在这里度过吗？快跟我出去。我专门买了好多烟花呢。
Morningstar, the Illumination of Wisdom.'=“晨星，智识启明。”
Morpheus=莫菲丝
Morpheus unleashes threads that can be blocked by your units; each unblocked thread increases Morpheus' ATK=莫菲丝会连接可被我方单位阻挡的丝线，每根未被阻挡的丝线都会使莫菲丝攻击力提升
Mortal Interrogation=死亡拘审
Mortals grieve over death, but death has never mourned.=人们哀悼死亡，而死亡从不哀悼。
Mortar Gunner=炮手
Mortar Gunner Leader=炮击组长
Morte doesn't need a ritual like this, but…I… I'm happy. We'll both do our best.=小莫提并不需要这样的仪式，但是......我......很开心，我会和它一起努力的。
Morte, it's time to go.=小莫提，该走了。
Mossback Beast=苔生兽
Mossback Beasts are our quarry, but the musbeasts here are none the wiser, and they frantically flee in panic.=我们的狩猎对象是苔生兽，但生活在这里的荒地鼷兽并不知道这些，它们夺路而逃。
Mossy Rock=荒野苔石
Most ancestors tend to discuss similar possibilities, while others vehemently express their objections. Within the illusion, figures representing the opposition begin rushing towards you.=大部分先祖的讨论正在向同一个可能性聚合，而另一些则更为激烈地表达反对。幻景之中，代表反对者的形象开始涌向你。
Most bouts end with first blood, but if the candles are lit, it means grudges run deep, and the fight will continue until one party lies dead.=比试大多点到为止，但若燃了烛，便是仇怨已深，不倒不休的死斗。
Most commonly used support unit=被使用次数最多的支援单位
Most compound meters can be broken down into a layering of simple meters. Fingers crossed that holds here too.\n<@lv.item><Waste Energy Interference></> Natural SP recovery speed reduced.\n<@lv.item><Realigned Flux></> Restores natural SP recovery speed of allied Operators within.=大多数复合节拍能分解成简单节拍的叠加，但愿这里的也是如此。\n<@lv.item><废能干扰></>技力自然回复速度下降\n<@lv.item><重整束流></>恢复处于其中的我方干员技力自然回复速度
Most compound meters can be broken down into a layering of simple meters. Fingers crossed that holds here too.\n<Waste Energy Interference> Natural SP recovery speed reduced.\n<Realigned Flux> Restores natural SP recovery speed of allied Operators within.=大多数复合节拍能分解成简单节拍的叠加，但愿这里的也是如此。\n<废能干扰>技力自然回复速度下降\n<重整束流>恢复处于其中的我方干员技力自然回复速度
Most confuse Arturia's Arts as tampering with cognition and mental faculty, but I know the fact is just the opposite. Arturia is interested only in the truest emotions, and cares not for where these emotions lead. The influence she can command is far worse than anyone can possibly imagine.=大多数人会误以为阿尔图罗的源石技艺是篡改他人的认知，改变他人的思想，而我知道事实恰恰相反。阿尔图罗只关注最真实的情感，而不在乎情感的走向。她能造成的影响远比人们想得到的更恶劣。
Most Enemies Defeated=当前最高歼灭数
Most facilities around the prison are kept in good condition due to regular maintenance, but there are some occasional weak spots that can be exploited.\n<@lv.item><Imprisonment Device></> Imprisons freed enemies within its effect area=监狱中的大部分设施因为定期接受维护而保持了良好的状态，不过偶尔也会有一些薄弱的部分可以加以利用。\n<@lv.item><禁锢装置></>禁锢作用范围内已解放的敌人
Most facilities around the prison are kept in good condition due to regular maintenance, but there are some occasional weak spots that can be exploited.\n<Imprisonment Device> Imprisons freed enemies within its effect area=监狱中的大部分设施因为定期接受维护而保持了良好的状态，不过偶尔也会有一些薄弱的部分可以加以利用。\n<禁锢装置>禁锢作用范围内已解放的敌人
Most Gifts Won=最高礼物赢取
Most hotheaded troublemakers back off for their own safety, seeing the iron hammer she's carrying.=看到她随身携带的铁锤，大多数头脑发热的闹事者都会知难而退。
Most meticulous.=至精，至微。
Most of our Operators are strong enough to handle a little lava, but you'd better cover their new outfits.\n<@lv.item><Lava Fountains></> spray out lava periodically, dealing massive damage to friendly units on the surrounding 8 tiles and melting down Roadblocks=干员们通常体格强壮，即使岩浆也无法立刻击倒他们，不过记得报销衣服的费用。\n<@lv.item><岩浆喷射处></>每隔一定时间会喷出岩浆，对周围8格内的我方单位造成大量伤害且融化障碍物
Most of our Operators are strong enough to handle a little lava, but you'd better cover their new outfits.\n<Lava Fountains> spray out lava periodically, dealing massive damage to friendly units on the surrounding 8 tiles and melting down Roadblocks=干员们通常体格强壮，即使岩浆也无法立刻击倒他们，不过记得报销衣服的费用。\n<岩浆喷射处>每隔一定时间会喷出岩浆，对周围8格内的我方单位造成大量伤害且融化障碍物
Most of the box's contents are of little use, but there seems to be a few items of great value buried underneath. However, they're such a pain to retrieve that you can't help but feel like making a complaint to whoever stowed them away.=盒子里的东西大多用途有限，但似乎有几件价值很高的物品埋在底下。只是它们取起来十分费劲，令你不禁想对收纳这些物品的人发发牢骚。
Most of the pieces of furniture in the Pinus Sylvestris Knightclub's quarters at Rhodes Island have been modified or upgraded by the knightclub members.=红松骑士团在罗德岛的休憩场所，大多数家具经过了骑士团成员的改造加工。
Most of the safes here haven't been locked, the documents inside them now meaningless. Only one of the larger ones remains firmly shut, requiring a passcode to open.=这里绝大部分保险柜都没有上锁，里面的文件在现在看来都毫无意义。只有一个大保险柜的门仍然被牢牢锁死，需要找到密码才能打开。
Most of the Sarkaz history books I collected have been lost. Whether burned to ash or cast aside in action like worthless scraps, their whereabouts hardly piqued anyone else's curiosity. But... for better or for worse, we have other ways to remember history.=我收藏的萨卡兹历史书籍大都遗失了，不论是在火焰中化作灰烬，还是在行动中被人弃之如敝屣，它们的下落都鲜有人问津。但......不知是幸运还是不幸，我们记住历史的方式，不仅有书籍。
Most of the scars on Courier's body came from the people of Kjerag rather than beasts. After all, as an important man, SilverAsh has many enemies that want him dead. Courier always confronts these people in the dark. As for the fights with these rebels, only Courier's scars tell the tale - Courier himself says nary a word.=讯使身上的伤痕，大多来自于谢拉格人而非野兽，毕竟银灰位高权重，有数不清的人意图刺杀他，而讯使，则永远在暗处与这些人对抗着。与叛乱者争斗的故事，他从不会说半个字，只有讯使身上的伤痕，记录着它们的存在。
Most of the time, he prefers to talk things out. But he's discovered this goes a lot easier when you have swords on your belt.=大部分时候，他喜欢以理服人。但他发现，这一招似乎在佩刀的时候才比较好使。
Most of these tools are fairly simple for a beginner to operate: a flip of a switch and a few button presses, and they'll spring to life and efficiently get the job done. The only issue is, nobody knows exactly why they work.=这些工具大抵都是很容易上手的，只要拨动几个开关，按下几个按钮它们就能启动，极有效率地完成工作，唯一的问题是，没人知道它们凭什么就能运行。
Most of Victoria's people live out their whole lives in their own cities, while everyone aboard Rhodes Island has left their homes to drift around this land. It just bowls me over.=大部分维多利亚的人民一生都在他们自己的城市里繁衍生息，而罗德岛上每个人都离开了故乡，在这片大地上流浪。简直不可思议。
Most Operators at Rhodes Island answer to their codenames as their new names. They leave their pasts behind, and some use those codenames as the first step intheirnew lives at Rhodes Island. Naturally, to some it is merely a convenience, rather than anything so meaningful.\nTo Gravel, however, divulging her real name to someone she trusts carries a very special meaning--that she is sharing her 'chattel' identity and her knight identity with that person.\nThis is a privilege even the Kazimierz family that endowed her with knighthood has not yet enjoyed.=大部分罗德岛干员，是将自己的代号当做自己的真名来使用的，他们有的抛弃了过去，有的将使用代号看作在罗德岛生活的证据，当然，有的只是觉得方便。\n不过，对砾小姐来说，向效忠对象献上真名有十分特殊的意义——这意味着，她将作为“商品”的自己，和骑士时的自己，毫无保留地献给对方。\n这是，即使当初给了她成为骑士机会的卡西米尔家族，都不曾享受过的殊荣。
Most Operators cannot remember exactly when Nian arrived at Rhodes Island.\nSurprisingly, Dr. Kal'tsit did not drive her away, as she does with most would-be visitors. With a terse 'let her do whatever,' Dr. Kal'tsit hurriedly returned to the operating room.\nAmiya has a friendly relationship with Nian, but most of the time, the two rarely meet.\n\nThis may be due to Amiya's busy work schedule, whereas Nian has just been resting, on vacation, or... doing absolutely nothing all day.\nBecause Nian is not an employee of Rhodes Island, her behaviors have gotten on the nerves of many Rhodes Island Operators.\nFortunately, Nian has no habit of interfering with others' work and mostly pursues her own self-satisfaction, which largely allows Operators to turn a blind eye to her antics.\n\n'Has no habit of interfering with others' work...?' She tries to get people to play mahjong with her in the middle of work hours. Won't someone stop her?!\n-Yato, Rhodes Island Operator=年究竟是什么时候来到罗德岛的，大多数干员都已经记不太清了。\n令人意外的是，凯尔希医生没有像往常一样赶走访客。在丢下一句“随她的便吧”之后，凯尔希医生就匆匆前往手术室了。\n阿米娅和年有着友好的朋友关系，只是大多数时候，两人也很少碰面。\n\n这可能是因为，阿米娅一直在工作，而年却一直在休息，或者说放假，甚至是......整日无所事事。\n因为年并不是罗德岛的雇员，所以罗德岛的干员们也并不好评价她的行为。\n幸而年并没有干扰他人工作的习惯，大多数时候也只是自乐自得，这使得许多干员们都对她睁一只眼闭一只眼。\n\n“没有干扰他人工作的习惯”？她劝诱别人上班打麻将，有没有人阻止一下？\n——罗德岛干员夜刀
Most people are hardly conscious of the presence of the rules. Rules have always existed for those who will not listen.=大多数人并不觉得自己身处规则之中，规则从来都是为了那些“不听话”的人而存在。
Most robotic surfing instructors have been repurposed to porters, but a few retired units block the road and refuse to leave.\n<@lv.item><Self-Driving Cart Launchpoint> </>Spend DP to activate and launch a Self-Driving Cart\n<@lv.rem>Condition:</>Enemy base stats greatly increased=大部分机器冲浪教练被改造成了搬运工，但也有几个报废的家伙站在路中间不肯离去。\n<@lv.item><自走车出发点></>消耗一定部署费用可以开启，发射一辆自走车\n<@lv.rem>额外条件：</>敌方的基础属性大幅提升
Most robotic surfing instructors have been repurposed to porters, but a few retired units block the road and refuse to leave.\n<Self-Driving Cart Launchpoint> Spend DP to activate and launch a Self-Driving Cart\nCondition:Enemy base stats greatly increased=大部分机器冲浪教练被改造成了搬运工，但也有几个报废的家伙站在路中间不肯离去。\n<自走车出发点>消耗一定部署费用可以开启，发射一辆自走车\n额外条件：敌方的基础属性大幅提升
Most Sarkaz are infected, and everyone knows their ending. A cool breeze blows and takes the ash away into the wind. This is his final lingering wish—to go home.=大多数萨卡兹都是感染者，而感染者的结局自不必说。清风吹来，带走了晶尘。这便是他的遗愿，他想要回家。
Most Sarkaz youths have boasted of jumping off the platforms by the furnace exhaust vents and gliding down with the wind. In reality, those 'platforms' don't even have solid footing.\n<@rolv.rem><Originium Jetstreams> that generate airflow currents are present on the field</>=从魂灵熔炉排风口外的平台跳下，顺风滑翔，十个年轻萨卡兹里面有九个都夸口说做过。其实那些“平台”压根没铺地板。\n<@rolv.rem>场地中有喷出气流的<源石流发生装置></>
Most Sarkaz youths have boasted of jumping off the platforms by the furnace exhaust vents and gliding down with the wind. In reality, those 'platforms' don't even have solid footing.\n<Originium Jetstreams> that generate airflow currents are present on the field=从魂灵熔炉排风口外的平台跳下，顺风滑翔，十个年轻萨卡兹里面有九个都夸口说做过。其实那些“平台”压根没铺地板。\n场地中有喷出气流的<源石流发生装置>
Most Sarkaz... don't put much stock in the process of getting older. They may forget a lot across the span of their long lives, but if you carefully listen to the bizarre interpretations of life, you'll quickly find that the one thing never missing is the chapter in commemoration of suffering.=萨卡兹对于年龄的增长大都......不甚敏感，他们在漫长的生命中也许会遗忘很多事，但如果仔细聆听他们对人生千奇百怪的描述，你不难发现，唯独纪念苦难的篇章永远不会缺席。
Most Sniper Operators prioritize attacking aerial targets=大部分狙击干员都会优先攻击空中单位
Most tongbao fall through gaps between the rocks to the foot of the mountain, which means very few actually stay within it. Perhaps they got wedged in a crack, or fell into a cavern. Seeing that the ones left here are the fortunate few, the luck they can impart must surely be extraordinary too.=通宝大多随着孔洞流至山脚，因此山间只有少量通宝，或是卡在石缝间，或是落在石洞中。既然留在此处已是百里挑一，那能带给他人的气运想必也是非同凡响。
Most Valuable Knight Medal=最有价值骑士奖章
Most who leave Vouivre don't agree with the mercenary life in Sargon. Move to Victoria, end up doing something else instead, they do. Like... factory-working, farming, you know. Having their own little touch of land.=离开瓦伊凡的人大多不认同在萨尔贡的佣兵生活，到了维多利亚，总会做些其他事情。比如说......啊，是了，从工，从农。拥有自己的土地。
Mostima=莫斯提马
Mostima & Fiammetta=莫斯提马和菲亚梅塔
Mostima's Badge=莫斯提马证章
Mostima's enemies feel a sense of sluggishness while facing her, as if the tempo of their own time has been lowered, but we've never heard of an Originium Arts capable of interfering with time, and have never been able to find the secret within. This ability and her identity are just as full of enigma.\nRegardless, as a Caster, her worth doesn't stop there. Give her the ultimate stage, and give her a little time to prepare. When she pulls the other staff out, no matter how great her enemies are, they'll be dust on the wind.=莫斯提马的敌人在面对她会有到一种粘滞感，仿佛自己的时间被调慢了一般，但我们从未听说有一种源石技艺能够干涉时间，也始终无法找到其中的奥秘，这份能力与她的身份一样充满谜团。\n无论如何，作为一名术师，她的价值不止于此。给她一个最好的舞台，再给她一点准备时间吧，当她掏出另一把杖时，无论多么强大的攻势也将烟消云散。
Mostima's Kernel Token=莫斯提马的中坚信物
Mostima's Pledge=莫斯提马的盟誓
Mostima's second gun, commissioned by her friend Fiammetta as a birthday gift. Very expensive, with quality to match. Unanimously praised by the gunsmiths of Via Borgos, and honored with that year's 'Gun of the Year' award.=莫斯提马的第二把铳，好友菲亚梅塔所赠的生日礼物，价格不菲，制作精良，获得了博尔戈街制铳师们的一致好评，荣膺当年的“年度铳械”。
Mostima's Token=莫斯提马的信物
Mostima, Senior Messenger, will lay low all obstacles in your path with her Arts.=资深信使莫斯提马，用法术为你扫平前路。
Mother=母亲
Mother Cauldron=母鼎
Mother Cauldron is upgraded (up to 10 stacks)=母鼎获得了升级（上限10次）
Mother's Cravat=母亲的领巾
Mother, no matter where you are, please watch over me.=妈妈，不管您在哪里，请保佑我吧。
Motionless Mount=岿然不动
Motivation in the form of a clockwork toy? In trouble? Unhappy? Why not wind it twice and listen? Active adjustment needs profound knowledge. She has not fully mastered it, but she has not made mistakes. For now.=似乎是发条摆件的激励环节。摊上事了？不开心了？要不转两下，听听里面的声音？\n主动调整是一门深奥的学问，她还没掌握好度，但暂时没出什么差错。
Motivational Poster=预备干员激励海报
Motivational posters in the training room. Give it to friends who are still on the fence about joining Rhodes Island, come on!=贴在集训室内的海报。送给离真正成为罗德岛干员还有几步路的朋友，加油！
Motivational Skills=激励艺术
Motorcycle seat retired because it ejected the rider.=报废的摩托车座。报废原因是把车手弹出去了。
Motorcycle Spring Seat=摩托弹簧座
Motorized Squad=机动队
Motoyuki Kawahara=川原元幸
Mottled Rug=驳纹地毯
Mottled Wall Surface=斑驳墙面
Mount Karlan Wishing Wall=喀兰圣山许愿墙
Mount of Stone=石山
Mountain=山
Mountain burdenbeast buried by a sudden avalanche. Its thick layer of fat will help it survive the worst of it until rescue arrives.=被突如其来的冰流掩埋的高山驮兽，厚实的脂肪会助它度过最艰难的时光，直到救援来到身旁。
Mountain burdenbeast buried by familiar snowfall. It will rest well in its habitual hibernation until it senses the spring breeze.=被如约而至的大雪掩埋的高山驮兽，沉眠的习惯会让它获得最漫长的休息，直到春风拂过耳畔。
Mountain Pass=关隘
Mountain Railway=登山铁道
Mountain Range Panoramic Display=群山全景显示屏
Mountain Snow is Coming=山雪欲来
Mountain Top=一十八峰
Mountain Traveler=走山路
Mountain Tremors=山地的震颤
Mountain View Mail=山景邮递
Mountain's Badge=山证章
Mountain's Chair=不动如山单人椅
Mountain's Kernel Token=山的中坚信物
Mountain's Token=山的信物
Mountain-Ringed Border Town=千嶂边城
Mountain-Ringed Border Town Operation Medal=千嶂边城行动奖章
Mountaincomm Trade Supplies=峯联贸易物流补给
MountainDash Logistics=峯驰物流
Mountaineer's Bag=登山包
Mountaineering's not just a hobby of mine, it's my career! You heard me: career!=登山可不只是我的兴趣而已，而是事业哦！事！业！
Mountainous Interception Point=峥嵘迎敌之处
Mountainous Maze=迷山
Mountainous Vegetations=山野林间
Mountains loom=彼山崔崔
Mountains loom. A long way home. Skill may fail. Wills prevail.=彼山崔崔，乡心眷眷。移山迢迢，将勤补拙。
Mountains shatter, stones devoured.=开山碎地，噬土吞石。
Mounted Bar Ceiling=塔状吧台吊顶
Mounted Police=骑警
Mounting complete.=固定完毕。
Mounts at south=坐北朝南
Mounts at south. Looming over. Ranges unfold. Blocking foes.=坐北朝南，开门见山。重峦叠嶂，且挡其势。
Mounts at west=西靠穷山
Mounts at west. Cragged stones. Villains rise. Ill will hides.=西靠穷山，怪石嶙峋。小人得势，祸心包藏。
Mounts to move=念彼高山
Mouse and Money=恭鼠发财
Mouse Left=鼠标左键
Mouse Right=鼠标右键
Mouse Side 1=鼠标侧键1
Mouse Side 2=鼠标侧键2
Mouse's Courage, Dragon's Might=鼠胆龙威
Mousse=慕斯
Mousse has always felt inferior because of her hands, and she would always hold her hands tightly behind her back when speaking to her teammates.\nUnbeknownst to her, her hands never made anyone uncomfortable. On the contrary, the sight would fill their hearts with glee.\nAfter all, who wouldn't be pleased to see the enemy's armor being reduced to a mere scratching board underneath her digits?\n<@lv.item><Medical Rune></> Operators deployed on this tile will restore HP over time.=慕斯总会因为自己的双手而感到自卑，和队友们讲话时，总是紧紧将双手背在后面，生怕别人瞧见后心生恐惧。\n但她不知道，大家看到她的双手时从未觉得不适，相反，一看到它们，愉悦的感觉便会漫上心间。\n毕竟，当敌方的坚甲在她十指间沦为抓板时，谁看到了不会觉得赏心悦目呢？\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命
Mousse has always felt inferior because of her hands, and she would always hold her hands tightly behind her back when speaking to her teammates.\nUnbeknownst to her, her hands never made anyone uncomfortable. On the contrary, the sight would fill their hearts with glee.\nAfter all, who wouldn't be pleased to see the enemy's armor being reduced to a mere scratching board underneath her digits?\n<Medical Rune> Operators deployed on this tile will restore HP over time.=慕斯总会因为自己的双手而感到自卑，和队友们讲话时，总是紧紧将双手背在后面，生怕别人瞧见后心生恐惧。\n但她不知道，大家看到她的双手时从未觉得不适，相反，一看到它们，愉悦的感觉便会漫上心间。\n毕竟，当敌方的坚甲在她十指间沦为抓板时，谁看到了不会觉得赏心悦目呢？\n<医疗符文>部署在其上的干员会持续恢复生命
Mousse was an apprentice baker in Londinium, Victoria when she became infected with Oripathy. Her parents sent her to Rhodes Island for treatment.\nAt her request, Mousse was recruited as an Operator following psychological counseling and a battery of tests. Now a regular logistics staff member, she provides combat support.=慕斯，曾于维多利亚王国伦蒂尼姆市瓦莱丽蛋糕店担任实习甜点师。在职期间感染矿石病，由双亲送入罗德岛进行治疗。\n经本人意愿，接受若干心理辅导并通过多项测试后，获准正式加入罗德岛。现于罗德岛担任常规后勤人员，并提供战场辅助工作。
Mousse's Badge=慕斯证章
Mousse's Kernel Token=慕斯的中坚信物
Mousse's Token=慕斯的信物
Mousse, Guard Operator of Rhodes Island, thinks of her enemies as oversized scratching posts.=罗德岛近卫干员慕斯，已经尽力把敌人想象成了抓板。
Mouth of Annihilation=湮没之口
Mouth of Creation=造化之口
Movable Coat Rack=移动式衣帽架
Movable Ladder=移动式楼梯
Movable Soft Chair=可移动软凳
Move=移动
Move east of the map; weakens Right Claw of Sui if all enemies in the area are defeated, lowering Sui's DEF and Right Claw of Sui will no longer use [Shrouded Sun]=前往地图东部，若击败区域内所有敌人则削弱岁·右爪，使岁的防御力降低，并且右岁爪不再释放【蔽日】
Move north of the map; weakens Head of Sui if all enemies in the area are defeated, lowering Sui's ATK and reducing the range of Head of Sui's [Wrath of Eons]=前往地图北部，若击败区域内所有敌人则削弱岁·首，使岁的攻击力降低，并且岁首释放的【十方怼怒】范围缩小
Move out.=行动。
Move out. Watch the smoke, and don't get separated.=行动开始，小心烟雾，别跟丢了。
Move quickly=加速前进
Move south of the map; weakens Tail of Sui if all enemies in the area are defeated, lowering Sui's HP and reducing the range of Tail of Sui's [Order Overturned]=前往地图南部，若击败区域内所有敌人则削弱岁·尾，使岁的生命值降低，并且岁尾释放的【天倾地陷】范围缩小
Move this, lift that. If we gotta be haulin' things, might as well pick some easy-to-use and yummy-yummy stuff!=这也是运货，那也是运货，既然都是运货，我当然更愿意搬运些好用的东西，或者美味的食物！
Move thy city=移城志高
Move up and stay frosty.=注意前方，谨慎推进。
Move west of the map; weakens Left Claw of Sui if all enemies in the area are defeated, lowering Sui's RES and Left Claw of Sui will no longer use [Hidden Moon]=前往地图西部，若击败区域内所有敌人则削弱岁·左爪，使岁的法术抗性降低，并且左岁爪不再释放【掩月】
Move, or this cement's going right on your heads!=再不让开，混凝土要浇到你们头上了！
Move, quickly!=前进，快点！
Move, right now!=快跑，就现在！
Movement Speed=移动速度
Movement Speed briefly increases after taking damage for the first time. Sometimes carries <Risk-seeking Sailor>=首次受到伤害后移动速度短暂提升，有时会携带<寻险水手>
Movement Speed briefly increases after taking damage for the first time. Sometimes carries <Risk-surviving Sailor>=首次受到伤害后移动速度短暂提升，有时会携带<历险水手>
Movement speed gradually increases while moving (up to a max). Upon colliding with allied units, deals Physical damage equal to a percentage of ATK and <$ba.stun>stuns</> them for several seconds.=移动时移动速度逐渐提高（有上限），冲撞经过的我方单位，造成一定攻击力的物理伤害和数秒<$ba.stun>晕眩</>
Movement speed gradually increases while moving (up to a max). Upon colliding with allied units, deals Physical damage equal to a percentage of ATK and stuns them for several seconds.=移动时移动速度逐渐提高（有上限），冲撞经过的我方单位，造成一定攻击力的物理伤害和数秒晕眩
Movement speed gradually increases while moving (up to a max). Upon colliding with enemies, deals Physical damage equal to a percentage of ATK and <$ba.stun>stuns</> them for several seconds.=移动时移动速度逐渐提高（有上限），冲撞经过的敌人，造成一定攻击力的物理伤害和数秒<$ba.stun>晕眩</>
Movement speed gradually increases while moving (up to a max). Upon colliding with enemies, deals Physical damage equal to a percentage of ATK and stuns them for several seconds.=移动时移动速度逐渐提高（有上限），冲撞经过的敌人，造成一定攻击力的物理伤害和数秒晕眩
Movement Speed gradually increases, or gradually decreases instead when Immersed=移动速度逐渐提升，入戏状态下变为逐渐下降
Movement Speed gradually increases. Deals Physical damage to all units upon entering the Objective.=移动速度逐渐加快，进入保护目标后，对全场所有单位造成物理伤害
Movement Speed increases briefly when crossing a Rope Bridge or launched by a <Saltheap Cannon>=经过悬索桥或被<盐坨子炮>传送时，移动速度短暂提升
Movement Speed increases when carrying a Booze Barrel=携带酒桶时移动速度提升
Movement Speed is greatly increased, becomes immune to <$ba.root>Bind</> and <$ba.sluggish>Slow</>=移动速度大幅提升，免疫<$ba.root>束缚</>、<$ba.sluggish>停顿</>
Movement Speed is greatly increased, becomes immune to Bind and Slow=移动速度大幅提升，免疫束缚、停顿
Movement speed is reduced in Emergency Heater range.=进入"紧急供暖器"生效范围内移速降低
Movement Speed is reduced while ATK is increased in [Penumbral Lament] form, transforms into [Golden Wail] form after taking damage several times=【暗色的喟叹】形态时移动速度下降，攻击力提升，受到数次伤害后转换为【金黄的悲号】形态
Movement Speed is slowed when attacked by an enemy unit, but increased when attacked by a friendly unit.=受到敌方伤害时移动速度降低，受到我方攻击时移动速度提升
Movement Speed reduced for each additional passenger=每载有一名乘客，移动速度下降一定比例
Movement Speed reduced, cannot be blocked, dies after 10s, restores SP to the attacker when defeated.=移速下降且无法被阻挡，10秒后自然死亡，被击杀后使击杀者回复数点技力
Movement Speed significantly increases after not attacking for a period of time, resets on attack=一定时间不攻击后移动速度大幅提升，攻击时重置
Movement Speed significantly increases for a short time after taking damage=受到伤害后移动速度短暂大幅提升
Movement Speed significantly increases when on Crystal.=位于结晶上时，移动速度大幅提升
Movement Speed significantly increases when the Barrier is destroyed.=屏障被摧毁时大幅提升移动速度
Moves at regular speed only when in visible range=只有在视野以内才会以正常速度移动
Moves through different areas=在不同区域中移动
Moving Forward=向前走
Moving Mountains=牵引山岩
Moving out. Everyone, please be safe.=出发......希望大家都不要受伤。
Moving to designated location.=准备进入预定位置。
Moving to intercept.=迎战。
Moving with ease aboard a ship is a fundamental skill for any pirate—whether the sea beneath them is water or salt.\n<@lv.item><Salt Flat></> Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated\n<@lv.item><Saltheap Cannon> </>Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=在航船上行动自如是一名海盗最基本的素养，哪怕船身之下不是水，而是盐。\n<@lv.item><盐漠></>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<@lv.item><盐坨子炮></>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
Moving with ease aboard a ship is a fundamental skill for any pirate—whether the sea beneath them is water or salt.\n<Salt Flat> Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated\n<Saltheap Cannon> Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=在航船上行动自如是一名海盗最基本的素养，哪怕船身之下不是水，而是盐。\n<盐漠>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<盐坨子炮>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
MP Matchmake [Gift Contest]:=多人匹配【礼物对决】模式：
MP Matchmake [Guess Royale]:=多人匹配【竞猜对决】模式：
Mr. Boom=轰隆隆先生
Mr. Goodenough=古德因纳夫先生
Mr. Grape is my buddy and a capable partner I can rely on! Where he came from, you ask?... Uh, hmm... Now that's a good question. Where did we first meet?...=葡萄先生是我的搭档。它什么都能做，非常可靠哦。它的来历？唔......对哦，我是怎么和它认识的呢......？
Mr. McClaren's Monthly Card=录像厅月租卡
Mr. McKee, spokesman for the General Chamber of Commerce, said that the entrance of the campaign knights during the ongoing Major is an 'unprecedented and extremely dangerous act,' that has serious negative ramifications on the citizenry's normal life as well as the smooth operation of the Major. In addition, the campaign knights chose to march through the streets of the Grand Knight Territory without warning at a time when the power outage had not been restored yet, contributing to the spreading and fomenting of panic. In the event that serious repercussions would occur as a result, the Adeptus Sprawiedliwi Kazimierz must take full responsibility. The spokesman reiterated that the prosperity and development of Kazimierz depend on a peaceful and stable social environment, not on campaign knights illegally entering the city without notice.=商业联合会发言人麦基先生表示，征战骑士在特锦赛期间进入大骑士领是“史无前例的极端危险行为”，对市民的正常生活和特锦赛的正常进行产生了严重的负面影响。不仅如此，征战骑士选在断电尚未恢复的时间点，毫无征兆地出现在大骑士领街道上列队行进，对恐慌情绪的蔓延和发酵起到了推波助澜的作用，若在此后引发严重后果，监正会必须对此全权负责。发言人重申，卡西米尔的繁荣与发展依赖于和平稳定的社会环境，而非征战骑士不作告知，擅自进城驻扎的不合规行为。
Mr. Midnight, come back here... Miss Orchid is staring at you…=月见夜哥哥，该归队了哦......梓兰姐姐，在盯着你看呢......
Mr. Nice Guy of Reserve Squad A4.=预备A4队公认好好先生。
Mr. Nothing=乌有
Mr. Nothing describes his martial arts philosophy as follows: 'Free and flee.' When asked for tips on tactics, his answer is always to run away.\nFrom another perspective, he solves most problems with nothing more than an umbrella and a fan, always emerging unscathed.\n<@lv.item><Medical Rune></> Operators deployed on this tile will restore HP over time.\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<@lv.item><Stun Generator></> Pay a cost to activate it, damaging and stunning nearby enemies.=乌有是这么形容自己的拳脚功夫的：“随机应变，溜之大吉。”所谓溜之大吉，意思就是如果你摆出十种战术安排向他问卦，他总是会告诉你最好的战术是逃跑。\n或者你也可以理解成，他有本事凭着一柄伞和一把扇子独自解决很多麻烦，然后全身而退。\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<@lv.item><震撼装置></>消耗一定部署费用可以开启，伤害并晕眩周围的敌人
Mr. Nothing describes his martial arts philosophy as follows: 'Free and flee.' When asked for tips on tactics, his answer is always to run away.\nFrom another perspective, he solves most problems with nothing more than an umbrella and a fan, always emerging unscathed.\n<Medical Rune> Operators deployed on this tile will restore HP over time.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<Stun Generator> Pay a cost to activate it, damaging and stunning nearby enemies.=乌有是这么形容自己的拳脚功夫的：“随机应变，溜之大吉。”所谓溜之大吉，意思就是如果你摆出十种战术安排向他问卦，他总是会告诉你最好的战术是逃跑。\n或者你也可以理解成，他有本事凭着一柄伞和一把扇子独自解决很多麻烦，然后全身而退。\n<医疗符文>部署在其上的干员会持续恢复生命\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<震撼装置>消耗一定部署费用可以开启，伤害并晕眩周围的敌人
Mr. Nothing's Kernel Token=乌有的中坚信物
Mr. Nothing's never revealed the recipe he uses for New Year cakes. Perhaps plain, ordinary, and sweet is the flavor that most suits the holiday.=乌有没有透露自己的年糕用的是什么配方，也许普普通通的甘甜就是最适合这个节日的味道。
Mr. Nothing's Token=乌有的信物
Mr. Nothing, a man of Kou-wu City, Yan. Learned martial arts from a young age. Became quite skilled, but was forced into exile after offending local powers. Came across Rhodes Island Operator Lava, and upon reaching a mutual understanding, he sought a post at Rhodes Island.=乌有，炎国勾吴城人士。自幼习武，练得一手好把式，却因为得罪当地权势，被迫流落他乡，在这个过程中偶然与罗德岛干员炎熔相遇，经协商明确双方需求后，前来罗德岛求职。
Mr. Nothing’s Badge=乌有证章
Mr. Pu=蒲先生
Mrrow~=喵~
Ms. May seems to be excessively concerned about Penguin Logistics, and often attempts to approach Exusiai and other staff members to ask questions about the internal operations of Penguin Logistics.\nMs. Croissant seems to welcome this development, and has even established a fee schedule for her information. It is unknown whether Ms. May actually pays this intelligence fee, but she claims to have received 'valuable intel' from 'enthusiastic Operators' such as Exusiai and others, including but not limited to the following:\n1. Penguin Logistics is actually a food distribution company specializing in apple pie.\n2. Penguin Logistics is actually an idol group that performs part-time courier services.\n3. The boss of Penguin Logistics is actually a plushie toy.\n4. Penguin Logistics rarely takes time off, but overtime pays very generously.\n......\n\nIt's hard to say whether Ms. May believes this information.=梅小姐似乎对企鹅物流十分在意，总会试图接近能天使等企鹅物流的派遣干员，询问一些企鹅物流的内部问题。\n干员可颂对此表示欢迎，并且开出了明确的情报价位表。梅小姐是否真的支付了情报费用我们不得而知，不过她倒的确从热心的干员能天使处得到了不少“珍贵情报”，包括但不限于以下几条：\n1.企鹅物流其实是一家专营苹果派的食品公司。\n2.企鹅物流其实是一个偶像团体，兼职快递。\n3.企鹅物流的老板其实只是一个毛绒玩偶。\n4.企鹅物流平时很少休假，不过加班会有高额加班费。\n......\n\n很难说梅小姐有没有相信这些情报。
Ms. May's love for the detective profession is true.\nShe is descended from a famous family of detectives. She received an upbringing that nurtured this ever since she was a child. In her room are a large number of cop movies and various detective props. If you entered her room without knowing better, you might be led to believe that you just barged into a tough guy's room.\nThough Ms. May's performance still has much room for improvement, her dedication to the pursuit of truth deserves recognition.=梅小姐是真心热爱着侦探这项事业。\n她祖上就是有名的侦探世家，从小，她就接受这样的熏陶成长。在她的房间里，收藏着大量的警匪电影和各种侦探道具，若是不小心误入的话，或许会以为自己走进了哪位硬汉的房间。\n尽管现在梅小姐的表现还有不成熟之处，但她对真相的执着，是应该被认可的。
Ms. Perfumer suggested that I add some spices into my herbs and now they taste much better! I'm so glad I managed to summon the courage to ask everybody for their advices...=听了调香师小姐的建议，我在草药中混合了香料，果然赢得了大家的喜爱！拿出勇气来听取大家的意见，真是太好了......
Mt. Hymnoi is Minos's second highest point above sea level, and the legendary site where its heroes assembled.\nNow, we stand on the very same ground as those heroes.=荷谟伊山是米诺斯全境海拔第二高山，也是传说中英雄们的聚集之所。\n现在，我们与传说中的英雄正站在同一片土地上。
Much like SilverAsh's, your endeavors require the help of countless supporters. However, the more supporters you have, the more you have to worry about. Since you cannot disregard them, you should avoid getting entangled. That is my one and only piece of advice for you, Doctor.=你的事业和银灰一样，需要无数人的支持，但支持你的越多，你需要在乎的就越多。既然你已经没有办法不去在乎，那就小心别被自己绊倒，这是我唯一的忠告，博士。
Much like the couplet plates and sign adorning it, the story of the century-old restaurant was carved moment to moment, day by day.=百年老店的牌匾和楹联，和它的故事一样，都是一日复一日攒出来的。
Much obliged. Oh, speaking of which, do these promotions come with a salary increase? There's something I've been looking at…=谢谢。说来，晋升的同时薪水会不会再提高些？我最近想买点东西......
Much of Manticore's history is unknown. It is known that prior to her employment at Rhodes Island, she had engaged in the 'removal' of certain individuals. She has excellent stealth, infiltration, and surprise attack skills.\nNow she serves as a special kind of Operator who provides these unique services for Rhodes Island.=狮蝎，履历大部分缺失，已知其入职前曾从事指定对象清除工作，推测身份：杀手。在潜伏、侵扰、突袭敌军阵线等行动中均表现出过硬的战斗技巧。\n现作为特种干员，为罗德岛提供特别行动服务。
Much of the prisoners have surrendered to your 'power.'\nThe crystallization of technology and wisdom is not something that can be resisted with mere might.=许多囚犯都屈服于您的“力量”。\n机械与智慧的结合不是蛮力所能对抗的。
Muda muda muda muda!=没用没用没用！
Muddied consciousness, impaired judgment.=意识浑浊，判断能力减弱。
Muddy Path=泥泞道路
Mudrock=泥岩
Mudrock got lost the first time setting foot in Wolumonde. But by the end of the day, Mudrock had taken an extra lap around the town.\n<'Gramophone'>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=其实泥岩正式入侵沃伦姆德的时候迷过路，但她乐于如此，甚至还特意绕了个圈。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Mudrock got lost the first time setting foot in Wolumonde. But by the end of the day, Mudrock had taken an extra lap around the town.\n<@lv.item><'Gramophone'></>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=其实泥岩正式入侵沃伦姆德的时候迷过路，但她乐于如此，甚至还特意绕了个圈。\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Mudrock Matterllurgist=泥岩小队掷能者
Mudrock Matterllurgist Leader=泥岩小队掷能者组长
Mudrock Outfit=泥岩形象时装
Mudrock Outfit Obtainable=可获取泥岩形象时装
Mudrock Zealot=泥岩小队践行者
Mudrock Zealot Leader=泥岩小队践行者组长
Mudrock's Badge=泥岩证章
Mudrock's Kernel Token=泥岩的中坚信物
Mudrock's Token=泥岩的信物
Mudrock, Sarkaz mercenary, old friend of the fertile soil and stone.=萨卡兹雇佣兵泥岩，沃土与岩块的故友。
Mudrock/Bounty=泥岩·悬赏
Mudstone is unable to micromanage the actions of every single construct, and they cannot make their own judgments. Cause some trouble, and Mudrock won't be able to handle everything.\n<'Gramophone'>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies\n<Roadblock>Deploy to block the enemy's route=泥岩没法同时给那么多造物规划好行动路径，它们也不具备自己判断的智慧，给它们一点小难题，泥岩顾不过来的。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位\n<障碍物>部署以后可以阻挡敌人的行进路线
Mudstone is unable to micromanage the actions of every single construct, and they cannot make their own judgments. Cause some trouble, and Mudrock won't be able to handle everything.\n<@lv.item><'Gramophone'></>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies\n<@lv.item><Roadblock></>Deploy to block the enemy's route=泥岩没法同时给那么多造物规划好行动路径，它们也不具备自己判断的智慧，给它们一点小难题，泥岩顾不过来的。\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
Muelsyse=缪尔赛思
Muelsyse attested that the grassy carpet was not intended to be shaped like this. 'But it's actually pretty cute now that it's turned out like this.' In a certain sense, it reflects its creator's mindset well.=据本人描述，原本似乎并不应该是这种随意形状的草毯。\n“但是它既然变成了这样，那也挺可爱的嘛。”某种意义上代表了本人性格的作品。
Muelsyse claims she bought it just before meeting up with you, but the bottle looks pristinely label-free.=缪尔赛思告诉你这是她来见你前刚买的，可瓶子上连标签都没有。
Muelsyse's Badge=缪尔赛思证章
Muelsyse's Briefcase=缪尔赛思的手提箱
Muelsyse's masterpiece. The light's brightness and direction can be tuned subtly via the water, which is both interesting and aesthetically pleasing. The catch is that only she can control it, and her mood may affect room brightness.=缪尔赛思的得意之作。只要对水稍作调整，就可以改变光的亮度和方向，有趣而美观。\n缺点则是，只能由她操作，以及当她心情不好的时候，室内可能忽明忽暗。
Muelsyse's Token=缪尔赛思的信物
Muelsyse, Director of Rhine Lab's Ecological Section and a leading expert on life and environmental science in Columbia. She got in touch with Rhodes Island during the Trimounts incident, after which she entered into a long-term partnership agreement with us. She now works on multiple collaborative research projects with the Bioengineering Lab, as well as participating in relevant operations as a Vanguard operator.=缪尔赛思，莱茵生命生态科主任，哥伦比亚生命科学与环境科学领域专家，在特里蒙事件中与罗德岛取得联系，后与罗德岛签订长期合作条款，与生物工程研究室开展多项联合科研项目，并作为先锋干员参与相关作战任务。
Muelsyse, Director of the Ecological Section at Rhine Lab. Not that I think we need any formal how-do-you-dos, Doctor. After all, we've been friends forever now.=莱茵生命，生态科主任，缪尔赛思。不过我们之间应该不需要这么正式的问候吧，博士。毕竟，我们早就是朋友了。
Muelsyse, Rhine Lab Collaborating Operator. A strange, peculiar ecologist.=莱茵生命合作干员缪尔赛思，古灵精怪的生态学家。
Muffling Drizzles=骤雨喑哑
Mugwort in blue and green, ripples down the river's flow. Sticky rice lets loose its scent, colored ropes hang long and low.=艾草青，江水漾，糯米黏香，五彩绳长。
Mulberry=桑葚
Mulberry's Badge=桑葚证章
Mulberry's Kernel Token=桑葚的中坚信物
Mulberry's Token=桑葚的信物
Mulberry, of the rescue team, carries out her work conscientiously.=救援队成员桑葚，兢兢业业地做好自己的工作。
Multi-cab Ute=“驰骋荒野运载车”
Multi-functional Snow Detector=雪地用多功能探测器
Multi-functional survey equipment scattered throughout the snow from the avalanches. Please return it to the observation station when found, and the staff will express their gratitude with practical supplies.=因雪崩而散落在各处的多功能探测仪器，捡到的话请交回观测站，工作人员会用实际物资表示感谢。
Multi-Pass Information Processing=多程信息处理
Multi-Purpose Robotic Arm=全能机械臂
Multi-Round Bounties/OpFor: BlackCloud=多轮悬赏 · 假想敌：黑云
Multi-Round Bounties/OpFor: Bonespur=多轮悬赏 · 假想敌：骨刺
Multi-Round Bounties/OpFor: Fissure=多轮悬赏 · 假想敌：蚀裂
Multi-Round Bounties/OpFor: Mirror=多轮悬赏 · 假想敌：镜膜
Multi-Round Bounties/OpFor: Quagmire=多轮悬赏 · 假想敌：淤困
Multi-Round Bounties/OpFor: Rebirth=多轮悬赏 · 假想敌：再生
Multi-target Medic=群愈师
Multi-target Medics, Chain Medics, and Wandering Medics will heal any Operator within their range to full HP when that Operator takes critical damage (Each Operator can only trigger this once per battle)=【群愈师】、【链愈师】和【行医】攻击范围内干员受到致命伤时，回复所有生命（每名干员同一作战最多触发1次）
Multicellular Herald=复核洋流使者
Multicolor Rug=混色地毯
Multicolored Corkboard Flooring=软木彩色地板
Multidirectional Link=多向拼接
Multifunctional cabinet with only the valuables locked away. Ling spent days by it composing an ode to its scent: 'Intoxicating Armor'. While never opened, everyone was stunned to find Shu's Dahuang wine missing before the holiday's meal.=多功能置物柜，架子上摆满了日常物品，怕丢的东西才锁进柜子。\n有几日，令总在柜边徘徊，作了首《醉香赋》夸赞它的香气。过年开饭前，众人愕然发现，柜子未曾开过，黍带来的大荒城好酒却消失了。
Multifunctional Engineering Shovel=多功能工程锹
Multifunctional Imaging System=多功能照射系统
Multifunctional long table made from cold, hard marble, contrasting the warmth of the decorations. There is always a flower, a letter, or a little sculpture waiting to take flight here.=造型奇特的多功能长几，大理石的部分坚固而冰冷，将其上一切饰物都烘托出暖意。\n这里总有一枝花、一封信，或是一座振翅欲飞的小雕像。
Multifunctional Mapping Instruments (Early Access)=多功能测绘仪-改良版
Multifunctional Robotter=多功能测绘仪
Multifunctional Sterilizer=多功能消毒器
Multifunctional Workbench=多功能工作台
Multiherb Brew=八味草花露
Multilayer Hanging Light=层叠装饰吊灯
Multimedia Escape Experience 'Dreambind Castle' Visitor's Prepared Outfit/Cleansweeper in the Castle. The outfit Shaw wore for the investigation event 'Trails in the Castle.' While Shaw trawls the castle scenery, she's prepared to fend off unexpected guests at any time.=多媒体密室“缠梦古堡”游客专用服饰/古堡清洁专家。阿消游玩探索项目“古堡寻踪”时所穿的服饰。阿消正在古堡场景中探索，随时准备与不速之客战斗。
Multimedia Escape Experience 'Dreambind Castle' Visitor's Prepared Outfit/Exterminator in the Square. The outfit Glaucus wore for the photoshoot event 'Cyclonic Square.' Prior to the photographer clicking the shutter, Glaucus needed to nail down her pose.=多媒体密室“缠梦古堡”游客专用服饰/广场扫荡客。格劳克斯游玩拍摄项目“广场狂飙”时所穿的服饰。在摄像师按下快门前，格劳克斯要想好姿势。
Multimedia Escape Experience 'Dreambind Castle' Visitor's Prepared Outfit/Visionblazer in the Courtyard. The outfit Mayer wore for the code-cracking event 'Courtyard Tidings.' Mayer loved all the puzzles her coworkers designed, and took to making short work of them.=多媒体密室“缠梦古堡”游客专用服饰/庭院寻梦尖兵。梅尔游玩解密项目“庭院惊喜”时所穿的服饰。梅尔十分享受同事们布设的谜题，她马上就能解开了。
Multiple interview chairs placed next to each other. The guests in these chairs scramble to express their opinions.=多个并置的访谈专用椅。坐在椅子上的嘉宾们争先恐后表达着自己的观点。
Multiple missions rewards available=当前有多个任务可结算
Multiple times now, Rhodes Island has shown its ability and its responsibility as a medical firm. But I'm very curious. In your eyes, will this merely stop at Oripathy? What new ripples will you send across the lands in future? I have great expectations.=罗德岛已经不止一次向我展示了，它作为一家医疗公司的能力与责任。但是我很好奇，你的目光，会仅仅停留在矿石病上吗？未来，你会带给这片大地什么新的波澜？我很期待。
Multiple violations detected, restricted from Team Simulations=检测到多次违规行为，将限制联合模拟的使用
Multiplication Specialty=落晶流派专修
Multiplier=生息基数
Multipurpose Bench=多用长椅
Multipurpose Counter Space=多功能料理台
Multipurpose Folding Chair (Left)=多用途折叠椅（左）
Multipurpose Folding Chair (Right)=多用途折叠椅（右）
Multipurpose Rack=多功能支架
Multipurpose Smelting Furnace=多功能熔炼炉套组
Multipurpose Stove=多功能灶台
Multipurpose Tianshi Bench=多功能天师凳
Multitasking has never been a problem for me.=对我来说，一心多用从来都不是难事。
Multivision Projector=多屏投影设备
Munitions Factory Command Center=军工厂指令平台
Mural=壁画
Murder=谋杀
Murder Weapon=凶器
Muriel has no words of consolation or encouragement. She knows that none of it could have been helped. But she wants to try again, and give her past self a hand.=穆丽儿无法说出安慰的话、鼓励的话，她知道这一切都没有办法。但是穆丽儿还是想再试试，试着再拉当时的自己一把。
Murky Night=暗夜无明
Musbeast Desert Chase=追踪荒地鼷兽
Musbeast Supplier=鼷兽补给员
Musbeast Surge=鼷流滚滚
Musbeast's Hoard=鼷兽囤积的收藏
Museum Restaurant=艺术馆餐厅
Museum-Grade Collection Set=藏品级文玩套组
Mushroom Fanatic's Medal=蘑菇狂热者奖章
Mushroom Overgrowth=巨蕈丛生
Music=音乐音量
Music flows, life endures.=音符流动，生命永恒。
Music is orderly, sequential, and logical. Its myriad forms are paved from the very beginning—do you understand what I mean, Caprinae?\n<@lv.item><Tuning Node></> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units=音律成序，顺理成章，千万般变化也自始源铺就——卡普里尼，你能明白我的意思吗？\n<@lv.item><调谐节点></>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
Music is orderly, sequential, and logical. Its myriad forms are paved from the very beginning—do you understand what I mean, Caprinae?\n<Tuning Node> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units=音律成序，顺理成章，千万般变化也自始源铺就——卡普里尼，你能明白我的意思吗？\n<调谐节点>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
Music Room's Radiance=音乐室内的光芒
Music Stand=乐谱支架
Music Theory=乐理
Musical Challenge=音乐挑战
Musical Disaster=乐理之灾
Musician Schumann=音乐家舒曼
Musician who once tuned for their king. He has touched the harmony of origin, and in his hands all sounds may be consonant.=曾经为君王调律的音乐家。他曾经触及本源的音律，他以此令所有乐音调协。
Musician who wants to tune for their king. He seeks the harmony of origin, so that all sounds may be consonant.=希望为君王调律的音乐家。他试图寻求本源的音律，他想要令所有乐音调协。
Musician's Resolve=音乐家的决意
Musicians often misplace their drafts during outbursts of emotion. If you straighten it out and return it to its owner, perhaps you will receive a new piece in return.=处于激情中的音乐家时常忘记自己将草稿丢在何处。将草稿整理清楚交还给他，或许可以收获一首新曲。
Musicianship=乐感
Musik-Schnellebraten Extract=音乐速烤萃取酯
Musik-Schnellebraten Extract α=音乐速烤萃取酯α
Musik-Schnellebraten Extract β=音乐速烤萃取酯β
Musik-Schnellebraten Extract γ=音乐速烤萃取酯γ
Must be attacked several times to defeat=需要数次攻击击倒
Must be damaged 10 times to defeat=需要10次伤害击倒
Must be damaged 12 times by Arts or True damage to defeat=需要12次法术或真实伤害击倒
Must be damaged 15 times by Arts or True damage to defeat=需要15次法术或真实伤害击倒
Must be damaged 15 times to defeat; Spawns 1 <Sapidity> when defeated=需要15次伤害击倒，被击倒后生成1个<饮啄>
Must be damaged 2 times to defeat=需要2次伤害击倒
Must be damaged 25 times to defeat=需要25次伤害击倒
Must be damaged 3 times to defeat=需要3次伤害击倒
Must be damaged 30 times to defeat=需要30次伤害击倒
Must be damaged 35 times to defeat=需要35次伤害击倒
Must be damaged 4 times by Arts or True damage to defeat=需要4次法术或真实伤害击倒
Must be damaged 4 times to defeat=需要4次伤害击倒
Must be damaged 45 times to defeat=需要45次伤害击倒
Must be damaged 5 times to defeat; Spawns 1 <Vapidity> when defeated=需要5次伤害击倒，被击倒后生成1个<无谓>
Must be damaged 6 times by Arts or True damage to defeat=需要6次法术或真实伤害击倒
Must be deployed on an <Originium Formation>. Gains 1 SP per second for each <Originium Formation> within Attack Range;\nwhen skill is activated, destroys self and any <Originium Formations> within Attack Range, turning its own tile into an <Originium Mine>.=仅可部署在<源石晶簇>上，攻击范围内每个<源石晶簇>可使自身每秒获得1点技力；\n开启技能时，将摧毁自身及攻击范围内的所有<源石晶簇>，并使所在格变为<源石矿场>。
Must be deployed on an <Originium Formation>. Gains <@trap.number>1</> SP per second for each <Originium Formation> within Attack Range;\nwhen skill is activated, destroys self and any <Originium Formations> within Attack Range, turning its own tile into an <Originium Mine>.=仅可部署在<源石晶簇>上，攻击范围内每个<源石晶簇>可使自身每秒获得<@trap.number>1</>点技力；\n开启技能时，将摧毁自身及攻击范围内的所有<源石晶簇>，并使所在格变为<源石矿场>。
Must be the Nyamuchi influence livening up Rhodes today, no doubt about it. Where's my thanks, Doc? Thank me~!=嗯嗯，在这段时间里喵姆亲肯定给罗德岛带来了很多的朝气吧！博士是不是需要好好感谢我？
Must first trigger the corresponding story=需要触发某个故事
Must-have snow boots for every family in Kjerag, slip-resistant and warm.\nWhen the weather is clear, one can occasionally see two rows of footprints in the snow, extending into the horizon.=谢拉格家家户户必备的雪地靴，保暖防滑。\n天晴时，偶尔可见雪地里两排足迹延伸至天边。
Mutant Giant Rock Spider=变异巨岩蛛
Mutant Giant Rock Spider α=变异巨岩蛛α
Mutant Rock Spider=变异岩蛛
Mutant Rock Spider α=变异岩蛛α
Mutant Sand Beast=变异沙地兽
Mutant Sand Beast α=变异沙地兽α
Mutated beast that dwells within the mines. As the number of living creatures dwindled, the starving beast cut deep claw marks on the rock walls. Black rocks grew along the blood, climbing up the beast's famished hide, making it massive and terrifying once more.=盘踞在矿井深处的变异野兽，地底的活物越来越少，饥饿至发狂的野兽在岩壁上划出了一道道爪印，黑色的矿石顺着血迹生长，直到爬上野兽消瘦的身躯。它们的身躯再次变得庞大而可怖。
Mutated beast that dwells within the mines. It knew to avoid the strange rocks, but could not avoid drinking the black water. It lay on the gravel for several days, before standing up again.=盘踞在矿井深处的变异野兽，起初，无辜的野兽知晓如何避开那些奇怪的石头；后来，原本干枯的河道又蓄满了黑色的“河水”。饥渴的野兽饮下“河水”，倒在了碎石地上，数日后，它们又重新站起。
Mutated Cells=突变细胞
Mutated haloed fowlbeast that the Law has determined to be Sankta. They have learned to pray and circle above the streets and alleys of the Holy City. They are the Holy City's perception of itself.=长出光环并畸变的羽兽，被“律法”判定为萨科塔，已学会祈祷。它们在圣城大街小巷的上空飞翔，它们是圣城对自身的观照。
Mutated haloed fowlbeast that the Law has determined to be Sankta. They spend most of their time perched atop the Basilica in bewilderment, unsure which way to look.=长出光环并畸变的羽兽，被“律法”判定为萨科塔。它们多数时间都茫然地栖息在大教堂的屋顶，不知道自己该看向何处。
Mutated Originium Slug=变异源石虫
Mutated Originium slugs around Londinium, altered by the rapidly changing environment. Filled with dangerous Originium particulates, their bodies explode upon death, spreading active Originium pollution.=变异的被感染生物。生活在伦蒂尼姆周边的源石虫已经被急剧变化的环境改变，危险的源石颗粒充斥在这种生物的体内，它死亡时会爆炸并散布活性源石污染。
Mutation=变异
Mutation Equipment=突变装备
Muted Past=往事喑哑
Mutsumi does not talk much, but her kind heart is there for everyone to see. She always works hard to complete her missions, and other operators are impressed about how much she listens to others, as can be seen from her mission reports. As a matter of fact, Mutsumi is quite sensitive to what others say, and it is precisely her desire to live up to other people's expectations that has created pressure for her. She keeps these struggles to herself, only pushing herself harder. This personality trait has led to her suffering many times over. Sakiko, Mutsumi's childhood friend, is the only one who understands her pain. Hopefully, the support of other Rhodes Island operators will make life a little easier for Mutsumi here.=即使不怎么说话，大家也能知道，睦是一个内心温柔的人。睦虽然沉默寡言，但是也总会尽自己努力完成任务。大家看到任务结束后睦上交的记录就会感叹，原来这个孩子把大家的话都认真听进去了。她是如此在意身边的人的愿望，但也正是这种不想让身边的人失望的心情，成了睦最大的压力。她不擅长把这种压力带来的痛苦告诉他人，只会自己逼迫自己。这给睦带来了很多的困难，在这以前只有从小和她一起长大的朋友祥子对此有些微的了解，希望在罗德岛上，有众多干员的帮助，她能少一些这样的压力。
Mutsumi Wakaba=若叶睦
Mutsumi Wakaba's Ave Mujica stage costume.\nMortis—Do not fear death.=若叶睦的Ave Mujica演出服。\nMortis——毋畏死亡。
Mutsumi Wakaba's Badge=若叶睦证章
Mutsumi Wakaba's day-to-day attire.\nA meticulously crafted outfit from a cultural context unknown to us, though its combat applicability appears to be nil.=若叶睦平时最常穿着的服装。\n来自未知国度的精致服装，几乎没有什么作战实用度。
Mutsumi Wakaba's Token=若叶睦的信物
Mutsumi Wakaba, guitarist of Ave Mujica. Quiet and of few words, she helps out with simple tasks aboard Rhodes Island, and has her own little patch in the Convalescent Garden for growing produce.=Ave Mujica的吉他手若叶睦。沉默寡言的她在罗德岛上大多时候负责一些简单的工作。除此以外，她还在疗养庭院承包了一小块区域，用作果蔬的栽培。
Mutsumi Wakaba, the quiet guitarist of Ave Mujica.=Ave Mujica吉他手若叶睦，沉默不语的女孩。
Mutsumi Wakaba... Nice to meet you.=若叶睦……请多多指教。
Mutsumi's struggles with communication have continued on Rhodes Island. She tends to help out with Sakiko's work where she can, seldom interacting with others on her own.\nShe can sometimes be found tending to fruits and vegetables on her own in the Convalescent Garden. She shows little sign of emotion when other operators talk to her, the conversation ending after a couple of short exchanges. That said, it wasn't long before people noticed that Mutsumi does not only work on her own plot; she also helps care for plants in other areas. To return the favor, the other operators help her out in kind without saying a word, working together to keep the garden beautiful.\nIn a later development, operators began to find paper bags at their dormitory doors, filled with produce planted by Mutsumi—in her own way, an utmost expression of her gratitude.=在罗德岛上，睦也不太擅长跟他人交流。睦常常在祥子工作时从旁搭把手，做一些力所能及的事，基本不会主动独自跟其他人交流。\n偶尔我们会发现睦一人在疗养庭院里照料蔬果。其他负责庭院的干员想要跟她打招呼，她总是反应平淡，话也较少，没有什么情绪波动。不过干员们发现，睦不仅好好地照料了自己那一小块种植区，还帮助他人管理好了其他区域的植物。知晓这一切的干员们都会默默地帮睦照顾她的植物，大家心照不宣地一起维护着庭院。\n后来，干员们留意到自己的宿舍门口总会放着睦送来的纸袋，里面装着睦种植的小小蔬果，看来她也想要努力地向大家表达感谢。
Mutual Aid=守望相助
Mutual Benefit Pact=交易所互助协议
Mutual Benefits=各取所需
Mutual Delight Medal=相悦如是奖章
Muzzle's Elegy=铳口收束
MVP=最好的
My affiliation? Secret.=所属？机密。
My age? Confidential.=年龄？无可奉告。
My aim with my bowgun has improved.=瞄准技术提升了。
My Alexandrina! You're finally home. Come sit by my side, daughter of Victoria.=我的亚历山德莉娜，你终于回家了。维多利亚的女儿，到我身边来。
My apologies, Doctor. If only I had tried harder...=博士，抱歉，如果我再努力一些......
My arm is trembling...=手臂在颤抖...
My arrow points toward victory.=我的箭矢指向胜利。
My Arts are all about perceiving and manipulating electrical signals. That lets me understand the people around me better, though it also makes me oversensitive to details. For example, your right trapezius muscle has been discharging an abnormal signal, so I think you should adjust your sitting posture, Doctor.=感知和操控各种电信号，这是我源石技艺的本质。它让我对周围的人有了更多的了解，但也让我对许多细节都过分敏感。比如，你的右肩斜方肌正在持续异常放电，该调整坐姿了，博士。
My Arts are... how do I put it? They affect a lot of things, but because they don't have a form, it's hard to grasp them properly... if I can get a handle on their nature some day, I might be able to live a normal life.=我的源石技艺......怎么说呢，能影响很多东西，但是因为没有形态，性质总是不太好把握......如果有一天，我能掌握本质的话，大概，就能像普通人一样生活了吧。
My Arts detect nearby creatures, and this auxiliary device even amplifies the ability. Sounds great, right? That's why the Garrison Team sent me to patrol the city, in case any students were trying to climb the walls and skip school. I gotta admit, they sure know how to put people to work.=我能凭借源石技艺感知附近生物，这台辅助设备还能增幅效果，听起来很厉害吧？所以，戍卫队就派我去参加守城巡逻，抓些翻墙逃课的学生什么的，可真是知人善用啊。
My Arts... make me undetectable to people... in certain environments…=我的能力，实际上是......进入特定的环境后，让别人，意识不到我的存在......
My balloons were punctured by the Serrant Fowlbeasts again...\nI can't let them destroy my dreams of flying to the skies!\nYou! Surely you know what to do next!=气球又被锋羽兽扎破了......\n气球带我飞上天的梦想绝不能被毁掉！\n你！明白该做什么了吗？
My banner? Good eye, Doctor. It sure is a tablecloth from my house. I sneaked it out with me because it can't get dirty. My dad is probably pretty mad about it!=这面旗子？啊，博士你眼光不错喔，这面布是我家的桌布，因为怎么也弄不脏所以离家前被我偷偷带出来了，啊哈哈，爸爸现在肯定气死了。
My battlefield extends well above the ground!=我的战场，可不只是在地面！
My birth name? Doctor, you understand the Anasa language...? But I would rather continue to use the name 'Jieyun.' Shifu gave me this name, and I like it.=你问我原本的名字吗？博士，难道你能听懂阿纳萨的语言......但我还是希望在罗德岛能继续用“截云”这个名字。这是师父取的，我很喜欢。
My birthplace? Higashi.=出身？东国。
My blade cuts only evil!=小僧的刀，只斩恶人！
My blade hasn't even been stained red yet... hehe...=刀还没染红就结束了，嘻嘻......
My blade shall rip you and your toy to ribbons!=就把你连武器一起切碎！
My blade will cleave the tides!=我的剑将劈开海潮！
My blood is boiling!=我血液在沸腾！
My blood's only gonna make this place hotter!=我洒下的血只会让气氛更加热烈！
My bodily fluids aren't the only thing that's chilling.=寒冷，不止我的体液。
My body is frail, frailer than most others'. To die a young death, to forsake all my pasts, then to be born anew… 'Rejuvenation'… such is the cruel fate of mine…=我的身体，比大多数人更脆弱。我会轻易死去，遗忘过去的一切，然后作为幼体迎来新生。“返老还童”......这是一种多么残酷的命运啊......
My body isn't that different from everyone else. I may be 'toxic,' but nothing bad will happen if someone touches me. Doctor, if you can prove this to everyone, then maybe they won't always keep away from me. Could you... hold my hand out there?=实际上，我的身体和大家没什么不同，即使我是“毒物”，只是触碰的话并不会发生什么坏事。如果您能亲自证明这一点的话，也许大家就能相信......博士，可以在大家面前，触碰我的手吗？
My bolt points are a custom make. They pierce armor and cause massive blood loss in a short time. They're based on what Sargon hunters specially use to hunt big beasts, then I made modifications after coming to Victoria. Now they fly lighter, and kill harder.=我的箭头是特制的，破甲的同时还能在短时间内让敌人大量失血，箭头原型是萨尔贡的猎人们专用来狩猎大型猛兽的，来到维多利亚后我进行了改造，更轻盈，杀伤力也更强。
My bones will get rusty if I don't exercise.=一把老骨头，再不活动活动就该生锈了。
My book of names here? Ah, looks like that big brain of yours doesn't know everything. Gotta meet people to fight people, right? I don't want to run out of enemies.=欸？为什么要翻这份名册？哼哼，老板这就不懂了吧，不给自己增加点熟人，回头不就没有打架的对手了吗？
My bow has three choices, and the enemy three hardships.=弦有三种选择，而敌人有三种苦难。
My bow is ready!=我的弓已经准备好了~
My bowgun may not be easy to operate, but it's just as powerful as the Laterano guns. I use it to defend the glory of my people.=我这把弩炮虽然不太容易操作，但威力绝不下于拉特兰人的铳。我将用它捍卫我族的荣耀。
My braid's come undone, will you help me?=我的辫子松开了，可以帮我重新绑一下吗？
My brother and sister are still butting heads, but their relationship's smoothed out a bunch, I can feel it. Gotta thank you for melting the ice between them, Doctor. But still, I really wish hanging around home was as chill as being at Rhodes Island…=老哥和老姐还在闹别扭，但我能感觉到，其实他们的关系缓和了不少。欸，总之要多谢你啦。啊，真希望待在家里的感觉，能和待在罗德岛一样轻松啊......
My brother sent Matterhorn to look after me, didn't he…? Ugh, why can't he just come out and tell me what he's thinking? It drives me mad.=角峰叔其实是老哥派来保护我的吧......这个老哥真是不坦率，啊啊，想想就来气！
My brother's here too? Oh, no need to worry, Doctor, we all know what our business is. On this day, we're no more than operators for Rhodes Island. This place is like a little pocket, and I'm here from time to time just to relax, not for anything else.=哥哥也来了？呣......啊，博士不必为此担心，我们都清楚自己应该做什么，在今天，在这里，我们的身份都只是罗德岛的干员，这里也就是我暂时放轻松的一个小天地。
My brothers and sisters... Good night.=各位战友......晚安。
My bullets always find their targets.=我从不浪费子弹。
My childhood is LONG GONE!=我早就不是孩子了。
My clan and I lived in the mountains, not far from a Shinto shrine. At the foot of the mountain was a Buddhist temple, where the monks would return at night. Now for the question, Doctor. What do you think would happen? Hehe, I shall leave the answer on your table, feel free to take a look when you have time.=我和家族住在山上，离神社不远。山下就是一座佛寺，僧人们晚上都会回到那里。那么问题来了，博士。你觉得会发生些什么？哼哼，结果我留在书桌上了，空闲的时候拆开看看吧。
My clan, my friends, they all perished in the woods of our hometown... The only ones who mourned them were the trees, which gave unto them their leaves.=我的族人和朋友，都葬身在故乡的森林里。只有落叶能掩埋他们。
My clawhook won't malfunction, right?=钩爪儿，不会出事体吧？
My clothes are a bit big, so I feel at ease when they drape over my body. I like that sensation. But, sometimes, I'll accidentally step on them—Uu, uwah, ahh...! ...Fweh, I tripped again... Ow…=衣服的尺寸稍微大一点，这样披在身上会很安心，我很喜欢这种感觉。只是，偶尔，会不小心踩到——欸，啊，呜哇......！......呜呜，又摔倒了。好痛......
My codename is Beagle! I know I didn't do very well on my assessment, but I'll still do my best at my internship!=我是米格鲁！虽然，招募评定的成绩不太理想，但就算作为实习生我也会努力帮忙的！
My codename? 'Mr. Nothing.' The latter man of Tzu-hsu and Wu-yu; Nonexistent and Nothing indeed. And you, fine soul, are the Doctor? That is to say, my new boss? Well, then, would you like me to massage your back? Loosen up your legs?=代号啊是啊，“乌有”，子虚乌有的乌有，你就是博士？就是我新老板啦？哎，啊要捶背啊？啊揉揉腿啊？
My codename? It's 'nothing' worth mentioning here. And you, fine soul, are the Doctor? That is to say, my new boss? Ah. Pleasure to meet you. How can I be of service? Perhaps you would like a back massage? Or some chiropractic maybe?=代号是吧，“乌有”，子虚乌有的乌有，您就是博士？就是我新老板啦？哎，要捶背不？要揉揉腿吗？
My colleagues in team A6... they may be a bit weird, but they're truly kind souls. They're a gift from destiny, a gift that continues to remind me to cherish those important to me.=现在我在A6小组的同事......他们的性格古怪，心地却无比善良。这是命运的馈赠，提醒我要珍惜真正重要的人。
My combat style shows no restraint compared to the past? Doctor, I think you might be misunderstanding me. If you call me mad, I'll take it as an insult. But if you call my combat style mad... I'll take that as a commendation.=我的战斗方式相较过去毫无收敛？博士，你对我恐怕有所误解。如果你说我疯狂，我会认为这是对我的侮辱。但如果你说我的战斗方式疯狂......我会认为这是一种褒奖。
My comms rang first before I got to invite you to share this bottle together, so you can have it first.\nThere's fireworks all over Lungmen, and patrol's struggling to control the crowd, but it reminded me of old times too.\nWe've seen our fair share of trouble the past year, and those kids at the L.G.D. are telling me to drown it in more booze, but I told them to quit it. More drinks added to a muddled mind's just gonna make everything messier, right...\nThis bottle's different, though. I followed an old brewing method from Mitsukue, letting it ferment under the moonlight for a long time, to rid all of its intoxicating impurities, so now it smells real fresh.\nIt's not alcohol, but I can't guarantee you won't get drunk from it. And don't worry about its perfume-ish aroma.\nAs for festive blessings, let's just hope the new flavors we come by as time goes by are worth toasting to. Booze's good, but the sentiment in it is not as strong as the fresh brew I gave you. Here's to new beginnings.=拎着这瓶草花露想找你喝两杯，结果通讯器先响了。行，那就姑且先把它留给你吧。\n龙门今晚热闹得紧，烟花火光映得半边天发亮，外勤可是挠破了头，不过这倒让我想起些旧事。\n过去这一年刀光剑影可没少见，近卫局的崽子们起哄让我多喝两杯酒压压煞气，我说得了吧，要是还背着那些债，只会越喝越糊涂......\n这瓶草花露可不一样，我参照了御机流传的古法，在月光下晒了很久，撇掉了会让人沉溺其中的杂质，闻上去反而更有新鲜感。\n不是酒，但谁说不会醉呢？你打开之后，要是有人以为你喷了香水，别在意。\n要说祝福的话，日久天长，道别去日，就愿新的味道也值得我们举杯吧，酒是好的，不过酒里的意思没有新瓶子里的浓，新年亦有新气象。
My companions and I are proud to receive any children that visit the castle. And grown-ups, on occasion—we host the good and honest kind. It's a shame they're so few and far between.=我和我的伙伴们，会招待进入城堡的孩子们。当然，偶尔也会有些善良正直的成年人来做客，但那样的人实在是太少见了。
My Compass=我的罗盘
My coworkers at Rhine Lab like to tell our new staff how I used to be, half-jokingly. Stuff like how I insisted on recording data even during a liquid Originium leak, but that 'just because something is dangerous doesn't mean it's important.' Gotta say, I'm actually pretty miffed about that. Whether it was actually important or not is something we'll have to wait for the future to find out.=现在莱茵生命的同事们会半开玩笑地和新人聊起我的事，说我曾不顾源石液泄漏也要坚持记录数据，“然而够危险不意味着够重要”之类的。跟你说，其实我一直不服气，重不重要只有未来说了算。
My dad always said that Columbia's Great Expansion marked the start of a new age. Now, the big corps pull in all different countries on big projects. Rim Billiton's ores really shine out there. But you know how things go, the taller the building, the more solid the foundations have to be. That's why the work we do is always meaningful, no matter the task.=爸爸以前跟我说，哥伦比亚的大拓荒引领了新时代，而雷姆必拓的矿藏为许多国家的大工程输血。越是向上的建筑，越应该向下打好基础。我们这些工人，不管在哪儿，做什么活儿，都是有意义的。
My dad always says, studying hard is the key to a better life. Doctor, you know lots of stuff, right? Could you teach me something? I promise I won't zone out. Well, I'll try really hard, anyway.=爸爸以前也总是说，我们要多多学习才能有更好的生活，博士，你懂的很多对吧？能不能教教我？我尽量不犯迷糊，呃，尽量。
My dad and my old friends always used to say I was stubborn, stroppy, and foul-tempered. Don't think there's anything wrong with being stubborn, you need a bit of that to protect people around you. But, I failed... Cause... Where are they now...?=爸爸，还有以前的朋友们，他们总说我脾气又臭又硬，固执得像石头一样。我觉得固执没什么不好，够坚定才能保护身边的人。可是，我还是失败了......他们现在，到底在哪里呢......
My dad hated the snow. Snow keeps the doors shut, ruining 'business' for his river fort. That's why he gave me this name. 'Qiu' for hatred, 'Bai' for the white of snow. People always find something to blame for their misfortunes: snow, storms, calamities natural or manmade. As for me, I happened to be born on a snowy day, that's all there is to it.=爹讨厌下雪，大雪封门，水寨就没有“生意”可做，所以我单名一个“白”字。雪雨风霜，人祸天灾，人哪，总能为自己的不如意找个说法。对我而言，出生的那天正逢一场大雪，仅此而已。
My dad passed away when I was very little, because of Oripathy. The villagers were scared of getting infected, and they shunted us deep into the forest, far from the settlement. Life might've been very tough, but my mum still carried on as she took me through... Now I'm grown up, and it'll be my turn to look after her!=我爸爸因为感染矿石病，在我很小的时候去世了。村里的人害怕感染，把我们赶到森林深处远离村落的地方，虽然生活很辛苦，但妈妈还是带着我坚持了下来......现在我长大啦，该轮到我照顾妈妈了！
My dad told me I should pick up another craft in addition to Originium Arts, so this is what I went with. It turns out the only hair I can't fix is my own... Okay! How's that? Are there any bits you want fixed? None? Heheh, I thought as much. Alright, I'm finished for the day, then.=老爹说除了源石技艺外要再学一门手艺，我就学了这个，结果，唯一打理不好的反而是自己的头发......好了，你觉得怎么样，有什么地方要再修一下吗？没有？呼呼，我想也是。那我收工啦。
My dad's kinda famous back in the city, and our names are a little peculiar, so I thought I'd give myself a new name to get away from all that trouble. But feel free to call me whatever you want, Doctor. We're friends, don't sweat it.=父亲他在城里还挺有名望的，我们姐妹俩的名字又特殊，所以那时候想到要给自己取个新名字来规避些麻烦事来着。博士的话，称呼就随你喜欢吧，毕竟我们是朋友嘛，就别那么见外啦。
My dad? Oh my, you know I ran away from home and you're still going to ask me that? Doctor, are you perhaps not the best at conversation?=我的老爹？哎呀，明知道我是离家出走来到这里的，却还要这么问吗？莫非博士你其实很不擅长聊天？
My den is right here. Doctor's den is above my head, and Vulcan's den is on my left... Okay, got it! One more time? Um, sure. My den is above my head, Doctor's den is on my left, and Vulcan's den is right here!=我的窝在这里，博士的窝在我头上，火神大姐的窝在我左面......好的，我记住了！再记一遍吗？呃，好的。我的窝在头上，博士的窝在左面，大姐的窝在这里......
My dream is for all Terra to know… Okay, maybe just Lungmen… Umm, well, maybe I'll just start with Rhodes Island, or even just you! Yes, my dream is for you to know my skill…=我的理想就是让整个泰拉......啊，不，还是先从龙门......不，首先要让罗德岛认可我，或者，让博士你由衷地表扬我！对，暂时就是这个理想......
My dream is to be praised sincerely by the entire world... Ah, um, maybe just Lungmen... Well, maybe I should start with Rhodes Island, or, um, just you! Yes, that is my dream for the time being...=我的理想就是让整个泰拉......啊，不是，就是先从龙门......啊不对，首先要让罗德岛认可我，或者，让博士你由衷地表扬我！啊对，暂时就是这个理想......
My dream is to finally get the Outstanding Employee Award after twenty years of work. I heard that employees given that honor can get a 1% lifetime discount on all of the company's products. That's far too generous, I say.=我的梦想是在工作二十年后获得优秀员工奖章，听说得到奖章的员工在购买公司产品时可以获得九九折永久优惠，这实在是太丰厚了。
My dream is to host a martial arts tournament in Sargon, and gather all the warriors from all the lands, so they can share in the glory of the Qarnsayf. You should come too, and bring the best of Rhodes Island with you! Yeah, it's a promise, Doctor!=我的梦想是在萨尔贡举行一场比武大会，让大地上的战士们齐聚剑角部族，共享我们的荣耀。博士，到时候也请你带上这里的好手，一起来参与盛会！嗯，一言为定！
My dreams... that I work well, and everyday is a nice day. Also, I want to buy a holiday villa in Sami, and after my parents are retired, they can live there together... yeah, I've gotta stay healthy, and keep on trucking until they retire.=我的梦想......好好工作，过好充实的每一天。还有啊，我想在萨米买一幢度假别墅，等父母退休以后可以在那里一起生活......嗯，我要健健康康的，坚持到他们退休的那一天。
My dress is all ruined now... I need to get it fixed, quick.=礼服坏了，需要赶紧修补好它。
My drills are all souped up. They've got twice the impact, improved stability, and they pretty much can't jam. Anyway, I'm a pro when it comes to boring, tunneling, and laying concrete. If you've got any construction jobs like that, I'm your girl!=这组钻头经过改造，冲击力翻倍，稳定性也更好，还能有效防止阻塞。总之，钻探、掘进、浇筑......工程方面我是专业的。相关的任务，放心交给我就好啦！
My drones are ready, Doctor. Should I scout ahead?=无人机准备就绪。博士，需要我侦察吗？
My duty's to monitor Mostima, so I'll be acting alongside her here, if you don't mind. You need a codename? ...Just call me Fiammetta. I've had enough of those codenames my bosses keep giving me.=我的职责是监视莫斯提马，在这里我也会和她一起行动，没问题吧。要取代号？......直接叫我菲亚梅塔就行，老头子们起的那些名字我已经受够了。
My duty? Protecting you.=职责？保护你。
My ears are sharp, so when I stop, you stop.=我的耳朵很灵，我停下的时候，你们就停下。
My ears perked up? No worries. Just a zap. Not too bad, honestly. It'll settle down soon enough.=耳朵竖起来了？没关系，嘶，只是被电得......有点舒服。一会，嘶，一会就会垂下去了。
My engagement this evening just got canceled. Should we go get some oden? What? You can make oden here?=嘿嘿，我今晚的行程取消了，等会儿去吃关东煮吗？欸欸？！这里也能煮吗......！
My equipment is ready.=器械准备完备。
My equipment is ready. We can start any time.=医疗用品都准备好了，随时都可以出发。
My equipment's in good shape!=装备状态不错！
my evaluation is: extraordinary=我的评价是逆天
My experience working alongside others is limited.=我没有太多配合其他人行动的经验。
My experiences of Kjerag inform me that today will be a raucous day... Well, Doctor, I still have experiments to perform, so if you'll excuse me. As compensation, I will provide you some novel research results. Oh, one more thing: Happy New Year.=以我在谢拉格的经验来看，今天会是吵闹的一天......博士，我还有实验要做，就先失陪了，作为报酬，我会给你提供一些新的研究成果。以及，姑且说一声，新年快乐。
My expertise? Killing targets, guarding people, and... making tea. Don't be so shocked. After all, the tea Lady Ceylon makes is… Anyway, I'm good at that.=我擅长的东西？杀人，保护人，还有......泡红茶。别露出那种表情，毕竟小姐的手艺......咳，总之，我很擅长。
My eyelids, they're stuck... Doc, just step on my tail. It's fine, just stomp!=呵啊——眼皮、黏在、一起了。博士，往我尾巴上踩一脚。没事，踩！
My eyes tell me that this ship, that doctor, Her Majesty, and you... have all changed. W thinks you're too good of an actor. She doesn't want to admit it, but she's changed a lot too. It's not like there's anything we could do about it anyway. The shadows beneath our feet keep getting longer and longer.=我的眼睛告诉我，这艘船，那位医生，殿下，还有你......都有了变化。W怀疑是你装得太好。她不愿意承认，她也变了不少。我们别无选择，只是脚下的影子自己在延伸。
My eyes will find the truth!=我的眼将找出真相！
My face? Just a blister, nothing big, helped Indra and the lot in a fight as I was passing through Norport. Heh, even the ones challenging our turf don't come half as strong as they used to. I've seen babies punch harder than... My clothes? Oh, flip, I forgot to change into my casuals!=脸上的伤？没什么大碍，路过诺伯特区时顺手帮因陀罗她们干了一架。哼，现在连来抢地盘的人都弱了一大截，出手软绵绵的......衣服？哎我——我忘了换便服！
My family says that we all came out of the sea onto dry land forever ago, and that's how we settled down. Would I wanna go back into the sea? Mmnn... honestly, I don't really care.  As long as they don't get Oripathy, life's pretty good in Higashi.=我听家人说，我们是好久好久之前从海里迁徙来到陆地，然后就此安顿下来的。呃，你问我想不想回去海里？嗯......说实话，无所谓，只要不得矿石病，大家在东国过得也挺好的。
My family's atonement is a secret, and as such, no one has ever asked me how one is to wash away the whole of Sargon's golden sands. Rhodes Island chose a similarly long-winding road. It is seeing you doubted by others that made me reexamine myself, after which I learned from your experience.=我家族的赎罪是一个秘密，因此从来没有人问过我，人如何才能淘尽萨尔贡的黄沙。罗德岛同样选择了一条漫长的道路，看到你们被质疑，我才反问自身，而后，我学习你们的回答。
My family's fortunes had waned by the time my father's generation came around, so we're nowhere near as illustrious as Pepe or Anat's families. Now I see that as a blessing. I could have gone to study in Columbia, as I wanted, just as I've come to Rhodes Island. If you need me to do anything, just say it straight, no need to beat around the bush like you do with those two.=我家传到父亲那一代就没落了，我的家世没有佩佩和阿娜特那么显赫。现在想来也是好事，我想去哥伦比亚留学就去，想来罗德岛看看就来。你想让我做什么可以直接说，不用跟面对她们一样有顾虑。
My fangs are sharp.=我的獠牙很锋利。
My father forged these blades for me in Yumen himself. 'Exorcise the shadows of the Feranmuts, and ameliorate the plague on our land.' A Candleholder's work is not so simple that we can manage it with force alone... Um, of course, I've also been training as diligently as ever.=这套刀剑，是俺父亲在玉门亲自给俺打嘞。“驱巨兽之影，察社稷之患”，秉烛人需要处理嘞事务，可没法儿单纯嘞仰赖武力......呃，武功，俺练嘞可勤了。
My father forged these blades for me. 'Drive out the shadows of the Feranmut and all the people's troubles.' A Candleholder's work is not so simple that we can manage it with force alone... Um, of course, I've also been practicing my kung fu every day!=这套刀剑，是父亲在玉门亲自为我打的。“驱巨兽之影，察社稷之患”，秉烛人需要处理的事务，可没法单纯仰赖武力......呃，武功，我当然有在勤加练习。
My father said that Sergei would become the greatest of all scientists, even if he was born in Ursus. I thought they were friends, partners, and kindred spirits... Yet Sergei stabbed them all in the back. He deserved to die, but I also doubt whether the blame was his alone.=我爸说谢尔盖会成为最伟大的科学家，即使他生在了乌萨斯。我曾以为他们是朋友，是志同道合的伙伴......谢尔盖背叛了同伴，他该死，但这也不全是他一人的罪责。
My father says the most precious thing to a business is pulling everyone together under the same ideal. At Penguin Logistics and Rhodes Island, I've seen that cohesion for myself. I have to learn from yours and Emperor's examples, in that regard.=父亲说过，一个企业最宝贵的，就是在任何时候都能将所有人凝聚在一起的共同理想。我在企鹅物流和罗德岛，都看到了这种凝聚力。在这一点上，我需要向您和大帝先生学习。
My father sent me to Dahuang in hopes that I would improve myself. But decades ago, he and the Grandmaster worked all night forging a blade at the Sword Forge, making them late for work the following morning. Of course, one should avoid deviating from the proper path, but I think my father wanted me to hold on to that spirit.=俺父亲让我去大荒城，是希望我多历练一下子。但几十年前，他和宗师也曾经为了打一把好刀在铸剑坊熬通宵，耽误了第二天嘞执勤。行差踏错当然不应该，但是我想吧，俺父亲嘞本意，也不是让我丢了那点儿心气儿。
My father sent me to Dahuang in hopes that I would reflect upon my mistakes and improve as a man. Indeed, one should avoid deviating from the proper path. But perhaps my father's meaning runs deeper... Decades ago, he and the Grandmaster worked all night on a blade at the Sword Forge, making them late for work the following morning. Hmm... It may be that Father hates to see the flame in my heart snuff out.=父亲让我去大荒城，是希望我多历练。但几十年前，他和宗师也曾为打一把好刀在铸剑坊熬了通宵，耽误了第二天的执勤。行差踏错当然不应该，可是我想，父亲的本意，也不是让我丢了那点心气。
My father used to tell me stories of how the great Blacksteel founder upgraded their firearms. But it wasn't until recently that I realized true greatness is not to popularize some kind of weapon. Instead, it's to make weapons useless forever. Right, it's very ironic. This is what I dream of achieving, and it is something that I can only dream of achieving.=爸爸以前总给我讲那位伟大的黑钢创始人改良铳械的故事，但我最近才想通，真正的伟大不是推广一种武器，而是让武器再也派不上用场——是的，很讽刺，这就是我的理想，永远也实现不了的理想。
My father's said that as a Cumberland, I must hold the loftiest goals in mind! So... You'll watch over me, can't you? I won't disappoint you, of course not!=父亲说过，身为坎伯兰家族的人，必须得拥有最高远的目标！那么......您会督促我的，是吗？当然，我也不会输给您！
My favorite books? Hmm, I enjoy topics like politics, economics, and dialectical materialism… Baking magazines and stuff like that are nice too.=我最喜欢什么书？政治学、经济学、唯物辩证法......另外，烘焙杂志之类的也不错。
My favorite exhibit? I couldn't choose. What does my heart say? Hmm... Okay... There is an ancient seed. It was sealed away in darkness for centuries, yet it persevered and quickly blossomed with just a little care. Ahh... Truly an inspiring miracle.=您问我最喜欢的展品？这怎么选得出来？私心......好吧，是一颗古老的种子——它在黑暗中被封存了数百年，却依然存活，经过培植后更是很快绽放了花朵，让人不由得心生钦佩。
My favorite lead... You once left, but we shall be reunited once more.\n<@lv.item><Camera> </>Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<@lv.item><Lighting Prop> </>Blocks Filming Area and requires 10 instances of damage to tear down.=我最青睐的主演......你曾离开，但我们终会重逢。\n<@lv.item><摄影机></>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。\n<@lv.item><打光道具></>会遮挡摄影区域，需要10次伤害拆除。
My favorite lead... You once left, but we shall be reunited once more.\n<Camera> Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<Lighting Prop> Blocks Filming Area and requires 10 instances of damage to tear down.=我最青睐的主演......你曾离开，但我们终会重逢。\n<摄影机>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。\n<打光道具>会遮挡摄影区域，需要10次伤害拆除。
My Fellow Newsboy=都会送报员
My first taste of alcohol was on a birthday. I just couldn't turn the soldiers down... I know they were worried that I would be lonely, with no family to join in celebration. We all got a good talking-to from the Grandmaster afterwards. In any case, nothing warms the heart like good spirits, and I just happen to have some Yumen Liedaozi here. Would you like a quaff?=我第一回喝酒，就是在某次生日。将士们的热情实在难却，我知道，他们只是怕没有亲人的我寂寞。后来我们都被老师好一顿教训，哈哈。暖酒让人心热，我这有玉门的烈刀子，博士来一点吗？
My first wish: more guns! We angels all have a patron firearm, a special gun we grow up with, but owning just one gun is kinda lame. I want eight more!=第一个愿望！请送我八把铳当礼物！我们天使都有自己的守护铳，但只有一把可不够看！
My flame holds no warmth.=我的火没有温度。
My flames, they scorch...=我的火，很烫......
My footage kinda sucks, but it's full of intrigue...how exactly, you ask—hahaha...=我的素材虽然丑，但是妙趣横生......至于具体哪里有趣，好像也——哈哈哈......
My former coworkers celebrated each safe return from a mission like a birthday. I wasn't very fond of chumming with them. The craze they put up like they outlived a disaster always made me feel sick—I'm sorry, Doctor. I shouldn't be saying this today. Happy birthday.=以前的同事会把每次任务归来都当成生日庆祝。我不大喜欢跟他们凑在一起，那种假装劫后余生的狂欢让我觉得不舒服——抱歉，博士，我不该在今天说这些。祝您生日快乐。
My former friends tried to grant me my eternal rest with their hands. They refused to confront their true selves, but I do not resent them, and I could not hurt them, even if they rejected and attacked me so vehemently... Perhaps everything I did was bringing them harm. My regrets died along with them.=曾经的同僚们想杀死我。他们拒绝正视自己，但我不会责怪他们，我不可能伤害他们，哪怕他们那样激烈地排斥我......袭击我。我所做的一切也在伤害他们吧。我的悔恨随他们一起死去。
My friend says the reviews are pretty good, looking forward to playing it=朋友说好评如潮，期待
My friend starred in the show, so I went to watch her. It was good. Also, goodbye.=朋友在里面出演了一个角色，去看了她的演出，很不错。 以及，再会。
My friends are quietly celebrating. They're cheering for our victory, Doctor.=朋友们在低语庆贺，是我们赢了，博士。
My friends here at Rhodes Island made this outfit not long after I arrived. I was still a stubborn rockhorn back then, unwilling to accept even the slightest bit of kindness. Now... I'm probably not so inflexible. Even the coldest ice melts in the spring sun.=这套衣物是罗德岛的朋友在我上岛不久后帮忙定做的，那时候我还像是头倔强的岩角兽，不愿接受一点善意。现在......应该没那么固执了吧。被太阳晒久了，坚冰也是会融成清泉的。
My friends, as long as we stand together, there will be no evil we can't overcome!=战友们，只要我们站在一起，定能击溃一切邪恶！
My furnace flame will burn as long as I'm still standing!=只要我还站着，我的炉火就不会熄灭！
My gaze falls upon clearest ice and coldest jade, arrayed hither and tither. The Qionghua blooms of the celestial realm know my heart, and refuse to wither. —Inscribed in Lin Yühsia's study=望见多少冰清，多少玉寒，瑶台琼花知我意，未阑珊。——题于林雨霞书房
My gosh, briefing documents again? You're not lacking in manpower or technology. My advice would be to avoid spending time and effort on roundabout things... Oh, you didn't bring documents. Then I must express my gratitude. I don't want to be gazing at graphs or designs anymore. It hurts my eyes.=难道您也要给我看作战地形资料？我能给出最专业的建议是，你们不缺人手也不缺技术，请不要将精力用于迂回的方式——啊，您没有带文件来，多谢。我不想再成天盯着图纸思考了，眼睛会痛的。
My gosh, these vegetables are so fresh! No soil at all, just water? I never knew you could garden with such devices! Having one of these in the dungeon would solve everything! ...You need electricity to run it...? Well, I'll pedal a whole generator if that's what it takes!=唔，好新鲜的蔬菜！没有土只有水，没想到这种装置真的能种出菜来，要是迷宫里也有就好了！......需要电力支持......？我愿意一直蹬发电机给它供电！
My gosh, you want me to lead the team? It's not the pay I'm worried about. I'm worried I could mess it up!=欸？！要让我来当队长？不是嫌钱少，我是怕搞砸啊！
My gran's first lesson for me was that the truth doesn't matter, and the means don't matter either. The fake gems she appraised would end up on fancy ladies, bought for eye-popping money. And our fake guns protect the Lucky Star just fine.=“真实”和“路径”是最不重要的东西，这是奶奶教我的第一课。她检验出的假宝石最终会出现在贵妇人的脖子上并卖出高价，而我们私下做的假铳一样能让我保卫“吉星”不受威胁。
My grandfather told me how wild roses used to grow all over behind the town. White ones, red ones, out in the mountains and fields... Children loved them. Dignitaries took pride in them... But I never saw any. Perhaps he just wanted to trick a naughty child into going to sleep...=祖父告诉我，曾经小镇的后山上漫山遍野都是野玫瑰，白的，红的......孩子们以此为乐，达官贵人们以此为荣。不过我从未见过，也许他只是想哄骗一个调皮的孩子早点入睡吧......
My grandfather was involved in the construction of that great lighthouse. But now, haha, all I do is stay behind in the church, tending to the sick and elderly... No, I'm not complaining about my job as a caregiver; seeing their smiles brings me great joy! It's just that...=我的祖父曾参与修建那座伟大的灯塔。然而，哈哈，到了我这一辈，却只是在教堂中看护老人和病人......不，我不是在抱怨护工的工作，看到他们的笑容我也很开心！只是......
My gratitude, Boss. You've instilled a passion in us for our work—for now, at least.=发自肺腑地向你致谢，Boss，你让我们在工作时很有激情——起码现在还是。
My greetings, Doctor.=您好，博士。
My group members just bump into new troubles every day. There is the anti-social one, the never listening one, the awfully stubborn one… Just when will they ever settle down and work?...=......组里的其他人每天都在惹麻烦，有自闭的，听不懂话的，屡教不改的......要到哪一天大家才会安稳工作啊......
My hair looks nice? Heheh, I've got a secret for that.=我的头发很漂亮？嗯哼哼，我可是有秘诀的！
My hair's a little messy? Meh, I forgot to deal with my bed head. It's not like I have a mission today... Aww, this sucks... Can you tell me if my braid is crooked? It feels kinda weird. You really oughta have a mirror in your office, you know.=头发有点乱？哦，好像起床之后一直没有打理，毕竟今天没什么任务......真麻烦，帮我看下，辫子有没有扎歪？我总觉得怪怪的。办公室好歹也装个镜子嘛。
My hair? Oh... I just combed it, why's it all ruffled up again?=头发？啊......我才刚梳过，怎么又乱了。
My hammer's not so weak!=我的锤子没那么脆弱！
My hands are shaking? It's totally normal, and proof I gave it a hundred percent... Hey! I said it's normal, alright!=手抖是正常现象，是尽了全力的证明......喂，都说了是正常现象！
My heart will be the judge.=我的心会作出判决。
My hobbies? Why should I tell you? Ugh... Alright, alright, I'll tell you. Just stop making that face... I like tinkering.=兴趣？为什么我要告诉你？......啧，别用那种眼神看我，告诉你行了吧，我喜欢自己做各种改造。
My hobby? Standing on the coast, watching the snow fall.=爱好？海岬，看雪。
My homeland, my friends, my love... they're all waiting for me.=......我的家园，我的战友，我的挚爱......等着我。
My hometown? There... the sky is blue, and all the buildings under it are blue, too.=你问我的家乡？那里......天空是蓝色的，天空下的建筑也是蓝色的。
My hook never misses! I've got this!=一钩一个，轻轻松松~
My hope? It is to protect yours and Amiya's hopes, Doctor. Though our definitions of 'protect' have nothing in common, it's an oath I will never abandon. I will be standing here with you, until the very end. We are unable to forget the past, but a different future may await you.=我的愿望？我的愿望就是守护好你和阿米娅的愿望，博士，我立下的誓言我永远不会背弃。尽管我们对守护的定义各不相同，但我会站在这里，直到最后。我们无法忘怀过去，但你会有不一样的未来。
My horns are not a percussion instrument, Doctor.=博士，我的角可不是什么打击乐器。
My horns look especially good today? Thank you. It was my little sister who insisted on giving me a cornicure. I might as well assume that such things bring good luck for the new year. Having experienced a variety of customs, people's feelings when praying for new beginnings are always similar.=我的角今天看起来格外好看？谢谢。是我妹妹非要给我做角部护理的。我姑且相信这样做可以给新的一年带来好运吧。见识过了各种各样的习俗，人们为新的开始祈愿的心情总是相似的。
My horns might pose a threat to furniture. I shall be vigilant.=这对角可能会不小心撞倒些家具，我会尽量小心。
My hypothesis was correct… There is so much I can learn only by stepping out of the office.=果然，只有走出办公室才能见识到更多东西......
My Identity=我的身份
My idle days must be spent on thorough study. If there are any further explosions outside my door—There won't be? Very well. I trust you.=我平日里需要潜心研究，要是门外再发生爆炸——不会？好，我信你。
My idol image? Who gives a crap about that right now!=偶像包袱？这种时候谁顾得上啊！
My independent lifestyle and rowdy friends have brought me a lot of trouble... but I kind of like it this way.=自由的生活，吵闹的伙伴，虽然总给我带来麻烦，不过......我现在觉得这样也不坏。
My infection made my sister's life hell as well. It may not look like it, but deep inside my heart resonates with hers, because what we all want is to help those in need with our hands. Speaking of which, isn't she still on shift today? Huh, how can someone have the right to call me the one that worries when she pushes herself this hard?=自从我变成感染者，姐姐也受了很多苦，其实我明白姐姐想做的事是什么的，她和我一样，都想用自己的努力去帮助别人。而且她好像今天也还在忙呢，还总说我不让人放心，她其实才是吧！
My Info=我的信息
My injury...? Well, I'm not setting foot in that arena ever again, and I've long since learned to get along with my right hand. So let's not worry yourself, okay? Or maybe... you're just being polite, Doctor? Tiptoeing around saying I can't fight at operator standards, huh?=我的伤？......我已经不打算再次踏上那个舞台，也早就习惯了使用右手，所以不劳费心。还是说，这是博士你在委婉地表达我的战斗能力没有达到干员的标准？
My ink and pen may never rest, my stack of papers put to test.=笔耕不辍，落纸如飞。
My instinct tells me there'll be a case afoot here!=我有预感，有什么事件，将要在这里发生！
My interest in helping others is zip. But boosting efficiency benefits everybody.=我对帮助别人不感兴趣。但效率的提升对所有人来说都是好事。
My job as an idol is to make the fans happy with my songs and performances. But what should I do as an operator of Rhodes Island... ?=做偶像的时候，用歌声和表演来抓住Fans的心是我的工作，可是作为干员，我又该做些什么呢......？
My job is to bring everyone home safely.=我的工作是把大家平安带回来。
My job is to innovate on these missions. Your job is to be impressed.=我负责为任务增加一些新意，你负责接收惊喜。
My job is to keep you alive. Make it as hard as you like.=我的工作是保护你的人身安全，我不介意你给我来点挑战。
My job was to take care of 'troubles' for my employers. Eventually they started to call me Scavenger.=我的工作就是处理那些大人物的“麻烦事”，所以他们都叫我“清道夫”。
My katana knows its targets.=我的刀知道敌人在哪。
My kin, friends, and my men are all scattered, like the stars in the sky. Have you ever tried stargazing? The fun thing is, wherever we look up, we all see the same night sky with the same stars... Hehe, sometimes I wonder what would it look like, if all the stars gathered together...? Huh? What do you mean by 'a big bang'?=我的亲族，朋友，手下，就像星星一样散得到处都是。可我们抬起头又能看到同样的夜空，这多有意思啊。你想去看星星吗？我有时会想，把星星聚到一起会怎么样？......你说什么？大爆炸？
My knife hasn't dulled.=我的刀依旧很快。
My knuckles? Haha~ They're my precious babies. Wouldn't have racked up all those wins without 'em!=这对指虎？这可是我的宝贝。我的全胜战绩，可全是靠它打出来的！
My lance will clear a path!=以我的枪尖开路！
My lens is shattered…=镜头碎了......
My Life I Gave for You=我曾舍命为你
My life is doomed to be as short as it is. How could I ever reconcile with that? I find it genuinely difficult to keep calm... not that you—need to console me. If I was truly that weak, then I wouldn't be standing here right now.=我的生命已经注定如此短暂，我又怎么可能真的能与它和解？我真的很难做到坦然......但，你也不必安慰我，如果真的这么脆弱，我现在根本就不会站在这里。
My life plans...? Tch, everything was going swimmingly until that dreadful attack. But after Reunion murdered Phil, their eradication jumped to the top of my to-do list.=人生？那种东西——哼，直到上次袭击为止都还算符合预期。但在整合运动谋害菲尔之后，“消灭他们”已经是我日程表里最优先的事项了。
My life's been pretty fantastical, huh? All those twists and turns and yet I survived, even ended up here at Rhodes Island—Is this what they call fate? If those accidents hadn't happened, I wouldn't be here right now—Oh, no, no, no! I prefer my life as it is, with the little bunny and you, Doctor!=我的经历应该也算挺传奇的吧？那么多的波折没有杀死我，反而把我送来了罗德岛——这就是“命运”？如果没有那些意外，我现在也不会——不不不，我还是更喜欢现在的生活，还有小兔子和博士！
My light will purge the vice!=我的灯将净化邪恶！
My lightning will illuminate the starry sky!=以我电光，闪耀星空吧！
My Lineup=我的上场阵容
My little Maria, she just runs away to the Engineering Department any time she's free. Such a headstrong girl she is, I never know what to say. Where did I go wrong that she ended up like this...? Well, whatever. Compared to forcing herself to arm up and do what she doesn't want to, life is better this way.=玛莉娅这家伙，一有空就会溜到工程部去，真是服了她这个性子，唉，究竟是哪里的教育出了问题呢......算了，总比她硬拿起武器做自己不想做的事要强。
My little sister sometimes talks in her sleep. This one time, I even caught her talking bad about me. Heheh, Doctor, do you know what you said in your sleep the other day?=我妹妹睡着后会无意识地说梦话，上次这丫头梦里说我坏话，正好被我抓到。呵呵，博士，你知道你上次睡着后都说了什么吗？
My loans...anyway, please support me!=我的贷款......总之拜托了！
My long hair looks good? Oh… Well, thank you. Would you like to feel it? It should have a soft touch. I'm confident of that.=我的头发很长，很好看？啊，嗯，谢谢......要不要摸摸看？我的头发还是挺柔软的。这方面，我还算是有些自信的哦。
My Major Lance... *sigh* Gotta get repairs again.=我的母枪......唉，又该拿去修了。
My master did tell me I was suited to martial arts, but she never taught of any place where you could use it, only that we shouldn't let down the conscience. Ah, I'm just thinking. If I'd not come to Rhodes Island, I'd probably be in Lungmen running a gym, I suppose? But all moneymaking aside, I fear I'd have never used this fan again.=师父当年讲我适合习武，但从没教过这功夫有什么用处，只教我们要对得起良心。啊，我只是在想，要是没的来罗德岛，我这刻儿大概在龙门开健身馆吧？且不论赚钱的事，这把扇子恐怕就不会再用了吧。
My master did tell me I was suited to martial arts, but she never taught of any place where you could use it, only that we shouldn't let down the conscience... Ah, I'm just thinking. If I'd not come to Rhodes Island, I'd probably be in Lungmen running a gym, I suppose? But all moneymaking aside, I fear I'd never have used this fan again.=师父当年说我适合习武，但从没教过这功夫有何用处，只教我们要对得起良心。啊，我只是在想，要是没来罗德岛，我这会儿大概在龙门开健身馆吧？且不论赚钱的事，这把扇子恐怕就不会再用了吧。
My master had me come to Rhodes Island for some peace and quiet. Yet how can I find peace, when the flames of war still rage in my homeland? Nonetheless, as a general, you have my respect. Dr.{@nickname}, while under your command, I shall fight by your side and slay all that stands in your way!=大人令我安心待在你们这里，但故土战火未熄，我不可能安心。可是，作为主将，你也值得我尊敬。{@nickname}，我既在你麾下，便愿意随你征战，替你斩杀一切！
My master would always say that late nights are harmful and deplete your qi, and that you must never indulge in them. But… I would often wake in the middle of the night to see him sitting alone by the candle, lost in thought. I believe you and he are very similar.=老师常说，熬夜伤身，消耗气血，是万万不该的。但......好几次我半夜醒来，都见他一个人坐在烛光里伤神。博士，我确信，您和他是同类人。
My Meeboos are more than just machines!=我的咪波们可不仅仅是机械那么简单！
My memory's never been that good, but the nerves I get from being in front of my bosses make my head go white. But technically, you're my boss too, right? So I wonder why you don't make me... um! I mean, what I mean to say is, don't start intimidating me or anything, 'cause I'll... I'll, uh—I might, um... sorry, what I was gonna, uh... *groan*...=我记性本来就不太好，一到上司面前更是紧张得什么都想不起来。按理说你也是我的上司，我在你面前怎么——呜！我、我是说你以后也别凶我，不然，我、我就要——做什么来着——呜......
My mind's not at peace, Doctor. Is my every choice truly right? Their lives stoke our flames in the night. Yet in the end, if they fail to burn through the darkness... No, why should their lives even be mine to dictate...? But still, I will walk on. Now I bear a duty, and I will walk on.=我并不平静，博士。我的每一次选择真的正确吗？如果以那些生命燃起的火焰，最后没有烧穿这个黑夜......不，我凭什么能主宰他们的生命？但我会走下去。我承担了责任，我会走下去。
My mission will never change, no matter the time. Even so, you would go through the effort to prepare a promotion ceremony for me? You have my thanks.=我的使命无论何时都不会改变，即便如此，您也要费心为我准备晋升的仪式吗？谢谢。
My mother brought me reeds from the Convallis. I intertwined them with song and incantation, connecting them end-to-end, and formed them into a necklace. It will wither in the night of the old year and sprout in the dawn of the new year. This piece, bearing blessings of new life, is my gift for you, Doctor. Happy New Year.=母亲替我捎来了河谷的芦苇，我用歌声与咒文缠绕，将其首尾相连，编为项链。它会在旧年的夜晚干枯，又在新年的清晨萌芽，寄托新生的祝福。赠您，新年快乐。
My mother gave me these little lambs. They're cute, aren't they? Huh? They're scorching hot? Be careful! You have to put on oven mittens before touching them!=这些小羊是妈妈留给我的，前辈也觉得它们很可爱吧？欸？热——很烫？啊请等等，不戴隔热手套的话会被它们烫伤的！
My mother has gotten a lot better. That time, even divination showed a dark future. If not for the medical equipment we got from the explorers, she might have left us... Since then, I decided to go out into the world. I hope to bring more equipment like that back to the village.=母亲的病已经好很多了，如果当初不是探险队提供了医疗设备，可能母亲就——毕竟，连占卜都预示了不好的结果。但也正是因为这件事，我决定出来看看。那些设备，如果能带回部落......
My mother taught me the basics of Arts. She told me I use Arts just like she did when she was younger, but I'm also as sickly as she was... If she were still alive, I'd hope she could come with me to Rhodes Island...=教授我基础源石技艺的是妈妈，她说，我像年轻时的她一样懂得怎么使用法术，可也像她一样多病......如果她还在的话，我真希望她能和我一起来罗德岛......
My mother was from Higashi, so my name doesn't sound very Siracusan. A lot of people ask me if it's even my real name, so I decided to use Angelina as a codename too.=因为我的母亲来自东国，所以我的名字不那么像叙拉古人。大家都不怎么相信这是名字，所以我就干脆把安洁莉娜当作代号使用了。
My mum's part of the reason I ended up runnin' off to military school at all. Always bangin' on like 'Vouivre women must keep gettin' stronger', she is. ...S'pose I wanted to be cheeky about it, aye? Though lookin' back on it, no need to be AS tough as my mum. Och, I'm still more soft and cute than hard and chiselled, wouldn't you say? Go on, say?=跑去读军校也有妈妈的原因啦，都怪她老说“瓦伊凡的女人就是要不断变强”什么的......算是不服气吧？现在想想，没必要变得像妈妈那样强壮呀。欸，我看起来还是可爱居多的对吧。对吧？
My mutant horns... they don't really fit in with the crowd... I thought I was used to other people staring at them... but … but it's still embarrassing...=我这对变异的角很显眼吧，本来我以为，自己已经习惯被人观看了......果然......还是会觉得不好意思啊......
My name comes from the first Yanese poem my Shifu taught me. It tells of a cloud, 'Yun' in Yanese, that has been drifting for a thousand li, raining across the land, until it finally finds a mountain to rest upon. 'Jie' is the end of that long journey. After all, 'everyone should have a place to call home.'=“云动千里雨，截在此山晴。”这是师父教我的第一句炎国诗，也是我名字的来源。意思是飘了很久的云彩，终于被一座山拦住，不用再漂泊无依......“人应该有一个可以称为家的地方。”
My name is Adnachiel. I'm a Sniper from Laterano. Although I'm not yet certified to carry a gun, I can match the veterans with my crossbow!=我是拉特兰出身，担任狙击干员的安德切尔。虽然我还没有得到铳的使用权，不过说到弩的灵活运用，我不会输给前辈们的！
My name is Mon3tr. You gave me this name.=“Mon3tr”，我会保留这个名字。这是你送给我的名字。
My name is Plume, formerly of the Pontifica Cohors Lateran. I will be your sword, and your wings, as I defend your very life.=翎羽，原属拉特兰戍卫队，愿意成为你的戟、你的羽翼，为了你的生命而战。
My name is Popukar... Nice to meet you...=叫我泡普卡......请多多关照......
My name's Gummy! You must be the Doctor. Thank you and everyone from Rhodes Island for helping us! I don't have any special skills, but I'll do what I can as good as I can!=我是古米！您就是博士吗？感谢您和罗德岛的大家一起帮助了我们！古米没有特别的能力，但只要是能做到的就一定竭尽全力！就让古米成为博士的力量吧！
My name... my name... Hey, Hoederer, you're always reading books, so why don't you come up with a name for me? Theresa said I should come up with a new one... Wait a second, what's with all those books? Pick a name myself?! Go to hell!=名字，名字......赫德雷，你读的书多，能不能帮我想个名字？特蕾西娅说我应该换个名字......喂，你干嘛抱一堆书过来？让我自己选？！滚！
My near-death experience unleashed a sudden, completely new melodie upon my mind. Compared to it, the musical forms I'd once learnt seemed like shackles. Just what tremendous feeling brought about its birth? Perhaps in the face of Death, I was nowhere near as fearless as I imagined.=那一次濒死的经历，让我脑海中突然爆发全新的旋律，曾经我所学习过的格律曲调，于它而言就好像桎梏，到底是怎样磅礴的情感促使它诞生？或许面对死亡，我并不如想象中那样无畏。
My new name is Shamare... and this is Morte... As for the other things... it's best you don't find out. Like Morte said, it's for everyone's sake…=新名字是巫恋......这是小莫提......至于其他的事情......你最好不要知道，小莫提说过，这对大家都不好......
My next mission is to protect you, Doctor.=我接下来的任务是保护博士你的安全。
My odyssey to Minos wasn't as hard as I thought it'd be. It only struck me, when I was standing in front of my family again, just how… old all those old pains had really become. Not worth dwelling on any longer. Now I'm the perfumer Lena of Rhodes Island, and that suits me just splendid.=回到米诺斯没有我想象的难。再度站在家人面前我才发现，那些难堪的往事原来已经......那么陈旧了。不值得花更多的时间。现在我是罗德岛的调香师莱娜，这就很好。
My oh my, what a pitiful sight. Why are you covered in blood?=啊呀，真可怜，你怎么满身都是血？
My old brass would always drone on about 'defending the glory of Laterano with your life' and blah blah blah. But that kind of stuff is so boring. I hated how dead-end my life was back then. Working with Rhodes Island is way better. You give me something more practical.=过去的上司总对我们唠叨“要以生命守护拉特兰的荣耀”，可我对这种口号没有一点兴趣，也讨厌那时一成不变的生活。还是在你这里工作更好，因为我能得到更加实际的东西。
My old home was in the woodlands in west Rim Billiton. I grew up in the forest all my life, so I'm a bit familiar with all kinds of herbals. That said, herbals can treat your surface injuries, but invisible wounds on your spirit just aren't that easily cured...=我老家是在雷姆必拓西边的林地里，我从小在森林里长大，所以对各种药草还算熟悉。不过，药草虽然能治好身体上的伤，但心灵上看不见的创口却没有那么简单就能被治愈......
My old man threw me into the army reserves when I was just a kid. We were all kids, really. Some of us had burning ambitions, but I'd say most of us didn't even know what we wanted. Life was tough, and we were just looking for a way out, nothing more.=我曾经被老爹丢进预备军，里面都是半大不小的孩子，有些人满腔热血胸怀抱负，但更多人其实根本没想那么多，日子不好过，大家都要找条出路，仅此而已。
My old methods still work.=我的技巧依旧管用。
My original reason for coming above ground was simple: I wanted to survey the geography around my homeland, and soak up the sights and sounds along the way. Now I travel further and further not only for the sights I haven't seen, but also for the people who need my help.=我原本来地面上的原因很简单，勘测家乡附近的地质环境，再顺便见识一下地上风景。但是随着我越走越远，让我留在地面上的理由不仅仅是那些从未见过的景物，还有那些需要我去救助的人们。
My Oripathy? It doesn't bother me all that much, I'm used to it. I just want to be with the people I care about until my disease gets cured... Ughh...=矿石病吗？已经不是很在意了，因为感觉和以前也没有多大的区别嘛~不过果然还是，希望和大家永远在一起，在病痊愈之前，一直在一起......呜......
My Oripathy? Yeah yeah, I know it's bad, but as long as I ain't bothering no one, how I deal with it is my business. To me, it's real simple: dying on a journey seems like an alright way to go. You can try to save me, if you think you're all that. Do your worst, Doctor. Bet you couldn't if you tried.=我的病？我知道挺严重的，但是只要没给别人添麻烦，怎么对待是我的自由。我的想法很简单，死在旅途上又没什么不好，你要真有本事可以试试到时候把我救回来。加油啊，博士，我不看好你。
My pa never liked me raising these little ones, keeps saying they're worthless, how burdenbeasts rake in the real cash. Hmph, I'll make a name for me and my little buddies, we'll prove him wrong! Say, Doctor, might wanna throw some money my way? Profit guaranteed!=我家老爹不太赞成我养着这些小家伙们，嫌弃它们没用，不如养驮兽能赚钱。哼，我绝对会带着小家伙们闯出点名堂，到时候老爹一定也没话可说了！博士，要考虑一下投资我吗，包赚不亏哦~
My parents died in a mining accident when I was little, and I grew up on a company pension, so I was always real grateful to the company. I figured getting Oripathy was my own dumb fault... But there's more to it than that, isn't there, Doctor?=我的父母在我很小的时候就因为矿难去世了，我是靠公司的补助长大的，所以其实我一直对公司还是很感激的，觉得感染矿石病是我自己不小心什么的......但是其实不是这样的，对吧，博士？
My parents kicked me out, and I had to fend for myself on the streets. Compared to my days in the gutter, life at Rhodes Island is a massive improvement.=父母把我赶出家门，让我流落街头自生自灭。比起那样的地方，当然是在罗德岛更加快活些。
My parents saved hard for a good school when I was a kid. I had classmates clowning on us for being poor, so I was dead set on learning something, showing them who's boss. They might still be living a cushier life than me, but nowadays, I just focus on myself.=小时候父母努力攒钱让我上了好学校，有同学嘲笑我家里穷，我就想着一定要学出个样子，比过他们。他们现在的生活也许仍旧比我好，但我如今只想关心我自己了。
My parents were the first generation to settle in Lungmen, so I'm actually a Lungmen native… Doctor, if there's anything you'd like to know about the place, I wouldn't mind helping you out.=因为父亲这一代在龙门扎根，我其实是土生土长的龙门人......博士你要是想了解龙门的话，我倒是可以帮上忙。
My parents' will left me with quite a bit of trouble, and it was really a hassle to get it taken care of. If it wasn't for that uptight executor making things difficult for me, it all could've been much easier... Oh, whatever, it still went according to my plan.=父母的遗嘱里给我留了点小麻烦，费了我不少功夫去解决。如果不是那个死脑筋的公证所执行人添乱的话，事情还会更顺利点......哼，算了，不管怎么说，都还在我的计划之中。
My parents... they've passed on. A pyroclastic flow hit them when they were conducting studies near a volcano... I have to pick up where they left off and finish their research, no matter what!=我的父母......已经去世了，他们在火山周边进行观测时遭遇了火山碎屑流......我必须继承父母的遗志，完成他们的学说，无论如何都要......
My Partner=我的协作者
My patience is limited, Doctor.=我的耐心有限，博士。
My people have no future. We've only been able to pray for answers from the past. You're from the past, Doctor. You're the hope of my people, and me. But even if that wasn't the case, you're still the one who pulled me from the bubbles, and you're still gripping my hand. How could I ever let go now, right?=我的种群没有未来，只能希冀过往赐予我们答案。你来自过去，博士，你是我，是我们的希望。但，就算没有这层关系，你仍然是那个把我拉出泡沫的人，你还拉着我的手，我怎么能就此放开呢？
My people once looked entirely different. Our skin was as hard as a carapace, and our hair flowed smoothly like water. However, the relentless sun and arid conditions have turned us into what we are now. You believed that? Sorry, I was just making things up.=我的种群原本有着与现在截然不同的样貌，我们的皮肤坚硬如甲壳，头发却柔顺如流水，但灼热的日光和干燥的空气最终把我们变成了现在的样子。你相信了？对不起，刚才我是在胡说。
My playmates? I'm pretty friendly with Mousse and some others, so I don't feel lonely at all! If possible, I'd love to start a book club with them too. Could we hold our club meetings in your office, Professor?=玩伴吗？我和慕斯她们关系很好，所以一点也不寂寞~如果可以的话，我想和大家一起办读书会！嗯，就在前辈您的办公室，可以吗？
My pop's sickness eased up a little. I'm thankful—really, truly, I am... I gotta be honest though, I know with my abilities I don't deserve this contract. The most I can do is repay Rhodes Island for helping us, however I can. Just, I can start by protecting you, Doctor. That's experience I've got under my belt, as a bodyguard.=爸爸的病情好一点了，真的是，十分感谢......其实，我知道自己的能力不值得这份合约，只能尽力去回报罗德岛的帮助。就让我从保护博士开始做起吧，作为保镖，我还是有一些经验的。
My power is all yours now.=请将我的力量，尽数收下。
My power is controlling metal, stuff like the thing on your table. I can make it turn pointy, round, or flat, and even more complicated shapes too.=我的能力是控制金属，像你桌上那个金属块，我能把它变成尖的、圆的或者扁的，更复杂的样子也可以。
My pushover look should pull a lot of enemies here...=我来防守这里的话，应该能吸引到很多敌人......
My race eats other races? That's some old crap! Who told you that? Tch, those cowards, cooking up this nonsense behind my back. When I find'em, I'll give'em a lesson they'll never forget!=我的种族以其他种族为食？这谣言，你是从谁那听来的？嘁，那种只敢躲在角落里中伤别人的懦夫，要是被我抓到，可得好好教训教训他！
My racial traits, in conjunction with my infection, may cause me to fall asleep in mid-conversation. Do not be alarmed.=种族特性与病毒效果叠加，导致我在会话中会随时休眠，请不必在意。
My reasons for quitting Rhine Lab? So much happened since I signed on, I don't even know where to start…=离开莱茵生命的理由？因为发生过很多事，我也不知道该从什么时候说起......
My relationship with Blaze isn't nearly as harmonious as you say. She's far less well-behaved with me than she is with you. I've apologized to her. After all, she could have led a peaceful life. What did she do? It was a forehead flick. With such force as to leave you dazed for hours. But thanks to that, I've found the courage to maintain our relationship thereafter.=我和煌的关系哪有您说的那么好，她对我可不像对您那么老实——我向她道过歉，毕竟她本可以过上安稳的生活。她？她弹人额头的手劲，能叫人迷糊半天。所以，我才有勇气继续和她交好。
My research is solely on the beasts' weaknesses.\nIf you give me enough data, I'll cite you as thanks in my paper.\nDamn it, I have to graduate before that geologist does!=我所做的，正是有关野兽弱点的研究。\n给我足够的数据，我会在论文中向你致谢的。\n可恶，我一定要比那个搞地质的先毕业！
My resolve lies with my spear!=这把武器里，寄托了我的信念！
My retreat was just a fluke. Nothing must be allowed through our net on the battlefield.=我的撤退纯属意外，原本一定不会有漏网之鱼的！
My return trip to Siracusa? The perpetrator is dead, so there is little else to say. The man who, in his lust for power, deprived so many of a decent life, did not deserve a decent death.=你问我重回叙拉古的经历？罪魁祸首已经死了，没什么可说的。一个狩猎权力的人，让无数人没办法体面地活，又怎么配体面地死？
My right leg? Oh, It's no big deal. You know, all craftsmen make mistakes.=我的右腿？没什么大不了的，你知道，每个工匠多少都失误过。
My rings look different? I couldn't hide it from you, Doctor... You're right, one of them broke. But it's okay, Dr. Kal'tsit helped me switch it for a new one. Did... that have something to do with when I blacked out, you ask? Doctor...=我的戒指看起来不一样了？果然瞒不住博士......的确，有一个戒指在之前碎掉了。但是，不用担心，凯尔希医生已经帮我换了个新的。和我那时晕倒是不是有关系？博士......
My room, my domain…=我的房间，我的境域......
My rule is the balance your lives hang in.=你的生死由我裁定。
My schedule today? Let me check... Huh? You don't work on the first day of the year? Hm, landlubbers do have some strange customs. Alright, let me plan out the day... first, help the Doctor pick a New Year's present.=好奇我今天的安排？让我看看工作日程表——欸？新年第一天不工作，陆上人还有这样的习俗？好古怪。那，容我仔细安排一下今天的日程......第一条，先陪博士挑一份新年礼物。
My second wish: get someone to turn off this light over my head!=第二个愿望......找个人把我头上这盏日光灯管关掉！
My servants relish in manipulating the fates of others. Some imagine themselves cunning conspirators, others mere wavering dreamers. Yet they remain equally cold when consuming lives not their own. And me? Heheh. It matters not whether I am puppet or puppetmaster… for the end of life lies with me.=我的仆臣热衷操纵他人的命运。他们中有自以为是的阴谋家，也有意志脆弱的空想家。不过在消费他人的生命时，他们的冷漠如出一辙。而我？呵呵，无论操纵还是受人操纵，生命的终点都在我这里。
My shield is ready.=我的盾准备好了。
My shield? Fun fact: I personally provide a portion of the energy it needs.=这盾牌吗？其实这家伙所需的能量，有一部分是由俺亲自提供的。
My shield? I can lift it easy! One, two, lift! Hehe, see? Oh, Relax, Doctor. I'm not gonna drop it or anything. You don't have to stand all the way over there.=这个盾牌？轻轻松松就能举起来哦。嘿~咻~看呀！欸，我能好好举住，不会让它掉下来的，您不躲那么远也没关系的啦~
My sickness isn't that bad. It hurts once in a while, but I can take it. Doctor, I'll continue working, be sure of that. I don't want to let anyone down.=我的病，不算什么。偶尔很痛，但我能忍住。博士，我一定要继续工作。我不想让大家对我失望。
My signature? Ah, I did contribute a little to 'Botanical Review', yes. It wasn't anything I had to do for work. Rather, I simply had too many types of flowers around my sickbed. One time, Mostima was in such a rush, all she could offer me was a potato that had started to bloom. With that many flowers on hand, how could I not learn a thing or two about them?=我的署名？啊，我确实给那本《植学综论》供过稿。不是工作需要，只是卧床期间被送过太多种花了，莫斯提马最匆忙的一次，连开花的土豆都带来过。它们总陪着我，我怎么好不认识它们呢。
My sincerest apologies, in my capacity as the mandarin Zuo Le, I'm afraid I cannot accept any form of 'promotion...' Ahem, what I mean is... we will forgo the titles, but I can accept the other benefits.=实在不好意思，左乐官职在身，恐怕没法儿接受任何形式嘞“晋升”......呃，俺嘞意思是头衔免了，其他嘞福利还是可以留住嘞。
My sincerest apologies, in my capacity as the mandarin, I'm afraid I cannot accept any form of 'promotion' from Rhodes Island... Ahem, what I mean is... we will forgo the titles, but I can accept the other benefits.=实在抱歉，左乐官职在身，恐怕无法接受任何形式的“晋升”......呃，我的意思是头衔免了，其他的福利还是可以保留的。
My sis... Ensia... you people at Rhodes Island are all pretty fond of her, right? So it's not like she received any special treatment from that guy. And now... well, I think I get it now. It's fine like this. I'll just keep watching over her. It's fine.=妹——恩希亚那孩子，罗德岛的各位也都挺喜欢她的，是吧？所以，并不是那个人特殊对待她。现在的话，我也算稍微明白了些。嗯，这样就好了，我只要像现在这样看着她就好了。
My sister Astesia is really good at our family's chicanery, but she only ever uses it to help people. To think there would be such a pure, kind-hearted shyster running around... Oh, Doctor, don't tell anyone about this! Please, I'm begging you! If she finds out I told, Astesia will whap me upside the head!=星极姐姐特别擅长我们家那套糊弄人的法子，但她只会用这东西去帮助别人，这年头像她那么纯朴的石头脑袋神棍也不......啊博士，你可别说给别人听，拜托了！不然我会被姐姐弹脑瓜的！
My skills are still lacking…=是我技艺不精......
My skin is sensitive to sunlight. So please assign me to nighttime missions, whenever you can.=我的皮肤对阳光的抵抗力非常弱，所以我希望您尽可能地把夜间行动的任务安排给我。
My song ended all of their lives. It came, that endless night, the song that would not stop, the quivering falsetto and organ fragments that expelled from a throat—it horrified them, suffocated them, but it was so... miraculous. Doctor, tell me. What in the world is it... that I do?=我的歌声结束了所有人的生命。无止境的夜，不停止的歌，那些从喉咙里呕出的发颤高音和内脏碎片，令人恐惧，也让人窒息......却又那么......美妙。博士，你告诉我，我到底......在做什么？
My spear and I hail from Victoria!=我和我的破城矛，来自维多利亚！
My staff turns minerals into healing agents, sometimes with other special effects depending on the type of material used. You don't believe me...? I'm being serious here, Doctor.=我的法杖能让矿物为伤者疗愈伤痛，有时随着矿物的不同，还会有其他特殊的功效。听起来不靠谱？博士，我很认真的！
My staff was passed down to me by my father. Its magic does something called 'Evernight' to those it touches. Anyone trapped in that illusion will... have trouble waking up the next day...=这把法杖是父亲的遗物。用它释放的法术，好像是能让别人体验到“永夜”的幻觉。被这种幻觉囚禁的人......第二天，会因为贪睡没法起床......
My staff's getting warmer.=法杖变热了。
My stories are hackneyed, bereft of novelty. Likely, not as engaging as you imagine. You would like to hear them nonetheless? Very well. Then I will tell you tales... but in exchange, Doctor, would you grant me a request?=我的故事老套、没有新意，或许并不像您想的那样动听。即便如此，您也坚持想要知道？好吧，那么我就说给您听......作为交换，博士，您愿意答应我的一个请求吗？
My sunny spot… Ahh, so warm…=可以晒到太阳，嗯，暖暖的......
My sword here has enough legends to fill a storybook. Even my teacher had his version to tell, flourishes and all. Yet, people only seem to remember those who wielded the sword, not the ones who forged it first... I won't stand for that, Doctor. I'll be there to tell the stories of the unsung heroes.=我手上这柄剑有过许多传说，哪怕是老师告诉我的版本，也添加了他自己的修饰。人们往往只会记住传说中何人持剑，而无视剑被谁铸就。但不该这样，博士，被无视者的故事我来替他们讲。
My sword is cloaked in Chi Xiao's shadow.=赤霄的影子萦绕着我的剑。
My sword is honed.=我的刀已经磨亮了。
My sword will respond the instant I spot the movement.=一有动静，我就出剑。
My sword's gonna cleave your bodies and values alike.=这把剑能把你们的存在价值连同肉体一起划开。
My swords? This one was given by my adoptive mother. The other was hers—she threw it in my face the day she left. The blood was everywhere. I had tried to convince her to retire from banditry and join the escort business, but she saw it as a betrayal. People... when goals differ, they are quick to call it treachery. She raised me, after all.=我的刀？这把是我姨送的，另一把是她的，走之前砸我脸上，血流了满地呢。我当时劝她金盆洗手来搞镖局，她觉得这是背叛。人啊，志不同道不合就觉得是背叛。她可是把我养大的人啊。
My tail has a beautiful color? Mhm, thank you very much. You may touch it if you want. Despite the color, it's not poisonous.=觉得我尾巴的颜色很漂亮？谢谢......没关系，你可以摸的。虽然是这个颜色，但并没有毒哦。
My tail's gotten even bigger. If this keeps up, everyone's going to hate me for sure. Wuh... What do I do…?=尾巴，又长了啊，再这样长下去，真的会被人嫌弃的啊，呜呜......好烦恼。
My tail... It curls up when I'm not fighting... So please, don't be afraid…=尾巴......不战斗的时候，会卷起来......所以，请别那么害怕......
My talons shall be my stethoscope.=我的爪子会替我听诊。
My teacher was right. With each step forward, I still learn something new from you.=老师说得没错，每次更进一步之后，我都还能从你身上学到新东西。
My Team=我的队伍
My tears... can't stand in for their sadness. But my gun will cry for their sorrow.=我的眼泪......不能代替他们表达自己的悲伤，但我的铳械会为他们的悲伤而鸣。
My thanks. It couldn't have happened without you, Doctor... I owe you for this one. I won't forget.=博士，多谢，这回多亏有你在......这次我欠你的，我记下了。
My thanks. It couldn't have happened without you, Dr. {@nickname}... I owe you for this one. I won't forget.=Dr.{@nickname}，多谢，这回多亏有你在......算我欠你一次，我记着了。
My thoughts on returning to Rhine Lab...? I'd rather not reflect on it like that, if I could. All I can say is, I used to perennially expect someone would come to my aid, but now I understand—I can only rely on myself if I am to achieve anything.=重回莱茵生命的感想？......如果可能的话，我并不想以这种方式回归。只能说，过去的我总是在期待着有人来帮助我，而现在我明白了，我只能靠自己去争取一切。
My time to shine.=该我出场了。
My toxicant is ready.=毒剂准备好了哦。
My toxins will slowly burn your life away...=这种毒素，将会慢慢侵蚀你的生命......
My training score for today...? Um, I mean, we could talk about something else...=我今天的训练成绩单......吗？呃，那个，您还是别看啦......
My treatment will not hurt.=我的治疗是不会痛的。
My true power has nothing to do with first aid. However, I have slightly adjusted the operation of this power to accommodate it to your command.=我真正的能力，与急救这种行为并无关联。不过，为了配合你的战术指挥，我简单地调整了这个能力的使用方法。
My tuba? Of course I can play it... Speaking of which, can you play the piano? Can you practice with me when you're free?=这支低音号？当然是能吹响的......对了，您会弹钢琴吗？趁有时间，能陪我练习一下吗？
My turn, finally.=终于到我了。
My turn, is it?=轮到老夫我出场了吗？
My turn.=我的回合。
My turn?=到我了？
My vials... All shattered...=药瓶......药瓶全都碎掉了.....
My war machine will fulfill your wishes.=我的战争兵器定会如你所愿。
My Way=此路是我开
My weapon chooses its worthy wielder.=这把武器可非庸人能使。
My weapon? A shuriken, the Silver Wind, made by Eastern Heavy Industries.=武器？手里剑·银风，东方重工制造。
My whole family lived in a single basement room when we first moved from Bolívar to Columbia. The space under my mother's bed was my first 'engineering lab.' I made lots of weird trinkets there. But I also got smacked just as much, heheh.=刚从玻利瓦尔来哥伦比亚时，我和家里人挤在一间地下室里，妈妈的床底下就是我人生中第一个“工程实验室”，在那里我搞了很多稀奇古怪的小玩意儿，唉，不过挨的揍也很多就是了。
My wife, daughter, and the rest of my people are eternally resting in those sarcophagi, and will never wake up again. I've made many decisions, I'm well aware. But all I remember is that final dinner, where everyone bid me farewell, and prayed that the subsequent odyssey would go smoothly...=我的妻子、女儿，还有其他同胞都长眠于那些石棺之中，不会再醒来。我做了很多决定，我已经知道了这些。可我依然只记得最后那顿晚餐，所有人与我道别，祈祷接下来的远行能够顺利......
My wine is in its cup, my scabbard holds its sword. So water not my mood.=酒在杯中，剑在匣内，别叫我失了兴致。
My younger brother and I were born into a family of court historians, the Guardian of the King’s Secret. We grew up surrounded by stacks of scrolls handed down from our ancestors. As kids, we didn't get how valuable they were and just fought over the ones with more pictures. Thinking back, the pictures weren't half as fun as our fights.=因为出身史官家族，从小伴着我与弟弟长大的，是祖先留下的一摞摞书卷。年幼时，我俩根本不懂它们的珍贵，常为了一些配图多的书争执。现在想想，上面的配图哪有我们打闹的时光有意思呀。
My, my... Are you sure you want to treat me as a mercenary?=你确定把我当个雇佣兵来指挥？
Myriad Gazes=众魂注视
Myriad Grains, Everlasting=百谷长青
Myriapoda-1=多足-1
Myriapoda-2=多足-2
Myriapoda-3=多足-3
Myrkwood Ambience Ceiling Lights=黑森林氛围吊灯
Myrkwood Panoramic Display=黑森林全景显示屏
Myrrh=末药
Myrrh's Badge=末药证章
Myrrh's Kernel Token=末药的中坚信物
Myrrh's Token=末药的信物
Myrrh, birthplace Unknown, apothecary. Showed great promise in the arts and science of medicine research.\nCurrently a member of the Rhodes Island medical staff and provides pharmaceutical services.=末药，出身地未公开，药师。于药物研发方面展现出值得期待的天赋。\n目前于罗德岛担任医疗小组干员，并提供药物制作等方面的服务。
Myrrh, Medic Operator of Rhodes Island, will provide medical care for the squad with her herbs.=罗德岛医疗干员末药，将用草药为小队提供医疗援助。
Myrtle=桃金娘
Myrtle is a Durin. She has insisted that her previous job title be recorded as: Generalissimo.\nHer appearance and temperament are somewhat childish, but on the battlefield, she displays considerable enthusiasm and knack for command. She is able to boost operator morale while at the same time, providing them treatment. She is totally reliable.=杜林族出身的少女，根据本人强烈要求，记录此前履历为：大将军。\n外表与性格有孩子气的成分，但在战场上表现出颇强的感染力和相当的指挥水准，能够在提振其他干员士气的同时，为他们提供一定的治疗，十分可靠。
Myrtle's Badge=桃金娘证章
Myrtle's Kernel Token=桃金娘的中坚信物
Myrtle's Token=桃金娘的信物
Myrtle, Vanguard of Rhodes Island, is ready to lead the charge into battle!=罗德岛先锋干员桃金娘，将会带领其他干员冲锋陷阵！
Myself=我自己
Mysterious Banquet=神秘晚宴
Mysterious Caster=神秘的术师
Mysterious Disk Half=神秘半圆盘
Mysterious Outfit=神秘时装
Mysterious Reagent=神秘试剂
Mysterious Strap=神秘的挂件
Mysterious Vampire=神秘的血魔
Mystery Expert=神秘专家
Mystery Jellybeans=彩蛋糖豆捞
Mystery Mix=奇妙糅合物
Mystery Mix α=奇妙糅合物α
Mystery Mix β=奇妙糅合物β
Mystery Mix γ=奇妙糅合物γ
Mystery Prop Pack=神秘的道具包
Mystic Caster=秘术师
Mystical Sargon will always have customs beyond our expectations.=神奇的萨尔贡总有一些我们意料之外的风俗。
Mártus was always measuring, always pondering. Did he ever imagine, as he walked through his Sophontheatrum, that he would one day be the judge of all life?\n<@lv.item><Excrescent Carapace></> Deployable for High Ground Operators.=先哲玛利图斯总在衡量，总在踌躇。在斗智场中踱步时，他可曾想过自己终有一日将对所有生命做出判决？\n<@lv.item><赘生甲壳></>可部署高台干员
Mártus was always measuring, always pondering. Did he ever imagine, as he walked through his Sophontheatrum, that he would one day be the judge of all life?\n<Excrescent Carapace> Deployable for High Ground Operators.=先哲玛利图斯总在衡量，总在踌躇。在斗智场中踱步时，他可曾想过自己终有一日将对所有生命做出判决？\n<赘生甲壳>可部署高台干员
Mártus's Sophontheatrum=玛利图斯的斗智场
Mártus, 'Seaborn'=玛利图斯，“海嗣”
Młynar=玛恩纳
Młynar Nearl, the former head of the Nearl household and the uncle of Operators Nearl and Blemishine, has yet to receive a knight title of any kind.\nRoughly two months after the Kazimierz Major came to a close, he accepted Rhodes Island's invitation and is now assisting us with our affairs in Kazimierz.=玛恩纳·临光，临光家前家主，干员临光与瑕光的叔叔，迄今并未获得过任何形式的骑士封号。\n于特锦赛后约两个月，接受罗德岛的合作邀请，协助罗德岛处理卡西米尔地区的各项事务。
Młynar Nearl. Per our contract's provisions, I shall assist Rhodes Island with its operations in Kazimierz. ...You already knew my name. I'm neither a knight, nor do I have a title.=玛恩纳·临光，根据合同条款，协助罗德岛在卡西米尔境内的业务......您此前已经知晓本人姓名。我并非骑士，也没有封号。
Młynar's Badge=玛恩纳证章
Młynar's Pledge=玛恩纳的盟誓
Młynar's Token=玛恩纳的信物
Młynar? Heh, I know that guy way too well. Since our partnership's going smoothly, I can give you some info on him for a friendly price.=玛恩纳？嘿这个人我可太熟了，看在我们合作愉快的份上，关于他的情报，我可以打个友情价给你。
N-No way... Doctor, you aren't trying to hold the line here, are you? C'mon, quit spacing out. Hurry up and run!=不、不会吧？博士，你该不会是打算死守吧？哎呀别傻愣着了，快和我一起走吧！
N-No, I wasn't spacing out! I was counting… down until the sun sets. I don't want to… see it go away. In the north, the sun is, precious, and I'm scared it won't come back one day—it will, tomorrow? And y-you're, willing to stay with me… until it comes back up? Really?=没、没有走神！在数太阳，落下去......要多久。舍、舍不得？嗯，在北、北方，太阳，很宝贵，所以害怕，它不、不回来了——明早？您、您愿意，陪我等它......升起来？真的吗？
N/A=无
Na Cai=蔡娜
Na Saoirsí: a devastated city, an exhausted heart...\nA secret guarded by woods and fog.\nLoughshinny comes with a vision of peace, holding true to her promise.\nMeanwhile, that manipulator of death has prepared a long enough story to tell.\nAs Red Dragon slays Red Dragon, blessings return to their gifter, and the departed return to fire.\nThen what? What sort of future will the flames bring to Tara now?=纳斯尔纱，一座饱经摧残的城市，一颗疲惫的心脏......\n一个被密林与迷雾守护的秘密。\n拉芙希妮怀揣对和平的愿景，应约而至。\n而那个操纵死火的人，已备好了足以长谈的故事。\n由红龙杀死红龙，将祝福还给赐者，让逝者归于火中，\n至那时，火焰为塔拉带来的，会是一个怎样的未来？
Nab 'em all!=把他们一网打尽！
Nachzehrer devours life and uses it.=食腐者吞吃生命，也利用生命。
Nachzehrer's Cane=食腐者手杖
nagashisoumen=流水素面
Nah=算了
Nah yeah… If the mines just provided workers with recorders, it would save us so much hassle.=矿场如果为工人配备施工记录仪，应该也能省掉很多麻烦。
Nah, don't worry. My kneecap's not hurt. I just have a small crystal there, so I hide it with a band-aid. I know there's no need to hide it here, but I'm used to it. You know, Doctor, sometimes I wonder, If I'd met you guys before Blacksteel... Never mind. We don't have time for what-ifs.=没啦没啦，我膝盖没受伤，就是长了一个小结晶，所以用创可贴遮起来了。在这里是不用遮，但习惯了嘛。如果当时先遇见的不是黑钢，而是你们......算啦，我哪有时间能留给假设呢。
Nah, I don't butt heads with my parents that much, I just don't like how stiff their pictures are. And I didn't like the path they laid out for me either. But... I guess I've got a long way to go before the skills and resources needed to put together a real spectacular movie.=不，我和父母之间没有太多矛盾，只是不喜欢他们拍的规整的片子，也不喜欢他们给我铺的一眼看得到头的路。不过，我现在会的，还有我搜集了的素材，离我自己做出惊人的作品，确实还差得远呢。
Nah, I'm busy=算了，我正忙着呢
Nah, mate, I'm on your right.=错了哦，我在右边。
Nah, this side's stronger!=显然是这边厉害！
Nah-ah, keep those documents away from me... I go all vertigo when I see too much text. Don't even think of making me help you on the paper work, Doctor, I'm just gonna stand here nice and good.=不行，把那些文书拿远一些......看到那么多字就头晕。可别想让我帮忙啊，博士，我就在这老老实实待着。
Nah-ah-ah, Don't get carried away.=别太自信哦~
Nails are part of a girl's appeal. Gotta take good care of them.=指甲可是女孩子的魅力点之一，不好好保养怎么行。
Naive Negotiator=天真的谈判者
Nakikamezaka Bowling Alley=鸣瓶坂保龄球馆
Nam Doh-hyeong=南度亨
Name=名称
Name changed=新名字修改完成
Name of Tongbao=曰之通宝
Name, bounty, kill. Simple. That's the agreement with Kal'tsit.=名字，报酬，杀掉。很简单。凯尔希与红是这么约定的。
Nameless Dog Tags=无名的识别牌
Nameless Elite Knight=无名精锐骑士
Nameless Flower=无名之花
Nameless Hero=英雄无名
Nameless Independent Knight=无名独立骑士
Nameless Minion=无名之辈
Nameless Ocean=无名之海
Nameless Totem=无名图腾
Names as prelude.'=“名姓作引。”
Namikiri Bathhouse=浪切浴场
Namutumbatsim=那穆图巴辛
Namutumbatsim Survey=向那穆图巴辛眺望
Nan Zhao=南昭
Nana Harumura=春村奈奈
Nana Mizuki=水树奈奈
Nancie=张雨曦
Nanwu Glory=南武盛景
Nanwu Vows=南武约
Naomi Ohzora=大空直美
Narantuya=娜仁图亚
Narantuya cannot speak. The mummy laying on the sofa has appeared behind her, grabbing her hand with a steely grip.=娜仁图亚说不出话。方才在沙发上一动不动的古尸不知何时来到她身后，紧紧抓住她的手。
Narantuya has been in her share of predicaments. To her enemies, she is in the way, whether they are trying to get somewhere, get rich, or get up in the world. Narantuya cares little about whose path she is in; the desert is big, and there are plenty of paths. She has no interest in those that have had their ups and downs trodden flat.=娜仁图亚曾不止一次陷入重围，那些一拥而上的敌人总将她视作拦路者——道路、财路，或是门路。但对娜仁图亚来说，她根本无所谓自己拦没拦谁的路，荒漠这么大，哪里不能走？那些被踏平了崎岖坎坷的路，她才不屑于涉足。
Narantuya's Badge=娜仁图亚证章
Narantuya's Token=娜仁图亚的信物
Narantuya, a former desert bandit who once traveled across most of Sargon's lands, now stationed long-term on Rhodes Island as a field operator. With her survival techniques and rich knowledge of the natural world, she happily takes part in missions out in the wilds.=娜仁图亚，曾是足迹遍布萨尔贡大半地区的沙盗，现作为外勤干员长期驻留罗德岛，凭借自己丰富的自然知识与生存技巧，活跃于各种野外行动。
Narcissus, rabbitear iris, kalanchoe, boronia... I always carry all sorts of flower seeds on me.=水仙、燕子花、长寿花、波罗尼——这些用来培育花朵的种子，我总是会随身携带的哦。
Narrative Offer=叙事要约
Narrow=窄
Narrow Alley=狭窄的街巷
Narrow Escape=绝境逢生
Narrow Path=善恶同道
Narrow Rose Curtain=窄窗玫瑰窗帘
Narutabatim Alkalies=盐河荒滩
Nasti=娜斯提
Nasti does not understand how that simple leaf in Væla's hands can make a sound, much less why that sound is so full of sorrow. The sky is blue, the waters of Mist Lake murmur on, and everything seems perfect.=只是一片树叶，娜斯提不明白它如何能发出声音，更不明白它的声音为何如此哀伤。明明天很蓝，雾湖的水潺潺，一切都很美好。
Nasti Lunorey's magnum opus lifted the Sarkaz from the land that had tormented them for thousands of years. Now, though they float in ethereal clouds, they remain firmly rooted in the sky.=娜斯提·鲁诺瑞伊的杰作将萨卡兹托离了残害他们千万年的大地，此后，萨卡兹虽缥缈于云端，却将自己的根系，牢牢扎在了天空之上。
Nasti Lunorey, director of Rhine Lab's Engineering Section and one of Columbia's foremost authorities in engineering, as well as an expert in applied linguistics. With a reference from Saria, she has entered into a long-term memorandum of cooperation with Rhodes Island and provides support for various projects as a special consultant to the Engineering Department.=娜斯提·鲁诺瑞伊，莱茵生命工程科主任，哥伦比亚工程科学领域的专家，在应用语言学方面也有一定造诣。经塞雷娅介绍，现与罗德岛签订长期合作条款，作为工程部特聘顾问，为罗德岛多个项目提供支持。
Nasti's Badge=娜斯提证章
Nasti's Token=娜斯提的信物
Nasti, head of Engineering, always has novel ideas for buildings.\n<@lv.item><Gravity Switches> </>Rocks and Gravity Switches: Can be activated by heavy enemies and Operators with Block 1 or higher to change the direction of gravity; Operator ASPD and enemy Movement Speed are increased when in the direction of gravity, and reduced when opposed to it.=莱茵生命工程科主任娜斯提在建筑上的巧思总是让人眼前一亮。\n<@lv.item><重力感应></>存在“石块”与重力感应机关：较重的敌人与阻挡数为1及以上的我方干员可踩动，并控制全场重力分力方向；顺/逆重力方向部署的干员攻速提升/降低，敌人移速提升/降低。
Nasti, head of Engineering, always has novel ideas for buildings.\n<Gravity Switches> Rocks and Gravity Switches: Can be activated by heavy enemies and Operators with Block 1 or higher to change the direction of gravity; Operator ASPD and enemy Movement Speed are increased when in the direction of gravity, and reduced when opposed to it.=莱茵生命工程科主任娜斯提在建筑上的巧思总是让人眼前一亮。\n<重力感应>存在“石块”与重力感应机关：较重的敌人与阻挡数为1及以上的我方干员可踩动，并控制全场重力分力方向；顺/逆重力方向部署的干员攻速提升/降低，敌人移速提升/降低。
Nasti, Rhine Lab Collaborating Operator. A stern and meticulous engineer.=莱茵生命合作干员娜斯提，不苟言笑的工程师。
Natalya still knows exactly what makes an afternoon tea perfect—the colors, the frosting, the tea at just the right warmth. But right now? That doesn't matter at all. 'Phew… I'll just lie here for a bit. Just a little bit, that's all.'=娜塔莉娅记得完美下午茶的模样，记得糕点的色度、糖霜的厚度、茶水的温度。但此刻这些并不重要。“呼，那就这样休息一会儿吧，一会儿就好。”
Nation formed=社稷乃成
Nation thrives=百氏共荣
National Council Responds to Concerns: Rectifying the Disorderly Infected is an Imperative=国民院回应社会关切：感染者乱象纠治势在必行
Nationwide Parade=全民阅兵
Native=原生态
Natsuko Abe=阿部菜摘子
Natsumi Fujiwara=藤原夏海
Natsumi Oshita=大下菜摘
Natsumi Takamori=高森奈津美
Natural Beauty=天生丽质
Natural Camouflage=天然隐蔽
Natural Deterrent=自然震慑
Natural DP Regeneration Rate +1/s, All Operators have -5 DP Cost=费用自然回复+1/s,所有干员部署费用-5
Natural DP Regeneration Rate +1/s, All Operators have -8 DP Cost=费用自然回复+1/s,所有干员部署费用-8
Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 4% of Max HP every second=在场时，部署费用的自然回复速度+10%，若4秒内自身未受到伤害，则每秒恢复4%的最大生命值
Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 5% (+1%) of Max HP every second=在场时，部署费用的自然回复速度+10%，若4秒内自身未受到伤害，则每秒恢复5%（+1%）的最大生命值
Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 5% <@ba.talpu>(+1%)</> of Max HP every second=在场时，部署费用的自然回复速度+10%，若4秒内自身未受到伤害，则每秒恢复5%<@ba.talpu>（+1%）</>的最大生命值
Natural DP regeneration rate is reduced by 20%=部署费用的自然回复速度降低20%
Natural DP regeneration rate is reduced by 40%=部署费用的自然回复速度降低40%
Natural DP regeneration rate reduced=费用自然回复速率降低
Natural Fanning Leaf=自然鼓风叶
Natural Holdfast=本性的坚守
Natural Optimist=天生乐天派
Natural Redoubt=天险
Naturalist's Replacement Meal=生制代餐粗粉
Naturalist's Replacement Meal α=生制代餐粗粉α
Naturalist's Replacement Meal β=生制代餐粗粉β
Naturalist's Replacement Meal γ=生制代餐粗粉γ
Naturally engraved medal generated after Highmore accepted her own existence, representing her identity.\nHumanity gives sentimental value to objects representing major events that they experienced, calling it a commemoration. Highmore's ownership of the medal indicates that she harbors such sentiments, as humans do.=海沫认可自身存在后所产生的，代表其身份的天然蚀刻章。\n对于自己所经历过的重大事件，人类会有意无意地升华一件物品的意义并称之为纪念。现在海沫带着这枚蚀刻章，就证明她还如人类一般，在回忆或思念着什么。
Naturally, the calamity, and the starvation that ensued, quickly and mercilessly stripped people of their veneer of virtue. However, let us pray that the blackened bloodstains in the corner of the galley are but accidental splatters from the chef carving cystybeast steak.=然而，灾难和随之而来的饥饿会毫不留情地剥掉人们那层良善的外衣，但愿厨房角落里那些发黑的血迹是厨师在切瘤兽肉排时不小心溅上的。
Naturally, they and the darkness behind them will occasionally prevail... But mark my words, even the most frustrating rainy season will pass in time. Until then, all we can do is persevere, and keep trying.=当然，他们和他们身后的黑暗偶尔也会占据上风......但请您相信，再恼人的雨季也总会过去。在此之前，我们能做的只有继续坚持，继续尝试。
Naturally, Ursus was unwilling to divulge their research into the Royal Guard to other countries. But ultimately, they caved to international pressure and shared some of their technology—after all, this was all to find the source of the demons.=乌萨斯当然不愿向他国透露任何与内卫相关的研究，但毕竟事关对邪魔源头的探索，在多国施压下，乌萨斯最终还是分享了部分秘密技术。
Naturally, you aren't about to listen to a duck's quackings, but it seems he has some inside information—You decide to capture him!=你当然不会听一只鸭子的话，但对方好像知道些什么内幕——你决定抓住他！
Naturally, you have no mercy for your enemies. You throw your weapon, but it passes through her, smashing the statue. In an instant, Sankta emerge from the shadows, while she has already vanished into thin air.=对于仇敌你自然没有怜悯之心，你掷出武器，它却穿过修女，砸毁了圣像。霎时间，阴影中浮现出萨科塔们的身姿，而那位修女，早已消失得无影无踪。
Nature=自然
Nature Conservation Pack=环保援助组合包
Nature does not provide the conditions for sandstorms to form inside caves, but Originium Arts can accomplish that.\n<@rolv.rem>This stage has <Corrosive Ground> that halves the DEF of friendly units deployed on it.</>=自然并未赋予沙暴在洞窟中形成的条件，但源石技艺可以做到这一点。\n<@rolv.rem>场地中有使我方单位防御力减半的<腐蚀地面>。</>
Nature does not provide the conditions for sandstorms to form inside caves, but Originium Arts can accomplish that.\nThis stage has <Corrosive Ground> that halves the DEF of friendly units deployed on it.=自然并未赋予沙暴在洞窟中形成的条件，但源石技艺可以做到这一点。\n场地中有使我方单位防御力减半的<腐蚀地面>。
Nature is lined with hidden danger and bleached bones. It has always been as such.=天险多枯骨，向来如是。
Nature knows how much your efforts are actually worth, no matter what you hand over. Be it precious curios or your own blood.=大自然知道你的付出究竟有多少价值，无论你交出的是珠宝奇物，还是自己的鲜血。
Nature never tires, yet civilization will not stop its footsteps.=自然从不力竭，而文明更不会在此刻却步。
Nature Revealed=原形毕露
Nature should not be disturbed.=自然的秩序不容扰乱。
Nature's Clause=自然条款
Nature's Mercy=大自然的怜悯
Nature's Premature Death=自然之殇
Nature's Revelation=自然启示
Nature's Wrath=自然之怒
Naught but void=一片虚无
Navigation=导航栏
Navigator=领航员
Navigator of Pacifiers Medal=奶嘴导航员奖章
Navigator Terminal=导览信息端口
Nayuta Sugiura=杉浦那由多
Ne'er to Stop=无法停止
Near Baizao, nestled between mounts and stream, tourists enjoy themselves.\nWith the garden cleared of bystanders, prepare for battle.\nThrow wide the gates, and look down from the peaks. The Placation begins.=百灶城边，依山傍水处，游人流连忘返。\n如今已清退旁人，严阵以待。\n你打开大门，眺望山巅，镇抚仪式由此开始。
Near Light=长夜临光
Near Light - Rerun=长夜临光·复刻
Near Light Furniture Pack=长夜临光家具收藏包
Near-Forgotten=往昔难忆
Nearby 'Flaws' will recover a percentage of HP every second and attack nearby your units, stunning them=自身周围的“瑕”每秒回复一定比例的生命值，且会攻击周围的我方目标并使其眩晕
Nearby allies have ATK -25% and continuously receive True damage=使周围的我方单位攻击力-25%并持续受到真实伤害
Nearby allies have ATK <@ba.vdown>-25%</> and continuously receive True damage=使周围的我方单位攻击力<@ba.vdown>-25%</>并持续受到真实伤害
Nearby enemies and <Saltheap Cannons> take far less Physical/Arts damage from sources in the direction of the shield=周围敌人与<盐坨子炮>受到来源于盾侧的物理/法术伤害大幅降低
Nearby enemies gain DEF equal to 100% of <Giant Pincerbug's> DEF (same type of effect does not stack)=周围敌人获得等于<巨锹虫>防御力100%的防御力加成（同类效果不可叠加）
Nearl=临光
Nearl has been prepared, since the very outset of her competition participation, to serve as the lighthouse that shines through Kazimierz's night sky. The torrents of time have not sufficed to quench this flame, instead only allowing her to burn brighter.=从参加竞技比赛之初，临光便准备要成为照亮卡西米尔夜空的灯塔。时间没能成为浇灭火焰的雨水，反而让她越燃越旺。
Nearl regards not her title of 'The Radiant Knight' as her glory, but knows too well how this appellation, 'The Radiant Knight', this symbol, has stirred countless people to keep struggling for their own ideals. Hence, she wills to be honored by this expectation, by this acknowledgment, and still she stands at the forefront of the road she travels, to break through all that fetters.=临光并不会将“耀骑士”的称号作为自己的荣耀，但她也深知，“耀骑士”这个称呼，这个符号，已经激励了众多为自己理想而坚持奋斗的人。所以，她愿意以这份期待为荣，以这份认可为荣，仍旧站在她所行之路的最前方，冲破一切束缚。
Nearl the Radiant Knight=耀骑士临光
Nearl the Radiant Knight's Token=耀骑士临光的信物
Nearl the Radiant Knight, draped in the burning sun, her step breaking mist, returns from Kazimierz to your side.=耀骑士临光，身披炙阳，踏碎迷障，从卡西米尔回到你身边。
Nearl the Radiant Knight’s Badge=耀骑士临光证章
Nearl was once a knight of Kazimierz, and as such she opposed the commercialization of knightly jousting in that city. It was also when she accidentally contracted Oripathy and subsequently forced to leave Kazimierz under tremendous pressure.\nThe incident greatly changed her fate.\nBefore arriving at Rhodes Island, the wandering Nearl had a chance meeting with the Sarkaz healers who would eventually also join the island--Shining and Nightingale, and traveled with them. They formed the 'Followers,' a group dedicated to helping the infected. The party traveled and provided healing to the Infected everywhere until they officially joined Rhodes Island and took on an even greater responsibility.=临光，来自卡西米尔，曾经是卡西米尔骑士阶层的一员，她曾激烈地反对过卡西米尔骑士竞技赛的商业化进程，同一时间却因某场意外而感染了矿石病，在巨大的压力影响之下，临光被迫离开了卡西米尔。\n可以想见，这一事件极大地改变了这位骑士的命运。\n在来到罗德岛之前，流浪的临光与日后同样加入了罗德岛的萨卡兹族医师——闪灵与夜莺——偶然相遇，并一同结伴而行。她们成立了感染者援助团体“使徒”，行走各地，四处医治感染者，直到她们正式加入罗德岛，主动承担了更大的责任为止。
Nearl's Badge=临光证章
Nearl's healing effect increases by 10%=自身医疗效果提高10%
Nearl's healing effect increases by 12% (+2%)=自身医疗效果提高12%（+2%）
Nearl's healing effect increases by 12% <@ba.talpu>(+2%)</>=自身医疗效果提高12%<@ba.talpu>（+2%）</>
Nearl's Kernel Token=临光的中坚信物
Nearl's Secret Base? Secret Bar Exposed! You Won't Believe Which Knights Drink Here!=临光的秘密基地？神秘酒吧地点曝光，竟有这些骑士出没
Nearl's title as the Radiant Knight is more than just a title, or even an accolade earned for her noble character and mighty prowess.\nThe title relates directly to her Originium Arts. Her warhammer also doubles as her staff. She is known to radiate light when she uses her Arts. Through her power, Nearl can heal allies and inspire them to keep battling.\nThe Caster evaluator has surmised there are other manifestations and applications for her power, a theory yet to be proven so far.=临光之所以被称作耀骑士，并不仅仅因为这是她的封号，同样也不限于对她高尚品行与强大力量的肯定。\n临光的称号与她所使用的某种源石技艺息息相关，临光的战锤同样也是她的魔杖。临光使用源石技艺时，往往伴随有明显的发光现象。通过释放神秘的源石技艺，临光能够在战场上治疗自己的同伴，鼓舞他们继续战斗。\n负责评定的术师干员推测，这种源石技艺还存在着更为复杂的运用形式，而至今为止，此推测尚未被证实。
Nearl's Token=临光的信物
Nearl, former knight of Kazimierz, is a core member on the battlefield with her defense and healing skills.=前卡西米尔骑士临光，将是防御与治疗并重的战场核心。
Nearl, once known as the Radiant Knight of Kazimierz, is a member of the Infected support group, 'Followers.' She has demonstrated remarkable combat techniques and military discipline, whether it's covering allies, mobile warfare, all-out assault or field battle.\nCurrently a heavy-weapon Operator for Rhodes Island and provides command and combat support in person.=临光，前卡西米尔耀骑士，感染者援助团体“使徒”的一员。在掩护己方队员、机动作战、歼灭战与开阔地带作战中体现出极高的战斗技巧和个人军事素养。\n现于罗德岛作为重装干员行动，并于现场提供战术指挥支援。
Nearl, the Radiant Knight of Kazimierz. Embodies extreme combat skill and personal military accomplishment in protecting allies, flexible engagement, annihilation and open-zone battle.\nAfter returning to Kazimierz and being crowned winner of the 24th Kazimierz Major, remained in Kazimierz to follow up on remaining affairs. Provides tactical support to the Rhodes Island Kawalerielki Branch Office as a collaborating operator, as well as assisting the landship with assorted operations in other regions in times of need.=临光，卡西米尔耀骑士。在掩护己方队员、机动作战、歼灭战与开阔地带作战中体现出极高的战斗技巧和个人军事素养。\n在重返卡西米尔并夺得第二十四届骑士特别锦标赛决斗赛冠军之后，留在卡西米尔处理后续事务。作为合作干员为罗德岛驻卡瓦莱利亚基办事处提供战术支援，必要时也会去往其他地区协助本舰展开各项行动。
Nearls' Living Room Replica=仿临光家客厅
Nearly the same struggles and sacrifices...=相似的斗争与牺牲......
Neatly stacked supply crates that can double as storage cabinets. The boxes containing sensitive documents could only be opened using Ace's and Outcast's keys, but both keys have long been destroyed, leaving no trace.=堆得整整齐齐的物资箱，可以当收纳柜使用。放文件的箱子需要Ace和Outcast的钥匙才能打开。两把钥匙皆已焚毁，不余残渣。
Nebula-1=星云-1
Necessary promises, a reasonable vision, and a path to the goal—they are not always written on the same piece of paper.\n<@lv.item><Static Roadblock></> Blocks the movement of Ursus Civilians and Talulah, the Fighter; can be destroyed by your units.=必要的承诺，合理的愿景，以及达成的方式——三者往往不会写在同一张纸上。\n<@lv.item><道路障碍物></>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁
Necessary promises, a reasonable vision, and a path to the goal—they are not always written on the same piece of paper.\n<Static Roadblock> Blocks the movement of Ursus Civilians and Talulah, the Fighter; can be destroyed by your units.=必要的承诺，合理的愿景，以及达成的方式——三者往往不会写在同一张纸上。\n<道路障碍物>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁
Necessary Responsibility=必要责任
Necessary Solutions=靶向药物
Necklace of the Presence=显圣吊坠
Necrass=死芒
Necrass's Badge=死芒证章
Necrass's Token=死芒的信物
Necrass, former leader of Dublinn, visiting Rhodes Island now that all of Dublinn is dead.=前深池领袖死芒，在整个深池都已死去的当下造访罗德岛。
Necrass, real name Eblana Dublinn, is the former Leader of Dublinn, an organization that no longer exists. After careful consideration, Rhodes Island has conditionally agreed to establish a degree of cooperation with her.\nAfter joint confirmation from the Medical and HR Departments, as well as the Doctor, all of Necrass's files have been moved to the high-clearance database.=死芒，本名爱布拉娜·都柏林，前“深池”领袖，该组织现已不复存在。在谨慎权衡之后，罗德岛有条件地同意与其建立一定程度的合作关系。\n经医疗部、人事部和博士共同确认，死芒的所有档案移入高权限资料库。
Necrosis=凋亡损伤
Necrosis - Player=凋亡损伤·我方
Necrosis Transmitter=凋亡发射器
Need=还需
Need a hand with something?=需要我搭把手？
Need me for data collection, or dome repair? Neither? You're always so full of surprises.=要我采集数据还是维护穹顶？都不是？你也很会制造惊喜嘛。
Need me for something?=需要我做什么？
Need me to go after them?=我去追？
Need me to have an ambush set?=需要先埋伏吗？
Need me to lead a big group to go negotiate? Good thing I've got plenty of experience doing that.=又要带一大群人去谈判了吗？还好我现在已经很有经验啦。
Need me to lead? Mm, I'll do my best. It's okay that they're not from my squad, I'll use their support well and keep everyone safe.=要我做队长吗？明白，我能做好。不是我自己的小队也没关系，我会用好他们对我的支援的。
Need me to make you some midnight snacks, Boss?=老板，要我做点夜宵吗？
Need me?=需要我了吗？
Need my help with anything?=需要我帮忙吗？
Need Not the Sword=何须剑
Need some fire to turn up the heat?=怎么，需要点火焰助助兴？
Need some lighting? All good, this light on my head will illuminate the path ahead... long as it doesn't die out. I don't think it will. Probably.=缺少照明设备？没关系，我头上这顶日光灯会把前面的路照清楚......如果它不熄灭的话。应该不会了吧？
Need something from me? Just ask away. I'll try to satisfy your wishes, whatever they might be~=您有什么需要吗？请向我提出来吧，您的一切愿望，我都会尽力去满足的~
Need something?=有事？
Need something? If you don't ,how about some divination?=有事？要没什么让我做的，这样，我给你做下占卜吧。
Need speed to succeed.=行动越快，痛苦越少。
Need to calm down a bit. The hit's about to begin.=刺杀任务即将开始，冷静一点。
Need to move faster.=得快些行动了。
Need to parley with them? But I rarely do such things, whether I'm in Siracusa or Higashi.=要和对面交涉吗？不管在叙拉古还是东国，我很少做这些。
Needles intrude=其枝冲面
Needlework Cabinet=针线高台柜
Needsomething, Chief?=有事吗长官！
Negative Feedback: 88%=差评率88%
Negative Status=异常状态
Negotiate with the villagers=与村民交涉
Negotiation Area=事务洽谈区
Negotiation Complete=本次洽谈完成
Negotiation Failed.=唉。交涉......失败。
Negotiation I=交涉I
Negotiation II=交涉II
Negotiation III=交涉III
Negotiation Rules=洽谈规则
Negotiations are useless here.=交涉在这不起作用。
Neighborhood=居民点
Neighbors who take care of each other, simple but comfortable furniture, an ever-growin' pile of spare parts, and machinery that clanks together like the growl of thunder. Now, that's the good life. I thought my dad'd grow old with his factory, and I'd grow old with the next-generation factory, but...=互相照顾的邻居，简单但舒服的家具，越来越多的废弃零件，打雷一样的机器声，我觉得这样的生活很好。我以为爸爸会和他的工厂一起变老，也以为自己能和下一代工厂一起变老，但......
Neither an ally nor an enemy. Some people like to sit on the fence.=不是盟友也不是敌人，有些人喜欢站在中间。
Neither Black Nor White=是非黑白
Neither Gods Nor Demons=不问鬼神
Neither great victory nor great defeat is the way of truth.=大捷大败，皆非公理所向。
Neither our numbers nor our efforts were sufficient…=果然，只凭我们是做不到的吧......
Neither sickness nor the enemy can take from me what I want to protect.=我会竭尽全力拯救目标，不论是伤病还是敌人，都不能将他们从我手中夺走。
Nell'alluvione=洪流之中
Nemesis Blood=仇人腥血
Neo Wang=王西瓜
Neon Nights=霓虹之夜
Neon tubes shaped like a cactus. Stare at it a bit more; it's good for the eyes.=做成仙人掌样式的霓虹灯管。多看看它，对眼睛有好处。
Nerve Corrosion=神经腐蚀
Nerves of Steel=不要恐慌
Nervous Impairment=神经损伤
Nervous Impairment - Player=神经损伤·我方
Nervousness=紧张
Nesre-iner=火焰伊纳
Nesre-iner I=火焰伊纳 I
Nesre-iner II=火焰伊纳 II
Nesre-iner III=火焰伊纳 III
Nesre-iner IV=火焰伊纳 IV
Nest=筑巢
Nest Phase=返巢阶段
Nethersea Brand=溟痕
Nethersea Brand deals 80% reduced Arts damage to allied Operators, and no longer inflicts Nervous Impairment.=溟痕对我方干员造成的法术伤害降低80%，不再造成神经损伤
Nethersea Brand deals greatly reduced Arts damage to allied Operators, and no longer inflicts Nervous Impairment.=溟痕对我方干员造成的法术伤害大幅降低，不再造成神经损伤
Nethersea Brand Land=溟痕乐园
Nethersea Brand spread rate -50%=溟痕的蔓延速度降低50%
Nethersea Brandguider=深溟引痕者
Nethersea Founder=深溟奠基者
Nethersea Predator=深溟猎食者
Nethersea Reefbreaker=深溟裂礁者
Nethersea Spewer=深溟喷溅者
Nethersea Swarmcaller=深溟巢涌者
Network=关系网
Network irregularity, simulation terminated. Please ensure a stable network environment=网络异常，模拟已终止，请调整网络环境获得更佳体验
Networker=广袤人脉
Networking=交游广阔
Networking Expert=人情练达
Neural Chain=感知链接器
Neurodegeneration=神经退行
Neurodegeneration intensified: Operators will be Frozen for 30s after deployment, but gain +200% ATK and DEF for the duration=神经退行加剧：干员部署后陷入冻结，持续30秒，但期间攻击力和防御力+200%
Neurodegeneration+=神经退行+
Neuronal Revival=神经再生
Neurosis=慎想症
Neuroticism=神经质
Neurotoxin=神经毒素
Neutral=中立
Neutral Merchant Cannot=中间派商人 坎诺特
Neutral unit; will be prioritized by both enemy and friendly units.=中立单位，会被敌方和我方优先攻击
Neutral Units=中立单位
Neutralize the opponent's actions swiftly and efficiently, then secure victory at minimal cost... I think I fully understand your orders. In that case, I'll use this paralytic neurotoxin in tandem with my attacks. I take it that you have no issue with this?=快速高效地削减敌对者的行动力，以最小的代价获得胜利——我自认完全理解了你的指挥。所以我使用这种麻痹型的神经毒素来配合攻击，这有什么问题吗？
Neutralizes Big Sad Lock's Self-Healing abilities=使【伤心的大锁】自愈能力失效
Never again will Siracusa have a place for her. And never again will she need one.=叙拉古从此再无她的容身之所，但她也不再需要。
Never assume the simple days will last.=无忧无虑的时光往往稍纵即逝。
Never did Shalem imagine that one day, the limelight would be his. Here he must stand firm as the 'audience' throngs, and use the equipment he carries, coordinating with others to ford the crisis. If only the Troupe were as acquiescent a foe—oh, would that it could be.\n<@lv.item><Medical Rune></> Operators deployed on this tile will restore HP over time.\n<@lv.item><First Aid Kit></> Restores some HP to an allied unit.=暮落从没想过，自己还有成为主演的一天。他必须站稳这个位置，在“观众们”的簇拥下，善用所携带的装备，和他人联手渡过难关。 如果剧团也像这次的对手一样好对付，那该有多好。\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命\n<@lv.item><急救包></>恢复友方单位一定生命
Never did Shalem imagine that one day, the limelight would be his. Here he must stand firm as the 'audience' throngs, and use the equipment he carries, coordinating with others to ford the crisis. If only the Troupe were as acquiescent a foe—oh, would that it could be.\n<Medical Rune> Operators deployed on this tile will restore HP over time.\n<First Aid Kit> Restores some HP to an allied unit.=暮落从没想过，自己还有成为主演的一天。他必须站稳这个位置，在“观众们”的簇拥下，善用所携带的装备，和他人联手渡过难关。 如果剧团也像这次的对手一样好对付，那该有多好。\n<医疗符文>部署在其上的干员会持续恢复生命\n<急救包>恢复友方单位一定生命
Never did the fire of the tundra die out.=冻原上的火，从未熄灭。
Never Doubted, Never Far=从未怀疑，从未远离
Never Even Flooring=从不平整的地面
Never expected this play to be so long. I fell asleep halfway through, and got woken up by the people next to me. Almost got kicked out of the theater again. Seeing them trying to fluff up the famiglie like that at the end, not to mention Signora Sicilia, was pretty damned funny.=没想到这部剧这么长，看到一半睡着了，被旁边的人叫起来，差点又被赶出去。后来看到它这样捧着家族，还有西西里夫人，真是好笑。
Never fear, I am listening.=请放心，我一直在听。
Never Forget=切记
Never forget this, Viviana Droste: you are a knight!=薇薇安娜·德罗斯特，别忘记，你是一名骑士！
Never Forgotten=永志不忘
Never Forgotten Medal=未曾忘却奖章
Never Gilded=未致蒙尘
Never Gilded Headhunting Bundle=未致蒙尘寻访组合包
Never Gilded Headhunting Pack=未致蒙尘寻访包
Never Gilded Headhunting Permit=未致蒙尘寻访凭证
Never go on a mission without the right teammates.=出任务也要选个合适的队友。
Never got to really celebrate when I was a kid. Have the right conditions now, but it's not with my family. Just need to make a bit more cash, and then I can ask for a couple days off and go see 'em again without worrying about my salary. That's my New Year's resolution.=小时候没能好好地庆祝过一次，长大后有条件庆祝了，却没能和家人一起。我要是能赚到更多的钱就好了，这样平时就可以请几天假回去看看他们，也不会心疼工资。这就是我的新年目标。
Never have I asked you what we fight for, yes? Stop, no need for an answer. Words are the least reliable of all. I only care that you've considered the question, and considered it well. Lead us forth on a just path, Doctor, and I assure you my katana will be sharp enough to cut through all.=我从来没有问过你，我们是为何而战的，对吧？停，不用告诉我答案。口头上说的话是最不可信的。我只希望你能好好想明白这个问题。只要你带领我们走的路是正道，这柄刀就会斩无不断。
Never have I regretted any of my decisions. We did everything we could have done, and bequeathed hope unto the future. Time will close wounds, love will mend scars. When the long night ends, Rhodes Island will usher in the light of dawn. Though many have left us along the way, I will remain here and bear witness to the ending.=我从不后悔曾经的选择。我们做了可以做的一切，然后将希望留给未来。时间会弥合伤口，爱意会抚平疤痕。漫漫长夜后，罗德岛会迎来黎明。许多人在途中离去了，我会留在这里，见证那个结局。
Never have there been Sea Terrors climbing onto land, but some of them do grow limbs... Not to move faster, but rather to grasp.=爬上陆地的恐鱼万中无一，但它们中的一部分迅速长出了肢体......这样做似乎不是为了加快移动速度，而是为了抓握。
Never imagined I'd be welcoming the New Year on Rhodes Island. But here I am, with all of you… Looks like we've changed a lot. Happy New Year. To you, and to Rhodes Island.=我从没想过，自己会在罗德岛上迎接新年，但如今我就在这里，在你们身边......看来我们确实都改变了很多。新年快乐，祝你，也祝罗德岛。
Never let down your guard, Doctor.=注意安全，博士。
Never let your guard down before the enemy.=不要在敌人面前露出破绽。
Never mind=算了
Never mind contending with people. I prefer exploring the wilderness, delving into the rainforest, living among the plants... Want to come along with me next time, Doctor?=比起和人勾心斗角，我还是更喜欢去荒原，去雨林，去和鲜活的植物待在一起......博士，下次要和我一起去吗？
Never mind the use of force. Death has its own resting place.=无需顾虑暴力，死亡自有安息之地。
Never mind, I'll just take it as a compliment, *sob*...=算了，我就当你是好心吧，呜呜......
Never mind, time to split=不要了，走了
Never seen the equipment on my back before? Right, come over, put your hand here... keh-ka-hahahahahah! Look at your pathetic face! Guess what just sprayed out? It's water!—With a few... extras. Don't bother asking what!=没见过我背后这种装置？过来，把手放在这里......哈哈哈哈！看你那狼狈的样子！你问喷出来的是什么？就是水咯。至于水之外还加了什么东西，嘁，不告诉你。
Never seen the Ultimate Self-Driving Cart Challenge? Don't have your own self-driving cart? You've fallen behind the times here at Zeruertza!\n<@lv.item><Self-Driving Cart Launchpoint> </>Spend DP to activate and launch a Self-Driving Cart\n<@lv.item><Self-Driver One-Way Road> </>Causes Self-Driving Carts to turn when they pass over it=没看过《爆改！自走车疯狂大出击》？没有自己的自走车？你已经被际崖城的潮流抛弃了！\n<@lv.item><自走车出发点></>消耗一定部署费用可以开启，发射一辆自走车\n<@lv.item><自走车单行道></>使经过的自走车转向
Never seen the Ultimate Self-Driving Cart Challenge? Don't have your own self-driving cart? You've fallen behind the times here at Zeruertza!\n<Self-Driving Cart Launchpoint> Spend DP to activate and launch a Self-Driving Cart\n<Self-Driver One-Way Road> Causes Self-Driving Carts to turn when they pass over it=没看过《爆改！自走车疯狂大出击》？没有自己的自走车？你已经被际崖城的潮流抛弃了！\n<自走车出发点>消耗一定部署费用可以开启，发射一辆自走车\n<自走车单行道>使经过的自走车转向
Never should've been put on stage=不应该上演
Never underestimate her blade.=绝不要小看她的长刀。
Never underestimate the complexity of a Leithanian city's courtyard.\n<'Gramophone'>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=不要小看每一处莱塔尼亚城市的庭院的复杂程度。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Never underestimate the complexity of a Leithanian city's courtyard.\n<@lv.item><'Gramophone'></>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=不要小看每一处莱塔尼亚城市的庭院的复杂程度。\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Never underestimate the enemy.=不要轻敌。
Never worn=日日不倦
Never woulda expected I'd be spending New Year's at Rhodes Island... nah, not like I miss my days in the Grand Knight Territory. Who's gonna go and miss getting hunted, right? I'm just closing my eyes, seeing the broke and Infected celebrating the New Year, under that skyscraper's shadow. The looks on their faces. I still remember it even now.=真没想到新年我会在罗德岛度过呢......啊，倒不是怀念在大骑士领的日子，没人会怀念被追杀的日子吧？只是在那高楼的影子里，穷人和感染者们庆祝新年的表情，我至今都还记得。
Never-ending logistics=后勤源源不断
Never-melting Ice=不融冰
Neverending Fields=连绵沃原
Nevermore shall my eroded sword cleave, Nevermore shall my former friends breathe, and nevermore shall I feel the warm blood flow inside me. Still, I am satisfied. I have become one with the ocean. Doctor, come with me — your true form is still waiting for you beneath the waves.=我的剑销蚀了，我曾经的同僚都不在了，我身体里流淌着的不再是血，但我感到满足。我和大海已经融为一体。和我走吧，你真实的模样还在海浪深处等你。
New=新获得
New 'Tragodia'=新的“酒神”
New 'Trauma Intervention' stage available=开放"创伤干预"新关卡
New Aiding Items recipe unlocked=解锁新的支援道具配方
New Anecdote Unlocked=新轶事已解锁 可前往年关轶事处查看
New Beginning=新的开始
New Bionic Prototype=新型仿生原型
New buds break through the soil, and tender flowers blossom from vines, while those branches that have grown shelter and surround them, protecting them from the elements. Whether Rhodes Island, or back home, that is always what I hope to be—like the branches, a shelter for the young children.=新芽从土里冒出，藤蔓也会开出稚嫩的小花，已经长成的枝桠则会庇护在它们周围，遮挡住风雨。不论是在罗德岛，还是在我的老家，我都希望能成为这样的人——和枝桠一样，庇护年轻的孩子们。
New buds sprout, while the breeze caresses her cheek. Her hometown has changed a lot, yet it hasn't changed at all.\nHer clothes from Rhodes Island give her peace of mind, and now, she can stand tall and look to the future.=草木萌发新芽，清风吹拂脸颊，故乡似乎改变了许多，又似乎没有任何变化。\n从罗德岛带回的衣装让她安心，如今的她已能坚定地望向远方。
New Business=全新业务
New Chapter=再启新篇
New circumstances, old foes. The balloon loop allows a train to turn back in the opposite direction.\n<@lv.item><Emergency Heater> </>Makes surrounding Operators immune to the Frigid environmental effect.\n<@lv.item><Flint> </>Immediately ignites an Emergency Heater.=新的境遇，老的对手。列车只需要经过环形回车道，便可反向而行。\n<@lv.item><紧急供暖器></>可以使周围部署的干员免疫环境“封冻”效果\n<@lv.item><点火石></>可以立刻点燃一个“紧急供暖器”
New circumstances, old foes. The balloon loop allows a train to turn back in the opposite direction.\n<Emergency Heater> Makes surrounding Operators immune to the Frigid environmental effect.\n<Flint> Immediately ignites an Emergency Heater.=新的境遇，老的对手。列车只需要经过环形回车道，便可反向而行。\n<紧急供暖器>可以使周围部署的干员免疫环境“封冻”效果\n<点火石>可以立刻点燃一个“紧急供暖器”
New City Trade=新城贸易
New City, New Flavour=新城市，新口味
New class unlocked!=新课程已解锁！
New clothes Rhine Lab made for Astgenne.\nLightweight, pleasant to look at, and easy on the skin. Designed to satisfy even the most practically- and aesthetically-minded. She simply accepted them like normal.=莱茵生命为星源制作的新型制服。\n轻便、美观、材质亲肤，讲究实用及追求美感的人都满意的方案。她只是如常接受。
New Collapse level. More dangerous Paradigms will appear.=坍缩到达下一层级，会遭遇更危险的范式
New Collectible=新的收藏
new collectible(s) unlocked during this exploration=本次探索新解锁xx个收藏品
New Combat Buffs and 'Trauma Intervention' stages available=新增战备增益与开放"创伤干预"新关卡
New Construct recipe unlocked=解锁新的设施配方
New Content=新增内容
New content added=添加了新的内容
New content added in <Stronghold Protocol: Alliance>=<卫戍协议：盟约>追加了新内容
New contestants added=追加了新的参赛选手
New Criteria=指标更新
New Customer At Old Workshop Medal=老工坊新客奖章
New Dahuang=新大荒
New data used to assemble package build.=已将新数据汇编入程序组。
New day, new job. Enis rushes down. Nothing can stop him from meeting life head-on.=又是新的一天，又是新的工作。埃尼斯飞驰而下，没有什么能阻挡他迎接生活的脚步。
New Den=新穴聚居
New Difficulty after {0}={0}后新增难度
New Discoveries=探查情况
New enemies appear=场上出现新的敌人
New enemies will appear in the next Emergency Op, and a random Collectible will drop after battle=本层下一次紧急作战中出现新敌人，战斗后获得一件随机收藏品
New Friends=睦的新朋友
New friends bring opportunities, if you seize the day.\n<@lv.item><Saintess Statue> </>Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=新朋友总代表新机遇，是否抓住他们只在你的一念之间。\n<@lv.item><圣女像></>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
New friends bring opportunities, if you seize the day.\n<Saintess Statue> Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=新朋友总代表新机遇，是否抓住他们只在你的一念之间。\n<圣女像>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
New friends, old rivals… Strange encounters never age. Only scars stand the test of time.=新朋友、老对头......奇遇不会老去，陈旧的只有伤疤。
New Gift Highscore=礼物优胜新高
New Gifts=礼品上新
New graphic data <Brushing Past>=收到新的图像资料<擦肩而过>
New graphic data <Cloud-Piercing Light>=收到新的图像资料<穿云之光>
New graphic data <Co-Travelers>=收到新的图像资料<同行者>
New graphic data <Columbia's Secret>=收到新的图像资料<哥伦比亚的秘密>
New graphic data <Confession>=收到新的图像资料<忏悔>
New graphic data <Deride>=收到新的图像资料<嘲笑>
New graphic data <False Atlas>=收到新的图像资料<错误的星图>
New graphic data <Farewell, Terra>=收到新的图像资料<再见，泰拉>
New graphic data <Fate>=收到新的图像资料<命运>
New graphic data <Fuse>=收到新的图像资料<导火索>
New graphic data <Galleria Stellaria>=收到新的图像资料<万星园>
New graphic data <Greeting Gift>=收到新的图像资料<见面礼>
New graphic data <H.A.M.H.R.R.>=收到新的图像资料<聚焦发生器>
New graphic data <Hall of Stasis>=收到新的图像资料<静滞所>
New graphic data <Limited Time>=收到新的图像资料<时间有限>
New graphic data <Lonely Elf>=收到新的图像资料<孤独的精灵>
New graphic data <Looking Up>=收到新的图像资料<抬头>
New graphic data <Premonition>=收到新的图像资料<前兆>
New graphic data <S.H.A.F.T.>=收到新的图像资料<能量井>
New graphic data <Scolding>=收到新的图像资料<呵斥>
New graphic data <Sky-Splitting Pillar>=收到新的图像资料<破天之柱>
New graphic data <The True Sky>=收到新的图像资料<真实的天空>
New Hallucinations will appear in the castle, and increased chance of having 2 Hallucinations simultaneously=古堡中出现了新的幻觉，同时出现2种幻觉的概率提升
New Home=归宿
New Hotel Avenue=新旅店大道
New Hotel Avenue Operation Medal=新旅店大道行动奖章
New Identity available=有新的专项可以解锁
New Inspiration=新生的灵感
New Integrated Strategies Theme now available\nClear Operations for a Featured Operator, Themed Background, Operator Outfits, and many more rewards=集成战略全新主题现已开放\n完成作战可获取主题干员、主题场景以及干员时装等多种奖励
New Integrated Strategies Theme Now Open=集成战略全新主题现已开放
New Intelligence Unlocked=新情报已解锁 可前往审阅情报处查看
New investigation report <A Dialogue>=收到新的调查报告<一场对话>
New investigation report <A Diary Entry>=收到新的调查报告<一页日记>
New investigation report <A Meeting>=收到新的调查报告<一次会议>
New investigation report <Conrad Jackson>=收到新的调查报告<康拉德·杰克逊>
New investigation report <Emails>=收到新的调查报告<邮件>
New investigation report <Guides>=收到新的调查报告<指引>
New investigation report <Here I Stand>=收到新的调查报告<真理孑然>
New investigation report <Ignorance>=收到新的调查报告<蒙昧>
New investigation report <Interview From The Past>=收到新的调查报告<往日的采访>
New investigation report <Mission Briefing>=收到新的调查报告<任务简报>
New investigation report <The Only Clue>=收到新的调查报告<唯一的线索>
New investigation report <Unchanging>=收到新的调查报告<亘古不变>
New leaves have yet to grow on the old tree. Does it remember the ones who planted it?\n<@lv.item><Yumen Catastrophe Defenses> </>Units placed here deal more damage to ground units and take less damage from ground units=老槐还未长出新叶，它可还记得曾经那些种树的人？\n<@lv.item><玉门天灾工事></>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
New leaves have yet to grow on the old tree. Does it remember the ones who planted it?\n<Yumen Catastrophe Defenses> Units placed here deal more damage to ground units and take less damage from ground units=老槐还未长出新叶，它可还记得曾经那些种树的人？\n<玉门天灾工事>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
New level!=等级更新!!
New Life=新生
New Life for a Dead Tree=枯木逢春
New Lineup=新阵容
New lives become embroiled in trouble, old foes return, and the rage of the fallen is reignited.\n<@lv.item><Firework Launcher></> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=新生活坠入尘霾，旧仇敌意外归来。落难者的怒火再度点燃。\n<@lv.item><烟花发射器></>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
New lives become embroiled in trouble, old foes return, and the rage of the fallen is reignited.\n<Firework Launcher> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=新生活坠入尘霾，旧仇敌意外归来。落难者的怒火再度点燃。\n<烟花发射器>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
New Logistics Support slot available=后勤支援开放新的栏位
New Main Theme <All Quiet Under the Thunder> is now open=新主题曲<惊霆无声>已开放
New Main Theme <Return to Mist> is now open=新主题曲<淬火尘霾>已开放
New Main Theme <Shatterpoint> opened=新主题曲<破碎日冕>已开放
New Main Theme <Stormwatch> opened=新主题曲<风暴瞭望>已开放
New Main Theme <The Whirlpool that is Passion> is now open=新主题曲<恶兆湍流>已开放
New Main Theme unlocked=全新主题曲已开放
New Matchmake=重新匹配
New Model Student=新晋榜样学员
New module {0} unlocked=已解锁新模块{0}
New Moon Awakening=新月的苏醒
New Name=新称呼
New node available!=开放可以点亮的新节点！
New one fixed=新底已接
New Operator's gift=干员入职的馈赠
New Operators=当期干员查看
New order is born when the old ways no longer work. Guns and etched ammo temporarily ensure the security of order.\n<@rolv.rem>There are <'Gelato Stops'> on the battlefield, which restore allied SP when captured.</>=古老准则不适用时，必然会催生出新的秩序。枪铳与蚀刻弹药，则能暂时保证秩序的稳定性。\n<@rolv.rem>场地内有夺取后回复周围友方单位技力的<“冰淇淋机”>。</>
New order is born when the old ways no longer work. Guns and etched ammo temporarily ensure the security of order.\nThere are <'Gelato Stops'> on the battlefield, which restore allied SP when captured.=古老准则不适用时，必然会催生出新的秩序。枪铳与蚀刻弹药，则能暂时保证秩序的稳定性。\n场地内有夺取后回复周围友方单位技力的<“冰淇淋机”>。
New Peaks=新的高峰
New position or not, I don't really care. All I want is to be by your side every day. Can you grant this tiny wish of mine?=博士博士，我不在乎什么新职位哦，我只要每天都有博士陪伴着我就好了，你能答应我吗？
New Raids will have fewer enemies=新出现敌袭的敌人数量略微减少
New rebuilding region available=扩展了新的可重建区域
New recipe obtained!=获得了新的调和配方！
New Reclamation Algorithm Theme now available\nClear Operations for a Featured Operator, Themed Background, an Operator Outfit, and many more rewards=生息演算全新主题现已开放\n完成作战可获取主题干员、主题场景以及干员时装等多种奖励
New Reclamation Algorithm Theme Now Open=生息演算全新主题现已开放
New Record=新纪录
New recruits on a special mission, firing warning shots with non-lethal weapons to avoid unnecessary loss of life. Having never seen war with their own eyes, they carry out their mission with expectations of peace.=执行特殊任务的突击新兵，为了规避伤亡使用非致命武器进行警戒射击。未曾见证战争的他们以和平的期许执行命令。
New Rhodes Island Message=有新的罗德岛来信
New Rotating Test Site unlocked=开放新轮换测试地
New Routes=新航线
New Siesta has some unfinished city plates where you can see the volcano. Old workers like to gather there and chat about what the old Siesta looked like. I've heard most of their stories, but I still stay and listen, the same way I listened to Grandpa's stories... I still wonder what it was really like...=经常会有老工人站在那些能看到火山的未建成地块上，讲起老汐斯塔的样貌。这样的故事我听过很多，但总是愿意一遍一遍地听他们讲，就像听爷爷讲一样......那究竟是一个什么样的地方呢？
New Siesta, New Vacation=新汐斯塔，新的假日。
New stages - 'Frontier Outposts' are now open=开放"前哨支点"新关卡
New stages - 'Kernel Breakthrough' and 'Special Front' are now open=开放“核心突破”和"特别战线"新关卡
New stages - 'Special Front' are now open=开放"特别战线"新关卡
New stages appeared in 'Tidings Unseen'=“暗流涌动”中出现了新的关卡
New Story=剧情更新
New strategies added in <Stronghold Protocol: Alliance>=<卫戍协议：盟约>追加了新的策略
New System unlocked=解锁了新的系统装置
New Tea Drying Rack=新茶簸箕架
New Thing=新事物
New things for the new year…? I suppose I have no need for any new clothes. My outfit here holds up against explosions pretty well and it's comfortable enough. But you do make a good point, though. It's about time to add some new moves to my exercise routine.=辞旧迎新......？买新衣服的话应该没什么必要，我这件衣服挺耐炸的，穿着它也很舒服，我暂时还不考虑把它换掉。不过这倒是一个很好的想法，之前那套健身体操是该编新的动作了。
new Thought(s) unlocked during this exploration=本次探索新解锁xx缕思绪
New to the Job=博识生手
New to the road? Keep a safe distance.\n<@lv.rem><Command Terminal></> Life Points will be deducted by 1 when destroyed.=新手上路，保持车距。\n<@lv.rem><指挥终端></>被摧毁时扣1点关卡生命值
New to the road? Keep a safe distance.\n<Command Terminal> Life Points will be deducted by 1 when destroyed.=新手上路，保持车距。\n<指挥终端>被摧毁时扣1点关卡生命值
New to the Workforce=职场新人
New Tribe=新部族
New UI config=新建界面配置
New Verses of Athenius=雅赛努斯的新生诗篇
New Wave Décor=新风尚装潢
New Winds=新风向
New workbench=新操作台
New workbench unlocked!=新的操作台已解锁！
New Year's already? The tides draw even closer to us now. Sorry, it's hard not to think about that. On the flipside, we can count ourselves lucky for being able to walk the lands this upcoming year, can't we?=新的一年......这么快就到了吗？大海的波涛是不是又离我们更近了一些？对不起，我很难不去想这些事。但换个角度说，我们明年依然能奔波在大地上，也算是挺幸运的了吧？
New Year's blessing=新年祝福
New Year's certainly takes me back. They light the colossal torch in Athenius, but I think I much prefer to see the white smoke of Rhodes Island as it sails… You think I just wanted to see you? Oh, my, you have seen right through me.=新年果然还是要回来过呀。比起雅赛努斯新年点燃的巨大火炬，我好像更想见到罗德岛行驶时冒出的白烟呢......其实是想回来见你？哎呀，被博士猜到了呢。
New Year's hasn't meant much to me for a long, long time. You see, prisoners don't usually hope much for tomorrow, or the future. But now that I'm a part of Rhodes Island, I suppose I should try to change that. Happy New Year, Doctor.=我已经很久没有对新年有过感觉了，你知道，囚犯们对明天和未来总是没有期待的。不过现在是在罗德岛，我也应该改变一下自己了。新年快乐，博士。
New Year's is a day of relief and enjoyment, isn't it? I've seen how the bounty hunters celebrate. They drink, they sing, and they don't sleep until the first light of dawn shines on their faces... What are you all going to do here? Eat a great feast, and then ignite some blossoming explosives? I see...=新年，是安心享乐的日子吧？我见过赏金猎人们庆祝的方式，畅饮，歌唱，直到第一缕阳光照在他们脸上才睡去......你们准备干什么？先大吃一场，再去点燃会开花的炸药，唔......
New Year's is usually my busiest period, but I figured this year I'd break the mold to come see you and Hoshiguma. Feels weird to wish blessings on people and stuff when you're not face to face—hey, I'm kidding, I turned down a lot of good work opportunities to visit Rhodes Island! Couldn't you act a little happier?!=新年通常都是我最忙的时候，但今年格外想来罗德岛见见星熊和你，“万事顺遂”这种祝福还是当面说比较好——喂，我真的推掉了很多不错的工作机会，你可以表现得再开心点吗？！
New Year's Lantern=岁过华灯
New Year's Special: Exploring flavor across the lands! Instant noodles inspired by the delicacies of each country! First up is this pack of Kjerag red-braised–– Hey, why's my viewer count dropping?! Don't leave, guys! I was just kidding!=新年特别直播，用味觉巡游这片大地，各国美味佳肴——口味的泡面，大盘点！首先是这包谢拉格红烩味的——在、在线人数下降了？！大家别走啊，我开玩笑的！
New Year's used to be the three of us hiding in a small room, scraping together a table of assorted dishes to, at the very least, eat something together. And that's all. I never imagined having such a lavish New Year's celebration as this… Don't worry, Doctor, I'll keep an eye on Chiave and make sure he stays out of trouble.=以前的新年，都是我们三个人躲在小屋子里，搞一桌东西，随便吃点就过去了。像这么丰富的新年活动，我还真的没有想过......放心吧，博士，我会看着贾维，让他少惹点麻烦。
New Year's? Hah, no sweat, Silence taught me about New Year's forever ago. You celebrate all of last year, and make your resolutions or whatever for next year! My resolutions? Hey, what's with the homework? Silence said I don't have to do any today! Beat it!=新年？哼，别小瞧我，新年是什么意思赫默早就教给我了，不就是庆祝一年过去，为新一年规划新目标之类的嘛！我的新目标？喂，你拿着作业过来干什么，赫默都说了今天我可以不用写的！走开啊！
New Year's? I only looked forward to New Year's when I was very young, then I lost interest, but... Lady Ceylon enjoys it. I used to escort her home from Victoria at the tail end of the year, and she'd tell me what she'd been up to while away at university. Right, Doctor, you can come have a cup of tea with us later if you are interested.=新年？我对新年的期待在很小的时候就消失了，但......锡兰小姐喜欢。以前每年年末，我都会去维多利亚接她回家，听她讲留学时的见闻。你要是愿意，待会儿可以过来一起喝杯红茶。
New Year's? It's noisy, but I remember days like this back in the forest. We used to sing around the campfire, give each other bracelets weaved from vines... Do you want to hear the songs of my homeland? I've never forgotten them.=新年？虽然有些太过吵闹，但是之前在森林里，我们也有这样的日子......我们一起围着篝火唱歌，用藤条编织手串互相赠送......博士想听我们当地的那些歌吗？我还记得它们。
New Year's? My, the moment I turn around, another year passes. Time really does fly fast... Anyway, did you come on your own, Doctor? All alone? Good. And did you run into any other operators on the way...? That makes this easy, Doctor, let's test your blood. Oh, settle down, I'm just joking.=新年？哦哦，一不留神一年又过去了，时间过得还真是快呢。博士是一个人来的吗？一个人呀！路上有遇到其他干员吗？唔！那就好办了，博士，我们来采血体检吧！......欸，开玩笑的啦。
New Year's? Tsk, just another day, nothing different. But if you need a reminder, crowded places mean more stupid crap can happen, so don't get too lost in the fun, okay?=新年？和平时没什么区别的一天罢了。如果需要我提醒你的话，人多的地方麻烦也多，最好别玩得太开心。
New Year's? You even celebrate the New Year? Hehehe. Oh yeah, you know I love to party. I even left gifts for everybody, all in your name, Doctor. And soon, things will be a blast... literally.=新年？你这样的家伙，也会庆祝新年？哦，我最喜欢热闹了，当然给大家都留了礼物，以你的名义哦，博士。说不定......马上就能听到动静了呢？
New Year, new scenery! Doctor, this stack of paper... Oh, no, actually, all these papers are brand new looks I've been thinking up just for you... Hey! Why are you running away, Doctor?!=新年新气象！博士，这一沓纸......不，不对，这整间工作室里全都是我为您设计的新造型概念草图......咦，别跑呀博士！
New Year, New Trends.\n0011's sub-brand, 'Tempest,' focuses on capturing the sights and sounds of the streets. This series is rooted in the inspired and constantly-shifting styles of the streets, transforming the latest and trendiest ideas into a revolutionary new look.=新的一年，新的潮流\n0011子品牌“飙”主打新年喜庆与街头风格，从另一面再现新年的红火。飙系列植根街头，在新年时刻发现人们最新最潮流的点子与想法并致力于将其转化为服装，创造崭新的潮流风格。
New year? A year is such a long time for a kitty. And happiness won't come knocking if one worries about more than just today. Speaking of which, today is really nice for napping. Doctor, how about we just spend this day with some lazy, cozy naps.=新年？对猫猫来说，“年”这个时间未免也太漫长了。心里装着一天之外的事怎么能开心呢？不过今天的确是个适合打盹的日子。博士，不如一起懒洋洋地度过这一天吧。
Newbie test raid=新手验证敌袭
Newborn=新生儿
Newborn Pivot Login Event=新生支点签到活动
News from Strange Territory=陌域来讯
News of Patriot's death echoed throughout Chernobog Core City.=爱国者的死讯回响在切尔诺伯格核心城。
News of reinforcements? How's the Goliath doing on his end?=有增援的消息吗？歌利亚那边怎么样了？
Newsflash: Power Outages Reported, Personnel Investigating Cause and Ramping up Repairs=快讯：部分区域出现断电情况，相关人员正在排查原因加紧修复
Newsgirl=报童
Newspaper reading passerby=看报纸的路人
Next=下一步
Next 2 refreshes are free (can stack); also affects Teammates=你接下来的2次刷新变为免费（可叠加），若存在其他队友则他们也获得
Next <@ba.vup>2</> refreshes are free (can stack); also <@ba.vup>affects Teammates</>=你接下来的<@ba.vup>2</>次刷新变为免费（可叠加），若存在<@ba.vup>其他队友</>则他们也获得
Next attack <$ba.root>binds the target for </><@ba.vup>1.5</>s. When <$ba.root>Bind</> expires, deals <@ba.vup>180%</> of ATK as Arts damage to target and all nearby enemies.=下次攻击使目标<$ba.root>束缚</><@ba.vup>1.5</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>180%</>的法术伤害
Next attack <$ba.root>binds the target for </><@ba.vup>1.5</>s. When <$ba.root>Bind</> expires, deals <@ba.vup>190%</> of ATK as Arts damage to target and all nearby enemies.=下次攻击使目标<$ba.root>束缚</><@ba.vup>1.5</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>190%</>的法术伤害
Next attack <$ba.root>binds the target for </><@ba.vup>1.5</>s. When <$ba.root>Bind</> expires, deals <@ba.vup>200%</> of ATK as Arts damage to target and all nearby enemies.=下次攻击使目标<$ba.root>束缚</><@ba.vup>1.5</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>200%</>的法术伤害
Next attack <$ba.root>binds the target for </><@ba.vup>2.5</>s. When <$ba.root>Bind</> expires, deals <@ba.vup>240%</> of ATK as Arts damage to target and all nearby enemies.=下次攻击使目标<$ba.root>束缚</><@ba.vup>2.5</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>240%</>的法术伤害
Next attack <$ba.root>binds the target for </><@ba.vup>2.5</>s. When <$ba.root>Bind</> expires, deals <@ba.vup>260%</> of ATK as Arts damage to target and all nearby enemies.=下次攻击使目标<$ba.root>束缚</><@ba.vup>2.5</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>260%</>的法术伤害
Next attack <$ba.root>binds the target for </><@ba.vup>2.5</>s. When <$ba.root>Bind</> expires, deals <@ba.vup>280%</> of ATK as Arts damage to target and all nearby enemies.=下次攻击使目标<$ba.root>束缚</><@ba.vup>2.5</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>280%</>的法术伤害
Next attack <$ba.root>binds the target for </><@ba.vup>2</>s. When <$ba.root>Bind</> expires, deals <@ba.vup>210%</> of ATK as Arts damage to target and all nearby enemies.=下次攻击使目标<$ba.root>束缚</><@ba.vup>2</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>210%</>的法术伤害
Next attack <$ba.root>binds the target for </><@ba.vup>2</>s. When <$ba.root>Bind</> expires, deals <@ba.vup>220%</> of ATK as Arts damage to target and all nearby enemies.=下次攻击使目标<$ba.root>束缚</><@ba.vup>2</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>220%</>的法术伤害
Next attack <$ba.root>binds the target for </><@ba.vup>2</>s. When <$ba.root>Bind</> expires, deals <@ba.vup>230%</> of ATK as Arts damage to target and all nearby enemies.=下次攻击使目标<$ba.root>束缚</><@ba.vup>2</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>230%</>的法术伤害
Next attack <$ba.root>binds the target for </><@ba.vup>3</>s. When <$ba.root>Bind</> expires, deals <@ba.vup>300%</> of ATK as Arts damage to target and all nearby enemies.=下次攻击使目标<$ba.root>束缚</><@ba.vup>3</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>300%</>的法术伤害
Next attack <$ba.root>binds the target for </><@ba.vup>{duration}</>s. When <$ba.root>Bind</> expires, deals <@ba.vup>{aoe_scale:0%}</> of ATK as Arts damage to target and all nearby enemies.=下次攻击使目标<$ba.root>束缚</><@ba.vup>{duration}</>秒，该次<$ba.root>束缚</>结束时对目标和附近的所有敌人造成相当于攻击力<@ba.vup>{aoe_scale:0%}</>的法术伤害
Next attack binds the target for 1.5s. When Bind expires, deals 180% of ATK as Arts damage to target and all nearby enemies.=下次攻击使目标束缚1.5秒，该次束缚结束时对目标和附近的所有敌人造成相当于攻击力180%的法术伤害
Next attack binds the target for 1.5s. When Bind expires, deals 190% of ATK as Arts damage to target and all nearby enemies.=下次攻击使目标束缚1.5秒，该次束缚结束时对目标和附近的所有敌人造成相当于攻击力190%的法术伤害
Next attack binds the target for 1.5s. When Bind expires, deals 200% of ATK as Arts damage to target and all nearby enemies.=下次攻击使目标束缚1.5秒，该次束缚结束时对目标和附近的所有敌人造成相当于攻击力200%的法术伤害
Next attack binds the target for 2.5s. When Bind expires, deals 240% of ATK as Arts damage to target and all nearby enemies.=下次攻击使目标束缚2.5秒，该次束缚结束时对目标和附近的所有敌人造成相当于攻击力240%的法术伤害
Next attack binds the target for 2.5s. When Bind expires, deals 260% of ATK as Arts damage to target and all nearby enemies.=下次攻击使目标束缚2.5秒，该次束缚结束时对目标和附近的所有敌人造成相当于攻击力260%的法术伤害
Next attack binds the target for 2.5s. When Bind expires, deals 280% of ATK as Arts damage to target and all nearby enemies.=下次攻击使目标束缚2.5秒，该次束缚结束时对目标和附近的所有敌人造成相当于攻击力280%的法术伤害
Next attack binds the target for 2s. When Bind expires, deals 210% of ATK as Arts damage to target and all nearby enemies.=下次攻击使目标束缚2秒，该次束缚结束时对目标和附近的所有敌人造成相当于攻击力210%的法术伤害
Next attack binds the target for 2s. When Bind expires, deals 220% of ATK as Arts damage to target and all nearby enemies.=下次攻击使目标束缚2秒，该次束缚结束时对目标和附近的所有敌人造成相当于攻击力220%的法术伤害
Next attack binds the target for 2s. When Bind expires, deals 230% of ATK as Arts damage to target and all nearby enemies.=下次攻击使目标束缚2秒，该次束缚结束时对目标和附近的所有敌人造成相当于攻击力230%的法术伤害
Next attack binds the target for 3s. When Bind expires, deals 300% of ATK as Arts damage to target and all nearby enemies.=下次攻击使目标束缚3秒，该次束缚结束时对目标和附近的所有敌人造成相当于攻击力300%的法术伤害
Next attack binds the target for {duration}s. When Bind expires, deals {aoe_scale:0%} of ATK as Arts damage to target and all nearby enemies.=下次攻击使目标束缚{duration}秒，该次束缚结束时对目标和附近的所有敌人造成相当于攻击力{aoe_scale:0%}的法术伤害
Next attack causes 2 additional aftershocks and <$ba.stun>Stuns</> all targets for <@ba.vup>0.5</>s. This attack has a <@ba.vup>slightly increased</> splash area, and aftershock damage becomes <@ba.vup>60%</> ATK.=下次攻击额外造成2次余震并使所有目标<$ba.stun>晕眩</><@ba.vup>0.5</>秒，此次攻击的溅射范围<@ba.vup>略微扩大</>且余震伤害变为攻击力的<@ba.vup>60%</>
Next attack causes 2 additional aftershocks and <$ba.stun>Stuns</> all targets for <@ba.vup>0.5</>s. This attack has a <@ba.vup>slightly increased</> splash area, and aftershock damage becomes <@ba.vup>65%</> ATK.=下次攻击额外造成2次余震并使所有目标<$ba.stun>晕眩</><@ba.vup>0.5</>秒，此次攻击的溅射范围<@ba.vup>略微扩大</>且余震伤害变为攻击力的<@ba.vup>65%</>
Next attack causes 2 additional aftershocks and <$ba.stun>Stuns</> all targets for <@ba.vup>0.5</>s. This attack has a <@ba.vup>slightly increased</> splash area, and aftershock damage becomes <@ba.vup>70%</> ATK.=下次攻击额外造成2次余震并使所有目标<$ba.stun>晕眩</><@ba.vup>0.5</>秒，此次攻击的溅射范围<@ba.vup>略微扩大</>且余震伤害变为攻击力的<@ba.vup>70%</>
Next attack causes 2 additional aftershocks and <$ba.stun>Stuns</> all targets for <@ba.vup>0.5</>s. This attack has a <@ba.vup>slightly increased</> splash area, and aftershock damage becomes <@ba.vup>75%</> ATK.=下次攻击额外造成2次余震并使所有目标<$ba.stun>晕眩</><@ba.vup>0.5</>秒，此次攻击的溅射范围<@ba.vup>略微扩大</>且余震伤害变为攻击力的<@ba.vup>75%</>
Next attack causes 2 additional aftershocks and <$ba.stun>Stuns</> all targets for <@ba.vup>0.5</>s. This attack has a <@ba.vup>slightly increased</> splash area, and aftershock damage becomes <@ba.vup>80%</> ATK.=下次攻击额外造成2次余震并使所有目标<$ba.stun>晕眩</><@ba.vup>0.5</>秒，此次攻击的溅射范围<@ba.vup>略微扩大</>且余震伤害变为攻击力的<@ba.vup>80%</>
Next attack causes 2 additional aftershocks and <$ba.stun>Stuns</> all targets for <@ba.vup>0.5</>s. This attack has a <@ba.vup>slightly increased</> splash area, and aftershock damage becomes <@ba.vup>85%</> ATK.=下次攻击额外造成2次余震并使所有目标<$ba.stun>晕眩</><@ba.vup>0.5</>秒，此次攻击的溅射范围<@ba.vup>略微扩大</>且余震伤害变为攻击力的<@ba.vup>85%</>
Next attack causes 2 additional aftershocks and <$ba.stun>Stuns</> all targets for <@ba.vup>1.5</>s. This attack has a <@ba.vup>slightly increased</> splash area, and aftershock damage becomes <@ba.vup>120%</> ATK.=下次攻击额外造成2次余震并使所有目标<$ba.stun>晕眩</><@ba.vup>1.5</>秒，此次攻击的溅射范围<@ba.vup>略微扩大</>且余震伤害变为攻击力的<@ba.vup>120%</>
Next attack causes 2 additional aftershocks and <$ba.stun>Stuns</> all targets for <@ba.vup>1</>s. This attack has a <@ba.vup>slightly increased</> splash area, and aftershock damage becomes <@ba.vup>100%</> ATK.=下次攻击额外造成2次余震并使所有目标<$ba.stun>晕眩</><@ba.vup>1</>秒，此次攻击的溅射范围<@ba.vup>略微扩大</>且余震伤害变为攻击力的<@ba.vup>100%</>
Next attack causes 2 additional aftershocks and <$ba.stun>Stuns</> all targets for <@ba.vup>1</>s. This attack has a <@ba.vup>slightly increased</> splash area, and aftershock damage becomes <@ba.vup>110%</> ATK.=下次攻击额外造成2次余震并使所有目标<$ba.stun>晕眩</><@ba.vup>1</>秒，此次攻击的溅射范围<@ba.vup>略微扩大</>且余震伤害变为攻击力的<@ba.vup>110%</>
Next attack causes 2 additional aftershocks and <$ba.stun>Stuns</> all targets for <@ba.vup>1</>s. This attack has a <@ba.vup>slightly increased</> splash area, and aftershock damage becomes <@ba.vup>90%</> ATK.=下次攻击额外造成2次余震并使所有目标<$ba.stun>晕眩</><@ba.vup>1</>秒，此次攻击的溅射范围<@ba.vup>略微扩大</>且余震伤害变为攻击力的<@ba.vup>90%</>
Next attack causes 2 additional aftershocks and <$ba.stun>Stuns</> all targets for <@ba.vup>{stun_duration}</>s. This attack has a <@ba.vup>slightly increased</> splash area, and aftershock damage becomes <@ba.vup>{append_atk_scale:0%}</> ATK.=下次攻击额外造成2次余震并使所有目标<$ba.stun>晕眩</><@ba.vup>{stun_duration}</>秒，此次攻击的溅射范围<@ba.vup>略微扩大</>且余震伤害变为攻击力的<@ba.vup>{append_atk_scale:0%}</>
Next attack causes 2 additional aftershocks and Stuns all targets for 0.5s. This attack has a slightly increased splash area, and aftershock damage becomes 60% ATK.=下次攻击额外造成2次余震并使所有目标晕眩0.5秒，此次攻击的溅射范围略微扩大且余震伤害变为攻击力的60%
Next attack causes 2 additional aftershocks and Stuns all targets for 0.5s. This attack has a slightly increased splash area, and aftershock damage becomes 65% ATK.=下次攻击额外造成2次余震并使所有目标晕眩0.5秒，此次攻击的溅射范围略微扩大且余震伤害变为攻击力的65%
Next attack causes 2 additional aftershocks and Stuns all targets for 0.5s. This attack has a slightly increased splash area, and aftershock damage becomes 70% ATK.=下次攻击额外造成2次余震并使所有目标晕眩0.5秒，此次攻击的溅射范围略微扩大且余震伤害变为攻击力的70%
Next attack causes 2 additional aftershocks and Stuns all targets for 0.5s. This attack has a slightly increased splash area, and aftershock damage becomes 75% ATK.=下次攻击额外造成2次余震并使所有目标晕眩0.5秒，此次攻击的溅射范围略微扩大且余震伤害变为攻击力的75%
Next attack causes 2 additional aftershocks and Stuns all targets for 0.5s. This attack has a slightly increased splash area, and aftershock damage becomes 80% ATK.=下次攻击额外造成2次余震并使所有目标晕眩0.5秒，此次攻击的溅射范围略微扩大且余震伤害变为攻击力的80%
Next attack causes 2 additional aftershocks and Stuns all targets for 0.5s. This attack has a slightly increased splash area, and aftershock damage becomes 85% ATK.=下次攻击额外造成2次余震并使所有目标晕眩0.5秒，此次攻击的溅射范围略微扩大且余震伤害变为攻击力的85%
Next attack causes 2 additional aftershocks and Stuns all targets for 1.5s. This attack has a slightly increased splash area, and aftershock damage becomes 120% ATK.=下次攻击额外造成2次余震并使所有目标晕眩1.5秒，此次攻击的溅射范围略微扩大且余震伤害变为攻击力的120%
Next attack causes 2 additional aftershocks and Stuns all targets for 1s. This attack has a slightly increased splash area, and aftershock damage becomes 100% ATK.=下次攻击额外造成2次余震并使所有目标晕眩1秒，此次攻击的溅射范围略微扩大且余震伤害变为攻击力的100%
Next attack causes 2 additional aftershocks and Stuns all targets for 1s. This attack has a slightly increased splash area, and aftershock damage becomes 110% ATK.=下次攻击额外造成2次余震并使所有目标晕眩1秒，此次攻击的溅射范围略微扩大且余震伤害变为攻击力的110%
Next attack causes 2 additional aftershocks and Stuns all targets for 1s. This attack has a slightly increased splash area, and aftershock damage becomes 90% ATK.=下次攻击额外造成2次余震并使所有目标晕眩1秒，此次攻击的溅射范围略微扩大且余震伤害变为攻击力的90%
Next attack causes 2 additional aftershocks and Stuns all targets for {stun_duration}s. This attack has a slightly increased splash area, and aftershock damage becomes {append_atk_scale:0%} ATK.=下次攻击额外造成2次余震并使所有目标晕眩{stun_duration}秒，此次攻击的溅射范围略微扩大且余震伤害变为攻击力的{append_atk_scale:0%}
Next attack deals 100% ATK as Physical damage and burns damaged enemies. Burning enemies take 30% of Firewhistle's ATK as Arts damage per second for 3s.=下次攻击时造成100%攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨30%攻击力的法术伤害，持续3秒
Next attack deals 110% ATK as Physical damage and burns damaged enemies. Burning enemies take 30% of Firewhistle's ATK as Arts damage per second for 3s.=下次攻击时造成110%攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨30%攻击力的法术伤害，持续3秒
Next attack deals 120% ATK as Arts damage, plus an additional 40% ATK as Arts damage to aerial enemies.\nCan store up to 2 charges.=下次攻击造成相当于攻击力120%的法术伤害，对空中敌人额外造成相当于攻击力40%的法术伤害\n可充能2次
Next attack deals 120% ATK as Physical damage and burns damaged enemies. Burning enemies take 30% of Firewhistle's ATK as Arts damage per second for 3s.=下次攻击时造成120%攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨30%攻击力的法术伤害，持续3秒
Next attack deals 125% ATK as Physical damage and burns damaged enemies. Burning enemies take 40% of Firewhistle's ATK as Arts damage per second for 3s.=下次攻击时造成125%攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨40%攻击力的法术伤害，持续3秒
Next attack deals 130% ATK as Arts damage, plus an additional 45% ATK as Arts damage to aerial enemies.\nCan store up to 2 charges.=下次攻击造成相当于攻击力130%的法术伤害，对空中敌人额外造成相当于攻击力45%的法术伤害\n可充能2次
Next attack deals 135% ATK as Physical damage and burns damaged enemies. Burning enemies take 40% of Firewhistle's ATK as Arts damage per second for 3s.=下次攻击时造成135%攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨40%攻击力的法术伤害，持续3秒
Next attack deals 140% ATK as Arts damage, plus an additional 50% ATK as Arts damage to aerial enemies.\nCan store up to 2 charges.=下次攻击造成相当于攻击力140%的法术伤害，对空中敌人额外造成相当于攻击力50%的法术伤害\n可充能2次
Next attack deals 145% ATK as Physical damage and burns damaged enemies. Burning enemies take 40% of Firewhistle's ATK as Arts damage per second for 3s.=下次攻击时造成145%攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨40%攻击力的法术伤害，持续3秒
Next attack deals 150% ATK as Arts damage, plus an additional 55% ATK as Arts damage to aerial enemies.\nCan store up to 2 charges.=下次攻击造成相当于攻击力150%的法术伤害，对空中敌人额外造成相当于攻击力55%的法术伤害\n可充能2次
Next attack deals 150% ATK as Physical damage and burns damaged enemies. Burning enemies take 40% of Firewhistle's ATK as Arts damage per second for 4s.=下次攻击时造成150%攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨40%攻击力的法术伤害，持续4秒
Next attack deals 160% ATK as Arts damage, plus an additional 60% ATK as Arts damage to aerial enemies.\nCan store up to 2 charges.=下次攻击造成相当于攻击力160%的法术伤害，对空中敌人额外造成相当于攻击力60%的法术伤害\n可充能2次
Next attack deals 160% ATK as Physical damage and burns damaged enemies. Burning enemies take 40% of Firewhistle's ATK as Arts damage per second for 4s.=下次攻击时造成160%攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨40%攻击力的法术伤害，持续4秒
Next attack deals 170% ATK as Arts damage, plus an additional 65% ATK as Arts damage to aerial enemies.\nCan store up to 2 charges.=下次攻击造成相当于攻击力170%的法术伤害，对空中敌人额外造成相当于攻击力65%的法术伤害\n可充能2次
Next attack deals 175% ATK as Physical damage and burns damaged enemies. Burning enemies take 40% of Firewhistle's ATK as Arts damage per second for 4s.=下次攻击时造成175%攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨40%攻击力的法术伤害，持续4秒
Next attack deals 180% ATK as Arts damage, plus an additional 70% ATK as Arts damage to aerial enemies.\nCan store up to 2 charges.=下次攻击造成相当于攻击力180%的法术伤害，对空中敌人额外造成相当于攻击力70%的法术伤害\n可充能2次
Next attack deals 185% ATK as Physical damage and burns damaged enemies. Burning enemies take 50% of Firewhistle's ATK as Arts damage per second for 4s.=下次攻击时造成185%攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨50%攻击力的法术伤害，持续4秒
Next attack deals 190% ATK as Arts damage, plus an additional 75% ATK as Arts damage to aerial enemies.\nCan store up to 2 charges.=下次攻击造成相当于攻击力190%的法术伤害，对空中敌人额外造成相当于攻击力75%的法术伤害\n可充能2次
Next attack deals 200% ATK as Arts damage, plus an additional 80% ATK as Arts damage to aerial enemies.\nCan store up to 2 charges.=下次攻击造成相当于攻击力200%的法术伤害，对空中敌人额外造成相当于攻击力80%的法术伤害\n可充能2次
Next attack deals 210% ATK as Arts damage, plus an additional 90% ATK as Arts damage to aerial enemies.\nCan store up to 2 charges.=下次攻击造成相当于攻击力210%的法术伤害，对空中敌人额外造成相当于攻击力90%的法术伤害\n可充能2次
Next attack deals <@ba.vup>100%</> ATK as Physical damage and burns damaged enemies. Burning enemies take <@ba.vup>30%</> of Firewhistle's ATK as Arts damage per second for <@ba.vup>3</>s.=下次攻击时造成<@ba.vup>100%</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>30%</>攻击力的法术伤害，持续<@ba.vup>3</>秒
Next attack deals <@ba.vup>110%</> ATK as Physical damage and burns damaged enemies. Burning enemies take <@ba.vup>30%</> of Firewhistle's ATK as Arts damage per second for <@ba.vup>3</>s.=下次攻击时造成<@ba.vup>110%</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>30%</>攻击力的法术伤害，持续<@ba.vup>3</>秒
Next attack deals <@ba.vup>120%</> ATK as Arts damage, plus an additional <@ba.vup>40%</> ATK as Arts damage to aerial enemies.\n<@ba.rem>Can store up to 2 charges.</>=下次攻击造成相当于攻击力<@ba.vup>120%</>的法术伤害，对空中敌人额外造成相当于攻击力<@ba.vup>40%</>的法术伤害\n<@ba.rem>可充能2次</>
Next attack deals <@ba.vup>120%</> ATK as Physical damage and burns damaged enemies. Burning enemies take <@ba.vup>30%</> of Firewhistle's ATK as Arts damage per second for <@ba.vup>3</>s.=下次攻击时造成<@ba.vup>120%</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>30%</>攻击力的法术伤害，持续<@ba.vup>3</>秒
Next attack deals <@ba.vup>125%</> ATK as Physical damage and burns damaged enemies. Burning enemies take <@ba.vup>40%</> of Firewhistle's ATK as Arts damage per second for <@ba.vup>3</>s.=下次攻击时造成<@ba.vup>125%</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>40%</>攻击力的法术伤害，持续<@ba.vup>3</>秒
Next attack deals <@ba.vup>130%</> ATK as Arts damage, plus an additional <@ba.vup>45%</> ATK as Arts damage to aerial enemies.\n<@ba.rem>Can store up to 2 charges.</>=下次攻击造成相当于攻击力<@ba.vup>130%</>的法术伤害，对空中敌人额外造成相当于攻击力<@ba.vup>45%</>的法术伤害\n<@ba.rem>可充能2次</>
Next attack deals <@ba.vup>135%</> ATK as Physical damage and burns damaged enemies. Burning enemies take <@ba.vup>40%</> of Firewhistle's ATK as Arts damage per second for <@ba.vup>3</>s.=下次攻击时造成<@ba.vup>135%</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>40%</>攻击力的法术伤害，持续<@ba.vup>3</>秒
Next attack deals <@ba.vup>140%</> ATK as Arts damage, plus an additional <@ba.vup>50%</> ATK as Arts damage to aerial enemies.\n<@ba.rem>Can store up to 2 charges.</>=下次攻击造成相当于攻击力<@ba.vup>140%</>的法术伤害，对空中敌人额外造成相当于攻击力<@ba.vup>50%</>的法术伤害\n<@ba.rem>可充能2次</>
Next attack deals <@ba.vup>145%</> ATK as Physical damage and burns damaged enemies. Burning enemies take <@ba.vup>40%</> of Firewhistle's ATK as Arts damage per second for <@ba.vup>3</>s.=下次攻击时造成<@ba.vup>145%</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>40%</>攻击力的法术伤害，持续<@ba.vup>3</>秒
Next attack deals <@ba.vup>150%</> ATK as Arts damage, plus an additional <@ba.vup>55%</> ATK as Arts damage to aerial enemies.\n<@ba.rem>Can store up to 2 charges.</>=下次攻击造成相当于攻击力<@ba.vup>150%</>的法术伤害，对空中敌人额外造成相当于攻击力<@ba.vup>55%</>的法术伤害\n<@ba.rem>可充能2次</>
Next attack deals <@ba.vup>150%</> ATK as Physical damage and burns damaged enemies. Burning enemies take <@ba.vup>40%</> of Firewhistle's ATK as Arts damage per second for <@ba.vup>4</>s.=下次攻击时造成<@ba.vup>150%</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>40%</>攻击力的法术伤害，持续<@ba.vup>4</>秒
Next attack deals <@ba.vup>160%</> ATK as Arts damage, plus an additional <@ba.vup>60%</> ATK as Arts damage to aerial enemies.\n<@ba.rem>Can store up to 2 charges.</>=下次攻击造成相当于攻击力<@ba.vup>160%</>的法术伤害，对空中敌人额外造成相当于攻击力<@ba.vup>60%</>的法术伤害\n<@ba.rem>可充能2次</>
Next attack deals <@ba.vup>160%</> ATK as Physical damage and burns damaged enemies. Burning enemies take <@ba.vup>40%</> of Firewhistle's ATK as Arts damage per second for <@ba.vup>4</>s.=下次攻击时造成<@ba.vup>160%</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>40%</>攻击力的法术伤害，持续<@ba.vup>4</>秒
Next attack deals <@ba.vup>170%</> ATK as Arts damage, plus an additional <@ba.vup>65%</> ATK as Arts damage to aerial enemies.\n<@ba.rem>Can store up to 2 charges.</>=下次攻击造成相当于攻击力<@ba.vup>170%</>的法术伤害，对空中敌人额外造成相当于攻击力<@ba.vup>65%</>的法术伤害\n<@ba.rem>可充能2次</>
Next attack deals <@ba.vup>175%</> ATK as Physical damage and burns damaged enemies. Burning enemies take <@ba.vup>40%</> of Firewhistle's ATK as Arts damage per second for <@ba.vup>4</>s.=下次攻击时造成<@ba.vup>175%</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>40%</>攻击力的法术伤害，持续<@ba.vup>4</>秒
Next attack deals <@ba.vup>180%</> ATK as Arts damage, plus an additional <@ba.vup>70%</> ATK as Arts damage to aerial enemies.\n<@ba.rem>Can store up to 2 charges.</>=下次攻击造成相当于攻击力<@ba.vup>180%</>的法术伤害，对空中敌人额外造成相当于攻击力<@ba.vup>70%</>的法术伤害\n<@ba.rem>可充能2次</>
Next attack deals <@ba.vup>185%</> ATK as Physical damage and burns damaged enemies. Burning enemies take <@ba.vup>50%</> of Firewhistle's ATK as Arts damage per second for <@ba.vup>4</>s.=下次攻击时造成<@ba.vup>185%</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>50%</>攻击力的法术伤害，持续<@ba.vup>4</>秒
Next attack deals <@ba.vup>190%</> ATK as Arts damage, plus an additional <@ba.vup>75%</> ATK as Arts damage to aerial enemies.\n<@ba.rem>Can store up to 2 charges.</>=下次攻击造成相当于攻击力<@ba.vup>190%</>的法术伤害，对空中敌人额外造成相当于攻击力<@ba.vup>75%</>的法术伤害\n<@ba.rem>可充能2次</>
Next attack deals <@ba.vup>200%</> ATK as Arts damage, plus an additional <@ba.vup>80%</> ATK as Arts damage to aerial enemies.\n<@ba.rem>Can store up to 2 charges.</>=下次攻击造成相当于攻击力<@ba.vup>200%</>的法术伤害，对空中敌人额外造成相当于攻击力<@ba.vup>80%</>的法术伤害\n<@ba.rem>可充能2次</>
Next attack deals <@ba.vup>210%</> ATK as Arts damage, plus an additional <@ba.vup>90%</> ATK as Arts damage to aerial enemies.\n<@ba.rem>Can store up to 2 charges.</>=下次攻击造成相当于攻击力<@ba.vup>210%</>的法术伤害，对空中敌人额外造成相当于攻击力<@ba.vup>90%</>的法术伤害\n<@ba.rem>可充能2次</>
Next attack deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage, plus an additional <@ba.vup>{atk_scale_to_fly:0%}</> ATK as Arts damage to aerial enemies.\n<@ba.rem>Can store up to 2 charges.</>=下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，对空中敌人额外造成相当于攻击力<@ba.vup>{atk_scale_to_fly:0%}</>的法术伤害\n<@ba.rem>可充能2次</>
Next attack deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage and burns damaged enemies. Burning enemies take <@ba.vup>{burn.atk_scale:0%}</> of Firewhistle's ATK as Arts damage per second for <@ba.vup>{burn_duration}</>s.=下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}</>攻击力的法术伤害，持续<@ba.vup>{burn_duration}</>秒
Next attack deals {atk_scale:0%} ATK as Arts damage, plus an additional {atk_scale_to_fly:0%} ATK as Arts damage to aerial enemies.\nCan store up to 2 charges.=下次攻击造成相当于攻击力{atk_scale:0%}的法术伤害，对空中敌人额外造成相当于攻击力{atk_scale_to_fly:0%}的法术伤害\n可充能2次
Next attack deals {atk_scale:0%} ATK as Physical damage and burns damaged enemies. Burning enemies take {burn.atk_scale:0%} of Firewhistle's ATK as Arts damage per second for {burn_duration}s.=下次攻击时造成{atk_scale:0%}攻击力的物理伤害，并引燃受到伤害的敌人；被引燃的敌人每秒受到一次相当于火哨{burn.atk_scale:0%}攻击力的法术伤害，持续{burn_duration}秒
Next attack strikes twice with 120% ATK. If it defeats an enemy, restore +1 DP.\nCan store up to 1 charges.=下一次攻击变为攻击力120%的二连击，且击败敌人后部署费用回复+1\n可充能1次
Next attack strikes twice with 125% ATK. If it defeats an enemy, restore +1 DP.\nCan store up to 1 charges.=下一次攻击变为攻击力125%的二连击，且击败敌人后部署费用回复+1\n可充能1次
Next attack strikes twice with 130% ATK. If it defeats an enemy, restore +1 DP.\nCan store up to 1 charges.=下一次攻击变为攻击力130%的二连击，且击败敌人后部署费用回复+1\n可充能1次
Next attack strikes twice with 135% ATK. If it defeats an enemy, restore +1 DP.\nCan store up to 1 charges.=下一次攻击变为攻击力135%的二连击，且击败敌人后部署费用回复+1\n可充能1次
Next attack strikes twice with 140% ATK. If it defeats an enemy, restore +1 DP.\nCan store up to 1 charges.=下一次攻击变为攻击力140%的二连击，且击败敌人后部署费用回复+1\n可充能1次
Next attack strikes twice with 145% ATK. If it defeats an enemy, restore +1 DP.\nCan store up to 1 charges.=下一次攻击变为攻击力145%的二连击，且击败敌人后部署费用回复+1\n可充能1次
Next attack strikes twice with 150% ATK. If it defeats an enemy, restore +1 DP.\nCan store up to 2 charges.=下一次攻击变为攻击力150%的二连击，且击败敌人后部署费用回复+1\n可充能2次
Next attack strikes twice with 160% ATK. If it defeats an enemy, restore +1 DP.\nCan store up to 2 charges.=下一次攻击变为攻击力160%的二连击，且击败敌人后部署费用回复+1\n可充能2次
Next attack strikes twice with 170% ATK. If it defeats an enemy, restore +1 DP.\nCan store up to 2 charges.=下一次攻击变为攻击力170%的二连击，且击败敌人后部署费用回复+1\n可充能2次
Next attack strikes twice with 180% ATK. If it defeats an enemy, restore +1 DP.\nCan store up to 3 charges.=下一次攻击变为攻击力180%的二连击，且击败敌人后部署费用回复+1\n可充能3次
Next attack strikes twice with <@ba.vup>120%</> ATK. If it defeats an enemy, restore <@ba.vup>+1</> DP.<@ba.rem>\nCan store up to 1 charges</>.=下一次攻击变为攻击力<@ba.vup>120%</>的二连击，且击败敌人后部署费用回复<@ba.vup>+1</><@ba.rem>\n可充能1次</>
Next attack strikes twice with <@ba.vup>125%</> ATK. If it defeats an enemy, restore <@ba.vup>+1</> DP.<@ba.rem>\nCan store up to 1 charges</>.=下一次攻击变为攻击力<@ba.vup>125%</>的二连击，且击败敌人后部署费用回复<@ba.vup>+1</><@ba.rem>\n可充能1次</>
Next attack strikes twice with <@ba.vup>130%</> ATK. If it defeats an enemy, restore <@ba.vup>+1</> DP.<@ba.rem>\nCan store up to 1 charges</>.=下一次攻击变为攻击力<@ba.vup>130%</>的二连击，且击败敌人后部署费用回复<@ba.vup>+1</><@ba.rem>\n可充能1次</>
Next attack strikes twice with <@ba.vup>135%</> ATK. If it defeats an enemy, restore <@ba.vup>+1</> DP.<@ba.rem>\nCan store up to 1 charges</>.=下一次攻击变为攻击力<@ba.vup>135%</>的二连击，且击败敌人后部署费用回复<@ba.vup>+1</><@ba.rem>\n可充能1次</>
Next attack strikes twice with <@ba.vup>140%</> ATK. If it defeats an enemy, restore <@ba.vup>+1</> DP.<@ba.rem>\nCan store up to 1 charges</>.=下一次攻击变为攻击力<@ba.vup>140%</>的二连击，且击败敌人后部署费用回复<@ba.vup>+1</><@ba.rem>\n可充能1次</>
Next attack strikes twice with <@ba.vup>145%</> ATK. If it defeats an enemy, restore <@ba.vup>+1</> DP.<@ba.rem>\nCan store up to 1 charges</>.=下一次攻击变为攻击力<@ba.vup>145%</>的二连击，且击败敌人后部署费用回复<@ba.vup>+1</><@ba.rem>\n可充能1次</>
Next attack strikes twice with <@ba.vup>150%</> ATK. If it defeats an enemy, restore <@ba.vup>+1</> DP.<@ba.rem>\nCan store up to 2 charges</>.=下一次攻击变为攻击力<@ba.vup>150%</>的二连击，且击败敌人后部署费用回复<@ba.vup>+1</><@ba.rem>\n可充能2次</>
Next attack strikes twice with <@ba.vup>160%</> ATK. If it defeats an enemy, restore <@ba.vup>+1</> DP.<@ba.rem>\nCan store up to 2 charges</>.=下一次攻击变为攻击力<@ba.vup>160%</>的二连击，且击败敌人后部署费用回复<@ba.vup>+1</><@ba.rem>\n可充能2次</>
Next attack strikes twice with <@ba.vup>170%</> ATK. If it defeats an enemy, restore <@ba.vup>+1</> DP.<@ba.rem>\nCan store up to 2 charges</>.=下一次攻击变为攻击力<@ba.vup>170%</>的二连击，且击败敌人后部署费用回复<@ba.vup>+1</><@ba.rem>\n可充能2次</>
Next attack strikes twice with <@ba.vup>180%</> ATK. If it defeats an enemy, restore <@ba.vup>+1</> DP.<@ba.rem>\nCan store up to 3 charges</>.=下一次攻击变为攻击力<@ba.vup>180%</>的二连击，且击败敌人后部署费用回复<@ba.vup>+1</><@ba.rem>\n可充能3次</>
Next attack strikes twice with <@ba.vup>{atk_scale:0%}</> ATK. If it defeats an enemy, restore <@ba.vup>+{cost}</> DP.<@ba.rem>\nCan store up to {cnt} charges</>.=下一次攻击变为攻击力<@ba.vup>{atk_scale:0%}</>的二连击，且击败敌人后部署费用回复<@ba.vup>+{cost}</><@ba.rem>\n可充能{cnt}次</>
Next attack strikes twice with {atk_scale:0%} ATK. If it defeats an enemy, restore +{cost} DP.\nCan store up to {cnt} charges.=下一次攻击变为攻击力{atk_scale:0%}的二连击，且击败敌人后部署费用回复+{cost}\n可充能{cnt}次
Next attack's ATK increases to 130%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times\nCan store 1 charge=下次攻击的攻击力提升至130%，自身生命低于80%时额外攻击1次，低于50%时额外攻击2次\n可充能1次
Next attack's ATK increases to 135%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times\nCan store 1 charge=下次攻击的攻击力提升至135%，自身生命低于80%时额外攻击1次，低于50%时额外攻击2次\n可充能1次
Next attack's ATK increases to 140%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times\nCan store 1 charge=下次攻击的攻击力提升至140%，自身生命低于80%时额外攻击1次，低于50%时额外攻击2次\n可充能1次
Next attack's ATK increases to 145%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times\nCan store 2 charges=下次攻击的攻击力提升至145%，自身生命低于80%时额外攻击1次，低于50%时额外攻击2次\n可充能2次
Next attack's ATK increases to 150%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times\nCan store 2 charges=下次攻击的攻击力提升至150%，自身生命低于80%时额外攻击1次，低于50%时额外攻击2次\n可充能2次
Next attack's ATK increases to 155%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times\nCan store 2 charges=下次攻击的攻击力提升至155%，自身生命低于80%时额外攻击1次，低于50%时额外攻击2次\n可充能2次
Next attack's ATK increases to 160%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times\nCan store 2 charges=下次攻击的攻击力提升至160%，自身生命低于80%时额外攻击1次，低于50%时额外攻击2次\n可充能2次
Next attack's ATK increases to 170%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times\nCan store 2 charges=下次攻击的攻击力提升至170%，自身生命低于80%时额外攻击1次，低于50%时额外攻击2次\n可充能2次
Next attack's ATK increases to 180%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times\nCan store 3 charges=下次攻击的攻击力提升至180%，自身生命低于80%时额外攻击1次，低于50%时额外攻击2次\n可充能3次
Next attack's ATK increases to 200%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times\nCan store 3 charges=下次攻击的攻击力提升至200%，自身生命低于80%时额外攻击1次，低于50%时额外攻击2次\n可充能3次
Next attack's ATK increases to <@ba.vup>130%</>; When this unit's HP is lower than <@ba.vup>80%</>, this attack strikes <@ba.vup>1</> additional time; when lower than <@ba.vup>50%</>, this attack strikes <@ba.vup>2</> additional times\n<@ba.rem>Can store 1 charge</>=下次攻击的攻击力提升至<@ba.vup>130%</>，自身生命低于<@ba.vup>80%</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>50%</>时额外攻击<@ba.vup>2</>次\n<@ba.rem>可充能1次</>
Next attack's ATK increases to <@ba.vup>135%</>; When this unit's HP is lower than <@ba.vup>80%</>, this attack strikes <@ba.vup>1</> additional time; when lower than <@ba.vup>50%</>, this attack strikes <@ba.vup>2</> additional times\n<@ba.rem>Can store 1 charge</>=下次攻击的攻击力提升至<@ba.vup>135%</>，自身生命低于<@ba.vup>80%</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>50%</>时额外攻击<@ba.vup>2</>次\n<@ba.rem>可充能1次</>
Next attack's ATK increases to <@ba.vup>140%</>; When this unit's HP is lower than <@ba.vup>80%</>, this attack strikes <@ba.vup>1</> additional time; when lower than <@ba.vup>50%</>, this attack strikes <@ba.vup>2</> additional times\n<@ba.rem>Can store 1 charge</>=下次攻击的攻击力提升至<@ba.vup>140%</>，自身生命低于<@ba.vup>80%</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>50%</>时额外攻击<@ba.vup>2</>次\n<@ba.rem>可充能1次</>
Next attack's ATK increases to <@ba.vup>145%</>; When this unit's HP is lower than <@ba.vup>80%</>, this attack strikes <@ba.vup>1</> additional time; when lower than <@ba.vup>50%</>, this attack strikes <@ba.vup>2</> additional times\n<@ba.rem>Can store 2 charges</>=下次攻击的攻击力提升至<@ba.vup>145%</>，自身生命低于<@ba.vup>80%</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>50%</>时额外攻击<@ba.vup>2</>次\n<@ba.rem>可充能2次</>
Next attack's ATK increases to <@ba.vup>150%</>; When this unit's HP is lower than <@ba.vup>80%</>, this attack strikes <@ba.vup>1</> additional time; when lower than <@ba.vup>50%</>, this attack strikes <@ba.vup>2</> additional times\n<@ba.rem>Can store 2 charges</>=下次攻击的攻击力提升至<@ba.vup>150%</>，自身生命低于<@ba.vup>80%</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>50%</>时额外攻击<@ba.vup>2</>次\n<@ba.rem>可充能2次</>
Next attack's ATK increases to <@ba.vup>155%</>; When this unit's HP is lower than <@ba.vup>80%</>, this attack strikes <@ba.vup>1</> additional time; when lower than <@ba.vup>50%</>, this attack strikes <@ba.vup>2</> additional times\n<@ba.rem>Can store 2 charges</>=下次攻击的攻击力提升至<@ba.vup>155%</>，自身生命低于<@ba.vup>80%</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>50%</>时额外攻击<@ba.vup>2</>次\n<@ba.rem>可充能2次</>
Next attack's ATK increases to <@ba.vup>160%</>; When this unit's HP is lower than <@ba.vup>80%</>, this attack strikes <@ba.vup>1</> additional time; when lower than <@ba.vup>50%</>, this attack strikes <@ba.vup>2</> additional times\n<@ba.rem>Can store 2 charges</>=下次攻击的攻击力提升至<@ba.vup>160%</>，自身生命低于<@ba.vup>80%</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>50%</>时额外攻击<@ba.vup>2</>次\n<@ba.rem>可充能2次</>
Next attack's ATK increases to <@ba.vup>170%</>; When this unit's HP is lower than <@ba.vup>80%</>, this attack strikes <@ba.vup>1</> additional time; when lower than <@ba.vup>50%</>, this attack strikes <@ba.vup>2</> additional times\n<@ba.rem>Can store 2 charges</>=下次攻击的攻击力提升至<@ba.vup>170%</>，自身生命低于<@ba.vup>80%</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>50%</>时额外攻击<@ba.vup>2</>次\n<@ba.rem>可充能2次</>
Next attack's ATK increases to <@ba.vup>180%</>; When this unit's HP is lower than <@ba.vup>80%</>, this attack strikes <@ba.vup>1</> additional time; when lower than <@ba.vup>50%</>, this attack strikes <@ba.vup>2</> additional times\n<@ba.rem>Can store 3 charges</>=下次攻击的攻击力提升至<@ba.vup>180%</>，自身生命低于<@ba.vup>80%</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>50%</>时额外攻击<@ba.vup>2</>次\n<@ba.rem>可充能3次</>
Next attack's ATK increases to <@ba.vup>200%</>; When this unit's HP is lower than <@ba.vup>80%</>, this attack strikes <@ba.vup>1</> additional time; when lower than <@ba.vup>50%</>, this attack strikes <@ba.vup>2</> additional times\n<@ba.rem>Can store 3 charges</>=下次攻击的攻击力提升至<@ba.vup>200%</>，自身生命低于<@ba.vup>80%</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>50%</>时额外攻击<@ba.vup>2</>次\n<@ba.rem>可充能3次</>
Next attack's ATK increases to <@ba.vup>{atk_scale:0%}</>; When this unit's HP is lower than <@ba.vup>{hp_ratio_double:0%}</>, this attack strikes <@ba.vup>1</> additional time; when lower than <@ba.vup>{hp_ratio_tripple:0%}</>, this attack strikes <@ba.vup>2</> additional times\n<@ba.rem>Can store 1 charge</>=下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，自身生命低于<@ba.vup>{hp_ratio_double:0%}</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>{hp_ratio_tripple:0%}</>时额外攻击<@ba.vup>2</>次\n<@ba.rem>可充能1次</>
Next attack's ATK increases to <@ba.vup>{atk_scale:0%}</>; When this unit's HP is lower than <@ba.vup>{hp_ratio_double:0%}</>, this attack strikes <@ba.vup>1</> additional time; when lower than <@ba.vup>{hp_ratio_tripple:0%}</>, this attack strikes <@ba.vup>2</> additional times\n<@ba.rem>Can store 2 charges</>=下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，自身生命低于<@ba.vup>{hp_ratio_double:0%}</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>{hp_ratio_tripple:0%}</>时额外攻击<@ba.vup>2</>次\n<@ba.rem>可充能2次</>
Next attack's ATK increases to <@ba.vup>{atk_scale:0%}</>; When this unit's HP is lower than <@ba.vup>{hp_ratio_double:0%}</>, this attack strikes <@ba.vup>1</> additional time; when lower than <@ba.vup>{hp_ratio_tripple:0%}</>, this attack strikes <@ba.vup>2</> additional times\n<@ba.rem>Can store 3 charges</>=下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，自身生命低于<@ba.vup>{hp_ratio_double:0%}</>时额外攻击<@ba.vup>1</>次，低于<@ba.vup>{hp_ratio_tripple:0%}</>时额外攻击<@ba.vup>2</>次\n<@ba.rem>可充能3次</>
Next attack's ATK increases to {atk_scale:0%}; When this unit's HP is lower than {hp_ratio_double:0%}, this attack strikes 1 additional time; when lower than {hp_ratio_tripple:0%}, this attack strikes 2 additional times\nCan store 1 charge=下次攻击的攻击力提升至{atk_scale:0%}，自身生命低于{hp_ratio_double:0%}时额外攻击1次，低于{hp_ratio_tripple:0%}时额外攻击2次\n可充能1次
Next attack's ATK increases to {atk_scale:0%}; When this unit's HP is lower than {hp_ratio_double:0%}, this attack strikes 1 additional time; when lower than {hp_ratio_tripple:0%}, this attack strikes 2 additional times\nCan store 2 charges=下次攻击的攻击力提升至{atk_scale:0%}，自身生命低于{hp_ratio_double:0%}时额外攻击1次，低于{hp_ratio_tripple:0%}时额外攻击2次\n可充能2次
Next attack's ATK increases to {atk_scale:0%}; When this unit's HP is lower than {hp_ratio_double:0%}, this attack strikes 1 additional time; when lower than {hp_ratio_tripple:0%}, this attack strikes 2 additional times\nCan store 3 charges=下次攻击的攻击力提升至{atk_scale:0%}，自身生命低于{hp_ratio_double:0%}时额外攻击1次，低于{hp_ratio_tripple:0%}时额外攻击2次\n可充能3次
Next Business Incentive=下阶段营业奖励
Next contract update=距离委托更新
Next Day=次日
Next gift update=距离礼品上新
Next Message Arrival Time: {0}=下封来信到达时间：{0}
Next Mission Preview=预告
Next phase's rewards unlocks in 8 days=下阶段奖励8日后开放
Next Season=下一个季节
Next showing=再次开放时间
Next Step=下一步
Next time, I won't let a single one escape.=下一次，我不会放过任何一个人。
Next time, I'm going to ask the boss if we can shoot a film about a group of friends, just like this. We’ll move the setting from Lungmen to Siracusa. Dunno about anyone else, but I sure wanna star in that myself★!=下次问问老板，我们要不也照这样拍一部差不多的，以几个好朋友为主题的电影？拍摄场地就从龙门到叙拉古，其他人不管，我要本人出演★！
Next up, time to read the comments!=接下来是读评论环节！
Next year, the year after, and the year after that... One day, the whole of Dahuang will live without fear of Catastrophes or pests, and we'll have stack our harvests as high as Heaven for Shennong.=明年，后年，大后年......总有一天，我能看到整个大荒城再也不惧怕天灾，不惧怕害兽，神农祭上的庄稼堆得比天还要高。
Next, adjust the secondary component—=随后，又把辅字调成——
Next, choose the secondary pattern, also shaped like characters—=随后，选择相辅的似字图案——
Next-generation war machine developed by the First Arsenal of Ursus, with increased power output and ammo capacity. The trade-off is that the pilot's escape pod was removed.=乌萨斯第一军工厂研发的新一代战争机器，相比于前代，提升了喷气量以及载弹量。工程师依然要在多方面进行取舍，于是，他们取消了驾驶员的逃生舱。
Nexus Point of Future=裂变
Ngh... screw it, I'm going for broke! D—Doctor, I'm gonna—hold the rear!!!=呜......豁出去了！博、博士，我来——断后！！
Ni-weng Village?=泥翁镇？
Nian=年
Nian and Dusk's sisterly relationship isn't as simple as good or bad. Indeed, the two's personalities just don't quite mesh. One's calm and understated, one's casual and boisterous; she says the other's 'all style, no substance,' she says the other's 'up on cloud nine.' The real crux, no surprise, is that Nian loves spicy stuff, while Dusk can't handle it in the slightest. Usually, it seems neither takes to the other. If you're asking when the two ever feel like actual sisters, the answer is, of course—when they fight.\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it gain a Hui-Ming Attribute.\n<@lv.item><Two-Step Firecracker mk2></> Deals Arts damage to enemies in the surrounding four tiles, changing Hui-Ming attributes within its range.=年和夕这对姐妹的关系不能简单用好或不好来概括。诚然，两人性格并不怎么合得来。一个沉稳内敛，一个大大咧咧；一人说对方“徒有其表”，另一人嘲对方“得意忘形”。最关键的，还是年爱吃辣，而夕一点辣味都接受不了。两人平时看上去谁都不待见谁，若要问两人什么时候才看起来真正像一对姐妹，那答案当然是——打架的时候。\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性\n<@lv.item><改良型二踢脚></>对周围四格的敌人造成法术伤害，效果范围内晦明属性变化
Nian and Dusk's sisterly relationship isn't as simple as good or bad. Indeed, the two's personalities just don't quite mesh. One's calm and understated, one's casual and boisterous; she says the other's 'all style, no substance,' she says the other's 'up on cloud nine.' The real crux, no surprise, is that Nian loves spicy stuff, while Dusk can't handle it in the slightest. Usually, it seems neither takes to the other. If you're asking when the two ever feel like actual sisters, the answer is, of course—when they fight.\n<Mark of Hui and Ming> Operators deployed on it gain a Hui-Ming Attribute.\n<Two-Step Firecracker mk2> Deals Arts damage to enemies in the surrounding four tiles, changing Hui-Ming attributes within its range.=年和夕这对姐妹的关系不能简单用好或不好来概括。诚然，两人性格并不怎么合得来。一个沉稳内敛，一个大大咧咧；一人说对方“徒有其表”，另一人嘲对方“得意忘形”。最关键的，还是年爱吃辣，而夕一点辣味都接受不了。两人平时看上去谁都不待见谁，若要问两人什么时候才看起来真正像一对姐妹，那答案当然是——打架的时候。\n<晦明之印>部署在其上的干员获得晦明属性\n<改良型二踢脚>对周围四格的敌人造成法术伤害，效果范围内晦明属性变化
Nian exhales flame as she hammers away at your body. Though you are in incredible pain, these shining scales are extremely hard... and extremely valuable.=年一边喷火一边叮叮当当敲了你好久，虽然很疼，但这些光亮的鳞片一定很坚硬......也很值钱。
Nian insisted on entering Rhodes Island as a visitor and refused to undergo medical tests.\nAfter a series of gambling bets, dice-rolling, wrestling, and other competitions, the gathering of physiological data was finally put on indefinite hiatus.\n\n'It's a darn shame that Gavial lost the last rock-climbing competition! We were so close to forcing her to get a medical examination.\nI never expected that Gavial would contribute to the medical department in such an important manner. Do your best, Gavial! There's always next year!'\n--Hibiscus, Medic Operator=年坚持以访客身份进入罗德岛，并且拒绝接受医学检测。\n在一系列赌酒、摇骰、摔跤等比赛之后，采集生理资料一事最终不了了之。\n\n“嘉维尔最后输在攀岩上，太可惜了！差一点就可以逼她去体检了。\n没想到嘉维尔竟然真的能为医疗部做出贡献，加油啊，嘉维尔！明年你能行的！”\n——医疗干员芙蓉
Nian was not wrong. This farcical dream of a thousand autumns is only right to wake from.=年说的不错，这场千秋大梦，本就该醒了。
Nian's Anecdotes=年 关 轶 事
Nian's Badge=年证章
Nian's films have oddball and bizarre stories, but occasionally, she slips something a little more serious in.=年的电影故事看起来离奇古怪，但是偶尔，她也会在其中加一点认真的东西。
Nian's ingredients are all chosen to her greatest likings. The extremely simply forged bronzeware is also compliments of the chef (i.e. her). Is this really meant for domestic stewing?=年挑选了自己最中意的食材，附赠一件造型极其古朴的青铜器具。这真的是煮食物用的器皿吗？
Nian's Seal=年的印章
Nian's smelting furnace—still warm. She always somehow pulls sweet potatoes, chestnuts, and corn from its gentle flames before use. Next time, she'll forge a container for her brother that can handle frying, roasting, boiling, and steaming.=年的小型熔炼炉套组，不用时炉身摸起来是温热的。\n每次使用前，年都能从熔炼炉的温火里掏出红薯、栗子、玉米。年决定下次为弟弟铸造一个煎炸烤煮样样精通的饭盒。
Nian's Token=年的信物
Nian, a mysterious visitor from the faraway land of Yan, is willing to provide a little bit of assistance.=来自遥远炎土的神秘访客，年，愿意为你提供一些微小的援助。
Nian, since we are shooting a picture, we must consider the influence it will have. No amount of drink will improve your kung fu, and you need not rely on violence in your struggle for justice. If everyone simply imitates—I can choreograph my own moves for the fights? Ahem-hem, Ling, I'll borrow this wine flask. You may have it back once the shoot is over.=年，我们在拍电影，必须要考虑到它的影响。喝酒提升不了武艺，伸张正义也未必要靠争勇斗狠。若是别人都模仿起来——演员自己设计的动作？令，这葫芦我先收下，等拍摄完再还你。
Nian, unemployed, is familiar with all kinds of metal craftsmanship and exhibits a profound knowledge in metallurgy that is inconsistent with her background. She is currently staying in Rhodes Island as a visitor, occasionally advising on Rhodes Island's metalworking projects. She claims to be skilled in audio-visual entertainment, often providing products that are not received too well by Operators.=年，无业游民，熟习各类金属工艺，拥有与身份不符的渊博冶金知识。现凭访客身份逗留于罗德岛，偶尔为罗德岛的金属加工项目提供建议。声称自己擅长音像娱乐工作，经常提供一些罗德岛干员普遍不太喜爱的音像产品。
Nice bauble=真不错
Nice Day for a Shoot=拍摄日愉快
Nice meeting you, Doctor, I'm Windflit, new Operator at Engineering. You said you saw ability in me? Real thankful for that.=博士好，我是掠风，工程部新干员。您说是看中了我的能力，这点真的十分感谢。
Nice moves! Didn't know you could use a blade like that.=好厉害！原来还有这种用刀的方法！
Nice pick.=眼光不错。
Nice playing with you!=合作愉快！
Nice plot=不错的故事
Nice room you got here. Let's see what sticks out the most.=真是不错的房间，让我来看看，什么地方比较显眼？
Nice spot. Wouldn't mind cooking here later.=不错的位置，待会就在这里做饭吧。
Nice strat. Would've been even better with some fire on that spot.=这战术不错，要是在那个位置点把火就更完美了。
Nice to have, even nicer when in danger.=锦上添花，险地妙用。
Nice to meet you, Doctor! I'm a new operator, codename Jackie! I used to be an auxiliary police officer in Columbia. Here's hoping we work well together!=博士你好！我是新加入的干员，代号杰克！我过去在哥伦比亚担任辅警，让我们好好相处吧！
Nice to meet you, Doctor! Mhm, that's a proper greeting, right?=博士好！嗯，是该这样说，没错。
Nice to meet you, Doctor. As a field operator, I will be in your service from here onwards. I hope that my firepower will not betray your expectations.=初次见面，博士，以后我将作为外勤干员为您服务。希望我的火力不会辜负您的期望。
Nice to meet you, Doctor. Call me Quercus. It's the first time we've met, but the intel on your desk about northern Victoria is straight from me... What, even you're going to tell me my reports aren't standard?=你好，博士，叫我夏栎就好。虽然这是初次见面，但你桌上那些维多利亚北部的情报，就是我发回来的......喂，连你也要说我报告格式不标准？
Nice to meet you, Doctor. I'm a new Operator. Robin's the name. I've got money troubles, so if it's all the same to you, just send me to do whatever.=你好，博士，我是新加入的干员，请叫我罗宾就好。我很缺钱，所以如果不嫌弃的话，请尽管差遣我吧。
Nice to meet you, Doctor. I'm Lena, the perfumer. Interesting job, right? Have you heard the word before?=初次见面，博士。我是调香师莱娜。您听说过调香师这种职业吗？
Nice to meet you, Doctor. Rhodes Island Branch Operator, Kazemaru, aboard from today on.=您好，博士，罗德岛驻外干员，风丸，从今天起将在这里任职。
Nice to meet you, I'm Blue Poison. I'm sure Dr. Kal'tsit must have told you about me. In that case, it'll be up to you to decide how to use my 'toxic' powers.=初次见面，我是蓝毒，想必您已经听凯尔希医生提起过我，那么，该如何运用我这“毒物”的能力，就交由您来决定了。
Nice to meet you, I'm the new Medical Department intern, Honeyberry. I'm assuming you're the Doctor...? Hmm, it's just like Dr. Kal'tsit said. You're different enough from everyone else that I can tell you at a glance!=您好，我是新加入医疗部的实习医师蜜莓，您就是博士吧？......嗯，和凯尔希医生说的一样，博士和其他人不太一样，只要看到就一定不会认错。
Nice to meet you. I'm from Ægir and my name is... Hmm... Why are you staring at the bottle on my belt? Did you want a sip? Certainly, but I take no responsibility for what happens after you drink this ink.=你好，我是来自阿戈尔的......嗯？盯着我腰间的瓶子看，难不成是想喝一口？也不是不可以，不过喝墨水的后果还请自负。
Nice to see you again, Doctor. Do you miss Billy stew? I was just heading to the aft kitchen with Lanns— Hey! I'm not a little potlid. Don't call me Potlid!=博士，又见面啦，想念雷姆必拓风味的炖菜吗？我正要和兰娜姐去后厨看......我不是小锅盖，请不要再叫我小锅盖啦——
Nice to see you, Doctor.=您好，博士。
Nice visibility.=视野不错~
Nice weather today.=天气不错。
Nice work out there, Doc!=博士，辛苦了~！
Nice! That was an excellent fight! You all did splendidly!=嗯！赢得真漂亮！大家的战斗非常精彩！
Nice! We practically rolled over them!=嗯，就这样轻轻松松碾压敌人吧。
Nice, nice, I'll take a power nap over here.=好啦，我就在这里好好休息吧。
Nice, right here!=这里吗！好！
Nice. I had quite an enjoyable time.=很好啊，已经让我十分享受了呢！
Nice. If you were born in Siracusa, you would've been a great hunter.=真厉害。如果你生在叙拉古，一定会是位技艺超绝的猎人。
Nice. Luxurious compared to my safehouse.=挺好的，比起我的安全屋，这里称得上豪华。
Nice. They didn't see us.=很好，没有被它们发现。
Nicenicenicenicenice=好好好好好好好好
Nienke 'Iana' Meijer is a member of Team Rainbow. She was involved in the Krysztauowa Incident and became an associate of Rhodes Island following the conclusion of that incident.\nIana has demonstrated impressive tactical acumen and processing of battlefield intelligence. While much of her background remains unknown, we hypothesize that she is a highly experienced intelligence operative.\nHe response to this hypothesis was a laugh.\n'Well, I guess it's not entirely wrong. But the intelligence that I'm most interested in is usually thousands of kilometers away.' As she spoke, she aimed and fired, scoring a bullseye on a target fifty meters away.\nEach member of Team Rainbow brings to the table their own set of specialized skills. That said, given they have not formalized any long-term contract with Rhodes Island, it would be advisable not to call on them for too many missions.=干员妮科·梅捷，代号双月，彩虹小队成员，克里斯达尔事件的亲历者之一，在事件结束后登记在罗德岛合作人员的名单里。\n双月在战斗测评中同时表现出了专业的战术素养和对战场情报的极高敏感度。尽管履历中有许多空白，我们仍推测她是一名经验丰富的情报人员。\n不过，当她自己听到我们的猜测时，她笑了出来。\n“好吧，也不算错，只不过最让我感兴趣的情报往往来自数千万公里之外。”她本人如是评价，然后利落地用手中的武器击中五十米外的靶心。\n彩虹小队的成员都有其特长，但由于罗德岛并未与之签订长期合同，请不要向他们发出过多任务邀请。
Night=夜间
Night Arrival=夜间抵达
Night Banisher=夜灯
Night Champion Show=黑夜锦标秀
Night Champion Show Operation Medal=黑夜锦标秀行动奖章
Night descends swiftly, and a hot wind stirs ashes and torn page fragments. Tonight marks the first night since Kazdel ascended into the sky. The bare soil bears no trace of the city, only hundreds of glowing iron barrels scattered across the landscape. You see Sarkaz engineers throwing stacks of blueprints into the flames. Some of the engineers cast wary glances behind you. Turning around, you face a group of ominous outlanders. An engineer on watch demands to know why you're here, and you respond—=夜色呼啸而过，燥热的风卷起灰烬与残页。这是卡兹戴尔浮上天空后的第一个夜晚，裸露的泥土上再也没有城市的踪影，只剩下数百个燃烧的铁桶。你看见有人正将成堆的图纸扔进火中，这些工程师打扮的萨卡兹警惕地看向你的背后，你回过头去，那里站着一群面色不善的异族。留守地面的工程师出声质问，你答道——
Night Echoes=暗夜回声
Night Glimmer=暗夜微光
Night Goes Gentle=良夜将死
Night Knight=黑夜骑士
Night of Farewells=别离之夜
Night Patrol=夜间巡逻
Night Phantom=夜魇魔影
Night Raid=夜幕突袭
Night Talk by the Haystack=草垛夜话
Night Talk Set=长夜漫谈套件
Night vision is the key to victory in some events. Train with this specially designed arena!\n<'Gramophone'> Can be taken over by both allied and enemy units. Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used.=夜间视力在一些比赛项目中会成为决定胜负的关键，就在这座特别设计的竞技场上开展专项训练吧！。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位\n<城市霓虹>可以提供初始视野，使用后视野范围扩大
Night vision is the key to victory in some events. Train with this specially designed arena!\n<@lv.muitem><'Gramophone'></> Can be taken over by both allied and enemy units. Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.\n<@lv.muitem><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used.=夜间视力在一些比赛项目中会成为决定胜负的关键，就在这座特别设计的竞技场上开展专项训练吧！。\n<@lv.muitem><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位\n<@lv.muitem><城市霓虹></>可以提供初始视野，使用后视野范围扩大
Night Vision Training=夜视能力训练
Night Watcher=守岁人
Night Watcher Pack=渡星客组合包
Night-Scouring Gleam=逐夜烁光
Night-Whispers in the Forest=林间夜话
Night-Whispers in the Forest - α=林间夜话-α
Night-Whispers in the Forest - β=林间夜话-β
Night-Whispers in the Forest - γ=林间夜话-γ
Nightingale=夜莺
Nightingale is exceptionally versed in healing through Originium Arts. Unlike most Medic Operators, she did not have a full grasp of the principles and practice of modern medicine, nor did she score well on written exams, but she knew the human body and functions like the back of her hand. Her medical applications of Originium were also profound and left the researchers and observers in awe.\nOperator Nightingale also possessed unique Originium Arts: She can generate an invisible field around herself to mitigate, or even complete neutralize, powerful Originium energy attacks initiated by enemies. Operators not familiar with Originium Arts dubbed this field the 'Sanctuary.'\nDr. Kal'tsit suspects Nightingale's healing talent shares the same source as the other Originium Arts she displayed, though the conjecture has not been proven to date.=干员夜莺十分擅长通过源石技艺治疗伤患。与大多数医疗干员不同，夜莺其实并不太了解当代医疗技术与原理，在笔试中也很难拿到良好的成绩，但她却对人体的构造和运作方式了如指掌，她所使用的医疗类源石技艺也深奥精湛，令负责观测研究的术师干员们一时无从下手。\n同时，干员夜莺还擅长使用一种十分奇特的源石技艺：由干员夜莺编织缔造，以她本人为中心产生的不可见区域。这片区域可以缓冲敌人向我方干员释放的攻击性源石技艺，甚至将庞大的力量消弭于无形。出于畏惧，并不熟习源石技艺的干员将这神秘又强大的力量称作“圣域”。\n而凯尔希医生则怀疑，夜莺的治愈天赋与她所使用的其它源石技艺实际上同出一源。目前还无法证明这个猜想的真实性。
Nightingale's Badge=夜莺证章
Nightingale's Kernel Token=夜莺的中坚信物
Nightingale's Night Carnival outfit.=夜莺的狂欢装扮。
Nightingale's Smile=夜莺的微笑
Nightingale's Token=夜莺的信物
Nightingale, Sarkaz healer, will do everything she can to provide medical care for the squad.=萨卡兹医师夜莺，竭尽所能为小队提供医疗支援。
Nightingale, Sarkaz, a member of the infected-assistance group Followers, all other history missing. Possessed amazing talent for Originium Arts, field first aid and clinical skills.\nCurrently undergoing treatment at Rhodes Island while offering her service as field medic and Originium Arts support.=夜莺，萨卡兹人，感染者援助团体“使徒”的一员，其它履历缺失。于源石技艺、战场急救、临床医学等领域具备高超天赋。\n现于罗德岛接受治疗，同时为罗德岛提供战场医疗救护、源石技艺援护等服务。
Nightmare=恶魇
Nightmare Knight's Unrequited Crush on the Radiant Knight, Even Brawls with Family=逐魇骑士暗恋耀骑士未果，竟对其家人大打出手
Nightmare's Badge=夜魔证章
Nightmare's Kernel Token=夜魔的中坚信物
Nightmare's Prelude=噩梦之始
Nightmare's Token=夜魔的信物
Nightmare, Caster Operator of Rhodes Island, will provide help with her Originium Arts, no matter which personality is in at the moment.=罗德岛术师干员夜魔，两种人格都愿意使用源石技艺为你提供援助。
Nightstand - black, geometric.=床头柜，瓷色，几何。
Nightsun Flower=夜阳花
Nightsun Grass=夜阳草
Nighttime Café=晚间咖啡店
Nightwalker=夜行
Nightwalker's Cloak Module=夜行斗篷模块
Nightwalker's Gear=天工夜行套装
Nightwalker's Hook Module=夜行钩爪模块
Nightzmora=梦魇
Nightzmora Follower=梦魇追随者
Nightzmora Imitator=梦魇效仿者
Nightzmora Tracks=梦魇足迹
Niiice, this is good stuff.=哦，这个不错，我喜欢。
Nimble Mannequin=灵活假人
Nimble Perro Thief=鼓上佩洛
Nimble Wings=迅捷之羽
Nine-Colored Deer=九色鹿
Nine-Colored Deer has demonstrated a remarkable aptitude for providing continuous protection to allies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Abjurer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=九色鹿擅长为友军提供持续性保护\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使护佑者职责\n特别颁发此证章\n以兹证明
Nine-Colored Deer likes the fresh scent of vegetation, admiring the ink of scrolls while it's still not dry, and trying delicate new teas.\nShe likes all of these, and it's because of it that she so carefully cherishes them.=九色鹿喜欢闻植物的清新香气，喜欢欣赏墨迹未干的书画，还喜欢品尝鲜嫩的新茶。\n这里的一切她都喜欢，正因如此她才会如此用心地呵护这一切。
Nine-Colored Deer Onboarding Event Retrospective=九色鹿签到复刻活动
Nine-Colored Deer's Badge=九色鹿证章
Nine-Colored Deer, claims to come from a mountain forest in Yan, specific location as yet unascertained.\nPossesses ample knowledge related to gathering and processing of herbals, and holds a degree of combat ability. Through introduction from other operators, came to Rhodes Island on exchange study, traveling with Rhodes Island for the near future.=九色鹿，自称来自大炎的某一片山林，具体位置并未告知。\n自身具有丰富的药草采集和制作的相关知识，并具备一定作战能力。经其他干员介绍，来到罗德岛交流学习，近期将与罗德岛同行。
Nine-Colored Deer, the blesser and protector, forever a guardian at your side.=护佑者九色鹿，永远守护在你身旁。
Nine-Colored Deer—A Silvern Caress On the Flow of Time=九色鹿-古往今来的月
Ninety-seven, ninety-eight... Oh, first time seeing you at the training grounds. You always train at four in the morning too? That's not it? An op said I scared them target practicing here all night...?  But the light went kaput in my accommodation. I wanted to be somewhere lit-up.=九十七，九十八......啊，这是第一次在训练场见到你，你平时也是凌晨四点来训练吗？不是？有干员说我在这里练了一夜射击很吓人？......宿舍的灯坏了，我想待在明亮的地方。
Ning Yin is always cautious, always mindful, loathe to make even the slightest misstep. Never in her wildest dreams did she imagine that she would commit such an absurd transgression as to crash the Feast of a Hundred Delicacies. But in that moment, it was what she had to do.=一向谨小慎微，不愿走错一步的宁茵，从未想过自己会做出擅闯百珍宴这样荒唐的事。然而，在那一刻，那确实是她最为重要，不得不做的事。
Nishida Nozomi=西田望见
Nmm, I'd love to relax~=想要放松一下啊~
Nnh... mmmmnnh... there! Ah, Doctor! Sorry! Did I wake you up? There was a bug on your head, so I just, um—did it hurt? I can shush it better!=嗯......嗯嗯嗯......嘿！啊，博士，对不起，吵醒你了？刚刚，有小虫子落在你头上，我一时没忍住......痛不痛，我帮你吹吹。
No abnormality detected.=没有异常。
No active enemy signals. EMP disabled. Nice work, team.=全单位沉默，脉冲立场解除，辛苦大家了。
No amount of training can ever suffice.=演习训练永远不够。
No anomalies detected. Squad good to go.=周围没有异动，小队可以出发。
No applicable Operator=暂无相应干员
No aristocrat's fabric can alleviate the insensate stone's coldness and hardness. Perhaps sleep itself is true torment. Wake up, and revel.=再高贵的织物也无法消除顽石的坚硬与冰冷。或许睡眠才是煎熬，醒来吧，狂欢吧。
No Assignment=当前无待办
No available matches found=未找到可加入的赛事
No available minor ingredients=当前未持有辅料
No available Operators=暂无符合条件的干员
No Available Presets=没有可用的预设队列
No available recipe=暂无配方
No available tools=暂无符合条件的工具
No backers? Not pick!=没人的不选!
No bathtub...? Never mind. Just a little joke.=没有浴缸吗......没什么，一个玩笑。
No Beatings For Nothing=不能白挨打
No biggie. Out of bullets? Get a new mag. Gun jammed? Just use another.=问题不大，子弹打完就换弹匣，铳械卡壳就换另一支。
No blade has mercy. Brace yourself!=刀剑无眼，小心了！
No Blink Challenge=不眨眼挑战
No bonfires to watch here... Think I could draw a me on the wall to keep the Doc company?=这里没有篝火需要看顾......我能不能在墙上再画一个我，坐在这里陪着博士呢？
No casualties, no commotions. All good.=没有人员伤亡，没有引发动乱。没有问题。
No casualty on our side. The Doctor's leadership is indeed unparalleled.=我方完全没有伤亡。果然，还是博士的指挥值得信服呢。
No class trap=无职业陷阱
No clues available to place=未持有可置入的线索
No Clues to deliver from Portfolio=自有库内暂无线索可传递
No Coins available to keep=暂无可留的通宝
No Coins kept. Retoss immediately?=尚未留钱，直接重新投钱吗？
No command EXP from battles when in Coffer; +1 Command EXP Level on toss=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥经验等级+1
No command EXP from battles when in Coffer; +1 Command EXP Level on toss\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥经验等级+1\n相合：同时被视为花钱、厉钱、衡钱
No command EXP from battles when in Coffer; +1 Command EXP Level on toss\nAttract: Chance to be tossed as an extra Tongbao=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥经验等级+1\n受引：有概率作为额外一枚通宝被投出
No command EXP from battles when in Coffer; +1 Command EXP Level on toss\nBloom: Becomes random Flower Coin when returning to Coffer after toss=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥经验等级+1\n易花：投出后回到钱盒时，变化为随机花钱
No command EXP from battles when in Coffer; +1 Command EXP Level on toss\nFantastical: +1 Hope when added to Coffer=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥经验等级+1\n入幻：加入钱盒时，获得希望+1
No command EXP from battles when in Coffer; +1 Command EXP Level on toss\nLight: +1 Candle when added to Coffer=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥经验等级+1\n引光：加入钱盒时，获得烛火+1
No command EXP from battles when in Coffer; +1 Command EXP Level on toss\nProtean: Becomes random Tongbao when returning to Coffer after toss=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥经验等级+1\n易变：投出后回到钱盒时，变化为随机通宝
No command EXP from battles when in Coffer; +1 Command EXP Level on toss\nRusty: On toss, +1 Ingot after each node=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥经验等级+1\n锈色：投出时，每经过一个节点，获得源石锭+1
No command EXP from battles when in Coffer; +1 Command EXP Level on toss\nSharp: Becomes random Risk Coin when returning to Coffer after toss=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥经验等级+1\n易厉：投出后回到钱盒时，变化为随机厉钱
No command EXP from battles when in Coffer; +1 Command EXP Level on toss\nStroll: On toss, +1 Coupon after every battle=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥经验等级+1\n巡游：投出后，每完成一场战斗，获得票券+1
No command EXP from battles when in Coffer; +1 Command EXP Level on toss\nSurvival: +2 Objective Shield when added to Coffer=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥经验等级+1\n存护：加入钱盒时，获得护盾值+2
No command EXP from battles when in Coffer; +1 Command EXP Level on toss<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥经验等级+1<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
No command EXP from battles when in Coffer; +1 Command EXP Level on toss<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥经验等级+1<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
No command EXP from battles when in Coffer; +1 Command EXP Level on toss<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥经验等级+1<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
No command EXP from battles when in Coffer; +1 Command EXP Level on toss<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥经验等级+1<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
No command EXP from battles when in Coffer; +1 Command EXP Level on toss<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥经验等级+1<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
No command EXP from battles when in Coffer; +1 Command EXP Level on toss<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥经验等级+1<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
No command EXP from battles when in Coffer; +1 Command EXP Level on toss<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥经验等级+1<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
No command EXP from battles when in Coffer; +1 Command EXP Level on toss<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥经验等级+1<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
No command EXP from battles when in Coffer; +1 Command EXP Level on toss<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥经验等级+1<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
No command EXP from battles when in Coffer; +1 Command EXP Level on toss<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥经验等级+1<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
No command EXP from battles when in Coffer; +1 Command Level on toss=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥等级+1
No command EXP from battles when in Coffer; +1 Command Level on toss\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥等级+1\n相合：同时被视为花钱、厉钱、衡钱
No command EXP from battles when in Coffer; +1 Command Level on toss\nAttract: Chance to be tossed as an extra Tongbao=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥等级+1\n受引：有概率作为额外一枚通宝被投出
No command EXP from battles when in Coffer; +1 Command Level on toss\nBloom: Becomes random Flower Coin when returning to Coffer after toss=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥等级+1\n易花：投出后回到钱盒时，变化为随机花钱
No command EXP from battles when in Coffer; +1 Command Level on toss\nFantastical: +1 Hope when added to Coffer=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥等级+1\n入幻：加入钱盒时，获得希望+1
No command EXP from battles when in Coffer; +1 Command Level on toss\nLight: +1 Candle when added to Coffer=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥等级+1\n引光：加入钱盒时，获得烛火+1
No command EXP from battles when in Coffer; +1 Command Level on toss\nProtean: Becomes random Tongbao when returning to Coffer after toss=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥等级+1\n易变：投出后回到钱盒时，变化为随机通宝
No command EXP from battles when in Coffer; +1 Command Level on toss\nRusty: On toss, +1 Ingot after each node=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥等级+1\n锈色：投出时，每经过一个节点，获得源石锭+1
No command EXP from battles when in Coffer; +1 Command Level on toss\nSharp: Becomes random Risk Coin when returning to Coffer after toss=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥等级+1\n易厉：投出后回到钱盒时，变化为随机厉钱
No command EXP from battles when in Coffer; +1 Command Level on toss\nStroll: On toss, +1 Coupon after every battle=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥等级+1\n巡游：投出后，每完成一场战斗，获得票券+1
No command EXP from battles when in Coffer; +1 Command Level on toss\nSurvival: +2 Objective Shield when added to Coffer=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥等级+1\n存护：加入钱盒时，获得护盾值+2
No command EXP from battles when in Coffer; +1 Command Level on toss<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥等级+1<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
No command EXP from battles when in Coffer; +1 Command Level on toss<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥等级+1<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
No command EXP from battles when in Coffer; +1 Command Level on toss<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥等级+1<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
No command EXP from battles when in Coffer; +1 Command Level on toss<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥等级+1<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
No command EXP from battles when in Coffer; +1 Command Level on toss<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥等级+1<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
No command EXP from battles when in Coffer; +1 Command Level on toss<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥等级+1<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
No command EXP from battles when in Coffer; +1 Command Level on toss<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥等级+1<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
No command EXP from battles when in Coffer; +1 Command Level on toss<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥等级+1<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
No command EXP from battles when in Coffer; +1 Command Level on toss<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥等级+1<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
No command EXP from battles when in Coffer; +1 Command Level on toss<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=位于钱盒中时，战斗不再获得指挥经验。投出时，指挥等级+1<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
No compensation for unexpected accidents.=若遭变故，恕不赔偿。
No conserved Recruitment Vouchers. You can conserve them on the Recruit page and recruit them here at a reduced Hope cost=暂无已留存的招募券。可在干员招募界面留存招募券，并在本节点以更少的希望进行招募
No Constructs here=不知道为什么，现在什么建筑也没有
No Content Yet=暂无内容
No Corner-Cutting=严禁偷工减料
No Country for Old Men=老无所依
No data to inherit=当前没有可继承的数据
No Description=无描述
No details=无详情
No duplicate clues owned=未持有重复线索
No duplicates detected=双方阵容无重叠
No Effect=无效果
No Empty Hands=岂可空手回天府？
No Ending to This Dream=往日残梦
No enemies in sight. But I'm sure they left behind some pretty good stuff.=人都跑光了，不过留下的东西还挺好。
No Entry Zone=禁入区
No environmental pressure effect=当前无环境压力效果
No equipment slots left; choose a currently equipped item to destroy and replace=装备已满，请选择已穿戴装备销毁并替换
No escape=无处可逃
No euphemisms. I'm used to hearing keywords. I remember every time you dodged around the point.=不要隐晦，我习惯听到关键词。你刚刚绕开的地方，我都记下了。
No Expedited Plans available=缺少加急许可
No extra buffs for allies\nDegenbrecher, Withered Knight, and Corrupted Knight gain increased HP=我方无额外增益\n锏、凋零骑士和腐败骑士的最大生命值上升
No extra buffs for allies\nEnemies gain increased ASPD=我方无额外增益\n敌人的攻击速度提升
No Fatigued working operators=没有疲劳的工作中干员
No fork in the road. Only one line of melody. Nary a choice for them.\n<@lv.item><Waste Energy Interference></> Natural SP recovery speed reduced.=道路没有分叉，旋律只有一条，他们别无选择。\n<@lv.item><废能干扰></>技力自然回复速度下降
No fork in the road. Only one line of melody. Nary a choice for them.\n<Waste Energy Interference> Natural SP recovery speed reduced.=道路没有分叉，旋律只有一条，他们别无选择。\n<废能干扰>技力自然回复速度下降
No fowlbeast flies, and no wind stirs. You wait for a long time, but nothing changes. No changes will occur—not when you leave, not when the land crumbles, not even when the sun is no more.=羽兽不飞翔，风儿不吹动，你等待了许久，也没能见到这一故事的后续。直至你离去，直至大地崩裂，直至太阳湮灭，这里都不会再有任何改变。
No fowlbeast flocks fly over the skies of this battlefield. There is only deadly danger.\n<@lv.item><Anti-Air Rune></> Operators deployed on it will attack a bit more slowly but their ATK against aerial units will be increased significantly.\n<@lv.item><Turrets></> Periodically fire bolts, dealing Physical Damage to our units.=笼罩战场的天幕不会有成群结队的羽兽掠过，凛然而至的只有浓浓杀机。\n<@lv.item><防空符文></>置于其中的干员会略微减慢攻速，但大幅度提升对空攻击力\n<@lv.item><弩炮台></>会定期射出弩箭对我方单位造成物理伤害
No fowlbeast flocks fly over the skies of this battlefield. There is only deadly danger.\n<Anti-Air Rune> Operators deployed on it will attack a bit more slowly but their ATK against aerial units will be increased significantly.\n<Turrets> Periodically fire bolts, dealing Physical Damage to our units.=笼罩战场的天幕不会有成群结队的羽兽掠过，凛然而至的只有浓浓杀机。\n<防空符文>置于其中的干员会略微减慢攻速，但大幅度提升对空攻击力\n<弩炮台>会定期射出弩箭对我方单位造成物理伤害
No free jacket or ice cream cart included.=并不会赠送外套和冷饮小车。
No friends=暂无好友
No friends active recently=暂无活跃好友
No friends available to give clues to=暂无可传递线索的好友
No Furniture to disassemble=暂无家具可拆解
No further enemy signals in range. Mission complete, perfectly executed. Phew... Alright, Doctor, give me a high-five!=区域内已经没有敌人的踪迹了，任务完美完成。呼......好了，博士，来击个掌吧！
No Gain Without Loss=顾此失彼
No hiding, no holding back. A secret exposed means nothing to hide.=不要藏着掖着，秘密暴露在所有人面前，就等于没有暴露。
No Highlights=暂无焦点
No hostile movement detected. Please check your status, team.=敌方反应沉默，请各自检查一下损害情况......
No idea why anyone would like a design like this, but its overall concept is indeed praiseworthy—Just insert a coin, and even a statue will start moving. There is nothing truer in this world.=不知道为什么会有人喜欢这种造型，但整体的设计理念确实可圈可点——只要投币，就连石像都会动起来，千真万确。
No information yet=尚无情报
No ingredients here=这里什么食材也没有
No intention of going over=本来也没想过去
No Interest=并无兴趣
No invitations=暂无邀请
No invites from friends=未收到来自好友的邀请
No invites received=暂未收到邀请
No issue dozing off in this sort of place? Hmph, I suppose it's times like these when the assistant does the work. Pain in the neck—agh, I'm misspelling. Never mind, never mind. Let's find out what music's on the Doctor's headphones...=在这种地方也能睡着？啧，这种时候就该轮到助理工作了吧，麻烦死了——啊，写错字了。不管了不管了，让我听听博士的耳机里在放什么音乐......
No items match this category=当前分类下暂无物品
No joinable team found=未找到可加入的队伍
No Less Than a Pie=自有一“派”
No letting any suspects sneak onto the team, okay?=可别让可疑分子混进队伍哦？
No Light Without Fire=没有火,没有光
No Limiter Unit activated=当前未启用遏制单元
No Longer a Fairy Tale=不再是童话的故事
No longer a shinobi, and no longer bound by devotion, but she long since pledged her loyalty to her current job.=她已不是一个忍者，不需再为谁效忠，但她早已为现在的工作献上自己的忠诚。
No longer available=项目已关闭
No longer do I walk alone. My blood kin are with me.=我已经不再是独自行走了。我的血亲在我身侧。
No longer has Damage Reduction, and longer casts [Hemolytic Horror]=不再拥有减伤，且不再释放【溶血骇惧】
No longer needing to carry a heavy burden, no longer having to stay at arms, she can now easily face a new challenge in life.=不必负重在身，不必严阵以待，她能够从容应对另一种生活中的新挑战。
No longer significant=失去意义
No longer will infants be sentenced to death by terminal illness at birth. No longer will it be a miracle for children to reunite with their parents; nay, even their grandparents...=不会再有一出生便被绝症判处死刑的婴儿，孩子与父母的团聚也不再是奢求，甚至是和父母的父母......
No looking back? No regrets with every move.\n<@lv.item><Condition></> Natural DP regeneration rate is reduced\n<@lv.item><Writing knife></> Can be used to move words\n<@lv.item><Glyph Tile></> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=一意孤行？落子无悔。\n<@lv.item><特殊条件></>部署费用自然回复速度降低\n<@lv.item><书刀></>可以调整字的位置\n<@lv.item><字格></>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
No looking back? No regrets with every move.\n<Condition> Natural DP regeneration rate is reduced\n<Writing knife> Can be used to move words\n<Glyph Tile> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=一意孤行？落子无悔。\n<特殊条件>部署费用自然回复速度降低\n<书刀>可以调整字的位置\n<字格>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
No Looseleaf yet. Tap on Overview to check and add=尚未添入特辑，可前往<特辑总览>查看并选择
No Man's Land=无主地
No matter all the battles lost and won, these mounts and rivers ever move the soul… This stream does cradle safe the sun and moons; at ease, my heart all sole fends armors cold.=无论胜败几何，眼前的河山永远如此动人......既有长河揽日月，何妨孤心对铁衣。
No matter how bad a situation may get, there's still time to act before it gets even worse.=再坏的事情都会有个发展过程的，在这期间总能做点什么。
No matter how bitter the winter, there is no need to fear the cold.\nThis thick coat, too, is yet another 'heavy burden to shoulder'.=无论是在多么严寒的冬日，风雪都不足为惧。\n这厚实的华服，亦是一种“肩上的重担”。
No matter how blizzards wreak their brutal havoc, they cannot move the great land. Matterhorn, named for a mountain peak, possesses the resolve to stand the same ground, even if it crushes every bone and sinew. Only with his shield up and guarding in front, do we have a hope of reversing this situation.=风雪如何残暴肆虐，也不能让山川移位。马特洪，以山峰为名的人，亦有着宁愿粉身碎骨也绝不后退半步的觉悟。有他擎盾坚守在前方，才有扭转局面的一线希望。
No matter how busy you are, be sure to eat right, Doctor.=忙工作也得好好吃饭啊。
No matter how cruel the battlefield is, Vanilla has always retained her gentle heart. This ordinary girl has no grand ideals to speak of, but one sentence has left a profound impression within her: 'Only by cherishing every nameless blade of grass can we embrace the entire grassland.'=不管经历过何等残酷的战场，香草始终保留着一颗柔软的心。 这个质朴的女孩说不出什么大道理，但牢牢记着曾听过的一句话，“只有爱惜每一根无名小草，才能拥抱整个草原”。
No matter how difficult the battle gets, I will always…=无论是怎样的战斗，我都......
No matter how difficult the battle, we can handle it, as long as we work together as one.=不管是什么样的难关，只要我们齐心协力，就一定能克服过去。
No matter how difficult the mission, we can handle it as long as you're here, Doctor. I've never doubted you.=无论多么艰难的任务，只要有博士在，就一定能完成，我一直这样坚信着！
No matter how far the destination, you will get there one day, as long as you keep moving forward.=只要不停下脚步，再遥远的地方，也总有一天可以到达。
No matter how far we run, the weapons will lie in wait, until the day they eradicate us.=无论逃多久，武器都会等下去，等到消灭你我的那天。
No matter how good a leader is, there's still a chance to be blinded by selfish interest, so you must watch out for that, Doctor. Hehe, but still, you don't need to worry that much. As long as I'm around, I'll put you back on the right path anytime you stray.=无论多么优秀的领导者，也有可能因为一念之差而被利益冲昏头脑，你要当心，博士。不过，哼哼，你也不用太担心，有我在，如果有一天你行差踏错，我会纠正你的。
No matter how hard fate hits you, just take it in.=无论命运的打击多么沉重，扛下它。
No matter how hard I run, my past will catch up to me one day.=无论怎么逃，我的过去总有一天会追上我。
No matter how hard-headed one may be, there is always a soft spot somewhere.=再坚硬的顽石，也有其弱点。
No matter how heavy fate's blow is, take it.=无论命运的打击多么沉重，扛下它。
No matter how I look at them, something about these old clothes seems off. Did someone wash them for me?\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.=这些旧衣服怎么看上去都不太对劲，是谁帮我清洗过吗？\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限
No matter how I look at them, something about these old clothes seems off. Did someone wash them for me?\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.\n<@lv.ez>Environmental Conditions:</>\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=这些旧衣服怎么看上去都不太对劲，是谁帮我清洗过吗？\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
No matter how I look at them, something about these old clothes seems off. Did someone wash them for me?\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.\n<@lv.fs>Environmental Conditions:</>\nFewer <Roadside Emergency Reserves>; some enemies are different.=这些旧衣服怎么看上去都不太对劲，是谁帮我清洗过吗？\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限\n<@lv.fs>环境条件：</>\n<街头应急储备>数量减少，部分敌人不同
No matter how I look at them, something about these old clothes seems off. Did someone wash them for me?\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.=这些旧衣服怎么看上去都不太对劲，是谁帮我清洗过吗？\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限
No matter how I look at them, something about these old clothes seems off. Did someone wash them for me?\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.\nEnvironmental Conditions:\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=这些旧衣服怎么看上去都不太对劲，是谁帮我清洗过吗？\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
No matter how I look at them, something about these old clothes seems off. Did someone wash them for me?\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.\nEnvironmental Conditions:\nFewer <Roadside Emergency Reserves>; some enemies are different.=这些旧衣服怎么看上去都不太对劲，是谁帮我清洗过吗？\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限\n环境条件：\n<街头应急储备>数量减少，部分敌人不同
No matter how many terrible stories unfold across the world... I'll always believe in the warmth in your heart. Welcome home, Doctor.=无论这片大地上还有多少冰冷的故事......我也相信博士的心是温暖的。欢迎回家，博士。
No matter how many times, you'll still choose to fight like this...=无论多少次，你们都会选择这样的战斗......
No matter how much I wander around Rhodes Island, it still feels so big.=逛几次都觉得罗德岛真大呢。
No matter how much I watch, I just can't help but feel… everyone's style is so individualized, it's hard to summarize anything for general application…=不管看多少遍都觉得......大家的作战方式有些过于个性化，难以总结成经验啊......
No matter how much you gaze into the past, there are no more possibilities to be seen there.=无论怎么注视过去，也无法看到更多的可能性了。
No matter how painful the lancers' thrusts or the broodmother's baleful spawns might be, is there anything that hurts as badly as Gopnik's punch?\n<@rolv.rem>This stage has <Active Originium> that greatly increases the ATK and ASPD of units that pass over it, but makes them lose HP over time.</>=穿刺手的长枪和育母的拟嗣再疼，能有高普尼克一拳疼吗？\n<@rolv.rem>场地中有会损失生命但大幅提升攻击力和攻击速度的<活性源石>。</>
No matter how painful the lancers' thrusts or the broodmother's baleful spawns might be, is there anything that hurts as badly as Gopnik's punch?\nThis stage has <Active Originium> that greatly increases the ATK and ASPD of units that pass over it, but makes them lose HP over time.=穿刺手的长枪和育母的拟嗣再疼，能有高普尼克一拳疼吗？\n场地中有会损失生命但大幅提升攻击力和攻击速度的<活性源石>。
No matter how powerful one's spirit may be, there is no way to vanquish the inevitability of death. If there is meaning in life, if there is really something out there that can fight against chaos and nothingness... it has to be every emotion that I'm feeling right here and now, and the melodies they'll turn into.=再强大的心灵，都无法征服注定的消亡。如果生命是有意义的，如果真的有什么能够对抗混沌与虚无，就只有此时此刻......我所拥有的感受，以及感受化作的旋律而已。
No matter how precarious the battle's situation, Tequila will never cease to smile. He is able to adapt to a wide variety of complex dangers on the battlefield without losing his cool. Influenced by his calm demeanor, his teammates are all able to quickly regain their composure and immediately continue with the battle.\n<@lv.item><Deep Water Zone></> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP.=就算战况再胶着，龙舌兰的笑容也不会从他的嘴角褪去，面对战场上种种复杂的危机，他都能从容应对，毫不惊慌。在龙舌兰镇定态度的感染下，同队干员也能够很快平复紧张情绪，迅速投入接下来的战斗。\n<@lv.item><深水区></>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命
No matter how precarious the battle's situation, Tequila will never cease to smile. He is able to adapt to a wide variety of complex dangers on the battlefield without losing his cool. Influenced by his calm demeanor, his teammates are all able to quickly regain their composure and immediately continue with the battle.\n<Deep Water Zone> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP.=就算战况再胶着，龙舌兰的笑容也不会从他的嘴角褪去，面对战场上种种复杂的危机，他都能从容应对，毫不惊慌。在龙舌兰镇定态度的感染下，同队干员也能够很快平复紧张情绪，迅速投入接下来的战斗。\n<深水区>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命
No matter how tough the bad guys are, I won't stop strumming! Oh… 'fighting' might be the better word here!=不管敌人变得有多强大，都不能让我停止演奏！啊，不，是战斗！
No matter if it's 'Fartooth' Justyna or Tyrell Knight Order, all of this signifies the outstanding development of the Kazimierz competition industry. We look forward to seeing what new trends will come from this season of the Kazimierz Major.=无论是“远牙”查丝汀娜还是泰勒大骑士团，这一切都象征着卡西米尔骑士竞技行业的卓越发展。这一届特锦赛会搅动起怎样的崭新潮流，令人深感期待。
No matter if it's fake or real! I will still support you!=真的假的！我必支持！
No matter its beauty, a dream is but a dream, destined to fade from memory in time. It is hence that the masters of the Castle of Dreams have made a museum to hold onto these vanishing dreams, storing them in the manner of precious works of art. Each master has their own tastes, so take care not to offend with what you give them.=再美的梦也是梦，都会消失不见。为了把它们留下来，梦城堡的主人们各自准备了美术馆，把梦当作珍贵的艺术品收藏起来。每位主人的喜好各不相同，小心不要给错人了。
No matter the challenge or the danger, or how thoroughly she's surrounded, the Quartz today will never waver or hesitate again. Bring it!=如今的石英，不管面对怎样的挑战与危险，纵使四方来敌，也不会再迷茫与彷徨。来吧！
No matter the challenges we face, strong fundamental combat skills can mean the difference between life and death.=不管局面有多艰难，只要牢记最基础的战斗方法，关键时刻就能救下自己的命。
No matter the era, sound will always be the most direct method of communication. While the new recruits fumble for the transceivers hanging at their waists, the experienced old master has already finished transmitting the information using a long, wavering whistle. When you hear it winding its way down the mountaintop, you know the mission is a success. Not long after, some equipment is sent over by burdenbeast for your use.=无论何时，声音都是最即时的传讯手段。当新手还在取腰间的对讲机时，富有经验的老师傅早已一声长啸，声调蜿蜒，将讯息传了出去。听得山那头传来声响，便知道事已办成。不多时，一套装备便由驮兽送至眼前，待人取用。
No matter the sins, all will fall to ashes with lives at the end of time.=无论罪业多少次往复，都会与生命一同化为尘土。
No matter what difficulties are in store for me, I will keep on advancing.=无论什么样的困难，都无法阻止我前进。
No matter what happens in our world, the sun will never fail to rise. Even if it is slow to rise, many will yet make their way forward, casting rays of hope with their lives one after another.=无论这片大地上发生了什么，天还是会亮。如果迟迟不亮，也会有很多人前赴后继，用生命烧出一道道曙光。
No matter what happens, Tooru Moriuchi can only grieve. He could never mix a drink like this. He could never speak of what future he wanted. He has long since lost all he could lose. Now, all he can do is observe the dreams of others.=无论如何，森内彻都只觉得悲哀。他无法调出这样的一杯酒，他无法诉说自己想要的未来。他早已失无可失，只能注视着别人的梦。
No matter what happens, you're always my pride, Sweetheart.=无论发生了什么事情，小点心都是妈妈的骄傲。
No matter what happens... I have to get the Doctor safely back to base…=无论如何，得把博士安全送回基地......
No matter what I might encounter, I will not back down.=无论迎接什么，我都绝不后退。
No matter what long-cherished aspirations this Sami hero once had, he is now but a collapsed symbol stripped of his self—just like the thousands of Ursus behind him.\n<@rolv.rem>This node will always be in a regular state and node type cannot be changed</>=无论这位萨米英雄曾有何种夙愿，如今，他都只是一个剥离本我后坍缩的表征——正如他身后那万千乌萨斯人一般。\n<@rolv.rem>此处将一直处于标准勘察状态，且无法被改变节点类型</>
No matter what long-cherished aspirations this Sami hero once had, he is now but a collapsed symbol stripped of his self—just like the thousands of Ursus behind him.\nThis node will always be in a regular state and node type cannot be changed=无论这位萨米英雄曾有何种夙愿，如今，他都只是一个剥离本我后坍缩的表征——正如他身后那万千乌萨斯人一般。\n此处将一直处于标准勘察状态，且无法被改变节点类型
No matter what questions were asked, he remained silent.=无论提出什么样的问题，他都一言不发。
No matter what trouble we're in, I'll face it together with all of you...!=不管什么样的困境，我都会和大家一起面对......！
No matter what, this place's never gonna be Babel again… You know, I hate morons who can't stop nagging about the good old days. So why don't we talk about what to blow up tomorrow?=无论如何，这里也变不回曾经的巴别塔......呼。我最讨厌那些只会重复讲过去时光的傻子，不如，我们来商量商量，明天怎么炸得更尽兴吧？
No matter when or where, Dagda never needs eyes on the back of her head as long as she's with the Glasgow Gang. When a set of steel claws doesn't send the enemy packing, adding in a hammer, a machete, and a pair of knuckles will guarantee the lot of them have nothing to fear.\n<@lv.rem>DP recovery rate is decreased.</>\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.=不论何时何地，只要与格拉斯哥帮的成员们在一起，达格达总能放心地交出自己的后背。一副钢爪无法击退的敌人，加上一把锤子、一柄大刀、一双拳头，她们便不用再惧怕。\n<@lv.rem>本次行动中部署费用回复缓慢</>\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障
No matter when or where, Dagda never needs eyes on the back of her head as long as she's with the Glasgow Gang. When a set of steel claws doesn't send the enemy packing, adding in a hammer, a machete, and a pair of knuckles will guarantee the lot of them have nothing to fear.\nDP recovery rate is decreased.\n<Allerdale's Guard> Forms an AOE barrier for allies.=不论何时何地，只要与格拉斯哥帮的成员们在一起，达格达总能放心地交出自己的后背。一副钢爪无法击退的敌人，加上一把锤子、一柄大刀、一双拳头，她们便不用再惧怕。\n本次行动中部署费用回复缓慢\n<阿勒黛的卫护>为我方释放群体屏障
No matter when or where, there are always those shouting out their naive ideals. However, the idealists are not the only ones who can move forward.=无论在哪里，无论哪个时代，总有人高呼自己天真的理想......但是，也并非只有理想主义者才会前行。
No matter where I am, the electricity flowing through my body never ceases. The thunderlight is a symbol of justice. It drives me forward, sometimes even waking me up at night... Hm? There's another complaint that I've damaged an AC unit? Nonsense! Lies and slander! I don't even need to use a remote to turn on the AC, let alone touch it!=无论我身在何地，我体内的电流都奔腾不息。雷电是公义的象征，它驱策着我，时时警醒着我......又有人投诉我弄坏了空调？......无礼！怎么可能！开关空调，我甚至都不用遥控器！
No matter where the enemy attacks from, Meteor will always be trailing them from afar. The first arrow, to shatter the enemy's armor. The second, to pierce the enemy's heart. Though the enemy comes relentless as the tide, Meteor won't be shaken, because she no longer needs to fight bitterly alone.\nMeteor, daughter of the forest, Rhodes Island Operator, ever prepared to loose her drawn bowstring.=无论敌人从何处进攻，远方总有流星时时追逐他们的踪迹，第一支长箭，击碎敌人的护甲，第二支长箭，刺穿敌人的心脏。纵使敌人如潮水般涌来，流星也不会慌张，因为她已经不再需要一个人苦苦作战了。\n流星，森林的女儿，罗德岛的干员，随时准备松开绷紧的弓弦。
No matter where they go, the troubadours who cross the barrens to entertain others will always be surrounded by graceful, flickering flames and deafening cheers.=行走在荒地上博人一乐的艺人，无论走到哪里，身边总会环绕着婀娜多姿的火舌和震耳欲聋的欢呼。
No matter where your orders may send them—Elite Operators are sure to succeed!=无论你的指令是去往何处——精英干员，使命必达！
No matter which side of the battlefield you are fighting for, the black of night will leave your nerves on edge. The tension reaches every corner of your body.=无论参战者在这场战斗中处于哪个阵营，伸手不见五指的黑夜会迫使神经作出反应，将紧张的感觉传递到身体各处。
No matter who collected them or where they are placed, the pervasive radiance of the holy statues of Laterano cannot be concealed.=无论被何人收藏，无论被置于何处，拉特兰圣像那照拂一切的光芒都无法掩盖。
No matter who, I shall slay them by my katana!=不管是谁，都将被我斩杀于刀下！
No matter, my sister. If you don't know where your own desires lie, then first become me. From hereon, you and I are both 'The Leader'.=没关系，我的妹妹。既然你不知道自己的欲望在何处，那就先成为我吧。往后，你与我便都是“领袖”。
No matter. Today will be your last, and this place shall serve as your final grave.=赫尔昏佐伦，今天，这里将成为你最后的，碑冢。
No medals obtained yet=暂未获得蚀刻章
No Memories saved yet=暂未收藏任何回想
No mercy for transgression! Lightning shall judge!=有罪无赦，五雷轰顶！
No more bet!=完事！开打！
No more contaminants! Very good, this mission was a great success~=没有污染物残留！很好，本次任务圆满成功~
No more hesitation. No more regrets. Give it your all. Seek the heart. Seek the self.=再无顾虑，再无遗憾，放手一搏，求心，求我。
No more hollering! What if I fill my data wrong? It's called courtesy.=再叫唤，我计错数了咋办？没点眼色。
No more hostiles detected!=没有其他敌对反应了。
No more lives should be lost.=不该再有更多生命消逝了。
No more lives will be lost in vain…=不会再出现无谓的牺牲了......
No more operators needed=无需增调干员
No more regrets for what was never yours, no more laments for what you have lost. Those who have nothing travel light.=不再为未曾获得的而遗憾，不再为已然失去的而惋惜。 因为一无所有，才能走得轻松。
No more retreating. I'll stay here while you… contact Bertha.=不能再后退了。我留下，你们去通知贝尔莎。
No more rolling around in the frosting. You're an example to the fairies, the guardian of the garden. I won't clean you scale by scale, or wrap you in silk and put you in the clouds anymore... Of course, you can do anything you like. This may be my own wishful thinking, but I imagine you'd be willing to hear out my suggestions.=不要在糖霜里翻滚了，你是妖精的榜样，庭院的守护者，我不会再帮你细细擦净鳞片，用丝绸裹着放在云朵上......当然，你可以做任何事。就当我是一厢情愿吧，我想，你会愿意听听我的建议。
No more suffering, no more pain.=苦难就此结束。
No more supplies can be selected, please adjust accordingly=补给启用数量已达上限，请调整
No more tears...=别让眼泪落下......
No More Than Four=事不过四
No more than usual.=就跟平常差不多。
No move can escape my sight!=你的动作逃不过我的眼睛！
No need=没有需求
No need for a blind chase. They won't get far, we should rest and refuel.=不必盲目追击，他们逃不远的，咱们先休整休整。
No need for concern. Practice time and rest time are both fully blocked out on my schedule, and I've given myself plenty of leeway in my work hours. I'm never going to collapse.=博士请放心，我不会因为忙于工作而让自己的身体状态变差。我的休息时间和锻炼时间都已经规划好了，我也给工作留好了足够的缓冲时间。
No need for introductions, I'm already familiar with everyone here.=不必介绍，各位的情况我已知悉。
No need for mercy on the enemy, correct?=对敌人就不用手下留情了吧？
No need for reports, I can see what everyone does from here.=不用汇报，各位的动向我看得见。
No need to arrange a meeting. I have already ascertained the status of the other Hunters. Please continue to monitor their health, and help them keep their heads clear. I will return and check. As Ægir's first Abyssal Hunter, I hope that I will not be its last.=不用安排见面，我已经确认过猎人们的状态......请你关注她们的健康，帮助她们保持清醒，我还会来。我是阿戈尔的第一个深海猎人，希望不是最后一个。
No need to ask too many questions. He's only here to save people.=不必多问，他只为救人而来。
No need to avert your eyes, Doctor. Sure, I'm not quite able to leave this wheelchair just yet. Some wounds simply don't heal quickly... If you feel like assuaging your guilt, how about granting me authorization to use your autonomous operation platforms? 'For transport or for racing?' Oh, don't worry yourself over that.=眼神不用闪躲，博士，我确实还离不开这架轮椅，有些伤也不会好得那么快......如果你实在过意不去，就把全体自律作业平台的调用权都批给我吧？代步还是竞速？那你就别管了。
No need to be disappointed. With a few more weights, the scales shall be balanced.=不必感到失望，只要再放入几枚砝码，我们就能与对手抗衡。
No need to be nervous. There's just something I wanted to know. You say you don't know? Maybe a little chat will change that.=别紧张，只是来找你了解一些情况。什么叫你不知道？聊聊嘛，聊聊就知道了。
No need to be obsessed with glory or to worship brilliance. We just need to clench our fists.=不必迷恋荣光，也不必崇拜辉煌，我们只需握紧拳头。
No need to be so dejected. We can still try again.=不必如此沮丧，我们还可以再尝试。
No need to be so pushy, boss.=不要强人所难啊，老板。
No need to clean up the battlefield? Okay, then we're done here.=不用清理战场吗？好吧，那就收工走人咯！
No need to clean up. Avoiding the gift boxes on the ground is part of the fun of dancing. No need to learn the steps. The only dance Tsukinogi hates is the kind where every step is strictly choreographed.=没关系，不用特地收拾场地，在满地礼盒之间寻觅落脚点，也是舞蹈的乐趣之一。没关系，不用特地学习舞步，月禾唯一讨厌的舞，就是每一步都循规蹈矩的舞。
No need to cover up! If secrets go public, then everybody is in the game!=不要藏着掖着，秘密暴露在所有人面前，就等于没有暴露。
No need to fear hordes of enemies, or snipers taking shots from a distance. Tecno's outlandish ideas and creations will help you deal with them all, as long as you watch your feet... and are not afraid of ghosts.=不用担心面前成群的敌人，也无须费心应对躲在远处放冷箭的杀手，在任务中特克诺总会用古灵精怪的点子和她的作品帮你搞定一切。只要你注意点脚下，还有......别怕“鬼”。
No need to have Maria come see me. She's not a child anymore, and ought to make her own decisions, lest she embarrass her parents. A knight should temper themselves through travel, and no matter what she does under Rhodes Island's wing, she must always be responsible for her own actions.=不必让玛莉娅来见我。她年纪也不小了，到现在如果还有什么不能自行拿定主意，她的父母也会为之感到羞愧。骑士应当远游历练，无论她要随着罗德岛做什么，她都该为自己的举动负责。
No need to hide the Wolumonde story from me. Hm, you look nervous, but I'm not here to cast blame, my daughter knows the meaning of her work. Suzuran is no fragile flower, and I am no hidebound gardener.=没必要向我隐瞒沃伦姆德的事情......别紧张，我不是来问罪的，那孩子知道做什么有意义。“铃兰”又不是一种脆弱的花，我也不是什么古板的园丁。
No need to hide the Wolumonde story from me... You look nervous, but I'm not here to cast blame, my daughter knows her work is meaningful. The Suzuran is no fragile flower, and I am no old-fashioned gardener.=没必要向我隐瞒沃伦姆德的事情......别紧张，我不是来问罪的，那孩子知道做什么有意义。“铃兰”又不是一种脆弱的花，我也不是什么古板的园丁。
No need to hold back.=无需留手。
No need to look back. We'll greet each other with a smile next time.=别回头。等到下次，再用笑容来面对彼此吧。
No need to look for me. I've always been here.=别去刻意寻找，我一直在。
No need to make a scene.=不需要闹出太大动静。
No need to panic.=别慌张。
No need to rush to handle the sacrifices the nurse nabbed without a sweat. Once he's done with maintaining the mannequin, his exhilarating and delightful grand experiment shall begin again.=不必急着先去处理那个被护士轻松抓住的牺牲品，等维护完人偶，他那令人兴奋而愉悦的伟大实验，就会再一次开始。
No need to scream. It's all over.=不要尖叫，都已经结束了。
No need to stand there slack-jawed, everything you see in this store has its price. The question is, what do you have to offer?=不必惊讶，店里摆出来的都能卖，无非是拿什么来买的问题。
No need to teach me how to get along with the Infected...You should be aware of my time spent living among the refugees…? The Infected, the disabled, the bankrupt, the famished and poor... they're all the same in the ways that matter. The most honorable thing they can hope to achieve is climbing out of their tent in the settlement before their final moments arrive.=不用教我如何与感染者相处......有人已经告诉过你了，是吗？那些......感染者、伤残者、破产潦倒者、饥馑求乞者，并无区别，能做的最体面的事情，就是在临死前爬出聚居的帐篷。
No need to thank me. I hardly broke a sweat.=只是帮点小忙，没费多少力气，不用客气。
No need to turn your head. I will keep my report brief.=别回头，几句话而已。
No need to worry. Just stay close to me, and we'll be fine.=大家不用担心，跟紧我，不会有问题的。
No need, I'll grab my weapon and shield and head to the training grounds.=不用了，我想直接去训练场拿起武器与盾牌。
No new mail=没有新邮件
No obstacles on the evacuation path. It's time to retreat, Doctor!=预留的备用路线上没有障碍......准备撤退了，博士！
No one can ensure the rivers will remain eternally unsoiled. Contamination, diffusion, dilution... these processes take their silent toll, and in the end, the water will be clean once again.\nBut though the water washes away all, and nature erases all trace, it doesn't deter her from using what little power she has to accelerate the purification.\nFaster, now, just a little faster still.=无人能保证水流会永远洁净，污染、扩散、稀释......这些过程就那样悄无声息地发生了，最终水又会重归洁净。\n然而就算水会带走一切，自然会消解痕迹，她仍然愿意用自身微小的力量加速净化的进程。\n快一点，再快一点。
No one can proclaim themselves able to bear the responsibility of the country's future.\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.\n<@lv.ez>Environmental Conditions:</>\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.\nSome characters cannot be deployed in this stage=没有谁能宣称自己可以对这个国家的未来负责。\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短\n无法携带部分登场角色
No one can proclaim themselves able to bear the responsibility of the country's future.\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.\n<@lv.fs>Environmental Conditions:</>\nTerrain and enemies will differ in places.\nSome characters cannot be deployed in this stage.=没有谁能宣称自己可以对这个国家的未来负责。\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限\n<@lv.fs>环境条件：</>\n地形和敌人等有所不同\n无法携带部分登场角色
No one can proclaim themselves able to bear the responsibility of the country's future.\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.\nSome characters cannot be deployed in this stage.=没有谁能宣称自己可以对这个国家的未来负责。\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限\n无法携带部分登场角色
No one can proclaim themselves able to bear the responsibility of the country's future.\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.\nEnvironmental Conditions:\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.\nSome characters cannot be deployed in this stage=没有谁能宣称自己可以对这个国家的未来负责。\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短\n无法携带部分登场角色
No one can proclaim themselves able to bear the responsibility of the country's future.\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.\nEnvironmental Conditions:\nTerrain and enemies will differ in places.\nSome characters cannot be deployed in this stage.=没有谁能宣称自己可以对这个国家的未来负责。\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限\n环境条件：\n地形和敌人等有所不同\n无法携带部分登场角色
No one can proclaim themselves able to bear the responsibility of the country's future.\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.\nSome characters cannot be deployed in this stage.=没有谁能宣称自己可以对这个国家的未来负责。\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限\n无法携带部分登场角色
No one can say for certain whether the script came first or the actual events. As a memento, you pick a treasure from the pile.=是先有剧本还是先有那段真实历史，已经没人能说得清。你从堆成山的宝物中随手拿了一件，权当是一种纪念。
No one can see me.=无人能察觉我。
No one counts his sins. No one laments the scores of the past. No one sees him off. No one knows of his departure.=无人再历数他的恶，无人再嗟叹那些恩怨，无人为他送行，无人知晓他的离开。
No one else in need of a trim?=没有坏人要修剪了吧。
No one else will see I am here, will they...?=不会有其他人看到我在这吧......？
No one expected this cowering Perro to be the 'ghost' of a Kazdelian urban legend.=谁都没想到这个畏畏缩缩的佩洛能够成为卡兹戴尔都市传说的组成部分。
No one fights quite like Vulcan does. She relies on her dependable equipment and powerful prosthetics in combat. As such, she is constantly repairing her equipment. Gear gets damaged in battle, that's normal, but Vulcan has mastered the art of quick repair even under fire. Keeping equipment functional is essential to her battle tactics.\nIn contrast, most Medic Operators don't have a clue about blacksmithing.=在战场上，火神小姐是个特殊的存在。她习惯了利用可靠的装备与强韧的义肢进行战斗。正因为火神小姐的战斗技巧必须依靠自己的装备才能得到十足的发挥，她的装备必须时常得到维护与修缮。战火中，装备的损坏是常有的事，而她也早已具备了在战场上快速修复装备的能力；保证装备的状态良好，是她不断战斗下去的基础保障。\n相应的，大多数医疗干员，都对铸造工艺一窍不通。
No one is born with an ambitious goal. Sometimes, it comes to be because of a promise and a habit.=没有人的目标天生远大，有的时候，只不过是一个约定，一点习惯。
No one is stupid enough to ram a wall with their body, right?=没有人会愚蠢到用身躯冲撞城墙，对吧？
No one knows my name.=无人能知晓我的名字。
No one knows what Gopnik wants, except his boss.=没人知道高普尼克想要什么，除了他的老板。
No one knows what kind of wild fantasies she draws on the paper.=她在纸上画出的狂野梦想究竟是什么形状，没人猜得到。
No one knows when meetings and partings might occur, but the flowers bloom and wilt to their appointed time. The candleholders asks the flowers why, and they reply: 'We don't know either!'=聚散从无定日，开落自然有时。秉烛问花是何故，花说——“我也不知！”
No one knows when Yato joined Rhodes Island, and no one has ever tried to find out.\nHer presence as a Rhodes Island Operator is taken for granted, but if she were to suddenly disappear one day, it's unclear how many people would actually notice.=没人知道夜刀是什么时候加入罗德岛的，事实上也没有人在意过。\n她如同理所当然一般存在于罗德岛之中，或许哪天她突然消失也不会有多少人察觉。
No one knows who removed the steam engine, but it's no longer repairable. A boilermaker's daughter placed it on the platform. It once thundered, driving the world forward, but time has left it behind, forgotten on the railway platform.=不知是谁从列车上拆下来的蒸汽机，已经无法修复。一位锅炉工的女儿把它布置在站台上。\n它轰隆作响，推动时代呼啸前行，时代却把它永远留在了这里。
No one stands above a kitty in the end!=永远不允许有什么在猫头上称王称霸~
No one told me Hibiscus was at Rhodes Island before I got here... It's too late for me to quit now.=我来这之前，可没人告诉我芙蓉也在罗德岛.....事到如今再想下船，已经晚了啊......
No one understands the danger of the Rhodes Island arena better than a Burdenbeast Supplier. When it saw a ball hit by an Operator's claymore smash through the arena's wall, it couldn't help but cry out, 'Moo, moo!'=赛场是个危险的地方，罗德岛的赛场尤其如此，驮兽补给员深知这一点。看到一位手持巨剑的干员打出一球击穿场地围墙后，驮兽补给员发出了哀叹：“哞哞哞哞哞，哞哞！”
No one understands the danger of the Rhodes Island arena better than a Burdenbeast Supplier. When it saw a ball hit by an Operator's claymore smash through the arena's wall, it's urgent moos must have meant, 'Please save me, God of Burdenbeasts!'=赛场是个危险的地方，罗德岛的赛场尤其如此，驮兽补给员深知这一点。看到一位手持巨剑的干员打出一球击穿场地围墙后，驮兽补给员发出了哀叹：“驮兽之神啊，救我！”
No one understands why a covert mercenary would use such a heavy weapon for sneak attacks, as it is clearly unsuitable. Despite this disadvantage, Scavenger still manages to operate effectively. When others see her pass by, they typically come under the impression that she is not an assassin so much as an individual who will stop at nothing to eliminate everything in her path. No one doubts her abilities, and as for the actual truth behind her choice of weaponry? Who cares.=没人知道为什么作为一个地下佣兵，清道夫为什么会选择明显不适合潜伏偷袭的重武器，但她总能把任务完成得很好，知道这一点就足够了。只是——每每看着她带着武器路过时，总觉得她并非一个暗杀者，而是“杀光所有人就是潜行”主义的战士。这样一想，心里的疑惑就解开了，至于真相？谁在乎呢。
No one understood why the ferocious direswines were running amok until they saw the spreading nethersea brand behind them, followed shortly by groups of Seaborn.=人们并不理解性情凶暴的凶豕兽为何会发疯似的奔逃，直到看见了它们身后蔓延的溟痕与成群的海嗣。
No one wants the worst outcome. How wonderful it would be, if all was well again.\n<@lv.item><Emergency Heater> </>Makes surrounding Operators immune to the Frigid environmental effect.=没有人想把事情推向最糟糕的方向，如果终能重归于好，那一定很美妙。\n<@lv.item><紧急供暖器></>可以使周围部署的干员免疫环境“封冻”效果
No one wants the worst outcome. How wonderful it would be, if all was well again.\n<Emergency Heater> Makes surrounding Operators immune to the Frigid environmental effect.=没有人想把事情推向最糟糕的方向，如果终能重归于好，那一定很美妙。\n<紧急供暖器>可以使周围部署的干员免疫环境“封冻”效果
No one wants to play the role of 'foreign foe' in drills like this, so these mock skirmishes always turn into Sarkaz versus Sarkaz.\n<@rolv.rem><Corrosive Ground> that halves the DEF of allied units deployed on it is present on the field</>=因为谁都不愿意做模仿“外敌”的那一方，这种演练总会变成由萨卡兹对阵萨卡兹。\n<@rolv.rem>场地中有使我方单位防御力减半的<腐蚀地面></>
No one wants to play the role of 'foreign foe' in drills like this, so these mock skirmishes always turn into Sarkaz versus Sarkaz.\n<Corrosive Ground> that halves the DEF of allied units deployed on it is present on the field=因为谁都不愿意做模仿“外敌”的那一方，这种演练总会变成由萨卡兹对阵萨卡兹。\n场地中有使我方单位防御力减半的<腐蚀地面>
No one will fall.=不会有任何人倒下。
No one will help her navigate this journey, but the light in her heart will forever illuminate the path forward.=这场新的旅途无人为她领航，但她心中的灯将永远为她照亮前路。
No one will touch that which I defend.=我所捍卫的，无人可撼动。
No one would give up their right to enjoy a banquet.\nThat is, unless...=没有人会无故放弃在宴会上享乐的资格。\n除非......
No one's buying these sweets, so we can only give them away, albeit somewhat crudely! Perhaps we should ask a Lateran how to survive this sugar shock with our health intact.\n<'Gelato Stop'> Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies.=糖果严重滞销，只好以稍显粗暴的方式免费派送了！或许该问问拉特兰人，如何能健康地撑过这场糖分冲击。
No one's staring at me now, right? Ah, finally...=这下没有人盯着我看了吧......？呼——终于......
No open flames? Hmm…=禁止明火吗？唔......
No operator assigned=尚未编入干员
No Operator of this class yet=当前暂无该职业干员
No Operators=当前暂无干员
No Operators available=暂无可以编入的干员
No operators require rest=暂无干员需要休息
No Operators with a Rejection=没有干员产生排异反应
No opinion=没什么想法
No other choice.=别无他法。
No parts obtained=未获得任何配件
No patch of soil pays any heed to the blossoming of a few clusters of flowers— The land does not care, for the land encompasses all things.=没有哪片泥土会去关注几簇花朵的开谢——土地不会在乎，土地包容万象。
No Peace=不得安宁
No Peaceful Slumber=不得安眠
No pending friend requests=暂未收到新的好友申请
No pending intelligence work for the moment... What a rare break.=暂时没有情报工作需要执行吗......真是难得。
No potions in the Depot=仓库中暂无可使用药剂
No prey here=不知道为什么，现在什么都没有
No priestly eyes on me now, right?=现在不会还有人盯着我吧？
No prob. I'm all readied up.=没问题，俺已经做好准备了。
No prob. Minding you lot's a breeze compared to Glasgow.=没问题，格拉斯哥帮那些家伙可难管多了。
No problem, Doctor. I've got your back.=没问题，博士，我就待在你身边。
No problem, I can handle some psychological burden.=没事，我能有什么心理负担。
No problem, I'll handle it. Filling forms and organizing data are complicated and dull procedures to be sure. But it's necessary work, if we want local governments to help out in assisting the Infected. I'm sure you've nurtured a patience for it, as I have.=没问题，交给我吧。我明白，填表啦，整理材料啦，既枯燥又繁琐，可是要想借助地方政府的力量触及更多感染者，就必须忍着头晕眼花把手续办完。您大概和我一样，不得已磨炼了不少耐心吧。
No problem, just leave it to me!=没问题，交给我吧！
No problem, just need to find that screw first…=没问题，但先等我找到那颗螺丝钉......
No problem. I'll find some time to watch them.=没问题，我会抽时间看的。
No problem. I've done all of this before, and I won't have any trouble handling it, but let's be up front, Doctor: If you come to me in the evening with a stack of documents and tell me to sort everything out that night, chances are that you might not get what you want.=行，这些我都做过，不会碰到什么困难的。但是有一点我得和你说清楚，博士，可不能大晚上拿着一堆文件让我当晚就出结果哦。
No problem. Just leave the documents here, and I'll filter out anything that isn't worth you reading... Can't do it that way? We have to take each one seriously? Fine, fine, whatever you say.=没问题，这些文件就放在这里吧，我会替你筛选出没必要看的部分......行不通？全都要认真处理？欸，你这人真难对付啊。
No problem. Leave it to me. While most of my work may be outdoors, I still need to handle thick stacks of paperwork. Once it's done, I'm hoping for a little reward... perhaaaaps, a short vacation?=没关系，交给我就好，虽说我的工作地点多在户外，但一样少不了要呈一沓厚厚的文件上去。不过做完这些，我希望有一些小奖励......比如一个小小的假期。
No Production Modules=当前暂无生产模块
No Promises=不做约定
No provisions here. Go check Cooking Platform!=现在什么都没有，去烹饪台看看吧
No questions. I'll only tell you to buy it all!=别多问，问就是全要！
No queues requiring shifts=暂无需轮换的队列
No rain inside the landship? Duh, obviously I know that. But you never know how it might go outside. Hmph, next time there's a storm, stick close to me. You'll be glad I'm holding this.=船上没雨，废话，我当然知道。可外面就不一定了。啧，等风暴到来的时候，记得靠近点，你会感谢我手里拿着它的。
No record=暂无相关进度
No records=暂无相关记录
No related bonus=无相关加成
No report after viewing?=看完后不用写心得吗？
No response from PRTS.\nYou have deduced a thousand solutions for the crisis.=PRTS终端系统不再回应。\n您用思维推演出危机的万千解法。
No resting on your laurels now... We've got more fighting ahead of us.=不能就此放松......前方肯定有新的战斗在等待我们。
No results with applied filters=没有符合筛选条件的结果
No Return=来路无归
No reward=·无奖励
No rewards will be granted for abnormal exits. Leaving early repeatedly will result in a suspension.=非正常退出无法获得奖励，多次异常退赛将受到禁赛惩罚
No rewards will be granted if a match ends abnormally=非正常结束比赛无法获得奖励
No risk, no reward=无功无过
No risk, no reward.\n<@lv.item><Imprisonment Device></> Imprisons freed enemies within its effect area=高风险，高回报。\n<@lv.item><禁锢装置></>禁锢作用范围内已解放的敌人
No risk, no reward.\n<Imprisonment Device> Imprisons freed enemies within its effect area=高风险，高回报。\n<禁锢装置>禁锢作用范围内已解放的敌人
No Room Left=未有余地
No rush. Doesn't matter if we're chasing 'em down or watching for a counterattack, just leave it to me. I want anyone who needs it to rest up!=别急，追击也好，防备他们的埋伏也好，交给我就是了，累了的家伙就好好休息！
No sacrifice is meaningless, and no victory comes without a cost.=没有一种牺牲是毫无意义的，没有一种胜利是毫无代价的。
No score earned=未得分
No scores yet=暂无记录
No scratching, you'll wake the Doctor. C'mon, let's go walkies on the deck.=别把博士挠醒了。走吧，我们去甲板上散步。
No search results=搜寻无响应
No selectable Daily Task=当前无可选的每日事务
No Sequel=无续集
No Side Missions for now=当前没有支线任务
No signal detected on this floor. Unable to clean=该层尚未检测到信号  无法清理
No skill for now=当前无技能
No soldier may cower in the field!=士兵在战场上不能退缩！
No special effect=无特殊效果
No stand-in, NO.=坚决不用替身。
No strategy is ever perfect. Don't be too hard on yourself.=战场上没有算无遗策。不必对自己过苛。
No Subs Needed=无需协调
No supplies=当前暂无物资
No support units yet=当前暂无助战干员
No surprise there. As long as you understand how to use the system, the results follow naturally.=不必意外，只要懂得利用程序，取得这样的结果也是理所应当。
No Tactical Tendency has been selected=当前暂未选择任何战术倾向
No Talents=无天赋
No Talk Only Tears=不说话只流泪
No tea is made=无水煎茶
No team=无团队
No thanks=不要
No theory without practice, no practice without theory.=观书临证，缺一不可。
No Thoughts=暂无思绪
No Time For Distractions=无暇分心
No time to hesitate.=没时间犹豫了。
No Time to Mourn=无暇哀悼
No tone can bind you any longer, Herkunftshorn. Perhaps, you will be able to see places I could not see, beyond the reaches of this land...\n<@lv.item><Aspect of Annihilation></> Absorbs all incoming damage and transfers it to the Aspect of Creation\n<@lv.item><Aspect of Creation></> Converts all damage absorbed by the Aspect of Annihilation and releases it frontally as Physical damage=不再有调性能够束缚你了，赫尔昏佐伦。也许你能够看到连我也看不到的地方，在这片大地之外......\n<@lv.item><湮灭之相></>吸收所有受到的伤害传送到创生之相\n<@lv.item><创生之相></>将湮灭之相吸收的伤害转化为物理伤害向前方释放
No tone can bind you any longer, Herkunftshorn. Perhaps, you will be able to see places I could not see, beyond the reaches of this land...\n<Aspect of Annihilation> Absorbs all incoming damage and transfers it to the Aspect of Creation\n<Aspect of Creation> Converts all damage absorbed by the Aspect of Annihilation and releases it frontally as Physical damage=不再有调性能够束缚你了，赫尔昏佐伦。也许你能够看到连我也看不到的地方，在这片大地之外......\n<湮灭之相>吸收所有受到的伤害传送到创生之相\n<创生之相>将湮灭之相吸收的伤害转化为物理伤害向前方释放
No Trace=无迹
No Trace Left=无迹可寻
No training plan at the moment=当前暂无干员技能训练计划
No Trespassing=生人勿近
No trespassing!=休想通过！
No trophies match this category=当前分类下没有奖杯
No Turning Back=不能回头
No turning back=已在局中
No unplaced clues available to give=暂无可传递的未置入线索
No vacancies in the dormitories=宿舍暂无空位
No Way Forward=无前
No way forward, no way back. Not for me, nor my enemy. Which is why I don't hesitate.=无路可退，无处前行，敌亦然，我毅然。
No way I'm gonna swallow this... Can we go one more round?=我不甘心，我们能再来一次吗？
No way out, for you.=你无路可退。
No way! Do you see all the cute ops here at Rhodes Island?! SO blessed! Just need to get them in a makeup vid... Ahah, I can see the views rolling in already!=哦哦~罗德岛上有好多可爱的干员，真想拍一期给她们化妆的Vlog，肯定能收获大量的热度！
No way... How could my calculation have...?=这，我的计算怎么会......
No worries, it's not a big deal. Just act like you're all remorseful, and nobody will press it too hard. But I still saw every mistake you made with my own eyes, better keep that in mind.=别担心，这种小事，只要你装出一副愧疚的样子，大家就不会追究了。当然，你犯的错我都看在眼里了。
No wukkas. I'm Alanna of the Barrenlands after all. What's that mean? You'll know soon enough.=没问题，我可是“荒野上的阿兰娜”。什么意思？待会儿就知道了。
No · touching · my head!=脑袋不可以摸！
No, Doctor, I haven't gotten more talkative... but Engineering veterans say we have to sound certain of ourselves, in order for our skills and designs to feel certain... I'll keep working at it.=不，博士，我并没有变得多健谈......但是工程部的前辈们说过，如果我们这些工程师说出的话不能令人感到安心，那么我们的技术和设计就会同样令人不安......我会努力的。
No, I can't accept this. I've just been doing my job, nothing worthy of a promotion. Please, you don't need to look so dejected. Fine, I'll take it!=不，请拿回去吧，我并没有做什么值得被晋升的事情，只是些分内的工作而已。您......您别摆出这副丧气的样子，我收下就是了！
No, I can't be content with the limitations of my sword. For the sake of my tribe.=嗯，这把剑还是有局限，为了部族我不应该就此满足。
No, I don't know any Durins at Rhodes Island. Besides, I don't want to go back underground. You know why I left in the first place? When we voted on the monthly music genre, I tossed in death metal. They actually voted against me a thousand-to-one!=罗德岛上有没有我认识的杜林族？没有。再说我才不想回地下呢。知道我为什么离开吗？当时我们投票决定当月的音乐风格，我提议放死亡金属，他们居然投了我一个一千比一！
No, I won't let you take another step… I promised them.=不，我不会让你们走近......我答应过大家！
No, I'm The Best=我才是精锐
No, I, I'm not honey-drunk, Sonya just poured me a, a little, but I just felt I should convey to you, a, Happy New Year... Er, are these Sonya's flowers? For the New Year? Why is this flower, burning hot to the touch…=没有哦，我、我没有醉蜜，只是被索尼娅稍、稍微灌了一点，但我觉得还是应该先来跟您道一声，新年快乐......咦，索尼娅为新年准备了鲜花吗？这个花，为什么会烫手呢......
No, it's not enough...=还没有，还不够......
No, it's nothing... Fine, 'Introduction to Accounting Practice,' borrowed it from the library. Ines says that all you need to know to open a shop is how to collect money and give change, and now I'm a little surprised to find out she's right. Well, I won't call this a waste of effort. At the very least...there's no harm in having some idle thoughts.=不，我没在干什么......好吧，《会计实务入门》，从图书室借的。伊内丝说开店只要懂得收钱和找零就行，她居然真的是对的。也不是无用功吧，反正......只是想想罢了。
No, my comms equipment's fine. Nothing to worry.=不，我的通讯设备没有损坏，你多虑了。
No, no more gifts or ornaments, please. A Saintess's garb is heavy enough as it is. You want me to feel light and breezy, don't you?=不，贺礼和新装饰品就免了，圣女的披挂已经足够沉重了。你会希望我轻松点的，不是吗？
No, no one else is here. I was just chatting with Laqeramaline—or rather, with the incantations woven by the Banshees, reminiscing about the riverside landscapes I've traversed. Who doesn't like to take something precious as a keepsake, to hold in place for a loved one?=没有别人，刚才我在和菈玛莲聊天——或者说得准确些，和女妖们编织的咒言聊天，怀念一下我去各地游历领略过的河畔风光。谁不是这样呢？拿些珍贵的东西做信物，代替自己陪在珍视的人身边。
No, no, don't chase them. Just let them be. They got beaten so bad, they won't be causing trouble for a long while.=别追了，放他们回去吧，被打成这样，以后他们也成不了气候。
No, no, I didn't put these healthy living advisories up. Our organization aims to help people live better lives, but I don't believe that gives us the right to dictate what a better life is. Besides, I personally prefer energy bars to regular meals... Oh, heh, I'll consider your advice.=不不，这些健康生活小贴士当然不是我贴的。我们机构希望人们过上更好的生活，但我不觉得我们就能随便定义什么是更好的生活。再说，我也总是用能量棒代替正餐......呃，我会注意的。
No, no, no, Doctor, this map isn't THE birthday gift. What you need to do is mark a location on the map, any one will do, and I'll take you camping there. I'm sure the breathtaking canyon views will help you relax.=不不不，博士，这张地图不是你的生日礼物，你搞错了。你要做的，是随意在上面勾出一个地点，之后我会带你前去扎营，我想，那里美丽的峡谷风光肯定能让你好好放松一下。
No, no. This is all wrong. Let me reconsider for a bit.=不不不，这样不对，我再思考一下......
No, no... Please, do not say that... Typhon's life is unrelated to any prophecies. I saved her in the heat of the moment. She is unaware of the cause, nor is she curious about her fate. And it is my wish to never lay eyes on her future.=不，不，请别这么说......提丰的生命无关一切预言，救下她只是我那一瞬间的冲动。她不知道起因，也不好奇自己的结局。而我，宁可她将来也永远不在我眼中。
No, stay back!=离、离我远点！
No, Streamer U! If you aren't able to keep things steady in the livestream, you're going to have to spend your life hiding from the debt collectors! But, if you can collect 8 pieces of broadcast footage and do a good job managing pressure, fan perception, and revenue from the platform, you'll be able to succeed for sure!\nNext Episode: Streamer U Bails=不要啊，主播U！如果不能在直播中稳定发挥就不得不跑路了！要是能收集8份直播素材，做好压力、粉丝观感和平台分红管理，就一定能成功！\n下一集：主播U跑路了。
No, they offer sacrifice not to that deceased figure, but to the figments within their own hearts.=他们并非在祭祀那已逝之人，他们祭祀的是自己心中的幻影。
No, this is a, um, this is just way too good a photo, right? Hahaha...=不是，这什么呀，也太......太、太好看了吧？哈哈哈......
No, upon closer inspection, you realize that it's actually two skeletons entangled together. One of the skeletons seems so... warped and twisted that it resembles the bones left behind by a certain species of Sea Terror.=不，若是仔细辨认，那是两具纠缠在一起的白骨。其中一具白骨是如此的......扭曲折叠，简直和某些种类的恐鱼留下的骸骨相似。
No, you have to get out of here! Do as I said, or the enemy will have you trapped. We'll retreat for now and think of a better way to fight back.=不行，你得离开这里！听我的，别中敌人圈套，我们回去想个更好的对策再来......
No-Damage Clear=无伤通关
No-Fly Zone=禁飞区
No. 073 Safety Reagent=073号安全试剂
No. I won't let anyone hurt you... I swear it.=不。我不会让任何人伤害你......绝不会。
No... don't make me take even more of them, Doctor.=不......博士，不要让我带着更多的人一起去。
No... First aid needed!=不对......需要急救！
No.1 Practice Partner=头号陪练
No.12 Life Cycle Cabin=12号生命循环舱
Nobility Enduring=浩气长存
Noble Creed=崇高准则
Noble Sacrifice=崇高牺牲
Noble? Correct, I was once a noble. Until a conspiracy wrested my family away, and left me with the sole luck of escaping underground to Zeruertza. There was no avaricious nobility in the city, nor any commoners who'd take advantage for their own gain. Only kindhearted Durins... What more could I ask for?=“贵族”？没错，我曾是贵族，直到一场阴谋夺走了我的家人，只有我侥幸逃进了地下的际崖城。城内没有贪得无厌的贵族，也没有趁火打劫的平民，只有善良的杜林人......我还能奢求什么？
Nobody can break through their defenses, and even fewer are able to escape from their assault. If every combatant has a mission, then that mission is to change the situation on the battlefield the moment they enter the fray.=无人能越过他们的防线，更无人能在来犯后离开。若说每个战士都有其使命，那他们的使命，便是在入场那一刻改变战局。
Nobody can promise the coming of peace, but that won't stop them in their stride.=谁都无法承诺和平的到来，可他们不会因此而停下脚步。
Nobody can promise the coming of peace, but that won't stop them in their stride.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=谁都无法承诺和平的到来，可他们不会因此而停下脚步。\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Nobody can promise the coming of peace, but that won't stop them in their stride.\n<@lv.fs>Environmental Conditions:</>\n[Corruption] deals significantly increased damage, and Sarkaz Witherers become Sarkaz Witherer Captains.=谁都无法承诺和平的到来，可他们不会因此而停下脚步。\n<@lv.fs>环境条件：</>\n【污染秽蚀】伤害大幅提升，萨卡兹枯朽战士变为萨卡兹枯朽战士组长
Nobody can promise the coming of peace, but that won't stop them in their stride.\nEnvironmental Conditions:\n[Corruption] deals significantly increased damage, and Sarkaz Witherers become Sarkaz Witherer Captains.=谁都无法承诺和平的到来，可他们不会因此而停下脚步。\n环境条件：\n【污染秽蚀】伤害大幅提升，萨卡兹枯朽战士变为萨卡兹枯朽战士组长
Nobody can promise the coming of peace, but that won't stop them in their stride.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=谁都无法承诺和平的到来，可他们不会因此而停下脚步。\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Nobody cares that these tangled characters were dumped here.=纠缠的字符淤积于此，无人在意。
Nobody cares to delve too deeply into why there's a florist next to the prison. The boss simply counts the money.=没人会去深究花店为什么开在监狱旁，老板只是默默地数钱。
Nobody could have predicted what would happen when the first snow fell.\n<@lv.item><Saintess Statue></> Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=第一片雪花落下的时候，没有人意识到会发生什么。\n<@lv.item><圣女像></>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
Nobody could have predicted what would happen when the first snow fell.\n<Saintess Statue> Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=第一片雪花落下的时候，没有人意识到会发生什么。\n<圣女像>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
Nobody else dared to attempt such a radical treatment — except Warfarin. She never made a single mistake.=除了华法琳，没人敢采取这么激进的医疗手段，不过她从没失误过一次。
Nobody ever returned from those expeditions.=这几次探索都无人归航。
Nobody has the resolve to tell Sideroca that her intense focus can be rather troublesome.\nSo, everyone's always trying to divert her attention towards somebody else.=从没人忍心告诉铸铁她的专注会给别人带来困扰。\n所以大家都不约而同地想把铸铁的注意力转移到其他人身上。
Nobody is going to give up the treasure without a fight, and the troublemakers just keep coming one after another. Obviously, most of them have no idea what a 'fair fight' means.\n<@lv.rem>Some Operators cannot be deployed</>=通向宝藏的旅途总归不会一帆风顺，麻烦总是接踵而至，而其中大部分明显不懂得何为公平决斗。\n<@lv.rem>无法携带部分登场角色</>
Nobody is going to give up the treasure without a fight, and the troublemakers just keep coming one after another. Obviously, most of them have no idea what a 'fair fight' means.\nSome Operators cannot be deployed=通向宝藏的旅途总归不会一帆风顺，麻烦总是接踵而至，而其中大部分明显不懂得何为公平决斗。\n无法携带部分登场角色
Nobody knows the origins of this 'hound' species, but the people of Bolívar were the first to use them in battle. Well-trained hounds provided a significant advantage on the field.\n<@lv.item><Mobile Tactical Hangar></> Deploys drones as needed to assist enemy combatants.=没有人知道“猎犬”这一物种是怎么出现的，但玻利瓦尔人确实是最先将其应用于军事之中的。训练有素的猎犬将成为作战中的最大助力。\n<@lv.item><可移动战术机库></>根据需要可随时发射无人机支援敌方佣兵小队作战
Nobody knows the origins of this 'hound' species, but the people of Bolívar were the first to use them in battle. Well-trained hounds provided a significant advantage on the field.\n<Mobile Tactical Hangar> Deploys drones as needed to assist enemy combatants.=没有人知道“猎犬”这一物种是怎么出现的，但玻利瓦尔人确实是最先将其应用于军事之中的。训练有素的猎犬将成为作战中的最大助力。\n<可移动战术机库>根据需要可随时发射无人机支援敌方佣兵小队作战
Nobody knows what kind of animal fur was used to make this carpet. Some mercenaries are adept at setting traps in the most common places to extremely deadly effect.=不知用什么动物毛皮制作的地毯。有些佣兵擅长在最平常的地方排布陷阱，极为致命。
Nobody knows what these discarded barrels were once used for. Perhaps over six decades ago, they were filled with spirits that the crew would drink in celebration. Now only a few tattered relics sit at the bottom of the barrel. Who was the desperate seaman who exchanged these things for the last sip of wine?=天知道这些废弃的木桶曾经被用来做什么，或许六十多年前，这里装满了船员们欢庆时痛饮的烈酒。如今桶里这些破烂的遗物，又是哪个绝望的水手啜饮完最后一丝残酒留下的交换品？
Nobody knows what this console actually controls, but everyone wants to pull the big red lever. A note on it reads: 'Pull in case of imminent explosion. Otherwise, don't.'=不知道能控制什么的控制台，上面的红色拉杆总让人忍不住想去拉。\n“车要炸了就拉，车炸不了就不拉。”控制台上的便签是这样写的。
Nobody knows what this discarded barrel once held. Perhaps over six decades ago, it was filled with spirits that the crew would drink in celebration. Now only a few tattered relics sit at its bottom. Who was the desperate seaman who exchanged these things for the last sip of wine? These supplies can still come in handy.=废弃的木桶里，天知道曾经用来放过什么。或许六十多年前，这里装满了船员们欢庆时痛饮的烈酒。如今桶里这些破烂的遗物，又是哪个绝望的水手啜饮完最后一丝残酒留下的交换品？这些物资派得上用场。
Nobody knows when this colossus was created. It responds to time with silence, its fists acting as their persevering faith.=不知道何时制造的巨像。沉默是它对时光的回应，怒拳是它为信念的坚守。
Nobody knows where Croissant got this floor lamp. Rumors have it that it is actually an irradiation weapon capable of causing living organisms to explode. Also sometimes used for photography lighting.=不知道可颂是从哪里买来的落地灯。听说是能够裂解生物的照射兵器，偶尔用作拍照打光。
Nobody knows where this plaque came from. 'Dancing Flames.'=不知从哪里搜集来的饰牌。火苗摇曳。
Nobody knows where this plaque came from. 'Free Will is a Myth.'=不知从哪里搜集来的饰牌。命中注定。
Nobody knows where this plaque came from. 'From beginning to end.'=不知从哪里搜集来的饰牌。自始至终。
Nobody knows where this plaque came from. 'Like a Riddle.'=不知从哪里搜集来的饰牌。如同谜底。
Nobody knows where this plaque came from. 'Lose everything.'=不知从哪里搜集来的饰牌。失去一切。
Nobody knows where this plaque came from. 'Nowhere to return to.'=不知从哪里搜集来的饰牌。不问归宿。
Nobody knows where this plaque came from. 'Sink into the deeps.'=不知从哪里搜集来的饰牌。沉入水底。
Nobody knows where this plaque came from. 'Smoke and Mirrors.'=不知从哪里搜集来的饰牌。镜中光影。
Nobody knows where this plaque came from. 'Taken for Granted.'=不知从哪里搜集来的饰牌。予之取之。
Nobody knows where this plaque came from. 'The clock is ticking.'=不知从哪里搜集来的饰牌。钟声响起。
Nobody knows where this plaque came from. 'The Cycle Repeats.'=不知从哪里搜集来的饰牌。戏剧回环。
Nobody knows where this plaque came from. 'Trinity.'=不知从哪里搜集来的饰牌。三而存有。
Nobody knows where this plaque came from. 'What's gone is gone.'=不知从哪里搜集来的饰牌。永不复返。
Nobody knows who ended up footing the bill. What we do know is the hope they have for Rhodes Island.=没有人知道到底是谁掏的腰包，只有对罗德岛满怀希望的情感是真切的。
Nobody knows why a ship in a bottle was considered a souvenir, but the trend did indeed sweep through all of Iberia, and every child wanted their own Stultifera Navis-in-a-bottle for their birthday. They would hold the bottle up and let sunlight filter through, sailing their imaginary ships through the sky towards the depths of the sea.\nBut after the calamity, this trend quickly died down, and the Scriptures soon occupied the spot on the nightstand once belonging to the ship-in-a-bottle. It is not solely because of life's hardships. The ocean and the fleet became wounds that could never heal, each touch evoking feelings of disappointment, sorrow, and shame. The Grand Fleet had failed, and people paid little heed to the process.\nPerhaps only the people of a town like Gran Faro, which gathered those not yet disillusioned with the future, would regard this little ship-in-a-bottle as a treasure.\nBut in today's Gran Faro, would anyone?=没人知道为什么要把船装在瓶子里当做纪念品，可它确确实实曾风靡整个伊比利亚，每个孩子都希望收到“愚人号”瓶中船作为生日礼物。他们举起瓶子，透过阳光，在空气中驾驶着自己的想象小船，航向海洋深处。\n可灾难后，这股风潮飞快地退去了，教典占据了床头原本安放瓶中船的位置。这并不仅仅是因为生活的艰难，大海与舰队似乎成了一道无法愈合的伤口，每当触摸，就会让人感觉到失望、悲哀与耻辱，结果是大舰队失败了，而人们并不关心过程。\n或许只有格兰法洛这样的小镇，这样聚集着尚未对未来灰心的人们的地方，才会依然有人把这小小的瓶中船视作珍宝。\n不过如今的格兰法洛，还会有人珍视它吗？
Nobody knows why this lighthouse survived the disaster, but perhaps it is because no matter how terrifying the wind and waves may be, nothing can stop people from gazing towards the sea. Iberia's eyes will never close, only be temporarily clouded over.=无人知道这座灯塔为何能在灾难之中幸存，或许只是因为，再恐怖的风浪都无法阻挡人们投向海洋的视线。伊比利亚的眼睛不会闭合，伊比利亚的眼睛只是暂时被阴翳遮挡。
Nobody really lets life pass them by.=没人能真正看淡世事。
Nobody will bother you here, and there's plenty of food and water. No need to be so tense all the time.=这里不会有人打扰，食物和水也很充足，别一直紧绷着神经了。
Nobody will bother you here, and there's plenty of food and water. You can finally relax.=这里不会有人打扰，食物和水也很充足，别一直紧绷着神经了。
Nobody will forget all the things she's done.=没有人会忘记，她所做出的一切。
Nobody will like me... as their captain...=我这样的队长，会被大家讨厌的......
Nobody's Home=没人在家
Nobukage-ryu=信影流
Nobukage-ryu - Gyakufu=信影流·逆风
Nobukage-ryu - Hatobu=信影流·羽飞
Nobukage-ryu - Juumonji Masaru=信影流·十文字胜
Nobukage-ryu - Kaminari Gatana no Zei=信影流·雷刀之势
Nobunaga Shimazaki=岛崎信长
Nobuo Tobita=飞田展男
Nobutoshi Canna=神奈延年
Nociceptor Inhibition=末梢阻断
Nocturnal creatures that dwell in the caves of Kjerag, able to fly in even the fiercest blizzards. Their main diet is berries, moss, and mushrooms. Kjerag hunter lore says that encountering them in the forests is a sign that the hunt will go well.=栖息于谢拉格洞穴中的生灵。常在夜晚出没，无论多大的风雪都不会阻碍它的飞行，通常以浆果、苔藓与菌菇为食。在谢拉格的传说中，进入山林的猎手遇上它便会满载而归。
Nocturne 'Unseen Spire'=夜歌“未见的高塔”
Nocturne of Elysia=哀律西昂夜曲
Node 1=节点一
Node 2=节点二
Node 3=节点三
Node 4=节点四
Node cannot be passed yet=该节点仍无法通过
Node Exploration=节点探索
Node is always open and can be entered repeatedly by spending Candles=该节点永久开放，可消耗烛火重复进入
Node locked=当前节点未解锁
Node passed=已通过该节点
Node Refresh count +1, first refresh is free=刷新节点次数+1，每个节点的首次刷新不消耗构想
Node Refresh count +1, first refresh is free, Starting Plans +1=刷新节点次数+1，每个节点的首次刷新不消耗构想，初始构想+1
Node Refresh count +1, first refresh is free, starting Plans +1, and starting Hope +1=刷新节点次数+1，每个节点的首次刷新不消耗构想，初始构想+1，初始希望+1
Node refresh count becomes 0=节点可刷新次数为0
Nodes will turn into Prophecy when refreshed; not active in Bizarre Fragments=刷新节点时出现命运所指，在诡谲断章中无法生效
Noir Corne=黑角
Noir Corne keeps a huge collection of masks in his room. He'll wear the most suitable mask for each occasion.\nThe mask he is seen with most frequently also seems to be his favorite. In his own words, 'This one best suits Rhodes Island's ambience.'\nBy the way, his mask does not hide any terrible secrets.=黑角的房间里收藏着各式各样的面具，在不同的节日，他会戴上符合节日氛围的面具。\n平时穿戴的似乎是他最喜欢的一款，用他的话说，就是“俺觉得这一款最搭罗德岛的氛围”。\n顺便一提，面具下并没有见不得人的秘密。
Noir Corne stopping by to say hello with his long sword.=黑角扛着太刀，特地来向你问好。
Noir Corne's always been this way, fussing over minor details, dragging down the mission. Still, I admit he's occasionally helpful... okay, a little more than occasionally. The point is, I don't hate him.=黑角他一直都是这样，关注了太多细枝末节，拖慢任务的进度。我承认他偶尔会带来帮助......好吧，比偶尔稍微多一点。总之我不讨厌他。
Noir Corne's Personal Notes=黑角的随身笔记
Noir Corne's Token=黑角的信物
Noir Corne, Defender Operator of Rhodes Island, will provide a solid defense for the squad.=罗德岛重装干员黑角，将为队友提供坚实的防御力量。
Noise=聒噪
Noise Control=噪音治理
Noise Correction Emergency Certification Medal=杂音纠治应急认证章
Noise Correction Safety Certification Medal=杂音纠治安全认证章
Noise Disturbance=杂音干扰
Noise is but a ritual dedicated to life, so let it run its course naturally.\n<'Gelato Stop'>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies.=喧闹是献给生活的仪式，让它自然而然地发生吧。\n<“冰淇淋机”>我方与敌方可夺取控制权，激活后回复周围友方单位技力
Noise is but a ritual dedicated to life, so let it run its course naturally.\n<@lv.item><'Gelato Stop'></>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies.=喧闹是献给生活的仪式，让它自然而然地发生吧。\n<@lv.item><“冰淇淋机”></>我方与敌方可夺取控制权，激活后回复周围友方单位技力
Noisy Work Area=嘈杂的工作区
Nomadic Beast=移兽
Nomadic Border Town=边地移动城镇
Nomadic City=移动城市
Nomadic City: A new urban system developed to cope with Catastrophes. Usually it only takes 2-8 weeks to completely evacuate from a Catastrophe area.=移动城市——为了应对天灾产生的新城市系统，通常2-8周内就能保证安全撤离出灾害范围。
Non-Damaging Restructuring=不毁重构
Non-deployable Area=不可放置位
Non-Elite=未精英化
Non-Finalized Information=未定型的信息
Non-Leader enemies below 30% HP are instantly defeated when Frozen; each time a Supporter Operator is deployed, all allied Operators gain +50 ASPD and +1 SP recovery rate per second for 10 seconds (does not stack)=生命值30%以下的非领袖敌人处于冻结状态时会被强制击倒；每次部署辅助干员时，10秒内使场上所有干员攻击速度+50且技力自然回复速度+1/秒（不可叠加）
Non-Leader enemies passing by this enemy gain bonus ASPD and Movement Speed, and take less Physical and Arts damage.=使经过自身周围的其他地面非领袖敌人攻击速度，移动速度增加，且受到的物理与法术伤害减少
Non-linear Action=非线性行动
Non-linear Movement=非线性移动
Non-Magical Culinary Arts=非魔法厨艺
Non-Slip Rug=防滑地毯
Non-Slip Stair Rug=防滑旋梯垫
Non-Traditional Exhibit=非传统艺术空间
None can remove=无可取下
None is bothered=琐事无争
None of the contestants imagined such a small arena could fit such a huge Feranmut.\n\n<@lv.muitem>Condition: </>\nLeader enemy gains greatly increased HP and ATK.\nRanged units can be deployed on melee tiles.=选手们谁都没想到，这一方小小的竞技场，居然还容纳了一只庞然巨兽。\n\n<@lv.muitem>附加条件:</>\n领袖敌人的生命值和攻击力极大幅度提升\n我方远程单位可部署于近战部署位
None of the contestants imagined such a small arena could fit such a huge Feranmut.\n\nCondition:\nLeader enemy gains greatly increased HP and ATK.\nRanged units can be deployed on melee tiles.=选手们谁都没想到，这一方小小的竞技场，居然还容纳了一只庞然巨兽。\n\n附加条件:\n领袖敌人的生命值和攻击力极大幅度提升\n我方远程单位可部署于近战部署位
None of the doors are marked, the layout of every room identical. Losing one's way is torturous for guests, to the enjoyment of the host.\n<@lv.item><Moonlight></> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<@lv.item><Moonlight Cocoon></> Blocks Moonlight=每一扇门都没有任何标识，每一间客房的布置都完全一样。迷失对于访客来说是折磨，但对梦的主人而言却是乐趣。\n<@lv.item><月光></>一段时间后逆时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<@lv.item><月影之茧></>可以阻挡月光
None of the doors are marked, the layout of every room identical. Losing one's way is torturous for guests, to the enjoyment of the host.\n<Moonlight> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<Moonlight Cocoon> Blocks Moonlight=每一扇门都没有任何标识，每一间客房的布置都完全一样。迷失对于访客来说是折磨，但对梦的主人而言却是乐趣。\n<月光>一段时间后逆时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<月影之茧>可以阻挡月光
None of the many hazards in the Salt Flat can deter you.\nOn the land once swallowed by the sea and later disgorged, an ecosystem unlike any other on Terra has evolved. However, the ones who know this land best are not the ecologists, but a group of displaced souls about to leave it.=盐漠中的百般奇险都没能困住您。\n被海洋吞噬又吐出的土地上演化出了泰拉绝无仅有的独特生态环境，但最熟悉它的却不是任何生态学家，而是一群将要离它而去的流民。
None of their ruckus concerns you. You opt to instead get some nice, decent sleep.=喧闹都是别人的，你美美地睡了一觉。
None of these documents matter at all, Doctor. The only thing that matters is how you act.=这些文件一点都不重要，博士。重要的是实际怎么行动。
None of you are getting away this time!=这次谁都别想跑！
None of you shall leave this place!=......谁都，别想逃走！
None will escape.=让他们有来无回。
Nongye Tianshi Shu of Yan, ever happy to impart all the agricultural knowledge there is.=炎国农业天师黍，永远乐于传授农耕相关的一切知识。
Nongye Tianshi Wanqing of Yan, striving so that ever more can eat their fill.=来自炎国的农业天师万顷，致力于让更多人吃饱饭。
Nonno used to tell me all sorts of fanciful stories so I wouldn't get bored in the shop. I've been able to retell those stories backwards and forwards for ages, so how could I believe in them...? Woah! D-Doctor, just now, there was a doll floating by! Y-You didn't see it? Don't try to scare me!=爷爷以前总是讲些不着调的故事来哄我，好让我在裁缝店里也不会无聊，可那些故事我都能倒着背了，我早就不会相信——哇啊！博、博士，刚才有、有个娃娃飘过去了！没、没看到？您别吓我！
Nonno used to tell me all sorts of fanciful stories, so I wouldn't get bored in the shop. I've known those stories backwards and forwards my whole life now. There's no way I would believe—oh, by heaven! D-Doctor, a doll just floated by! In midair! Y-You didn't see it? No-no-no, I'm not kidding!=爷爷以前总是讲些不着调的故事来哄我，好让我在裁缝店里也不会无聊，可那些故事我都能倒着背了，我早就不会相信——哇啊！博、博士，刚才有、有个娃娃飘过去了！没、没看到？您别吓我！
Nonpeaceful Negotiation=非和平劝说
Nonsense, he's just a street vendor=扯淡，他就一摆摊的
Nonsensical Ravings=妄语谵言
Noon Twilight=正午余光
Nooooooooooo! I really don't need them! Please don't get the wrong idea everyone! Just your comments and praises are already enough~=不不不不不不不！真的不是！各位别误会！发个弹幕捧场就好啦~
Nope, I'm not scared!=古米才不害怕！
Nope, you'll have to be faster than that to even think about faking an attack.=不对，你的动作要再快一点，才能装得像一次袭击。
Normal and blank, nothing to it=普通又空白，什么也没有
Normal and blank, nothing to it\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=普通又空白，什么也没有\n相合：同时被视为花钱、厉钱、衡钱
Normal and blank, nothing to it\nAttract: Chance to be tossed as an extra Tongbao=普通又空白，什么也没有\n受引：有概率作为额外一枚通宝被投出
Normal and blank, nothing to it\nBloom: Becomes random Flower Coin when returning to Coffer after toss=普通又空白，什么也没有\n易花：投出后回到钱盒时，变化为随机花钱
Normal and blank, nothing to it\nFantastical: +1 Hope when added to Coffer=普通又空白，什么也没有\n入幻：加入钱盒时，获得希望+1
Normal and blank, nothing to it\nFantastical: On toss, +1 Hope after every battle=普通又空白，什么也没有\n入幻：投出时，每完成一场战斗，获得1点希望
Normal and blank, nothing to it\nLight: +1 Candle when added to Coffer=普通又空白，什么也没有\n引光：加入钱盒时，获得烛火+1
Normal and blank, nothing to it\nProtean: Becomes random Tongbao when returning to Coffer after toss=普通又空白，什么也没有\n易变：投出后回到钱盒时，变化为随机通宝
Normal and blank, nothing to it\nRusty: On toss, +1　Ingot after each node=普通又空白，什么也没有\n锈色：投出时，每经过一个节点，获得源石锭+1
Normal and blank, nothing to it\nRusty: On toss, +2 Ingots after each node=普通又空白，什么也没有\n锈色：投出时，每经过一个节点，获得2点源石锭
Normal and blank, nothing to it\nSharp: Becomes random Risk Coin when returning to Coffer after toss=普通又空白，什么也没有\n易厉：投出后回到钱盒时，变化为随机厉钱
Normal and blank, nothing to it\nStroll: On toss, +1 Coupon after every battle=普通又空白，什么也没有\n巡游：投出后，每完成一场战斗，获得票券+1
Normal and blank, nothing to it\nSurvival: +1 Objective Shield when added to Coffer=普通又空白，什么也没有\n存护：加入钱盒时，获得1点护盾
Normal and blank, nothing to it\nSurvival: +2 Objective Shield when added to Coffer=普通又空白，什么也没有\n存护：加入钱盒时，获得护盾值+2
Normal and blank, nothing to it<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=普通又空白，什么也没有<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
Normal and blank, nothing to it<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=普通又空白，什么也没有<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
Normal and blank, nothing to it<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=普通又空白，什么也没有<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
Normal and blank, nothing to it<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=普通又空白，什么也没有<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
Normal and blank, nothing to it<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=普通又空白，什么也没有<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
Normal and blank, nothing to it<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=普通又空白，什么也没有<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
Normal and blank, nothing to it<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=普通又空白，什么也没有<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
Normal and blank, nothing to it<color\=#2fac78>\nRusty: On toss, +1　Ingot after each node</color>=普通又空白，什么也没有<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
Normal and blank, nothing to it<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=普通又空白，什么也没有<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
Normal and blank, nothing to it<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=普通又空白，什么也没有<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
Normal and blank, nothing to it<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=普通又空白，什么也没有<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
Normal and blank, nothing to it<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=普通又空白，什么也没有<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
Normal and blank, nothing to it<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=普通又空白，什么也没有<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
Normal attacks and Ice Nova deal Arts damage and applies <$ba.cold>Cold</> to targets=普通攻击和冰环均能造成法术伤害，且对目标施加<$ba.cold>寒冷</>效果
Normal attacks and Ice Nova deal Arts damage and applies Cold to targets=普通攻击和冰环均能造成法术伤害，且对目标施加寒冷效果
Normal attacks and skills have +1 shift level; restores 1 SP per 2 seconds to Weedy if located within 4 tiles around her and additionally grants +20% ATK=普通攻击和技能的推力增加一级，且在温蒂周围4格内时令其每2秒获得1点技力，攻击力额外+20%
Normal attacks and skills have +1 shift level; restores 1 SP per 2.5 seconds to Weedy if located within 4 tiles around her and additionally grants +15% ATK=普通攻击和技能的推力增加一级，且在温蒂周围4格内时令其每2.5秒获得1点技力，攻击力额外+15%
Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her=普通攻击和技能的推力增加一级，且在温蒂周围4格内时令其每3秒获得1点技力
Normal attacks and skills have a 40% chance to deal +60% damage=普通攻击和技能释放时，40%几率当次攻击的攻击力+60%
Normal attacks and skills have a 50% chance to deal +60% damage=普通攻击和技能释放时，50%几率当次攻击的攻击力+60%
Normal attacks deal Arts damage while the skill is active=技能开启时普通攻击会造成法术伤害
Normal attacks deal damage <@ba.kw>twice</>=普通攻击连续造成<@ba.kw>两次</>伤害
Normal attacks deal damage twice=普通攻击连续造成两次伤害
Normal attacks strike twice, and the attack interval  is moderately shortened=普通攻击变为二连击，且攻击间隔一定程度缩短
Normal attacks strike twice, and the attack interval  is shortened by a small amount=普通攻击变为二连击，且攻击间隔少量缩短
Normal attacks strike twice, and the attack interval  is significantly shortened=普通攻击变为二连击，且攻击间隔较大幅度缩短
Normal attacks strike twice, and the attack interval  is slightly shortened=普通攻击变为二连击，且攻击间隔略微缩短
Normal attacks strike twice, and the attack interval <@ba.vup> is moderately shortened</>=普通攻击变为二连击，且攻击间隔<@ba.vup>一定程度缩短</>
Normal attacks strike twice, and the attack interval <@ba.vup> is shortened by a small amount</>=普通攻击变为二连击，且攻击间隔<@ba.vup>少量缩短</>
Normal attacks strike twice, and the attack interval <@ba.vup> is significantly shortened</>=普通攻击变为二连击，且攻击间隔<@ba.vup>较大幅度缩短</>
Normal attacks strike twice, and the attack interval <@ba.vup> is slightly shortened</>=普通攻击变为二连击，且攻击间隔<@ba.vup>略微缩短</>
Normal battles=普通战斗次数
Normal battles fought=普通战斗次数
Normal cakes and pastries can't satisfy your hunger, can they? Maybe we could go with some new ideas. Hmm... A frosted galaxy? A chocolate mountain? Maybe a candied fruit forest? You still want human pastries...? Alright...=一般的糕点满足不了你的渴望吧，或许我们能挑选些新点子。唔......糖霜银河？巧克力山？还是蜜饯森林？......你仍想要人类的糕点？......那好吧......
Normal heals additionally restore HP and <$ba.dt.element>Elemental Injury</> per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)=普通治疗使目标每秒额外受到一次治疗量和<$ba.dt.element>元素损伤</>回复量为10%的增益治疗，持续6秒（最多叠加3层）
Normal heals additionally restore HP and <$ba.dt.element>Elemental Injury</> per second equal to 12% of the original amount, lasting for 7 seconds (stacks up to 3 times)=普通治疗使目标每秒额外受到一次治疗量和<$ba.dt.element>元素损伤</>回复量为12%的增益治疗，持续7秒（最多叠加3层）
Normal heals additionally restore HP and <$ba.dt.element>Elemental Injury</> per second equal to 13% of the original amount, lasting for 8 seconds (stacks up to 3 times)=普通治疗使目标每秒额外受到一次治疗量和<$ba.dt.element>元素损伤</>回复量为13%的增益治疗，持续8秒（最多叠加3层）
Normal heals additionally restore HP and <$ba.dt.element>Elemental Injury</> per second equal to 8% of the original amount, lasting for 4 seconds (stacks up to 3 times)=普通治疗使目标每秒额外受到一次治疗量和<$ba.dt.element>元素损伤</>回复量为8%的增益治疗，持续4秒（最多叠加3层）
Normal heals additionally restore HP and Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)=普通治疗使目标每秒额外受到一次治疗量和元素损伤回复量为10%的增益治疗，持续6秒（最多叠加3层）
Normal heals additionally restore HP and Elemental Injury per second equal to 12% of the original amount, lasting for 7 seconds (stacks up to 3 times)=普通治疗使目标每秒额外受到一次治疗量和元素损伤回复量为12%的增益治疗，持续7秒（最多叠加3层）
Normal heals additionally restore HP and Elemental Injury per second equal to 13% of the original amount, lasting for 8 seconds (stacks up to 3 times)=普通治疗使目标每秒额外受到一次治疗量和元素损伤回复量为13%的增益治疗，持续8秒（最多叠加3层）
Normal heals additionally restore HP and Elemental Injury per second equal to 8% of the original amount, lasting for 4 seconds (stacks up to 3 times)=普通治疗使目标每秒额外受到一次治疗量和元素损伤回复量为8%的增益治疗，持续4秒（最多叠加3层）
Normal lighting found in the training grounds. The effects of artificial light on Team Rainbow operators appear to be minimal.=训练场景中普通的灯光。光线对彩虹小队干员的影响微乎其微。
Normal Mode=普通难度
Normal Variant=常态化
Normal Variant: <Braving Nature {0}> in effect=常态化：<挑战自然 {0}>生效
Normally <@ba.kw>does not attack</>, but has <@ba.kw>greatly increased</> DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage</>=通常时<@ba.kw>不攻击</>且防御力和法术抗性大幅度<@ba.kw>提升</>，技能开启时攻击造成<@ba.kw>群体法术伤害</>
Normally <@ba.kw>does not attack</>, but has <@ba.kw>greatly increased</> DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage</>=通常时<@ba.kw>不攻击</>且防御力和法术抗性更大幅度<@ba.kw>提升</>，技能开启时保留部分效果且攻击造成<@ba.kw>群体法术伤害</>
Normally does not attack and has 0 Block; When skill is inactive, ATK gradually increases up to +200% over 40 seconds. ATK is reset when the skill ends=通常不攻击且阻挡数为0，技能未开启时40秒内攻击力逐渐提升至最高+200%且技能结束时重置攻击力
Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends=通常不攻击且阻挡数为0，技能未开启时40秒内攻击力逐渐提升至最高+200%且技能结束时重置攻击力
Normally does not attack and has 0 Block; When skill is inactive, ATK gradually increases up to <@ba.kw>+200%</> over <@ba.kw>40</> seconds. ATK is reset when the skill ends=通常不攻击且阻挡数为0，技能未开启时<@ba.kw>40</>秒内攻击力逐渐提升至最高<@ba.kw>+200%</>且技能结束时重置攻击力
Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200%</> over <@ba.kw>40</> seconds; ATK is reset when the skill ends=通常不攻击且阻挡数为0，技能未开启时<@ba.kw>40</>秒内攻击力逐渐提升至最高<@ba.kw>+200%</>且技能结束时重置攻击力
Normally does not attack, but counters when attacked=平时不攻击，受到攻击时反击
Normally does not attack, but counters when attacked.=平时不攻击，受到攻击时反击。
Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage=通常时不攻击且防御力和法术抗性大幅度提升，技能开启时攻击造成群体法术伤害
Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage=通常时不攻击且防御力和法术抗性更大幅度提升，技能开启时保留部分效果且攻击造成群体法术伤害
Normally prioritizes attacking allied units, and deals significantly reduced damage to enemy units; during Carnevale, prioritizes attacking enemy units, and deals significantly increased damage to them=平时优先攻击我方单位，对敌方单位伤害大幅度降低；狂欢时刻优先攻击敌方单位，对敌方单位伤害大幅度提升
Normally stationary; moves to a different High Ground with her claw hook after some time has elapsed, or if a certain amount of HP is lost. This unit is Aerial while moving.=常态不移动，每隔一段时间或损失一定生命值时，使用钩爪飞行到下一个高台，飞行过程中被视作空中单位
Norport Civilian=诺伯特平民
Norport Spy=诺伯特暗探
Norport's a borough full of Infected. Them, and the mariners out of a job and the old workers and the thugs like us, we're all people Londinium doesn't want. And then here... everyone gets equal work opportunities. *sigh* Why can't it just be like Rhodes Island out there?=诺伯特区有很多感染者，他们和失业的水手、老工人，还有我们这种小混混一样，都是伦蒂尼姆不想要的人。而在这里......大家都有平等的工作机会。唉，为什么外面不能和罗德岛一样呢？
Norport: Cleanup & Reconstruction=诺伯特：清淤重建
Northern Animal Hide Rug=北地兽皮地毯
Northern Hut Warming Place=北地屋舍取暖处
Northern Pathfinder=北地引路人
Northern Pioneer's Crutch=北方拓荒者拐杖
Northern Realm War Banner=北地战旗
Northern Scenery=北疆风情
Northern Wood=北境的森林
Northern Yan=落于炎北
Northern Yan. Desolate wilds. Plow and sow. Bounty gained.=落于炎北，荒僻无际。深耕苦种，乃得丰泽。
Northern-Style Flooring=北疆风格地板
Northwind Construct=北风的造物
Northwizard Cup=北地巫师竞技
Nosedive=一落千丈
Nostalgia=不错的回忆
Nostalgia... won't slow my steps.=思念......不会让我留在原地。
Nosy=好事之徒
Not a chance. I don't think Rhodes Island could throw a decent carnival, even if we put a mask on each and every one of you.=拒绝。罗德岛哪怕办一场所有人戴上假面的狂欢，也不会多么有趣。
Not a fan of your worried face. What's the matter?=发生什么了？我可不喜欢看人们愁眉不展的样子。
Not a great fan of commotion, but even less a fan of solitude.=不太喜欢吵闹，但更不愿孤单一人。
Not a Moment's Rest=不得暂歇
Not a shill but probably a planned distraction=不是广告哥，是来转移注意力了吧
Not a single note shall fade.=每一个音符都不会消失。
Not a single one left. Babel oughta pay me extra for this.=一个不剩，回去该让巴别塔加钱了。
Not a single resource wasted, a flawless victory!=没有一丁点浪费，完美的胜利！
Not a single shot wasted - perfect.=没有一发子弹被浪费，完美。
Not a soul ashore knows of the existence of the Sea Terrors, for all witnesses have died.\n<@lv.item><Emergency Aid Building></> Once activated, continually treats surrounding units affected by Nervous Impairment.=海岸边上没什么人知道恐鱼的存在，目击者都死了。\n<@lv.item><应急救治设施></>激活时持续治疗周围我方单位累积的神经损伤
Not a soul ashore knows of the existence of the Sea Terrors, for all witnesses have died.\n<Emergency Aid Building> Once activated, continually treats surrounding units affected by Nervous Impairment.=海岸边上没什么人知道恐鱼的存在，目击者都死了。\n<应急救治设施>激活时持续治疗周围我方单位累积的神经损伤
Not a word needed... It's always so tranquil, by your side.=就这样，什么也不用说......你的身边，总是如此安宁。
Not a worry, Doctor. Until you've gotten everyone away, I will not fall.=放心，博士，在您带走其他人之前，我不会倒下。
Not affected by Immersed=不受入戏状态影响
Not all books are allowed into the academy, so Medjehtiqedti would often stash her booklets away in these verdant wall brackets. 'How many novels do you think we managed to hide in there back then?'=并不是所有的书都能被学院接纳，于是梅捷缇克缇常常将小册子藏在这样的植物壁挂架里。\n“你猜当时我们在里面藏了多少小说？”
Not all conditions have been met for this operation.=未满足本次作战所需条件
Not all conflicts end in violence. In those that don't, the two sides lay down not just their weapons, but their prejudices.=不必发展到兵戎相见的机会是有的，没有发展到兵戎相见的例子也是有的。在这些例子里，当事人放下的不是武器，而是偏见。
Not all donuts come out with a hole. I'll review it when we get back.=仍有瑕疵，回去我会复盘。
Not all will go as you expect. The flowers have grown old while you lay drunken.=不尽人意，天意无同期难遂，闲愁醉卧花已老。
Not all wishes have an outcome.=并不是一切愿望都会有结果。
Not an ally, or an enemy. Some people like to sit on the fence.=不是盟友也不是敌人，有些人喜欢站在中间。
Not an Inch=寸步不让
Not Assigned=未进驻
Not assigned=待设置
Not Available=暂未开放获取途径
not bad ig=感觉还行吧
Not bad! I see some faint promise in you!=不错嘛！在你身上，我看到了你们的一线希望哦。
Not bad! I've learned some more moves.=不错嘛，我又学到了几招。
Not bad, not bad, learned a thing or two. In exchange, why not have a copy of How to Fight with the Glasgow Gang?=不错不错，又学到了不少。作为回礼，《格拉斯哥帮战斗指南》也送你们一本呗？
Not bad, you're still alive.=不错，你还活着。
Not bad. A solid win.=不错的战果。
Not bad. I haven't seen the wolfpack so enthusiastic in a long while.=干得不错，好久没见到这群狼这么有热情了。
Not bad. If I hired one of you as a bodyguard, I'd never have to worry about danger again… What? I'm showing my true colors? Oh, you must've misunderstood. What I meant is, I couldn't bear to be apart from you all.=真不错，这里随便找一个人挖走当我的保镖，以后就完全不用担心遇上什么危险了嘛......什么叫露出本来面目了？我是舍不得哥哥姐姐们呀。
Not bad. The airflow here feels refreshing... Thank you.=不坏。流动的空气感觉很干净......谢谢。
Not bad. Very nice move. Doctor, I want to challenge this warrior! Where can I find him?=不错，这招不错！博士，我想挑战这人！在哪里能找到这上面的这位战士？
Not bad... But I'll get you back for this!=你，不错嘛，给我等着——！
Not bad... Reasonable data. Try processing it.=不错，数据合理，计算下试试。
Not connected to the Control Center. Unable to clean=未连接到控制中枢  无法清理
Not downloaded=未下载
Not earning a Perfect will +1 Collapse value=非完美作战增长1坍缩值
Not earning a Perfect will +2 Collapse value=非完美作战增长2坍缩值
Not enough Strategic Beacons=所需策略信标数量不足
Not enough. You can do even better. Do not rest upon your laurels—you have the ability to strive for greater heights.=不行。你能做得比现在更好！你一定有这种能力，决不能自满！
Not even a stirring of grass will go overlooked.=不会遗漏任何风吹草动。
Not even an all-consuming abyss can stop Duck Lord from making a quick buck.\n\n<color\=#FFA300><Danger Zone></color> Operators in the Danger Zone retreat at the end of the wave.\n\n<color\=#FFA300><Entitative Program></color> Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=就算是吞噬一切的深渊，也无法阻止鸭爵过去赚上一笔。\n\n<color\=#FFA300><危险区域></color>危险区域内的干员会在波次转换时撤退\n\n<color\=#FFA300><实体程式></color>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
Not even an all-consuming abyss can stop Duck Lord from making a quick buck.\n\n<color\=#FFA300><Orientation Trial></color> Use a pre-picked squad of 3 Operators.=就算是吞噬一切的深渊，也无法阻止鸭爵过去赚上一笔。\n\n<color\=#FFA300><定向试炼></color>定向试炼提供3名预选干员组成的小队
Not even an all-consuming abyss can stop Duck Lord from making a quick buck.\n\n<Danger Zone> Operators in the Danger Zone retreat at the end of the wave.\n\n<Entitative Program> Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=就算是吞噬一切的深渊，也无法阻止鸭爵过去赚上一笔。\n\n<危险区域>危险区域内的干员会在波次转换时撤退\n\n<实体程式>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
Not even an all-consuming abyss can stop Duck Lord from making a quick buck.\n\n<Orientation Trial> Use a pre-picked squad of 3 Operators.=就算是吞噬一切的深渊，也无法阻止鸭爵过去赚上一笔。\n\n<定向试炼>定向试炼提供3名预选干员组成的小队
Not even the dark night can conceal her glow.=夜色也遮掩不住她的光采。
Not even the slightest stirring of grass will go overlooked.=不会遗漏任何风吹草动。
Not every bandit manages to make the move to an honest escort life. Some have walked the way of the bandit for too long to change, many of them were aunts and uncles who watched me grow up. I couldn't look them in the eye when I had to show them out, but people must keep moving forward, right?=从山贼到镖客，不是所有人都能适应。有的人贼心不改，“贼道”已经是他们的立身之本。好些都是我从小喊叔叔阿姨的人，把他们请出门的时候，我没敢看他们的眼睛。但人总得往前走，对吧。
Not every Laterano has the right to use guns, rare weapons that they are. In my hometown, we're pretty good at making knockoff gun parts. The crossbow crafting industry is also on the rise. The result is what I have here - a crossbow with a tactical rail attachment.=并不是每个拉特兰人都有使用铳的权力，因为铳对我们来说是不可多得的武器。在我的故乡，仿制铳部件的技术倒是很发达，制造弩的技术也在同步发展。这把装配了战术鱼骨的弩，就是这种技术的成果。
Not every problem has an answer, but she will keep searching.=并非世间所有问题都有解，但她会尽力去寻找。
Not everyone is a fan of this cafe's new varieties of coffee. Breaking old rules is a new anomaly.=并不是所有人都喜欢这家店新增的咖啡种类。打破了熟悉的规矩，就是异类。
Not everyone is able to taste victory, but all must bear the burden of defeat.=不是每一个人都能迎接胜利，但失败的代价需要所有人来背负。
Not everyone is willing to trudge along the smooth path that others laid down for them.\n<@lv.item><Icy Corner></>Applies 'Cold' to units on top of it, and changes the direction of enemies when they are shifted.\n<@lv.item><Penetrating Cold></>During Snowfall, all enemies are pushed in a certain direction.=并非所有人都愿意走在他人为自己铺设的平坦道路上。\n<@lv.item><拐角冰面></>对其上的单位施加“寒冷”，改变被位移敌人的移动方向\n<@lv.item><刺骨寒风></>降雪时，向特定方向推动所有敌人
Not everyone is willing to trudge along the smooth path that others laid down for them.\n<Icy Corner>Applies 'Cold' to units on top of it, and changes the direction of enemies when they are shifted.\n<Penetrating Cold>During Snowfall, all enemies are pushed in a certain direction.=并非所有人都愿意走在他人为自己铺设的平坦道路上。\n<拐角冰面>对其上的单位施加“寒冷”，改变被位移敌人的移动方向\n<刺骨寒风>降雪时，向特定方向推动所有敌人
Not everyone is willing to trust someone like Aak to back them up in battle, but Hung has no such reservations. Hung always treats others with sincerity, and his family with love and care, doing all he can to protect them. How could anyone not like him? How could anyone not trust him?\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it gain a Hui-Ming Attribute.\n<@lv.item><Two-Step Firecracker mk2></> Deals Arts damage to enemies in the surrounding four tiles, changing Hui-Ming attributes within its range.=在战场上，不是每个人都敢放心地把后背交给阿这样的坏小子，但是吽却愿意百分百交付自己的信任。因为吽待身边的人从来都是真心相对，赤忱相见，而对自己的家人，吽更是无微不至地关心着，心甘情愿站在前方为他们遮风挡雨。试问，这样的人，有谁能够不喜爱呢？又有谁能够不信赖？\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性\n<@lv.item><改良型二踢脚></>对周围四格的敌人造成法术伤害，效果范围内晦明属性变化
Not everyone is willing to trust someone like Aak to back them up in battle, but Hung has no such reservations. Hung always treats others with sincerity, and his family with love and care, doing all he can to protect them. How could anyone not like him? How could anyone not trust him?\n<Mark of Hui and Ming> Operators deployed on it gain a Hui-Ming Attribute.\n<Two-Step Firecracker mk2> Deals Arts damage to enemies in the surrounding four tiles, changing Hui-Ming attributes within its range.=在战场上，不是每个人都敢放心地把后背交给阿这样的坏小子，但是吽却愿意百分百交付自己的信任。因为吽待身边的人从来都是真心相对，赤忱相见，而对自己的家人，吽更是无微不至地关心着，心甘情愿站在前方为他们遮风挡雨。试问，这样的人，有谁能够不喜爱呢？又有谁能够不信赖？\n<晦明之印>部署在其上的干员获得晦明属性\n<改良型二踢脚>对周围四格的敌人造成法术伤害，效果范围内晦明属性变化
Not everyone who has seen the world outside is willing to return to the land of ice and snow. Some have chosen to abandon Karlan for a new life.\n<@rolv.rem>There are <Originium Ice Crystals> that periodically inflict [Cold] to nearby units.</>=并非每个见识过宽广大地的谢拉格人都愿意回到苦寒之地。有些人背弃了喀兰，选择过上新的生活。\n<@rolv.rem>场地中有持续对周围施加【寒冷】效果的<源石冰晶>。</>
Not everyone who has seen the world outside is willing to return to the land of ice and snow. Some have chosen to abandon Karlan for a new life.\nThere are <Originium Ice Crystals> that periodically inflict [Cold] to nearby units.=并非每个见识过宽广大地的谢拉格人都愿意回到苦寒之地。有些人背弃了喀兰，选择过上新的生活。\n场地中有持续对周围施加【寒冷】效果的<源石冰晶>。
Not everyone who lives in these remote regions aspires to lead a bustling life in a distant land, but Podenco was one such person who did. The people of her home had little contact with the outside world, but the interactions they did have gradually gave Podenco a rosy impression of the outside world, particularly towards flowers. She had seen all kinds of flora in the world depicted through books and photos, but someone who never left Bolívar would never be able to see these flowers in their entire life. Within her stirred a great anticipation to see the outside world.=不是每个生活在偏远地区的人都会向往远方的繁华生活，但波登可还是十分向往的，从族人们对外界接触后留在闲谈中的只言片语，波登可的记忆中渐渐显现出对于外面世界的美好印象，特别是花，她在书籍和图册中见到了各式各样生长在天南地北的花朵，而这些花，待在玻利瓦尔是一辈子都无法见到的。她开始对外面的世界充满期待。
Not Garrisoned=尚未驻守
Not in a team yet, so only able to collect base points.<color\=#d1514b>You can collect more points when in a team.</color>\nAre you sure you wish to collect them now?=当前尚未组队，领取只能获得基础积分，组队状态下可额外获得<color\=#d1514b>组队加成</color>。\n是否直接领取？
Not in a team yet, so only able to collect base points.You can collect more points when in a team.\nAre you sure you wish to collect them now?=当前尚未组队，领取只能获得基础积分，组队状态下可额外获得组队加成。\n是否直接领取？
Not in scroll=未入卷
Not just a device decorating the landscape. Not just a calculator. Not just a simulacrum of the future.=不仅是景观装置，不仅用于计算，不仅模仿未来。
Not just a firefighter.=不只是消防。
Not just anyone can come here. Why not choose something that interests you before you go?=此处并非人人都能来，不带点有趣的东西走吗？
Not Letting Go=纠缠不休
Not long ago, my parents sent my sister a long letter and a whole bunch of goodies from our hometown, meant for me. I may not have made up my mind yet, but… Doctor, do you have any gift ideas for old-fashioned types?=我的父母，最近寄给了姐姐一封长信和许多家乡特产，让她一定要转交给我。尽管我还没有下定决心......不过想问一下博士，罗德岛有什么伴手礼适合送给有些古板的长辈吗？
Not many places are so serious about their content these days. Any interest in opening a branch?=这年头，认真做内容的店不多了啊。老板，干得不错，有没有兴趣开些分店？
Not much different from a regular warrior, except they've learned to throw their spears. Though their range is limited, they get the job done.=和普通战士没有什么区别的战士，只是学会了将武器进行投掷。虽然距离有限，不过行之有效。
Not much time left. Done with your work for the day, Doctor?=今天已经不剩多少时间了，您今天的任务完成了吗？
Not much to say=不多评价
Not my best work. You can lay it on me for letting a few get away.=马马虎虎吧，让那几个人逃走，我也有责任。
Not my gloves... I'm sorry, I can't take my gloves off... I don't want you to see my hands. That's the one thing I ask... sorry…=手套......这副手套不能摘下来，因为不想让博士看见我的手......只有这个要求，是不行的......对不起......
Not now, pal, I'm busy right here! Just one more hit... one more hit and he's down! Perfect! Got the rare drop!=等等，现在先别和我说话，还差一点......再吃一招对面就完蛋了！——啊！好耶稀有素材掉落了！
Not one of you is getting away!=今儿谁都别想走！
Not One Step Back=寸步不退
Not one step backward.=不会退缩。
Not only am I sweet, but I've got a great sense of humor.=是，我就是很欢乐，而且很幽默。
Not only does Catastrophe present a direct threat to production, it also damages ecological factors such as water, soil, and air.\n<@lv.item><Farmland></>Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></>Stops Blight from spreading.\n<@lv.item><Pumping Station></>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=天灾不仅会直接威胁生产活动，还会损害水土气等生态要素，万万不可小瞧。\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播\n<@lv.item><泵站></>将身后一格的水泵至前方，净化/传播病害
Not only does Catastrophe present a direct threat to production, it also damages ecological factors such as water, soil, and air.\n<Farmland>Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve>Stops Blight from spreading.\n<Pumping Station>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=天灾不仅会直接威胁生产活动，还会损害水土气等生态要素，万万不可小瞧。\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播\n<泵站>将身后一格的水泵至前方，净化/传播病害
Not only your head, I will cut your will to fight!=不光头颅，杀气亦可斩断！
Not Owned=未拥有
Not recommended=不推荐
Not selected=待选择
Not sending me out on a field mission today? Suit yourself.=今天不用我出外勤？随便你。
Not So Cool=并非潇洒
Not so fast now, huh!=这下你们跑不快了吧？
Not Supported=不支持此货币
Not sure if it's really me standing before you? Here's a hint: the Gemini doesn't talk.=怀疑我不在你面前？拜托，双子分身可不会说话。
Not sure if the Doctor's a light sleeper... I'd better stand watch quietly.=不知道博士会不会也睡得很浅呢......还是安静地为他站会儿岗吧。
Not that way, Doctor. I've left an extra-special 'surprise' for my friends over there!=先别往前走博士，我给我的朋友们准备了一个惊喜。
Not the prettiest victory, but a win's a win, right?=赢得没那么漂亮，不过毕竟是赢了，对吧？
Not the safest way to say hello.=这可不是什么安全的打招呼方式。
Not time to give up yet. Follow me, I'll bring you all home.=还没到放弃的时候，跟上我，我带你们回家。
Not to be Outdone=不甘示弱
Not too ideal in terms of results. Deployment tactics still have room for optimization. Don't you think so, Doctor?=不算太理想的结果，战术的布置还有合理优化的空间，您不这么认为吗？
Not too shabby=赚了
Not too shabby. Such a heart-warming result calls for a little celebration.=这样也不坏，总之先庆祝一下吧！
Not Very Wide Bench=不太长的长椅
Not wanting to disturb the hornbeast's rest, you sample a taste of the springwater flowing by Its side. It is so sweet and fresh that the misery within you seems to abate a bit. Just as you are savoring the sweetness, you are shaken awake by a teammate next to you. It seems that everything that just happened was just a dream.=你不想打扰角兽休息，于是尝了一口祂身旁流淌的清泉。泉水清冽而甘甜，心头的悲苦似乎都减少了一些。正当你回味那丝甜蜜时，你被身旁的队友摇醒。似乎刚刚发生的一切，只是一场幻梦。
Not yet=我再想想
Not Yet Owned=尚未持有
Notarial Hall Floor Tiles=公证所地板
Notarial Hall Instructor α=公证所教习·α
Notarial Hall Instructor β=公证所教习·β
Note Board In Cabin=舱用记事板
Note of Anger=怒之节符
Note of Fear=惧之节符
Note of Joy=乐之节符
Note of Sorrow=哀之节符
Note: In the Purchase Certificates Store, Tokens will also display an exchange countdown timer 30 days before they are restocked.\nAfter the countdown timer ends, regardless of the current exchange status of the Tokens, the Tokens will be\nswapped for a new batch of Tokens.=注意：在采购凭证商店中，信物类型的物品也会在临期前的30天内显示兑换倒计时。\n在倒计时结束以后，无论当前的信物兑换状态如何，都将会对当前的信物进行替换，\n更换为新的一批信物。
Note: This is not the dining cart from the cafeteria. You are NOT free to take food from it as you please! This is Scene's Lens! Scene says she's craving spicy food! She wants some spice in her life!=注意！这不是食堂中的送餐小车家具，不要随意拿走上面的料理，这是稀音小姐的“镜头”！\n“稀音小姐说她想吃点辣的，稀音小姐说她想吃点辣的！”
Notebook=记事簿
Notebook Pages=几页笔记
Notepad=备忘集
Notes fall into memory, and a melody resonates in the mind.=音符坠入回忆，旋律响彻脑海。
Notes of Ode=颂乐音符
Nothing abnormal. If we get a situation, I'll let you know.=没什么，有情况我会及时告知你。
Nothing about the room changes. The tokens do not move an inch. There is nothing you can do except sigh at the unsolved mystery.=屋子依然如故，信物一动不动，除了感叹此处的奇妙，倒也做不成其他事了。
Nothing but cinders left now. I could've handled this all by myself!=焦炭，满地焦炭，这种战斗我一个人就足够了。
Nothing but silence=一片寂静
Nothing can get in her way.=什么都束缚不了她。
Nothing can hold me back.=没什么能让我退缩。
Nothing can mask the scent of despair.=伪装掩盖不了绝望的气味。
Nothing can stop me!=有什么好怕的！
Nothing can stop us!=没有什么可以阻挡我们！
Nothing complicated went into me leaving home. I just wanted to live somewhere it snows in winter. How about you, Doctor? Have you gotten what you want, on the move all these years?=我离开家乡的原因没有那么复杂，当年只是想找一个冬天下雪的地方住下来而已。你呢，博士？奔波这些年，想要的得到了吗？
Nothing Else Stands In Her Way=再也没有什么能阻止她了
Nothing exists independently of us. Rather, we observe and change everything. That's why I believe in science.=万物并不独立于我们而存在，我们观察并改变着一切——这是我对科学的信念。
Nothing found=一无所获
Nothing good ever comes of her laughter. And she's always laughing.=她笑起来的时候总没好事。她一直在笑。
Nothing happened=什么都没有发生
Nothing is 100% true. Similarly, nothing is 100% false. Doctor, what we've done is already enough to bring all kinds of change.=没有百分百的真实，同理，也没有百分百的虚假。博士，我们的所知所为，已经足以改变许多事情了。
Nothing much appears on the display other than a flat and smooth wall. The team members are clueless as to why.=显示屏中什么都没有出现，只有平整而光滑的岩壁。对于它的成因，科考队员们毫无头绪。
Nothing out of the ordinary!=没有异常！
Nothing outta the ordinary, Doctor.=博士，没有异常。
Nothing remains once the arrows rain!=箭矢撒下去什么都不会剩。
Nothing to be afraid of=没什么可怕的
Nothing to do… Hmm… Why not try to sleep standing up like I hear Pallas can…? Zzz… Zzz… Ow! My head! That hurts!=什么都不用做吗......唔......要不学学帕拉斯小姐，听说她可以站着睡觉......？呼......呼......啊！磕到头了，好痛！
Nothing to fear. We're here now. We're standing firm. We will win.=没什么可怕的。只要是踏踏实实走到这里的，就出不了错。
Nothing to worry about then. That was easy enough for you.=看来不用我担心，你也能搞定这点小问题嘛。
Nothing we'd want to buy=没啥想买的
Nothing will change after tonight. I am my own winner.=今夜以后，一切并无改变，而我是自己的胜者。
Nothing, Nothing. Nonexistent and Nothing. He must have thought fast to come up with that alias. And he seems plenty proud of it. See, he used 'Nothing' directly as his operator codename.\nI know what he went through was kind of rough, but it's not exactly a rare case, either. The path he chose was the path of beast-eat-beast, a cheat for a cheat. Right now, though, I have no clue if any of his quote-unquote 'fellow' disciples could have anything wicked against him.\nBut he doesn't bow to people like that. Keeps his head held pretty high, which, yeah, good on him. He might've broken the rules, but 'broken' is a... well, those rules didn't look that good to me anyway.\nYou think he doesn't seem like the guy I'm talking about? Huh. Figure it out yourself, then.\n—Anonymous Yan operator=乌有，乌有，子虚乌有。他一时急智，给自己取了这个别名，好像还颇为得意，你看，他的干员代号都直接用的是“乌有”。\n我知道他的经历，是惨了点，但也算不上什么稀罕事。他选的这条路，本就是尔虞我诈的一条路。倒是现在，不知道他那些所谓的师哥师姐中，是不是也有对他居心叵测的人在。\n不过他没有向那些人低头，倒也算是不畏强权，算是好事。虽说坏了规矩，但要说“坏”嘛......我看那些规矩本身，也未必多好。\n你说他看上去不像是我说的这种人？唔，那你自己理解吧。\n——匿名炎国干员
Nothingness, too, has its value.=虚无之物，亦有价值
Nothingness, too, has its value. When tossing 3 or more Flower Coins, can exchange Collectibles multiple times=虚无之物，亦有价值。投出3枚及以上花钱时，可以多次交换收藏品
Nothingness, too, has its value. When tossing 3 or more Risk Coins, can transform all your Collectibles=虚无之物，亦有价值。投出3枚及以上厉钱时，可以将所有收藏品变化
Nothingness, too, has its value. When tossing <@ro5.get>3 or more</> Flower Coins, can exchange Collectibles multiple times=虚无之物，亦有价值。投出<@ro5.get>3枚及以上</>花钱时，可以多次交换收藏品
Nothingness, too, has its value. When tossing <@ro5.get>3 or more</> Risk Coins, can transform all your Collectibles=虚无之物，亦有价值。投出<@ro5.get>3枚及以上</>厉钱时，可以将所有收藏品变化
Notice: Nighttime Runaway=夜逃通告
Notices=告示板
Noticing that you are not responding to his request, the voice lets out a sigh, and the four knights fall back into the shadows, never to be seen again.=见你没有答应，那个声音叹了口气，四位骑士也遁入阴影之中，再也没有出现。
Noticing your refusal, the lady ignores you and returns to dancing alone.=见你拒绝了她，女士便不再理睬你，独自一人继续舞动。
Notification=提醒
Nourish the Blood=血脉的哺养
Nourish the Soul=沁人心脾
Nourish those ruins.=滋养当下的废墟。
Nourished Brandguider=富营养的引痕者
Nourished Crawler=富营养的爬行者
Nourished Drifter=富营养的飘航者
Nourished Founder=富营养的奠基者
Nourished Piercer=富营养的穿刺者
Nourished Predator=富营养的猎食者
Nourished Reaper=富营养的收割者
Nourished Reefbreaker=富营养的裂礁者
Nourished Runner=富营养的狂奔者
Nourished Slider=富营养的滑动者
Nourished Spewer=富营养的喷溅者
Nourished Spitter=富营养的喷吐者
Nourished Swarmcaller=富营养的巢涌者
Nova=散华
Nova Camp=散华驻地
Nova Knightclub Announces Internal Investigation Results, the Candle Knight May Face Multiple Charges=散华骑士团公布内部调查结果，烛骑士恐遭多项指控
Nova Knightclub Elite=散华骑士团精锐
Nova Knightclub Trainee=散华骑士团学徒
Novel Path=另辟蹊径
Novel Scroll=小说卷轴
November=七月签到
Novice=新手
Novice Acolyte=新手祭司学徒
Novice Detective's Gift Bag=新手侦探礼包
Novice Junkman=新手拾荒者
Novice Packs=新手礼包
Novice Tricks=新手的诀窍
Novice Vanguard Master=初级先锋大师
Novices and veterans of the genre alike will feel the love in this outstanding production.=不论是曾经游玩过此类游戏的玩家，还是初次体验此类游戏的玩家，都能在本作超水准的制作中感受到爱的美好！
Now Charging=充能中
Now come wisplight and lamplight, come light up the way♪ Come to our little tea party to stay♪ Here come the guards, and they dance and sing for us, carrying scissors to chop-chop away♪ I sang this song about my friends to entertain the children with me. Learned the words? I shan't sing them to you again.=“火呀灯呀，引着走呀~请来我们的小小茶会吧~♪守卫唱唱跳跳，拿着剪刀，咔嚓咔嚓♪” 这首歌，唱的是我的朋友们，他们都会帮我一起招待孩子们。记住歌词了吗？我可只给你唱这一遍。
Now cooking=当前烹饪
Now Experimenting...=实验进行中
Now friends=已为好友
Now go.=去吧。
Now I better understand what I've learned.=现在我能更全面地理解以前学过的内容了。
Now I can finally work alongside Hoshiguma! She helped me out so much back in Mitsukue, and I'm gonna make sure I don't drag her down anymore!=终于又有机会和星熊一起行动了，之前在御机给她添了不少麻烦，这次我肯定不会拖后腿了！
Now I understand why Rhodes Island wanted me. Your vision is a hundred times crazier than anything I ever did.=现在，我明白了，为什么罗德岛会需要我......你们的理想，比我做过的事要疯狂百倍。
Now I want a new workshop!=我想要个新的工作室了！
Now I'm all pumped up.=真让人跃跃欲试啊。
now I'm curious, I wanna try those and open a repair shop in Dossoles=好奇，想吃，想去多索雷斯开修车厂
Now isn't the time to drink.=现在还不是喝酒的时候。
Now it falls upon the page.=此刻便落于纸上。
Now Lay 'Em Down!=都放下来！
Now Live=正在推流中
Now now, close your eyes.=闭上眼睛。
Now now, wait in line. We got plenty for everyone.=别急别急，人人有份~
Now Open=营业中...
Now open. You can play the Expeditioner Record mode to unlock Expeditioner Interviews=开放中，可前往游玩探索者档案模式解锁队员访谈录
Now Playing=正在播放
Now she recognizes herself as the Red Dragon of Tara, and in bearing those humblest of ideals, she is illuminated.=她承认了自己是塔拉的红龙，她被那些小小的理想照亮。
Now that all of this has been reduced to ash, only the Inquisition remains to lead Iberia forward.=如今这一切已经灰飞烟灭，唯有审判庭将引领伊比利亚前进的方向。
Now that everything has been laid bare and the plan has run through his mind countless times, he knows what he must do next.=当一切都彻底清晰明了，这计划在他脑中演算过千遍万遍，他已经知道自己下一步要做什么。
Now that I have some free time, I should read.=既然闲下来了，就先看看书好了。
Now that I joined in this battle, nobody will think Landen Monastery's just an ornament of Laterano, will they?=嗯，毕竟我参与了战斗嘛。这下总不会还有人以为，兰登修道院只是拉特兰的花架子了吧？
Now that I'm saying it out loud, it's a bit embarrassing... Doctor, if I could become like you one day... Err, never mind. Just being allowed to join Rhodes Island, and stand by your side, is already like a dream come true.=说出来挺不好意思的，博士，若是有一天，我能成为像您这样的人......不，还是算了吧，能成为罗德岛的一员，能陪在您的身边，我的理想就已经实现了。
Now that I've talked to Amiya and the Doctor, I can understand why she, an elite operator... and the rest of Rhodes Island made that choice.=和阿米娅还有博士聊完，我更能理解，作为精英干员的她......还有罗德岛的大家，为什么会做出那样的选择了。
Now that Rhodes Island and Maylander have reached an understanding on our partnership, we'll be sending specialists for the follow-up. In fact, I'm more curious about my old friends on this ship. For example, the K'uk'ulkan, the Friston-3 robot, and you, Doctor.=罗德岛和梅兰德已经达成合作意向，后续的工作会有专员来对接。我还是更关心一些老朋友在这艘船上的情况，比如那位羽蛇，那个叫Friston-3的机器人，还有你，博士。
Now that the dust has settled, I'd like invite everyone to watch the performance of Act III.=一切尘埃落定，邀请大家来看第三幕的演出。
Now that the Inquisition has arrived, the products of her blood, sweat, and tears must be burned, her theories never to see the light of day. She chose to dedicate them to a Cycle of the great evolution, to a Sea Terror.=如今，审判庭已经来到这里，她的心血必须被焚毁，这些学说或许再无法重见天日。她决定把它们奉献给伟大进化的一环，奉献给一只恐鱼。
Now THAT was a good battle. Take pride, everyone, and good work!=真是值得自豪的一场好战役，大家都辛苦了！
Now that won't do. I can't let you put the Doctor's life in danger, even if it costs me my own.=那可不行，哪怕付出性命，我也不能让你威胁到博士的安危。
Now that you mention it, have you ever thought of making up for past birthdays? I understand you spent several years asleep due to some unfortunate accident as well, correct? I know you might not mind, but the time we lose is never only lost by ourselves. Come, there's still plenty of time today to hold a few parties.=说起来，你有想过补过生日吗？你之前也因为一些变故，沉睡过几年，对吗？我知道你不在意啦，但我们失去的时间，从来都不只是我们自己的损失呀。来吧，今天时间还很多，够办好几场派对呢。
Now that you've offered me such recognition, I will reveal my true power. Allow me to demonstrate by reducing this office to a fine powder… Just kidding. There are too many precious books here. I would never do something so awful.=没办法了，就让我展示一下把整个办公室粉碎成沙子的能力吧......开玩笑的，这里还有很多珍贵的书本呢，不能做那样的事。
Now the day's hue gloams. How the clouds burn bright!=日色已昏，云烧得好旺！
Now then! Take a look at the footage I've so meticulously prepared for you all——=那么请看，我精心为大家准备的素材——
Now then, I can't afford to get sidetracked.=接下来可不能走神了呢。
Now then, we have everything in place.=现在，我们的布局天衣无缝。
Now they've got Infected fighting Infected on behalf of the normies... Whatever. It's certainly not the first time.=让感染者协助普通人对抗感染者......算了，反正也不是第一次了。
Now This Is=这就是
Now this is a good rhythm!=这个节奏正适合现在！
Now this is a perfect work of art! Lemme just tag my name in the corner here real quick.=真是完美的作品！让我在角落里悄悄签个名。
Now this is a shocking discovery! Any ideas how we might celebrate this, Doctor?=这可是震撼人心的发现，想好怎么庆祝了吗，博士？
Now this is interesting. I never thought you could use engineering machinery like that.=嗯......有意思，想不到工程机械还能这么应用。
Now this is new, I was always the one giving out rewards.=真是新奇的体验，以前可都是由我来奖赏别人。
Now this will catch your eyes—oh, I'm referring to this little piece of metal.=它会捧起你的双目——哦，我指的是这个小铁块。
Now Under Maintenance=维护中
Now we change the game!=让形势逆转吧！
Now we fight!=那就战斗吧！
Now we'll see them!=看清了吗！
Now we're talking! All of you, with me!=你早该这么做了。来啊，都跟我一起上！
Now what's the point in decorating this old rust bucket? I suppose she could bang out a shinier medal for you.=不用费心装饰一台老式的机器，除非你想让它打出一枚更漂亮的勋章还给你。
Now when given a task, he might sometimes ask why.=在接到任务时，他偶尔会开口询问为什么。
Now where should I clean today~=今天要去哪里打扫呢~
Now where… would Master's siblings be…=老师的那些兄弟姐妹......会在哪里呢......
Now wots all this?=这是怎么了
Now you need only devote yourself to operation planning.=现在你只需要安心制定行动计划。
Now! Let 'em go snow blind!=就是现在！雪盲可是很可怕的哦！
Now! Tear them to shreds!=就是现在！搅碎敌人吧！
Now! To battle!=现在，出击！
Now's a great time to watch the sunset. Let's head over there and sit down for a spell.=现在正是看夕阳的好时机，我们去那边坐会儿吧。
Now's not the time for hellos.=现在还不是问好的时候。
Now's the time to attack.=出击。
Now's the time to be thanking your past self for your foresight. Am I right, friend?=此时此刻你要感谢自己之前的高瞻远瞩，没错吧朋友。
Now's the time to help everyone out.=是帮助大家的时候了。
Now's the time to thank your past self for your foresight. Am I right, friend?=此时此刻你要感谢自己之前的高瞻远瞩，没错吧朋友。
Now, ain't these big shoes to fill? Stay sharp everyone, and give me your a hundred and ten percent.=责任重大呀，各位，还请多多担待。
Now, all of that is well outside your normal schedule... Doctor, are you still listening?=刚才说的事，都是在你常规日程之外的......博士，你还在听吗？
Now, Castle-3 will show you its true power as an industrial battle platform!=接下来，Castle-3要展现下工业级作战平台的实力了！
Now, count up your sins!=来吧，清算你们的罪孽！
Now, don't laugh at me... I know it sounds outlandish, but you might find my name at the end of the credits if this ever gets turned into a drama. After all, something that's 'based on true events' needs an original to reference.=欸——不要笑我啊，客人。呵，我知道这听起来真的很夸张......不过，如果这事被拍成剧，也许您还能在片尾看到我的名字，毕竟“本片改编自真实事件”需要原型参考。
Now, everyone, don't miss it while... ah, Doctor. It's a holiday today, see? The rest area's full of people, so I thought I'd issue some secret little tomes to life, at low prices to boot! Good tidings to all, you know. Have you been sleeping well as of late? I just so happen to have a copy of 'Winter Sleep-Aiding Breathing and Respiration Techniques'. What say you have a look?=各位，走过路过......哎，是博士啊。今天不是放假嘛，休息区人多，我就想在这块儿低价发几本生活小秘笈，给各位添个彩头。你最近睡得啊好啊？我正好有一本《冬季助眠呼吸吐纳法》，啊要看看啊？
Now, harken to the song of the distant sea...=那么，就请听听这远海的歌吧......
Now, if I may have the honor to see your move first…=你倒是先出招啊。
Now, it's checkmate!=——如此一来，便是将军喽！
Now, it's my turn to show off!=轮到我大显身手了！
Now, let's begin... tonight's masquerade!=让我们开始吧，今夜的假面舞会。
Now, now, it's alright. These are fine enough results, aren't they?=没事，这样的结果也已经很不错了，不是吗？
Now, now, let's see. Which of these rooms is my new lab?=看看，我的新实验室会在哪里呢？
Now, now, surely you're joking. I have the first-hand testimony as well as physical evidence, complete with tea stain, signature, and date. I wouldn't have gotten this stuff if it was fake, would I?=呵呵，客人您也太爱开玩笑了。我这里不仅有原始证词，还有实物线索。上面茶渍、签名、日期一应俱全。如果只是随口乱说的，可不会有这样的证物哦。
Now, resentment transcends reason.\n<'Gramophone'>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=现在，愤恨不再需要理由。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Now, resentment transcends reason.\n<@lv.item><'Gramophone'></>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=现在，愤恨不再需要理由。\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Now, we understand one another more.=现在，我们对对方的了解又深入一分。
Now, what's the best dish to make...?=做哪道料理更好呢......？
Now, why would I lie to you? The police would be after me if this was fake. Why don't you hear me out and decide whether it's worth it or not?=哎呀，客人，我怎么会骗您呢？这消息要是假的，警察肯定要来抓我的。值或不值，您先听了再说吧。
Now, you ask? Now we have nothing left. That war bereaved us of all hope.=现在？现在，什么都没有了。那场战争，剥夺了我们所有的希望。
Nowadays, the Knights of Kazimierz are little more than a bunch of musclehead jocks, or clowns obsessed with billboards and firework shows. Man, it's so lame.=现在的卡西米尔骑士，不是脑袋里都练出肌肉的傻瓜，就是沉迷广告牌烟火演出的小丑，啊啊，真~~无聊。
Nowadays, weapon and equipment manufacturing is all modernized. Traditional craftsmen lose their livelihoods because of it. Times change. Those who can't keep up get left behind... that's only natural.=现代化的武器装备生产方式让许多传统工匠都失业了，不过跟不上时代的人理应被淘汰，这是规律。
Nowell=诺威尔
Nowell's Badge=诺威尔证章
Nowell's Token=诺威尔的信物
Nowell, optician from Victoria, can finally clearly see the road ahead.=来自维多利亚的配镜师诺威尔，终于看清自身的前路。
Nowhere in the world is completely safe with a war going on. Not even Rhodes Island. Please remember that.=只要战争仍在继续，就不会有什么地方是绝对安全的。这也同样适用于罗德岛，请你务必牢记这点。
Nowhere to Find=无处可寻
Nowhere To Run=末路狂飙
Nowhere to Run=无从逃逸
Now… I strike!=看好，我要拔刀了——
Noxious Hemostatic Agent=难闻的止血剂
Nozomi Yamamoto=山本希望
No… I won't retreat. I can't let the others down. I still have my sword… Even without my sword, I can still fight! I won't leave!=我......我不走。我绝对不可以让别人失望。我还可以挥剑......我可以丢掉剑！我还能行！我是不会走的！
No… My sweet, sweet vacation… But seriously though, I got you. When have I ever dropped the ball before?=好不容易休息几天......好啦，放心，我什么时候掉过链子？
NPC Name=NPC名称
Nrmph—Alright, let's get serious. There's work to do.=唔嗯——打起精神，来活了。
Nucleic Crystal Sinter=烧结核凝晶
Nucleic Maleficent=元核孽生者
Nucleic Maleficents that have survived in harsh environments, developing glands that produce neurotoxin. Extremely rare, and extremely dangerous.=在恶劣环境中成长的独立个体，已经发育成为合成神经毒素的腺体，极度罕见，极度危险。
Nucleic Maleficient/Bounty=元核孽生者·悬赏
Nuh-uh-uh!=差得远了！
Nuit of the Nightsky=星移
Nuker=爆发
Nulaiteburgh=纽莱堡市
Nulaiteburgh Industry Cooperation Forum=纽莱堡市产业合作洽谈会
Nulaiteburgh Teachers' Association=纽莱堡教师协会
Nullifies up to 4 Straight Shot bullets from surrounding enemies=消除周围敌人的“直击”子弹，最多4次
Num Lock=数字小键盘NumLock
Numb Way Forward=麻木前行
Number=套件数量
Number Needed=数量要求
Number of attacks required for Decode Basis β to transform increased=转译基底·β变形需要的攻击次数增加
Number of battles in Sui's Remnant Consciousness increased, Deployment Limit -1=岁兽残识中的作战数量增加，可同时部署人数-1
Number of Prayers Today: 1=今日祈愿次数：1
Number of turns until customer becomes irritated is <color\=#00757c>increased</color> today.=本营业日内，客人进入焦躁状态所需的回合<color\=#00757c>增加</color>。
Number of turns until customer becomes irritated is increased today.=本营业日内，客人进入焦躁状态所需的回合增加。
Numbly Homebound=遗智还家
Numerous actors have played this character, yet none of them were able to save the character's dearest friend.=曾有无数位演员出演这个角色，但永远救不了这个角色心目中的挚友。
Nummy & Nutritious=好味道的强健套餐
Numpad *=数字小键盘*
Numpad +=数字小键盘+
Numpad -=数字小键盘-
Numpad .=数字小键盘.
Numpad /=数字小键盘/
Numpad Enter=数字小键盘Enter
Nuova Volsinii, where turbulent undercurrents churn beneath a superficial peace.\nA car accident smashes the fragile tranquility into bits.\nFamiglie and violence have worn innumerable masks, but the banner of order will not tolerate a single stain.\nJudge, killer, Fang, tailor, Infected...\nA cab drives through the city like a specter\nas Lappland meticulously weaves a surprise for a grand performance.\nA plot or a gamble? Just hurry over to the Carnevale, and revel in the fun together!=新沃尔西尼，和平的表象下暗流涌动。\n一场车祸，将脆弱的宁静彻底打破。\n家族与暴力有无数套伪装，秩序之旗却容不得污迹。\n法官，杀手，獠牙，裁缝，感染者......\n一辆出租车如幽灵般在城市里穿行，\n拉普兰德为盛大的演出精心编织着惊喜。\n赌局也好，阴谋也罢，趁着狂欢节，都一起来吧！
Nursing Specialist=护理专精
Nurture=熏陶
Nurture to Nature=习惯成自然
Nurturers of the Shrine of Nurtury selected to ensure that the Nativity goes smoothly. They are still unfamiliar with their jobs and often lose Enlightened Pacifiers, or mix up the nurseries of newborn humans and animals.=为确保降生仪式顺利进行而遴选的育婴圣堂保育人员。他们明显还没适应这份工作，经常弄丢蒙恩的奶嘴，或者将人类婴孩与动物幼崽的房间弄混。
Nurturers of the Shrine of Nurtury selected to ensure that the Nativity goes smoothly. They listen to the hearts of pregnant mothers and comfort newly born infants. They mourn every death and give everything for the newborns of Laterano.=为确保降生仪式顺利进行而遴选的育婴圣堂保育人员。他们聆听怀孕母亲的心声，他们安抚新诞婴孩的情绪，他们会哀悼每一次死亡，也愿为拉特兰的新生付出一切。
Nurturing=哺育
Nurturing Touch=抚业之触
Nurturing Wither=枯朽孕育
Nutriology=营养学
Nutritional Pet Food Tin=宠物营养罐头
Nutritious and easy to obtain, a popular food.=富有营养并且较为易于获得，大家都喜欢。
Nutty=小螺帽
Nutty, high-power mode!=小螺帽，切换到高功率模式！
Nyamu is not just a very physically capable drummer; her bright and friendly personality has also made her many friends amongst the operators. Yet she is also highly observant, and sensitive to changes in other people's moods. By inferring what people are thinking based on their expression and body language, she is able to respond appropriately and maintain a positive atmosphere.\nEveryone in the Medical Department recognizes how kind and gentle Nyamu is, though she is loath to admit it herself.=作为Mujica的鼓手，若麦有着较强的体能，大多数干员对若麦充满了好感。我们在跟若麦的短暂接触中发现，她随和且开朗，总能很快跟大家打成一片；她看起来十分热情亲切，却很擅长察言观色，总能很快注意到身边人的情绪变化，读出每个人真实的意愿，并做出反应，缓和气氛。\n她本人不太好意思承认，但是医疗部的干员都能轻易地看出来，若麦是个善良的好孩子。
Nyamu will spare no effort in pursuit of her dreams.\nWe have come to a hypothesis based on her actions and on excerpts of information from other Mujica members.\nNyamu is used to following the path that she believes to be most efficient, paying no heed to what other people think. Indeed, she could not even spare the time to think about whether she should give up or not.\nIn the presence of true genius, she found herself both awed and envious, and such emotions further fuel her fire.=为了实现自己的理想，若麦愿意拼尽全力不惜代价去努力。\n根据若麦的行动和Mujica队员的只言片语，我们这样猜想。\n若麦习惯了去选择自己觉得最快捷的道路，她不在意别人的看法，她甚至没有多余的时间去思考是否要放弃。\n她嫉妒着又憧憬着身边那些真正的天才，那些不用像她一样需要付出巨大努力的人，然后将这些情绪再默默化作自己的动力。
Nyamu Yūtenji=祐天寺若麦
Nyamu Yūtenji can <$ba.permanentatk>continuously attack</>; attacks have a 10% chance to inflict 3% <$ba.fragile>Fragile</> on enemies for 1.2s=祐天寺若麦可以进行<$ba.permanentatk>持续攻击</>；攻击时10%概率使敌人获得3%<$ba.fragile>脆弱</>，持续1.2秒
Nyamu Yūtenji can <$ba.permanentatk>continuously attack</>; attacks have a 10% chance to inflict 6% <$ba.fragile>Fragile</> on enemies for 1.5s=祐天寺若麦可以进行<$ba.permanentatk>持续攻击</>；攻击时10%概率使敌人获得6%<$ba.fragile>脆弱</>，持续1.5秒
Nyamu Yūtenji can <$ba.permanentatk>continuously attack</>; attacks have a 10% chance to inflict 8% <$ba.fragile>Fragile</> on enemies for 2s=祐天寺若麦可以进行<$ba.permanentatk>持续攻击</>；攻击时10%概率使敌人获得8%<$ba.fragile>脆弱</>，持续2秒
Nyamu Yūtenji can <$ba.permanentatk>continuously attack</>; attacks have a 12% chance to inflict 10% <$ba.fragile>Fragile</> on enemies for 2.5s=祐天寺若麦可以进行<$ba.permanentatk>持续攻击</>；攻击时12%概率使敌人获得10%<$ba.fragile>脆弱</>，持续2.5秒
Nyamu Yūtenji can <$ba.permanentatk>continuously attack</>; attacks have a 15% chance to inflict 12% <$ba.fragile>Fragile</> on enemies for 3s=祐天寺若麦可以进行<$ba.permanentatk>持续攻击</>；攻击时15%概率使敌人获得12%<$ba.fragile>脆弱</>，持续3秒
Nyamu Yūtenji can continuously attack; attacks have a 10% chance to inflict 3% Fragile on enemies for 1.2s=祐天寺若麦可以进行持续攻击；攻击时10%概率使敌人获得3%脆弱，持续1.2秒
Nyamu Yūtenji can continuously attack; attacks have a 10% chance to inflict 6% Fragile on enemies for 1.5s=祐天寺若麦可以进行持续攻击；攻击时10%概率使敌人获得6%脆弱，持续1.5秒
Nyamu Yūtenji can continuously attack; attacks have a 10% chance to inflict 8% Fragile on enemies for 2s=祐天寺若麦可以进行持续攻击；攻击时10%概率使敌人获得8%脆弱，持续2秒
Nyamu Yūtenji can continuously attack; attacks have a 12% chance to inflict 10% Fragile on enemies for 2.5s=祐天寺若麦可以进行持续攻击；攻击时12%概率使敌人获得10%脆弱，持续2.5秒
Nyamu Yūtenji can continuously attack; attacks have a 15% chance to inflict 12% Fragile on enemies for 3s=祐天寺若麦可以进行持续攻击；攻击时15%概率使敌人获得12%脆弱，持续3秒
Nyamu Yūtenji demonstrated great curiosity about Rhodes Island the moment she set foot on the ship. Outside of work, she can often be seen studying Rhodes Island and Terra in the archives, always declining with a smile when asked if she's in need of any help. There are still many mysteries about her.=来到罗德岛的若麦小姐一开始就展现出了极强的好奇心。在完成工作之余，她会在资料库里面花很多时间了解罗德岛和泰拉相关的知识。我们询问她是否需要帮助时总会被她笑着拒绝，真是神神秘秘的人啊。
Nyamu Yūtenji is the drummer of Ave Mujica and a renowned video-form content creator, aiming to make her debut as an actress.=Ave Mujica鼓手祐天寺若麦，同时也是著名美妆博主，正以演员出道为目标。
Nyamu Yūtenji's Ave Mujica stage costume.\nAmoris—Do not fear love.=祐天寺若麦的Ave Mujica演出服。\nAmoris——毋畏爱。
Nyamu Yūtenji's Badge=祐天寺若麦证章
Nyamu Yūtenji's day-to-day attire.\nA meticulously crafted outfit from a cultural context unknown to us, though its combat applicability appears to be nil.=祐天寺若麦平时最常穿着的服装。\n来自未知国度的精致服装，几乎没有什么作战实用度。
Nyamu Yūtenji's Token=祐天寺若麦的信物
Nyamu Yūtenji, drummer of Ave Mujica. Frank and upfront, she plays an active role in supporting Rhodes Island's internal communications. She works with Goldenglow to help other operators with their makeup, a service that has earned her considerable approval.=Ave Mujica的鼓手祐天寺若麦。一直积极辅助舰内各种沟通任务，是个率直的人。平时喜欢与澄闪一起为干员们化妆，深受大家喜爱。
Nyamutto♪=喵姆？
Nymph=妮芙
Nymph is a citizen of Kazdel who joined the Field Operations Department through Rhodes Island's Kazdel office.\nHer skills with mental Originium Arts and her natural gifts as a Djall have a wide range of applications.=卡兹戴尔市民妮芙，通过罗德岛驻卡兹戴尔办事处加入罗德岛外勤部门。\n擅长使用心灵相关的源石技艺，配合其笞心魔的天赋，可在诸多领域发挥特长。
Nymph is unwilling to narrate this dark story of despair. She decides to give herself some time to think alone. Perhaps, a new story will take shape when she figures something out.=妮芙不愿去尝试讲述那黑暗又绝望的故事。她决定再独自思考一会。或许，当她想通些什么的时候，新的故事便会就此成形吧。
Nymph strolls the boundary of imagination, hoping for a rare lightbulb moment. The storyteller shares many stories with the revenants, but when she has already narrated truth, adaptation, and imagination, what else is there? The revenants linger around her, constantly examining and modifying the ideas the storyteller is unwilling to bring to light. For example, a prophecy regarding the Sarkaz King...=妮芙漫步在想象的边界，寻找那可遇而不可求的灵感。讲述者向死魂灵们分享了许多故事，然而，当现实的、改编的、臆想的已全部讲完，还能讲述些什么呢？死魂灵在妮芙身边游荡，不断翻检并改造着那些讲述者不愿谈及的想法，比如，一个关于魔王的预言......
Nymph's Badge=妮芙证章
Nymph's Token=妮芙的信物
O benevolent Herald, hear my prayer: please watch over my dreams and ward my soul…=慈悲的使者，请守卫我的睡梦，保护我的心灵......
O great thunderlight, strike!=五正霆威，起！
O great warriors, I fight by your side, shoulder to shoulder.=伟大的战士们啊，我会在你们身边，与你们一同奋勇搏杀。
O heroes, stand together with us, for the paramount power of faith!=英雄们啊，为这最强大的信念，请站在我们这边。
O heroic heralds of victory, I welcome your blessings.=保佑胜利的英雄，我将领受你们的祝福。
O lush wood, how long have you stood? O fluttering pale plumes, how far have you wandered? The seasons turn, and the white feathers return not. O barren tree, where could they perch?=郁郁苍木，何住久兮？依依白羽，何为远游？星霜几变，白羽不返。木叶摇落，何处可栖？
O Miserly Heaven=天不予
O most nimble Itra in the mountains, are you prepared to descend into the vast unknown?=雪山上最矫健的依特拉啊，你准备好前往更开阔的天地了吗？
O Nameless King, may you continue to bless Iberia, even should your kingdom fall to ruin.=无名的诸王啊，纵使王国毁灭，仍愿您护佑伊比利亚。
O Nameless Kings, may you continue to bless Iberia, even though your kingdoms are no more.=无名的诸王啊，纵使王国毁灭，仍愿您护佑伊比利亚。
O Spirits, hear my prayer.=神灵啊，愿您倾听我的声音。
O sun, bow to me!=太阳啊，请为我颔首吧！
O sword, pierce the moonlight that veils the night!=剑啊，划破这月夜吧！
O-ohno! Thefireisspreadinginthisdirection!=糟，糟糕......大火烧过来了！
O-owww!=价、价重的啊！
O-shaped Light=字母灯0
Oasis=绿洲
Oasis Guide=前往绿洲的道标
Oasis Rambler=绿洲漫步者
Oath of the Mad=狂人的誓言
Oathbreak=背誓
Oathbreaker=苦修破誓
Oaths and trust both are unchanging in the passage of time. Isn't that so, Doctor? The Radiant Knight, Margaret Nearl, rejoins you here.=誓言，信赖，从来不会被时间改变，不是么，博士？耀骑士玛嘉烈·临光，归列。
Oatstalk, Easily Alight=麦秆，极易燃烧
Obelisk Bed=石碑床榻
Object-Subject Trade=以物易人
Objection! The witness's testimony is self-contradictory.=对方证人的证词前后不一。
Objective Secure Tech=目标锁定技术
Objective Shield +1, and immediately Promote 2 Operators (Does not require Hope and gain 1 Hope)=护盾值+1，并进阶两个干员（不消耗且获得1希望）
Objective Shield +1, and immediately Promote 2 Operators (Does not require Hope)=护盾值+1，并进阶两个干员（不消耗希望）
Objective Shield +1; all allied units gain +60% Max HP if you have any Objective Shield at the beginning of a battle=护盾值+1；战斗开始时如果拥有护盾值，所有我方单位的最大生命+60%
Objective Shield +1; all allied units gain Max HP +60% if you have any Objective Shield at the beginning of a battle=护盾值+1；战斗开始时如果拥有护盾值，所有我方单位的最大生命+60%
Objective Shield +2, and immediately Promote 2 Operators (Does not require Hope and gain 1 Hope)=护盾值+2，并进阶两个干员（不消耗且获得1希望）
Objective: eliminate all enemies.=任务目标，消灭所有敌人。
Objective: Londinium.\nProlonged sieges have transformed the city into a nightmare. The squad is about to enter the warzone and has already detected significantly elevated levels of airborne active Originium. Brace yourselves; this journey will be treacherous.=目的地：伦蒂尼姆。\n遭受了旷日持久的围攻，维多利亚的首都如今已变成人间地狱。小队即将进入战区，已观测到空气中活性源石浓度显著提高，接下来的行程不会轻松。
Objective: Reach the end=目标·抵达终点
Objective: Score=目标·进球
Obliterated City=湮没的城
Oblivion and Outcry=遗忘与声张
Obscure Patterned Floor Tiles=暗纹地砖
Obsequies=葬礼
Observation=观察
Observation Gallery=观景回廊
Observation Platform=观察台
Observation Post=观测所
Observation Records Workstation=观测记录工作台
Observations of live combat are invaluable. I'll do my best.=实战的记录更为珍贵，我会尽力。
Observatory Decorations=研究站装饰
Observe=观看
Observe and determine the form of Infection. Such data will be useful for research.=观察并确定他们的感染类型，这对实验很有用。
Observe Nature's Way=看天时
Observe proper precautions against airborne particles and harmful gases when mining.=采矿时一定要注意避免吸入粉尘和有害气体，确保自身安全。
Observe the terrain and quickly formulate a plan to take them by surprise.=观察地形，迅速制定潜行方案，出其不意地消灭他们。
Observe, remember, bequeath.=注视、铭记、传承。
Observer's Vision=观察者的视野
Observing the stars everyday makes my neck sore. Wonder if the medics would have any suggestions for that... What, Miss. Warfarin is the physician on duty today? Um... I'll check again another day.=每天都要观测星体脖子好酸，不知道医疗部的同事有什么好办法......今天的当班医师是华法琳小姐？呃，还是过段时间再看吧。
Obsession=执念
Obsession with power is a fool's game.=沉溺于力量，是最愚蠢的。
Obsidian=黑曜石
Obsidian crystal mined from Siesta. Can be used to redeem rewards.=汐斯塔当地盛产的黑曜石晶体，用于兑换报酬。
Obsidian Festival Bracelet=黑曜石节手环
Obsidian Festival Ticket=黑曜石节门票
Obsidian Festival Token=黑曜石节抽奖代币
Obsidian Held=当前黑曜石持有数
Obsidian Held:=当前黑曜石持有数
Obsidian Trends=黑曜动态
Obstacle Clearing=障碍清理
Obstacle Drift=障碍漂航
Obstacle Overcomer=披荆斩棘
Obstruct=阻挡路线
Obstructed=阻滞
Obstruction=道路阻塞
Obstructions=障碍设置
Obtain 'Collaboration Limited Ten-roll Headhunting Permit' and avatar 'Soubo Impressions.' 'Collaboration Limited Ten-roll Headhunting Permit' expires 09/21/2023 03:59=获得“合作限定十连寻访凭证”和头像“苍暮印象”。“合作限定十连寻访凭证”过期时间：2023/03/21 03:59
Obtain 1 <@cc.miu>{0}</> automatically every day during the event period. You can also obtain an additional <@cc.miu>{0}</> per day by completing three Routine Visitations=活动开放期间每天会自动获得一枚<@cc.miu>{0}</>，每日完成全部的三段例行查访也可额外获得一枚<@cc.miu>{0}</>
Obtain 1 Candle when entering Sui's Remnant Consciousness=每次进入岁兽残识时获得1点烛火
Obtain 1 combat-related Collectible=获得1个战斗类收藏品
Obtain 1 Coupon when a Risk Coin is added to Coin Coffer=钱盒中加入厉钱时，获得1张票券
Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated=击杀敌人后获得1点部署费用，撤退时返还初始部署费用
Obtain 1 Funds; also affects Teammates=你获得1资金，若存在其他队友则他们也获得
Obtain 1 NEW Sticker after this round of recycling=本次回收可额外获得1件NEW装置
Obtain 1 random Collectible, pass through this node=获得1件随机收藏品，通过本节点
Obtain 1 random Sticker after this round of recycling=本次回收可额外获得1件随机装置
Obtain 1 random Tongbao related to combat=随机获得1枚与战斗有关的通宝
Obtain 1 random Tongbao related to Vagary Tiles=随机获得1枚与化境地块有关的通宝
Obtain 1 {0} automatically every day during the event period. You can also obtain an additional {0} per day by completing three Routine Visitations=活动开放期间每天会自动获得一枚{0}，每日完成全部的三段例行查访也可额外获得一枚{0}
Obtain 10 Likes=累计获得10个赞
Obtain 100 Skill Handbooks=累计获取100个技巧手册
Obtain 1000 Skill Handbooks=累计获取1000个技巧手册
Obtain 12000 Skill Handbooks=累计获取12000个技巧手册
Obtain 120000 Training Handbooks=累计获取120000个培训手册
Obtain 15 collectibles (not including starting amount)=获得15个收藏品（不计初始）
Obtain 17 Tokens=获得17个信物
Obtain 2 Collectibles=获得2件收藏品
Obtain 2 fairly uncommon Foldartals=获得2个较为稀有的密文板
Obtain 2 pieces of Tier 1 equipment; also <@ba.vup>affects Teammates</>=你获得2件随机1阶装备，若存在<@ba.vup>其他队友</>则他们也获得
Obtain 2 pieces of Tier 1 equipment; also affects Teammates=你获得2件随机1阶装备，若存在其他队友则他们也获得
Obtain 20 Photos=累计获得20张照片
Obtain 20 pieces of Self-Driving Cart gear during Ideal City: Endless Carnival.=理想城：长夏狂欢季活动期间，累计收集20种自走车装备
Obtain 20000 Training Handbooks=累计获取20000个培训手册
Obtain 2000000 Training Handbooks=累计获取2000000个培训手册
Obtain 250000 Training Handbooks=累计获取250000个培训手册
Obtain 3 Coupons, 3 Hope, and 3 random Collectibles=获得3票券，获得3希望及3随机收藏品
Obtain 3 different Thoughts=立刻获得3缕不同种类的思绪
Obtain 3 Medals and 3 Trimmed Medals to receive furniture and new background=*本批次获得蚀刻章x3、镀层蚀刻章x3后，可领取家具、主页场景大奖奖励
Obtain 3 Merit Medals for an event to unlock its selection=对应项目获得3枚嘉奖印章以解锁项目自选权
Obtain 3 random Collectibles=获得3随机收藏品
Obtain 30 pieces of Self-Driving Cart gear during Ideal City: Endless Carnival.=理想城：长夏狂欢季活动期间，累计收集30种自走车装备
Obtain 300 Skill Handbooks=累计获取300个技巧手册
Obtain 3000 Skill Handbooks=累计获取3000个技巧手册
Obtain 600 Skill Handbooks=累计获取600个技巧手册
Obtain 60000 Training Handbooks=累计获取60000个培训手册
Obtain 600000 Training Handbooks=累计获取600000个培训手册
Obtain 7 Gitmalutu Gala champion victories=在环廊源石虫庆典中获得7次冠军
Obtain 8 Hope and 1 random Collectible=获得8希望与1件随机收藏品
Obtain <<color\=#d36234>Special Ops Permit</color>> to unlock=获得<<color\=#d36234>特殊作战许可</color>>以解锁
Obtain <@ba.vup>1</> Funds; also <@ba.vup>affects Teammates</>=你获得<@ba.vup>1</>资金，若存在<@ba.vup>其他队友</>则他们也获得
Obtain <@map.normal>3</> Merit Medals for an event to unlock its selection=对应项目获得<@map.normal>3</>枚嘉奖印章以解锁项目自选权
Obtain <@ro3.get>2</> Collectibles=获得<@ro3.get>2件</>收藏品
Obtain <@ro3.get>2</> fairly uncommon Foldartals=获得<@ro3.get>2</>个较为稀有的密文板
Obtain <@ro4.get>8</> Hope and <@ro4.get>1</> random Collectible=获得<@ro4.get>8</>希望与<@ro4.get>1件</>随机收藏品
Obtain <@ro5.get>1</> random Collectible, pass through this node=获得<@ro5.get>1件</>随机收藏品，通过本节点
Obtain <@ro5.get>1</> random Tongbao related to combat=随机获得<@ro5.get>1枚</>与战斗有关的通宝
Obtain <@ro5.get>1</> random Tongbao related to Vagary Tiles=随机获得<@ro5.get>1枚</>与化境地块有关的通宝
Obtain <@ro5.get>2</> Collectibles=获得<@ro5.get>2件</>收藏品
Obtain <@ro5.get>3</> Coupons, <@ro5.get>3</> Hope, and <@ro5.get>3</> random Collectibles=获得<@ro5.get>3</>票券，获得<@ro5.get>3</>希望及<@ro5.get>3</>随机收藏品
Obtain <@ro5.get>3</> random Collectibles=获得<@ro5.get>3</>随机收藏品
Obtain <@ro5.get>Ceaseless</> and <@ro5.get>9 Coupons</>=获得<@ro5.get>不息</>与<@ro5.get>9票券</>
Obtain <@ro5.get>Hai-Shih Stove</> (has wondrous effects in Retrieve nodes; after completing all Retrieve nodes, gain 2 Candles)=可能获得<@ro5.get>亥食灶</>（在拾遗节点中有奇妙的作用，完成所有拾遗节点后获得2烛火）
Obtain <@ro5.get>Merciless</>=获得<@ro5.get>不赦</>
Obtain <@ro5.get>Wei-Chien Rule</> (Originium Ingots +6, has wondrous effects in Tavern nodes)=可能获得<@ro5.get>未建尺</>（源石锭+6，在故肆节点中有奇妙的作用）
Obtain <@ro5.get>Yin-Shih Flask</> (Hope +2; the next entry into Sui's Remnant Consciousness will have some Legend and Decision nodes revealed; has wondrous effects in some Legend nodes)=可能获得<@ro5.get>寅诗壶</>（希望+2，使下次进入的岁兽残识中部分传说与抉择节点变为可探索状态，在部分传说节点中有奇妙的作用）
Obtain <Special Ops Permit> to unlock=获得<特殊作战许可>以解锁
Obtain [Stronghold Credit] x200 through the simulation, and you'll be able to collect a bonus [Stronghold Credit] x300 at the completion screen.\n*Rewards issued once per day. Rewards refresh daily at 04:00=通过模拟累积获得【卫戍认证】x200，即可在结算时领取【卫戍认证】x300的额外奖励。\n*奖励每日一次，每天04:00重置
Obtain [Stronghold Credit] x<@acdm.award>200</> through the simulation, and you'll be able to collect a bonus [Stronghold Credit] x<@acdm.award>300</> at the completion screen.\n*Rewards issued once per day. Rewards refresh daily at 04:00=通过模拟累积获得【卫戍认证】x<@acdm.award>200</>，即可在结算时领取【卫戍认证】x<@acdm.award>300</>的额外奖励。\n*奖励每日一次，每天04:00重置
Obtain a 6-Star Random Promotion Temporary Rec. Voucher=获得一张6星随机直升招募券
Obtain a <@ro2.get>Hot Water Kettle</> (Immediately gain +1 Max Life Point and +1 Hope)=获得收藏品<@ro2.get>热水壶</>（立即获得目标生命上限+1，希望+1）
Obtain a <@ro3.get>Hot Water Kettle</> collectible (Immediately gain +1 Max Life Point and +1 Hope)=获得收藏品<@ro3.get>热水壶</>（立即获得目标生命上限+1，希望+1）
Obtain a <@ro5.get>Hot Water Kettle</> (Immediately gain +1 Max Life Point and +1 Hope)=获得收藏品<@ro5.get>热水壶</>（立即获得目标生命值上限+1，希望+1）
Obtain a Book of Scriptures and a random Collectible, but it seems like you'll run into <@ro2.lose>trouble</> later on=获得一本经书和一件随机收藏品，但似乎以后会惹来什么<@ro2.lose>麻烦</>
Obtain a Book of Scriptures and a random Collectible, but it seems like you'll run into trouble later on=获得一本经书和一件随机收藏品，但似乎以后会惹来什么麻烦
Obtain a Foldartal=获得密文板
Obtain a Hot Water Kettle collectible (Immediately gain +1 Max Life Point and +1 Hope)=获得收藏品热水壶（立即获得目标生命上限+1，希望+1）
Obtain a precious Collectible=获得一件珍贵的收藏品
Obtain a Promotion Voucher=获得进阶券
Obtain a random Collectible=获得一件随机收藏品
Obtain a random Collectible and a random Cursed Curio=获得一件随机收藏品和一件随机遭诅古物
Obtain a random Collectible that may be adventure-oriented=获得一件可能与冒险相关的随机收藏品
Obtain a random Collectible that may be combat-oriented=获得一件可能与战斗相关的随机收藏品
Obtain a random Collectible, but it probably isn't anything good=获得一件随机收藏品，但可能不是什么好东西
Obtain a random Cursed Curio, but gain 2 Keys=获得一件随机遭诅古物，获得2钥匙
Obtain a random Cursed Curio, but gain 3 Die Rolls=获得一件随机遭诅古物，获得3掷骰次数
Obtain a random Cursed Curio, but gain <@ro2.get>2</> Keys=获得一件随机遭诅古物，获得<@ro2.get>2</>钥匙
Obtain a random Cursed Curio, but gain <@ro2.get>3</> Die Rolls=获得一件随机遭诅古物，获得<@ro2.get>3</>掷骰次数
Obtain a random Foldartal=获得一个随机密文板
Obtain a random high-quality Collectible=获得一件随机高级收藏品
Obtain a random Recruitment Voucher=获得随机招募券
Obtain a random Recruitment Voucher and 4 Originium Ingots=获得一张随机招募券及4源石锭
Obtain a random trinket=获得一件随机小玩意
Obtain a Recruitment Voucher=获得招募券
Obtain a special Collectible that makes battles more difficult=获得特殊的收藏品，使战斗更加艰难
Obtain a total of 10 victories using Operator Shalem in the Integrated Strategies: Phantom & Crimson Solitaire (regular operations or monthly squad).=在集成战略：傀影与猩红孤钻主题中携带干员暮落战斗胜利10次（常规行动或月度小队下）
Obtain a total of 100 Iron Ore from Deserted Town expeditions=累计通过远征荒废城镇获取100份铁矿石
Obtain a total of 100 Orundum in Annihilation=在剿灭作战关卡中累计收获100合成玉
Obtain a total of 100 Stone from Deserted Town expeditions=累计通过远征荒废城镇获取100份石材
Obtain a total of 100 Wood from Deserted Town expeditions=累计通过远征荒废城镇获取100份木材
Obtain a total of 1000 Orundum in Annihilation=在剿灭作战关卡中累计收获1000合成玉
Obtain a total of 15 Collectibles (not including starting amount)=累计获得15个收藏品（不计初始）
Obtain a total of 1500 Orundum in Annihilation=在剿灭作战关卡中累计收获1500合成玉
Obtain a total of 200 Orundum in Annihilation=在剿灭作战关卡中累计收获200合成玉
Obtain a total of 2000 Orundum in Annihilation=在剿灭作战关卡中累计收获2000合成玉
Obtain a total of 30 Collectibles in Integrated Strategies=在集成战略中，累计获得过收藏品30次
Obtain a total of 35 collectible=累计获得过收藏品35次
Obtain a total of 35 collectibles=累计获得过收藏品35次
Obtain a total of 4 Tactical Prop=累计获得了4次战术道具
Obtain a total of 4 Tactical Props=累计获得了4次战术道具
Obtain a total of 50 Collectibles in Integrated Strategies=在集成战略中，累计获得过收藏品50次
Obtain a total of 50 collectibles in Integrated Strategies=在集成战略中，累计获得过收藏品50次
Obtain a total of 50 plays in the Integrated Strategies: Phantom & Crimson Solitaire (regular operations or monthly squad).=在集成战略：傀影与猩红孤钻主题中累积获得50次剧目（常规行动或月度小队下）
Obtain a total of 500 Orundum in Annihilation=在剿灭作战关卡中累计收获500合成玉
Obtain a total of 6 Hot Water Kettles=累计获得过6次热水壶
Obtain a total of 9 Merit Medals for a regular event of any difficulty to unlock selection of all events in that difficulty=在任意难度的常规项目中总计获得9枚嘉奖印章即可解锁对应难度下全部项目自选权
Obtain a total of <@map.normal>9</> Merit Medals for a regular event of any difficulty to unlock selection of all events in that difficulty=在任意难度的常规项目中总计获得<@map.normal>9</>枚嘉奖印章即可解锁对应难度下全部项目自选权
Obtain Activation effect when within range of other Mieszko Coils=攻击范围内存在其他梅什科线圈时获得激活效果
Obtain additional rewards at higher Investigation Levels=提升等级后可以获得额外奖励
Obtain after completing=完成后获得
Obtain after this floor=完成本层后将获得
Obtain all 'Express Chain Pizzeria' furniture exclusive to the Grani and the Knights' Treasure event not yet acquired.=获得所有尚未取得且仅可在骑兵与猎人活动中得到的“快捷连锁披萨店”家具。
Obtain all 'Penguin Logistics Safehouse' furniture exclusive to the Code of Brawl event not yet acquired.=获得所有尚未取得且仅可在喧闹法则活动中得到的“企鹅物流安全屋”家具。
Obtain all 'Rhodes Island Modern Music Rehearsal Room' furniture exclusive to the Heart of Surging Flame event not yet acquired.=获得所有尚未取得且仅可在火蓝之心活动中得到的“罗德岛现代音乐排练室”家具。
Obtain all furniture exclusive to the A Walk in the Dust event not yet acquired.=获得所有尚未取得且仅可在遗尘漫步活动中得到的家具。
Obtain all furniture exclusive to the Break the Ice event not yet acquired.=获得所有尚未取得且仅可在风雪过境活动中得到的家具。
Obtain all furniture exclusive to the Children of Ursus event not yet acquired.=获得所有尚未取得且仅可在乌萨斯的孩子们活动中得到的家具。
Obtain all furniture exclusive to the Come Catastrophes or Wakes of Vultures event not yet acquired.=获得所有尚未取得且仅可在不义之财活动中得到的家具。
Obtain all furniture exclusive to the Darknights Memoir event not yet acquired.=获得所有尚未取得且仅可在生于黑夜活动中得到的家具。
Obtain all furniture exclusive to the Dorothy's Vision event not yet acquired.=获得所有尚未取得且仅可在绿野幻梦活动中得到的家具。
Obtain all furniture exclusive to the Dossoles Holiday event not yet acquired.=获得所有尚未取得且仅可在多索雷斯假日活动中得到的家具。
Obtain all furniture exclusive to The Great Chief Returns event not yet acquired.=获得所有尚未取得且仅可在密林悍将归来活动中得到的家具。
Obtain all furniture exclusive to the Guide Ahead event not yet acquired.=获得所有尚未取得且仅可在吾导先路活动中得到的家具。
Obtain all furniture exclusive to the Here A People Sows event not yet acquired.=获得所有尚未取得且仅可在怀黍离活动中得到的家具。
Obtain all furniture exclusive to the Hortus de Escapismo event not yet acquired.=获得所有尚未取得且仅可在空想花庭活动中得到的家具。
Obtain all furniture exclusive to the Ideal City: Endless Carnival event not yet acquired.=获得所有尚未取得且仅可在理想城：长夏狂欢季活动中得到的家具。
Obtain all furniture exclusive to the Il Siracusano event not yet acquired.=获得所有尚未取得且仅可在叙拉古人活动中得到的家具。
Obtain all furniture exclusive to the Invitation to Wine event not yet acquired.=获得所有尚未取得且仅可在将进酒活动中得到的家具。
Obtain all furniture exclusive to the Lingering Echoes event not yet acquired.=获得所有尚未取得且仅可在尘影余音活动中得到的家具。
Obtain all furniture exclusive to the Lone Trail event not yet acquired.=获得所有尚未取得且仅可在孤星活动中得到的家具。
Obtain all furniture exclusive to the Mansfield Break event not yet acquired.=获得所有尚未取得且仅可在孤岛风云活动中得到的家具。
Obtain all furniture exclusive to the Maria Nearl event not yet acquired.=获得所有尚未取得且仅可在玛莉娅·临光活动中得到的家具。
Obtain all furniture exclusive to the Near Light event not yet acquired.=获得所有尚未取得且仅可在长夜临光活动中得到的家具。
Obtain all furniture exclusive to The Rides to Lake Silberneherze event not yet acquired.=获得所有尚未取得且仅可在银心湖列车活动中得到的家具。
Obtain all furniture exclusive to the So Long, Adele: Home Away From Home event not yet acquired.=获得所有尚未取得且仅可在火山旅梦活动中得到的家具。
Obtain all furniture exclusive to the Stories of Afternoon event not yet acquired.=获得所有尚未取得且仅可在午间逸话活动中得到的家具。
Obtain all furniture exclusive to the Stultifera Navis event not yet acquired.=获得所有尚未取得且仅可在愚人号活动中得到的家具。
Obtain all furniture exclusive to the Twilight of Wolumonde event not yet acquired.=获得所有尚未取得且仅可在沃伦姆德的薄暮活动中得到的家具。
Obtain all furniture exclusive to the Under Tides event not yet acquired.=获得所有尚未取得且仅可在覆潮之下活动中得到的家具。
Obtain all furniture exclusive to the What the Firelight Casts event not yet acquired.=获得所有尚未取得且仅可在照我以火活动中得到的家具。
Obtain all furniture exclusive to the Where Vernal Winds Will Never Blow event not yet acquired.=获得所有尚未取得且仅可在登临意活动中得到的家具。
Obtain all furniture exclusive to the Who is Real event not yet acquired.=获得所有尚未取得且仅可在画中人活动中得到的家具。
Obtain all furniture exclusive to the Zwillingstürme im Herbst event not yet acquired.=获得所有尚未取得且仅可在崔林特尔梅之金活动中得到的家具。
Obtain all lost Life Point(s)=获得消耗的所有目标生命
Obtain all spent Hope and Max Hope=获得消耗的所有希望及等量上限
Obtain all spent Originium Ingots=获得消耗的所有源石锭
Obtain all Treasure Chest rewards on the map.=领取地图中全部宝箱奖励
Obtain Altered Flag to unlock this stage=获得涂改的旗帜以解锁本关卡
Obtain an <@ro2.lose>eldritch</> Collectible=获得一件<@ro2.lose>诡异</>的收藏品
Obtain an eldritch Collectible=获得一件诡异的收藏品
Obtain an extra 3 Hope, 2 Ingots, and 1 Plan whenever you pass a Lost and Found node=每经过一个失与得节点额外获得3希望、2源石锭、1构想
Obtain and exchange Tongbao=获得并替换通宝
Obtain by collecting all Gitmalutu Gala Champ Badges or from the Workbench=获取环廊源石虫庆典所有冠军证明、<组装台>获得
Obtain Ceaseless and 9 Coupons=获得不息与9票券
Obtain Collectible=获得收藏品
Obtain Condition=获得品相
Obtain Condition <{0}>: {1}=获得品相<{0}>：{1}
Obtain Courier, Gavial, and Dur-nar=拥有干员讯使、嘉维尔、坚雷
Obtain Courier, Gavial, and Dur-nar, and raise them to Max Potential=拥有干员讯使、嘉维尔、坚雷，并提升潜能至满级
Obtain Diamante and Caper, and raise them to Max Potential.=拥有干员折光、跃跃，并提升潜能至满级
Obtain Diamante and Caper.=拥有干员折光、跃跃
Obtain disk=拿到圆盘
Obtain Dull Originium to unlock this stage=获得暗淡的源石以解锁本关卡
Obtain during season=赛季期间获取
Obtain equipment without spending any funds.=无需消耗资金，获得装备补给。
Obtain Ethan and Breeze=拥有干员伊桑、微风
Obtain Ethan and Breeze, and raise them to Max Potential=拥有干员伊桑、微风，并提升潜能至满级
Obtain from <Gitmalutu Gala> or <Trading Post>=<环廊源石虫庆典>、<货品交易所>获得
Obtain from bonus pack=特典兑换
Obtain from catching=捕捉获得
Obtain from Cooking Platform=<烹饪台>获得
Obtain from defeating <Cragpincer>, <Crystalline Cragpincer>, or <'Consortium of Pincers'>\nProduce from Corral\n, or buy from Trading Post=击败<岩壳蟹>、<结晶岩壳蟹>、<“钳钳生风”>获得\n兽栏产出\n<货品交易所>购买
Obtain from defeating <Leporibeast Shorthorn> or <Leporibeast Longhorn>\nProduce from Corral\n, or buy from Trading Post=击败<小角跳兽>、<大角跳兽>获得\n兽栏产出\n<货品交易所>购买
Obtain from defeating <Luminous Fowlbeast>\nProduce from Corral=击败<荧羽兽>获得\n兽栏产出
Obtain from defeating <Mossback Beast> or <Lush Mossback Beast>\nProduce from Corral\n, or buy from Trading Post=击败<苔生兽>、<茂密苔生兽>获得\n兽栏产出\n<货品交易所>购买
Obtain from defeating <Sandfall Crystalhoof>=击败<落沙晶蹄兽>获得
Obtain from defeating <Spined Shellbeast>=击败<刺棱壳兽>获得
Obtain from defeating Quicksand Beast=击败<游砂兽>获得
Obtain from defeating Thalebeast=击败<拟南兽>获得
Obtain from defeating Vanillawing=击败<香草翼兽>获得
Obtain from exploration=探索获得
Obtain from gathering=采集获得
Obtain from hunting=捕捉获得
Obtain from Main Theme=在主线中获取
Obtain from Special Pack=特典获得
Obtain from Workbench=<组装台>获得
Obtain from Workbench\nChance to drop from combat in Strange Territory=<组装台>获得\n陌域战斗概率掉落
Obtain gear 10 times in Gear Trading Center=在装备集换处中获取装备10次
Obtain gear 15 times in Gear Trading Center=在装备集换处中获取装备15次
Obtain gear 20 times in Gear Trading Center=在装备集换处中获取装备20次
Obtain gear 30 times in Gear Trading Center=在装备集换处中获取装备30次
Obtain gear 5 times in Gear Trading Center=在装备集换处中获取装备5次
Obtain Hadiya and Akkord=拥有干员哈蒂娅、协律
Obtain Hadiya and Akkord and raise them to Max Potential=拥有干员哈蒂娅、协律，并提升潜能至满级
Obtain Hai-Shih Stove (has wondrous effects in Retrieve nodes; after completing all Retrieve nodes, gain 2 Candles)=可能获得亥食灶（在拾遗节点中有奇妙的作用，完成所有拾遗节点后获得2烛火）
Obtain Honeyberry and Pudding=拥有干员蜜莓、布丁
Obtain Honeyberry and Pudding, and raise them to Max Potential=拥有干员蜜莓、布丁，并提升潜能至满级
Obtain Hope with every step forward=每前进一步都能获得希望
Obtain Hope with every step forward here=此处每前进一步都能获得希望
Obtain item to unlock=物品获得解锁
Obtain Lancet-2 and Castle-3=拥有干员Lancet-2、Castle-3
Obtain Lancet-2 and Castle-3, and get them to Max Potential=拥有干员Lancet-2、Castle-3，并提升潜能至满级
Obtain Merciless=获得不赦
Obtain Minimalist during Ideal City: Endless Carnival.=理想城：长夏狂欢季活动期间，获得干员至简
Obtain more <@ba.drop>Training Handbooks</> upon deployment; every [Flower Bush] restores 1 HP per second to all Operators=部署后立即获得更多<@ba.drop>培训手册</>；场上每个【花丛】使友方干员每秒回复1点生命值
Obtain more Training Handbooks upon deployment; every [Flower Bush] restores 1 HP per second to all Operators=部署后立即获得更多培训手册；场上每个【花丛】使友方干员每秒回复1点生命值
Obtain negative Collectible=获得负面收藏品
Obtain Ownerless Mining Lamp to unlock this stage=获得无主的矿灯以解锁本关卡
Obtain Philae and Contrail=拥有干员菲莱、云迹
Obtain Philae and Contrail and raise them to Max Potential=拥有干员菲莱、云迹，并提升潜能至满级
Obtain progress reward\n'Asking For Trouble'\nto view.=解锁收集进度中\n《自讨苦吃》\n可查看
Obtain progress reward\n'Diary'\nto view.=解锁收集进度中\n《日记本》\n可查看
Obtain progress reward\n'Let's Throw A Party!'\nto view.=解锁收集进度中\n《来办联欢会吧》\n可查看
Obtain progress reward\n'Moving Forward'\nto view.=解锁收集进度中\n《向前走》\n可查看
Obtain progress reward\n'The Wanderer's Home'\nto view.=解锁收集进度中\n《流浪者的归宿》\n可查看
Obtain progress reward\n'Today's Kitchen'\nto view.=解锁收集进度中\n《今日厨房》\n可查看
Obtain Qanipalaat and Quartz=拥有干员雪绒、石英
Obtain Qanipalaat and Quartz, and raise them to Max Potential=拥有干员雪绒、石英，并提升潜能至满级
Obtain reward\nby completing Monthly Contract (Available only while the theme is receiving updates)=完成每月委托获得报酬\n（仅限主题更新期间）
Obtain reward\nby completing Monthly Contract <color\=#7deac7>(Available only while the theme is receiving updates)</color>=完成每月委托获得报酬\n<color\=#7deac7>（仅限主题更新期间）</color>
Obtain reward by completing Monthly Contract=完成每月委托获得报酬
Obtain Savage, and get her to Max Potential=拥有干员暴行，并提升潜能至满级
Obtain Silence the Paradigmatic during Lone Trail.=孤星活动期间，获得干员淬羽赫默
Obtain some <@ba.drop>Training Handbooks</> upon deployment; after deploying 5 [Bushes], [Bushes] on the field will become [Flower Bushes]; [Bushes] deployed afterward will immediately become [Flower Bushes]=部署后立即获得一些<@ba.drop>培训手册</>；部署过5个【草丛】后，场上的【草丛】将变为【花丛】；后续部署的【草丛】也将立即变为【花丛】
Obtain some Training Handbooks upon deployment; after deploying 5 [Bushes], [Bushes] on the field will become [Flower Bushes]; [Bushes] deployed afterward will immediately become [Flower Bushes]=部署后立即获得一些培训手册；部署过5个【草丛】后，场上的【草丛】将变为【花丛】；后续部署的【草丛】也将立即变为【花丛】
Obtain the Collectible=获得收藏品
Obtain the exclusive furniture=获得特定家具
Obtain the furniture belonging to the 'Arakeeshtu Jungle' and 'Narutabatim Alkalies' sets in the 'Arsalan Travel Tent' furniture series.=获得“阿尔萨兰旅行营帐”系列家具中属于“黄绿茂林”、“盐河碱滩”两个套件组的家具。
Obtain the furniture belonging to the 'Eqlumuy Oasis' and 'Traditions' sets in the 'Arsalan Travel Tent' furniture series.=获得“阿尔萨兰旅行营帐”系列家具中属于“白水绿洲”、“旧座”两个套件组的家具。
Obtain the furniture belonging to the set 'Dull Remnants' in the 'Castlesque' furniture series.=获得“古堡印象”系列家具中属于“庸庸残饰”套件组的家具。
Obtain the furniture belonging to the three sets 'Attendant of Artistry,' 'Invitation to Repose' and 'Decaying Husk' in the 'Castlesque' furniture series.=获得“古堡印象”系列家具中属于“灵感侍者”、“睡梦之邀”、“败朽躯壳”三个套件组的家具。
Obtain the furniture belonging to the two sets 'Dreamland Signposts' and 'Words of Nature' in the 'Sami Impressions' furniture series.=获得“萨米印象”系列家具中属于“梦境路标”、“自然之语”两个套件组的家具。
Obtain the furniture belonging to the two sets 'Drink Party' and 'Cool Core' in the 'Beachside Impressions' furniture series.=获得“海滨印象”系列家具中属于“冷饮派对”、“清凉核心”两个套件组的家具。
Obtain the furniture belonging to the two sets 'Life in the Forest' and 'Fireside Twitters' in the 'Sami Impressions' furniture series.=获得“萨米印象”系列家具中属于“林地生活”、“炉边呢喃”两个套件组的家具。
Obtain the furniture belonging to the two sets 'Melancholy of Dust' and 'Unending Omens' in the 'Memories of the Souls' furniture pack.=获得“魂灵印象”系列家具中属于“如尘的愁绪”、“无端的异兆”两个套件组的家具。
Obtain the furniture belonging to the two sets 'Pavilion of the Rising Sun' and 'Balcony of Warm Scents' in the 'Fantasies of the Garden' furniture pack.=获得“界园印象”系列家具中属于“亭迎紫旭”、“台采暖熏”两个套件组的家具。
Obtain the furniture belonging to the two sets 'Reborn in a Dream' and 'Chronological Eddies' in the 'Memories of the Souls' furniture pack.=获得“魂灵印象”系列家具中属于“于梦中再诞”、“时序的洄流”两个套件组的家具。
Obtain the furniture belonging to the two sets 'Summer Scrapwood' and 'Beach Decor' in the 'Beachside Impressions' furniture series.=获得“海滨印象”系列家具中属于“夏日边角料”、“沙滩装饰”两个套件组的家具。
Obtain the furniture belonging to the two sets 'Tower of Breezes' and 'Chamber of Departing Fowlbeasts' in the 'Fantasies of the Garden' furniture pack.=获得“界园印象”系列家具中属于“楼怡爽气”、“阁送归鸿”两个套件组的家具。
Obtain Tournament Fantasy Retrofit Kit in Pinch-Out Experimental Operation.=在尖灭测试作战中，获得时装竞技之梦改装
Obtain Unexploded Dud to unlock this stage=获得未爆的哑弹以解锁本关卡
Obtain Vigil during IL Siracusano=叙拉古人活动期间，获得干员伺夜
Obtain Wei-Chien Rule (Originium Ingots +6, has wondrous effects in Tavern nodes)=可能获得未建尺（源石锭+6，在故肆节点中有奇妙的作用）
Obtain with Official Artworks Redemption Code=设定集兑换码兑换获得
Obtain Yin-Shih Flask (Hope +2; the next entry into Sui's Remnant Consciousness will have some Legend and Decision nodes revealed; has wondrous effects in some Legend nodes)=可能获得寅诗壶（希望+2，使下次进入的岁兽残识中部分传说与抉择节点变为可探索状态，在部分传说节点中有奇妙的作用）
Obtainable before beginning DH-TR-01=可在DH-TR-01关卡开始前获得
Obtainable Command EXP During Combat=战斗获取指挥经验
Obtainable Command EXP During Combat +10%=战斗获取指挥经验+10%
Obtainable Command EXP During Combat +5%=战斗获取指挥经验+5%
Obtained=已获得
Obtained  Enlightenment <{0}>=获得了启示<{0}>
Obtained 1 Originium Ingot=获得了1源石锭
Obtained 1 random Collectible=获得了1个随机收藏品
Obtained 1 random Tongbao=获得了1个随机通宝
Obtained 10 Originium Ingots, 1 Coupon=获得了10源石锭，1票券
Obtained 100 days after waking up=苏醒满100天
Obtained 1095 days after waking up.=苏醒满1095天
Obtained 12 Originium Ingots=获得了12源石锭
Obtained 1460 days after waking up.=苏醒满1460天
Obtained 15 Originium Ingots=获得了15源石锭
Obtained 1825 days after waking up.=苏醒满1825天
Obtained 2 random Collectibles=获得了2个随机收藏品
Obtained 2190 days after waking up.=苏醒满2190天
Obtained 3 Max Life Points=获得了3目标生命值上限
Obtained 3 random Collectibles=获得了3个随机收藏品
Obtained 3 random Collectibles, 3 Hope, and 3 Coupons=获得了3个随机收藏品、3希望、3票券
Obtained 30 Originium Ingots=获得了30源石锭
Obtained 32 Originium Ingots=获得了32源石锭
Obtained 365 days after waking up=苏醒满365天
Obtained 4 Objective Shield=获得了4护盾
Obtained 5 Life Points=获得了5目标生命值
Obtained 5 Max Life Points=获得了5目标生命值上限
Obtained 6 Coupons=获得了6票券
Obtained 6 Objective Shield=获得了6护盾
Obtained 6 random Collectibles=获得了6个随机收藏品
Obtained 65 Originium Ingots=获得了65源石锭
Obtained 7 Life Points=获得了7目标生命值
Obtained 730 days after waking up=苏醒满730天
Obtained 8 Originium Ingots=获得了8源石锭
Obtained 888 Originium Ingots=获得了888源石锭
Obtained <@ro2.virtue> Enlightenment <{0}> </>=获得了<@ro2.virtue>启示<{0}></>
Obtained <@ro5.get>8</> Originium Ingots=获得了<@ro5.get>8</>源石锭
Obtained <color\=#c23361>{0}{1}</color>=获得了<color\=#c23361>{0}{1}</color>
Obtained <color\=#df5244>{0}</color> Reconstruction Points=已获得 <color\=#df5244>{0}</color> 重建值
Obtained <color\=#e1a9aa>{0}</color> as a reward=获得奖励<color\=#e1a9aa>{0}</color>
Obtained <color\=#FF6801>{0}</color> Credits=获得信用点数<color\=#FF6801>{0}</color>
Obtained a relatively rare Collectible=获得了较为稀有的收藏品
Obtained all Collectibles=同时获得了所有收藏品
Obtained by buying a Dolls' Somniloquy Pack in the [Store]=[采购中心]中购买人偶梦呓礼包获得
Obtained by buying a Safety Drill Memorial Pack in [Store]=[采购中心]中购买安全演习纪念礼包获得
Obtained by buying a Tales of Stratopolis Pack in [Store]=[采购中心]中购买层叠地城奇谈礼包获得
Obtained by buying Alluring Moonlight Pack in the [Store]=在[采购中心]中购买韶光邀月组合包获得
Obtained by buying Blooms of Time Pack in the [Store]=在[采购中心]中购买时序花圃组合包获得
Obtained by buying Charming Vista Pack in the [Store]=在[采购中心]中购买山水旖旎组合包获得
Obtained by buying Dahuang Sprout Pack in [Store]=[采购中心]中购买大荒青禾组合包获得
Obtained by buying Divine Reverie Pack in the [Store]=在[采购中心]中购买移星桂冠组合包获得
Obtained by buying Echoes of the Legends Pack in the [Store]=在[采购中心]中购买熠曲丰碑组合包获得
Obtained by buying Glazed Grace Pack in the [Store]=在[采购中心]中购买冰纹玉釉组合包获得
Obtained by buying Heart-warming Reunion Pack in [Store]=[采购中心]中购买暖心相聚组合包获得
Obtained by buying Honey Party Pack in [Store]=[采购中心]中购买甜蜜派对组合包获得
Obtained by buying Hopes and Dreams Pack in the [Store]=在[采购中心]中购买祈望梦人组合包获得
Obtained by buying Photographic Remnant Pack in the [Store]=在[采购中心]中购买影印留形组合包获得
Obtained by buying Raindrops Wishes Pack in the [Store]=在[采购中心]中购买青漾组合包获得
Obtained by buying Springbay Dreams Pack in the [Store]=[采购中心]中购买梦港泉湾组合包获得
Obtained by buying Superfun Supernova Pack in the [Store]=在[采购中心]中购买☆超新星☆组合包获得
Obtained by buying Taiko Festival Pack in the [Store]=在[采购中心]中购买祝鼓祭组合包获得
Obtained by buying Tenacious Pilgrim Pack in the [Store]=在[采购中心]中购买坚韧行者组合包获得
Obtained by buying The Eternal Show Pack in the [Store]=在[采购中心]中购买永恒演出礼包获得
Obtained by buying the Fluffy and Warm Pack in the [Store]=在[采购中心]中购买蓬松温暖礼包获得
Obtained by buying The Wild Era Pack in the [Store]=在[采购中心]中购买雾色秘访组合包获得
Obtained by buying Thoughts And Time Pack in the [Store]=在[采购中心]中购买时光心意组合包获得
Obtained by buying Throne Ascension Pack in the [Store]=在[采购中心]中购买登阶遗君组合包获得
Obtained by buying Wish Upon A Star Pack in the [Store]=[采购中心]中购买天想星迹组合包获得
Obtained by continuing the exploration=进一步探索以获取
Obtained by exploring 'Dusty Picturebook'=探索【蒙尘图册】以获取
Obtained by participating in the Celebration Login Event=参与五周年庆典签到活动获得
Obtained by refining Packaged Cores. Difficult to obtain, and typically used to launch new production bases.=封装矿核精炼提纯后的产物，存量稀少，一般作为开拓新生产基地时的启动资源使用。
Obtained by Thank-You Celebration Prospective Login=在感谢庆典前瞻签到获得
Obtained Coin Geists=获得了一串钱伥
Obtained custom reward=获得了自选奖励
Obtained during the 'Stultifera Navis' event=“愚人号”活动获得
Obtained ecological specimens!=获得生态标本！
Obtained Enlightenment=获得了朝闻道
Obtained from=获得于
Obtained from comeback missions=完成回归任务获得
Obtained from Duel Channel=争锋频道活动中获得
Obtained from Hype=在赛事热度中获得
Obtained from Icebreaker Games=促融共竞模式中获得
Obtained from Icebreaker Games #1=促融共竞#1中获得
Obtained from Icebreaker Games #2=促融共竞#2中获得
Obtained from Integrated Strategies=在集成战略模式中获得
Obtained from Integrated Strategies.=在集成战略模式中获得
Obtained from Reclamation Algorithm=在生息演算模式中获得
Obtained from Rhodes Island Icebreaker Games=罗德岛促融共竞中获得
Obtained from Stronghold Protocol: Alliance=卫戍协议:盟约活动中获得
Obtained Hai-Shih Stove=获得了亥食灶
Obtained soul bookmarks!=获得魂灵书签！
Obtained Streamer's Motivational Originium=已获得主播激励源石
Obtained support <color\=#9ed9fd>{0}</color>=获得了支援<color\=#9ed9fd>{0}</color>
Obtained support <color\=#c23361>{0}</color>=获得了支援<color\=#c23361>{0}</color>
Obtained support <color\=#e1a9aa>{0}</color>=获得了支援<color\=#e1a9aa>{0}</color>
Obtained support <color\=#ffb525>{0}</color>=获得了支援<color\=#ffb525>{0}</color>
Obtained Support items=获得支援道具
Obtained support {0}=获得了支援{0}
Obtained The Ascent=获得了圣诏封神
Obtained Thought <color\=#e1a9aa>{0}</color>=获得思绪<color\=#e1a9aa>{0}</color>
Obtained Thought {0}=获得思绪{0}
Obtained Three-Legged Goldfowl=获得了三足金雏
Obtained through Event=活动获得
Obtained through event rerun=复刻活动获得
Obtained through medal collection=收集蚀刻章获得
Obtained Tongbao <color\=#c23361>{0}{1}</color>=获得了通宝<color\=#c23361>{0}{1}</color>
Obtained Tongbao {0}{1}=获得了通宝{0}{1}
Obtained Wei-Chien Rule=获得了未建尺
Obtained Yin-Shih Flask=获得了寅诗壶
Obtained {0} as a reward=获得奖励{0}
Obtained {0} Credits=获得信用点数{0}
Obtained {0} Reconstruction Points=已获得 {0} 重建值
Obtained {0}, which can be used to appoint Operators=获得{0}，可用以任命干员
Obtained {0}{1}=获得了{0}{1}
Obtained Medal:=获得蚀刻章：
Obtained Medal Set:=获得蚀刻章：
Obtained through event stage limited-time drop or event=活动期间关卡限时掉落、活动获得
Obtained through Rating Board missions=完成活动评定任务获得
Obtains 1 Curse Doll (can store up to 1)\n<@ba.rem>Reduces the ATK and DEF of enemies around the Curse Doll by <@ba.vup>-20%</>, lasts for a maximum of 15 seconds</>=获得一个诅咒娃娃（最多可库存1个）\n<@ba.rem>诅咒娃娃周围敌人的攻击力和防御力<@ba.vup>-20%</>，15秒后自动销毁</>
Obtains 1 Curse Doll (can store up to 1)\n<@ba.rem>Reduces the ATK and DEF of enemies around the Curse Doll by <@ba.vup>-25%</>, lasts for a maximum of 15 seconds</>=获得一个诅咒娃娃（最多可库存1个）\n<@ba.rem>诅咒娃娃周围敌人的攻击力和防御力<@ba.vup>-25%</>，15秒后自动销毁</>
Obtains 1 Curse Doll (can store up to 1)\n<@ba.rem>Reduces the ATK and DEF of enemies around the Curse Doll by <@ba.vup>-30%</>, lasts for a maximum of 15 seconds</>=获得一个诅咒娃娃（最多可库存1个）\n<@ba.rem>诅咒娃娃周围敌人的攻击力和防御力<@ba.vup>-30%</>，15秒后自动销毁</>
Obtains 1 Curse Doll (can store up to 1)\n<@ba.rem>Reduces the ATK and DEF of enemies around the Curse Doll by <@ba.vup>-40%</>, lasts for a maximum of 15 seconds</>=获得一个诅咒娃娃（最多可库存1个）\n<@ba.rem>诅咒娃娃周围敌人的攻击力和防御力<@ba.vup>-40%</>，15秒后自动销毁</>
Obtains 1 Curse Doll (can store up to 1)\n<@ba.rem>Reduces the ATK and DEF of enemies around the Curse Doll by <@ba.vup>-45%</>, lasts for a maximum of 15 seconds</>=获得一个诅咒娃娃（最多可库存1个）\n<@ba.rem>诅咒娃娃周围敌人的攻击力和防御力<@ba.vup>-45%</>，15秒后自动销毁</>
Obtains 1 Curse Doll (can store up to 1)\n<@ba.rem>Reduces the ATK and DEF of enemies around the Curse Doll by <@ba.vup>-50%</>, lasts for a maximum of 15 seconds</>=获得一个诅咒娃娃（最多可库存1个）\n<@ba.rem>诅咒娃娃周围敌人的攻击力和防御力<@ba.vup>-50%</>，15秒后自动销毁</>
Obtains 1 Curse Doll (can store up to 1)\n<@ba.rem>Reduces the ATK and DEF of enemies around the Curse Doll by <@ba.vup>-{-atk:0%}</>, lasts for a maximum of 15 seconds</>=获得一个诅咒娃娃（最多可库存1个）\n<@ba.rem>诅咒娃娃周围敌人的攻击力和防御力<@ba.vup>-{-atk:0%}</>，15秒后自动销毁</>
Obtains 1 Curse Doll (can store up to 1)\nReduces the ATK and DEF of enemies around the Curse Doll by -20%, lasts for a maximum of 15 seconds=获得一个诅咒娃娃（最多可库存1个）\n诅咒娃娃周围敌人的攻击力和防御力-20%，15秒后自动销毁
Obtains 1 Curse Doll (can store up to 1)\nReduces the ATK and DEF of enemies around the Curse Doll by -25%, lasts for a maximum of 15 seconds=获得一个诅咒娃娃（最多可库存1个）\n诅咒娃娃周围敌人的攻击力和防御力-25%，15秒后自动销毁
Obtains 1 Curse Doll (can store up to 1)\nReduces the ATK and DEF of enemies around the Curse Doll by -30%, lasts for a maximum of 15 seconds=获得一个诅咒娃娃（最多可库存1个）\n诅咒娃娃周围敌人的攻击力和防御力-30%，15秒后自动销毁
Obtains 1 Curse Doll (can store up to 1)\nReduces the ATK and DEF of enemies around the Curse Doll by -40%, lasts for a maximum of 15 seconds=获得一个诅咒娃娃（最多可库存1个）\n诅咒娃娃周围敌人的攻击力和防御力-40%，15秒后自动销毁
Obtains 1 Curse Doll (can store up to 1)\nReduces the ATK and DEF of enemies around the Curse Doll by -45%, lasts for a maximum of 15 seconds=获得一个诅咒娃娃（最多可库存1个）\n诅咒娃娃周围敌人的攻击力和防御力-45%，15秒后自动销毁
Obtains 1 Curse Doll (can store up to 1)\nReduces the ATK and DEF of enemies around the Curse Doll by -50%, lasts for a maximum of 15 seconds=获得一个诅咒娃娃（最多可库存1个）\n诅咒娃娃周围敌人的攻击力和防御力-50%，15秒后自动销毁
Obtains 1 Curse Doll (can store up to 1)\nReduces the ATK and DEF of enemies around the Curse Doll by -{-atk:0%}, lasts for a maximum of 15 seconds=获得一个诅咒娃娃（最多可库存1个）\n诅咒娃娃周围敌人的攻击力和防御力-{-atk:0%}，15秒后自动销毁
Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed=周围四格内有敌人倒下时获得1点技力
Obtains 15% Physical Dodge=获得15%的物理闪避
Obtains 19% (+4%) Physical Dodge=获得19%（+4%）的物理闪避
Obtains 19% <@ba.talpu>(+4%)</> Physical Dodge=获得19%<@ba.talpu>（+4%）</>的物理闪避
Obtains 20% Physical and Arts Dodge when equipped with skill 1; Obtains 9% ATK when equipped with skill 2=装备技能1时获得20%的物理和法术闪避，装备技能2时获得+9%攻击力
Obtains 20% Physical Dodge=获得20%的物理闪避
Obtains 23% (+3%) Physical Dodge=获得23%（+3%）的物理闪避
Obtains 23% <@ba.talpu>(+3%)</> Physical Dodge=获得23%<@ba.talpu>（+3%）</>的物理闪避
Obtains 25% (+5%) Physical and Arts Dodge when equipped with skill 1; Obtains 12% (+3%) ATK when equipped with skill 2=装备技能1时获得25%（+5%）的物理和法术闪避，装备技能2时获得+12%（+3%）攻击力
Obtains 25% <@ba.talpu>(+5%)</> Physical and Arts Dodge when equipped with skill 1; Obtains 12% <@ba.talpu>(+3%)</> ATK when equipped with skill 2=装备技能1时获得25%<@ba.talpu>（+5%）</>的物理和法术闪避，装备技能2时获得+12%<@ba.talpu>（+3%）</>攻击力
Obtains 30% Physical Dodge=获得30%的物理闪避
Obtains 34% (+4%) Physical Dodge=获得34%（+4%）的物理闪避
Obtains 34% <@ba.talpu>(+4%)</> Physical Dodge=获得34%<@ba.talpu>（+4%）</>的物理闪避
Obtains 40% Physical and Arts Dodge when equipped with skill 1; Obtains 15% ATK when equipped with skill 2=装备技能1时获得40%的物理和法术闪避，装备技能2时获得+15%攻击力
Obtains 40% Physical Dodge=获得40%的物理闪避
Obtains 43% (+3%) Physical Dodge=获得43%（+3%）的物理闪避
Obtains 43% <@ba.talpu>(+3%)</> Physical Dodge=获得43%<@ba.talpu>（+3%）</>的物理闪避
Obtains 45% (+5%) Physical and Arts Dodge when equipped with skill 1; Obtains 18% (+3%) ATK when equipped with skill 2=装备技能1时获得45%（+5%）的物理和法术闪避，装备技能2时获得+18%（+3%）攻击力
Obtains 45% <@ba.talpu>(+5%)</> Physical and Arts Dodge when equipped with skill 1; Obtains 18% <@ba.talpu>(+3%)</> ATK when equipped with skill 2=装备技能1时获得45%<@ba.talpu>（+5%）</>的物理和法术闪避，装备技能2时获得+18%<@ba.talpu>（+3%）</>攻击力
Obtains 45% Physical and Arts Dodge when equipped with skill 1; Obtains 18% ATK when equipped with skill 2=装备技能1时获得45%的物理和法术闪避，装备技能2时获得+18%攻击力
Obtains 47% Physical Dodge=获得47%的物理闪避
Obtains 50% (+3%) Physical Dodge=获得50%（+3%）的物理闪避
Obtains 50% (+5%) Physical and Arts Dodge when equipped with skill 1; Obtains 21% (+3%) ATK when equipped with skill 2=装备技能1时获得50%（+5%）的物理和法术闪避，装备技能2时获得+21%（+3%）攻击力
Obtains 50% <@ba.talpu>(+3%)</> Physical Dodge=获得50%<@ba.talpu>（+3%）</>的物理闪避
Obtains 50% <@ba.talpu>(+5%)</> Physical and Arts Dodge when equipped with skill 1; Obtains 21% <@ba.talpu>(+3%)</> ATK when equipped with skill 2=装备技能1时获得50%<@ba.talpu>（+5%）</>的物理和法术闪避，装备技能2时获得+21%<@ba.talpu>（+3%）</>攻击力
Obtains 50% Physical and Arts Dodge when equipped with skill 1; Obtains 20% ATK when equipped with skill 2=装备技能1时获得50%的物理和法术闪避，装备技能2时获得+20%攻击力
Obtains 52% Physical Dodge=获得52%的物理闪避
Obtains 55% (+3%) Physical Dodge=获得55%（+3%）的物理闪避
Obtains 55% (+5%) Physical and Arts Dodge when equipped with skill 1; Obtains 23% (+3%) ATK when equipped with skill 2=装备技能1时获得55%（+5%）的物理和法术闪避，装备技能2时获得+23%（+3%）攻击力
Obtains 55% <@ba.talpu>(+3%)</> Physical Dodge=获得55%<@ba.talpu>（+3%）</>的物理闪避
Obtains 55% <@ba.talpu>(+5%)</> Physical and Arts Dodge when equipped with skill 1; Obtains 23% <@ba.talpu>(+3%)</> ATK when equipped with skill 2=装备技能1时获得55%<@ba.talpu>（+5%）</>的物理和法术闪避，装备技能2时获得+23%<@ba.talpu>（+3%）</>攻击力
Obtains a Barrier=获得一定量的屏障
Obtains a Medical Drone\n<@ba.rem>Can store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds</>=获得一个医疗无人机\n<@ba.rem>最多可库存1个无人机；无人机投入战场后治疗周围友军，10秒后自动销毁</>
Obtains a Medical Drone\nCan store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds=获得一个医疗无人机\n最多可库存1个无人机；无人机投入战场后治疗周围友军，10秒后自动销毁
Obtains additional SP for a character or the Command Terminal=使角色或指挥终端额外获得技力
Obtains an additional copy of this Lingerer when brought to a new floor. More likely to obtain a Collectible when interpreted=携带此遗愿进入下一层时再次获得该遗愿，解读时更容易获得收藏品
Obtains one of the following buffs permanently when deployed: ATK +13%, ASPD +13, or Max HP +20%=部署后随机永久获得下列一项增益：攻击力+13%；攻击速度+13；生命上限提升20%
Obtains one of the following buffs permanently when deployed: ATK +15% (+2%), ASPD +15 (+2), Max HP +22% (+2%)=部署后随机永久获得下列一项增益：攻击力+15%（+2%）；攻击速度+15（+2）；生命上限+22%（+2%）
Obtains one of the following buffs permanently when deployed: ATK +15% <@ba.talpu>(+2%)</>, ASPD +15 <@ba.talpu>(+2)</>, Max HP +22% <@ba.talpu>(+2%)</>=部署后随机永久获得下列一项增益：攻击力+15%<@ba.talpu>（+2%）</>；攻击速度+15<@ba.talpu>（+2）</>；生命上限+22%<@ba.talpu>（+2%）</>
Obtains one of the following buffs permanently when deployed: ATK +17%, ASPD +17, or Max HP +25%=部署后随机永久获得下列一项增益：攻击力+17%；攻击速度+17；生命上限提升25%
Obtains one of the following buffs permanently when deployed: ATK +18%, ASPD +18, or Max HP +28%=部署后随机永久获得下列一项增益：攻击力+18%；攻击速度+18；生命上限提升28%
Obtains one of the following buffs permanently when deployed: ATK +19% (+2%), ASPD +19 (+2), or Max HP +27% (+2%)=部署后随机永久获得下列一项增益：攻击力+19%（+2%）；攻击速度+19（+2）；生命上限+27%（+2%）
Obtains one of the following buffs permanently when deployed: ATK +19% <@ba.talpu>(+2%)</>, ASPD +19 <@ba.talpu>(+2)</>, or Max HP +27% <@ba.talpu>(+2%)</>=部署后随机永久获得下列一项增益：攻击力+19%<@ba.talpu>（+2%）</>；攻击速度+19<@ba.talpu>（+2）</>；生命上限+27%<@ba.talpu>（+2%）</>
Obtains one of the following buffs permanently when deployed: ATK +20% (+2%), ASPD +20 (+2), or Max HP +30% (+2%)=部署后随机永久获得下列一项增益：攻击力+20%（+2%）；攻击速度+20（+2）；生命上限+30%（+2%）
Obtains one of the following buffs permanently when deployed: ATK +20% <@ba.talpu>(+2%)</>, ASPD +20 <@ba.talpu>(+2)</>, or Max HP +30% <@ba.talpu>(+2%)</>=部署后随机永久获得下列一项增益：攻击力+20%<@ba.talpu>（+2%）</>；攻击速度+20<@ba.talpu>（+2）</>；生命上限+30%<@ba.talpu>（+2%）</>
Obtains one of the following buffs permanently when deployed: ATK +7%, ASPD +7, or Max HP +12%=部署后随机永久获得下列一项增益：攻击力+7%；攻击速度+7；生命上限+12%
Obtains one of the following buffs permanently when deployed: ATK +9% (+2%), ASPD +9 (+2), or Max HP +14% (+2%)=部署后随机永久获得下列一项增益：攻击力+9%（+2%）；攻击速度+9（+2）；生命上限+14%（+2%）
Obtains one of the following buffs permanently when deployed: ATK +9% <@ba.talpu>(+2%)</>, ASPD +9 <@ba.talpu>(+2)</>, or Max HP +14% <@ba.talpu>(+2%)</>=部署后随机永久获得下列一项增益：攻击力+9%<@ba.talpu>（+2%）</>；攻击速度+9<@ba.talpu>（+2）</>；生命上限+14%<@ba.talpu>（+2%）</>
Obviously, Gavial was still Gavial when she was young.\n<@lv.item><Giant Mushroom></>Increases the DEF of neighboring allied units\n<@lv.item><Rhodes Island Temporary Employee></>Tidies up a Giant Mushroom to create a Ranged tile=很显然，嘉维尔在小时候就是嘉维尔。\n<@lv.item><巨蕈></>与其相邻的我方单位防御提升\n<@lv.item><罗德岛临时雇员></>清理巨蕈，制造可部署的远程位
Obviously, Gavial was still Gavial when she was young.\n<Giant Mushroom>Increases the DEF of neighboring allied units\n<Rhodes Island Temporary Employee>Tidies up a Giant Mushroom to create a Ranged tile=很显然，嘉维尔在小时候就是嘉维尔。\n<巨蕈>与其相邻的我方单位防御提升\n<罗德岛临时雇员>清理巨蕈，制造可部署的远程位
Occasionally flings dead <Oxmanes>, dealing heavy Physical damage=偶尔会投掷死去的<鬣犄兽>造成大量物理伤害
Occasionally Flushed=偶尔醉陶
Occasionally, a group of people will line up in squares in an empty space. When asked, they say: 'We're going to market.' With the strike of a gong, they head off on a tottering march, destroying all that blocks the way. A startling sight for onlookers.=偶见人群方方正正地列在空地。问之，答：“去赶集。”铜锣一响，摇摇晃晃行走起来，路遇障碍则除之。见者无不心惊。
Occasionally, pirates slip into the ruins beneath the town of Aarón under the cover of night, searching for relics of the Golden Age—objects the townsfolk have cast away as 'unclean'.\n<@lv.item><The Salt Flat> </>Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated=偶尔，海盗们会趁夜色摸进雅隆镇之下的废墟，寻找黄金时代的工艺品——那是镇民弃置于此的“不洁之物”。\n<@lv.item><盐漠></>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒
Occasionally, pirates slip into the ruins beneath the town of Aarón under the cover of night, searching for relics of the Golden Age—objects the townsfolk have cast away as 'unclean'.\n<The Salt Flat> Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated=偶尔，海盗们会趁夜色摸进雅隆镇之下的废墟，寻找黄金时代的工艺品——那是镇民弃置于此的“不洁之物”。\n<盐漠>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒
Occluded Quicksand Pit=流沙黯坑
Occupational Experience=打工心得
Occupied Zone=沦陷区
Ocean=海洋
Ocean Rising=沸海遮日
Ocean Stonecutter=固海凿石者
Ocean Sunrise Pennant=潮曦之旗
Ocean Tide Chandelier=海潮吊灯
Ocean Voyage=海程
Ocean's Legacy=大海的遗产
Ocean's Premonition=海洋的警告
October=六月签到
Octopath Illusion=歧路幻影
Odd Merchant Cannot=古怪商人 坎诺特
Odd Passerby=奇怪的路人
Odda=奥达
Odda's Badge=奥达证章
Odda's Token=奥达的信物
Odda, Messenger from Kazdel, bearing greetings from friends lost to time.=来自卡兹戴尔的信使奥达，为您带来了一些故人的问候。
Odda, once a member of Babel, now makes a living as a Messenger in Kazdel. He frequently visits Rhodes Island carrying letters and packages, and will occasionally accept field missions in the Kazdel region.=奥达，原巴别塔成员，现作为信使居住在卡兹戴尔城内，经常来罗德岛运送信件与包裹，偶尔也会接受一些在卡兹戴尔地区的外勤任务。
Oddities=奇观年代
Oddities Showcase=珍奇展示柜
Odds=赔率
Oden Stall=泊汤小摊
Of all the outstanding coffee that Court Emeraldia tailors to the upper-class clientele, this is their highest grade. Precious beyond simple price, only those with the most authority are qualified to acquire it.=专为上流客户提供优质咖啡的翡翠庭院中，最上等的一种咖啡，千金难求，只有最有权力的人才有资格获得。
Of all the places to run into this menagerie. Mine? Don't lump me in with these debased louts—Zaaro, stay. You there, little silver wolf, are you their pack leader? Make Zaaro shush, and by the way, you have special permission to scritch my chin.=怎么在你这里也能看到那群怪家伙。我？不要把我和低级趣味的家伙混为一谈——扎罗，你太聒噪了。那个银白色的小狼，你就是他们的头狼？让扎罗安静，以及，我特别允许，你可以抚摸我的下巴。
Of all the weird liberi Streamer U has seen, this is number one.=这位是主播U见到的怪里怪气黎博利一号。
Of all the weird liberi Streamer U has seen, this is number two.=这位是主播U见到的怪里怪气黎博利二号。
Of course I know what the stockbeasts are saying. The beastlings in Dahuang always talk to me about things like what kind of snacks they want or who they like, and I sneak them a little help. This apple? A stockbeast asked for it, obviously. I'm just tasting it for them, making sure it's sweet enough.=我当然能听懂牧兽在说什么，大荒城的小兽都会和我说悄悄话的，比如他们今天想吃什么零食，或者喜欢谁，我会偷偷地帮他们一把。这个苹果？当然也是牧兽想吃，我只是替他们尝一下甜不甜。
Of course I like the bar. Without it, where would I find the inspiration for new games to play? It's lawless? Hmph, Agnese, why don't you tell our good Boss, how we've been waiting every day for the police to knock on our door with an arrest warrant? It can't be helped, we get either baddies, or poor things like you.=我当然喜欢这家店，没了它，设计新游戏的灵感从哪儿来？无法无天？啧，阿涅塞，告诉Boss，我们是不是每天都在等警察上门开罚单？真无奈啊，来的不是坏种就是你这样的可怜人。
Of course I remembered your birthday! Though I gotta admit, I only memorized it to get on your good side at first, but then... You turned out to be a real great boss, and a true friend too. Here, some rum I nabbed from the salt ship. For you.=你的生日我当然记得，不过我承认，我最开始记这个是为了巴结你让你给我点好处，但后来嘛......你确实是一个不错的上司，一个不错的朋友。喏，我之前从盐船上拿的朗姆酒，送你啦。
Of course it's much easier to gather intel when you're a lone operator. But every time I'm in the country, I pick a bag full of berries while I'm free, and I think to myself, maybe I want someone to share with after all. Otherwise, I've got no one to tell me how great I am at picking.=要收集情报，当然是独来独往比较方便，不过我每次在野外都能顺手捡一背包浆果回来，这种时候就会想，还是找人分享一下吧，不然都没人夸我挑得好。
Of course life is precious. You, I and all of us are precious alike.=生命当然是宝贵的，你我同样贵重。
Of course the Doctor's tactics are flawless~=您的战术真的是完美无缺呢~
Of course Tianshis are ordinary people, not cultivators of immortality. The Tianshi Bureaus were placed atop a mountain's peak simply for solitude's sake, allowing students to focus on their studies. Inconvenient? The Originium contraptions produced by the Chamber of Alchemy are perfectly sufficient to our daily needs. Besides, one can ride a Tianshi's Wing to the Baizao market and back in the span of a single joss stick. There's nothing inconvenient about it.=天师当然是常人，天师府设立在山巅，只是寻一处僻静之地好让大家专心治学。不便？炼丹房里产出的源石装置完全可以满足日常所需，乘天师翼往返百灶市集也不过一炷香的工夫，倒也没什么不便。
Of course we won with me around!=有我在，这不是理所当然的嘛！
Of course we won. I worked real hard supporting you with my Arts.=胜利，理所当然，在背后默默地用法术支援你们的可是我啊。
Of course, Ch'en is not a total workaholic.\nOfficers who know her say she is almost perfect. She operates efficiently, scheduling her time wisely such that she can exercise and tend to her hobbies. Every minute of her day is filled with meaningful activities.\nAnd yet this worries her colleagues even more. It is common for her to cancel her days off and to work overtime on into the night. It's also common for a mountain of paperwork to disappear one day only for her to get called into an urgent meeting when she is about to go see a movie.\nShe is mechanically efficient. People naturally ask her,\n'Are you stressed?'\n'No reason to be.'\nNo one has ever gotten a different answer out of her.\nCh'en lives this way every day, always doing what she can for Lungmen and honing her skills. She is always getting better, and the sky is the limit.\nBut what exactly is she pursuing?\nEven her friends wouldn't say they understand Ch'en. She tries to do it all.=当然，陈并不是一个完全的工作狂人或警务机器。\n认识她警员与干员们表示，她更像是个完美的人。合理地分配所有时间，饮食与个人爱好也从不落下，用有意义的事情填满一天中的每一分每一秒。\n这反而更让人为她担忧。假期的突然取消和假期内的完全失踪都是正常的，加班到深夜、堆积如山的卷宗第二天消弭无踪、欣赏完新电影后立刻出现在紧急会议上，也是正常的。\n陈对待自己的方式就是如此高效，仿佛一台没法停下来的机器，这让人总会想要询问她一个问题。\n“你不要紧吧？”\n“没事。”\n尚未有人得到过其他的答案，所有受访者的回答都是一致的。\n陈日复一日地重复着自己的生活，不断地解决龙门内的问题；同时，她的身手愈加利落，思维也越来越明晰。她在不断成为一个更好的人，且未见极限。\n可她究竟在追求什么？\n就连她的那些好友也不敢说自己理解陈。她有太多只留给自己的事情。
Of course, I'd love to.=当然，我很乐意。
Of course, if you're talking about collabs, we can always discuss...=当然，合作的事情，也不是不可以谈……
Of course, it's my job to protect my family.=为了保护家人，我当然义不容辞。
Of course, it's your prerogative.=当然，您有权如此对待我。
Of course, medical research is a tiny little bit more important.=当然了，医学研究要稍微重要那么一点点。
Of course, ready anytime.=当然，我随时在。
Of course, the true purpose of Shirayuki's presence at Rhodes Island is not to protect the Doctor, that much is certain. That was just a pretext for Rhodes Island to accept her.\nStill, that does raise some questions.\nEven though it's ostensibly a partnership, Lungmen and Rhodes Island hold different views and objectives. Still, the Governor sent off his wife's personal bodyguard to protect the Doctor. Whether for surveillance or a show of power, it was very blunt, even unnecessary.\nSupposedly, Madam Fumizuki doesn't involve herself in politics, but it's hard to imagine she has no ulterior motive with this move.\nSo then, what are Shirayuki's orders after all?=当然，白雪被派来的目的，从一开始就不是，或者说不只是保护博士，这一点是早已确定的，罗德岛是在了解这一点的前提下接纳白雪小姐加入的，毕竟作为阳谋，罗德岛甚至没有拒绝的权利。\n但在这一件事上，存在一些疑点。\n即使表面上是合作关系，龙门与罗德岛的体量仍然存在客观差距，在此前提下，总督夫人却将自己的贴身护卫之一送来作为博士的护卫。这一举动的目的，无论是监视还是示威乃至示好，都显得过于莽撞，以及......没有必要。\n据传文月夫人虽然从不干涉龙门政事，但那只是因为她深爱魏总督。难以想象她的这项举动没有其他深意。\n那么，白雪是不是还有其他的任务呢？
Of course, there are times it's not necessarily a good thing.=当心，有的时候这未必是一件好事。
Of course, you may overlook my concern and kindness, as many do when they first meet me. But soon, you will meet something you can't manage on your own, and then, well… Someday, and that day may never come, I will call upon you to do a service for me. And you will say sì.=你当然可以放弃我的照拂和恩惠，很多人一开始也是这样做的。但人总会遇上凭自己的力量无法解决的事，而到了那时......记住，总有一天，我会请你帮一个小忙，你没有拒绝的权利。
Of course. I'm getting quite comfortable in the lead now.=好哦。我也已经开始习惯带领别人了。
Of course. This is part of work, too.=这也是工作的一部分，当然了。
Of Death and Rebirth=问枯荣
Of Drivers and Passengers=开车的和坐车的
Of Heroes=所谓“英雄”
Of Hundred Forms=生百相
Of the eight members of Team Rainbow who have established contact with Rhodes Island, none is more curious than Iana.\nThe other members focus their efforts on specific fields, such as Doc with Oripathy, and Blitz with languages, but Iana is like an extraction device running 24/7, passionately taking in knowledge from everywhere and every walk of life, and not just at a surface level either; she processes and analyzes a massive amount of data, arriving at certain unique perspectives.\nHer tireless effort seems more befitting of a curious researcher than an intelligence operative.=在迄今为止和罗德岛建立联系的八名彩虹小队成员中，双月可能是好奇心最为强烈的那个。\n其他几人大多有各自聚焦的领域，例如矿石病问题之于医生，或是语言之于闪击，但双月不同。她像一整套随时可以满载运行的萃取装置，充满热情地接收来自泰拉各地、各行业、各个领域的知识，却又并非单纯的看过了事——她将大量的信息在头脑中归纳、演绎，最终总能提炼出一些独到的见解。\n她这般乐此不疲，与其说是一名情报人员，倒不如说更像一位好奇心和精力同样旺盛的研究者。
Of the five inductees she joined with, Gummy is the one most energetically trying to integrate into the culture of Rhodes Island. She skillfully converts ingredients into cooking materials and has used her vigorous Ursus manner to convert the kitchen into a battleground of sorts. Gummy's cooking doesn't quite satisfy the tastes of those accustomed to the food of other races and nations, and she has neither the experience nor the interest to be our main chef, but the fresh dynamism of Ursus cooking has become an irreplacable part of Rhodes Island's culinary culture.\nOne day's breakfast menu: Yakulevich red sausage (with garlic), Ursus-style boiled beans, soft oatmeal bread, and fermented yogurt.\nThe taste is said to be exquisite.=古米是五人中以最积极的态度试图融入罗德岛，她能熟练地将食材处理为烹饪原料，以乌萨斯人惯有的饱满气势将厨房化为不凡的战场。古米的厨艺尚不能满足其他种族与国家的习以为常的口味，也没有做出主厨出道的经验和意愿，但充满新鲜朝气的乌萨斯式烹饪已经成为罗德岛内部一道难以忘怀的风景。\n某日早餐菜单：雅阔列维奇红香肠（蒜香）、乌萨斯风味煮豆、松软燕麦面包、发酵酸奶等。\n味道真香。
Of the harsh wastelands all over Terra, the deserts of Sargon are perhaps the least suitable for the sustenance of life. The arid and scorching climate, endless sandstorms, and giant monsters are some of the disasters that any prospective traveler will need to overcome.\n<@lv.item><Sandstorm></> Allied units caught inside the sandstorm will have reduced ATK, continuously lose HP, and have extended redeployment time; Enemy units will instead be slowed.=即便是在遍布泰拉的恶劣荒地中，萨尔贡岩漠也是最不适宜人类生存的地区。干旱酷热的气候、无休止的沙尘暴与体格庞大的怪物都是每一个旅行者需要面对的灾难。\n<@lv.item><沙尘暴></>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低
Of the harsh wastelands all over Terra, the deserts of Sargon are perhaps the least suitable for the sustenance of life. The arid and scorching climate, endless sandstorms, and giant monsters are some of the disasters that any prospective traveler will need to overcome.\n<Sandstorm> Allied units caught inside the sandstorm will have reduced ATK, continuously lose HP, and have extended redeployment time; Enemy units will instead be slowed.=即便是在遍布泰拉的恶劣荒地中，萨尔贡岩漠也是最不适宜人类生存的地区。干旱酷热的气候、无休止的沙尘暴与体格庞大的怪物都是每一个旅行者需要面对的灾难。\n<沙尘暴>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低
Of the many forms of information synthesis devices, this is the most primitive. Decision-makers are keen to place the most important information before their eyes.=多个信息整合载体中最原始的一种。决策者乐于将最重要的讯息摆在眼前。
Of the same form as the earth, of the same height as the mountains. None amongst the many are its equal, and its name is Hou.=与地同形，与山同齐，万类难及，以后名之。
Of their ranks, some flee. Wariness, a must.=还有漏网之鱼，不可大意。
OFC, the first time I saw U-chan I followed instantly=那是，我看了一眼小U就立刻成粉丝了
Off=关闭
Off Duty=工作之余
Off Season=反季节
Off to dreamland, now?=看到什么梦境了吗？
Off to the front!=我要上了！
Off-Duty Miner=下班的矿工
Off-Site Dispatching=异地派遣
Offense isn't what I trained for, but hey...=我对进攻不怎么在行~
Offensive=攻坚
Offer a Foldartal=奉上密文板
Offer a prayer=虔诚祈祷
Offer a sacrifice, and receive a reward. It is so convenient that the people never think about what they are directing their sacrifices to.=送上祭品，获得回馈。它是如此地便利，以至于人们都没有思考过，他们到底在向什么献祭。
Offer a silent prayer=默默祈祷
Offer all of your belongings=奉上所有财物
Offer flowers to the dancer=向舞者献花
Offer some cheap food=提供一些便宜的食物
Offer some high-grade stuff=提供一些高质量的食品
Offer some of your belongings=奉上一些财物
Offer the inkstick, then begin the rite=奉碑行仪
Offer to help out=上前提出帮忙
Offer to treat any wounds, and then press on.=向他们提供必要的治疗，然后继续行动。
Offer treasure as tribute=以宝贡之
Offering a prayer to an object of unknown faith is perhaps a good way to inadvertently change your fate.=向不知在何处的信仰对象献上祈祷，或许能在不经意间改变命运。
Offerings of Oath=词祭
Offers visibility in an area=可以侦查范围内的视野
Offers visibility in an area. Range increased, heavily reinforced, and gains <$ba.camou>Camouflage</> for a certain period of time=可以侦查范围内的视野，范围较大更坚固且自身获得一段时间的<$ba.camou>迷彩</>效果
Offers visibility in an area. Range increased, heavily reinforced, and gains Camouflage for a certain period of time=可以侦查范围内的视野，范围较大更坚固且自身获得一段时间的迷彩效果
Offers visibility in the entire node. Range further increased, heavily reinforced, and gains <$ba.camou>Camouflage</>=可以侦查整个节点内的视野，范围更大更坚固且自身获得<$ba.camou>迷彩</>效果
Offers visibility in the entire node. Range further increased, heavily reinforced, and gains Camouflage=可以侦查整个节点内的视野，范围更大更坚固且自身获得迷彩效果
Office=办公室
Office Clue Board=办公室线索板
Office desk - black, curved.=办公桌，黑色，曲线。
Office hours on a holiday, really? Even the most hardcore researchers at Rhine wouldn't be in the lab today. If you're so sure about going through that door, then I'm gonna... *sigh* I'll go get you some coffee...=你难道过节还想要进办公室吗？在莱茵可是连最刻苦的研究员也不会在今天去实验室的。如果你一定要走进那扇门的话，我就......唉，我去帮你倒杯咖啡......
Office must be built=需建造人力办公室
Officer Koretou=惟任警官
Officer protecting civilians=警官保护平民
Officer's Lounge=军官休息室
Official Artworks Redemption Code Exchange=设定集兑换码兑换
Official Coupon Stamp of the BBQ House=烧烤店官方优惠章
Official stage unlocked=正式关卡已解锁
Official token for the Obsidian Festival raffle event. Can be used to draw rewards.=黑曜石节官方为抽奖活动制作的代币，用于抽取奖励。
Official's Token=官员的信物
Officials will not leave behind any sort of evidence that can be used against them in a place like this. Their way of expressing obedience is sometimes as simple as a salutation or a bow.=官员们不会在这种地方留下把柄，他们表达服从的方式有时只是一句称呼，一次低头。
Offshore Island=离岸孤岛
Offspring=子代
Often used to move injured Hunters or those undergoing surgery. Absolute stability ensures they will not be jolted or further harmed. Skadi installed an automatic rocking function. When not in use, she would rock back and forth for hours.=通常用于移动正在接受手术或受伤失去行动能力的深海猎人，绝对的稳定性确保了猎人不会因移动中的颠簸而受到额外的损伤。\n后来，斯卡蒂给云台加装了自动颠簸功能。没有手术时，斯卡蒂就坐在云台上摇来摇去，一摇就是几个小时。
Oftentimes, worries spring from little nooks and crannies.=有时候，烦恼往往来自一些细微的角落。
oh (idc=哦（无关心
Oh boy, I'm kinda nervous.=糟了，我好像有点紧张。
Oh come on, I already have enough work to deal with!=工作已经够多了！
Oh dear, these electronic appliances never make it easy. But I've been making progress, don't you think? Some of the things you call 'old-fashioned' just suit me better, like this bow. After using it for so many years, it has my total trust.=哎呀，电子器械还是让人有些头疼呢......不过我也已经进步很多了吧？有些东西还是你们口中说的“老旧”的更适合我一些，就像这把弓，用了这么多年，我只信任它。
Oh dear. Don't choke on your own blood, now.=哎呀，别被自己的血呛到了，好吗？
Oh great, the ancestors are here, and they want something more exciting...=哦不，先祖们来了，先祖们想要体验更刺激的......
Oh I'm sorry, now you wanna surrender?=抱歉，现在不接受投降。
Oh Joo-hee=吴珠喜
Oh joy, there's your face again, Doctor. What a great start for the day.=又看到你这张脸了呢，博士，真是个好的开始。
Oh Lord… is this another soul for us to save?=......主啊，这个人也是我们要拯救的吗？
Oh my gosh!=太棒了！
Oh my gosh...this is the most heartwarming thing I've seen today!=呜呜呜，这话绝对是主播今天见到的最暖心的留言！
Oh my! Please, keep the jests in moderation…=哎呀，开玩笑请适度......
Oh my, there goes the afternoon tea.=哎呀，下午茶被打翻了。
Oh my, who knocked over the cake stand? The lambs' faces are covered in cream!=哎呀，是谁打翻了蛋糕盘？小羊都成大花脸啦！
Oh my... It has been quite some time since we were able to have fun like this. Sure enough, many things become enjoyable once you discard the formalities. {@nickname}, sit here. You are not allowed to go anywhere until this bottle of wine is empty.=啊......好久没能这么尽兴了，果然抛开仪礼很多事都能有趣起来啊。{@nickname}，坐下。在这一桶珍酿见底前，你哪儿也不许去。
Oh my... This is all a lot harder to learn than what Kal'tsit taught me...=这些可比凯尔希教我的难学多了......
Oh no! My Meeboo...! I'll need to make more...=不！咪波——！......只，只能再造几台身体了......
Oh no, how did I misplace this bunch of footage—forget it, it's not like I'm in Dossoles right now anyway...=糟糕，怎么把这张素材——算了，反正我现在又不在多索雷斯......
Oh no, I'm out of breath...=糟糕啊......呼吸乱了......
Oh no, look at this! There's another new idol in Mitsukue! Momoka's fan club has already lost a bunch of members... Me? Of course I'm staying true! I'm her most loyal fan, even if I don't have the money to buy any merch. My love for Momoka is true!=糟了，看看这个！御机城又有新的偶像被推出来了！萌萌香的粉丝俱乐部已经跑了不少人——我？我当然不会变心啦！我可是她的忠实粉丝！虽然我没什么钱买周边，但我对她的感情可是真的！
Oh no, the Rift Cloudbeast is chewing on your hood again…=啊啊，裂云兽又在啃您的帽子......
Oh no. A bubble floated into the room and landed on the Doctor's nose... If somebody goes in there and thinks the Doctor's got a snot bubble, that wouldn't be good…=糟了，泡泡飘进屋子，落在了博士的鼻尖上......万一有人进去，误以为博士睡出了鼻涕泡，是不是不太好啊......？
Oh no… I can't find it anywhere…=完蛋了......完全找不到......
Oh right, gotta take a trip to the Doctor's office first…=对了，要先去趟博士的办公室......
Oh Roah=吴捞妸
Oh shoot! Hurry up, Doctor. We gotta move!=唉......！别磨蹭啦，逃吧！
Oh shoot, my grappling hook's stuck! Sorry for tripping you!=哎呀，钩索卡住了——害你摔倒还真不好意思呢！
Oh U! Take me home=U啊！你带我走吧
Oh was it during that something something Warrior Championship?=是不是那个什么铁人大奖赛时候的
Oh wishes, I beg you coalesce.=愿望啊，请你凝结。
Oh wow! Such an exciting stream!=咕哇！何等精彩的直播！
Oh! A promotion...Well, I've come here with Enya quite a few times now...=啊呀，这么说来，跟着恩雅悄悄来罗德岛也有好几次了啊......
Oh! Did you want to buy some flowers?=咦，想要买花吗？
Oh! Good morning, Doctor=早、早上好，博士。
Oh! I just got a new idea. Hold on, where's my camera? And anywhere I can set up a tripod? Alright. Doctor, help me test this out. When the fireworks go off, just look out the window. I'll take a picture of your eyes—=哦！我突然想到一个新点子，等下等下，摄像机在哪，这里有没有个地方可以布置三脚架？博士，帮我试验一下，待会儿放烟花的时候你看向窗外，我拍一下你的眼睛——
Oh! My apologies for bumping into you, my glasses fogged up suddenly… I thought I could walk back to my workbench like this, but I was carrying so many things, I had no free hand to wipe my glasses. I'll just stand here until they clear up…=唔！抱歉撞到您，我的眼镜突然起雾了......原本以为自己能正常走到工位上，但是手上的东西太多又没法摘掉眼镜擦一擦，我还是先在原地站一会儿吧......
Oh! Thank you KiraStaraKira for your support~=哦！谢谢这位Kira星ra Kira的推荐~
Oh! This machine carries people's voices straight over, and l can talk back to them too! That 'photocopier' over there can produce exact replicas of anything painted on paper... Is my job to learn to use all of them? I'd love to know how they work!=哦！这机器能把人的声音直接传过来，我还能和那边的人对话；那个“复印机”能把纸上的图画一模一样地印出来——我的工作就是使用这些机器吗？好想知道它们是怎么做到的！
Oh! Understood!=啊，好的！
Oh, a reward? Now, now, how should I use this?=啊，是酬劳，哎呀哎呀，用在哪里好呢？
Oh, a Sea Terror Doblón. Not bad, but is there anything more interesting in the chest? Like, a sculpture that spits out Doblones, or... a pure gold Sea Terror or something?=哦，恐鱼金币，不错，箱子里还会有更有意思的东西吗？比如说吐金币的雕像？或者......赤金恐鱼之类的？
Oh, careful, you'll get shocked!=咿啊，小心，您会触电的！
Oh, come on. I'd rather be alone.=好了够了，我喜欢一个人待着。
Oh, could you stop for a moment, please? I would like to take notes.=啊，这里麻烦您停一停。我想记下笔记。
Oh, dear Doctor, what would you trade for the peaceful nights you once knew?=博士啊博士，你愿意拿什么交换曾经的安眠？
Oh, did I get promoted? Does that mean I can go somewhere I couldn't before?=咦，我升职了吗？那我可不可以去一些之前不能去的地方看看？
Oh, did you need me for something? Just a second, I need to braid my hair again. When I was younger, I grew out this 'rice stalk braid' as a prayer for peace. Now I spend a lot of time managing it every day. Back then, Grain Buds always thought I was a girl thanks to this braid...=唔，您有事情找我？请稍等一下，我正在重新编辫子。小时候为了祈求平安留的“稻穗辫”，现在每天要花不少时间来打理。我还记得小时候就因为这条辫子，小满一直把我当成女孩子......
Oh, do be careful. You break it, you buy it.=哦，小心点，万一商品碎了，你就得全价购入了。
Oh, Doctor! What a coincidence running into you here! Why don't we go shopping together?=呀博士！能在这儿碰到你也太巧了，一起去买点东西不？
Oh, Doctor! Would you care to take a stroll with me?=有兴趣和我一起散散步吗？
Oh, Doctor, could you grab those textiles for me?=啊，博士，帮我拿一下布料好吗？
Oh, Doctor, Happy New Year! We've got a block party in a bit. Why don't you come show off your moves? You could give breakdancin' a shot? It ain't that hard, I'll teach ya!=啊，博士，新年快乐！一会儿我们还有个街头聚会，你也该来试试身手了吧？这次就尝试一下街舞怎么样？不难的，我教你！
Oh, Doctor, I dropped my notebook at the noodle house. I need you to come along with me and—Why do we need to go together? Look, ah… erm… well… Sorry, I meant this as a birthday surprise, to offer you a Yanese longevity noodle. It's remarkably challenging for one who despises dishonesty to tell such white lies.=博士，我把笔记本落在了那家面馆，请您务必和我一起去——为什么要一起去？您别问了，总之——抱歉，我是想把您带到那里，突然祝您生日快乐，再请您吃碗面。果然讨厌谎言的人说不了谎。
Oh, Doctor, I got a lot of orders for props tonight. Did you notice? A whole lot of the decorations hanging around are my creations… Ah, don't worry, I enjoy this festive atmosphere well enough. Would you like me to make you some too? Free of charge, and I'm sure you'll be pleased with the results.=啊，博士，我接到了不少今晚道具的订单，你发现了吗，现在悬挂的装饰有不少是我做的......没什么，这种热闹的氛围，我并不讨厌。要我帮你也做一些吗？免费，而且保证你会满意。
Oh, Doctor, what a spiffy ensemble you've got there today. Oh? This is what you always wear? Err... Well, that's worth complimenting too!=哦，博士，今天的穿搭不错。您说您一直都是这一身？呃......那也很不错！
Oh, Doctor, would you like to go for a walk together? Hm? Ahh...! Wh-Where's my tool bag...? Did I leave it at the construction site again? I-I'm sorry, wait a sec while I fetch it!=啊，博士，要不要一起随便去哪儿逛逛？嗯？啊......！我、我的工具包呢......难道又被我忘在施工现场了？抱、抱歉，我去去就回！
Oh, Doctor, you're awake… What? Please don't tell Dr. Kal'tsit and Amiya you were napping at work? Ahaha, what napping?=博士，你醒了......嗯？求我别告诉凯尔希医生和阿米娅你工作时偷懒？啊哈哈，有谁工作时间偷懒了吗？我可什么都没看到。
Oh, Doctor, you're here today, too? Me? I visit the Medical Department once a week to spend time with the children. I tell them stories, or simply chat with them. They're so young, confined to their sickrooms... I know how they feel... truly.=咦，博士，您今天也在？我？哦，每周这天我都会来医疗部看看住院的小朋友，给他们讲讲故事，陪他们聊聊天。这么小的孩子，却不得不一直待在病房里，他们的难受我很能体会。
Oh, Doctor, your old flame really was no good at housekeeping. Look at all this 'trash' she left behind. I'm in a good mood today, so I'll clean up after her.=唉，博士，你的老相好不太会整理房间啊，堆了这么多的“垃圾”。我今天心情好，就来帮她打扫一下吧。
Oh, Doctor. Are you thirsty? Come, let's find something to drink.=是博士啊。口渴吗，来一起喝一点吧。
Oh, Doctor. Did you also come to this corner of the bridge for a view of the city? Come, stand right here, this angle's spectacular!=啊，博士。你来舰桥的这个角落，也是要看前面那座城市的全景吗？到我这里来，我这个角度特别好！
Oh, Doctor. Go right ahead…=博士，请说......
Oh, Doctor. How did you end up right in front of me?=......咦，博士，你什么时候到我面前的？
Oh, Doctor. How did you find this sanctuary? Me...? When the crew gets too rowdy, I retreat here for some peace and quiet. Isn't it strange? Out here, where the only sound is the wind and the waves, I somehow hear the echoes of voices from Rhodes Island.=呃，博士，你是怎么找到这里来的？我吗......平时船员叽叽喳喳的，有点吵，想清静一下，就会躲到这里来。奇怪，明明这里只有风声与海浪声，却让我想起罗德岛上大家的声音。
Oh, Doctor. What's the matter?=啊，是博士，怎么了？
Oh, don't worry. Once we identify the source of the problem, we'll get this taken care of, easy.=别担心啦，分析出问题就会有解决方法。
Oh, Dr. {@nickname}? I'm makin' a wooden carving for you. The things I make are usually only good for me, but it should be fine givin' away simple stuff like decorations, right?=咦，Dr.{@nickname}？我在刻木雕，是送给你的。我做的东西只适合我自己，但如果是单纯的装饰品，应该可以送人吧？
Oh, fine, I suppose.=真没办法。
Oh, flowing magma, please slow your steps.=流过大地的岩浆，请你慢些走。
Oh, good morning, Doctor.=啊，博士早上好~
Oh, hey there, Doctor.=啊，您好，博士。
Oh, hey, Doctor. Happy New Year! As you can see, I'm trapped under this kotatsu... Hang with me for a bit maybe? It's waaarm. C'mon, just try it, you won't regret it!=啊，是博士啊。新年好~如你所见，我被困在这被炉里了~要不要一起来待会，很暖和的。来吧，试试看，你不会后悔的~
Oh, hey, Doctor. I guess I'm not used to dropping the mask after all.=啊，原来是博士。我果然还是不太习惯没有面具。
Oh, hey, Doctor. What? Got an action game you want me to take over?=啊，是博士啊。怎么，要我帮你代打动作游戏吗？
Oh, high-explosive Originite grenade, my beloved, did you see that smoke, that fragmentation? You're a success, you're magnificent, you're a hundred KG yield!=高能源石化合手雷，亲爱的，看到那烟尘和碎片了吗？你是成功的，你是伟大的，你有上百千克的爆炸当量！
Oh, high-explosive Originite grenade, my beloved, you'll waste away in the warehouse no longer. I'll blow you up so good the whole continent's gonna hear you scream.=高能源石化合手雷，亲爱的，不用继续在收藏室里度日如年了，我会让你炸得惊世骇俗。
Oh, How much did you say this book costs? Haha, pricey. Call me Mistress Ifrit and I'll give it back to you.=欸？这本书很贵吗？嘻嘻，叫我一声伊芙利特大人，我就还给你！
Oh, I get it now. So, just like 'Great Chief', 'Doctor' is a title we use to honor the wise. Then, everyone will start calling me Dr. Zumama once I learn everything I can here, right? Oh, they won't?=......噢，我懂了，也就是说，博士是对很有知识的人的尊称，就和大酋长一样。那等我在这里学了很多知识后，大家也会叫我祖玛玛博士吧。唔，不会吗？
Oh, I got it! It has to be a terminal failure! I'll go call the repairman and be back ASAP!=我懂了，一定是终端故障了！我去给修理师傅打电话，等我一下我马上回来！
Oh, I see it's you again, Doctor.=呃，又遇见您了，博士。
Oh, I see! So that's how you do it!=原来如此原来如此！是这样啊！
Oh, I should try adding a jet engine next time~=下次给轮椅加上喷气飞行功能试试~
Oh, I'm writing Harley back, telling her all about the places I've visited. Can't let'em think I traveled less than Chuck, you know. I used to think about the future very little, and I never thought I'd one day leave the 'White Volcano.' That said, when I made up my mind and said goodbye to the past, the future was already there before my eyes.=啊，我在给哈莉回信，写写我去过的地方，数量上我可不能输给查克。曾经的我很少去想未来的事，也没想过有一天会离开“纯白火山”。不过，当我下定决心和过去道别时，未来已经在我眼前了。
Oh, I've already been introduced? Please, don't believe a word Blaze says. The girl still insists I'm a folk singer. I am Xingzhu, a historian of Baizao. If you happen upon any intriguing ballads or proverbs, I'd be delighted if you would share them with me.=您认出我了？无论煌是怎么向您介绍我的，您都别信。那丫头还说我是唱民歌的呢。我是来自百灶的历史研究者，您要是听到了有趣的谣谚，都可以分享给我。
Oh, if it isn't the Doctor!=哦！这不是博士吗！
Oh, it was you tugging at me? Thank goodness, I thought I skipped too many meals and was hallucinating...=欸，拉我的人是你呀？那就好，不是我忘记吃饭出现幻觉了......
Oh, it's Cannot. You know him, the man who runs his own store while also working at 'Big Bob's Chain'. He's coming right for you... and you know what he wants...=哦，坎诺特，你认得他，自己经营着小店，在“鲍老板连锁”做兼职。他冲着你来了......你知道他想要什么......
Oh, it's my turn.=啊，该我了。
Oh, it's nothing, just a habit. Always make sure a room's safe before going in. Well, the facilities are secure, but the personnel are a bit... mixed. However, if you trust them, I'll consider it safe.=呃，没什么，习惯了，进屋前得先检查安全情况。嗯......设施是很安全，就是人员混杂。不过，既然你信任他们，我也就当是安全的好了。
Oh, it's you, Doctor. Don't sneak up on me like that again.=原来是您，博士，下次还是不要从背后偷偷靠近我了。
Oh, it's you, Doctor. Morning.=是博士啊。早。
Oh, it's you, Doctor. Want some water? A snack? Just call me whenever and I'll be there to help.=哎呀，博士，是你呀，要喝水吗？要吃饭吗？不管什么时候叫我一声我都可以帮忙的呀。
Oh, life has no way of stopping these sturdy muscles from colliding with each other.\nI hear the Direswine is the best at this.\nQuickly, you must experience its heart-thumping charge in my stead!=噢，强健的肌肉彼此碰撞，生命无法停下。\n听说凶豕兽是森林中最会冲撞的家伙。\n快，替我领教一下它热烈的撞击吧！
Oh, look at me, I'm babbling again. Please, have a cup of tea, it'll do you good... You haven't finished your tea yet?=糟糕，老毛病又犯了，一不小心又说得上头了。客人您别见怪，先消消气，茶水还需要吗？呃，茶都没喝完啊......
Oh, looks like there's a little problem with our investment return system...=啊，看起来我们的回报系统出现了一点点小问题……
Oh, mi dispiace, I didn't see you there. If you're all done with work, how about joining me for a drink?… Why that look in your eyes? I'm not an alcoholic. But everyone needs some liquid assistance every now and then, whether for fatigue or for suffering. Ecco. It's on the strong side, so sip slowly.=抱歉，我没注意到您也在。工作已经完成了，要一起来一杯吗？您那是什么眼神？我并不嗜酒，只是每个人偶尔都需要点外物的帮助，无论是为了纾解疲乏，还是缓解痛苦。给，有点烈，慢些喝。
Oh, my apologies. It's been an exhausting journey. I think I fell asleep— Hold on, you needn't have someone take me to the lounge. You were inspecting the cargo manifest. I had nothing to do and so... You want to tell a story to relax? Something about snow? Oooh, very well.=......啊。抱歉，旅途劳顿，我竟然睡着了——等等，不用派人带我去休息室，刚才你一直在检查货物清单，我无事可做才......你要讲点故事休息一下？和雪有关的？好啊。
Oh, my god! If I did a vlog in here I might rake in major views, maybe? No, c'mon, obviously I'm not really!=呜哇，真厉害！在这里拍摄Vlog的话，播放量肯定能猛涨吧！不不不，我不会真的这样做的。
Oh, my, your sleeping posture is terrible... I'll run you a bowl of water. You can wash your face as soon as you come round.=哎呀，博士的睡相真差......去打盆水放着好了，这样醒来可以洗洗脸。
Oh, my~!=啊呀~！
Oh, really! How do you fall asleep somewhere like this? And you can't call this paperwork presentable! …Fine. Seeing as you always work so hard, I'll help you just this once…=真是的，怎么在这种地方睡着，而且这些文件都没有处理完！......没办法，看在你平时那么努力的份上，就帮你这一次......
Oh, right, Doctor, it’s been a while since your last trip to Acahualla, right? Join me next time I visit my home, if you can spare the time. They told me it's a party there now. Even I'm wondering what my home's gonna be like when I visit again.=对了，博士，离你上次去阿卡胡拉应该也有一段时间了吧？下次你要是有空，可以跟我一起回去看看。现在那边热闹得很，连我都很好奇，下次回去家乡那边能变成什么样子。
Oh, right, I need to show this to everyone...uh...which one is it...=哦对，应该给大家看看素材......嗯......我看看是哪个来着......
Oh, so this holiday's far more widespread than just a Kjerag celebration. No, I don't think it's too strange. I just feel like once one holiday's over, you blink and the next one's already here. How curious. Still, any reason to be happy's a good reason. Doctor, would you like some cheese fondue?=原来不只是谢拉格，还有许多地方都会庆祝这个节日呀。倒不是觉得奇怪。只是好像刚庆祝过节日，一眨眼就到了下一个节日，真是奇妙呢。不过，有理由开心就是件好事。博士，想吃奶酪火锅吗？
Oh, so this is where I'm supposed to use this 'access card.'=“门禁卡”！原来就是用在这里的。
Oh, so you're the Doctor everyone's talking about! I'm new in Engineering; foreman of Shana's Construction Crew out of Rim Billiton! Here's my business card.=啊，你就是大家说的博士！我是新来的工程部干员，也是雷姆必拓夏娜工程小队的工头，这是我的名片。
Oh, some of them got through! Wait here, Doctor. I'll go after them!=啊，有人跑了！博士你等等，我现在就去追！
Oh, someone got away... But, that's a better outcome... than the cruelty of death.=啊，有人逃走了......不过，比痛苦地死去......要好很多。
Oh, such awful tastes!=品味真差！
Oh, thank you so much, Doc! Why am I thanking you? Heehee, because you just signed… MY PAID LEAVE APPLICATION!=博士，太感谢你啦！你问我为什么要谢你？嘻嘻，你刚刚签上字的，是我的带薪休假申请单呀。
Oh, the Doctor is busy. I'll just play by myself then...=博士没时间理我，我一个人玩会儿吧......
Oh, the Doctor's asleep…? Well, I'd better turn this machine down a bit. It's kind of loud…=博士睡着了吗......那么，我把机器的功率调小一些......
Oh, the money's just a small thing. I enjoy chatting with customers who enjoy chatting with me. Let's not talk about money!=哎呀，我才不是为了更高的收益呢，客人跟我聊得来，我也不过是想跟人家多说几句话，毕竟客人看起来很愿意听我讲嘛。什么钱不钱的，谈钱俗气！
Oh, the phone is ringing! What did the Doctor say I should do in this situation… Okay... He-hello? Um, nice to hear you. This is the Doctor's office.=......电话响了！博士当初是怎么教我的来着——喂？呃，您好，这里是博士办公室。
Oh, there have been more and more people celebrating this festival. Will you have a feast too? What about fireworks? Always? Seems I've come to the right place. I'm going to look around for activities I've never tried before, so you don't have to entertain me.=唔，现在庆祝这个节日的人越来越多了。你们这里也有宴会吗？焰火呢？都有？看来我来对了。我自己去看看有什么没见过的活动，不用你招待我了。
Oh, there you are. Got these fresh, ice-cold salted edamame, fancy a nibble? Not even a bite? You've gotta appreciate food like this. Just give it a go.=哦，你在啊，新鲜冰镇盐渍毛豆，来一根？不用？你要学会理解这种食物，拿着，吃。
Oh, there's a rare sight. Maybe you have other things on your mind?=少见。还是说，你在考虑其他事情？
Oh, this definitely won't come true, but it is the main reason why he's wandering around here with his men.=哦，这当然不会成真，但这的确是他带着员工在这里徘徊的主要原因。
Oh, this doll? I received it from Bena-san. *chuckle* When I place it by my side, I feel this sort of warmth cozying up inside me, somewhere near and dear to me.=这个洋娃娃？这是贝娜小姐送给我的。嘿嘿，只要有它在身边，心里就会感到温暖，就好像一直有人陪在我旁边一样。
Oh, this? It's a classic arcade game that used to be popular in Higashi. Want to have a go, Doctor? Here, just move that yellow mouth to eat and grow. However… until you've absorbed enough nutrients to grow strong, you'll only be prey to others.=这个吗？是东国早些年的经典游戏哦，虽说现在已经不太流行了。博士要试试看吗？来，操纵那个黄色的嘴去吃东西就行。不过在吸收到足够的营养、获得足够的力量之前，都只会被别人当作猎物呢。
Oh, What a noisy place...=真是吵闹的地方......
Oh, what a splendid war command.=很精彩的作战指挥。
Oh, won't you want me leading, Doctor?=咦，不用我来带队吗，博士？
Oh, wow! This is a killer spot you Rhodies have got!=呀~罗德岛居然有这么华丽的地方啊！
Oh, yes. Baby.=太好了，宝贝。
Oh, you all rested up...? Look after yourself, okay? No vanishing into bubbles on me.=唔，你休息够了吗？......唉，照顾好自己，好吗？你可不能悄悄地变成泡沫啊。
Oh, you are one of his pieces. Will you play in his stead, then? Mr. Lee of Lungmen?=你手里握着他的一枚子。那么，你替他下棋？来自龙门的鲤先生？
Oh, you can't show something this violent to Annie and me.=打打杀杀的东西不适合给我和安妮看。
Oh, you fell asleep... I wonder what you dream of, Doctor? The past, perhaps?=居然睡着了......博士会梦见什么呢？会梦见过去吗？
Oh, you found me.=哦豁，被你发现了。
Oh, you have an indecisive side too?=你也有举棋不定的时候？
Oh, you like this fashion brand? I can pick out an outfit for you.=对这个牌子的衣服感兴趣吗？可以帮你搭配一套。
Oh, you mean this little one? She's still young, but she's been a big help with my fragrances.=哎？您问这孩子吗？虽然它还很小，不过，她可总能在调制过程中帮上大忙呢。
Oh, you shouldn't have. It's all a part of our contract. I'm just doing my job so… Hold on! What did you just say...? Invest · ment?=都是合同里的内容啦，小事小事都是小事。等等！你刚说什么......投资？
Oh, you're helpless! How am I going to the workshop wearing this?!=你真是没救了，我怎么可能穿着这身进工坊？！
Oh, you're here too? Happy New Year! I normally take this day off, but old habits made me an early riser. Habit has me walking down a long road and climbing some tall stairs, all to see if that little one's returned... But that's a story for later, haha. Since you're here, Doctor, how about climbing those stairs with me?=欸，你也在？新年快乐啊，一般来说我这天都休假，但早起也习惯了。习惯走很远的路，爬很高的台阶，看看那位是不是回......哈哈，不提这个。博士，来都来了，要不要一起去登个高？
Oh, you're here, Doctor. Got any work today?=啊，博士你来了。今天有哪些工作？
Oh, you're hungry? It just so happens that I'm a bit peckish myself, so let's sneak into the canteen and see if there are any grilled veggie pancakes?=肚子饿了？正好我也有一点饿了，我们偷偷去食堂看看，还有没有烤蔬菜饼？
Oh, you're talking about Gavial? I'm Gavial's number one fan. See, she even signed my shield for me. That's her autograph! I think pretty much nobody could take down Gavial, besides Papa.=哦，你是说嘉维尔姐姐吗，哎呀我可是嘉维尔姐姐的头号粉丝，看到我盾牌里那个签名了吗，是亲笔签名哦！我觉得吧，除了老爹，估计也没几个人能打过嘉维尔姐姐了。
Oh, you're up? Try stretching, see if you got all the tiredness out. Nice. I put a lot into this new fragrance. Glad it works.=啊，您醒了吗？是不是一点疲惫都感觉不到了？看来我新调制的香薰起了作用。毕竟，这也算是我的自信之作呢。
Oh, you're… the Doctor, right?=啊，你是，博士。
Oh, your Arts aren't working. How can that be?=你们的法术不奏效了？怎么回事呢？
Oh. Among these new arrivals, there are a lot of very young children. This land may not always be kind to us, but the one constant is that children will always be our hope.=这一批感染者里有好多年纪很小的孩子，这片大地不会因此而仁慈，可孩子总是我们不变的希望。
Oh. Might something be the matter?=唔，您有什么事吗？
Oh... did that hurt? Please be mindful of the static electricity around me.=啊......疼吗？要小心我身上的电流。
Oh... Doctor, you're tangled in my hair. Please be careful; tripping and falling can be painful.=啊？小心......头发缠住了......绊倒的话会有点疼......
Oh... It's dark outside. My apologies, I must have misled you. Rather than having fallen into slumber, I was merely too immersed in reading. You need not wait by my side in such silence. Could you find your own  light? Allow me to illuminate it for you.=......啊，天已经黑了。抱歉，让您误会了，我没有睡着，只是读书太入神了，您本来不必这么安静地在我身边等待。您找得到自己的灯吗？请让我为您照明。
Oh... so cooking and warfare are pretty alike…=原来如此，战斗和做菜，也差不多。
Oh... So this is how you use the gramophone that Closure brought over…=可露希尔送的这个留声机，是这么用的吗......
Oh... That's awfully childish of you.=......啊，您就像个孩子。
Oh... Watch out. My horns could get you.=哎......小心，我的角会戳到你的。
Oh... Well, don't get discouraged. Let's do it again, together.=哎呀呀......别灰心，再试一次吧，我们一起。
Oh... what the job Closure put me on again...? If I go back and ask her, I'll probably get an earful... Say, Doctor? Do you think you could help me out...?=啊......我忘记了可露希尔小姐交代的工作是什么了......是什么呢.....回去问的话肯定会挨骂吧......不如，博士？你帮帮我呗......？
Oh... You want to know about the flower on my chest? Actually... it wasn't an accessory to begin with. It was a shard of metal that got lodged in my leg. After it was surgically removed, I... decided to turn it into a buttonhole flower instead of throwing it away. Y-Yeah, I guess it is kinda weird. I'm not sure what I was thinking.=啊......您问我这个胸花的来历？其实它原本不是饰品，是去年扎进大腿上的一块铁片。手术取出后，我没有把它扔掉，而是做成了胸花。是、是有点古怪，我也不知道当时是怎么想的。
Oh...? Another promotion? For me? D-Doctor, there's nobody else here, so be honest with me. What do you actually want me to do? Let me make one thing clear, I won't be able to sniff out the Northern Court's secrets for you!=......啊？又升职？又是我？博、博士，这里没外人，你跟我说实话，你到底想要我做什么？我先声明，北院的机密，我可打探不来啊！
Oh? Are you angling to swipe my cane?=哦？您想偷走我的拐杖吗？
Oh? Are you as much of a prank-lover as all those kids?=嗯？你也和那些孩子一样喜欢恶作剧吗？
Oh? Birthday, then, today. How about we head deckside to celebrate? I'll give you my little siege ballista, can set off some massive fireworks? Oh, too dangerous? Tch, you sopping wet blanket. Whatever, off to the shops then, pick you out a proper present. Well? Get changed already, we're off.=哦？今天是你的生日啊。要不要把这个攻城弩借给你，去甲板上放一个超大号烟花庆祝一下？太危险了？嘁，真没劲。算了，还是去商场给你挑件正经的礼物吧。快换好衣服，我们现在就出发。
Oh? Does my appearance aboard Rhodes Island today surprise you? The journey here from Kjerag certainly was an extensive one, but you shouldn't underestimate the fellowship between us so. Happy birthday, my ally and my friend. This present aside, do you have any birthday wishes?=哦？我今天出现在罗德岛令你很惊讶吗？这趟从谢拉格到罗德岛的行程的确漫长，但你也不该如此低估你我之间的友谊。生日快乐，我的朋友。除了这份礼物之外，你还有什么生日愿望吗？
Oh? From up here, you can see Terra really is round. Look, Originium's almost covered the whole thing. Wow, how lucky are we? We won't have to worry about running out of it. Not gonna marvel at your masterpiece, Doctor? C'mon, cheer up, at least we still have time to do something about it.=欸？从这里看，泰拉真的是一个球啊。看啊，源石都已经快要把它铺满了，这下我们有用不完的源石了。博士，你不来看看自己的杰作吗？得了，振作点，至少眼前我们还来得及做点什么。
Oh? I knew it was you.=我知道是你。
Oh? I'm here if you need me.=嗯？我在。
Oh? I'm reading a mystery novel… As a matter of fact, it taught me some lessons that proved useful in getting me through that terrible time.=哦，我正在读神秘小说......能从那次事件中存活下来，是因为这本书上的东西帮了我很大的忙。
Oh? Is it my turn?=啊，该我上了吗？
Oh? Need anything?=哎呀？有什么事吗？
Oh? Today's your birthday, Dr.{@nickname}? Haha! Come, I'll take you for ale and meat! Honestly, why stay quiet about a day so important? Hm? You wonder what I would've gotten you if I knew? Well, need you ask? Better ale and even more meat!=哦？今天是{@nickname}你的生日啊！走，我请你喝酒吃肉去！真是的，这么重要的日子怎么不早说？啊，问我早说的话会准备什么？当然是更好的酒和更多的肉！
Oh? What a surprise.=哦？有惊喜。
Oh? You want me to handle this(, personally)?=哦？要我亲自动手吗？
Oh? You want me to handle this, personally?=哦？要我亲自动手哇？
Oh?!=欸欸？！
Oh?! Sorry, I thought you were someone else. Forgive me for hitting you with that file…=欸？我以为是谁，抱歉用文件砸了您......
Ohh? You are worried. Those in power cannot take the weight of responsibility lightly, but neither can they allow it to hold them back. At times, you need only make decisions, then entrust the rest to others. There is nothing simpler, yet more difficult. A lonely life? No, though I do look forward to having an opponent who could stand shoulder-to-shoulder with me.=你在忧虑。掌权者不可不知责任之重，但更不可因此踌躇不前。有时候你要做的只是决定方向，然后交出信任，最简单和最困难的事莫过于此。孤独？不，虽然我的确期待着一个可以并肩而立的对手。
Ohhhhh! This power blazing within me... It's… It's… It's a hotfix!=嗷嗷！这股炽热的力量是......是......是热更新！
Ohhh… I've only seen people from the Military Commission wear medals like this! Thank you!=以前我只在军事委员会的人身上见过这样的徽章，谢谢您~
Ohi, Vargo. Get our thirsty Boss and me a couple shots of whiskey to wet our whistles.=喂，瓦古，倒杯威士忌给我和Boss漱漱口。
Ohi, Zaaro! Patience!=喂，扎罗，耐心点！
Ohi, Zaaro, still not done washing those glasses? Enough cracking the ice cubes, Caesar… Keep your hats on tight and ears perked up—we have to hear the new Boss's stirring speech before we open.=喂，扎罗，杯子还没有洗完？恺撒，别捣冰块了......都戴好礼帽，竖起耳朵，让我们欢迎新Boss在营业前来一段震撼人心的演讲。
Oho, the duck's lackeys are all here too, alongside a bunch of geists running amok. Time to settle all our debts, here and now. None of them are getting away.=哦吼，鸭子的手下都在这里了，还有一帮无法无天的伥，新账旧账一起算，一个都跑不掉。
Oh~ You chose me!=被选中了呢~
Oh—is something wrong?=唔，怎么了？
Oh… I was expecting a video about gardening.=啊，我还以为是关于栽培技巧的录像呢。
Oh… It's so big inside!=舰内好大呀！
Oh… sorry, my mind was wandering.=啊，走神了。
Oh… You seem to make more sense to me now, Doctor. I used to think you were a little slapdash here and there, but now I see how almost frighteningly meticulous you are.=唔......好像更能理解博士了。以前有时我会觉得您有点冒险，现在却觉得您周详得可怕呢。
Oh… You're… the Doctor, right? I went over the records on the terminal just yesterday… Mmm, yes, you are the Doctor. Feel free to give me orders and take me on missions. Make sure to use my powers well.=啊......你是博士，对吧？我昨天才复习了一下终端上的记事，嗯，我想起来了，博士。你现在可以指挥我了，我们去出任务吧？要记得用好我的能力哦。
Oi oi, I'm already strong enough. Stop wasting my time!=喂喂，我已经够强了！不必浪费这时间！
Oi! Stay focused when you're running that boring machine!=别在操纵钻机的时候走神！
Oi! Why are you bumbling around me all this time? Were you…expecting something? Pfff, maybe take a look under your desk? Cut the blue wire. That hint is my birthday present to you. Real thoughtful of me, right?=喂，在我旁边转悠了这么久，你在期待什么？要不要看看你的桌子底下？剪那根蓝色的线，这条建议就是我留给你的生日礼物，很贴心吧？
Oi! You got a bleedin' death wish?=喂，敢动我，把你打飞哦！
Oi, Doctor, don't just sit there all day. Why don't we have some fun, like… remodeling your whole office?=喂，博士，别老坐那儿啊，我们来找点乐子吧，比如把这间办公室改造一下怎么样？
Oil-Splashed Hand-Pulled Noodles=油泼扯面
OK=好哦
OK, Got it. Leave it to me.=了解，放心交给我。
OK, OK, I'll focus!=好了好了，我没在偷懒啦！
Okaaaay, I'll do it.=我知道啦。
Okaaay... this is awkward, but I'm the only one who knows how to handle the chaos I created, haha.=说起来不好意思，但我制造的混乱只有我自己知道该如何平息，哈哈。
Okay=行
Okay, another weird robot from the Durin...This is a 'Waker-Upper', yup, it sprays water on a drunkard to sober them up.=好，又是杜林人的怪机器......这个是“醒酒助手”，对，往醉汉头上喷水醒酒用的。
Okay, everyone have a look at the plan—It's different from yesterday's? Well, I just now got a new idea. So? Any issues?=好的，先来看看我的规划——跟昨天说的不一样？嗯，刚才我突然有了个新点子。怎么了？有什么问题吗？
Okay, I'll fly echelon.=嗯，我来伴飞。
Okay, I'll follow your orders.=了解，听你安排。
Okay, I'll handle this.=啊，把他们交给我吧。
Okay, is there anything that needs maintenance?=唔，有哪里需要维护一下吗？
Okay, maybe I should assign roles first?=或许，我应该先分配一下任务？
Okay, mission complete, and right on time, too... Are you hurt, Doctor?=好了，任务结束，时间正好......没受伤吧，博士？
Okay, okay! Actually, Click-sensei helped me get these plushies from a second hand shop—=好呀好呀！其实这些玩偶都是卡达老师帮我从二手店——
Okay, serious face.=还是得认真些。
Okay, showtime~=走了~
Okay, sure. My puppets should be able to handle these guys, anyway.=就这样吧，反正靠木偶也足够揍扁这群坏蛋了。
Okay. It's dawned on me that Durins look young because they're actually young—Myrtle more than anyone. That girl is practically a child. I had a brief conversation with her, and she decided I was lying about not being her age—give me a break!=我算是明白了，外表年轻的杜林人是真的年轻——尤其是桃金娘，根本就是小孩子啊。之前和她聊了两句，居然被她当成谎报年龄的同龄人——别笑了！
Okay~=好~
Ol' Baldy Per's business in the district was doing so well it may as well have been on fire, but his appearance was the laughingstock of his customers. He even scared away more than a few noblewomen. In a stroke of ingenuity, he got himself a new gold tooth to bless his bakery with good fortune. He never expected his shop to really take off like that.=秃头佩尔虽然自己街区的生意经营得红红火火，但是外形欠妥老是被客人嘲笑，甚至吓跑了不少贵族太太小姐。他灵机一动，为自己装了颗铭刻“财运滚滚”的假金牙来祝福面包店将来挣大钱，没承想店里的生意真就如他所愿了。
Old Aarón=雅隆旧址
Old Acquaintances, New Friends=旧识新交
Old advertisement signs and banners that now serve as a small part of the shop's memories on its wall. Every time a Sankta tour group visits the store, this 'slightly sweet' hot dog becomes the top-selling item on the Fashion Street.=往期宣传广告中使用过的店面标志挂画，如今成为小店回忆的一部分留在墙上。\n每当有萨科塔旅游团到访，这款“有点”甜的热狗便会成为风情街的销量冠军。
Old Backpack=旧背包
Old base cracks=旧底有裂
Old base cracks. New one fixed. Fits perfectly. Material solid.=旧底有裂，新底已接。严丝合缝，用料敦实。
Old Classmate=老同学
Old Clothes Cabinet=旧衣寄存柜
Old clothes, a violin, and a name that is no longer mentioned.\n<@lv.item><Deep Water Zone></> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP\n<@lv.item><Custom Floating Platform></> Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats.=几件旧衣，一把提琴，以及一个不再被追问的名字。\n<@lv.item><深水区></>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<@lv.item><特制水上平台></>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
Old clothes, a violin, and a name that is no longer mentioned.\n<Deep Water Zone> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP\n<Custom Floating Platform> Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats.=几件旧衣，一把提琴，以及一个不再被追问的名字。\n<深水区>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<特制水上平台>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
Old Clothes, New Days=旧日新装
Old Codex=旧法典
Old combat records? Got anything with me in it? Come on, let's give it a try. I won't lose this time.=以前的作战录像？有我的吗？来，我们再试一次，这一次，我不会失败。
Old Conflicts=旧日碾轧
Old Dream=梦乡
Old Faded Carpet=褪色旧地毯
Old Fairy Tale=老童话
Old Fan=老蒲扇
Old Friend=老朋友
Old Friend's Suggestion=故人的建议
Old Friend, New Thing=熟人陌事
Old Friends=旧友
Old friends, new friends... let's start by saying hello.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.=新朋与旧友......总之，先打个招呼吧。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。
Old friends, new friends... let's start by saying hello.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.=新朋与旧友......总之，先打个招呼吧。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。
Old friends, new friends... let's start by saying hi.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<@lv.fs>Condition: </>\nRanged Operators have increased DP Cost=新朋与旧友......总之，先打个招呼吧。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<@lv.fs>附加条件：</>\n远程干员部署费用提升
Old friends, new friends... let's start by saying hi.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\nCondition:\nRanged Operators have increased DP Cost=新朋与旧友......总之，先打个招呼吧。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n附加条件：\n远程干员部署费用提升
Old friends, new job.=老朋友，新工作。
Old George Nutritional Paste=古乔治营养原浆
Old George's Nutri-Paste=古乔治营养原浆
Old Gramophone that has long lay abandoned in the wilderness, until the song of the pack once again brought life to this place. It was repaired by music lovers to lead the song of the pack, but the conflicting tastes of the aficionados and their uneven skills at reverse-engineering Originium circuits have caused its programming to run amok.=已经废弃许久的“留声机”，在荒野中孤独地待了很久，直到兽群的高歌让这里再次恢复生机。多亏了音乐鉴赏家的改造，它才能够重新启动，带领兽群齐声高唱，但鉴赏家们各自独特的音乐观念和水平参差不齐的源石回路改造技术，终于还是让它的程序陷入了癫狂。
Old Grudges=旧怨
Old Isin=老伊辛
Old lamp with dark casing, less bright than newer models, but that is its charm. Everyone will instantly know which place you are talking about if you mention the owner's smile and the gossip shows playing on the old TV set behind him.=带有暗色外壳的老式吊灯，亮度比起新式灯具稍显逊色，不过这正是其魅力所在。\n只要提到店主在灯光下的和蔼笑容，还有他身后老电视机里的八卦新闻，大家就知道是哪一家店了。
Old laws cannot be shaken without the courage to abandon and sacrifice.\n<@lv.item><Blood Ledger></>All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=若没有舍弃与牺牲的勇气，又怎可撼动长久不变的法则？\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
Old laws cannot be shaken without the courage to abandon and sacrifice.\n<Blood Ledger>All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=若没有舍弃与牺牲的勇气，又怎可撼动长久不变的法则？\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
Old Lineup=旧阵容
Old Millstone=老磨盘
Old Newspaper Rack=旧式报纸架
Old Photograph=旧照片
Old Pile of Donated Books=公共旧书堆
Old Pocket Watch=旧怀表
Old Razor=老剃刀
Old Record Player=旧式唱片机
Old Rules=恒久法则
Old Sandal=故履
Old Shop Cart=老店杂物车
Old Shoppe=老店
Old Siracusan Tailor Shop=老叙拉古裁缝店
Old Slyfeather=老贼羽
Old Square Ceiling Light=老式方吊灯
Old Steam Armor=古旧的蒸汽甲胄
Old Steam Engine=古旧蒸汽机
Old Step Drill=退役阶梯钻
Old step drill retired due to wear and tear.=因磨损退役的锥形钻头。幸亏是磨损的。
Old Storage Rack=旧式储物架
Old Suspended Sofa=吊式老沙发
Old table in use since the grand opening. To expend excess energy, it was fitted with a light—like a moon embedded in stone. Regulars like to sit here. The owner often mentions replacing it one day, yet it is still kept as good as new.=开业时就在用的老桌子。响应积极耗能的号召，连它都被装上了灯，宛如在石中嵌了一轮月。\n总有些熟客，每次来都固定坐在这里。老板念叨着总有一天要换掉这老东西，却乐呵呵地把它照顾得光彩照人。
Old Times=往昔
Old Tradition=老传统
Old tree blooms=老树开花
Old tree blooms. 'I still last.' Aged testee asks. 'Did I pass?'=老树开花，心顽志坚。耄儒看榜，今年中乎？
Old weapons, new weapons.=旧的武器，新的武器。
Old Well=古井
Old wooden steps placed before a bookcase, wobbling ever so slightly. One must be on solid footing in order to raise one's hands towards the frontiers of knowledge.=摆放在书架前的陈旧木梯，略微摇晃。若想抬手触碰知识的边界，脚下便不能踏着一片虚渺。
Old Wooden Stool=旧木矮凳
Old wounds fester in suspicion and anger. Infinite seasons, finite lifespan, and It has returned home.\n<@lv.item><Yumen Catastrophe Defenses> </>Units placed here deal more damage to ground units and take less damage from ground units=伤痕被疑惑与愤怒滋养，无垠的季节，有限的生命......祂回到了故土。\n<@lv.item><玉门天灾工事></>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
Old wounds fester in suspicion and anger. Infinite seasons, finite lifespan, and It has returned home.\n<Yumen Catastrophe Defenses> Units placed here deal more damage to ground units and take less damage from ground units=伤痕被疑惑与愤怒滋养，无垠的季节，有限的生命......祂回到了故土。\n<玉门天灾工事>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
Old Wounds Hard to Heal=旧伤难愈
Old, dignified desk. Ink has seeped deep into its stone. Keeping watch over the collection on behalf of the teacher is no easy task. The items are often former classmates, and any changes will be recorded, but the place is usually quiet.=古朴庄重的书案，墨迹已深深沁进石材中。\n替先生照看收藏室并非易事。摆在这屋子里的器物大多是从前的同学，毛笔与卷轴负责记录变化，但大多数时候，这里都是死寂一片。
Old-Fashioned Cabinet=古典立柜
Olden Grudge=宿怒
Olden Keystone=机关石门
Olden Pride=宿傲
Olden Site of the Zümrütrüyası=翠梦遗址
Older chips are automatically destroyed if you have more than 4=超出4件后自动销毁旧芯片
Older style Kjerag residences often feature these kinds of pillars, which the elderly mysteriously refer to as 'Kjeragandr's bones.' 'Who's bones? And they're made of wood? That's horrifying!'=老式的谢拉格住宅中总有这么一根立柱，上了年纪的老人会神秘兮兮地说这叫“耶拉冈德之骨”。\n“谁的骨头是用木头做的呀，这也太吓人了！”
Olios=奥利硫斯
Olive-green Material Box=橄榄绿色物资箱
Oliver=奥利弗
Olives for you? Yes, I've changed the specials again.=吃橄榄吗？是的，我又换口味了。
Ollie!=跳吧！
Omamori's Blessing=御守之力
Ombré carpet woven from different shades of red. Dirt from people's boots has melted into the fabric. All the dust is left behind, as it always has been, as it always will be.=以不同饱和度的红色构成的编织地毯，来自靴底的脏污已与布料融为一体。\n所有的风尘仆仆都被留在这里，从前如此，今后也一样。
Ombré Woven Carpet=多色编织地毯
Omen in the Void=空无前兆
Omen of Defeat=溃败暗示
Omens of Woe=诸灾有迹
Omg she pinned my comment i'm going feral!!=居然点我了好激动！！
omg stop making shit up, its too cringe=别编了别编了，太尬了
omgomgomgomg=急急急急急急急急急急
Omigosh, a close-up chance to watch the Doctor at work. Finally, I'll get a glimpse of Rhodes Island's secrets! Huh? You just want me to tell you a scary story to keep you up? Seriously? Fine, two choices then: The Headless Burdenbeastman of the Barrens, or The Thousand-Year Curse of the Sargonian Tomb. Which one, Doc?=真好，是近距离观察博士工作的机会，终于可以接触到罗德岛的机密了！什么？只是想听我讲恐怖故事提神？好吧，荒原上的无头驮兽人、萨尔贡古墓的千年诅咒，你要听哪个？
Omigosh, this a co-op mission? I'll get along real nice with everybody.=一起行动吗？我会“好好”配合大家的。
Omikuji=神签
Ominous Apparition=不祥幻影
Ominous Portal=造物倒影
Omni Umbrella=庇护制造器
Omnipresent Gospel=遍地福音
Omniscient Tactics=全知者的战术
On=开启
on=于
On 'Death'=关于“死亡”
On a normal day, this mercenary from a chaotic land is quite at ease and can even be described as being in a daze. This characteristic is particularly evident after she has spent some time basking in the sun, a state that couldn't be more different from when she wields her blade on the battlefield.\nIn addition, it's worth mentioning that Cutter also has a baffling fondness for cooking, given that her results are often far from satisfactory.\nAfter a string of incidents such as accidentally eviscerating a cutting board, causing the fire alarm to go off after stewing unknown substances, and causing the toaster to explode, the Operators who frequently utilize the kitchen petitioned to restrict her access to the facility, resulting in her being banned.\nEven those most empathetic to the dejected Cutter still unanimously praised the ban.=在日常生活中，这位来自混乱地带的雇佣兵表现得相当淡然平和，甚至偶尔还会稍显迷糊，这一点特性在她晒足了太阳之后尤其明显，同她在战场上挥刀时的状态截然不同。\n除此之外，值得一提的还有干员刻刀对烹饪有一种莫名的喜爱，但她的动手成果往往不尽人意。\n在经历一不小心切碎砧板，炖煮不明料理导致空气监控警报器启动，使用加热机械引发小范围爆炸等一系列意外事件之后，干员刻刀被经常出入厨房的干员们联名抵制，并被列入禁止出入厨房名单中。\n尽管情绪低落的干员刻刀令人同情，这项禁令还是获得了众口一致的支持与好评。
On a Rainy Night=雨夜
On a Slow Boat East=慢船行至东
On a wrinkled sheet of paper, the handwriting of a young, immature child recounts a heartwarming fairytale.=皱巴巴的作文纸上，稚嫩的孩童笔迹讲述出一段温暖人心的童话故事。
On alert.=开始警戒。
On and on do new days come, yet shadows squat in the crevices of bygone days, so loath to leave. Doctor, be careful, please. Don't wallow too deeply in feelings of regret, in cursing fate. Accept failure, unease, fear... and then carry on walking.=新的日子接踵而来，阴影却盘踞在旧日的夹缝中不愿散去。博士，请小心，不要过度沉溺于懊悔的情绪或诅咒命运。接受失败、不安、恐惧......然后继续走下去。
On Architecture of Time=“钦天司时”
On attack, [Originium Formations] deal damage to your nearby units=每次攻击时，场上的【源石晶簇】会对周围的我方单位造成伤害
On behalf of the Empresses, I bring a message to the sea—=谨代表女皇，为海洋带来一条讯息——
On collision with other slugs, is pushed with -1 shift strength=碰撞时，使自身受到的力度-1
On collision with other slugs, pushes with +2 shift strength=碰撞时，使其他源石虫受到的力度+2
On collision, deals Physical damage to nearby slugs based on shift strength=碰撞时，根据力度对其他源石虫造成物理伤害
On cruel battlefields with no medical support, Gummy's impromptu emergency cooking serves as an optimal guarantee of operators' physical strength.\nNormally, Gummy's squadmates take charge of beating every comer, and what Gummy does is ensure she's always full of energy, guarding the point, not letting anyone pass!\nSummon your strength! Only enough food and drink can give you the energy to face the challenge!=在没有医疗支援的残酷战场上，古米临场烹调的应急食品成为了干员体力的最佳保障。\n通常来说，古米的队友会负责击倒所有对手，而古米要做的，是保证自己一直精力充沛，守住关口，不放任何人从自己的身边通过！\n鼓起劲儿来，只有吃饱喝足，才能更加有精神地面对挑战！
On death, deals Arts damage to all nearby units, inflicting Cold and disabling Emergency Heaters.=死亡时对周围所有单位造成法术伤害、施加寒冷并直接熄灭"紧急供暖器"
On death, randomly releases a <Divicellular Hoarder>, <Unicellular Predator>, or <Exocellular Depositor> with increased Movement Speed.=被击倒时随机释放一只<诡核集养者>、<单核掠食者>或<微核沉积者>，该敌人移动速度较大幅度提升
On death, randomly releases an <Allotropic Hoarder>, <Allotropic Predator>, or <Exocellular Depositor> with increased Movement Speed.=被击倒时随机释放一只<异光体集养者>、<异光体掠食者>或<微核沉积者>，该敌人移动速度较大幅度提升
On Deployment, +3 SP; for every different Operator in the same Alliance, +3 more SP=部署时，获得3点技力；每有一个同盟约的其他干员，额外获得3点技力
On Deployment, +3 SP; for every Operator in the same Alliance, +3 more SP=部署时，获得3点技力；每有一个同盟约的其他干员，额外获得3点技力
On Deployment, +6 SP; for every different Operator in the same Alliance, +6 more SP=部署时，获得6点技力；每有一个同盟约的其他干员，额外获得6点技力
On Deployment, +6 SP; for every Operator in the same Alliance, +6 more SP=部署时，获得6点技力；每有一个同盟约的其他干员，额外获得6点技力
On Deployment, <@ba.vup>+3</> SP; for every different Operator in the same Alliance, <@ba.vup>+3</> more SP=部署时，获得<@ba.vup>3</>点技力；每有一个同盟约的其他干员，额外获得<@ba.vup>3</>点技力
On Deployment, <@ba.vup>+6</> SP; for every different Operator in the same Alliance, <@ba.vup>+6</> more SP=部署时，获得<@ba.vup>6</>点技力；每有一个同盟约的其他干员，额外获得<@ba.vup>6</>点技力
On deployment, all Melee allies with 3 or more Block gain 1 <$ba.physhield>Physical Shield</>=部署后，使场上阻挡数大于等于3的友方近战单位获得1层<$ba.physhield>物理护盾</>
On deployment, all Melee allies with 3 or more Block gain 1 <$ba.physhield>Physical Shield</>; [Kazimierz] Operators gain 1 additional stack=部署后，使场上阻挡数大于等于3的友方近战单位获得1层<$ba.physhield>物理护盾</>，【卡西米尔】阵营干员额外再获得1层
On deployment, all Melee allies with 3 or more Block gain 1 Physical Shield=部署后，使场上阻挡数大于等于3的友方近战单位获得1层物理护盾
On deployment, all Melee allies with 3 or more Block gain 1 Physical Shield; [Kazimierz] Operators gain 1 additional stack=部署后，使场上阻挡数大于等于3的友方近战单位获得1层物理护盾，【卡西米尔】阵营干员额外再获得1层
On deployment, grants the following effect to the Operator in front: Immediately gain 2 sets of the current class' Tactical Equipment (cannot activate deployment effects).\nAfter activation, this unit disappears (will not appear again in this battle)=部署后，使身前一名干员获得如下效果：立即获得2件本职业的战术装备（部署效果无法触发）。\n触发后自身消失（本场战斗不再出现）
On deployment, grants the following effect to the Operator in front: Immediately gain <@ba.kw>2 sets</> of the current class' <@ba.kw>Tactical Equipment</> (cannot activate deployment effects).\n<@ba.rem>After activation, this unit disappears (will not appear again in this battle)</>=部署后，使身前一名干员获得如下效果：立即获得<@ba.kw>2件</>本职业的<@ba.kw>战术装备</>（部署效果无法触发）。\n<@ba.rem>触发后自身消失（本场战斗不再出现）</>
On deployment, immediately return the Operator in front to the Deployment Waiting Zone. The returned Operator gains Redeployment Time -95%, DP cost -30 and retains all equipped Tactical Equipment upon their next deployment.\nAfter activation, this unit disappears (will not appear again in this battle)=部署后，使身前一名干员立即返回待部署区且再部署时间-95%、部署费用-30且下次部署时保留所有已继承的战术装备。\n触发后自身消失（本场战斗不再出现）
On deployment, immediately return the Operator in front to the Deployment Waiting Zone. The returned Operator gains Redeployment Time -95%, DP cost {value} and retains all equipped Tactical Equipment upon their next deployment.\nAfter activation, this unit disappears (will not appear again in this battle)=部署后，使身前一名干员立即返回待部署区且再部署时间-95%、部署费用{value}且下次部署时保留所有已继承的战术装备。\n触发后自身消失（本场战斗不再出现）
On deployment, immediately return the Operator in front to the Deployment Waiting Zone. The returned Operator gains Redeployment Time <@ba.vup>-95%</>, DP cost <@ba.vup>-30</> and retains all equipped Tactical Equipment upon their next deployment.\n<@ba.rem>After activation, this unit disappears (will not appear again in this battle)</>=部署后，使身前一名干员立即返回待部署区且再部署时间<@ba.vup>-95%</>、部署费用<@ba.vup>-30</>且下次部署时保留所有已继承的战术装备。\n<@ba.rem>触发后自身消失（本场战斗不再出现）</>
On deployment, immediately return the Operator in front to the Deployment Waiting Zone. The returned Operator gains Redeployment Time <@ba.vup>-95%</>, DP cost <@ba.vup>{value}</> and retains all equipped Tactical Equipment upon their next deployment.\n<@ba.rem>After activation, this unit disappears (will not appear again in this battle)</>=部署后，使身前一名干员立即返回待部署区且再部署时间<@ba.vup>-95%</>、部署费用<@ba.vup>{value}</>且下次部署时保留所有已继承的战术装备。\n<@ba.rem>触发后自身消失（本场战斗不再出现）</>
On deployment, Operators are stunned for 25 seconds (can be negated by obtaining a mysterious Token)=干员部署时立即晕眩25s（获得神秘信物后清除）
On deployment, view a random selection of 4 units from the Preparation Area and select 0-2 units to be removed (will not appear again in this battle) and converted into 15 Transfer Permits.\nAfter activation, this unit disappears (will not appear again in this battle)=部署后，从预备区随机检视4名单位，可选择0-2名单位使其消失（本场战斗不再出现）且转换为15调用凭证。\n触发后自身消失（本场战斗不再出现）
On deployment, view a random selection of 4 units from the Preparation Area and select 0-2 units to be transferred to the Deployment Waiting Zone.\nAfter activation, this unit disappears (will not appear again in this battle)=部署后，从预备区随机检视4名单位，可选择0-2名单位调度至待部署区。\n触发后自身消失（本场战斗不再出现）
On deployment, view a random selection of 4 units from the Recuperation Area and select 0-2 units to be transferred to the Deployment Waiting Zone.\nAfter activation, this unit disappears (will not appear again in this battle)=部署后，从休整区随机检视4名单位，可选择0-2名单位调度至待部署区。\n触发后自身消失（本场战斗不再出现）
On deployment, view a random selection of <@ba.vup>4</> units from the <@ba.vup>Preparation Area</> and select <@ba.vup>0-2</> units to be removed (will not appear again in this battle) and converted into <@ba.vup>15</> Transfer Permits.\n<@ba.rem>After activation, this unit disappears (will not appear again in this battle)</>=部署后，从<@ba.vup>预备区</>随机检视<@ba.vup>4名</>单位，可选择<@ba.vup>0-2名</>单位使其消失（本场战斗不再出现）且转换为<@ba.vup>15</>调用凭证。\n<@ba.rem>触发后自身消失（本场战斗不再出现）</>
On deployment, view a random selection of <@ba.vup>4</> units from the <@ba.vup>Preparation Area</> and select <@ba.vup>0-2</> units to be transferred to the Deployment Waiting Zone.\n<@ba.rem>After activation, this unit disappears (will not appear again in this battle)</>=部署后，从<@ba.vup>预备区</>随机检视<@ba.vup>4名</>单位，可选择<@ba.vup>0-2名</>单位调度至待部署区。\n<@ba.rem>触发后自身消失（本场战斗不再出现）</>
On deployment, view a random selection of <@ba.vup>4</> units from the <@ba.vup>Recuperation Area</> and select <@ba.vup>0-2</> units to be transferred to the Deployment Waiting Zone.\n<@ba.rem>After activation, this unit disappears (will not appear again in this battle)</>=部署后，从<@ba.vup>休整区</>随机检视<@ba.vup>4名</>单位，可选择<@ba.vup>0-2名</>单位调度至待部署区。\n<@ba.rem>触发后自身消失（本场战斗不再出现）</>
On deployment, view a random selection of <@ba.vup>{range_num}</> units from the <@ba.vup>Preparation Area</> and select <@ba.vup>0-{can_select_num}</> units to be removed (will not appear again in this battle) and converted into <@ba.vup>{sell_card_gold}</> Transfer Permits.\n<@ba.rem>After activation, this unit disappears (will not appear again in this battle)</>=部署后，从<@ba.vup>预备区</>随机检视<@ba.vup>{range_num}名</>单位，可选择<@ba.vup>0-{can_select_num}名</>单位使其消失（本场战斗不再出现）且转换为<@ba.vup>{sell_card_gold}</>调用凭证。\n<@ba.rem>触发后自身消失（本场战斗不再出现）</>
On deployment, view a random selection of <@ba.vup>{range_num}</> units from the <@ba.vup>Preparation Area</> and select <@ba.vup>0-{can_select_num}</> units to be transferred to the Deployment Waiting Zone.\n<@ba.rem>After activation, this unit disappears (will not appear again in this battle)</>=部署后，从<@ba.vup>预备区</>随机检视<@ba.vup>{range_num}名</>单位，可选择<@ba.vup>0-{can_select_num}名</>单位调度至待部署区。\n<@ba.rem>触发后自身消失（本场战斗不再出现）</>
On deployment, view a random selection of <@ba.vup>{range_num}</> units from the <@ba.vup>Recuperation Area</> and select <@ba.vup>0-{can_select_num}</> units to be transferred to the Deployment Waiting Zone.\n<@ba.rem>After activation, this unit disappears (will not appear again in this battle)</>=部署后，从<@ba.vup>休整区</>随机检视<@ba.vup>{range_num}名</>单位，可选择<@ba.vup>0-{can_select_num}名</>单位调度至待部署区。\n<@ba.rem>触发后自身消失（本场战斗不再出现）</>
On deployment, view a random selection of {range_num} units from the Preparation Area and select 0-{can_select_num} units to be removed (will not appear again in this battle) and converted into {sell_card_gold} Transfer Permits.\nAfter activation, this unit disappears (will not appear again in this battle)=部署后，从预备区随机检视{range_num}名单位，可选择0-{can_select_num}名单位使其消失（本场战斗不再出现）且转换为{sell_card_gold}调用凭证。\n触发后自身消失（本场战斗不再出现）
On deployment, view a random selection of {range_num} units from the Preparation Area and select 0-{can_select_num} units to be transferred to the Deployment Waiting Zone.\nAfter activation, this unit disappears (will not appear again in this battle)=部署后，从预备区随机检视{range_num}名单位，可选择0-{can_select_num}名单位调度至待部署区。\n触发后自身消失（本场战斗不再出现）
On deployment, view a random selection of {range_num} units from the Recuperation Area and select 0-{can_select_num} units to be transferred to the Deployment Waiting Zone.\nAfter activation, this unit disappears (will not appear again in this battle)=部署后，从休整区随机检视{range_num}名单位，可选择0-{can_select_num}名单位调度至待部署区。\n触发后自身消失（本场战斗不再出现）
On deployment, views a random selection of 4 units from the Preparation Area and selects 0-2 units to be transferred to the Deployment Waiting Zone; all Medic Operators currently on the field gain Tactical Equipment corresponding to the class of those units=部署后，从预备区随机检视4名单位，可选择0-2名单位调度至待部署区，并令场上所有医疗干员获得其职业的战术装备
On deployment, views a random selection of <@ba.vup>4</> units from the <@ba.vup>Preparation Area</> and selects <@ba.vup>0-2</> units to be transferred to the Deployment Waiting Zone; all Medic Operators currently on the field gain Tactical Equipment corresponding to the class of those units=部署后，从<@ba.vup>预备区</>随机检视<@ba.vup>4名</>单位，可选择<@ba.vup>0-2名</>单位调度至待部署区，并令场上所有医疗干员获得其职业的战术装备
On deployment, views a random selection of <@ba.vup>{range_num}</> units from the <@ba.vup>Preparation Area</> and selects <@ba.vup>0-{can_select_num}</> units to be transferred to the Deployment Waiting Zone; all Medic Operators currently on the field gain Tactical Equipment corresponding to the class of those units=部署后，从<@ba.vup>预备区</>随机检视<@ba.vup>{range_num}名</>单位，可选择<@ba.vup>0-{can_select_num}名</>单位调度至待部署区，并令场上所有医疗干员获得其职业的战术装备
On deployment, views a random selection of {range_num} units from the Preparation Area and selects 0-{can_select_num} units to be transferred to the Deployment Waiting Zone; all Medic Operators currently on the field gain Tactical Equipment corresponding to the class of those units=部署后，从预备区随机检视{range_num}名单位，可选择0-{can_select_num}名单位调度至待部署区，并令场上所有医疗干员获得其职业的战术装备
On Dispatch Center refresh, there is a <@ba.vup>{0:0%}</><@ba.acrem> chance (affected by no. of stacks)</> the next refresh will be free\n<Every <@ba.vup>100</> stacks> Gain <@ba.vup>20</> Funds\n[Marvel] Operators on Bench can also count toward activating this Alliance=刷新调度中心时，有<@ba.vup>{0:0%}</><@ba.acrem>（受层数影响）</>概率使下次刷新不消耗资金\n<每叠加<@ba.vup>100</>层>获得<@ba.vup>20</>资金\n整备区的【奇迹】干员也可用于激活盟约
On Dispatch Center refresh, there is a <@ba.vup>{0:0%}</><@ba.acrem> chance(affected by no. of stacks)</> the next refresh will be free\n<Every <@ba.vup>50</> stacks> Gain <@ba.vup>10</> Funds\n[Marvel] Operators on Bench can also count toward activating this Alliance=刷新调度中心时，有<@ba.vup>{0:0%}</><@ba.acrem>（受层数影响）</>概率使下次刷新不消耗资金\n<每叠加<@ba.vup>50</>层>获得<@ba.vup>10</>资金\n整备区的【奇迹】干员也可用于激活盟约
On Dispatch Center refresh, there is a chance the next refresh will be <@ba.vup>free</> <@autochess.gray>(affected by no. of stacks)</>\n<Every <@autochess.dgreen>100</> stacks> Gain <@ba.vup>20</> Funds ([Marvel] Operators on Bench can also count toward activating this Alliance)=刷新调度中心时，有概率使下次刷新<@ba.vup>不消耗资金</><@autochess.gray>（受层数影响）</>\n<每叠加<@autochess.dgreen>100</>层>获得<@ba.vup>20</>资金（整备区的【奇迹】干员也可用于激活盟约）
On Dispatch Center refresh, there is a chance the next refresh will be <@ba.vup>free</> <@autochess.gray>(affected by no. of stacks)</>\n<Every <@autochess.dgreen>50</> stacks> Gain <@ba.vup>10</> Funds ([Marvel] Operators on Bench can also count toward activating this Alliance)=刷新调度中心时，有概率使下次刷新<@ba.vup>不消耗资金</><@autochess.gray>（受层数影响）</>\n<每叠加<@autochess.dgreen>50</>层>获得<@ba.vup>10</>资金（整备区的【奇迹】干员也可用于激活盟约）
On Dispatch Center refresh, there is a chance the next refresh will be free (affected by no. of stacks)\n<Every 100 stacks> Gain 20 Funds ([Marvel] Operators on Bench can also count toward activating this Alliance)=刷新调度中心时，有概率使下次刷新不消耗资金（受层数影响）\n<每叠加100层>获得20资金（整备区的【奇迹】干员也可用于激活盟约）
On Dispatch Center refresh, there is a chance the next refresh will be free (affected by no. of stacks)\n<Every 50 stacks> Gain 10 Funds ([Marvel] Operators on Bench can also count toward activating this Alliance)=刷新调度中心时，有概率使下次刷新不消耗资金（受层数影响）\n<每叠加50层>获得10资金（整备区的【奇迹】干员也可用于激活盟约）
On Dispatch Center refresh, there is a {0:0%} chance (affected by no. of stacks) the next refresh will be free\n<Every 100 stacks> Gain 20 Funds\n[Marvel] Operators on Bench can also count toward activating this Alliance=刷新调度中心时，有{0:0%}（受层数影响）概率使下次刷新不消耗资金\n<每叠加100层>获得20资金\n整备区的【奇迹】干员也可用于激活盟约
On Dispatch Center refresh, there is a {0:0%} chance(affected by no. of stacks) the next refresh will be free\n<Every 50 stacks> Gain 10 Funds\n[Marvel] Operators on Bench can also count toward activating this Alliance=刷新调度中心时，有{0:0%}（受层数影响）概率使下次刷新不消耗资金\n<每叠加50层>获得10资金\n整备区的【奇迹】干员也可用于激活盟约
On every Operator deployment, [Kazimierz] Operators gain +20% ATK (up to +{0:0%})(affected by no. of stacks)\n<With 6 different [Kazimierz] Operators on field> [Kazimierz] Operators blocking enemies deal 120% of ATK as True Damage and inflict 0.1 seconds of Stun on nearby enemies every 2 seconds; otherwise, dealing damage also deals extra 30% ATK as True damage when not blocking an enemy=每次有干员部署时【卡西米尔】干员攻击力+20%（至多+{0:0%}）（受层数影响）\n<在场6名不同【卡西米尔】干员>【卡西米尔】干员阻挡敌人时每2秒对周围敌人造成120%攻击力真实伤害和0.1秒晕眩，未阻挡敌人时攻击附带30%攻击力的真实伤害
On every Operator deployment, [Kazimierz] Operators gain +20% ATK (up to <@ba.vup>+{0:0%}</>)<@ba.acrem>(affected by no. of stacks)</>\n<With <@ba.vup>6</> different [Kazimierz] Operators on field> [Kazimierz] Operators blocking enemies deal <@ba.vup>120%</> of ATK as True Damage and inflict <@ba.vup>0.1</> seconds of Stun on nearby enemies every 2 seconds; otherwise, dealing damage also deals extra <@ba.vup>30%</> ATK as True damage when not blocking an enemy=每次有干员部署时【卡西米尔】干员攻击力+20%（至多<@ba.vup>+{0:0%}</>）<@ba.acrem>（受层数影响）</>\n<在场<@ba.vup>6</>名不同【卡西米尔】干员>【卡西米尔】干员阻挡敌人时每2秒对周围敌人造成<@ba.vup>120%</>攻击力真实伤害和<@ba.vup>0.1</>秒晕眩，未阻挡敌人时攻击附带<@ba.vup>30%</>攻击力的真实伤害
On every Operator deployment, [Kazimierz] Operators gain +20% ATK until the battle ends (limit affected by no. of stacks)\n<With 6 different [Kazimierz] Operators on field> [Kazimierz] Operators blocking enemies deal 120% of ATK as True Damage and inflict 0.1 seconds of Stun on nearby enemies every 2 seconds; otherwise dealing damage also deals extra 30% ATK as True damage when not blocking an enemy=每次有干员部署时，【卡西米尔】干员攻击力+20%持续至战斗结束（上限受层数影响）\n<在场6名不同【卡西米尔】干员>【卡西米尔】干员阻挡敌人时每2秒对周围敌人造成120%攻击力真实伤害和0.1秒晕眩，未阻挡敌人时攻击附带30%攻击力的真实伤害
On every Operator deployment, [Kazimierz] Operators gain <@ba.vup>+20%</> ATK until the battle ends <@autochess.gray>(limit affected by no. of stacks)</>\n<With <@autochess.dgreen>6</> different [Kazimierz] Operators on field> [Kazimierz] Operators blocking enemies deal <@ba.vup>120%</> of ATK as True Damage and inflict <@ba.vup>0.1</> seconds of Stun on nearby enemies every <@ba.vup>2</> seconds; otherwise dealing damage also deals extra <@ba.vup>30%</> ATK as True damage when not blocking an enemy=每次有干员部署时，【卡西米尔】干员攻击力<@ba.vup>+20%</>持续至战斗结束<@autochess.gray>（上限受层数影响）</>\n<在场<@autochess.dgreen>6</>名不同【卡西米尔】干员>【卡西米尔】干员阻挡敌人时每<@ba.vup>2</>秒对周围敌人造成<@ba.vup>120%</>攻击力真实伤害和<@ba.vup>0.1</>秒晕眩，未阻挡敌人时攻击附带<@ba.vup>30%</>攻击力的真实伤害
On first arrival at Rhodes Island, Mulberry's behavior was a cause for concern. She was reserved with words, shy and timid, carrying books as she went about on her own. Though she had fine marks on her language tests, she was incapable of smoothly starting and holding conversations with other operators.\nThis was no small issue, but fortunately, some Rhodes Island operators from Yan quickly picked up on the circumstances of this new girl—people from Yan always tend to be extremely close with others from the same region, and with everyone's encouragement, Mulberry finally took her first step, working up the courage to chat with a few Catastrophe Messengers staying at Rhodes Island.\nAnd so long as a window for communication is left open, there's no need to worry.=在初到罗德岛时，桑葚的表现有一阵子令人担忧。她内向寡言，羞涩胆怯，总是一个人抱着书本独来独往，明明语言方面的测试成绩不差，但却无法很好地开口同其他干员交流。\n这样的情况无疑存在不小的问题，但是好在，罗德岛内一些出身炎国的干员很快注意到了这个新来的女孩的境况，炎国人对于自己的同乡总是亲切有加，在大家的鼓励下，桑葚终于尝试着踏出了第一步，鼓起勇气与几位留守罗德岛的天灾信使攀谈起来。\n而只要交流的窗口一经打开，接下来的状况就不需要担忧了。
On first attack, immediately dispatches <Scrap Model-U> to support the battle from the Mobile Tactical Hangar=首次攻击时，立刻从可移动战术机库派遣<破片U型>支援作战
On first attack, immediately dispatches <Scrap> to support the battle from the Mobile Tactical Hangar=首次攻击时，立刻从可移动战术机库派遣<破片>支援作战
On gloomy nights, Muelsyse locks herself in the vivarium. She turns off the lights, takes out the emergency light, and starts walking in the unlit room. Her steps are always light as a feather, almost like she is dancing within the darkness.=在一些沮丧的夜晚，缪尔赛思会把自己关在生态园里。\n她会关上灯，从这里取出应急提灯，在漆黑的房间中漫步。她脚步轻盈，像是在黑暗中舞蹈。
On guard.=警戒。
On his way back, Tin Man is stopped by some of his Maylander Foundation colleagues.=在回归途中，锡人被梅兰德基金会的同事拦住了。
On its front, 'starshrouded snow' is engraved in characters from ancient times. Just the talent to create these inksticks can be called rare. Dusk very rarely uses normal inksticks. If she's out of options, employing one to depict one and retrieving one fresh isn't impossible either.=正面用古老的字体雕刻着“星藏点雪”，只说这门制墨手艺就堪称稀世之才。夕极少使用普通的墨，如果迫不得已，以墨写墨再取墨也不是做不到。
On loss, get 1 Collectible per toss (max 5)=每投出一次，失去时可获得一个收藏品（最多获得5个）
On loss, get 1 Collectible per toss (max 5)\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=每投出一次，失去时可获得一个收藏品（最多获得5个）\n相合：同时被视为花钱、厉钱、衡钱
On loss, get 1 Collectible per toss (max 5)\nAttract: Chance to be tossed as an extra Tongbao=每投出一次，失去时可获得一个收藏品（最多获得5个）\n受引：有概率作为额外一枚通宝被投出
On loss, get 1 Collectible per toss (max 5)\nBloom: Becomes random Flower Coin when returning to Coffer after toss=每投出一次，失去时可获得一个收藏品（最多获得5个）\n易花：投出后回到钱盒时，变化为随机花钱
On loss, get 1 Collectible per toss (max 5)\nFantastical: +1 Hope when added to Coffer=每投出一次，失去时可获得一个收藏品（最多获得5个）\n入幻：加入钱盒时，获得希望+1
On loss, get 1 Collectible per toss (max 5)\nLight: +1 Candle when added to Coffer=每投出一次，失去时可获得一个收藏品（最多获得5个）\n引光：加入钱盒时，获得烛火+1
On loss, get 1 Collectible per toss (max 5)\nProtean: Becomes random Tongbao when returning to Coffer after toss=每投出一次，失去时可获得一个收藏品（最多获得5个）\n易变：投出后回到钱盒时，变化为随机通宝
On loss, get 1 Collectible per toss (max 5)\nRusty: On toss, +1 Ingot after each node=每投出一次，失去时可获得一个收藏品（最多获得5个）\n锈色：投出时，每经过一个节点，获得源石锭+1
On loss, get 1 Collectible per toss (max 5)\nSharp: Becomes random Risk Coin when returning to Coffer after toss=每投出一次，失去时可获得一个收藏品（最多获得5个）\n易厉：投出后回到钱盒时，变化为随机厉钱
On loss, get 1 Collectible per toss (max 5)\nStroll: On toss, +1 Coupon after every battle=每投出一次，失去时可获得一个收藏品（最多获得5个）\n巡游：投出后，每完成一场战斗，获得票券+1
On loss, get 1 Collectible per toss (max 5)\nSurvival: +2 Objective Shield when added to Coffer=每投出一次，失去时可获得一个收藏品（最多获得5个）\n存护：加入钱盒时，获得护盾值+2
On loss, get 1 Collectible per toss (max 5)<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=每投出一次，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On loss, get 1 Collectible per toss (max 5)<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=每投出一次，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On loss, get 1 Collectible per toss (max 5)<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=每投出一次，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On loss, get 1 Collectible per toss (max 5)<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=每投出一次，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On loss, get 1 Collectible per toss (max 5)<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=每投出一次，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On loss, get 1 Collectible per toss (max 5)<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=每投出一次，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On loss, get 1 Collectible per toss (max 5)<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=每投出一次，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On loss, get 1 Collectible per toss (max 5)<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=每投出一次，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On loss, get 1 Collectible per toss (max 5)<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=每投出一次，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On loss, get 1 Collectible per toss (max 5)<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=每投出一次，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On me, stay in formation.=跟紧我，别掉队。
On my mark, prepare to counterattack.=依我口令，准备反击。
On my next flight, I'll try this super-tricky barrel roll…=下次飞行时，我要试试这个高难度的翻滚动作......
On My Own Two Legs=以我双腿
On My Way=在路上
On my way!=现在就出发！
On next visit to Sui's Remnant Consciousness, +2 Candles; Gain 10 Coupons after clearing all Retrieve and Legend nodes=下一次进入岁兽残识时，烛火+2；完成所有岁兽残识中的拾遗和传说节点后，获得10票券
On one rainy day, I received an unexpected gift that changed me, but I was not taught how to face the future… Doctor, if it were you, would you have shown me the path yourself?=曾经也是一个下着雨的日子，我得到了一些预想之外的、改变了我的馈赠，但那个人并没有教我该怎么面对将来的事。博士，如果是你的话会亲自指导我吗？
On our way to the Londinium outskirts, we encountered three groups of people. The first group comprised refugees who had fled the city long ago but were stranded on the outskirts due to difficult terrain. They seemed mentally well and adequately supplied, playing cards and chatting as we passed. Closer to the city, we met armed Victorian soldiers, their physical and mental strain evident. Lastly, we came across a distraught group of Londinium residents who had just fled the city. They were in a dire state, trembling as they described how the city was littered with Londinier and Sarkaz corpses and how the remaining survivors were on the brink of collapse. We fear the worst for Londinium.\nWe are currently heading towards the city office as planned. Hopefully, things are slightly better there.=我们在前往伦蒂尼姆城郊的路上，总计遇到了三批人。最初遇到的是早就逃出伦蒂尼姆的居民，他们为地形所困无法离开城郊。这些人大都精神正常，也有不少物资储备。我们经过时，他们在打牌或者闲聊消磨时光。靠近城市的时候，我们遇见了一些手持武器的维多利亚军人，从他们脸上能够看见疲惫和焦躁，他们明显长期处于精神紧张的状态。最后，我们遇到了一些刚从伦蒂尼姆城内逃出来的人，他们的状况非常糟糕。据这些人所说，城里到处都是萨卡兹和伦蒂尼姆居民的尸体，活着的人也都处在癫狂的边缘。伦蒂尼姆城内的状况不容乐观。\n我们正按照原定计划前往伦蒂尼姆的办事处，希望那里能够幸免于难。
On return to Coffer, causes tossed Tongbao to turn into random Flower Coins=回到钱盒时，使当前已投出的通宝变化为随机花钱
On return to Coffer, causes tossed Tongbao to turn into random Flower Coins\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=回到钱盒时，使当前已投出的通宝变化为随机花钱\n相合：同时被视为花钱、厉钱、衡钱
On return to Coffer, causes tossed Tongbao to turn into random Flower Coins\nAttract: Chance to be tossed as an extra Tongbao=回到钱盒时，使当前已投出的通宝变化为随机花钱\n受引：有概率作为额外一枚通宝被投出
On return to Coffer, causes tossed Tongbao to turn into random Flower Coins\nBloom: Becomes random Flower Coin when returning to Coffer after toss=回到钱盒时，使当前已投出的通宝变化为随机花钱\n易花：投出后回到钱盒时，变化为随机花钱
On return to Coffer, causes tossed Tongbao to turn into random Flower Coins\nFantastical: +1 Hope when added to Coffer=回到钱盒时，使当前已投出的通宝变化为随机花钱\n入幻：加入钱盒时，获得希望+1
On return to Coffer, causes tossed Tongbao to turn into random Flower Coins\nLight: +1 Candle when added to Coffer=回到钱盒时，使当前已投出的通宝变化为随机花钱\n引光：加入钱盒时，获得烛火+1
On return to Coffer, causes tossed Tongbao to turn into random Flower Coins\nProtean: Becomes random Tongbao when returning to Coffer after toss=回到钱盒时，使当前已投出的通宝变化为随机花钱\n易变：投出后回到钱盒时，变化为随机通宝
On return to Coffer, causes tossed Tongbao to turn into random Flower Coins\nRusty: On toss, +1 Ingot after each node=回到钱盒时，使当前已投出的通宝变化为随机花钱\n锈色：投出时，每经过一个节点，获得源石锭+1
On return to Coffer, causes tossed Tongbao to turn into random Flower Coins\nSharp: Becomes random Risk Coin when returning to Coffer after toss=回到钱盒时，使当前已投出的通宝变化为随机花钱\n易厉：投出后回到钱盒时，变化为随机厉钱
On return to Coffer, causes tossed Tongbao to turn into random Flower Coins\nStroll: On toss, +1 Coupon after every battle=回到钱盒时，使当前已投出的通宝变化为随机花钱\n巡游：投出后，每完成一场战斗，获得票券+1
On return to Coffer, causes tossed Tongbao to turn into random Flower Coins\nSurvival: +2 Objective Shield when added to Coffer=回到钱盒时，使当前已投出的通宝变化为随机花钱\n存护：加入钱盒时，获得护盾值+2
On return to Coffer, causes tossed Tongbao to turn into random Flower Coins<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=回到钱盒时，使当前已投出的通宝变化为随机花钱<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On return to Coffer, causes tossed Tongbao to turn into random Flower Coins<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=回到钱盒时，使当前已投出的通宝变化为随机花钱<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On return to Coffer, causes tossed Tongbao to turn into random Flower Coins<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=回到钱盒时，使当前已投出的通宝变化为随机花钱<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On return to Coffer, causes tossed Tongbao to turn into random Flower Coins<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=回到钱盒时，使当前已投出的通宝变化为随机花钱<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On return to Coffer, causes tossed Tongbao to turn into random Flower Coins<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=回到钱盒时，使当前已投出的通宝变化为随机花钱<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On return to Coffer, causes tossed Tongbao to turn into random Flower Coins<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=回到钱盒时，使当前已投出的通宝变化为随机花钱<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On return to Coffer, causes tossed Tongbao to turn into random Flower Coins<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=回到钱盒时，使当前已投出的通宝变化为随机花钱<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On return to Coffer, causes tossed Tongbao to turn into random Flower Coins<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=回到钱盒时，使当前已投出的通宝变化为随机花钱<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On return to Coffer, causes tossed Tongbao to turn into random Flower Coins<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=回到钱盒时，使当前已投出的通宝变化为随机花钱<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On return to Coffer, causes tossed Tongbao to turn into random Flower Coins<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=回到钱盒时，使当前已投出的通宝变化为随机花钱<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On skill activation, 50% chance to gain +20% ATK (up to 5 stacks, stacks cleared upon redeployment)=开启技能时，有50%概率使攻击力+20%，最多叠加5层，再部署时清空
On skill activation, 50% chance to gain +30% ATK (up to 5 stacks, stacks cleared upon redeployment)=开启技能时，有50%概率使攻击力+30%，最多叠加5层，再部署时清空
On skill activation, <$ba.addbullet>Replenishes</> <@ba.vup>2</> bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands</>, Max HP <@ba.vup>+20%</>, ATK <@ba.vup>+110%</>, DEF <@ba.vup>+20%</>; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3</> enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>100%</> of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=技能开启时为所有其他【拉特兰】干员<$ba.addbullet>补弹</><@ba.vup>2</>发；攻击范围<@ba.vup>扩大</>，生命上限<@ba.vup>+20%</>，攻击力<@ba.vup>+110%</>，防御力<@ba.vup>+20%</>，停止主动攻击敌人，受到攻击时立即向攻击范围内最多<@ba.vup>3</>个敌人进行1次反击，反击最小间隔为实际攻击间隔的<@ba.vup>100%</>\n<@ba.rem>攻击装有30发弹药，打完后结束（可随时停止技能）</>
On skill activation, <$ba.addbullet>Replenishes</> <@ba.vup>2</> bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands</>, Max HP <@ba.vup>+25%</>, ATK <@ba.vup>+120%</>, DEF <@ba.vup>+25%</>; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3</> enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>100%</> of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=技能开启时为所有其他【拉特兰】干员<$ba.addbullet>补弹</><@ba.vup>2</>发；攻击范围<@ba.vup>扩大</>，生命上限<@ba.vup>+25%</>，攻击力<@ba.vup>+120%</>，防御力<@ba.vup>+25%</>，停止主动攻击敌人，受到攻击时立即向攻击范围内最多<@ba.vup>3</>个敌人进行1次反击，反击最小间隔为实际攻击间隔的<@ba.vup>100%</>\n<@ba.rem>攻击装有30发弹药，打完后结束（可随时停止技能）</>
On skill activation, <$ba.addbullet>Replenishes</> <@ba.vup>2</> bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands</>, Max HP <@ba.vup>+30%</>, ATK <@ba.vup>+130%</>, DEF <@ba.vup>+30%</>; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3</> enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>100%</> of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=技能开启时为所有其他【拉特兰】干员<$ba.addbullet>补弹</><@ba.vup>2</>发；攻击范围<@ba.vup>扩大</>，生命上限<@ba.vup>+30%</>，攻击力<@ba.vup>+130%</>，防御力<@ba.vup>+30%</>，停止主动攻击敌人，受到攻击时立即向攻击范围内最多<@ba.vup>3</>个敌人进行1次反击，反击最小间隔为实际攻击间隔的<@ba.vup>100%</>\n<@ba.rem>攻击装有30发弹药，打完后结束（可随时停止技能）</>
On skill activation, <$ba.addbullet>Replenishes</> <@ba.vup>2</> bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands</>, Max HP <@ba.vup>+35%</>, ATK <@ba.vup>+140%</>, DEF <@ba.vup>+35%</>; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3</> enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>60%</> of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=技能开启时为所有其他【拉特兰】干员<$ba.addbullet>补弹</><@ba.vup>2</>发；攻击范围<@ba.vup>扩大</>，生命上限<@ba.vup>+35%</>，攻击力<@ba.vup>+140%</>，防御力<@ba.vup>+35%</>，停止主动攻击敌人，受到攻击时立即向攻击范围内最多<@ba.vup>3</>个敌人进行1次反击，反击最小间隔为实际攻击间隔的<@ba.vup>60%</>\n<@ba.rem>攻击装有30发弹药，打完后结束（可随时停止技能）</>
On skill activation, <$ba.addbullet>Replenishes</> <@ba.vup>2</> bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands</>, Max HP <@ba.vup>+40%</>, ATK <@ba.vup>+150%</>, DEF <@ba.vup>+40%</>; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3</> enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>60%</> of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=技能开启时为所有其他【拉特兰】干员<$ba.addbullet>补弹</><@ba.vup>2</>发；攻击范围<@ba.vup>扩大</>，生命上限<@ba.vup>+40%</>，攻击力<@ba.vup>+150%</>，防御力<@ba.vup>+40%</>，停止主动攻击敌人，受到攻击时立即向攻击范围内最多<@ba.vup>3</>个敌人进行1次反击，反击最小间隔为实际攻击间隔的<@ba.vup>60%</>\n<@ba.rem>攻击装有30发弹药，打完后结束（可随时停止技能）</>
On skill activation, <$ba.addbullet>Replenishes</> <@ba.vup>2</> bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands</>, Max HP <@ba.vup>+50%</>, ATK <@ba.vup>+160%</>, DEF <@ba.vup>+50%</>; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3</> enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>60%</> of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=技能开启时为所有其他【拉特兰】干员<$ba.addbullet>补弹</><@ba.vup>2</>发；攻击范围<@ba.vup>扩大</>，生命上限<@ba.vup>+50%</>，攻击力<@ba.vup>+160%</>，防御力<@ba.vup>+50%</>，停止主动攻击敌人，受到攻击时立即向攻击范围内最多<@ba.vup>3</>个敌人进行1次反击，反击最小间隔为实际攻击间隔的<@ba.vup>60%</>\n<@ba.rem>攻击装有30发弹药，打完后结束（可随时停止技能）</>
On skill activation, <$ba.addbullet>Replenishes</> <@ba.vup>3</> bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands</>, Max HP <@ba.vup>+55%</>, ATK <@ba.vup>+170%</>, DEF <@ba.vup>+55%</>; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3</> enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>30%</> of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=技能开启时为所有其他【拉特兰】干员<$ba.addbullet>补弹</><@ba.vup>3</>发；攻击范围<@ba.vup>扩大</>，生命上限<@ba.vup>+55%</>，攻击力<@ba.vup>+170%</>，防御力<@ba.vup>+55%</>，停止主动攻击敌人，受到攻击时立即向攻击范围内最多<@ba.vup>3</>个敌人进行1次反击，反击最小间隔为实际攻击间隔的<@ba.vup>30%</>\n<@ba.rem>攻击装有30发弹药，打完后结束（可随时停止技能）</>
On skill activation, <$ba.addbullet>Replenishes</> <@ba.vup>3</> bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands</>, Max HP <@ba.vup>+60%</>, ATK <@ba.vup>+185%</>, DEF <@ba.vup>+60%</>; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3</> enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>30%</> of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=技能开启时为所有其他【拉特兰】干员<$ba.addbullet>补弹</><@ba.vup>3</>发；攻击范围<@ba.vup>扩大</>，生命上限<@ba.vup>+60%</>，攻击力<@ba.vup>+185%</>，防御力<@ba.vup>+60%</>，停止主动攻击敌人，受到攻击时立即向攻击范围内最多<@ba.vup>3</>个敌人进行1次反击，反击最小间隔为实际攻击间隔的<@ba.vup>30%</>\n<@ba.rem>攻击装有30发弹药，打完后结束（可随时停止技能）</>
On skill activation, <$ba.addbullet>Replenishes</> <@ba.vup>3</> bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands</>, Max HP <@ba.vup>+70%</>, ATK <@ba.vup>+200%</>, DEF <@ba.vup>+70%</>; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3</> enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>10%</> of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=技能开启时为所有其他【拉特兰】干员<$ba.addbullet>补弹</><@ba.vup>3</>发；攻击范围<@ba.vup>扩大</>，生命上限<@ba.vup>+70%</>，攻击力<@ba.vup>+200%</>，防御力<@ba.vup>+70%</>，停止主动攻击敌人，受到攻击时立即向攻击范围内最多<@ba.vup>3</>个敌人进行1次反击，反击最小间隔为实际攻击间隔的<@ba.vup>10%</>\n<@ba.rem>攻击装有30发弹药，打完后结束（可随时停止技能）</>
On skill activation, <$ba.addbullet>Replenishes</> <@ba.vup>4</> bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands</>, Max HP <@ba.vup>+80%</>, ATK <@ba.vup>+220%</>, DEF <@ba.vup>+80%</>; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3</> enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>10%</> of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=技能开启时为所有其他【拉特兰】干员<$ba.addbullet>补弹</><@ba.vup>4</>发；攻击范围<@ba.vup>扩大</>，生命上限<@ba.vup>+80%</>，攻击力<@ba.vup>+220%</>，防御力<@ba.vup>+80%</>，停止主动攻击敌人，受到攻击时立即向攻击范围内最多<@ba.vup>3</>个敌人进行1次反击，反击最小间隔为实际攻击间隔的<@ba.vup>10%</>\n<@ba.rem>攻击装有30发弹药，打完后结束（可随时停止技能）</>
On skill activation, <$ba.addbullet>Replenishes</> <@ba.vup>{ammo}</> bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands</>, Max HP <@ba.vup>+{max_hp:0%}</>, ATK <@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{def:0%}</>; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>{attack@max_target}</> enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>{base_attack_time:0%}</> of actual Attack Interval\n<@ba.rem>Skill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=技能开启时为所有其他【拉特兰】干员<$ba.addbullet>补弹</><@ba.vup>{ammo}</>发；攻击范围<@ba.vup>扩大</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，停止主动攻击敌人，受到攻击时立即向攻击范围内最多<@ba.vup>{attack@max_target}</>个敌人进行1次反击，反击最小间隔为实际攻击间隔的<@ba.vup>{base_attack_time:0%}</>\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>
On skill activation, <@ba.vup>50%</> chance to gain <@ba.vup>+20%</> ATK (up to <@ba.vup>5</> stacks, stacks cleared upon redeployment)=开启技能时，有<@ba.vup>50%</>概率使攻击力<@ba.vup>+20%</>，最多叠加<@ba.vup>5</>层，再部署时清空
On skill activation, <@ba.vup>50%</> chance to gain <@ba.vup>+30%</> ATK (up to <@ba.vup>5</> stacks, stacks cleared upon redeployment)=开启技能时，有<@ba.vup>50%</>概率使攻击力<@ba.vup>+30%</>，最多叠加<@ba.vup>5</>层，再部署时清空
On skill activation, copies 100% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)=技能开启时复制目标100%的生命值、攻击力、防御力、法抗，以及阻挡数、攻击间隔、攻击范围、初始伤害类型（不攻击、治疗类型则不继承）
On skill activation, copies 50% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)=技能开启时复制目标50%的生命值、攻击力、防御力、法抗，以及阻挡数、攻击间隔、攻击范围、初始伤害类型（不攻击、治疗类型则不继承）
On skill activation, copies 70% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)=技能开启时复制目标70%的生命值、攻击力、防御力、法抗，以及阻挡数、攻击间隔、攻击范围、初始伤害类型（不攻击、治疗类型则不继承）
On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)=技能开启时复制目标90%的生命值、攻击力、防御力、法抗，以及阻挡数、攻击间隔、攻击范围、初始伤害类型（不攻击、治疗类型则不继承）
On skill activation, normal attacks deal Arts damage. When attacking and being attacked, deals extra 10% of ATK as Arts damage to target=技能开启时普通攻击会造成法术伤害，且攻击和受到攻击时对目标额外造成10％攻击力的法术伤害
On skill activation, Operators gain a Barrier equal to 10% of their Max HP that lasts for 10s (Does not stack)=干员每次释放技能时，获得相当于最大生命值10%的屏障，持续10秒（不可叠加）
On skill activation, other Operators that have consumed this provision recover 2 SP=释放技能时，其他食用此食品的干员恢复2点技力
On skill activation, Replenishes 2 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +20%, ATK +110%, DEF +20%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 100% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=技能开启时为所有其他【拉特兰】干员补弹2发；攻击范围扩大，生命上限+20%，攻击力+110%，防御力+20%，停止主动攻击敌人，受到攻击时立即向攻击范围内最多3个敌人进行1次反击，反击最小间隔为实际攻击间隔的100%\n攻击装有30发弹药，打完后结束（可随时停止技能）
On skill activation, Replenishes 2 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +25%, ATK +120%, DEF +25%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 100% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=技能开启时为所有其他【拉特兰】干员补弹2发；攻击范围扩大，生命上限+25%，攻击力+120%，防御力+25%，停止主动攻击敌人，受到攻击时立即向攻击范围内最多3个敌人进行1次反击，反击最小间隔为实际攻击间隔的100%\n攻击装有30发弹药，打完后结束（可随时停止技能）
On skill activation, Replenishes 2 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +30%, ATK +130%, DEF +30%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 100% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=技能开启时为所有其他【拉特兰】干员补弹2发；攻击范围扩大，生命上限+30%，攻击力+130%，防御力+30%，停止主动攻击敌人，受到攻击时立即向攻击范围内最多3个敌人进行1次反击，反击最小间隔为实际攻击间隔的100%\n攻击装有30发弹药，打完后结束（可随时停止技能）
On skill activation, Replenishes 2 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +35%, ATK +140%, DEF +35%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 60% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=技能开启时为所有其他【拉特兰】干员补弹2发；攻击范围扩大，生命上限+35%，攻击力+140%，防御力+35%，停止主动攻击敌人，受到攻击时立即向攻击范围内最多3个敌人进行1次反击，反击最小间隔为实际攻击间隔的60%\n攻击装有30发弹药，打完后结束（可随时停止技能）
On skill activation, Replenishes 2 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +40%, ATK +150%, DEF +40%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 60% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=技能开启时为所有其他【拉特兰】干员补弹2发；攻击范围扩大，生命上限+40%，攻击力+150%，防御力+40%，停止主动攻击敌人，受到攻击时立即向攻击范围内最多3个敌人进行1次反击，反击最小间隔为实际攻击间隔的60%\n攻击装有30发弹药，打完后结束（可随时停止技能）
On skill activation, Replenishes 2 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +50%, ATK +160%, DEF +50%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 60% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=技能开启时为所有其他【拉特兰】干员补弹2发；攻击范围扩大，生命上限+50%，攻击力+160%，防御力+50%，停止主动攻击敌人，受到攻击时立即向攻击范围内最多3个敌人进行1次反击，反击最小间隔为实际攻击间隔的60%\n攻击装有30发弹药，打完后结束（可随时停止技能）
On skill activation, Replenishes 3 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +55%, ATK +170%, DEF +55%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 30% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=技能开启时为所有其他【拉特兰】干员补弹3发；攻击范围扩大，生命上限+55%，攻击力+170%，防御力+55%，停止主动攻击敌人，受到攻击时立即向攻击范围内最多3个敌人进行1次反击，反击最小间隔为实际攻击间隔的30%\n攻击装有30发弹药，打完后结束（可随时停止技能）
On skill activation, Replenishes 3 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +60%, ATK +185%, DEF +60%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 30% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=技能开启时为所有其他【拉特兰】干员补弹3发；攻击范围扩大，生命上限+60%，攻击力+185%，防御力+60%，停止主动攻击敌人，受到攻击时立即向攻击范围内最多3个敌人进行1次反击，反击最小间隔为实际攻击间隔的30%\n攻击装有30发弹药，打完后结束（可随时停止技能）
On skill activation, Replenishes 3 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +70%, ATK +200%, DEF +70%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 10% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=技能开启时为所有其他【拉特兰】干员补弹3发；攻击范围扩大，生命上限+70%，攻击力+200%，防御力+70%，停止主动攻击敌人，受到攻击时立即向攻击范围内最多3个敌人进行1次反击，反击最小间隔为实际攻击间隔的10%\n攻击装有30发弹药，打完后结束（可随时停止技能）
On skill activation, Replenishes 4 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +80%, ATK +220%, DEF +80%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 10% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=技能开启时为所有其他【拉特兰】干员补弹4发；攻击范围扩大，生命上限+80%，攻击力+220%，防御力+80%，停止主动攻击敌人，受到攻击时立即向攻击范围内最多3个敌人进行1次反击，反击最小间隔为实际攻击间隔的10%\n攻击装有30发弹药，打完后结束（可随时停止技能）
On skill activation, Replenishes {ammo} bullets to all other [Laterano] Operators; Attack Range expands, Max HP +{max_hp:0%}, ATK +{atk:0%}, DEF +{def:0%}; stops attacking enemies; when attacked, immediately counterattacks up to {attack@max_target} enemies within Attack Range once; minimum interval between counterattacks is {base_attack_time:0%} of actual Attack Interval\nSkill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)=技能开启时为所有其他【拉特兰】干员补弹{ammo}发；攻击范围扩大，生命上限+{max_hp:0%}，攻击力+{atk:0%}，防御力+{def:0%}，停止主动攻击敌人，受到攻击时立即向攻击范围内最多{attack@max_target}个敌人进行1次反击，反击最小间隔为实际攻击间隔的{base_attack_time:0%}\n攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）
On skill activation, sends out Rift Cloudbeast to attack, dealing 150% ATK as Physical damage and inflicting <$ba.cold>Cold</> for 2 seconds=开启技能时，派出裂云兽进行攻击，造成相当于攻击力150%的物理伤害和2秒<$ba.cold>寒冷</>
On skill activation, sends out Rift Cloudbeast to attack, dealing 150% ATK as Physical damage and inflicting Cold for 2 seconds=开启技能时，派出裂云兽进行攻击，造成相当于攻击力150%的物理伤害和2秒寒冷
On skill activation, sends out Rift Cloudbeast to attack, dealing 155% (+5%) ATK as Physical damage and inflicting Cold for 2 seconds=开启技能时，派出裂云兽进行攻击，造成相当于攻击力155%（+5%）的物理伤害和2秒寒冷
On skill activation, sends out Rift Cloudbeast to attack, dealing 155% <@ba.talpu>(+5%)</> ATK as Physical damage and inflicting <$ba.cold>Cold</> for 2 seconds=开启技能时，派出裂云兽进行攻击，造成相当于攻击力155%<@ba.talpu>（+5%）</>的物理伤害和2秒<$ba.cold>寒冷</>
On skill activation, sends out Rift Cloudbeast to attack, dealing 180% ATK as Physical damage and inflicting <$ba.cold>Cold</> for 3 seconds=开启技能时，派出裂云兽进行攻击，造成相当于攻击力180%的物理伤害和3秒<$ba.cold>寒冷</>
On skill activation, sends out Rift Cloudbeast to attack, dealing 180% ATK as Physical damage and inflicting Cold for 3 seconds=开启技能时，派出裂云兽进行攻击，造成相当于攻击力180%的物理伤害和3秒寒冷
On skill activation, sends out Rift Cloudbeast to attack, dealing 185% (+5%) ATK as Physical damage and inflicting Cold for 3 seconds=开启技能时，派出裂云兽进行攻击，造成相当于攻击力185%（+5%）的物理伤害和3秒寒冷
On skill activation, sends out Rift Cloudbeast to attack, dealing 185% <@ba.talpu>(+5%)</> ATK as Physical damage and inflicting <$ba.cold>Cold</> for 3 seconds=开启技能时，派出裂云兽进行攻击，造成相当于攻击力185%<@ba.talpu>（+5%）</>的物理伤害和3秒<$ba.cold>寒冷</>
On skill activation, sends out Rift Cloudbeast to attack, dealing 195% ATK as Physical damage and inflicting <$ba.cold>Cold</> for 3 seconds=开启技能时，派出裂云兽进行攻击，造成相当于攻击力195%的物理伤害和3秒<$ba.cold>寒冷</>
On skill activation, sends out Rift Cloudbeast to attack, dealing 195% ATK as Physical damage and inflicting Cold for 3 seconds=开启技能时，派出裂云兽进行攻击，造成相当于攻击力195%的物理伤害和3秒寒冷
On skill activation, sends out Rift Cloudbeast to attack, dealing 200% (+5%) ATK as Physical damage and inflicting Cold for 3 seconds=开启技能时，派出裂云兽进行攻击，造成相当于攻击力200%（+5%）的物理伤害和3秒寒冷
On skill activation, sends out Rift Cloudbeast to attack, dealing 200% <@ba.talpu>(+5%)</> ATK as Physical damage and inflicting <$ba.cold>Cold</> for 3 seconds=开启技能时，派出裂云兽进行攻击，造成相当于攻击力200%<@ba.talpu>（+5%）</>的物理伤害和3秒<$ba.cold>寒冷</>
On skill activation, sends out Rift Cloudbeast to attack, dealing 205% ATK as Physical damage and inflicting <$ba.cold>Cold</> for 3 seconds=开启技能时，派出裂云兽进行攻击，造成相当于攻击力205%的物理伤害和3秒<$ba.cold>寒冷</>
On skill activation, sends out Rift Cloudbeast to attack, dealing 205% ATK as Physical damage and inflicting Cold for 3 seconds=开启技能时，派出裂云兽进行攻击，造成相当于攻击力205%的物理伤害和3秒寒冷
On skill activation, sends out Rift Cloudbeast to attack, dealing 210% (+5%) ATK as Physical damage and inflicting Cold for 3 seconds=开启技能时，派出裂云兽进行攻击，造成相当于攻击力210%（+5%）的物理伤害和3秒寒冷
On skill activation, sends out Rift Cloudbeast to attack, dealing 210% <@ba.talpu>(+5%)</> ATK as Physical damage and inflicting <$ba.cold>Cold</> for 3 seconds=开启技能时，派出裂云兽进行攻击，造成相当于攻击力210%<@ba.talpu>（+5%）</>的物理伤害和3秒<$ba.cold>寒冷</>
On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to 6% of their current HP (minimum of 500% ATK as Arts damage); Attack Range expands, each attack deals 3 instances of 150% ATK as Arts damage to up to 3 ground enemies=技能开启时向前释放一道可转向的剑气，对穿过的敌人造成相当于其当前生命值6%的法术伤害（至少造成自身攻击力500%的法术伤害）；攻击范围扩大，每次攻击对最多3名地面敌人造成3次攻击力150%的法术伤害
On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to 6% of their current HP (minimum of 500% ATK as Arts damage); Attack Range expands, each attack deals 3 instances of 155% ATK as Arts damage to up to 3 ground enemies=技能开启时向前释放一道可转向的剑气，对穿过的敌人造成相当于其当前生命值6%的法术伤害（至少造成自身攻击力500%的法术伤害）；攻击范围扩大，每次攻击对最多3名地面敌人造成3次攻击力155%的法术伤害
On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to 6% of their current HP (minimum of 500% ATK as Arts damage); Attack Range expands, each attack deals 3 instances of 160% ATK as Arts damage to up to 3 ground enemies=技能开启时向前释放一道可转向的剑气，对穿过的敌人造成相当于其当前生命值6%的法术伤害（至少造成自身攻击力500%的法术伤害）；攻击范围扩大，每次攻击对最多3名地面敌人造成3次攻击力160%的法术伤害
On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to 6% of their current HP (minimum of 530% ATK as Arts damage); Attack Range expands, each attack deals 3 instances of 165% ATK as Arts damage to up to 3 ground enemies=技能开启时向前释放一道可转向的剑气，对穿过的敌人造成相当于其当前生命值6%的法术伤害（至少造成自身攻击力530%的法术伤害）；攻击范围扩大，每次攻击对最多3名地面敌人造成3次攻击力165%的法术伤害
On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to 6% of their current HP (minimum of 530% ATK as Arts damage); Attack Range expands, each attack deals 3 instances of 170% ATK as Arts damage to up to 3 ground enemies=技能开启时向前释放一道可转向的剑气，对穿过的敌人造成相当于其当前生命值6%的法术伤害（至少造成自身攻击力530%的法术伤害）；攻击范围扩大，每次攻击对最多3名地面敌人造成3次攻击力170%的法术伤害
On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to 6% of their current HP (minimum of 530% ATK as Arts damage); Attack Range expands, each attack deals 3 instances of 175% ATK as Arts damage to up to 3 ground enemies=技能开启时向前释放一道可转向的剑气，对穿过的敌人造成相当于其当前生命值6%的法术伤害（至少造成自身攻击力530%的法术伤害）；攻击范围扩大，每次攻击对最多3名地面敌人造成3次攻击力175%的法术伤害
On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to 6% of their current HP (minimum of 550% ATK as Arts damage); Attack Range expands, each attack deals 3 instances of 180% ATK as Arts damage to up to 3 ground enemies=技能开启时向前释放一道可转向的剑气，对穿过的敌人造成相当于其当前生命值6%的法术伤害（至少造成自身攻击力550%的法术伤害）；攻击范围扩大，每次攻击对最多3名地面敌人造成3次攻击力180%的法术伤害
On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to 6% of their current HP (minimum of 560% ATK as Arts damage); Attack Range expands, each attack deals 3 instances of 190% ATK as Arts damage to up to 4 ground enemies=技能开启时向前释放一道可转向的剑气，对穿过的敌人造成相当于其当前生命值6%的法术伤害（至少造成自身攻击力560%的法术伤害）；攻击范围扩大，每次攻击对最多4名地面敌人造成3次攻击力190%的法术伤害
On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to 6% of their current HP (minimum of 570% ATK as Arts damage); Attack Range expands, each attack deals 3 instances of 200% ATK as Arts damage to up to 4 ground enemies=技能开启时向前释放一道可转向的剑气，对穿过的敌人造成相当于其当前生命值6%的法术伤害（至少造成自身攻击力570%的法术伤害）；攻击范围扩大，每次攻击对最多4名地面敌人造成3次攻击力200%的法术伤害
On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to 6% of their current HP (minimum of 580% ATK as Arts damage); Attack Range expands, each attack deals 3 instances of 210% ATK as Arts damage to up to 4 ground enemies=技能开启时向前释放一道可转向的剑气，对穿过的敌人造成相当于其当前生命值6%的法术伤害（至少造成自身攻击力580%的法术伤害）；攻击范围扩大，每次攻击对最多4名地面敌人造成3次攻击力210%的法术伤害
On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to <@ba.vup>6%</> of their current HP (minimum of <@ba.vup>500%</> ATK as Arts damage); Attack Range expands, each attack deals <@ba.vup>3</> instances of <@ba.vup>150%</> ATK as Arts damage to up to <@ba.vup>3</> ground enemies=技能开启时向前释放一道可转向的剑气，对穿过的敌人造成相当于其当前生命值<@ba.vup>6%</>的法术伤害（至少造成自身攻击力<@ba.vup>500%</>的法术伤害）；攻击范围扩大，每次攻击对最多<@ba.vup>3</>名地面敌人造成<@ba.vup>3</>次攻击力<@ba.vup>150%</>的法术伤害
On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to <@ba.vup>6%</> of their current HP (minimum of <@ba.vup>500%</> ATK as Arts damage); Attack Range expands, each attack deals <@ba.vup>3</> instances of <@ba.vup>155%</> ATK as Arts damage to up to <@ba.vup>3</> ground enemies=技能开启时向前释放一道可转向的剑气，对穿过的敌人造成相当于其当前生命值<@ba.vup>6%</>的法术伤害（至少造成自身攻击力<@ba.vup>500%</>的法术伤害）；攻击范围扩大，每次攻击对最多<@ba.vup>3</>名地面敌人造成<@ba.vup>3</>次攻击力<@ba.vup>155%</>的法术伤害
On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to <@ba.vup>6%</> of their current HP (minimum of <@ba.vup>500%</> ATK as Arts damage); Attack Range expands, each attack deals <@ba.vup>3</> instances of <@ba.vup>160%</> ATK as Arts damage to up to <@ba.vup>3</> ground enemies=技能开启时向前释放一道可转向的剑气，对穿过的敌人造成相当于其当前生命值<@ba.vup>6%</>的法术伤害（至少造成自身攻击力<@ba.vup>500%</>的法术伤害）；攻击范围扩大，每次攻击对最多<@ba.vup>3</>名地面敌人造成<@ba.vup>3</>次攻击力<@ba.vup>160%</>的法术伤害
On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to <@ba.vup>6%</> of their current HP (minimum of <@ba.vup>530%</> ATK as Arts damage); Attack Range expands, each attack deals <@ba.vup>3</> instances of <@ba.vup>165%</> ATK as Arts damage to up to <@ba.vup>3</> ground enemies=技能开启时向前释放一道可转向的剑气，对穿过的敌人造成相当于其当前生命值<@ba.vup>6%</>的法术伤害（至少造成自身攻击力<@ba.vup>530%</>的法术伤害）；攻击范围扩大，每次攻击对最多<@ba.vup>3</>名地面敌人造成<@ba.vup>3</>次攻击力<@ba.vup>165%</>的法术伤害
On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to <@ba.vup>6%</> of their current HP (minimum of <@ba.vup>530%</> ATK as Arts damage); Attack Range expands, each attack deals <@ba.vup>3</> instances of <@ba.vup>170%</> ATK as Arts damage to up to <@ba.vup>3</> ground enemies=技能开启时向前释放一道可转向的剑气，对穿过的敌人造成相当于其当前生命值<@ba.vup>6%</>的法术伤害（至少造成自身攻击力<@ba.vup>530%</>的法术伤害）；攻击范围扩大，每次攻击对最多<@ba.vup>3</>名地面敌人造成<@ba.vup>3</>次攻击力<@ba.vup>170%</>的法术伤害
On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to <@ba.vup>6%</> of their current HP (minimum of <@ba.vup>530%</> ATK as Arts damage); Attack Range expands, each attack deals <@ba.vup>3</> instances of <@ba.vup>175%</> ATK as Arts damage to up to <@ba.vup>3</> ground enemies=技能开启时向前释放一道可转向的剑气，对穿过的敌人造成相当于其当前生命值<@ba.vup>6%</>的法术伤害（至少造成自身攻击力<@ba.vup>530%</>的法术伤害）；攻击范围扩大，每次攻击对最多<@ba.vup>3</>名地面敌人造成<@ba.vup>3</>次攻击力<@ba.vup>175%</>的法术伤害
On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to <@ba.vup>6%</> of their current HP (minimum of <@ba.vup>550%</> ATK as Arts damage); Attack Range expands, each attack deals <@ba.vup>3</> instances of <@ba.vup>180%</> ATK as Arts damage to up to <@ba.vup>3</> ground enemies=技能开启时向前释放一道可转向的剑气，对穿过的敌人造成相当于其当前生命值<@ba.vup>6%</>的法术伤害（至少造成自身攻击力<@ba.vup>550%</>的法术伤害）；攻击范围扩大，每次攻击对最多<@ba.vup>3</>名地面敌人造成<@ba.vup>3</>次攻击力<@ba.vup>180%</>的法术伤害
On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to <@ba.vup>6%</> of their current HP (minimum of <@ba.vup>560%</> ATK as Arts damage); Attack Range expands, each attack deals <@ba.vup>3</> instances of <@ba.vup>190%</> ATK as Arts damage to up to <@ba.vup>4</> ground enemies=技能开启时向前释放一道可转向的剑气，对穿过的敌人造成相当于其当前生命值<@ba.vup>6%</>的法术伤害（至少造成自身攻击力<@ba.vup>560%</>的法术伤害）；攻击范围扩大，每次攻击对最多<@ba.vup>4</>名地面敌人造成<@ba.vup>3</>次攻击力<@ba.vup>190%</>的法术伤害
On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to <@ba.vup>6%</> of their current HP (minimum of <@ba.vup>570%</> ATK as Arts damage); Attack Range expands, each attack deals <@ba.vup>3</> instances of <@ba.vup>200%</> ATK as Arts damage to up to <@ba.vup>4</> ground enemies=技能开启时向前释放一道可转向的剑气，对穿过的敌人造成相当于其当前生命值<@ba.vup>6%</>的法术伤害（至少造成自身攻击力<@ba.vup>570%</>的法术伤害）；攻击范围扩大，每次攻击对最多<@ba.vup>4</>名地面敌人造成<@ba.vup>3</>次攻击力<@ba.vup>200%</>的法术伤害
On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to <@ba.vup>6%</> of their current HP (minimum of <@ba.vup>580%</> ATK as Arts damage); Attack Range expands, each attack deals <@ba.vup>3</> instances of <@ba.vup>210%</> ATK as Arts damage to up to <@ba.vup>4</> ground enemies=技能开启时向前释放一道可转向的剑气，对穿过的敌人造成相当于其当前生命值<@ba.vup>6%</>的法术伤害（至少造成自身攻击力<@ba.vup>580%</>的法术伤害）；攻击范围扩大，每次攻击对最多<@ba.vup>4</>名地面敌人造成<@ba.vup>3</>次攻击力<@ba.vup>210%</>的法术伤害
On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to <@ba.vup>{hp_ratio:0%}</> of their current HP (minimum of <@ba.vup>{projectile_min_atk_scale:0%}</> ATK as Arts damage); Attack Range expands, each attack deals <@ba.vup>3</> instances of <@ba.vup>{attack@atk_scale:0%}</> ATK as Arts damage to up to <@ba.vup>{attack@max_target}</> ground enemies=技能开启时向前释放一道可转向的剑气，对穿过的敌人造成相当于其当前生命值<@ba.vup>{hp_ratio:0%}</>的法术伤害（至少造成自身攻击力<@ba.vup>{projectile_min_atk_scale:0%}</>的法术伤害）；攻击范围扩大，每次攻击对最多<@ba.vup>{attack@max_target}</>名地面敌人造成<@ba.vup>3</>次攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害
On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to {hp_ratio:0%} of their current HP (minimum of {projectile_min_atk_scale:0%} ATK as Arts damage); Attack Range expands, each attack deals 3 instances of {attack@atk_scale:0%} ATK as Arts damage to up to {attack@max_target} ground enemies=技能开启时向前释放一道可转向的剑气，对穿过的敌人造成相当于其当前生命值{hp_ratio:0%}的法术伤害（至少造成自身攻击力{projectile_min_atk_scale:0%}的法术伤害）；攻击范围扩大，每次攻击对最多{attack@max_target}名地面敌人造成3次攻击力{attack@atk_scale:0%}的法术伤害
On some risky missions, odds are our teams will run into brutal, dangerous enemies. Whether you can dispatch the other side without disturbing them is this simulation's main focus.\nRope wanted to ditch this training session, but trying out this new model of auxiliary device was just too fun, and chances like these don't grow on trees. You've gotta get your own experience in.\nHook 'em, and hook 'em hard! Be mega careful you don't wake any defenseless enemies, or else your whole team's in for a bad day!\n<@lv.rem><Portable Supply Station></> Grants additional SP to a character or Command Terminal.=我们的小队在一些危险任务中，很可能遭遇一些凶暴而危险的敌人，如何在不惊动对方的情况下解决对方，是本次模拟的重点。\n暗索本想翘掉这次训练，但新型的辅助仪器试用起来实在是太愉快了，这种机会可不常有，要好好体验才行。\n钩住他们，统统钩住！千万要小心，别惊醒无防备的敌人，不然整个小队都要倒霉！\n<@lv.rem><便携式补给站></>使角色或指挥终端额外获得技力
On some risky missions, odds are our teams will run into brutal, dangerous enemies. Whether you can dispatch the other side without disturbing them is this simulation's main focus.\nRope wanted to ditch this training session, but trying out this new model of auxiliary device was just too fun, and chances like these don't grow on trees. You've gotta get your own experience in.\nHook 'em, and hook 'em hard! Be mega careful you don't wake any defenseless enemies, or else your whole team's in for a bad day!\n<Portable Supply Station> Grants additional SP to a character or Command Terminal.=我们的小队在一些危险任务中，很可能遭遇一些凶暴而危险的敌人，如何在不惊动对方的情况下解决对方，是本次模拟的重点。\n暗索本想翘掉这次训练，但新型的辅助仪器试用起来实在是太愉快了，这种机会可不常有，要好好体验才行。\n钩住他们，统统钩住！千万要小心，别惊醒无防备的敌人，不然整个小队都要倒霉！\n<便携式补给站>使角色或指挥终端额外获得技力
On special occasions, Harmonie will redecorate her room, paying meticulous attention to every detail, all for the sake of appeasing her long-lost maiden's heart.=或逢特殊的时节，和弦也会重新装点自己的房间，精心准备，只为安抚自己久违的少女心。
On Stage=舞台上
On taking damage for the first time, gains <$ba.invisible>Invisibility</> for 15 seconds=首次受到伤害后获得<$ba.invisible>隐匿</>，持续15秒
On taking damage for the first time, gains <$ba.invisible>Invisibility</> for 25 seconds=首次受到伤害后获得<$ba.invisible>隐匿</>，持续25秒
On taking damage for the first time, gains Invisibility for 15 seconds=首次受到伤害后获得隐匿，持续15秒
On taking damage for the first time, gains Invisibility for 25 seconds=首次受到伤害后获得隐匿，持续25秒
On Team=编队内已选择
On the Alert=眼观六路
On the battlefield, few things are more important than morale. Do you see this banner? As a vanguard, just lifting it is enough to fill everyone with courage. Wait, Doctor, you didn't seriously believe that, did you? I was just joking, this thing's actually a communication device.=在战场上，士气是很重要的，看到这面旗帜了吗，作为先锋，我举起它就是为了给大家带来勇气——等等，博士，你不会相信了吧？开玩笑啦，这个真的只是发信装置而已。
On the battlefield, Firewatch can always find a suitable position to conceal herself, take advantage of her superior field of view, and eliminate threats before the enemy get close.\nGiven suitable assembly, an outstanding sniper can be an even greater force in team combat. This simulated combat will emphasize training her cooperative ability. When teammates block the enemy's forward advance at the right time, Firewatch can snipe a whole squad on her own.=在战场上，守林人总是能找到合适的位置隐蔽自己，并利用视野优势，在敌人靠近之前排除威胁。\n如果配合得当，优秀的射手会在团队作战中发挥出更强的力量。本次模拟作战将着重锻炼她的协作能力。当有队友在恰当的时机阻挡下敌人前进的脚步，守林人将可以一个人狙击一支小队。
On the battlefield, Nightingale is not only an outstanding doctor, but also offers strong protection against the enemy's Arts attacks, and can at necessary junctures create phantoms to draw fire.\nHave the Operators fight by Nightingale's side. Do not panic; there is no need to fear. Trust in her, and when you do, once more, try to step just a bit closer.\n<@lv.item><Gramophone></> Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.\n<@lv.item><Medical Rune></> Operators deployed on this tile will restore HP over time.=在战场上，夜莺小姐不仅仅是一位出色的医师，她还能在敌人的源石技艺攻击下，为周围干员提供强有力的庇佑，并在必要时刻制造幻影来吸引火力。\n让干员们站在夜莺小姐身边吧。不要恐慌，不必畏惧。相信她，然后，试着再走近一点。\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命
On the battlefield, Nightingale is not only an outstanding doctor, but also offers strong protection against the enemy's Arts attacks, and can at necessary junctures create phantoms to draw fire.\nHave the Operators fight by Nightingale's side. Do not panic; there is no need to fear. Trust in her, and when you do, once more, try to step just a bit closer.\n<Gramophone> Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.\n<Medical Rune> Operators deployed on this tile will restore HP over time.=在战场上，夜莺小姐不仅仅是一位出色的医师，她还能在敌人的源石技艺攻击下，为周围干员提供强有力的庇佑，并在必要时刻制造幻影来吸引火力。\n让干员们站在夜莺小姐身边吧。不要恐慌，不必畏惧。相信她，然后，试着再走近一点。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位\n<医疗符文>部署在其上的干员会持续恢复生命
On the battlefield, Paprika always takes it upon herself to look after every companion of hers. Even if her power falls short at times, she'll never let even a single compatriot fall by the wayside.\n'Of course I'll save you! Because we're friends in this together!' says the young Sarkaz.=在战场上，明椒一直以照顾好每一位同伴为己任，即便一时力有不及，她也不会置任何一位同伴于不顾。\n“我当然会救你，因为我们是一伙的！”年轻萨卡兹如是说。
On the battlefield, Wild Mane never rushes ahead. With her unique shelled lance, she can guard her allies' flanks and keep the most troublesome enemies from reaching the battlefront.=在战场上，野鬃不止会一马当先。借助独特的子母骑枪，她也可以替同伴守住侧翼，将麻烦的敌人拒于战线之外。
On the bow deck, a strange sound is coming from somewhere, a murmur that is not human, like the babbling of a baby. It is the Seaborn's voice. Find it and put an end to this overly long farce.=船首甲板，能听到有什么地方传来了响声，那是不属于人类的呢喃，如同婴孩的牙牙学语。那是海嗣的声音。找到它，结束这场持续太久的闹剧。
On the bow deck, the injured Seaborn is looking for an escape route. It needs nutrients, it needs direction. It can feel that it is but a step away from the answer it has always sought.=船首甲板，这只受伤的海嗣在寻找出路，它需要营养，它需要方向，它能感受到，自己离那个苦苦追索的答案只剩一步之遥。
On the bow deck, the injured Seaborn stops moving. It is thinking, it is realizing. It can feel that it has questions that cannot be answered, and needs to find a way to resolve that.=船首甲板，这只受伤的海嗣停了下来，它在思考，它在体悟，它能感受到，自己仍有问题无法得到解答，它要寻找解决的方法。
On the bustling streets, you have learned to immerse yourself in dramatic performance, and distinguish reality from illusion. The citizens of Athenius are most impressed by your willpower.\nWe do need hopes and dreams from time to time, though.=在热闹的街头，您不但能全情投入戏剧表演，还能清晰地分辨并清除幻象，您的意志力让雅赛努斯公民赞叹不已。\n但有时候，我们确实需要一些幻想与渴望。
On the chaotic battlefield, any camp may well be your enemy.=混乱的战场上，无论哪方阵营，都有可能是敌人。
On the counter next to the shopkeeper can occasionally be found a few jars of opened Husong or Yunliao liquor. Into the case go the thousand sorrows that come with passing years, yet with enough time all things shall be uncorked.=掌柜的手边柜，偶尔摆上几坛子刚启窖的湖松酒和云辽酒。\n岁去千愁皆入匣，年来万象且开樽。
On the day of the fifth anniversary, everybody prepared a huge party for you at the event hall. Are you ready? A happy celebration is about to begin!=五周年庆典当天，大家在宴会厅为您筹备了一场盛大的派对。准备好了吗？愉快的庆典就要开始了！
On the evening of October 31st, a large-scale power outage occurred in the central city district of the Grand Knight Territory, affecting the buildings of the General Chamber of Commerce and Adeptus Sprawiedliwi Kazimierz, as well as the headquarters of other major organizations. Emergency repair crews from the Kazimierz Energy Co. have started to restore the city's power supply. Public facilities in urgent need of electricity are currently running on backup power supplies to ensure the normal operation of the city's infrastructure. We strongly urge everyone to stay calm and to not panic.=十月三十一日晚，大骑士领中心城区发生了大规模断电情况，商业联合会大楼、监正会及各大集团总部均受到波及。卡西米尔电力集团的抢修人员已经着手恢复城市供电，各大急需用电的公共场所现已相继开启备用电源，保障城市基础设施正常运作，请市民朋友不要惊慌。
On the Field=在田野上
On the Hunt=逐猎
On the left walk men, on the right, geists. From afar, they fire. When near, they strike. In the end, they come together as one.=左行人，右行伥，远伐近攻，至尽而相合。
On the long road beside the ocean, the representatives of two civilizations speak herein.=长街依傍海洋，两个文明的代言人于此交谈。
On the main deck, the nethersea brand is spreading. It mercilessly engulfs everything, irreversibly. This is how it survives, able to heal wounds left even by the passage of time.=主甲板上，溟痕正在蔓延，它们正无情地覆盖一切，无可挽回。这就是它们的存在方式，甚至连时间留下的创伤都能抚平。
On the Mountain Trail=山间小径
On the next attack, strike the enemy using the sheath, dealing 200% ATK as Physical damage and Stunning them for 1 seconds=下次攻击使用刀鞘砸向敌人，造成相当于攻击力200%的物理伤害，令命中目标晕眩1秒
On the next attack, strike the enemy using the sheath, dealing 210% ATK as Physical damage and Stunning them for 1 seconds=下次攻击使用刀鞘砸向敌人，造成相当于攻击力210%的物理伤害，令命中目标晕眩1秒
On the next attack, strike the enemy using the sheath, dealing 220% ATK as Physical damage and Stunning them for 1 seconds=下次攻击使用刀鞘砸向敌人，造成相当于攻击力220%的物理伤害，令命中目标晕眩1秒
On the next attack, strike the enemy using the sheath, dealing 230% ATK as Physical damage and Stunning them for 1.25 seconds=下次攻击使用刀鞘砸向敌人，造成相当于攻击力230%的物理伤害，令命中目标晕眩1.25秒
On the next attack, strike the enemy using the sheath, dealing 240% ATK as Physical damage and Stunning them for 1.25 seconds=下次攻击使用刀鞘砸向敌人，造成相当于攻击力240%的物理伤害，令命中目标晕眩1.25秒
On the next attack, strike the enemy using the sheath, dealing 250% ATK as Physical damage and Stunning them for 1.25 seconds=下次攻击使用刀鞘砸向敌人，造成相当于攻击力250%的物理伤害，令命中目标晕眩1.25秒
On the next attack, strike the enemy using the sheath, dealing 260% ATK as Physical damage and Stunning them for 1.5 seconds=下次攻击使用刀鞘砸向敌人，造成相当于攻击力260%的物理伤害，令命中目标晕眩1.5秒
On the next attack, strike the enemy using the sheath, dealing 280% ATK as Physical damage and Stunning them for 1.5 seconds=下次攻击使用刀鞘砸向敌人，造成相当于攻击力280%的物理伤害，令命中目标晕眩1.5秒
On the next attack, strike the enemy using the sheath, dealing 300% ATK as Physical damage and Stunning them for 1.5 seconds=下次攻击使用刀鞘砸向敌人，造成相当于攻击力300%的物理伤害，令命中目标晕眩1.5秒
On the next attack, strike the enemy using the sheath, dealing 320% ATK as Physical damage and Stunning them for 1.5 seconds=下次攻击使用刀鞘砸向敌人，造成相当于攻击力320%的物理伤害，令命中目标晕眩1.5秒
On the next attack, strike the enemy using the sheath, dealing <@ba.vup>200%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>1</> seconds=下次攻击使用刀鞘砸向敌人，造成相当于攻击力<@ba.vup>200%</>的物理伤害，令命中目标<$ba.stun>晕眩</><@ba.vup>1</>秒
On the next attack, strike the enemy using the sheath, dealing <@ba.vup>210%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>1</> seconds=下次攻击使用刀鞘砸向敌人，造成相当于攻击力<@ba.vup>210%</>的物理伤害，令命中目标<$ba.stun>晕眩</><@ba.vup>1</>秒
On the next attack, strike the enemy using the sheath, dealing <@ba.vup>220%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>1</> seconds=下次攻击使用刀鞘砸向敌人，造成相当于攻击力<@ba.vup>220%</>的物理伤害，令命中目标<$ba.stun>晕眩</><@ba.vup>1</>秒
On the next attack, strike the enemy using the sheath, dealing <@ba.vup>230%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>1.25</> seconds=下次攻击使用刀鞘砸向敌人，造成相当于攻击力<@ba.vup>230%</>的物理伤害，令命中目标<$ba.stun>晕眩</><@ba.vup>1.25</>秒
On the next attack, strike the enemy using the sheath, dealing <@ba.vup>240%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>1.25</> seconds=下次攻击使用刀鞘砸向敌人，造成相当于攻击力<@ba.vup>240%</>的物理伤害，令命中目标<$ba.stun>晕眩</><@ba.vup>1.25</>秒
On the next attack, strike the enemy using the sheath, dealing <@ba.vup>250%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>1.25</> seconds=下次攻击使用刀鞘砸向敌人，造成相当于攻击力<@ba.vup>250%</>的物理伤害，令命中目标<$ba.stun>晕眩</><@ba.vup>1.25</>秒
On the next attack, strike the enemy using the sheath, dealing <@ba.vup>260%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>1.5</> seconds=下次攻击使用刀鞘砸向敌人，造成相当于攻击力<@ba.vup>260%</>的物理伤害，令命中目标<$ba.stun>晕眩</><@ba.vup>1.5</>秒
On the next attack, strike the enemy using the sheath, dealing <@ba.vup>280%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>1.5</> seconds=下次攻击使用刀鞘砸向敌人，造成相当于攻击力<@ba.vup>280%</>的物理伤害，令命中目标<$ba.stun>晕眩</><@ba.vup>1.5</>秒
On the next attack, strike the enemy using the sheath, dealing <@ba.vup>300%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>1.5</> seconds=下次攻击使用刀鞘砸向敌人，造成相当于攻击力<@ba.vup>300%</>的物理伤害，令命中目标<$ba.stun>晕眩</><@ba.vup>1.5</>秒
On the next attack, strike the enemy using the sheath, dealing <@ba.vup>320%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>1.5</> seconds=下次攻击使用刀鞘砸向敌人，造成相当于攻击力<@ba.vup>320%</>的物理伤害，令命中目标<$ba.stun>晕眩</><@ba.vup>1.5</>秒
On the next attack, strike the enemy using the sheath, dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>{stun}</> seconds=下次攻击使用刀鞘砸向敌人，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，令命中目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒
On the next attack, strike the enemy using the sheath, dealing {atk_scale:0%} ATK as Physical damage and Stunning them for {stun} seconds=下次攻击使用刀鞘砸向敌人，造成相当于攻击力{atk_scale:0%}的物理伤害，令命中目标晕眩{stun}秒
On the night of 18th, the Kazimierz General Chamber of Commerce unanimously voted to pass an amendment to the Corporate Contribution Act proposed by the Adeptus Sprawiedliwi Kazimierz. Starting next year, the Adeptus Sprawiedliwi Kazimierz will raise the corporate contribution ratio across the board in some territories. The additional funds raised will be put towards the military budget for several dozen campaign knightclubs including the Silverlance Pegasus Knightclub. This move can be seen as a countermeasure against Ursus's increasing military activities.=十八日晚，卡西米尔商业联合会全票赞成通过了监正会提出的企业献金法案改革。自明年起，卡西米尔监正会将在部分领域全面提高企业献金比例，并用以增加银枪天马骑士团在内的数十个征战骑士团的军费预算。可以认为，此法案是针对乌萨斯日益频繁的军事活动的举措。
On the night of 18th, the Kazimierz General Chamber of Commerce unanimously voted to pass an amendment to the Corporate Contribution Act proposed by the Adeptus Sprawiedliwi Kazimierz. Starting next year, the Adeptus Sprawiedliwi Kazimierz will raise the corporate contribution ratio across the board in some territories. The additional funds raised will be put towards the military budget for several dozen campaign knightclubs including the Silverlance Pegasus Knightclub. This move can be seen as a countermeasure against Ursus's increasing military activities.\nAt the same time, some managing directors from the General Chamber of Commerce raised a proposal for large corporations to collectively form a 'Security Force', to keep the peace in the Kazimierz Major and the various city-states. This proposal was rejected by the Adeptus Sprawiedliwi Kazimierz.\n<newsimg>newsTextPic_8_1<newsimg/>\n<newsimg>newsTextPic_co_c_1<newsimg/>=十八日晚，卡西米尔商业联合会全票赞成通过了监正会提出的企业献金法案改革。自明年起，卡西米尔监正会将在部分领域全面提高企业献金比例，并用以增加银枪天马骑士团在内的数十个征战骑士团的军费预算。可以认为，此法案是针对乌萨斯日益频繁的军事活动的举措。\n同时，商业联合会部分常务董事代表向监正会提出，希望部分大型企业联合组建“安保部队”，以确保骑士竞技赛事及各城邦的地方治安。该提案遭到监正会驳回。\n<newsimg>newsTextPic_8_1<newsimg/>\n<newsimg>newsTextPic_co_c_1<newsimg/>
On the night of 18th, the Kazimierz General Chamber of Commerce unanimously voted to pass an amendment to the Corporate Contribution Act proposed by the Adeptus Sprawiedliwi Kazimierz. Starting next year, the Adeptus Sprawiedliwi Kazimierz will raise the corporate contribution ratio across the board in some territories. The additional funds raised will be put towards the military budget for several dozen military Knightclubs including the Silverlance Pegasus Knightclub. This move can be seen as a countermeasure against Ursus's increasing military activities.=十八日晚，卡西米尔商业联合会全票赞成通过了监正会提出的企业献金法案改革。自明年起，卡西米尔监正会将在部分领域全面提高企业献金比例，并用以增加银枪天马骑士团在内的数十个征战骑士团的军费预算。可以认为，此法案是针对乌萨斯日益频繁的军事活动的举措。
On the night of 18th, the Kazimierz General Chamber of Commerce unanimously voted to pass an amendment to the Corporate Contribution Act proposed by the Adeptus Sprawiedliwi Kazimierz. Starting next year, the Adeptus Sprawiedliwi Kazimierz will raise the corporate contribution ratio across the board in some territories. The additional funds raised will be put towards the military budget for several dozen military Knightclubs including the Silverlance Pegasus Knightclub. This move can be seen as a countermeasure against Ursus's increasing military activities.\nAt the same time, some managing directors from the General Chamber of Commerce raised a proposal for large corporations to collectively form a 'Security Force', to keep the peace in the Kazimierz Major and the various city-states. This proposal was rejected by the Adeptus Sprawiedliwi Kazimierz.\n<newsimg>newsTextPic_8_1<newsimg/>\n<newsimg>newsTextPic_co_c_1<newsimg/>=十八日晚，卡西米尔商业联合会全票赞成通过了监正会提出的企业献金法案改革。自明年起，卡西米尔监正会将在部分领域全面提高企业献金比例，并用以增加银枪天马骑士团在内的数十个征战骑士团的军费预算。可以认为，此法案是针对乌萨斯日益频繁的军事活动的举措。\n同时，商业联合会部分常务董事代表向监正会提出，希望部分大型企业联合组建“安保部队”，以确保骑士竞技赛事及各城邦的地方治安。该提案遭到监正会驳回。\n<newsimg>newsTextPic_8_1<newsimg/>\n<newsimg>newsTextPic_co_c_1<newsimg/>
On the northern side of Kazdel... is a birch forest. Those gray and white trees wither in the frigid wind, then struggle to regain their vitality the following year. But when the last trees died, they had no idea that spring would never come back.=卡兹戴尔的北面......有一片桦树林。那些灰白色的树会死在寒风里，然后在第二年挣扎着寻回生机。可最后一批树死去的时候，它们并不知晓，春天已经不会再来了。
On the other side of reality, 'The Shah of Past and Future' issues his edict. Life and death take up ranks alongside one another to fulfill Sargon's immense, monumental ambition.=在现实的另一侧，过去与未来之王发出号令。死亡与生命一同列阵，只为实现萨尔贡化身那宏伟而壮丽的愿望。
On the other side of this remnant gate lies the end of this land, as a beginning.=遗世门扉的彼端，大地的尽头只是起点。
On the other side of time, the Khagan of the Nightzmora's Khaganquest comes to a close. Infinite wealth awaits his trampling heel on the golden coast.=在时间的另一侧，梦魇可汗天途将竟。黄金彼岸的万顷财富，正等待着他去践踏。
On the page torn out of 'Morgan's Memoirs' was a wonderful pipe dream, but the future is demanding something be filled in, and she'll find an answer.=“摩根回忆录”撕掉的那页上写着美好的畅想，而未来要补上什么内容，她会找到答案。
On the port deck, dense swarms of Sea Terrors squeeze into one place, slowly shifting, squeezing, multiplying. Something is hidden amidst them—the injured Seaborn may well be here, rejuvenating its strength.=甲板左舷，密集的恐鱼填满了这里，它们缓慢地移动着、挤压着、繁殖着。有什么藏在它们之中，那只受伤的海嗣或许正在这里养精蓄锐。
On the port deck, the injured Seaborn stops moving. It is thinking, it is realizing. It can feel that it has questions that cannot be answered, and needs to find a way to resolve that.=甲板左舷，这只受伤的海嗣停了下来，它在思考，它在体悟，它能感受到，自己仍有问题无法得到解答，它要寻找解决的方法。
On the rare occasions when rain falls over the Flat, shallow pools briefly gather, mirroring the starry sky. Juana says the sea is 'the entire cosmos surging toward the land.'\n<@lv.item><The Salt Flat> </>Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated\n<@lv.item><Saltheap Cannon> </>Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=当盐漠极为罕见地下起雨，就会短暂地积起一摊摊倒映星空的水镜。胡安娜说，海便是“整个星空都涌向大地”。\n<@lv.item><盐漠></>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<@lv.item><盐坨子炮></>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
On the rare occasions when rain falls over the Flat, shallow pools briefly gather, mirroring the starry sky. Juana says the sea is 'the entire cosmos surging toward the land.'\n<The Salt Flat> Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated\n<Saltheap Cannon> Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=当盐漠极为罕见地下起雨，就会短暂地积起一摊摊倒映星空的水镜。胡安娜说，海便是“整个星空都涌向大地”。\n<盐漠>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<盐坨子炮>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
On the Reef=沙礁之上
On the Ship=登上舰体
On the starboard deck, the injured Seaborn seeks to flee for its life. It feeds on its kin, amassing itself. It can feel that it has arrived before a broken-through door.=甲板右舷，这只受伤的海嗣想要逃生，它在捕食同类，它在积累自己，它能感受到，自己已经来到了一扇突破的大门前。
On the starboard deck, the wounded Seaborn continues to linger, preying on its own kin, amassing itself. It is still searching for the gate's location.=甲板右舷，受伤的海嗣依然在这里徘徊，它仍在捕食同类，它仍在积累自己，它仍在寻找那扇大门的位置。
On the Stultifera, the Hunters are unable to reach an agreement with Alfonso, just as it is impossible for the cultists and townspeople of Gran Faro to reconcile with the Inquisition. Conflicts deeply-rooted, with a dire need for resolution.=斯图提斐拉号上的猎人们无法与阿方索达成共识，小镇上的深海教徒和镇民也不可能与审判庭和解。矛盾根深蒂固，亟需解决。
On the Train to Mount Karlan=开往圣山的列车上
On the way to the rendezvous, Bison thinks about his goal.=前往约定地点的途中，拜松思考着自己的目标。
On this day of Rhodes Island celebration, I bring some news from Higashi—everything's fine in Mitsukue, and other cities have been sending me offers to perform lately, including you. Doctor, do you think we'll be sharing the good times like this at next year's party?=罗德岛欢庆的日子，我给你带来了东国的消息——御机一切安好，而我最近陆续接到一些别的城市的演出邀请，也包括你的邀请。博士，明年的庆典，我们还会像这样分享彼此的快乐吗？
On this day, the news he brings has nothing to do with Catastrophes. He carries only happiness and hope, and the gifts everyone dreamed of.=在这一天，他带来的所有讯息都无关天灾，只有幸福和希望，以及大家梦寐以求的礼物。
On this difficulty, failing a combat node will send your consciousness back to the Garden=当前难度下，若在战斗节点内作战失败，意识将被逐回界园
On this floor, all items in the next shop will have their prices shuffled (from -90% to +50%)=本层下一次进入的商店中购买道具所需源石锭随机变化（从-90%到+50%）
On this floor, all your units and non-Boss units gain +50 ASPD, and your units receive -70% healing effectiveness=本层中，所有我方单位和敌方非领袖单位攻速+50，我方单位受到的治疗和生命回复效果-70%
On this floor, allied units have +100% Redeployment Time, HP, and DEF=本层中我方再部署时间+100%，生命+100%，防御+100%
On this floor, Collectibles obtained after battles and from Boons have a chance to be replaced=本层在作战后和古堡馈赠中获得藏品时有概率被替换
On this floor, Combat Ops. will appear more frequently.=作战会在本层中更频繁地出现。
On this floor, Deployment Limit is reduced, but Squad Size Limit is increased.=本层中可同时部署人数减少，但可携带干员增加。
On this floor, each action will grant additional Originium Ingot. The Originium Ingot acquired on this floor cannot be brought away when leaving.=本层中每一步行动都能获得额外源石锭，但离开时无法带走任何在本层获得的源石锭。
On this floor, Encounters will appear more frequently, and when leaving or entering this floor, obtain 1 Playwright's Manuscript=本层中遇到大量不期而遇，离开本层时重新进入本层并获得一份剧作家手稿
On this floor, enemies have increased ATK, DEF, and HP.=本层中所有敌方单位攻击力、防御力和生命提升。
On this floor, enemies have increased Movement Speed, but you gain Temporary Life Point during battles=本层中敌人的移动速度增加，作战时获得临时生命
On this floor, friendly units and non-Boss enemy units will take constant damage but receive increased ATK and ASPD.=本层中所有我方单位和非领袖敌人都持续受到伤害，但攻击力与攻击速度提升。
On this floor, lose half your Life Points and Originium Ingots at the next Safe House, but rewards obtained will be tripled=本层中下一次进入安全的角落时失去一半的生命和源石锭，但获得的收益变为3倍
On this floor, new enemies appear in Emergency Ops=本层的紧急作战中出现新的敌人
On this floor, node types will become unidentifiable after your next action.=本层中无法看到下一步行动以后的节点类型。
On this floor, Operators have reduced SP recovery and SP cost, but increased starting SP=本层中干员的技力回复速度和技力消耗降低，初始技力增加
On this floor, the amount of Hope required for Recruitment is increased; the amount of Hope required for Promotion is decreased.=在本层招募时所需希望增加，但进阶时所需希望减少。
On this floor, the amount of Life Points lost and gained are greatly increased.=在本层失去和获取的目标生命都大幅增加。
On this floor, there is a chance to obtain +10 Originium Ingots at the next Encounter node, otherwise lose 1 Life Point and retain the Play=本层中，进入下一次不期而遇时有概率立刻获得源石锭+10，否则目标生命-1且保留该剧目
On this floor, there is a chance to obtain a random Collectible at the next Encounter node, otherwise lose 1 Life Point and retain the Play=本层中，进入下一次不期而遇时有概率立刻获得一个随机收藏品，否则目标生命-1且保留该剧目
On this floor, you will obtain 3 Originium Ingots every time you enter a non-combat node, but will lose all Originium Ingots gained on this floor after exiting=本层中每次进入非战斗节点都会获得3源石锭，但离开本层时会失去所有在本层获得的源石锭
On through days of old he went alone, to bring us now the bygone longings hence.=独自走过许多岁月，他将过往的惦念送到了今日。
On toss and when in effect, can refresh 1 node when in Garden of Grotesqueries; can be upgraded in Plan=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级
On toss and when in effect, can refresh 1 node when in Garden of Grotesqueries; can be upgraded in Plan\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级\n相合：同时被视为花钱、厉钱、衡钱
On toss and when in effect, can refresh 1 node when in Garden of Grotesqueries; can be upgraded in Plan\nAttract: Chance to be tossed as an extra Tongbao=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级\n受引：有概率作为额外一枚通宝被投出
On toss and when in effect, can refresh 1 node when in Garden of Grotesqueries; can be upgraded in Plan\nBloom: Becomes random Flower Coin when returning to Coffer after toss=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级\n易花：投出后回到钱盒时，变化为随机花钱
On toss and when in effect, can refresh 1 node when in Garden of Grotesqueries; can be upgraded in Plan\nFantastical: +1 Hope when added to Coffer=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级\n入幻：加入钱盒时，获得希望+1
On toss and when in effect, can refresh 1 node when in Garden of Grotesqueries; can be upgraded in Plan\nFantastical: On toss, +1 Hope after every battle=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级\n入幻：投出时，每完成一场战斗，获得1点希望
On toss and when in effect, can refresh 1 node when in Garden of Grotesqueries; can be upgraded in Plan\nProtean: Becomes random Tongbao when returning to Coffer after toss=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级\n易变：投出后回到钱盒时，变化为随机通宝
On toss and when in effect, can refresh 1 node when in Garden of Grotesqueries; can be upgraded in Plan\nRusty: On toss, +1 Ingot after each node=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss and when in effect, can refresh 1 node when in Garden of Grotesqueries; can be upgraded in Plan\nRusty: On toss, +2 Ingots after each node=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss and when in effect, can refresh 1 node when in Garden of Grotesqueries; can be upgraded in Plan\nSharp: Becomes random Risk Coin when returning to Coffer after toss=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss and when in effect, can refresh 1 node when in Garden of Grotesqueries; can be upgraded in Plan\nSurvival: +1 Objective Shield when added to Coffer=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级\n存护：加入钱盒时，获得1点护盾
On toss and when in effect, can refresh 1 node when in Garden of Grotesqueries; can be upgraded in Plan\nSurvival: +2 Objective Shield when added to Coffer=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级\n存护：加入钱盒时，获得护盾值+2
On toss and when in effect, can refresh 1 node when in Garden of Grotesqueries; can be upgraded in Plan<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss and when in effect, can refresh 1 node when in Garden of Grotesqueries; can be upgraded in Plan<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss and when in effect, can refresh 1 node when in Garden of Grotesqueries; can be upgraded in Plan<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss and when in effect, can refresh 1 node when in Garden of Grotesqueries; can be upgraded in Plan<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss and when in effect, can refresh 1 node when in Garden of Grotesqueries; can be upgraded in Plan<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss and when in effect, can refresh 1 node when in Garden of Grotesqueries; can be upgraded in Plan<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss and when in effect, can refresh 1 node when in Garden of Grotesqueries; can be upgraded in Plan<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss and when in effect, can refresh 1 node when in Garden of Grotesqueries; can be upgraded in Plan<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss and when in effect, can refresh 1 node when in Garden of Grotesqueries; can be upgraded in Plan<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss and when in effect, can refresh 1 node when in Garden of Grotesqueries; can be upgraded in Plan<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss and when in effect, can refresh 1 node when in Garden of Grotesqueries; can be upgraded in Plan<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss in Garden of Grotesqueries and when in effect, can refresh 1 node; can be upgraded in Plan\nLight: +1 Candle when added to Coffer=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级\n引光：加入钱盒时，获得烛火+1
On toss in Garden of Grotesqueries and when in effect, can refresh 1 node; can be upgraded in Plan\nStroll: On toss, +1 Coupon after every battle=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级\n巡游：投出后，每完成一场战斗，获得票券+1
On toss in Garden of Grotesqueries and when in effect, can refresh 1 node; can be upgraded in Plan<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss in Garden of Grotesqueries and when in effect, can refresh 1 node; can be upgraded in Plan<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=在界园投出时，生效期间可刷新节点一次。可在筹谋中升级<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland with entry to Shifei Border, once only=在界园投出时可以刷新节点且必定出现一个进入是非境的误入奇境，可使用1次
On toss in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland with entry to Shifei Border, once only\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=在界园投出时可以刷新节点且必定出现一个进入是非境的误入奇境，可使用1次\n相合：同时被视为花钱、厉钱、衡钱
On toss in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland with entry to Shifei Border, once only\nAttract: Chance to be tossed as an extra Tongbao=在界园投出时可以刷新节点且必定出现一个进入是非境的误入奇境，可使用1次\n受引：有概率作为额外一枚通宝被投出
On toss in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland with entry to Shifei Border, once only\nBloom: Becomes random Flower Coin when returning to Coffer after toss=在界园投出时可以刷新节点且必定出现一个进入是非境的误入奇境，可使用1次\n易花：投出后回到钱盒时，变化为随机花钱
On toss in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland with entry to Shifei Border, once only\nFantastical: +1 Hope when added to Coffer=在界园投出时可以刷新节点且必定出现一个进入是非境的误入奇境，可使用1次\n入幻：加入钱盒时，获得希望+1
On toss in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland with entry to Shifei Border, once only\nLight: +1 Candle when added to Coffer=在界园投出时可以刷新节点且必定出现一个进入是非境的误入奇境，可使用1次\n引光：加入钱盒时，获得烛火+1
On toss in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland with entry to Shifei Border, once only\nProtean: Becomes random Tongbao when returning to Coffer after toss=在界园投出时可以刷新节点且必定出现一个进入是非境的误入奇境，可使用1次\n易变：投出后回到钱盒时，变化为随机通宝
On toss in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland with entry to Shifei Border, once only\nRusty: On toss, +1 Ingot after each node=在界园投出时可以刷新节点且必定出现一个进入是非境的误入奇境，可使用1次\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland with entry to Shifei Border, once only\nSharp: Becomes random Risk Coin when returning to Coffer after toss=在界园投出时可以刷新节点且必定出现一个进入是非境的误入奇境，可使用1次\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland with entry to Shifei Border, once only\nStroll: On toss, +1 Coupon after every battle=在界园投出时可以刷新节点且必定出现一个进入是非境的误入奇境，可使用1次\n巡游：投出后，每完成一场战斗，获得票券+1
On toss in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland with entry to Shifei Border, once only\nSurvival: +2 Objective Shield when added to Coffer=在界园投出时可以刷新节点且必定出现一个进入是非境的误入奇境，可使用1次\n存护：加入钱盒时，获得护盾值+2
On toss in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland with entry to Shifei Border, once only<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=在界园投出时可以刷新节点且必定出现一个进入是非境的误入奇境，可使用1次<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland with entry to Shifei Border, once only<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=在界园投出时可以刷新节点且必定出现一个进入是非境的误入奇境，可使用1次<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland with entry to Shifei Border, once only<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=在界园投出时可以刷新节点且必定出现一个进入是非境的误入奇境，可使用1次<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland with entry to Shifei Border, once only<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=在界园投出时可以刷新节点且必定出现一个进入是非境的误入奇境，可使用1次<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland with entry to Shifei Border, once only<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=在界园投出时可以刷新节点且必定出现一个进入是非境的误入奇境，可使用1次<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland with entry to Shifei Border, once only<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=在界园投出时可以刷新节点且必定出现一个进入是非境的误入奇境，可使用1次<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland with entry to Shifei Border, once only<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=在界园投出时可以刷新节点且必定出现一个进入是非境的误入奇境，可使用1次<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland with entry to Shifei Border, once only<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=在界园投出时可以刷新节点且必定出现一个进入是非境的误入奇境，可使用1次<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland with entry to Shifei Border, once only<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=在界园投出时可以刷新节点且必定出现一个进入是非境的误入奇境，可使用1次<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland with entry to Shifei Border, once only<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=在界园投出时可以刷新节点且必定出现一个进入是非境的误入奇境，可使用1次<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, +1 Hope (Turns into Dayan Tongbao after)=投出时，立即获得希望+1（下次投钱前变化为-大炎通宝）
On toss, +1 Hope (Turns into Dayan Tongbao after)\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，立即获得希望+1（下次投钱前变化为-大炎通宝）\n相合：同时被视为花钱、厉钱、衡钱
On toss, +1 Hope (Turns into Dayan Tongbao after)\nAttract: Chance to be tossed as an extra Tongbao=投出时，立即获得希望+1（下次投钱前变化为-大炎通宝）\n受引：有概率作为额外一枚通宝被投出
On toss, +1 Hope (Turns into Dayan Tongbao after)\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，立即获得希望+1（下次投钱前变化为-大炎通宝）\n易花：投出后回到钱盒时，变化为随机花钱
On toss, +1 Hope (Turns into Dayan Tongbao after)\nFantastical: +1 Hope when added to Coffer=投出时，立即获得希望+1（下次投钱前变化为-大炎通宝）\n入幻：加入钱盒时，获得希望+1
On toss, +1 Hope (Turns into Dayan Tongbao after)\nLight: +1 Candle when added to Coffer=投出时，立即获得希望+1（下次投钱前变化为-大炎通宝）\n引光：加入钱盒时，获得烛火+1
On toss, +1 Hope (Turns into Dayan Tongbao after)\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，立即获得希望+1（下次投钱前变化为-大炎通宝）\n易变：投出后回到钱盒时，变化为随机通宝
On toss, +1 Hope (Turns into Dayan Tongbao after)\nRusty: On toss, +1 Ingot after each node=投出时，立即获得希望+1（下次投钱前变化为-大炎通宝）\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, +1 Hope (Turns into Dayan Tongbao after)\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，立即获得希望+1（下次投钱前变化为-大炎通宝）\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, +1 Hope (Turns into Dayan Tongbao after)\nStroll: On toss, +1 Coupon after every battle=投出时，立即获得希望+1（下次投钱前变化为-大炎通宝）\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, +1 Hope (Turns into Dayan Tongbao after)\nSurvival: +2 Objective Shield when added to Coffer=投出时，立即获得希望+1（下次投钱前变化为-大炎通宝）\n存护：加入钱盒时，获得护盾值+2
On toss, +1 Hope (Turns into Dayan Tongbao after)<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，立即获得希望+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, +1 Hope (Turns into Dayan Tongbao after)<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，立即获得希望+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, +1 Hope (Turns into Dayan Tongbao after)<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，立即获得希望+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, +1 Hope (Turns into Dayan Tongbao after)<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，立即获得希望+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, +1 Hope (Turns into Dayan Tongbao after)<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，立即获得希望+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, +1 Hope (Turns into Dayan Tongbao after)<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，立即获得希望+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, +1 Hope (Turns into Dayan Tongbao after)<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，立即获得希望+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, +1 Hope (Turns into Dayan Tongbao after)<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，立即获得希望+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, +1 Hope (Turns into Dayan Tongbao after)<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，立即获得希望+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, +1 Hope (Turns into Dayan Tongbao after)<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，立即获得希望+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, +1 Hope. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78><Condition: Stroll></color>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78><品相：巡游></color>
On toss, +1 Hope. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<Condition: Stroll>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<品相：巡游>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）\n相合：同时被视为花钱、厉钱、衡钱
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)\nAttract: Chance to be tossed as an extra Tongbao=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）\n受引：有概率作为额外一枚通宝被投出
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）\n易花：投出后回到钱盒时，变化为随机花钱
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)\nFantastical: +1 Hope when added to Coffer=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）\n入幻：加入钱盒时，获得希望+1
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)\nLight: +1 Candle when added to Coffer=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）\n引光：加入钱盒时，获得烛火+1
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）\n易变：投出后回到钱盒时，变化为随机通宝
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)\nRusty: On toss, +1 Ingot after each node=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)\nStroll: On toss, +1 Coupon after every battle=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)\nSurvival: +2 Objective Shield when added to Coffer=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）\n存护：加入钱盒时，获得护盾值+2
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<color\=#2fac78><Condition: Alloy></color>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78><品相：相合></color>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<color\=#2fac78><Condition: Attract></color>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78><品相：受引></color>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<color\=#2fac78><Condition: Bloom></color>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78><品相：易花></color>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<color\=#2fac78><Condition: Fantastical></color>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78><品相：入幻></color>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<color\=#2fac78><Condition: Light></color>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78><品相：引光></color>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<color\=#2fac78><Condition: Protean></color>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78><品相：易变></color>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<color\=#2fac78><Condition: Rusty></color>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78><品相：锈色></color>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<color\=#2fac78><Condition: Sharp></color>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78><品相：易厉></color>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<color\=#2fac78><Condition: Survival></color>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78><品相：存护></color>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<Condition: Alloy>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<品相：相合>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<Condition: Attract>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<品相：受引>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<Condition: Bloom>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<品相：易花>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<Condition: Fantastical>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<品相：入幻>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<Condition: Light>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<品相：引光>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<Condition: Protean>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<品相：易变>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<Condition: Rusty>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<品相：锈色>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<Condition: Sharp>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<品相：易厉>
On toss, +1 Hope. When lost, gain a Collectible for each non-combat node passed while carrying it (max 5)<Condition: Survival>=投出时，希望+1。携带期间每经过一个非战斗节点，失去时可获得一个收藏品（最多获得5个）<品相：存护>
On toss, +1 Hope. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)=投出时，希望+1。失去时，获得一个随机收藏品。携带期间每经过一个非战斗节点，失去时额外获得一个收藏品。（最多获得5个）
On toss, +1 Hope. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，希望+1。失去时，获得一个随机收藏品。携带期间每经过一个非战斗节点，失去时额外获得一个收藏品。（最多获得5个）\n相合：同时被视为花钱、厉钱、衡钱
On toss, +1 Hope. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)\nAttract: Chance to be tossed as an extra Tongbao=投出时，希望+1。失去时，获得一个随机收藏品。携带期间每经过一个非战斗节点，失去时额外获得一个收藏品。（最多获得5个）\n受引：有概率作为额外一枚通宝被投出
On toss, +1 Hope. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，希望+1。失去时，获得一个随机收藏品。携带期间每经过一个非战斗节点，失去时额外获得一个收藏品。（最多获得5个）\n易花：投出后回到钱盒时，变化为随机花钱
On toss, +1 Hope. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)\nFantastical: +1 Hope when added to Coffer=投出时，希望+1。失去时，获得一个随机收藏品。携带期间每经过一个非战斗节点，失去时额外获得一个收藏品。（最多获得5个）\n入幻：加入钱盒时，获得希望+1
On toss, +1 Hope. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)\nLight: +1 Candle when added to Coffer=投出时，希望+1。失去时，获得一个随机收藏品。携带期间每经过一个非战斗节点，失去时额外获得一个收藏品。（最多获得5个）\n引光：加入钱盒时，获得烛火+1
On toss, +1 Hope. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，希望+1。失去时，获得一个随机收藏品。携带期间每经过一个非战斗节点，失去时额外获得一个收藏品。（最多获得5个）\n易变：投出后回到钱盒时，变化为随机通宝
On toss, +1 Hope. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)\nRusty: On toss, +1 Ingot after each node=投出时，希望+1。失去时，获得一个随机收藏品。携带期间每经过一个非战斗节点，失去时额外获得一个收藏品。（最多获得5个）\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, +1 Hope. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，希望+1。失去时，获得一个随机收藏品。携带期间每经过一个非战斗节点，失去时额外获得一个收藏品。（最多获得5个）\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, +1 Hope. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)\nStroll: On toss, +1 Coupon after every battle=投出时，希望+1。失去时，获得一个随机收藏品。携带期间每经过一个非战斗节点，失去时额外获得一个收藏品。（最多获得5个）\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, +1 Hope. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)\nSurvival: +2 Objective Shield when added to Coffer=投出时，希望+1。失去时，获得一个随机收藏品。携带期间每经过一个非战斗节点，失去时额外获得一个收藏品。（最多获得5个）\n存护：加入钱盒时，获得护盾值+2
On toss, +1 Hope. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，希望+1。失去时，获得一个随机收藏品。携带期间每经过一个非战斗节点，失去时额外获得一个收藏品。（最多获得5个）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, +1 Hope. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，希望+1。失去时，获得一个随机收藏品。携带期间每经过一个非战斗节点，失去时额外获得一个收藏品。（最多获得5个）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, +1 Hope. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，希望+1。失去时，获得一个随机收藏品。携带期间每经过一个非战斗节点，失去时额外获得一个收藏品。（最多获得5个）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, +1 Hope. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，希望+1。失去时，获得一个随机收藏品。携带期间每经过一个非战斗节点，失去时额外获得一个收藏品。（最多获得5个）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, +1 Hope. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，希望+1。失去时，获得一个随机收藏品。携带期间每经过一个非战斗节点，失去时额外获得一个收藏品。（最多获得5个）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, +1 Hope. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，希望+1。失去时，获得一个随机收藏品。携带期间每经过一个非战斗节点，失去时额外获得一个收藏品。（最多获得5个）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, +1 Hope. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，希望+1。失去时，获得一个随机收藏品。携带期间每经过一个非战斗节点，失去时额外获得一个收藏品。（最多获得5个）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, +1 Hope. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，希望+1。失去时，获得一个随机收藏品。携带期间每经过一个非战斗节点，失去时额外获得一个收藏品。（最多获得5个）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, +1 Hope. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，希望+1。失去时，获得一个随机收藏品。携带期间每经过一个非战斗节点，失去时额外获得一个收藏品。（最多获得5个）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, +1 Hope. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，希望+1。失去时，获得一个随机收藏品。携带期间每经过一个非战斗节点，失去时额外获得一个收藏品。（最多获得5个）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, +1 Ingot for every 4 Ingots owned=投出时，每有4点源石锭，获得1点源石锭
On toss, +1 Ingot for every 4 Ingots owned\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，每有4点源石锭，获得1点源石锭\n相合：同时被视为花钱、厉钱、衡钱
On toss, +1 Ingot for every 4 Ingots owned\nAttract: Chance to be tossed as an extra Tongbao=投出时，每有4点源石锭，获得1点源石锭\n受引：有概率作为额外一枚通宝被投出
On toss, +1 Ingot for every 4 Ingots owned\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，每有4点源石锭，获得1点源石锭\n易花：投出后回到钱盒时，变化为随机花钱
On toss, +1 Ingot for every 4 Ingots owned\nFantastical: +1 Hope when added to Coffer=投出时，每有4点源石锭，获得1点源石锭\n入幻：加入钱盒时，获得希望+1
On toss, +1 Ingot for every 4 Ingots owned\nLight: +1 Candle when added to Coffer=投出时，每有4点源石锭，获得1点源石锭\n引光：加入钱盒时，获得烛火+1
On toss, +1 Ingot for every 4 Ingots owned\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，每有4点源石锭，获得1点源石锭\n易变：投出后回到钱盒时，变化为随机通宝
On toss, +1 Ingot for every 4 Ingots owned\nRusty: On toss, +1 Ingot after each node=投出时，每有4点源石锭，获得1点源石锭\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, +1 Ingot for every 4 Ingots owned\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，每有4点源石锭，获得1点源石锭\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, +1 Ingot for every 4 Ingots owned\nStroll: On toss, +1 Coupon after every battle=投出时，每有4点源石锭，获得1点源石锭\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, +1 Ingot for every 4 Ingots owned\nSurvival: +2 Objective Shield when added to Coffer=投出时，每有4点源石锭，获得1点源石锭\n存护：加入钱盒时，获得护盾值+2
On toss, +1 Ingot for every 4 Ingots owned<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，每有4点源石锭，获得1点源石锭<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, +1 Ingot for every 4 Ingots owned<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，每有4点源石锭，获得1点源石锭<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, +1 Ingot for every 4 Ingots owned<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，每有4点源石锭，获得1点源石锭<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, +1 Ingot for every 4 Ingots owned<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，每有4点源石锭，获得1点源石锭<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, +1 Ingot for every 4 Ingots owned<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，每有4点源石锭，获得1点源石锭<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, +1 Ingot for every 4 Ingots owned<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，每有4点源石锭，获得1点源石锭<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, +1 Ingot for every 4 Ingots owned<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，每有4点源石锭，获得1点源石锭<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, +1 Ingot for every 4 Ingots owned<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，每有4点源石锭，获得1点源石锭<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, +1 Ingot for every 4 Ingots owned<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，每有4点源石锭，获得1点源石锭<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, +1 Ingot for every 4 Ingots owned<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，每有4点源石锭，获得1点源石锭<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, +1 Ingot when you pass a node=投出时，每经过一个节点，获得源石锭+1
On toss, +1 Ingots for every 4 Ingots owned\nFantastical: On toss, +1 Hope after every battle=投出时，每有4点源石锭，获得1点源石锭\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, +1 Ingots for every 4 Ingots owned\nRusty: On toss, +2 Ingots after each node=投出时，每有4点源石锭，获得1点源石锭\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, +1 Ingots for every 4 Ingots owned\nSurvival: +1 Objective Shield when added to Coffer=投出时，每有4点源石锭，获得1点源石锭\n存护：加入钱盒时，获得1点护盾
On toss, +1 Ingots for every 4 Ingots owned<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，每有4点源石锭，获得1点源石锭<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, +1 Ingots for every 4 Ingots owned<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，每有4点源石锭，获得1点源石锭<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, +1 Ingots for every 4 Ingots owned<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，每有4点源石锭，获得1点源石锭<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, +1 Max Life Point (Turns into Dayan Tongbao after)=投出时，立即获得目标生命上限+1（下次投钱前变化为-大炎通宝）
On toss, +1 Max Life Point (Turns into Dayan Tongbao after)\nFantastical: +1 Hope when added to Coffer=投出时，立即获得目标生命上限+1（下次投钱前变化为-大炎通宝）\n入幻：加入钱盒时，获得希望+1
On toss, +1 Max Life Point (Turns into Dayan Tongbao after)\nLight: +1 Candle when added to Coffer=投出时，立即获得目标生命上限+1（下次投钱前变化为-大炎通宝）\n引光：加入钱盒时，获得烛火+1
On toss, +1 Max Life Point (Turns into Dayan Tongbao after)\nRusty: On toss, +1 Ingot after each node=投出时，立即获得目标生命上限+1（下次投钱前变化为-大炎通宝）\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, +1 Max Life Point (Turns into Dayan Tongbao after)\nStroll: On toss, +1 Coupon after every battle=投出时，立即获得目标生命上限+1（下次投钱前变化为-大炎通宝）\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, +1 Max Life Point (Turns into Dayan Tongbao after)\nSurvival: +2 Objective Shield when added to Coffer=投出时，立即获得目标生命上限+1（下次投钱前变化为-大炎通宝）\n存护：加入钱盒时，获得护盾值+2
On toss, +1 Max Life Point (Turns into Dayan Tongbao after)<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，立即获得目标生命上限+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, +1 Max Life Point (Turns into Dayan Tongbao after)<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，立即获得目标生命上限+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, +1 Max Life Point (Turns into Dayan Tongbao after)<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，立即获得目标生命上限+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, +1 Max Life Point (Turns into Dayan Tongbao after)<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，立即获得目标生命上限+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, +1 Max Life Point (Turns into Dayan Tongbao after)<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，立即获得目标生命上限+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1\n相合：同时被视为花钱、厉钱、衡钱
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point\nAttract: Chance to be tossed as an extra Tongbao=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1\n受引：有概率作为额外一枚通宝被投出
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1\n易花：投出后回到钱盒时，变化为随机花钱
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point\nFantastical: +1 Hope when added to Coffer=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1\n入幻：加入钱盒时，获得希望+1
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point\nFantastical: On toss, +1 Hope after every battle=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point\nLight: +1 Candle when added to Coffer=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1\n引光：加入钱盒时，获得烛火+1
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1\n易变：投出后回到钱盒时，变化为随机通宝
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point\nRusty: On toss, +1 Ingot after each node=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point\nRusty: On toss, +2 Ingots after each node=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point\nStroll: On toss, +1 Coupon after every battle=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point\nSurvival: +1 Objective Shield when added to Coffer=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1\n存护：加入钱盒时，获得1点护盾
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point\nSurvival: +2 Objective Shield when added to Coffer=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1\n存护：加入钱盒时，获得护盾值+2
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, +1 Objective Shield. After every battle +1 Objective Shield, -1 Life Point<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，立即获得护盾值+1，每次战斗后目标生命-1，护盾值+1<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%\n相合：同时被视为花钱、厉钱、衡钱
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate\nAttract: Chance to be tossed as an extra Tongbao=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%\n受引：有概率作为额外一枚通宝被投出
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%\n易花：投出后回到钱盒时，变化为随机花钱
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate\nFantastical: +1 Hope when added to Coffer=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%\n入幻：加入钱盒时，获得希望+1
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate\nFantastical: On toss, +1 Hope after every battle=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate\nLight: +1 Candle when added to Coffer=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%\n引光：加入钱盒时，获得烛火+1
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%\n易变：投出后回到钱盒时，变化为随机通宝
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate\nRusty: On toss, +1 Ingot after each node=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate\nRusty: On toss, +2 Ingots after each node=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate\nStroll: On toss, +1 Coupon after every battle=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate\nSurvival: +1 Objective Shield when added to Coffer=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%\n存护：加入钱盒时，获得1点护盾
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate\nSurvival: +2 Objective Shield when added to Coffer=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%\n存护：加入钱盒时，获得护盾值+2
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, +10 DP when defeating an enemy, but -50% natural DP regen rate<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，击败敌人后获得10点部署费用，费用自然回复速度降低50%<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, +10% ATK to allied Operators, and +10% more for each Balance Coin in the Coffer=投出时，我方干员攻击力+10％。钱盒里每有一枚衡钱，我方干员攻击力额外+10％
On toss, +10% ATK to allied Operators, and +10% more for each Balance Coin in the Coffer<color\=#2fac78><Condition: Alloy></color>=投出时，我方干员攻击力+10％。钱盒里每有一枚衡钱，我方干员攻击力额外+10％<color\=#2fac78><品相：相合></color>
On toss, +10% ATK to allied Operators, and +10% more for each Balance Coin in the Coffer<color\=#2fac78><Condition: Attract></color>=投出时，我方干员攻击力+10％。钱盒里每有一枚衡钱，我方干员攻击力额外+10％<color\=#2fac78><品相：受引></color>
On toss, +10% ATK to allied Operators, and +10% more for each Balance Coin in the Coffer<color\=#2fac78><Condition: Bloom></color>=投出时，我方干员攻击力+10％。钱盒里每有一枚衡钱，我方干员攻击力额外+10％<color\=#2fac78><品相：易花></color>
On toss, +10% ATK to allied Operators, and +10% more for each Balance Coin in the Coffer<color\=#2fac78><Condition: Fantastical></color>=投出时，我方干员攻击力+10％。钱盒里每有一枚衡钱，我方干员攻击力额外+10％<color\=#2fac78><品相：入幻></color>
On toss, +10% ATK to allied Operators, and +10% more for each Balance Coin in the Coffer<color\=#2fac78><Condition: Light></color>=投出时，我方干员攻击力+10％。钱盒里每有一枚衡钱，我方干员攻击力额外+10％<color\=#2fac78><品相：引光></color>
On toss, +10% ATK to allied Operators, and +10% more for each Balance Coin in the Coffer<color\=#2fac78><Condition: Protean></color>=投出时，我方干员攻击力+10％。钱盒里每有一枚衡钱，我方干员攻击力额外+10％<color\=#2fac78><品相：易变></color>
On toss, +10% ATK to allied Operators, and +10% more for each Balance Coin in the Coffer<color\=#2fac78><Condition: Rusty></color>=投出时，我方干员攻击力+10％。钱盒里每有一枚衡钱，我方干员攻击力额外+10％<color\=#2fac78><品相：锈色></color>
On toss, +10% ATK to allied Operators, and +10% more for each Balance Coin in the Coffer<color\=#2fac78><Condition: Sharp></color>=投出时，我方干员攻击力+10％。钱盒里每有一枚衡钱，我方干员攻击力额外+10％<color\=#2fac78><品相：易厉></color>
On toss, +10% ATK to allied Operators, and +10% more for each Balance Coin in the Coffer<color\=#2fac78><Condition: Stroll></color>=投出时，我方干员攻击力+10％。钱盒里每有一枚衡钱，我方干员攻击力额外+10％<color\=#2fac78><品相：巡游></color>
On toss, +10% ATK to allied Operators, and +10% more for each Balance Coin in the Coffer<color\=#2fac78><Condition: Survival></color>=投出时，我方干员攻击力+10％。钱盒里每有一枚衡钱，我方干员攻击力额外+10％<color\=#2fac78><品相：存护></color>
On toss, +10% ATK to allied Operators, and +10% more for each Balance Coin in the Coffer<Condition: Alloy>=投出时，我方干员攻击力+10％。钱盒里每有一枚衡钱，我方干员攻击力额外+10％<品相：相合>
On toss, +10% ATK to allied Operators, and +10% more for each Balance Coin in the Coffer<Condition: Attract>=投出时，我方干员攻击力+10％。钱盒里每有一枚衡钱，我方干员攻击力额外+10％<品相：受引>
On toss, +10% ATK to allied Operators, and +10% more for each Balance Coin in the Coffer<Condition: Bloom>=投出时，我方干员攻击力+10％。钱盒里每有一枚衡钱，我方干员攻击力额外+10％<品相：易花>
On toss, +10% ATK to allied Operators, and +10% more for each Balance Coin in the Coffer<Condition: Fantastical>=投出时，我方干员攻击力+10％。钱盒里每有一枚衡钱，我方干员攻击力额外+10％<品相：入幻>
On toss, +10% ATK to allied Operators, and +10% more for each Balance Coin in the Coffer<Condition: Light>=投出时，我方干员攻击力+10％。钱盒里每有一枚衡钱，我方干员攻击力额外+10％<品相：引光>
On toss, +10% ATK to allied Operators, and +10% more for each Balance Coin in the Coffer<Condition: Protean>=投出时，我方干员攻击力+10％。钱盒里每有一枚衡钱，我方干员攻击力额外+10％<品相：易变>
On toss, +10% ATK to allied Operators, and +10% more for each Balance Coin in the Coffer<Condition: Rusty>=投出时，我方干员攻击力+10％。钱盒里每有一枚衡钱，我方干员攻击力额外+10％<品相：锈色>
On toss, +10% ATK to allied Operators, and +10% more for each Balance Coin in the Coffer<Condition: Sharp>=投出时，我方干员攻击力+10％。钱盒里每有一枚衡钱，我方干员攻击力额外+10％<品相：易厉>
On toss, +10% ATK to allied Operators, and +10% more for each Balance Coin in the Coffer<Condition: Stroll>=投出时，我方干员攻击力+10％。钱盒里每有一枚衡钱，我方干员攻击力额外+10％<品相：巡游>
On toss, +10% ATK to allied Operators, and +10% more for each Balance Coin in the Coffer<Condition: Survival>=投出时，我方干员攻击力+10％。钱盒里每有一枚衡钱，我方干员攻击力额外+10％<品相：存护>
On toss, +2 Life Points, and gain 1 Temporary Life Point each battle=投出时，目标生命值+2且每场战斗获得1点临时生命值
On toss, +2 Life Points, and gain 1 Temporary Life Point each battle\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，目标生命值+2且每场战斗获得1点临时生命值\n相合：同时被视为花钱、厉钱、衡钱
On toss, +2 Life Points, and gain 1 Temporary Life Point each battle\nAttract: Chance to be tossed as an extra Tongbao=投出时，目标生命值+2且每场战斗获得1点临时生命值\n受引：有概率作为额外一枚通宝被投出
On toss, +2 Life Points, and gain 1 Temporary Life Point each battle\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，目标生命值+2且每场战斗获得1点临时生命值\n易花：投出后回到钱盒时，变化为随机花钱
On toss, +2 Life Points, and gain 1 Temporary Life Point each battle\nFantastical: +1 Hope when added to Coffer=投出时，目标生命值+2且每场战斗获得1点临时生命值\n入幻：加入钱盒时，获得希望+1
On toss, +2 Life Points, and gain 1 Temporary Life Point each battle\nLight: +1 Candle when added to Coffer=投出时，目标生命值+2且每场战斗获得1点临时生命值\n引光：加入钱盒时，获得烛火+1
On toss, +2 Life Points, and gain 1 Temporary Life Point each battle\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，目标生命值+2且每场战斗获得1点临时生命值\n易变：投出后回到钱盒时，变化为随机通宝
On toss, +2 Life Points, and gain 1 Temporary Life Point each battle\nRusty: On toss, +1 Ingot after each node=投出时，目标生命值+2且每场战斗获得1点临时生命值\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, +2 Life Points, and gain 1 Temporary Life Point each battle\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，目标生命值+2且每场战斗获得1点临时生命值\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, +2 Life Points, and gain 1 Temporary Life Point each battle\nStroll: On toss, +1 Coupon after every battle=投出时，目标生命值+2且每场战斗获得1点临时生命值\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, +2 Life Points, and gain 1 Temporary Life Point each battle\nSurvival: +2 Objective Shield when added to Coffer=投出时，目标生命值+2且每场战斗获得1点临时生命值\n存护：加入钱盒时，获得护盾值+2
On toss, +2 Life Points, and gain 1 Temporary Life Point each battle<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，目标生命值+2且每场战斗获得1点临时生命值<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, +2 Life Points, and gain 1 Temporary Life Point each battle<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，目标生命值+2且每场战斗获得1点临时生命值<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, +2 Life Points, and gain 1 Temporary Life Point each battle<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，目标生命值+2且每场战斗获得1点临时生命值<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, +2 Life Points, and gain 1 Temporary Life Point each battle<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，目标生命值+2且每场战斗获得1点临时生命值<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, +2 Life Points, and gain 1 Temporary Life Point each battle<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，目标生命值+2且每场战斗获得1点临时生命值<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, +2 Life Points, and gain 1 Temporary Life Point each battle<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，目标生命值+2且每场战斗获得1点临时生命值<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, +2 Life Points, and gain 1 Temporary Life Point each battle<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，目标生命值+2且每场战斗获得1点临时生命值<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, +2 Life Points, and gain 1 Temporary Life Point each battle<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，目标生命值+2且每场战斗获得1点临时生命值<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, +2 Life Points, and gain 1 Temporary Life Point each battle<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，目标生命值+2且每场战斗获得1点临时生命值<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, +2 Life Points, and gain 1 Temporary Life Point each battle<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，目标生命值+2且每场战斗获得1点临时生命值<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, +2 Max Life Points. Extra 2 Life Points drop after battle=投出时，目标生命值上限+2，战斗结束后额外掉落2点目标生命值
On toss, +2 Max Life Points. Extra 2 Life Points drop after battle\nFantastical: +1 Hope when added to Coffer=投出时，目标生命值上限+2，战斗结束后额外掉落2点目标生命值\n入幻：加入钱盒时，获得希望+1
On toss, +2 Max Life Points. Extra 2 Life Points drop after battle\nLight: +1 Candle when added to Coffer=投出时，目标生命值上限+2，战斗结束后额外掉落2点目标生命值\n引光：加入钱盒时，获得烛火+1
On toss, +2 Max Life Points. Extra 2 Life Points drop after battle\nRusty: On toss, +1 Ingot after each node=投出时，目标生命值上限+2，战斗结束后额外掉落2点目标生命值\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, +2 Max Life Points. Extra 2 Life Points drop after battle\nStroll: On toss, +1 Coupon after every battle=投出时，目标生命值上限+2，战斗结束后额外掉落2点目标生命值\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, +2 Max Life Points. Extra 2 Life Points drop after battle\nSurvival: +2 Objective Shield when added to Coffer=投出时，目标生命值上限+2，战斗结束后额外掉落2点目标生命值\n存护：加入钱盒时，获得护盾值+2
On toss, +2 Max Life Points. Extra 2 Life Points drop after battle<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，目标生命值上限+2，战斗结束后额外掉落2点目标生命值<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, +2 Max Life Points. Extra 2 Life Points drop after battle<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，目标生命值上限+2，战斗结束后额外掉落2点目标生命值<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, +2 Max Life Points. Extra 2 Life Points drop after battle<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，目标生命值上限+2，战斗结束后额外掉落2点目标生命值<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, +2 Max Life Points. Extra 2 Life Points drop after battle<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，目标生命值上限+2，战斗结束后额外掉落2点目标生命值<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, +2 Max Life Points. Extra 2 Life Points drop after battle<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，目标生命值上限+2，战斗结束后额外掉落2点目标生命值<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, +2 Max Life Points; 2 extra Life Points drop after battle\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，目标生命值上限+2，战斗结束后额外掉落2点目标生命值\n相合：同时被视为花钱、厉钱、衡钱
On toss, +2 Max Life Points; 2 extra Life Points drop after battle\nAttract: Chance to be tossed as an extra Tongbao=投出时，目标生命值上限+2，战斗结束后额外掉落2点目标生命值\n受引：有概率作为额外一枚通宝被投出
On toss, +2 Max Life Points; 2 extra Life Points drop after battle\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，目标生命值上限+2，战斗结束后额外掉落2点目标生命值\n易花：投出后回到钱盒时，变化为随机花钱
On toss, +2 Max Life Points; 2 extra Life Points drop after battle\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，目标生命值上限+2，战斗结束后额外掉落2点目标生命值\n易变：投出后回到钱盒时，变化为随机通宝
On toss, +2 Max Life Points; 2 extra Life Points drop after battle\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，目标生命值上限+2，战斗结束后额外掉落2点目标生命值\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, +2 Max Life Points; 2 extra Life Points drop after battle<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，目标生命值上限+2，战斗结束后额外掉落2点目标生命值<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, +2 Max Life Points; 2 extra Life Points drop after battle<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，目标生命值上限+2，战斗结束后额外掉落2点目标生命值<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, +2 Max Life Points; 2 extra Life Points drop after battle<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，目标生命值上限+2，战斗结束后额外掉落2点目标生命值<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, +2 Max Life Points; 2 extra Life Points drop after battle<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，目标生命值上限+2，战斗结束后额外掉落2点目标生命值<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, +2 Max Life Points; 2 extra Life Points drop after battle<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，目标生命值上限+2，战斗结束后额外掉落2点目标生命值<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, +2 Objective Shield (Turns into Dayan Tongbao after)=投出时，立即获得护盾值+2（下次投钱前变化为-大炎通宝）
On toss, +2 Objective Shield (Turns into Dayan Tongbao after)\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，立即获得护盾值+2（下次投钱前变化为-大炎通宝）\n相合：同时被视为花钱、厉钱、衡钱
On toss, +2 Objective Shield (Turns into Dayan Tongbao after)\nAttract: Chance to be tossed as an extra Tongbao=投出时，立即获得护盾值+2（下次投钱前变化为-大炎通宝）\n受引：有概率作为额外一枚通宝被投出
On toss, +2 Objective Shield (Turns into Dayan Tongbao after)\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，立即获得护盾值+2（下次投钱前变化为-大炎通宝）\n易花：投出后回到钱盒时，变化为随机花钱
On toss, +2 Objective Shield (Turns into Dayan Tongbao after)\nFantastical: +1 Hope when added to Coffer=投出时，立即获得护盾值+2（下次投钱前变化为-大炎通宝）\n入幻：加入钱盒时，获得希望+1
On toss, +2 Objective Shield (Turns into Dayan Tongbao after)\nLight: +1 Candle when added to Coffer=投出时，立即获得护盾值+2（下次投钱前变化为-大炎通宝）\n引光：加入钱盒时，获得烛火+1
On toss, +2 Objective Shield (Turns into Dayan Tongbao after)\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，立即获得护盾值+2（下次投钱前变化为-大炎通宝）\n易变：投出后回到钱盒时，变化为随机通宝
On toss, +2 Objective Shield (Turns into Dayan Tongbao after)\nRusty: On toss, +1 Ingot after each node=投出时，立即获得护盾值+2（下次投钱前变化为-大炎通宝）\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, +2 Objective Shield (Turns into Dayan Tongbao after)\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，立即获得护盾值+2（下次投钱前变化为-大炎通宝）\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, +2 Objective Shield (Turns into Dayan Tongbao after)\nStroll: On toss, +1 Coupon after every battle=投出时，立即获得护盾值+2（下次投钱前变化为-大炎通宝）\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, +2 Objective Shield (Turns into Dayan Tongbao after)\nSurvival: +2 Objective Shield when added to Coffer=投出时，立即获得护盾值+2（下次投钱前变化为-大炎通宝）\n存护：加入钱盒时，获得护盾值+2
On toss, +2 Objective Shield (Turns into Dayan Tongbao after)<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，立即获得护盾值+2（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, +2 Objective Shield (Turns into Dayan Tongbao after)<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，立即获得护盾值+2（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, +2 Objective Shield (Turns into Dayan Tongbao after)<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，立即获得护盾值+2（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, +2 Objective Shield (Turns into Dayan Tongbao after)<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，立即获得护盾值+2（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, +2 Objective Shield (Turns into Dayan Tongbao after)<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，立即获得护盾值+2（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, +2 Objective Shield (Turns into Dayan Tongbao after)<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，立即获得护盾值+2（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, +2 Objective Shield (Turns into Dayan Tongbao after)<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，立即获得护盾值+2（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, +2 Objective Shield (Turns into Dayan Tongbao after)<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，立即获得护盾值+2（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, +2 Objective Shield (Turns into Dayan Tongbao after)<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，立即获得护盾值+2（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, +2 Objective Shield (Turns into Dayan Tongbao after)<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，立即获得护盾值+2（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, +3 Ingots and +1 Hope after each non-combat node\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，每次经过非战斗节点，获得3点源石锭及1点希望\n相合：同时被视为花钱、厉钱、衡钱
On toss, +3 Ingots and +1 Hope after each non-combat node\nAttract: Chance to be tossed as an extra Tongbao=投出时，每次经过非战斗节点，获得3点源石锭及1点希望\n受引：有概率作为额外一枚通宝被投出
On toss, +3 Ingots and +1 Hope after each non-combat node\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，每次经过非战斗节点，获得3点源石锭及1点希望\n易花：投出后回到钱盒时，变化为随机花钱
On toss, +3 Ingots and +1 Hope after each non-combat node\nLight: +1 Candle when added to Coffer=投出时，每次经过非战斗节点，获得3点源石锭及1点希望\n引光：加入钱盒时，获得烛火+1
On toss, +3 Ingots and +1 Hope after each non-combat node\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，每次经过非战斗节点，获得3点源石锭及1点希望\n易变：投出后回到钱盒时，变化为随机通宝
On toss, +3 Ingots and +1 Hope after each non-combat node\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，每次经过非战斗节点，获得3点源石锭及1点希望\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, +3 Ingots and +1 Hope after each non-combat node\nStroll: On toss, +1 Coupon after every battle=投出时，每次经过非战斗节点，获得3点源石锭及1点希望\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, +3 Ingots and +1 Hope after each non-combat node<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，每次经过非战斗节点，获得3点源石锭及1点希望<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, +3 Ingots and +1 Hope after each non-combat node<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，每次经过非战斗节点，获得3点源石锭及1点希望<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, +3 Ingots and +1 Hope after each non-combat node<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，每次经过非战斗节点，获得3点源石锭及1点希望<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, +3 Ingots and +1 Hope after each non-combat node<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，每次经过非战斗节点，获得3点源石锭及1点希望<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, +3 Ingots and +1 Hope after each non-combat node<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，每次经过非战斗节点，获得3点源石锭及1点希望<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, +3 Ingots and +1 Hope after each non-combat node<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，每次经过非战斗节点，获得3点源石锭及1点希望<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, +3 Ingots and +1 Hope after each non-combat node<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，每次经过非战斗节点，获得3点源石锭及1点希望<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, +3 Ingots and +1 Hope whenever entering a non-combat node\nLight: +1 Candle when added to Coffer=投出时，每次进入非战斗节点，获得3点源石锭及1点希望\n引光：加入钱盒时，获得烛火+1
On toss, +3 Ingots and +1 Hope whenever entering a non-combat node\nStroll: On toss, +1 Coupon after every battle=投出时，每次进入非战斗节点，获得3点源石锭及1点希望\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, +3 Ingots and +1 Hope whenever entering a non-combat node<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，每次进入非战斗节点，获得3点源石锭及1点希望<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, +3 Ingots and +1 Hope whenever entering a non-combat node<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，每次进入非战斗节点，获得3点源石锭及1点希望<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, +3 Ingots, +1 Hope after each non-combat node=投出时，每次经过非战斗节点，获得3点源石锭及1点希望
On toss, +3 Ingots, +1 Hope after each non-combat node\nFantastical: +1 Hope when added to Coffer=投出时，每次经过非战斗节点，获得3点源石锭及1点希望\n入幻：加入钱盒时，获得希望+1
On toss, +3 Ingots, +1 Hope after each non-combat node\nRusty: On toss, +1 Ingot after each node=投出时，每次经过非战斗节点，获得3点源石锭及1点希望\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, +3 Ingots, +1 Hope after each non-combat node\nSurvival: +2 Objective Shield when added to Coffer=投出时，每次经过非战斗节点，获得3点源石锭及1点希望\n存护：加入钱盒时，获得护盾值+2
On toss, +3 Ingots, +1 Hope after each non-combat node<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，每次经过非战斗节点，获得3点源石锭及1点希望<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, +3 Ingots, +1 Hope after each non-combat node<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，每次经过非战斗节点，获得3点源石锭及1点希望<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, +3 Ingots, +1 Hope after each non-combat node<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，每次经过非战斗节点，获得3点源石锭及1点希望<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, +3 Ingots, +1 Hope whenever entering a non-combat node=投出时，每次进入非战斗节点，获得3点源石锭及1点希望
On toss, +3 Ingots, +1 Hope whenever entering a non-combat node\nFantastical: On toss, +1 Hope after every battle=投出时，每次进入非战斗节点，获得3点源石锭及1点希望\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, +3 Ingots, +1 Hope whenever entering a non-combat node\nRusty: On toss, +2 Ingots after each node=投出时，每次进入非战斗节点，获得3点源石锭及1点希望\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, +3 Ingots, +1 Hope whenever entering a non-combat node\nSurvival: +1 Objective Shield when added to Coffer=投出时，每次进入非战斗节点，获得3点源石锭及1点希望\n存护：加入钱盒时，获得1点护盾
On toss, +3 Ingots, +1 Hope whenever entering a non-combat node<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，每次进入非战斗节点，获得3点源石锭及1点希望<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, +3 Ingots, +1 Hope whenever entering a non-combat node<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，每次进入非战斗节点，获得3点源石锭及1点希望<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, +3 Ingots, +1 Hope whenever entering a non-combat node<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，每次进入非战斗节点，获得3点源石锭及1点希望<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Remnant Consciousness, turns into Dayan Tongbao<color\=#2fac78><Condition: Light></color>=在界园投出获得4张票券，在岁兽残识投出时烛火+2，变化为大炎通宝<color\=#2fac78><品相：引光></color>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Remnant Consciousness, turns into Dayan Tongbao<color\=#2fac78><Condition: Stroll></color>=在界园投出获得4张票券，在岁兽残识投出时烛火+2，变化为大炎通宝<color\=#2fac78><品相：巡游></color>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Remnant Consciousness, turns into Dayan Tongbao<Condition: Light>=在界园投出获得4张票券，在岁兽残识投出时烛火+2，变化为大炎通宝<品相：引光>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Remnant Consciousness, turns into Dayan Tongbao<Condition: Stroll>=在界园投出获得4张票券，在岁兽残识投出时烛火+2，变化为大炎通宝<品相：巡游>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness (Turns into Dayan Tongbao after)\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=在界园投出时，立即获得4张票券。在岁兽残识投出时，剩余烛火+2（下次投钱前变化为-大炎通宝）\n相合：同时被视为花钱、厉钱、衡钱
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness (Turns into Dayan Tongbao after)\nAttract: Chance to be tossed as an extra Tongbao=在界园投出时，立即获得4张票券。在岁兽残识投出时，剩余烛火+2（下次投钱前变化为-大炎通宝）\n受引：有概率作为额外一枚通宝被投出
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness (Turns into Dayan Tongbao after)\nBloom: Becomes random Flower Coin when returning to Coffer after toss=在界园投出时，立即获得4张票券。在岁兽残识投出时，剩余烛火+2（下次投钱前变化为-大炎通宝）\n易花：投出后回到钱盒时，变化为随机花钱
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness (Turns into Dayan Tongbao after)\nFantastical: +1 Hope when added to Coffer=在界园投出时，立即获得4张票券。在岁兽残识投出时，剩余烛火+2（下次投钱前变化为-大炎通宝）\n入幻：加入钱盒时，获得希望+1
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness (Turns into Dayan Tongbao after)\nFantastical: On toss, +1 Hope after every battle=在界园投出时，立即获得4张票券。在岁兽残识投出时，剩余烛火+2。（下次投钱前变化为-大炎通宝）\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness (Turns into Dayan Tongbao after)\nProtean: Becomes random Tongbao when returning to Coffer after toss=在界园投出时，立即获得4张票券。在岁兽残识投出时，剩余烛火+2（下次投钱前变化为-大炎通宝）\n易变：投出后回到钱盒时，变化为随机通宝
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness (Turns into Dayan Tongbao after)\nRusty: On toss, +1 Ingot after each node=在界园投出时，立即获得4张票券。在岁兽残识投出时，剩余烛火+2（下次投钱前变化为-大炎通宝）\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness (Turns into Dayan Tongbao after)\nRusty: On toss, +2 Ingots after each node=在界园投出时，立即获得4张票券。在岁兽残识投出时，剩余烛火+2。（下次投钱前变化为-大炎通宝）\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness (Turns into Dayan Tongbao after)\nSharp: Becomes random Risk Coin when returning to Coffer after toss=在界园投出时，立即获得4张票券。在岁兽残识投出时，剩余烛火+2（下次投钱前变化为-大炎通宝）\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness (Turns into Dayan Tongbao after)\nSurvival: +1 Objective Shield when added to Coffer=在界园投出时，立即获得4张票券。在岁兽残识投出时，剩余烛火+2。（下次投钱前变化为-大炎通宝）\n存护：加入钱盒时，获得1点护盾
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness (Turns into Dayan Tongbao after)\nSurvival: +2 Objective Shield when added to Coffer=在界园投出时，立即获得4张票券。在岁兽残识投出时，剩余烛火+2（下次投钱前变化为-大炎通宝）\n存护：加入钱盒时，获得护盾值+2
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness (Turns into Dayan Tongbao after)<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=在界园投出时，立即获得4张票券。在岁兽残识投出时，剩余烛火+2（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness (Turns into Dayan Tongbao after)<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=在界园投出时，立即获得4张票券。在岁兽残识投出时，剩余烛火+2（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness (Turns into Dayan Tongbao after)<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=在界园投出时，立即获得4张票券。在岁兽残识投出时，剩余烛火+2（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness (Turns into Dayan Tongbao after)<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=在界园投出时，立即获得4张票券。在岁兽残识投出时，剩余烛火+2（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness (Turns into Dayan Tongbao after)<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=在界园投出时，立即获得4张票券。在岁兽残识投出时，剩余烛火+2。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness (Turns into Dayan Tongbao after)<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=在界园投出时，立即获得4张票券。在岁兽残识投出时，剩余烛火+2（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness (Turns into Dayan Tongbao after)<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=在界园投出时，立即获得4张票券。在岁兽残识投出时，剩余烛火+2（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness (Turns into Dayan Tongbao after)<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=在界园投出时，立即获得4张票券。在岁兽残识投出时，剩余烛火+2。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness (Turns into Dayan Tongbao after)<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=在界园投出时，立即获得4张票券。在岁兽残识投出时，剩余烛火+2（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness (Turns into Dayan Tongbao after)<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=在界园投出时，立即获得4张票券。在岁兽残识投出时，剩余烛火+2。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness (Turns into Dayan Tongbao after)<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=在界园投出时，立即获得4张票券。在岁兽残识投出时，剩余烛火+2（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness, turns into Dayan Tongbao=在界园投出获得4张票券，在岁兽残识投出时烛火+2，变化为大炎通宝
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness, turns into Dayan Tongbao<color\=#2fac78><Condition: Alloy></color>=在界园投出获得4张票券，在岁兽残识投出时烛火+2，变化为大炎通宝<color\=#2fac78><品相：相合></color>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness, turns into Dayan Tongbao<color\=#2fac78><Condition: Attract></color>=在界园投出获得4张票券，在岁兽残识投出时烛火+2，变化为大炎通宝<color\=#2fac78><品相：受引></color>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness, turns into Dayan Tongbao<color\=#2fac78><Condition: Bloom></color>=在界园投出获得4张票券，在岁兽残识投出时烛火+2，变化为大炎通宝<color\=#2fac78><品相：易花></color>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness, turns into Dayan Tongbao<color\=#2fac78><Condition: Fantastical></color>=在界园投出获得4张票券，在岁兽残识投出时烛火+2，变化为大炎通宝<color\=#2fac78><品相：入幻></color>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness, turns into Dayan Tongbao<color\=#2fac78><Condition: Protean></color>=在界园投出获得4张票券，在岁兽残识投出时烛火+2，变化为大炎通宝<color\=#2fac78><品相：易变></color>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness, turns into Dayan Tongbao<color\=#2fac78><Condition: Rusty></color>=在界园投出获得4张票券，在岁兽残识投出时烛火+2，变化为大炎通宝<color\=#2fac78><品相：锈色></color>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness, turns into Dayan Tongbao<color\=#2fac78><Condition: Sharp></color>=在界园投出获得4张票券，在岁兽残识投出时烛火+2，变化为大炎通宝<color\=#2fac78><品相：易厉></color>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness, turns into Dayan Tongbao<color\=#2fac78><Condition: Survival></color>=在界园投出获得4张票券，在岁兽残识投出时烛火+2，变化为大炎通宝<color\=#2fac78><品相：存护></color>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness, turns into Dayan Tongbao<Condition: Alloy>=在界园投出获得4张票券，在岁兽残识投出时烛火+2，变化为大炎通宝<品相：相合>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness, turns into Dayan Tongbao<Condition: Attract>=在界园投出获得4张票券，在岁兽残识投出时烛火+2，变化为大炎通宝<品相：受引>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness, turns into Dayan Tongbao<Condition: Bloom>=在界园投出获得4张票券，在岁兽残识投出时烛火+2，变化为大炎通宝<品相：易花>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness, turns into Dayan Tongbao<Condition: Fantastical>=在界园投出获得4张票券，在岁兽残识投出时烛火+2，变化为大炎通宝<品相：入幻>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness, turns into Dayan Tongbao<Condition: Protean>=在界园投出获得4张票券，在岁兽残识投出时烛火+2，变化为大炎通宝<品相：易变>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness, turns into Dayan Tongbao<Condition: Rusty>=在界园投出获得4张票券，在岁兽残识投出时烛火+2，变化为大炎通宝<品相：锈色>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness, turns into Dayan Tongbao<Condition: Sharp>=在界园投出获得4张票券，在岁兽残识投出时烛火+2，变化为大炎通宝<品相：易厉>
On toss, +4 Coupons when in Garden of Grotesqueries, or +2 Candles when in Sui's Remnant Consciousness, turns into Dayan Tongbao<Condition: Survival>=在界园投出获得4张票券，在岁兽残识投出时烛火+2，变化为大炎通宝<品相：存护>
On toss, +4 Ingots (Turns into Dayan Tongbao after)=投出时，立即获得源石锭+4（下次投钱前变化为-大炎通宝）
On toss, +4 Ingots (Turns into Dayan Tongbao after)\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，立即获得源石锭+4（下次投钱前变化为-大炎通宝）\n相合：同时被视为花钱、厉钱、衡钱
On toss, +4 Ingots (Turns into Dayan Tongbao after)\nAttract: Chance to be tossed as an extra Tongbao=投出时，立即获得源石锭+4（下次投钱前变化为-大炎通宝）\n受引：有概率作为额外一枚通宝被投出
On toss, +4 Ingots (Turns into Dayan Tongbao after)\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，立即获得源石锭+4（下次投钱前变化为-大炎通宝）\n易花：投出后回到钱盒时，变化为随机花钱
On toss, +4 Ingots (Turns into Dayan Tongbao after)\nFantastical: +1 Hope when added to Coffer=投出时，立即获得源石锭+4（下次投钱前变化为-大炎通宝）\n入幻：加入钱盒时，获得希望+1
On toss, +4 Ingots (Turns into Dayan Tongbao after)\nLight: +1 Candle when added to Coffer=投出时，立即获得源石锭+4（下次投钱前变化为-大炎通宝）\n引光：加入钱盒时，获得烛火+1
On toss, +4 Ingots (Turns into Dayan Tongbao after)\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，立即获得源石锭+4（下次投钱前变化为-大炎通宝）\n易变：投出后回到钱盒时，变化为随机通宝
On toss, +4 Ingots (Turns into Dayan Tongbao after)\nRusty: On toss, +1 Ingot after each node=投出时，立即获得源石锭+4（下次投钱前变化为-大炎通宝）\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, +4 Ingots (Turns into Dayan Tongbao after)\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，立即获得源石锭+4（下次投钱前变化为-大炎通宝）\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, +4 Ingots (Turns into Dayan Tongbao after)\nStroll: On toss, +1 Coupon after every battle=投出时，立即获得源石锭+4（下次投钱前变化为-大炎通宝）\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, +4 Ingots (Turns into Dayan Tongbao after)\nSurvival: +2 Objective Shield when added to Coffer=投出时，立即获得源石锭+4（下次投钱前变化为-大炎通宝）\n存护：加入钱盒时，获得护盾值+2
On toss, +4 Ingots (Turns into Dayan Tongbao after)<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，立即获得源石锭+4（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, +4 Ingots (Turns into Dayan Tongbao after)<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，立即获得源石锭+4（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, +4 Ingots (Turns into Dayan Tongbao after)<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，立即获得源石锭+4（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, +4 Ingots (Turns into Dayan Tongbao after)<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，立即获得源石锭+4（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, +4 Ingots (Turns into Dayan Tongbao after)<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，立即获得源石锭+4（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, +4 Ingots (Turns into Dayan Tongbao after)<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，立即获得源石锭+4（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, +4 Ingots (Turns into Dayan Tongbao after)<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，立即获得源石锭+4（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, +4 Ingots (Turns into Dayan Tongbao after)<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，立即获得源石锭+4（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, +4 Ingots (Turns into Dayan Tongbao after)<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，立即获得源石锭+4（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, +4 Ingots (Turns into Dayan Tongbao after)<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，立即获得源石锭+4（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, +8 Ingots. When lost, lose all Ingots and gain a Collectible for every 16 Ingots lost this way=投出时，源石锭+8。失去时，消耗所有源石锭，每消耗16源石锭，获得一个随机收藏品。
On toss, +8 Ingots. When lost, lose all Ingots and gain a Collectible for every 16 Ingots lost this way\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，源石锭+8。失去时，消耗所有源石锭，每消耗16源石锭，获得一个随机收藏品。\n相合：同时被视为花钱、厉钱、衡钱
On toss, +8 Ingots. When lost, lose all Ingots and gain a Collectible for every 16 Ingots lost this way\nAttract: Chance to be tossed as an extra Tongbao=投出时，源石锭+8。失去时，消耗所有源石锭，每消耗16源石锭，获得一个随机收藏品。\n受引：有概率作为额外一枚通宝被投出
On toss, +8 Ingots. When lost, lose all Ingots and gain a Collectible for every 16 Ingots lost this way\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，源石锭+8。失去时，消耗所有源石锭，每消耗16源石锭，获得一个随机收藏品。\n易花：投出后回到钱盒时，变化为随机花钱
On toss, +8 Ingots. When lost, lose all Ingots and gain a Collectible for every 16 Ingots lost this way\nFantastical: +1 Hope when added to Coffer=投出时，源石锭+8。失去时，消耗所有源石锭，每消耗16源石锭，获得一个随机收藏品。\n入幻：加入钱盒时，获得希望+1
On toss, +8 Ingots. When lost, lose all Ingots and gain a Collectible for every 16 Ingots lost this way\nLight: +1 Candle when added to Coffer=投出时，源石锭+8。失去时，消耗所有源石锭，每消耗16源石锭，获得一个随机收藏品。\n引光：加入钱盒时，获得烛火+1
On toss, +8 Ingots. When lost, lose all Ingots and gain a Collectible for every 16 Ingots lost this way\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，源石锭+8。失去时，消耗所有源石锭，每消耗16源石锭，获得一个随机收藏品。\n易变：投出后回到钱盒时，变化为随机通宝
On toss, +8 Ingots. When lost, lose all Ingots and gain a Collectible for every 16 Ingots lost this way\nRusty: On toss, +1 Ingot after each node=投出时，源石锭+8。失去时，消耗所有源石锭，每消耗16源石锭，获得一个随机收藏品。\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, +8 Ingots. When lost, lose all Ingots and gain a Collectible for every 16 Ingots lost this way\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，源石锭+8。失去时，消耗所有源石锭，每消耗16源石锭，获得一个随机收藏品。\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, +8 Ingots. When lost, lose all Ingots and gain a Collectible for every 16 Ingots lost this way\nStroll: On toss, +1 Coupon after every battle=投出时，源石锭+8。失去时，消耗所有源石锭，每消耗16源石锭，获得一个随机收藏品。\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, +8 Ingots. When lost, lose all Ingots and gain a Collectible for every 16 Ingots lost this way\nSurvival: +2 Objective Shield when added to Coffer=投出时，源石锭+8。失去时，消耗所有源石锭，每消耗16源石锭，获得一个随机收藏品。\n存护：加入钱盒时，获得护盾值+2
On toss, +8 Ingots. When lost, lose all Ingots and gain a Collectible for every 16 Ingots lost this way<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，源石锭+8。失去时，消耗所有源石锭，每消耗16源石锭，获得一个随机收藏品。<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, +8 Ingots. When lost, lose all Ingots and gain a Collectible for every 16 Ingots lost this way<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，源石锭+8。失去时，消耗所有源石锭，每消耗16源石锭，获得一个随机收藏品。<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, +8 Ingots. When lost, lose all Ingots and gain a Collectible for every 16 Ingots lost this way<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，源石锭+8。失去时，消耗所有源石锭，每消耗16源石锭，获得一个随机收藏品。<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, +8 Ingots. When lost, lose all Ingots and gain a Collectible for every 16 Ingots lost this way<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，源石锭+8。失去时，消耗所有源石锭，每消耗16源石锭，获得一个随机收藏品。<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, +8 Ingots. When lost, lose all Ingots and gain a Collectible for every 16 Ingots lost this way<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，源石锭+8。失去时，消耗所有源石锭，每消耗16源石锭，获得一个随机收藏品。<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, +8 Ingots. When lost, lose all Ingots and gain a Collectible for every 16 Ingots lost this way<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，源石锭+8。失去时，消耗所有源石锭，每消耗16源石锭，获得一个随机收藏品。<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, +8 Ingots. When lost, lose all Ingots and gain a Collectible for every 16 Ingots lost this way<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，源石锭+8。失去时，消耗所有源石锭，每消耗16源石锭，获得一个随机收藏品。<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, +8 Ingots. When lost, lose all Ingots and gain a Collectible for every 16 Ingots lost this way<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，源石锭+8。失去时，消耗所有源石锭，每消耗16源石锭，获得一个随机收藏品。<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, +8 Ingots. When lost, lose all Ingots and gain a Collectible for every 16 Ingots lost this way<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，源石锭+8。失去时，消耗所有源石锭，每消耗16源石锭，获得一个随机收藏品。<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, +8 Ingots. When lost, lose all Ingots and gain a Collectible for every 16 Ingots lost this way<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，源石锭+8。失去时，消耗所有源石锭，每消耗16源石锭，获得一个随机收藏品。<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭，获得一个随机收藏品\n相合：同时被视为花钱、厉钱、衡钱
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way\nAttract: Chance to be tossed as an extra Tongbao=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭，获得一个随机收藏品\n受引：有概率作为额外一枚通宝被投出
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭，获得一个随机收藏品\n易花：投出后回到钱盒时，变化为随机花钱
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way\nFantastical: +1 Hope when added to Coffer=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭，获得一个随机收藏品\n入幻：加入钱盒时，获得希望+1
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way\nLight: +1 Candle when added to Coffer=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭，获得一个随机收藏品\n引光：加入钱盒时，获得烛火+1
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭，获得一个随机收藏品\n易变：投出后回到钱盒时，变化为随机通宝
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way\nRusty: On toss, +1 Ingot after each node=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭，获得一个随机收藏品\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭，获得一个随机收藏品\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way\nStroll: On toss, +1 Coupon after every battle=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭，获得一个随机收藏品\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way\nSurvival: +2 Objective Shield when added to Coffer=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭，获得一个随机收藏品\n存护：加入钱盒时，获得护盾值+2
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭，获得一个随机收藏品<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭，获得一个随机收藏品<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭，获得一个随机收藏品<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭，获得一个随机收藏品<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭，获得一个随机收藏品<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭，获得一个随机收藏品<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭，获得一个随机收藏品<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭，获得一个随机收藏品<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭，获得一个随机收藏品<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭，获得一个随机收藏品<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<color\=#2fac78><Condition: Alloy></color>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭获得1个随机收藏品<color\=#2fac78><品相：相合></color>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<color\=#2fac78><Condition: Attract></color>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭获得1个随机收藏品<color\=#2fac78><品相：受引></color>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<color\=#2fac78><Condition: Bloom></color>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭获得1个随机收藏品<color\=#2fac78><品相：易花></color>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<color\=#2fac78><Condition: Fantastical></color>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭获得1个随机收藏品<color\=#2fac78><品相：入幻></color>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<color\=#2fac78><Condition: Light></color>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭获得1个随机收藏品<color\=#2fac78><品相：引光></color>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<color\=#2fac78><Condition: Protean></color>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭获得1个随机收藏品<color\=#2fac78><品相：易变></color>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<color\=#2fac78><Condition: Rusty></color>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭获得1个随机收藏品<color\=#2fac78><品相：锈色></color>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<color\=#2fac78><Condition: Sharp></color>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭获得1个随机收藏品<color\=#2fac78><品相：易厉></color>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<color\=#2fac78><Condition: Stroll></color>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭获得1个随机收藏品<color\=#2fac78><品相：巡游></color>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<color\=#2fac78><Condition: Survival></color>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭获得1个随机收藏品<color\=#2fac78><品相：存护></color>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<Condition: Alloy>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭获得1个随机收藏品<品相：相合>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<Condition: Attract>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭获得1个随机收藏品<品相：受引>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<Condition: Bloom>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭获得1个随机收藏品<品相：易花>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<Condition: Fantastical>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭获得1个随机收藏品<品相：入幻>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<Condition: Light>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭获得1个随机收藏品<品相：引光>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<Condition: Protean>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭获得1个随机收藏品<品相：易变>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<Condition: Rusty>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭获得1个随机收藏品<品相：锈色>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<Condition: Sharp>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭获得1个随机收藏品<品相：易厉>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<Condition: Stroll>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭获得1个随机收藏品<品相：巡游>
On toss, +8 Ingots; when lost, lose up to 60 Ingots and gain a Collectible for every 12 Ingots lost this way<Condition: Survival>=投出时，源石锭+8。失去时，消耗至多60源石锭，每消耗12源石锭获得1个随机收藏品<品相：存护>
On toss, +99 Starting DP, but -50% natural DP regen rate=投出时，初始的部署费用+99，费用自然回复速度降低50%
On toss, +99 Starting DP, but -50% natural DP regen rate\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，初始的部署费用+99，费用自然回复速度降低50%\n相合：同时被视为花钱、厉钱、衡钱
On toss, +99 Starting DP, but -50% natural DP regen rate\nAttract: Chance to be tossed as an extra Tongbao=投出时，初始的部署费用+99，费用自然回复速度降低50%\n受引：有概率作为额外一枚通宝被投出
On toss, +99 Starting DP, but -50% natural DP regen rate\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，初始的部署费用+99，费用自然回复速度降低50%\n易花：投出后回到钱盒时，变化为随机花钱
On toss, +99 Starting DP, but -50% natural DP regen rate\nFantastical: +1 Hope when added to Coffer=投出时，初始的部署费用+99，费用自然回复速度降低50%\n入幻：加入钱盒时，获得希望+1
On toss, +99 Starting DP, but -50% natural DP regen rate\nFantastical: On toss, +1 Hope after every battle=投出时，初始的部署费用+99，费用自然回复速度降低50%\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, +99 Starting DP, but -50% natural DP regen rate\nLight: +1 Candle when added to Coffer=投出时，初始的部署费用+99，费用自然回复速度降低50%\n引光：加入钱盒时，获得烛火+1
On toss, +99 Starting DP, but -50% natural DP regen rate\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，初始的部署费用+99，费用自然回复速度降低50%\n易变：投出后回到钱盒时，变化为随机通宝
On toss, +99 Starting DP, but -50% natural DP regen rate\nRusty: On toss, +1 Ingot after each node=投出时，初始的部署费用+99，费用自然回复速度降低50%\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, +99 Starting DP, but -50% natural DP regen rate\nRusty: On toss, +2 Ingots after each node=投出时，初始的部署费用+99，费用自然回复速度降低50%\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, +99 Starting DP, but -50% natural DP regen rate\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，初始的部署费用+99，费用自然回复速度降低50%\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, +99 Starting DP, but -50% natural DP regen rate\nStroll: On toss, +1 Coupon after every battle=投出时，初始的部署费用+99，费用自然回复速度降低50%\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, +99 Starting DP, but -50% natural DP regen rate\nSurvival: +1 Objective Shield when added to Coffer=投出时，初始的部署费用+99，费用自然回复速度降低50%\n存护：加入钱盒时，获得1点护盾
On toss, +99 Starting DP, but -50% natural DP regen rate\nSurvival: +2 Objective Shield when added to Coffer=投出时，初始的部署费用+99，费用自然回复速度降低50%\n存护：加入钱盒时，获得护盾值+2
On toss, +99 Starting DP, but -50% natural DP regen rate<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，初始的部署费用+99，费用自然回复速度降低50%<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, +99 Starting DP, but -50% natural DP regen rate<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，初始的部署费用+99，费用自然回复速度降低50%<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, +99 Starting DP, but -50% natural DP regen rate<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，初始的部署费用+99，费用自然回复速度降低50%<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, +99 Starting DP, but -50% natural DP regen rate<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，初始的部署费用+99，费用自然回复速度降低50%<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, +99 Starting DP, but -50% natural DP regen rate<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，初始的部署费用+99，费用自然回复速度降低50%<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, +99 Starting DP, but -50% natural DP regen rate<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，初始的部署费用+99，费用自然回复速度降低50%<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, +99 Starting DP, but -50% natural DP regen rate<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，初始的部署费用+99，费用自然回复速度降低50%<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, +99 Starting DP, but -50% natural DP regen rate<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，初始的部署费用+99，费用自然回复速度降低50%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, +99 Starting DP, but -50% natural DP regen rate<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，初始的部署费用+99，费用自然回复速度降低50%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, +99 Starting DP, but -50% natural DP regen rate<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，初始的部署费用+99，费用自然回复速度降低50%<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, +99 Starting DP, but -50% natural DP regen rate<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，初始的部署费用+99，费用自然回复速度降低50%<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, +99 Starting DP, but -50% natural DP regen rate<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，初始的部署费用+99，费用自然回复速度降低50%<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, +99 Starting DP, but -50% natural DP regen rate<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，初始的部署费用+99，费用自然回复速度降低50%<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, -15 Ingots. +15 Ingots whenever you toss a Risk Coin.=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。
On toss, -15 Ingots. +15 Ingots whenever you toss a Risk Coin.\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。\n相合：同时被视为花钱、厉钱、衡钱
On toss, -15 Ingots. +15 Ingots whenever you toss a Risk Coin.\nAttract: Chance to be tossed as an extra Tongbao=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。\n受引：有概率作为额外一枚通宝被投出
On toss, -15 Ingots. +15 Ingots whenever you toss a Risk Coin.\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。\n易花：投出后回到钱盒时，变化为随机花钱
On toss, -15 Ingots. +15 Ingots whenever you toss a Risk Coin.\nFantastical: +1 Hope when added to Coffer=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。\n入幻：加入钱盒时，获得希望+1
On toss, -15 Ingots. +15 Ingots whenever you toss a Risk Coin.\nLight: +1 Candle when added to Coffer=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。\n引光：加入钱盒时，获得烛火+1
On toss, -15 Ingots. +15 Ingots whenever you toss a Risk Coin.\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。\n易变：投出后回到钱盒时，变化为随机通宝
On toss, -15 Ingots. +15 Ingots whenever you toss a Risk Coin.\nRusty: On toss, +1 Ingot after each node=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, -15 Ingots. +15 Ingots whenever you toss a Risk Coin.\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, -15 Ingots. +15 Ingots whenever you toss a Risk Coin.\nStroll: On toss, +1 Coupon after every battle=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, -15 Ingots. +15 Ingots whenever you toss a Risk Coin.\nSurvival: +2 Objective Shield when added to Coffer=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。\n存护：加入钱盒时，获得护盾值+2
On toss, -15 Ingots. +15 Ingots whenever you toss a Risk Coin.<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, -15 Ingots. +15 Ingots whenever you toss a Risk Coin.<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, -15 Ingots. +15 Ingots whenever you toss a Risk Coin.<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, -15 Ingots. +15 Ingots whenever you toss a Risk Coin.<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, -15 Ingots. +15 Ingots whenever you toss a Risk Coin.<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, -15 Ingots. +15 Ingots whenever you toss a Risk Coin.<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, -15 Ingots. +15 Ingots whenever you toss a Risk Coin.<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, -15 Ingots. +15 Ingots whenever you toss a Risk Coin.<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, -15 Ingots. +15 Ingots whenever you toss a Risk Coin.<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, -15 Ingots. +15 Ingots whenever you toss a Risk Coin.<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, -2 Life Points and allied Operators gain +200 ATK. Successive tosses grant extra +100 ATK=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100
On toss, -2 Life Points and allied Operators gain +200 ATK. Successive tosses grant extra +100 ATK\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100\n相合：同时被视为花钱、厉钱、衡钱
On toss, -2 Life Points and allied Operators gain +200 ATK. Successive tosses grant extra +100 ATK\nAttract: Chance to be tossed as an extra Tongbao=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100\n受引：有概率作为额外一枚通宝被投出
On toss, -2 Life Points and allied Operators gain +200 ATK. Successive tosses grant extra +100 ATK\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100\n易花：投出后回到钱盒时，变化为随机花钱
On toss, -2 Life Points and allied Operators gain +200 ATK. Successive tosses grant extra +100 ATK\nFantastical: +1 Hope when added to Coffer=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100\n入幻：加入钱盒时，获得希望+1
On toss, -2 Life Points and allied Operators gain +200 ATK. Successive tosses grant extra +100 ATK\nLight: +1 Candle when added to Coffer=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100\n引光：加入钱盒时，获得烛火+1
On toss, -2 Life Points and allied Operators gain +200 ATK. Successive tosses grant extra +100 ATK\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100\n易变：投出后回到钱盒时，变化为随机通宝
On toss, -2 Life Points and allied Operators gain +200 ATK. Successive tosses grant extra +100 ATK\nRusty: On toss, +1 Ingot after each node=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, -2 Life Points and allied Operators gain +200 ATK. Successive tosses grant extra +100 ATK\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, -2 Life Points and allied Operators gain +200 ATK. Successive tosses grant extra +100 ATK\nStroll: On toss, +1 Coupon after every battle=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, -2 Life Points and allied Operators gain +200 ATK. Successive tosses grant extra +100 ATK\nSurvival: +2 Objective Shield when added to Coffer=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100\n存护：加入钱盒时，获得护盾值+2
On toss, -2 Life Points and allied Operators gain +200 ATK. Successive tosses grant extra +100 ATK<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, -2 Life Points and allied Operators gain +200 ATK. Successive tosses grant extra +100 ATK<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, -2 Life Points and allied Operators gain +200 ATK. Successive tosses grant extra +100 ATK<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, -2 Life Points and allied Operators gain +200 ATK. Successive tosses grant extra +100 ATK<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, -2 Life Points and allied Operators gain +200 ATK. Successive tosses grant extra +100 ATK<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, -2 Life Points and allied Operators gain +200 ATK. Successive tosses grant extra +100 ATK<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, -2 Life Points and allied Operators gain +200 ATK. Successive tosses grant extra +100 ATK<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, -2 Life Points and allied Operators gain +200 ATK. Successive tosses grant extra +100 ATK<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, -2 Life Points and allied Operators gain +200 ATK. Successive tosses grant extra +100 ATK<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, -2 Life Points and allied Operators gain +200 ATK. Successive tosses grant extra +100 ATK<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant another +100 ATK (max +1000)=投出时，目标生命值-2，干员攻击力+200。每额外投出一次，攻击力额外+100，最多至+1000
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant another +100 ATK (max +1000)<color\=#2fac78><Condition: Alloy></color>=投出时，目标生命值-2，干员攻击力+200。每额外投出一次，攻击力额外+100，最多至+1000<color\=#2fac78><品相：相合></color>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant another +100 ATK (max +1000)<color\=#2fac78><Condition: Attract></color>=投出时，目标生命值-2，干员攻击力+200。每额外投出一次，攻击力额外+100，最多至+1000<color\=#2fac78><品相：受引></color>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant another +100 ATK (max +1000)<color\=#2fac78><Condition: Bloom></color>=投出时，目标生命值-2，干员攻击力+200。每额外投出一次，攻击力额外+100，最多至+1000<color\=#2fac78><品相：易花></color>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant another +100 ATK (max +1000)<color\=#2fac78><Condition: Fantastical></color>=投出时，目标生命值-2，干员攻击力+200。每额外投出一次，攻击力额外+100，最多至+1000<color\=#2fac78><品相：入幻></color>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant another +100 ATK (max +1000)<color\=#2fac78><Condition: Light></color>=投出时，目标生命值-2，干员攻击力+200。每额外投出一次，攻击力额外+100，最多至+1000<color\=#2fac78><品相：引光></color>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant another +100 ATK (max +1000)<color\=#2fac78><Condition: Protean></color>=投出时，目标生命值-2，干员攻击力+200。每额外投出一次，攻击力额外+100，最多至+1000<color\=#2fac78><品相：易变></color>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant another +100 ATK (max +1000)<color\=#2fac78><Condition: Rusty></color>=投出时，目标生命值-2，干员攻击力+200。每额外投出一次，攻击力额外+100，最多至+1000<color\=#2fac78><品相：锈色></color>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant another +100 ATK (max +1000)<color\=#2fac78><Condition: Sharp></color>=投出时，目标生命值-2，干员攻击力+200。每额外投出一次，攻击力额外+100，最多至+1000<color\=#2fac78><品相：易厉></color>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant another +100 ATK (max +1000)<color\=#2fac78><Condition: Stroll></color>=投出时，目标生命值-2，干员攻击力+200。每额外投出一次，攻击力额外+100，最多至+1000<color\=#2fac78><品相：巡游></color>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant another +100 ATK (max +1000)<color\=#2fac78><Condition: Survival></color>=投出时，目标生命值-2，干员攻击力+200。每额外投出一次，攻击力额外+100，最多至+1000<color\=#2fac78><品相：存护></color>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant another +100 ATK (max +1000)<Condition: Alloy>=投出时，目标生命值-2，干员攻击力+200。每额外投出一次，攻击力额外+100，最多至+1000<品相：相合>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant another +100 ATK (max +1000)<Condition: Attract>=投出时，目标生命值-2，干员攻击力+200。每额外投出一次，攻击力额外+100，最多至+1000<品相：受引>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant another +100 ATK (max +1000)<Condition: Bloom>=投出时，目标生命值-2，干员攻击力+200。每额外投出一次，攻击力额外+100，最多至+1000<品相：易花>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant another +100 ATK (max +1000)<Condition: Fantastical>=投出时，目标生命值-2，干员攻击力+200。每额外投出一次，攻击力额外+100，最多至+1000<品相：入幻>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant another +100 ATK (max +1000)<Condition: Light>=投出时，目标生命值-2，干员攻击力+200。每额外投出一次，攻击力额外+100，最多至+1000<品相：引光>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant another +100 ATK (max +1000)<Condition: Protean>=投出时，目标生命值-2，干员攻击力+200。每额外投出一次，攻击力额外+100，最多至+1000<品相：易变>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant another +100 ATK (max +1000)<Condition: Rusty>=投出时，目标生命值-2，干员攻击力+200。每额外投出一次，攻击力额外+100，最多至+1000<品相：锈色>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant another +100 ATK (max +1000)<Condition: Sharp>=投出时，目标生命值-2，干员攻击力+200。每额外投出一次，攻击力额外+100，最多至+1000<品相：易厉>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant another +100 ATK (max +1000)<Condition: Stroll>=投出时，目标生命值-2，干员攻击力+200。每额外投出一次，攻击力额外+100，最多至+1000<品相：巡游>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant another +100 ATK (max +1000)<Condition: Survival>=投出时，目标生命值-2，干员攻击力+200。每额外投出一次，攻击力额外+100，最多至+1000<品相：存护>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant extra +100 ATK (max +1000)=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100（最多叠加至+1000）
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant extra +100 ATK (max +1000)\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100（最多叠加至+1000）\n相合：同时被视为花钱、厉钱、衡钱
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant extra +100 ATK (max +1000)\nAttract: Chance to be tossed as an extra Tongbao=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100（最多叠加至+1000）\n受引：有概率作为额外一枚通宝被投出
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant extra +100 ATK (max +1000)\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100（最多叠加至+1000）\n易花：投出后回到钱盒时，变化为随机花钱
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant extra +100 ATK (max +1000)\nFantastical: +1 Hope when added to Coffer=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100（最多叠加至+1000）\n入幻：加入钱盒时，获得希望+1
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant extra +100 ATK (max +1000)\nLight: +1 Candle when added to Coffer=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100（最多叠加至+1000）\n引光：加入钱盒时，获得烛火+1
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant extra +100 ATK (max +1000)\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100（最多叠加至+1000）\n易变：投出后回到钱盒时，变化为随机通宝
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant extra +100 ATK (max +1000)\nRusty: On toss, +1 Ingot after each node=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100（最多叠加至+1000）\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant extra +100 ATK (max +1000)\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100（最多叠加至+1000）\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant extra +100 ATK (max +1000)\nStroll: On toss, +1 Coupon after every battle=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100（最多叠加至+1000）\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant extra +100 ATK (max +1000)\nSurvival: +2 Objective Shield when added to Coffer=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100（最多叠加至+1000）\n存护：加入钱盒时，获得护盾值+2
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant extra +100 ATK (max +1000)<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100（最多叠加至+1000）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant extra +100 ATK (max +1000)<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100（最多叠加至+1000）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant extra +100 ATK (max +1000)<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100（最多叠加至+1000）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant extra +100 ATK (max +1000)<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100（最多叠加至+1000）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant extra +100 ATK (max +1000)<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100（最多叠加至+1000）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant extra +100 ATK (max +1000)<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100（最多叠加至+1000）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant extra +100 ATK (max +1000)<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100（最多叠加至+1000）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant extra +100 ATK (max +1000)<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100（最多叠加至+1000）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant extra +100 ATK (max +1000)<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100（最多叠加至+1000）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, -2 Life Points and Operators +200 ATK. Successive tosses grant extra +100 ATK (max +1000)<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，目标生命值-2，我方干员攻击力+200。每额外投出一次，我方干员攻击力额外+100（最多叠加至+1000）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, -30 Ingots. +15 Ingots whenever you toss a Risk Coin.=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。
On toss, -30 Ingots. +15 Ingots whenever you toss a Risk Coin.\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。\n相合：同时被视为花钱、厉钱、衡钱
On toss, -30 Ingots. +15 Ingots whenever you toss a Risk Coin.\nAttract: Chance to be tossed as an extra Tongbao=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。\n受引：有概率作为额外一枚通宝被投出
On toss, -30 Ingots. +15 Ingots whenever you toss a Risk Coin.\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。\n易花：投出后回到钱盒时，变化为随机花钱
On toss, -30 Ingots. +15 Ingots whenever you toss a Risk Coin.\nFantastical: +1 Hope when added to Coffer=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。\n入幻：加入钱盒时，获得希望+1
On toss, -30 Ingots. +15 Ingots whenever you toss a Risk Coin.\nLight: +1 Candle when added to Coffer=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。\n引光：加入钱盒时，获得烛火+1
On toss, -30 Ingots. +15 Ingots whenever you toss a Risk Coin.\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。\n易变：投出后回到钱盒时，变化为随机通宝
On toss, -30 Ingots. +15 Ingots whenever you toss a Risk Coin.\nRusty: On toss, +1 Ingot after each node=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, -30 Ingots. +15 Ingots whenever you toss a Risk Coin.\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, -30 Ingots. +15 Ingots whenever you toss a Risk Coin.\nStroll: On toss, +1 Coupon after every battle=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, -30 Ingots. +15 Ingots whenever you toss a Risk Coin.\nSurvival: +2 Objective Shield when added to Coffer=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。\n存护：加入钱盒时，获得护盾值+2
On toss, -30 Ingots. +15 Ingots whenever you toss a Risk Coin.<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, -30 Ingots. +15 Ingots whenever you toss a Risk Coin.<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, -30 Ingots. +15 Ingots whenever you toss a Risk Coin.<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, -30 Ingots. +15 Ingots whenever you toss a Risk Coin.<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, -30 Ingots. +15 Ingots whenever you toss a Risk Coin.<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, -30 Ingots. +15 Ingots whenever you toss a Risk Coin.<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, -30 Ingots. +15 Ingots whenever you toss a Risk Coin.<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, -30 Ingots. +15 Ingots whenever you toss a Risk Coin.<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, -30 Ingots. +15 Ingots whenever you toss a Risk Coin.<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, -30 Ingots. +15 Ingots whenever you toss a Risk Coin.<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，源石锭-30。每投出一枚厉钱，源石锭+15。<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, 1 extra Life Point drops after battle. +1 Max Life Point after each non-combat node\nFantastical: +1 Hope when added to Coffer=投出时，战斗结束后额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1\n入幻：加入钱盒时，获得希望+1
On toss, 1 extra Life Point drops after battle. +1 Max Life Point after each non-combat node\nLight: +1 Candle when added to Coffer=投出时，战斗结束后额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1\n引光：加入钱盒时，获得烛火+1
On toss, 1 extra Life Point drops after battle. +1 Max Life Point after each non-combat node\nRusty: On toss, +1 Ingot after each node=投出时，战斗结束后额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, 1 extra Life Point drops after battle. +1 Max Life Point after each non-combat node\nStroll: On toss, +1 Coupon after every battle=投出时，战斗结束后额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, 1 extra Life Point drops after battle. +1 Max Life Point after each non-combat node\nSurvival: +2 Objective Shield when added to Coffer=投出时，战斗结束后额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1\n存护：加入钱盒时，获得护盾值+2
On toss, 1 extra Life Point drops after battle. +1 Max Life Point after each non-combat node<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，战斗结束后额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, 1 extra Life Point drops after battle. +1 Max Life Point after each non-combat node<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，战斗结束后额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, 1 extra Life Point drops after battle. +1 Max Life Point after each non-combat node<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，战斗结束后额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, 1 extra Life Point drops after battle. +1 Max Life Point after each non-combat node<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，战斗结束后额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, 1 extra Life Point drops after battle. +1 Max Life Point after each non-combat node<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，战斗结束后额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, 1 extra Life Point drops after battle. +1 Max Life Point after each non-combat node<color\=#2fac78><Condition: Fantastical></color>=投出时，战斗额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<color\=#2fac78><品相：入幻></color>
On toss, 1 extra Life Point drops after battle. +1 Max Life Point after each non-combat node<color\=#2fac78><Condition: Light></color>=投出时，战斗额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<color\=#2fac78><品相：引光></color>
On toss, 1 extra Life Point drops after battle. +1 Max Life Point after each non-combat node<color\=#2fac78><Condition: Rusty></color>=投出时，战斗额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<color\=#2fac78><品相：锈色></color>
On toss, 1 extra Life Point drops after battle. +1 Max Life Point after each non-combat node<color\=#2fac78><Condition: Stroll></color>=投出时，战斗额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<color\=#2fac78><品相：巡游></color>
On toss, 1 extra Life Point drops after battle. +1 Max Life Point after each non-combat node<color\=#2fac78><Condition: Survival></color>=投出时，战斗额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<color\=#2fac78><品相：存护></color>
On toss, 1 extra Life Point drops after battle. +1 Max Life Point after each non-combat node<Condition: Fantastical>=投出时，战斗额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<品相：入幻>
On toss, 1 extra Life Point drops after battle. +1 Max Life Point after each non-combat node<Condition: Light>=投出时，战斗额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<品相：引光>
On toss, 1 extra Life Point drops after battle. +1 Max Life Point after each non-combat node<Condition: Rusty>=投出时，战斗额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<品相：锈色>
On toss, 1 extra Life Point drops after battle. +1 Max Life Point after each non-combat node<Condition: Stroll>=投出时，战斗额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<品相：巡游>
On toss, 1 extra Life Point drops after battle. +1 Max Life Point after each non-combat node<Condition: Survival>=投出时，战斗额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<品相：存护>
On toss, 1 extra Life Point drops after battle. +1 Max Life Point when entering non-combat nodes=投出时，战斗结束后额外掉落1点目标生命值，进入非战斗节点时目标生命值上限+1
On toss, 1 extra Life Point drops after battle. +1 Max Life Point when entering non-combat nodes\nFantastical: +1 Hope when added to Coffer=投出时，战斗结束后额外掉落1点目标生命值，进入非战斗节点时目标生命值上限+1\n入幻：加入钱盒时，获得希望+1
On toss, 1 extra Life Point drops after battle. +1 Max Life Point when entering non-combat nodes\nLight: +1 Candle when added to Coffer=投出时，战斗结束后额外掉落1点目标生命值，进入非战斗节点时目标生命值上限+1\n引光：加入钱盒时，获得烛火+1
On toss, 1 extra Life Point drops after battle. +1 Max Life Point when entering non-combat nodes\nRusty: On toss, +1 Ingot after each node=投出时，战斗结束后额外掉落1点目标生命值，进入非战斗节点时目标生命值上限+1\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, 1 extra Life Point drops after battle. +1 Max Life Point when entering non-combat nodes\nStroll: On toss, +1 Coupon after every battle=投出时，战斗结束后额外掉落1点目标生命值，进入非战斗节点时目标生命值上限+1\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, 1 extra Life Point drops after battle. +1 Max Life Point when entering non-combat nodes\nSurvival: +2 Objective Shield when added to Coffer=投出时，战斗结束后额外掉落1点目标生命值，进入非战斗节点时目标生命值上限+1\n存护：加入钱盒时，获得护盾值+2
On toss, 1 extra Life Point drops after battle. +1 Max Life Point when entering non-combat nodes<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，战斗结束后额外掉落1点目标生命值，进入非战斗节点时目标生命值上限+1<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, 1 extra Life Point drops after battle. +1 Max Life Point when entering non-combat nodes<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，战斗结束后额外掉落1点目标生命值，进入非战斗节点时目标生命值上限+1<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, 1 extra Life Point drops after battle. +1 Max Life Point when entering non-combat nodes<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，战斗结束后额外掉落1点目标生命值，进入非战斗节点时目标生命值上限+1<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, 1 extra Life Point drops after battle. +1 Max Life Point when entering non-combat nodes<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，战斗结束后额外掉落1点目标生命值，进入非战斗节点时目标生命值上限+1<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, 1 extra Life Point drops after battle. +1 Max Life Point when entering non-combat nodes<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，战斗结束后额外掉落1点目标生命值，进入非战斗节点时目标生命值上限+1<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, 1 extra Life Point drops after battle. Can be upgraded in Plan\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，战斗结束后额外掉落1点目标生命值，可在筹谋中升级\n相合：同时被视为花钱、厉钱、衡钱
On toss, 1 extra Life Point drops after battle. Can be upgraded in Plan\nAttract: Chance to be tossed as an extra Tongbao=投出时，战斗结束后额外掉落1点目标生命值，可在筹谋中升级\n受引：有概率作为额外一枚通宝被投出
On toss, 1 extra Life Point drops after battle. Can be upgraded in Plan\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，战斗结束后额外掉落1点目标生命值，可在筹谋中升级\n易花：投出后回到钱盒时，变化为随机花钱
On toss, 1 extra Life Point drops after battle. Can be upgraded in Plan\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，战斗结束后额外掉落1点目标生命值，可在筹谋中升级\n易变：投出后回到钱盒时，变化为随机通宝
On toss, 1 extra Life Point drops after battle. Can be upgraded in Plan\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，战斗结束后额外掉落1点目标生命值，可在筹谋中升级\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, 1 extra Life Point drops after battle. Can be upgraded in Plan<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，战斗结束后额外掉落1点目标生命值，可在筹谋中升级<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, 1 extra Life Point drops after battle. Can be upgraded in Plan<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，战斗结束后额外掉落1点目标生命值，可在筹谋中升级<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, 1 extra Life Point drops after battle. Can be upgraded in Plan<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，战斗结束后额外掉落1点目标生命值，可在筹谋中升级<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, 1 extra Life Point drops after battle. Can be upgraded in Plan<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，战斗结束后额外掉落1点目标生命值，可在筹谋中升级<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, 1 extra Life Point drops after battle. Can be upgraded in Plan<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，战斗结束后额外掉落1点目标生命值，可在筹谋中升级<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, 1 extra Life Point drops after battle. Max Life Points +1 after each non-combat node\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，战斗结束后额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1\n相合：同时被视为花钱、厉钱、衡钱
On toss, 1 extra Life Point drops after battle. Max Life Points +1 after each non-combat node\nAttract: Chance to be tossed as an extra Tongbao=投出时，战斗结束后额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1\n受引：有概率作为额外一枚通宝被投出
On toss, 1 extra Life Point drops after battle. Max Life Points +1 after each non-combat node\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，战斗结束后额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1\n易花：投出后回到钱盒时，变化为随机花钱
On toss, 1 extra Life Point drops after battle. Max Life Points +1 after each non-combat node\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，战斗结束后额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1\n易变：投出后回到钱盒时，变化为随机通宝
On toss, 1 extra Life Point drops after battle. Max Life Points +1 after each non-combat node\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，战斗结束后额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, 1 extra Life Point drops after battle. Max Life Points +1 after each non-combat node<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，战斗结束后额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, 1 extra Life Point drops after battle. Max Life Points +1 after each non-combat node<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，战斗结束后额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, 1 extra Life Point drops after battle. Max Life Points +1 after each non-combat node<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，战斗结束后额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, 1 extra Life Point drops after battle. Max Life Points +1 after each non-combat node<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，战斗结束后额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, 1 extra Life Point drops after battle. Max Life Points +1 after each non-combat node<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，战斗结束后额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, 1 extra Life Point drops after battle. Max Life Points +1 after each non-combat node<color\=#2fac78><Condition: Alloy></color>=投出时，战斗额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<color\=#2fac78><品相：相合></color>
On toss, 1 extra Life Point drops after battle. Max Life Points +1 after each non-combat node<color\=#2fac78><Condition: Attract></color>=投出时，战斗额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<color\=#2fac78><品相：受引></color>
On toss, 1 extra Life Point drops after battle. Max Life Points +1 after each non-combat node<color\=#2fac78><Condition: Bloom></color>=投出时，战斗额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<color\=#2fac78><品相：易花></color>
On toss, 1 extra Life Point drops after battle. Max Life Points +1 after each non-combat node<color\=#2fac78><Condition: Protean></color>=投出时，战斗额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<color\=#2fac78><品相：易变></color>
On toss, 1 extra Life Point drops after battle. Max Life Points +1 after each non-combat node<color\=#2fac78><Condition: Sharp></color>=投出时，战斗额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<color\=#2fac78><品相：易厉></color>
On toss, 1 extra Life Point drops after battle. Max Life Points +1 after each non-combat node<Condition: Alloy>=投出时，战斗额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<品相：相合>
On toss, 1 extra Life Point drops after battle. Max Life Points +1 after each non-combat node<Condition: Attract>=投出时，战斗额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<品相：受引>
On toss, 1 extra Life Point drops after battle. Max Life Points +1 after each non-combat node<Condition: Bloom>=投出时，战斗额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<品相：易花>
On toss, 1 extra Life Point drops after battle. Max Life Points +1 after each non-combat node<Condition: Protean>=投出时，战斗额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<品相：易变>
On toss, 1 extra Life Point drops after battle. Max Life Points +1 after each non-combat node<Condition: Sharp>=投出时，战斗额外掉落1点目标生命值，经过非战斗节点时目标生命值上限+1<品相：易厉>
On toss, 1 extra Life Point drops after battle; can be upgraded in Plan=投出时，战斗结束后额外掉落1点目标生命值，可在筹谋中升级
On toss, 1 extra Life Point drops after battle; can be upgraded in Plan\nFantastical: +1 Hope when added to Coffer=投出时，战斗结束后额外掉落1点目标生命值，可在筹谋中升级\n入幻：加入钱盒时，获得希望+1
On toss, 1 extra Life Point drops after battle; can be upgraded in Plan\nLight: +1 Candle when added to Coffer=投出时，战斗结束后额外掉落1点目标生命值，可在筹谋中升级\n引光：加入钱盒时，获得烛火+1
On toss, 1 extra Life Point drops after battle; can be upgraded in Plan\nRusty: On toss, +1 Ingot after each node=投出时，战斗结束后额外掉落1点目标生命值，可在筹谋中升级\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, 1 extra Life Point drops after battle; can be upgraded in Plan\nStroll: On toss, +1 Coupon after every battle=投出时，战斗结束后额外掉落1点目标生命值，可在筹谋中升级\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, 1 extra Life Point drops after battle; can be upgraded in Plan\nSurvival: +2 Objective Shield when added to Coffer=投出时，战斗结束后额外掉落1点目标生命值，可在筹谋中升级\n存护：加入钱盒时，获得护盾值+2
On toss, 1 extra Life Point drops after battle; can be upgraded in Plan<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，战斗结束后额外掉落1点目标生命值，可在筹谋中升级<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, 1 extra Life Point drops after battle; can be upgraded in Plan<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，战斗结束后额外掉落1点目标生命值，可在筹谋中升级<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, 1 extra Life Point drops after battle; can be upgraded in Plan<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，战斗结束后额外掉落1点目标生命值，可在筹谋中升级<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, 1 extra Life Point drops after battle; can be upgraded in Plan<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，战斗结束后额外掉落1点目标生命值，可在筹谋中升级<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, 1 extra Life Point drops after battle; can be upgraded in Plan<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，战斗结束后额外掉落1点目标生命值，可在筹谋中升级<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, a random node become 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次
On toss, a random node become 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries\nFantastical: +1 Hope when added to Coffer=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次\n入幻：加入钱盒时，获得希望+1
On toss, a random node become 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries\nFantastical: On toss, +1 Hope after every battle=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, a random node become 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries\nLight: +1 Candle when added to Coffer=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次\n引光：加入钱盒时，获得烛火+1
On toss, a random node become 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries\nRusty: On toss, +1 Ingot after each node=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, a random node become 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries\nRusty: On toss, +2 Ingots after each node=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, a random node become 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries\nStroll: On toss, +1 Coupon after every battle=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, a random node become 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries\nSurvival: +1 Objective Shield when added to Coffer=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次\n存护：加入钱盒时，获得1点护盾
On toss, a random node become 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries\nSurvival: +2 Objective Shield when added to Coffer=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次\n存护：加入钱盒时，获得护盾值+2
On toss, a random node become 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, a random node become 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, a random node become 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, a random node become 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, a random node become 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, a random node become 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, a random node become 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, a random node become 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, a random node become unlocked in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries=投出时，下次进入岁兽残识随机点亮一个节点。在界园投出时，生效期间可刷新节点两次
On toss, a random node become unlocked in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<color\=#2fac78><Condition: Alloy></color>=投出时，下次进入岁兽残识随机点亮一个节点。在界园投出时，生效期间可刷新节点两次<color\=#2fac78><品相：相合></color>
On toss, a random node become unlocked in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<color\=#2fac78><Condition: Attract></color>=投出时，下次进入岁兽残识随机点亮一个节点。在界园投出时，生效期间可刷新节点两次<color\=#2fac78><品相：受引></color>
On toss, a random node become unlocked in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<color\=#2fac78><Condition: Bloom></color>=投出时，下次进入岁兽残识随机点亮一个节点。在界园投出时，生效期间可刷新节点两次<color\=#2fac78><品相：易花></color>
On toss, a random node become unlocked in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<color\=#2fac78><Condition: Fantastical></color>=投出时，下次进入岁兽残识随机点亮一个节点。在界园投出时，生效期间可刷新节点两次<color\=#2fac78><品相：入幻></color>
On toss, a random node become unlocked in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<color\=#2fac78><Condition: Light></color>=投出时，下次进入岁兽残识随机点亮一个节点。在界园投出时，生效期间可刷新节点两次<color\=#2fac78><品相：引光></color>
On toss, a random node become unlocked in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<color\=#2fac78><Condition: Protean></color>=投出时，下次进入岁兽残识随机点亮一个节点。在界园投出时，生效期间可刷新节点两次<color\=#2fac78><品相：易变></color>
On toss, a random node become unlocked in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<color\=#2fac78><Condition: Rusty></color>=投出时，下次进入岁兽残识随机点亮一个节点。在界园投出时，生效期间可刷新节点两次<color\=#2fac78><品相：锈色></color>
On toss, a random node become unlocked in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<color\=#2fac78><Condition: Sharp></color>=投出时，下次进入岁兽残识随机点亮一个节点。在界园投出时，生效期间可刷新节点两次<color\=#2fac78><品相：易厉></color>
On toss, a random node become unlocked in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<color\=#2fac78><Condition: Stroll></color>=投出时，下次进入岁兽残识随机点亮一个节点。在界园投出时，生效期间可刷新节点两次<color\=#2fac78><品相：巡游></color>
On toss, a random node become unlocked in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<color\=#2fac78><Condition: Survival></color>=投出时，下次进入岁兽残识随机点亮一个节点。在界园投出时，生效期间可刷新节点两次<color\=#2fac78><品相：存护></color>
On toss, a random node become unlocked in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<Condition: Alloy>=投出时，下次进入岁兽残识随机点亮一个节点。在界园投出时，生效期间可刷新节点两次<品相：相合>
On toss, a random node become unlocked in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<Condition: Attract>=投出时，下次进入岁兽残识随机点亮一个节点。在界园投出时，生效期间可刷新节点两次<品相：受引>
On toss, a random node become unlocked in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<Condition: Bloom>=投出时，下次进入岁兽残识随机点亮一个节点。在界园投出时，生效期间可刷新节点两次<品相：易花>
On toss, a random node become unlocked in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<Condition: Fantastical>=投出时，下次进入岁兽残识随机点亮一个节点。在界园投出时，生效期间可刷新节点两次<品相：入幻>
On toss, a random node become unlocked in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<Condition: Light>=投出时，下次进入岁兽残识随机点亮一个节点。在界园投出时，生效期间可刷新节点两次<品相：引光>
On toss, a random node become unlocked in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<Condition: Protean>=投出时，下次进入岁兽残识随机点亮一个节点。在界园投出时，生效期间可刷新节点两次<品相：易变>
On toss, a random node become unlocked in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<Condition: Rusty>=投出时，下次进入岁兽残识随机点亮一个节点。在界园投出时，生效期间可刷新节点两次<品相：锈色>
On toss, a random node become unlocked in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<Condition: Sharp>=投出时，下次进入岁兽残识随机点亮一个节点。在界园投出时，生效期间可刷新节点两次<品相：易厉>
On toss, a random node become unlocked in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<Condition: Stroll>=投出时，下次进入岁兽残识随机点亮一个节点。在界园投出时，生效期间可刷新节点两次<品相：巡游>
On toss, a random node become unlocked in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<Condition: Survival>=投出时，下次进入岁兽残识随机点亮一个节点。在界园投出时，生效期间可刷新节点两次<品相：存护>
On toss, a random node becomes 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次\n相合：同时被视为花钱、厉钱、衡钱
On toss, a random node becomes 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries\nAttract: Chance to be tossed as an extra Tongbao=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次\n受引：有概率作为额外一枚通宝被投出
On toss, a random node becomes 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries\nBloom: Becomes random Flower Coin when returning to Coffer after toss=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次\n易花：投出后回到钱盒时，变化为随机花钱
On toss, a random node becomes 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries\nProtean: Becomes random Tongbao when returning to Coffer after toss=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次\n易变：投出后回到钱盒时，变化为随机通宝
On toss, a random node becomes 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries\nSharp: Becomes random Risk Coin when returning to Coffer after toss=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, a random node becomes 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, a random node becomes 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, a random node becomes 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, a random node becomes 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, a random node becomes 'explored' in Sui's Remnant Consciousness; can refresh 2 nodes when in effect in Garden of Grotesqueries<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=每次投出时，使下次进入岁兽残识时随机一个节点变为已探索状态。在界园投出时，生效期间可刷新节点两次<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, a random Operator gets +100% HP, ATK, Starting SP, and DP Cost; can be upgraded<color\=#2fac78><Condition: Alloy></color>=投出时随机一名干员生命、攻击、初始技力、部署费用+100%，可升级<color\=#2fac78><品相：相合></color>
On toss, a random Operator gets +100% HP, ATK, Starting SP, and DP Cost; can be upgraded<color\=#2fac78><Condition: Attract></color>=投出时随机一名干员生命、攻击、初始技力、部署费用+100%，可升级<color\=#2fac78><品相：受引></color>
On toss, a random Operator gets +100% HP, ATK, Starting SP, and DP Cost; can be upgraded<color\=#2fac78><Condition: Bloom></color>=投出时随机一名干员生命、攻击、初始技力、部署费用+100%，可升级<color\=#2fac78><品相：易花></color>
On toss, a random Operator gets +100% HP, ATK, Starting SP, and DP Cost; can be upgraded<color\=#2fac78><Condition: Protean></color>=投出时随机一名干员生命、攻击、初始技力、部署费用+100%，可升级<color\=#2fac78><品相：易变></color>
On toss, a random Operator gets +100% HP, ATK, Starting SP, and DP Cost; can be upgraded<color\=#2fac78><Condition: Sharp></color>=投出时随机一名干员生命、攻击、初始技力、部署费用+100%，可升级<color\=#2fac78><品相：易厉></color>
On toss, a random Operator gets +100% HP, ATK, Starting SP, and DP Cost; can be upgraded<Condition: Alloy>=投出时随机一名干员生命、攻击、初始技力、部署费用+100%，可升级<品相：相合>
On toss, a random Operator gets +100% HP, ATK, Starting SP, and DP Cost; can be upgraded<Condition: Attract>=投出时随机一名干员生命、攻击、初始技力、部署费用+100%，可升级<品相：受引>
On toss, a random Operator gets +100% HP, ATK, Starting SP, and DP Cost; can be upgraded<Condition: Bloom>=投出时随机一名干员生命、攻击、初始技力、部署费用+100%，可升级<品相：易花>
On toss, a random Operator gets +100% HP, ATK, Starting SP, and DP Cost; can be upgraded<Condition: Protean>=投出时随机一名干员生命、攻击、初始技力、部署费用+100%，可升级<品相：易变>
On toss, a random Operator gets +100% HP, ATK, Starting SP, and DP Cost; can be upgraded<Condition: Sharp>=投出时随机一名干员生命、攻击、初始技力、部署费用+100%，可升级<品相：易厉>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，战斗中刮起随机方向的沙尘暴，位于沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80\n相合：同时被视为花钱、厉钱、衡钱
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK\nAttract: Chance to be tossed as an extra Tongbao=投出时，战斗中刮起随机方向的沙尘暴，位于沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80\n受引：有概率作为额外一枚通宝被投出
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，战斗中刮起随机方向的沙尘暴，位于沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80\n易花：投出后回到钱盒时，变化为随机花钱
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK\nFantastical: +1 Hope when added to Coffer=投出时，战斗中刮起随机方向的沙尘暴，位于沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80\n入幻：加入钱盒时，获得希望+1
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK\nFantastical: On toss, +1 Hope after every battle=投出时，战斗中刮起随机方向的沙尘暴，位于沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80。\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，战斗中刮起随机方向的沙尘暴，位于沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80\n易变：投出后回到钱盒时，变化为随机通宝
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK\nRusty: On toss, +1 Ingot after each node=投出时，战斗中刮起随机方向的沙尘暴，位于沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK\nRusty: On toss, +2 Ingots after each node=投出时，战斗中刮起随机方向的沙尘暴，位于沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80。\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，战斗中刮起随机方向的沙尘暴，位于沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK\nSurvival: +1 Shield when added to Coffer=投出时，战斗中刮起随机方向的沙尘暴，位于沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80。\n存护：加入钱盒时，获得1点护盾
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK\nSurvival: +2 Shield when added to Coffer=投出时，战斗中刮起随机方向的沙尘暴，位于沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80\n存护：加入钱盒时，获得护盾值+2
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，战斗中刮起随机方向的沙尘暴，位于沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，战斗中刮起随机方向的沙尘暴，位于沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，战斗中刮起随机方向的沙尘暴，位于沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，战斗中刮起随机方向的沙尘暴，位于沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，战斗中刮起随机方向的沙尘暴，位于沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80。<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，战斗中刮起随机方向的沙尘暴，位于沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，战斗中刮起随机方向的沙尘暴，位于沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，战斗中刮起随机方向的沙尘暴，位于沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80。<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，战斗中刮起随机方向的沙尘暴，位于沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<color\=#2fac78>\nSurvival: +1 Shield when added to Coffer</color>=投出时，战斗中刮起随机方向的沙尘暴，位于沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80。<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<color\=#2fac78>\nSurvival: +2 Shield when added to Coffer</color>=投出时，战斗中刮起随机方向的沙尘暴，位于沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<color\=#2fac78><Condition: Alloy></color>=投出时，战斗中刮起随机方向的沙尘暴，沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<color\=#2fac78><品相：相合></color>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<color\=#2fac78><Condition: Attract></color>=投出时，战斗中刮起随机方向的沙尘暴，沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<color\=#2fac78><品相：受引></color>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<color\=#2fac78><Condition: Bloom></color>=投出时，战斗中刮起随机方向的沙尘暴，沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<color\=#2fac78><品相：易花></color>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<color\=#2fac78><Condition: Light></color>=投出时，战斗中刮起随机方向的沙尘暴，沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<color\=#2fac78><品相：引光></color>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<color\=#2fac78><Condition: Protean></color>=投出时，战斗中刮起随机方向的沙尘暴，沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<color\=#2fac78><品相：易变></color>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<color\=#2fac78><Condition: Sharp></color>=投出时，战斗中刮起随机方向的沙尘暴，沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<color\=#2fac78><品相：易厉></color>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<color\=#2fac78><Condition: Stroll></color>=投出时，战斗中刮起随机方向的沙尘暴，沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<color\=#2fac78><品相：巡游></color>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<Condition: Alloy>=投出时，战斗中刮起随机方向的沙尘暴，沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<品相：相合>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<Condition: Attract>=投出时，战斗中刮起随机方向的沙尘暴，沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<品相：受引>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<Condition: Bloom>=投出时，战斗中刮起随机方向的沙尘暴，沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<品相：易花>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<Condition: Light>=投出时，战斗中刮起随机方向的沙尘暴，沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<品相：引光>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<Condition: Protean>=投出时，战斗中刮起随机方向的沙尘暴，沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<品相：易变>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<Condition: Sharp>=投出时，战斗中刮起随机方向的沙尘暴，沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<品相：易厉>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units caught in the storm -60% ATK<Condition: Stroll>=投出时，战斗中刮起随机方向的沙尘暴，沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<品相：巡游>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units in the storm -60% ATK=投出时，战斗中刮起随机方向的沙尘暴，沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units in the storm -60% ATK<color\=#2fac78><Condition: Fantastical></color>=投出时，战斗中刮起随机方向的沙尘暴，沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<color\=#2fac78><品相：入幻></color>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units in the storm -60% ATK<color\=#2fac78><Condition: Rusty></color>=投出时，战斗中刮起随机方向的沙尘暴，沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<color\=#2fac78><品相：锈色></color>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units in the storm -60% ATK<color\=#2fac78><Condition: Survival></color>=投出时，战斗中刮起随机方向的沙尘暴，沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<color\=#2fac78><品相：存护></color>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units in the storm -60% ATK<Condition: Fantastical>=投出时，战斗中刮起随机方向的沙尘暴，沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<品相：入幻>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units in the storm -60% ATK<Condition: Rusty>=投出时，战斗中刮起随机方向的沙尘暴，沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<品相：锈色>
On toss, a Sandstorm blows randomly every battle. All allies +80 ASPD, but units in the storm -60% ATK<Condition: Survival>=投出时，战斗中刮起随机方向的沙尘暴，沙尘暴中的我方单位攻击力降低60％。所有我方单位攻击速度+80<品相：存护>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next battle, turns into Dayan Tongbao=投出时战斗中出现属性大幅提升的鸭爵、高普尼克、流泪小子或圆仔，变化为大炎通宝
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next battle, turns into Dayan Tongbao<color\=#2fac78><Condition: Alloy></color>=投出时战斗中出现属性大幅提升的鸭爵、高普尼克、流泪小子或圆仔，变化为大炎通宝<color\=#2fac78><品相：相合></color>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next battle, turns into Dayan Tongbao<color\=#2fac78><Condition: Attract></color>=投出时战斗中出现属性大幅提升的鸭爵、高普尼克、流泪小子或圆仔，变化为大炎通宝<color\=#2fac78><品相：受引></color>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next battle, turns into Dayan Tongbao<color\=#2fac78><Condition: Bloom></color>=投出时战斗中出现属性大幅提升的鸭爵、高普尼克、流泪小子或圆仔，变化为大炎通宝<color\=#2fac78><品相：易花></color>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next battle, turns into Dayan Tongbao<color\=#2fac78><Condition: Fantastical></color>=投出时战斗中出现属性大幅提升的鸭爵、高普尼克、流泪小子或圆仔，变化为大炎通宝<color\=#2fac78><品相：入幻></color>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next battle, turns into Dayan Tongbao<color\=#2fac78><Condition: Light></color>=投出时战斗中出现属性大幅提升的鸭爵、高普尼克、流泪小子或圆仔，变化为大炎通宝<color\=#2fac78><品相：引光></color>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next battle, turns into Dayan Tongbao<color\=#2fac78><Condition: Protean></color>=投出时战斗中出现属性大幅提升的鸭爵、高普尼克、流泪小子或圆仔，变化为大炎通宝<color\=#2fac78><品相：易变></color>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next battle, turns into Dayan Tongbao<color\=#2fac78><Condition: Rusty></color>=投出时战斗中出现属性大幅提升的鸭爵、高普尼克、流泪小子或圆仔，变化为大炎通宝<color\=#2fac78><品相：锈色></color>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next battle, turns into Dayan Tongbao<color\=#2fac78><Condition: Sharp></color>=投出时战斗中出现属性大幅提升的鸭爵、高普尼克、流泪小子或圆仔，变化为大炎通宝<color\=#2fac78><品相：易厉></color>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next battle, turns into Dayan Tongbao<color\=#2fac78><Condition: Stroll></color>=投出时战斗中出现属性大幅提升的鸭爵、高普尼克、流泪小子或圆仔，变化为大炎通宝<color\=#2fac78><品相：巡游></color>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next battle, turns into Dayan Tongbao<color\=#2fac78><Condition: Survival></color>=投出时战斗中出现属性大幅提升的鸭爵、高普尼克、流泪小子或圆仔，变化为大炎通宝<color\=#2fac78><品相：存护></color>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next battle, turns into Dayan Tongbao<Condition: Alloy>=投出时战斗中出现属性大幅提升的鸭爵、高普尼克、流泪小子或圆仔，变化为大炎通宝<品相：相合>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next battle, turns into Dayan Tongbao<Condition: Attract>=投出时战斗中出现属性大幅提升的鸭爵、高普尼克、流泪小子或圆仔，变化为大炎通宝<品相：受引>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next battle, turns into Dayan Tongbao<Condition: Bloom>=投出时战斗中出现属性大幅提升的鸭爵、高普尼克、流泪小子或圆仔，变化为大炎通宝<品相：易花>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next battle, turns into Dayan Tongbao<Condition: Fantastical>=投出时战斗中出现属性大幅提升的鸭爵、高普尼克、流泪小子或圆仔，变化为大炎通宝<品相：入幻>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next battle, turns into Dayan Tongbao<Condition: Light>=投出时战斗中出现属性大幅提升的鸭爵、高普尼克、流泪小子或圆仔，变化为大炎通宝<品相：引光>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next battle, turns into Dayan Tongbao<Condition: Protean>=投出时战斗中出现属性大幅提升的鸭爵、高普尼克、流泪小子或圆仔，变化为大炎通宝<品相：易变>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next battle, turns into Dayan Tongbao<Condition: Rusty>=投出时战斗中出现属性大幅提升的鸭爵、高普尼克、流泪小子或圆仔，变化为大炎通宝<品相：锈色>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next battle, turns into Dayan Tongbao<Condition: Sharp>=投出时战斗中出现属性大幅提升的鸭爵、高普尼克、流泪小子或圆仔，变化为大炎通宝<品相：易厉>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next battle, turns into Dayan Tongbao<Condition: Stroll>=投出时战斗中出现属性大幅提升的鸭爵、高普尼克、流泪小子或圆仔，变化为大炎通宝<品相：巡游>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next battle, turns into Dayan Tongbao<Condition: Survival>=投出时战斗中出现属性大幅提升的鸭爵、高普尼克、流泪小子或圆仔，变化为大炎通宝<品相：存护>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next battle; guaranteed to be tossed=投出时战斗中出现属性大幅提升的鸭爵、高普尼克、流泪小子或圆仔，必定会投出
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next Combat or Emergency Ops (Turns into Dayan Tongbao after)=投出时，使作战及紧急作战战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next Combat or Emergency Ops (Turns into Dayan Tongbao after)\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，使作战及紧急作战战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）\n相合：同时被视为花钱、厉钱、衡钱
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next Combat or Emergency Ops (Turns into Dayan Tongbao after)\nAttract: Chance to be tossed as an extra Tongbao=投出时，使作战及紧急作战战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）\n受引：有概率作为额外一枚通宝被投出
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next Combat or Emergency Ops (Turns into Dayan Tongbao after)\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，使作战及紧急作战战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）\n易花：投出后回到钱盒时，变化为随机花钱
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next Combat or Emergency Ops (Turns into Dayan Tongbao after)\nFantastical: +1 Hope when added to Coffer=投出时，使作战及紧急作战战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）\n入幻：加入钱盒时，获得希望+1
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next Combat or Emergency Ops (Turns into Dayan Tongbao after)\nLight: +1 Candle when added to Coffer=投出时，使作战及紧急作战战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）\n引光：加入钱盒时，获得烛火+1
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next Combat or Emergency Ops (Turns into Dayan Tongbao after)\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，使作战及紧急作战战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）\n易变：投出后回到钱盒时，变化为随机通宝
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next Combat or Emergency Ops (Turns into Dayan Tongbao after)\nRusty: On toss, +1 Ingot after each node=投出时，使作战及紧急作战战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next Combat or Emergency Ops (Turns into Dayan Tongbao after)\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，使作战及紧急作战战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next Combat or Emergency Ops (Turns into Dayan Tongbao after)\nStroll: On toss, +1 Coupon after every battle=投出时，使作战及紧急作战战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next Combat or Emergency Ops (Turns into Dayan Tongbao after)\nSurvival: +2 Objective Shield when added to Coffer=投出时，使作战及紧急作战战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）\n存护：加入钱盒时，获得护盾值+2
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next Combat or Emergency Ops (Turns into Dayan Tongbao after)<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，使作战及紧急作战战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next Combat or Emergency Ops (Turns into Dayan Tongbao after)<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，使作战及紧急作战战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next Combat or Emergency Ops (Turns into Dayan Tongbao after)<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，使作战及紧急作战战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next Combat or Emergency Ops (Turns into Dayan Tongbao after)<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，使作战及紧急作战战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next Combat or Emergency Ops (Turns into Dayan Tongbao after)<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，使作战及紧急作战战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next Combat or Emergency Ops (Turns into Dayan Tongbao after)<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，使作战及紧急作战战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next Combat or Emergency Ops (Turns into Dayan Tongbao after)<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，使作战及紧急作战战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next Combat or Emergency Ops (Turns into Dayan Tongbao after)<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，使作战及紧急作战战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next Combat or Emergency Ops (Turns into Dayan Tongbao after)<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，使作战及紧急作战战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next Combat or Emergency Ops (Turns into Dayan Tongbao after)<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，使作战及紧急作战战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next non-Dreadful Foe battle=投出时，使非险路恶敌战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next non-Dreadful Foe battle (Turns into Dayan Tongbao after)=投出时，使非险路恶敌战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next non-Dreadful Foe battle (Turns into Dayan Tongbao after)\nFantastical: On toss, +1 Hope after every battle=投出时，使非险路恶敌战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next non-Dreadful Foe battle (Turns into Dayan Tongbao after)\nLight: +1 Candle when added to Coffer=投出时，使非险路恶敌战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）\n引光：加入钱盒时，获得烛火+1
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next non-Dreadful Foe battle (Turns into Dayan Tongbao after)\nRusty: On toss, +2 Ingots after each node=投出时，使非险路恶敌战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next non-Dreadful Foe battle (Turns into Dayan Tongbao after)\nStroll: On toss, +1 Coupon after every battle=投出时，使非险路恶敌战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next non-Dreadful Foe battle (Turns into Dayan Tongbao after)\nSurvival: +1 Objective Shield when added to Coffer=投出时，使非险路恶敌战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）\n存护：加入钱盒时，获得1点护盾
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next non-Dreadful Foe battle (Turns into Dayan Tongbao after)<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，使非险路恶敌战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next non-Dreadful Foe battle (Turns into Dayan Tongbao after)<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，使非险路恶敌战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next non-Dreadful Foe battle (Turns into Dayan Tongbao after)<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，使非险路恶敌战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next non-Dreadful Foe battle (Turns into Dayan Tongbao after)<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，使非险路恶敌战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, a stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next non-Dreadful Foe battle (Turns into Dayan Tongbao after)<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，使非险路恶敌战斗中必定出现一名属性大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all allied Operators +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，防御力额外+100
On toss, all allied Operators +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<color\=#2fac78><Condition: Alloy></color>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，防御力额外+100<color\=#2fac78><品相：相合></color>
On toss, all allied Operators +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<color\=#2fac78><Condition: Attract></color>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，防御力额外+100<color\=#2fac78><品相：受引></color>
On toss, all allied Operators +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<color\=#2fac78><Condition: Bloom></color>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，防御力额外+100<color\=#2fac78><品相：易花></color>
On toss, all allied Operators +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<color\=#2fac78><Condition: Fantastical></color>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，防御力额外+100<color\=#2fac78><品相：入幻></color>
On toss, all allied Operators +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<color\=#2fac78><Condition: Light></color>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，防御力额外+100<color\=#2fac78><品相：引光></color>
On toss, all allied Operators +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<color\=#2fac78><Condition: Protean></color>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，防御力额外+100<color\=#2fac78><品相：易变></color>
On toss, all allied Operators +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<color\=#2fac78><Condition: Rusty></color>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，防御力额外+100<color\=#2fac78><品相：锈色></color>
On toss, all allied Operators +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<color\=#2fac78><Condition: Sharp></color>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，防御力额外+100<color\=#2fac78><品相：易厉></color>
On toss, all allied Operators +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<color\=#2fac78><Condition: Stroll></color>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，防御力额外+100<color\=#2fac78><品相：巡游></color>
On toss, all allied Operators +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<color\=#2fac78><Condition: Survival></color>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，防御力额外+100<color\=#2fac78><品相：存护></color>
On toss, all allied Operators +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<Condition: Alloy>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，防御力额外+100<品相：相合>
On toss, all allied Operators +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<Condition: Attract>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，防御力额外+100<品相：受引>
On toss, all allied Operators +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<Condition: Bloom>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，防御力额外+100<品相：易花>
On toss, all allied Operators +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<Condition: Fantastical>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，防御力额外+100<品相：入幻>
On toss, all allied Operators +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<Condition: Light>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，防御力额外+100<品相：引光>
On toss, all allied Operators +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<Condition: Protean>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，防御力额外+100<品相：易变>
On toss, all allied Operators +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<Condition: Rusty>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，防御力额外+100<品相：锈色>
On toss, all allied Operators +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<Condition: Sharp>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，防御力额外+100<品相：易厉>
On toss, all allied Operators +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<Condition: Stroll>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，防御力额外+100<品相：巡游>
On toss, all allied Operators +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<Condition: Survival>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，防御力额外+100<品相：存护>
On toss, all allied Operators -35% ATK and +60 ASPD=投出时，所有我方干员攻击力-35％，攻速+60
On toss, all allied Operators -35% ATK and +60 ASPD\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，所有我方干员攻击力-35％，攻速+60\n相合：同时被视为花钱、厉钱、衡钱
On toss, all allied Operators -35% ATK and +60 ASPD\nAttract: Chance to be tossed as an extra Tongbao=投出时，所有我方干员攻击力-35％，攻速+60\n受引：有概率作为额外一枚通宝被投出
On toss, all allied Operators -35% ATK and +60 ASPD\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，所有我方干员攻击力-35％，攻速+60\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all allied Operators -35% ATK and +60 ASPD\nFantastical: +1 Hope when added to Coffer=投出时，所有我方干员攻击力-35％，攻速+60\n入幻：加入钱盒时，获得希望+1
On toss, all allied Operators -35% ATK and +60 ASPD\nLight: +1 Candle when added to Coffer=投出时，所有我方干员攻击力-35％，攻速+60\n引光：加入钱盒时，获得烛火+1
On toss, all allied Operators -35% ATK and +60 ASPD\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，所有我方干员攻击力-35％，攻速+60\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all allied Operators -35% ATK and +60 ASPD\nRusty: On toss, +1 Ingot after each node=投出时，所有我方干员攻击力-35％，攻速+60\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all allied Operators -35% ATK and +60 ASPD\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，所有我方干员攻击力-35％，攻速+60\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all allied Operators -35% ATK and +60 ASPD\nStroll: On toss, +1 Coupon after every battle=投出时，所有我方干员攻击力-35％，攻速+60\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all allied Operators -35% ATK and +60 ASPD\nSurvival: +2 Objective Shield when added to Coffer=投出时，所有我方干员攻击力-35％，攻速+60\n存护：加入钱盒时，获得护盾值+2
On toss, all allied Operators -35% ATK and +60 ASPD<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，所有我方干员攻击力-35％，攻速+60<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all allied Operators -35% ATK and +60 ASPD<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，所有我方干员攻击力-35％，攻速+60<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all allied Operators -35% ATK and +60 ASPD<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，所有我方干员攻击力-35％，攻速+60<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all allied Operators -35% ATK and +60 ASPD<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，所有我方干员攻击力-35％，攻速+60<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all allied Operators -35% ATK and +60 ASPD<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，所有我方干员攻击力-35％，攻速+60<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all allied Operators -35% ATK and +60 ASPD<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，所有我方干员攻击力-35％，攻速+60<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all allied Operators -35% ATK and +60 ASPD<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，所有我方干员攻击力-35％，攻速+60<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all allied Operators -35% ATK and +60 ASPD<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，所有我方干员攻击力-35％，攻速+60<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all allied Operators -35% ATK and +60 ASPD<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，所有我方干员攻击力-35％，攻速+60<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all allied Operators -35% ATK and +60 ASPD<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，所有我方干员攻击力-35％，攻速+60<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all allies +10 ASPD, and +10 ASPD whenever you exchange Tongbao; max +80=投出时，我方攻击速度+10。每次交换通宝时，攻击速度加成效果+10（至多叠加至+80）
On toss, all allies +10 ASPD, and +10 ASPD whenever you exchange Tongbao; max +80<color\=#2fac78><Condition: Alloy></color>=投出时，我方攻击速度+10。每次交换通宝时，攻击速度加成效果+10（至多叠加至+80）<color\=#2fac78><品相：相合></color>
On toss, all allies +10 ASPD, and +10 ASPD whenever you exchange Tongbao; max +80<color\=#2fac78><Condition: Attract></color>=投出时，我方攻击速度+10。每次交换通宝时，攻击速度加成效果+10（至多叠加至+80）<color\=#2fac78><品相：受引></color>
On toss, all allies +10 ASPD, and +10 ASPD whenever you exchange Tongbao; max +80<color\=#2fac78><Condition: Bloom></color>=投出时，我方攻击速度+10。每次交换通宝时，攻击速度加成效果+10（至多叠加至+80）<color\=#2fac78><品相：易花></color>
On toss, all allies +10 ASPD, and +10 ASPD whenever you exchange Tongbao; max +80<color\=#2fac78><Condition: Fantastical></color>=投出时，我方攻击速度+10。每次交换通宝时，攻击速度加成效果+10（至多叠加至+80）<color\=#2fac78><品相：入幻></color>
On toss, all allies +10 ASPD, and +10 ASPD whenever you exchange Tongbao; max +80<color\=#2fac78><Condition: Light></color>=投出时，我方攻击速度+10。每次交换通宝时，攻击速度加成效果+10（至多叠加至+80）<color\=#2fac78><品相：引光></color>
On toss, all allies +10 ASPD, and +10 ASPD whenever you exchange Tongbao; max +80<color\=#2fac78><Condition: Protean></color>=投出时，我方攻击速度+10。每次交换通宝时，攻击速度加成效果+10（至多叠加至+80）<color\=#2fac78><品相：易变></color>
On toss, all allies +10 ASPD, and +10 ASPD whenever you exchange Tongbao; max +80<color\=#2fac78><Condition: Rusty></color>=投出时，我方攻击速度+10。每次交换通宝时，攻击速度加成效果+10（至多叠加至+80）<color\=#2fac78><品相：锈色></color>
On toss, all allies +10 ASPD, and +10 ASPD whenever you exchange Tongbao; max +80<color\=#2fac78><Condition: Sharp></color>=投出时，我方攻击速度+10。每次交换通宝时，攻击速度加成效果+10（至多叠加至+80）<color\=#2fac78><品相：易厉></color>
On toss, all allies +10 ASPD, and +10 ASPD whenever you exchange Tongbao; max +80<color\=#2fac78><Condition: Stroll></color>=投出时，我方攻击速度+10。每次交换通宝时，攻击速度加成效果+10（至多叠加至+80）<color\=#2fac78><品相：巡游></color>
On toss, all allies +10 ASPD, and +10 ASPD whenever you exchange Tongbao; max +80<color\=#2fac78><Condition: Survival></color>=投出时，我方攻击速度+10。每次交换通宝时，攻击速度加成效果+10（至多叠加至+80）<color\=#2fac78><品相：存护></color>
On toss, all allies +10 ASPD, and +10 ASPD whenever you exchange Tongbao; max +80<Condition: Alloy>=投出时，我方攻击速度+10。每次交换通宝时，攻击速度加成效果+10（至多叠加至+80）<品相：相合>
On toss, all allies +10 ASPD, and +10 ASPD whenever you exchange Tongbao; max +80<Condition: Attract>=投出时，我方攻击速度+10。每次交换通宝时，攻击速度加成效果+10（至多叠加至+80）<品相：受引>
On toss, all allies +10 ASPD, and +10 ASPD whenever you exchange Tongbao; max +80<Condition: Bloom>=投出时，我方攻击速度+10。每次交换通宝时，攻击速度加成效果+10（至多叠加至+80）<品相：易花>
On toss, all allies +10 ASPD, and +10 ASPD whenever you exchange Tongbao; max +80<Condition: Fantastical>=投出时，我方攻击速度+10。每次交换通宝时，攻击速度加成效果+10（至多叠加至+80）<品相：入幻>
On toss, all allies +10 ASPD, and +10 ASPD whenever you exchange Tongbao; max +80<Condition: Light>=投出时，我方攻击速度+10。每次交换通宝时，攻击速度加成效果+10（至多叠加至+80）<品相：引光>
On toss, all allies +10 ASPD, and +10 ASPD whenever you exchange Tongbao; max +80<Condition: Protean>=投出时，我方攻击速度+10。每次交换通宝时，攻击速度加成效果+10（至多叠加至+80）<品相：易变>
On toss, all allies +10 ASPD, and +10 ASPD whenever you exchange Tongbao; max +80<Condition: Rusty>=投出时，我方攻击速度+10。每次交换通宝时，攻击速度加成效果+10（至多叠加至+80）<品相：锈色>
On toss, all allies +10 ASPD, and +10 ASPD whenever you exchange Tongbao; max +80<Condition: Sharp>=投出时，我方攻击速度+10。每次交换通宝时，攻击速度加成效果+10（至多叠加至+80）<品相：易厉>
On toss, all allies +10 ASPD, and +10 ASPD whenever you exchange Tongbao; max +80<Condition: Stroll>=投出时，我方攻击速度+10。每次交换通宝时，攻击速度加成效果+10（至多叠加至+80）<品相：巡游>
On toss, all allies +10 ASPD, and +10 ASPD whenever you exchange Tongbao; max +80<Condition: Survival>=投出时，我方攻击速度+10。每次交换通宝时，攻击速度加成效果+10（至多叠加至+80）<品相：存护>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Max +60%)=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多+60％）
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Max +60%)\nFantastical: On toss, +1 Hope after every battle=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多+60％）\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Max +60%)\nLight: +1 Candle when added to Coffer=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多+60％）\n引光：加入钱盒时，获得烛火+1
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Max +60%)\nRusty: On toss, +2 Ingots after each node=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多+60％）\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Max +60%)\nStroll: On toss, +1 Coupon after every battle=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多+60％）\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Max +60%)\nSurvival: +1 Objective Shield when added to Coffer=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多+60％）\n存护：加入钱盒时，获得1点护盾
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Max +60%)<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多+60％）<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Max +60%)<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多+60％）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Max +60%)<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多+60％）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Max +60%)<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多+60％）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Max +60%)<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多+60％）<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多叠加两次）\n相合：同时被视为花钱、厉钱、衡钱
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)\nAttract: Chance to be tossed as an extra Tongbao=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多叠加两次）\n受引：有概率作为额外一枚通宝被投出
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多叠加两次）\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)\nFantastical: +1 Hope when added to Coffer=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多叠加两次）\n入幻：加入钱盒时，获得希望+1
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)\nLight: +1 Candle when added to Coffer=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多叠加两次）\n引光：加入钱盒时，获得烛火+1
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多叠加两次）\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)\nRusty: On toss, +1 Ingot after each node=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多叠加两次）\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多叠加两次）\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)\nStroll: On toss, +1 Coupon after every battle=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多叠加两次）\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)\nSurvival: +2 Objective Shield when added to Coffer=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多叠加两次）\n存护：加入钱盒时，获得护盾值+2
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多叠加两次）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多叠加两次）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多叠加两次）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多叠加两次）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多叠加两次）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多叠加两次）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多叠加两次）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多叠加两次）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多叠加两次）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，所有我方单位的攻击力额外+20％（最多叠加两次）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<color\=#2fac78><Condition: Alloy></color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，攻击力额外+20％（最多叠加两次）<color\=#2fac78><品相：相合></color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<color\=#2fac78><Condition: Attract></color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，攻击力额外+20％（最多叠加两次）<color\=#2fac78><品相：受引></color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<color\=#2fac78><Condition: Bloom></color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，攻击力额外+20％（最多叠加两次）<color\=#2fac78><品相：易花></color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<color\=#2fac78><Condition: Fantastical></color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，攻击力额外+20％（最多叠加两次）<color\=#2fac78><品相：入幻></color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<color\=#2fac78><Condition: Light></color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，攻击力额外+20％（最多叠加两次）<color\=#2fac78><品相：引光></color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<color\=#2fac78><Condition: Protean></color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，攻击力额外+20％（最多叠加两次）<color\=#2fac78><品相：易变></color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<color\=#2fac78><Condition: Rusty></color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，攻击力额外+20％（最多叠加两次）<color\=#2fac78><品相：锈色></color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<color\=#2fac78><Condition: Sharp></color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，攻击力额外+20％（最多叠加两次）<color\=#2fac78><品相：易厉></color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<color\=#2fac78><Condition: Stroll></color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，攻击力额外+20％（最多叠加两次）<color\=#2fac78><品相：巡游></color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<color\=#2fac78><Condition: Survival></color>=投出时，所有我方单位的攻击力+20%，每额外投出一次，攻击力额外+20％（最多叠加两次）<color\=#2fac78><品相：存护></color>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<Condition: Alloy>=投出时，所有我方单位的攻击力+20%，每额外投出一次，攻击力额外+20％（最多叠加两次）<品相：相合>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<Condition: Attract>=投出时，所有我方单位的攻击力+20%，每额外投出一次，攻击力额外+20％（最多叠加两次）<品相：受引>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<Condition: Bloom>=投出时，所有我方单位的攻击力+20%，每额外投出一次，攻击力额外+20％（最多叠加两次）<品相：易花>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<Condition: Fantastical>=投出时，所有我方单位的攻击力+20%，每额外投出一次，攻击力额外+20％（最多叠加两次）<品相：入幻>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<Condition: Light>=投出时，所有我方单位的攻击力+20%，每额外投出一次，攻击力额外+20％（最多叠加两次）<品相：引光>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<Condition: Protean>=投出时，所有我方单位的攻击力+20%，每额外投出一次，攻击力额外+20％（最多叠加两次）<品相：易变>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<Condition: Rusty>=投出时，所有我方单位的攻击力+20%，每额外投出一次，攻击力额外+20％（最多叠加两次）<品相：锈色>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<Condition: Sharp>=投出时，所有我方单位的攻击力+20%，每额外投出一次，攻击力额外+20％（最多叠加两次）<品相：易厉>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<Condition: Stroll>=投出时，所有我方单位的攻击力+20%，每额外投出一次，攻击力额外+20％（最多叠加两次）<品相：巡游>
On toss, all allies +20% ATK. Extra +20% ATK on each successive toss (Stacks up to 2 times)<Condition: Survival>=投出时，所有我方单位的攻击力+20%，每额外投出一次，攻击力额外+20％（最多叠加两次）<品相：存护>
On toss, all allies +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，所有我方干员的防御力额外+100\n相合：同时被视为花钱、厉钱、衡钱
On toss, all allies +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss\nAttract: Chance to be tossed as an extra Tongbao=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，所有我方干员的防御力额外+100\n受引：有概率作为额外一枚通宝被投出
On toss, all allies +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，所有我方干员的防御力额外+100\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all allies +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss\nFantastical: +1 Hope when added to Coffer=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，所有我方干员的防御力额外+100\n入幻：加入钱盒时，获得希望+1
On toss, all allies +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss\nFantastical: On toss, +1 Hope after every battle=投出时，所有我方单位的防御力+200，但部署后冻结5秒。每额外投出一次，所有我方单位的防御力额外+100\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, all allies +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，所有我方干员的防御力额外+100\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all allies +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss\nRusty: On toss, +2 Ingots after each node=投出时，所有我方单位的防御力+200，但部署后冻结5秒。每额外投出一次，所有我方单位的防御力额外+100\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, all allies +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，所有我方干员的防御力额外+100\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all allies +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss\nSurvival: +1 Objective Shield when added to Coffer=投出时，所有我方单位的防御力+200，但部署后冻结5秒。每额外投出一次，所有我方单位的防御力额外+100\n存护：加入钱盒时，获得1点护盾
On toss, all allies +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss\nSurvival: +2 Objective Shield when added to Coffer=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，所有我方干员的防御力额外+100\n存护：加入钱盒时，获得护盾值+2
On toss, all allies +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，所有我方干员的防御力额外+100<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all allies +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，所有我方干员的防御力额外+100<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all allies +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，所有我方干员的防御力额外+100<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all allies +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，所有我方干员的防御力额外+100<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all allies +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，所有我方单位的防御力+200，但部署后冻结5秒。每额外投出一次，所有我方单位的防御力额外+100<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, all allies +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，所有我方干员的防御力额外+100<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all allies +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，所有我方单位的防御力+200，但部署后冻结5秒。每额外投出一次，所有我方单位的防御力额外+100<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, all allies +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，所有我方干员的防御力额外+100<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all allies +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，所有我方单位的防御力+200，但部署后冻结5秒。每额外投出一次，所有我方单位的防御力额外+100<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all allies +200 DEF, but are Frozen for 5s on deployment. Extra +100 DEF on each successive toss<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，所有我方干员的防御力额外+100<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all allies +200 DEF, but are Frozen for 5s on deployment. Successive tosses grant +100 DEF\nRusty: On toss, +1 Ingot after each node=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，所有我方干员的防御力额外+100\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all allies +200 DEF, but are Frozen for 5s on deployment. Successive tosses grant +100 DEF<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，所有我方干员的防御力+200，但部署后冻结5秒。每额外投出一次，所有我方干员的防御力额外+100<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Max +75%)=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多+75％）
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Max +75%)\nLight: +1 Candle when added to Coffer=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多+75％）\n引光：加入钱盒时，获得烛火+1
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Max +75%)\nRusty: On toss, +2 Ingots after each node=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多+75％）\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Max +75%)\nStroll: On toss, +1 Coupon after every battle=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多+75％）\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Max +75%)\nSurvival: +1 Objective Shield when added to Coffer=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多+75％）\n存护：加入钱盒时，获得1点护盾
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Max +75%)<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多+75％）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Max +75%)<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多+75％）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Max +75%)<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多+75％）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Max +75%)<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多+75％）<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多叠加三次）\n相合：同时被视为花钱、厉钱、衡钱
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)\nAttract: Chance to be tossed as an extra Tongbao=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多叠加三次）\n受引：有概率作为额外一枚通宝被投出
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多叠加三次）\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)\nFantastical: +1 Hope when added to Coffer=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多叠加三次）\n入幻：加入钱盒时，获得希望+1
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)\nLight: +1 Candle when added to Coffer=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多叠加三次）\n引光：加入钱盒时，获得烛火+1
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多叠加三次）\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)\nRusty: On toss, +1 Ingot after each node=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多叠加三次）\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多叠加三次）\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)\nStroll: On toss, +1 Coupon after every battle=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多叠加三次）\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)\nSurvival: +2 Objective Shield when added to Coffer=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多叠加三次）\n存护：加入钱盒时，获得护盾值+2
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多叠加三次）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多叠加三次）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多叠加三次）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多叠加三次）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多叠加三次）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多叠加三次）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多叠加三次）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多叠加三次）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多叠加三次）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多叠加三次）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<color\=#2fac78><Condition: Alloy></color>=投出时，所有我方单位的生命值+25%，每额外投出一次，生命值额外+25％（最多叠加三次）<color\=#2fac78><品相：相合></color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<color\=#2fac78><Condition: Attract></color>=投出时，所有我方单位的生命值+25%，每额外投出一次，生命值额外+25％（最多叠加三次）<color\=#2fac78><品相：受引></color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<color\=#2fac78><Condition: Bloom></color>=投出时，所有我方单位的生命值+25%，每额外投出一次，生命值额外+25％（最多叠加三次）<color\=#2fac78><品相：易花></color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<color\=#2fac78><Condition: Fantastical></color>=投出时，所有我方单位的生命值+25%，每额外投出一次，生命值额外+25％（最多叠加三次）<color\=#2fac78><品相：入幻></color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<color\=#2fac78><Condition: Light></color>=投出时，所有我方单位的生命值+25%，每额外投出一次，生命值额外+25％（最多叠加三次）<color\=#2fac78><品相：引光></color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<color\=#2fac78><Condition: Protean></color>=投出时，所有我方单位的生命值+25%，每额外投出一次，生命值额外+25％（最多叠加三次）<color\=#2fac78><品相：易变></color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<color\=#2fac78><Condition: Rusty></color>=投出时，所有我方单位的生命值+25%，每额外投出一次，生命值额外+25％（最多叠加三次）<color\=#2fac78><品相：锈色></color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<color\=#2fac78><Condition: Sharp></color>=投出时，所有我方单位的生命值+25%，每额外投出一次，生命值额外+25％（最多叠加三次）<color\=#2fac78><品相：易厉></color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<color\=#2fac78><Condition: Stroll></color>=投出时，所有我方单位的生命值+25%，每额外投出一次，生命值额外+25％（最多叠加三次）<color\=#2fac78><品相：巡游></color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<color\=#2fac78><Condition: Survival></color>=投出时，所有我方单位的生命值+25%，每额外投出一次，生命值额外+25％（最多叠加三次）<color\=#2fac78><品相：存护></color>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<Condition: Alloy>=投出时，所有我方单位的生命值+25%，每额外投出一次，生命值额外+25％（最多叠加三次）<品相：相合>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<Condition: Attract>=投出时，所有我方单位的生命值+25%，每额外投出一次，生命值额外+25％（最多叠加三次）<品相：受引>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<Condition: Bloom>=投出时，所有我方单位的生命值+25%，每额外投出一次，生命值额外+25％（最多叠加三次）<品相：易花>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<Condition: Fantastical>=投出时，所有我方单位的生命值+25%，每额外投出一次，生命值额外+25％（最多叠加三次）<品相：入幻>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<Condition: Light>=投出时，所有我方单位的生命值+25%，每额外投出一次，生命值额外+25％（最多叠加三次）<品相：引光>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<Condition: Protean>=投出时，所有我方单位的生命值+25%，每额外投出一次，生命值额外+25％（最多叠加三次）<品相：易变>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<Condition: Rusty>=投出时，所有我方单位的生命值+25%，每额外投出一次，生命值额外+25％（最多叠加三次）<品相：锈色>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<Condition: Sharp>=投出时，所有我方单位的生命值+25%，每额外投出一次，生命值额外+25％（最多叠加三次）<品相：易厉>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<Condition: Stroll>=投出时，所有我方单位的生命值+25%，每额外投出一次，生命值额外+25％（最多叠加三次）<品相：巡游>
On toss, all allies +25% HP. Extra +25% HP on each successive toss (Stacks up to 3 times)<Condition: Survival>=投出时，所有我方单位的生命值+25%，每额外投出一次，生命值额外+25％（最多叠加三次）<品相：存护>
On toss, all allies +25% HP. Successive tosses grant +25% HP (Max +75%)\nFantastical: On toss, +1 Hope after every battle=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多+75％）\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, all allies +25% HP. Successive tosses grant +25% HP (Max +75%)<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，所有我方单位的生命值+25%，每额外投出一次，所有我方单位的生命值额外+25％（最多+75％）<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, all allies +3 ASPD for every 2 Ingots owned=投出时，每有2点源石锭，所有我方单位的攻速+3
On toss, all allies +3 ASPD for every 2 Ingots owned\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，每有2点源石锭，所有我方单位的攻速+3\n相合：同时被视为花钱、厉钱、衡钱
On toss, all allies +3 ASPD for every 2 Ingots owned\nAttract: Chance to be tossed as an extra Tongbao=投出时，每有2点源石锭，所有我方单位的攻速+3\n受引：有概率作为额外一枚通宝被投出
On toss, all allies +3 ASPD for every 2 Ingots owned\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，每有2点源石锭，所有我方单位的攻速+3\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all allies +3 ASPD for every 2 Ingots owned\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，每有2点源石锭，所有我方单位的攻速+3\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all allies +3 ASPD for every 2 Ingots owned\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，每有2点源石锭，所有我方单位的攻速+3\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all allies +3 ASPD for every 2 Ingots owned<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，每有2点源石锭，所有我方单位的攻速+3<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all allies +3 ASPD for every 2 Ingots owned<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，每有2点源石锭，所有我方单位的攻速+3<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all allies +3 ASPD for every 2 Ingots owned<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，每有2点源石锭，所有我方单位的攻速+3<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all allies +3 ASPD for every 2 Ingots owned<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，每有2点源石锭，所有我方单位的攻速+3<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all allies +3 ASPD for every 2 Ingots owned<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，每有2点源石锭，所有我方单位的攻速+3<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）\n相合：同时被视为花钱、厉钱、衡钱
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0\nAttract: Chance to be tossed as an extra Tongbao=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）\n受引：有概率作为额外一枚通宝被投出
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0\nFantastical: +1 Hope when added to Coffer=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）\n入幻：加入钱盒时，获得希望+1
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0\nLight: +1 Candle when added to Coffer=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）\n引光：加入钱盒时，获得烛火+1
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0\nRusty: On toss, +1 Ingot after each node=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0\nStroll: On toss, +1 Coupon after every battle=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0\nSurvival: +2 Objective Shield when added to Coffer=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）\n存护：加入钱盒时，获得护盾值+2
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78><Condition: Alloy></color>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78><品相：相合></color>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78><Condition: Attract></color>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78><品相：受引></color>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78><Condition: Bloom></color>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78><品相：易花></color>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78><Condition: Fantastical></color>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78><品相：入幻></color>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78><Condition: Light></color>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78><品相：引光></color>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78><Condition: Protean></color>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78><品相：易变></color>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78><Condition: Rusty></color>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78><品相：锈色></color>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78><Condition: Sharp></color>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78><品相：易厉></color>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78><Condition: Stroll></color>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78><品相：巡游></color>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78><Condition: Survival></color>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78><品相：存护></color>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<Condition: Alloy>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<品相：相合>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<Condition: Attract>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<品相：受引>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<Condition: Bloom>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<品相：易花>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<Condition: Fantastical>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<品相：入幻>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<Condition: Light>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<品相：引光>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<Condition: Protean>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<品相：易变>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<Condition: Rusty>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<品相：锈色>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<Condition: Sharp>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<品相：易厉>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<Condition: Stroll>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<品相：巡游>
On toss, all allies +4 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<Condition: Survival>=投出时，所有我方单位在部署时获得4层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<品相：存护>
On toss, all allies +5% Max HP for every Objective Shield=投出时，每有1点护盾值，所有我方单位的最大生命值+5%
On toss, all allies +5% Max HP for every Objective Shield\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，每有1点护盾值，所有我方单位的最大生命值+5%\n相合：同时被视为花钱、厉钱、衡钱
On toss, all allies +5% Max HP for every Objective Shield\nAttract: Chance to be tossed as an extra Tongbao=投出时，每有1点护盾值，所有我方单位的最大生命值+5%\n受引：有概率作为额外一枚通宝被投出
On toss, all allies +5% Max HP for every Objective Shield\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，每有1点护盾值，所有我方单位的最大生命值+5%\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all allies +5% Max HP for every Objective Shield\nFantastical: +1 Hope when added to Coffer=投出时，每有1点护盾值，所有我方单位的最大生命值+5%\n入幻：加入钱盒时，获得希望+1
On toss, all allies +5% Max HP for every Objective Shield\nLight: +1 Candle when added to Coffer=投出时，每有1点护盾值，所有我方单位的最大生命值+5%\n引光：加入钱盒时，获得烛火+1
On toss, all allies +5% Max HP for every Objective Shield\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，每有1点护盾值，所有我方单位的最大生命值+5%\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all allies +5% Max HP for every Objective Shield\nRusty: On toss, +1 Ingot after each node=投出时，每有1点护盾值，所有我方单位的最大生命值+5%\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all allies +5% Max HP for every Objective Shield\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，每有1点护盾值，所有我方单位的最大生命值+5%\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all allies +5% Max HP for every Objective Shield\nStroll: On toss, +1 Coupon after every battle=投出时，每有1点护盾值，所有我方单位的最大生命值+5%\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all allies +5% Max HP for every Objective Shield\nSurvival: +2 Objective Shield when added to Coffer=投出时，每有1点护盾值，所有我方单位的最大生命值+5%\n存护：加入钱盒时，获得护盾值+2
On toss, all allies +5% Max HP for every Objective Shield<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，每有1点护盾值，所有我方单位的最大生命值+5%<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all allies +5% Max HP for every Objective Shield<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，每有1点护盾值，所有我方单位的最大生命值+5%<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all allies +5% Max HP for every Objective Shield<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，每有1点护盾值，所有我方单位的最大生命值+5%<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all allies +5% Max HP for every Objective Shield<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，每有1点护盾值，所有我方单位的最大生命值+5%<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all allies +5% Max HP for every Objective Shield<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，每有1点护盾值，所有我方单位的最大生命值+5%<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all allies +5% Max HP for every Objective Shield<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，每有1点护盾值，所有我方单位的最大生命值+5%<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all allies +5% Max HP for every Objective Shield<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，每有1点护盾值，所有我方单位的最大生命值+5%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all allies +5% Max HP for every Objective Shield<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，每有1点护盾值，所有我方单位的最大生命值+5%<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all allies +5% Max HP for every Objective Shield<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，每有1点护盾值，所有我方单位的最大生命值+5%<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all allies +5% Max HP for every Objective Shield<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，每有1点护盾值，所有我方单位的最大生命值+5%<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all allies +50% DEF and HP, but +5 DP Cost=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5
On toss, all allies +50% DEF and HP, but +5 DP Cost\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5\n相合：同时被视为花钱、厉钱、衡钱
On toss, all allies +50% DEF and HP, but +5 DP Cost\nAttract: Chance to be tossed as an extra Tongbao=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5\n受引：有概率作为额外一枚通宝被投出
On toss, all allies +50% DEF and HP, but +5 DP Cost\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all allies +50% DEF and HP, but +5 DP Cost\nFantastical: +1 Hope when added to Coffer=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5\n入幻：加入钱盒时，获得希望+1
On toss, all allies +50% DEF and HP, but +5 DP Cost\nFantastical: On toss, +1 Hope after every battle=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, all allies +50% DEF and HP, but +5 DP Cost\nLight: +1 Candle when added to Coffer=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5\n引光：加入钱盒时，获得烛火+1
On toss, all allies +50% DEF and HP, but +5 DP Cost\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all allies +50% DEF and HP, but +5 DP Cost\nRusty: On toss, +1 Ingot after each node=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all allies +50% DEF and HP, but +5 DP Cost\nRusty: On toss, +2 Ingots after each node=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, all allies +50% DEF and HP, but +5 DP Cost\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all allies +50% DEF and HP, but +5 DP Cost\nStroll: On toss, +1 Coupon after every battle=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all allies +50% DEF and HP, but +5 DP Cost\nSurvival: +1 Objective Shield when added to Coffer=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5\n存护：加入钱盒时，获得1点护盾
On toss, all allies +50% DEF and HP, but +5 DP Cost\nSurvival: +2 Objective Shield when added to Coffer=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5\n存护：加入钱盒时，获得护盾值+2
On toss, all allies +50% DEF and HP, but +5 DP Cost<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all allies +50% DEF and HP, but +5 DP Cost<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all allies +50% DEF and HP, but +5 DP Cost<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all allies +50% DEF and HP, but +5 DP Cost<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all allies +50% DEF and HP, but +5 DP Cost<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, all allies +50% DEF and HP, but +5 DP Cost<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all allies +50% DEF and HP, but +5 DP Cost<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all allies +50% DEF and HP, but +5 DP Cost<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all allies +50% DEF and HP, but +5 DP Cost<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, all allies +50% DEF and HP, but +5 DP Cost<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all allies +50% DEF and HP, but +5 DP Cost<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all allies +50% DEF and HP, but +5 DP Cost<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all allies +50% DEF and HP, but +5 DP Cost<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，所有我方干员防御力+50%，生命+50%，但部署费用+5<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25\n相合：同时被视为花钱、厉钱、衡钱
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD\nAttract: Chance to be tossed as an extra Tongbao=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25\n受引：有概率作为额外一枚通宝被投出
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD\nFantastical: +1 Hope when added to Coffer=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25\n入幻：加入钱盒时，获得希望+1
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD\nFantastical: On toss, +1 Hope after every battle=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD\nLight: +1 Candle when added to Coffer=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25\n引光：加入钱盒时，获得烛火+1
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD\nRusty: On toss, +1 Ingot after each node=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD\nRusty: On toss, +2 Ingots after each node=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD\nStroll: On toss, +1 Coupon after every battle=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD\nSurvival: +1 Objective Shield when added to Coffer=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25\n存护：加入钱盒时，获得1点护盾
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD\nSurvival: +2 Objective Shield when added to Coffer=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25\n存护：加入钱盒时，获得护盾值+2
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all allies +55% Physical and Arts Dodge, but enemies +25 ASPD<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，所有我方单位获得55%的物理法术闪避，所有敌人攻击速度+25<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all allies +6 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0=投出时，所有我方单位在部署时获得6层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）
On toss, all allies +6 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0\nFantastical: On toss, +1 Hope after every battle=投出时，所有我方单位在部署时获得6层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, all allies +6 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0\nLight: +1 Candle when added to Coffer=投出时，所有我方单位在部署时获得6层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）\n引光：加入钱盒时，获得烛火+1
On toss, all allies +6 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0\nRusty: On toss, +2 Ingots after each node=投出时，所有我方单位在部署时获得6层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, all allies +6 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0\nStroll: On toss, +1 Coupon after every battle=投出时，所有我方单位在部署时获得6层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all allies +6 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0\nSurvival: +1 Objective Shield when added to Coffer=投出时，所有我方单位在部署时获得6层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）\n存护：加入钱盒时，获得1点护盾
On toss, all allies +6 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，所有我方单位在部署时获得6层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, all allies +6 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，所有我方单位在部署时获得6层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all allies +6 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，所有我方单位在部署时获得6层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, all allies +6 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，所有我方单位在部署时获得6层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all allies +6 layers of Shield when deployed. -1 layer of Shield on each successive toss, until 0<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，所有我方单位在部署时获得6层护盾，每额外投出一次，获得护盾层数-1（最多减少至0）<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all allies +80 ASPD, but the ASPD buff -10 whenever you exchange Tongbao, until 0 buff=投出时，我方攻击速度+80。每次交换通宝时，攻击速度加成效果-10（至多减少至0）
On toss, all allies +80 ASPD, but the ASPD buff -10 whenever you exchange Tongbao, until 0 buff<color\=#2fac78><Condition: Alloy></color>=投出时，我方攻击速度+80。每次交换通宝时，攻击速度加成效果-10（至多减少至0）<color\=#2fac78><品相：相合></color>
On toss, all allies +80 ASPD, but the ASPD buff -10 whenever you exchange Tongbao, until 0 buff<color\=#2fac78><Condition: Attract></color>=投出时，我方攻击速度+80。每次交换通宝时，攻击速度加成效果-10（至多减少至0）<color\=#2fac78><品相：受引></color>
On toss, all allies +80 ASPD, but the ASPD buff -10 whenever you exchange Tongbao, until 0 buff<color\=#2fac78><Condition: Bloom></color>=投出时，我方攻击速度+80。每次交换通宝时，攻击速度加成效果-10（至多减少至0）<color\=#2fac78><品相：易花></color>
On toss, all allies +80 ASPD, but the ASPD buff -10 whenever you exchange Tongbao, until 0 buff<color\=#2fac78><Condition: Fantastical></color>=投出时，我方攻击速度+80。每次交换通宝时，攻击速度加成效果-10（至多减少至0）<color\=#2fac78><品相：入幻></color>
On toss, all allies +80 ASPD, but the ASPD buff -10 whenever you exchange Tongbao, until 0 buff<color\=#2fac78><Condition: Light></color>=投出时，我方攻击速度+80。每次交换通宝时，攻击速度加成效果-10（至多减少至0）<color\=#2fac78><品相：引光></color>
On toss, all allies +80 ASPD, but the ASPD buff -10 whenever you exchange Tongbao, until 0 buff<color\=#2fac78><Condition: Protean></color>=投出时，我方攻击速度+80。每次交换通宝时，攻击速度加成效果-10（至多减少至0）<color\=#2fac78><品相：易变></color>
On toss, all allies +80 ASPD, but the ASPD buff -10 whenever you exchange Tongbao, until 0 buff<color\=#2fac78><Condition: Rusty></color>=投出时，我方攻击速度+80。每次交换通宝时，攻击速度加成效果-10（至多减少至0）<color\=#2fac78><品相：锈色></color>
On toss, all allies +80 ASPD, but the ASPD buff -10 whenever you exchange Tongbao, until 0 buff<color\=#2fac78><Condition: Sharp></color>=投出时，我方攻击速度+80。每次交换通宝时，攻击速度加成效果-10（至多减少至0）<color\=#2fac78><品相：易厉></color>
On toss, all allies +80 ASPD, but the ASPD buff -10 whenever you exchange Tongbao, until 0 buff<color\=#2fac78><Condition: Stroll></color>=投出时，我方攻击速度+80。每次交换通宝时，攻击速度加成效果-10（至多减少至0）<color\=#2fac78><品相：巡游></color>
On toss, all allies +80 ASPD, but the ASPD buff -10 whenever you exchange Tongbao, until 0 buff<color\=#2fac78><Condition: Survival></color>=投出时，我方攻击速度+80。每次交换通宝时，攻击速度加成效果-10（至多减少至0）<color\=#2fac78><品相：存护></color>
On toss, all allies +80 ASPD, but the ASPD buff -10 whenever you exchange Tongbao, until 0 buff<Condition: Alloy>=投出时，我方攻击速度+80。每次交换通宝时，攻击速度加成效果-10（至多减少至0）<品相：相合>
On toss, all allies +80 ASPD, but the ASPD buff -10 whenever you exchange Tongbao, until 0 buff<Condition: Attract>=投出时，我方攻击速度+80。每次交换通宝时，攻击速度加成效果-10（至多减少至0）<品相：受引>
On toss, all allies +80 ASPD, but the ASPD buff -10 whenever you exchange Tongbao, until 0 buff<Condition: Bloom>=投出时，我方攻击速度+80。每次交换通宝时，攻击速度加成效果-10（至多减少至0）<品相：易花>
On toss, all allies +80 ASPD, but the ASPD buff -10 whenever you exchange Tongbao, until 0 buff<Condition: Fantastical>=投出时，我方攻击速度+80。每次交换通宝时，攻击速度加成效果-10（至多减少至0）<品相：入幻>
On toss, all allies +80 ASPD, but the ASPD buff -10 whenever you exchange Tongbao, until 0 buff<Condition: Light>=投出时，我方攻击速度+80。每次交换通宝时，攻击速度加成效果-10（至多减少至0）<品相：引光>
On toss, all allies +80 ASPD, but the ASPD buff -10 whenever you exchange Tongbao, until 0 buff<Condition: Protean>=投出时，我方攻击速度+80。每次交换通宝时，攻击速度加成效果-10（至多减少至0）<品相：易变>
On toss, all allies +80 ASPD, but the ASPD buff -10 whenever you exchange Tongbao, until 0 buff<Condition: Rusty>=投出时，我方攻击速度+80。每次交换通宝时，攻击速度加成效果-10（至多减少至0）<品相：锈色>
On toss, all allies +80 ASPD, but the ASPD buff -10 whenever you exchange Tongbao, until 0 buff<Condition: Sharp>=投出时，我方攻击速度+80。每次交换通宝时，攻击速度加成效果-10（至多减少至0）<品相：易厉>
On toss, all allies +80 ASPD, but the ASPD buff -10 whenever you exchange Tongbao, until 0 buff<Condition: Stroll>=投出时，我方攻击速度+80。每次交换通宝时，攻击速度加成效果-10（至多减少至0）<品相：巡游>
On toss, all allies +80 ASPD, but the ASPD buff -10 whenever you exchange Tongbao, until 0 buff<Condition: Survival>=投出时，我方攻击速度+80。每次交换通宝时，攻击速度加成效果-10（至多减少至0）<品相：存护>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）\n相合：同时被视为花钱、厉钱、衡钱
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0\nAttract: Chance to be tossed as an extra Tongbao=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）\n受引：有概率作为额外一枚通宝被投出
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0\nFantastical: +1 Hope when added to Coffer=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）\n入幻：加入钱盒时，获得希望+1
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0\nFantastical: On toss, +1 Hope after every battle=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0\nLight: +1 Candle when added to Coffer=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）\n引光：加入钱盒时，获得烛火+1
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0\nRusty: On toss, +1 Ingot after each node=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0\nRusty: On toss, +2 Ingots after each node=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0\nStroll: On toss, +1 Coupon after every battle=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0\nSurvival: +1 Objective Shield when added to Coffer=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）\n存护：加入钱盒时，获得1点护盾
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0\nSurvival: +2 Objective Shield when added to Coffer=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）\n存护：加入钱盒时，获得护盾值+2
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<color\=#2fac78><Condition: Alloy></color>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<color\=#2fac78><品相：相合></color>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<color\=#2fac78><Condition: Attract></color>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<color\=#2fac78><品相：受引></color>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<color\=#2fac78><Condition: Bloom></color>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<color\=#2fac78><品相：易花></color>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<color\=#2fac78><Condition: Fantastical></color>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<color\=#2fac78><品相：入幻></color>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<color\=#2fac78><Condition: Light></color>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<color\=#2fac78><品相：引光></color>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<color\=#2fac78><Condition: Protean></color>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<color\=#2fac78><品相：易变></color>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<color\=#2fac78><Condition: Rusty></color>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<color\=#2fac78><品相：锈色></color>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<color\=#2fac78><Condition: Sharp></color>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<color\=#2fac78><品相：易厉></color>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<color\=#2fac78><Condition: Stroll></color>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<color\=#2fac78><品相：巡游></color>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<color\=#2fac78><Condition: Survival></color>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<color\=#2fac78><品相：存护></color>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<Condition: Alloy>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<品相：相合>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<Condition: Attract>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<品相：受引>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<Condition: Bloom>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<品相：易花>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<Condition: Fantastical>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<品相：入幻>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<Condition: Light>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<品相：引光>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<Condition: Protean>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<品相：易变>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<Condition: Rusty>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<品相：锈色>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<Condition: Sharp>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<品相：易厉>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<Condition: Stroll>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<品相：巡游>
On toss, all allies +80 ASPD. -20 ASPD buff on each successive toss, until 0<Condition: Survival>=投出时，所有我方单位的攻击速度+80，每额外投出一次，攻击速度加成效果-20（最多减少至0）<品相：存护>
On toss, all allies -20 ASPD when in Garden of Grotesqueries, but +60 ASPD in Sui's Remnant Consciousness\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60\n相合：同时被视为花钱、厉钱、衡钱
On toss, all allies -20 ASPD when in Garden of Grotesqueries, but +60 ASPD in Sui's Remnant Consciousness\nAttract: Chance to be tossed as an extra Tongbao=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60\n受引：有概率作为额外一枚通宝被投出
On toss, all allies -20 ASPD when in Garden of Grotesqueries, but +60 ASPD in Sui's Remnant Consciousness\nBloom: Becomes random Flower Coin when returning to Coffer after toss=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all allies -20 ASPD when in Garden of Grotesqueries, but +60 ASPD in Sui's Remnant Consciousness\nProtean: Becomes random Tongbao when returning to Coffer after toss=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all allies -20 ASPD when in Garden of Grotesqueries, but +60 ASPD in Sui's Remnant Consciousness\nSharp: Becomes random Risk Coin when returning to Coffer after toss=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all allies -20 ASPD when in Garden of Grotesqueries, but +60 ASPD in Sui's Remnant Consciousness<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all allies -20 ASPD when in Garden of Grotesqueries, but +60 ASPD in Sui's Remnant Consciousness<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all allies -20 ASPD when in Garden of Grotesqueries, but +60 ASPD in Sui's Remnant Consciousness<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all allies -20 ASPD when in Garden of Grotesqueries, but +60 ASPD in Sui's Remnant Consciousness<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all allies -20 ASPD when in Garden of Grotesqueries, but +60 ASPD in Sui's Remnant Consciousness<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness\nFantastical: +1 Hope when added to Coffer=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60\n入幻：加入钱盒时，获得希望+1
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness\nFantastical: On toss, +1 Hope after every battle=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness\nLight: +1 Candle when added to Coffer=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60\n引光：加入钱盒时，获得烛火+1
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness\nRusty: On toss, +1 Ingot after each node=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness\nRusty: On toss, +2 Ingots after each node=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness\nStroll: On toss, +1 Coupon after every battle=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness\nSurvival: +1 Objective Shield when added to Coffer=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60\n存护：加入钱盒时，获得1点护盾
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness\nSurvival: +2 Objective Shield when added to Coffer=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60\n存护：加入钱盒时，获得护盾值+2
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=在界园投出时，所有我方单位的攻击速度-20；在岁兽残识投出时，所有我方单位的攻击速度+60<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<color\=#2fac78><Condition: Alloy></color>=在界园投出时，我方单位攻击速度-20；在岁兽残识投出时，我方单位攻击速度+60<color\=#2fac78><品相：相合></color>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<color\=#2fac78><Condition: Attract></color>=在界园投出时，我方单位攻击速度-20；在岁兽残识投出时，我方单位攻击速度+60<color\=#2fac78><品相：受引></color>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<color\=#2fac78><Condition: Bloom></color>=在界园投出时，我方单位攻击速度-20；在岁兽残识投出时，我方单位攻击速度+60<color\=#2fac78><品相：易花></color>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<color\=#2fac78><Condition: Fantastical></color>=在界园投出时，我方单位攻击速度-20；在岁兽残识投出时，我方单位攻击速度+60<color\=#2fac78><品相：入幻></color>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<color\=#2fac78><Condition: Light></color>=在界园投出时，我方单位攻击速度-20；在岁兽残识投出时，我方单位攻击速度+60<color\=#2fac78><品相：引光></color>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<color\=#2fac78><Condition: Protean></color>=在界园投出时，我方单位攻击速度-20；在岁兽残识投出时，我方单位攻击速度+60<color\=#2fac78><品相：易变></color>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<color\=#2fac78><Condition: Rusty></color>=在界园投出时，我方单位攻击速度-20；在岁兽残识投出时，我方单位攻击速度+60<color\=#2fac78><品相：锈色></color>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<color\=#2fac78><Condition: Sharp></color>=在界园投出时，我方单位攻击速度-20；在岁兽残识投出时，我方单位攻击速度+60<color\=#2fac78><品相：易厉></color>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<color\=#2fac78><Condition: Stroll></color>=在界园投出时，我方单位攻击速度-20；在岁兽残识投出时，我方单位攻击速度+60<color\=#2fac78><品相：巡游></color>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<color\=#2fac78><Condition: Survival></color>=在界园投出时，我方单位攻击速度-20；在岁兽残识投出时，我方单位攻击速度+60<color\=#2fac78><品相：存护></color>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<Condition: Alloy>=在界园投出时，我方单位攻击速度-20；在岁兽残识投出时，我方单位攻击速度+60<品相：相合>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<Condition: Attract>=在界园投出时，我方单位攻击速度-20；在岁兽残识投出时，我方单位攻击速度+60<品相：受引>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<Condition: Bloom>=在界园投出时，我方单位攻击速度-20；在岁兽残识投出时，我方单位攻击速度+60<品相：易花>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<Condition: Fantastical>=在界园投出时，我方单位攻击速度-20；在岁兽残识投出时，我方单位攻击速度+60<品相：入幻>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<Condition: Light>=在界园投出时，我方单位攻击速度-20；在岁兽残识投出时，我方单位攻击速度+60<品相：引光>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<Condition: Protean>=在界园投出时，我方单位攻击速度-20；在岁兽残识投出时，我方单位攻击速度+60<品相：易变>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<Condition: Rusty>=在界园投出时，我方单位攻击速度-20；在岁兽残识投出时，我方单位攻击速度+60<品相：锈色>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<Condition: Sharp>=在界园投出时，我方单位攻击速度-20；在岁兽残识投出时，我方单位攻击速度+60<品相：易厉>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<Condition: Stroll>=在界园投出时，我方单位攻击速度-20；在岁兽残识投出时，我方单位攻击速度+60<品相：巡游>
On toss, all allies -20 ASPD when in Garden of Grotesqueries; but +60 ASPD when in Sui's Remnant Consciousness<Condition: Survival>=在界园投出时，我方单位攻击速度-20；在岁兽残识投出时，我方单位攻击速度+60<品相：存护>
On toss, all allies -40% SP Cost, but skills activate automatically=投出时，所有我方干员的技力消耗-40%，但技能会自动开启
On toss, all allies -40% SP Cost, but skills activate automatically\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，所有我方干员的技力消耗-40%，但技能会自动开启\n相合：同时被视为花钱、厉钱、衡钱
On toss, all allies -40% SP Cost, but skills activate automatically\nAttract: Chance to be tossed as an extra Tongbao=投出时，所有我方干员的技力消耗-40%，但技能会自动开启\n受引：有概率作为额外一枚通宝被投出
On toss, all allies -40% SP Cost, but skills activate automatically\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，所有我方干员的技力消耗-40%，但技能会自动开启\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all allies -40% SP Cost, but skills activate automatically\nFantastical: +1 Hope when added to Coffer=投出时，所有我方干员的技力消耗-40%，但技能会自动开启\n入幻：加入钱盒时，获得希望+1
On toss, all allies -40% SP Cost, but skills activate automatically\nLight: +1 Candle when added to Coffer=投出时，所有我方干员的技力消耗-40%，但技能会自动开启\n引光：加入钱盒时，获得烛火+1
On toss, all allies -40% SP Cost, but skills activate automatically\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，所有我方干员的技力消耗-40%，但技能会自动开启\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all allies -40% SP Cost, but skills activate automatically\nRusty: On toss, +1 Ingot after each node=投出时，所有我方干员的技力消耗-40%，但技能会自动开启\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all allies -40% SP Cost, but skills activate automatically\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，所有我方干员的技力消耗-40%，但技能会自动开启\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all allies -40% SP Cost, but skills activate automatically\nStroll: On toss, +1 Coupon after every battle=投出时，所有我方干员的技力消耗-40%，但技能会自动开启\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all allies -40% SP Cost, but skills activate automatically\nSurvival: +2 Objective Shield when added to Coffer=投出时，所有我方干员的技力消耗-40%，但技能会自动开启\n存护：加入钱盒时，获得护盾值+2
On toss, all allies -40% SP Cost, but skills activate automatically<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，所有我方干员的技力消耗-40%，但技能会自动开启<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all allies -40% SP Cost, but skills activate automatically<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，所有我方干员的技力消耗-40%，但技能会自动开启<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all allies -40% SP Cost, but skills activate automatically<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，所有我方干员的技力消耗-40%，但技能会自动开启<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all allies -40% SP Cost, but skills activate automatically<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，所有我方干员的技力消耗-40%，但技能会自动开启<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all allies -40% SP Cost, but skills activate automatically<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，所有我方干员的技力消耗-40%，但技能会自动开启<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all allies -40% SP Cost, but skills activate automatically<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，所有我方干员的技力消耗-40%，但技能会自动开启<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all allies -40% SP Cost, but skills activate automatically<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，所有我方干员的技力消耗-40%，但技能会自动开启<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all allies -40% SP Cost, but skills activate automatically<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，所有我方干员的技力消耗-40%，但技能会自动开启<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all allies -40% SP Cost, but skills activate automatically<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，所有我方干员的技力消耗-40%，但技能会自动开启<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all allies -40% SP Cost, but skills activate automatically<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，所有我方干员的技力消耗-40%，但技能会自动开启<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all allies -60% SP Cost, but skills activate automatically=投出时，所有我方干员的技力消耗-60%，但技能会自动开启
On toss, all allies -60% SP Cost, but skills activate automatically\nFantastical: On toss, +1 Hope after every battle=投出时，所有我方干员的技力消耗-60%，但技能会自动开启\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, all allies -60% SP Cost, but skills activate automatically\nLight: +1 Candle when added to Coffer=投出时，所有我方干员的技力消耗-60%，但技能会自动开启\n引光：加入钱盒时，获得烛火+1
On toss, all allies -60% SP Cost, but skills activate automatically\nRusty: On toss, +2 Ingots after each node=投出时，所有我方干员的技力消耗-60%，但技能会自动开启\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, all allies -60% SP Cost, but skills activate automatically\nStroll: On toss, +1 Coupon after every battle=投出时，所有我方干员的技力消耗-60%，但技能会自动开启\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all allies -60% SP Cost, but skills activate automatically\nSurvival: +1 Objective Shield when added to Coffer=投出时，所有我方干员的技力消耗-60%，但技能会自动开启\n存护：加入钱盒时，获得1点护盾
On toss, all allies -60% SP Cost, but skills activate automatically<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，所有我方干员的技力消耗-60%，但技能会自动开启<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, all allies -60% SP Cost, but skills activate automatically<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，所有我方干员的技力消耗-60%，但技能会自动开启<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all allies -60% SP Cost, but skills activate automatically<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，所有我方干员的技力消耗-60%，但技能会自动开启<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, all allies -60% SP Cost, but skills activate automatically<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，所有我方干员的技力消耗-60%，但技能会自动开启<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all allies -60% SP Cost, but skills activate automatically<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，所有我方干员的技力消耗-60%，但技能会自动开启<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2\n相合：同时被视为花钱、厉钱、衡钱
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit\nAttract: Chance to be tossed as an extra Tongbao=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2\n受引：有概率作为额外一枚通宝被投出
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit\nFantastical: +1 Hope when added to Coffer=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2\n入幻：加入钱盒时，获得希望+1
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit\nFantastical: On toss, +1 Hope after every battle=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit\nLight: +1 Candle when added to Coffer=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2\n引光：加入钱盒时，获得烛火+1
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit\nRusty: On toss, +1 Ingot after each node=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit\nRusty: On toss, +2 Ingots after each node=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit\nStroll: On toss, +1 Coupon after every battle=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit\nSurvival: +1 Objective Shield when added to Coffer=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2\n存护：加入钱盒时，获得1点护盾
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit\nSurvival: +2 Objective Shield when added to Coffer=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2\n存护：加入钱盒时，获得护盾值+2
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all allies -65% Redeployment Time, but -2 Deployment Limit<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，所有我方单位再部署时间-65％，但我方可同时部署人数-2<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害\n相合：同时被视为花钱、厉钱、衡钱
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles\nAttract: Chance to be tossed as an extra Tongbao=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害\n受引：有概率作为额外一枚通宝被投出
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles\nFantastical: +1 Hope when added to Coffer=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害\n入幻：加入钱盒时，获得希望+1
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles\nFantastical: On toss, +1 Hope after every battle=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles\nLight: +1 Candle when added to Coffer=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害\n引光：加入钱盒时，获得烛火+1
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles\nRusty: On toss, +1 Ingot after each node=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles\nRusty: On toss, +2 Ingots after each node=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles\nStroll: On toss, +1 Coupon after every battle=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles\nSurvival: +1 Objective Shield when added to Coffer=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害\n存护：加入钱盒时，获得1点护盾
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles\nSurvival: +2 Objective Shield when added to Coffer=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害\n存护：加入钱盒时，获得护盾值+2
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles <color\=#2fac78><Condition: Survival></color>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<color\=#2fac78><品相：存护></color>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles <Condition: Survival>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<品相：存护>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<color\=#2fac78><Condition: Alloy></color>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<color\=#2fac78><品相：相合></color>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<color\=#2fac78><Condition: Attract></color>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<color\=#2fac78><品相：受引></color>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<color\=#2fac78><Condition: Bloom></color>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<color\=#2fac78><品相：易花></color>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<color\=#2fac78><Condition: Fantastical></color>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<color\=#2fac78><品相：入幻></color>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<color\=#2fac78><Condition: Light></color>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<color\=#2fac78><品相：引光></color>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<color\=#2fac78><Condition: Protean></color>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<color\=#2fac78><品相：易变></color>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<color\=#2fac78><Condition: Rusty></color>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<color\=#2fac78><品相：锈色></color>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<color\=#2fac78><Condition: Sharp></color>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<color\=#2fac78><品相：易厉></color>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<color\=#2fac78><Condition: Stroll></color>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<color\=#2fac78><品相：巡游></color>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<Condition: Alloy>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<品相：相合>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<Condition: Attract>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<品相：受引>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<Condition: Bloom>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<品相：易花>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<Condition: Fantastical>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<品相：入幻>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<Condition: Light>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<品相：引光>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<Condition: Protean>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<品相：易变>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<Condition: Rusty>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<品相：锈色>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<Condition: Sharp>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<品相：易厉>
On toss, all allies and enemies take 100 True damage per second, except allies on Vagary Tiles<Condition: Stroll>=投出时，除部署在化境上的我方单位外，所有其他我方单位和敌方单位每秒受到100点真实伤害<品相：巡游>
On toss, all allies gain +30% ATK and +30% Redeployment Time=投出时，所有我方干员攻击力+30%，但再部署时间+30%
On toss, all allies gain +30% ATK and +30% Redeployment Time\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，所有我方干员攻击力+30%，但再部署时间+30%\n相合：同时被视为花钱、厉钱、衡钱
On toss, all allies gain +30% ATK and +30% Redeployment Time\nAttract: Chance to be tossed as an extra Tongbao=投出时，所有我方干员攻击力+30%，但再部署时间+30%\n受引：有概率作为额外一枚通宝被投出
On toss, all allies gain +30% ATK and +30% Redeployment Time\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，所有我方干员攻击力+30%，但再部署时间+30%\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all allies gain +30% ATK and +30% Redeployment Time\nFantastical: +1 Hope when added to Coffer=投出时，所有我方干员攻击力+30%，但再部署时间+30%\n入幻：加入钱盒时，获得希望+1
On toss, all allies gain +30% ATK and +30% Redeployment Time\nFantastical: On toss, +1 Hope after every battle=投出时，所有我方干员攻击力+30%，但再部署时间+30%\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, all allies gain +30% ATK and +30% Redeployment Time\nLight: +1 Candle when added to Coffer=投出时，所有我方干员攻击力+30%，但再部署时间+30%\n引光：加入钱盒时，获得烛火+1
On toss, all allies gain +30% ATK and +30% Redeployment Time\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，所有我方干员攻击力+30%，但再部署时间+30%\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all allies gain +30% ATK and +30% Redeployment Time\nRusty: On toss, +1 Ingot after each node=投出时，所有我方干员攻击力+30%，但再部署时间+30%\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all allies gain +30% ATK and +30% Redeployment Time\nRusty: On toss, +2 Ingots after each node=投出时，所有我方干员攻击力+30%，但再部署时间+30%\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, all allies gain +30% ATK and +30% Redeployment Time\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，所有我方干员攻击力+30%，但再部署时间+30%\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all allies gain +30% ATK and +30% Redeployment Time\nStroll: On toss, +1 Coupon after every battle=投出时，所有我方干员攻击力+30%，但再部署时间+30%\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all allies gain +30% ATK and +30% Redeployment Time\nSurvival: +1 Objective Shield when added to Coffer=投出时，所有我方干员攻击力+30%，但再部署时间+30%\n存护：加入钱盒时，获得1点护盾
On toss, all allies gain +30% ATK and +30% Redeployment Time\nSurvival: +2 Objective Shield when added to Coffer=投出时，所有我方干员攻击力+30%，但再部署时间+30%\n存护：加入钱盒时，获得护盾值+2
On toss, all allies gain +30% ATK and +30% Redeployment Time<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，所有我方干员攻击力+30%，但再部署时间+30%<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all allies gain +30% ATK and +30% Redeployment Time<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，所有我方干员攻击力+30%，但再部署时间+30%<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all allies gain +30% ATK and +30% Redeployment Time<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，所有我方干员攻击力+30%，但再部署时间+30%<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all allies gain +30% ATK and +30% Redeployment Time<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，所有我方干员攻击力+30%，但再部署时间+30%<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all allies gain +30% ATK and +30% Redeployment Time<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，所有我方干员攻击力+30%，但再部署时间+30%<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, all allies gain +30% ATK and +30% Redeployment Time<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，所有我方干员攻击力+30%，但再部署时间+30%<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all allies gain +30% ATK and +30% Redeployment Time<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，所有我方干员攻击力+30%，但再部署时间+30%<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all allies gain +30% ATK and +30% Redeployment Time<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，所有我方干员攻击力+30%，但再部署时间+30%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all allies gain +30% ATK and +30% Redeployment Time<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，所有我方干员攻击力+30%，但再部署时间+30%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, all allies gain +30% ATK and +30% Redeployment Time<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，所有我方干员攻击力+30%，但再部署时间+30%<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all allies gain +30% ATK and +30% Redeployment Time<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，所有我方干员攻击力+30%，但再部署时间+30%<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all allies gain +30% ATK and +30% Redeployment Time<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，所有我方干员攻击力+30%，但再部署时间+30%<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all allies gain +30% ATK and +30% Redeployment Time<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，所有我方干员攻击力+30%，但再部署时间+30%<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all allies' Max HP +5% for every Objective Shield\nFantastical: On toss, +1 Hope after every battle=投出时，每有1点护盾值，所有我方单位的最大生命值+5%\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, all allies' Max HP +5% for every Objective Shield\nRusty: On toss, +2 Ingots after each node=投出时，每有1点护盾值，所有我方单位的最大生命值+5%\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, all allies' Max HP +5% for every Objective Shield\nSurvival: +1 Objective Shield when added to Coffer=投出时，每有1点护盾值，所有我方单位的最大生命值+5%\n存护：加入钱盒时，获得1点护盾
On toss, all allies' Max HP +5% for every Objective Shield<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，每有1点护盾值，所有我方单位的最大生命值+5%<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, all allies' Max HP +5% for every Objective Shield<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，每有1点护盾值，所有我方单位的最大生命值+5%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, all allies' Max HP +5% for every Objective Shield<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，每有1点护盾值，所有我方单位的最大生命值+5%<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all Elite and Leader enemies +10 RES, extra +20 in Dreadful Foe and Sui's Remnant Consciousness\nFantastical: +1 Hope when added to Coffer=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20\n入幻：加入钱盒时，获得希望+1
On toss, all Elite and Leader enemies +10 RES, extra +20 in Dreadful Foe and Sui's Remnant Consciousness\nLight: +1 Candle when added to Coffer=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20\n引光：加入钱盒时，获得烛火+1
On toss, all Elite and Leader enemies +10 RES, extra +20 in Dreadful Foe and Sui's Remnant Consciousness\nRusty: On toss, +1 Ingot after each node=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all Elite and Leader enemies +10 RES, extra +20 in Dreadful Foe and Sui's Remnant Consciousness\nStroll: On toss, +1 Coupon after every battle=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all Elite and Leader enemies +10 RES, extra +20 in Dreadful Foe and Sui's Remnant Consciousness\nSurvival: +2 Objective Shield when added to Coffer=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20\n存护：加入钱盒时，获得护盾值+2
On toss, all Elite and Leader enemies +10 RES, extra +20 in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all Elite and Leader enemies +10 RES, extra +20 in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all Elite and Leader enemies +10 RES, extra +20 in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all Elite and Leader enemies +10 RES, extra +20 in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all Elite and Leader enemies +10 RES, extra +20 in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all Elite and Leader enemies +10 RES, extra +20 RES in Dreadful Foe and Sui's Remnant Consciousness\nFantastical: On toss, +1 Hope after every battle=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, all Elite and Leader enemies +10 RES, extra +20 RES in Dreadful Foe and Sui's Remnant Consciousness\nRusty: On toss, +2 Ingots after each node=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, all Elite and Leader enemies +10 RES, extra +20 RES in Dreadful Foe and Sui's Remnant Consciousness\nSurvival: +1 Objective Shield when added to Coffer=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20\n存护：加入钱盒时，获得1点护盾
On toss, all Elite and Leader enemies +10 RES, extra +20 RES in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, all Elite and Leader enemies +10 RES, extra +20 RES in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, all Elite and Leader enemies +10 RES, extra +20 RES in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all Elite and Leader enemies gain +10 RES, extra +20 in Dreadful Foe and Sui's Remnant Consciousness=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20
On toss, all Elite and Leader enemies gain +10 RES, extra +20 in Dreadful Foe and Sui's Remnant Consciousness\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20\n相合：同时被视为花钱、厉钱、衡钱
On toss, all Elite and Leader enemies gain +10 RES, extra +20 in Dreadful Foe and Sui's Remnant Consciousness\nAttract: Chance to be tossed as an extra Tongbao=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20\n受引：有概率作为额外一枚通宝被投出
On toss, all Elite and Leader enemies gain +10 RES, extra +20 in Dreadful Foe and Sui's Remnant Consciousness\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all Elite and Leader enemies gain +10 RES, extra +20 in Dreadful Foe and Sui's Remnant Consciousness\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all Elite and Leader enemies gain +10 RES, extra +20 in Dreadful Foe and Sui's Remnant Consciousness\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all Elite and Leader enemies gain +10 RES, extra +20 in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all Elite and Leader enemies gain +10 RES, extra +20 in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all Elite and Leader enemies gain +10 RES, extra +20 in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all Elite and Leader enemies gain +10 RES, extra +20 in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all Elite and Leader enemies gain +10 RES, extra +20 in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，精英及领袖敌人的法术抗性+10，在险路恶敌及岁兽残识中法术抗性额外+20<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks to 25x); upgradeable in Plan nodes\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级\n相合：同时被视为花钱、厉钱、衡钱
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks to 25x); upgradeable in Plan nodes\nAttract: Chance to be tossed as an extra Tongbao=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级\n受引：有概率作为额外一枚通宝被投出
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks to 25x); upgradeable in Plan nodes\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks to 25x); upgradeable in Plan nodes\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks to 25x); upgradeable in Plan nodes\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks to 25x); upgradeable in Plan nodes<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks to 25x); upgradeable in Plan nodes<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks to 25x); upgradeable in Plan nodes<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks to 25x); upgradeable in Plan nodes<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks to 25x); upgradeable in Plan nodes<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded=投出时，所有敌方单位防御力+2000，受到伤害时防御力-100（最多叠加25次），可升级
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded in Plan=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded in Plan\nFantastical: +1 Hope when added to Coffer=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级\n入幻：加入钱盒时，获得希望+1
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded in Plan\nFantastical: On toss, +1 Hope after every battle=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded in Plan\nLight: +1 Candle when added to Coffer=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级\n引光：加入钱盒时，获得烛火+1
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded in Plan\nRusty: On toss, +1 Ingot after each node=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded in Plan\nRusty: On toss, +2 Ingots after each node=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded in Plan\nStroll: On toss, +1 Coupon after every battle=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded in Plan\nSurvival: +1 Objective Shield when added to Coffer=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级\n存护：加入钱盒时，获得1点护盾
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded in Plan\nSurvival: +2 Objective Shield when added to Coffer=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级\n存护：加入钱盒时，获得护盾值+2
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded in Plan<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded in Plan<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded in Plan<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded in Plan<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded in Plan<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded in Plan<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded in Plan<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded in Plan<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-100（最多叠加25次），可在筹谋中升级<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded<color\=#2fac78><Condition: Alloy></color>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-100（最多叠加25次），可升级<color\=#2fac78><品相：相合></color>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded<color\=#2fac78><Condition: Attract></color>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-100（最多叠加25次），可升级<color\=#2fac78><品相：受引></color>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded<color\=#2fac78><Condition: Bloom></color>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-100（最多叠加25次），可升级<color\=#2fac78><品相：易花></color>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded<color\=#2fac78><Condition: Fantastical></color>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-100（最多叠加25次），可升级<color\=#2fac78><品相：入幻></color>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded<color\=#2fac78><Condition: Light></color>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-100（最多叠加25次），可升级<color\=#2fac78><品相：引光></color>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded<color\=#2fac78><Condition: Protean></color>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-100（最多叠加25次），可升级<color\=#2fac78><品相：易变></color>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded<color\=#2fac78><Condition: Rusty></color>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-100（最多叠加25次），可升级<color\=#2fac78><品相：锈色></color>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded<color\=#2fac78><Condition: Sharp></color>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-100（最多叠加25次），可升级<color\=#2fac78><品相：易厉></color>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded<color\=#2fac78><Condition: Stroll></color>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-100（最多叠加25次），可升级<color\=#2fac78><品相：巡游></color>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded<color\=#2fac78><Condition: Survival></color>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-100（最多叠加25次），可升级<color\=#2fac78><品相：存护></color>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded<Condition: Alloy>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-100（最多叠加25次），可升级<品相：相合>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded<Condition: Attract>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-100（最多叠加25次），可升级<品相：受引>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded<Condition: Bloom>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-100（最多叠加25次），可升级<品相：易花>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded<Condition: Fantastical>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-100（最多叠加25次），可升级<品相：入幻>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded<Condition: Light>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-100（最多叠加25次），可升级<品相：引光>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded<Condition: Protean>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-100（最多叠加25次），可升级<品相：易变>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded<Condition: Rusty>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-100（最多叠加25次），可升级<品相：锈色>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded<Condition: Sharp>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-100（最多叠加25次），可升级<品相：易厉>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded<Condition: Stroll>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-100（最多叠加25次），可升级<品相：巡游>
On toss, all enemies +2000 DEF, but -100 DEF on taking damage (Stacks up to 25 times); can be upgraded<Condition: Survival>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-100（最多叠加25次），可升级<品相：存护>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks to 25x)\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）\n相合：同时被视为花钱、厉钱、衡钱
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks to 25x)\nAttract: Chance to be tossed as an extra Tongbao=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）\n受引：有概率作为额外一枚通宝被投出
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks to 25x)\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks to 25x)\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks to 25x)\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks to 25x)<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks to 25x)<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks to 25x)<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks to 25x)<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks to 25x)<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks to 25x)<color\=#2fac78><Condition: Alloy></color>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-150（最多叠加25次）<color\=#2fac78><品相：相合></color>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks to 25x)<color\=#2fac78><Condition: Attract></color>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-150（最多叠加25次）<color\=#2fac78><品相：受引></color>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks to 25x)<color\=#2fac78><Condition: Bloom></color>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-150（最多叠加25次）<color\=#2fac78><品相：易花></color>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks to 25x)<color\=#2fac78><Condition: Protean></color>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-150（最多叠加25次）<color\=#2fac78><品相：易变></color>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks to 25x)<color\=#2fac78><Condition: Sharp></color>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-150（最多叠加25次）<color\=#2fac78><品相：易厉></color>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks to 25x)<Condition: Alloy>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-150（最多叠加25次）<品相：相合>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks to 25x)<Condition: Attract>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-150（最多叠加25次）<品相：受引>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks to 25x)<Condition: Bloom>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-150（最多叠加25次）<品相：易花>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks to 25x)<Condition: Protean>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-150（最多叠加25次）<品相：易变>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks to 25x)<Condition: Sharp>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-150（最多叠加25次）<品相：易厉>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)\nFantastical: +1 Hope when added to Coffer=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）\n入幻：加入钱盒时，获得希望+1
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)\nFantastical: On toss, +1 Hope after every battle=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)\nLight: +1 Candle when added to Coffer=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）\n引光：加入钱盒时，获得烛火+1
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)\nRusty: On toss, +1 Ingot after each node=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)\nRusty: On toss, +2 Ingots after each node=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)\nStroll: On toss, +1 Coupon after every battle=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)\nSurvival: +1 Objective Shield when added to Coffer=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）\n存护：加入钱盒时，获得1点护盾
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)\nSurvival: +2 Objective Shield when added to Coffer=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）\n存护：加入钱盒时，获得护盾值+2
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，所有敌方单位防御力+2000，但每次受到伤害时防御力-150（最多叠加25次）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)<color\=#2fac78><Condition: Fantastical></color>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-150（最多叠加25次）<color\=#2fac78><品相：入幻></color>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)<color\=#2fac78><Condition: Light></color>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-150（最多叠加25次）<color\=#2fac78><品相：引光></color>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)<color\=#2fac78><Condition: Rusty></color>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-150（最多叠加25次）<color\=#2fac78><品相：锈色></color>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)<color\=#2fac78><Condition: Stroll></color>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-150（最多叠加25次）<color\=#2fac78><品相：巡游></color>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)<color\=#2fac78><Condition: Survival></color>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-150（最多叠加25次）<color\=#2fac78><品相：存护></color>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)<Condition: Fantastical>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-150（最多叠加25次）<品相：入幻>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)<Condition: Light>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-150（最多叠加25次）<品相：引光>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)<Condition: Rusty>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-150（最多叠加25次）<品相：锈色>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)<Condition: Stroll>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-150（最多叠加25次）<品相：巡游>
On toss, all enemies +2000 DEF, but -150 DEF on taking damage (Stacks up to 25 times)<Condition: Survival>=投出时，所有敌方单位防御力+2000，受到伤害时防御力-150（最多叠加25次）<品相：存护>
On toss, all enemies +25% ATK, but allies +60% ATK=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%
On toss, all enemies +25% ATK, but allies +60% ATK\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%\n相合：同时被视为花钱、厉钱、衡钱
On toss, all enemies +25% ATK, but allies +60% ATK\nAttract: Chance to be tossed as an extra Tongbao=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%\n受引：有概率作为额外一枚通宝被投出
On toss, all enemies +25% ATK, but allies +60% ATK\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all enemies +25% ATK, but allies +60% ATK\nFantastical: +1 Hope when added to Coffer=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%\n入幻：加入钱盒时，获得希望+1
On toss, all enemies +25% ATK, but allies +60% ATK\nFantastical: On toss, +1 Hope after every battle=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, all enemies +25% ATK, but allies +60% ATK\nLight: +1 Candle when added to Coffer=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%\n引光：加入钱盒时，获得烛火+1
On toss, all enemies +25% ATK, but allies +60% ATK\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all enemies +25% ATK, but allies +60% ATK\nRusty: On toss, +1 Ingot after each node=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all enemies +25% ATK, but allies +60% ATK\nRusty: On toss, +2 Ingots after each node=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, all enemies +25% ATK, but allies +60% ATK\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all enemies +25% ATK, but allies +60% ATK\nStroll: On toss, +1 Coupon after every battle=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all enemies +25% ATK, but allies +60% ATK\nSurvival: +1 Objective Shield when added to Coffer=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%\n存护：加入钱盒时，获得1点护盾
On toss, all enemies +25% ATK, but allies +60% ATK\nSurvival: +2 Objective Shield when added to Coffer=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%\n存护：加入钱盒时，获得护盾值+2
On toss, all enemies +25% ATK, but allies +60% ATK<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all enemies +25% ATK, but allies +60% ATK<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all enemies +25% ATK, but allies +60% ATK<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all enemies +25% ATK, but allies +60% ATK<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all enemies +25% ATK, but allies +60% ATK<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, all enemies +25% ATK, but allies +60% ATK<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all enemies +25% ATK, but allies +60% ATK<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all enemies +25% ATK, but allies +60% ATK<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all enemies +25% ATK, but allies +60% ATK<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, all enemies +25% ATK, but allies +60% ATK<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all enemies +25% ATK, but allies +60% ATK<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all enemies +25% ATK, but allies +60% ATK<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all enemies +25% ATK, but allies +60% ATK<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，所有敌方单位的攻击力+25%，我方单位的攻击力+60%<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all enemies +35% or -70% Movement Speed every 5s=投出时，每5秒，所有敌人的移动速度+35％或-70％
On toss, all enemies +35% or -70% Movement Speed every 5s\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，每5秒，所有敌人的移动速度+35％或-70％\n相合：同时被视为花钱、厉钱、衡钱
On toss, all enemies +35% or -70% Movement Speed every 5s\nAttract: Chance to be tossed as an extra Tongbao=投出时，每5秒，所有敌人的移动速度+35％或-70％\n受引：有概率作为额外一枚通宝被投出
On toss, all enemies +35% or -70% Movement Speed every 5s\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，每5秒，所有敌人的移动速度+35％或-70％\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all enemies +35% or -70% Movement Speed every 5s\nFantastical: +1 Hope when added to Coffer=投出时，每5秒，所有敌人的移动速度+35％或-70％\n入幻：加入钱盒时，获得希望+1
On toss, all enemies +35% or -70% Movement Speed every 5s\nFantastical: On toss, +1 Hope after every battle=投出时，每5秒，所有敌人的移动速度+35％或-70％\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, all enemies +35% or -70% Movement Speed every 5s\nLight: +1 Candle when added to Coffer=投出时，每5秒，所有敌人的移动速度+35％或-70％\n引光：加入钱盒时，获得烛火+1
On toss, all enemies +35% or -70% Movement Speed every 5s\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，每5秒，所有敌人的移动速度+35％或-70％\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all enemies +35% or -70% Movement Speed every 5s\nRusty: On toss, +1 Ingot after each node=投出时，每5秒，所有敌人的移动速度+35％或-70％\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all enemies +35% or -70% Movement Speed every 5s\nRusty: On toss, +2 Ingots after each node=投出时，每5秒，所有敌人的移动速度+35％或-70％\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, all enemies +35% or -70% Movement Speed every 5s\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，每5秒，所有敌人的移动速度+35％或-70％\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all enemies +35% or -70% Movement Speed every 5s\nStroll: On toss, +1 Coupon after every battle=投出时，每5秒，所有敌人的移动速度+35％或-70％\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all enemies +35% or -70% Movement Speed every 5s\nSurvival: +1 Objective Shield when added to Coffer=投出时，每5秒，所有敌人的移动速度+35％或-70％\n存护：加入钱盒时，获得1点护盾
On toss, all enemies +35% or -70% Movement Speed every 5s\nSurvival: +2 Objective Shield when added to Coffer=投出时，每5秒，所有敌人的移动速度+35％或-70％\n存护：加入钱盒时，获得护盾值+2
On toss, all enemies +35% or -70% Movement Speed every 5s<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，每5秒，所有敌人的移动速度+35％或-70％<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all enemies +35% or -70% Movement Speed every 5s<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，每5秒，所有敌人的移动速度+35％或-70％<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all enemies +35% or -70% Movement Speed every 5s<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，每5秒，所有敌人的移动速度+35％或-70％<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all enemies +35% or -70% Movement Speed every 5s<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，每5秒，所有敌人的移动速度+35％或-70％<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all enemies +35% or -70% Movement Speed every 5s<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，每5秒，所有敌人的移动速度+35％或-70％<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, all enemies +35% or -70% Movement Speed every 5s<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，每5秒，所有敌人的移动速度+35％或-70％<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all enemies +35% or -70% Movement Speed every 5s<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，每5秒，所有敌人的移动速度+35％或-70％<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all enemies +35% or -70% Movement Speed every 5s<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，每5秒，所有敌人的移动速度+35％或-70％<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all enemies +35% or -70% Movement Speed every 5s<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，每5秒，所有敌人的移动速度+35％或-70％<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, all enemies +35% or -70% Movement Speed every 5s<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，每5秒，所有敌人的移动速度+35％或-70％<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all enemies +35% or -70% Movement Speed every 5s<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，每5秒，所有敌人的移动速度+35％或-70％<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all enemies +35% or -70% Movement Speed every 5s<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，每5秒，所有敌人的移动速度+35％或-70％<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all enemies +35% or -70% Movement Speed every 5s<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，每5秒，所有敌人的移动速度+35％或-70％<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% current HP per second when blocked\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害\n相合：同时被视为花钱、厉钱、衡钱
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% current HP per second when blocked\nAttract: Chance to be tossed as an extra Tongbao=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害\n受引：有概率作为额外一枚通宝被投出
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% current HP per second when blocked\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% current HP per second when blocked\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% current HP per second when blocked\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% current HP per second when blocked<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% current HP per second when blocked<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% current HP per second when blocked<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% current HP per second when blocked<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% current HP per second when blocked<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% current HP per second when blocked<color\=#2fac78><Condition: Alloy></color>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<color\=#2fac78><品相：相合></color>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% current HP per second when blocked<color\=#2fac78><Condition: Attract></color>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<color\=#2fac78><品相：受引></color>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% current HP per second when blocked<color\=#2fac78><Condition: Bloom></color>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<color\=#2fac78><品相：易花></color>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% current HP per second when blocked<color\=#2fac78><Condition: Protean></color>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<color\=#2fac78><品相：易变></color>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% current HP per second when blocked<color\=#2fac78><Condition: Sharp></color>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<color\=#2fac78><品相：易厉></color>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% current HP per second when blocked<Condition: Alloy>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<品相：相合>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% current HP per second when blocked<Condition: Attract>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<品相：受引>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% current HP per second when blocked<Condition: Bloom>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<品相：易花>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% current HP per second when blocked<Condition: Protean>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<品相：易变>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% current HP per second when blocked<Condition: Sharp>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<品相：易厉>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% HP per second when blocked=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% HP per second when blocked\nFantastical: +1 Hope when added to Coffer=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害\n入幻：加入钱盒时，获得希望+1
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% HP per second when blocked\nLight: +1 Candle when added to Coffer=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害\n引光：加入钱盒时，获得烛火+1
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% HP per second when blocked\nRusty: On toss, +1 Ingot after each node=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% HP per second when blocked\nStroll: On toss, +1 Coupon after every battle=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% HP per second when blocked\nSurvival: +2 Objective Shield when added to Coffer=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害\n存护：加入钱盒时，获得护盾值+2
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% HP per second when blocked<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% HP per second when blocked<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% HP per second when blocked<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% HP per second when blocked<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% HP per second when blocked<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% HP per second when blocked<color\=#2fac78><Condition: Fantastical></color>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<color\=#2fac78><品相：入幻></color>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% HP per second when blocked<color\=#2fac78><Condition: Light></color>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<color\=#2fac78><品相：引光></color>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% HP per second when blocked<color\=#2fac78><Condition: Rusty></color>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<color\=#2fac78><品相：锈色></color>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% HP per second when blocked<color\=#2fac78><Condition: Stroll></color>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<color\=#2fac78><品相：巡游></color>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% HP per second when blocked<color\=#2fac78><Condition: Survival></color>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<color\=#2fac78><品相：存护></color>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% HP per second when blocked<Condition: Fantastical>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<品相：入幻>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% HP per second when blocked<Condition: Light>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<品相：引光>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% HP per second when blocked<Condition: Rusty>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<品相：锈色>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% HP per second when blocked<Condition: Stroll>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<品相：巡游>
On toss, all enemies +50% Max HP, but take Arts damage equal to 5% HP per second when blocked<Condition: Survival>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<品相：存护>
On toss, all enemies -30% Max HP (Turns into Dayan Tongbao after)\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，所有敌人最大生命值-30%（下次投钱前变化为-大炎通宝）\n相合：同时被视为花钱、厉钱、衡钱
On toss, all enemies -30% Max HP (Turns into Dayan Tongbao after)\nAttract: Chance to be tossed as an extra Tongbao=投出时，所有敌人最大生命值-30%（下次投钱前变化为-大炎通宝）\n受引：有概率作为额外一枚通宝被投出
On toss, all enemies -30% Max HP (Turns into Dayan Tongbao after)\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，所有敌人最大生命值-30%（下次投钱前变化为-大炎通宝）\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all enemies -30% Max HP (Turns into Dayan Tongbao after)\nFantastical: +1 Hope when added to Coffer=投出时，所有敌人最大生命值-30%（下次投钱前变化为-大炎通宝）\n入幻：加入钱盒时，获得希望+1
On toss, all enemies -30% Max HP (Turns into Dayan Tongbao after)\nFantastical: On toss, +1 Hope after every battle=投出时，所有敌人最大生命值-30%。（下次投钱前变化为-大炎通宝）\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, all enemies -30% Max HP (Turns into Dayan Tongbao after)\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，所有敌人最大生命值-30%（下次投钱前变化为-大炎通宝）\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all enemies -30% Max HP (Turns into Dayan Tongbao after)\nRusty: On toss, +1 Ingot after each node=投出时，所有敌人最大生命值-30%（下次投钱前变化为-大炎通宝）\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all enemies -30% Max HP (Turns into Dayan Tongbao after)\nRusty: On toss, +2 Ingots after each node=投出时，所有敌人最大生命值-30%。（下次投钱前变化为-大炎通宝）\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, all enemies -30% Max HP (Turns into Dayan Tongbao after)\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，所有敌人最大生命值-30%（下次投钱前变化为-大炎通宝）\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all enemies -30% Max HP (Turns into Dayan Tongbao after)\nSurvival: +1 Objective Shield when added to Coffer=投出时，所有敌人最大生命值-30%。（下次投钱前变化为-大炎通宝）\n存护：加入钱盒时，获得1点护盾
On toss, all enemies -30% Max HP (Turns into Dayan Tongbao after)\nSurvival: +2 Objective Shield when added to Coffer=投出时，所有敌人最大生命值-30%（下次投钱前变化为-大炎通宝）\n存护：加入钱盒时，获得护盾值+2
On toss, all enemies -30% Max HP (Turns into Dayan Tongbao after)<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，所有敌人最大生命值-30%（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all enemies -30% Max HP (Turns into Dayan Tongbao after)<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，所有敌人最大生命值-30%（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all enemies -30% Max HP (Turns into Dayan Tongbao after)<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，所有敌人最大生命值-30%（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all enemies -30% Max HP (Turns into Dayan Tongbao after)<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，所有敌人最大生命值-30%（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all enemies -30% Max HP (Turns into Dayan Tongbao after)<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，所有敌人最大生命值-30%。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, all enemies -30% Max HP (Turns into Dayan Tongbao after)<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，所有敌人最大生命值-30%（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all enemies -30% Max HP (Turns into Dayan Tongbao after)<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，所有敌人最大生命值-30%（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all enemies -30% Max HP (Turns into Dayan Tongbao after)<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，所有敌人最大生命值-30%。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, all enemies -30% Max HP (Turns into Dayan Tongbao after)<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，所有敌人最大生命值-30%（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all enemies -30% Max HP (Turns into Dayan Tongbao after)<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，所有敌人最大生命值-30%。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all enemies -30% Max HP (Turns into Dayan Tongbao after)<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，所有敌人最大生命值-30%（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all enemies -45% Max HP, but allies -25% Max HP=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%
On toss, all enemies -45% Max HP, but allies -25% Max HP\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%\n相合：同时被视为花钱、厉钱、衡钱
On toss, all enemies -45% Max HP, but allies -25% Max HP\nAttract: Chance to be tossed as an extra Tongbao=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%\n受引：有概率作为额外一枚通宝被投出
On toss, all enemies -45% Max HP, but allies -25% Max HP\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all enemies -45% Max HP, but allies -25% Max HP\nFantastical: +1 Hope when added to Coffer=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%\n入幻：加入钱盒时，获得希望+1
On toss, all enemies -45% Max HP, but allies -25% Max HP\nLight: +1 Candle when added to Coffer=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%\n引光：加入钱盒时，获得烛火+1
On toss, all enemies -45% Max HP, but allies -25% Max HP\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all enemies -45% Max HP, but allies -25% Max HP\nRusty: On toss, +1 Ingot after each node=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all enemies -45% Max HP, but allies -25% Max HP\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all enemies -45% Max HP, but allies -25% Max HP\nStroll: On toss, +1 Coupon after every battle=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all enemies -45% Max HP, but allies -25% Max HP\nSurvival: +2 Objective Shield when added to Coffer=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%\n存护：加入钱盒时，获得护盾值+2
On toss, all enemies -45% Max HP, but allies -25% Max HP <color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all enemies -45% Max HP, but allies -25% Max HP<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all enemies -45% Max HP, but allies -25% Max HP<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all enemies -45% Max HP, but allies -25% Max HP<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all enemies -45% Max HP, but allies -25% Max HP<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all enemies -45% Max HP, but allies -25% Max HP<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all enemies -45% Max HP, but allies -25% Max HP<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all enemies -45% Max HP, but allies -25% Max HP<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all enemies -45% Max HP, but allies -25% Max HP<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all enemies -45% Max HP, but allies -25% Max HP<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all enemies' Max HP +50%, but take Arts damage equal to 5% of their current HP per second when blocked\nFantastical: On toss, +1 Hope after every battle=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, all enemies' Max HP +50%, but take Arts damage equal to 5% of their current HP per second when blocked\nRusty: On toss, +2 Ingots after each node=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, all enemies' Max HP +50%, but take Arts damage equal to 5% of their current HP per second when blocked\nSurvival: +1 Objective Shield when added to Coffer=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害\n存护：加入钱盒时，获得1点护盾
On toss, all enemies' Max HP +50%, but take Arts damage equal to 5% of their current HP per second when blocked<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, all enemies' Max HP +50%, but take Arts damage equal to 5% of their current HP per second when blocked<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, all enemies' Max HP +50%, but take Arts damage equal to 5% of their current HP per second when blocked<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，所有敌人的最大生命值+50%，但受到阻挡时每秒受到5%当前生命值的法术伤害<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all enemies' Max HP -45%, but allies' Max HP -25%\nFantastical: On toss, +1 Hope after every battle=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, all enemies' Max HP -45%, but allies' Max HP -25%\nRusty: On toss, +2 Ingots after each node=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, all enemies' Max HP -45%, but allies' Max HP -25%\nSurvival: +1 Objective Shield when added to Coffer=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%\n存护：加入钱盒时，获得1点护盾
On toss, all enemies' Max HP -45%, but allies' Max HP -25%<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, all enemies' Max HP -45%, but allies' Max HP -25%<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, all enemies' Max HP -45%, but allies' Max HP -25%<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，所有敌方单位的最大生命值-45%，我方单位的最大生命值-25%<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒\n相合：同时被视为花钱、厉钱、衡钱
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s\nAttract: Chance to be tossed as an extra Tongbao=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒\n受引：有概率作为额外一枚通宝被投出
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s\nFantastical: +1 Hope when added to Coffer=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒\n入幻：加入钱盒时，获得希望+1
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s\nFantastical: On toss, +1 Hope after every battle=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s\nLight: +1 Candle when added to Coffer=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒\n引光：加入钱盒时，获得烛火+1
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s\nRusty: On toss, +1 Ingot after each node=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s\nRusty: On toss, +2 Ingots after each node=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s\nStroll: On toss, +1 Coupon after every battle=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s\nSurvival: +1 Objective Shield when added to Coffer=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒\n存护：加入钱盒时，获得1点护盾
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s\nSurvival: +2 Objective Shield when added to Coffer=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒\n存护：加入钱盒时，获得护盾值+2
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all Operators +2 SP when they deal damage, but SP recovery -1/s<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，所有我方干员造成伤害时获得2点技力，但技力恢复速度-1/秒<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all Operators +20 SP or -10 SP every 10s=投出时，每10秒，所有我方干员获得20点技力或失去10点技力
On toss, all Operators +20 SP or -10 SP every 10s\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，每10秒，所有我方干员获得20点技力或失去10点技力\n相合：同时被视为花钱、厉钱、衡钱
On toss, all Operators +20 SP or -10 SP every 10s\nAttract: Chance to be tossed as an extra Tongbao=投出时，每10秒，所有我方干员获得20点技力或失去10点技力\n受引：有概率作为额外一枚通宝被投出
On toss, all Operators +20 SP or -10 SP every 10s\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，每10秒，所有我方干员获得20点技力或失去10点技力\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all Operators +20 SP or -10 SP every 10s\nFantastical: +1 Hope when added to Coffer=投出时，每10秒，所有我方干员获得20点技力或失去10点技力\n入幻：加入钱盒时，获得希望+1
On toss, all Operators +20 SP or -10 SP every 10s\nFantastical: On toss, +1 Hope after every battle=投出时，每10秒，所有我方干员获得20点技力或失去10点技力\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, all Operators +20 SP or -10 SP every 10s\nLight: +1 Candle when added to Coffer=投出时，每10秒，所有我方干员获得20点技力或失去10点技力\n引光：加入钱盒时，获得烛火+1
On toss, all Operators +20 SP or -10 SP every 10s\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，每10秒，所有我方干员获得20点技力或失去10点技力\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all Operators +20 SP or -10 SP every 10s\nRusty: On toss, +1 Ingot after each node=投出时，每10秒，所有我方干员获得20点技力或失去10点技力\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all Operators +20 SP or -10 SP every 10s\nRusty: On toss, +2 Ingots after each node=投出时，每10秒，所有我方干员获得20点技力或失去10点技力\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, all Operators +20 SP or -10 SP every 10s\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，每10秒，所有我方干员获得20点技力或失去10点技力\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all Operators +20 SP or -10 SP every 10s\nStroll: On toss, +1 Coupon after every battle=投出时，每10秒，所有我方干员获得20点技力或失去10点技力\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all Operators +20 SP or -10 SP every 10s\nSurvival: +1 Objective Shield when added to Coffer=投出时，每10秒，所有我方干员获得20点技力或失去10点技力\n存护：加入钱盒时，获得1点护盾
On toss, all Operators +20 SP or -10 SP every 10s\nSurvival: +2 Objective Shield when added to Coffer=投出时，每10秒，所有我方干员获得20点技力或失去10点技力\n存护：加入钱盒时，获得护盾值+2
On toss, all Operators +20 SP or -10 SP every 10s<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，每10秒，所有我方干员获得20点技力或失去10点技力<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all Operators +20 SP or -10 SP every 10s<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，每10秒，所有我方干员获得20点技力或失去10点技力<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all Operators +20 SP or -10 SP every 10s<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，每10秒，所有我方干员获得20点技力或失去10点技力<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all Operators +20 SP or -10 SP every 10s<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，每10秒，所有我方干员获得20点技力或失去10点技力<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all Operators +20 SP or -10 SP every 10s<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，每10秒，所有我方干员获得20点技力或失去10点技力<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, all Operators +20 SP or -10 SP every 10s<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，每10秒，所有我方干员获得20点技力或失去10点技力<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all Operators +20 SP or -10 SP every 10s<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，每10秒，所有我方干员获得20点技力或失去10点技力<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all Operators +20 SP or -10 SP every 10s<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，每10秒，所有我方干员获得20点技力或失去10点技力<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all Operators +20 SP or -10 SP every 10s<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，每10秒，所有我方干员获得20点技力或失去10点技力<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, all Operators +20 SP or -10 SP every 10s<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，每10秒，所有我方干员获得20点技力或失去10点技力<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all Operators +20 SP or -10 SP every 10s<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，每10秒，所有我方干员获得20点技力或失去10点技力<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all Operators +20 SP or -10 SP every 10s<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，每10秒，所有我方干员获得20点技力或失去10点技力<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all Operators +20 SP or -10 SP every 10s<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，每10秒，所有我方干员获得20点技力或失去10点技力<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all Operators -35% ATK and +60 ASPD=投出时，所有干员攻击力-35％，攻速+60
On toss, all Operators -35% ATK and +60 ASPD\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，所有干员攻击力-35％，攻速+60\n相合：同时被视为花钱、厉钱、衡钱
On toss, all Operators -35% ATK and +60 ASPD\nAttract: Chance to be tossed as an extra Tongbao=投出时，所有干员攻击力-35％，攻速+60\n受引：有概率作为额外一枚通宝被投出
On toss, all Operators -35% ATK and +60 ASPD\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，所有干员攻击力-35％，攻速+60\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all Operators -35% ATK and +60 ASPD\nFantastical: +1 Hope when added to Coffer=投出时，所有干员攻击力-35％，攻速+60\n入幻：加入钱盒时，获得希望+1
On toss, all Operators -35% ATK and +60 ASPD\nLight: +1 Candle when added to Coffer=投出时，所有干员攻击力-35％，攻速+60\n引光：加入钱盒时，获得烛火+1
On toss, all Operators -35% ATK and +60 ASPD\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，所有干员攻击力-35％，攻速+60\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all Operators -35% ATK and +60 ASPD\nRusty: On toss, +1 Ingot after each node=投出时，所有干员攻击力-35％，攻速+60\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all Operators -35% ATK and +60 ASPD\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，所有干员攻击力-35％，攻速+60\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all Operators -35% ATK and +60 ASPD\nStroll: On toss, +1 Coupon after every battle=投出时，所有干员攻击力-35％，攻速+60\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all Operators -35% ATK and +60 ASPD\nSurvival: +2 Objective Shield when added to Coffer=投出时，所有干员攻击力-35％，攻速+60\n存护：加入钱盒时，获得护盾值+2
On toss, all Operators -35% ATK and +60 ASPD<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，所有干员攻击力-35％，攻速+60<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all Operators -35% ATK and +60 ASPD<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，所有干员攻击力-35％，攻速+60<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all Operators -35% ATK and +60 ASPD<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，所有干员攻击力-35％，攻速+60<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all Operators -35% ATK and +60 ASPD<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，所有干员攻击力-35％，攻速+60<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all Operators -35% ATK and +60 ASPD<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，所有干员攻击力-35％，攻速+60<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all Operators -35% ATK and +60 ASPD<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，所有干员攻击力-35％，攻速+60<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all Operators -35% ATK and +60 ASPD<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，所有干员攻击力-35％，攻速+60<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all Operators -35% ATK and +60 ASPD<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，所有干员攻击力-35％，攻速+60<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all Operators -35% ATK and +60 ASPD<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，所有干员攻击力-35％，攻速+60<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all Operators -35% ATK and +60 ASPD<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，所有干员攻击力-35％，攻速+60<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all Operators -5 DP Cost=投出时，所有干员的部署费用-5
On toss, all Operators -5 DP Cost\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，所有干员的部署费用-5\n相合：同时被视为花钱、厉钱、衡钱
On toss, all Operators -5 DP Cost\nAttract: Chance to be tossed as an extra Tongbao=投出时，所有干员的部署费用-5\n受引：有概率作为额外一枚通宝被投出
On toss, all Operators -5 DP Cost\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，所有干员的部署费用-5\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all Operators -5 DP Cost\nFantastical: +1 Hope when added to Coffer=投出时，所有干员的部署费用-5\n入幻：加入钱盒时，获得希望+1
On toss, all Operators -5 DP Cost\nLight: +1 Candle when added to Coffer=投出时，所有干员的部署费用-5\n引光：加入钱盒时，获得烛火+1
On toss, all Operators -5 DP Cost\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，所有干员的部署费用-5\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all Operators -5 DP Cost\nRusty: On toss, +1 Ingot after each node=投出时，所有干员的部署费用-5\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all Operators -5 DP Cost\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，所有干员的部署费用-5\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all Operators -5 DP Cost\nStroll: On toss, +1 Coupon after every battle=投出时，所有干员的部署费用-5\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all Operators -5 DP Cost\nSurvival: +2 Objective Shield when added to Coffer=投出时，所有干员的部署费用-5\n存护：加入钱盒时，获得护盾值+2
On toss, all Operators -5 DP Cost<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，所有干员的部署费用-5<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all Operators -5 DP Cost<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，所有干员的部署费用-5<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all Operators -5 DP Cost<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，所有干员的部署费用-5<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all Operators -5 DP Cost<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，所有干员的部署费用-5<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all Operators -5 DP Cost<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，所有干员的部署费用-5<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all Operators -5 DP Cost<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，所有干员的部署费用-5<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all Operators -5 DP Cost<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，所有干员的部署费用-5<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all Operators -5 DP Cost<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，所有干员的部署费用-5<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all Operators -5 DP Cost<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，所有干员的部署费用-5<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all Operators -5 DP Cost<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，所有干员的部署费用-5<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, all Operators' ATK is shuffled at the start of battle=投出时，战斗开始时打乱所有干员的攻击力
On toss, all Operators' ATK is shuffled at the start of battle\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，战斗开始时打乱所有干员的攻击力\n相合：同时被视为花钱、厉钱、衡钱
On toss, all Operators' ATK is shuffled at the start of battle\nAttract: Chance to be tossed as an extra Tongbao=投出时，战斗开始时打乱所有干员的攻击力\n受引：有概率作为额外一枚通宝被投出
On toss, all Operators' ATK is shuffled at the start of battle\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，战斗开始时打乱所有干员的攻击力\n易花：投出后回到钱盒时，变化为随机花钱
On toss, all Operators' ATK is shuffled at the start of battle\nFantastical: +1 Hope when added to Coffer=投出时，战斗开始时打乱所有干员的攻击力\n入幻：加入钱盒时，获得希望+1
On toss, all Operators' ATK is shuffled at the start of battle\nFantastical: On toss, +1 Hope after every battle=投出时，战斗开始时打乱所有干员的攻击力\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, all Operators' ATK is shuffled at the start of battle\nLight: +1 Candle when added to Coffer=投出时，战斗开始时打乱所有干员的攻击力\n引光：加入钱盒时，获得烛火+1
On toss, all Operators' ATK is shuffled at the start of battle\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，战斗开始时打乱所有干员的攻击力\n易变：投出后回到钱盒时，变化为随机通宝
On toss, all Operators' ATK is shuffled at the start of battle\nRusty: On toss, +1 Ingot after each node=投出时，战斗开始时打乱所有干员的攻击力\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, all Operators' ATK is shuffled at the start of battle\nRusty: On toss, +2 Ingots after each node=投出时，战斗开始时打乱所有干员的攻击力\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, all Operators' ATK is shuffled at the start of battle\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，战斗开始时打乱所有干员的攻击力\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, all Operators' ATK is shuffled at the start of battle\nStroll: On toss, +1 Coupon after every battle=投出时，战斗开始时打乱所有干员的攻击力\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, all Operators' ATK is shuffled at the start of battle\nSurvival: +1 Objective Shield when added to Coffer=投出时，战斗开始时打乱所有干员的攻击力\n存护：加入钱盒时，获得1点护盾
On toss, all Operators' ATK is shuffled at the start of battle\nSurvival: +2 Objective Shield when added to Coffer=投出时，战斗开始时打乱所有干员的攻击力\n存护：加入钱盒时，获得护盾值+2
On toss, all Operators' ATK is shuffled at the start of battle<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，战斗开始时打乱所有干员的攻击力<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, all Operators' ATK is shuffled at the start of battle<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，战斗开始时打乱所有干员的攻击力<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, all Operators' ATK is shuffled at the start of battle<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，战斗开始时打乱所有干员的攻击力<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, all Operators' ATK is shuffled at the start of battle<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，战斗开始时打乱所有干员的攻击力<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, all Operators' ATK is shuffled at the start of battle<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，战斗开始时打乱所有干员的攻击力<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, all Operators' ATK is shuffled at the start of battle<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，战斗开始时打乱所有干员的攻击力<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, all Operators' ATK is shuffled at the start of battle<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，战斗开始时打乱所有干员的攻击力<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, all Operators' ATK is shuffled at the start of battle<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，战斗开始时打乱所有干员的攻击力<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, all Operators' ATK is shuffled at the start of battle<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，战斗开始时打乱所有干员的攻击力<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, all Operators' ATK is shuffled at the start of battle<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，战斗开始时打乱所有干员的攻击力<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, all Operators' ATK is shuffled at the start of battle<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，战斗开始时打乱所有干员的攻击力<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, all Operators' ATK is shuffled at the start of battle<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，战斗开始时打乱所有干员的攻击力<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, all Operators' ATK is shuffled at the start of battle<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，战斗开始时打乱所有干员的攻击力<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, allies +3 ASPD for every 2 Ingots\nFantastical: +1 Hope when added to Coffer=投出时，每有2点源石锭，所有我方单位的攻速+3\n入幻：加入钱盒时，获得希望+1
On toss, allies +3 ASPD for every 2 Ingots\nFantastical: On toss, +1 Hope after every battle=投出时，每有2点源石锭，所有我方单位的攻速+3\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, allies +3 ASPD for every 2 Ingots\nLight: +1 Candle when added to Coffer=投出时，每有2点源石锭，所有我方单位的攻速+3\n引光：加入钱盒时，获得烛火+1
On toss, allies +3 ASPD for every 2 Ingots\nRusty: On toss, +2 Ingots after each node=投出时，每有2点源石锭，所有我方单位的攻速+3\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, allies +3 ASPD for every 2 Ingots\nStroll: On toss, +1 Coupon after every battle=投出时，每有2点源石锭，所有我方单位的攻速+3\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, allies +3 ASPD for every 2 Ingots\nSurvival: +1 Objective Shield when added to Coffer=投出时，每有2点源石锭，所有我方单位的攻速+3\n存护：加入钱盒时，获得1点护盾
On toss, allies +3 ASPD for every 2 Ingots\nSurvival: +2 Objective Shield when added to Coffer=投出时，每有2点源石锭，所有我方单位的攻速+3\n存护：加入钱盒时，获得护盾值+2
On toss, allies +3 ASPD for every 2 Ingots owned\nRusty: On toss, +1 Ingot after each node=投出时，每有2点源石锭，所有我方单位的攻速+3\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, allies +3 ASPD for every 2 Ingots owned<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，每有2点源石锭，所有我方单位的攻速+3<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, allies +3 ASPD for every 2 Ingots<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，每有2点源石锭，所有我方单位的攻速+3<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, allies +3 ASPD for every 2 Ingots<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，每有2点源石锭，所有我方单位的攻速+3<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, allies +3 ASPD for every 2 Ingots<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，每有2点源石锭，所有我方单位的攻速+3<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, allies +3 ASPD for every 2 Ingots<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，每有2点源石锭，所有我方单位的攻速+3<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, allies +3 ASPD for every 2 Ingots<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，每有2点源石锭，所有我方单位的攻速+3<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, allies +3 ASPD for every 2 Ingots<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，每有2点源石锭，所有我方单位的攻速+3<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, allies +3 ASPD for every 2 Ingots<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，每有2点源石锭，所有我方单位的攻速+3<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, an even stronger Duck Lord, Gopnik, Crying Thief, or Fatty spawns in the next non-Dreadful Foe battle (Guaranteed to be tossed)=投出时，使非险路恶敌战斗中必定出现一名属性更大幅度提升的鸭爵、高普尼克、流泪小子或圆仔。（必定会投出）
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝\n相合：同时被视为花钱、厉钱、衡钱
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer\nAttract: Chance to be tossed as an extra Tongbao=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝\n受引：有概率作为额外一枚通宝被投出
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝\n易花：投出后回到钱盒时，变化为随机花钱
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer\nFantastical: +1 Hope when added to Coffer=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝\n入幻：加入钱盒时，获得希望+1
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer\nLight: +1 Candle when added to Coffer=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝\n引光：加入钱盒时，获得烛火+1
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝\n易变：投出后回到钱盒时，变化为随机通宝
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer\nRusty: On toss, +1 Ingot after each node=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer\nStroll: On toss, +1 Coupon after every battle=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer\nSurvival: +2 Objective Shield when added to Coffer=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝\n存护：加入钱盒时，获得护盾值+2
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78><Condition: Alloy></color>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78><品相：相合></color>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78><Condition: Attract></color>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78><品相：受引></color>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78><Condition: Bloom></color>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78><品相：易花></color>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78><Condition: Fantastical></color>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78><品相：入幻></color>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78><Condition: Light></color>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78><品相：引光></color>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78><Condition: Protean></color>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78><品相：易变></color>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78><Condition: Rusty></color>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78><品相：锈色></color>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78><Condition: Sharp></color>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78><品相：易厉></color>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78><Condition: Stroll></color>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78><品相：巡游></color>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78><Condition: Survival></color>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78><品相：存护></color>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<Condition: Alloy>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<品相：相合>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<Condition: Attract>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<品相：受引>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<Condition: Bloom>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<品相：易花>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<Condition: Fantastical>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<品相：入幻>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<Condition: Light>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<品相：引光>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<Condition: Protean>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<品相：易变>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<Condition: Rusty>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<品相：锈色>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<Condition: Sharp>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<品相：易厉>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<Condition: Stroll>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<品相：巡游>
On toss, consumes up to 999 Life Points. Get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<Condition: Survival>=投出时，至多消耗999生命值。每失去2目标生命值，获得一个随机收藏品。回到钱盒时变为大炎通宝<品相：存护>
On toss, Elite and Leader enemies +10% ATK and HP, extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness\nRusty: On toss, +2 Ingots after each node=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, Elite and Leader enemies +10% ATK and HP, extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, Elite and Leader enemies +10% ATK and Max HP, extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％\n相合：同时被视为花钱、厉钱、衡钱
On toss, Elite and Leader enemies +10% ATK and Max HP, extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness\nAttract: Chance to be tossed as an extra Tongbao=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％\n受引：有概率作为额外一枚通宝被投出
On toss, Elite and Leader enemies +10% ATK and Max HP, extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％\n易花：投出后回到钱盒时，变化为随机花钱
On toss, Elite and Leader enemies +10% ATK and Max HP, extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％\n易变：投出后回到钱盒时，变化为随机通宝
On toss, Elite and Leader enemies +10% ATK and Max HP, extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, Elite and Leader enemies +10% ATK and Max HP, extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness\nStroll: On toss, +1 Coupon after every battle=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, Elite and Leader enemies +10% ATK and Max HP, extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, Elite and Leader enemies +10% ATK and Max HP, extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, Elite and Leader enemies +10% ATK and Max HP, extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, Elite and Leader enemies +10% ATK and Max HP, extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, Elite and Leader enemies +10% ATK and Max HP, extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, Elite and Leader enemies +10% ATK and Max HP, extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, Elite and Leader enemies +10% ATK and Max HP; extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％
On toss, Elite and Leader enemies +10% ATK and Max HP; extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness\nFantastical: +1 Hope when added to Coffer=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％\n入幻：加入钱盒时，获得希望+1
On toss, Elite and Leader enemies +10% ATK and Max HP; extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness\nLight: +1 Candle when added to Coffer=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％\n引光：加入钱盒时，获得烛火+1
On toss, Elite and Leader enemies +10% ATK and Max HP; extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness\nRusty: On toss, +1 Ingot after each node=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, Elite and Leader enemies +10% ATK and Max HP; extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness\nSurvival: +2 Objective Shield when added to Coffer=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％\n存护：加入钱盒时，获得护盾值+2
On toss, Elite and Leader enemies +10% ATK and Max HP; extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, Elite and Leader enemies +10% ATK and Max HP; extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, Elite and Leader enemies +10% ATK and Max HP; extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, Elite and Leader enemies +10% ATK and Max HP; extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, Elite and Leader enemies +10% Movement Speed; extra +20% in Dreadful Foe and Sui's Remnant Consciousness=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％
On toss, Elite and Leader enemies +10% Movement Speed; extra +20% in Dreadful Foe and Sui's Remnant Consciousness\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％\n相合：同时被视为花钱、厉钱、衡钱
On toss, Elite and Leader enemies +10% Movement Speed; extra +20% in Dreadful Foe and Sui's Remnant Consciousness\nAttract: Chance to be tossed as an extra Tongbao=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％\n受引：有概率作为额外一枚通宝被投出
On toss, Elite and Leader enemies +10% Movement Speed; extra +20% in Dreadful Foe and Sui's Remnant Consciousness\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％\n易花：投出后回到钱盒时，变化为随机花钱
On toss, Elite and Leader enemies +10% Movement Speed; extra +20% in Dreadful Foe and Sui's Remnant Consciousness\nFantastical: +1 Hope when added to Coffer=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％\n入幻：加入钱盒时，获得希望+1
On toss, Elite and Leader enemies +10% Movement Speed; extra +20% in Dreadful Foe and Sui's Remnant Consciousness\nLight: +1 Candle when added to Coffer=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％\n引光：加入钱盒时，获得烛火+1
On toss, Elite and Leader enemies +10% Movement Speed; extra +20% in Dreadful Foe and Sui's Remnant Consciousness\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％\n易变：投出后回到钱盒时，变化为随机通宝
On toss, Elite and Leader enemies +10% Movement Speed; extra +20% in Dreadful Foe and Sui's Remnant Consciousness\nRusty: On toss, +1 Ingot after each node=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, Elite and Leader enemies +10% Movement Speed; extra +20% in Dreadful Foe and Sui's Remnant Consciousness\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, Elite and Leader enemies +10% Movement Speed; extra +20% in Dreadful Foe and Sui's Remnant Consciousness\nStroll: On toss, +1 Coupon after every battle=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, Elite and Leader enemies +10% Movement Speed; extra +20% in Dreadful Foe and Sui's Remnant Consciousness\nSurvival: +2 Objective Shield when added to Coffer=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％\n存护：加入钱盒时，获得护盾值+2
On toss, Elite and Leader enemies +10% Movement Speed; extra +20% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, Elite and Leader enemies +10% Movement Speed; extra +20% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, Elite and Leader enemies +10% Movement Speed; extra +20% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, Elite and Leader enemies +10% Movement Speed; extra +20% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, Elite and Leader enemies +10% Movement Speed; extra +20% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, Elite and Leader enemies +10% Movement Speed; extra +20% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, Elite and Leader enemies +10% Movement Speed; extra +20% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, Elite and Leader enemies +10% Movement Speed; extra +20% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, Elite and Leader enemies +10% Movement Speed; extra +20% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, Elite and Leader enemies +10% Movement Speed; extra +20% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, Elite and Leader enemies +15% DEF; extra +35% in Dreadful Foe and Sui's Remnant Consciousness=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％
On toss, Elite and Leader enemies +15% DEF; extra +35% in Dreadful Foe and Sui's Remnant Consciousness\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％\n相合：同时被视为花钱、厉钱、衡钱
On toss, Elite and Leader enemies +15% DEF; extra +35% in Dreadful Foe and Sui's Remnant Consciousness\nAttract: Chance to be tossed as an extra Tongbao=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％\n受引：有概率作为额外一枚通宝被投出
On toss, Elite and Leader enemies +15% DEF; extra +35% in Dreadful Foe and Sui's Remnant Consciousness\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％\n易花：投出后回到钱盒时，变化为随机花钱
On toss, Elite and Leader enemies +15% DEF; extra +35% in Dreadful Foe and Sui's Remnant Consciousness\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％\n易变：投出后回到钱盒时，变化为随机通宝
On toss, Elite and Leader enemies +15% DEF; extra +35% in Dreadful Foe and Sui's Remnant Consciousness\nRusty: On toss, +1 Ingot after each node=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, Elite and Leader enemies +15% DEF; extra +35% in Dreadful Foe and Sui's Remnant Consciousness\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, Elite and Leader enemies +15% DEF; extra +35% in Dreadful Foe and Sui's Remnant Consciousness\nSurvival: +2 Objective Shield when added to Coffer=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％\n存护：加入钱盒时，获得护盾值+2
On toss, Elite and Leader enemies +15% DEF; extra +35% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, Elite and Leader enemies +15% DEF; extra +35% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, Elite and Leader enemies +15% DEF; extra +35% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, Elite and Leader enemies +15% DEF; extra +35% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, Elite and Leader enemies +15% DEF; extra +35% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, Elite and Leader enemies +15% DEF; extra +35% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, Elite and Leader enemies +15% DEF; extra +35% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, Elite and Leader enemies gain +10% ATK and HP, extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness\nFantastical: On toss, +1 Hope after every battle=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, Elite and Leader enemies gain +10% ATK and HP, extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness\nSurvival: +1 Objective Shield when added to Coffer=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％\n存护：加入钱盒时，获得1点护盾
On toss, Elite and Leader enemies gain +10% ATK and HP, extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, Elite and Leader enemies gain +10% ATK and HP, extra +20% to each in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，精英及领袖敌人的生命值、攻击力+10%，在险路恶敌及岁兽残识中攻击力、生命值额外+20％<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, Elite and Leader enemies gain +10% Movement Speed, extra +20% in Dreadful Foe and Sui's Remnant Consciousness\nFantastical: On toss, +1 Hope after every battle=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, Elite and Leader enemies gain +10% Movement Speed, extra +20% in Dreadful Foe and Sui's Remnant Consciousness\nRusty: On toss, +2 Ingots after each node=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, Elite and Leader enemies gain +10% Movement Speed, extra +20% in Dreadful Foe and Sui's Remnant Consciousness\nSurvival: +1 Objective Shield when added to Coffer=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％\n存护：加入钱盒时，获得1点护盾
On toss, Elite and Leader enemies gain +10% Movement Speed, extra +20% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, Elite and Leader enemies gain +10% Movement Speed, extra +20% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, Elite and Leader enemies gain +10% Movement Speed, extra +20% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，精英及领袖敌人的移动速度+10%，在险路恶敌及岁兽残识中移动速度额外+20％<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, Elite and Leader enemies gain +15% DEF, extra +35% in Dreadful Foe and Sui's Remnant Consciousness\nFantastical: +1 Hope when added to Coffer=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％\n入幻：加入钱盒时，获得希望+1
On toss, Elite and Leader enemies gain +15% DEF, extra +35% in Dreadful Foe and Sui's Remnant Consciousness\nFantastical: On toss, +1 Hope after every battle=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, Elite and Leader enemies gain +15% DEF, extra +35% in Dreadful Foe and Sui's Remnant Consciousness\nRusty: On toss, +2 Ingots after each node=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, Elite and Leader enemies gain +15% DEF, extra +35% in Dreadful Foe and Sui's Remnant Consciousness\nStroll: On toss, +1 Coupon after every battle=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, Elite and Leader enemies gain +15% DEF, extra +35% in Dreadful Foe and Sui's Remnant Consciousness\nSurvival: +1 Objective Shield when added to Coffer=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％\n存护：加入钱盒时，获得1点护盾
On toss, Elite and Leader enemies gain +15% DEF, extra +35% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, Elite and Leader enemies gain +15% DEF, extra +35% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, Elite and Leader enemies gain +15% DEF, extra +35% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, Elite and Leader enemies gain +15% DEF, extra +35% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, Elite and Leader enemies gain +15% DEF, extra +35% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, Elite and Leader enemies gain +15% DEF, or +35% in Dreadful Foe and Sui's Remnant Consciousness\nLight: +1 Candle when added to Coffer=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％\n引光：加入钱盒时，获得烛火+1
On toss, Elite and Leader enemies gain +15% DEF, or +35% in Dreadful Foe and Sui's Remnant Consciousness<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，精英及领袖敌人的防御力+15%，在险路恶敌及岁兽残识中防御力额外+35％<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，敌方单位攻击力+20％。携带期间每经过一个战斗节点，失去时可获得一个收藏品（最多获得5个）\n相合：同时被视为花钱、厉钱、衡钱
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)\nAttract: Chance to be tossed as an extra Tongbao=投出时，敌方单位攻击力+20％。携带期间每经过一个战斗节点，失去时可获得一个收藏品（最多获得5个）\n受引：有概率作为额外一枚通宝被投出
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，敌方单位攻击力+20％。携带期间每经过一个战斗节点，失去时可获得一个收藏品（最多获得5个）\n易花：投出后回到钱盒时，变化为随机花钱
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)\nFantastical: +1 Hope when added to Coffer=投出时，敌方单位攻击力+20％。携带期间每经过一个战斗节点，失去时可获得一个收藏品（最多获得5个）\n入幻：加入钱盒时，获得希望+1
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)\nLight: +1 Candle when added to Coffer=投出时，敌方单位攻击力+20％。携带期间每经过一个战斗节点，失去时可获得一个收藏品（最多获得5个）\n引光：加入钱盒时，获得烛火+1
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，敌方单位攻击力+20％。携带期间每经过一个战斗节点，失去时可获得一个收藏品（最多获得5个）\n易变：投出后回到钱盒时，变化为随机通宝
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)\nRusty: On toss, +1 Ingot after each node=投出时，敌方单位攻击力+20％。携带期间每经过一个战斗节点，失去时可获得一个收藏品（最多获得5个）\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，敌方单位攻击力+20％。携带期间每经过一个战斗节点，失去时可获得一个收藏品（最多获得5个）\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)\nStroll: On toss, +1 Coupon after every battle=投出时，敌方单位攻击力+20％。携带期间每经过一个战斗节点，失去时可获得一个收藏品（最多获得5个）\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)\nSurvival: +2 Objective Shield when added to Coffer=投出时，敌方单位攻击力+20％。携带期间每经过一个战斗节点，失去时可获得一个收藏品（最多获得5个）\n存护：加入钱盒时，获得护盾值+2
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，敌方单位攻击力+20％。携带期间每经过一个战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，敌方单位攻击力+20％。携带期间每经过一个战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，敌方单位攻击力+20％。携带期间每经过一个战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，敌方单位攻击力+20％。携带期间每经过一个战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，敌方单位攻击力+20％。携带期间每经过一个战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，敌方单位攻击力+20％。携带期间每经过一个战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，敌方单位攻击力+20％。携带期间每经过一个战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，敌方单位攻击力+20％。携带期间每经过一个战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，敌方单位攻击力+20％。携带期间每经过一个战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，敌方单位攻击力+20％。携带期间每经过一个战斗节点，失去时可获得一个收藏品（最多获得5个）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78><Condition: Alloy></color>=投出时，敌方攻击力+20％。携带时每经过1个战斗节点，失去时获得1个收藏品，最多5个<color\=#2fac78><品相：相合></color>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78><Condition: Attract></color>=投出时，敌方攻击力+20％。携带时每经过1个战斗节点，失去时获得1个收藏品，最多5个<color\=#2fac78><品相：受引></color>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78><Condition: Bloom></color>=投出时，敌方攻击力+20％。携带时每经过1个战斗节点，失去时获得1个收藏品，最多5个<color\=#2fac78><品相：易花></color>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78><Condition: Fantastical></color>=投出时，敌方攻击力+20％。携带时每经过1个战斗节点，失去时获得1个收藏品，最多5个<color\=#2fac78><品相：入幻></color>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78><Condition: Light></color>=投出时，敌方攻击力+20％。携带时每经过1个战斗节点，失去时获得1个收藏品，最多5个<color\=#2fac78><品相：引光></color>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78><Condition: Protean></color>=投出时，敌方攻击力+20％。携带时每经过1个战斗节点，失去时获得1个收藏品，最多5个<color\=#2fac78><品相：易变></color>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78><Condition: Rusty></color>=投出时，敌方攻击力+20％。携带时每经过1个战斗节点，失去时获得1个收藏品，最多5个<color\=#2fac78><品相：锈色></color>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78><Condition: Sharp></color>=投出时，敌方攻击力+20％。携带时每经过1个战斗节点，失去时获得1个收藏品，最多5个<color\=#2fac78><品相：易厉></color>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78><Condition: Stroll></color>=投出时，敌方攻击力+20％。携带时每经过1个战斗节点，失去时获得1个收藏品，最多5个<color\=#2fac78><品相：巡游></color>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78><Condition: Survival></color>=投出时，敌方攻击力+20％。携带时每经过1个战斗节点，失去时获得1个收藏品，最多5个<color\=#2fac78><品相：存护></color>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<Condition: Alloy>=投出时，敌方攻击力+20％。携带时每经过1个战斗节点，失去时获得1个收藏品，最多5个<品相：相合>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<Condition: Attract>=投出时，敌方攻击力+20％。携带时每经过1个战斗节点，失去时获得1个收藏品，最多5个<品相：受引>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<Condition: Bloom>=投出时，敌方攻击力+20％。携带时每经过1个战斗节点，失去时获得1个收藏品，最多5个<品相：易花>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<Condition: Fantastical>=投出时，敌方攻击力+20％。携带时每经过1个战斗节点，失去时获得1个收藏品，最多5个<品相：入幻>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<Condition: Light>=投出时，敌方攻击力+20％。携带时每经过1个战斗节点，失去时获得1个收藏品，最多5个<品相：引光>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<Condition: Protean>=投出时，敌方攻击力+20％。携带时每经过1个战斗节点，失去时获得1个收藏品，最多5个<品相：易变>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<Condition: Rusty>=投出时，敌方攻击力+20％。携带时每经过1个战斗节点，失去时获得1个收藏品，最多5个<品相：锈色>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<Condition: Sharp>=投出时，敌方攻击力+20％。携带时每经过1个战斗节点，失去时获得1个收藏品，最多5个<品相：易厉>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<Condition: Stroll>=投出时，敌方攻击力+20％。携带时每经过1个战斗节点，失去时获得1个收藏品，最多5个<品相：巡游>
On toss, enemies +20% ATK. When lost, gain a Collectible for each combat node passed while carrying it (max 5)<Condition: Survival>=投出时，敌方攻击力+20％。携带时每经过1个战斗节点，失去时获得1个收藏品，最多5个<品相：存护>
On toss, enemies +20% ATK. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)=投出时，敌方单位攻击力+20％。失去时，获得一个随机收藏品。携带期间每经过一场作战，失去时额外获得一个收藏品。（最多获得5个）
On toss, enemies +20% ATK. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，敌方单位攻击力+20％。失去时，获得一个随机收藏品。携带期间每经过一场作战，失去时额外获得一个收藏品。（最多获得5个）\n相合：同时被视为花钱、厉钱、衡钱
On toss, enemies +20% ATK. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)\nAttract: Chance to be tossed as an extra Tongbao=投出时，敌方单位攻击力+20％。失去时，获得一个随机收藏品。携带期间每经过一场作战，失去时额外获得一个收藏品。（最多获得5个）\n受引：有概率作为额外一枚通宝被投出
On toss, enemies +20% ATK. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，敌方单位攻击力+20％。失去时，获得一个随机收藏品。携带期间每经过一场作战，失去时额外获得一个收藏品。（最多获得5个）\n易花：投出后回到钱盒时，变化为随机花钱
On toss, enemies +20% ATK. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)\nFantastical: +1 Hope when added to Coffer=投出时，敌方单位攻击力+20％。失去时，获得一个随机收藏品。携带期间每经过一场作战，失去时额外获得一个收藏品。（最多获得5个）\n入幻：加入钱盒时，获得希望+1
On toss, enemies +20% ATK. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)\nLight: +1 Candle when added to Coffer=投出时，敌方单位攻击力+20％。失去时，获得一个随机收藏品。携带期间每经过一场作战，失去时额外获得一个收藏品。（最多获得5个）\n引光：加入钱盒时，获得烛火+1
On toss, enemies +20% ATK. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，敌方单位攻击力+20％。失去时，获得一个随机收藏品。携带期间每经过一场作战，失去时额外获得一个收藏品。（最多获得5个）\n易变：投出后回到钱盒时，变化为随机通宝
On toss, enemies +20% ATK. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)\nRusty: On toss, +1 Ingot after each node=投出时，敌方单位攻击力+20％。失去时，获得一个随机收藏品。携带期间每经过一场作战，失去时额外获得一个收藏品。（最多获得5个）\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, enemies +20% ATK. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，敌方单位攻击力+20％。失去时，获得一个随机收藏品。携带期间每经过一场作战，失去时额外获得一个收藏品。（最多获得5个）\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, enemies +20% ATK. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)\nStroll: On toss, +1 Coupon after every battle=投出时，敌方单位攻击力+20％。失去时，获得一个随机收藏品。携带期间每经过一场作战，失去时额外获得一个收藏品。（最多获得5个）\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, enemies +20% ATK. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)\nSurvival: +2 Objective Shield when added to Coffer=投出时，敌方单位攻击力+20％。失去时，获得一个随机收藏品。携带期间每经过一场作战，失去时额外获得一个收藏品。（最多获得5个）\n存护：加入钱盒时，获得护盾值+2
On toss, enemies +20% ATK. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，敌方单位攻击力+20％。失去时，获得一个随机收藏品。携带期间每经过一场作战，失去时额外获得一个收藏品。（最多获得5个）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, enemies +20% ATK. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，敌方单位攻击力+20％。失去时，获得一个随机收藏品。携带期间每经过一场作战，失去时额外获得一个收藏品。（最多获得5个）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, enemies +20% ATK. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，敌方单位攻击力+20％。失去时，获得一个随机收藏品。携带期间每经过一场作战，失去时额外获得一个收藏品。（最多获得5个）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, enemies +20% ATK. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，敌方单位攻击力+20％。失去时，获得一个随机收藏品。携带期间每经过一场作战，失去时额外获得一个收藏品。（最多获得5个）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, enemies +20% ATK. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，敌方单位攻击力+20％。失去时，获得一个随机收藏品。携带期间每经过一场作战，失去时额外获得一个收藏品。（最多获得5个）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, enemies +20% ATK. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，敌方单位攻击力+20％。失去时，获得一个随机收藏品。携带期间每经过一场作战，失去时额外获得一个收藏品。（最多获得5个）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, enemies +20% ATK. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，敌方单位攻击力+20％。失去时，获得一个随机收藏品。携带期间每经过一场作战，失去时额外获得一个收藏品。（最多获得5个）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, enemies +20% ATK. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，敌方单位攻击力+20％。失去时，获得一个随机收藏品。携带期间每经过一场作战，失去时额外获得一个收藏品。（最多获得5个）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, enemies +20% ATK. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，敌方单位攻击力+20％。失去时，获得一个随机收藏品。携带期间每经过一场作战，失去时额外获得一个收藏品。（最多获得5个）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, enemies +20% ATK. When lost, gain a Collectible, plus another Collectible for each combat node passed while carrying it (max 5)<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，敌方单位攻击力+20％。失去时，获得一个随机收藏品。携带期间每经过一场作战，失去时额外获得一个收藏品。（最多获得5个）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标\n相合：同时被视为花钱、厉钱、衡钱
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire\nAttract: Chance to be tossed as an extra Tongbao=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标\n受引：有概率作为额外一枚通宝被投出
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标\n易花：投出后回到钱盒时，变化为随机花钱
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire\nFantastical: +1 Hope when added to Coffer=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标\n入幻：加入钱盒时，获得希望+1
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire\nLight: +1 Candle when added to Coffer=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标\n引光：加入钱盒时，获得烛火+1
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标\n易变：投出后回到钱盒时，变化为随机通宝
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire\nRusty: On toss, +1 Ingot after each node=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire\nStroll: On toss, +1 Coupon after every battle=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire\nSurvival: +2 Objective Shield when added to Coffer=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标\n存护：加入钱盒时，获得护盾值+2
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<color\=#2fac78><Condition: Alloy></color>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<color\=#2fac78><品相：相合></color>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<color\=#2fac78><Condition: Attract></color>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<color\=#2fac78><品相：受引></color>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<color\=#2fac78><Condition: Bloom></color>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<color\=#2fac78><品相：易花></color>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<color\=#2fac78><Condition: Fantastical></color>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<color\=#2fac78><品相：入幻></color>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<color\=#2fac78><Condition: Light></color>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<color\=#2fac78><品相：引光></color>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<color\=#2fac78><Condition: Protean></color>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<color\=#2fac78><品相：易变></color>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<color\=#2fac78><Condition: Rusty></color>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<color\=#2fac78><品相：锈色></color>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<color\=#2fac78><Condition: Sharp></color>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<color\=#2fac78><品相：易厉></color>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<color\=#2fac78><Condition: Stroll></color>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<color\=#2fac78><品相：巡游></color>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<color\=#2fac78><Condition: Survival></color>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<color\=#2fac78><品相：存护></color>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<Condition: Alloy>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<品相：相合>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<Condition: Attract>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<品相：受引>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<Condition: Bloom>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<品相：易花>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<Condition: Fantastical>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<品相：入幻>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<Condition: Light>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<品相：引光>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<Condition: Protean>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<品相：易变>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<Condition: Rusty>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<品相：锈色>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<Condition: Sharp>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<品相：易厉>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<Condition: Stroll>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<品相：巡游>
On toss, enemy Weight -1, and Operator skills greatly push away targets within range when they expire<Condition: Survival>=投出时，敌人重量-1，所有干员技能结束时较大力度推开攻击范围内的目标<品相：存护>
On toss, enemy Weight -1, and Operators greatly pull targets towards them on skill activation=投出时，敌人重量-1，所有干员技能开启时较大力度将目标拖拽至自己面前
On toss, enemy Weight -1, and Operators greatly pull targets towards them on skill activation<color\=#2fac78><Condition: Alloy></color>=投出时，敌人重量-1，所有干员技能开启时较大力度将目标拖拽至自己面前<color\=#2fac78><品相：相合></color>
On toss, enemy Weight -1, and Operators greatly pull targets towards them on skill activation<color\=#2fac78><Condition: Attract></color>=投出时，敌人重量-1，所有干员技能开启时较大力度将目标拖拽至自己面前<color\=#2fac78><品相：受引></color>
On toss, enemy Weight -1, and Operators greatly pull targets towards them on skill activation<color\=#2fac78><Condition: Bloom></color>=投出时，敌人重量-1，所有干员技能开启时较大力度将目标拖拽至自己面前<color\=#2fac78><品相：易花></color>
On toss, enemy Weight -1, and Operators greatly pull targets towards them on skill activation<color\=#2fac78><Condition: Fantastical></color>=投出时，敌人重量-1，所有干员技能开启时较大力度将目标拖拽至自己面前<color\=#2fac78><品相：入幻></color>
On toss, enemy Weight -1, and Operators greatly pull targets towards them on skill activation<color\=#2fac78><Condition: Light></color>=投出时，敌人重量-1，所有干员技能开启时较大力度将目标拖拽至自己面前<color\=#2fac78><品相：引光></color>
On toss, enemy Weight -1, and Operators greatly pull targets towards them on skill activation<color\=#2fac78><Condition: Protean></color>=投出时，敌人重量-1，所有干员技能开启时较大力度将目标拖拽至自己面前<color\=#2fac78><品相：易变></color>
On toss, enemy Weight -1, and Operators greatly pull targets towards them on skill activation<color\=#2fac78><Condition: Rusty></color>=投出时，敌人重量-1，所有干员技能开启时较大力度将目标拖拽至自己面前<color\=#2fac78><品相：锈色></color>
On toss, enemy Weight -1, and Operators greatly pull targets towards them on skill activation<color\=#2fac78><Condition: Sharp></color>=投出时，敌人重量-1，所有干员技能开启时较大力度将目标拖拽至自己面前<color\=#2fac78><品相：易厉></color>
On toss, enemy Weight -1, and Operators greatly pull targets towards them on skill activation<color\=#2fac78><Condition: Stroll></color>=投出时，敌人重量-1，所有干员技能开启时较大力度将目标拖拽至自己面前<color\=#2fac78><品相：巡游></color>
On toss, enemy Weight -1, and Operators greatly pull targets towards them on skill activation<color\=#2fac78><Condition: Survival></color>=投出时，敌人重量-1，所有干员技能开启时较大力度将目标拖拽至自己面前<color\=#2fac78><品相：存护></color>
On toss, enemy Weight -1, and Operators greatly pull targets towards them on skill activation<Condition: Alloy>=投出时，敌人重量-1，所有干员技能开启时较大力度将目标拖拽至自己面前<品相：相合>
On toss, enemy Weight -1, and Operators greatly pull targets towards them on skill activation<Condition: Attract>=投出时，敌人重量-1，所有干员技能开启时较大力度将目标拖拽至自己面前<品相：受引>
On toss, enemy Weight -1, and Operators greatly pull targets towards them on skill activation<Condition: Bloom>=投出时，敌人重量-1，所有干员技能开启时较大力度将目标拖拽至自己面前<品相：易花>
On toss, enemy Weight -1, and Operators greatly pull targets towards them on skill activation<Condition: Fantastical>=投出时，敌人重量-1，所有干员技能开启时较大力度将目标拖拽至自己面前<品相：入幻>
On toss, enemy Weight -1, and Operators greatly pull targets towards them on skill activation<Condition: Light>=投出时，敌人重量-1，所有干员技能开启时较大力度将目标拖拽至自己面前<品相：引光>
On toss, enemy Weight -1, and Operators greatly pull targets towards them on skill activation<Condition: Protean>=投出时，敌人重量-1，所有干员技能开启时较大力度将目标拖拽至自己面前<品相：易变>
On toss, enemy Weight -1, and Operators greatly pull targets towards them on skill activation<Condition: Rusty>=投出时，敌人重量-1，所有干员技能开启时较大力度将目标拖拽至自己面前<品相：锈色>
On toss, enemy Weight -1, and Operators greatly pull targets towards them on skill activation<Condition: Sharp>=投出时，敌人重量-1，所有干员技能开启时较大力度将目标拖拽至自己面前<品相：易厉>
On toss, enemy Weight -1, and Operators greatly pull targets towards them on skill activation<Condition: Stroll>=投出时，敌人重量-1，所有干员技能开启时较大力度将目标拖拽至自己面前<品相：巡游>
On toss, enemy Weight -1, and Operators greatly pull targets towards them on skill activation<Condition: Survival>=投出时，敌人重量-1，所有干员技能开启时较大力度将目标拖拽至自己面前<品相：存护>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10\n相合：同时被视为花钱、厉钱、衡钱
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP\nAttract: Chance to be tossed as an extra Tongbao=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10\n受引：有概率作为额外一枚通宝被投出
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10\n易花：投出后回到钱盒时，变化为随机花钱
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP\nFantastical: +1 Hope when added to Coffer=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10\n入幻：加入钱盒时，获得希望+1
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP\nLight: +1 Candle when added to Coffer=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10\n引光：加入钱盒时，获得烛火+1
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10\n易变：投出后回到钱盒时，变化为随机通宝
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP\nRusty: On toss, +1 Ingot after each node=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP\nStroll: On toss, +1 Coupon after every battle=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP\nSurvival: +2 Objective Shield when added to Coffer=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10\n存护：加入钱盒时，获得护盾值+2
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<color\=#2fac78><Condition: Alloy></color>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<color\=#2fac78><品相：相合></color>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<color\=#2fac78><Condition: Attract></color>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<color\=#2fac78><品相：受引></color>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<color\=#2fac78><Condition: Bloom></color>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<color\=#2fac78><品相：易花></color>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<color\=#2fac78><Condition: Fantastical></color>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<color\=#2fac78><品相：入幻></color>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<color\=#2fac78><Condition: Light></color>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<color\=#2fac78><品相：引光></color>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<color\=#2fac78><Condition: Protean></color>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<color\=#2fac78><品相：易变></color>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<color\=#2fac78><Condition: Rusty></color>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<color\=#2fac78><品相：锈色></color>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<color\=#2fac78><Condition: Sharp></color>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<color\=#2fac78><品相：易厉></color>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<color\=#2fac78><Condition: Stroll></color>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<color\=#2fac78><品相：巡游></color>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<color\=#2fac78><Condition: Survival></color>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<color\=#2fac78><品相：存护></color>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<Condition: Alloy>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<品相：相合>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<Condition: Attract>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<品相：受引>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<Condition: Bloom>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<品相：易花>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<Condition: Fantastical>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<品相：入幻>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<Condition: Light>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<品相：引光>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<Condition: Protean>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<品相：易变>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<Condition: Rusty>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<品相：锈色>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<Condition: Sharp>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<品相：易厉>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<Condition: Stroll>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<品相：巡游>
On toss, gives last deployed Operator +50% ATK, +50 ASPD, +50% HP, +10 Starting SP<Condition: Survival>=投出时，使战斗中最后部署的干员攻击力+50％，攻击速度+50，生命值+50％，初始技力+10<品相：存护>
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，每场战斗开始时使随机两名干员的生命值、攻击力、初始技力、部署费用+100%\n相合：同时被视为花钱、厉钱、衡钱
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle\nAttract: Chance to be tossed as an extra Tongbao=投出时，每场战斗开始时使随机两名干员的生命值、攻击力、初始技力、部署费用+100%\n受引：有概率作为额外一枚通宝被投出
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，每场战斗开始时使随机两名干员的生命值、攻击力、初始技力、部署费用+100%\n易花：投出后回到钱盒时，变化为随机花钱
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle\nFantastical: +1 Hope when added to Coffer=投出时，每场战斗开始时使随机两名干员的生命值、攻击力、初始技力、部署费用+100%\n入幻：加入钱盒时，获得希望+1
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle\nLight: +1 Candle when added to Coffer=投出时，每场战斗开始时使随机两名干员的生命值、攻击力、初始技力、部署费用+100%\n引光：加入钱盒时，获得烛火+1
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，每场战斗开始时使随机两名干员的生命值、攻击力、初始技力、部署费用+100%\n易变：投出后回到钱盒时，变化为随机通宝
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle\nRusty: On toss, +1 Ingot after each node=投出时，每场战斗开始时使随机两名干员的生命值、攻击力、初始技力、部署费用+100%\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，每场战斗开始时使随机两名干员的生命值、攻击力、初始技力、部署费用+100%\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle\nStroll: On toss, +1 Coupon after every battle=投出时，每场战斗开始时使随机两名干员的生命值、攻击力、初始技力、部署费用+100%\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle\nSurvival: +2 Objective Shield when added to Coffer=投出时，每场战斗开始时使随机两名干员的生命值、攻击力、初始技力、部署费用+100%\n存护：加入钱盒时，获得护盾值+2
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，每场战斗开始时使随机两名干员的生命值、攻击力、初始技力、部署费用+100%<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，每场战斗开始时使随机两名干员的生命值、攻击力、初始技力、部署费用+100%<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，每场战斗开始时使随机两名干员的生命值、攻击力、初始技力、部署费用+100%<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，每场战斗开始时使随机两名干员的生命值、攻击力、初始技力、部署费用+100%<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，每场战斗开始时使随机两名干员的生命值、攻击力、初始技力、部署费用+100%<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，每场战斗开始时使随机两名干员的生命值、攻击力、初始技力、部署费用+100%<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，每场战斗开始时使随机两名干员的生命值、攻击力、初始技力、部署费用+100%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，每场战斗开始时使随机两名干员的生命值、攻击力、初始技力、部署费用+100%<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，每场战斗开始时使随机两名干员的生命值、攻击力、初始技力、部署费用+100%<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，每场战斗开始时使随机两名干员的生命值、攻击力、初始技力、部署费用+100%<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle<color\=#2fac78><Condition: Fantastical></color>=投出时随机两名干员生命、攻击、初始技力、部署费用+100%<color\=#2fac78><品相：入幻></color>
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle<color\=#2fac78><Condition: Light></color>=投出时随机两名干员生命、攻击、初始技力、部署费用+100%<color\=#2fac78><品相：引光></color>
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle<color\=#2fac78><Condition: Rusty></color>=投出时随机两名干员生命、攻击、初始技力、部署费用+100%<color\=#2fac78><品相：锈色></color>
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle<color\=#2fac78><Condition: Stroll></color>=投出时随机两名干员生命、攻击、初始技力、部署费用+100%<color\=#2fac78><品相：巡游></color>
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle<color\=#2fac78><Condition: Survival></color>=投出时随机两名干员生命、攻击、初始技力、部署费用+100%<color\=#2fac78><品相：存护></color>
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle<Condition: Fantastical>=投出时随机两名干员生命、攻击、初始技力、部署费用+100%<品相：入幻>
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle<Condition: Light>=投出时随机两名干员生命、攻击、初始技力、部署费用+100%<品相：引光>
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle<Condition: Rusty>=投出时随机两名干员生命、攻击、初始技力、部署费用+100%<品相：锈色>
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle<Condition: Stroll>=投出时随机两名干员生命、攻击、初始技力、部署费用+100%<品相：巡游>
On toss, HP, ATK, Starting SP, and DP Cost of 2 random Operators +100% every battle<Condition: Survival>=投出时随机两名干员生命、攻击、初始技力、部署费用+100%<品相：存护>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle, happens twice=投出时，每场战斗开始时使随机一名干员的生命值、攻击力、初始技力、部署费用+100%，每场战斗生效两次
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle, happens twice\nFantastical: +1 Hope when added to Coffer=投出时，每场战斗开始时使随机一名干员的生命值、攻击力、初始技力、部署费用+100%，每场战斗生效两次\n入幻：加入钱盒时，获得希望+1
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle, happens twice\nRusty: On toss, +1 Ingot after each node=投出时，每场战斗开始时使随机一名干员的生命值、攻击力、初始技力、部署费用+100%，每场战斗生效两次\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle, happens twice\nSurvival: +2 Shield when added to Coffer=投出时，每场战斗开始时使随机一名干员的生命值、攻击力、初始技力、部署费用+100%，每场战斗生效两次\n存护：加入钱盒时，获得护盾值+2
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle, happens twice<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，每场战斗开始时使随机一名干员的生命值、攻击力、初始技力、部署费用+100%，每场战斗生效两次<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle, happens twice<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，每场战斗开始时使随机一名干员的生命值、攻击力、初始技力、部署费用+100%，每场战斗生效两次<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle, happens twice<color\=#2fac78>\nSurvival: +2 Shield when added to Coffer</color>=投出时，每场战斗开始时使随机一名干员的生命值、攻击力、初始技力、部署费用+100%，每场战斗生效两次<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded=投出时随机一名干员生命、攻击、初始技力、部署费用+100%，可升级
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded in Plan=投出时，每场战斗使随机一名干员的生命值、攻击力、初始技力、部署费用+100%。可在筹谋中升级
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded in Plan\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，每场战斗使随机一名干员的生命值、攻击力、初始技力、部署费用+100%。可在筹谋中升级\n相合：同时被视为花钱、厉钱、衡钱
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded in Plan\nAttract: Chance to be tossed as an extra Tongbao=投出时，每场战斗使随机一名干员的生命值、攻击力、初始技力、部署费用+100%。可在筹谋中升级\n受引：有概率作为额外一枚通宝被投出
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded in Plan\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，每场战斗使随机一名干员的生命值、攻击力、初始技力、部署费用+100%。可在筹谋中升级\n易花：投出后回到钱盒时，变化为随机花钱
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded in Plan\nFantastical: +1 Hope when added to Coffer=投出时，每场战斗使随机一名干员的生命值、攻击力、初始技力、部署费用+100%。可在筹谋中升级\n入幻：加入钱盒时，获得希望+1
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded in Plan\nLight: +1 Candle when added to Coffer=投出时，每场战斗使随机一名干员的生命值、攻击力、初始技力、部署费用+100%。可在筹谋中升级\n引光：加入钱盒时，获得烛火+1
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded in Plan\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，每场战斗使随机一名干员的生命值、攻击力、初始技力、部署费用+100%。可在筹谋中升级\n易变：投出后回到钱盒时，变化为随机通宝
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded in Plan\nRusty: On toss, +1 Ingot after each node=投出时，每场战斗使随机一名干员的生命值、攻击力、初始技力、部署费用+100%。可在筹谋中升级\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded in Plan\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，每场战斗使随机一名干员的生命值、攻击力、初始技力、部署费用+100%。可在筹谋中升级\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded in Plan\nStroll: On toss, +1 Coupon after every battle=投出时，每场战斗使随机一名干员的生命值、攻击力、初始技力、部署费用+100%。可在筹谋中升级\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded in Plan\nSurvival: +2 Objective Shield when added to Coffer=投出时，每场战斗使随机一名干员的生命值、攻击力、初始技力、部署费用+100%。可在筹谋中升级\n存护：加入钱盒时，获得护盾值+2
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded in Plan<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，每场战斗使随机一名干员的生命值、攻击力、初始技力、部署费用+100%。可在筹谋中升级<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded in Plan<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，每场战斗使随机一名干员的生命值、攻击力、初始技力、部署费用+100%。可在筹谋中升级<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded in Plan<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，每场战斗使随机一名干员的生命值、攻击力、初始技力、部署费用+100%。可在筹谋中升级<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded in Plan<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，每场战斗使随机一名干员的生命值、攻击力、初始技力、部署费用+100%。可在筹谋中升级<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded in Plan<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，每场战斗使随机一名干员的生命值、攻击力、初始技力、部署费用+100%。可在筹谋中升级<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded in Plan<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，每场战斗使随机一名干员的生命值、攻击力、初始技力、部署费用+100%。可在筹谋中升级<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded in Plan<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，每场战斗使随机一名干员的生命值、攻击力、初始技力、部署费用+100%。可在筹谋中升级<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded in Plan<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，每场战斗使随机一名干员的生命值、攻击力、初始技力、部署费用+100%。可在筹谋中升级<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded in Plan<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，每场战斗使随机一名干员的生命值、攻击力、初始技力、部署费用+100%。可在筹谋中升级<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded in Plan<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，每场战斗使随机一名干员的生命值、攻击力、初始技力、部署费用+100%。可在筹谋中升级<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded<color\=#2fac78><Condition: Fantastical></color>=投出时随机一名干员生命、攻击、初始技力、部署费用+100%，可升级<color\=#2fac78><品相：入幻></color>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded<color\=#2fac78><Condition: Light></color>=投出时随机一名干员生命、攻击、初始技力、部署费用+100%，可升级<color\=#2fac78><品相：引光></color>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded<color\=#2fac78><Condition: Rusty></color>=投出时随机一名干员生命、攻击、初始技力、部署费用+100%，可升级<color\=#2fac78><品相：锈色></color>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded<color\=#2fac78><Condition: Stroll></color>=投出时随机一名干员生命、攻击、初始技力、部署费用+100%，可升级<color\=#2fac78><品相：巡游></color>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded<color\=#2fac78><Condition: Survival></color>=投出时随机一名干员生命、攻击、初始技力、部署费用+100%，可升级<color\=#2fac78><品相：存护></color>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded<Condition: Fantastical>=投出时随机一名干员生命、攻击、初始技力、部署费用+100%，可升级<品相：入幻>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded<Condition: Light>=投出时随机一名干员生命、攻击、初始技力、部署费用+100%，可升级<品相：引光>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded<Condition: Rusty>=投出时随机一名干员生命、攻击、初始技力、部署费用+100%，可升级<品相：锈色>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded<Condition: Stroll>=投出时随机一名干员生命、攻击、初始技力、部署费用+100%，可升级<品相：巡游>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100% every battle; can be upgraded<Condition: Survival>=投出时随机一名干员生命、攻击、初始技力、部署费用+100%，可升级<品相：存护>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100%, happens twice every battle\nLight: +1 Candle when added to Coffer=投出时，每场战斗开始时使随机一名干员的生命值、攻击力、初始技力、部署费用+100%，每场战斗生效两次\n引光：加入钱盒时，获得烛火+1
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100%, happens twice every battle\nStroll: On toss, +1 Coupon after every battle=投出时，每场战斗开始时使随机一名干员的生命值、攻击力、初始技力、部署费用+100%，每场战斗生效两次\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100%, happens twice every battle<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，每场战斗开始时使随机一名干员的生命值、攻击力、初始技力、部署费用+100%，每场战斗生效两次<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, HP, ATK, Starting SP, and DP Cost of a random Operator +100%, happens twice every battle<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，每场战斗开始时使随机一名干员的生命值、攻击力、初始技力、部署费用+100%，每场战斗生效两次<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, Life Points set to 1 and get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer=投出时，目标生命值降至1。每失去2目标生命，获得一个随机收藏品。回到钱盒时变为大炎通宝
On toss, Life Points set to 1 and get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，目标生命值降至1。每失去2目标生命，获得一个随机收藏品。回到钱盒时变为大炎通宝\n相合：同时被视为花钱、厉钱、衡钱
On toss, Life Points set to 1 and get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer\nAttract: Chance to be tossed as an extra Tongbao=投出时，目标生命值降至1。每失去2目标生命，获得一个随机收藏品。回到钱盒时变为大炎通宝\n受引：有概率作为额外一枚通宝被投出
On toss, Life Points set to 1 and get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，目标生命值降至1。每失去2目标生命，获得一个随机收藏品。回到钱盒时变为大炎通宝\n易花：投出后回到钱盒时，变化为随机花钱
On toss, Life Points set to 1 and get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer\nFantastical: +1 Hope when added to Coffer=投出时，目标生命值降至1。每失去2目标生命，获得一个随机收藏品。回到钱盒时变为大炎通宝\n入幻：加入钱盒时，获得希望+1
On toss, Life Points set to 1 and get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer\nLight: +1 Candle when added to Coffer=投出时，目标生命值降至1。每失去2目标生命，获得一个随机收藏品。回到钱盒时变为大炎通宝\n引光：加入钱盒时，获得烛火+1
On toss, Life Points set to 1 and get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，目标生命值降至1。每失去2目标生命，获得一个随机收藏品。回到钱盒时变为大炎通宝\n易变：投出后回到钱盒时，变化为随机通宝
On toss, Life Points set to 1 and get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer\nRusty: On toss, +1 Ingot after each node=投出时，目标生命值降至1。每失去2目标生命，获得一个随机收藏品。回到钱盒时变为大炎通宝\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, Life Points set to 1 and get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，目标生命值降至1。每失去2目标生命，获得一个随机收藏品。回到钱盒时变为大炎通宝\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, Life Points set to 1 and get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer\nStroll: On toss, +1 Coupon after every battle=投出时，目标生命值降至1。每失去2目标生命，获得一个随机收藏品。回到钱盒时变为大炎通宝\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, Life Points set to 1 and get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer\nSurvival: +2 Objective Shield when added to Coffer=投出时，目标生命值降至1。每失去2目标生命，获得一个随机收藏品。回到钱盒时变为大炎通宝\n存护：加入钱盒时，获得护盾值+2
On toss, Life Points set to 1 and get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，目标生命值降至1。每失去2目标生命，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, Life Points set to 1 and get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，目标生命值降至1。每失去2目标生命，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, Life Points set to 1 and get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，目标生命值降至1。每失去2目标生命，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, Life Points set to 1 and get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，目标生命值降至1。每失去2目标生命，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, Life Points set to 1 and get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，目标生命值降至1。每失去2目标生命，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, Life Points set to 1 and get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，目标生命值降至1。每失去2目标生命，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, Life Points set to 1 and get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，目标生命值降至1。每失去2目标生命，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, Life Points set to 1 and get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，目标生命值降至1。每失去2目标生命，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, Life Points set to 1 and get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，目标生命值降至1。每失去2目标生命，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, Life Points set to 1 and get a Collectible for every 2 Life Points lost. Becomes Dayan Tongbao on returning to Coffer<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，目标生命值降至1。每失去2目标生命，获得一个随机收藏品。回到钱盒时变为大炎通宝<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, lightning strikes a random Vagary Tile 9 times, hitting the Operator on it and surrounding enemies. If Operator does not fall, becomes a Candleguest after\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客\n相合：同时被视为花钱、厉钱、衡钱
On toss, lightning strikes a random Vagary Tile 9 times, hitting the Operator on it and surrounding enemies. If Operator does not fall, becomes a Candleguest after\nAttract: Chance to be tossed as an extra Tongbao=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客\n受引：有概率作为额外一枚通宝被投出
On toss, lightning strikes a random Vagary Tile 9 times, hitting the Operator on it and surrounding enemies. If Operator does not fall, becomes a Candleguest after\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客\n易花：投出后回到钱盒时，变化为随机花钱
On toss, lightning strikes a random Vagary Tile 9 times, hitting the Operator on it and surrounding enemies. If Operator does not fall, becomes a Candleguest after\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客\n易变：投出后回到钱盒时，变化为随机通宝
On toss, lightning strikes a random Vagary Tile 9 times, hitting the Operator on it and surrounding enemies. If Operator does not fall, becomes a Candleguest after\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, lightning strikes a random Vagary Tile 9 times, hitting the Operator on it and surrounding enemies. If Operator does not fall, becomes a Candleguest after<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, lightning strikes a random Vagary Tile 9 times, hitting the Operator on it and surrounding enemies. If Operator does not fall, becomes a Candleguest after<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, lightning strikes a random Vagary Tile 9 times, hitting the Operator on it and surrounding enemies. If Operator does not fall, becomes a Candleguest after<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, lightning strikes a random Vagary Tile 9 times, hitting the Operator on it and surrounding enemies. If Operator does not fall, becomes a Candleguest after<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, lightning strikes a random Vagary Tile 9 times, hitting the Operator on it and surrounding enemies. If Operator does not fall, becomes a Candleguest after<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, lightning strikes a random Vagary Tile with an Operator on it 9 times, hitting the Operator and surrounding enemies. If Operator does not fall, becomes a Candleguest after=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客
On toss, lightning strikes a random Vagary Tile with an Operator on it 9 times, hitting the Operator and surrounding enemies. If Operator does not fall, becomes a Candleguest after\nFantastical: +1 Hope when added to Coffer=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客\n入幻：加入钱盒时，获得希望+1
On toss, lightning strikes a random Vagary Tile with an Operator on it 9 times, hitting the Operator and surrounding enemies. If Operator does not fall, becomes a Candleguest after\nFantastical: On toss, +1 Hope after every battle=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, lightning strikes a random Vagary Tile with an Operator on it 9 times, hitting the Operator and surrounding enemies. If Operator does not fall, becomes a Candleguest after\nRusty: On toss, +1 Ingot after each node=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, lightning strikes a random Vagary Tile with an Operator on it 9 times, hitting the Operator and surrounding enemies. If Operator does not fall, becomes a Candleguest after\nRusty: On toss, +2 Ingots after each node=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, lightning strikes a random Vagary Tile with an Operator on it 9 times, hitting the Operator and surrounding enemies. If Operator does not fall, becomes a Candleguest after\nStroll: On toss, +1 Coupon after every battle=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, lightning strikes a random Vagary Tile with an Operator on it 9 times, hitting the Operator and surrounding enemies. If Operator does not fall, becomes a Candleguest after\nSurvival: +1 Objective Shield when added to Coffer=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客\n存护：加入钱盒时，获得1点护盾
On toss, lightning strikes a random Vagary Tile with an Operator on it 9 times, hitting the Operator and surrounding enemies. If Operator does not fall, becomes a Candleguest after\nSurvival: +1 Shield when added to Coffer=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客\n引光：加入钱盒时，获得烛火+1
On toss, lightning strikes a random Vagary Tile with an Operator on it 9 times, hitting the Operator and surrounding enemies. If Operator does not fall, becomes a Candleguest after\nSurvival: +2 Objective Shield when added to Coffer=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客\n存护：加入钱盒时，获得护盾值+2
On toss, lightning strikes a random Vagary Tile with an Operator on it 9 times, hitting the Operator and surrounding enemies. If Operator does not fall, becomes a Candleguest after<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, lightning strikes a random Vagary Tile with an Operator on it 9 times, hitting the Operator and surrounding enemies. If Operator does not fall, becomes a Candleguest after<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, lightning strikes a random Vagary Tile with an Operator on it 9 times, hitting the Operator and surrounding enemies. If Operator does not fall, becomes a Candleguest after<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, lightning strikes a random Vagary Tile with an Operator on it 9 times, hitting the Operator and surrounding enemies. If Operator does not fall, becomes a Candleguest after<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, lightning strikes a random Vagary Tile with an Operator on it 9 times, hitting the Operator and surrounding enemies. If Operator does not fall, becomes a Candleguest after<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, lightning strikes a random Vagary Tile with an Operator on it 9 times, hitting the Operator and surrounding enemies. If Operator does not fall, becomes a Candleguest after<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, lightning strikes a random Vagary Tile with an Operator on it 9 times, hitting the Operator and surrounding enemies. If Operator does not fall, becomes a Candleguest after<color\=#2fac78>\nSurvival: +1 Shield when added to Coffer</color>=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, lightning strikes a random Vagary Tile with an Operator on it 9 times, hitting the Operator and surrounding enemies. If Operator does not fall, becomes a Candleguest after<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，战斗中对随机一格化境降下落雷，对首个部署在该地块上的干员和周围敌人造成9次伤害。落雷结束后若该干员未被击倒，则战斗结束后成为伺烛客<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, lightning strikes a random Vagary Tile. If the Operator on it does not fall, becomes a Candleguest after=投出时，战斗中对随机化境地块落雷，干员未被击倒则成为伺烛客
On toss, lightning strikes a random Vagary Tile. If the Operator on it does not fall, becomes a Candleguest after<color\=#2fac78><Condition: Alloy></color>=投出时，战斗中对随机化境地块落雷，干员未被击倒则成为伺烛客<color\=#2fac78><品相：相合></color>
On toss, lightning strikes a random Vagary Tile. If the Operator on it does not fall, becomes a Candleguest after<color\=#2fac78><Condition: Attract></color>=投出时，战斗中对随机化境地块落雷，干员未被击倒则成为伺烛客<color\=#2fac78><品相：受引></color>
On toss, lightning strikes a random Vagary Tile. If the Operator on it does not fall, becomes a Candleguest after<color\=#2fac78><Condition: Bloom></color>=投出时，战斗中对随机化境地块落雷，干员未被击倒则成为伺烛客<color\=#2fac78><品相：易花></color>
On toss, lightning strikes a random Vagary Tile. If the Operator on it does not fall, becomes a Candleguest after<color\=#2fac78><Condition: Fantastical></color>=投出时，战斗中对随机化境地块落雷，干员未被击倒则成为伺烛客<color\=#2fac78><品相：入幻></color>
On toss, lightning strikes a random Vagary Tile. If the Operator on it does not fall, becomes a Candleguest after<color\=#2fac78><Condition: Light></color>=投出时，战斗中对随机化境地块落雷，干员未被击倒则成为伺烛客<color\=#2fac78><品相：引光></color>
On toss, lightning strikes a random Vagary Tile. If the Operator on it does not fall, becomes a Candleguest after<color\=#2fac78><Condition: Protean></color>=投出时，战斗中对随机化境地块落雷，干员未被击倒则成为伺烛客<color\=#2fac78><品相：易变></color>
On toss, lightning strikes a random Vagary Tile. If the Operator on it does not fall, becomes a Candleguest after<color\=#2fac78><Condition: Rusty></color>=投出时，战斗中对随机化境地块落雷，干员未被击倒则成为伺烛客<color\=#2fac78><品相：锈色></color>
On toss, lightning strikes a random Vagary Tile. If the Operator on it does not fall, becomes a Candleguest after<color\=#2fac78><Condition: Sharp></color>=投出时，战斗中对随机化境地块落雷，干员未被击倒则成为伺烛客<color\=#2fac78><品相：易厉></color>
On toss, lightning strikes a random Vagary Tile. If the Operator on it does not fall, becomes a Candleguest after<color\=#2fac78><Condition: Stroll></color>=投出时，战斗中对随机化境地块落雷，干员未被击倒则成为伺烛客<color\=#2fac78><品相：巡游></color>
On toss, lightning strikes a random Vagary Tile. If the Operator on it does not fall, becomes a Candleguest after<color\=#2fac78><Condition: Survival></color>=投出时，战斗中对随机化境地块落雷，干员未被击倒则成为伺烛客<color\=#2fac78><品相：存护></color>
On toss, lightning strikes a random Vagary Tile. If the Operator on it does not fall, becomes a Candleguest after<Condition: Alloy>=投出时，战斗中对随机化境地块落雷，干员未被击倒则成为伺烛客<品相：相合>
On toss, lightning strikes a random Vagary Tile. If the Operator on it does not fall, becomes a Candleguest after<Condition: Attract>=投出时，战斗中对随机化境地块落雷，干员未被击倒则成为伺烛客<品相：受引>
On toss, lightning strikes a random Vagary Tile. If the Operator on it does not fall, becomes a Candleguest after<Condition: Bloom>=投出时，战斗中对随机化境地块落雷，干员未被击倒则成为伺烛客<品相：易花>
On toss, lightning strikes a random Vagary Tile. If the Operator on it does not fall, becomes a Candleguest after<Condition: Fantastical>=投出时，战斗中对随机化境地块落雷，干员未被击倒则成为伺烛客<品相：入幻>
On toss, lightning strikes a random Vagary Tile. If the Operator on it does not fall, becomes a Candleguest after<Condition: Light>=投出时，战斗中对随机化境地块落雷，干员未被击倒则成为伺烛客<品相：引光>
On toss, lightning strikes a random Vagary Tile. If the Operator on it does not fall, becomes a Candleguest after<Condition: Protean>=投出时，战斗中对随机化境地块落雷，干员未被击倒则成为伺烛客<品相：易变>
On toss, lightning strikes a random Vagary Tile. If the Operator on it does not fall, becomes a Candleguest after<Condition: Rusty>=投出时，战斗中对随机化境地块落雷，干员未被击倒则成为伺烛客<品相：锈色>
On toss, lightning strikes a random Vagary Tile. If the Operator on it does not fall, becomes a Candleguest after<Condition: Sharp>=投出时，战斗中对随机化境地块落雷，干员未被击倒则成为伺烛客<品相：易厉>
On toss, lightning strikes a random Vagary Tile. If the Operator on it does not fall, becomes a Candleguest after<Condition: Stroll>=投出时，战斗中对随机化境地块落雷，干员未被击倒则成为伺烛客<品相：巡游>
On toss, lightning strikes a random Vagary Tile. If the Operator on it does not fall, becomes a Candleguest after<Condition: Survival>=投出时，战斗中对随机化境地块落雷，干员未被击倒则成为伺烛客<品相：存护>
On toss, Max Life Points +1 (Turns into Dayan Tongbao after)\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，立即获得目标生命上限+1（下次投钱前变化为-大炎通宝）\n相合：同时被视为花钱、厉钱、衡钱
On toss, Max Life Points +1 (Turns into Dayan Tongbao after)\nAttract: Chance to be tossed as an extra Tongbao=投出时，立即获得目标生命上限+1（下次投钱前变化为-大炎通宝）\n受引：有概率作为额外一枚通宝被投出
On toss, Max Life Points +1 (Turns into Dayan Tongbao after)\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，立即获得目标生命上限+1（下次投钱前变化为-大炎通宝）\n易花：投出后回到钱盒时，变化为随机花钱
On toss, Max Life Points +1 (Turns into Dayan Tongbao after)\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，立即获得目标生命上限+1（下次投钱前变化为-大炎通宝）\n易变：投出后回到钱盒时，变化为随机通宝
On toss, Max Life Points +1 (Turns into Dayan Tongbao after)\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，立即获得目标生命上限+1（下次投钱前变化为-大炎通宝）\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, Max Life Points +1 (Turns into Dayan Tongbao after)<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，立即获得目标生命上限+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, Max Life Points +1 (Turns into Dayan Tongbao after)<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，立即获得目标生命上限+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, Max Life Points +1 (Turns into Dayan Tongbao after)<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，立即获得目标生命上限+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, Max Life Points +1 (Turns into Dayan Tongbao after)<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，立即获得目标生命上限+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, Max Life Points +1 (Turns into Dayan Tongbao after)<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，立即获得目标生命上限+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, obtain a unique Tactical Prop every battle=投出时，进入战斗后获得一个特殊的战术道具
On toss, obtain a unique Tactical Prop every battle\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，进入战斗后获得一个特殊的战术道具\n相合：同时被视为花钱、厉钱、衡钱
On toss, obtain a unique Tactical Prop every battle\nAttract: Chance to be tossed as an extra Tongbao=投出时，进入战斗后获得一个特殊的战术道具\n受引：有概率作为额外一枚通宝被投出
On toss, obtain a unique Tactical Prop every battle\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，进入战斗后获得一个特殊的战术道具\n易花：投出后回到钱盒时，变化为随机花钱
On toss, obtain a unique Tactical Prop every battle\nFantastical: +1 Hope when added to Coffer=投出时，进入战斗后获得一个特殊的战术道具\n入幻：加入钱盒时，获得希望+1
On toss, obtain a unique Tactical Prop every battle\nFantastical: On toss, +1 Hope after every battle=投出时，进入战斗后获得一个特殊的战术道具\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, obtain a unique Tactical Prop every battle\nLight: +1 Candle when added to Coffer=投出时，进入战斗后获得一个特殊的战术道具\n引光：加入钱盒时，获得烛火+1
On toss, obtain a unique Tactical Prop every battle\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，进入战斗后获得一个特殊的战术道具\n易变：投出后回到钱盒时，变化为随机通宝
On toss, obtain a unique Tactical Prop every battle\nRusty: On toss, +1 Ingot after each node=投出时，进入战斗后获得一个特殊的战术道具\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, obtain a unique Tactical Prop every battle\nRusty: On toss, +2 Ingots after each node=投出时，进入战斗后获得一个特殊的战术道具\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, obtain a unique Tactical Prop every battle\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，进入战斗后获得一个特殊的战术道具\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, obtain a unique Tactical Prop every battle\nStroll: On toss, +1 Coupon after every battle=投出时，进入战斗后获得一个特殊的战术道具\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, obtain a unique Tactical Prop every battle\nSurvival: +1 Objective Shield when added to Coffer=投出时，进入战斗后获得一个特殊的战术道具\n存护：加入钱盒时，获得1点护盾
On toss, obtain a unique Tactical Prop every battle\nSurvival: +2 Objective Shield when added to Coffer=投出时，进入战斗后获得一个特殊的战术道具\n存护：加入钱盒时，获得护盾值+2
On toss, obtain a unique Tactical Prop every battle<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，进入战斗后获得一个特殊的战术道具<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, obtain a unique Tactical Prop every battle<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，进入战斗后获得一个特殊的战术道具<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, obtain a unique Tactical Prop every battle<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，进入战斗后获得一个特殊的战术道具<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, obtain a unique Tactical Prop every battle<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，进入战斗后获得一个特殊的战术道具<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, obtain a unique Tactical Prop every battle<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，进入战斗后获得一个特殊的战术道具<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, obtain a unique Tactical Prop every battle<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，进入战斗后获得一个特殊的战术道具<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, obtain a unique Tactical Prop every battle<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，进入战斗后获得一个特殊的战术道具<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, obtain a unique Tactical Prop every battle<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，进入战斗后获得一个特殊的战术道具<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, obtain a unique Tactical Prop every battle<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，进入战斗后获得一个特殊的战术道具<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, obtain a unique Tactical Prop every battle<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，进入战斗后获得一个特殊的战术道具<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, obtain a unique Tactical Prop every battle<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，进入战斗后获得一个特殊的战术道具<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, obtain a unique Tactical Prop every battle<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，进入战斗后获得一个特殊的战术道具<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, obtain a unique Tactical Prop every battle<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，进入战斗后获得一个特殊的战术道具<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, Operators +40 ASPD when deployed facing down=投出时，干员部署方向朝下时，攻速+40
On toss, Operators +40 ASPD when deployed facing down\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，干员部署方向朝下时，攻速+40\n相合：同时被视为花钱、厉钱、衡钱
On toss, Operators +40 ASPD when deployed facing down\nAttract: Chance to be tossed as an extra Tongbao=投出时，干员部署方向朝下时，攻速+40\n受引：有概率作为额外一枚通宝被投出
On toss, Operators +40 ASPD when deployed facing down\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，干员部署方向朝下时，攻速+40\n易花：投出后回到钱盒时，变化为随机花钱
On toss, Operators +40 ASPD when deployed facing down\nFantastical: +1 Hope when added to Coffer=投出时，干员部署方向朝下时，攻速+40\n入幻：加入钱盒时，获得希望+1
On toss, Operators +40 ASPD when deployed facing down\nLight: +1 Candle when added to Coffer=投出时，干员部署方向朝下时，攻速+40\n引光：加入钱盒时，获得烛火+1
On toss, Operators +40 ASPD when deployed facing down\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，干员部署方向朝下时，攻速+40\n易变：投出后回到钱盒时，变化为随机通宝
On toss, Operators +40 ASPD when deployed facing down\nRusty: On toss, +1 Ingot after each node=投出时，干员部署方向朝下时，攻速+40\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, Operators +40 ASPD when deployed facing down\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，干员部署方向朝下时，攻速+40\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, Operators +40 ASPD when deployed facing down\nStroll: On toss, +1 Coupon after every battle=投出时，干员部署方向朝下时，攻速+40\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, Operators +40 ASPD when deployed facing down\nSurvival: +2 Objective Shield when added to Coffer=投出时，干员部署方向朝下时，攻速+40\n存护：加入钱盒时，获得护盾值+2
On toss, Operators +40 ASPD when deployed facing down<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，干员部署方向朝下时，攻速+40<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, Operators +40 ASPD when deployed facing down<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，干员部署方向朝下时，攻速+40<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, Operators +40 ASPD when deployed facing down<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，干员部署方向朝下时，攻速+40<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, Operators +40 ASPD when deployed facing down<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，干员部署方向朝下时，攻速+40<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, Operators +40 ASPD when deployed facing down<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，干员部署方向朝下时，攻速+40<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, Operators +40 ASPD when deployed facing down<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，干员部署方向朝下时，攻速+40<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, Operators +40 ASPD when deployed facing down<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，干员部署方向朝下时，攻速+40<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, Operators +40 ASPD when deployed facing down<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，干员部署方向朝下时，攻速+40<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, Operators +40 ASPD when deployed facing down<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，干员部署方向朝下时，攻速+40<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, Operators +40 ASPD when deployed facing down<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，干员部署方向朝下时，攻速+40<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, Operators +40 ASPD when deployed facing left=投出时，干员部署方向朝左时，攻速+40
On toss, Operators +40 ASPD when deployed facing left\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，干员部署方向朝左时，攻速+40\n相合：同时被视为花钱、厉钱、衡钱
On toss, Operators +40 ASPD when deployed facing left\nAttract: Chance to be tossed as an extra Tongbao=投出时，干员部署方向朝左时，攻速+40\n受引：有概率作为额外一枚通宝被投出
On toss, Operators +40 ASPD when deployed facing left\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，干员部署方向朝左时，攻速+40\n易花：投出后回到钱盒时，变化为随机花钱
On toss, Operators +40 ASPD when deployed facing left\nFantastical: +1 Hope when added to Coffer=投出时，干员部署方向朝左时，攻速+40\n入幻：加入钱盒时，获得希望+1
On toss, Operators +40 ASPD when deployed facing left\nLight: +1 Candle when added to Coffer=投出时，干员部署方向朝左时，攻速+40\n引光：加入钱盒时，获得烛火+1
On toss, Operators +40 ASPD when deployed facing left\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，干员部署方向朝左时，攻速+40\n易变：投出后回到钱盒时，变化为随机通宝
On toss, Operators +40 ASPD when deployed facing left\nRusty: On toss, +1 Ingot after each node=投出时，干员部署方向朝左时，攻速+40\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, Operators +40 ASPD when deployed facing left\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，干员部署方向朝左时，攻速+40\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, Operators +40 ASPD when deployed facing left\nStroll: On toss, +1 Coupon after every battle=投出时，干员部署方向朝左时，攻速+40\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, Operators +40 ASPD when deployed facing left\nSurvival: +2 Objective Shield when added to Coffer=投出时，干员部署方向朝左时，攻速+40\n存护：加入钱盒时，获得护盾值+2
On toss, Operators +40 ASPD when deployed facing left<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，干员部署方向朝左时，攻速+40<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, Operators +40 ASPD when deployed facing left<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，干员部署方向朝左时，攻速+40<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, Operators +40 ASPD when deployed facing left<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，干员部署方向朝左时，攻速+40<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, Operators +40 ASPD when deployed facing left<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，干员部署方向朝左时，攻速+40<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, Operators +40 ASPD when deployed facing left<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，干员部署方向朝左时，攻速+40<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, Operators +40 ASPD when deployed facing left<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，干员部署方向朝左时，攻速+40<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, Operators +40 ASPD when deployed facing left<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，干员部署方向朝左时，攻速+40<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, Operators +40 ASPD when deployed facing left<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，干员部署方向朝左时，攻速+40<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, Operators +40 ASPD when deployed facing left<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，干员部署方向朝左时，攻速+40<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, Operators +40 ASPD when deployed facing left<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，干员部署方向朝左时，攻速+40<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, Operators +40 ASPD when deployed facing right=投出时，干员部署方向朝右时，攻速+40
On toss, Operators +40 ASPD when deployed facing right\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，干员部署方向朝右时，攻速+40\n相合：同时被视为花钱、厉钱、衡钱
On toss, Operators +40 ASPD when deployed facing right\nAttract: Chance to be tossed as an extra Tongbao=投出时，干员部署方向朝右时，攻速+40\n受引：有概率作为额外一枚通宝被投出
On toss, Operators +40 ASPD when deployed facing right\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，干员部署方向朝右时，攻速+40\n易花：投出后回到钱盒时，变化为随机花钱
On toss, Operators +40 ASPD when deployed facing right\nFantastical: +1 Hope when added to Coffer=投出时，干员部署方向朝右时，攻速+40\n入幻：加入钱盒时，获得希望+1
On toss, Operators +40 ASPD when deployed facing right\nLight: +1 Candle when added to Coffer=投出时，干员部署方向朝右时，攻速+40\n引光：加入钱盒时，获得烛火+1
On toss, Operators +40 ASPD when deployed facing right\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，干员部署方向朝右时，攻速+40\n易变：投出后回到钱盒时，变化为随机通宝
On toss, Operators +40 ASPD when deployed facing right\nRusty: On toss, +1 Ingot after each node=投出时，干员部署方向朝右时，攻速+40\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, Operators +40 ASPD when deployed facing right\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，干员部署方向朝右时，攻速+40\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, Operators +40 ASPD when deployed facing right\nStroll: On toss, +1 Coupon after every battle=投出时，干员部署方向朝右时，攻速+40\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, Operators +40 ASPD when deployed facing right\nSurvival: +2 Objective Shield when added to Coffer=投出时，干员部署方向朝右时，攻速+40\n存护：加入钱盒时，获得护盾值+2
On toss, Operators +40 ASPD when deployed facing right<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，干员部署方向朝右时，攻速+40<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, Operators +40 ASPD when deployed facing right<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，干员部署方向朝右时，攻速+40<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, Operators +40 ASPD when deployed facing right<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，干员部署方向朝右时，攻速+40<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, Operators +40 ASPD when deployed facing right<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，干员部署方向朝右时，攻速+40<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, Operators +40 ASPD when deployed facing right<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，干员部署方向朝右时，攻速+40<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, Operators +40 ASPD when deployed facing right<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，干员部署方向朝右时，攻速+40<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, Operators +40 ASPD when deployed facing right<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，干员部署方向朝右时，攻速+40<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, Operators +40 ASPD when deployed facing right<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，干员部署方向朝右时，攻速+40<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, Operators +40 ASPD when deployed facing right<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，干员部署方向朝右时，攻速+40<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, Operators +40 ASPD when deployed facing right<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，干员部署方向朝右时，攻速+40<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, Operators +40 ASPD when deployed facing up=投出时，干员部署方向朝上时，攻速+40
On toss, Operators +40 ASPD when deployed facing up\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，干员部署方向朝上时，攻速+40\n相合：同时被视为花钱、厉钱、衡钱
On toss, Operators +40 ASPD when deployed facing up\nAttract: Chance to be tossed as an extra Tongbao=投出时，干员部署方向朝上时，攻速+40\n受引：有概率作为额外一枚通宝被投出
On toss, Operators +40 ASPD when deployed facing up\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，干员部署方向朝上时，攻速+40\n易花：投出后回到钱盒时，变化为随机花钱
On toss, Operators +40 ASPD when deployed facing up\nFantastical: +1 Hope when added to Coffer=投出时，干员部署方向朝上时，攻速+40\n入幻：加入钱盒时，获得希望+1
On toss, Operators +40 ASPD when deployed facing up\nLight: +1 Candle when added to Coffer=投出时，干员部署方向朝上时，攻速+40\n引光：加入钱盒时，获得烛火+1
On toss, Operators +40 ASPD when deployed facing up\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，干员部署方向朝上时，攻速+40\n易变：投出后回到钱盒时，变化为随机通宝
On toss, Operators +40 ASPD when deployed facing up\nRusty: On toss, +1 Ingot after each node=投出时，干员部署方向朝上时，攻速+40\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, Operators +40 ASPD when deployed facing up\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，干员部署方向朝上时，攻速+40\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, Operators +40 ASPD when deployed facing up\nStroll: On toss, +1 Coupon after every battle=投出时，干员部署方向朝上时，攻速+40\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, Operators +40 ASPD when deployed facing up\nSurvival: +2 Objective Shield when added to Coffer=投出时，干员部署方向朝上时，攻速+40\n存护：加入钱盒时，获得护盾值+2
On toss, Operators +40 ASPD when deployed facing up<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，干员部署方向朝上时，攻速+40<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, Operators +40 ASPD when deployed facing up<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，干员部署方向朝上时，攻速+40<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, Operators +40 ASPD when deployed facing up<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，干员部署方向朝上时，攻速+40<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, Operators +40 ASPD when deployed facing up<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，干员部署方向朝上时，攻速+40<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, Operators +40 ASPD when deployed facing up<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，干员部署方向朝上时，攻速+40<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, Operators +40 ASPD when deployed facing up<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，干员部署方向朝上时，攻速+40<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, Operators +40 ASPD when deployed facing up<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，干员部署方向朝上时，攻速+40<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, Operators +40 ASPD when deployed facing up<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，干员部署方向朝上时，攻速+40<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, Operators +40 ASPD when deployed facing up<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，干员部署方向朝上时，攻速+40<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, Operators +40 ASPD when deployed facing up<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，干员部署方向朝上时，攻速+40<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30\n相合：同时被视为花钱、厉钱、衡钱
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD\nAttract: Chance to be tossed as an extra Tongbao=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30\n受引：有概率作为额外一枚通宝被投出
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30\n易花：投出后回到钱盒时，变化为随机花钱
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD\nFantastical: +1 Hope when added to Coffer=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30\n入幻：加入钱盒时，获得希望+1
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD\nFantastical: On toss, +1 Hope after every battle=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD\nLight: +1 Candle when added to Coffer=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30\n引光：加入钱盒时，获得烛火+1
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30\n易变：投出后回到钱盒时，变化为随机通宝
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD\nRusty: On toss, +1 Ingot after each node=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD\nRusty: On toss, +2 Ingots after each node=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD\nStroll: On toss, +1 Coupon after every battle=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD\nSurvival: +1 Objective Shield when added to Coffer=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30\n存护：加入钱盒时，获得1点护盾
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD\nSurvival: +2 Objective Shield when added to Coffer=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30\n存护：加入钱盒时，获得护盾值+2
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, Operators deployed on leftmost and rightmost Vagary Tiles +30% ATK and +30 ASPD<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，使战斗中位于最左边和最右边一列化境地块上的干员攻击力+30%，攻击速度+30<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%\n相合：同时被视为花钱、厉钱、衡钱
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF\nAttract: Chance to be tossed as an extra Tongbao=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%\n受引：有概率作为额外一枚通宝被投出
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%\n易花：投出后回到钱盒时，变化为随机花钱
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF\nFantastical: +1 Hope when added to Coffer=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%\n入幻：加入钱盒时，获得希望+1
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF\nFantastical: On toss, +1 Hope after every battle=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF\nLight: +1 Candle when added to Coffer=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%\n引光：加入钱盒时，获得烛火+1
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%\n易变：投出后回到钱盒时，变化为随机通宝
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF\nRusty: On toss, +1 Ingot after each node=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF\nRusty: On toss, +2 Ingots after each node=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF\nStroll: On toss, +1 Coupon after every battle=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF\nSurvival: +1 Objective Shield when added to Coffer=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%\n存护：加入钱盒时，获得1点护盾
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF\nSurvival: +2 Objective Shield when added to Coffer=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%\n存护：加入钱盒时，获得护盾值+2
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% DEF<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，使战斗中位于最左边一列化境地块上的干员防御力+100%<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% HP=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%
On toss, Operators deployed on leftmost Vagary Tiles +100% HP\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%\n相合：同时被视为花钱、厉钱、衡钱
On toss, Operators deployed on leftmost Vagary Tiles +100% HP\nAttract: Chance to be tossed as an extra Tongbao=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%\n受引：有概率作为额外一枚通宝被投出
On toss, Operators deployed on leftmost Vagary Tiles +100% HP\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%\n易花：投出后回到钱盒时，变化为随机花钱
On toss, Operators deployed on leftmost Vagary Tiles +100% HP\nFantastical: +1 Hope when added to Coffer=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%\n入幻：加入钱盒时，获得希望+1
On toss, Operators deployed on leftmost Vagary Tiles +100% HP\nFantastical: On toss, +1 Hope after every battle=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, Operators deployed on leftmost Vagary Tiles +100% HP\nLight: +1 Candle when added to Coffer=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%\n引光：加入钱盒时，获得烛火+1
On toss, Operators deployed on leftmost Vagary Tiles +100% HP\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%\n易变：投出后回到钱盒时，变化为随机通宝
On toss, Operators deployed on leftmost Vagary Tiles +100% HP\nRusty: On toss, +1 Ingot after each node=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, Operators deployed on leftmost Vagary Tiles +100% HP\nRusty: On toss, +2 Ingots after each node=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, Operators deployed on leftmost Vagary Tiles +100% HP\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, Operators deployed on leftmost Vagary Tiles +100% HP\nStroll: On toss, +1 Coupon after every battle=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, Operators deployed on leftmost Vagary Tiles +100% HP\nSurvival: +1 Objective Shield when added to Coffer=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%\n存护：加入钱盒时，获得1点护盾
On toss, Operators deployed on leftmost Vagary Tiles +100% HP\nSurvival: +2 Objective Shield when added to Coffer=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%\n存护：加入钱盒时，获得护盾值+2
On toss, Operators deployed on leftmost Vagary Tiles +100% HP<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% HP<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% HP<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% HP<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% HP<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% HP<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% HP<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% HP<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% HP<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% HP<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% HP<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% HP<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, Operators deployed on leftmost Vagary Tiles +100% HP<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，使战斗中位于最左边一列化境地块上的干员生命值+100%<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60\n相合：同时被视为花钱、厉钱、衡钱
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD\nAttract: Chance to be tossed as an extra Tongbao=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60\n受引：有概率作为额外一枚通宝被投出
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60\n易花：投出后回到钱盒时，变化为随机花钱
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD\nFantastical: +1 Hope when added to Coffer=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60\n入幻：加入钱盒时，获得希望+1
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD\nFantastical: On toss, +1 Hope after every battle=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD\nLight: +1 Candle when added to Coffer=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60\n引光：加入钱盒时，获得烛火+1
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60\n易变：投出后回到钱盒时，变化为随机通宝
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD\nRusty: On toss, +1 Ingot after each node=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD\nRusty: On toss, +2 Ingots after each node=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD\nStroll: On toss, +1 Coupon after every battle=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD\nSurvival: +1 Objective Shield when added to Coffer=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60\n存护：加入钱盒时，获得1点护盾
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD\nSurvival: +2 Objective Shield when added to Coffer=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60\n存护：加入钱盒时，获得护盾值+2
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, Operators deployed on leftmost Vagary Tiles +60 ASPD<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%\n相合：同时被视为花钱、厉钱、衡钱
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK\nAttract: Chance to be tossed as an extra Tongbao=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%\n受引：有概率作为额外一枚通宝被投出
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%\n易花：投出后回到钱盒时，变化为随机花钱
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK\nFantastical: +1 Hope when added to Coffer=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%\n入幻：加入钱盒时，获得希望+1
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK\nFantastical: On toss, +1 Hope after every battle=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK\nLight: +1 Candle when added to Coffer=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%\n引光：加入钱盒时，获得烛火+1
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%\n易变：投出后回到钱盒时，变化为随机通宝
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK\nRusty: On toss, +1 Ingot after each node=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK\nRusty: On toss, +2 Ingots after each node=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK\nStroll: On toss, +1 Coupon after every battle=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK\nSurvival: +1 Objective Shield when added to Coffer=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%\n存护：加入钱盒时，获得1点护盾
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK\nSurvival: +2 Objective Shield when added to Coffer=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%\n存护：加入钱盒时，获得护盾值+2
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, Operators deployed on leftmost Vagary Tiles +60% ATK<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，使战斗中位于最左边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%\n相合：同时被视为花钱、厉钱、衡钱
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF\nAttract: Chance to be tossed as an extra Tongbao=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%\n受引：有概率作为额外一枚通宝被投出
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%\n易花：投出后回到钱盒时，变化为随机花钱
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF\nFantastical: +1 Hope when added to Coffer=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%\n入幻：加入钱盒时，获得希望+1
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF\nFantastical: On toss, +1 Hope after every battle=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF\nLight: +1 Candle when added to Coffer=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%\n引光：加入钱盒时，获得烛火+1
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%\n易变：投出后回到钱盒时，变化为随机通宝
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF\nRusty: On toss, +1 Ingot after each node=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF\nRusty: On toss, +2 Ingots after each node=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF\nStroll: On toss, +1 Coupon after every battle=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF\nSurvival: +1 Objective Shield when added to Coffer=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%\n存护：加入钱盒时，获得1点护盾
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF\nSurvival: +2 Objective Shield when added to Coffer=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%\n存护：加入钱盒时，获得护盾值+2
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% DEF<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，使战斗中位于最右边一列化境地块上的干员防御力+100%<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% HP=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%
On toss, Operators deployed on rightmost Vagary Tiles +100% HP\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%\n相合：同时被视为花钱、厉钱、衡钱
On toss, Operators deployed on rightmost Vagary Tiles +100% HP\nAttract: Chance to be tossed as an extra Tongbao=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%\n受引：有概率作为额外一枚通宝被投出
On toss, Operators deployed on rightmost Vagary Tiles +100% HP\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%\n易花：投出后回到钱盒时，变化为随机花钱
On toss, Operators deployed on rightmost Vagary Tiles +100% HP\nFantastical: +1 Hope when added to Coffer=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%\n入幻：加入钱盒时，获得希望+1
On toss, Operators deployed on rightmost Vagary Tiles +100% HP\nFantastical: On toss, +1 Hope after every battle=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, Operators deployed on rightmost Vagary Tiles +100% HP\nLight: +1 Candle when added to Coffer=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%\n引光：加入钱盒时，获得烛火+1
On toss, Operators deployed on rightmost Vagary Tiles +100% HP\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%\n易变：投出后回到钱盒时，变化为随机通宝
On toss, Operators deployed on rightmost Vagary Tiles +100% HP\nRusty: +2 Ingots after each node=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, Operators deployed on rightmost Vagary Tiles +100% HP\nRusty: On toss, +1 Ingot after each node=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, Operators deployed on rightmost Vagary Tiles +100% HP\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, Operators deployed on rightmost Vagary Tiles +100% HP\nStroll: On toss, +1 Coupon after every battle=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, Operators deployed on rightmost Vagary Tiles +100% HP\nSurvival: +1 Objective Shield when added to Coffer=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%\n存护：加入钱盒时，获得1点护盾
On toss, Operators deployed on rightmost Vagary Tiles +100% HP\nSurvival: +2 Objective Shield when added to Coffer=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%\n存护：加入钱盒时，获得护盾值+2
On toss, Operators deployed on rightmost Vagary Tiles +100% HP<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% HP<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% HP<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% HP<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% HP<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% HP<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% HP<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% HP<color\=#2fac78>\nRusty: +2 Ingots after each node</color>=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% HP<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% HP<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% HP<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% HP<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, Operators deployed on rightmost Vagary Tiles +100% HP<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，使战斗中位于最右边一列化境地块上的干员生命值+100%<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60\n相合：同时被视为花钱、厉钱、衡钱
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD\nAttract: Chance to be tossed as an extra Tongbao=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60\n受引：有概率作为额外一枚通宝被投出
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60\n易花：投出后回到钱盒时，变化为随机花钱
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD\nFantastical: +1 Hope when added to Coffer=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60\n入幻：加入钱盒时，获得希望+1
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD\nFantastical: On toss, +1 Hope after every battle=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD\nLight: +1 Candle when added to Coffer=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60\n引光：加入钱盒时，获得烛火+1
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60\n易变：投出后回到钱盒时，变化为随机通宝
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD\nRusty: On toss, +1 Ingot after each node=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD\nRusty: On toss, +2 Ingots after each node=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD\nStroll: On toss, +1 Coupon after every battle=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD\nSurvival: +1 Objective Shield when added to Coffer=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60\n存护：加入钱盒时，获得1点护盾
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD\nSurvival: +2 Objective Shield when added to Coffer=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60\n存护：加入钱盒时，获得护盾值+2
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, Operators deployed on rightmost Vagary Tiles +60 ASPD<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击速度+60<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%\n相合：同时被视为花钱、厉钱、衡钱
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK\nAttract: Chance to be tossed as an extra Tongbao=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%\n受引：有概率作为额外一枚通宝被投出
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%\n易花：投出后回到钱盒时，变化为随机花钱
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK\nFantastical: +1 Hope when added to Coffer=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%\n入幻：加入钱盒时，获得希望+1
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK\nFantastical: On toss, +1 Hope after every battle=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK\nLight: +1 Candle when added to Coffer=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%\n引光：加入钱盒时，获得烛火+1
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%\n易变：投出后回到钱盒时，变化为随机通宝
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK\nRusty: On toss, +1 Ingot after each node=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK\nRusty: On toss, +2 Ingots after each node=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK\nStroll: On toss, +1 Coupon after every battle=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK\nSurvival: +1 Objective Shield when added to Coffer=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%\n存护：加入钱盒时，获得1点护盾
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK\nSurvival: +2 Objective Shield when added to Coffer=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%\n存护：加入钱盒时，获得护盾值+2
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, Operators deployed on rightmost Vagary Tiles +60% ATK<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，使战斗中位于最右边一列化境地块上的干员攻击力+60%<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, Operators deployed on the leftmost and rightmost Vagary Tiles gain +30% ATK and +30 ASPD=投出时，最左和最右一列化境地块上的干员攻击力+30%，攻击速度+30
On toss, Operators deployed on the leftmost and rightmost Vagary Tiles gain +30% ATK and +30 ASPD<color\=#2fac78><Condition: Alloy></color>=投出时，最左和最右一列化境地块上的干员攻击力+30%，攻击速度+30<color\=#2fac78><品相：相合></color>
On toss, Operators deployed on the leftmost and rightmost Vagary Tiles gain +30% ATK and +30 ASPD<color\=#2fac78><Condition: Attract></color>=投出时，最左和最右一列化境地块上的干员攻击力+30%，攻击速度+30<color\=#2fac78><品相：受引></color>
On toss, Operators deployed on the leftmost and rightmost Vagary Tiles gain +30% ATK and +30 ASPD<color\=#2fac78><Condition: Bloom></color>=投出时，最左和最右一列化境地块上的干员攻击力+30%，攻击速度+30<color\=#2fac78><品相：易花></color>
On toss, Operators deployed on the leftmost and rightmost Vagary Tiles gain +30% ATK and +30 ASPD<color\=#2fac78><Condition: Fantastical></color>=投出时，最左和最右一列化境地块上的干员攻击力+30%，攻击速度+30<color\=#2fac78><品相：入幻></color>
On toss, Operators deployed on the leftmost and rightmost Vagary Tiles gain +30% ATK and +30 ASPD<color\=#2fac78><Condition: Light></color>=投出时，最左和最右一列化境地块上的干员攻击力+30%，攻击速度+30<color\=#2fac78><品相：引光></color>
On toss, Operators deployed on the leftmost and rightmost Vagary Tiles gain +30% ATK and +30 ASPD<color\=#2fac78><Condition: Protean></color>=投出时，最左和最右一列化境地块上的干员攻击力+30%，攻击速度+30<color\=#2fac78><品相：易变></color>
On toss, Operators deployed on the leftmost and rightmost Vagary Tiles gain +30% ATK and +30 ASPD<color\=#2fac78><Condition: Rusty></color>=投出时，最左和最右一列化境地块上的干员攻击力+30%，攻击速度+30<color\=#2fac78><品相：锈色></color>
On toss, Operators deployed on the leftmost and rightmost Vagary Tiles gain +30% ATK and +30 ASPD<color\=#2fac78><Condition: Sharp></color>=投出时，最左和最右一列化境地块上的干员攻击力+30%，攻击速度+30<color\=#2fac78><品相：易厉></color>
On toss, Operators deployed on the leftmost and rightmost Vagary Tiles gain +30% ATK and +30 ASPD<color\=#2fac78><Condition: Stroll></color>=投出时，最左和最右一列化境地块上的干员攻击力+30%，攻击速度+30<color\=#2fac78><品相：巡游></color>
On toss, Operators deployed on the leftmost and rightmost Vagary Tiles gain +30% ATK and +30 ASPD<color\=#2fac78><Condition: Survival></color>=投出时，最左和最右一列化境地块上的干员攻击力+30%，攻击速度+30<color\=#2fac78><品相：存护></color>
On toss, Operators deployed on the leftmost and rightmost Vagary Tiles gain +30% ATK and +30 ASPD<Condition: Alloy>=投出时，最左和最右一列化境地块上的干员攻击力+30%，攻击速度+30<品相：相合>
On toss, Operators deployed on the leftmost and rightmost Vagary Tiles gain +30% ATK and +30 ASPD<Condition: Attract>=投出时，最左和最右一列化境地块上的干员攻击力+30%，攻击速度+30<品相：受引>
On toss, Operators deployed on the leftmost and rightmost Vagary Tiles gain +30% ATK and +30 ASPD<Condition: Bloom>=投出时，最左和最右一列化境地块上的干员攻击力+30%，攻击速度+30<品相：易花>
On toss, Operators deployed on the leftmost and rightmost Vagary Tiles gain +30% ATK and +30 ASPD<Condition: Fantastical>=投出时，最左和最右一列化境地块上的干员攻击力+30%，攻击速度+30<品相：入幻>
On toss, Operators deployed on the leftmost and rightmost Vagary Tiles gain +30% ATK and +30 ASPD<Condition: Light>=投出时，最左和最右一列化境地块上的干员攻击力+30%，攻击速度+30<品相：引光>
On toss, Operators deployed on the leftmost and rightmost Vagary Tiles gain +30% ATK and +30 ASPD<Condition: Protean>=投出时，最左和最右一列化境地块上的干员攻击力+30%，攻击速度+30<品相：易变>
On toss, Operators deployed on the leftmost and rightmost Vagary Tiles gain +30% ATK and +30 ASPD<Condition: Rusty>=投出时，最左和最右一列化境地块上的干员攻击力+30%，攻击速度+30<品相：锈色>
On toss, Operators deployed on the leftmost and rightmost Vagary Tiles gain +30% ATK and +30 ASPD<Condition: Sharp>=投出时，最左和最右一列化境地块上的干员攻击力+30%，攻击速度+30<品相：易厉>
On toss, Operators deployed on the leftmost and rightmost Vagary Tiles gain +30% ATK and +30 ASPD<Condition: Stroll>=投出时，最左和最右一列化境地块上的干员攻击力+30%，攻击速度+30<品相：巡游>
On toss, Operators deployed on the leftmost and rightmost Vagary Tiles gain +30% ATK and +30 ASPD<Condition: Survival>=投出时，最左和最右一列化境地块上的干员攻击力+30%，攻击速度+30<品相：存护>
On toss, Operators do not retreat when defeated for the first time, but are redeployed in a random direction\nFantastical: On toss, +1 Hope after every battle=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, Operators do not retreat when defeated for the first time, but are redeployed in a random direction\nRusty: On toss, +2 Ingots after each node=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, Operators do not retreat when defeated for the first time, but are redeployed in a random direction\nSurvival: +1 Shield when added to Coffer=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向\n存护：加入钱盒时，获得1点护盾
On toss, Operators do not retreat when defeated for the first time, but are redeployed in a random direction<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, Operators do not retreat when defeated for the first time, but are redeployed in a random direction<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, Operators do not retreat when defeated for the first time, but are redeployed in a random direction<color\=#2fac78>\nSurvival: +1 Shield when added to Coffer</color>=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, Operators do not retreat when defeated for the first time, but redeployed in a random direction=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向
On toss, Operators do not retreat when defeated for the first time, but redeployed in a random direction\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向\n相合：同时被视为花钱、厉钱、衡钱
On toss, Operators do not retreat when defeated for the first time, but redeployed in a random direction\nAttract: Chance to be tossed as an extra Tongbao=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向\n受引：有概率作为额外一枚通宝被投出
On toss, Operators do not retreat when defeated for the first time, but redeployed in a random direction\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向\n易花：投出后回到钱盒时，变化为随机花钱
On toss, Operators do not retreat when defeated for the first time, but redeployed in a random direction\nFantastical: +1 Hope when added to Coffer=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向\n入幻：加入钱盒时，获得希望+1
On toss, Operators do not retreat when defeated for the first time, but redeployed in a random direction\nLight: +1 Candle when added to Coffer=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向\n引光：加入钱盒时，获得烛火+1
On toss, Operators do not retreat when defeated for the first time, but redeployed in a random direction\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向\n易变：投出后回到钱盒时，变化为随机通宝
On toss, Operators do not retreat when defeated for the first time, but redeployed in a random direction\nRusty: On toss, +1 Ingot after each node=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, Operators do not retreat when defeated for the first time, but redeployed in a random direction\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, Operators do not retreat when defeated for the first time, but redeployed in a random direction\nStroll: On toss, +1 Coupon after every battle=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, Operators do not retreat when defeated for the first time, but redeployed in a random direction\nSurvival: +2 Shield when added to Coffer=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向\n存护：加入钱盒时，获得护盾值+2
On toss, Operators do not retreat when defeated for the first time, but redeployed in a random direction<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, Operators do not retreat when defeated for the first time, but redeployed in a random direction<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, Operators do not retreat when defeated for the first time, but redeployed in a random direction<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, Operators do not retreat when defeated for the first time, but redeployed in a random direction<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, Operators do not retreat when defeated for the first time, but redeployed in a random direction<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, Operators do not retreat when defeated for the first time, but redeployed in a random direction<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, Operators do not retreat when defeated for the first time, but redeployed in a random direction<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, Operators do not retreat when defeated for the first time, but redeployed in a random direction<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, Operators do not retreat when defeated for the first time, but redeployed in a random direction<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, Operators do not retreat when defeated for the first time, but redeployed in a random direction<color\=#2fac78>\nSurvival: +2 Shield when added to Coffer</color>=投出时，干员首次被击倒不撤退，原地再部署并随机选择部署方向<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%\n相合：同时被视为花钱、厉钱、衡钱
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated\nAttract: Chance to be tossed as an extra Tongbao=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%\n受引：有概率作为额外一枚通宝被投出
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%\n易花：投出后回到钱盒时，变化为随机花钱
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated\nFantastical: +1 Hope when added to Coffer=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%\n入幻：加入钱盒时，获得希望+1
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated\nFantastical: On toss, +1 Hope after every battle=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated\nLight: +1 Candle when added to Coffer=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%\n引光：加入钱盒时，获得烛火+1
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%\n易变：投出后回到钱盒时，变化为随机通宝
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated\nRusty: On toss, +1 Ingot after each node=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated\nRusty: On toss, +2 Ingots after each node=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated\nStroll: On toss, +1 Coupon after every battle=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated\nSurvival: +1 Objective Shield when added to Coffer=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%\n存护：加入钱盒时，获得1点护盾
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated\nSurvival: +2 Objective Shield when added to Coffer=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%\n存护：加入钱盒时，获得护盾值+2
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, Operators on Vagary Tiles -30% Redeployment Time when defeated or retreated<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，化境地块上的干员被击倒或撤离时，再部署时间-30%<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, Operators on Vagary Tiles refund 100% DP when retreated=投出时，化境地块上的干员撤离时返还的部署费用变为100%
On toss, Operators on Vagary Tiles refund 100% DP when retreated\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，化境地块上的干员撤离时返还的部署费用变为100%\n相合：同时被视为花钱、厉钱、衡钱
On toss, Operators on Vagary Tiles refund 100% DP when retreated\nAttract: Chance to be tossed as an extra Tongbao=投出时，化境地块上的干员撤离时返还的部署费用变为100%\n受引：有概率作为额外一枚通宝被投出
On toss, Operators on Vagary Tiles refund 100% DP when retreated\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，化境地块上的干员撤离时返还的部署费用变为100%\n易花：投出后回到钱盒时，变化为随机花钱
On toss, Operators on Vagary Tiles refund 100% DP when retreated\nFantastical: +1 Hope when added to Coffer=投出时，化境地块上的干员撤离时返还的部署费用变为100%\n入幻：加入钱盒时，获得希望+1
On toss, Operators on Vagary Tiles refund 100% DP when retreated\nFantastical: On toss, +1 Hope after every battle=投出时，化境地块上的干员撤离时返还的部署费用变为100%\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, Operators on Vagary Tiles refund 100% DP when retreated\nLight: +1 Candle when added to Coffer=投出时，化境地块上的干员撤离时返还的部署费用变为100%\n引光：加入钱盒时，获得烛火+1
On toss, Operators on Vagary Tiles refund 100% DP when retreated\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，化境地块上的干员撤离时返还的部署费用变为100%\n易变：投出后回到钱盒时，变化为随机通宝
On toss, Operators on Vagary Tiles refund 100% DP when retreated\nRusty: On toss, +1 Ingot after each node=投出时，化境地块上的干员撤离时返还的部署费用变为100%\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, Operators on Vagary Tiles refund 100% DP when retreated\nRusty: On toss, +2 Ingots after each node=投出时，化境地块上的干员撤离时返还的部署费用变为100%\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, Operators on Vagary Tiles refund 100% DP when retreated\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，化境地块上的干员撤离时返还的部署费用变为100%\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, Operators on Vagary Tiles refund 100% DP when retreated\nStroll: On toss, +1 Coupon after every battle=投出时，化境地块上的干员撤离时返还的部署费用变为100%\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, Operators on Vagary Tiles refund 100% DP when retreated\nSurvival: +1 Objective Shield when added to Coffer=投出时，化境地块上的干员撤离时返还的部署费用变为100%\n存护：加入钱盒时，获得1点护盾
On toss, Operators on Vagary Tiles refund 100% DP when retreated\nSurvival: +2 Objective Shield when added to Coffer=投出时，化境地块上的干员撤离时返还的部署费用变为100%\n存护：加入钱盒时，获得护盾值+2
On toss, Operators on Vagary Tiles refund 100% DP when retreated<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，化境地块上的干员撤离时返还的部署费用变为100%<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, Operators on Vagary Tiles refund 100% DP when retreated<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，化境地块上的干员撤离时返还的部署费用变为100%<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, Operators on Vagary Tiles refund 100% DP when retreated<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，化境地块上的干员撤离时返还的部署费用变为100%<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, Operators on Vagary Tiles refund 100% DP when retreated<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，化境地块上的干员撤离时返还的部署费用变为100%<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, Operators on Vagary Tiles refund 100% DP when retreated<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，化境地块上的干员撤离时返还的部署费用变为100%<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, Operators on Vagary Tiles refund 100% DP when retreated<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，化境地块上的干员撤离时返还的部署费用变为100%<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, Operators on Vagary Tiles refund 100% DP when retreated<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，化境地块上的干员撤离时返还的部署费用变为100%<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, Operators on Vagary Tiles refund 100% DP when retreated<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，化境地块上的干员撤离时返还的部署费用变为100%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, Operators on Vagary Tiles refund 100% DP when retreated<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，化境地块上的干员撤离时返还的部署费用变为100%<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, Operators on Vagary Tiles refund 100% DP when retreated<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，化境地块上的干员撤离时返还的部署费用变为100%<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, Operators on Vagary Tiles refund 100% DP when retreated<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，化境地块上的干员撤离时返还的部署费用变为100%<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, Operators on Vagary Tiles refund 100% DP when retreated<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，化境地块上的干员撤离时返还的部署费用变为100%<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, Operators on Vagary Tiles refund 100% DP when retreated<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，化境地块上的干员撤离时返还的部署费用变为100%<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher=投出时，使战斗结束后获得的招募券变化为6星随机直升临时招募券
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Guaranteed to be tossed)=投出时，使战斗结束后获得的招募券变化为6星随机直升临时招募券（必定会投出）
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，使战斗结束后获得的招募券变化为6星随机直升临时招募券（下次投钱前变化为-大炎通宝）\n相合：同时被视为花钱、厉钱、衡钱
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)\nAttract: Chance to be tossed as an extra Tongbao=投出时，使战斗结束后获得的招募券变化为6星随机直升临时招募券（下次投钱前变化为-大炎通宝）\n受引：有概率作为额外一枚通宝被投出
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，使战斗结束后获得的招募券变化为6星随机直升临时招募券（下次投钱前变化为-大炎通宝）\n易花：投出后回到钱盒时，变化为随机花钱
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)\nFantastical: +1 Hope when added to Coffer=投出时，使战斗结束后获得的招募券变化为6星随机直升临时招募券（下次投钱前变化为-大炎通宝）\n入幻：加入钱盒时，获得希望+1
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)\nFantastical: On toss, +1 Hope after every battle=投出时，使战斗结束后获得的招募券变化为6星随机直升临时招募券。（下次投钱前变化为-大炎通宝）\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，使战斗结束后获得的招募券变化为6星随机直升临时招募券（下次投钱前变化为-大炎通宝）\n易变：投出后回到钱盒时，变化为随机通宝
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)\nRusty: On toss, +1 Ingot after each node=投出时，使战斗结束后获得的招募券变化为6星随机直升临时招募券（下次投钱前变化为-大炎通宝）\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)\nRusty: On toss, +2 Ingots after each node=投出时，使战斗结束后获得的招募券变化为6星随机直升临时招募券。（下次投钱前变化为-大炎通宝）\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，使战斗结束后获得的招募券变化为6星随机直升临时招募券（下次投钱前变化为-大炎通宝）\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)\nSurvival: +1 Objective Shield when added to Coffer=投出时，使战斗结束后获得的招募券变化为6星随机直升临时招募券。（下次投钱前变化为-大炎通宝）\n存护：加入钱盒时，获得1点护盾
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)\nSurvival: +2 Objective Shield when added to Coffer=投出时，使战斗结束后获得的招募券变化为6星随机直升临时招募券（下次投钱前变化为-大炎通宝）\n存护：加入钱盒时，获得护盾值+2
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，使战斗结束后获得的招募券变化为6星随机直升临时招募券（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，使战斗结束后获得的招募券变化为6星随机直升临时招募券（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，使战斗结束后获得的招募券变化为6星随机直升临时招募券（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，使战斗结束后获得的招募券变化为6星随机直升临时招募券（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，使战斗结束后获得的招募券变化为6星随机直升临时招募券。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，使战斗结束后获得的招募券变化为6星随机直升临时招募券（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，使战斗结束后获得的招募券变化为6星随机直升临时招募券（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，使战斗结束后获得的招募券变化为6星随机直升临时招募券。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，使战斗结束后获得的招募券变化为6星随机直升临时招募券（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，使战斗结束后获得的招募券变化为6星随机直升临时招募券。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，使战斗结束后获得的招募券变化为6星随机直升临时招募券（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<color\=#2fac78><Condition: Alloy></color>=投出时，战斗掉落的招募券变化为6星随机直升临时招募券，变化为大炎通宝<color\=#2fac78><品相：相合></color>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<color\=#2fac78><Condition: Attract></color>=投出时，战斗掉落的招募券变化为6星随机直升临时招募券，变化为大炎通宝<color\=#2fac78><品相：受引></color>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<color\=#2fac78><Condition: Bloom></color>=投出时，战斗掉落的招募券变化为6星随机直升临时招募券，变化为大炎通宝<color\=#2fac78><品相：易花></color>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<color\=#2fac78><Condition: Fantastical></color>=投出时，战斗掉落的招募券变化为6星随机直升临时招募券，变化为大炎通宝<color\=#2fac78><品相：入幻></color>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<color\=#2fac78><Condition: Light></color>=投出时，战斗掉落的招募券变化为6星随机直升临时招募券，变化为大炎通宝<color\=#2fac78><品相：引光></color>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<color\=#2fac78><Condition: Protean></color>=投出时，战斗掉落的招募券变化为6星随机直升临时招募券，变化为大炎通宝<color\=#2fac78><品相：易变></color>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<color\=#2fac78><Condition: Rusty></color>=投出时，战斗掉落的招募券变化为6星随机直升临时招募券，变化为大炎通宝<color\=#2fac78><品相：锈色></color>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<color\=#2fac78><Condition: Sharp></color>=投出时，战斗掉落的招募券变化为6星随机直升临时招募券，变化为大炎通宝<color\=#2fac78><品相：易厉></color>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<color\=#2fac78><Condition: Stroll></color>=投出时，战斗掉落的招募券变化为6星随机直升临时招募券，变化为大炎通宝<color\=#2fac78><品相：巡游></color>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<color\=#2fac78><Condition: Survival></color>=投出时，战斗掉落的招募券变化为6星随机直升临时招募券，变化为大炎通宝<color\=#2fac78><品相：存护></color>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<Condition: Alloy>=投出时，战斗掉落的招募券变化为6星随机直升临时招募券，变化为大炎通宝<品相：相合>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<Condition: Attract>=投出时，战斗掉落的招募券变化为6星随机直升临时招募券，变化为大炎通宝<品相：受引>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<Condition: Bloom>=投出时，战斗掉落的招募券变化为6星随机直升临时招募券，变化为大炎通宝<品相：易花>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<Condition: Fantastical>=投出时，战斗掉落的招募券变化为6星随机直升临时招募券，变化为大炎通宝<品相：入幻>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<Condition: Light>=投出时，战斗掉落的招募券变化为6星随机直升临时招募券，变化为大炎通宝<品相：引光>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<Condition: Protean>=投出时，战斗掉落的招募券变化为6星随机直升临时招募券，变化为大炎通宝<品相：易变>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<Condition: Rusty>=投出时，战斗掉落的招募券变化为6星随机直升临时招募券，变化为大炎通宝<品相：锈色>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<Condition: Sharp>=投出时，战斗掉落的招募券变化为6星随机直升临时招募券，变化为大炎通宝<品相：易厉>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<Condition: Stroll>=投出时，战斗掉落的招募券变化为6星随机直升临时招募券，变化为大炎通宝<品相：巡游>
On toss, post-battle Recruitment Voucher will turn into a 6-Star Random Promotion Temporary Rec. Voucher (Turns into Dayan Tongbao after)<Condition: Survival>=投出时，战斗掉落的招募券变化为6星随机直升临时招募券，变化为大炎通宝<品相：存护>
On toss, Statuegeists gain increased Max HP, but drop extra Coupons on death\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，击败雕伥后，额外获得票券。雕伥最大生命值大幅提升\n相合：同时被视为花钱、厉钱、衡钱
On toss, Statuegeists gain increased Max HP, but drop extra Coupons on death\nAttract: Chance to be tossed as an extra Tongbao=投出时，击败雕伥后，额外获得票券。雕伥最大生命值大幅提升\n受引：有概率作为额外一枚通宝被投出
On toss, Statuegeists gain increased Max HP, but drop extra Coupons on death\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，击败雕伥后，额外获得票券。雕伥最大生命值大幅提升\n易花：投出后回到钱盒时，变化为随机花钱
On toss, Statuegeists gain increased Max HP, but drop extra Coupons on death\nFantastical: +1 Hope when added to Coffer=投出时，击败雕伥后，额外获得票券。雕伥最大生命值大幅提升\n入幻：加入钱盒时，获得希望+1
On toss, Statuegeists gain increased Max HP, but drop extra Coupons on death\nFantastical: On toss, +1 Hope after every battle=投出时，击败雕伥后，额外获得票券。但雕伥最大生命值大幅提升\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, Statuegeists gain increased Max HP, but drop extra Coupons on death\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，击败雕伥后，额外获得票券。雕伥最大生命值大幅提升\n易变：投出后回到钱盒时，变化为随机通宝
On toss, Statuegeists gain increased Max HP, but drop extra Coupons on death\nRusty: On toss, +1 Ingot after each node=投出时，击败雕伥后，额外获得票券。雕伥最大生命值大幅提升\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, Statuegeists gain increased Max HP, but drop extra Coupons on death\nRusty: On toss, +2 Ingots after each node=投出时，击败雕伥后，额外获得票券。但雕伥最大生命值大幅提升\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, Statuegeists gain increased Max HP, but drop extra Coupons on death\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，击败雕伥后，额外获得票券。雕伥最大生命值大幅提升\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, Statuegeists gain increased Max HP, but drop extra Coupons on death\nSurvival: +1 Objective Shield when added to Coffer=投出时，击败雕伥后，额外获得票券。但雕伥最大生命值大幅提升\n存护：加入钱盒时，获得1点护盾
On toss, Statuegeists gain increased Max HP, but drop extra Coupons on death\nSurvival: +2 Objective Shield when added to Coffer=投出时，击败雕伥后，额外获得票券。雕伥最大生命值大幅提升\n存护：加入钱盒时，获得护盾值+2
On toss, Statuegeists gain increased Max HP, but drop extra Coupons on death<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，击败雕伥后，额外获得票券。雕伥最大生命值大幅提升<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, Statuegeists gain increased Max HP, but drop extra Coupons on death<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，击败雕伥后，额外获得票券。雕伥最大生命值大幅提升<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, Statuegeists gain increased Max HP, but drop extra Coupons on death<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，击败雕伥后，额外获得票券。雕伥最大生命值大幅提升<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, Statuegeists gain increased Max HP, but drop extra Coupons on death<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，击败雕伥后，额外获得票券。雕伥最大生命值大幅提升<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, Statuegeists gain increased Max HP, but drop extra Coupons on death<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，击败雕伥后，额外获得票券。但雕伥最大生命值大幅提升<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, Statuegeists gain increased Max HP, but drop extra Coupons on death<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，击败雕伥后，额外获得票券。雕伥最大生命值大幅提升<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, Statuegeists gain increased Max HP, but drop extra Coupons on death<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，击败雕伥后，额外获得票券。雕伥最大生命值大幅提升<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, Statuegeists gain increased Max HP, but drop extra Coupons on death<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，击败雕伥后，额外获得票券。但雕伥最大生命值大幅提升<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, Statuegeists gain increased Max HP, but drop extra Coupons on death<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，击败雕伥后，额外获得票券。雕伥最大生命值大幅提升<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, Statuegeists gain increased Max HP, but drop extra Coupons on death<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，击败雕伥后，额外获得票券。但雕伥最大生命值大幅提升<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, Statuegeists gain increased Max HP, but drop extra Coupons on death<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，击败雕伥后，额外获得票券。雕伥最大生命值大幅提升<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, tossed Tongbao become random Flower Coins on returning to Coffer.=投出时，使当前已投出的通宝下次回到钱盒时变化为随机花钱。
On toss, tossed Tongbao become random Flower Coins on returning to Coffer.\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，使当前已投出的通宝下次回到钱盒时变化为随机花钱。\n相合：同时被视为花钱、厉钱、衡钱
On toss, tossed Tongbao become random Flower Coins on returning to Coffer.\nAttract: Chance to be tossed as an extra Tongbao=投出时，使当前已投出的通宝下次回到钱盒时变化为随机花钱。\n受引：有概率作为额外一枚通宝被投出
On toss, tossed Tongbao become random Flower Coins on returning to Coffer.\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，使当前已投出的通宝下次回到钱盒时变化为随机花钱。\n易花：投出后回到钱盒时，变化为随机花钱
On toss, tossed Tongbao become random Flower Coins on returning to Coffer.\nFantastical: +1 Hope when added to Coffer=投出时，使当前已投出的通宝下次回到钱盒时变化为随机花钱。\n入幻：加入钱盒时，获得希望+1
On toss, tossed Tongbao become random Flower Coins on returning to Coffer.\nLight: +1 Candle when added to Coffer=投出时，使当前已投出的通宝下次回到钱盒时变化为随机花钱。\n引光：加入钱盒时，获得烛火+1
On toss, tossed Tongbao become random Flower Coins on returning to Coffer.\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，使当前已投出的通宝下次回到钱盒时变化为随机花钱。\n易变：投出后回到钱盒时，变化为随机通宝
On toss, tossed Tongbao become random Flower Coins on returning to Coffer.\nRusty: On toss, +1 Ingot after each node=投出时，使当前已投出的通宝下次回到钱盒时变化为随机花钱。\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, tossed Tongbao become random Flower Coins on returning to Coffer.\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，使当前已投出的通宝下次回到钱盒时变化为随机花钱。\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, tossed Tongbao become random Flower Coins on returning to Coffer.\nStroll: On toss, +1 Coupon after every battle=投出时，使当前已投出的通宝下次回到钱盒时变化为随机花钱。\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, tossed Tongbao become random Flower Coins on returning to Coffer.\nSurvival: +2 Objective Shield when added to Coffer=投出时，使当前已投出的通宝下次回到钱盒时变化为随机花钱。\n存护：加入钱盒时，获得护盾值+2
On toss, tossed Tongbao become random Flower Coins on returning to Coffer.<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，使当前已投出的通宝下次回到钱盒时变化为随机花钱。<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, tossed Tongbao become random Flower Coins on returning to Coffer.<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，使当前已投出的通宝下次回到钱盒时变化为随机花钱。<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, tossed Tongbao become random Flower Coins on returning to Coffer.<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，使当前已投出的通宝下次回到钱盒时变化为随机花钱。<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, tossed Tongbao become random Flower Coins on returning to Coffer.<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，使当前已投出的通宝下次回到钱盒时变化为随机花钱。<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, tossed Tongbao become random Flower Coins on returning to Coffer.<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，使当前已投出的通宝下次回到钱盒时变化为随机花钱。<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, tossed Tongbao become random Flower Coins on returning to Coffer.<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，使当前已投出的通宝下次回到钱盒时变化为随机花钱。<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, tossed Tongbao become random Flower Coins on returning to Coffer.<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，使当前已投出的通宝下次回到钱盒时变化为随机花钱。<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, tossed Tongbao become random Flower Coins on returning to Coffer.<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，使当前已投出的通宝下次回到钱盒时变化为随机花钱。<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, tossed Tongbao become random Flower Coins on returning to Coffer.<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，使当前已投出的通宝下次回到钱盒时变化为随机花钱。<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, tossed Tongbao become random Flower Coins on returning to Coffer.<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，使当前已投出的通宝下次回到钱盒时变化为随机花钱。<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, two random Operators get +100% HP, ATK, Starting SP, and DP Cost<color\=#2fac78><Condition: Alloy></color>=投出时随机两名干员生命、攻击、初始技力、部署费用+100%<color\=#2fac78><品相：相合></color>
On toss, two random Operators get +100% HP, ATK, Starting SP, and DP Cost<color\=#2fac78><Condition: Attract></color>=投出时随机两名干员生命、攻击、初始技力、部署费用+100%<color\=#2fac78><品相：受引></color>
On toss, two random Operators get +100% HP, ATK, Starting SP, and DP Cost<color\=#2fac78><Condition: Bloom></color>=投出时随机两名干员生命、攻击、初始技力、部署费用+100%<color\=#2fac78><品相：易花></color>
On toss, two random Operators get +100% HP, ATK, Starting SP, and DP Cost<color\=#2fac78><Condition: Protean></color>=投出时随机两名干员生命、攻击、初始技力、部署费用+100%<color\=#2fac78><品相：易变></color>
On toss, two random Operators get +100% HP, ATK, Starting SP, and DP Cost<color\=#2fac78><Condition: Sharp></color>=投出时随机两名干员生命、攻击、初始技力、部署费用+100%<color\=#2fac78><品相：易厉></color>
On toss, two random Operators get +100% HP, ATK, Starting SP, and DP Cost<Condition: Alloy>=投出时随机两名干员生命、攻击、初始技力、部署费用+100%<品相：相合>
On toss, two random Operators get +100% HP, ATK, Starting SP, and DP Cost<Condition: Attract>=投出时随机两名干员生命、攻击、初始技力、部署费用+100%<品相：受引>
On toss, two random Operators get +100% HP, ATK, Starting SP, and DP Cost<Condition: Bloom>=投出时随机两名干员生命、攻击、初始技力、部署费用+100%<品相：易花>
On toss, two random Operators get +100% HP, ATK, Starting SP, and DP Cost<Condition: Protean>=投出时随机两名干员生命、攻击、初始技力、部署费用+100%<品相：易变>
On toss, two random Operators get +100% HP, ATK, Starting SP, and DP Cost<Condition: Sharp>=投出时随机两名干员生命、攻击、初始技力、部署费用+100%<品相：易厉>
On toss, when gaining Ingots in a non-combat node, +50% more=抽出之后，每次在非战斗节\n点获得源石锭时，获得数量\n+50%
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）\n相合：同时被视为花钱、厉钱、衡钱
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)\nAttract: Chance to be tossed as an extra Tongbao=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）\n受引：有概率作为额外一枚通宝被投出
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)\nBloom: Becomes random Flower Coin when returning to Coffer after toss=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）\n易花：投出后回到钱盒时，变化为随机花钱
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)\nFantastical: +1 Hope when added to Coffer=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）\n入幻：加入钱盒时，获得希望+1
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)\nFantastical: On toss, +1 Hope after every battle=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）\n入幻：投出时，每完成一场战斗，获得1点希望
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)\nLight: +1 Candle when added to Coffer=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）\n引光：加入钱盒时，获得烛火+1
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)\nProtean: Becomes random Tongbao when returning to Coffer after toss=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）\n易变：投出后回到钱盒时，变化为随机通宝
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)\nRusty: On toss, +1 Ingot after each node=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）\n锈色：投出时，每经过一个节点，获得源石锭+1
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)\nRusty: On toss, +2 Ingots after each node=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）\n锈色：投出时，每经过一个节点，获得2点源石锭
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)\nSharp: Becomes random Risk Coin when returning to Coffer after toss=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）\n易厉：投出后回到钱盒时，变化为随机厉钱
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)\nStroll: On toss, +1 Coupon after every battle=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）\n巡游：投出后，每完成一场战斗，获得票券+1
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)\nSurvival: +1 Objective Shield when added to Coffer=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）\n存护：加入钱盒时，获得1点护盾
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)\nSurvival: +2 Objective Shield when added to Coffer=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）\n存护：加入钱盒时，获得护盾值+2
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=投出时，非因指挥等级提升获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)<color\=#2fac78><Condition: Alloy></color>=投出时，获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<color\=#2fac78><品相：相合></color>
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)<color\=#2fac78><Condition: Attract></color>=投出时，获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<color\=#2fac78><品相：受引></color>
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)<color\=#2fac78><Condition: Bloom></color>=投出时，获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<color\=#2fac78><品相：易花></color>
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)<color\=#2fac78><Condition: Protean></color>=投出时，获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<color\=#2fac78><品相：易变></color>
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)<color\=#2fac78><Condition: Sharp></color>=投出时，获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<color\=#2fac78><品相：易厉></color>
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)<Condition: Alloy>=投出时，获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<品相：相合>
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)<Condition: Attract>=投出时，获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<品相：受引>
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)<Condition: Bloom>=投出时，获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<品相：易花>
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)<Condition: Protean>=投出时，获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<品相：易变>
On toss, when gaining Ingots, Objective Shield, or Hope outside of raising your Command Level, +1 more (Turns into Dayan Tongbao after)<Condition: Sharp>=投出时，获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<品相：易厉>
On toss, when gaining Ingots, Shields, or Hope, +1 more (Turns into Dayan Tongbao after)=投出时，获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）
On toss, when gaining Ingots, Shields, or Hope, +1 more (Turns into Dayan Tongbao after)<color\=#2fac78><Condition: Fantastical></color>=投出时，获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<color\=#2fac78><品相：入幻></color>
On toss, when gaining Ingots, Shields, or Hope, +1 more (Turns into Dayan Tongbao after)<color\=#2fac78><Condition: Light></color>=投出时，获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<color\=#2fac78><品相：引光></color>
On toss, when gaining Ingots, Shields, or Hope, +1 more (Turns into Dayan Tongbao after)<color\=#2fac78><Condition: Rusty></color>=投出时，获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<color\=#2fac78><品相：锈色></color>
On toss, when gaining Ingots, Shields, or Hope, +1 more (Turns into Dayan Tongbao after)<color\=#2fac78><Condition: Stroll></color>=投出时，获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<color\=#2fac78><品相：巡游></color>
On toss, when gaining Ingots, Shields, or Hope, +1 more (Turns into Dayan Tongbao after)<color\=#2fac78><Condition: Survival></color>=投出时，获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<color\=#2fac78><品相：存护></color>
On toss, when gaining Ingots, Shields, or Hope, +1 more (Turns into Dayan Tongbao after)<Condition: Fantastical>=投出时，获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<品相：入幻>
On toss, when gaining Ingots, Shields, or Hope, +1 more (Turns into Dayan Tongbao after)<Condition: Light>=投出时，获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<品相：引光>
On toss, when gaining Ingots, Shields, or Hope, +1 more (Turns into Dayan Tongbao after)<Condition: Rusty>=投出时，获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<品相：锈色>
On toss, when gaining Ingots, Shields, or Hope, +1 more (Turns into Dayan Tongbao after)<Condition: Stroll>=投出时，获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<品相：巡游>
On toss, when gaining Ingots, Shields, or Hope, +1 more (Turns into Dayan Tongbao after)<Condition: Survival>=投出时，获得源石锭，护盾值，希望时，获得数量+1（下次投钱前变化为-大炎通宝）<品相：存护>
On your call.=随时准备就绪。
On your command.=听从指挥。
On your feet, your wounds are not fatal.=站起来，你的伤并不致命。
On your mark.=随时待命。
On Your Meowjesty's summons, we the Felyne Special Corps... cream of the crop of the Terra Research Commission's Furst Fleet, have arrived! Meowch! Get your hind paws off my head!=听从阁下的召唤喵，艾露猫特别行动小组......最优秀的第一期泰拉大陆调查团来也！喵！不要踩我的脑袋喵！
On-deck capture the flag is a challenge of mobility. Even though I was the first to climb onto the bridge, the Vulpo lady rode her staff and breezed past me to snatch the flag... Doctor, that is blatant cheating. How could you accuse me of being too competitive and unsportsmanlike?=甲板夺旗赛，比嘞当然是腿上嘞功夫。明明是我第一个攀上了舰桥，结果那沃尔珀姐姐骑着法杖从我眼前儿飞过，把旗子给薅走了......博士，明明是她给那儿作弊，你咋还反过来说我争强好胜？
On-deck capture the flag is no doubt a competition of athletic ability. I was the first to climb onto the bridge, but the Vulpo lady riding her staff breezed past me to snatch the flag. That is blatant cheating, Doctor. How could you accuse me of being too competitive and unsportsmanlike?=甲板夺旗赛，比的当然是腿上的功夫。明明是我第一个攀上了舰桥，结果那个沃尔珀姐姐骑着法杖从我眼前飞过，把旗子抢走了......博士，分明是她作弊，您怎么反过来说我争强好胜？
On-site at Public Nomadic Station N6=在地公共移动站N6号
On-site at Public Signal Amplification Station 756=在地公共信号放大站756号
On-site command… I have some experience with that.=现场指挥的话......我稍微有些经验。
On-site Inspections=实地考察
On-stage Invitation=请君入戏
On-the-Fly Weapon Modding=临场铳械改装
Onboard=干员报到
Once <color\=#0098dc>Record Restoration</color> has become available, the player may attempt the corresponding Event Stages (excluding Story and Training stages). The number of Stars obtained in ratings will be counted towards your total number of Stars. They can be exchanged for <color\=#0098dc>Record Restoration</color>'s corresponding rewards.=在<color\=#0098dc>记录修复</color>开启后，玩家可挑战对应的活动关卡（剧情关、训练关除外），获得的星数累计值即为总星数。可用以兑换<color\=#0098dc>记录修复</color>的相应奖励。
Once a beloved Iberian delicacy, now fading from memory due to the rampaging Seaborn.=曾是令伊比利亚人自傲的民族美食，如今已因海嗣横行，渐渐离开了人们的记忆。
Once a dull industrial swivel chair, it now sports a boldly colored cushion to match Carnevale's lively atmosphere. 'Zaaro, how about painting your tail magenta to match?'=曾是无聊的工业转椅，加装了色彩大胆的靠垫才配得上狂欢节的氛围。\n“扎罗，想不想把自己的尾巴也漆成玫红色？”
Once a Leaf Has Fallen...=落叶何归
Once a national delicacy of great pride to the Iberians, now gradually slipping away from memory as a result of the rampaging Seaborn.=曾是令伊比利亚人自傲的民族美食，如今已因海嗣横行，渐渐离开了人们的记忆。
Once a pauper, now the world's greatest hope. That's what the script says anyway, but Snowsant just wants to get at the treasure chest Whislash brought!=曾是贫民，现为大地唯一的希望——剧本上是这么描述的，但雪雉只想摸摸鞭刃提供的宝箱！
Once a wandering physician's medicine bottle, it provided healing to many warriors. When it became a geist, it was moved by a talisman and put the talisman in its bottle, embarking on a journey of chivalry.=本是行脚医生放置跌打膏药的瓶子，常医士卒武人。化伥之后被便符说动，将其放入瓶内，从此踏上“行侠仗义”的冒险旅途。
Once a wooden dummy, turned into this masterpiece by an ambitious kick.\nThe fellow sent by the dojo to retrieve medicine was more interested in showing off than learning; while originally here on an errand for his master, by the time he left, he had prescribed himself a few portions of 'Get Back Up' decoction.=原本是一架木人桩，充满好胜心的一记腿法造就了这一杰作。\n武馆派来拿药的伙计学艺不精又非要展示，本是替师父来跑腿的，走的时候顺便也给自己开了几贴“百跌不挠”。
Once again you gaze at the unique seal on the invitation. There is nothing that can stop you from exploring the north.=你又一次凝视邀约函独特的封缄。没有什么能阻拦你向北方探索的决心。
Once all the grand rhythms and minute pulsations have fallen into silence... You will return to my side.=在所有宏大的搏动和微小的悸动都归于寂静之后——我的身边将是你的归处。
Once an honorable warrior of the Treescar tribe, now a part of the demons' vanguard, together with their fallen chief.=曾经是树痕部落荣耀的战士，如今同首领一起沦落为邪魔的尖兵。
Once an ordinary sculpture found on the streets of Minos, inspired by a legendary monster who blocks roads and makes travelers answer riddles, disappointedly devouring those who fail to answer correctly. A hero from Thebes eventually solved the monster's riddle through her courage and wisdom.=原本是米诺斯街头的常见雕像，灵感来源于米诺斯传说中拦在路中央提出问题的怪物。若路人无法正确回答，怪物会露出失望的表情，把人吞噬。传说最终是来自忒拜的英雄以她的勇气与智慧解开了怪物的谜题。
Once an ordinary sculpture found on the streets of Minos, inspired by a legendary monster who blocks roads and makes travelers answer riddles. The creative citizens of Minos have built drones in their image to carry out simple tasks such as carrying water and watering flowers.=原本是米诺斯街头的常见雕像，灵感来源于米诺斯传说中拦在路中央提出问题的怪物。富于创造的米诺斯公民将无人机制成它们的模样，用来执行取水、浇花等简单任务。
Once awakened, gains increased Movement Speed and loses damage reduction effect=苏醒后移速增加且失去伤害降低效果
Once awakened, gains increased Movement Speed, loses damage reduction effect, and temporarily increases ATK for all awakened <Clockwork Servants>=苏醒后移速增加且失去伤害降低效果，并使所有已苏醒的<发条仆从>短时间内攻击提升
Once back in Londinium, some soldiers from the coalition of dukes laughed at us, calling us fools. But if Rhodes Island's operations really are foolish, then I doubt any action on this land could be called wise.=在伦蒂尼姆期间，曾有一次，公爵联军的士兵嘲笑我们愚蠢。但我想，如果罗德岛的行为是“愚蠢”的话，那这片大地上应该没有能被称为“明智”的举动。
Once built to Level 1/2/3, <@ba.vup>Deployment Limit</> increases to 1/2/3\nAt Level 3, Operators' Redeployment Time -20%=修建至1/2/3级时，<@ba.vup>可部署数量</>增加至1/2/3\n且3级时额外使干员再部署时间减少20%
Once built to Level 1/2/3, Deployment Limit increases to 1/2/3\nAt Level 3, Operators' Redeployment Time -20%=修建至1/2/3级时，可部署数量增加至1/2/3\n且3级时额外使干员再部署时间减少20%
Once built to Level 1/2/3, the amount of <@ba.vup>Facility Builders</> you gain at the start of each wave increases to 1/2/3=修建至1/2/3级时，使每个波次开始时获得的<@ba.vup>设施建筑工</>提升至1/2/3名
Once built to Level 1/2/3, the amount of Facility Builders you gain at the start of each wave increases to 1/2/3=修建至1/2/3级时，使每个波次开始时获得的设施建筑工提升至1/2/3名
Once confirmed, inheritable data will be discarded!=确认后将放弃数据继承！
Once construction is complete, becomes a Concrete Roadblock that can block enemies=建造完成后，变为阻挡敌人的混凝土路障
Once construction is complete, becomes a Hydraulic Platform that Ranged Operators can be deployed on=建造完成后，变为可部署远程干员的液压式高台
Once construction is complete, gives extra Facility Builders at the start of each wave=建造完成后，使每个波次开始时获得额外的设施建筑工
Once construction is complete, increases Operator Deployment Limit=建造完成后，提高干员部署上限
Once construction is complete, increases the stats of all Operators=建造完成后，提升双方干员的属性
Once defeated, spawns a healing zone on their location that slowly heals allied units within range over time=被击败后原地释放一个治疗阵，范围内我方单位可缓慢回复生命
Once Fever reaches 450, whenever any <$ba.mujica>Ave Mujica</> member's skill is manually activated, all <$ba.mujica>Ave Mujica</> members on the field will keep their current skill activated for 20s=Fever累计至450点时，任意一位<$ba.mujica>Ave Mujica</>成员手动触发技能后，在场所有<$ba.mujica>Ave Mujica</>成员20秒内会持续释放当前技能
Once Fever reaches 450, whenever any Ave Mujica member's skill is manually activated, all Ave Mujica members on the field will keep their current skill activated for 20s=Fever累计至450点时，任意一位Ave Mujica成员手动触发技能后，在场所有Ave Mujica成员20秒内会持续释放当前技能
Once I bought a whole crate of Honey Biscuits, but a Perro girl made off with all of them.=我曾经买过一箱蜜饼，但是全被一个佩洛小姑娘抢走了。
Once I hook you, you're not getting away.=被这钩子勾中可就跑不了了！
Once I no longer have to worry about the escort association, I want to go wander the jianghu, to see what's out there. Want to come along, Doctor? Where to? Haven't thought about it yet. What matters is wandering free like a fowlbeast, traveling only with my two swords, drawing them at the first sign of injustice, and drinking and singing to my heart's delight.=等镖局的事不用我操心了，我打算去真正地走走江湖。你要不要一起，博士？目的地？还没想好。重要的是自在。只带两把刀上路，路见不平提刀就上，喝酒高歌逍遥江湖，连羽兽都羡慕——
Once in the past, you loved to entwine yourself among my fingers. You breathed like a great dragon, but let out only faint squeaks. Just when did it all change...? Now you only hover above my head, looking at me from afar... I want to see you, without having to look up all the time. That's very tiring.=从前的你最爱缠绕在我的手指上，像条巨龙一样吐息，发出稚嫩的叫声。究竟是从什么时候开始，你只是在我头顶盘旋，远远地看着我呢？我不希望要仰着头才能见到你，那样很累。
Once inseparable, now strangers.=曾经亲密无间，如今形同陌路。
Once more does she wear these clothes as she steps onto a dangerous road, but her heart is unlike that of yesteryear.\nShe is her family's shield, protecting everyone who is a part of it. No longer will she stand alone.=她重又穿着这一身出生入死，心境却与当年完全不同。\n她在守护自己的家，守护自己的家人，她不会再一个人站着。
Once more, add material!=再来一回！添材
Once more, dip coin in wax!=再来一回！浸蜡
Once more, etch with your knife!=再来一回！下刀
Once more, he takes on a new identity. Once more, he makes promises he cannot keep.=他在又一个新的身份中，再次许下了无法兑现的承诺。
Once more, paint a flower!=再来一回！点花
Once more, recast!=再来一回！熔铸
Once more, summon geists!=再来一回！布伥
Once more, use more coupons!=再来一回！包券
Once Only=仅限一次
Once per day=每天仅一次
Once per run, light a candle for 1 recruited Operator=仅一次，为1名已招募干员燃烛
Once per run, light a candle for <@ro5.get>1</> recruited Operator=仅一次，为<@ro5.get>1名</>已招募干员燃烛
Once Record Restoration has become available, the player may attempt the corresponding Event Stages (excluding Story and Training stages). The number of Stars obtained in ratings will be counted towards your total number of Stars. They can be exchanged for Record Restoration's corresponding rewards.=在记录修复开启后，玩家可挑战对应的活动关卡（剧情关、训练关除外），获得的星数累计值即为总星数。可用以兑换记录修复的相应奖励。
Once Rock Bottom...=穷途不返
Once the adjustments are complete, stamp the table then turn it around. The seal will begin to shine, in accordance to the characters you chose.=调整完毕，把印直接盖在桌上，转动一周，宝印便会发光，依照选择显现出字符。
Once the distinctive sign of 'White Volcano.' Its lamplight bids goodbye to every patron on their late journey home. After wiping down the lampshade and signboard, Enis would help his family prepare for another busy day.=“纯白火山”曾经的特色招牌，夜间长明的灯火会送别每一位晚归的酒客。\n擦拭完灯罩与招牌，埃尼斯会将饮料筐搬进店里，与家人们筹备起新一天的繁忙。
Once the number of Agenda Proposals in possession has reached its maximum, any extra proposals gained cannot be recovered.=[议程提案]次数达到上限后，多余的次数将不会返还
Once the standard tool of Sarkaz stonemasons. It is said carving prayers on weeping spikes can calm the revenants' resentment. The knife is still sharp, but no one remembers the prayers.=曾经是萨卡兹石匠惯用的工具。在恸哭之刺上錾刻祷词，据说可以平息死魂灵的怨怒。錾刀尚算锋利，祷词却已无人知晓。
Once the wind fills our sails, it's time to act.=等海风吹起风帆，就该动手了。
Once their desire to survive overwhelms their terror, the famished Iberians will devour this 'food,' subsequently turning into Sea Terrors on some ordinary day.=当生存的欲望压过恐惧后，饥不择食的伊比利亚人会吞下这些“食物”，然后在某个平常的日子里成为恐鱼。
Once their identity is confirmed, restores your max DP after retreating to the Objective Point=确认身份后，撤回保护目标会为我方回复费用上限
Once there was a long battle. When I finally broke into the enemy headquarters, I was too late... All I could do for my dying friend was take his pocket watch and sword. The enemy lost their commander, whose death brought us a brief victory. That day, Ursus enjoyed her momentary triumph, but I knew my war was over. A war where I lost everything.=曾经有一场漫长的战争。当我终于划开敌军指挥部的舱门，却只来得及接过我濒死好友递给我的佩刀与怀表。敌人失去了指挥官，他的死为乌萨斯带来了片刻的胜利，而我，可悲地输掉了这场战争。
Once this is all over and we're back at Rhodes Island, you can make yourself a giant birthday cake, and everyone'll be there to cheer for you. I'll cheer too, and ease up on the sarcasm, just so you can enjoy a proper happy birthday. How's that, managed to claw back a bit of yourself? Huh? Sing you the birthday song? Drop dead.=等一切结束了，回到罗德岛，你可以给自己做个巨大的蛋糕，所有人都会祝福你，我也会的，我会忍住不说一些风凉话，让你过个快乐的生日。怎么样，找回一点自己了吗？生日歌？你还是去死吧。
Once this one-act play is... roughly ready, would you like to be the first to watch?=一出不成熟的独幕剧，你愿做第一位观众吗？
Once Upon a Time=某时，此时
Once upon a Time=未了往昔
Once Upon a Time in the West=西部往事
Once upon a time, I followed someone who shone bright as the beacon of hope, until wicked machinations took the light away. But this time, the incandescence will cease nevermore, even at the cost of my life...=曾经，我追随着一位身影辉煌的人，直到那光芒在阴谋中消散。这次，这光芒，将永远绽放、永不泯灭，哪怕要用我的生命作为交换，也在所不惜......
Once upon a time, I journeyed afar with you by the side. Today, I look back on those times and wonder where you are.=昔我往矣，与君携行。今我来思，君何独之？
Once Upon a Time, I Wandered Afar=昔我往矣
Once upon a time, I wanted to join the ranks of Siracusa's worthies, but Nonno only taught me how to hold a ruler and a pair of scissors. Still, with nothing but these two tools, he managed to win the respect of so many such worthies... There's still a lot for me to learn. And for now, I want to start with a new suit of clothes.=我曾经也想当叙拉古的大人物，爷爷却只教我怎么拿尺和剪刀。但爷爷被那么多大人物尊重，靠的也只是尺和剪刀......我要学的还有很多，现在，我还是想从做一套新衣学起。
Once upon a time, I wanted to join the ranks of Siracusa's worthies, but Nonno only taught me how to hold a ruler and a pair of scissors. Yet with those two tools alone, he managed to win the respect of so many such worthies... There's still a lot for me to learn, and for now, I want to start with a new suit of clothes.=我曾经也想当叙拉古的大人物，爷爷却只教我怎么拿尺和剪刀。但爷爷被那么多大人物尊重，靠的也只是尺和剪刀......我要学的还有很多，现在，我还是想从做一套新衣学起。
Once upon a time, I was imprisoned in an empty room. I only saw another human being when they needed my healing...=曾经，有人把我紧闭在空房间中。只有在治疗别人时，我才能见到其他人......
Once upon a time, there was a… snowman who got, lost… have you, heard this story before?=很久，很久以前，有一、一个迷路的......小雪人......这、这个故事，您听过吗？
Once we succeed with all this, I... hahah, the ffffirst thing I wanna do! Is go out and get smashed with the girls again... Doctor, promise me, you'll come crawling with us. We'll have a right hoot... forget all our troubles. Sound good, love?=等成功以后，我......哈哈，到那时候，我最想干的事情竟然还是和她们大醉一场......博士，答应我，你也要一起喝，我们痛痛快快地......忘掉所有痛苦的事，好吗？
Once word gets out, the value goes down=情报一经传播其价值就会削减
Once you complete this mission, you will formally be an executor.=完成这个任务后，你就是一名正式执行者了。
Once you finish paying your respects, a white-haired Kuranta priestess gives you a box wrapped in yellow silk, a gift from the temple for your patronage. As she returns to the rear courtyard, you catch a glimpse of row upon neat rows of similar boxes wrapped in silk. It seems the true reason for this temple's popularity is its ability to trade faith for wealth.=你刚参拜完毕，一位白发库兰塔居士就托着裹有黄绸的方盒出现在你面前，将这来自庙宇的谢礼赠予了你。她返回后院时，你无意间瞥见了院子里全是摆放齐整的黄绸盒子。令信仰与财富能够互相置换，看来，这就是寺庙香火旺盛的真正原因。
Once you grow up, maybe you can make a change.\nSo... Grow up quick.=等你长大后，说不定也能够改变什么......\n所以......快快长大吧。
Once you raise your crossbow, the only things left swimming in your eyes are your sight and your target. But before you pull the trigger, there's so much you've got to think about... I won't be careless or neglectful ever again.=举起弩瞄准之后，眼中就只剩下瞄具和目标了，但在扣下扳机前，还需要思考很多......我绝对不会再有一丝怠慢。
Once you realize you're in danger, don't just think about how to escape, but about when's the best time to do so.=意识到自己身处危险之中时，别只顾着思考怎么逃出去，也该想想什么时候拔腿开溜最合适。
Once you stop making wishes, you naturally no longer look forward to birthdays. Whether that's because you can already fulfill them on your own, or out of crippling despair... I'm afraid it's been far too long since the last time I said 'Happy birthday' to anyone.=一旦不再许愿，人们自然也不会再期待生日，无论是因为自己已经有能力实现愿望，还是出于彻底的失望......我恐怕已经很久没对人说过“生日快乐”了。
Once you've caught Oripathy, living can become very painful... Do I resent it? No, I just used to not understand... life is so fragile, so much is ready to steal it away, yet we were meant to withstand that—to resist each and every trouble? But now... I can see you fight not just to resist—you fight to give people back their lives.=感染矿石病之后，活着会变得很痛......抱怨？不，只是以前我不明白，生命这么脆弱，能夺走它的东西那么多，我们难道要一一与之对抗吗？但那其实不是对抗。你们是想还给人们生活。
Once you've got blood on your hands, there's no turning back… Doctor, I do not wish you to go down the same road as mine. So leave the dirty works to me.=......一旦手上沾染鲜血，就再也不能回头了，博士，我不希望你也跨出这一步，会脏手的事，就交给我来吧。
Once you've made a decision like that, nowhere is safe anymore.\n<@lv.item><Waste Heat Vent></> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=当做出这样的决定时，一切都不再安全。\n<@lv.item><废热喷口></>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
Once you've made a decision like that, nowhere is safe anymore.\n<Waste Heat Vent> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=当做出这样的决定时，一切都不再安全。\n<废热喷口>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
Once your choice is made, the elusive passage will reveal its own considerations... even though it cannot think.=在你做出选择后，隐秘通道也会展现自己的考量......即使它并不会思考。
Once, a commoner told a merchant a fascinating tale. The tale then spread from one person to the next, at last making it to the lord ameer after a hundred and one days. Amused by the tale, he disguised himself as a commoner to seek out its originator, only to find that he had long ago sentenced the man to death.=曾经，有位平民向商人讲述了一个精彩绝伦的故事，这个故事经过层层传播，在一百零一日后传入王酋耳中。饶有兴趣的他微服私访前去寻找故事的源头，最后却发现，这位平民早已被自己处死。
Once, a foreign guest left behind a set of action figures in the Garden. Now, they have made a place for themselves here.=曾经有位外国游客将一套玩具小人遗留在了园内，如今，它们已经在这里站稳了脚跟。
Once, a naive wise guy came here bragging about a deal he was about to score. The next day, people found a stiff corpse lying across the front of the doorway.=曾有不懂事的家族成员在这里炫耀他即将拿下的生意，第二天人们就看到店门口横着一具僵硬的躯体。
Once, I had an Originium slug pulled out of its shell and plopped down right in front of me. Can you guess who gave it to me? It was a mother fowlbeast hen. She decided I was one of her chicks, but I never saw her again once I left the forest... Well, I'll try to finish the slug soup, it's the least I can do.=之前，也有一只开了壳的源石虫摆在我面前。您猜是谁给我的？一位羽兽妈妈——它都把我认作队伍里的雏羽了，可出了林子，我们就走散了......嗯，至少这份源石虫羹，我会试着吃完的。
Once, I hesitated. But the Doctor is right. We will overcome this crisis, as we have done so many times. For we are together.=我也犹豫过。但博士说得对，我们可以解决这次危机，就像过往的每一次。因为我们一直同在。
Once, she was a careless, rough, impulsive Oni, but she's changing. She won't always be like that.=她曾经是粗枝大叶、不善思考的鬼族，但她不会永远如此。
Once, she'd always stood in the back, behind everyone else. Now, she stands in front of them.=曾经，她总是站在他人的背后；如今，她走到了所有人的身前。
Once, there was a Sarkaz betrayed, who walked this land bent on vengeance, only to cast his own life into the cycle of revenge. What I can't understand is, he'd already settled on his own end before he drew his sword. In his rage… he settled on death, with a clear mind.=曾经，一个遭人背叛的萨卡兹愤怒地在大地上寻仇，最后却自愿死在了复仇的循环里。让我没法理解的是，他在拔出剑前就已经在心里勾划好了自己的结局。愤怒让他......清醒地陨落。
Once, they said it was the origin of suffering. Now, they say its disappearance was the beginning of tragedy.=从前，人们说苦难自它的出现生发；如今，人们说悲剧从它的消失肇始。
Once, we created. Now, we destroy.=从前，你我创造；而今，你我毁灭。
Once, we created. Now, we destroy.\n<@lv.fs>Condition: </>\nRampaging Abnormal Manglerbeast has greatly increased HP=从前，你我创造；而今，你我毁灭。\n<@lv.fs>附加条件：</>\n狂躁异质裂兽的生命值大幅提升
Once, we created. Now, we destroy.\nCondition:\nRampaging Abnormal Manglerbeast has greatly increased HP=从前，你我创造；而今，你我毁灭。\n附加条件：\n狂躁异质裂兽的生命值大幅提升
One 'hot' opening captures people's interest. Two will get them screaming.=“热”开场可以吸人眼球，而连续两次“热”开场还能让人尖叫连连。
One after another, unarmed hands have taken up the sword. By their lives, they have conquered death and decay.=那把剑被一个又一个手无寸铁的人接过，他们以自己的生命战胜衰朽与死亡。
One Against Many=以一敌万
One Among Many=众我
One anecdote ends, and a new story has yet to begin. For now, what you see is just the warm flames of the furnace from your memories.=一则逸闻宣告结束，新的故事尚未成形，于是出现在你面前的，依旧是记忆中最温暖的炉火。
One Begets Four, Four Begets Three, and Three Brings Forth Everything=一生四，四生三，三生万物
One birthday, my father brought me to tour a vineyard in bloom. Back then, I wondered why there was no monstrous vehicle to run it down to ruin, along with the whole of Siracusa—What? No, I bought this bottle of vino off some random shelf. That manor became a trash heap long ago.=有次生日，我亲爱的父亲带我参观丰收的葡萄园，我当时想，怎么没有一辆巨型载具把它碾成废墟，顺便将整个叙拉古——你说什么？不，送你的这瓶酒是我随便买的，那个庄园早就成了垃圾场。
One birthday, my father brought me to tour a vineyard in bloom. I wondered why there was no monstrous vehicle to run it down to ruin, along with the whole of Siracu— What? No, I bought this bottle of wine off some random shelf. That manor became a trash heap long ago.=有次生日，我亲爱的父亲带我参观丰收的葡萄园，我当时想，怎么没有一辆巨型载具把它碾成废墟，顺便将整个叙拉古——你说什么？不，送你的这瓶酒是我随便买的，那个庄园早就成了垃圾场。
One Blade=单刀
One bullet each.=一人一颗子弹。
One burning vein of ore stretches on, hiding in Catastrophe. The other awakens evil beasts under the earth from their shallow sleep. Battle Heaven for time, battle the earth for life.\n<@lv.item><Stove></> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove></> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=一灼矿脉延绵天灾匿伏，二灼地下恶兽浅眠将醒。与天争时，与地争生。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
One burning vein of ore stretches on, hiding in Catastrophe. The other awakens evil beasts under the earth from their shallow sleep. Battle Heaven for time, battle the earth for life.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=一灼矿脉延绵天灾匿伏，二灼地下恶兽浅眠将醒。与天争时，与地争生。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
One by one, the wounded men with less serious injuries step out of their hiding spots and stand behind Jane, the girl with her banner held up high.=伤势较轻的人们从各个角落里站了出来，一个接着一个，聚到了紧握旗帜的简身后。
One can see wooden pillars shaped like nails or rules all across the Garden, drained of all color. Their influence can be seen in their monochrome surroundings. One need only stand within this zone to lose your grip on your senses, and for your consciousness to transcend your body. If you take it one step further—=界园内许多地方都能看到这如钉如尺的木柱，尽失他色，唯有黑白。周边的地面也受其影响，只余双色。人只消站在其中，便会五感尽失，意识活跃于身外，若是再进一步——
One crystallized eye is enough to turn a woman into a monster. The Southerners use Originium to command metal to move, yet fear that it will grow upon their bodies. Alas, what deadly weapons indifference and fear have become. Though they leave no wounds on the body, they instead bleed the spirit dry.=一只结晶的眼睛，就足以让人成为怪物。南方人以源石驱动钢铁，自己却害怕它长在身体上。漠视与畏惧能成为多么尖锐的武器啊，刺在身上虽不流血，倒是让精神就此干涸了。
One Day=一天
One day I ran into two groups of foreigners besieging a restaurant in Dossoles in unison, saying their food was completely inedible.=有一天我遇到两拨外国人同时围攻多索雷斯的饭店，说是做的东西完全不能吃。
One day, I will become as capable a physician as Dr. Kal'tsit. Just you wait and see.=总有一天，我会成为像凯尔希老师那样的医生，拭目以待吧。
One day, I will pass judgment on her.=终有一天，我会审判她。
One day, our journey with Rhodes Island will come to an end, and hopefully we'll all get to have a warm, neverending dream, lying in the sunshine~ That's my number one dream~=总有一天，罗德岛的旅途会结束的。要是能和大家一起，在温暖的天气里香甜地睡一觉，做一场醒不来的梦，该有多好啊~这是我最大的梦想哦~
One day, the flames of the earth will in turn terrify the sky.\nCondition:Rathalos has increased HP and ATK, Hunting Tools have significantly increased Redeployment Time=终有一日，大地的火光会令天空恐惧。\n附加条件：火龙的生命值与攻击力提升，作战道具的再部署时间大幅增加
One day, the flames of the earth will in turn terrify the sky.\nNo melee/ranged deployment restrictions=终有一日，大地的火光会令天空恐惧。\n本次行动中远程干员可部署于近战位
One day, the stars will fall to the earth, entering the eternal cycles of history. As for the power to flip the pages of the chronicle of fate, that lies in Pepe's hands.=星辰终会落入大地彼方，进入历史永恒往复的轮回，而翻动那命运纪事的力量，就在佩佩扬起的手中。
One day, we will make it through this snowstorm and reach that end we must ultimately reach...=总有一天，我们都会跨过这场风雪，走到自己该到的终点......
One does not need to don heavy armor or hold up a shield to resist enemy attacks. Oftentimes, the best defense is to quickly eliminate those that would harm you.=并不是只有身穿重甲或是手持盾牌的人才擅长抵御敌人的攻击。迅速击溃有可能对你造成伤害的敌人才是最好的防守。
One draws one's bound, and the greater, the freer. To bind in a circle, warily minding the human realm, is her freedom too.\n<@lv.item><Two-Step Firecracker mk2></> Deals Arts damage to enemies in the surrounding four tiles, changing Hui-Ming attributes within its range.\n<@lv.item><Mark of Dusk and Dawn></> On first passing through, enemies will change attribute.=自成方圆，方为大自在。画地为牢，留神意于人间，也是她的自由。\n<@lv.item><改良型二踢脚></>对周围四格的敌人造成法术伤害，效果范围内晦明属性变化\n<@lv.item><朝暮之印></>敌人首次经过后属性变化
One draws one's bound, and the greater, the freer. To bind in a circle, warily minding the human realm, is her freedom too.\n<Two-Step Firecracker mk2> Deals Arts damage to enemies in the surrounding four tiles, changing Hui-Ming attributes within its range.\n<Mark of Dusk and Dawn> On first passing through, enemies will change attribute.=自成方圆，方为大自在。画地为牢，留神意于人间，也是她的自由。\n<改良型二踢脚>对周围四格的敌人造成法术伤害，效果范围内晦明属性变化\n<朝暮之印>敌人首次经过后属性变化
One egg, three tablespoons of sugar, yeast, one cup of flour, and two tablespoons of maple syrup.=蛋一枚，砂糖三勺，酵母少许，面粉若干，枫糖两勺。
One end of the thread's over here, and other's over here... Ugh, it's all messed up again. What, do you think tailors never get their threads tangled?=这个线头是这里的，那个是那里的......呃，又弄乱了。怎么？裁缝就不会被线缠到了？
One explosion often precedes another.\n<@lv.item><Heated Path></> Deals massive damage to Operators and enemies on it at intervals.\n<@act.timeLimit>Stage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.</>=一个爆炸往往会引发下一个爆炸。\n<@lv.item><热泵通道></>每隔一段时间便会对其上的我军和敌军造成大量伤害\n<@act.timeLimit>开启：6月18日16:00~6月25日03:59</>
One explosion often precedes another.\n<Heated Path> Deals massive damage to Operators and enemies on it at intervals.\nStage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.=一个爆炸往往会引发下一个爆炸。\n<热泵通道>每隔一段时间便会对其上的我军和敌军造成大量伤害\n开启：6月18日16:00~6月25日03:59
One for dealing with actors who botch their performances, one for dealing with incompetent playwrights, and one for anyone who needs it.=一把用来处理失败的演员，一把用来收拾蹩脚的剧作者，还有一把留给有需要的人。厨师长不能容忍任何人在餐桌上出错。
One for dealing with actors who botch their performances, one for dealing with incompetent playwrights, and one for anyone who needs it. The Chief will not tolerate any mistakes on the table.=一把用来处理失败的演员，一把用来收拾蹩脚的剧作者，还有一把留给有需要的人。厨师长不能容忍任何人在餐桌上出错。
One glance, and you already know everything you need about Victoria's sacred tome.=用一双眼，看懂维多利亚这本宝典。
One great victory isn't enough to tip the balance, but it can buy you a moment of respite. You may catch a breath now.=一场大胜不足以改变局势，但也能换回片刻喘息的时间，你可以松一口气了。
One half of the Gaulish empress's crown is now housed in the Royal Museum of Londinium. When she learned of the death of the emperor, the empress consort was determined to fight her enemies to the end—for her country, and for her departed beloved.=高卢皇后冠冕的一部分，现存于伦蒂尼姆皇家博物馆。在得知皇帝逝世的消息后，这位皇后决定同敌人战至最后一刻——为了国家，也为了她离世的爱人。
One half of the Gaulish empress's crown is now stored housed in the Leithanian Queen Library. The empress dismissed all her attendants, granted clemency to all criminals, and sat solemnly alone on the throne that was once her husband's, awaiting the invaders—She was determined to die not by at hands of her enemies, but under the effects of Originium crystals.=高卢皇后冠冕的一部分，现存于莱塔尼亚女皇图书馆。皇后遣走所有侍从，宽恕一切罪犯，随后独自坐在曾属于丈夫的宝座上，等待着入侵者的到来——她决心死于源石结晶，而非敌人的剑刃。
One has to stop at some point, even on a path without end. But sometimes, we do not even realize that we have reached the end.\n<@lv.item><Reserved></> Operators skill SP costs increased\n<@lv.item><Fountain></> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<@lv.item><Immersed></> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=即使是再看不到终点的道路，也终有要人停下来的时候。只是有时，我们不会察觉路已到了尽头。\n<@lv.item><拘谨></>干员施放技能所需技力提升\n<@lv.item><喷泉水池></>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<@lv.item><入戏></>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
One has to stop at some point, even on a path without end. But sometimes, we do not even realize that we have reached the end.\n<Reserved> Operators skill SP costs increased\n<Fountain> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<Immersed> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=即使是再看不到终点的道路，也终有要人停下来的时候。只是有时，我们不会察觉路已到了尽头。\n<拘谨>干员施放技能所需技力提升\n<喷泉水池>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<入戏>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
One industrial park with two layers; hundreds of enterprises with thousands of projects.\nThe inaugural Air Expo Columbia is coming soon to Propeller Paradise\nas Columbia's next Great Expansion sets its sights on the sky.\nYet, amidst the roaring electronic screams of 'Good Night, Kristen Wright',\nRhine Lab, once the center of everyone's attention, has quietly lost its voice.\nAnd amid a Columbian expansion frenzy of rockets and hot-air balloons,\na Banshee who doesn't belong will come face to face with the origin of her dream.=一座园区，两层结构，数百家企业，上千个项目，\n首届“天空生活展会”即将在“螺旋桨天堂”拉开帷幕，\n哥伦比亚的下一场大拓荒，直指天空。\n但在《晚安，克丽斯腾》激昂的电音嘶吼之中，\n曾经万众瞩目的莱茵，已经悄然失声。\n而在由火箭与热气球汇成的哥伦比亚开拓狂潮之中，\n一位格格不入的女妖，将直面梦的起点。
One is missing from the twelve. What he saw in the hall does not remain, but the message lingers: She is not gone.=十二缺一，终不完满，祠堂里所见的虽未留下，却也昭示了一条讯息：她尚未消失。
One large prop rack to hold it all, actors' painstakingly coordinated outfits included. The majority of Wrankwood costume designers are either Liberi or thickly furred—it primes you with an inimitable insight into hair and feathercare.=可承载各种物品的大型道具架，演员所需的服装经精心搭配，悬挂在衣架上。\n在蓝卡坞，服装师大多是黎博利，或者自身拥有厚实的皮毛，因为他们对于打理羽毛和毛发总有一些特殊的心得。
One Last Bolt Towards the Mountains=射向群山的最后一箭
One last cable, and three, two, one, go… Times like these, the researchers would excitedly scramble over to the cable sparks and call them 'fireworks', but you seem quite calm still—Happy New Year, Doctor. We won't make it to the celebrations back on the island.=接上最后一根电缆，三、二、一，启动......每到这种时候，研究员们都会冲着四溅的电火花兴奋地喊“烟花”，你倒是很平静——新年快乐，博士，我们来不及回去和其他人庆祝了。
One Last Cup=更尽一杯
One longsword pierced through what had once been their chests, while a second sword remains in their grasp. By the looks of it, they had been the ones to drive the first sword through their bodies.=一柄长剑刺穿了两人曾经是胸膛的地方，而剑柄，正握在他们自己手中。看来把这柄长剑送入体内的，正是他们自己。
One Lucky Star's enough trouble; I can't imagine what it takes to run a whole Rhodes Island... Huh? The people I picked up? They... weren't any trouble; just gave them some medicine and let them lie down…=我光是看着“吉星”就觉得麻烦了，你居然要管理这么大一个罗德岛......嗯？你说我之前捡回家的人？那......那些人也没什么麻烦的，给点药让他们躺下睡觉就好了......
One luminous=其心昭明
One luminous. To know, to act. Trial by thunder. The worthy stand.=其心昭明，有思则悟。诛恶及本，雷撼天地。
One Man's Duty=使命之人
One man's performance cannot change Leithanien's afterglow.=莱塔尼亚的晚霞，并不会为一个人的演奏而改变。
One Man's Trash=变废为宝
One Mindless Move=一着不慎
One mirror—two selves—one body. Under normal circumstances, the two wouldn't have the chance to fight side by side. With some special adjustments to a very special simulacrum, Specter can now, if but for a brief moment, revel in that very joy.=一面镜子，两个自我，一具身体。正常情况下，她们不会有并肩作战的机会。但经过一些特殊模拟与调整，幽灵鲨可以暂时享受一下与自己并肩作战的愉悦。
One moment you were deep in the icefield, and the next you find yourself in a scorching desert. Behind you are the ruins of a megastructure identical to the one on the icefield, except almost completely eroded by the wind and sand. You consider the harsh environment ahead, and immediately send a request for help to the other end of the gate.=前一秒，你仍身在冰原深处，下一秒，你就进入了炽热的荒漠。在你背后，是一个与冰原的巨构相同，但几乎已经被风沙侵蚀殆尽的残破巨构。考虑到前方环境十分恶劣，你立刻向门的另一端发出求援讯息。
One moment, I'm almost done here... just a few lines more...=再等一下，就一下，还有几行就写完了......
One moment, let me put my guitar away... Okay, sorry about that. What do you need, Doctor?=稍等，我先把吉他放好......久等了，你找我有什么事，博士？
One moment, please. The angle of my quadruple vehicle-mounted patron firearm, can be adjusted to fire upwards, although it will take some time... mm—oh—ah—there. May I now present the spectacle of Laterano's New Year fireworks.=请稍等，我的四联装车载守护铳可以调整仰角，将铳口抬得很高，只是需要一些时间......唔——嗯——嗬——好了，博士，请您欣赏拉特兰独有的新年礼花。
One moment, Professor, I'm changing out my hearing aid battery. Hmm? You're... Did you forget, Professor? I can read lips now. Besides, the sign you want should be like this, then this. What you just did was 'I have been suppressed by the volcano.'=前辈，稍等，我正在给助听器换电池。嗯？您在......前辈忘啦，我能看懂唇语，而且前辈——这样、这样、手指这样摆，它的意思才是正确的，刚刚您摆出来的是“我已经被火山压住了”。
One more step to heaven.=登天行仪，只差一步。
One More Time=再见一面
One must evade=唯有避之
One night, parts of the academy tumbled into Kazdel's many cracks. The next day, unaffected scholars and professors were anguished, lamenting their missed opportunity.\n<@rolv.rem><Exhaust Grilles> are present on the field; Operators deployed on this tile will not be targeted by enemy ranged attacks</>=某个夜里，这所学院的一部分先后掉入了众多卡兹戴尔的缝隙中。未被波及的学者教授们第二天因机会不愿选中他们而纷纷捶胸顿足。\n<@rolv.rem>场地中有使我方不会成为敌人远程攻击目标的<排气格栅></>
One night, parts of the academy tumbled into Kazdel's many cracks. The next day, unaffected scholars and professors were anguished, lamenting their missed opportunity.\n<Exhaust Grilles> are present on the field; Operators deployed on this tile will not be targeted by enemy ranged attacks=某个夜里，这所学院的一部分先后掉入了众多卡兹戴尔的缝隙中。未被波及的学者教授们第二天因机会不愿选中他们而纷纷捶胸顿足。\n场地中有使我方不会成为敌人远程攻击目标的<排气格栅>
One of Aak's casual outfits.=阿的私服之一。
One of Absinthe's casual outfits.=苦艾的私服之一。
One of Acahualla's most commonly-seen warriors who uses a crude spear to attack. May pose unexpected difficulties if fighting at close range.=阿卡胡拉中最常见的战士，使用简陋的长矛进行攻击。被近身会发现意外的难缠。
One of Aciddrop's casual outfits.=酸糖的私服之一。
One of Aciddrop's summer outfits.=酸糖的夏日装扮之一。
One of Adnachiel's casual outfits.=安德切尔的私服之一。
One of Akafuyu's casual outfits.=赤冬的私服之一。
One of Almond's casual outfits.=杏仁的私服之一。
One of Ambriel's summer outfits.=安比尔的夏日装扮之一。
One of Amiya's birthday outfits.=阿米娅的生日礼服之一。
One of Amiya's casual outfits.=阿米娅的私服之一。
One of Amiya's favorite outfits.=阿米娅喜欢的打扮之一。
One of Andreana's casual outfits.=安哲拉的私服之一。
One of Angelina's beach outfits.=安洁莉娜的夏日装扮之一。
One of Angelina's outfits for crucial moments.=安洁莉娜在重要时刻的装扮之一。
One of Ansel's beach outfits.=安赛尔的海边装扮之一。
One of Ansel's casual outfits.=安赛尔的私服之一。
One of Aosta's casual outfits.=奥斯塔的私服之一。
One of April's special work outfits.=四月的特殊工作服之一。
One of Archetto's casual outfits.=空弦的私服之一。
One of Archetto's stage outfits.=空弦的演出服之一。
One of Asbestos's casual outfits.=石棉的私服之一。
One of Ascalon's iteration points.=阿斯卡纶的节点之一。
One of Ashlock's casual outfits.=灰毫的私服之一。
One of Astesia's casual outfits.=星极的私服之一。
One of Astesia's stage outfits.=星极的演出服之一。
One of Astgenne's casual outfits.=星源的私服之一。
One of Aurora's outfits for crucial moments.=极光在重要时刻的装扮之一。
One of Ayerscarpe's outfits for crucial moments.=断崖在重要时刻的装扮之一。
One of Bagpipe's casual outfits.=风笛的私服之一。
One of Bagpipe's work outfits.=风笛的工作服之一。
One of Bassline's stage outfits.=深律的角色扮演服饰之一。
One of Beagle's outfits for crucial moments.=米格鲁在重要时刻的装扮之一。
One of Beanstalk's casual outfits.=豆苗的私服之一。
One of Beehunter's casual outfits.=猎蜂的私服之一。
One of Beeswax's casual outfits.=蜜蜡的私服之一。
One of Beeswax's summer outfits.=蜜蜡的夏日装扮之一。
One of Bena's casual outfits.=贝娜的私服之一。
One of Bibeak's casual outfits.=柏喙的常服之一。
One of Bison's casual outfits.=拜松的私服之一。
One of Blacknight's casual outfits.=夜半的私服之一。
One of Blacknight's summer outfits.=夜半的夏日装扮之一。
One of Blaze the Igniting Spark's casual outfits.=烛煌的私服之一。
One of Blaze's performance outfits.=煌的演出服之一。
One of Blaze's stage outfits.=煌的角色扮演服饰之一。
One of Blemishine's costumes.=瑕光的角色扮演服饰之一。
One of Blue Poison's exercise outfits.=蓝毒的运动装之一。
One of Blue Poison's iteration points.=蓝毒的节点之一。
One of Bobbing's casual outfits.=波卜的私服之一。
One of Breeze's casual outfits.=微风的私服之一。
One of Brigid's casual outfits.=水灯心的私服之一。
One of Broca's exercise outfits.=布洛卡的运动装之一。
One of Bryophyta's casual outfits.=苍苔的私服之一。
One of Bubble's exercise outfits.=泡泡的运动装之一。
One of Cantabile's casual outfits.=晓歌的私服之一。
One of Caper's summer outfits.=跃跃的夏日装扮之一。
One of Cardigan's casual outfits.=卡缇的私服之一。
One of Cardigan's seasonal outfits.=卡缇的礼服之一。
One of Carnelian's casual outfits.=卡涅利安的私服之一。
One of Carnelian's summer outfits.=卡涅利安的夏日装扮之一。
One of Catapult's summer outfits.=空爆的夏日装扮之一。
One of Cement's casual outfits.=洋灰的私服之一。
One of Ceobe's casual outfits.=刻俄柏的私服之一。
One of Ceobe's summer outfits.=刻俄柏的夏日装扮之一。
One of Ceylon's summer outfits.=锡兰的夏日装扮之一。
One of Ch'en the Holungday's outfits for crucial moments.=假日威龙陈在重要时刻的装扮之一。
One of Ch'en the Holungday's summer outfits.=假日威龙陈的夏日装扮之一。
One of Ch'en's work outfits.=陈的工作服之一。
One of Chestnut's summer outfits.=褐果的夏日装扮之一。
One of Chiave's work outfits.=贾维的工作服之一。
One of Chongyue's casual outfits.=重岳的私服之一。
One of Chongyue's costumes.=重岳的戏服之一。
One of Civilight Eterna's casual outfits.=魔王的私服之一。
One of Click's costumes.=卡达的角色扮演服饰之一。
One of Cliffheart's special work clothes.=崖心的特殊工作服之一。
One of Coldshot's casual outfits.=冰酿的私服之一。
One of Conviction's casual outfits.=断罪者的私服之一。
One of Corroserum's casual outfits.=蚀清的私服之一。
One of Courier's casual outfits.=讯使的常服之一。
One of Courier's performance outfits.=讯使的演出服之一。
One of Croissant's casual outfits.=KFC合作的服装之一。
One of Croissant's summer outfits.=可颂的夏日装扮之一。
One of Crownslayer's iteration points.=弑君者的节点之一。
One of Cuora's casual outfits.=蛇屠箱的私服之一。
One of Cuora's special work clothes.=蛇屠箱的特殊工作服之一。
One of Cutter's exercise outfits.=刻刀的运动装之一。
One of Czerny's casual outfits.=车尔尼的私服之一。
One of Deepcolor's casual outfits.=深海色的私服之一。
One of Deepcolor's recent pieces:\nSomething no one would term tangible or structural, merely a pattern of different colors and layers on canvas. It forces onlookers to fixate only on the art, while comprehending a message conveyed by the rich, bright colors.\nProlonged staring generates unusual anxiety and a strong attraction to the artwork.=一幅深海色近期创作的画作：\n没有任何称得上形体的东西，也没有任何结构性的物体，仅仅以数种色彩在画布上涂抹、覆盖、挥洒的色块，迫使观者无法将目光着眼于任何地方，却能全盘接受斑斓色彩中全部的信息。\n长久凝视之后，会感受到异样不安与强烈的吸引力。
One of Degenbrecher's stage outfits.=锏的角色扮演服饰之一。
One of Diamante's casual outfits.=折光的私服之一。
One of Dobermann's casual outfits.=杜宾的私服之一。
One of Dorothy's stage outfits.=多萝西的角色扮演服饰之一。
One of Dossoles' under-construction plates was hijacked by a gang of barrens thugs while in transit. It is said that the leader of the gang wants to convert it into an underworld boxing arena. Ms. Candela has tasked you with first teaching the gang a lesson, then inviting their leader to Dossoles for a little chat. She trusts that her sincerity will reach the other party.=多索雷斯在建的城市地块之一，在抵达目的地之前遭到了一伙荒地暴徒的袭击，并被他们据为己有。据说暴徒们的首领希望将其改造成一座黑拳竞技场。坎黛拉女士委托你先给那伙暴徒一个教训，然后把首领请来多索雷斯一叙，她相信对方会接受她的诚意。
One of Dur-nar's casual outfits.=坚雷的私服之一。
One of Dusk's casual outfits.=夕的私服之一。
One of Earthspirit's casual outfits.=地灵的私服之一。
One of Ebenholz's outfits for crucial moments.=黑键在重要时刻的装扮之一。
One of Elliot and Passenger's casual outfits.=艾利奥特与异客的私服之一。
One of Elysium's casual outfits.=极境的私服之一。
One of Elysium's Numerous Outfits as a Messenger/Snowy Echo. Many associate the pairing of red and white with the bygone Icefield Messenger. Perhaps to pander to their expectations, he's matched it with a pair of spectacles on purpose.=极境担任信使时众多着装中的一种/雪夜回音。红与白的配色很容易让人联想到曾经的冰原信使，或许是为了迎合人们的期待，他特地配了副眼镜。
One of Elysium's summer outfits.=极境的夏日装扮之一。
One of Enforcer's casual outfits.=见行者的私服之一。
One of Entelechia's casual outfits.=隐德来希的私服之一。
One of Erato's casual outfits.=埃拉托的私服之一。
One of Estelle's casual outfits.=艾丝黛尔的私服之一。
One of Ethan's casual outfits.=伊桑的私服之一。
One of Eunectes's outfits for crucial moments.=森蚺在重要时刻的装扮之一。
One of Eunectes's spare weapons. Never used until now.=森蚺的备用武器之一，之前从未使用过。
One of Executor the Ex Foedere's casual outfits.=圣约送葬人的私服之一。
One of Executor's outfits for crucial moments.=送葬人在重要时刻的装扮之一。
One of Exusiai's special work clothes.=能天使的特殊工作服之一。
One of Eyjafjalla the Hvít Aska's casual outfits.=纯烬艾雅法拉的私服之一。
One of Eyjafjalla's beach outfits.=艾雅法拉的夏日装扮之一。
One of Eyjafjalla's casual outfits.=艾雅法拉的私服之一。
One of Fang the Fire-Sharpened's casual outfits.=历阵锐枪芬的私服之一。
One of Fang's casual outfits.=芬的常服之一。
One of Fartooth's casual outfits.=远牙的私服之一。
One of Feedos' many lines of beer and one that's done quite well for itself, praised by draft-lovers as 'the fresh fruit of all beer.'=费铎的诸多产品中较为成功的一款啤酒，被啤酒爱好者誉为“啤酒中的鲜果杯”。
One of Fiammetta's outfits for crucial moments.=菲亚梅塔在重要时刻的装扮之一。
One of Fiammetta's stage outfits.=菲亚梅塔的角色扮演服饰之一。
One of Figurino's casual outfits.=裁度的私服之一。
One of Firewatch's casual outfits.=守林人的私服之一。
One of Firewatch's special work outfits.=守林人的特殊工作服之一。
One of Flamebringer's casual outfits.=炎客的私服之一。
One of Flamebringer's summer outfits.=炎客的夏日装扮之一。
One of Flametail's casual outfits.=焰尾的私服之一。
One of Flint's outfits for crucial moments.=燧石在重要时刻的装扮之一。
One of Folinic's casual outfits.=亚叶的私服之一。
One of Frostleaf's outfits for crucial moments.=霜叶在重要时刻的装扮之一。
One of Gavial the Invincible's summer outfits.=百炼嘉维尔的夏日装扮之一。
One of Gavial's casual outfits.=嘉维尔的私服之一。
One of Gitano's casual outfits.=远山的私服之一。
One of Gladiia's casual outfits.=歌蕾蒂娅的私服之一。
One of Gladiia's outfits for crucial moments.=歌蕾蒂娅在重要时刻的装扮之一。
One of Glaucus's at-play costumes.=格劳克斯的游玩服装之一。
One of Gnosis's outfits for crucial moments.=灵知在重要时刻的装扮之一。
One of Goldenglow's casual outfits.=澄闪的私服之一。
One of Goldenglow's summer outfits.=澄闪的夏日装扮之一。
One of Grain Buds's casual outfits.=小满的私服之一。
One of Grani's casual outfits.=格拉尼的私服之一。
One of Gravel's casual outfits.=砾的常服之一。
One of GreyThroat's outfits for crucial moments.=灰喉在重要时刻的装扮之一。
One of Greyy the Lightningbearer's casual outfits.=承曦格雷伊的私服之一。
One of Greyy the Lightningbearer's role-playing outfits.=承曦格雷伊的角色扮演服饰之一。
One of Greyy's casual outfits.=格雷伊的私服之一。
One of Gummy's beach outfits.=古米的海边装扮之一。
One of Harmonie's casual outfits.=和弦的私服之一。
One of Harold's casual outfits.=哈洛德的私服之一。
One of Haze's role-playing outfits.=夜烟的角色扮演服饰之一。
One of Heavyrain's casual outfits.=暴雨的私服之一。
One of Heidi's casual outfits.=海蒂的私服之一。
One of Hellagur's outfits for crucial moments.=赫拉格在重要时刻的装扮之一。
One of Hibiscus the Purifier's casual outfits.=濯尘芙蓉的私服之一。
One of Hibiscus's favorite new outfits.=芙蓉喜欢的新衣服。
One of Highmore's casual outfits.=海沫的私服之一。
One of Ho'olheyak's casual outfits.=霍尔海雅的私服之一。
One of Ho'olheyak's performance outfits.=霍尔海雅的演出服之一。
One of Hoederer's casual outfits.=赫德雷的私服之一。
One of Honeyberry's casual outfits.=蜜莓的私服之一。
One of Horn's casual outfits.=号角的私服之一。
One of Hoshiguma's casual outfits.=星熊的私服之一。
One of Hoshiguma's summer outfits.=星熊的夏日装扮之一。
One of Humus's exercise outfits.=休谟斯的运动装之一。
One of Hung's casual outfits.=吽的私服之一。
One of Indigo's casual outfits.=深靛的私服之一。
One of Indra's casual outfits.=因陀罗的私服之一。
One of Ines's formal outfits.=伊内丝的礼服之一。
One of Ines's outfits for crucial moments.=伊内丝在重要时刻的装扮之一。
One of Insider's casual outfits.=隐现的私服之一。
One of Irene's stage outfits.=艾丽妮的角色扮演服饰之一。
One of Irene's work outfits.=艾丽妮的工作服之一。
One of Iris's stage outfits.=爱丽丝的角色扮演服饰之一。
One of Istina's casual outfits.=真理的私服之一。
One of Izumik's evolutionary branches, bringing genetic data collected across Terra back to the mother.=伊祖米克进化分支中衍生出的子代，正携带着从泰拉各地收集到的遗传信息返回母体。
One of Jackie's casual outfits.=杰克的私服之一。
One of Jaye's beach outfits.=孑的夏日装扮之一。
One of Jessica the Liberated's costumes.=涤火杰西卡的戏服之一。
One of Jessica's regular outfits.=杰西卡的一件普通的衣服。
One of Jessica's special work clothes.=杰西卡的特殊工作服之一。
One of Jieyun's casual outfits.=截云的私服之一。
One of Justice Knight's modifications for crucial moments.=正义骑士号在重要时刻的改装之一。
One of Kafka's casual outfits.=卡夫卡的私服之一。
One of Kal'tsit's casual outfits.=凯尔希的私服之一。
One of Kal'tsit's outfits for crucial moments.=凯尔希在重要时刻的装扮之一。
One of Kazemaru's stage outfits.=风丸的角色扮演服饰之一。
One of Kestrel's casual outfits.=红隼的私服之一。
One of Kirara's casual outfits.=绮良的私服之一。
One of Kjera's casual outfits.=耶拉的私服之一。
One of Kroos the Keen Glint's casual outfits.=寒芒克洛丝的私服之一。
One of Kroos the Keen Glint's stage outfits.=寒芒克洛丝的角色扮演服饰之一。
One of Kroos's casual outfits.=克洛丝的私服之一。
One of La Pluma's summer outfits.=羽毛笔的夏日装扮之一。
One of Lancet-2's modifications for crucial moments.=Lancet-2在重要时刻的改装之一。
One of Lappland the Decadenza's casual outfits.=荒芜拉普兰德的私服之一。
One of Lappland's outfits for crucial moments.=拉普兰德在重要时刻的装扮之一。
One of Lava the Purgatory's casual outfits.=炎狱炎熔的私服之一。
One of Lava's casual outfits.=炎熔的私服之一。
One of Lee's casual outfits.=老鲤的私服之一。
One of Lee's stage outfits.=老鲤的角色扮演服饰之一。
One of Leithanien's local militia leaders. The widespread popularity of classical Originium Arts has made them more threatening, and their attacks inflict Arts damage.=莱塔尼亚本地的激进分子头目。古典源石技艺的普及让他们更具威胁性，攻击造成更高的法术伤害。
One of Leithanien's radicalized locals. The widespread popularity of classical Originium Arts has made them more threatening, and their attacks inflict Arts damage.=莱塔尼亚本地的激进分子。古典源石技艺的普及让他们更具威胁性，攻击造成法术伤害。
One of Leizi the Thunderbringer's role-playing outfits.=司霆惊蛰的角色扮演服饰之一。
One of Leizi's stage outfits.=惊蛰的角色扮演服饰之一。
One of Leonhardt's casual outfits.=莱恩哈特的私服之一。
One of Leonhardt's special work outfits.=莱恩哈特的特殊工作服之一。
One of Lessing's casual outfits.=止颂的私服之一。
One of Lin's casual outfits.=林的私服之一。
One of Lin's summer outfits.=林的夏日装扮之一。
One of Ling's casual outfits.=令的私服之一。
One of Liskarm's new outfits.=雷蛇的新打扮之一。
One of Logos's formal outfits.=逻各斯的礼服之一。
One of Lucilla's casual outfits.=海霓的私服之一。
One of Lumen's casual outfits.=流明的私服之一。
One of Lumen's work outfits.=流明的工作服之一。
One of Lunacub's casual outfits.=子月的私服之一。
One of Lutonada's casual outfits.=露托的私服之一。
One of Magallan's casual outfits.=麦哲伦的私服之一。
One of Manticore's casual outfits.=狮蝎的私服之一。
One of many devices used to make one's clothes presentable. However, not everyone chooses to do their ironing here. Ironing one's clothes is just one of many steps in life one takes to conform.=用来打理衣物的设备之一，但并不是所有的人都会在这里熨烫衣物。\n将衣服熨平，只是每个生命在追随秩序的征程中小小的一步。
One of many powerful hot-air balloons that comprise the first levitating plate on Terra.\nTurn the technological legacy of the Ring Lab into children's toys, and balloons for children into a levitating plate's source of power. That is the Columbian way.=“螺旋桨天堂”随处可见的强力热气球，成千上万的它们共同造就了“第一座浮空地块”的传奇。\n把环形实验室的技术遗产用来生产儿童玩具，把儿童手里的气球拿来充当浮空地块的动力源，这就是哥伦比亚人的行事之道。
One of Marcille's casual outfits.=玛露西尔的私服之一。
One of Matoimaru's casual outfits.=缠丸的私服之一。
One of May's summer outfits.=梅的夏日装扮之一。
One of Mayer's at-play costumes.=梅尔的游玩服装之一。
One of Melanite's casual outfits.=玫拉的私服之一。
One of Melantha's uniforms.=玫兰莎的制服之一。
One of Meteor's casual outfits.=流星的私服之一。
One of Midnight's outfits for crucial moments.=月见夜在重要时刻的装扮之一。
One of Minimalist's summer outfits.=至简的夏日装扮之一。
One of Mint's casual outfits.=薄绿的私服之一。
One of Mitm's role-playing outfits.=渡桥的角色扮演服饰之一。
One of Mizuki's casual outfits.=水月的私服之一。
One of Mizuki's role-playing outfits.=水月的角色扮演服饰之一。
One of Morgan's casual outfits.=摩根的私服之一。
One of Mostima's casual outfits.=莫斯提马的私服之一。
One of Mostima's performance outfits.=莫斯提马的演出服之一。
One of Mountain's casual outfits.=山的私服之一。
One of Mountain's outfits for crucial moments.=山在重要时刻的装扮之一。
One of Mousse's casual outfits.=慕斯的私服之一。
One of Mousse's exercise outfits.=慕斯的运动装之一。
One of Mr. Nothing's casual outfits.=乌有的私服之一。
One of Mudrock's beach outfits.=泥岩的夏日装扮之一。
One of Mudrock's special work outfits.=泥岩的特殊工作服之一。
One of Mudrock's work outfits.=泥岩的工作服之一。
One of Muelsyse's formal outfits.=缪尔赛思的礼服之一。
One of Muelsyse's outfits for crucial moments.=缪尔赛思在重要时刻的装扮之一。
One of Mulberry's casual outfits.=桑葚的私服之一。
One of Mutsumi Wakaba's Terran stage costumes.=若叶睦的泰拉演出服之一。
One of Myrrh's special work clothes.=末药的特殊工作服之一。
One of Myrtle's casual outfits.=桃金娘的私服之一。
One of Myrtle's festival outfits.=桃金娘的祭典私服之一。
One of Myrtle's summer outfits.=桃金娘的夏日装扮之一。
One of Młynar's casual outfits.=玛恩纳的私服之一。
One of Młynar's iteration points.=玛恩纳的节点之一。
One of Narantuya's role-playing outfits.=娜仁图亚的角色扮演服饰之一。
One of Nearl the Radiant Knight's casual outfits.=耀骑士临光的私服之一。
One of Nearl's summer outfits.=临光的夏日装扮之一。
One of Necrass's summer outfits.=死芒的夏日装扮之一。
One of Nian's casual outfits.=年的私服之一。
One of Nightingale's casual outfits.=夜莺的私服之一。
One of Nightmare's casual outfits.=夜魔的私服之一。
One of Nine-Colored Deer's casual outfits.=九色鹿的私服之一。
One of Nyamu Yūtenji's Terran stage costumes.=祐天寺若麦的泰拉演出服之一。
One of Nymph's casual outfits.=妮芙的私服之一。
One of Odda's casual outfits.=奥达的私服之一。
One of only a few extant Originium Ice crystals that represent sincerity. It will never melt.=世上仅有数块，象征挚诚的源石冰晶。永远不会融化。
One of Orchid's outfits for crucial moments.=梓兰在重要时刻的装扮之一。
One of Pallas's casual outfits.=帕拉斯的私服之一。
One of Paprika's casual outfits.=明椒的私服之一。
One of Papyrus's role-playing outfits.=莎草的角色扮演服饰之一。
One of Patriot's elite assault fighters. These troops specialize in assaults and airborne operations into enemy backlines. They wear medium armor and boast very strong individual combat capabilities. After receiving tactical commands, they will gain greatly increased combat capabilities and have greatly increased attack power.=爱国者的精锐突袭战士。擅长突击与空降敌方腹地作战的战士。佩戴中型装甲，单兵作战能力很强。收到战术命令后状态会得到大幅提升，攻击力大幅增加。
One of Patriot's elite defenders. Carrying out Patriot's will, these shieldguards form the solid foundation of the 'Aegis of the Infected.' Equipped with high-performance protective armor, they cover for their comrades by drawing fire from enemies while present on the battlefield.=爱国者的精锐防卫战士。追随着爱国者的意志，盾卫是“感染者之盾”的坚实壁垒。拥有高性能的防护装甲，在场时容易吸引敌人攻击自己，以此来掩护战友。
One of Patriot's elite suppression troops. Adept at long-ranged shelling, these fighters move more slowly because of their medium armor but also enjoy increased protection. After receiving tactical commands, they will gain greatly increased combat capabilities and have significantly increased attack speed.=爱国者的精锐压制战士。擅长远距离炮击。因为佩戴中型护甲而行动缓慢，但防御能力也有所提升。收到战术命令后状态会得到大幅提升，攻击速度大增。
One of Penance's casual outfits.=斥罪的私服之一。
One of Pepe's casual outfits.=佩佩的私服之一。
One of Perfumer's casual outfits.=调香师的私服之一。
One of Perfumer's work clothes.=调香师的工作服之一。
One of Phantom's staff-member costumes.=傀影的工作服装之一。
One of Phantom's theater outfits.=傀影的剧服之一。
One of Philae's casual outfits.=菲莱的私服之一。
One of PhonoR-0's modifications for crucial moments.=PhonoR-0在重要时刻的改装之一。
One of Pinecone's casual outfits.=松果的私服之一。
One of Pinecone's stage outfits.=松果的演出服之一。
One of Platinum's summer outfits.=白金的夏日装扮之一。
One of Plume's exercise outfits.=翎羽的运动装之一。
One of Podenco's casual outfits.=波登可的私服之一。
One of Poncirus's casual outfits.=青枳的私服之一。
One of Popukar's stage outfits.=泡普卡的角色扮演服饰之一。
One of Pozëmka's casual outfits.=鸿雪的私服之一。
One of Pramanix's formalwear.=初雪的礼服之一。
One of Projekt Red's beach outfits.=红的夏日装扮之一。
One of Provence's casual outfits.=普罗旺斯的私服之一。
One of Provence's summer outfits.=普罗旺斯的夏日装扮之一。
One of Proviso's casual outfits.=但书的私服之一。
One of Proviso's summer outfits.=但书的夏日装扮之一。
One of Ptilopsis's casual outfits.=白面鸮的私服之一。
One of Pudding's casual outfits.=布丁的私服之一。
One of Purestream's casual outfits.=清流的私服之一。
One of Puzzle's casual outfits.=谜图的私服之一。
One of Puzzle's performance outfits.=谜图的演出服之一。
One of Qanipalaat's casual outfits.=雪绒的私服之一。
One of Qiubai's casual outfits.=仇白的私服之一。
One of Quartz's casual outfits.=石英的私服之一。
One of Quercus's casual outfits.=夏栎的私服之一。
One of Quercus's stage outfits.=夏栎的角色扮演服饰之一。
One of Raidian's role-playing outfits.=电弧的角色扮演服饰之一。
One of Ray's performance outfits.=莱伊的演出服之一。
One of Reed the Flame Shadow's casual outfits.=焰影苇草的私服之一。
One of Reed the Flame Shadow's summer outfits.=焰影苇草的夏日装扮之一。
One of Reed's performance outfits.=苇草的演出服之一。
One of Reunion's basic casters. These Infected casters tend to use their own Originium to power their Arts. Because they don't rely on staves, their attacks are more unpredictable and they cannot simply be disarmed.=整合运动的基础法术作战人员。由于是感染者，他们倾向于直接利用自身的源石发动法术。由于一般作战时脱离了法杖，所以他们攻击的方式更加让人难以预料，且无法缴械。
One of Reunion's basic melee soldiers. Equipped with illegally obtained weapons and armor, they wear masks to conceal their identities during operations.=整合运动的基础近身作战人员。装备了被缴获或非法渠道获得到的武器和服装，使用统一的面具和服装掩盖自己身份参与行动。
One of Reunion's basic ranged soldiers. Equipped with illegally obtained weapons and armor, they wear masks to conceal their identities during operations.=整合运动的基础射击作战人员。装备了被缴获或非法渠道获得到的武器和服装，使用统一的面具和服装掩盖自己身份参与行动。
One of Reunion's Casters, more dangerous than a normal Invisible Caster. The ghillie suit they wear makes it almost impossible to detect them before they engage in combat. Therefore, teamwork is needed to defeat them.=穿戴了类似吉利服防具的整合运动法术作战人员，比一般隐形术师更具威胁。在交战前几乎无法被其他协同作战的单位辨认，需要配合击溃。
One of Reunion's Casters. The ghillie suit they wear makes it almost impossible to detect them before they engage in combat. Therefore, teamwork is needed to defeat them.=穿戴了类似吉利服防具的整合运动法术作战人员，在交战前几乎无法被其他协同作战的单位辨认，需要配合击溃。
One of Reunion's Casters. Their armor makes them more resistant to physical damage compared to regular Casters.=整合运动的法术作战人员。相比一般术师，他配备的护甲能抵抗一定物理伤害。
One of Reunion's elite Casters, more dangerous than a normal Caster Leader. They use complex Area-of-Effect Arts, making them more potent than normal Casters. Proceed with caution.=整合运动的精英法术作战人员，相比一般高阶术师也更具威胁。相比一般术师，更频繁使用难以释放的范围攻击法术，需要小心针对。
One of Reunion's elite Casters. Their armor makes them more resistant to physical damage compared to regular Casters. They have mastered Arts that allows them to attack two targets at once. Proceed with caution.=整合运动的精英法术作战人员。相比一般术师，他配备的护甲能抵抗一定物理伤害，且精通法术，可同时对两个目标发动攻击，需要小心应对。
One of Reunion's elite Casters. They use complex Area-of-Effect Arts, making them more potent than normal Casters. Proceed with caution.=整合运动的精英法术作战人员。相比一般术师，更频繁使用难以释放的范围攻击法术，需要小心针对。
One of Reunion's elite Casters. They use complex Area-of-Effect Arts, making them more potent than normal Casters. They also seem to have fortified their defenses with Arts. and must be handled with caution. Due to their special state, they may be more vulnerable to Arts damage.=整合运动的精英法术作战人员。相比一般术师，更频繁使用难以释放的范围攻击法术，且使用法术强化了自身防御，需要小心针对。不过因为状态特殊，可能法术抗性较低。
One of Reunion's engineers. Due to being better trained and more heavily equipped, they are harder to neutralize in time, even if they have been detected. They utilize their agility and cunning to slip through defenses in order to sabotage mechanical and electrical equipment.=整合运动中擅长工程技术的人员，经过了一定训练，配备了较多护具，一般武装人员即使发现他们也很难在第一时间击倒和控制他们。他们依靠灵活的行动能力，不被阻挡，以各种方式渗透到目标对设施进行机电设备的破坏，
One of Reunion's engineers. They are able to utilize devices to assess the status of Operators and their equipment. Prioritize dealing with them.=整合运动的技术作战人员。能够根据一些设备侦测范围内作战人员和设备部署情况。需要优先针对并反制。
One of Reunion's engineers. Though unarmed, they utilize their agility and cunning to slip through defenses in order to sabotage mechanical and electrical equipment.=整合运动中擅长工程技术的人员，几乎没有携带任何武器。他们依靠灵活的行动能力，不被阻挡，以各种方式渗透到目标对设施进行机电设备的破坏。
One of Reunion's melee soldiers who also has been trained in using Originium Arts, more dangerous than a normal Arts Guard. They are able to enhance their melee attacks with armor-ignoring Arts damage. Reunion's frontline squads have become a lot more devastating since the inclusion of these soldiers.=受过法术战斗训练的整合运动近身作战人员，比一般法术近卫更具威胁。在使用近战武器攻击的同时会利用自身的源石技艺附加法术伤害。该作战单位的编制加入，使得整合运动在正面战场上拥有不可小视的破坏力。
One of Reunion's melee soldiers who has also been trained in using Originium Arts. They are able to enhance their melee attacks with armor-ignoring Arts damage. Reunion's frontline squads have become a lot more devastating since the inclusion of these soldiers.=受过法术战斗训练的整合运动近身作战人员，在使用近战武器攻击的同时会利用自身的源石技艺附加法术伤害。该作战单位的编制加入，使得整合运动在正面战场上拥有不可小视的破坏力。
One of Reunion's melee soldiers who has been trained in traditional martial arts and is more dangerous than a normal Bladed Fighter. Equipped with refitted fist weapons, they are capable of inflicting massive damage with their rapid strikes.=受过一些传统战斗训练的整合运动近身作战人员，比一般拳刃武士更具威胁，使用改造的拳刃进行攻击。攻击频率较高，容易对我方的一般近战人员造成较大伤害。
One of Reunion's melee soldiers who has been trained in traditional martial arts. Equipped with refitted fist weapons, they are capable of inflicting massive damage with their rapid strikes.=受过一些传统战斗训练的整合运动近身作战人员，使用改造的拳刃进行攻击。攻击频率较高，容易对我方的一般近战人员造成较大伤害。
One of Reunion's melee soldiers, more dangerous than a Heavy Defender Leader. Equipped with a full set of heavy armor, they usually appear alongside a large number of troops and are extremely hard to defeat. Proceed with caution.=整合运动的近身作战人员，比重装防御组长更具威胁。装备有沉重的全套防具，通常都伴随大量配合进攻的人员，极难被击溃，需要特别注意。
One of Reunion's melee soldiers, more dangerous than a normal Armored Soldier. Equipped with illegally obtained weapons and armor, they are better equipped and trained, and cannot be taken down with conventional strategies.=整合运动的近身作战人员，比一般轻甲卫兵更具威胁。装备了被缴获或非法渠道获得到的武器和护具，装备更加完整，很有可能是受过正规训练的近战人员，也使他们不能以普通战术针对。
One of Reunion's melee soldiers, more dangerous than a normal Dual-bladed Swordsman. Trained in dual-wielding, it is likely that these fighters once served in the military. Their combat expertise makes them harder to deal with than the average rioter.=整合运动的近身作战人员，比一般双持剑士更具威胁。似乎经过双持武器的训练，可能来自叛变的军警部门。熟练的攻击方式使他们比一般参与破坏的敌方人员更难以针对。
One of Reunion's melee soldiers, more dangerous than a normal Heavy Defender. Equipped with a full set of heavy armor, they have ample combat experience and are extremely hard to defeat. As they may have had formal training, proceed with caution.=整合运动的近身作战人员，比一般重装防御者更具威胁。装备有沉重的全套防具，且能熟练参与战斗，极难被击溃，可能是受过正规训练的作战人员，需要小心应对。
One of Reunion's melee soldiers, more dangerous than a normal Shielded Soldier. Equipped with illegally obtained weapons and armor, they additionally bear a shield. They are slightly harder to take down than a regular Reunion foot soldier.=整合运动的近身作战人员，比一般机动盾兵更具威胁。装备了被缴获或非法渠道获得到的武器和护具，其中包括制式的盾牌。该目标比一般的整合运动士兵更难以击溃。
One of Reunion's melee soldiers. Equipped with a full set of heavy armor, they have ample combat experience and are extremely hard to defeat. As they may have had formal training, proceed with caution.=整合运动的近身作战人员。装备有沉重的全套防具，且能熟练参与战斗，极难被击溃，可能是受过正规训练的作战人员，需要小心应对。
One of Reunion's melee soldiers. Equipped with illegally obtained weapons and armor, they additionally bear a shield. They are slightly harder to take down than a regular Reunion foot soldier.=整合运动的近身作战人员。装备了被缴获或非法渠道获得到的武器和护具，其中包括制式的盾牌。该目标比一般的整合运动士兵更难以击溃。
One of Reunion's melee soldiers. Equipped with illegally obtained weapons and armor, they are better equipped and trained, and cannot be taken down with conventional strategies.=整合运动的近身作战人员。装备了被缴获或非法渠道获得到的武器和护具，装备更加完整，更接近一般正规训练的近战人员，也使他们不能以普通战术针对。
One of Reunion's melee soldiers. Their equipment differs slightly from that of other soldiers.=整合运动的近身作战人员。配备了和其他战士稍有不同的装备。
One of Reunion's melee soldiers. Trained in dual-wielding, it is likely that these fighters once served in the military. Their combat expertise makes them harder to deal with than the average rioter.=整合运动的近身作战人员。似乎经过双持武器的训练，可能来自叛变的军警部门。熟练的攻击方式使他们比一般参与破坏的敌方人员更难以针对。
One of Reunion's ranged soldiers, more dangerous than a normal Invisible Crossbowman. The ghillie suit they wear makes it almost impossible to detect them before they engage in combat. Therefore, teamwork is needed to defeat them.=穿戴了类似吉利服防具的整合运动射击作战人员，比一般隐形弩手更具威胁。在交战前几乎无法被其他协同作战的单位辨认，需要配合击溃。
One of Reunion's ranged soldiers. The ghillie suit they wear makes it almost impossible to detect them before they engage in combat. Therefore, teamwork is needed to defeat them.=穿戴了类似吉利服防具的整合运动射击作战人员，在交战前几乎无法被其他协同作战的单位辨认，需要配合击溃。
One of Reunion's senior Casters, more powerful than a normal Caster. These Infected casters tend to use their own Originium to power their Arts. Because they don't rely on staves, their attacks are more unpredictable and they cannot simply be disarmed.=整合运动的高级法术作战人员。相比一般术师更具作战能力。由于是感染者，他们倾向于直接利用自身的源石发动法术。由于一般作战时脱离了法杖，所以他们攻击的方式更加让人难以预料，且无法缴械。
One of Reunion's senior elites, clad in a heavy blast suit and more dangerous than a normal Defense Crusher. Each swing from their weapon is slow but packs tremendous destructive power. Operators will be stunned after taking several attacks. Proceed with caution.=整合运动的高级精英单位，穿着沉重的防爆护具，比一般的粉碎攻坚手更具威胁。虽然其攻击速度缓慢，但是他们装备的重型钝器产生的破坏力极大，且我方单位会在遭受其若干次攻击后被晕眩。请务必小心。
One of Reunion's senior elites, clad in a heavy blast suit. Each swing from their weapon is slow but packs tremendous destructive power. Operators will be stunned after taking several attacks.Proceed with caution.=整合运动的高级精英单位，穿着沉重的防爆护具。虽然其攻击速度缓慢，但是他们装备的重型钝器产生的破坏力极大，且我方单位会在遭受其若干次攻击后被晕眩。请务必小心。
One of Reunion's senior ranged soldiers, more powerful than a normal Crossbowman. Equipped with illegally obtained weapons and armor, they wear masks to conceal their identities during operations.=整合运动的高级远程作战人员。相比一般弩手更具作战能力。装备了被缴获或非法渠道获得到的武器和护具，使用统一的面具和服装掩盖自己身份参与行动。
One of Reunion's special melee soldiers, more dangerous than a normal Airborne Soldier. They are equipped with modified disposable jetpacks made from looted parts. Despite their fairly rudimentary equipment, Reunion uses them to great effect when attacking insufficiently protected areas.=整合运动的特殊近身作战人员，比空降兵更具威胁。利用了缴获的设备，改装完成了单兵使用的消耗式喷射背包。虽然这些设备非常简陋，但是原理简单粗暴，容易在防御薄弱的地点发起突袭。
One of Reunion's special melee soldiers. They are equipped with modified disposable jetpacks made from looted parts. Despite their fairly rudimentary equipment, Reunion uses them to great effect when attacking insufficiently protected areas.=整合运动的特殊近身作战人员。利用了缴获的设备，改装完成了单兵使用的消耗式喷射背包。虽然这些设备非常简陋，但是原理简单粗暴，容易在防御薄弱的地点发起突袭。
One of Reunion's special ranged soldiers, more dangerous than a normal Mortar Gunner. Equipped with pilfered military-grade Originium launchers, they launch explosive attacks from hard-to-defend positions, making them a significant threat to back-line Operators.=整合运动的特殊远程作战人员，比一般炮手更具威胁。配备了缴获的军用源石爆破物发射器，常在难以设防的位置发动袭击，对我后方目标有巨大威胁。
One of Reunion's special ranged soldiers. Equipped with pilfered military-grade Originium launchers, they launch explosive attacks from hard-to-defend positions, making them a significant threat to back-line Operators.=整合运动的特殊远程作战人员。配备了缴获的军用源石爆破物发射器，常在难以设防的位置发动袭击，对我后方目标有巨大威胁。
One of Reunion's special soldiers. They move swiftly and stealthily, making it almost impossible to detect them before they engage in combat. Therefore, teamwork is needed in order to defeat them.=整合运动的特殊作战人员。行动敏捷且难以被发现，在交战前几乎无法被其他协同作战的单位辨认，需要配合击溃。
One of Reunion's squad leaders who also serves as a Sarkaz mercenary. He leads a group of Sarkaz mercenaries to fight on the front lines. Based upon the limited intel available, he is extremely tight-lipped, thus making it unlikely to get any information from him.=整合运动干部，萨卡兹雇佣兵。带领一部分萨卡兹雇佣兵进行正面作战。有限的情报显示他平时较为沉默寡言，无法从其口中获得情报。
One of Reunion's squad leaders who handles infiltration and assassination operations, specializing in melee combat and breaking through defensive lines. Her stealth and superb infiltration abilities have foiled countless attempts to capture her.=整合运动干部，从事敌后活动与突袭暗杀行动，擅长近身攻击与突破防御阵线进行奇袭。渗透能力与隐蔽能力优秀，针对她所进行的多次行动均无功而返。
One of Reunion's squad leaders who serves in the Assault Squad. Though armed with an Originium launcher and explosives, reports show that he possesses high mobility and poses a significant threat even in melee combat.He has been seen several times around Lungmen, and intel suggests that he is carrying out some special operation in the region.=整合运动突击部队干部，手持有源石爆破物及其发射器，但报告说其行动能力优秀，在近身作战中仍有巨大威胁。在龙门外环区域被多次目击。有情报显示他正在参与该区域的某项特殊行动。
One of Reunion's squad leaders. He wears a heavy blast suit and attacks with an electric chainsaw. Bears a remarkable similarity to Big Bob, but does not appear to be the same person. It is unknown whether there is any relationship between the two of them. Data suggests that he may be even more dangerous than Big Bob. Due to his devastating attacks and extreme survivability, proceed with utmost caution.=整合运动干部。穿着沉重的防爆护具，且使用电锯进行攻击。看上去装束和大鲍勃很像，但可能并不是一个人，不知道他们之间是怎样的关系。资料评估认为，其危险性可能比大鲍勃更大。造成大量破坏的同时极难被击溃，需要特别注意。
One of Reunion's squad leaders. He wears a heavy blast suit and attacks with an electric chainsaw. He has been spotted leading peripheral operations in some remote areas, and is known to be a seasoned combatant and commander. Due to his devastating attacks and extreme survivability, proceed with utmost caution.=整合运动干部。穿着沉重的防爆护具，且使用电锯进行攻击。出现在一些不起眼的作战地区，似乎默默参与了一些周边行动，拥有丰富的作战和指挥经验。造成大量破坏的同时极难被击溃，需要特别注意。
One of Rhodes Island's core constructs you can find across their regional branches, designed to withstand complex combat environments.=罗德岛各地办事处的核心设施之一，为应对复杂的作战环境而生。
One of Rhodes Island's core Operators. On the battlefield, he rushes to the vanguard to protect his teammates, but back at the Ark, he quietly dedicates himself to logistical duties.=罗德岛的基础干员之一，上战场冲在最前线保护队友，回到方舟上退居后勤默默工作的实干型角色。
One of RIM Billiton's more famous explorers. Asbestos was recommended to Rhodes Island for treatment by Operator Magallan, and signed an agreement to become an operator after negotiation.\nAfter professional training, she uses a large shield that she personally modified to protect other operators on the front lines.=雷姆必拓较有名气的探险家。由干员麦哲伦引荐来到罗德岛接受治疗，并在协商后签订协议成为干员。\n经过专业培训后，利用自己亲手改造的大盾在前线在其他干员提供保护。
One of Roberta's summer outfits.=罗比菈塔的夏日装扮之一。
One of Roberta's work outfits.=罗比菈塔的工作服之一。
One of Robin's casual outfits.=罗宾的私服之一。
One of Rockrock's casual outfits.=洛洛的私服之一。
One of Rosa's casual outfits.=早露的私服之一。
One of Rose Salt's role-playing outfits.=瑰盐的角色扮演服饰之一。
One of Rosmontis's casual outfits.=迷迭香的私服之一。
One of Rosmontis's past lab outfits.=迷迭香曾经的实验服之一。
One of Saga's casual outfits.=嵯峨的私服之一。
One of Saileach's casual outfits.=琴柳的私服之一。
One of Saileach's summer outfits.=琴柳的夏日装扮之一。
One of Sakiko Togawa's Terran stage costumes.=丰川祥子的泰拉演出服之一。
One of Sand Reckoner's casual outfits.=衡沙的私服之一。
One of Santalla's summer outfits.=寒檀的夏日装扮之一。
One of Sargon's most drought-resistant plants, able to stand tall in the sea of sand. A favorite gift of locals, representing health, tranquility, and peace. 'May you be as eternal as this great land.'=萨尔贡最耐旱的绿色植物，可以在沙海中久立不倒。在当地常被人们当作礼物赠送，寓意是身体健康，宁静和平。\n“祝您与这片大地一样恒久。”
One of Sargonian Lords Ameer's subordinate. Sand pervades sky, dust obstructs sun. Life collapses, evil flourishes.=萨尔贡王酋下属之一。沙砾弥天，尘影蔽日，生灵崩解，邪念尤盛。
One of Sargonian Lords Ameer's subordinate. They always appear in unexpected places, ripping opposing frontlines apart as they roam the land.=萨尔贡王酋下属之一。他们总会出现在出人意料的地方，以行走在天地之间的方式撕开对手的阵线。
One of Saria's outfits for crucial moments.=塞雷娅在重要时刻的装扮之一。
One of Saria's special costumes.=塞雷娅的特殊装扮之一。
One of Savage's casual outfits.=暴行的私服之一。
One of Savage's outfits for crucial moments.=暴行在重要时刻的装扮之一。
One of Scavenger's casual outfits.=清道夫的私服之一。
One of Scene's casual outfits.=稀音的私服之一。
One of Schwarz's seasonal outfits.=黑的礼服之一。
One of Sesa's stage outfits.=慑砂的角色扮演服饰之一。
One of Shalem's casual outfits.=暮落的私服之一。
One of Shamare's casual outfits.=巫恋的私服之一。
One of Shamare's costumes.=巫恋的角色扮演服饰之一。
One of Shaw's at-play costumes.=阿消的游玩服装之一。
One of Shining's beach outfits.=闪灵的海边装扮之一。
One of Shirayuki's outfits for crucial moments.=白雪在重要时刻的装扮之一。
One of Shu's casual outfits.=黍的私服之一。
One of Sideroca's beach outfits.=铸铁的夏日装扮之一。
One of Siege's casual outfits.=推进之王的私服之一。
One of Siege's special work outfits.=推进之王的特殊工作服之一。
One of Silence the Paradigmatic's casual outfits.=淬羽赫默的私服之一。
One of Silence's casual outfits.=赫默的常服之一。
One of Silverash's formalwear.=银灰的礼服之一。
One of SilverAsh's summer outfits.=银灰的夏日装扮之一。
One of Skadi the Corrupting Heart's forms.=浊心斯卡蒂的形态之一。
One of Skadi the Corrupting Heart's iteration points.=浊心斯卡蒂的节点之一。
One of Skadi's casual outfits.=斯卡蒂的常服之一。
One of Skyfire's beach outfits.=天火的海边装扮之一。
One of Snowsant's costumes.=雪雉的角色扮演服饰之一。
One of some classic video game's commemoration badges distributed for its 40th anniversary. The characters that appear on them each have completely different expressions, and are so cute you could just open wide and—=某经典电子游戏四十周年时发行的纪念章中的一枚。套章中的每个角色都有着各不相同的表情，可爱到让人想要把它给一口——
One of Sora's beach outfits.=空的海边装扮之一。
One of Sora's performance outfits.=空的演出服之一。
One of Specter the Unchained's outfits for crucial moments.=归溟幽灵鲨在重要时刻的装扮之一。
One of Specter's casual outfits.=幽灵鲨的常服之一。
One of Spot's outfits for what might be pretty crucial moments.=斑点在也许还挺重要的时刻的装扮之一。
One of Stainless's casual outfits.=白铁的私服之一。
One of Stainless's summer outfits.=白铁的夏日装扮之一。
One of Steward's casual outfits.=史都华德的私服之一。
One of Surfer's casual outfits.=寻澜的私服之一。
One of Surtr's summer outfits.=史尔特尔的夏日装扮之一。
One of Sussurro's beach outfits.=苏苏洛的夏日装扮之一。
One of Sussurro's casual outfits.=苏苏洛的私服之一。
One of Suzuran's casual outfits.=铃兰的私服之一。
One of Suzuran's special work outfits.=铃兰的特殊工作服之一。
One of Swire the Elegant Wit's performance outfits.=琳琅诗怀雅的演出服之一。
One of Tequila's performance outfits.=龙舌兰的演出服之一。
One of Texas the Omertosa's casual outfits.=缄默德克萨斯的私服之一。
One of Texas the Omertosa's iteration points.=缄默德克萨斯的节点之一。
One of the backbones of the Leithanian army. Able to cause large area damage under relatively stable conditions. Absent support equipment and personnel, they are vulnerable to interference from external energy.=莱塔尼亚军队的中坚力量之一。能在相对稳定的条件下造成大范围的伤害。在缺乏配套设施和人员的情况下容易受到外界能量的干扰。
One of the balloons released during the parade. Makes a loud bang when pierced—though it's not a gun, it can still make the crowd go wild.=游行车队释放的气球，击破之后会发出巨响——虽然不是铳响，但依然能让人群沸腾。
One of the daily uniforms of Rhodes Island.\nThe Operators designed it voluntarily.\n+Regular fit\n+DeepMentality Sports learning system=罗德岛日常制服中的一款\n干员自发设计的款式\n多样的色彩获得了年轻人的好评\n+Regular fit\n+已适用于基于DeepMentality™的运动学习系统
One of the dessert-time jokes among Columbians involves a strange man who calls himself a 'Master Thief,' puttering around with a self-made jetpack. The most valuable thing he's stolen is a single burdenbeast. However, the fact that he made his own jetpack might mean that he really is a master.=哥伦比亚人茶余饭后的笑话之一，一个背着自制喷气背包，自称“超级神偷”的怪人，偷过最值钱的东西是一头驮兽。不过他能自制喷气背包，说不定是个高手。
One of the fields Silver once helped the townsfolk cultivate has become covered in rose-colored salt crystals. Later, Pascuala discovered that these crystals could fetch an astronomical price abroad.\n<@lv.item><The Salt Flat> </>Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated=西尔弗带领镇民开拓过的田地之一，如今结满了玫色的盐晶。帕斯卡拉后来发现，这种盐晶在国外能卖出天价。\n<@lv.item><盐漠></>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒
One of the fields Silver once helped the townsfolk cultivate has become covered in rose-colored salt crystals. Later, Pascuala discovered that these crystals could fetch an astronomical price abroad.\n<The Salt Flat> Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated=西尔弗带领镇民开拓过的田地之一，如今结满了玫色的盐晶。帕斯卡拉后来发现，这种盐晶在国外能卖出天价。\n<盐漠>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒
One of the items Professor Bachmann was unable to hand over to Earthspirit before his passing, engraved with her name. One who holds the medal and armband is able to enter the Scholar's Association he was part of and converse with other members. Beware, for curiosity heralds the beginning of ruin.=巴赫曼教授在生前未能交给地灵的物品之一，上面刻着地灵的名字。拥有勋章和臂章之人，能够进入巴赫曼所在的学者协会与其他学者交流。谨记，好奇心即是毁灭的开端。
One of the leaders of the Dublinn forces, a caster who controls stone. Emerging from the darkness of Victoria, she has sworn to repay the humiliation she suffered at the hands of the nobles manyfold.=深池部队的头领之一，操纵岩石的术师。她来自维多利亚的阴影深处，誓要将过去从贵族们手下受过的屈辱悉数奉还。
One of the lounge's chairs, with an accompanying desk as a set. It's much heavier than it looks. Don't try to move alone! If you strain your back, all you can do is pray for the communion to be over soon so that someone can come and help!=休息室中与书桌配套定制的椅子，千万注意，它可比看上去要重得多。\n不要独自搬动它！要是扭伤了腰，你只能祈祷圣餐仪式早点结束，好有人来扶你！
One of the many balloons in the city during Carnevale. Makes a loud bang when pierced—though it's not a gun shot, it can still make the crowd go wild.=狂欢节期间遍布全城的气球，击破之后会发出巨响——虽然不是铳响，但依然能让人群沸腾。
One of the many layouts Dusk's art studio has taken. Recorded and replicated here in a stroke of luck.=夕小姐画室无数布局中的一种，有幸被造访的干员记录并重现。
One of the many research stations established on the icefield by the member companies under the Exploration Society. Equipped with a comprehensive system to sustain life out here, the facilities and supplies are strictly monitored to ensure that the research teams can shelter here replenish their supplies in case of emergencies.=探索协会各成员企业联合在冰原建立的众多科考站之一，配备了完善的维生系统，对设施和物资状况保持严密监控，保证科考队能够在此紧急避险并补充物资。
One of the members of Team Rainbow, Frost is a firm, focused and energetic individual adept at combat in outdoor environments.\nShe mainly uses modified mechanical traps named 'Welcome Mats.' Through strategic placement, they can obstruct the enemy and provide tactical support to the entire team.=霜华是彩虹小队成员之一，坚定、专注、充满活力，擅长在野外环境作战。\n除了自身携带的枪械外，霜华携带了SterlingMK2机械夹板“迎宾踏垫”，通过精妙布设，对敌方造成阻碍，为整个小队提供战术支持。
One of the more expensive Duel Channel gifts, and can be exchanged on the website for material rewards, with free shipping and home delivery.=争锋频道礼物中比较昂贵的类型，可以在网站内兑换一些实物奖励，包邮，送货上门。
One of the most important materials in modern industry. Its appearance has lead to the development of many modern products. This one, of course, is only a raw material that has practical application.=近代工业中至关重要的材料之一，许多现代产品的诞生都归功于它的出现。当然了，这只是原料，几乎派不上什么大用场。
One of the most important rules for surviving in prison— get used to those shackles around your body.\n<@lv.item><Imprisonment Device></> Imprisons freed enemies within its effect area=监狱生存法则中最重要的一条——学会适应身上的镣铐。\n<@lv.item><禁锢装置></>禁锢作用范围内已解放的敌人
One of the most important rules for surviving in prison— get used to those shackles around your body.\n<Imprisonment Device> Imprisons freed enemies within its effect area=监狱生存法则中最重要的一条——学会适应身上的镣铐。\n<禁锢装置>禁锢作用范围内已解放的敌人
One of the music rehearsal rooms at Rhodes Island. Open for free to Operators who love playing guitar.=罗德岛的现代音乐练习室之一，免费向热爱吉他的干员开放。
One of the necessary industrial materials, it can be used to produce a variety of polymers.=可生产出种类繁多的聚合物，是工业制造不可缺少的原材料之一。
One of the offices used by the Rhodes Island's HR Department, responsible for screening potential suitable Operators every day.=罗德岛人事部门使用的办公室之一，每日都在为罗德岛筛选合适干员。
One of the passages was marked with a highlighter: 'In any given era, there are only so many names that will be remembered. History, in all its cruelty, shows no mercy to the mediocre. Congratulations, most glorious crewmember—you will surely enter the annals of history.'=其中有一段文字被记号笔重点标注了出来：“一个时代中，能被人铭记的名字总是有限的，残酷的历史丝毫不怜悯平庸者。祝贺你，我们最光荣的船员，你必将留下浓墨重彩的一笔！”
One of the reasons Pozëmka doesn't like walking around bright and sunny Zeruertza with her crossbow in tow is because the way she easily lifts her weapon with one hand looks extremely out of place among the Durin.\nHowever, when she paces back and forth with her crossbow in a deserted open field while contemplating her manuscripts, she is usually facing her nightmares alone.\n<@lv.rem>DP recovery rate is decreased.</>\n<@lv.item><Deep Water Zone></> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP.\n<@lv.item><Custom Floating Platform></> Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats.=鸿雪不喜欢在晴朗无霾的际崖城里带着那把弩走来走去，原因之一是她单手轻松提起那件武器的样子和杜林人有些格格不入。\n不过，当她拿着弩在开阔无人的地方来回踱步，思考自己的创作时，她往往是在独自面对自己的梦魇。\n<@lv.rem>本次行动中部署费用回复缓慢</>\n<@lv.item><深水区></>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<@lv.item><特制水上平台></>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
One of the reasons Pozëmka doesn't like walking around bright and sunny Zeruertza with her crossbow in tow is because the way she easily lifts her weapon with one hand looks extremely out of place among the Durin.\nHowever, when she paces back and forth with her crossbow in a deserted open field while contemplating her manuscripts, she is usually facing her nightmares alone.\nDP recovery rate is decreased.\n<Deep Water Zone> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP.\n<Custom Floating Platform> Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats.=鸿雪不喜欢在晴朗无霾的际崖城里带着那把弩走来走去，原因之一是她单手轻松提起那件武器的样子和杜林人有些格格不入。\n不过，当她拿着弩在开阔无人的地方来回踱步，思考自己的创作时，她往往是在独自面对自己的梦魇。\n本次行动中部署费用回复缓慢\n<深水区>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<特制水上平台>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
One of the restaurants on Rhodes Island, selling a variety of popular fast food. What will you have today?=再现了肯德基餐厅内部陈设的概念房间。今天吃什么？
One of the safe houses Rhodes Island set up all over Iberia. Though crude, it still has all the bare necessities to ensure that their Operators can take emergency shelter and replenish their supplies.=罗德岛在伊比利亚各地搭建的安全屋。虽然略显简陋，但基础功能一应俱全，保证罗德岛干员能够在此紧急避险并补充物资。
One of the Sanguinarch of Vampires' more elaborate creations, flexible and difficult to defeat. According to rumors, the Sanguinarch is able to snatch the blood of other creatures, imbuing new life into it and taking it under his control. Those given new life should praise the Sanguinarch for his benevolence.=血魔大君更精心的造物，灵活，且难以击倒。在传言中，大君能够夺取来自其他生物的血液，并赋予血液新的生命，使其为自己所操控。获得新生者，当感谢大君的仁慈。
One of the screens commonly found in the food courts of Lungmen. A bowl of soup, a plate of food, and an evening of conversation as the sun dips beneath the western mountains.=龙门食坊的屏风之一。汤一碗，菜一碟，觥筹交错，日已落西山。
One of the thousands of hot-air balloons that comprise the first levitating plate on Terra.\nKing Charles the Mad believed the only reason his castle would not move was because it did not have enough Originium engines. People never change, even after centuries.=“螺旋桨天堂”随处可见的热气球，成千上万的它们共同造就了“第一座浮空地块”的传奇。\n疯王查理相信，如果他的城堡动不起来，那只是因为源石引擎装得不够多。现在看来，几百年过去了，人们的思路一点都没变。
One of the uniforms of Rhodes Island.\nReliable, light and iconic.\n+Regular fit\n+DeepMentality Sports learning system=罗德岛制服中的一款\n安全可靠轻便识别度高\n+Regular fit\n+已适用于基于DeepMentality™的运动学习系统
One of the works of the troupe's host, it isn't very well received amongst the troupe. They do not recognize the stiff manipulation of a puppet as a kind of art, and its rough approach to things is constantly criticized by other members.=剧团报幕人的作品之一，在剧团内不受好评。生硬地操纵玩偶不被承认是种艺术，粗糙的手法总受其他成员指摘。
One of these days, I've gotta figure out a way to suck out all the wasted nutrients from the morons who can't use their brains, and then redirect them into you, so you can stop spending all this time sleeping.=我迟早得想个办法，把那些长了脑子不会用的蠢货白白浪费的营养都转移给你，免得你还要花时间睡觉。
One of Thorns the Lodestar's exercise outfits.=引星棘刺的运动装之一。
One of Thorns's outfits for crucial moments.=棘刺在重要时刻的装扮之一。
One of THRM-EX's modifications.=THRM-EX的改装之一。
One of Tin Man's casual outfits.=锡人的私服之一。
One of Tomimi's beach outfits.=特米米的夏日装扮之一。
One of Totter's summer outfits.=铅踝的夏日装扮之一。
One of Tower Mountains's experimental agricultural platforms near Rim Billiton was taken over by a group of 'organic food activists.' The occupiers claim that the experiments conducted there have polluted the local produce, and have seized a large number of drones to spread conspiracy theories about 'twenty-legged sandworms' and 'strawberry-flavored carrots' to damage the company's reputation. Tower Mountains has requested Rhodes Island assist them in retaking the platform and putting a stop to the activists' activities.=塔山生物科技在雷姆必拓的一处农业科研实验平台近日被一帮“自然饮食主义者”占据，占据者声称实验污染了当地的农产品。他们劫持了大量无人机散布不实言论，编造“二十条腿的沙虫”“草莓味的萝卜”等虚假案例，严重抹黑了公司的名誉。塔山生物科技请求罗德岛协助夺回平台，制止他们的行为。
One of Tsukinogi's casual outfits.=月禾的私服之一。
One of Tuye's casual outfits.=图耶的私服之一。
One of Typhon's casual outfits.=提丰的私服之一。
One of Typhon's summer outfits.=提丰的夏日装扮之一。
One of U-Official's casual outfits.=U-Official的私服之一。
One of Uika Misumi's Terran stage costumes.=三角初华的泰拉演出服之一。
One of Ulpianus's casual outfits.=乌尔比安的私服之一。
One of Umiri Yahata's Terran stage costumes.=八幡海铃的泰拉演出服之一。
One of Underflow's casual outfits.=深巡的私服之一。
One of Utage's casual outfits.=宴的私服之一。
One of Utage's summer outfits.=宴的夏日装扮之一。
One of Valarqvin's casual outfits.=凛视的私服之一。
One of Vanilla's stage outfits.=香草的角色扮演服饰之一。
One of Verdant's casual outfits.=维荻的私服之一。
One of Vermeil's casual outfits.=红云的私服之一。
One of Vigil's casual outfits.=伺夜的私服之一。
One of Vigna's many beach outfits.=红豆的众多海边装扮之一。
One of Vigna's performance outfits.=红豆的演出服之一。
One of Vina Victoria's casual outfits.=维娜·维多利亚的私服之一。
One of Virtuosa's casual outfits.=塑心的私服之一。
One of Viviana's casual outfits.=薇薇安娜的私服之一。
One of Vulcan's outfits for crucial moments.=火神在重要时刻的装扮之一。
One of W's casual outfits.=W的私服之一。
One of Waai Fu's casual outfits.=槐琥的私服之一。
One of Wanqing's casual outfits.=万顷的私服之一。
One of Warfarin's beach outfits.=华法琳的夏日装扮之一。
One of Warmy's casual outfits.=温米的私服之一。
One of Weedy's casual outfits.=温蒂的私服之一。
One of Whislash's casual outfits.=鞭刃的私服之一。
One of Whisperain's casual outfits.=絮雨的私服之一。
One of Whisperain's stage outfits.=絮雨的角色扮演服饰之一。
One of Wild Mane's casual outfits.=野鬃的私服之一。
One of Wind Chimes's casual outfits.=铎铃的私服之一。
One of Windscoot's casual outfits.=骋风的私服之一。
One of Wiš'adel's casual outfits.=维什戴尔的私服之一。
One of Xingzhu's casual outfits.=行箸的私服之一。
One of Ya's off-handed creations, its bloodlust honed by the golden sands. It is extremely keen of hearing and stalks the streets like a shadow, both fighting and collecting and relaying information.=“睚”随手捏塑的造物，被黄沙洗练出凶意，听觉极其敏锐，穿街过巷如影随形，负责情报的收集与传递，并参与战斗。
One of Ya's off-handed creations. With a body the color of the golden sands and extremely keen hearing, it stalks the streets like a shadow, collecting and relaying information.=“睚”随手捏塑的造物。躯体与黄沙同色，听觉极其敏锐，穿街过巷如影随形，负责情报的收集与传递。
One of Yi's inventions, used by Ji to rake in a fortune. Both an ornament and education toy, and if you can comprehend its secrets, perhaps you will understand 'Sui' much better.=易的发明之一，绩用此牟利颇多。既是摆件，又是益智玩具，若能弄清其中奥秘，或许对“岁”的理解能更多一分。
One of your Operators has honed their combat skills to perfection.=您的一位干员已将作战技能磨练的炉火纯青。
One of your Operators has mastered their techniques upon the battlefield.=您的一位干员已熟练掌握自己的战场作战技能。
One of your Operators is now willing to trust you with their life.=您结识了一位性命相托的伙伴。
One of Yu's casual outfits.=余的私服之一。
One of Zima's casual outfits.=凛冬的私服之一。
One of Zumama's chosen elites, bestowed with excellent equipment. In addition to being potent in combat, they have the ability to destroy terrain in order to seize the advantage. Those who seek to use long-range attacks against them will have to diversify their tactics.=祖玛玛手下的精锐，拥有精良的装备。不仅精于战斗，同时能够破坏能对其产生优势的地形，想要用远程攻击对付他的话需要一定的战术。
One of Zumama's chosen elites, bestowed with superlative equipment. In addition to being potent in combat, they have the ability to destroy terrain in order to seize the advantage. Those who seek to use long-range attacks against them will have to diversify their tactics.=祖玛玛手下的精锐，拥有十分精良的装备。不仅精于战斗，同时能够破坏能对其产生优势的地形，想要用远程攻击对付他的话需要一定的战术。
One of Zuo Le's casual outfits.=左乐的私服之一。
One often runs into travelers at Arsalan checking what's for sale. Small stalls are common in sparsely populated Sargon. Many sellers do not have a regular storefront, but put up a few random things for sale from time to time.=行走在阿尔萨兰的地界，总能遇到一些路过的访客，他们会在这里站定，看看主人会卖点什么。\n小本买卖是萨尔贡广大荒地商业的常见形式，有的时候不需要专门的店铺，他们也会随便兜售点自己的物件。
One Packed Daily Schedule=满满的日程表
One part of Liskarm's tactical equipment.=雷蛇的战术装备之一。
One part of Schwarz's tactical equipment.=黑的战术装备之一。
One person who once accepted one of Liu'er's geists goes blind during the day, while another could only taste garlic from then on. To avoid any potential disaster, you tactfully decline her offer.=曾有收了柳儿伥物的人白日目盲，还有人一条舌头只能吃出个蒜味。总之，为了免生祸端，你们婉言拒绝了她。
One Player Short=三缺一
One random deployable Vagary Tile will grant 1 SP to all allied units deployed on other Vagary tiles when the Operator deployed on the marked tile uses a Offensive Recovery or Defensive Recovery skill=每次战斗会在化境地块里随机1个可部署位置，该位置的我方干员开启攻击回复或受击回复技能时，使化境地块上的所有干员同时回复1点技力
One random deployable Vagary Tile will grant Camouflage to allied units on its surrounding 8 tiles when an Operator is deployed on it=每次战斗会从化境地块里随机1个可部署位置，该位置部署干员后，周围8格内的我方单位具有迷彩
One random deployable Vagary Tile will grant the Operator on it 1 SP and 3% HP recovery per second=每次战斗会在化境地块里随机1个可部署位置，该位置上的我方单位每秒回复1点技力和自身3%的血量
One round, let's go.=一决胜负。
One second, I'll double-check I've got all my kitchenware and weapons.=稍等，让老夫再检查一下厨具和武器是否都带全了。
One shall come=抛之即至
One should have a partner to drink, sing, and toss coins together.=对酒当歌，投钱取乐之事，怎能不结伴？
One Should, One Must=应为必为
One side bears the signatures of Gnosis and Enciodes. Obviously no other model like this exists on the land. It is worth mentioning the model comes with a box bearing the Vine-Bead Court's sigil, containing various miniatures you can place on the model—and you can recognize each and every one of them. This makes you feel a little sorry for exchanging it for LMD.=在模型的一侧签有诺希斯和恩希欧迪斯的名字。很显然，放眼整片大地，这样的模型不会有第二座。值得一提的是，随模型一起送来的，还有一个带有蔓珠院标志的盒子，盒子里放着各种可以摆在模型上的小人——都是你认识的人。这让人不禁觉得，用它来兑换龙门币有些可惜。
One side of the wall has been damaged extensively, and efforts to repair it have been abandoned. Wounds may heal, but scars last forever.=有一面墙损毁多次，已放弃修复。伤口可以愈合，疤痕却无法消退。
One Small Favor=帮个小忙
One Small Step for Expeditioners=探索者的一小步
One Small Step For Her=她的一小步
One sniff brings tears to Pallas's eyes. What spell has Lena cast on this perfume?=只要闻到一点，帕拉斯的眼角便会湿润，也不知道莱娜在香水里加了什么魔法......
One step before entering bed, one final step before the cessation of dreams. Its existence inherently is cumbersome, one that chisels into the ravine of the human world.=踏上床铺前，结束睡梦后的一步铺垫。它的存在本是累赘，它的存在凿就人世间的沟壑。
One thing common to the Rat King, Withered Knight, and The Big, Ugly Thing is that they are all strong and silent. If they can speak at all, that is...\n\n<color\=#FFA300><Danger Zone></color>Operators in the Danger Zone retreat at the end of the wave.\n\n<color\=#FFA300><Entitative Program></color>Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=人狠话不多......或者压根没法说话，是鼠王、凋零骑士与大丑的最大共同点。\n\n<color\=#FFA300><危险区域></color>危险区域内的干员会在波次转换时撤退\n\n<color\=#FFA300><实体程式></color>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
One thing common to the Rat King, Withered Knight, and The Big, Ugly Thing is that they are all strong and silent. If they can speak at all, that is...\n\n<color\=#FFA300><Orientation Trial></color>Use a pre-picked squad of 5 Operators.=人狠话不多......或者压根没法说话，是鼠王、凋零骑士与大丑的最大共同点。\n\n<color\=#FFA300><定向试炼></color>定向试炼提供5名预选干员组成的小队
One thing common to the Rat King, Withered Knight, and The Big, Ugly Thing is that they are all strong and silent. If they can speak at all, that is...\n\n<Danger Zone>Operators in the Danger Zone retreat at the end of the wave.\n\n<Entitative Program>Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=人狠话不多......或者压根没法说话，是鼠王、凋零骑士与大丑的最大共同点。\n\n<危险区域>危险区域内的干员会在波次转换时撤退\n\n<实体程式>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
One thing common to the Rat King, Withered Knight, and The Big, Ugly Thing is that they are all strong and silent. If they can speak at all, that is...\n\n<Orientation Trial>Use a pre-picked squad of 5 Operators.=人狠话不多......或者压根没法说话，是鼠王、凋零骑士与大丑的最大共同点。\n\n<定向试炼>定向试炼提供5名预选干员组成的小队
One time, I stayed awake for sixty hours straight, and Laqeramaline sang a lullaby to compel me to sleep… that was the first time I heard a Banshee sing something that wasn't an elegy, even if I only got to hear a verse and a half before I drifted off…=有一次，我六十个小时没有合眼，菈玛莲为了强迫我睡觉，给我唱了一支歌......那是我第一次听到女妖除了挽歌之外的歌声。虽然，我只听了一句半就睡着了......
One tradition Tarans brought back is wearing an Originium lamp at their hips. Once, people would take them into the Dark Woods, but now those bodies have been scattered by the wind. Not even shadows are left, only shattered lamps.=塔拉人从过去寻觅出的传统之一，佩戴在腰间的源石灯。以前人们挎着它走入黑林，而今那些身躯随风而逝，连影子都不剩下，唯余破碎的灯。
One victory may not be enough to impact a whole war, but it can at least give more people a chance to see the open sky.=一场胜利也许不足以影响整场战争，但至少能让更多的人看到天空。
One war can wear many faces.=一场战争，多种态度。
One Way Out=活路一条
One Who Burns the Lamp=烧灯者
One who cannot see her own hopes, still wishing yet to bring hope to others.=一个看不见自身希望的人，依然希望能给他人带来希望。
One Who Commands Wind and Snow=号令风雪之人
One Who Controls Lightning=司雷霆者
One who fires at another must be able to withstand the resulting kickback. Otherwise they're just a clown.\n<@lv.item><Heat Pump Passage></>Periodically deals great damage to any units on it.=开火射击别人的家伙要能承受得住反作用力才行，否则就是胡闹。\n<@lv.item><热泵通道></>每隔一段时间便会对其上的我军和敌军造成大量伤害
One who fires at another must be able to withstand the resulting kickback. Otherwise they're just a clown.\n<Heat Pump Passage>Periodically deals great damage to any units on it.=开火射击别人的家伙要能承受得住反作用力才行，否则就是胡闹。\n<热泵通道>每隔一段时间便会对其上的我军和敌军造成大量伤害
One who once mixed their rice with tears will not add too much salt to their cooking.=拿眼泪拌过饭的人，做菜不会放很多盐。
One With the Bow=心手合一
One wrong step, and we'll pay a heavy price. I expect perfect teamwork from you.=只要有一步差错，我们就会付出惨重代价。但愿各位能天衣无缝地彼此配合。
One yawn, two yawns... Doctor, why don't I make you a glass of 'Cotton Sunset?' Trust me. You'll find yourself drifting in a fluffy, pillowy dream.=一个哈欠、两个哈欠......博士，我来为你调一杯“棉花落日”吧。相信我，你会在软绵绵、毛绒绒的梦里飘游的。
One year, everyone was celebrating a victory here in the canteen. We were both there, but with a group of people between us. People leave, scatter, and now only we two are left at this table. Oh, don't be upset, Doctor. Please, don't be upset. It's alright if you don't remember, at least I still do.=有一年大家在食堂庆祝胜利，您在，我也在，不过离得很远，中间隔了好几十人。如今走的走，散的散，只剩这张桌子上的您和我了......哎，博士您别难过，不记得也没关系，还有我记着。
One's clothing represents one's hopes and expectations, but does not change the essence of the wearer.\nExecutor must adapt to his new role. Saint Federico will learn the weight of his attire.=服装承载寄托与期盼，却并不会改变穿戴者的本质。\n执行者需要适应他的新身份，圣徒费德里科将会理解这一身装束的重量。
One's Death=一场死亡
One's not enough, two gets the job done, and three is for safety. As long as I bring the right weapons for the job, I'll take out every bad guy I see!=一把不够，两把来凑，三把备用。只要武器的问题解决好，坏蛋我见一个打一个。
One's parents and hometown; the origins every child is forever looking for.=父母与家乡，是每一位孩子永远找寻的原点。
One, two, three... a little creature stops and lifts its head in the light of the streetlamps.\nFurry creatures leap and roll on the unfinished plate in the pale moonlight.=一只、两只、三只......路灯下，一只小兽停下脚步，安静地抬起头。\n月光下，毛绒绒的生物们在未建成地块跃动、滚动。
One, two—whoopsie-daisy.=嘿呦咻。
One-Eyed Spy=独眼谍报员
One-inch Punch=寸劲
One-man Racing Team=一人车队
One-on-one!=一对一！
One-on-one, or one-on-many?=一对一，还是一对多？
One-Person Encirclement=一个人的包围圈
One-Piece Solid Wood Bed=一体式实木床
One-Piece Spinning Barstool=一体式转椅
One-time=单次叠加
One-time data collection device that emits a loud popping sound when activated. A Yanese operator has added the following note to the manual: 'It only pops once.'=一次性数据收集装置，启动后会发出巨大的爆炸声。某位炎国干员使用后在说明书上增加了一条附注：它只会响一次。
One-two! One-two! Line up! Defense position, and block! Good job, fellers! Y'all come get a treat now! Alright, let's switch to attack—Mercy me! Doctor, how long've you been here? How come you walk so quiet?!=一、二、一、二，列队！防御，阻挡！......好，大家表现不错，这是奖励，吃吧吃吧~接下来换攻击动作——哇啊，博士，你什么时候来的，怎么走路都没声音的啊！
One-two, one-two, one-two!=打打打打打！
One-Way Course=单行赛道
One-way Tracks=不回头的车辙
One-Wheel Food Cart=独轮餐车
One-wheeled food cart often seen in Lungmen. The layered design allows it to store more food in the compact form. After many years of use, the cart itself seems to give off a pleasant aroma.=龙门常见的简易独轮餐车，分层式的设计能让它在保持小巧的同时放下更多餐点。\n在经过多年使用之后，似乎整个餐车都带着一股淡淡的香甜味道。
One-Year Banquet=周岁宴
Oneiros=虚幻
One word to address all beneath the heaven, one scope to spare none upon the earth.=万物一言，方有大气象。
Ongoing Monthly Contract=进行中的本月委托
Oni Battle Stance=鬼之架势
Oni of Justice=正义之鬼
Oni of Legend Medal=传说之鬼奖章
Oni's Warrant=鬼的逮捕令
Online=在线
Online Convictor=线上断罪宗师
Only 2 copies of this Operator are needed for Elite promotion=只需2个相同的本干员即可合成精锐
Only a brave warrior who came back from battle can make a sound with it. Each battle forms a music score that is preserved for commemoration. The body of the zither is red after hundreds of battles, but the music of victory lingers.=只有征战归来的勇士才能拨上一个音，一战之后，便得一谱，收为纪念。经历百战，琴体早已被染红。但得胜之音，绕耳不息。
Only a faint glimmer of light remains on the leaves of the nightsun flower. Contains certain detoxifying compounds and can be used as medicine.=夜阳花的草叶，只有一点淡淡的光亮。含有一定的解毒成分，可以入药。
Only a hero can ride it. When the hero dies, so too does its life end.=只有一位英雄能够骑乘它，当英雄死去，它的生命也就到了尽头。
Only a single rice plant stands tall in the carnage. It holds its grains high and proud, almost in scorn of everything else that has fallen, as though it has absorbed the lifeforce of everything around it. It is bright red.=一片狼藉中，只剩一株稻子兀自直立着。仿佛是汲取了周围所有的生命力一般，它笔挺地高高举起自己饱满的穗，艳得像在嘲笑周围倒伏下的一切。它鲜红，鲜红。
Only ashes will remain...=只会剩下灰烬......
Only attacks allied units in aerial state=只攻击空中的我方单位
Only attacks ground units=只攻击地面单位
Only attacks non-leader enemies with HP lower than its ATK, and gains SP when it defeats an enemy. Destroyed when skill is activated.=仅攻击生命值小于自身攻击力的非领袖敌人，击杀敌人时获得技力；开启技能时，销毁自身。
Only attacks wild animals. Can teleport to a random nearby deployable low area when there is no available target in range. Has 25% Physical and Arts dodge.=只攻击野生动物，找不到攻击目标时可以闪现移动至周围随机可部署低地，拥有25%的物理和法术闪避
Only battle soothes the pain that death brings, only outlander blood soothes the anger.\n<@lv.item><Reserved></> Operators skill SP costs increased\n<@lv.item><Fountain></> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<@lv.item><Immersed></> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=只有战斗才能慰藉死亡带来的苦痛，只有异邦人的血才能让愤怒平息。\n<@lv.item><拘谨></>干员施放技能所需技力提升\n<@lv.item><喷泉水池></>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<@lv.item><入戏></>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
Only battle soothes the pain that death brings, only outlander blood soothes the anger.\n<Reserved> Operators skill SP costs increased\n<Fountain> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<Immersed> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=只有战斗才能慰藉死亡带来的苦痛，只有异邦人的血才能让愤怒平息。\n<拘谨>干员施放技能所需技力提升\n<喷泉水池>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<入戏>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
Only butchers thirst for blood. We are merely paying the price of survival.=只有屠夫才渴血。我们是在付出生存的代价。
Only by piecing together this puzzle called the 'Ending' will the story finally be complete.=拼上这块名为“结局”的拼图，故事才归于完整。
Only by the time the wounds begin to close do the earliest pain signals finally reach the brain.=直到伤口开始愈合，疼痛的信号才刚刚传递到脑中。
Only Candleguests can be deployed in Sui's Remnant Consciousness.=只有伺烛客才能在岁兽残识中出战
Only controllable by the <@ba.kw>Upper Level Control Team</>=仅受<@ba.kw>上层控制团队</>控制
Only controllable by the Upper Level Control Team=仅受上层控制团队控制
Only facilities connected to the Control Center can be cleaned and built=设施只有连通控制中枢才可进行清理和建造
Only greed fills the stomach, and doing business is her best choice.=只有贪财才能填饱肚子，所以对她而言，经商是最好的选择。
Only he burns bright as daylight.=唯他炽热如白昼。
Only heroes who reach the apex will be able to pass this test.=唯有登临顶点，照耀前路的英雄才能通过此考验。
Only heroes who reach the apex will be able to pass this test.\nCondition:8 tiles are no longer deployable, and more enemies will appear.=唯有登临顶点，照耀前路的英雄才能通过此考验。\n附加条件：战场中的8个位置无法部署我方单位，且出现额外敌人
Only in the Garden of Grotesqueries can you see these extinct Pseudomuts. Enticed into the Garden by their rapacious appetite, they have not had to worry about food or drink for many years since. Both Yi and the Pseudomuts believe they have the favorable side of the arrangement.=于界园中才能看到这些绝迹的似兽。因贪欲被诱入园中，多年来却也不愁吃喝。易与似兽皆觉自己得了便宜。
Only lead and spirits keep her warm.=只有那子弹和烈酒，能够温暖她。
Only now... Only now do they understand what they are dealing with. Ursus. They are dealing with Ursus.=直到此刻......人们才知道他们面对的是什么。乌萨斯。这就是乌萨斯。
Only Old Isin knows of this exit. No one has even been here. An altar. A grave... There will be no obstacles in your way.=这条通道只有老伊辛知道，从来没有人踏足过这里。一座圣坛，一座坟墓......这条道路畅通无阻。
Only one comes out on top when the lances are crossed!=只要交锋就会决出胜负！
Only one sip, and you already know where this Originium slug craft beer comes from. But when you ask how the boss's business has been recently, the Columbian talks in circles for a while, but eventually sighs and tells you that Bob was caught by the Columbian tax bureau and thrown into jail.=只需喝一口，你就知道这个源石虫精酿啤酒是哪儿来的了。但在问起老板最近生意如何时，哥伦比亚人掰扯了许久，最终，他叹了口气，告诉你鲍勃老板被哥伦比亚税务局的人抓住把柄丢监狱里了。
Only one thing rises through the clouds, into the bright skies of Columbia.=唯有一件浮空设施，拨开了厚重的云层，升上了哥伦比亚的晴空。
Only Operators in the Armory can be trained and added to squad=仅战备中的干员可进行培训与编队
Only performs ranged attacks against allied units caught inside the <Sandstorm>=只远程攻击暴露在<沙尘暴>中的我方单位
Only restores SP when blocking enemies=只有阻挡敌人时才能够回复技力
Only ruins are left here, but all is not lost.\n<color\=#df5244><Set Effect></color> Random several nodes grant 2x base resource production every 2 rounds\n<color\=#df5244><Repair Plan Range></color> 1-5 (random)=如今，这里只剩下一片废墟。所幸我们还有机会。\n<color\=#df5244><场地效果></color>每2回合，随机一片区域的基础资源产出x2倍\n<color\=#df5244><点数范围></color>在1-5内随机生成点数
Only ruins are left here, but all is not lost.\n<Set Effect> Random several nodes grant 2x base resource production every 2 rounds\n<Repair Plan Range> 1-5 (random)=如今，这里只剩下一片废墟。所幸我们还有机会。\n<场地效果>每2回合，随机一片区域的基础资源产出x2倍\n<点数范围>在1-5内随机生成点数
Only show friends lacking selected clue=仅显示缺少对应线索的好友
Only so much is in her power, but she'll try hard to carry on just a little longer.=她的力量有限，但她会努力坚持得久一点。
Only some Operators from an Alliance will appear in the Dispatch Center=归属于特定盟约的干员只有部分会出现在调度中心内
Only Teammates who achieve a perfect clear of their wave of enemies can help out during the Unite Phase=只有达成完美作战的队友可以进行联防
Only ten plus Durins? Damn you suck=才十几个？真是太逊了
Only The Beginning=只是一个开始
Only the best-sellers are printed here. 'The healthiest stuff sells the best, after all.'=只会印上最实惠商品的销售牌。“健康第一，销量肯定是第一啊。”
Only the campaign knights call me by 'Grandmaster.' It is our internal courtesy, and can be considered a useful part of our heritage.=只有征战骑士会称呼我为“大宗师”，这是我们内部的礼节，也算是一种有益的传承吧。
Only the dead may rest in peace. Such has always been the ways of this land.\n<'Gramophone'>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=只有死者能够安息，这片大地向来如此。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Only the dead may rest in peace. Such has always been the ways of this land.\n<@lv.item><'Gramophone'></>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=只有死者能够安息，这片大地向来如此。\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Only the law is the truth.=只有条律是真实的。
Only the Stars=只见星辰
Only the strongest warriors are qualified to sit upon the loftiest throne. And to secure this so-called 'qualification?' Simply beat down all the naysayers.=全部落最强勇士才有资格坐上的至高宝座。所谓“资格”，就是把所有不服气的人打趴下。
Only the Voice=只闻其声
Only then does she learn that the sensation of new life tickles a little.=她那时候才发现，“新生”的触感，是有一点痒的。
Only those close to the peak will be able to pass this test.=唯有接近顶点的强者才能通过此考验。
Only those close to the peak will be able to pass this test.\nCondition:\nDaimoserrant Fowlbeasts have increased HP and ATK, 15 tiles are no longer deployable=唯有接近顶点的强者才能通过此考验。\n附加条件：\n迅猛锋羽兽生命值与攻击力提升，战场中的15个位置无法部署我方单位
Only those who melt into the dark can know what deathly iciness would chill the dawning light of day. So Ascalon lives and breathes—she and her shadow prowl through the darkness, filtering past all danger as they go. Out of the light of day, with no plan to return.=只有融入黑暗的人才知道，有多少寒意想要冷却黎明时的天光。阿斯卡纶一直在做这样的事情——她和她的阴影游走在黑暗里，过滤一切危险。她不需要重归天光。
Only through introspective prayer can one's mind be freed from panic.\n<@lv.item><Holy Statue></> Can calm the emotions of residents.=唯有静心祈祷，能使心灵摆脱恐慌。\n<@lv.item><圣像></>可以安抚平民情绪
Only through introspective prayer can one's mind be freed from panic.\n<Holy Statue> Can calm the emotions of residents.=唯有静心祈祷，能使心灵摆脱恐慌。\n<圣像>可以安抚平民情绪
Only tomorrow is forever, for tomorrow always comes.=只有明天永恒不变，因为明天注定会到来。
Only used to preserve high-risk Originium medical equipment. Modern storage solutions can extend the shelf life of substances well into the future, but users will still have to follow some natural rules.=仅用于保存高危医疗用源石制品。现代储存方案能将物质的保质期延伸至未来，但其使用者仍需遵循自然规则。
Only useless debris remains in this collapsed house.=倒塌的房屋里，只剩下无用的杂物。
Only weapons that don't see use go undamaged. Therefore, a spotless weapon is actually a terrible sacrilege.=只有不被使用的武器才不会受损。因此，没有划痕反而是对武器最大的亵渎。
Only when at 1 Life Point: Gain 40 Originium Ingots and Big Bob's Certificate=仅有1目标生命值，获得40源石锭与鲍老板的凭证
Only when at <@ro5.lose>1</> Life Point: Gain <@ro5.get>40</> Originium Ingots and <@ro5.get>Big Bob's Certificate</>=仅有<@ro5.lose>1</>目标生命值，获得<@ro5.get>40</>源石锭与<@ro5.get>鲍老板的凭证</>
Only when baptized in death does one exist. This ceremony is not much use for a warrior.=经受死亡的洗礼，才能生存。这种形式对一个战士来说作用不大。
Only when current Life Point is 1: gain all King's Collectibles=仅有1目标生命，获得所有国王收藏品
Only when current Life Point is <@ro4.lose>1</>: gain <@ro4.get>all</> King's Collectibles=仅有<@ro4.lose>1</>目标生命，获得<@ro4.get>所有</>国王收藏品
Only when I was just about to reach my destination did I remember where I started.=即将抵达时，才记得起点在何处。
Only when the Goliath rushed out of the city gates that day and beheaded a Gaulish officer did we finally breathe easy. He brought back a Gaulish coat, but only handed me a piece of candy from its pocket, asking that I give it to a wounded soldier… But I couldn't do it, and I couldn't bring myself to tell him why.=那天，那位歌利亚冲出城门斩首了一个高卢军官，我们才缓了口气。他拿回了高卢人的外套，但只是从侧兜里掏出一块糖，让我带给一个伤兵......可我没能送到，也没能忍心告诉他这件事。
Only when you have finished everything at hand can you rest carefree and firm-willed. At this rate, I'm worried you'll... heh, whatever. With this little left, I can figure it out for you without any worry.=得先把手头的事情全做完，休息起来才能更悠闲更硬气啊，博士，您这样恐怕......哼，算了，只剩下这点的话我来替您搞定倒也只是举手之劳。
Only You Know=只有你知道
Only you remain.=只剩下你一个。
Onward, everyone.=大家，向前走吧。
Ooh! Gotcher end-of-year bonus? Haha, I must be due for one too, scrapping so much on your behalf! You and me, we're fellows now, no two ways about it! Get up, I'm taking you out for food!=喔！有年终奖金吗？哈哈，也该有我一份吧，都帮你打过那么多次架啦，再怎么说都是同伴了，对吧！走，我请你吃一顿！
Ooh, how exciting! My first time watching a boat race!=好激动啊，我第一次在现场看人赛艇！
Ooh, I see. Uh-huh… I totally understand it now!=哦哦！原来如此原来如此......嗯嗯！
Ooh, just got a new idea! Let's try it out!=我突然有个新点子，正好试试！
Ooh, surprise Doctor attack!=哇，是博士的突然袭击！
Ooh, they got away! Mm... but I guess that's fine?=啊，他们跑掉了。嗯......这样也不坏。
Ooh... that's a sick surprise attack to make! Can we rewind that and watch it again?=哦哦......这招突袭很厉害！能倒回去重看一遍不？
Oooh… It's good that everyone has dreams like this, means the two of us won't be running out of work to do any time soon. You're in charge of making the dreams people have come true, while I'm in charge of the same, but for the dreams people are too scared to have. We're like the two bits of bread in a sandwich!=哦——大家都这么有理想真是太好了，咱俩这辈子都不愁没活儿干了。你呢，负责实现大家本来就有的理想；我呢，负责实现大家还不敢有的理想，咱俩简直就像三明治的两片面包！
Oops, be careful now. Sudden shrinking takes some getting used to. Try not to trip and fall, okay?=噗，小心，突然变小了是不是还不太习惯？可别摔跤啦。
Oops, no Originium slugs here=这里什么源石虫也没有
Oops... My hat.=啊......帽子！
Oops... sorry=哦......对不起
Op Team A4=行动组A4
Op Team A4 Trust collection=行动组A4小队信赖值收集
Op Team A4 Yato in position.=A4行动组夜刀，已抵达既定位置。
Op. 599=作品599
Op. 849=作品849
OP21 Intravenous Therapy=OP21 静脉推注
Opacity=不透明度
Opaque soup with a sip of clarity. Do not ask the way; seek it yourself.=一锅浊汤，一点清明。与其问道，不如自寻。
Open a storage box=打开贮藏盒
Open Bamboo Blinds=透光竹帘
Open beta pre-registration reward=公测预约纪念奖励
Open Fire=开火
Open Flame BBQ Spit=户外明火烧烤架
Open Game=开放性开局
Open inner door=打开里间的门
Open It Up!=开箱！
Open Storage Compartment=开放式储物隔间
Open the 'Growth' instruction file=点开“生长”说明文件
Open the 'Migration' instruction file=点开“迁徙”说明文件
Open the 'Reproduction' instruction file=点开“繁殖”说明文件
Open the 'Survival' instruction file=点开“存续”说明文件
Open the 'Treasure Chest' and obtain the treasure within=打开“宝箱”，获得里面的宝物
Open the cabinet's swaying doors, and a complex-looking device can be found resting inside. A thin line of Ægirian text along its side reads: 'Housekeeping Assistant Module.' It seems to fit into one of the slots on 'Little Handy.' It appears to have been carefully stashed here at some point, but where did it come from?=打开立柜摇晃的门，一件复杂的仪器斜靠其中，侧面以阿戈尔语标示着一行小字：“家政辅助模块”。它似乎能适配“小帮手”的其中一个插槽。这东西看起来曾经被小心收藏，它来自哪里？
Open the door=打开它的门扉
Open the door and search=开门查探
Open the door to the museum of fun and ascend to the throne of gaming.=打开乐趣的博物馆，登上游戏的王座。
Open up the plastic wrap, and get ready for a storm of ripe summer oranges.=打开塑封口，准备迎接一场由夏日鲜橙掀起的风暴。
Open up your heart=敞开心扉
Open Valve=开启阀门
Open wooden stool, rounded above, square below. A man used foreign developments to hawk his treatise, Circled Square. 'Canopies above are round, nomadic plates below are square.' This stool was his soulmate, leaving Yi dumbstruck.=镂空木质坐凳，上圆下方。\n前几年有人借异国惊变四处推销自己“天圆地方”的论著，所谓“天似穹庐而圆，移动地块为方”。那人见了这古董鼓凳，如找到知音一般，爱不释手，令易哑然。
Open your eyes, and fight your nausea. It's not the sky that's churning, it's just you.\n<@lv.item><Levitatable Zone></> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=睁开眼睛，忍住眩晕和恶心，颠簸的是我们而非天空，没理由讨厌它。\n<@lv.item><“可浮空区块”></>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
Open your eyes, and fight your nausea. It's not the sky that's churning, it's just you.\n<Levitatable Zone> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=睁开眼睛，忍住眩晕和恶心，颠簸的是我们而非天空，没理由讨厌它。\n<“可浮空区块”>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
Open your eyes. The countless mysteries of the sky above all seem to be within reach.=睁开双眼，天空之上的无数神秘，此刻仿佛触手可及。
Open your eyes—=睁开双眼——
Open-Backed Round Sofa=镂空圆沙发
Open-Fire Brazier=明火火盆
Opened <color\=#c23361>{0}</color>=您打开了<color\=#c23361>{0}</color>
Opened <color\=#e1a9aa>{0}</color>=您打开了<color\=#e1a9aa>{0}</color>
Opened Box=打开盒子
Opened {0}=您打开了{0}
Opening=开幕
Opening Day Medal=开放日奖章
Opening Event=开幕活动
Opening Sale=开市大吉
Opening Story Sequence=开局事件线
Opening with a tuba? A rare arrangement.=以低音号开场吗？很少有这样的编排。
Opera Box Key=包厢钥匙
Operating=运行中
Operating Area=手术区
Operating normally, smoothly receives information from your surroundings.=正常运行，平稳接收周边信息。
Operating too fast=操作频率过快
Operating well, has already automatically integrated with data from this area.=运行良好，已自动整合该区域信息。
Operation=作战
Operation Achlys-1=尘霾行动-1
Operation Achlys-2=尘霾行动-2
Operation Achlys-3=尘霾行动-3
Operation Achlys-4=尘霾行动-4
Operation Agreement=行动协议
Operation Anemoi-1=暴风行动-1
Operation Anemoi-2=暴风行动-2
Operation Anemoi-3=暴风行动-3
Operation Ashring=尘环行动
Operation Ashring Supplies=尘环行动物资补给
Operation Astrape-1=惊霆行动-1
Operation Astrape-2=惊霆行动-2
Operation Astrape-3=惊霆行动-3
Operation Astrape-4=惊霆行动-4
Operation Barrenland=荒芜行动
Operation Barrenland Supplies=荒芜行动物资补给
Operation Base Point Supplies=起源行动物资补给
Operation Basepoint=起源行动
Operation Blade=利刃行动
Operation Blade Supplies=利刃行动物资补给
Operation Charybdis-1=湍流行动-1
Operation Charybdis-2=湍流行动-2
Operation Charybdis-3=湍流行动-3
Operation Charybdis-4=湍流行动-4
Operation Cinder=燃灰行动
Operation Cinder Supplies=燃灰行动物资补给
Operation Cocytus-1=冰狱行动-1
Operation Cocytus-2=冰狱行动-2
Operation Cocytus-3=冰狱行动-3
Operation Cocytus-4=冰狱行动-4
Operation commencing!=行动开始！
Operation commencing.=行动开始。
Operation commencing. Let's go!=行动开始。我们走！
Operation complete! But we have to be diligent with the cleanup.=战斗结束！战后的清理工作也不能松懈哦。
Operation complete. Laterano will now return to the landship.=作战结束，拉特兰将返航。
Operation Concluded=作战已结束
Operation Dawnseeker=寻昼行动
Operation Dawnseeker Supplies=寻昼行动物资补给
Operation Deepness=渊默行动
Operation Deepness Supplies=渊默行动物资补给
Operation End=行动结束
Operation ending time=作战结束时间
Operation Ends=作战结束
Operation ends at=作战结束时间
Operation ends at:=作战结束时间
Operation Erebus-1=狂夜行动-1
Operation Erebus-2=狂夜行动-2
Operation Erebus-3=狂夜行动-3
Operation Erebus-4=狂夜行动-4
Operation failed, leaving team=操作无效，退队已生效
Operation Failure=行动失败
Operation Fake Waves=赝波行动
Operation Fake Waves Supplies=赝波行动物资补给
Operation Finished=行动已结束
Operation Helios-1=日晕行动-1
Operation Helios-2=日晕行动-2
Operation Helios-3=日晕行动-3
Operation Hyades-1=急雨行动-1
Operation Hyades-2=急雨行动-2
Operation Hyades-3=急雨行动-3
Operation Inferno-1=炼狱行动-1
Operation Inferno-2=炼狱行动-2
Operation Inferno-3=炼狱行动-3
Operation Inferno-4=炼狱行动-4
Operation is a go. Keep your support countersign in mind.=牢记支援口令，行动开始。
Operation Kit=行动套装
Operation Lamarck=拉马克行动
Operation Lead Seal=铅封行动
Operation Lead Seal Supplies=铅封行动物资补给
Operation Lucent Arrowhead=水晶箭行动
Operation Map=行动地图
Operation Meeting=作战对策会议
Operation Originium Dust=源石尘行动
Operation Originium Dust - Retrospection=源石尘行动·复刻
Operation Pharos-1=灯塔行动-1
Operation Pharos-2=灯塔行动-2
Operation Pharos-3=灯塔行动-3
Operation Pharos-4=灯塔行动-4
Operation Pine Soot=松烟行动
Operation Pine Soot Supplies=松烟行动物资补给
Operation Platform=作业平台
Operation Prep Area=作战准备区
Operation Progress=作 战 进 程
Operation Pyrite=黄铁行动
Operation Pyrite Supplies=黄铁行动物资补给
Operation Resting Horn=“休止角行动”
Operation Rewards=行动奖励
Operation Site=行动地点
Operation Spectrum=光谱行动
Operation Spectrum Supplies=光谱行动物资补给
Operation Squad=执勤小队
Operation Starfire-1=星火行动-1
Operation Starfire-2=星火行动-2
Operation Starfire-3=星火行动-3
Operation Starfire-4=星火行动-4
Operation Wild Scales=蛮鳞行动
Operation Wild Scales Supplies=蛮鳞行动物资补给
Operation, start.=任务，开始。
Operational Intelligence=战地秘闻
Operational Memory=行动记忆
Operations Station=作战中心
Operations using Regular Tasks Proxy Cards do not accumulate mission progress=使用常态事务代理卡执行代理指挥时，不会累计任务进度
Operatives attached to the Military Commission, primarily tasked with assassinating high-value targets. When on a mission, they often arrive before their subordinates to soften the enemy frontlines with incredible speed, while simultaneously planning their next action.=隶属于军事委员会的特编谍报人员，主要负责执行秘密处决特定目标的任务。他们在执行任务时甚至会先于下属到达目的地，以不可思议的速度削弱敌方阵线，同时规划后续行动。
Operatives attached to the Military Commission, specializing in gathering intelligence and softening the enemy frontlines. The actual leaders of this unit are a mystery, and are surprisingly always the first to show up wherever the Military Commission is operating.=隶属于军事委员会的特编谍报人员，不仅承担各项情报收集和人员培训的工作，同时还负责执行削弱敌方阵线的任务。这支部队的实际领导人成谜，且他们出乎意料地总能第一时间出现在军事委员会行动的地方。
Operator +1200 DEF and +30 RES when affected by negative status (Cold, Frozen, Stun)=干员位于异常状态（寒冷、冰冻、晕眩）时，防御力+1200、法术抗性+30
Operator <@ro2.mutation>{0}</> has been afflicted with the <@ro2.mutation><{1}></> Rejection=干员<@ro2.mutation>{0}</>产生了排异反应<@ro2.mutation><{1}></>
Operator <color\=#0075a9>{0}</color> Outfit=干员 <color\=#0075a9>{0}</color> 时装
Operator <color\=#9266b2>{0}</color> received <color\=#9266b2>Rejection{1}</color>=干员<color\=#9266b2>{0}</color>获得了<color\=#9266b2>排异反应{1}</color>
Operator <color\=#c23361>{0}</color> became a Candleguest=干员<color\=#c23361>{0}</color>已成为伺烛客
Operator <color\=#c23361>{0}</color> faces history with you at the end of the scroll=干员<color\=#c23361>{0}</color>在长卷的尽头与您一起面对历史
Operator <color\=#c23361>{0}</color> has left the squad=干员<color\=#c23361>{0}</color>离开了队伍
Operator <color\=#c23361>{0}</color> has returned=干员<color\=#c23361>{0}</color>远行归来
Operator <color\=#c23361>{0}</color> has returned as a Candleguest=干员<color\=#c23361>{0}</color>秉烛远行归来
Operator <color\=#c23361>{0}</color> not in scroll returned to the squad=未入卷的干员<color\=#c23361>{0}</color>已重新加入你的队伍
Operator <color\=#c23361>{0}</color> returned from outside the Tomb of Sui=岁陵外的干员<color\=#c23361>{0}</color>已重新加入你的队伍
Operator <color\=#c23361>{0}</color> was promoted and became a Candleguest=干员<color\=#c23361>{0}</color>已进阶并成为伺烛客
Operator <color\=#c23361>{0}</color> was taken by the scroll to explore the boundary of past and present=干员<color\=#c23361>{0}</color>被长卷带往探索过去与当下的边界
Operator <color\=#ddc01d>{0}</color> received <color\=#ddc01d>{1}</color>=干员<color\=#ddc01d>{0}</color>获得了<color\=#ddc01d>{1}</color>
Operator Aak has demonstrated a remarkable aptitude for combat via entirely unconventional means.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Geek responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员阿擅长以出人意料的方式作战\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使怪杰职责\n特别颁发此证章\n以兹证明
Operator Absinthe has demonstrated a remarkable aptitude for inflicting Arts casualties on the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Core Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员苦艾擅长对敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使中坚术师职责\n特别颁发此证章\n以兹证明
Operator Absinthe, one of the Ursus civilians rescued in the Chernobog incident, voluntarily applied to join Rhodes Island.\nAfter receiving a series of tests and undergoing training, she was approved to join an operational squad as a Caster Operator, while also providing services within the ship such as patrolling.=干员苦艾，切尔诺伯格事件中被救助的乌萨斯平民之一，自愿申请加入罗德岛。\n在接受了一系列测试与培训后，被批准作为术师干员加入作战小队，同时也提供舰内巡逻等相关服务。
Operator Aciddrop has demonstrated a remarkable aptitude for inflicting physical casualties with precision on enemies at close range.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Heavyshooter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员酸糖擅长射击近距离敌人造成精准物理杀伤\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使重射手职责\n特别颁发此证章\n以兹证明
Operator after promotion=当前展示的为干员晋级后的技能和模组状态
Operator Akafuyu has demonstrated a remarkable aptitude for solo confrontation with the enemy while far removed from support lines.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Musha responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员赤冬擅长远离支援独自面对敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使武者职责\n特别颁发此证章\n以兹证明
Operator Akkord has demonstrated a remarkable aptitude for inflicting exceptionally long-range Arts casualties with a directional aspect.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Blast Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员协律擅长在单方向造成超远距法术伤害\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使轰击术师职责\n特别颁发此证章\n以兹证明
Operator Alanna has demonstrated a remarkable aptitude for utilizing installations so as to aid teammates in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Artificer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员阿兰娜擅长使用装置协助队友作战\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使工匠职责\n特别颁发此证章\n以兹证明
Operator Almond has demonstrated a remarkable aptitude for assault following physical coercion of enemy proximity.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Hookmaster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员杏仁擅长将敌人拖拽至身边后进行攻击\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使钩索师职责\n特别颁发此证章\n以兹证明
Operator Ambriel has demonstrated a remarkable aptitude for defeating enemies from long range.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Deadeye responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员安比尔擅长在远距离击溃敌人\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使神射手职责\n特别颁发此证章\n以兹证明
Operator Ambriel's personality is rather elusive, and even she has no idea what her personality is supposed to be. Perhaps she is simply accustomed to a life of stasis, and has not had an opportunity that really allows her to see herself clearly.\nAn opportunity like this is also a chance for a massive change.\nDoes Ambriel possess the will to change? Everything depends on the choice she makes.=干员安比尔的个性有些让人捉摸不透，甚至就连她自己也不清楚自己的个性究竟是怎样的。也许过惯了一成不变生活的她，还没有迎来一个能看清自己的机会。\n这样的机会意味着强烈的改变。\n安比尔自己是否有改变的意愿？一切都要看她自己的选择。
Operator Andreana has demonstrated a remarkable aptitude for defeating enemies from long range.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Deadeye responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员安哲拉擅长在远距离击溃敌人\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使神射手职责\n特别颁发此证章\n以兹证明
Operator Angelina has demonstrated a remarkable aptitude for impeding the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Decel Binder responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员安洁莉娜擅长牵制敌人\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使凝滞师职责\n特别颁发此证章\n以兹证明
Operator Aosta has demonstrated a remarkable aptitude for closing distance whilst conducting suppressive fire against multitudes of enemies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed as a Sniper Operator during field operations to exercise Spreadshooter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员奥斯塔擅长近距离射击并对复数敌人进行火力压制\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使散射手职责\n特别颁发此证章\n以兹证明
Operator April has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员四月擅长保持距离对敌人进行火力压制\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使速射手职责\n特别颁发此证章\n以兹证明
Operator Archetto has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员空弦擅长保持距离对敌人进行火力压制\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使速射手职责\n特别颁发此证章\n以兹证明
Operator Arene has demonstrated a remarkable aptitude for wide-range enemy suppression.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Lord responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员芳汀擅长在较大范围内阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使领主职责\n特别颁发此证章\n以兹证明
Operator Arene is a Laterano-born Sankta who was exiled from Laterano after contracting Oripathy during a Laterano firearm inheritance-related incident several years ago. After he departed Laterano, he left for Leithanien to pursue further studies.\nHaving passed a battery of examinations, he is currently serving as a Rhodes Island Guard Operator and receiving treatment.=干员芳汀，拉特兰出生的萨科塔人，于数年前一场与拉特兰遗产铳相关的事件中感染矿石病，遭到拉特兰的驱逐。在离开拉特兰后，前往莱塔尼亚求学。\n现已通过专业测试，作为近卫干员为罗德岛提供服务并接受治疗。
Operator Aroma has demonstrated a remarkable aptitude for inflicting exceptionally long-range Arts casualties with a directional aspect.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Blast Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员阿罗玛擅长在单方向造成超远距法术伤害\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使轰击术师职责\n特别颁发此证章\n以兹证明
Operator Asbestos has demonstrated a remarkable aptitude for preservation of the front while inflicting Arts casualties on the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Arts Protector responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员石棉擅长在维持战线的同时对敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使驭法铁卫职责\n特别颁发此证章\n以兹证明
Operator Ascalon has demonstrated a remarkable aptitude for bodily concealment and enemy ambush.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Ambusher responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员阿斯卡纶擅长隐匿身形伏击敌人\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使伏击客职责\n特别颁发此证章\n以兹证明
Operator Ash has demonstrated a remarkable aptitude in both long-distance support fire and assault and breaching of fortified targets.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations. In witness whereof,\nThis badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding.=干员灰烬擅长远距离火力支援与攻坚突破\n根据外勤部门决议\n在外勤任务中划分为狙击干员，特别颁发此证章\n但是像他们这样的人，真的需要这种证明么？
Operator Ashlock has demonstrated the capacity for simultaneously providing long-range fire support while holding the battlefront.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Fortress responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员灰毫擅长在维持战线之余提供远程火力支援\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使要塞职责\n特别颁发此证章\n以兹证明
Operator ASPD +10=干员的攻击速度+10
Operator ASPD +20, ATK +5%=干员的攻击速度+20，攻击力+5%
Operator ASPD +30, ATK +10%, enemy DEF -200=干员的攻击速度+30，攻击力+10%，敌人防御力-200
Operator Assembly=干员集训
Operator Astesia has demonstrated a remarkable aptitude for inflicting Arts damage on the enemy in close-quarters combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Arts Fighter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员星极擅长在近身搏斗中对敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使术战者职责\n特别颁发此证章\n以兹证明
Operator Astgenne has demonstrated a remarkable aptitude for employing Arts to attack multiple enemies in series.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Chain Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员星源擅长使用术法串联攻击多个敌人\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使链术师职责\n特别颁发此证章\n以兹证明
Operator Astgenne the Lightchaser has demonstrated a remarkable aptitude for impeding the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Decel Binder responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员溯光星源擅长牵制敌人\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使凝滞师职责\n特别颁发此证章\n以兹证明
Operator ATK +50%, bonus lost when skill is activated manually=干员攻击力+50％，手动开启技能后对应干员失去加成
Operator attached unit=干员附带单位
Operator Aurora has demonstrated a remarkable aptitude for head-on enemy confrontation contemporaneous with resistance to harm.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Duelist responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员极光擅长在抵挡伤害的同时迎战敌人\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使决战者职责\n特别颁发此证章\n以兹证明
Operator awaits at the end of the scroll=遁入长卷的干员在卷轴尽头等待着你
Operator Ayerscarpe has demonstrated a remarkable aptitude for wide-range enemy suppression.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Lord responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员断崖擅长在较大范围内阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使领主职责\n特别颁发此证章\n以兹证明
Operator Bagpipe has demonstrated a remarkable aptitude in preemptive penetration of the battlefield situation so as to secure leeway for deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Vanguard Operator during field operations to exercise Charger responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员风笛擅长抢先切入战局争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使冲锋手职责\n特别颁发此证章\n以兹证明
Operator Bassline has demonstrated the capacity for simultaneously treating allied forces while holding the battlefront.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Guardian responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员深律在维持战线的同时为友军提供医疗支援\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使守护者职责\n特别颁发此证章\n以兹证明
Operator Beanstalk has demonstrated a remarkable aptitude in the designation of tactical points for summoning reinforcements so as to secure leeway for deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Vanguard Operator during field operations to exercise Tactician responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员豆苗擅长布设战术点召唤援军来争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使战术家职责\n特别颁发此证章\n以兹证明
Operator Beehunter has demonstrated a remarkable aptitude for asserting the advantage in close-quarters combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Fighter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员猎蜂擅长在近身格斗中取得优势\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使斗士职责\n特别颁发此证章\n以兹证明
Operator Beeswax has demonstrated a remarkable aptitude for effecting well-timed Arts casualties on a large scale.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Phalanx Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员蜜蜡擅长适时造成大规模法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使阵法术师职责\n特别颁发此证章\n以兹证明
Operator Beeswax, a member of an ancient tribe from the depths of the deserts of Sargon, contacted us of her own initiative and asked to board the ship in order to locate someone. After learning that the person of interest will not be returning to the ship for the time being, Miss Beeswax has applied to join and travel with Rhodes Island, waiting for the time she can reunite with relative.\nBeeswax has passed the entrance examination and has been given the official Operator status, and now serves as a Caster for Rhodes Island. This will be the first stop in her lengthy journey of discovery.=干员蜜蜡，来自萨尔贡沙漠深处的古老部族，其本人主动与我们联络，要求登上舰船寻人。在得知所寻目标暂时不会归舰后，蜜蜡小姐申请加入并随行，等待与亲人重逢。\n蜜蜡现已通过测试获得正式干员身份，作为术师干员为罗德岛提供服务。这里将是她漫长游学试炼中的第一站。
Operator Bellone has demonstrated a remarkable aptitude for asserting the advantage in close-quarters combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Fighter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员贝洛内擅长在近身格斗中取得优势\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使斗士职责\n特别颁发此证章\n以兹证明
Operator Bena has demonstrated a remarkable aptitude for repeated contention with the enemy upon the battlefield.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Dollkeeper responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员贝娜擅长于战场上同敌人反复周旋\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使傀儡师职责\n特别颁发此证章\n以兹证明
Operator Bibeak has demonstrated a remarkable aptitude for inflicting multistage damage to the enemy in close-quarters combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Swordmaster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员柏喙擅长于近身搏斗中对敌人造成多段杀伤\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使剑豪职责\n特别颁发此证章\n以兹证明
Operator Bibeak, daughter of a Raythean Industrial designer, contracted Oripathy following a riot by factory workers.\nShe has been brought aboard Rhodes Island for medical support, but has been allowed to transfer to a combat department per her request. Her swordsmanship is as elegant and rhythmic as her work on the loom.=干员柏喙，雷神工业装备设计师之女，遭遇工厂工人暴动而不幸感染矿石病。\n现作为医疗救助对象加入罗德岛，依照本人的意愿，允许调入作战部门，她的剑术如同她纺线一般优雅而有韵律。
Operator Bison has demonstrated a remarkable aptitude for preservation of the front and resilience against the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Protector responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员拜松擅长维持战线抵御敌人\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使铁卫职责\n特别颁发此证章\n以兹证明
Operator Blacknight has demonstrated a remarkable aptitude in the designation of tactical points for summoning reinforcements so as to secure leeway for deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Vanguard Operator during field operations to exercise Tactician responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员夜半擅长布设战术点召唤援军来争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使战术家职责\n特别颁发此证章\n以兹证明
Operator Blaze has demonstrated a remarkable aptitude for swift and fierce enemy suppression in close combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Centurion responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员煌擅长近身以凌厉攻势阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使强攻手职责\n特别颁发此证章\n以兹证明
Operator Blaze the Igniting Spark has demonstrated a remarkable aptitude for suppressing the enemy with both Arts and Elemental damage.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Primal Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员烛煌擅长对敌人造成法术杀伤与元素杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使本源术师职责\n特别颁发此证章\n以兹证明
Operator Blemishine and her sister Nearl are both classified as Defender Operators. However, with ex-competition knight Zofia's personal instruction, plus her tempering in the Major, Blemishine's combat style clearly has more offense than a typical Defender.\nThat said, her treatment by 'self-sacrifice to shine on others' is just the same as her sister's.\nWith her at the front, you often only need ensure her safety, and the entire frontline situation can be stabilized.\n<@lv.item><Medical Rune></> Operators deployed on this tile will restore HP over time.\n<@lv.item><Defensive Rune></> Operators deployed on it have increased DEF.\n<@lv.item><Mr. Boom></> Stun all enemies in the four adjacent tiles for a long duration.=虽然干员瑕光和姐姐临光都被归类到了重装干员之中。但接受过前竞技骑士佐菲亚的亲手调教，又经历过骑士竞赛磨练的瑕光，在作战方式上，相较一般的重装干员明显具有更强的进攻性。\n不过，牺牲自己，照亮他人的治疗方式倒是与其姐如出一辙。\n有她在的阵地，往往只需要确保她的安全，就可以稳住整个阵地的状况。\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命\n<@lv.item><防御符文></>部署于其上的我方干员获得防御力提升\n<@lv.item><轰隆隆先生></>对周围四格范围的敌人造成长时间晕眩
Operator Blemishine and her sister Nearl are both classified as Defender Operators. However, with ex-competition knight Zofia's personal instruction, plus her tempering in the Major, Blemishine's combat style clearly has more offense than a typical Defender.\nThat said, her treatment by 'self-sacrifice to shine on others' is just the same as her sister's.\nWith her at the front, you often only need ensure her safety, and the entire frontline situation can be stabilized.\n<Medical Rune> Operators deployed on this tile will restore HP over time.\n<Defensive Rune> Operators deployed on it have increased DEF.\n<Mr. Boom> Stun all enemies in the four adjacent tiles for a long duration.=虽然干员瑕光和姐姐临光都被归类到了重装干员之中。但接受过前竞技骑士佐菲亚的亲手调教，又经历过骑士竞赛磨练的瑕光，在作战方式上，相较一般的重装干员明显具有更强的进攻性。\n不过，牺牲自己，照亮他人的治疗方式倒是与其姐如出一辙。\n有她在的阵地，往往只需要确保她的安全，就可以稳住整个阵地的状况。\n<医疗符文>部署在其上的干员会持续恢复生命\n<防御符文>部署于其上的我方干员获得防御力提升\n<轰隆隆先生>对周围四格范围的敌人造成长时间晕眩
Operator Blemishine has demonstrated the capacity for simultaneously treating allied forces while holding the battlefront.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Guardian responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员瑕光在维持战线的同时为友军提供医疗支援\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使守护者职责\n特别颁发此证章\n以兹证明
Operator Blitz has demonstrated a remarkable aptitude for tactical defense and frontline breaching.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations. In witness whereof,\nThis badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding.=干员闪击擅长战术防御与阵线突破\n根据外勤部门决议\n在外勤任务中划分为重装干员，特别颁发此证章\n但是像他们这样的人，真的需要这种证明么？
Operator Blue Poison has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员蓝毒擅长保持距离对敌人进行火力压制\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使速射手职责\n特别颁发此证章\n以兹证明
Operator Bobbing has demonstrated a remarkable aptitude for assisting allies in the inflicting of elemental casualties upon the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Ritualist responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员波卜擅长协助友方对敌人造成元素杀伤\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使巫役职责\n特别颁发此证章\n以兹证明
Operator Breeze has demonstrated a remarkable aptitude for healing several teammates in a short period of time.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Multi-target Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员微风擅长在短时间内为数位干员提供治疗\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使群愈师职责\n特别颁发此证章\n以兹证明
Operator Breeze was born in one of Victoria's small border counties, to an ancient aristocratic family. Her clan was particularly rigid in their adherence to ancient rules of nobility, meaning they were left behind by the waves of development that swept over Victoria, giving Breeze certain ideas about leaving home. Like many young people looking for better lives, Breeze left Victoria to travel alone, against the fervent objections of her parents. Once she was free of her hometown, she began to realize the degree to which she had been shackled by aristocratic dogma. Little by little, Breeze began to experience what life truly was. And her talent for medicine taught her to focus on the present, pushing her to save more and more of the displaced innocents of the world.=干员微风出生于维多利亚的某小郡边境，来自于一支古老的贵族家庭。以贵族血统自居也意味着被古老死板的教条所约束，家族失去了乘着维多利亚时代浪潮前行的能力，与日俱下的家族状况也让微风萌生出了离家求学的念头。诚然，像是无数个寻求突破的年轻人与固执父母的裂隙一般，遭到了激烈反对的微风只好独自离开了维多利亚，四处游历。离开家乡后，微风不断思考着始终被她视为枷锁的贵族教条本质，逐渐的，这位不谙世事的小姑娘开始学会了接触真实的生活，而她出色的医疗技艺让她学会着眼于当下，拯救更多的流离失所的无辜者。
Operator Brigid has demonstrated a remarkable aptitude for repeatedly attacking approaching enemies with a boomerang projectile.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Loopshooter responsibilities.\nIn witness whereof,\nThis is hereby conferred upon the above named.=干员水灯心擅长操纵回旋投射物往复打击靠近的敌人\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使回环射手职责\n特别颁发此证章\n以兹证明
Operator Broca has demonstrated a remarkable aptitude for swift and fierce enemy suppression in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Centurion responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员布洛卡擅长以凌厉攻势阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使强攻手职责\n特别颁发此证章\n以兹证明
Operator Bryophyta has demonstrated a remarkable aptitude for rallying nearby Melee operators.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Instructor responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员苍苔擅长鼓舞身旁的近战干员\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使教官职责\n特别颁发此证章\n以兹证明
Operator Bubble has demonstrated a remarkable aptitude for preservation of the front and resilience against the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Protector responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员泡泡擅长维持战线抵御敌人\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使铁卫职责\n特别颁发此证章\n以兹证明
Operator Cairn has demonstrated a remarkable aptitude for preservation of the front while inflicting Elemental damage on the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Primal Protector responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员响石擅长维持战线之余对敌人造成元素杀伤\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使本源铁卫职责\n特别颁发此证章\n以兹证明
Operator Cantabile has demonstrated a remarkable aptitude in repeated battlefield penetration and establishing advantageous situations for allies in the field.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Vanguard Operator during field operations to exercise Agent responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员晓歌擅长反复切入战场并为我方建立优势\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使情报官职责\n特别颁发此证章\n以兹证明
Operator Caper has demonstrated a remarkable aptitude for repeatedly attacking approaching enemies with a boomerang projectile.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Loopshooter responsibilities.\nIn witness whereof,\nThis is hereby conferred upon the above named.=干员跃跃擅长操纵回旋投射物往复打击靠近的敌人\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使回环射手职责\n特别颁发此证章\n以兹证明
Operator Carnelian has demonstrated a remarkable aptitude for inflicting well-timed Arts casualties on a large scale.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Phalanx Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员卡涅利安擅长适时造成大规模法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使阵法术师职责\n特别颁发此证章\n以兹证明
Operator carry limit is equivalent to their Block count=干员携带上限等同于其阻挡数
Operator Catherine has demonstrated a remarkable aptitude for utilizing installations so as to aid teammates in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Artificer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员凯瑟琳擅长使用装置协助队友作战\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使工匠职责\n特别颁发此证章\n以兹证明
Operator Cement has demonstrated a remarkable aptitude for head-on enemy confrontation contemporaneous with resistance to harm.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Duelist responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员洋灰擅长在抵挡伤害的同时迎战敌人\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使决战者职责\n特别颁发此证章\n以兹证明
Operator Ceobe has demonstrated a remarkable aptitude for inflicting Arts casualties on the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Core Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员刻俄柏擅长对敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使中坚术师职责\n特别颁发此证章\n以兹证明
Operator Ceylon has demonstrated a remarkable aptitude for wide-range healing in tandem with endowment of effects of benefit upon Operators.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Therapist responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员锡兰擅长大范围治疗并为其他干员提供增益效果\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使疗养师职责\n特别颁发此证章\n以兹证明
Operator Ch'en has demonstrated a remarkable aptitude for inflicting multistage damage to the enemy in close-quarters combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Swordmaster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员陈擅长于近身搏斗中对敌人造成多段杀伤\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使剑豪职责\n特别颁发此证章\n以兹证明
Operator Ch'en the Dawnstreak has demonstrated a remarkable aptitude for inflicting Arts damage on the enemy in close-quarters combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Arts Fighter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员赤刃明霄陈擅长在近身搏斗中对敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使术战者职责\n特别颁发此证章\n以兹证明
Operator Ch'en the Holungday has demonstrated a remarkable aptitude for closing distance whilst conducting suppressive fire against multitudes of enemies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Spreadshooter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员假日威龙陈擅长近距离射击并对复数敌人进行火力压制\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使散射手职责\n特别颁发此证章\n以兹证明
Operator Chestnut has demonstrated a remarkable aptitude for wide-range healing in tandem with remedying Operators of their accrued Elemental Injuries.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Wandering Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员褐果擅长大范围治疗并为干员恢复元素损伤\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使行医职责\n特别颁发此证章\n以兹证明
Operator Chiave has demonstrated a remarkable aptitude for preemptive penetration of the battlefield situation and active offense so as to secure leeway for deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall hereby be appointed a Vanguard Operator during field operations to exercise Pioneer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员贾维擅长抢先切入战局，通过进攻争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使尖兵职责\n特别颁发此证章\n以兹证明
Operator Chilchuck has demonstrated a remarkable aptitude for disarming traps to aid teammates in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Vanguard Operator during field operations to exercise Agent responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员齐尔查克擅长解除陷阱协助队友作战\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使情报官职责\n特别颁发此证章\n以兹证明
Operator Chongyue has demonstrated a remarkable aptitude for asserting the advantage in close-quarters combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Fighter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员重岳擅长在近身格斗中取得优势\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使斗士职责\n特别颁发此证章\n以兹证明
Operator Class=干员职业
Operator Click has demonstrated a remarkable aptitude for manipulating hovering units to combat and pursue the enemy in concert.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Mech-accord Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员卡达擅长操纵浮游单元协同作战，追击敌人\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使驭械术师职责\n特别颁发此证章\n以兹证明
Operator Click, an independent video producer who is popular online, mostly shoots content of natural scenery and survival in the wilderness. She decided on her own to join Rhodes Island and serves as a Caster, but primarily works on providing support from the rear and recording battle footage.=干员卡达，独立视频制作人，其拍摄内容大多是自然风光与野外求生，在网上小有名气。 以自己的意愿加入罗德岛，担任术师职务，工作内容主要为后方支援与战场记录摄制。
Operator Cliffheart has demonstrated a remarkable aptitude for assault following physical coercion of enemy proximity.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Hookmaster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员崖心擅长将敌人拖拽至身边后进行攻击\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使钩索师职责\n特别颁发此证章\n以兹证明
Operator Coldshot has demonstrated a remarkable aptitude for storing and unleashing capacitance-based firepower to penetrative ends when facing the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Hunter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员冰酿擅长蓄积火力对敌人进行贯穿打击\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使猎手职责\n特别颁发此证章\n以兹证明
Operator Conviction has demonstrated a remarkable aptitude in using Conviction's two fists to penetrate enemy formations.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Dreadnought responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员断罪者擅长挥动双拳切入战阵断罪\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使无畏者职责\n特别颁发此证章\n以兹证明
Operator Corroserum comes as a dispatch from Raythean Industries, and how he enjoys his time off after finishing his work is no worry of yours.=来自雷神工业的外派干员蚀清，不必质疑他在完成工作内容后享受的休息时间。
Operator Corroserum has demonstrated a remarkable aptitude for inflicting exceptionally long-range Arts casualties with a directional aspect.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Blast Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员蚀清擅长在单方向造成超远距法术伤害\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使轰击术师职责\n特别颁发此证章\n以兹证明
Operator Courier has demonstrated a remarkable aptitude for preemptive penetration of the battlefield situation and active offense so as to secure leeway for deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall hereby be appointed a Vanguard Operator during field operations to exercise Pioneer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员讯使擅长抢先切入战局，通过进攻争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使尖兵职责\n特别颁发此证章\n以兹证明
Operator Croissant has demonstrated a remarkable aptitude for preservation of the front and resilience against the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Protector responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员可颂擅长维持战线抵御敌人\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使铁卫职责\n特别颁发此证章\n以兹证明
Operator Crownslayer has demonstrated a remarkable aptitude in repeated battlefield penetration.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Executor responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员弑君者擅长反复切入战场\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使处决者职责\n特别颁发此证章\n以兹证明
Operator Cuora has demonstrated a remarkable aptitude for preservation of the front and resilience against the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Protector responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员蛇屠箱擅长维持战线抵御敌人\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使铁卫职责\n特别颁发此证章\n以兹证明
Operator Cutter comes from a rural area in southwestern Columbia. According to our investigation, this area was often affected by Catastrophes, rendering the land barren and unproductive. Unable to make a living or work the land, many locals have no choice but to provide their labor to prospective employers, and with high enough compensation, are willing to do almost anything. The tenuous grasp of Columbian authorities over this remote region has led to a chronic lack of proper policing, resulting in this area gaining notoriety as a chaotic and lawless land.\nCutter, who grew up under such an environment, chose to stake out her own lot in life to support herself like so many of her peers; but unlike many, she also established a set of rules to abide by, dictating what she would and would not do.=干员刻刀出身于哥伦比亚西南方某乡镇地区。据调查，受天灾影响，当地土地贫瘠少产，许多当地人无以为生，只能提供劳力受雇佣做事，只要有足够的报酬，这些人几乎什么生意都可以做。又因该地区地处偏僻，哥伦比亚当局对其的掌控力较为薄弱，致使该地区长期缺乏妥善的治安管理，最终成为哥伦比亚出名的混乱地带。\n在这样的环境下长大的干员刻刀，虽然也同其他同行一样，选择收钱办事来养活自己，但与此同时，她为自己定立了一些必须遵守的规则，用以约束自己的行为。
Operator Cutter has demonstrated a remarkable aptitude for inflicting multistage damage to the enemy in close-quarters combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Swordmaster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员刻刀擅长于近身搏斗中对敌人造成多段杀伤\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使剑豪职责\n特别颁发此证章\n以兹证明
Operator Czerny has demonstrated a remarkable aptitude for preservation of the front while inflicting Arts casualties on the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Arts Protector responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员车尔尼擅长在维持战线的同时对敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使驭法铁卫职责\n特别颁发此证章\n以兹证明
Operator Dagda has demonstrated a remarkable aptitude for asserting the advantage in close-quarters combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Fighter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员达格达擅长在近身格斗中取得优势\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使斗士职责\n特别颁发此证章\n以兹证明
Operator Deepcolor has demonstrated remarkable aptitude in combat with the use of her 'Assistants.'\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Summoner responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员深海色擅长使役“助手”参加作战\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使召唤师职责\n特别颁发此证章\n以兹证明
Operator DEF +600 and RES +15 when there are other Operators in the 8 surrounding tiles=干员周围八格内有其他干员时，自身防御力+600，法术抗性+15
Operator Degenbrecher has demonstrated a remarkable aptitude for inflicting multistage damage to the enemy in close-quarters combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Swordmaster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员锏擅长于近身搏斗中对敌人造成多段杀伤\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使剑豪职责\n特别颁发此证章\n以兹证明
Operator Delphine has demonstrated a perennial commitment to Originium Arts.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Mystic Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员戴菲恩常年与源石技艺为伴\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使秘术师职责\n特别颁发此证章\n以兹证明
Operator Deployment Cost is 1.5x normal=干员的部署费用提升至1.5倍
Operator deployment limit +1=可部署干员+1
Operator deployment limit <@ro5.get>+1</>=可部署干员<@ro5.get>+1</>
Operator deployment limit reduced by 2=可部署干员数量减少2
Operator deployment limit reduced by 3=可部署干员数量减少3
Operator Details=干员详情
Operator development mapping=角色练度映射
Operator Diamante has demonstrated a remarkable aptitude for suppressing the enemy with both Arts and Elemental damage.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Primal Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员折光擅长对敌人造成法术杀伤与元素杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使本源术师职责\n特别颁发此证章\n以兹证明
Operator Dobermann has demonstrated a remarkable aptitude in rallying reserve operators.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Instructor responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员杜宾擅长鼓舞预备干员\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使教官职责\n特别颁发此证章\n以兹证明
Operator Doc has demonstrated a remarkable aptitude for rallying forward operators.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations. In witness whereof,\nThis badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding.=干员医生擅长鼓舞前方的干员\n根据外勤部门决议\n在外勤任务中划分为近卫干员，特别颁发此证章\n但是像他们这样的人，真的需要这种证明么？
Operator Dorothy has demonstrated a remarkable aptitude for battlefield ambush and trap deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Trapmaster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员多萝西擅长战场伏击与陷阱布置\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使陷阱师职责\n特别颁发此证章\n以兹证明
Operator DP Cost +2=干员部署费用+2
Operator DP Cost +3=干员部署费用+3
Operator DP Cost +4=干员部署费用+4
Operator DP Cost, Redeployment Time, and max SP -10%, but Operators automatically activate skills=干员的技能自动开启，但部署费用、再部署时间和技力上限-10%
Operator DP Cost, Redeployment Time, and max SP -15%, but Operators automatically activate skills=干员的技能自动开启，但部署费用、再部署时间和技力上限-15%
Operator DP Cost, Redeployment Time, and max SP -20%, but Operators automatically activate skills=干员的技能自动开启，但部署费用、再部署时间和技力上限-20%
Operator Dur-nar has demonstrated a remarkable aptitude for preservation of the front while inflicting Arts casualties on the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Arts Protector responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员坚雷擅长在维持战线的同时对敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使驭法铁卫职责\n特别颁发此证章\n以兹证明
Operator Dusk has demonstrated a remarkable aptitude for inflicting Arts casualties on multitudes of enemies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Splash Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员夕擅长对复数敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使扩散术师职责\n特别颁发此证章\n以兹证明
Operator Earthspirit has demonstrated a remarkable aptitude for impeding the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Decel Binder responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员地灵擅长牵制敌人\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使凝滞师职责\n特别颁发此证章\n以兹证明
Operator Ebenholz has demonstrated a perennial commitment to Originium Arts.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Mystic Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员黑键常年与源石技艺为伴\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使秘术师职责\n特别颁发此证章\n以兹证明
Operator Ela has demonstrated a remarkable aptitude for battlefield ambush and trap deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations. In witness whereof,\nThis badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding.=干员艾拉擅长战场伏击与陷阱布置\n根据外勤部门决议\n在外勤任务中划分为特种干员，特别颁发此证章\n但是像他们这样的人，真的需要这种证明么？
Operator Eliza Cohen, codename Ash. A member of Rainbow Six and one of the firsthand witnesses to the 'Watchtower 33' incident, Ash registered with Rhodes Island as a cooperative party following the incident.\nAsh is Team Rainbow's acting leader. Unmatched in her combat skills and commanding ability, she is particularly skilled in breach and entry. With her unique blasting techniques, she can demolish obstacles with remarkable precision to create covers or openings.\nUndoubtedly, Ash and her team are extremely professional combatants. There is much that Rhodes Island operators can learn from their tactics and techniques, and I hope to get to know them better as we work together in the future.\nWorth mentioning is that Team Rainbow members are only working with us temporarily. They are not formally employed by Rhodes Island, and with how much they have on their hands, it would not be advisable to call on their help too much.=干员艾丽萨·科恩，代号灰烬，彩虹小队成员，“瞭望塔33号”事件的亲历者之一，在事件结束后登记在罗德岛合作人员的名单里。\n灰烬是彩虹小队名义上的领头人，战斗能力与指挥技巧都十分杰出，擅长快速突入，有着自己独到的爆破战术，能够在复杂环境下准确爆破障碍物制造掩护或创造突破口。\n毫无疑问，灰烬和她的小队是非常专业的作战人员，他们的很多作战技巧都值得罗德岛干员学习，希望在之后的合作中能够有更深入的交流。\n需要注意的是，彩虹小队的成员与我们只是暂时合作，并不是罗德岛的正式职工，他们还有很多需要忙碌的事情，请不要过分依赖他们的力量。
Operator Elysium has demonstrated a remarkable aptitude for raising allied morale in the field.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Vanguard Operator during field operations to exercise Standard Bearer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员极境擅长在战场上振奋同伴士气\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使执旗手职责\n特别颁发此证章\n以兹证明
Operator Enforcer has demonstrated a remarkable aptitude for physically distancing the enemy via applied force so as to preserve the front.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Push Stroker responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员见行者擅长将敌人推至远方以维持战线\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使推击手职责\n特别颁发此证章\n以兹证明
Operator Entelechia has demonstrated a remarkable aptitude in dispatching enemy swathes with little to no support.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Reaper responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员隐德来希擅长孤身一人扫清众敌\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使收割者职责\n特别颁发此证章\n以兹证明
Operator equipped with this item gains SP recovery +0.2/s; when there are at least 3 Operators of different Tiers on the field, the equipped Operator recovers an additional 1 SP every 4s; when there are at least 5 Operators of different Tiers on the field, all Operators recover an additional 2 SP every 4s=装备者技力回复+0.2/秒；场上存在3名不同阶位的干员时，装备者每4秒额外回复1点技力；场上存在5名不同阶位的干员时，所有干员每4秒额外回复2点技力
Operator equipped with this item gains SP recovery +0.3/s; when there are at least 3 Operators of different Tiers on the field, the equipped Operator recovers an additional 1 SP every 3s; when there are at least 5 Operators of different Tiers on the field, all Operators recover an additional 2 SP every 3s=装备者技力回复+0.3/秒；场上存在3名不同阶位的干员时，装备者每3秒额外回复1点技力；场上存在5名不同阶位的干员时，所有干员每3秒额外回复2点技力
Operator equipped with this item gains SP recovery <@ba.vup>+0.2</>/s; when there are at least <@ba.vup>3</> Operators of different Tiers on the field, the equipped Operator recovers an additional <@ba.vup>1</> SP every <@ba.vup>4</>s; when there are at least <@ba.vup>5</> Operators of different Tiers on the field, all Operators recover an additional <@ba.vup>2</> SP every <@ba.vup>4</>s=装备者技力回复<@ba.vup>+0.2</>/秒；场上存在<@ba.vup>3</>名不同阶位的干员时，装备者每<@ba.vup>4</>秒额外回复<@ba.vup>1</>点技力；场上存在<@ba.vup>5</>名不同阶位的干员时，所有干员每<@ba.vup>4</>秒额外回复<@ba.vup>2</>点技力
Operator equipped with this item gains SP recovery <@ba.vup>+0.3</>/s; when there are at least <@ba.vup>3</> Operators of different Tiers on the field, the equipped Operator recovers an additional <@ba.vup>1</> SP every <@ba.vup>3</>s; when there are at least <@ba.vup>5</> Operators of different Tiers on the field, all Operators recover an additional <@ba.vup>2</> SP every <@ba.vup>3</>s=装备者技力回复<@ba.vup>+0.3</>/秒；场上存在<@ba.vup>3</>名不同阶位的干员时，装备者每<@ba.vup>3</>秒额外回复<@ba.vup>1</>点技力；场上存在<@ba.vup>5</>名不同阶位的干员时，所有干员每<@ba.vup>3</>秒额外回复<@ba.vup>2</>点技力
Operator Erato has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against enemies of heavy caliber.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Besieger responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员埃拉托擅长保持距离对重型敌人进行火力压制\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使攻城手职责\n特别颁发此证章\n以兹证明
Operator Estelle has demonstrated a remarkable aptitude for swift and fierce enemy suppression in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Centurion responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员艾丝黛尔擅长以凌厉攻势阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使强攻手职责\n特别颁发此证章\n以兹证明
Operator Estelle is habitually nervous and self-restrained, constantly in a state of unease, though most Operators have paid little attention to her state of mind. Estelle's two mutant horns are the primary cause of her worried behavior.\nIn the past, Estelle has slipped into depression over the mutation and withdrawn from all social activity. It is advised that the Doctor provide further psychological counseling to prevent total self-isolation.=干员艾丝黛尔习惯性的表现出紧张和拘束，她始终处于一种坐立不安的状态,即使绝大部分干员并未过多关注她的异状。对其造成影响主要来源于她的异变双角。\n于日常生活中，干员艾丝黛尔常因异变双角而陷入情绪消沉，并避免一切可能的社交活动。建议博士对该干员进行进一步心理疏通工作，避免其陷入可能的孤立境遇。
Operator Ethan has demonstrated a remarkable aptitude for bodily concealment and enemy ambush.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Ambusher responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员伊桑擅长隐匿身形伏击敌人\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使伏击客职责\n特别颁发此证章\n以兹证明
Operator Ethan's place of birth remains unknown. He hopped around between several different underground Infected groups before finally separating himself from the Reunion Movement. A thorough investigation has determined Ethan's goals are not a threat and he is indeed worth hiring. Tactical analysis shows that he is particularly skilled in battlefield infiltration and solo operations.\nHe currently serves Rhodes Island in a special ops team, providing specialist support.=干员伊桑，出身地不明，曾辗转于多个地下感染者组织，最终自整合运动中脱离。经过审查，判断为无威胁目标，有雇佣价值。在战术侦查，战场潜入等单兵战术行动中有着优异表现。\n现于罗德岛特种小队任职，提供特殊战术支援。
Operator Eunectes has demonstrated a remarkable aptitude for head-on enemy confrontation contemporaneous with resistance to harm.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Duelist responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员森蚺擅长在抵挡伤害的同时迎战敌人\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使决战者职责\n特别颁发此证章\n以兹证明
Operator Executor has demonstrated a remarkable aptitude for closing distance whilst conducting suppressive fire against multitudes of enemies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Spreadshooter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员送葬人擅长近距离射击并对复数敌人进行火力压制\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使散射手职责\n特别颁发此证章\n以兹证明
Operator Executor the Ex Foedere has demonstrated a remarkable aptitude in dispatching enemy swathes with little to no support.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Reaper responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员圣约送葬人擅长孤身一人扫清众敌\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使收割者职责\n特别颁发此证章\n以兹证明
Operator Exusiai has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员能天使擅长保持距离对敌人进行火力压制\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使速射手职责\n特别颁发此证章\n以兹证明
Operator Exusiai the New Covenant has demonstrated a remarkable aptitude for combat via entirely unconventional means.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Geek responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员新约能天使擅长以出人意料的方式作战\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使怪杰职责\n特别颁发此证章\n以兹证明
Operator Eyjafjalla has demonstrated a remarkable aptitude for inflicting Arts casualties on the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Core Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员艾雅法拉擅长对敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使中坚术师职责\n特别颁发此证章\n以兹证明
Operator Eyjafjalla the Hvít Aska has demonstrated a remarkable aptitude for wide-range healing in tandem with remedying Operators of their accrued Elemental Injuries.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Wandering Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员纯烬艾雅法拉擅长大范围治疗并为干员恢复元素损伤\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使行医职责\n特别颁发此证章\n以兹证明
Operator Fang the Fire-Sharpened has demonstrated a remarkable aptitude in initiation to seize deployment space on the battlefield.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Vanguard Operator during field operations to exercise Charger responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员历阵锐枪芬擅长抢先切入战局争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使冲锋手职责\n特别颁发此证章\n以兹证明
Operator Fang's squad is nearby; prepare to unite and fight.=芬干员带领的小队就在你们附近，准备进行协同作战。
Operator Fartooth has demonstrated a remarkable aptitude for defeating enemies from long range.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Deadeye responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员远牙擅长在远距离击溃敌人\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使神射手职责\n特别颁发此证章\n以兹证明
Operator FEater has demonstrated a remarkable aptitude for physically distancing the enemy via applied force so as to preserve the front.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Push Stroker responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员食铁兽擅长将敌人推至远方以维持战线\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使推击手职责\n特别颁发此证章\n以兹证明
Operator Fiammetta has demonstrated a remarkable aptitude for inflicting physical casualties on multitudes of enemies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Artilleryman responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员菲亚梅塔擅长对复数敌人造成物理杀伤\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使炮手职责\n特别颁发此证章\n以兹证明
Operator Figurino has demonstrated a remarkable aptitude in repeated battlefield penetration.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Merchant responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员裁度擅长反复切入战场\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使行商职责\n特别颁发此证章\n以兹证明
Operator Figurino, real name Luchino de Montano, is the current owner of the famous Tailor de Montano shop in Siracusa. The Siracusa branch sent him to Rhodes Island on an exchange tour. During his stay on the ship, he was temporarily assigned to the Logistics Department to provide various types of support to Rhodes Island.=干员裁度，本名卢奇诺·德蒙塔诺，叙拉古裁缝名店德蒙塔诺现任主理人，经由叙拉古办事处推介至罗德岛交流访问，留舰期间暂时分配至后勤部，为罗德岛提供各项支持。
Operator Firewatch has demonstrated a remarkable aptitude for defeating enemies from long range.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Deadeye responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员守林人擅长在远距离击溃敌人\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使神射手职责\n特别颁发此证章\n以兹证明
Operator Firewhistle has demonstrated the capacity for simultaneously providing long-range fire support while holding the battlefront.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Fortress responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员火哨擅长在维持战线之余提供远程火力支援\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使要塞职责\n特别颁发此证章\n以兹证明
Operator Flamebringer has demonstrated a remarkable aptitude in wielding his twin blades to penetrate enemy formations.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Dreadnought responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员炎客擅长挥舞双刀切入战阵\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使无畏者职责\n特别颁发此证章\n以兹证明
Operator Flametail has demonstrated a remarkable aptitude for preemptive penetration of the battlefield situation and active offense so as to secure leeway for deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall hereby be appointed a Vanguard Operator during field operations to exercise Pioneer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员焰尾擅长抢先切入战局，通过进攻争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使尖兵职责\n特别颁发此证章\n以兹证明
Operator Flint has demonstrated a remarkable aptitude for asserting the advantage in close-quarters combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Fighter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员燧石擅长在近身格斗中取得优势\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使斗士职责\n特别颁发此证章\n以兹证明
Operator Folinic has demonstrated a remarkable aptitude for healing teammates in the field.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员亚叶擅长在战场上为干员提供治疗\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使医师职责\n特别颁发此证章\n以兹证明
Operator Franka has demonstrated a remarkable aptitude in wielding her thermite blade to penetrate enemy formations.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Dreadnought responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员芙兰卡擅长使用铝热剑切入战阵\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使无畏者职责\n特别颁发此证章\n以兹证明
Operator Frost has demonstrated a remarkable aptitude for battlefield ambush and trap deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations. In witness whereof,\nThis badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding.=干员霜华擅长战场伏击与陷阱布置\n根据外勤部门决议\n在外勤任务中划分为特种干员，特别颁发此证章\n但是像他们这样的人，真的需要这种证明么？
Operator Frostleaf has demonstrated a remarkable aptitude for wide-range enemy suppression.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Lord responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员霜叶擅长在较大范围内阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使领主职责\n特别颁发此证章\n以兹证明
Operator Fuze has demonstrated a remarkable aptitude for swift and fierce enemy suppression in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations. In witness whereof,\nThis badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding.=干员导火索擅长以凌厉攻势阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，特别颁发此证章\n但是像他们这样的人，真的需要这种证明么？
Operator gains 1 SP every 6 seconds, but automatically activates skill=每6秒获得1点技力，但技能变为自动释放
Operator gains 1 SP every few seconds, but automatically activates skill=食用后干员每隔数秒获得1点技力，但技能变为自动释放
Operator gains camouflage and ATK from meal=食用后干员获得迷彩，攻击力提升
Operator gains greatly increased ASPD from meal=食用后干员的攻击速度较大幅提升
Operator gains greatly increased ATK from meal=食用后干员的攻击力较大幅提升
Operator gains greatly increased Block Count and DEF from meal=食用后干员的阻挡数提升，防御力较大幅提升
Operator gains greatly increased Block Count and Max HP from meal=食用后干员的阻挡数提升，最大生命值较大幅提升
Operator gains greatly increased Max HP and DEF and status resistance from meal=食用后干员获得抵抗，最大生命值和防御力较大幅提升
Operator gains greatly increased Max HP and reduced Redeployment Time from meal=食用后干员的最大生命值较大幅提升，再部署时间减少
Operator gains greatly reduced Deployment cost from meal=食用后干员的部署费用较大幅降低
Operator gains greatly reduced Redeployment Time from meal=食用后干员的再部署时间较大幅减少
Operator gains greatly reduced SP Cost from meal=食用后干员的技力消耗较大幅降低
Operator gains increased ASPD and 'ignores a portion of enemy RES' from meal=食用后干员攻击速度提升，攻击无视敌人一定法术抗性
Operator gains increased ASPD from meal=食用后干员的攻击速度提升
Operator gains increased ATK and 'ignores a portion of enemy DEF' from meal=食用后干员攻击力提升，攻击无视敌人一定比例的防御力
Operator gains increased ATK and ASPD from meal=食用后干员的攻击力和攻击速度提升
Operator gains increased ATK and DEF from meal=食用后干员的攻击力和防御力提升
Operator gains increased ATK from meal=食用后干员的攻击力提升
Operator gains increased Block Count and +DEF Tenacity (reaches maximum bonus when missing a certain amount of Max HP)=食用后干员的阻挡数提升，获得一定比例防御力加成的坚忍（损失一定比例生命值时达到最大加成）
Operator gains increased Block Count and ATK from meal=食用后干员的阻挡数和攻击力提升
Operator gains increased Block Count and DEF from meal=食用后干员的阻挡数和防御力提升
Operator gains increased Block Count from meal=食用后干员的阻挡数提升
Operator gains increased Block Count, DEF, and RES from meal=食用后干员的阻挡数，防御力和法术抗性提升
Operator gains increased RES from meal=食用后干员的法术抗性提升
Operator gains reduced Deployment cost and increased ATK from meal=食用后干员的部署费用降低，攻击力提升
Operator gains reduced Deployment cost and slightly increased ASPD from meal=食用后干员的部署费用降低，攻击速度小幅提升
Operator gains reduced Deployment cost and slightly increased ATK from meal=食用后干员的部署费用降低，攻击力小幅提升
Operator gains reduced Deployment cost and slightly increased DEF from meal=食用后干员的部署费用降低，防御力小幅提升
Operator gains reduced Deployment cost and slightly increased HP from meal=食用后干员的部署费用降低，最大生命值小幅提升
Operator gains reduced Deployment cost from meal=食用后干员的部署费用降低
Operator gains reduced Redeployment Time from meal=食用后干员的再部署时间减少
Operator gains reduced SP Cost and Redeployment Time from meal=食用后干员的技力消耗和再部署时间减少
Operator gains slightly increased ASPD with every enemy kill that stacks a certain number of times (effect lost when retreated) from meal=食用后干员每击杀一个敌人，攻击速度小幅度提升，可叠加一定层数（撤退后清空）
Operator gains slightly increased ATK and ASPD from meal=食用后干员的攻击力和攻击速度小幅提升
Operator gains slightly increased ATK from meal=食用后干员的攻击力小幅提升
Operator gains slightly increased Max HP and DEF from meal=食用后干员的最大生命值和防御力小幅提升
Operator gains slightly increased Max HP from meal=食用后干员的最大生命值小幅提升
Operator gains Vigor effect of increased attack when HP is above a certain percentage from meal=食用后干员的生命值高于一定比例时获得攻击力较大幅提升的精力充沛
Operator Gavial has demonstrated a remarkable aptitude for healing teammates in the field.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员嘉维尔擅长在战场上为干员提供治疗\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使医师职责\n特别颁发此证章\n以兹证明
Operator Gavial the Invincible has demonstrated a remarkable aptitude for swift and fierce enemy suppression in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Centurion responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员百炼嘉维尔擅长以凌厉攻势阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使强攻手职责\n特别颁发此证章\n以兹证明
Operator Gitano has demonstrated a remarkable aptitude for inflicting Arts casualties on multitudes of enemies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Splash Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员远山擅长对复数敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使扩散术师职责\n特别颁发此证章\n以兹证明
Operator Gladiia has demonstrated a remarkable aptitude for assault following physical coercion of enemy proximity.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Hookmaster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员歌蕾蒂娅擅长将敌人拖拽至身边后进行攻击\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使钩索师职责\n特别颁发此证章\n以兹证明
Operator Glaucus has demonstrated a remarkable aptitude for impeding the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Decel Binder responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员格劳克斯擅长牵制敌人\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使凝滞师职责\n特别颁发此证章\n以兹证明
Operator Glaucus reporting for onboarding. So… may I go back to my room now?=干员格劳克斯，今日报到。请问我可以回房间了吗？
Operator Gnosis has demonstrated a remarkable aptitude for coercing frailty within the enemy via manipulation of snowstorm conditions.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Hexer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员灵知擅长操纵风雪削弱敌人\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使削弱者职责\n特别颁发此证章\n以兹证明
Operator Goldenglow has demonstrated a remarkable aptitude for manipulating hovering units to combat and pursue the enemy in concert.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Mech-accord Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员澄闪擅长操纵浮游单元协同作战，追击敌人\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使驭械术师职责\n特别颁发此证章\n以兹证明
Operator Grain Buds has demonstrated a remarkable aptitude for impeding the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Decel Binder responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员小满擅长牵制敌人\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使凝滞师职责\n特别颁发此证章\n以兹证明
Operator Grani has demonstrated a remarkable aptitude in preemptive penetration of the battlefield situation so as to secure leeway for deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Vanguard Operator during field operations to exercise Charger responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员格拉尼擅长抢先切入战局争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使冲锋手职责\n特别颁发此证章\n以兹证明
Operator Gravel has demonstrated a remarkable aptitude in repeated battlefield penetration.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Executor responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员砾擅长反复切入战场\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使处决者职责\n特别颁发此证章\n以兹证明
Operator GreyThroat has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员灰喉擅长保持距离对敌人进行火力压制\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使速射手职责\n特别颁发此证章\n以兹证明
Operator GreyThroat, despite only receiving her codename recently, has actually been part of Rhodes Island for much longer than the time she's served as an Operator. Her parents were formerly Oripathy researchers who traveled around. Her mother entrusted GreyThroat to Rhodes Island before disappearing. Now, she has passed the Operator assessment and is a member of Rhodes Island's operation team.=干员灰喉，虽然取得这个代号时日尚短，但她加入罗德岛的时间远比她成为干员的时间要长得多。双亲曾是矿石病相关的研究者，游走各地，其母在失踪前将灰喉委托给了罗德岛。现通过考核后成为罗德岛行动队成员。
Operator Greyy has demonstrated a remarkable aptitude for inflicting Arts casualties on multitudes of enemies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Splash Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员格雷伊擅长对复数敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使扩散术师职责\n特别颁发此证章\n以兹证明
Operator Greyy the Lightningbearer has demonstrated a remarkable aptitude for attacking enemies from long range across a simultaneous multiplicity of terrains.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Flinger responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员承曦格雷伊擅长远距离打击复数地面敌人\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使投掷手职责\n特别颁发此证章\n以兹证明
Operator Gummy has demonstrated the capacity for simultaneously treating allied forces while holding the battlefront.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Guardian responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员古米在维持战线的同时为友军提供医疗支援\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使守护者职责\n特别颁发此证章\n以兹证明
Operator Gustav 'Doc' Kateb is a member of Team Rainbow. He was involved in the Krysztauowa Incident and became an associate of Rhodes Island following the conclusion of that incident.\nDoc is an expert medical practitioner, and always ready to provide necessary aid to a patient, whether in a spotlessly clean clinic, or in the heat of the front lines.\nDoc has also demonstrated impressive medical knowledge outside of clinical practice, which has quickly earned him the trust and respect of many at Rhodes Island.\nIt is worth mentioning that Team Rainbow members are only working with us temporarily. They are not formally employed by Rhodes Island, and with how much they have on their hands, it would not be advisable to call on their help too often.=干员古斯塔夫·卡特伯，代号医生，彩虹小队成员，克里斯达尔事件的亲历者之一，在事件结束后登记在罗德岛合作人员的名单里。\n医生是一名受到过良好训练的医疗专家，无论在干净整洁的诊室还是战火纷飞的前线，他都能及时为伤患提供最需要的帮助。\n在临床以外的医学领域，医生也有极高的造诣，这让他很快获得了罗德岛上大多数人的信任和尊敬。\n需要注意的是，彩虹小队的成员与我们只是暂时合作，并不是罗德岛的正式职工，他们还有很多需要忙碌的事情，请不要过分依赖他们的力量。
Operator Harmonie has demonstrated a perennial commitment to Originium Arts.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Mystic Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员和弦常年与源石技艺为伴\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使秘术师职责\n特别颁发此证章\n以兹证明
Operator Harold has demonstrated a remarkable aptitude for wide-range healing in tandem with remedying Operators of their accrued Elemental Injuries.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Wandering Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员哈洛德擅长大范围治疗并为干员恢复元素损伤\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使行医职责\n特别颁发此证章\n以兹证明
Operator Haruka has demonstrated a remarkable aptitude for providing continuous protection to allies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Abjurer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员遥擅长为友军提供持续性保护\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使护佑者职责\n特别颁发此证章\n以兹证明
Operator has already acted today. Please wait for the next day.=该干员今日已行动，次日才能再次行动
Operator has been removed from the Tomb of Sui=干员已被送出岁陵
Operator Haze has demonstrated a remarkable aptitude for inflicting Arts casualties on the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Core Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员夜烟擅长对敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使中坚术师职责\n特别颁发此证章\n以兹证明
Operator Heavyrain has demonstrated a remarkable aptitude for preservation of the front and resilience against the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Protector responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员暴雨擅长维持战线抵御敌人\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使铁卫职责\n特别颁发此证章\n以兹证明
Operator Heidi has demonstrated a remarkable aptitude for tactical support and low-level therapy of operators within proximity.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Bard responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员海蒂擅长支援并缓慢治疗附近干员\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使吟游者职责\n特别颁发此证章\n以兹证明
Operator Hellagur has demonstrated a remarkable aptitude for solo confrontation with the enemy while far removed from support lines.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Musha responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员赫拉格擅长远离支援独自面对敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使武者职责\n特别颁发此证章\n以兹证明
Operator Hibiscus the Purifier has demonstrated a remarkable aptitude for simultaneous aggression and medical treatment while casting.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Incantation Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员濯尘芙蓉擅长在向敌人施术杀伤的同时疗愈友方\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使咒愈师职责\n特别颁发此证章\n以兹证明
Operator Highmore has demonstrated a remarkable aptitude in dispatching enemy swathes with little to no support.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Reaper responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员海沫擅长孤身一人扫清众敌\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使收割者职责\n特别颁发此证章\n以兹证明
Operator Hiring Progress=雇佣干员进度
Operator Ho'olheyak has demonstrated a remarkable aptitude for inflicting Arts casualties on the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Core Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员霍尔海雅擅长对敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使中坚术师职责\n特别颁发此证章\n以兹证明
Operator Hoederer has demonstrated a remarkable aptitude for wielding heavy melee weapons in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Crusher responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员赫德雷擅长使用沉重有力的武器迎击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使重剑手职责\n特别颁发此证章\n以兹证明
Operator Honeyberry has demonstrated a remarkable aptitude for wide-range healing in tandem with remedying Operators of their accrued Elemental Injuries.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Wandering Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员蜜莓擅长大范围治疗并为干员恢复元素损伤\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使行医职责\n特别颁发此证章\n以兹证明
Operator Horn has demonstrated the capacity for simultaneously providing long-range fire support while holding the battlefront.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Fortress responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员号角擅长在维持战线之余提供远程火力支援\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使要塞职责\n特别颁发此证章\n以兹证明
Operator Hoshiguma has demonstrated a remarkable aptitude for preservation of the front and resilience against the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Protector responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员星熊擅长维持战线抵御敌人\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使铁卫职责\n特别颁发此证章\n以兹证明
Operator Hoshiguma the Breacher has demonstrated a remarkable aptitude for preservation of the front while inflicting Arts casualties on the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Arts Protector responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员斩业星熊擅长在维持战线的同时对敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使驭法铁卫职责\n特别颁发此证章\n以兹证明
Operator Humus has demonstrated a remarkable aptitude in dispatching enemy swathes with little to no support.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Reaper responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员休谟斯擅长孤身一人扫清众敌\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使收割者职责\n特别颁发此证章\n以兹证明
Operator Hung has demonstrated the capacity for simultaneously treating allied forces while holding the battlefront.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Guardian responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员吽在维持战线的同时为友军提供医疗支援\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使守护者职责\n特别颁发此证章\n以兹证明
Operator Iana has demonstrated a remarkable aptitude for repeated contention with the enemy upon the battlefield.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations. In witness whereof,\nThis badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding.=干员双月擅长于战场上同敌人反复周旋\n根据外勤部门决议\n在外勤任务中划分为特种干员，特别颁发此证章\n但是像他们这样的人，真的需要这种证明么？
Operator Ifrit has demonstrated a remarkable aptitude for inflicting exceptionally long-range Arts casualties with a directional aspect.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Blast Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员伊芙利特擅长在单方向造成超远距法术伤害\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使轰击术师职责\n特别颁发此证章\n以兹证明
Operator Indigo has demonstrated a perennial commitment to Originium Arts.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Mystic Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员深靛常年与源石技艺为伴\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使秘术师职责\n特别颁发此证章\n以兹证明
Operator Indigo's will is just like the light of her staff. It may start out small, but it eventually stabilizes, and it is undoubtedly getting stronger bit by bit.\nFor some people, their strength does not come from their inherent talent, but instead their persistence toward a certain thing. That's the kind of person Indigo is. You can put your trust in her to bring forth that thread of radiance at the darkest hour.=干员深靛的心志就如她法杖发出来的光一样，或许最初微小，但始终稳定，并且在一点一点、毫无争议地变强。\n有一类人，她的强大并不来自于天赋，而是来自对某一件事物近乎执拗的坚持。干员深靛就是这样的人。在最晦暗的时刻，你都可以相信，她能带来丝缕光明。
Operator Indra has demonstrated a remarkable aptitude for asserting the advantage in close-quarters combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Fighter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员因陀罗擅长在近身格斗中取得优势\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使斗士职责\n特别颁发此证章\n以兹证明
Operator Ines has demonstrated a remarkable aptitude in repeated battlefield penetration and establishing advantageous situations for allies in the field.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Vanguard Operator during field operations to exercise Agent responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员伊内丝擅长反复切入战场并为我方建立优势\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使情报官职责\n特别颁发此证章\n以兹证明
Operator Info=干员信息
Operator Insider has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员隐现擅长保持距离对敌人进行火力压制\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使速射手职责\n特别颁发此证章\n以兹证明
Operator Irene has demonstrated a remarkable aptitude for inflicting multistage damage to the enemy in close-quarters combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Swordmaster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员艾丽妮擅长于近身搏斗中对敌人造成多段杀伤\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使剑豪职责\n特别颁发此证章\n以兹证明
Operator Iris has demonstrated a perennial commitment to Originium Arts.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Mystic Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员爱丽丝常年与源石技艺为伴\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使秘术师职责\n特别颁发此证章\n以兹证明
Operator is more likely to be attacked, gains +50% DEF and 20% Physical and Arts dodge=自身更容易成为攻击目标，防御力+50%，获得20%的物理与法术闪避
Operator is more likely to be attacked, gains +75% DEF and 40% Physical and Arts dodge=自身更容易成为攻击目标，防御力+75%，获得40%的物理与法术闪避
Operator is more likely to be attacked, gains greatly increased DEF and a certain chance to dodge physical and Arts attacks from meal=食用后干员自身更容易成为攻击目标，防御力较大幅提升，获得一定几率的物理与法术闪避
Operator Istina has demonstrated a remarkable aptitude for impeding the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Decel Binder responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员真理擅长牵制敌人\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使凝滞师职责\n特别颁发此证章\n以兹证明
Operator Jackie has demonstrated a remarkable aptitude for asserting the advantage in close-quarters combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Fighter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员杰克擅长在近身格斗中取得优势\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使斗士职责\n特别颁发此证章\n以兹证明
Operator Jaye has demonstrated a remarkable aptitude in repeated battlefield penetration.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Merchant responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员孑擅长反复切入战场\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使行商职责\n特别颁发此证章\n以兹证明
Operator Jessica has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员杰西卡擅长保持距离对敌人进行火力压制\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使速射手职责\n特别颁发此证章\n以兹证明
Operator Jessica the Liberated has demonstrated a remarkable aptitude for frontline preservation and blockading the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Sentry Protector responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员涤火杰西卡擅长坚守阵地，阻击敌人\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使哨戒铁卫职责\n特别颁发此证章\n以兹证明
Operator Jieyun has demonstrated a remarkable aptitude for inflicting physical casualties on multitudes of enemies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Artilleryman responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员截云擅长对复数敌人造成物理杀伤\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使炮手职责\n特别颁发此证章\n以兹证明
Operator Ju has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against enemies of heavy caliber.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Besieger responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员矩擅长保持距离对重型敌人进行火力压制\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使攻城手职责\n特别颁发此证章\n以兹证明
Operator Kafka has demonstrated a remarkable aptitude in repeated battlefield penetration.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Executor responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员卡夫卡擅长反复切入战场\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使处决者职责\n特别颁发此证章\n以兹证明
Operator Kazemaru has demonstrated a remarkable aptitude for repeated contention with the enemy upon the battlefield.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Dollkeeper responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员风丸擅长于战场上同敌人反复周旋\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使傀儡师职责\n特别颁发此证章\n以兹证明
Operator Kestrel has demonstrated a remarkable aptitude for preemptive penetration of the battlefield situation and active offense so as to secure leeway for deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall hereby be appointed a Vanguard Operator during field operations to exercise Pioneer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员红隼擅长抢先切入战局，通过进攻争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使尖兵职责\n特别颁发此证章\n以兹证明
Operator Kichisei has demonstrated a remarkable aptitude for closing distance whilst conducting suppressive fire against multitudes of enemies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Spreadshooter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员吉星擅长近距离射击并对复数敌人进行火力压制\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使散射手职责\n特别颁发此证章\n以兹证明
Operator Kirara has demonstrated a remarkable aptitude for bodily concealment and enemy ambush.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Ambusher responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员绮良擅长隐匿身形伏击敌人\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使伏击客职责\n特别颁发此证章\n以兹证明
Operator Kjera has demonstrated a remarkable aptitude for manipulating hovering units to combat and pursue the enemy in concert.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Mech-accord Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员耶拉擅长操纵浮游单元协同作战，追击敌人\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使驭械术师职责\n特别颁发此证章\n以兹证明
Operator Kroos the Keen Glint has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员寒芒克洛丝擅长保持距离对敌人进行火力压制\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使速射手职责\n特别颁发此证章\n以兹证明
Operator La Pluma has demonstrated a remarkable aptitude in dispatching enemy swathes with little to no support.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Reaper responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员羽毛笔擅长孤身一人扫清众敌\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使收割者职责\n特别颁发此证章\n以兹证明
Operator Laios has demonstrated a remarkable aptitude for mimicking monsters to infiltrate enemy formations.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Dreadnought responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员莱欧斯擅长分析魔物然后切入战阵\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使无畏者职责\n特别颁发此证章\n以兹证明
Operator Lappland can't wait to slash apart the enemies in front of her.=干员拉普兰德，迫不及待想要切开眼前的敌人。
Operator Lappland has demonstrated a remarkable aptitude for wide-range enemy suppression.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Lord responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员拉普兰德擅长在较大范围内阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使领主职责\n特别颁发此证章\n以兹证明
Operator Lappland the Decadenza has demonstrated a remarkable aptitude for manipulating hovering units to combat and pursue the enemy in concert.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Mech-accord Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员荒芜拉普兰德擅长操纵浮游单元协同作战，追击敌人\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使驭械术师职责\n特别颁发此证章\n以兹证明
Operator Lee has demonstrated a remarkable aptitude in repeated battlefield penetration.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Merchant responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员老鲤擅长反复切入战场\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使行商职责\n特别颁发此证章\n以兹证明
Operator Leizi has demonstrated a remarkable aptitude for employing Arts to attack multiple enemies in series.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Chain Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员惊蛰擅长使用术法串联攻击多个敌人\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使链术师职责\n特别颁发此证章\n以兹证明
Operator Leizi the Thunderbringer has demonstrated excellent timing when dealing with perilous combat situations.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Liberator responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员司霆惊蛰擅长待时而动以应对极端险恶的战情\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使解放者职责\n特别颁发此证章\n以兹证明
Operator Lemuen has demonstrated a remarkable aptitude for defeating enemies from long range.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Deadeye responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员蕾缪安擅长在远距离击溃敌人\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使神射手职责\n特别颁发此证章\n以兹证明
Operator Leonhardt has demonstrated a remarkable aptitude for inflicting Arts casualties on multitudes of enemies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Splash Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员莱恩哈特擅长对复数敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使扩散术师职责\n特别颁发此证章\n以兹证明
Operator Lessing has demonstrated a remarkable aptitude in wielding his greatsword to cleave through enemy formations.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Dreadnought responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员止颂擅长挥舞巨剑切入战阵\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使无畏者职责\n特别颁发此证章\n以兹证明
Operator Leto has demonstrated a remarkable aptitude for wide-range enemy suppression.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Lord responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员烈夏擅长在较大范围内阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使领主职责\n特别颁发此证章\n以兹证明
Operator Lin has demonstrated a remarkable aptitude for inflicting well-timed Arts casualties on a large scale.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Phalanx Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员林擅长适时造成大规模法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使阵法术师职责\n特别颁发此证章\n以兹证明
Operator Ling has demonstrated remarkable aptitude in combat with the use of her 'Qingping' and derivatives.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Summoner responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员令擅长使役“清平”及其衍生体参加作战\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使召唤师职责\n特别颁发此证章\n以兹证明
Operator Liskarm has demonstrated a remarkable aptitude for frontline preservation and blockading the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Sentry Protector responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员雷蛇擅长坚守阵地，阻击敌人\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使哨戒铁卫职责\n特别颁发此证章\n以兹证明
Operator Logos has demonstrated a remarkable aptitude for disposing of enemies with Arts.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Core Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员逻各斯擅长对敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使中坚术师职责\n特别颁发此证章\n以兹证明
Operator Lucilla has demonstrated a remarkable aptitude for coercing frailty within the enemy via use of equipment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Hexer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员海霓擅长操纵仪器削弱敌人\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使削弱者职责\n特别颁发此证章\n以兹证明
Operator Lumen has demonstrated a remarkable aptitude for wide-range healing in tandem with endowment of effects of benefit upon Operators.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Therapist responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员流明擅长大范围治疗并为其他干员提供增益效果\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使疗养师职责\n特别颁发此证章\n以兹证明
Operator Lunacub has demonstrated a remarkable aptitude for defeating enemies from long range.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Deadeye responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员子月擅长在远距离击溃敌人\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使神射手职责\n特别颁发此证章\n以兹证明
Operator Luo Xiaohei has demonstrated a remarkable aptitude for engaging enemies in medium-range and close-quarters combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Lord responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员罗小黑擅长在中近距作战中应对敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使领主职责\n特别颁发此证章\n以兹证明
Operator Lutonada has demonstrated a remarkable aptitude for holding the front with minimal support.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Juggernaut responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员露托能以一人之力戍守防线\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使不屈者职责\n特别颁发此证章\n以兹证明
Operator Lutonada, once active in war-torn regions across Bolívar. Unaffiliated with any local organization, she made a living cleaning up after battles. She now receives treatment on Rhodes Island and has signed a cooperative agreement with Logistics, where she will occasionally assist on field missions as a consultant on battlefield conditions.=干员露托，曾在玻利瓦尔各交战地区活动，不从属于任何当地组织，以战场打扫工作为生。现今在本舰接受治疗，并与后勤部签订合作协议，偶尔以战场环境顾问的身份支援外勤任务。
Operator Magallan has demonstrated a remarkable aptitude in combat with the deployment and control of her self-developed drones.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Summoner responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员麦哲伦擅长操纵自行研发无人机模块参加作战\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使召唤师职责\n特别颁发此证章\n以兹证明
Operator Manticore has demonstrated a remarkable aptitude for bodily concealment and enemy ambush.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Ambusher responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员狮蝎擅长隐匿身形伏击敌人\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使伏击客职责\n特别颁发此证章\n以兹证明
Operator Mantra has demonstrated a remarkable aptitude for suppressing the enemy with both Arts and Elemental damage.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Primal Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员真言擅长对敌人造成法术杀伤与元素杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使本源术师职责\n特别颁发此证章\n以兹证明
Operator Marcille has demonstrated a remarkable magic-based aptitude for inflicting Arts casualties on multitudes of enemies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Splash Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员玛露西尔擅长以魔法对复数敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使扩散术师职责\n特别颁发此证章\n以兹证明
Operator Matoimaru has demonstrated a remarkable aptitude in wielding her naginata to penetrate enemy formations.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Dreadnought responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员缠丸擅长挥舞薙刀切入战阵\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使无畏者职责\n特别颁发此证章\n以兹证明
Operator Matterhorn has demonstrated a remarkable aptitude for preservation of the front and resilience against the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Protector responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员角峰擅长维持战线抵御敌人\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使铁卫职责\n特别颁发此证章\n以兹证明
Operator Max HP +40% when there are other Operators in the 8 surrounding tiles=干员周围八格内有其他干员时，自身最大生命值上限+40％
Operator May has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员梅擅长保持距离对敌人进行火力压制\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使速射手职责\n特别颁发此证章\n以兹证明
Operator Mayer has demonstrated a remarkable aptitude in combat with her multithreaded control of 'Meeboos.'\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Summoner responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员梅尔擅长操控多线程操控“咪波”参加作战\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使召唤师职责\n特别颁发此证章\n以兹证明
Operator Melanite has demonstrated a remarkable aptitude for inflicting physical casualties with precision on enemies at close range.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Heavyshooter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员玫拉擅长射击近距离敌人造成精准物理杀伤\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使重射手职责\n特别颁发此证章\n以兹证明
Operator Message=干员的来信
Operator Meteor has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员流星擅长保持距离对敌人进行火力压制\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使速射手职责\n特别颁发此证章\n以兹证明
Operator Meteorite has demonstrated a remarkable aptitude for inflicting physical casualties on multitudes of enemies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Artilleryman responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员陨星擅长对复数敌人造成物理杀伤\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使炮手职责\n特别颁发此证章\n以兹证明
Operator Minimalist has demonstrated a remarkable aptitude for manipulating hovering units to combat and pursue the enemy in concert.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Mech-accord Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员至简擅长操纵浮游单元协同作战，追击敌人\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使驭械术师职责\n特别颁发此证章\n以兹证明
Operator Mint has demonstrated a remarkable aptitude for inflicting well-timed Arts casualties on a large scale.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Phalanx Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员薄绿擅长适时造成大规模法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使阵法术师职责\n特别颁发此证章\n以兹证明
Operator Miss.Christine has demonstrated a remarkable aptitude for suppressing the enemy with both Arts and Elemental damage.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Primal Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员Miss.Christine擅长对敌人造成法术杀伤与元素杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使本源术师职责\n特别颁发此证章\n以兹证明
Operator Mitm has demonstrated a remarkable aptitude in the designation of tactical points for summoning reinforcements so as to secure leeway for deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Vanguard Operator during field operations to exercise Tactician responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员渡桥擅长布设战术点召唤援军来争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使战术家职责\n特别颁发此证章\n以兹证明
Operator Mizuki has demonstrated a remarkable aptitude for bodily concealment and enemy ambush.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Ambusher responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员水月擅长隐匿身形伏击敌人\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使伏击客职责\n特别颁发此证章\n以兹证明
Operator Mon3tr has demonstrated a remarkable aptitude for chain healing several teammates.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Chain Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员Mon3tr擅长串联治疗数位干员\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使链愈师职责\n特别颁发此证章\n以兹证明
Operator Morgan has demonstrated a remarkable aptitude in wielding a machete to penetrate enemy formations.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Dreadnought responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员摩根擅长挥舞砍刀切入战阵\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使无畏者职责\n特别颁发此证章\n以兹证明
Operator Mostima has demonstrated a remarkable aptitude for inflicting Arts casualties on multitudes of enemies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Splash Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员莫斯提马擅长对复数敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使扩散术师职责\n特别颁发此证章\n以兹证明
Operator Mountain has demonstrated a remarkable aptitude for asserting the advantage in close-quarters combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Fighter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员山擅长在近身格斗中取得优势\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使斗士职责\n特别颁发此证章\n以兹证明
Operator Mousse has demonstrated a remarkable aptitude for inflicting Arts damage on the enemy in close-quarters combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Arts Fighter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员慕斯擅长在近身搏斗中对敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使术战者职责\n特别颁发此证章\n以兹证明
Operator Mousse was born to a large, affluent family in Londinium, Victoria. Big families with many siblings are common in the bloodline. Her older brothers and sisters had already found their way into the leadership of major corporations, military forces, or Arts research, while Mousse never showed any promise in Originium manipulation or finance, the family's traditional trade. Despite that, her parents didn't love her any less and supported her the best they could. Though frankly, the family didn't have very high hopes for her.\nIn Victorian society, carousing wealthy socialites are the norm, but that just wasn't Mousse.=干员慕斯出生在维多利亚王国伦蒂尼姆市一个富裕且不缺乏子女的家庭中，拥有众多家人与兄弟姐妹的她在家族中并不显眼。慕斯的哥哥姐姐们很早就进入了各大公司、军队或法术研究领域，而无论在源石技艺领域，还是家族传统的金融领域，慕斯在成长期间并未显示出有什么天赋。不过即使如此，她的父母也没有减少对她的关照，而是尽可能的以自己的方式保障慕斯的成长，只不过在慕斯身上，家族也没有投入什么期望。\n在维多利亚王国的社会氛围中，富家出身的女性将各色聚会和庄园间穿梭。慕斯并不适应这样的生活。
Operator Mr. Nothing has demonstrated a remarkable aptitude in repeated battlefield penetration.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Merchant responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员乌有擅长反复切入战场\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使行商职责\n特别颁发此证章\n以兹证明
Operator Mudrock has demonstrated a remarkable aptitude for holding the front with minimal support.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Juggernaut responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员泥岩能以一人之力戍守防线\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使不屈者职责\n特别颁发此证章\n以兹证明
Operator Muelsyse has demonstrated a remarkable aptitude in the designation of tactical points for summoning reinforcements so as to secure leeway for deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Vanguard Operator during field operations to exercise Tactician responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员缪尔赛思擅长布设战术点召唤援军来争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使战术家职责\n特别颁发此证章\n以兹证明
Operator Mulberry has demonstrated a remarkable aptitude for wide-range healing in tandem with remedying Operators of their accrued Elemental Injuries.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Wandering Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员桑葚擅长大范围治疗并为干员恢复元素损伤\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使行医职责\n特别颁发此证章\n以兹证明
Operator Mutsumi Wakaba has demonstrated a remarkable aptitude for repeated contention with the enemy upon the battlefield in coordination with fellow members of Ave Mujica.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Dollkeeper responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员若叶睦擅长与Ave Mujica的成员协作配合，于战场上同敌人反复周旋\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使傀儡师职责\n特别颁发此证章\n以兹证明
Operator Myrrh has demonstrated a remarkable aptitude for healing teammates in the field.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员末药擅长在战场上为干员提供治疗\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使医师职责\n特别颁发此证章\n以兹证明
Operator Myrrh's herbal mix was deemed a great medicine, but it has all the drawbacks of a premodern pharmaceutical: Uniquely indigenous ingredients, complicated creation processes, extremely bitter taste, and even elements of witchcraft as part of the recipe. The modern medical community saw it as a relic doomed to obsolescence.\nBut at Myrrh's insistence, Dr. Kal'tsit developed a special training course with modern technology specifically for her. The training has produced positive results.\nMyrrh quickly mastered a simplified pharmaceutical process and applied it to her work. While the result remains bitter, the remedies she offered have garnered positive feedback for their effectiveness.\nWith assistance from the convalescent home personnel, Operator Myrrh is now striving to overcome that final drawback of her medicine.=干员末药的草药被鉴定是一种良药，但具备所有非现代医学制药产品所拥有的一切缺点：原料需特定产地，制作工序复杂，且味道极苦，甚至其制药配方中还混杂有某种程度的民间巫术成分。在医药现代化的当下时代，可以认为这种制药方式即将被彻底淘汰。\n在末药本人的强烈意愿下，凯尔希医生为其分配了专门的药理学深化课程以及现代制药方法培训。目前该特训已取得较为积极的成果。\n经培训的后末药迅速掌握了流程简化的制药方法，并迅速应用于实战中。其制作的药物，除一定程度上仍保留其独特的苦味外，其药效和治疗效果已经收到了干员们的好评。\n目前干员末药在疗养庭院工作人员的协助下，正在努力克服其药物的最后一个弱点。
Operator Myrtle has demonstrated a remarkable aptitude for raising allied morale in the field.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Vanguard Operator during field operations to exercise Standard Bearer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员桃金娘擅长在战场上振奋同伴士气\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使执旗手职责\n特别颁发此证章\n以兹证明
Operator Młynar has demonstrated excellent timing when dealing with perilous combat situations.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Liberator responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员玛恩纳擅长待时而动以应对极端险恶的战情\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使解放者职责\n特别颁发此证章\n以兹证明
Operator Narantuya has demonstrated a remarkable aptitude for repeatedly attacking approaching enemies with a boomerang projectile.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Loopshooter responsibilities.\nIn witness whereof,\nThis is hereby conferred upon the above named.=干员娜仁图亚擅长操纵回旋投射物往复打击靠近的敌人\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使回环射手职责\n特别颁发此证章\n以兹证明
Operator Nasti has demonstrated a remarkable aptitude for utilizing installations so as to aid teammates in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Artificer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员娜斯提擅长使用装置协助队友作战\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使工匠职责\n特别颁发此证章\n以兹证明
Operator Nearl has demonstrated the capacity for simultaneously treating allied forces while holding the battlefront.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Guardian responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员临光在维持战线的同时为友军提供医疗支援\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使守护者职责\n特别颁发此证章\n以兹证明
Operator Nearl the Radiant Knight has demonstrated a remarkable aptitude in using her swordstaff to penetrate enemy formations.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Dreadnought responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=耀骑士临光擅长使用剑枪切入战阵\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使无畏者职责\n特别颁发此证章\n以兹证明
Operator Necrass has demonstrated a remarkable aptitude for creating and manipulating 'Servants of Lamentation' in battle.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Shaper Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员死芒擅长在战斗中创造并驭使“悲叹的仆役”\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使塑灵术师职责\n特别颁发此证章\n以兹证明
Operator Nian has demonstrated a remarkable aptitude for preservation of the front and resilience against the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Protector responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员年擅长维持战线抵御敌人\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使铁卫职责\n特别颁发此证章\n以兹证明
Operator Nightingale has demonstrated a remarkable aptitude for healing several teammates in a short period of time.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Multi-target Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员夜莺擅长在短时间内为数位干员提供治疗\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使群愈师职责\n特别颁发此证章\n以兹证明
Operator Nightmare has demonstrated a remarkable aptitude for inflicting Arts casualties on the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Core Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员夜魔擅长对敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使中坚术师职责\n特别颁发此证章\n以兹证明
Operator Noir Corne, back under your command with all-new gear! Alright, Doctor, don't care if it's bandits or nightmare bizarro creatures, you leave it all to me!=干员黑角，带着新的装备来接受博士的指挥了！不管敌人是暴徒还是凶恶的生物，都交给俺来处理吧！
Operator Not Obtained=干员尚未获得
Operator Nowell has demonstrated a remarkable aptitude for wide-range healing in tandem with endowment of effects of benefit upon Operators.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Therapist responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员诺威尔擅长大范围治疗并为其他干员提供增益效果\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使疗养师职责\n特别颁发此证章\n以兹证明
Operator Nyamu Yūtenji has demonstrated a remarkable aptitude for close-quarters combat and inflicting Physical damage over a wide area in coordination with fellow members of Ave Mujica.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Earthshaker responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员祐天寺若麦擅长与Ave Mujica的成员协作配合，进行近距离作战并造成大范围物理伤害\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使撼地者职责\n特别颁发此证章\n以兹证明
Operator Nymph has demonstrated a remarkable aptitude for suppressing the enemy with both Arts and Elemental damage.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Primal Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员妮芙擅长对敌人造成法术杀伤与元素杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使本源术师职责\n特别颁发此证章\n以兹证明
Operator Odda has demonstrated a remarkable aptitude for close-quarters combat and inflicting Physical damage over a wide area.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Earthshaker responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员奥达擅长近距离作战并造成大范围物理伤害\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使撼地者职责\n特别颁发此证章\n以兹证明
Operator Pallas has demonstrated a remarkable aptitude for rallying her fellow Minoan operators.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Instructor responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员帕拉斯擅长鼓舞米诺斯出身的干员\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使教官职责\n特别颁发此证章\n以兹证明
Operator Paprika has demonstrated a remarkable aptitude for chain healing several teammates.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Chain Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员明椒擅长串联治疗数位干员\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使链愈师职责\n特别颁发此证章\n以兹证明
Operator Papyrus has demonstrated a remarkable aptitude for chain healing several teammates.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Chain Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员莎草擅长串联治疗数位干员\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使链愈师职责\n特别颁发此证章\n以兹证明
Operator Passenger has demonstrated a remarkable aptitude for controlling apparatus to attack multiple enemies in series.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Chain Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员异客擅长操控器械串联攻击多个敌人\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使链术师职责\n特别颁发此证章\n以兹证明
Operator Passenger was born in Columbia. He graduated at age thirteen with exceptional marks, at which point he was recruited by Professor Thorne to work as a research assistant in his study of applied Originium engineering and began a course of study at the Blaine Formative Technologies Research Institute. A project took him to Sargon nearly twenty years ago, at which point he disappeared. Eventually, he came into contact with Rhodes Island, operating around the black market in the Ibut region. He arrived as an Infected seeking treatment, and has since been brought into active service as an operator for the Engineering Department.=哥伦比亚出身的干员异客，曾在十三岁时就以极其优异的成绩跳级毕业，随后被源石工程与应用学专家索恩教授相中提拔为研究助手，进入布莱恩创生科技的研究所学习。于近二十余年前随某项目深入萨尔贡，之后销声匿迹。之后以伊巴特地区黑市主要成员的身份与罗德岛接触，并在脱离黑市后，单纯以感染者身份来到罗德岛接受治疗，并以工程部干员的身份活跃在各项行动中。
Operator Penance has demonstrated a remarkable aptitude for holding the front with minimal support.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Juggernaut responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员斥罪能以一人之力戍守防线\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使不屈者职责\n特别颁发此证章\n以兹证明
Operator Pepe has demonstrated a remarkable aptitude for close-quarters combat and inflicting Physical damage over a wide area.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Earthshaker responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员佩佩擅长近距离作战并造成大范围物理伤害\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使撼地者职责\n特别颁发此证章\n以兹证明
Operator Perfumer has demonstrated a remarkable aptitude for healing several teammates in a short period of time.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Multi-target Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员调香师擅长在短时间内为数位干员提供治疗\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使群愈师职责\n特别颁发此证章\n以兹证明
Operator Perfumer the Distilled has demonstrated a remarkable aptitude for providing continuous protection to allies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Abjurer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员撷英调香师擅长为友军提供持续性保护\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使护佑者职责\n特别颁发此证章\n以兹证明
Operator Phantom has demonstrated a remarkable aptitude in repeated battlefield penetration.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Executor responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员傀影擅长反复切入战场\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使处决者职责\n特别颁发此证章\n以兹证明
Operator Philae has demonstrated a remarkable aptitude for preservation of the front while inflicting Elemental damage on the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Primal Protector responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员菲莱擅长维持战线之余对敌人造成元素杀伤\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使本源铁卫职责\n特别颁发此证章\n以兹证明
Operator Pinecone has demonstrated a remarkable aptitude for closing distance whilst conducting suppressive fire against multitudes of enemies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Spreadshooter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员松果擅长近距离射击并对复数敌人进行火力压制\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使散射手职责\n特别颁发此证章\n以兹证明
Operator Platinum has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员白金擅长保持距离对敌人进行火力压制\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使速射手职责\n特别颁发此证章\n以兹证明
Operator Podenco has demonstrated a remarkable aptitude for impeding the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Decel Binder responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员波登可擅长牵制敌人\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使凝滞师职责\n特别颁发此证章\n以兹证明
Operator Poncirus has demonstrated a remarkable aptitude for preemptive penetration of the battlefield situation and active offense so as to secure leeway for deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall hereby be appointed a Vanguard Operator during field operations to exercise Pioneer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员青枳擅长抢先切入战局，通过进攻争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使尖兵职责\n特别颁发此证章\n以兹证明
Operator Pozëmka has demonstrated a remarkable aptitude for inflicting physical casualties with precision on enemies at close range.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Heavyshooter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员鸿雪擅长射击近距离敌人造成精准物理杀伤\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使重射手职责\n特别颁发此证章\n以兹证明
Operator Pramanix has demonstrated a remarkable aptitude for coercing frailty within the enemy via manipulation of bell tones.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Hexer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员初雪擅长操纵铃声削弱敌人\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使削弱者职责\n特别颁发此证章\n以兹证明
Operator Pramanix the Prerita has demonstrated a remarkable aptitude for effecting well-timed Arts casualties on a large scale.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Phalanx Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员圣聆初雪擅长适时造成大规模法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使阵法术师职责\n特别颁发此证章\n以兹证明
Operator Progress=干员解锁进度
Operator Projekt Red has demonstrated a remarkable aptitude in repeated battlefield penetration.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Executor responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员红擅长反复切入战场\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使处决者职责\n特别颁发此证章\n以兹证明
Operator Projekt Red's behavior in combat is not easily understood. Projekt Red's style seems more concise and... barbaric compared to your typical Operator.\nIn daily life, Projekt Red is a mystery, seldom opening up to fellow Operators. They also question her background, based on her lack of education and socialization.\nAny mission requiring her presence signals great difficulty, with high potential casualties and losses, leading some Operators to nickname her 'Reaper in a Red Riding Hood.'\nBut with time, Projekt Red has started to show her innocent side and warmed up to some other Operators.\nMaybe everyone will get to really know and accept her one day, and Projekt Red will become a real part of our community.=干员红在战场上的行为无法用常识去理解，比起普通干员的战斗方式，干员红的行为似乎更加精准而......野蛮。\n日常生活中，干员红行踪诡秘，很少出现在普通干员的视野中。而干员红所具备的教育程度和社交能力，同样也让许多干员怀疑过她的出身。\n加之有干员红参与的任务大多相当艰巨，甚至可能出现伤亡与损失，红也被部分干员称作“戴小红帽的死神”。\n然而随着时间推移，干员红展现出了相当幼稚天真的一面，她与某些干员的关系也在加强、升温。\n或许有那么一天，各位干员也能够真正地理解她，接纳她；而干员红自己，也能更好地融入罗德岛。
Operator Provence has demonstrated a remarkable aptitude for inflicting physical casualties with precision on enemies at close range.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Heavyshooter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员普罗旺斯擅长射击近距离敌人造成精准物理杀伤\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使重射手职责\n特别颁发此证章\n以兹证明
Operator Proviso has demonstrated a remarkable aptitude for impeding the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Decel Binder responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员但书擅长牵制敌人\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使凝滞师职责\n特别颁发此证章\n以兹证明
Operator Ptilopsis has demonstrated a remarkable aptitude for healing several teammates in a short period of time.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Multi-target Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员白面鸮擅长在短时间内为数位干员提供治疗\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使群愈师职责\n特别颁发此证章\n以兹证明
Operator Pudding has demonstrated a remarkable aptitude for controlling apparatus to attack multiple enemies in series.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Chain Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员布丁擅长操控器械串联攻击多个敌人\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使链术师职责\n特别颁发此证章\n以兹证明
Operator Purestream has always been involved in work related to water treatment, and has extensive experience in water purification.\nAfter making contact with Rhodes Island, she passed the examination process and signed on as an Operator.=干员清流，一直从事河道清理相关工作，拥有极为丰富的净水经验。\n经本人主动联络，现已通过评审，与罗德岛签订合约。
Operator Purestream has demonstrated a remarkable aptitude for wide-range healing in tandem with endowment of effects of benefit upon Operators.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Therapist responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员清流擅长大范围治疗并为其他干员提供增益效果\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使疗养师职责\n特别颁发此证章\n以兹证明
Operator push and pull strength increased by 1 level=干员推动与拉动的力度增大1级
Operator push and pull strength increased by 1 level, cold/freeze/stun effects duration x1.5=干员推动与拉动的力度增大1级，造成的寒冷/冰冻/晕眩效果延长至1.5倍
Operator push and pull strength increased by 2 levels, cold/freeze/stun effect on enemies duration x1.5, +50% ATK for 4s after activating skill=干员推动与拉动的力度增大2级，敌人受到的寒冷/冰冻/晕眩时间延长至1.5倍，开启技能的4秒内攻击力+50%
Operator push and pull strength increased by 2 levels, cold/freeze/stun effects duration x1.5, all Operator gain +50% ATK for 4s after triggering skill=干员推动与拉动的力度增大2级，造成的寒冷/冰冻/晕眩效果延长至1.5倍，且所有干员技能触发后4秒内攻击力+50%
Operator Puzzle has demonstrated a remarkable aptitude in repeated battlefield penetration and establishing advantageous situations for allies in the field.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Vanguard Operator during field operations to exercise Agent responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员谜图擅长反复切入战场并为我方建立优势\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使情报官职责\n特别颁发此证章\n以兹证明
Operator Qanipalaat has demonstrated a remarkable aptitude for inflicting Arts casualties on the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Core Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员雪绒擅长对敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使中坚术师职责\n特别颁发此证章\n以兹证明
Operator Qanipalaat has extensive experience in wilderness rescue, having functioned on a search and rescue team in the Sami region. Born to a Sami tribe, he knew very little about the outside world and left Sami in search of a higher standard of medical care. He now works as a field operator for Rhodes Island, supporting operations in extreme environments.=干员雪绒，过去曾作为搜救队员在萨米地区活动，有丰富的野外救援经验。出生于萨米部落的他对外界知之甚少，为了寻求更高水平的医疗条件而走出萨米。现作为罗德岛外勤干员，为在恶劣环境中开展的任务提供支援。
Operator Qiubai has demonstrated a remarkable aptitude for wide-range enemy suppression.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Lord responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员仇白擅长在较大范围内阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使领主职责\n特别颁发此证章\n以兹证明
Operator Quartz has demonstrated a remarkable aptitude for wielding heavy melee weapons in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Crusher responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员石英擅长使用沉重有力的武器迎击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使重剑手职责\n特别颁发此证章\n以兹证明
Operator Quercus has demonstrated a remarkable aptitude for providing continuous protection to allies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Abjurer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员夏栎擅长为友军提供持续性保护\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使护佑者职责\n特别颁发此证章\n以兹证明
Operator Quercus, patroller of her home's soil, seizing upon every whisper of the wind for you.=干员夏栎，在家乡的土地上巡游，为你捕捉各方的风声。
Operator Raidian has demonstrated a remarkable aptitude in combat through control of mechanical devices resembling video game characters.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Summoner responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员电弧擅长操控形如卡带游戏角色的机械装置参加作战\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使召唤师职责\n特别颁发此证章\n以兹证明
Operator Ray has demonstrated a remarkable aptitude for storing and unleashing capacitance-based firepower to penetrative ends when facing the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Hunter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员莱伊擅长蓄积火力对敌人进行贯穿打击\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使猎手职责\n特别颁发此证章\n以兹证明
Operator Record Keeper has demonstrated a remarkable aptitude for healing teammates in the field.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员录武官擅长在战场上为干员提供治疗\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使医师职责\n特别颁发此证章\n以兹证明
Operator Redeployment Time +50%; A sandstorm starts blowing in a random direction when the mission begins, and allied units caught in the sandstorm will have -50 ASPD. Constructs and other Operators can block the sandstorm to negate the effects; enemy Movement Speed -15%=我方干员再部署时间+50%；开场时随机选定上下左右一个方向，持续吹沙尘暴，使受影响的干员攻击速度-50，设施和干员可以为其他干员挡住沙尘暴，使其不受影响；所有敌人移动速度-15%
Operator Redeployment Time -10%=干员的再部署时间减少10%
Operator Redeployment Time -10%, starting SP +4 when redeployed=干员再部署时间-10%，再次部署时初始技力+4
Operator Redeployment Time -12%, starting SP +5 when redeployed=干员再部署时间-12%，再次部署时初始技力+5
Operator Redeployment Time -20%=干员再部署时间-20%
Operator Redeployment Time -20%, starting SP +5=干员的再部署时间减少20%，初始技力+5
Operator redeployment time -20%, starting SP +5=干员的再部署时间减少20%，初始技力+5
Operator Redeployment Time -25%, and enemies are bound for {unmovable_duration}s when they pass through an Operator=干员再部署时间-25%，敌人穿过干员时被束缚{unmovable_duration}秒
Operator Redeployment Time -25%, starting SP +{sp}=干员再部署时间-25%，初始技力+{sp}
Operator Redeployment Time -30%=干员再部署时间-30%
Operator Redeployment Time -30%, and enemies are bound for {unmovable_duration}s when they pass through an Operator=干员再部署时间-30%，敌人穿过干员时被束缚{unmovable_duration}秒
Operator Redeployment Time -30%, starting SP +8, DP -5=干员的再部署时间减少30%，初始技力+8，部署费用-5
Operator redeployment time -30%, starting SP +8, DP -5=干员的再部署时间减少30%，初始技力+8，部署费用-5
Operator Redeployment Time -30%, starting SP +{sp}=干员再部署时间-30%，初始技力+{sp}
Operator Redeployment Time -40%=干员再部署时间-40%
Operator Redeployment Time -40% and will not exceed {max_respawn_time}s=干员再部署时间-40%，且不会超过{max_respawn_time}秒
Operator Redeployment Time -40%, and enemies are bound for {unmovable_duration}s when they pass through an Operator=干员再部署时间-40%，敌人穿过干员时被束缚{unmovable_duration}秒
Operator Redeployment Time -8%, starting SP +3 when redeployed=干员再部署时间-8%，再次部署时初始技力+3
Operator Reed has demonstrated a remarkable aptitude in preemptive penetration of the battlefield situation so as to secure leeway for deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Vanguard Operator during field operations to exercise Charger responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员苇草擅长抢先切入战局争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使冲锋手职责\n特别颁发此证章\n以兹证明
Operator Reed the Flame Shadow has demonstrated a remarkable aptitude for simultaneous aggression and medical treatment while casting.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Incantation Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员焰影苇草擅长在向敌人施术杀伤的同时疗愈友方\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使咒愈师职责\n特别颁发此证章\n以兹证明
Operator Ripresa has demonstrated a remarkable aptitude for inflicting Arts casualties on multitudes of enemies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Splash Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员复奏擅长对复数敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使扩散术师职责\n特别颁发此证章\n以兹证明
Operator Roberta has demonstrated a remarkable aptitude for utilizing installations so as to aid teammates in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Artificer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员罗比菈塔擅长使用装置协助队友作战\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使工匠职责\n特别颁发此证章\n以兹证明
Operator Robin has demonstrated a remarkable aptitude for battlefield ambush and trap deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Trapmaster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员罗宾擅长战场伏击与陷阱布置\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使陷阱师职责\n特别颁发此证章\n以兹证明
Operator Rockrock has demonstrated a remarkable aptitude for manipulating hovering units to combat and pursue the enemy in concert.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Mech-accord Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员洛洛擅长操纵浮游单元协同作战，追击敌人\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使驭械术师职责\n特别颁发此证章\n以兹证明
Operator Rope has demonstrated a remarkable aptitude for assault following physical coercion of enemy proximity.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Hookmaster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员暗索擅长将敌人拖拽至身边后进行攻击\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使钩索师职责\n特别颁发此证章\n以兹证明
Operator Rosa has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against enemies of heavy caliber.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Besieger responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员早露擅长保持距离对重型敌人进行火力压制\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使攻城手职责\n特别颁发此证章\n以兹证明
Operator Rose Salt has demonstrated a remarkable aptitude for healing several teammates in a short period of time.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Multi-target Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员瑰盐擅长在短时间内为数位干员提供治疗\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使群愈师职责\n特别颁发此证章\n以兹证明
Operator Rosmontis has demonstrated a remarkable aptitude for attacking enemies from long range across a simultaneous multiplicity of terrains.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Flinger responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员迷迭香擅长远距离打击复数地面敌人\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使投掷手职责\n特别颁发此证章\n以兹证明
Operator Roster=干员名录
Operator Saga has demonstrated a remarkable aptitude for preemptive penetration of the battlefield situation and active offense so as to secure leeway for deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall hereby be appointed a Vanguard Operator during field operations to exercise Pioneer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员嵯峨擅长抢先切入战局，通过进攻争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使尖兵职责\n特别颁发此证章\n以兹证明
Operator Saileach has demonstrated a remarkable aptitude for raising allied morale in the field.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Vanguard Operator during field operations to exercise Standard Bearer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员琴柳擅长在战场上振奋同伴士气\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使执旗手职责\n特别颁发此证章\n以兹证明
Operator Sakiko Togawa has demonstrated a remarkable aptitude for wide-range enemy suppression in coordination with fellow members of Ave Mujica.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Lord responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员丰川祥子擅长与Ave Mujica的成员协作配合，在较大范围内阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使领主职责\n特别颁发此证章\n以兹证明
Operator Sand Reckoner has demonstrated a remarkable aptitude in combat through control of Clockwork Fowlbeasts.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Summoner responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员衡沙擅长操控发条羽兽参加作战\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使召唤师职责\n特别颁发此证章\n以兹证明
Operator Sankta Miksaparato has demonstrated a remarkable aptitude for frontline preservation and blockading the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Sentry Protector responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员信仰搅拌机擅长坚守阵地，阻击敌人\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使哨戒铁卫职责\n特别颁发此证章\n以兹证明
Operator Santalla has demonstrated a remarkable aptitude for inflicting Arts casualties on multitudes of enemies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Splash Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员寒檀擅长对复数敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使扩散术师职责\n特别颁发此证章\n以兹证明
Operator Saria has demonstrated the capacity for simultaneously treating allied forces while holding the battlefront.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Guardian responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员塞雷娅在维持战线的同时为友军提供医疗支援\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使守护者职责\n特别颁发此证章\n以兹证明
Operator Savage has demonstrated a remarkable aptitude for swift and fierce enemy suppression in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Centurion responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员暴行擅长以凌厉攻势阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使强攻手职责\n特别颁发此证章\n以兹证明
Operator Scavenger has demonstrated a remarkable aptitude for preemptive penetration of the battlefield situation and active offense so as to secure leeway for deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall hereby be appointed a Vanguard Operator during field operations to exercise Pioneer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员清道夫擅长抢先切入战局，通过进攻争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使尖兵职责\n特别颁发此证章\n以兹证明
Operator Scene has demonstrated a remarkable aptitude in combat with her deployment of multiple mobile cameras in battle, assisted by her AI robot 'Lens.'\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Summoner responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员稀音擅长以人工智能机器人“镜头”为辅助操纵多台移动摄影器参加作战\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使召唤师职责\n特别颁发此证章\n以兹证明
Operator Schwarz has demonstrated a remarkable aptitude for inflicting physical casualties with precision on enemies at close range.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Heavyshooter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员黑擅长射击近距离敌人造成精准物理杀伤\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使重射手职责\n特别颁发此证章\n以兹证明
Operator Senshi has demonstrated the capacity for simultaneously catering to allied forces while holding the battlefront.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Guardian responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员森西在维持战线的同时为友军提供料理支援\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使守护者职责\n特别颁发此证章\n以兹证明
Operator Sesa has demonstrated a remarkable aptitude for inflicting physical casualties on multitudes of enemies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Artilleryman responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员慑砂擅长对复数敌人造成物理杀伤\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使炮手职责\n特别颁发此证章\n以兹证明
Operator Shalem has demonstrated a remarkable aptitude for preservation of the front while inflicting Arts casualties on the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Arts Protector responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员暮落擅长在维持战线的同时对敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使驭法铁卫职责\n特别颁发此证章\n以兹证明
Operator Shalem, Rhodes Island Landship employee, principally responsible for field/logistics preparatory work, several items of background still as of yet unverified.\nPresently dispatched on relevant missions as a Defender Operator, possessing comparatively strong combat ability.=干员暮落，罗德岛本舰雇员，主要负责外勤与后勤筹备工作，背景履历中仍有数个条目尚未核实。\n现作为重装干员被派遣至相关任务，具有较强作战能力。
Operator Shamare has demonstrated a remarkable aptitude for coercing frailty within the enemy via manipulation of imprecatory methods.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Hexer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员巫恋擅长操纵诅咒削弱敌人\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使削弱者职责\n特别颁发此证章\n以兹证明
Operator Shaw has demonstrated a remarkable aptitude for physically distancing the enemy via applied force so as to preserve the front.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Push Stroker responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员阿消擅长将敌人推至远方以维持战线\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使推击手职责\n特别颁发此证章\n以兹证明
Operator Shaw tends to get nervous easily. Introverted and slow to speak, she has a tendency to keep running her mouth once she gets going. When engaged in conversation, Shaw spends most of her time struggling to choose the right words, which wears her out quickly. She is a highly dedicated worker, committed to getting the job done, especially in scenarios involving fire or arson.=干员阿消非常容易紧张。内敛而且不擅长说话的她一张嘴就停不下来，在日常场合中却显得不会说话，选择适合的词语组成完整的话语占据了她在交流中的绝大部分精力。进入工作状态的阿消会变得投入，她始终以认真的态度面对自己的职业，并对任何有可能引起火灾的现象均会立刻加以制止。
Operator Shining has demonstrated a remarkable aptitude for healing teammates in the field.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员闪灵擅长在战场上为干员提供治疗\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使医师职责\n特别颁发此证章\n以兹证明
Operator Shining has great expertise in medical Originium. She has offered numerous theories to the Rhodes Island medical department that advanced knowledge regarding Originium.\nAccording to Shining, she pioneered the field with her colleagues to alleviate the pain of the Infected. Her empathy and dedication has earned her the admiration of many of her fellow Operators.\nFurther observations suggest she could possibly offer even more with her Originium Arts... As battle reports indicated, Shining not just could heal hurt Operators, but also 'protect' them from combat damage with Originium Arts.\nAny specific conclusions must await further research by Caster Operators.=干员闪灵在医疗类源石技艺上有着极深厚的造诣。她为罗德岛医疗部门提供了大量成体系理论，使得罗德岛对此类源石技艺的认知向前推进了许多。\n事实上，据干员闪灵称，这些源石技艺都是她与同僚开发出来缓解感染者的病痛的。她的悲悯与苦行感，令众多医疗干员与术师干员肃然起敬。\n当然，研究发现，她所提供的源石技艺所能做到的，可能不止如此......正如战场报告所言，干员闪灵在战场上不仅能治疗干员们受到的伤害，她甚至能......字面意义上的，“庇护他们”，以源石技艺使他们免遭战火损伤。\n具体原理，可能需要等待术师干员们进一步的研究才能得出阶段性结论。
Operator Shirayuki has demonstrated a remarkable aptitude for inflicting physical casualties on multitudes of enemies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Artilleryman responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员白雪擅长对复数敌人造成物理杀伤\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使炮手职责\n特别颁发此证章\n以兹证明
Operator Shu has demonstrated the capacity for simultaneously treating allied forces while holding the battlefront.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Guardian responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员黍在维持战线的同时为友军提供医疗支援\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使守护者职责\n特别颁发此证章\n以兹证明
Operator Sideroca has demonstrated a remarkable aptitude for inflicting Arts damage on the enemy in close-quarters combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Arts Fighter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员铸铁擅长在近身搏斗中对敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使术战者职责\n特别颁发此证章\n以兹证明
Operator Siege has demonstrated a remarkable aptitude for preemptive penetration of the battlefield situation and active offense so as to secure leeway for deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall hereby be appointed a Vanguard Operator during field operations to exercise Pioneer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员推进之王擅长抢先切入战局，通过进攻争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使尖兵职责\n特别颁发此证章\n以兹证明
Operator Silence has demonstrated a remarkable aptitude for healing teammates in the field.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员赫默擅长在战场上为干员提供治疗\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使医师职责\n特别颁发此证章\n以兹证明
Operator Silence the Paradigmatic has demonstrated a remarkable aptitude for providing continuous protection to allies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Abjurer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员淬羽赫默擅长为友军提供持续性保护\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使护佑者职责\n特别颁发此证章\n以兹证明
Operator SilverAsh has demonstrated a remarkable aptitude for wide-range enemy suppression.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Lord responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员银灰擅长在较大范围内阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使领主职责\n特别颁发此证章\n以兹证明
Operator Skadi has demonstrated a remarkable aptitude in wielding her greatsword to cleave through enemy formations.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Dreadnought responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员斯卡蒂擅长挥舞巨剑切入战阵\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使无畏者职责\n特别颁发此证章\n以兹证明
Operator skill SP cost +30%=干员开启技能所需的技力+30%
Operator Skyfire has demonstrated a remarkable aptitude for inflicting Arts casualties on multitudes of enemies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Splash Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员天火擅长对复数敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使扩散术师职责\n特别颁发此证章\n以兹证明
Operator Skyfire's Originium ability far exceeds that of peers of her age. She excels at pulling fire into a huge mass and incinerating clustered targets with it.\nIn the process, the flame also disintegrates her outfit, even setting her hair ablaze, but never damages her.\nWith intense heat a brilliant glow, her power manifests like the sun itself, hence her codename.\nWith such immense power, the talented yet inexperienced Skyfire still cannot fully control it.\nListen for the fire alarm anywhere Skyfire may be present.=干员天火对于源石技艺的掌控程度远超同龄术师。天火擅长将火焰凝汇成巨大的火体，再引导它坠向目标，将战场上的敌人尽数焚烧。\n在这过程中，流窜的热量将灰化天火的服饰，就连她的发梢都会如同焰舌般翻飞腾舞，而这些都不能伤及天火分毫。\n无论是极高的温度还是炽盛的光芒，天火所施用的源石技艺都犹如将太阳直接拉向大地一般，她的代号由此而来。\n事实上，如此庞大的力量，天火作为一个涉世未深的术师，即使极富天赋，却还不能完全操控之。\n请注意天火所在区域的火灾警报，切记切记。
Operator slightly increases SP recovery rate of allies within Attack Range (does not stack) and increases healing effectiveness from meal=食用后干员攻击范围内的友方单位技力自然回复速度小幅提升（不叠加）且受到的治疗效果提升
Operator Snegurochka has demonstrated a remarkable aptitude in repeated battlefield penetration and establishing advantageous situations for allies in the field.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Vanguard Operator during field operations to exercise Agent responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员冬时擅长反复切入战场并为我方建立优势\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使情报官职责\n特别颁发此证章\n以兹证明
Operator Snow Hunter has demonstrated a remarkable aptitude for storing and unleashing capacitance-based firepower to penetrative ends when facing the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Hunter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员雪猎擅长蓄积火力对敌人进行贯穿打击\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使猎手职责\n特别颁发此证章\n以兹证明
Operator Snowsant has demonstrated a remarkable aptitude for assault following physical coercion of enemy proximity.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Hookmaster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员雪雉擅长将敌人拖拽至身边后进行攻击\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使钩索师职责\n特别颁发此证章\n以兹证明
Operator Snowsant, a native of Lungmen, has a rich experience in scientific research from the various high-tech development zones of Columbia.\nAfter returning to Lungmen to develop her home town, she signed a contract with Rhodes Island during the following period.=干员雪雉，出身龙门，曾在哥伦比亚各个高新技术开发区有着丰富的科研工作经历。\n后回到龙门，建设家乡，在此期间与罗德岛签订合约。
Operator Sora has demonstrated a remarkable aptitude for tactical support and low-level therapy of operators within proximity.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Bard responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员空擅长支援并缓慢治疗附近干员\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使吟游者职责\n特别颁发此证章\n以兹证明
Operator SP recovery -0.2/s in Wave 1, then +0.8/s for every subsequent wave=第一波次内干员技力回复-0.2/s，之后每经过一次波次，干员技力回复+0.8/s
Operator SP recovery -0.3/s in Wave 1, then +0.6/s for every subsequent wave=第一波次内干员技力回复-0.3/s，之后每经过一次波次，干员技力回复+0.6/s
Operator SP recovery -0.3/s in Wave 1, then +0.8/s for every subsequent wave=第一波次内干员技力回复-0.3/s，之后每经过一次波次，干员技力回复+0.8/s
Operator SP recovery rate +0.5/s while chained (does not stack with Skill Aura; highest value applies)=干员在锁链中时技力自然回复速度+0.5/秒（和技力光环不叠加，取最高）
Operator SP recovery rate -0.2/s in Wave 1, then +0.8/s for every subsequent wave=第一波次内干员技力自然回复速度-0.2/秒，之后每经过一次波次，干员技力自然回复速度+0.8/秒
Operator SP recovery rate -0.3/s in Wave 1, then +0.6/s for every subsequent wave=第一波次内干员技力自然回复速度-0.3/秒，之后每经过一次波次，干员技力自然回复速度+0.6/秒
Operator SP recovery rate -0.3/s in Wave 1, then +0.8/s for every subsequent wave=第一波次内干员技力自然回复速度-0.3/秒，之后每经过一次波次，干员技力自然回复速度+0.8/秒
Operator SP recovery rate while chained increased (highest effect of this type applies)=干员在锁链中时技力自然回复速度提升（同类效果取最高）
Operator Special Recruit=干员特别招募
Operator Specter has demonstrated a remarkable aptitude for swift and fierce enemy suppression in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Centurion responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员幽灵鲨擅长以凌厉攻势阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使强攻手职责\n特别颁发此证章\n以兹证明
Operator Specter the Unchained has demonstrated a remarkable aptitude for repeated contention with the enemy upon the battlefield.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Dollkeeper responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员归溟幽灵鲨擅长于战场上同敌人反复周旋\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使傀儡师职责\n特别颁发此证章\n以兹证明
Operator Spuria has demonstrated a remarkable aptitude for combat via entirely unconventional means.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Geek responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员空构擅长以出人意料的方式作战\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使怪杰职责\n特别颁发此证章\n以兹证明
Operator Stainless has demonstrated a remarkable aptitude for utilizing installations so as to aid teammates in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Artificer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员白铁擅长使用装置协助队友作战\r\n根据外勤部门决议\r\n在外勤任务中划分为辅助干员，行使工匠职责\r\n特别颁发此证章\r\n以兹证明
Operator Surfer has demonstrated a remarkable aptitude in repeated battlefield penetration and establishing advantageous situations for allies in the field.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Vanguard Operator during field operations to exercise Agent responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员寻澜擅长反复切入战场并为我方建立优势\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使情报官职责\n特别颁发此证章\n以兹证明
Operator Surtr has demonstrated a remarkable aptitude for inflicting Arts damage on the enemy in close-quarters combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Arts Fighter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员史尔特尔擅长在近身搏斗中对敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使术战者职责\n特别颁发此证章\n以兹证明
Operator Surtr was found in the ruins of a small town ravaged by a Catastrophe, on the outskirts of Ursus. At the time, Rhodes Island operators were carrying out a post-Catastrophe scouting mission and stumbled upon Surtr, who was resting alone in a destroyed building. Assuming that Surtr was a victim of the Catastrophe and afraid that she would fall victim to its aftereffects, the operators decided to bring her back to Rhodes Island. It was only later that we realized Surtr was merely a passing traveler looking for a place to rest.=干员史尔特尔被发现于乌萨斯周边的一个遭到了天灾侵害的小镇废墟之中。当时罗德岛干员在当地执行灾后勘探任务，无意间碰到了看起来好像是遇难了的史尔特尔，当时她一个人待在损毁的房屋中休息。干员们担心史尔特尔会受到后续灾害影响，选择将其带回了罗德岛。后来才知道，原来当时干员史尔特尔只是路过当地找了一个落脚处休息而已。
Operator Sussurro has demonstrated a remarkable aptitude for healing teammates in the field.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员苏苏洛擅长在战场上为干员提供治疗\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使医师职责\n特别颁发此证章\n以兹证明
Operator Suzuran has demonstrated a remarkable aptitude for impeding the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Decel Binder responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员铃兰擅长牵制敌人\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使凝滞师职责\n特别颁发此证章\n以兹证明
Operator Swire has demonstrated a remarkable aptitude in rallying her nearby Melee operators.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Instructor responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员诗怀雅擅长鼓舞身旁的近战干员\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使教官职责\n特别颁发此证章\n以兹证明
Operator Swire the Elegant Wit has demonstrated a remarkable aptitude in repeated battlefield penetration.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Merchant responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员琳琅诗怀雅擅长反复切入战场\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使行商职责\n特别颁发此证章\n以兹证明
Operator Tachanka has demonstrated a remarkable aptitude in comprehensive positional defense against all directions.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations. In witness whereof,\nThis badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding.=干员战车擅长全方位的阵地防御作战\n根据外勤部门决议\n在外勤任务中划分为近卫干员，特别颁发此证章\n但是像他们这样的人，真的需要这种证明么？
Operator Tachanka is an extremely approachable individual. He is humorous and candid, often laughing heartily. Though he may be overbearing at times, he does not do it out of ill intent. When he was talking to the Medical Department, Tachanka brought up his family back home, including his little sister who is still practicing as a doctor.\nHe gets along well with many people, especially with Rangers and the members of Blacksteel. Even the process of recording his personal file was chock-full of jokes.=干员战车是个很好接触的人，他幽默、爽朗，经常哈哈大笑。他有时候也会很闷，不过没有恶意。当提及罗德岛的医疗部门时，战车聊起了自己的家人，自己还在当医生的妹妹。\n他和不少人关系都很好，尤其是巡林者与黑钢的干员们。有关他的个人档案的记录也是在一阵说笑中度过的。
Operator Tecno has demonstrated a remarkable aptitude for creating and manipulating 'Puppet Dancers' in battle.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Shaper Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员特克诺擅长在战斗中创造并驭使“木偶舞者”\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使塑灵术师职责\n特别颁发此证章\n以兹证明
Operator Tequila has demonstrated excellent timing when dealing with perilous combat situations.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Liberator responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员龙舌兰擅长待时而动以应对极端险恶的战情\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使解放者职责\n特别颁发此证章\n以兹证明
Operator Texas has demonstrated a remarkable aptitude for preemptive penetration of the battlefield situation and active offense so as to secure leeway for deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall hereby be appointed a Vanguard Operator during field operations to exercise Pioneer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员德克萨斯擅长抢先切入战局，通过进攻争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使尖兵职责\n特别颁发此证章\n以兹证明
Operator Texas the Omertosa has demonstrated a remarkable aptitude in repeated battlefield penetration.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Executor responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员缄默德克萨斯擅长反复切入战场\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使处决者职责\n特别颁发此证章\n以兹证明
Operator Thorns has demonstrated a remarkable aptitude for wide-range enemy suppression.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Lord responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员棘刺擅长在较大范围内阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使领主职责\n特别颁发此证章\n以兹证明
Operator Thorns the Lodestar has demonstrated a remarkable aptitude in hurling alchemical units to flexibly adjust the situation on the battlefield.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Alchemist responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员引星棘刺擅长投掷炼金单元灵活调整战场局势\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使炼金师职责\n特别颁发此证章\n以兹证明
Operator Tin Man has demonstrated a remarkable aptitude in hurling alchemical units to flexibly adjust the situation on the battlefield.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Alchemist responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员锡人擅长投掷炼金单元灵活调整战场局势\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使炼金师职责\n特别颁发此证章\n以兹证明
Operator Tina, codename Frost. A member of Rainbow Six, and one of the witnesses to the 'Watchtower 33' incident, Frost registered with Rhodes Island as a cooperative party following the incident.\nThe members of Team Rainbow are mostly reluctant to reveal their past, which we will not object to given that our partners have the right to secrecy regarding their internal information.\nAs with the other members of Team Rainbow, operator Frost has extremely comprehensive combat experience, far surpassing the average operator in various fields including teamwork. Based on the report submitted to the HR department, operator Frost seems to have participated in numerous outdoor rescue missions and is a talented wilderness survival specialist.\nHowever, please note that the members of Team Rainbow are only working with us on a temporary basis and are not formal employees of Rhodes Island. They still have many things they are busy with, so please do not rely overly much on their strength.=干员蒂娜，代号霜华，彩虹小队成员。“瞭望塔33号”事件的亲历者之一，在事件结束后登记在罗德岛合作人员的名单里。\n彩虹小队的成员都不太提及他们过去的经历，对此我们也不会提出意见，毕竟我们的合作方有权保留他们的内部信息。\n与彩虹小队的其他成员一样，干员霜华有着非常优秀的综合战斗经验，在团队配合等各个领域都有远超一般干员的能力。依据人事部提交的报告，干员霜华似乎参与过多种户外救援任务，是一位优秀的野外求生专家。\n但是需要注意，彩虹小队的成员与我们只是暂时合作，并不是罗德岛的正式职工，他们还有很多需要忙碌的事情，请不要过分依赖他们的力量。
Operator Titi has demonstrated a remarkable aptitude for simultaneous aggression and medical treatment while casting.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Incantation Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员缇缇擅长在向敌人施术杀伤的同时疗愈友方\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使咒愈师职责\n特别颁发此证章\n以兹证明
Operator Toddifons has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against enemies of heavy caliber.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Besieger responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员熔泉擅长保持距离对重型敌人进行火力压制\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使攻城手职责\n特别颁发此证章\n以兹证明
Operator Tomimi has demonstrated a remarkable aptitude for inflicting Arts casualties on the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Core Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员特米米擅长对敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使中坚术师职责\n特别颁发此证章\n以兹证明
Operator Totter has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against enemies of heavy caliber.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Besieger responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员铅踝擅长保持距离对重型敌人进行火力压制\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使攻城手职责\n特别颁发此证章\n以兹证明
Operator Tragodia has demonstrated a remarkable aptitude for assisting allies in the inflicting of elemental casualties upon the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Ritualist responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员酒神擅长协助友方对敌人造成元素杀伤\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使巫役职责\n特别颁发此证章\n以兹证明
Operator Training Reward=干员培训奖励
Operator Tsukinogi has demonstrated a remarkable aptitude for providing continuous protection to allies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Abjurer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员月禾擅长为友军提供持续性保护\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使护佑者职责\n特别颁发此证章\n以兹证明
Operator Tuye has demonstrated a remarkable aptitude for healing teammates in the field.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员图耶擅长在战场上为干员提供治疗\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使医师职责\n特别颁发此证章\n以兹证明
Operator Typhon has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against enemies of heavy caliber.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Besieger responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员提丰擅长保持距离对重型敌人进行火力压制\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使攻城手职责\n特别颁发此证章\n以兹证明
Operator Uika Misumi has demonstrated a remarkable aptitude for tactical support and low-level therapy of operators within proximity in coordination with fellow members of Ave Mujica.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Bard responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员三角初华擅长与Ave Mujica的成员协作配合，支援并缓慢治疗附近干员\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使吟游者职责\n特别颁发此证章\n以兹证明
Operator Ulpianus has demonstrated a remarkable aptitude for wielding heavy melee weapons in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Crusher responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员乌尔比安擅长使用沉重有力的武器迎击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使重剑手职责\n特别颁发此证章\n以兹证明
Operator Umiri Yahata has demonstrated a remarkable aptitude for bodily concealment and enemy ambush in coordination with fellow members of Ave Mujica.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Ambusher responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员八幡海铃擅长与Ave Mujica的成员协作配合，隐匿身形伏击敌人\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使伏击客职责\n特别颁发此证章\n以兹证明
Operator Underflow has demonstrated a remarkable aptitude for frontline preservation and blockading the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Sentry Protector responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员深巡擅长坚守阵地，阻击敌人\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使哨戒铁卫职责\n特别颁发此证章\n以兹证明
Operator Utage has demonstrated a remarkable aptitude for solo confrontation with the enemy while far removed from support lines.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Musha responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员宴擅长远离支援独自面对敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使武者职责\n特别颁发此证章\n以兹证明
Operator Valarqvin belongs to a Cyclops tribe that lives in seclusion in the Wintertooth Mountains and is said to have the ability to see into the future.\nFor the foreseeable future, she is proactively seeking partnerships with as many parties as possible, and has currently reached an agreement with Rhodes Island to provide assistance in matters related to Sami and its northern icefields.=干员凛视，隐居于萨米北部冬牙群山的独眼巨人族群的一员，据称该族群拥有能预见未来的源石技艺。\n为了其预见的某种未来，正在积极主动地向各方寻求合作，现与罗德岛达成协议，为罗德岛在萨米及其北方冰原上的相关事务提供帮助。
Operator Valarqvin has demonstrated a remarkable aptitude for assisting allies in the inflicting of elemental casualties upon the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Ritualist responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员凛视擅长协助友方对敌人造成元素杀伤\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使巫役职责\n特别颁发此证章\n以兹证明
Operator Varkáris has demonstrated a remarkable aptitude for swift and fierce enemy suppression in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Centurion responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员摆渡人擅长以凌厉攻势阻击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使强攻手职责\n特别颁发此证章\n以兹证明
Operator Vendela has demonstrated a remarkable aptitude for simultaneous aggression and medical treatment while casting.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Incantation Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员刺玫擅长在向敌人施术杀伤的同时疗愈友方\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使咒愈师职责\n特别颁发此证章\n以兹证明
Operator Verdant has demonstrated a remarkable aptitude for repeated contention with the enemy upon the battlefield.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Dollkeeper responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员维荻擅长于战场上同敌人反复周旋\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使傀儡师职责\n特别颁发此证章\n以兹证明
Operator Vermeil has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员红云擅长保持距离对敌人进行火力压制\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使速射手职责\n特别颁发此证章\n以兹证明
Operator Vetochki has demonstrated a remarkable aptitude for holding the front with minimal support.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Juggernaut responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员折桠能以一人之力戍守防线\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使不屈者职责\n特别颁发此证章\n以兹证明
Operator Vigil has demonstrated a remarkable aptitude in the designation of tactical points for summoning reinforcements so as to secure leeway for deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Vanguard Operator during field operations to exercise Tactician responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员伺夜擅长布设战术点召唤援军来争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使战术家职责\n特别颁发此证章\n以兹证明
Operator Vigna followed every step of Rhodes Island's recruitment protocol, from the submission of her resume, through the in-person interview, evaluation exams, all the way up to ultimately meeting the requirements and winning the approval of the top executives.\nAs for why she chose Rhodes Island, her answer was simple:\n'Life here will be exciting. Very, very exciting, I can feel it!'=干员红豆加入罗德岛在流程上显得相当正式——简历投递、面试交流、测试检验，最终在她的各项指标均满足罗德岛的任职需求，并获得所有高层人员的许可后，红豆正式加入了罗德岛。\n提及为何选择加入罗德岛时，红豆给出的答案非常简单：\n“这里充满了精彩的生命，很多很多，我能感受得到哦。”
Operator Vigna has demonstrated a remarkable aptitude in preemptive penetration of the battlefield situation so as to secure leeway for deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Vanguard Operator during field operations to exercise Charger responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员红豆擅长抢先切入战局争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使冲锋手职责\n特别颁发此证章\n以兹证明
Operator Vina Victoria has demonstrated a remarkable aptitude for inflicting Arts damage on the enemy in close-quarters combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Arts Fighter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员维娜·维多利亚擅长在近身搏斗中对敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使术战者职责\n特别颁发此证章\n以兹证明
Operator Virtuosa has demonstrated a remarkable aptitude for assisting allies in the inflicting of elemental casualties upon the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Ritualist responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员塑心擅长协助友方对敌人造成元素杀伤\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使巫役职责\n特别颁发此证章\n以兹证明
Operator Virtuosa visits Rhodes Island, waiting for the performance to begin.=干员塑心造访罗德岛，等待演奏开始。
Operator vision is limited to their own tile and 1 tile in front; enemies outside visibility are stronger=干员视野范围变为自身所在格与自己身前1格，处于视野外的敌人能力强化
Operator Viviana has demonstrated a remarkable aptitude for inflicting Arts damage on the enemy in close-quarters combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Arts Fighter responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员薇薇安娜擅长在近身搏斗中对敌人造成法术杀伤\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使术战者职责\n特别颁发此证章\n以兹证明
Operator Voucher=干员兑换券
Operator Vulcan has demonstrated a remarkable aptitude for holding the front with minimal support.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Juggernaut responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员火神能以一人之力戍守防线\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使不屈者职责\n特别颁发此证章\n以兹证明
Operator Vulpisfoglia has demonstrated a remarkable aptitude for preemptive penetration of the battlefield situation and active offense so as to secure leeway for deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall hereby be appointed a Vanguard Operator during field operations to exercise Pioneer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员忍冬擅长抢先切入战局，通过进攻争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使尖兵职责\n特别颁发此证章\n以兹证明
Operator W has demonstrated a remarkable aptitude for inflicting physical casualties on multitudes of enemies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Artilleryman responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员W擅长对复数敌人造成物理杀伤\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使炮手职责\n特别颁发此证章\n以兹证明
Operator Waai Fu has demonstrated a remarkable aptitude in repeated battlefield penetration.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Executor responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员槐琥擅长反复切入战场\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使处决者职责\n特别颁发此证章\n以兹证明
Operator Wang has demonstrated a remarkable aptitude for battlefield ambush and trap deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Trapmaster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员望擅长战场伏击与陷阱布置\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使陷阱师职责\n特别颁发此证章\n以兹证明
Operator Wanqing has demonstrated a remarkable aptitude for raising allied morale in the field.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Vanguard Operator during field operations to exercise Standard Bearer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员万顷擅长在战场上振奋同伴士气\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使执旗手职责\n特别颁发此证章\n以兹证明
Operator Warfarin has demonstrated a remarkable aptitude for healing teammates in the field.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Medic responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员华法琳擅长在战场上为干员提供治疗\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使医师职责\n特别颁发此证章\n以兹证明
Operator Warmy has demonstrated a remarkable aptitude for suppressing the enemy with both Arts and Elemental damage.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Caster Operator during field operations to exercise Primal Caster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员温米擅长对敌人造成法术杀伤与元素杀伤\n根据外勤部门决议\n在外勤任务中划分为术师干员，行使本源术师职责\n特别颁发此证章\n以兹证明
Operator was promoted and brought Ingot +2, Hope +2, material +1=干员已进阶。并带了源石锭+2，希望+2，建材+1
Operator Weedy has demonstrated a remarkable aptitude for physically distancing the enemy via applied force so as to preserve the front.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Push Stroker responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员温蒂擅长将敌人推至远方以维持战线\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使推击手职责\n特别颁发此证章\n以兹证明
Operator Whislash has demonstrated a remarkable aptitude in rallying operators to intercept large groups of hostiles.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Instructor responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员鞭刃擅长“鼓舞”阻击大量敌人的干员\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使教官职责\n特别颁发此证章\n以兹证明
Operator Whisperain has demonstrated a remarkable aptitude for wide-range healing in tandem with endowment of effects of benefit upon Operators.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Medic Operator during field operations to exercise Therapist responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员絮雨擅长大范围治疗并为其他干员提供增益效果\n根据外勤部门决议\n在外勤任务中划分为医疗干员，行使疗养师职责\n特别颁发此证章\n以兹证明
Operator Wild Mane has demonstrated a remarkable aptitude in preemptive penetration of the battlefield situation so as to secure leeway for deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Vanguard Operator during field operations to exercise Charger responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员野鬃擅长抢先切入战局争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使冲锋手职责\n特别颁发此证章\n以兹证明
Operator Wind Chimes has demonstrated a remarkable aptitude for wielding heavy melee weapons in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Crusher responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员铎铃擅长使用沉重有力的武器迎击敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使重剑手职责\n特别颁发此证章\n以兹证明
Operator Windflit has demonstrated a remarkable aptitude for utilizing installations so as to aid teammates in combat.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Artificer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员掠风擅长使用装置协助队友作战\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使工匠职责\n特别颁发此证章\n以兹证明
Operator Windscoot has demonstrated excellent timing when dealing with perilous combat situations.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Liberator responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员骋风擅长待时而动以应对极端险恶的战情\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使解放者职责\n特别颁发此证章\n以兹证明
Operator with Rejection has gained Evolution=排异反应干员获得进化
Operator with this skill\nTerra Research Commission=拥有该基建技能的干员\n泰拉大陆调查团
Operator Wiš'adel has demonstrated a remarkable aptitude for attacking multiple ground enemies from a long range.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Sniper Operator during field operations to exercise Flinger responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员维什戴尔擅长远距离打击复数地面敌人\n根据外勤部门决议\n在外勤任务中划分为狙击干员，行使投掷手职责\n特别颁发此证章\n以兹证明
Operator Wulfenite has demonstrated a remarkable aptitude for battlefield ambush and trap deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Trapmaster responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员钼铅擅长战场伏击与陷阱布置\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使陷阱师职责\n特别颁发此证章\n以兹证明
Operator Xingzhu has demonstrated a remarkable aptitude for providing continuous protection to allies.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Supporter Operator during field operations to exercise Abjurer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员行箸擅长为友军提供持续性保护\n根据外勤部门决议\n在外勤任务中划分为辅助干员，行使护佑者职责\n特别颁发此证章\n以兹证明
Operator Yu has demonstrated a remarkable aptitude for preservation of the front while inflicting Elemental damage on the enemy.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Defender Operator during field operations to exercise Primal Protector responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员余擅长维持战线之余对敌人造成元素杀伤\n根据外勤部门决议\n在外勤任务中划分为重装干员，行使本源铁卫职责\n特别颁发此证章\n以兹证明
Operator Zima has demonstrated a remarkable aptitude for preemptive penetration of the battlefield situation and active offense so as to secure leeway for deployment.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall hereby be appointed a Vanguard Operator during field operations to exercise Pioneer responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员凛冬擅长抢先切入战局，通过进攻争取部署空间\n根据外勤部门决议\n在外勤任务中划分为先锋干员，行使尖兵职责\n特别颁发此证章\n以兹证明
Operator Zuo Le has demonstrated a remarkable aptitude for solo confrontation with the enemy while far removed from support lines.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Soloblade responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=干员左乐擅长远离支援独自面对敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使武者职责\n特别颁发此证章\n以兹证明
Operator {0} became a Candleguest=干员{0}已成为伺烛客
Operator {0} completed your mission=干员{0}完成了你交付的任务
Operator {0} completed your mission, equipment Anti-Interference Index +1=干员{0}完成了你交付的任务，设备抗干扰指数+1
Operator {0} faces history with you at the end of the scroll=干员{0}在长卷的尽头与您一起面对历史
Operator {0} gained a promotion reward=干员{0}获得进阶嘉奖
Operator {0} gained a promotion reward and became a Candleguest=干员{0}获得进阶嘉奖并成为伺烛客
Operator {0} gained a promotion reward, equipment Anti-Interference Index +1=干员{0}获得进阶嘉奖，设备抗干扰指数+1
Operator {0} has become a Candleguest=干员{0}成为了伺烛客
Operator {0} has been afflicted with the <{1}> Rejection=干员{0}产生了排异反应<{1}>
Operator {0} has gained experience=干员{0}得到了历练
Operator {0} has left the squad=干员{0}离开了队伍
Operator {0} has returned=干员{0}回归了队伍
Operator {0} has returned as a Candleguest=干员{0}秉烛远行归来
Operator {0} not in scroll returned to the squad=未入卷的干员{0}已重新加入你的队伍
Operator {0} Outfit=干员 {0} 时装
Operator {0} received Rejection{1}=干员{0}获得了排异反应{1}
Operator {0} received treatment at the Safe House=干员{0}已在安全屋获得治疗
Operator {0} received treatment at the Safe House and gained a promotion reward=干员{0}已在安全屋获得治疗，获得进阶嘉奖
Operator {0} received {1}=干员{0}获得了{1}
Operator {0} returned from outside the Tomb of Sui=岁陵外的干员{0}已重新加入你的队伍
Operator {0} was promoted and became a Candleguest=干员{0}已进阶并成为伺烛客
Operator {0} was taken by the scroll to explore the boundary of past and present=干员{0}被长卷带往探索过去与当下的边界
Operator {0} will return after this floor, and increase the Survey Equipment's Anti-Interference Index=干员{0}将会在本层结束后归来，并增强勘察设备抗干扰指数。
Operator {0} will return at the corresponding ending's Prophecy and will be unavailable until then=干员{0}将在相应结局的命运所指归来，此前无法出战
Operator {0} will return with supplies when you enter the next floor.=干员{0}将会在进入下一层时归来，并带回一些物资。
Operator's Personal Letter=干员的私人信件
Operator(s) returned and can join combat=干员已归队，可继续作战
Operators=干员
Operators +6 ASPD after taking damage (Stacks 10x)=干员受到伤害后，攻击速度+6（最多叠加10次）
Operators +60% ATK and HP, but -30% ATK and HP whenever you enter Sui's Remnant Consciousness (Stacks 2x)=所有干员攻击力、生命值+60％。每进入一次岁兽残识，所有干员攻击力、生命值-30％（最多叠加2次）
Operators alongside Adnachiel share a common belief—trust in his judgement.\nHe doesn't come up with comprehensive strategies like the Doctor, but when he shares his thoughts with you, just trust in him and you'll usually get a good result.=所有和安德切尔一起行动过的干员都有一个共识，那就是——相信安德切尔的判断。\n安德切尔并不会像博士那样主动统筹一切。但是，当他告诉你他有一些想法时，只要相信他，往往就能获得好结果。
Operators and Exotic Beasts need plenty of field action to synchronize in combat. It's time to bond with these Feral Pals.=人与异兽配合作战也需要充足的实际操练，该带着驯养的异兽一起出去试试了。
Operators are afflicted with [Combustion] (receiving 50 Arts and Burn per second, does not stack and can be resisted) for 10s every 30s; All [Wild Beasts] Max HP -10%=我方干员每隔30秒获得【燃烧】（每秒受到50点法术伤害和50点灼燃损伤，不叠加并可被抵抗），持续10秒；【野生动物】最大生命值-10%
Operators are faced with hostile combat environment / PRTS recommends further training for Operators=干员将面临恶劣作战环境 / PRTS请求提升干员等级
Operators are now overworked\nExcess products will not benefit from the effects of workshop skills=干员将进行超负荷加工\r\n超出部分不享受后勤技能加成
Operators are often in awe at Goldenglow's ability to remotely control Driftbeacons. Susie wishes she could help operators in need cut their hair from across the battlefield.=干员们时常惊叹于澄闪远距离操控浮标的能力，而苏茜心里想的是，要是能隔着整个战场那么远的距离给有需要的干员理发就好了。
Operators are often worried about the way I do things, wondering if I'm putting myself in harm's way. Honestly, the concern's unnecessary. Thinking too much on my situation would only slow me down, but when it comes to what my friends are going through, trust me, I will care.=其他干员时常对我的行事风格表示担忧，担心我承受了过多的伤害，其实完全没有这个必要。考虑自己的处境只会拖慢我的脚步，但是同伴的处境，我会在意。
Operators are stunned for 10s every 50s; afflicted with [Combustion] (receiving 50 Arts and Burn per second, does not stack and can be resisted) for 20s every 30s; All [Wild Beasts] Max HP -15%=我方干员每隔50秒晕眩10秒；每隔30秒获得【燃烧】（每秒受到50点法术伤害和50点灼燃损伤，不叠加并可被抵抗），持续20秒；【野生动物】最大生命值-15%
Operators are stunned for 10s every 50s; All [Wild Beasts] Max HP -5%=我方干员每隔50秒晕眩10秒；【野生动物】最大生命值-5%
Operators at the <Goalpost> position becomes the <Goalkeeper>. You can kick off from your side after blocking the opponent's shot.=部署在<守门位>的干员可以成为<守门员>，挡住敌方射门后可以在我方半场重新开球
Operators at this Tier cannot=该干员阶位无法
Operators banned for the run=本局禁用干员情况
Operators banned for this run=本局禁用干员
Operators behind a [Blacksteel Worldwide] Operator have ATK +30% and DEF +30% (does not stack)=【黑钢国际】势力干员身后的干员攻击力+30%，防御力+30%（效果不叠加）
Operators can be assigned to Dormitories to restore Morale=干员可通过进驻宿舍恢复心情
Operators can be deployed during a battle=战斗过程可部署其他干员
Operators can carry resources equal to 3x their Block. Collection range is also increased\n(Automatically uses 1 unit per battle when in toolbox)=干员的资源携带量提升为阻挡数的3倍，携带资源的范围扩大\n（携带时自动消耗并被动生效）
Operators can improve their Base Skills or get new ones through upgrading or Promotion=干员可通过升级、晋升来强化或者获得新的后勤技能
Operators cannot be deployed on it directly before connected with nearby Operators with a Stabilizer Chain.=干员不可直接部署，需要周围有其他干员传递稳固铁链
Operators cannot be deployed on the Candle Stand after the battle begins=战斗开始后明烛台将无法部署
Operators deployed on <Goalpost> tiles will not count towards Deployment Limit.=部署在<守门位>的干员不会占用部署数量
Operators deployed on Bushes will not be targeted by ranged attacks=放置于草地的单位不会受到远程攻击
Operators deployed on it can absorb 'Certain Fates'=置于其中的干员可以吸收“某种天命”
Operators deployed on it will be pulled into a sweet dream=置于其中的干员会立刻被拖入美梦中
Operators deployed on the 8 tiles surrounding an Incursion Point gain +100% ATK=干员部署在侵入点周围8格时，攻击力+100%
Operators deployed on the 8 tiles surrounding the Objective Point gain +2 Block and +50% Max HP=部署在蓝色目标点周围8格的干员阻挡数+2，最大生命值+50%
Operators deployed on this tile and enemies passing through will periodically become 'Cold'; Friction is reduced=置于其中的干员和经过的敌军周期性获得“寒冷”，摩擦系数降低
Operators deployed on this tile and enemies passing through will periodically become 'Cold'; Friction is reduced and shifted enemies change direction=置于其中的干员和经过的敌军周期性获得“寒冷”，摩擦系数降低，改变敌人位移方向
Operators deployed on this tile gain ATK +100% when skill is active; effect reduces by 50% with every subsequent activation (disappears after 2 activations)=部署于其上的干员，技能期间攻击力+100%，此后每次开启技能此效果降低50%（开启两次后失效）
Operators deployed on this tile recover 3% of Max HP per second=部署于其上的干员每秒回复自身最大生命值的3%
Operators deployed on this tile will no longer naturally recover SP, but gain ASPD +5 every time they deal damage (max 300)=部署于其上的干员，自身不再自然回复技力，但每次造成伤害都使自身攻击速度+5（上限300）
Operators deployed within will lose HP over time.=置于其中的干员会持续损失生命
Operators dispatched in 'Scout' nodes will return with 1 Plan=先行一步节点派遣的队员可以带回1个构想
Operators dispatched in 'Scout' nodes will return with 2 to 5 Originium Ingots=“先行一步”节点派遣的队员可带来2-5源石锭
Operators equipped with this gain increased ATK=持有装备的干员攻击力提升
Operators equipped with this gain increased DEF=持有装备的干员防御力提升
Operators familiar with Adnachiel tend to use one word to describe the angel: bright. No matter how complicated the subject or advanced the technology involved, he seems to have no trouble mastering it in a short period of time.\nIn a show of humility, Adnachiel stands helpless in the face of loftier, theoretical topics, though everyone assumes he's just being modest. After all, as soft spoken and kind as he is, Adnachiel gives off the impression of being a clever and considerate young man. After meeting him, most operators come to understand his observant and sensitive personality. He always speaks to the true nature of things, but the scope of his theories is limited to that over which he has immediate control. Through his analyses, he can even predict the short-term future of his targets. He consistently rejects the titles of both 'prophet' and 'genius pretty boy,' but rumors about him continue to proliferate.=熟悉安德切尔的干员同僚们都习惯用一个词汇形容这位天使：聪慧。即使是相当复杂的学识和技术，安德切尔都能在很短的时间内将之洞悉、掌握。\n虽然安德切尔曾谦虚地表示，一旦涉及更加高深的理论，他就会束手无策，但大家也都仅仅把这当作是安德切尔的谦逊。毕竟，安德切尔在社交场合下表现出的那种沉默和自然，都让人心生好感，更会认定这是个智慧而有涵养的年轻人。一旦与他交流，干员们就更能感受到他惊人的观察力和令人赞叹的敏感。他的言语一刻也没有偏离过事物的本质，而他理论范畴内的所有事物似乎都无法脱离他的掌控，凭借分析，他甚至能推导出目标短暂的未来。尽管他拒绝被称作是“先知”或者“知道很多的小白脸”，但和他有关的传言实在是数不胜数。
Operators gain +0.4/s SP recovery rate whenever they use a skill (Stacks up to 5 times)=干员每使用过一次技能，自身的技力自然回复速度+0.4/秒，最多叠加5层
Operators gain +1 Block\nEnemies gain Movement Speed when Invisible=我方干员阻挡数+1\n敌人隐匿时移动速度上升
Operators gain +1 Block.=干员阻挡数+1
Operators gain +130% ATK for 15 seconds after dodging=干员触发闪避后15秒内攻击力+130%
Operators gain +130% ATK for 6 seconds after dodging=干员触发闪避后6秒内攻击力+130%
Operators gain +15% ATK with every coin toss (Stacks up to 10 times); if only Risk Coins tossed, adds an extra stack=每次投钱，所有干员攻击力+15％（最多叠加10次），若只投掷出厉钱，则额外获得1次叠加次数
Operators gain +40 ASPD for 10 seconds after deployment=所有干员部署后10秒内攻击速度+40
Operators gain +5% ATK whenever they use a skill (Stacks up to 40 times)=干员每使用过一次技能，自身的攻击力+5%，最多叠加40层
Operators gain +50% ATK for 3s when healed (additional heals increase duration but not effect).=所有我方干员受到治疗后的3秒内攻击力+50%（加成不叠加，刷新持续时间）
Operators gain +70 ASPD for 10 seconds after deployment=所有干员部署后10秒内攻击速度+70
Operators gain +70 ASPD for 15 seconds after dodging=干员触发闪避后15秒内攻击速度+70
Operators gain +70% ATK for 6 seconds after dodging=干员触发闪避后6秒内攻击力+70%
Operators gain ASPD as their HP decreases, up to +60 ASPD at 30% HP=干员生命值越低，攻击速度越快，30%生命值时达到最大可提升攻击速度（+60）
Operators gain ATK +60% and Resistance for 15 seconds after recovering from a negative status=所有干员从异常状态恢复后，攻击力+60%并获得抵抗，持续15秒
Operators gain ATK as their HP increases, up to +30% ATK at 100% HP=干员生命值越高，攻击力越高，100%生命值时达到最大可提升攻击力（+30%）
Operators gain {prob:0%} chance of Arts Dodge=干员获得{prob:0%}概率法术闪避
Operators gain {prob:0%} chance of Physical and Arts Dodge=干员获得{prob:0%}概率物理与法术闪避
Operators gain {prob:0%} chance of Physical and Arts Dodge, and {hi1@prob:0%} chance to gain 1 Shield when skill is activated=干员获得{prob:0%}概率物理与法术闪避，开启技能时，有{hi1@prob:0%}概率获得1层护盾
Operators gain {prob:0%} chance of Physical Dodge=干员获得{prob:0%}概率物理闪避
Operators have +100% ATK for one second after their skill becomes active=所有干员技能触发后1秒内攻击力+100%
Operators have +130% ATK for 6 seconds after dodging=干员触发闪避后6秒内攻击力+130%
Operators have +20% DEF when blocking=干员阻挡敌人时防御力+20%
Operators have +30% SP Cost=干员开启技能所需的技力+30%
Operators have +60% ATK for one second after their skill becomes active=所有干员技能触发后1秒内攻击力+60%
Operators have +70% ATK for 6 seconds after dodging=干员触发闪避后6秒内攻击力+70%
Operators have -15% ATK for the first wave, but gain +15% ATK for each subsequent wave=第一波次内干员攻击力-15%，之后每经过一次波次，干员攻击力+15%
Operators have -15% ATK for the first wave, but gain +20% ATK for each subsequent wave=第一波次内干员攻击力-15%，之后每经过一次波次，干员攻击力+20%
Operators have -15% ATK for the first wave, but gain +30% ATK for each subsequent wave=第一波次内干员攻击力-15%，之后每经过一次波次，干员攻击力+30%
Operators have -75% Max HP, ATK, DEF, Deployment Cost, and Redeployment Time, but start with +80 SP=干员生命上限、防御力、攻击力、部署费用和再部署时间-75%，但初始技力+80
Operators have 10% Sanctuary when blocking=干员阻挡敌人时获得10%庇护
Operators have 10% Sanctuary when blocking, Deployment Limit +2=干员阻挡敌人时获得10%庇护，可同时部署人数+2
Operators have a {prob:0%} chance to recover {sp} SP when dealing damage=干员造成伤害时，有{prob:0%}概率回复{sp}点技力
Operators have a {prob:0%} chance to recover {sp} SP when healed=干员受到治疗时，有{prob:0%}概率回复{sp}点技力
Operators have ATK +10% when blocking=干员阻挡敌人时攻击力+10%
Operators have ATK +50% when blocking=我方干员阻挡敌人时，攻击力+50％
Operators have been coming to me for talks? True enough. Even HR Operators are asking me about it. The only thing I can tell you is that I'm not here to poach people for Pure Heart Medical. You know very well I must keep all work engagements confidential, whether they've killed a relative, or simply stolen a cookie.=最近总有人找我说悄悄话？人事部干员也来问过我，但我只能保证，我绝不是想挖人去赤心医疗。您知道的，我必须为工作中接触到的每个人保密，无论对方是害死过至亲，还是偷吃了一块饼干。
Operators have DEF +20% when blocking, Deployment Limit +1=干员阻挡敌人时防御力+20%，可同时部署人数+1
Operators have healing effectiveness increased to {heal_scale:0%}=干员受到的治疗效果提升至{heal_scale:0%}
Operators have healing effectiveness increased to {heal_scale:0%}, and dealing damage reduces enemy healing and recovery effects to {hi1@heal_scale:0%} for 10s=干员受到的治疗效果提升至{heal_scale:0%}，造成伤害时使敌人受到的治疗与回复效果降低至{hi1@heal_scale:0%}，持续10秒
Operators have healing effectiveness increased to {heal_scale:0%}; environmental damage reduced by {damage_resistance:0%}=干员受到的治疗效果提升至{heal_scale:0%}，受到自然环境伤害减少{damage_resistance:0%}
Operators have healing effectiveness increased to {heal_scale:0%}; Medic Operators gain Camouflage=干员受到的治疗效果提升至{heal_scale:0%}，医疗干员获得迷彩
Operators have increased ASPD proportional to how low their HP is, up to a maximum of +60 ASPD at 30% HP=干员生命值越低，攻击速度越快，30%生命值时达到最大可提升攻击速度（+60）
Operators have increased ATK proportional to how high their HP is, up to a maximum of +30% ATK at 100% HP=干员生命值越高，攻击力越高，100%生命值时达到最大可提升攻击力（+30%）
Operators holding this letter are able to apply for short-term rush training; the Instructors will tailor the course according to the Operator's circumstances, helping them make rapid breakthroughs, unearth their own potential, and attain a decisive standard.=持有此信函的干员可以向教官团申请短期突击训练，教官们会按照干员情况量身定制课程，帮助其快速突破瓶颈，发掘自身潜质，达到认定标准。
Operators immediately obtain 10 SP when deployed=所有干员部署时立刻获得10点技力
Operators immediately obtain 30 SP after their skill ends for the first time=干员首次技能结束后立刻获得30点技力
Operators in the 4 adjacent tiles take damage each second and have +50% ATK.\n\nTransform: When there are <Originium Formations> around a <River>, any connected <River>/<Loam> become <Polluted River>/<Polluted Loam>.=周围4格干员每秒遭受伤害，同时攻击力+50%。\n\n衍生方式：<河流>周围存在<源石晶簇>时，场上所有与之相连的<河流>/<沃土>，将变为<被污染的河流>/<被污染的沃土>。
Operators in the 8 tiles surrounding Terrain gain Camouflage=“地形”周围八格的干员获得迷彩
Operators in the 8 tiles surrounding Terrain gain {prob:0%} chance of Physical and Arts Dodge=“地形”周围八格的干员获得{prob:0%}概率物理与法术闪避
Operators in the 8 tiles surrounding Terrain take {damage_resistance:0%} less damage=“地形”周围八格的干员受到的伤害减少{damage_resistance:0%}
Operators in the <@trap.number>4</> adjacent tiles <@trap.debuff>take damage</> each second and have <@trap.number>+50%</> ATK.\n\nTransform: When there are <Originium Formations> around a <River>, any connected <River>/<Loam> become <Polluted River>/<Polluted Loam>.=周围<@trap.number>4</>格干员每秒<@trap.debuff>遭受伤害</>，同时攻击力<@trap.number>+50%</>。\n\n衍生方式：<河流>周围存在<源石晶簇>时，场上所有与之相连的<河流>/<沃土>，将变为<被污染的河流>/<被污染的沃土>。
Operators know better than to provoke Toddifons. This does not mean she is hot-tempered; she simply does not care what other people think, following the guidance of her own heart. She would rather tear down a building than waste time thinking about personal relationships.\nToddifons does not hesitate when she has to strike, reducing her foes to cinders with arrows from the sky. Watch out! Here comes the Rain of Fire!=别惹熔泉是干员们的共识，这并不意味着她脾气暴躁，实际上，熔泉只是不在乎他人的看法，只遵从自己的内心罢了。她宁愿把思考人际关系微妙之处的时间花在思考如何让她的攻城弩轰塌一栋楼上。\n找准时机，果断出手，无论是什么样的敌人，熔泉都有信心让他们成为破城矢下的飞灰。注意了，火矢天降！
Operators lose 2% of Max HP for 60 seconds on deployment; Leads expedition in a different direction=干员部署后60s内，每秒流失2%的最大生命值，让探索开启不同的方向
Operators lose 50% SP on deployment; When carrying this Collectible, a special Operation option will appear in Pathfinder=干员部署后损失50%的技力值；携带此收藏品时，指点迷津中会出现一场特殊的作战
Operators lose HP at a faster rate when their HP is not full, but gain increased ATK based on how low their HP is=干员在血量未满时更快流失生命值，但生命值越低，攻击力越高
Operators not deployed in the previous wave gain +120 DEF, +6 RES, 25 HP recovery, and recover 2 extra SP every 5 seconds this wave=上一波次中未被部署的干员，在这一波次中防御力+120，法术抗性+6，获得25点生命回复且每5秒额外回复2点技力
Operators not deployed in the previous wave gain +180 DEF, +12 RES, 50 HP recovery, and recover 2 extra SP every 5 seconds this wave=上一波次中未被部署的干员，在这一波次中防御力+180，法术抗性+12，获得50点生命回复且每5秒额外回复2点技力
Operators not deployed in the previous wave gain +60 DEF and recover 2 extra SP every 5 seconds this wave=上一波次中未被部署的干员，在这一波次中防御力+60，且每5秒额外回复2点技力
Operators not in scroll have returned to the squad=未入卷的干员们归队了
Operators of a random class will deploy with a talisman attached the first time they are deployed=随机一个职业的干员首次部署后立即受到便符附着
Operators of three random classes will deploy with a talisman attached the first time they are deployed=随机三个职业的干员首次部署后立即受到便符附着
Operators of two random classes will deploy with a talisman attached the first time they are deployed=随机两个职业的干员首次部署后立即受到便符附着
Operators on [Loam] gain ATK and Max HP +50%, and [Farmland/Greenhouse Shed] productivity increases\nWhen polluted, all connecting [Rivers] and [Loam] will also be polluted; polluted [Rivers] will deal damage to Operators in the 4 adjacent tiles per second, while also granting them ATK +50%; Operators on polluted [Loam] will also receive these effects\nWhen there are [Sensor Hubs] in the 4 surrounding tiles, becomes a [Loader]=【沃土】使其上的干员攻击力与最大生命值+50%，【田地/温室拱棚】产出提高\n被污染后，所有相连的【河流】与【沃土】均会被污染；【河流】被污染后使周围4格的我方干员每秒受到伤害，攻击力+50%；【沃土】被污染后其上的干员也会受到此效果影响\n周围四格有【侦测中心】时，形成【装卸机】
Operators on a Buildout Construct or the adjacent 4 tiles gain +10% DEF=拓展设施所在格子与周围四格干员防御力+10%
Operators on a Buildout Construct or the adjacent 4 tiles gain +15% DEF=拓展设施所在格子与周围四格干员防御力+15%
Operators on the adjacent 4 tiles of Buildout Constructs gain DEF +10%=拓展设施所在格以及周围4格内的我方干员防御力+10%
Operators on the adjacent 4 tiles of Buildout Constructs gain DEF +15%=拓展设施所在格以及周围4格内的我方干员防御力+15%
Operators on Vagary Tiles defeated for the first time will recover 30% HP instead of retreating=部署在化境地块上干员，首次被击倒时不撤退且回复30%生命
Operators on Vagary Tiles gain +10% ATK (Can be upgraded in Leisure, to a max of 10 levels)=使所有部署在化境地块上的干员，攻击力+10%（在常乐中有机会升级，上限10次）
Operators on Vagary Tiles gain +10% HP (Can be upgraded in Leisure, to a max of 10 levels)=使所有部署在化境地块上的干员，生命值+10%（在常乐中有机会升级，上限10次）
Operators placed on this tile gain the same Hui-Ming attribute as the Mark=置于其中的干员获得与其相同的明晦属性
Operators receive -30% ranged damage when blocking=干员阻挡敌人时受到远程伤害降低30%
Operators receive increased healing effectiveness\nEnemies have increased Movement Speed=我方干员受到的治疗效果提升\n敌人移动速度提升
Operators recover 1 SP when healed.=所有我方干员受到治疗后回复1点技力
Operators recover 2 SP when dealing damage to [Sarkaz] enemies=所有干员对【萨卡兹】敌人造成伤害时回复2点技力
Operators recover 2 SP when dealing damage to [Sea Monsters]=所有干员对【海怪】造成伤害时回复2点技力
Operators recover {sp} SP after a successful dodge=干员成功闪避后，回复{sp}点技力
Operators recover {sp} SP every {interval}s=干员每{interval}秒回复{sp}点技力
Operators recover {sp} SP every {interval}s, and enemies are bound for {unmovable_duration}s when they pass through an Operator=干员每{interval}秒回复{sp}点技力，敌人穿过干员时被束缚{unmovable_duration}秒
Operators recover {sp} SP every {interval}s, and while Operator skill is active, Silence enemies for {duration}s when dealing damage to the enemies=干员每{interval}秒回复{sp}点技力，且干员技能期间对敌人造成伤害时使其失去特殊能力{duration}秒
Operators recover {sp} SP when skill expires=干员在技能结束后，回复{sp}点技力
Operators recruited via 'Temporary Recruitment' will not consume Hope. Do not miss the opportunity=“临时招募”干员招募时无需消耗希望，请不要错过
Operators recruited via 'Temporary Recruitment' will not consume Hope. Do not miss the opportunity.=“临时招募”干员招募时无需消耗希望，请不要错过
Operators require much more Hope to promote=进阶干员所需希望大幅提升
Operators retreat to the Deployment Waiting Zone at the end of Stage 1.=第一阶段结束后，场上的干员会撤退进入待部署区
Operators take -80% environmental damage, Deployment Limit +2=干员受到的环境伤害-80%，可同时部署人数+2
Operators take 15% less damage from aerial units;=干员受到来自空中单位的伤害减少15%；
Operators take 25% less damage from aerial units, and attacks against aerial units slow them for 0.2s.=干员受到来自空中单位的伤害减少25%，且所有干员攻击空中敌人时还会使其停顿0.2秒
Operators take 25% more Elemental Injury=干员受到的元素损伤提高25%
Operators take continuous damage if other Operators are within the 8 surrounding tiles; otherwise, gain +50 ASPD; only active in Bizarre Fragments=干员周围8格存在其他干员时持续受到伤害，干员周围8格不存在其他干员时攻击速度+50，仅在诡谲断章中生效
Operators take{damage_resistance:0%} less damage while skill is active=干员在技能持续期间受到的伤害减少{damage_resistance:0%}
Operators tend to give it their all, even to tasks that might seem trivial. The reality is, those tasks are not trivial at all.=即使是看似最微小的工作，干员们也会全力以赴。何况事实上，一点也不微小。
Operators that have 3 or more types of Tactical Equipment generate 5 DP and 1 Transfer Permit every 10 seconds.=拥有3种及以上战术装备的干员，每10秒产出5点部署费用和１点调用凭证
Operators that have retreated or were knocked out can be redeployed after a certain period of time, but their cost will be increased=倒下或撤退的干员在一定时间后可以再次部署，但费用也会增加
Operators to activate=激活所需人数
Operators who can withstand the assault will become a Candleguest=坚持不被击退者成为伺烛客
Operators will be Frozen for 30s after deployment, but gain +200% ATK and DEF for the duration (Effect only triggers once before unit leaves the field)=干员部署后陷入冻结，持续30秒，但期间攻击力和防御力+200%（每名干员退场前只会生效一次）
Operators will gain\n50% more Trust from\nnon-Annihilation stages!=挑战非剿灭作战关\n卡，指定干员信赖\n获取提升50%!
Operators will gain\n<color\=#006DDD>50%</color> more Trust from\nnon-Annihilation stages!=挑战非剿灭作战关\n卡，指定干员信赖\n获取提升<color\=#006DDD>50%</color>!
Operators with a Support Device attached have ASPD +10, and Support Devices last for +12s=拥有支援装置的干员攻击速度+10，且支援装置持续时间+12秒
Operators with a Support Device attached have ASPD +11, and Support Devices last for +14s=拥有支援装置的干员攻击速度+11，且支援装置持续时间+14秒
Operators with a Support Device attached have ASPD +12, and Support Devices last for +16s=拥有支援装置的干员攻击速度+12，且支援装置持续时间+16秒
Operators with a Support Device attached have ASPD +13, and Support Devices last for +18s=拥有支援装置的干员攻击速度+13，且支援装置持续时间+18秒
Operators with a Support Device attached have ASPD +15, and Support Devices last for +20s=拥有支援装置的干员攻击速度+15，且支援装置持续时间+20秒
Operators with a Support Device attached have ASPD +16, and Support Devices last for +22s=拥有支援装置的干员攻击速度+16，且支援装置持续时间+22秒
Operators with a Support Device attached have ASPD +17, and Support Devices last for +24s=拥有支援装置的干员攻击速度+17，且支援装置持续时间+24秒
Operators with a Support Device attached have ASPD +19, and Support Devices last for +26s=拥有支援装置的干员攻击速度+19，且支援装置持续时间+26秒
Operators with a Support Device attached have ASPD +21, and Support Devices last for +28s=拥有支援装置的干员攻击速度+21，且支援装置持续时间+28秒
Operators with a Support Device attached have ASPD +23, and Support Devices last for +30s=拥有支援装置的干员攻击速度+23，且支援装置持续时间+30秒
Operators with a Support Device attached have ASPD +{attack_speed}, and Support Devices last for +{extend_time}s=拥有支援装置的干员攻击速度+{attack_speed}，且支援装置持续时间+{extend_time}秒
Operators with a Support Device attached have ASPD <@ba.vup>+10</>, and Support Devices last for <@ba.vup>+12</>s=拥有支援装置的干员攻击速度<@ba.vup>+10</>，且支援装置持续时间<@ba.vup>+12</>秒
Operators with a Support Device attached have ASPD <@ba.vup>+11</>, and Support Devices last for <@ba.vup>+14</>s=拥有支援装置的干员攻击速度<@ba.vup>+11</>，且支援装置持续时间<@ba.vup>+14</>秒
Operators with a Support Device attached have ASPD <@ba.vup>+12</>, and Support Devices last for <@ba.vup>+16</>s=拥有支援装置的干员攻击速度<@ba.vup>+12</>，且支援装置持续时间<@ba.vup>+16</>秒
Operators with a Support Device attached have ASPD <@ba.vup>+13</>, and Support Devices last for <@ba.vup>+18</>s=拥有支援装置的干员攻击速度<@ba.vup>+13</>，且支援装置持续时间<@ba.vup>+18</>秒
Operators with a Support Device attached have ASPD <@ba.vup>+15</>, and Support Devices last for <@ba.vup>+20</>s=拥有支援装置的干员攻击速度<@ba.vup>+15</>，且支援装置持续时间<@ba.vup>+20</>秒
Operators with a Support Device attached have ASPD <@ba.vup>+16</>, and Support Devices last for <@ba.vup>+22</>s=拥有支援装置的干员攻击速度<@ba.vup>+16</>，且支援装置持续时间<@ba.vup>+22</>秒
Operators with a Support Device attached have ASPD <@ba.vup>+17</>, and Support Devices last for <@ba.vup>+24</>s=拥有支援装置的干员攻击速度<@ba.vup>+17</>，且支援装置持续时间<@ba.vup>+24</>秒
Operators with a Support Device attached have ASPD <@ba.vup>+19</>, and Support Devices last for <@ba.vup>+26</>s=拥有支援装置的干员攻击速度<@ba.vup>+19</>，且支援装置持续时间<@ba.vup>+26</>秒
Operators with a Support Device attached have ASPD <@ba.vup>+21</>, and Support Devices last for <@ba.vup>+28</>s=拥有支援装置的干员攻击速度<@ba.vup>+21</>，且支援装置持续时间<@ba.vup>+28</>秒
Operators with a Support Device attached have ASPD <@ba.vup>+23</>, and Support Devices last for <@ba.vup>+30</>s=拥有支援装置的干员攻击速度<@ba.vup>+23</>，且支援装置持续时间<@ba.vup>+30</>秒
Operators with a Support Device attached have ASPD <@ba.vup>+{attack_speed}</>, and Support Devices last for <@ba.vup>+{extend_time}</>s=拥有支援装置的干员攻击速度<@ba.vup>+{attack_speed}</>，且支援装置持续时间<@ba.vup>+{extend_time}</>秒
Operators with an increased chance in this Returning Headhunting:\n{0}\n\nThe pick cannot be changed once confirmed. Confirm pick?=本次归航寻访出率提升干员：\n{0}\n\n选定后本次归航寻访不可更改，确认选取干员吗？
Operators with talismans have reduced ATK, starting Max Life Points -2=受符的干员攻击力降低，初始目标生命上限-2
Operators with this Rejection continuously lose HP whenever their HP is not full, and have -50% Max HP, ATK, DEF, Deployment Cost, and Redeployment Time=产生排异反应的干员在血量未满时不断流失生命值、生命上限、防御力、攻击力、部署费用和再部署时间-50%
Operators with this Rejection have -50% Max HP, ATK, DEF, Deployment Cost, and Redeployment Time=产生排异反应的干员生命上限、防御力、攻击力、部署费用和再部署时间-50%
Operators with this Rejection have -50% Max HP, ATK, DEF, Deployment Cost, and Redeployment Time. They will also be Frozen for 15 seconds after deployment=产生排异反应的干员生命上限、防御力、攻击力、部署费用和再部署时间-50%、部署后陷入持续15秒的冻结
Operators with this Rejection will automatically activate their skill=产生排异反应的干员的所有技能自动开启
Operators with this Rejection will automatically activate their skills and be Frozen for 15 seconds after deployment=产生排异反应的干员的所有技能自动开启、部署后陷入持续15秒的冻结
Operators with this Rejection will automatically activate their skills and continuously lose HP whenever their HP is not full=产生排异反应的干员的所有技能自动开启、在血量未满时不断流失生命值
Operators with this Rejection will automatically activate their skills, and have -50% Max HP, ATK, DEF, Deployment Cost, and Redeployment Time=产生排异反应的干员的所有技能自动开启、生命上限、防御力、攻击力、部署费用和再部署时间-50%
Operators with this Rejection will be Frozen for 15 seconds after deployment (Effect only triggers once before unit leaves the field)=产生排异反应的干员部署后陷入冻结，持续15秒（每名干员退场前只会生效一次）
Operators with this Rejection will continuously lose HP whenever their HP is not full=产生排异反应的干员在血量未满时不断流失生命值
Operators with this Rejection will continuously lose HP whenever their HP is not full and be Frozen for 15 seconds after deployment=产生排异反应的干员在血量未满时不断流失生命值、部署后陷入持续15秒的冻结
Operators with this skill\nEbenholz=拥有该基建技能的干员\n黑键
Operators with this skill\nJieyun=拥有该基建技能的干员\n截云
Operators with this skill\nMutsumi Wakaba=拥有该基建技能的干员\n若叶睦
Operators with this skill\nRosmontis=拥有该基建技能的干员\n迷迭香
Operators with this skill\nSakiko Togawa=拥有该基建技能的干员\n丰川祥子
Operators with this skill\nSnowsant=拥有该基建技能的干员\n雪雉
Operators with this skill\nVermeil=拥有该基建技能的干员\n红云
Operators with this skill\nVirtuosa=拥有该基建技能的干员\n塑心
Operators with this skill\nWaai Fu=拥有该基建技能的干员\n槐琥
Operators within gain Camouflage=置于其中的干员获得"迷彩"
Operators' 'When obtained' Attributes <@ba.vup>trigger twice</>\n<At <@autochess.dgreen>100</> stacks> 'When obtained' Attributes <@ba.vup>trigger 3 times</> instead ([Investor] Operators on Bench can also count toward activating this Alliance)=干员的“获得时”类特质每次<@ba.vup>触发2次</>\n<达到<@autochess.dgreen>100</>层>“获得时”类特质每次<@ba.vup>触发3次</>（整备区的【投资人】干员也可用于激活盟约）
Operators' 'When obtained' Attributes <@ba.vup>trigger twice</>\n<At <@autochess.dgreen>70</> stacks> 'When obtained' Attributes <@ba.vup>trigger 3 times</> instead ([Investor] Operators on Bench can also count toward activating this Alliance)=干员的“获得时”类特质每次<@ba.vup>触发2次</>\n<达到<@autochess.dgreen>70</>层>“获得时”类特质每次<@ba.vup>触发3次</>（整备区的【投资人】干员也可用于激活盟约）
Operators' 'When obtained' Attributes trigger twice\n<At 100 stacks> 'when obtained' Attributes trigger 3 times instead\n[Investor] Operators on Bench can also count toward activating this Alliance=干员的“获得时”类特质每次触发2次\n<达到100层>“获得时”类特质每次触发3次\n整备区的【投资人】干员也可用于激活盟约
Operators' 'When obtained' Attributes trigger twice\n<At 100 stacks> 'When obtained' Attributes trigger 3 times instead ([Investor] Operators on Bench can also count toward activating this Alliance)=干员的“获得时”类特质每次触发2次\n<达到100层>“获得时”类特质每次触发3次（整备区的【投资人】干员也可用于激活盟约）
Operators' 'When obtained' Attributes trigger twice\n<At 70 stacks> 'when obtained' Attributes trigger 3 times instead\n[Investor] Operators on Bench can also count toward activating this Alliance=干员的“获得时”类特质每次触发2次\n<达到70层>“获得时”类特质每次触发3次\n整备区的【投资人】干员也可用于激活盟约
Operators' 'When obtained' Attributes trigger twice\n<At 70 stacks> 'When obtained' Attributes trigger 3 times instead ([Investor] Operators on Bench can also count toward activating this Alliance)=干员的“获得时”类特质每次触发2次\n<达到70层>“获得时”类特质每次触发3次（整备区的【投资人】干员也可用于激活盟约）
Operators' 'When obtained' Attributes trigger twice\n<At <@ba.vup>100</> stacks> 'when obtained' Attributes trigger 3 times instead\n[Investor] Operators on Bench can also count toward activating this Alliance=干员的“获得时”类特质每次触发2次\n<达到<@ba.vup>100</>层>“获得时”类特质每次触发3次\n整备区的【投资人】干员也可用于激活盟约
Operators' 'When obtained' Attributes trigger twice\n<At <@ba.vup>70</> stacks> 'when obtained' Attributes trigger 3 times instead\n[Investor] Operators on Bench can also count toward activating this Alliance=干员的“获得时”类特质每次触发2次\n<达到<@ba.vup>70</>层>“获得时”类特质每次触发3次\n整备区的【投资人】干员也可用于激活盟约
Operators' ASPD +{attack_speed}=干员攻击速度+{attack_speed}
Operators' ASPD +{attack_speed}, and damage gradually increases when attacking the same enemy (5% each time, max 20%)=干员攻击速度+{attack_speed}，攻击同一个敌人时造成的伤害逐渐提升（每次5%最高20%）
Operators' ASPD +{attack_speed}, and damage gradually increases when attacking the same enemy (8% each time, max 48%)=干员攻击速度+{attack_speed}，攻击同一个敌人时造成的伤害逐渐提升（每次8%最高48%）
Operators' ASPD +{attack_speed}, and inflict {value} extra Arts damage when dealing damage=干员攻击速度+{attack_speed}，造成伤害时额外附带{value}点法术伤害
Operators' ATK +{atk:0%}=干员攻击力+{atk:0%}
Operators' ATK +{atk:0%} after dodging (max +50%, until Armory Plug-in is replaced)=干员闪避后攻击力+{atk:0%}（最多+50%，直到战术插件被替换）
Operators' ATK +{atk:0%} after dodging (max +72%, until Armory Plug-in is replaced)=干员闪避后攻击力+{atk:0%}（最多+72%，直到战术插件被替换）
Operators' ATK +{atk:0%} after dodging (max +80%, until Armory Plug-in is replaced)=干员闪避后攻击力+{atk:0%}（最多+80%，直到战术插件被替换）
Operators' ATK +{atk:0%} in the 8 tiles surrounding Terrain="地形"周围八格的干员攻击力+{atk:0%}
Operators' ATK +{atk:0%} in the 8 tiles surrounding Terrain, and damage against blocked enemies increased by {atk_scale:0%}="地形"周围八格的干员攻击力+{atk:0%}，且对被阻挡的敌人造成的伤害增加{atk_scale:0%}
Operators' ATK +{atk:0%} in the 8 tiles surrounding Terrain, and damage against blocked enemies increased to {atk_scale:0%}="地形"周围八格的干员攻击力+{atk:0%}，且对被阻挡的敌人造成的伤害提升至{atk_scale:0%}
Operators' ATK +{atk:0%} in the 8 tiles surrounding Terrain, and ignore {def_penetrate:0%} enemy DEF="地形"周围八格的干员攻击力+{atk:0%}，且无视敌人{def_penetrate:0%}防御力
Operators' ATK +{atk:0%} in the 8 tiles surrounding Terrain, and ignore {magic_resist_penetrate_fixed} enemy RES="地形"周围八格的干员攻击力+{atk:0%}，且无视敌人{magic_resist_penetrate_fixed}法术抗性
Operators' ATK +{atk:0%} while skill is active=干员在技能持续期间，攻击力+{atk:0%}
Operators' ATK +{atk:0%} while skill is active, and deal Arts damage equal to {atk_scale:0%} ATK to all enemies in Attack Range every second while skill is active=干员在技能持续期间，攻击力+{atk:0%}，且对攻击范围内所有敌人每秒造成相当于自身攻击力{atk_scale:0%}的法术伤害
Operators' ATK +{atk:0%}, and damage against Infected Creatures is increased to {damage_scale:0%}=干员攻击力+{atk:0%}，对感染生物类敌人造成的伤害提升至{damage_scale:0%}
Operators' ATK +{atk:0%}, and deal Arts damage equal to {atk_scale:0%} ATK per second to enemies they block=干员攻击力+{atk:0%}，且对自身阻挡的敌人每秒造成{atk_scale:0%}攻击力的法术伤害
Operators' ATK +{atk:0%}, and deal Arts damage equal to {atk_scale:0%} ATK to {max_target} random enemies in Attack Range after a successful resist=干员攻击力+{atk:0%}，且成功抵挡伤害后，立即对攻击范围内{max_target}名随机敌人造成{atk_scale:0%}攻击力的法术伤害
Operators' ATK +{atk:0%}, and deal {dmg_atk} Arts damage to {max_target} random enemies in Attack Range when deployed=干员攻击力+{atk:0%}，且部署时立即对攻击范围内{max_target}名随机敌人造成{dmg_atk}点法术伤害
Operators' ATK +{atk:0%}, and ignore {def_penetrate:0%} enemy DEF when attacking=干员攻击力+{atk:0%}，攻击时无视敌人{def_penetrate:0%}防御力
Operators' ATK +{atk:0%}, and ignore {magic_resist_penetrate_fixed} enemy RES when attacking=干员攻击力+{atk:0%}，攻击时无视敌人{magic_resist_penetrate_fixed}法术抗性
Operators' ATK +{atk:0%}; after Operator activates skill for {duration}s, the effect disappears and is restored once skill expires=干员攻击力+{atk:0%}，干员开启技能{duration}秒后，该效果消失，直到技能结束后恢复
Operators' attacks on Apparition enemies deal additional Arts damage equal to 50% ATK=所有干员对【化物】造成伤害时，额外造成一次相当于攻击力50%的法术伤害
Operators' DEF +{def:0%}=干员防御力+{def:0%}
Operators' DEF +{def:0%}, damage taken -{value} each time=干员防御力+{def:0%}，每次受到的伤害-{value}
Operators' equipment will return to the Bench when promoted and have to be re-equipped=干员晋级后已配发装备会回收至整备区，需要重新配置
Operators' HP +{max_hp:0%}=干员生命值+{max_hp:0%}
Operators' HP +{max_hp:0%} and take {damage_resistance:0%} less damage from Infected Creatures=干员生命值+{max_hp:0%}，受到来自感染生物敌人的伤害减少{damage_resistance:0%}
Operators' HP +{max_hp:0%}, damage taken -{value} each time=干员生命值+{max_hp:0%}，每次受到的伤害-{value}
Operators' HP +{max_hp:0%}, DEF +{def:0%}=干员生命值+{max_hp:0%}，防御力+{def:0%}
Operators' HP +{max_hp:0%}, RES +{magic_resistance}=干员生命值+{max_hp:0%}，法术抗性+{magic_resistance}
Operators' HP +{max_hp:0%}; gain 1 Shield when allied units are deployed=干员生命值+{max_hp:0%}，部署友方单位时，立即获得1层护盾
Operators' HP +{max_hp:0%}; gain 2 Shield when allied units are deployed=干员生命值+{max_hp:0%}，部署友方单位时，立即获得2层护盾
Operators' HP +{max_hp:0%}; gain 3 Shield when allied units are deployed=干员生命值+{max_hp:0%}，部署友方单位时，立即获得3层护盾
Operators' HP and DEF +{max_hp:0%}; after Operator activates skill for {duration}s, the effect disappears and is restored once skill expires=干员生命值、防御力+{max_hp:0%}，干员开启技能{duration}秒后，该效果消失，直到技能结束后恢复
Operators' levels are too low=干员等级过低
Operators' Morale will be depleted gradually as they work in facilities=在设施进行工作的干员会逐渐消耗心情
Operators' Potluck Party=干员才艺展示餐厅
Operators' Trust affects their stats=干员的信赖值会影响干员的作战能力
OpFor unit designed to emulate Catastrophe clouds. Catastrophes have been the enemy of civilization since the beginning of time, and the Originium clusters forming beneath them are the symbol of death. Find ways to fight Catastrophes through simulation.=参照源石尘降前出现的天灾云而设计的假想敌。天灾是文明长久的敌人，天灾云之下的源石聚合体是死亡的象征。必须在模拟的战斗中找到应对天灾的更多方法。
OpFor unit designed to emulate machines hijacked by Originium. We have fought such foes on the Rhodes Island landship, as Originium took our machines and gave them dangerous new abilities. Discover solutions through simulation.=参照被源石占据的机械而设计的假想敌。我们曾在罗德岛本舰与这样的机械造物交战，源石夺走了我们的造物，赋予它们更危险的能力。必须在模拟的战斗中找到破解这一困境的更多办法。
OpFor unit designed to emulate monsters born from Originium. We have fought such foes on the Rhodes Island landship, adversaries that regenerate, rise again, and kill wearing the form of the fallen. Study ways to counter them through simulation.=参照从源石中诞生的怪物而设计的假想敌。我们曾在罗德岛本舰与这样的敌人交战，它们不断地再生、爬起，借逝去者的外形施以杀戮。必须在模拟的战斗中找到更多的应对措施。
OpFor unit designed to emulate the corrosive nature of Originium. Originium in nature corrodes other substances, just as it eats away at biological tissue in Oripathy patients. Is coexistence with Originium possible? That is what we want to find out in these simulations.=参照源石的侵蚀性质而设计的假想敌。自然界中的源石侵蚀其他物质，一如矿石病患者体内，源石侵蚀机体组织。与源石共存的可能性究竟是否存在？我们希望在模拟的战斗中找到答案。
OpFor unit designed to emulate the liquid form of Originium. No one knows why it began to take such form, but it may be the precursor to another Originium disaster. Through simulation, we will find a way to destroy it, control it, or utilize it.=参照源石的流体形态而设计的假想敌。无人知晓源石为何以此种形式呈现，但这极有可能是下一次源石灾害爆发的前兆。必须在模拟的战斗中找到方法，来消灭它、控制它，或是利用它。
OpFor unit designed to emulate the structure of Originium formations. Flaws and inaccuracies are inevitable in metallic construction, but the dangerous sharpness of crystal formations has been faithfully recreated. Overcome your primal fears through simulation.=参照源石晶簇的结构而设计的假想敌。金属机械的构造使误差与瑕疵难以避免，但至少晶簇那危险而尖锐的印象得以保留。必须在模拟的战斗中克服深层的恐惧本能。
OpFor: Armor=假想敌：胄
OpFor: BlackCloud=假想敌：黑云
OpFor: Bonespur=假想敌：骨刺
OpFor: Fissure=假想敌：蚀裂
OpFor: Gun=假想敌：铳
OpFor: Mirror=假想敌：镜膜
OpFor: Pipe=假想敌：管
OpFor: Quagmire=假想敌：淤困
OpFor: Rebirth=假想敌：再生
OpFor: String=假想敌：弦
Opponents fall one-by-one before him! Will Jesselton make his comeback?!=对手正在他的面前一个个倒下！杰斯顿究竟能不能完成逆转？！
Opponents must choose between being ground beneath a shield or being laid low by cannon fire.=对手将被迫在盾击和炮击中做出选择。
Opportune Mercy=趁势怜悯
Opportunity is fleeting in the ever-changing tempo of war.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.=战争的节奏不停更迭，机会转瞬即逝。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低
Opportunity is fleeting in the ever-changing tempo of war.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=战争的节奏不停更迭，机会转瞬即逝。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Opportunity is fleeting in the ever-changing tempo of war.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.\n<@lv.fs>Environmental Conditions: </>\nSarkaz Altar Keeper HP and movement speed increased.=战争的节奏不停更迭，机会转瞬即逝。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n<@lv.fs>环境条件：</>\n萨卡兹祭坛看护者生命值和移动速度提升
Opportunity is fleeting in the ever-changing tempo of war.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.=战争的节奏不停更迭，机会转瞬即逝。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低
Opportunity is fleeting in the ever-changing tempo of war.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=战争的节奏不停更迭，机会转瞬即逝。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Opportunity is fleeting in the ever-changing tempo of war.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.\nEnvironmental Conditions:\nSarkaz Altar Keeper HP and movement speed increased.=战争的节奏不停更迭，机会转瞬即逝。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n环境条件：\n萨卡兹祭坛看护者生命值和移动速度提升
Opportunity Seizer=机会把握者
Opposite Mifune, the blue flames of rage burn brightly around Hoshiguma.=而在三船对面，青色的怒火，正在星熊周身熊熊燃烧。
Opposite the dream, we move forward hand in hand to the ideal destination.=梦境的反面，理想的终点，我们携手前行。
Opprobrium=锐笔速写
Opt to choose neither=不做选择
Opt to choose nothing=不做选择
Optical Interference=眩目阻滞
Optical Refraction Accessories=光学折射配件
Optimal Field of View=最佳视野
Optimal Partner=最佳拍档
Optimize Load=调优重载
Optimize your deployment.=计算好你的布防配置。
Optimized Device=改量装置
Optional Sequences=支线片段
or=或是
Or instigate it=亦能致乱
Or obtain more Operators by appointing them=也可前往干员任命获得更多干员
Or pillar too=可成栋梁
Or will humanity's curiosity eventually supersede faith?=抑或，人类的好奇心终归会盖过信仰？
Ora ora!=来吧来吧！
Orange - 'Simplification Solution'=橙 - “赛事简化方案”
Orange Bed=橘色大床
Orange Checkerboard Bookcase=橘色棋盘式书柜
Orange Dynamo=橘色发电机
Orange Electric Fan=橙色电风扇
Orange HD TV=清晰™橘色电视
Orange Nightstand=橘色床头柜
Orange Square Table=橘色直角茶几
Orange Storm=橙味风暴
Orange Storm - α=橙味风暴-α
Orange Storm - β=橙味风暴-β
Orange Storm - γ=橙味风暴-γ
Orange Swivel Chair=橘色滚轮靠背椅
Orange Wall Light=橘色壁灯
Orange Wallpaper=橘色壁纸
Orange/Bedroom Furniture=橘色/卧室家居
Orange/Interior Design=橘色/室内设计
Orange/Parlor Furniture=橘色/客厅系列
Orange/Study Furniture=橘色/书房设备
Orbited by <Eternal Dust>, greatly reducing damage taken from their direction.=拥有<永恒尘埃>环绕自身，大幅度降低来源于环绕侧的伤害
Orbited by more <Eternal Dust>.=拥有更多的<永恒尘埃>环绕自身
Orchestra=管乐团
Orchestra manager Ripresa, working to build new possibilities for the future of the orchestra.=乐团经理人复奏，积极地为乐团的未来构筑新的可能性。
Orchid=梓兰
Orchid said a big flick on the forehead of whoever steps out of line is how you manage your party members, but Fang told me really earnestly that it should start with living up to your leadership responsibilities. Then they made me talk about what I think matters most in a leader. To tell the truth... I think what matters most is that everyone can trust each other.=梓兰小姐说管理队友就是给不听话的狠狠来一下，芬小姐则很认真地告诉我管理队友是要承担起队长的责任。她们还拉着我讨论做队长最重要的是什么，我其实觉得，大家互相信任，就是最重要的。
Orchid's Kernel Token=梓兰的中坚信物
Orchid's Token=梓兰的信物
Orchid, ready to move.=梓兰，准备就绪。
Orchid, Supporter Operator of Rhodes Island, will provide support for the squad with her Originium Arts.=罗德岛辅助干员梓兰，将凭借源石技艺为各小队提供援助。
Order=序列
Order acknowledged.=委托已确认。
Order confirmed, crystal clear.=很清晰的任务目标，已经确认。
Order Distribution α=订单分发·α
Order Distribution β=订单分发·β
Order Efficiency=获取订单效率
Order Flow Visualization α=订单流可视化·α
Order Flow Visualization β=订单流可视化·β
Order in Busyness=忙中有序
Order incomplete=订单尚未完成
Order Management α=订单管理·α
Order Management β=订单管理·β
Order of the Icefield=冰原秩序
Order paused=订单暂停获取中
Order Progress=订单进度
Order received.=遵命！
Order Restored=秩序恢复
Order! The court will soon reach a verdict.=肃静，肃静。诸位的判决结果，很快就会出来了。
Order, as defined by different people.=不同的人定义的秩序。
Orderly Placation=依律镇抚
Orderly retreat! Don't panic!=有序撤退，别乱了阵脚！
Orders ASAP, please.=请尽快下达指令。
Orders please. The rocks are listening.=请说，岩石在听。
Orders received. Initiating field command.=已收到委任口令，开始行使战地指挥权。
Orders, please.=请说。
Orders?=请给我命令。
Ordinary=平凡的
Ordinary Civilian=一般市民
Ordinary curves no longer satisfy self-driving cart enthusiasts. They are now considering web-shaped courses.\n<@lv.item><Self-Driving Cart Launchpoint> </>Spend DP to activate and launch a Self-Driving Cart\n<@lv.item><Self-Driver One-Way Road> </>Causes Self-Driving Carts to turn when they pass over it=一般的弯道已经无法满足自走车爱好者，他们开始考虑把车道设置成网状。\n<@lv.item><自走车出发点></>消耗一定部署费用可以开启，发射一辆自走车\n<@lv.item><自走车单行道></>使经过的自走车转向
Ordinary curves no longer satisfy self-driving cart enthusiasts. They are now considering web-shaped courses.\n<Self-Driving Cart Launchpoint> Spend DP to activate and launch a Self-Driving Cart\n<Self-Driver One-Way Road> Causes Self-Driving Carts to turn when they pass over it=一般的弯道已经无法满足自走车爱好者，他们开始考虑把车道设置成网状。\n<自走车出发点>消耗一定部署费用可以开启，发射一辆自走车\n<自走车单行道>使经过的自走车转向
Ordinary folk scattered throughout Norport Borough. Abandoned by Londinium and subjected to the Sarkaz's high-handed blockade, these orphans have become the ones most deeply affected by the haze of war.=散落在诺伯特区的普通民众，在被伦蒂尼姆遗弃，受到萨卡兹的高压封锁管理后，这些弃子成了对战争阴霾感触最深的人。
Ordinary Prisoner=普通囚犯
Ordinary Reward=寻常报酬
Ordinary Stones=凡石
Ordinary wares have stories of their own. Yi carefully wipes it clean before placing it in a wooden case. Once done, he presents a mundane treasure of his own to you.=平凡之物亦有独特的故事，易仔细将其擦拭干净，用木盒收好，而后双手呈上了自己的凡宝。
Ordinary Woven Mat=平凡草席
Ordine Nuovo=新秩序
Ore 'Killer'=矿石“杀手”
Ore as a fire=矿以为火
Ore as a fire. City as a stove. Calamity to boon. Progress swift.=矿以为火，城以为灶。化灾为宜，进取奇速。
Ore identification? Try Leonhardt. Not my wheelhouse, I'm afraid.=矿石鉴别找莱恩哈特去，我不擅长这个。
Ore Survey=矿脉勘探
Ore Vein Woods=林间矿脉
Ore Warehouse Security=矿材仓库保全
Oren, Legatus=万国信使，奥伦
Oreste Collection=忒斯特™收藏
Organized Ranks=军容整肃
Organizing documents? Doctor, we have much more important things to do. Bene, I'll give you a hand, if you insist. But do remember, I expect you to come up with a plan that's worth my while. Do not disappoint me.=整理文件？博士，我们还有很多更重要的事情可做。好吧，如果你执意这么要求，我会帮忙。但你也必须拿出值得我付出这份耐心的计划。别让我失望。
Organizing Thoughts=正在清理思绪
Ori=奥瑞
Orientation Deployment Support System=定向部署支援系统
Oriented Diagnosis=定向诊断
Orienteering Headhunting Pack=定向甄选寻访组合包
Origami Art - Swift Strike=纸艺·迅击
Origami Art - Twin Shadows=纸艺·双影
Origanon, thyme, Athos's parsley... It's back to keeping the Minoan plants I knew best of all in my seed pouch. I used to keep such a distance from these, and now they're in my hands again… These seeds haven't changed a bit, but young Lena would be shocked by just how she's grown.=山怡草、百里香、阿苏芹......我随身携带的种子又变成了这些曾经最熟悉的米诺斯植物。我曾远离它们，如今重拾于手中......种子还是这些种子，我却已经不是小时候的莱娜了。
Origin of Conflict=喧哗争端
Original Caster Token=术师信物原件
Original Defender Token=重装信物原件
Original Design=原案
Original Guard Token=近卫信物原件
Original Medic Token=医疗信物原件
Original set=初始配套
Original Sniper Token=狙击信物原件
Original Specialist Token=特种信物原件
Original Supporter Token=辅助信物原件
Original Vanguard Token=先锋信物原件
Originally a handmade rug with an exquisite pattern, the surface has since yellowed so much that its original colors are indiscernible. With Earthspirit repeatedly using it as a doormat during work, Provence has long given up on cleaning it.=原本是花纹精致的叙拉古手工地毯，如今泛黄的表面已瞧不出本来的颜色。\n在被工作状态下的地灵多次用作蹭鞋垫后，普罗旺斯放弃了清理它的想法。
Originally a patient, she was accepted by Rhodes Island because she was found to be incredibly observant in examinations. Assigned to Reserve Op Team A6.=作为患者被罗德岛接收，因能力出众，在征求本人意见后，接受并通过测试，成为罗德岛的一员，被分配到预备行动组A6。
Originally a Sargonsoldier, Spot took the initiative and came to Rhodes Island seeking employment himself. After passing the examination battery, he was assigned to Reserve Op Team A6.\nHe has a lot of experience as a guard; and serves as the defensive specialist on the team.=原萨尔贡士兵，主动来到罗德岛求职。在通过干员测试后，成为罗德岛的一员，被分配到预备行动组A6。\n于守护方面颇有心得，是小队的防御手。
Originally an exquisite wooden hanging lamp that lets out a warm glow. There are always knickknacks piled on top. It has a warning placed above: 'No stacking!' Hoederer asked Ines, 'Is this really something we can use?' Ines answered, 'Yes.'=本是一台精美的木制吊灯，散发出温暖的光，灯箱上总是堆满杂物，有一天上面终于露出了原有的警告：“请勿置物！”\n赫德雷问伊内丝，这个东西可以这样用吗？伊内丝说，可以。
Originally from Rim Billiton. Kroos also received her training from the Columbian Garrison at Holmegard with Fang and Beagle. She is calm and constantly smiling as she maintains a gentle demeanor. However, she sometimes breaks her facade, revealing a sharp-tongued, ferocious side.=来自雷姆必拓的克洛丝跟芬和米格鲁一样，之前受训于哥伦比亚霍尔姆加德警备队。性格冷静客观，脸上永远挂着笑容，性子慢，圆滑而温和，但是偶尔也会露出毒舌腹黑的一面。
Originally registered at Rhodes Island as the leader of the Glasgow Gang, she later worked alongside us as the leader of the Exemplars during the Londinium War. Now, as the Speaker of Parliament, she maintains our cooperative relationship. Rhodes Island has been supporting Londinium's healthcare system, and Vina Victoria has pledged to broaden our partnership in other areas.=最初以格拉斯哥帮头领身份登记为罗德岛干员的推进之王，于伦蒂尼姆战争期间又以典范军领袖身份与罗德岛协同行动，现在则以伦蒂尼姆议会议长身份，和罗德岛保持合作关系。罗德岛为伦蒂尼姆的医疗建设提供了支持，维娜·维多利亚也承诺未来将在更多领域与罗德岛展开合作。
Originally seen only in Zumama's tribe, these eventually scattered throughout various places in the rainforests and wilds. Each one seems imaginative to the point of defying the laws of physics, but falls short of the industrial standards of any country.=一开始只能在祖玛玛的部族中见到，后来逐渐散落在雨林和荒野的各种地方。每一个都充满了想象力和对物理法则的反抗，虽然不符合任何国家的任何工业标准。
Originally used by hunters to put wild animals to sleep.\nIt has found use as a sleeping aid as well, though proper usage must be observed.=原本是猎人们专门为狩猎而制作的迷香，对野兽有奇效，令狩猎变得更加轻松。\n点燃后香气扑鼻，现在被普遍用于助眠，不过需要控制用量。
Originating from an archived enemy who was once a staunch defender of hearth and home. Originium has recorded and recreated her last waking moment before collapse. 'Espy the realm, every life seen; seek your sojourn path.'=可溯源到记录在档案库中的敌人，曾是保卫家园的先驱。源石记录了她坍缩前最后的清醒意志并将其重现。“卜问天地通万灵，寻求我去路。”
Originating from an archived enemy who was once a staunch defender of hearth and home. Originium has recorded and recreated her last waking moment before collapse. She suspects this place of being yet another illusion of the curse, and of her future fate.=可溯源到记录在档案库中的敌人，曾是保卫家园的先驱。源石记录了她坍缩前最后的清醒意志并将其重现。她警惕此地是诅咒的又一个幻境，也疑惑自己下一刻的命运。
Originating from an archived enemy. It seems unremarkable, but is able to strike before our operators take action. The mechanism by which it does so is associated with Originium.=可溯源到记录在档案库中的敌人。其貌不扬的它可以在干员采取行动前就先发制人，目前已确认是源石赋予了它这一能力。
Originating from an archived enemy. It seems unremarkable, but is able to strike before our operators take action. The mechanism by which it does so is unknown.=可溯源到记录在档案库中的敌人。其貌不扬的它可以在干员采取行动前就先发制人，原理不明。
Originating from an archived enemy. The Originium body of these Sarkaz casters allows them to use previously unknown forms of Arts to interfere with our deployment, significantly pressuring our defenses.=可溯源到记录在档案库中的敌人。拥有了源石身躯的萨卡兹术师如今在使用某种无法识别的激进法术干扰我们的部署，会给我们的阵线带来极大的压力。
Originating from an archived enemy. The Originium body of these Sarkaz casters has induced unknown changes to the Arts they use, which may pressure our defenses.=可溯源到记录在档案库中的敌人。拥有了源石身躯的萨卡兹术师如今在使用的法术都发生了某种未知变化，会给我们的阵线带来一定的压力。
Originating from an archived enemy—an experimental colossus created by spire casters, prone to getting lost. It has appeared in Rhodes Island in a form recreated by dangerous active Originium.=可溯源到记录在档案库中的敌人。高塔术师创造的容易迷路的实验巨像，如今却以极其危险的活性源石构成的新姿态出现在“罗德岛”号上。
Originating from an archived enemy—an experimental colossus created by spire casters, prone to getting lost. It has appeared in Rhodes Island in a form recreated by solidified Originium.=可溯源到记录在档案库中的敌人。高塔术师创造的容易迷路的实验巨像，如今却以固化源石构成的新姿态出现在“罗德岛”号上。
Originating from the ignorance and confusion in the deepest depths of thought, it eats away at reason until all are dragged into the abyss of nothingness.=源于思想最深处的愚昧与迷茫，它蚕食每个人的理智，直至将所有人拖入虚无的深渊。
Originite Prime=至纯源石
Originite Prime Ball=至纯源石球
Originium Altar=源石祭坛
Originium Arc Display Case=源石弧陈列柜
Originium Arts=源石技艺
Originium Arts conductor prototype, part of Engineering's attempt to create a transmission protocol that operators with lower Originium Arts Assimilation can use. Criticized by some Leithanians as lacking in elegance.=源石技艺传输装置，测试中版本。工程部尝试设计一种源石技艺适应性较低的干员也能使用的传输协议。一些莱塔尼亚人的评价是“不够优雅”。
Originium Arts creation of the Nachzehrer King. Fast-moving, they do not understand the concept of healing. They exist only to create death, and the power of healing robs them of their powers.=食腐者之王的源石技艺造物，拥有较快的速度，无法理解何为治愈。制造死亡为它们生命的全部，因此当治愈的力量出现时，它们的能力将在目标身上失去效果。
Originium Arts creation of the Nachzehrer King. It is a violation of the laws of nature, rejecting life for death. They create death for others to feed upon.=食腐者之王的源石技艺造物，枯枝违背常理，摒弃苏生，直奔死亡。死亡为食腐的基本，它们创造死亡。
Originium Arts creation of the Nachzehrer King. Mindless except for an obsession with self-destruction. They create death for others to feed upon.=食腐者之王的源石技艺造物，并无思想，却具有自毁性。死亡为食腐的基本，它们创造死亡。
Originium Arts creation of the Nachzehrer King. They do not understand the concept of healing, even if they are stopped. They exist only to create death. Thoughts are incompatible with death, and they never stop.=食腐者之王的源石技艺造物，即使停下行动，也无法理解何为治愈。制造死亡为它们生命的全部，思考不被死亡容纳，它们不会停下。
Originium Arts Rating=源石技艺评定
Originium Arts ready.=源石技艺已就绪。
Originium Arts: A technique that can alter matter or consciousness by stimulating the energy inside Originium, harnessing it to manifest Arts=源石技艺——通过激发源石内含的、用于量化法术的能量单元，使物质或意识发生改变的技术。
Originium Broker=源石经销商
Originium Creation=源石造物
Originium Dice Case=源石骰子收纳盒
Originium Explosive=源石爆炸物
Originium Flow Generator=源石流发生装置
Originium Formation=源石晶簇
Originium formations appear at shorter intervals=源石晶簇长出的间隔时间缩短
Originium formations deal more damage when they explode=源石晶簇爆炸造成的伤害增加
Originium Ice Crystal=源石冰晶
Originium Ingot=源石锭
Originium Ingot +1 after each interpretation=每次解读后源石锭+1
Originium Ingot +1 for each cleared stage. Has a 20% chance to not use Hope when recruiting an operator.=通关获得的源石锭+1，每招募一名干员，有20%的概率不消耗希望。
Originium Ingot obtained by clearing the level +1=通关获得的源石锭+1
Originium Ingots=源石锭
Originium Ingots +10, Wish Fulfilled will appear more often when refreshing nodes; triggers wondrous effects in Wish Fulfilled=源石锭+10，刷新节点时更容易出现得偿所愿，在得偿所愿中会发挥奇妙的效果
Originium Ingots +3 upon losing this Lingerer. Triggers a special effect in Safe House. More likely to obtain a Collectible when interpreted=失去后源石锭+3，在安全的角落中会发挥特殊效果，解读时更容易获得收藏品
Originium Ingots +4 and Toil Limit +2=源石锭+4，负荷临界点+2
Originium Ingots +5, Operators dispatched in Scout nodes will return with 5 extra Ingots=源石锭+5，被派遣的队员可以额外带回5源石锭
Originium Ingots are doubled=源石锭变为2倍
Originium Ingots don't grow on trees=源石锭也不是风刮来的
Originium Ingots gained here are doubled=在此处获得的源石锭变为2倍
Originium Ingots have been stolen!=源石锭被偷走了!
Originium Ingots, Life Points, and Hope are doubled=源石锭生命希望变为2倍
Originium Iris=源石鸢尾花
Originium Lollipop=源石棒棒糖
Originium Materials=源石材料
Originium Mine=源石矿场
Originium Mining Security=源石开采保全
Originium must rewrite all. Only then is there value in existence.=源石必须改写一切。唯得此法，存在方有价值。
Originium Pollution=源石污染区
Originium pollution proliferation time increased=源石污染源蔓延时间延长
Originium Power Assessment:\nDespite his extensive combat experience, 12F's Originium power was not decisive in any of his battles, as his own accounts confirm. But his grasp of Originium power is slightly better than your typical caster, and maybe factor into his continued survival.=源石技艺评定：\n相比他经历过的战场数量而言，12F的源石技艺水平看上去并没有到能在这些事件中占据优势的程度，这与他提供的作战经历所吻合。不过他对于源石技艺的理解相比通常接触过的术师会更深刻一点，或许是这一点，让他能够活用目前水平的源石技艺提高他的生存几率。
Originium Products=源石制品
Originium Recycler=源石回收炉
Originium research is still a vastly unexplored territory, Doctor. But I just want to find a cure for Schwarz, which is why I longed to join Rhodes Island since I first heard of it.=研究源石的道路十分广阔，博士。不过，对我来说，我只想找到能治疗黑的方法，所以，当我听说了罗德岛的一些事情后，我一直对这里心怀憧憬。
Originium Sample Table=源石样本台
Originium Shard=源石碎片
Originium Slug=源石虫
Originium Slug Invasion=源石虫入侵
Originium Slug Ranch=源石虫农家乐
Originium Slug Shell=源石虫的硬壳
Originium Slug α=源石虫·α
Originium Slug β=源石虫·β
Originium Slug/Training=源石虫·特训
Originium Slugs and Hops=源石虫与啤酒花
Originium slugs are our unavoidable neighbors—you can find them everywhere on the wastes. Unfortunately, we're out of luck when our neighbors are hell bent on expanding their territory.=在荒地上源石虫无处不在，是我们不得不面对的邻居。坏消息是，当这些邻居热衷扩张时，我们就要倒霉了。
Originium Slugs are supposed to be slow and clumsy creatures that are easy to deal with.\nBut what about a moving volcano?\n<@lv.item><Lava Fountains></> spray out lava periodically, dealing massive damage to friendly units on the surrounding 8 tiles and melting down Roadblocks.=众所周知，源石虫移动缓慢而笨拙，是一种十分好对付的生物。\n但“庞贝”，就不一定了。\n<@lv.item><岩浆喷射处></>每隔一定时间会喷出岩浆，对周围8格内的我方单位造成大量伤害且融化障碍物
Originium Slugs are supposed to be slow and clumsy creatures that are easy to deal with.\nBut what about a moving volcano?\n<Lava Fountains> spray out lava periodically, dealing massive damage to friendly units on the surrounding 8 tiles and melting down Roadblocks.=众所周知，源石虫移动缓慢而笨拙，是一种十分好对付的生物。\n但“庞贝”，就不一定了。\n<岩浆喷射处>每隔一定时间会喷出岩浆，对周围8格内的我方单位造成大量伤害且融化障碍物
Originium Slugs get lonely too. And fortunately, they don't burn each other when they get too close.=源石虫当然也会寂寞，幸运的是，它们并不会因为靠得太近而烫伤彼此。
Originium soared through the skies and seized the twin moons, its clusters dispersing into the universe like spores, contacting and assimilating both the living and the dead— This is what is currently happening outside of Terra. Originium is swallowing everything into its body and incubating an all-encompassing chaos. But Terra can still be saved, and only because you remain by our side.=源石穿过天穹捕获双月，晶簇如孢子散入宇宙，接触并同化生灵与死物——这就是泰拉之外正在发生的事。源石将一切吞入腹中，孕育出包罗万象的混沌。但泰拉还能得救，只因你仍在我们身旁。
Originium Solvent=源石溶剂
Originium Study=源石研究
Originium Transportation Security=源石运输保全
Originium Water Boiler=源石烧水炉
Originium Work α=源石工艺·α
Originium Work β=源石工艺·β
Originium-free=不含源石的
Originium-Powered=源石驱动的
Originium-rich=富含源石的
Originium: A mysterious mineral. As technologies develop, more and more countries start to use it as an energy source.=源石——神秘矿物；随着技术的革新，越来越多地被各个国家作为能源使用。
Originium… Are you to blame for this battle?=这场战斗，也是源石的错吗？
Originiutant=源石畸变体
Originiutant Excrescence=畸变赘生物
Originiutant Puppet=畸变体傀儡
Originiutant Tumor=畸变恶性瘤
Originiutant α=源石畸变体α
Oripathy=矿石病
Oripathy and the Infected are two very big and complex topics. The only thing I can worry about is protecting the people in front of me. But I'd like to believe that, someday, we'll find a solution to those problems. I'll be supporting you the whole way, Doctor.=矿石病，还有感染者，这些话题对我来说太过复杂和庞大，我只关注于保护眼前的人。但我相信，未来的某天，我们终究能解决这些问题。我会一直支持您的，博士。
Oripathy comes second, I've said that. If I'm not able to do what I like, that's not life no matter how long it drags out. And you know, being here, Rhodes Island, I always get a crack at something interesting. I half like it working with you lot. So don't you ever go letting me down.=我说过，矿石病只是次要的。要是不能做自己喜欢的事，活得再久又有什么意思呢？但是在罗德岛上，我总还能做点有趣的事。和你合作的感觉不赖，今后也不许让我失望。
Oripathy granted me powerful senses, but they're slipping away, little by little... Even so, I will not crumble... There's so much more I want to talk about with everyone...=矿石病，曾经让我拥有过强大的感知能力，而这份能力正在不断地消逝......但是，就算是这样，我也不会退缩的......我还想，和大家多说说话......
Oripathy has robbed me of my future. I hope that Rhodes Island can make use of what I have left. Wrong. Nobody in Rhodes Island can indulge your desire for self-harm. It is not that they are too kind, it is that you are too harsh. This is Elliot Glover's conclusion.=矿石病让我的未来所剩无几，我多希望罗德岛能抓紧利用我的价值。这不对。罗德岛没有人能满足你的自毁倾向。不是他们太仁慈，而是你太严苛。这是艾利奥特·格罗夫的判断。
Oripathy is indeed troublesome. I can't even go on operations without approval from Dr. Kal'tsit. Oripathy shortens one's lifespan, you say? Yes, that's true, but I don't really mind.=矿石病真麻烦啊，我现在，就连行动都会被凯尔希医生限制。寿命会被矿石病削减？不，这个倒无所谓啦。
Oripathy is not a rare sight in my tribe. We only think the stones that grow from the skin, they look like the stones we dig out of the earth… There are already so many things that can kill you; why persecute someone for a disease?=矿石病，在我们的部落里并不少见。我们只是觉得，身上长出的石头，和在荒地上挖出来的宝石很像......这世上已经有那么多事物会轻易夺走生命，人为什么还要因为一种疾病去迫害其他人？
Oripathy is spreading among the troupe members. Some collapsed, some broke out crying, some were overjoyed, and some turned their attention to writing. It was at such a time that the young man received his coming-of-age present. He will sing his very last song as an actor.=矿石病在剧团内蔓延，有人倒下，有人哭泣，有人乐不可支，有人一心书写。年轻人在这时收到他的成年礼物，他即将唱响身为演员的最后一支歌。
Oripathy... Hm, even though it's a bit beyond my field of study, it does seem to be worth looking into... But if I add another research project, I'll go from two meals a day to two days a meal... Ugh...=矿石病......唔，虽然有点超出我的专业领域，但好像是个值得讨论的方向......不过如果再多出一个课题的话语，就要从一日两餐变成两日一餐得，呜......
Oripathy... Hm, even though it's a bit outside my field of study, it might be worth looking into... But if I add another research project, I'll go from two meals a day to two days a meal... Aww…=矿石病......唔，虽然有点超出我的专业领域，但似乎是个值得探讨的方向......可是如果再多出一个课题，就要从一日两餐变成两日一餐了，呜......
Oripathy: A malignant infectious disease. Patients will die soon after their bodies start to crystallize, and become new vectors of infection.=矿石病——恶性传染病；矿石病患者身体开始逐渐结晶化，最终导致死亡并成为新的传染源。
Oripathy? Who cares? Infected, Uninfected... They're all the same after I knock their lights out.=矿石病？那个怎么样都无所谓啦。管他是感染者还是别的什么人，只要一拳打昏，谁来还不都是一样嘛~
Orirock=源岩
Orirock 'Fun Pack'=固源岩“铲铲乐”
Orirock Cluster=固源岩组
Orirock Concentration=提纯源岩
Orirock Cube=固源岩
Orirock Dagger=源岩匕首
Oriron=异铁
Oriron Block=异铁块
Oriron Cluster=异铁组
Oriron Round Shield=异铁小圆盾
Oriron Shard=异铁碎片
Ormai=事到如今
Ornament\/\/Food=摆件\/\/食物
Ornamental Bonsai=观赏盆栽
Ornamental Crate=置物木箱
Ornamental Giant Mushroom=景观巨蕈
Ornamental Plant=观赏植物
Ornamental Plaster Table=摆件石膏台
Ornate Wooden Flooring=木质花纹地板
Orthodoxy=正统
Ortzimuga: Subterranean Adventure=天际城：地下奇旅
Orundum=合成玉
Orundum Earned=合成玉获得
Osmanthus=桂子落
Osmanthus Bean Paste=豆沙桂花
Osmanthus Bean Paste Filling completed=豆沙桂花馅料调制完毕
Osmanthus Goblet=桂花杯
Ostentatious titles are one thing, but the trust accompanying them is what concerns me. You surely know that.=虚衔虽不嫌多，但你也知道，我更看重其中有几分是信任。
Ostracon=投票用的陶片
Other allies within Attack Range with current HP percentage less than or equal to Perfumer the Distilled's gain 10% (+2%) Sanctuary=使攻击范围内除自身外当前生命比例小于等于自身的友军获得10%（+2%）的庇护
Other allies within Attack Range with current HP percentage less than or equal to Perfumer the Distilled's gain 10% <@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</>=使攻击范围内除自身外当前生命比例小于等于自身的友军获得10%<@ba.talpu>（+2%）</>的<$ba.protect>庇护</>
Other allies within Attack Range with current HP percentage less than or equal to Perfumer the Distilled's gain 14% <$ba.protect>Sanctuary</>=使攻击范围内除自身外当前生命比例小于等于自身的友军获得14%的<$ba.protect>庇护</>
Other allies within Attack Range with current HP percentage less than or equal to Perfumer the Distilled's gain 14% Sanctuary=使攻击范围内除自身外当前生命比例小于等于自身的友军获得14%的庇护
Other allies within Attack Range with current HP percentage less than or equal to Perfumer the Distilled's gain 16% (+2%) Sanctuary=使攻击范围内除自身外当前生命比例小于等于自身的友军获得16%（+2%）的庇护
Other allies within Attack Range with current HP percentage less than or equal to Perfumer the Distilled's gain 16% <@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</>=使攻击范围内除自身外当前生命比例小于等于自身的友军获得16%<@ba.talpu>（+2%）</>的<$ba.protect>庇护</>
Other allies within Attack Range with current HP percentage less than or equal to Perfumer the Distilled's gain 18% <$ba.protect>Sanctuary</>=使攻击范围内除自身外当前生命比例小于等于自身的友军获得18%的<$ba.protect>庇护</>
Other allies within Attack Range with current HP percentage less than or equal to Perfumer the Distilled's gain 18% Sanctuary=使攻击范围内除自身外当前生命比例小于等于自身的友军获得18%的庇护
Other allies within Attack Range with current HP percentage less than or equal to Perfumer the Distilled's gain 20% (+2%) Sanctuary=使攻击范围内除自身外当前生命比例小于等于自身的友军获得20%（+2%）的庇护
Other allies within Attack Range with current HP percentage less than or equal to Perfumer the Distilled's gain 20% <$ba.protect>Sanctuary</>=使攻击范围内除自身外当前生命比例小于等于自身的友军获得20%的<$ba.protect>庇护</>
Other allies within Attack Range with current HP percentage less than or equal to Perfumer the Distilled's gain 20% <@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</>=使攻击范围内除自身外当前生命比例小于等于自身的友军获得20%<@ba.talpu>（+2%）</>的<$ba.protect>庇护</>
Other allies within Attack Range with current HP percentage less than or equal to Perfumer the Distilled's gain 20% Sanctuary=使攻击范围内除自身外当前生命比例小于等于自身的友军获得20%的庇护
Other allies within Attack Range with current HP percentage less than or equal to Perfumer the Distilled's gain 22% (+2%) Sanctuary=使攻击范围内除自身外当前生命比例小于等于自身的友军获得22%（+2%）的庇护
Other allies within Attack Range with current HP percentage less than or equal to Perfumer the Distilled's gain 22% <@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</>=使攻击范围内除自身外当前生命比例小于等于自身的友军获得22%<@ba.talpu>（+2%）</>的<$ba.protect>庇护</>
Other allies within Attack Range with current HP percentage less than or equal to Perfumer the Distilled's gain 8% <$ba.protect>Sanctuary</>=使攻击范围内除自身外当前生命比例小于等于自身的友军获得8%的<$ba.protect>庇护</>
Other allies within Attack Range with current HP percentage less than or equal to Perfumer the Distilled's gain 8% Sanctuary=使攻击范围内除自身外当前生命比例小于等于自身的友军获得8%的庇护
Other creatures are just as susceptible to infection as humans. Even the proudest hunter will turn to dust when its life comes to an end. With Rhodes Island sunk and the Creator awakened, however, even the oldest laws have begun to change.=生物与人一样会遭受感染，当生命步入末期时，再高傲的猎手也终将躺倒在地，化作尘齑。然而，在罗德岛沉没，造物主苏醒的时刻之后，有一些亘古不变的常理，也悄然发生了变化。
Other Drops=其他掉落物品
Other Facilities=其他设施
Other player already a friend=对方已是好友
Other player already in team=对方已组队
Other players' icons will be shown on the sides when selecting a team. Will you follow the trend, or trust in yourself?=选择队伍时，左右两侧会显示其他玩家的赠礼策略。是要偷师别人，还是相信自己？
Other reasons=其他举报原因
Other Side=彼端
Other than a table, a few chairs, a lamp in the middle of the room, and the safes of various sizes lining up all the way to the ceiling, there are practically no other items here. The person in charge of this place must've been quite organized.=房间里，除了排列到天花板的大小保险柜和屋中间的一张桌子、几把椅子、一盏台灯，几乎没有别的杂物，曾负责管理这里的家伙一定是个颇有条理的人。
Other than being a tad annoying, he hasn't really gotten in your way, so why bother with him at all? He talks grandly about building Kazdel into a business empire while standing on a pile of shifting objects. You watch him for a moment, then smile and leave. What you fail to notice is that the surrounding decorations are changing too. Though their forms are not final, they are all shaping into the Duck Lord's head.=除了有点烦人，他也没真给你造成什么阻碍，何必跟他计较呢？你看着他在不断变化的杂物堆上谈论着卡兹戴尔商业帝国的宏图伟业，笑了笑离开了。但你没有注意到的是，周边的装饰物也在不断变化，虽然还未定型，但一眼就能看出来，全部都是鸭爵的脑袋。
Other than that astonishingly abundant iron mine here, Betabulli-Apkalli's most conspicuous attraction is related to the legend of the Sage's Tome—A sage who followed the King of Kings met their end here, leaving a book somewhere in town, yet to be found even today.\nSome say it records the Shahanshah's achievements, his speeches, or his own manuscripts. They all say that perhaps the book will be found when all the iron has been dug up.\nPeople come to and fro to extract iron alongside the truth of the Sage's Tome. The mineral deposits are still plentiful, and the legend still unverifiable.=除了那座储量惊人的铁矿场，别塔卜-阿帕卡里最引人注目的便是有关“贤人书”的传说——曾跟随万王之王的贤人在此迎来生命的终结，在镇中的某处留下了一本手记，但时至今日还没有人找到它。\n有人说那上面记录了万王之王的功绩，也有人说那其中收录了万王之王的话语，还有人说那就是万王之王亲笔的手稿。人们都说，当这里再也没有铁矿石被挖出时，也许就能找到那本手记了。\n来来往往的人不断地挖掘着铁矿石，也挖掘着“贤人书”的真相。矿藏仍未尽竭，传说依然真伪莫辨。
Other units have +2 Cost when this is in the deployment waiting zone; cannot retreat after deployment.=位于待部署区时，其他单位部署费用+2；部署后无法撤退
Others=其它
Others will regard these as scrawls of unclear significance; Kal'tsit speculates on the Doctor's psychological state with these; in the Doctor's eyes, these fragments have come to piece together a present self.=他人将之视为意义不明的涂鸦；凯尔希以此推测博士的精神状态；而在博士眼里，这些碎片拼凑起了如今的自己。
Otherworldly Appeal=他界之貌
Ouch… Where's the Boss? Is the Boss okay?!=真疼......老板呢？没事吧？
Ouma=逢魔
Our arms should be faced at the enemy, not at one another.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.=应将武器对向敌人，我们原不该刀剑相向。\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障
Our arms should be faced at the enemy, not at one another.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=应将武器对向敌人，我们原不该刀剑相向。\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Our arms should be faced at the enemy, not at one another.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.\n<@lv.fs>Environmental Conditions:</>\nSome enemies will differ, and Seeds of Withering have increased Attack Range.=应将武器对向敌人，我们原不该刀剑相向。\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障\n<@lv.fs>环境条件：</>\n部分敌人改变，枯朽之种攻击范围提升
Our arms should be faced at the enemy, not at one another.\n<Allerdale's Guard> Forms an AOE barrier for allies.=应将武器对向敌人，我们原不该刀剑相向。\n<阿勒黛的卫护>为我方释放群体屏障
Our arms should be faced at the enemy, not at one another.\n<Allerdale's Guard> Forms an AOE barrier for allies.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=应将武器对向敌人，我们原不该刀剑相向。\n<阿勒黛的卫护>为我方释放群体屏障\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Our arms should be faced at the enemy, not at one another.\n<Allerdale's Guard> Forms an AOE barrier for allies.\nEnvironmental Conditions:\nSome enemies will differ, and Seeds of Withering have increased Attack Range.=应将武器对向敌人，我们原不该刀剑相向。\n<阿勒黛的卫护>为我方释放群体屏障\n环境条件：\n部分敌人改变，枯朽之种攻击范围提升
Our biology research at Rhine Lab went so far as to implant Originium Shards into living bodies… Sorry, we'd better change the subject.=莱茵生命所做的有关生命的研究，已经到了尝试将源石碎片植入身体的地步......对不起，我们还是换个话题吧。
Our breath █̵̌█̵̌█̵̌ warmth █̵̌█̵̌█̵̌█̵̌█̵̌█̵̌█̵̌ hands.=我们的呼吸█̵̌█̵̌█̵̌温暖█̵̌█̵̌█̵̌█̵̌█̵̌█̵̌█̵̌双手。
Our campervan drives past them, leaving the stranded driver with his own vexations.=我们的房车疾驰而过，留下赶车人独自烦恼。
Our colleagues in the Human Resource Department have to manage a deluge of information each and every day, but they always manage to dig out Rhodes Island's diamonds from the rough.=人事部的同事们每天都要处理巨量信息，但他们总是能从砂土中淘出那块属于罗德岛的黄金。
Our combat uniforms are all ready!=战、战斗的服装已经准备好了！
Our comrades had long permeated every district, waiting for our opportunity. In the end, we caught up to them, and gave them the punishment they deserved.=我们的同胞，早就在各个城区中潜伏着，寻找着机会。最终他们被我们追上，得到了应有的惩罚。
Our cooperation went smoothly and the altar was blown up. The mercenaries told us the Confessarius leader was gathering forces and the guards were constantly mentioning a strange name—'Qui'saršinnag'.\nA small number of Confessarius guards escaped. Our team will track them down as we continue our mission.=我们的合作很顺利，祭坛被炸毁了。佣兵告诉我们，他们在交战中得知赦罪师首领正在召集部下，并且赦罪师亲卫们反复提到了一个陌生的名字——“奎萨辛娜”。\n有少量赦罪师亲卫逃走了，本队将在继续执行任务的途中追踪他们的下落。
Our dish was shunned. Let's go ask Tuye for her opinion.=我们之前做好的料理遭到了嫌弃，去找图耶问问她的意见吧。
Our documentaries are being taken seriously? That's great! During my inspections in recent years, I've seen a lot of governments that don't trust our judgment and won't allocate resources to evacuate the residents. I hope I'll be able to make a difference.=那些纪录片受到重视了？太好了。这几年我经常会在考察时遇到不信任我们的判断，不愿意花费资源撤离居民的政府，我希望自己能做到点什么。
Our enemies are no longer fighting in the characteristic style of scattered guerillas. Now is a head-on clash between tactics. Formulate your combat strategy appropriately, and deal a critical blow to the enemy.\n<@lv.item><Originium Altar></>Periodically emits Pulse Waves to the surrounding tiles, damaging both allied and enemy units.=我们的敌人不再是普通的散兵游勇。现在是战术与战术间的对抗。合理制定你的作战方案，给敌人关键的一击。\n<@lv.item><源石祭坛></>周期性向四周释脉冲波，对我军与敌军造成伤害
Our enemies are no longer fighting in the characteristic style of scattered guerillas. Now is a head-on clash between tactics. Formulate your combat strategy appropriately, and deal a critical blow to the enemy.\n<Originium Altar>Periodically emits Pulse Waves to the surrounding tiles, damaging both allied and enemy units.=我们的敌人不再是普通的散兵游勇。现在是战术与战术间的对抗。合理制定你的作战方案，给敌人关键的一击。\n<源石祭坛>周期性向四周释脉冲波，对我军与敌军造成伤害
Our family motto is, 'fear neither hardship nor darkness!'=家训是，“不畏苦暗”！
Our family's... well, how should I say this? My parents are the old-fashioned type that like to order people around. They don't care about your opinions, only the joy of being in control. It sucks. That's why I haven't been back home since college. Now they can't stop me from studying the stuff I like.=我们家，怎么说呢，双亲都是那种喜欢使唤人的老古板，他们从不在意你的想法，只是享受掌控你的滋味，头疼的很。所以进了大学以后，我就没回去过，这样他们就没法阻挠我学习喜欢的东西了。
Our first impression was that Ave Mujica was merely a student band that had stumbled upon Rhodes Island. Our thinking changed, however, as they blended into Rhodes, and began to ask how they could help.\nWe were surprised at how quickly Umiri Yahata absorbed new knowledge and put it into practice, and how she took the initiative in communication and working with others, supporting her team in the same way that the bass supports the rest of the band.\nShe is always calm, never flustered regardless of the situation—at least, so we thought.=我们在一开始接触Ave Mujica时，只觉得这是一支遇难的高中乐队。当她们逐渐融入罗德岛，并表示希望提供帮助时，我们对她们有了新的认识。\n八幡海铃最令我们惊讶的地方在于，她快速地学习、实践，积极地沟通、协作。就像是她的贝斯之于整个乐队一样，海铃就是这样一个能支持团队的人。\n她总是冷静沉稳，处变不惊，在很长一段时间里，我们都觉得她是这样的人。
Our fleet is in position. I'll guide us to our designated spot.=我们的舰队已经就位，我会负责引导各位到达指定位置。
Our Home=我们的家
Our HP=我方生命值
Our intel says the Lord Ameer will not return=根据情报王酋军不会再来
Our job is to deliver life and death.=我们的工作是搬运生命和死亡。
Our job is to handle life and death.=我们的工作是搬运生命和死亡。
Our laws are incapable of perfectly solving every dispute. There are many situations where even the saints can't help. I must admit, I have a deep respect for people like the bishop from that monastery, considering the problems he faced. Too bad I don't have such lofty faith.=我们的条律无法完美地解决所有的争端，哪怕是圣徒，很多时候也无能为力。就像是修道院的那位主教阁下，我会尊敬他那样的人，只是很遗憾，我本人没有那种崇高的信念。
Our main goal is to recover logistical supplies.=主要回收后勤物资。
Our main goal is to recover medical supplies.=主要回收医疗物资。
Our meals used to be fairly nice in the past... but the quality's gone downhill since we joined Indra's group.=以前的伙食还挺不错的，但自从和因陀罗她们在一起之后......变得糟透了。
Our memories keep us alive and torment us.\n<@lv.item><Blood Ledger></>All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=我们因为记忆而存活至今，却同样因为记忆而痛苦至今。\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
Our memories keep us alive and torment us.\n<Blood Ledger>All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=我们因为记忆而存活至今，却同样因为记忆而痛苦至今。\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
Our mission is complete, Doctor. As for those who escaped... they have their own fates to meet.=我们的任务完成了，博士。至于那些离开的人......他们会有属于自己的命运。
Our nation is not a machine, but an organic system. The gears do not spin on their own, yet every single cell, even if it loses the system's protection, will fight to the end for the organism's survival... This is what I defend and firmly believe in, nothing more.=国家不是机器，而是机体。齿轮不会自己转动，而无论哪一种细胞，就算失去了机体的庇护，也会为了机体的存续做最后一搏......我所保卫的，我所坚信的，仅此而已。
Our new friends have made some strange requests.\n<@lv.item><Pure Crystal> </>Connects surrounding Crystal areas.=我们有了一些新的伙伴，而他们有了一些古怪的诉求。\n<@lv.item><纯净结晶></>可连通周围的结晶区块
Our new friends have made some strange requests.\n<Pure Crystal> Connects surrounding Crystal areas.=我们有了一些新的伙伴，而他们有了一些古怪的诉求。\n<纯净结晶>可连通周围的结晶区块
Our old friend has brought out the moonshine—can you hold your liquor for three rounds?=老朋友请我们喝点烈的，能顶住三杯吗？
Our operation was a success, but something feels a bit off...=虽然作战成功了，但好像还有什么地方不太对劲......？
Our operators have unanimously described Wanqing's logistics work as 'reliable'. His eyes are as sharp as his Tianshi apparatus, able to accurately pinpoint which areas need the most help.=对于万顷的后勤工作，干员们一致评价为“可靠”。他的双眼与他的天师仪一样敏锐，总能精确地定位到最需要帮助的地方。
Our own cooking is pretty good too=自己做的也挺好吃的
Our partnership has been productive, Doctor. A made man would sell out anybody for his ambitions, but I can promise you one thing: you've bought my loyalty with yours.=我们的合作卓有成效，博士。一名合格的家族成员可以为了最终的目标背叛任何人，但我可以向你承诺：你以忠诚换得了我的忠诚。
Our plan has failed. Please give the order to retreat, Doctor!=计划失败了......请下达撤退命令吧，博士！
Our Promise=我们的约定
Our rules are different from the ones you have at Rhodes Island. Also, they're not spelled out in black and white. Cuz' paper's pricey, and only a few can read. Plus each neighbourhood's got their own rules, so no one outside those blocks calls me 'consultant'. You can if you want, just don't expect me to get all tangled up in your mess.=我们那儿的规矩和罗德岛的不太一样，也不会白纸黑字地贴出来——毕竟纸张很贵，识字的更没几个。出了那几个街区，就没人再叫我“顾问”。你愿意这么喊也行，但可别指望我掺和你的麻烦事。
Our scouts discovered a dozen or so soldiers in Victorian military attire stationed in a simple camp, presumably deserters. Should we make contact with them?=我们侦察到十几名身着维多利亚军服的士兵在一处简陋的营地驻扎，推测为溃逃部队。请问我们是否有必要和他们接触？
Our scouts have discovered a recently abandoned village where we might find usable supplies. Should we go ahead and search the place?=我们侦察到一处近期被遗弃的村庄，那里也许有可回收的物资，请问我们是否需要前往探索？
Our scouts have spotted a large Sarkaz contingent on the march, likely an elite unit retreating from the Silverrock Bluffs frontline to Londinium. It might take them some time to fully pass. Please advise.=我们侦察到远处成建制的萨卡兹部队正在行军，推测其为从银石崖前线撤向伦蒂尼姆的精锐部队。看起来他们还要一段时间才能完全离开，请您指示我们的下一步行动。
Our scouts report approximately a hundred soldiers stationed ahead. Their uniforms and gear indicate they are mostly Sarkaz mercenaries and Victorian conscripts. They share the same camp, but many are wounded and on high alert. Attempting contact may be risky. Please advise.=观测到前进路线上有个百人规模的驻扎营地，根据穿着及武器配置可知，人员主要为萨卡兹雇佣兵和维多利亚征召兵。看起来，曾经交战的双方现在屯驻在了同个营地。其中大多数人看上去都有伤在身却维持着高度警戒，贸然接触可能会有未知的危险。我们该怎么办？
Our situation will only get worse. Prepare yourselves.=前方的环境更加险恶，请做好准备。
Our sneak attack was highly effective, and soon we received a message from PhonoR-0:\n'Thank you for the support. I am truly relieved Aefanyl has friends like you.'=我们的进攻隐秘而高效，并很快收到了PhonoR-0发来的信息：\n“感谢您的支援，我为哀珐尼尔有您这样的朋友感到由衷的欣慰。”
Our Speaker's got a gorgeous name, you know, Vina Victoria. Right pain of a signature! I can see her practicing now. She asked me one time, get this, 'do you want a seat in Parliament?' But I think I'd rather stay in the factories, keep an eye on the kinds of acts she's signing in. She bloody well knows we're watching.=“维娜·维多利亚”，议长阁下有个多漂亮的名字啊，练好这个新签名可不容易。她找过我，想让我坐进议会的大厅，但我宁可待在工厂里，看看她在什么样的法案上签了字。她懂的，我们盯着呢。
Our Story=我们的故事
Our story? Feathers wet by dew from the trees, tails sweeping past decrepit pillars. Thus, knowledge was passed on through generations. We embrace the ever-expanding unknown, and walk toward madness... I don't want to lose my mind, of course. But if that's what it takes to change this ridiculous fate, then I'll do it gladly.=我们的故事？羽毛被森林的露珠打湿，尾巴扫过倾颓的石柱，知识就此代代延续。我们拥抱着日益膨胀的未知，迈步走向疯狂......我当然不愿意发疯，但我愿意为改变这种可笑的命运发疯。
Our strengths, our weaknesses—our livelihoods.\n<@lv.item><Firework Launcher></> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=我们的力量，我们的软肋——我们的生活。\n<@lv.item><烟花发射器></>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
Our strengths, our weaknesses—our livelihoods.\n<Firework Launcher> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=我们的力量，我们的软肋——我们的生活。\n<烟花发射器>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
Our support from afar helped them complete their objective smoothly. The altar was successfully blown up. The mercenaries thanked us and left chasing after the remaining guards.\nOur team will track them down as we continue our mission.=我们的远程支援火力让佣兵团的推进很顺利，祭坛成功被他们炸毁了。佣兵表达感谢后就追踪赦罪师亲卫残兵离开了。\n本队将在继续执行任务的途中追踪他们的下落。
Our team is almost at Londinium. We were figuring out a way to enter the heavily fortified city when the special communication equipment from Operator Shining received a strange signal. Please advise.=本队即将抵达伦蒂尼姆，正在找寻办法进入这座重重设防的城市的时候，闪灵干员交给我们的特殊通讯设备收到了奇怪的信号。请问我们应该如何行动？
Our will and our desire allow us to rise back up from the dust millions upon millions of times. We climb. We climb. We never stop ascending, crossing over the limits of our knowledge. Until we transcend the darkness.=我们的意志，我们的渴求，会亿万次于尘埃中崛起。攀登。攀登。不断地向上，越过我们的无知。直至，超越黑暗。
Our wills and spirits are ever burning against the fiercest enemies.=敌人愈是强大，愈是能鼓舞我们的生命意志和战斗精神。
Out and about.=来了来了~
Out for field work again? Fine. You're helping me test new equipment when we get back.=又要出外勤？好吧，回来帮我试新装备。
Out in the field, it's pretty important to watch what you and your teammates eat. Just a while ago, I learned how to use this simple BBQ spit to treat raw meat. Here, lemme demo for you right now!=外出工作之余，照顾好自己和同伴的饮食也挺重要的。博士，俺最近学习了使用简易烤肉架处理生肉，俺现在就在这里给你露一手！
Out in the field, you can leave the cooking to me. That's what they had me doing back in the Columbian barrenlands. I can't promise, you know that, it's gonna taste very good… But at least it won't give you a stomachache.=在野外执行任务的话，做饭的事情可以交给我，以前在哥伦比亚荒野的时候，一直是我在负责这个。不保证有多美味，但绝不会拉肚子。
Out of Candles; the consciousness has returned to the host=烛火已尽，神识回归本我
Out of Control=失控
Out of Control Flesh=血肉失控
Out of Control Sky Pole - Jia=失控天桩-甲
Out of Control Sky Pole - Yi=失控天桩-乙
Out of love, you were determined to protect this tiny warmth.\nIn the coldest of times, warmth will always guide us forward.=您决意守护这微小的温暖，因为您爱它。\n在最寒冷的时候，温暖永远是我们前进的指引。
Out of my way, or I'll shove your head up this tuba.=再不走，我就用喇叭口杵你们的脸。
Out of Nothingness=无中生有
Out of Service=暂停服务
Out of sight, she and her enemies still hunt one another, each and every moment.=视域之外，她与她的敌人仍在彼此逐猎，时时刻刻。
Out of snow's forest, far from tribe's tree; yearn you harder yet.=拂雪穿林离族树，眷恋更难行
Out of the Jungle=走出密林
Out of the ring and into the battlefield, Beehunter's valiant fists care little how out of place she is. A successive enemy onslaught with blades from all directions mean exhaustion's never far behind, but every deeply stubborn bone in her tells her to hold the line firm, and never back down. Once everything's over, do the right thing and throw her an ice-cold towel—we're sure her weary face will break into a smile.\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=远离拳台走上战场，猎蜂强悍的双拳藏起了她的不适，轮番上阵的敌人和四处袭来的剑影难免让她疲于应对，但深刻在骨髓中的执拗总是令她选择坚守阵线，永不退缩。请在一切结束后，为她递上一条冰湿的毛巾，相信她疲惫的面庞会为此展露笑颜。\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
Out of the ring and into the battlefield, Beehunter's valiant fists care little how out of place she is. A successive enemy onslaught with blades from all directions mean exhaustion's never far behind, but every deeply stubborn bone in her tells her to hold the line firm, and never back down. Once everything's over, do the right thing and throw her an ice-cold towel—we're sure her weary face will break into a smile.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=远离拳台走上战场，猎蜂强悍的双拳藏起了她的不适，轮番上阵的敌人和四处袭来的剑影难免让她疲于应对，但深刻在骨髓中的执拗总是令她选择坚守阵线，永不退缩。请在一切结束后，为她递上一条冰湿的毛巾，相信她疲惫的面庞会为此展露笑颜。\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
Out of the way, Ferdinand. I have no time to argue with you right now.=让开，斐尔迪南。现在我没时间和你啰嗦。
Out Of Tune=无关音律
Out with it! Don't beat around the bush, just say it: who do you want dealt with?=尽管开口！不用考虑那么多，就吩咐吧，你想解决谁？
Out with it! I'm in the middle of stretching!=有话快说，我正拉伸呢。
Out With the Old=辞旧迎新
Out with the old! Haha, isn't this the favorite saying of us Nuova Volsinii pioneers with our ambitious spirit?\nDoctor, you must be curious about what exactly Nuova Volsinii has left behind, right?\nThere's an address on the back of this letter. Go there and find Capone and Gambino; they'll lend you my car.\nTake it for a spin around the city, and you'll see what you want to see.\nOh, and by the way, drunk driving is heavily penalized there—don't say I didn't warn you, haha!=辞旧迎新！哈，这不是我们新沃尔西尼富有进取心的时代开拓者最喜欢的字眼吗？\n博士，你一定也很好奇，新沃尔西尼究竟辞了什么旧，又迎了什么新吧？\n信纸背面有一个地址，去那里找卡彭和甘比诺，他们会把我的车借给你。\n开着它在新沃尔西尼转一圈吧，你会看到你想看到的东西。\n哦，酒驾在新沃尔西尼会被重罚，别怪我没提醒你，哈哈！
Out with the Old, In with the New=新潮旧浪
Out without too much ash on me. Gwych.=没沾上太多灰，很好。
Outblood=异族
Outbloods show exceptional courage when in possession of this trinket, but to Logos, a rare male Banshee, it's just a common object.=外族人获得它时常常会展现出超越自身的勇气，但作为稀少的男性女妖，Logos对于这种东西已经见怪不怪了。
Outbound mail from Kjerag is sorted and stored in these cubbies. Nobody could've imagined that Kjerag would require such specialized sorting, but nowadays, even something of this size is often stuffed full.=要从雪山送往大地各处的邮件，被分门别类暂时放在邮件柜上。\n以前从没想过寄往谢拉格之外的邮件需要专门整理，而现在即使是这么庞大的邮件柜，也常被各种各样的邮件塞满。
Outcast=遭弃者
Outcast Sankta Raises Weapon=离群萨科塔举起武器
Outcast stands still, allowing the impartial flames to engulf her. Starting at her fingertips, they reduce her to ashes.=Outcast依旧保持着站立的姿势，任由着那道公正无私的火光卷上来，从指尖开始，将她自己焚烧成灰。
Outdoor Essential Kit=出门必备套装
Outdoor Shooting Area=外景拍摄区
Outdoor Ultrabright Searchlight=户外强光探照灯
Outfit=角色时装
Outfit is for preview only=该时装仅供预览
Outfit Rotation Frequency=装扮轮换频率设置
Outfit rotation frequency can be changed in game settings=可在主界面-游戏设置中调整装扮轮换频率
Outfit Selected=已选择装扮
Outfit Store=时装商店
Outfit Voucher=时装自选凭证
Outfit Voucher Terms & Conditions=时装自选凭证相关规则
Outfit worn by Franka for long trips.=芙兰卡远行时的装扮之一。
Outfit worn by Ling for long trips.=令远行时的装扮之一。
Outfit worn by Qiubai for long trips.=仇白远行时的装扮之一。
Outfits=试衣
Outfits available in current store selections=本期商店可兑换时装
Outfits Owned=时装保有数
Outfitted with a custom-craft kit, Operator Noir Corne has demonstrated a remarkable aptitude for solo confrontation with the enemy while far removed from support lines.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Guard Operator during field operations to exercise Musha responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=穿戴特制套装的干员黑角擅长远离支援独自面对敌人\n根据外勤部门决议\n在外勤任务中划分为近卫干员，行使武者职责\n特别颁发此证章\n以兹证明
Outfitted with a custom-craft kit, Operator Yato has demonstrated a remarkable aptitude in repeated battlefield penetration.\nThe Field Operations Department has thus passed the following resolution:\nThis operator shall be appointed a Specialist Operator during field operations to exercise Executor responsibilities.\nIn witness whereof,\nThis badge is hereby conferred upon the above named.=穿戴特制套装的干员夜刀擅长反复切入战场\n根据外勤部门决议\n在外勤任务中划分为特种干员，行使处决者职责\n特别颁发此证章\n以兹证明
Outgoing Shipments=待运货物
Outlaw=危险分子
Outpick Outplay Outlast!=绝地求生！
Outpost Blueprint=岗哨图纸
Outpost building mode unlocked=开放哨站建造模式
Outpost built from ruined buildings, allowing operators to monitor enemy movement and attack from a distance. There are no walls to block the wind, nor a roof to block the sun, but at least it offers solid footing.=由建筑物废墟改造成的岗哨，方便干员更有效地侦察敌情，进行远程打击。尽管缺少挡风的墙壁与遮阳的屋顶，但起码算是一块可立足之地。
Outpost Impede Tech=前哨阻遏技术
Outpost linked to ZOOT's sensor system. The fire control system has been optimized based on the strategy that ZOOT computed.=接入了ZOOT侦测系统的岗哨，ZOOT按照计算出的作战策略对其火控系统进行了优化。
Outpost modified with Arts from the library's collection.=进行了术法适应性改造的岗哨，改造所用的法术均来自于图书馆中的收藏。
Outpost Rebellion=叛乱前哨
Outpost Siege=哨所清剿
Outpost Stall Tech=前哨迟滞技术
Output stable.=输出功率稳定。
Outright refuse=断然拒绝
Outside appearances are one thing, but the evil within dies hard, only waiting for a chance to reemerge.\n<@lv.item><Firework Launcher></> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=皮毛易改，恶念难除，仅是有待揭幕。\n<@lv.item><烟花发射器></>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
Outside appearances are one thing, but the evil within dies hard, only waiting for a chance to reemerge.\n<Firework Launcher> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=皮毛易改，恶念难除，仅是有待揭幕。\n<烟花发射器>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
Outside Teatro Milano=米兰剧场外
Outside The Holy City=圣城之外
Outside the Window=玻璃窗外
Outside-In Flashboiled Beastmeat=极温速烹兽肉
Outside-In Flashboiled Beastmeat α=极温速烹兽肉α
Outside-In Flashboiled Beastmeat β=极温速烹兽肉β
Outside-In Flashboiled Beastmeat γ=极温速烹兽肉γ
Outsider=外来者
Outsiders find it hard to distinguish Sami's environments, so they walk circles through what they believe are the same areas over and over, never finding an exit.=外乡人很难分辨萨米的场景，于是他们在自认为相同的地方一遍又一遍走过，再也找不到出口。
Outsiders make extraordinary displays of bravery that far surpass their normal abilities. However, as one of the few male Banshees out there, this has become a far too common sight to Logos.=外族人获得它时常常会展现出超越自身的勇气，但作为稀少的男性女妖，Logos对于这种东西已经见怪不怪了。
Outsiders make extraordinary displays of bravery that far surpass their normal abilities. However, as one of the few male Banshees out there, this has become far too common a sight to Logos.=外族人获得它时常常会展现出超越自身的勇气，但作为稀少的男性女妖，Logos对于这种东西已经见怪不怪了。
Outstanding Debt=未偿还的债务
Outstanding defenders of the delegation, their form one with heaven and earth, forming an unbreakable wall in the snow.=访问团中杰出的防御者，身影与凌冽的天地融为一体，成为雪域中屹立不倒的天堑。
Outstanding Journalist Medal=优秀记者奖章
Outstanding peace talks! As I always say—bloodshed can spoil anything. Best we remain amicable.=完美的和谈！我早说了，打打杀杀太煞风景，还是和气点好啊。
Outstanding Prisoner Medal=十佳囚犯奖章
Outstanding!=出色完成!
Outta the way, outta the way! Beanstalk Breeding Center's out for a walk. Mind y'all's step, no trampling the little ones.=让一让，让一让，现在是豆苗培育中心的散步时间，请各位注意脚下，避免踩踏~
Outtatheway! Outtatheway!=走开走开！
Over already? Your victory doesn't need to be embellished by my music. I'd much rather... perform for you a piece inspired by that cloud passing overhead.=结束了吗？您的胜利不需要我的乐声作为点缀。我更愿意......为您演奏那朵飘过的云。
Over here! We need backup!=这里！需要后续救援队支持！
Over here?=这里吗？
Over here? Leave it to me.=这里，就交给我。
Over Norport=诺伯特区上空
Over Obstacles=越过障碍
Over there, right?=就是那些吧？
Overactive=过度发挥
Overall=集中展示
Overall Badge=全局荣誉珐琅
Overall Design=总体设计
Overall High Score=历史最高总分
Overcast Town=阴云小镇
Overcharge=过热运转
Overclock=超频
Overclock Transformation Module=超频转化模块
Overclocking Equipment=超限装备
Overcoming obstacles and breaking down barriers makes a lot of things easier.=破开障碍，很多事就会变得很容易。
Overcoming Your Weaknesses=取长补短
Overdose decoction prepared, begin use!=已配置过量药物，开始使用！
Overextension=过度扩张
Overflowing Pot=难免会溢锅
Overgrowth=徒长
Overhanging Drapes=落地帷幔
Overhead office ceiling lights. Since there have been incidents of certain operators making things catch on fire, please avoid direct exposure to flammable objects, especially fluffy tails.=天花板上的工位光源。由于发生过引燃干员的事件，请在设置时尽量避免直射任何易燃物，尤其是毛茸茸的尾巴。
Overload survey equipment=过载使用探测仪器
Overloaded Operation=超负荷运转
Overloaded Printer=过载打印机
Overloaded transport vessel=超载的运输艇
Overloaded Weapons, Overheated Heart=过载的武器与过热的心脏
Overloading Mode=过载模式
Overlook=俯瞰
Overlook Nothing α=不容遗漏·α
Overlook Nothing β=不容遗漏·β
Overlooking Kjerag=俯瞰谢拉格
Overlooking Na Saoirsí=俯瞰纳斯尔纱
Overlooking Siesta=汐斯塔远眺
Overlooking the Battlefield=俯瞰战场
Overlooking Vision=俯瞰视界
Overlooking Wind and Snow=俯瞰风雪
Overlooking Yumen=玉门远眺
Overly-Bright Bloodstains=溢光血痕
Overreaction Medal=过度反应奖章
Overseas Export=远销海外
Oversized Ursus Doll=超大号乌萨斯玩偶
Overspeed Spice=失衡异香
Overthinking only leads to more sorrow.\n<@rolv.rem>Obtain Collectibles and other rewards upon victory</>\n<@rolv.rem><Gramophones> that deal Arts damage to enemies and heal allies when captured are present on the field</>=惟余复哀。\n<@rolv.rem>胜利后获得收藏品及其他奖励</>\n<@rolv.rem>场地中有夺取后可以治疗友方单位并对敌方造成法术伤害的<"留声机"></>
Overthinking only leads to more sorrow.\nObtain Collectibles and other rewards upon victory\n<Gramophones> that deal Arts damage to enemies and heal allies when captured are present on the field=惟余复哀。\n胜利后获得收藏品及其他奖励\n场地中有夺取后可以治疗友方单位并对敌方造成法术伤害的<"留声机">
Overtime Nap=加班小憩
Overture 'Sentinel'=序曲“哨兵”
Overuse of Salt Medal=过量用盐奖章
Overweight α=超重·α
Overweight β=超重·β
Ow.=唔呀。
Ow... It's... It's okay... I'm fine...=呜......没、没事的......
Owing to 'empathy', Laterano remains pure and efficient, even in the face of 'calamity'. When night falls, this place is the first to illuminate. Laterano will reconvene the Summit of Nations, and rally all forces when necessary.=依托“共感”，拉特兰即使面对“灾异”也依然纯粹且高效。入夜之后，这里即是第一个亮灯的地方。拉特兰将重启万国峰会，必要时整合一切力量。
Owing to her excellent adaptability, the busy Tuye can often be found on the frontlines of the most precarious battlefields. Although she is likely to mock those who get hurt during combat, not a whole lot of operators express dissatisfaction over this. After all, on these battlefields abound with dangers, it is the shadow cast by her umbrella held high that shields them from the scorching heat and bloodshed, and clears the path forward to victory.=因为出色的应急能力，图耶忙碌的身影总是会出现在情势最为凶险的前线，虽然受伤了难免会被她挖苦几句，但少有干员对此表示不满。因为杀机四伏的战场上，是她那把高高举起的雨伞，为干员们在烈日和血光之间开辟了一片通向胜利的阴凉地。
Owl may not seem very friendly, but she's got a good heart. Please excuse her and pay her no mind.=巨枭她虽然对人不是很友好，不过她并没有什么恶意，希望您可以多多包涵。
Own 1 Elite 2 Operator=拥有1个精英二干员
Own 1 Operator(s) of Elite 1=拥有任意1个达到精英阶段1的干员
Own 1 Operator(s) of Elite 2=拥有任意1个达到精英阶段2的干员
Own 100 collectibles in the Biospecimen Display in Integrated Strategies: Mizuki & Caerula Arbor=在集成战略：水月与深蓝之树主题中的生物制品陈设已持有100个收藏品
Own 2 Operator(s) of Elite 1=拥有任意2个达到精英阶段1的干员
Own 8 Operator(s) of Elite 1=拥有任意8个达到精英阶段1的干员
Own a Lv.2 Control Center=拥有Lv.2的控制中枢
Own at least 1 Lv.1 Dormitory=拥有至少1间Lv.1的宿舍
Own at least 1 Lv.1 Factory=拥有至少1间Lv.1的制造站
Own at least 1 Lv.1 Reception Room=拥有至少1间Lv.1的会客室
Own at least 1 Lv.1 Trading Post=拥有至少1间Lv.1的贸易站
Own at least 1 Lv.1 Training Room=拥有至少1间Lv.1的训练室
Own at least 1 Lv.1 Workshop=拥有至少1间Lv.1的加工站
Own at least 1 Lv.2 Control Center=拥有至少1间Lv.2的控制中枢
Own at least 1 Lv.2 Factory=拥有至少1间Lv.2的制造站
Own at least 1 Lv.2 Power Plant=拥有至少1间Lv.2的发电站
Own at least 1 Lv.2 Trading Post=拥有至少1间Lv.2的贸易站
Own at least 1 Lv.2 Workshop=拥有至少1间Lv.2的加工站
Own at least 1 Lv.3 Control Center=拥有至少1间Lv.3的控制中枢
Own at least 1 Lv.3 Factory=拥有至少1间Lv.3的制造站
Own at least 1 Lv.3 Power Plant=拥有至少1间Lv.3的发电站
Own at least 1 Lv.3 Trading Post=拥有至少1间Lv.3的贸易站
Own at least 1 Lv.3 Workshop=拥有至少1间Lv.3的加工站
Own at least 1 Lv.4 Control Center=拥有至少1间Lv.4的控制中枢
Own at least 1 Lv.5 Control Center=拥有至少1间Lv.5的控制中枢
Own at least 2 Lv.2 Power Plant=拥有至少2间Lv.2的发电站
owned=已有
Owned <color\=#FF6801>{0}</color>/{1}=自有库<color\=#FF6801>{0}</color>/{1}
Owned Operators=已拥有的干员
Owned Tactical Props=已持有的战术道具
Owned Techniques will be <color\=#43deaeff>Upgraded</color> after purchase=购买后，已持有的工艺将<color\=#43deaeff>升级</color>
Owned Techniques will be Upgraded after purchase=购买后，已持有的工艺将升级
Owned {0}/{1}=自有库{0}/{1}
Ownerless Mining Lamp=无主的矿灯
Oww... my head! Sorry... Oh, a-are you the Doctor? It's a pleasure to meet you! My name is Snowsant. Sorry, I shouldn't be walking with my head down…=呜，我的头！不好意思，您、您就是博士？初次见面，我叫雪雉，对不起，不该低着头走路的......
Oww... my head! Sorry... Oh, y-you're the Doctor? It's a pleasure to meet you. My name is Snowsant. Sorry, I shouldn't be walking with my head down...=呜，我的头！不好意思，你、你就是博士？初次见面，我叫雪雉，对不起，不该低着头走路的......
Owwie!=哎呀！
Oww… this is tricky, gonna cost you more. How about double the pay?=点子扎手，是不是得发双倍工资？
Oxmane=鬣犄兽
Oye, Doctor, you think I could earn more in Columbia or Kazimierz? I hear those two places have loads of people who'll throw money at anything. The streets are a treasure trove of opportunity! Oh, don't worry, if I do get a big haul, I'll need you there to help reel it in.=哎，博士，你说，是去哥伦比亚赚得多，还是去卡西米尔赚得多？我听说那些地方遍地都是有钱的冤大头，满街都是赚钱的机会呢！放心放心，要是我找到赚大钱的路子，到时候肯定少不了你的~
P-please don't look at me...=请大家别太注意我......
P-Please, don't get angry, I'm almost finished with the story... please, don't go, I mean, have a discount coupon for next time! I'll tell you the ending the next time you're here... hehe...=这、这，老板您少安毋躁，我马上就说到结尾了......哎哎，别走别走，拿点代金券，下、下次给您优惠哈。那结尾就等您下回光顾的时候再说吧，哈哈......
P-Please, stop talking about agencies or schedules or fans! I just want to be nameless right now... I've got to go! *Sob*=别再提事务所、档期、粉丝了！我现在只想当个没名字的人！我得走了！呜呜......
P-Please, stop telling horror stories, you're making my stomach hurt...=森内老板，你这里好阴森啊，别、别再讲恐怖故事了，我害怕得肚子都疼了......
PA Speaker=广播喇叭
Pace about=盘桓其间
Pachinko Machine=弹珠机台
Pacify Crowds=安抚人群
Pacing Through Eternity=盘桓千古
Pack Contents=内含物品
Pack Tactics=兽群战术
Pack Up=收拾行装
Pack your bags, and return to the starting point. The road ahead is still long.=回到起点，整理行囊。接下来还有更漫长的路要走。
Package from an unknown source containing various supplies, including random materials.=不知何人将其交予你，装有各种物资补给，包含多种随机材料。
Packaged Core=封装矿核
Packaged ore sample extracted from the center of an Originium vein. It is an acceptable substitute for refined Originium fuel when refining facilities are not available.=从源石矿脉核心位置取出并妥善封存的矿石样本。在缺少必要精炼提纯工业条件的环境下，封装矿核可以作为高纯度源石燃料的替代品。
Packleader's Call=领袖的呼唤
Packleader's Dignity=领袖的尊严
Packleader's Gift=领袖的馈赠
Packs=组合包
Paddy Field 9-7=壬午号水稻田
Paddy Field 9-7 Operation Medal=壬午号水稻田行动奖章
Padishah's Dream=帕夏的梦
Padmasana of Rebirth=托生莲座
Paean=赞歌
Paeniteo Ergo=我悲悯的
Paganini=潘格尼尼
Paganini's Firearms Workshop=潘格尼尼的铳械工坊
Pages filled with Taran folksongs and legends, copied down as heard. Collect enough, and you'll be able to trade them with the River Valley Caravan for goods.=随手抄下了塔拉歌谣与传说的纸页。收集到一定数量，可以向河谷巡回商队换取物资。
Pages of truth torn and lost, blood of friends spilt and chilled... Will you stop that ever-writing hand, if such scene is in you eyes...? I see. I shall assist you in your undertaking.=纸页毁损散失，同行者流尽鲜血，即使这样的景象就在眼前，您也不会停笔吗？......我明白了，我会协助您的事业。
Pagoda Light=宝塔灯
Pain and Questioning=苦痛与质问
Pain Endurance=伤痛坚守
Pain Focus=苦痛专注
Pain is inevitable when you reach the roots.=触及根蒂，疼痛在所难免。
Pain is my blade, and at last, I have driven it into the one who caused my pain in the first place—You!=痛苦是我的利刃，而我终于将它，刺向授痛苦予我的——你！
Pain Suppression=痛觉抑制
Pain, rage, sorrow, joy... Logos silently sits at the peak of the spire, allowing the music to wash over him, allowing the emotions to envelop him. Finally, he picks up his pen, a composition rising from his heart.=苦痛、愤怒、悲伤、喜悦......逻各斯静静地坐在高塔之巅，任由音乐流经他，任由情绪包裹他。最终，他提起笔，一首乐曲已经在他的心中浮现。
Painful March=苦痛行军
Painful Reversal=沉痛转机
Painful things, sad things, and scary things… they slip away when I am unaware. But I can't forget them, I need to remember, because those emotions are still there inside me. I don't want to cry without knowing why. If memories are a burden, then I have to carry my own.=痛的事情，伤心的事情，可怕的事情，一不小心就会消失。但我不能忘，我要记住，因为那些情感还留在我的身体里。我不想哭的时候不知道是为了什么在哭。记忆是负担，我只有自己去背。
Painstaking Effort=苦心孤诣
Paint a flower=点花
Paint a great and beautiful land through verse, and then defend it through bow and arrow.=用诗篇描绘出一片美好的大地，然后用弓箭来捍卫它。
Painted into Reality=幻画为真
Painted Wooden Wall=粉刷木墙
Painting Scroll=诗画卷轴
Painting With Sandalwood Frame=檀木相框挂画
Painting With Teak Frame=柚木相框挂画
Paintings, dreams, illusions... the fragments that an ancient being extracts from the past are always entrancing.\n\n<color\=#FFA300><Danger Zone> </color>Operators in the Danger Zone retreat at the end of the wave.\n\n<color\=#FFA300><Entitative Program> </color>Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=画作、酣梦、幻境......古老生命从过往中裁切出的片段，总能让人神摇魂荡。\n\n<color\=#FFA300><危险区域></color>危险区域内的干员会在波次转换时撤退\n\n<color\=#FFA300><实体程式></color>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
Paintings, dreams, illusions... the fragments that an ancient being extracts from the past are always entrancing.\n\n<color\=#FFA300><Orientation Trial></color>Use a pre-picked squad of 3 Operators.=画作、酣梦、幻境......古老生命从过往中裁切出的片段，总能让人神摇魂荡。\n\n<color\=#FFA300><定向试炼></color>定向试炼提供3名预选干员组成的小队
Paintings, dreams, illusions... the fragments that an ancient being extracts from the past are always entrancing.\n\n<Danger Zone> Operators in the Danger Zone retreat at the end of the wave.\n\n<Entitative Program> Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=画作、酣梦、幻境......古老生命从过往中裁切出的片段，总能让人神摇魂荡。\n\n<危险区域>危险区域内的干员会在波次转换时撤退\n\n<实体程式>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
Paintings, dreams, illusions... the fragments that an ancient being extracts from the past are always entrancing.\n\n<Orientation Trial>Use a pre-picked squad of 3 Operators.=画作、酣梦、幻境......古老生命从过往中裁切出的片段，总能让人神摇魂荡。\n\n<定向试炼>定向试炼提供3名预选干员组成的小队
Pair Spotlights=成对吸顶光源
Paired with mixed grains and nothing else, in order to keep the spotlight on the taste of the original ingredients. Low-fiber, high-calorie, and filling, modern nomadic city supermarkets never stock it, but it is a popular product for small shops in the wilderness.=为了保证食材中最佳原料风味的体现，制作者只使用了杂粮来搭配它。低纤维、高热量、易饱腹，从不会出现在现代移动城市中的商场的货架上，在荒野的小商店中则十分抢手。
Pale Gold Hair Pendant=淡金坠饰
Pale Patchwork Rug=淡色拼接地毯
Pale Rising Moon=冷山月
Pale, withered tree trunks hang lifelessly, their slender shadows intertwining and stacking upon empty expanses of snow. That is the scenery I saw.=灰白色的树干，细长的影子在雪地上交叉重叠，了无生气。那就是我看到的景色。
Palisade Pillar=栅栏立柱
Palladulis=帕拉杜利斯
Pallas=帕拉斯
Pallas in a Box=箱子里的帕拉斯
Pallas's Badge=帕拉斯证章
Pallas's Kernel Token=帕拉斯的中坚信物
Pallas's Token=帕拉斯的信物
Pallas, a former priestess of Minos. When she was stationed at Akroti Village after leaving Athenius, she led the locals in a resistance against constant incursions by the bordering Sargon tribes, and promoted the development of local tourism and culture. Later, she arrived at Rhodes Island to accept treatment in secret due to the worsening of her Oripathy.=帕拉斯，曾在米诺斯担任祭司职务。在离开雅赛努斯城邦去往阿克罗蒂村任职期间，带领当地民众进行了对萨尔贡周边部落长年侵扰的反抗，并在当地推行旅游及文化产业的发展。后因矿石病病况恶化，来到罗德岛进行秘密治疗。
Pallet=货物垫板
Pallid Snow=苍白的雪
Palmtop Pavilion=掌上楼阁
Pan-Civilization Paradox=泛文明悖论
Pan-Fried Meats on Rice=香煎杂肉饭
Pan-Fried Meats on Rice α=香煎杂肉饭α
Pan-Fried Meats on Rice β=香煎杂肉饭β
Pan-Fried Meats on Rice γ=香煎杂肉饭γ
Pan-Society Paradox=泛社会悖论
Panacea=医者
Pancho may have failed, but this city harbors many evils still. After the competition, Ch'en dedicates her remaining time into dealing with these crooks.=潘乔虽然失败了，但这座城市里还潜藏着许多罪恶，比赛结束后，陈将剩余的时间也投入到了与不法分子的周旋中。
Pancho Salas=潘乔·萨拉斯
Pancho Salas, an old veteran piloting a heavily modified motorboat. Even should his vessel be destroyed, he will never falter before reaching his goal.=驾驶着改造重艇的老兵领袖，潘乔·萨拉斯，在达到目的之前，即使重艇损毁，他也不会退却。
Pancho's Explosive Boat=潘乔的爆破艇
Panic level continuously increases in battle=战斗中，恐慌会持续上涨
Panic-1=恐慌-1
Panic-2=恐慌-2
Panicked screams follow one after another, and Hibiscus and Czerny's shouts can be heard among them. However, to Ebenholz's ears, everything is blurring into white noise. His eyes fixate only on the plaza outside the concert hall.=惊慌的叫声此起彼伏，其中还夹杂着芙蓉和车尔尼的喊声，而这些对此时的黑键来说，都只是噪音，他的眼中只有音乐厅外的广场。
Panicking just spreads the fire faster.=惊慌失措会被烧得更惨哦。
Panoptic Survey=全面勘察
Panorama of Athenius=雅赛努斯全景
Panorama of Davistown=达维镇全貌
Panoramic Display=天际全景显示屏
Panoramic display of a Yanese town, mounts and rivers seen in the distance. No student has truly escaped, but they feel no regret. A geist simply gains a few cracks when it dies; perhaps the mounts will make it complete again, years later.=展现炎国某小镇景色的全景显示屏，依稀可以看到远处山峦起伏、河流奔腾。\n学塾里还没有学生能真正走出小镇，但它们不觉可惜。伥死不过身添几道补纹，悠悠岁月，说不定下一次睁眼时，山河已来就我。
Panoramic display of Kjerag after a snowfall. Visitors from distant lands have pushed through the winter wind to meet here. The scenery of Kjerag draws countless visitors, but few ever touch the secrets buried deep beneath the snow.=展现谢拉格雪后景色的全景显示屏。各地的游客穿越寒风，在此相会。\n谢拉格的雪景吸引着络绎不绝的来客，但鲜有人能触及那皑皑白雪之下深藏的秘密。
Panoramic display of Mar Pálido. Only the bright red steam stands out from the pale bones and salt. The pirates board their ships to finally leave their ancestral home. They hate the barren desolation, but will always miss their hometown.=展现苍白海风光的全景显示屏。苍白的骸骨与苍白的盐粒，只有蒸汽喷出的鲜红是唯一的亮色。\n向着大海，众人终于乘着盐船离开了他们祖辈生活的地方。他们痛恨这里的贫瘠与苍凉，但他们也会一直挂念这苦咸的家乡。
Panoramic display of the Dark Woods. The canopies should block the sky, but the night has been left to tangle with the moonlight. 'It'd take every lamp in Na Saoirsí to make the Dark Woods this bright. What's this place, then?'—Brigid=展现黑林之中奇异景象的全景显示屏。树木本应遮蔽天幕，却独留浓夜与月光纠缠。\n“要纳斯尔纱所有人都举起源石灯走进去，里面才有可能这么亮。这不是黑林，这到底是哪里？”干员水灯心这样问道。
Panoramic display showcasing the natural elegance of a Shangshu courtyard. But no scenery can compare to the face of an old friend who unexpectedly appears outside the window.=展现尚蜀庭院自然高雅景致的全景显示屏。\n最好的景致，从来都是窗外那个意外到访的旧友。
Panoramic display showing a Higashinese manor's courtyard. White sands, stone ponds and flowerbeds come together to form a unique scene. Such fancy yards require great wealth to build and maintain. They are unattainable dreams for many.=展现东国宅邸庭院环境的全景显示屏。白砂、石池以及花圃，都是别具一格的景观。\n这种规格极高的庭院需要庞大的财力建造与维护，正因如此，它成了一些东国人遥不可及的梦想。
Panoramic display showing a Kajimachi summer sunset, the hydrangeas drown in gentle light. Turn back. There is kindness in the past, and only coldness in the future. Force yourself to look ahead, and you'll see only the empty, metallic sky.=展现锻冶町夏日黄昏的全景显示屏，绣球花的边缘染着毛茸茸的光。\n回头吧，过往尚存温柔，未来只余冷漠。强迫自己往前看，看见的也无非一无所有的、金属色的天空。
Panoramic display showing the Garden view. On occasion, huge shadows will float by the window. But when they pass, what pushes open the door are just ordinary, familiar operators.=展现界园外景致的全景显示屏。向窗外望去，有时能看到巨物从上方浮游而过，投下庞大的影子。\n当那些怪异的身影从窗外消失，推门进来的，却是平日里再熟悉不过的干员。
Panoramic display showing the twin full moons rising outside the teahouse. 'We all have people we'll never see again. So instead of sinking into despair, let's celebrate our last meeting. Let's drink our fill! ...of tea, of course. Haha.'=展现鼎丰楼茶室窗外双轮圆月升起景象的全景显示屏。\n“我们都有一些再也等不到的人。于是我们决定，与其消沉，不如庆祝与彼此的相遇。喝起来~哈哈，我说的当然是茶啦。”
Panoramic display that shows the exterior of the Galería Krysztauowa, even simulating the water stains and dust on the glass wall. It does not show the pool full of golf balls, however.=展现克里斯达尔艺术馆墙外景观的全景显示屏，甚至模拟了玻璃幕墙上会出现的水渍和灰尘。\n然而并没有显示漂满高尔夫球的游泳池。
Panoramic Display\/\/Home=全景显示屏\/\/家园
Panoramic Overload=全景过载摄像
Papa always used to work this holiday. He wouldn't come home until very late, so my mother and I would wait for him. If I got too tired, I would sit by the window and watch the snow. By the time the sign on the other side of the street was buried, Papa would be home... Doctor, thank you. I'll be fine by myself.=以前的今天，爸爸通常都在加班，很晚才回来，我和妈妈就一直在家里等他。如果太困了我会去窗户旁看雪，等雪盖满对面的招牌，爸爸就回来了......博士，谢谢你，我一个人待着没问题的。
Papaya Leaf Meat Pie=木瓜叶馅饼
Paper talisman seen throughout the Garden of Grotesqueries, with various messages written on them: Timetables, notes, tips, prohibitions... Endowed with meaning by the hand of man, it stubbornly refuses to leave anyone that it sticks to.=界园内随处可见的符纸，写着各式各样的信息：时刻表、注意事项、小贴士、封禁......或许是由人制作书写赋意的缘故，特别黏人，贴上了就不愿离开。
Paper Wing=拾翼
Papergirl=报童
Paprika=明椒
Paprika's Badge=明椒证章
Paprika's Token=明椒的信物
Papyrus=莎草
Papyrus has provided a simple gemstone engraving guide. Let's experience the charms of ancient crafts.=莎草提供了简易的宝石铭刻指南，一起来感受古老工艺的魅力吧。
Papyrus's Badge=莎草证章
Papyrus's Token=莎草的信物
Para Bellum=备战训练
Parade Balloon=巡游气球
Parade Marketplace=游乐集市
Parade Master Medal=领衔游行奖章
Parade of Ashes=灰烬游行团
Parade of Man and Beast=人与兽的游行
Parade Snack Cart=巡游零食车
Parade Snack Seller=巡游零食商贩
Paradigm Apparatus=范式中和仪
Paradigm Contact=交往范式
Parading Jazz Musician=巡游爵士乐手
Paradise Lost=失乐园
Paradisus=乐园
Paradox=悖论
Paradox of Evolution=进化的佯谬
Paraffin and Balsam=火油与药膏
Paragraph three. Do you recognize this city\/\/wreck\/\/palace\/\/village?=第三段。你认识这城市\/\/残骸\/\/宫殿\/\/村庄吗？
Parallel Lines=平行线
Parallel Optimization=并行优化
Paralysis=麻痹
Paralyzing Shell=麻痹弹
Parametric Perturbation=参量干扰
Paramilitary Axeman=匪帮斧手
Paramilitary Axeman Leader=匪帮斧手头目
Paramilitary Bombardier=匪帮轰击者
Paramilitary Bombardier Leader=匪帮轰击者头目
Paramilitary Defender=匪帮防御者
Paramilitary Defender Leader=匪帮防御者头目
Paramilitary Gangster=匪帮混混
Paramilitary Gangster Leader=匪帮混混头目
Paramilitary Sniper=匪帮射手
Paramilitary Sniper Leader=匪帮射手头目
Paramilitary Thief=匪帮窃贼
Paramilitary Thief Leader=匪帮窃贼头目
Paranoia=慎敏症
Pardon me boy Feist. He's got inventions on the brain, and not much in the way of people skills. Got a bit of a ways to go. Lucky he's still alive to invent Londinium something new... That's not what really matters, though, I just thank the stars he survived at all.=费斯特那小子，大局观还有所欠缺，和人打交道依然很莽撞，也就搞发明的时候还算机灵。还好他活到了现在，能给伦蒂尼姆鼓捣些新发明......哈，无论如何，我都会庆幸他活了下来。
Pardon me for not answering any questions related to my family. It's not work-related.=请恕我拒绝回答任何与家族有关的问题，这与工作无关。
Pardon me, but the ceiling in Rhodes Island is a little low…=罗德岛的天花板，是不是有点矮。
Pardon me, I'd like you all to stop right there.=请你们就在这里停下吧。
Pardon me? Please say that again? Oh, you're wondering why I'm hard of hearing? Well, I got infected with Oripathy back when I was doing research near a volcano...=那个，原——什么？啊，是问我听力恶化的原因？其实，是我以前在火山地带做考察的时候，不小心感染了矿石病的缘故......
Pardon, but that report you submitted to Dr. Kal'tsit... we could barely read the last few lines as they are nearly indecipherable... Please don't stay up late so much...=那个，您提交给凯尔希医生的报告书，最后几处笔迹已经乱七八糟了......请别再熬夜了......
Parents always tell their children not to kick tipped-over trash cans. You never know what bad things might roll out.=父母会告诉孩子不要去踢那些倒下的垃圾桶。因为他们知道里面可能有些不好的东西。
Pariah's Vision=异化者的视野
Park Ha-jin=朴荷振
Park I-seo=朴媐偦
Park Ji-yoon=朴志胤
Park Ju-gwang=朴周光
Park Jun-hyung=朴俊炯
Park Ki-wook=朴基旭
Park Ko-woon=朴高夽
Park Ri-na=朴丽娜
Park Seen-hee=朴信姬
Park Seon-young=朴善映
Park Seong-yeong=朴成楹
Park Shi-yoon=朴恃奫
Park Sung-tae=朴成泰
Park Yo-han=朴要翰
Parliament's Messenger=议会使者
Parliament's Voice=议会公决
Parliamentary Affairs: Call to Arms Medal=议会事务响应奖章
Parliamentary Record Medal=议会记录奖章
Parlor=曲所
Parodos=进场歌
Part of [Harmony] Alliance in [Stronghold Protocol]=在【卫戍协议】中，隶属于盟约【调和】
Part of Londinium's city defenses. Has a large attack area. Built by the city's workers in their factories.=伦蒂尼姆的城防武器之一，拥有较大的攻击范围。规模较大，由伦蒂尼姆的工人们在工厂中组装而成。
Part of Londinium's city defenses. Has a very large attack area and greatly improved accuracy. Built by the city's workers in their factories.=伦蒂尼姆的城防武器之一，拥有极大攻击范围的同时，精准度也大幅度提升。规模巨大，由伦蒂尼姆的工人们在工厂中组装而成。
Part of the 'Horizon Arc Project,' commonly known as 'S.H.A.F.T.' It gathers energy and sends it upwards to H.A.M.H.R.R. It can store enough energy to power multiple nomadic cities simultaneously for quite a time.=“地平弧光计划”的一环，通称——“能量井”。 作用为聚集能量，并将之传输至位于上方的聚焦发生器。它能够储存的能源，完全足够一个国家所有移动城市维持相当一段时间。
Part of the 'Horizon Arc Project.' commonly known as 'H.A.M.H.R.R.' It absorbs the energy received from below and locks onto a target before firing, able to reach a range beyond most Terrans' reckoning.=“地平弧光计划”的一环，通称——“聚焦发生器”。 作用为吸收从地面输送而来的能量，在锁定目标后发射。它的打击范围广得超越多数泰拉人的想象。
Part of the collection, made by a Victorian archaeologist. Upon learning that his decades of digging were in vain, he angrily drew a scalecis on a mud tablet, and use the scalecis he was going to have for dinner to leave a 'handprint'.=克里斯达尔艺术馆的藏品之一，原作者是一位维多利亚考古学家。\n多年的发掘被证明是徒劳后，他愤而用手在泥板上按出了鳞兽的形状，用晚餐要吃的鳞兽压出了一个“手印”。
Part of the collection, made by Reynell Kowalski in the theme of his earlier work. 'He looked down when he heard the result. Seeing the striking work in his hands, I understood for the first time the meaning of 'open and fair'.'=克里斯达尔艺术馆的藏品之一，原作者是雷内尔·科瓦尔斯基。与雷内尔早年的某件习作主题相同。\n“落选者在听见结果后低下了头。看着他手中深深震撼我的作品，我第一次理解了什么叫‘公平、公正、公开’。”
Part of the Galería Krysztauowa collection, artist unknown. There is a line of text in the back: 'Perhaps we have carefully deconstructed it along the lines it was built on; perhaps we have simply crudely cut it apart.'=克里斯达尔艺术馆的藏品之一，原作者不详。\n作品背面有一行小字：“或许我们已经循着肌理将其精准拆解，或许我们只是把它丑陋地切成了几块。”
Part of the Galería Krysztauowa collection, created by an Ægir who lived in Iberia. At first, it was seen as embodying the determination of humanity to conquer the oceans; later, it was seen as premonition of the disaster.=克里斯达尔艺术馆的藏品之一，原作者是一位居住在伊比利亚的阿戈尔人。\n刚问世时被认为代表了人类征服海洋的决心，后来又被贬为那场灾难的预兆。
Part of the Galería Krysztauowa collection, made by a Dossoles craftsman. The craftsman disliked Reynell and made the pole crooked on purpose, but Reynell gladly accepted it and put it on display regardless.=克里斯达尔艺术馆的藏品之一，原作者是一位多索雷斯工匠。\n工匠出于反感故意把订单要求的笔直柱子做成这样，可雷内尔仍欣然接纳了它，把它放进了自己的艺术馆。
Part of the Galería Krysztauowa collection, made by a Lateran who lived in Shangshu, Yan. The glowing stand also gives off the scent of chili oil mixed with donuts, the artist's favorite smell.=克里斯达尔艺术馆的藏品之一，原作者是一位旅居炎国尚蜀的拉特兰人。\n展台不仅会发光，还会散发出原作者最爱的辣椒油与甜甜圈混合而成的香气。
Part of the Galería Krysztauowa collection, made by a Leithanian picture book artist. Originally intended as a children's toy, it makes different sounds when you assemble it in different ways.=克里斯达尔艺术馆的藏品之一，原作者是一位莱塔尼亚绘本作家。\n原本是艺术家为孩子制作的玩具。将铜质组件以不同方式组合，敲击时就能听见不同的乐音。
Part of the Galería Krysztauowa collection, made by a Rim Billiton mogul. His memoirs start with this sentence: 'All I had on me when I first set foot in Rim Billiton was a rusty crowbar.'=克里斯达尔艺术馆的藏品之一，原作者是一位雷姆必拓矿业大亨。\n“我踏入雷姆必拓时身上只有一根锈迹斑斑的撬棍。”这是他回忆录的第一句话。
Part of the Galería Krysztauowa collection, made by Reynell Kowalski based on the life of one of his relatives. The wine is fake, and so is the fruit, but the sewer the exhibit connects to is real.=克里斯达尔艺术馆的藏品之一，原作者是雷内尔·科瓦尔斯基。作品取材自他所见的某位亲戚的生活。\n酒是假的，水果是假的，但展品下面真的连着下水道。
Part of the Galería Krysztauowa collection, made by Reynell Kowalski. Everything besides the Do Not Touch sign was purchased on the retail market. 'My dear Miłosz, what do you say to adding a touchscreen to the Do Not Touch sign?'=克里斯达尔艺术馆的藏品之一，原作者是雷内尔·科瓦尔斯基。除了禁止标志，其余都是市场上的量产货。\n“米沃什，你说我在那个禁止触摸标志上加个触摸屏怎么样？”
Part of the Nachzehrer army. Death cannot stop their corrupting presence, as their corpses continue to corrupt the land.=食腐者大军成员之一，已被污染侵蚀，即使死亡也无法阻断他们对周围土地的污染。在倒下后，腐躯仍旧存在。
Part of the Nachzehrer army. Devours any obstacle in its way, including the living. Anything and everything is food to it.=食腐者大军成员之一，能够吞噬前进路上的阻挡者。生者也可以被吞噬，只要是能够汲取力量的，皆为食粮。
Part of the Nachzehrer army. The longer they remain on the battlefield, the harder they are to defeat, absorbing the enemy's strength as they grow increasingly deadly.=食腐者大军成员之一，生存时间越久，越难以击倒。在传言中，他们能吸取敌人的力量，直到自身成长为一种最可怖的存在。
Part of the Nachzehrer army. They are able to heal their kin as they attack the enemy. Life is a constant cycle of devouring and sharing.=食腐者大军成员之一，在攻击敌人的同时，他们掌握了一部分治愈同类的力量。吞噬是食腐的起点，共享为生命的最终合流。
Part of the Spherical Colossus, it has no sentience but is very heavy. Don't let it latch on to an Operator.=圆岩巨像的组织物，无生命意识，但是很重，别被它附着在身上。
Part ways from your flesh.=从皮肉中抽离。
Part-time Job=兼职工作
Partaking of this liquid gains you joy.\nThe more you drink, the more joyful you get. What is there to worry about?=喝下些液体，获得些愉悦。\n喝得越多，快乐越多，何乐不为呢？
Partial Cecity=目空一些
Partial Necrosis=局部坏死
Participants=参与人数
Participants can obtain Dragon Boat Festival Chair furniture after the competition ends. Your taste preferences will affect which style your furniture comes in (Sweetsalt Liberal Doctors will get the reward of the winning side)=参与助威可以在比赛结束后获得家具奖励“端午粽子椅”，家具款式将根据博士的口味倾向决定（甜咸自由派的博士将获得获胜方的家具奖励）
Participate at least 5 times in a row in a [Northwizard Cup] event=在一次【北地巫师竞技】事件中，连续参与不小于5次
Participate in 7 Gitmalutu Gala races=参加7次环廊源石虫庆典比赛
Participate in Cart Sharing 10 times in Engine Club=在自走车友会中参与10次车友交流
Participate in Cart Sharing 20 times in Engine Club=在自走车友会中参与20次车友交流
Participate in Cart Sharing 3 times in Engine Club=在自走车友会中参与3次车友交流
Participate in Cart Sharing 6 times in Engine Club=在自走车友会中参与6次车友交流
Participate in Cart Sharing 9 times in Engine Club=在自走车友会中参与9次车友交流
Participate in events to earn points=参与活动可以获得点数
Participate in {0}:\n{1} to obtain Special Operator and unlock Special Missions=参与{0}：\n{1}获取
Participate in {0}: {1}\nto raise this Operator=参与{0}：{1}\n继续养成干员
Participation Certificate=参赛认证
Participation Certificate - S1=参赛认证-S1
Participation Certification - S2=参赛认证-S2
Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 100% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 275% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3.5s.=“微尘”上限+3，立刻获得6枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王100%攻击力的鼓舞效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力275%的真实伤害，并使目标束缚3.5秒
Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 50% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 200% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s.=“微尘”上限+3，立刻获得6枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王50%攻击力的鼓舞效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力200%的真实伤害，并使目标束缚3秒
Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 55% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 210% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s.=“微尘”上限+3，立刻获得6枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王55%攻击力的鼓舞效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力210%的真实伤害，并使目标束缚3秒
Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 60% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 215% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s.=“微尘”上限+3，立刻获得6枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王60%攻击力的鼓舞效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力215%的真实伤害，并使目标束缚3秒
Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 220% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s.=“微尘”上限+3，立刻获得6枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王65%攻击力的鼓舞效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力220%的真实伤害，并使目标束缚3秒
Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 70% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 235% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s.=“微尘”上限+3，立刻获得6枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王70%攻击力的鼓舞效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力235%的真实伤害，并使目标束缚3秒
Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 75% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 250% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s.=“微尘”上限+3，立刻获得6枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王75%攻击力的鼓舞效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力250%的真实伤害，并使目标束缚3秒
Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 260% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s.=“微尘”上限+3，立刻获得6枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王80%攻击力的鼓舞效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力260%的真实伤害，并使目标束缚3秒
Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 85% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 265% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s.=“微尘”上限+3，立刻获得6枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王85%攻击力的鼓舞效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力265%的真实伤害，并使目标束缚3秒
Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 90% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 270% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s.=“微尘”上限+3，立刻获得6枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王90%攻击力的鼓舞效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力270%的真实伤害，并使目标束缚3秒
Particle limit +3 and immediately gains {extra_cnt} Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to {attack@atk:0%} of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal {atk_scale:0%} of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for {unmoveable_duration}s.=“微尘”上限+3，立刻获得{extra_cnt}枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王{attack@atk:0%}攻击力的鼓舞效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力{atk_scale:0%}的真实伤害，并使目标束缚{unmoveable_duration}秒
Particle limit <@ba.vup>+3</> and immediately gains <@ba.vup>6</> Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>100%</> of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>275%</> of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding</> them for <@ba.vup>3.5</>s.=“微尘”上限<@ba.vup>+3</>，立刻获得<@ba.vup>6</>枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王<@ba.vup>100%</>攻击力的<$ba.inspire>鼓舞</>效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力<@ba.vup>275%</>的真实伤害，并使目标<$ba.root>束缚</><@ba.vup>3.5</>秒
Particle limit <@ba.vup>+3</> and immediately gains <@ba.vup>6</> Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>50%</> of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>200%</> of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding</> them for <@ba.vup>3</>s.=“微尘”上限<@ba.vup>+3</>，立刻获得<@ba.vup>6</>枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王<@ba.vup>50%</>攻击力的<$ba.inspire>鼓舞</>效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力<@ba.vup>200%</>的真实伤害，并使目标<$ba.root>束缚</><@ba.vup>3</>秒
Particle limit <@ba.vup>+3</> and immediately gains <@ba.vup>6</> Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>55%</> of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>210%</> of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding</> them for <@ba.vup>3</>s.=“微尘”上限<@ba.vup>+3</>，立刻获得<@ba.vup>6</>枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王<@ba.vup>55%</>攻击力的<$ba.inspire>鼓舞</>效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力<@ba.vup>210%</>的真实伤害，并使目标<$ba.root>束缚</><@ba.vup>3</>秒
Particle limit <@ba.vup>+3</> and immediately gains <@ba.vup>6</> Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>60%</> of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>215%</> of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding</> them for <@ba.vup>3</>s.=“微尘”上限<@ba.vup>+3</>，立刻获得<@ba.vup>6</>枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王<@ba.vup>60%</>攻击力的<$ba.inspire>鼓舞</>效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力<@ba.vup>215%</>的真实伤害，并使目标<$ba.root>束缚</><@ba.vup>3</>秒
Particle limit <@ba.vup>+3</> and immediately gains <@ba.vup>6</> Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>65%</> of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>220%</> of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding</> them for <@ba.vup>3</>s.=“微尘”上限<@ba.vup>+3</>，立刻获得<@ba.vup>6</>枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王<@ba.vup>65%</>攻击力的<$ba.inspire>鼓舞</>效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力<@ba.vup>220%</>的真实伤害，并使目标<$ba.root>束缚</><@ba.vup>3</>秒
Particle limit <@ba.vup>+3</> and immediately gains <@ba.vup>6</> Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>70%</> of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>235%</> of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding</> them for <@ba.vup>3</>s.=“微尘”上限<@ba.vup>+3</>，立刻获得<@ba.vup>6</>枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王<@ba.vup>70%</>攻击力的<$ba.inspire>鼓舞</>效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力<@ba.vup>235%</>的真实伤害，并使目标<$ba.root>束缚</><@ba.vup>3</>秒
Particle limit <@ba.vup>+3</> and immediately gains <@ba.vup>6</> Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>75%</> of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>250%</> of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding</> them for <@ba.vup>3</>s.=“微尘”上限<@ba.vup>+3</>，立刻获得<@ba.vup>6</>枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王<@ba.vup>75%</>攻击力的<$ba.inspire>鼓舞</>效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力<@ba.vup>250%</>的真实伤害，并使目标<$ba.root>束缚</><@ba.vup>3</>秒
Particle limit <@ba.vup>+3</> and immediately gains <@ba.vup>6</> Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>80%</> of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>260%</> of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding</> them for <@ba.vup>3</>s.=“微尘”上限<@ba.vup>+3</>，立刻获得<@ba.vup>6</>枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王<@ba.vup>80%</>攻击力的<$ba.inspire>鼓舞</>效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力<@ba.vup>260%</>的真实伤害，并使目标<$ba.root>束缚</><@ba.vup>3</>秒
Particle limit <@ba.vup>+3</> and immediately gains <@ba.vup>6</> Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>85%</> of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>265%</> of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding</> them for <@ba.vup>3</>s.=“微尘”上限<@ba.vup>+3</>，立刻获得<@ba.vup>6</>枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王<@ba.vup>85%</>攻击力的<$ba.inspire>鼓舞</>效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力<@ba.vup>265%</>的真实伤害，并使目标<$ba.root>束缚</><@ba.vup>3</>秒
Particle limit <@ba.vup>+3</> and immediately gains <@ba.vup>6</> Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>90%</> of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>270%</> of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding</> them for <@ba.vup>3</>s.=“微尘”上限<@ba.vup>+3</>，立刻获得<@ba.vup>6</>枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王<@ba.vup>90%</>攻击力的<$ba.inspire>鼓舞</>效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力<@ba.vup>270%</>的真实伤害，并使目标<$ba.root>束缚</><@ba.vup>3</>秒
Particle limit <@ba.vup>+3</> and immediately gains <@ba.vup>{extra_cnt}</> Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>{attack@atk:0%}</> of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>{atk_scale:0%}</> of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding</> them for <@ba.vup>{unmoveable_duration}</>s.=“微尘”上限<@ba.vup>+3</>，立刻获得<@ba.vup>{extra_cnt}</>枚“微尘”，“微尘”旋转半径扩大，攻击范围内所有其他友方单位获得相当于魔王<@ba.vup>{attack@atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果，“微尘”不再碰撞友方干员，“微尘”碰撞敌方单位时造成相当于魔王攻击力<@ba.vup>{atk_scale:0%}</>的真实伤害，并使目标<$ba.root>束缚</><@ba.vup>{unmoveable_duration}</>秒
Particle Tracking=粒子追踪
Parting=告别
Parting Shot=脱身矢
Partition made from gauze and pillars. In strong winds, a bubble forms and moves down before bursting. The wind above Arsalan has blown unceasingly for centuries. While intangible, the people of every era have recorded it in their own way.=由轻纱和立柱构成的隔断。每当穿堂风变大，这薄薄的轻纱上便会鼓起一个不断向下移动然后破裂的气泡。\n盘旋在阿尔萨兰上空千百年的风从未消散，虽然它看不见摸不着，但每一个时代的人都用自己的方式记录着它。
Partition pillar decorated with brightly-lit boards. Everyone who walks in the doors has their own joys and troubles, but the first thing they all want is a cup of tea.=茶餐厅中用来分隔空间的隔断柱，上面往往设置着炫目的灯牌。\n走进餐厅的人各有各的幸福，也各有各的烦恼。不过有一句话是所有来客共同的目标：“饮茶先！”
Partition Wall with Carved Columns=雕刻柱隔断墙
Partition with built-in cabinets dividing the reception room. Originally placed in the activity room, but a group led by Chiave kept jumping through the gap for fun. In the end, Closure decided to move it to the reception room instead.=装有矮柜的隔断，分隔了会客室的空间。\n原本是放在干员活动室的，但以贾维为首的一群人总喜欢在上面的空当中跳来跳去，可露希尔最终决定把它放到会客室里来。
Partitions=隔断
Partitions the area to avoid contamination. Physical isolation is easily lifted, but internal fear is harder to get rid of.=划分区域，规避污染。物理隔绝易除，内心畏怖难消。
Partner=协作者
Partner has left. You will not be penalized for leaving=协作者已退出，您退出比赛将不会受到惩罚
Partner Ignored=队友忽略
Partner is requesting DP=协作者请求费用
Partner is still picking contestants...=对方还在整理参赛选手…
Partner Refused=队友拒绝
Partner requesting to pause=协作者申请暂停游戏
Partners Commemorative Pack=伙伴留念组合包
Partners with <Maiden of Snow and Ice> to unleash [Rimechill] and [Wintertide], boosting skill effects=协同<披挂冰雪的少女>释放【凛冽寒意】和【寒潮侵袭】，强化技能效果
Parts are lifted when skills are used, preventing them from being attacked, and the tiles they are on become deployable and passable=部位释放技能时会抬起，无法被攻击且不再使所在地块不可部署，不可通行
Parts used to assemble furniture.=用以合成家具的零件
Party All Night Pack=彻夜狂欢组合包
Party Hall Hardwood Flooring=宴会厅实木地板
Party In The Garden=花房茶话会
Party Night=酣醉之夜
Party Sandpit=派对沙坑
Pascuala is sweating bullets in face of the swords. She knows there is only ever one way to get what she wants: fight for it with her own two hands.=看到指向自己的数把刀剑，帕斯卡拉觉得自己浑身都在冷汗。她始终都清楚，想要的东西永远只能靠自己去争，去抢。
Pass 1 Fortuitous Opportunity node=累计经过1次风雨际会节点
Pass a total of 1 Lost and Found node=累计经过1次失与得节点
Pass a total of 10 Tavern Nodes=累计经过10次故肆节点
Pass a total of 200 nodes in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations or Sightseers' Scroll)=在集成战略：岁的界园志异主题中通过200个节点（常规行动或游览者列表下）
Pass a total of 24 Encounter nodes=累计经过24次不期而遇节点
Pass a total of 4 Regional Commission nodes=累计经过4次地区委托节点
Pass a total of 50 nodes=累计经过了50个节点
Pass a total of 8 Downtime Recreation nodes=累计经过8次兴致盎然节点
Pass a total of 8 Leisure Nodes=累计经过8次常乐节点
Pass by=逐流
Pass on your last words? No.=遗言转述？我不受理。
Pass the ending with 'Hou' using 'Transmogrification' no more than 20 times=后兽释放“自化”不大于20次的情况下通过结局
Pass through=路过
Pass Yunwa Gazebo 20 times in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations or Sightseers' Scroll)=在集成战略：岁的界园志异主题中通过云瓦亭20次（常规行动或游览者列表下）
Pass, I don't think it's worth it=算了吧，感觉不值得
Passage=通道
Passage Blockade=通道封锁
Passed on from generation to generation.=一代又一代，传承至今。
Passenger=异客
Passenger's Badge=异客证章
Passenger's Kernel Token=异客的中坚信物
Passenger's Specialized Badge=异客特限证章
Passenger's Token=异客的信物
Passersby often try to jump up and grab the vines hanging from the fence.\nSome Durin compare their heights with that of the mushrooms here. 'Hey, there's only a 1cm difference between us!'=木制隔栏顶端种植着一些植物，藤蔓垂下来，吸引着路过的人跳起来伸手去抓。\n一些杜林人会和种植在这里的蘑菇比身高。“嘿嘿嘿！我们之间只差了一厘米！”
Passing=错身
Passing by rugged roads, leaving every footprint behind.=走过崎岖弯道，留下每个脚印。
Passing diners wonder why this board smells of aged soy sauce. After a futile search for his ink, the chef has a lightbulb moment, and paints on the board with soy sauce, the aroma drawing a crowd the next day.=路过的食客想不明白，怎么一块宣传牌上也能闻到陈年的酱气。\n找不到墨砚的厨子想了半天，灵机一动，蘸着一小碗老酱油，在牌子上一番写画，色香俱全的宣传架第二天便围满了参观的食客。
Passing Down the Profit=见者有份
Passing down Yato's blade won't be easy.=要承下夜刀的刀可不容易。
Passing Loop=待避
Passing the Baton=接力棒
Passing the operator examination is a simple matter for an experienced Catastrophe Messenger who has chosen to carry out their work across distant lands. Among them, Catastrophe Messengers who are hired to work with mining teams have a particularly dangerous job, often having to enter excavation sites following a Catastrophe in order to study the mineral deposits at significant personal risk.\nWhether it is trying to understand Catastrophes, Originium or Oripathy; honing combat skills to deal with feral beasts; mastering management skills to divide up labor and synergize with accompanying guards; offering experiences regarding the prevention of secondary disasters; or supporting one's beliefs of how to best combat Catastrophes (often incurring personal expenses for the sake of one's profession)... These are all qualities that are undeniably beneficial to any operator.=通过干员测试对于一名选择了长期在户外开展行动的合格的天灾信使来说绝非难事。而其中，受雇跟随矿队的天灾信使们更是把以身犯险、为考察矿藏而进入天灾过后的现场一事当作家常便饭。\n无论是对于天灾、源石、矿石病等相关知识的理解；还是足以在野外战胜肆虐的害兽的实战能力；与随行护卫分工与协同的应变技巧；以及回避次生灾害威胁的经验；又或是支撑他们对抗天灾的信念（也可能是其拿钱办事的专业性）。这些都毫无疑问是对我们干员大有裨益的素质。
Passing Time=流逝
Passion for Research=科研热忱
Passion Like Fire=热情似火
Passionate=热情的
Passionate Conductor=热情的指挥家
Passionate fae, the fire in its heart like a torch under a strange arch. The flowers and vines wrapping around it are merely decorative.=热情的精怪，胸中火烧，肖似一扇奇异的拱门。柔美的花朵与藤蔓攀附其上，但它们只是装饰，只是装饰。
Passionate Threat=热情逼人
Passionate Tinker=热心修补匠
Passive Effect Upgrade: All Operators gain 30% ATK and 50 ASPD for 10s whenever a Kazimierz Operator is deployed. Can stack if another Kazimierz Operator is deployed before effect expires.=被动效果升级：每次部署卡西米尔干员时，全场干员增加30%攻击力与50攻击速度，持续10秒；在效果生效时间内重复部署卡西米尔干员时该效果时间叠加
Passive Effect Upgrade: All Sniper and Caster Operators gain +20% ATK and can be deployed on low ground=被动效果升级：所有【狙击】【术士】干员攻击力+20%，并可以部署到地面
Passive Effect Upgrade: Allied Operators gain 1 SP when attacking Cold, Stunned, Bound, Levitated, or Slowed enemies; 2 SP when attacking Frozen enemies.=被动效果升级：我方干员攻击寒冷、晕眩、束缚、浮空、停顿状态的敌人时获得1点技力；攻击冰冻状态的敌人获得2点技力
Passive Effect Upgrade: Damage reduction increased to 25%, and attacks against aerial units slow them for 0.2s.=被动效果升级：伤害减少提升至25%，且所有干员攻击空中敌人时还会使其停顿0.2秒
Passive Effect Upgrade: Every time 'Expedited Licensing Terms' is transferred, the leftmost Operator has their DP Cost reduced to 0, while the rightmost Operator gains +80% ATK=被动效果升级：每次调用“加急许可条款”时，最左边的干员部署费用减为0，最右边的干员攻击力+80%
Passive Effect Upgrade: High ground Operators gain 8% ATK for every allied Operator within range.=被动效果升级：所有部署在高台的干员的攻击范围里每有一名己方干员，攻击力也增加8%
Passive Effect Upgrade: High Ground Operators have 20% increased damage, take 20% less damage, and have Tactical Equipment limit +3; after deployment, immediately transfer an Operator=被动效果升级：高台干员造成的伤害提高20%，受到的伤害降低20%，战术装备上限+3并且部署后立即调用一名干员
Passive Effect Upgrade: Kazimierz Operators gain 60% ATK and 60% DEF after 60s on the battlefield. This effect transfers to other Kazimierz Operators who receive their Tactical Equipment.=被动效果升级：卡西米尔干员在场上停留60秒后，增加60%攻击力与60%防御力；该效果能够传递给获取其战术装备的卡西米尔干员
Passive Effect Upgrade: Low ground Operators gain SP every 5s, increasing with the amount of Block used, up to a maximum of 5.=被动效果升级：所有部署在地面的干员每5秒获得一次技力，获得技力的量根据被占用阻挡数上升，最多5点
Passive Effect Upgrade: Operators recover 2 SP whenever they recover Elemental Injury.=被动效果升级：所有我方干员回复元素损伤时获得2点技力
Passive Effect Upgrade: Restore 15% Max HP when nearby Cold, Frozen, Stunned, Bound, Levitated, or Slowed enemies are defeated.=被动效果升级：周围的敌人在寒冷、冰冻、晕眩、束缚、浮空、停顿状态倒下时，恢复15%最大生命值
Passive Effect Upgrade: Specialist Operator Tactical Equipment limit +1, and attacks slow enemies for 0.5s=被动效果升级：特种干员战术装备上限+1且攻击敌人时使其停顿0.5s
Passive Effect Upgrade: The further away the enemy, the higher the damage dealt by the Operator (up to an increase of 80%)=被动效果升级：干员攻击越远的敌人造成的伤害越高，最高提升80%
Passive Effect Upgrade: Vanguard Operators DP Cost -10; after deploying a Vanguard Operator, transfer [Chargeable Supervisory Speaker] from Preparation Area or Recuperation Area.=被动效果升级：先锋干员部署费用-10；部署先锋干员后，从预备区或休整区调用【可充能督战音响】
Passive Effect Upgrade: Vanguard Operators gain +20 ASPD and recover 3% of max HP per second for each piece of Tactical Equipment.=被动效果升级：先锋干员每有1件战术装备，攻速+20，每秒恢复3%最大生命值
Passive Effect Upgrade: When an enemy is Frozen, the effect spreads to one unfrozen enemy within a 2-tile radius, lasting for 5 seconds=被动效果升级：敌人在进入冻结状态时，会将该状态传导至自身半径2以内的未被冻结的一个敌人，持续5秒
Passive effect upgrade:Blocked enemies lose 8% ATK and DEF every 5s, up to 80%. [Coating Device Conduction Valve] SP cost reduced and no longer increases block count.=被动效果升级：所有被阻挡的敌人每5秒降低8%的攻击和防御，最多降低80%；【镀膜装置导能阀】技能所需技力降低，不再增加目标阻挡数
Passive Effect upgraded: 4x effect when directly behind [Sound Recording Amplifier].=被动效果升级：位于【声波记录扩音器】身后一格时享受4倍效果
Passive effect upgraded: [Ægirian Oscilloscope] remains on the field for 20 seconds, causing all enemies blocked by Abyssal Hunters to become stunned.=被动效果升级：【阿戈尔示波器】会持续存在20秒，期间全场所有被深海猎人阻挡的敌人陷入晕眩
Passive effect upgraded: Abyssal Hunter Tactical Equipment limit +5, and gain an extra piece when Abyssal Hunter Operators obtain Tactical Equipment.=被动效果升级：深海猎人干员战术装备上限+5，深海猎人干员每次获得战术装备时获得额外一件
Passive effect upgraded: All Caster and Sniper Operators gain +100% ATK for 15 seconds after deployment.=被动效果升级：所有术师和狙击干员部署后15秒内攻击力+100%
Passive effect upgraded: Defender and Specialist Operators have no cost. Performs a Transfer when an Operator calls for help. (Max 3 times per battle)=被动效果升级：所有重装和特种干员不再消耗费用；当有干员进入求援时立刻进行一次干员调度（每场战斗最多触发3次）
Passive effect upgraded: Each Sniper Tactical Equipment restores extra 1 SP recovery when attacking.=被动效果升级：每件狙击战术装备还额外提供攻击时获得1点技力的效果
Passive Effect upgraded: Melee Operators deal Physical damage equal to 150% DEF to the damage source when attacked=被动效果升级：所有近战位干员受击时对伤害来源造成相当于干员防御力150%的物理伤害
Passive Effect upgraded: Recovers 1500 HP for each enemy defeated in attack range.=被动效果升级：攻击范围内每有一个敌人倒下，恢复1500生命值
Passive effect upgraded: When deploying a Sniper Operator, gives 1 random Ground Operator on the surrounding 4 tiles 1 Sniper Tactical Equipment=被动效果升级：部署狙击干员时，给周围4格随机1名地面干员提供1件狙击战术装备
Passive Effect Upgraded: When transferring Rhine Lab Operators, effect is tripled for all Rhine Lab Operators, and gain +100% ATK for 20s.=被动效果升级：调用莱茵生命干员时，场上莱茵生命干员获得的效果变为3倍，并且在20秒内攻击力+100%
Passive Effect upgraded: Your characters deal 25% more Arts damage for every Caster Operator currently deployed.=被动效果升级：场上每有一名术师干员，我方角色造成的法术伤害提高25%
Passive Effect: 'Security Talent Agreement' always appears in the Deployment Waiting Zone at the start of battle\n\n\nActive Effect: After deployment, the Operator in the tile ahead will gain an additional +4 Transfer Permits for every enemy defeated. While the device is active, Relieving will not retreat that Operator, but rather give them the appropriate Tactical Equipment; while under the effect of this EC Unit, Tactical Equipment that triggers on deployment will have no effect=被动效果：战斗开始时“保全人才合作协议”必定出现在待部署区\n\n\n主动效果：部署后，使前方一格的干员击杀敌人的调用凭证额外+4，并且在装置消失前，接力不会使该干员撤退而是获得对应的战术装备；受到该导能单元影响时，部署时触发的战术装备在接力后不会生效
Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals 450% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore 20% of its HP (doubled if consumed Servant is upgraded); repeats 2 times=被动：最多1名悲叹的仆役变为特殊形态，此形态下只能通过技能升级，最多升级6次\n开启：立刻对范围内所有敌人造成攻击力450%的法术伤害，之后消耗一个悲叹的仆役使特殊仆役升级并回复20%生命（若悲叹的仆役已升级则翻倍），重复2次
Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals 480% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore 20% of its HP (doubled if consumed Servant is upgraded); repeats 2 times=被动：最多1名悲叹的仆役变为特殊形态，此形态下只能通过技能升级，最多升级6次\n开启：立刻对范围内所有敌人造成攻击力480%的法术伤害，之后消耗一个悲叹的仆役使特殊仆役升级并回复20%生命（若悲叹的仆役已升级则翻倍），重复2次
Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals 520% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore 20% of its HP (doubled if consumed Servant is upgraded); repeats 2 times=被动：最多1名悲叹的仆役变为特殊形态，此形态下只能通过技能升级，最多升级6次\n开启：立刻对范围内所有敌人造成攻击力520%的法术伤害，之后消耗一个悲叹的仆役使特殊仆役升级并回复20%生命（若悲叹的仆役已升级则翻倍），重复2次
Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals 550% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore 20% of its HP (doubled if consumed Servant is upgraded); repeats 2 times=被动：最多1名悲叹的仆役变为特殊形态，此形态下只能通过技能升级，最多升级6次\n开启：立刻对范围内所有敌人造成攻击力550%的法术伤害，之后消耗一个悲叹的仆役使特殊仆役升级并回复20%生命（若悲叹的仆役已升级则翻倍），重复2次
Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals 580% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore 20% of its HP (doubled if consumed Servant is upgraded); repeats 2 times=被动：最多1名悲叹的仆役变为特殊形态，此形态下只能通过技能升级，最多升级6次\n开启：立刻对范围内所有敌人造成攻击力580%的法术伤害，之后消耗一个悲叹的仆役使特殊仆役升级并回复20%生命（若悲叹的仆役已升级则翻倍），重复2次
Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals 620% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore 20% of its HP (doubled if consumed Servant is upgraded); repeats 2 times=被动：最多1名悲叹的仆役变为特殊形态，此形态下只能通过技能升级，最多升级6次\n开启：立刻对范围内所有敌人造成攻击力620%的法术伤害，之后消耗一个悲叹的仆役使特殊仆役升级并回复20%生命（若悲叹的仆役已升级则翻倍），重复2次
Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals 650% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore 20% of its HP (doubled if consumed Servant is upgraded); repeats 2 times=被动：最多1名悲叹的仆役变为特殊形态，此形态下只能通过技能升级，最多升级6次\n开启：立刻对范围内所有敌人造成攻击力650%的法术伤害，之后消耗一个悲叹的仆役使特殊仆役升级并回复20%生命（若悲叹的仆役已升级则翻倍），重复2次
Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals 700% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore 20% of its HP (doubled if consumed Servant is upgraded); repeats 3 times=被动：最多1名悲叹的仆役变为特殊形态，此形态下只能通过技能升级，最多升级6次\n开启：立刻对范围内所有敌人造成攻击力700%的法术伤害，之后消耗一个悲叹的仆役使特殊仆役升级并回复20%生命（若悲叹的仆役已升级则翻倍），重复3次
Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals 750% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore 20% of its HP (doubled if consumed Servant is upgraded); repeats 3 times=被动：最多1名悲叹的仆役变为特殊形态，此形态下只能通过技能升级，最多升级6次\n开启：立刻对范围内所有敌人造成攻击力750%的法术伤害，之后消耗一个悲叹的仆役使特殊仆役升级并回复20%生命（若悲叹的仆役已升级则翻倍），重复3次
Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals 800% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore 20% of its HP (doubled if consumed Servant is upgraded); repeats 3 times=被动：最多1名悲叹的仆役变为特殊形态，此形态下只能通过技能升级，最多升级6次\n开启：立刻对范围内所有敌人造成攻击力800%的法术伤害，之后消耗一个悲叹的仆役使特殊仆役升级并回复20%生命（若悲叹的仆役已升级则翻倍），重复3次
Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals <@ba.vup>450%</> ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore <@ba.vup>20%</> of its HP (doubled if consumed Servant is upgraded); repeats <@ba.vup>2</> times=被动：最多1名悲叹的仆役变为特殊形态，此形态下只能通过技能升级，最多升级6次\n开启：立刻对范围内所有敌人造成攻击力<@ba.vup>450%</>的法术伤害，之后消耗一个悲叹的仆役使特殊仆役升级并回复<@ba.vup>20%</>生命（若悲叹的仆役已升级则翻倍），重复<@ba.vup>2</>次
Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals <@ba.vup>480%</> ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore <@ba.vup>20%</> of its HP (doubled if consumed Servant is upgraded); repeats <@ba.vup>2</> times=被动：最多1名悲叹的仆役变为特殊形态，此形态下只能通过技能升级，最多升级6次\n开启：立刻对范围内所有敌人造成攻击力<@ba.vup>480%</>的法术伤害，之后消耗一个悲叹的仆役使特殊仆役升级并回复<@ba.vup>20%</>生命（若悲叹的仆役已升级则翻倍），重复<@ba.vup>2</>次
Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals <@ba.vup>520%</> ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore <@ba.vup>20%</> of its HP (doubled if consumed Servant is upgraded); repeats <@ba.vup>2</> times=被动：最多1名悲叹的仆役变为特殊形态，此形态下只能通过技能升级，最多升级6次\n开启：立刻对范围内所有敌人造成攻击力<@ba.vup>520%</>的法术伤害，之后消耗一个悲叹的仆役使特殊仆役升级并回复<@ba.vup>20%</>生命（若悲叹的仆役已升级则翻倍），重复<@ba.vup>2</>次
Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals <@ba.vup>550%</> ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore <@ba.vup>20%</> of its HP (doubled if consumed Servant is upgraded); repeats <@ba.vup>2</> times=被动：最多1名悲叹的仆役变为特殊形态，此形态下只能通过技能升级，最多升级6次\n开启：立刻对范围内所有敌人造成攻击力<@ba.vup>550%</>的法术伤害，之后消耗一个悲叹的仆役使特殊仆役升级并回复<@ba.vup>20%</>生命（若悲叹的仆役已升级则翻倍），重复<@ba.vup>2</>次
Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals <@ba.vup>580%</> ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore <@ba.vup>20%</> of its HP (doubled if consumed Servant is upgraded); repeats <@ba.vup>2</> times=被动：最多1名悲叹的仆役变为特殊形态，此形态下只能通过技能升级，最多升级6次\n开启：立刻对范围内所有敌人造成攻击力<@ba.vup>580%</>的法术伤害，之后消耗一个悲叹的仆役使特殊仆役升级并回复<@ba.vup>20%</>生命（若悲叹的仆役已升级则翻倍），重复<@ba.vup>2</>次
Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals <@ba.vup>620%</> ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore <@ba.vup>20%</> of its HP (doubled if consumed Servant is upgraded); repeats <@ba.vup>2</> times=被动：最多1名悲叹的仆役变为特殊形态，此形态下只能通过技能升级，最多升级6次\n开启：立刻对范围内所有敌人造成攻击力<@ba.vup>620%</>的法术伤害，之后消耗一个悲叹的仆役使特殊仆役升级并回复<@ba.vup>20%</>生命（若悲叹的仆役已升级则翻倍），重复<@ba.vup>2</>次
Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals <@ba.vup>650%</> ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore <@ba.vup>20%</> of its HP (doubled if consumed Servant is upgraded); repeats <@ba.vup>2</> times=被动：最多1名悲叹的仆役变为特殊形态，此形态下只能通过技能升级，最多升级6次\n开启：立刻对范围内所有敌人造成攻击力<@ba.vup>650%</>的法术伤害，之后消耗一个悲叹的仆役使特殊仆役升级并回复<@ba.vup>20%</>生命（若悲叹的仆役已升级则翻倍），重复<@ba.vup>2</>次
Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals <@ba.vup>700%</> ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore <@ba.vup>20%</> of its HP (doubled if consumed Servant is upgraded); repeats <@ba.vup>3</> times=被动：最多1名悲叹的仆役变为特殊形态，此形态下只能通过技能升级，最多升级6次\n开启：立刻对范围内所有敌人造成攻击力<@ba.vup>700%</>的法术伤害，之后消耗一个悲叹的仆役使特殊仆役升级并回复<@ba.vup>20%</>生命（若悲叹的仆役已升级则翻倍），重复<@ba.vup>3</>次
Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals <@ba.vup>750%</> ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore <@ba.vup>20%</> of its HP (doubled if consumed Servant is upgraded); repeats <@ba.vup>3</> times=被动：最多1名悲叹的仆役变为特殊形态，此形态下只能通过技能升级，最多升级6次\n开启：立刻对范围内所有敌人造成攻击力<@ba.vup>750%</>的法术伤害，之后消耗一个悲叹的仆役使特殊仆役升级并回复<@ba.vup>20%</>生命（若悲叹的仆役已升级则翻倍），重复<@ba.vup>3</>次
Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals <@ba.vup>800%</> ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore <@ba.vup>20%</> of its HP (doubled if consumed Servant is upgraded); repeats <@ba.vup>3</> times=被动：最多1名悲叹的仆役变为特殊形态，此形态下只能通过技能升级，最多升级6次\n开启：立刻对范围内所有敌人造成攻击力<@ba.vup>800%</>的法术伤害，之后消耗一个悲叹的仆役使特殊仆役升级并回复<@ba.vup>20%</>生命（若悲叹的仆役已升级则翻倍），重复<@ba.vup>3</>次
Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to {attack@max_stack_cnt} times)\nActive Effect: Immediately deals <@ba.vup>{attack@atk_scale:0%}</> ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore <@ba.vup>{attack@hp_ratio:0%}</> of its HP (doubled if consumed Servant is upgraded); repeats <@ba.vup>{attack@necras_s_3[attack_cnt].max_stack_cnt}</> times=被动：最多1名悲叹的仆役变为特殊形态，此形态下只能通过技能升级，最多升级{attack@max_stack_cnt}次\n开启：立刻对范围内所有敌人造成攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，之后消耗一个悲叹的仆役使特殊仆役升级并回复<@ba.vup>{attack@hp_ratio:0%}</>生命（若悲叹的仆役已升级则翻倍），重复<@ba.vup>{attack@necras_s_3[attack_cnt].max_stack_cnt}</>次
Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to {attack@max_stack_cnt} times)\nActive Effect: Immediately deals {attack@atk_scale:0%} ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore {attack@hp_ratio:0%} of its HP (doubled if consumed Servant is upgraded); repeats {attack@necras_s_3[attack_cnt].max_stack_cnt} times=被动：最多1名悲叹的仆役变为特殊形态，此形态下只能通过技能升级，最多升级{attack@max_stack_cnt}次\n开启：立刻对范围内所有敌人造成攻击力{attack@atk_scale:0%}的法术伤害，之后消耗一个悲叹的仆役使特殊仆役升级并回复{attack@hp_ratio:0%}生命（若悲叹的仆役已升级则翻倍），重复{attack@necras_s_3[attack_cnt].max_stack_cnt}次
Passive effect: Abyssal Hunter Tactical Equipment limit +3, HP +40%, ATK +20%, DEF +20%\n\nActive effect: View 4 random units from the Preparation Area and choose 0-2 to remove, giving all Abyssal Hunter Operators on the battlefield their classes' Tactical Equipment. If there are no Abyssal Hunter Operators on the battlefield, randomly dispatch an Abyssal Hunter Operator from the Preparation Area instead.=被动效果：深海猎人干员战术装备上限+3，生命值+40%，攻击力+20%，防御力+20%\n\n主动效果：从预备区的4名单位中选择0-2名消失，并令场上所有深海猎人干员获得其职业的战术装备；若场上没有深海猎人干员则改为从预备区随机调度一名深海猎人干员
Passive effect: All Operators have +15 starting SP; always appears in the deployment waiting zone at the start of battle.\n\nActive effect: Places an [Adaptive Supply Component], providing Transfer Permits equal to the number of operation squad members when its skill is activated.=被动效果：所有干员初始技力+15，战斗开始时必定出现在待部署区\n\n主动效果：放置【自适应补给元件】，其技能开启时可提供等同于执勤小队人数的调用凭证
Passive Effect: Allies deal 15% more Arts damage for every Caster Operator currently deployed.\n\n\nActive Effect: Inflicts 10%-80% [Arts Fragility] to all enemies in attack range. Effect increases over time.=被动效果：场上每有一名术师干员，我方角色造成的法术伤害提高15%\n\n\n主动效果：攻击范围内所有敌人受到10%-80%【法术脆弱】，效果随时间逐渐增强
Passive Effect: Allies deal 20% more Physical damage. Passive effect doubled when directly behind [Sound Recording Amplifier]. Always appears in the Deployment Waiting Zone at the start of battle.\n\n\nActive Effect:\nAfter deployment, records the highest single instance of damage taken. When defeated, fires 5 projectiles forward, dealing 100% of recorded damage as splash Physical damage.=被动效果：我方角色造成的物理伤害提高20%，位于【声波记录扩音器】身后一格时享受2倍被动效果；战斗开始时必定出现在待部署区\n\n\n主动效果：\n部署后，记录受到的最高单次伤害；被击倒时，向前方攻击范围内发射5枚子弹，对命中目标造成100%已记录伤害的溅射物理伤害
Passive Effect: ASPD +10; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 200% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 5% of Lee's ATK (increases up to 20 times, and prematurely explodes if the limit is reached or the target is defeated)=被动效果：攻击速度+10；主动开启：标记目标使其更易受我方攻击，5秒后标记爆炸对周围造成200%的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的5%（最多增加20次，达到上限或目标被击倒时提前爆炸）
Passive Effect: ASPD +10; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 210% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 5% of Lee's ATK (increases up to 20 times, and prematurely explodes if the limit is reached or the target is defeated)=被动效果：攻击速度+10；主动开启：标记目标使其更易受我方攻击，5秒后标记爆炸对周围造成210%的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的5%（最多增加20次，达到上限或目标被击倒时提前爆炸）
Passive Effect: ASPD +10; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 220% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 5% of Lee's ATK (increases up to 20 times, and prematurely explodes if the limit is reached or the target is defeated)=被动效果：攻击速度+10；主动开启：标记目标使其更易受我方攻击，5秒后标记爆炸对周围造成220%的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的5%（最多增加20次，达到上限或目标被击倒时提前爆炸）
Passive Effect: ASPD +15; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 230% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 10% of Lee's ATK (increases up to 20 times, and prematurely explodes if the limit is reached or the target is defeated)=被动效果：攻击速度+15；主动开启：标记目标使其更易受我方攻击，5秒后标记爆炸对周围造成230%的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的10%（最多增加20次，达到上限或目标被击倒时提前爆炸）
Passive Effect: ASPD +15; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 240% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 10% of Lee's ATK (increases up to 20 times, and prematurely explodes if the limit is reached or the target is defeated)=被动效果：攻击速度+15；主动开启：标记目标使其更易受我方攻击，5秒后标记爆炸对周围造成240%的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的10%（最多增加20次，达到上限或目标被击倒时提前爆炸）
Passive Effect: ASPD +15; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 250% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 10% of Lee's ATK (increases up to 20 times, and prematurely explodes if the limit is reached or the target is defeated)=被动效果：攻击速度+15；主动开启：标记目标使其更易受我方攻击，5秒后标记爆炸对周围造成250%的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的10%（最多增加20次，达到上限或目标被击倒时提前爆炸）
Passive Effect: ASPD +20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 260% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 15% of Lee's ATK (increases up to 25 times, and prematurely explodes if the limit is reached or the target is defeated)=被动效果：攻击速度+20；主动开启：标记目标使其更易受我方攻击，5秒后标记爆炸对周围造成260%的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的15%（最多增加25次，达到上限或目标被击倒时提前爆炸）
Passive Effect: ASPD +20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 270% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 15% of Lee's ATK (increases up to 25 times, and prematurely explodes if the limit is reached or the target is defeated)=被动效果：攻击速度+20；主动开启：标记目标使其更易受我方攻击，5秒后标记爆炸对周围造成270%的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的15%（最多增加25次，达到上限或目标被击倒时提前爆炸）
Passive Effect: ASPD +20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 280% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 15% of Lee's ATK (increases up to 25 times, and prematurely explodes if the limit is reached or the target is defeated)=被动效果：攻击速度+20；主动开启：标记目标使其更易受我方攻击，5秒后标记爆炸对周围造成280%的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的15%（最多增加25次，达到上限或目标被击倒时提前爆炸）
Passive Effect: ASPD +30; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 300% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 20% of Lee's ATK (increases up to 30 times, and prematurely explodes if the limit is reached or the target is defeated)=被动效果：攻击速度+30；主动开启：标记目标使其更易受我方攻击，5秒后标记爆炸对周围造成300%的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的20%（最多增加30次，达到上限或目标被击倒时提前爆炸）
Passive Effect: ASPD +{attack_speed}; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after {paper_duration} seconds, dealing {default_atk_scale:0%} Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by {factor_atk_scale:0%} of Lee's ATK (increases up to {max_stack_cnt} times, and prematurely explodes if the limit is reached or the target is defeated)=被动效果：攻击速度+{attack_speed}；主动开启：标记目标使其更易受我方攻击，{paper_duration}秒后标记爆炸对周围造成{default_atk_scale:0%}的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的{factor_atk_scale:0%}（最多增加{max_stack_cnt}次，达到上限或目标被击倒时提前爆炸）
Passive Effect: ASPD <@ba.vup>+10</>; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after <@ba.vup>5</> seconds, dealing <@ba.vup>200%</> Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by <@ba.vup>5%</> of Lee's ATK (increases up to <@ba.vup>20</> times, and prematurely explodes if the limit is reached or the target is defeated)=被动效果：攻击速度<@ba.vup>+10</>；主动开启：标记目标使其更易受我方攻击，<@ba.vup>5</>秒后标记爆炸对周围造成<@ba.vup>200%</>的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的<@ba.vup>5%</>（最多增加<@ba.vup>20</>次，达到上限或目标被击倒时提前爆炸）
Passive Effect: ASPD <@ba.vup>+10</>; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after <@ba.vup>5</> seconds, dealing <@ba.vup>210%</> Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by <@ba.vup>5%</> of Lee's ATK (increases up to <@ba.vup>20</> times, and prematurely explodes if the limit is reached or the target is defeated)=被动效果：攻击速度<@ba.vup>+10</>；主动开启：标记目标使其更易受我方攻击，<@ba.vup>5</>秒后标记爆炸对周围造成<@ba.vup>210%</>的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的<@ba.vup>5%</>（最多增加<@ba.vup>20</>次，达到上限或目标被击倒时提前爆炸）
Passive Effect: ASPD <@ba.vup>+10</>; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after <@ba.vup>5</> seconds, dealing <@ba.vup>220%</> Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by <@ba.vup>5%</> of Lee's ATK (increases up to <@ba.vup>20</> times, and prematurely explodes if the limit is reached or the target is defeated)=被动效果：攻击速度<@ba.vup>+10</>；主动开启：标记目标使其更易受我方攻击，<@ba.vup>5</>秒后标记爆炸对周围造成<@ba.vup>220%</>的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的<@ba.vup>5%</>（最多增加<@ba.vup>20</>次，达到上限或目标被击倒时提前爆炸）
Passive Effect: ASPD <@ba.vup>+15</>; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after <@ba.vup>5</> seconds, dealing <@ba.vup>230%</> Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by <@ba.vup>10%</> of Lee's ATK (increases up to <@ba.vup>20</> times, and prematurely explodes if the limit is reached or the target is defeated)=被动效果：攻击速度<@ba.vup>+15</>；主动开启：标记目标使其更易受我方攻击，<@ba.vup>5</>秒后标记爆炸对周围造成<@ba.vup>230%</>的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的<@ba.vup>10%</>（最多增加<@ba.vup>20</>次，达到上限或目标被击倒时提前爆炸）
Passive Effect: ASPD <@ba.vup>+15</>; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after <@ba.vup>5</> seconds, dealing <@ba.vup>240%</> Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by <@ba.vup>10%</> of Lee's ATK (increases up to <@ba.vup>20</> times, and prematurely explodes if the limit is reached or the target is defeated)=被动效果：攻击速度<@ba.vup>+15</>；主动开启：标记目标使其更易受我方攻击，<@ba.vup>5</>秒后标记爆炸对周围造成<@ba.vup>240%</>的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的<@ba.vup>10%</>（最多增加<@ba.vup>20</>次，达到上限或目标被击倒时提前爆炸）
Passive Effect: ASPD <@ba.vup>+15</>; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after <@ba.vup>5</> seconds, dealing <@ba.vup>250%</> Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by <@ba.vup>10%</> of Lee's ATK (increases up to <@ba.vup>20</> times, and prematurely explodes if the limit is reached or the target is defeated)=被动效果：攻击速度<@ba.vup>+15</>；主动开启：标记目标使其更易受我方攻击，<@ba.vup>5</>秒后标记爆炸对周围造成<@ba.vup>250%</>的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的<@ba.vup>10%</>（最多增加<@ba.vup>20</>次，达到上限或目标被击倒时提前爆炸）
Passive Effect: ASPD <@ba.vup>+20</>; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after <@ba.vup>5</> seconds, dealing <@ba.vup>260%</> Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by <@ba.vup>15%</> of Lee's ATK (increases up to <@ba.vup>25</> times, and prematurely explodes if the limit is reached or the target is defeated)=被动效果：攻击速度<@ba.vup>+20</>；主动开启：标记目标使其更易受我方攻击，<@ba.vup>5</>秒后标记爆炸对周围造成<@ba.vup>260%</>的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的<@ba.vup>15%</>（最多增加<@ba.vup>25</>次，达到上限或目标被击倒时提前爆炸）
Passive Effect: ASPD <@ba.vup>+20</>; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after <@ba.vup>5</> seconds, dealing <@ba.vup>270%</> Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by <@ba.vup>15%</> of Lee's ATK (increases up to <@ba.vup>25</> times, and prematurely explodes if the limit is reached or the target is defeated)=被动效果：攻击速度<@ba.vup>+20</>；主动开启：标记目标使其更易受我方攻击，<@ba.vup>5</>秒后标记爆炸对周围造成<@ba.vup>270%</>的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的<@ba.vup>15%</>（最多增加<@ba.vup>25</>次，达到上限或目标被击倒时提前爆炸）
Passive Effect: ASPD <@ba.vup>+20</>; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after <@ba.vup>5</> seconds, dealing <@ba.vup>280%</> Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by <@ba.vup>15%</> of Lee's ATK (increases up to <@ba.vup>25</> times, and prematurely explodes if the limit is reached or the target is defeated)=被动效果：攻击速度<@ba.vup>+20</>；主动开启：标记目标使其更易受我方攻击，<@ba.vup>5</>秒后标记爆炸对周围造成<@ba.vup>280%</>的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的<@ba.vup>15%</>（最多增加<@ba.vup>25</>次，达到上限或目标被击倒时提前爆炸）
Passive Effect: ASPD <@ba.vup>+30</>; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after <@ba.vup>5</> seconds, dealing <@ba.vup>300%</> Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by <@ba.vup>20%</> of Lee's ATK (increases up to <@ba.vup>30</> times, and prematurely explodes if the limit is reached or the target is defeated)=被动效果：攻击速度<@ba.vup>+30</>；主动开启：标记目标使其更易受我方攻击，<@ba.vup>5</>秒后标记爆炸对周围造成<@ba.vup>300%</>的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的<@ba.vup>20%</>（最多增加<@ba.vup>30</>次，达到上限或目标被击倒时提前爆炸）
Passive Effect: ASPD <@ba.vup>+{attack_speed}</>; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after <@ba.vup>{paper_duration}</> seconds, dealing <@ba.vup>{default_atk_scale:0%}</> Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by <@ba.vup>{factor_atk_scale:0%}</> of Lee's ATK (increases up to <@ba.vup>{max_stack_cnt}</> times, and prematurely explodes if the limit is reached or the target is defeated)=被动效果：攻击速度<@ba.vup>+{attack_speed}</>；主动开启：标记目标使其更易受我方攻击，<@ba.vup>{paper_duration}</>秒后标记爆炸对周围造成<@ba.vup>{default_atk_scale:0%}</>的法术伤害。期间我方每对目标造成一次伤害，爆炸伤害增加老鲤攻击力的<@ba.vup>{factor_atk_scale:0%}</>（最多增加<@ba.vup>{max_stack_cnt}</>次，达到上限或目标被击倒时提前爆炸）
Passive Effect: ATK +12%\nActive Effect: Can switch between the default state and the following state:\nAttack Interval increases slightly, Block +1, attacks Stun targets for 1s=被动效果：攻击力+12%\n主动触发可以在下列状态和初始状态间切换：\n攻击间隔略微增大，阻挡数+1，攻击使目标晕眩1秒
Passive Effect: ATK +16%\nActive Effect: Can switch between the default state and the following state:\nAttack Interval increases slightly, Block +1, attacks Stun targets for 1s=被动效果：攻击力+16%\n主动触发可以在下列状态和初始状态间切换：\n攻击间隔略微增大，阻挡数+1，攻击使目标晕眩1秒
Passive Effect: ATK +20%\nActive Effect: Can switch between the default state and the following state:\nAttack Interval increases slightly, Block +1, attacks Stun targets for 1s=被动效果：攻击力+20%\n主动触发可以在下列状态和初始状态间切换：\n攻击间隔略微增大，阻挡数+1，攻击使目标晕眩1秒
Passive Effect: ATK +24%\nActive Effect: Can switch between the default state and the following state:\nAttack Interval increases slightly, Block +1, attacks Stun targets for 1s=被动效果：攻击力+24%\n主动触发可以在下列状态和初始状态间切换：\n攻击间隔略微增大，阻挡数+1，攻击使目标晕眩1秒
Passive Effect: ATK +28%\nActive Effect: Can switch between the default state and the following state:\nAttack Interval increases slightly, Block +1, attacks Stun targets for 1s=被动效果：攻击力+28%\n主动触发可以在下列状态和初始状态间切换：\n攻击间隔略微增大，阻挡数+1，攻击使目标晕眩1秒
Passive Effect: ATK +32%\nActive Effect: Can switch between the default state and the following state:\nAttack Interval increases slightly, Block +1, attacks Stun targets for 1s=被动效果：攻击力+32%\n主动触发可以在下列状态和初始状态间切换：\n攻击间隔略微增大，阻挡数+1，攻击使目标晕眩1秒
Passive Effect: ATK +36%\nActive Effect: Can switch between the default state and the following state:\nAttack Interval increases slightly, Block +1, attacks Stun targets for 1s=被动效果：攻击力+36%\n主动触发可以在下列状态和初始状态间切换：\n攻击间隔略微增大，阻挡数+1，攻击使目标晕眩1秒
Passive Effect: ATK +4%\nActive Effect: Can switch between the default state and the following state:\nAttack Interval increases slightly, Block +1, attacks Stun targets for 1s=被动效果：攻击力+4%\n主动触发可以在下列状态和初始状态间切换：\n攻击间隔略微增大，阻挡数+1，攻击使目标晕眩1秒
Passive Effect: ATK +40%\nActive Effect: Can switch between the default state and the following state:\nAttack Interval increases slightly, Block +1, attacks Stun targets for 1s=被动效果：攻击力+40%\n主动触发可以在下列状态和初始状态间切换：\n攻击间隔略微增大，阻挡数+1，攻击使目标晕眩1秒
Passive Effect: ATK +8%\nActive Effect: Can switch between the default state and the following state:\nAttack Interval increases slightly, Block +1, attacks Stun targets for 1s=被动效果：攻击力+8%\n主动触发可以在下列状态和初始状态间切换：\n攻击间隔略微增大，阻挡数+1，攻击使目标晕眩1秒
Passive Effect: ATK +{atk:0%}\nActive Effect: Can switch between the default state and the following state:\nAttack Interval increases slightly, Block +{block_cnt}, attacks Stun targets for {attack@stun}s=被动效果：攻击力+{atk:0%}\n主动触发可以在下列状态和初始状态间切换：\n攻击间隔略微增大，阻挡数+{block_cnt}，攻击使目标晕眩{attack@stun}秒
Passive Effect: ATK <@ba.vup>+12%</>\n<@ba.rem>Active Effect: Can switch between the default state and the following state: </>\nAttack Interval <@ba.vdown>increases slightly</>, Block <@ba.vup>+1</>, attacks <$ba.stun>Stun</> targets for <@ba.vup>1</>s=被动效果：攻击力<@ba.vup>+12%</>\n<@ba.rem>主动触发可以在下列状态和初始状态间切换：</>\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+1</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>1</>秒
Passive Effect: ATK <@ba.vup>+16%</>\n<@ba.rem>Active Effect: Can switch between the default state and the following state: </>\nAttack Interval <@ba.vdown>increases slightly</>, Block <@ba.vup>+1</>, attacks <$ba.stun>Stun</> targets for <@ba.vup>1</>s=被动效果：攻击力<@ba.vup>+16%</>\n<@ba.rem>主动触发可以在下列状态和初始状态间切换：</>\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+1</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>1</>秒
Passive Effect: ATK <@ba.vup>+20%</>\n<@ba.rem>Active Effect: Can switch between the default state and the following state: </>\nAttack Interval <@ba.vdown>increases slightly</>, Block <@ba.vup>+1</>, attacks <$ba.stun>Stun</> targets for <@ba.vup>1</>s=被动效果：攻击力<@ba.vup>+20%</>\n<@ba.rem>主动触发可以在下列状态和初始状态间切换：</>\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+1</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>1</>秒
Passive Effect: ATK <@ba.vup>+24%</>\n<@ba.rem>Active Effect: Can switch between the default state and the following state: </>\nAttack Interval <@ba.vdown>increases slightly</>, Block <@ba.vup>+1</>, attacks <$ba.stun>Stun</> targets for <@ba.vup>1</>s=被动效果：攻击力<@ba.vup>+24%</>\n<@ba.rem>主动触发可以在下列状态和初始状态间切换：</>\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+1</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>1</>秒
Passive Effect: ATK <@ba.vup>+28%</>\n<@ba.rem>Active Effect: Can switch between the default state and the following state: </>\nAttack Interval <@ba.vdown>increases slightly</>, Block <@ba.vup>+1</>, attacks <$ba.stun>Stun</> targets for <@ba.vup>1</>s=被动效果：攻击力<@ba.vup>+28%</>\n<@ba.rem>主动触发可以在下列状态和初始状态间切换：</>\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+1</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>1</>秒
Passive Effect: ATK <@ba.vup>+32%</>\n<@ba.rem>Active Effect: Can switch between the default state and the following state: </>\nAttack Interval <@ba.vdown>increases slightly</>, Block <@ba.vup>+1</>, attacks <$ba.stun>Stun</> targets for <@ba.vup>1</>s=被动效果：攻击力<@ba.vup>+32%</>\n<@ba.rem>主动触发可以在下列状态和初始状态间切换：</>\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+1</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>1</>秒
Passive Effect: ATK <@ba.vup>+36%</>\n<@ba.rem>Active Effect: Can switch between the default state and the following state: </>\nAttack Interval <@ba.vdown>increases slightly</>, Block <@ba.vup>+1</>, attacks <$ba.stun>Stun</> targets for <@ba.vup>1</>s=被动效果：攻击力<@ba.vup>+36%</>\n<@ba.rem>主动触发可以在下列状态和初始状态间切换：</>\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+1</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>1</>秒
Passive Effect: ATK <@ba.vup>+4%</>\n<@ba.rem>Active Effect: Can switch between the default state and the following state: </>\nAttack Interval <@ba.vdown>increases slightly</>, Block <@ba.vup>+1</>, attacks <$ba.stun>Stun</> targets for <@ba.vup>1</>s=被动效果：攻击力<@ba.vup>+4%</>\n<@ba.rem>主动触发可以在下列状态和初始状态间切换：</>\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+1</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>1</>秒
Passive Effect: ATK <@ba.vup>+40%</>\n<@ba.rem>Active Effect: Can switch between the default state and the following state: </>\nAttack Interval <@ba.vdown>increases slightly</>, Block <@ba.vup>+1</>, attacks <$ba.stun>Stun</> targets for <@ba.vup>1</>s=被动效果：攻击力<@ba.vup>+40%</>\n<@ba.rem>主动触发可以在下列状态和初始状态间切换：</>\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+1</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>1</>秒
Passive Effect: ATK <@ba.vup>+8%</>\n<@ba.rem>Active Effect: Can switch between the default state and the following state: </>\nAttack Interval <@ba.vdown>increases slightly</>, Block <@ba.vup>+1</>, attacks <$ba.stun>Stun</> targets for <@ba.vup>1</>s=被动效果：攻击力<@ba.vup>+8%</>\n<@ba.rem>主动触发可以在下列状态和初始状态间切换：</>\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+1</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>1</>秒
Passive Effect: ATK <@ba.vup>+{atk:0%}</>\n<@ba.rem>Active Effect: Can switch between the default state and the following state: </>\nAttack Interval <@ba.vdown>increases slightly</>, Block <@ba.vup>+{block_cnt}</>, attacks <$ba.stun>Stun</> targets for <@ba.vup>{attack@stun}</>s=被动效果：攻击力<@ba.vup>+{atk:0%}</>\n<@ba.rem>主动触发可以在下列状态和初始状态间切换：</>\n攻击间隔<@ba.vdown>略微增大</>，阻挡数<@ba.vup>+{block_cnt}</>，攻击使目标<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒
Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the 3 Operators with the lowest Block; for 18s, enemies within the defined area have ATK -11%, DEF -31%, RES -31% (does not stack); enemies also take 100% ATK as Arts damage per second; these effects gradually increase (reaching max values after 15s: ATK -17%, DEF -37%, RES -37%, take 280% ATK as Arts damage per second)=被动效果：攻击范围扩大\n主动开启：向阻挡数最低的3名干员投掷炼金单元，在18秒内使围绕区域内的敌人攻击力-11%，防御力-31%，法术抗性-31%（不叠加），每秒受到攻击力100%的法术伤害，效果逐渐提升（15秒后达到最大，攻击力-17%，防御力-37%，法术抗性-37%，每秒伤害280%）
Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the 3 Operators with the lowest Block; for 18s, enemies within the defined area have ATK -11%, DEF -31%, RES -31% (does not stack); enemies also take 110% ATK as Arts damage per second; these effects gradually increase (reaching max values after 15s: ATK -17%, DEF -37%, RES -37%, take 290% ATK as Arts damage per second)=被动效果：攻击范围扩大\n主动开启：向阻挡数最低的3名干员投掷炼金单元，在18秒内使围绕区域内的敌人攻击力-11%，防御力-31%，法术抗性-31%（不叠加），每秒受到攻击力110%的法术伤害，效果逐渐提升（15秒后达到最大，攻击力-17%，防御力-37%，法术抗性-37%，每秒伤害290%）
Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the 3 Operators with the lowest Block; for 18s, enemies within the defined area have ATK -11%, DEF -31%, RES -31% (does not stack); enemies also take 90% ATK as Arts damage per second; these effects gradually increase (reaching max values after 15s: ATK -17%, DEF -37%, RES -37%, take 270% ATK as Arts damage per second)=被动效果：攻击范围扩大\n主动开启：向阻挡数最低的3名干员投掷炼金单元，在18秒内使围绕区域内的敌人攻击力-11%，防御力-31%，法术抗性-31%（不叠加），每秒受到攻击力90%的法术伤害，效果逐渐提升（15秒后达到最大，攻击力-17%，防御力-37%，法术抗性-37%，每秒伤害270%）
Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the 3 Operators with the lowest Block; for 19s, enemies within the defined area have ATK -12%, DEF -32%, RES -32% (does not stack); enemies also take 120% ATK as Arts damage per second; these effects gradually increase (reaching max values after 15s: ATK -21%, DEF -41%, RES -41%, take 300% ATK as Arts damage per second)=被动效果：攻击范围扩大\n主动开启：向阻挡数最低的3名干员投掷炼金单元，在19秒内使围绕区域内的敌人攻击力-12%，防御力-32%，法术抗性-32%（不叠加），每秒受到攻击力120%的法术伤害，效果逐渐提升（15秒后达到最大，攻击力-21%，防御力-41%，法术抗性-41%，每秒伤害300%）
Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the 3 Operators with the lowest Block; for 19s, enemies within the defined area have ATK -12%, DEF -32%, RES -32% (does not stack); enemies also take 130% ATK as Arts damage per second; these effects gradually increase (reaching max values after 15s: ATK -21%, DEF -41%, RES -41%, take 310% ATK as Arts damage per second)=被动效果：攻击范围扩大\n主动开启：向阻挡数最低的3名干员投掷炼金单元，在19秒内使围绕区域内的敌人攻击力-12%，防御力-32%，法术抗性-32%（不叠加），每秒受到攻击力130%的法术伤害，效果逐渐提升（15秒后达到最大，攻击力-21%，防御力-41%，法术抗性-41%，每秒伤害310%）
Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the 3 Operators with the lowest Block; for 19s, enemies within the defined area have ATK -12%, DEF -32%, RES -32% (does not stack); enemies also take 140% ATK as Arts damage per second; these effects gradually increase (reaching max values after 15s: ATK -21%, DEF -41%, RES -41%, take 320% ATK as Arts damage per second)=被动效果：攻击范围扩大\n主动开启：向阻挡数最低的3名干员投掷炼金单元，在19秒内使围绕区域内的敌人攻击力-12%，防御力-32%，法术抗性-32%（不叠加），每秒受到攻击力140%的法术伤害，效果逐渐提升（15秒后达到最大，攻击力-21%，防御力-41%，法术抗性-41%，每秒伤害320%）
Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the 3 Operators with the lowest Block; for 20s, enemies within the defined area have ATK -13%, DEF -33%, RES -33% (does not stack); enemies also take 150% ATK as Arts damage per second; these effects gradually increase (reaching max values after 15s: ATK -25%, DEF -45%, RES -45%, take 330% ATK as Arts damage per second)=被动效果：攻击范围扩大\n主动开启：向阻挡数最低的3名干员投掷炼金单元，在20秒内使围绕区域内的敌人攻击力-13%，防御力-33%，法术抗性-33%（不叠加），每秒受到攻击力150%的法术伤害，效果逐渐提升（15秒后达到最大，攻击力-25%，防御力-45%，法术抗性-45%，每秒伤害330%）
Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the 4 Operators with the lowest Block; for 21s, enemies within the defined area have ATK -14%, DEF -34%, RES -34% (does not stack); enemies also take 170% ATK as Arts damage per second; these effects gradually increase (reaching max values after 15s: ATK -26%, DEF -46%, RES -46%, take 350% ATK as Arts damage per second)=被动效果：攻击范围扩大\n主动开启：向阻挡数最低的4名干员投掷炼金单元，在21秒内使围绕区域内的敌人攻击力-14%，防御力-34%，法术抗性-34%（不叠加），每秒受到攻击力170%的法术伤害，效果逐渐提升（15秒后达到最大，攻击力-26%，防御力-46%，法术抗性-46%，每秒伤害350%）
Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the 4 Operators with the lowest Block; for 22s, enemies within the defined area have ATK -15%, DEF -35%, RES -35% (does not stack); enemies also take 190% ATK as Arts damage per second; these effects gradually increase (reaching max values after 15s: ATK -27%, DEF -47%, RES -47%, take 370% ATK as Arts damage per second)=被动效果：攻击范围扩大\n主动开启：向阻挡数最低的4名干员投掷炼金单元，在22秒内使围绕区域内的敌人攻击力-15%，防御力-35%，法术抗性-35%（不叠加），每秒受到攻击力190%的法术伤害，效果逐渐提升（15秒后达到最大，攻击力-27%，防御力-47%，法术抗性-47%，每秒伤害370%）
Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the 4 Operators with the lowest Block; for 23s, enemies within the defined area have ATK -15%, DEF -35%, RES -35% (does not stack); enemies also take 210% ATK as Arts damage per second; these effects gradually increase (reaching max values after 15s: ATK -30%, DEF -50%, RES -50%, take 390% ATK as Arts damage per second)=被动效果：攻击范围扩大\n主动开启：向阻挡数最低的4名干员投掷炼金单元，在23秒内使围绕区域内的敌人攻击力-15%，防御力-35%，法术抗性-35%（不叠加），每秒受到攻击力210%的法术伤害，效果逐渐提升（15秒后达到最大，攻击力-30%，防御力-50%，法术抗性-50%，每秒伤害390%）
Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the <@ba.vup>3</> Operators with the lowest Block; for <@ba.vup>18</>s, enemies within the defined area have ATK <@ba.vup>-11%</>, DEF <@ba.vup>-31%</>, RES <@ba.vup>-31%</> (does not stack); enemies also take <@ba.vup>100%</> ATK as Arts damage per second; these effects gradually increase (reaching max values after <@ba.vup>15</>s: ATK <@ba.vup>-17%</>, DEF <@ba.vup>-37%</>, RES <@ba.vup>-37%</>, take <@ba.vup>280%</> ATK as Arts damage per second)=被动效果：攻击范围扩大\n主动开启：向阻挡数最低的<@ba.vup>3</>名干员投掷炼金单元，在<@ba.vup>18</>秒内使围绕区域内的敌人攻击力<@ba.vup>-11%</>，防御力<@ba.vup>-31%</>，法术抗性<@ba.vup>-31%</>（不叠加），每秒受到攻击力<@ba.vup>100%</>的法术伤害，效果逐渐提升（<@ba.vup>15</>秒后达到最大，攻击力<@ba.vup>-17%</>，防御力<@ba.vup>-37%</>，法术抗性<@ba.vup>-37%</>，每秒伤害<@ba.vup>280%</>）
Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the <@ba.vup>3</> Operators with the lowest Block; for <@ba.vup>18</>s, enemies within the defined area have ATK <@ba.vup>-11%</>, DEF <@ba.vup>-31%</>, RES <@ba.vup>-31%</> (does not stack); enemies also take <@ba.vup>110%</> ATK as Arts damage per second; these effects gradually increase (reaching max values after <@ba.vup>15</>s: ATK <@ba.vup>-17%</>, DEF <@ba.vup>-37%</>, RES <@ba.vup>-37%</>, take <@ba.vup>290%</> ATK as Arts damage per second)=被动效果：攻击范围扩大\n主动开启：向阻挡数最低的<@ba.vup>3</>名干员投掷炼金单元，在<@ba.vup>18</>秒内使围绕区域内的敌人攻击力<@ba.vup>-11%</>，防御力<@ba.vup>-31%</>，法术抗性<@ba.vup>-31%</>（不叠加），每秒受到攻击力<@ba.vup>110%</>的法术伤害，效果逐渐提升（<@ba.vup>15</>秒后达到最大，攻击力<@ba.vup>-17%</>，防御力<@ba.vup>-37%</>，法术抗性<@ba.vup>-37%</>，每秒伤害<@ba.vup>290%</>）
Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the <@ba.vup>3</> Operators with the lowest Block; for <@ba.vup>18</>s, enemies within the defined area have ATK <@ba.vup>-11%</>, DEF <@ba.vup>-31%</>, RES <@ba.vup>-31%</> (does not stack); enemies also take <@ba.vup>90%</> ATK as Arts damage per second; these effects gradually increase (reaching max values after <@ba.vup>15</>s: ATK <@ba.vup>-17%</>, DEF <@ba.vup>-37%</>, RES <@ba.vup>-37%</>, take <@ba.vup>270%</> ATK as Arts damage per second)=被动效果：攻击范围扩大\n主动开启：向阻挡数最低的<@ba.vup>3</>名干员投掷炼金单元，在<@ba.vup>18</>秒内使围绕区域内的敌人攻击力<@ba.vup>-11%</>，防御力<@ba.vup>-31%</>，法术抗性<@ba.vup>-31%</>（不叠加），每秒受到攻击力<@ba.vup>90%</>的法术伤害，效果逐渐提升（<@ba.vup>15</>秒后达到最大，攻击力<@ba.vup>-17%</>，防御力<@ba.vup>-37%</>，法术抗性<@ba.vup>-37%</>，每秒伤害<@ba.vup>270%</>）
Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the <@ba.vup>3</> Operators with the lowest Block; for <@ba.vup>19</>s, enemies within the defined area have ATK <@ba.vup>-12%</>, DEF <@ba.vup>-32%</>, RES <@ba.vup>-32%</> (does not stack); enemies also take <@ba.vup>120%</> ATK as Arts damage per second; these effects gradually increase (reaching max values after <@ba.vup>15</>s: ATK <@ba.vup>-21%</>, DEF <@ba.vup>-41%</>, RES <@ba.vup>-41%</>, take <@ba.vup>300%</> ATK as Arts damage per second)=被动效果：攻击范围扩大\n主动开启：向阻挡数最低的<@ba.vup>3</>名干员投掷炼金单元，在<@ba.vup>19</>秒内使围绕区域内的敌人攻击力<@ba.vup>-12%</>，防御力<@ba.vup>-32%</>，法术抗性<@ba.vup>-32%</>（不叠加），每秒受到攻击力<@ba.vup>120%</>的法术伤害，效果逐渐提升（<@ba.vup>15</>秒后达到最大，攻击力<@ba.vup>-21%</>，防御力<@ba.vup>-41%</>，法术抗性<@ba.vup>-41%</>，每秒伤害<@ba.vup>300%</>）
Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the <@ba.vup>3</> Operators with the lowest Block; for <@ba.vup>19</>s, enemies within the defined area have ATK <@ba.vup>-12%</>, DEF <@ba.vup>-32%</>, RES <@ba.vup>-32%</> (does not stack); enemies also take <@ba.vup>130%</> ATK as Arts damage per second; these effects gradually increase (reaching max values after <@ba.vup>15</>s: ATK <@ba.vup>-21%</>, DEF <@ba.vup>-41%</>, RES <@ba.vup>-41%</>, take <@ba.vup>310%</> ATK as Arts damage per second)=被动效果：攻击范围扩大\n主动开启：向阻挡数最低的<@ba.vup>3</>名干员投掷炼金单元，在<@ba.vup>19</>秒内使围绕区域内的敌人攻击力<@ba.vup>-12%</>，防御力<@ba.vup>-32%</>，法术抗性<@ba.vup>-32%</>（不叠加），每秒受到攻击力<@ba.vup>130%</>的法术伤害，效果逐渐提升（<@ba.vup>15</>秒后达到最大，攻击力<@ba.vup>-21%</>，防御力<@ba.vup>-41%</>，法术抗性<@ba.vup>-41%</>，每秒伤害<@ba.vup>310%</>）
Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the <@ba.vup>3</> Operators with the lowest Block; for <@ba.vup>19</>s, enemies within the defined area have ATK <@ba.vup>-12%</>, DEF <@ba.vup>-32%</>, RES <@ba.vup>-32%</> (does not stack); enemies also take <@ba.vup>140%</> ATK as Arts damage per second; these effects gradually increase (reaching max values after <@ba.vup>15</>s: ATK <@ba.vup>-21%</>, DEF <@ba.vup>-41%</>, RES <@ba.vup>-41%</>, take <@ba.vup>320%</> ATK as Arts damage per second)=被动效果：攻击范围扩大\n主动开启：向阻挡数最低的<@ba.vup>3</>名干员投掷炼金单元，在<@ba.vup>19</>秒内使围绕区域内的敌人攻击力<@ba.vup>-12%</>，防御力<@ba.vup>-32%</>，法术抗性<@ba.vup>-32%</>（不叠加），每秒受到攻击力<@ba.vup>140%</>的法术伤害，效果逐渐提升（<@ba.vup>15</>秒后达到最大，攻击力<@ba.vup>-21%</>，防御力<@ba.vup>-41%</>，法术抗性<@ba.vup>-41%</>，每秒伤害<@ba.vup>320%</>）
Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the <@ba.vup>3</> Operators with the lowest Block; for <@ba.vup>20</>s, enemies within the defined area have ATK <@ba.vup>-13%</>, DEF <@ba.vup>-33%</>, RES <@ba.vup>-33%</> (does not stack); enemies also take <@ba.vup>150%</> ATK as Arts damage per second; these effects gradually increase (reaching max values after <@ba.vup>15</>s: ATK <@ba.vup>-25%</>, DEF <@ba.vup>-45%</>, RES <@ba.vup>-45%</>, take <@ba.vup>330%</> ATK as Arts damage per second)=被动效果：攻击范围扩大\n主动开启：向阻挡数最低的<@ba.vup>3</>名干员投掷炼金单元，在<@ba.vup>20</>秒内使围绕区域内的敌人攻击力<@ba.vup>-13%</>，防御力<@ba.vup>-33%</>，法术抗性<@ba.vup>-33%</>（不叠加），每秒受到攻击力<@ba.vup>150%</>的法术伤害，效果逐渐提升（<@ba.vup>15</>秒后达到最大，攻击力<@ba.vup>-25%</>，防御力<@ba.vup>-45%</>，法术抗性<@ba.vup>-45%</>，每秒伤害<@ba.vup>330%</>）
Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the <@ba.vup>4</> Operators with the lowest Block; for <@ba.vup>21</>s, enemies within the defined area have ATK <@ba.vup>-14%</>, DEF <@ba.vup>-34%</>, RES <@ba.vup>-34%</> (does not stack); enemies also take <@ba.vup>170%</> ATK as Arts damage per second; these effects gradually increase (reaching max values after <@ba.vup>15</>s: ATK <@ba.vup>-26%</>, DEF <@ba.vup>-46%</>, RES <@ba.vup>-46%</>, take <@ba.vup>350%</> ATK as Arts damage per second)=被动效果：攻击范围扩大\n主动开启：向阻挡数最低的<@ba.vup>4</>名干员投掷炼金单元，在<@ba.vup>21</>秒内使围绕区域内的敌人攻击力<@ba.vup>-14%</>，防御力<@ba.vup>-34%</>，法术抗性<@ba.vup>-34%</>（不叠加），每秒受到攻击力<@ba.vup>170%</>的法术伤害，效果逐渐提升（<@ba.vup>15</>秒后达到最大，攻击力<@ba.vup>-26%</>，防御力<@ba.vup>-46%</>，法术抗性<@ba.vup>-46%</>，每秒伤害<@ba.vup>350%</>）
Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the <@ba.vup>4</> Operators with the lowest Block; for <@ba.vup>22</>s, enemies within the defined area have ATK <@ba.vup>-15%</>, DEF <@ba.vup>-35%</>, RES <@ba.vup>-35%</> (does not stack); enemies also take <@ba.vup>190%</> ATK as Arts damage per second; these effects gradually increase (reaching max values after <@ba.vup>15</>s: ATK <@ba.vup>-27%</>, DEF <@ba.vup>-47%</>, RES <@ba.vup>-47%</>, take <@ba.vup>370%</> ATK as Arts damage per second)=被动效果：攻击范围扩大\n主动开启：向阻挡数最低的<@ba.vup>4</>名干员投掷炼金单元，在<@ba.vup>22</>秒内使围绕区域内的敌人攻击力<@ba.vup>-15%</>，防御力<@ba.vup>-35%</>，法术抗性<@ba.vup>-35%</>（不叠加），每秒受到攻击力<@ba.vup>190%</>的法术伤害，效果逐渐提升（<@ba.vup>15</>秒后达到最大，攻击力<@ba.vup>-27%</>，防御力<@ba.vup>-47%</>，法术抗性<@ba.vup>-47%</>，每秒伤害<@ba.vup>370%</>）
Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the <@ba.vup>4</> Operators with the lowest Block; for <@ba.vup>23</>s, enemies within the defined area have ATK <@ba.vup>-15%</>, DEF <@ba.vup>-35%</>, RES <@ba.vup>-35%</> (does not stack); enemies also take <@ba.vup>210%</> ATK as Arts damage per second; these effects gradually increase (reaching max values after <@ba.vup>15</>s: ATK <@ba.vup>-30%</>, DEF <@ba.vup>-50%</>, RES <@ba.vup>-50%</>, take <@ba.vup>390%</> ATK as Arts damage per second)=被动效果：攻击范围扩大\n主动开启：向阻挡数最低的<@ba.vup>4</>名干员投掷炼金单元，在<@ba.vup>23</>秒内使围绕区域内的敌人攻击力<@ba.vup>-15%</>，防御力<@ba.vup>-35%</>，法术抗性<@ba.vup>-35%</>（不叠加），每秒受到攻击力<@ba.vup>210%</>的法术伤害，效果逐渐提升（<@ba.vup>15</>秒后达到最大，攻击力<@ba.vup>-30%</>，防御力<@ba.vup>-50%</>，法术抗性<@ba.vup>-50%</>，每秒伤害<@ba.vup>390%</>）
Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the <@ba.vup>{max_target_token}</> Operators with the lowest Block; for <@ba.vup>{projectile_delay_time}</>s, enemies within the defined area have ATK <@ba.vup>-{-atk:0%}</>, DEF <@ba.vup>-{-def:0%}</>, RES <@ba.vup>-{-magic_resistance:0%}</> (does not stack); enemies also take <@ba.vup>{atk_scale:0%}</> ATK as Arts damage per second; these effects gradually increase (reaching max values after <@ba.vup>{max_stack_cnt}</>s: ATK <@ba.vup>-{-max_atk:0%}</>, DEF <@ba.vup>-{-max_def:0%}</>, RES <@ba.vup>-{-max_magic_resistance:0%}</>, take <@ba.vup>{max_atk_scale:0%}</> ATK as Arts damage per second)=被动效果：攻击范围扩大\n主动开启：向阻挡数最低的<@ba.vup>{max_target_token}</>名干员投掷炼金单元，在<@ba.vup>{projectile_delay_time}</>秒内使围绕区域内的敌人攻击力<@ba.vup>-{-atk:0%}</>，防御力<@ba.vup>-{-def:0%}</>，法术抗性<@ba.vup>-{-magic_resistance:0%}</>（不叠加），每秒受到攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，效果逐渐提升（<@ba.vup>{max_stack_cnt}</>秒后达到最大，攻击力<@ba.vup>-{-max_atk:0%}</>，防御力<@ba.vup>-{-max_def:0%}</>，法术抗性<@ba.vup>-{-max_magic_resistance:0%}</>，每秒伤害<@ba.vup>{max_atk_scale:0%}</>）
Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the {max_target_token} Operators with the lowest Block; for {projectile_delay_time}s, enemies within the defined area have ATK -{-atk:0%}, DEF -{-def:0%}, RES -{-magic_resistance:0%} (does not stack); enemies also take {atk_scale:0%} ATK as Arts damage per second; these effects gradually increase (reaching max values after {max_stack_cnt}s: ATK -{-max_atk:0%}, DEF -{-max_def:0%}, RES -{-max_magic_resistance:0%}, take {max_atk_scale:0%} ATK as Arts damage per second)=被动效果：攻击范围扩大\n主动开启：向阻挡数最低的{max_target_token}名干员投掷炼金单元，在{projectile_delay_time}秒内使围绕区域内的敌人攻击力-{-atk:0%}，防御力-{-def:0%}，法术抗性-{-magic_resistance:0%}（不叠加），每秒受到攻击力{atk_scale:0%}的法术伤害，效果逐渐提升（{max_stack_cnt}秒后达到最大，攻击力-{-max_atk:0%}，防御力-{-max_def:0%}，法术抗性-{-max_magic_resistance:0%}，每秒伤害{max_atk_scale:0%}）
Passive Effect: becomes more likely to be attacked\nMax HP +10%, DEF +10%; every time Yu is attacked, deals 30% of Yu's ATK as Burn to the attacker=被动效果：自身更容易受到敌人攻击\n生命上限+10%，防御力+10%，每次受到攻击对目标造成相当于余攻击力30%的灼燃损伤
Passive Effect: becomes more likely to be attacked\nMax HP +15%, DEF +15%; every time Yu is attacked, deals 30% of Yu's ATK as Burn to the attacker=被动效果：自身更容易受到敌人攻击\n生命上限+15%，防御力+15%，每次受到攻击对目标造成相当于余攻击力30%的灼燃损伤
Passive Effect: becomes more likely to be attacked\nMax HP +20%, DEF +20%; every time Yu is attacked, deals 30% of Yu's ATK as Burn to the attacker=被动效果：自身更容易受到敌人攻击\n生命上限+20%，防御力+20%，每次受到攻击对目标造成相当于余攻击力30%的灼燃损伤
Passive Effect: becomes more likely to be attacked\nMax HP +25%, DEF +25%; every time Yu is attacked, deals 30% of Yu's ATK as Burn to the attacker=被动效果：自身更容易受到敌人攻击\n生命上限+25%，防御力+25%，每次受到攻击对目标造成相当于余攻击力30%的灼燃损伤
Passive Effect: becomes more likely to be attacked\nMax HP +30%, DEF +30%; every time Yu is attacked, deals 30% of Yu's ATK as Burn to the attacker=被动效果：自身更容易受到敌人攻击\n生命上限+30%，防御力+30%，每次受到攻击对目标造成相当于余攻击力30%的灼燃损伤
Passive Effect: becomes more likely to be attacked\nMax HP +35%, DEF +35%; every time Yu is attacked, deals 30% of Yu's ATK as Burn to the attacker=被动效果：自身更容易受到敌人攻击\n生命上限+35%，防御力+35%，每次受到攻击对目标造成相当于余攻击力30%的灼燃损伤
Passive Effect: becomes more likely to be attacked\nMax HP +40%, DEF +40%; every time Yu is attacked, deals 40% of Yu's ATK as Burn to the attacker=被动效果：自身更容易受到敌人攻击\n生命上限+40%，防御力+40%，每次受到攻击对目标造成相当于余攻击力40%的灼燃损伤
Passive Effect: becomes more likely to be attacked\nMax HP +50%, DEF +50%; every time Yu is attacked, deals 40% of Yu's ATK as Burn to the attacker=被动效果：自身更容易受到敌人攻击\n生命上限+50%，防御力+50%，每次受到攻击对目标造成相当于余攻击力40%的灼燃损伤
Passive Effect: becomes more likely to be attacked\nMax HP +60%, DEF +60%; every time Yu is attacked, deals 40% of Yu's ATK as Burn to the attacker=被动效果：自身更容易受到敌人攻击\n生命上限+60%，防御力+60%，每次受到攻击对目标造成相当于余攻击力40%的灼燃损伤
Passive Effect: becomes more likely to be attacked\nMax HP +70%, DEF +70%; every time Yu is attacked, deals 50% of Yu's ATK as Burn to the attacker=被动效果：自身更容易受到敌人攻击\n生命上限+70%，防御力+70%，每次受到攻击对目标造成相当于余攻击力50%的灼燃损伤
Passive Effect: becomes more likely to be attacked\nMax HP +{max_hp:0%}, DEF +{def:0%}; every time Yu is attacked, deals {ep_damage_ratio:0%} of Yu's ATK as Burn to the attacker=被动效果：自身更容易受到敌人攻击\n生命上限+{max_hp:0%}，防御力+{def:0%}，每次受到攻击对目标造成相当于余攻击力{ep_damage_ratio:0%}的灼燃损伤
Passive Effect: becomes more likely to be attacked\nMax HP <@ba.vup>+10%</>, DEF <@ba.vup>+10%</>; every time Yu is attacked, deals <@ba.vup>30%</> of Yu's ATK as <$ba.dt.burning2>Burn</> to the attacker=被动效果：自身更容易受到敌人攻击\n生命上限<@ba.vup>+10%</>，防御力<@ba.vup>+10%</>，每次受到攻击对目标造成相当于余攻击力<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>
Passive Effect: becomes more likely to be attacked\nMax HP <@ba.vup>+15%</>, DEF <@ba.vup>+15%</>; every time Yu is attacked, deals <@ba.vup>30%</> of Yu's ATK as <$ba.dt.burning2>Burn</> to the attacker=被动效果：自身更容易受到敌人攻击\n生命上限<@ba.vup>+15%</>，防御力<@ba.vup>+15%</>，每次受到攻击对目标造成相当于余攻击力<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>
Passive Effect: becomes more likely to be attacked\nMax HP <@ba.vup>+20%</>, DEF <@ba.vup>+20%</>; every time Yu is attacked, deals <@ba.vup>30%</> of Yu's ATK as <$ba.dt.burning2>Burn</> to the attacker=被动效果：自身更容易受到敌人攻击\n生命上限<@ba.vup>+20%</>，防御力<@ba.vup>+20%</>，每次受到攻击对目标造成相当于余攻击力<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>
Passive Effect: becomes more likely to be attacked\nMax HP <@ba.vup>+25%</>, DEF <@ba.vup>+25%</>; every time Yu is attacked, deals <@ba.vup>30%</> of Yu's ATK as <$ba.dt.burning2>Burn</> to the attacker=被动效果：自身更容易受到敌人攻击\n生命上限<@ba.vup>+25%</>，防御力<@ba.vup>+25%</>，每次受到攻击对目标造成相当于余攻击力<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>
Passive Effect: becomes more likely to be attacked\nMax HP <@ba.vup>+30%</>, DEF <@ba.vup>+30%</>; every time Yu is attacked, deals <@ba.vup>30%</> of Yu's ATK as <$ba.dt.burning2>Burn</> to the attacker=被动效果：自身更容易受到敌人攻击\n生命上限<@ba.vup>+30%</>，防御力<@ba.vup>+30%</>，每次受到攻击对目标造成相当于余攻击力<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>
Passive Effect: becomes more likely to be attacked\nMax HP <@ba.vup>+35%</>, DEF <@ba.vup>+35%</>; every time Yu is attacked, deals <@ba.vup>30%</> of Yu's ATK as <$ba.dt.burning2>Burn</> to the attacker=被动效果：自身更容易受到敌人攻击\n生命上限<@ba.vup>+35%</>，防御力<@ba.vup>+35%</>，每次受到攻击对目标造成相当于余攻击力<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>
Passive Effect: becomes more likely to be attacked\nMax HP <@ba.vup>+40%</>, DEF <@ba.vup>+40%</>; every time Yu is attacked, deals <@ba.vup>40%</> of Yu's ATK as <$ba.dt.burning2>Burn</> to the attacker=被动效果：自身更容易受到敌人攻击\n生命上限<@ba.vup>+40%</>，防御力<@ba.vup>+40%</>，每次受到攻击对目标造成相当于余攻击力<@ba.vup>40%</>的<$ba.dt.burning2>灼燃损伤</>
Passive Effect: becomes more likely to be attacked\nMax HP <@ba.vup>+50%</>, DEF <@ba.vup>+50%</>; every time Yu is attacked, deals <@ba.vup>40%</> of Yu's ATK as <$ba.dt.burning2>Burn</> to the attacker=被动效果：自身更容易受到敌人攻击\n生命上限<@ba.vup>+50%</>，防御力<@ba.vup>+50%</>，每次受到攻击对目标造成相当于余攻击力<@ba.vup>40%</>的<$ba.dt.burning2>灼燃损伤</>
Passive Effect: becomes more likely to be attacked\nMax HP <@ba.vup>+60%</>, DEF <@ba.vup>+60%</>; every time Yu is attacked, deals <@ba.vup>40%</> of Yu's ATK as <$ba.dt.burning2>Burn</> to the attacker=被动效果：自身更容易受到敌人攻击\n生命上限<@ba.vup>+60%</>，防御力<@ba.vup>+60%</>，每次受到攻击对目标造成相当于余攻击力<@ba.vup>40%</>的<$ba.dt.burning2>灼燃损伤</>
Passive Effect: becomes more likely to be attacked\nMax HP <@ba.vup>+70%</>, DEF <@ba.vup>+70%</>; every time Yu is attacked, deals <@ba.vup>50%</> of Yu's ATK as <$ba.dt.burning2>Burn</> to the attacker=被动效果：自身更容易受到敌人攻击\n生命上限<@ba.vup>+70%</>，防御力<@ba.vup>+70%</>，每次受到攻击对目标造成相当于余攻击力<@ba.vup>50%</>的<$ba.dt.burning2>灼燃损伤</>
Passive Effect: becomes more likely to be attacked\nMax HP <@ba.vup>+{max_hp:0%}</>, DEF <@ba.vup>+{def:0%}</>; every time Yu is attacked, deals <@ba.vup>{ep_damage_ratio:0%}</> of Yu's ATK as <$ba.dt.burning2>Burn</> to the attacker=被动效果：自身更容易受到敌人攻击\n生命上限<@ba.vup>+{max_hp:0%}</>，防御力<@ba.vup>+{def:0%}</>，每次受到攻击对目标造成相当于余攻击力<@ba.vup>{ep_damage_ratio:0%}</>的<$ba.dt.burning2>灼燃损伤</>
Passive effect: Defender and Guard Operators gain HP +50%, DEF +30%; blocked enemies lose 5% ATK and DEF every 5s, up to 50%\n\nActive effect: Places a [Coating Device Conduction Valve] that grants the Operator in front a barrier equal to 100% max HP (can be charged 2 times) and +2 Block.=被动效果：重装和近卫干员生命值+50%，防御力+30%；所有被阻挡的敌人每5秒降低5%的攻击和防御，最多降低50%\n\n主动效果：放置【镀膜装置导能阀】，可以为前方的干员添加其生命上限100%的屏障（可充能2次），并使其阻挡数+2
Passive Effect: Defender Operators are more likely to be attacked, and deal Physical damage to the damage source equal to 100% DEF; Operators gains +15% ATK for each piece of Defender Tactical Equipment\n\nActive Effect: After deployment, all Operators recover 5% of their Max HP per second; whenever a Defender Operator is deployed, gain 8 Transfer Permits=被动效果：重装干员更容易受到敌人攻击，且受击时对伤害来源造成相当于干员防御力100%的物理伤害；干员每有一件重装战术装备，攻击力+15%\n\n主动效果：部署后，全体干员每秒回复自身最大生命值5%的生命值；每当部署重装干员时，获得8张调用凭证
Passive Effect: Deployment <@ba.vup>does not consume</> deployment slots.\nAfter deployment, ATK <@ba.vup>+100%</> and gain <@ba.vup>3</> <$ba.shield>Shields</>. After the skill duration, automatically retreat and extend Redeployment Time by <@ba.vup>25%</>. If the previously deployed Operator is from Kazimierz, the Redeployment Time <@ba.vup>will not be extended</>=被动效果：部署<@ba.vup>不消耗</>部署位。\n部署后攻击力<@ba.vup>+100%</>，获得<@ba.vup>3</>层<$ba.shield>护盾</>。技能结束后自动撤退，本次再部署时间延长<@ba.vup>25%</>，上一名部署干员势力为【卡西米尔】时本次再部署时间<@ba.vup>不再延长</>
Passive Effect: Deployment <@ba.vup>does not consume</> deployment slots.\nAfter deployment, ATK <@ba.vup>+110%</> and gain <@ba.vup>3</> <$ba.shield>Shields</>. After the skill duration, automatically retreat and extend Redeployment Time by <@ba.vup>25%</>. If the previously deployed Operator is from Kazimierz, the Redeployment Time <@ba.vup>will not be extended</>=被动效果：部署<@ba.vup>不消耗</>部署位。\n部署后攻击力<@ba.vup>+110%</>，获得<@ba.vup>3</>层<$ba.shield>护盾</>。技能结束后自动撤退，本次再部署时间延长<@ba.vup>25%</>，上一名部署干员势力为【卡西米尔】时本次再部署时间<@ba.vup>不再延长</>
Passive Effect: Deployment <@ba.vup>does not consume</> deployment slots.\nAfter deployment, ATK <@ba.vup>+120%</> and gain <@ba.vup>3</> <$ba.shield>Shields</>. After the skill duration, automatically retreat and extend Redeployment Time by <@ba.vup>25%</>. If the previously deployed Operator is from Kazimierz, the Redeployment Time <@ba.vup>will not be extended</>=被动效果：部署<@ba.vup>不消耗</>部署位。\n部署后攻击力<@ba.vup>+120%</>，获得<@ba.vup>3</>层<$ba.shield>护盾</>。技能结束后自动撤退，本次再部署时间延长<@ba.vup>25%</>，上一名部署干员势力为【卡西米尔】时本次再部署时间<@ba.vup>不再延长</>
Passive Effect: Deployment <@ba.vup>does not consume</> deployment slots.\nAfter deployment, ATK <@ba.vup>+130%</> and gain <@ba.vup>4</> <$ba.shield>Shields</>. After the skill duration, automatically retreat and extend Redeployment Time by <@ba.vup>25%</>. If the previously deployed Operator is from Kazimierz, the Redeployment Time <@ba.vup>will not be extended</>=被动效果：部署<@ba.vup>不消耗</>部署位。\n部署后攻击力<@ba.vup>+130%</>，获得<@ba.vup>4</>层<$ba.shield>护盾</>。技能结束后自动撤退，本次再部署时间延长<@ba.vup>25%</>，上一名部署干员势力为【卡西米尔】时本次再部署时间<@ba.vup>不再延长</>
Passive Effect: Deployment <@ba.vup>does not consume</> deployment slots.\nAfter deployment, ATK <@ba.vup>+145%</> and gain <@ba.vup>4</> <$ba.shield>Shields</>. After the skill duration, automatically retreat and extend Redeployment Time by <@ba.vup>25%</>. If the previously deployed Operator is from Kazimierz, the Redeployment Time <@ba.vup>will not be extended</>=被动效果：部署<@ba.vup>不消耗</>部署位。\n部署后攻击力<@ba.vup>+145%</>，获得<@ba.vup>4</>层<$ba.shield>护盾</>。技能结束后自动撤退，本次再部署时间延长<@ba.vup>25%</>，上一名部署干员势力为【卡西米尔】时本次再部署时间<@ba.vup>不再延长</>
Passive Effect: Deployment <@ba.vup>does not consume</> deployment slots.\nAfter deployment, ATK <@ba.vup>+160%</> and gain <@ba.vup>4</> <$ba.shield>Shields</>. After the skill duration, automatically retreat and extend Redeployment Time by <@ba.vup>25%</>. If the previously deployed Operator is from Kazimierz, the Redeployment Time <@ba.vup>will not be extended</>=被动效果：部署<@ba.vup>不消耗</>部署位。\n部署后攻击力<@ba.vup>+160%</>，获得<@ba.vup>4</>层<$ba.shield>护盾</>。技能结束后自动撤退，本次再部署时间延长<@ba.vup>25%</>，上一名部署干员势力为【卡西米尔】时本次再部署时间<@ba.vup>不再延长</>
Passive Effect: Deployment <@ba.vup>does not consume</> deployment slots.\nAfter deployment, ATK <@ba.vup>+60%</> and gain <@ba.vup>2</> <$ba.shield>Shields</>. After the skill duration, automatically retreat and extend Redeployment Time by <@ba.vup>25%</>. If the previously deployed Operator is from Kazimierz, the Redeployment Time <@ba.vup>will not be extended</>=被动效果：部署<@ba.vup>不消耗</>部署位。\n部署后攻击力<@ba.vup>+60%</>，获得<@ba.vup>2</>层<$ba.shield>护盾</>。技能结束后自动撤退，本次再部署时间延长<@ba.vup>25%</>，上一名部署干员势力为【卡西米尔】时本次再部署时间<@ba.vup>不再延长</>
Passive Effect: Deployment <@ba.vup>does not consume</> deployment slots.\nAfter deployment, ATK <@ba.vup>+70%</> and gain <@ba.vup>2</> <$ba.shield>Shields</>. After the skill duration, automatically retreat and extend Redeployment Time by <@ba.vup>25%</>. If the previously deployed Operator is from Kazimierz, the Redeployment Time <@ba.vup>will not be extended</>=被动效果：部署<@ba.vup>不消耗</>部署位。\n部署后攻击力<@ba.vup>+70%</>，获得<@ba.vup>2</>层<$ba.shield>护盾</>。技能结束后自动撤退，本次再部署时间延长<@ba.vup>25%</>，上一名部署干员势力为【卡西米尔】时本次再部署时间<@ba.vup>不再延长</>
Passive Effect: Deployment <@ba.vup>does not consume</> deployment slots.\nAfter deployment, ATK <@ba.vup>+80%</> and gain <@ba.vup>2</> <$ba.shield>Shields</>. After the skill duration, automatically retreat and extend Redeployment Time by <@ba.vup>25%</>. If the previously deployed Operator is from Kazimierz, the Redeployment Time <@ba.vup>will not be extended</>=被动效果：部署<@ba.vup>不消耗</>部署位。\n部署后攻击力<@ba.vup>+80%</>，获得<@ba.vup>2</>层<$ba.shield>护盾</>。技能结束后自动撤退，本次再部署时间延长<@ba.vup>25%</>，上一名部署干员势力为【卡西米尔】时本次再部署时间<@ba.vup>不再延长</>
Passive Effect: Deployment <@ba.vup>does not consume</> deployment slots.\nAfter deployment, ATK <@ba.vup>+90%</> and gain <@ba.vup>3</> <$ba.shield>Shields</>. After the skill duration, automatically retreat and extend Redeployment Time by <@ba.vup>25%</>. If the previously deployed Operator is from Kazimierz, the Redeployment Time <@ba.vup>will not be extended</>=被动效果：部署<@ba.vup>不消耗</>部署位。\n部署后攻击力<@ba.vup>+90%</>，获得<@ba.vup>3</>层<$ba.shield>护盾</>。技能结束后自动撤退，本次再部署时间延长<@ba.vup>25%</>，上一名部署干员势力为【卡西米尔】时本次再部署时间<@ba.vup>不再延长</>
Passive Effect: Deployment <@ba.vup>does not consume</> deployment slots.\nAfter deployment, ATK <@ba.vup>+{atk:0%}</> and gain <@ba.vup>{times}</> <$ba.shield>Shields</>. After the skill duration, automatically retreat and extend Redeployment Time by <@ba.vup>{value:0%}</>. If the previously deployed Operator is from Kazimierz, the Redeployment Time <@ba.vup>will not be extended</>=被动效果：部署<@ba.vup>不消耗</>部署位。\n部署后攻击力<@ba.vup>+{atk:0%}</>，获得<@ba.vup>{times}</>层<$ba.shield>护盾</>。技能结束后自动撤退，本次再部署时间延长<@ba.vup>{value:0%}</>，上一名部署干员势力为【卡西米尔】时本次再部署时间<@ba.vup>不再延长</>
Passive Effect: Deployment does not consume deployment slots.\nAfter deployment, ATK +100% and gain 3 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended=被动效果：部署不消耗部署位。\n部署后攻击力+100%，获得3层护盾。技能结束后自动撤退，本次再部署时间延长25%，上一名部署干员势力为【卡西米尔】时本次再部署时间不再延长
Passive Effect: Deployment does not consume deployment slots.\nAfter deployment, ATK +110% and gain 3 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended=被动效果：部署不消耗部署位。\n部署后攻击力+110%，获得3层护盾。技能结束后自动撤退，本次再部署时间延长25%，上一名部署干员势力为【卡西米尔】时本次再部署时间不再延长
Passive Effect: Deployment does not consume deployment slots.\nAfter deployment, ATK +120% and gain 3 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended=被动效果：部署不消耗部署位。\n部署后攻击力+120%，获得3层护盾。技能结束后自动撤退，本次再部署时间延长25%，上一名部署干员势力为【卡西米尔】时本次再部署时间不再延长
Passive Effect: Deployment does not consume deployment slots.\nAfter deployment, ATK +130% and gain 4 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended=被动效果：部署不消耗部署位。\n部署后攻击力+130%，获得4层护盾。技能结束后自动撤退，本次再部署时间延长25%，上一名部署干员势力为【卡西米尔】时本次再部署时间不再延长
Passive Effect: Deployment does not consume deployment slots.\nAfter deployment, ATK +145% and gain 4 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended=被动效果：部署不消耗部署位。\n部署后攻击力+145%，获得4层护盾。技能结束后自动撤退，本次再部署时间延长25%，上一名部署干员势力为【卡西米尔】时本次再部署时间不再延长
Passive Effect: Deployment does not consume deployment slots.\nAfter deployment, ATK +160% and gain 4 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended=被动效果：部署不消耗部署位。\n部署后攻击力+160%，获得4层护盾。技能结束后自动撤退，本次再部署时间延长25%，上一名部署干员势力为【卡西米尔】时本次再部署时间不再延长
Passive Effect: Deployment does not consume deployment slots.\nAfter deployment, ATK +60% and gain 2 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended=被动效果：部署不消耗部署位。\n部署后攻击力+60%，获得2层护盾。技能结束后自动撤退，本次再部署时间延长25%，上一名部署干员势力为【卡西米尔】时本次再部署时间不再延长
Passive Effect: Deployment does not consume deployment slots.\nAfter deployment, ATK +70% and gain 2 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended=被动效果：部署不消耗部署位。\n部署后攻击力+70%，获得2层护盾。技能结束后自动撤退，本次再部署时间延长25%，上一名部署干员势力为【卡西米尔】时本次再部署时间不再延长
Passive Effect: Deployment does not consume deployment slots.\nAfter deployment, ATK +80% and gain 2 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended=被动效果：部署不消耗部署位。\n部署后攻击力+80%，获得2层护盾。技能结束后自动撤退，本次再部署时间延长25%，上一名部署干员势力为【卡西米尔】时本次再部署时间不再延长
Passive Effect: Deployment does not consume deployment slots.\nAfter deployment, ATK +90% and gain 3 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended=被动效果：部署不消耗部署位。\n部署后攻击力+90%，获得3层护盾。技能结束后自动撤退，本次再部署时间延长25%，上一名部署干员势力为【卡西米尔】时本次再部署时间不再延长
Passive Effect: Deployment does not consume deployment slots.\nAfter deployment, ATK +{atk:0%} and gain {times} Shields. After the skill duration, automatically retreat and extend Redeployment Time by {value:0%}. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended=被动效果：部署不消耗部署位。\n部署后攻击力+{atk:0%}，获得{times}层护盾。技能结束后自动撤退，本次再部署时间延长{value:0%}，上一名部署干员势力为【卡西米尔】时本次再部署时间不再延长
Passive Effect: Drone +1\nActive Effect: Can switch between the default state and the following state:\nATK +11%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated=被动效果：浮游单元+1\n主动触发可以在下列状态和初始状态间切换：\n攻击力+11%，释放浮游单元随机锁定整个战场内的非移动敌人进行攻击，目标移动或倒下后重新索敌
Passive Effect: Drone +1\nActive Effect: Can switch between the default state and the following state:\nATK +14%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated=被动效果：浮游单元+1\n主动触发可以在下列状态和初始状态间切换：\n攻击力+14%，释放浮游单元随机锁定整个战场内的非移动敌人进行攻击，目标移动或倒下后重新索敌
Passive Effect: Drone +1\nActive Effect: Can switch between the default state and the following state:\nATK +17%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated=被动效果：浮游单元+1\n主动触发可以在下列状态和初始状态间切换：\n攻击力+17%，释放浮游单元随机锁定整个战场内的非移动敌人进行攻击，目标移动或倒下后重新索敌
Passive Effect: Drone +1\nActive Effect: Can switch between the default state and the following state:\nATK +20%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated=被动效果：浮游单元+1\n主动触发可以在下列状态和初始状态间切换：\n攻击力+20%，释放浮游单元随机锁定整个战场内的非移动敌人进行攻击，目标移动或倒下后重新索敌
Passive Effect: Drone +1\nActive Effect: Can switch between the default state and the following state:\nATK +23%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated=被动效果：浮游单元+1\n主动触发可以在下列状态和初始状态间切换：\n攻击力+23%，释放浮游单元随机锁定整个战场内的非移动敌人进行攻击，目标移动或倒下后重新索敌
Passive Effect: Drone +1\nActive Effect: Can switch between the default state and the following state:\nATK +27%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated=被动效果：浮游单元+1\n主动触发可以在下列状态和初始状态间切换：\n攻击力+27%，释放浮游单元随机锁定整个战场内的非移动敌人进行攻击，目标移动或倒下后重新索敌
Passive Effect: Drone +1\nActive Effect: Can switch between the default state and the following state:\nATK +31%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated=被动效果：浮游单元+1\n主动触发可以在下列状态和初始状态间切换：\n攻击力+31%，释放浮游单元随机锁定整个战场内的非移动敌人进行攻击，目标移动或倒下后重新索敌
Passive Effect: Drone +1\nActive Effect: Can switch between the default state and the following state:\nATK +35%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated=被动效果：浮游单元+1\n主动触发可以在下列状态和初始状态间切换：\n攻击力+35%，释放浮游单元随机锁定整个战场内的非移动敌人进行攻击，目标移动或倒下后重新索敌
Passive Effect: Drone +1\nActive Effect: Can switch between the default state and the following state:\nATK +5%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated=被动效果：浮游单元+1\n主动触发可以在下列状态和初始状态间切换：\n攻击力+5%，释放浮游单元随机锁定整个战场内的非移动敌人进行攻击，目标移动或倒下后重新索敌
Passive Effect: Drone +1\nActive Effect: Can switch between the default state and the following state:\nATK +8%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated=被动效果：浮游单元+1\n主动触发可以在下列状态和初始状态间切换：\n攻击力+8%，释放浮游单元随机锁定整个战场内的非移动敌人进行攻击，目标移动或倒下后重新索敌
Passive Effect: Drone +1\nActive Effect: Can switch between the default state and the following state:\nATK +{atk:0%}, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated=被动效果：浮游单元+1\n主动触发可以在下列状态和初始状态间切换：\n攻击力+{atk:0%}，释放浮游单元随机锁定整个战场内的非移动敌人进行攻击，目标移动或倒下后重新索敌
Passive Effect: Drone <@ba.vup>+1</>\n<@ba.rem>Active Effect: Can switch between the default state and the following state:</>\nATK <@ba.vup>+11%</>, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated=被动效果：浮游单元<@ba.vup>+1</>\n<@ba.rem>主动触发可以在下列状态和初始状态间切换：</>\n攻击力<@ba.vup>+11%</>，释放浮游单元随机锁定整个战场内的非移动敌人进行攻击，目标移动或倒下后重新索敌
Passive Effect: Drone <@ba.vup>+1</>\n<@ba.rem>Active Effect: Can switch between the default state and the following state:</>\nATK <@ba.vup>+14%</>, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated=被动效果：浮游单元<@ba.vup>+1</>\n<@ba.rem>主动触发可以在下列状态和初始状态间切换：</>\n攻击力<@ba.vup>+14%</>，释放浮游单元随机锁定整个战场内的非移动敌人进行攻击，目标移动或倒下后重新索敌
Passive Effect: Drone <@ba.vup>+1</>\n<@ba.rem>Active Effect: Can switch between the default state and the following state:</>\nATK <@ba.vup>+17%</>, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated=被动效果：浮游单元<@ba.vup>+1</>\n<@ba.rem>主动触发可以在下列状态和初始状态间切换：</>\n攻击力<@ba.vup>+17%</>，释放浮游单元随机锁定整个战场内的非移动敌人进行攻击，目标移动或倒下后重新索敌
Passive Effect: Drone <@ba.vup>+1</>\n<@ba.rem>Active Effect: Can switch between the default state and the following state:</>\nATK <@ba.vup>+20%</>, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated=被动效果：浮游单元<@ba.vup>+1</>\n<@ba.rem>主动触发可以在下列状态和初始状态间切换：</>\n攻击力<@ba.vup>+20%</>，释放浮游单元随机锁定整个战场内的非移动敌人进行攻击，目标移动或倒下后重新索敌
Passive Effect: Drone <@ba.vup>+1</>\n<@ba.rem>Active Effect: Can switch between the default state and the following state:</>\nATK <@ba.vup>+23%</>, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated=被动效果：浮游单元<@ba.vup>+1</>\n<@ba.rem>主动触发可以在下列状态和初始状态间切换：</>\n攻击力<@ba.vup>+23%</>，释放浮游单元随机锁定整个战场内的非移动敌人进行攻击，目标移动或倒下后重新索敌
Passive Effect: Drone <@ba.vup>+1</>\n<@ba.rem>Active Effect: Can switch between the default state and the following state:</>\nATK <@ba.vup>+27%</>, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated=被动效果：浮游单元<@ba.vup>+1</>\n<@ba.rem>主动触发可以在下列状态和初始状态间切换：</>\n攻击力<@ba.vup>+27%</>，释放浮游单元随机锁定整个战场内的非移动敌人进行攻击，目标移动或倒下后重新索敌
Passive Effect: Drone <@ba.vup>+1</>\n<@ba.rem>Active Effect: Can switch between the default state and the following state:</>\nATK <@ba.vup>+31%</>, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated=被动效果：浮游单元<@ba.vup>+1</>\n<@ba.rem>主动触发可以在下列状态和初始状态间切换：</>\n攻击力<@ba.vup>+31%</>，释放浮游单元随机锁定整个战场内的非移动敌人进行攻击，目标移动或倒下后重新索敌
Passive Effect: Drone <@ba.vup>+1</>\n<@ba.rem>Active Effect: Can switch between the default state and the following state:</>\nATK <@ba.vup>+35%</>, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated=被动效果：浮游单元<@ba.vup>+1</>\n<@ba.rem>主动触发可以在下列状态和初始状态间切换：</>\n攻击力<@ba.vup>+35%</>，释放浮游单元随机锁定整个战场内的非移动敌人进行攻击，目标移动或倒下后重新索敌
Passive Effect: Drone <@ba.vup>+1</>\n<@ba.rem>Active Effect: Can switch between the default state and the following state:</>\nATK <@ba.vup>+5%</>, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated=被动效果：浮游单元<@ba.vup>+1</>\n<@ba.rem>主动触发可以在下列状态和初始状态间切换：</>\n攻击力<@ba.vup>+5%</>，释放浮游单元随机锁定整个战场内的非移动敌人进行攻击，目标移动或倒下后重新索敌
Passive Effect: Drone <@ba.vup>+1</>\n<@ba.rem>Active Effect: Can switch between the default state and the following state:</>\nATK <@ba.vup>+8%</>, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated=被动效果：浮游单元<@ba.vup>+1</>\n<@ba.rem>主动触发可以在下列状态和初始状态间切换：</>\n攻击力<@ba.vup>+8%</>，释放浮游单元随机锁定整个战场内的非移动敌人进行攻击，目标移动或倒下后重新索敌
Passive Effect: Drone <@ba.vup>+1</>\n<@ba.rem>Active Effect: Can switch between the default state and the following state:</>\nATK <@ba.vup>+{atk:0%}</>, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated=被动效果：浮游单元<@ba.vup>+1</>\n<@ba.rem>主动触发可以在下列状态和初始状态间切换：</>\n攻击力<@ba.vup>+{atk:0%}</>，释放浮游单元随机锁定整个战场内的非移动敌人进行攻击，目标移动或倒下后重新索敌
Passive Effect: Each Ore 'Killer' can be manually detonated once armed, which deals 180% ATK as Physical damage to all enemies in range and Stuns them for 2s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：每个矿石“杀手”准备就绪后可以遥控引爆，对范围内的所有敌人造成相当于攻击力180%的物理伤害，并使其晕眩2秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Each Ore 'Killer' can be manually detonated once armed, which deals 185% ATK as Physical damage to all enemies in range and Stuns them for 2s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：每个矿石“杀手”准备就绪后可以遥控引爆，对范围内的所有敌人造成相当于攻击力185%的物理伤害，并使其晕眩2秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Each Ore 'Killer' can be manually detonated once armed, which deals 190% ATK as Physical damage to all enemies in range and Stuns them for 2s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：每个矿石“杀手”准备就绪后可以遥控引爆，对范围内的所有敌人造成相当于攻击力190%的物理伤害，并使其晕眩2秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Each Ore 'Killer' can be manually detonated once armed, which deals 195% ATK as Physical damage to all enemies in range and Stuns them for 2s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：每个矿石“杀手”准备就绪后可以遥控引爆，对范围内的所有敌人造成相当于攻击力195%的物理伤害，并使其晕眩2秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Each Ore 'Killer' can be manually detonated once armed, which deals 200% ATK as Physical damage to all enemies in range and Stuns them for 2s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：每个矿石“杀手”准备就绪后可以遥控引爆，对范围内的所有敌人造成相当于攻击力200%的物理伤害，并使其晕眩2秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Each Ore 'Killer' can be manually detonated once armed, which deals 210% ATK as Physical damage to all enemies in range and Stuns them for 2.5s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：每个矿石“杀手”准备就绪后可以遥控引爆，对范围内的所有敌人造成相当于攻击力210%的物理伤害，并使其晕眩2.5秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Each Ore 'Killer' can be manually detonated once armed, which deals 210% ATK as Physical damage to all enemies in range and Stuns them for 2s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：每个矿石“杀手”准备就绪后可以遥控引爆，对范围内的所有敌人造成相当于攻击力210%的物理伤害，并使其晕眩2秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Each Ore 'Killer' can be manually detonated once armed, which deals 220% ATK as Physical damage to all enemies in range and Stuns them for 2.5s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：每个矿石“杀手”准备就绪后可以遥控引爆，对范围内的所有敌人造成相当于攻击力220%的物理伤害，并使其晕眩2.5秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Each Ore 'Killer' can be manually detonated once armed, which deals 230% ATK as Physical damage to all enemies in range and Stuns them for 2.5s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：每个矿石“杀手”准备就绪后可以遥控引爆，对范围内的所有敌人造成相当于攻击力230%的物理伤害，并使其晕眩2.5秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Each Ore 'Killer' can be manually detonated once armed, which deals 250% ATK as Physical damage to all enemies in range and Stuns them for 3s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：每个矿石“杀手”准备就绪后可以遥控引爆，对范围内的所有敌人造成相当于攻击力250%的物理伤害，并使其晕眩3秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Each Ore 'Killer' can be manually detonated once armed, which deals <@ba.vup>180%</> ATK as Physical damage to all enemies in range and <$ba.stun>Stuns</> them for <@ba.vup>2</>s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：每个矿石“杀手”准备就绪后可以遥控引爆，对范围内的所有敌人造成相当于攻击力<@ba.vup>180%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>2</>秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Each Ore 'Killer' can be manually detonated once armed, which deals <@ba.vup>185%</> ATK as Physical damage to all enemies in range and <$ba.stun>Stuns</> them for <@ba.vup>2</>s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：每个矿石“杀手”准备就绪后可以遥控引爆，对范围内的所有敌人造成相当于攻击力<@ba.vup>185%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>2</>秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Each Ore 'Killer' can be manually detonated once armed, which deals <@ba.vup>190%</> ATK as Physical damage to all enemies in range and <$ba.stun>Stuns</> them for <@ba.vup>2</>s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：每个矿石“杀手”准备就绪后可以遥控引爆，对范围内的所有敌人造成相当于攻击力<@ba.vup>190%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>2</>秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Each Ore 'Killer' can be manually detonated once armed, which deals <@ba.vup>195%</> ATK as Physical damage to all enemies in range and <$ba.stun>Stuns</> them for <@ba.vup>2</>s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：每个矿石“杀手”准备就绪后可以遥控引爆，对范围内的所有敌人造成相当于攻击力<@ba.vup>195%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>2</>秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Each Ore 'Killer' can be manually detonated once armed, which deals <@ba.vup>200%</> ATK as Physical damage to all enemies in range and <$ba.stun>Stuns</> them for <@ba.vup>2</>s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：每个矿石“杀手”准备就绪后可以遥控引爆，对范围内的所有敌人造成相当于攻击力<@ba.vup>200%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>2</>秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Each Ore 'Killer' can be manually detonated once armed, which deals <@ba.vup>210%</> ATK as Physical damage to all enemies in range and <$ba.stun>Stuns</> them for <@ba.vup>2.5</>s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：每个矿石“杀手”准备就绪后可以遥控引爆，对范围内的所有敌人造成相当于攻击力<@ba.vup>210%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>2.5</>秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Each Ore 'Killer' can be manually detonated once armed, which deals <@ba.vup>210%</> ATK as Physical damage to all enemies in range and <$ba.stun>Stuns</> them for <@ba.vup>2</>s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：每个矿石“杀手”准备就绪后可以遥控引爆，对范围内的所有敌人造成相当于攻击力<@ba.vup>210%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>2</>秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Each Ore 'Killer' can be manually detonated once armed, which deals <@ba.vup>220%</> ATK as Physical damage to all enemies in range and <$ba.stun>Stuns</> them for <@ba.vup>2.5</>s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：每个矿石“杀手”准备就绪后可以遥控引爆，对范围内的所有敌人造成相当于攻击力<@ba.vup>220%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>2.5</>秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Each Ore 'Killer' can be manually detonated once armed, which deals <@ba.vup>230%</> ATK as Physical damage to all enemies in range and <$ba.stun>Stuns</> them for <@ba.vup>2.5</>s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：每个矿石“杀手”准备就绪后可以遥控引爆，对范围内的所有敌人造成相当于攻击力<@ba.vup>230%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>2.5</>秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Each Ore 'Killer' can be manually detonated once armed, which deals <@ba.vup>250%</> ATK as Physical damage to all enemies in range and <$ba.stun>Stuns</> them for <@ba.vup>3</>s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：每个矿石“杀手”准备就绪后可以遥控引爆，对范围内的所有敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>3</>秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Each Ore 'Killer' can be manually detonated once armed, which deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to all enemies in range and <$ba.stun>Stuns</> them for <@ba.vup>{stun}</>s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：每个矿石“杀手”准备就绪后可以遥控引爆，对范围内的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Each Ore 'Killer' can be manually detonated once armed, which deals {atk_scale:0%} ATK as Physical damage to all enemies in range and Stuns them for {stun}s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：每个矿石“杀手”准备就绪后可以遥控引爆，对范围内的所有敌人造成相当于攻击力{atk_scale:0%}的物理伤害，并使其晕眩{stun}秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Each Sniper Tactical Equipment gives an extra +200 ATK and the ability to ignore 100 DEF.=被动效果：每件狙击战术装备额外提供+200攻击力且无视100防御力的效果
Passive Effect: Enemies affected by Cold, Stun, Bind, Levitate or Slow take 15% more damage, or 25% more damage if Frozen; always appears in the deployment waiting zone at the start of battle.\n\n\nActive Effect: Places [Quick-freezing Sprayer Platform], and for every 10% HP lost, inflicts Cold on all nearby enemies for 8 seconds.=被动效果：寒冷、晕眩、束缚、浮空、停顿的敌人受到伤害增加15%，冰冻状态下增加25%；战斗开始时必定出现在待部署区\n\n\n主动效果：放置【速冷喷雾发射台】，其每损失10%生命值，对周围所有敌人施加寒冷效果，持续8秒
Passive effect: Excess healing on Operators is converted to a barrier that lasts 3s (absorbs physical and Arts damage, stacks); Medics heal allied Operators within range for 50% of ATK every 7s.\n\nActive effect: View 4 random units from the Preparation Area and choose 0-2 to move to the Deployment Waiting Zone, and give all Medic Operators on the battlefield the Tactical Equipment of their classes.=被动效果：所有干员受到的溢出治疗量会转化为持续3秒的屏障（该屏障吸收物理与法术伤害，可叠加）；医疗干员每7秒回复攻击范围内所有友方干员相当于攻击力50%的生命\n\n主动效果：从预备区随机检视4名单位，可选择0-2名单位调度至待部署区，并令场上所有医疗干员获得其职业的战术装备
Passive effect: For each Tactical Equipment of a distinct class that an Operator has, they gain +10% ATK and +0.1 SP recovery rate per second (stacks).\n\nActive effect: Place a [Tactical Equipment Toolbox], giving each Tactical Equipment on Operators in front +1 temporary stack (not affected by Tactical Equipment stack limit) for 15s.=被动效果：所有干员每拥有1种不同职业的战术装备，自身攻击力+10%且技力自然回复速度+0.1/秒（可叠加）\n\n主动效果：放置【战术装备整理箱】，使前方干员的每1种战术装备+1临时层数（不受战术装备层数上限影响），持续15秒
Passive Effect: High Ground Operators have 10% increased damage, take 10% less damage, and have Tactical Equipment limit +1; after deployment, immediately transfer an Operator\n\n\nActive Effect: Choose an Operator; the Operator in front of the chosen Operator gets +1 of that Operator's class Tactical Equipment=被动效果：高台干员造成的伤害提高10%，受到的伤害降低10%，战术装备上限+1；并且部署后立即调用一名干员\n\n\n主动效果：选择一名干员，将该干员的职业战术装备复制给其身前朝向的另一名干员
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.2/s\nUpon automatic activation: Attack Range +1, ATK +120%, attack target count +1\nUnlimited duration=被动效果：天赋一生效范围内若有2个及以上友方单位，维娜技力回复速度+0.2/秒\n自动开启：攻击距离+1，攻击力+120%，攻击目标数+1\n持续时间无限
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.2/s\nUpon automatic activation: Attack Range +1, ATK +125%, attack target count +1\nUnlimited duration=被动效果：天赋一生效范围内若有2个及以上友方单位，维娜技力回复速度+0.2/秒\n自动开启：攻击距离+1，攻击力+125%，攻击目标数+1\n持续时间无限
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.2/s\nUpon automatic activation: Attack Range +1, ATK +130%, attack target count +1\nUnlimited duration=被动效果：天赋一生效范围内若有2个及以上友方单位，维娜技力回复速度+0.2/秒\n自动开启：攻击距离+1，攻击力+130%，攻击目标数+1\n持续时间无限
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.3/s\nUpon automatic activation: Attack Range +1, ATK +135%, attack target count +1\nUnlimited duration=被动效果：天赋一生效范围内若有2个及以上友方单位，维娜技力回复速度+0.3/秒\n自动开启：攻击距离+1，攻击力+135%，攻击目标数+1\n持续时间无限
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.3/s\nUpon automatic activation: Attack Range +1, ATK +140%, attack target count +1\nUnlimited duration=被动效果：天赋一生效范围内若有2个及以上友方单位，维娜技力回复速度+0.3/秒\n自动开启：攻击距离+1，攻击力+140%，攻击目标数+1\n持续时间无限
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.3/s\nUpon automatic activation: Attack Range +1, ATK +145%, attack target count +1\nUnlimited duration=被动效果：天赋一生效范围内若有2个及以上友方单位，维娜技力回复速度+0.3/秒\n自动开启：攻击距离+1，攻击力+145%，攻击目标数+1\n持续时间无限
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.5/s\nUpon automatic activation: Attack Range +1, ATK +150%, attack target count +1\nUnlimited duration=被动效果：天赋一生效范围内若有2个及以上友方单位，维娜技力回复速度+0.5/秒\n自动开启：攻击距离+1，攻击力+150%，攻击目标数+1\n持续时间无限
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.5/s\nUpon automatic activation: Attack Range +1, ATK +160%, attack target count +1\nUnlimited duration=被动效果：天赋一生效范围内若有2个及以上友方单位，维娜技力回复速度+0.5/秒\n自动开启：攻击距离+1，攻击力+160%，攻击目标数+1\n持续时间无限
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.5/s\nUpon automatic activation: Attack Range +1, ATK +170%, attack target count +1\nUnlimited duration=被动效果：天赋一生效范围内若有2个及以上友方单位，维娜技力回复速度+0.5/秒\n自动开启：攻击距离+1，攻击力+170%，攻击目标数+1\n持续时间无限
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.5/s\nUpon automatic activation: Attack Range +1, ATK +180%, attack target count +1\nUnlimited duration=被动效果：天赋一生效范围内若有2个及以上友方单位，维娜技力回复速度+0.5/秒\n自动开启：攻击距离+1，攻击力+180%，攻击目标数+1\n持续时间无限
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +{sp_recovery_per_sec}/s\nUpon automatic activation: Attack Range +1, ATK +{atk:0%}, attack target count +1\nUnlimited duration=被动效果：天赋一生效范围内若有2个及以上友方单位，维娜技力回复速度+{sp_recovery_per_sec}/秒\n自动开启：攻击距离+1，攻击力+{atk:0%}，攻击目标数+1\n持续时间无限
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery <@ba.vup>+0.2/s</>\nUpon automatic activation: Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+120%</>, attack target count <@ba.vup>+1</>\n<@ba.rem>Unlimited duration</>=被动效果：天赋一生效范围内若有2个及以上友方单位，维娜技力回复速度<@ba.vup>+0.2/秒</>\n自动开启：攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+120%</>，攻击目标数<@ba.vup>+1</>\n<@ba.rem>持续时间无限</>
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery <@ba.vup>+0.2/s</>\nUpon automatic activation: Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+125%</>, attack target count <@ba.vup>+1</>\n<@ba.rem>Unlimited duration</>=被动效果：天赋一生效范围内若有2个及以上友方单位，维娜技力回复速度<@ba.vup>+0.2/秒</>\n自动开启：攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+125%</>，攻击目标数<@ba.vup>+1</>\n<@ba.rem>持续时间无限</>
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery <@ba.vup>+0.2/s</>\nUpon automatic activation: Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+130%</>, attack target count <@ba.vup>+1</>\n<@ba.rem>Unlimited duration</>=被动效果：天赋一生效范围内若有2个及以上友方单位，维娜技力回复速度<@ba.vup>+0.2/秒</>\n自动开启：攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+130%</>，攻击目标数<@ba.vup>+1</>\n<@ba.rem>持续时间无限</>
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery <@ba.vup>+0.3/s</>\nUpon automatic activation: Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+135%</>, attack target count <@ba.vup>+1</>\n<@ba.rem>Unlimited duration</>=被动效果：天赋一生效范围内若有2个及以上友方单位，维娜技力回复速度<@ba.vup>+0.3/秒</>\n自动开启：攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+135%</>，攻击目标数<@ba.vup>+1</>\n<@ba.rem>持续时间无限</>
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery <@ba.vup>+0.3/s</>\nUpon automatic activation: Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+140%</>, attack target count <@ba.vup>+1</>\n<@ba.rem>Unlimited duration</>=被动效果：天赋一生效范围内若有2个及以上友方单位，维娜技力回复速度<@ba.vup>+0.3/秒</>\n自动开启：攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+140%</>，攻击目标数<@ba.vup>+1</>\n<@ba.rem>持续时间无限</>
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery <@ba.vup>+0.3/s</>\nUpon automatic activation: Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+145%</>, attack target count <@ba.vup>+1</>\n<@ba.rem>Unlimited duration</>=被动效果：天赋一生效范围内若有2个及以上友方单位，维娜技力回复速度<@ba.vup>+0.3/秒</>\n自动开启：攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+145%</>，攻击目标数<@ba.vup>+1</>\n<@ba.rem>持续时间无限</>
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery <@ba.vup>+0.5/s</>\nUpon automatic activation: Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+150%</>, attack target count <@ba.vup>+1</>\n<@ba.rem>Unlimited duration</>=被动效果：天赋一生效范围内若有2个及以上友方单位，维娜技力回复速度<@ba.vup>+0.5/秒</>\n自动开启：攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+150%</>，攻击目标数<@ba.vup>+1</>\n<@ba.rem>持续时间无限</>
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery <@ba.vup>+0.5/s</>\nUpon automatic activation: Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+160%</>, attack target count <@ba.vup>+1</>\n<@ba.rem>Unlimited duration</>=被动效果：天赋一生效范围内若有2个及以上友方单位，维娜技力回复速度<@ba.vup>+0.5/秒</>\n自动开启：攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+160%</>，攻击目标数<@ba.vup>+1</>\n<@ba.rem>持续时间无限</>
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery <@ba.vup>+0.5/s</>\nUpon automatic activation: Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+170%</>, attack target count <@ba.vup>+1</>\n<@ba.rem>Unlimited duration</>=被动效果：天赋一生效范围内若有2个及以上友方单位，维娜技力回复速度<@ba.vup>+0.5/秒</>\n自动开启：攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+170%</>，攻击目标数<@ba.vup>+1</>\n<@ba.rem>持续时间无限</>
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery <@ba.vup>+0.5/s</>\nUpon automatic activation: Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+180%</>, attack target count <@ba.vup>+1</>\n<@ba.rem>Unlimited duration</>=被动效果：天赋一生效范围内若有2个及以上友方单位，维娜技力回复速度<@ba.vup>+0.5/秒</>\n自动开启：攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+180%</>，攻击目标数<@ba.vup>+1</>\n<@ba.rem>持续时间无限</>
Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery <@ba.vup>+{sp_recovery_per_sec}/s</>\nUpon automatic activation: Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+{atk:0%}</>, attack target count <@ba.vup>+1</>\n<@ba.rem>Unlimited duration</>=被动效果：天赋一生效范围内若有2个及以上友方单位，维娜技力回复速度<@ba.vup>+{sp_recovery_per_sec}/秒</>\n自动开启：攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+{atk:0%}</>，攻击目标数<@ba.vup>+1</>\n<@ba.rem>持续时间无限</>
Passive Effect: Non-Leader enemies below 30% HP are instantly defeated when Frozen; each time a Supporter Operator is deployed, all allied Operators gain +50 ASPD and +1 SP recovery rate per second for 10 seconds (does not stack)\n\nActive Effect: Deploy an Ice Blast Machine; the machine can be attacked by allied Operators but takes no damage, and uses its skills to inflict AoE Cold, but loses HP over time=被动效果：生命值30%以下的非领袖敌人处于冻结状态时会被强制击倒；每次部署辅助干员时，10秒内使场上所有干员攻击速度+50且技力自然回复速度+1/秒（不可叠加）\n\n主动效果：放置【冷爆机】，【冷爆机】可被我方干员攻击但不会受伤，可通过技能造成群体寒冷但会流失生命
Passive Effect: Operators on high ground gain +8 ASPD for every allied Operator within range.\n\nActive Effect: Place a [Field Support Drone] which periodically loses 8% max HP and restores the HP and Elemental Injury of all allies within range equal to 1.5x the amount of HP lost. [Field Support Drone] can be healed by your Operators and does not retreat due to HP lost.=被动效果：所有部署在高台的干员的攻击范围里每有一名己方干员，自身攻击速度+8\n\n主动效果：放置【战地援护无人机】，周期性流失8%最大生命值并平均治疗攻击范围内所有单位的生命值与元素损伤，总治疗量等同于流失的生命值1.5倍；【战地援护无人机】可以被我方干员治疗，并且不会因为生命流失效果退场
Passive Effect: Operators on low ground gain 12% ATK and 12 ASPD for every Block being used.\n\nActive Effect: Gain Transfer Permits equal to 4x the total Block of all Operators on low ground.=被动效果：所有部署在地面的干员在阻挡敌人时攻击力与攻击速度上升，每被占用1个阻挡数，攻击力上升12%、攻击速度上升12\n\n主动效果：立刻获得数量为场上所有部署在地面的干员的阻挡数之和4倍的调用凭证
Passive Effect: Operators take 15% less damage from aerial units; always appears in the deployment waiting zone at the start of battle.\n\n\nActive Effect:\nAfter deployment, choose 1 from 0-4 units from the Preparation Area and add them to the Deployment Waiting Zone. If you choose a Sniper, give all Operators 1 Sniper Tactical Equipment and +1 max equipment level this battle (max +3).=被动效果：干员受到来自空中单位的伤害减少15%；战斗开始时必定出现在待部署区\n\n\n主动效果：\n部署后检视预备区0-4名单位，选择1名加入待部署区。若为狙击干员，使场上所有干员获得1件狙击战术装备并使他们本场战斗装备最大层数+1（至多+3层）
Passive Effect: Ore 'Killer' Attack Range expands, and detonating one detonates all armed Ore 'Killers' simultaneously; all enemies in range take 150% ATK as Physical damage twice, and have -15% DEF (does not stack) for 5s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：矿石“杀手”攻击范围扩大，引爆时将同时引爆所有已准备就绪的矿石“杀手”，对范围内的所有敌人造成两次相当于攻击力150%的物理伤害，并使其防御力-15%（不叠加），持续5秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Ore 'Killer' Attack Range expands, and detonating one detonates all armed Ore 'Killers' simultaneously; all enemies in range take 160% ATK as Physical damage twice, and have -15% DEF (does not stack) for 5s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：矿石“杀手”攻击范围扩大，引爆时将同时引爆所有已准备就绪的矿石“杀手”，对范围内的所有敌人造成两次相当于攻击力160%的物理伤害，并使其防御力-15%（不叠加），持续5秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Ore 'Killer' Attack Range expands, and detonating one detonates all armed Ore 'Killers' simultaneously; all enemies in range take 170% ATK as Physical damage twice, and have -15% DEF (does not stack) for 5s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：矿石“杀手”攻击范围扩大，引爆时将同时引爆所有已准备就绪的矿石“杀手”，对范围内的所有敌人造成两次相当于攻击力170%的物理伤害，并使其防御力-15%（不叠加），持续5秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Ore 'Killer' Attack Range expands, and detonating one detonates all armed Ore 'Killers' simultaneously; all enemies in range take 180% ATK as Physical damage twice, and have -15% DEF (does not stack) for 5s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：矿石“杀手”攻击范围扩大，引爆时将同时引爆所有已准备就绪的矿石“杀手”，对范围内的所有敌人造成两次相当于攻击力180%的物理伤害，并使其防御力-15%（不叠加），持续5秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Ore 'Killer' Attack Range expands, and detonating one detonates all armed Ore 'Killers' simultaneously; all enemies in range take 190% ATK as Physical damage twice, and have -20% DEF (does not stack) for 5s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：矿石“杀手”攻击范围扩大，引爆时将同时引爆所有已准备就绪的矿石“杀手”，对范围内的所有敌人造成两次相当于攻击力190%的物理伤害，并使其防御力-20%（不叠加），持续5秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Ore 'Killer' Attack Range expands, and detonating one detonates all armed Ore 'Killers' simultaneously; all enemies in range take 200% ATK as Physical damage twice, and have -20% DEF (does not stack) for 5s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：矿石“杀手”攻击范围扩大，引爆时将同时引爆所有已准备就绪的矿石“杀手”，对范围内的所有敌人造成两次相当于攻击力200%的物理伤害，并使其防御力-20%（不叠加），持续5秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Ore 'Killer' Attack Range expands, and detonating one detonates all armed Ore 'Killers' simultaneously; all enemies in range take 220% ATK as Physical damage twice, and have -25% DEF (does not stack) for 5s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：矿石“杀手”攻击范围扩大，引爆时将同时引爆所有已准备就绪的矿石“杀手”，对范围内的所有敌人造成两次相当于攻击力220%的物理伤害，并使其防御力-25%（不叠加），持续5秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Ore 'Killer' Attack Range expands, and detonating one detonates all armed Ore 'Killers' simultaneously; all enemies in range take 230% ATK as Physical damage twice, and have -25% DEF (does not stack) for 5s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：矿石“杀手”攻击范围扩大，引爆时将同时引爆所有已准备就绪的矿石“杀手”，对范围内的所有敌人造成两次相当于攻击力230%的物理伤害，并使其防御力-25%（不叠加），持续5秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Ore 'Killer' Attack Range expands, and detonating one detonates all armed Ore 'Killers' simultaneously; all enemies in range take 240% ATK as Physical damage twice, and have -25% DEF (does not stack) for 5s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：矿石“杀手”攻击范围扩大，引爆时将同时引爆所有已准备就绪的矿石“杀手”，对范围内的所有敌人造成两次相当于攻击力240%的物理伤害，并使其防御力-25%（不叠加），持续5秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Ore 'Killer' Attack Range expands, and detonating one detonates all armed Ore 'Killers' simultaneously; all enemies in range take 250% ATK as Physical damage twice, and have -25% DEF (does not stack) for 5s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：矿石“杀手”攻击范围扩大，引爆时将同时引爆所有已准备就绪的矿石“杀手”，对范围内的所有敌人造成两次相当于攻击力250%的物理伤害，并使其防御力-25%（不叠加），持续5秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Ore 'Killer' Attack Range expands, and detonating one detonates all armed Ore 'Killers' simultaneously; all enemies in range take <@ba.vup>150%</> ATK as Physical damage <@ba.vup>twice</>, and have <@ba.vup>-15%</> DEF (does not stack) for <@ba.vup>5</>s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：矿石“杀手”攻击范围扩大，引爆时将同时引爆所有已准备就绪的矿石“杀手”，对范围内的所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>150%</>的物理伤害，并使其防御力<@ba.vup>-15%</>（不叠加），持续<@ba.vup>5</>秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Ore 'Killer' Attack Range expands, and detonating one detonates all armed Ore 'Killers' simultaneously; all enemies in range take <@ba.vup>160%</> ATK as Physical damage <@ba.vup>twice</>, and have <@ba.vup>-15%</> DEF (does not stack) for <@ba.vup>5</>s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：矿石“杀手”攻击范围扩大，引爆时将同时引爆所有已准备就绪的矿石“杀手”，对范围内的所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>160%</>的物理伤害，并使其防御力<@ba.vup>-15%</>（不叠加），持续<@ba.vup>5</>秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Ore 'Killer' Attack Range expands, and detonating one detonates all armed Ore 'Killers' simultaneously; all enemies in range take <@ba.vup>170%</> ATK as Physical damage <@ba.vup>twice</>, and have <@ba.vup>-15%</> DEF (does not stack) for <@ba.vup>5</>s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：矿石“杀手”攻击范围扩大，引爆时将同时引爆所有已准备就绪的矿石“杀手”，对范围内的所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>170%</>的物理伤害，并使其防御力<@ba.vup>-15%</>（不叠加），持续<@ba.vup>5</>秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Ore 'Killer' Attack Range expands, and detonating one detonates all armed Ore 'Killers' simultaneously; all enemies in range take <@ba.vup>180%</> ATK as Physical damage <@ba.vup>twice</>, and have <@ba.vup>-15%</> DEF (does not stack) for <@ba.vup>5</>s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：矿石“杀手”攻击范围扩大，引爆时将同时引爆所有已准备就绪的矿石“杀手”，对范围内的所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>180%</>的物理伤害，并使其防御力<@ba.vup>-15%</>（不叠加），持续<@ba.vup>5</>秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Ore 'Killer' Attack Range expands, and detonating one detonates all armed Ore 'Killers' simultaneously; all enemies in range take <@ba.vup>190%</> ATK as Physical damage <@ba.vup>twice</>, and have <@ba.vup>-20%</> DEF (does not stack) for <@ba.vup>5</>s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：矿石“杀手”攻击范围扩大，引爆时将同时引爆所有已准备就绪的矿石“杀手”，对范围内的所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>190%</>的物理伤害，并使其防御力<@ba.vup>-20%</>（不叠加），持续<@ba.vup>5</>秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Ore 'Killer' Attack Range expands, and detonating one detonates all armed Ore 'Killers' simultaneously; all enemies in range take <@ba.vup>200%</> ATK as Physical damage <@ba.vup>twice</>, and have <@ba.vup>-20%</> DEF (does not stack) for <@ba.vup>5</>s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：矿石“杀手”攻击范围扩大，引爆时将同时引爆所有已准备就绪的矿石“杀手”，对范围内的所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>200%</>的物理伤害，并使其防御力<@ba.vup>-20%</>（不叠加），持续<@ba.vup>5</>秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Ore 'Killer' Attack Range expands, and detonating one detonates all armed Ore 'Killers' simultaneously; all enemies in range take <@ba.vup>220%</> ATK as Physical damage <@ba.vup>twice</>, and have <@ba.vup>-25%</> DEF (does not stack) for <@ba.vup>5</>s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：矿石“杀手”攻击范围扩大，引爆时将同时引爆所有已准备就绪的矿石“杀手”，对范围内的所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>220%</>的物理伤害，并使其防御力<@ba.vup>-25%</>（不叠加），持续<@ba.vup>5</>秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Ore 'Killer' Attack Range expands, and detonating one detonates all armed Ore 'Killers' simultaneously; all enemies in range take <@ba.vup>230%</> ATK as Physical damage <@ba.vup>twice</>, and have <@ba.vup>-25%</> DEF (does not stack) for <@ba.vup>5</>s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：矿石“杀手”攻击范围扩大，引爆时将同时引爆所有已准备就绪的矿石“杀手”，对范围内的所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>230%</>的物理伤害，并使其防御力<@ba.vup>-25%</>（不叠加），持续<@ba.vup>5</>秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Ore 'Killer' Attack Range expands, and detonating one detonates all armed Ore 'Killers' simultaneously; all enemies in range take <@ba.vup>240%</> ATK as Physical damage <@ba.vup>twice</>, and have <@ba.vup>-25%</> DEF (does not stack) for <@ba.vup>5</>s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：矿石“杀手”攻击范围扩大，引爆时将同时引爆所有已准备就绪的矿石“杀手”，对范围内的所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>240%</>的物理伤害，并使其防御力<@ba.vup>-25%</>（不叠加），持续<@ba.vup>5</>秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Ore 'Killer' Attack Range expands, and detonating one detonates all armed Ore 'Killers' simultaneously; all enemies in range take <@ba.vup>250%</> ATK as Physical damage <@ba.vup>twice</>, and have <@ba.vup>-25%</> DEF (does not stack) for <@ba.vup>5</>s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：矿石“杀手”攻击范围扩大，引爆时将同时引爆所有已准备就绪的矿石“杀手”，对范围内的所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>250%</>的物理伤害，并使其防御力<@ba.vup>-25%</>（不叠加），持续<@ba.vup>5</>秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Ore 'Killer' Attack Range expands, and detonating one detonates all armed Ore 'Killers' simultaneously; all enemies in range take <@ba.vup>{atk_scale:0%}</> ATK as Physical damage <@ba.vup>twice</>, and have <@ba.vup>-{-def:0%}</> DEF (does not stack) for <@ba.vup>{duration}</>s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：矿石“杀手”攻击范围扩大，引爆时将同时引爆所有已准备就绪的矿石“杀手”，对范围内的所有敌人造成<@ba.vup>两次</>相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其防御力<@ba.vup>-{-def:0%}</>（不叠加），持续<@ba.vup>{duration}</>秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Ore 'Killer' Attack Range expands, and detonating one detonates all armed Ore 'Killers' simultaneously; all enemies in range take {atk_scale:0%} ATK as Physical damage twice, and have -{-def:0%} DEF (does not stack) for {duration}s\nActive Effect: obtain an Ore 'Killer' immediately=被动效果：矿石“杀手”攻击范围扩大，引爆时将同时引爆所有已准备就绪的矿石“杀手”，对范围内的所有敌人造成两次相当于攻击力{atk_scale:0%}的物理伤害，并使其防御力-{-def:0%}（不叠加），持续{duration}秒\n主动效果：立即获得一个矿石“杀手”
Passive Effect: Specialist Operators can be deployed on both melee and ranged tiles; one extra tactical equipment is copied when a Specialist Operator relieves\n\n\nActive Effect: Immediately gain 10 DP and transfer 1 Operator. If the Operator is a Specialist, trigger the active effect again. Does not take effect if the Deployment Waiting Zone is full.=被动效果：特种干员可以放置于近战位和远程位；特种干员接力时额外复制上一件战术装备\n\n\n主动效果：立即获得10点部署费用并调度1名干员，若该干员职业为特种，则再次触发主动效果，待部署区拥挤时不生效
Passive Effect: Stone trigger range and damage range expand, dealing 250% ATK as Arts damage\nActive Effect: Stops attacking but Attack Range expands; grants 8 stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\nSkill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones=被动效果：棋子的触发和伤害范围扩大，造成相当于攻击力250%的法术伤害\n主动效果：停止攻击但攻击范围扩大；立即获得8枚棋子，然后将超出上限的棋子优先部署在范围内敌人所在位置；在攻击范围内手动部署棋子时可部署至敌人所在位置，且第一天赋额外至多部署3枚棋子并消耗等量弹药\n装有20发弹药，手动停止或棋子耗尽后技能结束，剩余的弹药返还为棋子
Passive Effect: Stone trigger range and damage range expand, dealing 260% ATK as Arts damage\nActive Effect: Stops attacking but Attack Range expands; grants 8 stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\nSkill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones=被动效果：棋子的触发和伤害范围扩大，造成相当于攻击力260%的法术伤害\n主动效果：停止攻击但攻击范围扩大；立即获得8枚棋子，然后将超出上限的棋子优先部署在范围内敌人所在位置；在攻击范围内手动部署棋子时可部署至敌人所在位置，且第一天赋额外至多部署3枚棋子并消耗等量弹药\n装有20发弹药，手动停止或棋子耗尽后技能结束，剩余的弹药返还为棋子
Passive Effect: Stone trigger range and damage range expand, dealing 270% ATK as Arts damage\nActive Effect: Stops attacking but Attack Range expands; grants 8 stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\nSkill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones=被动效果：棋子的触发和伤害范围扩大，造成相当于攻击力270%的法术伤害\n主动效果：停止攻击但攻击范围扩大；立即获得8枚棋子，然后将超出上限的棋子优先部署在范围内敌人所在位置；在攻击范围内手动部署棋子时可部署至敌人所在位置，且第一天赋额外至多部署3枚棋子并消耗等量弹药\n装有20发弹药，手动停止或棋子耗尽后技能结束，剩余的弹药返还为棋子
Passive Effect: Stone trigger range and damage range expand, dealing 290% ATK as Arts damage\nActive Effect: Stops attacking but Attack Range expands; grants 8 stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\nSkill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones=被动效果：棋子的触发和伤害范围扩大，造成相当于攻击力290%的法术伤害\n主动效果：停止攻击但攻击范围扩大；立即获得8枚棋子，然后将超出上限的棋子优先部署在范围内敌人所在位置；在攻击范围内手动部署棋子时可部署至敌人所在位置，且第一天赋额外至多部署3枚棋子并消耗等量弹药\n装有20发弹药，手动停止或棋子耗尽后技能结束，剩余的弹药返还为棋子
Passive Effect: Stone trigger range and damage range expand, dealing 300% ATK as Arts damage\nActive Effect: Stops attacking but Attack Range expands; grants 8 stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\nSkill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones=被动效果：棋子的触发和伤害范围扩大，造成相当于攻击力300%的法术伤害\n主动效果：停止攻击但攻击范围扩大；立即获得8枚棋子，然后将超出上限的棋子优先部署在范围内敌人所在位置；在攻击范围内手动部署棋子时可部署至敌人所在位置，且第一天赋额外至多部署3枚棋子并消耗等量弹药\n装有20发弹药，手动停止或棋子耗尽后技能结束，剩余的弹药返还为棋子
Passive Effect: Stone trigger range and damage range expand, dealing 310% ATK as Arts damage\nActive Effect: Stops attacking but Attack Range expands; grants 8 stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\nSkill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones=被动效果：棋子的触发和伤害范围扩大，造成相当于攻击力310%的法术伤害\n主动效果：停止攻击但攻击范围扩大；立即获得8枚棋子，然后将超出上限的棋子优先部署在范围内敌人所在位置；在攻击范围内手动部署棋子时可部署至敌人所在位置，且第一天赋额外至多部署3枚棋子并消耗等量弹药\n装有20发弹药，手动停止或棋子耗尽后技能结束，剩余的弹药返还为棋子
Passive Effect: Stone trigger range and damage range expand, dealing 320% ATK as Arts damage\nActive Effect: Stops attacking but Attack Range expands; grants 8 stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\nSkill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones=被动效果：棋子的触发和伤害范围扩大，造成相当于攻击力320%的法术伤害\n主动效果：停止攻击但攻击范围扩大；立即获得8枚棋子，然后将超出上限的棋子优先部署在范围内敌人所在位置；在攻击范围内手动部署棋子时可部署至敌人所在位置，且第一天赋额外至多部署3枚棋子并消耗等量弹药\n装有20发弹药，手动停止或棋子耗尽后技能结束，剩余的弹药返还为棋子
Passive Effect: Stone trigger range and damage range expand, dealing 340% ATK as Arts damage\nActive Effect: Stops attacking but Attack Range expands; grants 8 stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\nSkill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones=被动效果：棋子的触发和伤害范围扩大，造成相当于攻击力340%的法术伤害\n主动效果：停止攻击但攻击范围扩大；立即获得8枚棋子，然后将超出上限的棋子优先部署在范围内敌人所在位置；在攻击范围内手动部署棋子时可部署至敌人所在位置，且第一天赋额外至多部署3枚棋子并消耗等量弹药\n装有20发弹药，手动停止或棋子耗尽后技能结束，剩余的弹药返还为棋子
Passive Effect: Stone trigger range and damage range expand, dealing 360% ATK as Arts damage\nActive Effect: Stops attacking but Attack Range expands; grants 8 stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\nSkill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones=被动效果：棋子的触发和伤害范围扩大，造成相当于攻击力360%的法术伤害\n主动效果：停止攻击但攻击范围扩大；立即获得8枚棋子，然后将超出上限的棋子优先部署在范围内敌人所在位置；在攻击范围内手动部署棋子时可部署至敌人所在位置，且第一天赋额外至多部署3枚棋子并消耗等量弹药\n装有20发弹药，手动停止或棋子耗尽后技能结束，剩余的弹药返还为棋子
Passive Effect: Stone trigger range and damage range expand, dealing 380% ATK as Arts damage\nActive Effect: Stops attacking but Attack Range expands; grants 8 stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\nSkill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones=被动效果：棋子的触发和伤害范围扩大，造成相当于攻击力380%的法术伤害\n主动效果：停止攻击但攻击范围扩大；立即获得8枚棋子，然后将超出上限的棋子优先部署在范围内敌人所在位置；在攻击范围内手动部署棋子时可部署至敌人所在位置，且第一天赋额外至多部署3枚棋子并消耗等量弹药\n装有20发弹药，手动停止或棋子耗尽后技能结束，剩余的弹药返还为棋子
Passive Effect: Stone trigger range and damage range expand, dealing <@ba.vup>250%</> ATK as Arts damage\nActive Effect: <@ba.vdown>Stops attacking</> but <@ba.vup>Attack Range expands</>; grants <@ba.vup>8</> stones, then any stones above the limit <@ba.vup>are placed within Attack Range, prioritizing tiles with enemies</>; when manually placing stones within Attack Range, stones can be placed <@ba.vup>on tiles with enemies</> and <@ba.vup>Talent 1 deploys up to 3 additional stones</> at the cost of an equal amount of ammo\n<@ba.rem>Skill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones</>=被动效果：棋子的触发和伤害范围扩大，造成相当于攻击力<@ba.vup>250%</>的法术伤害\n主动效果：<@ba.vdown>停止攻击</>但<@ba.vup>攻击范围扩大</>；立即获得<@ba.vup>8</>枚棋子，然后将超出上限的棋子<@ba.vup>优先部署在范围内敌人所在位置</>；在攻击范围内手动部署棋子时可<@ba.vup>部署至敌人所在位置</>，且第一天赋<@ba.vup>额外至多部署3枚棋子</>并消耗等量弹药\n<@ba.rem>装有20发弹药，手动停止或棋子耗尽后技能结束，剩余的弹药返还为棋子</>
Passive Effect: Stone trigger range and damage range expand, dealing <@ba.vup>260%</> ATK as Arts damage\nActive Effect: <@ba.vdown>Stops attacking</> but <@ba.vup>Attack Range expands</>; grants <@ba.vup>8</> stones, then any stones above the limit <@ba.vup>are placed within Attack Range, prioritizing tiles with enemies</>; when manually placing stones within Attack Range, stones can be placed <@ba.vup>on tiles with enemies</> and <@ba.vup>Talent 1 deploys up to 3 additional stones</> at the cost of an equal amount of ammo\n<@ba.rem>Skill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones</>=被动效果：棋子的触发和伤害范围扩大，造成相当于攻击力<@ba.vup>260%</>的法术伤害\n主动效果：<@ba.vdown>停止攻击</>但<@ba.vup>攻击范围扩大</>；立即获得<@ba.vup>8</>枚棋子，然后将超出上限的棋子<@ba.vup>优先部署在范围内敌人所在位置</>；在攻击范围内手动部署棋子时可<@ba.vup>部署至敌人所在位置</>，且第一天赋<@ba.vup>额外至多部署3枚棋子</>并消耗等量弹药\n<@ba.rem>装有20发弹药，手动停止或棋子耗尽后技能结束，剩余的弹药返还为棋子</>
Passive Effect: Stone trigger range and damage range expand, dealing <@ba.vup>270%</> ATK as Arts damage\nActive Effect: <@ba.vdown>Stops attacking</> but <@ba.vup>Attack Range expands</>; grants <@ba.vup>8</> stones, then any stones above the limit <@ba.vup>are placed within Attack Range, prioritizing tiles with enemies</>; when manually placing stones within Attack Range, stones can be placed <@ba.vup>on tiles with enemies</> and <@ba.vup>Talent 1 deploys up to 3 additional stones</> at the cost of an equal amount of ammo\n<@ba.rem>Skill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones</>=被动效果：棋子的触发和伤害范围扩大，造成相当于攻击力<@ba.vup>270%</>的法术伤害\n主动效果：<@ba.vdown>停止攻击</>但<@ba.vup>攻击范围扩大</>；立即获得<@ba.vup>8</>枚棋子，然后将超出上限的棋子<@ba.vup>优先部署在范围内敌人所在位置</>；在攻击范围内手动部署棋子时可<@ba.vup>部署至敌人所在位置</>，且第一天赋<@ba.vup>额外至多部署3枚棋子</>并消耗等量弹药\n<@ba.rem>装有20发弹药，手动停止或棋子耗尽后技能结束，剩余的弹药返还为棋子</>
Passive Effect: Stone trigger range and damage range expand, dealing <@ba.vup>290%</> ATK as Arts damage\nActive Effect: <@ba.vdown>Stops attacking</> but <@ba.vup>Attack Range expands</>; grants <@ba.vup>8</> stones, then any stones above the limit <@ba.vup>are placed within Attack Range, prioritizing tiles with enemies</>; when manually placing stones within Attack Range, stones can be placed <@ba.vup>on tiles with enemies</> and <@ba.vup>Talent 1 deploys up to 3 additional stones</> at the cost of an equal amount of ammo\n<@ba.rem>Skill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones</>=被动效果：棋子的触发和伤害范围扩大，造成相当于攻击力<@ba.vup>290%</>的法术伤害\n主动效果：<@ba.vdown>停止攻击</>但<@ba.vup>攻击范围扩大</>；立即获得<@ba.vup>8</>枚棋子，然后将超出上限的棋子<@ba.vup>优先部署在范围内敌人所在位置</>；在攻击范围内手动部署棋子时可<@ba.vup>部署至敌人所在位置</>，且第一天赋<@ba.vup>额外至多部署3枚棋子</>并消耗等量弹药\n<@ba.rem>装有20发弹药，手动停止或棋子耗尽后技能结束，剩余的弹药返还为棋子</>
Passive Effect: Stone trigger range and damage range expand, dealing <@ba.vup>300%</> ATK as Arts damage\nActive Effect: <@ba.vdown>Stops attacking</> but <@ba.vup>Attack Range expands</>; grants <@ba.vup>8</> stones, then any stones above the limit <@ba.vup>are placed within Attack Range, prioritizing tiles with enemies</>; when manually placing stones within Attack Range, stones can be placed <@ba.vup>on tiles with enemies</> and <@ba.vup>Talent 1 deploys up to 3 additional stones</> at the cost of an equal amount of ammo\n<@ba.rem>Skill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones</>=被动效果：棋子的触发和伤害范围扩大，造成相当于攻击力<@ba.vup>300%</>的法术伤害\n主动效果：<@ba.vdown>停止攻击</>但<@ba.vup>攻击范围扩大</>；立即获得<@ba.vup>8</>枚棋子，然后将超出上限的棋子<@ba.vup>优先部署在范围内敌人所在位置</>；在攻击范围内手动部署棋子时可<@ba.vup>部署至敌人所在位置</>，且第一天赋<@ba.vup>额外至多部署3枚棋子</>并消耗等量弹药\n<@ba.rem>装有20发弹药，手动停止或棋子耗尽后技能结束，剩余的弹药返还为棋子</>
Passive Effect: Stone trigger range and damage range expand, dealing <@ba.vup>310%</> ATK as Arts damage\nActive Effect: <@ba.vdown>Stops attacking</> but <@ba.vup>Attack Range expands</>; grants <@ba.vup>8</> stones, then any stones above the limit <@ba.vup>are placed within Attack Range, prioritizing tiles with enemies</>; when manually placing stones within Attack Range, stones can be placed <@ba.vup>on tiles with enemies</> and <@ba.vup>Talent 1 deploys up to 3 additional stones</> at the cost of an equal amount of ammo\n<@ba.rem>Skill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones</>=被动效果：棋子的触发和伤害范围扩大，造成相当于攻击力<@ba.vup>310%</>的法术伤害\n主动效果：<@ba.vdown>停止攻击</>但<@ba.vup>攻击范围扩大</>；立即获得<@ba.vup>8</>枚棋子，然后将超出上限的棋子<@ba.vup>优先部署在范围内敌人所在位置</>；在攻击范围内手动部署棋子时可<@ba.vup>部署至敌人所在位置</>，且第一天赋<@ba.vup>额外至多部署3枚棋子</>并消耗等量弹药\n<@ba.rem>装有20发弹药，手动停止或棋子耗尽后技能结束，剩余的弹药返还为棋子</>
Passive Effect: Stone trigger range and damage range expand, dealing <@ba.vup>320%</> ATK as Arts damage\nActive Effect: <@ba.vdown>Stops attacking</> but <@ba.vup>Attack Range expands</>; grants <@ba.vup>8</> stones, then any stones above the limit <@ba.vup>are placed within Attack Range, prioritizing tiles with enemies</>; when manually placing stones within Attack Range, stones can be placed <@ba.vup>on tiles with enemies</> and <@ba.vup>Talent 1 deploys up to 3 additional stones</> at the cost of an equal amount of ammo\n<@ba.rem>Skill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones</>=被动效果：棋子的触发和伤害范围扩大，造成相当于攻击力<@ba.vup>320%</>的法术伤害\n主动效果：<@ba.vdown>停止攻击</>但<@ba.vup>攻击范围扩大</>；立即获得<@ba.vup>8</>枚棋子，然后将超出上限的棋子<@ba.vup>优先部署在范围内敌人所在位置</>；在攻击范围内手动部署棋子时可<@ba.vup>部署至敌人所在位置</>，且第一天赋<@ba.vup>额外至多部署3枚棋子</>并消耗等量弹药\n<@ba.rem>装有20发弹药，手动停止或棋子耗尽后技能结束，剩余的弹药返还为棋子</>
Passive Effect: Stone trigger range and damage range expand, dealing <@ba.vup>340%</> ATK as Arts damage\nActive Effect: <@ba.vdown>Stops attacking</> but <@ba.vup>Attack Range expands</>; grants <@ba.vup>8</> stones, then any stones above the limit <@ba.vup>are placed within Attack Range, prioritizing tiles with enemies</>; when manually placing stones within Attack Range, stones can be placed <@ba.vup>on tiles with enemies</> and <@ba.vup>Talent 1 deploys up to 3 additional stones</> at the cost of an equal amount of ammo\n<@ba.rem>Skill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones</>=被动效果：棋子的触发和伤害范围扩大，造成相当于攻击力<@ba.vup>340%</>的法术伤害\n主动效果：<@ba.vdown>停止攻击</>但<@ba.vup>攻击范围扩大</>；立即获得<@ba.vup>8</>枚棋子，然后将超出上限的棋子<@ba.vup>优先部署在范围内敌人所在位置</>；在攻击范围内手动部署棋子时可<@ba.vup>部署至敌人所在位置</>，且第一天赋<@ba.vup>额外至多部署3枚棋子</>并消耗等量弹药\n<@ba.rem>装有20发弹药，手动停止或棋子耗尽后技能结束，剩余的弹药返还为棋子</>
Passive Effect: Stone trigger range and damage range expand, dealing <@ba.vup>360%</> ATK as Arts damage\nActive Effect: <@ba.vdown>Stops attacking</> but <@ba.vup>Attack Range expands</>; grants <@ba.vup>8</> stones, then any stones above the limit <@ba.vup>are placed within Attack Range, prioritizing tiles with enemies</>; when manually placing stones within Attack Range, stones can be placed <@ba.vup>on tiles with enemies</> and <@ba.vup>Talent 1 deploys up to 3 additional stones</> at the cost of an equal amount of ammo\n<@ba.rem>Skill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones</>=被动效果：棋子的触发和伤害范围扩大，造成相当于攻击力<@ba.vup>360%</>的法术伤害\n主动效果：<@ba.vdown>停止攻击</>但<@ba.vup>攻击范围扩大</>；立即获得<@ba.vup>8</>枚棋子，然后将超出上限的棋子<@ba.vup>优先部署在范围内敌人所在位置</>；在攻击范围内手动部署棋子时可<@ba.vup>部署至敌人所在位置</>，且第一天赋<@ba.vup>额外至多部署3枚棋子</>并消耗等量弹药\n<@ba.rem>装有20发弹药，手动停止或棋子耗尽后技能结束，剩余的弹药返还为棋子</>
Passive Effect: Stone trigger range and damage range expand, dealing <@ba.vup>380%</> ATK as Arts damage\nActive Effect: <@ba.vdown>Stops attacking</> but <@ba.vup>Attack Range expands</>; grants <@ba.vup>8</> stones, then any stones above the limit <@ba.vup>are placed within Attack Range, prioritizing tiles with enemies</>; when manually placing stones within Attack Range, stones can be placed <@ba.vup>on tiles with enemies</> and <@ba.vup>Talent 1 deploys up to 3 additional stones</> at the cost of an equal amount of ammo\n<@ba.rem>Skill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones</>=被动效果：棋子的触发和伤害范围扩大，造成相当于攻击力<@ba.vup>380%</>的法术伤害\n主动效果：<@ba.vdown>停止攻击</>但<@ba.vup>攻击范围扩大</>；立即获得<@ba.vup>8</>枚棋子，然后将超出上限的棋子<@ba.vup>优先部署在范围内敌人所在位置</>；在攻击范围内手动部署棋子时可<@ba.vup>部署至敌人所在位置</>，且第一天赋<@ba.vup>额外至多部署3枚棋子</>并消耗等量弹药\n<@ba.rem>装有20发弹药，手动停止或棋子耗尽后技能结束，剩余的弹药返还为棋子</>
Passive Effect: Stone trigger range and damage range expand, dealing <@ba.vup>{atk_scale:0%}</> ATK as Arts damage\nActive Effect: <@ba.vdown>Stops attacking</> but <@ba.vup>Attack Range expands</>; grants <@ba.vup>{cnt}</> stones, then any stones above the limit <@ba.vup>are placed within Attack Range, prioritizing tiles with enemies</>; when manually placing stones within Attack Range, stones can be placed <@ba.vup>on tiles with enemies</> and <@ba.vup>Talent 1 deploys up to 3 additional stones</> at the cost of an equal amount of ammo\n<@ba.rem>Skill activation grants {trigger_time} ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones</>=被动效果：棋子的触发和伤害范围扩大，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害\n主动效果：<@ba.vdown>停止攻击</>但<@ba.vup>攻击范围扩大</>；立即获得<@ba.vup>{cnt}</>枚棋子，然后将超出上限的棋子<@ba.vup>优先部署在范围内敌人所在位置</>；在攻击范围内手动部署棋子时可<@ba.vup>部署至敌人所在位置</>，且第一天赋<@ba.vup>额外至多部署3枚棋子</>并消耗等量弹药\n<@ba.rem>装有{trigger_time}发弹药，手动停止或棋子耗尽后技能结束，剩余的弹药返还为棋子</>
Passive Effect: Stone trigger range and damage range expand, dealing {atk_scale:0%} ATK as Arts damage\nActive Effect: Stops attacking but Attack Range expands; grants {cnt} stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\nSkill activation grants {trigger_time} ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones=被动效果：棋子的触发和伤害范围扩大，造成相当于攻击力{atk_scale:0%}的法术伤害\n主动效果：停止攻击但攻击范围扩大；立即获得{cnt}枚棋子，然后将超出上限的棋子优先部署在范围内敌人所在位置；在攻击范围内手动部署棋子时可部署至敌人所在位置，且第一天赋额外至多部署3枚棋子并消耗等量弹药\n装有{trigger_time}发弹药，手动停止或棋子耗尽后技能结束，剩余的弹药返还为棋子
Passive effect: The DEF and RES of enemies affected by Slow, Bind, Stun, Cold, Frozen, or Levitate are gradually reduced, up to a maximum of -50%.\n\nActive effect: Place an [Energy Perturbation Amplifier], periodically applying one of the following negative status effects to all enemies within range (Slow, Bind, Cold, Frozen, Stun, Levitate) for 2.5s.=被动效果：敌人处于停顿、束缚、眩晕、寒冷、冰冻、浮空异常状态时，防御力和法术抗性逐渐降低（最多降低50%）\n\n主动效果：放置【能量扰动放大器】，周期性对范围内所有敌人随机施加以下任意一个异常效果（停顿、束缚、寒冷、冰冻、眩晕、浮空），持续2.5秒
Passive Effect: The further away the enemy, the higher the damage dealt by the Operator (up to an increase of 30%)\n\n\nActive Effect:\nAfter deployment, transfer 2 random Sniper or Caster Operators from the Preparation Area into the Deployment Waiting Zone; these transferred Operators cost 0 DP to deploy=被动效果：干员攻击越远的敌人造成的伤害越高，最高提升30%\n\n\n主动效果：\n部署后从预备区随机调用2名职业为【狙击】【术士】的干员加入待部署区，并使调用的干员部署费用变为0
Passive Effect: Vanguard Operators gain +1 Block; after deploying a Vanguard Operator, immediately transfer 1 Vanguard Operator.\n\n\nActive Effect: Gives the Operator in the tile in front +40% ATK. If 20 or more DP are remaining, expend 20 DP to increase their ATK by another +40% (max +80% per Operator, not triggered if at max).=被动效果：先锋干员阻挡数+1；每次部署先锋干员后，立即调用1名先锋干员\n\n\n主动效果：使面前一格干员攻击力+40%，若剩余部署费用不小于20点，消耗20点部署费用使其攻击力额外+40%（每名干员至多+80% ，目标已满层则不触发额外耗费）
Passive Effect: When a Kazimierz Operator gains Tactical Equipment from another Kazimierz Operator, the retreating Operator returns directly to the redeployment zone.\n\nActive Effect: Deployment Cost for Kazimierz Operators in the redeployment zone is reduced by 5.=被动效果：卡西米尔干员自卡西米尔干员处获得战术装备时，撤退的卡西米尔干员直接返回再部署区\n\n主动效果：减少再部署区所有卡西米尔干员5点部署费用
Passive Effect: When a stone is triggered, deals 360% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 30% for 6s\nActive Effect: Gain 2 stones=被动效果：棋子触发时，对连线方向上两侧3格范围内的敌人造成相当于攻击力的360%的法术伤害，并使其6秒内移动速度降低30%\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, deals 380% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 30% for 6s\nActive Effect: Gain 2 stones=被动效果：棋子触发时，对连线方向上两侧3格范围内的敌人造成相当于攻击力的380%的法术伤害，并使其6秒内移动速度降低30%\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, deals 400% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 30% for 6s\nActive Effect: Gain 2 stones=被动效果：棋子触发时，对连线方向上两侧3格范围内的敌人造成相当于攻击力的400%的法术伤害，并使其6秒内移动速度降低30%\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, deals 420% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 35% for 6s\nActive Effect: Gain 2 stones=被动效果：棋子触发时，对连线方向上两侧3格范围内的敌人造成相当于攻击力的420%的法术伤害，并使其6秒内移动速度降低35%\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, deals 440% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 35% for 6s\nActive Effect: Gain 2 stones=被动效果：棋子触发时，对连线方向上两侧3格范围内的敌人造成相当于攻击力的440%的法术伤害，并使其6秒内移动速度降低35%\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, deals 460% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 35% for 6s\nActive Effect: Gain 2 stones=被动效果：棋子触发时，对连线方向上两侧3格范围内的敌人造成相当于攻击力的460%的法术伤害，并使其6秒内移动速度降低35%\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, deals 480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 40% for 6s\nActive Effect: Gain 2 stones=被动效果：棋子触发时，对连线方向上两侧3格范围内的敌人造成相当于攻击力的480%的法术伤害，并使其6秒内移动速度降低40%\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, deals 510% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 40% for 6s\nActive Effect: Gain 2 stones=被动效果：棋子触发时，对连线方向上两侧3格范围内的敌人造成相当于攻击力的510%的法术伤害，并使其6秒内移动速度降低40%\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, deals 540% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 40% for 6s\nActive Effect: Gain 2 stones=被动效果：棋子触发时，对连线方向上两侧3格范围内的敌人造成相当于攻击力的540%的法术伤害，并使其6秒内移动速度降低40%\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, deals 580% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 50% for 6s\nActive Effect: Gain 2 stones=被动效果：棋子触发时，对连线方向上两侧3格范围内的敌人造成相当于攻击力的580%的法术伤害，并使其6秒内移动速度降低50%\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, deals <@ba.vup>360%</> ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>30%</> for <@ba.vup>6</>s\nActive Effect: Gain 2 stones=被动效果：棋子触发时，对连线方向上两侧3格范围内的敌人造成相当于攻击力的<@ba.vup>360%</>的法术伤害，并使其<@ba.vup>6</>秒内移动速度降低<@ba.vup>30%</>\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, deals <@ba.vup>380%</> ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>30%</> for <@ba.vup>6</>s\nActive Effect: Gain 2 stones=被动效果：棋子触发时，对连线方向上两侧3格范围内的敌人造成相当于攻击力的<@ba.vup>380%</>的法术伤害，并使其<@ba.vup>6</>秒内移动速度降低<@ba.vup>30%</>\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, deals <@ba.vup>400%</> ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>30%</> for <@ba.vup>6</>s\nActive Effect: Gain 2 stones=被动效果：棋子触发时，对连线方向上两侧3格范围内的敌人造成相当于攻击力的<@ba.vup>400%</>的法术伤害，并使其<@ba.vup>6</>秒内移动速度降低<@ba.vup>30%</>\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, deals <@ba.vup>420%</> ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>35%</> for <@ba.vup>6</>s\nActive Effect: Gain 2 stones=被动效果：棋子触发时，对连线方向上两侧3格范围内的敌人造成相当于攻击力的<@ba.vup>420%</>的法术伤害，并使其<@ba.vup>6</>秒内移动速度降低<@ba.vup>35%</>\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, deals <@ba.vup>440%</> ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>35%</> for <@ba.vup>6</>s\nActive Effect: Gain 2 stones=被动效果：棋子触发时，对连线方向上两侧3格范围内的敌人造成相当于攻击力的<@ba.vup>440%</>的法术伤害，并使其<@ba.vup>6</>秒内移动速度降低<@ba.vup>35%</>\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, deals <@ba.vup>460%</> ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>35%</> for <@ba.vup>6</>s\nActive Effect: Gain 2 stones=被动效果：棋子触发时，对连线方向上两侧3格范围内的敌人造成相当于攻击力的<@ba.vup>460%</>的法术伤害，并使其<@ba.vup>6</>秒内移动速度降低<@ba.vup>35%</>\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, deals <@ba.vup>480%</> ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>40%</> for <@ba.vup>6</>s\nActive Effect: Gain 2 stones=被动效果：棋子触发时，对连线方向上两侧3格范围内的敌人造成相当于攻击力的<@ba.vup>480%</>的法术伤害，并使其<@ba.vup>6</>秒内移动速度降低<@ba.vup>40%</>\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, deals <@ba.vup>510%</> ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>40%</> for <@ba.vup>6</>s\nActive Effect: Gain 2 stones=被动效果：棋子触发时，对连线方向上两侧3格范围内的敌人造成相当于攻击力的<@ba.vup>510%</>的法术伤害，并使其<@ba.vup>6</>秒内移动速度降低<@ba.vup>40%</>\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, deals <@ba.vup>540%</> ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>40%</> for <@ba.vup>6</>s\nActive Effect: Gain 2 stones=被动效果：棋子触发时，对连线方向上两侧3格范围内的敌人造成相当于攻击力的<@ba.vup>540%</>的法术伤害，并使其<@ba.vup>6</>秒内移动速度降低<@ba.vup>40%</>\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, deals <@ba.vup>580%</> ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>50%</> for <@ba.vup>6</>s\nActive Effect: Gain 2 stones=被动效果：棋子触发时，对连线方向上两侧3格范围内的敌人造成相当于攻击力的<@ba.vup>580%</>的法术伤害，并使其<@ba.vup>6</>秒内移动速度降低<@ba.vup>50%</>\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, deals <@ba.vup>{attack@atk_scale:0%}</> ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>{display_move_speed:0%}</> for <@ba.vup>{attack@duration}</>s\nActive Effect: Gain 2 stones=被动效果：棋子触发时，对连线方向上两侧3格范围内的敌人造成相当于攻击力的<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，并使其<@ba.vup>{attack@duration}</>秒内移动速度降低<@ba.vup>{display_move_speed:0%}</>\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, deals {attack@atk_scale:0%} ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by {display_move_speed:0%} for {attack@duration}s\nActive Effect: Gain 2 stones=被动效果：棋子触发时，对连线方向上两侧3格范围内的敌人造成相当于攻击力的{attack@atk_scale:0%}的法术伤害，并使其{attack@duration}秒内移动速度降低{display_move_speed:0%}\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, target enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>100%</> of Wang's ATK as Arts damage every second for <@ba.vup>6.5</>s\nActive Effect: Gain 2 stones=被动效果：棋子触发时使目标敌人<$ba.sluggish>停顿</>且每秒受到相当于望攻击力的<@ba.vup>100%</>的法术伤害，持续<@ba.vup>6.5</>秒\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, target enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>105%</> of Wang's ATK as Arts damage every second for <@ba.vup>6.5</>s\nActive Effect: Gain 2 stones=被动效果：棋子触发时使目标敌人<$ba.sluggish>停顿</>且每秒受到相当于望攻击力的<@ba.vup>105%</>的法术伤害，持续<@ba.vup>6.5</>秒\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, target enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>110%</> of Wang's ATK as Arts damage every second for <@ba.vup>6.5</>s\nActive Effect: Gain 2 stones=被动效果：棋子触发时使目标敌人<$ba.sluggish>停顿</>且每秒受到相当于望攻击力的<@ba.vup>110%</>的法术伤害，持续<@ba.vup>6.5</>秒\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, target enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>115%</> of Wang's ATK as Arts damage every second for <@ba.vup>6.5</>s\nActive Effect: Gain 2 stones=被动效果：棋子触发时使目标敌人<$ba.sluggish>停顿</>且每秒受到相当于望攻击力的<@ba.vup>115%</>的法术伤害，持续<@ba.vup>6.5</>秒\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, target enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>120%</> of Wang's ATK as Arts damage every second for <@ba.vup>6.5</>s\nActive Effect: Gain 2 stones=被动效果：棋子触发时使目标敌人<$ba.sluggish>停顿</>且每秒受到相当于望攻击力的<@ba.vup>120%</>的法术伤害，持续<@ba.vup>6.5</>秒\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, target enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>125%</> of Wang's ATK as Arts damage every second for <@ba.vup>6.5</>s\nActive Effect: Gain 2 stones=被动效果：棋子触发时使目标敌人<$ba.sluggish>停顿</>且每秒受到相当于望攻击力的<@ba.vup>125%</>的法术伤害，持续<@ba.vup>6.5</>秒\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, target enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>130%</> of Wang's ATK as Arts damage every second for <@ba.vup>6.5</>s\nActive Effect: Gain 2 stones=被动效果：棋子触发时使目标敌人<$ba.sluggish>停顿</>且每秒受到相当于望攻击力的<@ba.vup>130%</>的法术伤害，持续<@ba.vup>6.5</>秒\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, target enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>135%</> of Wang's ATK as Arts damage every second for <@ba.vup>6.5</>s\nActive Effect: Gain 2 stones=被动效果：棋子触发时使目标敌人<$ba.sluggish>停顿</>且每秒受到相当于望攻击力的<@ba.vup>135%</>的法术伤害，持续<@ba.vup>6.5</>秒\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, target enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>80%</> of Wang's ATK as Arts damage every second for <@ba.vup>6.5</>s\nActive Effect: Gain 2 stones=被动效果：棋子触发时使目标敌人<$ba.sluggish>停顿</>且每秒受到相当于望攻击力的<@ba.vup>80%</>的法术伤害，持续<@ba.vup>6.5</>秒\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, target enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>90%</> of Wang's ATK as Arts damage every second for <@ba.vup>6.5</>s\nActive Effect: Gain 2 stones=被动效果：棋子触发时使目标敌人<$ba.sluggish>停顿</>且每秒受到相当于望攻击力的<@ba.vup>90%</>的法术伤害，持续<@ba.vup>6.5</>秒\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, target enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>{attack@atk_scale:0%}</> of Wang's ATK as Arts damage every second for <@ba.vup>{attack@sluggish}</>s\nActive Effect: Gain 2 stones=被动效果：棋子触发时使目标敌人<$ba.sluggish>停顿</>且每秒受到相当于望攻击力的<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，持续<@ba.vup>{attack@sluggish}</>秒\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, target enemy is Slowed and receives 100% of Wang's ATK as Arts damage every second for 6.5s\nActive Effect: Gain 2 stones=被动效果：棋子触发时使目标敌人停顿且每秒受到相当于望攻击力的100%的法术伤害，持续6.5秒\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, target enemy is Slowed and receives 105% of Wang's ATK as Arts damage every second for 6.5s\nActive Effect: Gain 2 stones=被动效果：棋子触发时使目标敌人停顿且每秒受到相当于望攻击力的105%的法术伤害，持续6.5秒\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, target enemy is Slowed and receives 110% of Wang's ATK as Arts damage every second for 6.5s\nActive Effect: Gain 2 stones=被动效果：棋子触发时使目标敌人停顿且每秒受到相当于望攻击力的110%的法术伤害，持续6.5秒\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, target enemy is Slowed and receives 115% of Wang's ATK as Arts damage every second for 6.5s\nActive Effect: Gain 2 stones=被动效果：棋子触发时使目标敌人停顿且每秒受到相当于望攻击力的115%的法术伤害，持续6.5秒\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, target enemy is Slowed and receives 120% of Wang's ATK as Arts damage every second for 6.5s\nActive Effect: Gain 2 stones=被动效果：棋子触发时使目标敌人停顿且每秒受到相当于望攻击力的120%的法术伤害，持续6.5秒\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, target enemy is Slowed and receives 125% of Wang's ATK as Arts damage every second for 6.5s\nActive Effect: Gain 2 stones=被动效果：棋子触发时使目标敌人停顿且每秒受到相当于望攻击力的125%的法术伤害，持续6.5秒\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, target enemy is Slowed and receives 130% of Wang's ATK as Arts damage every second for 6.5s\nActive Effect: Gain 2 stones=被动效果：棋子触发时使目标敌人停顿且每秒受到相当于望攻击力的130%的法术伤害，持续6.5秒\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, target enemy is Slowed and receives 135% of Wang's ATK as Arts damage every second for 6.5s\nActive Effect: Gain 2 stones=被动效果：棋子触发时使目标敌人停顿且每秒受到相当于望攻击力的135%的法术伤害，持续6.5秒\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, target enemy is Slowed and receives 80% of Wang's ATK as Arts damage every second for 6.5s\nActive Effect: Gain 2 stones=被动效果：棋子触发时使目标敌人停顿且每秒受到相当于望攻击力的80%的法术伤害，持续6.5秒\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, target enemy is Slowed and receives 90% of Wang's ATK as Arts damage every second for 6.5s\nActive Effect: Gain 2 stones=被动效果：棋子触发时使目标敌人停顿且每秒受到相当于望攻击力的90%的法术伤害，持续6.5秒\n主动效果：立即获得两枚棋子
Passive Effect: When a stone is triggered, target enemy is Slowed and receives {attack@atk_scale:0%} of Wang's ATK as Arts damage every second for {attack@sluggish}s\nActive Effect: Gain 2 stones=被动效果：棋子触发时使目标敌人停顿且每秒受到相当于望攻击力的{attack@atk_scale:0%}的法术伤害，持续{attack@sluggish}秒\n主动效果：立即获得两枚棋子
Passive Effect: When a trap is triggered, <$ba.sluggish>Slows</> all surrounding targets and inflicts <@ba.vup>15%</> <$ba.fragile>Fragile</>, lasting for <@ba.vup>5</>s\nActive Effect: Attack Interval <@ba.vup>reduces</>; ATK <@ba.vup>+30%</>; Attacks prioritize enemies affected by GRZMOT Mines\n<@ba.rem>Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends</>=被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>15%</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>5</>秒\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+30%</>，优先攻击受到雷鸣地雷效果影响的敌人\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>
Passive Effect: When a trap is triggered, <$ba.sluggish>Slows</> all surrounding targets and inflicts <@ba.vup>15%</> <$ba.fragile>Fragile</>, lasting for <@ba.vup>5</>s\nActive Effect: Attack Interval <@ba.vup>reduces</>; ATK <@ba.vup>+35%</>; Attacks prioritize enemies affected by GRZMOT Mines\n<@ba.rem>Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends</>=被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>15%</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>5</>秒\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+35%</>，优先攻击受到雷鸣地雷效果影响的敌人\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>
Passive Effect: When a trap is triggered, <$ba.sluggish>Slows</> all surrounding targets and inflicts <@ba.vup>15%</> <$ba.fragile>Fragile</>, lasting for <@ba.vup>5</>s\nActive Effect: Attack Interval <@ba.vup>reduces</>; ATK <@ba.vup>+40%</>; Attacks prioritize enemies affected by GRZMOT Mines\n<@ba.rem>Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends</>=被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>15%</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>5</>秒\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+40%</>，优先攻击受到雷鸣地雷效果影响的敌人\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>
Passive Effect: When a trap is triggered, <$ba.sluggish>Slows</> all surrounding targets and inflicts <@ba.vup>20%</> <$ba.fragile>Fragile</>, lasting for <@ba.vup>6</>s\nActive Effect: Attack Interval <@ba.vup>reduces</>; ATK <@ba.vup>+45%</>; Attacks prioritize enemies affected by GRZMOT Mines\n<@ba.rem>Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends</>=被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>20%</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>6</>秒\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+45%</>，优先攻击受到雷鸣地雷效果影响的敌人\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>
Passive Effect: When a trap is triggered, <$ba.sluggish>Slows</> all surrounding targets and inflicts <@ba.vup>20%</> <$ba.fragile>Fragile</>, lasting for <@ba.vup>6</>s\nActive Effect: Attack Interval <@ba.vup>reduces</>; ATK <@ba.vup>+50%</>; Attacks prioritize enemies affected by GRZMOT Mines\n<@ba.rem>Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends</>=被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>20%</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>6</>秒\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+50%</>，优先攻击受到雷鸣地雷效果影响的敌人\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>
Passive Effect: When a trap is triggered, <$ba.sluggish>Slows</> all surrounding targets and inflicts <@ba.vup>20%</> <$ba.fragile>Fragile</>, lasting for <@ba.vup>6</>s\nActive Effect: Attack Interval <@ba.vup>reduces</>; ATK <@ba.vup>+55%</>; Attacks prioritize enemies affected by GRZMOT Mines\n<@ba.rem>Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends</>=被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>20%</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>6</>秒\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+55%</>，优先攻击受到雷鸣地雷效果影响的敌人\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>
Passive Effect: When a trap is triggered, <$ba.sluggish>Slows</> all surrounding targets and inflicts <@ba.vup>25%</> <$ba.fragile>Fragile</>, lasting for <@ba.vup>6</>s\nActive Effect: Attack Interval <@ba.vup>reduces</>; ATK <@ba.vup>+60%</>; Attacks prioritize enemies affected by GRZMOT Mines\n<@ba.rem>Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends</>=被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>25%</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>6</>秒\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+60%</>，优先攻击受到雷鸣地雷效果影响的敌人\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>
Passive Effect: When a trap is triggered, <$ba.sluggish>Slows</> all surrounding targets and inflicts <@ba.vup>30%</> <$ba.fragile>Fragile</>, lasting for <@ba.vup>7</>s\nActive Effect: Attack Interval <@ba.vup>reduces</>; ATK <@ba.vup>+70%</>; Attacks prioritize enemies affected by GRZMOT Mines\n<@ba.rem>Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends</>=被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>30%</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>7</>秒\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+70%</>，优先攻击受到雷鸣地雷效果影响的敌人\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>
Passive Effect: When a trap is triggered, <$ba.sluggish>Slows</> all surrounding targets and inflicts <@ba.vup>30%</> <$ba.fragile>Fragile</>, lasting for <@ba.vup>7</>s\nActive Effect: Attack Interval <@ba.vup>reduces</>; ATK <@ba.vup>+80%</>; Attacks prioritize enemies affected by GRZMOT Mines\n<@ba.rem>Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends</>=被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>30%</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>7</>秒\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+80%</>，优先攻击受到雷鸣地雷效果影响的敌人\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>
Passive Effect: When a trap is triggered, <$ba.sluggish>Slows</> all surrounding targets and inflicts <@ba.vup>35%</> <$ba.fragile>Fragile</>, lasting for <@ba.vup>7</>s\nActive Effect: Attack Interval <@ba.vup>reduces</>; ATK <@ba.vup>+90%</>; Attacks prioritize enemies affected by GRZMOT Mines\n<@ba.rem>Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends</>=被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>35%</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>7</>秒\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+90%</>，优先攻击受到雷鸣地雷效果影响的敌人\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>
Passive Effect: When a trap is triggered, <$ba.sluggish>Slows</> all surrounding targets and inflicts <@ba.vup>{fake_damage_scale:0%}</> <$ba.fragile>Fragile</>, lasting for <@ba.vup>{sluggish}</>s\nActive Effect: Attack Interval <@ba.vup>reduces</>; ATK <@ba.vup>+{atk:0%}</>; Attacks prioritize enemies affected by GRZMOT Mines\n<@ba.rem>Skill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends</>=被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>{fake_damage_scale:0%}</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>{sluggish}</>秒\n主动效果：攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，优先攻击受到雷鸣地雷效果影响的敌人\n<@ba.rem>攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱</>
Passive Effect: When a trap is triggered, <$ba.sluggish>Slows</> all surrounding targets and reduces the hit rate of Physical and Arts attacks by <@ba.vup>-10%</>, lasting for <@ba.vup>7</>s\nActive Effect: Immediately gains 1 trap=被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>-10%</>，持续<@ba.vup>7</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, <$ba.sluggish>Slows</> all surrounding targets and reduces the hit rate of Physical and Arts attacks by <@ba.vup>-15%</>, lasting for <@ba.vup>7</>s\nActive Effect: Immediately gains 1 trap=被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>-15%</>，持续<@ba.vup>7</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, <$ba.sluggish>Slows</> all surrounding targets and reduces the hit rate of Physical and Arts attacks by <@ba.vup>-20%</>, lasting for <@ba.vup>7</>s\nActive Effect: Immediately gains 1 trap=被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>-20%</>，持续<@ba.vup>7</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, <$ba.sluggish>Slows</> all surrounding targets and reduces the hit rate of Physical and Arts attacks by <@ba.vup>-20%</>, lasting for <@ba.vup>8</>s\nActive Effect: Immediately gains 1 trap=被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>-20%</>，持续<@ba.vup>8</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, <$ba.sluggish>Slows</> all surrounding targets and reduces the hit rate of Physical and Arts attacks by <@ba.vup>-25%</>, lasting for <@ba.vup>8</>s\nActive Effect: Immediately gains 1 trap=被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>-25%</>，持续<@ba.vup>8</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, <$ba.sluggish>Slows</> all surrounding targets and reduces the hit rate of Physical and Arts attacks by <@ba.vup>-30%</>, lasting for <@ba.vup>8</>s\nActive Effect: Immediately gains 1 trap=被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>-30%</>，持续<@ba.vup>8</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, <$ba.sluggish>Slows</> all surrounding targets and reduces the hit rate of Physical and Arts attacks by <@ba.vup>-30%</>, lasting for <@ba.vup>9</>s\nActive Effect: Immediately gains 1 trap=被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>-30%</>，持续<@ba.vup>9</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, <$ba.sluggish>Slows</> all surrounding targets and reduces the hit rate of Physical and Arts attacks by <@ba.vup>-35%</>, lasting for <@ba.vup>9</>s\nActive Effect: Immediately gains 1 trap=被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>-35%</>，持续<@ba.vup>9</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, <$ba.sluggish>Slows</> all surrounding targets and reduces the hit rate of Physical and Arts attacks by <@ba.vup>-40%</>, lasting for <@ba.vup>10</>s\nActive Effect: Immediately gains 1 trap=被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>-40%</>，持续<@ba.vup>10</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, <$ba.sluggish>Slows</> all surrounding targets and reduces the hit rate of Physical and Arts attacks by <@ba.vup>-40%</>, lasting for <@ba.vup>9</>s\nActive Effect: Immediately gains 1 trap=被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>-40%</>，持续<@ba.vup>9</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, <$ba.sluggish>Slows</> all surrounding targets and reduces the hit rate of Physical and Arts attacks by <@ba.vup>{damage_hitrate_physical:0%}</>, lasting for <@ba.vup>{sluggish}</>s\nActive Effect: Immediately gains 1 trap=被动效果：陷阱触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>{damage_hitrate_physical:0%}</>，持续<@ba.vup>{sluggish}</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, <$ba.stun>Stuns</> all surrounding targets, lasting for <@ba.vup>4</>s\nActive Effect: Sets up Deployable Shield to increase this unit's DEF by <@ba.vup>+150%</>; Attack Range <@ba.vdown>reduces</>; Attacks deal splash Physical damage to all enemies around the target that ignores <@ba.vup>200</> of their DEF\n<@ba.rem>Gains 1 trap when this skill ends</>=被动效果：陷阱触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>4</>秒\n主动效果：架设机动护盾使自身防御力<@ba.vup>+150%</>，攻击范围<@ba.vdown>缩小</>，攻击对目标周围造成溅射物理伤害且无视其<@ba.vup>200</>的防御力\n<@ba.rem>技能结束时获得一个陷阱</>
Passive Effect: When a trap is triggered, <$ba.stun>Stuns</> all surrounding targets, lasting for <@ba.vup>4</>s\nActive Effect: Sets up Deployable Shield to increase this unit's DEF by <@ba.vup>+150%</>; Attack Range <@ba.vdown>reduces</>; Attacks deal splash Physical damage to all enemies around the target that ignores <@ba.vup>250</> of their DEF\n<@ba.rem>Gains 1 trap when this skill ends</>=被动效果：陷阱触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>4</>秒\n主动效果：架设机动护盾使自身防御力<@ba.vup>+150%</>，攻击范围<@ba.vdown>缩小</>，攻击对目标周围造成溅射物理伤害且无视其<@ba.vup>250</>的防御力\n<@ba.rem>技能结束时获得一个陷阱</>
Passive Effect: When a trap is triggered, <$ba.stun>Stuns</> all surrounding targets, lasting for <@ba.vup>4</>s\nActive Effect: Sets up Deployable Shield to increase this unit's DEF by <@ba.vup>+150%</>; Attack Range <@ba.vdown>reduces</>; Attacks deal splash Physical damage to all enemies around the target that ignores <@ba.vup>300</> of their DEF\n<@ba.rem>Gains 1 trap when this skill ends</>=被动效果：陷阱触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>4</>秒\n主动效果：架设机动护盾使自身防御力<@ba.vup>+150%</>，攻击范围<@ba.vdown>缩小</>，攻击对目标周围造成溅射物理伤害且无视其<@ba.vup>300</>的防御力\n<@ba.rem>技能结束时获得一个陷阱</>
Passive Effect: When a trap is triggered, <$ba.stun>Stuns</> all surrounding targets, lasting for <@ba.vup>4</>s\nActive Effect: Sets up Deployable Shield to increase this unit's DEF by <@ba.vup>+200%</>; Attack Range <@ba.vdown>reduces</>; Attacks deal splash Physical damage to all enemies around the target that ignores <@ba.vup>350</> of their DEF\n<@ba.rem>Gains 1 trap when this skill ends</>=被动效果：陷阱触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>4</>秒\n主动效果：架设机动护盾使自身防御力<@ba.vup>+200%</>，攻击范围<@ba.vdown>缩小</>，攻击对目标周围造成溅射物理伤害且无视其<@ba.vup>350</>的防御力\n<@ba.rem>技能结束时获得一个陷阱</>
Passive Effect: When a trap is triggered, <$ba.stun>Stuns</> all surrounding targets, lasting for <@ba.vup>4</>s\nActive Effect: Sets up Deployable Shield to increase this unit's DEF by <@ba.vup>+200%</>; Attack Range <@ba.vdown>reduces</>; Attacks deal splash Physical damage to all enemies around the target that ignores <@ba.vup>400</> of their DEF\n<@ba.rem>Gains 1 trap when this skill ends</>=被动效果：陷阱触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>4</>秒\n主动效果：架设机动护盾使自身防御力<@ba.vup>+200%</>，攻击范围<@ba.vdown>缩小</>，攻击对目标周围造成溅射物理伤害且无视其<@ba.vup>400</>的防御力\n<@ba.rem>技能结束时获得一个陷阱</>
Passive Effect: When a trap is triggered, <$ba.stun>Stuns</> all surrounding targets, lasting for <@ba.vup>4</>s\nActive Effect: Sets up Deployable Shield to increase this unit's DEF by <@ba.vup>+200%</>; Attack Range <@ba.vdown>reduces</>; Attacks deal splash Physical damage to all enemies around the target that ignores <@ba.vup>450</> of their DEF\n<@ba.rem>Gains 1 trap when this skill ends</>=被动效果：陷阱触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>4</>秒\n主动效果：架设机动护盾使自身防御力<@ba.vup>+200%</>，攻击范围<@ba.vdown>缩小</>，攻击对目标周围造成溅射物理伤害且无视其<@ba.vup>450</>的防御力\n<@ba.rem>技能结束时获得一个陷阱</>
Passive Effect: When a trap is triggered, <$ba.stun>Stuns</> all surrounding targets, lasting for <@ba.vup>4</>s\nActive Effect: Sets up Deployable Shield to increase this unit's DEF by <@ba.vup>+250%</>; Attack Range <@ba.vdown>reduces</>; Attacks deal splash Physical damage to all enemies around the target that ignores <@ba.vup>500</> of their DEF\n<@ba.rem>Gains 1 trap when this skill ends</>=被动效果：陷阱触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>4</>秒\n主动效果：架设机动护盾使自身防御力<@ba.vup>+250%</>，攻击范围<@ba.vdown>缩小</>，攻击对目标周围造成溅射物理伤害且无视其<@ba.vup>500</>的防御力\n<@ba.rem>技能结束时获得一个陷阱</>
Passive Effect: When a trap is triggered, <$ba.stun>Stuns</> all surrounding targets, lasting for <@ba.vup>5</>s\nActive Effect: Sets up Deployable Shield to increase this unit's DEF by <@ba.vup>+250%</>; Attack Range <@ba.vdown>reduces</>; Attacks deal splash Physical damage to all enemies around the target that ignores <@ba.vup>600</> of their DEF\n<@ba.rem>Gains 1 trap when this skill ends</>=被动效果：陷阱触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>5</>秒\n主动效果：架设机动护盾使自身防御力<@ba.vup>+250%</>，攻击范围<@ba.vdown>缩小</>，攻击对目标周围造成溅射物理伤害且无视其<@ba.vup>600</>的防御力\n<@ba.rem>技能结束时获得一个陷阱</>
Passive Effect: When a trap is triggered, <$ba.stun>Stuns</> all surrounding targets, lasting for <@ba.vup>5</>s\nActive Effect: Sets up Deployable Shield to increase this unit's DEF by <@ba.vup>+250%</>; Attack Range <@ba.vdown>reduces</>; Attacks deal splash Physical damage to all enemies around the target that ignores <@ba.vup>700</> of their DEF\n<@ba.rem>Gains 1 trap when this skill ends</>=被动效果：陷阱触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>5</>秒\n主动效果：架设机动护盾使自身防御力<@ba.vup>+250%</>，攻击范围<@ba.vdown>缩小</>，攻击对目标周围造成溅射物理伤害且无视其<@ba.vup>700</>的防御力\n<@ba.rem>技能结束时获得一个陷阱</>
Passive Effect: When a trap is triggered, <$ba.stun>Stuns</> all surrounding targets, lasting for <@ba.vup>5</>s\nActive Effect: Sets up Deployable Shield to increase this unit's DEF by <@ba.vup>+300%</>; Attack Range <@ba.vdown>reduces</>; Attacks deal splash Physical damage to all enemies around the target that ignores <@ba.vup>800</> of their DEF\n<@ba.rem>Gains 1 trap when this skill ends</>=被动效果：陷阱触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>5</>秒\n主动效果：架设机动护盾使自身防御力<@ba.vup>+300%</>，攻击范围<@ba.vdown>缩小</>，攻击对目标周围造成溅射物理伤害且无视其<@ba.vup>800</>的防御力\n<@ba.rem>技能结束时获得一个陷阱</>
Passive Effect: When a trap is triggered, <$ba.stun>Stuns</> all surrounding targets, lasting for <@ba.vup>{stun}</>s\nActive Effect: Sets up Deployable Shield to increase this unit's DEF by <@ba.vup>+{def:0%}</>; Attack Range <@ba.vdown>reduces</>; Attacks deal splash Physical damage to all enemies around the target that ignores <@ba.vup>{def_penetrate_fixed}</> of their DEF\n<@ba.rem>Gains 1 trap when this skill ends</>=被动效果：陷阱触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>{stun}</>秒\n主动效果：架设机动护盾使自身防御力<@ba.vup>+{def:0%}</>，攻击范围<@ba.vdown>缩小</>，攻击对目标周围造成溅射物理伤害且无视其<@ba.vup>{def_penetrate_fixed}</>的防御力\n<@ba.rem>技能结束时获得一个陷阱</>
Passive Effect: When a trap is triggered, deals 200% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对范围内所有目标造成相当于攻击力200%的法术伤害，使其停顿3秒，并延迟触发范围内的其他共振装置\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 200% ATK as Physical damage and Binds the target for 1.5 second(s)\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的200%的物理伤害，并使其束缚1.5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 200% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对周围所有目标造成相当于攻击力的200%的物理伤害，并使其束缚2秒,如果陷阱只命中1名敌人，则使其束缚3.5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 210% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对范围内所有目标造成相当于攻击力210%的法术伤害，使其停顿3秒，并延迟触发范围内的其他共振装置\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 210% ATK as Physical damage and Binds the target for 1.5 second(s)\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的210%的物理伤害，并使其束缚1.5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 210% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对周围所有目标造成相当于攻击力的210%的物理伤害，并使其束缚2秒,如果陷阱只命中1名敌人，则使其束缚3.5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 220% ATK as Physical damage and Binds the target for 1.5 second(s)\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的220%的物理伤害，并使其束缚1.5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 220% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对周围所有目标造成相当于攻击力的220%的物理伤害，并使其束缚2秒,如果陷阱只命中1名敌人，则使其束缚3.5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 230% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对范围内所有目标造成相当于攻击力230%的法术伤害，使其停顿3秒，并延迟触发范围内的其他共振装置\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 230% ATK as Physical damage and pushes the target away slightly\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的230%的物理伤害，并将其小力地推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 230% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对周围所有目标造成相当于攻击力的230%的物理伤害，并使其束缚2秒,如果陷阱只命中1名敌人，则使其束缚3.5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 240% ATK as Physical damage and Binds the target for 1.5 second(s)\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的240%的物理伤害，并使其束缚1.5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 240% ATK as Physical damage and pushes the target away slightly\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的240%的物理伤害，并将其小力地推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 240% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对周围所有目标造成相当于攻击力的240%的物理伤害，并使其束缚2秒,如果陷阱只命中1名敌人，则使其束缚3.5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 250% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对范围内所有目标造成相当于攻击力250%的法术伤害，使其停顿3秒，并延迟触发范围内的其他共振装置\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 250% ATK as Physical damage and Binds the target for 1.5 second(s)\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的250%的物理伤害，并使其束缚1.5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 250% ATK as Physical damage and pushes the target away slightly\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的250%的物理伤害，并将其小力地推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 250% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对周围所有目标造成相当于攻击力的250%的物理伤害，并使其束缚2秒,如果陷阱只命中1名敌人，则使其束缚3.5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 260% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对范围内所有目标造成相当于攻击力260%的法术伤害，使其停顿3秒，并延迟触发范围内的其他共振装置\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 260% ATK as Physical damage and Binds the target for 1.5 second(s)\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的260%的物理伤害，并使其束缚1.5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 260% ATK as Physical damage to all nearby enemies and Binds them for 2.5 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对周围所有目标造成相当于攻击力的260%的物理伤害，并使其束缚2.5秒,如果陷阱只命中1名敌人，则使其束缚5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 270% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对范围内所有目标造成相当于攻击力270%的法术伤害，使其停顿3秒，并延迟触发范围内的其他共振装置\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 270% ATK as Physical damage and pushes the target away slightly\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的270%的物理伤害，并将其小力地推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 270% ATK as Physical damage to all nearby enemies and Binds them for 3 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对周围所有目标造成相当于攻击力的270%的物理伤害，并使其束缚3秒,如果陷阱只命中1名敌人，则使其束缚5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 280% ATK as Arts damage to all enemies in range and Slows them for 3.5 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对范围内所有目标造成相当于攻击力280%的法术伤害，使其停顿3.5秒，并延迟触发范围内的其他共振装置\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 280% ATK as Physical damage and Binds the target for 2 second(s)\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的280%的物理伤害，并使其束缚2秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 280% ATK as Physical damage and pushes the target away slightly\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的280%的物理伤害，并将其小力地推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 280% ATK as Physical damage to all nearby enemies and Binds them for 3 seconds. If the trap hits only 1 target, Binds them for 5.5 seconds instead\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对周围所有目标造成相当于攻击力的280%的物理伤害，并使其束缚3秒,如果陷阱只命中1名敌人，则使其束缚5.5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 290% ATK as Physical damage and pushes the target away slightly\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的290%的物理伤害，并将其小力地推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 300% ATK as Arts damage to all enemies in range and Slows them for 4 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对范围内所有目标造成相当于攻击力300%的法术伤害，使其停顿4秒，并延迟触发范围内的其他共振装置\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 300% ATK as Physical damage and Binds the target for 2.5 second(s)\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的300%的物理伤害，并使其束缚2.5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 300% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的300%的物理伤害，并使其防御力-25%，持续5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 300% ATK as Physical damage to all nearby enemies and Binds them for 3.5 seconds. If the trap hits only 1 target, Binds them for 6 seconds instead\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对周围所有目标造成相当于攻击力的300%的物理伤害，并使其束缚3.5秒,如果陷阱只命中1名敌人，则使其束缚6秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 310% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的310%的物理伤害，并使其防御力-25%，持续5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 310% ATK as Physical damage and pushes the target away moderately\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的310%的物理伤害，并将其中等力度地推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 320% ATK as Arts damage to all enemies in range and Slows them for 4.5 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对范围内所有目标造成相当于攻击力320%的法术伤害，使其停顿4.5秒，并延迟触发范围内的其他共振装置\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 320% ATK as Physical damage and Binds the target for 2.5 second(s)\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的320%的物理伤害，并使其束缚2.5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 320% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的320%的物理伤害，并使其防御力-25%，持续5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 330% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的330%的物理伤害，并使其防御力-25%，持续5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 330% ATK as Physical damage and pushes the target away moderately\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的330%的物理伤害，并将其中等力度地推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 350% ATK as Arts damage to all enemies in range and Slows them for 5 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对范围内所有目标造成相当于攻击力350%的法术伤害，使其停顿5秒，并延迟触发范围内的其他共振装置\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 350% ATK as Physical damage and Binds the target for 3 second(s)\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的350%的物理伤害，并使其束缚3秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 350% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的350%的物理伤害，并使其防御力-25%，持续5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 350% ATK as Physical damage and pushes the target away moderately\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的350%的物理伤害，并将其中等力度地推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 360% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的360%的物理伤害，并使其防御力-25%，持续5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 370% ATK as Physical damage and inflicts -30% DEF to the target for 5 seconds\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的370%的物理伤害，并使其防御力-30%，持续5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 380% ATK as Physical damage and pushes the target away greatly\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的380%的物理伤害，并将其较大力地推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 390% ATK as Physical damage and inflicts -32% DEF to the target for 5 seconds\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的390%的物理伤害，并使其防御力-32%，持续5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 420% ATK as Physical damage and inflicts -33% DEF to the target for 5 seconds\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的420%的物理伤害，并使其防御力-33%，持续5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals 450% ATK as Physical damage and inflicts -35% DEF to the target for 5 seconds\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的450%的物理伤害，并使其防御力-35%，持续5秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>200%</> ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows</> them for <@ba.vup>3</> seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对范围内所有目标造成相当于攻击力<@ba.vup>200%</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>3</>秒，并延迟触发范围内的其他共振装置\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>200%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s)\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>200%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>200%</> ATK as Physical damage to all nearby enemies and <$ba.root>Binds</> them for <@ba.vup>2</> seconds. If the trap hits only <@ba.vup>1</> target, <$ba.root>Binds</> them for <@ba.vup>3.5</> seconds instead\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对周围所有目标造成相当于攻击力的<@ba.vup>200%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>2</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>3.5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>210%</> ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows</> them for <@ba.vup>3</> seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对范围内所有目标造成相当于攻击力<@ba.vup>210%</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>3</>秒，并延迟触发范围内的其他共振装置\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>210%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s)\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>210%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>210%</> ATK as Physical damage to all nearby enemies and <$ba.root>Binds</> them for <@ba.vup>2</> seconds. If the trap hits only <@ba.vup>1</> target, <$ba.root>Binds</> them for <@ba.vup>3.5</> seconds instead\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对周围所有目标造成相当于攻击力的<@ba.vup>210%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>2</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>3.5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>220%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s)\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>220%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>220%</> ATK as Physical damage to all nearby enemies and <$ba.root>Binds</> them for <@ba.vup>2</> seconds. If the trap hits only <@ba.vup>1</> target, <$ba.root>Binds</> them for <@ba.vup>3.5</> seconds instead\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对周围所有目标造成相当于攻击力的<@ba.vup>220%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>2</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>3.5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>230%</> ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows</> them for <@ba.vup>3</> seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对范围内所有目标造成相当于攻击力<@ba.vup>230%</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>3</>秒，并延迟触发范围内的其他共振装置\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>230%</> ATK as Physical damage and pushes the target away <@ba.vup>slightly</>\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>230%</>的物理伤害，并将其<@ba.vup>小力地</>推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>230%</> ATK as Physical damage to all nearby enemies and <$ba.root>Binds</> them for <@ba.vup>2</> seconds. If the trap hits only <@ba.vup>1</> target, <$ba.root>Binds</> them for <@ba.vup>3.5</> seconds instead\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对周围所有目标造成相当于攻击力的<@ba.vup>230%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>2</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>3.5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>240%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s)\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>240%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>240%</> ATK as Physical damage and pushes the target away <@ba.vup>slightly</>\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>240%</>的物理伤害，并将其<@ba.vup>小力地</>推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>240%</> ATK as Physical damage to all nearby enemies and <$ba.root>Binds</> them for <@ba.vup>2</> seconds. If the trap hits only <@ba.vup>1</> target, <$ba.root>Binds</> them for <@ba.vup>3.5</> seconds instead\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对周围所有目标造成相当于攻击力的<@ba.vup>240%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>2</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>3.5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>250%</> ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows</> them for <@ba.vup>3</> seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对范围内所有目标造成相当于攻击力<@ba.vup>250%</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>3</>秒，并延迟触发范围内的其他共振装置\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>250%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s)\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>250%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>250%</> ATK as Physical damage and pushes the target away <@ba.vup>slightly</>\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>250%</>的物理伤害，并将其<@ba.vup>小力地</>推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>250%</> ATK as Physical damage to all nearby enemies and <$ba.root>Binds</> them for <@ba.vup>2</> seconds. If the trap hits only <@ba.vup>1</> target, <$ba.root>Binds</> them for <@ba.vup>3.5</> seconds instead\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对周围所有目标造成相当于攻击力的<@ba.vup>250%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>2</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>3.5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>260%</> ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows</> them for <@ba.vup>3</> seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对范围内所有目标造成相当于攻击力<@ba.vup>260%</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>3</>秒，并延迟触发范围内的其他共振装置\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>260%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s)\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>260%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>260%</> ATK as Physical damage to all nearby enemies and <$ba.root>Binds</> them for <@ba.vup>2.5</> seconds. If the trap hits only <@ba.vup>1</> target, <$ba.root>Binds</> them for <@ba.vup>5</> seconds instead\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对周围所有目标造成相当于攻击力的<@ba.vup>260%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>2.5</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>270%</> ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows</> them for <@ba.vup>3</> seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对范围内所有目标造成相当于攻击力<@ba.vup>270%</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>3</>秒，并延迟触发范围内的其他共振装置\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>270%</> ATK as Physical damage and pushes the target away <@ba.vup>slightly</>\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>270%</>的物理伤害，并将其<@ba.vup>小力地</>推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>270%</> ATK as Physical damage to all nearby enemies and <$ba.root>Binds</> them for <@ba.vup>3</> seconds. If the trap hits only <@ba.vup>1</> target, <$ba.root>Binds</> them for <@ba.vup>5</> seconds instead\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对周围所有目标造成相当于攻击力的<@ba.vup>270%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>3</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>280%</> ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows</> them for <@ba.vup>3.5</> seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对范围内所有目标造成相当于攻击力<@ba.vup>280%</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>3.5</>秒，并延迟触发范围内的其他共振装置\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>280%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>2</> second(s)\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>280%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>2</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>280%</> ATK as Physical damage and pushes the target away <@ba.vup>slightly</>\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>280%</>的物理伤害，并将其<@ba.vup>小力地</>推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>280%</> ATK as Physical damage to all nearby enemies and <$ba.root>Binds</> them for <@ba.vup>3</> seconds. If the trap hits only <@ba.vup>1</> target, <$ba.root>Binds</> them for <@ba.vup>5.5</> seconds instead\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对周围所有目标造成相当于攻击力的<@ba.vup>280%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>3</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>5.5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>290%</> ATK as Physical damage and pushes the target away <@ba.vup>slightly</>\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>290%</>的物理伤害，并将其<@ba.vup>小力地</>推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>300%</> ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows</> them for <@ba.vup>4</> seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对范围内所有目标造成相当于攻击力<@ba.vup>300%</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>4</>秒，并延迟触发范围内的其他共振装置\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>300%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>2.5</> second(s)\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>300%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>2.5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>300%</> ATK as Physical damage and inflicts <@ba.vup>-25%</> DEF to the target for <@ba.vup>5</> seconds\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>300%</>的物理伤害，并使其防御力<@ba.vup>-25%</>，持续<@ba.vup>5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>300%</> ATK as Physical damage to all nearby enemies and <$ba.root>Binds</> them for <@ba.vup>3.5</> seconds. If the trap hits only <@ba.vup>1</> target, <$ba.root>Binds</> them for <@ba.vup>6</> seconds instead\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对周围所有目标造成相当于攻击力的<@ba.vup>300%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>3.5</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>6</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>310%</> ATK as Physical damage and inflicts <@ba.vup>-25%</> DEF to the target for <@ba.vup>5</> seconds\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>310%</>的物理伤害，并使其防御力<@ba.vup>-25%</>，持续<@ba.vup>5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>310%</> ATK as Physical damage and pushes the target away <@ba.vup>moderately</>\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>310%</>的物理伤害，并将其<@ba.vup>中等力度地</>推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>320%</> ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows</> them for <@ba.vup>4.5</> seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对范围内所有目标造成相当于攻击力<@ba.vup>320%</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>4.5</>秒，并延迟触发范围内的其他共振装置\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>320%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>2.5</> second(s)\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>320%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>2.5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>320%</> ATK as Physical damage and inflicts <@ba.vup>-25%</> DEF to the target for <@ba.vup>5</> seconds\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>320%</>的物理伤害，并使其防御力<@ba.vup>-25%</>，持续<@ba.vup>5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>330%</> ATK as Physical damage and inflicts <@ba.vup>-25%</> DEF to the target for <@ba.vup>5</> seconds\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>330%</>的物理伤害，并使其防御力<@ba.vup>-25%</>，持续<@ba.vup>5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>330%</> ATK as Physical damage and pushes the target away <@ba.vup>moderately</>\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>330%</>的物理伤害，并将其<@ba.vup>中等力度地</>推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>350%</> ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows</> them for <@ba.vup>5</> seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对范围内所有目标造成相当于攻击力<@ba.vup>350%</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>5</>秒，并延迟触发范围内的其他共振装置\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>350%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>3</> second(s)\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>350%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>3</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>350%</> ATK as Physical damage and inflicts <@ba.vup>-25%</> DEF to the target for <@ba.vup>5</> seconds\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>350%</>的物理伤害，并使其防御力<@ba.vup>-25%</>，持续<@ba.vup>5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>350%</> ATK as Physical damage and pushes the target away <@ba.vup>moderately</>\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>350%</>的物理伤害，并将其<@ba.vup>中等力度地</>推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>360%</> ATK as Physical damage and inflicts <@ba.vup>-25%</> DEF to the target for <@ba.vup>5</> seconds\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>360%</>的物理伤害，并使其防御力<@ba.vup>-25%</>，持续<@ba.vup>5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>370%</> ATK as Physical damage and inflicts <@ba.vup>-30%</> DEF to the target for <@ba.vup>5</> seconds\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>370%</>的物理伤害，并使其防御力<@ba.vup>-30%</>，持续<@ba.vup>5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>380%</> ATK as Physical damage and pushes the target away <@ba.vup>greatly</>\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>380%</>的物理伤害，并将其<@ba.vup>较大力地</>推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>390%</> ATK as Physical damage and inflicts <@ba.vup>-32%</> DEF to the target for <@ba.vup>5</> seconds\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>390%</>的物理伤害，并使其防御力<@ba.vup>-32%</>，持续<@ba.vup>5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>420%</> ATK as Physical damage and inflicts <@ba.vup>-33%</> DEF to the target for <@ba.vup>5</> seconds\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>420%</>的物理伤害，并使其防御力<@ba.vup>-33%</>，持续<@ba.vup>5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>450%</> ATK as Physical damage and inflicts <@ba.vup>-35%</> DEF to the target for <@ba.vup>5</> seconds\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>450%</>的物理伤害，并使其防御力<@ba.vup>-35%</>，持续<@ba.vup>5</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows</> them for <@ba.vup>{sluggish}</> seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对范围内所有目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒，并延迟触发范围内的其他共振装置\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>{constraint}</> second(s)\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage and inflicts <@ba.vup>-{-def:0%}</> DEF to the target for <@ba.vup>{duration}</> seconds\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其防御力<@ba.vup>-{-def:0%}</>，持续<@ba.vup>{duration}</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage and pushes the target away <@ba.vup>greatly</>\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并将其<@ba.vup>较大力地</>推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage and pushes the target away <@ba.vup>moderately</>\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并将其<@ba.vup>中等力度地</>推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage and pushes the target away <@ba.vup>slightly</>\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并将其<@ba.vup>小力地</>推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to all nearby enemies and <$ba.root>Binds</> them for <@ba.vup>{duration}</> seconds. If the trap hits only <@ba.vup>1</> target, <$ba.root>Binds</> them for <@ba.vup>{duration_2}</> seconds instead\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对周围所有目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{duration}</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>{duration_2}</>秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals {atk_scale:0%} ATK as Arts damage to all enemies in range and Slows them for {sluggish} seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对范围内所有目标造成相当于攻击力{atk_scale:0%}的法术伤害，使其停顿{sluggish}秒，并延迟触发范围内的其他共振装置\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals {atk_scale:0%} ATK as Physical damage and Binds the target for {constraint} second(s)\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的{atk_scale:0%}的物理伤害，并使其束缚{constraint}秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals {atk_scale:0%} ATK as Physical damage and inflicts -{-def:0%} DEF to the target for {duration} seconds\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的{atk_scale:0%}的物理伤害，并使其防御力-{-def:0%}，持续{duration}秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals {atk_scale:0%} ATK as Physical damage and pushes the target away greatly\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的{atk_scale:0%}的物理伤害，并将其较大力地推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals {atk_scale:0%} ATK as Physical damage and pushes the target away moderately\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的{atk_scale:0%}的物理伤害，并将其中等力度地推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals {atk_scale:0%} ATK as Physical damage and pushes the target away slightly\nActive Effect: Immediately gets 1 trap=被动效果：陷阱触发时对目标造成相当于攻击力的{atk_scale:0%}的物理伤害，并将其小力地推动\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, deals {atk_scale:0%} ATK as Physical damage to all nearby enemies and Binds them for {duration} seconds. If the trap hits only 1 target, Binds them for {duration_2} seconds instead\nActive Effect: Immediately gain 1 trap=被动效果：陷阱触发时对周围所有目标造成相当于攻击力的{atk_scale:0%}的物理伤害，并使其束缚{duration}秒,如果陷阱只命中1名敌人，则使其束缚{duration_2}秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, Slows all surrounding targets and inflicts 15% Fragile, lasting for 5s\nActive Effect: Attack Interval reduces; ATK +30%; Attacks prioritize enemies affected by GRZMOT Mines\nSkill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends=被动效果：陷阱触发时使周围所有目标停顿并获得15%的脆弱效果，持续5秒\n主动效果：攻击间隔缩短，攻击力+30%，优先攻击受到雷鸣地雷效果影响的敌人\n攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱
Passive Effect: When a trap is triggered, Slows all surrounding targets and inflicts 15% Fragile, lasting for 5s\nActive Effect: Attack Interval reduces; ATK +35%; Attacks prioritize enemies affected by GRZMOT Mines\nSkill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends=被动效果：陷阱触发时使周围所有目标停顿并获得15%的脆弱效果，持续5秒\n主动效果：攻击间隔缩短，攻击力+35%，优先攻击受到雷鸣地雷效果影响的敌人\n攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱
Passive Effect: When a trap is triggered, Slows all surrounding targets and inflicts 15% Fragile, lasting for 5s\nActive Effect: Attack Interval reduces; ATK +40%; Attacks prioritize enemies affected by GRZMOT Mines\nSkill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends=被动效果：陷阱触发时使周围所有目标停顿并获得15%的脆弱效果，持续5秒\n主动效果：攻击间隔缩短，攻击力+40%，优先攻击受到雷鸣地雷效果影响的敌人\n攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱
Passive Effect: When a trap is triggered, Slows all surrounding targets and inflicts 20% Fragile, lasting for 6s\nActive Effect: Attack Interval reduces; ATK +45%; Attacks prioritize enemies affected by GRZMOT Mines\nSkill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends=被动效果：陷阱触发时使周围所有目标停顿并获得20%的脆弱效果，持续6秒\n主动效果：攻击间隔缩短，攻击力+45%，优先攻击受到雷鸣地雷效果影响的敌人\n攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱
Passive Effect: When a trap is triggered, Slows all surrounding targets and inflicts 20% Fragile, lasting for 6s\nActive Effect: Attack Interval reduces; ATK +50%; Attacks prioritize enemies affected by GRZMOT Mines\nSkill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends=被动效果：陷阱触发时使周围所有目标停顿并获得20%的脆弱效果，持续6秒\n主动效果：攻击间隔缩短，攻击力+50%，优先攻击受到雷鸣地雷效果影响的敌人\n攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱
Passive Effect: When a trap is triggered, Slows all surrounding targets and inflicts 20% Fragile, lasting for 6s\nActive Effect: Attack Interval reduces; ATK +55%; Attacks prioritize enemies affected by GRZMOT Mines\nSkill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends=被动效果：陷阱触发时使周围所有目标停顿并获得20%的脆弱效果，持续6秒\n主动效果：攻击间隔缩短，攻击力+55%，优先攻击受到雷鸣地雷效果影响的敌人\n攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱
Passive Effect: When a trap is triggered, Slows all surrounding targets and inflicts 25% Fragile, lasting for 6s\nActive Effect: Attack Interval reduces; ATK +60%; Attacks prioritize enemies affected by GRZMOT Mines\nSkill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends=被动效果：陷阱触发时使周围所有目标停顿并获得25%的脆弱效果，持续6秒\n主动效果：攻击间隔缩短，攻击力+60%，优先攻击受到雷鸣地雷效果影响的敌人\n攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱
Passive Effect: When a trap is triggered, Slows all surrounding targets and inflicts 30% Fragile, lasting for 7s\nActive Effect: Attack Interval reduces; ATK +70%; Attacks prioritize enemies affected by GRZMOT Mines\nSkill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends=被动效果：陷阱触发时使周围所有目标停顿并获得30%的脆弱效果，持续7秒\n主动效果：攻击间隔缩短，攻击力+70%，优先攻击受到雷鸣地雷效果影响的敌人\n攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱
Passive Effect: When a trap is triggered, Slows all surrounding targets and inflicts 30% Fragile, lasting for 7s\nActive Effect: Attack Interval reduces; ATK +80%; Attacks prioritize enemies affected by GRZMOT Mines\nSkill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends=被动效果：陷阱触发时使周围所有目标停顿并获得30%的脆弱效果，持续7秒\n主动效果：攻击间隔缩短，攻击力+80%，优先攻击受到雷鸣地雷效果影响的敌人\n攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱
Passive Effect: When a trap is triggered, Slows all surrounding targets and inflicts 35% Fragile, lasting for 7s\nActive Effect: Attack Interval reduces; ATK +90%; Attacks prioritize enemies affected by GRZMOT Mines\nSkill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends=被动效果：陷阱触发时使周围所有目标停顿并获得35%的脆弱效果，持续7秒\n主动效果：攻击间隔缩短，攻击力+90%，优先攻击受到雷鸣地雷效果影响的敌人\n攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱
Passive Effect: When a trap is triggered, Slows all surrounding targets and inflicts {fake_damage_scale:0%} Fragile, lasting for {sluggish}s\nActive Effect: Attack Interval reduces; ATK +{atk:0%}; Attacks prioritize enemies affected by GRZMOT Mines\nSkill activation grants 40 ammo and the skill ends when all ammo is used (Can manually deactivate skill); Gains 2 traps when this skill ends=被动效果：陷阱触发时使周围所有目标停顿并获得{fake_damage_scale:0%}的脆弱效果，持续{sluggish}秒\n主动效果：攻击间隔缩短，攻击力+{atk:0%}，优先攻击受到雷鸣地雷效果影响的敌人\n攻击装有40发子弹，打完后技能结束（期间可随时停止技能），技能结束时获得两个陷阱
Passive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -10%, lasting for 7s\nActive Effect: Immediately gains 1 trap=被动效果：陷阱触发时使周围所有目标停顿且物理与法术命中率-10%，持续7秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -15%, lasting for 7s\nActive Effect: Immediately gains 1 trap=被动效果：陷阱触发时使周围所有目标停顿且物理与法术命中率-15%，持续7秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -20%, lasting for 7s\nActive Effect: Immediately gains 1 trap=被动效果：陷阱触发时使周围所有目标停顿且物理与法术命中率-20%，持续7秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -20%, lasting for 8s\nActive Effect: Immediately gains 1 trap=被动效果：陷阱触发时使周围所有目标停顿且物理与法术命中率-20%，持续8秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -25%, lasting for 8s\nActive Effect: Immediately gains 1 trap=被动效果：陷阱触发时使周围所有目标停顿且物理与法术命中率-25%，持续8秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -30%, lasting for 8s\nActive Effect: Immediately gains 1 trap=被动效果：陷阱触发时使周围所有目标停顿且物理与法术命中率-30%，持续8秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -30%, lasting for 9s\nActive Effect: Immediately gains 1 trap=被动效果：陷阱触发时使周围所有目标停顿且物理与法术命中率-30%，持续9秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -35%, lasting for 9s\nActive Effect: Immediately gains 1 trap=被动效果：陷阱触发时使周围所有目标停顿且物理与法术命中率-35%，持续9秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -40%, lasting for 10s\nActive Effect: Immediately gains 1 trap=被动效果：陷阱触发时使周围所有目标停顿且物理与法术命中率-40%，持续10秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -40%, lasting for 9s\nActive Effect: Immediately gains 1 trap=被动效果：陷阱触发时使周围所有目标停顿且物理与法术命中率-40%，持续9秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by {damage_hitrate_physical:0%}, lasting for {sluggish}s\nActive Effect: Immediately gains 1 trap=被动效果：陷阱触发时使周围所有目标停顿且物理与法术命中率{damage_hitrate_physical:0%}，持续{sluggish}秒\n主动效果：立即获得一个陷阱
Passive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for 4s\nActive Effect: Sets up Deployable Shield to increase this unit's DEF by +150%; Attack Range reduces; Attacks deal splash Physical damage to all enemies around the target that ignores 200 of their DEF\nGains 1 trap when this skill ends=被动效果：陷阱触发时使周围所有目标晕眩，持续4秒\n主动效果：架设机动护盾使自身防御力+150%，攻击范围缩小，攻击对目标周围造成溅射物理伤害且无视其200的防御力\n技能结束时获得一个陷阱
Passive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for 4s\nActive Effect: Sets up Deployable Shield to increase this unit's DEF by +150%; Attack Range reduces; Attacks deal splash Physical damage to all enemies around the target that ignores 250 of their DEF\nGains 1 trap when this skill ends=被动效果：陷阱触发时使周围所有目标晕眩，持续4秒\n主动效果：架设机动护盾使自身防御力+150%，攻击范围缩小，攻击对目标周围造成溅射物理伤害且无视其250的防御力\n技能结束时获得一个陷阱
Passive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for 4s\nActive Effect: Sets up Deployable Shield to increase this unit's DEF by +150%; Attack Range reduces; Attacks deal splash Physical damage to all enemies around the target that ignores 300 of their DEF\nGains 1 trap when this skill ends=被动效果：陷阱触发时使周围所有目标晕眩，持续4秒\n主动效果：架设机动护盾使自身防御力+150%，攻击范围缩小，攻击对目标周围造成溅射物理伤害且无视其300的防御力\n技能结束时获得一个陷阱
Passive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for 4s\nActive Effect: Sets up Deployable Shield to increase this unit's DEF by +200%; Attack Range reduces; Attacks deal splash Physical damage to all enemies around the target that ignores 350 of their DEF\nGains 1 trap when this skill ends=被动效果：陷阱触发时使周围所有目标晕眩，持续4秒\n主动效果：架设机动护盾使自身防御力+200%，攻击范围缩小，攻击对目标周围造成溅射物理伤害且无视其350的防御力\n技能结束时获得一个陷阱
Passive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for 4s\nActive Effect: Sets up Deployable Shield to increase this unit's DEF by +200%; Attack Range reduces; Attacks deal splash Physical damage to all enemies around the target that ignores 400 of their DEF\nGains 1 trap when this skill ends=被动效果：陷阱触发时使周围所有目标晕眩，持续4秒\n主动效果：架设机动护盾使自身防御力+200%，攻击范围缩小，攻击对目标周围造成溅射物理伤害且无视其400的防御力\n技能结束时获得一个陷阱
Passive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for 4s\nActive Effect: Sets up Deployable Shield to increase this unit's DEF by +200%; Attack Range reduces; Attacks deal splash Physical damage to all enemies around the target that ignores 450 of their DEF\nGains 1 trap when this skill ends=被动效果：陷阱触发时使周围所有目标晕眩，持续4秒\n主动效果：架设机动护盾使自身防御力+200%，攻击范围缩小，攻击对目标周围造成溅射物理伤害且无视其450的防御力\n技能结束时获得一个陷阱
Passive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for 4s\nActive Effect: Sets up Deployable Shield to increase this unit's DEF by +250%; Attack Range reduces; Attacks deal splash Physical damage to all enemies around the target that ignores 500 of their DEF\nGains 1 trap when this skill ends=被动效果：陷阱触发时使周围所有目标晕眩，持续4秒\n主动效果：架设机动护盾使自身防御力+250%，攻击范围缩小，攻击对目标周围造成溅射物理伤害且无视其500的防御力\n技能结束时获得一个陷阱
Passive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for 5s\nActive Effect: Sets up Deployable Shield to increase this unit's DEF by +250%; Attack Range reduces; Attacks deal splash Physical damage to all enemies around the target that ignores 600 of their DEF\nGains 1 trap when this skill ends=被动效果：陷阱触发时使周围所有目标晕眩，持续5秒\n主动效果：架设机动护盾使自身防御力+250%，攻击范围缩小，攻击对目标周围造成溅射物理伤害且无视其600的防御力\n技能结束时获得一个陷阱
Passive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for 5s\nActive Effect: Sets up Deployable Shield to increase this unit's DEF by +250%; Attack Range reduces; Attacks deal splash Physical damage to all enemies around the target that ignores 700 of their DEF\nGains 1 trap when this skill ends=被动效果：陷阱触发时使周围所有目标晕眩，持续5秒\n主动效果：架设机动护盾使自身防御力+250%，攻击范围缩小，攻击对目标周围造成溅射物理伤害且无视其700的防御力\n技能结束时获得一个陷阱
Passive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for 5s\nActive Effect: Sets up Deployable Shield to increase this unit's DEF by +300%; Attack Range reduces; Attacks deal splash Physical damage to all enemies around the target that ignores 800 of their DEF\nGains 1 trap when this skill ends=被动效果：陷阱触发时使周围所有目标晕眩，持续5秒\n主动效果：架设机动护盾使自身防御力+300%，攻击范围缩小，攻击对目标周围造成溅射物理伤害且无视其800的防御力\n技能结束时获得一个陷阱
Passive Effect: When a trap is triggered, Stuns all surrounding targets, lasting for {stun}s\nActive Effect: Sets up Deployable Shield to increase this unit's DEF by +{def:0%}; Attack Range reduces; Attacks deal splash Physical damage to all enemies around the target that ignores {def_penetrate_fixed} of their DEF\nGains 1 trap when this skill ends=被动效果：陷阱触发时使周围所有目标晕眩，持续{stun}秒\n主动效果：架设机动护盾使自身防御力+{def:0%}，攻击范围缩小，攻击对目标周围造成溅射物理伤害且无视其{def_penetrate_fixed}的防御力\n技能结束时获得一个陷阱
Passive Effect: When a Welcome Mat is triggered, deals 100% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 120% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时造成100%的物理伤害，并使其束缚1.5秒；若其在攻击范围内,则立即对其进行攻击力120%的3次攻击；主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals 110% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 125% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时造成110%的物理伤害，并使其束缚1.5秒；若其在攻击范围内,则立即对其进行攻击力125%的3次攻击；主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals 120% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 130% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时造成120%的物理伤害，并使其束缚1.5秒；若其在攻击范围内,则立即对其进行攻击力130%的3次攻击；主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals 130% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 135% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时造成130%的物理伤害，并使其束缚1.5秒；若其在攻击范围内,则立即对其进行攻击力135%的3次攻击；主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals 140% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 140% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时造成140%的物理伤害，并使其束缚1.5秒；若其在攻击范围内,则立即对其进行攻击力140%的3次攻击；主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals 150% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 145% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时造成150%的物理伤害，并使其束缚1.5秒；若其在攻击范围内,则立即对其进行攻击力145%的3次攻击；主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals 160% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 150% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时造成160%的物理伤害，并使其束缚1.5秒；若其在攻击范围内,则立即对其进行攻击力150%的3次攻击；主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals 170% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 160% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时造成170%的物理伤害，并使其束缚1.5秒；若其在攻击范围内,则立即对其进行攻击力160%的3次攻击；主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals 180% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 170% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时造成180%的物理伤害，并使其束缚1.5秒；若其在攻击范围内,则立即对其进行攻击力170%的3次攻击；主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals 200% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 180% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时造成200%的物理伤害，并使其束缚1.5秒；若其在攻击范围内,则立即对其进行攻击力180%的3次攻击；主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals 200% ATK as Physical damage and Stuns the target for 1 second(s)\nActive Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时对目标造成相当于攻击力的200%的物理伤害，并使其晕眩1秒\n主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals 210% ATK as Physical damage and Stuns the target for 1 second(s)\nActive Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时对目标造成相当于攻击力的210%的物理伤害，并使其晕眩1秒\n主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals 220% ATK as Physical damage and Stuns the target for 1 second(s)\nActive Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时对目标造成相当于攻击力的220%的物理伤害，并使其晕眩1秒\n主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals 240% ATK as Physical damage and Stuns the target for 1 second(s)\nActive Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时对目标造成相当于攻击力的240%的物理伤害，并使其晕眩1秒\n主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals 250% ATK as Physical damage and Stuns the target for 1 second(s)\nActive Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时对目标造成相当于攻击力的250%的物理伤害，并使其晕眩1秒\n主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals 260% ATK as Physical damage and Stuns the target for 1 second(s)\nActive Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时对目标造成相当于攻击力的260%的物理伤害，并使其晕眩1秒\n主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals 280% ATK as Physical damage and Stuns the target for 1 second(s)\nActive Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时对目标造成相当于攻击力的280%的物理伤害，并使其晕眩1秒\n主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals 300% ATK as Physical damage and Stuns the target for 1.2 second(s)\nActive Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时对目标造成相当于攻击力的300%的物理伤害，并使其晕眩1.2秒\n主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals 320% ATK as Physical damage and Stuns the target for 1.2 second(s)\nActive Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时对目标造成相当于攻击力的320%的物理伤害，并使其晕眩1.2秒\n主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals 350% ATK as Physical damage and Stuns the target for 1.5 second(s)\nActive Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时对目标造成相当于攻击力的350%的物理伤害，并使其晕眩1.5秒\n主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals <@ba.vup>100%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s); If the target is within range, immediately attack them <@ba.vup>3</> times, each dealing <@ba.vup>120%</> ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时造成<@ba.vup>100%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒；若其在攻击范围内,则立即对其进行攻击力<@ba.vup>120%</>的<@ba.vup>3</>次攻击；主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals <@ba.vup>110%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s); If the target is within range, immediately attack them <@ba.vup>3</> times, each dealing <@ba.vup>125%</> ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时造成<@ba.vup>110%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒；若其在攻击范围内,则立即对其进行攻击力<@ba.vup>125%</>的<@ba.vup>3</>次攻击；主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals <@ba.vup>120%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s); If the target is within range, immediately attack them <@ba.vup>3</> times, each dealing <@ba.vup>130%</> ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时造成<@ba.vup>120%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒；若其在攻击范围内,则立即对其进行攻击力<@ba.vup>130%</>的<@ba.vup>3</>次攻击；主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals <@ba.vup>130%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s); If the target is within range, immediately attack them <@ba.vup>3</> times, each dealing <@ba.vup>135%</> ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时造成<@ba.vup>130%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒；若其在攻击范围内,则立即对其进行攻击力<@ba.vup>135%</>的<@ba.vup>3</>次攻击；主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals <@ba.vup>140%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s); If the target is within range, immediately attack them <@ba.vup>3</> times, each dealing <@ba.vup>140%</> ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时造成<@ba.vup>140%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒；若其在攻击范围内,则立即对其进行攻击力<@ba.vup>140%</>的<@ba.vup>3</>次攻击；主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals <@ba.vup>150%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s); If the target is within range, immediately attack them <@ba.vup>3</> times, each dealing <@ba.vup>145%</> ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时造成<@ba.vup>150%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒；若其在攻击范围内,则立即对其进行攻击力<@ba.vup>145%</>的<@ba.vup>3</>次攻击；主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals <@ba.vup>160%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s); If the target is within range, immediately attack them <@ba.vup>3</> times, each dealing <@ba.vup>150%</> ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时造成<@ba.vup>160%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒；若其在攻击范围内,则立即对其进行攻击力<@ba.vup>150%</>的<@ba.vup>3</>次攻击；主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals <@ba.vup>170%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s); If the target is within range, immediately attack them <@ba.vup>3</> times, each dealing <@ba.vup>160%</> ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时造成<@ba.vup>170%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒；若其在攻击范围内,则立即对其进行攻击力<@ba.vup>160%</>的<@ba.vup>3</>次攻击；主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals <@ba.vup>180%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s); If the target is within range, immediately attack them <@ba.vup>3</> times, each dealing <@ba.vup>170%</> ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时造成<@ba.vup>180%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒；若其在攻击范围内,则立即对其进行攻击力<@ba.vup>170%</>的<@ba.vup>3</>次攻击；主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals <@ba.vup>200%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s); If the target is within range, immediately attack them <@ba.vup>3</> times, each dealing <@ba.vup>180%</> ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时造成<@ba.vup>200%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒；若其在攻击范围内,则立即对其进行攻击力<@ba.vup>180%</>的<@ba.vup>3</>次攻击；主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals <@ba.vup>200%</> ATK as Physical damage and <$ba.stun>Stuns</> the target for <@ba.vup>1</> second(s)\nActive Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时对目标造成相当于攻击力的<@ba.vup>200%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒\n主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals <@ba.vup>210%</> ATK as Physical damage and <$ba.stun>Stuns</> the target for <@ba.vup>1</> second(s)\nActive Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时对目标造成相当于攻击力的<@ba.vup>210%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒\n主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals <@ba.vup>220%</> ATK as Physical damage and <$ba.stun>Stuns</> the target for <@ba.vup>1</> second(s)\nActive Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时对目标造成相当于攻击力的<@ba.vup>220%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒\n主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals <@ba.vup>240%</> ATK as Physical damage and <$ba.stun>Stuns</> the target for <@ba.vup>1</> second(s)\nActive Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时对目标造成相当于攻击力的<@ba.vup>240%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒\n主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals <@ba.vup>250%</> ATK as Physical damage and <$ba.stun>Stuns</> the target for <@ba.vup>1</> second(s)\nActive Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时对目标造成相当于攻击力的<@ba.vup>250%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒\n主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals <@ba.vup>260%</> ATK as Physical damage and <$ba.stun>Stuns</> the target for <@ba.vup>1</> second(s)\nActive Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时对目标造成相当于攻击力的<@ba.vup>260%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒\n主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals <@ba.vup>280%</> ATK as Physical damage and <$ba.stun>Stuns</> the target for <@ba.vup>1</> second(s)\nActive Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时对目标造成相当于攻击力的<@ba.vup>280%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒\n主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals <@ba.vup>300%</> ATK as Physical damage and <$ba.stun>Stuns</> the target for <@ba.vup>1.2</> second(s)\nActive Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时对目标造成相当于攻击力的<@ba.vup>300%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>1.2</>秒\n主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals <@ba.vup>320%</> ATK as Physical damage and <$ba.stun>Stuns</> the target for <@ba.vup>1.2</> second(s)\nActive Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时对目标造成相当于攻击力的<@ba.vup>320%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>1.2</>秒\n主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals <@ba.vup>350%</> ATK as Physical damage and <$ba.stun>Stuns</> the target for <@ba.vup>1.5</> second(s)\nActive Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时对目标造成相当于攻击力的<@ba.vup>350%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>1.5</>秒\n主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage and <$ba.stun>Stuns</> the target for <@ba.vup>{stun}</> second(s)\nActive Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒\n主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals <@ba.vup>{trap_atk_scale:0%}</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>{constraint}</> second(s); If the target is within range, immediately attack them <@ba.vup>{times}</> times, each dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时造成<@ba.vup>{trap_atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒；若其在攻击范围内,则立即对其进行攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>{times}</>次攻击；主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals {atk_scale:0%} ATK as Physical damage and Stuns the target for {stun} second(s)\nActive Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时对目标造成相当于攻击力的{atk_scale:0%}的物理伤害，并使其晕眩{stun}秒\n主动效果：立即获得一个迎宾踏垫
Passive Effect: When a Welcome Mat is triggered, deals {trap_atk_scale:0%} ATK as Physical damage and Binds the target for {constraint} second(s); If the target is within range, immediately attack them {times} times, each dealing {atk_scale:0%} ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat=被动效果：迎宾踏垫触发时造成{trap_atk_scale:0%}的物理伤害，并使其束缚{constraint}秒；若其在攻击范围内,则立即对其进行攻击力{atk_scale:0%}的{times}次攻击；主动效果：立即获得一个迎宾踏垫
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 50%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 230% ATK as Physical damage\nCan store 2 charges=被动效果：携带此技能时，“打字机”的再部署时间缩短至50%\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力230%的物理伤害\n可充能2次
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 60%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 200% ATK as Physical damage\nCan store 2 charges=被动效果：携带此技能时，“打字机”的再部署时间缩短至60%\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力200%的物理伤害\n可充能2次
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 60%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 210% ATK as Physical damage\nCan store 2 charges=被动效果：携带此技能时，“打字机”的再部署时间缩短至60%\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力210%的物理伤害\n可充能2次
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 60%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 220% ATK as Physical damage\nCan store 2 charges=被动效果：携带此技能时，“打字机”的再部署时间缩短至60%\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力220%的物理伤害\n可充能2次
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 65%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 180% ATK as Physical damage\nCan store 2 charges=被动效果：携带此技能时，“打字机”的再部署时间缩短至65%\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力180%的物理伤害\n可充能2次
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 65%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 185% ATK as Physical damage\nCan store 2 charges=被动效果：携带此技能时，“打字机”的再部署时间缩短至65%\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力185%的物理伤害\n可充能2次
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 65%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 190% ATK as Physical damage\nCan store 2 charges=被动效果：携带此技能时，“打字机”的再部署时间缩短至65%\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力190%的物理伤害\n可充能2次
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 70%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 160% ATK as Physical damage\nCan store 1 charge=被动效果：携带此技能时，“打字机”的再部署时间缩短至70%\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力160%的物理伤害\n可充能1次
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 70%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 165% ATK as Physical damage\nCan store 1 charge=被动效果：携带此技能时，“打字机”的再部署时间缩短至70%\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力165%的物理伤害\n可充能1次
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 70%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 170% ATK as Physical damage\nCan store 1 charge=被动效果：携带此技能时，“打字机”的再部署时间缩短至70%\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力170%的物理伤害\n可充能1次
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to <@ba.vup>50%</>\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing <@ba.vup>230%</> ATK as Physical damage\n<@ba.rem>Can store 2 charges</>=被动效果：携带此技能时，“打字机”的再部署时间缩短至<@ba.vup>50%</>\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力<@ba.vup>230%</>的物理伤害\n<@ba.rem>可充能2次</>
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to <@ba.vup>60%</>\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing <@ba.vup>200%</> ATK as Physical damage\n<@ba.rem>Can store 2 charges</>=被动效果：携带此技能时，“打字机”的再部署时间缩短至<@ba.vup>60%</>\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力<@ba.vup>200%</>的物理伤害\n<@ba.rem>可充能2次</>
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to <@ba.vup>60%</>\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing <@ba.vup>210%</> ATK as Physical damage\n<@ba.rem>Can store 2 charges</>=被动效果：携带此技能时，“打字机”的再部署时间缩短至<@ba.vup>60%</>\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力<@ba.vup>210%</>的物理伤害\n<@ba.rem>可充能2次</>
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to <@ba.vup>60%</>\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing <@ba.vup>220%</> ATK as Physical damage\n<@ba.rem>Can store 2 charges</>=被动效果：携带此技能时，“打字机”的再部署时间缩短至<@ba.vup>60%</>\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力<@ba.vup>220%</>的物理伤害\n<@ba.rem>可充能2次</>
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to <@ba.vup>65%</>\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing <@ba.vup>180%</> ATK as Physical damage\n<@ba.rem>Can store 2 charges</>=被动效果：携带此技能时，“打字机”的再部署时间缩短至<@ba.vup>65%</>\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力<@ba.vup>180%</>的物理伤害\n<@ba.rem>可充能2次</>
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to <@ba.vup>65%</>\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing <@ba.vup>185%</> ATK as Physical damage\n<@ba.rem>Can store 2 charges</>=被动效果：携带此技能时，“打字机”的再部署时间缩短至<@ba.vup>65%</>\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力<@ba.vup>185%</>的物理伤害\n<@ba.rem>可充能2次</>
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to <@ba.vup>65%</>\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing <@ba.vup>190%</> ATK as Physical damage\n<@ba.rem>Can store 2 charges</>=被动效果：携带此技能时，“打字机”的再部署时间缩短至<@ba.vup>65%</>\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力<@ba.vup>190%</>的物理伤害\n<@ba.rem>可充能2次</>
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to <@ba.vup>70%</>\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing <@ba.vup>160%</> ATK as Physical damage\n<@ba.rem>Can store 1 charge</>=被动效果：携带此技能时，“打字机”的再部署时间缩短至<@ba.vup>70%</>\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力<@ba.vup>160%</>的物理伤害\n<@ba.rem>可充能1次</>
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to <@ba.vup>70%</>\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing <@ba.vup>165%</> ATK as Physical damage\n<@ba.rem>Can store 1 charge</>=被动效果：携带此技能时，“打字机”的再部署时间缩短至<@ba.vup>70%</>\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力<@ba.vup>165%</>的物理伤害\n<@ba.rem>可充能1次</>
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to <@ba.vup>70%</>\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing <@ba.vup>170%</> ATK as Physical damage\n<@ba.rem>Can store 1 charge</>=被动效果：携带此技能时，“打字机”的再部署时间缩短至<@ba.vup>70%</>\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力<@ba.vup>170%</>的物理伤害\n<@ba.rem>可充能1次</>
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to <@ba.vup>{respawn_time:0%}</>\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage\n<@ba.rem>Can store 1 charge</>=被动效果：携带此技能时，“打字机”的再部署时间缩短至<@ba.vup>{respawn_time:0%}</>\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\n<@ba.rem>可充能1次</>
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to <@ba.vup>{respawn_time:0%}</>\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage\n<@ba.rem>Can store 2 charges</>=被动效果：携带此技能时，“打字机”的再部署时间缩短至<@ba.vup>{respawn_time:0%}</>\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\n<@ba.rem>可充能2次</>
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to {respawn_time:0%}\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing {atk_scale:0%} ATK as Physical damage\nCan store 1 charge=被动效果：携带此技能时，“打字机”的再部署时间缩短至{respawn_time:0%}\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力{atk_scale:0%}的物理伤害\n可充能1次
Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to {respawn_time:0%}\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing {atk_scale:0%} ATK as Physical damage\nCan store 2 charges=被动效果：携带此技能时，“打字机”的再部署时间缩短至{respawn_time:0%}\n主动开启：立即对前方进行3次攻击，每次造成自身攻击力{atk_scale:0%}的物理伤害\n可充能2次
Passive Effect: When transferring Rhine Lab Operators, all Operators gain 5 SP and a barrier equal to 20% of max HP for 20s. Effect is doubled for Rhine Lab Operators.\n\n\nActive Effect: After deployment, the next 4 transfers refund half of Transfer Permits used. Transfers of Rhine Lab Operators do not count against this limit.=被动效果：调用莱茵生命干员时，场上所有干员获得5点技力和相当于自身20%最大生命值的屏障，持续20秒。场上莱茵生命干员获得2倍效果\n\n\n主动效果：部署后接下来4次调用返还一半调用凭证，期间若调用莱茵生命干员，则该次调用不会消耗次数
Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take 250% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1=被动：每个悲叹的仆役生成和升级时对周围所有敌人造成相当于死芒攻击力250%的法术伤害\n开启：立刻重新召唤所有悲叹的仆役，若场上没有悲叹的仆役存在则召唤1个
Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take 270% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1=被动：每个悲叹的仆役生成和升级时对周围所有敌人造成相当于死芒攻击力270%的法术伤害\n开启：立刻重新召唤所有悲叹的仆役，若场上没有悲叹的仆役存在则召唤1个
Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take 290% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1=被动：每个悲叹的仆役生成和升级时对周围所有敌人造成相当于死芒攻击力290%的法术伤害\n开启：立刻重新召唤所有悲叹的仆役，若场上没有悲叹的仆役存在则召唤1个
Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take 310% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1=被动：每个悲叹的仆役生成和升级时对周围所有敌人造成相当于死芒攻击力310%的法术伤害\n开启：立刻重新召唤所有悲叹的仆役，若场上没有悲叹的仆役存在则召唤1个
Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take 330% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1=被动：每个悲叹的仆役生成和升级时对周围所有敌人造成相当于死芒攻击力330%的法术伤害\n开启：立刻重新召唤所有悲叹的仆役，若场上没有悲叹的仆役存在则召唤1个
Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take 350% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1=被动：每个悲叹的仆役生成和升级时对周围所有敌人造成相当于死芒攻击力350%的法术伤害\n开启：立刻重新召唤所有悲叹的仆役，若场上没有悲叹的仆役存在则召唤1个
Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take 370% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1=被动：每个悲叹的仆役生成和升级时对周围所有敌人造成相当于死芒攻击力370%的法术伤害\n开启：立刻重新召唤所有悲叹的仆役，若场上没有悲叹的仆役存在则召唤1个
Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take 400% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1=被动：每个悲叹的仆役生成和升级时对周围所有敌人造成相当于死芒攻击力400%的法术伤害\n开启：立刻重新召唤所有悲叹的仆役，若场上没有悲叹的仆役存在则召唤1个
Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take 420% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1=被动：每个悲叹的仆役生成和升级时对周围所有敌人造成相当于死芒攻击力420%的法术伤害\n开启：立刻重新召唤所有悲叹的仆役，若场上没有悲叹的仆役存在则召唤1个
Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take 450% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1=被动：每个悲叹的仆役生成和升级时对周围所有敌人造成相当于死芒攻击力450%的法术伤害\n开启：立刻重新召唤所有悲叹的仆役，若场上没有悲叹的仆役存在则召唤1个
Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take <@ba.vup>250%</> of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1=被动：每个悲叹的仆役生成和升级时对周围所有敌人造成相当于死芒攻击力<@ba.vup>250%</>的法术伤害\n开启：立刻重新召唤所有悲叹的仆役，若场上没有悲叹的仆役存在则召唤1个
Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take <@ba.vup>270%</> of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1=被动：每个悲叹的仆役生成和升级时对周围所有敌人造成相当于死芒攻击力<@ba.vup>270%</>的法术伤害\n开启：立刻重新召唤所有悲叹的仆役，若场上没有悲叹的仆役存在则召唤1个
Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take <@ba.vup>290%</> of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1=被动：每个悲叹的仆役生成和升级时对周围所有敌人造成相当于死芒攻击力<@ba.vup>290%</>的法术伤害\n开启：立刻重新召唤所有悲叹的仆役，若场上没有悲叹的仆役存在则召唤1个
Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take <@ba.vup>310%</> of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1=被动：每个悲叹的仆役生成和升级时对周围所有敌人造成相当于死芒攻击力<@ba.vup>310%</>的法术伤害\n开启：立刻重新召唤所有悲叹的仆役，若场上没有悲叹的仆役存在则召唤1个
Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take <@ba.vup>330%</> of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1=被动：每个悲叹的仆役生成和升级时对周围所有敌人造成相当于死芒攻击力<@ba.vup>330%</>的法术伤害\n开启：立刻重新召唤所有悲叹的仆役，若场上没有悲叹的仆役存在则召唤1个
Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take <@ba.vup>350%</> of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1=被动：每个悲叹的仆役生成和升级时对周围所有敌人造成相当于死芒攻击力<@ba.vup>350%</>的法术伤害\n开启：立刻重新召唤所有悲叹的仆役，若场上没有悲叹的仆役存在则召唤1个
Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take <@ba.vup>370%</> of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1=被动：每个悲叹的仆役生成和升级时对周围所有敌人造成相当于死芒攻击力<@ba.vup>370%</>的法术伤害\n开启：立刻重新召唤所有悲叹的仆役，若场上没有悲叹的仆役存在则召唤1个
Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take <@ba.vup>400%</> of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1=被动：每个悲叹的仆役生成和升级时对周围所有敌人造成相当于死芒攻击力<@ba.vup>400%</>的法术伤害\n开启：立刻重新召唤所有悲叹的仆役，若场上没有悲叹的仆役存在则召唤1个
Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take <@ba.vup>420%</> of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1=被动：每个悲叹的仆役生成和升级时对周围所有敌人造成相当于死芒攻击力<@ba.vup>420%</>的法术伤害\n开启：立刻重新召唤所有悲叹的仆役，若场上没有悲叹的仆役存在则召唤1个
Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take <@ba.vup>450%</> of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1=被动：每个悲叹的仆役生成和升级时对周围所有敌人造成相当于死芒攻击力<@ba.vup>450%</>的法术伤害\n开启：立刻重新召唤所有悲叹的仆役，若场上没有悲叹的仆役存在则召唤1个
Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take <@ba.vup>{atk_scale:0%}</> of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1=被动：每个悲叹的仆役生成和升级时对周围所有敌人造成相当于死芒攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害\n开启：立刻重新召唤所有悲叹的仆役，若场上没有悲叹的仆役存在则召唤1个
Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take {atk_scale:0%} of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1=被动：每个悲叹的仆役生成和升级时对周围所有敌人造成相当于死芒攻击力{atk_scale:0%}的法术伤害\n开启：立刻重新召唤所有悲叹的仆役，若场上没有悲叹的仆役存在则召唤1个
Passive effect: Whenever an allied high ground unit deals damage to a unit, they gain 5% ATK for 1s. Stacks up to 10 times; duration is refreshed whenever it is stacked again.\n\nActive effect: Place a [Eunectes' Beacon]. Draws attacks from allies. When attacked by your Operators, restores 1 SP to them and increases target ASPD.=被动效果：我方高台单位每对一个单位造成伤害，攻击力+5%，持续1秒，最多可叠加10次（每次叠加刷新持续时间）\n\n主动效果：放置【丛林用示踪信标】，容易受到我方攻击，被我方干员攻击时，为其回复1点技力，并提高目标的攻击速度
Passive Upgrade: Duration of single-instance Stun, Cold, and Frozen effects on enemies increased by 100%.=被动效果升级：敌人受到的一次性晕眩、寒冷、冰冻异常效果影响时间提高100%
Passive Upgrade: Enemies affected by Slow, Bind, or Levitate take 30% more damage.=被动效果升级：敌人处于停顿、束缚、浮空异常状态时受到的伤害提升30%
Passive Upgrade: For each Tactical Equipment of a distinct class that an Operator has, they gain +15% ATK and +0.12 SP recovery rate per second (stacks).=被动效果升级：所有干员每拥有1种不同职业的战术装备，自身攻击力+15%且技力自然回复速度+0.12/秒（可叠加）
Passive Upgrade: Operators gain +50% ATK for 3s when healed (additional heals increase duration but effect not stacks).=被动效果升级：所有我方干员受到治疗后的3秒内攻击力+50%（加成不叠加，刷新持续时间）
Passive Upgrade: Operators recover 1 SP when healed.=被动效果升级：所有我方干员受到治疗后回复1点技力
Passive Upgrade: Operators that have 3 or more types of Tactical Equipment generate 5 DP and 1 Transfer Permit every 10 seconds.=被动效果升级：拥有3种及以上战术装备的干员，每10秒产出5点部署费用和１点调用凭证
Passive: <$ba.sluggish>Slows</> enemies within the Attack Range of this unit and drones every <@ba.vup>3</> seconds for <@ba.vup>0.7</> seconds\nActive: Instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>1.6</> seconds. <@ba.rem>Retreats all drones after this effect ends</>=被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>3</>秒<$ba.sluggish>停顿</><@ba.vup>0.7</>秒\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>1.6</>秒，<@ba.rem>技能结束时回收所有无人机</>
Passive: <$ba.sluggish>Slows</> enemies within the Attack Range of this unit and drones every <@ba.vup>3</> seconds for <@ba.vup>0.7</> seconds\nActive: Instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>1.7</> seconds. <@ba.rem>Retreats all drones after this effect ends</>=被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>3</>秒<$ba.sluggish>停顿</><@ba.vup>0.7</>秒\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>1.7</>秒，<@ba.rem>技能结束时回收所有无人机</>
Passive: <$ba.sluggish>Slows</> enemies within the Attack Range of this unit and drones every <@ba.vup>3</> seconds for <@ba.vup>0.7</> seconds\nActive: Instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>1.8</> seconds. <@ba.rem>Retreats all drones after this effect ends</>=被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>3</>秒<$ba.sluggish>停顿</><@ba.vup>0.7</>秒\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>1.8</>秒，<@ba.rem>技能结束时回收所有无人机</>
Passive: <$ba.sluggish>Slows</> enemies within the Attack Range of this unit and drones every <@ba.vup>3</> seconds for <@ba.vup>0.8</> seconds\nActive: Instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>1.9</> seconds. <@ba.rem>Retreats all drones after this effect ends</>=被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>3</>秒<$ba.sluggish>停顿</><@ba.vup>0.8</>秒\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>1.9</>秒，<@ba.rem>技能结束时回收所有无人机</>
Passive: <$ba.sluggish>Slows</> enemies within the Attack Range of this unit and drones every <@ba.vup>3</> seconds for <@ba.vup>0.8</> seconds\nActive: Instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>2.1</> seconds. <@ba.rem>Retreats all drones after this effect ends</>=被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>3</>秒<$ba.sluggish>停顿</><@ba.vup>0.8</>秒\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>2.1</>秒，<@ba.rem>技能结束时回收所有无人机</>
Passive: <$ba.sluggish>Slows</> enemies within the Attack Range of this unit and drones every <@ba.vup>3</> seconds for <@ba.vup>0.8</> seconds\nActive: Instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>2</> seconds. <@ba.rem>Retreats all drones after this effect ends</>=被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>3</>秒<$ba.sluggish>停顿</><@ba.vup>0.8</>秒\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>2</>秒，<@ba.rem>技能结束时回收所有无人机</>
Passive: <$ba.sluggish>Slows</> enemies within the Attack Range of this unit and drones every <@ba.vup>3</> seconds for <@ba.vup>0.9</> seconds\nActive: Instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>2.2</> seconds. <@ba.rem>Retreats all drones after this effect ends</>=被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>3</>秒<$ba.sluggish>停顿</><@ba.vup>0.9</>秒\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>2.2</>秒，<@ba.rem>技能结束时回收所有无人机</>
Passive: <$ba.sluggish>Slows</> enemies within the Attack Range of this unit and drones every <@ba.vup>3</> seconds for <@ba.vup>0.9</> seconds\nActive: Instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>2.3</> seconds. <@ba.rem>Retreats all drones after this effect ends</>=被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>3</>秒<$ba.sluggish>停顿</><@ba.vup>0.9</>秒\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>2.3</>秒，<@ba.rem>技能结束时回收所有无人机</>
Passive: <$ba.sluggish>Slows</> enemies within the Attack Range of this unit and drones every <@ba.vup>3</> seconds for <@ba.vup>0.9</> seconds\nActive: Instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>2.4</> seconds. <@ba.rem>Retreats all drones after this effect ends</>=被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>3</>秒<$ba.sluggish>停顿</><@ba.vup>0.9</>秒\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>2.4</>秒，<@ba.rem>技能结束时回收所有无人机</>
Passive: <$ba.sluggish>Slows</> enemies within the Attack Range of this unit and drones every <@ba.vup>3</> seconds for <@ba.vup>1</> seconds\nActive: Instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>2.5</> seconds. <@ba.rem>Retreats all drones after this effect ends</>=被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>3</>秒<$ba.sluggish>停顿</><@ba.vup>1</>秒\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>2.5</>秒，<@ba.rem>技能结束时回收所有无人机</>
Passive: <$ba.sluggish>Slows</> enemies within the Attack Range of this unit and drones every <@ba.vup>{attack@interval}</> seconds for <@ba.vup>{attack@sluggish}</> seconds\nActive: Instead of <$ba.sluggish>Slowing</>, <$ba.root>Binds</> targets for <@ba.vup>{attack@frozen_duration}</> seconds. <@ba.rem>Retreats all drones after this effect ends</>=被动效果：使自身和无人机攻击范围内的敌方单位每<@ba.vup>{attack@interval}</>秒<$ba.sluggish>停顿</><@ba.vup>{attack@sluggish}</>秒\n主动开启：<$ba.sluggish>停顿</>变为<$ba.root>束缚</><@ba.vup>{attack@frozen_duration}</>秒，<@ba.rem>技能结束时回收所有无人机</>
Passive: All enemies' movement speed -15%. When defeated, they deal 800 Necrosis to nearby enemies and enemy traps within a 1.5 range=被动，所有敌人的移动速度-15%，且被击倒时对周围（距离1.5）的其他敌人和敌方trap造成800点【凋亡损伤】
Passive: Allied Exotic Beasts have -50% SP requirement, recover 1.5% of Max HP per second, and gain +30% ATK and Movement Speed (Automatically uses 1 unit per battle when in toolbox)=被动，友方神兽技力需求-50%，每秒回复1.5%最大生命值，攻击力+30%，移动速度+30%（携带时每场战斗自动消耗1个）
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.\nActive: Magallan and her drones gain +100 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends.=被动效果：无人机可以部署在近战位，进行单体法术攻击\n主动开启：麦哲伦和她的无人机攻击速度+100，无人机变为群体攻击，技能结束时回收所有无人机
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.\nActive: Magallan and her drones gain +115 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends.=被动效果：无人机可以部署在近战位，进行单体法术攻击\n主动开启：麦哲伦和她的无人机攻击速度+115，无人机变为群体攻击，技能结束时回收所有无人机
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.\nActive: Magallan and her drones gain +130 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends.=被动效果：无人机可以部署在近战位，进行单体法术攻击\n主动开启：麦哲伦和她的无人机攻击速度+130，无人机变为群体攻击，技能结束时回收所有无人机
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.\nActive: Magallan and her drones gain +150 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends.=被动效果：无人机可以部署在近战位，进行单体法术攻击\n主动开启：麦哲伦和她的无人机攻击速度+150，无人机变为群体攻击，技能结束时回收所有无人机
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.\nActive: Magallan and her drones gain +60 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends.=被动效果：无人机可以部署在近战位，进行单体法术攻击\n主动开启：麦哲伦和她的无人机攻击速度+60，无人机变为群体攻击，技能结束时回收所有无人机
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.\nActive: Magallan and her drones gain +65 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends.=被动效果：无人机可以部署在近战位，进行单体法术攻击\n主动开启：麦哲伦和她的无人机攻击速度+65，无人机变为群体攻击，技能结束时回收所有无人机
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.\nActive: Magallan and her drones gain +70 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends.=被动效果：无人机可以部署在近战位，进行单体法术攻击\n主动开启：麦哲伦和她的无人机攻击速度+70，无人机变为群体攻击，技能结束时回收所有无人机
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.\nActive: Magallan and her drones gain +80 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends.=被动效果：无人机可以部署在近战位，进行单体法术攻击\n主动开启：麦哲伦和她的无人机攻击速度+80，无人机变为群体攻击，技能结束时回收所有无人机
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.\nActive: Magallan and her drones gain +85 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends.=被动效果：无人机可以部署在近战位，进行单体法术攻击\n主动开启：麦哲伦和她的无人机攻击速度+85，无人机变为群体攻击，技能结束时回收所有无人机
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.\nActive: Magallan and her drones gain +90 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends.=被动效果：无人机可以部署在近战位，进行单体法术攻击\n主动开启：麦哲伦和她的无人机攻击速度+90，无人机变为群体攻击，技能结束时回收所有无人机
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.\nActive: Magallan and her drones gain +{attack_speed} ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends.=被动效果：无人机可以部署在近战位，进行单体法术攻击\n主动开启：麦哲伦和她的无人机攻击速度+{attack_speed}，无人机变为群体攻击，技能结束时回收所有无人机
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.\nActive: Magallan and her drones gain <@ba.vup>+100</> ASPD, and drones gain <@ba.vup>AoE</> attacks. <@ba.rem>Retreats all drones after this effect ends.</>=被动效果：无人机可以部署在近战位，进行单体法术攻击\n主动开启：麦哲伦和她的无人机攻击速度<@ba.vup>+100</>，无人机变为<@ba.vup>群体</>攻击，<@ba.rem>技能结束时回收所有无人机</>
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.\nActive: Magallan and her drones gain <@ba.vup>+115</> ASPD, and drones gain <@ba.vup>AoE</> attacks. <@ba.rem>Retreats all drones after this effect ends.</>=被动效果：无人机可以部署在近战位，进行单体法术攻击\n主动开启：麦哲伦和她的无人机攻击速度<@ba.vup>+115</>，无人机变为<@ba.vup>群体</>攻击，<@ba.rem>技能结束时回收所有无人机</>
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.\nActive: Magallan and her drones gain <@ba.vup>+130</> ASPD, and drones gain <@ba.vup>AoE</> attacks. <@ba.rem>Retreats all drones after this effect ends.</>=被动效果：无人机可以部署在近战位，进行单体法术攻击\n主动开启：麦哲伦和她的无人机攻击速度<@ba.vup>+130</>，无人机变为<@ba.vup>群体</>攻击，<@ba.rem>技能结束时回收所有无人机</>
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.\nActive: Magallan and her drones gain <@ba.vup>+150</> ASPD, and drones gain <@ba.vup>AoE</> attacks. <@ba.rem>Retreats all drones after this effect ends.</>=被动效果：无人机可以部署在近战位，进行单体法术攻击\n主动开启：麦哲伦和她的无人机攻击速度<@ba.vup>+150</>，无人机变为<@ba.vup>群体</>攻击，<@ba.rem>技能结束时回收所有无人机</>
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.\nActive: Magallan and her drones gain <@ba.vup>+60</> ASPD, and drones gain <@ba.vup>AoE</> attacks. <@ba.rem>Retreats all drones after this effect ends.</>=被动效果：无人机可以部署在近战位，进行单体法术攻击\n主动开启：麦哲伦和她的无人机攻击速度<@ba.vup>+60</>，无人机变为<@ba.vup>群体</>攻击，<@ba.rem>技能结束时回收所有无人机</>
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.\nActive: Magallan and her drones gain <@ba.vup>+65</> ASPD, and drones gain <@ba.vup>AoE</> attacks. <@ba.rem>Retreats all drones after this effect ends.</>=被动效果：无人机可以部署在近战位，进行单体法术攻击\n主动开启：麦哲伦和她的无人机攻击速度<@ba.vup>+65</>，无人机变为<@ba.vup>群体</>攻击，<@ba.rem>技能结束时回收所有无人机</>
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.\nActive: Magallan and her drones gain <@ba.vup>+70</> ASPD, and drones gain <@ba.vup>AoE</> attacks. <@ba.rem>Retreats all drones after this effect ends.</>=被动效果：无人机可以部署在近战位，进行单体法术攻击\n主动开启：麦哲伦和她的无人机攻击速度<@ba.vup>+70</>，无人机变为<@ba.vup>群体</>攻击，<@ba.rem>技能结束时回收所有无人机</>
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.\nActive: Magallan and her drones gain <@ba.vup>+80</> ASPD, and drones gain <@ba.vup>AoE</> attacks. <@ba.rem>Retreats all drones after this effect ends.</>=被动效果：无人机可以部署在近战位，进行单体法术攻击\n主动开启：麦哲伦和她的无人机攻击速度<@ba.vup>+80</>，无人机变为<@ba.vup>群体</>攻击，<@ba.rem>技能结束时回收所有无人机</>
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.\nActive: Magallan and her drones gain <@ba.vup>+85</> ASPD, and drones gain <@ba.vup>AoE</> attacks. <@ba.rem>Retreats all drones after this effect ends.</>=被动效果：无人机可以部署在近战位，进行单体法术攻击\n主动开启：麦哲伦和她的无人机攻击速度<@ba.vup>+85</>，无人机变为<@ba.vup>群体</>攻击，<@ba.rem>技能结束时回收所有无人机</>
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.\nActive: Magallan and her drones gain <@ba.vup>+90</> ASPD, and drones gain <@ba.vup>AoE</> attacks. <@ba.rem>Retreats all drones after this effect ends.</>=被动效果：无人机可以部署在近战位，进行单体法术攻击\n主动开启：麦哲伦和她的无人机攻击速度<@ba.vup>+90</>，无人机变为<@ba.vup>群体</>攻击，<@ba.rem>技能结束时回收所有无人机</>
Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage.\nActive: Magallan and her drones gain <@ba.vup>+{attack_speed}</> ASPD, and drones gain <@ba.vup>AoE</> attacks. <@ba.rem>Retreats all drones after this effect ends.</>=被动效果：无人机可以部署在近战位，进行单体法术攻击\n主动开启：麦哲伦和她的无人机攻击速度<@ba.vup>+{attack_speed}</>，无人机变为<@ba.vup>群体</>攻击，<@ba.rem>技能结束时回收所有无人机</>
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.\nActive: Magallan and her drones gain +100% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends.=被动效果：无人机可以部署在远程位，进行群体物理攻击\n主动开启：麦哲伦和她的无人机攻击力+100%，无人机攻击的爆炸范围扩大，技能结束时回收所有无人机
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.\nActive: Magallan and her drones gain +115% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends.=被动效果：无人机可以部署在远程位，进行群体物理攻击\n主动开启：麦哲伦和她的无人机攻击力+115%，无人机攻击的爆炸范围扩大，技能结束时回收所有无人机
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.\nActive: Magallan and her drones gain +130% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends.=被动效果：无人机可以部署在远程位，进行群体物理攻击\n主动开启：麦哲伦和她的无人机攻击力+130%，无人机攻击的爆炸范围扩大，技能结束时回收所有无人机
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.\nActive: Magallan and her drones gain +150% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends.=被动效果：无人机可以部署在远程位，进行群体物理攻击\n主动开启：麦哲伦和她的无人机攻击力+150%，无人机攻击的爆炸范围扩大，技能结束时回收所有无人机
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.\nActive: Magallan and her drones gain +60% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends.=被动效果：无人机可以部署在远程位，进行群体物理攻击\n主动开启：麦哲伦和她的无人机攻击力+60%，无人机攻击的爆炸范围扩大，技能结束时回收所有无人机
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.\nActive: Magallan and her drones gain +65% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends.=被动效果：无人机可以部署在远程位，进行群体物理攻击\n主动开启：麦哲伦和她的无人机攻击力+65%，无人机攻击的爆炸范围扩大，技能结束时回收所有无人机
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.\nActive: Magallan and her drones gain +70% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends.=被动效果：无人机可以部署在远程位，进行群体物理攻击\n主动开启：麦哲伦和她的无人机攻击力+70%，无人机攻击的爆炸范围扩大，技能结束时回收所有无人机
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.\nActive: Magallan and her drones gain +80% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends.=被动效果：无人机可以部署在远程位，进行群体物理攻击\n主动开启：麦哲伦和她的无人机攻击力+80%，无人机攻击的爆炸范围扩大，技能结束时回收所有无人机
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.\nActive: Magallan and her drones gain +85% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends.=被动效果：无人机可以部署在远程位，进行群体物理攻击\n主动开启：麦哲伦和她的无人机攻击力+85%，无人机攻击的爆炸范围扩大，技能结束时回收所有无人机
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.\nActive: Magallan and her drones gain +90% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends.=被动效果：无人机可以部署在远程位，进行群体物理攻击\n主动开启：麦哲伦和她的无人机攻击力+90%，无人机攻击的爆炸范围扩大，技能结束时回收所有无人机
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.\nActive: Magallan and her drones gain +{atk:0%} ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends.=被动效果：无人机可以部署在远程位，进行群体物理攻击\n主动开启：麦哲伦和她的无人机攻击力+{atk:0%}，无人机攻击的爆炸范围扩大，技能结束时回收所有无人机
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.\nActive: Magallan and her drones gain <@ba.vup>+100%</> ATK, and <@ba.vup>increases</> the AoE of drones' attacks. <@ba.rem>Retreats all drones after this effect ends.</>=被动效果：无人机可以部署在远程位，进行群体物理攻击\n主动开启：麦哲伦和她的无人机攻击力<@ba.vup>+100%</>，无人机攻击的爆炸范围<@ba.vup>扩大</>，<@ba.rem>技能结束时回收所有无人机</>
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.\nActive: Magallan and her drones gain <@ba.vup>+115%</> ATK, and <@ba.vup>increases</> the AoE of drones' attacks. <@ba.rem>Retreats all drones after this effect ends.</>=被动效果：无人机可以部署在远程位，进行群体物理攻击\n主动开启：麦哲伦和她的无人机攻击力<@ba.vup>+115%</>，无人机攻击的爆炸范围<@ba.vup>扩大</>，<@ba.rem>技能结束时回收所有无人机</>
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.\nActive: Magallan and her drones gain <@ba.vup>+130%</> ATK, and <@ba.vup>increases</> the AoE of drones' attacks. <@ba.rem>Retreats all drones after this effect ends.</>=被动效果：无人机可以部署在远程位，进行群体物理攻击\n主动开启：麦哲伦和她的无人机攻击力<@ba.vup>+130%</>，无人机攻击的爆炸范围<@ba.vup>扩大</>，<@ba.rem>技能结束时回收所有无人机</>
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.\nActive: Magallan and her drones gain <@ba.vup>+150%</> ATK, and <@ba.vup>increases</> the AoE of drones' attacks. <@ba.rem>Retreats all drones after this effect ends.</>=被动效果：无人机可以部署在远程位，进行群体物理攻击\n主动开启：麦哲伦和她的无人机攻击力<@ba.vup>+150%</>，无人机攻击的爆炸范围<@ba.vup>扩大</>，<@ba.rem>技能结束时回收所有无人机</>
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.\nActive: Magallan and her drones gain <@ba.vup>+60%</> ATK, and <@ba.vup>increases</> the AoE of drones' attacks. <@ba.rem>Retreats all drones after this effect ends.</>=被动效果：无人机可以部署在远程位，进行群体物理攻击\n主动开启：麦哲伦和她的无人机攻击力<@ba.vup>+60%</>，无人机攻击的爆炸范围<@ba.vup>扩大</>，<@ba.rem>技能结束时回收所有无人机</>
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.\nActive: Magallan and her drones gain <@ba.vup>+65%</> ATK, and <@ba.vup>increases</> the AoE of drones' attacks. <@ba.rem>Retreats all drones after this effect ends.</>=被动效果：无人机可以部署在远程位，进行群体物理攻击\n主动开启：麦哲伦和她的无人机攻击力<@ba.vup>+65%</>，无人机攻击的爆炸范围<@ba.vup>扩大</>，<@ba.rem>技能结束时回收所有无人机</>
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.\nActive: Magallan and her drones gain <@ba.vup>+70%</> ATK, and <@ba.vup>increases</> the AoE of drones' attacks. <@ba.rem>Retreats all drones after this effect ends.</>=被动效果：无人机可以部署在远程位，进行群体物理攻击\n主动开启：麦哲伦和她的无人机攻击力<@ba.vup>+70%</>，无人机攻击的爆炸范围<@ba.vup>扩大</>，<@ba.rem>技能结束时回收所有无人机</>
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.\nActive: Magallan and her drones gain <@ba.vup>+80%</> ATK, and <@ba.vup>increases</> the AoE of drones' attacks. <@ba.rem>Retreats all drones after this effect ends.</>=被动效果：无人机可以部署在远程位，进行群体物理攻击\n主动开启：麦哲伦和她的无人机攻击力<@ba.vup>+80%</>，无人机攻击的爆炸范围<@ba.vup>扩大</>，<@ba.rem>技能结束时回收所有无人机</>
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.\nActive: Magallan and her drones gain <@ba.vup>+85%</> ATK, and <@ba.vup>increases</> the AoE of drones' attacks. <@ba.rem>Retreats all drones after this effect ends.</>=被动效果：无人机可以部署在远程位，进行群体物理攻击\n主动开启：麦哲伦和她的无人机攻击力<@ba.vup>+85%</>，无人机攻击的爆炸范围<@ba.vup>扩大</>，<@ba.rem>技能结束时回收所有无人机</>
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.\nActive: Magallan and her drones gain <@ba.vup>+90%</> ATK, and <@ba.vup>increases</> the AoE of drones' attacks. <@ba.rem>Retreats all drones after this effect ends.</>=被动效果：无人机可以部署在远程位，进行群体物理攻击\n主动开启：麦哲伦和她的无人机攻击力<@ba.vup>+90%</>，无人机攻击的爆炸范围<@ba.vup>扩大</>，<@ba.rem>技能结束时回收所有无人机</>
Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage.\nActive: Magallan and her drones gain <@ba.vup>+{atk:0%}</> ATK, and <@ba.vup>increases</> the AoE of drones' attacks. <@ba.rem>Retreats all drones after this effect ends.</>=被动效果：无人机可以部署在远程位，进行群体物理攻击\n主动开启：麦哲伦和她的无人机攻击力<@ba.vup>+{atk:0%}</>，无人机攻击的爆炸范围<@ba.vup>扩大</>，<@ba.rem>技能结束时回收所有无人机</>
Passive: Every 15 seconds, deploys Glow Sticks at 4 random available ground positions that will stun enemies in the surrounding 8 tiles for 2 seconds (Automatically uses 1 unit per battle when in toolbox)=被动，战斗时每隔15秒向随机4个地面可部署位置部署荧光棒，部署荧光棒时对周围8格的敌人造成2秒晕眩（携带时每场战斗自动消耗1个）
Passive: For each Operator on the field who has consumed provision, all allies gain +10% ATK (Automatically uses 1 unit per battle when in toolbox)=被动，场上每有一个食用烹饪的干员，所有我方单位+10%攻击力（携带时每场战斗自动消耗1个）
Passive: Medic and Supporter Operators, as well as allies within the surrounding 8 tiles gain +20% Max HP and are immune to Heatwave, Windblaze, and Wet Season effects.=被动，【医疗】和【辅助】干员最大生命值+20%，周围8格内的我方单位免疫高温、风旱和浸季造成的影响
Passive: Operators can carry resources equal to 3x their Block. Collection range is also increased (Automatically uses 1 unit per battle when in toolbox)=被动，干员的资源携带量变为阻挡数的3倍；携带物资的范围由周围四格变为x-1范围（携带时每场战斗自动消耗1个）
Passive: Restores 1 SP upon being attacked\nActivation Effect: Deals 200 Arts damage per second to all friendly and ground enemy units in range for 10 seconds, and additionally slows the Movement Speed of enemies by -70% and causes them to gain 1 Energy=被动：受到攻击时回复1点技力\n开启后10秒内每秒对攻击范围内所有地面敌人和我方单位造成200点法术伤害，额外使敌人移动速度-70%并获得1点能量
Passive: Restores 2 SP upon being attacked\nActivation Effect: Deals 200 Arts damage per second to all friendly and ground enemy units in range for 10 seconds, and additionally slows the Movement Speed of enemies by -70% and causes them to gain 1 Energy=被动：受到攻击时回复2点技力\n开启后10秒内每秒对攻击范围内所有地面敌人和我方单位造成200点法术伤害，额外使敌人移动速度-70%并获得1点能量
Passive: Restores <@ba.vup>1</> SP upon being attacked\nActivation Effect: Deals <@ba.vdown>200</> Arts damage per second to all friendly and ground enemy units in range for <@ba.vup>10</> seconds, and additionally slows the Movement Speed of enemies by <@ba.vup>-70%</> and causes them to gain <@ba.vdown>1</> Energy=被动：受到攻击时回复<@ba.vup>1</>点技力\n开启后<@ba.vup>10</>秒内每秒对攻击范围内所有地面敌人和我方单位造成<@ba.vdown>200</>点法术伤害，额外使敌人移动速度<@ba.vup>-70%</>并获得<@ba.vdown>1</>点能量
Passive: Restores <@ba.vup>2</> SP upon being attacked\nActivation Effect: Deals <@ba.vdown>200</> Arts damage per second to all friendly and ground enemy units in range for <@ba.vup>10</> seconds, and additionally slows the Movement Speed of enemies by <@ba.vup>-70%</> and causes them to gain <@ba.vdown>1</> Energy=被动：受到攻击时回复<@ba.vup>2</>点技力\n开启后<@ba.vup>10</>秒内每秒对攻击范围内所有地面敌人和我方单位造成<@ba.vdown>200</>点法术伤害，额外使敌人移动速度<@ba.vup>-70%</>并获得<@ba.vdown>1</>点能量
Passive: Restores <@ba.vup>{sp}</> SP upon being attacked\nActivation Effect: Deals <@ba.vdown>{value}</> Arts damage per second to all friendly and ground enemy units in range for <@ba.vup>{duration}</> seconds, and additionally slows the Movement Speed of enemies by <@ba.vup>-{-move_speed:0%}</> and causes them to gain <@ba.vdown>{energy}</> Energy=被动：受到攻击时回复<@ba.vup>{sp}</>点技力\n开启后<@ba.vup>{duration}</>秒内每秒对攻击范围内所有地面敌人和我方单位造成<@ba.vdown>{value}</>点法术伤害，额外使敌人移动速度<@ba.vup>-{-move_speed:0%}</>并获得<@ba.vdown>{energy}</>点能量
Passive: Restores {sp} SP upon being attacked\nActivation Effect: Deals {value} Arts damage per second to all friendly and ground enemy units in range for {duration} seconds, and additionally slows the Movement Speed of enemies by -{-move_speed:0%} and causes them to gain {energy} Energy=被动：受到攻击时回复{sp}点技力\n开启后{duration}秒内每秒对攻击范围内所有地面敌人和我方单位造成{value}点法术伤害，额外使敌人移动速度-{-move_speed:0%}并获得{energy}点能量
Passive: Sargonian Operators recover 1 SP every 2s. When attacking a wild beast with less than 30% HP, they can instantly capture it without consuming a Beast Trap (Automatically uses 1 unit per battle when in toolbox)=被动，【萨尔贡】干员每2秒回复1点技力，且攻击野生动物时，若目标生命值低于30%立刻将其捕获（不消耗狩猎笼）（携带时每场战斗自动消耗1个）
Passive: Slows enemies within the Attack Range of this unit and drones every 3 seconds for 0.7 seconds\nActive: Instead of Slowing, Binds targets for 1.6 seconds. Retreats all drones after this effect ends=被动效果：使自身和无人机攻击范围内的敌方单位每3秒停顿0.7秒\n主动开启：停顿变为束缚1.6秒，技能结束时回收所有无人机
Passive: Slows enemies within the Attack Range of this unit and drones every 3 seconds for 0.7 seconds\nActive: Instead of Slowing, Binds targets for 1.7 seconds. Retreats all drones after this effect ends=被动效果：使自身和无人机攻击范围内的敌方单位每3秒停顿0.7秒\n主动开启：停顿变为束缚1.7秒，技能结束时回收所有无人机
Passive: Slows enemies within the Attack Range of this unit and drones every 3 seconds for 0.7 seconds\nActive: Instead of Slowing, Binds targets for 1.8 seconds. Retreats all drones after this effect ends=被动效果：使自身和无人机攻击范围内的敌方单位每3秒停顿0.7秒\n主动开启：停顿变为束缚1.8秒，技能结束时回收所有无人机
Passive: Slows enemies within the Attack Range of this unit and drones every 3 seconds for 0.8 seconds\nActive: Instead of Slowing, Binds targets for 1.9 seconds. Retreats all drones after this effect ends=被动效果：使自身和无人机攻击范围内的敌方单位每3秒停顿0.8秒\n主动开启：停顿变为束缚1.9秒，技能结束时回收所有无人机
Passive: Slows enemies within the Attack Range of this unit and drones every 3 seconds for 0.8 seconds\nActive: Instead of Slowing, Binds targets for 2 seconds. Retreats all drones after this effect ends=被动效果：使自身和无人机攻击范围内的敌方单位每3秒停顿0.8秒\n主动开启：停顿变为束缚2秒，技能结束时回收所有无人机
Passive: Slows enemies within the Attack Range of this unit and drones every 3 seconds for 0.8 seconds\nActive: Instead of Slowing, Binds targets for 2.1 seconds. Retreats all drones after this effect ends=被动效果：使自身和无人机攻击范围内的敌方单位每3秒停顿0.8秒\n主动开启：停顿变为束缚2.1秒，技能结束时回收所有无人机
Passive: Slows enemies within the Attack Range of this unit and drones every 3 seconds for 0.9 seconds\nActive: Instead of Slowing, Binds targets for 2.2 seconds. Retreats all drones after this effect ends=被动效果：使自身和无人机攻击范围内的敌方单位每3秒停顿0.9秒\n主动开启：停顿变为束缚2.2秒，技能结束时回收所有无人机
Passive: Slows enemies within the Attack Range of this unit and drones every 3 seconds for 0.9 seconds\nActive: Instead of Slowing, Binds targets for 2.3 seconds. Retreats all drones after this effect ends=被动效果：使自身和无人机攻击范围内的敌方单位每3秒停顿0.9秒\n主动开启：停顿变为束缚2.3秒，技能结束时回收所有无人机
Passive: Slows enemies within the Attack Range of this unit and drones every 3 seconds for 0.9 seconds\nActive: Instead of Slowing, Binds targets for 2.4 seconds. Retreats all drones after this effect ends=被动效果：使自身和无人机攻击范围内的敌方单位每3秒停顿0.9秒\n主动开启：停顿变为束缚2.4秒，技能结束时回收所有无人机
Passive: Slows enemies within the Attack Range of this unit and drones every 3 seconds for 1 seconds\nActive: Instead of Slowing, Binds targets for 2.5 seconds. Retreats all drones after this effect ends=被动效果：使自身和无人机攻击范围内的敌方单位每3秒停顿1秒\n主动开启：停顿变为束缚2.5秒，技能结束时回收所有无人机
Passive: Slows enemies within the Attack Range of this unit and drones every {attack@interval} seconds for {attack@sluggish} seconds\nActive: Instead of Slowing, Binds targets for {attack@frozen_duration} seconds. Retreats all drones after this effect ends=被动效果：使自身和无人机攻击范围内的敌方单位每{attack@interval}秒停顿{attack@sluggish}秒\n主动开启：停顿变为束缚{attack@frozen_duration}秒，技能结束时回收所有无人机
Passive: Starting DP +10, Stage Life Points +5 (Automatically uses 1 unit per battle when in toolbox)=被动，初始部署费用+10，关卡目标生命值+5（携带时每场战斗自动消耗1个）
Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain +20% ATK and +20 ASPD. The summons deal Arts damage\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位\n开启：自身与召唤物攻击力+20%，攻击速度+20，召唤物伤害类型变为法术\n技能开启时获得1个召唤物
Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain +23% ATK and +23 ASPD. The summons deal Arts damage\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位\n开启：自身与召唤物攻击力+23%，攻击速度+23，召唤物伤害类型变为法术\n技能开启时获得1个召唤物
Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain +26% ATK and +26 ASPD. The summons deal Arts damage\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位\n开启：自身与召唤物攻击力+26%，攻击速度+26，召唤物伤害类型变为法术\n技能开启时获得1个召唤物
Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain +29% ATK and +29 ASPD. The summons deal Arts damage\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位\n开启：自身与召唤物攻击力+29%，攻击速度+29，召唤物伤害类型变为法术\n技能开启时获得1个召唤物
Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain +32% ATK and +32 ASPD. The summons deal Arts damage\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位\n开启：自身与召唤物攻击力+32%，攻击速度+32，召唤物伤害类型变为法术\n技能开启时获得1个召唤物
Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain +35% ATK and +35 ASPD. The summons deal Arts damage\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位\n开启：自身与召唤物攻击力+35%，攻击速度+35，召唤物伤害类型变为法术\n技能开启时获得1个召唤物
Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain +38% ATK and +38 ASPD. The summons deal Arts damage\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位\n开启：自身与召唤物攻击力+38%，攻击速度+38，召唤物伤害类型变为法术\n技能开启时获得1个召唤物
Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain +42% ATK and +42 ASPD. The summons deal Arts damage\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位\n开启：自身与召唤物攻击力+42%，攻击速度+42，召唤物伤害类型变为法术\n技能开启时获得1个召唤物
Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain +46% ATK and +46 ASPD. The summons deal Arts damage\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位\n开启：自身与召唤物攻击力+46%，攻击速度+46，召唤物伤害类型变为法术\n技能开启时获得1个召唤物
Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain +50% ATK and +50 ASPD. The summons deal Arts damage\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位\n开启：自身与召唤物攻击力+50%，攻击速度+50，召唤物伤害类型变为法术\n技能开启时获得1个召唤物
Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain +{atk:0%} ATK and +{attack_speed} ASPD. The summons deal Arts damage\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位\n开启：自身与召唤物攻击力+{atk:0%}，攻击速度+{attack_speed}，召唤物伤害类型变为法术\n技能开启时获得1个召唤物
Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain <@ba.vup>+20%</> ATK and <@ba.vup>+20</> ASPD. The summons deal <@ba.vup>Arts damage</>\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位\n开启：自身与召唤物攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+20</>，召唤物伤害类型变为<@ba.vup>法术</>\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain <@ba.vup>+23%</> ATK and <@ba.vup>+23</> ASPD. The summons deal <@ba.vup>Arts damage</>\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位\n开启：自身与召唤物攻击力<@ba.vup>+23%</>，攻击速度<@ba.vup>+23</>，召唤物伤害类型变为<@ba.vup>法术</>\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain <@ba.vup>+26%</> ATK and <@ba.vup>+26</> ASPD. The summons deal <@ba.vup>Arts damage</>\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位\n开启：自身与召唤物攻击力<@ba.vup>+26%</>，攻击速度<@ba.vup>+26</>，召唤物伤害类型变为<@ba.vup>法术</>\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain <@ba.vup>+29%</> ATK and <@ba.vup>+29</> ASPD. The summons deal <@ba.vup>Arts damage</>\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位\n开启：自身与召唤物攻击力<@ba.vup>+29%</>，攻击速度<@ba.vup>+29</>，召唤物伤害类型变为<@ba.vup>法术</>\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain <@ba.vup>+32%</> ATK and <@ba.vup>+32</> ASPD. The summons deal <@ba.vup>Arts damage</>\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位\n开启：自身与召唤物攻击力<@ba.vup>+32%</>，攻击速度<@ba.vup>+32</>，召唤物伤害类型变为<@ba.vup>法术</>\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain <@ba.vup>+35%</> ATK and <@ba.vup>+35</> ASPD. The summons deal <@ba.vup>Arts damage</>\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位\n开启：自身与召唤物攻击力<@ba.vup>+35%</>，攻击速度<@ba.vup>+35</>，召唤物伤害类型变为<@ba.vup>法术</>\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain <@ba.vup>+38%</> ATK and <@ba.vup>+38</> ASPD. The summons deal <@ba.vup>Arts damage</>\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位\n开启：自身与召唤物攻击力<@ba.vup>+38%</>，攻击速度<@ba.vup>+38</>，召唤物伤害类型变为<@ba.vup>法术</>\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain <@ba.vup>+42%</> ATK and <@ba.vup>+42</> ASPD. The summons deal <@ba.vup>Arts damage</>\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位\n开启：自身与召唤物攻击力<@ba.vup>+42%</>，攻击速度<@ba.vup>+42</>，召唤物伤害类型变为<@ba.vup>法术</>\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain <@ba.vup>+46%</> ATK and <@ba.vup>+46</> ASPD. The summons deal <@ba.vup>Arts damage</>\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位\n开启：自身与召唤物攻击力<@ba.vup>+46%</>，攻击速度<@ba.vup>+46</>，召唤物伤害类型变为<@ba.vup>法术</>\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain <@ba.vup>+50%</> ATK and <@ba.vup>+50</> ASPD. The summons deal <@ba.vup>Arts damage</>\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位\n开启：自身与召唤物攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+50</>，召唤物伤害类型变为<@ba.vup>法术</>\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain <@ba.vup>+{atk:0%}</> ATK and <@ba.vup>+{attack_speed}</> ASPD. The summons deal <@ba.vup>Arts damage</>\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位\n开启：自身与召唤物攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，召唤物伤害类型变为<@ba.vup>法术</>\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF +30% and gain a Barrier equal to 20% of Max HP until this skill ends\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位\n开启：自身和召唤物防御力+30%并获得20%最大生命值的屏障，持续至技能结束\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF +35% and gain a Barrier equal to 20% of Max HP until this skill ends\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位\n开启：自身和召唤物防御力+35%并获得20%最大生命值的屏障，持续至技能结束\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF +40% and gain a Barrier equal to 20% of Max HP until this skill ends\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位\n开启：自身和召唤物防御力+40%并获得20%最大生命值的屏障，持续至技能结束\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF +40% and gain a Barrier equal to 30% of Max HP until this skill ends\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位\n开启：自身和召唤物防御力+40%并获得30%最大生命值的屏障，持续至技能结束\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF +40% and gain a Barrier equal to 40% of Max HP until this skill ends\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位\n开启：自身和召唤物防御力+40%并获得40%最大生命值的屏障，持续至技能结束\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF +40% and gain a Barrier equal to 50% of Max HP until this skill ends\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位\n开启：自身和召唤物防御力+40%并获得50%最大生命值的屏障，持续至技能结束\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF +60% and gain a Barrier equal to 70% of Max HP until this skill ends\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位\n开启：自身和召唤物防御力+60%并获得70%最大生命值的屏障，持续至技能结束\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF +65% and gain a Barrier equal to 80% of Max HP until this skill ends\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位\n开启：自身和召唤物防御力+65%并获得80%最大生命值的屏障，持续至技能结束\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF +70% and gain a Barrier equal to 90% of Max HP until this skill ends\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位\n开启：自身和召唤物防御力+70%并获得90%最大生命值的屏障，持续至技能结束\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF +80% and gain a Barrier equal to 100% of Max HP until this skill ends\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位\n开启：自身和召唤物防御力+80%并获得100%最大生命值的屏障，持续至技能结束\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF +{def:0%} and gain a Barrier equal to {hp_ratio:0%} of Max HP until this skill ends\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位\n开启：自身和召唤物防御力+{def:0%}并获得{hp_ratio:0%}最大生命值的屏障，持续至技能结束\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF <@ba.vup>+30%</> and gain a <$ba.barrier>Barrier</> equal to <@ba.vup>20%</> of Max HP until this skill ends\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位\n开启：自身和召唤物防御力<@ba.vup>+30%</>并获得<@ba.vup>20%</>最大生命值的<$ba.barrier>屏障</>，持续至技能结束\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF <@ba.vup>+35%</> and gain a <$ba.barrier>Barrier</> equal to <@ba.vup>20%</> of Max HP until this skill ends\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位\n开启：自身和召唤物防御力<@ba.vup>+35%</>并获得<@ba.vup>20%</>最大生命值的<$ba.barrier>屏障</>，持续至技能结束\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF <@ba.vup>+40%</> and gain a <$ba.barrier>Barrier</> equal to <@ba.vup>20%</> of Max HP until this skill ends\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位\n开启：自身和召唤物防御力<@ba.vup>+40%</>并获得<@ba.vup>20%</>最大生命值的<$ba.barrier>屏障</>，持续至技能结束\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF <@ba.vup>+40%</> and gain a <$ba.barrier>Barrier</> equal to <@ba.vup>30%</> of Max HP until this skill ends\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位\n开启：自身和召唤物防御力<@ba.vup>+40%</>并获得<@ba.vup>30%</>最大生命值的<$ba.barrier>屏障</>，持续至技能结束\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF <@ba.vup>+40%</> and gain a <$ba.barrier>Barrier</> equal to <@ba.vup>40%</> of Max HP until this skill ends\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位\n开启：自身和召唤物防御力<@ba.vup>+40%</>并获得<@ba.vup>40%</>最大生命值的<$ba.barrier>屏障</>，持续至技能结束\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF <@ba.vup>+40%</> and gain a <$ba.barrier>Barrier</> equal to <@ba.vup>50%</> of Max HP until this skill ends\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位\n开启：自身和召唤物防御力<@ba.vup>+40%</>并获得<@ba.vup>50%</>最大生命值的<$ba.barrier>屏障</>，持续至技能结束\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF <@ba.vup>+60%</> and gain a <$ba.barrier>Barrier</> equal to <@ba.vup>70%</> of Max HP until this skill ends\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位\n开启：自身和召唤物防御力<@ba.vup>+60%</>并获得<@ba.vup>70%</>最大生命值的<$ba.barrier>屏障</>，持续至技能结束\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF <@ba.vup>+65%</> and gain a <$ba.barrier>Barrier</> equal to <@ba.vup>80%</> of Max HP until this skill ends\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位\n开启：自身和召唤物防御力<@ba.vup>+65%</>并获得<@ba.vup>80%</>最大生命值的<$ba.barrier>屏障</>，持续至技能结束\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF <@ba.vup>+70%</> and gain a <$ba.barrier>Barrier</> equal to <@ba.vup>90%</> of Max HP until this skill ends\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位\n开启：自身和召唤物防御力<@ba.vup>+70%</>并获得<@ba.vup>90%</>最大生命值的<$ba.barrier>屏障</>，持续至技能结束\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF <@ba.vup>+80%</> and gain a <$ba.barrier>Barrier</> equal to <@ba.vup>100%</> of Max HP until this skill ends\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位\n开启：自身和召唤物防御力<@ba.vup>+80%</>并获得<@ba.vup>100%</>最大生命值的<$ba.barrier>屏障</>，持续至技能结束\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF <@ba.vup>+{def:0%}</> and gain a <$ba.barrier>Barrier</> equal to <@ba.vup>{hp_ratio:0%}</> of Max HP until this skill ends\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位\n开启：自身和召唤物防御力<@ba.vup>+{def:0%}</>并获得<@ba.vup>{hp_ratio:0%}</>最大生命值的<$ba.barrier>屏障</>，持续至技能结束\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +20%, and summons' attacks fire 2 additional bullets\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力+20%，召唤物攻击额外创造出2颗子弹\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +25%, and summons' attacks fire 2 additional bullets\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力+25%，召唤物攻击额外创造出2颗子弹\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +30%, and summons' attacks fire 2 additional bullets\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力+30%，召唤物攻击额外创造出2颗子弹\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +35%, and summons' attacks fire 2 additional bullets\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力+35%，召唤物攻击额外创造出2颗子弹\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +40%, and summons' attacks fire 2 additional bullets\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力+40%，召唤物攻击额外创造出2颗子弹\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +45%, and summons' attacks fire 2 additional bullets\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力+45%，召唤物攻击额外创造出2颗子弹\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +50%, summons' attacks fire 2 additional bullets, and bullet range +1\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力+50%，召唤物攻击额外创造出2颗子弹且子弹飞行距离+1\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +60%, summons' attacks fire 2 additional bullets, and bullet range +1\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力+60%，召唤物攻击额外创造出2颗子弹且子弹飞行距离+1\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +65%, summons' attacks fire 2 additional bullets, and bullet range +2\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力+65%，召唤物攻击额外创造出2颗子弹且子弹飞行距离+2\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +80%, summons' attacks fire 2 additional bullets, and bullet range +2\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力+80%，召唤物攻击额外创造出2颗子弹且子弹飞行距离+2\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +{atk:0%}, and summons' attacks fire 2 additional bullets\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力+{atk:0%}，召唤物攻击额外创造出2颗子弹\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +{atk:0%}, summons' attacks fire 2 additional bullets, and bullet range +1\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力+{atk:0%}，召唤物攻击额外创造出2颗子弹且子弹飞行距离+1\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +{atk:0%}, summons' attacks fire 2 additional bullets, and bullet range +2\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力+{atk:0%}，召唤物攻击额外创造出2颗子弹且子弹飞行距离+2\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+20%</>, and summons' attacks fire <@ba.vup>2</> additional bullets\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力<@ba.vup>+20%</>，召唤物攻击额外创造出<@ba.vup>2</>颗子弹\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+25%</>, and summons' attacks fire <@ba.vup>2</> additional bullets\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力<@ba.vup>+25%</>，召唤物攻击额外创造出<@ba.vup>2</>颗子弹\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+30%</>, and summons' attacks fire <@ba.vup>2</> additional bullets\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力<@ba.vup>+30%</>，召唤物攻击额外创造出<@ba.vup>2</>颗子弹\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+35%</>, and summons' attacks fire <@ba.vup>2</> additional bullets\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力<@ba.vup>+35%</>，召唤物攻击额外创造出<@ba.vup>2</>颗子弹\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+40%</>, and summons' attacks fire <@ba.vup>2</> additional bullets\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力<@ba.vup>+40%</>，召唤物攻击额外创造出<@ba.vup>2</>颗子弹\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+45%</>, and summons' attacks fire <@ba.vup>2</> additional bullets\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力<@ba.vup>+45%</>，召唤物攻击额外创造出<@ba.vup>2</>颗子弹\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+50%</>, summons' attacks fire <@ba.vup>2</> additional bullets, and bullet range <@ba.vup>+1</>\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力<@ba.vup>+50%</>，召唤物攻击额外创造出<@ba.vup>2</>颗子弹且子弹飞行距离<@ba.vup>+1</>\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+60%</>, summons' attacks fire <@ba.vup>2</> additional bullets, and bullet range <@ba.vup>+1</>\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力<@ba.vup>+60%</>，召唤物攻击额外创造出<@ba.vup>2</>颗子弹且子弹飞行距离<@ba.vup>+1</>\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+65%</>, summons' attacks fire <@ba.vup>2</> additional bullets, and bullet range <@ba.vup>+2</>\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力<@ba.vup>+65%</>，召唤物攻击额外创造出<@ba.vup>2</>颗子弹且子弹飞行距离<@ba.vup>+2</>\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+80%</>, summons' attacks fire <@ba.vup>2</> additional bullets, and bullet range <@ba.vup>+2</>\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力<@ba.vup>+80%</>，召唤物攻击额外创造出<@ba.vup>2</>颗子弹且子弹飞行距离<@ba.vup>+2</>\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+{atk:0%}</>, and summons' attacks fire <@ba.vup>2</> additional bullets\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力<@ba.vup>+{atk:0%}</>，召唤物攻击额外创造出<@ba.vup>2</>颗子弹\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+{atk:0%}</>, summons' attacks fire <@ba.vup>2</> additional bullets, and bullet range <@ba.vup>+1</>\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力<@ba.vup>+{atk:0%}</>，召唤物攻击额外创造出<@ba.vup>2</>颗子弹且子弹飞行距离<@ba.vup>+1</>\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+{atk:0%}</>, summons' attacks fire <@ba.vup>2</> additional bullets, and bullet range <@ba.vup>+2</>\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在近战位，会持续向前方发射子弹\n开启：自身和召唤物攻击力<@ba.vup>+{atk:0%}</>，召唤物攻击额外创造出<@ba.vup>2</>颗子弹且子弹飞行距离<@ba.vup>+2</>\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a <@ba.vup>Higher form</>\nActive: Ling and her summons gain <@ba.vup>+100%</> ATK and <@ba.vup>+100%</> DEF. Each summon deals <@ba.vup>20%</> of Ling's ATK as Arts damage to enemies in the four adjacent tiles every <@ba.vup>0.5</> seconds\n<@ba.rem>After the skill ends, gain 1 summon</>=被动：召唤物可部署在近战位且攻击范围内存在其他召唤物时与其合并为<@ba.vup>高级</>形态\n开启：自身与召唤物攻击力<@ba.vup>+100%</>，防御力<@ba.vup>+100%</>，召唤物每<@ba.vup>0.5</>秒对周围四格敌人造成<@ba.vup>20%</>令攻击力的法术伤害\n<@ba.rem>技能结束时获得1个召唤物</>
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a <@ba.vup>Higher form</>\nActive: Ling and her summons gain <@ba.vup>+40%</> ATK and <@ba.vup>+40%</> DEF. Each summon deals <@ba.vup>20%</> of Ling's ATK as Arts damage to enemies in the four adjacent tiles every <@ba.vup>0.5</> seconds\n<@ba.rem>After the skill ends, gain 1 summon</>=被动：召唤物可部署在近战位且攻击范围内存在其他召唤物时与其合并为<@ba.vup>高级</>形态\n开启：自身与召唤物攻击力<@ba.vup>+40%</>，防御力<@ba.vup>+40%</>，召唤物每<@ba.vup>0.5</>秒对周围四格敌人造成<@ba.vup>20%</>令攻击力的法术伤害\n<@ba.rem>技能结束时获得1个召唤物</>
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a <@ba.vup>Higher form</>\nActive: Ling and her summons gain <@ba.vup>+45%</> ATK and <@ba.vup>+40%</> DEF. Each summon deals <@ba.vup>20%</> of Ling's ATK as Arts damage to enemies in the four adjacent tiles every <@ba.vup>0.5</> seconds\n<@ba.rem>After the skill ends, gain 1 summon</>=被动：召唤物可部署在近战位且攻击范围内存在其他召唤物时与其合并为<@ba.vup>高级</>形态\n开启：自身与召唤物攻击力<@ba.vup>+45%</>，防御力<@ba.vup>+40%</>，召唤物每<@ba.vup>0.5</>秒对周围四格敌人造成<@ba.vup>20%</>令攻击力的法术伤害\n<@ba.rem>技能结束时获得1个召唤物</>
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a <@ba.vup>Higher form</>\nActive: Ling and her summons gain <@ba.vup>+50%</> ATK and <@ba.vup>+40%</> DEF. Each summon deals <@ba.vup>20%</> of Ling's ATK as Arts damage to enemies in the four adjacent tiles every <@ba.vup>0.5</> seconds\n<@ba.rem>After the skill ends, gain 1 summon</>=被动：召唤物可部署在近战位且攻击范围内存在其他召唤物时与其合并为<@ba.vup>高级</>形态\n开启：自身与召唤物攻击力<@ba.vup>+50%</>，防御力<@ba.vup>+40%</>，召唤物每<@ba.vup>0.5</>秒对周围四格敌人造成<@ba.vup>20%</>令攻击力的法术伤害\n<@ba.rem>技能结束时获得1个召唤物</>
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a <@ba.vup>Higher form</>\nActive: Ling and her summons gain <@ba.vup>+55%</> ATK and <@ba.vup>+50%</> DEF. Each summon deals <@ba.vup>20%</> of Ling's ATK as Arts damage to enemies in the four adjacent tiles every <@ba.vup>0.5</> seconds\n<@ba.rem>After the skill ends, gain 1 summon</>=被动：召唤物可部署在近战位且攻击范围内存在其他召唤物时与其合并为<@ba.vup>高级</>形态\n开启：自身与召唤物攻击力<@ba.vup>+55%</>，防御力<@ba.vup>+50%</>，召唤物每<@ba.vup>0.5</>秒对周围四格敌人造成<@ba.vup>20%</>令攻击力的法术伤害\n<@ba.rem>技能结束时获得1个召唤物</>
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a <@ba.vup>Higher form</>\nActive: Ling and her summons gain <@ba.vup>+60%</> ATK and <@ba.vup>+50%</> DEF. Each summon deals <@ba.vup>20%</> of Ling's ATK as Arts damage to enemies in the four adjacent tiles every <@ba.vup>0.5</> seconds\n<@ba.rem>After the skill ends, gain 1 summon</>=被动：召唤物可部署在近战位且攻击范围内存在其他召唤物时与其合并为<@ba.vup>高级</>形态\n开启：自身与召唤物攻击力<@ba.vup>+60%</>，防御力<@ba.vup>+50%</>，召唤物每<@ba.vup>0.5</>秒对周围四格敌人造成<@ba.vup>20%</>令攻击力的法术伤害\n<@ba.rem>技能结束时获得1个召唤物</>
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a <@ba.vup>Higher form</>\nActive: Ling and her summons gain <@ba.vup>+65%</> ATK and <@ba.vup>+50%</> DEF. Each summon deals <@ba.vup>20%</> of Ling's ATK as Arts damage to enemies in the four adjacent tiles every <@ba.vup>0.5</> seconds\n<@ba.rem>After the skill ends, gain 1 summon</>=被动：召唤物可部署在近战位且攻击范围内存在其他召唤物时与其合并为<@ba.vup>高级</>形态\n开启：自身与召唤物攻击力<@ba.vup>+65%</>，防御力<@ba.vup>+50%</>，召唤物每<@ba.vup>0.5</>秒对周围四格敌人造成<@ba.vup>20%</>令攻击力的法术伤害\n<@ba.rem>技能结束时获得1个召唤物</>
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a <@ba.vup>Higher form</>\nActive: Ling and her summons gain <@ba.vup>+70%</> ATK and <@ba.vup>+60%</> DEF. Each summon deals <@ba.vup>20%</> of Ling's ATK as Arts damage to enemies in the four adjacent tiles every <@ba.vup>0.5</> seconds\n<@ba.rem>After the skill ends, gain 1 summon</>=被动：召唤物可部署在近战位且攻击范围内存在其他召唤物时与其合并为<@ba.vup>高级</>形态\n开启：自身与召唤物攻击力<@ba.vup>+70%</>，防御力<@ba.vup>+60%</>，召唤物每<@ba.vup>0.5</>秒对周围四格敌人造成<@ba.vup>20%</>令攻击力的法术伤害\n<@ba.rem>技能结束时获得1个召唤物</>
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a <@ba.vup>Higher form</>\nActive: Ling and her summons gain <@ba.vup>+80%</> ATK and <@ba.vup>+70%</> DEF. Each summon deals <@ba.vup>20%</> of Ling's ATK as Arts damage to enemies in the four adjacent tiles every <@ba.vup>0.5</> seconds\n<@ba.rem>After the skill ends, gain 1 summon</>=被动：召唤物可部署在近战位且攻击范围内存在其他召唤物时与其合并为<@ba.vup>高级</>形态\n开启：自身与召唤物攻击力<@ba.vup>+80%</>，防御力<@ba.vup>+70%</>，召唤物每<@ba.vup>0.5</>秒对周围四格敌人造成<@ba.vup>20%</>令攻击力的法术伤害\n<@ba.rem>技能结束时获得1个召唤物</>
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a <@ba.vup>Higher form</>\nActive: Ling and her summons gain <@ba.vup>+90%</> ATK and <@ba.vup>+85%</> DEF. Each summon deals <@ba.vup>20%</> of Ling's ATK as Arts damage to enemies in the four adjacent tiles every <@ba.vup>0.5</> seconds\n<@ba.rem>After the skill ends, gain 1 summon</>=被动：召唤物可部署在近战位且攻击范围内存在其他召唤物时与其合并为<@ba.vup>高级</>形态\n开启：自身与召唤物攻击力<@ba.vup>+90%</>，防御力<@ba.vup>+85%</>，召唤物每<@ba.vup>0.5</>秒对周围四格敌人造成<@ba.vup>20%</>令攻击力的法术伤害\n<@ba.rem>技能结束时获得1个召唤物</>
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a <@ba.vup>Higher form</>\nActive: Ling and her summons gain <@ba.vup>+{atk:0%}</> ATK and <@ba.vup>+{def:0%}</> DEF. Each summon deals <@ba.vup>{atk_scale:0%}</> of Ling's ATK as Arts damage to enemies in the four adjacent tiles every <@ba.vup>{interval}</> seconds\n<@ba.rem>After the skill ends, gain 1 summon</>=被动：召唤物可部署在近战位且攻击范围内存在其他召唤物时与其合并为<@ba.vup>高级</>形态\n开启：自身与召唤物攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，召唤物每<@ba.vup>{interval}</>秒对周围四格敌人造成<@ba.vup>{atk_scale:0%}</>令攻击力的法术伤害\n<@ba.rem>技能结束时获得1个召唤物</>
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form\nActive: Ling and her summons gain +100% ATK and +100% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds\nAfter the skill ends, gain 1 summon=被动：召唤物可部署在近战位且攻击范围内存在其他召唤物时与其合并为高级形态\n开启：自身与召唤物攻击力+100%，防御力+100%，召唤物每0.5秒对周围四格敌人造成20%令攻击力的法术伤害\n技能结束时获得1个召唤物
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form\nActive: Ling and her summons gain +40% ATK and +40% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds\nAfter the skill ends, gain 1 summon=被动：召唤物可部署在近战位且攻击范围内存在其他召唤物时与其合并为高级形态\n开启：自身与召唤物攻击力+40%，防御力+40%，召唤物每0.5秒对周围四格敌人造成20%令攻击力的法术伤害\n技能结束时获得1个召唤物
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form\nActive: Ling and her summons gain +45% ATK and +40% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds\nAfter the skill ends, gain 1 summon=被动：召唤物可部署在近战位且攻击范围内存在其他召唤物时与其合并为高级形态\n开启：自身与召唤物攻击力+45%，防御力+40%，召唤物每0.5秒对周围四格敌人造成20%令攻击力的法术伤害\n技能结束时获得1个召唤物
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form\nActive: Ling and her summons gain +50% ATK and +40% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds\nAfter the skill ends, gain 1 summon=被动：召唤物可部署在近战位且攻击范围内存在其他召唤物时与其合并为高级形态\n开启：自身与召唤物攻击力+50%，防御力+40%，召唤物每0.5秒对周围四格敌人造成20%令攻击力的法术伤害\n技能结束时获得1个召唤物
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form\nActive: Ling and her summons gain +55% ATK and +50% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds\nAfter the skill ends, gain 1 summon=被动：召唤物可部署在近战位且攻击范围内存在其他召唤物时与其合并为高级形态\n开启：自身与召唤物攻击力+55%，防御力+50%，召唤物每0.5秒对周围四格敌人造成20%令攻击力的法术伤害\n技能结束时获得1个召唤物
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form\nActive: Ling and her summons gain +60% ATK and +50% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds\nAfter the skill ends, gain 1 summon=被动：召唤物可部署在近战位且攻击范围内存在其他召唤物时与其合并为高级形态\n开启：自身与召唤物攻击力+60%，防御力+50%，召唤物每0.5秒对周围四格敌人造成20%令攻击力的法术伤害\n技能结束时获得1个召唤物
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form\nActive: Ling and her summons gain +65% ATK and +50% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds\nAfter the skill ends, gain 1 summon=被动：召唤物可部署在近战位且攻击范围内存在其他召唤物时与其合并为高级形态\n开启：自身与召唤物攻击力+65%，防御力+50%，召唤物每0.5秒对周围四格敌人造成20%令攻击力的法术伤害\n技能结束时获得1个召唤物
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form\nActive: Ling and her summons gain +70% ATK and +60% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds\nAfter the skill ends, gain 1 summon=被动：召唤物可部署在近战位且攻击范围内存在其他召唤物时与其合并为高级形态\n开启：自身与召唤物攻击力+70%，防御力+60%，召唤物每0.5秒对周围四格敌人造成20%令攻击力的法术伤害\n技能结束时获得1个召唤物
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form\nActive: Ling and her summons gain +80% ATK and +70% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds\nAfter the skill ends, gain 1 summon=被动：召唤物可部署在近战位且攻击范围内存在其他召唤物时与其合并为高级形态\n开启：自身与召唤物攻击力+80%，防御力+70%，召唤物每0.5秒对周围四格敌人造成20%令攻击力的法术伤害\n技能结束时获得1个召唤物
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form\nActive: Ling and her summons gain +90% ATK and +85% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds\nAfter the skill ends, gain 1 summon=被动：召唤物可部署在近战位且攻击范围内存在其他召唤物时与其合并为高级形态\n开启：自身与召唤物攻击力+90%，防御力+85%，召唤物每0.5秒对周围四格敌人造成20%令攻击力的法术伤害\n技能结束时获得1个召唤物
Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form\nActive: Ling and her summons gain +{atk:0%} ATK and +{def:0%} DEF. Each summon deals {atk_scale:0%} of Ling's ATK as Arts damage to enemies in the four adjacent tiles every {interval} seconds\nAfter the skill ends, gain 1 summon=被动：召唤物可部署在近战位且攻击范围内存在其他召唤物时与其合并为高级形态\n开启：自身与召唤物攻击力+{atk:0%}，防御力+{def:0%}，召唤物每{interval}秒对周围四格敌人造成{atk_scale:0%}令攻击力的法术伤害\n技能结束时获得1个召唤物
Passive: Summons may be deployed on ranged tiles and deal <@ba.vup>Arts damage</>\nActive: Ling and her summons deal <@ba.vup>250%</> ATK as Arts damage to <@ba.vup>2</> enemies within Attack Range and <$ba.root>Bind</> them for <@ba.vup>1.5</> seconds\n<@ba.rem>After the skill ends, retrieve all summons with less than 50% HP. Can store 1 charge(s)</>=被动：召唤物可部署在远程位，攻击造成<@ba.vup>法术</>伤害\n开启：令与召唤物对攻击范围内<@ba.vup>两名</>敌人造成<@ba.vup>250%</>攻击力的法术伤害并<$ba.root>束缚</><@ba.vup>1.5</>秒\n<@ba.rem>技能结束时回收生命值低于一半的召唤物。可充能1次</>
Passive: Summons may be deployed on ranged tiles and deal <@ba.vup>Arts damage</>\nActive: Ling and her summons deal <@ba.vup>270%</> ATK as Arts damage to <@ba.vup>2</> enemies within Attack Range and <$ba.root>Bind</> them for <@ba.vup>1.5</> seconds\n<@ba.rem>After the skill ends, retrieve all summons with less than 50% HP. Can store 1 charge(s)</>=被动：召唤物可部署在远程位，攻击造成<@ba.vup>法术</>伤害\n开启：令与召唤物对攻击范围内<@ba.vup>两名</>敌人造成<@ba.vup>270%</>攻击力的法术伤害并<$ba.root>束缚</><@ba.vup>1.5</>秒\n<@ba.rem>技能结束时回收生命值低于一半的召唤物。可充能1次</>
Passive: Summons may be deployed on ranged tiles and deal <@ba.vup>Arts damage</>\nActive: Ling and her summons deal <@ba.vup>290%</> ATK as Arts damage to <@ba.vup>2</> enemies within Attack Range and <$ba.root>Bind</> them for <@ba.vup>1.5</> seconds\n<@ba.rem>After the skill ends, retrieve all summons with less than 50% HP. Can store 1 charge(s)</>=被动：召唤物可部署在远程位，攻击造成<@ba.vup>法术</>伤害\n开启：令与召唤物对攻击范围内<@ba.vup>两名</>敌人造成<@ba.vup>290%</>攻击力的法术伤害并<$ba.root>束缚</><@ba.vup>1.5</>秒\n<@ba.rem>技能结束时回收生命值低于一半的召唤物。可充能1次</>
Passive: Summons may be deployed on ranged tiles and deal <@ba.vup>Arts damage</>\nActive: Ling and her summons deal <@ba.vup>310%</> ATK as Arts damage to <@ba.vup>2</> enemies within Attack Range and <$ba.root>Bind</> them for <@ba.vup>2</> seconds\n<@ba.rem>After the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)</>=被动：召唤物可部署在远程位，攻击造成<@ba.vup>法术</>伤害\n开启：令与召唤物对攻击范围内<@ba.vup>两名</>敌人造成<@ba.vup>310%</>攻击力的法术伤害并<$ba.root>束缚</><@ba.vup>2</>秒\n<@ba.rem>技能结束时回收生命值低于一半的召唤物。可充能2次</>
Passive: Summons may be deployed on ranged tiles and deal <@ba.vup>Arts damage</>\nActive: Ling and her summons deal <@ba.vup>330%</> ATK as Arts damage to <@ba.vup>2</> enemies within Attack Range and <$ba.root>Bind</> them for <@ba.vup>2</> seconds\n<@ba.rem>After the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)</>=被动：召唤物可部署在远程位，攻击造成<@ba.vup>法术</>伤害\n开启：令与召唤物对攻击范围内<@ba.vup>两名</>敌人造成<@ba.vup>330%</>攻击力的法术伤害并<$ba.root>束缚</><@ba.vup>2</>秒\n<@ba.rem>技能结束时回收生命值低于一半的召唤物。可充能2次</>
Passive: Summons may be deployed on ranged tiles and deal <@ba.vup>Arts damage</>\nActive: Ling and her summons deal <@ba.vup>350%</> ATK as Arts damage to <@ba.vup>2</> enemies within Attack Range and <$ba.root>Bind</> them for <@ba.vup>2</> seconds\n<@ba.rem>After the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)</>=被动：召唤物可部署在远程位，攻击造成<@ba.vup>法术</>伤害\n开启：令与召唤物对攻击范围内<@ba.vup>两名</>敌人造成<@ba.vup>350%</>攻击力的法术伤害并<$ba.root>束缚</><@ba.vup>2</>秒\n<@ba.rem>技能结束时回收生命值低于一半的召唤物。可充能2次</>
Passive: Summons may be deployed on ranged tiles and deal <@ba.vup>Arts damage</>\nActive: Ling and her summons deal <@ba.vup>370%</> ATK as Arts damage to <@ba.vup>2</> enemies within Attack Range and <$ba.root>Bind</> them for <@ba.vup>2.5</> seconds\n<@ba.rem>After the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)</>=被动：召唤物可部署在远程位，攻击造成<@ba.vup>法术</>伤害\n开启：令与召唤物对攻击范围内<@ba.vup>两名</>敌人造成<@ba.vup>370%</>攻击力的法术伤害并<$ba.root>束缚</><@ba.vup>2.5</>秒\n<@ba.rem>技能结束时回收生命值低于一半的召唤物。可充能2次</>
Passive: Summons may be deployed on ranged tiles and deal <@ba.vup>Arts damage</>\nActive: Ling and her summons deal <@ba.vup>390%</> ATK as Arts damage to <@ba.vup>2</> enemies within Attack Range and <$ba.root>Bind</> them for <@ba.vup>2.5</> seconds\n<@ba.rem>After the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)</>=被动：召唤物可部署在远程位，攻击造成<@ba.vup>法术</>伤害\n开启：令与召唤物对攻击范围内<@ba.vup>两名</>敌人造成<@ba.vup>390%</>攻击力的法术伤害并<$ba.root>束缚</><@ba.vup>2.5</>秒\n<@ba.rem>技能结束时回收生命值低于一半的召唤物。可充能2次</>
Passive: Summons may be deployed on ranged tiles and deal <@ba.vup>Arts damage</>\nActive: Ling and her summons deal <@ba.vup>420%</> ATK as Arts damage to <@ba.vup>2</> enemies within Attack Range and <$ba.root>Bind</> them for <@ba.vup>2.5</> seconds\n<@ba.rem>After the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)</>=被动：召唤物可部署在远程位，攻击造成<@ba.vup>法术</>伤害\n开启：令与召唤物对攻击范围内<@ba.vup>两名</>敌人造成<@ba.vup>420%</>攻击力的法术伤害并<$ba.root>束缚</><@ba.vup>2.5</>秒\n<@ba.rem>技能结束时回收生命值低于一半的召唤物。可充能2次</>
Passive: Summons may be deployed on ranged tiles and deal <@ba.vup>Arts damage</>\nActive: Ling and her summons deal <@ba.vup>450%</> ATK as Arts damage to <@ba.vup>2</> enemies within Attack Range and <$ba.root>Bind</> them for <@ba.vup>3</> seconds\n<@ba.rem>After the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)</>=被动：召唤物可部署在远程位，攻击造成<@ba.vup>法术</>伤害\n开启：令与召唤物对攻击范围内<@ba.vup>两名</>敌人造成<@ba.vup>450%</>攻击力的法术伤害并<$ba.root>束缚</><@ba.vup>3</>秒\n<@ba.rem>技能结束时回收生命值低于一半的召唤物。可充能2次</>
Passive: Summons may be deployed on ranged tiles and deal <@ba.vup>Arts damage</>\nActive: Ling and her summons deal <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to <@ba.vup>2</> enemies within Attack Range and <$ba.root>Bind</> them for <@ba.vup>{ling_s2_unmovable.duration}</> seconds\n<@ba.rem>After the skill ends, retrieve all summons with less than 50% HP. Can store {value} charge(s)</>=被动：召唤物可部署在远程位，攻击造成<@ba.vup>法术</>伤害\n开启：令与召唤物对攻击范围内<@ba.vup>两名</>敌人造成<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并<$ba.root>束缚</><@ba.vup>{ling_s2_unmovable.duration}</>秒\n<@ba.rem>技能结束时回收生命值低于一半的召唤物。可充能{value}次</>
Passive: Summons may be deployed on ranged tiles and deal Arts damage\nActive: Ling and her summons deal 250% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 1.5 seconds\nAfter the skill ends, retrieve all summons with less than 50% HP. Can store 1 charge(s)=被动：召唤物可部署在远程位，攻击造成法术伤害\n开启：令与召唤物对攻击范围内两名敌人造成250%攻击力的法术伤害并束缚1.5秒\n技能结束时回收生命值低于一半的召唤物。可充能1次
Passive: Summons may be deployed on ranged tiles and deal Arts damage\nActive: Ling and her summons deal 270% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 1.5 seconds\nAfter the skill ends, retrieve all summons with less than 50% HP. Can store 1 charge(s)=被动：召唤物可部署在远程位，攻击造成法术伤害\n开启：令与召唤物对攻击范围内两名敌人造成270%攻击力的法术伤害并束缚1.5秒\n技能结束时回收生命值低于一半的召唤物。可充能1次
Passive: Summons may be deployed on ranged tiles and deal Arts damage\nActive: Ling and her summons deal 290% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 1.5 seconds\nAfter the skill ends, retrieve all summons with less than 50% HP. Can store 1 charge(s)=被动：召唤物可部署在远程位，攻击造成法术伤害\n开启：令与召唤物对攻击范围内两名敌人造成290%攻击力的法术伤害并束缚1.5秒\n技能结束时回收生命值低于一半的召唤物。可充能1次
Passive: Summons may be deployed on ranged tiles and deal Arts damage\nActive: Ling and her summons deal 310% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 2 seconds\nAfter the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)=被动：召唤物可部署在远程位，攻击造成法术伤害\n开启：令与召唤物对攻击范围内两名敌人造成310%攻击力的法术伤害并束缚2秒\n技能结束时回收生命值低于一半的召唤物。可充能2次
Passive: Summons may be deployed on ranged tiles and deal Arts damage\nActive: Ling and her summons deal 330% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 2 seconds\nAfter the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)=被动：召唤物可部署在远程位，攻击造成法术伤害\n开启：令与召唤物对攻击范围内两名敌人造成330%攻击力的法术伤害并束缚2秒\n技能结束时回收生命值低于一半的召唤物。可充能2次
Passive: Summons may be deployed on ranged tiles and deal Arts damage\nActive: Ling and her summons deal 350% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 2 seconds\nAfter the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)=被动：召唤物可部署在远程位，攻击造成法术伤害\n开启：令与召唤物对攻击范围内两名敌人造成350%攻击力的法术伤害并束缚2秒\n技能结束时回收生命值低于一半的召唤物。可充能2次
Passive: Summons may be deployed on ranged tiles and deal Arts damage\nActive: Ling and her summons deal 370% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 2.5 seconds\nAfter the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)=被动：召唤物可部署在远程位，攻击造成法术伤害\n开启：令与召唤物对攻击范围内两名敌人造成370%攻击力的法术伤害并束缚2.5秒\n技能结束时回收生命值低于一半的召唤物。可充能2次
Passive: Summons may be deployed on ranged tiles and deal Arts damage\nActive: Ling and her summons deal 390% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 2.5 seconds\nAfter the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)=被动：召唤物可部署在远程位，攻击造成法术伤害\n开启：令与召唤物对攻击范围内两名敌人造成390%攻击力的法术伤害并束缚2.5秒\n技能结束时回收生命值低于一半的召唤物。可充能2次
Passive: Summons may be deployed on ranged tiles and deal Arts damage\nActive: Ling and her summons deal 420% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 2.5 seconds\nAfter the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)=被动：召唤物可部署在远程位，攻击造成法术伤害\n开启：令与召唤物对攻击范围内两名敌人造成420%攻击力的法术伤害并束缚2.5秒\n技能结束时回收生命值低于一半的召唤物。可充能2次
Passive: Summons may be deployed on ranged tiles and deal Arts damage\nActive: Ling and her summons deal 450% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 3 seconds\nAfter the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)=被动：召唤物可部署在远程位，攻击造成法术伤害\n开启：令与召唤物对攻击范围内两名敌人造成450%攻击力的法术伤害并束缚3秒\n技能结束时回收生命值低于一半的召唤物。可充能2次
Passive: Summons may be deployed on ranged tiles and deal Arts damage\nActive: Ling and her summons deal {atk_scale:0%} ATK as Arts damage to 2 enemies within Attack Range and Bind them for {ling_s2_unmovable.duration} seconds\nAfter the skill ends, retrieve all summons with less than 50% HP. Can store {value} charge(s)=被动：召唤物可部署在远程位，攻击造成法术伤害\n开启：令与召唤物对攻击范围内两名敌人造成{atk_scale:0%}攻击力的法术伤害并束缚{ling_s2_unmovable.duration}秒\n技能结束时回收生命值低于一半的召唤物。可充能{value}次
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +100%; when dealing damage to an enemy, that enemy is Slowed and receives 20% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力+100%，对敌人造成伤害时，使敌人受到停顿与20％法术脆弱效果，持续2秒\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +110%; when dealing damage to an enemy, that enemy is Slowed and receives 20% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力+110%，对敌人造成伤害时，使敌人受到停顿与20％法术脆弱效果，持续2秒\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +120%; when dealing damage to an enemy, that enemy is Slowed and receives 20% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力+120%，对敌人造成伤害时，使敌人受到停顿与20％法术脆弱效果，持续2秒\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +130%; when dealing damage to an enemy, that enemy is Slowed and receives 25% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力+130%，对敌人造成伤害时，使敌人受到停顿与25％法术脆弱效果，持续2秒\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +150%; when dealing damage to an enemy, that enemy is Slowed and receives 35% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力+150%，对敌人造成伤害时，使敌人受到停顿与35％法术脆弱效果，持续2秒\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +50%; when dealing damage to an enemy, that enemy is Slowed and receives 10% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力+50%，对敌人造成伤害时，使敌人受到停顿与10％法术脆弱效果，持续2秒\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +60%; when dealing damage to an enemy, that enemy is Slowed and receives 10% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力+60%，对敌人造成伤害时，使敌人受到停顿与10％法术脆弱效果，持续2秒\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +70%; when dealing damage to an enemy, that enemy is Slowed and receives 10% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力+70%，对敌人造成伤害时，使敌人受到停顿与10％法术脆弱效果，持续2秒\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +80%; when dealing damage to an enemy, that enemy is Slowed and receives 10% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力+80%，对敌人造成伤害时，使敌人受到停顿与10％法术脆弱效果，持续2秒\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +90%; when dealing damage to an enemy, that enemy is Slowed and receives 20% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力+90%，对敌人造成伤害时，使敌人受到停顿与20％法术脆弱效果，持续2秒\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +{atk:0%}; when dealing damage to an enemy, that enemy is Slowed and receives 10% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力+{atk:0%}，对敌人造成伤害时，使敌人受到停顿与10％法术脆弱效果，持续2秒\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +{atk:0%}; when dealing damage to an enemy, that enemy is Slowed and receives 20% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力+{atk:0%}，对敌人造成伤害时，使敌人受到停顿与20％法术脆弱效果，持续2秒\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +{atk:0%}; when dealing damage to an enemy, that enemy is Slowed and receives 25% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力+{atk:0%}，对敌人造成伤害时，使敌人受到停顿与25％法术脆弱效果，持续2秒\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +{atk:0%}; when dealing damage to an enemy, that enemy is Slowed and receives 35% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力+{atk:0%}，对敌人造成伤害时，使敌人受到停顿与35％法术脆弱效果，持续2秒\n技能开启时获得1个召唤物
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+100%</>; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>20%</> <$ba.magicfragile>Arts Fragility</> for <@ba.vup>2</>s\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力<@ba.vup>+100%</>，对敌人造成伤害时，使敌人受到<$ba.sluggish>停顿</>与<@ba.vup>20％</><$ba.magicfragile>法术脆弱</>效果，持续<@ba.vup>2</>秒\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+110%</>; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>20%</> <$ba.magicfragile>Arts Fragility</> for <@ba.vup>2</>s\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力<@ba.vup>+110%</>，对敌人造成伤害时，使敌人受到<$ba.sluggish>停顿</>与<@ba.vup>20％</><$ba.magicfragile>法术脆弱</>效果，持续<@ba.vup>2</>秒\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+120%</>; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>20%</> <$ba.magicfragile>Arts Fragility</> for <@ba.vup>2</>s\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力<@ba.vup>+120%</>，对敌人造成伤害时，使敌人受到<$ba.sluggish>停顿</>与<@ba.vup>20％</><$ba.magicfragile>法术脆弱</>效果，持续<@ba.vup>2</>秒\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+130%</>; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>25%</> <$ba.magicfragile>Arts Fragility</> for <@ba.vup>2</>s\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力<@ba.vup>+130%</>，对敌人造成伤害时，使敌人受到<$ba.sluggish>停顿</>与<@ba.vup>25％</><$ba.magicfragile>法术脆弱</>效果，持续<@ba.vup>2</>秒\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+150%</>; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>35%</> <$ba.magicfragile>Arts Fragility</> for <@ba.vup>2</>s\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力<@ba.vup>+150%</>，对敌人造成伤害时，使敌人受到<$ba.sluggish>停顿</>与<@ba.vup>35％</><$ba.magicfragile>法术脆弱</>效果，持续<@ba.vup>2</>秒\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+50%</>; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>10%</> <$ba.magicfragile>Arts Fragility</> for <@ba.vup>2</>s\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力<@ba.vup>+50%</>，对敌人造成伤害时，使敌人受到<$ba.sluggish>停顿</>与<@ba.vup>10％</><$ba.magicfragile>法术脆弱</>效果，持续<@ba.vup>2</>秒\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+60%</>; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>10%</> <$ba.magicfragile>Arts Fragility</> for <@ba.vup>2</>s\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力<@ba.vup>+60%</>，对敌人造成伤害时，使敌人受到<$ba.sluggish>停顿</>与<@ba.vup>10％</><$ba.magicfragile>法术脆弱</>效果，持续<@ba.vup>2</>秒\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+70%</>; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>10%</> <$ba.magicfragile>Arts Fragility</> for <@ba.vup>2</>s\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力<@ba.vup>+70%</>，对敌人造成伤害时，使敌人受到<$ba.sluggish>停顿</>与<@ba.vup>10％</><$ba.magicfragile>法术脆弱</>效果，持续<@ba.vup>2</>秒\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+80%</>; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>10%</> <$ba.magicfragile>Arts Fragility</> for <@ba.vup>2</>s\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力<@ba.vup>+80%</>，对敌人造成伤害时，使敌人受到<$ba.sluggish>停顿</>与<@ba.vup>10％</><$ba.magicfragile>法术脆弱</>效果，持续<@ba.vup>2</>秒\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+90%</>; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>20%</> <$ba.magicfragile>Arts Fragility</> for <@ba.vup>2</>s\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力<@ba.vup>+90%</>，对敌人造成伤害时，使敌人受到<$ba.sluggish>停顿</>与<@ba.vup>20％</><$ba.magicfragile>法术脆弱</>效果，持续<@ba.vup>2</>秒\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+{atk:0%}</>; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>10%</> <$ba.magicfragile>Arts Fragility</> for <@ba.vup>2</>s\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力<@ba.vup>+{atk:0%}</>，对敌人造成伤害时，使敌人受到<$ba.sluggish>停顿</>与<@ba.vup>10％</><$ba.magicfragile>法术脆弱</>效果，持续<@ba.vup>2</>秒\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+{atk:0%}</>; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>20%</> <$ba.magicfragile>Arts Fragility</> for <@ba.vup>2</>s\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力<@ba.vup>+{atk:0%}</>，对敌人造成伤害时，使敌人受到<$ba.sluggish>停顿</>与<@ba.vup>20％</><$ba.magicfragile>法术脆弱</>效果，持续<@ba.vup>2</>秒\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+{atk:0%}</>; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>25%</> <$ba.magicfragile>Arts Fragility</> for <@ba.vup>2</>s\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力<@ba.vup>+{atk:0%}</>，对敌人造成伤害时，使敌人受到<$ba.sluggish>停顿</>与<@ba.vup>25％</><$ba.magicfragile>法术脆弱</>效果，持续<@ba.vup>2</>秒\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+{atk:0%}</>; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed</> and receives <@ba.vup>35%</> <$ba.magicfragile>Arts Fragility</> for <@ba.vup>2</>s\n<@ba.rem>Immediately gain 1 summon when the skill is activated</>=被动：召唤物可部署在远程位，召唤物找不到攻击目标且可攻击时，可以与其自身范围内其他电弧的召唤物协同攻击\n开启：自身和召唤物攻击力<@ba.vup>+{atk:0%}</>，对敌人造成伤害时，使敌人受到<$ba.sluggish>停顿</>与<@ba.vup>35％</><$ba.magicfragile>法术脆弱</>效果，持续<@ba.vup>2</>秒\n<@ba.rem>技能开启时获得1个召唤物</>
Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+100%</>, sandbeast redeployment time <@ba.vup>-30%</>\n<@ba.rem>Unlimited duration</>=被动效果：沙地兽撤退时回收命中该区域的子弹\n自动开启：攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+100%</>，沙地兽的再部署时间<@ba.vup>-30%</>\n<@ba.rem>持续时间无限</>
Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+110%</>, sandbeast redeployment time <@ba.vup>-30%</>\n<@ba.rem>Unlimited duration</>=被动效果：沙地兽撤退时回收命中该区域的子弹\n自动开启：攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+110%</>，沙地兽的再部署时间<@ba.vup>-30%</>\n<@ba.rem>持续时间无限</>
Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+120%</>, sandbeast redeployment time <@ba.vup>-40%</>\n<@ba.rem>Unlimited duration</>=被动效果：沙地兽撤退时回收命中该区域的子弹\n自动开启：攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+120%</>，沙地兽的再部署时间<@ba.vup>-40%</>\n<@ba.rem>持续时间无限</>
Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+30%</>, sandbeast redeployment time <@ba.vup>-10%</>\n<@ba.rem>Unlimited duration</>=被动效果：沙地兽撤退时回收命中该区域的子弹\n自动开启：攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+30%</>，沙地兽的再部署时间<@ba.vup>-10%</>\n<@ba.rem>持续时间无限</>
Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+40%</>, sandbeast redeployment time <@ba.vup>-10%</>\n<@ba.rem>Unlimited duration</>=被动效果：沙地兽撤退时回收命中该区域的子弹\n自动开启：攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>，沙地兽的再部署时间<@ba.vup>-10%</>\n<@ba.rem>持续时间无限</>
Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+50%</>, sandbeast redeployment time <@ba.vup>-10%</>\n<@ba.rem>Unlimited duration</>=被动效果：沙地兽撤退时回收命中该区域的子弹\n自动开启：攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+50%</>，沙地兽的再部署时间<@ba.vup>-10%</>\n<@ba.rem>持续时间无限</>
Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+60%</>, sandbeast redeployment time <@ba.vup>-20%</>\n<@ba.rem>Unlimited duration</>=被动效果：沙地兽撤退时回收命中该区域的子弹\n自动开启：攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+60%</>，沙地兽的再部署时间<@ba.vup>-20%</>\n<@ba.rem>持续时间无限</>
Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+70%</>, sandbeast redeployment time <@ba.vup>-20%</>\n<@ba.rem>Unlimited duration</>=被动效果：沙地兽撤退时回收命中该区域的子弹\n自动开启：攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+70%</>，沙地兽的再部署时间<@ba.vup>-20%</>\n<@ba.rem>持续时间无限</>
Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+80%</>, sandbeast redeployment time <@ba.vup>-20%</>\n<@ba.rem>Unlimited duration</>=被动效果：沙地兽撤退时回收命中该区域的子弹\n自动开启：攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+80%</>，沙地兽的再部署时间<@ba.vup>-20%</>\n<@ba.rem>持续时间无限</>
Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+90%</>, sandbeast redeployment time <@ba.vup>-30%</>\n<@ba.rem>Unlimited duration</>=被动效果：沙地兽撤退时回收命中该区域的子弹\n自动开启：攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+90%</>，沙地兽的再部署时间<@ba.vup>-30%</>\n<@ba.rem>持续时间无限</>
Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range <@ba.vup>increases</>, ATK <@ba.vup>+{atk:0%}</>, sandbeast redeployment time <@ba.vup>{respawn_time:0%}</>\n<@ba.rem>Unlimited duration</>=被动效果：沙地兽撤退时回收命中该区域的子弹\n自动开启：攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，沙地兽的再部署时间<@ba.vup>{respawn_time:0%}</>\n<@ba.rem>持续时间无限</>
Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range increases, ATK +100%, sandbeast redeployment time -30%\nUnlimited duration=被动效果：沙地兽撤退时回收命中该区域的子弹\n自动开启：攻击范围扩大，攻击力+100%，沙地兽的再部署时间-30%\n持续时间无限
Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range increases, ATK +110%, sandbeast redeployment time -30%\nUnlimited duration=被动效果：沙地兽撤退时回收命中该区域的子弹\n自动开启：攻击范围扩大，攻击力+110%，沙地兽的再部署时间-30%\n持续时间无限
Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range increases, ATK +120%, sandbeast redeployment time -40%\nUnlimited duration=被动效果：沙地兽撤退时回收命中该区域的子弹\n自动开启：攻击范围扩大，攻击力+120%，沙地兽的再部署时间-40%\n持续时间无限
Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range increases, ATK +30%, sandbeast redeployment time -10%\nUnlimited duration=被动效果：沙地兽撤退时回收命中该区域的子弹\n自动开启：攻击范围扩大，攻击力+30%，沙地兽的再部署时间-10%\n持续时间无限
Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range increases, ATK +40%, sandbeast redeployment time -10%\nUnlimited duration=被动效果：沙地兽撤退时回收命中该区域的子弹\n自动开启：攻击范围扩大，攻击力+40%，沙地兽的再部署时间-10%\n持续时间无限
Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range increases, ATK +50%, sandbeast redeployment time -10%\nUnlimited duration=被动效果：沙地兽撤退时回收命中该区域的子弹\n自动开启：攻击范围扩大，攻击力+50%，沙地兽的再部署时间-10%\n持续时间无限
Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range increases, ATK +60%, sandbeast redeployment time -20%\nUnlimited duration=被动效果：沙地兽撤退时回收命中该区域的子弹\n自动开启：攻击范围扩大，攻击力+60%，沙地兽的再部署时间-20%\n持续时间无限
Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range increases, ATK +70%, sandbeast redeployment time -20%\nUnlimited duration=被动效果：沙地兽撤退时回收命中该区域的子弹\n自动开启：攻击范围扩大，攻击力+70%，沙地兽的再部署时间-20%\n持续时间无限
Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range increases, ATK +80%, sandbeast redeployment time -20%\nUnlimited duration=被动效果：沙地兽撤退时回收命中该区域的子弹\n自动开启：攻击范围扩大，攻击力+80%，沙地兽的再部署时间-20%\n持续时间无限
Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range increases, ATK +90%, sandbeast redeployment time -30%\nUnlimited duration=被动效果：沙地兽撤退时回收命中该区域的子弹\n自动开启：攻击范围扩大，攻击力+90%，沙地兽的再部署时间-30%\n持续时间无限
Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range increases, ATK +{atk:0%}, sandbeast redeployment time {respawn_time:0%}\nUnlimited duration=被动效果：沙地兽撤退时回收命中该区域的子弹\n自动开启：攻击范围扩大，攻击力+{atk:0%}，沙地兽的再部署时间{respawn_time:0%}\n持续时间无限
Passive: Wild beasts will be Frozen for 8 seconds when attacked by allied units for the first time. Allied units deal 20% more damage to wild beasts and take 20% less damage from them (Automatically uses 1 unit per battle when in toolbox)=被动，野生动物首次受到我方单位攻击时受到持续8秒的【冻结】，我方单位对野生动物造成伤害提升20%，受到野生动物的伤害减少20%（携带时每场战斗自动消耗1个）
Passively carrying out orders isn't my style. Taking control, eliminating all obstacles when the opportunity strikes, and achieving my objective, by any means—That's how I do things, so you'll want to get used to it, Doctor.=被动地执行命令不是我的风格。时刻掌控全局，在最准确的时机，排除一切障碍，无论使用怎样的方法都必须达成目的，这才是我的方式。请您务必理解并习惯这一点，博士。
Password: 'Long live the Penguin Empire.' So you're the client? Call me Exusiai. I'm nothing like that Lupo ice queen. I'm always down for some fun!=口令是“企鹅帝国万岁”，你就是雇主吗？叫我能天使。我和那个冷淡的鲁珀人可不一样，你要是想找点有趣的事做，随时都可以来叫我！
Past / Present / Future=过往/当下/未来
Past and future alike are torn asunder here.\n<@lv.item><Hand of the Saint></>Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides with.=过去与未来于此处撕裂。\n<@lv.item><圣徒之手></>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
Past and future alike are torn asunder here.\n<Hand of the Saint>Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides with.=过去与未来于此处撕裂。\n<圣徒之手>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
Past in Dreams=梦中过往
Past Insight=洞彻往日
Past Records=往昔记录
Past The Aquapit=飞越大水坑
Past the arches, a winding staircase leads downward, flanked by slipshod murals telling the increasingly absurd story of Kazdel's crash. Deeper in, you find yourself on a viewing platform. By torchlight, you see a 'palace' made of leaves and straw atop a rocky outcrop, complete with a crooked sign proclaiming: 'Actual Site for the King of Sarkaz's Coronation. Crowns sold at the ticket booth.'=拱门背后是一道蜿蜒向下的阶梯，两边潦草的壁画讲述着卡兹戴尔在一夜之间陷落地下的故事。越往深处，壁画的内容就愈发荒诞不经。不知多久后，你抵达了一处观景平台，借着火把的光亮，你看见了断崖上用茅草和树枝搭成的“宫殿”，还有旁边的一个歪斜的告示牌，写着“魔王戴冠仪式处，同款王冠售票处有售”。
Past the Eye Could See=未见终局
Past, present, and future converge in illusion here.\nWe witness the past, face the present, and cast our eyes towards the future, uniting to create possibility.=过去的，现在的，未来的，在这里汇聚，投射出了一个虚影。\n我们见证过去，面对现在，展望未来，团结在一起，给出了一种可能性。
Paste the room invite code=贴上房间编号邀请码
Pastoral=牧人的歌
Pastoral Afternoon Tea Pastries=午后田园茶点
Pastoral Sofa=田园小沙发
Pastoral Sofa, Flying Cinnamon Ring=田园小沙发、飞天肉桂卷
Pasture Village=牧场村落
Patching Planks=修补用木板
Patchwork Matte Flooring=拼色哑光地面
Patchwork Rug=拼贴地毯
Path connected=前路已拼合
Path in Sight=道路以目
Path in the Snow=雪中小径
Path of Life=生路
Path of Life - Rerun=生路·复刻
Path of Light=光芒行路
Path of Medicine=学医之路
Path of Suffering=苦路
Path of the Faithful=虔信者的前路
Path of the Radiant Login Event=循光道途登录活动
Path of Trials=试炼之路
Path of Trials reaches Lv.=试炼之路等级达
Path Searching=筹备寻路中
Path to Glory=光荣之路
Path to Treasure=宝藏之路
Path unfolds=抛之即用
Path with No End=没有尽头的路
Pathetic... you're nothing but ashes now. Were you hoping to leave a trace behind?=你们啊，都被烧干净了，难道还想留下些什么吗？
Pathfinder Armicustos=寻路者供弹手
Pathfinder Artifex=寻路者术师
Pathfinder Artifex Prefect=寻路者精锐术师
Pathfinder Ballistarius=寻路者阵地破坏者
Pathfinder Ballistarius Prefect=寻路者阵地撕裂者
Pathfinder Dessert Vendor=寻路者甜品商
Pathfinder Fin=指路鳞
Pathfinder Legionarius=寻路者战士
Pathfinder Legionarius Prefect=寻路者精锐战士
Pathfinder Nuncio=寻路者信使
Pathfinder of Sands Chip Pack=沙洲引路人芯片礼包
Pathfinder Sagittarius=寻路者狙击手
Pathfinder Sagittarius Prefect=寻路者精锐狙击手
Pathfinder Spy=寻路密探
Pathfinder Spymaster=寻路密探长
Pathfinder Veles=寻路者突击手
Pathfinder Veles Prefect=寻路者奇兵
Pathfinders needed=探明前路
Paths Must Be Opened=必须开辟的通路
Paths Taken=择路
Paths Untrodden=未择之路
Pathshaper=塑路者
Pathshaper Fractal=塑路者分形
Pathway locked. Framework stable. Connection established. This is Laterano.=路径锁定，框架稳定。我已连接，这里是拉特兰。
Pathways=道路
Patience=伺机而动
Patience is key.=最重要的是耐心。
Patience is the hunter's virtue. It will help you find a gap, an opportunity, a beginning, and the dawn of friendship.\n<@lv.item><Saintess Statue> </>Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=耐心是猎人般的美德。它会带你找到缝隙、机会、蚕食的开端与相互体恤的黎明。\n<@lv.item><圣女像></>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
Patience is the hunter's virtue. It will help you find a gap, an opportunity, a beginning, and the dawn of friendship.\n<Saintess Statue> Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=耐心是猎人般的美德。它会带你找到缝隙、机会、蚕食的开端与相互体恤的黎明。\n<圣女像>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
Patience!=耐心！
Patience, friend. Heat control is everything here.=别催，火候是关键。
Patience, Mission, Vacation=杀手也有假期
Patience, my friend. Let me have a smoke first.=让我先点根烟，神经别绷那么紧。
Patient watchers=静守千年
Patriarch's Lesson=家主之训
Patriot=爱国者
Patriot's guerilla fighters employ a special language to communicate and synergize their coordinated operations on the battlefield. The heralds are important links within their communication system. While present, they will issue tactical commands to increase the offensive and defensive abilities of nearby allies.=在战场上，爱国者的游击队战士们使用特殊的语言沟通，加强协同作战。传令兵是重要的通信中枢，在场时会通过传达战术命令提升所有友方单位的攻击力与防御力。
Patriot's Originium Altar=爱国者的源石祭坛
Patrizion=帕特里奇昂
Patrizion is a citizen of Laterano entitled to the rights listed in Clauses 1 through 13 of the Laterano Constitution, and the longest-tenured active gun-knight of Laterano. He is intimately familiar with the use of various types of firearms.\nIn accordance with the memorandum of cooperation between the Lateran Curia and Rhodes Island, he is currently stationed on Rhodes Island as a collaborating operator under the code name Sankta Miksaparato.=帕特里奇昂，拉特兰公民，拉特兰目前任职时间最长的铳骑，适用于拉特兰一至十三项公民权益，熟练掌握所有种类铳械的使用方式。\n现因拉特兰教皇厅与罗德岛友好协议，以“信仰搅拌机”为代号，作为合作干员为罗德岛提供协助。
Patrol=巡视
Patrol machine developed for the local environment. Moves faster if it is wound up a few times before battle. High firepower.=因地制宜开发的奇妙战斗机器，战斗前多拧几下发条可以行驶得更快，火力相对较强。
Patrol machine developed for the local environment. Moves faster if it is wound up a few times before battle. Low firepower.=因地制宜开发的奇妙巡逻机器，战斗前多拧几下发条可以行驶得更快，火力相对较弱。
Patrol Partner=巡哨伙伴
Patrol Route Clearance=巡逻路线净空
Patrol Squad=巡逻队
Patrol the Streets=巡视街道
Patrol? Got it.=巡逻吗？我知道了。
Patrolling Foliage=巡游草叶
Patrolling Task=巡检作业
Patrolling Witherbush=巡游枯木
Patrols weren't obligated, but Dobermann still rounded the block a few times each day, up until this place was torn to ruins by the war.=巡逻并非义务，但杜宾仍旧每天在街区走上几圈，直至这里被战争撕扯成废墟。
Patron of the Sands Medal=一掷千沙奖章
Patterned Stone Screen=纹饰石屏
Patterned wallpaper with pale colors. The Karlan Trade logo is printed on the central penal. He stands at the door, gazing at the company logo, and walks into the snowstorm, knowing that a greater responsibility awaits.=淡色的花纹壁纸，中间的格纹装饰板上印有喀兰贸易的标识。\n他站在门口，望着公司的标识，心知更大的责任正等待自己，随后无畏地走进风雪。
Pause=暂停
Pause for now=暂停前进
Pause investment=暂停投资
Pause mission=暂停任务
Pause simulation and leave? Current simulation log will be saved for 24 hours=确认要暂时离开模拟吗？当前模拟记录将保留24小时
Pause, please, Doctor. Turn the image so I can see this one's back... What? This 'video' of yours only allows watching from a fixed angle?=博士，麻烦暂停一下，把这个人的背面转给我看看......欸？“录像”只能看到一个面吗？
Paves the way=技犹不及
Pawn Break=周旋的谋略
Pay=支付
Pay 100 Crude Gold to obtain 2 Cartilage Chunks.=支付100粗制赤金，获得2份软骨肉块。
Pay a little, and you'll get something in return. But when exactly will you reap what you sow? Hard to say.=付出一定会有回报，但是回报什么时候才能兑现？不好说。
Pay a price to search for revelation=以代价寻天启
Pay attention to the present=留意当下
Pay attention to where the petals fall.=注意花瓣落下的方位。
Pay attention! This is! The Ultimate Beautiful Girl!=请注意！这里是！最后的全能系美少女！
Pay close attention to what you drink. Avoid water that is turbid, filled with the floating bodies of the dead, tastes strange, or is near unusual plants.\n<@lv.rem>No melee/ranged deployment restrictions</>\n<@lv.item><Saintess Statue> </>Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=凡饮用之水，必探查观瞧——浑浊者不取，与死物共流者不取，味恶异常者不取，漂浮奇异花草者亦不可取，以保体安。\n<@lv.rem>本次行动中干员部署不受近远程限制</>\n<@lv.item><圣女像></>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
Pay close attention to what you drink. Avoid water that is turbid, filled with the floating bodies of the dead, tastes strange, or is near unusual plants.\nNo melee/ranged deployment restrictions\n<Saintess Statue> Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=凡饮用之水，必探查观瞧——浑浊者不取，与死物共流者不取，味恶异常者不取，漂浮奇异花草者亦不可取，以保体安。\n本次行动中干员部署不受近远程限制\n<圣女像>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
Pay Close Attention!=全神贯注！
Pay for your sins with your life.=请以生命偿还罪孽。
Pay him back=还钱
Pay him back in full, with interest=连本带利都还清
Pay the Duck Lord and take the auction item=付钱给鸭爵，拿走神秘拍品
Pay with Originite Prime=至纯源石支付
Pay with Parts=家具零件支付
Pay your respects=拜一拜
Pay-Per-Confession I=先付费，再告解·I
Pay-Per-Confession II=先付费，再告解·II
Pay-Per-Confession III=先付费，再告解·III
Pay-Per-Confession IV=先付费，再告解·IV
Pay-Per-Confession V=先付费，再告解·V
Pay-Per-Confession VI=先付费，再告解·VI
Payback=还之彼身
Payment Method=支付方式
Pea here is the smallest and sharpest of my Metal Crabs. Definitely gonna be something special! Unlike those ordinary ones, my little buddies are super clever. No way they'd let just anyone push them around!=豆豆呢，是我带来的这群磐蟹里最小也最聪明的一只，将来肯定会变得特别厉害~我的小家伙们和其他的普通磐蟹不一样，它们可聪明了，才不会被人随便操控呢！
Peace and quiet is best.=安静的环境真好。
Peace follows=太平佳兆
Peace Once More=和平重归于此
Peaceful Mode=休养模式
Peaceful Slumber=安眠
Peacekeeper Medal=平息者奖章
Peachy Miruku=桃色Miruku
Peak Deviation=峰回歧路
Peak of Carnival=狂欢之巅
Peaks, Clad in Frost=霜涛覆岭
Pearl Chain=珠链
Pebbles=小石头
Peculiar Prosperity=幸运招来奇怪套餐
Peculiarly-Shaped Igloo=奇异造型雪屋
Pedestal Coffee Table=独脚咖啡桌
Pedestal Spotlight=收束落地灯
Pedestal\/\/Carcass=装饰柱\/\/残骸
Peel it off=揭下它
Peerless Bravery=勇冠三军
Pegasian Helm=天马之盔
Pegasian Lance=天马之枪
Pegasian Sight=天马视域
Pegasus's Halo=天马光环
Pei Zhang=张沛
Peltast=投矛的勇士
Pen Nib Chip Pack=笔尖芯片礼包
Pen records all=笔录百事
Pen records all. Mind solves all. Grasp by analogy. Coin as token.=笔录百事，心解万难。触类旁通，制币为念。
Penal Battalion Forward Base=惩戒军前线基地
Penal Battalion Supply Depot=惩戒军补给站
Penalty=惩罚
Penance=斥罪
Penance always shows up where she is most needed, at the very front, without fear, come what may. Her enemies should fear her, for they stand against justice itself. In more practical terms, they will soon find that Penance's shield is as unbreakable as her conviction, and her hammer equally heavy.\n<@lv.item><Blood Ledger></> All enemies are boosted and a Famiglia Silencer is summoned when Blood Debt is at max.=斥罪总是会出现在最需要她的地方，总是会站在队友的前方。无论面对多少敌人，她都巍然不惧。 一个人应当惧怕成为斥罪的敌人，因为这意味着他站在了公义的对立面。当然，更现实的理由是，对斥罪发起攻击时，他会意识到，斥罪的护盾与她的信念一样牢固，而她的锤，与她的信念一样沉重。\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
Penance always shows up where she is most needed, at the very front, without fear, come what may. Her enemies should fear her, for they stand against justice itself. In more practical terms, they will soon find that Penance's shield is as unbreakable as her conviction, and her hammer equally heavy.\n<Blood Ledger> All enemies are boosted and a Famiglia Silencer is summoned when Blood Debt is at max.=斥罪总是会出现在最需要她的地方，总是会站在队友的前方。无论面对多少敌人，她都巍然不惧。 一个人应当惧怕成为斥罪的敌人，因为这意味着他站在了公义的对立面。当然，更现实的理由是，对斥罪发起攻击时，他会意识到，斥罪的护盾与她的信念一样牢固，而她的锤，与她的信念一样沉重。\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
Penance's Badge=斥罪证章
Penance's casual outdoor wear/Occasionally Flushed. Sometimes, Lavinia will tolerate a hint of aqua between her otherwise pure black skirt and white coat.=斥罪独自外出时穿着的私服/偶尔醉陶。偶尔，在纯黑的长裙与纯白的外衣之间，拉维妮娅也愿意容许一抹明亮的水绿存在。
Penance's Token=斥罪的信物
Pendant Light=垂吊式顶灯
Pending=待处理
Penetrating Gaze=观火
Pengfei Zhang=鹏小胖
Penguin (not used now)=企鹅（暂时不用）
Penguin Clue Collection Board=企鹅线索收集板
Penguin Logistics=企鹅物流
Penguin Logistics Curtain=企鹅物流幕帘
Penguin Logistics employee, last surviving member of the Texas family, excellent solo combat ability.=企鹅物流员工，最后的德克萨斯家族成员，单兵作战能力出类拔萃。
Penguin Logistics Office=企鹅物流据点
Penguin Logistics Safehouse=企鹅物流安全屋
Penguin Logistics Trust collection=企鹅物流小队信赖值收集
Penguin Logistics α=企鹅物流·α
Penguin Logistics β=企鹅物流·β
Penguin Logistics: A mysterious logistics company that specializes in intelligence trading, armed escort and covert transportation.=企鹅物流——充满谜团的物流运输公司，主营业务为情报贩卖、武装押运与秘密运输。
Pennant of Extinguished Sins=净罪之旗
Pennant that depicts the sun rising from the sea. Those who have tread the broken waves painted it to commemorate the sight of the waters meeting the first light of dawn.=描摹了某种海上晨曦景象的旗帜。踏过大地上的破碎波纹，人们惊叹于潮水与晨光相拥时的壮美，描摹绚烂的图景以纪念。
Pensive Stroll α=踏坊寻味·α
Pensive Stroll β=踏坊寻味·β
Pensum Exsecutoris=执行者的工作
Penthouse Balcony=顶楼阳台
Penumbra Shipyards=昏黑造船厂
Penumbra Shipyards Operation Medal=昏黑造船厂行动奖章
Penumbral Image=噬光残影
Penumbral Snowball=夜色雪球
Penumbral Soul Husk=粹影魂灵法骸
People=人
People actually watch this??=这也有人看
People always ask: Maybe Sora is a good entertainer, but is she a good Operator?\nThe answer is affirmative.\nShe's not too hung up about needing someone to protect her, nor does she wallow in self-pity over not able to defend others with a weapon. She knows her limits and stays within them. No one has to worry about that.\nHowever, that doesn't mean she wishes harm to come to those who guard her, nor does it mean she refuses to pick up arms in defense of others. She's no good at it, but that doesn't keep her from trying.\nEvery day between practice sessions, Sora clumsily trains her weapon proficiency, hoping to contribute a bit more in battle.\nIt's thoughts like that which truly make Sora special.=总有人问：空或许是个好偶像，但她会是个好干员吗？\n答案是肯定的。\n她不会因有人为保护自己受伤而过度伤感，也不会为自己无法用武器保护他人而自艾自怨，她知道自己能做到什么，并且只会做自己能做到的事。在这方面，空小姐不需要任何人担心。\n不过，这并不意味着她愿意看到有人为保护自己而受伤，也不意味着她不想提起武器保护他人，她是做不到，但这不意味着她不想。\n如今，每天，在练歌之余，空小姐也在笨拙地挥舞着武器，希望能够在战场上多派上一些用场。\n这份心意，正是空小姐身上最为宝贵的品质。
People always wish to have their prayers answered, searching for a salvation that does not exist.\n<@lv.item><Makeshift Walkway></> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately\n<@lv.item><Crumbling Masonry></> Rocks will periodically fall and roll down a slope, dealing damage to friendly units in the way\n<@lv.fs><@lv.item><Holy Statues></> are destroyed upon the stage's start</>=人们总是希望得到一个答案，追寻不存在的救赎。\n<@lv.item><临时步道></>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡\n<@lv.item><塌落的墙垣></>每隔一段时间会掉落落石，沿坡道向前滚动对我方造成伤害\n<@lv.fs><@lv.item><圣像></>开场均被损毁</>
People always wish to have their prayers answered, searching for a salvation that does not exist.\n<Makeshift Walkway> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately\n<Crumbling Masonry> Rocks will periodically fall and roll down a slope, dealing damage to friendly units in the way\n<Holy Statues> are destroyed upon the stage's start=人们总是希望得到一个答案，追寻不存在的救赎。\n<临时步道>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡\n<塌落的墙垣>每隔一段时间会掉落落石，沿坡道向前滚动对我方造成伤害\n<圣像>开场均被损毁
People are always vulnerable. No matter. If it's hard to defend, redouble your attack.\n<@lv.item><Corrosive Ground></>Reduces the defense of Operators deployed on this tile by 50%\n<@lv.item><Turrets></>Periodically fire bolts, dealing Physical damage to our units.=人总是脆弱的，别在意，如果难以防御，就加倍攻击。\n<@lv.item><腐蚀地面></>置于其上的我方单位防御力减半\n<@lv.item><弩炮台></>会定期射出弩箭对我方单位造成物理伤害
People are always vulnerable. No matter. If it's hard to defend, redouble your attack.\n<Corrosive Ground>Reduces the defense of Operators deployed on this tile by 50%\n<Turrets>Periodically fire bolts, dealing Physical damage to our units.=人总是脆弱的，别在意，如果难以防御，就加倍攻击。\n<腐蚀地面>置于其上的我方单位防御力减半\n<弩炮台>会定期射出弩箭对我方单位造成物理伤害
People aren't obstinate, life is. Living is. Irrevocable loss is.=固执的不是人，是生活，是活着，是无可挽回的失去。
People aren't obstinate, life is. Living is. Irrevocable loss is.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=固执的不是人，是生活，是活着，是无可挽回的失去。\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
People aren't obstinate, life is. Living is. Irrevocable loss is.\n<@lv.fs>Environmental Conditions:</>\nTerrain and enemies will differ in places, and friendly units have reduced DEF.=固执的不是人，是生活，是活着，是无可挽回的失去。\n<@lv.fs>环境条件：</>\n地形和敌人等有所不同，我方单位防御力降低
People aren't obstinate, life is. Living is. Irrevocable loss is.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=固执的不是人，是生活，是活着，是无可挽回的失去。\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
People aren't obstinate, life is. Living is. Irrevocable loss is.\nEnvironmental Conditions:\nTerrain and enemies will differ in places, and friendly units have reduced DEF.=固执的不是人，是生活，是活着，是无可挽回的失去。\n环境条件：\n地形和敌人等有所不同，我方单位防御力降低
People ask why I don't collect gems, since they're supposedly prettier. But that's not the kind of beauty I'm after. Exactly! Gemstones have a defined beauty, but an ore's beauty is unbounded. I'm more into the whole 'irregular' thing. I knew you'd understand, Doctor!=曾经有人问我，为什么不收集宝石呢，宝石不是更美吗？但我并不喜欢那种美。对对！宝石的美是经过定义的，而矿石却不受拘束，我更喜欢它的不规则！博士，你果然是明白人呀！
People assign value to things, and the times define what value is. The worthless items in your bag may be treasures in the hands of others.=人赋予物品价值，时代则定义价值。你囊中的无用弃物，在别人手中或许便能成为珍宝。
People at Rhodes Island are beginning to understand the wonders of weapons. I was used to being alone, but now I get a few regular visitors... not that I mind. It's kind of fun, actually. Sometimes I even feel like a few more would be nice.=罗德岛里喜爱武器的人越来越多了，我之前已经习惯了一个人，现在他们几个经常跑到我这里来......也挺有趣的，我不讨厌这种热闹，有时候还会觉得，也许再多几个也不是坏事。
People can't help absorbing themselves in their own proficiencies, can they? That's what being a perfumer is for me, and I spent the longest time sheltering within it when I came aboard Rhodes Island. These days… Now that I know I'm made of more than that, I think it's finally, truly become mine.=人很容易沉迷在自己擅长的事里吧？对我来说，就是调香。甚至来罗德岛后，有很长一段时间，我也把自己藏在这件事里。而现在......当我知道我不是只有它的时候，我才真正拥有了它。
People come and go here freely, as if nothing happens in this spot at all.=这里人来人往，安定得就像什么事都没有发生一样。
People come and go, some in the same direction, some in the opposite.\n<@lv.item><Pure Crystal></> Connects surrounding Crystal areas.=许多人正在行动，他们或相向而行，或背道而驰。\n<@lv.item><纯净结晶></>可连通周围的结晶区块
People come and go, some in the same direction, some in the opposite.\n<Pure Crystal> Connects surrounding Crystal areas.=许多人正在行动，他们或相向而行，或背道而驰。\n<纯净结晶>可连通周围的结晶区块
People come out from the tents, and look at us as they wave their hands from afar.=帐篷里的人走了出来，向着远去的我们，轻轻地摆了摆手。
People do useless things because it makes them happy, and one should not 'help' them do it. Which things, exactly, though? That is the question Justice Knight has been thinking about.=有的事虽然没用，但很快乐，可千万别替人代劳。不过具体是指哪些事呢？正义骑士号为此烦恼不已。
People dreamed wild dreams about the cities beneath the waves before they saw one with their own eyes.=在亲眼看见之前，人们对浪潮之下的城市有过无数种怪奇的想象。
People employ the most romantic imagery to fight against the harsh winter nights, for life with nature as your companion is not simple at all. Light candles and lamps for your dreams, and sleep peacefully under the shelter of the forest, earth, and rocks.=人们用最浪漫的想象对抗着最严酷的冬夜， 与自然为伴的生活并不简陋。 为自己的梦境点起烛与灯， 在林木与土石的庇护中安眠。
People enjoy having their letters delivered by Courier. Not only thanks to his attractive face and sunny disposition, but also because the letters he delivers have a faint fragrance about them. When the topic comes up, Courier will immediately change the subject. If pressed on it, he will hem and haw and his face will blush, a side of Courier very rarely seen.=人们喜欢从讯使手中接受信件。不仅仅是因为他那吸引人的面庞和阳光的性格，被他所递送的信件总有一股淡淡的香味也是原因之一。在谈及这件事时，讯使会立刻岔开话题，如果继续追问就会变得支支吾吾，脸也会变红，和平时的他完全不一样。
People flock to the launch site to see... Hey, what's with the rocket being launched?=人们不顾冰寒，满怀期待地来到这座发射试验场，想要见证......等等，发射的怎么是这种火箭？
People forge connections by accepting fragments of others into themselves. That's what my maestro once said. He came from the Church of the Deep, so I initially misinterpreted his words. But in truth, his meaning was profound: we enter life as hollow vessels; we are incomplete until shaped by communication and shared understanding.=老师曾说，人们建立连接意味着接受他人的一部分融入自身，他来自深海教会，我因此误读了这句话。但其实它的本意是指，每个人都是空心一片，需要与他人交流才能构建起完整的自己。
People gather in the bar for all sorts of different reasons. They each have their own axe to grind, but after weighing the pros and cons, decide to work together over a few rounds of beer. However, before they can even take two steps out the door, the temporary truce falls apart violently. Such is the life of bounty hunters.=各种各样的人和事汇聚在村子里的酒吧，他们各怀鬼胎，权衡利弊，最后在杯酒间作出决定，成群结队的出发，刚到门口就大打出手，这就是赏金猎人。
People generally have the impression that a lightweight hand crossbow doesn't have the capacity to be lethal. However, in the hands of a skateboarding Aciddrop, the weapon is sure to hit the enemy's weak spots, devastating even heavily armored foes.\nYounger operators often seek her out to ask for marksmanship lessons, and she has never refused. But no matter how fast or slow a learner they are, or even if they go to her for advice and end up even more confused than before, her lessons always end with fried onion rings.\n<@lv.item><Roadblocks></> Deploy to block the enemy's route.=一般认为，轻便型的手弩并不具备太大的杀伤力。然而，在踩着滑板的酸糖手中，这种武器却总能精确命中弱点，对重甲敌人造成杀伤。\n常有年轻干员找酸糖请教射击技巧，酸糖来者不拒。不过，不管学得快还是慢，就算来请教酸糖的人听得一头雾水，射击教学也总会以炸洋葱圈作为结尾。\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
People generally have the impression that a lightweight hand crossbow doesn't have the capacity to be lethal. However, in the hands of a skateboarding Aciddrop, the weapon is sure to hit the enemy's weak spots, devastating even heavily armored foes.\nYounger operators often seek her out to ask for marksmanship lessons, and she has never refused. But no matter how fast or slow a learner they are, or even if they go to her for advice and end up even more confused than before, her lessons always end with fried onion rings.\n<Roadblocks> Deploy to block the enemy's route.=一般认为，轻便型的手弩并不具备太大的杀伤力。然而，在踩着滑板的酸糖手中，这种武器却总能精确命中弱点，对重甲敌人造成杀伤。\n常有年轻干员找酸糖请教射击技巧，酸糖来者不拒。不过，不管学得快还是慢，就算来请教酸糖的人听得一头雾水，射击教学也总会以炸洋葱圈作为结尾。\n<障碍物>部署以后可以阻挡敌人的行进路线
People have found that long-term exposure to Originium and its industrial derivatives makes it more likely to be infected by an incurable disease called Oripathy, whose patients are called 'The Infected.' Oripathy can increase the patient's Arts power in a dangerous way, but tapping into this power will hasten the deterioration process and eventually lead to death, at which point the body becomes a new source of infection. Despite efforts to elucidate this disease, little progress has been made.=目前发现长期接触源石及其工业衍生品，会使人更容易得一种被称为“矿石病”的不治之症。患上矿石病的人被称为“感染者”。矿石病会以一种危险的形式增强人的法术使用能力，但是却会在患者使用法术的过程中不断扩大感染范围最终夺走感染者的生命并以其作为新的感染源。有关该病症已经有多方面的长期研究，然而并没有太多有效成果。
People intersect in all sorts of ways. It's inevitable, and no-one's an exception.=人与人之间总会产生种种交集，谁也不会是例外。
People know him as Courier, Enciodes's trusted aide and the most reliable Messenger in the Snow Realm, yet they do not know his true name. But soon, they will—his name is Weiss.=人们知道他是讯使，是恩希欧迪斯的得力助手，是雪境最可靠的信使，却并不知道他的真名。不过很快，他们就会知道——他叫魏斯。
People like Istina, who forgo the opiate that is entertainment in pursuit of greater knowledge, are quite rare. Even at a noble school like I attended. If she had been my classmate back then... No, it's no use thinking about that now.=像真理这样排斥麻醉自己的娱乐而执着于追求知识的人，即使在我过去的贵族学校中也是很少见的。要是当时她是和我一起的同学......不，现在想这些也没有意义了。
People look for the familiar in those whom they have not seen for a while, forgetting the existence of time.\n<@lv.item><Excrescent Carapace></> Deployable for High Ground Operators.=在重逢时，人们总会试图确认事物还是熟悉的模样，仿佛忘记了时间的存在。\n<@lv.item><赘生甲壳></>可部署高台干员
People look for the familiar in those whom they have not seen for a while, forgetting the existence of time.\n<Excrescent Carapace> Deployable for High Ground Operators.=在重逢时，人们总会试图确认事物还是熟悉的模样，仿佛忘记了时间的存在。\n<赘生甲壳>可部署高台干员
People often ask: Could you race in the desert? To be honest, I can't answer this question, but I can tell you what being hit feels like.=常有人问：在荒地上飙车体验如何？老实说，我回答不了这个问题，但我可以告诉你被撞是一种什么样的体验。
People often call me greedy, but you guys are the same, no? You fight for the best outcome, same as I fight for the best treasures. Even if we turn up more losses than wins, even if what we hold slips away like sand... Hehe, well, no wonder I like you so much.=很多人说我过于贪心，我看你们也一样嘛，我想要最好的金银珠宝，你们想要争那个最好的结果。就算如愿少，失望多，就算抓在手里的迟早会像沙子一样流走......是啊，难怪我这么喜欢你。
People often say our fur has the 'color of snow.' Doctor, have you ever seen snow?=人们常说我族的毛色是“雪的颜色”。博士，您，见过雪吗？
People often say that the era we live in has no need for poetry. They claim it cannot provide leisure, and it is loathed for the pretentious elegance of certain men. But someone once proved to me the value of 'reminders.' And so, I wish to walk with you to remind this era, with a candle, and a poem.=人们总说这个时代不需要诗歌，它不能提供消遣，又因一些人的附庸风雅更遭鄙弃。但有人向我证明过“提醒”的价值，那么，我愿和你一起去提醒这个时代，以一支蜡烛、一首诗去提醒它。
People only ever speak of her searching the twin moons for her husband, but they never understand why she does so. Winter's grip may loosen, bitter frost may thaw, time may pass, but these memories shall never be erased.=人只道她双月寻夫，却不知晓她缘何如此——严冬乍暖，寒冰初融，纵使时光流逝，这份回忆也无法被抹去。
People outside are always worried about things that don't matter, they even fight over them. It's so strange. You too, Doctor. You look like you're giving yourself a hard time about everything. Here, take this wrench. Let's build some machines together. I'm sure you'll like seeing a machine in the works getting bigger and better, bit by bit.=外面的人整天都在为没有意义的事烦恼和打架，真奇怪，博士你也是，感觉你总是被这些事情搞得很难过的样子，给你，扳手，来和我一起造机器吧，看着机器越来越大越来越厉害，很快乐的。
People pick up all sorts of tricks while you're away.=士别三日，当刮目相看。
People quickly forget how it feels to be sober when foreign wine is cheaper than local water.\n<@lv.item><Blood Ledger></> All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.\n<@lv.item><Static Roadblock></> Blocks the movement of Ursus Civilians and Talulah, the Fighter; can be destroyed by your units.=当外来的酒比本地的水还便宜时，人们很快就会忘记自己清醒的样子。\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”\n<@lv.item><道路障碍物></>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁
People quickly forget how it feels to be sober when foreign wine is cheaper than local water.\n<Blood Ledger> All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.\n<Static Roadblock> Blocks the movement of Ursus Civilians and Talulah, the Fighter; can be destroyed by your units.=当外来的酒比本地的水还便宜时，人们很快就会忘记自己清醒的样子。\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”\n<道路障碍物>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁
People say my swordsmanship is top notch. All due credit, I have to say. Practicing swordsmanship helps me maintain my figure and cultivate my elegance. It'd be a crime for me to slack off on the pratice. After all, you either keep the momentum and hold the lead or end up getting overwhelmed. Please keep that in mind.=我可是很强的，剑术这项优雅的运动，既能维持身材又能提升气质，有什么理由不勤加练习呢？喂，再强的人不努力也会变弱的！先搞清楚这点啊！
People say that what's past is past, but is that really true? I feel like some things, you'll always carry with you, but even so, you have to keep moving forward.=人们说过去的事情总会过去，但是事实真的如此吗？有些东西，会一直带着，就算如此，也要继续走下去。
People speculate as to who its master was. It has been passed from one person to another, carrying more and more stories, the culmination of the miners' lives.=人们一直在猜测它的主人，它也在一双又一双手中流转。它承载的故事越来越丰富，而这些便是矿工们的人生。
People used to say that I sold feelings as commodities, that I treated 'happiness' as a product. Fools, all of them. How can I expect my customers to open their hearts to me if I don't open mine to them first?=人们说我以前的行当是把感情当做商品贩卖，“幸福”只是叫卖的吆喝。真是愚钝，若不付出真心，又怎么能看见客人的真心？
People who collect these don't rank that high among the pantheon of collectors, really. Never underestimate just how bored people can get.=收集这些的人在收藏家的段位中其实并不高，永远不要低估人的无聊程度。
People who have come face-to-face with Firewatch have felt as though they were coming face-to-face with a forest.\nThe bowstring shakes and the arrow whistles through the air. This is Firewatch's wordless language, like the leaves and the branches rubbing together as the wind blows through the forest.\nFirewatch is tight-lipped when it comes to her past. I have not had an opportunity to learn more about her through her stories.\nBut voices do not make mistakes. Something many people have missed - everyone's got their own unique voice. Some voices come from the throat; others come from the heart.\nThe voice in Firewatch's heart comes from the forest. Moreover, it comes from the deepest depths of the forest.\nOnly in the deepest part of the forest can you hear the quiet and yet deafening silence.\nFirewatch once said that the people of her race and her friends are all buried there.\nJust what has she been through?=人们面对守林人，往往会觉得自己在面对一座森林。\n弓弦振动，箭矢飞鸣，这是守林人小姐无声的话语，就仿佛风吹过森林的时候，摩擦的枝叶所发出的幽声。\n鉴于守林人小姐对自己过去守口如瓶，因此笔者无缘通过她的故事来了解她。\n但声音是不会出错的。很多人都未曾注意过这一点——人人都有自己独特的声音，有时从喉中发出，有时也从心中发出。\n守林人小姐心中的声音，来自于森林。而且来自于森林的最深处。\n只有最深处，才能听到这些静寂却又震耳欲聋的幽声。\n守林人小姐曾说过，她的族人和朋友，全都葬身在那里。\n究竟......她经历过什么呢......？
People who know me always say I'm more easygoing than I seem. Do you think so too, Doctor?=我比看上去更好相处，熟识我的人都这么说。博士也这么想吗？
People who live in the distant corners of the land are often forgotten, but what Rhodes Island is doing has helped many of them. I want to thank you for that, Dr. {@nickname}.=在大地上那些偏远的角落，总会有默默无闻，容易被忽视的人们。罗德岛在做的事，帮到了许多这样的人。谢谢您，Dr.{@nickname}。
People will only comprehend enemies and war through the methods to which they are accustomed.=人们只会用自己最习惯的方式去理解战争和敌人。
People's Blessings=炎运人佑
People-Oriented Squad=以人为本分队
People-Oriented Squad max Command Level +1=以人为本分队指挥等级上限+1
Pepe=佩佩
Pepe alone remains in the water, watching as the golden current flows into the distance, carrying white lotus flowers.=水中只剩下佩佩一人，看着金色的水流夹着白色的莲花，缓缓流向远方。
Pepe feels everything grow dark around her.\nThen, someone grabs her hand.=佩佩开始眼冒金星。\n然后，有人抓住了她的手。
Pepe opens her eyes to see a formidable creature prowling in the middle of the street, faint patterns with a wondrous gleam roving upon its sandy fur.=睁开眼，女孩看到一只凶兽盘踞在街道中央，身覆浓密的沙金色皮毛，隐隐可以看到有花纹在上面游走，溢散出曼妙的流光。
Pepe parts ways with us, and there's news from Eunectes.=佩佩与我们分别，而我们也接到了森蚺传来的消息。
Pepe's Badge=佩佩证章
Pepe's Briefcase=佩佩的手提箱
Pepe's Praise=佩佩的赞美
Pepe's Specialized Badge=佩佩特限证章
Pepe's Token=佩佩的信物
Pepe, a renowned historian from Sargon with many tales of derring-do, is also the eldest daughter of a respected padishah. Now aiding Rhodes Island on a series of archaeological surveys in Sargon as a field operator.=佩佩，萨尔贡知名的历史学者，身世显赫，是萨尔贡一位尊贵帕夏的长女。现作为外勤干员协助罗德岛在萨尔贡当地进行一系列考古勘察。
Per day=每日
Per visit=每次问候
Per your instructions, we declared our intention, and the two desperate troops invited us into their camp. Most of the soldiers were severely injured, the best we could do was provide basic medical aid and leave them some medicine before departing.=根据您的指示，我们向他们说明了来意，这两支绝望的残兵部队迎接我们进入了营地。他们中大部分人的性命已经危在旦夕，我们只能做一些最基础的伤口处理。留下了一些药物后我们便离开了。
Per's Gold Tooth=佩尔的金牙
Perception Information=感知信息
Perceptive Desire=感性意愿
Perchance to Dream=枕景
Percussion Mastery Medal=打击乐精通奖章
Percussion's suited to those spirits born to be wild, just because when they hit it, you know it'll be with all their strength.=打击乐器适合交由那些生来狂野的灵魂敲打，只因他们每次挥动，必定全力以赴。
Perfect chance!=有破绽！
Perfect clear Thoughts drop +1=完美作战时，额外掉落一缕思绪
Perfect Contract=完美签约
Perfect Ending=完美落幕
Perfect for getting that lovely tan.=可以晒出漂亮的泳衣痕迹。
Perfect Form=完美形态
Perfect Nap Spot=午休好去处
Perfect Offensive Medal=绝阵破垒奖章
Perfect opportunity to observe the battlefield.=是个观察战场的好时机。
Perfect Rehearsal Pack=完美排演礼包
Perfect Simulation Medal=完美推演奖章
Perfect time to get a pump.=正好，该活动一下身体了。
Perfect timing!=时间刚刚好！
Perfect timing, Doctor. I was just about to go look for you. Come take a seat, I have a special aromatherapy and dessert prepared. Go on, take a deep breath and relax. Just for today, this greenhouse's flowers bloom only for you. Happy birthday.=博士，来得正好。我正要去找您呢。快坐下吧，我为您准备了特制的香薰和甜点。请好好放松一下。在今天这个日子里，这片温室的花朵只为您而开放。祝您生日快乐。
Perfect timing. We should get going.=时间正好，该走了。
Perfect victory? Whatever. A victory's a victory afterall.=完美胜利？无所谓啦~能赢就好。
Perfect! Let's keep up the momentum and charge on!=好！就照这个劲头向前冲！
Perfect! You all did well.=干的漂亮，大家都是最棒的。
Perfect, what a flawless moment… each of us working quietly, our focus undisturbed. How about we go for a warm meal and a break? Say, in two hours' time?=对，就像现在这样，互不干扰地安静工作。两小时后，一起去吃点温暖的东西休息一下吧。
Perfect. I've been very curious to see how Rhodes Island carries out its missions.=很好，我一直很好奇罗德岛是怎么执行任务的。
Perfect. Strip my armor for me, Doctor.=正好。为我卸甲，博士。
Perfection is for suckers, you know.=瑕疵是一种必然，从结果来说。
Perfection is hard to come by. You have done a great job, Doctor.=圆满难求。博士，你已经做得很好了。
Perfectionist=天衣无缝
Perfectly clear a total of 12 Combat Operations.=累计完美作战12次
Perfectly cleared <color\=#c23361>{0}</color>=您完美通过了<color\=#c23361>{0}</color>
Perfectly cleared <color\=#e1a9aa>{0}</color>=您完美通过了<color\=#e1a9aa>{0}</color>
Perfectly cleared {0}=您完美通过了{0}
Perform a heal with <$ba.dt.element>Elemental Injury</> recovery increased to <@ba.vup>150%</>\n<@ba.rem>Can store 1 charges</>=立即进行一次治疗，并且该次治疗<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>150%</>\n<@ba.rem>可以充能1次</>
Perform a heal with <$ba.dt.element>Elemental Injury</> recovery increased to <@ba.vup>160%</>\n<@ba.rem>Can store 1 charges</>=立即进行一次治疗，并且该次治疗<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>160%</>\n<@ba.rem>可以充能1次</>
Perform a heal with <$ba.dt.element>Elemental Injury</> recovery increased to <@ba.vup>170%</>\n<@ba.rem>Can store 1 charges</>=立即进行一次治疗，并且该次治疗<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>170%</>\n<@ba.rem>可以充能1次</>
Perform a heal with <$ba.dt.element>Elemental Injury</> recovery increased to <@ba.vup>200%</>\n<@ba.rem>Can store 1 charges</>=立即进行一次治疗，并且该次治疗<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>200%</>\n<@ba.rem>可以充能1次</>
Perform a heal with <$ba.dt.element>Elemental Injury</> recovery increased to <@ba.vup>210%</>\n<@ba.rem>Can store 1 charges</>=立即进行一次治疗，并且该次治疗<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>210%</>\n<@ba.rem>可以充能1次</>
Perform a heal with <$ba.dt.element>Elemental Injury</> recovery increased to <@ba.vup>220%</>\n<@ba.rem>Can store 1 charges</>=立即进行一次治疗，并且该次治疗<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>220%</>\n<@ba.rem>可以充能1次</>
Perform a heal with <$ba.dt.element>Elemental Injury</> recovery increased to <@ba.vup>250%</>\n<@ba.rem>Can store 2 charges</>=立即进行一次治疗，并且该次治疗<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>250%</>\n<@ba.rem>可以充能2次</>
Perform a heal with <$ba.dt.element>Elemental Injury</> recovery increased to <@ba.vup>270%</>\n<@ba.rem>Can store 2 charges</>=立即进行一次治疗，并且该次治疗<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>270%</>\n<@ba.rem>可以充能2次</>
Perform a heal with <$ba.dt.element>Elemental Injury</> recovery increased to <@ba.vup>280%</>\n<@ba.rem>Can store 2 charges</>=立即进行一次治疗，并且该次治疗<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>280%</>\n<@ba.rem>可以充能2次</>
Perform a heal with <$ba.dt.element>Elemental Injury</> recovery increased to <@ba.vup>300%</>\n<@ba.rem>Can store 2 charges</>=立即进行一次治疗，并且该次治疗<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>300%</>\n<@ba.rem>可以充能2次</>
Perform a heal with <$ba.dt.element>Elemental Injury</> recovery increased to <@ba.vup>{trait_scale:0%}</>\n<@ba.rem>Can store {cnt} charges</>=立即进行一次治疗，并且该次治疗<$ba.dt.element>元素损伤</>回复量提升至<@ba.vup>{trait_scale:0%}</>\n<@ba.rem>可以充能{cnt}次</>
Perform a heal with Elemental Injury recovery increased to 150%\nCan store 1 charges=立即进行一次治疗，并且该次治疗元素损伤回复量提升至150%\n可以充能1次
Perform a heal with Elemental Injury recovery increased to 160%\nCan store 1 charges=立即进行一次治疗，并且该次治疗元素损伤回复量提升至160%\n可以充能1次
Perform a heal with Elemental Injury recovery increased to 170%\nCan store 1 charges=立即进行一次治疗，并且该次治疗元素损伤回复量提升至170%\n可以充能1次
Perform a heal with Elemental Injury recovery increased to 200%\nCan store 1 charges=立即进行一次治疗，并且该次治疗元素损伤回复量提升至200%\n可以充能1次
Perform a heal with Elemental Injury recovery increased to 210%\nCan store 1 charges=立即进行一次治疗，并且该次治疗元素损伤回复量提升至210%\n可以充能1次
Perform a heal with Elemental Injury recovery increased to 220%\nCan store 1 charges=立即进行一次治疗，并且该次治疗元素损伤回复量提升至220%\n可以充能1次
Perform a heal with Elemental Injury recovery increased to 250%\nCan store 2 charges=立即进行一次治疗，并且该次治疗元素损伤回复量提升至250%\n可以充能2次
Perform a heal with Elemental Injury recovery increased to 270%\nCan store 2 charges=立即进行一次治疗，并且该次治疗元素损伤回复量提升至270%\n可以充能2次
Perform a heal with Elemental Injury recovery increased to 280%\nCan store 2 charges=立即进行一次治疗，并且该次治疗元素损伤回复量提升至280%\n可以充能2次
Perform a heal with Elemental Injury recovery increased to 300%\nCan store 2 charges=立即进行一次治疗，并且该次治疗元素损伤回复量提升至300%\n可以充能2次
Perform a heal with Elemental Injury recovery increased to {trait_scale:0%}\nCan store {cnt} charges=立即进行一次治疗，并且该次治疗元素损伤回复量提升至{trait_scale:0%}\n可以充能{cnt}次
Perform a total of 500,000 healing during the event=活动中累计造成500000治疗量
Perform Recruit 10 times=累计公开招募10次
Perform Recruit 20 times=累计公开招募20次
Perform Recruit 40 times=累计公开招募40次
Perform Recruitment 10 times.=累计公开招募10次
Perform Recruitment 25 times.=累计公开招募25次
Perform Recruitment 30 times.=累计公开招募30次
Perform Recruitment 40 times.=累计公开招募40次
Perform Recruitment one time=使用公开招募1次
Perform your task.=执行你的任务。
Performance Art=行为艺术
Performance Begins=演出开始
Performance coming soon=此处预定上演
Performance Enthusiast=剧目爱好者
Performance Incentive Protocol I=效能激励协议Ⅰ
Performance Incentive Protocol II=效能激励协议Ⅱ
Performance Incentive Protocol III=效能激励协议Ⅲ
Performance Level=性能等级
Performance Review=综合性能检测结果
Performer=表演者
Performer Hit Job=艺人杀手作战
Performer Meeting Chuusen-ken=艺人见面抽选券
Performer Wang=演出望
Performer's Seat=演奏家席位
Performing data derivation.=记录推导过程。
Performs 5 heavy blows with greatly increased ATK. An attack that defeats a unit does not use up a count.=进行5次攻击力大幅提升的重击，若重击将单位击倒则不消耗攻击次数
Performs 8 notes; the Arts damage dealt by each note starts at 100% of ATK but gradually reduces to 5%;\nCan store 2 charges; releases 1 charge automatically when charges are full=演奏出8个音符。每个音符造成的法术伤害依次从攻击力的100%逐渐降低至5%。\n可充能2次，充能至最大层数时自动释放一次
Performs 8 notes; the Arts damage dealt by each note starts at 50% of ATK but gradually reduces to 3%;\nCan store 2 charges; releases 1 charge automatically when charges are full=演奏出8个音符。每个音符造成的法术伤害依次从攻击力的50%逐渐降低至3%。\n可充能2次，充能至最大层数时自动释放一次
Performs 8 notes; the Arts damage dealt by each note starts at 55% of ATK but gradually reduces to 3%;\nCan store 2 charges; releases 1 charge automatically when charges are full=演奏出8个音符。每个音符造成的法术伤害依次从攻击力的55%逐渐降低至3%。\n可充能2次，充能至最大层数时自动释放一次
Performs 8 notes; the Arts damage dealt by each note starts at 60% of ATK but gradually reduces to 3%;\nCan store 2 charges; releases 1 charge automatically when charges are full=演奏出8个音符。每个音符造成的法术伤害依次从攻击力的60%逐渐降低至3%。\n可充能2次，充能至最大层数时自动释放一次
Performs 8 notes; the Arts damage dealt by each note starts at 65% of ATK but gradually reduces to 4%;\nCan store 2 charges; releases 1 charge automatically when charges are full=演奏出8个音符。每个音符造成的法术伤害依次从攻击力的65%逐渐降低至4%。\n可充能2次，充能至最大层数时自动释放一次
Performs 8 notes; the Arts damage dealt by each note starts at 70% of ATK but gradually reduces to 4%;\nCan store 2 charges; releases 1 charge automatically when charges are full=演奏出8个音符。每个音符造成的法术伤害依次从攻击力的70%逐渐降低至4%。\n可充能2次，充能至最大层数时自动释放一次
Performs 8 notes; the Arts damage dealt by each note starts at 75% of ATK but gradually reduces to 4%;\nCan store 2 charges; releases 1 charge automatically when charges are full=演奏出8个音符。每个音符造成的法术伤害依次从攻击力的75%逐渐降低至4%。\n可充能2次，充能至最大层数时自动释放一次
Performs 8 notes; the Arts damage dealt by each note starts at 80% of ATK but gradually reduces to 4%;\nCan store 2 charges; releases 1 charge automatically when charges are full=演奏出8个音符。每个音符造成的法术伤害依次从攻击力的80%逐渐降低至4%。\n可充能2次，充能至最大层数时自动释放一次
Performs 8 notes; the Arts damage dealt by each note starts at 85% of ATK but gradually reduces to 5%;\nCan store 2 charges; releases 1 charge automatically when charges are full=演奏出8个音符。每个音符造成的法术伤害依次从攻击力的85%逐渐降低至5%。\n可充能2次，充能至最大层数时自动释放一次
Performs 8 notes; the Arts damage dealt by each note starts at 90% of ATK but gradually reduces to 5%;\nCan store 2 charges; releases 1 charge automatically when charges are full=演奏出8个音符。每个音符造成的法术伤害依次从攻击力的90%逐渐降低至5%。\n可充能2次，充能至最大层数时自动释放一次
Performs 8 notes; the Arts damage dealt by each note starts at {atk_scale:0%} of ATK but gradually reduces to {atk_scale_8:0%};\nCan store 2 charges; releases 1 charge automatically when charges are full=演奏出8个音符。每个音符造成的法术伤害依次从攻击力的{atk_scale:0%}逐渐降低至{atk_scale_8:0%}。\n可充能2次，充能至最大层数时自动释放一次
Performs <@ba.vup>8</> notes; the Arts damage dealt by each note starts at <@ba.vup>100%</> of ATK but gradually reduces to <@ba.vup>5%</>;\n<@ba.rem>Can store 2 charges; releases 1 charge automatically when charges are full</>=演奏出<@ba.vup>8</>个音符。每个音符造成的法术伤害依次从攻击力的<@ba.vup>100%</>逐渐降低至<@ba.vup>5%</>。\n<@ba.rem>可充能2次，充能至最大层数时自动释放一次</>
Performs <@ba.vup>8</> notes; the Arts damage dealt by each note starts at <@ba.vup>50%</> of ATK but gradually reduces to <@ba.vup>3%</>;\n<@ba.rem>Can store 2 charges; releases 1 charge automatically when charges are full</>=演奏出<@ba.vup>8</>个音符。每个音符造成的法术伤害依次从攻击力的<@ba.vup>50%</>逐渐降低至<@ba.vup>3%</>。\n<@ba.rem>可充能2次，充能至最大层数时自动释放一次</>
Performs <@ba.vup>8</> notes; the Arts damage dealt by each note starts at <@ba.vup>55%</> of ATK but gradually reduces to <@ba.vup>3%</>;\n<@ba.rem>Can store 2 charges; releases 1 charge automatically when charges are full</>=演奏出<@ba.vup>8</>个音符。每个音符造成的法术伤害依次从攻击力的<@ba.vup>55%</>逐渐降低至<@ba.vup>3%</>。\n<@ba.rem>可充能2次，充能至最大层数时自动释放一次</>
Performs <@ba.vup>8</> notes; the Arts damage dealt by each note starts at <@ba.vup>60%</> of ATK but gradually reduces to <@ba.vup>3%</>;\n<@ba.rem>Can store 2 charges; releases 1 charge automatically when charges are full</>=演奏出<@ba.vup>8</>个音符。每个音符造成的法术伤害依次从攻击力的<@ba.vup>60%</>逐渐降低至<@ba.vup>3%</>。\n<@ba.rem>可充能2次，充能至最大层数时自动释放一次</>
Performs <@ba.vup>8</> notes; the Arts damage dealt by each note starts at <@ba.vup>65%</> of ATK but gradually reduces to <@ba.vup>4%</>;\n<@ba.rem>Can store 2 charges; releases 1 charge automatically when charges are full</>=演奏出<@ba.vup>8</>个音符。每个音符造成的法术伤害依次从攻击力的<@ba.vup>65%</>逐渐降低至<@ba.vup>4%</>。\n<@ba.rem>可充能2次，充能至最大层数时自动释放一次</>
Performs <@ba.vup>8</> notes; the Arts damage dealt by each note starts at <@ba.vup>70%</> of ATK but gradually reduces to <@ba.vup>4%</>;\n<@ba.rem>Can store 2 charges; releases 1 charge automatically when charges are full</>=演奏出<@ba.vup>8</>个音符。每个音符造成的法术伤害依次从攻击力的<@ba.vup>70%</>逐渐降低至<@ba.vup>4%</>。\n<@ba.rem>可充能2次，充能至最大层数时自动释放一次</>
Performs <@ba.vup>8</> notes; the Arts damage dealt by each note starts at <@ba.vup>75%</> of ATK but gradually reduces to <@ba.vup>4%</>;\n<@ba.rem>Can store 2 charges; releases 1 charge automatically when charges are full</>=演奏出<@ba.vup>8</>个音符。每个音符造成的法术伤害依次从攻击力的<@ba.vup>75%</>逐渐降低至<@ba.vup>4%</>。\n<@ba.rem>可充能2次，充能至最大层数时自动释放一次</>
Performs <@ba.vup>8</> notes; the Arts damage dealt by each note starts at <@ba.vup>80%</> of ATK but gradually reduces to <@ba.vup>4%</>;\n<@ba.rem>Can store 2 charges; releases 1 charge automatically when charges are full</>=演奏出<@ba.vup>8</>个音符。每个音符造成的法术伤害依次从攻击力的<@ba.vup>80%</>逐渐降低至<@ba.vup>4%</>。\n<@ba.rem>可充能2次，充能至最大层数时自动释放一次</>
Performs <@ba.vup>8</> notes; the Arts damage dealt by each note starts at <@ba.vup>85%</> of ATK but gradually reduces to <@ba.vup>5%</>;\n<@ba.rem>Can store 2 charges; releases 1 charge automatically when charges are full</>=演奏出<@ba.vup>8</>个音符。每个音符造成的法术伤害依次从攻击力的<@ba.vup>85%</>逐渐降低至<@ba.vup>5%</>。\n<@ba.rem>可充能2次，充能至最大层数时自动释放一次</>
Performs <@ba.vup>8</> notes; the Arts damage dealt by each note starts at <@ba.vup>90%</> of ATK but gradually reduces to <@ba.vup>5%</>;\n<@ba.rem>Can store 2 charges; releases 1 charge automatically when charges are full</>=演奏出<@ba.vup>8</>个音符。每个音符造成的法术伤害依次从攻击力的<@ba.vup>90%</>逐渐降低至<@ba.vup>5%</>。\n<@ba.rem>可充能2次，充能至最大层数时自动释放一次</>
Performs <@ba.vup>8</> notes; the Arts damage dealt by each note starts at <@ba.vup>{atk_scale:0%}</> of ATK but gradually reduces to <@ba.vup>{atk_scale_8:0%}</>;\n<@ba.rem>Can store 2 charges; releases 1 charge automatically when charges are full</>=演奏出<@ba.vup>8</>个音符。每个音符造成的法术伤害依次从攻击力的<@ba.vup>{atk_scale:0%}</>逐渐降低至<@ba.vup>{atk_scale_8:0%}</>。\n<@ba.rem>可充能2次，充能至最大层数时自动释放一次</>
Performs a 5-strike attack, each strike dealing 55% of ATK as Arts damage to ground enemies within Attack Range\nWhen other Ave Mujica members activate their skill, releases this skill one more time\nCan store 2 charges=发动一次5连击，对攻击范围内的地面敌人每次造成相当于55%攻击力的法术伤害。\n其他Ave Mujica成员开启技能时，额外释放一次\n可充能2次
Performs a 5-strike attack, each strike dealing 57% of ATK as Arts damage to ground enemies within Attack Range\nWhen other Ave Mujica members activate their skill, releases this skill one more time\nCan store 2 charges=发动一次5连击，对攻击范围内的地面敌人每次造成相当于57%攻击力的法术伤害。\n其他Ave Mujica成员开启技能时，额外释放一次\n可充能2次
Performs a 5-strike attack, each strike dealing 60% of ATK as Arts damage to ground enemies within Attack Range\nWhen other Ave Mujica members activate their skill, releases this skill one more time\nCan store 2 charges=发动一次5连击，对攻击范围内的地面敌人每次造成相当于60%攻击力的法术伤害。\n其他Ave Mujica成员开启技能时，额外释放一次\n可充能2次
Performs a 5-strike attack, each strike dealing 61% of ATK as Arts damage to ground enemies within Attack Range\nWhen other Ave Mujica members activate their skill, releases this skill one more time\nCan store 2 charges=发动一次5连击，对攻击范围内的地面敌人每次造成相当于61%攻击力的法术伤害。\n其他Ave Mujica成员开启技能时，额外释放一次\n可充能2次
Performs a 5-strike attack, each strike dealing 62% of ATK as Arts damage to ground enemies within Attack Range\nWhen other Ave Mujica members activate their skill, releases this skill one more time\nCan store 2 charges=发动一次5连击，对攻击范围内的地面敌人每次造成相当于62%攻击力的法术伤害。\n其他Ave Mujica成员开启技能时，额外释放一次\n可充能2次
Performs a 5-strike attack, each strike dealing 63% of ATK as Arts damage to ground enemies within Attack Range\nWhen other Ave Mujica members activate their skill, releases this skill one more time\nCan store 2 charges=发动一次5连击，对攻击范围内的地面敌人每次造成相当于63%攻击力的法术伤害。\n其他Ave Mujica成员开启技能时，额外释放一次\n可充能2次
Performs a 5-strike attack, each strike dealing 65% of ATK as Arts damage to ground enemies within Attack Range\nWhen other Ave Mujica members activate their skill, releases this skill one more time\nCan store 2 charges=发动一次5连击，对攻击范围内的地面敌人每次造成相当于65%攻击力的法术伤害。\n其他Ave Mujica成员开启技能时，额外释放一次\n可充能2次
Performs a 5-strike attack, each strike dealing 67% of ATK as Arts damage to ground enemies within Attack Range\nWhen other Ave Mujica members activate their skill, releases this skill one more time\nCan store 2 charges=发动一次5连击，对攻击范围内的地面敌人每次造成相当于67%攻击力的法术伤害。\n其他Ave Mujica成员开启技能时，额外释放一次\n可充能2次
Performs a 5-strike attack, each strike dealing 68% of ATK as Arts damage to ground enemies within Attack Range\nWhen other Ave Mujica members activate their skill, releases this skill one more time\nCan store 2 charges=发动一次5连击，对攻击范围内的地面敌人每次造成相当于68%攻击力的法术伤害。\n其他Ave Mujica成员开启技能时，额外释放一次\n可充能2次
Performs a 5-strike attack, each strike dealing 70% of ATK as Arts damage to ground enemies within Attack Range\nWhen other Ave Mujica members activate their skill, releases this skill one more time\nCan store 2 charges=发动一次5连击，对攻击范围内的地面敌人每次造成相当于70%攻击力的法术伤害。\n其他Ave Mujica成员开启技能时，额外释放一次\n可充能2次
Performs a <@ba.vup>5-strike attack</>, each strike dealing <@ba.vup>55%</> of ATK as Arts damage to ground enemies within Attack Range\n<@ba.rem>When other <$ba.mujica>Ave Mujica</> members activate their skill, releases this skill one more time</>\n<@ba.rem>Can store 2 charges</>=发动一次<@ba.vup>5连击</>，对攻击范围内的地面敌人每次造成相当于<@ba.vup>55%</>攻击力的法术伤害。\n<@ba.rem>其他<$ba.mujica>Ave Mujica</>成员开启技能时，额外释放一次</>\n<@ba.rem>可充能2次</>
Performs a <@ba.vup>5-strike attack</>, each strike dealing <@ba.vup>57%</> of ATK as Arts damage to ground enemies within Attack Range\n<@ba.rem>When other <$ba.mujica>Ave Mujica</> members activate their skill, releases this skill one more time</>\n<@ba.rem>Can store 2 charges</>=发动一次<@ba.vup>5连击</>，对攻击范围内的地面敌人每次造成相当于<@ba.vup>57%</>攻击力的法术伤害。\n<@ba.rem>其他<$ba.mujica>Ave Mujica</>成员开启技能时，额外释放一次</>\n<@ba.rem>可充能2次</>
Performs a <@ba.vup>5-strike attack</>, each strike dealing <@ba.vup>60%</> of ATK as Arts damage to ground enemies within Attack Range\n<@ba.rem>When other <$ba.mujica>Ave Mujica</> members activate their skill, releases this skill one more time</>\n<@ba.rem>Can store 2 charges</>=发动一次<@ba.vup>5连击</>，对攻击范围内的地面敌人每次造成相当于<@ba.vup>60%</>攻击力的法术伤害。\n<@ba.rem>其他<$ba.mujica>Ave Mujica</>成员开启技能时，额外释放一次</>\n<@ba.rem>可充能2次</>
Performs a <@ba.vup>5-strike attack</>, each strike dealing <@ba.vup>61%</> of ATK as Arts damage to ground enemies within Attack Range\n<@ba.rem>When other <$ba.mujica>Ave Mujica</> members activate their skill, releases this skill one more time</>\n<@ba.rem>Can store 2 charges</>=发动一次<@ba.vup>5连击</>，对攻击范围内的地面敌人每次造成相当于<@ba.vup>61%</>攻击力的法术伤害。\n<@ba.rem>其他<$ba.mujica>Ave Mujica</>成员开启技能时，额外释放一次</>\n<@ba.rem>可充能2次</>
Performs a <@ba.vup>5-strike attack</>, each strike dealing <@ba.vup>62%</> of ATK as Arts damage to ground enemies within Attack Range\n<@ba.rem>When other <$ba.mujica>Ave Mujica</> members activate their skill, releases this skill one more time</>\n<@ba.rem>Can store 2 charges</>=发动一次<@ba.vup>5连击</>，对攻击范围内的地面敌人每次造成相当于<@ba.vup>62%</>攻击力的法术伤害。\n<@ba.rem>其他<$ba.mujica>Ave Mujica</>成员开启技能时，额外释放一次</>\n<@ba.rem>可充能2次</>
Performs a <@ba.vup>5-strike attack</>, each strike dealing <@ba.vup>63%</> of ATK as Arts damage to ground enemies within Attack Range\n<@ba.rem>When other <$ba.mujica>Ave Mujica</> members activate their skill, releases this skill one more time</>\n<@ba.rem>Can store 2 charges</>=发动一次<@ba.vup>5连击</>，对攻击范围内的地面敌人每次造成相当于<@ba.vup>63%</>攻击力的法术伤害。\n<@ba.rem>其他<$ba.mujica>Ave Mujica</>成员开启技能时，额外释放一次</>\n<@ba.rem>可充能2次</>
Performs a <@ba.vup>5-strike attack</>, each strike dealing <@ba.vup>65%</> of ATK as Arts damage to ground enemies within Attack Range\n<@ba.rem>When other <$ba.mujica>Ave Mujica</> members activate their skill, releases this skill one more time</>\n<@ba.rem>Can store 2 charges</>=发动一次<@ba.vup>5连击</>，对攻击范围内的地面敌人每次造成相当于<@ba.vup>65%</>攻击力的法术伤害。\n<@ba.rem>其他<$ba.mujica>Ave Mujica</>成员开启技能时，额外释放一次</>\n<@ba.rem>可充能2次</>
Performs a <@ba.vup>5-strike attack</>, each strike dealing <@ba.vup>67%</> of ATK as Arts damage to ground enemies within Attack Range\n<@ba.rem>When other <$ba.mujica>Ave Mujica</> members activate their skill, releases this skill one more time</>\n<@ba.rem>Can store 2 charges</>=发动一次<@ba.vup>5连击</>，对攻击范围内的地面敌人每次造成相当于<@ba.vup>67%</>攻击力的法术伤害。\n<@ba.rem>其他<$ba.mujica>Ave Mujica</>成员开启技能时，额外释放一次</>\n<@ba.rem>可充能2次</>
Performs a <@ba.vup>5-strike attack</>, each strike dealing <@ba.vup>68%</> of ATK as Arts damage to ground enemies within Attack Range\n<@ba.rem>When other <$ba.mujica>Ave Mujica</> members activate their skill, releases this skill one more time</>\n<@ba.rem>Can store 2 charges</>=发动一次<@ba.vup>5连击</>，对攻击范围内的地面敌人每次造成相当于<@ba.vup>68%</>攻击力的法术伤害。\n<@ba.rem>其他<$ba.mujica>Ave Mujica</>成员开启技能时，额外释放一次</>\n<@ba.rem>可充能2次</>
Performs a <@ba.vup>5-strike attack</>, each strike dealing <@ba.vup>70%</> of ATK as Arts damage to ground enemies within Attack Range\n<@ba.rem>When other <$ba.mujica>Ave Mujica</> members activate their skill, releases this skill one more time</>\n<@ba.rem>Can store 2 charges</>=发动一次<@ba.vup>5连击</>，对攻击范围内的地面敌人每次造成相当于<@ba.vup>70%</>攻击力的法术伤害。\n<@ba.rem>其他<$ba.mujica>Ave Mujica</>成员开启技能时，额外释放一次</>\n<@ba.rem>可充能2次</>
Performs a <@ba.vup>{times}-strike attack</>, each strike dealing <@ba.vup>{atk_scale:0%}</> of ATK as Arts damage to ground enemies within Attack Range\n<@ba.rem>When other <$ba.mujica>Ave Mujica</> members activate their skill, releases this skill one more time</>\n<@ba.rem>Can store 2 charges</>=发动一次<@ba.vup>{times}连击</>，对攻击范围内的地面敌人每次造成相当于<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害。\n<@ba.rem>其他<$ba.mujica>Ave Mujica</>成员开启技能时，额外释放一次</>\n<@ba.rem>可充能2次</>
Performs a {times}-strike attack, each strike dealing {atk_scale:0%} of ATK as Arts damage to ground enemies within Attack Range\nWhen other Ave Mujica members activate their skill, releases this skill one more time\nCan store 2 charges=发动一次{times}连击，对攻击范围内的地面敌人每次造成相当于{atk_scale:0%}攻击力的法术伤害。\n其他Ave Mujica成员开启技能时，额外释放一次\n可充能2次
Performs an attack with 140% ATK against all enemies in range, inflicting -60 ASPD and -60% Movement Speed on targets for 5s. For every enemy hit, ATK +15% (up to 5 stacks), subsequent damage becomes True, and attacks 2 enemies at once. This skill can only be used once per battle.=立刻对攻击范围内所有敌人造成进行一次攻击力为140%的攻击并使目标在5秒内攻击速度-60，移动速度-60%，该次攻击每击中一个敌人获得攻击力+15%（最多叠加5次），接下来的伤害类型变为真实且可以同时攻击2名敌人；整场战斗中该技能只能释放一次
Performs an attack with 145% ATK against all enemies in range, inflicting -60 ASPD and -60% Movement Speed on targets for 5s. For every enemy hit, ATK +15% (up to 5 stacks), subsequent damage becomes True, and attacks 2 enemies at once. This skill can only be used once per battle.=立刻对攻击范围内所有敌人造成进行一次攻击力为145%的攻击并使目标在5秒内攻击速度-60，移动速度-60%，该次攻击每击中一个敌人获得攻击力+15%（最多叠加5次），接下来的伤害类型变为真实且可以同时攻击2名敌人；整场战斗中该技能只能释放一次
Performs an attack with 150% ATK against all enemies in range, inflicting -60 ASPD and -60% Movement Speed on targets for 5s. For every enemy hit, ATK +15% (up to 5 stacks), subsequent damage becomes True, and attacks 2 enemies at once. This skill can only be used once per battle.=立刻对攻击范围内所有敌人造成进行一次攻击力为150%的攻击并使目标在5秒内攻击速度-60，移动速度-60%，该次攻击每击中一个敌人获得攻击力+15%（最多叠加5次），接下来的伤害类型变为真实且可以同时攻击2名敌人；整场战斗中该技能只能释放一次
Performs an attack with 155% ATK against all enemies in range, inflicting -60 ASPD and -60% Movement Speed on targets for 6s. For every enemy hit, ATK +20% (up to 5 stacks), subsequent damage becomes True, and attacks 2 enemies at once. This skill can only be used once per battle.=立刻对攻击范围内所有敌人造成进行一次攻击力为155%的攻击并使目标在6秒内攻击速度-60，移动速度-60%，该次攻击每击中一个敌人获得攻击力+20%（最多叠加5次），接下来的伤害类型变为真实且可以同时攻击2名敌人；整场战斗中该技能只能释放一次
Performs an attack with 160% ATK against all enemies in range, inflicting -60 ASPD and -60% Movement Speed on targets for 6s. For every enemy hit, ATK +20% (up to 5 stacks), subsequent damage becomes True, and attacks 2 enemies at once. This skill can only be used once per battle.=立刻对攻击范围内所有敌人造成进行一次攻击力为160%的攻击并使目标在6秒内攻击速度-60，移动速度-60%，该次攻击每击中一个敌人获得攻击力+20%（最多叠加5次），接下来的伤害类型变为真实且可以同时攻击2名敌人；整场战斗中该技能只能释放一次
Performs an attack with 165% ATK against all enemies in range, inflicting -60 ASPD and -60% Movement Speed on targets for 6s. For every enemy hit, ATK +20% (up to 5 stacks), subsequent damage becomes True, and attacks 2 enemies at once. This skill can only be used once per battle.=立刻对攻击范围内所有敌人造成进行一次攻击力为165%的攻击并使目标在6秒内攻击速度-60，移动速度-60%，该次攻击每击中一个敌人获得攻击力+20%（最多叠加5次），接下来的伤害类型变为真实且可以同时攻击2名敌人；整场战斗中该技能只能释放一次
Performs an attack with 170% ATK against all enemies in range, inflicting -60 ASPD and -60% Movement Speed on targets for 7s. For every enemy hit, ATK +25% (up to 5 stacks), subsequent damage becomes True, and attacks 2 enemies at once. This skill can only be used once per battle.=立刻对攻击范围内所有敌人造成进行一次攻击力为170%的攻击并使目标在7秒内攻击速度-60，移动速度-60%，该次攻击每击中一个敌人获得攻击力+25%（最多叠加5次），接下来的伤害类型变为真实且可以同时攻击2名敌人；整场战斗中该技能只能释放一次
Performs an attack with 180% ATK against all enemies in range, inflicting -60 ASPD and -60% Movement Speed on targets for 8s. For every enemy hit, ATK +25% (up to 5 stacks), subsequent damage becomes True, and attacks 2 enemies at once. This skill can only be used once per battle.=立刻对攻击范围内所有敌人造成进行一次攻击力为180%的攻击并使目标在8秒内攻击速度-60，移动速度-60%，该次攻击每击中一个敌人获得攻击力+25%（最多叠加5次），接下来的伤害类型变为真实且可以同时攻击2名敌人；整场战斗中该技能只能释放一次
Performs an attack with 190% ATK against all enemies in range, inflicting -60 ASPD and -60% Movement Speed on targets for 9s. For every enemy hit, ATK +25% (up to 5 stacks), subsequent damage becomes True, and attacks 2 enemies at once. This skill can only be used once per battle.=立刻对攻击范围内所有敌人造成进行一次攻击力为190%的攻击并使目标在9秒内攻击速度-60，移动速度-60%，该次攻击每击中一个敌人获得攻击力+25%（最多叠加5次），接下来的伤害类型变为真实且可以同时攻击2名敌人；整场战斗中该技能只能释放一次
Performs an attack with 200% ATK against all enemies in range, inflicting -60 ASPD and -60% Movement Speed on targets for 10s. For every enemy hit, ATK +30% (up to 5 stacks), subsequent damage becomes True, and attacks 2 enemies at once. This skill can only be used once per battle.=立刻对攻击范围内所有敌人造成进行一次攻击力为200%的攻击并使目标在10秒内攻击速度-60，移动速度-60%，该次攻击每击中一个敌人获得攻击力+30%（最多叠加5次），接下来的伤害类型变为真实且可以同时攻击2名敌人；整场战斗中该技能只能释放一次
Performs an attack with <@ba.vup>140%</> ATK against all enemies in range, inflicting <@ba.vup>-60</> ASPD and <@ba.vup>-60%</> Movement Speed on targets for <@ba.vup>5</>s. For every enemy hit, ATK <@ba.vup>+15%</> (up to <@ba.vup>5</> stacks), subsequent damage becomes <@ba.vup>True</>, and attacks <@ba.vup>2</> enemies at once. <@ba.rem>This skill can only be used once per battle.</>=立刻对攻击范围内所有敌人造成进行一次攻击力为<@ba.vup>140%</>的攻击并使目标在<@ba.vup>5</>秒内攻击速度<@ba.vup>-60</>，移动速度<@ba.vup>-60%</>，该次攻击每击中一个敌人获得攻击力<@ba.vup>+15%</>（最多叠加<@ba.vup>5</>次），接下来的伤害类型变为<@ba.vup>真实</>且可以同时攻击<@ba.vup>2</>名敌人；<@ba.rem>整场战斗中该技能只能释放一次</>
Performs an attack with <@ba.vup>145%</> ATK against all enemies in range, inflicting <@ba.vup>-60</> ASPD and <@ba.vup>-60%</> Movement Speed on targets for <@ba.vup>5</>s. For every enemy hit, ATK <@ba.vup>+15%</> (up to <@ba.vup>5</> stacks), subsequent damage becomes <@ba.vup>True</>, and attacks <@ba.vup>2</> enemies at once. <@ba.rem>This skill can only be used once per battle.</>=立刻对攻击范围内所有敌人造成进行一次攻击力为<@ba.vup>145%</>的攻击并使目标在<@ba.vup>5</>秒内攻击速度<@ba.vup>-60</>，移动速度<@ba.vup>-60%</>，该次攻击每击中一个敌人获得攻击力<@ba.vup>+15%</>（最多叠加<@ba.vup>5</>次），接下来的伤害类型变为<@ba.vup>真实</>且可以同时攻击<@ba.vup>2</>名敌人；<@ba.rem>整场战斗中该技能只能释放一次</>
Performs an attack with <@ba.vup>150%</> ATK against all enemies in range, inflicting <@ba.vup>-60</> ASPD and <@ba.vup>-60%</> Movement Speed on targets for <@ba.vup>5</>s. For every enemy hit, ATK <@ba.vup>+15%</> (up to <@ba.vup>5</> stacks), subsequent damage becomes <@ba.vup>True</>, and attacks <@ba.vup>2</> enemies at once. <@ba.rem>This skill can only be used once per battle.</>=立刻对攻击范围内所有敌人造成进行一次攻击力为<@ba.vup>150%</>的攻击并使目标在<@ba.vup>5</>秒内攻击速度<@ba.vup>-60</>，移动速度<@ba.vup>-60%</>，该次攻击每击中一个敌人获得攻击力<@ba.vup>+15%</>（最多叠加<@ba.vup>5</>次），接下来的伤害类型变为<@ba.vup>真实</>且可以同时攻击<@ba.vup>2</>名敌人；<@ba.rem>整场战斗中该技能只能释放一次</>
Performs an attack with <@ba.vup>155%</> ATK against all enemies in range, inflicting <@ba.vup>-60</> ASPD and <@ba.vup>-60%</> Movement Speed on targets for <@ba.vup>6</>s. For every enemy hit, ATK <@ba.vup>+20%</> (up to <@ba.vup>5</> stacks), subsequent damage becomes <@ba.vup>True</>, and attacks <@ba.vup>2</> enemies at once. <@ba.rem>This skill can only be used once per battle.</>=立刻对攻击范围内所有敌人造成进行一次攻击力为<@ba.vup>155%</>的攻击并使目标在<@ba.vup>6</>秒内攻击速度<@ba.vup>-60</>，移动速度<@ba.vup>-60%</>，该次攻击每击中一个敌人获得攻击力<@ba.vup>+20%</>（最多叠加<@ba.vup>5</>次），接下来的伤害类型变为<@ba.vup>真实</>且可以同时攻击<@ba.vup>2</>名敌人；<@ba.rem>整场战斗中该技能只能释放一次</>
Performs an attack with <@ba.vup>160%</> ATK against all enemies in range, inflicting <@ba.vup>-60</> ASPD and <@ba.vup>-60%</> Movement Speed on targets for <@ba.vup>6</>s. For every enemy hit, ATK <@ba.vup>+20%</> (up to <@ba.vup>5</> stacks), subsequent damage becomes <@ba.vup>True</>, and attacks <@ba.vup>2</> enemies at once. <@ba.rem>This skill can only be used once per battle.</>=立刻对攻击范围内所有敌人造成进行一次攻击力为<@ba.vup>160%</>的攻击并使目标在<@ba.vup>6</>秒内攻击速度<@ba.vup>-60</>，移动速度<@ba.vup>-60%</>，该次攻击每击中一个敌人获得攻击力<@ba.vup>+20%</>（最多叠加<@ba.vup>5</>次），接下来的伤害类型变为<@ba.vup>真实</>且可以同时攻击<@ba.vup>2</>名敌人；<@ba.rem>整场战斗中该技能只能释放一次</>
Performs an attack with <@ba.vup>165%</> ATK against all enemies in range, inflicting <@ba.vup>-60</> ASPD and <@ba.vup>-60%</> Movement Speed on targets for <@ba.vup>6</>s. For every enemy hit, ATK <@ba.vup>+20%</> (up to <@ba.vup>5</> stacks), subsequent damage becomes <@ba.vup>True</>, and attacks <@ba.vup>2</> enemies at once. <@ba.rem>This skill can only be used once per battle.</>=立刻对攻击范围内所有敌人造成进行一次攻击力为<@ba.vup>165%</>的攻击并使目标在<@ba.vup>6</>秒内攻击速度<@ba.vup>-60</>，移动速度<@ba.vup>-60%</>，该次攻击每击中一个敌人获得攻击力<@ba.vup>+20%</>（最多叠加<@ba.vup>5</>次），接下来的伤害类型变为<@ba.vup>真实</>且可以同时攻击<@ba.vup>2</>名敌人；<@ba.rem>整场战斗中该技能只能释放一次</>
Performs an attack with <@ba.vup>170%</> ATK against all enemies in range, inflicting <@ba.vup>-60</> ASPD and <@ba.vup>-60%</> Movement Speed on targets for <@ba.vup>7</>s. For every enemy hit, ATK <@ba.vup>+25%</> (up to <@ba.vup>5</> stacks), subsequent damage becomes <@ba.vup>True</>, and attacks <@ba.vup>2</> enemies at once. <@ba.rem>This skill can only be used once per battle.</>=立刻对攻击范围内所有敌人造成进行一次攻击力为<@ba.vup>170%</>的攻击并使目标在<@ba.vup>7</>秒内攻击速度<@ba.vup>-60</>，移动速度<@ba.vup>-60%</>，该次攻击每击中一个敌人获得攻击力<@ba.vup>+25%</>（最多叠加<@ba.vup>5</>次），接下来的伤害类型变为<@ba.vup>真实</>且可以同时攻击<@ba.vup>2</>名敌人；<@ba.rem>整场战斗中该技能只能释放一次</>
Performs an attack with <@ba.vup>180%</> ATK against all enemies in range, inflicting <@ba.vup>-60</> ASPD and <@ba.vup>-60%</> Movement Speed on targets for <@ba.vup>8</>s. For every enemy hit, ATK <@ba.vup>+25%</> (up to <@ba.vup>5</> stacks), subsequent damage becomes <@ba.vup>True</>, and attacks <@ba.vup>2</> enemies at once. <@ba.rem>This skill can only be used once per battle.</>=立刻对攻击范围内所有敌人造成进行一次攻击力为<@ba.vup>180%</>的攻击并使目标在<@ba.vup>8</>秒内攻击速度<@ba.vup>-60</>，移动速度<@ba.vup>-60%</>，该次攻击每击中一个敌人获得攻击力<@ba.vup>+25%</>（最多叠加<@ba.vup>5</>次），接下来的伤害类型变为<@ba.vup>真实</>且可以同时攻击<@ba.vup>2</>名敌人；<@ba.rem>整场战斗中该技能只能释放一次</>
Performs an attack with <@ba.vup>190%</> ATK against all enemies in range, inflicting <@ba.vup>-60</> ASPD and <@ba.vup>-60%</> Movement Speed on targets for <@ba.vup>9</>s. For every enemy hit, ATK <@ba.vup>+25%</> (up to <@ba.vup>5</> stacks), subsequent damage becomes <@ba.vup>True</>, and attacks <@ba.vup>2</> enemies at once. <@ba.rem>This skill can only be used once per battle.</>=立刻对攻击范围内所有敌人造成进行一次攻击力为<@ba.vup>190%</>的攻击并使目标在<@ba.vup>9</>秒内攻击速度<@ba.vup>-60</>，移动速度<@ba.vup>-60%</>，该次攻击每击中一个敌人获得攻击力<@ba.vup>+25%</>（最多叠加<@ba.vup>5</>次），接下来的伤害类型变为<@ba.vup>真实</>且可以同时攻击<@ba.vup>2</>名敌人；<@ba.rem>整场战斗中该技能只能释放一次</>
Performs an attack with <@ba.vup>200%</> ATK against all enemies in range, inflicting <@ba.vup>-60</> ASPD and <@ba.vup>-60%</> Movement Speed on targets for <@ba.vup>10</>s. For every enemy hit, ATK <@ba.vup>+30%</> (up to <@ba.vup>5</> stacks), subsequent damage becomes <@ba.vup>True</>, and attacks <@ba.vup>2</> enemies at once. <@ba.rem>This skill can only be used once per battle.</>=立刻对攻击范围内所有敌人造成进行一次攻击力为<@ba.vup>200%</>的攻击并使目标在<@ba.vup>10</>秒内攻击速度<@ba.vup>-60</>，移动速度<@ba.vup>-60%</>，该次攻击每击中一个敌人获得攻击力<@ba.vup>+30%</>（最多叠加<@ba.vup>5</>次），接下来的伤害类型变为<@ba.vup>真实</>且可以同时攻击<@ba.vup>2</>名敌人；<@ba.rem>整场战斗中该技能只能释放一次</>
Performs an attack with <@ba.vup>{atk_scale:0%}</> ATK against all enemies in range, inflicting <@ba.vup>{amiya3_s_2[debuff].attack_speed}</> ASPD and <@ba.vup>{amiya3_s_2[debuff].move_speed:0%}</> Movement Speed on targets for <@ba.vup>{amiya3_s_2[debuff].duration}</>s. For every enemy hit, ATK <@ba.vup>+{atk:0%}</> (up to <@ba.vup>{max_stack_cnt}</> stacks), subsequent damage becomes <@ba.vup>True</>, and attacks <@ba.vup>2</> enemies at once. <@ba.rem>This skill can only be used once per battle.</>=立刻对攻击范围内所有敌人造成进行一次攻击力为<@ba.vup>{atk_scale:0%}</>的攻击并使目标在<@ba.vup>{amiya3_s_2[debuff].duration}</>秒内攻击速度<@ba.vup>{amiya3_s_2[debuff].attack_speed}</>，移动速度<@ba.vup>{amiya3_s_2[debuff].move_speed:0%}</>，该次攻击每击中一个敌人获得攻击力<@ba.vup>+{atk:0%}</>（最多叠加<@ba.vup>{max_stack_cnt}</>次），接下来的伤害类型变为<@ba.vup>真实</>且可以同时攻击<@ba.vup>2</>名敌人；<@ba.rem>整场战斗中该技能只能释放一次</>
Performs an attack with {atk_scale:0%} ATK against all enemies in range, inflicting {amiya3_s_2[debuff].attack_speed} ASPD and {amiya3_s_2[debuff].move_speed:0%} Movement Speed on targets for {amiya3_s_2[debuff].duration}s. For every enemy hit, ATK +{atk:0%} (up to {max_stack_cnt} stacks), subsequent damage becomes True, and attacks 2 enemies at once. This skill can only be used once per battle.=立刻对攻击范围内所有敌人造成进行一次攻击力为{atk_scale:0%}的攻击并使目标在{amiya3_s_2[debuff].duration}秒内攻击速度{amiya3_s_2[debuff].attack_speed}，移动速度{amiya3_s_2[debuff].move_speed:0%}，该次攻击每击中一个敌人获得攻击力+{atk:0%}（最多叠加{max_stack_cnt}次），接下来的伤害类型变为真实且可以同时攻击2名敌人；整场战斗中该技能只能释放一次
Performs extremely long-ranged attacks while holding Ammo. Ammo capacity: 1=携带弹药时进行超远距离攻击；弹药上限：1
Performs ranged attacks when unblocked, dealing Physical damage to the target and all allied units within the 8 surrounding tiles=未被阻挡时进行远程攻击，对目标及其周围八格内的所有我方单位造成物理伤害
Perfume? Why would I give you perfume? Hehe, your scent shouldn't be covered by any other smell, Doctor. It’s natural and pleasing, much more so than any perfume I could mix.=香氛？博士，你为什么觉得我会送你香氛？博士身上的气味不应该被其他味道掩盖，它闻起来很舒服很自然，比调配的香水还要好闻。
Perfumer=调香师
Perfumer the Distilled=撷英调香师
Perfumer the Distilled's Badge=撷英调香师证章
Perfumer the Distilled's Token=撷英调香师的信物
Perfumer's Badge=调香师证章
Perfumer's Kernel Token=调香师的中坚信物
Perfumer's Token=调香师的信物
Perfumer, manager of 'Convalescent Garden,' will use her fragrant aromatherapy to heal the squad.=“疗养庭院”管理人调香师，播撒熏香为大家带来芬芳与治愈。
Perfuming Table=配香台
Perfuse With Lotus=弥漫莲香
Perhaps a slower pace will allow more time to appreciate the view.=慢些走也许可以多看点风景。
Perhaps accepting your true self is in its way a heroic achievement?=或许，迎接真实的自己也是一种英雄的业绩？
Perhaps an 'Originium Slug epoch' may have existed, but we have long missed it.=也许存在着这样一个“源石虫的时代”，但我们应该早就已经错过那个时代啦。
Perhaps an Inquisitor will soon come to deal with this settlement, but you don't think you'll ever forget this astounding place.=或许审判官很快就会处理掉这个聚居地，但你想必还是会对这个神奇的地方记忆犹新的。
Perhaps due to Old Isin's influence, on occasion both Elliot and Passenger find themselves deep in a dream—one of what is to come, the other of what has been...=或许是受了老伊辛的影响，艾利奥特与异客偶尔也会沉入梦境，一个人梦见了未来，而另一个人梦见了过去......
Perhaps I should bring an extra notebook. There may be lots of things out there worth documenting.=还是多带一个本子吧，说不定会遇到很多值得记下的事。
Perhaps in your eyes, nature is just another tool.=或许在您眼中自然只是另一种器械。
Perhaps it is best to be cold and heartless through and through. Perhaps that 'home' should never have existed in the first place.\n<@lv.item><Fate Striker></> Continuously summons 'Certain Fates' when activated=或许全心全意地冷血无情才是最好的选择，或许那个“家”从一开始就不该存在。\n<@lv.item><天命来袭></>开启后不断召唤“某种天命”
Perhaps it is best to be cold and heartless through and through. Perhaps that 'home' should never have existed in the first place.\n<Fate Striker> Continuously summons 'Certain Fates' when activated=或许全心全意地冷血无情才是最好的选择，或许那个“家”从一开始就不该存在。\n<天命来袭>开启后不断召唤“某种天命”
Perhaps labeling this rabble 'heretics' is too good for them. They're not even followers of another path. They simply want to tear down your flag for their own satisfaction.=或许称这些乌合之众为“外道”都是种抬举，毕竟他们不求道，只是扯着旗帜满足自己的欲望而已。
Perhaps metaphors can become even more real in a place where experience doesn't apply and the rules mean nothing.=在拒斥经验法则的地方，也许隐喻更能让人触及现实。
Perhaps Not Empty=未必空
Perhaps she longs for another glimpse of the city. She will continue to sing tomorrow, the day after, and the days that follow. She will still sing.\n<@rolv.rem><Twigs That Crave> that produce Rot Eaters are present on the field</>=她也许还想再看这城市一眼——明天，歌声将响起；后天，歌声将响起；大后天，亦然。她将歌唱。\n<@rolv.rem>场地中有产生食腐使徒的<汲营枯枝></>
Perhaps she longs for another glimpse of the city. She will continue to sing tomorrow, the day after, and the days that follow. She will still sing.\n<Twigs That Crave> that produce Rot Eaters are present on the field=她也许还想再看这城市一眼——明天，歌声将响起；后天，歌声将响起；大后天，亦然。她将歌唱。\n场地中有产生食腐使徒的<汲营枯枝>
Perhaps someone will show you the path of history from past to present with this inkstick.=藉着这锭墨，或有人愿为你筑古现今。
Perhaps thanks to her timidity, Blacksteel executives would often scoop Jessica up and subject her to tests of new equipment and devices. Even after arriving at Rhodes Island, Operators would ask Jessica to demonstrate their new equipment before they'd be willing to use it.\nIn a way, it shows how naturally trustworthy Jessica is.=或许是性格软弱的原因，在黑钢时就经常被各方抓去测试一些新型的协议和器械，来到罗德岛后，这一点也延续了下来。\n对新晋干员来说，她们在使用大部分器械前，都要先观看杰西卡的演示。\n某种意义上，这也是杰西卡值得信赖的表现。
Perhaps the metal would not respond to the King's dignified appeals nor the pleas to smite their enemies... But rather it answered the simplest and purest of ideas, a quiet 'prayer'... For survival.=或许那金属回应的，不是魔王威严的感召，也不是请它御敌的呼唤......而仅仅只是那个最简单、最纯粹的念头，那一声“祈祷”......“活着”。
Perhaps the secret behind the Nearl family lies within this bar. Your correspondent has no other information to report for now, but readers who wish to witness the Nearls' grace may want to try their luck.=想必临光家的秘密就藏在这处酒吧之中。笔者尚没有发现更多消息，不过希望一睹临光风采的读者，也许可以去碰碰运气。
Perhaps the shamans urged the trees and vines to grow like this with their spells, or perhaps nature itself understood the people's desires. In any case, you are only a lost outsider.=也许是萨满们使用咒语催促林木和藤条如此生长，也许是自然自己听懂了人们的愿望。无论如何，你都是迷了路的外来者。
Perhaps the sun left too soon and forgot to leave some light. The halos and wings of the Sanktas in the choir suddenly shatter, and their light is extinguished.=大概是夕阳走得仓促，忘了留下一些光亮，唱诗班中萨科塔的光环与光翼在顷刻间破碎，不再规则，黯淡无光。
Perhaps the things of old that seem overly wonderful\ncan no longer exist,\nmuch like the last rays of a sunset.\nWith the dusk crossing his back, Młynar searches for a way out.=那些看起来过分美好的旧日事物，\n也许已是不适合继续存在的东西，\n如同日落黄昏，天边最后的霞光。\n暮色横亘于身后，玛恩纳寻找着出路。
Perhaps the world is a maze of mirrors, looking very different when a few rays of light go through it.=也许世界正是一座光学的迷宫，偏折几束光，它就会变得不一样。
Perhaps the wound just happened to cut into a certain nerve node in the Sea Terror. Or perhaps there is some other reason it escaped to the crew quarters and decided to do battle against a wall.=或许是伤口恰好切断了这只恐鱼的某个神经节点，又或许是别的什么原因，这只恐鱼逃窜到了船员宿舍中，决定与一堵墙搏斗。
Perhaps their bones are still interred somewhere in this lighthouse. The thought makes Jordi shudder. Now he stands at the same place, his hand covering the same control panel. Where, then, will fate take him?=或许他们的骨殖仍长眠于这座灯塔的某处，想到这里，乔迪一阵颤栗。如今，他也站在了这里，他的手也覆上了控制面板，那么，他的命运会通向何方？
Perhaps there are other clues waiting for us ahead.=前面或许还有其他线索在等着我们。
Perhaps there might still be a way to avoid battle, but for now, there is no choice but to eliminate them.=也许还有别的办法避免战斗，不过当下除了清除它们已经别无选择了。
Perhaps there will always be an impulse urging us to cast aside gravity and the bonds to home chaining us down. To throw ourselves into the sea and the starry skies.=或许总会有一种冲动，促使我们背叛那束缚着我们的重力与故土，将自己掷向大海与星空。
Perhaps there will still be people gazing across this volcano a century from now. Their footprints will cover ours, and the seeds buried beneath the ash will bloom into even more beautiful flowers...=或许百十年后仍有人注视这座火山，他们的脚印会覆盖上我们的，埋在火山灰下的种子也会开出更漂亮的花......
Perhaps they've already escaped this cage called fate...=或许，他们已经逃离了命运的牢笼......
Perhaps this sailing ship we stand on is a clear glass reflection, and Rhodes Island is but a fantasy woven by you... Yet oneiric emotions can move just as deeply as waking ones; if you believe this is all one beautiful dream, don't wake so soon.=或许我们脚下正在行驶的舰船是透明玻璃上的倒影，罗德岛也只是由你编织的幻梦......但，因梦而生的情绪同样深刻动人，若你认为这是场美梦，晚些醒。
Perhaps try combining <color value\=#{0}>{1} with <color value\=#FFFFFF>{2}?=也许该试试<color value\=#{0}>{1}与<color value\=#FFFFFF>{2}的组合？
Perhaps try combining <color value\=#{0}>{1}</color> with <color value\=#FFFFFF>{2}</color>?=也许该试试<color value\=#{0}>{1}</color>与<color value\=#FFFFFF>{2}</color>的组合？
Perhaps we can help each other out=我们或许能协作互助
Perhaps you like to try learning an instrument? I could teach you; I'm qualified to tutor for the majority of them.=您想试着学一门乐器吗？我可以教您，大多数乐器的教学我都可以胜任。
Perhaps your matches with him are to wile away the time, or perhaps they are merely the beginning of a new game.=他和你的对弈或许是消遣，又或许是新一轮棋局的开端。
Perhaps your operators have something to say this festive season?=值此佳节，干员们或许也有些话想说？
Peril Breakout Medal=险境突围奖章
Perilous Game Squad=棋行险着分队
Perilous Simulation=险境模拟
Period, the Reversal of Finality.'=“句点，终焉扭转。”
Periodic summations and celebrations both can't be dispensed with. When Amiya's speech wound up, the instant the people around me started laughing and bellowing, I relaxed. That surprised me. I see what's past is past now.=阶段性的总结和庆祝都是很有必要的。在阿米娅结束讲话，身边的人突然开始大笑和尖叫的那一瞬间，我不知为何松了口气。过去的事情已经过去了。
Periodic Waveform=律动线
Periodically adds Fluorescent Spores to the Deployment Waiting Zone, and if there is no space, they will be instead added to the Recuperation Area=周期性加入荧光孢子到待部署区，如拥挤则加入到休整区
Periodically applies [Burning Breath] to two allied units, and also greatly reduces damage taken from units afflicted with [Burning Breath]=周期性对两名我方单位施加【烈焚灼息】，附带【烈焚灼息】的我方单位对黑蛇造成的伤害大幅降低
Periodically attacks all allied units on the field=周期性对场上所有我方单位进行攻击
Periodically binds and devours several non-Elite or non-Leader flying enemies, recovering an equal amount of ammunition=周期性束缚并吞噬数个非精英领袖飞行敌人，并回复等量弹药
Periodically calls over a Miner Guerrilla=每隔一段时间集结一名矿工游击队
Periodically casts [Journey] to the left and right, dealing Physical damage to the first unit hit=每隔一段时间，向左右两个方向施放【旅程】，对首个击中的单位造成物理伤害
Periodically casts a Barrier to protect itself. While the Barrier is active, it does not attack, but all enemies' movement speed increases and additional enemies appear.=周期性释放屏障保护自身，屏障期间停止攻击，但全场敌人移动速度提升且会持续出现额外的敌人
Periodically casts Arts, dealing AoE Arts damage and temporarily reducing Operators' Block=周期性施法造成群体法术伤害，并短暂减少阻挡数上限
Periodically changes position=周期性变换位置
Periodically creates <Fresh Water> when held in <Large Corral>.=在<大型兽栏>蓄养时，周期性产出<清水>
Periodically creates <Originiutant Excrescences> or <Originiutant Tumors>=周期性分裂<畸变赘生物>或<畸变恶性瘤>
Periodically creates an <Originiutant Excrescence>=周期性分裂一个<畸变赘生物>
Periodically creates an <Originiutant Tumor>=周期性分裂一个<畸变恶性瘤>
Periodically deals a large amount of True damage to all allied units on the field=周期性对场上所有我方单位造成大量真实伤害
Periodically deals Arts damage to nearby allied units and inflicts <$ba.dt.neural>Nervous Impairment</>=周期性对周围我方单位造成法术伤害，并附带一定比例的<$ba.dt.neural>神经损伤</>
Periodically deals Arts damage to nearby allied units and inflicts Nervous Impairment=周期性对周围我方单位造成法术伤害，并附带一定比例的神经损伤
Periodically deals Arts damage to surrounding friendly units; When an Operator is deployed upon this tile, lava will spray forward, causing affected targets to take increased Arts damage=每隔一段时间对周围的我方单位造成法术伤害，有干员置于此处时会向前方喷出使目标受到法术伤害增加的熔岩
Periodically deals True damage. If there are no targets within attack range, charges up <Ishar'mla, Heart of Corruption>=每隔一段时间对目标造成真实伤害，若攻击范围内无目标则为<伊莎玛拉，腐化之心>充能
Periodically deducts 1 DP=每隔一定时间扣除1点部署费用
Periodically deploys Glow Sticks at 4 random positions that will stun nearby enemies\n(Automatically uses 1 unit per battle when in toolbox)=每隔一段时间自动向随机4个位置部署荧光棒，荧光棒对周围敌人造成晕眩\n（携带时自动消耗并被动生效）
Periodically destroys 1 Indisputable Evidence and performs a powerful attack.=每隔一段时间，销毁一张“无可置疑的罪证”，并发动一次强力攻击
Periodically destroys Giant Mushrooms and Stumps, rendering them unable to be deployed upon=周期性破坏巨蕈或木桩地面，使其无法被部署
Periodically dispatches a <Supersweetie Delivery Drone> towards a target, prioritizing Operators on high ground=每隔一段时间，优先以高台干员为目标放出一个<甜蜜派送机>
Periodically drops <Crude Gold> when held in <Large Corral>.=在<大型兽栏>蓄养时，周期性掉落<粗制赤金>
Periodically enters Speeding Mode. Can no longer be blocked, and deals Physical damage by colliding with allied units=周期性进入狂飙模式，此时不可被阻挡且经过我方单位时冲撞造成物理伤害
Periodically fires many witchcraft missiles across the entire field, dealing Physical damage to your units. Prioritizes the 2 allied units closest to it.=每隔一段时间发射大量全图打击的巫术流弹对我方单位造成物理伤害，优先攻击距离较近的2名我方单位
Periodically flies towards the Operator with the lowest ATK, <$ba.stun>stunning</> the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second=周期性飞向场上攻击力最低的一名干员，使目标及其周围8格的干员<$ba.stun>晕眩</>，每秒造成物理伤害
Periodically flies towards the Operator with the lowest ATK, stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second=周期性飞向场上攻击力最低的一名干员，使目标及其周围8格的干员晕眩，每秒造成物理伤害
Periodically gains a Barrier proportional to Max HP.=周期性地添加正比于自身最大生命值的伤害防护屏障
Periodically gains a Shield that blocks damage; the Shield lasts for 80 attacks before breaking=周期性获得可以抵挡伤害的护盾，护盾受到80次攻击后被击破
Periodically gains increased ATK and DEF=每间隔一段时间获得攻击力、防御力提升
Periodically gives <Maiden of Snow and Ice> protection, preventing her from being attacked=周期性对<披挂冰雪的少女>施加守护使其无法被攻击
Periodically grants a friendly unit <$ba.barrier>Barrier</>.=每隔一段时间为一位友方单位提供<$ba.barrier>屏障</>
Periodically grants a friendly unit Barrier.=每隔一段时间为一位友方单位提供屏障
Periodically grants Barrier to a friendly unit=每隔一段时间为一位友方单位提供屏障
Periodically grants temporary <$ba.invisible>Invisibility</> to surrounding enemy units=每隔一段时间使周围其他敌方单位暂时<$ba.invisible>隐匿</>
Periodically grants temporary ASPD and Movement Speed boosts to another enemy unit with the highest Max HP and is not currently affected by this skill=周期性使场上另一名最大生命值最高的未受该技能影响的敌人攻击速度和移动速度提升一段时间
Periodically grants temporary Invisibility to surrounding enemy units=每隔一段时间使周围其他敌方单位暂时隐匿
Periodically heals and removes all negative statuses from the one with the lowest HP among itself, <Ash Spear>, and <Crimson Crescent Blade>=每隔一段时间，治疗<炭长矛>与<枣大刀>及自身三者中生命值最低的一位，并清除目标的异常状态
Periodically heals and removes all negative statuses from the one with the lowest HP among itself, <Lord Huan>, and <Lord Wenheng>=每隔一段时间，治疗<桓君>与<文衡君>及自身三者中生命值最低的一位，并清除目标的异常状态
Periodically hides 'Indisputable Evidence' in your Preparation Area, and reduces DP Cost.=每隔一段时间，将“无可置疑的罪证”藏进我方预备区，并减少部署费用
Periodically increases the ASPD and Movement Speed of all enemies on the field when not blocked=未被阻挡时周期性提升全场敌人的攻击速度与移动速度
Periodically increases the ATK of all Sea Monsters (stacks).=每隔一段时间使所有海怪攻击力提升（可叠加）
Periodically inflicts <$ba.cold>Cold</> on all enemies for some time=每隔一定时间对全场敌人造成一定时间的<$ba.cold>寒冷</>
Periodically inflicts <$ba.cold>Cold</> to all surrounding allied Operators=周期性对周围我方干员施加<$ba.cold>寒冷</>
Periodically inflicts Cold on all enemies for some time=每隔一定时间对全场敌人造成一定时间的寒冷
Periodically inflicts Cold to all surrounding allied Operators=周期性对周围我方干员施加寒冷
Periodically knocks down Tattered Pillars=周期性击倒破碎支柱
Periodically locks on to the friendly unit with the fewest number of units around it and continuously inflicts <$ba.stun>Stun</> in an area around that unit=周期性锁定身边人数最少的我方单位不断对其周围造成<$ba.stun>晕眩</>
Periodically locks on to the friendly unit with the fewest number of units around it and continuously inflicts Stun in an area around that unit=周期性锁定身边人数最少的我方单位不断对其周围造成晕眩
Periodically locks on to the friendly unit with the greatest number of surrounding units and continuously deals Arts damage in an area around that unit=周期性锁定身边人数最多的我方单位不断对其周围造成法术伤害
Periodically locks onto a unit, dealing AoE Arts damage in its direction after a short delay=周期性锁定一个单位，短暂延迟后对其方向造成范围法术伤害
Periodically loses 8% of Max HP (but will not retreat as a result of this effect) to evenly restore HP and Elemental Injury to all units within range; the total healing amount is equal to 1.5 times missing HP=周期性流失8%最大生命值（但不会因此退场）并平均治疗攻击范围内所有单位的生命值与元素损伤，总治疗量等同于流失的生命值1.5倍
Periodically loses <@ba.vdown>8%</> of Max HP (but will not retreat as a result of this effect) to evenly restore HP and Elemental Injury to all units within range; the total healing amount is equal to <@ba.vup>1.5</> times missing HP=周期性流失<@ba.vdown>8%</>最大生命值（但不会因此退场）并平均治疗攻击范围内所有单位的生命值与元素损伤，总治疗量等同于流失的生命值<@ba.vup>1.5</>倍
Periodically loses <@ba.vdown>{hp_ratio:0%}</> of Max HP (but will not retreat as a result of this effect) to evenly restore HP and Elemental Injury to all units within range; the total healing amount is equal to <@ba.vup>{heal_scale}</> times missing HP=周期性流失<@ba.vdown>{hp_ratio:0%}</>最大生命值（但不会因此退场）并平均治疗攻击范围内所有单位的生命值与元素损伤，总治疗量等同于流失的生命值<@ba.vup>{heal_scale}</>倍
Periodically loses {hp_ratio:0%} of Max HP (but will not retreat as a result of this effect) to evenly restore HP and Elemental Injury to all units within range; the total healing amount is equal to {heal_scale} times missing HP=周期性流失{hp_ratio:0%}最大生命值（但不会因此退场）并平均治疗攻击范围内所有单位的生命值与元素损伤，总治疗量等同于流失的生命值{heal_scale}倍
Periodically overrides 'Planetary Debris' and turns them into 'Star Rings' (Allies in the surrounding 8 tiles take Arts damage and have reduced ASPD)=周期性夺取最远的“行星碎屑”将其化为“星环”（周围8格我方单位受到法术伤害并降低攻速）
Periodically refreshes a Barrier that can resist Physical and Arts damage. While the Barrier persists, other enemies within attack range gains<$ba.invisible>Invisibility</>.=周期性刷新可以抵挡物理与法术伤害的屏障，屏障存在期间攻击范围内的其他敌人获得<$ba.invisible>隐匿</>
Periodically refreshes a Barrier that can resist Physical and Arts damage. While the Barrier persists, other enemies within attack range gainsInvisibility.=周期性刷新可以抵挡物理与法术伤害的屏障，屏障存在期间攻击范围内的其他敌人获得隐匿
Periodically releases [Derivative Iteration]: both the Damazti Cluster and Isomorphic Fragments simultaneously deal Physical damage to a target=周期性释放【次生迭代】自身与所有同构碎片同时对某一单位造成物理伤害
Periodically releases [Lifeline Burst] which locks onto all allies on the field, and after a period of time deals Arts damage to the targets and any allies in the adjacent 4 tiles and summons a Deconstructed Distortion on the locked-on positions=周期性释放【命脉勃发】锁定场上所有友方单位，一段时间后，对其及其周围四格所有单位造成法术伤害并在其位置召唤<解构畸变体>
Periodically releases a [Furious Howl], causing Blood Debt to increase rapidly=每隔一段时间释放，【狂暴怒嗥】，使血债账款快速上升
Periodically releases a special bolt that deals massive Arts damage=会释放造成超高法术伤害的特殊弩箭
Periodically releases random chemicals that affect the battlefield=周期性释放随机药剂影响战场
Periodically releases random chemicals that affect the battlefield, and sometimes throws <Talismans>=周期性释放随机药剂影响战场，有时候会把<便符>扔出来
Periodically restores HP and reloads 1 ammo for 3 nearby enemies=周期性为自身周围3名敌人回复一定生命值并补充1发弹药
Periodically restores HP and reloads 1 ammo for 5 nearby enemies=周期性为自身周围5名敌人回复一定生命值并补充1发弹药
Periodically restores SP to a friendly unit=每隔一段时间为一位友方单位回复一定技力
Periodically searches for nearby Balloons, Powerful Balloons or allied units and attacks them for some time while absorbing certain SP=周期性寻找周围的热气球、强力热气球或我方单位，一段时间内持续攻击并吸取一定技力
Periodically selects a Vagary Tile at random and summons a <Talisman>=每隔一段时间，随机选择一个化境地块并召唤一张<便符>
Periodically selects several Vagary Tiles at random and summons <Talismans>=每隔一段时间，随机选择数个化境地块并使其分别召唤一张<便符>
Periodically sends a Rupturing Canister to the Preparation Area (grants <$ba.invisible>Invisibility</> to all enemies except 'Tumor' when dispatched)=周期性向预备区加入爆裂毒气罐(被调度时使全场除“毒瘤”外的所有敌人获得<$ba.invisible>隐匿</>）
Periodically sends a Rupturing Canister to the Preparation Area (grants Invisibility to all enemies except 'Tumor' when dispatched)=周期性向预备区加入爆裂毒气罐(被调度时使全场除“毒瘤”外的所有敌人获得隐匿）
Periodically spawns 3 <Jello>=每隔一段时间，分裂出三个<果冻丁>
Periodically spawns inside an Immersed Operator's Attack Range=周期性生成于入戏状态干员的攻击范围内
Periodically stops attack, dealing AoE Arts damage while pushing the Drifter in the targeted direction; then escapes into the distance=周期性停止攻击，持续对目标方向造成范围法术伤害并推动漂流艇，之后往远处逃跑
Periodically stops moving and continuously provides Energy to all enemies within attack range.=周期性停止移动，并为攻击范围内所有敌人持续提供能量
Periodically stops moving and gains a Barrier equal to a percentage of max HP (does not stack).=周期性停止移动获得最大生命值一定比例的屏障（不可叠加）
Periodically summons 1 <Confused Maintenance Helper>=每隔一段时间召唤1个<迷茫的修理小助手>
Periodically summons 1 <Rampaging Maintenance Helper>=每隔一段时间召唤1个<失控的修理小助手>
Periodically summons 1 <Vapidity>=每隔一段时间召唤1个<无谓>
Periodically summons 2 <Unicellular Predators> or <Allotropic Predators> at its location.=周期性于自身位置召唤2个<单核掠食者>或<异光体掠食者>
Periodically summons <Ishar'mla's Tears> to charge itself. Transforms once fully charged=周期性召唤<伊莎玛拉之泪>为自身充能，充能完成后变身
Periodically summons a <Carnevale Snack Cart>=每隔一段时间召唤一辆<节日零食车>
Periodically summons a <Giant Pincerbug>=周期性召唤一个<巨锹虫>
Periodically summons a <Parade Snack Cart>=每隔一段时间召唤一辆<巡游零食车>
Periodically summons a hidden Full-Auto Debit Machine that periodically consumes DP=每隔一段时间召唤战场中隐藏的全自动划账器，周期性消耗部署费用
Periodically summons a hidden turret on the battlefield=每隔一段时间会召唤战场中隐藏的弩炮台
Periodically summons drones at its location=每隔一段时间于自身位置召唤数个无人机单位
Periodically summons several <Seeds of Decay>=每隔一段时间，召唤数个<腐败之种>
Periodically summons several <Seeds of Withering>=每隔一段时间，召唤数个<枯朽之种>
Periodically summons Shadows of the Lord=每隔一段时间召唤尊主的残影
Periodically summons stationary <Talismans> in the 8 surrounding tiles=每隔一段时间，在自身周围八格同时生成一张不移动的<便符>
Periodically summons two <Pincerbugs>=周期性召唤两个<小颚虫>
Periodically summons Witchcraft Orbs in the 4 adjacent tiles.=每隔一段时间，在自身周围四格召唤出“巫术石球”
Periodically targets one of your units and throws a can after a delay, dealing Physical splash damage and inflicting<$ba.stun>Stun</>=每隔一段时间选择一个我方单位，较长延迟后对目标投掷易拉罐，造成物理溅射伤害和<$ba.stun>晕眩</>
Periodically targets one of your units and throws a can after a delay, dealing Physical splash damage and inflictingStun=每隔一段时间选择一个我方单位，较长延迟后对目标投掷易拉罐，造成物理溅射伤害和晕眩
Periodically transfers itself to a specified tile and casts [Shattered Vision], dealing a large amount of physical damage to all units on the field. This damage is split equally among all deployed units=每隔一段时间将自己转移至指定地块并施放【破碎愿景】，对场上所有单位造成一次巨大物理伤害，该伤害将由所有友方单位平均分摊
Periodically uses Arts to greatly reduce an allied unit's ASPD and deal Arts damage to that unit every second. If Operators under this effect leave the field, the tile they are on will be permanently sealed and cannot be deployed on=周期性释放法术使我方干员攻击速度大幅降低且每秒受到法术伤害，处于此状态下的干员离场时脚下地块会被永久封印，无法再部署单位
Peripeteia=转折
Perish=殁亡
Perish in Frost Pack=冬隐归路组合包
Perky Sweet Ground Meat=鲜甜肉馅
Perky Sweet Ground Meat Filling completed=鲜甜肉馅馅料调制完毕
Permanent Annihilation Mission=长期剿灭委托
Permanent Consolidation effects=永久固化效果
Permanent Field Change: All units on the ground are defeated, and tiles and Levitatable Zones on the ground are destroyed=场地永久变化：强制击倒处于地面的所有单位；处于地面的地块和“可浮空区块”立即损毁
Permanent Mission=长期委托
Permanently applies [Weaken] to <Talulah, the Fighter> (Greatly reduces DEF and RES)=对<斗士塔露拉>永久施加【削弱】(防御力与法抗大幅降低）
Permanently grants [Evolution] to a random Operator with Rejection=随机一名受到排异反应的干员永久获得【进化】
Permanently grants [Evolution] to all Operators with Rejection=所有受到排异反应的干员永久获得【进化】
Permanently Invulnerable=永久无敌
Permanently Invulnerable; leaves the field when <OpFor: Pipe> is defeated=永久无敌；在<假想敌：管>被击倒后同时离场
Permanently loses <$ba.invisible>Invisibility</> when becoming hostile=变为敌人后永久失去<$ba.invisible>隐匿</>
Permanently loses Invisibility when becoming hostile=变为敌人后永久失去隐匿
Permesso di Importazione=进货通行证
Permission of the Dark Woods=黑林的许可
Permission to attack granted.=出击许可已经下达。
Permission to attack has been granted.=已获得攻击许可。
Permit me to shirk our operators' curious gazes for a spell. The curtain has finally fallen on the longest play, and I need some time to reorganize my thoughts. I'm sure you understand, Doctor... Pardon? I have to sign the returnee ledger with my Wrankwood autograph?=请允许我暂时回避干员们好奇的眼神，漫长的戏剧终于落幕，我需要时间整理自己的思绪，博士你一定能理解......嗯？返舰登记要用蓝卡坞的签名体？
Permits issued by the Dipartimento di Sicurezza Alimentare to the famiglie. These grant famiglia members entry to the Dipartimento di Sicurezza Alimentare and the right to obtain goods, whether said goods fall under 'alimentare' notwithstanding.=食品安全部面向家族发行的通行证。家族成员可以凭此进入食品安全部并获取一些物资，尽管它们并不在“食品”的范畴。
Perpetual Rebounder=无垠回荡球
Perpetuum Mobile=永恒主题
Perplexed? Not quite, I'm just trying to think of a faster way to solve the puzzle program that Mechanist left. However, his ingenious design is providing me with fresh inspiration for my own incantation-weaving. Would you like to join the contest as well, Doctor?=被难住？不，我只是在思考如何更快破解Mechanist留下的这道程序谜题罢了。不过他的精妙设计令我在咒术谜题的构想上产生了新的灵感。博士，您也想加入竞赛吗？
Perro in waiting=伺机待发的佩洛
Perseverance=执著
Persevere I=存续·I
Persevere II=存续·II
Persevere III=存续·III
Persevere IV=存续·IV
Persevere V=存续·V
Persevere VI=存续·VI
Persimmons Picked from a Scroll=摘自画卷的柿子
Persistent Blaze=困焰犹炽
Personal Affairs=个人事项
Personal Challenge=个人关卡
Personal cumulative stage clear count:=个人累计通关次数：
Personal effects of the three tourists. There's a musical instrument, a weapon, and a private collection that was moved in from who-knows-where.=三位游客的私人物品。有乐器、有武器、还有不知哪儿搬来的私人藏品。
Personal Hygiene=个人卫生
Personal Notebook=随身笔记本
Personal number of supports provided:=个人助战次数：
Personal Paintbrush=随身画笔
Personal Power=以己之长
Personal Wash Basin=个人洗漱台
Personal Will=个人意志
Personal Witchcraft Terminal=私人巫术终端
Personalize=个性化
Personalized Lessons=因材施教
Personalized Signature=个性签名
Personally, I prefer the enemies come to us in search of death. How about you?=我个人比较喜欢敌人自己冲过来找死，你呢？
Personnel Expansion=编制扩充
Personnel Management α=人事管理·α
Personnel Management β=人事管理·β
Persons Unseen=未见之人
Persuasion=劝降
Pessimist's Cage=悲观者囚笼
Pessimistic Oath-Brother=悲观的大哥
Pest Control=防害
Pet Contest First Prize=宠物大赛第一名
Pet-iner=天空伊纳
Pet-iner I=天空伊纳 I
Pet-iner II=天空伊纳 II
Pet-iner III=天空伊纳 III
Petal=片瓣
Peter=潘皓明
Peterheim Middle School Emblem=彼得海姆中学校徽
Petite=娇小的
Petting a cat on the battlefield? That'll be one petting voucher.=......在战场上分心摸猫吗？要用一张摸摸券哦。
Pfahhh! Water doesn't get cleaner than this! You can take a sip too, if you're thirsty. I know, you're probably scared it's Her blood or Her tears or whatever, but don't overthink it. If you drink from this spring, it'd make Her the happiest person of us all... well, not person, Feranmut.=呼啊，没有比这更洁净的水了~你要是渴了，也可以喝一点。我知道，你可能会觉得这是祂的血泊或是泪水之类的，别想那么多，你喝下这里的甘泉，祂可是最高兴的那个人......嗯，巨兽。
Pfft! Since when did tour guides get promotions? It's like a musbeast getting a 'Best Street Cleaner' award.=噗，导游还能“晋升”？听着像是鼷兽获封“最佳城市清道夫”。
Pfft, okay, enough jumping around, Doctor. There aren't actually any Sargonian tribes who gather around Originium clusters doing headstand dances to greet the new year, I was just teasing you. But to make sure your jumping doesn't go to waste, my New Year's resolution is to bring you somewhere that actually has a custom like that!=噗，别跳啦博士，萨尔贡没有哪个部落的新年习俗真的是围着源石晶簇倒立跳舞，我刚刚是逗你的。不过，为了让你今天不白跳，我决定了，新年第一个目标就是带你找到一个真有这种习俗的地方！
Phalanx Caster=阵法术师
Phalanx formation suits me most. If I'm the captain, then let's go with my kind of tactics!=最适合我的就是方阵了。我做队长，那战术就按我喜欢的来！
Phantom=傀影
Phantom & Crimson Solitaire=傀影与猩红孤钻
Phantom and I certainly have our similarities, in what we've been through. Though now he pursues the truth, while I only wish to be as far away from it as possible.=我和那位傀影先生，确实有一些相似的经历。他尚在追寻，而我，只想远远离开。
Phantom and I certainly have... our similarities, in what we've been through. Though now he pursues the truth, I only wish to be far removed from it.=我和那位傀影先生，确实有一些相似的经历。他尚在追寻，而我，只想远远离开。
Phantom Dynamic Art Obtainable=可获取傀影动态形象时装
Phantom Dynamic Art Outfit=傀影动态形象时装
Phantom in the Mirror=镜中虚影
Phantom Mastery=虚影精通
Phantom of the Night=暗夜魅影
Phantom of the Studio=神秘片场黑影
Phantom Performance=幻影演出
Phantom Ramblings=幽影狂言
Phantom's Badge=傀影证章
Phantom's Kernel Token=傀影的中坚信物
Phantom's life is a play, but the members of the Troupe have no right to concern themselves with how it unfolds.=傀影的生活是一出戏，但如何演绎，剧团成员们已无权过问。
Phantom's past and present intertwine here.\nIt is both familiar yet strange.\nIf he trusts you, then you must take this responsibility upon yourself.\nDetermine his future.=傀影的过去与现在交织于此。\n熟悉且陌生。\n既然他信任你，那你应当担负这份责任。\n决定他的未来。
Phantom's Specialized Badge=傀影特限证章
Phantom's Token=傀影的信物
Phantom, an assassin who has acted independently in Victoria and surrounding areas, has been difficult to identify in the past, and his previous history has not yet been fully verified.\nHe has now joined Rhodes Island as a specialist and boasts exceptional combat capabilities, but must be treated with caution.=独自行动于维多利亚及周边地区的刺客傀影，过去行踪难以查定，背景履历尚未完全实证。\n现作为特种干员加入罗德岛，作战能力优秀，但仍需谨慎对待。
Phantom, Rhodes Island Operator, melts into the night like a shadow.=罗德岛干员傀影，如影子般融入黑夜。
Phantomic Barrier=虚影壁障
Phantomic Barrier I=虚影壁障I
Phantomic Barrier II=虚影壁障II
Pharmaceutical Company=医药企业
Pharmaceutical Diffusion=药剂扩散
Pharmacology β=药理学·β
Pharmacology·α=药理学·α
Phase=阶段
Phase 1=第一阶段
Phase 1 Gift=第一阶段馈赠
Phase 1 of the Department of Defense's special ops exercise.\n<@lv.item><Gravity Switches> </>Gravity Switches and Planetary Debris\n<@lv.fs>Condition: </>\nEnemies have increased base stats=国防部展开的特种作战演习第一场。\n<@lv.item><重力感应></>存在重力感应机关与“行星碎屑”\n<@lv.fs>附加条件：</>\n敌方基础属性提升
Phase 1 of the Department of Defense's special ops exercise.\n<Gravity Switches> Gravity Switches and Planetary Debris\nCondition:\nEnemies have increased base stats=国防部展开的特种作战演习第一场。\n<重力感应>存在重力感应机关与“行星碎屑”\n附加条件：\n敌方基础属性提升
Phase 2=第二阶段
Phase 2 Gift=第二阶段馈赠
Phase 2 of the Department of Defense's special ops exercise.\n<@lv.item><Gravity Switches> </>Gravity Switches and Planetary Debris\n<@lv.fs>Condition: </>\nEnemies have greatly increased HP=国防部展开的特种作战演习第二场。\n<@lv.item><重力感应></>存在重力感应机关与“行星碎屑”\n<@lv.fs>附加条件：</>\n敌方生命值大幅提升
Phase 2 of the Department of Defense's special ops exercise.\n<Gravity Switches> Gravity Switches and Planetary Debris\nCondition:\nEnemies have greatly increased HP=国防部展开的特种作战演习第二场。\n<重力感应>存在重力感应机关与“行星碎屑”\n附加条件：\n敌方生命值大幅提升
Phase 2 Reward=第二阶段奖励
Phase 3=第三阶段
Phase 3 Gift=第三阶段馈赠
Phase 3 of the Department of Defense's special ops exercise.\n<@lv.item><Gravity Switches> </>Gravity Switches and Planetary Debris\n<@lv.fs>Condition: </>\n'Traffic Tower' Prototypes have reduced starting resistance but greatly increased HP, and gains DEF and RES whenever it takes damage. Traffic Officers have greatly increased HP and ATK.=国防部展开的特种作战演习第三场。\n<@lv.item><重力感应></>存在重力感应机关与“行星碎屑”\n<@lv.fs>附加条件：</>\n“交通亭”试做型初始抗性减少，但生命值大幅提升，每次受到伤害后增加护甲与法抗；“交通警长”生命值与攻击力大幅提升
Phase 3 of the Department of Defense's special ops exercise.\n<Gravity Switches> Gravity Switches and Planetary Debris\nCondition:\n'Traffic Tower' Prototypes have reduced starting resistance but greatly increased HP, and gains DEF and RES whenever it takes damage. Traffic Officers have greatly increased HP and ATK.=国防部展开的特种作战演习第三场。\n<重力感应>存在重力感应机关与“行星碎屑”\n附加条件：\n“交通亭”试做型初始抗性减少，但生命值大幅提升，每次受到伤害后增加护甲与法抗；“交通警长”生命值与攻击力大幅提升
Phase 3 Reward=第三阶段奖励
Phase 4=第四阶段
Phase 4 Reward=第四阶段奖励
Phase 5=第五阶段
Phase 5 Reward=第五阶段奖励
Phase 6=第六阶段
Phase 6 Reward=第六阶段奖励
Phase 7=第七阶段
Phase 7 Reward=第七阶段奖励
Phase 8=第八阶段
Phase 8 Reward=第八阶段奖励
Phase Face=相位面容
Phase Locked=同调
Phase Rewards=阶段大奖一览
Pheidippides the Jogger=小跑的斐迪庇第斯
Pheidippides the Marathoner=狂奔的斐迪庇第斯
Phew! It took me a bit, but I finally made it in time! Happy birthday, Doctor! Here's a snowflake sample, it's from the furthest north anyone's ever been! I messed up a bit, but this one's the best sample I could get. It's my gift to you!=呼，花了点时间，总算是赶上啦，生日快乐博士！这是我做的雪花标本，是我从现在人们能到达的极北最远处带回来的雪花，我失败了好多次，这是最好看的那一朵，给！
Phew! No new ceramic artifacts coming in? Not much for me to do, then.=呼！就没有新的器型了吗？那都用不着我出手。
Phew, another lesson for those who never learn. What a satisfying day.=呼，又教训了一帮不长记性的家伙，今天过得真充实。
Phew, are we safe already? Good job, everyone!=呼，已经安全了吗？各位辛苦了！
Phew, I haven't tussled with a monster that tough in a long while.=呼，这么难缠的魔物，老夫也好久没遇到过了。
Phew, I'm exhausted! I wanna go to lie down, Doctor.=呼、呼，累死我了，博士，我想回去睡觉。
Phew, it's finally over... Time to get a good night's sleep. I hope I don't have any more weird dreams about war.=呼啊......终于结束了，我要好好睡一会儿，别再做这种上战场的怪梦了。
Phew, my back's sore. I need a break.=唔，背好酸，休息一下。
Phew, now where should I put Pillow...=呼，把小抱枕放在哪里好呢......
Phew, still alive. I almost ended up a full-course meal for the monsters...=还好还好，差点就要成为魔物的盘中餐了......
Phew, thank goodness I brought enough medicine. Please don't worry.=呼——还好药品带够了。各位，请安心。
Phew, that was a close one. Are you alright, Doctor? Yeah… A few of 'em got away. Let me see…=好险好险，没事吧，博士。唔，逃走了一些人，让我想想......
Phew, that was tough...=呼~好辛苦啊......
Phew, we're finally saved. Are you hurt?=太好了，终于得救了，有没有受伤？
Phew. I need a drink after work! Mind handing me a juice, Doctor? Thanks!=呼呼，工作之后就该喝一杯才行！博士，帮我拿一瓶果汁，谢谢！
Phew. Looks like the sun's about to set. If only we could catch up with it, then the picnic could go on a little longer. How nice it would be if we could dance in a circle and sing. Pretty sun, warm sun, why you set so soon? Please stay, please wait, for time is such a boon♪=呼，太阳看起来要落山了，要是能追上太阳，让野餐的时间再长一点就好了；要是大家还能一起唱歌，再围成一圈跳舞就好了......太阳太阳就要落山啦，时间时间再多一点就好啦♪
Phew... Ah!=哎......啊！
Phew... All done, just as specified in the contract. Need to take a look?=呼......按照合同完成了，需要清点一下吗？
Phew... Alright!=呼......好！
Phew... Each new battle teaches me a lotta new things. Maybe one day, I can finally get my own issues figured out.=呼，每次战斗都能让我学到很多，也许有哪一天，我就能想清楚困扰我的问题。
Phew... Even without my hearing aid, I can still pick up the little sounds of Professor's breathing…=呼......就这样，就算没有戴助听器，我也还是能听到一点前辈的......呼吸声......
Phew... I drove for two weeks plus straight, and fi... finally made it to your birthday party! Good, good, hah, this means I get to shove your face into a cake before the clock strikes twelve! So don't you hide, Leader! It's an expensive custom job, so it's not going to waste!=呼......开了大半个月的车，终、终于赶上你的生日派对了。还好还好，哈，我能在十二点前把蛋糕糊在你的脸上！别想躲，老板！定做蛋糕我花了不少钱，可不能白白浪费！
Phew... I feel like I just wrapped up a difficult experiment. It's tiring, but very fulfilling too.=呼......呵呵，感觉就像是完成了一场困难的实验，虽然很累，不过也很充实。
Phew... I reckon it won't be easy to slack off once I become an actual staff member here?=呼......真的成了这里的员工的话，就不好偷懒了吧？
Phew... I'm ready.=呼......我准备好了。
Phew... I've managed tae live up t' the reputation of this uniform once more.=咻......这回也没有辜负这身制服呢！
Phew... I-I'm ready. Please let me give it a try!=呼......我准、准备好了，请让我试一下！
Phew... It's over. Doctor, was I able to be of use?=结束了。呼，博士，我帮上忙了吗？
Phew... it's over. We can finally head back now.=呼，结束了，终于可以回去了。
Phew... Seems like I haven't disappointed you. Uh, Doctor. Should I be acting more nonchalant about this?=呼，看来没有让您失望......呃，博士，我是不是应该表现得更宠辱不惊些？
Phew... Someone is knocking.=嘘......有人在敲门！
Phew... Thankfully, the volcano didn't want to keep me that badly.=呼——还好，看来这一次，火山还没有那么想让我去陪它呢。
Phew... That was a lot harder than building a house. Doctor, it makes us kinda impressive, don't you think?=呜啊，这可比造一栋房子困难多了，博士，咱们是不是有点了不起啊？
Phew... we can take a little breather now, right?=咻，应该可以小小休息一下了吧。
Phew... what time is it? No, what day of the week? Er... did I eat anything yet? I don't think I did...?=呼......现在几点了？不对，今天是星期几？呃......我吃饭了没有？好像没有......？
Phew...What you need is time to clear your mind. As one of Rhodes Island's leaders, you must not make the same mistake twice. Remember this.=呼——你需要的是静思。作为罗德岛的领头人之一，同样的错绝不可再犯，这点你要记住。
Phew— you're really incredible! How about taking a break to celebrate?=呼——您可真厉害！想不想放松心情，现在就去庆祝一下？
Phew—Gave me a fright, I thought you were gonna talk about work. So, this means you think I'd make a good Caster? Yay! That's an extra six hours of training for me now!=呼——还以为是工作谈话，吓死我了。这么说，你认可了我作为术师的表现？太好了！这就去加练六个小时！
Phew—I always thought I was pretty adventurous myself, but now? I think you really enjoy living life on the edge, Doctor.=呼——我一直以为以前的自己已经足够喜欢冒险了，但现在，我觉得博士才是最喜欢冒险的人。
Phew—lucky. You're still fine, right?=呼——幸好，你没受伤吧？
Phew—Pillow, let's do our best!=呼——小抱枕，一起加油吧！
Phew… Everything went according to plan. All equipment in good condition. We're ready for the next phase.=呼......一切都照着事先制订的计划进行。设备的运转状况也很稳定，可以开始推进下一个工程步骤。
Phew… I'll get my job done.=呼......我不会给大家拖后腿的。
Phew… My ears might need a second to get used to this environment.=呼......我的耳朵需要适应一下。
Phew… Staying inside all day is so stuffy. Doctor, let's go get some fresh air up on the deck, okay? I'm sure you must be tired from working for so long.=呼......一整天都待在房间里感觉好闷。博士，我们一起去甲板上呼吸新鲜空气吧？博士工作了这么久也累了吧。
Phew…Ahora…=呼——接下来......
Philae=菲莱
Philae is not the kind to let fate walk all over her. She is a strong defender who is responsible for all the lives behind her. She will not falter, lament, or take a single step back until the foe has completely withered.=菲莱不是那种会对命运逆来顺受的人，她是一个坚强的守卫，她对所有站在自己身后的生命负责。在面前的敌人凋零殆尽之前，菲莱绝不会妄自菲薄，不会自嗟自叹，不会退让。
Philae's Badge=菲莱证章
Philae's Token=菲莱的信物
Philae, a temple guardian from Sargon, is a devout follower of the 'River of Life'. She travels across the land, spreading the faith as she goes.\nDuring her journey, she became acquainted with the operators in our Sargon branch, establishing a long term partnership with them. She assists Rhodes Island with security and disaster relief while also serving as a defender operator in the field.=菲莱，来自萨尔贡的神庙守卫，信仰“生命之河”。如今以虔修者的身份在各地游历。\n在修习之旅中结识了驻萨尔贡办事处的干员，并与办事处建立长期合作关系，为罗德岛的安保、救灾工作提供援助，兼任外勤重装干员。
Philharmonic Emergency Certification Medal=音乐鉴赏协会应急认证章
Philharmonic Safety Certification Medal=音乐鉴赏协会安全认证章
Philosophy=哲学年代
Phone's Always Ringing=不停歇的电话
PhonoR-0 is on an urgent mission; you must begin repairs at once.=PhonoR-0正在执行紧急任务，立即将其修复。
PhonoR-0's Token=PhonoR-0的信物
Photo Album=选手影集
Photo limit=合照收集上限
Photo Studio Tiles=摄影棚地砖
Photo Studio Wallpaper=摄影棚壁纸
Photo time:=合照时间：
Photo Zone Rug=摄影区地毯
Photocopies of 'Stranger Things'=《奇谈怪论》复印本
Photocopies of a gaudy magazine, the contents preposterous, yet well-loved by Durin far and wide. Can be used at the Leaping Gloompincer Market to trade with the Durin for supplies.=花哨的杂志复印件，内容荒诞不经，却广受杜林人欢迎。可以用来在跳跳钳兽大市集与杜林人换取物资。
Photoetched Marks=光蚀刻痕
Photoflood Lamp=打光灯
Photographer's Chair=摄影高脚凳
Photographer's Invitation Medal=特邀摄影师奖章
Photographic Remnant Pack=影印留形组合包
Photography Area=摄影操作区
Photography drone that records what is happening in the arena. Learning to identify its attack cues is an important part of any competitor's training.=可以记录赛场情况的摄影无人机。学会识别它们的攻击提示也是选手的必修课程。
Photography drone that records what is happening in the arena. The programmers accidentally set triggers for both 'recording' and 'warning' to 'unconditional', causing it to attack all competitors.=可以记录赛场情况的摄影无人机。设计程序时，工作人员不慎将“记录”和“警告”指令都设为了“无条件”，导致它们会攻击所有参赛者。
Photoless Frames=无画相框
Photoshoot Auxiliary Equipment=摄影辅助设备
Phototaxis=趋光之暗
Phylactery Secret=命结之秘
Physical and Arts damage dealt to blocked enemies increases by 100%; Physical and Arts damage taken from unblocked units is reduced by 75%=对自身阻挡的敌人造成的物理与法术伤害提升100%，受到非自身阻挡单位的物理与法术伤害降低75%
Physical and Arts damage dealt to blocked enemies increases by 50%; Physical and Arts damage taken from unblocked units is reduced by 50%=对自身阻挡的敌人造成的物理与法术伤害提升50%，受到非自身阻挡单位的物理与法术伤害降低50%
Physical and Arts damage dealt to blocked enemies increases by 75%; Physical and Arts damage taken from unblocked units is reduced by 60%=对自身阻挡的敌人造成的物理与法术伤害提升75%，受到非自身阻挡单位的物理与法术伤害降低60%
Physical and Arts damage taken from blocking units are greatly reduced.=大幅降低自身受到来自阻挡单位的物理和法术伤害
Physical and Arts damage taken is reduced by a certain percentage for each <Giant Pincerbug> on the field=场上每有一个<巨锹虫>，都会使自身获得一定比例的物理法术伤害减免
Physical atrophy, inability to react to environmental changes.=肉体萎缩，无力对环境变化做出反应。
Physical attacks only deal minor damage when the target's DEF exceeds the ATK=物理攻击力在低于目标防御力时只会造成极小的伤害
Physical Conquest Protocol I=物理克敌协议Ⅰ
Physical Conquest Protocol II=物理克敌协议Ⅱ
Physical Conquest Protocol III=物理克敌协议Ⅲ
Physical Conquest Protocol IV=物理克敌协议Ⅳ
Physical damage has a 50% chance to ignore 30% DEF. Chance increases to 100% against aerial units.=对敌人造成物理伤害时有50%概率无视其30%防御力，对空中单位概率提升至100%
Physical damage has a 50% chance to ignore 50% DEF, chance increases to 100% against aerial units;\nIn <@ba.kw>Integrated Strategies</>, aerial enemies within skill range receive 100% more Physical damage; when deploying other Operators within this range, ground enemies within skill range are Levitated for 3s; this range persists after Irene retreats=对敌人造成物理伤害时有50%概率无视其50%防御力，对空中单位概率提升至100%；\n在<@ba.kw>集成战略</>中，技能范围内空中敌人受到的物理伤害提升100%，此范围内部署其他干员时，使其中的地面敌人浮空3秒；自身撤退时范围内效果持续生效
Physical damage has a 50% chance to ignore 50% DEF, chance increases to 100% against aerial units;\nIn <@ba.kw>Integrated Strategies</>, aerial enemies within skill range receive 140% more Physical damage; when deploying other Operators within this range, ground enemies within skill range are Levitated for 3s; this range persists after Irene retreats; when enemies within this range lose Levitation, Irene in the Deployment Waiting Zone will immediately be deployed at her former position and activate her skill, if deployment conditions allow (costs no DP)=对敌人造成物理伤害时有50%概率无视其50%防御力，对空中单位概率提升至100%；\n在<@ba.kw>集成战略</>中，技能范围内空中敌人受到的物理伤害提升140%，此范围内部署其他干员时，使其中的地面敌人浮空3秒；自身撤退时此范围内效果持续生效，范围内敌人结束浮空状态时，若满足部署条件，待部署区的艾丽妮立即部署至原位置开启技能（不消耗费用）
Physical damage has a 50% chance to ignore 50% DEF, chance increases to 100% against aerial units;\nIn Integrated Strategies, aerial enemies within skill range receive 100% more Physical damage; when deploying other Operators within this range, ground enemies within skill range are Levitated for 3s; this range persists after Irene retreats=对敌人造成物理伤害时有50%概率无视其50%防御力，对空中单位概率提升至100%；\n在集成战略中，技能范围内空中敌人受到的物理伤害提升100%，此范围内部署其他干员时，使其中的地面敌人浮空3秒；自身撤退时范围内效果持续生效
Physical damage has a 50% chance to ignore 50% DEF, chance increases to 100% against aerial units;\nIn Integrated Strategies, aerial enemies within skill range receive 140% more Physical damage; when deploying other Operators within this range, ground enemies within skill range are Levitated for 3s; this range persists after Irene retreats; when enemies within this range lose Levitation, Irene in the Deployment Waiting Zone will immediately be deployed at her former position and activate her skill, if deployment conditions allow (costs no DP)=对敌人造成物理伤害时有50%概率无视其50%防御力，对空中单位概率提升至100%；\n在集成战略中，技能范围内空中敌人受到的物理伤害提升140%，此范围内部署其他干员时，使其中的地面敌人浮空3秒；自身撤退时此范围内效果持续生效，范围内敌人结束浮空状态时，若满足部署条件，待部署区的艾丽妮立即部署至原位置开启技能（不消耗费用）
Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units.=对敌人造成物理伤害时有50%概率无视其50%防御力，对空中单位概率提升至100%
Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units; if an aerial unit is defeated when skill is active, restores 4 SP after skill ends=对敌人造成物理伤害时有50%概率无视其50%防御力，对空中单位概率提升至100%，技能期间若击倒空中单位，技能结束时获得4点技力
Physical damage has a 50% chance to ignore 55% DEF. Chance increases to 100% against aerial units; if an aerial unit is defeated when skill is active, restores 6 SP after skill ends=对敌人造成物理伤害时有50%概率无视其55%防御力，对空中单位概率提升至100%，技能期间若击倒空中单位，技能结束时获得6点技力
Physical damage taken by enemies is increased to {damage_scale:0%}=敌人受到的物理伤害提升至{damage_scale:0%}
Physical Dodge Terminal I=物理闪避端子Ⅰ
Physical Dodge Terminal II=物理闪避端子Ⅱ
Physical Dodge Terminal III=物理闪避端子Ⅲ
Physical Exam=综合体检测试
Physical Fragility=物理脆弱
Physical Shield=物理护盾
Physician's Workplace=医师工位
Physique=体质
Piano-Black Vintage Chair (Left)=钢琴黑复古椅（左）
Piano-Black Vintage Chair (Right)=钢琴黑复古椅（右）
Piano-Black Vintage Stool=钢琴黑复古凳
Pick 'End A - Appropriate Adaptation' at the final stage=在最终阶段选择行动“结局A-因地制宜”
Pick 'End B - Well Prepared' at the final stage=在最终阶段选择行动“结局B-早有准备”
Pick 'End C - Deep in Danger' at the final stage=在最终阶段选择行动“结局C-深入险境”
Pick 'End D - Resolute Breakout' at the final stage=在最终阶段选择行动“结局D-强行突围”
Pick 'End E - All Under Control' at the final stage=在最终阶段选择行动“结局E-尽在掌握”
Pick a big one=挑个大的
Pick a small one=挑个小的
Pick and defeat a bounty target to obtain extra rewards.=选定悬赏目标，获取额外奖励。
Pick it up=拾起
Pick me! Pick me!=选我选我！
Pick out something random=随手拿点啥
Pick something by his leg=选择他脚边的货品
Pick something from deep inside the warehouse=选择仓库深处的货品
Pick something new from a trolley=选择推车里刚到的新货品
Pick the amber=选择琥珀核
Pick the antique Collectible=选择古朴奇物
Pick the correct team to avoid elimination.\nBut be careful, there's little room for miscalls!=每回合选择胜利队伍才能不被淘汰。\n仅提供有限试错，请慎重选择！
Pick the crude Collectible=选择粗糙奇物
Pick the crushed herbs=选择碎草药
Pick the damp poultice=选择湿膏药
Pick the discarded tarot card by her hand=选择她弃在手边的塔罗牌
Pick the exquisite Collectible=选择精良奇物
Pick the item in his hand=选择他手中的货品
Pick the pretty fabric=选择好看的织物
Pick the pretty woodcut=选择好看的木刻
Pick the pure frosty dew=选择纯霜露
Pick the tarot card on the left=选择左边的塔罗牌
Pick the tarot card on the right=选择右边的塔罗牌
Pick up a coin=拾钱
Pick up all 28 Rhodes Island markers and clear the stage in 120 seconds=拾取全部28个罗德岛标志且在120秒内通关
Pick up all 9 Rhodes Island markers and clear the stage=拾取全部9个罗德岛标志并通关
Pick up at least 11 Rhodes Island markers=拾取至少11个罗德岛标志
Pick up at least 12 Rhodes Island markers=拾取至少12个罗德岛标志
Pick up at least 15 Rhodes Island markers=拾取至少15个罗德岛标志
Pick up at least 20 Rhodes Island markers=拾取至少20个罗德岛标志
Pick up at least 4 Rhodes Island markers=拾取至少4个罗德岛标志
Pick up at least 5 Rhodes Island markers=拾取至少5个罗德岛标志
Pick up at least 6 Rhodes Island markers=拾取至少6个罗德岛标志
Pick up no more than 6 Rhodes Island markers and clear the stage=拾取不超过6个罗德岛标志并通关
Pick up the puppet=捡起玩偶
Pick up the thing covered in silt=拿起被淤泥包裹的物件
Pick up the thing that was washed clean=拿起被冲洗干净的物件
Pick up the treasures underneath the stone pedestal=拿起石台下的财宝
Pick up your pace and analyze any strange signals found on the way to find any clues related to the Confessarii.=加速前进，在路程中分析异常信号，尝试从中找出和赦罪师有关的线索。
Pick whatever=随便挑挑
Pick your strategy=选择你的策略
Picked a good place for me.=替我选了个好位置嘛。
Picked out your bait yet?=选好诱饵了吗？
Picked up a few new tricks.=学到了一些新东西。
Picking pockets to feed myself? Yeah, that was how I grew up. I didn't exactly have a choice. I woulda starved to death otherwise.=从别人口袋里拿东西来填饱肚子？有什么办法，我就是这样长大的，不然我早就饿死了。
Pickled daikon radish… Hah! I am right here!=腌萝卜......哈！小僧在！
Pickled Potherb Mustard=雪里蕻
Pickles and Meat=榨菜鲜肉
Pickles and Meat Filling completed=榨菜鲜肉馅料调制完毕
Picks a target from very long range, dealing Arts damage and sending a <Talisman>=从超远的距离选择一个目标，对其造成法术伤害，并发出一张<便符>
Picks up nearby Beacons if it is not carrying a Beacon, and drops them on death.=未携带信标时，会拾取自身周围的信标，死亡时掉落
Picturebook Page - Dialogue=图册书页·对话
Picturebook Page - Framework=图册书页·骨架
Picturebook Page - Long Journey=图册书页·远行
Picturebook Page - Ordination=图册书页·受封
Picturebook Page - Shore=图册书页·岸边
Picturesque sights are for the spirits too. Beware the soil, trees, grass, and stones.=山水成景也为精，土木草石，戒之，慎之。
Piece together the information you got and locate the new dig site=从信息中拼凑出新挖掘点的位置
Piecing together the clues eventually has the team digging up an artifact at the cave's edge. The container storing the object is made of an organic polymer biomaterial. There is no civilization on Terra capable of making such a material, so could this... possibly be a prehistoric remnant?=拼凑出的线索最终让科考队在大洞边缘挖出了一件遗物。用于储存该物品的容器由一种有机高分子生物材料制成。没有泰拉文明能够制作这样的材料，难道说，这里也是一处史前遗迹？
Piecing together the scattered atlas=拼凑散落的图册
Pierce through our night, your keenest sword. Light forth our way, ye lantern ward!=利剑挑破黑夜，提灯照亮前路。
Pierced by Originium crystal, this larynx of mine is a ruthless weapon, and proof of how the arts intoxicate me. Now that I've finally recovered my singing technique, I wonder, would you mind if... As you wish, then. Allow me to dedicate this long-overdue ballad to you. Happy birthday, Doctor.=这副被源石结晶刺穿的歌喉是残忍的凶器，也是我醉心艺术的证明。如今我终于寻回歌唱的方式，不知你是否介意......如你所愿，请允许我向你献上这首迟到的歌谣，生日快乐，博士。
Piercing the Sky=刺穿天幕
Piercing through!=骑枪刺击！
Piety=虔信
Pignus=我与最后的赌注
Pile of Cartons=很多纸箱
Pile of Miscellaneous Books=杂书堆
Pile of random books. Seems loose, but surprisingly steady. Ah Du loves collecting quotes from all of history, while Mr. Pu hopes it would learn to leave some blank. It doesn't listen. And more pages are added regularly.=杂乱堆叠的各式书册，看着松松垮垮，实际上相当紧凑牢固。\n学生阿牍立志搜罗古今佳句名篇，蒲先生忙找来几卷写意画劝它留白。可阿牍还是撑坏了自己，蒲先生只好一再帮它加长纸页。
Pile the Tongbao up high=将通宝堆叠成形
Piledriver Spear Magazine=破城矛弹夹
Pilgrimage=朝圣
Pilgrimage through Blizzards=圣巡之旅
Pilgrimage to the Future=未来之途
Pillage=抢夺
Pillar of Shame - Meaningless Conflict=纪耻柱-无谓的纷争
Pillar of Vines=爬藤立柱
Pillar Pool=石柱流水池
Pillar-Shaped Scale=柱形称量仪
Pillar\/\/Defense=立柱\/\/守卫
Pillars=支撑
Pillow, don't you go leaving my sight.=小抱枕，不要离开我怀里哦。
Pilot does not attack nor move, becomes <$ba.invisible>Invisible</>, and reflects physical damage while repairing the mech=驾驶员修理机甲，不攻击且不移动，获得<$ba.invisible>隐匿</>效果，受到攻击时反弹物理伤害
Pilot does not attack nor move, becomes Invisible, and reflects physical damage while repairing the mech=驾驶员修理机甲，不攻击且不移动，获得隐匿效果，受到攻击时反弹物理伤害
Pilot of a 'Traffic Tower,' the cream of the crop from the military's strict selection process. Has formidable combat abilities even after leaving their robot. They are even trained to detonate their vehicle in emergencies and continue the fight on foot.=“交通亭”的驾驶者，从军队的严格选拔中脱颖而出的佼佼者。离开座驾后，依然拥有极强的战斗力。在紧急关头，主动引爆座驾，而后进行单兵作战也是一种行动方案。
Pilot of a 'Traffic Tower,' the cream of the crop from the military's strict selection process. Has impressive combat abilities even after leaving their robot.=“交通亭”的驾驶者，从军队的严格选拔中脱颖而出的佼佼者。离开座驾后，依然拥有不俗的战斗力。
Pinboard Missions Complete=见习任务已完成
Pincerbug=小颚虫
Pinch-Out Combat Attire Test Badge=尖灭战服测试章
Pinch-Out Cooperative Test Badge=尖灭合作测试章
Pinch-Out Excellence Test Badge=尖灭卓著测试章
Pinch-Out Experimental Operation=尖灭测试作战
Pinch-Out Frontline Test Badge=尖灭阵线测试章
Pinch-Out Holistic Test Badge=尖灭全能测试章
Pine at north=北窗有松
Pine at north. A ghastly sight. Needles intrude. One must evade.=北窗有松，峥峥如怪，其枝冲面，唯有避之。
Pine Lilies=松心百合
Pine Soot Pennant=松烟之旗
Pine Soot Trails Medal=松烟留痕奖章
Pine Soot: Call to Arms Medal=松烟响应奖章
Pine Soot: Call to Arms Medal II=松烟响应奖章·II
Pine Soot: Combat Attire Medal=松烟战服奖章
Pine Soot: Commemorative Contract Medal=松烟合约奖章
Pine Soot: Commemorative Contract Medal II=松烟合约奖章·II
Pine Soot: Medal of Cooperation=松烟合作奖章
Pine Soot: Trailblazer Medal=松烟阵地奖章
Pine Soot: Trainer's Medal=松烟演习奖章
Pine Soot: Victorious Fronts Medal=松烟跋涉奖章
Pine Tree Bonsai=松木盆景
Pine-Smoked Bacon=松枝熏肉
Pine-Smoked Bacon α=松枝熏肉α
Pine-Smoked Bacon β=松枝熏肉β
Pine-Smoked Bacon γ=松枝熏肉γ
Pinecone=松果
Pinecone is a former construction worker from Columbia. After she became involved in the Mansfield incident, she came to Rhodes Island to seek work alongside Mountain. Owing to her previous work experience, she is currently assigned to the Engineering Department as an assistant to some of our operators there.=哥伦比亚建筑工人松果，被卷入曼斯菲尔德事件后，随山来到罗德岛求职，因其先前的工作经验，现于工程部担任部分干员的助手。
Pinecone is about to leave that small town once more. Knowing his daughter no longer has to worry about the future, the laborer suddenly stuffs a doll into her hands. She stares at it in a daze, but luckily the little guy waves a hand in her stead.=松果即将再次离开那个小镇。知道女儿已经不必为将来发愁的工人突然塞过来一个玩偶，她怔愣着接过，幸好这小家伙代替她挥了挥手。
Pinecone was born in an average Columbian laborer family. Like much of Columbia's laborers, her parents jumped on the Columbian exploration bandwagon. The wave they rode lasted far longer than anyone could have imagined, and the Columbians' desire to expand and the subsequent conquest continued day and night without cease. The laborers, made of flesh and blood, were simply not meant to keep up with these massive industrial machines—And so her parents chose to settle in a remote but quiet Columbian town, a place that was getting farther and farther away from the roars of the pioneers' machines by the day. This was where Pinecone was born one spring, and it was where she lived a brief but nonetheless happy childhood.=松果出生在哥伦比亚一个普通的工人家庭。她的父母如同大部分哥伦比亚工人一样，投身于哥伦比亚浩瀚的拓荒浪潮。这股浪潮持续之久，超乎想象，拓张的欲望和征服并没有停歇，但血肉凡胎的工人们却不能永远追随巨大工业机械的脚步——在某个春天，松果出生在一处偏僻却安宁的哥伦比亚城镇。在这座逐渐听不见拓荒队伍机械轰鸣的镇子里，松果度过了短暂却幸福的童年。
Pinecone's Badge=松果证章
Pinecone's Kernel Token=松果的中坚信物
Pinecone's Token=松果的信物
Pining for Home Sign-In Event=怀望桑梓签到活动
Pinnacle Insights Port=尖端研究成果共享终端
Pinned=已置入
Pinned to the blackboard are a number of photos of various people and things the detective has found suspicious as of late. Amiya was rather shocked to find her own photo here.=钉着几张照片的黑板，上面是侦探最近觉得可疑的人和事。阿米娅看到自己的照片赫然在列时多少有点受打击。
Pinning Maneuver=行动能力剥夺
PINPOINT ACCURACY Sign-In Event=锋芒将现签到活动
Pinpointing enemy weakness!=弱点洞察！
Pinus Sylvestris Emblem Hanging Banner=红松徽记挂旗
Pinus Sylvestris Knightclub Break Room=红松骑士团休息室
Pinus Sylvestris Knightclub Leader, Flametail Knight, Sona! You're the Doctor? Mmm, well, you're kinda not like I imagined, but hey. I'm under your wing from here on out, Doctor!=红松骑士团团长，焰尾骑士，索娜！您就是博士？唔......嗯......虽然和想象的不太一样，不过算啦，以后就要靠您了，博士！
Pinus Sylvestris Leader=红松骑士团团长
Pinus Sylvestris Patterned Wallpaper=红松花纹壁纸
Pinus Sylvestris Rejoined Floorboards=红松拼接地板
Pinus Sylvestris Set=红松套组
Pinus Sylvestris Skills=红松骑士团类技能
Pinus Sylvestris α=红松骑士团·α
Pinus Sylvestris β=红松骑士团·β
Pinus Sylvestris, Assemble!=红松骑士抱个团
Pinus Sylvestris-Style Ceiling=红松风格吊顶
Pioneer Housewarming Medal=供热先锋奖章
Pioneer Lodge=拓荒者小屋
Pioneer Reception Space=先驱会客区
Pioneer Series/Graphite. Raythean Industrial's new product line is based upon standard-issue battlesuits, utilizing new materials and a weatherproof design suitable for harsh environments.=开拓者系列/石墨。雷神工业出品，以常规战斗服设计为蓝本，采用了全新材料以及更为密封式的方案，强化了对严苛环境的适应性。
Pioneer Series/Iron Block. An extremely durable product designed by Raythean Industrial, made for the harshest of environments. With the perfect combination of advanced technology and rare materials, it provides the best protection that money can buy.=开拓者系列/铁块。雷神工业出品，为极端严苛环境设计，先端技术与稀有材料的完美结合。以牺牲便捷性为代价，拥有极高的防护能力。
Pioneer Series/Lacquer. Raythean Industrial's new product is fully sealed and made with special fabrics that are resistant to even the harshest environmental conditions. Its dust-proof design is suitable for researchers who enter and exit dangerous areas.=开拓者系列/漆匠。雷神工业出品，全覆式，采用特制面料，对粉尘等恶劣环境拥有极高抗性，面向需要出入危险区域的研究人员。
Pioneer, Charger, and Tactician Operators gain +10% ATK and DEF on every skill activation (Stacks 10x)=【尖兵】【冲锋手】【战术家】每次开启技能时自身攻击力、防御力+10%（最多叠加10层）
Pioneer, Charger, and Tactician Operators gain +10% ATK and DEF on every skill activation (Stacks up to 10 times); If you have Blunt Claws - Predation, also increases their SP regen rate by +0.5/s=【尖兵】【冲锋手】【战术家】每次开启技能时自身攻击力、防御力+10%（最多叠加10层），拥有钝爪-掠食时，技力恢复+0.5/秒
Pioneer, explore the unknown.\nThe Pioneer series is a subdivision of Raythean, dedicated to providing new possibilities for professionals. The Pioneer series fills the niche of a clothing market suited for professionals who work in extreme environments. Emphasizing reliability, ease of use, and easy maintenance, allow us to accompany you as you pioneer uncharted territory.=开拓者，探索未知\n开拓者系列是雷神公司旗下子品牌，致力为专业用户提供新的可能。开拓者系列弥补了专业极端环境服装用品市场空缺，以可靠、易用与便于维护为宗旨，与开拓者们一起，探索未知疆域。
Pious Fundraising α=虔诚筹款·α
Pious Fundraising β=虔诚筹款·β
Pipe down already! I'm not going to miss!=别吵了！我会瞄准的！
Pipe Mobile Lighting=管道移动灯具
Pipe Organ Literature Stand=管风琴书卷台
Pipe Shaft=管线井
Pipeline Shelvings=管道置物架
Piping hot dranikis stuffed with sausage and paired with an okroshka made with a secret recipe, complete with oatmeal bread and served in classic Ursus-sized portions.=热烘烘的香肠土豆饼、秘制蔬菜冻汤、红香肠与燕麦面包通通管够。食物的份量同样具有乌萨斯的特色。
Piping hot food, big wide smiles, piles and piles of presents... It's the kind of scene I would only be able to steal glances at through windows. Thank you, Doctor... Aw, c'mon, I was being serious there! Anyway... happy New Year.=热腾腾的食物，开怀的笑容，好多好多礼物......这种景象，我之前只在窗外偷看过。谢谢你，博士......可不是开玩笑，我是真心的！新年快乐哦。
Piss off already!=怎么没完没了的！
Pistole e Ordine=铳与秩序
Pith=术髓
Pith's Badge=Pith证章
Pith's student. Rational and good at math, with outstanding Originium Arts Assimilation. Chose to take to the battlefield as a defender operator to maintain an active mind.=Pith的学生。理性，精于计算，拥有极高的源石技艺适应性。为了保持大脑的活性，选择作为重装干员踏上战场。
Pith, Rhodes Island Elite Caster Operator, is proficient in guidance, analysis, and Originium Arts control.\nPer Rhodes Island's resolution, she is on a long term mission as the leader of a field squad, primarily in charge of assault contracts and the training of Caster operators.=术髓，罗德岛精英术师干员，擅长引导、解析、控制源石技艺。\n现根据罗德岛决议，长期担任外勤小队指挥，主要负责处理攻坚委托与术师干员培养任务。
Pitsinker α=探井人·α
Pitsinker β=探井人·β
Pitt's assorted fruit candies compete with Mama John's line of products in the sweets market with a rich taste and superb cost-effectiveness. Muelsyse's favorite.=皮特牌什锦水果糖，以丰富的口味和超高性价比在糖果市场上与约翰老妈糖果系列相抗衡。缪尔赛思的最爱。
Pitt's Assorted Fruits=皮特水果什锦
Pitt's Assorted Fruits - α=皮特水果什锦-α
Pitt's Assorted Fruits - β=皮特水果什锦-β
Pitt's Assorted Fruits - γ=皮特水果什锦-γ
Pizza Menu=披萨价目表
Pizza Oven=披萨烤炉
Pizzeria Banquette=披萨餐厅沙发
Pizzeria Black Counter=披萨店用黑色收银台
Pizzeria Black Wallpaper=披萨店用黑色墙纸
Pizzeria Brick-Pattern Wallpaper=披萨店用砌砖型墙纸
Pizzeria Ceramic Floor=披萨店用瓷砖地板
Pizzeria Cupboard=披萨店用餐盘柜
Pizzeria Decorative Painting=披萨店用装饰画
Pizzeria Dining Chair=披萨店用靠背单椅
Pizzeria Dining Chair (Left)=披萨店靠背单椅（左）
Pizzeria Dining Chair (Right)=披萨店靠背单椅（右）
Pizzeria Exit Sign=披萨店用出口指示灯
Pizzeria Flooring=披萨餐厅地板
Pizzeria High Stool=披萨店用高脚凳
Pizzeria Long Table=披萨店用快餐吧台
Pizzeria Martino=马蒂诺披萨
Pizzeria Movable Table=披萨店用活动餐桌
Pizzeria Plate Rack=披萨店用餐盘架
Pizzeria Poster Column=披萨店用海报柱
Pizzeria Poster Stand=披萨店用落地海报架
Pizzeria Soft Ceiling Light=披萨店用柔光吊灯
Placation—Yanese ritual that involves climbing to the peak of the Garden of Grotesqueries and attacking the Proxy of Sui. The personnel who carry out the ritual are typically selected from the Sui Regulator.=镇抚仪式——在界园内登上山巅，通过攻击岁兽代理人祛除岁气的大炎仪式。行仪人员多从司岁台中选出。
Place 1 captured beast in Corral=兽栏中放入1只猎获动物
Place 1 Grand Construct=部署1个伟大建构类设施
Place 10 captured beasts in Corral=兽栏中放入10只猎获动物
Place 2 Level 2 or higher Defensive Constructs in a Zone=在该区块放置2个2级以上防护设施
Place 2 Level 2 or higher Detector Constructs in a Zone=在该区块放置2个2级以上侦查设施
Place 20 Constructs in any Outpost=任意哨站部署20个设施
Place 20 Constructs in Forward Camp=前进营地部署20个设施
Place 4 captured beasts in Large Corral=大型兽栏中放入4只猎获动物
Place the vegetables in the pot and seal the lid. You will know it is time when the lid can no longer keep the aroma contained.\n<@lv.item><Stove> </>Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove> </>Summons 'Vapid Blight' to deal True damage to all allied units in its path.=鲜菜入坛，压实，封口。待时候到了，坛盖再压也压不住外溢的香气，封口再牢也总得开盖。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
Place the vegetables in the pot and seal the lid. You will know it is time when the lid can no longer keep the aroma contained.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=鲜菜入坛，压实，封口。待时候到了，坛盖再压也压不住外溢的香气，封口再牢也总得开盖。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
Place your coins=置钱
Placeable=可放置
Placed {0} clue(s)=已快捷置入{0}条线索
Places a <Squeaking Sound> in the Deployment Waiting Zone upon entering the battlefield or casting [Mourning Fugue]. Two are placed instead if HP is below 50%.=出场及释放【哀恸赋格】时，立即将一个<啸叫音响>放入待部署区，生命值低于一半时改为放入两个
Places a Lighting Prop on the first empty ground tile within the Filming Area that it passes through=在经过首个摄影区域内的空地面时，放置一个“打光道具”
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 220% ATK as Physical damage to nearby enemies and Stunning them for 3 seconds=在攻击范围内生命值最多的3个敌人身上放置一枚炸弹；炸弹会在一定延迟后引爆，每个对其周围的所有敌人造成相当于攻击力220%的物理伤害并令其晕眩3秒
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 230% ATK as Physical damage to nearby enemies and Stunning them for 3 seconds=在攻击范围内生命值最多的3个敌人身上放置一枚炸弹；炸弹会在一定延迟后引爆，每个对其周围的所有敌人造成相当于攻击力230%的物理伤害并令其晕眩3秒
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 240% ATK as Physical damage to nearby enemies and Stunning them for 3 seconds=在攻击范围内生命值最多的3个敌人身上放置一枚炸弹；炸弹会在一定延迟后引爆，每个对其周围的所有敌人造成相当于攻击力240%的物理伤害并令其晕眩3秒
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 250% ATK as Physical damage to nearby enemies and Stunning them for 3.5 seconds=在攻击范围内生命值最多的3个敌人身上放置一枚炸弹；炸弹会在一定延迟后引爆，每个对其周围的所有敌人造成相当于攻击力250%的物理伤害并令其晕眩3.5秒
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 260% ATK as Physical damage to nearby enemies and Stunning them for 3.5 seconds=在攻击范围内生命值最多的3个敌人身上放置一枚炸弹；炸弹会在一定延迟后引爆，每个对其周围的所有敌人造成相当于攻击力260%的物理伤害并令其晕眩3.5秒
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 270% ATK as Physical damage to nearby enemies and Stunning them for 3.5 seconds=在攻击范围内生命值最多的3个敌人身上放置一枚炸弹；炸弹会在一定延迟后引爆，每个对其周围的所有敌人造成相当于攻击力270%的物理伤害并令其晕眩3.5秒
Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 280% ATK as Physical damage to nearby enemies and Stunning them for 4 seconds=在攻击范围内生命值最多的3个敌人身上放置一枚炸弹；炸弹会在一定延迟后引爆，每个对其周围的所有敌人造成相当于攻击力280%的物理伤害并令其晕眩4秒
Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 290% ATK as Physical damage to nearby enemies and Stunning them for 4 seconds=在攻击范围内生命值最多的4个敌人身上放置一枚炸弹；炸弹会在一定延迟后引爆，每个对其周围的所有敌人造成相当于攻击力290%的物理伤害并令其晕眩4秒
Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 300% ATK as Physical damage to nearby enemies and Stunning them for 4.5 seconds=在攻击范围内生命值最多的4个敌人身上放置一枚炸弹；炸弹会在一定延迟后引爆，每个对其周围的所有敌人造成相当于攻击力300%的物理伤害并令其晕眩4.5秒
Places bombs on up to 4 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 310% ATK as Physical damage to nearby enemies and Stunning them for 5 seconds=在攻击范围内生命值最多的4个敌人身上放置一枚炸弹；炸弹会在一定延迟后引爆，每个对其周围的所有敌人造成相当于攻击力310%的物理伤害并令其晕眩5秒
Places bombs on up to <@ba.vup>3</> enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing <@ba.vup>220%</> ATK as Physical damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>3</> seconds=在攻击范围内生命值最多的<@ba.vup>3</>个敌人身上放置一枚炸弹；炸弹会在一定延迟后引爆，每个对其周围的所有敌人造成相当于攻击力<@ba.vup>220%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>3</>秒
Places bombs on up to <@ba.vup>3</> enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing <@ba.vup>230%</> ATK as Physical damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>3</> seconds=在攻击范围内生命值最多的<@ba.vup>3</>个敌人身上放置一枚炸弹；炸弹会在一定延迟后引爆，每个对其周围的所有敌人造成相当于攻击力<@ba.vup>230%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>3</>秒
Places bombs on up to <@ba.vup>3</> enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing <@ba.vup>240%</> ATK as Physical damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>3</> seconds=在攻击范围内生命值最多的<@ba.vup>3</>个敌人身上放置一枚炸弹；炸弹会在一定延迟后引爆，每个对其周围的所有敌人造成相当于攻击力<@ba.vup>240%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>3</>秒
Places bombs on up to <@ba.vup>3</> enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing <@ba.vup>250%</> ATK as Physical damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>3.5</> seconds=在攻击范围内生命值最多的<@ba.vup>3</>个敌人身上放置一枚炸弹；炸弹会在一定延迟后引爆，每个对其周围的所有敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>3.5</>秒
Places bombs on up to <@ba.vup>3</> enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing <@ba.vup>260%</> ATK as Physical damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>3.5</> seconds=在攻击范围内生命值最多的<@ba.vup>3</>个敌人身上放置一枚炸弹；炸弹会在一定延迟后引爆，每个对其周围的所有敌人造成相当于攻击力<@ba.vup>260%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>3.5</>秒
Places bombs on up to <@ba.vup>3</> enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing <@ba.vup>270%</> ATK as Physical damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>3.5</> seconds=在攻击范围内生命值最多的<@ba.vup>3</>个敌人身上放置一枚炸弹；炸弹会在一定延迟后引爆，每个对其周围的所有敌人造成相当于攻击力<@ba.vup>270%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>3.5</>秒
Places bombs on up to <@ba.vup>3</> enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing <@ba.vup>280%</> ATK as Physical damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>4</> seconds=在攻击范围内生命值最多的<@ba.vup>3</>个敌人身上放置一枚炸弹；炸弹会在一定延迟后引爆，每个对其周围的所有敌人造成相当于攻击力<@ba.vup>280%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>4</>秒
Places bombs on up to <@ba.vup>4</> enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing <@ba.vup>290%</> ATK as Physical damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>4</> seconds=在攻击范围内生命值最多的<@ba.vup>4</>个敌人身上放置一枚炸弹；炸弹会在一定延迟后引爆，每个对其周围的所有敌人造成相当于攻击力<@ba.vup>290%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>4</>秒
Places bombs on up to <@ba.vup>4</> enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing <@ba.vup>300%</> ATK as Physical damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>4.5</> seconds=在攻击范围内生命值最多的<@ba.vup>4</>个敌人身上放置一枚炸弹；炸弹会在一定延迟后引爆，每个对其周围的所有敌人造成相当于攻击力<@ba.vup>300%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>4.5</>秒
Places bombs on up to <@ba.vup>4</> enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing <@ba.vup>310%</> ATK as Physical damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>5</> seconds=在攻击范围内生命值最多的<@ba.vup>4</>个敌人身上放置一枚炸弹；炸弹会在一定延迟后引爆，每个对其周围的所有敌人造成相当于攻击力<@ba.vup>310%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>5</>秒
Places bombs on up to <@ba.vup>{max_target}</> enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>{stun}</> seconds=在攻击范围内生命值最多的<@ba.vup>{max_target}</>个敌人身上放置一枚炸弹；炸弹会在一定延迟后引爆，每个对其周围的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒
Places bombs on up to {max_target} enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing {atk_scale:0%} ATK as Physical damage to nearby enemies and Stunning them for {stun} seconds=在攻击范围内生命值最多的{max_target}个敌人身上放置一枚炸弹；炸弹会在一定延迟后引爆，每个对其周围的所有敌人造成相当于攻击力{atk_scale:0%}的物理伤害并令其晕眩{stun}秒
Places Crystal on the first tile without Crystal to significantly increase its Movement Speed.=在首个无结晶的地块上放下结晶，放下之后移动速度大幅提升
Placid Forests=密静林地
Placid Pool=烟霭池
Plagal Cadence=变格终止
Plain Hanging Tube Light=朴素竖管吊灯
Plain-Valley Path=山原之径
Plan=筹谋
Plan Ahead=早做打算
Plan ahead and engage them.=做好提前规划，主动交战。
Plan ahead for whatever contingency you may run into.=未雨绸缪，以备不时之需。
Plan nodes will not appear in Shifei Border=是非境中不再出现筹谋节点
Plan of Future Past=乱流打捞
Plan properly when collecting resources.=收集资源的时候请做好规划。
Plan to Victory=胜利之计
Plan your path carefully when traversing the muddy Taran wetlands.\n<@lv.item><Mire> </>Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<@lv.item><Reed Beds> </>Operators within gain Camouflage.=塔拉地区湿地广布，多泥泞地带，请谨慎规划路线。\n<@lv.item><沼泽地段></>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<@lv.item><芦苇丛></>置于其中的干员获得"迷彩"
Plan your path carefully when traversing the muddy Taran wetlands.\n<Mire> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<Reed Beds> Operators within gain Camouflage.=塔拉地区湿地广布，多泥泞地带，请谨慎规划路线。\n<沼泽地段>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<芦苇丛>置于其中的干员获得"迷彩"
Planet Swivel Chair=行星转椅
Planetary Debris=行星碎屑
Planetary Debris deals even more damage and stun duration increased=“行星碎屑”对敌人伤害进一步增加，附带眩晕加长
Planetary Debris deals more damage and inflicts stun=行星碎屑对敌人伤害增加，附带晕眩
Planetary Debris pushes enemies even more and deals even less damage to your units=“行星碎屑”对敌人推力进一步增加，对我方伤害进一步降低
Planetary Debris pushes enemies more and deals less damage to your units=行星碎屑对敌人推力增加，对我方伤害降低
Planks have been set aside, but there has been no time to repair the hole in the wall. They're always patching holes, but lack the courage to topple it all and rebuild from scratch.=没来得及修补墙上的破洞，临时堆放在一旁的木板。那些人只想着将破洞填补，却没有推倒重建的勇气。
Planned Action Medal=谋定后动奖章
Planning routes into the stadium has to be done carefully. If you want to, you could make every contestant go around five times to pass by a dozen souvenir stalls.=进入赛场的路线总是需要精心设计。只要愿意，你可以让每个选手入场时绕上五圈，经过至少几十个纪念品摊位。
Planning your time and planning your life couldn't be more different. When you're eking out a living, you've got no choice but to use every last second. Even when you space out, you have to keep an eye on the clock. On the other hand, to plan out your life, you need enough time to think and feel. Those aren't contradictory. It's just the second one's more of a luxury to most people.=规划时间和规划人生是两码事。讨生活的人不得不把每一秒钟都利用起来，连发个呆都要掐着表，而规划人生，恰恰需要足够多的时间去思考和感受。两者并不矛盾，只是后者对于多数人来说更奢侈。
Plans=构想
Plans for the future? Don't have any. You got a problem with that? I'm still young, no need to plan ahead.=未来的打算？没想过那种事。怎么，有什么不满吗？我们又不是那种需要为将来做打算的年龄。
Plans gain +1 toil; all enemies gain +20% HP=构想的负荷+1，所有敌人生命值+20%
Plans gain +1 toil; all enemies gain +30% HP=构想的负荷+1，所有敌人生命值+30%
Plans gain +2 toil; all enemies gain +50% HP=构想的负荷+2，所有敌人生命值+50%
Plans have -1 Toil=构想的负荷-1
Plant=种植
Plant a great stone within the waters. Split the waves and part the fog.=在波涛中插下顽石，分割巨浪，破开迷雾。
Plant a little tree, the first step towards bringing green to the vast desert.=万顷黄沙终将成为良田，而这场远征，从种下些微不足道的植株开始。
Plant a wish=种下愿望
Plant a wish like Sui's=种下如岁的愿望
Plant an earnest wish=种下恳切的愿望
Plant an irreverent wish=种下轻慢的愿望
Plant and table together, equally silent. Tuye's favorite decoration. Where water is scarce, few things give more hope for the future than a living plant.=无言的植物和沉默的小桌偎依在一起。\n这是图耶最喜欢的摆设，在水资源稀缺的地方，活着的植物比很多摆件都更能让人相信未来。
Plant Crude Drug=植药
Plant cultivator that monitors humidity, soil, and lighting. 'Planting trees in the sky' became a popular slogan after Air Expo Columbia, but for now the best they can do is transparent flowerpots that give the illusion of floating.=能监控湿度和土壤营养含量，自动调节光照的植物培育装置。\n“天空生活展会”后，“把树种到天上”成了风靡一时的口号。不过市面上的厂商只能用透明材料将花盆架离地面，做个样子，凑凑热闹。
Plant her into the soil.=把她种进土里。
Plant Hydroponic Tank=植物水培缸
Plant looks risky, who can tell. Plant looks safe, you're in for hell.=看似无害的植物往往更加危险。
Plant Rice=稻谷种植
Plant Seedlings=插秧
Plant your crops according to the seasons. Sow seeds in spring when the snow begins to melt, and the rivers begin to flow again. Water the crops every day, pull weeds and cull pests every three days, and you shall not want for food.\n<@lv.item><Saintess Statue> </>Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=凡播种耕耘，必依雪化春来，当山溪水漫流时便可播种，而后一日一浇灌，三日一灭害，足以果腹饱餐。\n<@lv.item><圣女像></>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
Plant your crops according to the seasons. Sow seeds in spring when the snow begins to melt, and the rivers begin to flow again. Water the crops every day, pull weeds and cull pests every three days, and you shall not want for food.\n<Saintess Statue> Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=凡播种耕耘，必依雪化春来，当山溪水漫流时便可播种，而后一日一浇灌，三日一灭害，足以果腹饱餐。\n<圣女像>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
Planter Improvement Tech=种植改良技术
Planting Box Group=种植箱集群
Planting flowers, eating a whole flank of barbecue, dancing the zapateado. So that's what they feel like.=种花、吃一整扇烤肉、跳跺脚舞，原来是这样的感受。
Planting, fostering, all for tomorrow.=栽种，培育，便是为了明日。
Plants=绿植
Plaque 'Brilliance'=饰牌《烁影》
Plaque 'Cool and Fresh'=饰牌《清爽》
Plaque 'Golden Blood'=饰牌《金血》
Plaque 'Hardships'=饰牌《甘苦》
Plaque 'Ideals'=饰牌《理想》
Plaque 'Lone Lotus'=饰牌《孤莲》
Plaque 'Orange Storm'=饰牌《橙味》
Plaque 'Outdoor Fun'=饰牌《野趣》
Plaque 'Sharp Blade'=饰牌《利刃》
Plaque 'Spring Day'=饰牌《春日》
Plaque - 'Hard Noggin'=饰牌《坚顶》
Plaque - 'Inorganic'=饰牌《无机》
Plaque - 'Misery'=饰牌《巫术》
Plaque - 'With L.G.D.'=饰牌《逐龙》
Plaque - Alpha and Omega=饰牌《终始》
Plaque - Ambitions=饰牌《野心》
Plaque - Ark=饰牌《方舟》
Plaque - Aurora=饰牌《显像》
Plaque - Axe=饰牌《斧子》
Plaque - Beauty=饰牌《美人》
Plaque - Beyond=饰牌《地外》
Plaque - Butcher=饰牌《屠戮》
Plaque - Change=饰牌《改变》
Plaque - Childhood=饰牌《童年》
Plaque - Claustrophobia=饰牌《幽闭》
Plaque - Contact=饰牌《接点》
Plaque - Control=饰牌《节制》
Plaque - Convergence=饰牌《趋同》
Plaque - Day and Night=饰牌《朝夜》
Plaque - Daybreak=饰牌《日出》
Plaque - Devout=饰牌《敬虔》
Plaque - Diligence=饰牌《勤勉》
Plaque - Echoes=饰牌《余音》
Plaque - Electric Men=饰牌《电人》
Plaque - Energy=饰牌《能量》
Plaque - Enthusiasm=饰牌《热情》
Plaque - Everything=饰牌《万有》
Plaque - Expectation Future=饰牌《飏升》
Plaque - Fantasy=饰牌《幻象》
Plaque - Faust=饰牌《浮士德》
Plaque - Finest Riches=饰牌《至宝》
Plaque - Foam=饰牌《泡沫》
Plaque - Food=饰牌《食物》
Plaque - Gang=饰牌《帮派》
Plaque - Generosity=饰牌《慷慨》
Plaque - Guilty=饰牌《罪责》
Plaque - Hallucination=饰牌《致幻》
Plaque - Hatch=饰牌《破壳》
Plaque - Horizons=饰牌《视界》
Plaque - Humility=饰牌《谦虚》
Plaque - Hunt=饰牌《猎逐》
Plaque - Hustle and Bustle=饰牌《尘嚣》
Plaque - Illusion=饰牌《幻梦》
Plaque - Imagination=饰牌《畅想》
Plaque - In Search of Order=饰牌《寻序》
Plaque - Innovation=饰牌《创新》
Plaque - Insight=饰牌《洞察》
Plaque - Legacy=饰牌《延续》
Plaque - Legend=饰牌《传奇》
Plaque - Leisure=饰牌《闲适》
Plaque - Luxury=饰牌《丰醇》
Plaque - Mary=饰牌《玛丽》
Plaque - Mask=饰牌《面具》
Plaque - Medical Reagent=饰牌《浓缩》
Plaque - Mistakes=饰牌《失误》
Plaque - Mountain Range=饰牌《群岳》
Plaque - Murder=饰牌《复弑》
Plaque - Needles=饰牌《针刺》
Plaque - Omitted=饰牌《省略》
Plaque - Order=饰牌《有序》
Plaque - Patience=饰牌《忍耐》
Plaque - Peanuts=饰牌《坚果》
Plaque - Pickled Cherry=饰牌《樱桃》
Plaque - Promise=饰牌《诺言》
Plaque - Prosperity=饰牌《生财》
Plaque - Prosperity and Justice=饰牌《昌明》
Plaque - Ray Of Light=饰牌《光芒》
Plaque - Recognition=饰牌《认知》
Plaque - Resistance=饰牌《抗争》
Plaque - Restraint=饰牌《克己》
Plaque - Reward=饰牌《酬劳》
Plaque - Ruthless=饰牌《冷血》
Plaque - Sanctity=饰牌《圣洁》
Plaque - Shared Joy=饰牌《同乐》
Plaque - Sink=饰牌《沉没》
Plaque - Skyfall=饰牌《陨落》
Plaque - Snow Realm=饰牌《雪境》
Plaque - Spell=饰牌《魔咒》
Plaque - Spotlight=饰牌《聚光》
Plaque - Structure=饰牌《结构》
Plaque - Sunset=饰牌《日落》
Plaque - Super Spinach=饰牌《强壮》
Plaque - The Delicacy=饰牌《珍味》
Plaque - The Ride=饰牌《骑行》
Plaque - Thirst=饰牌《渴求》
Plaque - Time Immemorial=饰牌《亘古》
Plaque - Tolerance=饰牌《宽容》
Plaque - Too Early=饰牌《过早》
Plaque - Tranquil=饰牌《安宁》
Plaque - Traveler=饰牌《漫游》
Plaque - True Love=饰牌《珍爱》
Plaque - Twin Peaks=饰牌《双峰》
Plaque - Uniqueness=饰牌《独一》
Plaque - Warmth=饰牌《温暖》
Plaque - Welcome the Spring=饰牌《扣春》
Plaque - Whole Day=饰牌《整日》
Plaque - Within Reach=饰牌《可达》
Plaque - Witness=饰牌《见证》
Plaques=饰牌
Plaster Planter=石膏盆栽
Plastics, paper, wood... even scrapped Originium circuitry. Their only commonality is that they all burn when thrown in the power plant, and provide the plate with just that much more heat.=塑料、纸张、木材......甚至报废的源石电路。唯一的共同点是可以扔进动力炉里烧掉，为地块提供一点点热量。
Plate Open=地块已开启
Plate Rack=餐盘收纳挂架
Plate rack with golden hooks for utensils and other kitchen items. Tourists to Kjerag often stand in line for hours to try their hand at making local cuisine, one of the most popular tourism activities.=带有金色挂钩的餐盘架，不仅可以收纳餐具，还能挂置其他厨房用小物件。\n体验制作当地美食是谢拉格旅游的热门项目，许多游客甚至愿意为此排队数个小时。
Plates rise and fall in an orderly manner, the people upon them planting a future of plenty.=地块有序地升降，人们栽种出一个又一个良田万亩的未来。
Platform Encounter=站台邂逅
Platform No. 3=三号站台
Platinum=白金
Platinum was previously an assassin for the Kazimierz Armorless Union. The rest of her background is unknown. She has demonstrated considerable talent and special tactical accomplishments in high-mobility operations, clearance, and urban warfare.\nUnder the leadership of Dr. Kal'tsit, she is a Sniper Operator for Rhodes Island.=白金，卡西米尔无胄盟刺客，其他履历缺失。在机动作战、歼灭战与巷战中皆表现出极高的战斗技巧与特殊的战术素养。\n现于凯尔希医生的指导下，作为狙击干员为罗德岛提供服务。
Platinum's Badge=白金证章
Platinum's Kernel Token=白金的中坚信物
Platinum's Token=白金的信物
Platinum, member of Kazimierz Armorless Union, will provide versatile fire support on the battlefield.=卡西米尔无胄盟成员白金，将为战场提供全面的火力支援。
Platinum, reporting for duty.=白金，入列。
Platinum,' huh. I know what happened with her after, but still, no plans to be her friend. Y'know, before, we said the Armorless Union, and the General Chamber of Commerce, were our greatest enemies. But to be real... ha, it's the whole age we live in we're dissenting against.=“白金”吗，我知道她后来遇到的事情，但我也不打算和她当好朋友就是啦。以前，我们把无胄盟、商业联合会当做最邪恶的敌人。不过实际嘛，哈哈，我们是在和整个时代唱反调啊。
Plausible But False=似是而非
Play a total of 10 rounds=累计获得了10次剧目
Play to Claim=播放领取
Play towards the setting sun.=向夕阳奏乐。
Play with the beasts=与兽玩耍
Play with the beasts ???=与兽？玩耍
Play with the musbeasts=和鼷兽玩
Playable Nightstand=可演奏床头柜
Player not found=未搜索到相关玩家
Player reaches Lv.2=玩家等级达到2级
Player reaches Lv.30=玩家等级达到30级
Player reaches Lv.8=玩家等级达到8级
PlayerConviction=Player断罪
Players Remaining=剩余玩家
Playfellows=玩伴
Playful Coretton=玩耍的卡尔顿
Playground=游戏人间
Playing a game against the one who set up this mysterious game in the first place? Without even thinking, you flip the board. It spins through the air, each revolution revealing the strategy against you: one that lives amongst the mountains but is still obsessed with the battle atop the board shall never become his successor. Only by playing a strange move will there be space for the next step. The board clatters to the ground, revealing another grid of lines. A set of movable type, in its center a block of type with 'Ji' and 'Ye' carved onto it.=在一个棋手布下的迷局中与之对弈？你想都没想，一把掀翻了棋盘。它在空中翻滚，每一次转动都显现出对你的盘算——一个居于山峦间却仍执着于方寸胜负的生物，注定不会成为他的后手。出得奇招，方有再下一步的余地——棋盘落地，显现出一方纵横盘格。那是个活字印刷盘，正中是一枚刻有“吉页”的活字。
Playing around at your age?=多大了，还玩这个
Playing Card Stool=纸牌矮凳
Playing Now=正在游玩
Playing rock 'n roll is a battlefield of its own. This is a fact that she knows well.=她很清楚，在需要全身心投入这一点上，战争和摇滚别无二致。
Playing the game in an abnormal manner=使用非常规手段进行游戏
Playing the Part=戏中人
Playing With Fate=天意昭昭
Playroom Decorations=游戏室装修
Playroom Partitions=小隔间装修
Playtime is over.=戏弄玩具的时间到此结束。
Playwright's Manuscript: Gaul=剧作家手稿：高卢
Playwright's Manuscript: Leithanien=剧作家手稿：莱塔尼亚
Playwright's Manuscript: Ursus=剧作家手稿：乌萨斯
Playwright's Manuscript: Victoria=剧作家手稿：维多利亚
Playwright? Bah, whoever created this doesn't deserve the title. All he knows how to do is grab some pretentious words, some inflammatory ones, and some trendy topics to bait people into paying for it. Slap this hodgepodge together, and call it a finished work!=剧作家——啊，这位作者他完全不配这个称呼，他只是拿来一些冠冕堂皇的话语，一些能煽动人们情绪的词句，再加上能让人愿意为它付钱的当下的流行元素，把这些拼贴在一起，这部作品就这样完成了！
Plaza South=广场南路
Pleasant Relaxations=好好休息
Please accept my advice.=请您接受我的建议。
Please add a friend first=请先添加好友
Please adjust your facial muscles to make your expressions as friendly as possible. That is conducive to the completion of my mission maximally utilizing non-violent persuasion.=请各位干员调整面部肌肉，尽量做出友好的表情，我会尝试以和平劝说的方式完成任务。
Please be careful of the Originium Slugs in the south and the north and don't let them go through our defense.=请注意不要被上下方的源石虫冲破了阵型。
Please be careful regarding the abnormal phenomena in Sami. The results from measuring electromagnetic radiation and analyzing the specimen's micro-crystals are completely incompatible.=请谨慎，关于萨米的异常现象，测定电磁辐射的结果和样本显微结晶分析的结果完全互斥。
Please be careful, everyone. Protect yourselves and stay safe.=请各位小心，一定要保护好自己。
Please be gentle when putting me down, Doctor!=请小心轻放，博士！
Please be seated.=诸位请就座。
Please Behave=好好听话
Please bring me any enemy equipment you find. I want to know what they're making now.=捡到敌人的装备就让我看看，我想知道现在他们都在做些什么。
Please Buy Souvenirs=请买纪念品
Please calm down a little!=请安静一点。
Please check the stage tips for the lockout information=详细干员禁用原因请查看该关卡描述
Please choose carefully as only downloading basic resources may seriously affect your gaming experience.=【注意】仅下载基础资源严重影响游戏体验，请慎重选择
Please choose tactics that make use of my Arts... even if it's something crafty and underhanded... I won't mind...=请依据我的能力，指定战术吧......就算是比较阴暗的，也没关系......
Please clear Main Theme {0} to unlock=需要先通关主题曲【{0}】
Please collect enough Bone Fragments,\nfor only I understand the meaning of life contained in them.\nOf course, I will let you know too.=请收集这么多破碎的骨片吧。\n只有我明白，这些素材中所蕴藏的生命意义。\n当然，我也会让你知晓。
Please collect enough of 'Monster Tears',\nfor only I understand the meaning of life contained in them.\nOf course, I will let you know too.=请收集这么多“兽之泪”吧。\n只有我明白，这些素材中所蕴藏的生命意义。\n当然，我也会让你知晓。
Please collect enough of Originium Slug Shells,\nfor only I understand the meaning of life contained in them.\nOf course, I will let you know too.=请收集这么多源石虫的硬壳吧。\n只有我明白，这些素材中所蕴藏的生命意义。\n当然，我也会让你知晓。
Please collect enough of Sharp Oxmane Fangs,\nfor only I understand the meaning of life contained in them.\nOf course, I will let you know too.=请收集这么多鬣犄兽的尖锐齿吧。\n只有我明白，这些素材中所蕴藏的生命意义。\n当然，我也会让你知晓。
Please collect enough of Thick Direswine Hide,\nfor only I understand the meaning of life contained in them.\nOf course, I will let you know too.=请收集这么多凶豕兽的厚实皮吧。\n只有我明白，这些素材中所蕴藏的生命意义。\n当然，我也会让你知晓。
Please combine your Operators' firepower with the Stun Generator on the battlefield to stop the enemy attack.\n<@lv.item><Stun Generator></> Pay a cost to activate it, damaging and stunning nearby enemies.=请将战场中的震撼装置和我方火力输出进行配合使用，阻止敌人的高强度进攻。\n<@lv.item><震撼装置></>消耗一定部署费用可以开启，伤害并晕眩周围的敌人
Please combine your Operators' firepower with the Stun Generator on the battlefield to stop the enemy attack.\n<Stun Generator> Pay a cost to activate it, damaging and stunning nearby enemies.=请将战场中的震撼装置和我方火力输出进行配合使用，阻止敌人的高强度进攻。\n<震撼装置>消耗一定部署费用可以开启，伤害并晕眩周围的敌人
Please come to your senses!=请睁开眼睛！
Please deliver my visions to the masses.=请将远见的景象传递给众人。
Please do not feel anxious, Doctor. You're not a person with a chaotic mind. The order in your life does not always manifest as an organized external environment. Therefore, I respect your preference for a cluttered personal space.=请不要紧张，博士，您并不是思维混沌的人，也不需要通过保持外部环境的井然有序，来建立良好的生活秩序。所以我尊重您对杂乱环境的偏好。
Please do not panic. This dead fellow here is but an insignificant penguin. The Sauin celebrations will proceed as planned.=请各位不要慌张，刚才死掉的只是一只微不足道的企鹅，安魂夜庆典不会停止。
Please do not send me to the Engineering Department, Doctor. Only Exusiai, who has been educated in faith assistive engineering, is properly equipped to render assistance and is available... yes, it is a serious issue. My mic stand is displaced by at least five millimeters, threatening to undermine the confession experience.=不，博士，请不要将我送到工程部。事到如今，这里只有修习过信仰辅助器械设计的能天使小姐可以帮我......是的，问题非常严重，我的麦克风支架偏移了至少半厘米，会严重影响告解体验。
Please do not stand in front of me. I lack the firing accuracy of a Sankta.=请勿站在我身前，我不具备萨科塔的射击精准度。
Please do not waste time with stress tests on rooms strengthened by this material! None of the currently employed demolition methods can damage the structural integrity of these rooms, but they may be dangerous to the experimenters.=请勿对使用该标准建材维护过的房间进行无限制的稳定性测试！理论认为，目前已知的测试手段并不能破坏此房间的结构完整，但有可能导致实验者灰飞烟灭。
Please don't avoid necessary training, Doctor. You see, I never missed a single training session. I wouldn't say it makes you totally untouchable in battle, but it can keep you alive. My two scars are proof of that.=博士，请不要逃避必要的锻炼。哪怕从不缺席训练，我也免不了在战场上受伤，这两道伤疤就是最好的证明。
Please don't be scared of me.=请不要怕我。
Please don't force your way through.=请不要强行通过。
Please don't get in our way!=请不要妨碍我们！
Please don't leave me behind…=别把我丢下......
Please don't leave me here alone...=请别让泡普卡一个人待在这......
Please don't mind me, Rhodes Island's laboratories are excellent, and there have been zero issues with the equipment. I keep rearranging it because… Ahem, I never thought I would have a workbench of my own again.=您放心，罗德岛的实验室很好，实验器材也没有任何问题，我最近一直在反复地整理这些只是因为......咳，我没想到，居然能再次拥有一张属于自己的研究桌。
Please don't rush over here like that. It really is… not graceful.=请不要这样急匆匆地冲过来，实在是......没有风度。
Please don't take all that artistic license for reality. Putting a doppelganger to use takes a lot of energy, and it won't happen for odd jobs like this.=请不要把艺术作品里的夸张表现当作现实啊，役使分身可是很耗费精力的，可不能拿来做这些杂活。
Please don't test my patience.=请不要挑战我的耐性。
Please don't worry, leave your health to me...=请放心，大家的健康就交给我......
Please don't... throw Justice Knight... away again...=请不要......再一次......丢弃正义号......
Please double check your protective gear. Also, remember to keep a safe distance from the lava, and give regular status reports.=各位，再检查一下自己的防护装备，和岩浆保持安全距离，及时报告自己的身体状态。
Please enter team key=请先输入同盟密钥
Please fill out a satisfaction survey before you leave. On a scale of 1-10, write 10 if you're very satisfied, 9 if you're satisfied, 8 if you're slightly satisfied or not satisfied... Yes, that's right, 8 if you're not satisfied... Hey, please don't go! The survey!=别急，这位客人，临走之前填一下满意度吧！本店评分采用十分制，非常满意请打10分，比较满意请打9分，一般满意和不满意请打8分......啊，对，您不满意也请打8分哦......哎，等等，您打完分再走呀！
Please follow medical instructions for proper use and disposal.=请遵照医嘱使用，严禁随意倾倒。
Please follow the tactical combat manual closely, everyone. Thank you for your cooperation.=请各位严格遵循战术手册行事，谢谢配合！
Please gather behind my shield.=请在我盾后集结。
Please give me instructions...=请指示......
Please give your orders, Professor.=前辈，请您吩咐。
Please grab these 'branches'… good. I've obtained your height, weight, and bone density. In ten minutes, a robot will deliver safety equipment tailored to you. Why the surprise? Were you not planning to follow me to the construction site?=请握住这几节“树枝”......很好，我已掌握你的身高、体重和骨密度数据。十分钟后，机器人会送来为你量身定做的安全设备。惊讶什么，你没打算跟我进施工现场？
Please guide these lost souls to peaceful enlightenment...!=请将迷失的灵魂们，引渡到安息之地吧。
Please handle her relationship with Operator Hibiscus carefully.=请小心处理她与干员芙蓉间的关系。
Please handle her relationship with Operator Lava carefully.=请小心处理她与干员炎熔间的关系。
Please head to the official stage for the livestream=请前往正式关卡进行直播
Please help me=请帮帮我
Please help me and my companions=请帮帮我，还有我的同伴们
Please help me, Doctor.=博士，请搭把手，我需要你的帮助。
Please hold on, I'll treat your injuries right away.=受伤的人请稍等，我马上就去为你治疗。
Please hold still, don't make it hard on you!=别动喔，这样会轻松点！
Please inform your operators to avoid any physical contact with me or my weapon after a battle. Intense exercise raises my surface temperature. If someone were to complain about being scalded, I would hate to feel guilty.=请叮嘱您的干员，战斗结束后不要与我和我的武器有肢体上的接触。如果有人投诉称被运动过后的我烫伤了，我会感到些许的过意不去。
Please insert your Signa Creditorum or swipe your citizen credit card before beginning your confession.=上车告解前请先投点券或刷便民卡。
Please keep the receipt for that portable communication device.=请记得保留随身通讯设备的发票。
Please keep with me. Don't go too far.=请跟紧我，不要离得太远。
Please keep your distance…=请不要离我太近......
Please leave for now. Any disruption during my work hours is not permitted. Should there be any offense, I appreciate your understanding.=请暂且离开这里。任何打扰我现下工作的行为都是不被许可的，如有冒犯，还请您谅解。
Please leave the assistive work to me.=支援工作的话，就请交给我。
Please let me know if you need anything. Oh yes, you can also ask me to join you on your coffee break.=您如果有需要，请随时找我。啊，出去喝咖啡休息的时候也可以叫上我。
Please let me know the results.=请告诉我结果。
Please make sure you follow every detail on the plan. Alright, everyone, now spread out!=请大家务必要按照计划执行任务！全体人员散开！
Please mind your behavior.=请注意自己的言行举止。
Please not me, please not me…=您没看见我，没看见我......
Please note items will be automatically used upon their expiry date; and Sanity caps at 999=请注意物品到期后将自动使用；无论是否自动使用，兑换理智无法超过999
Please note that your device needs to be connected to the internet when downloading resources. Please download with WiFi.=【注意】下载资源需要使用网络，请在WIFI环境下进行下载
Please pay attention to the aerial units to the north and south.=请注意敌方从上下两方飞过的飞行单位。
Please pay attention to the enemy's shielded soldiers, who have high defense.=请注意警惕敌方的高防御盾兵。
Please pay attention to the joint attack of enemy's invisible units and Casters.=请注意敌方隐匿单位和术师的联合进攻。
Please pay attention to the joint attack of enemy's Originium Slugs and alien elite Casters.=请注意敌方源石虫和异族精英术师的配合进攻。
Please pay attention to the surprise attack from the south.=请注意下方可能会进行偷袭的敌人。
Please pay attention to the surprise attack launched by enemy aerial units from the east and west.=请注意从左右两方偷袭而来的敌方飞行单位。
Please reconsider these patient placement clauses, but first, kindly sign these cooperative pharmaceutical R&D forms. Also, may I trouble you to look over my proposal on the mobile plate transfer once again... I'm scary when I smile, you say? Then do your best to get all this sorted quickly, alright?=病患安置方面的条款请你再考虑一下，药物合作研发的文件请你先签署，移动地块交接的事宜麻烦你重新审视我的提议......欸，我笑得很可怕？那你加油把公事快点办完，好不好？
Please refrain from touching my weapon. Thank you.=请不要触碰武器，多谢。
Please relay to the Medical Department that my headaches and physical condition are no matter, and no cause for such alarm. There's nothing to examine—what? They're already expecting me? They've even made the consultation room available? I... You tell them that my headache has flared up and I'm not going anywhere—ugh.=请转告医疗部，我的头痛跟身体健康没关系，不必这么紧张，没什么好检查的——什么，他们已经准备好了，连诊室都腾出来了？这......您就说我头痛发作，哪儿也去不了——呃。
Please respect the land's etiquette, Doctor, or perhaps discourtesy is more your thing?=请您遵守陆地上的礼仪，又或者说，您也许比较喜欢那些无礼行径？
Please rest at ease. I will ensure the office's safety during this period of time.=请安心休息，我会保证办公室在这段时间的安全。
Please return to the main event page and head to the official stage to start streaming.=请返回活动主页，前往正式关卡开始直播哦
Please save your strength, we will get you out!=在此之前请您保存体力，等待救援。
Please select a Beating Ticket=请选择心动券
Please select a strategy=请选择策略
Please select at least one event=请选择至少一个项目
Please select the materials you need:=请点击选择需要的材料：
Please select Wishing Tickets=请选择许愿签
Please send me somewhere that sunlight can never touch.=请让我去一个照射不到阳光的地方。
Please show me the path.=请让我看见前进的道路。
Please show proper respect.=请注意尊重。
Please stay calm. It's a bit tricky, but as long as you give me some time...=放松下来，虽然有些棘手，但只要给我点时间......
Please stay still, Doctor. You could get pricked. The museum makes these brooches custom for our VIPs. If… hypothetically, you're willing to visit the museum… I could be your guide. Oh? Today? O-Of course. I took the day off, so I'm totally free.=请不要动，博士，小心被扎到。这是博物馆为VIP观众定制的胸针，如果......我是说如果，您愿意来馆内走一走，我可以担任您的讲解员。就今天吗？好、好呀，我请了假，一整天都有空。
Please stop arguiiing!=不要吵架哦......
Please submit damage reports for all of your equipment. I'll work on repairs when we get back.=把各自装备的破损情况提交给我，回去之后我会统一检修。
Please Take=敬请笑纳
Please take a look and tell me how I did.=就拜托您检验我的成果了。
Please take a look at the collaborative matters between our two companies. If you have any questions or concerns, I'll report them as soon as possible.=请您过目我司与罗德岛的合作事项，有问题的话，我会尽快上报。
Please take care of Streamer U, thanks~=请多多支持主播U哦谢谢~
Please take good care of yourself while I'm gone!=我不在的时候，博士一定要注意自己的安全！
Please teach me all you can, Professor.=请您给予我更多的指导，前辈~
Please tell Ifrit on my behalf, 'No matter what happens, I will protect you'... Meet her? No, I'm not ready for that.=请你帮我转告伊芙利特，“无论今后发生什么，我都会保护你”......见面？不，我还没准备好去见她。
Please tell me if this hurts.=觉得痛的话，请告诉我。
Please trust her capability!=请相信她的能力吧！
Please wait a moment, milady. We'll be there shortly. Let's go, Doctor.=小姐请等等，我们这就来。走吧，博士。
Please wait for the ashes to dissipate=请等待灰蕈迷雾消散
Please wait until other teammates are ready=请等待其它队友准备就绪
Please, allow me to sit out here on my own. It doesn't feel quite right being a part of this ship's commemoration day, given that I don't know when I might depart... That being said, I will always remember the sound of rain pattering on the deck. There's little else like it.=请让我一个人坐在这里吧。属于这艘舰船的纪念日，似乎不适合我参与，我并不知道自己何时会离开......嗯，但是我会清楚地记得，雨落在甲板上的声音，很特别。
Please, be careful and… stay safe.=请务必......注意安全。
Please, don't be disheartened. Not every composition is smooth from start to finish. There'll always be a few rounds of polish before you land where you want to.=请不要丧气，不是每一首乐曲都能一气呵成，总要多雕琢打磨几次才拿得出手。
Please, Don't come close…=别过来......
Please, it's okay to dial it down a bit...=拜托，有时候实在是太热了。
Please, leave all these reports to me. I take great delight in indulging myself in records and documents.=这些报告都请交给我吧，处理文字相关的工作，会很开心......
Please, no need to rush.=请别那么急匆匆的。
Please, this is no time for excuses.=请不要讲任何借口。
Please, this is no time for pity.=请不要有任何怜悯。
Please, trust in me.=相信我吧。
Please... do not stand before me... No, just allow me to take a moment of rest by myself.=请......不要站在我面前......不，请让我独自休息片刻就好。
Pleasebeaware, itisagainstregulationtolightfiresorsmokecigarettesinthecorridors. Thankyouforyourcooperation, Operators.=过道内严禁烟火，请各位干员不要在走道吸烟，谢谢配合！
Pleased to meet you, and my codename is Harmonie. Here's a dossier on Victoria for Rhodes Island's perusal, as a gesture of goodwill. Don't umm and ahh about it, now—that's basic etiquette for when someone thanks you. May we get along smashingly in the days to come, Doctor.=您好，我的代号是“和弦”。为表诚意，请罗德岛收下这份有关维多利亚的文件。不必在意，这是回应感谢最基本的礼仪。期待我们以后的相处，博士。
Pleased to meet you, Doctor. My name is Bison. According to the terms of our contract, I'm now also an employee of Rhodes Island. I look forward to working with you.=初次见面，博士，我是拜松。按照合约内容，接下来我也会作为罗德岛的一员行动，请多指教。
Pleased to meet you, Dr.{@nickname}. This is for you. It's a specimen box made from gemstones I collected – lapis lazuli, turquoise, plum tourmaline, chalcedony…=Dr.{@nickname}，初次见面，这个送给你。是我用搜集来的矿物做的标本箱，天青石、绿松石、梅花碧玺、玉髓......
Pleased to meet you. It simply would not do if I was to forget my introduction, yes? I am Tsukinogi, formerly part of a small Yakumeguri group in Higashi. It is an honor to work under you.=初次见面，忘了介绍的礼数可不行。吾乃月禾，曾是东国一地的小小“灾巡”，能成为您的下属，真是不胜荣幸。
Pleasure=欣慰
Pleasure to finally make your acquaintance, Doctor of Rhodes Island. I've been eager to meet you ever since Karlan began its relationship with your company. You may call me Gnosis.=罗德岛的博士，久仰大名，你可以叫我灵知，自从罗德岛与喀兰建立起关系后我一直想要见一见你。
Pleasure to meet ya! I'm the engineer Blacksteel sent here on exchange. Just call me Almond. Are you the Doctor Jessica's always talking about? Let me get a good look at you. Hmm... You seem fine and... Normal, I guess?=我是此次黑钢派来与罗德岛交流的工程师，叫我杏仁就好。你就是杰西卡口中的博士？我可得好好看看你，嗯......也没有什么稀奇的嘛。
Pleasure to meet you, Doctor. Just Lemuen is fine, thanks. Would you rather discuss work with a cardinal of the Seventh Tribunal, or show El's big sister around her workplace? The choice is yours.=初次见面，博士，叫我蕾缪安就好。接下来，是要先与第七厅的枢机洽谈公事，还是要先带小乐的姐姐熟悉下她的工作环境，要看你的选择哦。
Pleasuretomeetyou, Chief{@nickname}. IamShawoftheLungmenFireDepartment, reportingforduty!={@nickname}长官您好，龙门消防署警员阿消向您报到！
Pleated curtains purchased on a whim.\nBuildings crowd the view outside the window, and those who pop over to visit the window are eager for some light to pierce the clouds.=随意购置的百褶窗帘，材质轻薄，方便换洗。\n窗外，目光所及的地方楼群密集，在窗边驻足良久的人，想要捕捉阴云后的曙光。
Pledge of Babel=巴别塔誓言
Plentiful Work Experience=丰富工作经验
Plethora of Solutions Medal=百谋千计奖章
Plots Unperturbed=未破之局
Plotted schemes, waged wars, crossed arms, shed blood. An eternity, unaltered and unfailing in its challenge.=兵戈伐谋，千古不易。
Plow and sow=深耕苦种
Pluck String=拂弦
Plug-in Supply Depot=插件补给点
Plug-in Upgrade Depot=插件强化点
Plum Blossom Joy=喜上梢头
Plumage Pins=飞针剑羽
Plumas de Tenacidad=坚韧的羽毛
Plume=翎羽
Plume is a Liberi from Laterano, and former member of the Laterano Guard who bumbled her way out of Laterano and into Rhodes Island. She performs security, inspection, and loss prevention duties.=出身自拉特兰的黎博利人，前拉特兰戍卫队成员。阴差阳错间离开了拉特兰来到罗德岛。现于罗德岛担任安保人员，提供基地安保、巡查与重要物资看护等相关服务。
Plume's Kernel Token=翎羽的中坚信物
Plume's Token=翎羽的信物
Plume, Vanguard Operator of Rhodes Island, will provide reliable defense for the squad and hold back the enemy.=罗德岛先锋干员翎羽，将为小队提供可靠的防御并反击敌人的攻势。
Plumes of Plenty=丰润羽翼
Plunder=掠夺
Plunder now, worry later=拿了再说
Plunge forth with courage! There's new discoveries around every corner.=勇敢前进吧，处处都是新发现。
Plush Cake=绒布蛋糕
Plush Carpet=毛绒地毯
Plush Carpet (White)=毛绒地毯（白）
Plush Lazy Chair=绒毛靠背椅
Pneumatic Power-Up=气动增压
Pocket Arts Circle=口袋法阵
Pocket Money=省点饭钱
Pocket Omamori=怀中御守
Pocket Sea Crawler=囊海爬行者
Podenco=波登可
Podenco had no real time to consider how the gloompincers would take to the spores assaulting them. The leaves billowed, light flickered down through the forest, and in they drew. She took a deep breath, and shut her eyes. The sounds of the gloompincers' claws ruffling against the ground seemed to fade. She heard... the flowers speak. 'You rascals. This'll teach you to underestimate the power of plants.' And Podenco opened her eyes, and held the staff high in her hands.\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<@lv.item><Giant Mushroom></> Increases the DEF of neighboring allied units.\n<@lv.item><Rhodes Island Temporary Employee></> Tidies up a Giant Mushroom to create a Ranged tile.=钳兽们是如何应对向它们袭去的孢子的，波登可来不及细想。叶浪翻涌，树林中光影摇曳，它们已经越逼越近。波登可深呼一口气，闭上了眼睛，钳兽们的爪子摩擦地面的窸窣动静似乎消失了，她听到了......花朵们在说话。“你们这些小家伙，可不要小瞧植物的力量。”波登可睁开眼，手中的法杖高高举起。\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<@lv.item><巨蕈></>与其相邻的我方单位防御提升\n<@lv.item><罗德岛临时雇员></>清理巨蕈，制造可部署的远程位
Podenco had no real time to consider how the gloompincers would take to the spores assaulting them. The leaves billowed, light flickered down through the forest, and in they drew. She took a deep breath, and shut her eyes. The sounds of the gloompincers' claws ruffling against the ground seemed to fade. She heard... the flowers speak. 'You rascals. This'll teach you to underestimate the power of plants.' And Podenco opened her eyes, and held the staff high in her hands.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<Giant Mushroom> Increases the DEF of neighboring allied units.\n<Rhodes Island Temporary Employee> Tidies up a Giant Mushroom to create a Ranged tile.=钳兽们是如何应对向它们袭去的孢子的，波登可来不及细想。叶浪翻涌，树林中光影摇曳，它们已经越逼越近。波登可深呼一口气，闭上了眼睛，钳兽们的爪子摩擦地面的窸窣动静似乎消失了，她听到了......花朵们在说话。“你们这些小家伙，可不要小瞧植物的力量。”波登可睁开眼，手中的法杖高高举起。\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<巨蕈>与其相邻的我方单位防御提升\n<罗德岛临时雇员>清理巨蕈，制造可部署的远程位
Podenco is an operator who applied to join Rhodes Island through a normal process, and is responsible for taking care of the greenhouse and cultivating flowers in Perfumer's Convalescent Garden. Can also be deployed as a combat operator and is capable of utilizing her understanding of plants to heal teammates or disrupt enemies.=波登可是以普通流程应聘进入罗德岛的干员，在调香师主管的庭院里负责照看温室与花卉培植。可以作为作战干员调动，运用对植物的理解医疗队友或扰乱敌人。
Podenco was born into a small settlement on the steppes near the border of Bolívar. While this remote settlement was able to escape the flames of war due to its distance from the center of Bolívar, this isolation also created its own problems. To ensure their survival, the people of this settlement delved into their natural talents at evading Catastrophes and cultivating crops. Podenco has been interested in a variety of plants since a young age, likes to make dried flowers, and also tended a small nursery back home. As she grew up, she became involved in the community's farming efforts, gaining rich experience in botanical cultivation for plants both edible and ornamental. When asked which type of plants she prefers, Podenco will quietly tell you that she likes flowers more, but when food and clothing become a scarcity, she will silently stash away her personal preferences deep into her heart.=波登可出生在玻利瓦尔边境高原的小聚落中。这支聚落由于远离玻利瓦尔中心而得以躲避战乱，但由此也引发了新的问题。为了保证生存，这支聚落发掘了族人在躲避天灾和培育作物上的才能。波登可从小就对各种植物感兴趣，喜欢制作干花，也懂得呵护家中的小苗圃，当稍长大一点后，就开始参与进聚落的作物培植工作中，在此期间，波登可积累了非常丰富的植物培植经验，这些植物中有可食的，也有可观赏的。硬要说波登可喜欢哪种多一点，她会悄悄告诉你她更喜欢花卉，但在当时温饱都成问题的情况下，她还是默默将这份喜好压在了心底。
Podenco's Badge=波登可证章
Podenco's Kernel Token=波登可的中坚信物
Podenco's Token=波登可的信物
Podenco, Supporter Operator, brings a touch of floral fragrance to an otherwise tense battlefield.=辅助干员波登可，为紧张的战场带来一点花香。
Poem of Remembrance=旧日诗篇
Poems of the Non-Tuned Echo=非调谐回响的诗
Poetry is charming as a respite from grammatical convention. It is a search for the most fitting of expressions in the most irrational.  The Candle Knight, who upholds virtue, and Viviana, who loves poetry... I have been a contradiction since the very beginning.=诗歌的魅力，在于拧断惯常的语法，于不合理处找到最合适的表达。恪守“德行”的烛骑士，和喜爱诗歌的薇薇安娜，其实从一开始就充满矛盾。
Poetry Scroll=诗轴
Poetry, speech, lyric, essay. Though they all differ as their own, they are common in places. A pity the people of now are, by and large unable to exercise patience. To listen to a song, to read a poem. I take no objection to it, but how must our present scholars suffer.=诗词歌赋，虽然各不相同，却又有相通之处。可惜如今的人呐，大都耐不下性子，听一首曲，读一首诗，我倒是不以为然，就是苦了些当今文人。
Pohl was known as 'Consultant' amongst the citizens of Kazdel, and is an important figure in maintaining order on the streets. He joined Rhodes Island by the recommendation of Operator Nymph, and assists Rhodes Island's intelligence and communication operations in Kazdel under the code name Mitm.=珀耳，曾作为“顾问”活跃于卡兹戴尔，参与街区秩序管理，后经干员妮芙推荐加入罗德岛，以“渡桥”为代号，负责罗德岛在卡兹戴尔区域的情报及联络工作。
Point Card=积点卡券
Point of Interest=目标地点
Point rank reaches=点数等级达到
Point where I'm cleaning up?=要清理哪个区域？
Point(s)=点
Pointed-Top Bookshelf=尖顶书柜
Pointed-Top Cabinet=尖顶立柜
Pointing Stick=教鞭
Points=分
Points gained for taking down OpFor troops, awarded to competitors in the form of medals. Owing to it being forged by Minos smiths, in each medal's engraving is the proverb 'all heroes arise from normal people.'=通过击破假想敌队伍获得的赛事积分，将以奖章形式颁发给参赛队伍。由米诺斯工匠制作的奖牌上，刻有“英雄都是从普通人做起”的谚语。
Points required=所需重建值
Points until next reward=解锁下一奖励还需
Poised for Action=蓄势待发
Poison Bone-Deep=渗骨毒液
Poison kiss.=毒吻。
Poison Mist Control=毒雾控制
Poison Mist Control Parameters=控制毒雾参数
Poisoner's Friend=毒剂师之友
Poisons the targets when attacking, dealing 105 (+10) Arts damage to them per second, lasting 3 seconds=攻击使目标中毒，在3秒内每秒受到105（+10）点法术伤害
Poisons the targets when attacking, dealing 105 <@ba.talpu>(+10)</> Arts damage to them per second, lasting 3 seconds=攻击使目标中毒，在3秒内每秒受到105<@ba.talpu>（+10）</>点法术伤害
Poisons the targets when attacking, dealing 125 Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)=攻击使目标中毒，在3秒内每秒受到125点法术伤害（对会远程攻击的目标伤害加倍）
Poisons the targets when attacking, dealing 140 <@ba.talpu>（+15）</> Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)=攻击使目标中毒，在3秒内每秒受到140<@ba.talpu>（+15）</>点法术伤害（对会远程攻击的目标伤害加倍）
Poisons the targets when attacking, dealing 140 （+15） Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)=攻击使目标中毒，在3秒内每秒受到140（+15）点法术伤害（对会远程攻击的目标伤害加倍）
Poisons the targets when attacking, dealing 30 Arts damage to them per second, lasting 3 seconds=攻击使目标中毒，在3秒内每秒受到30点法术伤害
Poisons the targets when attacking, dealing 40 (+10) Arts damage to them per second, lasting 3 seconds=攻击使目标中毒，在3秒内每秒受到40（+10）点法术伤害
Poisons the targets when attacking, dealing 40 <@ba.talpu>(+10)</> Arts damage to them per second, lasting 3 seconds=攻击使目标中毒，在3秒内每秒受到40<@ba.talpu>（+10）</>点法术伤害
Poisons the targets when attacking, dealing 65 Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)=攻击使目标中毒，在3秒内每秒受到65点法术伤害（对会远程攻击的目标伤害加倍）
Poisons the targets when attacking, dealing 75 Arts damage to them per second, lasting 3 seconds=攻击使目标中毒，在3秒内每秒受到75点法术伤害
Poisons the targets when attacking, dealing 80 <@ba.talpu>（+15）</> Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)=攻击使目标中毒，在3秒内每秒受到80<@ba.talpu>（+15）</>点法术伤害（对会远程攻击的目标伤害加倍）
Poisons the targets when attacking, dealing 80 （+15） Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)=攻击使目标中毒，在3秒内每秒受到80（+15）点法术伤害（对会远程攻击的目标伤害加倍）
Poisons the targets when attacking, dealing 85 (+10) Arts damage to them per second, lasting 3 seconds=攻击使目标中毒，在3秒内每秒受到85（+10）点法术伤害
Poisons the targets when attacking, dealing 85 <@ba.talpu>(+10)</> Arts damage to them per second, lasting 3 seconds=攻击使目标中毒，在3秒内每秒受到85<@ba.talpu>（+10）</>点法术伤害
Poisons the targets when attacking, dealing 85 Arts damage to them per second, lasting 3 seconds=攻击使目标中毒，在3秒内每秒受到85点法术伤害
Poisons the targets when attacking, dealing 95 (+10) Arts damage to them per second, lasting 3 seconds=攻击使目标中毒，在3秒内每秒受到95（+10）点法术伤害
Poisons the targets when attacking, dealing 95 <@ba.talpu>(+10)</> Arts damage to them per second, lasting 3 seconds=攻击使目标中毒，在3秒内每秒受到95<@ba.talpu>（+10）</>点法术伤害
Poisons the targets when attacking, dealing 95 Arts damage to them per second, lasting 3 seconds=攻击使目标中毒，在3秒内每秒受到95点法术伤害
Polar Catcher=极昼捕手
Polar Retrofit Package=极地改型包
Polar Survival=极地生存
Polar Variant=极地化
Polar Variant: <Braving Nature {0}> in effect=极地化：<挑战自然 {0}>生效
Polaris=北极星
Police Superintendent=警司
Polish it to a shine=磨得发亮
Polish it with oil=盘得油润
Politely refuse=委婉拒绝
Polluted Recycler=被污染的回收炉
Polluted River=被污染的河流
Pollution Management=污染处理
Pollution Spread=污染传播
Pollution Warning=污染危机
Poly Vision=视相
Poly Vision Museum=视相博物馆
Poly Vision Museum Event Reward=视相博物馆活动奖励
Poly Vision Museum Reward=视相博物馆奖励
Polyester=聚酸酯
Polyester Lump=聚酸酯块
Polyester Pack=聚酸酯组
Polyfunctional Pillar=功能未定义的立柱
Polygonal Ceiling Light=立方延展吊灯
Polyketon=酮凝集
Polymerization Preparation=聚合剂
Polymerized Gel=聚合凝胶
Pon Pon Fun Hall=嘭嘭游览厅
Poncirus=青枳
Poncirus's Badge=青枳证章
Poncirus's Token=青枳的信物
Poncirus, a civil engineer by training who has previously worked on the construction, renovation, and demolition of buildings in places such as Columbia and Siesta. Recommended to Rhodes Island by Dr. Ceylon, she is currently aboard Rhodes Island for Oripathy treatment. At the same time, she has entered into a cooperation agreement with Engineering and assists Rhodes Island with the refurbishment and renovation of its indoor spaces on a part-time basis.=青枳，主修土木工程专业，曾在哥伦比亚、汐斯塔等地从事建筑建造、修缮与拆迁工作。现由锡兰医生推荐，在罗德岛接受矿石病治疗，同时与工程部签署合作协议，兼职协助罗德岛改建、整修舰内空间。
Pony Valley Mining Area Login Event=潘尼谷矿区登录活动
Pool of Procreation=育生池
Pool our information. Communicate our achievements. We are about to part ways once more.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=汇总信息，交流成果，我们即将再次分别。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
Pool our information. Communicate our achievements. We are about to part ways once more.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=汇总信息，交流成果，我们即将再次分别。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Pool our information. Communicate our achievements. We are about to part ways once more.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\n<@lv.fs>Environmental Conditions:</>\n1 additional Bloodcalling Altar will appear on the battlefield.=汇总信息，交流成果，我们即将再次分别。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n<@lv.fs>环境条件：</>\n战场上额外出现1个唤血祭坛
Pool our information. Communicate our achievements. We are about to part ways once more.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=汇总信息，交流成果，我们即将再次分别。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
Pool our information. Communicate our achievements. We are about to part ways once more.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\nEnvironmental Conditions:\n1 additional Bloodcalling Altar will appear on the battlefield.=汇总信息，交流成果，我们即将再次分别。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n环境条件：\n战场上额外出现1个唤血祭坛
Pool our information. Communicate our achievements. We are about to part ways once more.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=汇总信息，交流成果，我们即将再次分别。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Poor guy. Let's take a closer look=太可怜了，仔细观赏
Poor little guy. It's your unlucky day.=真可怜，今天轮到你倒霉。
Poor U-chan, are you suffering from insomnia?=心疼小U，难道平时会失眠吗？
Poorer residents live here. A lot of things happen here, but the judges don't pay any extra attention to it.=较为贫穷的居民们都住在此处。这里发生了很多事，但法官们也并没有因此对这里多加关注。
Pop never understood. Mom didn't leave because we had no money. It was 'cause his temper got worse every day. I've thought about if I went with Mom instead, but Pop used to be... so nice to me.=爸爸永远都不明白，妈妈离开他不是因为家里没钱了，而是他的性格越来越暴躁了。我也想过跟妈妈一起走，但爸爸以前......对我很好的。
Pop quiz, Doctor! We've got three different ores here. Get their names right, and you can keep them all, how's that? Here we go... Wow, nailed it... Okay, you get this one too... Bzzt, so close! Just missed one. Better luck next time, Doc.=博士，来玩个游戏吧，这里有三种矿石，如果你能把它们的名字都说对，我就把它们送给你，怎么样？呃，猜得没错。嗯？算你对了。欸......可惜！就差一个。再接再厉哦，博士。
Poplar on the Sands Windowsill=胡杨覆沙窗台
Poppin'=恣意挥洒
Popping Valley Mining Area Login Event=波平谷矿区登录活动
Popukar=泡普卡
Popukar doesn't understand orders when they're too complicated. Arranging missions for her? Just tell her where to go, and leave everything else to her so she can shine. No, seriously, leave everything else to her. So long as the chainsaw's revved up, there's few out there who can beat Popukar. When we have to think hard for ways to stop her ourselves, who needs to worry about the enemy?=泡普卡听不懂太复杂的指令，如果要为她安排任务，只要告诉她去哪里，其他的交给泡普卡自己来发挥就好。真的，其他都交给她吧，只要电锯转起来，没多少人能打得过泡普卡，我们自己都要想办法才能让她停下来，何况敌人呢？
Popukar from Operation Reserve Team A6, reporting in. Um, my teammates in A6 are always arguing. I'm sure you worry about them, Doctor... But I know what to do...=行动预备组A6，泡普卡，报到。那个，A6组的大家，总是很吵闹，让博士担心了......泡普卡，知道该怎么做......
Popukar has gradually become one of the mascots of Rhodes Island. After all, no one could hate such an energetic little cutie -- even if she occasionally engages in 'minor' vandalism.\nMoreover, since joining A6, she has a much bigger family. Their shenanigans are just part of the Rhodes Island color nowadays.=泡普卡逐渐成为了罗德岛的吉祥物之一。毕竟，没有人会讨厌这样一个朝气蓬勃的小可爱——虽然这个小可爱偶尔还是会不小心搞点“小”破坏出来。\n而且，在被编入A6后，她还多了许多家人，这一家子的鸡飞狗跳，如今也是罗德岛基地的风景之一。
Popukar's Kernel Token=泡普卡的中坚信物
Popukar's Token=泡普卡的信物
Popukar, Guard Operator of Rhodes Island, will use her chainsaw to drive away enemies that pose a threat to the Doctor.=罗德岛近卫干员泡普卡，拿起电锯想要赶跑威胁博士的坏人。
Popukar, listen, I want you to sit still on the couch... Catapult, what are you doing—they just hung the streamers from that window! Midnight, for heaven's sakes, get down from the fireworks pile! Ugh, all of you! Stop messing around, NOW! Or nobody's getting a New Year's present! NOBODY!=泡普卡，一定要安安稳稳地坐在床上......空爆，你要干什么，那是刚挂上彩带的窗户！月见夜你这家伙，快从烟花堆上下来！你们不要再闹了，再这样下去就没有什么新年礼物了，谁都没有！
Popukar... gotta pat her on the head. Catapult... gotta tie her up. Spot... never make him mad. As for Midnight, just knock him out. There, Doctor, now you know the proper protocol for dealing with Team A6.=泡普卡，摸摸她......空爆，绑起来......斑点，别让他生气......月见夜，直接砸晕带走......这样博士你......就也知道怎么去应对A6小组的其他人了......
Popular Attraction=热门景点
Popular Pizzeria Design=现下流行的披萨店设计
Popular poems engraved on jujube wood. When aloof scholars spot poems they deem inferior circulating amongst the masses, they often scoff and sneer: 'Hmph. What a tragedy, a crime, to waste fine wood like that.'=流行诗集的枣木雕版。见到自己眼中欠佳的俗诗雕版广为流传时，清高文人往往嗤之以鼻：“哼，可悲枣树，罪不至此。”
Popular Sitcom Tapes=八点档情景剧录像带
Porcelain Queen of the Night Decor=彩瓷昙花挂饰
Porcelain Teaware=彩瓷茶器
Porcelain Vase=彩瓷花瓶
Port Deck=甲板左舷
Port Panoramic Display=港口枢纽全景显示屏
Portable and quick to build, rope bridges are a convenient way to connect two salt ships. Bridge builders are responsible for constructing them, but they still need others to help hold them in place and prevent them from falling apart.=用于连接两艘盐船的悬索桥携带方便、搭建快捷，但它的结构稳定性实在太差，以至于需要一直有人扶着——这个费时费力的工作通常由架桥船工来负责。
Portable and quick to build, rope bridges are a convenient way to connect two salt ships. These experienced bridge holders have steady hands, but have not figured out how to fix the structural defects of the bridge.=用于连接两艘盐船的悬索桥携带方便、搭建快捷，但它的结构稳定性实在太差，以至于需要一直有人扶着——扶桥老手在长期的扶桥生涯中练就了一双稳健的手，却依然没想出怎么解决悬索桥的结构缺陷。
Portable Battery=便携蓄电池
Portable bench made from solid wood, a frequent sight on the Dossoles beach. Mizuki has seen tourists chat on such benches, while watching the competition broadcast on a screen in the distance.=使用实木制作的便携板凳，在多索雷斯沙滩很常见。水月曾看见过游客们坐在这样的凳子上谈天说地，然后一起观看远处屏幕上播放的大奖赛。
Portable Calculator=便携™计算器
Portable Electrical Measuring Equipment=便携测电设备
Portable Energy Source=便携电源
Portable Exercise Rack=便携健身架
Portable Fincatching Set=便携式钓具套组
Portable First-aid Kit=便携式医疗设备
Portable folding chair that is popular for beach vacationers. Mizuki would be able to sleep on it if it was bigger, but as things stand he can only sit.=便携折叠休闲椅，很多人喜欢带着它去沙滩上度假。如果这个椅子能更大些，水月就能盘在上面睡觉了，现在只能坐着。
Portable Folding Table=便携折叠桌
Portable Fortcracker Arrows=便携破城矢
Portable Furniture=便携家具
Portable Generator=便携式发电机
Portable Launcher=便携弹射器
Portable manmade tower, can be deployed in low areas=可部署的人造高台，可部署在低地
Portable Picnic Stove=便携野餐炉
Portable Planting Trough=便携式种植槽
Portable Radar Equipment=便携雷达的辅助器材
Portable radio for contacting others while camping. It does not reach the ones he is looking for, and he rejects all unnecessary contact with others.=轻巧便携，供野营人员与他人联系用的简易电台。电台联系不到他想寻找的人，而他也拒绝一切不必要的联系，孤独就在这里。
Portable Reinforcement Device=便携式加固装置
Portable Scriptures=便携经书
Portable Shield=便携式护盾
Portable Staircase=故障检修梯
Portable Stove=便携式灶炉
Portable Supply Station=便携式补给站
Portable surveying equipment for field survey missions. The interface is sleek and simple to use, but operators are required to adhere to the manual's instructions to avoid accidentally triggering its fire control system.=为野外勘探任务特别设计的便携式探矿设备，尽管操作界面已经足够简洁明了，罗德岛还是要求干员们必须严格按照说明手册进行操作，以免误触启动机器内置的火控系统。
Portable Tea Table=便携式茶几
Portable Turret=便携式火力平台
Portable Wildland Stimulants=荒野便携提神剂
portal 1 grants candle=portal1发放烛火
portal 1 grants candle 1=portal1发放烛火1
portal 2 grants candle=portal2发放烛火
portal 2 grants candle 1=portal2发放烛火1
portal 3 grants candle=portal3发放烛火
portal 3 grants candle 1=portal3发放烛火1
portal 4 grants candle=portal4发放烛火
portal 4 grants candle 1=portal4发放烛火1
portal 5 grants candle=portal5发放烛火
portal 5 grants candle 1=portal5发放烛火1
portal 6 grants candle=portal6发放烛火
portal 6 grants candle 1=portal6发放烛火1
Portal Descent=机械降门
Portrait of Breogan=布雷奥甘肖像
Portraits of the knights competition champions hang neatly here. After the portrait of the Black Knight, who won three consecutive championships, the Radiant Knight's portrait has been removed, leaving only a white wall under the lights.=骑士竞技冠军的画像整齐地挂在此处，在连夺三届冠军的黑骑士的画像之后，耀骑士的画像已被撤去，只剩下灯光下的白墙。
Position Defense Pack=阵地防御支援包
Positional Barrier=阵地屏障
Positional Football=阵地足球
Positions Reversed=立场逆转
Possess 5 Combat Constructs Possess 5 Combat Constructs Possess 5 Combat Constructs Possess 5 Combat Constructs Possess 5 Combat Constructs Possess 5 Combat Constructs Possess 5 Combat Constructs Possess 5 Combat Constructs  (1/5)=拥有 5 个战斗建筑拥有 5 个战斗建筑拥有 5 个战斗建筑拥有 5 个战斗建筑拥有 5 个战斗建筑拥有 5 个战斗建筑拥有 5 个战斗建筑拥有 5 个战斗建筑（1/5）
Possessed=宿主
Possessed Heavy Defender=宿主重装士兵
Possessed Heavy Defender Leader=宿主重装组长
Possessed Junkman=宿主拾荒者
Possessed Soldier=宿主士兵
Possessed Soldier Leader=宿主士兵组长
Possessed Soldier Leaders can regenerate faster and pose a serious threat. Take them out first.\n<@lv.item><Turrets></> periodically fire bolts, dealing Physical damage to our units.=宿主士兵组长相当难缠，拥有更高的生命回复速度，请依旧考虑优先对其进行击杀。\n<@lv.item><弩炮台></>会定期射出弩箭对我方单位造成物理伤害
Possessed Soldier Leaders can regenerate faster and pose a serious threat. Take them out first.\n<Turrets> periodically fire bolts, dealing Physical damage to our units.=宿主士兵组长相当难缠，拥有更高的生命回复速度，请依旧考虑优先对其进行击杀。\n<弩炮台>会定期射出弩箭对我方单位造成物理伤害
Possessed Veteran Junkman=宿主流浪者
Possesses a hard, chitinous shell that it uses to protect itself, possibly capable of sporulation or a similar function. A commonly seen Sea Terror where the nethersea brand proliferates.=拥有坚硬的几丁质外壳保护自己，疑似能够传播孢子或类似的机能。溟痕出现的地区常见的恐鱼。
Possibility=思维边界
Possible Items=可能会出现的货物列表
Possible Rewards:=可能获得的奖励：
Possible Winnings=可能获得的奖金
Possiblilites of new function development detected! Justice Knight, awaiting for orders to return to Rhodes Island!=好像有了开发新功能的可能性，正义号，等待回到罗德岛！
Possibly=可能是
Post Station Bedding Set=驿站寝具套组
Post Station Decorations Set=驿站装潢套组
Post Station Style Set=驿站风情套组
Post Station Warming Set=驿站保暖套组
Post station-style floorboards, adapted with Kjerag themes more familiar to the locals.\nFrom these places, the outside world came to know of the region known as Kjerag.=驿站风格的地板，参考了大众较为熟悉的谢拉格图案。\n由此，人们知晓了这片被称为谢拉格的地区。
Post-Firing Debt Relief Program=解雇者清债程序
Post-It Note=快捷便利贴
Postbox commissioned by Amiya, on which she placed her handmade plushies. It is quickly filled up by new year's greeting letters. Sit down with her and see what heart-warming messages your friends sent!=阿米娅委托工程部特别制作的小邮箱，上面还放置了她亲手制作的毛绒玩偶。\n邮箱里很快就塞满了庆贺新年的信件，与她一起坐下来，看看朋友们都寄来了哪些暖心的话语吧！
Postcards from all over Terra, preserved for many years. What Delphine's been collecting since childhood. A record of the three-person household's happy days of yore, now given to you by Delphine herself to be sealed away. 'Bygones are bygones. I don't mind you taking a peek, of course.'=保存着多年来从泰拉各处带回的明信片，戴菲恩自小收藏，记录了三口之家的快乐过往，由戴菲恩转交给你代为封存。“过往已逝。当然，我不介意你偷看。”
Postcards printed with unique landscapes from every part, allowing a taste of all their sceneries without having to set foot outside. Can be used to exchange for goods with the staff of branch offices everywhere.=印有各地独特景观照的明信片，足不出户就可领略各地风光。可用来与各地办事处的工作人员交换物资。
Posto bellissimo.=环境不错。
Posts=投稿
Postwar Supply Support Medal=战后物资保障奖章
Pot filled with mushrooms and wild veggies. The ingredients are ready, and the firewood is dry. All we need is a spark. 'I didn't think traditional Taran home design included near-death experiences. Is that in the books too?'—Harmonie=装满菌类与野菜的锅子。食材准备就绪，木柴也散尽了潮湿，现在，我们只需要一点点火星。\n“我猜，至少濒死体验不是传统塔拉民居设计的一环。书上真是这么写的吗？”干员和弦这样评价。
Pot with Silver Tongs=银钳壶
Potato=土豆
Potent Potables=暴殄天物
Potential=潜能
Potential at max=潜能已提升至最高等级
Potential hiccups always happen more than you expect.=预想中可能会出的岔子总是一个都不少。
Potential improved!=潜能提升成功！
Pots In The Ground=土中锅盆
Potted Broadleaf Plant=阔叶盆栽
Potted Cactus Plant=仙人掌盆栽
Potted Common Herbs=常用香料盆栽
Potted Conifer Plant=针叶盆栽
Potted Long-Leaf Plant=长叶盆栽
Potted Plant=盆栽
Potted Succulent Plant=厚叶盆栽
Potted Tree=盆栽绿植
Potting=静谧盆栽
Potting Rack (for Encryption)=盆栽架（加密用）
Pounces at the creature=它向前扑去
Pounding the War Drums=战鼓擂擂
Pour tea over plain rice, and that is his meal for the day. He eats with his head down, never daring to take another look at his daughter's study.\n<@lv.item><Stove> </>Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove> </>Summons 'Vapid Blight' to deal True damage to all allied units in its path.=粗劣的浓茶泡饭，便是一日的饭食。他低头扒饭，女儿书房的方向，从不敢多望一眼。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
Pour tea over plain rice, and that is his meal for the day. He eats with his head down, never daring to take another look at his daughter's study.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=粗劣的浓茶泡饭，便是一日的饭食。他低头扒饭，女儿书房的方向，从不敢多望一眼。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
Pour yesterday's song and tomorrow's journey into a cup, and swirl them into today's wine.\n<@lv.item><Decorative Geyser></> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<@lv.item><Steam Soda Bottle></> When defeated, creates Pure White Steam in the surrounding area.=将昨日的歌与明日的旅程倒入杯中，融成今日的酒。\n<@lv.item><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽
Pour yesterday's song and tomorrow's journey into a cup, and swirl them into today's wine.\n<Decorative Geyser> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<Steam Soda Bottle> When defeated, creates Pure White Steam in the surrounding area.=将昨日的歌与明日的旅程倒入杯中，融成今日的酒。\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<水汽汽水瓶>被击破时在周围产生纯白水汽
Powder switched!\nThis powder <@firework.animal>Burns</>=装药切换成功！\n当前效果为<@firework.animal>灼燃</>
Powder switched!\nThis powder <@firework.animal>Slows</>=装药切换成功！\n当前效果为<@firework.animal>减速</>
Powder switched!\nThis powder Burns=装药切换成功！\n当前效果为灼燃
Powder switched!\nThis powder grants <@firework.animal>Tenacity</>=装药切换成功！\n当前效果为<@firework.animal>坚忍</>
Powder switched!\nThis powder grants Tenacity=装药切换成功！\n当前效果为坚忍
Powder switched!\nThis powder inflicts <@firework.animal>Cold</>=装药切换成功！\n当前效果为<@firework.animal>寒冷 </>
Powder switched!\nThis powder inflicts Cold=装药切换成功！\n当前效果为寒冷
Powder switched!\nThis powder Slows=装药切换成功！\n当前效果为减速
Power Armor=动力装甲
Power Chiller=超强制冷机
Power Cleaning=强效清洁
Power Core I=巨力核心Ⅰ
Power Core II=巨力核心Ⅱ
Power Core III=巨力核心Ⅲ
Power Core IV=巨力核心Ⅳ
Power easily got=外力易得
Power easily got. Greed is a pit. Ascend fast. Fall in abyss.=外力易得，欲壑难填。一步登天，终坠深渊。
Power Gauntlet=大力拳套
Power Grid=供能网络
Power it with the Boundless Gift=以无垠赠礼保证供能
Power of Unity=团结的力量
Power Plant=发电站
Power Plants provides power that can maintain the functions of other facilities=发电站能增加电力供应，以供维持更多的设施运行
Power Play=取势
Power quells ill=以力伏患
Power Score=重击得分
Power Shot=大力出奇迹
Power Socket=供能插座
Power Station=供能基站
Power Strike α=强力击·α型
Power Strike β=强力击·β型
Power Strike γ=强力击·γ型
Power Traction=强力牵引
Power Under Pressure=承压功率
Power-on Test=通电测试
Power-Saving Initiative=节电倡议
Power... is flowing into me...=力量......流入了我的身体......
Powered Exoskeleton=外骨骼装备
Powered Sailing=全动力航行
Powerful Balloon=强力热气球
Powerful soul husk born of a revenant's will, imbued with the techniques of countless heroes in its memories. The heroes have all but fallen, but their silhouettes grow clearly through repeated remembrance.=因死魂灵的意志而诞生的高级魂灵法骸，记忆中无数英雄的战斗技巧皆加诸其身。英雄尽死，那些背影却因反复回忆而愈加清晰。
Powerful soul remnant born of a revenant's will. As it absorbs roving maelstroms, it releases violent witchcraft and emotions that impale enemies both in front and behind.=因死魂灵的意志而诞生的高级魂灵残迹，吸纳了那些徘徊的涡流后，磅礴的巫术与情感会同时释放出来，贯穿面前与身后的所有敌人。
Powerful vehicle-mounted AC. Gets people to follow it looking for some cool air.=超强车载制冷机。装上之后会引来一些蹭空调的家伙在远处跟着跑。
Powerlessness and despair created 'Amiya's' beginning, so Nymph combines them with the Sarkaz King's power to forge a key. Plunge it into the chest of the end, reach out to 'Amiya', and perhaps this farce may yet reach a conclusion.=无力与绝望构成了“阿米娅”的开端，妮芙以此结合想象中的魔王权能，打造出了一把钥匙。将它没入终结的胸膛，向“阿米娅”伸出援手，或许就能结束这场闹剧。
Powers stronger than what I already have... can I really control them...?=比现在更强的力量，我真能控制得了吗......？
Pozole Bandidos=土匪浓汤
Pozole Verde Bandidos=土匪醇厚浓汤
Pozëmka=鸿雪
Pozëmka is the only one who noticed that the shape of the wind can be observed in its streamlined design.\nBefore the last vote, these were all red flowers on a blue background. Minimalist said it made his eyes hurt for three months.=流线型设计，起风时可以在上面观察到风的形状——只有鸿雪发现了这一点。\n在上次举手表决之前，这里的吊顶全部都是蓝底红花，至简说自己的眼睛为此痛了至少三个月。
Pozëmka's Badge=鸿雪证章
Pozëmka's Token=鸿雪的信物
Pozëmka, or Avdotya Razorpen, as she calls herself. We can confirm that Avdotya is her actual first name, but she has been unwilling to provide her actual surname. After a risk evaluation, the HR Department has decided not to further press the issue.\nPozëmka was introduced to Rhodes Island by the Zeruertza business representative Croque Diamondface as a surveyor, and she now participates in our field operations as a Sniper Operator.=鸿雪，自称阿芙朵嘉·锐笔。可确认阿芙朵嘉为其本名，但本人不愿透露真实姓氏。在风险研判后，人事部决定不进行进一步的询问。\n经际崖城商业代表克罗绮·砖石介绍来罗德岛考察，现作为狙击干员参与外勤任务。
Practical exercises? Nah, I'm not interested. While Rhodes Island boasts many powerful warriors, squandering one's physical strength on a game is wasteful. Only on the edge of life and death does the clashing of swords have value.=实战演习？我没有兴趣。罗德岛不乏强大的战士，然而，在游戏中挥霍体力只是无谓的浪费。只有在生死交错的刹那，我们的刀与剑才有相互碰撞的价值。
Practical Instruction=实战指导
Practical Photo Frame=实物相框
Practical Test=应用测试
Practically=简直是
Practice=演习
Practice Perfection=熟能生巧
Practice some more=再练一练
Practice without principle is the height of folly.=有术无道，愚不可及。
Practiced Knot-Tier=结绳老手
Practicing medicine is like spraying pesticide. It can uproot disease, or it can snuff out life. Life or death begins with the formula, ends with the dosage, and depends entirely on intent.=行医如施药，可除病根，可夺性命。是生是死，起于配方，止于剂量，存乎一念。
Pragmatic Minimalism=极简实用主义
Prairie Pals=草原小帮手
Praise in a perilous time often means even heavier responsibilities. I'm prepared, Doctor.=危局中的褒奖往往意味着更重大的责任。博士，我准备好了。
Praise the heat!=赞美热量！
Pramanix=初雪
Pramanix is a Karlan Saintess born in Kjerag, the leader of the entire religion of her homeland. She uses the holy bell given to her by the gods to summon the power of wind and snow. She came to Rhodes Island by secret means, and the post she holds as well as how long she's held it are both confidential.=初雪，谢拉格出身，喀兰圣女，全谢拉格的宗教领袖。运用神赐的圣铃，呼唤风雪的力量。现通过保密途径来到罗德岛，具体担任事务与驻留时间不便公开。
Pramanix the Prerita=圣聆初雪
Pramanix the Prerita's Badge=圣聆初雪证章
Pramanix the Prerita's Token=圣聆初雪的信物
Pramanix's a really good friend. I doubt I'll ever revere Kjeragandr as much as she does, or anyone from Kjerag, but I can feel just how crystal clear and resilient their minds are. For real, this is god's presence.=初雪是一位很好的朋友。我可能永远都不会像她和其他谢拉格人那样，对耶拉冈德抱有崇高的敬爱。不过，我能感受到他们澄澈而坚韧的内心，毋庸置疑，这是“神明的存在”。
Pramanix's Badge=初雪证章
Pramanix's bell was given to her by the gods. According to legend, its sound can summon ice and snow strong enough to extinguish flames and wrap the world in cold. In reality, it does not live up to such exaggerated stories, but it is still a much stronger weapon than most ordinary staves. It should be noted that when ringing the bell, it must be accompanied by a prayer. If the bell does not sound, then its wielder will be encased in ice. If a mistake is made in the prayer, the Arts will be cast upon the bell-wielder herself. Essentially, no one but Pramanix is capable of using the bell.=初雪的铃，乃是神赐的圣铃，根据传说，铃音能够召唤冰雪熄灭火焰，冷却整个世界。现实中虽然没有这样夸张，但作为武器仍旧比普通法杖要强上不少。需要注意的是，摇动圣铃时必须配上相应的祷词，如果摇铃不发声，持铃人会被冻成冰块，若是乱念一气，法术就会实打实作用在持铃人自己身上，可以说，除了初雪，别人根本无法使用。
Pramanix's Kernel Token=初雪的中坚信物
Pramanix's Token=初雪的信物
Pramanix, Karlan Saintess, is willing to send holy blessings to you as a Supporter Operator.=喀兰圣女初雪，愿意作为辅助干员，为你献上神圣的祝福。
Pramanix, native of Kjerag and the Saintess of Karlan. She is the religious leader of Kjerag and plays an important role in its development and transformation. She is currently at work developing a basic education system in her homeland. Some reports claim that she successfully dispelled a looming Catastrophe in Kjerag.=初雪，谢拉格出身，喀兰圣女，全谢拉格的宗教领袖。在谢拉格的发展与变革历程中扮演着重要的角色，如今正着手建设谢拉格境内的基础教育系统。据部分信息报告，其在谢拉格境内曾成功驱散过一场即将降临的天灾。
Prank Cleanup Medal=恶作剧清理奖章
Pray for the coming battle.=为战斗祷告吧。
Pray to the flames for your suffering operators=为受苦的干员请求火焰
Pray with all your heart.=诚心祈祷。
Prayer=祈祷
Prayer can be interrupted by negative statuses like Stun and Shift=祈祷会被失衡、晕眩等异常状态打断
Prayer for Protection=禳解
Prayer of Sincerity=诚挚期许
Prayers are unnecessary.=祈祷是不必要的。
Praying Benefactor=恩慈祷者
Praying Saint Statue=圣徒祈祷像
Pre-Exhibit Examination=临考发挥
Pre-Floating Botanical Unit=待浮空种植单元
Pre-operation adjustment=行动前调整
Pre-Research General Chamber of Commerce Inclination=商业联合会动向预研
Pre-Retirement Preaching=退休前布道
Preachers of the Shrine of Nurtury selected to ensure that the Nativity goes smoothly. In addition to the Nativity, they also know everything there is to know about the Laterano outside the shrine. They ensure that everyone accepts the redefinition of Sankta.=为确保降生仪式顺利进行而遴选的育婴圣堂布道人员。除了降生仪式，他们还知晓育婴圣堂外拉特兰的一切，他们需要确定，每一个人都能接受“萨科塔”被重新定义。
Preachers of the Shrine of Nurtury selected to ensure that the Nativity goes smoothly. They are firm believers in the Lateran proverb that a good taste for desserts and a full commitment to prayer both start from the cradle.=为确保降生仪式顺利进行而遴选的育婴圣堂布道人员。他们坚信一句拉特兰谚语：“对甜品的审美和对祈祷的坚持都必须从娃娃抓起！”
Preaching=劝善
Preaching Practice=布道演习
Precarious Defense=据险固守
Precautionary Measures=未雨绸缪
Preceding node not yet unlocked=暂未解锁前置节点
Precious Days=平凡即是喜乐
Precious Material Voucher=稀有材料提货券
Precious Metals=贵金属
Precipitous Showdown=狭岸相逢
Precise Aim=技巧射击
Precise Blast=微差爆破
Precise Calculations=精密计算
Precise Prescription=精准配镜
Precise Redirection=精准导流
Precise Reloading=精密填弹
Precise Rhythm=精准律动
Precise Scheduling=精准排期
Precise Search=精确搜寻
Precise Search: Find {0} teammates of similar strength=精确搜寻:将搜寻{0}位实力相近的队友
Precise Shooting=精准射击
Precise Strike=精确打击
Precise Thrashing=精准痛击
Precisely because he is always fighting, fate continues to favor him, constantly throwing him into misery and calamity, and eagerly awaiting his undoing.\n<@rolv.rem>This stage has <Rubble> that can block the enemy's path.</>=正因为他总是抗争，所以命运总是垂青，不断将苦厄灾难加诸其身，并殷切盼望着他崩溃。\n<@rolv.rem>场地中有可以阻挡敌人行进路线的<碎石>。</>
Precisely because he is always fighting, fate continues to favor him, constantly throwing him into misery and calamity, and eagerly awaiting his undoing.\nThis stage has <Rubble> that can block the enemy's path.=正因为他总是抗争，所以命运总是垂青，不断将苦厄灾难加诸其身，并殷切盼望着他崩溃。\n场地中有可以阻挡敌人行进路线的<碎石>。
Precision equipment isn't cheap!=精密仪器是很贵重的！
Precision equipment used to store essential oils. All of Lena's treasures are stored in this box.=用来储存精油的精密设备。莱娜最珍视的宝物就锁在这个箱子中。
Precision Focus=精密聚焦
Precision Scope=精准狙击镜
Predation=争斗
Predatory Habits=捕食习性
Preddy good=厉害厉害
Predestined End=宿命终结
Preface=序言
Preference Node A- I=偏好节点A-Ⅰ
Preference Node A- II=偏好节点A-Ⅱ
Preference Node A- III=偏好节点A-Ⅲ
Preference Node A- IV=偏好节点A-Ⅳ
Preference Node A- IX=偏好节点A-Ⅸ
Preference Node A- V=偏好节点A-Ⅴ
Preference Node A- VI=偏好节点A-Ⅵ
Preference Node A- VII=偏好节点A-Ⅶ
Preference Node A- VIII=偏好节点A-Ⅷ
Preference Node A- X=偏好节点A-Ⅹ
Preference Node B- I=偏好节点B-Ⅰ
Preference Node B- II=偏好节点B-Ⅱ
Preference Node B- III=偏好节点B-Ⅲ
Preference Node B- IV=偏好节点B-Ⅳ
Preference Node B- IX=偏好节点B-Ⅸ
Preference Node B- V=偏好节点B-Ⅴ
Preference Node B- VI=偏好节点B-Ⅵ
Preference Node B- VII=偏好节点B-Ⅶ
Preference Node B- VIII=偏好节点B-Ⅷ
Preference Node B- X=偏好节点B-Ⅹ
Preference Node C- I=偏好节点C-Ⅰ
Preference Node C- II=偏好节点C-Ⅱ
Preference Node C- III=偏好节点C-Ⅲ
Preference Node C- IV=偏好节点C-Ⅳ
Preference Node C- IX=偏好节点C-Ⅸ
Preference Node C- V=偏好节点C-Ⅴ
Preference Node C- VI=偏好节点C-Ⅵ
Preference Node C- VII=偏好节点C-Ⅶ
Preference Node C- VIII=偏好节点C-Ⅷ
Preference Node C- X=偏好节点C-Ⅹ
Preference Node D- I=偏好节点D-Ⅰ
Preference Node D- II=偏好节点D-Ⅱ
Preference Node D- III=偏好节点D-Ⅲ
Preference Node D- IV=偏好节点D-Ⅳ
Preference Node D- IX=偏好节点D-Ⅸ
Preference Node D- V=偏好节点D-Ⅴ
Preference Node D- VI=偏好节点D-Ⅵ
Preference Node D- VII=偏好节点D-Ⅶ
Preference Node D- VIII=偏好节点D-Ⅷ
Preference Node D- X=偏好节点D-Ⅹ
Preflight testing complete. Drones standing by.=无人机调试完毕，随时可以升空。
Preheated Core=核心预热
Prehistoric=史前的
Prehistoric: <Guided Tour {0}> in effect=史前的：<请君入园 {0}>生效
Prejudice is common between peoples. Before I came to Rhodes Island, I actually thought people outside of Sami left the womb with weapons in their hands... That's not a joke, Doctor. I really did.=人与人之间有些偏见再寻常不过了，在来到罗德岛之前，我还以为萨米之外的人就是同武器一起诞生的呢......这不是玩笑话，博士。这就是事实。
Prejudices and misunderstandings can seem stuck in place, but there's got to be someone, and there will be someone, who'll do something or other.=偏见与隔阂看似不可撼动，但总得有人，也总会有人做些什么。
Prelim for the Dossoles Warrior Champion, including eating contests, racewalks, sprints, et cetera. The scrimmage topped everything else for risk.=“极限铁人大奖赛”的海选赛事分布图，海选形式包括大胃王、竞走、赛跑等等，混战是其中最危险的一种。
Preliminaries End, 8 Knight Orders Advance to the Kazimierz Major=预选赛正式收官，八支大骑士团晋级特别锦标赛
Prelude 'Surprise Return'=前奏“意外归来”
Prelude To Dawn Pack=黎明前奏组合包
Preludes to the Future Headhunting Permit=未来序曲寻访凭证
Preludes to the Future Login Event=未来序曲登录活动
Preludes to the Future Sign-in Event=未来序曲签到活动
Preluding Lights=灯火序曲
Premiere=首演
Premiere concluded=首演已结束
Premium Material Voucher=特级材料提货券
Premium meat has been added to emphasize the flavor and nutritious value of cragpincer. A little-known fact is that it also tries to emulate the texture of cragpincer.=为了展现出岩壳蟹的鲜味和营养，其中还加入了很少见的高级肉类。据说它还努力地模仿了岩壳蟹肉的口感，但似乎没人发现。
Premium Mushroom Essence=优级蘑菇精
Premium Produce Rack=精品果蔬矩阵
Premium Redwood Floor=高级红木地板
Premium Stove=精制灶台
Premium Trade Partner Pass=交易所贵客凭证
Première Ceremony=首映纪念
Premonition of Ferocity=凶戾的预感
Premonition of Mystery=诡秘的预感
Premonition of the Past=关于过去的预感
Preordained Demise=注定的终局
Prep=整备能力
Prep for peril=有备无患
Preparation=整备
Preparation Area=预备区
Preparation Area Transmitter=预备区发讯器
Preparation counter with tomato bouillon, pepper grinders, and hover-cups. The utensils and food are unfamiliar, but the joy of eating remains a constant even in the strange future.=摆放着番茄汤冻干、转子胡椒罐以及流体悬浮杯的备餐吧台。\n厨具和食物都变得无比陌生，但无论未来会变成什么样子，人们依旧重视进食的乐趣。
Preparation Stage=预备环节
Prepare for battle=准备迎战
Prepare for close combat and raid the altar together.=做好近距交战准备，和他们一起突袭祭坛。
Prepare for combat, and wipe them out once they enter our range.=准备迎战，在敌人进入攻击范围后解决他们。
Prepare for gemstone engraving=现在需要为加工宝石做准备
Prepare for your Strange Territory investigation, and you will take the [Campervan] to explore at the end of your current cycle; make sure to check your Forward Camp before you set off=开始筹备陌域探访后，将在本周期量定日搭乘【旷野房车】前往探索，出发前记得查看前进营地的状态
Prepare now=开始烹饪
Prepare the food=准备食物
Prepare the Soil=整地
Prepare to board=整备上船
Prepare to cast.=准备施法。
Prepare to engage and entice the enemy to attack first.=做好交战准备，引诱敌人主动攻击。
Prepare to fight=准备战斗
Prepare to seek the ending.=做好准备，找寻故事的结局。
Prepare your ticket=准备好门票
Prepare yourself!=觉悟吧！
Prepare yourself. Something's about to start.\n<@lv.item><Waste Heat Vent></> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=做好准备，有什么要开始了。\n<@lv.item><废热喷口></>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
Prepare yourself. Something's about to start.\n<Waste Heat Vent> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=做好准备，有什么要开始了。\n<废热喷口>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
Preparedness Averts Peril=有备无患
Preparing=筹备着
Preparing Record Restoration data\nPlease wait=相应记录修复资料正在整合中\n请耐心等待
Preparing rescue...!=开始准备救援......！
Prepping Area=准备区域
Preregister to get 1 of 4 Operators randomly=预约干员随机4选1
Preregistration reward=预约活动奖励
Prerequisite stage not cleared=尚未通关前置关卡
Prerequisite Strategy has not been applied=前置策略尚未应用
Prescriptions are adaptive, so let's add an extra ingredient!=医无常方，再添上一味如何！
Preselected Operators=预选干员
Presence of Stone=石在
Present a brush=赠送孤笔
Present and Future=前瞻
Present some paint=赠送颜料
Present the drawing representing hope=拿出希望的画作
Present the spearhead representing hatred=拿出仇恨的矛头
Present time. I picked out a color-changing lipstick, one that goes from transparent to light pink. Even if you aren't in any makeup, it'll give you some complexion. I wasn't sure what kind you'd like, so I went the one I use, a fruit flavor. How about you give it a try...? No, no, Doctor, no licking once it's on.=礼物，我专门选的变色唇膏，涂上以后就会由透明转为淡淡的粉色，就算没有化妆也会显得有气色。不知道博士喜欢哪种，我就选了自己最常用的那一款果味的，试试看？......涂完不许舔！
Present.=在。
Presents=厚礼
Preservation=慎存症
Preservation techniques? Huh, fat chance. Even Iris hasn't the faintest clue about how I safekeep things. Why should I let YOU know?=保存技术？我不知道。爱丽丝都不清楚我是怎么保管东西的，为什么要告诉你？
Preserving one's dignity is rarely an easy feat.=在很多时候，保住体面不是一件容易的事。
Preset Formation=新增预设工作队列
Press 1 to confess, press 2 to place an extra order of donuts, press 3 to rent a firearm, press 4 to be connected to an operator. Please note that pressing 4 will redirect you to representative Saint Closure if this platform is onboard Rhodes Island.=拨1开始告解，拨2加购甜甜圈，拨3申请租赁铳械，拨4转接人工服务。须知：在罗德岛上，人工服务将转接到圣可露希尔姐姐的线路。
Press ESC to cancel=按ESC取消
Press on a terrain to check its Traits=长按点击地形能够查看地形特性
Press on and try to obtain information about their movements as you avoid detection.=继续前进，在躲避萨卡兹军队的同时设法获取有关他们行动的情报。
Press Start\nCasual clothing made for gamers, comfortable while maximizing the gaming experience.=请按下开始键\n专为游戏爱好者打造的休闲服饰，在保证舒适度的大前提下，对游戏元素进行最大化应用。真诚希望每位玩家都能在这里找到自己心仪的服装款式。
Press the Attack!=永不后退！
Pressing Ahead=步步紧逼
Pressure=压力
Pressure <color\=#f75f57>decreased</color>=压力<color\=#f75f57>降低了</color>
Pressure <color\=#f75f57>increased</color>=压力<color\=#f75f57>提高了</color>
Pressure decreased=压力降低了
Pressure Details=压力系数详情
Pressure increased=压力提高了
Pressure-Cooked Soup=高压复焗浓汤
Pressure-Cooked Soup  β=高压复焗浓汤β
Pressure-Cooked Soup α=高压复焗浓汤α
Pressure-Cooked Soup γ=高压复焗浓汤γ
Pressurize, pressurize, and pressurize some more. When assault-op Blaze is needed in a battle, you know there'll be no relaxing. Withstanding direct pressure, weakening enemies to the side, and then finding just the right moment to wipe out the opponent in one move!\nThat's Blaze's MO in a war situation, and the way she splits open a path to victory for her team.\nTrust in her, and leave it all in her hands. Relax, Operator Blaze doesn't let people down.=加压，加压，再加压，需要攻坚手煌出场的战斗，没有一场称得上轻松。顶住正面的压力，削弱侧方的敌人，然后找准最佳时机，一举歼灭对手！\n这就是煌平常总在面对的战局，这就是煌为小队劈砍出的胜利之路。\n信任她，将一切交给她。放心，干员煌绝不令人失望。
Prestige Progress=下阶段声望进度
Prestige Raised=声望提升
Presto=急板
Presumption of Innocence=无罪推定
Pretenders who began following Nightmare Knight after his battles and 'Performance Art'. Many attempt to guess at the true identity of the Nightzmora from ancient texts and history books, even though he himself considers it blasphemy against the ancient rituals.=因逐魇骑士的战斗以及“行为艺术”而开始追随他的追随者。从古老的典籍和史书中猜测着梦魇的真实身份，但梦魇本人仍旧认为这是对古老仪式的亵渎。
Pretenders who began following Nightmare Knight after his battles and 'Performance Art'. Though the form is true, the substance is lacking. Perhaps they can be considered a type of fan as well.=因逐魇骑士的战斗以及“行为艺术”而开始追随他的效仿者。只得其形不得其意，也算某种另类的粉丝吧。
Pretense Turned True=弄假成真
Pretty bad=略差
Pretty decent ending=不错的结局
Pretty good experience=挺好看的
Pretty interesting. Not much else to say.=挺有意思的，就这样吧。
Pretty much anything of value has already been whisked away, but the collectors over the years seem to have overlooked the toolbox in the corner.=绝大部分有价值的东西都已经被带走，但当年的收缴者们似乎错过了角落里的工具箱。
Pretty neat!=有趣！
Pretty nice room. Maybe once I get used to it, I'll turn it into my new body... Hehe, Just kidding.=房间不错，说不定住得习惯了，可以直接当新的身体......开个玩笑。
Pretty reasonable once you think about it=细细想来也有道理
Prevailing Argument=致胜立论
Prevent a case of malicious wounding=制止一起恶意伤人
Prevention, Frontier Moon, and The Bulwark are added to the starting coin coffer=初始钱盒发生变化，加入通宝慧避灾、塞上月、平沙之盾
Prevents <Anti-Witchcraft Repositionable Bombs> from moving when nearby.=周围有<反巫术变位炸弹>时，阻止其移动
Prevents being targeted by enemy attacks if the unit is not blocking=不阻挡时不成为敌方攻击的目标
Prevents being targeted by normal enemy attacks if the unit is not blocking (but will still take Splash damage)=不阻挡时不成为敌方普通攻击的目标（无法躲避溅射类攻击）
Prevents the Operator in front from falling for a period of time, but forces them to retreat when the effect expires=使面前一名干员无法被击倒，但一段时间后强制撤退
Prevents the Operator in front from falling for a period of time, but forces them to retreat when the effect expires and decreases their Redeployment Time=使面前一名干员无法被击倒，但一段时间后强制撤退，再部署时间缩短
Prevents the Operator in front from falling for a period of time, but forces them to retreat when the effect expires and increases their Redeployment Time=使面前一名干员无法被击倒，但一段时间后强制撤退且再部署时间大幅度延长
Preview Rewards=查看报酬
Preview STAGE 3 effects=预览STAGE 3效果
Previous class unfinished=请先完成前置课程
Previous Contingency Level=当前危机等级
Previous Name=当前称呼
Previous orders seem to be missing=好像漏了前面的订单
Previously an independent assassin employed at Rhodes Island as a specialist operator, Operator Phantom had achieved his original goal for joining us by the time he returned from his stint as a Wrankwood actor. After discussion with the Doctor, he has agreed to continue his cooperation with us, providing support for nearby Rhodes Island offices on his travels throughout Terra.=曾以独立刺客的身份受雇于罗德岛，担任特种干员。结束蓝卡坞的拍摄归来时，干员傀影已经实现自己最早来罗德岛的目的。在同博士协商后，他决定继续保留与罗德岛的合作关系，在游历泰拉的旅程中，以辅助干员的身份为落脚地附近的办事处提供相应支持。
Prey Seeker=杀戮嗅觉
Prey spotted. Commence operation.=我看到猎物了，作战开始。
Price=售价
Price and Sacrifice=牺牲与代价
Price of Peace=息潮的代价
Priceless few=至情无市
Priceless?=千金不换
Prick up your ears – do you hear his question? One, two, three... This summer, he will be waiting for your answer.\n<@lv.item><Decorative Geyser></> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<@lv.item><Steam Soda Bottle></> When defeated, creates Pure White Steam in the surrounding area.=竖起耳朵，你听见他的疑问了吗？一、二、三......这个夏天，他会一直等待着你的回答。\n<@lv.item><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽
Prick up your ears – do you hear his question? One, two, three... This summer, he will be waiting for your answer.\n<Decorative Geyser> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<Steam Soda Bottle> When defeated, creates Pure White Steam in the surrounding area.=竖起耳朵，你听见他的疑问了吗？一、二、三......这个夏天，他会一直等待着你的回答。\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<水汽汽水瓶>被击破时在周围产生纯白水汽
Prickly Ornamental Plant=尖锐的观赏植物
Pride=骄傲
Pride of a Hero α=英雄的骄傲·α
Pride of a Hero β=英雄的骄傲·β
Pried Open=开壳
Pried Open Toolbox=被撬开的道具箱
Pried Open Toolbox - α=被撬开的道具箱-α
Pried Open Toolbox - β=被撬开的道具箱-β
Pried Open Toolbox - γ=被撬开的道具箱-γ
Priestess=普瑞赛斯
Priestess Pallas, come from Minos.=祭司帕拉斯，自米诺斯而来。
Primal Caster=本源术师
Primal Guard=本源近卫
Primal Protector=本源铁卫
Primal Sea Piercer=始海穿刺者
Prime Alley=主要运输巷
Prime Target=万箭所指
Primed and ready!=俺随时可以！
Primordial Ode=最初的颂歌
Primordial Surge=原始奔腾
Primordial Vestige=原始痕迹
Princess=大小姐
Princess Fumizuki is my master, and you're my employer.=文月公主是我的主上，你是我的雇主。
Printed Bathroom Rug=印花浴室地毯
Printed upon this screen are the lush pines of the mountains. There are always villagers who want to hang up something a bit more straightforward in symbolism here, but when they turn their heads and see the small trees atop the rocks, they mutter a few words before giving up.=印有山间青松的屏风。总有村人想在这里挂些寓意更直白的东西，转头看到石块上的小树，嘟囔几句，也就作罢了。
Printing Card=秘籍打印卡
Printing Press=图书印刷
Prior remorse, harbored regrets, or lingering anger. The curtains have fallen on their struggle, and there is no need to disturb them. Their resting place has been set up, so let them slumber in peace.=或曾懊悔，或有遗憾，或仍愤怒。属于他们的斗争画上了句号，无需更多纷扰，寝园已设，敬请安眠。
Prior to his reunion with his teammates, Steward mingled with businesspeople of all nations, carefully weighing the benefits each of them could bring Kjerag.=和队友重新聚首前，史都华德游走在各国商人间，仔细斟酌他们能够为谢拉格带来的利益。
Prior to its downfall, Gaul first witnessed the sacrifices of its Vieux Vanguards.=高卢将见证老近卫军的牺牲，随后才迎来自己的覆灭。
Prior to the Chernobog incident, Rosa attended a middle school in Chernobog City and served as the student council president.\nShe joined Rhodes Island after the incident, and developed a very good reputation while working for the Logistics Department. She has now applied to be transferred to the front lines as a sniper operator.=早露，切尔诺伯格事变前于切城某中学就读，并担任学生会长。\n事变后加入罗德岛，隶属后勤部门，工作期间风评极佳。现经本人申请，作为狙击干员转入前线。
Prior to this, the Hunters had long expected the members of the Church of the Deep to eventually transform into sea monsters. However, they did not expect the process to be lucid, and voluntary.\n<@lv.item><Emergency Aid Building></> Once activated, continually treats surrounding units affected by Nervous Impairment.=在此之前，猎人们早就想象过深海教会信徒最后会转化成海怪。只是他们没想到，这一系列的行为都是清醒的，自愿的。\n<@lv.item><应急救治设施></>激活时持续治疗周围我方单位累积的神经损伤
Prior to this, the Hunters had long expected the members of the Church of the Deep to eventually transform into sea monsters. However, they did not expect the process to be lucid, and voluntary.\n<Emergency Aid Building> Once activated, continually treats surrounding units affected by Nervous Impairment.=在此之前，猎人们早就想象过深海教会信徒最后会转化成海怪。只是他们没想到，这一系列的行为都是清醒的，自愿的。\n<应急救治设施>激活时持续治疗周围我方单位累积的神经损伤
Prioritize <$ba.stun>Stunned</> enemies; Increase ATK to 130% when attacking <$ba.stun>Stunned</> enemies=优先攻击<$ba.stun>晕眩</>的敌人且攻击<$ba.stun>晕眩</>敌人时攻击力提升至130%
Prioritize <$ba.stun>Stunned</> enemies; Increase ATK to 135% <@ba.talpu>(+5%)</> when attacking <$ba.stun>Stunned</> enemies=优先攻击<$ba.stun>晕眩</>的敌人且攻击<$ba.stun>晕眩</>敌人时攻击力提升至135%<@ba.talpu>（+5%）</>
Prioritize <$ba.stun>Stunned</> enemies; Increase ATK to 160% when attacking <$ba.stun>Stunned</> enemies=优先攻击<$ba.stun>晕眩</>的敌人且攻击<$ba.stun>晕眩</>敌人时攻击力提升至160%
Prioritize <$ba.stun>Stunned</> enemies; Increase ATK to 165% <@ba.talpu>(+5%)</> when attacking <$ba.stun>Stunned</> enemies=优先攻击<$ba.stun>晕眩</>的敌人且攻击<$ba.stun>晕眩</>敌人时攻击力提升至165%<@ba.talpu>（+5%）</>
Prioritize <$ba.stun>Stunned</> enemies; Increase ATK to 170% when attacking <$ba.stun>Stunned</> enemies=优先攻击<$ba.stun>晕眩</>的敌人且攻击<$ba.stun>晕眩</>敌人时攻击力提升至170%
Prioritize <$ba.stun>Stunned</> enemies; Increase ATK to 175% <@ba.talpu>(+5%)</> when attacking <$ba.stun>Stunned</> enemies=优先攻击<$ba.stun>晕眩</>的敌人且攻击<$ba.stun>晕眩</>敌人时攻击力提升至175%<@ba.talpu>（+5%）</>
Prioritize <$ba.stun>Stunned</> enemies; Increase ATK to 180% when attacking <$ba.stun>Stunned</> enemies=优先攻击<$ba.stun>晕眩</>的敌人且攻击<$ba.stun>晕眩</>敌人时攻击力提升至180%
Prioritize <$ba.stun>Stunned</> enemies; Increase ATK to 185% <@ba.talpu>(+5%)</> when attacking <$ba.stun>Stunned</> enemies=优先攻击<$ba.stun>晕眩</>的敌人且攻击<$ba.stun>晕眩</>敌人时攻击力提升至185%<@ba.talpu>（+5%）</>
Prioritize attacking drones=优先攻击【无人机】单位
Prioritize attacking drones; ATK +20% when attacking drones=优先攻击【无人机】单位，且攻击【无人机】时攻击力+20%
Prioritize attacking drones; ATK +23% (+3%) when attacking drones=优先攻击【无人机】单位，且攻击【无人机】时攻击力+23%（+3%）
Prioritize attacking drones; ATK +23% <@ba.talpu>(+3%)</> when attacking drones=优先攻击【无人机】单位，且攻击【无人机】时攻击力+23%<@ba.talpu>（+3%）</>
Prioritize attacking drones; ATK +40% when attacking drones=优先攻击【无人机】单位，且攻击【无人机】时攻击力+40%
Prioritize attacking drones; ATK +43% (+3%) when attacking drones=优先攻击【无人机】单位，且攻击【无人机】时攻击力+43%（+3%）
Prioritize attacking drones; ATK +43% <@ba.talpu>(+3%)</> when attacking drones=优先攻击【无人机】单位，且攻击【无人机】时攻击力+43%<@ba.talpu>（+3%）</>
Prioritize attacking opposite attribute enemies=优先攻击与自身属性相反的目标
Prioritize Stunned enemies; Increase ATK to 130% when attacking Stunned enemies=优先攻击晕眩的敌人且攻击晕眩敌人时攻击力提升至130%
Prioritize Stunned enemies; Increase ATK to 135% (+5%) when attacking Stunned enemies=优先攻击晕眩的敌人且攻击晕眩敌人时攻击力提升至135%（+5%）
Prioritize Stunned enemies; Increase ATK to 160% when attacking Stunned enemies=优先攻击晕眩的敌人且攻击晕眩敌人时攻击力提升至160%
Prioritize Stunned enemies; Increase ATK to 165% (+5%) when attacking Stunned enemies=优先攻击晕眩的敌人且攻击晕眩敌人时攻击力提升至165%（+5%）
Prioritize Stunned enemies; Increase ATK to 170% when attacking Stunned enemies=优先攻击晕眩的敌人且攻击晕眩敌人时攻击力提升至170%
Prioritize Stunned enemies; Increase ATK to 175% (+5%) when attacking Stunned enemies=优先攻击晕眩的敌人且攻击晕眩敌人时攻击力提升至175%（+5%）
Prioritize Stunned enemies; Increase ATK to 180% when attacking Stunned enemies=优先攻击晕眩的敌人且攻击晕眩敌人时攻击力提升至180%
Prioritize Stunned enemies; Increase ATK to 185% (+5%) when attacking Stunned enemies=优先攻击晕眩的敌人且攻击晕眩敌人时攻击力提升至185%（+5%）
Prioritize treating the wounded. I'll guard against counterattacks.=优先治疗伤员，我会戒备敌人的反击。
Prioritizes <Miner Guerrillas> when under a commander's <@eb.key>orders</>=受到指挥官<@eb.key>指令</>时优先攻击<矿工游击队>
Prioritizes <Miner Guerrillas> when under a commander's orders=受到指挥官指令时优先攻击<矿工游击队>
Prioritizes attacking 'Gelato Stops'. Deals additional Arts Damage to 'Gelato Stops'.=优先攻击“冰淇淋机”，对“冰淇淋机”造成额外法术伤害
Prioritizes attacking <Berry Slugs> and <Fruit Slugs> that are not fleeing, causing them to Collapse.=优先攻击未逃跑的<浆果虫>或<硕果虫>并使其坍缩
Prioritizes attacking <Hornbeasts> and <Hardy Hornbeasts>=优先攻击<角兽>和<亢角兽>
Prioritizes attacking allies on Glyph Tiles=优先攻击字格上的友方单位
Prioritizes attacking constructs; when attacking constructs, gains greatly increased ATK=优先攻击设施单位，攻击设施单位时攻击力大幅提升
Prioritizes attacking Drones; +53% (+3%)% ATK when attacking Drones.=优先攻击【无人机】单位，且攻击【无人机】时攻击力+53%（+3%）
Prioritizes attacking Drones; +53% <@ba.talpu>(+3%)</>% ATK when attacking Drones.=优先攻击【无人机】单位，且攻击【无人机】时攻击力+53%<@ba.talpu>（+3%）</>
Prioritizes attacking Drones; +55% ATK when attacking Drones.=优先攻击【无人机】单位，且攻击【无人机】时攻击力+55%
Prioritizes attacking Drones; +58% (+3%)% ATK when attacking Drones.=优先攻击【无人机】单位，且攻击【无人机】时攻击力+58%（+3%）
Prioritizes attacking Drones; +58% <@ba.talpu>(+3%)</>% ATK when attacking Drones.=优先攻击【无人机】单位，且攻击【无人机】时攻击力+58%<@ba.talpu>（+3%）</>
Prioritizes attacking Drones; Increases ATK to 125% when attacking Drones=优先攻击【无人机】单位，且攻击【无人机】时攻击力提升至125%
Prioritizes attacking Drones; Increases ATK to 130% (+5%) when attacking Drones=优先攻击【无人机】单位，且攻击【无人机】时攻击力提升至130%（+5%）
Prioritizes attacking Drones; Increases ATK to 130% <@ba.talpu>(+5%)</> when attacking Drones=优先攻击【无人机】单位，且攻击【无人机】时攻击力提升至130%<@ba.talpu>（+5%）</>
Prioritizes attacking Drones; Increases ATK to 150% when attacking Drones=优先攻击【无人机】单位，且攻击【无人机】时攻击力提升至150%
Prioritizes attacking Drones; Increases ATK to 155% (+5%) when attacking Drones=优先攻击【无人机】单位，且攻击【无人机】时攻击力提升至155%（+5%）
Prioritizes attacking Drones; Increases ATK to 155% <@ba.talpu>(+5%)</> when attacking Drones=优先攻击【无人机】单位，且攻击【无人机】时攻击力提升至155%<@ba.talpu>（+5%）</>
Prioritizes attacking Drones; Increases ATK to 165% when attacking Drones=优先攻击【无人机】单位，且攻击【无人机】时攻击力提升至165%
Prioritizes attacking Drones; Increases ATK to 170% (+5%) when attacking Drones=优先攻击【无人机】单位，且攻击【无人机】时攻击力提升至170%（+5%）
Prioritizes attacking Drones; Increases ATK to 170% <@ba.talpu>(+5%)</> when attacking Drones=优先攻击【无人机】单位，且攻击【无人机】时攻击力提升至170%<@ba.talpu>（+5%）</>
Prioritizes attacking Drones; Increases ATK to 175% when attacking Drones=优先攻击【无人机】单位，且攻击【无人机】时攻击力提升至175%
Prioritizes attacking Drones; Increases ATK to 180% (+5%) when attacking Drones=优先攻击【无人机】单位，且攻击【无人机】时攻击力提升至180%（+5%）
Prioritizes attacking Drones; Increases ATK to 180% <@ba.talpu>(+5%)</> when attacking Drones=优先攻击【无人机】单位，且攻击【无人机】时攻击力提升至180%<@ba.talpu>（+5%）</>
Prioritizes attacking friendly units located on Yumen Catastrophe Defenses=优先攻击位于玉门天灾工事上的我方单位
Prioritizes attacking ground units, and applies Carmine Steam on tiles the targets are on=优先攻击地面单位，并使攻击目标所在地块产生洋红蒸汽
Prioritizes attacking Holy Statue=优先攻击圣像
Prioritizes attacking Imprisonment Devices=优先攻击禁锢装置
Prioritizes attacking the Command Terminal=优先攻击指挥终端
Prioritizes attacking the enemy with <@ba.kw>lowest DEF</> within range first=优先攻击攻击范围内<@ba.kw>防御力最低</>的敌方单位
Prioritizes attacking the enemy with lowest DEF within range first=优先攻击攻击范围内防御力最低的敌方单位
Prioritizes attacking the football towards your goal.=优先朝我方球门方向攻击足球
Prioritizes attacking the target with the current lowest HP percentage within a small area=优先攻击小范围内当前生命比例最低的目标
Prioritizes attacking the target with the lowest DEF=优先攻击我方防御力最低的目标
Prioritizes attacking the unit with the highest Max HP; continually loses HP over time.=优先攻击生命上限最高的单位，自身生命会不断流失
Prioritizes attacking units on [Foldable Bastions].=优先攻击【折叠式堡垒模块】上的单位
Prioritizes attacking units that are vying for control of a 'Gramophone.'=优先攻击正在争夺“留声机”的我方单位
Prioritizes attacking your Operators.=优先攻击我方干员
Prioritizes attacking your units, high ATK=优先攻击我方目标，攻击力较高
Prioritizes kicking off the ball to a shooter=开球时优先把球传给击球手
Prioritizes searching for your units near the ball=优先寻找足球附近的我方目标
Prioritizes searching for your units that dealt damage to opposing players=优先寻找对敌方球员造成伤害的我方目标
Prioritizes targets on Realigned Flux, <$ba.stun>Stunning</> them and continually dealing Arts damage while cutting off nearby Realigned Flux=优先选择重整束流上的目标，将其<$ba.stun>晕眩</>并施加持续法术伤害，同时切断周围的重整束流
Prioritizes targets on Realigned Flux, Stunning them and continually dealing Arts damage while cutting off nearby Realigned Flux=优先选择重整束流上的目标，将其晕眩并施加持续法术伤害，同时切断周围的重整束流
Prioritizes targets to the right of a Emergency Heater=优先攻击“紧急供暖器”右侧的目标
Prioritizes units on High Ground.=优先攻击高台单位
Prioritizing ground Operators, gives 1 ally 3 fireballs with the following effect: Every 1.5s, deals 130% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.=优先使一名部署在地面的干员获得三颗火球，效果如下：每1.5秒对一名敌人造成相当于焰影苇草130%攻击力的法术伤害并仅对该干员触发焰影苇草特性
Prioritizing ground Operators, gives 1 ally 3 fireballs with the following effect: Every 1.5s, deals 140% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.=优先使一名部署在地面的干员获得三颗火球，效果如下：每1.5秒对一名敌人造成相当于焰影苇草140%攻击力的法术伤害并仅对该干员触发焰影苇草特性
Prioritizing ground Operators, gives 1 ally 3 fireballs with the following effect: Every 1.5s, deals 150% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.=优先使一名部署在地面的干员获得三颗火球，效果如下：每1.5秒对一名敌人造成相当于焰影苇草150%攻击力的法术伤害并仅对该干员触发焰影苇草特性
Prioritizing ground Operators, gives 1 ally 3 fireballs with the following effect: Every 1.5s, deals 160% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.=优先使一名部署在地面的干员获得三颗火球，效果如下：每1.5秒对一名敌人造成相当于焰影苇草160%攻击力的法术伤害并仅对该干员触发焰影苇草特性
Prioritizing ground Operators, gives 1 ally 3 fireballs with the following effect: Every 1.5s, deals 170% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.=优先使一名部署在地面的干员获得三颗火球，效果如下：每1.5秒对一名敌人造成相当于焰影苇草170%攻击力的法术伤害并仅对该干员触发焰影苇草特性
Prioritizing ground Operators, gives 1 ally 3 fireballs with the following effect: Every 1.5s, deals 180% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.=优先使一名部署在地面的干员获得三颗火球，效果如下：每1.5秒对一名敌人造成相当于焰影苇草180%攻击力的法术伤害并仅对该干员触发焰影苇草特性
Prioritizing ground Operators, gives 1 ally 3 fireballs with the following effect: Every {cooldown}s, deals {atk_scale:0%} of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.=优先使一名部署在地面的干员获得三颗火球，效果如下：每{cooldown}秒对一名敌人造成相当于焰影苇草{atk_scale:0%}攻击力的法术伤害并仅对该干员触发焰影苇草特性
Prioritizing ground Operators, gives 2 allies 3 fireballs with the following effect: Every 1.5s, deals 190% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.=优先使两名部署在地面的干员获得三颗火球，效果如下：每1.5秒对一名敌人造成相当于焰影苇草190%攻击力的法术伤害并仅对该干员触发焰影苇草特性
Prioritizing ground Operators, gives 2 allies 3 fireballs with the following effect: Every 1.5s, deals 200% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.=优先使两名部署在地面的干员获得三颗火球，效果如下：每1.5秒对一名敌人造成相当于焰影苇草200%攻击力的法术伤害并仅对该干员触发焰影苇草特性
Prioritizing ground Operators, gives 2 allies 3 fireballs with the following effect: Every 1.5s, deals 220% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.=优先使两名部署在地面的干员获得三颗火球，效果如下：每1.5秒对一名敌人造成相当于焰影苇草220%攻击力的法术伤害并仅对该干员触发焰影苇草特性
Prioritizing ground Operators, gives 2 allies 3 fireballs with the following effect: Every 1.5s, deals 240% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.=优先使两名部署在地面的干员获得三颗火球，效果如下：每1.5秒对一名敌人造成相当于焰影苇草240%攻击力的法术伤害并仅对该干员触发焰影苇草特性
Prioritizing ground Operators, gives 2 allies 3 fireballs with the following effect: Every {cooldown}s, deals {atk_scale:0%} of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.=优先使两名部署在地面的干员获得三颗火球，效果如下：每{cooldown}秒对一名敌人造成相当于焰影苇草{atk_scale:0%}攻击力的法术伤害并仅对该干员触发焰影苇草特性
Prioritizing ground Operators, gives <@ba.vup>1</> ally 3 fireballs with the following effect: Every <@ba.vup>1.5</>s, deals <@ba.vup>130%</> of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.=优先使<@ba.vup>一名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>1.5</>秒对一名敌人造成相当于焰影苇草<@ba.vup>130%</>攻击力的法术伤害并仅对该干员触发焰影苇草特性
Prioritizing ground Operators, gives <@ba.vup>1</> ally 3 fireballs with the following effect: Every <@ba.vup>1.5</>s, deals <@ba.vup>140%</> of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.=优先使<@ba.vup>一名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>1.5</>秒对一名敌人造成相当于焰影苇草<@ba.vup>140%</>攻击力的法术伤害并仅对该干员触发焰影苇草特性
Prioritizing ground Operators, gives <@ba.vup>1</> ally 3 fireballs with the following effect: Every <@ba.vup>1.5</>s, deals <@ba.vup>150%</> of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.=优先使<@ba.vup>一名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>1.5</>秒对一名敌人造成相当于焰影苇草<@ba.vup>150%</>攻击力的法术伤害并仅对该干员触发焰影苇草特性
Prioritizing ground Operators, gives <@ba.vup>1</> ally 3 fireballs with the following effect: Every <@ba.vup>1.5</>s, deals <@ba.vup>160%</> of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.=优先使<@ba.vup>一名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>1.5</>秒对一名敌人造成相当于焰影苇草<@ba.vup>160%</>攻击力的法术伤害并仅对该干员触发焰影苇草特性
Prioritizing ground Operators, gives <@ba.vup>1</> ally 3 fireballs with the following effect: Every <@ba.vup>1.5</>s, deals <@ba.vup>170%</> of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.=优先使<@ba.vup>一名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>1.5</>秒对一名敌人造成相当于焰影苇草<@ba.vup>170%</>攻击力的法术伤害并仅对该干员触发焰影苇草特性
Prioritizing ground Operators, gives <@ba.vup>1</> ally 3 fireballs with the following effect: Every <@ba.vup>1.5</>s, deals <@ba.vup>180%</> of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.=优先使<@ba.vup>一名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>1.5</>秒对一名敌人造成相当于焰影苇草<@ba.vup>180%</>攻击力的法术伤害并仅对该干员触发焰影苇草特性
Prioritizing ground Operators, gives <@ba.vup>1</> ally 3 fireballs with the following effect: Every <@ba.vup>{cooldown}</>s, deals <@ba.vup>{atk_scale:0%}</> of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.=优先使<@ba.vup>一名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>{cooldown}</>秒对一名敌人造成相当于焰影苇草<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并仅对该干员触发焰影苇草特性
Prioritizing ground Operators, gives <@ba.vup>2</> allies 3 fireballs with the following effect: Every <@ba.vup>1.5</>s, deals <@ba.vup>190%</> of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.=优先使<@ba.vup>两名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>1.5</>秒对一名敌人造成相当于焰影苇草<@ba.vup>190%</>攻击力的法术伤害并仅对该干员触发焰影苇草特性
Prioritizing ground Operators, gives <@ba.vup>2</> allies 3 fireballs with the following effect: Every <@ba.vup>1.5</>s, deals <@ba.vup>200%</> of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.=优先使<@ba.vup>两名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>1.5</>秒对一名敌人造成相当于焰影苇草<@ba.vup>200%</>攻击力的法术伤害并仅对该干员触发焰影苇草特性
Prioritizing ground Operators, gives <@ba.vup>2</> allies 3 fireballs with the following effect: Every <@ba.vup>1.5</>s, deals <@ba.vup>220%</> of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.=优先使<@ba.vup>两名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>1.5</>秒对一名敌人造成相当于焰影苇草<@ba.vup>220%</>攻击力的法术伤害并仅对该干员触发焰影苇草特性
Prioritizing ground Operators, gives <@ba.vup>2</> allies 3 fireballs with the following effect: Every <@ba.vup>1.5</>s, deals <@ba.vup>240%</> of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.=优先使<@ba.vup>两名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>1.5</>秒对一名敌人造成相当于焰影苇草<@ba.vup>240%</>攻击力的法术伤害并仅对该干员触发焰影苇草特性
Prioritizing ground Operators, gives <@ba.vup>2</> allies 3 fireballs with the following effect: Every <@ba.vup>{cooldown}</>s, deals <@ba.vup>{atk_scale:0%}</> of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.=优先使<@ba.vup>两名</>部署在地面的干员获得三颗火球，效果如下：每<@ba.vup>{cooldown}</>秒对一名敌人造成相当于焰影苇草<@ba.vup>{atk_scale:0%}</>攻击力的法术伤害并仅对该干员触发焰影苇草特性
Priority=优先事项
Priority Operator Coordination=高优先干员协调
Priory of Abyss=幽邃隐修
Prism Break=破虹
Prism Soul Remnant=棱镜魂灵残迹
Prison Attack=狱中袭击
Prison Break=“越狱”
Prison Cell Ceiling Light=囚室顶灯
Prison Cell Vent=囚室换气口
Prison Chair with Handcuffs=带铐囚椅
Prison Tiles=囚室地砖
Prison Walkway=监狱走道
Prison Wall=囚室墙
Prisoner of Extravagance=“出手最阔绰的囚犯”
Prisoner of Freedom=“最自由的囚犯”
Prisoner of Might=“最有力的囚犯”
Prisoner of Smarts=“最聪明的囚犯”
Prisoner Transfer Escort=国际重犯押运
Prisoner's Dilemma=囚徒困境
Prisoner's Dream=囚徒的幻梦
Prisoner's Vision=受困者的视野
Prisoners don't like making a battlefield out of the walkway because it's too narrow. However, beggars can't be choosers.\n<@lv.item><Imprisonment Device></> Imprisons freed enemies within its effect area=廊道并不是一个受囚犯们喜欢的战场，因为那里太过狭窄。不过很显然，他们并没有多少选择。\n<@lv.item><禁锢装置></>禁锢作用范围内已解放的敌人
Prisoners don't like making a battlefield out of the walkway because it's too narrow. However, beggars can't be choosers.\n<Imprisonment Device> Imprisons freed enemies within its effect area=廊道并不是一个受囚犯们喜欢的战场，因为那里太过狭窄。不过很显然，他们并没有多少选择。\n<禁锢装置>禁锢作用范围内已解放的敌人
Prisoners who are faint of heart will often try to hide in empty rooms, but this only leads to more tragic outcomes for them.\n<@lv.item><Imprisonment Device></> Imprisons freed enemies within its effect area=胆小的囚犯会躲进空旷的房间里，但这往往只会为他们招致更悲惨的结果。\n<@lv.item><禁锢装置></>禁锢作用范围内已解放的敌人
Prisoners who are faint of heart will often try to hide in empty rooms, but this only leads to more tragic outcomes for them.\n<Imprisonment Device> Imprisons freed enemies within its effect area=胆小的囚犯会躲进空旷的房间里，但这往往只会为他们招致更悲惨的结果。\n<禁锢装置>禁锢作用范围内已解放的敌人
Prisoners' Night=死囚之夜
Pristine Service Counter=整洁服务台
Privacy Curtain (L)=防窥帘幕（左）
Privacy Curtain (R)=防窥帘幕（右）
Private Collection=私人分享
Private Collections=“私人收藏”
Private disputes are more frequent than public conflicts, as chaos is the norm over order. I have seen much more people who fired upon me at first glance than those who opened their doors to welcome me. But it matters not, for I can complete any commission, whether it is to kill a living person on behalf of the dead, or to create a dead person on  behalf of the living.=秘密的纠纷比公开的多，混乱的局面比有序的多，第一时间拔出武器攻击我的人远比敞开大门欢迎我的人多。这无所谓，只要是委托我都能完成，无论是代死人杀死活人，还是代活人创造死人。
Private Equity Fund=私募基金
Private Field Supply Package=外勤私人补给包
Private investigator, and founder of Lee's Detective Agency. Lee first encountered Rhodes Island during its expansion into Lungmen, and the two parties formed a business relationship thereafter. Has both provided information and consultation services on local Lungmen affairs, as well as recommended talents to Rhodes Island.=私家侦探，龙门鲤氏侦探事务所的创办者。在罗德岛于龙门发展业务的过程中与罗德岛相识，随后建立合作关系。为罗德岛提供关于龙门本地信息的咨询服务，也向罗德岛引荐过一些人才。
Private Invitations=非公开邀约
Private Messenger=私人信使
Private Study=私人书房
Private Wall Bracket=私藏壁挂架
Privately, the Tumu Tianshis call the construction of agricultural plates 'greening'.\n<@lv.item><Farmland></>Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></>Stops Blight from spreading.\n<@lv.rem>Ranged Operators can be deployed in melee slots.</>=私底下，土木天师们喜欢管建造种植地块的工程叫“造绿化”——可别告密。\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播\n<@lv.rem>本次行动中远程干员可部署于近战位</>
Privately, the Tumu Tianshis call the construction of agricultural plates 'greening'.\n<Farmland>Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve>Stops Blight from spreading.\nRanged Operators can be deployed in melee slots.=私底下，土木天师们喜欢管建造种植地块的工程叫“造绿化”——可别告密。\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播\n本次行动中远程干员可部署于近战位
Privet, this one's for you. Hey, who said you could open it right now? Whatever, not like it's anything special. It plays music, same model as mine. Gets the job done, as far as I'm concerned… You've had my back for a while, so a little token of appreciation is the least I can do. Happy birthday, Doctor.=喂，这个送给你。欸，不要现在打开啊——没什么特别的，是和我同款的随身听，我觉得还挺好用的......也算是受了你不少照顾，今天总得有点表示吧。那个，生日快乐。
Prize Exchange Desk=赏金交易桌
Prized for silk=故得青目
pro MLG over here=太强了太强了
Pro Tip: This is all great stuff worth taking home!=温馨小提示：这些都是值得买回家的好东西。
Proactive Deployment=先发制人
Proactive? Is this about me applying to rescue Infected...? Remember when you had me treat my wounds? So I have my cotton wads, and they're getting covered in bloodstains, and dust, and Originium shards, and sandbeast fur, and it struck me then: the pit's behind me, a million miles behind, and it's like I'm still being stabbed. Do you think I'm... still carrying the fear?=我申请救助感染者很积极？......那时，你们让我清理伤口，血渍、尘沙、源石碎屑、沙地兽的绒毛，都粘在棉球上，我才意识到，我离开矿井，走了这么远，感觉这么刺痛。我，还在后怕吗？
Probable Divergence=或然歧域
Probably just another failed Ægir lab. There's no need to waste time here.=可能是某个失败的阿戈尔实验室吧，没有必要在这里待着。
Probe with your instrument=用仪器探测
Probes, functional. Corazonix... Good to go.=探针正常，心相原质......也正常。
Probing=试探
Probing the enemy's weak points, posthaste.=我会尽快挖出对方的弱点。
Problem Solver Individual Medal=除疑释难优秀个人奖章
Proceed >=前往 >
Proceed to=前往
Proceed to Abstract Entity Guidebook=前往 想象实体图鉴
Proceed to Ageless Erudition=前往 古今学识
Proceed to Cross-cultural Comparison=前往 文化比较
Proceed to Curio Collection=前往 珍玩集册
Proceed to event=前往活动玩法
Proceed to event help=前往活动玩法
Proceed to Historical Reconstruction=前往 历史重构
Proceed to Main Theme=前往主题曲
Proceed to Ritual Item Catalogue=前往 仪式用品索引
Process 1 type of elite material at the Workshop=在加工站加工1种精英材料配方
Process a total of 10 different types of elite material at the Workshop=累计在加工站加工10种不同的精英材料配方
Process a total of 20 different types of elite material at the Workshop=累计在加工站加工20种不同的精英材料配方
Process a total of 5 different types of elite material at the Workshop=累计在加工站加工5种不同的精英材料配方
Processed=已处理
Processed lamp oil that the Inquisition issues to its Inquisitors. The scent sharpens the mind, keeping them alert and aware of every evil.=审判庭经过处理后分发给审判官们的灯油，清淡的香味能够提神醒脑，令他们时刻保持警戒，不漏判任何一件恶事。
Processing complete=全部完成
Procession of Kings=列王行迹
Proclamation=宣告在途
Proclamation of Doom=厄运宣告
Procurement Center Pack=采购中心组合包
Prodigious Craftsmanship=神工意匠
Produce=生产
Produce 1 Aketon in the Workshop=在加工站生产1件酮凝集组
Produce 1 Bipolar Nanoflake in the Workshop=在加工站生产1件双极纳米片
Produce 1 Concrete Building Material in the Workshop=在加工站生产1件进阶加固建材
Produce 1 D32 Steel in the Workshop=在加工站生产1件D32钢
Produce 1 Device in the Workshop=在加工站生产1件装置
Produce 1 Drill Battle Record in Factory=在制造站生产1件基础作战记录
Produce 1 Frontline Battle Record in Factory=在制造站生产1件初级作战记录
Produce 1 Grindstone Pentahydrate in the Workshop=在加工站生产1件五水研磨石
Produce 1 Integrated Device in the Workshop=在加工站生产1件全新装置
Produce 1 Keton Colloid in the Workshop=在加工站生产1件酮阵列
Produce 1 Manganese Trihydrate in the Workshop=在加工站生产1件三水锰矿
Produce 1 Optimized Device in the Workshop=在加工站生产1件改量装置
Produce 1 Orirock Cluster in the Workshop=在加工站生产1件固源岩组
Produce 1 Orirock Concentration in the Workshop=在加工站生产1件提纯源岩
Produce 1 Orirock Cube in the Workshop=在加工站生产1件固源岩
Produce 1 Oriron Block in the Workshop=在加工站生产1件异铁块
Produce 1 Oriron Cluster in the Workshop=在加工站生产1件异铁组
Produce 1 Oriron in the Workshop=在加工站生产1件异铁
Produce 1 Polyester in the Workshop=在加工站生产1件聚酸酯
Produce 1 Polyester Lump in the Workshop=在加工站生产1件聚酸酯块
Produce 1 Polyester Pack in the Workshop=在加工站生产1件聚酸酯组
Produce 1 Polyketon in the Workshop=在加工站生产1件酮凝集
Produce 1 Polymerization Preparation in the Workshop=在加工站生产1件聚合剂
Produce 1 RMA70-24 in the Workshop=在加工站生产1件RMA70-24
Produce 1 Sugar in the Workshop=在加工站生产1件糖
Produce 1 Sugar Lump in the Workshop=在加工站生产1件糖聚块
Produce 1 Sugar Pack in the Workshop=在加工站生产1件糖组
Produce 1 White Horse Kohl in the Workshop=在加工站生产1件白马醇
Produce 10 Frontline Battle Record in Factory=在制造站生产10件初级作战记录
Produce 10 Furniture Parts in Workshop (furniture assembling excluded)=在加工站生产10件家具零件(不含拆解家具)
Produce 10 Pure Gold in Factory=在制造站生产10件赤金
Produce 100 Iron Ore in total with the auto facility in your Headquarters=累计通过驻扎地设施自动生产100份铁矿石
Produce 100 Stone in total with the auto facility in your Headquarters=累计通过驻扎地设施自动生产100份石材
Produce 100 Wood in total with the auto facility in your Headquarters=累计通过驻扎地设施自动生产100份木材
Produce 20 Pure Gold in Factory=在制造站生产20件赤金
Produce 20 Tactical Battle Record in Factory=在制造站生产20件中级作战记录
Produce 5 Concrete Building Material in the Workshop=在加工站生产5件进阶加固建材
Produce 5 Drill Battle Record in Factory=在制造站生产5件基础作战记录
Produce 5 Light Building Material in the Workshop=在加工站生产5件基础加固建材
Produce 5 Pure Gold in Factory=在制造站生产5件赤金
Produce 5 Reinforced Building Material in the Workshop=在加工站生产5件高级加固建材
Produce any 1 Dualchip=制造任意1种双芯片
Produce any formula 1 times in the Factory=在制造站生产任意配方达到1次
Produce any formula 100 times in the Factory=在制造站生产任意配方达到100次
Produce any formula 1000 times in the Factory=在制造站生产任意配方达到1000次
Produce any formula 25 times in the Factory=在制造站生产任意配方达到25次
Produce any formula 500 times in the Factory=在制造站生产任意配方达到500次
Produced=总计制造了价值
Produces <Gatherers> to gather from <Thickets>, <Monoliths>, and <Strange Ore Veins>, with a bonus when gathering from <Monoliths>. Limit of 3.=生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，更擅长采集<巨大岩石>，最多生产3台
Produces <Gatherers> to gather from <Thickets>, <Monoliths>, and <Strange Ore Veins>, with a bonus when gathering from <Strange Ore Veins>. Limit of 4.=生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，更擅长采集<奇异矿脉>，最多生产4台
Produces <Gatherers> to gather from <Thickets>, <Monoliths>, and <Strange Ore Veins>, with a bonus when gathering from <Thickets>. Limit of 3.=生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，更擅长采集<杂木林>，最多生产3台
Produces <Master Gatherers> to gather from <Thickets>, <Monoliths>, <Strange Ore Veins>, and <Glowstone Ore Veins> with a bonus when gathering from <Glowstone Ore Veins>. Limit of 3.=生产<采集大师>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，<澄亮矿脉>，更擅长采集<澄亮矿脉>，最多生产3台
Produces <Master Gatherers> to gather from <Thickets>, <Monoliths>, <Strange Ore Veins>, and <Lighting Ore Veins> with a bonus when gathering from <Lighting Ore Veins>. Limit of 3=生产<采集大师>来采集<杂木林>、<巨大岩石>、<奇异矿脉>，<澄亮矿脉>，更擅长采集<澄亮矿脉>，最多生产3台
Produces <Rice> daily (up to 12 constructs of the same type can be deployed).=放置后每天产出一定数量的<稻谷>（同类建筑最多放置12个）
Produces <Rice> daily, can be deployed in low areas=每天产出一定数量的<稻谷>，可部署在低地
Production Line=生产线
Production line adjusted. Apply new efficiency?=产线已调整，是否确认应用新的生产效率？
Production line construction almost complete!=产线建设即将结束！
Production Medal I=生产制造奖章·I
Production Medal II=生产制造奖章·II
Production Medal III=生产制造奖章·Ⅲ
Production Medal IV=生产制造奖章·Ⅳ
Production Medal V=生产制造奖章·Ⅴ
Production Module=生产模块
Production Module deployment cost -2=所有生产模块部署费用-2
Production Modules within Attack Range gain 1 SP every 5s, and Operators within Attack Range automatically activate their skills (effect does not stack)=每5秒使攻击范围内的生产模块获得1点技力，友方干员自动开启技能（效果不可叠加）
Production's gotten worse during drought season, so I'm sure you'll need more of our goods!=荒季来了，生产效率降低，所以就更需要我们提供货品支持！
Profane Chimera=孽罪奇美拉
Profanity=恶语
Professional=应召而至
Professional Breeder=专业饲养员
Professional display lighting, soft and gentle, to bring out a gun's true coloring. Rest assured, Paganini guarantees each paintjob will look just the same under natural light.=专业的展示灯，光线柔和不刺眼，还原铳械真实色彩。\n放心，店主做了保证，那些铳械的涂装在自然光下看起来肯定也是一样的。
Professional Display Module=专业显示模块
Professional Doctor=专业医师
Professional doctor, first aid specialist, disaster response elite, a trust-inspiring Medic Operator... a few nice and shiny titles can't hope to prove anything. Only on the battlefield can you truly experience this short little Medic Operator's true strength. She is a watch posted at life's gate.=专业医生、急救专家、灾情处理精英、令人信赖的医疗干员......单纯几个光鲜的头衔并不能说明任何事情。只有在战场上，你才能真正体会到这位小个子医疗干员的实力，她是生命的守门人。
Professional executor Richele of the Lateran Notarial Hall, providing Rhodes Island assistance as a collaborative operator.=拉特兰公证所的专业执行者里凯莱，作为合作干员为罗德岛提供协助。
Professional Manager α=专业经理·α
Professional Manager β=专业经理·β
Professional Metal Crab breeder Beanstalk was born into a family of Columbian farmers. Although she has sent a variety of proposals to large corporations and business platforms, her attempts at courting their financial support have proven largely unfruitful, and she was advised to seek employment at Rhodes Island.\nHaving passed our examinations, she has been granted official operator status, and is now providing Rhodes Island with logistics and reconnaissance services=专业磐蟹饲养员豆苗，出生于哥伦比亚农场主家庭，向各大公司及平台投递创业企划书未果，最终经介绍前往罗德岛就职。\n现已通过专项测试，作为正式干员为罗德岛提供后勤与特殊侦查作战服务。
Professional Operator Skill Training Pack=专业干员技巧集
Professional Operator Training Apparatus=专业干员特训装置
Professional Operator Training Invitation Letter=专业干员特训邀请函
Professional Operators possessing this apparatus are able to apply for short-term intensive training; the Instructors will tailor the course according to the Operator's circumstances, helping them break past their own selves, unearth their full potential, and attain a supreme standard.=持有此装置的专业干员可以向教官团申请短期高强度训练，教官们会按照干员情况量身定制课程，帮助其快速突破自我，发掘全部潜力，达到极高标准。
Professional Performer=专业竞演者
Professional Street Fighter=街头好手
Professional-strength building material widely used in the construction of advanced buildings.=极高级的建筑材料，广泛应用于高级建筑建造。
Professionally trained casters whose duties involve simulating the tides of Dossoles's sea. Adept at using Originium Arts that mimic the erosive effect of the tides.=经过专业培训的术师，日常工作是为多索雷斯海滩模拟潮汐，擅长使用模拟潮水侵蚀效果的源石技艺。
Professionally tuned, provides real-time updates of information from across the entire region.=专业改装，全域信息实时更新。
Professor! Oh... You're asleep...?=前辈，睡着了呀......
Professor, do you know there's a cake that's both named after and inspired by volcanoes? It's called 'lava cake.' I asked Gummy and Mousse, and they taught me how to make it. When you cut it open, the chocolate inside comes spilling out. Here's your cake, Professor, Happy birthday.=前辈，您知不知道有种蛋糕的取名和制作灵感都是来源于火山，叫“熔岩蛋糕”？我请教了古米还有慕斯干员，她们教我做出来了，切开以后里面就会有巧克力流出来，前辈，生日快乐~
Professor, I brought the documents you asked me about.=前辈，我把上次说好要给您的资料也拿来啦。
Professor, I know how good you are at learning. I can tell you're doing the wrong sign on purpose just to make me laugh!=噗......前辈，我知道您的学习能力有多好，您现在一看就是故意在用错的手语逗我笑啦！
Professor, I read in a book that after thousands of years, we will all re-enter this land's cycle. Maybe I'll become a little plume of magma, reshaping the land along its rock formations. When that time comes, I'll be able to forever look out across the land, with what nourished me, nestling up against me.=前辈，书上说过千百年之后，我们都会重回大地的循环，或许我以后就可以变成一小朵炙热的岩浆，顺着岩层重塑大地。那个时候我就可以一直看着这片土地，生养我的都偎在我的身旁。
Professor, I'm back, and I brought some souvenirs for you. I'll send them over to Dr. Kal'tsit and Amiya in a bit. I also managed to get a good amount of new data and specimens from Siesta's volcanic eruption. Would you like to come and take a look with me?=前辈，我回来啦，这些是带给你们的礼物，我等下拿去送给凯尔希医生和阿米娅。这次汐斯塔的火山爆发，我拿到了不少新数据和标本，前辈要来一起看看吗？
Professor, I've finished all my Catastrophe studies notes. Do you have any more I could read?=前辈，您借我的天灾研究笔记我都读完了，还有其他的吗？
Professor, I've learned a new trick. You can come closer this time. It's not dangerous. Put this piece of metal on your hand, then just very lightly... Look, it turned into a small firework. How about that? It's just as good as the noisy ones outside, right?=老师，我新学会了一个小戏法哦。这次可以离得近一点，没有危险。将一块金属放在手中，然后轻轻地......看，就变成小小的烟花。怎么样，不比外面吵吵闹闹的烟花逊色吧？
Professor, in a few days, I'll be going to Leithanien to attend a press conference and the premiere of my documentary. Our research is too obscure for the ordinary people who want to learn about volcanoes. But I still hope that one day, I can use this method to show everyone the beauty of volcanoes.=前辈，过几天我要去莱塔尼亚参加一场发布会，还有纪录片的首映礼。我们的研究对那些想了解火山的普通人来说太晦涩，能用这种方式让更多人感受到火山的美......希望能有那一天。
Professor, since we've shrunk and the desserts haven't... Maybe we can keep eating as much as we want?=前辈，您说我们变得这样小，这些甜品却没变，那是不是就能一直一直吃下去了呀？
Professor, the fault lines of mountain ranges and trenches are quietly moving beneath our feet. Little by little, they inch us closer to the volcanoes we hope to visit.=前辈，山脉和裂谷的断层线今天也在我们脚下缓慢地移动，我们离每一座想去的火山都悄悄地更近了一点。
Professor, when you steer Rhodes Island, what do you weigh and consider? Enemies, friends, what we need to do, what we mustn't do... There has to be a line that we cannot cross so that we don't lose ourselves. Am I right? I see...=老师，当您在指挥罗德岛前行时，都会有哪些考量呢？敌人，朋友，需要做的，不能做的事......一定要有不能逾越的底线，才能不迷失自己，是这样吗？是这样啊......
Professor, would you like to try this cupcake I made? It's got a small piece of berry, some cream I scooped from a bigger cake, and the plate is a vine leaf… Why is there a lamb hiding in your hood...? This must be one of Dolly's pranks.=一小块莓果、从大蛋糕上蹭的奶油，装在藤蔓叶做的盘子里，前辈，尝尝我刚做的蛋糕吧？欸，您的兜帽里怎么藏了一只小羊？......噗，我猜，这一定又是多利的恶作剧啦。
Proficiencies=精通
Proficiency and Potential of the borrowed Support Operators are at base values for the corresponding Tier=借用的助战干员练度和潜能均为对应阶位的基础状态
Proficient Artistry=得心应手
Profile=客观履历
Profile Avatar=名片形象
Profile Page=名片主页
Profile Theme=名片主题
Profit=利
Profit unsure=时利难算
Profound Scorchmarks=深度灼痕
Program=投资项目
Program initializing.=程序启动。
Program initializing. Accessor: Dr.{@nickname}.=程序启动，访问人，Dr.{@nickname}——博士，早上好。
Program running normally. Status: stable.=程序运行正常，状态稳定。
Progress Medal=成长奖章
Progress swift=进取奇速
Progress through the stages to earn more slips=推进关卡以解锁更多纸片
Progress updated=清理进度更新
Progressive Moisturization=渐进性润化
Progressive Overclock=渐进超频
Progressive Terminal I=累进端子Ⅰ
Progressive Terminal II=累进端子Ⅱ
Progressive Terminal III=累进端子Ⅲ
Progressive Terminal IV=累进端子Ⅳ
Project done. Good work, everyone.=竣工，各位辛苦。
Project Logistics Medal=专案后勤奖章
Project One Definitive Edition=一号项目决定版
Project One Model=一号项目模型
Projectile Interception System=投射物拦截系统
Projection Telescope=投影仪式望远镜
Projector for displaying business content. Different screen sizes are available. Conducting business is like conducting a war. One must be prepared before going into a negotiation in order to gain the upper hand.=用于业务相关内容展示的投影设备，有多种尺寸的屏幕可供选择。\n商场如战场，与交易方接洽时总是要做好充分的准备，才能在博弈中不落下风。
Projector Screen=投影幕布
Projects various images as needed. The medium for transmitting information is constantly evolving.=根据需要投影各种图像。传递信息的介质被不断研发问世。
Projekt Red=红
Projekt Red has a knife. She has a knife.=红有一把小刀。她有一把小刀。
Projekt Red likes to curl up and rest by my side, while Folinic always sweetly helps me with things I've overlooked. How should I respond to the way they look at me, Doctor? How did Kal'tsit first learn to love...? I do wish I could hold her once more.=红喜欢默默蜷在我身边休息，亚叶也总是会温柔地替我处理一些遗漏的事情。博士，我该怎么回应她们的眼神？凯尔希最初又是怎么学会爱的呢？......真想再次抱住她。
Projekt Red the Wolf Hunter, Specialist Operator of Rhodes Island, will join the hunt.=罗德岛特种干员、猎狼人红，即将加入狩猎。
Projekt Red's Badge=红证章
Projekt Red's Kernel Token=红的中坚信物
Projekt Red's real identity unknown and her background a mystery. She was taken in, raised, and protected by Dr. Kal'tsit. Extremely talented in high mobility warfare, special ops and stealth combat.\nProjekt Red now serves as a Specialist Operator for Rhodes Island under Dr. Kal'tsit's guidance.=红，身份不明，履历缺失，由凯尔希医生接收、监护并担保。于机动作战，特种作战与隐秘作战中表现出极高天赋，成绩斐然。\n现于凯尔希医生的指导下，作为特种干员为罗德岛提供服务。
Projekt Red's Token=红的信物
Projekt Red, let her move. To give her a chance to kill me.=红。给她一次机会。给她一个杀掉我的机会。
Projekt Red, wolf hunter, smells wolves.=猎狼人，红，闻到了狼的气息。
Proliferation=给养
Prologue, Part 1=序章·上
Prologue, Part 2=序章·下
Prolonged casting makes my headaches flare up, and I even hallucinate if I'm unlucky. Let's make it a Blitzkrieg, shall we?=过久的施术会导致我的头痛发作，运气差的时候还会幻听，所以速战速决吧。
Prolonged Destruction=延时毁灭
Prolonged exposure to sunlight makes the ground hot enough to fry eggs, so be careful not to get sunburned while outside!=长时间的日光暴晒使地面都烫得足以煎蛋，外出请小心灼伤！
Promise future compensation=许诺未来的报酬
Promise you'll rest when it's time to, okay?=该休息的时候，一定要休息哦？
Promises of Reunion=终将重逢
Promote 1 5-star Operator to Elite 1=晋升1名5星干员到精英阶段1
Promote 1 5-star Operator to Elite 2=晋升1名5星干员到精英阶段2
Promote 1 Operator to Elite 1=累计使1名干员达到1级精英职称
Promote 1 Operator to Elite 2=累计使1名干员达到2级精英职称
Promote 12 Operators to Elite 1=累计使12名干员达到1级精英职称
Promote 12 Operators to Elite 2=累计使12名干员达到2级精英职称
Promote 16 Operators to Elite 2=累计使16名干员达到2级精英职称
Promote 2 5-star Operators to Elite 1=晋升2名5星干员到精英阶段1
Promote 2 5-star Operators to Elite 2=晋升2名5星干员到精英阶段2
Promote 24 Operators to Elite 2=累计使24名干员达到2级精英职称
Promote 3 5-star Operators to Elite 1=晋升3名5星干员到精英阶段1
Promote 3 5-star Operators to Elite 2=晋升3名5星干员到精英阶段2
Promote 3 Operators to Elite 1=任意3名干员达到精英阶段1
Promote 4 5-star Operators to Elite 1=晋升4名5星干员到精英阶段1
Promote 4 5-star Operators to Elite 2=晋升4名5星干员到精英阶段2
Promote 4 Operators to Elite 1=累计使4名干员达到1级精英职称
Promote 6 Operators to Elite 1=任意6名干员达到精英阶段1
Promote 6 Operators to Elite 2=任意6名干员达到精英阶段2
Promote 8 Operators to Elite 2=累计使8名干员达到2级精英职称
Promote a 5-star or lower Operator (Does not require Hope)=进阶任意一个5星及以下的干员（不消耗希望）
Promote a 5-star or lower Operator (Does not require Hope).=进阶任意一个5星及以下的干员（不消耗希望）
Promote a 5-star or lower Operator of your choice (Does not require Hope)=进阶任意一个5星及以下的干员（不消耗希望）
Promote a Caster Operator (Does not require Hope)=进阶一个术师干员（不消耗希望）
Promote a Caster Operator (Does not require Hope).=进阶一个术师干员（不消耗希望）
Promote a Defender Operator (Does not require Hope)=进阶一个重装干员（不消耗希望）
Promote a Defender Operator (Does not require Hope).=进阶一个重装干员（不消耗希望）
Promote a Guard Operator (Does not require Hope)=进阶一个近卫干员（不消耗希望）
Promote a Guard Operator (Does not require Hope).=进阶一个近卫干员（不消耗希望）
Promote a Medic Operator (Does not require Hope)=进阶一个医疗干员（不消耗希望）
Promote a Medic Operator (Does not require Hope).=进阶一个医疗干员（不消耗希望）
Promote a Sniper Operator (Does not require Hope)=进阶一个狙击干员（不消耗希望）
Promote a Sniper Operator (Does not require Hope).=进阶一个狙击干员（不消耗希望）
Promote a Specialist Operator (Does not require Hope)=进阶一个特种干员（不消耗希望）
Promote a Specialist Operator (Does not require Hope).=进阶一个特种干员（不消耗希望）
Promote a Supporter Operator (Does not require Hope)=进阶一个辅助干员（不消耗希望）
Promote a Supporter Operator (Does not require Hope).=进阶一个辅助干员（不消耗希望）
Promote a total of 3 Operators (Excluding Operators promoted through Emergency Dispatch)=累计进阶3名干员（不包括通过紧急调遣进阶的干员）
Promote a total of <@ro2.get>3</> Operators (Excluding Operators promoted through Emergency Dispatch)=累计进阶<@ro2.get>3</>名干员（不包括通过紧急调遣进阶的干员）
Promote a Vanguard Operator (Does not require Hope)=进阶一个先锋干员（不消耗希望）
Promote a Vanguard Operator (Does not require Hope).=进阶一个先锋干员（不消耗希望）
Promote an Operator (Does not require Hope)=进阶一个任意干员（不消耗希望）
Promote an Operator (Does not require Hope).=进阶一个任意干员（不消耗希望）
Promote an Operator of your choice (Does not require Hope)=进阶一个任意干员（不消耗希望）
Promote any Operator to Elite 1=任意1名干员达到精英阶段1
Promote any Operator to Elite 2=任意1名干员达到精英阶段2
Promote at random=随机直升
Promote Operators a total of 10 times=累计进阶了10次干员
Promote Raidian to Elite 2 in Integrated Strategies: Sui's Garden of Grotesqueries=在集成战略：岁的界园志异主题中将电弧养成至精英阶段2
Promoted=已晋升
Promoted & Candleguest=进阶并秉烛
Promoted Operator <color\=#9ed9fd>{0}</color>=进阶了干员<color\=#9ed9fd>{0}</color>
Promoted Operator <color\=#c23361>{0}</color>=进阶了干员<color\=#c23361>{0}</color>
Promoted Operator <color\=#e1a9aa>{0}</color>=进阶了干员<color\=#e1a9aa>{0}</color>
Promoted Operator <color\=#ffb525>{0}</color>=进阶了干员<color\=#ffb525>{0}</color>
Promoted Operator {0}=进阶了干员{0}
Promoting or raising your Operators' levels and skills can grant you a greater advantage during combat=通过提升干员等级、技能等级或将干员精英化，可以在战斗中取得更大优势
Promoting or raising your operators' levels and skills can grant you a greater advantage during combat=通过提升干员等级、技能等级或将干员精英化，可以在战斗中取得更大优势
Promotion 1=精英化晋升1
Promotion 2=精英化晋升2
Promotion and Decoration=宣传与装饰
Promotion ceremony, while everyone stares at me? I don't have to make any embarrassing speeches, do I? No, no, I'm not nervous at all, really...=晋升仪式？唔，要被大家盯着看？是不是还要说些什么，让人难为情的话？呃不是，我一点都不紧张，真的......！
Promotion increases an Operator's maximum stats and grants new Talents or Skills=精英化后的干员属性上限会全面提升，还能获得新天赋或者新技能
Promotion Medal I=干员晋升奖章·I
Promotion Medal II=干员晋升奖章·Ⅱ
Promotion Medal III=干员晋升奖章·Ⅲ
Promotion Medal IV=干员晋升奖章·Ⅳ
Promotion Medal V=干员晋升奖章·V
Promotion Medal VI=干员晋升奖章·Ⅵ
Promotion Medal VII=干员晋升奖章·VII
Promotion Permit=预备进阶许可
Promotion Record=晋升记录
Promotion, did you say...? Ah, I'm sorry, it just startled me. Thank you for your acknowledgement, Doctor.=您是说晋升？......啊，抱歉，我只是有些吃惊。感谢您的认可，博士。
Promotion, did you say...? Ah, I'm sorry, it just startled me. Thank you for your acknowledgment, Doctor.=您是说晋升？......啊，抱歉，我只是有些吃惊。感谢您的认可，博士。
Promotion, huh? Thanks. I'm just doing my job.=晋升啊，感谢。我不过是在履行自己的职责。
Promotion? Allow me to decline. No, not for lack of necessity, but of knowledge of who is being recognized. Is it myself... or the Witch King's remnants lodging within me?=晋升？请恕我拒绝。不，不是不需要，而是我不知道，受到承认的究竟是我，还是寄宿在我身体里的......巫王的遗物？
Promotion? Haha, great! Wait a second. It doesn't come with some sort of exclusive, blinged-out elite uniform? C'mon, even a small ornament would be nice. No? Aww…=晋升？好啊好啊......嗯？没有什么帅气的晋升干员专用新制服吗？小饰品也可以的嘛，也没有？欸......
Promotion? Have I really done so well? Or do you just really enjoy working with me?=晋升？我做得真有这么好吗？还是说......你只是喜欢和我一起工作？
Promotion? I don't want any special treatment. But for Ifrit's sake, I do need your help to correct all those twisted laws and rules.=晋升？我并不希望这是种特殊对待。只是，为了那个孩子，我确实需要你的协助，直到那些被扭曲过的法则，全都被修正为止......！
Promotion? I suppose this is how you handle career advancement? The promotion process at Rhodes Island seems to differ from that of common private companies…=晋升？是说......升迁？罗德岛的升迁流程，和普通的民间企业似乎不太一样。
Promotion? Isn't the rank of Platinum already intimidating enough? Oh, you are an interesting one.=晋升？白金位还不够可怕吗？哦~你真的，说了很有趣的话呢。
Promotion? Mm... I don't quite understand.=晋升？嗯......不是很明白。
Promotion? Really? I'm so happy to have your approval, Professor!=晋升？是真的吗？能被前辈夸奖，真的好高兴！
Promotion? Sure, do whatever you want, but I can keep fighting like I was already, right?=晋升？行，你决定就好。总之，我还是像之前一样战斗就行了吧？
Promotion? Thank you for your affirmation, Doctor. However, does this mean I'm going to have to handle even more difficult work in the future?=晋升？谢谢你的肯定，博士。不过，这是不是意味着，接下来有什么更棘手的事情得要我去处理了？
Promotion? What does that mean?=晋升？这是什么意思？
Promotion? What's a promotion?... Whatever, let's play for a bit longer! You and me, together!=晋升？我不懂啊......比起这个，再玩一会儿吧，我们两个一起！！
Promotion? What's that? Does it taste good?=晋升？那是什么？很好吃吗？
Promotion? What's that?... I don't really get it, but I think it means that I've been helpful, right?=晋升是什么......？虽然还不太明白，但我确实帮上您的忙了，是吗？
Promotion? What? So you actually care about these rituals now?=晋升？原来你也会在意这种事情。
Promotion? Wow! Let's celebrate with some cake. Look, I grabbed these from Logistics. It's fine!=晋升？好哇！我们吃个蛋糕庆祝下吧！好吧？看，从后勤组那儿顺手拿来的，不要紧的！
Promotional Sign Scroll=宣传用招牌
Promotions are great, almost as great as fighting is!=晋升固然好，打架也不赖！
Promotion… I am one step further than I was yesterday.=晋升......今天的我，比昨天更进一步了。
Pronation=旋臂
Prone do you slink, prowler and beast; there you hear the horn.=行于低处如伏兽，听闻号角声
Pronounced Cheering=如此助威
Proof=证明
Proof of Friendship=友谊之证
Proof of Longevity=长生者之证
Proof of Science=科学之证
Proof of victory in the Agra Hairpin Race=阿格拉折返赛的冠军证明
Proof of victory in the Duana Bump Race=杜安娜碰撞赛的冠军证明
Proof of victory in the Eshnunna Marathon=埃什南纳耐力赛的冠军证明
Proof of victory in the Gassur City Race=加苏尔拟真赛的冠军证明
Proof of victory in the Raylan Shuttle Run=雷兰穿梭赛的冠军证明
Proof of victory in the Sippar Hill Climb=西帕尔爬坡赛的冠军证明
Proof of victory in the Urkesh Dash=乌尔凯什冲刺赛的冠军证明
Proof of your victories in the Gitmalutu Gala=环廊源石虫庆典优胜者的证明
Prop Area=道具区
Prop Flowers=道具鲜花
Prop Trolley=道具推车
Propagate=繁衍
Propagating Collapse=蔓延性坍缩
Propelled by compressed air cans beneath their feet, 'Flying Boots' mercenaries raid and plunder on the winds.=将喷射气瓶踩在脚下，推动身体高速前进的雇佣兵。“飞鞋党”佣兵们享受着疾驰如飞的劫掠人生。
Propeller Paradise, Rhodes Island, we're all relegated to roaming the barrens alone. But someday, there'll be a hundred Propeller Paradises and a hundred Rhodes Islands sailing all over the place. We'll be the great land then, and it'll be Max D.C.'s turn to be the languid lonely little dinghy.=“螺旋桨天堂”、罗德岛，如今都只能独自在荒野上流浪。但早晚有一天，会有一百座“螺旋桨天堂”和一百座罗德岛并驾齐驱。到那时候，我们才是大陆，而麦克斯特区，会变成一艘流浪的小船。
Proper meals, correct paths, or simply having a heart-to-heart... Victory is won through these little things.=递上饭食、指明路线、甚至是促膝谈心，胜败的关键就在这点滴之间。
Proper table manners are critical to ensuring a proper dining experience. Victorians are proud of their culture, never bowing their heads to anyone.=食用时请遵守绅士淑女进餐礼仪，好保证你在此刻对于食物的享受。维多利亚人为他们的文化而自豪，任何时候都不愿低头。
Proper timing in clearing the Tattered Pillars will make important changes to the terrain and significantly reduce the challenge of this battle.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=在恰当的时机清理破碎支柱，将能有效地改变地形，使得接下来的作战更为轻松。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
Proper timing in clearing the Tattered Pillars will make important changes to the terrain and significantly reduce the challenge of this battle.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=在恰当的时机清理破碎支柱，将能有效地改变地形，使得接下来的作战更为轻松。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
Property Dispute=物权纠纷
Prophecy=命运所指
Prophecy Fulfilled=预言成真
Prophet Horn=先知长角
Prophet's Vision=先知者的视野
Prophetic Image=预言显像
Propulsion units and emergency ejection equipment, check. All systems go.=动力单元与逃生装置检查完毕。
Prospect=探矿
Prospecting Clearance=勘探基点净空
Prospective Investment System=前瞻性投资系统
Prospector=寻宝仪
Prosperity=繁荣年代
Prosperity Point=繁荣点数
Prosperous Legacy=繁荣的遗产
Prospettiva attuale=当前视角
Protean=万全
Protean: Becomes random Tongbao when returning to Coffer after toss=易变：投出后回到钱盒时，变化为随机通宝
Protect 3 Ursus Civilians until they enter the Objective Point=保护3位乌萨斯平民进入目标点
Protect 4 Ursus Civilians until they enter the Objective Point=保护4位乌萨斯平民进入目标点
Protect 5 Ursus Civilians until they enter the Objective Point=保护5位乌萨斯平民进入目标点
Protect 9 Ursus Civilians until they enter the Objective Point=保护9位乌萨斯平民进入目标点
Protect Ah Gen=保卫阿根
Protect Champion=保护冠军
Protect me, O Bodhisattva!=大士保佑啊！
Protect our Headquarters!=守卫驻扎地！
Protect our teammates, and victory will be ours.=保护好队友，我们就能赢得胜利。
Protect the base from being overrun by the enemy=保护基地不要被敌人攻破
Protect the civilians targeted by the mafiosi.\nIn Siracusa, the law represents the will of one. As the agent of that will, Lavinia finds herself struggling to protect ordinary citizens.=保护被家族成员盯上的居民。\n在叙拉古，法律只以一人的意志为准，作为意志的代理人，拉维妮娅发现自己常常护不下一个最普通的居民。
Protect the doctor!=保护博士！
Protect the forward camp and survive 4 nights=保护前进营地的同时，度过四个夜晚
Protect the forward camp and survive 5 nights=保护前进营地的同时，度过五个夜晚
Protect the forward camp and survive 6 nights=保护前进营地的同时，度过六个夜晚
Protect the people from harassment by the scattered mafiosi.\nTimely aid helps one remember who is truly on their side. They will remember Texas's act of kindness.=仍旧有零散的家族成员在纠缠不休，在他们的攻击下保护居民。\n危难时刻的帮助总能让人一下子记住究竟谁才是站在自己这一边的。这些居民会记住德克萨斯的好意。
Protect the ship-car through as many tiles as possible, help it arrive at the destination, and aim for a high score!=守护船车通过尽可能多的地块并到达目的地，冲刺更高关卡得分！
Protected a total of 12 Unowned Treasures=累计保护了12个无主的财富
Protecting Headquarters is your highest priority—Raids arriving at Headquarters will activate an Emergency Situation where you will have to handle them before anything else.=驻扎地遭遇敌袭是紧急事态，必须优先应战，守护驻扎地是生息演算的首要任务
Protecting one's liege is not the only way for Courier to show loyalty.=对讯使而言，忠诚并不只有护卫一种方式。
Protecting Rhodes Island is my responsibility too.=守护罗德岛也是我的责任。
Protection=守卫
Protection Drone=护盾无人机
Protection Kit=防护套装包
Protection Objective=保护目标
Protection Objective (Frozen)=保护目标（冻结状态）
Protection Protocol I=守护协议Ⅰ
Protection Protocol II=守护协议Ⅱ
Protection Protocol III=守护协议Ⅲ
Protection Protocol IV=守护协议Ⅳ
Protective Barrier=损伤屏障
Protective Camouflage=保护色隐蔽
Protective Clothing=防化防毒服
Protective Gear Giver=护具分发员
Protective Spikes=护身尖刺
Protective Vest=防护背心
Protector=守护者
Protector's Nature=保护者的本性
Protector, Arts Protector, and Duelist Operators deal 100% DEF as Arts damage per second to all enemies they are blocking=【铁卫】、【驭法铁卫】和【决战者】对自身阻挡的敌人每秒造成自身防御力100%的法术伤害
Protector, Arts Protector, and Duelist Operators deal Arts damage equal to 100% of their own DEF on enemy units they block=【铁卫】、【驭法铁卫】和【决战者】对自身阻挡的敌人每秒造成自身防御力100%的法术伤害
Protector, Arts Protector, and Duelist Operators inflict Bind on all nearby enemies lasting 1 second every 2 seconds, and deal True damage equal to 100% of their ATK=【铁卫】、【驭法铁卫】和【决战者】每2秒束缚自身附近所有敌人1秒，并造成相当于攻击力100%的真实伤害
Protocol expired=协议已失效
Protocol installed=已安装协议
Prototype Auto Meal Distributor=自助出餐终端原型机
Prototype of a cafeteria meal distributor. A busy operator had the bright idea to attach a maintenance helper to it—to save the effort of walking from the dorms to the cafeteria—but the design was overzealous and caused even more trouble.=食堂自助出餐终端原型机。为了免去从宿舍走到食堂的麻烦，某位分秒必争的干员灵光一现，特意接入了修理小助手。可惜大部分设计都用力过猛，本是图个方便却造成了更多的麻烦。
Prototype of Feist's Metal Crab=铁钳号·原型机
Protracted battles, a home of carnage.=战场如家，久居常住。
Proud Captain=骄傲的舰长
Proud Resister=骄傲的抗争者
Proud Sun's Shadow=骄阳之影
Proudly Presented=竭诚献上
Proudly produced by the Volvort Kochinski Extreme Environment Equipment Testing Department. It can modify a variety of devices, adapting them for polar regions and increasing their effectiveness in cold environments.=沃尔沃特科钦斯基极端环境设备测试部荣誉出品。能对各种通用型号装置进行极地适应性改修，令其在寒冷环境下发挥更大效用。
Prove yourself to the Candleholders=向秉烛人们证明自己
Provence=普罗旺斯
Provence is a Catastrophe Messenger. She has demonstrated superior combat capability in coordinated assaults and marksmanship.\nShe now serves as a sniper on a Rhodes Island squad, Provence is also tasked with investigating Catastrophe zones and providing early warnings of impending Catastrophes.=普罗旺斯，天灾信使。于战术协同，精准射击等行动中展现出较为优秀的作战能力。\n现作为狙击干员于罗德岛干员组任职，并提供天灾区调查与天灾预警等相关服务。
Provence is as careless as always. She needs to be careful or she'll end up like me, seriously ill. You'd better give her a good talking-to.=普罗旺斯还是一如既往的神经大条，再不注意，她可就要变成我这样的重症感染者了。你们最好也多和她说说。
Provence is well-versed in most wilderness environments and survival techniques. This simulation has a rugged environment as its base, and has set up new challenges for her.\nWatch for the enemies before you. Judge the timing and positioning of your actions, prioritize taking out principal threats, and leave enemies who'll further affect your movements to your trustworthy teammates.\nProvence knows well, no matter what kind of environment the bleak battlefield is, only agility can guarantee survival.\n<@lv.item><Originium Ice Crystal></> Periodically releases a frigid wave that will inflict Cold on your units.=普罗旺斯熟知大多数野外环境与生存法则，本次模拟在恶劣环境的基础上，还为她安排了新的挑战。\n观察出现在眼前的那些敌人。判断动手的时机与场地，优先消灭主要威胁，而将那些可能进一步影响自身行动的敌人交给值得信任的队友。\n普罗旺斯深知，不论遭遇怎样环境恶劣的战场，只有足够机敏才能够生存。\n<@lv.item><源石冰晶></>周期性地释放对我方单位施加【寒冷】的范围性寒流
Provence is well-versed in most wilderness environments and survival techniques. This simulation has a rugged environment as its base, and has set up new challenges for her.\nWatch for the enemies before you. Judge the timing and positioning of your actions, prioritize taking out principal threats, and leave enemies who'll further affect your movements to your trustworthy teammates.\nProvence knows well, no matter what kind of environment the bleak battlefield is, only agility can guarantee survival.\n<Originium Ice Crystal> Periodically releases a frigid wave that will inflict Cold on your units.=普罗旺斯熟知大多数野外环境与生存法则，本次模拟在恶劣环境的基础上，还为她安排了新的挑战。\n观察出现在眼前的那些敌人。判断动手的时机与场地，优先消灭主要威胁，而将那些可能进一步影响自身行动的敌人交给值得信任的队友。\n普罗旺斯深知，不论遭遇怎样环境恶劣的战场，只有足够机敏才能够生存。\n<源石冰晶>周期性地释放对我方单位施加【寒冷】的范围性寒流
Provence's Badge=普罗旺斯证章
Provence's greatest hope is to improve how people face the challenges posed by Catastrophes. A staunch environmentalist, she fights against waste and littering, while advocating for the conservation of resources, and directly improves the environment through her own actions.\nProvence is often seen busily hurrying between different uninhabited biomes and Rhodes Island, where she personally volunteers to clean and recycle waste in her spare time. She has also been known to take the time to politely and thoroughly lecture the less environmentally conscious of her fellow operators. Very few have been unmoved by her sincerity.=普罗旺斯希望以自己的行动来改善人们面对天灾所处的不利环境。她反对浪费和随意丢弃行为，积极倡导大家节约资源，以切实的行动来改善自己所处生活环境。\n在生活中，普罗旺斯显得分外勤快而忙碌，总是奔波在荒野与罗德岛之间的她，即使闲暇时间中也会为罗德岛提供义务性的清洁扫除，资源回收和分类等工作。部分人员对她的劝告熟视无睹的时候，普罗旺斯会以和气，认真，耐心的态度，为他们讲解这样做的理由和带来的好处。很少有人会在她诚恳的态度下，仍旧坚持自己错误的行为。
Provence's Kernel Token=普罗旺斯的中坚信物
Provence's Token=普罗旺斯的信物
Provence, Catastrophe Messenger of Rhodes Island, always keeps an eye on the movements of Catastrophes and the enemy.=罗德岛天灾信使普罗旺斯，时刻注意着天灾与敌人的动向。
Provide remote support=远处支援
Provide resources=物资支持
Provide Shield=护盾提供
Provided by the following Operator's skills\nAsh=由以下干员的基建技能提供\n灰烬
Provided by the following Operator's skills\nMinimalist=由以下干员的基建技能提供\n至简
Provided by the following Operator's skills\nTachanka=由以下干员的基建技能提供\n战车
Provided by the following Operator(s):\nEunectes=由以下干员提供\n森蚺
Provided by the following Operator(s):\nWeedy=由以下干员提供\n温蒂
Provided by the following Operator(s):\nWeedy, Eunectes, Passenger=由以下干员提供\n温蒂、森蚺、异客
Provided by the following Operators' skills\nWang\nFor every Factory, Territory +1=由以下干员的基建技能提供\n望\n每有一间制造站，实地+1
Provided by the following Operators' skills\nWang\nFor every Trading Post and Power Plant, Influence +1=由以下干员的基建技能提供\n望\n每有一间贸易站、发电站，外势+1
Provided by the following Operators' skills:\nSenshi=由以下干员的基建技能提供\n森西
Provided you weren't hers first.=前提是，你不是她的猎物。
Provides <Basic Floater> or <Gravity Floater> at random=开启后随机获得<基础浮板>或<引力浮板>
Provides a 21% (+3%) Sanctuary effect to self and the allied unit directly behind this unit=使自身与身后一格的友军获得21%（+3%）的庇护
Provides a 21% <@ba.talpu>(+3%)</> <$ba.protect>Sanctuary</> effect to self and the allied unit directly behind this unit=使自身与身后一格的友军获得21%<@ba.talpu>（+3%）</>的<$ba.protect>庇护</>
Provides a 24% <$ba.protect>Sanctuary</> effect to self and the allied unit directly behind this unit, and deals +6% Physical damage to enemies=使自身与身后一格的友军获得24%的<$ba.protect>庇护</>，且造成的物理伤害提升6%
Provides a 24% Sanctuary effect to self and the allied unit directly behind this unit, and deals +6% Physical damage to enemies=使自身与身后一格的友军获得24%的庇护，且造成的物理伤害提升6%
Provides a 27% (+3%) Sanctuary effect to self and the allied unit directly behind this unit, and deals +6% Physical damage to enemies=使自身与身后一格的友军获得27%（+3%）的庇护，且造成的物理伤害提升6%
Provides a 27% <@ba.talpu>(+3%)</> <$ba.protect>Sanctuary</> effect to self and the allied unit directly behind this unit, and deals +6% Physical damage to enemies=使自身与身后一格的友军获得27%<@ba.talpu>（+3%）</>的<$ba.protect>庇护</>，且造成的物理伤害提升6%
Provides a 28% <$ba.protect>Sanctuary</> effect to self and the allied unit directly behind this unit, and deals +10% Physical damage to enemies=使自身与身后一格的友军获得28%的<$ba.protect>庇护</>，且造成的物理伤害提升10%
Provides a 28% Sanctuary effect to self and the allied unit directly behind this unit, and deals +10% Physical damage to enemies=使自身与身后一格的友军获得28%的庇护，且造成的物理伤害提升10%
Provides a 31% (+3%) Sanctuary effect to self and the allied unit directly behind this unit, and deals +10% Physical damage to enemies=使自身与身后一格的友军获得31%（+3%）的庇护，且造成的物理伤害提升10%
Provides a 31% <@ba.talpu>(+3%)</> <$ba.protect>Sanctuary</> effect to self and the allied unit directly behind this unit, and deals +10% Physical damage to enemies=使自身与身后一格的友军获得31%<@ba.talpu>（+3%）</>的<$ba.protect>庇护</>，且造成的物理伤害提升10%
Provides an 18% <$ba.protect>Sanctuary</> effect to self and the allied unit directly behind this unit=使自身与身后一格的友军获得18%的<$ba.protect>庇护</>
Provides an 18% Sanctuary effect to self and the allied unit directly behind this unit=使自身与身后一格的友军获得18%的庇护
Provides lubrication and heat resistance during the refining process, which can further increase the rate at which metal products meet final quality specifications.=在加工过程中起到润滑吸热效用，可进一步提高金属制品的成品合格率。
Provides medical tools to surgeons on-demand. From bone fragments to stainless steel, the actual utility of medical equipment has never changed.=随时为主刀医师提供医疗器材。从骨片发展到不锈钢，医疗器材的实际效用从未发生过变化。
Provides SP to friendly Operators when approaching them, then disappears=靠近友方干员后提供技力并消失
Provides visibility for the whole map, has Camouflage, and is more durable=可以完全侦查当前节点的视野，自身获得迷彩效果，更坚固
Provides visibility in an area=可以侦查范围内的视野
Provides visibility to the four adjacent tiles=提供周围四格视野
Provides visibility within a certain range=侦察一定范围内的视野
Providing cover, trailblazing, area denial... I might not be able to literally shield my teammates like the Defender Operators, but I can still protect everyone in my own way!=提供掩护、清空路线、控制战局——即使不能像各位重装干员一样化作队员们的屏障，我也能用我自己的方式保护大家！
Proving your strength to the captain=向船长证明实力
Provisional Mining Permit=限时开采许可
Proviso=但书
Proviso leaves the office and its documents behind and comes upon a field painted in autumn. There is no need for argument or jargon here, you can simply express what you feel.=离开了堆满文档的办公室，但书来到了被秋意渲染过的田野。这里不需要使用辩论技巧和专业术语，想要抒发什么情感，直接说出来就好。
Proviso's Badge=但书证章
Proviso's Token=但书的信物
Proviso, real name Deszcz, former attorney of Longrein Law Firm in Kazimierz. Now working in Rhodes Island's Logistics Department as a legal consultant.=但书，本名黛丝特。原卡西米尔长缰律所律师。现于后勤部工作，担任罗德岛法律顾问一职。
Prowling in the Mist=迷雾巡猎
Proxy=代理人
Proxy Squad=代理人分队
Proxy Squad Jump=代理人分队跳转
PRTS analysis indicates that a 3-star rating has not been achieved in a lower-level environment of this stage. <color\=#fe6435>Environmental Compatibility</color> will be activated.\nUnder Environmental Compatibility, attempting this stage will <color\=#fe6435>consume Sanity</color> equal to the current environment and all lower-level environments combined. Upon completion, <color\=#fe6435>progress will be synced, and you will receive</color> rewards for both the current environment and all lower-level environments.=PRTS检测到该关卡对应更低作战环境未获得三星评价，将自动开启<color\=#fe6435>环境难度兼容</color>；\n环境难度兼容状态下挑战该关卡将<color\=#fe6435>同时消耗</color>该环境与更低环境的理智，通关后则<color\=#fe6435>会同步作战进度，并同时获得</color>该环境与更低环境的报酬奖励
PRTS analysis indicates that a 3-star rating has not been achieved in a lower-level environment of this stage. Environmental Compatibility will be activated.\nUnder Environmental Compatibility, attempting this stage will consume Sanity equal to the current environment and all lower-level environments combined. Upon completion, progress will be synced, and you will receive rewards for both the current environment and all lower-level environments.=PRTS检测到该关卡对应更低作战环境未获得三星评价，将自动开启环境难度兼容；\n环境难度兼容状态下挑战该关卡将同时消耗该环境与更低环境的理智，通关后则会同步作战进度，并同时获得该环境与更低环境的报酬奖励
PRTS deploys additional Weakening Nodes=PRTS将部署额外的弱化节点
PRTS has been redesigned with no changes whatsoever to its functionality.=在不变动功能的情况下，对prts进行了重新设计。
PRTS has transformed familiar objects on Rhodes Island into material threats. These machines do not know fear.=PRTS将存储数据中罗德岛的熟悉之物变成了实体的威胁，绝对理性的机械不会理解何为恐惧。
PRTS Notice=PRTS提示
PRTS's source code has overwritten all permissions. It sets out to wipe all trace of you from Rhodes Island.=PRTS的原始代码覆写了权限，它开始抹除你们在罗德岛上留存的一切痕迹。
PRTS, Source Code=PRTS，“源代码”
Prune Ineffective Processes=取缔无效流程
Précis=点题
Pseudomut=似兽
Psst, care to take a peek and tell me if Dobermann's in there?=嘿~帮我看下，杜宾教官，在不在这个房间里面？
Psst, Psst! Want some pop rocks? I got all kinds. I know I got one you'll love.=想不想来点跳跳糖？我这什么口味都有，你肯定会满意的。
Psychokinesis=念力
Psychological Counseling=心理疏导
Psychology=心理学
Psychology, architecture, artifact appraisal and restoration, exhibit design and crowd dynamics… Museum studies require me to understand these things, and I do. But I'm not a master of any of them? Well, sure, but a decent understanding is enough for my work, and I'm also always learning new things…=心理学、建筑学、文物鉴定与修复、布展策划与动线设计......研究博物馆学要了解的这些我都会——但是都不太精通？怎么了嘛，够用就好，而且我一直有在学新的东西呀......
Ptilopsis=白面鸮
Ptilopsis's Badge=白面鸮证章
Ptilopsis's Exclusive Outfit=白面鸮专属时装
Ptilopsis's Kernel Token=白面鸮的中坚信物
Ptilopsis's Token=白面鸮的信物
Ptilopsis, database maintainer of Rhine Lab, activated. Please enter commands to operate.=莱茵生命数据维护员白面鸮启动完成，请输入命令行进行操作。
Pub Tramonto=日暮酒吧
Public Affairs=公共事务实录
Public Bookshelf=公共书柜
Public Lectures=公开课
Public Outrage=众怒
Publicity campaigns always need a representative, and for the sake of maintaining appearances, they will always be shackled to their obligations.=商业宣传总是需要一个形象代言人，而为了维持形象，代言人总是身不由己。
Publicity Strategy=宣传策略
Pudding=布丁
Pudding is responsible for emergency power maintenance today. Overtime pay is always appreciated—all the better when nothing happens—allowing her to wait under the tree and hand out gifts to passing children.=在收取了一笔可观的加班费后，布丁要在今天负责各种电源的紧急维护。当然，今天什么都没有发生，于是布丁就在树下待着，为来往的孩童派送礼物。
Pudding's Badge=布丁证章
Pudding's staff can be used as electrical guidance equipment, causing chain damage with an output of high-power current. Beyond that, Pudding also carries a replaceable recharger kit, able to provide squadmates an emergency electrical backup outside of combat. Surveys in the country are Pudding's forte, and after a period of rest and recovery, she will again step out of doors, joining even more rural on-site recon and sentinel missions. It's also the reason Pudding maintains excellent results—after she broke through her own self, her confidence and resolve have rubbed off on others.=布丁的法杖可以运用电气制导设备，进行大功率电流输出从而造成连锁破坏。除此以外，布丁还会随身携带可更换充电设备，在外作战时也能为队友提供应急电力支持。对布丁来说，野外勘察本是她的强项，而经过一段时间的休整和恢复，布丁选择重新走出自己的住处，参与更多野外实地勘察与警戒任务。这也是布丁保持优秀绩效的原因——突破了自我之后，她的自信与坚强能够感染他人。
Pudding's Token=布丁的信物
Pudding's winter attire for going out/Gleaming Fey. The snowflake-embroidered gauze lining mitigates the heaviness of the jacket, giving it a light, pretty touch.=布丁的冬日逛街穿搭/火树灵。设计师特意使用了绣有雪花的轻薄纱缎来中和外套的厚重感，看起来飘逸又美好。
Pudding, Columbian electrical engineer. Contracted Oripathy while investigating in the countryside, and came to Rhodes Island to apply for work and seek treatment. Seems to fit in very well as assistant to Closure, having been swiftly dragged away to become a helper at the Engineering Department after her onboarding.=布丁，哥伦比亚的电气工程师，在野外考察时意外感染矿石病，来到罗德岛应聘工作并寻求治疗。作为可露希尔小姐的帮手似乎很合适，入职后被立刻抓去成为了工程部助手。
Puffball Tenderloin=圆圆肉片
Pugilist Prisoner=拳手囚犯
Pull the trigger=扣动扳机
Pulled out from the mineshaft. Gone far. Still searching.=她从矿井里被拉上来，她走了很远，她还在追寻。
Pulley Pendant Lamp=滑轮组吊灯
Pulling the story's loose threads while blindly searching for the end—the end is but an incoherent contradiction. By the time Nymph realizes this, the ground beneath her has already turned to layers of chaos. The desire for an end awakens the ending. From within the void, it models on 'Amiya' as it traces the narrator's own end. To stop it, to seal it back within the void, Nymph needs to...=拉扯故事的线头，盲目地追寻终点，其结果只能是口不择言互相矛盾。当妮芙意识到这一点时，脚下已经变成了这般层叠的混沌模样。对结束的渴望唤醒了终结的意识，它披上“阿米娅”这层“外衣”从空无中现身，追溯讲述者的末日。想要阻止它，想要将之重新锁入空无，妮芙需要......
Pulling the trigger!=扣动扳机！
Pulls 1 <Sapidity> within range towards itself, causing it to lose HP proportionate to distance moved when shifted=将范围内的1个<饮啄>拖拽至面前，并使其失衡移动时损失正比于距离的生命
Pulls in nearby slugs with significant force every time it rests=每次进入喘息状态时，大力地拉动周围的单位
Pulp Wallpaper=木浆壁纸
Pulse Beam=脉冲束流
Pulse Defense Module=脉冲防御模组
Pulse Isomorphism=律脉同构
Pulse Wave=脉冲波
Pulsed Arc α=脉冲电弧·α
Pulsed Arc β=脉冲电弧·β
Pump=泵水
Pump Water=抽水
Pumpie Upgrade Tech=水泵设备改良技术
Pumping Station=泵站
Pumps out high temperature gas periodically, dealing damage that ignores DEF and Art Res to any units on it.=每隔一段时间便会喷出高温气体，对其上的任何单位造成无视防御和法抗的伤害
Pumps shallow water from the tile behind this unit forward; if the tile behind is a clear paddy, reduces the Blight level of the target paddy; if the tile behind is a Blighted paddy, increases the Blight level of the target paddy until it is equal to or exceeds that of the original paddy\nIf an allied unit is located on the tile behind, effect range +2=将身后一格的浅水泵至前方，若后方田地清澈，降低目标田地的病害程度；若后方田地受病害污染，增加目标田地的病害程度直到一致或超过\n身后有我方单位时生效范围+2
Pumps shallow water from the tile behind this unit forward; if the tile behind is a clear paddy, reduces the Blight level of the target paddy; if the tile behind is a Blighted paddy, increases the Blight level of the target paddy until it is equal to or exceeds that of the original paddy\nIf an allied unit is located on the tile behind, effect range <@ba.vup>+2</>=将身后一格的浅水泵至前方，若后方田地清澈，降低目标田地的病害程度；若后方田地受病害污染，增加目标田地的病害程度直到一致或超过\n身后有我方单位时生效范围<@ba.vup>+2</>
Punching Dummy=立式人形沙袋
Punching robot used for stress relief by gang members. It would very much like to be on the punching side for once. The gang members who use it do not know that their stress has simply been transferred from human to robot, and it will return the favor someday.=原本用于缓解黑帮成员工作压力的挨打机器人，此刻对殴打他人跃跃欲试。热衷于使用这种机器人的黑帮成员并不知晓，压力只是从人身上转移到机器人身上，总有一天还会再还回去。
Punching robot used to increase gang member morale, which has gotten addicted to the feeling of punching people. Victims claim to hear angry shouts of 'payback a hundred-fold' when being attacked, but they must be hearing things.=原本用于提升黑帮成员工作士气的挨揍机器人，此刻已经打人成瘾了。有受害者声称在被挨揍机器人暴揍时听见了“百倍奉还”的怒骂声。大概只是错觉。
Punish these people.=惩罚这些人。
Punishment: Fragility=责罚：脆弱
Punishment: Hallucination=责罚：致幻
Punishment: Weakness=责罚：乏力
Puppet Battle=战争傀儡
Puppet Dancer=木偶舞者
Puppet Masquerade=木偶舞会
Puppet's Ecstasy=傀儡的狂喜
Puppet's right behind you. Hmmm, seriously? You're not scared at all? Boooring!=木偶在你背后——什么嘛，你根本不害怕，一点都不好玩。
Puppy-Dog Eyes=狗眼婆娑
Purchase a Collectible=购买收藏品
Purchase a collectible=购买收藏品
Purchase a total of 10 items from the Rogue Trader=累计诡意行商处购买过10件商品
Purchase a total of 10 items from the Rogue Trader or Trade=累计在诡意行商或易与处购买过10件商品
Purchase Ambience Synesthesia Pack=音律联觉礼包购买
Purchase any item in Commendations, Distinctions or Purchase Certificates Store 1 time(s)=在资质、高级、采购凭证区中购买任意商品1次
Purchase Certificate=采购凭证
Purchase Certificates=采购凭证区
Purchase Certificates can be obtained from Supplies stages and Missions. They can be used to exchange for items in the Purchase Certificates Store.=采购凭证可以从物资筹备以及任务中获取，用于在采购凭证商店中兑换物品。
Purchase Certificates Exchange Details=采购凭证兑换说明
Purchase Certificates Store=采购凭证商店
Purchase Certificates Store, Event Store=采购凭证区、活动期间商店
Purchase cost:=进货价:
Purchase high quality materials=斥资购买高精尖材料
Purchase in Expansional Rewards=在繁荣馈赠中购买
Purchase Monthly Card=购买月卡
Purchase Quantity=购买数量
Purchase the instrument=买下这件仪器
Purchase will be converted to {0}=购买将转换为{0}
Purchased from Furniture Store=家具商店购买
Purchased from Furniture Store during Grani and the Knights' Treasure event=骑兵与猎人活动期间 家具商店限时购买
Purchased from Furniture Store or dropped from some stages=家具商店购买，部分关卡幸运掉落
Purchased from the Limited Furniture Store=家具商店限时购买
Pure Breath=净化呼吸
Pure Chime Zone Station=清音安保派驻
Pure Crystal=纯净结晶
Pure Floral Dew=纯净鲜花露
Pure Force=纯粹的武力
Pure Gold=赤金
Pure Gold Expedition=赤金的远征
Pure Gold Production Line=赤金生产线
Pure Gold Scramble=赤金争夺图
Pure Heart Medical staff Bobbing, ready to listen to your worries at any time.=赤心医疗员工波卜，随时准备倾听您的烦恼。
Pure Peppermint Oil=提纯薄荷油
Pure Power=纯粹的强大
Pure Springs=饮净水
Pure strength might not be my forte, but my spear and unparalleled skills shall always leave them with a deep impression!=我虽然不擅长凭借力量取胜，但能用好这把长枪的人，也不会有多少！
Pure thunder calls down justice! Shatter all falsehoods in all realms!=一气白雷正法，纵贯方圆三化！
Pure Water is Life=净水即生命
Pure White Dance Shoes=洁白的舞鞋
Pure White Stone-Tiled Table=纯白瓷砖石桌
Pure-White Petals=纯白花瓣
Pure-white stone carved into a pine tree, an exquisite work of art. Decor like this is usually carved from a single block of stone, and are rarities of immeasurable value.=以纯白石材雕刻而成的松树摆件，工艺极其精湛。\n这种摆件往往由整块上等石料雕制，是价值不菲的高端藏品。
Purely a Passerby=纯路人
Purestream=清流
Purestream Pack=清澈源泉组合包
Purestream's Badge=清流证章
Purestream's Token=清流的信物
Purestream, water treatment specialist, is working hard as always, cautious and conscientious.=水道治理人清流，吃苦耐劳，兢兢业业。
Purgatory=炎狱
Purgatory Medal=炎狱奖章
Purge, as the protocols require.=清扫——灾害应对。
Purified Condensation=至纯凝结
Purify Misfortune=净化厄运
Purifying Flame=镇邪焱
Purple - 'Paradoxical Explosion'=紫 - “矛盾的爆发”
Purple Flame=紫火
Purr-ey spotted. Watch out, Your Meowjesty.=发现猎物了，阁下请小心喵。
Pursue Associate Justice of the National Council=追缉国民院副审官
Pursue not the cornered. Suppose anything troublesome should happen, we'll just bear it together.=穷寇莫追，要真有什么麻烦，我们一块儿担到。
Pursue not the desperate. Suppose anything troublesome should happen, we'll just bear it together.=穷寇莫追，要真有什么麻烦，咱们该一起担着。
Pursue the arsonist.\nLappland knew they would justify the purge with the theft that occurred in the Saluzzo Estate a few days ago. But now that she knows, she does not want them to open their mouths again.=追击烧毁了据点的家族成员。\n拉普兰德很清楚他们会以前几日萨卢佐家中丢失的一批旧物为由，为这趟清理行动赋予正义性。但既然已经知道，她就不希望他们再开口。
Pursuin' in the Wind=乘风追击
Pursuing Arrows=箭矢·追猎
Pursuing the fleeing <color\=#ddb349>Seaborn</color>=寻找逃脱的<color\=#ddb349>海嗣</color>
Pursuing the fleeing Seaborn=寻找逃脱的海嗣
Pursuing Your True Self Medal=返璞归真奖章
Pursuit=追袭
Push and Pull=推力与拉力
Push bomb 10 tiles away in stage 1=在一阶段将炸弹推进10格
Push bomb 10 tiles away in stage 2=在二阶段将炸弹推进10格
Push bomb 14 tiles away in stage 2=在二阶段将炸弹推进14格
Push bomb 15 tiles away in stage 1=在一阶段将炸弹推进15格
Push bomb 15 tiles away in stage 2=在二阶段将炸弹推进15格
Push bomb 16 tiles away in stage 2=在二阶段将炸弹推进16格
Push bomb 17 tiles away in stage 1=在一阶段将炸弹推进17格
Push bomb 21 tiles away in stage 2=在二阶段将炸弹推进21格
Push bomb 22 tiles away in stage 1=在一阶段将炸弹推进22格
Push bomb 22 tiles away in stage 2=在二阶段将炸弹推进22格
Push bomb 25 tiles away in stage 2=在二阶段将炸弹推进25格
Push bomb 6 tiles away in stage 2=在二阶段将炸弹推进6格
Push forward, team! Ura!=打起精神来！
Push it to the limit!=一鼓作气！
Push Stroker=推击手
Push-pull and Weight=推拉与重量
Pushes an enemy in front away=将前方一名敌人推开
Pushes away an enemy in front away with greater frequency=将前方一名敌人更频繁地推开
Pushes away nearby slugs with great force every time it begins to sprint=每次进入提速状态时，较大力地推开周围所有单位
Pushes Drifter based on damage received=根据受到的伤害推动漂流艇
Pushes nearby enemies away <@ba.vup>greatly</>=将周围的敌人<@ba.vup>较大力地</>推开
Pushes nearby enemies away greatly=将周围的敌人较大力地推开
Pushes the target towards the attack direction <@ba.vup>greatly</> in the next attack, dealing <@ba.vup>150%</> of ATK Physical damage=下次攻击会把目标往攻击方向<@ba.vup>较大力地</>推开，并造成相当于攻击力<@ba.vup>150%</>的物理伤害
Pushes the target towards the attack direction <@ba.vup>greatly</> in the next attack, dealing <@ba.vup>{atk_scale:0%}</> of ATK Physical damage=下次攻击会把目标往攻击方向<@ba.vup>较大力地</>推开，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
Pushes the target towards the attack direction <@ba.vup>moderately</> in the next attack, dealing <@ba.vup>124%</> of ATK Physical damage=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，并造成相当于攻击力<@ba.vup>124%</>的物理伤害
Pushes the target towards the attack direction <@ba.vup>moderately</> in the next attack, dealing <@ba.vup>127%</> of ATK Physical damage=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，并造成相当于攻击力<@ba.vup>127%</>的物理伤害
Pushes the target towards the attack direction <@ba.vup>moderately</> in the next attack, dealing <@ba.vup>130%</> of ATK Physical damage=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，并造成相当于攻击力<@ba.vup>130%</>的物理伤害
Pushes the target towards the attack direction <@ba.vup>moderately</> in the next attack, dealing <@ba.vup>135%</> of ATK Physical damage=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，并造成相当于攻击力<@ba.vup>135%</>的物理伤害
Pushes the target towards the attack direction <@ba.vup>moderately</> in the next attack, dealing <@ba.vup>140%</> of ATK Physical damage=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，并造成相当于攻击力<@ba.vup>140%</>的物理伤害
Pushes the target towards the attack direction <@ba.vup>moderately</> in the next attack, dealing <@ba.vup>145%</> of ATK Physical damage=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，并造成相当于攻击力<@ba.vup>145%</>的物理伤害
Pushes the target towards the attack direction <@ba.vup>moderately</> in the next attack, dealing <@ba.vup>{atk_scale:0%}</> of ATK Physical damage=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
Pushes the target towards the attack direction <@ba.vup>slightly</> in the next attack, dealing <@ba.vup>105%</> of ATK Physical damage=下次攻击会把目标往攻击方向<@ba.vup>小力地</>推开，并造成相当于攻击力<@ba.vup>105%</>的物理伤害
Pushes the target towards the attack direction <@ba.vup>slightly</> in the next attack, dealing <@ba.vup>110%</> of ATK Physical damage=下次攻击会把目标往攻击方向<@ba.vup>小力地</>推开，并造成相当于攻击力<@ba.vup>110%</>的物理伤害
Pushes the target towards the attack direction <@ba.vup>slightly</> in the next attack, dealing <@ba.vup>115%</> of ATK Physical damage=下次攻击会把目标往攻击方向<@ba.vup>小力地</>推开，并造成相当于攻击力<@ba.vup>115%</>的物理伤害
Pushes the target towards the attack direction <@ba.vup>slightly</> in the next attack, dealing <@ba.vup>{atk_scale:0%}</> of ATK Physical damage=下次攻击会把目标往攻击方向<@ba.vup>小力地</>推开，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
Pushes the target towards the attack direction greatly in the next attack, dealing 150% of ATK Physical damage=下次攻击会把目标往攻击方向较大力地推开，并造成相当于攻击力150%的物理伤害
Pushes the target towards the attack direction greatly in the next attack, dealing {atk_scale:0%} of ATK Physical damage=下次攻击会把目标往攻击方向较大力地推开，并造成相当于攻击力{atk_scale:0%}的物理伤害
Pushes the target towards the attack direction moderately in the next attack, dealing 124% of ATK Physical damage=下次攻击会把目标往攻击方向中等力度地推开，并造成相当于攻击力124%的物理伤害
Pushes the target towards the attack direction moderately in the next attack, dealing 127% of ATK Physical damage=下次攻击会把目标往攻击方向中等力度地推开，并造成相当于攻击力127%的物理伤害
Pushes the target towards the attack direction moderately in the next attack, dealing 130% of ATK Physical damage=下次攻击会把目标往攻击方向中等力度地推开，并造成相当于攻击力130%的物理伤害
Pushes the target towards the attack direction moderately in the next attack, dealing 135% of ATK Physical damage=下次攻击会把目标往攻击方向中等力度地推开，并造成相当于攻击力135%的物理伤害
Pushes the target towards the attack direction moderately in the next attack, dealing 140% of ATK Physical damage=下次攻击会把目标往攻击方向中等力度地推开，并造成相当于攻击力140%的物理伤害
Pushes the target towards the attack direction moderately in the next attack, dealing 145% of ATK Physical damage=下次攻击会把目标往攻击方向中等力度地推开，并造成相当于攻击力145%的物理伤害
Pushes the target towards the attack direction moderately in the next attack, dealing {atk_scale:0%} of ATK Physical damage=下次攻击会把目标往攻击方向中等力度地推开，并造成相当于攻击力{atk_scale:0%}的物理伤害
Pushes the target towards the attack direction slightly in the next attack, dealing 105% of ATK Physical damage=下次攻击会把目标往攻击方向小力地推开，并造成相当于攻击力105%的物理伤害
Pushes the target towards the attack direction slightly in the next attack, dealing 110% of ATK Physical damage=下次攻击会把目标往攻击方向小力地推开，并造成相当于攻击力110%的物理伤害
Pushes the target towards the attack direction slightly in the next attack, dealing 115% of ATK Physical damage=下次攻击会把目标往攻击方向小力地推开，并造成相当于攻击力115%的物理伤害
Pushes the target towards the attack direction slightly in the next attack, dealing {atk_scale:0%} of ATK Physical damage=下次攻击会把目标往攻击方向小力地推开，并造成相当于攻击力{atk_scale:0%}的物理伤害
Pushing through in the wilderness, hunting the fog unerasable from her heart.=穿行在荒野中，狩猎内心无法消弥的阴霾。
Put away the ticket=放下门票
Put down Originium Ingots=放上源石锭
Put down the fountain pen=放下钢笔
Put it into your pouch=收入囊中
Put me in a room by myself please.=请给我安排个周围没人的房间。
Put me to good use and I'll be more than happy.=能被您这样重用，我很满足了。
Put me to good use, ooo-kaaay?=运用好我的长处，拜托了~
Put on the helmet=戴上头盔
Put out the fire immediately!=立即赶往现场救火！
Put Texas on my team!=把德克萨斯放到我的小队来！
Put that down. Your filthy hands desecrate it.=放下它，那不是你可以亵渎的器物。
Put that folder down, and enjoy a little break with us. A chance like this doesn't come every day.=放下你手里的资料夹，和我们一起享受这难得的清闲吧。
Put that navigation instrument down, you're no professional, it's wearing you out just carrying it around. Let me lead the way, just like Arges used to do for me. She always says pitfalls and pains guide you to destiny, but I find I can get where I want by just following the sound of the breeze and the twigs in the trees.=把导航仪器放下，你不是专业人员，背这个肯定很累。我带着你走就行了，以前艾尔启就是这么带着我的。她总说困境和死地也是命运的指引，但后来我发现，顺着风声和树的枝桠，自然就走到了。
Put the photo down and stand up=放下合照，站起身来
Put your thoughts to rest, Doctor.=让自己的思绪休息下吧，博士。
Putrefied Sudaram=“慰朽灵幛”
Puts up to 2 enemies in range to Sleep, dealing 100% ATK as Arts damage to the targets every 0.5s; defeating a target during the skill will summon 2 additional Servants of Lamentation=令最多2名攻击范围内的敌人陷入沉睡，每0.5秒对目标造成相当于攻击力100%的法术伤害；技能期间目标被击倒时额外召唤2个悲叹的仆役
Puts up to 2 enemies in range to Sleep, dealing 110% ATK as Arts damage to the targets every 0.5s; defeating a target during the skill will summon 2 additional Servants of Lamentation=令最多2名攻击范围内的敌人陷入沉睡，每0.5秒对目标造成相当于攻击力110%的法术伤害；技能期间目标被击倒时额外召唤2个悲叹的仆役
Puts up to 2 enemies in range to Sleep, dealing 120% ATK as Arts damage to the targets every 0.5s; defeating a target during the skill will summon 2 additional Servants of Lamentation=令最多2名攻击范围内的敌人陷入沉睡，每0.5秒对目标造成相当于攻击力120%的法术伤害；技能期间目标被击倒时额外召唤2个悲叹的仆役
Puts up to 2 enemies in range to Sleep, dealing 130% ATK as Arts damage to the targets every 0.5s; defeating a target during the skill will summon 2 additional Servants of Lamentation=令最多2名攻击范围内的敌人陷入沉睡，每0.5秒对目标造成相当于攻击力130%的法术伤害；技能期间目标被击倒时额外召唤2个悲叹的仆役
Puts up to 2 enemies in range to Sleep, dealing 140% ATK as Arts damage to the targets every 0.5s; defeating a target during the skill will summon 2 additional Servants of Lamentation=令最多2名攻击范围内的敌人陷入沉睡，每0.5秒对目标造成相当于攻击力140%的法术伤害；技能期间目标被击倒时额外召唤2个悲叹的仆役
Puts up to 2 enemies in range to Sleep, dealing 150% ATK as Arts damage to the targets every 0.5s; defeating a target during the skill will summon 2 additional Servants of Lamentation=令最多2名攻击范围内的敌人陷入沉睡，每0.5秒对目标造成相当于攻击力150%的法术伤害；技能期间目标被击倒时额外召唤2个悲叹的仆役
Puts up to 2 enemies in range to Sleep, dealing 160% ATK as Arts damage to the targets every 0.5s; defeating a target during the skill will summon 2 additional Servants of Lamentation=令最多2名攻击范围内的敌人陷入沉睡，每0.5秒对目标造成相当于攻击力160%的法术伤害；技能期间目标被击倒时额外召唤2个悲叹的仆役
Puts up to 2 enemies in range to Sleep, dealing 70% ATK as Arts damage to the targets every 0.5s; defeating a target during the skill will summon 2 additional Servants of Lamentation=令最多2名攻击范围内的敌人陷入沉睡，每0.5秒对目标造成相当于攻击力70%的法术伤害；技能期间目标被击倒时额外召唤2个悲叹的仆役
Puts up to 2 enemies in range to Sleep, dealing 80% ATK as Arts damage to the targets every 0.5s; defeating a target during the skill will summon 2 additional Servants of Lamentation=令最多2名攻击范围内的敌人陷入沉睡，每0.5秒对目标造成相当于攻击力80%的法术伤害；技能期间目标被击倒时额外召唤2个悲叹的仆役
Puts up to 2 enemies in range to Sleep, dealing 90% ATK as Arts damage to the targets every 0.5s; defeating a target during the skill will summon 2 additional Servants of Lamentation=令最多2名攻击范围内的敌人陷入沉睡，每0.5秒对目标造成相当于攻击力90%的法术伤害；技能期间目标被击倒时额外召唤2个悲叹的仆役
Puts up to <@ba.vup>2</> enemies in range to <$ba.sleep>Sleep</>, dealing <@ba.vup>100%</> ATK as Arts damage to the targets every <@ba.vup>0.5</>s; defeating a target during the skill will summon <@ba.vup>2</> additional Servants of Lamentation=令最多<@ba.vup>2</>名攻击范围内的敌人陷入<$ba.sleep>沉睡</>，每<@ba.vup>0.5</>秒对目标造成相当于攻击力<@ba.vup>100%</>的法术伤害；技能期间目标被击倒时额外召唤<@ba.vup>2</>个悲叹的仆役
Puts up to <@ba.vup>2</> enemies in range to <$ba.sleep>Sleep</>, dealing <@ba.vup>110%</> ATK as Arts damage to the targets every <@ba.vup>0.5</>s; defeating a target during the skill will summon <@ba.vup>2</> additional Servants of Lamentation=令最多<@ba.vup>2</>名攻击范围内的敌人陷入<$ba.sleep>沉睡</>，每<@ba.vup>0.5</>秒对目标造成相当于攻击力<@ba.vup>110%</>的法术伤害；技能期间目标被击倒时额外召唤<@ba.vup>2</>个悲叹的仆役
Puts up to <@ba.vup>2</> enemies in range to <$ba.sleep>Sleep</>, dealing <@ba.vup>120%</> ATK as Arts damage to the targets every <@ba.vup>0.5</>s; defeating a target during the skill will summon <@ba.vup>2</> additional Servants of Lamentation=令最多<@ba.vup>2</>名攻击范围内的敌人陷入<$ba.sleep>沉睡</>，每<@ba.vup>0.5</>秒对目标造成相当于攻击力<@ba.vup>120%</>的法术伤害；技能期间目标被击倒时额外召唤<@ba.vup>2</>个悲叹的仆役
Puts up to <@ba.vup>2</> enemies in range to <$ba.sleep>Sleep</>, dealing <@ba.vup>130%</> ATK as Arts damage to the targets every <@ba.vup>0.5</>s; defeating a target during the skill will summon <@ba.vup>2</> additional Servants of Lamentation=令最多<@ba.vup>2</>名攻击范围内的敌人陷入<$ba.sleep>沉睡</>，每<@ba.vup>0.5</>秒对目标造成相当于攻击力<@ba.vup>130%</>的法术伤害；技能期间目标被击倒时额外召唤<@ba.vup>2</>个悲叹的仆役
Puts up to <@ba.vup>2</> enemies in range to <$ba.sleep>Sleep</>, dealing <@ba.vup>140%</> ATK as Arts damage to the targets every <@ba.vup>0.5</>s; defeating a target during the skill will summon <@ba.vup>2</> additional Servants of Lamentation=令最多<@ba.vup>2</>名攻击范围内的敌人陷入<$ba.sleep>沉睡</>，每<@ba.vup>0.5</>秒对目标造成相当于攻击力<@ba.vup>140%</>的法术伤害；技能期间目标被击倒时额外召唤<@ba.vup>2</>个悲叹的仆役
Puts up to <@ba.vup>2</> enemies in range to <$ba.sleep>Sleep</>, dealing <@ba.vup>150%</> ATK as Arts damage to the targets every <@ba.vup>0.5</>s; defeating a target during the skill will summon <@ba.vup>2</> additional Servants of Lamentation=令最多<@ba.vup>2</>名攻击范围内的敌人陷入<$ba.sleep>沉睡</>，每<@ba.vup>0.5</>秒对目标造成相当于攻击力<@ba.vup>150%</>的法术伤害；技能期间目标被击倒时额外召唤<@ba.vup>2</>个悲叹的仆役
Puts up to <@ba.vup>2</> enemies in range to <$ba.sleep>Sleep</>, dealing <@ba.vup>160%</> ATK as Arts damage to the targets every <@ba.vup>0.5</>s; defeating a target during the skill will summon <@ba.vup>2</> additional Servants of Lamentation=令最多<@ba.vup>2</>名攻击范围内的敌人陷入<$ba.sleep>沉睡</>，每<@ba.vup>0.5</>秒对目标造成相当于攻击力<@ba.vup>160%</>的法术伤害；技能期间目标被击倒时额外召唤<@ba.vup>2</>个悲叹的仆役
Puts up to <@ba.vup>2</> enemies in range to <$ba.sleep>Sleep</>, dealing <@ba.vup>70%</> ATK as Arts damage to the targets every <@ba.vup>0.5</>s; defeating a target during the skill will summon <@ba.vup>2</> additional Servants of Lamentation=令最多<@ba.vup>2</>名攻击范围内的敌人陷入<$ba.sleep>沉睡</>，每<@ba.vup>0.5</>秒对目标造成相当于攻击力<@ba.vup>70%</>的法术伤害；技能期间目标被击倒时额外召唤<@ba.vup>2</>个悲叹的仆役
Puts up to <@ba.vup>2</> enemies in range to <$ba.sleep>Sleep</>, dealing <@ba.vup>80%</> ATK as Arts damage to the targets every <@ba.vup>0.5</>s; defeating a target during the skill will summon <@ba.vup>2</> additional Servants of Lamentation=令最多<@ba.vup>2</>名攻击范围内的敌人陷入<$ba.sleep>沉睡</>，每<@ba.vup>0.5</>秒对目标造成相当于攻击力<@ba.vup>80%</>的法术伤害；技能期间目标被击倒时额外召唤<@ba.vup>2</>个悲叹的仆役
Puts up to <@ba.vup>2</> enemies in range to <$ba.sleep>Sleep</>, dealing <@ba.vup>90%</> ATK as Arts damage to the targets every <@ba.vup>0.5</>s; defeating a target during the skill will summon <@ba.vup>2</> additional Servants of Lamentation=令最多<@ba.vup>2</>名攻击范围内的敌人陷入<$ba.sleep>沉睡</>，每<@ba.vup>0.5</>秒对目标造成相当于攻击力<@ba.vup>90%</>的法术伤害；技能期间目标被击倒时额外召唤<@ba.vup>2</>个悲叹的仆役
Puts up to <@ba.vup>{max_target}</> enemies in range to <$ba.sleep>Sleep</>, dealing <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to the targets every <@ba.vup>{interval}</>s; defeating a target during the skill will summon <@ba.vup>{additional_token_cnt}</> additional Servants of Lamentation=令最多<@ba.vup>{max_target}</>名攻击范围内的敌人陷入<$ba.sleep>沉睡</>，每<@ba.vup>{interval}</>秒对目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害；技能期间目标被击倒时额外召唤<@ba.vup>{additional_token_cnt}</>个悲叹的仆役
Puts up to {max_target} enemies in range to Sleep, dealing {atk_scale:0%} ATK as Arts damage to the targets every {interval}s; defeating a target during the skill will summon {additional_token_cnt} additional Servants of Lamentation=令最多{max_target}名攻击范围内的敌人陷入沉睡，每{interval}秒对目标造成相当于攻击力{atk_scale:0%}的法术伤害；技能期间目标被击倒时额外召唤{additional_token_cnt}个悲叹的仆役
Putting out the Welcome Mat is the first step. Luring the prey takes a bit more doing.=放置迎宾踏垫只是第一步，如何把猎物引向踏垫才是值得考虑的事。
Putting young Operators in the playroom is the peak of safety. How could anything possibly happen?=把小干员们放在游戏室里最安全了，怎么会出事呢？
Puzzle=谜图
Puzzle Carpet=拼图地毯
Puzzle's Badge=谜图证章
Puzzle's Personal Letter=谜图的私人信件
Puzzle's Token=谜图的信物
Puzzle, a Victorian military intelligence officer, came to Rhodes Island with a letter from the Duke of Caster, seeking treatment as an Infected. He has reached a cooperation agreement with Rhodes Island, and is active in various operations and preliminary intelligence gathering while receiving treatment.=谜图，维多利亚军方情报人员，持开斯特公爵的署名信函，以寻求治疗的感染者身份前来罗德岛。现与罗德岛达成合作协议，在接受治疗的同时活跃于各项行动和前期情报搜集工作中。
Puzzle.' It's the identity I've both kept the longest, and had the least motive to work under. Rhodes Island really is a strange place. What is it that makes you all gather here...? Doctor, I've already handed in my on-board continuance application to our superiors.=“谜图”，这是我保留最久，也是最没有用心经营的身份。罗德岛真是一个奇怪的地方，你们到底因为什么而凝聚于此......博士，我已经向上级提交了继续留舰的申请。
PV total view count=PV累计播放量
PV total view count on all platforms=全平台PV播放量
Pyo Young-jae=表永宰
Pyral Psychopomp=死焰指引
Pyre of Perdition=众恶的焚场
Pyric Originium Slug=炽焰源石虫
Pyric Slug=炽焰源石虫
Pyrite Pennant=黄铁之旗
Pyrite: Call to Arms Medal=黄铁响应奖章
Pyrite: Call to Arms Medal II=黄铁响应奖章·II
Pyrite: Combat Attire Medal=黄铁战服奖章
Pyrite: Commemorative Contract Medal=黄铁合约奖章
Pyrite: Commemorative Contract Medal II=黄铁合约奖章·II
Pyrite: Medal of Cooperation=黄铁合作奖章
Pyrite: Trailblazer Medal=黄铁阵地奖章
Pyrite: Trainer's Medal=黄铁演习奖章
Pyrite: Victorious Fronts Medal=黄铁跋涉奖章
Pyrobreath=炎息
Pyroclasm=炎爆
Pyrolysis Cleansing Medal=浊燃涤净奖章
Pyrolysis Pennant=浊燃之旗
Pyrolysis: Breakthrough Medal=浊燃突破奖章
Pyrolysis: Call to Arms Medal=浊燃响应奖章
Pyrolysis: Combat Attire Medal=浊燃战服奖章
Pyrolysis: Commemorative Contract Medal=浊燃合约奖章
Pyrolysis: Commemorative Contract Medal II=浊燃合约奖章·II
Pyrolysis: Medal of Cooperation=浊燃合作奖章
Pyrolysis: Trailblazer Medal=浊燃阵地奖章
Pyrolysis: Trailblazer Medal II=浊燃阵地奖章·II
Pyrolysis: Verification Medal=浊燃验证奖章
Pyrrhic Victory=代价
Qalaiša=卡莱莎
Qanipalaat=雪绒
Qanipalaat's Badge=雪绒证章
Qanipalaat's Token=雪绒的信物
Qd=于丰硕
Qi Zhang=张琪
Qiantong Wu=东东
Qingyang Li=李轻扬
Qiubai=仇白
Qiubai's Badge=仇白证章
Qiubai's Token=仇白的信物
Qiubai, swordswoman, born in a river fort near the Yanese city of Jiangqi, later left her hometown due to changes in her family and travels the country year-round without a fixed residence or job.\nOn investigation, Qiubai had already been in contact with several Operators in separate incidents, and later accepted Rhodes Island's invitation to cooperate and provide support to our various affairs in Yan.=仇白，剑客，出生于炎国姜齐城附近的水寨，后因家庭变故离开故乡，常年行走于炎国各地，并无固定居所与工作。\n经调查，仇白曾在不同事件中与多位干员有过接触，后接受罗德岛的合作邀请，为罗德岛在炎国境内的各项事务提供支持。
Qty Owned=持有数量
Quacking Mad=气打鸭处来
Quadrangle=四边形
Quadriglia=四幕汇演
Quaint Fireplace=古朴壁炉
Quaint Low Cabinet=古朴的矮柜
Quaint Table=待客方几
Qualifier Map=海选赛事图
Qualifying Team List=出线队伍名单
Qualitative Report on the Suborning of Infected: Kindness does not imply indulgence=感染者收购事件定性：仁慈不代表纵容
Quality=品质
Quality of Life=质量生活
Quality street food Yu made just for you. Sweet and chewy, with an unforgettable taste.=余专门为你准备的精品小吃，香甜软糯，回味无穷。
Quantitative Treatment=量化治疗
Quantity=数量
Quanto tempo. Oh no, did my weapon take your seat on the sofa...? A pity I was here first. What happened on the carnival stage, you ask? Why so curious?=好久不见。哎呀，我把武器放在沙发上，是不是害你没地方坐了......你问狂欢节上发生了什么？关心那么多干嘛。
Quantum Firecracker=量子二踢脚
Quarry Confrontation=采石场的交锋
Quarrying=掘石
Quarrying Harvester Hub=石材采集站
Quarrying Upgrade Tech=采石改良技术
Quartiere Bellone=贝洛内家族周边
Quartiere Rossati=罗塞蒂家族周边
Quartiere Saluzzo=萨卢佐家族周边
Quartz=石英
Quartz nearly fell over the first time she put on high heels, but she quickly got used to them, going back to her usual cool self in front of the camera—Oh no, she's not trying to look cool, she just doesn't know what expression to make! Go help her, quick!=第一次穿上高跟鞋时，石英差点摔倒，不过她很快就适应了，随即在镜头前恢复了冷静——哦不，看来她只是不知道该露出什么表情，快去帮帮她！
Quartz's Badge=石英证章
Quartz's Token=石英的信物
Quartz, mercenary. Here per the rules, reporting in.=佣兵石英，按照规定，前来报到。
Quattro=库瓦托罗
Queching the flames of war demands prolonged suffering. To ignite them, however, it takes naught but a lapse of thought.=想熄灭战火，要经历漫长的痛苦；兴起战争，却只需要一瞬间的失误。
Queen's Gambit=后翼弃兵
Queen, No.1=皇后一号
Queenie=奎妮
Quenchy Cola=口渴乐乐
Quercus=夏栎
Quercus's Badge=夏栎证章
Quercus's Token=夏栎的信物
Quercus, one of Rhodes Island's intelligence officers stationed in Victoria, is a master of the traditional Originium Arts of Victoria's Gododdin peoples. Prior to joining Rhodes Island, she traversed Victoria's southern wastelands with the mission of healing her compatriots in the wasteland settlements.=夏栎，罗德岛驻维多利亚情报人员之一，掌握着维多利亚高多汀人传统的源石技艺，在加入罗德岛之前长期巡游于维多利亚南部荒地，以医治荒地聚落的同胞为己任。
Quest For Consensus=谋求共识
Quest Reward=任务奖励
Question=疑问
Questioning=质问
Questioning Snow=问雪
Questioning Statue=疑问的雕像
Questioning the Outsider=质问外来者
Questions and Answers=问题与答案
Questions are destined to be answered; rules, bound to be analyzed.=凡有疑问，必有解答。凡有规则，必能解析。
Qui'lon has made his preparations for his debate with the Storytellers. No matter their numbers or questions, he shall be there to the very end.\n<@rolv.rem>Enemies gain increased ATK, DEF, and HP; Thunderburst will appear</>=奎隆已经做好了与讲述者们辩论的准备，无论人数，无论问题，他都将奉陪到底。\n<@rolv.rem>敌人的攻击力、防御力和生命值提升，出现阵雷</>
Qui'lon has made his preparations for his debate with the Storytellers. No matter their numbers or questions, he shall be there to the very end.\nEnemies gain increased ATK, DEF, and HP; Thunderburst will appear=奎隆已经做好了与讲述者们辩论的准备，无论人数，无论问题，他都将奉陪到底。\n敌人的攻击力、防御力和生命值提升，出现阵雷
Qui'lon shares many tales and parables with you. Today, you enlighten one another. Tomorrow, you accompany him into the home of the Anasa, the land of the Dharma—Katsidiya.=奎隆与你们分享了许多故事和寓言。今日，你们互相启示，明天，你们就将结伴进入阿纳萨的家园、如法的国土——迦师坻耶。
Qui'lon, Avatar of the Mahasattva=奎隆，摩诃萨埵权化
Qui'sartuštaj's Promise=奎萨图什塔允诺
Qui-Qui-Quick! The pests are getting away.=快快快，害兽都要逃走了。
Quick Assign=快捷配置
Quick Charge Component=快速充能配件
Quick Combat Rations=迅捷作战粮
Quick Cooling=速效制冷
Quick Edit=快速编辑
Quick edit:=快速编辑：
Quick Exchange=快速兑换
Quick Expansion=一键扩展
Quick Fists=虎拳迅击
Quick Fix=应急处理
Quick Intuition=迅敏直觉
Quick Learner=洞悉
Quick Place=快捷置入
Quick scan=简单探索
Quick Search=快速搜寻
Quick Search: Find {0} teammates=快速搜寻:将搜寻{0}位任意可能的队友
Quick Select=快捷编队
Quick Skill Usage=快速技能使用
Quick Switch=快速切换
Quick Tools=快捷编组
Quick-freezing Sprayer Platform=速冷喷雾发射台
Quickbeast Transport=飞驮客运
Quickening Presto=渐快急板
Quickly give duplicate clues=快捷传递重复线索
Quickly loses HP while under the effects of 'Erosion'=“水蚀”状态下快速损失生命
Quicksand Beast=游砂兽
Quicksand Beasts periodically shed their tails. Succulent and tasty, they pair well with any ingredients.=定期脱落的游砂兽尾巴，肉质十分鲜美，可以与各种食材搭配。
Quicksand Conversion=流沙化
Quicksand Generation=流沙区域生成
Quicksand Keratin=游砂兽角质
Quicksand Tail=游砂尾
Quiescent Hanging Light=成对静滞吊灯
Quiet=平静的
Quiet Affection=无言的慈爱
Quiet Hallway's End=寂静长廊的两端
Quiet Move=无息破局
Quiet On the Front=战场静悄悄
Quiet Trail=安静的步道
Quiet Zone=噤声限域
Quiet, comfortable, and secluded from the castle's trifling matters. It's time to take a break.=宁静，舒适，暂时远离古堡里的琐事，该休息了。
Quiet, like a sheet of paper without notes or staff lines. I'll set it up.=安静得就像没有乐谱的白纸，我会好好布置这里的。
Quiet, please, ladies and gentlemen! Loud though that was, it's no cause for alarm!\n<@lv.item><Waste Energy Interference></> Natural SP recovery speed reduced.\n<@lv.item><Realigned Flux></> Restores natural SP recovery speed of allied Operators within.=女士们、先生们，请安静！即使听闻如此巨响，也还请保持镇定！\n<@lv.item><废能干扰></>技力自然回复速度下降\n<@lv.item><重整束流></>恢复处于其中的我方干员技力自然回复速度
Quiet, please, ladies and gentlemen! Loud though that was, it's no cause for alarm!\n<Waste Energy Interference> Natural SP recovery speed reduced.\n<Realigned Flux> Restores natural SP recovery speed of allied Operators within.=女士们、先生们，请安静！即使听闻如此巨响，也还请保持镇定！\n<废能干扰>技力自然回复速度下降\n<重整束流>恢复处于其中的我方干员技力自然回复速度
Quiet. I won't have another 'wasteland', or 'civilization' enter my ears. Our new game is not so boring. You must learn quickly how the humans play… Oh. Hehehe, you overheard me, Doctor? Then how about you be my enemy? Come, stand against me.=安静一点，别再让我听到你们念叨什么“荒野”“文明”——新游戏可没那么无聊，你们要快一点理解人类的游戏规则......哈哈，你听到了？那就做我的敌人吧，博士。
Quietly approach=悄悄接近
Quietly back away=默默离开
Quintus=昆图斯
Quit=退出游戏
Quit playing dead! One more round, new weapon! It's called a control!=别装死，换武器再来一轮，对照实验！
Quit with this 'someone said' stuff. Make it clear who's saying what.=别一口一个“有人说”，到底是谁说的你讲清楚，我不喜欢虚的。
Quite a few Operators might find it hard to believe, but Midnight's swordsmanship really is as he describes it, 'both glistering and elegant.' When he earnestly takes the enemy, his swordhand can be overwhelming for those lacking Originium Arts resistance. Just have his squadmates draw the enemy to a position best suited to his offensive, and you can kick back and watch his show. Now, come and admire a blade's glint under the gorgeous midnight moons!=或许不少干员难以相信，月见夜的剑术确实如他自己所说的一样，“闪耀且优雅”。当他认真对敌的时候，他的剑术会令那些缺乏源石技艺抵抗能力的敌人难以招架。只要让队友把敌人引到最适合他进攻的位置，你就能安心期待他的表演。来吧，请欣赏华丽的月下剑影！
Quite a novel streaming style=一种很新的播法
Quite inferior, even if we're purely speaking from the perspective of a playwright's creative process. There were actually seven main characters, all of which died in the end. Combined with the tragic music, I was left utterly speechless.=哪怕单纯是从剧作家创作的角度来看，也是很差劲的作品。主角居然有七个人，最后居然还一起死了，搭配上悲壮的音乐，我说不出话来。
R&R Area=休整待命区
R&V Model witchcraft operation platform PhonoR-0, Rhodes Island's first and only intelligent operation platform equipped with a Banshee incantation Arts device. Unlike the customized Raythean Industries models, she was born from the unbreakable rapport between our most skilled operators and the Banshees. Compared to other wheeled operation platforms, the witchcraft-based components in her operating mechanisms, drive system, and core more closely resemble a mobile altar. Despite being the product of both cutting-edge technology and Sarkaz witchcraft, her basic specs are unimpressive, but she is easy to deploy and able to provide mid-mission assistance to operators. She currently participates in combat missions as a Supporter Operator.=R&V型巫术作业平台PhonoR-0，罗德岛首款且唯一一款搭载女妖咒言法器的智能作业平台。与其他客制化的雷神工业作业平台不同，她的诞生离不开罗德岛干员的顶尖技术与女妖们之间的默契。从其运行机构、传动系统及核心的巫术元件的设计来看，比起轮式作业平台，PhonoR-0更像一座移动的巫术祭坛。作为尖端工业技术与萨卡兹巫术结合的产物，PhonoR-0的基本性能并不出众，但她易于部署，能随时对行动干员进行支援，现作为辅助干员参与相关作战任务。
R-11 Assault Power Armor=R-11突击动力装甲
R-11a Assault Power Armor=R-11a突击动力装甲
R-31 Heavy Power Armor=R-31重型动力装甲
R-31a Heavy Power Armor=R-31a重型动力装甲
R-45 Portable 'Gramophone'=R-45便携式“留声机”
R-requesting backupppp…=我、我们这里请求支援啊啊啊啊......
R.I.I.C. Assistant=罗德岛基建副手
R.I.I.C. Report=副手简报
RAAAAAAAAAAAAAAAH!! RAAH! RAAAAGH!!=咯————咯咯，咯咯咯！
Rabbit-like Bean Bag Sofa=懒人沙发兔
Rabid Hound Pro=狂暴的猎狗pro
Rabid Mangler=狂疫裂兽
Race=赛程
Race contest concluded=竞渡比拼已结束
Race Drill=赛虫训练关
Race Finishing=比赛进入尾声
Race Trophy=赛虫奖杯
Race Walking=竞走赛
Race Zone=竞赛区
Racing to the finish line is a thing of the past. Be the last one standing on the racetrack.\n<@lv.muitem><Custom Floating Platform> </>Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats.\n<@lv.muitem><Gramophone> </>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=选手在各自的赛道上埋头狂奔的时代已经过去了，如今，将对手挤出赛道才是赢得比赛的最佳方式。\n<@lv.muitem><特制水上平台></>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏\n<@lv.muitem><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Racing to the finish line is a thing of the past. Be the last one standing on the racetrack.\n<Custom Floating Platform> Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats.\n<Gramophone> Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=选手在各自的赛道上埋头狂奔的时代已经过去了，如今，将对手挤出赛道才是赢得比赛的最佳方式。\n<特制水上平台>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Rack for fireplace tools, complete with anti-slip handles. Staff at the visitor center use more traditional tools to clean the fireplace. To them, the things on the rack are merely ornamental.=挂着一整套壁炉专用工具的架子，每样工具都配有防掉落手柄。\n游客中心的工作人员会用更传统的工具清理壁炉，在他们眼中，这个架子上放置的只是装饰品而已。
Racks=置物架
Radar Sweep=雷达定位
Radian proficiency implementation=radian精通实现
Radiance Scorer=眩光记录员
Radiant Flash=光辉闪现
Radiant Serenity=辉煌的静谧
Radiant Treasure Pack=珍宝流光组合包
Radiant Zenith=辉光天顶
Radiation-Proof/Conductive Curtain=抗/导辐射遮阳帘
Radical=激进
Radical Tactics=激进策略
Radio=收音机
Radio broadcasts are the best ways for Volsinii residents to keep abreast of the latest developments. The TV stations only want you to know what you're allowed to know.=广播是沃尔西尼居民了解时事的重要渠道之一。电台只会播报你该知道的事情。
Radioactive Originium Slug=辐能源石虫
Radioactive Originium Slug α=辐能源石虫·α
Radiological exam scan showed clear outlines of internal organs with no abnormality detected. Originium Particle Test of the circulation system indicated no Oripathy. The subject is confirmed as non-infected.\n\n[Cell-Originium Assimilation] 0%\nOperator Durin showed no signs of Oripathy.\n\n[Blood Originium-Crystal Density] 0.18u/L\nOperator Durin has come into frequent contact with processed Originium, but so far no abnormalities have been detected.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员杜林没有被源石感染的迹象。\n\n【血液源石结晶密度】0.18u/L\n干员杜林经常接触经过处理的源石制品，但从未发生任何异常。
Radiological scan showed blurred outlines of internal organs with visible abnormalities. Originium Particle Test of circulation system indicated Oripathy. The subject is confirmed to be infected.\n\n[Cell-Originium Assimilation] 11%\nNo major infection symptoms have yet appeared.\n\n[Blood Originium-Crystal Density] 0.22u/L\nSeverity of infection remains low, with no major hindrance on motor functions.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】11%\n体表暂未出现明显的矿石病病征。\n\n【血液源石结晶密度】0.22u/L\n感染程度尚浅，暂时还没有带来明显身体影响。
Radiological scan showed clear outlines of internal organs, with no visiable abnormalities. Originium Particle Test of the circulatory system indicates no Oripathy. The subject is confirmed uninfected.\n\n[Cell-Originium Assimilation] 0%\nOperator Rangers shows no signs of Oripathy.\n\n[Blood Originium-Crystal Density] 0.12u/L\nOperator Rangers seldom visits regions affected by Oripathy.=造影检测结果显示，该干员体内脏器轮廓清晰，未见异常阴影，循环系统内源石颗粒检测未见异常，无矿石病感染迹象，现阶段可确认为非矿石病感染者。\n\n【体细胞与源石融合率】0%\n干员巡林者没有被源石感染的迹象。\n\n【血液源石结晶密度】0.12u/L\n干员巡林者甚少前往矿石病高发地区。
Radiological scans showed blurred outlines of internal organs with visible abnormalities. Originium Particle Tests of the circulatory system indicate Oripathy. The subject is confirmed as Infected.\n\n[Cell-Originium Assimilation] 8%\nNo major visible symptoms of infection.\n\n[Blood Originium-Crystal Density] 0.22u/L\nSeverity of infection remains low, with no major hindrance to motor functions.=造影检测结果显示，该干员体内脏器轮廓模糊，可见异常阴影，循环系统内源石颗粒检测异常，有矿石病感染迹象，现阶段可确认为矿石病感染者。\n\n【体细胞与源石融合率】8%\n体表暂未出现明显的矿石病病征。\n\n【血液源石结晶密度】0.22u/L\n感染程度尚浅，暂时还没有带来明显身体影响。
Rag Curtain=破布帘
Rage=愤怒
Rage against the dying of the light.=怒斥光明的消逝。
Rage of the Many Headhunting Bundle=辟路之人寻访组合包
Rage of the Many Headhunting Pack=辟路之人寻访包
Rage-1=狂怒-1
Rage-2=狂怒-2
Rage-3=狂怒-3
Ragged Clothes=衣衫褴褛
Raging Billows=波涛略地
Raging Di Beast=躁怒谛兽
Raging Direswine=狂暴凶豕兽
Raging Iron Fist=铁意六合
Raging Man Eater=暴走食人花
Raging River=奔流
Raging Slug Eater=暴走食虫花
Raid=突袭
Raid drill! Hands on your head! Don't move!=突击检查，双手抱头！不许动！
Raid enemies have -50% Max HP and ATK=敌袭敌人最大生命值，攻击力降低50%
Raid Grenade=突袭手雷
Raid Target=抢夺目标
Raiders swarmed=寇乱沙碛
Raidian=电弧
Raidian returns with a box of supplies, and tells you the truth behind the village: several families founded it in a remote location to escape the fires of war. Although outsiders rarely came by, the fear they inspired in the villagers was inescapable. They wanted to live somewhere peaceful where they would never be disturbed, and a treasure-hunting 'god' answered their prayers. They offered him their ancient houseware, and in return, he granted them this exquisite apparatus to live in for generations to come.=电弧带回了满满一箱补给，并为你讲述了那座小镇所发生的事——为了躲避战乱，几户人家在人迹罕至之处建立了一座小镇。虽然很少有外人前来，但对于外来者的忌惮一直折磨着村民。他们想生活在永久不被打扰的安乐之地，而一位前来寻宝的“神明”回应了他们。村民们献上了古老的器皿，并得以在这玲珑巧物中世世代代地生活下去。
Raidian soon returns bearing gifts. With her negotiating, the villagers saw you differently and offered to help you out. Speaking to them reveals a tale that they repeat over and over: this land is a utopia that once occupied their every waking thought. Aside from the god that sent them here, only 'intruders' would come in from outside. Eventually, you escape from the concentric spheres, but the reason behind all this the villagers spoke of leaves you puzzled for a very long time.=很快，电弧就带着一些礼品回来了。在她的交涉下，村民们改换认知并提供了帮助。而后，当谈及他们这方天地时，村民们反复表示，这里便是他们曾经心心念念的桃源乡，除了将他们送来这里的神明，只有“威胁”才会由外而来。最终，你们逃出了同心球，但村民们说起的缘由，却令你迷惑了许久。
Raidian steps into the town without hesitation, acting according to your instructions.=电弧顺利进入了小镇，并按照你先前的吩咐行事。
Raidian steps up and has a chat with him, getting one of his free gifts without a hitch. You give it a try. Doesn't taste half bad.=电弧上前和他攀谈，顺利弄到了一份赠品，你尝了尝，味道还不错。
Raidian takes out some candy she has on her, which the old man wedges onto the hook. You throw out the line, and feel yourself lurch as everything spins around you. It is at this moment that you learn what 'angling to catch yourself' means.=电弧拿出随身的糖果，老人将之穿在钩上。你抛出钓钩，顿感天旋地转——此时，你才知道什么叫做钓鳞还得自己抓。
Raidian's Badge=Raidian证章
Raidian's Handheld Console=电弧的掌机
Raidian's Special Operator Badge=电弧特勤证章
Raidian's summons gain <$ba.inspire>Inspiration</> equal to 12% of her ATK, DEF, and HP=电弧的召唤物获得相当于其自身12％攻击力、防御力、生命值的<$ba.inspire>鼓舞</>效果
Raidian's summons gain <$ba.inspire>Inspiration</> equal to 15% <@ba.talpu>(+3%)</> of her ATK, DEF, and HP=电弧的召唤物获得相当于其自身15％<@ba.talpu>(+3％)</>攻击力、防御力、生命值的<$ba.inspire>鼓舞</>效果
Raidian's summons gain Inspiration equal to 12% of her ATK, DEF, and HP=电弧的召唤物获得相当于其自身12％攻击力、防御力、生命值的鼓舞效果
Raidian's summons gain Inspiration equal to 15% (+3%) of her ATK, DEF, and HP=电弧的召唤物获得相当于其自身15％(+3％)攻击力、防御力、生命值的鼓舞效果
Raidian's Token=电弧的信物
Raids have a higher chance to appear=敌袭出现的概率略微增加
Raids have a lower chance to appear=敌袭出现的概率略微减少
Raids will no longer randomly appear as you progress;\nand will only appear when triggered in questlines=不再随日数推进自然生成敌袭\n流程中只存在主动触发的敌袭
Railroad Commemorative SE=铁路通车纪念版
Railroad Tie=枕木
Railway Crossing=道口
Railway Platform Bench=站台长椅
Railway Platform Clock=站台时钟
Railway Platform Column=站台立柱
Railway Platform Elevator=站台电梯
Railway Platform Flower Box=站台花箱
Railway Platform Mailbox=站台邮筒
Railway Platform Metal Floor=站台金属地面
Railway Platform Panoramic Display=站台全景显示屏
Railway Platform Timetable=站台时刻表
Rain again. Nice weather, huh, Doctor?=外面天气不错，又下雨了呢，博士。
Rain falls=霖雨霏霏
Rain falls from the sky that night, and we stay in a little desert town for shelter. The village chief warmly welcomes us, and speaks of the village's past under the eaves.\nThere was once an old stone statue in the small village square. Three months ago, ameeri forces took it away. The villagers were furious.\nSoon after, a strange girl came to the village, and the villagers were wary of her at first. The next day, she suddenly offered to buy half of a broken stone disk by the village gate for a high sum. The villagers were baffled, but soon accepted their windfall and quickly forgot their vexations over the statue being stolen.\nAs they chat with us, they enthusiastically extend an invitation for us to return, but with our light coin purses decide not to read between the lines.=当夜，天空中罕见地下起了雨，为了躲雨，我们留宿在了戈壁中的一个小村庄。村长热情地招待了我们，在屋檐下，他说起了村子的经历。\n村子的小广场上保存着一尊古老的石像，三个月前，王酋军进入村内将其夺走，村里的人十分愤懑。\n没过多久，又有位奇怪的女孩来到村子里，一开始村民们对她十分警惕。次日，她突然提出要高价买下村口的半块破石头磨盘。虽然感到莫名其妙，但村民们很快接受了这笔意外之财，并且迅速忘却了石像被劫掠带来的烦恼。\n在与我们聊天时，村民们一直热情地邀请我们在这里多转转，但资金所剩无几的我们决定忽视他们话里话外的暗示。
Rain falls. Waters surge. Flora moistened. Seasons turn.=霖雨霏霏，疏渠活水。润叶泽茎，风雨时也。
Rain Forecast=风雨欲来
Rain is coming to Trimounts.=特里蒙要下雨了。
Rain Mirage=雨中蜃景
Rain of Fire=火矢天降
Rain or Shine=晴雨
Rain Season Limited Login Event=正逢雨季限时登录活动
Rain Season Sign-In Event=正逢雨季签到活动
Rain!=雨！
Rain, Rain, Go Away=雨啊，雨啊，快离开
Rainbow dips=虹首坠江
Rainbow dips. Waterside clears. Woe has cause. Man has plans.=虹首坠江，饮江皋霁。祸不妄至，谋事在人。
Rainbow floats moonshade, rests in its jar; here now wish as you will.=彩虹瓮中月影里，所愿纷然至
Rainbow Jar=彩虹瓮
Rainbow Operator, codename Ash. I have my authorization and I'm ready for assignment.=彩虹小队成员，代号灰烬，已获得行动授权，请开始部署任务。
RAINBOW Operator, codename Blitz. Give the order and I'll bash 'em in the face with my shield!=彩虹小队成员，代号闪击。你下令，我就把盾拍在目标脸上！
RAINBOW Operator, codename Frost. At your service, sir.=彩虹小队所属，代号霜华，请下命令吧，长官。
Rainbow Operator, codename Fuze. I've said everything I need to. Let's get to it.=彩虹小队成员，代号导火索。该说的已经说了，行动吧。
RAINBOW Operator, codename Tachanka. I'm ready. Where do you want me?=彩虹小队成员，代号战车。我准备好了，你将把我派去何方？
Rainbow Six collab outfit.=彩虹六号的合作服装之一。
Rainbow Six Collab Series/Lord. A set of tactical armor that consists of the helmet Tachanka picked from the Lord of Long Spring's collection and a modified set of standard issue battle armor. It has exceptional defensive capabilities, which is further topped off with an imposing appearance that can be seen from afar.=彩虹六号合作服装/领主。战车在长泉镇领主收藏中挑选出的头盔，配上补给时加装的战甲组合成了这套防御性能绝佳的战术装备。远远望去，气势十足。
Rainbow Six Collab Series/Ranger. This outfit, hand-picked by Ash herself, emphasizes both disguisability and sportiness. A specially-made hat conceals Ash's identity, facilitating intelligence-gathering and related work.=彩虹六号合作服装/游侠。灰烬亲手挑选的服装，伪装与运动性并重，特殊造型的帽子可以掩饰灰烬真正的种族，以便其进行情报收集和相关工作。
Rainbow Six Collaborative Series/Exhibition. Picked by Doc based on practical requirements, offering protection against wind, dust, and cold as he goes to the next place that needs him. Of that, there is never a shortage.=彩虹六号合作服装/展览。医生根据实际需要挑选的服装。防风，防尘，保暖。他整理好行装，便去往下一个需要他的地方。这种地方实在太多，他很少能停下来。
Rainbow Six Collaborative Series/Mirrormaze. Iana's casual outfit for her free time. She has changed into a pair of shorts, hoping that the sun here is different. Perhaps she will not need her hood.=彩虹六号合作服装/镜廊。双月在闲暇时为自己准备的便装。她特意换了一条短裤，想要体验这世界那也许不同的阳光。若真能如她所愿，兜帽也可以不必戴上。
Rainbow Six Collaborative Series/Safehouse. A set of clothes that Ela bought at the market. Light and comfortable, it is her favorite outfit in the safehouse. She particularly likes how the local hat looks on her.=彩虹六号合作服装/密室。艾拉在某地市场上购买的私服，她在安全屋中休息时已习惯了这套服装。轻便舒适，随心所欲。她尤其喜欢当地帽子在自己头上的样子。
Rainbow Six Siege=彩虹六号：围攻
Rainbow Six Siege/II=彩虹六号：围攻/II
Rainbowbrew=沏虹
Raindrops drown out footsteps, the crowd comes and goes, and no one notices that she has stopped. It is an unremarkable city, but she remembers how long it took for her to cross the ruins and wastes to set foot here.=雨水淹没足迹，人群行色匆匆，无人留意她的驻足，这只是一座普通的城市。可她记得，从荒野到废墟，她走到这里用了好久，好久。
Raindrops Wishes=青漾
Raindrops Wishes Pack=青漾组合包
Rainer Haribeast=箭棘兽
Rainforest Aflame=焰雨荒林
Rainforest Panoramic Display=雨林全景显示屏
Rainforest Strange Flavor Candy=雨林奇妙怪味糖
Rainforest Strange Flavor Candy easter egg=雨林奇妙怪味糖彩蛋
Rainforest Strange Flavor Candy γ=雨林奇妙怪味糖γ
Rainforest tribe-style chandeliers. There are always people who try to swing on the dangly bits. Turns out, the frequency of replacement is proportional to the density of children.=雨林部落风格的吊灯，总有人爱玩垂下来的流苏。事实证明，灯饰的更新频率与孩子密度成正比。
Rainforest tribe-style curtains. You'll get chewed out for pulling them off. Children who boldly take this risk will be dubbed 'Small Chieftains'— and then be scolded half to death.=雨林部落风格的布帘，把这扯下来只会挨骂。勇于将之扯下的孩子会获得“小冠军”称号——然后被大人骂个半死。
Rainforest tribe-style potted plants. These fast-growing tropical plants will quickly fill the room if left unattended.=雨林部落风格的盆栽。长势喜人的热带植物，放着不管很快就会填满整个房间。
Rainforest, Me, Rainbow=林虹之间
Rainy Days=阴雨绵绵
Raise=畜养
Raise 1 Operator(s) to Elite 1=拥有1名精英阶段1的干员
Raise 1 Operator(s) to Elite 2=拥有1名精英阶段2的干员
Raise 1 Operators to Trust 100=拥有1名信赖达到100的干员
Raise 1 Operators to Trust 200=拥有1名信赖达到200的干员
Raise 10 Operator(s) to Elite 2=拥有10名精英阶段2的干员
Raise 100 Operator(s) to Elite 1=拥有100名精英阶段1的干员
Raise 100 Operator(s) to Elite 2=拥有100名精英阶段2的干员
Raise 100 Operators to Trust 100=拥有100名信赖达到100的干员
Raise 100 Operators to Trust 200=拥有100名信赖达到200的干员
Raise 150 Operator(s) to Elite 1=拥有150名精英阶段1的干员
Raise 150 Operators to Trust 100=拥有150名信赖达到100的干员
Raise 150 Operators to Trust 200=拥有150名信赖达到200的干员
Raise 20 Operator(s) to Elite 1=拥有20名精英阶段1的干员
Raise 20 Operators to Trust 100=拥有20名信赖达到100的干员
Raise 20 Operators to Trust 200=拥有20名信赖达到200的干员
Raise 200 Operator(s) to Elite 1=拥有200名精英阶段1的干员
Raise 200 Operator(s) to Elite 2=拥有200名精英阶段2的干员
Raise 200 Operators to Trust 100=拥有200名信赖达到100的干员
Raise 200 Operators to Trust 200=拥有200名信赖达到200的干员
Raise 25 Operator(s) to Elite 2=拥有25名精英阶段2的干员
Raise 3 Operators to Lv. 20=任意3名干员达到20级
Raise 40 Operator(s) to Elite 2=拥有40名精英阶段2的干员
Raise 40 Operators to Trust 200=拥有40名信赖达到200的干员
Raise 50 Operator(s) to Elite 1=拥有50名精英阶段1的干员
Raise 50 Operator(s) to Elite 2=拥有50名精英阶段2的干员
Raise 50 Operators to Trust 100=拥有50名信赖达到100的干员
Raise 60 Operators to Trust 200=拥有60名信赖达到200的干员
Raise 80 Operator(s) to Elite 1=拥有80名精英阶段1的干员
Raise any Operator to Lv. 20.=任意1名干员达到20级
Raise any Operator to Lv. 40=任意1名干员达到40级
Raise Collapse Value by 1, but gain 3 Originium Ingots=提升1坍缩值，获得3源石锭
Raise Collapse Value by 1, but gain 5 Originium Ingots=提升1坍缩值，获得5源石锭
Raise Collapse Value by 2=提升2坍缩值
Raise Collapse Value by 2, and immediately promote 2 Operators=提升2坍缩值，但立即进阶2名干员
Raise Collapse Value by 2, and immediately recruit an Operator=提升2坍缩值，但立即招募1名任意干员
Raise Collapse Value by 2, but gain 2 Hope and obtain a random Collectible=提升2坍缩值，获得2希望，获得一件随机收藏品
Raise Collapse Value by 2, but gain a random Foldartal=提升2坍缩值，获得一个随机密文板
Raise Collapse Value by 3, but gain 2 Anti-Interference Index=提升3坍缩值，获得2抗干扰指数
Raise Collapse Value by 3, but obtain a random Collectible=提升3坍缩值，获得一件随机收藏品
Raise Collapse Value by 4=提升4坍缩值
Raise Collapse Value by 4, but gain an unusual Foldartal=提升4坍缩值，获得一组特别的密文板
Raise Collapse Value by <@ro3.lose>1</>, but gain <@ro3.get>3</> Originium Ingots=提升<@ro3.lose>1</>坍缩值，获得<@ro3.get>3</>源石锭
Raise Collapse Value by <@ro3.lose>1</>, but gain <@ro3.get>5</> Originium Ingots=提升<@ro3.lose>1</>坍缩值，获得<@ro3.get>5</>源石锭
Raise Collapse Value by <@ro3.lose>2</>=提升<@ro3.lose>2</>坍缩值
Raise Collapse Value by <@ro3.lose>2</>, and immediately promote 2 Operators=提升<@ro3.lose>2</>坍缩值，但立即进阶2名干员
Raise Collapse Value by <@ro3.lose>2</>, and immediately recruit an Operator=提升<@ro3.lose>2</>坍缩值，但立即招募1名任意干员
Raise Collapse Value by <@ro3.lose>2</>, but gain <@ro3.get>2</> Hope and obtain a random Collectible=提升<@ro3.lose>2</>坍缩值，获得<@ro3.get>2</>希望，获得一件随机收藏品
Raise Collapse Value by <@ro3.lose>2</>, but gain a random Foldartal=提升<@ro3.lose>2</>坍缩值，获得一个随机密文板
Raise Collapse Value by <@ro3.lose>3</>, but gain <@ro3.get>2</> Anti-Interference Index=提升<@ro3.lose>3</>坍缩值，获得<@ro3.get>2</>抗干扰指数
Raise Collapse Value by <@ro3.lose>3</>, but obtain a random Collectible=提升<@ro3.lose>3</>坍缩值，获得一件随机收藏品
Raise Collapse Value by <@ro3.lose>4</>=提升<@ro3.lose>4</>坍缩值
Raise Collapse Value by <@ro3.lose>4</>, but gain an <@ro3.get>unusual</> Foldartal=提升<@ro3.lose>4</>坍缩值，获得一组<@ro3.get>特别</>的密文板
Raise Headquarters Level to 3=驻扎地等级升级至3级
Raise Headquarters Level to 6=驻扎地等级升级至6级
Raise Prestige=提升声望
Raise Raidian to Elite 2=电弧提升至精英二阶段
Raise Tide=挟潮
Raise Tide - Summon=挟潮·来
Raise your base level to increase your Score Multiplier=提升基地等级来提升生息基数
Raise your Command Level a total of 15 times=累计升级过15次指挥等级
Raise your cup to the heavens, for a century of drunkenness.=把酒问天，一醉百年。
Raise your fists!=举起拳头！
Raise your hand, and let your vote be known. The minority obeys the will of the majority— that is the eternal lodestar of Zeruertza.=举起你们的手，让它代表你们的态度，贯彻你们的意志，少数服从多数是际崖城永恒的原则。
Raise your Headquarters Level to increase the deployment limit of [Planting Box Groups] and other Constructs in Headquarters=提升驻扎地等级能够提高【种植箱集群】等驻扎地设施的部署上限
Raise your Headquarters Level to unlock more content such as Construction Blueprints=提升驻扎地等级可以解锁基建配方等更多内容
Raise Your Shield=举起盾牌
Raise your spearhead!=举起矛头！
Raise your weapons and shields! Not one step back!=举起你的刀和盾，一步不退！
Raise your whips, swirl the sand, shade the sun. Then take whatever you want.=扬起鞭子，卷起黄沙，遮蔽日光，然后想要什么，就拿走什么。
Raises a specific Operator to Max Potential. <color\=#cc3030>All</color> of the Operator's Tokens will be used in the meantime.\nIf the Operator is already at Max Potential, the Operator's Personal Letter will be used automatically and the Operator's Tokens <color\=#cc3030>will not</color> be used.=可用于将特定干员的潜能提升至满级，已有的该干员信物也会同时<color\=#cc3030>全部消耗</color>。\n如果该干员潜能已满，则获得该私人信件时将会自动启封使用，已有的该干员信物<color\=#cc3030>不会消耗</color>。
Raises a specific Operator to Max Potential. All of the Operator's Tokens will be used in the meantime.\nIf the Operator is already at Max Potential, the Operator's Personal Letter will be used automatically and the Operator's Tokens will not be used.=可用于将特定干员的潜能提升至满级，已有的该干员信物也会同时全部消耗。\n如果该干员潜能已满，则获得该私人信件时将会自动启封使用，已有的该干员信物不会消耗。
Raisin Cake=葡萄干蛋糕
Raising a firm shield and facing the enemy is only the first step. When to draw, when to ram, when to defend—every step requires consideration, and for Dur-nar, these considerations have long since become conditioned reflexes. As a soldier, she never feared standing against might nor skill, and as an Operator, she uses her shield to bring protection to others.\nHer blade is still keen as ever, her shield still as firm.=竖起重盾，面对敌人，这只是第一步。何时挥刀，何时撞击，何时防御，每一步都需要思考，而坚雷，早已将这些思考化为条件反射。作为士兵，她从不畏惧体力与技巧上的对抗，而作为干员，她将用坚盾护佑其他人。\n她的剑仍旧锐利，她的盾仍旧坚实。
Raiton Master=雷遁宗师
Raiton Ninja=雷遁忍者
Rally Directive=集结指示
Rally on me.=在我身边集合。
Rally Point=集结区
Rally to Solidarity=互帮互助
Rally α=拉力赛·α
Rally β=拉力赛·β
Rampage=横冲直撞
Rampages amok=横行纵暴
Rampaging Abnormal Manglerbeast=狂躁异质裂兽
Rampaging Abnormal Manglerbeast ATK increased=狂躁异质裂兽攻击力提升
Rampaging Abnormal Manglerbeast retains more HP when it runs away for the first time=狂躁异质裂兽首次逃跑时会强制保留更多比例生命值
Rampaging Maintenance Helper=失控的修理小助手
Rampaging Maintenance Helper DEF increased=失控的修理小助手防御力增加
Rampaging Maintenance Helper Movement Speed increased=失控的修理小助手移动速度增加
Rampaging Pet=疯狂的宠物
Rampaging Power Armor=失控动力甲
Rampaging Rotchaser=疯狂的逐腐兽
Rampaging Shellbeast=疯狂的壳兽
Rampaging Vacuum=吸气乱动机
Rampant slaughter liberates your inner instinct, 'teamwork' only robs you of it. What 'trust' and 'strategizing' buy you are nothing but illusions of security. And these illusions, {@nickname}, will one day cost you your life.=团队合作会夺去全力厮杀所解放出的本能，用信任与谋略换来一些平稳的幻觉。而幻觉会取走你的性命，{@nickname}。
Rampart Burdenbeast=驮垒
Ran into trouble?=遇上麻烦了？
Random=随机
Random Appointment=随机任命
Random Gathering=随机采集
Random Gathering & Good Planning=随机采集·卓越的规划
Random hallucinations will regularly trigger during exploration=探索中会持续触发随机幻觉
Random Item Box=随机道具盒
Random Recruitment=随机招募
Random several nodes grant 2x base resource production every 2 rounds=每2回合，随机一片区域的基础资源产出x2倍
Randomly applies a <Crude Sphere> to an Operator in the Deployment Waiting Zone=随机对待部署区的一名干员释放一只<粗圆岩>
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 180% of ATK Physical damage to all nearby enemies=立即对攻击范围内随机投下2枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力180%的物理伤害。
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 190% of ATK Physical damage to all nearby enemies=立即对攻击范围内随机投下2枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力190%的物理伤害。
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 200% of ATK Physical damage to all nearby enemies=立即对攻击范围内随机投下2枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力200%的物理伤害。
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 210% of ATK Physical damage to all nearby enemies=立即对攻击范围内随机投下2枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力210%的物理伤害。
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 220% of ATK Physical damage to all nearby enemies=立即对攻击范围内随机投下2枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力220%的物理伤害。
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 230% of ATK Physical damage to all nearby enemies=立即对攻击范围内随机投下2枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力230%的物理伤害。
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 240% of ATK Physical damage to all nearby enemies=立即对攻击范围内随机投下2枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力240%的物理伤害。
Randomly drops 3 bombs within range (especially to enemy's position); Every bomb deals 260% of ATK Physical damage to all nearby enemies=立即对攻击范围内随机投下3枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力260%的物理伤害。
Randomly drops 3 bombs within range (especially to enemy's position); Every bomb deals 280% of ATK Physical damage to all nearby enemies=立即对攻击范围内随机投下3枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力280%的物理伤害。
Randomly drops 3 bombs within range (especially to enemy's position); Every bomb deals 300% of ATK Physical damage to all nearby enemies=立即对攻击范围内随机投下3枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力300%的物理伤害。
Randomly drops <@ba.vup>2</> bombs within range (especially to enemy's position); Every bomb deals <@ba.vup>180%</> of ATK Physical damage to all nearby enemies=立即对攻击范围内随机投下<@ba.vup>2</>枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>180%</>的物理伤害。
Randomly drops <@ba.vup>2</> bombs within range (especially to enemy's position); Every bomb deals <@ba.vup>190%</> of ATK Physical damage to all nearby enemies=立即对攻击范围内随机投下<@ba.vup>2</>枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>190%</>的物理伤害。
Randomly drops <@ba.vup>2</> bombs within range (especially to enemy's position); Every bomb deals <@ba.vup>200%</> of ATK Physical damage to all nearby enemies=立即对攻击范围内随机投下<@ba.vup>2</>枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>200%</>的物理伤害。
Randomly drops <@ba.vup>2</> bombs within range (especially to enemy's position); Every bomb deals <@ba.vup>210%</> of ATK Physical damage to all nearby enemies=立即对攻击范围内随机投下<@ba.vup>2</>枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>210%</>的物理伤害。
Randomly drops <@ba.vup>2</> bombs within range (especially to enemy's position); Every bomb deals <@ba.vup>220%</> of ATK Physical damage to all nearby enemies=立即对攻击范围内随机投下<@ba.vup>2</>枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>220%</>的物理伤害。
Randomly drops <@ba.vup>2</> bombs within range (especially to enemy's position); Every bomb deals <@ba.vup>230%</> of ATK Physical damage to all nearby enemies=立即对攻击范围内随机投下<@ba.vup>2</>枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>230%</>的物理伤害。
Randomly drops <@ba.vup>2</> bombs within range (especially to enemy's position); Every bomb deals <@ba.vup>240%</> of ATK Physical damage to all nearby enemies=立即对攻击范围内随机投下<@ba.vup>2</>枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>240%</>的物理伤害。
Randomly drops <@ba.vup>3</> bombs within range (especially to enemy's position); Every bomb deals <@ba.vup>260%</> of ATK Physical damage to all nearby enemies=立即对攻击范围内随机投下<@ba.vup>3</>枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>260%</>的物理伤害。
Randomly drops <@ba.vup>3</> bombs within range (especially to enemy's position); Every bomb deals <@ba.vup>280%</> of ATK Physical damage to all nearby enemies=立即对攻击范围内随机投下<@ba.vup>3</>枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>280%</>的物理伤害。
Randomly drops <@ba.vup>3</> bombs within range (especially to enemy's position); Every bomb deals <@ba.vup>300%</> of ATK Physical damage to all nearby enemies=立即对攻击范围内随机投下<@ba.vup>3</>枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>300%</>的物理伤害。
Randomly drops <@ba.vup>{max_cnt}</> bombs within range (especially to enemy's position); Every bomb deals <@ba.vup>{atk_scale:0%}</> of ATK Physical damage to all nearby enemies=立即对攻击范围内随机投下<@ba.vup>{max_cnt}</>枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。
Randomly drops {max_cnt} bombs within range (especially to enemy's position); Every bomb deals {atk_scale:0%} of ATK Physical damage to all nearby enemies=立即对攻击范围内随机投下{max_cnt}枚炸弹进行轰炸（优先选择有敌人的位置），每颗炸弹对周围所有敌人造成相当于攻击力{atk_scale:0%}的物理伤害。
Randomly generates one enemy from the following: <@ba.enemy>Roar Knightclub Trainee</>, <@ba.enemy>Nameless Independent Knight</>, <@ba.enemy>Independent Knight Shielder</>, <@ba.enemy>Bloodboil Knightclub Trainee</> (grants <@ba.drop>Elite Advancement Tokens</> based on the enemy defeated); once this enemy is defeated, the Operator deployed on this [Impact Fence] gains 3% ATK=开启技能后，随机生成<@ba.enemy>呼啸骑士团学徒</>，<@ba.enemy>无名独立骑士</>，<@ba.enemy>持盾独立骑士</>，<@ba.enemy>沸血骑士团学徒</>中的一位（根据击败的敌人获得<@ba.drop>精英进阶信物</>）。此敌人被击倒后使本【冲突围栏】上的干员攻击力提高3%
Randomly generates one enemy from the following: Roar Knightclub Trainee, Nameless Independent Knight, Independent Knight Shielder, Bloodboil Knightclub Trainee (grants Elite Advancement Tokens based on the enemy defeated); once this enemy is defeated, the Operator deployed on this [Impact Fence] gains 3% ATK=开启技能后，随机生成呼啸骑士团学徒，无名独立骑士，持盾独立骑士，沸血骑士团学徒中的一位（根据击败的敌人获得精英进阶信物）。此敌人被击倒后使本【冲突围栏】上的干员攻击力提高3%
Randomly obtain 1 Collectible upon entering a new floor or Sui's Remnant Consciousness=每次进入新的一层或岁兽残识时，随机获得1个收藏品
Randomly obtain 1 Cursed Collectible upon entering the 3rd floor=第三层初始随机获得1个遭诅古物
Randomly obtain 1 exceptional Tongbao=随机获得1枚绝世的通宝
Randomly obtain <@ro5.get>1</> exceptional Tongbao=随机获得<@ro5.get>1枚</>绝世的通宝
Randomly receive a partial bonus from 2 other squads=随机获得其他2个分队的部分效果
Randomly receive a variant effect from another squad=随机获得一个变化过的其他分队的效果
Randomly select 2 nodes with vertical paths=随机指定2处有纵向通路的节点
Randomly select 2 nodes, <@ro3.bosst>and a Concord will Trigger</>=随机指定2处任意节点，<@ro3.bosst>必然触发协语</>
Randomly select 2 nodes, and a Concord will Trigger=随机指定2处任意节点，必然触发协语
Randomly select 2 nodes, and a Concord will trigger=随机指定2处任意节点，必然触发协语
Randomly select 3 combat nodes, or 3 nodes of any type when in Secluded Passage=随机指定3处战斗节点，在深埋迷境中改为3处任意节点
Randomly select 3 non-combat nodes=随机指定3处非战斗节点
Randomly selects a target and fires in a line, dealing Arts damage=随机选择目标发射射线造成法术伤害
Randomly selects a target and performs an Arts attack=随机选择目标进行法术攻击
Randomly spawns 1 <@trap.monster>Kazimierz enemy</> when skill is activated.=开启技能时，随机生成1名<@trap.monster>卡西米尔敌人</>。
Randomly spawns 1 Kazimierz enemy when skill is activated.=开启技能时，随机生成1名卡西米尔敌人。
Range=攻击范围
Range +1 tiles; ATK +10%=攻击范围+1格，攻击力+10%
Range +1 tiles; ATK +15%=攻击范围+1格，攻击力+15%
Range +1 tiles; ATK +20%=攻击范围+1格，攻击力+20%
Range +1 tiles; ATK +25%=攻击范围+1格，攻击力+25%
Range +1 tiles; ATK +30%=攻击范围+1格，攻击力+30%
Range +1 tiles; ATK +35%=攻击范围+1格，攻击力+35%
Range +1 tiles; ATK +40%=攻击范围+1格，攻击力+40%
Range +1 tiles; ATK +45%=攻击范围+1格，攻击力+45%
Range +1 tiles; ATK +5%=攻击范围+1格，攻击力+5%
Range +1 tiles; ATK +50%=攻击范围+1格，攻击力+50%
Range +1, heals 2 target(s); The ATK of all Medics +10%=自身攻击距离+1，每次治疗2个目标，所有医疗干员攻击力+10%
Range +1, heals 2 target(s); The ATK of all Medics +15%=自身攻击距离+1，每次治疗2个目标，所有医疗干员攻击力+15%
Range +1, heals 2 target(s); The ATK of all Medics +20%=自身攻击距离+1，每次治疗2个目标，所有医疗干员攻击力+20%
Range +1, heals 2 target(s); The ATK of all Medics +23%=自身攻击距离+1，每次治疗2个目标，所有医疗干员攻击力+23%
Range +1, heals 2 target(s); The ATK of all Medics +26%=自身攻击距离+1，每次治疗2个目标，所有医疗干员攻击力+26%
Range +2 tiles=攻击范围+2格
Range +2 tiles; ATK +20%=攻击范围+2格，攻击力+20%
Range +2 tiles; ATK +25%=攻击范围+2格，攻击力+25%
Range +2 tiles; ATK +30%=攻击范围+2格，攻击力+30%
Range +2 tiles; ATK +40%=攻击范围+2格，攻击力+40%
Range +2 tiles; ATK +60%=攻击范围+2格，攻击力+60%
Range +2 tiles; ATK +70%=攻击范围+2格，攻击力+70%
Range +2 tiles; ATK +80%=攻击范围+2格，攻击力+80%
Range +2, heals 2 target(s); The ATK of all Medics +30%=自身攻击距离+2，每次治疗2个目标，所有医疗干员攻击力+30%
Range +{ABILITY_RANGE_FORWARD_EXTEND} tiles=攻击范围+{ABILITY_RANGE_FORWARD_EXTEND}格
Range +{ABILITY_RANGE_FORWARD_EXTEND} tiles; ATK +{atk:0%}=攻击范围+{ABILITY_RANGE_FORWARD_EXTEND}格，攻击力+{atk:0%}
Range +{ability_range_forward_extend} tiles; ATK +{atk:0%}=攻击范围+{ability_range_forward_extend}格，攻击力+{atk:0%}
Range +{ability_range_forward_extend}, heals {attack@max_target} target(s); The ATK of all Medics +{atk:0%}=自身攻击距离+{ability_range_forward_extend}，每次治疗{attack@max_target}个目标，所有医疗干员攻击力+{atk:0%}
Range <@ba.vdown>shortens</>; ATK & DEF <@ba.vup>+30%</>; Block <@ba.vup>+1</>; Attacks all blocked targets=攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+30%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
Range <@ba.vdown>shortens</>; ATK & DEF <@ba.vup>+35%</>; Block <@ba.vup>+1</>; Attacks all blocked targets=攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+35%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
Range <@ba.vdown>shortens</>; ATK & DEF <@ba.vup>+40%</>; Block <@ba.vup>+1</>; Attacks all blocked targets=攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+40%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
Range <@ba.vdown>shortens</>; ATK & DEF <@ba.vup>+45%</>; Block <@ba.vup>+1</>; Attacks all blocked targets=攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+45%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
Range <@ba.vdown>shortens</>; ATK & DEF <@ba.vup>+50%</>; Block <@ba.vup>+1</>; Attacks all blocked targets=攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+50%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
Range <@ba.vdown>shortens</>; ATK & DEF <@ba.vup>+55%</>; Block <@ba.vup>+1</>; Attacks all blocked targets=攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+55%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
Range <@ba.vdown>shortens</>; ATK & DEF <@ba.vup>+60%</>; Block <@ba.vup>+1</>; Attacks all blocked targets=攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+60%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
Range <@ba.vdown>shortens</>; ATK & DEF <@ba.vup>+66%</>; Block <@ba.vup>+1</>; Attacks all blocked targets=攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+66%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
Range <@ba.vdown>shortens</>; ATK & DEF <@ba.vup>+72%</>; Block <@ba.vup>+1</>; Attacks all blocked targets=攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+72%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
Range <@ba.vdown>shortens</>; ATK & DEF <@ba.vup>+80%</>; Block <@ba.vup>+1</>; Attacks all blocked targets=攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+80%</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
Range <@ba.vdown>shortens</>; ATK & DEF <@ba.vup>+{atk:0%}</>; Block <@ba.vup>+{block_cnt}</>; Attacks all blocked targets=攻击距离<@ba.vdown>缩短</>，攻击力和防御力<@ba.vup>+{atk:0%}</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人
Range <@ba.vup>+1 tiles</>; ATK <@ba.vup>+10%</>=攻击范围<@ba.vup>+1格</>，攻击力<@ba.vup>+10%</>
Range <@ba.vup>+1 tiles</>; ATK <@ba.vup>+15%</>=攻击范围<@ba.vup>+1格</>，攻击力<@ba.vup>+15%</>
Range <@ba.vup>+1 tiles</>; ATK <@ba.vup>+20%</>=攻击范围<@ba.vup>+1格</>，攻击力<@ba.vup>+20%</>
Range <@ba.vup>+1 tiles</>; ATK <@ba.vup>+25%</>=攻击范围<@ba.vup>+1格</>，攻击力<@ba.vup>+25%</>
Range <@ba.vup>+1 tiles</>; ATK <@ba.vup>+30%</>=攻击范围<@ba.vup>+1格</>，攻击力<@ba.vup>+30%</>
Range <@ba.vup>+1 tiles</>; ATK <@ba.vup>+35%</>=攻击范围<@ba.vup>+1格</>，攻击力<@ba.vup>+35%</>
Range <@ba.vup>+1 tiles</>; ATK <@ba.vup>+40%</>=攻击范围<@ba.vup>+1格</>，攻击力<@ba.vup>+40%</>
Range <@ba.vup>+1 tiles</>; ATK <@ba.vup>+45%</>=攻击范围<@ba.vup>+1格</>，攻击力<@ba.vup>+45%</>
Range <@ba.vup>+1 tiles</>; ATK <@ba.vup>+5%</>=攻击范围<@ba.vup>+1格</>，攻击力<@ba.vup>+5%</>
Range <@ba.vup>+1 tiles</>; ATK <@ba.vup>+50%</>=攻击范围<@ba.vup>+1格</>，攻击力<@ba.vup>+50%</>
Range <@ba.vup>+1</>, heals <@ba.vup>2</> target(s); The ATK of all Medics <@ba.vup>+10%</>=自身攻击距离<@ba.vup>+1</>，每次治疗<@ba.vup>2</>个目标，所有医疗干员攻击力<@ba.vup>+10%</>
Range <@ba.vup>+1</>, heals <@ba.vup>2</> target(s); The ATK of all Medics <@ba.vup>+15%</>=自身攻击距离<@ba.vup>+1</>，每次治疗<@ba.vup>2</>个目标，所有医疗干员攻击力<@ba.vup>+15%</>
Range <@ba.vup>+1</>, heals <@ba.vup>2</> target(s); The ATK of all Medics <@ba.vup>+20%</>=自身攻击距离<@ba.vup>+1</>，每次治疗<@ba.vup>2</>个目标，所有医疗干员攻击力<@ba.vup>+20%</>
Range <@ba.vup>+1</>, heals <@ba.vup>2</> target(s); The ATK of all Medics <@ba.vup>+23%</>=自身攻击距离<@ba.vup>+1</>，每次治疗<@ba.vup>2</>个目标，所有医疗干员攻击力<@ba.vup>+23%</>
Range <@ba.vup>+1</>, heals <@ba.vup>2</> target(s); The ATK of all Medics <@ba.vup>+26%</>=自身攻击距离<@ba.vup>+1</>，每次治疗<@ba.vup>2</>个目标，所有医疗干员攻击力<@ba.vup>+26%</>
Range <@ba.vup>+2 tiles</>=攻击范围<@ba.vup>+2格</>
Range <@ba.vup>+2 tiles</>; ATK <@ba.vup>+20%</>=攻击范围<@ba.vup>+2格</>，攻击力<@ba.vup>+20%</>
Range <@ba.vup>+2 tiles</>; ATK <@ba.vup>+25%</>=攻击范围<@ba.vup>+2格</>，攻击力<@ba.vup>+25%</>
Range <@ba.vup>+2 tiles</>; ATK <@ba.vup>+30%</>=攻击范围<@ba.vup>+2格</>，攻击力<@ba.vup>+30%</>
Range <@ba.vup>+2 tiles</>; ATK <@ba.vup>+40%</>=攻击范围<@ba.vup>+2格</>，攻击力<@ba.vup>+40%</>
Range <@ba.vup>+2 tiles</>; ATK <@ba.vup>+60%</>=攻击范围<@ba.vup>+2格</>，攻击力<@ba.vup>+60%</>
Range <@ba.vup>+2 tiles</>; ATK <@ba.vup>+70%</>=攻击范围<@ba.vup>+2格</>，攻击力<@ba.vup>+70%</>
Range <@ba.vup>+2 tiles</>; ATK <@ba.vup>+80%</>=攻击范围<@ba.vup>+2格</>，攻击力<@ba.vup>+80%</>
Range <@ba.vup>+2</>, heals <@ba.vup>2</> target(s); The ATK of all Medics <@ba.vup>+30%</>=自身攻击距离<@ba.vup>+2</>，每次治疗<@ba.vup>2</>个目标，所有医疗干员攻击力<@ba.vup>+30%</>
Range <@ba.vup>+{ABILITY_RANGE_FORWARD_EXTEND} tiles</>=攻击范围<@ba.vup>+{ABILITY_RANGE_FORWARD_EXTEND}格</>
Range <@ba.vup>+{ABILITY_RANGE_FORWARD_EXTEND} tiles</>; ATK <@ba.vup>+{atk:0%}</>=攻击范围<@ba.vup>+{ABILITY_RANGE_FORWARD_EXTEND}格</>，攻击力<@ba.vup>+{atk:0%}</>
Range <@ba.vup>+{ability_range_forward_extend} tiles</>; ATK <@ba.vup>+{atk:0%}</>=攻击范围<@ba.vup>+{ability_range_forward_extend}格</>，攻击力<@ba.vup>+{atk:0%}</>
Range <@ba.vup>+{ability_range_forward_extend}</>, heals <@ba.vup>{attack@max_target}</> target(s); The ATK of all Medics <@ba.vup>+{atk:0%}</>=自身攻击距离<@ba.vup>+{ability_range_forward_extend}</>，每次治疗<@ba.vup>{attack@max_target}</>个目标，所有医疗干员攻击力<@ba.vup>+{atk:0%}</>
Range <@ba.vup>expands</>, ATK <@ba.vup>+10%</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+10%</>
Range <@ba.vup>expands</>, ATK <@ba.vup>+15%</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+15%</>
Range <@ba.vup>expands</>, ATK <@ba.vup>+20%</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+20%</>
Range <@ba.vup>expands</>, ATK <@ba.vup>+20%</>, ASPD <@ba.vup>+20</> and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to <@ba.vup>115%</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+20</>，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至<@ba.vup>115%</>
Range <@ba.vup>expands</>, ATK <@ba.vup>+23%</>, ASPD <@ba.vup>+23</> and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to <@ba.vup>115%</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+23%</>，攻击速度<@ba.vup>+23</>，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至<@ba.vup>115%</>
Range <@ba.vup>expands</>, ATK <@ba.vup>+25%</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+25%</>
Range <@ba.vup>expands</>, ATK <@ba.vup>+26%</>, ASPD <@ba.vup>+26</> and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to <@ba.vup>115%</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+26%</>，攻击速度<@ba.vup>+26</>，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至<@ba.vup>115%</>
Range <@ba.vup>expands</>, ATK <@ba.vup>+29%</>, ASPD <@ba.vup>+29</> and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to <@ba.vup>120%</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+29%</>，攻击速度<@ba.vup>+29</>，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至<@ba.vup>120%</>
Range <@ba.vup>expands</>, ATK <@ba.vup>+30%</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+30%</>
Range <@ba.vup>expands</>, ATK <@ba.vup>+32%</>, ASPD <@ba.vup>+32</> and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to <@ba.vup>120%</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+32%</>，攻击速度<@ba.vup>+32</>，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至<@ba.vup>120%</>
Range <@ba.vup>expands</>, ATK <@ba.vup>+35%</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+35%</>
Range <@ba.vup>expands</>, ATK <@ba.vup>+35%</>, ASPD <@ba.vup>+35</> and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to <@ba.vup>120%</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+35%</>，攻击速度<@ba.vup>+35</>，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至<@ba.vup>120%</>
Range <@ba.vup>expands</>, ATK <@ba.vup>+40%</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>
Range <@ba.vup>expands</>, ATK <@ba.vup>+40%</>, ASPD <@ba.vup>+40</> and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to <@ba.vup>125%</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>，攻击速度<@ba.vup>+40</>，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至<@ba.vup>125%</>
Range <@ba.vup>expands</>, ATK <@ba.vup>+45%</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+45%</>
Range <@ba.vup>expands</>, ATK <@ba.vup>+45%</>, ASPD <@ba.vup>+45</> and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to <@ba.vup>130%</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+45%</>，攻击速度<@ba.vup>+45</>，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至<@ba.vup>130%</>
Range <@ba.vup>expands</>, ATK <@ba.vup>+50%</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+50%</>
Range <@ba.vup>expands</>, ATK <@ba.vup>+50%</>, ASPD <@ba.vup>+50</> and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to <@ba.vup>130%</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+50</>，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至<@ba.vup>130%</>
Range <@ba.vup>expands</>, ATK <@ba.vup>+55%</>, ASPD <@ba.vup>+55</> and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to <@ba.vup>130%</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+55%</>，攻击速度<@ba.vup>+55</>，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至<@ba.vup>130%</>
Range <@ba.vup>expands</>, ATK <@ba.vup>+60%</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+60%</>
Range <@ba.vup>expands</>, ATK <@ba.vup>+{atk:0%}</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>
Range <@ba.vup>expands</>, ATK <@ba.vup>+{atk:0%}</>, ASPD <@ba.vup>+{attack_speed}</> and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to <@ba.vup>{damage_scale:0%}</>=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至<@ba.vup>{damage_scale:0%}</>
Range <@ba.vup>expands</>, immediately deals <@ba.vup>150%</> Arts damage to all enemies within range and reduces their RES by <@ba.vup>-5%</> for <@ba.vup>6</> seconds\n<@ba.rem>Can store up to 1 charges</>=攻击范围<@ba.vup>扩大</>，立即对攻击范围内的所有敌人造成相当于攻击力<@ba.vup>150%</>的法术伤害且使其在<@ba.vup>6</>秒内法术抗性<@ba.vup>-5%</>\n<@ba.rem>可充能1次</>
Range <@ba.vup>expands</>, immediately deals <@ba.vup>155%</> Arts damage to all enemies within range and reduces their RES by <@ba.vup>-5%</> for <@ba.vup>6</> seconds\n<@ba.rem>Can store up to 1 charges</>=攻击范围<@ba.vup>扩大</>，立即对攻击范围内的所有敌人造成相当于攻击力<@ba.vup>155%</>的法术伤害且使其在<@ba.vup>6</>秒内法术抗性<@ba.vup>-5%</>\n<@ba.rem>可充能1次</>
Range <@ba.vup>expands</>, immediately deals <@ba.vup>160%</> Arts damage to all enemies within range and reduces their RES by <@ba.vup>-5%</> for <@ba.vup>6</> seconds\n<@ba.rem>Can store up to 1 charges</>=攻击范围<@ba.vup>扩大</>，立即对攻击范围内的所有敌人造成相当于攻击力<@ba.vup>160%</>的法术伤害且使其在<@ba.vup>6</>秒内法术抗性<@ba.vup>-5%</>\n<@ba.rem>可充能1次</>
Range <@ba.vup>expands</>, immediately deals <@ba.vup>170%</> Arts damage to all enemies within range and reduces their RES by <@ba.vup>-8%</> for <@ba.vup>6</> seconds\n<@ba.rem>Can store up to 2 charges</>=攻击范围<@ba.vup>扩大</>，立即对攻击范围内的所有敌人造成相当于攻击力<@ba.vup>170%</>的法术伤害且使其在<@ba.vup>6</>秒内法术抗性<@ba.vup>-8%</>\n<@ba.rem>可充能2次</>
Range <@ba.vup>expands</>, immediately deals <@ba.vup>180%</> Arts damage to all enemies within range and reduces their RES by <@ba.vup>-8%</> for <@ba.vup>6</> seconds\n<@ba.rem>Can store up to 2 charges</>=攻击范围<@ba.vup>扩大</>，立即对攻击范围内的所有敌人造成相当于攻击力<@ba.vup>180%</>的法术伤害且使其在<@ba.vup>6</>秒内法术抗性<@ba.vup>-8%</>\n<@ba.rem>可充能2次</>
Range <@ba.vup>expands</>, immediately deals <@ba.vup>190%</> Arts damage to all enemies within range and reduces their RES by <@ba.vup>-8%</> for <@ba.vup>6</> seconds\n<@ba.rem>Can store up to 2 charges</>=攻击范围<@ba.vup>扩大</>，立即对攻击范围内的所有敌人造成相当于攻击力<@ba.vup>190%</>的法术伤害且使其在<@ba.vup>6</>秒内法术抗性<@ba.vup>-8%</>\n<@ba.rem>可充能2次</>
Range <@ba.vup>expands</>, immediately deals <@ba.vup>200%</> Arts damage to all enemies within range and reduces their RES by <@ba.vup>-12%</> for <@ba.vup>6</> seconds\n<@ba.rem>Can store up to 2 charges</>=攻击范围<@ba.vup>扩大</>，立即对攻击范围内的所有敌人造成相当于攻击力<@ba.vup>200%</>的法术伤害且使其在<@ba.vup>6</>秒内法术抗性<@ba.vup>-12%</>\n<@ba.rem>可充能2次</>
Range <@ba.vup>expands</>, immediately deals <@ba.vup>210%</> Arts damage to all enemies within range and reduces their RES by <@ba.vup>-13%</> for <@ba.vup>6</> seconds\n<@ba.rem>Can store up to 3 charges</>=攻击范围<@ba.vup>扩大</>，立即对攻击范围内的所有敌人造成相当于攻击力<@ba.vup>210%</>的法术伤害且使其在<@ba.vup>6</>秒内法术抗性<@ba.vup>-13%</>\n<@ba.rem>可充能3次</>
Range <@ba.vup>expands</>, immediately deals <@ba.vup>220%</> Arts damage to all enemies within range and reduces their RES by <@ba.vup>-14%</> for <@ba.vup>6</> seconds\n<@ba.rem>Can store up to 3 charges</>=攻击范围<@ba.vup>扩大</>，立即对攻击范围内的所有敌人造成相当于攻击力<@ba.vup>220%</>的法术伤害且使其在<@ba.vup>6</>秒内法术抗性<@ba.vup>-14%</>\n<@ba.rem>可充能3次</>
Range <@ba.vup>expands</>, immediately deals <@ba.vup>230%</> Arts damage to all enemies within range and reduces their RES by <@ba.vup>-15%</> for <@ba.vup>6</> seconds\n<@ba.rem>Can store up to 3 charges</>=攻击范围<@ba.vup>扩大</>，立即对攻击范围内的所有敌人造成相当于攻击力<@ba.vup>230%</>的法术伤害且使其在<@ba.vup>6</>秒内法术抗性<@ba.vup>-15%</>\n<@ba.rem>可充能3次</>
Range <@ba.vup>expands</>, immediately deals <@ba.vup>{atk_scale:0%}</> Arts damage to all enemies within range and reduces their RES by <@ba.vup>-{-magic_resistance:0%}</> for <@ba.vup>{duration}</> seconds\n<@ba.rem>Can store up to {ct} charges</>=攻击范围<@ba.vup>扩大</>，立即对攻击范围内的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害且使其在<@ba.vup>{duration}</>秒内法术抗性<@ba.vup>-{-magic_resistance:0%}</>\n<@ba.rem>可充能{ct}次</>
Range <@ba.vup>expands</>; Allies within range obtain <@ba.vup>25%</> Physical Dodge=攻击范围<@ba.vup>扩大</>，攻击范围内的友方单位获得<@ba.vup>25%</>的物理闪避
Range <@ba.vup>expands</>; Allies within range obtain <@ba.vup>30%</> Physical Dodge=攻击范围<@ba.vup>扩大</>，攻击范围内的友方单位获得<@ba.vup>30%</>的物理闪避
Range <@ba.vup>expands</>; Allies within range obtain <@ba.vup>35%</> Physical Dodge=攻击范围<@ba.vup>扩大</>，攻击范围内的友方单位获得<@ba.vup>35%</>的物理闪避
Range <@ba.vup>expands</>; Allies within range obtain <@ba.vup>40%</> Physical Dodge=攻击范围<@ba.vup>扩大</>，攻击范围内的友方单位获得<@ba.vup>40%</>的物理闪避
Range <@ba.vup>expands</>; Allies within range obtain <@ba.vup>45%</> Physical Dodge=攻击范围<@ba.vup>扩大</>，攻击范围内的友方单位获得<@ba.vup>45%</>的物理闪避
Range <@ba.vup>expands</>; Allies within range obtain <@ba.vup>50%</> Physical Dodge=攻击范围<@ba.vup>扩大</>，攻击范围内的友方单位获得<@ba.vup>50%</>的物理闪避
Range <@ba.vup>expands</>; Allies within range obtain <@ba.vup>{prob:0%}</> Physical Dodge=攻击范围<@ba.vup>扩大</>，攻击范围内的友方单位获得<@ba.vup>{prob:0%}</>的物理闪避
Range <@ba.vup>expands</>; ATK <@ba.vup>+30%</>; RES of allies within range <@ba.vup>+75%</> and grants them <@ba.vup>10%</> Arts Dodge=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+30%</>，攻击范围内的友方单位法术抗性<@ba.vup>+75%</>并获得<@ba.vup>10%</>的法术闪避
Range <@ba.vup>expands</>; ATK <@ba.vup>+30%</>; RES of allies within range <@ba.vup>+80%</> and grants them <@ba.vup>10%</> Arts Dodge=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+30%</>，攻击范围内的友方单位法术抗性<@ba.vup>+80%</>并获得<@ba.vup>10%</>的法术闪避
Range <@ba.vup>expands</>; ATK <@ba.vup>+30%</>; RES of allies within range <@ba.vup>+85%</> and grants them <@ba.vup>10%</> Arts Dodge=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+30%</>，攻击范围内的友方单位法术抗性<@ba.vup>+85%</>并获得<@ba.vup>10%</>的法术闪避
Range <@ba.vup>expands</>; ATK <@ba.vup>+40%</>; RES of allies within range <@ba.vup>+100%</> and grants them <@ba.vup>15%</> Arts Dodge=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>，攻击范围内的友方单位法术抗性<@ba.vup>+100%</>并获得<@ba.vup>15%</>的法术闪避
Range <@ba.vup>expands</>; ATK <@ba.vup>+40%</>; RES of allies within range <@ba.vup>+90%</> and grants them <@ba.vup>15%</> Arts Dodge=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>，攻击范围内的友方单位法术抗性<@ba.vup>+90%</>并获得<@ba.vup>15%</>的法术闪避
Range <@ba.vup>expands</>; ATK <@ba.vup>+40%</>; RES of allies within range <@ba.vup>+95%</> and grants them <@ba.vup>15%</> Arts Dodge=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>，攻击范围内的友方单位法术抗性<@ba.vup>+95%</>并获得<@ba.vup>15%</>的法术闪避
Range <@ba.vup>expands</>; ATK <@ba.vup>+50%</>; RES of allies within range <@ba.vup>+105%</> and grants them <@ba.vup>20%</> Arts Dodge=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+50%</>，攻击范围内的友方单位法术抗性<@ba.vup>+105%</>并获得<@ba.vup>20%</>的法术闪避
Range <@ba.vup>expands</>; ATK <@ba.vup>+60%</>; RES of allies within range <@ba.vup>+120%</> and grants them <@ba.vup>20%</> Arts Dodge=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+60%</>，攻击范围内的友方单位法术抗性<@ba.vup>+120%</>并获得<@ba.vup>20%</>的法术闪避
Range <@ba.vup>expands</>; ATK <@ba.vup>+70%</>; RES of allies within range <@ba.vup>+135%</> and grants them <@ba.vup>20%</> Arts Dodge=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+70%</>，攻击范围内的友方单位法术抗性<@ba.vup>+135%</>并获得<@ba.vup>20%</>的法术闪避
Range <@ba.vup>expands</>; ATK <@ba.vup>+80%</>; RES of allies within range <@ba.vup>+150%</> and grants them <@ba.vup>25%</> Arts Dodge=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+80%</>，攻击范围内的友方单位法术抗性<@ba.vup>+150%</>并获得<@ba.vup>25%</>的法术闪避
Range <@ba.vup>expands</>; ATK <@ba.vup>+{atk:0%}</>; RES of allies within range <@ba.vup>+{magic_resistance:0%}</> and grants them <@ba.vup>{prob:0%}</> Arts Dodge=攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>，攻击范围内的友方单位法术抗性<@ba.vup>+{magic_resistance:0%}</>并获得<@ba.vup>{prob:0%}</>的法术闪避
Range <@ba.vup>expands</>; Attacks deal <@ba.vup>110%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>110%</>的法术伤害
Range <@ba.vup>expands</>; Attacks deal <@ba.vup>115%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>115%</>的法术伤害
Range <@ba.vup>expands</>; Attacks deal <@ba.vup>120%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>120%</>的法术伤害
Range <@ba.vup>expands</>; Attacks deal <@ba.vup>125%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>125%</>的法术伤害
Range <@ba.vup>expands</>; Attacks deal <@ba.vup>130%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>130%</>的法术伤害
Range <@ba.vup>expands</>; Attacks deal <@ba.vup>135%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>135%</>的法术伤害
Range <@ba.vup>expands</>; Attacks deal <@ba.vup>140%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>140%</>的法术伤害
Range <@ba.vup>expands</>; Attacks deal <@ba.vup>145%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>145%</>的法术伤害
Range <@ba.vup>expands</>; Attacks deal <@ba.vup>150%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>150%</>的法术伤害
Range <@ba.vup>expands</>; Attacks deal <@ba.vup>160%</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>160%</>的法术伤害
Range <@ba.vup>expands</>; Attacks deal <@ba.vup>{attack@atk_scale:0%}</> ATK as Arts damage=攻击范围<@ba.vup>扩大</>，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害
Range <@ba.vup>expands</>; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>100%</> of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)=攻击范围<@ba.vup>扩大</>，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力<@ba.vup>100%</>的法术伤害(均视为近战攻击）
Range <@ba.vup>expands</>; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>110%</> of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)=攻击范围<@ba.vup>扩大</>，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力<@ba.vup>110%</>的法术伤害(均视为近战攻击）
Range <@ba.vup>expands</>; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>120%</> of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)=攻击范围<@ba.vup>扩大</>，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力<@ba.vup>120%</>的法术伤害(均视为近战攻击）
Range <@ba.vup>expands</>; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>130%</> of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)=攻击范围<@ba.vup>扩大</>，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力<@ba.vup>130%</>的法术伤害(均视为近战攻击）
Range <@ba.vup>expands</>; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>140%</> of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)=攻击范围<@ba.vup>扩大</>，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力<@ba.vup>140%</>的法术伤害(均视为近战攻击）
Range <@ba.vup>expands</>; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>150%</> of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)=攻击范围<@ba.vup>扩大</>，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力<@ba.vup>150%</>的法术伤害(均视为近战攻击）
Range <@ba.vup>expands</>; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>170%</> of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)=攻击范围<@ba.vup>扩大</>，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力<@ba.vup>170%</>的法术伤害(均视为近战攻击）
Range <@ba.vup>expands</>; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>70%</> of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)=攻击范围<@ba.vup>扩大</>，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力<@ba.vup>70%</>的法术伤害(均视为近战攻击）
Range <@ba.vup>expands</>; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>80%</> of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)=攻击范围<@ba.vup>扩大</>，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力<@ba.vup>80%</>的法术伤害(均视为近战攻击）
Range <@ba.vup>expands</>; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>90%</> of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)=攻击范围<@ba.vup>扩大</>，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力<@ba.vup>90%</>的法术伤害(均视为近战攻击）
Range <@ba.vup>expands</>; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>{atk_scale:0%}</> of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)=攻击范围<@ba.vup>扩大</>，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害(均视为近战攻击）
Range expands and ranged attacks no longer deal reduced damage. Attacks deal 110% ATK as Arts damage and target an additional enemy=攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力110%的法术伤害，额外攻击一名目标
Range expands and ranged attacks no longer deal reduced damage. Attacks deal 115% ATK as Arts damage and target an additional enemy=攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力115%的法术伤害，额外攻击一名目标
Range expands and ranged attacks no longer deal reduced damage. Attacks deal 120% ATK as Arts damage and target an additional enemy=攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力120%的法术伤害，额外攻击一名目标
Range expands and ranged attacks no longer deal reduced damage. Attacks deal 125% ATK as Arts damage and target an additional enemy=攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力125%的法术伤害，额外攻击一名目标
Range expands and ranged attacks no longer deal reduced damage. Attacks deal 130% ATK as Arts damage and target an additional enemy=攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力130%的法术伤害，额外攻击一名目标
Range expands and ranged attacks no longer deal reduced damage. Attacks deal 135% ATK as Arts damage and target an additional enemy=攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力135%的法术伤害，额外攻击一名目标
Range expands and ranged attacks no longer deal reduced damage. Attacks deal 140% ATK as Arts damage and target an additional enemy=攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力140%的法术伤害，额外攻击一名目标
Range expands and ranged attacks no longer deal reduced damage. Attacks deal 145% ATK as Arts damage and target an additional enemy=攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力145%的法术伤害，额外攻击一名目标
Range expands and ranged attacks no longer deal reduced damage. Attacks deal 150% ATK as Arts damage and target an additional enemy=攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力150%的法术伤害，额外攻击一名目标
Range expands and ranged attacks no longer deal reduced damage. Attacks deal 160% ATK as Arts damage and target an additional enemy=攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力160%的法术伤害，额外攻击一名目标
Range expands and ranged attacks no longer deal reduced damage. Attacks deal <@ba.vup>110%</> ATK as Arts damage and target an additional enemy=攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力<@ba.vup>110%</>的法术伤害，额外攻击一名目标
Range expands and ranged attacks no longer deal reduced damage. Attacks deal <@ba.vup>115%</> ATK as Arts damage and target an additional enemy=攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力<@ba.vup>115%</>的法术伤害，额外攻击一名目标
Range expands and ranged attacks no longer deal reduced damage. Attacks deal <@ba.vup>120%</> ATK as Arts damage and target an additional enemy=攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力<@ba.vup>120%</>的法术伤害，额外攻击一名目标
Range expands and ranged attacks no longer deal reduced damage. Attacks deal <@ba.vup>125%</> ATK as Arts damage and target an additional enemy=攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力<@ba.vup>125%</>的法术伤害，额外攻击一名目标
Range expands and ranged attacks no longer deal reduced damage. Attacks deal <@ba.vup>130%</> ATK as Arts damage and target an additional enemy=攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力<@ba.vup>130%</>的法术伤害，额外攻击一名目标
Range expands and ranged attacks no longer deal reduced damage. Attacks deal <@ba.vup>135%</> ATK as Arts damage and target an additional enemy=攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力<@ba.vup>135%</>的法术伤害，额外攻击一名目标
Range expands and ranged attacks no longer deal reduced damage. Attacks deal <@ba.vup>140%</> ATK as Arts damage and target an additional enemy=攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力<@ba.vup>140%</>的法术伤害，额外攻击一名目标
Range expands and ranged attacks no longer deal reduced damage. Attacks deal <@ba.vup>145%</> ATK as Arts damage and target an additional enemy=攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力<@ba.vup>145%</>的法术伤害，额外攻击一名目标
Range expands and ranged attacks no longer deal reduced damage. Attacks deal <@ba.vup>150%</> ATK as Arts damage and target an additional enemy=攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力<@ba.vup>150%</>的法术伤害，额外攻击一名目标
Range expands and ranged attacks no longer deal reduced damage. Attacks deal <@ba.vup>160%</> ATK as Arts damage and target an additional enemy=攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力<@ba.vup>160%</>的法术伤害，额外攻击一名目标
Range expands and ranged attacks no longer deal reduced damage. Attacks deal <@ba.vup>{attack@atk_scale:0%}</> ATK as Arts damage and target an additional enemy=攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害，额外攻击一名目标
Range expands and ranged attacks no longer deal reduced damage. Attacks deal {attack@atk_scale:0%} ATK as Arts damage and target an additional enemy=攻击范围扩大，远程攻击不再降低攻击力，攻击造成相当于攻击力{attack@atk_scale:0%}的法术伤害，额外攻击一名目标
Range expands, and attacks have a 15% chance to inflict <$ba.cold>Cold</> for 1.5s, but Attack Interval increases slightly.=攻击范围扩大，攻击有15%概率造成1.5秒<$ba.cold>寒冷</>，但攻击间隔略微增大
Range expands, and attacks have a 15% chance to inflict Cold for 1.5s, but Attack Interval increases slightly.=攻击范围扩大，攻击有15%概率造成1.5秒寒冷，但攻击间隔略微增大
Range expands, and attacks have a 25% chance to inflict <$ba.cold>Cold</> for 1.5s, but Attack Interval increases slightly.=攻击范围扩大，攻击有25%概率造成1.5秒<$ba.cold>寒冷</>，但攻击间隔略微增大
Range expands, and attacks have a 25% chance to inflict Cold for 1.5s, but Attack Interval increases slightly.=攻击范围扩大，攻击有25%概率造成1.5秒寒冷，但攻击间隔略微增大
Range expands, ATK +10%=攻击范围扩大，攻击力+10%
Range expands, ATK +15%=攻击范围扩大，攻击力+15%
Range expands, ATK +20%=攻击范围扩大，攻击力+20%
Range expands, ATK +20%, ASPD +20 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 115%=攻击范围扩大，攻击力+20%，攻击速度+20，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至115%
Range expands, ATK +23%, ASPD +23 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 115%=攻击范围扩大，攻击力+23%，攻击速度+23，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至115%
Range expands, ATK +25%=攻击范围扩大，攻击力+25%
Range expands, ATK +26%, ASPD +26 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 115%=攻击范围扩大，攻击力+26%，攻击速度+26，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至115%
Range expands, ATK +29%, ASPD +29 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 120%=攻击范围扩大，攻击力+29%，攻击速度+29，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至120%
Range expands, ATK +30%=攻击范围扩大，攻击力+30%
Range expands, ATK +32%, ASPD +32 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 120%=攻击范围扩大，攻击力+32%，攻击速度+32，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至120%
Range expands, ATK +35%=攻击范围扩大，攻击力+35%
Range expands, ATK +35%, ASPD +35 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 120%=攻击范围扩大，攻击力+35%，攻击速度+35，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至120%
Range expands, ATK +40%=攻击范围扩大，攻击力+40%
Range expands, ATK +40%, ASPD +40 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 125%=攻击范围扩大，攻击力+40%，攻击速度+40，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至125%
Range expands, ATK +45%=攻击范围扩大，攻击力+45%
Range expands, ATK +45%, ASPD +45 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 130%=攻击范围扩大，攻击力+45%，攻击速度+45，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至130%
Range expands, ATK +50%=攻击范围扩大，攻击力+50%
Range expands, ATK +50%, ASPD +50 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 130%=攻击范围扩大，攻击力+50%，攻击速度+50，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至130%
Range expands, ATK +55%, ASPD +55 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 130%=攻击范围扩大，攻击力+55%，攻击速度+55，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至130%
Range expands, ATK +60%=攻击范围扩大，攻击力+60%
Range expands, ATK +{atk:0%}=攻击范围扩大，攻击力+{atk:0%}
Range expands, ATK +{atk:0%}, ASPD +{attack_speed} and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to {damage_scale:0%}=攻击范围扩大，攻击力+{atk:0%}，攻击速度+{attack_speed}，攻击范围内的所有敌人且对生命值低于一半的敌人造成的法术伤害提升至{damage_scale:0%}
Range expands, but Attack Interval increases slightly=攻击范围扩大，但攻击间隔略微增大
Range expands, immediately deals 150% Arts damage to all enemies within range and reduces their RES by -5% for 6 seconds\nCan store up to 1 charges=攻击范围扩大，立即对攻击范围内的所有敌人造成相当于攻击力150%的法术伤害且使其在6秒内法术抗性-5%\n可充能1次
Range expands, immediately deals 155% Arts damage to all enemies within range and reduces their RES by -5% for 6 seconds\nCan store up to 1 charges=攻击范围扩大，立即对攻击范围内的所有敌人造成相当于攻击力155%的法术伤害且使其在6秒内法术抗性-5%\n可充能1次
Range expands, immediately deals 160% Arts damage to all enemies within range and reduces their RES by -5% for 6 seconds\nCan store up to 1 charges=攻击范围扩大，立即对攻击范围内的所有敌人造成相当于攻击力160%的法术伤害且使其在6秒内法术抗性-5%\n可充能1次
Range expands, immediately deals 170% Arts damage to all enemies within range and reduces their RES by -8% for 6 seconds\nCan store up to 2 charges=攻击范围扩大，立即对攻击范围内的所有敌人造成相当于攻击力170%的法术伤害且使其在6秒内法术抗性-8%\n可充能2次
Range expands, immediately deals 180% Arts damage to all enemies within range and reduces their RES by -8% for 6 seconds\nCan store up to 2 charges=攻击范围扩大，立即对攻击范围内的所有敌人造成相当于攻击力180%的法术伤害且使其在6秒内法术抗性-8%\n可充能2次
Range expands, immediately deals 190% Arts damage to all enemies within range and reduces their RES by -8% for 6 seconds\nCan store up to 2 charges=攻击范围扩大，立即对攻击范围内的所有敌人造成相当于攻击力190%的法术伤害且使其在6秒内法术抗性-8%\n可充能2次
Range expands, immediately deals 200% Arts damage to all enemies within range and reduces their RES by -12% for 6 seconds\nCan store up to 2 charges=攻击范围扩大，立即对攻击范围内的所有敌人造成相当于攻击力200%的法术伤害且使其在6秒内法术抗性-12%\n可充能2次
Range expands, immediately deals 210% Arts damage to all enemies within range and reduces their RES by -13% for 6 seconds\nCan store up to 3 charges=攻击范围扩大，立即对攻击范围内的所有敌人造成相当于攻击力210%的法术伤害且使其在6秒内法术抗性-13%\n可充能3次
Range expands, immediately deals 220% Arts damage to all enemies within range and reduces their RES by -14% for 6 seconds\nCan store up to 3 charges=攻击范围扩大，立即对攻击范围内的所有敌人造成相当于攻击力220%的法术伤害且使其在6秒内法术抗性-14%\n可充能3次
Range expands, immediately deals 230% Arts damage to all enemies within range and reduces their RES by -15% for 6 seconds\nCan store up to 3 charges=攻击范围扩大，立即对攻击范围内的所有敌人造成相当于攻击力230%的法术伤害且使其在6秒内法术抗性-15%\n可充能3次
Range expands, immediately deals {atk_scale:0%} Arts damage to all enemies within range and reduces their RES by -{-magic_resistance:0%} for {duration} seconds\nCan store up to {ct} charges=攻击范围扩大，立即对攻击范围内的所有敌人造成相当于攻击力{atk_scale:0%}的法术伤害且使其在{duration}秒内法术抗性-{-magic_resistance:0%}\n可充能{ct}次
Range expands; Allies within range obtain 25% Physical Dodge=攻击范围扩大，攻击范围内的友方单位获得25%的物理闪避
Range expands; Allies within range obtain 30% Physical Dodge=攻击范围扩大，攻击范围内的友方单位获得30%的物理闪避
Range expands; Allies within range obtain 35% Physical Dodge=攻击范围扩大，攻击范围内的友方单位获得35%的物理闪避
Range expands; Allies within range obtain 40% Physical Dodge=攻击范围扩大，攻击范围内的友方单位获得40%的物理闪避
Range expands; Allies within range obtain 45% Physical Dodge=攻击范围扩大，攻击范围内的友方单位获得45%的物理闪避
Range expands; Allies within range obtain 50% Physical Dodge=攻击范围扩大，攻击范围内的友方单位获得50%的物理闪避
Range expands; Allies within range obtain {prob:0%} Physical Dodge=攻击范围扩大，攻击范围内的友方单位获得{prob:0%}的物理闪避
Range expands; ATK +30%; RES of allies within range +75% and grants them 10% Arts Dodge=攻击范围扩大，攻击力+30%，攻击范围内的友方单位法术抗性+75%并获得10%的法术闪避
Range expands; ATK +30%; RES of allies within range +80% and grants them 10% Arts Dodge=攻击范围扩大，攻击力+30%，攻击范围内的友方单位法术抗性+80%并获得10%的法术闪避
Range expands; ATK +30%; RES of allies within range +85% and grants them 10% Arts Dodge=攻击范围扩大，攻击力+30%，攻击范围内的友方单位法术抗性+85%并获得10%的法术闪避
Range expands; ATK +40%; RES of allies within range +100% and grants them 15% Arts Dodge=攻击范围扩大，攻击力+40%，攻击范围内的友方单位法术抗性+100%并获得15%的法术闪避
Range expands; ATK +40%; RES of allies within range +90% and grants them 15% Arts Dodge=攻击范围扩大，攻击力+40%，攻击范围内的友方单位法术抗性+90%并获得15%的法术闪避
Range expands; ATK +40%; RES of allies within range +95% and grants them 15% Arts Dodge=攻击范围扩大，攻击力+40%，攻击范围内的友方单位法术抗性+95%并获得15%的法术闪避
Range expands; ATK +50%; RES of allies within range +105% and grants them 20% Arts Dodge=攻击范围扩大，攻击力+50%，攻击范围内的友方单位法术抗性+105%并获得20%的法术闪避
Range expands; ATK +60%; RES of allies within range +120% and grants them 20% Arts Dodge=攻击范围扩大，攻击力+60%，攻击范围内的友方单位法术抗性+120%并获得20%的法术闪避
Range expands; ATK +70%; RES of allies within range +135% and grants them 20% Arts Dodge=攻击范围扩大，攻击力+70%，攻击范围内的友方单位法术抗性+135%并获得20%的法术闪避
Range expands; ATK +80%; RES of allies within range +150% and grants them 25% Arts Dodge=攻击范围扩大，攻击力+80%，攻击范围内的友方单位法术抗性+150%并获得25%的法术闪避
Range expands; ATK +{atk:0%}; RES of allies within range +{magic_resistance:0%} and grants them {prob:0%} Arts Dodge=攻击范围扩大，攻击力+{atk:0%}，攻击范围内的友方单位法术抗性+{magic_resistance:0%}并获得{prob:0%}的法术闪避
Range expands; Attacks deal 110% ATK as Arts damage=攻击范围扩大，攻击造成相当于攻击力110%的法术伤害
Range expands; Attacks deal 115% ATK as Arts damage=攻击范围扩大，攻击造成相当于攻击力115%的法术伤害
Range expands; Attacks deal 120% ATK as Arts damage=攻击范围扩大，攻击造成相当于攻击力120%的法术伤害
Range expands; Attacks deal 125% ATK as Arts damage=攻击范围扩大，攻击造成相当于攻击力125%的法术伤害
Range expands; Attacks deal 130% ATK as Arts damage=攻击范围扩大，攻击造成相当于攻击力130%的法术伤害
Range expands; Attacks deal 135% ATK as Arts damage=攻击范围扩大，攻击造成相当于攻击力135%的法术伤害
Range expands; Attacks deal 140% ATK as Arts damage=攻击范围扩大，攻击造成相当于攻击力140%的法术伤害
Range expands; Attacks deal 145% ATK as Arts damage=攻击范围扩大，攻击造成相当于攻击力145%的法术伤害
Range expands; Attacks deal 150% ATK as Arts damage=攻击范围扩大，攻击造成相当于攻击力150%的法术伤害
Range expands; Attacks deal 160% ATK as Arts damage=攻击范围扩大，攻击造成相当于攻击力160%的法术伤害
Range expands; Attacks deal {attack@atk_scale:0%} ATK as Arts damage=攻击范围扩大，攻击造成相当于攻击力{attack@atk_scale:0%}的法术伤害
Range expands; Damage type changes to Arts Damage; Each attack deals an additional 100% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)=攻击范围扩大，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力100%的法术伤害(均视为近战攻击）
Range expands; Damage type changes to Arts Damage; Each attack deals an additional 110% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)=攻击范围扩大，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力110%的法术伤害(均视为近战攻击）
Range expands; Damage type changes to Arts Damage; Each attack deals an additional 120% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)=攻击范围扩大，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力120%的法术伤害(均视为近战攻击）
Range expands; Damage type changes to Arts Damage; Each attack deals an additional 130% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)=攻击范围扩大，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力130%的法术伤害(均视为近战攻击）
Range expands; Damage type changes to Arts Damage; Each attack deals an additional 140% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)=攻击范围扩大，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力140%的法术伤害(均视为近战攻击）
Range expands; Damage type changes to Arts Damage; Each attack deals an additional 150% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)=攻击范围扩大，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力150%的法术伤害(均视为近战攻击）
Range expands; Damage type changes to Arts Damage; Each attack deals an additional 170% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)=攻击范围扩大，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力170%的法术伤害(均视为近战攻击）
Range expands; Damage type changes to Arts Damage; Each attack deals an additional 70% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)=攻击范围扩大，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力70%的法术伤害(均视为近战攻击）
Range expands; Damage type changes to Arts Damage; Each attack deals an additional 80% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)=攻击范围扩大，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力80%的法术伤害(均视为近战攻击）
Range expands; Damage type changes to Arts Damage; Each attack deals an additional 90% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)=攻击范围扩大，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力90%的法术伤害(均视为近战攻击）
Range expands; Damage type changes to Arts Damage; Each attack deals an additional {atk_scale:0%} of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)=攻击范围扩大，伤害类型变为法术；每次攻击时，额外对周围8格友方单位阻挡的所有敌人造成相当于攻击力{atk_scale:0%}的法术伤害(均视为近战攻击）
Range expands; reduces Attack Interval <@ba.vup>greatly</>=攻击范围扩大，攻击间隔<@ba.vup>超大幅度缩短</>
Range expands; reduces Attack Interval <@ba.vup>moderately</>=攻击范围扩大，攻击间隔<@ba.vup>较大幅度缩短</>
Range expands; reduces Attack Interval <@ba.vup>significantly</>=攻击范围扩大，攻击间隔<@ba.vup>大幅度缩短</>
Range expands; reduces Attack Interval <@ba.vup>slightly</>=攻击范围扩大，攻击间隔<@ba.vup>缩短</>
Range expands; reduces Attack Interval greatly=攻击范围扩大，攻击间隔超大幅度缩短
Range expands; reduces Attack Interval moderately=攻击范围扩大，攻击间隔较大幅度缩短
Range expands; reduces Attack Interval significantly=攻击范围扩大，攻击间隔大幅度缩短
Range expands; reduces Attack Interval slightly=攻击范围扩大，攻击间隔缩短
Range reduces, attacks now deal Physical damage (only to ground enemies), ATK +100% when this skill is activated=技能开启时，攻击范围缩小，攻击变为物理伤害（只攻击地面敌人），攻击力+100%
Range reduces, attacks now deal Physical damage (only to ground enemies), ATK +120% (+20%) when this skill is activated=技能开启时，攻击范围缩小，攻击变为物理伤害（只攻击地面敌人），攻击力+120%（+20%）
Range reduces, attacks now deal Physical damage (only to ground enemies), ATK +120% <@ba.talpu>(+20%)</> when this skill is activated=技能开启时，攻击范围缩小，攻击变为物理伤害（只攻击地面敌人），攻击力+120%<@ba.talpu>（+20%）</>
Range reduces, attacks now deal Physical damage (only to ground enemies), ATK +50% when this skill is activated=技能开启时，攻击范围缩小，攻击变为物理伤害（只攻击地面敌人），攻击力+50%
Range reduces, attacks now deal Physical damage (only to ground enemies), ATK +70% (+20%) when this skill is activated=技能开启时，攻击范围缩小，攻击变为物理伤害（只攻击地面敌人），攻击力+70%（+20%）
Range reduces, attacks now deal Physical damage (only to ground enemies), ATK +70% <@ba.talpu>(+20%)</> when this skill is activated=技能开启时，攻击范围缩小，攻击变为物理伤害（只攻击地面敌人），攻击力+70%<@ba.talpu>（+20%）</>
Range reduces, attacks now deal Physical damage (only to ground enemies), ATK +75% when this skill is activated=技能开启时，攻击范围缩小，攻击变为物理伤害（只攻击地面敌人），攻击力+75%
Range reduces, attacks now deal Physical damage (only to ground enemies), ATK +95% (+20%) when this skill is activated=技能开启时，攻击范围缩小，攻击变为物理伤害（只攻击地面敌人），攻击力+95%（+20%）
Range reduces, attacks now deal Physical damage (only to ground enemies), ATK +95% <@ba.talpu>(+20%)</> when this skill is activated=技能开启时，攻击范围缩小，攻击变为物理伤害（只攻击地面敌人），攻击力+95%<@ba.talpu>（+20%）</>
Range shortens; ATK & DEF +30%; Block +1; Attacks all blocked targets=攻击距离缩短，攻击力和防御力+30%，阻挡数+1，同时攻击阻挡的所有敌人
Range shortens; ATK & DEF +35%; Block +1; Attacks all blocked targets=攻击距离缩短，攻击力和防御力+35%，阻挡数+1，同时攻击阻挡的所有敌人
Range shortens; ATK & DEF +40%; Block +1; Attacks all blocked targets=攻击距离缩短，攻击力和防御力+40%，阻挡数+1，同时攻击阻挡的所有敌人
Range shortens; ATK & DEF +45%; Block +1; Attacks all blocked targets=攻击距离缩短，攻击力和防御力+45%，阻挡数+1，同时攻击阻挡的所有敌人
Range shortens; ATK & DEF +50%; Block +1; Attacks all blocked targets=攻击距离缩短，攻击力和防御力+50%，阻挡数+1，同时攻击阻挡的所有敌人
Range shortens; ATK & DEF +55%; Block +1; Attacks all blocked targets=攻击距离缩短，攻击力和防御力+55%，阻挡数+1，同时攻击阻挡的所有敌人
Range shortens; ATK & DEF +60%; Block +1; Attacks all blocked targets=攻击距离缩短，攻击力和防御力+60%，阻挡数+1，同时攻击阻挡的所有敌人
Range shortens; ATK & DEF +66%; Block +1; Attacks all blocked targets=攻击距离缩短，攻击力和防御力+66%，阻挡数+1，同时攻击阻挡的所有敌人
Range shortens; ATK & DEF +72%; Block +1; Attacks all blocked targets=攻击距离缩短，攻击力和防御力+72%，阻挡数+1，同时攻击阻挡的所有敌人
Range shortens; ATK & DEF +80%; Block +1; Attacks all blocked targets=攻击距离缩短，攻击力和防御力+80%，阻挡数+1，同时攻击阻挡的所有敌人
Range shortens; ATK & DEF +{atk:0%}; Block +{block_cnt}; Attacks all blocked targets=攻击距离缩短，攻击力和防御力+{atk:0%}，阻挡数+{block_cnt}，同时攻击阻挡的所有敌人
Ranged attacks deal Splash damage, Melee attacks deal more damage=远程攻击造成溅射伤害，近战攻击造成更高伤害
Ranged Co-op - Assassination=远程协议-克敌
Ranged Co-op - Remote Strike=远程协议-遥击
Ranged Co-op Expansion=远程协议扩充
Ranged Co-op Rec. Voucher=远程协议招募券
Ranged Co-op Reinforcements=远程协议增援
Ranged Operator Redeployment Time -30%, Deployment Limit +1=远程干员再部署时间-30%，可同时部署人数+1
Ranged Operators deal 150 Arts damage to a random enemy within attack range with every attack or heal=远程干员攻击或治疗时，对攻击范围内一名随机敌人造成150点法术伤害
Ranged Operators deal 300 Arts damage to a random enemy within attack range with every attack or heal=远程干员攻击或治疗时，对攻击范围内一名随机敌人造成300点法术伤害
Ranged Operators gain Camouflage=远程干员获得【迷彩】
Ranged Operators have -30% Redeployment Time=远程干员再部署时间-30%
Ranged Operators Levitate all enemies within attack range for 2 seconds when a skill is manually activated=远程干员在手动开启技能时，使攻击范围内的所有敌人浮空2秒
Ranged Operators Levitate all enemies within attack range for 5 seconds when a skill is manually activated=远程干员在手动开启技能时，使攻击范围内的所有敌人浮空5秒
Ranged Operators shall—=仅对远程干员产生——
Ranged Operators within Attack Range gain Max HP +10%=攻击范围内的远程干员最大生命值+10%
Ranged Operators within Attack Range gain Max HP +12% (+2%)=攻击范围内的远程干员最大生命值+12%（+2%）
Ranged Operators within Attack Range gain Max HP +12% <@ba.talpu>(+2%)</>=攻击范围内的远程干员最大生命值+12%<@ba.talpu>（+2%）</>
Ranged Operators within Attack Range gain Max HP +13%=攻击范围内的远程干员最大生命值+13%
Ranged Operators within Attack Range gain Max HP +15%=攻击范围内的远程干员最大生命值+15%
Ranged Operators within Attack Range gain Max HP +15% (+2%)=攻击范围内的远程干员最大生命值+15%（+2%）
Ranged Operators within Attack Range gain Max HP +15% <@ba.talpu>(+2%)</>=攻击范围内的远程干员最大生命值+15%<@ba.talpu>（+2%）</>
Ranged Operators within Attack Range gain Max HP +17% (+2%)=攻击范围内的远程干员最大生命值+17%（+2%）
Ranged Operators within Attack Range gain Max HP +17% <@ba.talpu>(+2%)</>=攻击范围内的远程干员最大生命值+17%<@ba.talpu>（+2%）</>
Ranged Operators within Attack Range gain Max HP +5%=攻击范围内的远程干员最大生命值+5%
Ranged Operators within Attack Range gain Max HP +7% (+2%)=攻击范围内的远程干员最大生命值+7%（+2%）
Ranged Operators within Attack Range gain Max HP +7% <@ba.talpu>(+2%)</>=攻击范围内的远程干员最大生命值+7%<@ba.talpu>（+2%）</>
Ranged soldiers of another race have joined the battle.\nProtocol advises deploying physical Operators to counter them.=使用远程武器的敌方异族士兵已经加入战场。\n建议使用物理攻击的干员进行应对。
Ranged Tile=射击台
Ranger=游侠
Ranger Specialty Trait: ASPD +20, 10% chance to gain 1 SP when dealing damage; Arts and Physical damage taken +20%=游侠专项特性：攻击速度+20，造成伤害时有10%概率获得1点SP;受到物理和法术伤害提升20%
Rangers=巡林者
Rangers is, without doubt, an excellent storyteller whose head is filled with fantastic tales and a desire to share them with others. After each morning class, many younger Operators offer 'Grandpa Rangers' a glass of water and beg him to regale them.=毫无疑问，巡林者是个优秀的说书人，他的脑袋里，永远储藏着你从未听闻过的精彩故事，他本人似乎也期待着与他人分享这些故事，因此，当罗德岛的小干员们上完清晨的课程后，许多人便会请“巡林者爷爷”讲故事，于是，一杯热水，一个说书人，孩子们美好的休闲时光便开始了。
Rangers serves on Rhodes Island Reserve Op Team A4. A longtime veteran, he has traveled to many different places prior to serving in Rhodes Island's reserves. An expert archer, he still retains the characteristic agility and vigor of the Savras despite his advanced age.=巡林者，罗德岛A4行动组所属干员。罗德岛老员工，曾经游历过许多地方，现在则留在罗德岛服从调配。专业的弓手，年事已高，但依旧保持着萨弗拉特有的敏捷与活力。
Rangers' Token=巡林者的信物
Rangers, Sniper Operator of Rhodes Island, will repel enemy attacks with his longbow.=罗德岛狙击干员巡林者，将以长弓挫败敌人攻击。
Ranges unfold=重峦叠嶂
Rank=评级
Rank promoted=便得拔擢
Rank Rules=评级规则
Rank, title, trust level, all good stuff. But what I want the most is for you to lend me a few of your people. As for when I'll give them back—We'll see when they want to come back.=职级、头衔、合作信誉等级，这些都是好东西，但最好的还是借几个手下给我，你觉得呢？至于还不还——就要看他们本人的意愿了。
Ranked Player=榜上有名
Rankin, we made it. The village near the Ursus-Kazimierz border, where Reunion is. This warm... egalitarian, idealistic place.=雷尔金，我们到达了那里。那个位于乌卡边境的农庄，那个整合运动所在的地方，那个温暖的......平等的理想之处。
Ranking=排名
Rankings? Promotions? No, no, these trivial things have no place in the full picture when heroes cast their eyes over the rising horizon. But, I will accept this accolade as proof of our mutual trust.=职位？晋升？不不不，英雄不该将目光局限在这些事物上。不过我会把这个奖章当作我们信赖的证明收下来的。
Rank·I=等级·壹
Rank·II=等级·贰
Rank·III=等级·叁
Rants form flame.'=“怒语为焰。”
Rap Trend 1=说唱动态1
Rap Trend 2=说唱动态2
Rap Trend 3=说唱动态3
Rap Trend 4=说唱动态4
Rap Trend 5=说唱动态5
Raphael=拉尔菲
Rapid Charge=急速充能
Rapid Evacuation=急速撤离
Rapid Fire=快速射击
Rapid Illumination Program=速光程序
Rapid Onslaught=速战速决
Rapid Response=临时增调
Rapid Restoration=快速愈合
Rapid Slashing=高速切割
Rapid Trimming=快速修剪
Rapport with Retired Knights=退役骑士关系维护
Raptor=威龙
Rare=小概率
Rare Caster Token=术师传承信物
Rare Defender Token=重装传承信物
Rare Fragrant Pollen=稀有·草香粉
Rare Guard Token=近卫传承信物
Rare ingredient that has a chance to drop when hunting rare animals.=狩猎珍稀野兽时有机会获得的梦幻食材。
Rare Material Escort=珍贵原料押运
Rare Medic Token=医疗传承信物
Rare Metal Identification=稀有金属辨识
Rare opportunities must be seized, for not everywhere on the icefield is open for business.=抓住难得的机会，冰原上可不是到处都有买卖。
Rare Plants Control Group=稀有植物对照组
Rare Rock Hammer=稀有·岩锤
Rare Sniper Token=狙击传承信物
Rare Specialist Token=特种传承信物
Rare Spicy Pollen=稀有·草香粉
Rare Supporter Token=辅助传承信物
Rare Thale Calyx=稀有·拟南盏
Rare Transgression=难得荒唐
Rare Vanguard Token=先锋传承信物
Rarely Serious=难得认真
Rarer species have increased stats and enhanced [Earth Spike] Barrier.=稀有品种的属性值提升，【土石之刺】的屏障量提升
Rarer species have increased stats and enhanced [Rampant Growth] Redeployment Time reduction.=稀有品种的属性值提升，【草籽疯长】的再部署时间减少幅度增加
Rarer species have increased stats.=稀有品种的属性值提升
Rarities always engender a certain tenderness in people. Yi wraps it well in a flannel cloth, then in a layer of bubble-wrap, before placing it in a locked wooden chest. Once done packing it up, he presents a rarity of his own to you.=稀有之物总是让人怜惜，易用一块绒布包好，裹上一层泡沫纸，放入一个带锁的木箱里。收拾完毕，他双手呈上了自己甄选的稀物。
Rarities scarce=珍奇难得
Rarity=稀有度
Rarity +1 when you carry this Lingerer onto a new floor. More likely to obtain a Collectible when interpreted=携带此遗愿进入新一层时，稀有度+1，解读时更容易获得收藏品
Rarity +2 when you carry this Lingerer onto a new floor. More likely to obtain a Collectible when interpreted=携带此遗愿进入新一层时，稀有度+2，解读时更容易获得收藏品
Rarity Display=珍奇置物台
Rarity randomly shuffles when you carry this Lingerer onto a new floor. More likely to obtain a Collectible when interpreted=携带此遗愿进入新一层时，稀有度随机刷新，解读时更容易获得收藏品
Rat King's Surprise=鼠王的惊喜
Rat Swarm=鼠群
Rathalos=火龙
Rathalos Ruby=火龙的红玉
Rathalos S Noir Corne=火龙S黑角
Rathalos S Noir Corne's Badge=火龙S黑角证章
Rathalos S Noir Corne's Token=火龙S黑角的信物
Rather disappointed=有些失望
Rather than experiencing it personally, you'd much rather sit with your ancestors and watch others narrate their tales.=比起亲身体验，你更渴望和先祖们坐在一起，旁观他人的故事。
Rather than fooling around with ceremonies year after year, it would be better to just pound the body of Sui into the dust to create a lasting peace. There is a 'man' who planned to do as such, and he approves of your gumption, but he cannot forgive you disturbing his kin's eternal rest.=与其年复一年行仪自欺，不如直捣岁躯以定万安。有“人”也是这么谋算的，他认可你们的锐气，但决不饶恕你们扰他亲族安眠。
Rather than getting caught up in the friendly trading atmosphere, you care more about his identity. After careful consideration, you turn him down tactfully.=比起这个以物会友的氛围，你更在意他的身份，思考再三后，还是婉拒了他。
Rather than putting on airs about her duty and mission as an Inquisitor, Irene likes to prove her conviction through action. Against the cultists and Seaborn, her rapier shan't spare a single foe. None can ascertain if her tiny stature will be able to withstand the billowing tides, but there's one thing they can be sure of—hers is a lantern undying.=比起夸夸其谈作为审判官的职责以及这份职责所赋予她的使命，艾丽妮更擅长用行动去证明信念的重量。 面对邪教徒和海嗣时，她手中细剑绝对不会姑息任何一个敌人。 没有人能够断定，她瘦小的身躯能否抵挡汹涌的海潮，唯一能够确定的是——她手中的提灯，永远不会熄灭。
Rather than sharing a single secret, we should exchange our secrets with each other. That's how you build a strong, equal relationship. So if you want to learn any of my secrets, you better come up with something just as saucy for me, Professor.=与其共享同一个秘密，不如交换两个秘密，这样才称得上平衡与稳固。所以，如果想知道我的秘密，那就考虑一下要拿出什么样的东西与我交换吧，老师。
Rating=星级
Rating: gg no re=评价为寄
Ratings Obtained=已获得评喻
Ratio=投资比例
Rational Attribution=循理归因
Rational Fracture=思维折断
Rational Instrument=工具理性
Rationality and Estimation=理性与判断
Rationing certificates issued by Rhodes Island to field operators, including vouchers. Can be used to exchange for supplies in Rhodes Island's landship, regional branches, and various safehouses.=罗德岛为外勤干员颁发的配给证书，附有票卷，可在罗德岛本舰、各地罗德岛分部及安全屋兑换资源。
Rattan Pendant Lamp=藤编吊灯
Rattle the Sheathes=击鞘血热
Raw Materials and Processing Set=原料与加工组合
Raw ore transferred to the nearest factory=粗矿已转移至最近加工厂
Raw Sugar Lumps=粗制糖块
Rawr! I'm gonna stamp a lotus on your head!=哇，我要把这枚莲花纹章盖在你的脸上！
Rawr... Ahem... You finished your work?=嗷~呜......咳咳，博士，你的工作完成了吗？
Ray=莱伊
Ray starts running. She catches up to the sandbeasts, like a wayward fin returning to its school.=莱伊奔跑起来，她追上了沙地兽群，像是一只离群的鳞回到了它的族群身旁。
Ray's Badge=莱伊证章
Ray's not entirely sure what 'stage decorations' are supposed to be, but after consulting with Lanns and Potlid, she decided to use a mine excavator as the 'main visual' thingamabob.=莱伊不是很明白什么叫做“舞台布置”，在咨询了兰娜和小锅盖之后，她决定用矿场里的挖掘机来做那个名为“视觉主体”的东西。
Ray's Token=莱伊的信物
Ray, a Rim Billitonian without stable employment who often works in mine safety and security, or as a 'pitsinker' in the local parlance. After running into Amiya, the Doctor, and Savage while they were revisiting old memories, she took the initiative to apply to Rhodes Island. As an operator aboard the landship, she participates in a variety of security, combat, and exploration missions.=莱伊，雷姆必拓人，无稳定职业，较常从事在雷姆必拓被称为“探井人”的矿井安保工作。偶遇故地重游的阿米娅、博士与暴行后，主动申请加入罗德岛。现作为罗德岛驻舰干员参与各类安保、战斗及勘探任务。
Raylan Champ Badge=雷兰赛段奖章
Raylan Shuttle Run=雷兰穿梭赛
Raythean Emergency Certification Medal=雷神工业应急认证章
Raythean Industries=雷神工业
Raythean Industries Test Platform=雷神工业测试平台
Raythean Pioneer=雷神开拓者
Raythean Safety Certification Medal=雷神工业安全认证章
Raythean Striker=雷神推进者
Raythean Striker/II=雷神推进者/II
Raythean Striker/III=雷神推进者/III
Razorfang=霜锐
Re-connection=再沟通
Re-cut, light-colored striped wallpaper. Greynuty unconsciously chose the colors and patterns she is familiar with.=重新剪裁的浅色条纹壁纸。格蕾纳蒂无意识地选择了自己最熟悉的颜色与纹饰。
Re-recycle=再回收
Reach=达到
Reach 1 ending in Regular Operations on [Formal Investigation] difficulty in Integrated Strategies: Phantom & Crimson Solitaire.=在集成战略-傀影与猩红孤钻中，以常规行动模式的任意难度完成1次结局
Reach 1 ending in Regular Operations on any difficulty in Integrated Strategies: Sui's Garden of Grotesqueries=在集成战略-岁的界园志异中，以常规行动模式的任意难度完成1次结局
Reach 15-21 to continue playing=推进至15-21后可继续游玩
Reach 2 different endings in the Integrated Strategies: Phantom & Crimson Solitaire (regular operations or monthly squad).=在集成战略：傀影与猩红孤钻主题中达成2种结局（常规行动或月度小队下）
Reach 2 endings in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations or Sightseers' Scroll)=在集成战略：岁的界园志异主题中达成2种结局（常规行动或游览者列表下）
Reach 2 endings in Regular Operations on [Formal Investigation] difficulty in Integrated Strategies: Phantom & Crimson Solitaire.=在集成战略-傀影与猩红孤钻中，以常规行动模式的任意难度完成2次结局
Reach 2 endings in Regular Operations on any difficulty in Integrated Strategies: Sui's Garden of Grotesqueries=在集成战略-岁的界园志异中，以常规行动模式的任意难度完成2次结局
Reach 2000 Ambience in at least 1 dorms=拥有1间氛围值达到2000的宿舍
Reach 3 endings in Regular Operations on [Formal Investigation] difficulty in Integrated Strategies: Phantom & Crimson Solitaire.=在集成战略-傀影与猩红孤钻中，以常规行动模式的任意难度完成3次结局
Reach 3-8 to continue playing=推进至3-8后可继续游玩
Reach 300 in all Abilities=作战部队的三项能力值均达到300
Reach 3000 Ambience in at least 1 dorms=拥有1间氛围值达到3000的宿舍
Reach 4000 Ambience in at least 1 dorms=拥有1间氛围值达到4000的宿舍
Reach 4000 points in Drift to unlock event selection=漂流记录突破4000分以解锁项目自选权
Reach 500 Logistics Ability=作战部队的后勤能力值达到500
Reach 5000 Ambience in at least 1 dorms=拥有1间氛围值达到5000的宿舍
Reach 5000 Ambience in at least 2 dorms=拥有2间氛围值达到5000的宿舍
Reach 5000 Ambience in at least 3 dorms=拥有3间氛围值达到5000的宿舍
Reach 550 Intel Ability=作战部队的情报能力值达到550
Reach 600 Medical Ability=作战部队的医护能力值达到600
Reach <@map.raft>4000</> points in Drift to unlock event selection=漂流记录突破<@map.raft>4000</>分以解锁项目自选权
Reach <color\=#d51c47>15-21</color> to continue playing=推进至<color\=#d51c47>15-21</color>后可继续游玩
Reach <color\=#d51c47>3-8</color> to continue playing=推进至<color\=#d51c47>3-8</color>后可继续游玩
Reach a best score of 100 in all 6 Sanctuary Judgment areas in Pinch-Out Experimental Operation.=在尖灭测试作战中，圣所判定的六项分数历史最高分均达到100分
Reach a High Score of 1,200,000=全局最高分达到1200000分
Reach a High Score of 2,500,000=全局最高分达到2500000分
Reach a High Score of 600,000=全局最高分达到600000分
Reach a Squad Size Limit of 13 at any point=在任意时刻拥有不小于13个可携带干员数
Reach a Squad Size Limit of 13 at any point.=在任意时刻拥有不小于13个可携带干员数
Reach a total Sanctuary Judgment score of 600 in Pinch-Out Experimental Operation.=在尖灭测试作战中，圣所判定的最高评分总分达到600分
Reach EP14 to continue >>=推进至EP14可继续游玩>>
Reach for a weapon=伸手去够武器
Reach Jianzi Shrine in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 1 or above=在集成战略：岁的界园志异的常规行动请君入园·1及以上，到达见字祠
Reach Level 50=博士声望等级达到50级
Reach Lv.=等级达
Reach Lv. 65 in the Ecosequence of Integrated Strategies: Mizuki & Caerula Arbor=在集成战略：水月与深蓝之树主题的生态谱系中解锁至65级
Reach Lv. 65 in Visit Memento of Integrated Strategies: Sui's Garden of Grotesqueries=在集成战略：岁的界园志异主题的游园纪念中解锁至65级
Reach Lv.80=等级达到lv80
Reach milestones to claim rewards for the current difficulty and all lower difficulties in the notebook.=通过记录点关卡，可以在笔记本解锁并领取当前难度及更低难度作战环境的对应奖励
Reach milestones to claim rewards for the current difficulty and all lower difficulties.=通过记录点关卡，可领取当前与更低难度作战环境的奖励
Reach Player Level 100=博士等级达到100
Reach Player Level 120=博士等级达到120
Reach Player Level 50=博士等级达到50
Reach point rank Lv. {0} to claim=点数等级达到{0}级领取
Reach Prestige to <color\=#1fc2ff>Admired</color> with General Chamber of Commerce and Adeptus Sprawiedliwi Kazimierz to unlock special stages=提升[商业联合会]和[监正会]声望到达<color\=#1fc2ff>欣赏</color>阶段获得，解锁特殊关卡
Reach Prestige to Admired with General Chamber of Commerce and Adeptus Sprawiedliwi Kazimierz to unlock special stages=提升[商业联合会]和[监正会]声望到达欣赏阶段获得，解锁特殊关卡
Reach the 4th Floor [Ruwu Gate]=到达第四层【汝吾门】
Reach the 4th Floor, 'Nightmare's Prelude'=到达第四层【噩梦之始】
Reach the 5th Floor=到达第五层
Reach the 5th Floor, 'Blood-soaked Corridor'=到达第五层【血月长廊】
Reach the 5th Floor, 'Border of Truth'=到达第五层【虚实疆界】
Reach the Blue Objective Point in 50 seconds=在50秒内抵达蓝色目标点
Reach the end 1 time in Regular Operations on any difficulty in Integrated Strategies: Mizuki & Caerula Arbor=在集成战略-水月与深蓝之树中，以常规行动模式的任意难度完成1次结局
Reach the end 2 times in Regular Operations on any difficulty in Integrated Strategies: Mizuki & Caerula Arbor=在集成战略-水月与深蓝之树中，以常规行动模式的任意难度完成2次结局
Reach the ending once after\n[Expansion II]=【内容拓展 · 二】后，完成\n一次游戏结局
Reach the ending once after [Expansion II]=【内容拓展 · 二】后，完成一次游戏结局
Reach the ending with 'Sui' having used 'Sleepless' 5 times or more=“岁”释放“不寐”不小于5次的情况下通过结局
Reach the ending with no more than 20 Operators defeated while affected by 'Emptied'=通过结局，且处于“失气”状态下被击倒的我方干员累计不大于20名
Reach the ending with no more than 8 changes in Yi's Hui-Ming Attribute=易的晦明属性改变次数不大于8次的情况下通过结局
Reach the next milestone to unlock=通过当前记录点关卡解锁内容
Reach the required level to unlock=达到对应等级解锁
Reach Trial Lv.25 to obtain=试炼等级达到25级获得
Reach Trial Lv.<color\=#DBB98C>25</color> to obtain=试炼等级达到<color\=#DBB98C>25</color>级获得
Reach weekly reward limit 1800=每周报酬合成玉上限到达1800
Reach Yunwa Gazebo in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations)=在集成战略：岁的界园志异的常规行动中，到达云瓦亭
Reached max limit for this deco type=已达此类装饰资源使用上限
reached the final destination=抵达了旅途的终点
Reaching the Top=凌绝顶
Reaction=应变
Reactions proceed in an orderly manner, and the addition of each element leads toward the final result.=反应有序进行，每一个要素的加入都导向了它最后的结果。
Reactive Barrier=反应壁障
Reactive Barrier I=反应壁障Ⅰ
Reactive Barrier II=反应壁障Ⅱ
Reactive Barrier III=反应壁障Ⅲ
Read 15 piece(s) of news in Maria Nearl=阅读玛莉娅·临光活动中的15条新闻
Read all reviews=查看全部剧评
Read another book=再读一本
Read carefully the start of each line… Heh, a fool you've been made indeed. No hidden acrostic at the head or tail, but now I've already poured your wine. A birthday is but a finer day than most to drop inebriate and dream farcical. Coupled with a fine friend and a verse of poetry, what more could one ask for?=仔细看每句诗的头尾......哈哈，你上当了，既没有藏头，也没有藏尾，但酒已经为你倒好了。生日，不过是个更值得大醉大梦的日子，要是再得一位好友，一首好诗，还有什么可求的呢？
Read story to unlock memory=阅读剧情以解锁回想
Read the briefing? Good, now here's your assignments.=任务情报都读过了吗？接下来开始分配位置。
Read the signs=辨兆以备
Read the thick notebook in Papyrus's hand, and you will understand how she always manages to deliver support to the right person.=你如果读过莎草手上那本厚厚的笔记，就能理解为什么在战场上她的支援总能给予最正确的那个人。
Read up on history at the library=在图书馆了解历史
Reading about the history of Yan? This book's usage of words such as 'campaign' or 'suppression' is of some interest. I am weary of violence, but I do not completely reject it. Fending off bandits, defending one's home, toppling tyrants, castigating the wicked… Such battles are unavoidable. What I tire of is the unjust war.=你在读炎国历史？这书上的“征”“伐”用字之例，是有些意思。我厌倦争斗，但并非全然排斥。防贼寇，守家园，诛无道，讨无德......这些争斗避无可避。我所厌倦的，是那些不义之战。
Reading Notes=读书笔记
Reading package data… Installation complete.=正在读取软件包列表......申请完成。
Readings are coming through… Beginning recording and graphing.=仪器显示的数据......开始读取并绘制图表。
Ready and Prepared=准备就绪
Ready and waiting.=一切正常。
Ready for blood transfusion!=准备输血！
Ready for departure!=我们都整装待发了喵！
Ready for more action?=准备好行动了吗？
Ready for overwatch.=守住这里。
Ready for take-off.=飞行准备已就绪。
Ready for the day, Doctor? Wanna try some breakfast from the Justice Knight?=吃过了吗，博士。想不想尝尝正义号做的早餐？
Ready to advance.=准备前进。
Ready to Deliver=可交付
Ready to deploy my drones.=部署就绪。
Ready to deploy. Where am I needed?=随时待命，哪里需要我？
Ready to Go=整装待发
Ready to go!=准备好行动了！
Ready to heal!=准备治疗！
Ready to launch!=准备发射！
Ready to meet your demise?=做好觉悟了吗？
Ready to operate.=已就绪。
Ready to Serve=心甘情愿
Ready to surrender? No? Sorry about this, then.=束手就擒怎么样？不愿意？那抱歉了。
Ready when you are.=我准备好了，你呢？
Ready with the needle.=针线齐了。
Ready your mind=做思想准备
Ready, aim... FIRE!=瞄准，发射！
Ready, four-four time.=起，四四拍。
Ready-to-eat meat and grains, prepared at low temperatures to ensure freshness. Just heat and enjoy. The wonders of science!=已经预制好的兽肉和杂粮，制作流程均在低温下完成，极大限度地保证了食材的新鲜。只需要简单加热，就是一道美味。感谢科技！
Ready. Just say the word.=我准备好了。
Ready. Line up... Sortie!=整装。列队。......出发！
Ready... to ambush...=伏击，准备......
Ready:=已就绪:
Ready? Let's get going.=准备好了？那走咯。
Readying equipment...=装备整顿中...
Reagent Recycler Medal=试剂回收奖章
Real Blood=真实的血
Real estate question: this wonderful realm or a panoramic view of hell—which did you want again?=我再确认下，美好人世间和地狱全景房，你到底想选哪一个啊？
Real guns... they use them differently from gran…=真正的铳......他们的用法，和奶奶并不一样......
Real name Angelina Ajimu, she was a transporter responsible for delivering intelligence and special cargo around Siracusa.\nAs an apprentice caster Operator, she now provides logistical support, battlefield assistance, and tactical coordination for Rhodes Island.=安洁莉娜，本名安心院安洁莉娜。于叙拉古从事情报递送、货物运输等公开活动，推测身份：信使。\n现作为实习术师干员，为罗德岛提供后勤保障、战场辅助与战术协同等服务。
Real spacious room. And real clean.=好大的房间。好干净。
Real Wooden Accent Wall=原木墙贴
Real-time communication is always a major challenge when building in the barrenlands. A comprehensive and efficient communications network relies on base stations like these to act as both hub and node. Effective communications amongst operators has significantly improved their work efficiency.=即时通讯是开展荒地生产建设的一大难题，而建立完备高效的通讯网络，离不开这些起到节点枢纽作用的信号基站。在充分有效的沟通下，干员们的工作效率得到了显著提升。
Reality=真相
Reality is more terrifying than fiction, and man-made disasters is more unpredictable than natural disasters.=现实比传说更可怕，人祸比天灾更难测。
Reality is no competition, and there's no day of unconditional victory.=现实并非比赛，没有取得绝对胜利的那一天。
Reality isn't as fine as it is in novels.\nThat said, the longing and fantasy of it will pave the road for realists. Just keep waiting for her.=现实可不如小说中那般美好。\n但是，这份憧憬和幻想会有现实主义者为之铺路。再等等她。
Reality of The End=终结的实相
Reality Swap=置换现实
Really Alluring Treasures=极诱人珍宝
Really Big Pot=很大的锅
Really likes <Shiny Berries>.=很喜欢<闪亮果实>
Really? Are you going to confine me to this windowless room for so long? I must have done something to upset you, then?=真的吗？你真的要让我留在这间不见天日的屋子里那么久吗？我做了什么事惹你不开心了，对不对？
Really? I'm commanding? It's not my strongest suit, but all right.=欸~？让我指挥？我可是没有指挥经验的哦？
Really? Not making me captain?=嗯？不让我当队长吗？
Realm shakes=天地震荡
Realm-weight the guilt, ruined of pardon; never now to meet again.=万钧罪责无可赦，再无相聚时
Realmbound deeds disappear, minds return unto the void=所为所作消散人世，所思所忧归向虚空
Reap=收割
Reap not what's sown by malice.=莫采恶果。
REAP OF MILLENIA Login Event=千秋一粟登录活动
Reap the Consequence=得果
Reap What You Sow=种豆得豆
Reaper=收割者
Reaper, Soloblade, and Fighter Operators ignore 70% of the target's DEF=【收割者】【武者】【斗士】攻击无视目标70%防御
Reaper, Soloblade, and Fighter Operators ignore 70% of the target's DEF; If you have Bend Spears - Rending, they also recover 2.5% of Max HP per second=【收割者】【武者】【斗士】攻击无视目标70%防御，拥有折戟-裂岩时，每秒恢复自身2.5%的生命值
Reappears after a short delay, remaining enraged for a while; during this time, Physical and Arts damage taken is greatly reduced, while ATK is greatly increased=短暂延迟后再度出现，维持一定时间的狂怒状态，期间受到的物理与法术伤害大幅降低，攻击力大幅提升
Reason in the form of a seat? It stands in silence, deciding the shapes of box and key. There will be things with no lock or key. There will be places you should not perceive. Sit and be still, so you can begin to solve these issues.=似乎是座椅的理性。总是安静地伫立在那里，决定钥匙与盒子的形状。\n总有非锁非钥的事，总有不应感性的去处，坐下来，由动变静，这是解决问题的第一步。
Reason not heard=言不入耳
Reason(s) for reporting=请选择举报理由
Reasonable Utilization=合理利用
Reassignment Transmitter=改派发讯器
Reawaken my memories? I'm fine with it. Maybe you can tame the evil inside us when on battlefields. Please, tame it for us.=要唤醒我过去的回忆吗，没有问题。如果是你的话，也许能驯化我们战斗中的那些邪恶。请一定，要驯化我。
Rebel's Pride: Battle against Rhodes Island=反抗者之辉：决战罗德岛！
Rebellion Agitator=叛乱鼓动者
Rebellion and ignorance of the new generation——Seven rising stars reject all invitations from Knightclubs=新生代的叛逆与无知——七名新星骑士全部拒绝骑士团邀请
Rebellion Instigator=叛乱煽动者
Rebirth=重生
Rebirth Desperation Medal=双生绝境奖章
Reborn after being defeated for the first time, dealing Arts splash damage to all your units, and unleashes [Punishment of Foolishness]; once rebirth is complete, switches to 2nd form, and resets [Death of Creation] countdown=首次被击倒后重生，对全场我方单位造成法术溅射伤害，并释放【痴愚惩戒】，重生结束后切换至第二形态，并重置【造物灭亡】计时
Reborn Creation (takes greatly reduced Physical and Arts damage)=重生造物（受到的物理和法术伤害大幅降低）
Reborn Form=复活形态
Reborn in a Dream=于梦中再诞
Rebuild It, Dorothy=重塑绿野
Rebuilding Combat Attire Medal=次生战服奖章
Rebuilding Decorator Medal=次生装饰奖章
Rebuilding Frontier Medal=次生前哨奖章
Rebuilding Mandate=次生预案
Rebuilding Outpost Medal=次生支点奖章
Rebuilding Progress=重建进度
Rebuilding Training Medal=次生培训奖章
REBUILDING...=重建未达标
Rebuilding...=家园重建中…
Rebuke=责骂
Recalibrate Custom Pack=归航定制礼盒
Recalibrate Fit-In Pack=归航适应礼盒
Recalibrate Fit-in Pack=归航同步礼盒
Recalibrate Kernel Headhunting Pack=归航中坚寻访礼包
Recalibrate Packs=归航礼包
Recall information=回忆信息
Recall Operator=撤出干员
Recall the freezing cold from the summit.=顶峰回望，凛冽追忆。
Recap=前情提要
Recaptureland Station=掠地安保派驻
Recast coin=熔铸
Receding Tides=落潮
Receive a random collectible=获得一件随机收藏品
Receive a random collectible which might turn out to be a special plaything=获得一件随机收藏品，可能是件特殊的玩意儿
Receive a random collectible with any purchase at the next shop on this floor=本层在下一次进入的商店中任意消费后，获得一件赠送的随机收藏品
Receive a random special Collectible with 2 purchases at the next shop on this floor=本层在下一次进入的商店中购买2件道具后，获得一件随机特殊收藏品
Receive a Recruitment Voucher after making a decision at the next Safe House=在本层下一次安全的角落中做出选择后随机获得一张招募券
Receive All=全部收取
Receive an artifact=领取法宝
Receive at least {0} Reconstruction Points=至少获得{0}重建值
Receive Collectible=获得收藏品
Receive Collectible <@ro1.get>Hot Water Kettle</> (Immediately gain +2 Life Points and +1 Hope)=获得收藏品<@ro1.get>热水壶</>（立即获得目标生命+2，希望+1）
Receive Collectible Hot Water Kettle (Immediately gain +2 Life Points and +1 Hope)=获得收藏品热水壶（立即获得目标生命+2，希望+1）
Receive gift=接受礼物
Receive remuneration=收下补偿
Receive the Codex=接过法典
Received=已抽取
Received <color\=#9ed9fd>{0}</color>=获得<color\=#9ed9fd>{0}</color>
Received <color\=#c23361>{0}</color>=获得<color\=#c23361>{0}</color>
Received <color\=#e1a9aa>{0}</color>=获得<color\=#e1a9aa>{0}</color>
Received <color\=#ffb525>{0}</color>=获得<color\=#ffb525>{0}</color>
Received <color\=#FFD800>{0}</color> clue(s) from them=最近收到<color\=#FFD800>{0}</color>条来自该好友的线索
Received a <color\=#9ed9fd>{0}</color> Foldartal=获得一枚<color\=#9ed9fd>{0}</color>密文板
Received a message from Fang: 'Doctor, we've eliminated the enemies as per your directions.'=收到芬发来的消息：“博士，我们根据您的指示彻底击溃了敌人。”
Received a {0} Foldartal=获得一枚{0}密文板
Received Collectible <color\=#9ed9fd>{0}</color>=获得收藏品<color\=#9ed9fd>{0}</color>
Received Collectible <color\=#c23361>{0}</color>=获得收藏品<color\=#c23361>{0}</color>
Received Collectible <color\=#e1a9aa>{0}</color>=获得收藏品<color\=#e1a9aa>{0}</color>
Received Collectible <color\=#ffb525>{0}</color>=获得收藏品<color\=#ffb525>{0}</color>
Received Collectible [Fosterer Genotype]=获得收藏品【养育者基因种】
Received Collectible {0}=获得收藏品{0}
Received Enlightenment <color\=#0098dc>{0}</color>=获得了启示<color\=#0098dc>{0}</color>
Received Enlightenment {0}=获得了启示{0}
Received item:=获得了物件
Received news from Closure:\n'Grah! The drone got destroyed in the Catastrophe zone, and the team suffered some loss, too!'=收到可露希尔发来的消息：\n“哇啊，无人机在天灾区域被摧毁了，小队遭受了一定的损失！”
Received news from Closure:\n'Great news, the squad safely got out of the Catastrophe zone!'=收到可露希尔发来的消息：\n“太好啦，小队平安无事地离开了天灾区域。”
Received news from Closure:\n'Hehe, my drone did the trick perfectly, and the squad escaped the Catastrophe in time.'=收到可露希尔发来的消息：\n“嘿嘿，我的无人机完美地完成了任务，小队及时离开了天灾区域。”
Received news from Closure:\n'I got the comms working in the nick of time! The squad made it out of the Catastrophe zone!'=收到可露希尔发来的消息：\n“就在千钧一发之际，通讯被我修好啦！小队及时离开了天灾区域，可喜可贺！”
Received news from Closure:\n'The team's equipment's in terrible shape and couldn't be fixed. They suffered huge losses!'=收到可露希尔发来的消息：\n“小队携带的设备问题太多了来不及调整，最终损失惨重！”
Received news from Closure:\n'The team's out of the Catastrophe zone, but I bet they lost a lot of supplies...'=收到可露希尔发来的消息：\n“小队已离开天灾区域，不过好像损失了不少物资......”
Received news from Closure:\n'You know I'm right, Doctor! I can't believe she's insisting on acting alone even in such a dangerous place. I usually don't disagree with the combat platforms, though. Is that the power of kinship?'=收到了可露希尔发来的信息：\n“博士，我就知道你会支持我的！在那么危险的战场，PhonoR-0居然想独自完成任务。作战平台和我分歧这么大的情况真是少见，可能这就是亲情的力量吧。”
Received news from Fang: 'We managed to defeat the enemy with some difficulty, but paid a heavy price.'=收到芬发来的消息：“我们艰难地战胜了敌人，但是也付出了惨重的代价。”
Received news from PhonoR-0:\n'I appreciate your trust in me, Doctor. The previous accident has proven the drone unreliable, and as such acting alone seemed preferable. Do forgive my haste, as Aefanyl is in danger and I must locate him myself.'=收到了PhonoR-0发来的信息：\n“感谢您的信任，博士。之前的事故已经证明了运输无人机并不可靠。我有自己的考量，请原谅我的急躁。我要自己去找哀珐尼尔，他正处于危险之中。”
Received news from Shining:\n'Doctor, thank you for the support. We're out of danger for now. Liz needs urgent and specialized treatment, so we will go with the support team and protect her as we head to a safe place together.'=收到了闪灵发来的消息：\n“博士，感谢您的支援，我们已暂时脱离危险，但丽兹急需特殊治疗。使徒小队将会与来支援的小队暂时同行，所有人一起保护丽兹前往安全地点。”
Received Play <color\=#ffb525>{0}</color>=获得剧目<color\=#ffb525>{0}</color>
Received Play {0}=获得剧目{0}
Received Special Ops Permit α for secret zone=获得了秘密区块的特殊作战许可·α
Received Special Ops Permit β for secret zone=获得了秘密区块的特殊作战许可·β
Received {0} clue(s) from them=最近收到{0}条来自该好友的线索
Receives -10% Elemental Injury, and recovers 2 SP when receiving Necrosis=受到的元素损伤-10%，受到凋亡损伤时回复2点技力
Receives -12% (+2%) Elemental Injury, and recovers 2 SP when receiving Necrosis=受到的元素损伤-12%（+2%），受到凋亡损伤时回复2点技力
Receives -12% <@ba.talpu>(+2%)</> Elemental Injury, and recovers 2 SP when receiving Necrosis=受到的元素损伤-12%<@ba.talpu>（+2%）</>，受到凋亡损伤时回复2点技力
Receives -16% Elemental Injury, and recovers 2 SP when receiving Necrosis=受到的元素损伤-16%，受到凋亡损伤时回复2点技力
Receives -18% (+2%) Elemental Injury, and recovers 2 SP when receiving Necrosis=受到的元素损伤-18%（+2%），受到凋亡损伤时回复2点技力
Receives -18% <@ba.talpu>(+2%)</> Elemental Injury, and recovers 2 SP when receiving Necrosis=受到的元素损伤-18%<@ba.talpu>（+2%）</>，受到凋亡损伤时回复2点技力
Receives -20% Elemental Injury, and recovers 2 SP when receiving Necrosis=受到的元素损伤-20%，受到凋亡损伤时回复2点技力
Receives -22% (+2%) Elemental Injury, and recovers 2 SP when receiving Necrosis=受到的元素损伤-22%（+2%），受到凋亡损伤时回复2点技力
Receives -22% <@ba.talpu>(+2%)</> Elemental Injury, and recovers 2 SP when receiving Necrosis=受到的元素损伤-22%<@ba.talpu>（+2%）</>，受到凋亡损伤时回复2点技力
Receives -5% Elemental Injury, and recovers 1 SP when receiving Necrosis=受到的元素损伤-5%，受到凋亡损伤时回复1点技力
Receives -7% (+2%) Elemental Injury, and recovers 1 SP when receiving Necrosis=受到的元素损伤-7%（+2%），受到凋亡损伤时回复1点技力
Receives -7% <@ba.talpu>(+2%)</> Elemental Injury, and recovers 1 SP when receiving Necrosis=受到的元素损伤-7%<@ba.talpu>（+2%）</>，受到凋亡损伤时回复1点技力
Receives a shield that lasts a short period of time (grants the unit 100% resistance to Physical, Arts, and True damage as well as <$ba.stun>Stun</>, <$ba.sleep>Sleep</>, <$ba.root>Bind</>, <$ba.sluggish>Slow</>, and Shift statuses)=登场时获得持续一段时间的护盾（获得100%的物理、法术、真实伤害格挡，无法被<$ba.stun>晕眩</>、<$ba.sleep>沉睡</>、<$ba.root>束缚</>、<$ba.sluggish>停顿</>、位移）
Receives a shield that lasts a short period of time (grants the unit 100% resistance to Physical, Arts, and True damage as well as Stun, Sleep, Bind, Slow, and Shift statuses)=登场时获得持续一段时间的护盾（获得100%的物理、法术、真实伤害格挡，无法被晕眩、沉睡、束缚、停顿、位移）
Receiving Clues grants Credit=接受线索可获得信用
Receiving such a formal memo scared me half to death, but thankfully, it was not a directive to cease my experiments… You have my deepest gratitude, Doctor. I shall continue with my research.=刚收到开头这么正式的通知时我吓了一跳，还好，不是中止研究的消息......多谢您，我会继续我的研究的。
Recent=最近
Recent co-ops=最近合作
Recent research suggests that some Kazimierzian competition knights can easily adapt to the darkness because of the large amount of carrots they consume.\n<@lv.muitem><City Neon> </>Provides an initial amount of visibility, and can further increase visibility when used.=最新研究认为，某些卡西米尔的竞技骑士之所以能够轻松适应竞技场的黑暗环境，是因为他们爱吃胡萝卜。\n<@lv.muitem><城市霓虹></>可以提供初始视野，使用后视野范围扩大
Recent research suggests that some Kazimierzian competition knights can easily adapt to the darkness because of the large amount of carrots they consume.\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used.=最新研究认为，某些卡西米尔的竞技骑士之所以能够轻松适应竞技场的黑暗环境，是因为他们爱吃胡萝卜。\n<城市霓虹>可以提供初始视野，使用后视野范围扩大
Recently Active=最近登录
Recently, a nutritional drink for better sleep has become all the rage in the market. To achieve the next phase of promotional marketing, the editor interviewed two piss-drunk, passed-out knights to write an article demonstrating the effects of the drink.\n<@lv.item><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used=近期一款安眠营养饮料在市场上大受欢迎，需要进一步推广营销，于是小编采访了两位醉倒打盹的骑士，并就此撰写了文章论证该饮料效果。\n<@lv.item><城市霓虹></>可以提供初始视野，使用后视野范围扩大
Recently, a nutritional drink for better sleep has become all the rage in the market. To achieve the next phase of promotional marketing, the editor interviewed two piss-drunk, passed-out knights to write an article demonstrating the effects of the drink.\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used=近期一款安眠营养饮料在市场上大受欢迎，需要进一步推广营销，于是小编采访了两位醉倒打盹的骑士，并就此撰写了文章论证该饮料效果。\n<城市霓虹>可以提供初始视野，使用后视野范围扩大
Recently, during the Kazimierz Major, there were a number of cases where competitors violated the rules of the Knights Association. The details are as follows:=近日，在卡西米尔骑士竞技特别锦标赛的过程中，出现了参赛者违反骑士竞技规则的情况，详情如下：
Recently, four divisions of campaign knights held a combined operation on Kazimierz's northern borders. The large-scale military exercise had many participants, covering the usage of the latest military technology and equipment, and carrying out drills covering actual combat scenarios such as infiltration and sabotage, coordinated assaults, and deep battle operations.=近日，四支征战骑士团于卡西米尔北方边境举行多兵种联合实战演习。本次军演的参演人员规模较大，动用最新的军事技术装备，演练项目涵盖渗透破坏、协同突击、纵深机动等实战行动。
Recently, four divisions of campaign knights held a combined operation on Kazimierz's northern borders. The large-scale military exercise had many participants, covering the usage of the latest military technology and equipment, and carrying out drills covering actual combat scenarios such as infiltration and sabotage, coordinated assaults, and deep battle operations.\nThe purposes of this combined operation were to strengthen military preparedness in the areas around the Ursus border, improve the combat synergy of the various campaign knight divisions around the border region, and serve as a show of force and deterrence mechanism against Ursus's recent troop buildup and frequent provocations along the border.\nReportedly, the Silverlance Pegasus Knightclub will be absent from this military exercise in order to rectify their command structure as well as adapt to new equipment.\n<newsimg>act13side_newsTextPic_re_3<newsimg/>=近日，四支征战骑士团于卡西米尔北方边境举行多兵种联合实战演习。本次军演的参演人员规模较大，动用最新的军事技术装备，演练项目涵盖渗透破坏、协同突击、纵深机动等实战行动。\n本次联合军演旨在加强乌卡边境地区的军事准备，提高征战骑士团在边境地带联合作战能力，对乌萨斯近期在边境的增兵行动和频繁挑衅作出有力回应以及针对性威慑。\n据悉，为了做好指挥体系整顿和新装备适应工作，银枪天马骑士团将缺席本次军演。\n<newsimg>act13side_newsTextPic_re_3<newsimg/>
Recently, I've begun to feel that if you had me recommend a lodgings for any surfacing Durin, I would suggest Rhodes Island without a doubt. It may not compare to the underground cities, but at least it's a place one can live with peace of mind.=我最近渐渐觉得，如果让我给来到地上的杜林人推荐一个落脚处，我一定会推荐罗德岛。这里虽然比不上那些地下城市，但至少是一个可以让人安心生活的地方。
Recently, I've started thinking that maybe life under a roof isn't so bad. Here, you are not a pack, you don't group up and subject yourself to one another. You're, well, something strange... Ugh! It doesn't make any sense! Anyways, I'll stay here a few more days! So get me something good to eat!=最近我偶尔会觉得，在屋顶下生活也不错。在这里，你们不是一个兽群，不是谁服从谁的关系，而是一种更奇怪的......啊！搞不懂！总之，我会在这里多待几天！给我准备点好吃的！
Recently, students at the Royal Academy have been experiencing unexplained tremors during their experiments, forcing many to delay their thesis defenses. Concerned that their students may not be able to graduate on time, the professors conducted an initial investigation into the source of the tremors, only to find that they originated from a warzone. With no other options, they reached out to Rhodes Island for help. Brave the dangers and ensure the students' research progress smoothly!=皇家科学院的学生们近期在实验时总会受到不明震动的干扰，许多人不得不延期答辩。教授们为了帮助学生们顺利毕业，初步调查了震动来源，发现干扰源竟然地处危险的交战区，束手无策的教授们只好联系罗德岛寻求帮助。突破危险，让学生们的毕业研究顺利推进吧！
Recently, the flora of the Acahuallan Jungle has thrived a bit too well, to the point where it is troubling the locals. Apparently, everything can be traced back to a dangerous creature that is half-plant, half-Originium slug. Inam tasked Gavial with eliminating this creature, and she, ever busy with her medical work, subcontracted the job to Rhodes Island without a second thought.=最近阿卡胡拉丛林中植物的长势有些过于喜人，罕见地对当地居民的生活造成了严重困扰，据说一切的起因都来自一只半植物半源石虫的危险生物。依娜姆把清除这一生物的工作委托给了嘉维尔，而忙于医疗工作的嘉维尔头也不回地把这份活计转包给了罗德岛。
Recently, there's been an influx of patients, and the sickbays can't accommodate them all...=最近收治了许多病人，病房又不够用了。
Recently, we contacted the Blood Knight, trying to understand how the former champion is doing after his defeat to the youngest champion yet, the Radiant Knight of the Nearl clan, and whether he will still have the energy to face the next competition after this failure. To everyone's surprise, he revealed an unexpected piece of information to us: he might soon give up his status as a knight of Kazimierz! Perhaps, he couldn't bear the humiliation of being defeated by a former champion? However, according to the information we gathered, the truth runs deeper than that!=近日，笔者联系到了血骑士，试图了解这位败在临光家最年轻的冠军耀骑士手下的昔日冠军近况如何，经历此次失败，他是否还有心气去面对下次赛事？出乎所有人的意料，他向我们透露了这样的信息——不日将放弃自己的卡西米尔骑士身份！或许，他无法忍受被一位前冠军击败的耻辱？但是，根据本报收集到的信息来看，真相不止如此！
Recently... There have been some bizarre rumors aboard Rhodes Island. As we are fairly tolerant of various cultures, pop culture among the youth is, of course, rather interesting. However, due to invisible individuals playing super loud hip-hop, graffiti appearing out of thin air, and a skateboarding trend that has spread like wildfire across younger operators and patients alike... If possible, shouldn't we try to dial things down a bit? What do you all think? —The 'suggestion' of a highly-respected logistics operator to young operators such as Ethan, Aciddrop, and Vigna\n\nHowever, after refugees were rescued from the ruins of a Catastrophe area, you all tagged 'Never say die' on the walls of the ruins. I can't say I'm not a fan. —A subsequent word of appreciation added by the respected logistics operator=最近啊......罗德岛舰内有一些奇妙的传闻。虽然我们是比较包容各种文化啦，当然，这种年轻人之间的流行文化也的确很有意思，但是呢，看不见人却放着超响的嘻哈，凭空多出来的涂鸦，在年轻干员以及病人之间逐渐流行起的滑板风潮......这些情况，如果可以的话，还是稍微控制一下吧？你们说呢？——德高望重的后勤干员对伊桑、酸糖、红豆等年轻干员的“建议”\n\n但是在灾区废墟营救出那些难民之后，你们在废墟墙上涂的那幅巨大的“Never say die”，我还是挺喜欢的。——德高望重的后勤干员随后补充的赞赏
Reception Counter=接待窗口
Reception Desk=前台接待桌
Reception Party=静候驾临
Reception Room=会客室
Reception Room Ceiling Lamp=会客室大顶灯
Reception Room Credit=通过会客室即时获得信用
Reception Room Desk=会客室置物台
Reception Room Filing Cabinet=会客室文件柜
Reception Room Flowerpot=会客室生态花盆
Reception Room Hanging Lamp=会客室吊灯
Reception Room Long Cabinet=会客室长柜
Reception Room Partition=会客室中空隔断
Reception Room Potted Vines=会客室藤蔓盆栽
Reception Room Sofa (Left)=会客室沙发（左）
Reception Room Sofa (Long)=会客室长沙发
Reception Room Sofa (Right)=会客室沙发（右）
Reception Room Steel Rack=会客室钢制杂物架
Reception Room Tea Table=会客室茶几
Reception Set=前台接待套件
Receptor Stimulation Formulation=受体激动制剂
Recidivist=重犯
Recipes=调和配方
Recite=朗诵
Reckless=肆无忌惮
Reckless Grenadier=鲁莽掷弹兵
Reckless moves often bring bad results. Let us reflect upon our plan once more.=鲁莽行事的结果大多都不尽人意，再思考一下吧。
Reclaim=垦荒
Reclaim loot=回收战利品
Reclamation=生息
Reclamation Algorithm=生息演算
Reclamation Algorithm - Fire Within the Sand=生息演算：沙中之火
Reclamation Algorithm <Fire Within the Sand> is now open=生息演算<沙中之火>活动已开放
Reclamation Algorithm <Tales Within the Sand> Content Expansion One is now open=生息演算<沙洲遗闻>内容扩展·一已开放
Reclamation Algorithm <Tales Within the Sand> Expansion Two is now open=生息演算<沙洲遗闻>内容扩展·二已开放
Reclamation Algorithm <Tales Within the Sand> is now open=生息演算<沙洲遗闻>主题已开放
Reclamation Algorithm Limited-Time Mission=生息演算限时任务
Reclamation Algorithm Pack=生息演算组合包
Reclamation Algorithm Updated=生息演算更新
Reclamation Algorithm: Tales Within the Sand Reward=生息演算：沙洲遗闻活动奖励
Recognizing your group's desire to pay respects, she hands over her pole and points the way. The chosen two sail towards the temple while you stay to chat with her. She explains that this was once an unmarked grave for Oripathy sufferers cast into the wilds. The Anasa founded a temple here to offer treatment and ensure they died with dignity. Having received the temple's grace herself, she vowed to ferry any passing travelers.=见你们诚心拜谒，阿纳萨把船竿交给你们并指了路，两位有缘人驾船去了庙宇，你则留在岸边和阿纳萨聊天。她说这里本是离弃矿石病人的乱葬岗，后来阿纳萨们将庙建在了附近，为病人提供治疗，也为他们安排体面的死亡，她受了庙里的恩惠，于是发愿为来往的人摆渡。
Recollect=纪念
Recommended Average Level=推荐平均等级
Recommended Average Level: -=推荐平均等级：-
Recommended Average Level: Elite 1 Lv.20=推荐平均等级：精英1 LV.20
Recommended Average Level: Elite 1 Lv.50=推荐平均等级：精英1 LV.50
Recommended Average Level: Elite 2 Lv.1=推荐平均等级：精英2 LV.1
Recommended Average Level: Elite 2 Lv.10=推荐平均等级：精英2 LV.10
Recommended Average Level: Elite 2 Lv.15=推荐平均等级：精英2 LV.15
Recommended Average Level: Elite 2 Lv.20=推荐平均等级：精英2 LV.20
Recommended Average Level: Elite 2 Lv.30=推荐平均等级：精英2 LV.30
Recommended Average Level: Elite 2 Lv.50=推荐平均等级：精英2 LV.50
Recommended Average Level: Lv.1=推荐平均等级：LV.1
Recommended Average Level: Lv.30=推荐平均等级：LV.30
Recommended Deployment Point=推荐干员放置点
Recommended Monthly Card=活动推荐月卡
Recommended Roadblock Point=推荐障碍放置点
Recon Proficiency=调查熟练度
Recon Proficiency gain +20%; you will encounter Crazelyseon, the Ascendant of Cosmoi=调查熟练度获取效率+20%，将遭遇无垠回荡克雷松
Recon Proficiency gain +20%; you will encounter Eikthyrnir, the Scar of the Shattered=调查熟练度获取效率+20%，将遭遇“木裂”埃克提尔尼尔
Recon Proficiency gain +20%; you will encounter Samivilinn, the Resolution of the Very North=调查熟练度获取效率+20%，将遭遇“萨米的意志”
Recon Proficiency gain +50%; you will encounter a random Dreadful Foe=调查熟练度获取效率+50%，将遭遇随机险路恶敌
Recon Proficiency gain permanently increases by 5% when you use a Foldartal=使用密文板时调查熟练度获取效率永久提升5%
Recon the bay area=在湾岸区周边踩点
Recon the north city side=在北城区周边踩点
Recon the west city side=在西城区周边踩点
Recon, strategize, deploy… then, the siege.=侦察，策划，布局......然后推进。
Recon-1=侦察-1
Recon-2=侦察-2
Recon-3=侦察-3
Reconnect=断线重连
Reconnecting=重连中
Reconnecting...=等待自己重新联网...
Reconsider your route. You currently do not have enough resources to cut a straight path through.=重新规划路线，以你们现在的资源，不足以直接穿越危险地区。
Reconstruct Incident=事件重构
Reconstructable=可重建
Reconstructed=已重构
Reconstructing simulation=模拟重构中
Reconstruction=重构
Recontinue=再续
Record=灌录
Record 43 Recipes=记录43个调和配方
Record archived in 24 days=24天后记录归档
Record data <color\=#79a51c>has been updated</color>=档案数据<color\=#79a51c>已更新</color>
Record data has been updated=档案数据已更新
Record decryption progress <color\=#79a51c>{0}/{1}</color>=档案破解进度<color\=#79a51c>{0}/{1}</color>
Record decryption progress {0}/{1}=档案破解进度{0}/{1}
Record For The Kings=为王的记录
Record its existence=记录它的存在
Record Keeper=录武官
Record Keeper's Badge=录武官证章
Record Keeper's Token=录武官的信物
Record of An Autumn's End=霜秋实录
Record player on which you can play Rhodes Island's surprising collection of vinyls. Pick a record, set the needle down, and let the music flow—the melodies will wrap around the ship, stirring up shared memories with your fellow operators.=一台播放器，可播放罗德岛多年来收藏的唱片。\n拿下一片黑胶，放下唱针，乐声缓缓流淌，萦绕着罗德岛，让你回想起过往与干员一同经历的种种。
Record Recipe=记录调和配方
Record Restoration=记录修复获得
Record total=历史累计
Record what you hear=记录听到的信息
Record what you hear again=再次记录听到的信息
Recorded=已录入
Recorded at=记录时间
Recorded history always hopes to be enriched by stories, just as water longs to be filled with reflections.=脚注。记录的历史总是希冀故事的补充，像水面渴望被倒影充满。
Recorded in Garden Interviews=游园访谈录已收录
Recorded Memory=录忆
Recorder=记录者
Recording from the Castle of Dreams=梦城堡的录音
Recording the valiant warriors in battle, and with such realism. What a great convenience it is.=能这样真实地记录勇士们战斗的身姿，真是方便啊。
Records already ravaged beyond playability. Can be exchanged with the long-time residents of the ruins for goods.=已经不能再被播放的唱片。能拿来和长久生活在城市废墟里的人交换物资。
Records Medal=履历奖章
Records of Mountains=山川考
Records Room=档案室
Recounting our first meeting to a friend with lost memories; A stranger in memory, a friend in soul.=与失忆的旧友分享相识时的趣事，人已变了，人却也未变。
Recover 1 Life Point after traversing node(s) (Concord: Obtain 1 combat-related Collectible)=经过此处后回复1目标生命（协语：获得1个战斗类收藏品）
Recover 1 Life Point after traversing node(s); there is a hidden power yet to show itself=经过此处后回复1目标生命，有隐藏的力量尚未发挥
Recover 1 Life Point whenever you lose Anti-Interference Index=失去抗干扰指数时，回复1目标生命
Recover 1 SP every second for every neighboring allied unit; Neighboring allied units have 50% reduced DEF and become more likely to be attacked by enemies; Consumes 10 DP to deal 5000 True damage to enemies in the Lower Level Test Area and Stun them for 7 seconds=相邻范围内每存在一个我方单位，每秒回复1点技力；相邻的我方单位防御力下降50%，更容易受到敌方攻击；消耗10点部署费用，对下层测试区的敌人造成5000点真实伤害并使其晕眩7秒
Recover 1 SP every second for every neighboring allied unit; Neighboring allied units have 50% reduced DEF and become more likely to be attacked by enemies; Consumes 10 DP to deploy a Second-hand Drone at the corresponding location in the Lower Level Test Area=相邻范围内每存在一个我方单位，每秒回复1点技力；相邻的我方单位防御力下降50%，更容易受到敌方攻击；消耗10点部署费用，在下层测试区对应位置部署一架二手无人机
Recover 1 SP every second for every neighboring allied unit; Neighboring allied units have 50% reduced DEF and become more likely to be attacked by enemies; Consumes {cost} DP to deal 5000 True damage to enemies in the Lower Level Test Area and Stun them for 7 seconds=相邻范围内每存在一个我方单位，每秒回复1点技力；相邻的我方单位防御力下降50%，更容易受到敌方攻击；消耗{cost}点部署费用，对下层测试区的敌人造成5000点真实伤害并使其晕眩7秒
Recover 1 SP every second for every neighboring allied unit; Neighboring allied units have 50% reduced DEF and become more likely to be attacked by enemies; Consumes {cost} DP to deploy a Second-hand Drone at the corresponding location in the Lower Level Test Area=相邻范围内每存在一个我方单位，每秒回复1点技力；相邻的我方单位防御力下降50%，更容易受到敌方攻击；消耗{cost}点部署费用，在下层测试区对应位置部署一架二手无人机
Recover 15% max HP when nearby enemies are defeated while affected by Cold, Frozen, Stun, Bind, Levitate, or Slow=周围的敌人在寒冷、冰冻、晕眩、束缚、浮空、停顿状态下被击倒时，恢复15%最大生命值
Recover 18 <$ba.dt.element>Elemental Injury</> for each enemy hit during attacks, up to Block count=每攻击到一个敌人回复自身18<$ba.dt.element>元素损伤</>，最大生效数等于阻挡数
Recover 18 Elemental Injury for each enemy hit during attacks, up to Block count=每攻击到一个敌人回复自身18元素损伤，最大生效数等于阻挡数
Recover 2 DP every 5 seconds=每5秒回复2点费用
Recover 2 Life Points=回复2目标生命
Recover 23 (+5) Elemental Injury for each enemy hit during attacks, up to Block count=每攻击到一个敌人回复自身23（+5）元素损伤，最大生效数等于阻挡数
Recover 23 <@ba.talpu>(+5)</> <$ba.dt.element>Elemental Injury</> for each enemy hit during attacks, up to Block count=每攻击到一个敌人回复自身23<@ba.talpu>（+5）</><$ba.dt.element>元素损伤</>，最大生效数等于阻挡数
Recover 25% Life Points upon Concord Trigger=触发协语恢复25%目标生命
Recover 30 <$ba.dt.element>Elemental Injury</> for each enemy hit during attacks, up to Block count=每攻击到一个敌人回复自身30<$ba.dt.element>元素损伤</>，最大生效数等于阻挡数
Recover 30 Elemental Injury for each enemy hit during attacks, up to Block count=每攻击到一个敌人回复自身30元素损伤，最大生效数等于阻挡数
Recover 35 (+5) Elemental Injury for each enemy hit during attacks, up to Block count=每攻击到一个敌人回复自身35（+5）元素损伤，最大生效数等于阻挡数
Recover 35 <$ba.dt.element>Elemental Injury</> for each enemy hit during attacks, up to Block count=每攻击到一个敌人回复自身35<$ba.dt.element>元素损伤</>，最大生效数等于阻挡数
Recover 35 <@ba.talpu>(+5)</> <$ba.dt.element>Elemental Injury</> for each enemy hit during attacks, up to Block count=每攻击到一个敌人回复自身35<@ba.talpu>（+5）</><$ba.dt.element>元素损伤</>，最大生效数等于阻挡数
Recover 35 Elemental Injury for each enemy hit during attacks, up to Block count=每攻击到一个敌人回复自身35元素损伤，最大生效数等于阻挡数
Recover 4 Life Points after traversing node(s)=经过此处后回复4目标生命
Recover 4 Life Points after traversing node(s) (Concord: Immediately increase Max Life Points by 2)=经过后回复4目标生命（协语：立即提升2目标生命上限）
Recover 4 Life Points, +2 Objective Shield=回复4目标生命，护盾值+2
Recover 4 Life Points, Shield +2=回复4目标生命，护盾值+2
Recover 40 (+5) Elemental Injury for each enemy hit during attacks, up to Block count=每攻击到一个敌人回复自身40（+5）元素损伤，最大生效数等于阻挡数
Recover 40 <$ba.dt.element>Elemental Injury</> for each enemy hit during attacks, up to Block count=每攻击到一个敌人回复自身40<$ba.dt.element>元素损伤</>，最大生效数等于阻挡数
Recover 40 <@ba.talpu>(+5)</> <$ba.dt.element>Elemental Injury</> for each enemy hit during attacks, up to Block count=每攻击到一个敌人回复自身40<@ba.talpu>（+5）</><$ba.dt.element>元素损伤</>，最大生效数等于阻挡数
Recover 40 Elemental Injury for each enemy hit during attacks, up to Block count=每攻击到一个敌人回复自身40元素损伤，最大生效数等于阻挡数
Recover 45 (+5) Elemental Injury for each enemy hit during attacks, up to Block count=每攻击到一个敌人回复自身45（+5）元素损伤，最大生效数等于阻挡数
Recover 45 <@ba.talpu>(+5)</> <$ba.dt.element>Elemental Injury</> for each enemy hit during attacks, up to Block count=每攻击到一个敌人回复自身45<@ba.talpu>（+5）</><$ba.dt.element>元素损伤</>，最大生效数等于阻挡数
Recover 5 DP and raise 5 cost limit when defeated=被击败后恢复5点费用上限及费用
Recover 5 Life Points=回复5目标生命值
Recover 5 Life Points, +2 Max Life Points, and recover 1 additional Life Point after each battle=回复5目标生命值，目标生命上限+2，每次战斗结束后额外回复1目标生命值
Recover 5 Life Points, gain 1 Max Life Point=回复5目标生命值，获得1目标生命值上限
Recover 5 Light for every die roll=每消耗1掷骰次数，回复5灯火
Recover 6 Life Points=回复6目标生命
Recover 7 Life Points=回复7目标生命值
Recover 7 Life Points and recover an additional 1 Life Point after each battle=回复7目标生命，每次战斗结束后额外回复1目标生命
Recover 7 Life Points, and recover an additional 1 Life Point after each battle=回复7目标生命，每次战斗结束后额外回复1目标生命
Recover <@ba.vup>15%</> max HP when nearby enemies are defeated while affected by Cold, Frozen, Stun, Bind, Levitate, or Slow=周围的敌人在寒冷、冰冻、晕眩、束缚、浮空、停顿状态下被击倒时，恢复<@ba.vup>15%</>最大生命值
Recover <@ba.vup>1</> SP every second for every neighboring allied unit; Neighboring allied units have <@ba.vup>50%</> reduced DEF and become more likely to be attacked by enemies; Consumes <@ba.vup>10</> DP to deal <@ba.vup>5000</> True damage to enemies in the <@ba.vup>Lower Level Test Area</> and <$ba.stun>Stun</> them for <@ba.vup>7</> seconds=相邻范围内每存在一个我方单位，每秒回复<@ba.vup>1</>点技力；相邻的我方单位防御力下降<@ba.vup>50%</>，更容易受到敌方攻击；消耗<@ba.vup>10</>点部署费用，对<@ba.vup>下层测试区</>的敌人造成<@ba.vup>5000</>点真实伤害并使其<$ba.stun>晕眩</><@ba.vup>7</>秒
Recover <@ba.vup>1</> SP every second for every neighboring allied unit; Neighboring allied units have <@ba.vup>50%</> reduced DEF and become more likely to be attacked by enemies; Consumes <@ba.vup>10</> DP to deploy a Second-hand Drone at the corresponding location in the <@ba.vup>Lower Level Test Area</>=相邻范围内每存在一个我方单位，每秒回复<@ba.vup>1</>点技力；相邻的我方单位防御力下降<@ba.vup>50%</>，更容易受到敌方攻击；消耗<@ba.vup>10</>点部署费用，在<@ba.vup>下层测试区</>对应位置部署一架二手无人机
Recover <@ba.vup>1</> SP every second for every neighboring allied unit; Neighboring allied units have <@ba.vup>50%</> reduced DEF and become more likely to be attacked by enemies; Consumes <@ba.vup>{cost}</> DP to deal <@ba.vup>5000</> True damage to enemies in the <@ba.vup>Lower Level Test Area</> and <$ba.stun>Stun</> them for <@ba.vup>7</> seconds=相邻范围内每存在一个我方单位，每秒回复<@ba.vup>1</>点技力；相邻的我方单位防御力下降<@ba.vup>50%</>，更容易受到敌方攻击；消耗<@ba.vup>{cost}</>点部署费用，对<@ba.vup>下层测试区</>的敌人造成<@ba.vup>5000</>点真实伤害并使其<$ba.stun>晕眩</><@ba.vup>7</>秒
Recover <@ba.vup>1</> SP every second for every neighboring allied unit; Neighboring allied units have <@ba.vup>50%</> reduced DEF and become more likely to be attacked by enemies; Consumes <@ba.vup>{cost}</> DP to deploy a Second-hand Drone at the corresponding location in the <@ba.vup>Lower Level Test Area</>=相邻范围内每存在一个我方单位，每秒回复<@ba.vup>1</>点技力；相邻的我方单位防御力下降<@ba.vup>50%</>，更容易受到敌方攻击；消耗<@ba.vup>{cost}</>点部署费用，在<@ba.vup>下层测试区</>对应位置部署一架二手无人机
Recover <@ro4.get>3</> Life Points=回复<@ro4.get>3</>目标生命
Recover <@ro4.get>4</> Life Points=回复<@ro4.get>4</>目标生命
Recover <@ro4.get>6</> Life Points=回复<@ro4.get>6</>目标生命
Recover <@ro4.get>all</> Life Points=回复<@ro4.get>所有</>目标生命
Recover <@ro5.get>2</> Life Points=回复<@ro5.get>2</>目标生命值
Recover <@ro5.get>3</> Life Points=回复<@ro5.get>3</>目标生命值
Recover <@ro5.get>4</> Life Points=回复<@ro5.get>4</>目标生命值
Recover <@ro5.get>5</> Life Points=回复<@ro5.get>5</>目标生命值
Recover <@ro5.get>5</> Life Points, gain <@ro5.get>1</> Max Life Point=回复<@ro5.get>5</>目标生命值，获得<@ro5.get>1</>目标生命值上限
Recover <@ro5.get>7</> Life Points=回复<@ro5.get>7</>目标生命值
Recover <@ro5.get>all</> Life Points and gain <@ro5.get>1</> random Collectible=回复<@ro5.get>所有</>目标生命值，并获得<@ro5.get>1件</>随机收藏品
Recover all Life Points=回复所有目标生命
Recover all Life Points and gain 1 random Collectible=回复所有目标生命值，并获得1件随机收藏品
Recover SP for every Sarkaz enemy defeated=每个萨卡兹敌人死亡后回复一定技力
Recovering items left behind on the battlefield to reuse them later is also a type of science.=合理回收战场上遗落下的物品并将其再次投入使用也是一门学问。
Recovers 12% HP when an enemy being blocked by this unit is killed.=自身阻挡的敌方单位被击杀时，回复自身12%的生命
Recovers 14% (+2%) HP when an enemy being blocked by this unit is killed.=自身阻挡的敌方单位被击杀时，回复自身14%（+2%）的生命
Recovers 14% <@ba.talpu>(+2%)</> HP when an enemy being blocked by this unit is killed.=自身阻挡的敌方单位被击杀时，回复自身14%<@ba.talpu>（+2%）</>的生命
Recovers 1500 HP for each enemy defeated in attack range; always appears in the Deployment Waiting Zone at start of battle.=攻击范围内每有一个敌人倒下，恢复1500生命值；战斗开始时一定出现在待部署区
Recovers 16% HP when an enemy being blocked by this unit is killed.=自身阻挡的敌方单位被击杀时，回复自身16%的生命
Recovers 18% (+2%) HP when an enemy being blocked by this unit is killed.=自身阻挡的敌方单位被击杀时，回复自身18%（+2%）的生命
Recovers 18% <@ba.talpu>(+2%)</> HP when an enemy being blocked by this unit is killed.=自身阻挡的敌方单位被击杀时，回复自身18%<@ba.talpu>（+2%）</>的生命
Recovers 18% HP when an enemy being blocked by this unit is killed.=自身阻挡的敌方单位被击杀时，回复自身18%的生命
Recovers 20% (+2%) HP when an enemy being blocked by this unit is killed.=自身阻挡的敌方单位被击杀时，回复自身20%（+2%）的生命
Recovers 20% <@ba.talpu>(+2%)</> HP when an enemy being blocked by this unit is killed.=自身阻挡的敌方单位被击杀时，回复自身20%<@ba.talpu>（+2%）</>的生命
Recovers 20% HP when an enemy being blocked by this unit is killed.=自身阻挡的敌方单位被击杀时，回复自身20%的生命
Recovers 22% (+2%) HP when an enemy being blocked by this unit is killed.=自身阻挡的敌方单位被击杀时，回复自身22%（+2%）的生命
Recovers 22% <@ba.talpu>(+2%)</> HP when an enemy being blocked by this unit is killed.=自身阻挡的敌方单位被击杀时，回复自身22%<@ba.talpu>（+2%）</>的生命
Recovers <@ba.vup>1500</> HP for each enemy defeated in attack range; always appears in the Deployment Waiting Zone at start of battle.=攻击范围内每有一个敌人倒下，恢复<@ba.vup>1500</>生命值；战斗开始时一定出现在待部署区
Recovers a percentage of its own HP when an allied unit is retreated or defeated within range=范围内有我方干员撤退或被击倒时自身回复一定比例生命值
Recovers a portion of HP and gains increased ATK when either enemy or friendly units are defeated within range (can stack).=周围有敌人或我方单位被击倒时回复一定生命，攻击力提升（可叠加）
Recovers SP over time, but loses SP whenever an enemy passes through; when skill is activated, grants a large amount of <@ba.drop>Training Handbooks</>=自然回复技力，敌人经过时扣除技力；开启技能时，获得大量<@ba.drop>培训手册</>
Recovers SP over time, but loses SP whenever an enemy passes through; when skill is activated, grants a large amount of Training Handbooks=自然回复技力，敌人经过时扣除技力；开启技能时，获得大量培训手册
Recovers SP over time, but loses SP whenever an enemy passes through; when skill is activated, grants a small amount of <@ba.drop>Training Handbooks</>=自然回复技力，敌人经过时扣除技力；开启技能时，获得少量<@ba.drop>培训手册</>
Recovers SP over time, but loses SP whenever an enemy passes through; when skill is activated, grants a small amount of Training Handbooks=自然回复技力，敌人经过时扣除技力；开启技能时，获得少量培训手册
Recovers SP over time. <@trap.debuff>Loses SP</> when an enemy passes through.=自然回复技力，敌人经过时<@trap.debuff>扣除技力</>。
Recovers SP over time. <@trap.debuff>Loses SP</> when an enemy passes through.\n\nTransform: <Farmland> deployed in a <@trap.number>1×3</> formation becomes a <Greenhouse Shed>.=自然回复技力，敌人经过时<@trap.debuff>扣除技力</>。\n\n衍生方式：场上同时部署<@trap.number>1×3</>格<田地>，将变为<温室拱棚>。
Recovers SP over time. Loses SP when an enemy passes through.=自然回复技力，敌人经过时扣除技力。
Recovers SP over time. Loses SP when an enemy passes through.\n\nTransform: <Farmland> deployed in a 1×3 formation becomes a <Greenhouse Shed>.=自然回复技力，敌人经过时扣除技力。\n\n衍生方式：场上同时部署1×3格<田地>，将变为<温室拱棚>。
Recovers SP over time; Operators on it recover 3% of their Max HP per second.\n\nTransform: <Cursed Bloodgrounds> become <Impact Fences> when there is a <Sensor Hub> in the 4 adjacent tiles.=自然回复技力；部署在其上的干员每秒恢复自身3%的最大生命值。\n\n衍生方式：<噬血诅地>周围4格存在<侦测中心>时，将变为<冲突围栏>。
Recovers SP over time; Operators on it recover <@trap.number>3%</> of their Max HP per second.\n\nTransform: <Cursed Bloodgrounds> become <Impact Fences> when there is a <Sensor Hub> in the <@trap.number>4</> adjacent tiles.=自然回复技力；部署在其上的干员每秒恢复自身<@trap.number>3%</>的最大生命值。\n\n衍生方式：<噬血诅地>周围<@trap.number>4</>格存在<侦测中心>时，将变为<冲突围栏>。
Recovers SP over time; when skill is activated, teleports 1 enemy from this tile to the nearest reachable Operator.=自然回复技力；开启技能时，将自身所在格的1名敌人传送至最近的可达干员位置。
Recovers SP over time; when skill is activated, teleports <@trap.number>1</> enemy from this tile to the nearest reachable Operator.=自然回复技力；开启技能时，将自身所在格的<@trap.number>1</>名敌人传送至最近的可达干员位置。
Recovers SP when an enemy is defeated in the 8 surrounding tiles; chance to grant 1 Basic Armory Plug-in when skill is activated.=周围8格有敌人死亡时回复技力；开启技能时，概率获得1件低级战术插件。
Recovers SP when an enemy is defeated in the 8 surrounding tiles; chance to grant <@trap.number>1</> <@trap.drop>Basic Armory Plug-in</> when skill is activated.=周围8格有敌人死亡时回复技力；开启技能时，概率获得<@trap.number>1</>件<@trap.drop>低级战术插件</>。
Recovers SP when enemies pass through.\n\nTransform: <Wilderness Villages> becomes <Hill Villages> when there is a <Rock>/<Mountain> within Attack Range.=敌人经过时回复技力。\n\n衍生方式：<荒野村落>攻击范围内存在<岩石>/<山脉>时，将变为<山地村落>。
Recovers SP when enemies pass through.\n\nTransform: <Wilderness Villages> becomes <Hunting Villages> when there is a <Woods>/<Forest> within Attack Range.=敌人经过时回复技力。\n\n衍生方式：<荒野村落>攻击范围内存在<林地>/<密林>时，将变为<猎户村落>。
Recovers SP when enemies pass through.\n\nTransform: <Wilderness Villages> becomes <Pasture Villages> when there is a <Bush>/<Flower Bush> within Attack Range.=敌人经过时回复技力。\n\n衍生方式：<荒野村落>攻击范围内存在<草丛>/<花丛>时，将变为<牧场村落>。
Recovers SP when enemies pass through.\n\nTransform: <Wilderness Villages> becomes <Waterside Villages> when there is an <Advance Detector>/<Sensor Hub> within Attack Range.=敌人经过时回复技力。\n\n衍生方式：<荒野村落>攻击范围内存在<先遣侦测器>/<侦测中心>时，将变为<水产村落>。
Recovers SP when enemies pass through.\n\nTransform: <Wilderness Villages> becomes <Witchcraft Villages> when there is a <Improved Witchcraft Altar> within Attack Range. If there is already a <Witchcraft Village> on the field, newly deployed <Wilderness Villages> also become <Witchcraft Villages> if there are no other available transformations.=敌人经过时回复技力。\n\n衍生方式：<荒野村落>攻击范围内存在<改良巫术祭坛>时，将变为<巫术村落>。若场上已存在<巫术村落>，则新部署的<荒野村落>若无其他衍生，也将立即变为<巫术村落>。
Recovers SP when enemies pass through. Becomes a new Production Module if there are certain Production Modules within Attack Range.=敌人经过时回复技力，攻击范围内存在部分生产模块时将变为新的生产模块。
Recovers SP when Production Modules are obtained.=获得生产模块时回复技力。
Recovers SP when Production Modules are obtained; when skill is activated, chance to drop a <@trap.drop>Production Module</>.\n\nTransform: <Archives> become <Great Libraries> when there is an <Improved Witchcraft Altar> in the <@trap.number>4</> adjacent tiles.=获得生产模块时回复技力；开启技能时，概率掉落一个<@trap.drop>生产模块</>。\n\n衍生方式：<藏书馆>周围<@trap.number>4</>格存在<改良巫术祭坛>时，将变为<大图书馆>。
Recovers SP when Production Modules are obtained; when skill is activated, chance to drop a Production Module.\n\nTransform: <Archives> become <Great Libraries> when there is an <Improved Witchcraft Altar> in the 4 adjacent tiles.=获得生产模块时回复技力；开启技能时，概率掉落一个生产模块。\n\n衍生方式：<藏书馆>周围4格存在<改良巫术祭坛>时，将变为<大图书馆>。
Recovers the HP of inactive <R-Series Power Armors>=持续为未激活的<R系列动力装甲>回复生命值
Recovery=自愈
Recovery Boost=恢复增幅
Recreated from Sky Mirror Pavilion's reception hall. Usually used for talks, conflict resolution, fundraising, trade discussions, weiqi games and lectures. At last reopened after a long closure—its closed-door history remains unknown.=根据天镜阁底层对外开放的高级厅堂复刻的房间。会客堂平日专用于承接各类会谈事务，往来的不同立场者于此解决矛盾，筹措、商议民间的大小事务，或是开办棋弈、宣讲等活动。不过其在很长一段时日里大门紧闭，那期间使用者是何人也不曾有人听说。
Recreation=娱乐
Recreation of a luxurious underground hotel room in Menat-Ha'mait, using data provided by Pepe. Some furnishings were bought from a similar hotel. If not for the Procurement's budget, the room would glow brighter than the sun.=根据佩佩提供的影像资料复现的米纳特哈玛仪豪华酒店地下客房，部分器物直接从相关酒店购买。要不是罗德岛采购部的预算有限，它一定会比太阳还闪耀。
Recreationist=纵情欢畅
Recruit 1 Operator of 2 random classes=招募一名随机2个职业的干员
Recruit 10 Guard or Defender Operators=招募10个近卫或重装干员
Recruit 10 Sniper or Caster Operators=招募10个狙击或术师干员
Recruit 40 Operators in Integrated Strategies: Mizuki & Caerula Arbor (Regular Operations or Memory Mapping)=在集成战略：水月与深蓝之树主题中累积招募40次干员（常规行动或追忆映射下）
Recruit a Caster Operator=招募一个术师干员
Recruit a Caster Operator (4-star Temporary Recruitment guaranteed)=招募一个术师干员（必定出现4星临时招募）
Recruit a Caster Operator (5-star Temporary Recruitment guaranteed)=招募一个术师干员（必定出现5星临时招募）
Recruit a Caster Operator (6-star Temporary Recruitment guaranteed)=招募一个术师干员（必定出现6星临时招募）
Recruit a Caster Operator 15 time(s) in Rapid Response=在临时增调中累计招募15次术师干员
Recruit a Caster Operator.=招募一个术师干员
Recruit a Caster or Specialist Operator=招募一个术师或特种干员
Recruit a Caster or Specialist Operator.=招募一个术师或特种干员
Recruit a Caster or Specialist Operator; all Operators are automatically promoted at the time of recruitment=招募一个术师或特种干员，所有干员招募时直接就是直升的状态
Recruit a Defender Operator=招募一个重装干员
Recruit a Defender Operator (4-star Temporary Recruitment guaranteed)=招募一个重装干员（必定出现4星临时招募）
Recruit a Defender Operator (5-star Temporary Recruitment guaranteed)=招募一个重装干员（必定出现5星临时招募）
Recruit a Defender Operator (6-star Temporary Recruitment guaranteed)=招募一个重装干员（必定出现6星临时招募）
Recruit a Defender Operator 15 time(s) in Rapid Response=在临时增调中累计招募15次重装干员
Recruit a Defender Operator 8 time(s) in Rapid Response=在临时增调中累计招募8次重装干员
Recruit a Defender Operator.=招募一个重装干员
Recruit a Defender or Supporter Operator=招募一个重装或辅助干员
Recruit a Defender or Supporter Operator.=招募一个重装或辅助干员
Recruit a Defender or Supporter Operator; all Operators are automatically promoted at the time of recruitment=招募一个重装或辅助干员，所有干员招募时直接就是直升的状态
Recruit a Guard Operator=招募一个近卫干员
Recruit a Guard Operator (4-star Temporary Recruitment guaranteed)=招募一个近卫干员（必定出现4星临时招募）
Recruit a Guard Operator (5-star Temporary Recruitment guaranteed)=招募一个近卫干员（必定出现5星临时招募）
Recruit a Guard Operator (6-star Temporary Recruitment guaranteed)=招募一个近卫干员（必定出现6星临时招募）
Recruit a Guard Operator 15 time(s) in Rapid Response=在临时增调中累计招募15次近卫干员
Recruit a Guard Operator.=招募一个近卫干员
Recruit a Medic Operator=招募一个医疗干员
Recruit a Medic Operator (4-star Temporary Recruitment guaranteed)=招募一个医疗干员（必定出现4星临时招募）
Recruit a Medic Operator (5-star Temporary Recruitment guaranteed)=招募一个医疗干员（必定出现5星临时招募）
Recruit a Medic Operator (6-star Temporary Recruitment guaranteed)=招募一个医疗干员（必定出现6星临时招募）
Recruit a Medic Operator 15 times in Rapid Response=在临时增调中累计招募15次医疗干员
Recruit a Medic Operator 8 times in Rapid Response=在临时增调中累计招募8次医疗干员
Recruit a Medic Operator.=招募一个医疗干员
Recruit a Medic or Sniper Operator=招募一个医疗或狙击干员
Recruit a Medic or Sniper Operator.=招募一个医疗或狙击干员
Recruit a Medic or Sniper Operator; all Operators are automatically promoted at the time of recruitment=招募一个医疗或狙击干员，所有干员招募时直接就是直升的状态
Recruit a Medic, Sniper, Supporter, or Caster Operator=招募一个医疗、狙击、辅助或术师干员
Recruit a Medic, Sniper, Supporter, or Caster Operator.=招募一个医疗、狙击、辅助或术师干员
Recruit a Medic, Sniper, Supporter, or Caster Operator; certain Operators are automatically promoted at the time of recruitment=招募一个医疗、狙击、辅助或术师干员，部分干员招募时直接就是已进阶的状态
Recruit a random 5-star Operator that is automatically Promoted=随机临时招募1名5星干员，且直接就是已进阶的状态
Recruit a random 6-star Operator that is automatically Promoted=随机临时招募1名6星干员，且直接就是已进阶的状态
Recruit a Sniper Operator=招募一个狙击干员
Recruit a Sniper Operator (4-star Temporary Recruitment guaranteed)=招募一个狙击干员（必定出现4星临时招募）
Recruit a Sniper Operator (5-star Temporary Recruitment guaranteed)=招募一个狙击干员（必定出现5星临时招募）
Recruit a Sniper Operator (6-star Temporary Recruitment guaranteed)=招募一个狙击干员（必定出现6星临时招募）
Recruit a Sniper Operator 15 time(s) in Rapid Response=在临时增调中累计招募15次狙击干员
Recruit a Sniper Operator 15 times in Rapid Response=在临时增调中累计招募15次狙击干员
Recruit a Sniper Operator.=招募一个狙击干员
Recruit a Specialist Operator=招募一个特种干员
Recruit a Specialist Operator (4-star Temporary Recruitment guaranteed)=招募一个特种干员（必定出现4星临时招募）
Recruit a Specialist Operator (5-star Temporary Recruitment guaranteed)=招募一个特种干员（必定出现5星临时招募）
Recruit a Specialist Operator (6-star Temporary Recruitment guaranteed)=招募一个特种干员（必定出现6星临时招募）
Recruit a Specialist Operator.=招募一个特种干员
Recruit a Supporter Operator=招募一个辅助干员
Recruit a Supporter Operator (4-star Temporary Recruitment guaranteed)=招募一个辅助干员（必定出现4星临时招募）
Recruit a Supporter Operator (5-star Temporary Recruitment guaranteed)=招募一个辅助干员（必定出现5星临时招募）
Recruit a Supporter Operator (6-star Temporary Recruitment guaranteed)=招募一个辅助干员（必定出现6星临时招募）
Recruit a Supporter Operator 15 times in Rapid Response=在临时增调中累计招募15次辅助干员
Recruit a Supporter Operator 8 times in Rapid Response=在临时增调中累计招募8次辅助干员
Recruit a Supporter Operator.=招募一个辅助干员
Recruit a total of 10 Operators in Integrated Strategies=在集成战略中，累计招募10次干员
Recruit a total of 10 Operators through Temporary Recruitment=累计临时招募过10次干员
Recruit a total of 12 Specialist or Supporter Operators=累计招募了12次特种或辅助干员
Recruit a total of 15 Operators=累计招募15名干员
Recruit a total of 2 new Operators=累计招募2名新干员
Recruit a total of 30 Operators in Integrated Strategies=在集成战略中，累计招募30次干员
Recruit a total of 35 Operators=累计招募了35次干员
Recruit a total of 40 Operators in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations or Sightseers' Scroll)=在集成战略：岁的界园志异主题中累积招募40次干员（常规行动或游览者列表下）
Recruit a total of 40 Operators in the Integrated Strategies: Phantom & Crimson Solitaire (regular operations or monthly squad).=在集成战略：傀影与猩红孤钻主题中累积招募40次干员（常规行动或月度小队下）
Recruit a total of 50 Operators in Integrated Strategies=在集成战略中，累计招募50次干员
Recruit a total of 8 Operators in Support Recruitment=累计助战招募了8次干员
Recruit a total of 8 Operators through Support Recruitment=累计助战招募了8次干员
Recruit a total of <@ro2.get>2</> new Operators=累计招募<@ro2.get>2</>名新干员
Recruit a Vanguard Operator=招募一个先锋干员
Recruit a Vanguard Operator (4-star Temporary Recruitment guaranteed)=招募一个先锋干员（必定出现4星临时招募）
Recruit a Vanguard Operator (5-star Temporary Recruitment guaranteed)=招募一个先锋干员（必定出现5星临时招募）
Recruit a Vanguard Operator (6-star Temporary Recruitment guaranteed)=招募一个先锋干员（必定出现6星临时招募）
Recruit a Vanguard Operator 15 times in Rapid Response=在临时增调中累计招募15次先锋干员
Recruit a Vanguard Operator.=招募一个先锋干员
Recruit a Vanguard or Guard Operator=招募一个先锋或近卫干员
Recruit a Vanguard or Guard Operator.=招募一个先锋或近卫干员
Recruit a Vanguard or Guard Operator; all Operators are automatically promoted at the time of recruitment=招募一个先锋或近卫干员，所有干员招募时直接就是直升的状态
Recruit a Vanguard, Guard, Defender, or Specialist Operator=招募一个先锋、近卫、重装或特种干员
Recruit a Vanguard, Guard, Defender, or Specialist Operator.=招募一个先锋、近卫、重装或特种干员
Recruit a Vanguard, Guard, Defender, or Specialist Operator; certain Operators are automatically promoted at the time of recruitment=招募一个先锋、近卫、重装或特种干员，部分干员招募时直接就是已进阶的状态
Recruit an Operator (5-star or lower)=招募任意一个5星及以下的干员
Recruit an Operator (5-star or lower).=招募任意一个5星及以下的干员
Recruit an Operator of your choice=招募一个任意干员
Recruit an Operator of your choice (5-star or lower)=招募任意一个5星及以下的干员
Recruit an Operator of your choice (Elite Operator Temporary Recruitment guaranteed)=招募一个任意干员（必定出现精英干员临时招募）
Recruit an Operator of your choice; certain Operators are automatically promoted at the time of recruitment=招募一个任意干员，部分干员招募时直接就是已进阶的状态
Recruit an Operator or add to your Conserved Recruitment Vouchers=招募干员或补充留存招募券
Recruit an Operator.=招募一个任意干员
Recruit any Operator=招募任意一名干员
Recruit Caster Operators 15 times in Rapid Response=在临时增调中累计招募15次术师干员
Recruit Caster Operators 8 times in Rapid Response=在临时增调中累计招募8次术师干员
Recruit Guard Operators 15 times in Rapid Response=在临时增调中累计招募15次近卫干员
Recruit Guard Operators 8 times in Rapid Response=在临时增调中累计招募8次近卫干员
Recruit one Operator (from a selection of 2 random classes)=招募一名干员（从随机2个职业中选择）
Recruit one Operator of a random class=招募一名随机职业的干员
Recruit Operator <color\=#c23361>{0}</color> from Sightseers' Scroll=从游览者列表中招募干员<color\=#c23361>{0}</color>
Recruit Operator {0} from Sightseers' Scroll=从游览者列表中招募干员{0}
Recruit Raidian and clear any Emergency Ops node in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 6 or above=在集成战略：岁的界园志异的常规行动请君入园·6及以上，招募干员电弧并通关任意紧急作战
Recruit Sniper Operators 15 times in Rapid Response=在临时增调中累计招募15次狙击干员
Recruit Sniper Operators 8 times in Rapid Response=在临时增调中累计招募8次狙击干员
Recruit Special Operator Raidian in Integrated Strategies: Sui's Garden of Grotesqueries once=在集成战略-岁的界园志异中，招募特勤干员电弧1次
Recruit Specialist Operators 8 times in Rapid Response=在临时增调中累计招募8次特种干员
Recruit Support=招募助战
Recruit support=招募助战
Recruited & Candleguest=招募并秉烛
Recruited Monthly Squad Operator <color\=#9ed9fd>{0}</color>=通过月度小队招募干员<color\=#9ed9fd>{0}</color>
Recruited Monthly Squad Operator <color\=#e1a9aa>{0}</color>=通过月度小队招募干员<color\=#e1a9aa>{0}</color>
Recruited Monthly Squad Operator <color\=#ffb525>{0}</color>=通过月度小队招募干员<color\=#ffb525>{0}</color>
Recruited Monthly Squad Operator {0}=通过月度小队招募干员{0}
Recruited Operator <color\=#9ed9fd>{0}</color>=招募干员<color\=#9ed9fd>{0}</color>
Recruited Operator <color\=#c23361>{0}</color>=招募干员<color\=#c23361>{0}</color>
Recruited Operator <color\=#c23361>{0}</color> and lit their candle=招募了干员<color\=#c23361>{0}</color>并为其燃烛
Recruited Operator <color\=#e1a9aa>{0}</color>=招募干员<color\=#e1a9aa>{0}</color>
Recruited Operator <color\=#ffb525>{0}</color>=招募干员<color\=#ffb525>{0}</color>
Recruited Operator {0}=招募干员{0}
Recruited Operator {0} and lit their candle=招募了干员{0}并为其燃烛
Recruited Promoted Operator <color\=#9ed9fd>{0}</color>=直升招募干员<color\=#9ed9fd>{0}</color>
Recruited Promoted Operator <color\=#c23361>{0}</color>=直升招募干员<color\=#c23361>{0}</color>
Recruited Promoted Operator <color\=#e1a9aa>{0}</color>=直升招募干员<color\=#e1a9aa>{0}</color>
Recruited Promoted Operator <color\=#ffb525>{0}</color>=直升招募干员<color\=#ffb525>{0}</color>
Recruited Promoted Operator {0}=直升招募干员{0}
Recruited Support Operator <color\=#9ed9fd>{0}</color>=助战招募干员<color\=#9ed9fd>{0}</color>
Recruited Support Operator <color\=#c23361>{0}</color>=助战招募干员<color\=#c23361>{0}</color>
Recruited Support Operator <color\=#e1a9aa>{0}</color>=助战招募干员<color\=#e1a9aa>{0}</color>
Recruited Support Operator <color\=#ffb525>{0}</color>=助战招募干员<color\=#ffb525>{0}</color>
Recruited Support Operator {0}=助战招募干员{0}
Recruited Temporary Operator <color\=#9ed9fd>{0}</color>=临时招募干员<color\=#9ed9fd>{0}</color>
Recruited Temporary Operator <color\=#c23361>{0}</color>=临时招募干员<color\=#c23361>{0}</color>
Recruited Temporary Operator <color\=#e1a9aa>{0}</color>=临时招募干员<color\=#e1a9aa>{0}</color>
Recruited Temporary Operator <color\=#ffb525>{0}</color>=临时招募干员<color\=#ffb525>{0}</color>
Recruited Temporary Operator {0}=临时招募干员{0}
Recruiter's Medal I=公开招募奖章·I
Recruiter's Medal II=公开招募奖章·II
Recruiter's Medal III=公开招募奖章·III
Recruiter's Medal IV=公开招募奖章·IV
Recruiter's Medal IX=公开招募奖章·IX
Recruiter's Medal V=公开招募奖章·V
Recruiter's Medal VI=公开招募奖章·VI
Recruiter's Medal VII=公开招募奖章·VII
Recruiter's Medal X=公开招募奖章·X
Recruiter's Medal XI=公开招募奖章·XI
Recruiter’s Medal VIII=公开招募奖章·Ⅷ
Recruitment=招募
Recruitment & Headhunting=招募寻访
Recruitment & Headhunting, Pinboard Missions=招募寻访、见习任务
Recruitment Permit=招聘许可
Recruitment Time=招募时限
Recruitment Voucher conservation limit +1=招募券留存上限+1
Recruitment Voucher conservation limit +1; Recruit an Operator=招募券留存数量+1，招募一名干员
Recruitment Voucher conservation limit <@ro5.get>+1</>; Recruit an Operator=招募券留存数量<@ro5.get>+1</>，招募一名干员
Recruitment Voucher conservation limit reduced, enemy ATK +20%=可留存的招募券数量减少，所有敌人的攻击力+20%
Recruitment Voucher conserve limit +1, gain a random conserved Recruitment Voucher upon entering a new floor until limit reached=可留存的招募券数量上限+1，每进入新的一层，若留存招募券数量未达到上限，则获得一张随机的招募券并留存
Recruitment Voucher conserve limit +1, gain a random conserved special Recruitment Voucher upon entering a new floor until limit reached=可留存的招募券数量上限+1，每进入新的一层，若留存招募券数量未达到上限，则获得一张随机的特殊招募券并留存
Recruitment Voucher conserve limit +2, gain a random conserved Recruitment Voucher upon entering a new floor until limit reached=可留存的招募券数量上限+2，每进入新的一层，若留存招募券数量未达到上限，则获得一张随机的招募券并留存
Recruitment Voucher conserve limit +3, gain 2 random Conserved Recruitment Vouchers upon entering a new floor until limit reached. +2 Hope when entering Pathfinder=可留存的招募券数量上限+3，每进入新的一层，若留存招募券数量未达到上限，则获得两张随机的高级招募券并留存。进入指点迷津时，希望+2
Recruitment Voucher conserved. Use it at a Pathfinder node.=已留存招募券，去指点迷津节点使用吧
Rectangular Bench=四方长板凳
Rectangular Brass Ceiling Light=黄铜方形顶灯
Rectangular Tea Table=长方拼接式茶几
Recuperation Area=休整区
Recuperation Area Transmitter=休整区发讯器
Recuperation Pod=临时休息舱
Recyclable entry identification bracelet for the Obsidian Festival. Can be used to redeem rewards.=黑曜石节官方雇佣商务部门进行回收再利用的入场识别用手环，用于兑换报酬。
Recycle=回收
Recycling=回收利用
Recycling Manual=《回收利用手册》
Recycling Stickers during event=活动期间回收标志物获得
Recycling the Clue grants=回收线索将会返还
Red and black may be the typical Kazdel colors, but for some reason, after wearing these clothes, Odda finds his steps much, much lighter.=黑与红依然是卡兹戴尔的底色，但不知怎的，穿上这身衣服后，奥达感觉自己的步伐轻盈了不少。
Red and White Interview Chair (Right)=红白访谈椅（右）
Red and White Interview Chair Set=红白访谈椅组
Red Bow Tie=红色蝴蝶结
Red Bow Tie - α=红色蝴蝶结-α
Red Bow Tie - β=红色蝴蝶结-β
Red Bow Tie - γ=红色蝴蝶结-γ
Red Countess=红女爵
Red Curtain Backdrop (Front)=暗红帷幕背景板（正）
Red Curtain Backdrop (Side)=暗红帷幕背景板（侧）
Red Dragon's Blood=红龙之血
Red Dragons Fighting=红龙相残
Red envelopes passed out to every member of Rhodes Island. The goods inside may be random, but they are always filled to the brim with blessings.=分发给罗德岛全员的红包，数额随机，饱含着对新年的祝福。
Red Hot Lava Flooring=灰红熔岩地砖
Red Light at the Crossroads=路口的红绿灯
Red Silken Decorative Lamp=红绸装饰灯
Red Snow=红色的雪
Red square wall decor, with patterns similar to the wallpaper's wood pattern, but in a much brighter color.\nThe evening glow lingers in the sky, even after the sun has sunk completely beneath the horizon.=红色方形墙贴。花纹与墙纸上的木纹相似，颜色却热烈不少。\n就算太阳完全隐没，晚霞也还能在天空中燃烧片刻。
Red Sundries Shelves=红色杂物柜
Red Velvet Frosting=红丝绒糖霜
Red-Brick Café Bar=红砖咖啡馆吧台
Red-Brown Cabinet=红砖色储物柜
Red-Framed Floor Mirror=红框落地镜
Red-Painted Bucket=赤漆天水桶
Redblade Is A Goodbro=红刀好哥哥
Redeem=兑换
Redeem Misfortune=兑现厄运
Redeem with voucher=使用礼包券兑换
Redeemable outfits <color\=#0075a9>periodically updated</color>=可兑换时装<color\=#0075a9>持续更新</color>中
Redeemable outfits periodically updated=可兑换时装持续更新中
Redeployment Conduction=重整导能
Redeployment Conduction Component=重整导能组件
Redeployment Time -10 sec=再部署时间-10秒
Redeployment Time -10 seconds=自身再部署时间-10秒
Redeployment Time -10 seconds. On deployment, all undeployed Guard Operators get DP cost -1 (each operator can have a maximum of -5 DP cost before each deployment)=自身再部署时间减少10秒；部署后，所有未部署的【近卫】干员的部署费用-1（每个干员每次被部署前，最多可被减少5费）
Redeployment Time -10%=再部署时间-10%
Redeployment Time -14 sec=再部署时间-14秒
Redeployment Time -15 seconds=自身再部署时间-15秒
Redeployment Time -15 seconds. On deployment, all undeployed Guard Operators get DP cost -1 (each operator can have a maximum of -5 DP cost before each deployment)=自身再部署时间减少15秒；部署后，所有未部署的【近卫】干员的部署费用-1（每个干员每次被部署前，最多可被减少5费）
Redeployment Time -15%. After deployment, pulls surrounding ground enemies towards self with great force once=再部署时间-15%，部署后将周围地面敌人以较大力向自身拖拽一次
Redeployment Time -16 sec=再部署时间-16秒
Redeployment time -1s=复活时间减少1s
Redeployment Time -2 sec=再部署时间-2秒
Redeployment Time -20 seconds=自身再部署时间-20秒
Redeployment Time -20 seconds, DP Cost -1=自身再部署时间-20秒，自身部署费用-1
Redeployment Time -20%=再部署时间-20%
Redeployment Time -25 seconds, DP Cost -2=自身再部署时间-25秒，自身部署费用-2
Redeployment Time -28 seconds, DP Cost -2=自身再部署时间-28秒，自身部署费用-2
Redeployment Time -3 sec=再部署时间-3秒
Redeployment Time -30%=减30%再部署
Redeployment Time -30%; if equipped Operator is a [Guard] or [Specialist] Operator, this effect is doubled=再部署时间-30%，装备者若为【近卫】或【特种】干员，则装备效果翻倍
Redeployment Time -4 sec=再部署时间-4秒
Redeployment Time -40%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have -35% ASPD and -35% Movement Speed for 20s after skill activation\nIf 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK +100% and will not retreat when receiving lethal damage, instead retreating once skill ends=再部署时间-40%；若携带者为【卡西米尔】盟约干员，开启技能后20s内，使攻击范围内敌人攻击速度-35%，移动速度-35%\n若该【卡西米尔】盟约干员同时装备“卡西米尔竞技旗”，该卡西米尔干员技能持续期间，攻击力+100%，且受到致命伤害时不撤退，技能结束后退场
Redeployment Time -40%; if equipped Operator is a [Guard] or [Specialist] Operator, this effect is doubled=再部署时间-40%，装备者若为【近卫】或【特种】干员，则装备效果翻倍
Redeployment Time -5 sec=再部署时间-5秒
Redeployment Time -50%=再部署时间-50%
Redeployment Time -50%, DP Cost -4=再部署时间-50%，部署费用-4
Redeployment Time -50%, DP Cost -6=再部署时间-50%，部署费用-6
Redeployment Time -6 sec=再部署时间-6秒
Redeployment Time -60%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have -35% ASPD and -35% Movement Speed for 20s after skill activation\nIf 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK +100% and will not retreat when receiving lethal damage, instead retreating once skill ends=再部署时间-60%；若携带者为【卡西米尔】盟约干员，开启技能后20s内，使攻击范围内敌人攻击速度-35%，移动速度-35%\n若该【卡西米尔】盟约干员同时装备“卡西米尔竞技旗”，该卡西米尔干员技能持续期间，攻击力+100%，且受到致命伤害时不撤退，技能结束后退场
Redeployment Time <@ba.kw>reduced</>=再部署时间<@ba.kw>减少</>
Redeployment Time <@ba.vup>-30%</>; if equipped Operator is a [Guard] or [Specialist] Operator, this effect is doubled=再部署时间<@ba.vup>-30%</>，装备者若为【近卫】或【特种】干员，则装备效果翻倍
Redeployment Time <@ba.vup>-40%</>; If equipped by a [Kazimierz] Operator, enemies within Attack Range have <@ba.vup>-35%</> ASPD and <@ba.vup>-35%</> Movement Speed for 20s after skill activation\n<@ba.acrem>If 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK <@ba.vup>+100%</> and will not retreat when receiving lethal damage, instead retreating once skill ends</>=再部署时间<@ba.vup>-40%</>；若携带者为【卡西米尔】盟约干员，开启技能后20s内，使攻击范围内敌人攻击速度<@ba.vup>-35%</>，移动速度<@ba.vup>-35%</>\n<@ba.acrem>若该【卡西米尔】盟约干员同时装备“卡西米尔竞技旗”，该卡西米尔干员技能持续期间，攻击力<@ba.vup>+100%</>，且受到致命伤害时不撤退，技能结束后退场</>
Redeployment Time <@ba.vup>-40%</>; if equipped Operator is a [Guard] or [Specialist] Operator, this effect is doubled=再部署时间<@ba.vup>-40%</>，装备者若为【近卫】或【特种】干员，则装备效果翻倍
Redeployment Time <@ba.vup>-60%</>; If equipped by a [Kazimierz] Operator, enemies within Attack Range have <@ba.vup>-35%</> ASPD and <@ba.vup>-35%</> Movement Speed for 20s after skill activation\n<@ba.acrem>If 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK <@ba.vup>+100%</> and will not retreat when receiving lethal damage, instead retreating once skill ends</>=再部署时间<@ba.vup>-60%</>；若携带者为【卡西米尔】盟约干员，开启技能后20s内，使攻击范围内敌人攻击速度<@ba.vup>-35%</>，移动速度<@ba.vup>-35%</>\n<@ba.acrem>若该【卡西米尔】盟约干员同时装备“卡西米尔竞技旗”，该卡西米尔干员技能持续期间，攻击力<@ba.vup>+100%</>，且受到致命伤害时不撤退，技能结束后退场</>
Redeployment time of clone is reduced by 10 seconds=虚影的再部署时间-10秒
Redeployment time of clone is reduced by 14 seconds=虚影的再部署时间-14秒
Redeployment time of clone is reduced by 16 seconds=虚影的再部署时间-16秒
Redeployment Time reduced=再部署时间减少
Rediscover where you belong beneath the stars.\n<@lv.item><Emergency Aid Building></> Once activated, continually treats surrounding units affected by Nervous Impairment.=找回自己在星空下应处的位置。\n<@lv.item><应急救治设施></>激活时持续治疗周围我方单位累积的神经损伤
Rediscover where you belong beneath the stars.\n<Emergency Aid Building> Once activated, continually treats surrounding units affected by Nervous Impairment.=找回自己在星空下应处的位置。\n<应急救治设施>激活时持续治疗周围我方单位累积的神经损伤
Redistribute surplus=剩余物资再分配
Redmane Ridge=血战赤鬃岭
Redo your route to go around the Sarkaz.=重新选择路线，绕开萨卡兹军队。
Redshift=红移
Reduce all leader enemies' HP by 70%=削减所有领袖敌人70%的生命值
Reduce damage taken, but damage reduction does not work on units blocking it=受到伤害降低，减伤效果对阻挡自身的单位无效
Reduce Leader enemy HP=削减领袖敌人的生命值
Reduce Leader enemy HP by as much as possible=尽量削减领袖敌人的生命值
Reduce natural DP regeneration rate by 50%, leads expedition in a different direction. Special function in Tavern=费用自然回复速度降低50％，让探索开启不同的方向。在故肆有特殊用处
Reduce the HP of all Leader enemies by 50%=削减所有领袖敌人50%的生命值
Reduce the HP of all Leader enemies by 75%=削减所有领袖敌人75%的生命值
Reduces ASPD by 30 and causes subsequent applications of the Cold status during the debuff duration to inflict <$ba.frozen>Frozen</>=攻击速度下降30，如果在持续时间内再次受到寒冷效果则会变为<$ba.frozen>冻结</>
Reduces ASPD by 30 and causes subsequent applications of the Cold status during the debuff duration to inflict Frozen=攻击速度下降30，如果在持续时间内再次受到寒冷效果则会变为冻结
Reduces damage taken by 15%=受到的伤害减少15%
Reduces damage taken by <@ba.kw>15%</>=受到的伤害减少<@ba.kw>15%</>
Reduces damage taken from above and below=受到来自上下两侧的伤害降低
Reduces DEF by half of the Operator on it.=置于其中的干员防御力减半
Reduces Deployment Cost=部署费用减少
Reduces incoming damage by a fixed amount (only the strongest effect of this type applies)=受到的伤害降低一定数值（同名效果取最高）
Reduces incoming Physical and Arts damage by the corresponding amount (only the strongest effect of this type applies)=受到的物理和法术伤害降低相应比例（同名效果取最高）
Reduces Physical and Arts damage taken by all allies in the surrounding 4 tiles by 50%=周围4格所有友方单位减少50%的物理与法术伤害
Reduces SP consumption of Tactical Tools; Infused Originium Slugs, Infused Glacial Originium Slugs, and Radioactive Originium Slugs deal increased explosion damage=我方战术道具的技力消耗减少；高能源石虫，冰爆源石虫和辐能源石虫的自爆系数上升
Reduces the ASPD of enemies blocked by this unit by -10=使阻挡的敌人攻击速度-10
Reduces the ASPD of enemies blocked by this unit by -25=使阻挡的敌人攻击速度-25
Reduces the ASPD of enemies blocked by this unit by -28=使阻挡的敌人攻击速度-28
Reduces the ASPD of enemies blocked by this unit by -30=使阻挡的敌人攻击速度-30
Reduces the ATK and DEF of enemies within range by -20%=范围内的敌人攻击力和防御力-20%
Reduces the ATK and DEF of enemies within range by -25%=范围内的敌人攻击力和防御力-25%
Reduces the ATK and DEF of enemies within range by -30%=范围内的敌人攻击力和防御力-30%
Reduces the ATK and DEF of enemies within range by -40%=范围内的敌人攻击力和防御力-40%
Reduces the ATK and DEF of enemies within range by -45%=范围内的敌人攻击力和防御力-45%
Reduces the ATK and DEF of enemies within range by -50%=范围内的敌人攻击力和防御力-50%
Reduces the ATK and DEF of enemies within range by -{-atk:0%}=范围内的敌人攻击力和防御力-{-atk:0%}
Reduces the ATK and DEF of enemies within range by <@ba.vup>-20%</>=范围内的敌人攻击力和防御力<@ba.vup>-20%</>
Reduces the ATK and DEF of enemies within range by <@ba.vup>-25%</>=范围内的敌人攻击力和防御力<@ba.vup>-25%</>
Reduces the ATK and DEF of enemies within range by <@ba.vup>-30%</>=范围内的敌人攻击力和防御力<@ba.vup>-30%</>
Reduces the ATK and DEF of enemies within range by <@ba.vup>-40%</>=范围内的敌人攻击力和防御力<@ba.vup>-40%</>
Reduces the ATK and DEF of enemies within range by <@ba.vup>-45%</>=范围内的敌人攻击力和防御力<@ba.vup>-45%</>
Reduces the ATK and DEF of enemies within range by <@ba.vup>-50%</>=范围内的敌人攻击力和防御力<@ba.vup>-50%</>
Reduces the ATK and DEF of enemies within range by <@ba.vup>-{-atk:0%}</>=范围内的敌人攻击力和防御力<@ba.vup>-{-atk:0%}</>
Reduces the ATK of nearby allies=使周围的我方单位攻击力下降
Reduces the DEF and RES of enemies on this tile=降低位于其上敌人的防御力和法术抗性
Reduces the DEF of surrounding enemies, but increases their Movement Speed=使周围敌人防御力下降但移动速度提高
Reduces the Movement Speed of 2 enemies within range by -25% and deals 100% ATK as Arts damage to them per second=使范围内两名敌人每秒造成相当于攻击力100%的法术伤害并移动速度-25%
Reduces the Movement Speed of 2 enemies within range by -25% and deals 80% ATK as Arts damage to them per second=使范围内两名敌人每秒造成相当于攻击力80%的法术伤害并移动速度-25%
Reduces the Movement Speed of 2 enemies within range by -25% and deals 90% ATK as Arts damage to them per second=使范围内两名敌人每秒造成相当于攻击力90%的法术伤害并移动速度-25%
Reduces the Movement Speed of 2 enemies within range by -30% and deals 110% ATK as Arts damage to them per second=使范围内两名敌人每秒造成相当于攻击力110%的法术伤害并移动速度-30%
Reduces the Movement Speed of 2 enemies within range by -30% and deals 120% ATK as Arts damage to them per second=使范围内两名敌人每秒造成相当于攻击力120%的法术伤害并移动速度-30%
Reduces the Movement Speed of 2 enemies within range by -30% and deals 130% ATK as Arts damage to them per second=使范围内两名敌人每秒造成相当于攻击力130%的法术伤害并移动速度-30%
Reduces the Movement Speed of 2 enemies within range by -35% and deals 140% ATK as Arts damage to them per second=使范围内两名敌人每秒造成相当于攻击力140%的法术伤害并移动速度-35%
Reduces the Movement Speed of 2 enemies within range by -40% and deals 150% ATK as Arts damage to them per second=使范围内两名敌人每秒造成相当于攻击力150%的法术伤害并移动速度-40%
Reduces the Movement Speed of 2 enemies within range by -40% and deals 160% ATK as Arts damage to them per second=使范围内两名敌人每秒造成相当于攻击力160%的法术伤害并移动速度-40%
Reduces the Movement Speed of 2 enemies within range by -45% and deals 170% ATK as Arts damage to them per second=使范围内两名敌人每秒造成相当于攻击力170%的法术伤害并移动速度-45%
Reduces the Movement Speed of 2 enemies within range by <@ba.vup>-25%</> and deals <@ba.vup>100%</> ATK as Arts damage to them per second=使范围内两名敌人每秒造成相当于攻击力<@ba.vup>100%</>的法术伤害并移动速度<@ba.vup>-25%</>
Reduces the Movement Speed of 2 enemies within range by <@ba.vup>-25%</> and deals <@ba.vup>80%</> ATK as Arts damage to them per second=使范围内两名敌人每秒造成相当于攻击力<@ba.vup>80%</>的法术伤害并移动速度<@ba.vup>-25%</>
Reduces the Movement Speed of 2 enemies within range by <@ba.vup>-25%</> and deals <@ba.vup>90%</> ATK as Arts damage to them per second=使范围内两名敌人每秒造成相当于攻击力<@ba.vup>90%</>的法术伤害并移动速度<@ba.vup>-25%</>
Reduces the Movement Speed of 2 enemies within range by <@ba.vup>-30%</> and deals <@ba.vup>110%</> ATK as Arts damage to them per second=使范围内两名敌人每秒造成相当于攻击力<@ba.vup>110%</>的法术伤害并移动速度<@ba.vup>-30%</>
Reduces the Movement Speed of 2 enemies within range by <@ba.vup>-30%</> and deals <@ba.vup>120%</> ATK as Arts damage to them per second=使范围内两名敌人每秒造成相当于攻击力<@ba.vup>120%</>的法术伤害并移动速度<@ba.vup>-30%</>
Reduces the Movement Speed of 2 enemies within range by <@ba.vup>-30%</> and deals <@ba.vup>130%</> ATK as Arts damage to them per second=使范围内两名敌人每秒造成相当于攻击力<@ba.vup>130%</>的法术伤害并移动速度<@ba.vup>-30%</>
Reduces the Movement Speed of 2 enemies within range by <@ba.vup>-35%</> and deals <@ba.vup>140%</> ATK as Arts damage to them per second=使范围内两名敌人每秒造成相当于攻击力<@ba.vup>140%</>的法术伤害并移动速度<@ba.vup>-35%</>
Reduces the Movement Speed of 2 enemies within range by <@ba.vup>-40%</> and deals <@ba.vup>150%</> ATK as Arts damage to them per second=使范围内两名敌人每秒造成相当于攻击力<@ba.vup>150%</>的法术伤害并移动速度<@ba.vup>-40%</>
Reduces the Movement Speed of 2 enemies within range by <@ba.vup>-40%</> and deals <@ba.vup>160%</> ATK as Arts damage to them per second=使范围内两名敌人每秒造成相当于攻击力<@ba.vup>160%</>的法术伤害并移动速度<@ba.vup>-40%</>
Reduces the Movement Speed of 2 enemies within range by <@ba.vup>-45%</> and deals <@ba.vup>170%</> ATK as Arts damage to them per second=使范围内两名敌人每秒造成相当于攻击力<@ba.vup>170%</>的法术伤害并移动速度<@ba.vup>-45%</>
Reduces the Movement Speed of 2 enemies within range by <@ba.vup>{move_speed:0%}</> and deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to them per second=使范围内两名敌人每秒造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并移动速度<@ba.vup>{move_speed:0%}</>
Reduces the Movement Speed of 2 enemies within range by {move_speed:0%} and deals {atk_scale:0%} ATK as Arts damage to them per second=使范围内两名敌人每秒造成相当于攻击力{atk_scale:0%}的法术伤害并移动速度{move_speed:0%}
Reduces the target's ATK by the corresponding amount (only the strongest effect with this name applies)=使目标攻击力降低相应比例（同名效果取最高）
Reduces the target's base stats while increasing own. The reduction and increase in stats cannot exceed the specified upper limit (only the strongest effect of this type applies)=减少目标的基础属性作为自身加成，目标减少和自身加成的属性不超过指定上限（同类属性取最高）
Reduces the target's DEF with each attack=每次攻击使目标防御力降低
Reduction Module=减退模块
Redundant Array=冗量阵列
Redwood Staircase Shelf=红木楼梯架
Reed=苇草
Reed picked this attire when she left Rhodes Island's Southern Victoria Office.\nPaired with a versatile cloak for traversing the wilderness, it is a complete break from the Dublinn style.=苇草离开罗德岛驻维多利亚南部办事处时选择的服装。\n彻底摆脱了深池制服的风格，配上了在荒野跋涉时用途多样的斗篷。
Reed previously applied to withdraw while stationed at a Rhodes Island branch office in southern Victoria, and has only recently reestablished contact with us. Presently actively leading a small force within Victorian borders under Dublinn's name, with her primary objective being to aid those Tarans forcefully displaced.=苇草，驻留罗德岛的维多利亚南部办事处期间，曾提出撤离申请，近期再次成功与罗德岛建立联络。目前正以深池名义带领小股部队在维多利亚境内活动，以救助被暴力胁迫的塔拉人为主要行动目标。
Reed the Flame Shadow=焰影苇草
Reed the Flame Shadow's Badge=焰影苇草证章
Reed the Flame Shadow's festive attire/Glowing Flame in the Night. Don a white sweater and thick boots, drape yourself in a red cloak, heft up bundles of presents and brightness, then step into the tranquil night sky.=焰影苇草在节日外出时的穿着/闪焰之夜。穿上白色毛衣和厚实靴子，披起红色的披风，带着所有礼物与光亮，走进这片宁静的夜空。
Reed the Flame Shadow's Token=焰影苇草的信物
Reed's Cabin=苇草的小屋
Reed's flames are the flames of Life. Having been through the hopelessness and helplessness of County Hillock, she is still bewildered, yet breaking her will be no easy thing. Be ingenious in deploying support items, watch closely the enemy's movements, and you can leave the rest to her.\n<@lv.rem>DP does not regenerate normally in this operation.</>\n<@lv.item><Mire></> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<@lv.item><Reeds></> Operators within gain Camouflage.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<@lv.item><Interferential Mine> </>Upon explosion, deals heavy damage to enemies in the surrounding tiles and amplifies the damage they take for 15 seconds.=苇草的火焰是生命的火焰，她已经历过小丘郡的绝望与无助，即使仍在迷茫，想要摧垮她也不是一件容易的事。巧妙部署支援道具，仔细观察敌人动向，其他的，交给她就好。\n<@lv.rem>本次行动不自动回复部署费用</>\n<@lv.item><沼泽地段></>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<@lv.item><芦苇丛></>置于其中的干员获得"迷彩"\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<@lv.item><干扰地雷></>爆炸时可使四周的所有敌人造成大量伤害并使其15秒内受到的伤害增加
Reed's flames are the flames of Life. Having been through the hopelessness and helplessness of County Hillock, she is still bewildered, yet breaking her will be no easy thing. Be ingenious in deploying support items, watch closely the enemy's movements, and you can leave the rest to her.\nDP does not regenerate normally in this operation.\n<Mire> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<Reeds> Operators within gain Camouflage.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<Interferential Mine> Upon explosion, deals heavy damage to enemies in the surrounding tiles and amplifies the damage they take for 15 seconds.=苇草的火焰是生命的火焰，她已经历过小丘郡的绝望与无助，即使仍在迷茫，想要摧垮她也不是一件容易的事。巧妙部署支援道具，仔细观察敌人动向，其他的，交给她就好。\n本次行动不自动回复部署费用\n<沼泽地段>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<芦苇丛>置于其中的干员获得"迷彩"\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<干扰地雷>爆炸时可使四周的所有敌人造成大量伤害并使其15秒内受到的伤害增加
Reed's Kernel Token=苇草的中坚信物
Reed's Token=苇草的信物
Reed, identity unknown, records missing. As an Oripathy patient, Reed was escorted by Medic Operators following her rescue from ruins in the aftermath of a war in Victoria's County Hillock. Post-recovery from injuries unrelated to Oripathy, she demonstrated superb combat skills and powerful Originium Arts in a testing environment. Her onboarding is currently being reviewed.=苇草，身份不明，履历缺失。作为矿石病患者，苇草由医疗干员自维多利亚小丘郡的战后废墟中营救并收留。在非矿石病损伤康复后，于测试中表现出高超的战斗技巧与强大的源石技艺。现留舰查看中。
Reed, Rhodes Island inpatient, will provide personal assistance to those who are trustworthy.=罗德岛收容的病人苇草，愿意为信任的人提供私人援助。
Reeds=芦苇丛
Reeds that units cannot be placed in=不可放置单位的芦苇丛
Reeducation=循循善诱
Reed’s Badge=苇草证章
Reefsteep's Land=沁礁之地
Reenact true events from Terra's history with realistic environments and enemies.=在模拟生成的战场中进行作战演习，战场环境、敌人等要素均还原自泰拉历史上的真实事件。
Refills a nearby Fountain and heals nearby enemies when defeated=倒下后为附近的一个喷泉水池补充水量，并治疗周围敌人
Refine yourself through culture.\n<@lv.item><Emergency Aid Building></> Once activated, continually treats surrounding units affected by Nervous Impairment.=以文明温故自我。\n<@lv.item><应急救治设施></>激活时持续治疗周围我方单位累积的神经损伤
Refine yourself through culture.\n<Emergency Aid Building> Once activated, continually treats surrounding units affected by Nervous Impairment.=以文明温故自我。\n<应急救治设施>激活时持续治疗周围我方单位累积的神经损伤
Refined Ambience Light=典雅氛围灯
Refined Beauty=楚楚可怜
Refined Coffee=精煮咖啡液
Refined Core=精炼矿核
Refined Horrormare=典雅噩兆
Refined Solvent=精炼溶剂
Refinement Medal I=精炼加工奖章·I
Refinement Medal II=精炼加工奖章·II
Refinement Medal III=精炼加工奖章·Ⅲ
Refinement Medal IV=精炼加工奖章·Ⅳ
Refinery Equipment Security=精炼器材保全
Refinery Security=精炼工厂保全
Reflect on the battle with Pancho=反思与潘乔的战斗
Reflect some damage taken, gives +4 Originium Ingots when defeated=反弹部分受到的伤害，击破额外获得4源石锭
Reflected in the River=倒映河水之中
Reflected Shine=映耀
Reflecting Intent of Presence=既照往来意
Reflection=倒影
Reflection of a Mother's Love=母爱的倒影
Reflection of an Ideal=理想的倒影
Reflection That of the Moons=照冰轮
Reflections of Imagination=畅想的留影
Reflector Panels=反光板
Reflects some damage taken, and gives +5 Originium Ingots when defeated=反弹部分受到的伤害，击破额外获得5源石锭
Reflects the <Football>.=可以反弹<足球>
Reforged I=熔渣再炼I
Reforged II=熔渣再炼II
Reforged Pyrite Medal=黄铁重铸奖章
Reforged Radiance=重铸晖光
Reforged Retinue=再铸扈从
Reform=感化
Reform Assistance Medal=改革助力奖章
Reform's hour=革旧之机
Reform's hour. Hope reborn. All has its cost. What's your bid?=革旧之机，从新之望。非无可买，愿以何换？
Refracted Starlight=被折射的星光
Refraction=折射
Refresh Enemy=刷新敌人
Refresh list=更新列表
Refresh Support List=更新助战列表
Refresh support list=更新助战列表
Refreshes every Monday at 04:00=每周一04:00 后刷新
Refreshes in=刷新时间剩余
Refreshing Potion=醒神秘药
Refreshment=精神回复
Refreshment Cart=补货小推车
Refrigerated Vending Machine=冷藏售货机
Refund resources=返还资源
Refund Rules=返还规则
Refunds <@ba.kw>a large portion</> of the current DP Cost when retreated=撤退时返还<@ba.kw>大量</>该次部署费用
Refunds a large portion of the current DP Cost when retreated=撤退时返还大量该次部署费用
Refurbished Lithobolos=翻新投石机
Refusal of Peace=禁止和谈之桌
Refuse=拒绝
Refuse her=拒绝她
Refuse to pay=拒绝付钱
Regal Champagne=王室香槟
Regal Hanging Chair=宫殿风吊椅
Regal Liqueur=王室利口酒
Regarding In-Match Violations and the Legality of Declaring a Draw=关于赛中违规和比赛判平的合法性
Regardless of position or status, life always comes first.=不论立场如何，生命第一。
Regardless of the process, at least we got good results!=不论过程怎样，起码结果是非常不错的！
Regardless of what was hidden inside the finbeast, this custom was, in essence, a way of preserving the Iberians' best wishes for the future. And now, those sentiments have disappeared in the wake of the Profound Silence.=无论鳞鱼中藏着什么，这一习俗终究寄托着伊比利亚人对未来的美好祈愿，而这种愿望，已经在大静谧之后荡然无存。
Regardless of whether or not it succeeds against your resistance, we many will learn their lesson and continue to move forward on their evolutionary path.\n<@rolv.rem>This stage has <Rubble> that can block the enemy's path.</>=无论与你的对抗成功与否，大群都将吸取教训，随后在进化之路上更进一步。\n<@rolv.rem>场地中有可以阻挡敌人行进路线的<碎石>。</>
Regardless of whether or not it succeeds against your resistance, we many will learn their lesson and continue to move forward on their evolutionary path.\nThis stage has <Rubble> that can block the enemy's path.=无论与你的对抗成功与否，大群都将吸取教训，随后在进化之路上更进一步。\n场地中有可以阻挡敌人行进路线的<碎石>。
Regenerate 60 HP per second when this unit is not blocking an enemy.=未阻挡敌人时每秒回复60生命
Regenerate 70 (+10) HP per second when this unit is not blocking an enemy.=未阻挡敌人时每秒回复70（+10）生命
Regenerate 70 <@ba.talpu>(+10)</> HP per second when this unit is not blocking an enemy.=未阻挡敌人时每秒回复70<@ba.talpu>（+10）</>生命
Regenerates 70 HP per second when not blocking an enemy, or when HP is below 30%=未阻挡敌人或生命值低于30%时每秒回复70生命
Regenerates 80 (+10) HP per second when not blocking an enemy, or when HP is below 30%=未阻挡敌人或生命值低于30%时每秒回复80（+10）生命
Regenerates 80 <@ba.talpu>(+10)</> HP per second when not blocking an enemy, or when HP is below 30%=未阻挡敌人或生命值低于30%时每秒回复80<@ba.talpu>（+10）</>生命
Regenerates 80 HP per second when not blocking an enemy, or when HP is below 30%=未阻挡敌人或生命值低于30%时每秒回复80生命
Regenerates 90 (+10) HP per second when not blocking an enemy, or when HP is below 30%=未阻挡敌人或生命值低于30%时每秒回复90（+10）生命
Regenerates 90 <@ba.talpu>(+10)</> HP per second when not blocking an enemy, or when HP is below 30%=未阻挡敌人或生命值低于30%时每秒回复90<@ba.talpu>（+10）</>生命
Regenerates additional SP for a character or Command Terminal=使角色或指挥终端额外获得技力
Regenerates HP over time.=能够自然回复生命
Regenerates itself on the spot when defeated, continuously absorbing any Blight it is in contact with and increasing DEF based on the amount absorbed; attacks now deal additional Arts damage=重生时持续吸收脚下田地的病害污染，根据吸收量提升自己防御力，并使自身攻击附带法术伤害
Regeneration α=生命回复·α型
Regeneration β=生命回复·β型
Regeneration γ=生命回复·γ型
Regent Theresis of Kazdel has gathered the Sarkaz army at Londinium and occupied The Shard. If total war is to be avoided, he must be stopped from declaring war on the dukes.=特雷西斯，卡兹戴尔摄政王。已于伦蒂尼姆召集萨卡兹大军，并占领碎片大厦。如果无法阻止他向大公爵宣战，全面战争一触即发。
Regent's crimson, iron upon the nameless sea.\n<@lv.item><Throne of Blood></> Spawns Blood Amber, and periodically releases a searing Blood Mist turning Blood Amber into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=君主之红，烙入无名之海。\n<@lv.item><沥血王座></>会生成血珀，周期性会释放血雾将血珀转化为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
Regent's crimson, iron upon the nameless sea.\n<@lv.item><Throne of Blood></> Spawns Blood Amber, and periodically releases a searing Blood Mist turning Blood Amber into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=君主之红，烙入无名之海。\n<@lv.item><沥血王座></>会生成血珀，周期性会释放血雾将血珀转化为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Regent's crimson, iron upon the nameless sea.\n<@lv.item><Throne of Blood></> Spawns Blood Amber, and periodically releases a searing Blood Mist turning Blood Amber into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\n<@lv.fs>Environmental Conditions:</>\nTerrain and enemies will differ in places.=君主之红，烙入无名之海。\n<@lv.item><沥血王座></>会生成血珀，周期性会释放血雾将血珀转化为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n<@lv.fs>环境条件：</>\n地形和部分敌人有所不同
Regent's crimson, iron upon the nameless sea.\n<Throne of Blood> Spawns Blood Amber, and periodically releases a searing Blood Mist turning Blood Amber into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=君主之红，烙入无名之海。\n<沥血王座>会生成血珀，周期性会释放血雾将血珀转化为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
Regent's crimson, iron upon the nameless sea.\n<Throne of Blood> Spawns Blood Amber, and periodically releases a searing Blood Mist turning Blood Amber into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=君主之红，烙入无名之海。\n<沥血王座>会生成血珀，周期性会释放血雾将血珀转化为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Regent's crimson, iron upon the nameless sea.\n<Throne of Blood> Spawns Blood Amber, and periodically releases a searing Blood Mist turning Blood Amber into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\nEnvironmental Conditions:\nTerrain and enemies will differ in places.=君主之红，烙入无名之海。\n<沥血王座>会生成血珀，周期性会释放血雾将血珀转化为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n环境条件：\n地形和部分敌人有所不同
Region 1-2 gate node event=1-2区域门节点挑战
Region 1-4 gate node event=1-4区域门节点事件
Region 2-3 gate node event=2-3区域门节点事件
Region 3 negative effects=区域3负面效果
Region Locked=区域锁
Regional Action Plan=地区行动方案
Regional Action Plan - α=地区行动方案-α
Regional Action Plan - β=地区行动方案-β
Regional Action Plan - γ=地区行动方案-γ
Regional Commissions=地区委托
Regional Silence=全域静默
Register=登记
Regressed Brandguider=退行的引痕者
Regressed Founder=退行的奠基者
Regressed Predator=退行的猎食者
Regressed Reefbreaker=退行的裂礁者
Regressed Rocinante=退行的罗辛南特
Regressed Spewer=退行的喷溅者
Regressed Swarmcaller=退行的巢涌者
Regret=遗憾
Regroup! I'll look out for the remaining enemies!=重整队列！我会小心剩下的敌人！
Regular Army=建制
Regular attacks heal 3 enemies simultaneously=普通攻击能够同时治疗3名敌方单位
Regular Clear Record=周期清理记录
Regular Drops=常规掉落
Regular Events=常规项目
Regular Maintenance=定期维护
Regular Mechanic=常规机制
Regular Mode=常规模式
Regular Operations=常规行动
Regular Part-timer=普通打工人
Regular physical exams show that Akafuyu's vision is much worse than average. Further tests and examinations confirm that this is not a result of Oripathy or other diseases, and current technologies are unable to correct her vision.\nAkafuyu denies her vision is impaired, and, in actuality, her performance on the battlefield is exceptional; she has shown herself to be more perceptive than your average person. Clearly, her other, heightened senses and her combat skills make up for her decreased vision.\nThe benefits they provide in her daily life is evidently minimal, however. If you ever find her in the hallway running into the wall head on, try not to point it out to her, lest she gets angry because of that.=常规体检报告显示，赤冬的视力水平远低于常人。经其他检验和检查结果确认，这并非矿石病或其他疾病导致，也无法通过现有技术矫正。\n赤冬本人坚决否认自己有视力障碍。事实上，她在战场上的表现十分优异，甚至比一般人都要敏锐。很显然，格外发达的其余感知觉和战斗技巧弥补了她的视力缺陷。\n只是在生活中，她的表现就没那么完美了。如果不小心在走廊上目击到她走路撞头，请当作无事发生，否则会令她相当生气。
Regular Rewards=·常规奖励
Regular Squad=常规队
Regular status selected=已选择常规选手身份
Regular Tasks=常态事务
Regular Tasks Proxy Card=常态事务代理卡
Regular Tasks Proxy Card rules=常态事务代理卡使用规则
Regular Technique Experience=常规工艺体验
Regular weather, no special effects=寻常的天气，无特殊效果
Regularly hosted by the Temple of Knowledge, the Liches inside the furnace recount vivid horrors they've faced, urging others to leave. No one ever does.=由知识圣殿定期举办。留在熔炉内的巫妖们绘声绘色地诉说着种种可怕见闻，规劝其他参会者从熔炉的内部离开。每次都没人离开。
Regularly scans nearby enemies=定期扫描周围敌人
Regulation Display=表达规则
Rehearsal Day=彩排日
Rehearsal Room Accessory Shelf=排练室配件挂板
Rehearsal Room Belt Shelf=排练室背带挂板
Rehearsal Room Bench=排练室长凳
Rehearsal Room Dust Curtain=排练室遮灰帘
Rehearsal Room Exclusive Carpet=排练室专用地毯
Rehearsal Room No.1 Guitar Collection=排练室一号吉他收藏
Rehearsal Room No.2 Guitar Collection=排练室二号吉他收藏
Rehearsal Room Partition Wall=排练室隔断墙
Rehearsal Room Reception Desk=排练室接待台
Rehearsal Room Round Stool=排练室圆凳
Rehearsal Room Set=练习室套件
Rehearsal Room Soundproof Floor=排练室吸音地砖
Rehearsal Room Soundproof Wallpaper=排练室吸音壁纸
Rehearsal Room Spotlight=排练室聚光灯
Rehearsing a Tragedy=排演一出悲剧
Reignited=怒火重燃
Reignited Cinders=重燃的死灰
Reimselar Ballroom=兰赛拉尔宴会厅
Reimselar Brazier=兰赛拉尔火盆
Reimselar Floorboards=兰赛拉尔原木地板
Reimselar Guard's Bust=兰城卫兵半身像
Reimselar Magic Mirror=兰赛拉尔魔镜
Reimselar Night Panoramic Display=兰城夜全景显示屏
Reimselar Nights=兰赛拉尔之夜
Reimselar Stool=兰赛拉尔矮凳
Reimselar's beloved Ionic column. At the time it was made, so was it called.=兰赛拉尔王室最爱使用的艾式立柱。它在被创造的瞬间，就叫这个名字。
Rein all bureaus=节制诸司
Reina Kondo=近藤玲奈
Reina Ueda=上田丽奈
Reinforce=加固
Reinforce defenses!=加强防御!
Reinforce your thinking. In the domain of your mind, make even every weed impregnable.=加固你的思维，让你脑中帝国疆域上的每株杂草都无懈可击。
Reinforced Building Material=高级加固建材
Reinforced Camp I=加固营地I
Reinforced spiked bumper, a dangerous weapon.=带有尖刺的加固保险杠。名副其实的突击利器。
Reinforced Work Chair=加固工作凳
Reinforcement Debris=部署残骸
Reinforcement Device=加固装置
Reinforcement Expansion Modification=加固扩存改装
Reinforces a forward barricade, increasing its max HP and DEF.=加固前方的封阻物，使其生命上限和防御力上升
Reinspection Algorithm=复验算法
Reject=驳回
Reject the suggestion; our current priority is to advance towards Londinium.=否定建议，现在以前往伦蒂尼姆作为首要目标。
Rejecting=即将驳回
Rejecting the kindness of others is terribly rude, wouldn't you agree? Some people, when they notice changes within themselves, want to break away from the past. But me? I will always remember the most intimate moments I've shared with each of my friends. These memories aren't fabricated, so why would one arbitrarily deny our friendship?=退回别人的心意是最没礼貌的，你说是不是？有的人呀，看到自身出现了变化，就想和过去告别。但我总是记得我跟每个朋友最亲近的那一刻。那些记忆又不是假的，何必自顾自否认我们的友情呢？
Rejection and Enlightenment=排异与启示
Rejection has no effect, gains 35% Sanctuary, attacks ignore 35% RES and DEF=排异反应无效，获得35%的庇护，攻击无视目标35%的法术抗性和防御力
Rejection Inhibition Selector=抑制排异反应抉择券
Rejection of Mourning=拒绝哀悼
Rejection Suppression=排异抑制
Rejection {0}active, {1}\nOperator {2} affected=排异反应{0}生效，{1}\n干员{2}受到了影响
Rejection: Fragility=排斥：脆弱
Rejection: Hallucination=排斥：致幻
Rejection: Weakness=排斥：乏力
Rejoice!=欢呼吧！
Rejoin as One=分久必合
Rejoined black pine wood flooring. The faint smell of wood oozes from the seams, mingling with the melodies of Justyna's whistle-flute.=重新拼接的黑色松木地板。淡淡的木料味从接缝处渗出来，与查丝汀娜悠扬的口笛声氤氲在一起。
Rejoined Roads=殊途同归
Rekindle=复燃
Rekindle the lighthouse=重燃灯塔
Rekindled Flame=薪火重燃
Related enemies=关联敌人
Related Searchers=相关搜集者
Relax, baby. When this is all over, I'll buy you some vodka.=放松点亲爱的，等完事了我请你喝伏特加。
Relax, Boss. Ain't nobody can go three rounds with me!=没人能在我拳下挺过三回合！
Relax, Doctor. We will complete this operation in no time.=放轻松，博士。我们一定完成这次行动。
Relax, Doki, just show up at completion time.=博士，你准点来验收就行了。
Relax, guys. You just can't die with me by your side.=放心，有我在，你们想死都难。
Relax, I already called dibs on the most lucrative real estate in Hell, to share with all of you.=我帮你们预定了地狱黄金地段的房产，请放心！
Relax, I set a whole bunch of traps right where the enemy's gonna be running. What? They didn't step in any of them? No way!=放心~我早就在敌人的撤退路线上设陷阱了~欸？一个也没被踩中？！
Relax, I'll always help you out.=别紧张，我总能帮到你的。
Relax, I'm a confident commander.=放心吧，我还挺擅长指挥的。
Relax, I'm almost done reloading.=别急，弹药马上就装填好了。
Relax, I've already inspected them. This is an 'it', not a 'he'... Or at least, it should be.=放心，我检查过了，这个是“它”，不是“他”......应该吧。
Relax, it'll be over in an instant.=放心，一瞬间就结束了。
Relax, just leave it to me. What kind of havoc can I wreak?=放心，都交给我吧，我能惹出什么乱子呢？
Relax, Leader. I'll make sure your package gets there intact. That's not what you're worried about? Oh... I get it now. Whatever you want blown up, I'll wipe it off the face of this land.=老板，放心，需要我送到的，一丁点都不会损失。你担心的不是这个？啊......我明白了，需要我炸掉的，也一块都不会剩下。
Relax, Leader. I'm going to one-up my lame old performances in these battle records.=放心，老板，现在的我肯定要比当时记录里的自己更加帅气啦。
Relax, nobody wins every fight. Go home, wash your face. Life goes on.=正常，打架哪有不输的，回去洗把脸，明天照样过。
Relax, tense muscles will only make your treatment more difficult.=肌肉紧绷不利于治疗的进行，放松。
Relax, the targets aren't that bad.=放轻松，目标没那么难应付。
Relax, their comms will be paralyzed as long as I'm here.=放心，只要我在这里，对方就不可能进行高效的信息传递。
Relax, volcano. We're just here to collect a few precious samples. Please don't get mad.=呼，呼，火山，放轻松些，我们只是来这里取走一些珍贵的样本，请不要现在就生气。
Relax, you're doing fine.=别紧张，你这样没事。
Relax, your operators have been good to me. I still have a conscience, you know.=放心，你的干员都对我不差，我还是有点良心的。
Relax. You did what you could. Even Aosta makes mistakes.=别慌，你努力了，奥斯塔也会有失手的时候。
Relaxation Drum=轻松乐鼓
Relaxed=悠闲的
Relaxing Rocking Chair=假日摇椅
Relaxing Trip=轻松旅途
Relaxing with a nap? Hehehe, this is a real luxury.=以小憩来充分放松......吗，真是奢侈的休息方式。
Relay Operation=接力行动
Release Incense=释放迷香
Release plan=上市计划
Release Potion=释放秘药
Release the Safety=打开保险
Release-retarding Chromogen=阻滞性显色剂
Releases [Corruption], causing your units to lose HP over time. Deals Necrosis around itself when HP drops to 50%.=释放【污染秽蚀】，使周围的我方单位持续流失生命，生命降至一半后对周围造成凋亡损伤
Releases a blinding gleam upon taking damage, <$ba.stun>stunning</> surrounding allies for an extended period before attempting to escape via digging.=受到伤害后会发出强烈闪光，使周围我方单位长时间<$ba.stun>晕眩</>，然后尝试挖地逃跑
Releases a blinding gleam upon taking damage, stunning surrounding allies for an extended period before attempting to escape via digging.=受到伤害后会发出强烈闪光，使周围我方单位长时间晕眩，然后尝试挖地逃跑
Releases a Pulse Wave that absorbs all <@ba.vup>Blood Amber</> within range and converts them into <@ba.vup>Bloodborn Spawn</>=释放脉冲波吸收范围内的所有<@ba.vup>血珀</>，并转化成<@ba.vup>新生血裔</>
Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn=释放脉冲波吸收范围内的所有血珀，并转化成新生血裔
Releases a searing Blood Mist centered around a target, inflicting increasing amounts of Arts damage to units within while reducing their ASPD by 40; <@ba.vup>Blood Amber</> affected by this Blood Mist will turn into <@ba.vup>Bloodborn Spawn</>=释放血雾对笼罩的我方单位造成越来越高的法术伤害并降低40点攻击速度，被血雾笼罩的<@ba.vup>血珀</>会转化成<@ba.vup>新生血裔</>
Releases a searing Blood Mist centered around a target, inflicting increasing amounts of Arts damage to units within while reducing their ASPD by 40; Blood Amber affected by this Blood Mist will turn into Bloodborn Spawn=释放血雾对笼罩的我方单位造成越来越高的法术伤害并降低40点攻击速度，被血雾笼罩的血珀会转化成新生血裔
Releases a shockwave in an area around this unit. All hit enemies receive 200% ATK as Arts damage and are Bound for 3.5 seconds. If the target is a [Drone], it will receive double damage and be Stunned=向周围发射一道冲击波，击中的所有敌人受到攻击力200%的法术伤害并束缚3.5秒；如果目标是【无人机】，受到的伤害加倍并将效果改为晕眩
Releases a shockwave in an area around this unit. All hit enemies receive 220% ATK as Arts damage and are Bound for 3.5 seconds. If the target is a [Drone], it will receive double damage and be Stunned=向周围发射一道冲击波，击中的所有敌人受到攻击力220%的法术伤害并束缚3.5秒；如果目标是【无人机】，受到的伤害加倍并将效果改为晕眩
Releases a shockwave in an area around this unit. All hit enemies receive 240% ATK as Arts damage and are Bound for 3.5 seconds. If the target is a [Drone], it will receive double damage and be Stunned=向周围发射一道冲击波，击中的所有敌人受到攻击力240%的法术伤害并束缚3.5秒；如果目标是【无人机】，受到的伤害加倍并将效果改为晕眩
Releases a shockwave in an area around this unit. All hit enemies receive 260% ATK as Arts damage and are Bound for 4 seconds. If the target is a [Drone], it will receive double damage and be Stunned=向周围发射一道冲击波，击中的所有敌人受到攻击力260%的法术伤害并束缚4秒；如果目标是【无人机】，受到的伤害加倍并将效果改为晕眩
Releases a shockwave in an area around this unit. All hit enemies receive 280% ATK as Arts damage and are Bound for 4 seconds. If the target is a [Drone], it will receive double damage and be Stunned=向周围发射一道冲击波，击中的所有敌人受到攻击力280%的法术伤害并束缚4秒；如果目标是【无人机】，受到的伤害加倍并将效果改为晕眩
Releases a shockwave in an area around this unit. All hit enemies receive 300% ATK as Arts damage and are Bound for 4 seconds. If the target is a [Drone], it will receive double damage and be Stunned=向周围发射一道冲击波，击中的所有敌人受到攻击力300%的法术伤害并束缚4秒；如果目标是【无人机】，受到的伤害加倍并将效果改为晕眩
Releases a shockwave in an area around this unit. All hit enemies receive 320% ATK as Arts damage and are Bound for 4.5 seconds. If the target is a [Drone], it will receive double damage and be Stunned=向周围发射一道冲击波，击中的所有敌人受到攻击力320%的法术伤害并束缚4.5秒；如果目标是【无人机】，受到的伤害加倍并将效果改为晕眩
Releases a shockwave in an area around this unit. All hit enemies receive 340% ATK as Arts damage and are Bound for 5 seconds. If the target is a [Drone], it will receive double damage and be Stunned=向周围发射一道冲击波，击中的所有敌人受到攻击力340%的法术伤害并束缚5秒；如果目标是【无人机】，受到的伤害加倍并将效果改为晕眩
Releases a shockwave in an area around this unit. All hit enemies receive 360% ATK as Arts damage and are Bound for 5.5 seconds. If the target is a [Drone], it will receive double damage and be Stunned=向周围发射一道冲击波，击中的所有敌人受到攻击力360%的法术伤害并束缚5.5秒；如果目标是【无人机】，受到的伤害加倍并将效果改为晕眩
Releases a shockwave in an area around this unit. All hit enemies receive 400% ATK as Arts damage and are Bound for 6 seconds. If the target is a [Drone], it will receive double damage and be Stunned=向周围发射一道冲击波，击中的所有敌人受到攻击力400%的法术伤害并束缚6秒；如果目标是【无人机】，受到的伤害加倍并将效果改为晕眩
Releases a shockwave in an area around this unit. All hit enemies receive <@ba.vup>200%</> ATK as Arts damage and are <$ba.root>Bound</> for <@ba.vup>3.5</> seconds. If the target is a [Drone], it will receive double damage and be <$ba.stun>Stunned</>=向周围发射一道冲击波，击中的所有敌人受到攻击力<@ba.vup>200%</>的法术伤害并<$ba.root>束缚</><@ba.vup>3.5</>秒；如果目标是【无人机】，受到的伤害加倍并将效果改为<$ba.stun>晕眩</>
Releases a shockwave in an area around this unit. All hit enemies receive <@ba.vup>220%</> ATK as Arts damage and are <$ba.root>Bound</> for <@ba.vup>3.5</> seconds. If the target is a [Drone], it will receive double damage and be <$ba.stun>Stunned</>=向周围发射一道冲击波，击中的所有敌人受到攻击力<@ba.vup>220%</>的法术伤害并<$ba.root>束缚</><@ba.vup>3.5</>秒；如果目标是【无人机】，受到的伤害加倍并将效果改为<$ba.stun>晕眩</>
Releases a shockwave in an area around this unit. All hit enemies receive <@ba.vup>240%</> ATK as Arts damage and are <$ba.root>Bound</> for <@ba.vup>3.5</> seconds. If the target is a [Drone], it will receive double damage and be <$ba.stun>Stunned</>=向周围发射一道冲击波，击中的所有敌人受到攻击力<@ba.vup>240%</>的法术伤害并<$ba.root>束缚</><@ba.vup>3.5</>秒；如果目标是【无人机】，受到的伤害加倍并将效果改为<$ba.stun>晕眩</>
Releases a shockwave in an area around this unit. All hit enemies receive <@ba.vup>260%</> ATK as Arts damage and are <$ba.root>Bound</> for <@ba.vup>4</> seconds. If the target is a [Drone], it will receive double damage and be <$ba.stun>Stunned</>=向周围发射一道冲击波，击中的所有敌人受到攻击力<@ba.vup>260%</>的法术伤害并<$ba.root>束缚</><@ba.vup>4</>秒；如果目标是【无人机】，受到的伤害加倍并将效果改为<$ba.stun>晕眩</>
Releases a shockwave in an area around this unit. All hit enemies receive <@ba.vup>280%</> ATK as Arts damage and are <$ba.root>Bound</> for <@ba.vup>4</> seconds. If the target is a [Drone], it will receive double damage and be <$ba.stun>Stunned</>=向周围发射一道冲击波，击中的所有敌人受到攻击力<@ba.vup>280%</>的法术伤害并<$ba.root>束缚</><@ba.vup>4</>秒；如果目标是【无人机】，受到的伤害加倍并将效果改为<$ba.stun>晕眩</>
Releases a shockwave in an area around this unit. All hit enemies receive <@ba.vup>300%</> ATK as Arts damage and are <$ba.root>Bound</> for <@ba.vup>4</> seconds. If the target is a [Drone], it will receive double damage and be <$ba.stun>Stunned</>=向周围发射一道冲击波，击中的所有敌人受到攻击力<@ba.vup>300%</>的法术伤害并<$ba.root>束缚</><@ba.vup>4</>秒；如果目标是【无人机】，受到的伤害加倍并将效果改为<$ba.stun>晕眩</>
Releases a shockwave in an area around this unit. All hit enemies receive <@ba.vup>320%</> ATK as Arts damage and are <$ba.root>Bound</> for <@ba.vup>4.5</> seconds. If the target is a [Drone], it will receive double damage and be <$ba.stun>Stunned</>=向周围发射一道冲击波，击中的所有敌人受到攻击力<@ba.vup>320%</>的法术伤害并<$ba.root>束缚</><@ba.vup>4.5</>秒；如果目标是【无人机】，受到的伤害加倍并将效果改为<$ba.stun>晕眩</>
Releases a shockwave in an area around this unit. All hit enemies receive <@ba.vup>340%</> ATK as Arts damage and are <$ba.root>Bound</> for <@ba.vup>5</> seconds. If the target is a [Drone], it will receive double damage and be <$ba.stun>Stunned</>=向周围发射一道冲击波，击中的所有敌人受到攻击力<@ba.vup>340%</>的法术伤害并<$ba.root>束缚</><@ba.vup>5</>秒；如果目标是【无人机】，受到的伤害加倍并将效果改为<$ba.stun>晕眩</>
Releases a shockwave in an area around this unit. All hit enemies receive <@ba.vup>360%</> ATK as Arts damage and are <$ba.root>Bound</> for <@ba.vup>5.5</> seconds. If the target is a [Drone], it will receive double damage and be <$ba.stun>Stunned</>=向周围发射一道冲击波，击中的所有敌人受到攻击力<@ba.vup>360%</>的法术伤害并<$ba.root>束缚</><@ba.vup>5.5</>秒；如果目标是【无人机】，受到的伤害加倍并将效果改为<$ba.stun>晕眩</>
Releases a shockwave in an area around this unit. All hit enemies receive <@ba.vup>400%</> ATK as Arts damage and are <$ba.root>Bound</> for <@ba.vup>6</> seconds. If the target is a [Drone], it will receive double damage and be <$ba.stun>Stunned</>=向周围发射一道冲击波，击中的所有敌人受到攻击力<@ba.vup>400%</>的法术伤害并<$ba.root>束缚</><@ba.vup>6</>秒；如果目标是【无人机】，受到的伤害加倍并将效果改为<$ba.stun>晕眩</>
Releases a shockwave in an area around this unit. All hit enemies receive <@ba.vup>{atk_scale[normal]:0%}</> ATK as Arts damage and are <$ba.root>Bound</> for <@ba.vup>{frozen}</> seconds. If the target is a [Drone], it will receive double damage and be <$ba.stun>Stunned</>=向周围发射一道冲击波，击中的所有敌人受到攻击力<@ba.vup>{atk_scale[normal]:0%}</>的法术伤害并<$ba.root>束缚</><@ba.vup>{frozen}</>秒；如果目标是【无人机】，受到的伤害加倍并将效果改为<$ba.stun>晕眩</>
Releases a shockwave in an area around this unit. All hit enemies receive {atk_scale[normal]:0%} ATK as Arts damage and are Bound for {frozen} seconds. If the target is a [Drone], it will receive double damage and be Stunned=向周围发射一道冲击波，击中的所有敌人受到攻击力{atk_scale[normal]:0%}的法术伤害并束缚{frozen}秒；如果目标是【无人机】，受到的伤害加倍并将效果改为晕眩
Releases Corruption when defeated, causing your nearby units to continuously lose HP=被击倒时释放污染秽蚀，使周围我方持续损失生命
Releases Corruption, causing your nearby units to continuously lose HP=释放污染秽蚀，使周围我方持续损失生命
Relentless=不息
Reliable Battery=可靠电池
Reliable Companion=可靠的同伴
Reliable, durable goods by the Columbian heavy-duty manufacturers Dogruss. A brand product you'll find even in small-scale nomadic settlements out in Sami.=哥伦比亚重型工业品牌道格拉斯，产品可靠耐用，你甚至能在萨米的小型移动聚落中见到这个牌子的产品。
Reliable, durable goods by the Columbian heavy-duty manufacturers Dogruss. Their industrial version's even better, but watch out—it's highly toxic!=哥伦比亚重型工业品牌道格拉斯，产品可靠耐用，工业款更加优秀，但是有剧毒！
Relic of Eternal Splendor=永恒绚烂的藏品
Relic of Odd Ages=三千往返的构筑
Relic Relisher=珍品收藏
Relics from the Hundred Clan Rebellion will definitely fetch a good price.=百氏之乱时的器物，如今一定能卖个好价钱。
Relieved=松了口气
Relieving pain, soothing souls.=消除病痛，治愈心灵。
Relight=复现荣光
Relight the spark of life.=沉寂的生命理当复苏。
Relish=品尝
Relit=重燃
Reliving Old Dreams=旧梦重温
Reload!=填弹！
Relocating barracks=营地搬迁中
Relocation=离迁
Rely on Amma's legacy=依靠安玛的遗赠
Relying on your armor will only leave you vulnerable.=依赖装甲只会让你变得脆弱。
Remain alert.=保持警觉。
Remaining balance will be carried over to future explorations=余额将会在每一次的探索中继承。
Remaining Draws=剩余次数
Remaining Life Points=剩余生命值
Remaining LP=剩余生命值
Remaining refreshes=剩余刷新次数
Remaining Time=委托剩余
Remaining:=剩余x次
Remaining: <color\=#ff682d>{0}</color> round(s)=剩余 <color\=#ff682d>{0}</color> 回合
Remaining: {0} round(s)=剩余 {0} 回合
Remains on standby in <Frigid> areas for a while without attacking.=在<封冻>的区域中待命一段时间，不进行攻击
Remains Standby for a certain period in areas with <no visibility> and does not attack=在<无视野>的区域中待命一段时间，不进行攻击
Remedy In A Cup Of Leung Cha=坊间凉茶铺
Remember our objectives.=记住我们的目标。
Remember that Platinum belongs to the Armorless Union, and is a pawn of the General Chamber. Please be more careful the next time you see her.=白金毕竟是无胄盟，是商业联合会的爪牙，下次见到她还是请更小心一些。
Remember the bet I told you about? That's your birthday present, if you're down for it. But in the meantime... enjoy this glass of 'Wild Sunrise'. Happy birthday, Doctor.=记得我之前跟你说的打赌的事吗？等你答应我，它就是你的生日礼物了。至于现在......就先喝了这杯“荒野日出”吧。生日快乐，博士。
Remember those poplars, and you'll always find your way.=记住那几株胡杨的位置，就不会迷路。
Remember to claim your rewards in time!=满足奖励条件时记得及时领取奖励！
Remember to cover your noses. The aroma this time might be a little intense. Don't let the smell get you sneezing.=记得捂好鼻子，这次的香味可能有些刺激性，可不要被呛个喷嚏连连。
Remember to give your honest feedback on our products.=记得给我反馈使用感受哦。
Remember to knock the next time you go and see the painter.=下次见大画家之前记得先敲门。
Remember to leave a generous tip at the front desk when given thoughtful service. Only the most exquisite glory deserves to be known far and wide.=贴心服务一应俱全的餐厅前台，记得给小费。只有最珍贵的荣耀值得被人知晓。
Remember to pick a team and send your gifts before the countdown runs out!=赠礼时间有限，请及时选择支持的队伍和赠礼策略！
Remember to put safety first.=请把安全放在第一位哦。
Remember to stand inside the smoke, okay?=记得要站在药草烟雾的范围内呀~
Remember to stay hydrated on the dance floor.=舞池里的朋友请注意补充水分。
Remember to use your [Subjective Imagination] in [Cognitive Shaping] before starting your exploration.=开始探索前记得在【认知塑造】中使用【主观想象】
Remember, bitter herbs make the best medicine.=切记，良药苦口。
Remember, everyone! Not one fewer when we come back!=大家记住，回来的时候，一个都不能少！
Remember, it's vital to stay hydrated, Doctor. Once you spend a whole month in the wilds of Sargon, during the dry season, without seeing so much as the mirage of an oasis… you'll get it.=博士，记得平常多喝点水，保持体内水分充足是很重要的。等到去了萨尔贡的旱季荒野，几十天都找不到水源的时候，你就知道为什么我这么在乎这件事了。
Remember, max deviation for each drill hole is two centimeters!=钻孔位置的偏差应该控制在两厘米内。
Remember, our purpose is not violence itself, but rather the victory it brings.=记住，我们的目的不是暴力本身，是它带来的胜利。
Remember, patience makes perfect.=要有耐心才是。
Remember, sample the data every twenty minutes.=注意，每隔二十分钟记录一次数值。
Remember, we came as a team of five, so we'll leave as a team of five. No... We'll leave this Sarkaz prison with even more of our friends.=记住，我们五个人来的，必须五个人一起回去。不......我们要带着更多战友，从这座萨卡兹的监狱里走出去。
Remember, you can't just eat any old mushroom!\n<@lv.item><Giant Mushroom></>Increases the DEF of neighboring allied units.\n<@lv.item><Rhodes Island Temporary Employee></>Tidies up a Giant Mushroom to create a Ranged tile.=记住，蘑菇不可以乱吃！\n<@lv.item><巨蕈></>与其相邻的我方单位防御提升\n<@lv.item><罗德岛临时雇员></>清理巨蕈，制造可部署的远程位
Remember, you can't just eat any old mushroom!\n<Giant Mushroom>Increases the DEF of neighboring allied units.\n<Rhodes Island Temporary Employee>Tidies up a Giant Mushroom to create a Ranged tile.=记住，蘑菇不可以乱吃！\n<巨蕈>与其相邻的我方单位防御提升\n<罗德岛临时雇员>清理巨蕈，制造可部署的远程位
Remember, you two, this purr-ticular assistant role calls for maximum vigilance. If any meownsters come knocking, we throw the Doctor on the cart and go!=你们两个记好了喵，既然当了这个人的助理，就要打起精神来。要是有怪物突然冲进来，我们就赶紧把他扔到车上推走喵！
Remember: point your guns at the bad guys.=切记——你拿枪只能对着坏人。
Rememberance of the Peaks=忆峥嵘
Remembrance=念旧
Reminiscence=思旧
Remnant=残余
Remnant Ash=余烬
Remnant Elite Field Caster=残党资深阵地术师
Remnant Field Caster=残党阵地术师
Remnant Flames And Dreams=旧烽遗梦
Remnant of a Yanese Feranmut, as well as the 'truth' revered by the Shanhaizhong. A skilled craftsman who puts theory to practice and doesn't mind dirtying his own hands.=一块大炎的巨兽残片，亦是山海众尊奉的“理”。善工者身体力行，从不介意弄脏双手。
Remnant of the Malpractice=毒医残章
Remnant Official Saxophonist=残党正式萨克斯手
Remnant Orchestra Cellist=残党乐团大提琴家
Remnant Orchestra Chorister=残党乐团颂诗者
Remnant Orchestra Conductor=残党乐团指挥家
Remnant Orchestra Drummer=残党乐团鼓手
Remnant Orchestra Flautist=残党乐团长笛手
Remnant Orchestra Hornist=残党乐团圆号手
Remnant Orchestra Trumpeter=残党乐团小号手
Remnant Orchestra Tuner=残党乐团调律师
Remnant Orchestra Wind Player=残党乐团管乐家
Remnant Pages of Memory=记忆残页
Remnant Principal Violinist=残党首席小提琴家
Remnant Saxophonist=残党萨克斯手
Remnant Spring=留春
Remnant Violinist=残党小提琴家
Remnants=残留
Remnants in the Night=黑夜留形
Remnants of Days Past=旧日残影
Remnants of Kajimachi=锻冶旧迹
Remnants of Reunion's forces remain entrenched in the streets of Lungmen, desperately resisting to the bitter end. Prepare for combat.=尚有不少整合运动的残余武装力量，盘踞在龙门街头作殊死抵抗，请做好战斗准备。
Remodeled Second-hand Drone=二手改装无人机
Remorse=悔恨
Remote Self-Destruct=遥控解体
Remote Shield Generator=护盾遥控器
Removable One-Way Mirror=可拆卸单向镜
Remove <@ba.vdown>all</> Barricades on the battlefield=移除场地上<@ba.vdown>全部</>阻隔工事
Remove all Barricades on the battlefield=移除场地上全部阻隔工事
Remove all Life Points when the number of <Cocoon Cages> reaches a certain amount.=场上<茧笼>数量到达一定程度后扣除所有目标生命
Remove Barricades on the <@ba.vdown>left side</> of the battlefield=移除场地<@ba.vdown>左侧</>的阻隔工事
Remove Barricades on the left side of the battlefield=移除场地左侧的阻隔工事
Remove Epoch=消除时代
Remove or weaken a total of 1 Collapsal Paradigm=累计去除或弱化了1个坍缩范式
Remove the mold, restoring the flexibility of the fabric.=分解霉斑，令织物恢复柔韧。
Removed from Profile=已从名片中撤下
Removed teammate from team=已将队友移出同盟
Removes pollen within range=清除范围内的花粉
Removes the invulnerability of [Crazelyseon, the Ascendant of Cosmoi] for 2.5 seconds;\nCharged Effect: Extends the invulnerability removal effect to 5 seconds, and additionally clears all [Seedbeds]=使【无垠回荡克雷松】的无敌2.5秒内失效；\n蓄力额外效果：无敌失效延长至5秒，并清除范围内的所有【苗圃】
Removes the invulnerability of [Crazelyseon, the Ascendant of Cosmoi] for 5 seconds;\nCharged Effect: Extends the invulnerability removal effect to 10 seconds, and additionally clears all [Seedbeds]=使【无垠回荡克雷松】的无敌5秒内失效；\n蓄力额外效果：无敌失效延长至10秒，并清除范围内的所有【苗圃】
Removes the invulnerability of [Crazelyseon, the Ascendant of Cosmoi] for <@ba.vup>2.5</> seconds;\n<$ba.charged>Charged</> Effect: Extends the invulnerability removal effect to <@ba.vup>5</> seconds, and additionally clears all [Seedbeds]=使【无垠回荡克雷松】的无敌<@ba.vup>2.5</>秒内失效；\n<$ba.charged>蓄力</>额外效果：无敌失效延长至<@ba.vup>5</>秒，并清除范围内的所有【苗圃】
Removes the invulnerability of [Crazelyseon, the Ascendant of Cosmoi] for <@ba.vup>5</> seconds;\n<$ba.charged>Charged</> Effect: Extends the invulnerability removal effect to <@ba.vup>10</> seconds, and additionally clears all [Seedbeds]=使【无垠回荡克雷松】的无敌<@ba.vup>5</>秒内失效；\n<$ba.charged>蓄力</>额外效果：无敌失效延长至<@ba.vup>10</>秒，并清除范围内的所有【苗圃】
Removes the invulnerability of [Crazelyseon, the Ascendant of Cosmoi] for <@ba.vup>{duration}</> seconds;\n<$ba.charged>Charged</> Effect: Extends the invulnerability removal effect to <@ba.vup>{enhance_duration}</> seconds, and additionally clears all [Seedbeds]=使【无垠回荡克雷松】的无敌<@ba.vup>{duration}</>秒内失效；\n<$ba.charged>蓄力</>额外效果：无敌失效延长至<@ba.vup>{enhance_duration}</>秒，并清除范围内的所有【苗圃】
Removes the invulnerability of [Crazelyseon, the Ascendant of Cosmoi] for {duration} seconds;\nCharged Effect: Extends the invulnerability removal effect to {enhance_duration} seconds, and additionally clears all [Seedbeds]=使【无垠回荡克雷松】的无敌{duration}秒内失效；\n蓄力额外效果：无敌失效延长至{enhance_duration}秒，并清除范围内的所有【苗圃】
Removing=即将撤下
Removing outliers.=剔除异常值。
Rendered Fat=提取脂凝晶
Rendered Fat α=提取脂凝晶α
Rendered Fat β=提取脂凝晶β
Rendered Fat γ=提取脂凝晶γ
Renegade Blade=变节之刃
Renew at the Store=前往采购中心续费
Renewable Energy=再生能源
Renews the mind=静以养性
Renounced Blemish=勿玷
Renowned Pathfinder Dessert Vendor=寻路者知名甜品商
Reorganize=重整编制
Reorganize Squad=翻新编制
Repair=修理
Repair All=全部维修
Repair Kit=修复套件
Repair Plans with ascending consecutive numbers can be used consecutively while collecting resources, and each consecutive use grants an additional amount of all resource types. Make good use of this.=点数连续的修缮规划可在收集资源时连续使用，每次连续使用都会额外获得一定数量的全种类资源。合理利用将会显著提升收集效率，不妨一试。
Repair Progress=修缮进度
Repair Shop=维修店
Repair Streetlights=灯光修缮
Repair work under extreme environments is not for the faint of heart, especially when it is a competition.\n<@lv.muitem><Sandstorm></> Allied units caught inside the sandstorm will have reduced ATK, continuously lose HP over time, and have extended redeployment time; Enemy units will instead be slowed.\n<@lv.muitem><Dirt Mound></> A reinforceable structure that can be used to resist sandstorms.\n<@lv.muitem><Reinforcement Device></> Can reinforce <Dirt Mound> to make them immune to the effects of sandstorms.=在极端环境进行修理作业可不是人人都做得来的，如果还要同时比拼作业能力，参赛门槛之高可想而知。\n<@lv.muitem><沙尘暴></>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低\n<@lv.muitem><土石结构></>用来抵挡沙尘暴，可被加固\n<@lv.muitem><加固装置></>用来加固<土石结构>，使其不受沙尘暴影响
Repair work under extreme environments is not for the faint of heart, especially when it is a competition.\n<Sandstorm> Allied units caught inside the sandstorm will have reduced ATK, continuously lose HP over time, and have extended redeployment time; Enemy units will instead be slowed.\n<Dirt Mound> A reinforceable structure that can be used to resist sandstorms.\n<Reinforcement Device> Can reinforce <Dirt Mound> to make them immune to the effects of sandstorms.=在极端环境进行修理作业可不是人人都做得来的，如果还要同时比拼作业能力，参赛门槛之高可想而知。\n<沙尘暴>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低\n<土石结构>用来抵挡沙尘暴，可被加固\n<加固装置>用来加固<土石结构>，使其不受沙尘暴影响
Repairing Constructs costs 5% less Crude Gold=修复设施时花费的<粗制赤金>减少5%
Repairing Constructs costs 7% less Crude Gold=修复设施时花费的<粗制赤金>减少7%
Repairing Constructs costs 8% less Crude Gold=修复设施时花费的<粗制赤金>减少8%
Repairing something old means willfully choosing to bear the burden of time. Proceed with caution.\n<@lv.item><Waste Heat Vent></> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=修理一件旧物，意味着主动承受时光的重担。小心为上。\n<@lv.item><废热喷口></>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
Repairing something old means willfully choosing to bear the burden of time. Proceed with caution.\n<Waste Heat Vent> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=修理一件旧物，意味着主动承受时光的重担。小心为上。\n<废热喷口>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
Repeated Surprises=惊喜连连
Repeatedly name-dropped in Columbian tourist magazines, a must-have special meal at Bandidos, limited in supply and first-come, first-served.=被哥伦比亚旅游杂志点名多次，每个来到土匪店里必点的特色餐品，每日限量提供，先到先得。
Repeating the same move dooms one to predictability, Doctor. Of course, it would suffice against me.=总用同一招容易被看穿，博士。当然，对付我足够了。
Repel Avenue=拒宾大道
Repel Control=推斥管控
Repel the ill=斥凶绝险
Repel the Outsiders=御外侮
Repentance=忏悔
Repertoire Announcement=剧目宣告
Rephasic Enantiomer=重相位对映体
Replace Ads=广告更换
Replaceable Tool Set=可替换刀具套装
Replaced with Apparitions=替换为化物
Replaced with drone enemies=替换为机械敌人
Replaced with Drones=替换为无人机
Replaced with Sarkaz=替换为萨卡兹
Replaced with Sea Monsters=替换为海怪
Replaced with wild beast enemies=替换为野兽敌人
Replay Highlight=回顾焦点
Replenish=补弹
Replenish Conserved Recruitment Vouchers up to conservation limit=补充留存招募券至上限
Replenishes all ammo for <Captain Mateo> upon approaching him=靠近<马特奥上尉>时，为其补充全部弹药
Replenishes ammo for other Operators' ammo-type skills; an ammo-type skill can only be replenished up to its max ammo capacity during a single activation of that skill=为其他人的弹药类技能补充弹药。单次弹药类技能的持续时间内，最多被补充该次技能所装有弹药数量上限的弹药
Replenishing Mist=氤氲
Replenishing saline solution! Changing filters! Sterilizing sand and charcoal canisters... all done! Doctor, you'd better keep your medical supplies well-maintained. As Dr. Kal'tsit said, when your kidneys give out, these machines are going to save your life... aw, come on, just kidding.=补充生理盐水！更换过滤器！砂罐、碳罐消毒......好嘞。博士，医疗设备可需要好好维护哦，凯尔希医生说过，等到博士您肾衰竭的时候，就得靠这些设备救命了......哎呀，开，开玩笑的啦。
Replicate Scenario=复现场景
Replicate Sui's form=临摹岁形
Replicate the mood with a matching Inner Tune=以一首合适的心扉之乐复现当时心绪
Replicated Caster Token=术师信物复制品
Replicated Defender Token=重装信物复制品
Replicated Guard Token=近卫信物复制品
Replicated Medic Token=医疗信物复制品
Replicated Sniper Token=狙击信物复制品
Replicated Specialist Token=特种信物复制品
Replicated Supporter Token=辅助信物复制品
Replicated Vanguard Token=先锋信物复制品
Replication=复制
Reply=应允
Report=举报
Report from Exusiai=来自能天使的汇报
Report successful=举报成功
Report Target=举报对象
Reportedly, the Silverlance Pegasus Knightclub will be absent from this military exercise in order to rectify their command structure as well as adapt to new equipment.=据悉，为了做好指挥体系整顿和新装备适应工作，银枪天马骑士团将缺席本次军演。
Reporting for duty.=我来了。
Reporting in Chief, all meat roasting for tonight's dinner party that was to be done over a charcoal flame has now had induction stovetops substituted, celebrations can begin at any time! In future I'll be even surer to make every operator aware of how terrifying a fire can be!=报告长官，宴会烤肉要使用的炭火炉已经全部替换成电磁炉，庆典随时可以开始！接下来我也一定会让每一位干员都更加了解火灾的可怕之处的！
Reporting in! You must be the Doctor? Call me Myrtle, Myrtle of Durin. Durin said I could get a job here, so what have you got for me? I may be small, but I'm tough!=我来报到啦！你就是博士对吧？可以叫我桃金娘，杜林族的桃金娘。杜林说在这里能找到工作，所以，有什么我能做的事吗？别看我个子小，我还挺厉害的哦。
Reporting in, Doctor.=向您报到，博士。
Representations of Emotion=情感表象
Represents the water terrain by the shore=代表岸边的水地形
Represents the water terrain far from the shore=代表离岸较远的水地形
Reprieve=解脱
Reprieve?=解脱？
Reproduce=繁衍
Repute Presides, All Else Follows=声威在前
Request acknowledged.=以上需求均已收到。
Request DP=请求费用
Request for Help=求援信
Request received. Processing.=已收到请求，开始处理。
Request Rewards=委托报酬
Request sent. Will leave next day\nToday's team bonus will still be in effect=已发起退队，将在次日正式离队\n今日任务点数加成仍会生效
Requested Enemies Obtained=求敌得敌
Requesting a solo op!=我申请自由行动！
Requesting medevac! I dragged everyone down... it's all my fault! Sorry! I'm sorry!=请求医疗支援！都是我拖累了大家......对不起、对不起、对不起！
Requesting more firepower—Gah, I'll do it myself.=呼叫火力投射——啧，我自己来吧。
Requesting permission to fire.=请求开火......
Requiem=安魂曲
Required Course=必修课程
Required for survival and development. Can be collected by deploying Crabbie Pumpies on Clear Water.=关乎求生与建设的必要自然资源。可通过在“清澈水域”部署“蟹蟹抽水泵”采集。
Requirement=查看条件
Requirements not met. Unable to build=前置条件不满足 无法建造设施
Requirements not met. Unable to upgrade=前置条件不满足 无法升级设施
Requires 'Flowers of Quinde'=需要《坎德之花》
Requires 'Flowers of Quinde' and 'Numbness and Obscenity'=需要《坎德之花》和《麻木与庸俗》
Requires 'Numbness and Obscenity'=需要《麻木与庸俗》
Requires <@cc.miu>{0}</> to begin investigating special case-related persons=部分案件相关人员身份特殊，需持<@cc.miu>{0}</>以开启查访
Requires <@ro1.get>'Flowers of Quinde'</>=需要<@ro1.get>《坎德之花》</>
Requires <@ro1.get>'Flowers of Quinde'</> and <@ro1.get>'Numbness and Obscenity'</>=需要<@ro1.get>《坎德之花》</>和<@ro1.get>《麻木与庸俗》</>
Requires <@ro1.get>'Numbness and Obscenity'</>=需要<@ro1.get>《麻木与庸俗》</>
Requires <@ro1.get>Proof of Friendship</>=需要<@ro1.get>友谊之证</>
Requires maintenance by <Foldable Facility Maintainer> before taking effect.=经过<折叠设施维护员>维护后方可生效
Requires obtaining a certain artifact=需要获得某个遗物
Requires obtaining a certain collectible=需要获得某个收藏品
Requires Proof of Friendship=需要友谊之证
Requires some time to set-up after deployment, <$ba.stun>stuns</> nearby enemies when triggered=部署后需要一定时间展开，被敌人踩到时对附近造成<$ba.stun>晕眩</>
Requires some time to set-up after deployment, stuns nearby enemies when triggered=部署后需要一定时间展开，被敌人踩到时对附近造成晕眩
Requires triggering a certain event=需要触发某个事件
Requires triggering a certain story=需要触发某个故事
Requires {0} to begin investigating special case-related persons=部分案件相关人员身份特殊，需持{0}以开启查访
Rerun=活动复刻中
RES +10=法术抗性+10
RES +10, restores 3 SP when hit by an enemy's normal Arts attack=法术抗性+10，受到敌人的法术普通攻击时获得3点技力
RES +10. Deals 100% of Czerny's ATK as Arts damage to the attacker whenever Czerny receives Arts attacks=法术抗性+10，每次受到法术攻击时对目标造成相当于车尔尼攻击力100%的法术伤害
RES +10. Deals 105% (+5%) of Czerny's ATK as Arts damage to the attacker whenever Czerny receives Arts attacks=法术抗性+10，每次受到法术攻击时对目标造成相当于车尔尼攻击力105%（+5%）的法术伤害
RES +10. Deals 105% <@ba.talpu>(+5%)</> of Czerny's ATK as Arts damage to the attacker whenever Czerny receives Arts attacks=法术抗性+10，每次受到法术攻击时对目标造成相当于车尔尼攻击力105%<@ba.talpu>（+5%）</>的法术伤害
RES +10. Deals 110% of Czerny's ATK as Arts damage to the attacker whenever Czerny receives Arts attacks=法术抗性+10，每次受到法术攻击时对目标造成相当于车尔尼攻击力110%的法术伤害
RES +10. Deals 115% (+5%) of Czerny's ATK as Arts damage to the attacker whenever Czerny receives Arts attacks=法术抗性+10，每次受到法术攻击时对目标造成相当于车尔尼攻击力115%（+5%）的法术伤害
RES +10. Deals 115% <@ba.talpu>(+5%)</> of Czerny's ATK as Arts damage to the attacker whenever Czerny receives Arts attacks=法术抗性+10，每次受到法术攻击时对目标造成相当于车尔尼攻击力115%<@ba.talpu>（+5%）</>的法术伤害
RES +10. Deals 80% of Czerny's ATK as Arts damage to the attacker whenever Czerny receives Arts attacks=法术抗性+10，每次受到法术攻击时对目标造成相当于车尔尼攻击力80%的法术伤害
RES +10. Deals 85% (+5%) of Czerny's ATK as Arts damage to the attacker whenever Czerny receives Arts attacks=法术抗性+10，每次受到法术攻击时对目标造成相当于车尔尼攻击力85%（+5%）的法术伤害
RES +10. Deals 85% <@ba.talpu>(+5%)</> of Czerny's ATK as Arts damage to the attacker whenever Czerny receives Arts attacks=法术抗性+10，每次受到法术攻击时对目标造成相当于车尔尼攻击力85%<@ba.talpu>（+5%）</>的法术伤害
RES +12=法术抗性+12
RES +12, restores 3 SP when hit by an enemy's normal Arts attack=法术抗性+12，受到敌人的法术普通攻击时获得3点技力
RES +12, restores 4 SP when hit by an enemy's normal Arts attack=法术抗性+12，受到敌人的法术普通攻击时获得4点技力
RES +12; if there are allied Operators in the 8 surrounding tiles, both this unit and them gain another RES +4=法术抗性+12，周围8格有友方干员时，自身与其法术抗性额外+4
RES +12; if there are allied Operators in the 8 surrounding tiles, gain another RES +4=法术抗性+12，周围8格有友方干员时，法术抗性额外+4
RES +13 (+3)=法术抗性+13（+3）
RES +13 <@ba.talpu>(+3)</>=法术抗性+13<@ba.talpu>（+3）</>
RES +14; if there are allied Operators in the 8 surrounding tiles, both this unit and them gain another RES +5=法术抗性+14，周围8格有友方干员时，自身与其法术抗性额外+5
RES +15=法术抗性+15
RES +18=法术抗性+18
RES +20=法术抗性+20
RES +20. After receiving Arts damage, ASPD +15 for 3 seconds (does not stack)=法术抗性+20，受到法术伤害后3秒内攻击速度+15（不叠加）
RES +20. After receiving Arts damage, ASPD +25 for 3 seconds (does not stack)=法术抗性+20，受到法术伤害后3秒内攻击速度+25（不叠加）
RES +20; attacks Silence the target for 5s=法术抗性+20，攻击使目标失去特殊能力5秒
RES +23=法术抗性+23
RES +25, DEF +15%, Operators deployed in the same row as the equipped Operator receive half the effect=法术抗性+25，防御力+15%，与装备者部署在同一行的其他干员享受一半效果
RES +3=法术抗性+3
RES +30. Attacks now lock on to a target, dealing 20% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.=法术抗性+30，攻击改为锁定一个目标对其每0.5秒造成一次相当于攻击力20%的法术伤害，对相同目标的伤害逐渐提高至3倍并使其移动速度逐渐降低至40%(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置
RES +30. Attacks now lock on to a target, dealing 25% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.=法术抗性+30，攻击改为锁定一个目标对其每0.5秒造成一次相当于攻击力25%的法术伤害，对相同目标的伤害逐渐提高至3倍并使其移动速度逐渐降低至40%(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置
RES +30. Attacks now lock on to a target, dealing 30% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.=法术抗性+30，攻击改为锁定一个目标对其每0.5秒造成一次相当于攻击力30%的法术伤害，对相同目标的伤害逐渐提高至3倍并使其移动速度逐渐降低至40%(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置
RES +30; attacks Silence the target for 5s=法术抗性+30，攻击使目标失去特殊能力5秒
RES +35=法术抗性+35
RES +40, DEF +25%, Operators deployed in the same row as the equipped Operator receive half the effect=法术抗性+40，防御力+25%，与装备者部署在同一行的其他干员享受一半效果
RES +40. Attacks now lock on to a target, dealing 35% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.=法术抗性+40，攻击改为锁定一个目标对其每0.5秒造成一次相当于攻击力35%的法术伤害，对相同目标的伤害逐渐提高至3倍并使其移动速度逐渐降低至40%(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置
RES +40. Attacks now lock on to a target, dealing 40% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.=法术抗性+40，攻击改为锁定一个目标对其每0.5秒造成一次相当于攻击力40%的法术伤害，对相同目标的伤害逐渐提高至3倍并使其移动速度逐渐降低至40%(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置
RES +40. Attacks now lock on to a target, dealing 45% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.=法术抗性+40，攻击改为锁定一个目标对其每0.5秒造成一次相当于攻击力45%的法术伤害，对相同目标的伤害逐渐提高至3倍并使其移动速度逐渐降低至40%(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置
RES +5, restores 1 SP when hit by an enemy's normal Arts attack=法术抗性+5，受到敌人的法术普通攻击时获得1点技力
RES +5. Deals 50% of Czerny's ATK as Arts damage to the attacker whenever Czerny receives Arts attacks=法术抗性+5，每次受到法术攻击时对目标造成相当于车尔尼攻击力50%的法术伤害
RES +5. Deals 55% (+5%) of Czerny's ATK as Arts damage to the attacker whenever Czerny receives Arts attacks=法术抗性+5，每次受到法术攻击时对目标造成相当于车尔尼攻击力55%（+5%）的法术伤害
RES +5. Deals 55% <@ba.talpu>(+5%)</> of Czerny's ATK as Arts damage to the attacker whenever Czerny receives Arts attacks=法术抗性+5，每次受到法术攻击时对目标造成相当于车尔尼攻击力55%<@ba.talpu>（+5%）</>的法术伤害
RES +50. Attacks now lock on to a target, dealing 50% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.=法术抗性+50，攻击改为锁定一个目标对其每0.5秒造成一次相当于攻击力50%的法术伤害，对相同目标的伤害逐渐提高至3倍并使其移动速度逐渐降低至40%(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置
RES +60. Attacks now lock on to a target, dealing 60% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.=法术抗性+60，攻击改为锁定一个目标对其每0.5秒造成一次相当于攻击力60%的法术伤害，对相同目标的伤害逐渐提高至3倍并使其移动速度逐渐降低至40%(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置
RES +60. Attacks now lock on to a target, dealing 65% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.=法术抗性+60，攻击改为锁定一个目标对其每0.5秒造成一次相当于攻击力65%的法术伤害，对相同目标的伤害逐渐提高至3倍并使其移动速度逐渐降低至40%(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置
RES +6; if there are allied Operators in the 8 surrounding tiles, gain another RES +2=法术抗性+6，周围8格有友方干员时，法术抗性额外+2
RES +7=法术抗性+7
RES +70. Attacks now lock on to a target, dealing 75% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.=法术抗性+70，攻击改为锁定一个目标对其每0.5秒造成一次相当于攻击力75%的法术伤害，对相同目标的伤害逐渐提高至3倍并使其移动速度逐渐降低至40%(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置
RES +8=法术抗性+8
RES +{magic_resistance}. Attacks now lock on to a target, dealing {attack@atk_scale_base:0%} ATK as Arts damage every {attack@cooldown}s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.=法术抗性+{magic_resistance}，攻击改为锁定一个目标对其每{attack@cooldown}秒造成一次相当于攻击力{attack@atk_scale_base:0%}的法术伤害，对相同目标的伤害逐渐提高至3倍并使其移动速度逐渐降低至40%(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置
res 4 grants candle 1=res4发放烛火1
res 4 grants candle 2=res4发放烛火2
RES <@ba.vup>+20</>; attacks Silence the target for <@ba.vup>5</>s=法术抗性<@ba.vup>+20</>，攻击使目标失去特殊能力<@ba.vup>5</>秒
RES <@ba.vup>+25</>, DEF <@ba.vup>+15%</>, Operators deployed in the same row as the equipped Operator receive half the effect=法术抗性<@ba.vup>+25</>，防御力<@ba.vup>+15%</>，与装备者部署在同一行的其他干员享受一半效果
RES <@ba.vup>+30</>. Attacks now lock on to a target, dealing <@ba.vup>20%</> ATK as Arts damage every <@ba.vup>0.5</>s. When against the same target, gradually increases damage up to a maximum of <@ba.vup>3</>x and gradually reduces its Movement Speed to up to <@ba.vup>40%</> (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.=法术抗性<@ba.vup>+30</>，攻击改为锁定一个目标对其每<@ba.vup>0.5</>秒造成一次相当于攻击力<@ba.vup>20%</>的法术伤害，对相同目标的伤害逐渐提高至<@ba.vup>3</>倍并使其移动速度逐渐降低至<@ba.vup>40%</>(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置
RES <@ba.vup>+30</>. Attacks now lock on to a target, dealing <@ba.vup>25%</> ATK as Arts damage every <@ba.vup>0.5</>s. When against the same target, gradually increases damage up to a maximum of <@ba.vup>3</>x and gradually reduces its Movement Speed to up to <@ba.vup>40%</> (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.=法术抗性<@ba.vup>+30</>，攻击改为锁定一个目标对其每<@ba.vup>0.5</>秒造成一次相当于攻击力<@ba.vup>25%</>的法术伤害，对相同目标的伤害逐渐提高至<@ba.vup>3</>倍并使其移动速度逐渐降低至<@ba.vup>40%</>(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置
RES <@ba.vup>+30</>. Attacks now lock on to a target, dealing <@ba.vup>30%</> ATK as Arts damage every <@ba.vup>0.5</>s. When against the same target, gradually increases damage up to a maximum of <@ba.vup>3</>x and gradually reduces its Movement Speed to up to <@ba.vup>40%</> (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.=法术抗性<@ba.vup>+30</>，攻击改为锁定一个目标对其每<@ba.vup>0.5</>秒造成一次相当于攻击力<@ba.vup>30%</>的法术伤害，对相同目标的伤害逐渐提高至<@ba.vup>3</>倍并使其移动速度逐渐降低至<@ba.vup>40%</>(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置
RES <@ba.vup>+30</>; attacks Silence the target for <@ba.vup>5</>s=法术抗性<@ba.vup>+30</>，攻击使目标失去特殊能力<@ba.vup>5</>秒
RES <@ba.vup>+40</>, DEF <@ba.vup>+25%</>, Operators deployed in the same row as the equipped Operator receive half the effect=法术抗性<@ba.vup>+40</>，防御力<@ba.vup>+25%</>，与装备者部署在同一行的其他干员享受一半效果
RES <@ba.vup>+40</>. Attacks now lock on to a target, dealing <@ba.vup>35%</> ATK as Arts damage every <@ba.vup>0.5</>s. When against the same target, gradually increases damage up to a maximum of <@ba.vup>3</>x and gradually reduces its Movement Speed to up to <@ba.vup>40%</> (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.=法术抗性<@ba.vup>+40</>，攻击改为锁定一个目标对其每<@ba.vup>0.5</>秒造成一次相当于攻击力<@ba.vup>35%</>的法术伤害，对相同目标的伤害逐渐提高至<@ba.vup>3</>倍并使其移动速度逐渐降低至<@ba.vup>40%</>(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置
RES <@ba.vup>+40</>. Attacks now lock on to a target, dealing <@ba.vup>40%</> ATK as Arts damage every <@ba.vup>0.5</>s. When against the same target, gradually increases damage up to a maximum of <@ba.vup>3</>x and gradually reduces its Movement Speed to up to <@ba.vup>40%</> (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.=法术抗性<@ba.vup>+40</>，攻击改为锁定一个目标对其每<@ba.vup>0.5</>秒造成一次相当于攻击力<@ba.vup>40%</>的法术伤害，对相同目标的伤害逐渐提高至<@ba.vup>3</>倍并使其移动速度逐渐降低至<@ba.vup>40%</>(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置
RES <@ba.vup>+40</>. Attacks now lock on to a target, dealing <@ba.vup>45%</> ATK as Arts damage every <@ba.vup>0.5</>s. When against the same target, gradually increases damage up to a maximum of <@ba.vup>3</>x and gradually reduces its Movement Speed to up to <@ba.vup>40%</> (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.=法术抗性<@ba.vup>+40</>，攻击改为锁定一个目标对其每<@ba.vup>0.5</>秒造成一次相当于攻击力<@ba.vup>45%</>的法术伤害，对相同目标的伤害逐渐提高至<@ba.vup>3</>倍并使其移动速度逐渐降低至<@ba.vup>40%</>(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置
RES <@ba.vup>+50</>. Attacks now lock on to a target, dealing <@ba.vup>50%</> ATK as Arts damage every <@ba.vup>0.5</>s. When against the same target, gradually increases damage up to a maximum of <@ba.vup>3</>x and gradually reduces its Movement Speed to up to <@ba.vup>40%</> (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.=法术抗性<@ba.vup>+50</>，攻击改为锁定一个目标对其每<@ba.vup>0.5</>秒造成一次相当于攻击力<@ba.vup>50%</>的法术伤害，对相同目标的伤害逐渐提高至<@ba.vup>3</>倍并使其移动速度逐渐降低至<@ba.vup>40%</>(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置
RES <@ba.vup>+60</>. Attacks now lock on to a target, dealing <@ba.vup>60%</> ATK as Arts damage every <@ba.vup>0.5</>s. When against the same target, gradually increases damage up to a maximum of <@ba.vup>3</>x and gradually reduces its Movement Speed to up to <@ba.vup>40%</> (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.=法术抗性<@ba.vup>+60</>，攻击改为锁定一个目标对其每<@ba.vup>0.5</>秒造成一次相当于攻击力<@ba.vup>60%</>的法术伤害，对相同目标的伤害逐渐提高至<@ba.vup>3</>倍并使其移动速度逐渐降低至<@ba.vup>40%</>(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置
RES <@ba.vup>+60</>. Attacks now lock on to a target, dealing <@ba.vup>65%</> ATK as Arts damage every <@ba.vup>0.5</>s. When against the same target, gradually increases damage up to a maximum of <@ba.vup>3</>x and gradually reduces its Movement Speed to up to <@ba.vup>40%</> (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.=法术抗性<@ba.vup>+60</>，攻击改为锁定一个目标对其每<@ba.vup>0.5</>秒造成一次相当于攻击力<@ba.vup>65%</>的法术伤害，对相同目标的伤害逐渐提高至<@ba.vup>3</>倍并使其移动速度逐渐降低至<@ba.vup>40%</>(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置
RES <@ba.vup>+70</>. Attacks now lock on to a target, dealing <@ba.vup>75%</> ATK as Arts damage every <@ba.vup>0.5</>s. When against the same target, gradually increases damage up to a maximum of <@ba.vup>3</>x and gradually reduces its Movement Speed to up to <@ba.vup>40%</> (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.=法术抗性<@ba.vup>+70</>，攻击改为锁定一个目标对其每<@ba.vup>0.5</>秒造成一次相当于攻击力<@ba.vup>75%</>的法术伤害，对相同目标的伤害逐渐提高至<@ba.vup>3</>倍并使其移动速度逐渐降低至<@ba.vup>40%</>(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置
RES <@ba.vup>+{magic_resistance}</>. Attacks now lock on to a target, dealing <@ba.vup>{attack@atk_scale_base:0%}</> ATK as Arts damage every <@ba.vup>{attack@cooldown}</>s. When against the same target, gradually increases damage up to a maximum of <@ba.vup>3</>x and gradually reduces its Movement Speed to up to <@ba.vup>40%</> (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.=法术抗性<@ba.vup>+{magic_resistance}</>，攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}</>秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}</>的法术伤害，对相同目标的伤害逐渐提高至<@ba.vup>3</>倍并使其移动速度逐渐降低至<@ba.vup>40%</>(锁定5秒后达到上限)，被打断或目标倒下时重新索敌且效果重置
RES is greatly increased=法术抗性大幅提升
RES of allies within range +10=攻击范围内的友方单位法术抗性+10
RES of allies within range +12 (+2)=攻击范围内的友方单位法术抗性+12（+2）
RES of allies within range +12 <@ba.talpu>(+2)</>=攻击范围内的友方单位法术抗性+12<@ba.talpu>（+2）</>
RES of allies within range +15=攻击范围内的友方单位法术抗性+15
RES of allies within range +17 (+2)=攻击范围内的友方单位法术抗性+17（+2）
RES of allies within range +17 <@ba.talpu>(+2)</>=攻击范围内的友方单位法术抗性+17<@ba.talpu>（+2）</>
RES of allies within range +5=攻击范围内的友方单位法术抗性+5
RES of allies within range +7 (+2)=攻击范围内的友方单位法术抗性+7（+2）
RES of allies within range +7 <@ba.talpu>(+2)</>=攻击范围内的友方单位法术抗性+7<@ba.talpu>（+2）</>
RES of enemies within range -15%=攻击范围内的敌军法术抗性-15%
RES of enemies within range -19% (+4%)=攻击范围内的敌军法术抗性-19%（+4%）
RES of enemies within range -19% <@ba.talpu>(+4%)</>=攻击范围内的敌军法术抗性-19%<@ba.talpu>（+4%）</>
RES of enemies within range -27%=攻击范围内的敌军法术抗性-27%
RES of enemies within range -31% (+4%)=攻击范围内的敌军法术抗性-31%（+4%）
RES of enemies within range -31% <@ba.talpu>(+4%)</>=攻击范围内的敌军法术抗性-31%<@ba.talpu>（+4%）</>
RES of enemies within range -40%=攻击范围内的敌军法术抗性-40%
RES of enemies within range -40%; if target is under the burst effect of <$ba.dt.burning2>Burn</>, attacks will deal an additional 40% ATK as Elemental Damage=攻击范围内的敌军法术抗性-40%，若攻击目标处于<$ba.dt.burning2>灼燃损伤</>爆发期间，攻击对其额外造成相当于攻击力40%的元素伤害
RES of enemies within range -40%; if target is under the burst effect of <$ba.dt.burning2>Burn</>, attacks will deal an additional 50% ATK as Elemental Damage=攻击范围内的敌军法术抗性-40%，若攻击目标处于<$ba.dt.burning2>灼燃损伤</>爆发期间，攻击对其额外造成相当于攻击力50%的元素伤害
RES of enemies within range -40%; if target is under the burst effect of Burn, attacks will deal an additional 40% ATK as Elemental Damage=攻击范围内的敌军法术抗性-40%，若攻击目标处于灼燃损伤爆发期间，攻击对其额外造成相当于攻击力40%的元素伤害
RES of enemies within range -40%; if target is under the burst effect of Burn, attacks will deal an additional 50% ATK as Elemental Damage=攻击范围内的敌军法术抗性-40%，若攻击目标处于灼燃损伤爆发期间，攻击对其额外造成相当于攻击力50%的元素伤害
RES of enemies within range -44% (+4%)=攻击范围内的敌军法术抗性-44%（+4%）
RES of enemies within range -44% (+4%); if target is under the burst effect of Burn, attacks will deal an additional 40% ATK as Elemental Damage=攻击范围内的敌军法术抗性-44%（+4%），若攻击目标处于灼燃损伤爆发期间，攻击对其额外造成相当于攻击力40%的元素伤害
RES of enemies within range -44% (+4%); if target is under the burst effect of Burn, attacks will deal an additional 50% ATK as Elemental Damage=攻击范围内的敌军法术抗性-44%（+4%），若攻击目标处于灼燃损伤爆发期间，攻击对其额外造成相当于攻击力50%的元素伤害
RES of enemies within range -44% <@ba.talpu>(+4%)</>=攻击范围内的敌军法术抗性-44%<@ba.talpu>（+4%）</>
RES of enemies within range -44% <@ba.talpu>(+4%)</>; if target is under the burst effect of <$ba.dt.burning2>Burn</>, attacks will deal an additional 40% ATK as Elemental Damage=攻击范围内的敌军法术抗性-44%<@ba.talpu>（+4%）</>，若攻击目标处于<$ba.dt.burning2>灼燃损伤</>爆发期间，攻击对其额外造成相当于攻击力40%的元素伤害
RES of enemies within range -44% <@ba.talpu>(+4%)</>; if target is under the burst effect of <$ba.dt.burning2>Burn</>, attacks will deal an additional 50% ATK as Elemental Damage=攻击范围内的敌军法术抗性-44%<@ba.talpu>（+4%）</>，若攻击目标处于<$ba.dt.burning2>灼燃损伤</>爆发期间，攻击对其额外造成相当于攻击力50%的元素伤害
res5a grants candle 1=res5a发放烛火1
res5a grants candle 2=res5a发放烛火2
Rescue=营救
Rescue a child from the sea=拯救落水儿童
Rescue by Confessional=告解车的救援
Rescue him.\n<@rolv.rem><Roadblocks> Block the enemy’s route</>=拯救他。\n<@rolv.rem>场地中有可以阻挡敌人行进路线的<障碍物>。</>
Rescue him.\n<Roadblocks> Block the enemy’s route=拯救他。\n场地中有可以阻挡敌人行进路线的<障碍物>。
Rescue location confirmed.=已经确认救援目标所处位置。
Rescue Mission=救援任务
Rescue Rope=救援绳索
Rescue targets identified.=已经确定救援目标人数。
Rescue Team - Abacus Calculations=救援队·珠算
Rescue Team - External Contact=救援队·外界联络
Rescue Team - Post-Catastrophe Census=救援队·灾后普查
Rescue Team - Preserve Strength=救援队·保证体力
Rescue Team - Resource Inventory=救援队·资源清点
Rescue team Mulberry in position!=救援小队桑葚，已就位！
Rescue the friendly creature=解救友好生物
Rescuers roam the ruins of Chernobog,\nbut they cannot escape the enemy's trap.\nTalulah, the tyrant of Reunion, descends alongside Catastrophe.\nBlazing fire stands in the way of the final way out.\nTo carve out a path for survival,\nsome choose to take the first step, while others choose to stay.=救援小队在切城的断壁残垣中穿梭，\n却从未逃离敌人预设好的天罗地网。\n与天灾一同降临的，还有整合运动的暴君，塔露拉。\n灼热的火焰拦住了最后的去路。\n为了开辟那唯一的生路，\n有人最先踏出了脚步，最后留在了切城。
Rescuing the Saintess=营救圣女
Research=研究
Research Assistant Medal=科研帮手奖章
Research Base=实验基地
Research Base Hallway=实验基地走廊
Research Base Hangar=实验基地机库
Research Base Hangar Operation Medal=实验基地机库行动奖章
Research Complete=研究完成
Research Funding=研究资金
Research is actually kind of a pain. Sometimes, you go all in on your research. Other times, you have to spend time going over progress with somebody else. You need to know your specialty like the back of your hand, and you also need people skills. If I wasn't already decent at both, my head would've exploded a long time ago.=做研究其实是件挺麻烦的事，有时候要全身心投入研究工作，有时候又得抽时间分神和别人核对进度汇报情况，基础知识要扎实，人际交往也得熟练，要不是我全都懂一些，脑袋早就炸了。
Research is like exploration; the further you go, the more dangerous it gets. But every step we take has a chance to change lives, which is why we keep going, even if death or public scorn await. We're kindred spirits, Doctor… And that is a fact.=做研究和拓荒一样，走得越远越危险，但我们踏出的每一步，或许都能改变一部分人的生活。因此，无论在前面等着的是死亡还是非议，我都会坚持走下去。博士，我知道......我们是相似的。
Research it=研究它
Research Materials=精研材料
Research on Rivers=江河注
Research Outpost=科考站
Research Squad=研究分队
Research Success=研究成功
Research the Blood Knight's Arts=血骑士技艺研究
Researched=已研究
Researcher Elena Urbica of Rhine Lab. A pleasure to make your acquaintance. We're supposed to call each other by codenames here, right? No problem. In that case, call me Astgenne. It's simple and easy to remember.=莱茵生命，埃琳娜·乌比卡研究员，很高兴认识你。在这里是要用代号互相称呼吧，啊没问题，那就叫我星源好了，简单又好记。
Resentment=愤慨
Resentment for Lappland is building within the famiglia. They await her reaction.\nShe takes up arms.=家族内部已经对拉普兰德有了较大的不满，所有人都在等待她的反应。\n拉普兰德拾起了武器。
Reserve fund support=储备金支援
Reserve Op Team A1=行动预备组A1
Reserve Op Team A1 Trust collection=行动预备组A1小队信赖值收集
Reserve Op Team A4=行动预备组A4
Reserve Op Team A4 Trust collection=行动预备组A4小队信赖值收集
Reserve Op Team A4 used to play tabletop games here. A new character card will be filled out tonight.=行动组A4小队干员们用以游玩桌游的桌子。今晚也要填写新的人物卡。
Reserve Op Team A6=行动预备组A6
Reserve Op Team A6 is a real diverse crowd. We have Lady Stinky-face, Miss Lacking-self-confrol, Narcissist Kun, and a little walking time bomb. But still, I do think I can trust them. They work hard, even if they don't show it.=虽然A6行动预备组的各位，不是每天摆着张臭脸就是没有自控能力，要么自我意识过剩或者根本是颗移动炸弹，但我依然觉得他们很可靠。因为他们真的在努力，哪怕是偷偷的。
Reserve Op Team A6 Trust collection=行动预备组A6小队信赖值收集
Reserve OP Team A6, Catapult, reporting in! Hey, I can tell you're hella different from that stuffy old bit—I mean, that esteemed, honorable instructor Ms. Dobermann. Right? Like it's obvious!=行动预备组A6，空爆，前来报到！哎呀~我一眼就能看出来，你和那个死板的，啊不，令人尊敬的教官杜宾小姐，可是一点都不一样，对吧？
Reserve Operator - Caster=预备干员-术师
Reserve Operator - Defender=预备干员-重装
Reserve Operator - Guard=预备干员-近卫
Reserve Operator - Logistics=预备干员-后勤
Reserve Operator - Medic=预备干员-医疗
Reserve Operator - Melee=预备干员-近战
Reserve Operator - Sniper=预备干员-狙击
Reserve Operator - Specialist=预备干员-特种
Reserve Operator - Supporter=预备干员-辅助
Reserve Operator - Vanguard=预备干员-先锋
Reserve Prophet=预备“先知”
Reserved 1=预留1
Reserved and elegant restaurant booth with sharp corners. The hard seats are impressively cool when you sit on them. Chef's afternoon tea recommendation: Golden Gaulish toast with milk tea (other drinks available at extra fee)=色调素雅的餐厅卡座。棱角分明的硬座，坐上去时的清凉感令人印象深刻。\n午茶时段店长推荐套餐：黄金西多士附奶茶（可加价换购其他饮品）。
Reserved and elegant restaurant booth with sharp corners. The hard seats are impressively cool when you sit on them. Chef's breakfast recommendation: Fin rice noodle roll with iced lemon tea.=色调素雅的餐厅卡座。棱角分明的硬座，坐上去时的清凉感令人印象深刻。\n早茶时段店长推荐套餐：鳞肉肠粉附柠檬冰茶。
Reserved and elegant restaurant booth with sharp corners. The hard seats are impressively cool when you sit on them. Chef's lunch recommendation: Burdenbeast curry rice with Shangshu green tea.=色调素雅的餐厅卡座。棱角分明的硬座，坐上去时的清凉感令人印象深刻。\n正餐时段店长推荐套餐：咖喱驮兽肉盖浇饭附尚蜀绿茶。
Reset Camera=重置镜头
Reset in 7 days=7天后刷新
Reset Settings=重置设置
Resets after 20h=20h后刷新
Resetting.=重新部署。
Residential Neighborhood=居民区
Resign to his fate=认命
Resilience=愈战愈勇
Resilient=不屈
Resilient heart=心摧不弃
Resilient Mode=固守模式
Resist=反抗
Resist as best you can=奋起反抗
Resist me not; come to my song.=无须抵抗我的歌声。
Resistance=挣扎
Resistance Challenger's Medal=抵御突袭奖章
Resistance Equipment=卫御装备
Resistance is futile.=请放弃抵抗。
Resistance unit formed by miners, many of whom are still relatively young. They are not a rampaging mob: all they want to do is protect their families who are still underground.=矿工们自发组织的反抗队伍，成员多是青壮年。他们并非失去理智的暴民，他们只是想保护仍躲在地下的亲人。
Resister=反抗者
Resisting does not come without a price. The knight's body had long since become riddled with wounds, but he paid no heed. He will fight until the bitter end, even should his body be smashed to pieces.=反抗不是毫无代价的。骑士早已遍体鳞伤，但他从不在意。纵使粉身碎骨，他也要抗争到底。
Resolute Dusk=决然之夕
Resolute Effort=滴水石穿
Resolution=分辨率设置
Resolution on Foreign Trade α=外贸决议·α
Resolution on Foreign Trade β=外贸决议·β
Resolve=意志
Resolve a neighborhood quarrel=解决一起邻里纠纷
Resonance=共鸣
Resonance Casing=共振外装
Resonance Collapse=共鸣溃缩
Resonance Recorder=共鸣录放器
Resonant Bond=羁绊相生
Resonant Fin Plains=鸣鳞原野
Resonant Words=掷地有声
Resonator=共振装置
Resort Decorations=度假村装潢
Resort Flooring=度假村地砖
Resort Sofa=度假村沙发
Resort Wallpaper=度假村壁纸
Resource Allocation=资源调配
Resource Gained!=获得物资！
Resource Gathering; Frontier Outposts=资源采集；前哨支点
Resource Gathering; Production Module: <Hill Village>=资源采集；生产模块获得：<山地村落>
Resource Gathering; Production Modules: <Archive>, <Great Library>=资源采集；生产模块获得：<藏书馆><大图书馆>
Resource Gathering; Production Modules: <Archive>, <Great Library>, <Mountain>=资源采集；生产模块获得<藏书馆><大图书馆><山脉>
Resource Gathering; Production Modules: <Hill Village>, <Waterside Village>=资源采集；生产模块获得：<山地村落><水产村落>
Resource Gathering; Production Modules: <Hunting Village>, <Sensor Hub>, <River>=资源采集；生产模块获得：<猎户村落><侦测中心><河流>
Resource Gathering; Production Modules: <Hunting Village>, <Waterside Village>=资源采集；生产模块获得：<猎户村落><水产村落>
Resource Gathering; Production Modules: <Pasture Village>, <Forest>=资源采集；生产模块获得：<牧场村落><密林>
Resource Gathering; Production Modules: <Pasture Village>, <Forest>, <River>=资源采集；生产模块获得：<牧场村落><密林><河流>
Resource Gathering; Urgent Targets; Frontier Outposts: <Originium Veins>, Leader Enemies=资源采集；加急指标；前哨支点：<源石矿脉>、领袖敌人
Resource Gathering; Urgent Targets; Frontier Outposts: <Originium Veins>, leader enemies=资源采集；加急指标；前哨支点：<源石矿脉>、领袖敌人
Resource Planning=资源规划
Resource Planning Station=资源规划站
Resource Planning Station I=资源规划站Ⅰ
Resource Planning Station II=资源规划站Ⅱ
Resource Point=资源点数
Resource Search=资源保障
Resource Zone=资源区
Resourceful Squad=物尽其用分队
Resourceful Squad can use more dice in battle=物尽其用分队在战斗中可以使用更多骰子
Resourceful: Using your knowledge of Iberian customs, you have a chance to obtain this Collectible=物尽其用：凭借对伊比利亚习俗的了解，你可能获得这件收藏品
Resources already used on this Operator <color\=#22BBFF>will NOT be recovered</color> after promotion.\n<color\=#22BBFF>Proceed?</color>=干员升级<color\=#22BBFF>不会返还</color>已投入的资源\n<color\=#22BBFF>是否升级？</color>
Resources already used on this Operator <color\=#22bbff>will NOT be recovered</color> after promotion.\n<color\=#22bbff>Proceed?</color>=干员晋升<color\=#22bbff>不会返还</color>已投入的资源\n<color\=#22bbff>是否晋升？</color>
Resources can be harvested=可开采资源
Resources from stage core. Other resources require corresponding Production Modules.=关卡核心产出的资源，其余资源产出需装配对应的生产模块
Resources gain +33% HP\nIngredients and Provisions have -50% efficiency when brewed into energy drinks\nRaid enemies gain +100% Max HP and Attack=资源最大生命值提升33%\n食材和食品转化为能量饮料的效率降低50%\n敌袭敌人最大生命值及攻击力提升100%
Resources have +200% Max HP=资源最大生命值提高200%
Resources have -25% Max HP=资源最大生命值降低25%
Respect My Elders, Care for the Young=尊老爱幼
Respect the Rules=界限分明
Respected=尊敬
Respected [Max]=尊敬[最大值]
Response from the Grand Knight=大骑士长的回信
Response to Saturation Attacks=应对饱和打击
Responsive Floorlamp=感应式立灯
rest 1 grants candle 1=rest1发放烛火1
rest 2 grants candle 1=rest2发放烛火1
rest 3 grants candle 1=rest3发放烛火1
rest 4 grants candle 1=rest4发放烛火1
Rest Area Lighting=休息区吊灯
Rest assured, their fear is as easy to read as their moves.=放心，他们的恐惧与招式一样容易看破。
Rest assured. You're always VIPs at the Lucky Star.=放心吧，你们永远是“吉星”的VIP客户。
Rest at ease. The tide also rises.=放心吧。不会有问题的。
Rest Avenue=休止符街道
Rest Avenue Operation Medal=休止符街道行动奖章
Rest Between Sets=组间休息
Rest During Repairs=要修车也要休息
Rest easy, business is built on a bedrock of mutual benefit. I have your best interests in mind.=放心，双赢才叫生意，我也很在意你的利益。
Rest Equipment=工休设备
Rest in Peace=息止安所
Rest in peace, and let the land embrace all.=安息吧，让大地拥抱一切。
Rest is necessary, Doctor. Take your time and rest well.=休息是必要的，博士。请好好休息。
Rest upon the ground=就地休整
Rest well… I don't need to mix any 'illusion' into this lullaby. Your dreams... are already colorful enough.=睡吧，这首安眠曲不必掺杂任何“幻觉”。您的梦......已足够多彩。
Rest Zone Status=非工作区情况
Rest Zones=非工作区
Rest\/\/Weariness=休息\/\/疲倦
Rest? Haha, it's too early for me! I just swapped to the newest energy storage device, so we have fifty more hours until the end of the workday!=休息吗？哈哈对我来说还早着呢！我刚更换新的储能装置，离今天的工作结束还有50小时呢！
Restanding Potion=激励剂
Restanding Potion II=激励剂Ⅱ
Restanding Potion III=激励剂Ⅲ
Restart=重新开始
Restaurant Notice Board=餐厅宣传板
Restaurant wallpaper with a customized floral pattern. As apropos as cutting through the oiliness of meat with aromatic vegetables.=餐厅特别定制的墙纸样式。就像肉食中解腻的蔬菜般恰到好处。
Resting=休息中
Resting Place=寄路之栖
Resting when you're tired helps you focus on your work.=适当的休息，也是为了工作更有状态哦。
Restless Rover α=永不停歇·α
Restless Rover β=永不停歇·β
Restless Waves=一波未平
Restock=补货
Restock in:=距离下一轮上新：
Restock on fuel=添加燃料
Restoration and on-site cleanup is complete. Finally, we have to decipher the connection between the megastructure and the various operating devices in the surrounding buildings. Columbian researchers, Leithanian Casters, Sami Shamans, and a few squads of Sarkaz proficient in witchcraft work together to overcome this final problem. On the other hand, the engineers have to figure out how to power the enormous complex.=现场清理与建筑修复工作皆已完成。最后，我们需要破解建筑中各类操作装置与巨构本身的联系。哥伦比亚的科研人员、莱塔尼亚的术师、萨米的萨满和几支精通巫术的萨卡兹一起攻克这最后的难题。而工程人员需要解决的，则是整个巨构的供能问题。
Restorative Surge=破浪回神
Restore=还原
Restore 1 Life Point=回复1目标生命
Restore 1 or 12 Life Points=回复1或12目标生命
Restore 1000 HP to 1 ally within range=恢复攻击范围内一名友方单位1000生命值
Restore 3 Life Points=回复3目标生命
Restore 3 or 5 Life Points=回复3或5目标生命
Restore 4 Life Point, +2 Objective Shield=回复4目标生命，护盾值+2
Restore 4 Life Points=回复4目标生命
Restore 4 Life Points, +2 Objective Shield=回复4目标生命，护盾值+2
Restore 4 or 8 Life Points=回复4或8目标生命
Restore 5 Life Points, and gain 10 Objective Shield=回复5目标生命，获得10护盾值
Restore 6 Life Points=回复6目标生命
Restore 7 Life Point, restore an additional 1 Life Point after each battle=回复7目标生命，每次战斗结束后额外回复1目标生命
Restore 8 Life Points=回复8目标生命
Restore <@ba.vup>1000</> HP to 1 ally within range=恢复攻击范围内一名友方单位<@ba.vup>1000</>生命值
Restore <@ro3.get>1</> Life Point=回复<@ro3.get>1</>目标生命
Restore <@ro3.get>1</> or <@ro3.get>12</> Life Points=回复<@ro3.get>1</>或<@ro3.get>12</>目标生命
Restore <@ro3.get>3</> Life Points=回复<@ro3.get>3</>目标生命
Restore <@ro3.get>3</> or <@ro3.get>5</> Life Points=回复<@ro3.get>3</>或<@ro3.get>5</>目标生命
Restore <@ro3.get>4</> Life Points=回复<@ro3.get>4</>目标生命
Restore <@ro3.get>4</> or <@ro3.get>8</> Life Points=回复<@ro3.get>4</>或<@ro3.get>8</>目标生命
Restore <@ro3.get>5</> Life Points, and gain <@ro3.get>10</> Objective Shield=回复<@ro3.get>5</>目标生命，获得<@ro3.get>10</>护盾值
Restore <@ro3.get>6</> Life Points=回复<@ro3.get>6</>目标生命
Restore <@ro3.get>8</> Life Points=回复<@ro3.get>8</>目标生命
Restore <@ro3.get>all</> Life Points=回复<@ro3.get>所有</>目标生命
Restore <@ro3.get>all</> Life Points, gain <@ro3.get>3</> Hope, and promote 1 Operator=回复<@ro3.get>所有</>目标生命，获得<@ro3.get>3</>希望，进阶一名干员
Restore a large amount of HP to 1 ally within range=恢复攻击范围内一名友方单位大量生命值
Restore all Life Points=回复所有目标生命
Restore all Life Points, gain 3 Hope, and promote 1 Operator=回复所有目标生命，获得3希望，进阶一名干员
Restore HP equal to 120% ATK to 2 allies within range;\nCharged effect: Remove negative statuses from targets=立刻恢复攻击范围内最多2名友方单位相当于攻击力120%的生命；\n蓄力额外效果：并解除目标所受的异常状态
Restore HP equal to 130% ATK to 2 allies within range;\nCharged effect: Remove negative statuses from targets=立刻恢复攻击范围内最多2名友方单位相当于攻击力130%的生命；\n蓄力额外效果：并解除目标所受的异常状态
Restore HP equal to 140% ATK to 2 allies within range;\nCharged effect: Remove negative statuses from targets=立刻恢复攻击范围内最多2名友方单位相当于攻击力140%的生命；\n蓄力额外效果：并解除目标所受的异常状态
Restore HP equal to 160% ATK to 2 allies within range;\nCharged effect: Remove negative statuses from targets=立刻恢复攻击范围内最多2名友方单位相当于攻击力160%的生命；\n蓄力额外效果：并解除目标所受的异常状态
Restore HP equal to 170% ATK to 2 allies within range;\nCharged effect: Remove negative statuses from targets=立刻恢复攻击范围内最多2名友方单位相当于攻击力170%的生命；\n蓄力额外效果：并解除目标所受的异常状态
Restore HP equal to 180% ATK to 2 allies within range;\nCharged effect: Remove negative statuses from targets=立刻恢复攻击范围内最多2名友方单位相当于攻击力180%的生命；\n蓄力额外效果：并解除目标所受的异常状态
Restore HP equal to 200% ATK to 2 allies within range;\nCharged effect: Remove negative statuses from targets=立刻恢复攻击范围内最多2名友方单位相当于攻击力200%的生命；\n蓄力额外效果：并解除目标所受的异常状态
Restore HP equal to 220% ATK to 3 allies within range;\nCharged effect: Remove negative statuses from targets=立刻恢复攻击范围内最多3名友方单位相当于攻击力220%的生命；\n蓄力额外效果：并解除目标所受的异常状态
Restore HP equal to 240% ATK to 3 allies within range;\nCharged effect: Remove negative statuses from targets=立刻恢复攻击范围内最多3名友方单位相当于攻击力240%的生命；\n蓄力额外效果：并解除目标所受的异常状态
Restore HP equal to 260% ATK to 3 allies within range;\nCharged effect: Remove negative statuses from targets=立刻恢复攻击范围内最多3名友方单位相当于攻击力260%的生命；\n蓄力额外效果：并解除目标所受的异常状态
Restore HP equal to <@ba.vup>120%</> ATK to <@ba.vup>2</> allies within range;\n<$ba.charged>Charged</> effect: Remove <$ba.debuff>negative statuses</> from targets=立刻恢复攻击范围内最多<@ba.vup>2</>名友方单位相当于攻击力<@ba.vup>120%</>的生命；\n<$ba.charged>蓄力</>额外效果：并解除目标所受的<$ba.debuff>异常状态</>
Restore HP equal to <@ba.vup>130%</> ATK to <@ba.vup>2</> allies within range;\n<$ba.charged>Charged</> effect: Remove <$ba.debuff>negative statuses</> from targets=立刻恢复攻击范围内最多<@ba.vup>2</>名友方单位相当于攻击力<@ba.vup>130%</>的生命；\n<$ba.charged>蓄力</>额外效果：并解除目标所受的<$ba.debuff>异常状态</>
Restore HP equal to <@ba.vup>140%</> ATK to <@ba.vup>2</> allies within range;\n<$ba.charged>Charged</> effect: Remove <$ba.debuff>negative statuses</> from targets=立刻恢复攻击范围内最多<@ba.vup>2</>名友方单位相当于攻击力<@ba.vup>140%</>的生命；\n<$ba.charged>蓄力</>额外效果：并解除目标所受的<$ba.debuff>异常状态</>
Restore HP equal to <@ba.vup>160%</> ATK to <@ba.vup>2</> allies within range;\n<$ba.charged>Charged</> effect: Remove <$ba.debuff>negative statuses</> from targets=立刻恢复攻击范围内最多<@ba.vup>2</>名友方单位相当于攻击力<@ba.vup>160%</>的生命；\n<$ba.charged>蓄力</>额外效果：并解除目标所受的<$ba.debuff>异常状态</>
Restore HP equal to <@ba.vup>170%</> ATK to <@ba.vup>2</> allies within range;\n<$ba.charged>Charged</> effect: Remove <$ba.debuff>negative statuses</> from targets=立刻恢复攻击范围内最多<@ba.vup>2</>名友方单位相当于攻击力<@ba.vup>170%</>的生命；\n<$ba.charged>蓄力</>额外效果：并解除目标所受的<$ba.debuff>异常状态</>
Restore HP equal to <@ba.vup>180%</> ATK to <@ba.vup>2</> allies within range;\n<$ba.charged>Charged</> effect: Remove <$ba.debuff>negative statuses</> from targets=立刻恢复攻击范围内最多<@ba.vup>2</>名友方单位相当于攻击力<@ba.vup>180%</>的生命；\n<$ba.charged>蓄力</>额外效果：并解除目标所受的<$ba.debuff>异常状态</>
Restore HP equal to <@ba.vup>200%</> ATK to <@ba.vup>2</> allies within range;\n<$ba.charged>Charged</> effect: Remove <$ba.debuff>negative statuses</> from targets=立刻恢复攻击范围内最多<@ba.vup>2</>名友方单位相当于攻击力<@ba.vup>200%</>的生命；\n<$ba.charged>蓄力</>额外效果：并解除目标所受的<$ba.debuff>异常状态</>
Restore HP equal to <@ba.vup>220%</> ATK to <@ba.vup>3</> allies within range;\n<$ba.charged>Charged</> effect: Remove <$ba.debuff>negative statuses</> from targets=立刻恢复攻击范围内最多<@ba.vup>3</>名友方单位相当于攻击力<@ba.vup>220%</>的生命；\n<$ba.charged>蓄力</>额外效果：并解除目标所受的<$ba.debuff>异常状态</>
Restore HP equal to <@ba.vup>240%</> ATK to <@ba.vup>3</> allies within range;\n<$ba.charged>Charged</> effect: Remove <$ba.debuff>negative statuses</> from targets=立刻恢复攻击范围内最多<@ba.vup>3</>名友方单位相当于攻击力<@ba.vup>240%</>的生命；\n<$ba.charged>蓄力</>额外效果：并解除目标所受的<$ba.debuff>异常状态</>
Restore HP equal to <@ba.vup>260%</> ATK to <@ba.vup>3</> allies within range;\n<$ba.charged>Charged</> effect: Remove <$ba.debuff>negative statuses</> from targets=立刻恢复攻击范围内最多<@ba.vup>3</>名友方单位相当于攻击力<@ba.vup>260%</>的生命；\n<$ba.charged>蓄力</>额外效果：并解除目标所受的<$ba.debuff>异常状态</>
Restore HP equal to <@ba.vup>{heal_scale:0%}</> ATK to <@ba.vup>{max_target}</> allies within range;\n<$ba.charged>Charged</> effect: Remove <$ba.debuff>negative statuses</> from targets=立刻恢复攻击范围内最多<@ba.vup>{max_target}</>名友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命；\n<$ba.charged>蓄力</>额外效果：并解除目标所受的<$ba.debuff>异常状态</>
Restore HP equal to {heal_scale:0%} ATK to {max_target} allies within range;\nCharged effect: Remove negative statuses from targets=立刻恢复攻击范围内最多{max_target}名友方单位相当于攻击力{heal_scale:0%}的生命；\n蓄力额外效果：并解除目标所受的异常状态
Restore Path=修复步道
Restore to Default=还原默认
Restore with Originite=剩余至纯源石
Restore with potions=使用药剂恢复
Restored to 30 every day=每日恢复到30张
Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked=受到攻击时，回复自己和周围一格内随机一名友方角色1点技力
Restores 1 Skill Point to this Operator and a random ally within range when an enemy within range is killed=攻击范围内有敌人倒下时，为自身和范围内随机一名友方单位回复1点技力
Restores 1 SP to nearby allies every 2 seconds;\nAfter being captured, immediately inflicts 1000 Arts Damage to nearby allies and stuns them for 5 seconds=使周围所有友方单位每2秒回复1点技力\n被夺取后立刻对周围所有友方单位造成1000点法术伤害并晕眩5秒
Restores 1% HP per second. If there are no allied Operators in the surrounding 8 tiles, restores 2% HP per second instead=每秒回复1%生命值，周围8格没有友方干员时，改为每秒回复2%生命值
Restores 1% HP per second. If there are no allied Operators in the surrounding 8 tiles, restores 2.5% (+0.5%) HP per second instead=每秒回复1%生命值，周围8格没有友方干员时，改为每秒回复2.5%（+0.5%）生命值
Restores 1% HP per second. If there are no allied Operators in the surrounding 8 tiles, restores 2.5% <@ba.talpu>(+0.5%)</> HP per second instead=每秒回复1%生命值，周围8格没有友方干员时，改为每秒回复2.5%<@ba.talpu>（+0.5%）</>生命值
Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead=每次受到伤害时，治疗自身100点生命值；生命值低于50%时，治疗效果提升至160点生命值
Restores 1000 points of Nervous Impairment to nearby units and dispels Stun=回复周围单位1000点神经损伤并解除晕眩
Restores 120 HP whenever taking damage; if HP is below 50%, restores 170 HP instead=每次受到伤害时，治疗自身120点生命值；生命值低于50%时，治疗效果提升至170点生命值
Restores 130 HP whenever taking damage; if HP is below 60%, restores 175 HP instead=每次受到伤害时，治疗自身130点生命值；生命值低于60%时，治疗效果提升至175点生命值
Restores 14% of Max HP whenever an enemy is defeated in the surrounding 8 tiles=周围8格内有敌人倒下时，恢复自身最大生命值14%的生命
Restores 16% (+2%) of Max HP whenever an enemy is defeated in the surrounding 8 tiles=周围8格内有敌人倒下时，恢复自身最大生命值16%（+2%）的生命
Restores 16% <@ba.talpu>(+2%)</> of Max HP whenever an enemy is defeated in the surrounding 8 tiles=周围8格内有敌人倒下时，恢复自身最大生命值16%<@ba.talpu>（+2%）</>的生命
Restores 16% of Max HP whenever an enemy is defeated in the surrounding 8 tiles=周围8格内有敌人倒下时，恢复自身最大生命值16%的生命
Restores 18% (+2%) of Max HP whenever an enemy is defeated in the surrounding 8 tiles=周围8格内有敌人倒下时，恢复自身最大生命值18%（+2%）的生命
Restores 18% <@ba.talpu>(+2%)</> of Max HP whenever an enemy is defeated in the surrounding 8 tiles=周围8格内有敌人倒下时，恢复自身最大生命值18%<@ba.talpu>（+2%）</>的生命
Restores 2 extra Skill Points every 5.5 seconds (-0.5)=每5.5（-0.5）秒额外回复2点技力
Restores 2 extra Skill Points every 5.5 seconds <@ba.talpu>(-0.5)</>=每5.5<@ba.talpu>（-0.5）</>秒额外回复2点技力
Restores 2 extra Skill Points every 6 seconds=每6秒额外回复2点技力
Restores 2 extra Skill Points when attacking an enemy and 8 extra Skill Points when killing an enemy=攻击敌人时额外回复2点技力，消灭敌人后额外获得8点技力
Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed=攻击范围内有敌人倒下时，为自身和范围内随机一名友方单位回复2点技力
Restores 2 SP every 5.5 (-0.5) seconds, with a 20% chance to restore an additional 5 SP.=每5.5（-0.5）秒额外回复2点技力，有20%概率额外回复5点技力
Restores 2 SP every 5.5 (-0.5) seconds, with a 30% chance to restore an additional 5 SP.=每5.5（-0.5）秒额外回复2点技力，有30%概率额外回复5点技力
Restores 2 SP every 5.5 <@ba.talpu>(-0.5)</> seconds, with a 20% chance to restore an additional 5 SP.=每5.5<@ba.talpu>（-0.5）</>秒额外回复2点技力，有20%概率额外回复5点技力
Restores 2 SP every 5.5 <@ba.talpu>(-0.5)</> seconds, with a 30% chance to restore an additional 5 SP.=每5.5<@ba.talpu>（-0.5）</>秒额外回复2点技力，有30%概率额外回复5点技力
Restores 2 SP every 6 seconds, with a 20% chance to restore an additional 5 SP.=每6秒额外回复2点技力，有20%概率额外回复5点技力
Restores 2 SP every 6 seconds, with a 30% chance to restore an additional 5 SP.=每6秒额外回复2点技力，有30%概率额外回复5点技力
Restores 2 SP to this Operator and a random ally within range when an enemy within range is killed. Restore 1 more SP if the enemy was an elite or boss=攻击范围内有敌人倒下时，为自身和范围内随机一名友方单位回复2点技力，敌人为精英或领袖时技力额外回复1点
Restores 2 SP to this Operator and a random ally within range when an enemy within range is killed. Restore 2 more SP if the enemy was an elite or boss=攻击范围内有敌人倒下时，为自身和范围内随机一名友方单位回复2点技力，敌人为精英或领袖时技力额外回复2点
Restores 2% HP per second. If there are no allied Operators in the surrounding 8 tiles, restores 3.5% HP per second instead=每秒回复2%生命值，周围8格没有友方干员时，改为每秒回复3.5%生命值
Restores 2% HP per second. If there are no allied Operators in the surrounding 8 tiles, restores 4% (+0.5%) HP per second instead=每秒回复2%生命值，周围8格没有友方干员时，改为每秒回复4%（+0.5%）生命值
Restores 2% HP per second. If there are no allied Operators in the surrounding 8 tiles, restores 4% <@ba.talpu>(+0.5%)</> HP per second instead=每秒回复2%生命值，周围8格没有友方干员时，改为每秒回复4%<@ba.talpu>（+0.5%）</>生命值
Restores 2.5% Max HP per second. If there are no allied operators in the surrounding 8 tiles, restores 3.5% Max HP per second instead=每秒回复2.5%生命值，周围8格没有友方干员时，改为每秒回复3.5%生命值
Restores 2.5% Max HP per second. If there are no allied operators in the surrounding 8 tiles, restores 4% (+0.5%) Max HP per second instead=每秒回复2.5%生命值，周围8格没有友方干员时，改为每秒回复4%（+0.5%）生命值
Restores 2.5% Max HP per second. If there are no allied operators in the surrounding 8 tiles, restores 4% <@ba.talpu>(+0.5%)</> Max HP per second instead=每秒回复2.5%生命值，周围8格没有友方干员时，改为每秒回复4%<@ba.talpu>（+0.5%）</>生命值
Restores 2.5% Max HP per second. If there are no allied operators in the surrounding 8 tiles, restores 4% Max HP per second instead=每秒回复2.5%生命值，周围8格没有友方干员时，改为每秒回复4%生命值
Restores 2.5% Max HP per second. If there are no allied operators in the surrounding 8 tiles, restores 4.5% (+0.5%) Max HP per second instead=每秒回复2.5%生命值，周围8格没有友方干员时，改为每秒回复4.5%（+0.5%）生命值
Restores 2.5% Max HP per second. If there are no allied operators in the surrounding 8 tiles, restores 4.5% <@ba.talpu>(+0.5%)</> Max HP per second instead=每秒回复2.5%生命值，周围8格没有友方干员时，改为每秒回复4.5%<@ba.talpu>（+0.5%）</>生命值
Restores 3 (+1) extra Skill Points when attacking an enemy and 10 (+2) extra Skill Points when killing an enemy=攻击敌人时额外回复3（+1）点技力，消灭敌人后额外获得10（+2）点技力
Restores 3 <@ba.talpu>(+1)</> extra Skill Points when attacking an enemy and 10 <@ba.talpu>(+2)</> extra Skill Points when killing an enemy=攻击敌人时额外回复3<@ba.talpu>（+1）</>点技力，消灭敌人后额外获得10<@ba.talpu>（+2）</>点技力
Restores 3 extra Skill Points when attacking an enemy and 10 extra Skill Points when killing an enemy=攻击敌人时额外回复3点技力，消灭敌人后额外获得10点技力
Restores 3 extra Skill Points when attacking an enemy and 8 extra Skill Points when killing an enemy=攻击敌人时额外回复3点技力，消灭敌人后额外获得8点技力
Restores 30% Max HP when skill is activated;\nEffect is doubled when <$ba.charged>Charged</>=开启技能时立即恢复30%最大生命值；\n<$ba.charged>蓄力</>时效果翻倍
Restores 30% Max HP when skill is activated;\nEffect is doubled when Charged=开启技能时立即恢复30%最大生命值；\n蓄力时效果翻倍
Restores 35% (+5%) Max HP when skill is activated;\nEffect is doubled when Charged=开启技能时立即恢复35%（+5%）最大生命值；\n蓄力时效果翻倍
Restores 35% <@ba.talpu>(+5%)</> Max HP when skill is activated;\nEffect is doubled when <$ba.charged>Charged</>=开启技能时立即恢复35%<@ba.talpu>（+5%）</>最大生命值；\n<$ba.charged>蓄力</>时效果翻倍
Restores 4 (+1) extra Skill Points when attacking an enemy and 10 (+2) extra Skill Points when killing an enemy=攻击敌人时额外回复4（+1）点技力，消灭敌人后额外获得10（+2）点技力
Restores 4 (+1) extra Skill Points when attacking an enemy and 12 (+2) extra Skill Points when killing an enemy=攻击敌人时额外回复4（+1）点技力，消灭敌人后额外获得12（+2）点技力
Restores 4 <@ba.talpu>(+1)</> extra Skill Points when attacking an enemy and 10 <@ba.talpu>(+2)</> extra Skill Points when killing an enemy=攻击敌人时额外回复4<@ba.talpu>（+1）</>点技力，消灭敌人后额外获得10<@ba.talpu>（+2）</>点技力
Restores 4 <@ba.talpu>(+1)</> extra Skill Points when attacking an enemy and 12 <@ba.talpu>(+2)</> extra Skill Points when killing an enemy=攻击敌人时额外回复4<@ba.talpu>（+1）</>点技力，消灭敌人后额外获得12<@ba.talpu>（+2）</>点技力
Restores 40% Max HP when skill is activated;\nEffect is doubled when <$ba.charged>Charged</>=开启技能时立即恢复40%最大生命值；\n<$ba.charged>蓄力</>时效果翻倍
Restores 40% Max HP when skill is activated;\nEffect is doubled when Charged=开启技能时立即恢复40%最大生命值；\n蓄力时效果翻倍
Restores 40% of Max HP when skill ends=技能结束时恢复自身40%最大生命值
Restores 45% (+5%) Max HP when skill is activated;\nEffect is doubled when Charged=开启技能时立即恢复45%（+5%）最大生命值；\n蓄力时效果翻倍
Restores 45% <@ba.talpu>(+5%)</> Max HP when skill is activated;\nEffect is doubled when <$ba.charged>Charged</>=开启技能时立即恢复45%<@ba.talpu>（+5%）</>最大生命值；\n<$ba.charged>蓄力</>时效果翻倍
Restores 50% (+10%) of Max HP when skill ends=技能结束时恢复自身50%（+10%）最大生命值
Restores 50% <@ba.talpu>(+10%)</> of Max HP when skill ends=技能结束时恢复自身50%<@ba.talpu>（+10%）</>最大生命值
Restores 50% of Max HP when skill ends=技能结束时恢复自身50%最大生命值
Restores 60% (+10%) of Max HP when skill ends=技能结束时恢复自身60%（+10%）最大生命值
Restores 60% <@ba.talpu>(+10%)</> of Max HP when skill ends=技能结束时恢复自身60%<@ba.talpu>（+10%）</>最大生命值
Restores 80 HP whenever taking damage; if HP is below 50%, restores 120 HP instead=每次受到伤害时，治疗自身80点生命值；生命值低于50%时，治疗效果提升至120点生命值
Restores <@ba.vup>1000</> points of Nervous Impairment to nearby units and dispels Stun=回复周围单位<@ba.vup>1000</>点神经损伤并解除晕眩
Restores <@ba.vup>1</> SP to nearby allies every <@ba.vup>2</> seconds;\nAfter being captured, immediately inflicts <@ba.vup>1000</> Arts Damage to nearby allies and <$ba.stun>stuns</> them for <@ba.vup>5</> seconds=使周围所有友方单位每<@ba.vup>2</>秒回复<@ba.vup>1</>点技力\n被夺取后立刻对周围所有友方单位造成<@ba.vup>1000</>点法术伤害并<$ba.stun>晕眩</><@ba.vup>5</>秒
Restores <@ba.vup>{attack@ep_heal_ratio}</> points of Nervous Impairment to nearby units and dispels Stun=回复周围单位<@ba.vup>{attack@ep_heal_ratio}</>点神经损伤并解除晕眩
Restores a certain amount of HP after each attack, based upon damage dealt=恢复攻击总伤害一定比例的生命值
Restores a large amount of HP to 'Firework Launcher' when defeated during Carnevale=狂欢时刻被击破可为“烟花发射器”回复大量生命值
Restores a large amount of HP to all nearby enemies but itself when it takes a certain amount of damage.=受到一定伤害时，为周围其他敌人回复大量生命值（不包括自身）
Restores HP by 12% of Max HP when there is an enemy killed within the 8 surrounding tiles=周围8格内有敌人倒下时，恢复自身最大生命值12%的生命
Restores HP by 14% (+2%) of Max HP when there is an enemy killed within the 8 surrounding tiles=周围8格内有敌人倒下时，恢复自身最大生命值14%（+2%）的生命
Restores HP by 14% <@ba.talpu>(+2%)</> of Max HP when there is an enemy killed within the 8 surrounding tiles=周围8格内有敌人倒下时，恢复自身最大生命值14%<@ba.talpu>（+2%）</>的生命
Restores HP by 20% of Max HP=立即恢复最大生命的20%
Restores HP by 23% of Max HP=立即恢复最大生命的23%
Restores HP by 25% of Max HP=立即恢复最大生命的25%
Restores HP by 26% of Max HP=立即恢复最大生命的26%
Restores HP by 30% of Max HP=立即恢复最大生命的30%
Restores HP by 32% of Max HP=立即恢复最大生命的32%
Restores HP by 33% of Max HP=立即恢复最大生命的33%
Restores HP by 35% of Max HP=立即恢复最大生命的35%
Restores HP by 36% of Max HP=立即恢复最大生命的36%
Restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge when the skill is activated=技能开启时，每秒恢复最大生命值4%的生命，同时获得25%的近战物理闪避
Restores HP by 4% of Max HP per second when the skill is activated=技能开启时，每秒恢复最大生命值4%的生命
Restores HP by 40% of Max HP=立即恢复最大生命的40%
Restores HP by 43% of Max HP=立即恢复最大生命的43%
Restores HP by 46% of Max HP=立即恢复最大生命的46%
Restores HP by 47% of Max HP=立即恢复最大生命的47%
Restores HP by 5% (+1%) of Max HP per second and obtains 30% (+5%) Physical Melee Dodge when the skill is activated=技能开启时，每秒恢复最大生命值5%（+1%）的生命，同时获得30%（+5%）的近战物理闪避
Restores HP by 5% (+1%) of Max HP per second when the skill is activated=技能开启时，每秒恢复最大生命值5%（+1%）的生命
Restores HP by 5% <@ba.talpu>(+1%)</> of Max HP per second and obtains 30% <@ba.talpu>(+5%)</> Physical Melee Dodge when the skill is activated=技能开启时，每秒恢复最大生命值5%<@ba.talpu>（+1%）</>的生命，同时获得30%<@ba.talpu>（+5%）</>的近战物理闪避
Restores HP by 5% <@ba.talpu>(+1%)</> of Max HP per second when the skill is activated=技能开启时，每秒恢复最大生命值5%<@ba.talpu>（+1%）</>的生命
Restores HP by 50% of Max HP=立即恢复最大生命的50%
Restores HP by 55% of Max HP=立即恢复最大生命的55%
Restores HP by 60% of Max HP=立即恢复最大生命的60%
Restores HP by 7% of Max HP when there is an enemy killed within the 8 surrounding tiles=周围8格内有敌人倒下时，恢复自身最大生命值7%的生命
Restores HP by 70% of Max HP=立即恢复最大生命的70%
Restores HP by 9% (+2%) of Max HP when there is an enemy killed within the 8 surrounding tiles=周围8格内有敌人倒下时，恢复自身最大生命值9%（+2%）的生命
Restores HP by 9% <@ba.talpu>(+2%)</> of Max HP when there is an enemy killed within the 8 surrounding tiles=周围8格内有敌人倒下时，恢复自身最大生命值9%<@ba.talpu>（+2%）</>的生命
Restores HP by <@ba.vup>20%</> of Max HP=立即恢复最大生命的<@ba.vup>20%</>
Restores HP by <@ba.vup>23%</> of Max HP=立即恢复最大生命的<@ba.vup>23%</>
Restores HP by <@ba.vup>25%</> of Max HP=立即恢复最大生命的<@ba.vup>25%</>
Restores HP by <@ba.vup>26%</> of Max HP=立即恢复最大生命的<@ba.vup>26%</>
Restores HP by <@ba.vup>30%</> of Max HP=立即恢复最大生命的<@ba.vup>30%</>
Restores HP by <@ba.vup>32%</> of Max HP=立即恢复最大生命的<@ba.vup>32%</>
Restores HP by <@ba.vup>33%</> of Max HP=立即恢复最大生命的<@ba.vup>33%</>
Restores HP by <@ba.vup>35%</> of Max HP=立即恢复最大生命的<@ba.vup>35%</>
Restores HP by <@ba.vup>36%</> of Max HP=立即恢复最大生命的<@ba.vup>36%</>
Restores HP by <@ba.vup>40%</> of Max HP=立即恢复最大生命的<@ba.vup>40%</>
Restores HP by <@ba.vup>43%</> of Max HP=立即恢复最大生命的<@ba.vup>43%</>
Restores HP by <@ba.vup>46%</> of Max HP=立即恢复最大生命的<@ba.vup>46%</>
Restores HP by <@ba.vup>47%</> of Max HP=立即恢复最大生命的<@ba.vup>47%</>
Restores HP by <@ba.vup>50%</> of Max HP=立即恢复最大生命的<@ba.vup>50%</>
Restores HP by <@ba.vup>55%</> of Max HP=立即恢复最大生命的<@ba.vup>55%</>
Restores HP by <@ba.vup>60%</> of Max HP=立即恢复最大生命的<@ba.vup>60%</>
Restores HP by <@ba.vup>70%</> of Max HP=立即恢复最大生命的<@ba.vup>70%</>
Restores HP by <@ba.vup>{heal_scale:0%}</> of Max HP=立即恢复最大生命的<@ba.vup>{heal_scale:0%}</>
Restores HP by {heal_scale:0%} of Max HP=立即恢复最大生命的{heal_scale:0%}
Restores HP of allies, bouncing between 3 allies. Healing reduced by 15% per bounce.=恢复友方单位生命，且会在3个友方单位间跳跃，每次跳跃治疗量降低15%
Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce.=恢复友方单位生命，且会在3个友方单位间跳跃，每次跳跃治疗量降低25%
Restores HP of allies, bouncing between <@ba.kw>3</> allies. Healing reduced by 15% per bounce.=恢复友方单位生命，且会在<@ba.kw>3</>个友方单位间跳跃，每次跳跃治疗量降低15%
Restores HP of allies, bouncing between <@ba.kw>3</> allies. Healing reduced by 25% per bounce.=恢复友方单位生命，且会在<@ba.kw>3</>个友方单位间跳跃，每次跳跃治疗量降低25%
Restores some HP to 'Firework Launcher' when defeated during Carnevale=狂欢时刻被击破可为“烟花发射器”回复一定生命值
Restores the HP of 3 allies simultaneously=同时恢复三个友方单位的生命
Restores the HP of 4 allied units simultaneously=同时恢复四个友方单位的生命
Restores the HP of <@ba.kw>4</> allied units simultaneously=同时恢复<@ba.kw>四</>个友方单位的生命
Restores the HP of a nearby ally by 100% of Gummy's ATK in the next attack\nCan store 1 charge(s)=下次攻击会恢复附近一名友方角色相当于古米攻击力100%的生命值\n可充能1次
Restores the HP of a nearby ally by 105% of Gummy's ATK in the next attack\nCan store 1 charge(s)=下次攻击会恢复附近一名友方角色相当于古米攻击力105%的生命值\n可充能1次
Restores the HP of a nearby ally by 115% of Gummy's ATK in the next attack\nCan store 1 charge(s)=下次攻击会恢复附近一名友方角色相当于古米攻击力115%的生命值\n可充能1次
Restores the HP of a nearby ally by 120% of Gummy's ATK in the next attack\nCan store 1 charge(s)=下次攻击会恢复附近一名友方角色相当于古米攻击力120%的生命值\n可充能1次
Restores the HP of a nearby ally by 125% of Gummy's ATK in the next attack\nCan store 1 charge(s)=下次攻击会恢复附近一名友方角色相当于古米攻击力125%的生命值\n可充能1次
Restores the HP of a nearby ally by 130% of Gummy's ATK in the next attack\nCan store 2 charge(s)=下次攻击会恢复附近一名友方角色相当于古米攻击力130%的生命值\n可充能2次
Restores the HP of a nearby ally by 140% of Gummy's ATK in the next attack\nCan store 2 charge(s)=下次攻击会恢复附近一名友方角色相当于古米攻击力140%的生命值\n可充能2次
Restores the HP of a nearby ally by 150% of Gummy's ATK in the next attack\nCan store 2 charge(s)=下次攻击会恢复附近一名友方角色相当于古米攻击力150%的生命值\n可充能2次
Restores the HP of a nearby ally by 160% of Gummy's ATK in the next attack\nCan store 3 charge(s)=下次攻击会恢复附近一名友方角色相当于古米攻击力160%的生命值\n可充能3次
Restores the HP of a nearby ally by 95% of Gummy's ATK in the next attack\nCan store 1 charge(s)=下次攻击会恢复附近一名友方角色相当于古米攻击力95%的生命值\n可充能1次
Restores the HP of a nearby ally by <@ba.vup>100%</> of Gummy's ATK in the next attack\n<@ba.rem>Can store 1 charge(s)</>=下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>100%</>的生命值\n<@ba.rem>可充能1次</>
Restores the HP of a nearby ally by <@ba.vup>105%</> of Gummy's ATK in the next attack\n<@ba.rem>Can store 1 charge(s)</>=下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>105%</>的生命值\n<@ba.rem>可充能1次</>
Restores the HP of a nearby ally by <@ba.vup>115%</> of Gummy's ATK in the next attack\n<@ba.rem>Can store 1 charge(s)</>=下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>115%</>的生命值\n<@ba.rem>可充能1次</>
Restores the HP of a nearby ally by <@ba.vup>120%</> of Gummy's ATK in the next attack\n<@ba.rem>Can store 1 charge(s)</>=下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>120%</>的生命值\n<@ba.rem>可充能1次</>
Restores the HP of a nearby ally by <@ba.vup>125%</> of Gummy's ATK in the next attack\n<@ba.rem>Can store 1 charge(s)</>=下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>125%</>的生命值\n<@ba.rem>可充能1次</>
Restores the HP of a nearby ally by <@ba.vup>130%</> of Gummy's ATK in the next attack\n<@ba.rem>Can store 2 charge(s)</>=下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>130%</>的生命值\n<@ba.rem>可充能2次</>
Restores the HP of a nearby ally by <@ba.vup>140%</> of Gummy's ATK in the next attack\n<@ba.rem>Can store 2 charge(s)</>=下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>140%</>的生命值\n<@ba.rem>可充能2次</>
Restores the HP of a nearby ally by <@ba.vup>150%</> of Gummy's ATK in the next attack\n<@ba.rem>Can store 2 charge(s)</>=下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>150%</>的生命值\n<@ba.rem>可充能2次</>
Restores the HP of a nearby ally by <@ba.vup>160%</> of Gummy's ATK in the next attack\n<@ba.rem>Can store 3 charge(s)</>=下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>160%</>的生命值\n<@ba.rem>可充能3次</>
Restores the HP of a nearby ally by <@ba.vup>95%</> of Gummy's ATK in the next attack\n<@ba.rem>Can store 1 charge(s)</>=下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>95%</>的生命值\n<@ba.rem>可充能1次</>
Restores the HP of a nearby ally by <@ba.vup>{heal_scale:0%}</> of Gummy's ATK in the next attack\n<@ba.rem>Can store {ct} charge(s)</>=下次攻击会恢复附近一名友方角色相当于古米攻击力<@ba.vup>{heal_scale:0%}</>的生命值\n<@ba.rem>可充能{ct}次</>
Restores the HP of a nearby ally by {heal_scale:0%} of Gummy's ATK in the next attack\nCan store {ct} charge(s)=下次攻击会恢复附近一名友方角色相当于古米攻击力{heal_scale:0%}的生命值\n可充能{ct}次
Restores the HP of all allies by 20 per second when the skill is not activated=技能未开启时，全场友方单位每秒回复20点生命
Restores the HP of all allies by 25 (+5) per second when the skill is not activated=技能未开启时，全场友方单位每秒回复25（+5）点生命
Restores the HP of all allies by 25 <@ba.talpu>(+5)</> per second when the skill is not activated=技能未开启时，全场友方单位每秒回复25<@ba.talpu>（+5）</>点生命
Restores the HP of all allies by 3% of Perfumer's ATK per second=在战场时全体友方单位每秒恢复相当于调香师攻击力3%的生命
Restores the HP of all allies by 3.5% (+0.5%) of Perfumer's ATK per second=在战场时全体友方单位每秒恢复相当于调香师攻击力3.5%（+0.5%）的生命
Restores the HP of all allies by 3.5% <@ba.talpu>(+0.5%)</> of Perfumer's ATK per second=在战场时全体友方单位每秒恢复相当于调香师攻击力3.5%<@ba.talpu>（+0.5%）</>的生命
Restores the HP of all allies by 30 per second when this unit's skill is not active=技能未开启时，全场友方单位每秒回复30点生命
Restores the HP of all allies by 35 (+5) per second when this unit's skill is not active=技能未开启时，全场友方单位每秒回复35（+5）点生命
Restores the HP of all allies by 35 <@ba.talpu>(+5)</> per second when this unit's skill is not active=技能未开启时，全场友方单位每秒回复35<@ba.talpu>（+5）</>点生命
Restores the HP of all allies by 35 per second when this unit's skill is not active=技能未开启时，全场友方单位每秒回复35点生命
Restores the HP of all allies by 40 (+5) per second when this unit's skill is not active=技能未开启时，全场友方单位每秒回复40（+5）点生命
Restores the HP of all allies by 40 <@ba.talpu>(+5)</> per second when this unit's skill is not active=技能未开启时，全场友方单位每秒回复40<@ba.talpu>（+5）</>点生命
Restores the HP of all allies by 5% of Perfumer's ATK per second=在战场时全体友方单位每秒恢复相当于调香师攻击力5%的生命
Restores the HP of all allies by 5.5% (+0.5%) of Perfumer's ATK per second=在战场时全体友方单位每秒恢复相当于调香师攻击力5.5%（+0.5%）的生命
Restores the HP of all allies by 5.5% <@ba.talpu>(+0.5%)</> of Perfumer's ATK per second=在战场时全体友方单位每秒恢复相当于调香师攻击力5.5%<@ba.talpu>（+0.5%）</>的生命
Restores the HP of all allies within a certain range by 100% of Saria's ATK=治疗附近一定范围内的所有友军相当于塞雷娅攻击力100%的生命
Restores the HP of all allies within a certain range by 105% of Saria's ATK=治疗附近一定范围内的所有友军相当于塞雷娅攻击力105%的生命
Restores the HP of all allies within a certain range by 110% of Saria's ATK=治疗附近一定范围内的所有友军相当于塞雷娅攻击力110%的生命
Restores the HP of all allies within a certain range by 120% of Saria's ATK=治疗附近一定范围内的所有友军相当于塞雷娅攻击力120%的生命
Restores the HP of all allies within a certain range by 130% of Saria's ATK=治疗附近一定范围内的所有友军相当于塞雷娅攻击力130%的生命
Restores the HP of all allies within a certain range by 140% of Saria's ATK=治疗附近一定范围内的所有友军相当于塞雷娅攻击力140%的生命
Restores the HP of all allies within a certain range by 80% of Saria's ATK=治疗附近一定范围内的所有友军相当于塞雷娅攻击力80%的生命
Restores the HP of all allies within a certain range by 85% of Saria's ATK=治疗附近一定范围内的所有友军相当于塞雷娅攻击力85%的生命
Restores the HP of all allies within a certain range by 90% of Saria's ATK=治疗附近一定范围内的所有友军相当于塞雷娅攻击力90%的生命
Restores the HP of all allies within a certain range by 95% of Saria's ATK=治疗附近一定范围内的所有友军相当于塞雷娅攻击力95%的生命
Restores the HP of all allies within a certain range by <@ba.vup>100%</> of Saria's ATK=治疗附近一定范围内的所有友军相当于塞雷娅攻击力<@ba.vup>100%</>的生命
Restores the HP of all allies within a certain range by <@ba.vup>105%</> of Saria's ATK=治疗附近一定范围内的所有友军相当于塞雷娅攻击力<@ba.vup>105%</>的生命
Restores the HP of all allies within a certain range by <@ba.vup>110%</> of Saria's ATK=治疗附近一定范围内的所有友军相当于塞雷娅攻击力<@ba.vup>110%</>的生命
Restores the HP of all allies within a certain range by <@ba.vup>120%</> of Saria's ATK=治疗附近一定范围内的所有友军相当于塞雷娅攻击力<@ba.vup>120%</>的生命
Restores the HP of all allies within a certain range by <@ba.vup>130%</> of Saria's ATK=治疗附近一定范围内的所有友军相当于塞雷娅攻击力<@ba.vup>130%</>的生命
Restores the HP of all allies within a certain range by <@ba.vup>140%</> of Saria's ATK=治疗附近一定范围内的所有友军相当于塞雷娅攻击力<@ba.vup>140%</>的生命
Restores the HP of all allies within a certain range by <@ba.vup>80%</> of Saria's ATK=治疗附近一定范围内的所有友军相当于塞雷娅攻击力<@ba.vup>80%</>的生命
Restores the HP of all allies within a certain range by <@ba.vup>85%</> of Saria's ATK=治疗附近一定范围内的所有友军相当于塞雷娅攻击力<@ba.vup>85%</>的生命
Restores the HP of all allies within a certain range by <@ba.vup>90%</> of Saria's ATK=治疗附近一定范围内的所有友军相当于塞雷娅攻击力<@ba.vup>90%</>的生命
Restores the HP of all allies within a certain range by <@ba.vup>95%</> of Saria's ATK=治疗附近一定范围内的所有友军相当于塞雷娅攻击力<@ba.vup>95%</>的生命
Restores the HP of all allies within a certain range by <@ba.vup>{heal_scale:0%}</> of Saria's ATK=治疗附近一定范围内的所有友军相当于塞雷娅攻击力<@ba.vup>{heal_scale:0%}</>的生命
Restores the HP of all allies within a certain range by {heal_scale:0%} of Saria's ATK=治疗附近一定范围内的所有友军相当于塞雷娅攻击力{heal_scale:0%}的生命
Restores the HP of all nearby allies per second by 10% of Saria's ATK\nThe Arts damage taken by nearby enemies +20% and their Movement Speed -60%=附近所有友军每秒回复相当于塞雷娅攻击力10%的生命\n附近所有敌军受到的法术伤害+20%，移动速度-60%
Restores the HP of all nearby allies per second by 15% of Saria's ATK\nThe Arts damage taken by nearby enemies +30% and their Movement Speed -60%=附近所有友军每秒回复相当于塞雷娅攻击力15%的生命\n附近所有敌军受到的法术伤害+30%，移动速度-60%
Restores the HP of all nearby allies per second by 20% of Saria's ATK\nThe Arts damage taken by nearby enemies +40% and their Movement Speed -60%=附近所有友军每秒回复相当于塞雷娅攻击力20%的生命\n附近所有敌军受到的法术伤害+40%，移动速度-60%
Restores the HP of all nearby allies per second by 25% of Saria's ATK\nThe Arts damage taken by nearby enemies +45% and their Movement Speed -60%=附近所有友军每秒回复相当于塞雷娅攻击力25%的生命\n附近所有敌军受到的法术伤害+45%，移动速度-60%
Restores the HP of all nearby allies per second by 30% of Saria's ATK\nThe Arts damage taken by nearby enemies +50% and their Movement Speed -60%=附近所有友军每秒回复相当于塞雷娅攻击力30%的生命\n附近所有敌军受到的法术伤害+50%，移动速度-60%
Restores the HP of all nearby allies per second by 35% of Saria's ATK\nThe Arts damage taken by nearby enemies +55% and their Movement Speed -60%=附近所有友军每秒回复相当于塞雷娅攻击力35%的生命\n附近所有敌军受到的法术伤害+55%，移动速度-60%
Restores the HP of all nearby allies per second by <@ba.vup>10%</> of Saria's ATK\nThe Arts damage taken by nearby enemies <@ba.vup>+20%</> and their Movement Speed <@ba.vup>-60%</>=附近所有友军每秒回复相当于塞雷娅攻击力<@ba.vup>10%</>的生命\n附近所有敌军受到的法术伤害<@ba.vup>+20%</>，移动速度<@ba.vup>-60%</>
Restores the HP of all nearby allies per second by <@ba.vup>15%</> of Saria's ATK\nThe Arts damage taken by nearby enemies <@ba.vup>+30%</> and their Movement Speed <@ba.vup>-60%</>=附近所有友军每秒回复相当于塞雷娅攻击力<@ba.vup>15%</>的生命\n附近所有敌军受到的法术伤害<@ba.vup>+30%</>，移动速度<@ba.vup>-60%</>
Restores the HP of all nearby allies per second by <@ba.vup>20%</> of Saria's ATK\nThe Arts damage taken by nearby enemies <@ba.vup>+40%</> and their Movement Speed <@ba.vup>-60%</>=附近所有友军每秒回复相当于塞雷娅攻击力<@ba.vup>20%</>的生命\n附近所有敌军受到的法术伤害<@ba.vup>+40%</>，移动速度<@ba.vup>-60%</>
Restores the HP of all nearby allies per second by <@ba.vup>25%</> of Saria's ATK\nThe Arts damage taken by nearby enemies <@ba.vup>+45%</> and their Movement Speed <@ba.vup>-60%</>=附近所有友军每秒回复相当于塞雷娅攻击力<@ba.vup>25%</>的生命\n附近所有敌军受到的法术伤害<@ba.vup>+45%</>，移动速度<@ba.vup>-60%</>
Restores the HP of all nearby allies per second by <@ba.vup>30%</> of Saria's ATK\nThe Arts damage taken by nearby enemies <@ba.vup>+50%</> and their Movement Speed <@ba.vup>-60%</>=附近所有友军每秒回复相当于塞雷娅攻击力<@ba.vup>30%</>的生命\n附近所有敌军受到的法术伤害<@ba.vup>+50%</>，移动速度<@ba.vup>-60%</>
Restores the HP of all nearby allies per second by <@ba.vup>35%</> of Saria's ATK\nThe Arts damage taken by nearby enemies <@ba.vup>+55%</> and their Movement Speed <@ba.vup>-60%</>=附近所有友军每秒回复相当于塞雷娅攻击力<@ba.vup>35%</>的生命\n附近所有敌军受到的法术伤害<@ba.vup>+55%</>，移动速度<@ba.vup>-60%</>
Restores the HP of all nearby allies per second by <@ba.vup>{attack@heal_scale:0%}</> of Saria's ATK\nThe Arts damage taken by nearby enemies <@ba.vup>+{fake.b:0%}</> and their Movement Speed <@ba.vup>-{-demkni_s_3.move_speed:0%}</>=附近所有友军每秒回复相当于塞雷娅攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命\n附近所有敌军受到的法术伤害<@ba.vup>+{fake.b:0%}</>，移动速度<@ba.vup>-{-demkni_s_3.move_speed:0%}</>
Restores the HP of all nearby allies per second by {attack@heal_scale:0%} of Saria's ATK\nThe Arts damage taken by nearby enemies +{fake.b:0%} and their Movement Speed -{-demkni_s_3.move_speed:0%}=附近所有友军每秒回复相当于塞雷娅攻击力{attack@heal_scale:0%}的生命\n附近所有敌军受到的法术伤害+{fake.b:0%}，移动速度-{-demkni_s_3.move_speed:0%}
Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury</> by <@ba.kw>50%</> of ATK (can recover <$ba.dt.element>Elemental Injury</> of unhurt allied units)=恢复友方单位生命，并回复相当于攻击力<@ba.kw>50%</>的<$ba.dt.element>元素损伤</>（可以回复未受伤友方单位的<$ba.dt.element>元素损伤</>）
Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury</> by <@ba.kw>60%</> of ATK (can recover <$ba.dt.element>Elemental Injury</> of unhurt allied units)=恢复友方单位生命，并回复相当于攻击力<@ba.kw>60%</>的<$ba.dt.element>元素损伤</>（可以回复未受伤友方单位的<$ba.dt.element>元素损伤</>）
Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury</> by <@ba.kw>{ep_heal_ratio:0%}</> of ATK (can recover <$ba.dt.element>Elemental Injury</> of unhurt allied units)=恢复友方单位生命，并回复相当于攻击力<@ba.kw>{ep_heal_ratio:0%}</>的<$ba.dt.element>元素损伤</>（可以回复未受伤友方单位的<$ba.dt.element>元素损伤</>）
Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units)=恢复友方单位生命，并回复相当于攻击力50%的元素损伤（可以回复未受伤友方单位的元素损伤）
Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units)=恢复友方单位生命，并回复相当于攻击力60%的元素损伤（可以回复未受伤友方单位的元素损伤）
Restores the HP of allied units and recovers Elemental Injury by {ep_heal_ratio:0%} of ATK (can recover Elemental Injury of unhurt allied units)=恢复友方单位生命，并回复相当于攻击力{ep_heal_ratio:0%}的元素损伤（可以回复未受伤友方单位的元素损伤）
Restores the HP of allies=恢复友方单位生命
Restores the HP of allies and ignores the <@ba.kw>Deployment Limit</>, but has a long Redeployment Time=恢复友方单位生命，且不受<@ba.kw>部署数量</>限制，但再部署时间极长
Restores the HP of allies and ignores the Deployment Limit, but has a long Redeployment Time=恢复友方单位生命，且不受部署数量限制，但再部署时间极长
Restores the HP of allies, and can <$ba.liftoff>Take Off</>=恢复友方单位生命，并且可以<$ba.liftoff>起飞</>
Restores the HP of allies, and can Take Off=恢复友方单位生命，并且可以起飞
Restores {attack@ep_heal_ratio} points of Nervous Impairment to nearby units and dispels Stun=回复周围单位{attack@ep_heal_ratio}点神经损伤并解除晕眩
Restrain death, and rouse life.=抑制死亡，唤醒生命。
Restrained Fury=被限制的怒火
Restrained Pride=敛傲
Restricted Zone=禁区
Restrictions will be lifted and level will be synced to their actual level after promotion (when Operator is recruited again)=进阶（再次招募该干员）后解除限制同步为真实等级。
Result Kept=已留钱
Result kept. Retoss will reduce the number of Tongbao tossed by the same amount.=已留钱，重新投钱时将少投出等量的通宝
Results=行动结束
Results will be calculated based on current progress and efficiency if you abandon the operation=放弃行动将以当前进度和效率进行结算
Resume=继续上课
Resupply=补给
Resupply Received=补给签收
Resurrection=复活
Resurrection Stance=复活姿态
Retaining the Image Within=亦留镜中人
Retching Broodmother=投嗣育母
Retired tandem motorcycle seat. It only ejected one person, but it sure ejected them a long way.=报废的摩托车双人座。只弹出去一个人，但那人飞了好远。
Retirement? Too soon for that. Not while I still eat five buns for breakfast. Once my appetite declines, then—and only then, will I find some place to bask in the sun. But for now, don't you worry.=退休？还早呢，老夫现在早上也能吃得下五个包子，等什么时候胃口开始不好了，老夫再找个地方好好地晒太阳去吧，现在，不用担心。
Retossing coins will cost more Coupons; more enemies will appear in some battles; 'Vessel of Shuo' Dodges all Physical and Arts damage from units not blocked by itself=重新投钱会消耗更多的票券；部分战斗中出现额外的敌人；“朔壳”闪避所有非自身阻挡单位的物理和法术伤害
Retracing Our Steps=雪山降临1101
Retreat at once, while there is still time.=立刻撤退。现在还来得及。
Retreat from the operation?=是否放弃行动？
Retreat! Back to the stronghold and regroup.=撤退吧！回到据点，重整姿态。
Retreat! I'll cover your escape. Make sure you don't get hit!=撤退！我来垫后，小心，别受伤！
Retreat. The curtain will cover your tracks.=撤退，“帷幕”可遮掩你们的踪迹。
Retreat? Keep casualties to a minimum? Heh, can't believe those words are coming out of your mouth.=撤退？把伤亡控制在最小？欸，从你嘴里听到这种命令，还真让人难以适应啊。
Retreating Operators refunds a portion of the deployment cost=战斗中主动撤退干员会返还部分费用
Retreating Sarkaz Forces=撤退的萨卡兹军队
Retreating will forfeit any rewards for the current wave.=放弃行动将会失去当前波次的奖励，
Retreating... immediately...=马上撤退......
Retreats all Operators and resets redeployment timers; Face Sui=撤离所有干员并重置再部署，直面岁
Retreats into its shell upon taking damage, reducing any further physical and Arts damage to 0. In this state, upon receiving damage from allied Operators, deals physical damage equal to 100% of their own ATK to the attacker. Will come out from its shell after taking no damage for a period of time=受到伤害后缩入壳中，使自身受到的物理和法术伤害降至0，并且受到我方干员伤害时对其造成相当于自身攻击力100％的物理伤害。一段时间未受到伤害后退出缩壳状态
Retribution!=自讨苦吃。
Retrieval and Return Op=物归原主作战
Retrieve=收起
Retrieve what the Seaborn was protecting=取出海嗣保护的东西
Retrieving beacons, exploring mineral deposits, and recycling... Then we can call it a day!=信标回收、矿床勘探、然后是可利用资源回收，这样任务就完成咯~
Retro Ceiling Light=复古吸顶灯
Retro Lantern=复古提灯
Retrofitted Gastruck=改造瓦斯车
Retrofitted Hanging Lamp=改装吊灯
Retrograde=逆行
Retry=重新挑战
Return 20 Originium Ingots, lose Big Bob's Certificate=归还20源石锭，失去鲍老板的凭证
Return 50 Originium Ingots=归还50源石锭
Return <@ro5.lose>20</> Originium Ingots, lose <@ro5.lose>Big Bob's Certificate</>=归还<@ro5.lose>20</>源石锭，失去<@ro5.lose>鲍老板的凭证</>
Return <@ro5.lose>50</> Originium Ingots=归还<@ro5.lose>50</>源石锭
Return from Exile=黜人归根
Return From the Garden=游园归来
Return in Glory=荣光归来
Return not to the battlefields. You will find no redemption here.=不要再回到战场上了，这里没有救赎。
Return of an Old Friend=故人归
Return of the Red Dragon=红龙归来
Return of the Wonder=神迹再临
Return Route=归路
Return the uncracked egg to the amber=完卵归珀
Return those gifts to senders, and have them convey to whoever's behind them, that I'll be making a personal visit, and they'd better be prepared... Sorry, Doctor, am I bothering you at work? I'll excuse myself for now. Yes, alright, I'll be back in Trimounts later today...=把那些礼物退回去吧，然后让他们转告自己背后的人，我会去见他们的，请他们做好准备......抱歉，博士，打扰到你工作了吗？我先回避一下。嗯，好的，我晚些就会返回特里蒙......
Return to Beginnings=得以重回
Return to map=回到地图
Return to me the moment that should be mine. That is all I ask, nothing more.=请将我的现在还给我，除此之外，我别无他求。
Return To Mist=淬火尘霾
Return to Peace=和平的回归
Return to Radiance=复耀
Return To Reality=意识回归
Return to rest=予人安眠
Return To Silence=归于宁静
Return to Start=物归原主
Return to Team=回到同盟
Return to the abyss!=回归深渊吧。
Return to the Beginning=“物”归原主
Return to the embrace of fertility and nature.=重回怀抱，生养自然。
Return to the Furnace=重返熔炉
Return to the Immortal Mountain=仙山去远
Return to the Sea=回归大海
Return to top=回到顶部
Return to Volsinii to continue exploring more locations.=请返回沃尔西尼探索更多地点
Return to Wilderness=归还荒野
Return to your body=返回躯壳
Return to Your Roots=落叶归根
Returnee Cumulative Login Ticket=回流累登券
Returnee Hunter=重操旧业的猎人
Returners' Annihilation Simulations now available=回归专属剿灭模拟开放中
Returning Fire to the Red Dragon=还火于红龙
Returning to <color\=#ddb349>Gran Faro</color>=回到<color\=#ddb349>格兰法洛</color>
Returning to Gran Faro=回到格兰法洛
Returns to initial form if 'Aubade' HP is not at 0 when [Reborn Form] expires=【复活形态】结束时“晨音”生命值不为0则回到初始形态
Returns to initial form on colliding with high ground=撞上高台时恢复初始形态
Returns to you on the next floor if lost. More likely to obtain a Collectible when interpreted=失去后进入新一层会再次回到手上，解读时更容易获得收藏品
Reunion=重逢
Reunion After Over Ten Years=十多年后的再会
Reunion After Years=经年重逢
Reunion has caught wind of this makeshift medical camp being guarded by an unarmed Archosauria girl, and has since dispatched a large number to raid it. Rope has returned from recon with word of the inbound enemy, but... there won't be reinforcements for this battle. The few triumphing over the many may seem the stuff of legends, but perhaps Estelle can withstand the enemy tide, and defend this camp together with Rope. Put your faith in them.\n<Defensive Rune> Operators deployed on it have increased DEF.=整合运动听说负责这座临时医疗营地守卫工作的是一位没有携带武器的阿达克利斯少女，因此派出了大量人手想要袭击此地。在外面侦察的暗索将敌袭的情报提前带了回来，但......这场战斗，不会有更多的援军。以少胜多似乎只会出现在历史或传说中，但艾丝黛尔或许真的能在敌潮下，与暗索一起守卫营地的安全，请相信她们。\n<防御符文>部署于其上的我方干员获得防御力提升
Reunion Memorial=整合运动纪念牌
Reunion Movement: A non-governmental military organization formed by persecuted Oripathy victims. They rebel against the non-Infected and their oppressive societies.=整合运动——一个由受到压迫的感染者组成，反抗非感染者及其政权的军事化民间组织。
Reunion of Old Friends=故友重逢
Reunion Under Fire=火线重逢
Reunion? I was with them for a brief moment. The bonfire that is life... You see, they still have much flame left; meanwhile, what am I but leftover ashes, cupped in the hand, waiting until I scatter to the wind.=整合运动......我与他们曾短暂同路。毕竟，如果说人的一生总会燃烧，那他们还远没到燃尽的时刻，而我已是一捧灰，等着被吹散，或早或晚。
Reunions are not always accompanied by flowers.\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.=重逢并不总有鲜花相迎。\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限
Reunions are not always accompanied by flowers.\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.\n<@lv.ez>Environmental Conditions:</>\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=重逢并不总有鲜花相迎。\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Reunions are not always accompanied by flowers.\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.\n<@lv.fs>Environmental Conditions:</>\nAllied Ranged Operators have greatly reduced Max HP; some enemies are different.=重逢并不总有鲜花相迎。\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限\n<@lv.fs>环境条件：</>\n我方远程干员最大生命值大幅减少，部分敌人不同
Reunions are not always accompanied by flowers.\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.=重逢并不总有鲜花相迎。\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限
Reunions are not always accompanied by flowers.\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.\nEnvironmental Conditions:\nAllied Ranged Operators have greatly reduced Max HP; some enemies are different.=重逢并不总有鲜花相迎。\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限\n环境条件：\n我方远程干员最大生命值大幅减少，部分敌人不同
Reunions are not always accompanied by flowers.\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.\nEnvironmental Conditions:\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=重逢并不总有鲜花相迎。\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Reunited=一次重逢
Reunited, Only to Separate=相逢，总是离别
Reuse Module=模块复用
Reuse this facility=设施再利用
Reusing Material=素材复用
Reveal=翻开
Reveal 35 nodes in Sui's Remnant Consciousness=探明35个岁兽残识中的节点
Reveal Critic=揭示剧评者身份
Revealing the Truth=示我以真
Reveals <$ba.camou>Camouflaged</> and <$ba.invisible>Invisible</> allied units within range=使周围我方单位的<$ba.camou>迷彩</>和<$ba.invisible>隐匿</>效果失效
Reveals <$ba.invisible>invisible</> allied units in its surroundings=使周围我方单位的<$ba.invisible>隐匿</>效果失效
Reveals <$ba.invisible>Invisible</> enemies within range=攻击范围内敌人的<$ba.invisible>隐匿</>效果失效
Reveals all Trade nodes on the current or next Sui's Remnant Consciousness visit; Trade nodes will offer discounted goods, and buying all stock in a shop grants a free chance to refresh stock=使当前或下次进入的岁兽残识中所有易与节点变为可探索状态，易与节点中的商品打折，且在任意商店中购买当前所有商品后，该商店下次刷新不消耗票券
Reveals all Trade nodes on the current or next Sui's Remnant Consciousness visit; Trade nodes will offer discounted goods, and buying all stock in a shop will let you refresh stock for free once.=使当前或下次进入的岁兽残识中的易与变为可探索，易与商品打折且在任意商店购买所有商品后免费刷新一次
Reveals all Turmoil nodes on the current or next Sui's Remnant Consciousness visit; grants -5% Redeployment Time to all Operators, and gains 1 stack for each completed Turmoil node, up to 6 stacks=使当前或下次进入的岁兽残识中所有祸乱节点变为可探索状态，我方所有干员再部署时间-5%，每完成一个祸乱节点叠加1层，最多6层
Reveals all Turmoil nodes on the current or next Sui's Remnant Consciousness visit; grants -5% Redeployment Time, and gains 1 stack for each completed Turmoil, up to 6 stacks.=使当前或下次进入的岁兽残识中所有祸乱节点变为可探索，干员再部署时间-5%，每完成一个祸乱叠加1层，最多6层
Reveals Camouflaged and Invisible allied units within range=使周围我方单位的迷彩和隐匿效果失效
Reveals invisible allied units in its surroundings=使周围我方单位的隐匿效果失效
Reveals Invisible enemies within range=攻击范围内敌人的隐匿效果失效
Reveals nearby <$ba.invisible>Invisible</> enemies when activated=开启时周围敌方单位的<$ba.invisible>隐匿</>效果失效
Reveals nearby Invisible enemies when activated=开启时周围敌方单位的隐匿效果失效
Reveals the nearest <Buried Metal Chest>, <Thorned Treasure Chest>, <Fowlbeast's Return>, and <Historical Remains> and the area around it=侦察一定范围内一处<埋没金属箱>、<宝刺金属箱>、<喙中奇物>和<遗迹残骸>周围的视野
Reveals true form upon taking damage.=受到伤害后暴露原型
Revel with me, Siracusa! This is my gift to you, the curtain call!\n<@lv.item><Firework Launcher></> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range\n<@lv.rem>Condition: </>Enemies have increased base stats=与我狂欢吧，叙拉古！这是我送给你们的礼物，这是我送给你们的谢幕！\n<@lv.item><烟花发射器></>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害\n<@lv.rem>额外条件：</>敌方基础属性提升
Revel with me, Siracusa! This is my gift to you, the curtain call!\n<Firework Launcher> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range\nCondition: Enemies have increased base stats=与我狂欢吧，叙拉古！这是我送给你们的礼物，这是我送给你们的谢幕！\n<烟花发射器>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害\n额外条件：敌方基础属性提升
Revelation=启明
Revelation effects enhanced=启示效果增强
Revelation effects enhanced; begin with four random Revelations=启示效果增强，初始获得四个随机启示
Revelation effects enhanced; begin with the following Revelation: Victoria's Honor=启示效果增强，初始获得启示维多利亚的荣耀
Revelation effects enhanced; begin with the following Revelations: Leithanien's Elegance, as well as another random Revelation=启示效果增强，初始获得启示莱塔尼亚的优雅和另一个随机启示
Revelation of Nature=自然的启示
Revelations are obtainable during any Light value=任何灯火值都可能得到启示
Revenant Remnant=死魂灵残躯
Revenant's Echo=死魂灵的余息
Revenants suddenly appear in your tale. They rampage through it, tearing out a chunk of the sky and throwing it onto the ground. In its place, they construct a giant 'Portal', and countless smaller 'Portals' pour out from it, swallowing up the living and spitting them out in other times. They'll drive you mad with their antics before they stop.=死魂灵突然就出现在了你的故事里，他们横冲直撞，把天空撕下一片贴在大地上，又原地建起一座大“门”，无数“门”喷涌而出，将生物传去各个时间。再这样下去，不等先祖们闹完，你就得先被他们逼疯。
Revenge of the Toys=玩具的报复
Revenge Story=复仇剧
Revenue=收入
Reverberation=回声
Revered Grandmaster=师祖
Reverence=颂祷
Reverse Order=倒序
Reversed Bloodflow=血流倒涌
Revert Changes=放弃调整
Review=再次回顾
Review Intelligence=审阅情报
Review stage information with your teammate:=请和队友确认关卡信息：
Review the cooperation with Lin Yühsia=复盘与林雨霞的配合
Review Ticket=回顾入场券
Revise your orders=改换号令
Revision=拾遗
Revitalization Equipment=活化装备
Revitalize!=复苏吧。
Revival=复苏
Revives after being defeated for the first time, recovering half its HP=首次被击倒后重生，恢复一半生命值
Revives after dying for the first time, gaining increased ATK=首次死亡后重生，重生后攻击力提升
Revives when defeated=被击倒时重生
Revives when defeated for the first time, summoning specific enemies; after reviving, deals more <$ba.dt.erosion>Corrosion</> with expanded range=首次被击倒后重生，重生时召唤特定敌人，重生后造成的<$ba.dt.erosion>侵蚀损伤</>提升且范围扩大
Revives when defeated for the first time, summoning specific enemies; after reviving, deals more Corrosion with expanded range=首次被击倒后重生，重生时召唤特定敌人，重生后造成的侵蚀损伤提升且范围扩大
Revives when HP drops to 0 for the first time, writes the Friend glyph on the two furthest Glyph Tiles, and immediately activates Stamp=生命值首次降为0时，复活，在离自身最远的两个空字格上写下友字，并立即使活字印章拓印
Reward=奖励
Reward\nOverview=奖励\n总览
Reward Available=奖励可领取
Reward Claimed=奖励已领取
Reward for clearing the second stage=通关第二关获得
Reward for clearing the third stage=通关第三关获得
Reward from [Integrated Strategies] Sui's Garden of Grotesqueries=[集成战略]岁的界园志异奖励
Reward Info=奖励说明
Reward info=报酬说明
Reward issued=已发放奖励
Reward obtained by completing Pinch-Out Experimental Operation. Can be exchanged for supplies.=完成尖灭测试作战后得到的报酬。可用于兑换补给品。
Reward Operators from promotions cannot be refreshed or frozen, and will be cleared when entering the next round=晋级的特殊奖励无法被刷新、冻结，也不会保留至下一回合
Reward Overview=奖励总览
Reward Refreshed=清理报酬已刷新
Reward Time=奖励时刻
Rewards earned after completing a contract. Can be used to redeem supplies.=完成危机合约后得到的报酬。可用于兑换补给品。
Rewind=倒带
Rewind the Monologue=倒带独白
Rewind three seconds. The terminal on the left was displaying incorrect data… Alright, problem solved.=倒退三秒，左边显像终端的数据输出有误......好了，问题解决。
Rewinding Breeze=踏寻往昔之风
Rex=雷克斯
Re…lax… Doctor. This happens every time I get excited, but it's nothing to worry about.=放轻松，博士，我一兴奋就会这样，没什么好害怕的。
Rhapsody 'Longing'=狂想曲“望想”
Rhapsody of the Wild=野兽狂欢曲
Rhine Charged Suit=莱茵充能护服
Rhine Defense Senior Member=莱茵生命防卫科高级成员
Rhine Engineering Member=莱茵生命工程科成员
Rhine Engineering Senior Member=莱茵生命高级工程科成员
Rhine Experimental Culture Pod=莱茵实验培养舱
Rhine Folder (L)=莱茵专用文件夹（左）
Rhine Folder (R)=莱茵专用文件夹（右）
Rhine Guardians=莱茵卫士
Rhine Headquarters=莱茵总部
Rhine Lab=莱茵生命
Rhine Lab Atomic Clock=莱茵生命原子钟
Rhine Lab Energy Section Researcher Dr. Elena Urbica. While aboard Rhodes Island, she will use her original name as her codename.\nWhile she is more than capable of keeping her enemies at bay with her handmade staff and unique Originium Arts, rather than fighting on the frontlines, she prefers to provide support from the rear by working on research and machinery maintenance.=莱茵生命能量科研究员，埃琳娜·乌比卡博士。在罗德岛驻留期间则使用其原名作为代号以示区分。\n使用自制法杖以极具特色的源石技艺制衡敌人，但比起前线作战，本人更希望在后方承接专业研究及器械维护方面的工作。
Rhine Lab is often like this artwork: mysterious, sophisticated, and inscrutable.=莱茵生命有时给人的印象就如同这件艺术品：神秘莫测，层层叠叠，永远探不清虚实。
Rhine Lab Organizational Structure=莱茵生命架构图
Rhine Lab Specialist Magallan just discovered a mysterous research vessel! And you are…? Oh my goodness, you're that doctor from Rhodes Island! Uh, W-Would you like to join my expedition!? Adventuring together would be really interesting!=莱茵生命科考专员麦哲伦，发现了一艘神秘的科研船？哇哇哇，你，你是罗德岛的博士吧，啊嗯......要不要加入我的探险队呢？很有趣的！
Rhine Lab Trust collection=莱茵生命小队信赖值收集
Rhine Lab: A famous technology organization from Columbia, committed to expanding the practical applications of all kinds of cutting-edge technology.=莱茵生命——受人瞩目的哥伦比亚科技团体，致力于拓展各种顶尖科技的实际运用。
Rhine Lab? Hmm... Sorry, I don't really want to talk about them right now. If that place were really so great, I wouldn't have asked for a transfer to Rhodes Island, right? Okay, break time's over! Back to work!=莱茵？啊啊......不好意思，暂时不想聊这方面的事。要是莱茵生命真的完美无缺，我也不会提出外派到罗德岛嘛，对不对？好啦，休息就到此为止，我们继续工作吧。
Rhine Loop=莱茵回路
Rhine Tech Eco-Garden=莱茵科技生态园
Rhine Tech α=莱茵科技·α
Rhine Tech β=莱茵科技·β
Rhine Tech γ=莱茵科技·γ
Rhine Tech-type Skill=莱茵科技类技能
Rhoder's Gate=罗德之门
Rhodes Island=罗德岛
Rhodes Island admits that Lady Saria is personally quite strong. However, she has not let this strength get the better of her. She is doing her duty and stalwartly defending her teammates with her shield and her Originium Arts.\nHowever, many Operators have raised a question: if Lady Saria is so powerful, why does she insist on using her shield and auxiliary Originium Arts to assist the team rather than releasing her own power and launching devastating attacks on the enemy directly?\nLady Saria has not yet answered this question. On the contrary, she will chide and discipline other Operators. Strength is not the essence of combat. Strength should not be used hastily.\nIn the midst of the tempest, only those on guard stay standing.=塞雷娅女士的个人实力已经被罗德岛承认，但她没有因拥有这种实力而盲目冒进。她尽职恪守，坚定地用盾与源石技艺保护着自己的队友。\n只是，许多干员都思考过同一个问题：明明拥有如此可怖的力量，为什么塞雷娅女士会坚持使用盾与辅助类源石技艺维护队伍，而非直接解放自己的力量，向对手施以毁灭性的打击呢？\n塞雷娅女士没有直接回答过，相反，她一直在用言行规训其它的干员，力量并非战斗的本质，实力并不意味着肆意妄为。\n风暴中，唯保守者屹立不倒。
Rhodes Island and the L.G.D. have successfully fended off a crisis.=罗德岛与龙门近卫局合作克服了危机。
Rhodes Island and this land at large have already lost so much. We will put a stop to it... Rage may destroy us, but when confronting malice, ever more people have no other choice. Until the land finds peace, no one will be able to extinguish this fury.=罗德岛和这片大地已经失去了很多。这种事不会再发生了......也许愤怒会毁掉我们，但是在面对恶意的时候，更多的人就是别无选择。在这片大地获得平静之前，没人能扑灭这股怒火。
Rhodes Island and Ursus are up to something. We'll have to sneak past layers of security and steal their plans. Make the call, Doctor.\n<color\=#ed5016><Ursus Civilian></color> Wanders the wastes trying to avoid the Patrol Unit, extremely timid.\n<@lv.item><Active Originium></> Units who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=罗德岛似乎在和乌萨斯密谋着什么，我们必须在层层守卫下窃取他们的计划书，博士，请下定决心。\n<color\=#ed5016><乌萨斯平民></color>乌萨斯平民，为了躲避纠察队而在荒野上游荡，十分胆小。\n<@lv.item><活性源石></>经过的单位持续受到伤害，但攻击力和攻速大幅度提升
Rhodes Island and Ursus are up to something. We'll have to sneak past layers of security and steal their plans. Make the call, Doctor.\n<Ursus Civilian> Wanders the wastes trying to avoid the Patrol Unit, extremely timid.\n<Active Originium> Units who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=罗德岛似乎在和乌萨斯密谋着什么，我们必须在层层守卫下窃取他们的计划书，博士，请下定决心。\n<乌萨斯平民>乌萨斯平民，为了躲避纠察队而在荒野上游荡，十分胆小。\n<活性源石>经过的单位持续受到伤害，但攻击力和攻速大幅度提升
Rhodes Island Bridge-Climbing Competition? Dr. Kal'tsit shut that down midway, didn't she? Citing lack of safety ropes for all the contestants and so on. Well, I wasn't that likely to win it, and the look on Dr. Kal'tsit's face was a much greater sight to see anyway.=罗德岛舰桥攀爬大赛？那个不是被凯尔希医生中途叫停了嘛，说是参赛选手没有配备安全绳之类的设备。不过我也不太可能拿到冠军啦，还是凯尔希医生当时的脸色更好看。
Rhodes Island Caster Operator, Lava the Purgatory, skillfully creates space for you with her outstanding Originium Arts.=罗德岛术师干员炎狱炎熔，将熟练地运用高超的源石技艺为您开辟空间。
Rhodes Island Celebration Kit=罗德岛周年作战包
Rhodes Island Celebration Pack=罗德岛周年组合包
Rhodes Island Champion=称霸罗德岛
Rhodes Island chose to trust me, so I'm willing to return that favor. Acceptance speech? Wait, you people aren't really expecting me to give one, are you?=罗德岛选择信任我，我也会把信任交给你们——感言？别告诉我你们期待的是那些东西。
Rhodes Island Collaboration=罗德岛式协作
Rhodes Island Comeback Pack is available for a limited time.=罗德岛回归礼包限时上架中
Rhodes Island Coolness Pack=夏日清凉补给包
Rhodes Island Data Pack=罗德岛数据包
Rhodes Island Data Set=罗德岛数据套组
Rhodes Island Defender Robot Friston-3, deployed to the battlefield by Engineer Closure to participate in combat operations.=罗德岛重装机器人Friston-3，被工程师可露希尔派遣来执行战地作战任务。
Rhodes Island didn't just grant me knowledge, but a dream worth fighting my whole life for. As a Sarkaz, as an Infected, as a doctor, and as a sister, I've found my home here. Honestly, I need to say just how fortunate I am. Right now, I want nothing more than to protect all this.=罗德岛教给我的不只有知识，还有值得奋斗终生的理想。作为萨卡兹，作为感染者，作为医生，作为姐姐，我都在这里找到了归宿。应该说，我已经非常幸运了吧。现在，我只想守护好这一切。
Rhodes Island does boast terrific Originium research. If I keep working here, I'm sure I will cure Schwarz one day. Doctor, please help me on this path.=罗德岛对矿石病的研究果然名不虚传，在这里学习下去的话，总有一天我一定能把黑的病治好！博士，也请你助我一臂之力吧！
Rhodes Island doesn't have a cellar, you say? Hmm… Now that won't do. Alcohol is indispensable. It's meant to be savored, enjoyed, and sometimes used to numb the pain. Trust me, Doctor, build a cellar. I know exactly what you'll need to stock it.=罗德岛没有酒窖？这样不好。酒精很重要，无论是用来品味和享受，还是用来麻醉自己。博士，开一间酒窖吧，我懂得有关酒的一切。
Rhodes Island Elite Medic Operator Touch is an expert on botany and medicine and possesses a high aptitude for a rare form of Originium Arts.\nPer Rhodes Island's resolution, she is on a long term mission as the leader of a field squad, primarily in charge of Oripathy aid and medical investigation missions.=触痕，罗德岛精英医疗干员，植物学、医学专家，熟练掌握极稀有的源石技艺。\n现根据罗德岛决议，长期担任外勤小队指挥，主要负责矿石病援助与医疗调查任务。
Rhodes Island Elite Operator Blaze, willing to burn herself away to see your shared dream realized.=罗德岛精英干员煌，愿为你们共同的理想燃烧生命。
Rhodes Island Elite Operator Logos, ferryman of the Sarkaz's myriad souls.=罗德岛精英干员逻各斯，萨卡兹众魂的摆渡人。
Rhodes Island Elite Operator Rosmontis possesses a high aptitude for a rare form of Originium Arts particularly adept at confronting large creatures, destroying hard objectives, immobilizing facilities under emergency, and putting a stop to small-scale skirmishes. She has been shown to possess a solid control of the battlefield and considerable tactical value in assault, positional, and annihilation scenarios. Under Kal'tsit's assignment, she is currently active as a core annihilation specialist.\nAll other files pertaining to Rosmontis have been moved to the high clearance database.=迷迭香，罗德岛精英干员，熟练掌握极稀有的源石技艺，于对抗大型生物，破坏硬目标，设施紧急制动与中断小规模冲突等任务中表现出色，并于攻坚战、阵地战与歼灭战中体现出极强的战场掌控力与显著的战术价值。现由凯尔希指派，作为歼灭战的核心发起人之一发挥作用。\n迷迭香的所有其他档案皆移入高权限资料库。
Rhodes Island elite operator, Logos, reporting in. I think this procedure calls for some formality, cumbersome as it may be— Doctor, you're not thinking of leaving early again, are you?=罗德岛精英干员逻各斯向您述职。我想仪式还是正式点好些，过程虽繁琐——博士，您不会又想提前离开吧？
Rhodes Island Elite Sniper Operator Stormeye is a master of combat techniques and detection Originium Arts.\nPer Rhodes Island's resolution, he is on a long term mission as the leader of a field squad, primarily in charge of assault missions and providing support during emergencies.=风暴眼，罗德岛精英狙击干员，掌握纯熟的战斗技巧及感知类源石技艺。\n现根据罗德岛决议，长期担任外勤小队指挥，主要负责突袭作战及紧急状况支援。
Rhodes Island Emergency Rescue Vehicle=罗德岛应急救援车
Rhodes Island Epic=Rhodes Island Epic 黑色博士坠落
Rhodes Island feels like a company out of a movie. Medical corp on the outside, actually a private army underneath. Operating to save more and more people… feels pretty cool.=感觉罗德岛很像那些电影里的公司呢，表面是医药公司，私下却是佣兵集团，行动的目的是为了拯救更多的人......感觉，好帅。
Rhodes Island feels so lively today. I like this sort of energetic atmosphere... Huh? A party? Er, maybe not... I'm happy enough watching everybody enjoy themselves...=今天罗德岛好热闹啊，其实，我非常非常喜欢这种忙来忙去，热热闹闹的氛围......欸？一起参加聚会？我、我就不了吧，只要看着大家开心的样子，我就很高兴了......
Rhodes Island Festival Pack=夏日欢庆补给包
Rhodes Island Funding Box=罗德岛资金箱
Rhodes Island gave us a place to live. I'm not about to forget that. I'm gonna get stronger, strong enough to make sure I'm worthy of the 'General Zima' title - for my comrades. Now, you'd better work twice as hard from here on, or that chair's gonna be mine. I'm dead serious!=罗德岛给我们提供了安身之处，这个恩情我一直记得。为了保护其他几个人，也为了“凛冬将军”这个称号，我一定会努力变强。喂，如果你不好好干的话，我可是很快会取代你的。我是认真的！
Rhodes Island Guard Operator Surtr, a person difficult to approach.=罗德岛近卫干员史尔特尔，看上去很难接近。
Rhodes Island has a knack for dealing with emergencies, a quality that the General Chamber lacks.=罗德岛对于处理应急事项颇有心得，而这正是联合会欠缺的部分。
Rhodes Island has achieved cruising speed, Doctor. Would you mind sorting out the navigation log for me?=罗德岛全舰正处于通常航行状态。博士，整理下航程信息吧？
Rhodes Island has alleviated my Oripathy, and given me a great job, so by all rights, I shouldn't be asking for anything more... but, Doctor! If you'd be willing to take a look at this proposal for improving the dormitory refrigeration and air conditioning, I'd be very, very thankful! You—You accepted it? Really?!=罗德岛缓解了我的矿石病，还给了我一份不错的工作，按理说，我不该再有什么奢求了......但是，如果您愿意看一下这份宿舍制冷空调改进方案的话，我会十分感谢的！您答应了？真的？！
Rhodes Island has always been fighting this war. And it's a difficult war to win. But despite that, we will never give up.=罗德岛一直身在这场战争。这场战争，我们很难取胜。就算这样，我们也不可能认输。
Rhodes Island has dedicated offices in every major hub. The Messengers are doing what they can to weave a fragile web across the world.=罗德岛在各个重要的枢纽区域都设有专门的办事处。信使们努力在这片大地上勉强织了一张易碎的网。
Rhodes Island has established dedicated offices in every important hub area. The Messengers are doing what they can to weave a fragile web across this land.=罗德岛在各个重要的枢纽区域都设有专门的办事处。信使们努力在这片大地上勉强织了一张易碎的网。
Rhodes Island has established dedicated offices in every important hub area. The messengers are doing what they can to weave a fragile web across this land.=罗德岛在各个重要的枢纽区域都设有专门的办事处。信使们努力在这片大地上勉强织了一张易碎的网。
Rhodes Island has lots of strong Operators, but there's no one who can match my speed!=罗德岛的大家实力都很强，不过较量起速度的话，我是不会输给任何人的！
Rhodes Island has made all Annihilation stages available to returning Doctors for two weeks. The timer will pause during events when all stages are open, and will resume afterward.=罗德岛为回归的博士专门准备了总计十四日的【剿灭作战】关卡限时全部开放特权。该特权将在相同开放活动期间停止计数，直至其结束后才开始重新计数。
Rhodes Island has made all Supplies stages available to returning Doctors for seven days. The timer will pause during events when all stages are open, and will resume afterward.=罗德岛为回归的博士专门准备了总计七日的【资源收集】关卡限时全部开放特权。该特权将在相同开放活动期间停止计数，直至其结束后才开始重新计数。
Rhodes Island has made all Supplies stages available to returning Doctors for two weeks. The timer will pause during events when all stages are open, and will resume afterward.=罗德岛为回归的博士专门准备了总计十四日的【资源收集】关卡限时全部开放特权。该特权将在相同开放活动期间停止计数，直至其结束后才开始重新计数。
Rhodes Island has many walls. But I can feel the wind on the deck. Kal'tsit and the Doctor are here. I... like this place.=罗德岛有很多墙壁，但是，甲板上能吹到风。凯尔希和博士，都在。红不讨厌......
Rhodes Island has shown its sincerity to me, so even though she's... no longer with us, our deal still stands true. Of course, this is as long as you don't mind my currently utterly powerless status, Doctor.=罗德岛已经向我证明了你们的诚意，尽管她......不在了，但我们的交易依旧成立。当然，前提是博士你不嫌弃我现在并无任何权位的身份。
Rhodes Island has strode beyond war, and should now re-embark on her intended route. For starters, how about optimizing our logistics? There are several conference rooms that can be freed up and converted into sickbays... You'd like my personal opinion? Doctor, allow me to remind you again, I am not Theresa.=罗德岛跨过了战争，该沿着她原本的航线出发了。就从改善后勤保障做起如何？有几间会议室是不是可以腾出来改成病房呢......征求我的意见？博士，我说过的，不要将我当作特蕾西娅。
Rhodes Island has the Chief of Lungmen under their thumb, and is trying to crash Lungmen into Chernobog! We have to stop their insane plot.\n<color\=#ed5016><Wraith></color> Learned to appreciate his own skills more after the Doctor joined, and is raring to go.=罗德岛控制了龙门总督，意图让龙门和切尔诺伯格相撞！必须阻止他们的疯狂计划。\n<color\=#ed5016><幽灵></color>在博士到来后，觉得自己的技能前所未有地有价值，如今斗志昂扬。
Rhodes Island has the Chief of Lungmen under their thumb, and is trying to crash Lungmen into Chernobog! We have to stop their insane plot.\n<Wraith> Learned to appreciate his own skills more after the Doctor joined, and is raring to go.=罗德岛控制了龙门总督，意图让龙门和切尔诺伯格相撞！必须阻止他们的疯狂计划。\n<幽灵>在博士到来后，觉得自己的技能前所未有地有价值，如今斗志昂扬。
Rhodes Island Headhunting Pack=调用凭证组合包
Rhodes Island Headhunting Pack - Kernel=中坚调用凭证组合包
Rhodes Island HR Office=罗德岛人事办公室
Rhodes Island Icebreaker Games=罗德岛促融共竞
Rhodes Island is a beautiful place, where anyone can write their story, no matter who they may be. It's something of a utopia, built at the theoretical cost of countless lives. Illusions are ephemeral, however, so do try your best to keep it alive.=罗德岛也是个美丽的地方，无论什么样的人都可以在这里自由书写自己的生命，简直是付出了无数血肉代价才建立起来的想象中的城邦。幻象易逝，尽力去维持它吧。
Rhodes Island is a beautiful ship, but sadly... I cannot feel the breath of the sea breeze.=罗德岛是一艘漂亮的舰船，可惜......感觉不到海风的气息。
Rhodes Island is a bit too warm, compared to Kjerag, be it the temperature or the extent of enthusiasm here. I'm far more used to spending the cold winter indoors, partaking of some home-cooking together with a few faces I was tired of seeing. But maybe... maybe it's time I adapted to the ambience here.=和谢拉格比，罗德岛上有些太温暖了，无论是气温，还是其他人的热情程度。我更习惯在寒冬包裹的住宅里，和几张看厌了的面孔一起吃一顿家常菜。不过，也许我也该适应一下这边的氛围了。
Rhodes Island is a business, and I am a businessman. See, we're of a kind.=罗德岛是企业，我是个生意人，咱们算同行。
Rhodes Island is a business, and I am a businessman. See, we're peers.=罗德岛是企业，我是个生意人，咱们算同行。
Rhodes Island is a business, and I'm a businessman. See, we're two of a kind.=罗德岛是企业，我是个生意人，咱们算同行。
Rhodes Island is a far cry from Laterano, mingling the breadth of diversity in vision and ambition together. It's truly remarkable. Doctor, you must consider coming to the Monastery to teach after you retire. Issues of faith? That'll be no problem! None of us will mind.=罗德岛与拉特兰截然不同，能将心怀不同景色的人们凝聚在一起，这实在是一件非常了不起的事情，博士，请务必考虑一下退休后来修道院任教的事情。信仰问题？没关系没关系，大家不会在意的。
Rhodes Island is a more interesting place than Blacksteel. The medics always look like they're attending my funeral when I get a checkup. It scares me... Yeah, yeah, I know, I'll be good and listen. I have too much on my bucket list to give up now.=比起黑钢，罗德岛还是很有趣的。就是每次体检，医疗干员脸上的表情都像是要参加我的追悼会一样，实在是太恐怖了......好啦我知道了，我会听话。还有很多愿望没有完成，我不会自暴自弃的。
Rhodes Island is a nice place. Everyone follows the rules and goes about their business, like an idyllic island paradise isolated from reality.=这里是个好地方，大家都遵从秩序做自己的工作，简直就像是隔绝于现实之外，理想中的孤岛一样。
Rhodes Island is a partner that keeps its promises, but true partners need connections deeper than contracts. No, Beeswax has grown up, and her relationship with Rhodes Island is her own business. What we are discussing now is between you and me.=罗德岛是一个信守诺言的合作伙伴，但是真正的伙伴，需要一些契约之外的联系。不，蜜蜡已经长大了，她与罗德岛的关系应该是她自己的事。我们现在谈论的，是我与你的事。
Rhodes Island is a place right out of mythology, a hall of champions where people from all over the world come together to fight for a common cause. I wish to continue to witness the story of Rhodes Island as it unfolds. Surely, we shall compose the most grand of epics together.=罗德岛是个独一无二的地方，来自各国各地的人，可以为了一个共同的信念并肩战斗，这简直就像神话里才会出现的情景。我想要继续见证罗德岛的故事，我们一定可以谱写最宏伟的传说。
Rhodes Island is a place where one can discuss their ideals without feeling embarrassed, and I like that. If I could start over, I would have come straight here without becoming a weapons tester... That way, perhaps I would already have taken a step toward my ideals already.=罗德岛是个可以让人毫不害羞地述说自己理想的地方，我喜欢这一点。如果能重来的话，我一定不去做什么武器测试员，而是直接来罗德岛......那样，也许我现在已经为自己的理想迈出一步了吧。
Rhodes Island is a ship that gives sanctuary to those on a long and arduous journey. Those who find this vessel no longer need to wander, to measure their remaining lives with their feet. If only I had... no, it never could have been.=“罗德岛”，似乎的确是漫长苦旅中人们能借道靠岸的那艘船。登船的人此后便不必漂泊，不必再用双脚丈量余生。如果我能更早......不，没有那种可能。
Rhodes Island is a strange place. The people here just say whatever they're thinking, and somebody's always there to help when someone needs it.=罗德岛是个奇怪的地方。这里的人有什么情绪都会说出来，有什么需要帮忙的地方就自然会有人伸出援手。
Rhodes Island is always rushing from one conflict to another. I used to be like that too. The difference is, you do it to save people... I was doing it just to save myself.=从一处纷争之地赶往另一处纷争之地，罗德岛是这样，曾经的我也是这样。不一样的是，我是为了让自己活下去，而你们......是为了让更多的人活下去。
Rhodes Island is always so lively.=罗德岛上真热闹啊。
Rhodes Island is great, and so is she.=罗德岛很好，她也很好。
Rhodes Island is home to a wealth of combat experience, including some warriors so deep in the fight they struggle to ever leave the battlefield. But Flamebringer does not fit neatly into the roster. His combat skills are second to none, certainly. But he has never seen victory as a goal to be won. He enjoys the process and excitement of taking lives for its own sake.\nThe use of the word 'commitment' with regard to battle is quite peculiar, but Flamebringer's fighting style does give the impression that he is fully committed to the art. Only when facing the razor thin line between life and death will he ever crack a smile. To Flamebringer, that moment is the ecstasy one lives for.=罗德岛有着丰富的作战经验，也不乏见识过一些沉浸在厮杀中无法自拔的战士。但炎客依旧不能简单地被归纳在其中。他在作战技巧上有着极其优越的天赋，毫无疑问。但他从未真正将胜利当作目标，只是享受着那个过程，享受在生死之间徘徊的刺激感。\n用“献身”这种词来形容战斗真的很古怪，但炎客的战斗方法的确会让人留下如此印象。只有在生死交界的时刻他才会真正展露出笑容，对炎客而言，那才是生而为人的狂喜。
Rhodes Island is home to some folk devoid of aesthetic sensibility. A disguise isn't just a superficial layer, but an art of meticulous refinement. Without careful cultivation, one merely appears... disheveled. You think my clothing looks tattered? Ha! You simply fail to comprehend my nuanced style...=罗德岛里总有些缺乏格调的家伙，伪装是种修饰，不是种简单皮囊啊。要是不好好精心雕琢下的话，只会让人觉得外表破破烂烂而已吧？你说我穿的破烂？你根本就不懂这种风格......
Rhodes Island is in a respectable position, but the Infected of Ursus face prospects far worse than anyone could imagine. They must be ready to resort to violence in order to survive. At the end of the day, virtue and dignity hold meaning only for those who live to see the next dawn.=罗德岛的立场虽然值得尊敬，但乌萨斯的感染者面对的处境比想象更恶劣。必须学会如何去运用暴力，只为生存，无关善恶。
Rhodes Island is our home and shelter, Doctor. I will protect everyone here with my life.=罗德岛给了我们容身之地，博士，所以就算拼上自己的生命，我也一定要保护好所有人。
Rhodes Island is really good at coverups. It's been days and the gossip rags still haven't hunted me down... Wait. I haven't faded away, have I? There's no way I'm old news already! Oh, this is bad, I'm gonna head back tomorrow!=罗德岛的保密工作做得真好呀，这么多天了都没有八卦小报发现我的踪迹......欸，不会是我过气了吧？我不会真的过气了吧？不行不行，我明天就要回去！
Rhodes Island is so big...=罗德岛，好大......
Rhodes Island is such a big, biiiig transport, and it has a kinda different furnace than the one at the factory... Oh, I just went to the engine level. The boiler man there thought I was lost and took me back up. I was fine down there, though. I'm used to the heat.=罗德岛是一辆超——大的运载车，还有和工厂里不太一样的热炉子......我刚刚去了动力层，锅炉工叔叔以为我迷路了，非要送我回来。可是我根本不觉得难受呀，我习惯了热腾腾的地方。
Rhodes Island is very different from the places I used to live. There's nowhere to start a campfire here... too bad. Maybe on the deck? I'd like to create a space where everyone can talk and grow closer together.=罗德岛和我待过的地方不一样，这里没有可以点起篝火的地方，真遗憾。不知道在甲板上能不能行，我想给大家创造一个近距离说话聊天的场所。
Rhodes Island issues special redemption points as an incentive to field operators. These points can be used to redeem important supplies.=为了激励外勤人员，罗德岛发放了一定量的特殊兑换点数。凭借兑换点数可兑换急需的物资。
Rhodes Island issues special reward points as an incentive to field operators contributing to Integrated Strategies operations. These points can be used to redeem important supplies.=为了激励在各项集成战略行动中做出贡献的外勤人员，罗德岛发放了一定量的特殊奖励兑换点数。凭借兑换点数可兑换急需的物资。
Rhodes Island issues special reward points as an incentive to field operators dispatched to the base building operation in Szubat-Arsalan. These points can be used to redeem important supplies.=为了激励前往舒巴特-阿尔萨兰地区建设基地的外勤干员，罗德岛发放了一定量的特殊奖励兑换点数。干员凭借兑换点数可兑换急需的物资。
Rhodes Island Laundry=罗德岛洗衣间
Rhodes Island may see for itself the distinguished tactical prowess of Landen Monastery.=罗德岛将会见识到兰登修道院出色的战术素养。
Rhodes Island maybe can't offer me a super comfortable life... No, I get enough food and warm clothes here, that's already pretty comfy... A-Anyway, I'm extremely grateful to have a work environment that supports my R&D like this. I will double up my efforts, and get results worth the experimental funding.=虽然罗德岛的条件不算很宽裕，不，能吃饱穿暖，已经相当宽裕了......总之，能有这样支持我做科研工作的环境，我真的很感激！我也要加倍努力，做出对得起实验经费的成果才行！
Rhodes Island Medic Operator Ansel, bringing a range of first aid solutions to the squad.=罗德岛医疗干员安赛尔，将为小队提供多样的急救方案。
Rhodes Island Medical Department Officer-in-Charge, Kal'tsit.=罗德岛医疗部门负责人，凯尔希。
Rhodes Island Monthly Accounting Report\nLaios\nDamaged Engineering equipment while chasing a metal crab aboard the ship: -40,000\n7 counts of medical treatment for food poisoning: -2000\nDamage to Convalescent Garden equipment: -30,000\nPurchase of equipment and supplies: -2000\nAdditional food and drink expenditure: -5000\nDamage to the central cafeteria kitchen after attempting to cook high-energy organisms, resulting in an explosion (including treatment costs for many other operators): -47,000\nWages for missions: +5000\n6 complaints lodged against operator: -2000 from wages\nPayment for supplying research materials on Terran wildlife: +10,000\nSpecial operator allowance: +1000\nAll values in LMD; operators can choose to pay/be paid an equal value in other currencies.\nRemarks for this month: Operator Laios has not yet paid off his debt from last month. This is a new entry for this month.=罗德岛的月度账务记录\n莱欧斯\n在本舰追赶磐蟹弄坏了工程部的仪器   欠款40000\n7次食物中毒的医疗费   欠款2000\n疗养庭院的设备损坏   欠款30000\n装备及物资购买   欠款2000\n额外的饮食费用   欠款5000\n烹饪高能生物引起爆炸后的中央食堂厨房修理费以及多位干员的医疗费   欠款47000\n任务工资   收益5000\n干员投诉6次   扣除其2000工资\n提供泰拉生物的研究资料的薪酬   收益10000\n特殊干员补贴   收益1000\n该账单数据基于龙门币记录，干员可以用其他等价货币支付。\n本月备注：莱欧斯干员上个月的欠款尚未还上，本月又增加了新的条目。
Rhodes Island Operator=罗德岛干员
Rhodes Island Operator April, always in a good mood.=罗德岛狙击干员四月，总是保持着好心情。
Rhodes Island Operator Ch'en, back from vacation.=罗德岛干员陈，自度假中归来。
Rhodes Island Operator Ch'en, still brandishing her blade in the name of justice.=罗德岛干员陈，她的剑仍为“公义”而挥。
Rhodes Island Operator Fang, reporting in. I look different from before? Yeah, that's right.=罗德岛干员芬，前来报到。您说我看起来和以前不一样了？嗯，确实如此。
Rhodes Island Operator Misery managed to rescue me twice, and I'm sincerely grateful for it. I won't ask why I was the one he rescued. Those who live on are to carry forth the wishes of those who didn't make it.=那位叫作Misery的罗德岛干员两次救出了我，我由衷地感激他。我不会问“为什么得救的是我”，谁活下来了，谁就要背着那些没有得救的人的愿望往前走。
Rhodes Island Operator Ptilopsis, Rhine Lab Data Keeper Joyce Moore.\nShe has hidden her past, a tragedy shrouded in mist.=罗德岛干员白面鸮，莱茵生命数据维护员乔伊丝·摩尔。\n她隐瞒了自己的过去，一篇深藏在迷雾之中的悲剧。
Rhodes Island Operator, Blaze, reporting in. Here, the authorization letter signed by Dr. Kal'tsit. Now I'm under your direct command. Alrighty, Doctor, let's show the other squads what we can do!=罗德岛干员，煌，向你报到。拿着，这是可以直接调遣我的权限认可书，凯尔希医生已经签了名了。好了博士，就让其他小队看看我们的本事吧！
Rhodes Island Operator, Lisa... Ah, I mean, Suzuran! Operator Suzuran! It's the codename I chose for myself. Starting today, I'm officially an operator, I will do my best!=罗德岛干员丽萨......啊不对，是铃兰，干员铃兰！是我自己挑的代号喔，今天开始正式作为干员行动，请多指教！
Rhodes Island Operator, Sesa, born in Sargon, provided modification services for local black market weaponry. The resume he provided was murky and proved impossible to follow up upon. After coming into direct contact with Rhodes Island in his line of work and confirming its existence, he voluntarily came to Rhodes Island to apply for a job.=罗德岛干员慑砂，出身萨尔贡，为当地非法武器交易所提供武器调整。本人提供的履历语焉不详，难以作为进一步的参考。在工作中接触到罗德岛，确认罗德岛的存在后，主动来到罗德岛求职。
Rhodes Island parties are always a riot! But when are we gonna have a pet fair? We could decide once and for all whose pets are more capable, or just crown the most popular. Pet fights? Doctor! That's way too brutal!=罗德岛的宴会一如既往地热闹呢，可是什么时候能在罗德岛举办宠物大赛呢？比比谁的宠物能做到更多事，或者单纯的人气比拼这样。宠物对战？博士！你的想法太暴力啦！
Rhodes Island Pharmaceuticals=罗德岛制药
Rhodes Island Pharmaceuticals Inc=罗德岛制药
Rhodes Island Pharmaceuticals Inc. is a registered drug R&D company working on medical solutions for countries, organizations and individuals infected with Oripathy. To achieve their goal, Rhodes Island recruits talents from all around the world, regardless of their background, experience, or condition. Furthermore, Rhodes Island is committed to providing the best medical and living conditions for its employees, attracting movers and shakers — Infected or not — to try to change the world.=罗德岛制药公司是一家注册医药研发公司。罗德岛在公开的资料中声称正在研究可以应用于各个国家、组织或个人遭遇的感染者问题的医疗方案，因此在各国范围内广招贤士，不管资历，无论感染。同时，罗德岛也为其雇员提供良好的医疗与生活条件以及最先进的研究设备，这吸引了许多走投无路的感染者和立志改变感染者处境的有能人士。
Rhodes Island Pharmaceuticals Inc.'s battle records are more interesting than I expected.=罗德岛制药公司的作战记录，比我想象中的还要有意思。
Rhodes Island provides what the count and I need. In return, I take care of Rhodes Island's troubles in Leithanien. This is what you call a win-win situation, isn't it? Come, shake my hand. This is the beginning of a beautiful friendship, Doctor.=罗德岛提供我和伯爵想要的东西，而我呢，正好可以替罗德岛处理一些莱塔尼亚内部的麻烦事，这就叫做双赢吧？来，我们握握手，就让我们继续这样好好合作吧，博士。
Rhodes Island purchases and stores boxes of supplies from various places. However, due to the lack of an organized storage system, each box contains seemingly random materials.=罗德岛从各地采购、储备的材料补给箱。不过因为缺乏系统性的整理收纳，每一个箱子里都装着截然不同的材料。
Rhodes Island rarely enjoys auspicious celebrations like these. A certain motion picture says, you should treat every day like the holidays. Before we can love our ideals, we must first love our own lifestyles. Which reminds me, Doctor, if you have time today, why don't we take in a matinee together? Or perhaps you'd prefer to spar outside?=罗德岛上难得有这样热闹的庆典。电影里说，应该把每一天都当成节日来爱。要先热爱自己的生活，才能热爱自己的理想吧。博士，今天有空的话一起来看部电影如何？或者你更想出门活动一下拳脚？
Rhodes Island really treats us well... Oh, don't be so humble. This is much better than the dump we used to live in!=罗德岛待遇真好啊......别谦虚，这已经比我们之前住的地方要好得多了！
Rhodes Island recruited Frostleaf back when she was a mercenary, but upon her official admission, Dr. Kal'tsit ordered her to take only one mission--convalescing as a patient.\nThat presented a huge quandary, since Frostleaf up to this point had known nothing but war.\nFortunately, with help from the island's diverse population, Frostleaf gradually learned to enjoy life outside combat, which has opened her eyes to a whole new world.=霜叶小姐是作为合作佣兵被吸收进入罗德岛的。但是在正式加入后，她却被凯尔希医生下令，短时间内不得执行任务，她唯一的任务就是——作为病人好好修养。\n这给当时的她带来了巨大的困惑，因为她完全不知道，不需要战斗的自己该做些什么。\n所幸，在充满个性的罗德岛干员们的帮助下，霜叶小姐逐渐学会了一边战斗，一边去享受生活，她的世界开始变得五颜六色了起来。
Rhodes Island Resource Allocation Certificate=罗德岛物资配给证书
Rhodes Island Resource Pack=罗德岛迎春组合包
Rhodes Island sent more support—Passenger and other operators have joined us. We headed east towards the Oasis to try and unify the tribes there. A local priestess recommended we cooperate with an archaeologist 'wanted' by ameeri forces, as she might be able to help us figure out what this 'treasure' is exactly. For some reason, the lord ameer launched an assault, so we had no choice but to take care of them first.=罗德岛本舰派来了更多的支援，异客等干员加入了我们。为了寻求当地部族的联合，我们向东进发来到绿洲。在当地祭司的推荐之下，我们与一位被王酋军“通缉”的考古学者达成合作，或许她能帮助我们揭开“宝藏”的真相。不知道为什么，王酋军大举进攻，很显然，王酋军已经是一个我们不得不正面解决的问题了。
Rhodes Island sent more support—Passenger and other Operators have joined us. We headed east towards the Oasis to try and unify the tribes there. We were recommended by the local priestess to cooperate with an archaeologist 'wanted' by ameeri forces, as she might be able to help us figure out what the 'treasure' is. For some reason, the lord ameer launched an assault, so we have no choice but to take care of them first.=罗德岛本舰派来了更多的支援，异客等干员加入了我们。为了寻求当地部族的联合，我们向东进发来到绿洲。在当地祭司的推荐之下，我们与一位被王酋军“通缉”的考古学者达成合作，或许她能帮助我们揭开“宝藏”的真相。不知道为什么，王酋军大举进攻，很显然，王酋军已经是一个我们不得不正面解决的问题了。
Rhodes Island shouldn't be like those black-hearted corporations, right? Lungmen Industrial Waste Disposal License, Lungmen City Sewage Permit... Well, it seems like there are no problems with your certification, and the sewage treatment seems good enough... It's good that you're a law-abiding organization!=罗德岛应该不是那种黑心企业吧？龙门工业废料处理资质证书、龙门城邦排污许可证......嗯，看起来证件是没有问题，而且也有好好在做排污处理，还挺正规的嘛！
Rhodes Island Sniper Operator, Kroos the Keen Glint, will never let an enemy slip away from her sight.=罗德岛狙击干员寒芒克洛丝，绝不让任何敌人从眼前溜走。
Rhodes Island Special Pack=罗德岛新年组合包
Rhodes Island Staff Worker=罗德岛工作人员
Rhodes Island Standard Combat Sword=罗德岛制式剑
Rhodes Island Summer Calendar=罗德岛夏日挂历
Rhodes Island Supplies=罗德岛物资补给
Rhodes Island Supplies II=罗德岛物资补给II
Rhodes Island Supplies III=罗德岛物资补给III
Rhodes Island Supplies IV=罗德岛物资补给IV
Rhodes Island Supplies IX=罗德岛物资补给IX
Rhodes Island Supplies V=罗德岛物资补给V
Rhodes Island Supplies VI=罗德岛物资补给VI
Rhodes Island Supplies VII=罗德岛物资补给VII
Rhodes Island Supplies VIII=罗德岛物资补给VIII
Rhodes Island Supply Crate=罗德岛补给箱
Rhodes Island Supporter Robot PhonoR-0, deployed to the battlefield by Engineer Closure to participate in combat operations.=罗德岛辅助机器人PhonoR-0，被工程师可露希尔派遣来执行战地作战任务。
Rhodes Island Tactical Transceiver=罗德岛战术电台
Rhodes Island Tactical Transceiver - α=罗德岛战术电台-α
Rhodes Island Tactical Transceiver - β=罗德岛战术电台-β
Rhodes Island Tactical Transceiver - γ=罗德岛战术电台-γ
Rhodes Island truly lacks none for novel machinery… Hm? Doctor, underestimate me not. I may begin clueless, but I flow on with the times and learn what I know not. Even now, my music player plays the songs of the good Miss Sora.=罗德岛真是有许多新奇的机器啊......嗯？博士，你莫小看小僧，虽然一开始确实一头雾水，但小僧并非迂腐之人，既然不会，学便是了。小僧的随身听里，还放着空小姐的歌呢。
Rhodes Island Upgrade Pack=新春养成组合包
Rhodes Island Vanguard Operator Fang, ever scrambling to frontlines desperate for aid.=罗德岛先锋干员芬，总是奔走在急需援助的前线。
Rhodes Island was not built in a day, and Rhodes Island's ideals also did not spring out of thin air.=罗德岛不是一天建成的，罗德岛的信念也不是凭空而来的。
Rhodes Island was not built in a day, but we build it up day by day.\n'For Rhodes Island.'=罗德岛绝非一天建成。但每一天，我们都会将它建设得比昨天更强大。\n“为了罗德岛。”
Rhodes Island Water Treatment Team, heading out!=罗德岛治污小队，出发！
Rhodes Island will not forget. We will remember their names forever. Even should Rhodes Island cease to exist someday, all that they have done will leave its mark on our world.=罗德岛不会忘记。罗德岛会将他们永远铭记。即使罗德岛不复存在，他们为罗德岛所做的一切，也将在大地上留下轨迹。
Rhodes Island Wipe Out=罗德岛歼灭战
Rhodes Island Workstation=罗德岛工作间
Rhodes Island Ægir Affairs Officer-in-Charge Gladiia, now inclined to divulge some information to you.=罗德岛阿戈尔事务负责人歌蕾蒂娅，现在会向你透露一些信息。
Rhodes Island's a lot busier now than when I first arrived. We keep finding more and more trustworthy companions, and I think I'm not the only one drawing complaints anymore. I'm deeply moved, so I painstakingly edited up an audio reel of everyone being drunk at last year's party! I hope it gets some enthusiastic reactions!=和我刚来时相比，现在的罗德岛可要热闹多了，值得信赖的同伴不断增加，总是被投诉的干员好像也不止我一个了。出于感慨，我精心准备了一份去年聚会大家的醉酒录音剪辑，希望能收获热烈反响！
Rhodes Island's a proper pharma company, I've seen that with my own eyes—too bad it doesn't have the stories I got up here in my head. But Doc, you're full of mysteries, so I have to keep watching you for reference material. And who knows, you might even star in your own horror movie one day.=罗德岛是一家正经的医药公司，这一点我已经亲眼确认了——很遗憾，没有我想象中的那些故事。但你身上还有很多神秘之处，我会继续观察取材。说不定将来能制作一部以你为主角的恐怖电影呢？
Rhodes Island's ambience is more assuaging than I'd imagined, at least personally speaking. After all, you typically feel medical firms would be nothing but dour to almost insipid researchers. Not to even start on your armed force to keep the Oripathy-related technologies and personnel safe.=罗德岛的氛围比我想象的要惬意一些，至少对我个人而言如此。毕竟，一般都会觉得医药企业里尽是些严肃到有些无趣的研究者吧，就更不用说捍卫矿石病的相关技术与人员的武装力量了。
Rhodes Island's another year older... Time sure flies, and all the former members of Reserve Op Team A1 have joined different departments... Ah, look at me. This is no time to get nostalgic. There's still plenty of new problems for us to tackle.=罗德岛又长了一岁......时间过得可真快，行动预备组A1的各位，也都进入了不同的部门。啊，现在可不是怀旧的时候，还有许多新的问题等着我们去解决呢。
Rhodes Island's base is outfitted so much better than my little office.=和我租的那间小办公室相比，罗德岛的设施真齐全啊。
Rhodes Island's cause will reshape the fabric of this land. This point may be beyond the comprehension of most, but I am not most men. I believe we have both heard our fair share of similar comments, but remember: those who truly have the ability to change this land are often those arrogant and conceited enough to think themselves able to do so.=罗德岛的事业会改变这片大地的格局，这或许超出了绝大多数人的理解，但我很清楚这一点。我想我们都收到过许多类似的评价，但真正能改变这片大地的人，往往是那些自以为可以做出改变的狂人。
Rhodes Island's doctors constantly limit my usage of Originium Arts. Aside from ensuring my condition doesn't worsen, they must be concerned that I'll cause some sort of uncontrollable accident... You can put your worries to rest, I know my limits. But nevertheless, thank you for caring.=罗德岛的医生频频限制我使用源石技艺，除了确保我的病情不会进一步恶化，无非是担心我会引发一些不可控的意外。放心，我有分寸......不过还是感谢你们的关照。
Rhodes Island's elite operators have all asked themselves this question:\nDo you truly understand what it is that you fight for?=罗德岛的精英干员们都曾凭自己的意愿回答过这样一个问题。\n你是否已经明白，自己究竟是为了什么而努力。
Rhodes Island's exchange and study program with relief organization 'Chun-qian' is a new project, with Rhodes Island principally offering anti-Oripathy protective methods in emergency situations, as well as focused treatment measures for the onset stage and other such subjects—these studies are a specialty of Rhodes Island, while also being essential for Catastrophe relief crew.\nHaving been passed stringent tests and selection processes, there's no cause to doubt Mulberry's ability in her specialty field.=罗德岛与救援组织“春乾”的交换学习计划是刚刚立项的新项目，在罗德岛方面主要开设有紧急情况下的矿石病防护法，以及染病初期的针对性治疗措施等科目，这一类学习内容是罗德岛的专长，同时也是与天灾打交道的灾害救援人员必要掌握的。\n能够通过严格的测试与选拔，成为罗德岛与“春乾”之间的第一位交流人员，可以说，桑葚在其专业领域的能力确实毋庸置疑。
Rhodes Island's expansion is inseparable from the help and support it has received from kernel personnel. These headhunting items will assist the Doctor in recruiting talent within specified bounds.=罗德岛的发展离不开中坚力量的辅助与支持，该批寻访条目可以协助博士在一定范围内招揽特定的人才。
Rhodes Island's expansion is inseparable from the help and support it has received from kernel personnel. This headhunting item will assist the Doctor in recruiting talent within specified bounds.=罗德岛的发展离不开中坚力量的辅助与支持，该寻访条目可以协助博士在一定范围内招揽特定的人才。
Rhodes Island's facilities are impressive... I'm getting the itch to help renovate the art community. Have to pay it forward.=罗德岛上的设施真不错......搞得我也想帮艺术社区做点改造了。总不能只有我一个人在你们这儿享福。
Rhodes Island's Fire Department was on edge for a while after she came, but luckily, she's learned a thing or two about putting out fires in all her time lighting them.=罗德岛的消防部门一度对她的到来感到紧张，幸好她在多年的点火活动中同样总结出了灭火的心得。
Rhodes Island's fulla all sortsa people I never met before. Everywhere I go, I sees what I wants. Hm? You're wonderin' WHAT it is I want? That's a secret, y'know. Secret.=罗德岛有好多陌生的人，到处都是卡夫卡想要的东西。嗯？博士问我想要什么？这可是秘密啊。秘、密。
Rhodes Island's fun kitchen flooring, developed by the Engineering Department. It's oil-proof, waterproof, heat-resistant, and resistant to wear, acid, and corrosion. Spilled drinks, stubborn oil stains? A quick wipe, and they're gone.=罗德岛趣味厨房地板。同样由工程部研发，完美营造厨房环境。防油防水防高温，耐磨耐酸耐腐蚀。\n不管是饮料，还是非常不好清理的油渍，在这个地板上只需轻轻一擦，都会消失无踪。
Rhodes Island's fun kitchen wallpaper, developed by the Engineering Department. It's oil-proof, waterproof, heat-resistant, and resistant to wear, acid, and corrosion. Look, there's even an open section so you can admire the view!=罗德岛趣味厨房壁纸。由工程部研发，完美营造厨房环境。防油防水防高温，耐磨耐酸耐腐蚀。\n看，这里还专门留了一片区域供人观赏外面的景色。
Rhodes Island's got all these heavies, plus smart people like you. One day, someday, I'm gonna do something big that'll rock the whole world! At the very least, I'll do it before I die! Uh, I should try to stay alive...? I guess you're right, haha…=罗德岛有这么多厉害的人，还有像博士这样聪明的人。总有一天，总有一天我也要干一番惊天动地的大事！至少在我死之前要做到！呃——还是先好好活着？说的也是啊哈哈......
Rhodes Island's ideals conflict with my beliefs. However, I do recognize the necessity of agreeing to disagree while seeking common ground... So goes the necessity of providing assistance in exchange for information.=罗德岛的理念，和我的信念有冲突。但我理解求同存异的必要性......提供援助来换取信息，这点也是一样的。
Rhodes Island's in-house research center for developing avant-garde dishes. Technology advances, and so does the way food is made.=罗德岛内部用于研发前卫菜品的研究中心。科技在进步，制作食物的方式也在进步。
Rhodes Island's interior... I'm lost as to whether I should say it's reminiscent or curious.=罗德岛的内部啊......真不知道该说怀念还是好奇。
Rhodes Island's many Operators working multiple jobs is a common sight at Rhine Lab as well.=罗德岛的许多干员都身兼数职，跟莱茵的情况很像。
Rhodes Island's methods aren't nearly tough enough. All they'll do is drag King's Wand down.=就凭罗德岛现在的软弱手段，只会拖我们“王者之杖”的后腿。
Rhodes Island's opened my eyes to so much… Maybe one day, I'll be just as amazing as my dad! Doctor, I promise I'll keep working hard, and I'm counting on your guidance!=在罗德岛的生活让我学到了许多呢......说不定有一天我能追上爸爸也说不定呢！博士，我会继续加油的，也要麻烦你多指导我啦~
Rhodes Island's Operators hail from all over the land, their personalities sometimes similar and sometimes clashing.\nThey cooperate smoothly on the battlefield,\nand in their camaraderie also make unforgettable memories off of it.=罗德岛的干员们来自各地，有着相似或迥异的个性。\n他们在战场上配合无间，而在战斗的间隙里，\n他们也因彼此间的情谊而留下了许多难忘的回忆。
Rhodes Island's personal leisure facilities provide operators with individualized entertainment and activity space.=罗德岛的个人休整设施，为干员们提供了独立的娱乐与活动空间。
Rhodes Island's promotion process and standards are pretty transparent. That's not easy to do.=罗德岛的晋升过程和标准都很透明，能做到这点真不容易。
Rhodes Island's reproduction of a room at an inn near the Silverash territory's railway station.=开设在希瓦艾什领铁道车站附近的旅店，罗德岛复制了其中一间房间。
Rhodes Island's signal still puts me at ease.=还是罗德岛上的电信号让人安心。
Rhodes Island's training program is incredible! I feel like it's building every part of me up at once. This is going to make concerts so much easier too!=罗德岛的训练计划很完善，我能感觉到自己的身体素质越来越好了，今后应对演出肯定会更加轻松。
Rhodes Island, all ahead full!=罗德岛，全速前进！
Rhodes Island-Elite Operator=罗德岛-精英干员
Rhodes Island: A registered pharmaceutical company that recruits talent from across the world, regardless of their background=罗德岛——注册医药研发公司；在各国范围内广招贤士中，无论资历。
Rhodes Island is safe. And there are so many books here in your office... If I could, I'd really prefer to stay here…=罗德岛很安全，博士的办公室里又有很多很多书......如果可以的话，我不想离开这里......
Rhodes Kitchen Collection/Bibliosmia. After being re-coordinated to reflect the national outfits of the people of Ursus, Istina wore this outfit to promote traditional cuisine at the food festival. Underneath the plain materials are countless intricate details, and only those who deem themselves wise come to seek answers.=罗德厨房系列/书味。经过重新搭配的乌民族服饰，真理穿着它在美食节推广传统美食。朴素材料下编入了难以计数的细节，只等自认聪慧的人前来寻找答案。
Rhodes Kitchen Collection/Children's Party. Designed by Silence. Made with special materials from Rhine Lab, it offers a completely unnecessary amount of protection.=由赫默参与设计的KFC合作系列服装/儿童派对。使用莱茵生命特殊材料制成，毫无必要地拥有着相当高的防护性。
Rhodes Kitchen Collection/City Rider. Designed by Exusiai herself, 'I didn't think too much about the design, actually. I just made something that I'd like to wear.'=由能天使本人设计的KFC合作系列服装/城市骑手。实际上只是参考了自己喜欢的服装风格，并没有考虑很多。
Rhodes Kitchen Collection/Heartwarming Baking. Sure, it might look a little messy, with a few things not going as planned along the way. But he will serve the cake to you with a smile all the same, just like the life he wishes to lead, one filled with an affectionate warmth.=罗德厨房系列/温情烘焙。也许会带着些忙乱，可能会有几次失误。最终他微笑着向你端上的成品，一定与他所期望的生活一样，带着温暖的情意。
Rhodes Kitchen Collection/Honey Pilferer. Beehunter's sleepwear. Fluffy, soft, comfortable, tight-fitting, and easy to wash, this outfit is suitable for both home use and as sleepwear. What nobody expected is that Beehunter would head straight to the food festival.=罗德厨房系列/掠蜜能手。猎蜂的睡衣。蓬松柔软，舒适贴身且易洗，适合居家以及睡眠时穿着。让人没想到的是猎蜂居然直接穿去了美食节。
Rhodes Kitchen Collection/Secret Family Recipe. Savage wore this when making carrot cakes. The hand-knitted sleeves and an apron paired with a cool, breathable inner layer make it feel relaxing and distinctive.=罗德厨房系列/家传秘方。暴行制作胡萝卜蛋糕时的穿着，手工编织的袖套和围裙配合清凉透气的内搭，闲散惬意之余也不失个性。
Rhodes Kitchen Collection/Seven in the Morning. Designed by Croissant. Actually just recycled Exusiai's design because it's cheaper to do it that way.=由可颂本人设计的KFC合作系列服装/清晨七点。事实上采用了配合能天使的设计，因为一次做两套比较省钱。
Rhodes Kitchen Collection/Shaved-Ice Memories. The work outfit worn by Magallan to make shaved ice during the food festival combines traditions of Higashi with characteristics of Rhine Labs. Breathable, well-insulated, and easy to move in, this outfit allows Magallan to fully devote herself to her work, even if in a shaved-ice shop.=罗德厨房系列/回味冰霜雪。麦哲伦在制作美食节刨冰时的工服，兼备东国传统与莱茵特色。透气、保温、便于行动，能让麦哲伦全心投入刨冰屋运营。
Rhodes Kitchen Collection/Sweet Jackpot. You can't win the sweets competition by wearing a uniform! Insider put this on before diving head-first into the bakery, and he's about to present his creation. Don't worry, the sweetness has been adjusted to suit your tastes.=罗德厨房系列/甜品大奖。甜品比赛的大奖可不是穿着制服赢回来的！隐现换上休闲的服饰投身烘焙房，即将呈上新做的甜点——放心，甜度已为你做了调整。
Rhodes Kitchen/II=罗德厨房/II
Rhodes Kitchen/III=罗德厨房/III
Rhodes Kitchen/IV=罗德厨房/IV
Rhodes Restaurant Logo Lamp=罗德岛餐厅logo灯
Rhombic Modern Broadcast Desk=菱形现代直播台
Rhythm=节奏
Rhythm Between Death and Life=往诞律
Rhythm Game Area=跳舞游戏区
Rhythm Game Dance Mat=劲舞机台跳毯
Rhythm Game Handrail=劲舞机台扶手
Rhythm in Literature=行文之韵
Rhythmic Blocks=律动方格
Rib Soup Alley=排骨汤巷
Ribbon Chandelier=彩带吊灯
Ribbon in the Waves=浪里玄条
Ribbon in the Waves - Rust=浪里玄条·锈
Ribbon of Honor=荣耀绶带
Ribbons of Promise=红丝带之约
Rica Fukami=深见梨加
Rice=稻谷
Rice with nattou!=纳豆拌饭！
Rich in organics, it is commonly seen in regions where Originium has completely volatilized. Compared to Originium, it is easier to exploit.=富含有机物，常见于源石挥发殆尽后的地区。相对源石来说是较为容易采集的材料。
Rich ore veins are often found side by side with danger. The cave miners are working their hardest, and the best way to preserve the fruits of their labor is to hold off any uninvited intruders.=丰饶的矿脉往往与危险共生。洞中的矿工们正在加紧工作，而想要保住他们的劳动成果，最好的办法就是拦住那些不请自来的入侵者。
Rich Region=优质收获区
Rich Vein=富集矿区
Richard Seymour=理查·西摩
Rico Sasaki=佐佐木李子
Rid yourself of riches. Shut tight your greedy eyes.=把钱财花光，把钱眼堵上。
Ridding Evil=除害杂役
Ridding yourself of all rationality will not grant you freedom.\n<@rolv.rem>Obtain Collectibles and other rewards upon victory</>=拆毁所有理性，也得不到宣泄后的自由。\n<@rolv.rem>胜利后获得收藏品及其他奖励</>
Ridding yourself of all rationality will not grant you freedom.\nObtain Collectibles and other rewards upon victory=拆毁所有理性，也得不到宣泄后的自由。\n胜利后获得收藏品及其他奖励
Riddle in the Flower=花中谜题
Riddle Without Answer=无解的谜题
Ride on the winds that sweep across the land and taste all the flavors of Terra.=泰拉有滋有味，乘上拂遍大地的风。
Ride Tide=扶潮
Ride Tide - Return=扶潮·归
Ridge=山脊
Ridge Sea Spitter=脊海喷吐者
Ridiculous Comedy=滑稽喜剧
Ridiculous, that's all special effects, everything's fake=离谱，都是特效，都是假的
Riding the Saltfin=骑在盐鳞背上
Rie Kugimiya=钉宫理惠
Rie Murakawa=村川梨衣
Rie Takahashi=高桥李依
Rift Cloudbeast, go find some herbs that can stop bleeding!=裂云兽，快，去找点能止血的药草来！
Right=对吗
Right and Might=权与力
Right and wrong are far from crucial in a simulation. They are only a form of support. They help you make the correct choices when the battle is real.=模拟中的对错并不重要，它们只是种辅助，帮助你在实战中做出正确的选择。
Right Claw of Sui=岁·右爪
Right here will do.=这里就好。
Right here, I guess.=这里吗。
Right here, right now, is where I, Grace Arizona, place my faith. Dr. {@nickname}, you hold my hopes in your hands, forever more.=此时此地，便是格蕾丝·亚利桑那的信仰所在，{@nickname}博士，我将对您的希望虔诚，生死不渝。
Right in the Kisser=拳拳到肉
Right Now=“等不及”
Right now, they are bright, shining eyes.=现在，它们都是明亮的眼睛。
Right of Way=借道
Right on target.=没有任何偏差。
Right Place, Right Time=风云际会
Right there. You edited out one of the gorier scenes, didn't you?=这里，剪辑掉了流血场面吧？
Right Wins!=右边获胜
Right, let's go back and visit your mom. Wait, I mean visit my mom? Agh, that's even worse! Uh, Doctor? You heard all that? It's less trouble than it sounds, I'm happy to take my sister back. I just wanted to sort this out first—my messy family. I guess I'll just have to get used to it, haha.=走，回去看你妈去。不对，看我妈去？啊啊更不对！呃，博士？你都听到了？算不上烦恼，能带妹妹回去我可高兴了。只是，我得捋捋顺——这突然变得乱七八糟的家庭关系。习惯了就好了吧，哈哈。
Right, then! Be privy to the full power of the Master of the Castle! It is for their protectors' strength that fairytales can persevere with such purity, such beauty. And isn't that just like Rhodes Island?=好吧，就让你见识一下城堡主人的实力吧！童话就是因为有足够守护它的力量，才能保持那份纯粹和美好，罗德岛难道不也是这样吗？
Right, what else can I do here?=我在这里还能做些什么呢？
Right... I submitted a request to the HR office... to become your personal bodyguard. I guess maybe I miss my old job too much.=嗯......我已经向人事部递交了申请书。我想要成为博士你的贴身卫士。应该说，这也是种职业习惯吧......？
Right... Let me know if you need anything.=嗯......有事你说。
Righteous anger from witnessing such brutality is justified. Ursus's manglers are well-trained, and their fangs do not cease just because of their victims' emotions.\n<@lv.item><Static Roadblock></> Can block the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.\n<@lv.item><Talulah, the Fighter></> Life Points will be deducted by 1 when killed by an enemy.=因目睹暴行而怒不可遏，则是义愤。而乌萨斯的裂兽被训练的很好，它们不因为目标情绪高涨而下不了口。\n<@lv.item><道路障碍物></>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁。\n<@lv.item><斗士塔露拉></>被敌人击杀时扣除关卡生命值
Righteous anger from witnessing such brutality is justified. Ursus's manglers are well-trained, and their fangs do not cease just because of their victims' emotions.\n<Static Roadblock> Can block the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.\n<Talulah, the Fighter> Life Points will be deducted by 1 when killed by an enemy.=因目睹暴行而怒不可遏，则是义愤。而乌萨斯的裂兽被训练的很好，它们不因为目标情绪高涨而下不了口。\n<道路障碍物>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁。\n<斗士塔露拉>被敌人击杀时扣除关卡生命值
Righto, mate.=行行行。
Rigid contours outline a surprisingly soft bed. The obelisk is a cabinet containing bedding for guests. To lie upon it is like sinking into the river during the Flood Festival—still in the city, but far from the clamor.=硬直的线条勾勒出意外柔软的床榻，在石碑形状的收纳柜里有为客人准备的备用被褥。\n躺在上面就像在漫灌节时沉入河底——身处闹市，却远离尘嚣。
Rigid Ice=坚冰
Riho Tsuda=津田里穗
Rika Tachibana=立花理香
Rikako Aida=逢田梨香子
Rikiya Koyama=小山力也
Riko Kohara=小原莉子
Rilakkuma Pack=轻松小熊联动礼包
Rim Billiton=雷姆必拓
Rim Billiton has more prospecting operation platforms than you can count, with tons of workers running around. You gotta know what you're doing to get anybody to listen to ya. I work hard to refine my skills, and I teach what I know to the gang. That's the way I do things... Yeah.=雷姆必拓有数不清的探矿作业平台，这里不缺工人，只有技术过硬，说话才能有底气。我努力掌握技术，我教给大家技术，这是我在做的事情......嗯。
Rim Billiton PLC=雷姆必拓矿业公司
Rim Billiton Watermelon Cake=雷姆必拓西瓜蛋糕
Rim Billiton-born herbalist doctor, concurrently studying psychology. Employee of the Rhodes Island Medical Department. Makes use of rich herbal pharmaceutical knowledge to battle physiological malady, and is simultaneously striving to uphold every operator's mental well-being.=雷姆必拓出身的草药医生，兼修心理学。罗德岛医疗部成员。在利用丰富的草药学知识对抗生理疾病的同时，也在努力维护各位干员的心理健康。
Rim Billitonians' love for spelunking have driven up sales of these outdoor items.=热爱在未知地洞里“探险”的雷姆必拓人推高了这种户外用品的销量。
Rim Zone Station=边域安保派驻
Rime blooms=冽彼冰花
Rime blooms. Peace follows. Sow seeds today. Harvest tomorrow.=冽彼冰花，太平佳兆。其始播谷，风调雨顺。
Rime Frostdillo=坚冰翻身甲
Rimehymn=雪中歌谣
Rina Sato=佐藤利奈
Ring of Fins=环形鳞地
Ring of Hellfire=狱火之环
Ring of Thorns=荆棘环
Ring Ring!=叮铃铃！
Ring the giant bell=摇动巨钟
Ring-a-Ding-Ding!=叮咚作响
Ring-a-ding-ding, when the flowers gently fall, the berries you can haul.=叮，咚，叮，咚，花儿轻轻落下，莓果成熟了。
Ring-Shaped Pendant Light=环形吊灯
Ring-Shaped Pendant Light Display=环形显示屏吊灯
Ring-throwing booth, one coin for ten throws, and you keep what you catch. People believe the missed throws can also dispel bad luck. Rumor has it they were discontinued after a young man in foreign clothes cleaned out every last booth.=曾在庙会上非常受欢迎的套圈小摊，一文钱能换十个圈，掷圈投中即所得。所用圈子材质轻盈，极难控制，故投不中被大家戏称为“祛晦”。\n江湖传言，一位外地人打扮的少年人以掷飞剑的指上功夫投圈，百投百中。他辗转数摊，鏖战一日，自此套圈摊在庙会上销声匿迹。
Rings through winds the Eulogy…=悼词回响！
Rinse and Spin Washer=旋转洗衣机
Riot Shield=防暴盾
Rioter Leader=暴乱分子
Riotous Surfboard Rack=缤纷冲浪板架
Rippling Wasteland=浅草荒原
Rippling Waves=波光潋滟
Ripresa=复奏
Ripresa's Badge=复奏证章
Ripresa's Token=复奏的信物
Ripresa, manager of a well-known orchestra in Nuova Volsinii who contacted us after observing that many with positions of power in the city have ties to Rhodes Island, in the hope of increasing exposure for her orchestra. She participates in certain field missions at her own request.=复奏，新沃尔西尼知名乐团的经理人，在观察到新沃尔西尼的诸多权力人物都与罗德岛有千丝万缕的关系后，主动联系罗德岛寻求商业合作，以期扩大乐团的知名度。基于本人的意愿，也会参与一部分外勤任务。
Riptide=浪潮
Risa Kubota=久保田梨沙
Risa Sekiguchi=关口理咲
Risa Shimizu=清水理沙
Risa Taneda=种田梨沙
Riscossione=清算
Rise=崛起
Rise above the obsession of the past and let it drive you forward.=贯穿往昔的执念，化作向前的动力。
Rise above the obsession of the past and let it drive you forward.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=贯穿往昔的执念，化作向前的动力。\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Rise above the obsession of the past and let it drive you forward.\n<@lv.fs>Environmental Conditions: </>\nPenumbral Soul Husk ASPD increased, and some enemies will differ.=贯穿往昔的执念，化作向前的动力。\n<@lv.fs>环境条件：</>\n粹影魂灵法骸攻击速度提升，部分敌人有所不同
Rise above the obsession of the past and let it drive you forward.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=贯穿往昔的执念，化作向前的动力。\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Rise above the obsession of the past and let it drive you forward.\nEnvironmental Conditions:\nPenumbral Soul Husk ASPD increased, and some enemies will differ.=贯穿往昔的执念，化作向前的动力。\n环境条件：\n粹影魂灵法骸攻击速度提升，部分敌人有所不同
Rise and Fall=兴亡
Rise and set with the sun, dig your own well, and plant your own crops. What do I care for the emperor?=日出而作，日入而息。凿井而饮，耕田而食。帝力于我何有哉！
Rise every being, return eft to roots; hewn is All from here.=万物生发复归根，凡事从此始
Rise from Ember=焰烬曙明
Rise from Ember Pack=焰烬曙明组合包
Rise into mountains.=垒成山脉吧。
Rise, higher, until the branches catch the stars, until the roots dig into the heavens.=向上，再向上，直到枝条卷取群星，直到根系啜饮星河。
Rising Earth=厚土迸发
Rising from the Ground=拔地而起
Rising high=平步青云
Rising high. Goals afar. Changing times. Measured moves.=平步青云，志在万里。云浮霞动，且兢其步。
Rising Shadow=阴影显现
Rising Water=水涨池深
Rising Waves=一波又起
Risk breeds woe=祸有行时
Risk Coin=厉钱
Risk is peril=厉愿艰险
Risk-A Good Match=厉-遇良弈
Risk-Biding Time=厉-待机缘
Risk-Bloodshed=厉-战血流
Risk-Constant Change=厉-凡物变
Risk-Darkness=厉-无皎之昧
Risk-Dream of Curio=厉-梦奇物
Risk-Eastern Gap=厉-东缺角
Risk-Enlightenment=厉-朝闻道
Risk-Falling Word=厉-一字落
Risk-Fate's Decree=厉-天命难违
Risk-Firestarter=厉-火机
Risk-Food and Remedy=厉-药食
Risk-Getaway=厉-隐市忧
Risk-Gift of Accord=厉-合乎礼
Risk-Hidden Gambit=厉-黑子伏
Risk-Inspiration=厉-见灵光
Risk-Kou-wu Glory=厉-勾吴盛景
Risk-Law and Ritual=厉-法与律
Risk-Lei Fa's Purge=厉-诛邪雷法
Risk-Liu'er=厉-柳伥作
Risk-Lone Aegis=厉-孤芳自赏
Risk-Myriad Aspects=厉-生材百相
Risk-Nanwu Glory=厉-南武盛景
Risk-Northern Sting=厉-北刺面
Risk-Omens of Woe=厉-诸灾有迹
Risk-Painter's Realm=厉-画人间
Risk-seeking Sailor=寻险水手
Risk-Shennong Watch=厉-神农守
Risk-Southern Mounts=厉-南见山
Risk-Spring Rivers=厉-两江春
Risk-Study=厉-寒窗志
Risk-Sui's Awakening=厉-岁醒天时
Risk-surviving Sailor=历险水手
Risk-Taming Megamus=厉-安硕鼷
Risk-They Who Endure=厉-人间长存
Risk-Toll for Roads=厉-商路难行
Risk-Unmoved Mounts=厉-移山难
Risk-Vying Ventures=厉-争商机
Risk-Waterworks=厉-兴水利
Risk-West Stones=厉-西廉贞
Risk-Wild Passion=厉-恣狂情
Risk-Zuo Le=厉-左秉烛
Risking her all, she confronts that which she loves.=她会奋力地去面对她的热爱。
Risktaker=行险
Risky Business=危险交易
Risky gains=横财难居
Risky gains. Profit unsure. Costs sunk deep. Minds fickle.=横财难居，时利难算。血本难回，人心难知。
Rites of Flame=火祀
Ritsuka Tachibana=橘立夏
Ritual Chandelier=辅仪吊灯
Ritual enters the second phase when all prayer steps are complete=完成全部祈祷步骤时使仪式进入第二阶段
Ritual Fireplace=起仪壁炉
Ritual fulfills=律之悦情
Ritual of Immortality=恒久祭礼
Ritual of the Temple=神殿仪式
Ritualist=巫役
Rival=对弈
River=河流
River Charge α=灵河充能·α
River of Life=生命运河
River of Time=时光长河
River polluted by active Originium. Crystal-littered banks are a frequent sight in Catastrophe-heavy areas, turning the river into a different color.=被活性源石污染的河流。在天灾爆发的区域常能观察到布满晶簇的河滩，受污染的河水会呈现出与平常完全不同的颜色。
River Resonance=灵河共鸣
River Watcher=守望的河水
Riverbed of Suffering=苦难河床
Riverfin Fruit Gel=河鳞水果凝胶
Riverfin Fruit Gel α=河鳞水果凝胶α
Riverfin Fruit Gel β=河鳞水果凝胶β
Riverfin Fruit Gel γ=河鳞水果凝胶γ
Rivers revive=春回两江
Rivers run=两江汤汤
Rivers run. Folks settle. Vying trades. Come to bustle.=两江汤汤，孕彼百氏。百业争发，愈渐繁华。
Riving Lighttails=流光乍裂
RM-1 progress reaches 100% and defeat Crownslayer=关卡RM-1进度达到100%并击败弑君者
RM-1 progress reaches 25%=关卡RM-1进度达到25%
RM-1 progress reaches 50%=关卡RM-1进度达到50%
RM-1 progress reaches 75%=关卡RM-1进度达到75%
RM-2 progress reaches 100% and defeat Big Adam=关卡RM-2进度达到100%并击败大亚当
RM-2 progress reaches 25%=关卡RM-2进度达到25%
RM-2 progress reaches 50%=关卡RM-2进度达到50%
RM-2 progress reaches 75%=关卡RM-2进度达到75%
RM-3 progress reaches 100% and defeat 'Wanderer'=关卡RM-3进度达到100%并击败“徘徊者”
RM-3 progress reaches 25%=关卡RM-3进度达到25%
RM-3 progress reaches 50%=关卡RM-3进度达到50%
RM-3 progress reaches 75%=关卡RM-3进度达到75%
RM-4 progress reaches 100% and defeat Praying Benefactor=关卡RM-4进度达到100%并击败恩慈祷者
RM-4 progress reaches 25%=关卡RM-4进度达到25%
RM-4 progress reaches 50%=关卡RM-4进度达到50%
RM-4 progress reaches 75%=关卡RM-4进度达到75%
RM-5 progress reaches 100% and defeat Kaleidoqueen=关卡RM-5进度达到100%并击败斑斓虫
RM-5 progress reaches 25%=关卡RM-5进度达到25%
RM-5 progress reaches 50%=关卡RM-5进度达到50%
RM-5 progress reaches 75%=关卡RM-5进度达到75%
RM-6 progress reaches 100% and defeat 'Old Fanged One'=关卡RM-6进度达到100%并击败“老尖牙”
RM-6 progress reaches 25%=关卡RM-6进度达到25%
RM-6 progress reaches 50%=关卡RM-6进度达到50%
RM-6 progress reaches 75%=关卡RM-6进度达到75%
RM-H1 progress reaches 100% and defeat 'Wanderer'=关卡RM-H1进度达到100%并击败“徘徊者”
RM-H2 progress reaches 100% and defeat 'Wanderer'=关卡RM-H2进度达到100%并击败“徘徊者”
RM-H3 progress reaches 100% and defeat Praying Benefactor=关卡RM-H3进度达到100%并击败恩慈祷者
RM-H4 progress reaches 100% and defeat Praying Benefactor=关卡RM-H4进度达到100%并击败恩慈祷者
RM-H5 progress reaches 100% and defeat Kaleidoqueen=关卡RM-H5进度达到100%并击败斑斓虫
RM-H6 progress reaches 100% and defeat Kaleidoqueen=关卡RM-H6进度达到100%并击败斑斓虫
RM-H7 progress reaches 100% and defeat 'Old Fanged One'=关卡RM-H7进度达到100%并击败“老尖牙”
RM-H8 progress reaches 100% and defeat 'Old Fanged One'=关卡RM-H8进度达到100%并击败“老尖牙”
RM-TR-1 progress reaches 100%=关卡RM-TR-1进度达到100%
RMA Spikes=RMA长钉
RMA70 Spikeball=RMA70刺球
Road of Reformation=变革之路
Road of the Heartseekers=寻心道途
Road to the Shrine=圣殿之路
Roadblocks=城防路障
Roadblocks help us control enemy movements when they approach from multiple directions.\nPlease deploy Roadblocks to control the flow of battle.\n<@lv.item><Roadblock></> Deploy to block a tile on the map. Enemies will attack it if no path is available.=战场中的障碍物能够帮助我们对抗分散的敌人进攻。\n请放置障碍物控制敌人的进攻路线。\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
Roadblocks help us control enemy movements when they approach from multiple directions.\nPlease deploy Roadblocks to control the flow of battle.\n<Roadblock> Deploy to block a tile on the map. Enemies will attack it if no path is available.=战场中的障碍物能够帮助我们对抗分散的敌人进攻。\n请放置障碍物控制敌人的进攻路线。\n<障碍物>部署以后可以阻挡敌人的行进路线
Roads connect=驰道交通
Roads lead in every direction, and the natures of all things are different. Why force unity and lose the spice of life?\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it gain a Hui-Ming Attribute.=路朝八方，世间人物秉性本来不相同。何必强求事事如一，反倒失了乐趣？\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性
Roads lead in every direction, and the natures of all things are different. Why force unity and lose the spice of life?\n<Mark of Hui and Ming> Operators deployed on it gain a Hui-Ming Attribute.=路朝八方，世间人物秉性本来不相同。何必强求事事如一，反倒失了乐趣？\n<晦明之印>部署在其上的干员获得晦明属性
Roads run clear=驰道疏通
Roads went wild=荒路匪起
Roadside Emergency Reserves=街头应急储备
Roadside vendor=路边摊
Roam the Exhibition=展厅漫游
Roaming=游走
Roaming bandits have come together again, planning an attack on a weakly defended mountain pass.\n<@lv.rem><Condition> </>DP will not regenerate naturally.\n<@lv.item><Yumen Catastrophe Defenses> </>Units placed here deal more damage to low ground units and take less damage from low ground units.\n<@lv.item><Defensive Barricade> </>Blocks multiple enemies.=游荡的流寇恶匪再度纠集起强大的兵力，这一次他们的目标是防备相对薄弱的山隘关塞。若此关失守，黎民难逃涂炭之危。在玉门的援军赶到前，请您施以援手吧！\n<@lv.rem><特殊条件></>部署费用不会自然回复\n<@lv.item><玉门天灾工事></>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低\n<@lv.item><城防路障></>可以阻挡多名敌人
Roaming bandits have come together again, planning an attack on a weakly defended mountain pass.\n<Condition> DP will not regenerate naturally.\n<Yumen Catastrophe Defenses> Units placed here deal more damage to low ground units and take less damage from low ground units.\n<Defensive Barricade> Blocks multiple enemies.=游荡的流寇恶匪再度纠集起强大的兵力，这一次他们的目标是防备相对薄弱的山隘关塞。若此关失守，黎民难逃涂炭之危。在玉门的援军赶到前，请您施以援手吧！\n<特殊条件>部署费用不会自然回复\n<玉门天灾工事>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低\n<城防路障>可以阻挡多名敌人
Roaming Carpenter Brothers=漂泊的木匠兄弟
Roaming Grocery=巡回杂货铺
Roaming Grocery Round Two=再见巡回杂货铺
Roaming Street Bandit=市井流窜盗贼
Roaming Street Hunter=市井流窜猎手
Roaming under the night sky is just one hundred times better than getting shut in here.=憋在屋子里，果然不如头顶夜空来得自在啊。
Roar=轰鸣
Roar Against the Wilds=苍茫怒号
Roar Guards Co.=呼啸守卫
Roar Knightclub Elite=呼啸骑士团精锐
Roar Knightclub Trainee=呼啸骑士团学徒
Roaring Flare=怒号光明
Roaring Inferno=在炽燃间咆哮
Roaring Mecha-Beast=咆哮的机兽
Roaring Tides=潮声轰鸣
Roaring Wilds=旷野轰鸣
Roast Berry=香甜烤果子
Roast meat over a fire, boil it in water, or dry it in the wind. Do not eat meat that has not been fully cooked, has rotted or smells strange, or does not look normal.\n<@lv.item><Saintess Statue></>Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=凡食肉类，必加火烤、水煮、风干以调制，半生半熟者不取，腐败腥臭者不取，异样者不取，以保身安。\n<@lv.item><圣女像></>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
Roast meat over a fire, boil it in water, or dry it in the wind. Do not eat meat that has not been fully cooked, has rotted or smells strange, or does not look normal.\n<Saintess Statue>Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=凡食肉类，必加火烤、水煮、风干以调制，半生半熟者不取，腐败腥臭者不取，异样者不取，以保身安。\n<圣女像>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
Roast their tummies!=烤他们的肚皮！
Roasted Chestnut=雷公栗
Robbing a Bank=抢银行
Roberta=罗比菈塔
Roberta's Badge=罗比菈塔证章
Roberta's Kernel Token=罗比菈塔的中坚信物
Roberta's Token=罗比菈塔的信物
Roberta, a well-known makeup artist from Columbia. At her own insistence, has been evaluated by the Engineering Department, displaying accomplishment in the field of automated machinery. With Closure's approval, has become an operator aboard Rhodes Island.=罗比菈塔，来自哥伦比亚的知名化妆师。在本人的强烈要求下，参加了工程部门的考核，表现出在自动化机械领域的专业素养，经可露希尔同意，成为罗德岛驻舰干员。
Robes for the Saintess meticulously crafted by the Vine-Bead Court.\nMade by the finest tailors of Kjerag. She has grown, now far more cool-headed than when she first ascended to her post.=蔓珠院精心制作的圣女礼服。\n由谢拉格最优秀的裁缝匠人量身定做的新衣。她长高了，也远比初为圣女时稳重了。
Robin=罗宾
Robin Liu=刘若班
Robin no longer thinks about whether she chose life, or if life chose her. Closure is waiting for her to talk about movies.=罗宾不再去分辨是生活选择了自己，还是自己选择了生活。可露希尔正等着她聊电影呢。
Robin's Badge=罗宾证章
Robin's Personal Letter=罗宾的私人信件
Robin's Token=罗宾的信物
Robot=支援机械
Robotic Arm=机械臂
Robotic Roar=机兽咆哮
Robotter=机械水獭
Robust Athlete Medal=强健体魄奖章
Rock=岩石
Rock 'n' roll can be your whole hobby, but it doesn't have to be your whole life.=摇滚可以是爱好的一切，但未必是生活的一切。
Rock and a Hard Place=腹背受敌
Rock and roll!=摇滚起来！
Rock Hammer=岩锤
Rock Horn=岩角号
Rock Musician Medal=岩石音乐家奖章
Rock n' gospel!=福音摇滚！
Rock n' roll!=摇滚！
Rock of Ages=万古磐石
Rock On=摇滚起来
Rock Spider=变异岩蛛
Rock Spider α=变异岩蛛·α
Rock Wall=阻道岩壁
Rock Wall HP greatly increased=阻道岩壁生命值大幅提升
Rock Wallpaper=岩石墙贴
Rock-18, maximum power!=洛克十八，最大功率！
Rock-18, track the enemy!=洛克十八，追踪敌人！
Rock-firm Protection=坚如磐石
Rock-Solid Defense=坚若磐石
Rock-solid pillar made of black marble, a scroll of calligraphy hung upon it. Some say scrolls inform you of the manor lord's character, but actually, most of them are just decorative.=稳固而坚实的黑色大理石立柱，上方挂有书法挂轴。\n有人说观览挂轴的内容可以同时窥见屋主本人的品格，只可惜大部分挂轴都只是装饰而已。
Rock-Viewing Bench=赏石长凳
Rockbreaker=碎岩者
Rockbreaker Leader=碎岩者组长
Rockery Pond=假山水池
Rockery waterscape made from a lake stone and a finpond. The stone is said to be one of Grandfather Stone's. Operators visiting the Garden habitually throw some coins for good luck, even though they're not sure if it accepts foreign money.=以湖石与鳞池组成的假山水景，据说这湖石是“石爷”众多石子石孙之一。\n到访过界园的干员每次经过都会习惯性地往湖石上扔几枚钱币祈求好运，尽管他们也不确定它认不认炎国之外的钱币。
Rocking Chair With Cushion=靠垫摇椅
Rocking chair with thick red padding, complete with plushy and woven blanket. This rocking chair allows you to experience 'Kjerag warmth' for yourself, but the staff will take you up if you fall asleep on it.=一把配有红色加厚软垫的摇椅，附带玩偶和编织毛毯。\n用来体验“谢拉格式温暖”的道具摇椅，如果在上面睡着会被工作人员唤醒。
Rockrock=洛洛
Rockrock's Badge=洛洛证章
Rockrock's endlessly enthused about picking out a present for her new friend, but when the next welcoming activity is—singing twelve straight songs with Xiaohei? That's got her a little awkward.=在给新朋友挑礼物这件事上，洛洛热情无限，但接下来的欢迎活动是——带小黑连唱十二首歌？这倒是让她有些为难。
Rockrock's Token=洛洛的信物
Rockrock, a member of the Londinium Citizens' Self-Salvation Corps, cooperated with Rhodes Island during the Londinium crisis and is experienced in reconnaissance and long-ranged assault. At her own suggestion, she has reached a partnership with Rhodes Island's Londinium branch.=洛洛，伦蒂尼姆市民自救军成员，伦蒂尼姆事件中与罗德岛协同作战，具有侦察及远程攻击相关作战经验。根据本人意向，与罗德岛驻伦蒂尼姆办事处达成合作关系。
Rockrock, of the Londinium Citizens' Self-Salvation Corps.=伦蒂尼姆市民自救军洛洛。
Rocks and Roll=岩层轰鸣
Rocks formed from complex sediments. They contain various minerals and are important in construction and industry. Mining rocks and extracting metals from them is a necessary step for building an industry in the barrenlands.=由成分复杂的沉积物固结形成的石块。岩石富含多种矿物质，是重要的建筑材料与工业原料。开采石料并从中提炼金属，是在荒地开展生产建设的必要步骤。
Rocks periodically fall and roll down along the ramp, dealing Physical damage to friendly Operators and Makeshift Walkways in their path; the rocks explode when blocked, dealing physical damage to the blocked targets and splash damage to the center of the explosion and the 4 adjacent tiles=周期性掉落落石，沿坡道向前方滚动，对经过的我方单位和临时步道造成物理伤害；被阻挡后炸开，对阻挡目标造成物理伤害，并对爆炸中心及周围4格造成溅射伤害
Rocky Outpost=乱石岗
Rodent Bane=啮齿克星
ROFLMAO=笑死
Roger, wilco.=收到。
Rogue Burdenbeast=放归驮兽
Rogue Knights=骑士流氓
Rogue Mercenary=寄人城池下
Rogue Mercenary 'Bass'=自由佣兵“贝斯”
Rogue Mercenary 'Lead Guitar'=自由佣兵“主音吉他”
Rogue Signal=疯狂的信号
Rogue Trader=诡意行商
Rogue Trader and Trade nodes have a chance for one random item to be 100% discounted=诡意行商及易与有概率随机一件商品售价降低100％
Rogue Trader charges -50% Originium Ingots for their goods=商店中购买道具所需源石锭-50%
Rogue Trader is more likely to sell discounted items on refresh=诡意行商刷新后更容易出售打折商品
Rogue Trader is more likely to sell rarer Collectibles on refresh=诡意行商刷新后更容易销售贵重收藏品
Rogue Trader will have an additional item in stock=诡意行商中会额外出售一个商品
Rogue Trader will sell items at a higher price; all allied units +2 DP Cost=诡意行商中的物品将以较高价格出售，所有友方单位部署费用+2
Rogue Trader will sell items at a higher price; all allied units +3 DP Cost=诡意行商中的物品将以较高价格出售，所有友方单位部署费用+3
Rogue Trader will sell items at a much higher price; all allied units +5 DP Cost=诡意行商中的物品将以更高价格出售，所有友方单位部署费用+5
Rogue Trader §1=诡意行商§1
Rogue Trader §2=诡意行商§2
Rogue Trader §3=诡意行商§3
Rogue Trader §4=诡意行商§4
Rogue Trader §5=诡意行商§5
Rogue Trader's prices are increased by 25%, with the price of relatively Rare items increased by 50%=诡意行商商品售价提升25％，较为稀有的商品售价提升50％
Rogue Trader's prices are increased by 50%, with the price of relatively Rare items increased by 100%=诡意行商售价提升50%，较为稀有的商品售价提升100%
Rogue Trader's prices of relatively Rare items are increased by 25%=诡意行商较为稀有的商品售价提升25％
Roiling Fate=天命滚滚
Roka Voyager Memorial Pack=露华远行纪念礼包
Roll 1 Die=使用一次骰子
Roll a 6 or greater in a Die Roll=使用骰子，并掷出一次大于等于6的点数
Roll a <@ro2.get>6</> or greater in a Die Roll=使用骰子，并掷出一次大于等于<@ro2.get>6</>的点数
Roll A Die=掷骰
Roll a die a total of 20 times=累计进行了20次掷骰
Roll again=重新投掷
Roll out.=上。
Roll With It=因地制宜
Roll With Your Mistakes=将错就错
Roll-Up Projection Screen=卷轴式幕布
Rolled {0} dice, {1}=投掷了{0}次骰子，{1}
Rolled {1} in {0}\n{2}=在{0}中掷出了{1}\n{2}
Roller shutters made from cotton and linen, able to block dust and wind to allow people behind the counter to work with peace of mind.\nSkirting clouds cast playful shadows across the serene river, the sky shall remain clear for a month.=棉麻质地的卷帘，遮尘不挡风，能让柜台后的人安心工作。\n云脚平江轻弄影，澄空一道月分明。
Rolling=滚动的
Rolling Ancestors=滚动先祖
Rolling Sands=风沙轰隆隆
Rollover Credit=第二天结算的信用
Romance Overflow=浪漫满厢
Rondo Mesto=苦痛的回旋曲
Rongshan Chang=常蓉珊
Ronin Huntress=狩标浪人
Ronin with Sword in Hand=抱剑独行
Rookie Doctor=初出茅庐的博士
Rookie Mission=新手任务
Room disbanded=房间已解散
Room ID=房间编号
Room ID [{0}], Dr. {1}#{2} invites you to join {3}: {4} on {5}. (Paste the code into input box for automatic recognition)=房间编号[{0}],Dr.{1}#{2}邀请您加入赛事{3}:{4}{5}难度，【粘贴到输入框可自动识别】
Room ID copied to clipboard. Now get your friends in here!=房间码已复制，快去邀请房客吧
Room ID copied. Please invite your partner=房间编号复制成功，去邀请协作者吧
Room Info=房间运行信息
Room is full=房间已满员
Room modification causes irreversible damage to load bearing parts if not handled properly. Please use building materials before commencing modification in order to guarantee the integrity of the room.=对房间进行改造时，如果不施加妥善的处理，施工将会对承重部位造成不可逆转的破坏。请在启动工程前使用加固建材保证房间完整性。
Room number [{0}], Dr. {1}#{2} invites you to join a random event on {3}. (Paste the code into input box for automatic recognition)=房间编号[{0}],Dr.{1}#{2}邀请您加入赛事随机项目{3}难度，【粘贴到输入框可自动识别】
Room number [{0}], Dr. {1}#{2} invites you to join in an event. (Paste the code into input box for automatic recognition)=房间编号[{0}],Dr.{1}#{2}邀请您加入赛事，【粘贴到输入框可自动识别】
Room recreated in the image of Golding's classes, but missing the sound of children laughing and reading.=根据戈尔丁讲授课程的教室复刻的房间，美中不足的是少了孩子的欢笑声和朗朗读书声。
Rooms such as this one can be found throughout many a Siracusan estate. The room's owner may change again and again, but Siracusa's stories hardly do.=在叙拉古的许多房子中都能找到这样的小屋，屋的主人换了又换，而叙拉古的故事通常不会改变。
Rooms... They too are a type of cage.=房间......也是一种牢笼。
Roosting Grounds=栖脚地
Rope=暗索
Rope actually loved prison, since her meals were taken care of, and she got a free bed out of the deal. If it wasn't for the rehabilitation classes, she would've gotten herself caught on purpose.\nOf course, she'd still slip up occasionally, but she knew every one of the guards and they were impressed with her thieving skills.\nShe did wonder if they might actually hire her as a cop. What she never expected was getting 'sold' to a place called Rhodes Island.=小暗索其实相当喜欢监狱，毕竟在那里，一日三餐都能保障，还有床可以睡。如果不是每次进去都要接受思想教育，她说不定每隔一段时间就会主动被抓一次。\n当然，即使偶尔失手才会被抓，在贫民窟混迹了这么多年，她也早就和狱警混熟了。她还知道，自己的盗窃技巧似乎在这些执法人员眼中，还挺厉害。\n她有时候也会想，自己该不会有一天会被吸收成辅警吧。不过，她怎么也想不到，辅警没当上，她就被“卖”给了一个叫罗德岛的组织。
Rope Bridge Starting Point=悬索桥起点
Rope bridge starting point, cannot be deployed on=悬索桥起点，不可部署
Rope doesn't begrudge her parents. She knows sometimes a poor family just has to abandon a child or two. At least her parents cried when they kicked her out of the house.\nRope doesn't hate the world either, knowing that no matter how much she curses the gods, won't give her what she needs to eat. Not to mention all the worse things she's seen from her years in the slums.\nOf course, Rope never had any problem stealing. She knew it was wrong, but what could she do?=小暗索并不记恨自己的父母，因为她知道，对越生越穷，越穷越生的贫民来说，抛弃孩子很多时候是一件没有办法的事。至少，她的父母把她赶出门的时候，是哭着的。\n小暗索也不憎恨这个世界，毕竟不管怎么咒骂老天，老天也不会给她钱。而且，在贫民窟摸爬滚打这些年，她已经见过不知多少比自己要惨得多的人和事。\n当然，小暗索也不觉得偷东西有什么问题，她当然知道这是错的，可是，她又能怎么办呢？
Rope is a cat burglar from the slums of Lungmen, who got caught during a botched caper. Sent to Rhodes Island on a special recommendation from Madam Ch'en after Lungmen formed a partnership with the island.\nResponsible for intelligence gathering. Uses a rope and grappling hook in combat to disorient the enemy.=龙门贫民窟的惯偷，在一次行窃中失手被抓获。在龙门与罗德岛建立合作后，作为特殊人才被陈警官推荐加入罗德岛。\n平时负责情报收集工作，战斗时，则使用擅长的绳索与勾爪，使得敌人晕头转向。
Rope knots are woven in the winter, for the spring of the coming year must closely follow.=冬日编织的绳扣，紧系来年的春意。
Rope netting that was once used for rock climbing practice. Now, it serves as a storage rack. Ever since that day, the girl has never again scaled it, and by the time she noticed it again, some pretty flowers had already scaled the ropes.=曾用来练习攀登陡坡的绳网，如今被当做挂放珍奇的“置物架”。\n那一天之后，孩子再没有攀爬过它。再注意到它时，已有绚烂的花朵攀援着生长。
Rope Rack=置物绳网
Rope still isn't used to life on the island.\nShe gets food, clothes, and a roof over her head. Plus there's a lot of freaks and weirdos here. Nobody looks down on her because of her background, and even when she does steal from them, they just want her to return it with an apology.\nWith all that, she doesn't need to use any of the survival skills she honed in the slum. It's all very foreign to her.\nBut it feels... not too bad.=来到罗德岛后，小暗索其实觉得相当不适应。\n虽然这里古怪的人和可怕的人有很多，但她在这里能吃饱穿暖，也没有人嫌弃她的出身，即使她手痒偷了东西，都只是批评她要还回去和道歉。\n她在过去从贫民窟锻炼出来的巧言令色，在罗德岛似乎变得完全不适用了，这让她一时间无所适从。\n但是，这样的感觉，似乎......还不坏。
Rope's Badge=暗索证章
Rope's Kernel Token=暗索的中坚信物
Rope's Night Carnival outfit.=暗索的狂欢装扮。
Rope's Token=暗索的信物
Rope, Specialist Operator of Rhodes Island, will provide assistance for the squad with her grappling hook.=罗德岛特种干员暗索，将凭借钩索技术为小队提供便利。
Rosa=早露
Rosa didn't start out knowing how to operate the siege device in her hands, that much was clear. In the process of fleeing Chernobog, it was at most a tool to open up the way. As she's grown accustomed to Rhodes Island life, though, so too has her understanding of the weapon grown deeper, bit by bit. Now, as far as she's concerned, to tote it is as natural as playing the piano.\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=很显然，早露并不是一开始就知道如何运用手中这件攻城器械的。在逃离切尔诺伯格的过程中，它最多也只是被用来开辟道路。而随着她对罗德岛生活的熟悉，她对这件武器的理解也逐渐加深。如今，对她来说，提起这件武器，就像弹奏钢琴一样自然。\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
Rosa didn't start out knowing how to operate the siege device in her hands, that much was clear. In the process of fleeing Chernobog, it was at most a tool to open up the way. As she's grown accustomed to Rhodes Island life, though, so too has her understanding of the weapon grown deeper, bit by bit. Now, as far as she's concerned, to tote it is as natural as playing the piano.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=很显然，早露并不是一开始就知道如何运用手中这件攻城器械的。在逃离切尔诺伯格的过程中，它最多也只是被用来开辟道路。而随着她对罗德岛生活的熟悉，她对这件武器的理解也逐渐加深。如今，对她来说，提起这件武器，就像弹奏钢琴一样自然。\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
Rosa's Badge=早露证章
Rosa's Kernel Token=早露的中坚信物
Rosa's Token=早露的信物
Rosa, a member of the Ursus Student Self-government Group, is ready to welcome a new life.=乌萨斯学生自治团成员早露，准备迎接新的生活。
Rosa, believe in yourself. You can do it!=早露，相信自己，你可以的。
Rose Paper Union=玫瑰报业
Rose Paper Union, with 172 professional media outlets and a brand new intercity web portal service, shall open the window, allowing you to experience all of Terra!\n<@lv.item><Medical Rune></>Operators deployed on this tile will restore HP over time.\n<@lv.item><Active Originium></>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=玫瑰报业联合公司，一百七十二家专业媒体，全新城际网络门户业务，为您开启通往大地之窗。\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
Rose Paper Union, with 172 professional media outlets and a brand new intercity web portal service, shall open the window, allowing you to experience all of Terra!\n<Medical Rune>Operators deployed on this tile will restore HP over time.\n<Active Originium>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=玫瑰报业联合公司，一百七十二家专业媒体，全新城际网络门户业务，为您开启通往大地之窗。\n<医疗符文>部署在其上的干员会持续恢复生命\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
Rose Red Bean Paste=玫瑰豆沙
Rose Red Bean Paste Filling completed=玫瑰豆沙馅料调制完毕
Rose Rider=玫瑰骑手
Rose Riverside Safe House=“玫瑰河畔安全屋”
Rose Salt=瑰盐
Rose Salt's Badge=瑰盐证章
Rose Salt's Token=瑰盐的信物
Rose Salt, an herbalist who wanders Iberia. She boasts many local connections of every class and creed, and currently provides Rhodes Island with intelligence on Iberia and preliminary research.=瑰盐，伊比利亚地区的流浪草药医生，人脉资源丰富，涵盖当地各阶层人士，现为罗德岛提供伊比利亚相关情报及工作开展前期的调研支持。
Roses and Gold=黄金与玫瑰
Rosewood cabinet adorned with flowers—who picked them is a favorite topic. It is a Baizao tradition to celebrate at Ding Feng Lou when a Tianshi's apprentice becomes a Tianshi. Their mentor offers them a single flower, passing of the torch.=黄花梨木闷户橱隔断，花瓶里的花是谁折来的，一直是茶客们津津乐道的话题。\n百灶的天师学徒晋升为天师时，有在鼎丰楼为其设宴庆贺的传统。老天师需折一枝花赠予曾经的学徒，寓职责交付之意。
Rosewood Paperweight=红木镇纸
Rosewood Seal=红木瑞印
Rosmontis=迷迭香
Rosmontis longs to know what it was that all those machines held back in concert. She's seen it. She's forgotten it.=迷迭香渴望知道藏在那一道道机械阻碍后的究竟是什么。她见到了，她失忆了。
Rosmontis' Token=迷迭香的信物
Rosmontis's Badge=迷迭香证章
Rosmontis's Drone=“迷迭香”的无人机
Rosmontis's Embrace=迷迭香之拥
Rosmontis's Specialized Badge=迷迭香特限证章
Rosmontis's Tactical Equipment=迷迭香的战术装备
Rosmontis, Rhodes Island Elite Operator, pushes open your office door by hand.=罗德岛精英干员迷迭香，用手推开了你的办公室门。
Rosmontis, Simulated Sentry=“迷迭香”，虚实之握
Rossati Estate=罗塞蒂家
Rostov Industries=罗斯托夫实业
Rot Eater=食腐使徒
Rotate Home Screen UI=轮替界面主题
Rotate Scene=轮替场景
Rotate the sphere=转动球体
Rotates and changes direction of attack when 'Amiya' activates [Eternal Dust]. Deals 10% of max HP as damage to 'Amiya' when defeated.=当“阿米娅”发动【永恒尘埃】时，自身会旋转并改变攻击方向，被击破时对“阿米娅”造成伤害最大生命值10%的伤害
Rotates within certain range=在一定范围内转动
Rotating Work Chair=旋转工作椅
Rotchaser=逐腐兽
Rotproof Rockgrain=防腐岩粹粒
Rotten Forest=腐坏森林
Rotund God of Wealth=滚圆财神
Rotund morning glory=圆滚滚的喇叭花
Rough seas won't pull me under.=海水泡不烂......
ROUND=当前回合
Round=回合
round=轮
Round Arboreal Table=树形圆桌
Round boulders rolling down from the mounts shattered the Catastrophe-formed Originium clusters, providing people with their first inspiration for rapid movement.=群山中翻滚而下的圆石砸碎了天灾形成的晶簇，也第一次给予了人们快速移动的灵感。
Round Count=回合数
Round Decorative Lighting=圆环装饰光源
Round Golden Chair=金色圆椅
Round Participation=轮次参与度
Round Participation: Affects acquisition rate of basic contribution reward in each round=轮次参与度：影响每轮基本贡献奖励的获取效率
Round Record=最高轮次
Round Reward=回合奖励
Round rugs that can be connected to each other to form different shapes.\nThe guard stumbled over a rug that the Zalak Queen conjured before he could take four steps back, and was transformed into a nutcracker.=毛毡质感的圆形地垫，可自行增减数量拼接成不同的形状。\n侍卫被札拉克王后用法术变出的地垫绊倒，没能倒退完四步。白光闪现，他变成了一个木果人。
Round Self-Service Bar=圆形自助吧台
Round Side Table=圆形边几
Round Stool (Sheetmetal)=铁皮鼓圆凳
Round stool used by the receptionist. Not really comfortable, but no one will sit here for long anyway.=前台使用的圆凳。不是很舒服，但也没人会长时间坐在这里。
Round Table and Lamp=圆台桌与小台灯
Round Wooden Stool=木雕圆凳
Round Woodwheel=圆木轮
Round Work Stool=工作圆凳
Round-Robin Rumble=车轮战
Roundabout Tactics=旁敲侧击
Roundstone Altar=圆石祭坛
Rouse=振奋
Rout=溃散
Rout of Smelted Soldiers=熔兵铸路
Route 19=十九号车道
Route Arrangement=路线安排
Route Clearance=运道抢险
Route Diagram=路线说明图
Route Revision=订正
Route, okay. Equipment, check. Let's go.=路线合理，装备正常，出发。
Routeweave Net=路网
Routine Cleaning=例行清扫
Routine health inspections? Allow me a moment to ready my—hold on, isn't Hibiscus the one on duty today? I'd rather avoid her if I can. I'm sure I needn't explain why... I'm not frightened of her! I'm just not quite prepared for—could you amend my timeslot? Thank you!=例行身体检查？请容我准备片刻——等下，我记得今天是芙蓉值班？我不太想和她碰面，至于原因，您应该也清楚......我不是怕她，我只是还没做好准备——要不要帮我改个时间？多谢您了！
Routine Visitations=例行查访
Rouya Bimei=胧夜微明
Roving Bandits=流寇帮
Row, Row, Row Your Boat=划呀划呀划小船
Royal Academy of Sciences Emergency Certification Medal=皇家科学院应急认证章
Royal Academy of Sciences Safety Certification Medal=皇家科学院安全认证章
Royal Academy of Sciences Telescope=皇家科学院望远镜
Royal Alliance Treaty=王庭盟约
Royal Brooch=皇族金胸针
Royal Caster Token=术师皇家信物
Royal Companion=王者友伴
Royal Crown=冠冕
Royal Defender Token=重装皇家信物
Royal Detective (Self Proclaimed)=皇家探员（自称）
Royal Guard Token=近卫皇家信物
Royal Guards who swore an oath of eternal loyalty to Victoria. In the King's memories, their steel bodies lined up to form mountains, and white steam covered the sky above.=君主的护卫，立誓忠于维多利亚。在君王的回忆里，钢铁之躯连成山脉，白色蒸汽遮蔽天空。
Royal Guardswoman=皇家近卫
Royal Liqueur=皇家利口酒
Royal Lotus Biscuits=皇家莲花饼
Royal Medic Token=医疗皇家信物
Royal Rapier=贵族刺剑
Royal Reimselar Wallpaper=兰城皇家墙纸
Royal Sniper Token=狙击皇家信物
Royal Specialist Token=特种皇家信物
Royal Specialist Tokens * 4=特种皇家信物 * 4
Royal Supporter Token=辅助皇家信物
Royal Vanguard Token=先锋皇家信物
Royal Victorian Academy of Sciences=维多利亚皇家科学院
Ruan=阮从青
Rubble starts to move itself in a noisy street, revealing a black hole on the sidewalk, waiting for the fugitive to leap in.\n<@lv.item><Fate Striker></> Continuously summons 'Certain Fates' when activated=喧嚣街巷，碎砖忽然错落移动，人行道上冒出一圈黑洞，只等逃亡者一跃而下。\n<@lv.item><天命来袭></>开启后不断召唤“某种天命”
Rubble starts to move itself in a noisy street, revealing a black hole on the sidewalk, waiting for the fugitive to leap in.\n<Fate Striker> Continuously summons 'Certain Fates' when activated=喧嚣街巷，碎砖忽然错落移动，人行道上冒出一圈黑洞，只等逃亡者一跃而下。\n<天命来袭>开启后不断召唤“某种天命”
Rubik's Cube Pendant=魔方挂坠
Ruby Flightwing=红宝石飞翼
Rug (for Concealing a Hidden Room)=地毯（遮挡暗室用）
Rug (for Covert Transport)=地毯（秘密运输用）
Rug embroidered with paper. The School has clear rules about treasuring paper. The students here understand that getting along with humans requires understanding their rules, and humans have written their rules on paper.=绣着写满字的纸张的地毯，如果踩到了纸张图案就得负责打扫学塾。\n置锥学塾创办之初就定下了敬惜字纸的规矩，这里的学生其实也明白，和人相处要懂得他们的道理，而人把最有用的道理都藏在了一笔一划里。
Rug made from Iberian seaside plants. Iberia may have fallen to Silence, but that has had little impact on the environment; in fact, some plants seem to grow even better under the circumstances.=采取伊比利亚海滨植物叶子做成的地毯，稍微染了下色。伊比利亚这个国家陷入了沉寂，但自然环境本身却没受什么影响，有些植物反而更加繁茂了。
Rug woven with a special technique—it can turn to stone. 'That cheapskate said it was perfect for us—not that I believed it. But the moment my sisters started fighting over dinner, it changed. At least it was easy to clean up the soup.'=以特殊手法编织的地毯，在某些时候会变成“石板”。\n“那小气鬼说这是最适合我们家的地毯，我还不信来着。结果姐姐们吃饭的时候一打架，它就变成了这石板模样，打翻的汤汁倒确实好擦。”
Rug\/\/Current=地毯\/\/洋流
Rugged mountains that are home to a variety of climates and ecosystems. Home to many plants and animals, as well as rich metal deposits.=地形复杂的山岭，山势起伏不定。因气候条件不同形成了多种多样的生态环境，成为诸多动植物赖以生存的家园，其中还蕴藏着丰富的金属矿产。
Rugged reefs drive turbulent undercurrents under otherwise calm waters, but what appears above the surface is equally fierce. This is obviously an easy fortress to guard, but difficult to attack.=崎岖的礁石在风平浪静的水面下布下了汹涌的暗流，露出水面的部分也十分狰狞，很显然，这是一座易守难攻的天然堡垒。
Rugged Rock Hillock=崎岖乱石岗
Rugged Trail=崎岖窄路
ruh roh...=啊这......
Ruhelosigkeit=辗转反侧
Ruin, and restore.=毁灭，同时治愈。
Ruination Stance=毁灭姿态
Ruination, Long Awaited=厄运，等候已久
Ruined buildings that one often sees in the barrenlands. Time always takes its toll, be it on stone columns belonging to the palaces of ambitious conquerors, or tiny shacks belonging to those barely surviving. But those who come after will pick up the stone and wood, and build new houses of their own.=荒地中常见的建筑物废墟。显而易见，无论是野心征服者的石柱宫殿，还是苟且偷生之人的枯木棚屋，都难以经受住漫长岁月的侵蚀。但后人会捡起残留的石料与木材，建起新的房屋。
Ruined City=旧城遗址
Ruined Oasis=残破的绿洲
Ruined Wall=破败居室
Ruins=废墟
Ruins Challenger's Medal=废墟突袭奖章
Ruins Cleanup Medal=城市废墟清理奖章
Ruins of the Scrollery=卷牍库残迹
Ruins Operation=废墟行动
Ruins Siege=废墟清剿
Rule=规矩
Rule the waves, rule the currents. Once, Ægir and the ocean were synonymous.=驾驭风浪，驾驭洋流。曾经，阿戈尔与海洋如此默契交融。
Rule with skill=为官有治
Rules for Survival at the End of the Line: Keep looking ahead, but don't forget what's behind you.=末路生存法则：注意前面，然后当心后面。
Rules of Modern Warfare=现代战争法则
Rules of Survival=雪境生存法则
Rum Gourmet=朗姆酒推荐者
Rumbling Wheels=车轮滚滚
Rummage through drawers=翻找抽屉
Rummage through the depths=往深处翻找
Rummaging scrap from the tip, forging a thing or two out of it, it's pretty run-of-the mill. Plenty of us did that for fun during job training, I know I did. You hammer down at first and 'BANG!', and you think to yourself, heaven almighty, what if someone hears me? But soon enough, you're going hammer and tong just to get it finished. See, now you know how we felt making the walkers.=从垃圾堆里捡拾废铁，炼出钢件，这不算稀奇事，许多工人做学徒时都会以此为乐，我也是。偷偷敲下第一锤时你会担心声音太响，后来你就只会想着把东西做好。看，我们就是这样造出了步行战车。
Rumor has it that at midnight, you can encounter ghosts on the streets of Lungmen who will usher you to a glorious, bygone era. However, you have to take some time to discern whether these 'ghosts' are actually living or dead.=传闻在午夜龙门的街头，你会遇到来自过去的幽灵，你会被邀请参观过去的盛世，但你要花些时间分辨，“幽灵”究竟是生是死。
Rumors Fly in Mitsukue=坊间传言真假难辨 御机近日流言四起
Run all you like, Let's see how far you can get.=逃吧，你们还能逃多远呢。
Run Information=本局信息
Run Like the Wind=健步如飞
Run out of Energy Drinks=能量饮料弹尽粮绝
Run while you can. Better to be a coward with a pulse than a martyr with a grave.=逃吧，被当成懦夫总比没命强。
Run! Get to a stable area! The ground here is caving in!=快走！去稳固的区域呆着，这里的地块要沉陷了！
Run, Doctor, I'll hold them off! ...It's alright, there's no need to worry... When I joined the Self-Salvation Corps, I was prepared for this moment.=快走，博士，这里有我断后！......不，我不要紧的，就算是......加入自救军的那一刻，我就已经做好了准备。
Run, Doctor... Run away, from here, from me... Leave.=快走吧，博士......逃走吧，从这里，从我身边......逃走吧。
Run, I'll cover you!=快走，我来保护你！
Run, run, run. The Sami's arrows graze you, and all you can think of is getting away from that snow, fleeing in the opposite direction of those traces of filth.=逃跑，逃跑，逃跑。萨米人的箭矢擦过你的身体，而你脑中的想法只有远离那片雪地，逃往与那条污浊的痕迹相反的方向。
run, U-chan!!=小U冲啊！！
Run-down Shed=荒废的工棚
Running Bottletree=狂奔的瓶树
Running is pointless... Resist, even if you lost the will. This is the only way I've learned to face suffering.=逃离是无用的......反抗它，哪怕是被迫反抗它，这是我唯一懂得的对待苦难的方式。
Running Wild=狂奔
Runs away with its prey in its jaws=它叼着猎物转头离开
Ruolin Guo=郭若林
Ruoyu Zhang=张若瑜
Rupture=爆裂
Rupturing Canister=爆裂毒气罐
Rural Flute=乡野笛音
Rush=突进
Rush for the Exit=紧急逃生
Rush Through the Sky=凌空而过
Rush to aid=千里驰援
Rushes forward 2 tiles, slashing all surrounding enemies for 200% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)=向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力200%的斩击；期间每攻击到一个敌人都会使突进距离延长（最多延长至5格，可以攻击空中单位）
Rushes forward 2 tiles, slashing all surrounding enemies for 210% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)=向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力210%的斩击；期间每攻击到一个敌人都会使突进距离延长（最多延长至5格，可以攻击空中单位）
Rushes forward 2 tiles, slashing all surrounding enemies for 220% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)=向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力220%的斩击；期间每攻击到一个敌人都会使突进距离延长（最多延长至5格，可以攻击空中单位）
Rushes forward 2 tiles, slashing all surrounding enemies for 230% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)=向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力230%的斩击；期间每攻击到一个敌人都会使突进距离延长（最多延长至5格，可以攻击空中单位）
Rushes forward 2 tiles, slashing all surrounding enemies for 240% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)=向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力240%的斩击；期间每攻击到一个敌人都会使突进距离延长（最多延长至5格，可以攻击空中单位）
Rushes forward 2 tiles, slashing all surrounding enemies for 250% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)=向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力250%的斩击；期间每攻击到一个敌人都会使突进距离延长（最多延长至5格，可以攻击空中单位）
Rushes forward 2 tiles, slashing all surrounding enemies for 260% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)=向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力260%的斩击；期间每攻击到一个敌人都会使突进距离延长（最多延长至5格，可以攻击空中单位）
Rushes forward 2 tiles, slashing all surrounding enemies for 270% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)=向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力270%的斩击；期间每攻击到一个敌人都会使突进距离延长（最多延长至5格，可以攻击空中单位）
Rushes forward 2 tiles, slashing all surrounding enemies for 280% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)=向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力280%的斩击；期间每攻击到一个敌人都会使突进距离延长（最多延长至5格，可以攻击空中单位）
Rushes forward 2 tiles, slashing all surrounding enemies for 300% ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)=向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力300%的斩击；期间每攻击到一个敌人都会使突进距离延长（最多延长至5格，可以攻击空中单位）
Rushes forward 2 tiles, slashing all surrounding enemies for <@ba.vup>200%</> ATK for every step moved; every enemy attacked in the process <@ba.vup>extends</> distance of the rush (max. 5 tiles, <@ba.vup>can hit aerial units</>)=向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力<@ba.vup>200%</>的斩击；期间每攻击到一个敌人都会使突进距离<@ba.vup>延长</>（最多延长至5格，<@ba.vup>可以攻击空中单位</>）
Rushes forward 2 tiles, slashing all surrounding enemies for <@ba.vup>210%</> ATK for every step moved; every enemy attacked in the process <@ba.vup>extends</> distance of the rush (max. 5 tiles, <@ba.vup>can hit aerial units</>)=向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力<@ba.vup>210%</>的斩击；期间每攻击到一个敌人都会使突进距离<@ba.vup>延长</>（最多延长至5格，<@ba.vup>可以攻击空中单位</>）
Rushes forward 2 tiles, slashing all surrounding enemies for <@ba.vup>220%</> ATK for every step moved; every enemy attacked in the process <@ba.vup>extends</> distance of the rush (max. 5 tiles, <@ba.vup>can hit aerial units</>)=向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力<@ba.vup>220%</>的斩击；期间每攻击到一个敌人都会使突进距离<@ba.vup>延长</>（最多延长至5格，<@ba.vup>可以攻击空中单位</>）
Rushes forward 2 tiles, slashing all surrounding enemies for <@ba.vup>230%</> ATK for every step moved; every enemy attacked in the process <@ba.vup>extends</> distance of the rush (max. 5 tiles, <@ba.vup>can hit aerial units</>)=向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力<@ba.vup>230%</>的斩击；期间每攻击到一个敌人都会使突进距离<@ba.vup>延长</>（最多延长至5格，<@ba.vup>可以攻击空中单位</>）
Rushes forward 2 tiles, slashing all surrounding enemies for <@ba.vup>240%</> ATK for every step moved; every enemy attacked in the process <@ba.vup>extends</> distance of the rush (max. 5 tiles, <@ba.vup>can hit aerial units</>)=向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力<@ba.vup>240%</>的斩击；期间每攻击到一个敌人都会使突进距离<@ba.vup>延长</>（最多延长至5格，<@ba.vup>可以攻击空中单位</>）
Rushes forward 2 tiles, slashing all surrounding enemies for <@ba.vup>250%</> ATK for every step moved; every enemy attacked in the process <@ba.vup>extends</> distance of the rush (max. 5 tiles, <@ba.vup>can hit aerial units</>)=向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力<@ba.vup>250%</>的斩击；期间每攻击到一个敌人都会使突进距离<@ba.vup>延长</>（最多延长至5格，<@ba.vup>可以攻击空中单位</>）
Rushes forward 2 tiles, slashing all surrounding enemies for <@ba.vup>260%</> ATK for every step moved; every enemy attacked in the process <@ba.vup>extends</> distance of the rush (max. 5 tiles, <@ba.vup>can hit aerial units</>)=向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力<@ba.vup>260%</>的斩击；期间每攻击到一个敌人都会使突进距离<@ba.vup>延长</>（最多延长至5格，<@ba.vup>可以攻击空中单位</>）
Rushes forward 2 tiles, slashing all surrounding enemies for <@ba.vup>270%</> ATK for every step moved; every enemy attacked in the process <@ba.vup>extends</> distance of the rush (max. 5 tiles, <@ba.vup>can hit aerial units</>)=向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力<@ba.vup>270%</>的斩击；期间每攻击到一个敌人都会使突进距离<@ba.vup>延长</>（最多延长至5格，<@ba.vup>可以攻击空中单位</>）
Rushes forward 2 tiles, slashing all surrounding enemies for <@ba.vup>280%</> ATK for every step moved; every enemy attacked in the process <@ba.vup>extends</> distance of the rush (max. 5 tiles, <@ba.vup>can hit aerial units</>)=向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力<@ba.vup>280%</>的斩击；期间每攻击到一个敌人都会使突进距离<@ba.vup>延长</>（最多延长至5格，<@ba.vup>可以攻击空中单位</>）
Rushes forward 2 tiles, slashing all surrounding enemies for <@ba.vup>300%</> ATK for every step moved; every enemy attacked in the process <@ba.vup>extends</> distance of the rush (max. 5 tiles, <@ba.vup>can hit aerial units</>)=向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力<@ba.vup>300%</>的斩击；期间每攻击到一个敌人都会使突进距离<@ba.vup>延长</>（最多延长至5格，<@ba.vup>可以攻击空中单位</>）
Rushes forward 2 tiles, slashing all surrounding enemies for <@ba.vup>{atk_scale:0%}</> ATK for every step moved; every enemy attacked in the process <@ba.vup>extends</> distance of the rush (max. 5 tiles, <@ba.vup>can hit aerial units</>)=向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力<@ba.vup>{atk_scale:0%}</>的斩击；期间每攻击到一个敌人都会使突进距离<@ba.vup>延长</>（最多延长至5格，<@ba.vup>可以攻击空中单位</>）
Rushes forward 2 tiles, slashing all surrounding enemies for {atk_scale:0%} ATK for every step moved; every enemy attacked in the process extends distance of the rush (max. 5 tiles, can hit aerial units)=向前突进2格，每突进一段距离都会对周围所有敌人发动攻击力{atk_scale:0%}的斩击；期间每攻击到一个敌人都会使突进距离延长（最多延长至5格，可以攻击空中单位）
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies <@ba.vup>greatly</>, dealing <@ba.vup>190%</> of ATK Physical damage and the targets' Movement Speed <@ba.vup>-21%</> for <@ba.vup>4 seconds</>=立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>较大力地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>190%</>的物理伤害，在<@ba.vup>4秒</>内所有命中目标的移动速度<@ba.vup>-21%</>
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies <@ba.vup>greatly</>, dealing <@ba.vup>210%</> of ATK Physical damage and the targets' Movement Speed <@ba.vup>-24%</> for <@ba.vup>5 seconds</>=立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>较大力地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>210%</>的物理伤害，在<@ba.vup>5秒</>内所有命中目标的移动速度<@ba.vup>-24%</>
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies <@ba.vup>greatly</>, dealing <@ba.vup>230%</> of ATK Physical damage and the targets' Movement Speed <@ba.vup>-27%</> for <@ba.vup>5 seconds</>=立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>较大力地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>230%</>的物理伤害，在<@ba.vup>5秒</>内所有命中目标的移动速度<@ba.vup>-27%</>
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies <@ba.vup>greatly</>, dealing <@ba.vup>{atk_scale:0%}</> of ATK Physical damage and the targets' Movement Speed <@ba.vup>-{-move_speed:0%}</> for <@ba.vup>{duration} seconds</>=立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>较大力地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，在<@ba.vup>{duration}秒</>内所有命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies <@ba.vup>moderately</>, dealing <@ba.vup>160%</> of ATK Physical damage and the targets' Movement Speed <@ba.vup>-15%</> for <@ba.vup>3 seconds</>=立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>中等力度地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>160%</>的物理伤害，在<@ba.vup>3秒</>内所有命中目标的移动速度<@ba.vup>-15%</>
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies <@ba.vup>moderately</>, dealing <@ba.vup>165%</> of ATK Physical damage and the targets' Movement Speed <@ba.vup>-16%</> for <@ba.vup>3 seconds</>=立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>中等力度地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>165%</>的物理伤害，在<@ba.vup>3秒</>内所有命中目标的移动速度<@ba.vup>-16%</>
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies <@ba.vup>moderately</>, dealing <@ba.vup>170%</> of ATK Physical damage and the targets' Movement Speed <@ba.vup>-17%</> for <@ba.vup>3 seconds</>=立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>中等力度地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>170%</>的物理伤害，在<@ba.vup>3秒</>内所有命中目标的移动速度<@ba.vup>-17%</>
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies <@ba.vup>moderately</>, dealing <@ba.vup>175%</> of ATK Physical damage and the targets' Movement Speed <@ba.vup>-18%</> for <@ba.vup>4 seconds</>=立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>中等力度地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>175%</>的物理伤害，在<@ba.vup>4秒</>内所有命中目标的移动速度<@ba.vup>-18%</>
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies <@ba.vup>moderately</>, dealing <@ba.vup>180%</> of ATK Physical damage and the targets' Movement Speed <@ba.vup>-19%</> for <@ba.vup>4 seconds</>=立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>中等力度地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>180%</>的物理伤害，在<@ba.vup>4秒</>内所有命中目标的移动速度<@ba.vup>-19%</>
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies <@ba.vup>moderately</>, dealing <@ba.vup>185%</> of ATK Physical damage and the targets' Movement Speed <@ba.vup>-20%</> for <@ba.vup>4 seconds</>=立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>中等力度地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>185%</>的物理伤害，在<@ba.vup>4秒</>内所有命中目标的移动速度<@ba.vup>-20%</>
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies <@ba.vup>moderately</>, dealing <@ba.vup>{atk_scale:0%}</> of ATK Physical damage and the targets' Movement Speed <@ba.vup>-{-move_speed:0%}</> for <@ba.vup>{duration} seconds</>=立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>中等力度地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，在<@ba.vup>{duration}秒</>内所有命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies <@ba.vup>significantly</>, dealing <@ba.vup>250%</> of ATK Physical damage and the targets' Movement Speed <@ba.vup>-30%</> for <@ba.vup>5 seconds</>=立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>大力地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>250%</>的物理伤害，在<@ba.vup>5秒</>内所有命中目标的移动速度<@ba.vup>-30%</>
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies <@ba.vup>significantly</>, dealing <@ba.vup>{atk_scale:0%}</> of ATK Physical damage and the targets' Movement Speed <@ba.vup>-{-move_speed:0%}</> for <@ba.vup>{duration} seconds</>=立即往前方突进，寻找前方直线内的最近目标，<@ba.vup>大力地</>击退该目标周围的所有敌军，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，在<@ba.vup>{duration}秒</>内所有命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies greatly, dealing 190% of ATK Physical damage and the targets' Movement Speed -21% for 4 seconds=立即往前方突进，寻找前方直线内的最近目标，较大力地击退该目标周围的所有敌军，造成相当于攻击力190%的物理伤害，在4秒内所有命中目标的移动速度-21%
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies greatly, dealing 210% of ATK Physical damage and the targets' Movement Speed -24% for 5 seconds=立即往前方突进，寻找前方直线内的最近目标，较大力地击退该目标周围的所有敌军，造成相当于攻击力210%的物理伤害，在5秒内所有命中目标的移动速度-24%
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies greatly, dealing 230% of ATK Physical damage and the targets' Movement Speed -27% for 5 seconds=立即往前方突进，寻找前方直线内的最近目标，较大力地击退该目标周围的所有敌军，造成相当于攻击力230%的物理伤害，在5秒内所有命中目标的移动速度-27%
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies greatly, dealing {atk_scale:0%} of ATK Physical damage and the targets' Movement Speed -{-move_speed:0%} for {duration} seconds=立即往前方突进，寻找前方直线内的最近目标，较大力地击退该目标周围的所有敌军，造成相当于攻击力{atk_scale:0%}的物理伤害，在{duration}秒内所有命中目标的移动速度-{-move_speed:0%}
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies moderately, dealing 160% of ATK Physical damage and the targets' Movement Speed -15% for 3 seconds=立即往前方突进，寻找前方直线内的最近目标，中等力度地击退该目标周围的所有敌军，造成相当于攻击力160%的物理伤害，在3秒内所有命中目标的移动速度-15%
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies moderately, dealing 165% of ATK Physical damage and the targets' Movement Speed -16% for 3 seconds=立即往前方突进，寻找前方直线内的最近目标，中等力度地击退该目标周围的所有敌军，造成相当于攻击力165%的物理伤害，在3秒内所有命中目标的移动速度-16%
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies moderately, dealing 170% of ATK Physical damage and the targets' Movement Speed -17% for 3 seconds=立即往前方突进，寻找前方直线内的最近目标，中等力度地击退该目标周围的所有敌军，造成相当于攻击力170%的物理伤害，在3秒内所有命中目标的移动速度-17%
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies moderately, dealing 175% of ATK Physical damage and the targets' Movement Speed -18% for 4 seconds=立即往前方突进，寻找前方直线内的最近目标，中等力度地击退该目标周围的所有敌军，造成相当于攻击力175%的物理伤害，在4秒内所有命中目标的移动速度-18%
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies moderately, dealing 180% of ATK Physical damage and the targets' Movement Speed -19% for 4 seconds=立即往前方突进，寻找前方直线内的最近目标，中等力度地击退该目标周围的所有敌军，造成相当于攻击力180%的物理伤害，在4秒内所有命中目标的移动速度-19%
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies moderately, dealing 185% of ATK Physical damage and the targets' Movement Speed -20% for 4 seconds=立即往前方突进，寻找前方直线内的最近目标，中等力度地击退该目标周围的所有敌军，造成相当于攻击力185%的物理伤害，在4秒内所有命中目标的移动速度-20%
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies moderately, dealing {atk_scale:0%} of ATK Physical damage and the targets' Movement Speed -{-move_speed:0%} for {duration} seconds=立即往前方突进，寻找前方直线内的最近目标，中等力度地击退该目标周围的所有敌军，造成相当于攻击力{atk_scale:0%}的物理伤害，在{duration}秒内所有命中目标的移动速度-{-move_speed:0%}
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies significantly, dealing 250% of ATK Physical damage and the targets' Movement Speed -30% for 5 seconds=立即往前方突进，寻找前方直线内的最近目标，大力地击退该目标周围的所有敌军，造成相当于攻击力250%的物理伤害，在5秒内所有命中目标的移动速度-30%
Rushes forward immediately and targets the closest enemy in the frontal line; Knocks back all nearby enemies significantly, dealing {atk_scale:0%} of ATK Physical damage and the targets' Movement Speed -{-move_speed:0%} for {duration} seconds=立即往前方突进，寻找前方直线内的最近目标，大力地击退该目标周围的所有敌军，造成相当于攻击力{atk_scale:0%}的物理伤害，在{duration}秒内所有命中目标的移动速度-{-move_speed:0%}
Russian=俄文
Rust-colored Rug=锈色地毯
Rusted Blade - Advancement=锈刃-突破
Rusted Blade - Disturbance=锈刃-扰袭
Rusted Blade - Execution=锈刃-研磨
Rusted Blade - Isolation=锈刃-单兵
Rusted Blade - Lone Force=锈刃-遗世独立
Rusted Blade - No Man's Land=锈刃-可视静谧
Rusted Blade - Overwhelm=锈刃-神力
Rusted Blade - Protraction=锈刃-久居
Rusted Blade - Spearhead Sharpening=锈刃-锋芒发硎
Rusted Blade - Training=锈刃-典训
Rusted Compass=锈蚀的罗盘
Rusted Crown=锈王冠
Rusted Iron Hammer=锈蚀的铁锤
Rusted Razor=锈蚀刀片
Rusthammer Warrior=锈锤战士
Rustic and Homely Decor=乡野温馨感装潢
Rustic dining table barely long enough for a family reunion. The meat is prepared to suit the tastes of the older siblings—only waiting for Shu's fresh veggies. Yu sits, imagining her persuading the others eat their greens, and chuckles.=式样古朴的餐桌，长度正好够一家人坐下来吃顿团圆饭。\n肉菜全按哥哥姐姐的口味准备好了，接下来就只要等黍姐带着新鲜蔬菜过来了——余坐在桌边，想象着那几位被黍“劝”吃蔬菜的模样，噗嗤笑了。
Rusty=锈色
Rusty Broken Blade=锈损的断刀
Rusty Stick=锈枝
Rusty: On toss, +1 Ingot after each node=锈色：投出时，每经过一个节点，获得源石锭+1
Ruth=绿绮
Ruwu Gate=汝吾门
Ryo Hirohashi=广桥凉
Ryoka Yuzuki=柚木凉香
Ryoko Ono=小野凉子
Ryoko Shiraishi=白石凉子
Ryota Asari=浅利辽太
Ryota Iwasaki=岩崎谅太
Ryota Osaka=逢坂良太
Ryu Jeom-hee=柳点熙
Ryu Seung-gon=柳承坤
Ráfaga=迅瞬
S=小
s until you are returned to room=秒后将返回房间
S-Slow down... Wait for me!=慢、慢点......等等我！
S-Some enemies got away? I see. We must alert everyone.=有、有敌人逃跑？我看见了，这个消息必须让大家都知道。
S-sorry... I'll fight harder next time...!=对、对不起......下次我会更加努力的......！
S-Sorry… I speak so slow. D-Doctor Warfarin said it can be, cured, but it will take… very long. It's okay, I'm already… used to it. Um, I just hope you're not… annoyed.=抱、抱歉，我说话，很慢。华法琳医、医生说，能治好，但是要......很久。没关系，我已经习、习惯了。嗯，只要不会，让您，觉得烦......就好。
S-Sound, the alarm? You want me to, show you how we work in the mines…? Okay. Actually, it's not really a bell we ring, but it's… really loud. No, you have to, cover your ears. You must.=您让我敲、敲响钟？想看看我，在矿井是、是怎么工作的......好吧。其实，它算不上，一口钟，只是敲起来，声音......很吵。不，您一定得，捂着耳朵......一定。
S.H.A.F.T.=能量井
S.W.E.E.P. has given her blade a clearer objective.=S.W.E.E.P.为她的袖刃赋予了更明确的目标。
S.W.E.E.P. never expressed any opinion on the Chernobog operation. Saving you was a unanimous decision by Dr. Kal'tsit and the elite operators. I didn't kill you back then, because I needed time to observe you. In view of the present, my judgment seems correct. Doctor, don't disappoint me.=S.W.E.E.P.从未对切尔诺伯格的事发表任何意见，救你是凯尔希医生和精英干员们的一致决定。但没有当场处理掉你，是因为我需要更多的观察。现在看，我的判断没错，别让我失望。
S.W.E.E.P. Supervisor=S.W.E.E.P.主管
S.W.E.E.P. Supervisor Ascalon—the fog of the war, the smoke of the fire, the one who pounces when the time is right.=S.W.E.E.P.主管阿斯卡纶，烟影之中，伺机而动。
S.W.E.E.P. was established as an independent unit. It's out of Rhodes Island's structures from the very beginning, so this framework doesn't apply to me. You have a new approach? I appreciate the recognition, but those of us in the shadows don't care for glory.=S.W.E.E.P.在建立之初就独立于罗德岛的系统之外，这套体系于我并不适用。你准备了新的说法？我理解你的认可，但阴影里的人不在乎荣誉。
Sa Moon-young=史文英
Sabotage Co-op - Elimination=破坏协议-消除
Sabotage Co-op - Suppression=破坏协议-压制
Sabotage Co-op Expansion=破坏协议扩充
Sabotage Co-op Rec. Voucher=破坏协议招募券
Sabotage Co-op Reinforcements=破坏协议增援
Sac-like tissues found in Sea Terrors, used to store eggs prior to laying them. They detach from the host after death, maintaining activity for a period of time. Be careful not to break them!=恐鱼体内的囊状组织，用以临时存储即将排出体外的幼卵，在主体死去后会自动脱落，在较长时间内仍能保持活性。当心，不要戳破它！
Sachie Hirai=平井祥惠
Sacrament of Genesis=寻根圣事
Sacrament of the Law=授律圣事
Sacrarium Derelictum=废弃圣堂
Sacred Realm=圣境
Sacrificial Spot=献祭之所
Sacrificial Strike=舍身突击
Sacrilegious Chimera=渎罪奇美拉
Sacrosanct Cave=失尘岩洞
Sad=悲伤的
Sadly, there's no controlling the battlefield with brute force alone.=很遗憾，单靠武力，是无法左右战局的。
Safe Framework=安全框架
Safe house can add deployment limit=安全屋加可部署人数
Safe House nodes offer more options=安全的角落将提供更多选项
Safe House nodes offer new options=安全的角落将提供新选项
Safe House §1=安全的角落§1
Safe House §2=安全的角落§2
Safe House §3=安全的角落§3
Safe House §4=安全的角落§4
Safe House §5=安全的角落§5
Safe Landing=稳妥降落
Safe Zone=安全区域
Safehouse=密室
Safehouse Battle=安全屋攻防战
Safehouse Decor=安全屋装潢
Safehouse Facilities=安全屋设施
Safehouse Floor Tiles=安全屋地砖
Safehouse Partition Door=安全间隔门
Safehouse Wallpaper=安全屋壁纸
Safehouse, safe harbor, outlet for creativity and expression.=安全屋，避风港，创意与表达的一言堂。
Safety above all else=小心为上
Safety Drill Memorial Pack=安全演习纪念礼包
Safety First=注意安全
Safety first=安全第一
Safety first, and do not touch anything that may be suspicious or infected!=各位注意安全，尤其别乱碰任何疑似感染源的东西！
Safety goggles... Okay, I have mine on. Let's go!=护目镜......好，戴好了，准备要上了！
Safety Inspection=安全检查
Safety Inspection Device=安全检查设备
Safety is paramount=安全至上
Safety Measures=安全措施
Safety Officer=安全员
Saga=嵯峨
Saga often fought Ink Spirits in the scrolls. After some time, she realized their personalities reflect how they are treated. Learn from them, and they are friendly; oppose them, and they are hostile. That which are alike are attracted to each other; that which are different are repelled by each other. Saga thought she had seen through the simple logic of the Ink Spirits, until the day she broke through the painting, and something occurred to her: A soul in a mortal realm, versus ink on paper; what attracts them to each other, or repels them from each other?=在画卷中时，嵯峨常和墨魉们交手。最初不明就里，时间久了，嵯峨也看出墨魉的性情黑白分明：你若学它，它便同你亲近；你若逆它，它便同你冲撞。同类相感，异类相忌，嵯峨以为自己看破了墨魉们的简单道理。直到冲破画障的那一天，她忽然想起，一为尘中身，一为纸上墨，她与它们究竟凭何相感，为何相忌？
Saga's Badge=嵯峨证章
Saga's bewilderment is starkly plain, so much that it makes people wonder how this world of ours could still hold people so untarnished. With all the doubts surrounding her, we soon had answers.\nThe mature may say: you should learn to reconcile, understand you can't settle it all yourself, then strive to do all you can.\nThe sly may say: you should follow the flow, that resistance makes pains, and it's more worth it just to dive in.\nThe wrathful may say: you should go forth with head held high, eternally unsurrendering, and fight to your life's last end.\nThe timid may say: you should seclude back in the mountains and forests, return to your own monastery, and forget all such tumult.\nThe right answer? There is no right answer. What there are are only choices.\nWe look forward to the choices Saga makes.=嵯峨的迷茫非常质朴，甚至到了能让人感慨这片大地上竟然还有这么纯洁的人的程度，因为对于她的疑问，我们早有答案。\n成熟的人会说，你应当学会和解，理解自己无法解决一切，然后做力所能及的事。\n圆滑的人会说，你应当顺应潮流，反抗多么苦痛，不如加入其中。\n愤怒的人会说，你应当勇往直前，永远不要放弃，战斗到生命的最后一刻。\n胆小的人会说，你应当归隐山林，回到自己的寺庙，忘记那些纷扰。\n正确答案？没有正确答案，有的只有选择。\n我们期待着嵯峨做出选择。
Saga's Kernel Token=嵯峨的中坚信物
Saga's Token=嵯峨的信物
Sage Advice=一点关窍
Sage, traitor, hero, villain. The many identities of Mártus are inherently contradictory, but he considers himself only 'Seaborn.' The ocean belonged to Ægir, until Mártus made it the nutrient for new life, and from its blue depths sprang the children of the sea.=玛利图斯，先哲，叛徒，伟人，罪人。他的诸多身份注定相互矛盾，但它只自视为“海嗣”。海洋原本属于阿戈尔，直到玛利图斯将之用作哺育生机的养料。深蓝的残迹于是成了海的子嗣。
Saho Shirasu=白砂沙帆
Sail there high, star apparent; see the frost unfold below.=行于高处如星辰，俯瞰霜雪色
Sail upon the land and unto the future.=行于大地，驶向未来。
Saileach=琴柳
Saileach's Badge=琴柳证章
Saileach's Kernel Token=琴柳的中坚信物
Saileach's Token=琴柳的信物
Sailing=启航
Sailing in the Salt Flat is a hazardous affair to begin with, but some sailors seek even greater thrills, such as hanging from a flying fin, or firing themselves from saltheap cannons.=尽管在盐漠行船本身就是一件险事，但偶尔仍有船员会追求更极致的刺激，比如把自己挂在飞鳞底下穿越盐漠，或是把自己装进“盐坨子炮”发射出去。
Sailing in the Salt Flat is a hazardous affair to begin with, but some sailors seek even greater thrills, such as hanging from a flying fin, or firing themselves from saltheap cannons. Those who survive tend to go to even more extreme lengths to satisfy their thirst for danger.=尽管在盐漠行船本身就是一件险事，但偶尔仍有船员会追求更极致的刺激，比如把自己挂在飞鳞底下穿越盐漠，或是把自己装进“盐坨子炮”发射出去——从中幸存下来的人，往往会变本加厉地追求极限的刺激。
Sailors recommend their favorite things to each other, including rum. Not that rum needs recommending to begin with—everyone on the crew understands how valuable it is out on the flat, and would love to share it at any time.=船员们有时候会互相推荐自己喜欢的事物，朗姆酒也在其列。但朗姆酒其实无须任何推荐，船队里的每个人都理解它的价值。最终，这种热情的推荐会演变成某种疯狂的分享。
Sailors recommend their favorite things to each other, including saltfin garum. Some sailors take it a little too far, however, and roll their barrels into each other's faces.=船员们有时候会互相推荐自己喜欢的事物，咸鳞汁也在其列。只不过，有些船员推荐咸鳞汁的方式太过直接——他们喜欢把桶子直接滚到对方脸上。
Sailraider=浮袭者
Saima Nakano=中野彩麻
Saint Carmen=圣徒卡门
Saint Federico Giallo, known here as Executor.=圣徒费德里科·吉亚洛，在这里被称呼为送葬人。
Saint Iberia=圣徒伊比利亚
Saint Statue=圣徒像
Saint Statue Cosplayer=圣徒像扮演者
Saint's Prayer Room=圣徒祈祷区
Saint-Marsol Classroom=圣马尔索校内教室
Saintess Statue=圣女像
Saintess's Attendant Kjera, from the summit of the snowy mount she came.=圣女陪侍耶拉，自雪山之巅而来。
Saintess's Prestige=圣女声望
Saintess's Snowrobe=圣女雪衣
Saints, knights, and believers. All of them are madmen. Dear God, even the chalice itself is made of pure gold!=圣人、骑士、虔信之徒，无人不为之疯狂。老天啊，连杯子本身都是纯金的！
Saints, knights, and pietists. All of them are madmen. Dear God, even the chalice itself is made of pure gold!=圣人、骑士、虔信之徒，无人不为之疯狂。老天啊，连杯子本身都是纯金的！
Saki Fujita=藤田咲
Saki once said... we're all 'badgers in the same hole'.=祥说过，我们都是“一丘之貉”……
Saki-chan, everyone, I'll protect you!=我会保护小祥，保护所有人！
Sakiko came to Rhodes Island from the Castle of Dreams, and is almost never seen without the other members of Ave Mujica. The five of them, each thinking in different ways and pursuing different things, have been able to come together as a single band and work towards the same goal because of Sakiko.\nSakiko makes mistakes too, of course, but her strength is the ability to make decisions without fear. There would be no Ave Mujica without Sakiko's gentle strength.=从梦城堡来到罗德岛的祥子，总是跟Mujica的大家一同活动。她们虽是一个整体，但是每个人都有着自己的想法，追求着不同的东西。明明性格迥异，但却能紧密合作，而这都是因为祥子。\n祥子当然也会失误，但是她总能勇于做出决定。祥子柔和而又坚定，正是有如此的她，才有如此的Ave Mujica。
Sakiko has asked us not to put too much pressure on Mutsumi. Mutsumi's mother is a famous actress and her father a famous comedian, leading the entertainment industry and the public to place great expectations on her, something that has troubled her all her life. Outside of her remarkable family circumstances, however, she is simply a kind-hearted girl who struggles with communication.\nSakiko tells us that she knows she cannot shelter Mutsumi all the time, but at least she wants to give Mutsumi a place where she can feel safe and comfortable.=祥子嘱托我们，希望罗德岛的大家不要给睦太大的压力。睦作为著名女演员和搞笑艺人的女儿，从小被整个演艺圈和大众寄予厚望，而这厚望恰恰是她最大的苦恼。明明抛开显赫的家世，睦本质上只是个不善表达、心地善良的少女。\n祥子告诉我们，她知道自己并不能完全保护好睦，但是，她仍想要给睦建立一个能安心些许的地方。
Sakiko is an active participant in a variety of work aboard the landship. Normally dignified and elegant, she shows no qualms about taking up simple communications assignments or manual labor tasks such as cleaning and transporting items; she carries out all her jobs without complaint. It is as though she already had a fair amount of experience with such work before coming to Rhodes Island. During work, she is always sunny and positive, while also showing care and concern for those around her. Her kind smile has left a deep impression on many operators.=祥子在舰上工作得十分积极。举手投足都十足优雅的她，却出乎意料地一直参与着各种基础工作。无论是简单的信息传达，还是保洁、搬运等体力劳动，她从来没有抱怨过苦和累，仿佛在来到罗德岛前她就已经习惯了这样繁重的工作。在她完成这些工作的时候，还总能带着乐观开朗的态度面对身边的人。祥子总会关心身边的干员的状况，为他人担忧，她关切的笑容给很多干员留下了深刻的印象。
Sakiko Togawa=丰川祥子
Sakiko Togawa can <$ba.permanentatk>continuously attack</>, creating notes that pursue enemies; notes disappear shortly after floating out of her Attack Range=丰川祥子可以<$ba.permanentatk>持续攻击</>且攻击会演奏追踪敌人的音符，音符飘出攻击范围一段时间后消失
Sakiko Togawa can <$ba.permanentatk>continuously attack</>, creating notes that pursue enemies; notes disappear shortly after floating out of her Attack Range; for every note on the field, <$ba.mujica>Ave Mujica</> members ignore 2.5% DEF and 1.5% RES of the enemies (stacks up to 10 times)=丰川祥子可以<$ba.permanentatk>持续攻击</>且攻击会演奏追踪敌人的音符，音符飘出攻击范围一段时间后消失。每存在一个音符，<$ba.mujica>Ave Mujica</>成员无视敌人2.5%的防御力和1.5%法术抗性（最多叠加至10层）
Sakiko Togawa can <$ba.permanentatk>continuously attack</>, creating notes that pursue enemies; notes disappear shortly after floating out of her Attack Range; for every note on the field, <$ba.mujica>Ave Mujica</> members ignore 3% DEF and 2% RES of the enemies (stacks up to 10 times)=丰川祥子可以<$ba.permanentatk>持续攻击</>且攻击会演奏追踪敌人的音符，音符飘出攻击范围一段时间后消失。每存在一个音符，<$ba.mujica>Ave Mujica</>成员无视敌人3%的防御力和2%法术抗性（最多叠加至10层）
Sakiko Togawa can <$ba.permanentatk>continuously attack</>, creating notes that pursue enemies; notes disappear shortly after floating out of her Attack Range; for every note on the field, <$ba.mujica>Ave Mujica</> members ignore 4% DEF and 2% RES of the enemies (stacks up to 12 times); when skill is active, ranged attacks no longer deal reduced damage=丰川祥子可以<$ba.permanentatk>持续攻击</>且攻击会演奏追踪敌人的音符，音符飘出攻击范围一段时间后消失。每存在一个音符，<$ba.mujica>Ave Mujica</>成员无视敌人4%的防御力和2%法术抗性（最多可叠加12层）；技能期间远程攻击不再降低攻击力
Sakiko Togawa can <$ba.permanentatk>continuously attack</>, creating notes that pursue enemies; notes disappear shortly after floating out of her Attack Range; for every note on the field, <$ba.mujica>Ave Mujica</> members ignore 5% DEF and 2.5% RES of the enemies (stacks up to 12 times); when skill is active, ranged attacks no longer deal reduced damage=丰川祥子可以<$ba.permanentatk>持续攻击</>且攻击会演奏追踪敌人的音符，音符飘出攻击范围一段时间后消失。每存在一个音符，<$ba.mujica>Ave Mujica</>成员无视敌人5%的防御力和2.5%法术抗性（最多可叠加12层）；技能期间远程攻击不再降低攻击力
Sakiko Togawa can continuously attack, creating notes that pursue enemies; notes disappear shortly after floating out of her Attack Range=丰川祥子可以持续攻击且攻击会演奏追踪敌人的音符，音符飘出攻击范围一段时间后消失
Sakiko Togawa can continuously attack, creating notes that pursue enemies; notes disappear shortly after floating out of her Attack Range; for every note on the field, Ave Mujica members ignore 2.5% DEF and 1.5% RES of the enemies (stacks up to 10 times)=丰川祥子可以持续攻击且攻击会演奏追踪敌人的音符，音符飘出攻击范围一段时间后消失。每存在一个音符，Ave Mujica成员无视敌人2.5%的防御力和1.5%法术抗性（最多叠加至10层）
Sakiko Togawa can continuously attack, creating notes that pursue enemies; notes disappear shortly after floating out of her Attack Range; for every note on the field, Ave Mujica members ignore 3% DEF and 2% RES of the enemies (stacks up to 10 times)=丰川祥子可以持续攻击且攻击会演奏追踪敌人的音符，音符飘出攻击范围一段时间后消失。每存在一个音符，Ave Mujica成员无视敌人3%的防御力和2%法术抗性（最多叠加至10层）
Sakiko Togawa can continuously attack, creating notes that pursue enemies; notes disappear shortly after floating out of her Attack Range; for every note on the field, Ave Mujica members ignore 4% DEF and 2% RES of the enemies (stacks up to 12 times); when skill is active, ranged attacks no longer deal reduced damage=丰川祥子可以持续攻击且攻击会演奏追踪敌人的音符，音符飘出攻击范围一段时间后消失。每存在一个音符，Ave Mujica成员无视敌人4%的防御力和2%法术抗性（最多可叠加12层）；技能期间远程攻击不再降低攻击力
Sakiko Togawa can continuously attack, creating notes that pursue enemies; notes disappear shortly after floating out of her Attack Range; for every note on the field, Ave Mujica members ignore 5% DEF and 2.5% RES of the enemies (stacks up to 12 times); when skill is active, ranged attacks no longer deal reduced damage=丰川祥子可以持续攻击且攻击会演奏追踪敌人的音符，音符飘出攻击范围一段时间后消失。每存在一个音符，Ave Mujica成员无视敌人5%的防御力和2.5%法术抗性（最多可叠加12层）；技能期间远程攻击不再降低攻击力
Sakiko Togawa is the keyboardist of Ave Mujica. She lodges aboard Rhodes Island together with the rest of the band, and actively takes on tasks of all manner aboard the ship. Her musical training and dignified manner are incontrovertible proof of her excellent upbringing.=Ave Mujica的键盘手丰川祥子。与其他成员一起暂居罗德岛，在此期间，积极参与舰上的各项工作。不管是音乐上的造诣，还是行为礼仪，都彰显了她不折不扣的名门大小姐身份。
Sakiko Togawa's Ave Mujica stage costume.\nOblivionis—Do not fear being forgotten.=丰川祥子的Ave Mujica演出服。\nOblivionis——毋畏忘却。
Sakiko Togawa's Badge=丰川祥子证章
Sakiko Togawa's day-to-day attire.\nA meticulously crafted outfit from a cultural context unknown to us, though its combat applicability appears to be nil.=丰川祥子平时最常穿着的服装。\n来自未知国度的精致服装，几乎没有什么作战实用度。
Sakiko Togawa's Token=丰川祥子的信物
Sakiko Togawa, keyboardist and composer of Ave Mujica. A well-bred young lady who is kind, gentle, yet brimming with confidence and fiercely strong-minded.=Ave Mujica键盘手和作曲担当丰川祥子，是位温柔体贴又自信要强的大小姐。
Sakura Kimura=木村咲良
Sal Viento=盐风城
Sal Viento Bishop Quintus=盐风主教昆图斯
Sale Price=售价
Sales=销售额
Sales Promotions=销路宣发
Sales volume=售出数量
Salt Flat=盐漠
Salt Flat Supply Funding Box=盐漠补给资金箱
Salt Flower Fields=盐花田地
Salt Sea Limits=盐海尽头
Salt Ship Material Crates=盐船物资箱
Salt Ship Wreckage=盐船残骸
Salted Egg Yolk=咸蛋黄
Salted Egg Yolk Filling completed=咸蛋黄馅料调制完毕
Salted Egg Yolk Flavor Chocolate=咸蛋黄味巧克力
Salted Fin Reform=咸鳞翻身
Saltfin Breaker=裂地盐鳞
Saltfin Candle Hanger=盐鳞脊椎蜡烛吊架
Saltfin Chandelier=盐鳞骨大吊灯
Saltfin Garum=盐鳞咸鳞汁
Saltfin Graveyard=盐鳞坟场
Saltfin Graveyard Operation Medal=鳞骸盐漠行动奖章
Saltfin Hanging Bag=盐鳞皮挂兜
Saltfin Lamp Stand=盐鳞肋骨灯架
Saltfin Shaker=撼地盐鳞
Saltfin Shelves=盐鳞皮置物架
Saltheap Cannon=盐坨子炮
Saltiness=咸
Salty Dumpling Fan=咸粽爱好者
Salty Filling Fan=咸馅爱好者
Salty Gym-goer=盐水健身客
Salty Supporter=咸香拥护者
Salutatio Sclopeti: Memento Mori=礼炮·强制追思
Salutations, Doctor. May the light be with you.=很高兴见到您，博士，愿光明护佑您。
Saluzzo Estate=萨卢佐家
Saluzzo Vintage=萨卢佐醇酿
Saluzzos never place their bets lightly.=萨卢佐。不会轻易下注的萨卢佐。
Salvage specimen storage=抢救标本库
Salvage the file cabinet=抢救档案柜
Salvation=拯救
Salvē Etiam=重逢问候
Same as it ever was, and honestly that's not bad.=一切照旧，也不算是件坏事。
Same battlefield, different day.=熟悉的战场。
Same old, then?=别来无恙。
Same tactics as before?=战术不变？
Same Train, Different Destination=同车异图
Same train, different destination. True understanding is hard to achieve, even when everyone speaks the same language.\n<@lv.item><Emergency Heater> </>Makes surrounding Operators immune to the Frigid environmental effect.=相同的车次，不同的意图。即便大家使用着相同的话术，真正地理解彼此也是极其艰难的。\n<@lv.item><紧急供暖器></>可以使周围部署的干员免疫环境“封冻”效果
Same train, different destination. True understanding is hard to achieve, even when everyone speaks the same language.\n<Emergency Heater> Makes surrounding Operators immune to the Frigid environmental effect.=相同的车次，不同的意图。即便大家使用着相同的话术，真正地理解彼此也是极其艰难的。\n<紧急供暖器>可以使周围部署的干员免疫环境“封冻”效果
Same-City Express Order=同城加急单
Sami=萨米
Sami Countryside Villa=萨米乡野别墅
Sami deliberately lifts the mountain range to block off the lost cub's gaze towards the ice field, and thus you only feel the cold seeping into your bones.=萨米有意抬起山脉，拦住迷途的幼兽望向冰原的视线，因此你只感觉到寒冷正渗入骨髓。
Sami has not revealed anything to you.=萨米还没有开口向你预示什么。
Sami has prepared a habitat for Its people to escape the wind and snow, and nature will not obstruct any life from entering.=萨米为祂的子民备好了躲避风雪的栖息地，自然本不会阻拦任何生灵进入。
Sami Impressions=萨米印象
Sami Impressions Furniture Pack I=萨米印象家具收藏包一
Sami Impressions Furniture Pack II=萨米印象家具收藏包二
Sami is waiting to speak with you. <@ro3.get>Can exchange a Foldartal</>=萨米在等候着与你交谈。<@ro3.get>可交换密文板</>
Sami is waiting to speak with you. Can exchange a Foldartal=萨米在等候着与你交谈。可交换密文板
Sami's Entropy=萨米之熵
Sami's Language=萨米之语
Sami's Tenacity=萨米的坚韧
Sami's Tenacity+=萨米的坚韧+
Sami-style kebabs, Seaborn full courses, Ink Spirit jams and wines, I've done it all. Just give me the ingredients, and I can make you them to try... Speak up? You say we can't be eating those things, now?=萨米特色肉串、海嗣全餐、墨魉果酱果酒，老夫之前都做过，只要有材料，现在就能做给你们尝尝......嗯？这些东西都是不能吃的吗？
Sami—Located at the north of Terra, a 'country' with a special system composed of many tribes, and a model of co-existence between man and nature that is one-of-a-kind on Terra.=萨米——位居泰拉北方，由诸多部族构成的独特体制“国家”，拥有全泰拉独一无二的人与自然相处模式。
Sample Archive=样本归档处
Sample cabinet recreated from Mon3tr's memory, providing a temperature-controlled environment for storing experiment samples. During the crisis, Kal'tsit's contingency plan preserved much of Rhodes Island's medical data, now stored here.=凭Mon3tr的回忆复原的样本柜，提供恒温环境以存放实验样本。\n在那场浩劫中，大量的罗德岛医疗数据因凯尔希的预案得以保全，现在尽数归档至此。
Sample Observation Platform=标本景观台
Sample Preparation Rack=标本制备架
Sample table recreated from Mon3tr's memory, displaying the Originium samples collected by Kal'tsit. Scattered hints converge upon this place. Has the seeker found the salvation they sought?=凭Mon3tr的回忆复原的样本比对台，陈列着凯尔希收集的诸多源石样本。\n离散的蛛丝马迹在此处汇聚，求索者可曾如愿找到救赎？
Samsara=离离枯荣
Samurai Armor=武将甲胄
Sanae Kobayashi=小林沙苗
Sanctified Kuranta Statue=承翼库兰塔雕像
Sanctified Lamp Oil=崇圣灯油
Sanctilaminium Ambrosii=安布罗修修道院
Sanctuary=圣域
Sanctuary Doors=圣所大门
Sand Beast Cave=沙地兽穴
Sand Castle=沙堡
Sand castle lovers want to use the volleyball spiking cart to drive away the crowds to free up room to build more sand castles, but there are just too many people.\n<@lv.item><Self-Driving Cart Launchpoint> </>Spend DP to activate and launch a Self-Driving Cart\n<@lv.item><Self-Driver One-Way Road> </>Causes Self-Driving Carts to turn when they pass over it=沙堡爱好者们决定利用排球重扣车驱散人群，好把盖沙堡的场地腾出来，可来玩的人实在太多了。\n<@lv.item><自走车出发点></>消耗一定部署费用可以开启，发射一辆自走车\n<@lv.item><自走车单行道></>使经过的自走车转向
Sand castle lovers want to use the volleyball spiking cart to drive away the crowds to free up room to build more sand castles, but there are just too many people.\n<Self-Driving Cart Launchpoint> Spend DP to activate and launch a Self-Driving Cart\n<Self-Driver One-Way Road> Causes Self-Driving Carts to turn when they pass over it=沙堡爱好者们决定利用排球重扣车驱散人群，好把盖沙堡的场地腾出来，可来玩的人实在太多了。\n<自走车出发点>消耗一定部署费用可以开启，发射一辆自走车\n<自走车单行道>使经过的自走车转向
Sand City Finale=沙城终章
Sand Dash=黄沙急行
Sand Erosion=沙蚀
Sand Fetters=沙缚镣锁
Sand is blowing wildly outside Kazimierz. Down from the abandoned gallows there is a greedy, cunning rioter, while behind him stands a knight who has just crossed the desert alone with nothing but the lance in her hand.\n<@lv.rem>Some Operators cannot be deployed</>=日正当中，黄沙漫天，卡西米尔村外，荒废的绞刑架下，贪婪狡猾的暴徒身后，孤身穿越荒野的骑兵，正悄悄握紧了长枪。\n<@lv.rem>无法携带部分登场角色</>
Sand is blowing wildly outside Kazimierz. Down from the abandoned gallows there is a greedy, cunning rioter, while behind him stands a knight who has just crossed the desert alone with nothing but the lance in her hand.\nSome Operators cannot be deployed=日正当中，黄沙漫天，卡西米尔村外，荒废的绞刑架下，贪婪狡猾的暴徒身后，孤身穿越荒野的骑兵，正悄悄握紧了长枪。\n无法携带部分登场角色
Sand Obelisk=沙之碑
Sand Reckoner=衡沙
Sand Reckoner and all of his Clockwork Fowlbeasts gain +35 ASPD=衡沙和所有发条羽兽攻击速度+35
Sand Reckoner and all of his Clockwork Fowlbeasts gain +40 ASPD=衡沙和所有发条羽兽攻击速度+40
Sand Reckoner and all of his Clockwork Fowlbeasts gain +45 ASPD=衡沙和所有发条羽兽攻击速度+45
Sand Reckoner and all of his Clockwork Fowlbeasts gain +50 ASPD=衡沙和所有发条羽兽攻击速度+50
Sand Reckoner and all of his Clockwork Fowlbeasts gain +55 ASPD=衡沙和所有发条羽兽攻击速度+55
Sand Reckoner and all of his Clockwork Fowlbeasts gain +60 ASPD=衡沙和所有发条羽兽攻击速度+60
Sand Reckoner and all of his Clockwork Fowlbeasts gain +{attack_speed} ASPD=衡沙和所有发条羽兽攻击速度+{attack_speed}
Sand Reckoner and all of his Clockwork Fowlbeasts gain <@ba.vup>+35</> ASPD=衡沙和所有发条羽兽攻击速度<@ba.vup>+35</>
Sand Reckoner and all of his Clockwork Fowlbeasts gain <@ba.vup>+40</> ASPD=衡沙和所有发条羽兽攻击速度<@ba.vup>+40</>
Sand Reckoner and all of his Clockwork Fowlbeasts gain <@ba.vup>+45</> ASPD=衡沙和所有发条羽兽攻击速度<@ba.vup>+45</>
Sand Reckoner and all of his Clockwork Fowlbeasts gain <@ba.vup>+50</> ASPD=衡沙和所有发条羽兽攻击速度<@ba.vup>+50</>
Sand Reckoner and all of his Clockwork Fowlbeasts gain <@ba.vup>+55</> ASPD=衡沙和所有发条羽兽攻击速度<@ba.vup>+55</>
Sand Reckoner and all of his Clockwork Fowlbeasts gain <@ba.vup>+60</> ASPD=衡沙和所有发条羽兽攻击速度<@ba.vup>+60</>
Sand Reckoner and all of his Clockwork Fowlbeasts gain <@ba.vup>+{attack_speed}</> ASPD=衡沙和所有发条羽兽攻击速度<@ba.vup>+{attack_speed}</>
Sand Reckoner's Badge=衡沙证章
Sand Reckoner's Token=衡沙的信物
Sand Reckoner, former overseer of Menat-Ha'mait's gem trading post. He has reached a cooperative relationship with Rhodes Island after being introduced by Operator Papyrus, using his funds and contacts to support our operations in the eastern regions of Sargon.=衡沙，原米纳特哈玛仪宝石交易所监管人，经干员莎草介绍，与罗德岛达成合作，以自己的资金与人脉支持罗德岛在萨尔贡东部地区的活动。
Sand Reckoner, former overseer of the gem trading post, weighs everything on his scales.=前宝石交易所监管人衡沙，将一切放在天平之上。
Sand Table Simulator=情境推演沙盘
Sand, dust, and blood. Most fail to imagine the sight of their admixture.=黄沙、烟尘、鲜血，许多人从来不曾想象。
Sand-Colored Silken Drapes=沙色丝纱挂帘
Sandalwood and jade ceiling with willow branch design, a gift for Mr. Pu from a friend back home. A timid student once broke a few jade leaves, and hid it by hanging off the branches as coins. The teacher never noticed, even years later.=造型独特的吊顶，主体是檀木与翠玉雕制的柳枝，是故乡友人赠予蒲先生的礼物。\n胆小的学生意外碰掉了几枚翠玉叶片，只好以钱币的样貌挂在枝头充数。但这么多年，先生好像一直都没发觉。
Sandalwood Bed=檀木大床
Sandalwood Meeting Board=檀木会议板
Sandbank Lights=澄亮的沙洲
Sandbank Ores=沙洲之矿
Sandbank Stones=沙洲之岩
Sandbank Woods=沙洲之林
Sandbeast=沙地兽
Sandbeast Habitat=沙地兽栖息地
Sandbeast Supplier=沙地兽补给员
Sandbeasts with arcing backs like this should be living in the desert... Wonder why this bugger came with me? Here, got you new food to try.=这种弧形背扇的沙地兽，就应该生活在沙漠里......它为什么要跟着我跑出来呢？过来，试试新的饲料。
Sandcastle Architect=沙堡设计师
Sandcastle Builder=沙堡建筑者
Sandcastle Sorrows=心碎沙堡
Sandfall Crystalhoof=落沙晶蹄兽
Sanding and Polishing=好锯多磨
Sandpit built using water-absorbent, permeable wood. Natural sand is nice, but do not overlook the advantages of the floorings of civilization.=用吸水透气的木材围起的海滨沙坑。自然的沙砾虽然不错，但文明的地板也有其优点。既然是好东西，那就不要拒绝。
Sandproof Flooring=隔沙地板
Sandproof flooring that only well-to-do families can afford, etched with beautiful patterns. It was not part of the tent; who puts flooring in a tent?=大户人家才用得起的隔沙地板，有着精美的花纹。\n它原先并不是营帐的一部分，拜托，没钱谁会在营帐里铺地板？
Sands gather and disperse, life blooms and withers... You always pick the most difficult among the countless cycles. This is a priceless masterpiece, and I am honored to be its witness.=黄沙聚散，生命枯荣，在无数循环中，你总是选择最困难的路径。这是一份无价的杰作，我很荣幸成为见证人。
Sands of Time=时光之沙
Sandsea Endgame Medal=沙海终局奖章
Sandstorm=沙尘暴
Sandstorm Guardian=沙暴守卫
Sandstorm Hits the City=狂沙袭城
Sandstorm Protection=风沙掩体
Sandstorms should be no blanket presence this season, so she's curbing her temper for the time being and making friends with the tame pools of water. It's a fair thing, all told.=这个季节的风沙不应该遮天蔽日，所以暂时收敛心性，和驯顺的池水做朋友，倒也算是合情合理。
Sanguinarch's Legacy=大君遗脉
Sanguinary=喋血
Sanguinary Billows=血潮翻涌
Sanguine Red Curtain=鲜红幕帘
Sanity=理智
Sanity Consumables will be automatically used on expiry=药剂到期后将自动使用
Sanity increased=理智增加
Sanity Refund=理智返还
Sanity Refunded=理智返还
Sanity refunded=已返还全部理智
Sankta blood drips onto the chapel's floorboards, giving off a dull sound. It is a deafening sound, one that opens all eyes wide. The patron firearm used for prayer finally slips from the hands that were clutching it tightly.=萨科塔的血滴落在礼拜堂的地板上，发出沉闷的碎裂声，惊人梦醒，震耳欲聋。用于祈祷的守护铳终于从紧握它的那只手中滑落。
Sankta Eccentrics=少数派萨科塔
Sankta Miksaparato=信仰搅拌机
Sankta Miksaparato's Badge=信仰搅拌机证章
Sankta Miksaparato's Token=信仰搅拌机的信物
Sankta using staves is a rare sight to see, you say? Those fanatics on a non-stop shooting spree must have left you with a bad impression with their 'pews' and 'bangs.' Not all Sankta use guns as their weapons. At the very least, I don't like them.=用杖的萨科塔人很稀奇？别被某些整天只知道砰砰砰，什么事情都依赖暴力解决的家伙影响了，萨科塔人也不是人人都会选择铳枪作为武器的，至少我就不喜欢。
Sankta's Specialty=萨科塔的专长
Sanrio characters=三丽鸥家族
Sanrio characters/II=三丽鸥家族/II
Santalla=寒檀
Santalla Outfit=寒檀形象时装
Santalla Outfit Obtainable=可获取寒檀形象时装
Santalla's Badge=寒檀证章
Santalla's Sanctuary=寒檀的庇护
Santalla's Token=寒檀的信物
Saori Goto=后藤沙绪里
Saori Hayami=早见沙织
Sapidity=饮啄
Sapphire Flightwing=蓝宝石飞翼
Sargon=萨尔贡
Sargon always gets uninvited visitors. Often they are unfriendly, even more so than the lord ameer's men.=在萨尔贡总能遇到意料之外的来客，大多数时候，他们往往不是那么友善，甚至比王酋的手下们更不友善一些。
Sargon Desert=萨尔贡岩漠
Sargon is full of eccentrics=萨尔贡不缺奇人异事
Sargon truly has everything=萨尔贡什么都有
Sargon warriors say that combat is the way to grow, but I can learn in this way too. Let's get started.=那些萨尔贡战士总说要在战斗中成长，但我用这样的方式也能学习，开始吧。
Sargon will leave its mark on you. To the employer, you are as feeble as a fledgling fowlbeast. I forgot how it felt to be put to the lash. Do you hate those people? No. I know their end. I know it from your eyes. Fortunately, you don't seem to regret it.=萨尔贡会在你的身上留下伤痕，在雇主眼里，你柔弱得像是一只可怜的羽兽。我已经忘记被鞭笞的感觉，你痛恨他们吗？不。我知道他们的结局，从你的眼睛里知道的。万幸，你似乎并不后悔。
Sargon's Generosity=萨尔贡的慷慨
Sargon's Generosity+=萨尔贡的慷慨+
Sargon's Nomadic City=萨尔贡的移动城市
Sargonian Contract Assassin=萨尔贡契约刺客
Sargonian devotee Philae, ever seeking the answer to life upon the pilgrim's path.=来自萨尔贡的虔修者菲莱，在修习之旅中探寻生命的答案。
Sargonian Grass Jelly=萨尔贡青草芝士凝胶
Sargonian Grass Jelly α=萨尔贡青草芝士凝胶α
Sargonian Grass Jelly β=萨尔贡青草芝士凝胶β
Sargonian Grass Jelly γ=萨尔贡青草芝士凝胶γ
Sargonian Operators recover 1 SP every 2s and can capture wild beasts when attacking those with less than 30% HP\n(Automatically uses 1 unit per battle when in toolbox)=【萨尔贡】干员每2秒回复1点技力，攻击命中生命值低于30%的野生动物时将其捕获\n（携带时自动消耗并被动生效）
Sargonian Support=萨尔贡驰援
Sargonian Teaspresso=萨尔贡浓茶
Sargonian warriors are keenly aware that everyone has the same pair of eyes, and that what and how much they see with them is the key to victory on the battlefield.=萨尔贡的战士们都很清楚，每个人都拥有着同样的一双眼，用它看到什么、看到多少，才是战场上获胜的关键。
Sargonian Water-Vine=萨尔贡亲水藤叶
Sargonian, Iberian, Rim Billitonian... During my short time on the land, I have learned several languages. The Seaborn are willing to communicate with other kinds for the sake of their evolution, while humanity uses whatever excuses it can to divide itself. We should be ashamed of ourselves.=萨尔贡语、伊比利亚语、雷姆必拓语......在陆地的那一小段时间，我学习了不少语言。海嗣为了进化会与其他族群交流，人类却出于种种原因自甘狭隘，我们应当为此感到耻辱。
Saria=塞雷娅
Saria stops in her tracks and looks up. There are rainclouds slowly drifting their way into the city.\nAt the test site some sixty miles away... Somebody else is thinking the exact same thing.=塞雷娅停下了脚步，抬起头，雨云正从城外的方向慢慢地飘过来。\n一百多公里之外的基地里，另一个人的脑子里也冒出了相同的念头。
Saria was once the director of the Rhine Lab Defense Division. She has made contributions to the fields of life science, microbiology, and Originium Arts. At the same time, she has also proven herself formidable when it comes to demolition, protection, and anomaly containment missions.\nCurrently, she is working with Rhodes Island in various scientific fields and is negotiating a more in-depth cooperation plan with them.=塞雷娅，前莱茵生命防卫科主任。于生命科学、微生物学、源石技艺等领域皆有建树，同时于歼灭战、要员保全、异常事态处理等任务中表现出强大实力。\n目前与罗德岛在科研等多个领域皆有合作，同时，正与罗德岛针对深入合作计划进行磋商。
Saria's Badge=塞雷娅证章
Saria's Kernel Token=塞雷娅的中坚信物
Saria's Token=塞雷娅的信物
Saria's here? I want to see her— Silence says no? C'mon, what's the big deal? Just take me to her and keep it off the record!=塞雷娅来了吗？让我去见——赫默不准？无所谓的吧？你带我偷偷过去不就好了吗？
Saria, former researcher of Rhine Lab, will serve as a core part of the squad's defense and healing unit on the battlefield.=前莱茵生命研究员塞雷娅，将是防御与治疗并重的战场核心。
Saria. She will break through the enemy's encirclement; and Muelsyse will manage any mediation efforts as necessary. Both are indispensable.=塞雷娅负责突破敌方包围，缪尔赛思负责必要的谈判斡旋，她们缺一不可。
Saria? You mean she's here at Rhodes Island too? Is she here for Ifrit…? After she walked out on us like that, why would she come here right now…?!=塞雷娅？您说她在罗德岛？是来找伊芙利特吗......那时候她明明头也不回地就离开了，为什么现在还要......！
Sarkaz=萨卡兹
Sarkaz Absurdist Operative=萨卡兹悖谬谍报官
Sarkaz Absurdist Operative Leader=萨卡兹悖谬谍报长
Sarkaz Absurdist Splitcaster=萨卡兹悖谬裂变术师
Sarkaz Absurdist Splitcaster Apprentice=萨卡兹悖谬裂变学徒
Sarkaz Absurdist Tyrant=萨卡兹悖谬暴虐兵
Sarkaz Absurdist Tyrant Captain=萨卡兹悖谬暴虐兵长
Sarkaz Altar Keeper=萨卡兹祭坛看护者
Sarkaz Altar Nourisher=萨卡兹祭坛奉养者
Sarkaz and Sankta are one. This strange tale fascinates you so much that even the revenants' wrath and the involvement of the Lord of the Liches can't pull you away...=萨卡兹就是萨科塔，这怪异的故事深深吸引了你，以至于死魂灵的愤怒和巫妖之主的介入都无法将你从中拖离......
Sarkaz artificers obsessed with building a flying machine. The patches on the balloon mend not just the vehicle, but the heart of a dreamer as well.=执着于研发飞行装置的萨卡兹工匠，层层叠叠的补丁缝的不止气球，还有追求理想的心。
Sarkaz artificers who have finally invented a working flying machine, perhaps the predecessor to far more powerful war machines in the distant future.=终于研发出靠谱飞行装置的萨卡兹工匠，也许他们所使用的技术在很多年后会应用于威力更加巨大的飞行战争装备。
Sarkaz assassins who have abandoned their names and cut off their horns. Behind their pall is a burning fanaticism and a destined fate.=抛却名字，自断犄角的萨卡兹刺客。紧束的裹布之中，乃是赤诚的狂热和既定的命运。
Sarkaz Ball Rack=萨卡兹式摆球器
Sarkaz Blademaster=萨卡兹刀术师
Sarkaz Bladeweaver=萨卡兹魔剑士
Sarkaz Bladeweaver Leader=萨卡兹魔剑士组长
Sarkaz Bloodnexus=萨卡兹萃血行者
Sarkaz Bloodthirst Caster=萨卡兹渴血术师
Sarkaz Bloodwalker=萨卡兹敛血行者
Sarkaz Boneguard=萨卡兹骸骨卫士
Sarkaz Boneguard Captain=萨卡兹骸骨卫士长
Sarkaz Boneguard Flayer=萨卡兹骸骨鞭笞者
Sarkaz Boneguard Fluxcaster=萨卡兹骸骨漂泊术师
Sarkaz Boneguard Fluxcaster Captain=萨卡兹骸骨漂泊术师长
Sarkaz Boneguard Torturer=萨卡兹骸骨拷打者
Sarkaz Caster=萨卡兹术师
Sarkaz Caster Leader=萨卡兹术师组长
Sarkaz Casters have appeared on the battlefield, and it seems like the Originium Altars may be affecting their Arts. However, don't panic - we have ways of dealing with them.\n<@lv.item><Originium Altar></>Periodically emits Pulse Waves to the surrounding tiles, damaging both allied and enemy units.=萨卡兹术师出现在了战场，祭坛甚至能影响到他们的法术，不要恐慌，我们有办法对付他们。\n<@lv.item><源石祭坛></>周期性向四周释放脉冲波，对我军与敌军造成伤害
Sarkaz Casters have appeared on the battlefield, and it seems like the Originium Altars may be affecting their Arts. However, don't panic - we have ways of dealing with them.\n<Originium Altar>Periodically emits Pulse Waves to the surrounding tiles, damaging both allied and enemy units.=萨卡兹术师出现在了战场，祭坛甚至能影响到他们的法术，不要恐慌，我们有办法对付他们。\n<源石祭坛>周期性向四周释放脉冲波，对我军与敌军造成伤害
Sarkaz Centurion=萨卡兹百夫长
Sarkaz Centurion Host=萨卡兹宿主百夫长
Sarkaz Centurion Nidus Guard=萨卡兹宿主卫巢百夫长
Sarkaz Centurion/Bounty=萨卡兹百夫长·悬赏
Sarkaz Crossbowman=萨卡兹狙击手
Sarkaz Crossbowman Leader=萨卡兹狙击组长
Sarkaz Cyclope Valarqvin, out from frozen caverns.=萨卡兹独眼巨人凛视，走出冰封的岩窟。
Sarkaz Desire=萨卡兹的渴求
Sarkaz enemies gain +20% ATK, Operators on Mark of Epoch cannot actively retreat=【萨卡兹】敌人的攻击力+20%，处于年代印痕中的干员无法主动撤退
Sarkaz enemies gain +35% ATK; Operators on Mark of Epoch cannot actively retreat=【萨卡兹】敌人的攻击力+35%，处于年代印痕中的干员无法主动撤退
Sarkaz enemies gain +50% ATK; Operators on Mark of Epoch cannot actively retreat=【萨卡兹】敌人的攻击力+50%，处于年代印痕中的干员无法主动撤退
Sarkaz Greatswordsman=萨卡兹大剑手
Sarkaz Greatswordsman Leader=萨卡兹大剑组长
Sarkaz Grudgebearer=萨卡兹积怨者
Sarkaz Guerrilla Caster=游击队萨卡兹术师
Sarkaz Guerrilla Caster Leader=游击队萨卡兹术师组长
Sarkaz Guerrilla Fighter=游击队萨卡兹战士
Sarkaz Guerrilla Fighter Leader=游击队萨卡兹战士组长
Sarkaz has never been destroyed by war. We are strong.\n<@lv.item><Transverse Plate> </>Deploying Operators requires the assistance of nearby Operators.=过去，萨卡兹从未因战争而毁灭，我们足够坚强。\n<@lv.item><接驳地块></>初始不可部署干员，需要周围存在其他干员进行协助
Sarkaz has never been destroyed by war. We are strong.\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators.=过去，萨卡兹从未因战争而毁灭，我们足够坚强。\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助
Sarkaz Heirbearer Annihilator=萨卡兹子裔毁击者
Sarkaz Heirbearer Artificer=萨卡兹子裔工匠
Sarkaz Heirbearer Artificer Captain=萨卡兹子裔工匠组长
Sarkaz Heirbearer ASV=萨卡兹子裔补给车
Sarkaz Heirbearer Bombardier=萨卡兹子裔轰击者
Sarkaz Heirbearer Chain Caster=萨卡兹子裔链术师
Sarkaz Heirbearer Chain Caster Captain=萨卡兹子裔链术师组长
Sarkaz Heirbearer Hatedrinker=萨卡兹子裔集恨者
Sarkaz Heirbearer Punisher=萨卡兹子裔责罚者
Sarkaz Heirbearer Retrofit ASV=萨卡兹子裔改装补给车
Sarkaz Heirbearer Scourger=萨卡兹子裔惩戒者
Sarkaz Heirbearer Warrior=萨卡兹子裔战士
Sarkaz Heirbearer Warrior Captain=萨卡兹子裔战士组长
Sarkaz Heirbearer Wrathgorger=萨卡兹子裔集怒者
Sarkaz King's Regal Rest=魔王的床榻
Sarkaz King's Torn Banner=魔王的旗帜
Sarkaz Lancer=萨卡兹穿刺手
Sarkaz Lancer Leader=萨卡兹穿刺手组长
Sarkaz Maze Guide=萨卡兹迷宫劝导者
Sarkaz Maze Returner=萨卡兹迷宫归乡者
Sarkaz Maze Spellweaver=萨卡兹迷宫织咒者
Sarkaz mercenaries are not a rare sight in the Reefsteep black market, and with their Columbian communicators and Victorian-style weapons they can belong to any force, but never to themselves.=萨卡兹佣兵在沁礁黑市中不算少见，哥伦比亚的通讯器，维多利亚制式的武器，他们可以属于任何势力，唯独不属于他们自己。
Sarkaz mercenary Hoederer, the man who approaches, cloaked in war.=萨卡兹雇佣兵赫德雷，披着战争向你走来。
Sarkaz mercenary leader W, now formally renamed Wiš'adel. During the war in Londinium, she worked closely with Rhodes Island's Londinium Special Ops Squad and interfered with the Military Commission's operations on multiple occasions.\n\n[Classified Log]\nWe have urgently updated the terms of our strategic partnership with Wiš'adel. You may want to consider going over each section again. No doubt you already understand that our cooperation with her will only grow closer in the future, and this most certainly concerns more than just her.=萨卡兹雇佣兵领袖W，现正式更名为维什戴尔。于伦蒂尼姆战争期间，与罗德岛伦蒂尼姆特别行动队紧密合作，数度阻遏军事委员会的行动。\n\n【权限记录】\n我们紧急更新了与维什戴尔的战略合作条款，具体条目您可以考虑是否亲自一一核对。您一定已经很清楚，我们未来与她的合作只会越来越紧密。这绝不仅仅关乎她自己。
Sarkaz Mercenary Lounge=萨卡兹佣兵休息室
Sarkaz mercenary Mudrock, formerly a part of the Reunion Movement, led her team far from Ursus after disagreements with the organization. She had no involvement with Reunion whatsoever during the incidents in Chernobog and Lungmen. Searching for a foothold to establish, Mudrock took her team towards Leithanien. After taking in a great number of Leithanian Infected there, Mudrock became a highly esteemed leader, and her team came to be known as the 'Mudrock Squad.' Despite Mudrock's multiple attempts to avoid conflict with other powers, her side was nevertheless drawn into constant disputes. So as to prevent any further meaningless sacrifice, Mudrock chose to head for Kazdel. She came into contact with elite operator Logos within Kazdel's borders, and left with the latter for Rhodes Island.=萨卡兹雇佣兵泥岩，随军加入整合运动后，由于意见不合而带领小队成员远离了乌萨斯。完全没有参与整合运动在切尔诺伯格及龙门的行动。为了寻找落脚点，泥岩带队前往莱塔尼亚，在当地吸纳了大量莱塔尼亚的感染者后，泥岩被众人推崇为领袖，开始以“泥岩小队”的名号被人所知。尽管泥岩多次试图避免与其他势力发生冲突，但她们依旧一次又一次地被卷入纷争，为了避免更多无意义的牺牲，泥岩选择逃往卡兹戴尔。在卡兹戴尔境内与精英干员Logos接触，随后者前往罗德岛。
Sarkaz mercenary Wiš'adel, the most dangerous callsign the battlefield knew.=萨卡兹雇佣兵维什戴尔，战场上最危险的信号。
Sarkaz mercenary, Mudrock... You're the Doctor, then. Rhodes Island has saved me many times, and now, I'd like you to let me return the favor.=萨卡兹雇佣兵，泥岩......您就是博士吗，罗德岛救了我不止一次，现在，请让我回报您吧。
Sarkaz mercenary, W. It's been a while, but I guess 'a while' might be something totally different for you. Aw, don't worry, the 'you' here isn't the 'you' I'm looking for. So you're safe, for now. Just for now.=萨卡兹佣兵，W，真是好久不见，虽然这个“好久”可能含义不同。但没关系，既然现在的你不是我要找的你，那你暂时是安全的，暂时哦。
Sarkaz Pool Table=萨卡兹台球桌
Sarkaz Requisitioned Cutting-Edge Drone=萨卡兹征用尖端无人机
Sarkaz Requisitioned Engineering Drone=萨卡兹征用工程无人机
Sarkaz Rock 'n' Roll Poster=萨卡兹摇滚海报
Sarkaz Royal Court Caster=萨卡兹王庭军术师
Sarkaz Royal Court Elite Caster=萨卡兹王庭军精锐术师
Sarkaz Royal Court Elite Soldier=萨卡兹王庭军精锐战士
Sarkaz Royal Court Soldier=萨卡兹王庭军战士
Sarkaz Sentinel=萨卡兹哨兵
Sarkaz Sentinel Leader=萨卡兹哨兵组长
Sarkaz Swordsman=萨卡兹刀兵
Sarkaz Themed Exhibit=萨卡兹主题画展
Sarkaz warriors have entered the battlefield, but be wary - they don't seem to be from the same faction as the guerillas. They even seem to draw inspiration from the Originium altars...?!\n<@lv.item><Originium Altar></>Periodically emits Pulse Waves to the surrounding tiles, damaging both allied and enemy units.=萨卡兹战士出现在了战场，请注意，他们似乎与游击队并不属于同一编制。他们甚至还会被萨卡兹祭坛鼓舞……？！\n<@lv.item><源石祭坛></>周期性向四周释放脉冲波，对我军与敌军造成伤害
Sarkaz warriors have entered the battlefield, but be wary - they don't seem to be from the same faction as the guerillas. They even seem to draw inspiration from the Originium altars...?!\n<Originium Altar>Periodically emits Pulse Waves to the surrounding tiles, damaging both allied and enemy units.=萨卡兹战士出现在了战场，请注意，他们似乎与游击队并不属于同一编制。他们甚至还会被萨卡兹祭坛鼓舞……？！\n<源石祭坛>周期性向四周释放脉冲波，对我军与敌军造成伤害
Sarkaz will render judgment with war. We are strong.\n<@lv.item><Transverse Plate> </>Deploying Operators requires the assistance of nearby Operators.=未来，萨卡兹将用战争惩罚一切，我们足够强大。\n<@lv.item><接驳地块></>初始不可部署干员，需要周围存在其他干员进行协助
Sarkaz will render judgment with war. We are strong.\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators.=未来，萨卡兹将用战争惩罚一切，我们足够强大。\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助
Sarkaz witchcraft being used to transfer personnel and supplies over vast distances on the battlefield has left a deep impression on observers from many factions. Rhodes Island engineers have made improvements on the ancient witchcraft altar with modern Originium technology.=曾经萨卡兹在战场上用来远距离传输人手和物资的巫术令人印象深刻，也为关注战场的各方势力提供了灵感。罗德岛工程部依托现代源石工业技术，对古老的巫术祭坛进行了改良。
Sarkaz Wither Aegis=萨卡兹枯朽不屈宿卫
Sarkaz Wither Bulwark=萨卡兹枯朽宿卫
Sarkaz Wither Caster=萨卡兹枯朽术师
Sarkaz Wither Caster Captain=萨卡兹枯朽术师组长
Sarkaz Wither Devourer=萨卡兹枯朽吞噬者
Sarkaz Wither Maw=萨卡兹枯朽吸纳者
Sarkaz Wither Tank=萨卡兹枯朽战车
Sarkaz Wither Vanguard=萨卡兹枯朽前锋
Sarkaz Witherer=萨卡兹枯朽战士
Sarkaz Witherer Captain=萨卡兹枯朽战士组长
Sarkaz Worldcurser=萨卡兹恶咒者
Sarkaz's Furnaceside Fables=萨卡兹的无终奇语
Sarkaz's Knife=萨卡兹的刀
Sashimi Platter=刺身拼盘
Sasuga!=不愧是你！
Satisfy=满足
Sato Shino=佐藤诗乃
Satomi Akesaka=明坂聪美
Satomi Amano=天野聪美
Satomi Sato=佐藤聪美
Satoshi Hino=日野聪
Satoshi Tsuruoka=鹤冈聪
Satsuki Yukino=雪野五月
Saturated Pulse=饱和脉冲
Saturated Vengeance=饱和复仇
Saturated Within Rain=洇灵雨
Saturation Burst=饱和迸射
Sausage and Bean Paste Cube=香肠豆泥聚块
Sausage and Bean Paste Cube α=香肠豆泥聚块α
Sausage and Bean Paste Cube β=香肠豆泥聚块β
Sausage and Bean Paste Cube γ=香肠豆泥聚块γ
Savage=暴行
Savage earned her codename thanks to the massive destruction she causes both in combat and on mining missions. The codename also matches her physique.\nHowever, despite her name, Savage is a fairly kind and cheerful Operator. She is known to be friendly, reliable, and fun both on and off the battlefield.\nTake not though, she is quite fierce when on the football field, so try not to yell at her while she's playing.=干员暴行的代号，据称来源于她经常在作战与矿物开采任务中造成的破坏，而干员的体格也同样足以支撑起这个代号。\n事实上，与代号相反，暴行是一个相当和善且开朗的干员。无论是在任务还是在生活中，暴行都被评价为友善、可靠且令人喜爱。\n当然，橄榄球场上的暴行很可怕。请不要在球场上对她口出狂言。
Savage made it clear she considers Amiya and Kal'tsit old-fashioned.\nSavage also stated her identity shouldn't matter to Rhodes Island. She believes as long as she is helping her friends, what and where her mission takes her is unimportant.\nShe will probably continue to fight as the only one who truly knows her limits.=干员暴行明确表示，自己与阿米娅/凯尔希医生，甚至是博士都是旧识。\n但干员暴行同样也声明，自己的身份对于罗德岛并不重要。她认为，只要能为自己的朋友贡献一份力量，那么无论身在何方、肩负的是何种任务，对她来说，都不重要。\n她大概就是会一直战斗下去。而真正的极限在哪里，只有她自己才了解。
Savage plays a very important role in combat. She clears obstacles to facilitate direct attacks against the enemy. She is also quite effective at protecting her teammates, and casualties are almost always lower than expected with her on a mission.\nSometimes she likes to get in the kitchen and make vegetable soups, mushroom pies, and other Rim Billitonian cuisine for her fellow Operators.\nMany Operators call her dishes comfort food.\nShe has been known to pitch in and help her teammates when she can, and she is increasingly well-liked.\nPlease do not post the names of suitors she has rejected on the bulletin board in the lounge. Thank you for your cooperation.=战斗中，干员暴行担任着相当重要的角色，无论是敲碎墙壁还是破除障碍，在干员暴行的帮助下 ，攻坚任务变得简单且高效。不仅如此，该干员还十分擅长运用种种手法保护其他干员，这使得暴行所在小队的伤亡率比行动预测估算的数值更低。\n生活中，干员暴行偶尔会在厨房中进行烹饪活动，为其他干员提供食物，包括蔬菜浓汤，蘑菇派等雷姆必拓菜肴。\n据部分干员描述，暴行所烹饪的菜肴使他们感受到一种如同家庭般的温暖。\n同时，干员暴行也常常帮助其他干员，这使得她在干员中的评价不断提升。\n请不要把被她拒绝的约会请求记录在各休息室公告栏上，谢谢合作。
Savage uses special Originium Arts in battle that detonate the ground struck by her hammer fractions of a second after impact. She has taken down difficult targets with these Arts.\nAfter a reverse-engineering study on her hammer, the engineering staff found her hammer was not armed with a blasting device at all, but rather, it acted as an unconventional staff. Savage uses the Originium housed inside the hammer to create the blasts.\nAlthough she doesn't fully understand the principles behind this power, when she is manipulating the hammer, she always unleashes tremendous explosive power.\nOther important information cannot be verified without further research.=干员暴行在战斗中使用了特殊的源石技艺，具体表现为，当干员暴行运用源石技艺之后，经受锤击的区域会在数毫秒至数十毫秒后发生爆破。干员暴行正是利用这种源石技艺破坏硬目标。\n在对干员暴行配备的战术爆破攻坚锤进行逆向工程研究之后，工程干员们发现，雷神工业所生产的此种爆破锤并未配备任何爆破装置，相反，它更像是一种变形魔杖。干员暴行能够运用爆破锤内部严格排布过的源石，产生类似微差爆破的效果。\n虽然该干员并未完全理解自己所施放的源石技艺的原理，但当她释放源石技艺时，往往会挟带大量放电现象。\n其它相关信息还需等待进一步研究的结果。
Savage was originally part of Rim Billiton Mining Company's security forces. She was an exemplary agent, known for taking down hard targets and protecting key company executives.\nShe now serves as a guard for a Rhodes Island combat squad.=暴行，原雷姆必拓矿业公司安保人员。任职期间表现优秀，于破坏硬目标，要员保护等任务中皆有优异表现。\n加入罗德岛后，作为近卫干员于罗德岛某作战小队任职。
Savage's Badge=暴行证章
Savage's Token=暴行的信物
Savage, Guard Operator of Rim Billiton, has always been thinking of doing something for you and Amiya.=雷姆必拓所属近卫干员暴行，心里总是想着为你和阿米娅做些什么。
Savage, in position!=暴行，就位！
Save=保存
Save Data=存档
Save Design=保存设计
Save Image=保存图片
Save it for the Judicial Review Office, buddy!=有话去大理寺说！
Save our soldiers, or at least remember their names.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=救下我们的战士，或者至少记住他们的名字。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
Save our soldiers, or at least remember their names.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=救下我们的战士，或者至少记住他们的名字。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Save our soldiers, or at least remember their names.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.fs>Environmental Conditions: </>\nSarkaz Heirbearer Chain Casters have increased Attack Range, and friendly units' Redeployment Time is increased.=救下我们的战士，或者至少记住他们的名字。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.fs>环境条件：</>\n萨卡兹子裔链术师攻击范围增加，我方单位再部署时间增加
Save our soldiers, or at least remember their names.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=救下我们的战士，或者至少记住他们的名字。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
Save our soldiers, or at least remember their names.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=救下我们的战士，或者至少记住他们的名字。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Save our soldiers, or at least remember their names.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nSarkaz Heirbearer Chain Casters have increased Attack Range, and friendly units' Redeployment Time is increased.=救下我们的战士，或者至少记住他们的名字。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n萨卡兹子裔链术师攻击范围增加，我方单位再部署时间增加
Save Setup=保存配置
Save the current layout as default?=是否保存当前装扮为预设？
Save the Infected? Almost all the Sarkaz in Kazdel are infected, and you haven't even seen the kinds of oppression and conflict that go on there... So, how far do you plan to go with this 'salvation'? You got Kal'tsit, who can't even protect ONE single Sarkaz. And you, a goddamned hooded amnesiac. Now, tell me, what are you gonna do?=拯救感染者？几乎所有卡兹戴尔的萨卡兹都是感染者，压迫和矛盾却多种多样......“拯救”具体来说能做到哪一步？连她一个萨卡兹都保护不好的凯尔希和现在的你，又打算怎么做？
Save the talk for after the battle! There are people I must protect!=有话请留到战斗以后，我有要保护的人！
Save this lineup for Auto Deploy?=是否将此阵容保存为代理指挥阵容?
Save to Gallery=收藏至画集
Save us a lot of time if you just surrender.=你们直接投降能节约我很多时间。
Save your hospitality, Doctor. I'm only checking in me grandson here. I'll park myself in your office for a bit, give him time to hide all his gadgets… Huh, don't constipate yourself either, just say the word if Rhodes Island wants a favor done.=不用客套，博士，我只是来看看我那个孙子。他肯定有些小玩意要藏起来，我先在你办公室坐一会儿......你想让我帮罗德岛做事，也不用藏着掖着。
Saved Memories=已收藏回想
Saved Time=已节省
Saved to Memorial Gallery=已收藏至回忆画集
Saved UI config=已保存界面配置
Saving medical supplies is a good thing, but there's no need for that on the battlefield, is there?=节省医疗资源是件好事，但在战场上没这个必要哦？
Saving up is a good habit. It can satisfy your heart's desire to hoard, while also delivering an acute headache to your enemies.=储蓄是个好习惯，能满足心灵的囤积欲，也可以给敌人们迎头痛击。
Savoriness=鲜
Savors at Yu's Promo Board=余味居宣传架
Saw a lot of people get same disease as mine who didn't end well. I kinda gave up on myself too, until I got lucky enough to be found by you guys… Tell me straight, Doctor. You can cure me, right? You...you can't? *Sigh*, I can live with that, I guess.=有许多人生了这种病，我也觉得自己要没救了，还好你们找到我......说实在的，博士，你会帮我治好的吧？不能？嘛，也没差。
Saw of Strength=力之锯
Sawblade Bangle=手镯轮
Sawing Harvester Hub=木材采集站
Saxophone Showcase=萨克斯展柜
Say goodbye to the reckless Cliffheart. I'm taking things seriously from here on out.=接下来可不能粗心大意了，要认真对待。
Say hello to the boss=和负责人打个招呼
Say no more!=多说无益！
Say something that the customer likes to hear and try to do more business.=说点客人爱听的，争取一下更高的成交额吧
Say something. It would be sad if you sank into the depths without a sound.=说点什么吧。一声不吭地沉入海底，那也太可悲了。
Say the password=诵读口令
Say what you will, but have no regrets when choosing your path. Any hesitation means you will lose more than you gain.=话虽这么说，但选好了要走的路可别后悔，犹犹豫豫的话会得不偿失哦。
Say, do you have black tea here?=没有红茶吗？
Say, Doctor, are people able to brush the past away as they live? Certainly not, hm? If the bonds you once left behind still hold fast, what ought you do? You've no idea either? Well, then. It seems we're companions in our misery. Here, what say we crack some sunflower seeds?=博士，你讲啊，人，活到，能不管过去吗？那显然不能，可如果过去留下的那个结，解不开，要怎么办呢？你也不晓得？唉，那我们可真是同病相怜啊，来，嗑瓜子。
Say, Doctor, are people able to leave their past behind like water under the bridge? Certainly not, right? But if the bonds you once left behind still hold fast, what ought you do? You've no idea either? Well, then. It seems we're companions in our misery. Here, what say we crack some sunflower seeds?=博士，您说啊，人，活着，能不管过去吗？那显然不能，可如果过去留下的那个结，解不开，该怎么办？您也不知道？唉，那咱们俩可真是同病相怜啊，来，嗑瓜子。
Say, Doctor, are you interested in my homeland? I can take you there! But it's pretty far, so wait till I'm in the mood.=我说，博士，你对我的家乡感兴趣吗？我可以带你回去看看！不过，因为回家要走超久的路，所以等我有心情的时候再说吧~
Say, Doctor, I'll let you in on a secret trick, friend to... maybe furless friend. If you ever get hurt in battle and you need to chug a Potion, set off a Barrel Bomb behind you while you do. Why? It'll stop any baddies getting the pounce on you, that's why!=博士喵，看在我们交情的分上，就告诉你一个秘诀好了。要是在作战中受伤了，喝药的时候记得在身后点燃一个爆弹喵。你问为什么？这样就可以毫发无损地躲开敌人的偷袭了喵！
Say, Doctor, if I were to suddenly end you, right here, how would everyone else react...? Argh! Grgh! No! I have to stop myself from... Hehe, I really would like to see it...=我说，博士，如果我在这里就把你干掉，大家会露出什么样的表情呢？......呃、呃啊，不对，我得阻止自己才行......呵呵，果然还是想看到啊......
Say, Doctor, if someday you decide to quit running Rhodes Island, why not come along with us? Chiave doesn't take orders from anyone, but in your case, I'll make an exception.=我说，博士，哪天你要是不当罗德岛的头头了，来跟我们一起干怎么样？小爷我平时不服谁，但对你是服气的，我给你打下手也ok啊。
Say, why don't you let me take you on?=要不要让我来当你们的对手呢？
Say. I hear Her Royal Highness Alexandrina is continuing to gather more supporters? Very well... Sooner or later, Vina will have to face the same choice as I did. Though all told, taking off a crown invites far more obstacles than giving up a dukedom. If you get the chance, do tell her I wish her all the best.=哦，听说亚历山德莉娜殿下又收拢了更多的拥护者？维娜迟早要面对与我相同的抉择，不过卸下一顶王冠的阻碍可比放弃公爵之名大得多。有机会替我转告，祝她一切顺利。
Saya Aizawa=会泽纱弥
Saya Hitomi=仁见纱绫
Sayaka Oohara=大原沙耶香
Sayaka Sembongi=千本木彩花
Sayumi Suzushiro=铃代纱弓
Sayuri Yahagi=矢作纱友里
Scalding Earth=大地滚烫
Scalding Old Memories=滚烫旧忆
Scale the highest hill in the city and pluck the most beautiful flowers on the way. Weave them into floral garlands, and gift them to friends, kin, and lovers.\n<@lv.item><Meadows></> Can grow into <Thickets>, and units deployed on them take continuous Arts damage.\n<@lv.item><Thicket></> Cannot be attacked, and blocks the vision of your units.\n<@lv.item><Shield and Wall></> Blocks the vision of your units.=登上城中最高的山，摘下沿途最美丽的花，将它们编织成环。送给亲人，送给友人，送给爱人。\n<@lv.item><草毯></>可以生长<树丛>，置于其上的单位持续受到法术伤害\n<@lv.item><树丛></>不会受到攻击，遮挡我方单位的视野\n<@lv.item><盾与墙></>遮挡我方单位的视野
Scale the highest hill in the city and pluck the most beautiful flowers on the way. Weave them into floral garlands, and gift them to friends, kin, and lovers.\n<Meadows> Can grow into <Thickets>, and units deployed on them take continuous Arts damage.\n<Thicket> Cannot be attacked, and blocks the vision of your units.\n<Shield and Wall> Blocks the vision of your units.=登上城中最高的山，摘下沿途最美丽的花，将它们编织成环。送给亲人，送给友人，送给爱人。\n<草毯>可以生长<树丛>，置于其上的单位持续受到法术伤害\n<树丛>不会受到攻击，遮挡我方单位的视野\n<盾与墙>遮挡我方单位的视野
Scale.=去鳞。
Scales=音明
Scales of Avarice=贪婪天平
Scallion Tofu=一清二白
Scan=扫描
Scan to log in=扫码登录
Scanning... The atmospheric oxygen level is still decreasing... No, let the Doctor rest. I will check it out.=检测......大气含氧量还在降低......不，让博士休息吧。我去看看。
Scantwords=言省
Scar=伤痕
Scar Market Memories=“疤痕商场的回忆”
Scare him off with violence=那就只能打跑他了
Scarecrow in the Field=田间吓兽人
Scarlet Singer=绯红歌伶
Scarlet tents are pitched on the silverwhite icefield, and those unaware of the inside story lift the curtains to find a play about to begin.=银白的冰原上搭起了猩红色的帐篷，不知内情的人们掀开帘子，发现一幕戏剧正待上演。
Scarletmist=赤霞
Scarmarket Nexus=疤痕国际
Scarmarket Nexus has the best mercenaries Terra has to offer, and you soon find the one you want.=疤痕国际拥有全泰拉最好的佣兵资源，你很快就找到了心仪的人选。
Scarmarket Nexus's firepower squads are armed with excessively many bomb drones and rocket launchers to carpet bomb enemies at first sight. This strategy reminds you of a certain other Sarkaz you know well.\n<@rolv.rem>Obtain extra Originium Ingots and Command EXP upon victory</>=疤痕国际的火力小队装备了大量投弹无人机和火箭筒，力求在第一时间对敌人进行饱和打击。这种打法让你想起了一位熟悉的萨卡兹。\n<@rolv.rem>胜利后获得更多源石锭与指挥经验</>
Scarmarket Nexus's firepower squads are armed with excessively many bomb drones and rocket launchers to carpet bomb enemies at first sight. This strategy reminds you of a certain other Sarkaz you know well.\nObtain extra Originium Ingots and Command EXP upon victory=疤痕国际的火力小队装备了大量投弹无人机和火箭筒，力求在第一时间对敌人进行饱和打击。这种打法让你想起了一位熟悉的萨卡兹。\n胜利后获得更多源石锭与指挥经验
Scarred Amber=琥珀伤痕
Scars fade into nothingness=伤痕痊愈如初
Scars symbolize glory, but who will remember the soldiers who were cut a bit too deeply?=划痕是荣耀，但那些碎如齑粉的战士，谁来铭记？
Scatter the Operators and use ranged Operators to take out the Originium Slugs from afar.=请注意分散站位，建议使用远程干员在远处解决源石虫。
Scattered Clippings=零散剪贴
Scattered Dirt=泥尘零落
Scattered Pages=散落书页
Scattered Pieces=琐碎
Scattered Ruins=交错残垣
Scattered Sketches=手绘标本残页
Scattering Sparks=火花四溅
Scatters beasts=可撼群兽
Scavenge for something useful=从中寻找有用的物件
Scavenge for supplies from a safe area=拾取安全区域的物资
Scavenger=清道夫
Scavenger Butterfly=食腐之蝶
Scavenger moves freely in harsh environments and will eat almost anything as long as it won't kill her. She is one of the most adaptable Operators, of truly unparalleled versatility. When given the chance, she enjoys resting in dark corners or eating a few specific foods.=清道夫能够自由在恶劣环境中行动，对食物也几乎没有要求，只要不致死，所有环境都可以前去，所有食物都能入口。虽然她仍有食物的偏好，喜爱阴暗的角落，但很显然，她的适应力，要比大多数干员都强上不少。
Scavenger once loved a young woman from her own tribe, who reciprocated her feelings. For whatever reason, they did not express their feelings to one another until Scavenger became Infected and was banished from her tribe. The next time Scavenger was able to meet the young lady, she had already passed away and with her the knowledge of their forbidden love. This memory is a keepsake that Scavenger will forever hold close to her heart.=清道夫曾经深爱着自己族群中的某位闺秀，对方也确实与她情投意合，但是因为各种原因，直到她被发现感染并放逐，双方都没能互表心意。下一次相见时，两人已是生离死别。这份不被世人认同的，禁断的情感，如今凝缩在了两人唯一的信物上，永久陪伴在清道夫身边。
Scavenger prefers to avoid other operators until it's not required for her work, with the exception of Provence. She tends to sneer at those who ask her about her interest in Provence, which is reflective of some sort of attraction. While Provence is considered generally attractive (many Operators particularly enjoy fluffing her tail), Scavenger seems to be interested in something else....=清道夫不怎么会去特意搜集任务外对象的情报，但是普罗旺斯是个例外，虽然向清道夫询问缘由只会像平时一样和她被嘲讽，但确确实实，能够看到清道夫提及普罗旺斯时的情绪异常。普罗旺斯确实很吸引人，许多干员都想摸她那舒适的大尾巴，但清道夫所在意的，似乎是其他方面的东西......
Scavenger's Badge=清道夫证章
Scavenger's Kernel Token=清道夫的中坚信物
Scavenger's Token=清道夫的信物
Scavenger, executor of S.W.E.E.P, is ready for combat at any time.=S.W.E.E.P.执行人清道夫，时刻准备部署。
Scene=稀音
Scene of Crude Mounts Utmost Risen=拙山尽起
Scene's Badge=稀音证章
Scene's Spicy Food Cart=“稀音小姐想吃辣！”
Scene's Token=稀音的信物
Scene, battlefield photographer, carries out her duties faithfully.=战场摄影师稀音，忠实履行自己的职责。
Scene, photographer, specializes in using her photography auxiliary equipment, a robotic buggy named 'Lens,' to survey the battlefield. She provides visual information and works to provide field investigation and battlefield reconnaissance services to Rhodes Island. However, Scene's athletic abilities are extremely limited, so the support of logistics operators are absolutely crucial.=摄影师稀音，擅长以摄影辅助设备“镜头”为主的机器人小队勘察战场，传达图像信息，同时为罗德岛提供野地考察与战场侦察服务。不过，干员稀音的运动能力十分低下，辅助工作的后勤干员必不可少。
Scenic Silken Screens=轻纱山水屏
Scent of Farewell=别离的气味
Scent of the wind's changed...=风的味道变了......
Scharzhof Advanced Coating Device=沙兹高级镀膜装置
Scharzhof Coating Device Starter Pack=沙兹新手镀膜装置
Scharzhof Professional Coating Device=沙兹专业镀膜装置
Schemes and ploys meant nothing in the face of absolute power... Or so I thought, until I realized that no power is truly absolute, at least not mine. Now, I never underestimate anything or anyone, no matter how insignificant they seem.=在压倒性的力量面前，计谋毫无价值......我曾经这么想过，但后来我知道，没有什么绝对的力量，至少，它不在我手上。所以，我再也不敢轻视那些看似渺小的东西。
Scheming remnants of the Witch King, they were once the principal violinist of a certain orchestra in the capital. It's said that they stole their position from another by forcing the stage setup to be changed.=诡计多端的巫王残党，曾是首都某交响乐团的首席小提琴家。据说其首席的位置是靠私自改变舞台设置从别人手里抢来的。
Schicksals=命运
Scholar=学者
School exams? Piece of cake. Lab projects? No problem. No, it's the rice transplanter operating license exam that keeps Nongye Tianshis up at night.\n<@lv.item><Farmland></>Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></>Stops Blight from spreading.\n<@lv.item><Pumping Station></>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=比起考校和实验室项目，插秧机操作证件的资格考试才是农业天师们最畏惧的“鬼门关”。\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播\n<@lv.item><泵站></>将身后一格的水泵至前方，净化/传播病害
School exams? Piece of cake. Lab projects? No problem. No, it's the rice transplanter operating license exam that keeps Nongye Tianshis up at night.\n<Farmland>Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve>Stops Blight from spreading.\n<Pumping Station>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=比起考校和实验室项目，插秧机操作证件的资格考试才是农业天师们最畏惧的“鬼门关”。\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播\n<泵站>将身后一格的水泵至前方，净化/传播病害
Schwarz=黑
Schwarz has just a little more to care about these days.=对黑来说，她现在要关心的事情，比以前多了一点。
Schwarz knows there's a little blue being who'll follow her. Schwarz has always known.=黑知道有只兰色的小生物会跟着她，黑一直都知道。
Schwarz's Badge=黑证章
Schwarz's Kernel Token=黑的中坚信物
Schwarz's Personal Winter Collection/Presents. Some elements of this outfit run antithetical to the holiday spirit, but she hasn't seemed to notice. More important things are on her mind.=黑自己的冬日穿搭/厚礼。使用了反季节的搭配，但本人似乎没有注意到这点，她正在被一些更重要的事情所困扰。
Schwarz's Token=黑的信物
Schwarz, Operator of Rhodes Island, will protect you from the shadows.=罗德岛干员黑，将在阴影中守护你。
Science has always been beyond reason. When power armors block the way in the hallways of the test site, the first step to starting research is to carefully observe and deal with test subjects along with anything that may cause a reaction.=科学本就超脱常识。在实验基地的走廊上，机甲阻挡前路时，留心观察，尝试处理可能会产生反应的实验体及其反应之物，是开始研究的第一步。
Scientific Beast=科学猛兽
Scientific research teams always explore unmapped areas on their expeditions, so they have to be extra cautious when dispatching staff to scout their path forward.=科考队探索的总是地图尚未测绘的地域，因此派出人手侦察、选择前行道路时，需要格外谨慎小心。
Scientific Restructuring=科学改造
Scientific Thinking Squad=科学主义分队
Sciolism=一知半解
Sciurus=休露丝
Scolding=呵斥
Scope=瞄具型望远镜
Scorch and Frost=冷箭炙弹
Scorched-Scent Propeller=焦香螺旋桨
Scorching Challenger's Medal=灼燃突袭奖章
Scorching Dream=热灼梦
Scorching Fire=灼人的火
Scorching Propeller=炙烤螺旋桨
Scorching Steam Tank=极温蒸汽战车
Scorching Stream=滔滔热流
Scorching Sun=烈阳天
Scorching Sunlight, Sharp Swords=烈阳与刀刃
Scorching Wind=灼热的风
Scorching Workshop=炽灼车间
Scorching Workshop Operation Medal=炽灼车间行动奖章
Scorching-Hot Assault!=炙热冲击！
Scorchsmelt Realm=灼热炼境
Scorchy Charge unlocked=解锁了炽燃装药
Score 15 in #Death of a Patriot=在#爱国者之死中获得15评分
Score 15 in #Operation Anemoi-2=在#暴风行动-2中获得15评分
Score 15 in #Operation Inferno-1=在#炼狱行动-1中获得15评分
Score 15 in #Special Operations Drill=在#特种战演习中获得15评分
Score 8 in #Death of a Patriot=在#爱国者之死中获得8评分
Score 8 in #Operation Anemoi-2=在#暴风行动-2中获得8评分
Score 8 in #Operation Inferno-1=在#炼狱行动-1中获得8评分
Score 8 in #Special Operations Drill=在#特种战演习中获得8评分
Score a total of 10 goals in Positional Football (excluding Tutorials)=所有阵地足球比赛累计进球10次（不包括训练赛）
Score a total of 20 goals in Positional Football (excluding Tutorials)=所有阵地足球比赛累计进球20次（不包括训练赛）
Score a total of 30 goals in Positional Football (excluding Tutorials)=所有阵地足球比赛累计进球30次（不包括训练赛）
Score a total of 50 goals in Positional Football (excluding Tutorials)=所有阵地足球比赛累计进球50次（不包括训练赛）
Score earned=已得分
Score Efficiency=得分效率
Score efficiency=得分效率
Score more goals than the other team=比分超过对方球员
Score obtained!=得分！
Score Stand Set=谱架套组
Score!=得分！
Score-to-Candle Efficiency=分数转换蜡烛效率
Scoring Station=大战记分站
Scorpion Venom=蝎毒
Scout Portal=先行一步门
Scout rivals=打探对手
Scout's Scope=Scout的狙击镜
Scouting complete. Sending you enemy coordinates.=侦查结束，现在向您报告敌人的位置。
Scouting the Light Headhunting Permit=指引明路寻访凭证
Scouts the visible area within a certain range=侦察一定范围内视野
Scrap=破片
Scrap and Nail=废铁与铆钉
Scrap Assembler=破烂拼凑者
Scrap Inventor=破烂发明家
Scrap Model-U=破片U型
Scraped by, huh. Wasn't a waste of time after all.=马马虎虎吧，还不算浪费时间。
Scrapheap Buggies=废品战车
Scrapped Film=报废的胶卷
Scratch=挠伤
Scratched-up Rug=抓痕地毯
Scream if you're in pain, don't hold it in!=疼就喊出来，别忍着啊！
Screaming Cherry=尖叫樱桃
Screaming Cherry - α=尖叫樱桃-α
Screaming Cherry - β=尖叫樱桃-β
Screaming Cherry - γ=尖叫樱桃-γ
Screeching Blowgun=鸣镝吹筒
Screening=甄别
Screens displaying several knight factions, their emblems magnified. The Kazimierz General Chamber of Commerce controls most business activities, but not all.=显示骑士阵营的显示屏，放大展示了骑士的徽记。卡西米尔商业联合会能控制大部分的商业活动，但不是全部。
Screw Thread Floor Lamp=螺纹落地灯
Scribing=记叙
Scriptgeist born from the brush of a great calligrapher, whose original name was 'Book'. 'Adversity births the chronicle; Darkness completes the tome.' The writings that expose stories of injustice will become the torch that guides those who are to come.=自前贤墨客的笔底胸臆间诞生的化物，本字为“文”的字伥。“厄而作史，蒙而成书。”那些为“不平”而鸣的故事，亦将化为炬火，引领后来者走得很远很远。
Scriptgeist born from the brush of a great calligrapher, whose original name was 'Book'. 'Adversity births the chronicle; Darkness completes the tome.' The writings that expose stories of injustice will become the torch that lights the way home for the indomitable souls in the great river of history.=自前贤墨客的笔底胸臆间诞生的化物，本字为“文”的字伥。“厄而作史，蒙而成书。”那些为“不平”而鸣的故事，亦将化为炬火，为历史长河中不屈的灵魂照亮回家的路。
Scriptgeist born of the beautiful wishes of the people, whose original name was 'Money'. In the Great Hunt a thousand years ago, the wealthy gave their wealth, and the poor their strength, joining forces to defeat the might of heaven. Historians recorded this for posterity and archived it in Sky Mirror Pavilion.=自百姓的美好祈愿中诞生的化物，本字为“饷”的字伥。在千年前的大狩猎中，富者倾尽家财，贫者竭献物力，上下齐心，终以人力胜天。史官将此事记下，藏于天镜阁，传之后世。
Scriptgeist born of the fire and smoke of kitchens, whose original name was 'Food'. In the Great Hunt a thousand years ago, the people worked their kitchens around the clock to supply the soldiers with food, giving them the courage to fight. Historians recorded this for posterity and archived it in Sky Mirror Pavilion.=自人间灶火与炊烟深处诞生的化物，本字为“粮”的字伥。在千年前的大狩猎中，万民之炊凝为行军之脉，一日之粟蓄作撼天之勇。史官将此事记下，藏于天镜阁，传之后世。
Scriptgeist born of the influence of a Sui proxy, whose original name was 'Bow. The histories write: 'Where does the bowstring return, across thousands of miles to the Pass?' Every goodbye on that bridge was solemn and earnest. The wind stirs the sand, the long bow a full moon; listen to the string ring, and hope for its bearer's return.=受岁的代理人影响而生的化物，本字为“弓”的字伥。史赞评：“阳关万里，何处弦归。”那河梁上的声声送别，哪次不是郑重其事？风起沙扬，长弓满月。闻听弦鸣，犹望人归。
Scriptgeist born of the influence of a Sui proxy, whose original name was 'Brush'. At the end of the history book is a comment in light-colored ink: 'Spring and autumn know me, and I shall fear not the long night.' The writer believes that right and wrong will become apparent by the historian's brush.=受岁的代理人影响而生的化物，本字为“笔”的字伥。史册末有一痕淡墨色的批文：“春秋知我，何惧夜长？”执笔者始终相信，待史笔落下，是是非非，自有公论。
Scriptgeist born of the influence of a Sui proxy, whose original name was 'Falsehood'. 'He who claims himself pure should be cast into murky waters.' Purity and corruption, truth and falsehood, are never decided by the fins swimming in the river.=受岁的代理人影响而生的化物，本字为“假”的字伥。“此辈自谓清流，宜投于浊水，永为浊流。”清浊之辨，真假之分，从不由“游鳞”自己说了算。
Scriptgeist born of the influence of a Sui proxy, whose original name was 'Soldier'. The histories write: 'Upon the peaks was the beast cornered and killed.' It was the battlefield where the Feranmut was hunted, and where countless soldiers were buried. The smoke dissipates and the broken armor sinks into the sand, as the bleached bones hope to return in spring.=受岁的代理人影响而生的化物，本字为“兵”的字伥。史笔言：“有兽死绥，路绝山隈。”那是围猎巨兽的战场，亦是无数将士的埋骨之处。残甲沉沙，风烟尽散。可怜枯骨，犹望春归。
Scriptgeist born of the influence of a Sui proxy, whose original name was 'Strength'. The histories write: 'Cold wind howls, for the brave never returned.' Their names are forgotten to history, but their legacies remain in a nation secure. So long as their strength holds, the way home shall be found.=受岁的代理人影响而生的化物，本字为“力”的字伥。史笔言：“壮士不还，寒风萧瑟。”史稿未及录下他们的名字，好在山河已铭。力拔山兮气盖世，何愁归路不至？
Scriptgeist born of the influence of a Sui proxy, whose original name was 'Thief'. At the end of the history book is a comment in light-colored ink: 'The thief stole the ink, and sundered spring and autumn.' The writer understands it well. It is not easy to write with honesty and integrity, but history will never be forgotten, so long as those who write continue to do so.=受岁的代理人影响而生的化物，本字为“贼”的字伥。史册末有一痕淡墨色的批文：“大盗移墨，春秋瓦解。”执笔者深谙其言。书写诚非易事，然只要书写未绝，历史便无法被遗忘。
Scriptgeist driven mad from the influence of Sui, whose original name was 'Bow'. The histories write: 'Where does the bowstring return, across thousands of miles to the Pass?' Every goodbye on that bridge was solemn and earnest. The sandstorm rages, and the bowstring wails, yet its bearer is nowhere to be seen, but for the lingering echoes of the string's ring.=受岁的气息影响堕为狂徒的化物，本字为“弓”的字伥。史赞评：“阳关万里，何处弦归。”那河梁上的声声送别，哪次不是郑重其事？黄沙漫卷，鸣弦如诉。惟闻残响，不见人归。
Scriptgeist driven mad from the influence of Sui, whose original name was 'Brush'. At the end of the history book is a comment in dried ink: 'Spring and autumn are not me. How could they know how long the night is?' If history can be altered, and writing forged, who will seek justice for the innumerable souls lost to the ages?=受岁的气息影响堕为狂徒的化物，本字为“笔”的字伥。残卷末有一痕枯墨色的批文：“春秋非我，晓夜何长！”执笔者陷入沉思，若青史可篡，墨迹可伪，那岁月深处的万千亡魂，又该向何处寻一个公论？
Scriptgeist driven mad from the influence of Sui, whose original name was 'Falsehood'. 'He who claims himself pure should be cast into murky waters.' Purity and corruption, truth and falsehood, are never easy to tell. Who can tell if the words of the swimming fins are true?=受岁的气息影响堕为狂徒的化物，本字为“假”的字伥。“此辈自谓清流，宜投于浊水，永为浊流。”清浊难辨，真假难分，谁又能断言，“游鳞”之语便一定为真？
Scriptgeist driven mad from the influence of Sui, whose original name was 'Soldier'. The histories write: 'Upon the peaks was the beast cornered and killed.' It was the battlefield where the Feranmut was hunted, and where countless soldiers were buried. Swords and spears lie buried, and tears of blood have stopped flowing. The bleached bones shall know spring no more.=受岁的气息影响堕为狂徒的化物，本字为“兵”的字伥。史笔言：“有兽死绥，路绝山隈。”那是围猎巨兽的战场，亦是无数将士的埋骨之处。兵戈沉埋，血泪尽散。无定枯骨，无望春归。
Scriptgeist driven mad from the influence of Sui, whose original name was 'Strength'. The histories write: 'Cold wind howls, for the brave never returned.' Their names are forgotten to history, and the nation is not yet secure. Even as their strength holds, they shall never find their way home.=受岁的气息影响堕为狂徒的化物，本字为“力”的字伥。史笔言：“壮士不还，寒风萧瑟。”史稿未及录下他们的名字，山河亦未及。力拔山兮气盖世，归路仍不至。
Scriptgeist driven mad from the influence of Sui, whose original name was 'Thief'. At the end of the history book is a comment in dried colored ink: 'The thief stole the ink, and sundered spring and autumn.' The writer's brush stops. How could one brush hope to stand against oblivion itself?=受岁的气息影响堕为狂徒的化物，本字为“贼”的字伥。残卷末有一痕枯墨色的批文：“大盗移墨，春秋瓦解。”执笔者停下手中笔，是啊，仅凭这一支笔，怎可能敌过“遗忘”本身？
Scroll & Marble Pillar=挂轴大理石柱
Scroll of Scars=长卷留痕
Scroll Wheel=鼠标中键
Scroll's End=卷末
Scrutinize Press Firm=报业审查
Sculpt a winter gourd into the shape of meat, fill it with vegetarian ham, and cover with velveting sauce. The result looks identical to red braised pork, but it cannot fool the palate.\n<@lv.item><Stove> </>Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove> </>Summons 'Vapid Blight' to deal True damage to all allied units in its path.=冬瓜挖空做出肉的造型，内里填入素火腿，再淋上芡汁——浓油赤酱的“红烧肉”足以骗过眼睛，却骗不过嘴。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
Sculpt a winter gourd into the shape of meat, fill it with vegetarian ham, and cover with velveting sauce. The result looks identical to red braised pork, but it cannot fool the palate.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=冬瓜挖空做出肉的造型，内里填入素火腿，再淋上芡汁——浓油赤酱的“红烧肉”足以骗过眼睛，却骗不过嘴。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
Sculpt the calendar=塑旧历
Sculptor=雕刻师
Sculptor and Statue=雕匠与石像
Sculptures and paintings line the lectern, while formulae and language lessons fill the blackboard. The lights of the desks stay on until late at night, while the necks of those who study in front of them ache until the sun sets.=狭窄的讲台上摆着雕像与画作，宽阔的黑板上写着公式和词句。讲桌上的台灯亮至深夜，伏案人的颈椎痛到黎明。
Scum=肮
Scumble-scumble...=涂涂抹抹~
Scything, uprooting... It sounds cruel. But if we want to deal with the weeds competing for nutrients, then I think there's no other way, Doctor.=斩草除根......虽然听上去残忍，但是想要彻底处理这些争夺养分的杂草，我们确实只能如此，博士。
Sea Breeze Fruity Shaved-Ice Cart=海风水果刨冰车
Sea Monster=海怪
Sea Monster Chest=宝箱海怪
Sea Monsters=浪嗣影
Sea monsters mold themselves into an eldritch wave.\n<@lv.item><Emergency Aid Building></> Once activated, continually treats surrounding units affected by Nervous Impairment.=海怪形成的怪物潮水。\n<@lv.item><应急救治设施></>激活时持续治疗周围我方单位累积的神经损伤
Sea monsters mold themselves into an eldritch wave.\n<Emergency Aid Building> Once activated, continually treats surrounding units affected by Nervous Impairment.=海怪形成的怪物潮水。\n<应急救治设施>激活时持续治疗周围我方单位累积的神经损伤
Sea of Erosion=侵蚀之海
Sea Salt Blackcurrant=海盐黑加仑
Sea stone flooring, fringed with an ocean foam motif. Repaired, she turns on the seafloor lighting array. Rays bathe her body. Clashing instincts take root in her memory. Thereafter, a long-gone flight of fancy resurfaces in times of pain.=用海石铺成的地面，在边缘还做了些许浪花修饰。\n她修完了海底的灯光阵列，摁下开关，光芒照亮了她的身躯。冲突的本能根植在记忆里，也正因此，当感到痛苦时，有人会去臆想一种早已远去的可能。
Sea Terror Chest=宝箱恐鱼
Sea Terror disguised as a treasure chest, often used by Bishops of the Deep to protect hideouts.=一种拟态成宝箱模样的恐鱼，时常被深海主教用以保卫避难所。
Sea Terror Jerky=恐鱼干
Sea Terror mothers that throw fake offspring at oncoming threats, allowing the true offspring to flee.=一种以生育为主要职责的恐鱼，遇到致命威胁时会向敌人投掷拟嗣以便真正的恐鱼幼崽逃离战场。
Sea Terror Research Sample=恐鱼研究样本
Sea Terror with a hard shell, protecting the swarm from enemies.=拥有坚固外壳的恐鱼，栖居在大群外围，为整个大群阻挡敌人。
Sea Terror?! Oh, it's you.=恐鱼？！哦，是你啊。
Sea Terrors don't have a very good grasp of action and consequence, and you are bitten ferociously while still getting the food ready. When you look at the cultists who are still feeding the Sea Terrors, you can't help but wonder, how did these people all come together to feed these alien creatures in the first place?=恐鱼不懂得轻重缓急，你在准备食物时被狠狠咬了一口。看着其他还在喂食恐鱼的信徒们，你不禁纳闷起来，他们到底是为了什么才聚在一起，向着异质的生物献上食物呢？
Sea Terrors roam right in front of her, but do no more than roam. Fortunately, she is patient.=恐鱼在她面前徘徊着，只是徘徊着。好在，她足够有耐心。
Sea Terrors travel in large swarms, seeking carcasses to feast on and becoming food for other Sea Terrors themselves.=从大群骨骸中诞生的恐鱼，常常成群而动，一边寻找尸骨吞食养分，一边任由其他恐鱼捕食。
Sea Waves=海涎
Seaborn=海嗣
Seaborn Hunter=海嗣猎手
Seaborn Scholar=海嗣学者
Seaborn tasked with exploring evolutionary pathways, its fractals mapping out dead ends so that we many can stay on the right path.=为大群探索生路的海嗣。它的分形将遍历错误进化路线，如此一来便能确保大群走上正确的道路。
Seaborn tasked with exploring evolutionary pathways. Its injuries and those suffered by its fractals become a guide for the evolution of we many.=为大群探索生路的海嗣。它与分形所遭受过的创伤，都已化作大群进化的指引。
Seaborn that have grown in nutrient-rich environments. In sufficient numbers, they can influence tidal movements and even trigger tsunamis.=在富营养环境中发育的海嗣，据说数量足够多的时候会引发潮汐异常甚至海啸。
Seaborn –– Non-human lifeforms born of the ocean, initiators of the Profound Silence. They have a very short evolutionary cycle to deal with hostile creatures and the environment. To this day, they continue to threaten Ægir and the coasts of Iberia.=海嗣——诞生于海洋的非人生命体，大静谧的始作俑者，拥有极短的进化周期以应对自然环境与敌对生灵，至今仍不断威胁着阿戈尔与伊比利亚沿岸。
Seacavern Sandstorm=海窟沙暴
Seafloor trash...yuck...=海底垃圾......呕......
Seafood hawker with an imposing facade.\nWhen he first arrived, the other operators thought Hoshiguma had brought us a real rough customer. But after getting to know him, it became clear that Jaye is, in fact, very nice.\nAnd he really is nothing more than a seafood hawker.=长相凶恶的水产小贩。\n初到时一度让其他干员以为星熊介绍了一个狠角色，但实际相处下来发现，孑其实是一个性格非常好的人。\n并且，他真的只是个水产小贩。
Seafood Platter=海鲜拼盘
Sealant=封护
Sealed Floor=封印的地面
Sealed Passage=封闭的通路
Sealed Sorrow=层封之哀伤
Sealed Time=时封
Sealed Treasure=封印的宝盒
Sealed Treasures Medal=珍藏封存奖章
Seamless and dark wood grain patterned floor, but relatively difficult to clean.\nThe girl wakes up to find the 'Nutcracker Set' on the floor. She recalls the dream, and finds that the Nutcracker is smiling at her.=毫无拼接痕迹的暗色木纹地板，但清洁起来相对麻烦。\n少女醒来，“木果夹子玩具套装”正摆在地板上。她回味着刚刚的梦境，蓦地发现木果人正冲着她微笑。
Seamless Perfection=天衣无缝
Search Again=重新搜索
Search ahead=向前摸索
Search and Destroy=精准捕杀
Search and Join=搜索加入
Search and Seek=探寻
Search canceled=取消搜寻成功
Search carefully=小心查探
Search failed...=搜寻失败…
Search for a miracle=追寻奇迹
Search for an eikon=寻找圣像
Search for invite code to join room=搜索邀请码加入房间
Search for Teammates\nif room is not full=房间未满4人时\n搜寻队友
Search for the king's treasure=寻找诸王的财宝
Search for treasure=寻找财宝
Search meticulously=仔细查探
Search successful!=搜寻成功!
Search the cabinet=搜索立柜
Search the cafeteria=搜寻食堂
Search the camp=搜索营地
Search the factory=调查工厂
Search the garden=搜寻园林
Search the living quarters=搜寻生活区
Search the lounge=搜索休息室
Search the office=搜寻办公室
Search the place thoroughly for any clues.=彻底搜索营地，寻找可能存在的线索。
Search the research area=搜寻科研区
Search the room=探查房间
Search the storage room=搜寻储藏室
Search the village thoroughly and take any usable supplies.=彻底搜查村庄，带走所有用得上的物资。
Search the wreck thoroughly and take any usable supplies.=彻底搜查残骸，带走所有用得上的物资。
Search Towards the Light=向光探寻
Searches for the nearest <Buried Metal Chest>, <Thorned Treasure Chest>, <Fowlbeast's Return>, or <Historical Remains> and temporarily scouts the visible area around it=寻找最近的<埋没金属箱>、<宝刺金属箱>、<喙中奇物>或<遗迹残骸>并暂时侦察其周围视野
Searching for a Path=寻觅道路
Searching For A Path Forward=探寻前路
Searching for enemies.=现在进行索敌。
Searching for Home=寻乡
Searching for Solitude=“独处”
Searching for the end of the memory=寻找记忆的尽头
Searching for Tomorrow=探求明天
Searchlight=探照灯
Sears to touch=灼烫难触
Sears to touch. Drops to ignite. Dies with smoke. Soil is fed.=灼烫难触，落地即燃。火熄烟灭，土肥草长。
Sears to touch. Drops to ignite. Soil turns rich. Heat stops hence.=灼烫难触，置地即燃。土肥草长，灼烫不再。
Seasickness=晕船
Seaside barbecue bar selling Higashinese snacks, though the colorful menu seems to keep Higashinese natives away.=用以烧烤“东国”街头小吃的的海滩烧烤吧。话虽如此，东国人看到这个小摊上五彩缤纷的食材后都远远躲开了。
Seaside Path=海滨小道
Seaside Safe House=临海安全屋
Seaside Serendipity=邂逅潮声
Seaside Street=临海长街
Seaside Vantage Point=海滨瞭望点
Seaside-style High Chair=海滨印象高脚凳
Season=季节
Season of Travel=远行的季节
Season's End=节尽
Seasonal Challenge=周期挑战
Seasonal Missions=周期任务
Seasoned=老练的
Seasoned hunters don't solely rely on sheer strength to obtain victory. Even the blood they spill during the hunt can become a deadly trap.\n<@lv.item><Icy Corner></>Applies 'Cold' to units on top of it, and changes the direction of enemies when they are shifted.\n<@lv.item><Penetrating Cold></>During Snowfall, all enemies are pushed in a certain direction.=老练的猎手不会只依赖纯粹的力量制胜，就连他们在狩猎中流下的鲜血都会成为致命的陷阱。\n<@lv.item><拐角冰面></>对其上的单位施加“寒冷”，改变被位移敌人的移动方向\n<@lv.item><刺骨寒风></>降雪时，向特定方向推动所有敌人
Seasoned hunters don't solely rely on sheer strength to obtain victory. Even the blood they spill during the hunt can become a deadly trap.\n<Icy Corner>Applies 'Cold' to units on top of it, and changes the direction of enemies when they are shifted.\n<Penetrating Cold>During Snowfall, all enemies are pushed in a certain direction.=老练的猎手不会只依赖纯粹的力量制胜，就连他们在狩猎中流下的鲜血都会成为致命的陷阱。\n<拐角冰面>对其上的单位施加“寒冷”，改变被位移敌人的移动方向\n<刺骨寒风>降雪时，向特定方向推动所有敌人
Seasoned Junkman=老练拾荒者
Seasoned Prisoner=老练囚犯
Seasoned Rations=调味干粮
Seasoned Rations α=调味干粮α
Seasoned Rations β=调味干粮β
Seasoned Rations γ=调味干粮γ
Seasoned Traveler Medal=老练旅人奖章
Seasoning=调味料
Seasons turn=风雨时也
Seat of Devotion=虔修之凳
Seat of the Seeker=求索者之席
Seat of the Wise=释惑者之位
Seat\/\/Nest=座椅\/\/巢穴
Seated Conversations=且坐且谈
Seats for the jury. Only famiglia representatives sit on it. In a way, it is the most important place in the courtroom.=为陪审团准备的阶梯席位，坐在上面的只有家族代表。某种意义上，这里才是法院的关键所在。
Seaweed and Meat Floss=海苔肉松
Seaweed and Meat Floss Filling completed=海苔肉松馅料调制完毕
Seaweed Salad=凉拌海草
Seaweed Salad - α=凉拌海草-α
Seaweed Salad - β=凉拌海草-β
Seaweed Salad - γ=凉拌海草-γ
Seawind Manipulator=潮风操控者
Seawishes=海愿
Secluded Passage=深埋迷境
Secluded Passage effect:=深埋迷境效果：
Secluded region has changed=秘境出现异变
Secluded Trail=通幽处
Seclusion=偏安
Second Authentication Emblem=二次认证徽记
Second Charge=二次冲锋
Second Form=第二形态
Second Pick=后手选择
Second Serving=重盈
Second Thief Raid=第二次小偷敌袭
Second!=全场第二！
Second, break their armor.=数二，破甲。
Second-hand Textbook for Social Work=社工课程二手教材
Secondary Core Area Control Tower=次级核心区指挥塔
Secondary Healing Mode=次级治疗模式
Secondhand File Cabinet=二手资料柜
Secondhand Leather Chair=二手皮质椅子
Secondhand Piano Set=二手钢琴套组
Seconds from Disaster=危机现场
Secret Base=秘密基地
Secret Chamber=密室
Secret Chamber Flooring=密室风格地板
Secret Chamber Pendant Lamp=密室风格吊灯
Secret Chamber Wallpaper=密室风格壁纸
Secret Clue=暗线
Secret Ending=隐藏结局
Secret Entrance=暗门
Secret Exhibit 'Do Not Touch'=隐藏展品“禁止触摸”
Secret Family Recipe=家传秘方
Secret Hotbed=隐秘温床
Secret HR Letter=人事部密信
Secret HR Letter - α=人事部密信-α
Secret HR Letter - β=人事部密信-β
Secret HR Letter - γ=人事部密信-γ
Secret Inquiry=秘密搜查
Secret Legacy=密文遗赠
Secret Medal=加密奖章
Secret Meeting=密会
Secret Mission=机密任务
Secret Note in the Wind=风中密笺
Secret Occult Society=魂灵秘会
Secret of Chains=锁链的奥秘
Secret of Cooking=熟食而止
Secret of Evolution=进化的秘诀
Secret of Farming=顺时耕作
Secret of Furs=皮毛加身
Secret of Gravity=重力的奥秘
Secret of Speed=飞车的奥秘
Secret of Steam=蒸汽的奥秘
Secret Partition=隐秘隔墙
Secret Reserve=秘料储藏柜
Secret Ritual=通密之仪
Secret Sanctuary=机密圣所
Secret Shop=机密商店
Secret Spot=暗处
Secret Storehouse=秘密仓库
Secret story stage unlocked=解锁了隐藏剧情关
Section=赛段
Section four. At imagination's peak, Kazdel is both bountiful and hollow. It craves, it hungers, always wanting more, oblivious to the encroaching boundaries.=第四节。想象至臻完美，卡兹戴尔丰满且虚无，它贪婪地想要更多，全然不顾界域将至。
Sector Sweep=场地清理
Secularization=入世
Secunda, former Abyssal Hunter project researcher, now serving in Ægir's legions as a Praefecta of the Sea Patrol. After Ægir sent out their invitation for collaboration to their fellow nations, she has reached a cooperation agreement with Rhodes Island to act as Ægir's envoy to land.\nShe is now registered as one of Rhodes Island's collaborating operators under the codename Underflow.=西昆妲，前深海猎人计划研究员，现服役于阿戈尔军团系统，担任海巡队指挥官。在阿戈尔向陆上诸国发出合作邀请后，西昆妲以阿戈尔对陆接洽代表的身份与罗德岛达成合作协议，以罗德岛为媒介与陆上诸国建立交流关系。\n现以“深巡”为代号，登记为罗德岛合作干员。
Secure evac route. Prepare to operate!=保全撤退路线，准备手术！
Security Consulting=安全顾问
Security Drill=保全演练
Security Equipment=警戒设备
Security Patrol=安防巡逻
Security personnel of Rhine Lab. With their company-provided anti-riot gear and advanced training, they are much more qualified for escort duties.=莱茵生命的警卫人员。配备莱茵生命为其提供的防暴装置，经过特级防暴作战训练，护卫能力大大增强。
Security robot developed by a Dossoles startup specifically for Galería Krysztauowa. They were deep in debt and were counting on this contract to turn things around. Reynell promised to pay within three days of delivery, but never paid a single coin until the company was leveled by the collectors' bulldozers. In fact, he has never even taken this labor of love out of its box—perhaps he just wanted to see smart people driven to madness. Who can possibly know the answer?=多索雷斯某家初创公司为克里斯达尔艺术馆量身定做的安保机器人，他们欠下许多外债，指望靠这笔生意一炮而红。雷内尔曾承诺会在收货后三天内付清货款，可直到那家公司被催债人用推土机夷为平地，雷内尔都没掏出一分钱，他甚至没有拆封这台耗费大量心血的机器——也许他只是想看着那群聪明人被逼疯，谁知道呢？
Security Service Medal=安保服务奖章
Security systems online. Monitoring intruders.=入侵者监控模式上线。
Security Talent Agreement=保全人才合作协议
Sedimentary Riverbed=沉积河床
Sedjem=倾听
See all=查看全部
See and Salute=注目礼
See Her=看见她
See it dims=水光渐散
See it glows=可见水光
See my lovely 'assistants'? Hehe… What? You think they're scary? But, but they're so cute!=看到我可爱的“助手”们了吗？你觉得它们有点可怕？明明很可爱的！
See selected outfit=查看已选装扮
See that electric cooker of mine? I made it out of an old heater. And my space heater there, I made it out of an old TV. And As for the TV here, I put that together from the parts of a broken bread maker. Where did I get this bread maker? Aha, I modded an electric cooker I scavenged.=我屋里的电热锅啊，那是我用二手的电暖气做的。电暖气嘛，是用旧电视组装的。至于电视，那是我用破面包机的零件制作出来的。什么，你问我面包机哪来的？啊，是用回收来的电热锅改造的。
See the Big Picture=图穷匕见
See the fire on the ground? That's how knights are tempered.\n<@lv.item><Heat Pump Passage> </>Periodically deals great damage to any units on it.\n<@lv.item><Specialist Tactical Point> </>Operators deployed on this tile gain additional shift strength.=看到地上燃起的火了吗？有些骑士精神就是这样“炼”成的。\n<@lv.item><热泵通道></>每隔一段时间便会对其上的我军和敌军造成大量伤害\n<@lv.item><特种战术点></>置于其中的我方单位在推动或拉动敌方单位时力度增大
See the fire on the ground? That's how knights are tempered.\n<Heat Pump Passage> Periodically deals great damage to any units on it.\n<Specialist Tactical Point> Operators deployed on this tile gain additional shift strength.=看到地上燃起的火了吗？有些骑士精神就是这样“炼”成的。\n<热泵通道>每隔一段时间便会对其上的我军和敌军造成大量伤害\n<特种战术点>置于其中的我方单位在推动或拉动敌方单位时力度增大
See the glorious future? I guess you don't, not when you just put that steel bucket on your head.=看见那伟大前景了吗？看不见？也是，你才刚戴上铁桶，看不见是正常的。
See the light of my lantern? I'm right here.=看到我的灯了吗？我在这里。
See the way of all beings, and all takes on the true aspect. The aspect without self, the aspect without all life, and so all life's aspect is found in one, and one becomes with heaven and earth from the day they are born. What does your birthday symbolize, Doctor?=识万物之法，皆为真实相。无我相，无众生相，众生所相为一人，人自生时化天地。博士，你的生日，意味着什么呢？
See those on the stage... knowing nothing of their fates.=看那些在台上的人......尚对自己的将来一无所知。
See what happens=看看会发生什么
See what they're writing=看看对方在写什么
See what you see, see what I see.=见你所见，见我所见。
See you later!=我出发啦！
See You Soon=我们明日见
See, like, I don't have a big beef with Hibiscus... It's all water under the bridge. I'm fine with her as long as she doesn't force me to eat her medicine and food. After all, she was the one... who saved my life...=其实，芙蓉那家伙也不是那么讨厌啦......过去的事情就过去了，现在她别整天逼我吃药剂和食物就行。毕竟救过我命的......也是那家伙啊......
See-Saw Ejection Seat=跷跷板弹射座椅
See? Didn't I say I'm pretty good at this sort of thing?=看吧，我说过的，我可是有真本领的！
See? Tilt the lens just so, point it at your kindling... and poof, fire. Got the hang of it? Good. Not that I recommend it as a technique, no. All that fussing with sunlight and angles? Just grill with an electric grill instead.=像这样，找准角度，适当倾斜镜片，照向可燃物......就点燃了。学会了吗？好的，但我不建议你用这招。烧烤的时候，比起想办法折射引火，看天吃饭，还是直接用电烤架更方便。
Seed=参数
Seed Active=参数生效中
Seed active=参数生效中
Seed cannot be blank=预设参数不能为空
Seed List=参数列表
Seed of Decay=腐败之种
Seed of Withering=枯朽之种
Seed set=预设参数设置成功
Seeding Drone=播种无人机
Seeds are now in the field—another season full of hope.=谷种入田野，又是一个好时节。
Seeds are parameters used to generate random content in Integrated Strategies, affecting things such as the map and collectibles. Using the same seed allows you to generate expeditions with consistent content.\nUsing a seed will disable the unlocking of higher difficulties, medals, and ending badges.=预设参数是集成战略生成随机内容的代码，决定本局中生成地图、获取收藏品等环节；使用相同的预设参数，探索中的内容也会基本一致。\n启用预设参数时，无法解锁更高难度等级、蚀刻章和结局勋章等。
Seeds being germinated are precious to the Nongye Tianshis and farmers. The fieldmus agree.\n<@lv.item><Farmland></>Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></>Stops Blight from spreading.=催芽中的作物种子是农业天师和职农们的命根，不巧的是田鼷也这么认为。\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播
Seeds being germinated are precious to the Nongye Tianshis and farmers. The fieldmus agree.\n<Farmland>Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve>Stops Blight from spreading.=催芽中的作物种子是农业天师和职农们的命根，不巧的是田鼷也这么认为。\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播
Seeds nearby tiles and deals a percentage of Arts damage to all nearby allied units whenever a certain amount of HP is lost. Additionally, temporarily reduces Physical and Arts damage taken.=每损失一定生命值，播撒自身周围地块并对周围所有我方单位造成一定比例的法术伤害，然后受到的物理和法术伤害减少，持续一段时间
Seedsower=播种者
Seeing as you really need my power, Doctor, just c'mon and say it. Be like Kafka here, all serious and open, yeah?=既然博士非常需要卡夫卡的力量的话，直说就可以了。像卡夫卡一样认真又坦率不是很好吗？
Seeing as you're my friend now, Doctor, you can ask me for anything. Oh, but, apart from lending you my shears.=既然博士已经成为卡夫卡的朋友了，那么除了剪刀不能外借，其他的请求尽管提就可以了！
Seeing how ecstatic the crew is tonight, I doubt the rum in our hold will last through the night. Oh, I must remind you, Doctor. When the revelry begins, keep clear of the railings. We can't risk a tipsy Doctor going overboard. Ah, why am I even concerned...? Ahem, just, uh, trust me on this one.=看今夜船员们这兴奋的样子，估计仓库里那箱朗姆酒要存不住了。我得提醒你，博士，到时可别靠在栏杆旁，你不会想喝醉后掉进海里的。啊，你问我怎么知道......咳咳，总之我就是知道。
Seeing how you command, I feel like my protection might be a little redundant.=以您的指挥技术来看，我的保护似乎有些多余。
Seeing is not always believing. Technology reveals the hidden truth.=亲眼所见并不一定可靠，借助设备才能发现隐藏的真相。
Seeing stars now are we? Sounds about right.=晕头转向了吧？这就对了。
Seeing the audience enjoying the picture fills me with that very same joy. Thank you, thank you very much.=看到观众看电影的时候很开心，我也很开心。谢谢你们。
Seeing the Flowers=观花
Seeing the Maneki-neko=招财猫的恐怖时刻
Seeing you pull a hundred and ten percent out of everyone out there… I feel the nostalgia.=嗯，能在这样的战场上发挥到这种地步，这种感觉真让人怀念。
Seeing you slowly walk away into the distance, Ling drains her cup dry, then vanishes into the mists.=看着你逐渐远去，令举起巨觞喝干了酒水，而后隐入云雾，不见踪影。
Seeing you walk away indifferently, the shackled girl lets out a terrifying scream. You are thankful that you didn't stick your hand where it doesn't belong.=看到你毫不关心地离去，锁链中的少女发出了恐怖骇人的尖啸，你庆幸自己没有多管闲事。
Seek a new revelation=寻求新的启示
Seek a Path and Lose the Goal=求迩则乱
Seek a path that can be seen even in darkness.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<@lv.item><Rock Wall></> Units cannot be deployed on this tile.=要找出路来，使它在黑暗中也可被看见。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<@lv.item><阻道岩壁></>无法在所处地块部署单位。
Seek a path that can be seen even in darkness.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<Rock Wall> Units cannot be deployed on this tile.=要找出路来，使它在黑暗中也可被看见。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<阻道岩壁>无法在所处地块部署单位。
Seek a Revelation=求得启示
Seek Aid=索敌援助
Seek and You Shall Suffer=有求则苦
Seek both past and present. Within the ever-changing ending, seek your destiny.=求索古今，于万变的结局中，寻求定数。
Seek Caution and Lose the Chance=求缓则迟
Seek Difference and Lose the Way=求异则悖
Seek Fame=扬威名
Seek Harmony and Lose Ground=求退则惘
Seek help from the Child of Soil and Stone=求助土石之子
Seek hope=寻求希望
Seek Justice=讨说法
Seek Not From the Outside=莫向外求
Seek Progress and Lose an Out=求进则愎
Seek protection=寻求护佑
Seek similarity, reject difference.=求同，祛异。
Seek Speed and Lose Quality=求速则贪
Seek the beauty of mystery in the bitter cold.=追寻寒风中的神秘之美。
Seek the Distant and Lose the Near=求遐则失
Seek Unity and Lose Routes=求同则塞
Seeker in the Sands=黄沙觅迹
Seeker SK03=探寻者 SK03
Seeker SK97=探寻者 SK97
Seeker SKm01=探寻者 SKm01
Seeking a Path=探前路
Seeking Answers=求索答案
Seeking peace=以求清净
Seeking Secrets=问道
Seeking the Way=求道
Seeking truth=朝起闻道
Seeks out and attacks Operators who block the moonlight=寻找并攻击阻挡月光的我方干员
Seeks the closest enemy around and launches 10 slashes in a row, each dealing 200% ATK as Physical damage and Stunning the target on the last hit for 2 seconds=向周围寻找最近的敌方目标，对其发动10次连续斩击，每次造成相当于攻击力200%的物理伤害，并在最后一击时使目标晕眩2秒
Seeks the closest enemy around and launches 10 slashes in a row, each dealing 210% ATK as Physical damage and Stunning the target on the last hit for 2 seconds=向周围寻找最近的敌方目标，对其发动10次连续斩击，每次造成相当于攻击力210%的物理伤害，并在最后一击时使目标晕眩2秒
Seeks the closest enemy around and launches 10 slashes in a row, each dealing 220% ATK as Physical damage and Stunning the target on the last hit for 2 seconds=向周围寻找最近的敌方目标，对其发动10次连续斩击，每次造成相当于攻击力220%的物理伤害，并在最后一击时使目标晕眩2秒
Seeks the closest enemy around and launches 10 slashes in a row, each dealing 230% ATK as Physical damage and Stunning the target on the last hit for 2.5 seconds=向周围寻找最近的敌方目标，对其发动10次连续斩击，每次造成相当于攻击力230%的物理伤害，并在最后一击时使目标晕眩2.5秒
Seeks the closest enemy around and launches 10 slashes in a row, each dealing 240% ATK as Physical damage and Stunning the target on the last hit for 2.5 seconds=向周围寻找最近的敌方目标，对其发动10次连续斩击，每次造成相当于攻击力240%的物理伤害，并在最后一击时使目标晕眩2.5秒
Seeks the closest enemy around and launches 10 slashes in a row, each dealing 250% ATK as Physical damage and Stunning the target on the last hit for 2.5 seconds=向周围寻找最近的敌方目标，对其发动10次连续斩击，每次造成相当于攻击力250%的物理伤害，并在最后一击时使目标晕眩2.5秒
Seeks the closest enemy around and launches 10 slashes in a row, each dealing 260% ATK as Physical damage and Stunning the target on the last hit for 3 seconds=向周围寻找最近的敌方目标，对其发动10次连续斩击，每次造成相当于攻击力260%的物理伤害，并在最后一击时使目标晕眩3秒
Seeks the closest enemy around and launches 10 slashes in a row, each dealing 280% ATK as Physical damage and Stunning the target on the last hit for 3 seconds=向周围寻找最近的敌方目标，对其发动10次连续斩击，每次造成相当于攻击力280%的物理伤害，并在最后一击时使目标晕眩3秒
Seeks the closest enemy around and launches 10 slashes in a row, each dealing 300% ATK as Physical damage and Stunning the target on the last hit for 3 seconds=向周围寻找最近的敌方目标，对其发动10次连续斩击，每次造成相当于攻击力300%的物理伤害，并在最后一击时使目标晕眩3秒
Seeks the closest enemy around and launches 10 slashes in a row, each dealing 320% ATK as Physical damage and Stunning the target on the last hit for 4 seconds=向周围寻找最近的敌方目标，对其发动10次连续斩击，每次造成相当于攻击力320%的物理伤害，并在最后一击时使目标晕眩4秒
Seeks the closest enemy around and launches <@ba.vup>10</> slashes in a row, each dealing <@ba.vup>200%</> ATK as Physical damage and <$ba.stun>Stunning</> the target on the last hit for <@ba.vup>2</> seconds=向周围寻找最近的敌方目标，对其发动<@ba.vup>10</>次连续斩击，每次造成相当于攻击力<@ba.vup>200%</>的物理伤害，并在最后一击时使目标<$ba.stun>晕眩</><@ba.vup>2</>秒
Seeks the closest enemy around and launches <@ba.vup>10</> slashes in a row, each dealing <@ba.vup>210%</> ATK as Physical damage and <$ba.stun>Stunning</> the target on the last hit for <@ba.vup>2</> seconds=向周围寻找最近的敌方目标，对其发动<@ba.vup>10</>次连续斩击，每次造成相当于攻击力<@ba.vup>210%</>的物理伤害，并在最后一击时使目标<$ba.stun>晕眩</><@ba.vup>2</>秒
Seeks the closest enemy around and launches <@ba.vup>10</> slashes in a row, each dealing <@ba.vup>220%</> ATK as Physical damage and <$ba.stun>Stunning</> the target on the last hit for <@ba.vup>2</> seconds=向周围寻找最近的敌方目标，对其发动<@ba.vup>10</>次连续斩击，每次造成相当于攻击力<@ba.vup>220%</>的物理伤害，并在最后一击时使目标<$ba.stun>晕眩</><@ba.vup>2</>秒
Seeks the closest enemy around and launches <@ba.vup>10</> slashes in a row, each dealing <@ba.vup>230%</> ATK as Physical damage and <$ba.stun>Stunning</> the target on the last hit for <@ba.vup>2.5</> seconds=向周围寻找最近的敌方目标，对其发动<@ba.vup>10</>次连续斩击，每次造成相当于攻击力<@ba.vup>230%</>的物理伤害，并在最后一击时使目标<$ba.stun>晕眩</><@ba.vup>2.5</>秒
Seeks the closest enemy around and launches <@ba.vup>10</> slashes in a row, each dealing <@ba.vup>240%</> ATK as Physical damage and <$ba.stun>Stunning</> the target on the last hit for <@ba.vup>2.5</> seconds=向周围寻找最近的敌方目标，对其发动<@ba.vup>10</>次连续斩击，每次造成相当于攻击力<@ba.vup>240%</>的物理伤害，并在最后一击时使目标<$ba.stun>晕眩</><@ba.vup>2.5</>秒
Seeks the closest enemy around and launches <@ba.vup>10</> slashes in a row, each dealing <@ba.vup>250%</> ATK as Physical damage and <$ba.stun>Stunning</> the target on the last hit for <@ba.vup>2.5</> seconds=向周围寻找最近的敌方目标，对其发动<@ba.vup>10</>次连续斩击，每次造成相当于攻击力<@ba.vup>250%</>的物理伤害，并在最后一击时使目标<$ba.stun>晕眩</><@ba.vup>2.5</>秒
Seeks the closest enemy around and launches <@ba.vup>10</> slashes in a row, each dealing <@ba.vup>260%</> ATK as Physical damage and <$ba.stun>Stunning</> the target on the last hit for <@ba.vup>3</> seconds=向周围寻找最近的敌方目标，对其发动<@ba.vup>10</>次连续斩击，每次造成相当于攻击力<@ba.vup>260%</>的物理伤害，并在最后一击时使目标<$ba.stun>晕眩</><@ba.vup>3</>秒
Seeks the closest enemy around and launches <@ba.vup>10</> slashes in a row, each dealing <@ba.vup>280%</> ATK as Physical damage and <$ba.stun>Stunning</> the target on the last hit for <@ba.vup>3</> seconds=向周围寻找最近的敌方目标，对其发动<@ba.vup>10</>次连续斩击，每次造成相当于攻击力<@ba.vup>280%</>的物理伤害，并在最后一击时使目标<$ba.stun>晕眩</><@ba.vup>3</>秒
Seeks the closest enemy around and launches <@ba.vup>10</> slashes in a row, each dealing <@ba.vup>300%</> ATK as Physical damage and <$ba.stun>Stunning</> the target on the last hit for <@ba.vup>3</> seconds=向周围寻找最近的敌方目标，对其发动<@ba.vup>10</>次连续斩击，每次造成相当于攻击力<@ba.vup>300%</>的物理伤害，并在最后一击时使目标<$ba.stun>晕眩</><@ba.vup>3</>秒
Seeks the closest enemy around and launches <@ba.vup>10</> slashes in a row, each dealing <@ba.vup>320%</> ATK as Physical damage and <$ba.stun>Stunning</> the target on the last hit for <@ba.vup>4</> seconds=向周围寻找最近的敌方目标，对其发动<@ba.vup>10</>次连续斩击，每次造成相当于攻击力<@ba.vup>320%</>的物理伤害，并在最后一击时使目标<$ba.stun>晕眩</><@ba.vup>4</>秒
Seeks the closest enemy around and launches <@ba.vup>{times}</> slashes in a row, each dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage and <$ba.stun>Stunning</> the target on the last hit for <@ba.vup>{stun}</> seconds=向周围寻找最近的敌方目标，对其发动<@ba.vup>{times}</>次连续斩击，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并在最后一击时使目标<$ba.stun>晕眩</><@ba.vup>{stun}</>秒
Seeks the closest enemy around and launches {times} slashes in a row, each dealing {atk_scale:0%} ATK as Physical damage and Stunning the target on the last hit for {stun} seconds=向周围寻找最近的敌方目标，对其发动{times}次连续斩击，每次造成相当于攻击力{atk_scale:0%}的物理伤害，并在最后一击时使目标晕眩{stun}秒
Seems I added something funny by mistake...=看来，老夫不慎加入了什么不好的食材呢......
Seems I'm no match for you. I suppose it's time to retire my business smile for now... *Ahem*... I'd like to show you my true face, from now on.=真是败给你了......那我就暂且收起这营业性笑容好了。希望从今往后，我都能以真正的表情面对你。
Seems like a lifetime ago...  Only that room with the swaying white curtains is long gone.=恍如隔世......那间摇曳着幽白窗帘的房间已经找不到了。
Seems like an everyday occurrence here=这好像是当地的日常
Seems like Angelina has something to say=安洁莉娜好像想发言
Seems like the drone's found something=无人机好像有新发现
Seems like there's going to be trouble=似乎会有什么麻烦
Seems like there's more budget for next season's operation? I'm not a real intelligence dealer, but I agree with one of their rules: Valuable info for valuable clients. I never waste your time with worthless trivia, and it's not just on account of your good prices.=下季度的行动预算好像又多了一些？我不是情报贩子，但我同意他们的一条行规：有价值的消息只留给有价值的人。我从来不拿芝麻绿豆的小事来浪费你的时间，可并不只是因为你开的价钱高。
Seems like we have some new friends, welcome, welcome! I'm the Ultimate Beautiful Girl~=又有新朋友来啦，欢迎欢迎，我是全能系美少女~
Seems like we've found something?=好像有些发现？
Seems Margaret kept the title she earned from that charade. Hmph, so she still sees her actions as a victory, after squandering the Nearls' glory in those cheap commercial performances... My Originium Arts? Alas, I can nary illuminate a thing.=看来玛嘉烈还保留着那个闹剧里的绰号。呵，她仍把自己的行为视作胜利。临光家族的荣光，被她移花接木到了那种廉价的商业表演中......我的源石技艺？很遗憾，我并不能照亮什么。
Seems our Majesty's really into your place. Don't see that every day, seeing as we're never anywhere same for long.=我家主子好像还挺喜欢你这里的。还真是稀奇事啊，我们很少在同个地方停留太久的。
Seems that even time celebrates you, Doctor. Forgive me for not having prepared a gift. May your dreams be free of the pains of the past. Or perhaps, I will tell your future when the past eats away at you.=看来连时间都会为您庆祝，博士。原谅我无暇为您准备礼物。祝您的梦中再无过去的痛楚，或者，当您也为过去所扰时，就让我成为您的先知吧。
Seems to be an ordinary street vendor. However, their carts are likely loaded with more than just snacks. Anger them at your own peril.=似乎是街头常见的甜品小贩。然而这些甜品车中装载的恐怕不止甜品。惹怒他们的后果很可怕。
Seems to be an ordinary street vendor. However, their carts are likely loaded with more than just snacks. Those who anger them will soon learn the true meaning of fear.=似乎是街头常见的甜品小贩。然而这些甜品车中装载的恐怕不止甜品。惹怒他们的后果非常可怕。
Seems to be comments from some electronic music fans.=似乎是些电子音乐爱好者的言论。
Seems to have some strange relation to Cannot=和坎诺特似乎有些奇怪的关系
Seems to me I've really sold my soul to Rhodes Island, but I'm sure you wouldn't want me to throw my life away so easily. If you ask me, we should live life to the fullest until we finish off everything we've gotta do.=这么看，我现在可是正儿八经地给罗德岛卖命了。但你也肯定不希望我真的豁出命去。要我说呀，咱们都好好活着，一直活到把自己的事情做完的那一天。
Seems you are still very fond of your little tricks.=你似乎还是喜欢做些小动作。
Seen and known, sought and bid; there to gloaming gone.=所见所知所觅求，幽暗昏黑中
Seen everywhere=随处可见
Segregation Zone=隔离带
Seiji Maeda=前田诚二
Seize it not! I don't mean to derelict my duty. Nay, you see, dreams are as this wine jar. Should I seek inebriation, its contents will never run dry—and this holds whether Sui wakes or not. In here, there is no hint of veracity or falsity, no fetter on one's ultimate freedom. Such is the highlight of dreams. Perhaps by this method, we can save 'us'.=别抢，我没想违反军令。你看，梦便是这酒壶，只要我还图一醉，壶中物便永不枯竭——哪怕岁醒来。虚实无迹，大道逍遥，这便是梦的好处。这法子，或许能救下“我们”。
Seize the Moment=见机行事
Seize the moment=静待佳音
Seize the moment.=机会难得。
Seize Victory=抓取胜利
selbaF edisecanruF=语奇终无
Select 'First-Class Squad' and complete your adventure=选择【高规格分队】完成游戏结局
Select 'First-Class Squad' and complete your adventure.=选择【高规格分队】完成游戏结局
Select 'Gathering Squad' and complete your adventure=选择【集群分队】完成游戏结局
Select 'Gathering Squad' and complete your adventure.=选择【集群分队】完成游戏结局
Select 'Ground Breaching Squad' and complete your adventure=选择【地面突破分队】完成游戏结局
Select 'High Ground Breaching Squad' and complete your adventure=选择【高台突破分队】完成游戏结局
Select 'Improvisation Squad' and complete your adventure=选择【因地制宜分队】完成游戏结局
Select 'Leader Squad' and complete your adventure.=选择【指挥分队】完成游戏结局
Select 'Research Squad' and complete your adventure=选择【研究分队】完成游戏结局
Select 'Research Squad' and complete your adventure.=选择【研究分队】完成游戏结局
Select 'Spearhead Squad' and complete your adventure.=选择【矛头分队】完成游戏结局
Select 'Special Training Squad' and complete your adventure.=选择【特训分队】完成游戏结局
Select 'Support Squad' and complete your adventure=选择【后勤分队】完成游戏结局
Select 'Support Squad' and complete your adventure.=选择【后勤分队】完成游戏结局
Select 'Tactical Assault Squad' and complete your adventure=选择【突击战术分队】完成游戏结局
Select 'Tactical Assault Squad' and complete your adventure.=选择【突击战术分队】完成游戏结局
Select 'Tactical Destruction Squad' and complete your adventure=选择【破坏战术分队】完成游戏结局
Select 'Tactical Destruction Squad' and complete your adventure.=选择【破坏战术分队】完成游戏结局
Select 'Tactical Fortification Squad' and complete your adventure=选择【堡垒战术分队】完成游戏结局
Select 'Tactical Fortification Squad' and complete your adventure.=选择【堡垒战术分队】完成游戏结局
Select 'Tactical Ranged Squad' and complete your adventure=选择【远程战术分队】完成游戏结局
Select 'Tactical Ranged Squad' and complete your adventure.=选择【远程战术分队】完成游戏结局
Select 1 <@ro3.bosst>adjacent node to the right</>=选择1处<@ro3.bosst>右侧邻近的节点</>
Select 1 adjacent node to the right=选择1处右侧邻近的节点
Select 1 adjacent node to the right, can only be paired with 'Void'=选择1处右侧邻近的节点，只能和“空无”组合
Select 1 combat node=选择1处战斗节点
Select 1 combat node + 1 more randomly selected combat node=选择1处战斗节点，再随机指定1处战斗节点
Select 1 combat node + 2 more randomly selected combat nodes=选择1处战斗节点，再随机指定2处战斗节点
Select 1 Encounter=选择1处不期而遇
Select 1 node=选择1处任意节点
Select 1 node and all connected nodes around it=选择1处节点和它前后相连的所有节点
Select 1 node with vertical paths=选择1处有纵向通路的节点
Select 1 node, + 2 more randomly selected nodes=选择1处任意节点，再随机指定2处任意节点
Select 1 node, <@ro3.bosst>and a Concord will Trigger</>=选择1处任意节点，<@ro3.bosst>必然触发协语</>
Select 1 node, and a Concord will Trigger=选择1处任意节点，必然触发协语
Select 1 node, and a Concord will trigger=选择1处任意节点，必然触发协语
Select 1 non-combat node=选择1处非战斗节点
Select 1 non-combat node + 2 more randomly selected non-combat nodes=选择1处非战斗节点，再随机指定2处非战斗节点
Select 3 Notes=选择三枚情绪节符
Select a 6-star Operator and appoint them immediately=可以选择一名6星干员，立即任命该干员
Select a Coin=请先选择一枚通宝
Select a Coin to exchange and unlock a Condition=选择一枚通宝交换，并使其获得品相
Select a date=选择一个日期读取
Select a place you've already been to in order to get livestream footage=选择曾经去过的地点获取直播素材
Select a playing style for <@multiv3.teamBuff>{0}</>=请为<@multiv3.teamBuff>{0}</>选择搭配的比赛风格
Select a playing style for {0}=请为{0}选择搭配的比赛风格
Select a skill=请选择一个技能
Select a suitable crisis and admire the characters as they wallow within. Their restlessness, their desperate struggles... How could you not be fascinated by it?\n<@lv.item><Camera> </>Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.=挑选合适的困境，欣赏角色沉溺其中，为其辗转反侧，为其呕心沥血......这难道不令人着迷吗？\n<@lv.item><摄影机></>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。
Select a suitable crisis and admire the characters as they wallow within. Their restlessness, their desperate struggles... How could you not be fascinated by it?\n<Camera> Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.=挑选合适的困境，欣赏角色沉溺其中，为其辗转反侧，为其呕心沥血......这难道不令人着迷吗？\n<摄影机>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。
Select all adjacent combat nodes to the right=选择所有右侧邻近的战斗节点
Select all combat nodes=选择所有战斗节点
Select all nodes in the adjacent column to the right=选择所有右侧1列内的节点
Select all non-combat nodes=选择所有非战斗节点
Select an item on the Conductive Unit screen to view details=在导能配件甄选中选择该配件后可查看详情
Select an Operator for the training=选择干员开始训练
Select batch to challenge=请选择需要前往的批次
Select Collectible(s)=选择收藏品
Select Event=选择项目
Select Field Operators better suited for your squad in [Field Operator Recruitment]=在【外勤人员招募】中选择与阵容契合的外勤人员能让探索变得更加轻松
Select Inner Tune=选择心扉之乐
Select Material=选择材料
Select Melee Operator(s) to do battle; defeating enemies of a higher difficulty will give a greater reward=选择近战干员与敌人作战，击败难度越高的敌人获得的奖励越丰富
Select Module=模组选择
Select Operator(s) and deploy them before the enemy=选择干员部署到敌人前
Select Operator(s) and deploy them on the Candle Stand=选择干员部署至明烛台接受考验
Select Operator(s) to do battle; defeating enemies of a higher difficulty will give a greater reward=选择干员与敌人作战，击败难度越高的敌人获得的奖励越丰富
Select Operators below to play=从下方选择正式上场的干员
Select Operators that fit your squad to make combat easier=合理选择干员并搭配阵容会让战斗变得更加轻松
Select Operators that fit your squad to make combat easier.=合理选择干员并搭配阵容会让战斗变得更加轻松
Select Operators to mark=请选择需要添加特别关注的干员
Select provisions=请选择食品
Select provisions on the right=请在右侧选择食品
Select Ranged Operator(s) to do battle; defeating enemies of a higher difficulty will give a greater reward=选择远程干员与敌人作战，击败难度越高的敌人获得的奖励越丰富
Select Route=选择路线
Select Shop Operator=选择商店干员
Select Skill=技能选择
Select Squad to dispatch=选择出勤小队
Select Strategy=选择策略
Select Support=选择助战
Select Support Reward=选择支援奖励
Select Tactical Installations first=尚未选择作战道具
Select the Auto Deploy record you would like to save=请选择需要保存的代理指挥记录
Select the violation(s) committed by the other player ({0} at max)=请选择符合玩家违规的选项（最多{0}项目）
Select Tribute Basket=臻选贡品篮
Select Way of Want=选择欲念之途
Select Your Customers!=谨慎择客
Selected=已选择
Selected Contracts=已选中合约
Selected Packs=精选组合
Selected Production Module will drop at random when enemies are defeated=所选生产模块将在击败敌人后随机掉落
Selected to guard key areas of the Shrine of Nurtury and ensure that the Nativity goes smoothly. They are still unfamiliar with the sniper rifles in their hands, and often accidentally damage the statues of saints on the streets.=为确保降生仪式顺利进行而遴选的育婴圣堂安防人员，负责重要位置的守卫工作。他们还不熟悉手中的狙击铳，经常误伤到街道上的圣徒像。
Selected to guard key areas of the Shrine of Nurtury and ensure that the Nativity goes smoothly. They have lightning-fast reflexes and are able to track diving haloed fowlbeasts with their scopes.=为确保降生仪式顺利进行而遴选的育婴圣堂安防人员，负责重要位置的守卫工作。他们反应极快，移动狙击镜的速度能跟上那些长出光环的羽兽俯冲的速度。
Selected to patrol the Shrine of Nurtury and ensure that the Nativity goes smoothly. Responsible for routine ground patrols. Their combat experience is considerable and they sometimes help instruct animals that have grown halos.=为确保降生仪式顺利进行而遴选的育婴圣堂巡卫，负责常规的地面巡逻工作。他们战斗经验丰富，有时会协助教导新长出光环的动物。
Selected to patrol the Shrine of Nurtury and ensure that the Nativity goes smoothly. Responsible for routine ground patrols. Their combat experience is limited and they are often called upon to clean the shrine's massive milk bottles.=为确保降生仪式顺利进行而遴选的育婴圣堂巡卫，负责常规的地面巡逻工作。他们战斗经验不算丰富，经常被保育员叫去帮忙清洁巨型奶瓶。
Selecting Field Operators better suited for your squad in [Field Operator Recruitment]=在【外勤人员招募】中选择与阵容契合的外勤人员能让探索变得更加轻松
Selecting Field Operators better suited for your squad in [Field Operator Recruitment].=在【外勤人员招募】中选择与阵容契合的外勤人员能让探索变得更加轻松
Selecting Operator 1=选中干员1
Selecting Operator 2=选中干员2
Selecting Strategy=正在选择策略
Selecting Strategy...=正在选择策略...
Selection made=完成选择
Selectivity=选择性
Selects the Operator with the highest Max HP within range, dealing 35% ATK as Arts damage and 30% of that Arts damage as Burn to all enemies surrounding that Operator every second for 20s=立即选择攻击范围内生命上限最高的一名干员，每秒对其周围所有敌人造成相当于攻击力35%的法术伤害和相当于法术伤害30%的灼燃损伤，持续20秒
Selects the Operator with the highest Max HP within range, dealing 40% ATK as Arts damage and 30% of that Arts damage as Burn to all enemies surrounding that Operator every second for 20s=立即选择攻击范围内生命上限最高的一名干员，每秒对其周围所有敌人造成相当于攻击力40%的法术伤害和相当于法术伤害30%的灼燃损伤，持续20秒
Selects the Operator with the highest Max HP within range, dealing 43% ATK as Arts damage and 30% of that Arts damage as Burn to all enemies surrounding that Operator every second for 20s=立即选择攻击范围内生命上限最高的一名干员，每秒对其周围所有敌人造成相当于攻击力43%的法术伤害和相当于法术伤害30%的灼燃损伤，持续20秒
Selects the Operator with the highest Max HP within range, dealing 46% ATK as Arts damage and 30% of that Arts damage as Burn to all enemies surrounding that Operator every second for 20s=立即选择攻击范围内生命上限最高的一名干员，每秒对其周围所有敌人造成相当于攻击力46%的法术伤害和相当于法术伤害30%的灼燃损伤，持续20秒
Selects the Operator with the highest Max HP within range, dealing 49% ATK as Arts damage and 30% of that Arts damage as Burn to all enemies surrounding that Operator every second for 20s=立即选择攻击范围内生命上限最高的一名干员，每秒对其周围所有敌人造成相当于攻击力49%的法术伤害和相当于法术伤害30%的灼燃损伤，持续20秒
Selects the Operator with the highest Max HP within range, dealing 52% ATK as Arts damage and 30% of that Arts damage as Burn to all enemies surrounding that Operator every second for 20s=立即选择攻击范围内生命上限最高的一名干员，每秒对其周围所有敌人造成相当于攻击力52%的法术伤害和相当于法术伤害30%的灼燃损伤，持续20秒
Selects the Operator with the highest Max HP within range, dealing 55% ATK as Arts damage and 30% of that Arts damage as Burn to all enemies surrounding that Operator every second for 20s=立即选择攻击范围内生命上限最高的一名干员，每秒对其周围所有敌人造成相当于攻击力55%的法术伤害和相当于法术伤害30%的灼燃损伤，持续20秒
Selects the Operator with the highest Max HP within range, dealing 60% ATK as Arts damage and 30% of that Arts damage as Burn to all enemies surrounding that Operator every second for 20s=立即选择攻击范围内生命上限最高的一名干员，每秒对其周围所有敌人造成相当于攻击力60%的法术伤害和相当于法术伤害30%的灼燃损伤，持续20秒
Selects the Operator with the highest Max HP within range, dealing 65% ATK as Arts damage and 30% of that Arts damage as Burn to all enemies surrounding that Operator every second for 20s=立即选择攻击范围内生命上限最高的一名干员，每秒对其周围所有敌人造成相当于攻击力65%的法术伤害和相当于法术伤害30%的灼燃损伤，持续20秒
Selects the Operator with the highest Max HP within range, dealing 70% ATK as Arts damage and 30% of that Arts damage as Burn to all enemies surrounding that Operator every second for 20s=立即选择攻击范围内生命上限最高的一名干员，每秒对其周围所有敌人造成相当于攻击力70%的法术伤害和相当于法术伤害30%的灼燃损伤，持续20秒
Selects the Operator with the highest Max HP within range, dealing <@ba.vup>35%</> ATK as Arts damage and <@ba.vup>30%</> of that Arts damage as <$ba.dt.burning2>Burn</> to all enemies surrounding that Operator every second for 20s=立即选择攻击范围内生命上限最高的一名干员，每秒对其周围所有敌人造成相当于攻击力<@ba.vup>35%</>的法术伤害和相当于法术伤害<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>，持续20秒
Selects the Operator with the highest Max HP within range, dealing <@ba.vup>40%</> ATK as Arts damage and <@ba.vup>30%</> of that Arts damage as <$ba.dt.burning2>Burn</> to all enemies surrounding that Operator every second for 20s=立即选择攻击范围内生命上限最高的一名干员，每秒对其周围所有敌人造成相当于攻击力<@ba.vup>40%</>的法术伤害和相当于法术伤害<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>，持续20秒
Selects the Operator with the highest Max HP within range, dealing <@ba.vup>43%</> ATK as Arts damage and <@ba.vup>30%</> of that Arts damage as <$ba.dt.burning2>Burn</> to all enemies surrounding that Operator every second for 20s=立即选择攻击范围内生命上限最高的一名干员，每秒对其周围所有敌人造成相当于攻击力<@ba.vup>43%</>的法术伤害和相当于法术伤害<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>，持续20秒
Selects the Operator with the highest Max HP within range, dealing <@ba.vup>46%</> ATK as Arts damage and <@ba.vup>30%</> of that Arts damage as <$ba.dt.burning2>Burn</> to all enemies surrounding that Operator every second for 20s=立即选择攻击范围内生命上限最高的一名干员，每秒对其周围所有敌人造成相当于攻击力<@ba.vup>46%</>的法术伤害和相当于法术伤害<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>，持续20秒
Selects the Operator with the highest Max HP within range, dealing <@ba.vup>49%</> ATK as Arts damage and <@ba.vup>30%</> of that Arts damage as <$ba.dt.burning2>Burn</> to all enemies surrounding that Operator every second for 20s=立即选择攻击范围内生命上限最高的一名干员，每秒对其周围所有敌人造成相当于攻击力<@ba.vup>49%</>的法术伤害和相当于法术伤害<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>，持续20秒
Selects the Operator with the highest Max HP within range, dealing <@ba.vup>52%</> ATK as Arts damage and <@ba.vup>30%</> of that Arts damage as <$ba.dt.burning2>Burn</> to all enemies surrounding that Operator every second for 20s=立即选择攻击范围内生命上限最高的一名干员，每秒对其周围所有敌人造成相当于攻击力<@ba.vup>52%</>的法术伤害和相当于法术伤害<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>，持续20秒
Selects the Operator with the highest Max HP within range, dealing <@ba.vup>55%</> ATK as Arts damage and <@ba.vup>30%</> of that Arts damage as <$ba.dt.burning2>Burn</> to all enemies surrounding that Operator every second for 20s=立即选择攻击范围内生命上限最高的一名干员，每秒对其周围所有敌人造成相当于攻击力<@ba.vup>55%</>的法术伤害和相当于法术伤害<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>，持续20秒
Selects the Operator with the highest Max HP within range, dealing <@ba.vup>60%</> ATK as Arts damage and <@ba.vup>30%</> of that Arts damage as <$ba.dt.burning2>Burn</> to all enemies surrounding that Operator every second for 20s=立即选择攻击范围内生命上限最高的一名干员，每秒对其周围所有敌人造成相当于攻击力<@ba.vup>60%</>的法术伤害和相当于法术伤害<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>，持续20秒
Selects the Operator with the highest Max HP within range, dealing <@ba.vup>65%</> ATK as Arts damage and <@ba.vup>30%</> of that Arts damage as <$ba.dt.burning2>Burn</> to all enemies surrounding that Operator every second for 20s=立即选择攻击范围内生命上限最高的一名干员，每秒对其周围所有敌人造成相当于攻击力<@ba.vup>65%</>的法术伤害和相当于法术伤害<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>，持续20秒
Selects the Operator with the highest Max HP within range, dealing <@ba.vup>70%</> ATK as Arts damage and <@ba.vup>30%</> of that Arts damage as <$ba.dt.burning2>Burn</> to all enemies surrounding that Operator every second for 20s=立即选择攻击范围内生命上限最高的一名干员，每秒对其周围所有敌人造成相当于攻击力<@ba.vup>70%</>的法术伤害和相当于法术伤害<@ba.vup>30%</>的<$ba.dt.burning2>灼燃损伤</>，持续20秒
Selects the Operator with the highest Max HP within range, dealing <@ba.vup>{atk_scale:0%}</> ATK as Arts damage and <@ba.vup>{element_multiplier:0%}</> of that Arts damage as <$ba.dt.burning2>Burn</> to all enemies surrounding that Operator every second for {max_duration}s=立即选择攻击范围内生命上限最高的一名干员，每秒对其周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害和相当于法术伤害<@ba.vup>{element_multiplier:0%}</>的<$ba.dt.burning2>灼燃损伤</>，持续{max_duration}秒
Selects the Operator with the highest Max HP within range, dealing {atk_scale:0%} ATK as Arts damage and {element_multiplier:0%} of that Arts damage as Burn to all enemies surrounding that Operator every second for {max_duration}s=立即选择攻击范围内生命上限最高的一名干员，每秒对其周围所有敌人造成相当于攻击力{atk_scale:0%}的法术伤害和相当于法术伤害{element_multiplier:0%}的灼燃损伤，持续{max_duration}秒
Self=自己
Self and Drones' attacks ignore 18 RES=自身与浮游单元无视敌人18点法术抗性
Self and Drones' attacks ignore 20 RES=自身与浮游单元无视敌人20点法术抗性
Self and Drones' attacks ignore 21 (+3) RES=自身与浮游单元无视敌人21（+3）点法术抗性
Self and Drones' attacks ignore 21 <@ba.talpu>(+3)</> RES=自身与浮游单元无视敌人21<@ba.talpu>（+3）</>点法术抗性
Self and Drones' attacks ignore 23 (+3) RES=自身与浮游单元无视敌人23（+3）点法术抗性
Self and Drones' attacks ignore 23 <@ba.talpu>(+3)</> RES=自身与浮游单元无视敌人23<@ba.talpu>（+3）</>点法术抗性
Self's Shadow=自我的影子
Self-Absorbed=独善其身
Self-Defeating=南辕北辙
Self-Defense=自我防护
Self-defense Lipstick=防身口红
Self-Destruct=自我销毁
Self-Destruct Ice Slug=自爆冰虫
Self-destructing Originium slugs are threatening the safety of tourists in Durin. A beach cart driver volunteers to take care of the infestation.\n<@lv.item><Self-Driving Cart Launchpoint> </>Spend DP to activate and launch a Self-Driving Cart\n<@lv.item><Self-Driver One-Way Road> </>Causes Self-Driving Carts to turn when they pass over it=不知从哪冒出来的自爆源石虫严重威胁到了杜林游客的安全，沙滩车司机自告奋勇去解决这一问题。\n<@lv.item><自走车出发点></>消耗一定部署费用可以开启，发射一辆自走车\n<@lv.item><自走车单行道></>使经过的自走车转向
Self-destructing Originium slugs are threatening the safety of tourists in Durin. A beach cart driver volunteers to take care of the infestation.\n<Self-Driving Cart Launchpoint> Spend DP to activate and launch a Self-Driving Cart\n<Self-Driver One-Way Road> Causes Self-Driving Carts to turn when they pass over it=不知从哪冒出来的自爆源石虫严重威胁到了杜林游客的安全，沙滩车司机自告奋勇去解决这一问题。\n<自走车出发点>消耗一定部署费用可以开启，发射一辆自走车\n<自走车单行道>使经过的自走车转向
Self-Destruction=自我泯灭
Self-destruction=自取灭亡
Self-destructs after 25 seconds, sending fireballs in the cardinal directions that deal 1000 Arts damage; Targets hit are afflicted with [Burning Breath] (Deals increasing True damage each second, but can be resisted)=25秒后自爆，向周身四方向发出火球，击中目标时造成1000点法术伤害，并使其施加【烈焚灼息】（每秒受到真实伤害且伤害递增，可被抵抗）
Self-destructs after 25 seconds, sending fireballs in the cardinal directions that deal 1500 Arts damage; Targets hit are afflicted with [Burning Breath] (Deals increasing True damage each second, but can be resisted)=25秒后自爆，向周身四方向发出火球，击中目标时造成1500点法术伤害，并使其施加【烈焚灼息】（每秒受到真实伤害且伤害递增，可被抵抗）
Self-destructs after 25 seconds, sending fireballs in the cardinal directions that deal <@ba.vup>1000</> Arts damage; Targets hit are afflicted with [Burning Breath] (Deals increasing True damage each second, but can be <$ba.buffres>resisted</>)=25秒后自爆，向周身四方向发出火球，击中目标时造成<@ba.vup>1000</>点法术伤害，并使其施加【烈焚灼息】（每秒受到真实伤害且伤害递增，可被<$ba.buffres>抵抗</>）
Self-destructs after 25 seconds, sending fireballs in the cardinal directions that deal <@ba.vup>1500</> Arts damage; Targets hit are afflicted with [Burning Breath] (Deals increasing True damage each second, but can be <$ba.buffres>resisted</>)=25秒后自爆，向周身四方向发出火球，击中目标时造成<@ba.vup>1500</>点法术伤害，并使其施加【烈焚灼息】（每秒受到真实伤害且伤害递增，可被<$ba.buffres>抵抗</>）
Self-destructs after 25 seconds, sending fireballs in the cardinal directions that deal <@ba.vup>{damage}</> Arts damage; Targets hit are afflicted with [Burning Breath] (Deals increasing True damage each second, but can be <$ba.buffres>resisted</>)=25秒后自爆，向周身四方向发出火球，击中目标时造成<@ba.vup>{damage}</>点法术伤害，并使其施加【烈焚灼息】（每秒受到真实伤害且伤害递增，可被<$ba.buffres>抵抗</>）
Self-destructs after 25 seconds, sending fireballs in the cardinal directions that deal {damage} Arts damage; Targets hit are afflicted with [Burning Breath] (Deals increasing True damage each second, but can be resisted)=25秒后自爆，向周身四方向发出火球，击中目标时造成{damage}点法术伤害，并使其施加【烈焚灼息】（每秒受到真实伤害且伤害递增，可被抵抗）
Self-destructs after being on the field for some time, dealing Arts damage over a wide area.=在场一段时间后自爆，造成大范围高额法术伤害
Self-destructs immediately when there is an Operator nearby, dealing a large amount of Arts damage to surrounding units=周围存在干员时立即自爆，对周围造成大量法术伤害
Self-destructs in 10 seconds=10秒后自动销毁
Self-destructs in <@ba.vup>10</> seconds=<@ba.vup>10</>秒后自动销毁
Self-destructs when near an Operator, dealing Arts damage and inflicting <$ba.dt.burning>Burn</>=接近干员时，自毁并对其造成法术伤害和<$ba.dt.burning>灼燃损伤</>
Self-destructs when near an Operator, dealing Arts damage and inflicting Burn=接近干员时，自毁并对其造成法术伤害和灼燃损伤
Self-destructs when near an Operator, dealing Physical damage=接近干员时，自毁并对其造成物理伤害
Self-destructs when nearing allied units, dealing AoE Arts damage and afflicting <Miner Guerrillas> with <$ba.fear>Fear</>=接近我方单位时自毁并造成群体法术伤害，能使<矿工游击队>陷入<$ba.fear>恐惧</>
Self-destructs when nearing allied units, dealing AoE Arts damage and afflicting <Miner Guerrillas> with Fear=接近我方单位时自毁并造成群体法术伤害，能使<矿工游击队>陷入恐惧
Self-Discipline=自律
Self-Driving Cart=自走车
Self-Driving Cart Attack Medal=自走车出击奖章
Self-Driving Cart Launchpoint=自走车出发点
Self-Driving Cart One-Way Road=自走车单行道
Self-Driving Cart, Forward!=自走车出击！
Self-Driving Cart, This Way!=自走车定向！
Self-Driving Recon Cart=勘察用自走车
Self-Evident Virtue=守正自明
Self-expression in the form of a pillar? You can hang what you want to show off on it. Sincerity has been displayed for a very long time, and she has no intention to take it down.=似乎是立柱的展示环节。可以把想要展出的东西挂在上面。\n真诚在上面挂了很久，完全没有要换下来的意思。
Self-goverment Group Bat Rack=自治团球棒架
Self-Healing=自愈能力
Self-immolates when blocked, dealing heavy damage=被阻挡时会进行自爆造成高额伤害
Self-Lighting Candle Lamp=自燃烛灯
Self-Made Poster Set=自制海报挂件
Self-Motivated Deployer=主动出击
Self-Preservation I=自我保护I
Self-Preservation II=自我保护II
Self-Preservation III=自我保护III
Self-Preservation IV=自我保护IV
Self-Preservation V=自我保护V
Self-Preservation VI=自我保护VI
Self-Promise=自我约束
Self-Reflection=自我检讨
Self-reflection in the form of a cabinet? Every key has its place, and the boxes they open are here. Review the little things past, sense the minute yet earth-shaking shifts in mood. Then, you will know what to do.=似乎是收藏柜的检讨环节。每一把钥匙都有去处，而对应的盒子就在这柜子里。\n重温发生过的那些点滴，感受心绪那微小却惊天动地的变化。在那之后，就会知道该做什么了。
Self-Repair=自我修复
Self-Replenishing Snack Bowl=可再生零食碗
Self-Service Kiosk=自助点餐机
Self-styled wandering herbalist Rose Salt, offering an array of herbal 'remedies' that may cause dizziness.=自称是流浪草药医生的瑰盐，可以为你提供包括迷晕在内的一系列草药“治疗”。
Selfhood=自我
Selfless Law=无私铁棘
Sell at=是否以
Sell the House=砸锅卖铁
Semantics Paradigm Encyclopedia=《语义范式百科》
Semi-Auto Stylist Toolkit=半自动造型工具套组
Semi-Open Locker=半开放式储物柜
Semi-Synthetic Solvent=半自然溶剂
Semicircular Dessert Table=半圆点心桌
Semicircular Rug=半圆小地毯
Send 1 Clues to friends=向好友赠送1份线索
Send 12 Clues to friends=向好友赠送12份线索
Send 2 experienced Caster Operators and consume 1 Energy Drink. After 2 days they return with 8-13 Stone and 4-7 Iron Ore.=派出2名经验丰富的术师干员，消耗1瓶能量饮料，持续2天，获得8-13份石材与4-7份铁矿石。
Send 2 experienced Defender Operators and consume 1 Energy Drink. After 2 days they return with 13-18 Wood, 4-7 Stone, and 3-4 Iron Ore.=派出2名经验丰富的重装干员，消耗1瓶能量饮料，持续2天，获得13-18份木材、4-7份石材与3-4份铁矿石。
Send 2 experienced Guard Operators and consume 1 Energy Drink. After 2 days they return with 18-23 Stone.=派出2名经验丰富的近卫干员，消耗1瓶能量饮料，持续2天，获得18-23份石材。
Send 2 experienced Medic Operators and consume 1 Energy Drink. After 2 days they return with 10-20 Fresh Water.=派出2名经验丰富的医疗干员，消耗1瓶能量饮料，持续2天，获得10-20份清水。
Send 2 experienced Operators and consume 1 Energy Drink. After 2 days they return with 4-5 Leg Meat.=派出2名经验丰富的干员，消耗1瓶能量饮料，持续2天，获得4-5份带骨腿肉。
Send 2 experienced Operators and consume 1 Energy Drink. After 2 days they return with 5-6 Puffball Tenderloins.=派出2名经验丰富的干员，消耗1瓶能量饮料，持续2天，获得5-6份圆圆肉片。
Send 2 experienced Operators and consume 1 Energy Drink. After 2 days they return with 6-8 Fowlbeast Wings.=派出2名经验丰富的干员，消耗1瓶能量饮料，持续2天，获得6-8份羽兽翅肉。
Send 2 experienced Operators and consume 1 Energy Drink. After 3 days they return with 2 random higher quality Provisions.=派出2名经验丰富的干员，消耗1瓶能量饮料，持续3天，获得2份品质更好的随机食品。
Send 2 experienced Operators and consume 1 Energy Drink. After 3 days they return with 2 random Support Items.=派出2名经验丰富的干员，消耗1瓶能量饮料，持续3天，获得2个随机支援道具。
Send 2 experienced Operators and consume 1 Energy Drink. After 4 days they return with 1 random Construct.=派出2名经验丰富的干员，消耗1瓶能量饮料，持续4天，获得1个随机设施。
Send 2 experienced Sniper Operators and consume 1 Energy Drink. After 2 days they return with 8-13 Iron Ore.=派出2名经验丰富的狙击干员，消耗1瓶能量饮料，持续2天，获得8-13份铁矿石。
Send 2 experienced Specialist Operators and consume 1 Energy Drink. After 2 days they return with 18-23 Wood and 8-13 Stone.=派出2名经验丰富的特种干员，消耗1瓶能量饮料，持续3天，获得18-23份木材与8-13份石材。
Send 2 experienced Supporter Operators and consume 1 Energy Drink. After 2 days they return with 18-23 Wood and 4-7 Iron Ore.=派出2名经验丰富的辅助干员，消耗1瓶能量饮料，持续2天，获得18-23份木材与4-7份铁矿石。
Send 2 experienced Vanguard Operators and consume 1 Energy Drink. After 2 days they return with 35-45 Wood.=派出2名经验丰富的先锋干员，消耗1瓶能量饮料，持续2天，获得35-45份木材。
Send 3 experienced Operators and consume 1 Energy Drink. After 6 days they return with 1-3 Lighting Ore.=派出3名经验丰富的干员，消耗1瓶能量饮料，持续6天，获得1-3份澄亮石。
Send 3 experienced Operators and consume 1 Energy Drink. After 6 days they return with 12-18 Iron Ore.=派出3名经验丰富的干员，消耗1瓶能量饮料，持续6天，获得12-18份铁矿石。
Send 3 experienced Operators and consume 1 Energy Drink. After 6 days they return with 20-28 Stone.=派出3名经验丰富的干员，消耗1瓶能量饮料，持续6天，获得20-28份石材。
Send 3 experienced Operators and consume 1 Energy Drink. After 6 days they return with 28-32 Wood.=派出3名经验丰富的干员，消耗1瓶能量饮料，持续6天，获得28-32份木材。
Send 3 experienced Operators and consume 1 Energy Drink. After 6 days they return with 56-64 Wood and 5-7 Stone.=派出3名经验丰富的干员，消耗1瓶能量饮料，持续6天，获得56-64份木材与5-7份石材。
Send 4 Caster Operators and consume 2 Energy Drinks. After 3 days they return with 8-13 Stone and 4-7 Iron Ore.=派出4名术师干员，消耗2瓶能量饮料，持续3天，获得8-13份石材与4-7份铁矿石。
Send 4 Clues to friends=向好友赠送4份线索
Send 4 Defender Operators and consume 2 Energy Drinks. After 3 days they return with 13-18 Wood, 4-7 Stone, and 3-4 Iron Ore.=派出4名重装干员，消耗2瓶能量饮料，持续3天，获得13-18份木材、4-7份石材与3-4份铁矿石。
Send 4 Guard Operators and consume 2 Energy Drinks. After 3 days they return with 18-23 Stone.=派出4名近卫干员，消耗2瓶能量饮料，持续3天，获得18-23份石材。
Send 4 Medic Operators and consume 2 Energy Drinks. After 3 days they return with 10-20 Fresh Water.=派出4名医疗干员，消耗2瓶能量饮料，持续3天，获得10-20份清水。
Send 4 Sniper Operators and consume 2 Energy Drinks. After 3 days they return with 8-13 Iron Ore.=派出4名狙击干员，消耗2瓶能量饮料，持续3天，获得8-13份铁矿石。
Send 4 Specialist Operators and consume 2 Energy Drinks. After 3 days they return with 18-23 Wood and 8-13 Stone.=派出4名特种干员，消耗2瓶能量饮料，持续3天，获得18-23份木材与8-13份石材。
Send 4 Supporter Operators and consume 2 Energy Drinks. After 3 days they return with 18-23 Wood and 4-7 Iron Ore.=派出4名辅助干员，消耗2瓶能量饮料，持续3天，获得18-23份木材与4-7份铁矿石。
Send 4 Vanguard Operators and consume 2 Energy Drinks. After 3 days they return with 35-45 Wood.=派出4名先锋干员，消耗2瓶能量饮料，持续3天，获得35-45份木材。
Send 6 Clues to friends=向好友赠送6份线索
Send 6 experienced Operators and consume 2 Energy Drinks. After 2 days they return with 8-13 Crab Claws.=派出6名干员，消耗2瓶能量饮料，持续2天，获得8-13份蟹钳。
Send 6 experienced Operators and consume 2 Energy Drinks. After 3 days they return with 1-3 Lighting Ore.=派出6名经验丰富的干员，消耗2瓶能量饮料，持续3天，获得1-3份澄亮石。
Send 6 Operators and consume 2 Energy Drinks. After 2 days they return with 4-7 Fowlbeast Wings.=派出6名干员，消耗2瓶能量饮料，持续2天，获得4-7份羽兽翅肉。
Send 6 Operators and consume 2 Energy Drinks. After 2 days they return with 8-13 Rice.=派出6名干员，消耗2瓶能量饮料，持续2天，获得8-13份稻谷。
Send 6 Operators and consume 2 Energy Drinks. After 3 days they return with 2 random Provisions.=派出6名干员，消耗2瓶能量饮料，持续3天，获得2份随机食品。
Send 6 Operators and consume 2 Energy Drinks. After 4 days they return with 2 random Support Items.=派出6名干员，消耗2瓶能量饮料，持续4天，获得2个随机支援道具。
Send 6 Operators and consume 2 Energy Drinks. After 5 days they return with 1 random Construct.=派出6名干员，消耗2瓶能量饮料，持续5天，获得1个随机设施。
Send 6 Operators and consume 2 Energy Drinks. After 6 days they return with 12-18 Iron Ore.=派出6名干员，消耗2瓶能量饮料，持续6天，获得12-18份铁矿石。
Send 6 Operators and consume 2 Energy Drinks. After 6 days they return with 20-28 Stone.=派出6名干员，消耗2瓶能量饮料，持续6天，获得20-28份石材。
Send 6 Operators and consume 2 Energy Drinks. After 6 days they return with 28-32 Wood.=派出6名干员，消耗2瓶能量饮料，持续6天，获得28-32份木材。
Send 6 Operators and consume 2 Energy Drinks. After 6 days they return with 56-64 Wood and 5-7 Stone.=派出6名干员，消耗2瓶能量饮料，持续6天，获得56-64份木材与5-7份石材。
Send 8 Clues to friends=向好友赠送8份线索
Send a dispatch to the forest=派人去森林
Send a dispatch to the lake=派人去湖泊
Send a dispatch to the plains=派人去平原
Send a dispatch to the ravine=派人去山谷
Send enemies through the chain and aim for a high rank!=让尽可能多的敌人经过锁链，冲刺更高的得分评级！
Send enemies through the chain and aim for a high score!=让尽可能多的敌人通过锁链，冲刺更高关卡得分！
Send everyone else out of the Tomb=将其他人送出岁陵
Send Friend Request=申请好友
Send gifts to the side you think will win. Note: Gifts cannot be returned once given!=将礼物赠予更有可能获胜的一方。注意：赠出的礼物不会返还！
Send her back first=先带她回去
Send her back right away=赶紧带她回去
Send it one more time and I'll block you, I'm not giving you any more chances even if you're handsome!=再发我就拉黑你了，你长得再帅都不行！
Send me the operation briefing, I will review it.=把这次行动的简报，提交给我审核一下。
Send more people=多派点人
Send your coordinates and call for backup=提供位置，呼叫增援
Send-off=送行
Sends a <Supersweetie Superblend> to the Deployment Waiting Zone upon death=死亡后将一个<甜蜜狂搅>放入待部署区
Sends a detection line forward that extends until it reaches high ground; enemies that cross the detection line will be tagged with time bombs that also detonate Originium explosives when they explode.=向前方发射一条遇到高台时停止延伸的侦测线，敌人碰到侦测线时会被安装延迟引爆的炸弹（爆炸时可引爆源石爆炸物）
Sends out a Self-Driving Recon Cart. Gains Recon Proficiency upon running into enemy units (up to 50 stacks), gaining more Proficiency for each consecutive enemy run into.=发出勘察用自走车，碰到敌方单位获取调查熟练度（最多50次），连续碰到时每次获取量增加
Senior Armed Militant=高级武装人员
Senior Caster=高阶术师
Senior Caster Leader=高阶术师组长
Senior commanders of the Ursus Army. Their loyalty to Ursus is beyond doubt, signified by the emblems of nobility on their uniform.=乌萨斯集团军的核心指挥官，没有人会怀疑他们对乌萨斯的忠心，军装上的贵族徽章已经说明了一切。
Senior Engineering Operator? Does that mean my pay goes up, too? That's great! I can send more money back home to my parents now, and I gotta write a letter to Grandpa, too. Yeah, everything's working out just fine!=资深工程干员吗？这样我是不是就可以领到更多的工资了？可以多寄回去一点给爸爸妈妈，也要写一封信告诉爷爷。嗯，果然，我接下来的都是好日子啦！
Senior Operator=资深干员
Senior Operator Skill Training Pack=资深干员技巧集
Senior Operator tag guaranteed to appear during event (once only)=活动期间必定出现资深干员标签（仅限一次）
Senior Operator Training Apparatus=资深干员特训装置
Senior Operator Training Invitation Letter=资深干员特训邀请函
Senior Operator Training Pack=资深干员特训礼包
Senior Operator Transfer Permit=资深干员调用凭证
Senior Operator Transfer Permit - Starter=资深干员调用凭证-新人
Senior Operators possessing this apparatus are able to apply for short-term intensive training; the Instructors will tailor the course according to the Operator's circumstances, helping them break past their own selves, unearth their full potential, and attain a supreme standard.=持有此装置的资深干员可以向教官团申请短期高强度训练，教官们会按照干员情况量身定制课程，帮助其快速突破自我，发掘全部潜力，达到极高标准。
Senior ranged combatants of the Yeti Squadron hailing from teams of infected guerilla warriors in the Northwestern Tundra. Their richer combat experience and synergy with other Yeti Squadron members make them pose an immense threat to frozen Operators.=雪怪小队中的高级远程作战人员，来自西北冻原的感染者游击队。有更加丰富的作战经验，能够配合雪怪小队独特的作战方式，将对我方被冻结的干员造成极大威胁。
Seniority and Rebirth=年长与新生
Sense deprived by ember.=余烬迷眼。
Sense raw the hollowness of Mount P'o, and awareness of the mortal world comes asudden.\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it will earn a Hui-Ming attribute.\n<@lv.item><Mark of Dusk and Dawn></> On first passing through, enemies will change attribute.=生感婆山之浮虚，悟人世之倏忽。\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性\n<@lv.item><朝暮之印></>敌人首次经过后属性变化
Sense raw the hollowness of Mount P'o, and awareness of the mortal world comes asudden.\n<Mark of Hui and Ming> Operators deployed on it will earn a Hui-Ming attribute.\n<Mark of Dusk and Dawn> On first passing through, enemies will change attribute.=生感婆山之浮虚，悟人世之倏忽。\n<晦明之印>部署在其上的干员获得晦明属性\n<朝暮之印>敌人首次经过后属性变化
Senshi=森西
Senshi is a member of Laios's party. He has ample experience in outdoor survival and a tenacious insistence on a proper diet. He serves as the group's cook.\nSenshi considers it his duty to provide healthy meals for the party. The cooking pots and knives he carries are made from precious materials.=森西是莱欧斯小队的成员之一，具有丰富的野外生存经验，对饮食有固执的坚持，在小队中担任厨师。\n森西以为小队提供健康伙食为己任，随身携带的锅具和菜刀是用珍贵材料精制的厨具。
Senshi of Izganda, bringing you delicacies from the dungeon.=伊兹甘达的森西，为你带来迷宫中的美味。
Senshi's Badge=森西证章
Senshi's Diner=森西大食堂
Senshi's Token=森西的信物
Senshi, are those monsters edible?=森西，刚刚那些魔物能吃吗？
Senshi, who claims to be from the Eastern Continent of Izganda, is a member of Laios's party, acting as the group's cook. Although one can find complex labyrinths one might call 'dungeons' all across Terra, few would regard themselves as 'dungeon adventurers'. That said, their expertise is beyond doubt, especially for Senshi. He is strong with an astonishing physique, his long beard and rough skin being a testament to his experience and prowess. When faced with complicated and extreme environments, Senshi has proven to cope much better than most other operators. However, his particular obsession with food sometimes leaves his teammates stumped.\nA truly strange fixation.=自称来自东方大陆伊兹甘达的森西，是莱欧斯的冒险者小队中的成员之一，在小队里担任厨师。虽然泰拉大地上遍布着错综复杂的各类迷宫，但会以“迷宫冒险者”自居的人依然是少数。我并不怀疑他们的专业程度，他们的专业性毋庸置疑，尤其是森西。森西孔武有力，体格强壮得惊人，长须和粗糙的肌肤证明了他的经验和实力。身处野外的复杂情景和极端环境时，森西能够比我们的大多数干员更好地应对。只不过有的时候，他对团队伙食独特的执着也确实让人摸不着头脑。\n真是奇怪的执着。
Sensibility=感性
Sensitive and Cautious=敏感而谨慎
Sensitivity that rationality cannot overcome.=理性无法战胜的感性。
Sensor=感应器
Sensor Hub=侦测中心
Sensor hub that Closure designed for the barrenlands, comprising multiple Advance Detectors. The computing cluster allows ZOOT to establish more automated patrol and detection programs to ensure the safety of the outpost.=可露希尔为荒地生产建设专门设计的侦测中枢，由多台先遣侦测器组合拼装而成。集合众多算力硬件后，ZOOT可以在前哨支点设置更多自动化巡逻侦测程序，保障据点安全。
Sensor-based mine deployment device. A challenge for the careful, a nightmare for the careless.=感应式布雷装置。谨小慎微者的难题，粗心大意者的噩梦。
Sent=已发送
Sent From Above=喜从天降
Sent from Ognisko=寄自奥格尼斯科
Sentient Mannequin=意识自由的假人
Sentimentality does not bring victory.=感性不会带来胜利。
Sentinel=哨兵
Sentinel Command=定点指令
Sentry=岗哨
Sentry Protector=哨戒铁卫
Sentry Spy=岗哨密探
Sentry Spymaster=岗哨密探长
Seo Dahye=徐多慧
Seo Eun-bi=徐恩妃
Seo Yu-ri=徐维梨
Seok Seung-hoon=石承勋
Separated=离散
Separated Hearts=异卵同生
Separation and analysis of the extract almost complete; next step, purification; Further testing needed to determine actual effect... Hm? Why are you staring at my hair, Doctor...? It's frazzled? Don't worry about it. Wouldn't be the first time my experiment has failed, or the second.=提取液的分离和解析已经差不多了，下一步就是提纯，实际效果还有必要再实验一下......嗯？为什么盯着我的头发看，博士。头发......爆炸了？不要在意，实验失败已经不是一次两次了。
Separation and Unity=分离与统一
Separation of Baizao=百灶分离
September=五月签到
Sequence=序列
Sequence Extension=谱系延展
Serenade=夜半歌声
Serendipity=无心插柳
Serene Day=待晴日
Serenity=幽静
Serenity Inside=宁心静神
Series on Child Psychology=儿童心理学丛书
Serious=严肃的
Serious 'Bitey'=认真的“阿咬”
Serious Business=正经生意
Serious Mode=认真模式
Sermons directed at the unfaithful are never going to be put to use in a cozy church. The Curia conducts preaching training sessions so that the preachers will learn how to work their craft even in the most extreme environments.\n<@lv.rem><Condition></> DP will not regenerate naturally.\n<@lv.item><Dream Tiles> </>Operators deployed within will be pulled into the dream\n<@lv.item><Saint Statue Cosplayer> </>After awakening, provides DP and Deployment Limit=对不信者的布道注定不会在舒适的教堂中展开，教皇厅举办布道演习，正是为了让布道者学会在极端条件下布道。\n<@lv.rem><特殊条件></>部署费用不会自然回复\n<@lv.item><入梦砖></>置于其中的干员会立刻被拖入美梦中\n<@lv.item><圣徒像扮演者></>叫醒后提供部署费用和部署干员单位数
Sermons directed at the unfaithful are never going to be put to use in a cozy church. The Curia conducts preaching training sessions so that the preachers will learn how to work their craft even in the most extreme environments.\n<Condition> DP will not regenerate naturally.\n<Dream Tiles> Operators deployed within will be pulled into the dream\n<Saint Statue Cosplayer> After awakening, provides DP and Deployment Limit=对不信者的布道注定不会在舒适的教堂中展开，教皇厅举办布道演习，正是为了让布道者学会在极端条件下布道。\n<特殊条件>部署费用不会自然回复\n<入梦砖>置于其中的干员会立刻被拖入美梦中\n<圣徒像扮演者>叫醒后提供部署费用和部署干员单位数
Serrant Fowlbeast=锋羽兽
Servant of Lamentation=悲叹的仆役
Serve as your assistant…? Hm, from what I have seen, there is not much difference between administrative work and organizing the scriptures of the Vine-Bead Court. I know how to do it, but… are you sure there are not more important things for me to do?=助理工作啊......呣，现在看来，归类档案的文书类工作和蔓珠院的大家所做的经书整理并无区别，我知道应该如何完成，但......你确定没有更重要、更需要我去做的工作吗？
Server busy. Please try again later=服务器繁忙，请稍后再试
Service Dispatch Cycle Ending Time=派驻周期结束时间
Service Season Ending Time=派驻周期结束时间
Serving gods and serving humans are far from as remote as you'd imagine.=侍神与侍人的区别并没有想象中那么遥远。
Sesa=慑砂
Sesa is still quite young. Indeed, I am but a few years his senior. Yet, his grasp on patience is somewhat awkward, and his resentment lacks solidity. Should he seek a spark of truth to ignite his thirst for vengeance, I would be more than willing to oblige... Ah, should you forbid it, I would not act out of turn.=慑砂还是个年轻人。当然，我也只比他虚长几岁，但他的隐忍稍显笨拙，他的怨恨也不够坚决，如果他需要一小点真相来点燃复仇的热情，我很乐意效劳......啊，您不允许，那我绝不逾越。
Sesa uses a grenade launcher which he claims has a 'sublimated soul.' In a private inspection, engineers found that this firearm had undergone sophisticated modifications to enhance the strength of its core Originium components, allowing people with even relatively mediocre Originium Arts to draw out most of their potential. This leaves little to doubt about his Originium engineering skills. As for why he prefers mysterious and esoteric expressions to describe his work, we continue to reserve our judgment at this time.=慑砂使用一把自称“灵魂得到了升华”的榴弹发射枪，经工程部干员私下检测发现，该铳械经过了精密的改装以增强其源石机关的强度，使得源石技艺相对平庸的人也能发挥出其大部分威力。慑砂在源石工程学方面的才能毋庸置疑，至于他为什么总要用一些玄而又玄的说法来形容自己的工作，我们暂且持保留态度。
Sesa's Badge=慑砂证章
Sesa's journey has been at times lonesome, faced with all manner of danger in all forms of flux, nipping at his heels. Even still, he has full faith that by his own power, he can shatter it all to pieces.\n<@lv.item><Mr. Boom></> Stun all enemies in the four adjacent tiles for a long duration.=这一路，哪怕只有慑砂一人，面对接踵而至又复杂多变的种种危险，他也坚信凭着自己的力量，可以将其统统粉碎。\n<@lv.item><轰隆隆先生></>对周围四格范围的敌人造成长时间晕眩
Sesa's journey has been at times lonesome, faced with all manner of danger in all forms of flux, nipping at his heels. Even still, he has full faith that by his own power, he can shatter it all to pieces.\n<Mr. Boom> Stun all enemies in the four adjacent tiles for a long duration.=这一路，哪怕只有慑砂一人，面对接踵而至又复杂多变的种种危险，他也坚信凭着自己的力量，可以将其统统粉碎。\n<轰隆隆先生>对周围四格范围的敌人造成长时间晕眩
Sesa's Kernel Token=慑砂的中坚信物
Sesa's Token=慑砂的信物
Sesa, black market armament tuner, will level everything with grenades.=地下武器调整师慑砂，榴弹扫清一切。
Set 1=第一套
Set 1 Support Unit(s) in the Friends page=在好友界面的支援单位页签设置1个助战干员
Set 2=第二套
Set 2 Support Unit(s) in the Friends page=在好友界面的支援单位页签设置2个助战干员
Set 3=第三套
Set 3 Support Unit(s) in the Friends page=在好友界面的支援单位页签设置3个助战干员
Set Area=布景区
Set as base music=设为基建音乐
Set as BGM=已设为活动主界面音乐
Set as default=设为默认
Set as event main menu background=设为活动主界面背景
Set as home screen avatar=设为主界面
Set as profile avatar=设为名片形象
Set Difficulty=设为该难度
Set Formula=制定制造计划
Set me free! I'm supposed to yell that now, right?=解放我吧！是这么喊没错吧？
Set of warm lights, set in glass for better illumination. It has seen far more deaths and betrayals than you could imagine.=温暖的吊灯组，灯具被置于玻璃中，为了最大范围地播撒光芒。它见证过的死亡与背叛，远比你想象的要多。
Set off on your own to see what you will.=先走一步，多看一眼。
Set on Survival=生存决心
Set Price=定价
Set Remark=设置备注
Set Seed=设置预设参数
Set the crystal ball aside - traveling is all about looking forward to the unknown.=旅行就是期待未知，让水晶球暂时成为装饰吧。
Set the trap, and wait…=设下陷阱，然后等待......
Set to onboarding date=已设置为入职日
Set topic=作为直播话题
Set! Ready! Charge on!=时间到，冲刺！
Sette Assassini=喋血七雄
Sette Colli's Sprouts=七丘的新芽
Setting barricade.=设置封阻物。
Setting Sail=起航
Setting up.=安装中。
Settings=设置
Settling the Dispute=解决纷争
Seven Cities Patterned Floorboards=七城式花纹地板
Seven Cities Patterned Wallpaper=七城式花纹墙纸
Seven Cities Warm Light Chandelier=七城式暖光吊灯
Seven Cities-style Restaurant=七城风情餐厅
Seven hundred and twenty-three, Seven hundred and twenty-two, Seven hundred and twenty-one… live on…=七百二十三，七百二十二，七百二十一......活下去......
Seven in the Morning=清晨七点
Seven-styles Kick=七武掠阵踢
Seventh Night's Awakened=第七夜苏醒魔君
Seventh Night's Awakened'? 'Fiend of the Night'? Do you really have members with such titles? Sounds like they walked straight out of some ancient legend. Awakened in a banquet of blood and darkness, a lonely moon glimmering in his blood-red pupils, surrounded by countless... Huh? Who was that man being dragged away by the ear?=“第七夜苏醒魔君”“东夜魔王”？你们这里真的有这种传说中的人物吗？在血与黑暗的盛宴中苏醒，一轮孤月照亮他血红的眸子，身边围绕着无数......欸？那个被揪住耳朵带走的男人是谁？
Seventy percent-ish should do the trick.=七分力应该差不多了吧。
Sever all desires!=斩却烦恼！
Sever.=断绝。
Several accidental betrayals. Several inevitable rescues.\n<@lv.item><Originium Jetstream></>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=几次偶然的背叛，几次必然的拯救。\n<@lv.item><源石流发生装置></>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
Several accidental betrayals. Several inevitable rescues.\n<Originium Jetstream>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=几次偶然的背叛，几次必然的拯救。\n<源石流发生装置>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
Several authoritative medical books in recent decades were penned by an author under the pseudonym 'Blood.'\nThe author is a legendary figure in the medical field, known for thorough application of material with unrivaled expertise. Blood's every publication took the medical world by storm.\nAlas, no one knows whether Blood is a man or woman, an individual or a group, discussed only as 'Mr. Blood.'\nOf course, one only has to look at the comprehensive collection of Blood's work in Warfarin's room to correctly guess that she is the one and only 'Mr. Blood.'\nShe originally used that name to hide her vampiric identity, but now she thinks it's funny to see her pseudonym on published medical books.=在最近数十年，大陆上出版的各种权威医学书籍中，作者的那一栏上，经常会出现一个与血有关的笔名。\n这一位，是医学界的一个传奇，因为其人在医学上的涉猎之广，钻研之深，可称得上前无古人，其每次发表的论文也都能在学界引起轰动。\n然而，至今也没有人知道他究竟是男是女，是个人还是组织，于是只得称之为“血先生”。\n当然，如果看到华法琳小姐的房间中摆放的那些“血先生”参与过的著作，想必也能猜到，“血先生”正是华法琳小姐。\n虽然一开始以为她是为了避免血魔的身份招致误解，不过对她来说，似乎只是看到自己瞎编的笔名出现在各种书上觉得十分好玩而已。
Several bloodstained scutcheons with names on them. They represent the leaders of several gangs.=数个印着名字的染血标牌。来自各个帮派的家长。
Several Cartons=几个纸箱
Several gang members occupy an open-air bar to hold a party. Their greatest mistake was snatching Hoshiguma's wineglass.\n<@lv.item><High Tide></>Unable to deploy on flooded tiles. Allied units and enemies in the water will suffer from 'Erosion': Allied units have reduced ASPD, continually receive Corrosion and receive additional Corrosion when attacked; Enemies have reduced ASPD and Movement Speed, and continually lose HP=一群帮派成员占领了一家露天酒吧想要举办派对，而他们最大的错误，是抢了星熊的酒杯。\n<@lv.item><涨潮></>被淹没的地块无法部署，水中的敌方和我方单位受到“水蚀”：我方攻击速度降低，持续受到侵蚀损伤，被攻击时附带侵蚀损伤；敌方攻击速度和移动速度降低，持续流失生命
Several gang members occupy an open-air bar to hold a party. Their greatest mistake was snatching Hoshiguma's wineglass.\n<High Tide>Unable to deploy on flooded tiles. Allied units and enemies in the water will suffer from 'Erosion': Allied units have reduced ASPD, continually receive Corrosion and receive additional Corrosion when attacked; Enemies have reduced ASPD and Movement Speed, and continually lose HP=一群帮派成员占领了一家露天酒吧想要举办派对，而他们最大的错误，是抢了星熊的酒杯。\n<涨潮>被淹没的地块无法部署，水中的敌方和我方单位受到“水蚀”：我方攻击速度降低，持续受到侵蚀损伤，被攻击时附带侵蚀损伤；敌方攻击速度和移动速度降低，持续流失生命
Several months have passed since the Sarkaz Joint Agreement was enacted. All involved parties stand ready, as this new blood pact prepares to face its first trial in the flames of war.\n<@rolv.rem><Power Armors> that activate by absorbing experimental products are present on the field</>\n<@rolv.rem><Gramophones> that deal Arts damage to enemies and heal allies when captured are present on the field</>=距离《与萨卡兹的共同宣言》发表已有几个月。相关各方准备就绪，这个新的血盟将迎来第一场战火的考验。\n<@rolv.rem>场地中有吸收实验产物激活的<动力装甲></>\n<@rolv.rem>场地中有夺取后可以治疗友方单位并对敌方造成法术伤害的<"留声机"></>
Several months have passed since the Sarkaz Joint Agreement was enacted. All involved parties stand ready, as this new blood pact prepares to face its first trial in the flames of war.\n<Power Armors> that activate by absorbing experimental products are present on the field\n<Gramophones> that deal Arts damage to enemies and heal allies when captured are present on the field=距离《与萨卡兹的共同宣言》发表已有几个月。相关各方准备就绪，这个新的血盟将迎来第一场战火的考验。\n场地中有吸收实验产物激活的<动力装甲>\n场地中有夺取后可以治疗友方单位并对敌方造成法术伤害的<"留声机">
Several of your Operators are now willing to trust you with their lives.=您结识了多位性命相托的伙伴。
Several of your Operators have fully developed their skills on the battlefield.=您有多位干员已可在战场上最大化自己的能力。
Several of your Operators have passed the Promotion Qualification Exam.=许多干员已通过晋升资质测试。
Several of your Operators have taken on important roles within their respective posts.=多位干员已在岗位上起到重要作用。
Several old books stacked together. The ones present now were all donated by Rhodes Island operators, and cover a variety of topics ranging from Originium Engineering to how to operate a small tractor.\nPreviously, there weren't many Infected who would read in the lighting shop, but the gentleman wearing a mask and scarf was one of them.=几本摞在一起的旧书，现在这些都是罗德岛干员捐出来的，内容从源石工程学到如何使用小型拖拉机都有。\n以前在灯艺屋看书的感染者不多，那位蒙着面罩系着围巾的先生是其中之一。
Several proverbs are written on the paper with tidy, print-like handwriting. The pen has penetrated the paper in a few places. There are also a few scribbles about things that need to be done.=纸上用印刷一般的字迹记下了数条警醒自己的箴言，有几笔笔画刺破了纸面。其中还夹杂着几张潦草记下的待办事务。
Several Ritual Gourds=数个仪瓜
Several security cooperation contracts. Some of them already have a gray calcareous stamp on them.=数张安保协防合同。其中几份已经盖上了灰色的钙质印章。
Several sets of ceramic and glass tableware belonging to Rosa. Her tastes are just as hard to change as her status.=属于早露的几套陶瓷与玻璃餐具。品味就如同阶级一般难以撼动。
Several stacked cartons.=几个叠在一起的纸箱。
Several tents appear in the shade of trees on the horizon. While not clearly visible, a wisp of smoke rises from among them, seemingly implying the people there are taking a break.=几顶帐篷出现在了天边的林荫地，虽然看得不是很清楚，但一缕炊烟升起，其中似乎有人在休息。
Several unidentified seeds from Minos. Lena's letter didn't mention how to grow them, but you are certain they will thrive in the Convalescent Garden.=几颗不知名的种子，来自米诺斯。莱娜寄来的时候没有交代养护方式，但你知道它们会在疗养庭院里长得很好。
Several uninvited guests intrude upon the set, approaching the background that Tippi had just painted... Nothing must get in the way of the shoot!=几个好事者突然闯进片场，眼看着就要靠近蒂比刚画好的电影背景......无论发生什么事故，都不能影响电影的正常拍摄！
Severance=切割
Severed Horn=割下顶角
Severed Yearning=相思断
Sew the Fabric=织锦缎
Sew Together=缝合
Sewing Thread Rack=缝衣线材架
Sextet=六重奏
Shabby Fence=破旧的木篱
Shackled Bloodline=受缚之血
Shackles and Dances=镣铐与舞蹈
Shackles for the Unfettered=逍遥难
Shaddap you face.=闭嘴。
Shadow and Ash=影与灰
Shadow Assault=影袭
Shadow Gathering=聚影
Shadow Hide-and-Seek Medal=黑影捉迷藏奖章
Shadow Ledger=暗账
Shadow Nails=影钉
Shadow of a Doubt=疑惑之影
Shadow of A Dying Sun=残阳
Shadow of Authority and Spires=权柄与高塔之影
Shadow of Death=死亡之影
Shadow of the Icefield=冰原的影子
Shadow plays on=影戏喧喧
Shadow Raid=淬影突袭
Shadow Scholar=皮书生
Shadow Sentry=影哨
Shadow Tentacle=光影之触
Shadow Thicket=蔽日密林
Shadow Weaver=影织
Shadow!=影！
Shadowed by Candlelight=烛燃影息
Shadowless lamp recreated from Mon3tr's memory, commonly seen in Rhodes Island surgical rooms. The coldest light has once illuminated the hottest pulse.=凭Mon3tr的回忆复原的无影灯，是罗德岛手术室内常见的样式。\n最为冰冷的灯光，也曾照亮过最为炽热的脉搏。
Shadows Behind Bars=铁窗诡影
Shadows continue to linger beside that ancient throne.\nThey have always been a part of that radiance.=旧日的王座边，阴影们在徘徊。\n他们也曾是组成那光辉的一部分。
Shadows of Days Past=旧日之影
Shadows of flitting feathers wi' golden osmanthus pluck'd, attend the gentleman who, with scissors sharp, shapes fair autumns' husks.=飞羽轻衔金樨影，与君共剪几度秋。
Shadows of the Lord=尊主的残影
Shadows of the Lord -50% Max HP=尊主的残影最大生命值下降50%
Shadows of Trees=树影幢幢
Shadows With Ghosts=幽影与鬼魅
Shadowy Path=迷踪
Shady Frozen Sea=冰海疑影
Shady Park=树荫公园
Shady Shaman=黑萨满
Shake the bottle vigorously for three hundred seconds then pry the cap open according to the instructions, and it will shoot into the sky with immense force. Don't worry, the bottle is made of high-toughness acrylic that will not break easily.\nAs for the soda inside... does anyone actually buy it for the soda?=按照说明书用力摇晃三百秒再撬开瓶盖，它就会以气贯长虹之势飞向天空。别担心，瓶身由高韧度亚克力制成，绝不会摔碎。\n至于里面的汽水......真有人买它是为了喝汽水吗？
Shake the bottle vigorously for three hundred seconds then pry the cap open according to the instructions, and it will shoot into the sky with immense force. Don't worry, the bottle is made of high-toughness acrylic that will not break easily.\nThe soda inside is a strong sour and spicy flavor. Do not open indoors.=按照说明书用力摇晃三百秒再撬开瓶盖，它就会以气贯长虹之势飞向天空。别担心，瓶身由高韧度亚克力制成，绝不会摔碎。\n里面填装的汽水换成了浓郁的酸辣味，千万别在室内打开！
Shake the earth=地动山摇
Shake Vigorously=充分摇匀
Shakes the land=力震山河
Shakes the land. Tianshi's might. Repel the ill. Seeking peace.=力震山河，天师妙法。斥凶绝险，以求清净。
Shale Long Table=山石长桌
Shale Sideboard=山石餐边柜
Shalem=暮落
Shalem had locked himself away, seeking to escape the phantoms of the past.\nNow, he seeks to rescue Phantom alongside you.\nHe has mustered up the courage to face his past and future.\nHe is no longer alone.=暮落已自我囚禁了许久，只为逃过那往日的幽影。\n然而，他现在同你一起拯救傀影。\n他鼓起勇气面对过去和未来。\n他不再一人独行。
Shalem's Badge=暮落证章
Shalem's Token=暮落的信物
Shall I close?=要我来压轴吗？
Shall I go scout the battlefield?=需要我去侦查战场吗？
Shall I open?=要我来开场吗？
Shall I whip up something tasty to help everyone unwind?=我来给大家做点好吃的放松下吧？
Shall recreating myth bring good fortune or bad?=神话再现，安知非福？
Shall the hunt begin?=该狩猎了吗？
Shall we discuss whatever ingenious ideas you have?=若有巧思，不妨共论？
Shall we rest here a while? How about some music?=休息一下吧，要听音乐吗？
Shallow Water Zone=浅水区
Shaman=萨满
Shaman of the blizzards delivered 'neath the santalla's boughs, still trying to accept this new life.=降生于寒檀木下的风雪萨满，正在尝试接受新的生活。
Shamans know the formidable will to survive that trees possess, so when a warrior has a similar will, they invite the trees to be their armor.=萨满们知晓树木对于生存的执着，所以当战士也拥有这种意志时，他们便会邀请树木成为战士的护甲。
Shamare=巫恋
Shamare has to give commands to the other actors to protect the treasure of the Horrorlair from pilferage. She may be the only actor here really playing herself.=为了保护魔城，巫恋需要给其他扮演者发布指令，保证财宝不被染指。她可能是所有扮演者中唯一本色出演的干员了。
Shamare uses fear as a means to protect herself, and treats Morte as her only companion.\n—Of course, since arriving at Rhodes Island, she's no longer been alone with Morte in tow.\nDon't be afraid of her; the ones who should be afraid are her enemies.\n<@lv.item><Ursus Civilian></> Depletes a Life Point when killed by an enemy.\n<@lv.item><Static Roadblock></> Blocks the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.=巫恋将恐惧当作保护自己的手段，将带来恐惧的小莫提当作自己唯一的同伴。\n——当然，来到罗德岛之后，陪伴着她的已经不止是小莫提了。\n别害怕她，该害怕的是她的敌人。\n<@lv.item><乌萨斯平民></>被敌人击杀时扣除关卡生命值\n<@lv.item><道路障碍物></>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁
Shamare uses fear as a means to protect herself, and treats Morte as her only companion.\n—Of course, since arriving at Rhodes Island, she's no longer been alone with Morte in tow.\nDon't be afraid of her; the ones who should be afraid are her enemies.\n<Ursus Civilian> Depletes a Life Point when killed by an enemy.\n<Static Roadblock> Blocks the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.=巫恋将恐惧当作保护自己的手段，将带来恐惧的小莫提当作自己唯一的同伴。\n——当然，来到罗德岛之后，陪伴着她的已经不止是小莫提了。\n别害怕她，该害怕的是她的敌人。\n<乌萨斯平民>被敌人击杀时扣除关卡生命值\n<道路障碍物>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁
Shamare's Badge=巫恋证章
Shamare's Dessert Table=巫恋套餐甜品桌
Shamare's Kernel Token=巫恋的中坚信物
Shamare's Token=巫恋的信物
Shamare, Rhodes Island Operator, is seen as a harbinger of evil spirits by her enemies.=罗德岛干员巫恋，于敌人眼中，恶灵常伴其右。
Shambhala's Sanctuary=沙原的庇护
Shame you're short on people with a shrewd eye for Londinium affairs—I was quite curious what they'd think of me. After all, a medical organization like Rhodes Island, unaffiliated with any nation, opting to work with us? Either you did it out of sheer idiocy, or if not, then you must've known a little too much.=可惜，这里了解伦蒂尼姆事件细节的人不多，我其实有些好奇他们怎么看我。毕竟之前在我眼里，罗德岛这样一家和任何国家都没有关系的医疗组织，和我们作对，不是太蠢，就是知道太多。
Shan=余珊
Shan't Leave Well Alone=死缠烂打
Shan-Ch'eng Teahouse=山城茶馆
Shana looks up, watching a deep, underground sunrise.=夏娜抬起头，她看到地底升起了一轮太阳。
Shana Moleman, leader of Rim Billiton's 'Shana's Construction Crew.' Proficient in engineering techniques such as boring, tunneling, and laying concrete, she first came into contact with our Engineering Department during the renovation of a nomadic operation platform. Now, as a nonresident engineering consultant, she participates in relevant Rhodes Island missions under the codename 'Cement.'=夏娜·穆伊曼，雷姆必拓夏娜工程小队负责人，精通钻探、掘进、浇筑等工程技术，在某废弃移动作业平台的翻新项目中与工程部有所接触，现作为非常驻工程顾问参与罗德岛相关任务，代号“洋灰”。
Shancheng Panoramic Display=山城全景显示屏
Shangshu Night Market=尚蜀夜市
Shangshu Sightseeing Pack=尚蜀观光组合包
Shangshu-Style Homemade Chili Sauce=尚蜀风味自制辣酱
Shanhaizhong Cipher Machine=山海密语仪
Shanhaizhong Desperado=山海众冒矢者
Shanhaizhong Harbinger=山海众掌令使
Shanhaizhong members who can cast strange Arts. They superstitiously believe in those huge beings and resent their own compatriots, shouting 'the mounts, seas, and all in between shall be our master's' while displaying a 'divine power' of unknown origin.=能施展奇异术法的山海众成员。他们迷信那些庞大生灵的力量，怨恨自己的同胞，他们高呼“山海八荒，尽归其主”，施展着来历不明的“神力”。
Shanhaizhong members who can cast strange Arts. They superstitiously believe in those huge beings, shouting 'the mounts, seas, and all in between shall be our master's' while displaying a fraction of that 'divine power.'=能施展奇异术法的山海众成员。他们迷信那些庞大生灵的力量，他们高呼“山海八荒，尽归其主”，施展着一鳞半爪的“神力”。
Shanhaizhong Oracle=山海众司魅人
Shanhaizhong Phalanx=山海众连阵者
Shanhaizhong Relayer=山海众传令手
Shanhaizhong Ringleader=山海众头目
Shanhaizhong Ringleader/Bounty=山海众头目·悬赏
Shanhaizhong Ringleader/Multi-Round Bounties=山海众头目·多轮悬赏
Shanhaizhong Scramble=山海必争
Shanhaizhong Secret-Keeper=山海众秘使
Shanhaizhong Seer=山海众窥魅人
Shanhaizhong Skirmisher=山海众散兵
Shanhaizhong Vigilante=山海众游勇
Shanshui Pavilion=山水阁
Shanxin=山新
Shape like water.=如水随形。
Shapeless rumors can penetrate impregnable defenses.\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.=无形的流言更能击穿牢不可破的防线。\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限
Shapeless rumors can penetrate impregnable defenses.\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.\n<@lv.ez>Environmental Conditions:</>\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=无形的流言更能击穿牢不可破的防线。\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Shapeless rumors can penetrate impregnable defenses.\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.\n<@lv.fs>Environmental Conditions:</>\nEnemies have significantly increased HP; Sarkaz Absurdist Splitcaster Apprentices have significantly increased ATK.=无形的流言更能击穿牢不可破的防线。\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限\n<@lv.fs>环境条件：</>\n敌人生命值大幅增加，萨卡兹悖谬裂变学徒的攻击力大幅增加
Shapeless rumors can penetrate impregnable defenses.\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.=无形的流言更能击穿牢不可破的防线。\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限
Shapeless rumors can penetrate impregnable defenses.\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.\nEnvironmental Conditions:\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=无形的流言更能击穿牢不可破的防线。\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Shapeless rumors can penetrate impregnable defenses.\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.\nEnvironmental Conditions:\nEnemies have significantly increased HP; Sarkaz Absurdist Splitcaster Apprentices have significantly increased ATK.=无形的流言更能击穿牢不可破的防线。\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限\n环境条件：\n敌人生命值大幅增加，萨卡兹悖谬裂变学徒的攻击力大幅增加
Shapeless sword, formless air, sights of seasons also bare. Guests of groves and guests of tea, snow and wind shall come to thee.=剑无形，气无形，满目春秋亦无形。竹是客，茶是客，万般风雪皆是客。
Shaper Caster=塑灵术师
Sharable Couch=共享长椅
Shard of the Untold Kings=未叙魔王残片
Share=分享
Share a tile with Młynar for at least 5 seconds=与玛恩纳同处一个地块内至少5秒
Share Lineup=分享阵容
Shared Achievements=共享实绩
Shared Discovery=共享发现
Shared Senses=感同身受
Shared shelves holding signed CDs, old documents, stereos, piggy banks... Basically all of everyone's miscellaneous stuff that is just a tier above junk can be found here.=雇员们共用的杂物柜。签名CD、文件、音响、存钱罐......既零碎又不能称作垃圾的物品全都在这堆着。
Shared trust points=以下干员共享信赖值
Shares a fraction of the damage taken by non-aerial enemies around itself.=分摊自身周围敌方非空中单位受到的部分伤害
Shares its prey with the creature=它邀请对方共享猎物
Sharing the Joy=与人乐
Sharp=易厉
Sharp Arrow=尖锐箭头
Sharp as a Beast's Fang=锐如兽牙
Sharp branches obstruct your route, and you can hear the indistinct roar of nature. <@ro3.get>Will encounter combats</>=尖锐的枝杈拦住你的去路，你隐约听到自然的咆哮声。<@ro3.get>会遭遇作战</>
Sharp branches obstruct your route, and you can hear the indistinct roar of nature. Will encounter combats=尖锐的枝杈拦住你的去路，你隐约听到自然的咆哮声。会遭遇作战
Sharp Claws and Fangs=牙尖爪利
Sharp Eye=暮眼锐瞳
Sharp eye=钦天之眼
Sharp eye. Intent gaze. Avoid disasters. Find solutions.=钦天之眼，目光炯炯。防灾其冗，化繁为简。
Sharp hearing is a must for any contestant. Train your ears by distinguishing the sound of a Gramophone from the rumbling of engines and gunfire!\n<'Gramophone'> Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=敏锐的听力是运动员必备的素质之一。就从在引擎与炮火的轰鸣中分辨留声机的声音开始练习吧！\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Sharp hearing is a must for any contestant. Train your ears by distinguishing the sound of a Gramophone from the rumbling of engines and gunfire!\n<@lv.muitem><'Gramophone'></> Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=敏锐的听力是运动员必备的素质之一。就从在引擎与炮火的轰鸣中分辨留声机的声音开始练习吧！\n<@lv.muitem><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Sharp Nails=尖钉
Sharp Oxmane Fangs=鬣犄兽的尖锐齿
Sharp Pain=锐痛
Sharp's Badge=Sharp证章
Sharp, broken railings can tell many stories. Many people have long been eyeing the abandoned castle in the wilderness. The first and last thing they did was destroy the railing outside the castle.=尖锐的栏杆断面能够叙述许多故事。许多人早就对原野上无主的城堡虎视眈眈，他们所做的第一件，也是最后一件事，便是破坏古堡外的栅栏。
Sharp, Rhodes Island Elite Guard Operator. Few operators in all of Rhodes Island can match his abilities in solo combat.\nPer Rhodes Island's resolution, he is on a long term mission as the leader of a field squad, primarily in charge of the training of guard operators and high-risk decapitation missions.=锋刃，罗德岛精英近卫干员，单兵作战能力放眼整个罗德岛也鲜有人能与之比肩。\n现根据罗德岛决议，长期担任外勤小队指挥，主要负责近卫干员培训任务及高危任务的斩首行动。
Sharp: Becomes random Risk Coin when returning to Coffer after toss=易厉：投出后回到钱盒时，变化为随机厉钱
Sharpedge=新硎
Sharpen Your Blade=磨刀
Sharpened By Flame Chip Pack=砺火芯片礼包
Sharpened By Flame Login Event=砺火成锋登录活动
Sharpened Swords and Fed Beasts=厉兵秣驮
Sharpest Shooter=准得不能更准
Shatter of A Vision=幻灭
Shatter.=破碎。
Shattered Alliance Treaty=破落盟约
Shattered bone fragments found in the barrens, weathered by wind for years. Their original, complete form can no longer be identified. Perhaps they once belonged to some great beast, but now they are nothing but low-grade materials that can be found anywhere.=遗落于荒野的枯骨，由于长年的风化而破碎，已无法辨认出完整的形态。它们或许曾属于某个伟大的生命，但如今只是随处可见的低级素材。
Shattered Champion=木裂战士
Shattered Front=破败前线
Shattered Greenhouse=破碎温室
Shattered Land=破碎乐土
Shattered Omen=木裂前兆
Shattered Sanctuary=护佑破碎
Shatterpoint=破碎日冕
Shattertide=裂潮
Shaved-Ice Memories=回味冰霜雪
Shaw=阿消
Shaw has received many honors and medals in the past. One of these medals was personally awarded to her by Lungmen's chief executive.\nThese shiny medals are what encourages the fireman to always remain as determined as she was when she started out.=阿消曾获得过许多代表荣誉与认可的勋章，其中一枚由龙门最高长官亲手赠与。\n这些闪亮的奖牌激励消防员坚定自己最初的决心。
Shaw reports her first memory of fire came from the tragic loss of a beloved fruit vendor to arson. That was when she realized a person can create a Catastrophe from will alone, but will alone won't resolve it. The idea of becoming a firefighting expert took root in her mind, as she hoped to save all the good things in life from the threat of fire. It also strengthened her resolve as a Rhodes Island Operator. When faced with a malefactor out to cause a Catastrophe, she is always willing to stand against it. To Shaw, safeguarding the people from the suffering of an unexpected crisis is as precious and worth protecting as the feeling she gets from buying a big, round apple.=根据阿消的回忆，她对火灾的初次认知，来源于她曾经心爱的一家坚果专档因火灾而被彻底焚毁的事故。当她发现，灾难或许因人的意志而产生，但却从不会因人的意志而消失这个事实后，她开始产生了成为一名消防专家的想法。她希望能够避免那些因灾难而产生的，美好的事物彻底消失的故事。这种想法也塑造了阿消对于罗德岛干员的理解。当她发现一些抱有切实恶意或扭曲意志的人在引发灾难，给周遭的人造成不安全的后果时，她愿意去通过自己的行动消除这些灾难。对阿消来说，不再被灾难阴影笼罩下的人们的幸福，与自己收到又大又圆的榛果时的幸福，也许是相同珍贵的，值得保护的事物。
Shaw's Badge=阿消证章
Shaw's Kernel Token=阿消的中坚信物
Shaw's Token=阿消的信物
Shaw, a firefighter of the Lungmen FD, has adapted firefighting skills to actual combat, providing a variety of new tactical options to Rhodes Island. Currently a member of a special ops squad, she offers expertise in firefighting and safety.=阿消，龙门消防局消防员。将消防救灾技术带入实战应用，为罗德岛提供了多种方向的战术选择。目前于罗德岛特种干员小组任职，并提供消防安全技术方面的服务。
Shaw, officer of the Lungmen Fire Department, will provide various means of tactical support for everyone.=龙门消防署警员阿消向你报到，她将会为你提供各类援助。
Shay-iner=沙伊纳
She accepted the melting of the ice. After coming to the south, she takes a moment to relax under the sunlight.=她接受了坚冰的融化，她来到南方，在阳光下小憩。
She allows freedom for everyone other than herself.=她允许除自己以外的所有人拥有自由的权利。
She also keeps an eye on everyone's health.=也注意着大家的生活质量。
She always stands up for her friends, no matter what happens.=会不问缘由地为自己的朋友出头。
She always thought she was the last Abyssal Hunter.=她一直以为，自己是最后的深海猎人。
She always thought that throwing coins into water to make a wish was a rather silly practice.=她觉得往水里丢硬币许愿真的有点傻，最好别这么干。
She angered the ancestors and wrecked my house. So now she has to fix it before she can go.=她招惹了老祖宗，毁掉了我的屋子。现在当然要帮我修好之后才能走了。
She asked the Thought to sing the song that the lost land left behind.=她请求思绪歌唱那片失落大地留下的诗。
She believes her name with be known throughout Sargon one day, as she has believed for a long time.=她相信自己即将名扬萨尔贡，她已经如此相信了很多年。
She believes luck trumps hard work every time, so she will never squander her own good luck.=她相信运气胜过努力，所以绝对不会浪费自己的好运。
She binds in a circle her archaic soul, confiding in herself her own history.\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it will earn a Hui-Ming attribute.\n<@lv.item><Two-Step Firecracker mk2></> Deals Arts damage to enemies in the surrounding four tiles, changing Hui-Ming attributes within its range.=她将她古旧的灵魂画地为牢，自顾自倾诉着她自己的历史。\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性\n<@lv.item><改良型二踢脚></>对周围四格的敌人造成法术伤害，效果范围内晦明属性变化
She binds in a circle her archaic soul, confiding in herself her own history.\n<Mark of Hui and Ming> Operators deployed on it will earn a Hui-Ming attribute.\n<Two-Step Firecracker mk2> Deals Arts damage to enemies in the surrounding four tiles, changing Hui-Ming attributes within its range.=她将她古旧的灵魂画地为牢，自顾自倾诉着她自己的历史。\n<晦明之印>部署在其上的干员获得晦明属性\n<改良型二踢脚>对周围四格的敌人造成法术伤害，效果范围内晦明属性变化
She blends in with the rubble and the smoke.=她与废墟和硝烟融为一体。
She brings not just bitter-yet-effective medicine, but care and concern for every operator on the battlefield, praying for their safe return.=她送给大家的，不仅仅是味道苦涩却疗效显著的药物，还有满满的心意。在战场上，她的心意将一直伴护着前线的干员，直到他们安全返回。这心意，甜如秋梨，暖如冬阳。
She brought back more than impulse purchases—she's got business opportunities that'll shake up the market.=她带回来的不止因心动购入的商品，还有能够撬动市场的商机。
She brought disaster. She directed tragedy. She was broken by pain. But she can only become a shadow.\n<@lv.item><Mire> </>Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<@lv.item><Reed Beds> </>Operators within gain Camouflage.=她招致灾难，她主导悲剧。她被痛苦摧折，但她只能成为影子。\n<@lv.item><沼泽地段></>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<@lv.item><芦苇丛></>置于其中的干员获得"迷彩"
She brought disaster. She directed tragedy. She was broken by pain. But she can only become a shadow.\n<Mire> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<Reed Beds> Operators within gain Camouflage.=她招致灾难，她主导悲剧。她被痛苦摧折，但她只能成为影子。\n<沼泽地段>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<芦苇丛>置于其中的干员获得"迷彩"
She can barely follow the Operator Regulations, but you'll never find her working overtime.=勉强能够遵守干员规章制度，加班的时候绝对不在。
She can clean everything, except her own room.=能够扫清一切，唯独对自己的房间束手无策。
She can dash through all obstacles in her way all the way until she reaches that vast, boundless land.=她能冲破阻拦在她面前的一切阻碍，一直冲向那一望无际的辽阔大地。
She can help with anything, anything electrical anyway.=只要和电气相关都能够帮得上忙。
She can plan out the extra work accordingly, so there is no need to stay up all night.=她能够合理安排这些额外的工作，所以不需要通宵达旦地工作。
She can teach what she knows. What she doesn't, no one can ever teach her.=明白的事情她可以教给别人，有些不明白的事情却没人能教得了她。
She can wait from dusk to dawn. Do not let her down.=她能把一整个黄昏等成晨曦，别辜负这信任。
She Can't Help But Wonder Who Touched Her Cystymilk=她不禁开始思索是谁动了自己的瘤奶
She cannot be sought.=祂无所寻觅。
She cannot tell if the indescribable connection among Sanktas has opened itself to her, or if it is simply a reaction to Patrizion's words.=她很难说清楚，这种感觉究竟是萨科塔之间那难以名状的“联系”在向她开放，还是只是帕特里奇昂的话挑动了自己的神经。
She cares a lot about this outfit, even though she already can't remember why.=她很在意这套服饰，即使已经忘记了理由。
She carries a contaminated black bow on her back. She was engulfed by the shadows and escaped from them. In the eyes of others, she walks closest to disaster. Naturally, then, she should be the one to stand between those people and disaster.=她背着一把被污染的黑弓，她曾经浸入影子又从中逃脱，所有人都觉得她离灾异最近。那她自然就应该站在灾异与其他人之间。
She casts a flame into the long night.=她往漫长的黑夜里投了一把火。
She collects her thoughts and makes a decision.\n<@lv.hdbg><R-Series Power Armor></> Absorbs nearby experimental products to recover SP. Activates when SP is full. <@lv.hdbg>Some characters cannot be deployed in this stage.</>=当她整理好心绪，做出决定。\n<@lv.hdbg><R系列动力装甲></>吸收周围实验产物回复技力，技力满时激活。<@lv.hdbg>无法携带部分登场角色</>
She collects her thoughts and makes a decision.\n<R-Series Power Armor> Absorbs nearby experimental products to recover SP. Activates when SP is full. Some characters cannot be deployed in this stage.=当她整理好心绪，做出决定。\n<R系列动力装甲>吸收周围实验产物回复技力，技力满时激活。无法携带部分登场角色
She comes from the past. She belongs to the present.=她来自过去。她属于现在。
She continues to grow, casting aside naiveté and weakness, becoming one who can shoulder her companions' lives.=她会一步一步成长，丢掉自己的幼稚和软弱，成长为一位能肩负起同伴一生的人。
She dances. Regardless of her ultimate fate, her soul has experienced a hundred thousand lives.\n<@lv.item><Camera> </>Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<@lv.item><Lighting Prop> </>Blocks Filming Area and requires 10 instances of damage to tear down.=她在起舞。无论结局为何，她的灵魂已体悟过千百种人生。\n<@lv.item><摄影机></>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。\n<@lv.item><打光道具></>会遮挡摄影区域，需要10次伤害拆除。
She dances. Regardless of her ultimate fate, her soul has experienced a hundred thousand lives.\n<Camera> Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<Lighting Prop> Blocks Filming Area and requires 10 instances of damage to tear down.=她在起舞。无论结局为何，她的灵魂已体悟过千百种人生。\n<摄影机>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。\n<打光道具>会遮挡摄影区域，需要10次伤害拆除。
She dares not look upon her own shadow, but everyone has noticed the firelight by her side.\n<@lv.item><Mire> </>Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<@lv.item><Reed Beds> </>Operators within gain Camouflage.=她不敢看自己的影子，但所有人都已经注意到与她相伴的火光。\n<@lv.item><沼泽地段></>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<@lv.item><芦苇丛></>置于其中的干员获得"迷彩"
She dares not look upon her own shadow, but everyone has noticed the firelight by her side.\n<Mire> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<Reed Beds> Operators within gain Camouflage.=她不敢看自己的影子，但所有人都已经注意到与她相伴的火光。\n<沼泽地段>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<芦苇丛>置于其中的干员获得"迷彩"
She dares not shed her blood upon this land, for she knows what her blood attracts... But when she is out by the sea, she will attract more than just murderers.\n<@lv.item><Emergency Aid Building></> Once activated, continually treats surrounding units affected by Nervous Impairment.=她不敢在陆地上流血。她知道她的血会引来什么......但她如果身在海边，引来的就不只是凶手那么简单了。\n<@lv.item><应急救治设施></>激活时持续治疗周围我方单位累积的神经损伤
She dares not shed her blood upon this land, for she knows what her blood attracts... But when she is out by the sea, she will attract more than just murderers.\n<Emergency Aid Building> Once activated, continually treats surrounding units affected by Nervous Impairment.=她不敢在陆地上流血。她知道她的血会引来什么......但她如果身在海边，引来的就不只是凶手那么简单了。\n<应急救治设施>激活时持续治疗周围我方单位累积的神经损伤
She decides to return to that slow-and-leisurely land cruiser, back to her friends of the Ursus Student Self-government Group.=她决定回到那艘慢悠悠的陆行舰，回到乌萨斯学生自治团的伙伴们身边。
She defends the dark night of Victoria, and you within that darkness too.=她守护着维多利亚的黑夜，也守护着黑夜中的你。
She desires trust over fealty or glory.=比起忠诚和荣耀，她更渴望信赖。
She didn't make a big mess in the last city she served.\nThe mayor didn't step down, no one suspended the construction of the dam, and the vaults she blew up only accounted for a fraction of the city's revenue.\nJust a matter of time before the consequences finally kick in.=空爆过去服役的那座城市并没有因为她的行为产生巨大的改变。\n城主并没有因此下台，也没有停止横征暴敛，甚至空爆炸掉的金库也只是城主众多财富中的九牛一毛。\n不过，她的行为也并不是完全没有带来影响。只是，这份影响距离开花结果，尚有一段时日。
She digests pain and sorrow in her own way, using words of malediction to record frank kindness.=她用自己的方式咀嚼痛苦与悲哀，用诅咒的文字写下坦荡的良善。
She does all she can to calm her nerves so that she can sing in tune. Slowly, the voices of the children join the chorus, echoing out from the room, blending with the distant peals to form a radiant glow.=她尽量让自己不至于紧张到跑调。慢慢地，孩子们的歌声也响了起来，从房间里传出，与遥远的钟声交会成晚霞。
She does not care, but that does not mean she has forgotten.=她不在乎，但这并不意味着遗忘。
She does not immediately accept your gift, but she does not decline it either. After a long hesitation, the mountains fade away, and the mists converge into the form of a human. Dusk says this was something she left behind for the doddering elders of Yan's seal, but since it ended up in your hands, she'll have to see this job through after all. 'So, what do you want?' She tries to hide her impatience as best as she can.=见了东西之后，她没有立即收下，也没有出言拒绝，踌躇了半天，重峦消散，烟云聚成人形。夕说这东西且算是她留给大炎那帮老东西的印信，既然流落到了你手上，她多少也得把这个差给交了。“你想要什么？”她尽量掩饰着自己的不耐烦。
She doesn't actually feel like working that much.=其实她并不是特别想工作。
She doesn't need others to recognize it. In Glaucus's heart, technology takes its own shape.=无需他人认可，在格劳克斯的心中，科技自有其形状。
She doesn't try to hide why her horn is broken, but still, it embarrasses her a little.=并不避讳断角的理由，但多少还是有点不好意思。
She drags herself into hell with her enemies, appraising each other's determination with heat. She has never failed.=她将自己与敌人一同拖入地狱，用炽热来鉴定彼此的决心。她从未失败。
She draws the bow slowly, gently whispering her wishes. Though not a single note has ever changed, her audience, her stage, and she herself have been constantly evolving. She will not stop playing, until this land and sky hold her music in their memory.=她缓缓拉着琴，将那愿望细细倾诉。她的曲子从未变化过，但她的心性、听众、舞台都已经更替多次。她还不想就此停下，直到大地与星空，都记住这曲旋律。
She encounters the past, and gazes within herself.\n<@lv.hdbg><R-Series Power Armor></> Absorbs nearby experimental products to recover SP. Activates when SP is full. <@lv.hdbg>Some characters cannot be deployed in this stage.</>=当她与过去相逢，看清自己。\n<@lv.hdbg><R系列动力装甲></>吸收周围实验产物回复技力，技力满时激活。<@lv.hdbg>无法携带部分登场角色</>
She encounters the past, and gazes within herself.\n<R-Series Power Armor> Absorbs nearby experimental products to recover SP. Activates when SP is full. Some characters cannot be deployed in this stage.=当她与过去相逢，看清自己。\n<R系列动力装甲>吸收周围实验产物回复技力，技力满时激活。无法携带部分登场角色
She ended our cycle of reincarnation, granting me freedom and eternal life... and loneliness. Yet I cherish it, Doctor. It reminds me of what I have lost.=她结束了我们的轮回，赠给我自由与永生......还有孤独。我珍重这份孤独，博士，它提醒着我失去了什么。
She fell asleep yesterday. You know she will never again open her eyes.\n<@lv.item><Originium Ice Crystal></>Periodically releases a frigid wave that will inflict Cold to affected allied units=她已沉睡在昨日。你知道她不会再一次睁开眼睛。\n<@lv.item><源石冰晶></>周期性地释放对我方单位施加【寒冷】的范围性寒流
She fell asleep yesterday. You know she will never again open her eyes.\n<Originium Ice Crystal>Periodically releases a frigid wave that will inflict Cold to affected allied units=她已沉睡在昨日。你知道她不会再一次睁开眼睛。\n<源石冰晶>周期性地释放对我方单位施加【寒冷】的范围性寒流
She finds an unnamed simulation record in the Doctor's terminal, which had been interrupted halfway. After viewing it, she logs out of the system, and deletes her browsing history.=她在博士的终端中发现了一段未命名的演练模拟记录，记录中的演练并未完成便被中止。观看完毕之后，她退出系统，抹去了自己的访问痕迹。
She follows the tides of spring and winter, experiencing life itself.=她随春荣冬枯，感受生命。
She gave herself a Best Boss medal, determined to bring business and glad tidings to every corner of this land.=她为自己颁发了一颗最佳老板奖章，立志将商机与福音播散至大地各处。
She gazes up at the graceful creature in front of Him, He who descended from the starry sky.\nAll the sounds in the world have been reduced to white noise.=她凝视着面前优美的生物，祂从星空中款款而来。\n世间的一切声音都成了杂音。
She gazes upon the beast, and the people gaze upon her.=她盯着野兽，人们审视着她。
She gently blows away the countless records of sunrises, moonsets, and the changing of the stars. Her life is blown away that easily.=她轻轻吹动无数次日升月落、星辰更替的记录。她的生命轻易就被吹走。
She grips firmly onto the empty basket in her hand. Her clothes are dyed red with her own blood. The grass and the mud around her body, once pale white, have been dyed a dark shade no less intense or florid. The snow keeps falling, relentlessly.=她紧攥着手中的空篮，鲜血浸湿了她的衣裳。将她身旁深掩住草木与泥土的惨白也一同染成了暗淡红色。雪就这么下着。
She grips your hand and whispers a prayer. You fear that your life will dry up like the trees in the wilderness, but as you listen to her voice, you actually feel increasingly calm, and relax. Just what exactly did she pray to? She smiles when faced with the question, and does not answer.=她握住了你的手，低声念诵祷告。你很害怕你的生命会和那些野地的林木一样枯竭，但听着她的声音，你的确感到越来越平静、放松。她究竟在向什么祷告？面对这个问题，她只是笑了笑，没有回答。
She had imagined their reunion before Lena returned to Athenius; afterwards, she had imagined their parting. Never before had she been so acutely conscious that they were going to part ways forever.=她从前设想过她们重逢的场景，也在莱娜回到雅赛努斯后，想象过她们的分别。但她从未有一刻像现在这样清晰地意识到，她们真的要彻底分开了。
She had often imagined what kind of city Zwillingstürme would be like. But only now does she stand in the center of the capital for the first time, experiencing the city's lights and shadows, its sounds and scents.=她曾经想象过许多次，崔林特尔梅是一座怎样的城市。直到此刻，她第一次站在莱塔尼亚首都的中心，感受着这座城市的光与影，气味和声音。
She had the easy way out and left it, tried to travel with them in the thorns, but they told her in the thorns she was no traveler of theirs.=她离开那条光明的坦途，试图与荆棘中的人同路，荆棘中的人却说，她和他们不是一路人。
She hails from the Convallis of the Banshees, has traversed the frontier, and her future hangs high up in the sky.=她来自女妖河谷，也走过拓荒地，而她的未来高悬于天际。
She has a real urban feel to her, always going around with her stereo playing.\nVery extroverted, she gets along with everyone.\nShe is always looking to improve her lot in life, and follows trends closely. She is often seen chatting with Utage and Orchid.=非常具有都市感的女孩，总是随身携带一个随身听。\n性格相当外向，和谁都能搞好关系。\n对生活品质有相当的追求，也热爱潮流，经常能看到与宴和梓兰相谈甚欢的场景。
She has already guessed the answer, but she still has to find the box and open it.=她已经猜到了答案，但她还是要找到盒子，将它打开。
She has become that which lifts the spirits of the people of Kjerag. She has become a symbol of Kjerag to the outside world.=它将成为谢拉格人的精神寄托，将成为谢拉格面向外界的最显著标志。
She has finally found you, Doctor. What a perilous journey it's been. You're very important to her, as well as to everyone else.=“她”终于找到你了，博士。这真是一次漫长的旅程。你对“她”,以及所有人来说有着非常重要的意义......
She has finished her exploration into her past.\nFrom now on, she is only a Rhodes Island elite operator.=她对过去的探索已然结束。\n从此以后，她是且仅是罗德岛的精英干员。
She has long been unable to balance the scales, but they still carry her weights.=她早已做不到控制天平的平衡，然而她的砝码，仍是分量十足。
She has lost so many things, but right now, this warmth belongs to her.=她失去了很多东西，但这份温暖如今好像是属于她的了。
She has many names and many identities in different tales, but if you were to ask what she's like, the answer is always 'loves explosions'.\n<@rolv.rem>Obtain extra Originium Ingots and Command EXP upon victory</>=在不同的故事里，她有很多名字，也有很多身份，要问有什么共性，那大概就是离不开爆炸。\n<@rolv.rem>胜利后获得更多源石锭与指挥经验</>
She has many names and many identities in different tales, but if you were to ask what she's like, the answer is always 'loves explosions'.\nObtain extra Originium Ingots and Command EXP upon victory=在不同的故事里，她有很多名字，也有很多身份，要问有什么共性，那大概就是离不开爆炸。\n胜利后获得更多源石锭与指挥经验
She has never forgotten about that certain place...=有一片土地，她一直记着。
She has never forgotten about that night...=有一个夜晚，她一直记着。
She has not yet died, but she has already seen too much death.=她还没死，但她已经见过太多死亡。
She has seen the strongest powers on this land, the passing of time, the cycles of civilization, the corrosion of blades. Might wears down from inner conflict, while unparalleled power becomes the source of self-destruction.\nViolence cannot save a civilization on the verge of collapse, but what is truly lamentable is the fact that it is part of medical treatment.\nKal'tsit is an expert on the subject.\n<@lv.item><Exhaust Grilles></> Operators deployed on it will not be targeted by enemy ranged attacks.=她见过这片大地上最强大的力量，她也见过时间流逝，文明往复，利刃锈蚀。强权消磨于内部的矛盾，无可匹敌的力量成为毁灭自身的原点。\n暴力无法解救一个摇摇欲坠的文明，但可悲的是，它总是医疗过程中的一环。\n凯尔希深谙这个道理。\n<@lv.item><排气格栅></>部署于其上的干员不会成为敌方远程攻击的目标
She has seen the strongest powers on this land, the passing of time, the cycles of civilization, the corrosion of blades. Might wears down from inner conflict, while unparalleled power becomes the source of self-destruction.\nViolence cannot save a civilization on the verge of collapse, but what is truly lamentable is the fact that it is part of medical treatment.\nKal'tsit is an expert on the subject.\n<Exhaust Grilles> Operators deployed on it will not be targeted by enemy ranged attacks.=她见过这片大地上最强大的力量，她也见过时间流逝，文明往复，利刃锈蚀。强权消磨于内部的矛盾，无可匹敌的力量成为毁灭自身的原点。\n暴力无法解救一个摇摇欲坠的文明，但可悲的是，它总是医疗过程中的一环。\n凯尔希深谙这个道理。\n<排气格栅>部署于其上的干员不会成为敌方远程攻击的目标
She has undeniably proven herself the fastest racer to all the spectators. Now, if she can just stop herself once she's past the finish line...=这一次所有人都看在眼里，她就是无可争议的全场最快选手——若是越过终点后能自己停下就更好了。
She holds her hammer tight, fighting back the urge to swing it and drive away the visages.=她抓紧手中的重锤，竭力忍住想要挥动它驱散眼前影子的冲动。
She hooks a Saluzzo spy after a long wait.\nLappland giggles.=在漫长的等待之后，她钓出了一名萨卢佐家派来的监视者。\n拉普兰德笑了起来。
She hoped that time would give her an answer, but all she got was a wilted flower. She accepted that she must go forth on her own, and take a resolute step towards dawn.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=她期待着时间能给自己一个答案，但时间做出的答复，却只有让花朵枯干而已。她接受了自己需要独自前进的回答，面向黎明，踏出更加坚实的一步。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
She hoped that time would give her an answer, but all she got was a wilted flower. She accepted that she must go forth on her own, and take a resolute step towards dawn.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=她期待着时间能给自己一个答案，但时间做出的答复，却只有让花朵枯干而已。她接受了自己需要独自前进的回答，面向黎明，踏出更加坚实的一步。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
She hopes for a day where everyone can have the right to freely enjoy the beach and sun.=她希望有那么一天，所有人都有自由享受沙滩与阳光的权利。
She is a born leader.=她的领导力与生俱来。
She is a Sarkaz who wears a cold expression but has a warm heart.\nShe doesn't speak very politely, but if you can get past her rude tone, you'll find her words to be heartfelt.\nShe follows all news concerning the Sarkaz.=面冷心热的萨卡兹姐姐。\n说话从不客气，但若是能接受她的语气，就能发现话语中的关心之意。\n相当关注与萨卡兹人有关的各种新闻。
She is a soldier in Reserve Op Team A6.\nThe problem child of A6, she loves to stick her nose where it doesn't belong and stir the pot.\nCatapult is a repeat offender who always gets into trouble and irritates Orchid in particular..=预备行动组A6的一员，士兵出身。\nA6的问题儿童，平日吊儿郎当，看到热闹就会凑上去煽风点火，甚至自己也插一脚进去。\n因为相比其他队友，属于明知故犯的类型，所以每次出事总是被梓兰批评得最狠的那一个。
She is a somewhat arrogant and spoiled young lady.\nThe reason why I say 'young lady' instead of 'researcher' is because she gives such a strong impression of a spoiled noble lady that any time she is mentioned, they will say 'Ah! That Lady!' even if they know the content of her work.\nOf course, even though they'll ridicule her as 'the Lady,' there isn't anybody who actually dislikes her. This is because most of the time, she is right, and if she is wrong, she is not stingy with her apologies.=有些盛气凌人的大小姐。\n之所以用“大小姐”而不是“研究者”去概括，是因为她“大小姐”的印象过于强烈，以至于大部分干员即使知道她的工作内容，在提到她时也依然会说“啊，那个大小姐啊。”\n当然，虽然会用大小姐去揶揄，没有人真的讨厌这位大小姐。因为在大部分时候，她总是对的，而如果她错了，她从不会吝啬“对不起”。
She is a spark of lightning as well as a trumpet by your side.=她是电花，也是你手旁的小喇叭。
She is a wayfarer at home. She has found her home as a wayfarer.=她是她故乡的过客，她以过客之身找到了故乡。
She is always aiming at her target.=一直在瞄准。
She is always willing to listen, as long as you keep the paparazzi away.=她总是很乐意听你说话，记得替她挡挡记者。
She is an Arts prodigy from Leithanien who forced the Knights Association to adjust tournament rules as soon as she burst onto the scene; She is the Hostess of the Truffle Grove Castle, the one who redefined the standards of luxury among the upper crust of society. She is the Candle Knight, Viviana Droste, conqueror of countless tournament enthusiasts with a single curl of her lips. At this current moment, the equinox of the Majors, please accompany us to review the wonderful performance of the Candle Knight so far this season, snap-shotting those breathtakingly beautiful moments!=她，是来自莱塔尼亚的法术奇才，甫一登场就迫使骑士协会调整赛事规则；她，是松露林城堡的女主人，重新定义了上流社会对奢华的品鉴标准。她是烛骑士，薇薇安娜·德罗斯特，一颦一笑间征服无数竞技爱好者。在特锦赛赛程近半的当下，就请随笔者一同回顾烛骑士在本赛季的精彩表现，定格那些令人屏息的绝美瞬间！
She is delicate, lovely, and beautiful. No one would refuse aid to a young lady like her.\nAlas, that is not her true face. In her eyes, you are not a savior.=她很精致，她很可爱，她很美丽，没有人会拒绝拯救这样一名少女。\n但很可惜，那不是她真正的相貌。而在她眼中，你也不是救世主。
She is different from most Laterano in that she is an unabashed optimist.\nProficient in various means of entertainment, she's the member of the team who always manages to keep herself upbeat, no matter the situation.\nHer generosity ends up being the primary reason why she's broke all the time.=与大多数拉特兰人给人的印象不同，是个彻头彻尾的乐天派。\n精通各种娱乐方式，无论什么时候都能找到让自己高兴的办法，在团队中总是充当活跃气氛的那个人。\n为人慷慨大方，不过也因此总是存不起钱。
She Is Everywhere=她无处不在
She is good at negotiating with her fists.=最擅长用拳头说话。
She is her mother's support, Liskarm's partner, Jessica's mentor, Blacksteel's merc, Rhodes Island's operator... but perhaps, she might just be Franka.=她是母亲的依靠，雷蛇的搭档，杰西卡的前辈，黑钢的雇佣兵，罗德岛的干员......但或许，她只是芙兰卡。
She is inviting you to play her game. Accept the offer; it will not disappoint.=她正邀请你加入她的游戏，答应她吧，不会让你失望的。
She is no longer bound by her past, but if anyone dares threaten what she is defending, they will find out why her 'bite marks' were once red as blood.=如今她已不会再被自己的过去所束缚，但若是有人胆敢进犯，伤害她所守护之物的话，她会让敌人明白，为何战士身上的“齿痕”曾如同鲜血一般赤红。
She is not exactly the best at dealing with this stuff, but she has her own way.=老实说，她不太适合处理这些事务，但她也有她自己的方式。
She is omnipresent.=祂无处不在。
She is rather displeased with Closure's modifications. Her settings were changed to increase her personal opinion of Closure, and does not understand why that had to be the case. Closure thought her pessimism was funny, and thus increased the frequency and intensity of her self-deprecation.=对可露希尔改造自己比较在意，被设置成了最喜欢的东西是可露希尔，所以搞不懂为什么自己要喜欢可露希尔。可露希尔觉得她的性格偏向消极很有趣，便强化了她这些自嘲性格词条的使用频率。
She is still with us. Whenever we look up, she is right there.=她没有离开。当我们抬头时，就会看到她。
She is the boundless starry skies, as well as your personal alarm clock.=她是星空，也是你的小闹钟。
She is the breathless gale, and the cutthroat hailstorm. Faced with Ursus soldiers, the chill she conjures is never sparing. Of course, she's learned self-control these days, so at the very least, this biting blizzard won't bring harm to the Ursine children who walk with her.\n<@lv.item><Exhaust Grille></> Operators deployed on this tile will not be targeted by enemy ranged attacks.=她是不息的狂风，也是弑人的冰暴。面对乌萨斯的士兵，她从不吝惜自己手中的冰寒。当然了，如今的她已懂得克制，至少，这凛冽的风雪，不会伤到与她同行的乌萨斯孩子们。\n<@lv.item><排气格栅></>部署于其上的干员不会成为敌方远程攻击的目标
She is the breathless gale, and the cutthroat hailstorm. Faced with Ursus soldiers, the chill she conjures is never sparing. Of course, she's learned self-control these days, so at the very least, this biting blizzard won't bring harm to the Ursine children who walk with her.\n<Exhaust Grille> Operators deployed on this tile will not be targeted by enemy ranged attacks.=她是不息的狂风，也是弑人的冰暴。面对乌萨斯的士兵，她从不吝惜自己手中的冰寒。当然了，如今的她已懂得克制，至少，这凛冽的风雪，不会伤到与她同行的乌萨斯孩子们。\n<排气格栅>部署于其上的干员不会成为敌方远程攻击的目标
She is Victoria, just like the thousands by her side.=她就是维多利亚，一如她身边的千千万万人。
She is who I used to be. She sees reality without the distortion of hope, and keeps walking.=此刻的她正是当时的我，不抱希望，认清现实，然后继续走下去。
she just bailed?!=放弃直播？！
She keeps her head raised, no longer afraid of the storm.=她还会抬起头，不再畏惧每一场风暴。
She kept a hint of spring hidden in her braids. When her hair is unbraided, this spring is unleashed upward, allowing a small flower to blossom next to her ear.=她把春意藏在辫子里，若是松开发辫，春意便会顺着发丝向上蔓延，在她耳边开一朵小花。
She knows every person she's ever met. She remembers what they like and what they don't, and she remembers how they fight. When you can give being someone else a shot and save yourself some effort, what's stopping you?\nDP recovery rate is decreased.\n<R-Series Power Armor> Absorbs nearby experimental products to recover SP. Activates when SP is full.=她熟悉接触过的每一个人，记得大家的喜恶，也记得大家的战斗方式。既体验了新的身份，还省了力气，何乐而不为呢？\n本次行动中部署费用回复缓慢\n<R系列动力装甲>吸收周围实验产物回复技力，技力满时激活
She knows fear very well, as well as how to dispel it, and so she turns the page of her book.=她熟知恐惧，也清楚恐惧要如何消解，因此她翻开了书页。
She knows that she only has a few seconds to make it, quickly falling into the shadows before her. Now. Death is already lingering beyond the door.=她知道，留给自己的时间不过短短数秒，她正快速跌入眼前的阴影中。就是现在。死亡已在门外徘徊。
She knows that she's a robot.=她知道自己是一台机器人。
She knows the ninety-nine things she left unsaid, and she knows how the war they've seen left them nothing they could say.=她明白对方没有说出的九十九句话，也明白眼前的战争如何让她们无话可说。
She knows the rules of survival well, and leaves everything else to the flip of a coin.=她熟悉生存的规则，除此之外的事情，她习惯闭上眼睛交给硬币去判断。
She knows what she is fighting against. This has nothing to do with the ancients texts or laws.\nIn the name of survival, she brings castigation down upon another form of survival.=她明白自己在和什么战斗，这无关典籍与条律。\n她代表生存，向另一种生存下达判决。
She knows what she's meant to do, and where she'll go.=她明白自己现在该做什么，将来会去哪儿。
She learned her song by snow, she learned her blade by rain… She learned to show her courage, by fire that swept the plain… She learned to topple crowns, by all the silent pain... Oh, you're awake. No, it's nothing. Just a Siracusan nursery rhyme.=雪教她歌唱，雨教她持刀，燎原的烈火教她勇气，沉默的大地教她让冠冕动摇——你醒了，没什么，我只是在念一首叙拉古童谣。
She leaves her lantern behind and faces the tides alone. Until the end of the conflict, the light will not go out.=她将提灯留在身后，孤身迎战海潮。直到战争结束，灯火都没有熄灭。
She leaves Siracusa once again, not to flee the past, but to change the future.\nThis outfit neither binds her nor stands for her. She is merely Texas.=她再一次从叙拉古离开，不是为了逃离过去，而是为了改变未来。\n这件衣服不是她的束缚或者象征，她只是德克萨斯。
She looks familiar... Is that the girl who shows up in all those kung fu movies? Whoa, don't ever tell her I'm here! Nah, it's not her that I'm afraid of, but I really don't wanna run into her stylist, Lauder! The last thing I need is anybody calling me 'Bobbi'...=这张脸......是拍了挺多功夫电影的那个？哇，千万别说我在这里！我不是怕她，是想躲着给她做造型的那个劳德！我不想听见这艘船上也有人叫我“芭比”了......
She looks half-asleep, but her work's laser-accurate. How does she do it?=看起来没睡醒但工作精准得很，怎么做到的？
She looks just like a wastelander!\nBut this is who Gavial truly is: wild and invincible.=天呐，她看起来就像个荒地人！\n但这才是真正的嘉维尔，充满野性，战无不胜。
She looks quite sleepy.=她看起来十分困乏。
She looks so familiar=主播好眼熟
She looks upon the land that has long become unfamiliar to her.=她远眺着这片于她而言早已陌生的大地。
She LOVES hearing people call her brand spanking new name.=她很乐意别人用这个新名字来称呼她。
She made a door in the walkway.\nIt's literally a door you can walk through...\nAnd we almost never see Dusk come out of it.\nShe told an HR operator that she has no interest in going out or doing any work.\nOf course, she doesn't use any of Rhodes Island's resources, but now one of our walkways has a fancy Yan-style door with an incomprehensible weirdo inside it. That's creating some headaches for HR.\nWhile she refuses to see visitors, Dusk has said she will continue to paint, occasionally. Some of our staff have seen her work, and find themselves struggling to express anything more interesting than 'wow' or 'so pretty.' Saga, however, did confide in me that Dusk is known to casually destroy those breathtaking pictures.\nOn the upside, at least she's a sort of artistic, well-read type?\nThere is the occasional operator who earns Dusk's favor, but they are few and far between.\nBut at least she's a lot better than a certain layabout, right?=她在走道上做了个门。\n然后那个门就真的可以走进去......\n我们也很少看到夕走出来。\n夕坦然对人事部干员承认，她完全不想出门，也不想工作。\n当然她也不会消耗罗德岛的资材，但走道上多了个炎国风格的门里面还住着个不知底细的怪人这件事，怎么说都很伤人事部干员的脑筋。\n虽然夕谢绝来客，但她说她偶然兴起还是会画画的。也有些干员说自己见过那些画，接下来就一直在说从没见过啦太美啦之类的没营养的话。嵯峨却偷偷和我说，夕会满不在乎地把那些让人惊叹的作品随性地毁掉。\n......往好处想，这也许是种文艺工作者性格？\n偶尔也有会受到夕优待的干员，虽然这种情况很少就是了。\n可比某个游手好闲的家伙强多了不是？
She makes for a stern and severe bodyguard.\nWhen needed, she acts as guardian for the Doctor. In addition, she can often be found in the vicinity of Ceylon.\nShe does not like to interact with others. Even when someone wants to interact with her, they usually receive a cold response.\nHowever, she can sometimes be seen accompanying mercenaries and bounty hunters at the bar.=不苟言笑的保镖。\n在需要的时候，会作为博士的护卫。除此之外，通常会在锡兰小姐周围见到她。\n不喜欢与他人交流。即使有人想与她交流，通常也只会得到比较冷淡的回应。\n不过，偶尔也会见到她与一些佣兵和赏金猎人出身的干员一同出入酒吧的身影。
She may never depart from the river of blood—or rather, she is the river of blood.=她永远不会驶出那条血河，或者说，她已然是那条血河。
She may not realize it, but Angelina has a special knack for Arts! She can change how much an object weighs. I think if she gets the proper training, she could be amazing one day!=虽然安洁莉娜她自己没意识到，不过她可是有着相当独特的法术天赋的哦！好像，是能让各种物品，变重或者是变轻的样子......如果能得到进一步的引导和开发的话，我觉得，总有一天她会变得很了不起的！
She may not realize it, but she has done it—she burns like a flame.=她或许没有自觉，但她事实上做到了——像火一般燃烧。
She may prefer the classics, but even she is not immune to change. At her team's recommendation, she changes her wardrobe and hair once more. There is no trace of coldness in her step, and her every movement is graceful, as she always has been.=她虽古典，却也并非一成不变。在队员的建议下，她重新打理了服装与秀发。鲜明的冷酷无处可寻，举手投足间的优雅倒始终如一。
She mends more than just weapons; she mends what they mean to their users.=修补的不仅仅是武器，还有武器对于使用者的意义。
She might be sweet, but her herbs are sure bitter.=苦在舌尖，甜在心间。
She might have forgotten that she is on the battlefield.=她有可能忘记自己在战场。
She might have forgotten that she's making a delivery.=她有可能会忘了自己在送外卖。
She never asks herself. She looks on forward.=她不曾自问。她看向眼前。
She never capitulated, even after enduring countless trials and tribulations. Her muzzle belched tongues of flame that burned like an angry sun, and the glow above her head was brighter than the daylight itself. Buried here is Outcast, our friend.=她行过刀山火海也不曾有一刻向奸邪低头，她枪口火舌焦灼好似怒阳，她头顶光芒炽烈几胜白昼。此处安葬着Outcast，我们的朋友。
She never thought about letting go of the large, rough hand in her memory.=记忆里那只宽厚又粗糙的手，她从未想过松开。
She observes the lives of others, and searches for her own.=她正在观察他人的生活，她也在找寻自己的生活。
She offers her help freely, never bothering to keep count of those she aids.=她乐于助人，并不会去计数，也不会太在意帮助了谁。
She once again took the championship, not to prove herself, but to affect change.\nEven after the Major ended, she still continues to wear it.=她再一次夺得了冠军的头衔，不是为了证明，而是为了改变。\n即使在特锦赛结束以后，她仍穿着这件装束。
She once attempted to go against the currents, but has now made up her mind to go with the tide.=曾经她试图逆流而上，如今她决定顺势而为。
She once made the Knights Association change the very rules of the Major, but is now under internal investigation by her own knightclub; She once made countless knightsports fans fall in love with her at first sight, but now she may face accusations from all sides. Viviana Droste - what kinds of outrageous behaviors have brought low the once tremendously-popular Candle Knight to where she is today?=她，曾让骑士协会调整赛事规则，但如今却被骑士团内部调查；她，曾让无数竞技爱好者对其一见倾心，但如今恐将面临来自各方的指控。薇薇安娜·德罗斯特，究竟是什么样的出格行为，才让红极一时的烛骑士走到如今的地步？
She only looks cold—she won't give your hand frostbite.=她只是看上去寒冷，并不会冻伤你的手。
She planted the grass herself, and carved the bench by hand. Even though you can easily realize you're indoors just by looking around, when you step onto this grassy slope, you're still struck with the feeling that you're walking in a forest.=青草由她亲自种植，而长凳也是她亲手雕刻的。\n虽然环顾四周会意识到自己身处建筑之中，但是踏上这片草坡时，总有种漫步林间的感觉。
She plays no flute nor commands a beckbeast, far from the 'herder' the masses imagine.=她不吹牧笛，不驱使循兽，她总是与人们想象中的“牧人”相去甚远。
She points towards a path of hope.\n<@lv.item><R-Series Power Armor></> Absorbs nearby experimental products to recover SP. Activates when SP is full.=她指向一条充满希望的路。\n<@lv.item><R系列动力装甲></>吸收周围实验产物回复技力，技力满时激活
She points towards a path of hope.\n<R-Series Power Armor> Absorbs nearby experimental products to recover SP. Activates when SP is full.=她指向一条充满希望的路。\n<R系列动力装甲>吸收周围实验产物回复技力，技力满时激活
She prefers to use machines to solve her problems instead of using her fists.=比起拳头，她更喜欢用机器解决问题。
She pushes open the door of the past, and finds someone who still lingers within.=推开旧日的大门，她遇到一位沉溺于旧日的人。
She puts on this finery once more.\nShe has returned to Laterano. She has a new understanding of everything in the Holy City. She makes a new wish.=她再度穿上了这身华服。\n她回到拉特兰，她重新理解圣城的一切，她许下新的愿望。
She rediscovers a time she thought she had discarded.=她被自己一度以为已经丢弃的时间找回。
She remained in their yearning eyes.=她留在他们憧憬的眼中。
She runs really fast.=她跑得可真快。
She rushes about the frontlines from dawn till dusk, her gait never faltering.\nThe sweat of today will become the hopes and smiles of tomorrow. She has never stopped yearning for a brighter future.=她在前线奔波，从清晨到黄昏，步履不歇。\n当下的汗水与疲惫将化作明日的欢笑与希望，她对美好未来的向往从未改变。
She said she's hiding away here on vacation? No, that's not right, she's super intense about pursuing her makeup skills... have you seen those 3D models in her workshop, for styling practice? I sure recognized a few familiar faces! Plenty of them are even from records of enemies we've faced... coming in and suddenly seeing them is a serious heart attack!\nIn the end I think she's pretty suited to Rhodes Island. We do have all sorts here, after all, and so many have a fire in them. No matter what makes it burn, they keep us going. They're the force that pushes Rhodes Island to keep sailing on!=她说她是来这躲着当放假的？不，不会啊， 她对妆造技术的追求非常执着......你看过她工作室里那些用来妆造练习的3D模型吗？我认出了好几张熟悉的脸啊！好多甚至是录像里我们曾经遇到过并且干掉了的敌人......进门之后冷不丁看见，真的会吓一大跳！\n说到底，她这样的人，也挺适合罗德岛的嘛。毕竟，聚在这里的人各式各样，有很多人内心都怀揣着这样一把火。无论这把火因何而燃，都是支撑着大家不断前行，同时推动罗德岛持续航行的动力啊！
She said, 'Remember the path you walked, and let not yourself forget.'\n<color\=#df5244><Set Effect></color> All nodes start with reduced base production; each time you complete a full lap, all nodes' base resource production +1\n<color\=#df5244><Repair Plan Range></color> 1-3 (random)=祂说：“你们要记得来时的路，不可忘却。”\n<color\=#df5244><场地效果></color>区域初始基础产出降低，每完成一圈，所有区域基础资源产出+1\n<color\=#df5244><点数范围></color>在1-3内随机生成点数
She said, 'Remember the path you walked, and let not yourself forget.'\n<Set Effect> All nodes start with reduced base production; each time you complete a full lap, all nodes' base resource production +1\n<Repair Plan Range> 1-3 (random)=祂说：“你们要记得来时的路，不可忘却。”\n<场地效果>区域初始基础产出降低，每完成一圈，所有区域基础资源产出+1\n<点数范围>在1-3内随机生成点数
She sails by night, not knowing which way she'll be ferried.=她航行于黑夜，她不知道自己将被送往何方。
She says that same line for a third time, with the same blank expression on her face. In that instant, her very presence, once warm and familiar, becomes terrifying.=只是面无表情地将一句话重复了三遍，曾经熟悉的身影就在一瞬间变得无比可怖。
She seeks the pieces left behind by history, and leaves the dreams of the greedy in pieces.=她喜欢拼凑历史遗留下的碎片，也喜欢击碎一些贪婪者的“梦想”。
she seems like she loves to throw money away=主播好像很喜欢花冤枉钱的样子
She sees a Laterano: open, harmonized, mutualistic. Amidst the unending flow of emotion, people no longer close off their hearts. Mutual achievement, mutual comfort. Each their own self, her included.=她见到了一个拉特兰，开放、共享、互助。在几无边际的感性中，人们不再压抑内心，互相成就，互相抚慰，人人皆本我，她也不例外。
She sees the outcome, and searches for the cause.=她看见终局，她寻找起因。
She sees the shadow in the fire roar towards her. It is not her hope. She has strayed far from it.=她看见了火焰之中的阴影正对自己咆哮。那不是她的希望，她早已渐行渐远。
She senses the path that belongs to her, in a future of electrical signals.=电信号所构成的未来之中，她清晰地察觉到那条属于自己的路。
She shines with such brilliance that I can't help but stare, even as her flames scorch my eyes dry. That's my Gavial, she shines like the sun. Oh, by the way, I came across that passage in a book and thought it sounded nice, so I memorized it. It really fits Gavial, doesn't it?=能够引人直视，直到炽热的火焰烧干眼眶也不愿合上眼皮。嘉维尔她，大概就是这样闪耀的东西吧。哦对了，之前那段描述是我从书上看的，我觉得不错就背下来自己用了，还合适吧。
She shoots the last three arrows in her quiver at the Frozen Monstrosity, who used them to end her life.=她向寒灾射去了箭袋中最后的三支箭，寒灾用它们结束了她的生命。
She should have made proper plans before setting off on her trip. Now, the blistering heat is right by her side while the shade is far away. She can only take in the sun while she figures something out.=她出行前就该给自己做好规划。现在可好，离炎热太近，离阴凉又太远。在想出办法前，只能接受阳光了。
She sings no more. It speaks for we many.=她不再歌唱，它为大群发声。
She sits on the ground with her back to the statue of the excavator, using her folded-up robe as a cushion, and carrying a half-filled bowl of water.=她背靠着挖山人的塑像席地而坐，皱巴巴的僧衣下摆折起来当作垫子，随身的碗里盛着半碗清水。
She smiles as she says: 'Admiring all these lanterns with you tonight is warmer than the countless sunsets I've seen in the wilds.'=她笑着说，今夜一同欣赏的万千灯火，暖过曾经无数次观赏的荒野上的夕阳。
She spends more time in her work attire than normal.=比起日常穿着，她穿工作服的时间更长。
She sports a smile under her golden hair. Her eyes are focused on everyone in the room, as though she has been waiting for, or perhaps observing, them for a long time.=那是一位面带笑意的金发女性，她注视着在场的所有人，仿佛已经等待了，或者观察了许久。
She stands tall at the edge of the passage, as the land moves slowly away.=她高高地站在走廊边缘，看着大地越来越远。
She stands there glancing at the past, and they look back at her towards the future.=她就站在那里看向过去，而过去的人正看向未来。
She staunchly believes that even a foreign blade can remind people of legends forgotten by the desert sands.=她坚信即便是一柄异乡之剑，也能让人们回忆起那被沙漠遗忘了的传说。
She steps into the light with her head held high, while the other cautiously approaches the abyss.=她昂首阔步，她临深履薄。
She stole into the capital under cover of night, and in that same night, turned to leave.\nThe land she seeks is shrouded in eternal darkness, but with her sword and her grit, she will slice through the night, and bring about a new dawn.=她身披夜色入京，又在同样的黑夜转身离去。\n她所寻之境仍浸没于漫漫长夜里，但她的剑、她的决心，终会刺破黑夜，触抵天明。
She strokes the codex in her hands, a few names from Rubio's diary still lingering in her head. She has either seen them before, or heard of them. This is the most bountiful legacy that Rubio has left behind for her.=她摩挲着手中的法典，脑中仍萦绕着卢比奥日记中提到的几个名字。她或是见过，或是听说过。这是卢比奥留给她最丰厚的遗产。
She suddenly thought to herself that perhaps it wouldn't be a bad idea to return to the beast pack and take a vacation.=也许回兽群给自己放个假也不坏，她突然这么想。
She takes a few swigs, and looks at the crowd that had gathered with a smile on her face.=她扒开塞子，痛饮几口，看看围过来的众人，嘴角噙着一丝笑意。
She takes the fortunate soul aboard and fades into the reeds. You notice that while she is focused, her movements are somewhat clumsy, as though unfamiliar with the local waters. After a long while, the boat returns, and your squadmate cannot help but excitedly share all they saw. This is how you learn the temple is essentially a treatment center for the Infected... and a cemetery.=阿纳萨载着那位幸运儿消失在了芦苇丛中，你注意到她虽然专注，但动作并不熟练，似乎不是当地的船娘。过了许久船才划回来，上船的人迫不及待地与你分享了见闻，你这才知道，那座庙宇实质上是感染者的治疗中心......以及墓地。
She thinks the person she's looking after has gotten thin, but according to them, she's just gotten tall.=她觉得照顾自己的人瘦了，那人却说，是她长高了。
She touches the rice grains with her finger, closes her eyes, and takes a deep breath. It is a scent that has not changed for a thousand years.\nShe opens her eyes again, and those who sweat with her in the fields seem almost the same as the ones a thousand years ago.\nHer spirit has become engrained within this soil over the centuries.\nShe continues to protect this field of gold, even as the land becomes ill and evil grows.\nA thread flies into the Twelve Pagodas and Five Cities, in search of her freedom.\nVernal winds turn to rain, nourishing flora and fauna. She returns a stranger, and free.\nIt is still peace and a good harvest that she seeks.=指尖拂过稻穗，闭眼深吸，这稻谷之香，千年未变。\n睁眼，田间与她并肩挥洒汗水之人亦恍如当年。\n日来月往，她的神识早已扎根于这片土地。\n大地染疾，邪祟滋蔓，她仍力守这一地金黄。\n直至一缕丝线，飞入十二楼五城，欲还她自由。\n春风化雨，万物重生。归来是陌客，亦成自由身。\n她所求依旧不过是时和岁稔，五谷丰登。
She trembles and shudders, scared even of the sound when she speaks.=她战战兢兢，甚至害怕自己说话的声音。
She triggered a secret ending without even trying, and then put that ending right back in its secret place.=她误打误撞地触发了隐藏结局，又把这个结局隐藏起来。
She turns around to look at her life.=她试图回眸欣赏自己的人生。
She understands Siracusa well, and knows that there is no end to these things. She simply feels a twinge of emptiness, one that even she never expected to feel. Because—No one will come to her aid in this fight.=她了解叙拉古，她知道这样的事永无止境。她只觉得有些空虚，连她自己也没有预料到的空虚，因为不会有人在战斗中接应她。
She understands why her shifu liked this place so much.=她明白了师父为什么这么喜欢这里。
She used to believe these days would never change. She used to be sure these days would never change. This is their Glasgow Gang. Their neighborhood. Their stomping grounds. Their home.=她曾以为这样的日子永远不会变。她曾坚信这样的日子永远不会变。这里是她们的格拉斯哥帮，她们的街区，她们成长的地方，她们的家。
She used to feel trapped by her ambition, and dared not look back; but now, she hopes to give this blessing and hope to many others.=她曾经觉得这份祈愿困住了自己，所以不敢回头看；但现在，她想将这份祝福与希望送给更多的人。
She walked the mountain called Time, calling into the eternal, empty valley, and found an echo of life. 'Kal'tsit, have you found yourself?'=她在名为时间的山上留下足迹，对着永恒的空谷呼喊，得到了生命的回声。 “凯尔希，你找到你自己了吗？”
She walks slowly, and the path she chose isn't the easiest one in the eyes of others.=她走得不快，也没有选择人们眼中最好走的路。
She wants her homeland back, and she'll do whatever it takes.=她想夺回自己的家园，她会为之一直努力。
She wants her revenge, and I have my duty. Even though we've met again at Rhodes Island, it probably won't affect anything. Our paths aren't likely to cross.=她有她的复仇，我有我的使命，既然如此，即使我们在这罗德岛重逢，或许依旧会走向各自的结局吧。
She wants the spectacle of the sky, and more than that, she wants to witness the fruits of her own efforts upon this land.=她想要天上的奇景，她更想要见证这片土地上自己努力的结果。
She wants to catch the song of her homeland on the wind, but it always slips through her fingertips.=她想伸手捉住风中来自故乡的歌声，但风从不在她的指间停留。
She wants to eradicate every dark future, but they will keep coming as long as she can see, and all she does is to no avail.=她想要消除一切黑暗未来，可只要她仍能预见，那样的未来就不会结束，她所做的一切都徒劳无功。
She wants to escape her black past, but it is also the only thing she can speak about.=她想逃离自己黑色的过去，但那也是她开口所能诉说的一切。
She wants to hold all she desires in the palm of her hand, eternally chasing after her idea of the good life.=想把自己渴望的一切都抓在手里，永远去追求自己想要的好生活。
She wants to see another movie.\nPerhaps there will come a day when Rhodes Island's operators won't get to read Whisperain's movie reviews anymore, but not today.=她想再看一场电影。\n也许有一天罗德岛干员们就看不到絮雨的影评了，但不是今天。
She wants to wait with them for the spring, but they want to search for the spring with her.=她想与大家一起等待春天，但大家却想跟随她去寻找春天。
She was a little nervous, a little worried, but still remained resolute. When the microphone turned on, her long ears quivered slightly.=她有点紧张，有点担心，却一直都很坚定。话筒打开时，她两只长长的耳朵稍稍晃动了一下。
She was a little nervous, a little worried, but still remained resolute. When the microphone was turned on, her long ears quivered slightly.=她有点紧张，有点担心，却一直都很坚定。话筒打开时，她两只长长的耳朵稍稍晃动了一下。
She was always the first to arrive. She always tidied everything up in silence. She was always the last to leave.=她总是第一个到。她总是默默收拾一切。她总是最后一个走。
She was born to set things on fire, and it has become a hobby of hers.=纵火是天性，也是爱好。
She was born under the tribe's santalla tree, so it became her identity, her codename, and a part of her life. Now the outcast returns to the tribe, regaining the right to use her name. She will commit herself to her new leader.=她在部族的寒檀木下降生，所以那成为了她的名字、代号，以及生命的一部分。一位黜人回归部族，以此重获使用名字的权利。她将为她的新族长尽心尽力。
She was trained to fight like the heroes of yore, even as the flames burn her again and again.\n<@lv.item><Mire> </>Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<@lv.item><Reed Beds> </>Operators within gain Camouflage.\nNo melee/ranged deployment restrictions.=她被训练着像传说故事里的勇士一样战斗，即使火焰一次又一次将自己灼痛。\n<@lv.item><沼泽地段></>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<@lv.item><芦苇丛></>置于其中的干员获得"迷彩"\n干员部署不受近远程限制
She was trained to fight like the heroes of yore, even as the flames burn her again and again.\n<Mire> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<Reed Beds> Operators within gain Camouflage.\nNo melee/ranged deployment restrictions.=她被训练着像传说故事里的勇士一样战斗，即使火焰一次又一次将自己灼痛。\n<沼泽地段>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<芦苇丛>置于其中的干员获得"迷彩"\n干员部署不受近远程限制
She wasn't Sarkaz. She stood in the center of the battlefield, her expression unchanging.=她不是萨卡兹，但是就那么只身站在战场的正中心，面不改色。
She whips up an absolutely scrumptious breakfast.=她做的早餐，真的是，非常好吃。
She who wields a blade will always look to duel, and she who takes a life will eventually become a notch on the blade of another. Maybe one day, I'll meet an end like that... When that happens, Doctor, I hope you'll be there to witness it.=持刀的人总会追寻一场对决，而夺人性命的人，最终也将成为他人手中亡魂。或许有一天，我也会迎来这样的结局......到时候，希望你能见证。
She will deliver a letter that foretells a 'departure.'=她将递出一封预示“离去”的信。
She will fight to the end, for her dreams, and for you.=为了理想、同时也为了你，她将奋战到底。
She will forever stand before her followers, and she will lead them forward, back to their homeland.=她将永远站在追随者的身前，带领她们前进，带领她们，回到故土。
She will fulfill her duties as long as she still has a weapon in her hands.=只要武器在手，职责就不能落下。
She will keep walking this path. She is Grani.=她会走下去，她是格拉尼。
She will satisfy your every whim, free of charge, just like how you are doing your best to please her.=她将无偿满足你的渴求，正如你竭力取悦她那般。
She will save a package that foretells an 'advent.'=她将救下一份预示“到来”的包裹。
She will strictly follow the operator guidelines when providing medical assistance.=她会一板一眼地按照干员手册执行医疗操作。
She wishes for everyone's happiness and she firmly believes that is the right thing to do.=她想让所有人更幸福，她坚信这是正确的。
She wishes she could share the taste of these cherries and citrus tea with the one on her mind, now far away.=樱桃与盛夏柑茶的滋味，她也想分享给远方自己在意的人。
She Witnesses=观者自在
She won't always be there, but she will be when needed.=她不会时时都在，但需要她的时候，她一定会在。
She won't speak up. She won't act up. But you'll quickly learn to choose your words and deeds.=她不会主动说，也不会主动做，但你会知道，你该怎么说，你该怎么做。
She would patiently help outsiders understand the laws of the Sami. Sometimes with words, sometimes with weapons.=她会耐心地帮助每一个外来者理解萨米的秩序，有时用语言，有时用武器。
She'd seen the sword as a slayer of grudges. She'd been begged to sheath it and leave her grudges well alone, in the countless li she traveled.=在那数千里长路上，她曾以为执剑是为了了断恩怨，也曾有人劝她收剑以避开恩怨。
She'll bear that old halberd, and she'll go on.=她会背着那柄旧斧枪往前走。
She'll see to it your desk is richer in flowers, plants and homemade food, too.=也会为你的办公桌带来一些花花草草和自制食品。
She's a bit out of her element, literally.=从潮湿的地方来，到干燥的你身边。
She's a smith of few words, but not of little strength. She forges weapons that ensure their wielders are safe, and she stands herself at the very front, withstanding every attack the enemy throws at her, up close or from afar.\nOn the battlefield, no amount of words can reassure as much as a back stood firm. Trust in her ability, and offer your powers for her and the things she does.=锻造者少言，但手中之力不少。她所造的武器能保障使用者的安全，她本人也会站在最前面，抵挡住来自敌人的攻击与炮火。\n在战场上，再多的话语也不及一个坚定的后背让人更有安全感。请相信她的能力，并在她身后为她所做的努力献上你的力量。
She's been playing all day long and if no one comes to stop her, she'll keep playing.=她已经玩了一天了，如果没人阻止她，她还能继续玩下去。
She's definitely changed somewhat, but you're still best off not needlessly provoking her.=她确实有些变化，但最好还是不要没事惹她。
She's emitting the fragrance of countless flowers.=沾染了无数鲜花的香味。
She's far sturdier than people imagine.=她远比人们想象中坚强。
She's gone. She dispersed all Her Elves... then time carried Her far away, to a place farther still. But you know, just a hunch, I think She simply got sick of being a Feranmut. And just like some special Rhodesies we've got, now She's probably living up the human life, maybe? You think that sounds right, Doctor?=祂离开了，遣走自己所有的精灵，被时间带着，去了很远的地方。我觉得，说不定呢，祂只是厌烦了当巨兽，和罗德岛上那些家伙一样，过起了人类生活。你怎么看，博士？
She's got a lot she wants to say, just no idea how to say it.=她有很多话想说，只是不知道怎么说。
She's just taking the chance to suntan while on call as an emergency medic—is that an explanation you'd believe?=她是去当应急医务人员顺便晒晒太阳的——你相信这样的解释吗？
She's lived for centuries, after all.=她毕竟活了几百年。
She's missed out on too much rest. She deserves a long vacation.=她已经错过了太多的休息时间，她值得拥有一个长假。
She's more than capable of leading now, but Absinthe still usually opts to serve as a regular squad member. Matching the team's pace, covering for her squadmates, ending battles with precision and efficiency... It all serves to keep reminding her: 'You're not alone.'\n<@lv.item><Originium Jetstream> </>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=即使能力已经足够担任队长，更多时候苦艾仍会选择作为队伍的普通一员参与行动。配合小队的步调、接手同伴的工作、精准高效地推动战局进入尾声......这一切时刻提醒着她——“你并非孤身一人”。\n<@lv.item><源石流发生装置></>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
She's more than capable of leading now, but Absinthe still usually opts to serve as a regular squad member. Matching the team's pace, covering for her squadmates, ending battles with precision and efficiency... It all serves to keep reminding her: 'You're not alone.'\n<Originium Jetstream> Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=即使能力已经足够担任队长，更多时候苦艾仍会选择作为队伍的普通一员参与行动。配合小队的步调、接手同伴的工作、精准高效地推动战局进入尾声......这一切时刻提醒着她——“你并非孤身一人”。\n<源石流发生装置>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
She's not a fan of hard work, but she'll take it seriously and get it done.=虽然怕麻烦，但她还是会认真完成工作。
She's not as cold as the rumors say. Feel free to ask her for advice if you run into any problems.=她并非如传闻那般不近人情，若你遇到问题，不妨直接向她请教。
She's not hiding her identity at all, is she? Why not accept her offer of help?=她根本没有掩饰自己的身份，不是么？接受她的帮助吧。
She's not the type of person who would embroider upon the bodies of her enemies.=她不是会在敌人身上绣花的那种人。
She's perfectly willing to talk with people, so long as like her, they cherish benevolence, and possess inextinguishable passion.=她会十分乐意与人交谈，只要对方与她一样心怀善意，还有不灭的热情。
She's pretty cute! I'm in love!=主播蛮可爱的！爱了！
She's ready to start a new heroic epic together.=她已做好准备，与你一同走入一段全新的英雄故事。
She's scared. Her hands are trembling, but she knows. No life is above another.=她在害怕，她的手微微颤抖，但她知道，生命本无差等。
She's still fumbling for a direction, and in fumbling she'll grow.=她也还在摸索方向，她会在摸索中成长。
She's still that little girl who's always wanted to make her machines move. But she's also much, much more than that now.=她始终是那个想让自己造的机器动起来的小女孩，但她也早就不只是那个小女孩了。
She's terrifying when she's mad, but you don't want to mess with her even when she's not.=生气的时候很可怕，平常也最好别惹她。
She, too, should be selfish.=她亦应是自私的。
Shears of Surrealism=诡异剪刀
Sheathe=入鞘
Sheathe and <@ba.vdown>stop</> attacking. When next attacked, <@ba.vup>resist</> that damage, deal <@ba.vup>100%</> ATK as Physical Damage <@ba.vup>4</> times to a selected enemy in range, and immediately <@ba.vup>activate</> Talent 2 once.\n<@ba.rem>When an enemy is defeated with this skill, skill activates and sheathes again automatically=纳刀后<@ba.vdown>停止</>攻击，直到下一次受到攻击时<@ba.vup>抵挡</>此次伤害并选择范围内一名敌人造成<@ba.vup>4</>次相当于攻击力<@ba.vup>100%</>的物理伤害并立即<@ba.vup>触发一次</>第二天赋。\n<@ba.rem>技能期间击倒敌人时再次纳刀触发技能
Sheathe and <@ba.vdown>stop</> attacking. When next attacked, <@ba.vup>resist</> that damage, deal <@ba.vup>110%</> ATK as Physical Damage <@ba.vup>4</> times to a selected enemy in range, and immediately <@ba.vup>activate</> Talent 2 once.\n<@ba.rem>When an enemy is defeated with this skill, skill activates and sheathes again automatically=纳刀后<@ba.vdown>停止</>攻击，直到下一次受到攻击时<@ba.vup>抵挡</>此次伤害并选择范围内一名敌人造成<@ba.vup>4</>次相当于攻击力<@ba.vup>110%</>的物理伤害并立即<@ba.vup>触发一次</>第二天赋。\n<@ba.rem>技能期间击倒敌人时再次纳刀触发技能
Sheathe and <@ba.vdown>stop</> attacking. When next attacked, <@ba.vup>resist</> that damage, deal <@ba.vup>120%</> ATK as Physical Damage <@ba.vup>4</> times to a selected enemy in range, and immediately <@ba.vup>activate</> Talent 2 once.\n<@ba.rem>When an enemy is defeated with this skill, skill activates and sheathes again automatically=纳刀后<@ba.vdown>停止</>攻击，直到下一次受到攻击时<@ba.vup>抵挡</>此次伤害并选择范围内一名敌人造成<@ba.vup>4</>次相当于攻击力<@ba.vup>120%</>的物理伤害并立即<@ba.vup>触发一次</>第二天赋。\n<@ba.rem>技能期间击倒敌人时再次纳刀触发技能
Sheathe and <@ba.vdown>stop</> attacking. When next attacked, <@ba.vup>resist</> that damage, deal <@ba.vup>130%</> ATK as Physical Damage <@ba.vup>4</> times to a selected enemy in range, and immediately <@ba.vup>activate</> Talent 2 once.\n<@ba.rem>When an enemy is defeated with this skill, skill activates and sheathes again automatically=纳刀后<@ba.vdown>停止</>攻击，直到下一次受到攻击时<@ba.vup>抵挡</>此次伤害并选择范围内一名敌人造成<@ba.vup>4</>次相当于攻击力<@ba.vup>130%</>的物理伤害并立即<@ba.vup>触发一次</>第二天赋。\n<@ba.rem>技能期间击倒敌人时再次纳刀触发技能
Sheathe and <@ba.vdown>stop</> attacking. When next attacked, <@ba.vup>resist</> that damage, deal <@ba.vup>140%</> ATK as Physical Damage <@ba.vup>4</> times to a selected enemy in range, and immediately <@ba.vup>activate</> Talent 2 once.\n<@ba.rem>When an enemy is defeated with this skill, skill activates and sheathes again automatically=纳刀后<@ba.vdown>停止</>攻击，直到下一次受到攻击时<@ba.vup>抵挡</>此次伤害并选择范围内一名敌人造成<@ba.vup>4</>次相当于攻击力<@ba.vup>140%</>的物理伤害并立即<@ba.vup>触发一次</>第二天赋。\n<@ba.rem>技能期间击倒敌人时再次纳刀触发技能
Sheathe and <@ba.vdown>stop</> attacking. When next attacked, <@ba.vup>resist</> that damage, deal <@ba.vup>150%</> ATK as Physical Damage <@ba.vup>4</> times to a selected enemy in range, and immediately <@ba.vup>activate</> Talent 2 once.\n<@ba.rem>When an enemy is defeated with this skill, skill activates and sheathes again automatically=纳刀后<@ba.vdown>停止</>攻击，直到下一次受到攻击时<@ba.vup>抵挡</>此次伤害并选择范围内一名敌人造成<@ba.vup>4</>次相当于攻击力<@ba.vup>150%</>的物理伤害并立即<@ba.vup>触发一次</>第二天赋。\n<@ba.rem>技能期间击倒敌人时再次纳刀触发技能
Sheathe and <@ba.vdown>stop</> attacking. When next attacked, <@ba.vup>resist</> that damage, deal <@ba.vup>60%</> ATK as Physical Damage <@ba.vup>4</> times to a selected enemy in range, and immediately <@ba.vup>activate</> Talent 2 once.\n<@ba.rem>When an enemy is defeated with this skill, skill activates and sheathes again automatically=纳刀后<@ba.vdown>停止</>攻击，直到下一次受到攻击时<@ba.vup>抵挡</>此次伤害并选择范围内一名敌人造成<@ba.vup>4</>次相当于攻击力<@ba.vup>60%</>的物理伤害并立即<@ba.vup>触发一次</>第二天赋。\n<@ba.rem>技能期间击倒敌人时再次纳刀触发技能
Sheathe and <@ba.vdown>stop</> attacking. When next attacked, <@ba.vup>resist</> that damage, deal <@ba.vup>70%</> ATK as Physical Damage <@ba.vup>4</> times to a selected enemy in range, and immediately <@ba.vup>activate</> Talent 2 once.\n<@ba.rem>When an enemy is defeated with this skill, skill activates and sheathes again automatically=纳刀后<@ba.vdown>停止</>攻击，直到下一次受到攻击时<@ba.vup>抵挡</>此次伤害并选择范围内一名敌人造成<@ba.vup>4</>次相当于攻击力<@ba.vup>70%</>的物理伤害并立即<@ba.vup>触发一次</>第二天赋。\n<@ba.rem>技能期间击倒敌人时再次纳刀触发技能
Sheathe and <@ba.vdown>stop</> attacking. When next attacked, <@ba.vup>resist</> that damage, deal <@ba.vup>80%</> ATK as Physical Damage <@ba.vup>4</> times to a selected enemy in range, and immediately <@ba.vup>activate</> Talent 2 once.\n<@ba.rem>When an enemy is defeated with this skill, skill activates and sheathes again automatically=纳刀后<@ba.vdown>停止</>攻击，直到下一次受到攻击时<@ba.vup>抵挡</>此次伤害并选择范围内一名敌人造成<@ba.vup>4</>次相当于攻击力<@ba.vup>80%</>的物理伤害并立即<@ba.vup>触发一次</>第二天赋。\n<@ba.rem>技能期间击倒敌人时再次纳刀触发技能
Sheathe and <@ba.vdown>stop</> attacking. When next attacked, <@ba.vup>resist</> that damage, deal <@ba.vup>90%</> ATK as Physical Damage <@ba.vup>4</> times to a selected enemy in range, and immediately <@ba.vup>activate</> Talent 2 once.\n<@ba.rem>When an enemy is defeated with this skill, skill activates and sheathes again automatically=纳刀后<@ba.vdown>停止</>攻击，直到下一次受到攻击时<@ba.vup>抵挡</>此次伤害并选择范围内一名敌人造成<@ba.vup>4</>次相当于攻击力<@ba.vup>90%</>的物理伤害并立即<@ba.vup>触发一次</>第二天赋。\n<@ba.rem>技能期间击倒敌人时再次纳刀触发技能
Sheathe and <@ba.vdown>stop</> attacking. When next attacked, <@ba.vup>resist</> that damage, deal <@ba.vup>{multi_atk_scale:0%}</> ATK as Physical Damage <@ba.vup>{multi_times}</> times to a selected enemy in range, and immediately <@ba.vup>activate</> Talent 2 once.\n<@ba.rem>When an enemy is defeated with this skill, skill activates and sheathes again automatically=纳刀后<@ba.vdown>停止</>攻击，直到下一次受到攻击时<@ba.vup>抵挡</>此次伤害并选择范围内一名敌人造成<@ba.vup>{multi_times}</>次相当于攻击力<@ba.vup>{multi_atk_scale:0%}</>的物理伤害并立即<@ba.vup>触发一次</>第二天赋。\n<@ba.rem>技能期间击倒敌人时再次纳刀触发技能
Sheathe and stop attacking. When next attacked, resist that damage, deal 100% ATK as Physical Damage 4 times to a selected enemy in range, and immediately activate Talent 2 once.\nWhen an enemy is defeated with this skill, skill activates and sheathes again automatically=纳刀后停止攻击，直到下一次受到攻击时抵挡此次伤害并选择范围内一名敌人造成4次相当于攻击力100%的物理伤害并立即触发一次第二天赋。\n技能期间击倒敌人时再次纳刀触发技能
Sheathe and stop attacking. When next attacked, resist that damage, deal 110% ATK as Physical Damage 4 times to a selected enemy in range, and immediately activate Talent 2 once.\nWhen an enemy is defeated with this skill, skill activates and sheathes again automatically=纳刀后停止攻击，直到下一次受到攻击时抵挡此次伤害并选择范围内一名敌人造成4次相当于攻击力110%的物理伤害并立即触发一次第二天赋。\n技能期间击倒敌人时再次纳刀触发技能
Sheathe and stop attacking. When next attacked, resist that damage, deal 120% ATK as Physical Damage 4 times to a selected enemy in range, and immediately activate Talent 2 once.\nWhen an enemy is defeated with this skill, skill activates and sheathes again automatically=纳刀后停止攻击，直到下一次受到攻击时抵挡此次伤害并选择范围内一名敌人造成4次相当于攻击力120%的物理伤害并立即触发一次第二天赋。\n技能期间击倒敌人时再次纳刀触发技能
Sheathe and stop attacking. When next attacked, resist that damage, deal 130% ATK as Physical Damage 4 times to a selected enemy in range, and immediately activate Talent 2 once.\nWhen an enemy is defeated with this skill, skill activates and sheathes again automatically=纳刀后停止攻击，直到下一次受到攻击时抵挡此次伤害并选择范围内一名敌人造成4次相当于攻击力130%的物理伤害并立即触发一次第二天赋。\n技能期间击倒敌人时再次纳刀触发技能
Sheathe and stop attacking. When next attacked, resist that damage, deal 140% ATK as Physical Damage 4 times to a selected enemy in range, and immediately activate Talent 2 once.\nWhen an enemy is defeated with this skill, skill activates and sheathes again automatically=纳刀后停止攻击，直到下一次受到攻击时抵挡此次伤害并选择范围内一名敌人造成4次相当于攻击力140%的物理伤害并立即触发一次第二天赋。\n技能期间击倒敌人时再次纳刀触发技能
Sheathe and stop attacking. When next attacked, resist that damage, deal 150% ATK as Physical Damage 4 times to a selected enemy in range, and immediately activate Talent 2 once.\nWhen an enemy is defeated with this skill, skill activates and sheathes again automatically=纳刀后停止攻击，直到下一次受到攻击时抵挡此次伤害并选择范围内一名敌人造成4次相当于攻击力150%的物理伤害并立即触发一次第二天赋。\n技能期间击倒敌人时再次纳刀触发技能
Sheathe and stop attacking. When next attacked, resist that damage, deal 60% ATK as Physical Damage 4 times to a selected enemy in range, and immediately activate Talent 2 once.\nWhen an enemy is defeated with this skill, skill activates and sheathes again automatically=纳刀后停止攻击，直到下一次受到攻击时抵挡此次伤害并选择范围内一名敌人造成4次相当于攻击力60%的物理伤害并立即触发一次第二天赋。\n技能期间击倒敌人时再次纳刀触发技能
Sheathe and stop attacking. When next attacked, resist that damage, deal 70% ATK as Physical Damage 4 times to a selected enemy in range, and immediately activate Talent 2 once.\nWhen an enemy is defeated with this skill, skill activates and sheathes again automatically=纳刀后停止攻击，直到下一次受到攻击时抵挡此次伤害并选择范围内一名敌人造成4次相当于攻击力70%的物理伤害并立即触发一次第二天赋。\n技能期间击倒敌人时再次纳刀触发技能
Sheathe and stop attacking. When next attacked, resist that damage, deal 80% ATK as Physical Damage 4 times to a selected enemy in range, and immediately activate Talent 2 once.\nWhen an enemy is defeated with this skill, skill activates and sheathes again automatically=纳刀后停止攻击，直到下一次受到攻击时抵挡此次伤害并选择范围内一名敌人造成4次相当于攻击力80%的物理伤害并立即触发一次第二天赋。\n技能期间击倒敌人时再次纳刀触发技能
Sheathe and stop attacking. When next attacked, resist that damage, deal 90% ATK as Physical Damage 4 times to a selected enemy in range, and immediately activate Talent 2 once.\nWhen an enemy is defeated with this skill, skill activates and sheathes again automatically=纳刀后停止攻击，直到下一次受到攻击时抵挡此次伤害并选择范围内一名敌人造成4次相当于攻击力90%的物理伤害并立即触发一次第二天赋。\n技能期间击倒敌人时再次纳刀触发技能
Sheathe and stop attacking. When next attacked, resist that damage, deal {multi_atk_scale:0%} ATK as Physical Damage {multi_times} times to a selected enemy in range, and immediately activate Talent 2 once.\nWhen an enemy is defeated with this skill, skill activates and sheathes again automatically=纳刀后停止攻击，直到下一次受到攻击时抵挡此次伤害并选择范围内一名敌人造成{multi_times}次相当于攻击力{multi_atk_scale:0%}的物理伤害并立即触发一次第二天赋。\n技能期间击倒敌人时再次纳刀触发技能
Sheathe my weapon for the time being? Then my sword…=需要暂时收起自己的武器吗？那我的剑......
Sheathed Blade, Studied Foe=藏锋伺敌
Sheathed Strike=鞘击
Sheathing the Sword=收剑
Shed Excess=舍弃的赘余
Sheds still line the shores, offering a glimpse of how bustling this small town used to be. People from all over used to arrive, trying to restore a glimmer of hope following the calamity. But now, it's been abandoned, its sheets of metal rusting away. The precious materials once used to build this place are now scattered about everywhere, no longer of anyone's concern.=礁岸边依然排布着一间间工棚，可以想见这里曾经的繁忙与热闹。人们从各处来到小镇，为了在灾难后重新夺回那一线复苏的希望。但如今，这里已被荒废，铁皮倾颓，曾经用以重建的宝贵资源散落一地，无人问津。
Sheer curtains flutter like paper cutouts in the wind. The Magistrate of Water's attempts to brighten the room are in vain; guests insist on the dimness even on cloudy days. The Pavilion's look is sometimes styled just for the guests.=宽面素纱的挂帘，像是剪纸一般随风轻摆。\n即便白天室内光线不佳，来客也以就喜欢幽暗的环境为理由不让典水官将其撤下。天镜阁的样貌，有时也是按照来客的意愿确定下来的。
Sheesh, why are you so heavy?=拜托，你怎么这么重啊。
Sheesh... You always look so peaceful in your sleep.=嗯......你还是睡得这么安稳啊。
Sheet Music=乐谱草稿
Shelf and Trolley=货架与推车
Shelf for difficult books, a gift to Yi. It is said a young man was jailed for a hundred years. Taking pity, the warden gave him law books. A day of reading was one less day in jail. He then read the classics, and wrote Easy Four Classics.=用于收纳难读之书的书架，是易从一名司狱官处获得的旧物。\n据传有人年少而刑至百年。司狱怜恨之，赠以炎律数卷，读一日可免一日刑。囚犯读毕嚎啕不止，于是读书习经，历廿年而著《四经要义》。
Shelf for simple scrolls, a gift to Yi. It is said a poor teacher had only the Easy Four Classics in her class. When sending the students home, they met a bandit. She recited the Classics loudly, and the children joined her. The bandit fled.=用于收纳常读之书的书架，是易从一位读书人处获得的旧物。\n据传一老媪教孩童习字，家贫，只一本《四经要义》伴身。某夜送童归，遇贼，老媪情急之下大声背诵四经，孩童和之，声势撼天，贼遂走。
Shelf of Jade Peaks=岫玉书架
Shelf of Many Things=存储组合架
Shelf of Scrolls=藏卷书架
Shell Break=破壳
Shell Defense=壳状防御
Shell Sea Runner=壳海狂奔者
Shell Splitter=断螯
Shell-shaped Lounge Chair=贝壳形休闲椅
Shellfish Surprise=壳中海洋
Shells deal area damage to target and any allied units in the surrounding 8 tiles=炮弹能对目标及其周围八格内的所有我方单位造成伤害
Shells deal area damage to target and any allied units in the surrounding 8 tiles, and exposes targets for 5s=炮弹能对目标及其周围八格内的所有我方单位造成伤害并使目标暴露5秒
Shells swift as wind storm, shield stiff as steel wall.=炮弹迅疾如风暴，盾牌坚硬似铁壁。
Shelter=荫庇
Shelved Anger=束阁之愤怒
Shen-Chu=申铸
Shen-Chu Wheel=申铸轮
Shengzhang Dong=董胜章
Shennong Rites=祭神农
Shennong Temple Fair=神农祭庙会
Shennong's cellar was Yan's first crop repository, an important first step towards large-scale agricultural production.\n<@lv.item><Farmland></>Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></>Stops Blight from spreading.=种质资源是大规模农业生产的根本，神农贮存种子的地窖就是炎国最早的种质库。\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播
Shennong's cellar was Yan's first crop repository, an important first step towards large-scale agricultural production.\n<Farmland>Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve>Stops Blight from spreading.=种质资源是大规模农业生产的根本，神农贮存种子的地窖就是炎国最早的种质库。\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播
Sheriff Fischer=治安官菲施尔
Sherry Brown=神隐
Shh! Can you hear my flowers? I added musical Arts to the flowers sent to Medical, and I'm one piece away from completing the suite. I don't want the patients to suffer any regret, because in their eyes, I'm a healer too. It's not always recovery that makes patients happy, if I am not wrong.=嘘！你有听出来我的花在哪吗？最近送去医疗部的花加上了音乐术式，组曲还差这一首。我不想让病人留下遗憾，毕竟在他们眼中，我也是医者。让病人满足的不一定都是康复，是这个道理吧？
Shh, don't make any more noise.=嘘，别再出声了哦。
Shh, I sneaked out—oh, um, hi, HR Director! I... I'm here to lend my powers to Rhodes Island. Pramanix, Karlan Saintess, at your service. Bless you, my friend.=嘘，我是偷偷跑出来——啊，嗯，人事主管你也在啊，是的，我是来协助罗德岛的。喀兰圣女，初雪，向你献上至洁的祝福。
Shh, it's burning quietly.=嘘，它在静静燃烧呢。
Shh, keep quiet; don't startle it. An operator who knows insects told me this chrysalis is about to emerge. It feels wonderful, waiting for life to break free. I wonder what color its wings will be. Yes? You think it's turning darker? It can't be…=嘘，轻一点，不要惊到它。熟悉昆虫的干员告诉我，这只蛹快要羽化了。等候生命破茧而出的感觉，很美妙，它会伸展出什么颜色的翅翼呢？嗯？你觉得它越来越黑了？不会吧......
Shh, shhh—not a word, hear me out first! I'll bet you anything it's your birthday today, isn't it? You see, I didn't seek ANY verbal testimony, not when I could simply let the available clues inform my mental deductions! By the way, I also happened to deduce this is a present you'll love—doughnuts!=欸欸！——不要说不要说，先听听我的！今天一定是博士的生日对不对？我专门什么都没有问，从各种线索里推理出来的！以及，这也是我推理出的博士一定会喜欢的礼物——甜甜圈！
Shh, the Doctor's having a rest now. Keep your volume down, would you?=嘘，安静点，别打扰博士休息。
Shh. Do you hear that? That's the sound of the reaper making her advent.=嘘，听见了吗，死神从天而降的声音？
Shh. Don't disturb the beasts.=嘘，别惊扰了野兽。
Shh. Here, Professor, I snuck these over! I saw it all – you were muttering about how badly you wanted some snacks earlier, right? I've actually gotten pretty good at reading lips. Not to brag, but I might be better than Rhodes Island's intelligence agents by now. But, just maybe.=嘘，前辈，给，我偷偷拿来的！我都看到啦，前辈刚刚在嘟囔的是“好想吃零食”，对不对？我现在已经能看懂很多唇语了，说不定比罗德岛上几位情报员小姐都要厉害呢。
Shh... it'll be okay. Everything will be okay.=嘘......会好的，都会好的......
Shh... Listen carefully, Professor. That's the sound of flowers blooming... So soft and gentle. I'm glad I can hear it.=嘘......前辈您听，是花朵绽放的声音......这么轻，这么软，我听到了呢。
Shh... Listen.=嘘，聆听！
Shh... look what I found! A solitary Doctor... gotta catch this one! Oh, did I scare you? Haha…=嘘——看，我发现了什么，这儿有一位落单的博士，我们可以尝试捕捉他！吓到您了吗？呵呵~
Shhh! Rise n' shine, Baws. Get'cher clothes on! We gotta move before the others wake up. Texas's got the engine runnin', and Exusiai's talkin' about a champaign buffet with all the rubber bullets we'n shoot. Relax, Baws, we know a thing or two about birthday parties.=嘘！博士，趁现在大家都还没醒，快换好衣服。德克萨斯的车已经在等着了，能天使的香槟和橡皮弹头管够。让我们去最近的城市里大闹一场吧！放心，在策划生日派对方面，我可是专业的！
Shhh! The Doctor's resting. We can talk outside.=......嘘，别打扰博士休息，有事我们到外面说。
Shhh, please don't tell Aefanyl that I hid his access card. I'm testing some data provided by my sisters: according to the calculations, the probability of Aefanyl's left eyebrow twitching when he gets angry is as high as 97.6%. Shall we observe this experiment together, Doctor?=嘘，请不要告诉哀珐尼尔是我藏起了他的通行卡。我正在测试姐妹们提供的数据：经计算，哀珐尼尔在恼怒时皱起左边眉毛的可能性高达百分之九十七点六。想要一起验证看看吗，博士？
Shi Haku=皛四白
Shield=护盾
Shield + HP=护盾加生命值
Shield +1, and immediately Promote 2 Operators (Does not require Hope)=护盾值+1，并进阶两个干员（不消耗希望）
Shield +1; all allied units gain Max HP +60% if you have any Shield at the start of a battle=护盾值+1；战斗开始时如果拥有护盾值，所有我方单位的最大生命+60%
Shield +2, and immediately Promote 2 Operators (Does not require Hope)=护盾值+2，并进阶两个干员（不消耗希望）
Shield +3, and immediately Promote 2 Operators (Does not require Hope)=护盾值+3，并进阶两个干员（不消耗希望）
Shield +3; converts all Life Points into Shield; Life Point -1 and Shield +1 after each battle=护盾值+3，将目标生命全部转化为等量护盾值且战斗结束后使目标生命-1，护盾值+1
Shield +3; converts all remaining max Life Points into an equivalent amount of Shield before reducing max Life Points to 1=护盾值+3，将剩余的生命值上限全部转化为等量护盾值，之后将最大生命值变为1
Shield +4=护盾值+4
Shield +6=护盾值+6
Shield and Wall=盾与墙
Shield Bash=突破防线
Shield Maintenance Oil=战术盾牌维护油
Shield Photography Module=盾用摄制模块
Shield Terminal I=固盾端子Ⅰ
Shield Terminal II=固盾端子Ⅱ
Shield Terminal III=固盾端子Ⅲ
Shield Terminal IV=固盾端子Ⅳ
Shield the puppet=护住玩偶
Shield up!=举盾！
Shield-Up Farewell Ceremony=架盾送客仪礼
Shielded Counterattack=起盾回击
Shielded Enclosure=盾阵隘口
Shielded Guard=机动卫兵
Shielded Guard Leader=机动卫兵组长
Shielded Maneuver=携盾机动
Shielded Senior Caster=护盾高阶术师
Shielded Shooting=持盾射击
Shielded Soldier=机动盾兵
Shielded Soldier Leader=机动盾组长
Shieldguard=盾卫
Shieldguards of the Ursus Army. In the distance, a faint black line presses slowly forward. No one knows what their massive shields signify, only that screams keep coming from the cloud of dust in their wake.=乌萨斯集团军的盾卫，远处，一条若隐若现的黑线正在向前缓缓推进，人们无从知晓那一面面巨盾意味着什么，只知道它们的背后飞尘漫天，哀嚎不绝。
Shielding Tactics γ=掩护作战·γ型
Shifei Border=是非境
Shift=位移
Shift the lands=借土挪移
Shift the lands. Tianshi's might. All that block. Gone from sight.=借土挪移，天师妙法。纵有天险，须臾即至。
Shifting City=变幻之城
Shifting Views=室内观光
Shifu says it isn't important whether or not you achieved what you set out to do, but whether you gave your best without running away. We've done well, Doctor.=师父说，一件事重要的不是你有没有做成，而是有没有逃避，有没有尽全力。博士，我们已经做得很好了。
Shifu taught us how to fight, how to avoid Catastrophes, how to farm and store food. Now we don't have to drift around in search of water and pasture anymore... Just like you, Doctor, Shifu seemed to know everything. I can't be like you and my Shifu, but I can protect you, so you can help people.=师父教会了我们武功，教会了我们躲避天灾、耕种囤粮，不再逐水草而流浪......师父好像什么都懂，像博士你一样。我没法成为你们这样的人，但我可以保护你们，让你们去帮助更多人。
Shiki Aoki=青木志贵
Shim Kyu-hyuck=沈揆赫
Shimo Tomb=始末陵
Shin Na-ri=申娜利
Shin On-yu=辛温柔
Shin Song-yi=辛颂伊
Shin Yong-woo=慎镛友
Shin-ichiro Miki=三木真一郎
Shine out, no matter how dim your light may be.=即使再小的光芒，也要全力绽放。
Shining=闪灵
Shining Dew SD01=灿阳朝露 SD01
Shining Dew SD05=灿阳朝露 SD05
Shining Dew SD08=灿阳朝露 SD08
Shining Dew SDm09=灿阳朝露 SDm09
Shining Dew SDm11=灿阳朝露 SDm11
Shining Focus=璀璨焦点
Shining Insight=慧眼如炬
Shining is a Sarkaz medic, a former member of the Sarkaz medic group 'Confessor' and current member of the infected assistance group, 'Followers.' She is an authority in fields such as Originium Arts, field medicine, medical theories, and clinical medicine.\nShe is now a Medic Operator at Rhodes Island, contributing her knowledge on Originium Arts theories and providing medical support for many an operation.=闪灵，萨卡兹医师，前萨卡兹医疗组织“赦罪师”成员，感染者援助团体“使徒”的一员。于源石技艺、战场急救、医学理论、临床医学等领域拥有渊博知识。\n现作为医疗干员为罗德岛医疗部门提供源石技艺理论，并为多项行动提供战场医疗救护服务。
Shining Moment=闪耀时刻
Shining notes that since we came aboard Rhodes Island, my health has taken a turn for the better. When by your side, I feel this warmth, too. But why can I not shake this harsh premonition... Doctor, after I recall everything, will Rhodes Island still welcome me with open arms?=闪灵说，在来到罗德岛后，我的身体好转了不少。在您身边，我也能感受到一份温暖。可为什么，我总有一种不好的预感......博士，在我想起了一切后，这里还能成为我的归宿吗？
Shining once said that dawn remains distant. But I believe that, one day, we will revive the dying glory with our very own hands.=闪灵曾说过，黎明还很遥远。但我相信总有一天，我们会亲手拾取那些逝去已久的荣光。
Shining Steps=闪耀阶梯
Shining Steps/II=闪耀阶梯/II
Shining Steps/III=闪耀阶梯/III
Shining told me that the sins we carry... the guilt of starting the war, as devils... will one day catch up to us and we will have to face judgment. Those people who imprisoned me said the same thing. But...=闪灵小姐告诉我，我们所背负着的，魔族挑起战争的罪恶，终有一天要被偿还。那些囚禁我的人也说过同样的话......可是......
Shining uses Originium Arts to heal the wounded and strengthen allied defenses. She is a good fit with decoy tactics that call for a single Operator to draw enemy fire, opening up room for other Operators to deal damage. Proper assignment of Medic Operators, in particular Shining, is very important.\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<@lv.item><Turrets></> Periodically fire bolts, dealing Physical Damage to our units.=闪灵在战场上负责以源石技艺医治伤员并增强队友的防御能力。因此在一些特定情况下，以单个干员为先锋吸引火力为其他干员创造输出条件的战术颇为有效。在此战术中，分配不同医疗干员，尤其是闪灵干员的位置和职责便尤为重要。\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<@lv.item><弩炮台></>会定期射出弩箭对我方单位造成物理伤害
Shining uses Originium Arts to heal the wounded and strengthen allied defenses. She is a good fit with decoy tactics that call for a single Operator to draw enemy fire, opening up room for other Operators to deal damage. Proper assignment of Medic Operators, in particular Shining, is very important.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<Turrets> Periodically fire bolts, dealing Physical Damage to our units.=闪灵在战场上负责以源石技艺医治伤员并增强队友的防御能力。因此在一些特定情况下，以单个干员为先锋吸引火力为其他干员创造输出条件的战术颇为有效。在此战术中，分配不同医疗干员，尤其是闪灵干员的位置和职责便尤为重要。\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<弩炮台>会定期射出弩箭对我方单位造成物理伤害
Shining's Badge=闪灵证章
Shining's Kernel Token=闪灵的中坚信物
Shining's Token=闪灵的信物
Shining, huh? A pity, she could have been a worthy adversary. But after she got pulled into that mess with the 'Confessarii,' I bet she felt her blade had been besmirched. Hmph, Swordsmen without faith in their swords are beneath mention.=闪灵吗，可惜，她原本可以是个很强的敌手，只是在“赦罪师”们卷入那种事情以后，就连她也觉得自己的剑刃沾满了污秽吧。不信任自己武器的剑士不值一提。
Shining, Sarkaz healer, will do everything she can to provide medical care for the squad.=萨卡兹医师闪灵，竭尽所能为小队提供医疗支援。
Shining, too, is a beam of light that guides me forward. She carries the hope I've long sought.=闪灵也是引导我前进的光芒。是的，她背负着我一直追寻的希望。
Shining. I knew I would find her here... Hm? No, she is an excellent scholar, and we collaborated for a period of time until she disappeared one day. That's all.=闪灵，她居然也在这里......嗯？她是个优秀的学者，我们曾经有过一些合作，但她在某一天忽然消失无踪，仅此而已。
Shinnosuke Tachibana=立花慎之介
Shino Shimoji=下地紫野
Shiny Berries=闪亮果实
Shiny Brew=缤纷果酒
Shiori Sugiura=杉浦栞
Ship Chapel=随船小教堂
Ship in the Sea=海中之船
Ship of Fools=愚人之船
Ship Shield=舰船护盾
Ship Workbench=艇内工作台
Ship's sailing on sandstone… That's strange. Like I've heard it somewhere before?=奇怪，我听过这艘船在砂石上航行的声音吗？
Ship's Wake=航迹
Ship-Shaped Shelves=船形置物柜
Shipping Counter=寄件柜台
Shippuu Skating Rink=疾风速滑道
Ships must be properly maintained before they can set sail, and the same is true of operators.=航船要整修妥当才能出航，干员也是一样。
Shipwide Announcement=全舰通报
Shirayuki=白雪
Shirayuki's Badge=白雪证章
Shirayuki's Kernel Token=白雪的中坚信物
Shirayuki's Token=白雪的信物
Shirayuki's weapon and combat style are far from the norm.\nThough she can directly attack any enemy in a straight line, the most destructive part of her attacks is undoubtedly when, acting as boomerangs, they slow down and spin at the edge of their arc.\nThus, to allow her combat methods to achieve maximum effectiveness, we need to understand her range, and properly compute where to meet the enemy.\nLuckily, this is where the Doctor shines.\n<@lv.item><Originium Jetstream></> Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=白雪的武器和战斗方式十分古怪。\n虽然她能攻击直线上的所有敌人，但是她的攻击中最具杀伤力的部分无疑是当飞镖来到最远处时停留并旋转的那段时间。\n因此，要让她的战斗手段能够获得最大收益，需要了解她的射程，并且计算好敌人出现的位置。\n幸好，博士精于此道。\n<@lv.item><源石流发生装置></>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
Shirayuki's weapon and combat style are far from the norm.\nThough she can directly attack any enemy in a straight line, the most destructive part of her attacks is undoubtedly when, acting as boomerangs, they slow down and spin at the edge of their arc.\nThus, to allow her combat methods to achieve maximum effectiveness, we need to understand her range, and properly compute where to meet the enemy.\nLuckily, this is where the Doctor shines.\n<Originium Jetstream> Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=白雪的武器和战斗方式十分古怪。\n虽然她能攻击直线上的所有敌人，但是她的攻击中最具杀伤力的部分无疑是当飞镖来到最远处时停留并旋转的那段时间。\n因此，要让她的战斗手段能够获得最大收益，需要了解她的射程，并且计算好敌人出现的位置。\n幸好，博士精于此道。\n<源石流发生装置>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
Shirayuki, at your service.=白雪，随时守候。
Shirayuki, bodyguard of Mrs. Fumizuki, will provide help for you under the orders of her master.=文月夫人的贴身护卫白雪，谨遵主命为你提供帮助。
Shixin Peng=师欣
Shizuka Ishigami=石上静香
Shizuka Itoh=伊藤静
Sho Nogami=野上翔
Shoal Beat=浅滩律动
Shock and Awe=正霆摄威
Shock Defense=震荡坚守
Shock of Time=时光震荡
Shock of Will=意志震荡
Shock-proof Pillar=抗震支柱
Shoddy Flashbang=劣质闪光弹
Shoddy Fuel=劣质燃料
Shogi table hewn from heavy stone. The space under the board has soft cushions for the players. Of the two urging the gyoku onwards across the board, who shall be the first to call 'check'?=厚重的石制将棋棋桌，棋盘下方的空间里存放着棋手用的软坐垫。\n棋盘两侧驱使着“玉”前进的两个人，谁能先一步打出王手？
Shokujidokoro Mikage=食事处·御影
Shoot first. Then ask questions.=弩手要先射击，再说话。
Shoot it down to earn a large amount of points!=击落它会获得大量分数！
Shoot it down to earn a moderate amount of points=击落它会获得一定量分数
Shoot it down to earn a small amount of points=击落它会获得少量分数
Shoot PSA=拍摄公益广告
Shoot, here we go again.=啊，麻烦来了。
Shoot, the potion's going to spill.=不好，药剂洒出来了。
Shooter=击球手
Shooter Arcade Machine=枪铳射击机台
Shooting Area=摄影区域
Shooting complete! Now compiling photo album!=集影完成！影集归档！
Shooting Game Area=射击游戏区
Shooting Mode=扫射模式
Shootoholic=开火成瘾症
Shoots 3 consecutive bullets forward, dealing Physical damage to the first allied unit hit.=向前方连续射出3颗子弹，每颗子弹对碰到的第一个我方单位造成物理伤害
Shoots 3 consecutive bullets forward, each dealing Physical damage to the first unit hit=向前方连续射出3颗子弹，每颗子弹对碰到的第一个单位造成物理伤害
Shoots 3 times in a row=连续射击3次
Shoots 3 times in a row in the next attack, dealing 105% of ATK damage with every shot=下次攻击变为3连射，每次射击造成相当于攻击力105%的伤害
Shoots 3 times in a row in the next attack, dealing 107% of ATK damage with every shot=下次攻击变为3连射，每次射击造成相当于攻击力107%的伤害
Shoots 3 times in a row in the next attack, dealing 109% of ATK damage with every shot=下次攻击变为3连射，每次射击造成相当于攻击力109%的伤害
Shoots 3 times in a row in the next attack, dealing 113% of ATK damage with every shot=下次攻击变为3连射，每次射击造成相当于攻击力113%的伤害
Shoots 3 times in a row in the next attack, dealing 115% of ATK damage with every shot=下次攻击变为3连射，每次射击造成相当于攻击力115%的伤害
Shoots 3 times in a row in the next attack, dealing 117% of ATK damage with every shot=下次攻击变为3连射，每次射击造成相当于攻击力117%的伤害
Shoots 3 times in a row in the next attack, dealing 121% of ATK damage with every shot=下次攻击变为3连射，每次射击造成相当于攻击力121%的伤害
Shoots 3 times in a row in the next attack, dealing 129% of ATK damage with every shot=下次攻击变为3连射，每次射击造成相当于攻击力129%的伤害
Shoots 3 times in a row in the next attack, dealing 137% of ATK damage with every shot=下次攻击变为3连射，每次射击造成相当于攻击力137%的伤害
Shoots 3 times in a row in the next attack, dealing 145% of ATK damage with every shot=下次攻击变为3连射，每次射击造成相当于攻击力145%的伤害
Shoots 4 times in a row, dealing 100% of ATK damage with every shot=攻击变为4连射，每次射击造成相当于攻击力100%的伤害
Shoots 4 times in a row, dealing 105% of ATK damage with every shot=攻击变为4连射，每次射击造成相当于攻击力105%的伤害
Shoots 4 times in a row, dealing 110% of ATK damage with every shot=攻击变为4连射，每次射击造成相当于攻击力110%的伤害
Shoots 4 times in a row, dealing 115% of ATK damage with every shot=攻击变为4连射，每次射击造成相当于攻击力115%的伤害
Shoots 4 times in a row, dealing 120% of ATK damage with every shot=攻击变为4连射，每次射击造成相当于攻击力120%的伤害
Shoots 4 times in a row, dealing 125% of ATK damage with every shot=攻击变为4连射，每次射击造成相当于攻击力125%的伤害
Shoots 5 times in a row\nAutomatically activated=攻击变为5连射\n技能会自动开启
Shoots 5 times in a row; Minor Attack Interval reduction\nAutomatically activated=攻击变为5连射，攻击间隔少量缩短\n技能会自动开启
Shoots 5 times in a row; Minor Attack Interval reduction; ATK increases to 103%\nAutomatically activated=攻击变为5连射，攻击间隔少量缩短，攻击力提升至103%\n技能会自动开启
Shoots 5 times in a row; Minor Attack Interval reduction; ATK increases to 107%\nAutomatically activated=攻击变为5连射，攻击间隔少量缩短，攻击力提升至107%\n技能会自动开启
Shoots 5 times in a row; Slight Attack Interval reduction; ATK increases to 110%\nAutomatically activated=攻击变为5连射，攻击间隔一定程度缩短，攻击力提升至110%\n技能会自动开启
Shoots 5 times in a row; Very minor Attack Interval reduction\nAutomatically activated=攻击变为5连射，攻击间隔略微缩短\n技能会自动开启
Shoots <@ba.vup>3</> times in a row in the next attack, dealing <@ba.vup>105%</> of ATK damage with every shot=下次攻击变为<@ba.vup>3</>连射，每次射击造成相当于攻击力<@ba.vup>105%</>的伤害
Shoots <@ba.vup>3</> times in a row in the next attack, dealing <@ba.vup>107%</> of ATK damage with every shot=下次攻击变为<@ba.vup>3</>连射，每次射击造成相当于攻击力<@ba.vup>107%</>的伤害
Shoots <@ba.vup>3</> times in a row in the next attack, dealing <@ba.vup>109%</> of ATK damage with every shot=下次攻击变为<@ba.vup>3</>连射，每次射击造成相当于攻击力<@ba.vup>109%</>的伤害
Shoots <@ba.vup>3</> times in a row in the next attack, dealing <@ba.vup>113%</> of ATK damage with every shot=下次攻击变为<@ba.vup>3</>连射，每次射击造成相当于攻击力<@ba.vup>113%</>的伤害
Shoots <@ba.vup>3</> times in a row in the next attack, dealing <@ba.vup>115%</> of ATK damage with every shot=下次攻击变为<@ba.vup>3</>连射，每次射击造成相当于攻击力<@ba.vup>115%</>的伤害
Shoots <@ba.vup>3</> times in a row in the next attack, dealing <@ba.vup>117%</> of ATK damage with every shot=下次攻击变为<@ba.vup>3</>连射，每次射击造成相当于攻击力<@ba.vup>117%</>的伤害
Shoots <@ba.vup>3</> times in a row in the next attack, dealing <@ba.vup>121%</> of ATK damage with every shot=下次攻击变为<@ba.vup>3</>连射，每次射击造成相当于攻击力<@ba.vup>121%</>的伤害
Shoots <@ba.vup>3</> times in a row in the next attack, dealing <@ba.vup>129%</> of ATK damage with every shot=下次攻击变为<@ba.vup>3</>连射，每次射击造成相当于攻击力<@ba.vup>129%</>的伤害
Shoots <@ba.vup>3</> times in a row in the next attack, dealing <@ba.vup>137%</> of ATK damage with every shot=下次攻击变为<@ba.vup>3</>连射，每次射击造成相当于攻击力<@ba.vup>137%</>的伤害
Shoots <@ba.vup>3</> times in a row in the next attack, dealing <@ba.vup>145%</> of ATK damage with every shot=下次攻击变为<@ba.vup>3</>连射，每次射击造成相当于攻击力<@ba.vup>145%</>的伤害
Shoots <@ba.vup>4</> times in a row, dealing <@ba.vup>100%</> of ATK damage with every shot=攻击变为<@ba.vup>4</>连射，每次射击造成相当于攻击力<@ba.vup>100%</>的伤害
Shoots <@ba.vup>4</> times in a row, dealing <@ba.vup>105%</> of ATK damage with every shot=攻击变为<@ba.vup>4</>连射，每次射击造成相当于攻击力<@ba.vup>105%</>的伤害
Shoots <@ba.vup>4</> times in a row, dealing <@ba.vup>110%</> of ATK damage with every shot=攻击变为<@ba.vup>4</>连射，每次射击造成相当于攻击力<@ba.vup>110%</>的伤害
Shoots <@ba.vup>4</> times in a row, dealing <@ba.vup>115%</> of ATK damage with every shot=攻击变为<@ba.vup>4</>连射，每次射击造成相当于攻击力<@ba.vup>115%</>的伤害
Shoots <@ba.vup>4</> times in a row, dealing <@ba.vup>120%</> of ATK damage with every shot=攻击变为<@ba.vup>4</>连射，每次射击造成相当于攻击力<@ba.vup>120%</>的伤害
Shoots <@ba.vup>4</> times in a row, dealing <@ba.vup>125%</> of ATK damage with every shot=攻击变为<@ba.vup>4</>连射，每次射击造成相当于攻击力<@ba.vup>125%</>的伤害
Shoots <@ba.vup>5</> times in a row\n<@ba.rem>Automatically activated</>=攻击变为<@ba.vup>5</>连射\n<@ba.rem>技能会自动开启</>
Shoots <@ba.vup>5</> times in a row; <@ba.vup>Minor</> Attack Interval reduction\n<@ba.rem>Automatically activated</>=攻击变为<@ba.vup>5</>连射，攻击间隔<@ba.vup>少量缩短</>\n<@ba.rem>技能会自动开启</>
Shoots <@ba.vup>5</> times in a row; <@ba.vup>Minor</> Attack Interval reduction; ATK <@ba.vup>increases to 103%</>\n<@ba.rem>Automatically activated</>=攻击变为<@ba.vup>5</>连射，攻击间隔<@ba.vup>少量缩短</>，攻击力<@ba.vup>提升至103%</>\n<@ba.rem>技能会自动开启</>
Shoots <@ba.vup>5</> times in a row; <@ba.vup>Minor</> Attack Interval reduction; ATK <@ba.vup>increases to 107%</>\n<@ba.rem>Automatically activated</>=攻击变为<@ba.vup>5</>连射，攻击间隔<@ba.vup>少量缩短</>，攻击力<@ba.vup>提升至107%</>\n<@ba.rem>技能会自动开启</>
Shoots <@ba.vup>5</> times in a row; <@ba.vup>Slight</> Attack Interval reduction; ATK <@ba.vup>increases to 110%</>\n<@ba.rem>Automatically activated</>=攻击变为<@ba.vup>5</>连射，攻击间隔<@ba.vup>一定程度缩短</>，攻击力<@ba.vup>提升至110%</>\n<@ba.rem>技能会自动开启</>
Shoots <@ba.vup>5</> times in a row; <@ba.vup>Very minor</> Attack Interval reduction\n<@ba.rem>Automatically activated</>=攻击变为<@ba.vup>5</>连射，攻击间隔<@ba.vup>略微缩短</>\n<@ba.rem>技能会自动开启</>
Shoots <@ba.vup>{attack@times}</> times in a row\n<@ba.rem>Automatically activated</>=攻击变为<@ba.vup>{attack@times}</>连射\n<@ba.rem>技能会自动开启</>
Shoots <@ba.vup>{attack@times}</> times in a row, dealing <@ba.vup>{attack@atk_scale:0%}</> of ATK damage with every shot=攻击变为<@ba.vup>{attack@times}</>连射，每次射击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的伤害
Shoots <@ba.vup>{attack@times}</> times in a row; <@ba.vup>Minor</> Attack Interval reduction\n<@ba.rem>Automatically activated</>=攻击变为<@ba.vup>{attack@times}</>连射，攻击间隔<@ba.vup>少量缩短</>\n<@ba.rem>技能会自动开启</>
Shoots <@ba.vup>{attack@times}</> times in a row; <@ba.vup>Minor</> Attack Interval reduction; ATK <@ba.vup>increases to {attack@atk_scale:0%}</>\n<@ba.rem>Automatically activated</>=攻击变为<@ba.vup>{attack@times}</>连射，攻击间隔<@ba.vup>少量缩短</>，攻击力<@ba.vup>提升至{attack@atk_scale:0%}</>\n<@ba.rem>技能会自动开启</>
Shoots <@ba.vup>{attack@times}</> times in a row; <@ba.vup>Slight</> Attack Interval reduction; ATK <@ba.vup>increases to {attack@atk_scale:0%}</>\n<@ba.rem>Automatically activated</>=攻击变为<@ba.vup>{attack@times}</>连射，攻击间隔<@ba.vup>一定程度缩短</>，攻击力<@ba.vup>提升至{attack@atk_scale:0%}</>\n<@ba.rem>技能会自动开启</>
Shoots <@ba.vup>{attack@times}</> times in a row; <@ba.vup>Very minor</> Attack Interval reduction\n<@ba.rem>Automatically activated</>=攻击变为<@ba.vup>{attack@times}</>连射，攻击间隔<@ba.vup>略微缩短</>\n<@ba.rem>技能会自动开启</>
Shoots <@ba.vup>{times}</> times in a row in the next attack, dealing <@ba.vup>{atk_scale:0%}</> of ATK damage with every shot=下次攻击变为<@ba.vup>{times}</>连射，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的伤害
Shoots a bolt forwards, dealing Physical damage to the first Operator hit=向前方射出一支弩箭，对碰到的第一名我方干员造成物理伤害
Shoots a bolt forwards, dealing Physical damage to the first unit hit=向前方射出一支弩箭，对碰到的第一个单位造成物理伤害
Shoots out a bunch of glow sticks!\nThe glow sticks may seem light, but they can deal considerable damage if they can get close enough.=将成捆的荧光棒发射出去！\n看似轻飘飘的标记工具坠落在目标附近，也能造成不小的伤害。
Shoots quicker and aims in a direction where there are no <Positional Barriers>=射门起脚更快，并且会瞄准没有被<阵地屏障>阻挡的方向
Shoots {attack@times} times in a row\nAutomatically activated=攻击变为{attack@times}连射\n技能会自动开启
Shoots {attack@times} times in a row, dealing {attack@atk_scale:0%} of ATK damage with every shot=攻击变为{attack@times}连射，每次射击造成相当于攻击力{attack@atk_scale:0%}的伤害
Shoots {attack@times} times in a row; Minor Attack Interval reduction\nAutomatically activated=攻击变为{attack@times}连射，攻击间隔少量缩短\n技能会自动开启
Shoots {attack@times} times in a row; Minor Attack Interval reduction; ATK increases to {attack@atk_scale:0%}\nAutomatically activated=攻击变为{attack@times}连射，攻击间隔少量缩短，攻击力提升至{attack@atk_scale:0%}\n技能会自动开启
Shoots {attack@times} times in a row; Slight Attack Interval reduction; ATK increases to {attack@atk_scale:0%}\nAutomatically activated=攻击变为{attack@times}连射，攻击间隔一定程度缩短，攻击力提升至{attack@atk_scale:0%}\n技能会自动开启
Shoots {attack@times} times in a row; Very minor Attack Interval reduction\nAutomatically activated=攻击变为{attack@times}连射，攻击间隔略微缩短\n技能会自动开启
Shoots {times} times in a row in the next attack, dealing {atk_scale:0%} of ATK damage with every shot=下次攻击变为{times}连射，每次射击造成相当于攻击力{atk_scale:0%}的伤害
Shop=商店
Shop for souvenirs=采购伴手礼
Shop items cost 50% more, but stock quality improves=商店的定价+50%，商品品质提升
Shop vendors charge -50% Originium Ingots for their goods=商店中购买道具所需源石锭-50%
Shop vendors charge -50% Originium Ingots for their goods.=商店中购买道具所需源石锭-50%
Shopkeeper's Suitcase=店主的行李箱
Shore Rescue Modification=海岸救援改装
Short Veil Curtains=短款帷幔吊顶
Short-Circuiting Genius I=短路天才·I
Short-Circuiting Genius II=短路天才·II
Short-Circuiting Genius III=短路天才·III
Short-Circuiting Genius IV=短路天才·IV
Short-Circuiting Genius V=短路天才·V
Short-Circuiting Genius VI=短路天才·VI
Short-term disembarkment application. Rhodes Island stopping over here's a perfect place to hunt some sandbeast food. I'll be gone half a day. Offices are deserted—lucky I ran into you... Yeah, it is New Year's today, Happy New Year. So?=这是短时间离舰申请。现在罗德岛停泊的地方，应该能猎到沙地兽的食物，我出去半天就回来。大家都不在办公室，还好我遇到了你......是的，今天是新年，新年快乐。然后呢？
Shortcoming Breakthrough=短板突破
Shortcut=捷径
Shortcut Key Hints Toggle=快捷键显示开关
Shorter battles=·可以快速完成作战
Shortly after it enters the battle, throws a bomb to temporarily disable the Operator with the highest DP cost in your Deployment Waiting Zone=出场一段时间后，投掷炸弹封锁我方待部署区部署费用最高的干员，持续一定时间
Shortly after opening, there was a fire. Broke from repairs, even the benches had to be gifted by neighbors. After the first profitable month, the owner returned the favor with tea. Since then, generations have enjoyed month-end discounts.=模仿旧长凳打造的改良款。\n鼎丰楼开业不久就曾失过火，修缮之后，穷得连长凳都靠街坊接济。灾后第一个挣了钱的月末，老板给每一位街坊送了茶。那之后便有了月末打折的传统，与故事一道流传至今。
Shots are more powerful, and the ball damages any of your units it touches=射门力度更大，踢出的球会撞伤经过的我方目标
Should be a fine omen=应当是个巧兆头
Should ego not be manifest, it will vanish unto the masses.=自我若不彰显，便会泯然众人。
Should I celebrate this occasion by playing a song, or no? In fact, let me take a moment to think about what to say... Ahem... In the name of the Twelve Heroes of Minos, I, Erato, dedicate my bowstring to thee, and my harp shall accompany thee into the ages.=现在应该弹奏一曲吗，还是算了？我想想该怎么说......嗯，以米诺斯十二英雄的名义在此起誓，我的弓弦托付给你，我的琴声永远陪伴在你身边。
Should I go with eyeshadow palette #3001... or perhaps #3002?=眼影盘是带3001号更好，还是3002号更好呢？
Should I hang this up on that wall over there...? Don't look at me like that, I just want to have a good holiday season. I always hope for good things to happen when a new year comes around, even though I know that nothing ever changes without sacrifice.=这些装饰，挂在那边的墙上就好了吗？......我确实只是想好好过节而已，请别这样看着我。每到新的一年，我就会希望发生一些好事，即使我知道，如果什么都不牺牲，那就什么都不会改变。
Should I patrol this area?=要我在这巡逻吗？
Should I prepare a bouquet of flowers for you? For what reason, you ask? I simply want to receive one in return, and watch your flowers crumble into ashes between my fingers, that's all.=需要我为你准备一束花吗？为什么？不为什么，只是想收到你的回礼，看着你送我的花束在我指间化成灰烬，仅此而已。
Should I take them all away? Good, you need only pay a tiny price... I'm sure you can afford it.=要我把他们全都带走吗？只要你向我付出一点点代价......你当然付得起。
Should I wear blue shoes or white shoes to the party tonight? Doctor, I don't remember what I've done this past year, but all the people I hurt were bad, right? If I haven't done anything wrong, I want to wear this new pair of white shoes.=晚会上，是穿蓝色的鞋子好，还是白色的鞋子好呢？博士，过去一年自己做了什么，我已经不记得了。但是，被我伤到的只有坏人，对吗？如果我没有做错事的话，我想穿这双新买的白色鞋子。
Should this be your intent...=如果这就是您的意思......
Should this fight be for the sake of our shared future, I will bear anything...=如果是为了我们共同的愿望而战，我可以忍受......
Should we chase after 'em? If you ask me, I can still catch up.=要追吗？我的话，追得上。
Should we continue to press forward, knowing that there will be no end?=明知没有终点，我们是否还要继续前进？
Should we fight again, we will return the favor one hundredfold.=若再战，必将百倍奉还。
Should we go get the bad guys maybe? Just a suggestion.=我们可以去干掉坏人了吗？我就提个建议。
Should we plant some flowers over here?=要不要在这里，种上花呢？
Should you look up at the fantasies floating through the air, or the conductor before you who is less than amused?\n<@lv.item><Levitatable Zone></> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=该看向哪里，空中飘浮着的幻想还是眼前面色不善的指挥者？\n<@lv.item><“可浮空区块”></>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
Should you look up at the fantasies floating through the air, or the conductor before you who is less than amused?\n<Levitatable Zone> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=该看向哪里，空中飘浮着的幻想还是眼前面色不善的指挥者？\n<“可浮空区块”>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
Should you provoke Bena's ire, or Annie's, or... heaven forbid, both at once, you'd best prepare yourself. They'll be eyeing you, following you, one exhausted only to swap out for the other, and they won't stop until you either repent, or collapse.\n<@lv.item><Nightfall></> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.\n<@lv.item><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used.=如果你惹恼贝娜，或者安妮......或者同时惹了她们两个，那么你就得做好准备了。她们会盯住你，跟着你，一个人累了，就换另一个人上场，在你认错或者倒地之前，她们是不会停下的。\n<@lv.item><黑夜></>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性\n<@lv.item><城市霓虹></>可以提供初始视野，使用后视野范围扩大
Should you provoke Bena's ire, or Annie's, or... heaven forbid, both at once, you'd best prepare yourself. They'll be eyeing you, following you, one exhausted only to swap out for the other, and they won't stop until you either repent, or collapse.\n<Nightfall> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used.=如果你惹恼贝娜，或者安妮......或者同时惹了她们两个，那么你就得做好准备了。她们会盯住你，跟着你，一个人累了，就换另一个人上场，在你认错或者倒地之前，她们是不会停下的。\n<黑夜>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性\n<城市霓虹>可以提供初始视野，使用后视野范围扩大
Should you read word by word or fly through lines at a time? It's not a question worth vying over to Istina. The battlefield is just the same; as long as you give her suitable conditions, she can set off a storm of Arts all around, leaving the enemy inside with nowhere to run.=读书应该逐字逐句还是一目十行，这对真理来说并不是一个值得取舍的问题。在战场上也一样，只要给她合适的条件，她可以在四周掀起法术的风暴，每个置身其中的敌人都无路可逃。
Shouldn't we consider marching routes other than on the ground?=要不要考虑一下地面以外的行军路线？
Show Hayami=速水奖
Show her both=两件都给她看看
Show her the sculpture=给她看看雕像
Show her the tablet=给她看看石板
Show hidden=显示隐藏组
Show him the curios=你取出了圣物
Show me what you're made of. Amuse me, if you even can.=拿出你们全部的实力——这样至少能让我尽兴。
Show me what you've got!=放马过来吧！
Show me your brightest smile, my esteemed customer! Happiness is at arm's reach when you're by my side. Midnight, at your service.=请露出你最美的笑容来，客人，在我的身边，幸福乃理应获得之物。月见夜，今后也随时恭候您的指名。
Show me your spirit, everyone!=大家都拿出干劲来！
Show of Hands=举手表决
Show of Power=力量的炫耀
Show Of Skills=小露一手
Show Of Skills Again=小露两手
Show Of Skills Once More=小露三手
Show Shortcut Key Hints=键鼠模式显示快捷键提示
Show the guard the 'Saint's Relics'=向卫兵们展示”圣徒的遗物“
Show the guard the wandering medic's medicinal herbs=向卫兵们展示行医的药草
Show things off just right, and get exactly what you need.=恰到好处地进行展示，只为获取自己需要的那一部分。
Show time!=大展拳脚咯！
Show Unowned=标出尚未持有的
Show your skills=发挥专长
Show your skills and convince them to give up their lifestyle. There must be a reason they chose to live this way here.=展示实力，并尝试说服他们放弃劫掠。他们在如此恶劣的环境中仍在荒野活动一定有特别的原因。
Show your skills and help the people in the hideout, gaining their trust.=发挥自己的专长技能，向藏身处内的人员提供帮助，以此获得他们的信任。
Show your true self!\nCoral Coast is a sub-brand of MARTHE, mainly for water sports and summer attire, imbuing fashion with the vitality of summer. Inheriting MARTHE's philosophy, this series focuses on bringing cutting-edge design to fit the needs of the wearer, and embellishing the coastline with beautiful colors year after year.=展现真实的自我！\n珊瑚海岸是玛尔特旗下子品牌，主要面向水上运动与夏日服装领域，以时尚外形为夏日增添活力！继承自玛尔特精神理念，着重用户需求与最前沿设计，每年都以最靓丽色彩点缀您的海岸。
Showcase=亮相
Showing Off=小露一手
Shows a beautiful sunset on the beach. Highmore sometimes spends hours gazing at the scene, but Mizuki knows that the ocean is not always so calm.=展现日落时分海滩美景的全景显示屏。海沫偶尔会盯着显示屏中的日暮沙滩发呆许久，但水月知道，海洋并非一直如此平静。
Shows like this are a quick way to score fame and fortune, and the fact that it's won awards is unsurprising. However, I've been thinking recently–if people get too used to this logic, they’ll just keep talking up whoever’s actually allowed to speak, even if Grey Hall and the famiglie cease to exist.=并不否认，创作这样一部剧是一种能够快速获得名利的手段，并且最终能获奖也无可厚非。只是最近在思考，如果人们都习惯了这样的行事逻辑，那么即使没有了灰厅与家族，他们也只会继续去吹捧那些有话语权的人。
Shows the sunset outside Dzwonek. Today's sun is about to fade away, but he only scorches the sky, and can do nothing about the inflammable land.=展现茨沃涅克乡野日落时刻的全景显示屏。今日的太阳即将亡去，可惜他只烧灼天空，对易燃的大地束手无策。
Shoya Chiba=千叶翔也
Shrapnel Burst=多导向散射弹丸
Shriek all you want! Nobody cares!=没人在乎你的惨叫！
Shrieks for a while when awakened, continuously causing <$ba.dt.neural>Nervous Impairment</> to surrounding allied units.=惊醒后原地尖叫一段时间，持续对周围我方单位造成<$ba.dt.neural>神经损伤</>
Shrieks for a while when awakened, continuously causing Nervous Impairment to surrounding allied units.=惊醒后原地尖叫一段时间，持续对周围我方单位造成神经损伤
Shrine by the Sky=天边古祠
Shrine Chandelier=绳结吊灯
Shrine Marksman=圣堂射手
Shrine Marksman Cosplayer=圣堂射手扮演者
Shrine Nurturer=圣堂保育员
Shrine Nurturer Cosplayer=圣堂保育员扮演者
Shrine of Nurtury=育婴圣堂
Shrine of Nurtury Wish Board=育婴圣堂许愿墙
Shrine Preacher=圣堂布道员
Shrine Swordsman=圣堂剑士
Shrivel and Sprout=枯木新枝
Shriveled Soul=凋敝魂灵
Shrouded in Clouds=阴云笼罩
Shrouded in fog and unfathomable darkness, the lords in this land follow only their hearts.=薄雾笼罩，幽邃阴暗，统治这片土地的领主只遵从内心。
Shrouded Strength=韬光
Shrub=灌木
Shrubbery Galore=丰饶灌木林
Shu=黍
Shu brought me here to hang! I think I wrote my name on a document she was supposed to sign...? She said it was fine, though. Now that I've signed it, I get to come here to hang out all the time!=是黍姐姐带我过来玩的！我好像还在要她签字的文件上写了我的名字......？不过黍姐姐说不要紧，签字之后我就可以经常来这里玩！
Shu made me this fowlbeast whistle, and whenever I wanna tell the stockbeasts to go home, I give it a blow. Sometimes, when Dahuang feels empty, I sit down on the street corner to play it. People come and go, and my whistle's my goodbye and hello.=这支羽兽陶笛是黍姐姐做给我的，只要我一吹，牧兽们就知道他们该回家了。我有时觉得大荒城空荡荡的，就坐在路口吹陶笛。那些人来来去去，我送他们离开，也迎接他们回来。
Shu's Badge=黍证章
Shu's paths try, Shu's paths try. A hundred times retraced, height on height unreachable.=蜀道难，蜀道难。百折回环，高不可攀。
Shu's Spare Change Pack=黍的零钱包
Shu's Token=黍的信物
Shu, an Agricultural Tianshi instructor of the Yanese Tianshi Bureaus. A longtime resident of the northern Yanese agriculture center of Dahuang, she has produced abundant research results. Currently making a brief visit to Rhodes Island to see relatives.=黍，炎国农业天师，天师府授业天师。曾于炎国北部农业基地大荒城从事农业研究多年且已有丰富的科研成果。现因访问亲属，以访客身份暂驻罗德岛。
Shu... Is this how man lives?=姐姐......这样算是“人”的生活吗？
Shuang Liang=梁爽
Shuddering Strings=颤栗之弦
Shuhrat 'Fuze' Kessikbayev is a member of Team Rainbow. He was involved in the Krysztauowa Incident and became an associate of Rhodes Island following the conclusion of that incident.\nThe expert engineer is a man of few words, who excels at using explosives to achieve tactical goals. He demonstrated high anti-personnel and anti-materiel performance, as well as considerable combat experience.\nIt is worth mentioning that Team Rainbow members are only working with us temporarily. They are not formally employed by Rhodes Island, and with how much they have on their hands, it would not be advisable to call on their help too often.=干员舒赫拉特·柯西克巴耶夫，代号导火索，彩虹小队成员，克里斯达尔事件的亲历者之一，在事件结束后登记在罗德岛合作人员的名单里。\n导火索是一名少言寡语的工程专家，擅长利用爆炸物达成战术目的。在战斗测评中，导火索在人员杀伤及硬目标爆破等项目上都有上佳表现，同时也展现出了丰富的战斗经验。可以推测，他不仅是一名工程人员，同时也有相当长时间的服役经历。\n需要注意的是，彩虹小队的成员与我们只是暂时合作，并不是罗德岛的正式职工，他们还有很多需要忙碌的事情，请不要过分依赖他们的力量。
Shuichi Ikeda=池田秀一
Shujin Cai=蔡书瑾
Shunsuke Takeuchi=武内骏辅
Shuo's first collection of his thoughts on Kung Fu. It discusses three aspects: first, fist techniques; second, meaning; and third, the pugilist realm itself. It is said the language used is so cryptic that his students could not understand it, so he asked his younger sister for revisions.=朔的第一本武学笔记，记录了他对拳法的思考。一问拳招，二问拳意，三问武境。据说言语晦涩，学生苦读不懂，他向妹妹请教后又做了改良。
Shuo's form becomes clearer=朔的身影逐渐清晰
Shuriken=敌飙
Shut down dangerous process=关闭危险流程
Shut up or else!=你再吵！
Shy=腼腆的
Si Young-jun=施荣俊
Sicilian=西西里人
Sickness of the Land=大地病征
Sickness requires swift treatment.=病宜速救。
Side by Side=并肩
Side By Side-1=并肩之约-1
Side by Side-1=并肩之约-1
Side By Side-2=并肩之约-2
Side by Side-2=并肩之约-2
Side Effect=副作用
Side Hall Curtain=侧厅帘幕
Side Line/ Simple Black-and-white Furniture=边线/纯色简约家居
Side Line/ Simple Orange Furniture=边线/橘色简约家居
Side Mission=支线任务
Side Table for Incense=熏香边几
Side table with a hanging censer. A Baizao herb shop always smelled of sweet plum, but none knew why. Yi found the shop assistant being lazy, hanging the cauldron in a plum tree to dry. Spoiled plums fell in, creating a unique scent.=配有悬挂式熏炉的木质边几。\n百灶某药铺的酸梅汤清香四溢，但无人知其奥秘。易长久求索，发觉药铺伙计为偷懒将药渣埋在院内梅树下，又将汤鼎挂在树上晾干。残梅入鼎，方生异香。
Side Table with Greenery=带绿植小边桌
Sideboard used to store each sibling's tableware. Some plates and utensils sit untouched for years, yet Yu still cleans them regularly. Some will never be used again—those, Yu carefully preserves.=用来摆放兄弟姐妹各自餐具的餐边柜。\n有的餐具常年不用，余依旧定时清洗。有的餐具再也不用，余将其好好珍藏。
Sideroca=铸铁
Sideroca is an experienced mercenary from Minos and specializes in bodyguard and cargo transport duties. A long-term employment contract with Rhodes Island has been signed, and after internal training, Sideroca has the strength and experience to participate in a variety of missions.=经验丰富的米诺斯佣兵，擅长保护目标与押运货物。已与罗德岛签订长期雇佣合同，经过内部训练后拥有参加各项任务的经验与实力。
Sideroca's Badge=铸铁证章
Sideroca's Personal Letter=铸铁的私人信件
Sideroca's Token=铸铁的信物
Sideroca, a reliable mercenary from Corinia.=科林尼亚佣兵铸铁，正在寻求可靠的雇主。
Sideways is Right=旁门正道
Siege=推进之王
Siege Equipment Training Device=攻城器械训练装置
Siege has a deep bond with every member of the Glasgow Gang, evident in their daily interactions and chemistry in battle.\nSiege never stops at 'good enough.' She does her best to complete every assignment Rhodes Island sends her way. Her assertiveness and courage on a mission, as well as composure and wits in solving problems, have made her one of the most favored Vanguards on staff.\nThe natural command and strategic ability that Siege embodies have saved many teammates and missions.\nSiege is normally very polite, which belies the fact she was a gangster. This, however, also made many Operators keep their distance and slow to form a friendship, though they still hold her in high regard.=推进之王与格拉斯哥帮的各位干员有着十分深厚的联系，这从她们日常生活的紧密联系与作战时的默契程度中可见一斑。\n推进之王并未止步于此。罗德岛交予她的任务，推进之王都会尽力完成，她在任务中展现出的果敢、勇猛，以及处理问题时的冷静、机敏，使得推进之王成为了最受罗德岛干员们欢迎的先锋干员之一。\n而推进之王在少数任务中展现出的指挥天赋与战术规划能力，更是在危险中数次拯救自己的队友，并使任务得以完美收场。\n因为推进之王在日常生活中表现得颇为彬彬有礼，这一举动使得推进之王并不像是普通的帮派成员；而这种态度，很遗憾，也使得许多干员没能与她培养深厚的友谊，但干员对她的尊敬有增无减。
Siege has led the Exemplars to victory against the Sarkaz legion at Silverrock Bluffs, using the Sighs of Kings to lower the area's levels of active Originium.=推进之王率领典范军在银石崖成功战胜了萨卡兹军团，“诸王之息”使得周边地区源石的活性化指数下降。
Siege has led the Exemplars to victory at Silverrock Bluffs and achieved their strategic goal. Presently, the active Originium in the environment has temporarily stabilized. Seize the chance and advance at once.=推进之王带领典范军在银石崖前线达成了战略目标。目前，自然环境中的源石活性化也暂时稳定。趁着现在，继续前进。
Siege leads a gang called Glasgow.\nThe Operators at Rhodes Island figured these former Londinium street punks must have fled and were forced to come to the Island, so expectations were low.\nBut when Siege and her gang underwent physical evaluation, the Operators discovered they weren't common thugs, but remarkably competent soldiers.\nThe medical staff even expressed doubt about their alleged background, as their incredible fighting skills went far beyond what one would expect from the hardships of the street.\nHowever, Siege's assertion that they really did lead a rather normal life in Londinium rang sincere and true.\nMutual trust is the first step in building a friendship, so the Operators chose to take Siege's word for it. Trust is the foundation upon which Rhodes Island was built, and how she gathered her crew of outstanding Operators.=推进之王领导着一支小队：格拉斯哥帮。\n罗德岛的干员们推测，原本属于伦蒂尼姆街头帮派的她们，只是因为种种事端被迫加入罗德岛，因此，干员们对她们的实力并不抱很大期望。\n但当推进之王与她的队员们参与体检测试时，干员们发现，她们并不像表面上那样是群街头打手。她们是相当专业的战士。\n医疗干员们甚至怀疑起了格拉斯哥帮众人的真实身份，究竟是怎样困苦而又残酷的环境，才能培养出她们精湛的战斗技巧、丰富的作战经验和充沛的体能？\n虽然推进之王明确地表示，过去的她们也只是正常地生活在伦蒂尼姆而已，诚实的语气令人无处生疑。\n互相信任是建立友谊的第一步，在场的干员都选择相信推进之王的证言。信任是罗德岛得以成立的基础之一，毕竟，罗德岛也因此得到了数位优秀的干员。
Siege Login Event=围攻签到活动
Siege said I should choose the life I truly want to live when the war is over. Once that day arrives, how will Victoria turn out to be? And how will I turn out to be? I... I can't imagine it. All I hope is I'm still able to stay by their sides.=推进之王说，等战争结束，我应当选择自己真正想要的生活。到了那一天，维多利亚会变成什么样子？我又会变成什么样子？我......想象不出来。我只希望自己仍能守在她们身边。
Siege's Badge=推进之王证章
Siege's Kernel Token=推进之王的中坚信物
Siege's ordered me to serve as your assistant. I'll be a harsh supervisor for you, if it's called for.=推进之王命我前来协助您的工作。如有必要，我会严厉地督促您。
Siege's Token=推进之王的信物
Siege, leader of the Glasgow Gang, will carve a path for you.=格拉斯哥帮头领推进之王，将为你辟开前路。
Siesta=汐斯塔
Siesta Beach Hut=汐斯塔沙滩小屋
Siesta Classic Curtain. Open it from here, and... Wow! Look at the sea! A few Ægirian Operators have raised questions over the product's authenticity.=汐斯塔经典款窗帘。从这里拉开，哇哦，居然能看到大海！少数阿戈尔干员对商品真实性提出了异议。
Siesta Classic Curtain. Open it from here, and... Wow! Look at the volcano! A few geologists are becoming interested in the city itself.=汐斯塔经典款窗帘。从这里拉开，哇噻，居然能看到火山！少数地质学家对城市本身产生了兴趣。
Siesta Coat of Arms Souvenir=汐斯塔市徽纪念品
Siesta Graffiti Wall=汐斯塔涂鸦墙
Siesta Helm Carpet=汐斯塔船舵地毯
Siesta Iced Tea=汐斯塔冰茶
Siesta is moved onto a nomadic city, and leaves the shadow of the volcano.\nTheir new homes may be built, but the people do not wish to give up their memories.\nA volcanologist reaches out to touch the past, when clouds suddenly float down as balls of fluff.\nThe night breeze melts away the dreams of summer, while guitars strum out gentle notes.\nThe pulse of the land blazes white hot, and the volcano known as 'Love' will erupt someday...\nIt is parting, and reunion, and the song ever-present in the heart.=汐斯塔搬上了移动城市，离开了那座火山。\n新家园已然建立，旅人们却不愿舍弃回忆。\n火山学者伸手触碰往事，云朵忽而似绒毛飘落。\n晚风融化了夏夜的梦，木吉他奏起温柔的气泡声。\n大地的脉搏炽热，名为爱的火山终会喷薄......\n是告别，是重逢，也是心中恒久的歌。
Siesta Natural Scenery=汐斯塔自然风光
Siesta Obsidian=汐斯塔的黑曜石
Siesta Panoramic Display=汐斯塔全景显示屏
Siesta Rhapsody=汐斯塔狂想曲
Siesta Sightseeing Pack=汐斯塔风物组合包
Siesta Special Doormat=汐斯塔特制门垫
Siesta Spending Coupon=汐斯塔消费券
Siesta, with its green mountains, clear waters, warm sun, and gentle breeze, and the citizens' friend—the calm Mount Siesta.=拥有青山绿水和暖阳清风的汐斯塔市，以及市民们的朋友——平静的汐斯塔火山。
Siesta: Cloud High=汐斯塔：云顶派对
Siestan Beach Stool=汐斯塔沙滩圆凳
Siestan City 3-D Puzzle=新汐斯塔立体拼图
Siestan Couch=汐斯塔休闲椅
Siestan Pickled Lemons=汐斯塔腌制柠檬拼盘
Siestan Pickled Lemons α=汐斯塔腌制柠檬拼盘α
Siestan Pickled Lemons β=汐斯塔腌制柠檬拼盘β
Siestan Pickled Lemons γ=汐斯塔腌制柠檬拼盘γ
Sift through the waste enthusiastically=兴奋地在垃圾堆里翻翻看
Sift through the waste indifferently=在垃圾堆里随便翻翻
Sighs of Kings=诸王之息
Sight begets thought, thought begets desire, desire begets matter, matter begets sight.=见生思，思生愿，愿生物，物生见。
Sight of Autumn=瑟瑟秋华
Sights locked.=盯准了。
Sightseeing Medal=观光客奖章
Sightseeing Pack=风物遍览组合包
Sightseers Buff=游览者增益
Sightseers' Scroll=游览者列表
Sigil Mystery=烙印之谜
Sigil of Tragodia=酒神的印记
Sigil of Tragodia (Reforged)=酒神的印记（重铸）
Sign in daily to obtain=每日登录领取
Sign in every day to obtain corresponding rewards.=每日登录即可领取对应奖励
Sign in every day to obtain corresponding rewards.\nSign in for 6 days to receive an exclusive holiday-themed Rocking Chair.=每日登录即可领取对应奖励\r\n第六日可领取家具-假日摇椅
Sign in every day to obtain corresponding rewards.\nSign in for 9 days to receive Ethan's outfit - Seeping In=每日登录即可领取对应奖励\r\n第九日可领取伊桑时装-渗透
Sign in every day to obtain corresponding rewards.\nSign in for 9 days to receive Greyy's outfit=每日登录即可领取对应奖励\r\n第九日可领取格雷伊时装-八音蛋匠人
Sign in every day to obtain daily rewards\nSign in for 14 days to receive Amiya's outfit - Fresh Fastener.=每日登陆即可领取对应奖励\r\n第十四日可领取阿米娅时装-见习联结者
Sign in every day to obtain daily rewards\nSign in for 2 days to obtain Cardigan's limited outfit.=每日登陆即可领取对应奖励\r\n第二日可领取卡缇快乐卫士时装
Sign in every day to obtain daily rewards\nSign in for 7 days to obtain Cliffheart's outfit - Highlands Visitor.=每日登陆即可领取对应奖励\r\n第七日可领取崖心时装-高原访客
Sign in every day to obtain daily rewards\nSign in for 7 days to obtain Jessica's outfit - Clivia.=每日登陆即可领取对应奖励\r\n第七日可领取杰西卡时装-君子兰
Sign in every day to obtain daily rewards\nSign in for 7 days to obtain Melantha's outfit.=每日登陆即可领取对应奖励\r\n第七日即可领取玫兰莎时代时装
Sign in every day to obtain daily rewards\nSign in for 7 days to obtain Myrrh's outfit - Bitter Herbs=每日登陆即可领取对应奖励\n第七日即可领取末药时装-辛味
Sign in every day to obtain daily rewards\nSign in for 7 days to obtain Nightmare's outfit - Light and Shadow.=每日登录即可领取对应奖励\r\n第七日可领取夜魔时装-光影
Sign in every day to obtain daily rewards\nSign in for 7 days to obtain Perfumer's outfit - Species Plantarum=每日登陆即可领取对应奖励\n第七日即可领取调香师时装-植物种志
Sign in every day to obtain daily rewards\nSign in for 7 days to obtain Rope's Halloween-themed outfit.=每日登陆即可领取对应奖励\r\n第七日可领取暗索巫异盛宴时装
Sign in for 7 days consecutively\nto get the 5-star Operator 'Cliffheart'.\nYour progress will be reset if you miss a\nsign-in day. Previous rewards cannot be claimed again.=连续签到7天即可获得5星干员【崖心】。\n中断签到将会重新计算天数，奖励无法重复领取。
Sign in for a certain number days to earn rewards. You can earn all the rewards even without signing in consecutively.=累计登录签到以获得奖励。不需要连续登录也可以让您获得全部奖励物资。
Sign in to obtain a Prayer every day. Prayers have a chance=每日登录可获得一次祈愿机会，在祈愿中有概率
Sign Infected Treatment Agreement=签订感染者治疗协议
Sign put together from numerous lights, displaying information about the dishes served. In contrast to the neon lights on the streets of Lungmen, the plain lighting inside is one of the charms that draws patrons to this place.=用多种灯具拼接而成的大灯牌，各式各样的餐点信息都在这灯光中显现。\n相比起龙门街上不断闪烁的多彩霓虹，店内的素色灯光是另一种风景，颇受来客喜爱。
Sign-In Campaign=登录领取奖励
Sign-in ends at:=签到结束时间：
Sign-in for 7 consecutive days to get [Senior Operator Transfer Permit - Starter].\nCounter is reset if a day is missed. Previous rewards cannot be claimed again.=连续签到7天即可获得【资深干员调用凭证-新人】。\n中断签到将会重新计算天数，奖励无法重复领取。
Sign-in Today=今日签到
Signal Arrow=信号矢
Signal Blocker=信号阻断插件
Signal Boost=信号增幅
Signal Disruptor=信号阻碍装置
Signal Light=信号灯
Signal Light Array=信号灯组
Signal Lost=联系中断
Signal stable. Ready for action.=信号稳定，随时可以行动。
Signals are the lifeline of rail traffic, and the amplifier of battle.\n<@lv.item><Emergency Heater> </>Makes surrounding Operators immune to the Frigid environmental effect.=信号是轨道交通的生命线，也是战斗的增幅器。\n<@lv.item><紧急供暖器></>可以使周围部署的干员免疫环境“封冻”效果
Signals are the lifeline of rail traffic, and the amplifier of battle.\n<Emergency Heater> Makes surrounding Operators immune to the Frigid environmental effect.=信号是轨道交通的生命线，也是战斗的增幅器。\n<紧急供暖器>可以使周围部署的干员免疫环境“封冻”效果
Signature handrolled redfin belly sushi, plus a hearty bowl of mushroom tofu soup, sashimi and an embarrassment of fried and roasted delicacies. Even the highest-class restaurants would be hard-pressed to serve such sumptuous Higashinese cuisine.=招牌赤鳞中腹手卷鮨，配上大碗蘑菇豆腐汤，刺身、炸物和烧物也必不可少。如此丰盛的东国料理，在高级餐厅中可见不到。
Signed Up=已报名参赛
Signed-in=已签到
Significantly <@ba.kw>reduced</> Redeployment Time=再部署时间大幅度<@ba.kw>减少</>
Significantly decreases ATK of the unit with the highest ATK for a period of time=使场上攻击力最高的我方单位攻击力大幅降低，持续一定时间
Significantly reduced Redeployment Time=再部署时间大幅度减少
Signora Sicilia casts her gaze at the four young people before her. They want to change Siracusa for different reasons, but they all came together, in the end.=西西里夫人看着眼前的四个青年，他们想要改变叙拉古的理由各不相同，然而最终他们聚集到了一起。
Signora Sicilia's mooch=西西里夫人的食客
Signore dei Lupi=“狼之主”
Signore of the Wastes=荒野至高主宰
Signs=挂板
Signs of Heaven=《争天时》
Silence=赫默
Silence as a Sword=沉默为剑
Silence crushed the Iberians, so she knows she must speak up. If her words aren't sharp enough, her sword will speak for her.=沉默压垮了伊比利亚人，所以她要发声，如果言语不够锐利，那就以剑代言。
Silence decided to abandon her past self's weakness to achieve her goals.\nShe buries the gentle side of her deep within, and walks onto the stage, vowing to show everyone her views.=为了实现自己的目标，赫默决定抛弃过往的软弱。\n她将温柔深藏心中，而后走上舞台，誓要让所有人都看到她的想法。
Silence Maintained=缄默不言
Silence the Paradigmatic=淬羽赫默
Silence the Paradigmatic's Badge=淬羽赫默证章
Silence the Paradigmatic's Personal Letter=淬羽赫默的私人信件
Silence the Paradigmatic's Token=淬羽赫默的信物
Silence was an Originium researcher at Rhine Lab, LLC. She was involved in several unknown applied research projects as well as several clinical trials on Oripathy.\nShe now provides battlefield medical treatments to Rhodes Island.=赫默，莱茵生命有限公司源石有关项目研究员，曾主管数项未知应用研究，同期亦主持数个矿石病临床试验项目。\n现于罗德岛为多项行动提供战场医疗救护服务。
Silence's Badge=赫默证章
Silence's Kernel Token=赫默的中坚信物
Silence's Token=赫默的信物
Silence, Born of Excessive Speech=失语，产自多言
Silence, immediately!=别多话！
Silence, medical specialist of Rhine Lab, will make use of the latest scientific developments on the battlefield.=莱茵生命医疗专家赫默，会为战场带去最新的研究成果。
Silenced Cries=哭声渐息
Silencer=封喉
Silent Abyss=宁静之渊
Silent and Hardworking=实干的寡言者
Silent Arrow=暗矢
Silent Bonds=物静之绊
Silent Butcher=沉默的屠夫
Silent Chapter=沉默之章
Silent Chorus=无声合唱
Silent Crack=无声破裂
Silent Departure=缄默启程
Silent Derision=无声的嘲笑
Silent Drizzle=细雨无声
Silent Explosion=沉默的爆发
Silent Frontier=沉寂边陲
Silent Guardian=卫士不语功
Silent Guardian Commemorative Medal=无言守望纪念章
Silent Night DN02=静谧午夜 DN02
Silent Night DN04=静谧午夜 DN04
Silent Night DN06=静谧午夜 DN06
Silent Raindrops=雨落无声
Silent Rapport=无声的默契
Silent Sentinel=无声砥柱
Silent Simmer=焖声不作响
Silent Stone Bench=默言石凳
Silent Tale=静待诉说
Silent Vestiges=沉默的遗迹群
Silent we shall be, should conflict be avoidable; we must fight, then we fight to the end. Rhodes Island's creed... has always been the same!=如果争端能够避免，那我们应当沉默；如果战斗是必要的，那就战斗到最后。罗德岛的信条......从来没有改变过！
Silent Weapon Designer=沉默的武器设计师
Silent words work all the same.=无声的言语，同样奏效。
Silently watching over others is one of the joys of being a protector. Oh, sorry about that, I didn't mean to call myself your protector. Hehe, I'll watch my tone next time~=沉默着守护别人对守护者来说也是一种幸福呢，啊，很抱歉，我不该自诩为博士的守护者，哼哼，我会注意的~
Silhouette in the Rain=雨中身影
Silicon Geist's Banquet=硅基伥的宴席
Silk Bond Mystery=丝契之谜
Silk Drapes=轻纱帷幔
Silk flows with the water, and the Kuranta walks with the wind.=绸缎随水漂荡，库兰塔与风同行。
Silk Knot=绸锁
Silken drapes of exquisite make, made from precious materials. Holding it is like holding smooth sand. There used to be more, but they were torn off by an enraged guest who had just lost at a treasure auction.=选材珍贵、做工精美的丝纱挂帘，握在手中就像握着一把细腻的沙。\n原本还有几面挂帘，被珍宝拍卖会上竞价失败而恼羞成怒的客人扯坏了。
Silly you, and this family of Silverashes too, for tormenting you so!=你呀你，希瓦艾什这一家子呀，害苦了你！
Silver and Gold=银与金
Silver Forks=银餐叉
Silver Lunar Droplets Pack=“落银盘”礼盒
Silver Mountain Range=银色山脉
Silver Stone Sideboard=银彩石质边柜
SilverAsh=银灰
SilverAsh is a Kjerag warlord, chairman of the Karlan Trade Co., and is current Chief of the Silverash Family. He has unique views on economics, trade, international politics, diplomacy, and strategic planning.\nHe provides strategic support for some Rhodes Island operations.\nIn view of the fact that his true purposes are unknown and he doesn't have the most cooperative attitude, it is advised that we maintain a conservative attitude in order to minimize risks when working with him.=银灰，谢拉格军阀，喀兰贸易公司董事长，希瓦艾什家族现任族长。在经济贸易、国际政治、外交手腕与战术策划上有独到见解。\n于罗德岛的部分行动中提供战略支援。\n鉴于其实际目的不明、合作态度暧昧等理由，建议在交流中持保守态度以杜绝额外风险。
SilverAsh the Reignfrost=凛御银灰
SilverAsh the Reignfrost's Briefcase=凛御银灰的手提箱
SilverAsh the Reignfrost's Token=凛御银灰的信物
SilverAsh's Badge=银灰证章
SilverAsh's Kernel Token=银灰的中坚信物
SilverAsh's Pledge=银灰的盟誓
Silverash's Shadow=希瓦艾什的影子
SilverAsh's sisters? Yes, I've met them several times... Hm...? What more do you want me to say? I know nothing about those frolicsome, ever-changing creatures, and I certainly am not interested in them.=银灰的两个妹妹？嗯，我见过几面。......？你还希望我说些什么？我对那种活蹦乱跳又善变的生物没有研究，也没有兴趣。
SilverAsh's Tailor-Made Outfit by Savile/York's Bise. The expensive fabrics are as cold-resistant as possible while still ensuring comfort. Combined with a special scarf to reflect the discerning taste of the tailor.=萨维尔衣匠为银灰量身定做的服饰/约克的寒风。采用昂贵的面料，在保证舒适感的同时尽可能抗寒耐磨。配以特制的围巾，尽显订衣者的品味。
SilverAsh's Token=银灰的信物
SilverAsh, President of Karlan Trade CO., LTD, has signed the contract with Rhodes Island and is ready to join the field.=喀兰贸易公司董事长，已与罗德岛签订合约，随时可以介入战场。
Silverfrost=银凇
Silverfrost Frontier=银凇止境
Silverlance Enters the City=银枪入城
Silverlance Pegasus=银枪的天马
Silvernwhite Bulwark=积雪银凇
Silverwhite Dreamland=银白梦境
Silverwhite Play=银白戏目
Similar in appearance to a Feranmut, it looks like an ancient 'God', but it is no more than a mere beast. It has become extinct in modern times, for its greed never diminished, despite no longer having the reputation of the Feranmuts to draw from.=因形似巨兽而得此名，能游能飞，看上去就如同古老“神明”一般，然而，兽终究是兽，在巨兽已伏诛的今日，这类生物借不到威又贪欲不减，自然也就灭亡了。
Similar to a stockbeast in appearance, seemingly docile at first glance. But unlike other fabric constructs, they become aggressive towards people after absorbing the Blight in the soil and water, so exercise caution.=与牧兽样貌相仿，乍一看颇为温顺。与其他织物不同，在吸收了水土中的病害后会对人产生很强的攻击性，千万小心。
Similar to a stockbeast in appearance, seemingly docile at first glance. But unlike other fabric constructs, they become very aggressive towards people after absorbing the Blight in the soil and water, so exercise the utmost caution.=与牧兽样貌相仿，乍一看颇为温顺。与其他织物不同，在吸收了水土中的病害后会对人产生极强的攻击性，需要万分小心。
Similarly, a shelf of stone scraps from designing the bed, and it clashes with the crafts that adorn it. At least they can be betrothed in their curiousness.=同样是用石床边角料所做的石台，与放在上面的工艺箱格格不入。\n至少在好奇心上，双方算是能够达成一致。
Simmer down, guys. With me on your team, none of you's gonna die even if you want to.=放心，有我在，你们想死都难。
Simoom=飞沙走石
Simp=铁暗恋
Simple and clean woven carpet. Each chosen successor must, as their final task, install this carpet throughout Ding Feng Lou. To become the new owner, one must first bow one's head and show respect for what they are about to inherit.=朴素低调的编织地毯，十分干净。\n每一任被选作继承人的徒弟，出师前的最后一项工作，都是为整座鼎丰楼铺好地毯。要成为鼎丰楼的老板，就更应当先低下头来，对将要继承的一切保持敬畏之心。
Simple and clear.=简单明了。
Simple as=简单
Simple Bandages=简易包扎
Simple Bed=素简床榻
Simple bed made of saltfin skin and wooden boards. Said to be good for one's back, but most find it uncomfortable. Originally hammocks, but Elysium insisted that sleeping in one would ruin his hairdo and refused to provide us data on them.=由盐鳞皮和木材制成的简易硬板床，据说睡这种床对腰很好，但大部分干员都觉得它非常硌人。\n原本盐船上的床都是吊床，但极境坚称睡吊床会把帅气的发型压坏，拒绝向我们提供吊床的信息，我们只好用平板床代替。
Simple Black Cabinet=黑色简拼桌柜
Simple Black Clock=黑色简约时钟
Simple Black Desk=黑色简拼办公桌
Simple Black Lounge Chair (Left)=黑色简装矮沙发（左）
Simple Black Lounge Chair (Right)=黑色简装矮沙发（右）
Simple bookcase with a carefully picked selection of books, volumes that are worth your time every read.=简约质朴的落地书架，摆在上面的书籍都是精挑细选过的。有些书，每一次的传看，它都值得。
Simple but nourished, this new generation of Seaborn collects nutrients even more efficiently.=构造简单但受到滋养的新生海嗣，能以更高效率采集养分。
Simple cloth ceiling light that illuminates only a small area. It is purchased mostly for atmosphere, and when it begins to shake violently, it is a sign that things are not good.=设计简洁的布艺吊灯，照亮的空间非常有限，人们购买它更多是为了氛围。当它开始剧烈摇晃的时候，那就意味着大事不妙了。
Simple Coffee Table=简约茶几
Simple Communicator=简易通讯机
Simple Decorations=简单装修
Simple Dining Table=简朴餐桌
Simple diode floor lamp that automatically adjusts brightness based on the volume of human voices it detects. When a Tianshi dozes off, their snores activates the light, waking them up from their stupor.=造型简约典雅的二极管立灯，智能感应人声，自动调节亮度。\n那些彻夜伏案的天师只要一打呼噜就会把它点亮，然后“精神饱满”地从梦中惊醒。
Simple Dressing Corner=简易更衣角
Simple Fitting Room=简化试衣间
Simple Gray Lounge Chair (Left)=灰色简装矮沙发（左）
Simple Gray Lounge Chair (Right)=灰色简装矮沙发（右）
Simple High Chair=简易高脚椅
Simple Kitchen Stool=简约高脚椅
Simple Living Area=简陋的生活区
Simple Low Chair (Left)=简易便椅（左）
Simple Low Chair (Right)=简易便椅（右）
Simple Modular Sofa=简约组合沙发
Simple Orange Cabinet=橘色简拼桌柜
Simple Orange Clock=橘色简约时钟
Simple Orange Desk=橘色简拼办公桌
Simple Preparation Counter=朴素备餐吧台
Simple Printer=简易打印机
Simple ring-shaped ceiling lamp, with three bells hanging off it in addition to the candle stands. No one has ever heard it ring. Only a wind strong enough to ring the bells is strong enough to blow the candles out.=造型古朴的环形吊灯，除烛台外，上面还悬挂着三枚晃铃。\n从未有人听过铃声响起。当风大到足以吹动晃铃时，它才足以吹熄烛火。
Simple Sofa Chair=简约沙发椅
Simple Soundproofing Mat=简约隔音地垫
Simple Stage=简易演唱台
Simple Stone Table=简约石几
Simple Study Ceiling Light=书房简易吊灯
Simple Transparent Display=简约透光显示屏
Simple village built by people who once lost their homes. Supplies are scarce and access is poor, but it is a home they cherish. They are cautious but curious about the changes around them.=由一群曾失去居所的人建立的简陋村落，物资匮乏，交通闭塞。他们格外珍惜这狭小的安身之所，也正因此，他们对附近的变化既好奇又警惕。
Simple village built by people who once lost their homes. The inhabitants found an improved witchcraft altar and tried to teach themselves witchcraft in order to create Pure Gold at the altar, but their haphazard incantations ended up summoning a man-eating machine.=由一群曾失去居所的人建立的简陋村落。那里的人发现了附近建起来的改良巫术祭坛，他们准备自学巫术，好从祭坛中变点赤金出来。但一段连蒙带猜的咒语念完，最终出现的却是一个择人而噬的机器。
Simple village built by people who once lost their homes. The inhabitants found Rhodes Island's sensors and wanted to sell their catch to the outsiders who built the devices, but all they saw were a few drones, so they decided to go out with their metal crabs to peddle them.=由一群曾失去居所的人建立的简陋村落。那里的人发现了罗德岛的侦测装置，想把自己养的水产卖给建造这些装置的外来者。可惜他们等来的只是些无人机，于是他们决定带上所有的磐蟹外出兜售。
Simple village built by people who once lost their homes. The inhabitants found the forests that appeared nearby, so they bought bows and arrows to hunt, but became lost in the misty woods. They see everything as their quarry in their hungered hallucinations.=由一群曾失去居所的人建立的简陋村落。那里的人发现了附近冒出来的树林，他们买来弓弩尝试在树林中打猎，却在林中的雾气里迷失了方向，他们饿得头晕眼花，把眼前的一切活物都当成了猎物。
Simple village built by people who once lost their homes. The inhabitants found the grass that appeared nearby, so they wanted to start a cystymilk ranch, but the beasts they bought would not give milk. Angry at their treatment, the mossback beasts the villagers thought were cystybeasts destroyed their pens and escaped.=由一群曾失去居所的人建立的简陋村落。那里的人发现了附近长出来的青草，他们准备经营牧场卖瘤奶，买来的兽群却挤不出奶。被当成瘤兽的苔生兽们因人类的无礼行为而怒不可遏，撞断栅栏跑出了村子。
Simple village built by people who once lost their homes. The inhabitants found the mountains that appeared nearby, so they splurged on armor only to forget to save money for explosives. They must find a way to sell their almost-new shields, by force if necessary.=由一群曾失去居所的人建立的简陋村落。那里的人发现了附近多出来的山脉，他们想炸山开矿，为此重金采购了防具，却忘记留出买炸药的钱。他们必须把这些九成新的盾牌推销出去，哪怕是强卖。
Simple wall lamp at the Tianshi institute. The nickname comes from how you can remove it from the wall and use it as portable lighting at night.=天师苑的壁灯，外形简朴。\n之所以会有这样一个莫名其妙的“雅号”，是因为你可以随时将它从墙上摘下，当作手持照明设备使用。
Simple Wall-Mounted Shelf=简易挂壁置物架
Simple Weiqi Set=形制朴素的棋具
Simple Welded Chair=简易焊接凳
Simple Woodcraft=简易木工家具
Simple wooden stairs that pretend to lead to the next floor. Offers a more relaxed social spot for guests with 'bar-counter-phobia'. The more introverted ones unconsciously sit higher up.=假装通向二楼的纯木楼梯，能够为“吧台恐惧症”患者提供更轻松的社交空间。\n内向的人，会不自觉地越坐越高。
Simple Wooden Storage=简约木制收纳
Simple, fast, easy to use. Immediate setup, immediate defense.=简单、快速、好用，立刻装备，立刻防护。
Simple, minimalist wallpaper for the culture pod.\nEvery researcher dreams of the day when their passion and commitment for science bears fruit.=培养舱壁纸，简约设计，没有多余的花纹。\n全神贯注，献身科学，然后做出新的成果，每位研究员都梦想着能有这一天。
Simple, practical wooden dining table. The tabletop supported by tree-shaped legs has only been given a basic polishing. There are often specialty snacks on the table, making it a popular gathering spot for visitors during banquets.=简约实用的实木餐桌，由树形桌腿支撑的桌面只经过基础的修整。\n餐桌上常放着一些特色小吃，宴会活动期间这里会成为游客的聚集地。
Simple, ready-to-eat seasoned food, making it reasonably palatable. The original, unseasoned version was so disagreeable that it was classified as a dietary supplement rather than food.=较朴素的速食食品，经过了调味，吃起来还挺适口。据说未经调味的初版十分难以下咽，曾有人评价为不是“食用”，而是“服用”。
Simple, yet a mystery you can't seem to solve no matter what.=简简单单，但无论如何都看不穿。
Simplification Project=简化工程
Simply knowing the way to the exit won't save you in this maneuver. Take a look at the horde of enemies surging towards the narrow path and rethink your plan.=只了解通向出口的路线应对不了这场演习，看看身边成群涌向狭小通道的敌人，重新想想对策吧。
Simply light the flames of resistance, and they shall burn hot and fierce. For those whose wishes for liberation are so dear, the story of the 'Goddess of War' shall be their flag, a banner under which they will unite in the forthcoming battles. For me, I have naught but this infected body of mine, and this unchanging faith.=成功点燃了一处反抗的火焰，很快便能燃烧下去。“战争女神”的故事经历，就交给前赴后继渴望解放的人们好好使用吧！我所拥有的，不过是这染病的身体，和不会改变的信仰。
Simply pull this string and there's the Welcome Mat...=只要在这里拉根细绳，还有一个迎宾踏垫......
Simply tap the black and white keys in a certain rhythm and a melody will be created. People have taken such immediate feedback for granted, yet there are still many questions that, once sprouted, are pushed away, unanswered.=只要按照某种节奏按下那些黑白相间的琴键，就会有一段旋律响起。这样的反馈理所应当，不像许多疑问，萌生之后，迟迟得不到解答。
Simply wrapped candles. The special fragrance they emit is unforgettable.=简单包装的香烛。别致的香味让人无法忘却。
Simulated Assassination-1=模拟刺杀作战-1
Simulated Assassination-2=模拟刺杀作战-2
Simulated Assassination-3=模拟刺杀作战-3
Simulated Assassination-4=模拟刺杀作战-4
Simulated Skirmish=大棋一盘
Simulation building complete. We will stop the assassins in the city this time.\n<@lv.item><Transverse Plate> </>Deploying Operators requires the assistance of nearby Operators.\n<@lv.item><Witchcraft Ballista> </>Periodically fires missiles that deal Arts damage to your units while healing enemy units. Can be destroyed.\n<@lv.rem>Condition: </>All enemies have increased Movement Speed.=模拟作战演习重构完成。这次我们将在城内阻拦刺客。\n<@lv.item><接驳地块></>初始不可部署干员，需要周围存在其他干员进行协助\n<@lv.item><巫术弩炮></>会定期发射法术飞弹，对我方造成法术伤害，并治疗敌方单位；可以被摧毁\n<@lv.rem>额外条件：</>全体敌人的移动速度提升
Simulation building complete. We will stop the assassins in the city this time.\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators.\n<Witchcraft Ballista> Periodically fires missiles that deal Arts damage to your units while healing enemy units. Can be destroyed.\nCondition: All enemies have increased Movement Speed.=模拟作战演习重构完成。这次我们将在城内阻拦刺客。\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助\n<巫术弩炮>会定期发射法术飞弹，对我方造成法术伤害，并治疗敌方单位；可以被摧毁\n额外条件：全体敌人的移动速度提升
Simulation Complete=模拟完成
Simulation Completed=已完成模拟作战
Simulation error: Columbia fails to develop tourism in Sami, denying Sami rescue teams further opportunity to interact with the outside.=错误推演：哥伦比亚在萨米的旅游业未能顺利发展，萨米的救援队未能与外界进行更多交流。
Simulation error: Director Maryam did not survive as the Rhine Lab survey team was not found in time.=错误推演：未能及时找到莱茵生命的科考队，马里亚姆主任未能存活。
Simulation error: Magallan does not obtain the flower from Typhon at Čappat.=错误推演：麦哲伦未能在察帕特从提丰手里接过那朵花。
Simulation error: Magallan fails to find important allies in Sami.=错误推演：麦哲伦未能在萨米遇见重要的伙伴。
Simulation error: Many have trekked the path of the explorer. Every step forward is paid for in blood.=错误推演：无数人被推上这条探索者的道路，前进的每一步都要以生命为代价。
Simulation error: Only doomsday awaits when the door at the end of the icefields is finally opened.=错误推演：当人们如愿开启冰原尽头的门扉，到来的却只有末日。
Simulation error: Rhodes Island never works with the Cyclopes. It is too late by the time they receive the warning.=错误推演：罗德岛从未与独眼巨人合作，并且收到警报的时候已经太迟。
Simulation error: Santalla catches up with the corrupted Royal Guard on her own.=错误推演：寒檀独自追上了受污染的皇帝内卫。
Simulation error: Terran academia fails to develop an interest in Sami and the northern icefields.=错误推演：泰拉学界并未对萨米及北方冰原产生兴趣。
Simulation error: The calamity that engulfs Sami arrives too soon.=错误推演：波及整个萨米的灾难提前到来。
Simulation error: The Cyclopes lose their foresight and must seek a new future through trial and error.=错误推演：独眼巨人失去了原有的远见，必须靠试错来摸索新的未来。
Simulation error: The leader of Sami's northern front falls before his time.=错误推演：萨米北方阵线的领袖过早地倒下了。
Simulation Halted=模拟中断
Simulation Invite=模拟邀约
Simulation Ready=可开始模拟作战
Simulation Reloading=等待模拟重载
Simulation Scenario 1122K=模拟场景1122K
Simulation Score=推演计分
Simulation Shift/Mode 1=模拟战场演变·模式一
Simulation Shift/Mode 2=模拟战场演变·模式二
Simulation Shift/Mode 3=模拟战场演变·模式三
Simulation Shift/Mode 4=模拟战场演变·模式四
Simulation Shift/Mode 5=模拟战场演变·模式五
Simulation Shift/Mode 6=模拟战场演变·模式六
Simulation Shift/Mode 8=模拟战场演变·模式八
Simulation Shift/Mode 9=模拟战场演变·模式九
Simulation still running=尚在模拟中
Simulation Successful=模拟成功
Simulation suspends after {0}={0}后中止模拟
Simultaneously attacks 2 targets; ASPD of all enemies in range -30.0=同时攻击2个目标，攻击范围内所有敌人攻击速度-30.0
Simultaneously attacks 2 targets; ASPD of all enemies in range -40.0=同时攻击2个目标，攻击范围内所有敌人攻击速度-40.0
Simultaneously attacks 2 targets; ASPD of all enemies in range -50.0=同时攻击2个目标，攻击范围内所有敌人攻击速度-50.0
Simultaneously attacks 2 targets; ASPD of all enemies in range -53.0=同时攻击2个目标，攻击范围内所有敌人攻击速度-53.0
Simultaneously attacks 2 targets; ASPD of all enemies in range -56.0=同时攻击2个目标，攻击范围内所有敌人攻击速度-56.0
Simultaneously attacks 2 targets; ASPD of all enemies in range -60.0=同时攻击2个目标，攻击范围内所有敌人攻击速度-60.0
Simultaneously attacks <@ba.kw>all blocked enemies</>\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment=同时攻击阻挡的<@ba.kw>所有敌人</>\n可以放置于远程位，并返还该次部署费用的一半
Simultaneously attacks <@ba.kw>all blocked enemies</>; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles=同时攻击阻挡的<@ba.kw>所有敌人</>，阻挡2个及以上敌人时自身推力增加一级\n可以放置于远程位
Simultaneously attacks <@ba.vup>2</> targets; ASPD of all enemies in range <@ba.vup>-30.0</>=同时攻击<@ba.vup>2</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-30.0</>
Simultaneously attacks <@ba.vup>2</> targets; ASPD of all enemies in range <@ba.vup>-40.0</>=同时攻击<@ba.vup>2</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-40.0</>
Simultaneously attacks <@ba.vup>2</> targets; ASPD of all enemies in range <@ba.vup>-50.0</>=同时攻击<@ba.vup>2</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-50.0</>
Simultaneously attacks <@ba.vup>2</> targets; ASPD of all enemies in range <@ba.vup>-53.0</>=同时攻击<@ba.vup>2</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-53.0</>
Simultaneously attacks <@ba.vup>2</> targets; ASPD of all enemies in range <@ba.vup>-56.0</>=同时攻击<@ba.vup>2</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-56.0</>
Simultaneously attacks <@ba.vup>2</> targets; ASPD of all enemies in range <@ba.vup>-60.0</>=同时攻击<@ba.vup>2</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-60.0</>
Simultaneously attacks <@ba.vup>{attack@max_target}</> targets; ASPD of all enemies in range <@ba.vup>-{-attack_speed}</>=同时攻击<@ba.vup>{attack@max_target}</>个目标，攻击范围内所有敌人攻击速度<@ba.vup>-{-attack_speed}</>
Simultaneously attacks all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment=同时攻击阻挡的所有敌人\n可以放置于远程位，并返还该次部署费用的一半
Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles=同时攻击阻挡的所有敌人，阻挡2个及以上敌人时自身推力增加一级\n可以放置于远程位
Simultaneously attacks {attack@max_target} targets; ASPD of all enemies in range -{-attack_speed}=同时攻击{attack@max_target}个目标，攻击范围内所有敌人攻击速度-{-attack_speed}
Sin is to be punished.=罪恶应被惩治。
Sin long renounced has caught up to me. Enemies long vanquished have risen again.\n<@lv.item><Tuning Node></> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units=早已弃绝的罪孽追上了我，早已战胜的仇敌再度归来。\n<@lv.item><调谐节点></>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
Sin long renounced has caught up to me. Enemies long vanquished have risen again.\n<Tuning Node> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units=早已弃绝的罪孽追上了我，早已战胜的仇敌再度归来。\n<调谐节点>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
Sin of Rebellious Flame=叛火之罪
Since antiquity, Kazdel has been concealed within the northern wind and snow. Led by the Cyclopes, the Sarkaz jointly created this Foldartal seal with their psychic powers. In a pinch, place it on ice and snow to hide within the Feranmut beneath your feet, evading the 'enemy'.=自古以来，卡兹戴尔便隐藏于北方的风雪中。独眼巨人带领着其他萨卡兹制造了这种拥有通灵力量的密文印章，危急时刻把它盖在冰雪上，就能躲藏进脚下巨兽的内心，避开“敌人”。
Since antiquity, this tribe has believed that they hold a truth about Sami: Everything originally had a voice, until 'It' spoke for all of them.=自远古以来，这一部族笃信自己掌握着有关萨米的真相：原本万物各有声音，直到“祂”代替万物言语。
Since birth, I was meant as a hidden blade in the hands of others. Infiltration, tracking, luring, they became as natural as breathing to me. Being able to use these abilities on the way of right... ha, I never did imagine that. Thank you, Doctor.=我生来就是为了成为他人手中的暗刃。潜入、跟踪、诱敌，做这些事就像呼吸一样自然，不过能把这些技能用在正道上......哈哈，一开始也确实没想到。谢谢你，博士。
Since Chiave decided I'm joining you, I don't have much else to say. You can call me Broca. I'll follow your orders, but don't count on me doing anything extra. I have no love for big organizations like yours.=既然贾维决定加入你们，我也没什么好说的。你可以叫我布洛卡，我会听你的命令，但别指望我做多余的事，我对你们这样的大组织可没有好感。
Since days of yore, war has been inevitable.=兵戈之事，自古不可避。
Since days of yore, war has been inevitable. Enter with caution.=兵戈之事，自古不可避，入则慎重
Since he was young, Matterhorn was trained to be SilverAsh's bodyguard. His father and grandfather were honorable guards for SilverAsh's family. Naturally, this became his goal, as well. However, unlike military training during his father's time, he still had the opportunity to study other subjects. Almost subconsciously, he chose cooking.=角峰从小就是被当做银灰家侍卫来训练，他的父亲，祖父，都是银灰家荣耀的近卫，他自然也以此作为目标，不过，和他父亲那时候的全军事训练不同，他能有机会学习一些其他的东西，几乎是下意识的，他选择了厨艺。
Since her underground fighting circuit broke up and everyone involved went into hiding, Rhodes Island has had a hard time gathering records of her past.\nBeehunter doesn't remember her own childhood well. All she knows for certain is she's been making a living off underground fights since a very young age.\nHer ideals come from the underground fighting lifestyle: Live simply, be rude when you have to, solve problems with your fists, and live in the moment.=由于猎蜂小姐过去所属的地下搏击组织如今已经分崩离析，组织的成员们也去向不明，因此罗德岛很难找到有关她过去的确切记录。\n猎蜂小姐自己对童年的记忆也不甚清晰，唯一确定的就是，她很小的时候就已经在那个地下搏击组织生活了。\n无论如何，她的价值观显然也是来自地下搏击生活的熏陶，简单粗暴，用拳头解决问题，不去考虑明天，享受当下的一分一秒。
Since I was little, my mom and dad would find time every year to take me to the tundras on vacation. We're all really into cold places! Although if I wanted to cover the cost for my own vacations, I'd have to go pick up work in the city again.=从小时候开始，父母每年都会抽出时间和我一起去冰原地区度假。我们都很喜欢寒冷的地方！不过，要支撑自己出去度假的开销，还是必须回到都市中工作。
Since I was small, I always thought—I thought, pain wasn't so bad. Maybe I, deserve the pain. But—what about others? What about the people in places I've, never been? They shouldn't have to suffer. Rhodes Island… has given me a lot of 'painkillers', and I want to, share them with more people.=我从小，一直觉得——疼，没、没什么大不了的。也许，我应该疼。但——其他人呢？那些我没、没去过的地方，那里的人，他们不该这样。罗德岛，给了我很多“止疼药”。我想，分给更、更多人。
Since I was young, my father insisted I study swordsmanship. I didn't enjoy it at the time. But after the incident, I've found holding the sword more reassuring... than holding the spinning thread.=从小，爸爸就一直要求我学习剑术，小时候我并不喜欢......但在那场事故之后，有时握着剑，会比牵着纺线更让我安心。
Since I'm the luna wolf, you all must listen to me. I'll make it clear first: if I don't see your fangs bared in the hunt, you won't get a share of the kill.=既然我是头狼，你们要听我的。事先说好，不拼命的家伙不配分到猎物。
Since it is the Gathering of Heroes, there are not only singles here. Find a good partner, and step into the arena.=既然是群英会，就不只有单打，找好搭档，一起上吧。
Since it's being stubborn… Let's change how we're administering the meds!=事到如今......该换个给药方式了！
Since it's difficult for ordinary security personnel to deal with drunken knights, having Rhodes Island field operators handle it is a logical choice.=既然普通治安人员难以应付醉酒骑士，那就请罗德岛外勤干员来。
Since Margaret left Kazimierz, we haven't had a chance to spend New Year's together. So, I'll have to go all-out for today's banquet… Oh, Doctor, would you like to join the Nearl family feast? You're cordially invited.=自从玛嘉烈离开卡西米尔后，很久没有和她一起度过新年了，呵呵，今天的宴会可要好好置办一番......哎呀，博士，你有兴趣来参加临光家的小型家宴吗？可以特别邀请你哦。
Since Meeboos take up so much space, Mayer's workshop is extremely cramped, causing her to devise ways to expand it. Despite having a room twice as large as anyone else's, she has managed to run out of space after increasing Meeboo production. Mayer has begged the Doctor to increase her room's size. That request was denied by the logistics department out of fairness towards others. Despite this ban on room expansion, the Doctor nonetheless granted her extra space in the hangar to allow her to continue the production of her Meeboos.=因为“咪波”的关系，梅尔的工作室总是空间紧张，所以，梅尔会想方设法扩大她的宿舍兼工作室。其实，现在梅尔的房间已经比别人大了一倍，但在“咪波”产量增加的情况下，空间依旧是不够用，梅尔也就继续恳求博士为她增加房间容量。在意识到这点后，为了公平起见，后勤部的人给博士下了个通牒：无论梅尔说什么做什么，绝对不能再多批一块空间给她。虽然，偶尔，心软的博士还是会悄悄给梅尔增加一点可用空间，不过，并非是增加她的宿舍大小，而是在格纳库中给她额外的“咪波安置房”。
Since music cannot supersede language, Doctor, there's still a lot for the two of us to talk about.=既然语言还不能被音乐取代，我们之间就还有许多事要聊，博士。
Since my arm was hurt, my mom almost never lets me go out. I don't blame her. In fact, I'm worried about her. She's always fighting bad people... I mustn't cause her more trouble and let her worry. If I behave myself on Rhodes Island, she won't worry, right? Mom is super strong when she's focused!=自从手臂受伤之后，妈妈就很少让我出门了。其实我不怪妈妈，我更担心妈妈怎么对付那些坏人。所以我现在要好好生活，这样她就能放心了吧？只要放下心，妈妈可是很强的！
Since needless arguing will lead to a flurry of blows, why not just get straight to the punching and kicking?\n<@rolv.rem>Use Melee Operators to fight the foe you picked; Losing will not deduct Life Points. Defeating a tougher foe within the given time grants a better reward</>=既然费了口舌还是要上拳脚，为何不直接上拳脚呢？\n<@rolv.rem>使用近战位干员选择对手进行战斗，失败不会扣除目标生命值，在限定时间内击败越难的对手将会获得更好的奖励</>
Since needless arguing will lead to a flurry of blows, why not just get straight to the punching and kicking?\n<@rolv.rem>Use Ranged Operators to fight the foe you picked; Losing will not deduct Life Points. Defeating a tougher foe within the given time grants a better reward</>=既然费了口舌还是要上拳脚，为何不直接上拳脚呢？\n<@rolv.rem>使用远程位干员选择对手进行战斗，失败不会扣除目标生命值，在限定时间内击败越难的对手将会获得更好的奖励</>
Since needless arguing will lead to a flurry of blows, why not just get straight to the punching and kicking?\nUse Melee Operators to fight the foe you picked; Losing will not deduct Life Points. Defeating a tougher foe within the given time grants a better reward=既然费了口舌还是要上拳脚，为何不直接上拳脚呢？\n使用近战位干员选择对手进行战斗，失败不会扣除目标生命值，在限定时间内击败越难的对手将会获得更好的奖励
Since needless arguing will lead to a flurry of blows, why not just get straight to the punching and kicking?\nUse Ranged Operators to fight the foe you picked; Losing will not deduct Life Points. Defeating a tougher foe within the given time grants a better reward=既然费了口舌还是要上拳脚，为何不直接上拳脚呢？\n使用远程位干员选择对手进行战斗，失败不会扣除目标生命值，在限定时间内击败越难的对手将会获得更好的奖励
Since returning home, I've come across more and more knights who support me. While I was once steadfast in piercing through Kazimierz's long night alone, it's now my greatest honor to stand with kindred spirits. What about you, Doctor?  To what corner of the land has Rhodes Island delievered its brilliance this past year?=回到故乡之后，我逐渐遇到了一些向我表示认可的骑士。曾经我执着于孤身一人刺破卡西米尔的长夜，但如今我很荣幸自己有志同道合者可以并肩而行。博士，这一年罗德岛又驶过了哪些地方？
Since the day of my first mission, I've been leaning on this lance to get back on my feet. As long as I grip it tight, my heart will brim with the courage it needs to protect the people and their dreams.=从第一次执行任务到现在，这把长枪无数次支撑着我站起来。只要紧握住它，我的内心就会充满足以守护大家梦想的勇气。
Since the financial crisis, economic decline and political instability have stood in the way of trade. The widespread circulation of Lungmen Dollars has allowed for some recovery in the business world.=经济危机发生后，经济的衰退与政权之间的对立让贸易参与者们举步维艰。龙门币的流通使商业复兴成为可能。
Since the Pinus Sylvestris Knightclub joined Rhodes Island, their lifestyles have transformed. Accordingly, all of Justice Knight's functions are being upgraded to follow. Justice Knight will ensure that she remains a useful operation platform.=红松骑士团的成员和罗德岛合作之后，生活方式似乎都发生了改变，因此，正义号的各项功能也在随之不断改进。正义号会确保，一直是有用的作业平台。
Since the Profound Silence, Iberians have had trouble securing enough food, so the locals had no choice but to process the unpalatable shell chitin and make it look tasty.\nThere's just one problem: eat too much leaves you with a dry mouth.=“大静谧”后，伊比利亚人难以获得分量充足的食物。因此，当地人只好选择对看起来就难吃的甲壳质进行加工，并让它变得十分可口。\n唯一的问题是，甲壳质聚块吃多了的人都会口干舌燥。
Since then, I've never stopped searching for the traitor who led the rebel army to our town. Could it be Meteorite? No, I... It couldn't be her...=我一直在找那个告密者，把叛军引向故乡的罪人......会是陨星吗？不，我、我不认为是她——
Since this is the Old Tianshi's treasure, it probably works as advertised, but you lost a lot of coin for no reason getting it this way. No wonder people always say 'to be old and alive means you're a...' You look around you, the faint crackling of fire still audible. You decide the last word is better left unsaid.=既然是老天师的宝物，想必差不到哪里去，只是这么一搞，白白少了许多盘缠。怪不得总有人说，老而不死是为......你环顾四周，似乎还隐隐听得到些灼烧声，于是把最后一个字吞了下去。
Since today is your birthday, I shall share a secret incantation. Speak it, and you may unchain my true power... Actually, never mind. Dr.{@nickname}, you already know what I'm capable of, don't you?=既然今天是你的生日，那我就送给你一句暗号吧，用这句话，你就能要求我解放真正的力量......算了，不用暗号。Dr.{@nickname}，你其实很清楚我能做什么，对吧？
Since we're here...=来都来了
Since when did 'a little friction' between the two of you become such a commonplace occurrence?=从何时开始，你和它之间的“小小”摩擦成为了一件自然且稀松平常的事呢？
Since when did you need blessings too? Can you wait a bit? I'll get ready.=什么时候你也需要祝福啦......能稍等一会吗，我准备一下。
Since when was I in the Activity Room...? Since... before you came in...=我是什么时候出现的？在你进入活动室之前，我就在了......
Since you decided to feign ignorance, Cannot does not feel the need to be polite with you. He has plenty of experience handling this sort of thing.=既然你装傻充愣，那坎诺特也不和你客气了。应对这样的情况，他有着丰富的经验。
Since you have expended your time, the master of the Garden steadies your form. You had wanted to ask Yi if you really are impervious to harm now, but when you consider the fate of Sui, the answer is obvious.=既然你付出了岁月，界园的主人便为你稳固了身形。你本想问问易，自己是否真的能够百灾不侵，但想到岁兽的结局，答案显而易见。
Since you have expended your time, the merchant in the remnant consciousness braids mane for you. After pacing about a few rounds, you really do feel what can only be described as a Feranmut's arrogance welling up in you.=既然你付出了岁月，残识中的行商便为你编织了鬃毛。盘旋了几圈，你感觉自己确实生发出了一股独属于巨兽的傲气。
Since you have expended your time, the taciturn lawmaker begins to speak, clarifying definitions for you. You suddenly notice a mass of floating objects by your side. These priceless objects are very likely to be the precursors to all sorts of modern geists.=既然你付出了岁月，寡言的律官便开口为你明确了定义。你发现自己的身旁突然多出了一些随同飘浮的物件，这些价值连城的东西，很有可能是现代各种伥怪的雏形。
Since you have expended your time, the wandering young doctor heals your wounds. With the boundless energy coursing through your body, you perceive the life force of the Feranmut with newfound clarity.=既然你付出了岁月，云游的小郎中便为你祛除了伤痕。躯体不断涌现的活力让你对巨兽的生机有了更切实的认知。
Since you have expended your time... Suddenly, a shower of weiqi stones falls from the sky, striking at your thoughts. You do not see any sight of that Sui proxy, but the fallen stones merge together, becoming a rare treasure. You may never know what gambits Wang has hidden on the board, just as how humanity could never guess at what Sui was thinking.=既然你付出了岁月......突然有棋子从天而降，敲醒了你的思维。你并没有看见那位岁兽代理人现身，但落下的棋子却合而为一，成为一件稀世珍宝。或许你永远都不会知道望的棋里埋了什么后手，正如人们揣测不了岁的想法。
Since you have obtained that which you seek, best leave quickly. No need to disturb these two brothers during their everyday 'communication'.=既然拿到了想要的东西，还是赶紧离开的好，没有必要打扰这兄弟俩的日常“交流”。
Since you have such high expectations of me, Doctor, would you consider being my patron and sponsoring my college studies? I'd like to push my managerial skills further so I don't disappoint you.=为了不辜负这份期待，博士，你可以顺便资助我去高校进修吗？我想在管理学上更进一步。
Since you summoned me, you must be eager to feast your eyes upon my elegant dancing form, right? Uh...? Help you move the luggage...? Hey! I didn't come here to do manual labor!=唤我前来，定是渴望欣赏我优美的舞姿，对吧？......呃，帮忙搬运行李？我来这里才不是为了干力气活啊！
Since you trust me, Dr. {@nickname}, I'll have to work much, much harder than I usually do! Like, Siracusan Messengers always say: 'A slow Messenger gets caught by the wind.'={@nickname}这么信任我，我也得拿出十二分的努力才行。毕竟，叙拉古的信使间流传着一句话，“跑得不够快的信使，是会被风吹落的”。
Since you're giving me another promotion, I want a bigger studio. You'll approve it, right?=既然又晋升了，那我想申请一间更大一些的工作室，您会批准的吧？
Since you're here already, please give me a follow~=来了就点下关注嘛~
Since you're stuck here sifting through documents, I might as well help you solve a few problems around the office.=既然你必须坐在这儿处理文件，我可以去帮你应付一些需要当场解决的问题。
Sincere Invitation=诚挚邀请
Sincerity can move the hearts of many. You are too sincere, and the adventurer is truly touched by this. He even asks you for your contact information, telling you he looks forward to working with you again.=真诚的态度能够打动许多人，你太真诚了，冒险者非常感动，十分乐意为你效劳，甚至追问你的联系方式，期待下一次合作。
Sing=歌唱
Sing a Song=倾声歌唱
Sing a song=唱一曲吧
Sing for Me=为我哀歌
Sing me a song, my torturous nightmare.=纠缠着我的噩梦啊，唱个歌吧。
Sing the praises of Corsica I=赞美科西嘉一世
Sing to the drum=或闻征鼓
Sing while Drinking Headhunting Permit=对酒当歌寻访凭证
Sing with the cosmos.=与星河同歌。
Sing with your song or seek it in song. It will answer your call, until the coming of spring.\n<@lv.item><Saintess Statue> </>Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=你可以和你的朋友一起唱歌，也可以在歌声中寻找它的位置，春日到来之前，它都会回应你的歌声。\n<@lv.item><圣女像></>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
Sing with your song or seek it in song. It will answer your call, until the coming of spring.\n<Saintess Statue> Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=你可以和你的朋友一起唱歌，也可以在歌声中寻找它的位置，春日到来之前，它都会回应你的歌声。\n<圣女像>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
Singer=歌手
Singer by the Sea=海边的歌者
Singer in Red Dress=红裙的歌者
Singer's Sight=歌手所见
Singing Idol=唱歌的偶像
Singing in the Refugee Camp=流民营中的歌声
Singing on the battlefield... Now that's a fresh experience!=在战场上唱歌，真是新奇体验呢~
Singing's not so hard. You only need to let your voice out of your throat. Your desires will shape sound itself, and I will write it into a score. Come, have a try. Sing the way you want. It'll be fun.=歌唱没有那么困难，只要让声音从喉咙里出来就行，你的渴望会塑造声音的形象，而我将把它编进乐谱里。来试试吧，依你的想法就行，那一定会很有趣的。
Single Item Badge=单项荣誉珐琅
Single Toss Amount=单次投钱数量
Sings the breeze an elegy!=风唱挽歌......
Sinister Consumption=黑吃黑
Sink into the earth!=陷下去吧！
Sinking=下陷
Sinking Moonlight=月光沉沦
Sinkingsand=沉沙
Sinner's Path=赴罪
Sinners always get what they deserve, I know that. But I do wonder sometimes that... if I could have met Lady Ceylon and you sooner, maybe I'd be more than just a killer. It's still not too late for me? Do you really mean that, Doctor?=罪孽深重的人不会有好下场，我心知肚明。只是在遇见小姐和博士你之后......如果能早一点遇见你们，我就不会仅仅是个凶手了。即使是现在也不晚？博士，你这句话，也是真心的吗？
Sip the spring water=啜饮清泉
Sippar Champ Badge=西帕尔赛段奖章
Sippar Hill Climb=西帕尔爬坡赛
Sips of Wine=重进酒
Siracusa=叙拉古
Siracusa Strada=叙拉古马路
Siracusan Civilian=叙拉古平民
Siracusan Court of Justice=叙拉古正义法院
Siracusan Decor=叙拉古风格装潢
Siracusan Floor=叙拉古风格地板
Siracusan Formalwear=叙拉古正装
Siracusan Green=叙拉古之绿
Siracusan Revelry=叙拉古狂欢
Siracusan Support=叙拉古驰援
Siracusan Wallpaper=叙拉古风格墙纸
Siracusan-Style Makeup=叙拉古式上妆
Sister...=姐姐......
Sit Back and Watch=作壁上观
Sit here, Doctor. No need to be so nervous. Today is your birthday, and I learned some Yanese tui na massage techniques from my master. You're always hunched over your desk, so your back, shoulders and neck must ache a lot. Here, a-and here… Well, how's that? Feels great, doesn't it!=博士您坐这边，不用紧张，今天是您生日，我特意向老师学了几招推拿手法。您常常伏案工作，背部、肩颈难免都会酸痛，我给您按按......嘿，怎么样？很舒服吧！
Sit in on Board of Directors Closed-Door Meeting=列席董事会闭门会议
Sit on the ground=席地而坐
Sit, and let your spirit soar=席地而坐，超脱神识
Sit, and let your spirit soar. Gain 1 base Candles, then decide if you wish to enter Sui's Remnant Consciousness=席地而坐，超脱神识。获得1基础烛火，随后可以进入岁兽残识
Sit, and let your spirit soar. Gain 3 base Candles, then decide if you wish to enter Sui's Remnant Consciousness=席地而坐，超脱神识。获得3基础烛火，随后可以进入岁兽残识
Sit, and let your spirit soar. Gain 5 base Candles, then decide if you wish to enter Sui's Remnant Consciousness=席地而坐，超脱神识。获得5基础烛火，随后可以进入岁兽残识
Sit, and let your spirit soar. Gain 6 base Candles; if you decide to enter Sui's Remnant Consciousness, all nodes inside will become explored=席地而坐，超脱神识。获得6基础烛火，随后可以进入岁兽残识并使岁兽残识所有节点变为已探索状态
Sit, and let your spirit soar. Gain <@ro5.get>1</> base Candles, then decide if you wish to enter Sui's Remnant Consciousness=席地而坐，超脱神识。获得<@ro5.get>1</>基础烛火，随后可以进入岁兽残识
Sit, and let your spirit soar. Gain <@ro5.get>3</> base Candles, then decide if you wish to enter Sui's Remnant Consciousness=席地而坐，超脱神识。获得<@ro5.get>3</>基础烛火，随后可以进入岁兽残识
Sit, and let your spirit soar. Gain <@ro5.get>5</> base Candles, then decide if you wish to enter Sui's Remnant Consciousness=席地而坐，超脱神识。获得<@ro5.get>5</>基础烛火，随后可以进入岁兽残识
Sit, and let your spirit soar. Gain <@ro5.get>6</> base Candles; if you decide to enter Sui's Remnant Consciousness, all nodes inside will become explored=席地而坐，超脱神识。获得<@ro5.get>6</>基础烛火，随后可以进入岁兽残识并使岁兽残识所有节点变为已探索状态
Site Recovery=作业整备
Sitting around in an office won't bring about justice. That's one thing I know for a fact.=坐在办公室里换不来公义，唯有这点我完全清楚。
Sitting at the Board=对弈
Sitting for extended periods of time will cause muscular atrophy, and that's not going to help, Doctor. Come, I'll walk with you around the deck. I've also been wanting to hear about some of Rhodes Island's legends. No, sifting through the archives isn't as interesting as hearing it from you.=您这样可不行，久坐不动是会肌肉萎缩的！来，我陪您去甲板上散散步吧，正好也想听您说说罗德岛的那些传奇故事。不，读档案哪有听您亲口讲述有意思。
Situational Adaptability=气候适应性
Six Day Defense Op=六日防御作战
Six Feet Under=深埋地底
Six hands of different lengths spin on a 3D globe. No one knows how to read them. Human domains, too, become 3D when the sky lies beneath the feet, defining a new era of 'cubism'. But who needs the time, as long as it points out the future?=六根长短各异的指针在球面上立体地旋转，没人知道它们是怎么指示时间的。\n当天空也被踩在脚下，人类的疆域从此变得立体，此谓新时代的“立体主义”。至于指示时间？它不是只需指向未来就够了吗？
Six Hundred Pounds=六百镑
Six years ago, the Radiant Knight who shot to fame after winning the championship was expelled when it was discovered she had concealed her infection, causing the old and once prestigious family to fall into the awkward situation of not having a presiding Knight Primus. Back then, Młynar Nearl who was pushed to the forefront refused the Knights Association's invitation, and the Nearl family was on the brink of losing their noble status.=六年前，因夺冠而声名显赫的耀骑士因隐瞒感染者身份遭到驱逐，这个曾经风光无限的古老家族陷入了没有长骑主持的尴尬境地。而当时一度被推上风口浪尖的玛恩纳·临光则拒绝了骑士协会的邀请，并使得临光家族被迫面临失去贵族地位的危机。
Sizzle-Bang BBQ=噼里啪啦炙烤套餐
Sizzling Rack=滋滋烤架
Sizzling Shocks=浇炸震八方
Skadi=斯卡蒂
Skadi and Specter are Ægirs, like me. Whenever I see them, I feel like… You know, my heart starts racing. Geez… If this is what I think it is, maybe I should dress up…=那两个叫斯卡蒂和幽灵鲨的同族，我看到她们就好像......我不知道该怎么形容，就好像小说里常说的一见钟情的感觉？不会吧，这样我是不是应该好好打扮一下......
Skadi and the other Hunters are masters of violence. What about the ones on this team?=斯卡蒂她们都是行使暴力的专家，那这个队伍里呢？
Skadi hears the trill of a long unheard melody at Rhodes Island.\nFollowing the sound, she meets Gladiia.\nYet, this former comrade swiftly disappears after little more than a glimpse.\nShe kidnapped Specter, leaving nothing but a name for Skadi.\n'Sal Viento', a lethargic and mysterious coastal town.\nThere, Skadi will unravel the mystery of her and her companions' bloodline.=斯卡蒂在罗德岛上听到了许久未闻的旋律，\n循着歌声，她见到了歌蕾蒂娅。\n然而，这位曾经的同伴在相见片刻后便倏忽离去，\n掳走了幽灵鲨，并留下了一个名字。\n“盐风城”，一座了无生机，静谧诡异的海边城市。\n斯卡蒂将在那里探寻自己与同伴的血脉之谜。
Skadi is a bounty hunter, currently employed by Rhodes Island. She has shown impressive combat prowess in the past, defeating large creatures, eliminating difficult targets, fighting crucial battles, and winning entire wars. She is very experienced in combat, but her history prior to becoming a bounty hunter is unclear.\nShe is now an Operator for a Rhodes Island assault team, and also executes solo missions.=斯卡蒂，赏金猎人，现为罗德岛所雇佣。在过去完成的赏金任务中，于对抗大型生物，破坏硬目标，攻坚战，歼灭战等多类行动中展现出强劲实力，推测与其过往战斗经验相关。成为赏金猎人之前的履历缺失。\n现于罗德岛某攻坚小队供职，同时身兼单兵任务预备执行干员一职。
Skadi is not very popular with the denizens of Rhodes Island.\nShe has avoided making friends, is hesitant to speak, and consistently declined invitations from other Operators to socialize, preventing anyone from getting to know her.\nIn addition, she rarely cooperates in combat. She will more often try to execute operations single-handedly and leave her teammates to clean up her mess, which has fostered resentment.\nPlaying off her cold, sarcastic demeanor toward others and her relentlessness in battle, a rumor has emerged that she is part-demon.\nAlthough Amiya quelled the rumor, it didn't stop there. Instead, it evolved into something even more extreme. A later version abandoned anything derogatory and focused on stories of her immense power.\nIn the minds of Operators who don't know her, she comes off as a walking Catastrophe.=干员斯卡蒂在大多数普通干员中不太受欢迎。\n一方面，干员斯卡蒂离群索居，少言寡语，常常主动避开各位干员的社交邀请，导致罗德岛各位干员都对她缺少认识。\n另一方面，战斗中的干员斯卡蒂很少与队友配合，更多情况下，干员斯卡蒂会独自解决任务，让自己的队友收拾残局，这使得许多干员对她产生了不满。\n加之斯卡蒂在回绝他人时的冷言冷语，以及她在战场上略显残酷的形象，干员间流传起了稍显妖魔化斯卡蒂的故事。\n虽然此事被阿米娅明令禁止，但传闻并没有销声匿迹，反而向着更加夸张的情形发展。之后流传的版本摒弃了贬义的部分，更多强调干员斯卡蒂的实力与逸闻。\n现在，干员斯卡蒂在许多不明就里的普通干员们心目中的形象类似于天灾。
Skadi looks at the being's 'eye.' For whatever reason, this monster she has never seen before seems familiar. Very familiar.=斯卡蒂注视着对方的“眼睛”，毫无来由地，她在这个从未见过的怪物身上感受到熟悉，甚至，亲切。
Skadi the Corrupting Heart=浊心斯卡蒂
Skadi the Corrupting Heart's Badge=浊心斯卡蒂证章
Skadi the Corrupting Heart's Token=浊心斯卡蒂的信物
Skadi the Corrupting Heart, a visitor familiar yet unbeknownst to you.=浊心斯卡蒂，一位让你熟悉又陌生的访客。
Skadi's Kernel Token=斯卡蒂的中坚信物
Skadi's Pledge=斯卡蒂的盟誓
Skadi's Seaborn=斯卡蒂的海嗣
Skadi's seaside trappings.=斯卡蒂的海边束缚。
Skadi's Token=斯卡蒂的信物
Skadi, bounty hunter, has come with the tide to drown your enemies.=赏金猎人斯卡蒂，循着潮汐前来吞没你的敌人。
Skadi, Gladiia, and Specter... I never thought a day would come when I would stand on the same side as those Ægir greats; I mean, I barely know anything about the Ægir... Huh? You're putting me on the same team as them? Please, have mercy on me...=斯卡蒂、歌蕾蒂娅和幽灵鲨......我从没想过，有朝一日能与这些阿戈尔的大人物一起作战，毕竟我对于阿戈尔一无所知......和她们组队？那还是饶了我吧......
Skadi, having witnessed the instant the monster impaled Gladiia, now watches as it extracts its limb and leaves Gladiia to crumple, ruined.=斯卡蒂目击了怪物刺穿歌蕾蒂娅的一瞬，又看着它抽出肢体，放任歌蕾蒂娅颓然倒落。
Skadi’s Badge=斯卡蒂证章
Skeleton of the Feranmut=巨兽骨骸
Sketch=描摹
Ski Equipment Storage Rack=滑雪装备收纳架
Skidamarink=爱之歌
Skill=技能
Skill attracts 1 extra Originium Slug when triggered; skill expires after being triggered 1 times.=技能触发时额外吸引1只源石虫；触发1次后失效
Skill attracts 1 extra Originium Slug when triggered; skill expires after being triggered 2 times.=技能触发时额外吸引1只源石虫；触发2次后失效
Skill attracts 1 extra Originium Slug when triggered; skill expires after being triggered 3 times.=技能触发时额外吸引1只源石虫；触发3次后失效
Skill attracts 1 extra Originium Slug when triggered; skill expires after being triggered <@ba.vup>1</> times.=技能触发时额外吸引1只源石虫；触发<@ba.vup>1</>次后失效
Skill attracts 1 extra Originium Slug when triggered; skill expires after being triggered <@ba.vup>2</> times.=技能触发时额外吸引1只源石虫；触发<@ba.vup>2</>次后失效
Skill attracts 1 extra Originium Slug when triggered; skill expires after being triggered <@ba.vup>3</> times.=技能触发时额外吸引1只源石虫；触发<@ba.vup>3</>次后失效
Skill attracts 1 extra Originium Slug when triggered; skill expires after being triggered <@ba.vup>{skill_max_trigger_time}</> times.=技能触发时额外吸引1只源石虫；触发<@ba.vup>{skill_max_trigger_time}</>次后失效
Skill attracts 1 extra Originium Slug when triggered; skill expires after being triggered {skill_max_trigger_time} times.=技能触发时额外吸引1只源石虫；触发{skill_max_trigger_time}次后失效
Skill Aura=技力光环
Skill Aura - Caster=技力光环·术师
Skill Aura - Supporter=技力光环·辅助
Skill duration has two gauges. Extra effect is triggered when skill duration is halfway complete.=技能持续拥有两段计量槽，技能进行到一半时触发额外效果
Skill Handbook=技巧手册
Skill Improvement Medal I=技能提升奖章·I
Skill Improvement Medal II=技能提升奖章·Ⅱ
Skill Improvement Medal III=技能提升奖章·Ⅲ
Skill Improvement Medal IV=技能提升奖章·IV
Skill Improvement Medal V=技能提升奖章·Ⅴ
Skill Improvement Medal VI=技能提升奖章·VI
Skill Iteration I=技能迭代I
Skill Iteration II=技能迭代II
Skill Iteration III=技能迭代III
Skill Level=技能等级
Skill Mastery Medal I=技能精熟奖章·I
Skill Mastery Medal II=技能精熟奖章·Ⅱ
Skill Mastery Medal III=技能精熟奖章·Ⅲ
Skill Mastery Medal IV=技能精熟奖章·IV
Skill Mastery Medal V=技能精熟奖章·Ⅴ
Skill Mastery Medal VI=技能精熟奖章·Ⅵ
Skill Mastery Medal VII=技能精熟奖章·Ⅶ
Skill Mastery Medal VIII=技能精熟奖章·VIII
Skill may fail=移山迢迢
Skill Range=技能范围
Skill SP Cost -25%, Redeployment Time -25%=技能技力消耗-25%，再部署时间-25%
Skill SP Cost -35%, Redeployment Time -35%=技能技力消耗-35%，再部署时间-35%
Skill SP Cost -40%=技能技力消耗-40%
Skill Specialization Level Restricted=技能专精等级受限
Skill Specialization takes time and you can only Specialize one skill at a time.=升级专精技能需要消耗时间且一次只能同时提升一个专精。
Skill Summary=技巧概要
Skill Summary - 1=技巧概要·卷1
Skill Summary - 2=技巧概要·卷2
Skill Summary - 3=技巧概要·卷3
skill unavailable=技能不可选择
Skill Upgrade=技能升级
Skill.=技巧。
Skilled Negotiator=交易能手
Skillful Craftsman=能工巧匠
Skillful hands=妙手巧思
Skillful hands. Bold inventor. Hidden ink. Coin as token.=妙手巧思，艺高胆大。化蝶塑碑，制币为念。
Skillful use of arms to douse a fire. Beautiful. Precise.=巧动干戈以救水火，漂亮，精准。
Skills Training=技能培训
Skills use <$ba.magicpoint>Mana</> and can be activated at any time. <$ba.magicpoint>Mana</> does not recover naturally (recovers 1 point per second when not on the field). When having <$ba.magicpoint>Mana</>, ATK +10%, attacks have increased splash area=技能消耗<$ba.magicpoint>魔力</>且可随时开启，<$ba.magicpoint>魔力</>不自然回复，不在场时每秒回复1点；有<$ba.magicpoint>魔力</>时，攻击力+10%，攻击溅射范围扩大
Skills use <$ba.magicpoint>Mana</> and can be activated at any time. <$ba.magicpoint>Mana</> does not recover naturally (recovers 1 point per second when not on the field). When having <$ba.magicpoint>Mana</>, ATK +15% <@ba.talpu>(+5%)</>, attacks have increased splash area=技能消耗<$ba.magicpoint>魔力</>且可随时开启，<$ba.magicpoint>魔力</>不自然回复，不在场时每秒回复1点；有<$ba.magicpoint>魔力</>时，攻击力+15%<@ba.talpu>（+5%）</>，攻击溅射范围扩大
Skills use <$ba.magicpoint>Mana</> and can be activated at any time. <$ba.magicpoint>Mana</> does not recover naturally (recovers 1 point per second when not on the field). When having <$ba.magicpoint>Mana</>, ATK +20%, attacks have increased splash area=技能消耗<$ba.magicpoint>魔力</>且可随时开启，<$ba.magicpoint>魔力</>不自然回复，不在场时每秒回复1点；有<$ba.magicpoint>魔力</>时，攻击力+20%，攻击溅射范围扩大
Skills use <$ba.magicpoint>Mana</> and can be activated at any time. <$ba.magicpoint>Mana</> does not recover naturally (recovers 1 point per second when not on the field). When having <$ba.magicpoint>Mana</>, ATK +25% <@ba.talpu>(+5%)</>, attacks have increased splash area=技能消耗<$ba.magicpoint>魔力</>且可随时开启，<$ba.magicpoint>魔力</>不自然回复，不在场时每秒回复1点；有<$ba.magicpoint>魔力</>时，攻击力+25%<@ba.talpu>（+5%）</>，攻击溅射范围扩大
Skills use Mana and can be activated at any time. Mana does not recover naturally (recovers 1 point per second when not on the field). When having Mana, ATK +10%, attacks have increased splash area=技能消耗魔力且可随时开启，魔力不自然回复，不在场时每秒回复1点；有魔力时，攻击力+10%，攻击溅射范围扩大
Skills use Mana and can be activated at any time. Mana does not recover naturally (recovers 1 point per second when not on the field). When having Mana, ATK +15% (+5%), attacks have increased splash area=技能消耗魔力且可随时开启，魔力不自然回复，不在场时每秒回复1点；有魔力时，攻击力+15%（+5%），攻击溅射范围扩大
Skills use Mana and can be activated at any time. Mana does not recover naturally (recovers 1 point per second when not on the field). When having Mana, ATK +20%, attacks have increased splash area=技能消耗魔力且可随时开启，魔力不自然回复，不在场时每秒回复1点；有魔力时，攻击力+20%，攻击溅射范围扩大
Skills use Mana and can be activated at any time. Mana does not recover naturally (recovers 1 point per second when not on the field). When having Mana, ATK +25% (+5%), attacks have increased splash area=技能消耗魔力且可随时开启，魔力不自然回复，不在场时每秒回复1点；有魔力时，攻击力+25%（+5%），攻击溅射范围扩大
Skimming Sea Drifter=掠海漂移体
Skip\nTeammate first=跳过\n让队友先选
Skip a Meal=饿饿也行
Skip Day=消磨时间
Skip for now=暂不选择
Skip selection=跳过选择
Skip the waypoint that the racing slug is headed to=跳过赛虫正在前往的路径点
Skirmish=遭遇战
Skirmish Drill=遭遇战演习
Skirts? Nuh-uh. I don't wear 'em 'cept for special days.=裙装？嗯......在特别的时候才会穿。
Skull Breaker=碎颅击
Skullcracking Elegy=开颅挽歌
Skullshatterer=碎骨
Skullshatterer attacks with her troops! This complicated battlefield will be a test of your skills.\n<@lv.item><Medical Rune></> Operators deployed on it are healed over time.=碎骨带领她的精英部队兵分两路对我方进行了包围！复杂的战场地形将更加考验您的指挥能力。\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命
Skullshatterer attacks with her troops! This complicated battlefield will be a test of your skills.\n<Medical Rune> Operators deployed on it are healed over time.=碎骨带领她的精英部队兵分两路对我方进行了包围！复杂的战场地形将更加考验您的指挥能力。\n<医疗符文>部署在其上的干员会持续恢复生命
Skullshatterer is coming at us with her troops again, only more dangerous...\n<@lv.item><Defensive Rune></> Operators deployed on it will have higher DEF=碎骨再次带着大军攻向我方，并且这次的气息更加危险……\n<@lv.item><防御符文></>部署于其上的我方干员获得防御力提升
Skullshatterer is coming at us with her troops again, only more dangerous...\n<Defensive Rune> Operators deployed on it will have higher DEF=碎骨再次带着大军攻向我方，并且这次的气息更加危险……\n<防御符文>部署于其上的我方干员获得防御力提升
Skullshatterer/Bounty=碎骨·悬赏
Sky as lid, land as pot, with emotions of all variations sprinkled as seasoning on top. Humanity needs only eat well to live well.=天为盖，地为锅，嬉笑怒骂，皆为调味。人哪，只要愿意好好吃饭，也就还能好好活着。
Sky Mirror Pack=天镜珍藏组合包
Sky Mirror Pavilion Reception Hall=天镜阁会客堂
Sky Pole=天桩
Sky Pole - Jia=天桩-甲
Sky Pole - Yi=天桩-乙
Sky Rhapsody=天空狂想
Sky Sickness=高空适应症
Sky-Blue Low Chair (Left)=天青色矮椅（左）
Sky-Blue Low Chair (Right)=天青色矮椅（右）
Sky-Splitting Pillar=破天之柱
Skybox=天空盒
Skybox with his elaborate titles, attempting to define where the sky's boundaries lie.=头衔很长的天空盒，妄图定义天空的边界。
Skybox's Token=天空盒的信物
Skybreaker=裂空炮手
Skybreaker Soda Keg=掀天汽水桶
Skybreaker Soda Keg (Family Size)=掀天汽水桶·家庭装
Skybuster Soda=开天汽水瓶
Skybuster Soda (Sour and Spicy)=开天汽水瓶·酸辣味
Skye=徐徐
Skyfire=天火
Skyfire actually is not arrogant or cynical. It's just that, to her, very few people can keep up with her leaps in logic and her visionary decisions. It's a failure in communication that is truly bothering her.\nSkyfire may not want to scold or criticize her peers, and her abrasiveness is perhaps an attempt to express her own greatness.\nFortunately, Skyfire does have some like-minded friends, with such a diversity of Operators on the island. That offsets a bit of her discomfort and loneliness.\nAssuming she felt any.\nSome nosy Operators have claimed Skyfire apologized profusely to the Doctor for accidentally destroying mission debriefs.=其实干员天火并不是一个高傲且刻薄的人。只是对她来说，大多数人无法理解她高速运转的想法与富有远见的行动，进而在与她沟通时产生了障碍，而这才是让天火感到困扰的原因。\n天火也许并非想要训斥或者诘难他人，她只是找不到究竟该如何表达自己膨大且只能在大部分时间保持冷静的心情罢了。\n令人欣慰的是，她还有一群志同道合的朋友，罗德岛同样也有着多种多样的干员，这能够让她的不适与寂寞感稍微减少那么一丁点。\n如果她真有的话。\n而某些好事干员声称，她至少会为不小心烧掉博士的任务报告而红着脸道歉。
Skyfire is affiliated with King's Wand, the central organ of Foxtail, an Originium power research institute. A tech specialist from Victoria, she holds degrees in geology and Originium geology, and is respected in fields of Originium study both practical and theoretical.\nCurrently the Chief Caster stationed at Rhodes Island on loan from the King's Wand, Skyfire's mission is to jointly research Originium while providing combat mission assistance.=天火，隶属民间源石技艺研究会“狐尾”的核心团体“王者之杖”。拥有地质学与源石地质学双学位，维多利亚高等职业术师，在源石技艺及理论研究方面皆有杰出造诣。\n现任王者之杖驻罗德岛首席术师，与罗德岛签署合作协议，并为罗德岛的源石理论研究，歼灭战作战等多项任务提供协助。
Skyfire is an alumna from my university. She graduated soon after I entered since she skipped a year, but even still, she did look after me... Oh, speaking of! She's also the one who introduced me to Rhodes Island! It's thanks to her I'm receiving treatment here.=天火学姐是学校里的前辈，虽然我入学之后，学姐没多久就跳级毕业了，但是我也有被学姐关照过......对了，我来这里接受治疗，也是学姐帮忙介绍的呢。
Skyfire takes pride in her abilities. Nothing can escape the inferno she controls, and all boils down to her whim. Not to say she's a capricious person, however—after learning again and again how there's far too much that no flame can burn away, she's decided to stop pondering just what she ought to be doing. Since then, she's discovered something even more capable of scorching filth to cinders than flames—her intelligence.=天火自傲于自己的能力，没有什么能逃过由她操控的烈焰，一切只在她的想或者不想。但这并不代表她是一个恣意妄为的人，在一次又一次地发现总有太多火焰也无法焚烧殆尽的东西后，天火决定停下来思考，自己要做的究竟是什么。而后她发现了比火焰更能烧尽脏污的东西——她的智慧。
Skyfire's Badge=天火证章
Skyfire's Kernel Token=天火的中坚信物
Skyfire's Token=天火的信物
Skyfire, Operator from King's Wand, is ready to burn anyone foolish enough to stand in her way.=“王者之杖”所属干员天火，很乐意烧尽一切拦路的恶人。
Skyfire, um, Skyfire, wait for me! Uwwhh, please don't walk so fast... I promise I won't run off halfway this time, I promise!=天火学姐，天火学姐，等等我，呜，不要走得这么快嘛......这次我保证不会再半途乱跑了，我保证！
Skyhowl Vacuum=啸天吸尘器
Skylight=天窗吊顶
Skyline=天际线
Skyranger=巡空者
Skyshatter=破空
Skystep=步青云
Skystrider Ambulance=行天救护车
Skystrider Porta-Potty=行天卫生间
Skyswoop Shot=掠空飞翎
Skywell=天空井
Slag=炉渣
Slandering Heaven=谤天
Slash 10 times, each dealing 150% ATK as Physical damage to up to 5 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 300% of ATK as Physical damage once, and drag enemies towards self with great force=持续发动总计10次斩击，每次斩击对最多5名敌人造成相当于攻击力150%的物理伤害，天赋的发动概率提升至100%，并持续将敌人中等力度地拖拽至自身中心，之后将造成一次相当于攻击力300%的物理伤害并将敌人较大力地拖拽至自身中心
Slash 10 times, each dealing 160% ATK as Physical damage to up to 5 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 300% of ATK as Physical damage once, and drag enemies towards self with great force=持续发动总计10次斩击，每次斩击对最多5名敌人造成相当于攻击力160%的物理伤害，天赋的发动概率提升至100%，并持续将敌人中等力度地拖拽至自身中心，之后将造成一次相当于攻击力300%的物理伤害并将敌人较大力地拖拽至自身中心
Slash 10 times, each dealing 170% ATK as Physical damage to up to 5 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 300% of ATK as Physical damage once, and drag enemies towards self with great force=持续发动总计10次斩击，每次斩击对最多5名敌人造成相当于攻击力170%的物理伤害，天赋的发动概率提升至100%，并持续将敌人中等力度地拖拽至自身中心，之后将造成一次相当于攻击力300%的物理伤害并将敌人较大力地拖拽至自身中心
Slash 10 times, each dealing 180% ATK as Physical damage to up to 5 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 300% of ATK as Physical damage once, and drag enemies towards self with great force=持续发动总计10次斩击，每次斩击对最多5名敌人造成相当于攻击力180%的物理伤害，天赋的发动概率提升至100%，并持续将敌人中等力度地拖拽至自身中心，之后将造成一次相当于攻击力300%的物理伤害并将敌人较大力地拖拽至自身中心
Slash 10 times, each dealing 190% ATK as Physical damage to up to 5 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 300% of ATK as Physical damage once, and drag enemies towards self with great force=持续发动总计10次斩击，每次斩击对最多5名敌人造成相当于攻击力190%的物理伤害，天赋的发动概率提升至100%，并持续将敌人中等力度地拖拽至自身中心，之后将造成一次相当于攻击力300%的物理伤害并将敌人较大力地拖拽至自身中心
Slash 10 times, each dealing 195% ATK as Physical damage to up to 5 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 300% of ATK as Physical damage once, and drag enemies towards self with great force=持续发动总计10次斩击，每次斩击对最多5名敌人造成相当于攻击力195%的物理伤害，天赋的发动概率提升至100%，并持续将敌人中等力度地拖拽至自身中心，之后将造成一次相当于攻击力300%的物理伤害并将敌人较大力地拖拽至自身中心
Slash 10 times, each dealing 200% ATK as Physical damage to up to 6 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 300% of ATK as Physical damage once, and drag enemies towards self with great force=持续发动总计10次斩击，每次斩击对最多6名敌人造成相当于攻击力200%的物理伤害，天赋的发动概率提升至100%，并持续将敌人中等力度地拖拽至自身中心，之后将造成一次相当于攻击力300%的物理伤害并将敌人较大力地拖拽至自身中心
Slash 10 times, each dealing 210% ATK as Physical damage to up to 6 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 310% of ATK as Physical damage once, and drag enemies towards self with great force=持续发动总计10次斩击，每次斩击对最多6名敌人造成相当于攻击力210%的物理伤害，天赋的发动概率提升至100%，并持续将敌人中等力度地拖拽至自身中心，之后将造成一次相当于攻击力310%的物理伤害并将敌人较大力地拖拽至自身中心
Slash 10 times, each dealing 220% ATK as Physical damage to up to 6 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 320% of ATK as Physical damage once, and drag enemies towards self with great force=持续发动总计10次斩击，每次斩击对最多6名敌人造成相当于攻击力220%的物理伤害，天赋的发动概率提升至100%，并持续将敌人中等力度地拖拽至自身中心，之后将造成一次相当于攻击力320%的物理伤害并将敌人较大力地拖拽至自身中心
Slash 10 times, each dealing 235% ATK as Physical damage to up to 6 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 330% of ATK as Physical damage once, and drag enemies towards self with great force=持续发动总计10次斩击，每次斩击对最多6名敌人造成相当于攻击力235%的物理伤害，天赋的发动概率提升至100%，并持续将敌人中等力度地拖拽至自身中心，之后将造成一次相当于攻击力330%的物理伤害并将敌人较大力地拖拽至自身中心
Slash 10 times, each dealing {d_atk_scale:0%} ATK as Physical damage to up to {max_target} enemies. Talent trigger chance increases to {prob:0%}, and continuously drags enemies towards self, with moderate force. Then deal {e_atk_scale_end:0%} of ATK as Physical damage once, and drag enemies towards self with great force=持续发动总计10次斩击，每次斩击对最多{max_target}名敌人造成相当于攻击力{d_atk_scale:0%}的物理伤害，天赋的发动概率提升至{prob:0%}，并持续将敌人中等力度地拖拽至自身中心，之后将造成一次相当于攻击力{e_atk_scale_end:0%}的物理伤害并将敌人较大力地拖拽至自身中心
Slash 2 times at up to 5 ground enemies ahead, or slash 3 times when attacking blocked enemies. Talent trigger rate increased to 100%, and each slash deals 220% of ATK as Physical damage\nCan store 2 charges=对前方范围内最多5名地面敌人发动2次斩击，攻击被阻挡的敌人时改为3次斩击，天赋的发动概率提升至100%，每次斩击造成相当于攻击力220%的物理伤害\n可充能2次
Slash 2 times at up to 5 ground enemies ahead, or slash 3 times when attacking blocked enemies. Talent trigger rate increased to 100%, and each slash deals 230% of ATK as Physical damage\nCan store 2 charges=对前方范围内最多5名地面敌人发动2次斩击，攻击被阻挡的敌人时改为3次斩击，天赋的发动概率提升至100%，每次斩击造成相当于攻击力230%的物理伤害\n可充能2次
Slash 2 times at up to 5 ground enemies ahead, or slash 3 times when attacking blocked enemies. Talent trigger rate increased to 100%, and each slash deals 235% of ATK as Physical damage\nCan store 2 charges=对前方范围内最多5名地面敌人发动2次斩击，攻击被阻挡的敌人时改为3次斩击，天赋的发动概率提升至100%，每次斩击造成相当于攻击力235%的物理伤害\n可充能2次
Slash 2 times at up to 5 ground enemies ahead, or slash 3 times when attacking blocked enemies. Talent trigger rate increased to 100%, and each slash deals 250% of ATK as Physical damage\nCan store 2 charges=对前方范围内最多5名地面敌人发动2次斩击，攻击被阻挡的敌人时改为3次斩击，天赋的发动概率提升至100%，每次斩击造成相当于攻击力250%的物理伤害\n可充能2次
Slash 2 times at up to 5 ground enemies ahead, or slash 3 times when attacking blocked enemies. Talent trigger rate increased to 100%, and each slash deals 260% of ATK as Physical damage\nCan store 2 charges=对前方范围内最多5名地面敌人发动2次斩击，攻击被阻挡的敌人时改为3次斩击，天赋的发动概率提升至100%，每次斩击造成相当于攻击力260%的物理伤害\n可充能2次
Slash 2 times at up to 5 ground enemies ahead, or slash 3 times when attacking blocked enemies. Talent trigger rate increased to 100%, and each slash deals 270% of ATK as Physical damage\nCan store 2 charges=对前方范围内最多5名地面敌人发动2次斩击，攻击被阻挡的敌人时改为3次斩击，天赋的发动概率提升至100%，每次斩击造成相当于攻击力270%的物理伤害\n可充能2次
Slash 2 times at up to 5 ground enemies ahead, or slash 3 times when attacking blocked enemies. Talent trigger rate increased to 100%, and each slash deals 280% of ATK as Physical damage\nCan store 2 charges=对前方范围内最多5名地面敌人发动2次斩击，攻击被阻挡的敌人时改为3次斩击，天赋的发动概率提升至100%，每次斩击造成相当于攻击力280%的物理伤害\n可充能2次
Slash 2 times at up to 6 ground enemies ahead, or slash 3 times when attacking blocked enemies. Talent trigger rate increased to 100%, and each slash deals 290% of ATK as Physical damage\nCan store 2 charges=对前方范围内最多6名地面敌人发动2次斩击，攻击被阻挡的敌人时改为3次斩击，天赋的发动概率提升至100%，每次斩击造成相当于攻击力290%的物理伤害\n可充能2次
Slash 2 times at up to 6 ground enemies ahead, or slash 3 times when attacking blocked enemies. Talent trigger rate increased to 100%, and each slash deals 300% of ATK as Physical damage\nCan store 2 charges=对前方范围内最多6名地面敌人发动2次斩击，攻击被阻挡的敌人时改为3次斩击，天赋的发动概率提升至100%，每次斩击造成相当于攻击力300%的物理伤害\n可充能2次
Slash 2 times at up to 6 ground enemies ahead, or slash 3 times when attacking blocked enemies. Talent trigger rate increased to 100%, and each slash deals 310% of ATK as Physical damage\nCan store 2 charges=对前方范围内最多6名地面敌人发动2次斩击，攻击被阻挡的敌人时改为3次斩击，天赋的发动概率提升至100%，每次斩击造成相当于攻击力310%的物理伤害\n可充能2次
Slash <@ba.vup>10</> times, each dealing <@ba.vup>150%</> ATK as Physical damage to up to <@ba.vup>5</> enemies. Talent trigger chance increases to <@ba.vup>100%</>, and continuously drags enemies towards self, with <@ba.vup>moderate</> force. Then deal <@ba.vup>300%</> of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great</> force=持续发动总计<@ba.vup>10</>次斩击，每次斩击对最多<@ba.vup>5</>名敌人造成相当于攻击力<@ba.vup>150%</>的物理伤害，天赋的发动概率提升至<@ba.vup>100%</>，并持续将敌人<@ba.vup>中等力度地</>拖拽至自身中心，之后将造成一次相当于攻击力<@ba.vup>300%</>的物理伤害并将敌人<@ba.vup>较大力地</>拖拽至自身中心
Slash <@ba.vup>10</> times, each dealing <@ba.vup>160%</> ATK as Physical damage to up to <@ba.vup>5</> enemies. Talent trigger chance increases to <@ba.vup>100%</>, and continuously drags enemies towards self, with <@ba.vup>moderate</> force. Then deal <@ba.vup>300%</> of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great</> force=持续发动总计<@ba.vup>10</>次斩击，每次斩击对最多<@ba.vup>5</>名敌人造成相当于攻击力<@ba.vup>160%</>的物理伤害，天赋的发动概率提升至<@ba.vup>100%</>，并持续将敌人<@ba.vup>中等力度地</>拖拽至自身中心，之后将造成一次相当于攻击力<@ba.vup>300%</>的物理伤害并将敌人<@ba.vup>较大力地</>拖拽至自身中心
Slash <@ba.vup>10</> times, each dealing <@ba.vup>170%</> ATK as Physical damage to up to <@ba.vup>5</> enemies. Talent trigger chance increases to <@ba.vup>100%</>, and continuously drags enemies towards self, with <@ba.vup>moderate</> force. Then deal <@ba.vup>300%</> of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great</> force=持续发动总计<@ba.vup>10</>次斩击，每次斩击对最多<@ba.vup>5</>名敌人造成相当于攻击力<@ba.vup>170%</>的物理伤害，天赋的发动概率提升至<@ba.vup>100%</>，并持续将敌人<@ba.vup>中等力度地</>拖拽至自身中心，之后将造成一次相当于攻击力<@ba.vup>300%</>的物理伤害并将敌人<@ba.vup>较大力地</>拖拽至自身中心
Slash <@ba.vup>10</> times, each dealing <@ba.vup>180%</> ATK as Physical damage to up to <@ba.vup>5</> enemies. Talent trigger chance increases to <@ba.vup>100%</>, and continuously drags enemies towards self, with <@ba.vup>moderate</> force. Then deal <@ba.vup>300%</> of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great</> force=持续发动总计<@ba.vup>10</>次斩击，每次斩击对最多<@ba.vup>5</>名敌人造成相当于攻击力<@ba.vup>180%</>的物理伤害，天赋的发动概率提升至<@ba.vup>100%</>，并持续将敌人<@ba.vup>中等力度地</>拖拽至自身中心，之后将造成一次相当于攻击力<@ba.vup>300%</>的物理伤害并将敌人<@ba.vup>较大力地</>拖拽至自身中心
Slash <@ba.vup>10</> times, each dealing <@ba.vup>190%</> ATK as Physical damage to up to <@ba.vup>5</> enemies. Talent trigger chance increases to <@ba.vup>100%</>, and continuously drags enemies towards self, with <@ba.vup>moderate</> force. Then deal <@ba.vup>300%</> of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great</> force=持续发动总计<@ba.vup>10</>次斩击，每次斩击对最多<@ba.vup>5</>名敌人造成相当于攻击力<@ba.vup>190%</>的物理伤害，天赋的发动概率提升至<@ba.vup>100%</>，并持续将敌人<@ba.vup>中等力度地</>拖拽至自身中心，之后将造成一次相当于攻击力<@ba.vup>300%</>的物理伤害并将敌人<@ba.vup>较大力地</>拖拽至自身中心
Slash <@ba.vup>10</> times, each dealing <@ba.vup>195%</> ATK as Physical damage to up to <@ba.vup>5</> enemies. Talent trigger chance increases to <@ba.vup>100%</>, and continuously drags enemies towards self, with <@ba.vup>moderate</> force. Then deal <@ba.vup>300%</> of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great</> force=持续发动总计<@ba.vup>10</>次斩击，每次斩击对最多<@ba.vup>5</>名敌人造成相当于攻击力<@ba.vup>195%</>的物理伤害，天赋的发动概率提升至<@ba.vup>100%</>，并持续将敌人<@ba.vup>中等力度地</>拖拽至自身中心，之后将造成一次相当于攻击力<@ba.vup>300%</>的物理伤害并将敌人<@ba.vup>较大力地</>拖拽至自身中心
Slash <@ba.vup>10</> times, each dealing <@ba.vup>200%</> ATK as Physical damage to up to <@ba.vup>6</> enemies. Talent trigger chance increases to <@ba.vup>100%</>, and continuously drags enemies towards self, with <@ba.vup>moderate</> force. Then deal <@ba.vup>300%</> of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great</> force=持续发动总计<@ba.vup>10</>次斩击，每次斩击对最多<@ba.vup>6</>名敌人造成相当于攻击力<@ba.vup>200%</>的物理伤害，天赋的发动概率提升至<@ba.vup>100%</>，并持续将敌人<@ba.vup>中等力度地</>拖拽至自身中心，之后将造成一次相当于攻击力<@ba.vup>300%</>的物理伤害并将敌人<@ba.vup>较大力地</>拖拽至自身中心
Slash <@ba.vup>10</> times, each dealing <@ba.vup>210%</> ATK as Physical damage to up to <@ba.vup>6</> enemies. Talent trigger chance increases to <@ba.vup>100%</>, and continuously drags enemies towards self, with <@ba.vup>moderate</> force. Then deal <@ba.vup>310%</> of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great</> force=持续发动总计<@ba.vup>10</>次斩击，每次斩击对最多<@ba.vup>6</>名敌人造成相当于攻击力<@ba.vup>210%</>的物理伤害，天赋的发动概率提升至<@ba.vup>100%</>，并持续将敌人<@ba.vup>中等力度地</>拖拽至自身中心，之后将造成一次相当于攻击力<@ba.vup>310%</>的物理伤害并将敌人<@ba.vup>较大力地</>拖拽至自身中心
Slash <@ba.vup>10</> times, each dealing <@ba.vup>220%</> ATK as Physical damage to up to <@ba.vup>6</> enemies. Talent trigger chance increases to <@ba.vup>100%</>, and continuously drags enemies towards self, with <@ba.vup>moderate</> force. Then deal <@ba.vup>320%</> of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great</> force=持续发动总计<@ba.vup>10</>次斩击，每次斩击对最多<@ba.vup>6</>名敌人造成相当于攻击力<@ba.vup>220%</>的物理伤害，天赋的发动概率提升至<@ba.vup>100%</>，并持续将敌人<@ba.vup>中等力度地</>拖拽至自身中心，之后将造成一次相当于攻击力<@ba.vup>320%</>的物理伤害并将敌人<@ba.vup>较大力地</>拖拽至自身中心
Slash <@ba.vup>10</> times, each dealing <@ba.vup>235%</> ATK as Physical damage to up to <@ba.vup>6</> enemies. Talent trigger chance increases to <@ba.vup>100%</>, and continuously drags enemies towards self, with <@ba.vup>moderate</> force. Then deal <@ba.vup>330%</> of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great</> force=持续发动总计<@ba.vup>10</>次斩击，每次斩击对最多<@ba.vup>6</>名敌人造成相当于攻击力<@ba.vup>235%</>的物理伤害，天赋的发动概率提升至<@ba.vup>100%</>，并持续将敌人<@ba.vup>中等力度地</>拖拽至自身中心，之后将造成一次相当于攻击力<@ba.vup>330%</>的物理伤害并将敌人<@ba.vup>较大力地</>拖拽至自身中心
Slash <@ba.vup>10</> times, each dealing <@ba.vup>{d_atk_scale:0%}</> ATK as Physical damage to up to <@ba.vup>{max_target}</> enemies. Talent trigger chance increases to <@ba.vup>{prob:0%}</>, and continuously drags enemies towards self, with <@ba.vup>moderate</> force. Then deal <@ba.vup>{e_atk_scale_end:0%}</> of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great</> force=持续发动总计<@ba.vup>10</>次斩击，每次斩击对最多<@ba.vup>{max_target}</>名敌人造成相当于攻击力<@ba.vup>{d_atk_scale:0%}</>的物理伤害，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，并持续将敌人<@ba.vup>中等力度地</>拖拽至自身中心，之后将造成一次相当于攻击力<@ba.vup>{e_atk_scale_end:0%}</>的物理伤害并将敌人<@ba.vup>较大力地</>拖拽至自身中心
Slash <@ba.vup>2</> times at up to <@ba.vup>5</> ground enemies ahead, or slash <@ba.vup>3</> times when attacking blocked enemies. Talent trigger rate increased to <@ba.vup>100%</>, and each slash deals <@ba.vup>220%</> of ATK as Physical damage\n<@ba.rem>Can store 2 charges</>=对前方范围内最多<@ba.vup>5</>名地面敌人发动<@ba.vup>2</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>3</>次斩击，天赋的发动概率提升至<@ba.vup>100%</>，每次斩击造成相当于攻击力<@ba.vup>220%</>的物理伤害\n<@ba.rem>可充能2次</>
Slash <@ba.vup>2</> times at up to <@ba.vup>5</> ground enemies ahead, or slash <@ba.vup>3</> times when attacking blocked enemies. Talent trigger rate increased to <@ba.vup>100%</>, and each slash deals <@ba.vup>230%</> of ATK as Physical damage\n<@ba.rem>Can store 2 charges</>=对前方范围内最多<@ba.vup>5</>名地面敌人发动<@ba.vup>2</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>3</>次斩击，天赋的发动概率提升至<@ba.vup>100%</>，每次斩击造成相当于攻击力<@ba.vup>230%</>的物理伤害\n<@ba.rem>可充能2次</>
Slash <@ba.vup>2</> times at up to <@ba.vup>5</> ground enemies ahead, or slash <@ba.vup>3</> times when attacking blocked enemies. Talent trigger rate increased to <@ba.vup>100%</>, and each slash deals <@ba.vup>235%</> of ATK as Physical damage\n<@ba.rem>Can store 2 charges</>=对前方范围内最多<@ba.vup>5</>名地面敌人发动<@ba.vup>2</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>3</>次斩击，天赋的发动概率提升至<@ba.vup>100%</>，每次斩击造成相当于攻击力<@ba.vup>235%</>的物理伤害\n<@ba.rem>可充能2次</>
Slash <@ba.vup>2</> times at up to <@ba.vup>5</> ground enemies ahead, or slash <@ba.vup>3</> times when attacking blocked enemies. Talent trigger rate increased to <@ba.vup>100%</>, and each slash deals <@ba.vup>250%</> of ATK as Physical damage\n<@ba.rem>Can store 2 charges</>=对前方范围内最多<@ba.vup>5</>名地面敌人发动<@ba.vup>2</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>3</>次斩击，天赋的发动概率提升至<@ba.vup>100%</>，每次斩击造成相当于攻击力<@ba.vup>250%</>的物理伤害\n<@ba.rem>可充能2次</>
Slash <@ba.vup>2</> times at up to <@ba.vup>5</> ground enemies ahead, or slash <@ba.vup>3</> times when attacking blocked enemies. Talent trigger rate increased to <@ba.vup>100%</>, and each slash deals <@ba.vup>260%</> of ATK as Physical damage\n<@ba.rem>Can store 2 charges</>=对前方范围内最多<@ba.vup>5</>名地面敌人发动<@ba.vup>2</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>3</>次斩击，天赋的发动概率提升至<@ba.vup>100%</>，每次斩击造成相当于攻击力<@ba.vup>260%</>的物理伤害\n<@ba.rem>可充能2次</>
Slash <@ba.vup>2</> times at up to <@ba.vup>5</> ground enemies ahead, or slash <@ba.vup>3</> times when attacking blocked enemies. Talent trigger rate increased to <@ba.vup>100%</>, and each slash deals <@ba.vup>270%</> of ATK as Physical damage\n<@ba.rem>Can store 2 charges</>=对前方范围内最多<@ba.vup>5</>名地面敌人发动<@ba.vup>2</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>3</>次斩击，天赋的发动概率提升至<@ba.vup>100%</>，每次斩击造成相当于攻击力<@ba.vup>270%</>的物理伤害\n<@ba.rem>可充能2次</>
Slash <@ba.vup>2</> times at up to <@ba.vup>5</> ground enemies ahead, or slash <@ba.vup>3</> times when attacking blocked enemies. Talent trigger rate increased to <@ba.vup>100%</>, and each slash deals <@ba.vup>280%</> of ATK as Physical damage\n<@ba.rem>Can store 2 charges</>=对前方范围内最多<@ba.vup>5</>名地面敌人发动<@ba.vup>2</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>3</>次斩击，天赋的发动概率提升至<@ba.vup>100%</>，每次斩击造成相当于攻击力<@ba.vup>280%</>的物理伤害\n<@ba.rem>可充能2次</>
Slash <@ba.vup>2</> times at up to <@ba.vup>6</> ground enemies ahead, or slash <@ba.vup>3</> times when attacking blocked enemies. Talent trigger rate increased to <@ba.vup>100%</>, and each slash deals <@ba.vup>290%</> of ATK as Physical damage\n<@ba.rem>Can store 2 charges</>=对前方范围内最多<@ba.vup>6</>名地面敌人发动<@ba.vup>2</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>3</>次斩击，天赋的发动概率提升至<@ba.vup>100%</>，每次斩击造成相当于攻击力<@ba.vup>290%</>的物理伤害\n<@ba.rem>可充能2次</>
Slash <@ba.vup>2</> times at up to <@ba.vup>6</> ground enemies ahead, or slash <@ba.vup>3</> times when attacking blocked enemies. Talent trigger rate increased to <@ba.vup>100%</>, and each slash deals <@ba.vup>300%</> of ATK as Physical damage\n<@ba.rem>Can store 2 charges</>=对前方范围内最多<@ba.vup>6</>名地面敌人发动<@ba.vup>2</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>3</>次斩击，天赋的发动概率提升至<@ba.vup>100%</>，每次斩击造成相当于攻击力<@ba.vup>300%</>的物理伤害\n<@ba.rem>可充能2次</>
Slash <@ba.vup>2</> times at up to <@ba.vup>6</> ground enemies ahead, or slash <@ba.vup>3</> times when attacking blocked enemies. Talent trigger rate increased to <@ba.vup>100%</>, and each slash deals <@ba.vup>310%</> of ATK as Physical damage\n<@ba.rem>Can store 2 charges</>=对前方范围内最多<@ba.vup>6</>名地面敌人发动<@ba.vup>2</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>3</>次斩击，天赋的发动概率提升至<@ba.vup>100%</>，每次斩击造成相当于攻击力<@ba.vup>310%</>的物理伤害\n<@ba.rem>可充能2次</>
Slash <@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}</> times at up to <@ba.vup>{max_target}</> ground enemies ahead, or slash <@ba.vup>{blkkgt_s_2[blocked].trig_cnt}</> times when attacking blocked enemies. Talent trigger rate increased to <@ba.vup>{prob:0%}</>, and each slash deals <@ba.vup>{dot_scale:0%}</> of ATK as Physical damage\n<@ba.rem>Can store 2 charges</>=对前方范围内最多<@ba.vup>{max_target}</>名地面敌人发动<@ba.vup>{blkkgt_s_2[not_blocked].trig_cnt}</>次斩击，攻击被阻挡的敌人时改为<@ba.vup>{blkkgt_s_2[blocked].trig_cnt}</>次斩击，天赋的发动概率提升至<@ba.vup>{prob:0%}</>，每次斩击造成相当于攻击力<@ba.vup>{dot_scale:0%}</>的物理伤害\n<@ba.rem>可充能2次</>
Slash you down!=斩！
Slash {blkkgt_s_2[not_blocked].trig_cnt} times at up to {max_target} ground enemies ahead, or slash {blkkgt_s_2[blocked].trig_cnt} times when attacking blocked enemies. Talent trigger rate increased to {prob:0%}, and each slash deals {dot_scale:0%} of ATK as Physical damage\nCan store 2 charges=对前方范围内最多{max_target}名地面敌人发动{blkkgt_s_2[not_blocked].trig_cnt}次斩击，攻击被阻挡的敌人时改为{blkkgt_s_2[blocked].trig_cnt}次斩击，天赋的发动概率提升至{prob:0%}，每次斩击造成相当于攻击力{dot_scale:0%}的物理伤害\n可充能2次
Slash!=斩！
Slashes the nearest enemy 10 times, each slash dealing 350% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +200% and gains 30% Physical and Arts Dodge=对周围最近的1名敌人发动10次斩击，每次造成攻击力350%的法术伤害，敌人被击倒时转移至目标周围最近的其他敌人并使剩余攻击次数+1；斩击结束时，若目标未被击倒且其位置可部署则移动至该位置，否则返回原位置。接下来攻击力+200%，获得30%物理和法术闪避
Slashes the nearest enemy 10 times, each slash dealing 360% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +210% and gains 30% Physical and Arts Dodge=对周围最近的1名敌人发动10次斩击，每次造成攻击力360%的法术伤害，敌人被击倒时转移至目标周围最近的其他敌人并使剩余攻击次数+1；斩击结束时，若目标未被击倒且其位置可部署则移动至该位置，否则返回原位置。接下来攻击力+210%，获得30%物理和法术闪避
Slashes the nearest enemy 10 times, each slash dealing 370% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +220% and gains 30% Physical and Arts Dodge=对周围最近的1名敌人发动10次斩击，每次造成攻击力370%的法术伤害，敌人被击倒时转移至目标周围最近的其他敌人并使剩余攻击次数+1；斩击结束时，若目标未被击倒且其位置可部署则移动至该位置，否则返回原位置。接下来攻击力+220%，获得30%物理和法术闪避
Slashes the nearest enemy 10 times, each slash dealing 390% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +230% and gains 40% Physical and Arts Dodge=对周围最近的1名敌人发动10次斩击，每次造成攻击力390%的法术伤害，敌人被击倒时转移至目标周围最近的其他敌人并使剩余攻击次数+1；斩击结束时，若目标未被击倒且其位置可部署则移动至该位置，否则返回原位置。接下来攻击力+230%，获得40%物理和法术闪避
Slashes the nearest enemy 10 times, each slash dealing 400% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +240% and gains 40% Physical and Arts Dodge=对周围最近的1名敌人发动10次斩击，每次造成攻击力400%的法术伤害，敌人被击倒时转移至目标周围最近的其他敌人并使剩余攻击次数+1；斩击结束时，若目标未被击倒且其位置可部署则移动至该位置，否则返回原位置。接下来攻击力+240%，获得40%物理和法术闪避
Slashes the nearest enemy 10 times, each slash dealing 410% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +250% and gains 40% Physical and Arts Dodge=对周围最近的1名敌人发动10次斩击，每次造成攻击力410%的法术伤害，敌人被击倒时转移至目标周围最近的其他敌人并使剩余攻击次数+1；斩击结束时，若目标未被击倒且其位置可部署则移动至该位置，否则返回原位置。接下来攻击力+250%，获得40%物理和法术闪避
Slashes the nearest enemy 10 times, each slash dealing 430% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +260% and gains 50% Physical and Arts Dodge=对周围最近的1名敌人发动10次斩击，每次造成攻击力430%的法术伤害，敌人被击倒时转移至目标周围最近的其他敌人并使剩余攻击次数+1；斩击结束时，若目标未被击倒且其位置可部署则移动至该位置，否则返回原位置。接下来攻击力+260%，获得50%物理和法术闪避
Slashes the nearest enemy 10 times, each slash dealing 450% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +270% and gains 50% Physical and Arts Dodge=对周围最近的1名敌人发动10次斩击，每次造成攻击力450%的法术伤害，敌人被击倒时转移至目标周围最近的其他敌人并使剩余攻击次数+1；斩击结束时，若目标未被击倒且其位置可部署则移动至该位置，否则返回原位置。接下来攻击力+270%，获得50%物理和法术闪避
Slashes the nearest enemy 10 times, each slash dealing 460% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +280% and gains 50% Physical and Arts Dodge=对周围最近的1名敌人发动10次斩击，每次造成攻击力460%的法术伤害，敌人被击倒时转移至目标周围最近的其他敌人并使剩余攻击次数+1；斩击结束时，若目标未被击倒且其位置可部署则移动至该位置，否则返回原位置。接下来攻击力+280%，获得50%物理和法术闪避
Slashes the nearest enemy 10 times, each slash dealing 480% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +300% and gains 60% Physical and Arts Dodge=对周围最近的1名敌人发动10次斩击，每次造成攻击力480%的法术伤害，敌人被击倒时转移至目标周围最近的其他敌人并使剩余攻击次数+1；斩击结束时，若目标未被击倒且其位置可部署则移动至该位置，否则返回原位置。接下来攻击力+300%，获得60%物理和法术闪避
Slashes the nearest enemy 10 times, each slash dealing {atk_scale:0%} ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +{chen3_s2[respawn_buff].atk:0%} and gains {chen3_s2[respawn_buff].prob:0%} Physical and Arts Dodge=对周围最近的1名敌人发动10次斩击，每次造成攻击力{atk_scale:0%}的法术伤害，敌人被击倒时转移至目标周围最近的其他敌人并使剩余攻击次数+1；斩击结束时，若目标未被击倒且其位置可部署则移动至该位置，否则返回原位置。接下来攻击力+{chen3_s2[respawn_buff].atk:0%}，获得{chen3_s2[respawn_buff].prob:0%}物理和法术闪避
Slashes the nearest enemy <@ba.vup>10</> times, each slash dealing <@ba.vup>350%</> ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds <@ba.vup>+1</> to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, <$ba.addash>Move</> to said tile, otherwise return to starting tile; afterward, ATK <@ba.vup>+200%</> and gains <@ba.vup>30%</> Physical and Arts Dodge=对周围最近的1名敌人发动<@ba.vup>10</>次斩击，每次造成攻击力<@ba.vup>350%</>的法术伤害，敌人被击倒时转移至目标周围最近的其他敌人并使剩余攻击次数<@ba.vup>+1</>；斩击结束时，若目标未被击倒且其位置可部署则<$ba.addash>移动</>至该位置，否则返回原位置。接下来攻击力<@ba.vup>+200%</>，获得<@ba.vup>30%</>物理和法术闪避
Slashes the nearest enemy <@ba.vup>10</> times, each slash dealing <@ba.vup>360%</> ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds <@ba.vup>+1</> to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, <$ba.addash>Move</> to said tile, otherwise return to starting tile; afterward, ATK <@ba.vup>+210%</> and gains <@ba.vup>30%</> Physical and Arts Dodge=对周围最近的1名敌人发动<@ba.vup>10</>次斩击，每次造成攻击力<@ba.vup>360%</>的法术伤害，敌人被击倒时转移至目标周围最近的其他敌人并使剩余攻击次数<@ba.vup>+1</>；斩击结束时，若目标未被击倒且其位置可部署则<$ba.addash>移动</>至该位置，否则返回原位置。接下来攻击力<@ba.vup>+210%</>，获得<@ba.vup>30%</>物理和法术闪避
Slashes the nearest enemy <@ba.vup>10</> times, each slash dealing <@ba.vup>370%</> ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds <@ba.vup>+1</> to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, <$ba.addash>Move</> to said tile, otherwise return to starting tile; afterward, ATK <@ba.vup>+220%</> and gains <@ba.vup>30%</> Physical and Arts Dodge=对周围最近的1名敌人发动<@ba.vup>10</>次斩击，每次造成攻击力<@ba.vup>370%</>的法术伤害，敌人被击倒时转移至目标周围最近的其他敌人并使剩余攻击次数<@ba.vup>+1</>；斩击结束时，若目标未被击倒且其位置可部署则<$ba.addash>移动</>至该位置，否则返回原位置。接下来攻击力<@ba.vup>+220%</>，获得<@ba.vup>30%</>物理和法术闪避
Slashes the nearest enemy <@ba.vup>10</> times, each slash dealing <@ba.vup>390%</> ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds <@ba.vup>+1</> to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, <$ba.addash>Move</> to said tile, otherwise return to starting tile; afterward, ATK <@ba.vup>+230%</> and gains <@ba.vup>40%</> Physical and Arts Dodge=对周围最近的1名敌人发动<@ba.vup>10</>次斩击，每次造成攻击力<@ba.vup>390%</>的法术伤害，敌人被击倒时转移至目标周围最近的其他敌人并使剩余攻击次数<@ba.vup>+1</>；斩击结束时，若目标未被击倒且其位置可部署则<$ba.addash>移动</>至该位置，否则返回原位置。接下来攻击力<@ba.vup>+230%</>，获得<@ba.vup>40%</>物理和法术闪避
Slashes the nearest enemy <@ba.vup>10</> times, each slash dealing <@ba.vup>400%</> ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds <@ba.vup>+1</> to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, <$ba.addash>Move</> to said tile, otherwise return to starting tile; afterward, ATK <@ba.vup>+240%</> and gains <@ba.vup>40%</> Physical and Arts Dodge=对周围最近的1名敌人发动<@ba.vup>10</>次斩击，每次造成攻击力<@ba.vup>400%</>的法术伤害，敌人被击倒时转移至目标周围最近的其他敌人并使剩余攻击次数<@ba.vup>+1</>；斩击结束时，若目标未被击倒且其位置可部署则<$ba.addash>移动</>至该位置，否则返回原位置。接下来攻击力<@ba.vup>+240%</>，获得<@ba.vup>40%</>物理和法术闪避
Slashes the nearest enemy <@ba.vup>10</> times, each slash dealing <@ba.vup>410%</> ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds <@ba.vup>+1</> to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, <$ba.addash>Move</> to said tile, otherwise return to starting tile; afterward, ATK <@ba.vup>+250%</> and gains <@ba.vup>40%</> Physical and Arts Dodge=对周围最近的1名敌人发动<@ba.vup>10</>次斩击，每次造成攻击力<@ba.vup>410%</>的法术伤害，敌人被击倒时转移至目标周围最近的其他敌人并使剩余攻击次数<@ba.vup>+1</>；斩击结束时，若目标未被击倒且其位置可部署则<$ba.addash>移动</>至该位置，否则返回原位置。接下来攻击力<@ba.vup>+250%</>，获得<@ba.vup>40%</>物理和法术闪避
Slashes the nearest enemy <@ba.vup>10</> times, each slash dealing <@ba.vup>430%</> ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds <@ba.vup>+1</> to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, <$ba.addash>Move</> to said tile, otherwise return to starting tile; afterward, ATK <@ba.vup>+260%</> and gains <@ba.vup>50%</> Physical and Arts Dodge=对周围最近的1名敌人发动<@ba.vup>10</>次斩击，每次造成攻击力<@ba.vup>430%</>的法术伤害，敌人被击倒时转移至目标周围最近的其他敌人并使剩余攻击次数<@ba.vup>+1</>；斩击结束时，若目标未被击倒且其位置可部署则<$ba.addash>移动</>至该位置，否则返回原位置。接下来攻击力<@ba.vup>+260%</>，获得<@ba.vup>50%</>物理和法术闪避
Slashes the nearest enemy <@ba.vup>10</> times, each slash dealing <@ba.vup>450%</> ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds <@ba.vup>+1</> to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, <$ba.addash>Move</> to said tile, otherwise return to starting tile; afterward, ATK <@ba.vup>+270%</> and gains <@ba.vup>50%</> Physical and Arts Dodge=对周围最近的1名敌人发动<@ba.vup>10</>次斩击，每次造成攻击力<@ba.vup>450%</>的法术伤害，敌人被击倒时转移至目标周围最近的其他敌人并使剩余攻击次数<@ba.vup>+1</>；斩击结束时，若目标未被击倒且其位置可部署则<$ba.addash>移动</>至该位置，否则返回原位置。接下来攻击力<@ba.vup>+270%</>，获得<@ba.vup>50%</>物理和法术闪避
Slashes the nearest enemy <@ba.vup>10</> times, each slash dealing <@ba.vup>460%</> ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds <@ba.vup>+1</> to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, <$ba.addash>Move</> to said tile, otherwise return to starting tile; afterward, ATK <@ba.vup>+280%</> and gains <@ba.vup>50%</> Physical and Arts Dodge=对周围最近的1名敌人发动<@ba.vup>10</>次斩击，每次造成攻击力<@ba.vup>460%</>的法术伤害，敌人被击倒时转移至目标周围最近的其他敌人并使剩余攻击次数<@ba.vup>+1</>；斩击结束时，若目标未被击倒且其位置可部署则<$ba.addash>移动</>至该位置，否则返回原位置。接下来攻击力<@ba.vup>+280%</>，获得<@ba.vup>50%</>物理和法术闪避
Slashes the nearest enemy <@ba.vup>10</> times, each slash dealing <@ba.vup>480%</> ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds <@ba.vup>+1</> to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, <$ba.addash>Move</> to said tile, otherwise return to starting tile; afterward, ATK <@ba.vup>+300%</> and gains <@ba.vup>60%</> Physical and Arts Dodge=对周围最近的1名敌人发动<@ba.vup>10</>次斩击，每次造成攻击力<@ba.vup>480%</>的法术伤害，敌人被击倒时转移至目标周围最近的其他敌人并使剩余攻击次数<@ba.vup>+1</>；斩击结束时，若目标未被击倒且其位置可部署则<$ba.addash>移动</>至该位置，否则返回原位置。接下来攻击力<@ba.vup>+300%</>，获得<@ba.vup>60%</>物理和法术闪避
Slashes the nearest enemy <@ba.vup>10</> times, each slash dealing <@ba.vup>{atk_scale:0%}</> ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds <@ba.vup>+1</> to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, <$ba.addash>Move</> to said tile, otherwise return to starting tile; afterward, ATK <@ba.vup>+{chen3_s2[respawn_buff].atk:0%}</> and gains <@ba.vup>{chen3_s2[respawn_buff].prob:0%}</> Physical and Arts Dodge=对周围最近的1名敌人发动<@ba.vup>10</>次斩击，每次造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，敌人被击倒时转移至目标周围最近的其他敌人并使剩余攻击次数<@ba.vup>+1</>；斩击结束时，若目标未被击倒且其位置可部署则<$ba.addash>移动</>至该位置，否则返回原位置。接下来攻击力<@ba.vup>+{chen3_s2[respawn_buff].atk:0%}</>，获得<@ba.vup>{chen3_s2[respawn_buff].prob:0%}</>物理和法术闪避
Slate Wall Decoration=石板墙饰
Slave Hunter=奴隶猎捕器
Sled Chair=滑行雪橇凳
Sled-Like Hanging Lamp=雪橇造型吊灯
Sleep=沉睡
Sleep beneath the golden sands.=在金色沙原中睡吧。
Sleep Companion Beast=安眠伴随兽
Sleep now, and fall into a sweet dream.=睡吧，睡吧，进入甜蜜的梦乡。
Sleep sound, Doctor... By the time you wake, will you have forgotten about me?=请睡吧。呵呵，等到你醒来，会不会就此将我忘记？
Sleep soundly=放心地睡去
Sleep soundly. I will be the residual melody in your sweet dreams.=安眠吧，让我成为你美梦的余韵。
Sleep Talking=呓语
Sleep tight, I got your back.=安心睡吧，我帮你看着呢。
Sleep tight... enjoy your sweet dreams while you still can.=睡吧，至少现在，你还能做个美梦......
Sleep tight... May the rainfall shelter all dreams.=睡吧。愿所有人都能在雨声里做个好梦。
Sleep, Doctor. There's a wicked creature out there in the night, clad in feathers and scales, that hunts children who stay up too late, impaling their hearts with its sharp spiked tail. What? You say you know her? I... I just made that up...=快点睡吧，博士。您知道吗？如果一个孩子不好好睡觉，便会有身披羽毛与鳞片的邪祟用尾巴尖刺穿他的心脏。您说您遇到过？可是，这是我......刚编的啊。
Sleep, my Elliot. Sleep and dream together with me. In our dreams, you will become me, and I will still be you.=......睡吧，我的艾利奥特。睡去之后，我们会做同一个梦。梦见你成为我，梦见我还是你。
Sleep. No one will bother you.=睡吧，没有人能打扰你。
Sleeper=沉睡者
Sleepiness=嗜睡
Sleeping Area=安眠空间
Sleeping Statue=沉睡石像
Sleeping Treasure=沉眠的宝物
Sleeping, huh? Good time to make some noise. Ahaha!=睡着了？很好，让我来制造一点噪音吧，哈哈。
Sleepless Night=难眠的夜晚
Sleepwalker Sailing=夜游船
Sleepwalking Butler=梦游大总管
Sleepwalking Valet=梦游管家
Sleight of Hand=狡诈戏法
Slenderburdenbeastman, Steamface, the Dark Cloudbeast Exorcist... What terrifying ideas will she come up with here?=细长驮兽人、蒸汽鬼脸、驱魔乌云兽......在这里她能找到什么样的恐怖点子呢？
Slept through it=睡过去了
Slice Iron, Split Steel=斩铁裂钢
Slice.=切块。
Slick with dew=凝露其上
Slide level\nto auto-select=滑动等级\n以进入自动选择
Slide Recoil=套筒后坐
Slide the list at the bottom\nto choose a level to buy to=滑动底部列表\n选择需要购买到的等级
Slideshot Style=滑射技巧
Sliding Rail Lighting=滑轨式吊顶光源
Sliding Video Camera=滑轨直播摄像机
Slightest Effort=举手之劳
Slightly increase Attack Interval and fire Dragon Arrows that deal 150% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 60% ATK as Physical damage to the target and nearby enemies\nSkill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)=攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力150%的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力60%的物理伤害\n攻击装有10发弹药，打完后技能结束（期间可随时停止技能）
Slightly increase Attack Interval and fire Dragon Arrows that deal 160% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 60% ATK as Physical damage to the target and nearby enemies\nSkill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)=攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力160%的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力60%的物理伤害\n攻击装有10发弹药，打完后技能结束（期间可随时停止技能）
Slightly increase Attack Interval and fire Dragon Arrows that deal 170% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 60% ATK as Physical damage to the target and nearby enemies\nSkill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)=攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力170%的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力60%的物理伤害\n攻击装有10发弹药，打完后技能结束（期间可随时停止技能）
Slightly increase Attack Interval and fire Dragon Arrows that deal 180% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 65% ATK as Physical damage to the target and nearby enemies\nSkill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)=攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力180%的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力65%的物理伤害\n攻击装有10发弹药，打完后技能结束（期间可随时停止技能）
Slightly increase Attack Interval and fire Dragon Arrows that deal 190% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 65% ATK as Physical damage to the target and nearby enemies\nSkill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)=攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力190%的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力65%的物理伤害\n攻击装有10发弹药，打完后技能结束（期间可随时停止技能）
Slightly increase Attack Interval and fire Dragon Arrows that deal 200% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 65% ATK as Physical damage to the target and nearby enemies\nSkill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)=攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力200%的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力65%的物理伤害\n攻击装有10发弹药，打完后技能结束（期间可随时停止技能）
Slightly increase Attack Interval and fire Dragon Arrows that deal 210% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 70% ATK as Physical damage to the target and nearby enemies\nSkill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)=攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力210%的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力70%的物理伤害\n攻击装有10发弹药，打完后技能结束（期间可随时停止技能）
Slightly increase Attack Interval and fire Dragon Arrows that deal 220% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 70% ATK as Physical damage to the target and nearby enemies\nSkill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)=攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力220%的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力70%的物理伤害\n攻击装有10发弹药，打完后技能结束（期间可随时停止技能）
Slightly increase Attack Interval and fire Dragon Arrows that deal 230% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 70% ATK as Physical damage to the target and nearby enemies\nSkill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)=攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力230%的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力70%的物理伤害\n攻击装有10发弹药，打完后技能结束（期间可随时停止技能）
Slightly increase Attack Interval and fire Dragon Arrows that deal 240% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 80% ATK as Physical damage to the target and nearby enemies\nSkill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)=攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力240%的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力80%的物理伤害\n攻击装有10发弹药，打完后技能结束（期间可随时停止技能）
Slightly increase Attack Interval and fire Dragon Arrows that deal <@ba.vup>150%</> ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional <@ba.vup>60%</> ATK as Physical damage to the target and nearby enemies\n<@ba.rem>Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)</>=攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>150%</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>60%</>的物理伤害\n<@ba.rem>攻击装有10发弹药，打完后技能结束（期间可随时停止技能）</>
Slightly increase Attack Interval and fire Dragon Arrows that deal <@ba.vup>160%</> ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional <@ba.vup>60%</> ATK as Physical damage to the target and nearby enemies\n<@ba.rem>Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)</>=攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>160%</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>60%</>的物理伤害\n<@ba.rem>攻击装有10发弹药，打完后技能结束（期间可随时停止技能）</>
Slightly increase Attack Interval and fire Dragon Arrows that deal <@ba.vup>170%</> ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional <@ba.vup>60%</> ATK as Physical damage to the target and nearby enemies\n<@ba.rem>Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)</>=攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>170%</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>60%</>的物理伤害\n<@ba.rem>攻击装有10发弹药，打完后技能结束（期间可随时停止技能）</>
Slightly increase Attack Interval and fire Dragon Arrows that deal <@ba.vup>180%</> ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional <@ba.vup>65%</> ATK as Physical damage to the target and nearby enemies\n<@ba.rem>Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)</>=攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>180%</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>65%</>的物理伤害\n<@ba.rem>攻击装有10发弹药，打完后技能结束（期间可随时停止技能）</>
Slightly increase Attack Interval and fire Dragon Arrows that deal <@ba.vup>190%</> ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional <@ba.vup>65%</> ATK as Physical damage to the target and nearby enemies\n<@ba.rem>Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)</>=攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>190%</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>65%</>的物理伤害\n<@ba.rem>攻击装有10发弹药，打完后技能结束（期间可随时停止技能）</>
Slightly increase Attack Interval and fire Dragon Arrows that deal <@ba.vup>200%</> ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional <@ba.vup>65%</> ATK as Physical damage to the target and nearby enemies\n<@ba.rem>Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)</>=攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>200%</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>65%</>的物理伤害\n<@ba.rem>攻击装有10发弹药，打完后技能结束（期间可随时停止技能）</>
Slightly increase Attack Interval and fire Dragon Arrows that deal <@ba.vup>210%</> ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional <@ba.vup>70%</> ATK as Physical damage to the target and nearby enemies\n<@ba.rem>Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)</>=攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>210%</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>70%</>的物理伤害\n<@ba.rem>攻击装有10发弹药，打完后技能结束（期间可随时停止技能）</>
Slightly increase Attack Interval and fire Dragon Arrows that deal <@ba.vup>220%</> ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional <@ba.vup>70%</> ATK as Physical damage to the target and nearby enemies\n<@ba.rem>Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)</>=攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>220%</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>70%</>的物理伤害\n<@ba.rem>攻击装有10发弹药，打完后技能结束（期间可随时停止技能）</>
Slightly increase Attack Interval and fire Dragon Arrows that deal <@ba.vup>230%</> ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional <@ba.vup>70%</> ATK as Physical damage to the target and nearby enemies\n<@ba.rem>Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)</>=攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>230%</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>70%</>的物理伤害\n<@ba.rem>攻击装有10发弹药，打完后技能结束（期间可随时停止技能）</>
Slightly increase Attack Interval and fire Dragon Arrows that deal <@ba.vup>240%</> ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional <@ba.vup>80%</> ATK as Physical damage to the target and nearby enemies\n<@ba.rem>Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)</>=攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>240%</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>80%</>的物理伤害\n<@ba.rem>攻击装有10发弹药，打完后技能结束（期间可随时停止技能）</>
Slightly increase Attack Interval and fire Dragon Arrows that deal <@ba.vup>{attack@atk_scale:0%}</> ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional <@ba.vup>{attack@splash_atk_scale:0%}</> ATK as Physical damage to the target and nearby enemies\n<@ba.rem>Skill activation grants {attack@trigger_time} arrows and the skill ends when all arrows are used (Can manually deactivate skill)</>=攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}</>的物理伤害\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后技能结束（期间可随时停止技能）</>
Slightly increase Attack Interval and fire Dragon Arrows that deal {attack@atk_scale:0%} ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional {attack@splash_atk_scale:0%} ATK as Physical damage to the target and nearby enemies\nSkill activation grants {attack@trigger_time} arrows and the skill ends when all arrows are used (Can manually deactivate skill)=攻击间隔稍微延长，发射龙矢对敌人造成相当于攻击力{attack@atk_scale:0%}的物理伤害，击中目标后稍微延迟爆炸，对目标以及周围敌人造成相当于攻击力{attack@splash_atk_scale:0%}的物理伤害\n攻击装有{attack@trigger_time}发弹药，打完后技能结束（期间可随时停止技能）
Slightly reduces ASPD but greatly increases ATK against aerial units of the Operator on it.=置于其中的干员攻击速度略微下降，但在攻击空中单位时攻击力大幅度提升
Slightly reduces the DEF and RES of enemies on this tile=小幅降低位于其上敌人的防御力和法术抗性
Slip away!=开溜！
Slip-proof, water-absorbent floor to prevent accidents.\nWill not help someone so drunk they cannot tell the ceiling from the floor, however.=体验屋的浅色地板，经过防滑及吸水处理，保证不会有人在上面摔倒。\n除非你已经醉到把天花板看成地板。
Slippery roads=驰道难行
Slippery Snow=雪天路滑
Slither through the trenches.\n<@lv.item><Gravity Switches> </>Gravity Switches and Planetary Debris\n<@lv.fs>Condition: </>\n8 tiles on the battlefield are no longer available for deployment.=在战壕间穿行吧。\n<@lv.item><重力感应></>存在重力感应机关与“行星碎屑”\n<@lv.fs>附加条件：</>\n场上8个位置不可部署
Slither through the trenches.\n<Gravity Switches> Gravity Switches and Planetary Debris\nCondition:\n8 tiles on the battlefield are no longer available for deployment.=在战壕间穿行吧。\n<重力感应>存在重力感应机关与“行星碎屑”\n附加条件：\n场上8个位置不可部署
Slow=减速
Slow and Steady Wins the Race=稳扎稳打
Slow Boil=慢性熬煮
Slow Simmer=文火慢炖
Slow your steps and cautiously avoid the sentries.=适当放慢速度，谨慎避开哨所。
Slow your steps and use the safest method to wipe them out.=稳住脚步，采取最安全的方式解决他们。
Slow! Slow! Way too slow!=太慢了太慢了太慢了！
Slow, docile, and even larger, these burdenbeasts obediently undergo rigorous training to perform tasks that go against their nature.=情绪稳定的大型驮兽，体型巨大，行动缓慢。在温顺地接受完严格训练后被投放到战场，从事并不擅长的工作。
Slow-1=迟缓-1
Slow-2=迟缓-2
Slowcoach=慢性子
Slowly did He fall into the deepest depths of the ocean. His blood, flesh, skin, and bones separated and dissolved—they were swept up by the sea's currents, absorbed by all life, and became sustenance for the propagation of the entire ocean.=祂缓慢坠入海洋的最深处，血、肉、皮肤和骨骼分离溶解，被洋流冲卷，被所有生命摄取，滋养了整片海洋的繁荣。
Slowly recovers HP when defeated for the first time, and switches to 2nd form after some time=首次被击倒后，缓慢回复生命值，一段时间后切换至第二形态
Slowly recovers HP when defeated for the first time, and switches to 2nd form after some time; nearby enemies cannot be defeated during this time=首次被击倒后，缓慢回复生命值，一段时间后切换至第二形态，期间周围敌人无法被击倒
Slowly, and carefully...=我得慢慢来......
Slowly, we begin to understand why Laios is the leader of his squad and why they trust him so much.\nIt's not due to any so-called wisdom or leadership (it would be more accurate to say he completely lacks those qualities) but rather because he always calmly considers their next moves and pulls his weight in doing his part. He understands how dangerous an unknown creature can be, so at critical moments, he remains the calmest of all.\nWhy have I written him such a favorable report? It seems that I, just like the rest of his party, have also seen the appeal of this 'leader' of theirs.\n\nAddendum: Damn you, Laios! The fool noticed some rare variant of Originium slug on a mission and sneaked it into his rucksack. It managed to escape after his return to the landship, and now Logistics is in complete disarray. To whoever is reading this, know that just when you think Laios is a decent guy worth your trust, he'll do something unexpectedly maddening.=慢慢地，我们开始理解为什么莱欧斯能成为小队的队长，为什么他的队员们如此信任他。\n不是因为所谓的睿智和领导力（不如说这些跟莱欧斯毫无关系），而是莱欧斯其实一直都会冷静地思考自己的下一步行动并承担其应尽的责任。他知道未知生物有极大的危险性，所以在关键时刻，他一定是那个最冷静的人。\n我怎么会写下如此偏袒他的记录？看来我也跟莱欧斯小队的大家一样，被这位“队长”吸引了吧。\n\n补录：该死的莱欧斯居然把出任务时发现的特异体源石虫偷偷藏在了背包里，结果在罗德岛上被它跑出来，闹得后勤部天翻地覆！看来他一辈子都得不到教训！警告，一旦你觉得莱欧斯是个值得信任的好人，他总能通过一些愚蠢的行为让你为自己的天真感到愤怒。
Slowpoke's Gambit=慢手有筹
Slows all enemies in the 8 adjacent tiles=使周围八格区域以内的敌人移动变慢
Slows all enemies in the eight adjacent tiles=使周围八格区域以内的敌人移动变慢
Slows the Movement Speed of enemies within range=使周围范围内的敌人移动速度降低
Slows the Movement Speed of enemies within range by 60%=使周围范围内的敌人移动速度-60%
Slows the Movement Speed of enemies within range by <@ba.vup>60%</>=使周围范围内的敌人移动速度<@ba.vup>-60%</>
Slows the movement speed of enemies within this unit's attack range by 15%=攻击范围内的敌人移动速度-15%
Slows the movement speed of enemies within this unit's attack range by 18%(+3%)=攻击范围内的敌人移动速度-18%（+3%）
Slows the movement speed of enemies within this unit's attack range by 18%<@ba.talpu>(+3%)</>=攻击范围内的敌人移动速度-18%<@ba.talpu>（+3%）</>
Slows the Movement Speed of enemies within this unit's attack range by 20%=攻击范围内所有敌人移动速度-20%
Slows the movement speed of enemies within this unit's attack range by 25%; Slows the movement speed of enemies outside this unit's attack range by 10% (unaffected by skill)=攻击范围内的敌人移动速度-25%，攻击范围外的敌人移动速度-10%（不受技能影响）
Slows the movement speed of enemies within this unit's attack range by 28% (+3%); Slows the movement speed of enemies outside this unit's attack range by 10% (unaffected by skill)=攻击范围内的敌人移动速度-28%（+3%），攻击范围外的敌人移动速度-10%（不受技能影响）
Slows the movement speed of enemies within this unit's attack range by 28% <@ba.talpu>(+3%)</>; Slows the movement speed of enemies outside this unit's attack range by 10% (unaffected by skill)=攻击范围内的敌人移动速度-28%<@ba.talpu>（+3%）</>，攻击范围外的敌人移动速度-10%（不受技能影响）
Slows the movement speed of enemies within this unit's attack range by 30%; Slows the movement speed of enemies outside this unit's attack range by 18% (unaffected by skill)=攻击范围内的敌人移动速度-30%，攻击范围外的敌人移动速度-18%（不受技能影响）
Slows the movement speed of enemies within this unit's attack range by 33% (+3%); Slows the movement speed of enemies outside this unit's attack range by 18% (unaffected by skill)=攻击范围内的敌人移动速度-33%（+3%），攻击范围外的敌人移动速度-18%（不受技能影响）
Slows the movement speed of enemies within this unit's attack range by 33% <@ba.talpu>(+3%)</>; Slows the movement speed of enemies outside this unit's attack range by 18% (unaffected by skill)=攻击范围内的敌人移动速度-33%<@ba.talpu>（+3%）</>，攻击范围外的敌人移动速度-18%（不受技能影响）
Slows the Movement Speed of enemies within this unit's attack range by <@ba.kw>20%</>=攻击范围内所有敌人移动速度<@ba.kw>-20%</>
Slows the target for 0.4 seconds when attacking=攻击时对攻击目标造成0.4秒的停顿
Slows the target for 0.6 seconds when attacking=攻击时对攻击目标造成0.6秒的停顿
Slows the target for 0.8 seconds when attacking=攻击时对攻击目标造成0.8秒的停顿
Slows the target for 1 second when attacking=攻击时对攻击目标造成1秒的停顿
Slug Box=饲养箱
Slug Hunter=源石虫猎手
Slug Lure=源石虫引诱器
Slug Lure I=源石虫引诱器I
Slug Lure II=源石虫引诱器II
Slug Lure III=源石虫引诱器III
Slug Nest Eruption=虫巢喷发
Slug Trainer=学习诱导器
Slugkaz!=虫卡兹！
Slugs can only be captured in Catch Zones=源石虫只能在捕虫区捕捉
Slugs Meadow=虫影密植
Slumber=安眠
Slumber Companion Beast=沉眠伴随兽
Slumberfoot=眠兽
Slumbering Feranmut=沉睡巨兽
Slumbering Laboratory=沉睡实验室
Slumbering Molar=沉睡的臼齿
Slumbering Mountain Burdenbeast=沉眠高山驮兽
Slums Disturbance=扰乱贫民窟
Sly Shadows (1/5)=诡影迷踪(1/5)
Sly Shadows (2/5)=诡影迷踪(2/5)
Sly Shadows (3/5)=诡影迷踪(3/5)
Sly Shadows (4/5)=诡影迷踪(4/5)
Sly Shadows (5/5)=诡影迷踪(5/5)
Slytooth, Forest Destroyer=伶牙，毁林者
Small Alley=小巷
Small and refined lamp, with words of blessings hanging in the lampshade. It sways gently on a beam, giving off dim light and the faint sound of bells, as though the boundaries of dream have not fully closed.=小巧精致的琉璃吊灯，灯罩中缀着写有祈福话语的御签，悬挂在通道与屋内之间的过梁上。\n灯影随风轻晃，微光和铃声摇曳于一方天地，仿佛梦境的边界尚未完全闭合。
Small and trendy wooden table, seemingly unremarkable. 'What would we need tables for when everything can fly? The very existence of this thing is proof that we're still a long way from the future.'=造型迎合潮流、面积极小的木制边桌，乍一看并无特别之处。\n“你说，要是以后真的什么东西都能飞起来，我们还需要什么桌子？它存在一天，就代表人们离未来还远嘞！”
Small artificial beach that allows 3-5 people to play on it. The sand is soft and fine.\nBringing this much sand indoors took a lot of effort, but sensibility overwhelmed sense, and action took priority over thought.=可供三到五人在其中玩耍的小型人工沙滩，沙子细腻，干净柔软。\n虽然把如此数量的沙子搬进室内十分耗费人力物力，但天性压过了理智，念头在上一秒出现，行动在下一秒进行。
Small as it may be... our light persisted until the end!=虽然很微小......但我们的光芒，坚持到了最后......！
Small Avalanche=小雪崩
Small Bejeweled Wagon=风情区小型车辇
Small Blackboard and Colored Chalk=小黑板与彩色粉笔
Small bonsai at the side of the stall, the bamboo and fence decor establishing a picture of tranquility. The refreshing scent of bamboo contrasts the heat of the soup, leaving a small gap in front of the stall like a snapshot of the hills.=摊边装饰用的小景摆设，竹叶、篱墙、石盂，构成一隅安静。\n竹香的清雅中和了汤锅的热烈，为狭小的摊前留出一角仿若山林的空隙。
Small Book Box=小书箱
Small Bookshelf=小型书报架
Small Broken Vessel=小型破损器皿
Small cabinet mainly made of silver marble, with an elaborate landscape atop it. The lord of the manor has distinct preferences, and only displays the best of his collection on it. This piece might be the editor-in-chief's favorite.=以银色大理石为主料制作的小型置物柜，附有精巧的山水摆件。\n屋主的喜好不同，柜面上放置的物品也有区别，这一件恐怕是报刊主编的心头好吧。
Small Callboard=小型公告板
Small chair with a stone base, hollowed to make it easy to move. When the weather is too poor to travel, employees ask guests to sit down and serve warm drinks.=带有石制底座的小型座椅，底座部分采用中空设计，移动起来并不困难。\n遇上恶劣天气无法出行时，员工们会请客人们稍作休息，并为他们奉上热饮驱寒。
Small chance to get extra Crude Gold when stage is completed=关卡结算时有概率获得额外粗制赤金
Small chance to get extra Support Items when stage is completed=关卡结算时有概率掉落支援道具
Small Chapel=小礼拜堂
Small Dojo=小道场
Small Dougong Lamp=小型斗拱灯
Small dougong-type lamp with a mortise and tenon design. Can be installed anywhere needed. In the early days, the Tianshis affixed lighting to the columns of their nomadic temporary housings with sticky tape to pass the long winter nights.=小型斗拱式吊灯，新式的榫卯结构使其可以被加装在任何需要照明的地方。\n建设初期，天师们用胶带将照明设备固定在移动板房的支架上，以度过北方的漫长冬夜。
Small Handgun Display Case=小型手铳展示柜
Small Hardwood Cabinet=实木小柜
Small Harvest Stool=择菜凳
Small Integrated Lighting=小型集成光源
Small lights shaped like the white flowers commonly found in Minos. Young patients who come in often ask for the flowers' names, and Lena warmly answers their questions.=以米诺斯常见的白色花朵为主题的小型吊顶灯具。\n时常有来接受治疗的孩子好奇地问花儿的名称，莱娜会温柔地告诉他们答案。
Small Lounge Wall Light=休息室小壁灯
Small Mailbox=小邮筒
Small Noticeboard=小型贴示板
Small Pillow and Windproof Tent=小枕头与遮风帐篷
Small Post Office Desk=小邮局书桌
Small Post Office Floor=小邮局地板
Small Prop Rack=小型道具柜
Small Recliner=小型靠椅
Small Recreational Structure=小型游乐架
Small Reimselar Square Rug=兰赛拉尔小方毯
Small Rising Tide=小幅涨潮
Small Sandalwood Nightstand=檀木床头矮柜
Small Shield=小盾
Small speakers with their own power supply, but the volume they can produce is certainly not small. The music they play is... not much different from what people normally listen to.=自备电源的小型音响。个头小，音量却不小，音乐也还......和大部分人日常听的没什么区别？
Small Spotlight=聚焦灯
Small Square Nightstand=方形床头矮柜
Small stone platform with gray book stand. The books on it are regularly rotated. Degenbrecher reads books here in the morning if there is no mission or training scheduled, a habit she has maintained over the years.=放有灰色书立的小型石台，上面陈放的书籍会适时轮换。\n没有护卫任务和训练安排的早晨，锏都会取阅放在这里的书籍，多年来这一习惯从未改变。
Small Stool=小型圆凳
Small Symbiont=小型共生体
Small table in front of the stall, with room for only a single plate, a single cup, and a single person's silence. Pour a cup of sake and serve dangos when someone comes, or let it silently observe the scenery when there is no one.=摆放在摊位前供食客使用的小巧矮桌，只够放一碟、一杯、一人份的寂静。\n有人来，无非添上一杯酒，一串团子；无人来，它就静静守着风景。
Small Tatami Mat=小型叠席
Small tatami mat printed with a decorative motif and a cooling sensation. High-quality decorated mats like these aren't difficult to make, but there are few manufacturers with permission to make them in Higashi.=印有花纹的小型草编席，体感清凉。\n这种拥有纹饰的高规格叠席制作起来并不困难，但获准制造的厂商在东国可是少之又少。
Small Teak Nightstand=柚木床头矮柜
Small Tianshi chair that can be combined with the bench. Every Tianshi's best friend. Often seen in dormitories, labs, construction sites, meeting halls, and other important occasions. Don't forget to write your name on it.=小型天师凳，可以和长凳进行组合，天师们的忠实伙伴。\n常出没于宿舍、实验室、施工现场、公共会堂等重要场合——记得要写上自己的名字。
Small Tianshi Stool=小型天师凳
Small Trail Park=小径公园
Small Window-Side Table=窗边矮几
Small wooden stool paired with the table. Its legs have been repeatedly repaired, and there is a cloth cushion on top. Spends the years in the shadows by the stall, perfect for diners who like to sit quietly, absorbing the footsteps around.=与矮桌配套的小型木制矮凳，四只木脚被反复加固修缮，凳面罩着粗布坐垫。\n常年安放于摊边阴影里，最适合无言久坐的食客，湿漉漉的街巷脚步声被收拢在方寸之间。
Small, elegant table with white snowflake decorations. Many tourists stop by for the free drinks that the staff place here.=小巧雅致的边几，桌面饰有白色雪花状图案。\n工作人员会在此处放置免费赠饮，为此而来的游客不在少数。
Small, exquisite wooden stairs that elegantly split the height of one step into two. It is said that using them confers a sense of ritual, and the degree of wear-and-tear on them ranks among the best of all furniture.=精致的木制小台阶，将一步的高度优雅地拆为两步。据说使用它能带来充足的仪式感，它的磨损程度在家具中总是名列前茅。
Small, light carpet with the Rhodes Island Medical Department logo on it. For the operators, returning here was their longest journey.=小巧轻便的制式地毯，上面绘有罗德岛医疗部的标识。\n对于干员们来说，回归此处乃是最漫长的征途。
Smart=头脑明晰的
Smart Airspace Controller=智能空域控制机
Smart Answers=应对如流
Smart display rack that automatically stores and displays blueprints. Tianshis use it to keep their most valuable knowledge—concepts taking place in reality, be it highly productive fields, or cities that can conquer the barrens.=智能收纳、智能展示工程图纸的自动化展架，天师们将最珍贵的智慧结晶寄存于此。\n那是一些正在一步步成为现实的构想，无论是丰产多收的良田，还是攻克荒地的城市。
Smart Refrigerator=智能保鲜冰箱
Smart Workbench=智能工作台
Smash open every single crack, or perhaps make the very first.=砸开每一道裂痕，或者制造第一道裂痕。
Smash the obstructing shackles.\nMove the piling barriers.\nEven without her heavy amor,\nNo one can stop the Child of Soil and Stone.=敲开拦路桎梏。\n移走堆积障碍。\n即使褪下厚重铠甲。\n也没人能阻断土石之子的前路。
Smell the Roses=停下脚步
Smell the Tea First=先闻茶香
Smells like grilled fish!=有烤鱼的味道！
Smells nice. The Great Foodie Guide never gets it wrong.=香味真不错，这本美食攻略还是挺靠谱的嘛。
Smelt=冶铸
Smile Guaranteed=微笑必达
Smiley Face=笑靥开
Smiling can help you feel revitalized. Why don't you try smiling, Doctor.=笑容能让人打起精神，试试看微笑吧，博士~
Smoke and Mirrors=尘烟蔽目
Smoke Installation=烟雾加装
Smoke Launcher=烟雾发射台
Smoke Launcher I=烟雾发射台 I
Smoke Launcher II=烟雾发射台 II
Smoke Launcher III=烟雾发射台Ⅲ
Smoke rises above the branches.=青烟升上枝杈。
Smokebomb Blast=硝烟震爆
Smoked meat grilled with Bolívar's special artificial fin oil.\nLegend has it that an Iberian captain came to Bolívar hundreds of years ago and brought his ship's barbecue grill. Since then, Bolívar has come to boast of its 'authentic Bolívarian-style Iberian roast meats.'=使用玻利瓦尔特产人工鳞油烹制而成的熏烤。\n相传在几百年前，有一位来自伊比利亚的船长来到了玻利瓦尔，并把船上的烧烤架也带了过来。从此，玻利瓦尔便拥有了自己的“真正的玻利瓦尔式伊比利亚熏烤”。
Smokeless barbecue rack. A family's decline begins with the passing of the elders. The younger generation steps into their place; fate never gives one the luxury of choice.=用以烹饪食物的无烟烧烤架。家族没落起源自长辈的逝去，于是总有小辈要成为长辈，命运从不予人选择的余地。
Smokescreen=掩护烟幕
Smokescreen deployed. Retreat, we'll find another chance later.=烟幕已部署——撤退，之后再寻找时机。
Smokescreen Execution=烽烟行刑场
Smoky Candle=烟烛
Smoldering Spire=高塔烟火
Smooth and durable stone flooring, often used in Yan's northern cities. Turn rocky mountains into flat roads, that the people may walk smoothly.=质地光滑的青石地板，坚固耐用，被广泛用于炎国北方城池的地面铺设。\n叩石垦壤，青山终成坦途，承载人间芸芸步履。
Smooth and slick is outside my wheelhouse. All I can do is tell what I know to people willing to listen. You've had the patience to listen to me, so perhaps you'll care to hear me grumble, perhaps revealing a couple of juicy tidbits about past events.=要说八面玲珑我可学不来，顶多把知道的都讲给愿意听的人。您既然耐心听我讲了一会儿，那我就多吐一点苦水，顺便掀点旧事让您过过瘾咯。
Smooth Operator=润物无声
Smooth Road=坦途
Smooth sailin' just like always, Doctor. Alright, makes a Kafka wanna go get 'em!=博士还是一如既往地淡定啊。好，我也要加油！
Smoothing Things Over=息事宁人
Snack bags usually are not a very effective way to preserve the integrity of their contents, so it's hard to find one with a complete cookie inside.\nThough a bit fragmented, the overall appearance is cute enough, and the flavor is still uncompromised.=因保存不善而多有碎裂的袋装零食，想要在其中找出一块完整的饼干，需要一定的运气。\n虽有残缺，但外表依旧可爱，好味道也不受任何影响。
Snack Basket=零嘴背篓
Snack box filled with the restaurant's signature dessert, with an appealing picture on the front. The Lungmen snacks here are popular gifts, even outside of festive seasons. The owner also gives them to regulars as a token of appreciation.=装有餐厅特色甜点的点心礼盒，包装袋上画着的点心看起来格外诱人。\n即便不是节庆时期，这里的龙门点心也是很抢手的礼品，店主也时常会给常客送上礼盒以表谢意。
Snack Cart=糖果车
Snack Delivery=零食派送
Snack Loveseat=茶点沙发
Snack Network=零食网络
Snack Sofa Bed=茶点软榻
Snag 'em and grab 'em! Who's next?=一钩，一拉，成了！
Snap off the claws of fate, and tear it apart.=折断命运的尖爪，凶猛地撕咬吧。
Snap out of it! Get running!=发什么呆，快跑啊！
Snap the Withered=折朽
Snap-Shotting Breathtaking Moments of the Candle Knight, Unforgettable Experiences for the Audience=定格烛骑士那些令人屏息的绝美瞬间，观众：终生难忘
Snaring Shell=阻挡弹
Sneak Attack=偷袭
Sneak away=偷偷逃走
Sneak in=潜入
Sneak in from the side=从旁边的小路溜进去
Sneaky sneaky…=偷偷摸摸~
Snegurochka=冬时
Snegurochka's Badge=冬时证章
Snegurochka's Token=冬时的信物
Snegurochka, born Ksenia Markovna Nelidova, was formerly a researcher at the Central Far North Mining District of Ursus. She now works for Rhodes Island, continuing some of the research she had been conducting in Ursus.=冬时，本名科谢尼娅·马尔科芙娜·涅留朵娃，原乌萨斯远北中心矿区研究所研究员，现入职罗德岛，继续其在乌萨斯从事的部分研究。
Sniper Advancement Token=狙击进阶信物
Sniper and Caster Operators cannot be deployed=禁止使用狙击和术师干员
Sniper and Guard Operators cannot be deployed=禁止使用狙击和近卫干员
Sniper and Medic Operators gain +10 ASPD=狙击和医疗干员的攻击速度+10
Sniper and Medic Operators gain +15 ASPD=狙击和医疗干员的攻击速度+15
Sniper and Medic Operators gain +25 ASPD=狙击和医疗干员的攻击速度+25
Sniper and Supporter Operator DP cost tripled=狙击、辅助干员部署费用提升至3倍
Sniper Chip=狙击芯片
Sniper Chip Pack=狙击芯片礼包
Sniper Chip Pack Etcher=狙击芯片组印刻仪
Sniper Dualchip=狙击双芯片
Sniper Expert α=狙击专精·α
Sniper Expert β=狙击专精·β
Sniper Leader=狙击步兵组长
Sniper operator Caper, always a bounce in her step.=狙击干员跃跃，走起路来一蹦一跳。
Sniper Operator Pozëmka, the one who cherished Zeruertza most of all Zeruertzans.=狙击干员鸿雪，际崖城居民里最怀念际崖城的那个。
Sniper Operator Ray, staring out the window without a word.=狙击干员莱伊，一言不发地抬头望着窗外。
Sniper Operator Toddifons, with arrows sent to the sky, and flames falling to the earth.=狙击干员熔泉，送箭矢上天，洒烈火下地。
Sniper Operators cannot be deployed=禁止使用狙击干员
Sniper Operators have +20% ATK=所有【狙击】干员的攻击力+20%
Sniper Operators have +20% ATK.=所有【狙击】干员的攻击力+20%
Sniper Operators have +40% ATK=所有【狙击】干员的攻击力+40%
Sniper Operators have +70 ASPD=所有【狙击】干员的攻击速度+70
Sniper Operators have +70 ASPD.=所有【狙击】干员的攻击速度+70
Sniper Operators have -2 DP Cost and +60% HP=所有【狙击】干员的部署费用-2，生命+60%
Sniper Operators have -2 DP Cost and +60% Max HP=所有【狙击】干员的部署费用-2，生命+60%
Sniper Operators have -2 DP Cost, gain +60% HP and +100 DEF=所有【狙击】干员的部署费用-2，生命+60%，防御力+100
Sniper Operators have -40% HP, but gain +40% ATK=所有【狙击】干员的生命-40%，但攻击力+40%
Sniper Operators have -40% HP, but gain +40% ATK.=所有【狙击】干员的生命-40%，但攻击力+40%
Sniper Operators will deploy with a talisman attached the first time they are deployed=狙击干员首次部署后立即受到便符附着
Sniper platform, deploying~=射击辅助平台展开。
Sniper Prisoner=射手囚犯
Sniper Promotion Voucher=狙击进阶券
Sniper Rec. Voucher=狙击招募券
Sniper Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters.=商店和战斗掉落的狙击招募券都被升级成高级人事调度函
Sniper Squad=射手部队
Sniper Support=狙击支援
Sniper Training=射击训练
Sniper's High Ground=狙击高地
Snoozing Molar=浅睡的臼齿
Snotty Slug=流鼻涕虫虫
Snotty Slug is now the popular favorite!=流鼻涕虫虫成为了大家的绝对宠儿！！
Snow and I and Snow=雪与我与雪
Snow and Silver Steel=山雪与银铁
Snow Blue Wand\nQuality Guaranteed by: Director of the Leithanian Arts Society\n\nManufacturer: Rudolf Bros. Wand Workshop\nProduct Number: ADD-143.\nThe Snow Blue wand used by Steward.\nProof of a Caster's mastery of Arts. Its handle has been engraved with the words 'Mythic Future.'\nWhen you use it, you can hear the whistling of snow.=雪蓝短法杖\n品质认证：莱塔尼亚法术协会监制\n生产商：鲁道夫兄弟短杖设计工作室\n产品编号：ADD-143.\n史都华德使用的雪蓝色法杖。\n术师开始熟练掌握法术技巧的证明，把柄处篆刻有“Legendary future”字样。\n使用它释放法术时，耳边仿佛能听到谢拉格风雪的呼啸。
Snow Doe's Glove=雪牝的护手
Snow falls every 10 seconds onto tiles within attack range, dealing 20% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 10%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)=攻击范围内的地面每隔10秒产生一层积雪，地面敌人经过时立即受到相当于攻击力20%的法术伤害，每层积雪使经过的所有敌人移动速度下降10%，最多叠加5层（首个敌人离开该地块时积雪消失）
Snow falls every 10 seconds onto tiles within attack range, dealing 25% (+5%) ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 10%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)=攻击范围内的地面每隔10秒产生一层积雪，地面敌人经过时立即受到相当于攻击力25%（+5%）的法术伤害，每层积雪使经过的所有敌人移动速度下降10%，最多叠加5层（首个敌人离开该地块时积雪消失）
Snow falls every 10 seconds onto tiles within attack range, dealing 25% <@ba.talpu>(+5%)</> ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 10%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)=攻击范围内的地面每隔10秒产生一层积雪，地面敌人经过时立即受到相当于攻击力25%<@ba.talpu>（+5%）</>的法术伤害，每层积雪使经过的所有敌人移动速度下降10%，最多叠加5层（首个敌人离开该地块时积雪消失）
Snow falls every 5 seconds onto tiles within attack range, dealing 100% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile), and on deployment, immediately covers all tiles within attack range with a stack of snow=攻击范围内的地面每隔5秒产生一层积雪，地面敌人经过时立即受到相当于攻击力100%的法术伤害，每层积雪使经过的所有敌人移动速度下降12%，最多叠加5层（首个敌人离开该地块时积雪消失），部署后立刻使攻击范围内的地面产生一层积雪
Snow falls every 5 seconds onto tiles within attack range, dealing 105% (+5%) ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile), and on deployment, immediately covers all tiles within attack range with a stack of snow=攻击范围内的地面每隔5秒产生一层积雪，地面敌人经过时立即受到相当于攻击力105%（+5%）的法术伤害，每层积雪使经过的所有敌人移动速度下降12%，最多叠加5层（首个敌人离开该地块时积雪消失），部署后立刻使攻击范围内的地面产生一层积雪
Snow falls every 5 seconds onto tiles within attack range, dealing 105% <@ba.talpu>(+5%)</> ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile), and on deployment, immediately covers all tiles within attack range with a stack of snow=攻击范围内的地面每隔5秒产生一层积雪，地面敌人经过时立即受到相当于攻击力105%<@ba.talpu>（+5%）</>的法术伤害，每层积雪使经过的所有敌人移动速度下降12%，最多叠加5层（首个敌人离开该地块时积雪消失），部署后立刻使攻击范围内的地面产生一层积雪
Snow falls every 5 seconds onto tiles within attack range, dealing 90% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile)=攻击范围内的地面每隔5秒产生一层积雪，地面敌人经过时立即受到相当于攻击力90%的法术伤害，每层积雪使经过的所有敌人移动速度下降12%，最多叠加5层（首个敌人离开该地块时积雪消失）
Snow falls every 5 seconds onto tiles within attack range, dealing 95% (+5%) ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile)=攻击范围内的地面每隔5秒产生一层积雪，地面敌人经过时立即受到相当于攻击力95%（+5%）的法术伤害，每层积雪使经过的所有敌人移动速度下降12%，最多叠加5层（首个敌人离开该地块时积雪消失）
Snow falls every 5 seconds onto tiles within attack range, dealing 95% <@ba.talpu>(+5%)</> ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile)=攻击范围内的地面每隔5秒产生一层积雪，地面敌人经过时立即受到相当于攻击力95%<@ba.talpu>（+5%）</>的法术伤害，每层积雪使经过的所有敌人移动速度下降12%，最多叠加5层（首个敌人离开该地块时积雪消失）
Snow falls every 5.5 seconds onto tiles within attack range, dealing 75% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)=攻击范围内的地面每隔5.5秒产生一层积雪，地面敌人经过时立即受到相当于攻击力75%的法术伤害，每层积雪使经过的所有敌人移动速度下降12%，最多叠加5层（首个敌人离开该地块时积雪消失）
Snow falls every 5.5 seconds onto tiles within attack range, dealing 80% (+5%) ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)=攻击范围内的地面每隔5.5秒产生一层积雪，地面敌人经过时立即受到相当于攻击力80%（+5%）的法术伤害，每层积雪使经过的所有敌人移动速度下降12%，最多叠加5层（首个敌人离开该地块时积雪消失）
Snow falls every 5.5 seconds onto tiles within attack range, dealing 80% <@ba.talpu>(+5%)</> ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)=攻击范围内的地面每隔5.5秒产生一层积雪，地面敌人经过时立即受到相当于攻击力80%<@ba.talpu>（+5%）</>的法术伤害，每层积雪使经过的所有敌人移动速度下降12%，最多叠加5层（首个敌人离开该地块时积雪消失）
Snow falls every 7.5 seconds onto tiles within attack range, dealing 50% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 10%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)=攻击范围内的地面每隔7.5秒产生一层积雪，地面敌人经过时立即受到相当于攻击力50%的法术伤害，每层积雪使经过的所有敌人移动速度下降10%，最多叠加5层（首个敌人离开该地块时积雪消失）
Snow falls every 7.5 seconds onto tiles within attack range, dealing 55% (+5%) ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 10%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)=攻击范围内的地面每隔7.5秒产生一层积雪，地面敌人经过时立即受到相当于攻击力55%（+5%）的法术伤害，每层积雪使经过的所有敌人移动速度下降10%，最多叠加5层（首个敌人离开该地块时积雪消失）
Snow falls every 7.5 seconds onto tiles within attack range, dealing 55% <@ba.talpu>(+5%)</> ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 10%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)=攻击范围内的地面每隔7.5秒产生一层积雪，地面敌人经过时立即受到相当于攻击力55%<@ba.talpu>（+5%）</>的法术伤害，每层积雪使经过的所有敌人移动速度下降10%，最多叠加5层（首个敌人离开该地块时积雪消失）
Snow Globe=雪花球
Snow Hunter=雪猎
Snow Hunter comes from an offshoot of Kjerag's Clan Paleroche that went into the mountains, where they have lived as hunters for generations, passing down the craft of carving Kjeragandr sculptures.\nWith her experience of hunting in the snowy mountains, she demonstrates excellent athleticism. She currently receives treatment at Rhodes Island after a hunting accident left her with Oripathy, and is assigned to field missions at her own request.=雪猎，出身于谢拉格佩尔罗契家迁入雪山生活的一支，祖辈以在山中捕猎为生，雕刻耶拉冈德像的手艺代代相传。\n雪猎擅长在雪山中狩猎，身体素质极佳，不幸在一次捕猎中感染了矿石病，现于罗德岛接受治疗，并根据个人意愿成为一名外勤干员。
Snow Hunter's Badge=雪猎证章
Snow Hunter's Token=雪猎的信物
Snow Mountain Projector=雪山投影灯
Snow of Baizao=百灶的雪
Snow Realm Beast Rug=雪境兽纹地毯
Snow Realm Coat Rack=雪境衣帽架
Snow Realm Fowlcare Kit=雪境羽兽护理套组
Snow Realm Pilgrimage Medal=雪境圣巡奖章
Snow Realm Trailblazer=雪境先驱
Snow Removal System=积雪清理系统装置
Snow Removal System Switched to '{0}'=积雪清理系统已切换为“{0}”
Snow Removal System unlocked=积雪清理系统已开放
Snow Retention=积雪固定
Snow Retention System=积雪固定装置
Snow Treasures=雪地奇珍
Snow Upon Autumnal Winds Limited Login Event=秋风送爽限时登录活动
Snow Upon Autumnal Winds Sign-In Event=秋风送爽签到活动
Snow Upon the Tundra=冰原之雪
Snow Watcher=雪境守望
Snow, be what boils my blood.=雪，让我的血沸腾。
Snow, be what freezes their blood.=雪，令敌人的血冻结。
Snow, be what warms my family.=雪，温暖我的家人。
Snowball=雪球
Snowbrat=雪顽童
Snowcap=小雪伞
Snowcap Post Office=雪山小邮局
Snowchild=雪孩子
Snowfall, Blackening the Earth=落雪，浸黑国土
Snowfall, Blackening the Land=落雪，浸黑国土
Snowfield Guard=雪原卫士
Snowfield's Gift=雪域礼赠
Snowfight=打雪仗
Snowflake Screen=雪花屏
Snowflake-like dots roil, like a trapped memory knocking on the screen from inside, looking for a way out. The agitation ceases, and a cold face emerges from the crack.\n<@lv.item><Fate Striker></> Continuously summons 'Certain Fates' when activated\n<@lv.item><Stress-Relief Helper></> Reflects 'Certain Fates', activated after some time=细雪般的小点翻涌，仿佛被禁锢的记忆仍在屏幕内不断敲打，寻找出路。躁动倏然止息，冷冽的面孔自裂痕中悄然显现。\n<@lv.item><天命来袭></>开启后不断召唤“某种天命”\n<@lv.item><压力舒缓帮手></>反弹“某种天命”，一段时间后激活
Snowflake-like dots roil, like a trapped memory knocking on the screen from inside, looking for a way out. The agitation ceases, and a cold face emerges from the crack.\n<Fate Striker> Continuously summons 'Certain Fates' when activated\n<Stress-Relief Helper> Reflects 'Certain Fates', activated after some time=细雪般的小点翻涌，仿佛被禁锢的记忆仍在屏幕内不断敲打，寻找出路。躁动倏然止息，冷冽的面孔自裂痕中悄然显现。\n<天命来袭>开启后不断召唤“某种天命”\n<压力舒缓帮手>反弹“某种天命”，一段时间后激活
Snowpriest=雪祀
Snowpriest Candidate=雪祀候补
Snowpriest's=雪祀常备
Snowrealm Vacation Medal=雪境观光奖章
Snowsant=雪雉
Snowsant's Badge=雪雉证章
Snowsant's Personal Letter=雪雉的私人信件
Snowsant's Precious Money Bank=雪雉的宝贝存钱罐
Snowsant's Safe Escape Crane=雪雉的安全起重机
Snowsant's Shop=雪雉的小店
Snowsant's Token=雪雉的信物
Snowsant, Specialist Operator of Rhodes Island, utilizes her industrial claw hook to bring a new tactical perspective to the battlefield.=罗德岛特种干员雪雉，使用独特的工业爪钩带来不一样的战术体验。
Snowskin Mooncake=冰皮月饼
Snowskin Mooncake Crust Dough completed=冰皮月饼饼皮擀制完毕
Snowstorm in a Bottle=风雪摇摇乐
Snowstorm Invitation=风雪邀请
Snowy Echo=雪夜回音
Snowy Mountain Speedy Delivery=雪山快件
Snowy Mountains Panoramic Display=雪山全景显示屏
Snowy Plains in Words=字句中的雪原
Snowy Surprise Sign-In Event=岁暮点雪签到活动
Snowy Trailblazer Medal=雪途引径奖章
Snowywatch=覆雪
So actual combat for my next assignment? Okay, let me think about the deployment...=这次是实战课题？好啊，让我想想该怎么布置......
So as to rebuild the Monastery, my sisters have left to seek cooperation across all of Terra. Landen Monastery, age-old guardian of Laterano, is now a dispatch agency... If only those old men would grant a little more funding. What kind of an excuse is 'better to have a nun trained than a fund gained!?'=为了重建修道院，姐妹们都前往了泰拉各地寻求合作，唉！世代守卫拉特兰的兰登修道院竟然变成了外派机构......那些老头子倒是多拨点款项下来啊，授人以财不如授人以才是什么借口嘛！
So bored... Maybe I should knit something. What do you think of this little pouch? It's very practical!=好闲啊......我也来织点什么吧，像我这样的小包怎么样？很实用哦！
So Close and Yet So Far=咫尺天涯
So close, yet so far. You're right in front of me, but I can't afford to buy you.=人生最遥远的距离，就是你在我面前，但是我却买不起你。
So even the Doctor likes to sleep at the desk, just like me. I'll be worried about your spine if this keeps up, though…=博士趴在桌子上睡觉的习惯，真是和我一模一样呢。这样下去的话，博士的脊椎，也令人担忧啊......
So far, a total of 80 Meeboos have been constructed by Mayer. 20 of them are serving in Mayer's squad, while the others have been disassembled for various reasons. All available components have been installed on these models in service and are uniquely named by Mayer on their respective nameplates. Of the 20 Meeboos in service, there remains a single one with an unknown serial number that Mayer uses both as a mobile workbench and an experimental prototype. Despite its advanced functions, it is unarmed and useless for combat.=至今一共有80只“咪波”被梅尔创造出来，其中有20只正在梅尔军团中服役，其他的则因各种原因已退役拆解，可用部件全数安装在服役机型上，印有代号的铭牌则镶嵌在梅尔为纪念它们特制的“大咪波碑”里。在20只现役咪波中，有一只编号不明的“咪波”是梅尔这一时期的移动工作台兼新科技原型机，性质特殊，一般不直接参与作战。
So far, Leto has only cried once in her whole life.=烈夏长这么大，只在那一天哭过。
So far, the Radiant Knight and the Nearl Clan have not responded positively to this matter, but we can't help but offer our heartfelt joy for her: Our Champion is not an Infected!=截至目前，耀骑士本人和临光家族并未对此事进行正面回应，但我们仍然为她感到由衷的高兴：我们的冠军，不是感染者！
so good=真好
So handsome!!=好帅！！
So he climbs the stairs without lowering his head or looking back.\nJust then, he hears Tragodia's voice.=于是，卢西恩拾级而上，不低头，不回头。\n酒神的声音也在此时再度响起。
SO HOT AND HANDSOME=好帅！好帅！！
So how about it, Doctor? Did you draw the card you wanted? Aw, better luck next time! Though I should say, in a game of chance, there's nothing less reliable than luck. But rest assured, if you're ever in need of it, I'll deliver luck right into your hands.=怎么样，博士，这次抽到想要的牌了吗？啊，真遗憾，又没中......在这种赌局里，运气确实是最靠不住的东西。不过放心吧，如果有需要，我会负责把好运送到博士你手里。
So hungry... My tummy's been grumbling for hours. Can we go to the canteen yet?=我好饿，肚子已经咕噜咕噜好久了。我们可以去食堂了吗？
So I can't tag the corridors, but can I spraypaint my own dorm walls?=走廊不可以喷涂，自己的宿舍总可以吧？
So I put the cuffs on you and now you say you got duped? What, did you forget you had a brain at the time?=手铐铐上了知道说自己是被忽悠来的了？当初怎么没想着自己还长了个脑子呢？
So I'm officially recognized by Rhodes Island? Thank you, Doctor, I'll work even harder.=这样我就是正式得到罗德岛承认了吗？谢谢，博士，我会更加努力的！
So in other words, I have the permissions now to borrow all the books on advanced Originium Arts theory? Wow! Thank you!=也就是说，我有更多的权限可以去借阅那些高级源石技艺理论书了？多谢！
So is Writ, an Ode to Wine=随付笺咏醉屠苏
So it wasn't Victoria with the best construction technology.=原来维多利亚的建造技术并不是最顶尖的啊。
So it's not my power, but me myself? Hmph, you leave me no choice but to pay it back with hard work.=看重的不是这能力，而是我本身？既然你都这样说了，那我也拿出相应的努力来回报你吧。
So it's you. If you need something, out with it.=嗨，有事快说。
So it's your birthday again, Doctor. Craziest day of the year aboard Rhodes Island, apart from New Year's. Seriously, Rhodes Islanders are taking some hell of a shine to you. Here, a present from me. Also, I'm watching you, same as always. You're not doing a second of work today.=博士，又到了你的生日啊，在罗德岛上，一年里除了新年，就数这个日子最热闹了，你真是有够受欢迎的。给你，我的礼物。还有，老规矩，今天我会看着你，不会让你有机会工作的。
So it's your birthday, Doctor! No wonder there's so many people aboard. Sorry, I didn't get a present ready in time for this, um... you can have this scroll from the Hall for Spirits, and if you're ever in danger, it'll save your life!=原来今天是你生日啊，博士！怪不得岛上来了这么多人。对不起，我没有提前准备礼物，嗯......就把这个会馆的卷轴送你吧，遇上危险能保你一命的！
So Leon's codename is 'Vigil'? Abandoning both his family and his name… I see. Well then, Operator Bellone, reporting in.=莱昂的代号叫“伺夜”？他放弃了家族，还放弃了自己的名字......我明白了，那么，干员贝洛内向您报到。
So like, a ton of the kids in Medical are fans of me now! So I'm thinking, rule no.1, gotta give the fans what they want, right?=医疗部有好多孩子已经成了喵姆亲的粉丝~这样喵姆亲不去给他们一些回馈都不行了。
So long as a spark of hope for life remains, the unending cycle of despair cannot shake me. Not even Originium may force my life into stasis, Doctor. AMa-10 has shattered the fate predetermined at her inception.=只要心中还保有一丝对生命的期许，不断重复的绝望就不会影响我。源石也无法静滞我的生命，博士，AMa-10早已突破自诞生起就被束缚的命运。
So long as I hold radiance in my hands, so long as my heart beats with faith, the hardships of our world will not fetter my step.=只要我还手握着光辉，只要我还满怀信心，这片大地的苦厄就困不住我。
So long as it turns out well, a little pain's no big problem.=只要结果还行，辛苦点也不是什么坏事。
So long as they bleed, they cannot flee.=但凡流了血的，就逃不掉。
So long as you pay attention to the changes in matter, you are confident that with this monster they call 'Merciless', you will be able to perceive the influence Sui has on reality.=只要留意物质的转变，你自信能够通过这个被称作不赦的怪物感知岁兽对实在的影响。
So long as you pay attention to the shifts in mood, you are confident that with this monster they call 'ceaseless', you will be able to perceive the principles behind Sui's ability to transcend causality.=只要留意心绪的波动，你自信能够通过这个被称作不息的怪物察觉岁兽超越因果的原理。
So Long, Adele: Home Away From Home=火山旅梦
So Long, Adele: Home Away From Home - Retrospection=火山旅梦·复刻
So Long, Adele: Home Away From Home Furniture Pack=火山旅梦家具收藏包
So Long, Stooge=告别往昔
So many divers here...have I actually got some footage of Dossoles's secret specialist forces?=这么多潜水员......我是不是拍到了多索雷斯的秘密特种部队？
So many enemies. How annoying.=好烦，敌人好多。
So many things in here I've never seen before... Oh, sorry, I shouldn't be looking around... sorry...=这里到处都是没见过的东西呢......！啊，东张西望好像不太好，对不起......
So many weaknesses.=破绽太多了。
So much for Wrankwood war movies.=蓝卡坞的战争大片不过如此。
So much negotiation and we end up talking with our blades.=交涉半天，不还是要动手。
So much snow on the deck, and yet the corridors are not cold. I detest inconsistent weather, so the landship has been a blessing. I only just realized how long I've been here. You're right, an assassin's vacation is a good thing, for herself, and others.=甲板上积了那么厚的雪，走廊却一点都不冷，我讨厌忽冷忽热的天气，这艘船确实很方便——说起来我竟然已经在这里待了这么久。你说得对，一个杀手有假期，对她自己和其他人都不是件坏事。
So much snow on the deck, and yet the corridors are not cold. I detest inconsistent weather, so the landship has been a blessing—I only just realized how long I've been here. You're right: An assassin's vacation is a good thing, for herself, and others.=甲板上积了那么厚的雪，走廊却一点都不冷，我讨厌忽冷忽热的天气，这艘船确实很方便——说起来我竟然已经在这里待了这么久。你说得对，一个杀手有假期，对她自己和其他人都不是件坏事。
So much stuff in my room? Not really. Only a bunch of pretty dresses, yummy snacks, and shiny gems. Hey, don't look at me like that! I paid for all this! I just wanna be surrounded by the things I've always wanted. Snuggling up to them helps me sleep at night.=多吗？我觉得我屋子里的东西不多啊，无非就是各种漂亮衣服，各种好吃的，各种珠宝。看什么，都是我自己买的！我就喜欢曾经想要的东西都在身边的感觉，和它们挤在一起，晚上睡觉都更安心。
So much time has passed that she barely recognize it anymore.=时间过去这么久，她甚至没能认出来。
So much to do in so little time... Thank goodness I didn't mess up too badly…=唔唔，手忙脚乱的......没犯大错真是太好了......
So Much Trouble Medal=麻烦多多奖章
So much violence in the name of order... Doctor, I can only pray that your efforts are more than futile.=有多少暴力假以秩序之名......博士，但愿您主导的这些并非毫无意义。
So rare to see a pharma take in runaway kitties from a jail. Did you all want a peek at my maps? Or,  was it some advice on prison breaks?=没想到罗德岛连越狱犯都敢接收？是想看看我身上的地图吗？还是想了解了解越狱的办法？
So sleepy... But I can't afford to... fall asleep…=好困......但是我不能、不能睡着......呼啊......
So that others may more easily find supplies hidden in the forest, the hunters have made simple waymarkers. Be sure to restock some too after you avail of them, for the trees know all.=为便于其他人寻找森林中隐藏的物资，猎手们制作了简单的路标。取用之后，也要记得补充一些，因为树全都知道。
So that's our target?=就是他么？
So that's... what the bottom of the ocean... looks like. Then—Is this Ægir?=原来，海底，是这副模样。那——这就是，阿戈尔吗？
So the rumors persist. But this is not to say they are entirely without benefit.\nFor example, Hoshiguma developed an interest in Jaye based on these rumors. Upon coming to understand his true nature, she grew concerned for him and ultimately referred him to us at Rhodes Island.\nHoshiguma knows about old Lungmen. And she tells us that although Jaye is not a triad, he is connected with a certain Uncle Tung, who is a known associate of the Rat King. She says that, entirely unbeknownst to Jaye, this old man has worked to help him.\nIt is clear to us that Hoshiguma revealed this information not to bring suspicion upon Jaye, but to prevent any problems or misunderstandings from arising in the future.\nJaye is just Jaye, a normal civilian who has joined Rhodes Island. And that isn't going to change.=有关孑在龙门贫民窟的传闻似乎直到现在也没有断绝，但这些传闻也不是没有给他带来一些好事。\n比如，星熊因为他的传闻特地来看了看他，在了解他的本性后，平时会对他有所照顾，并最终将他引荐给了罗德岛。\n星熊了解过去的龙门，并且明言孑虽然确实不是黑帮或者杀手，但和他有关的董阿伯倒是跟着鼠王一路过来的人，而这位老人某种意义上算是孑背后的人——当然，孑对此毫不知情。\n对于星熊的交底，罗德岛自然也理解她的用心，她透露这些不是为了让罗德岛忌惮或者对孑做一些额外的照顾，而是为了免去未来可能存在的不必要的麻烦。\n孑就是孑，一个加入罗德岛的普通人，这件事是不会改变的。
So these are our enemies? Well, well, you look like fun.=敌人就是这些人啊。欸~好像很有趣的样子嘛。
So these are the four great joys of life.\n<@act.timeLimit>Stage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.</>=这就是所谓的四喜临门吧。\n<@act.timeLimit>关卡开启时间：1月9日04:00~1月16日03:59</>
So these are the four great joys of life.\nStage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.=这就是所谓的四喜临门吧。\n关卡开启时间：1月9日04:00~1月16日03:59
So these are the renowned Rhodes Island dormitories? Very... well, frugal.=这里就是罗德岛的宿舍？非常......嗯，简洁。
So this is 'our' power, a power even the stars failed to foresee...=这就是，星辰都无法昭示的，“我们”的力量......
So this is a battlefield…=这就是战场啊。
So this is a map of the operating area? Let's see… Wow, you're really something. Your strategies are so clever, no wonder Reunion always got their asses handed to them. Okay, I'm moving out!=这是这次任务地点的布局？啊，明白了。哎，你真厉害啊，每次的战术都特别有成效，难怪整合运动被你打得落花流水。好，那我走了！
So this is a Rhodes Island promotion, then...? Good. I don't pay much attention to my wages, but getting paid for my effort feels nice. Thank you.=这是罗德岛特有的升职吗？......好吧，虽然我对薪水不怎么关注，不过付出得到回报的感觉并不坏，谢谢。
So this is how adults dream?=原来这就是成年人的造梦方法
So this is how it feels... to hold my life in my own hands.=把人生掌握在自己手里......原来是这种感受。
So this is how my senpais fight... Sugoi...=这、这就是前辈们战斗的样子，感觉好厉害......
So this is how professionals fight… Alright, I'd better put in some training if I'm gonna make it through this safely.=专业的作战方法原来是这样啊......好，为了不出意外，我也要多加训练了。
So this is how the pros do things...=这就是专业人士的水准吗......
So this is how you fight. Rush in with a 'woosh,' knock them down with a 'pow,' and finish them with a 'thud.' Very good. I'll keep it in mind.=呯呯地冲过去，咚地打倒敌人，啪地解决掉——原来你们是这么战斗的，我记住啦。
So this is Rhodes Island? At last, at the very end of this trudge... No, All of this was ordained by fate, so I should be saying, it's about time! You can call me Erato. Is Pallas here, may I ask?=这里就是罗德岛吧，终于，终于找到了......不，这一切都是命运指引的相逢，应该说正是时候！叫我埃拉托就好，请问帕拉斯在吗？
So this is the actual battlefield that my senpais faced... Doctor, I think we can do even better. I can do even better.=这就是前辈们真正面对的战场......博士，我觉得我们可以做得更好。我会努力的。
So this is the area I can freely utilize? Where's the training room then?=哦，这里就是自由活动的房间吗，请问训练室在哪里？
So this is the day you've chosen, is it? I won't ask you about the significance of the date. You are free to keep the answer to yourself. I only hope that your choice will serve to give more meaning to Rhodes Island's existence. Of course, if you would like, I can offer you my well wishes, too. Happy birthday.=这是你选择的日子，对吗？我不会询问你这个日子的特殊意义，你可以保留这个答案。我只是希望，你的选择可以让此处的存在具备意义。当然，如果你愿意的话，我也会为你送上祝福。生日快乐。
So this is the decor you're planning to draw crowds with?=你打算用这样的装修招徕客人？
So this is the inside of Rhodes Island... Aw, I'd really love to see the schematics…=这里就是罗德岛的内部啊，真想看看结构图是什么样的。
So this is the inside of Rhodes Island… It sure is big.=罗德岛里面......真大。
So this is the Originium ammunition that Jessica ordered... Uh, D-Doctor, the amount on the bill, is it right? Or maybe it's in the currency of some small, remote country? It's not? It's Lungmen Dollars? I-I-I-I see... Nonono, I-I'm just a-a-a little surprised, hehehe...=这就是杰西卡订购的源石弹药......呃？博、博士，这个金额是不是算错了？还是说这是什么偏远小国的货币？不是？就是龙门币？原原原原来如此，我我我没事，只是有点意意意意外。
So this is the promotion you Rhodes Island folks are always going on about? Not bad. Feels like I've become stronger. Just by a bit, maybe.=这个就是那个，罗德岛干员常说的晋升吗？感觉不错，好像自己真的变强了呢，大概？
So this is the route to the objective... Can I take a shortcut?=这就是任务目标点的路线啊......我可以抄近道吗？
So this is the taste of victory. Yet… I wonder why I can't feel happy about it…=原来这就是胜利的滋味，但是，为什么我却没法感到开心呢......
So this is where you were, Doctor! Found you.=你在这里啊博士，找到你了。
So this is your choice? He may want an anchor with which to fix himself, and he'll have you tight in his clutches when he does.=这就是你的选择吗？他或许想要一个锚点来固定住自己，他会紧紧抓牢你。
So this is your judgment?=这就是你的判断吗？
So this ship, I only saw it once when I was in Dossoles. That old man knew I was about to divulge his plans, but he didn't do anything to me...=这艘船嘛，我在多索雷斯时只见过这么一次。那老爷子明知道我可能泄露他的计划，也没拿我怎么样......
So this, too, is the place you promise I can belong.=这里也是你许诺我的一方容身之处吗。
So this... is war.=战场......原来是这样的。
So today is your birthday, Doctor? Alright, happy birthday! I promise I'll see my guard duty through more vigilantly. Uh, I mean, if you're going to hold a birthday get-together like the Laterans do, then I'll ensure your safety, and take responsibility for the aftermath.=原来今天是博士的生日啊，嗯，我一定会更认真地完成护卫的工作的。啊，我是说，如果您也想举办一场拉特兰人那样的生日聚会的话，我会保护您的安全，并且负责善后的。
So today's your birthday, Doctor. Happy birthday. Would you take an incredible story from my travels as a present? I guess not... alright, how about we take a trip together? I'll pick the scenery, you choose the time.=今天是博士的生日啊。生日快乐。一段精彩的旅行故事可以作为生日礼物吗？似乎不行啊......那么，一段与你共度的旅行怎么样？我会挑选景色，由你来决定时间。
So today's your birthday... I don't even remember my own. Does my record in Medical note what day I was saved? I want that day to be my birthday. Doctor, I'll spend the day with you, so when my birthday comes, would you spend it with me?=原来今天是博士的生日啊......我并不记得自己的，医疗部的档案上有记录我是哪一天得救的吗？我想把那天当成我的生日。博士，今天我陪着你，等到我的生日，你也可以来陪我吗？
So True So Real=正确的
So unruly, it wants to squeeze into your mouth.=它会钻进你嘴里，够任性吧？
So warm...=好温暖......
So we meet. Nasti Lunorey, Director of Engineering at Rhine Lab. I've heard a lot about you from some of my colleagues. Pleased to make your acquaintance.=初次见面，莱茵生命工程科主任，娜斯提。我有好几位同事经常提起你，幸会。
So what if they got away. Just let 'em go.=逃就逃了，放他们走吧。
So what's your next step? Keep throwing yourself into the maelstrom of Victoria, or continue to build the peaceful paradise that Rhodes Island hopes for? The Leader once gave me a display of land torched to ash by her fires, and I'm ever so curious. If you had flames, what color would they be?=你下一步的决定是什么？是仍要投身维多利亚的漩涡之中，还是继续建设罗德岛所希望的和平乐园？领袖曾向我展示过被她的火燃尽后的大地，我很好奇，你若有火焰，那会是什么颜色？
So where's our objective?=所以我们的目标在哪里？
So Yeon=素莲
So you can do emergency treatment like this too...!=居然还有这样的应急治疗方法......！
So you can fall asleep without a care, just like that? Heheh...=博士也会这样毫无防备地睡着啊，呵呵。
So you get tired and drop right where you are, just like me…=博士也是累了就会直接就地休息的人呢......
So you racked your brain, then came up with a plan of plopping me here? Bravo.=把我派到这里，就是你费劲想出来的万全计划？
So you want to pull these toys apart too?=你也想拆这些玩具吗？
So you're saying I have the right to decide your schedule and itinerary?  Which means, whatever I write in this memo book, Doctor, you've gotta do. Wowie! Too late for regrets now, heehee.=你是说，把工作时间和行程的决定权交给我吗，那就意味着，我在备忘录上写什么，你就得做什么了哦，博士。哎呀，现在反悔已经来不及了，呼呼~
So you're the Doctor from Rhodes Island...? Thank you for what you did. I'll pay for my treatment in time. Otherwise, I'd like to be on my own for now.=您就是罗德岛的博士吗？......谢谢您的帮助，医药费我会还清的，除此之外，请先让我一个人待着吧。
So you're the Doctor? I'll keep this brief then. Code name: Thorns. Starting today, I'll be assuming my post. Yes? My trouser leg is rolled up...? Pay it no mind; this happens a lot.=你就是博士吗，自我介绍一下，代号棘刺，今天起就任——嗯？我的裤脚卷起来了？......不要在意，这是常有的事。
So you're the kind of client who contemplates life anytime, anywhere.=看来你是随时随地思考人生型的游客呢。
So you're the ones looking for a beatdown. You guys?=想被我痛揍的，就是你们这帮家伙吗？
So you're this affectionate with everyone, huh? Mmm... Seems like laying you bare won't be an easy task. But that's alright, I enjoy a challenge~=您对所有人都是这么温柔吗，嗯？哼——想要完全理解您，并不是一件容易的事呢。不过没关系，我喜欢挑战。
So you're... the Doctor? Pleased to meet you. My codename is 'Lumen,' and I will now be serving as a Rhodes Island Operator. Even if I can only bring you a thin filament of light, I will give all my strength.=您就是......博士吗？初次见面，我的代号是“流明”，今后会作为罗德岛的一员行动。就算只能为您提供一丝微弱的光，我也会竭尽全力。
So you... also waver, and can't make up your mind... I... do that a lot...=即使是博士你，也会有犹豫不决的时候吗？我也经常这样......
So, Doctor, Blue Poison says I always seem to be hiding something. Do I really give people that impression? Sometimes? How…?=博士，那个，蓝毒小姐说我总是像藏着什么想法似的，我会给人这种感觉吗？偶尔？不会吧......
So, Doctor, out of all these medical texts on the table, which do you feel like memorizing first?=这满桌的医典，博士，您想先背哪本？
So, Doctor, please continue to stay with Amiya and Kal'tsit.=请继续陪伴在阿米娅和凯尔希的身边吧，博士。
So, Doctor, today's your birthday, huh? Then as a mature adult, let me give you a little present. Hm, Doctor, kneel down a little... Ahem-hem. Good job, good job... Alright! That was a compliment from the Generalissimo herself. You did well, Doctor.=原来今天是博士的生日啊。那么作为一个成熟的大人，就让我给博士一点奖励吧。嘿哟，博士，你稍微蹲下一点......好乖好乖——这是大将军的表扬哦。博士，你做得很棒啦。
So, Doctor. Had a good dream? Tell me about our next objective, even if it's from your dream.=怎么样，博士，有没有做什么美梦？想到我们的下一个目标了吗？梦到的也行。
So, figured out where you wanna go, Doctor?=想好去哪了吗，博士？
So, just like the big corporations' office workers, even you have a bunch of deskwork to do. That's quite a lot, too. Do you need any help?=原来您也需要像大公司职员一样做文书工作，量还不小，需要帮忙么。
So, let us sink into the night.=那么，潜入夜幕吧。
So, this is one way to prevent people from dying...=原来用这种方法，就能阻止伤亡......
So, uh, well, my friends, since there's nothing to talk about, the stream...=所以，那个，要不，直播间的朋友们，反正也没什么可聊的，我们的直播......
So, what do I think about this whole thing?=那么，我对整件事的看法如何呢？
So, what kind of good stuff will our enemies be carrying today?=那么，敌人身上会有什么好东西呢？
So, who shall be my opponent?=那么，谁来做我的对手？
So, who's in the market for a walloping?=又是谁想要挨揍？
So, you'd be the 'Doctor'. I don't have much to introduce about myself. If I'm standing here, you must have read and approved all the files about me.=所以，你就是那个“博士”了。我想我没什么可对自己做介绍的。我能够站在这里，也就意味着你已经阅览并批复了所有，关于我的文件吧。
So... does this bring me closer to what you imagined I should be?=这样的话，就更接近您心目中我应有的样子了吗？
So... it's all a misunderstanding? No secrets, no assassinations, no VIP on the train, no nothing?=......所以，一切都是误会？没有隐情，没有追杀，没有什么可能在车上的重要人物，什么都没有？
so_trUe=U门
Soak in Lava Medal=熔岩潜泳奖章
Soar=高空
Soaring Dragon A=龙腾.A
Soaring Dragon F=龙腾.F
Soaring Dragon L=龙腾.L
Soaring Fireworks=扶摇花火
Soaring Fists=急速拳
Soaring Will=凌云意
Sobbing in the Swamp=沼泽里的抽泣声
Sobering Elixir=复方醒酒口服液
Sobremesa=餐后好时光
Social etiquette of Leithanian nobles? Hah, it's an endless subject. Shaking off commoners, spreading rumors of other nobles behind their backs—not to go on, but it all demands a cheek I find slightly hard to conjure myself. You'd best consult an expert, not me.=莱塔尼亚贵族的社交礼仪？哈，这里面的学问可太大了。不管是摆脱平民纠缠的礼仪，还是背后散布其他贵族谣言的礼仪，都需要一张厚脸皮，对我而言难度有点高，您还是另请高明吧。
Social Expectation Backpack=社会期望背包
Soda Dispenser=喷射汽水机
Sofa - Solid-color, detachable=沙发，纯色，可拆卸。
Sofa for One (White)=单人沙发（白）
Sofa Stool (Round)=沙发凳（圆）
Sofa Stool (Square)=沙发凳（方）
Sofas=沙发
Soft and thick checkered rug, helping to prevent injuries from falling off the steps. In some eras, children are born diving towards the hard ground with nothing to buffer the impact.=厚实柔软的方格纹地毯，防止失足从梯子上跌下的人受到伤害。有些时代，孩子一降生，便毫无缓冲地落向坚硬的土地。
Soft Blue Chair=蓝呢沙发椅
Soft Ceiling-Mounted Light=柔光吸顶灯
Soft chair for bad backs. Mr. Pu's voice went hoarse apologizing to every household for the troubles his students caused. But that night, he found some written apologies on his desk, and a cup of chrysanthemum tea by the chair.=配有弹性软垫的座椅，适合有腰伤的人久坐。\n学生在外闯了祸，蒲先生挨家挨户去赔礼道歉，说哑了嗓子。夜里备课，从教案中掉出几张填满歉意的纸条，先生抬头，发现椅边多了一杯菊花茶。
Soft Dolls=柔软玩偶堆
Soft mattress, comfortable pillow, soothing curtain. Harsh surroundings call for a place to relax and clear one's mind, until the sun rises again tomorrow.=柔软的床褥，美好的枕头，恰到好处的帘布。\n越是消耗体力的荒地，就越需要这种允许思绪停摆的设施。倒在上面，快进到第二天。
Soft Tall Forest Stool=林地柔软高脚凳
Soft Terrain=松软地形
Soft Wall Light=柔和挂灯
Soft Wool=软绒
Soft, comfortable two-toned rug with burdenbeast embroidery. Many children become very excited when they see it, begging their parents to buy one for home.=饰有驮兽纹样的双色拼接毯，触感柔软而舒适。\n许多慕名而来的孩童看到这块地毯都会激动不已，并央求自己的父母买下同款带回家中。
Soft, insulating, and highly absorptive, it might look extremely delicious, but please don't start eating it like cotton candy.=柔软、防寒且吸水性良好，虽然看上去非常可口，但请不要把它当成棉花糖吃掉。
Softwood Chair=软木椅
Soil Fertilizer Enhancement=土壤基肥改良
Soil grows rich=壤成膏沃
Soil is fed=土肥草长
Soil scatters=土亦消匿
Solar-Powered Ceiling Light=太阳能吊灯
Sold exclusively at Peterheim Middle School and all the rage among students, can be exchanged for various supplies.=彼得海姆中学独家贩售，在学生中广受好评，可用于兑换各类物资。
Soldier=士兵
Soldier played by a Minoan citizen. Even ordinary soldiers have a chance to become heroes. The most important thing is to have the courage and resilience to pick up the sword when the javelin is broken.=米诺斯公民扮演的士兵。即使是最普通的小兵，也有成为英雄的机会。重要的是无法使用矛时，要有拿起剑来继续战斗的韧性和勇气。
Soldier recruited into the delegation, employing the standard orthodox tactics. They are enjoying the peaceful lull.=访问团征召而来的军人，其作战方式扎实且标准。他们现在更享受平淡如水的闲暇时光。
Soldier Shadow=士影
Soldier whose fate is entwined with the delegation, employing hardened and ruthless tactics. They are on guard against potential escalation.=与访问团共命运的军人，其作战方式老练且凌厉。他们现在更警惕任何即将升级的冲突。
Soldier!\nI wrote you this letter of recommendation. Now report to Dr. Warfarin. I'm sure you'll do a fine job.=哦，大兵，\n我给你写了推荐信，现在就去华法琳医生那里报到吧，你一定能够胜任的
Soldier! I wrote you this letter of recommendation. Now report to Dr. Warfarin. I'm sure you'll do a fine job.=哦，大兵，我给你写了推荐信，现在就去华法琳医生那里报到吧，你一定能够胜任的。
Soldier's Edge=兵锋
Soldiers from an experimental unit with formidable defenses using the most advanced alloy technologies. However, the unresolved instability of the material makes them better suited for short, high-pressure skirmishes than drawn-out battles.=拥有极高防御能力的实验部队士兵，使用最新研发的合金。然而，由于合金的稳定性问题尚未解决，比起耐久，更擅长应付短时间内的高压环境。
Soldiers from an experimental unit with formidable defenses using the most advanced alloy technologies. They don't even need their equipment to hold the frontline and prevent the enemy's advance.=拥有极高防御能力的实验部队士兵，使用最新研发的合金。即使丢下装备也依然能够站在战场的第一线，顶住敌人的进攻。
Soldiers from the experimental unit born of the 'Horizon Arc Project,' able to fly at low altitudes with their jet propulsion equipment.=因“地平弧光计划”而诞生的实验部队士兵，能够使用喷气装备在低空进行机动。
Soldiers from the experimental unit born of the 'Horizon Arc Project,' skilled at flying with their jet propulsion equipment. They enjoy the feeling of defying gravity.=因“地平弧光计划”而诞生的实验部队士兵，能够熟练操作喷气装备进行各种机动。他们很享受克服重力的感觉。
Soldiers rattle their sheathes, cheering on their commanders as they spar before the troops, a Yumen military tradition that has never changed.\n<@lv.item><Yumen Catastrophe Defenses> </>Units placed here deal more damage to ground units and take less damage from ground units=军士们以刀击鞘，为阵前演武的将士助威......玉门军中的传统，倒是从未变过。\n<@lv.item><玉门天灾工事></>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
Soldiers rattle their sheathes, cheering on their commanders as they spar before the troops, a Yumen military tradition that has never changed.\n<Yumen Catastrophe Defenses> Units placed here deal more damage to ground units and take less damage from ground units=军士们以刀击鞘，为阵前演武的将士助威......玉门军中的传统，倒是从未变过。\n<玉门天灾工事>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
Soldiers undisciplined, burdenbeasts unfed. With no preparations made, the tide resists turning.=兵未厉，驮未秣，万事未备，东风难至。
Soldiers who get bolder as time passes are rare. Most need some form of psychological counseling to alleviate the trauma of war.=愈战愈勇的战士十分少见，我们常需要安排一些心理辅导来缓和战后的情绪。
Solfège Medal=视唱练耳奖章
Solicit Valarqvin's opinion=征求凛视的意见
Solid as Faith=坚如信念
Solid Corrosion I=固化侵蚀I
Solid Corrosion II=固化侵蚀II
Solid Defense=固若金汤
Solid desk and comfy chair. A good place to do some reading. One of the books in the School became a geist, but started complaining in its first class. Why does it have to read books when it has been a book its entire existence?=结实美观的书桌与舒适的座椅搭配，很适合趴在上面看书。\n学塾里的一本书也成了伥，顺理成章当了蒲先生的学生，可才第一堂课便抱怨连天——当了一辈子书，怎么还让我读书？
Solid desk and comfy chair. A good place to do some reading. One of the inkstones in the School became a geist, but got scolded in its first class. Why, when it has been sleeping on the table its entire existence?=结实美观的书桌与舒适的座椅搭配，很适合趴在上面打瞌睡。\n学塾里的一方砚台也成了伥，顺理成章当了蒲先生的学生，可才第一堂课便挨了教训——从前我便趴在桌上睡觉，怎么现在就要挨训了？
Solid Ground=双脚触地
Solid positioning.=不错的位置啊。
Solid Steel Partition=实心钢隔断
Solid stool with comfortable silk padding. Connected to at least three murders.=坚固的独腿圆凳，上面铺着一层舒适的丝绒。别因为不够起眼而小看了它，它至少和三桩命案有所关联。
Solid straw mat woven from Higashinese straw, a piece of a memory from Mizuki's homeland.=用东国稻草编织成的草垫，很厚实。来自水月的家乡，来自水月的回忆。
Solid Waste Cutting=固废切割
Solid Wood Ceiling=实木吊顶
Solid Wood Nightstand=整木床头柜
Solid Wood Sofa (Front)=实木沙发（正）
Solid Wood Sofa (Side)=实木沙发（侧）
Solid Wood Stepstool=实木台阶凳
Solidified Fiber Board=固化纤维板
Solidified Lamp Oil=凝固灯油
Solidified oil that can be added to a lamp to keep it burning bright.=凝结成块状的固体灯油，可以随时取用，维持提灯的光亮。
Solidified Originium Colossus=固化源石巨像
Solidified Originium Colossus HP increased=固化源石巨像的生命值提升
Solidify.=凝固吧。
Solidifying=躯体凝结
Solidly Grounded=脚踏实地
Solitary Dancer=孤独的舞者
Solitary Light=孤光共照
Solitary Return=独影归途
Solitude=独处
Solitude Square=孑然广场
Solitude Universal=万象伶仃
Solitude Universal Login Event=万象伶仃登录活动
Solitude.=孤独。
Solo Around The World=寰宇独奏
Solo Entertainment=自娱自乐
Solo Music Box=独奏八音盒
Solo Music Box - α=独奏八音盒-α
Solo Music Box - β=独奏八音盒-β
Solo Music Box - γ=独奏八音盒-γ
Solo Simulation=独立模拟
Solo Travel Kit=独自旅行套装
Solo Traveler=独自远走
Soloblade=武者
Soloist Medal=独奏者奖章
Solve it in the crudest way=以最粗暴的方式解决供能
Solve the mysteries.=求索奥秘。
Solved Doubts=解开了杂疑
Soma Saito=齐藤壮马
Sombrero Dude Burrito=大帽子老哥卷饼
Sombrero Dude Taco=大帽子老哥塔可
Sombrero Dude's investor is a firm from Columbia called the 'Maylander Association,' and rumors say quite a few of the cooks are Columbian intelligence agents.=大帽子老哥的投资商是哥伦比亚一个叫做“梅兰德商会”的企业，有传言说这些厨子中有不少人是来自哥伦比亚的情报人员。
Some Alliances have missing Operators=部分盟约所含干员阵容不完整
Some ancient Sarkaz have been angered by these machines they've never seen before, but their outer shells seem to sport an engraved symbol of Kazdel.=一些古老的萨卡兹被他们从未见过的机械惹恼了，可那些机械的外壳上似乎也铭刻着卡兹戴尔的标记。
Some archers have banded together to hunt along the coast. All living things are their prey.=一些射手结伴而行在海岸上捕猎。所有活物都是他们的猎物。
Some are adventurous visitors, others accidental guests, but they bear witness to the same fairy tale within the dark metal windows.\n<@lv.item><Moonlight></> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<@lv.item><Moonlight Cocoon></> Blocks Moonlight=这里有怀抱着探险精神的访客，也有不小心误入的来宾。暗色金属的窗格内，他们将见证同一个童话。\n<@lv.item><月光></>一段时间后逆时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<@lv.item><月影之茧></>可以阻挡月光
Some are adventurous visitors, others accidental guests, but they bear witness to the same fairy tale within the dark metal windows.\n<Moonlight> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<Moonlight Cocoon> Blocks Moonlight=这里有怀抱着探险精神的访客，也有不小心误入的来宾。暗色金属的窗格内，他们将见证同一个童话。\n<月光>一段时间后逆时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<月影之茧>可以阻挡月光
Some are utterly unwilling to recall the past. If not dead set on walking forward, they'll never be able to take another step.\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it will earn a Hui-Ming attribute.\n<@lv.item><Mark of Dusk and Dawn></> On first passing through, enemies will change attribute.=有些人并不想回顾过去，他们如果不一门心思地往前走，就再也迈不动步子了。\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性\n<@lv.item><朝暮之印></>敌人首次经过后属性变化
Some are utterly unwilling to recall the past. If not dead set on walking forward, they'll never be able to take another step.\n<Mark of Hui and Ming> Operators deployed on it will earn a Hui-Ming attribute.\n<Mark of Dusk and Dawn> On first passing through, enemies will change attribute.=有些人并不想回顾过去，他们如果不一门心思地往前走，就再也迈不动步子了。\n<晦明之印>部署在其上的干员获得晦明属性\n<朝暮之印>敌人首次经过后属性变化
Some are willing to do favors for Cannot to maintain good terms, while others deserve the same treatment from Cannot.=有人愿意卖坎诺特一个面子，也有人值得坎诺特卖个“面子”。
Some are willing to live with fleeting regret forever.\n<@lv.item><Decrystallizing Totem> </>Removes all Crystal in a line.=哪怕是一时的遗憾，也有人愿意永远背负。\n<@lv.item><结晶消除桩></>可消除一条直线上的所有结晶
Some are willing to live with fleeting regret forever.\n<Decrystallizing Totem> Removes all Crystal in a line.=哪怕是一时的遗憾，也有人愿意永远背负。\n<结晶消除桩>可消除一条直线上的所有结晶
Some arenas are setup to be fair, with each force taking a side, but when the battle starts it often ends up with the majority bullying the minority.\n<@lv.item><Defensive Rune></>Operators deployed on this tile have increased DEF.\n<@lv.item><Specialist Tactical Point></>Operators deployed on this tile gain additional shift strength.=部分竞技场的布置看似公平公正，各据一方，但真打起来往往会变成以多欺少的局面。\n<@lv.item><防御符文></>部署于其上的我方干员获得防御力提升\n<@lv.item><特种战术点></>置于其中的我方单位在推动或拉动敌方单位时力度增大
Some arenas are setup to be fair, with each force taking a side, but when the battle starts it often ends up with the majority bullying the minority.\n<Defensive Rune>Operators deployed on this tile have increased DEF.\n<Specialist Tactical Point>Operators deployed on this tile gain additional shift strength.=部分竞技场的布置看似公平公正，各据一方，但真打起来往往会变成以多欺少的局面。\n<防御符文>部署于其上的我方干员获得防御力提升\n<特种战术点>置于其中的我方单位在推动或拉动敌方单位时力度增大
Some arenas have 'Gramophone' devices installed, but end up never using them. During the match with the Left-handed Knight, the Candle Knight extinguished all Arts in the arena simply by raising her hand. Beneath the darkened sky, only her candlelight continued to shine brightly.\n<'Gramophone'>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=部分竞技场买来但不会用的“留声机”装置。与左手骑士的那场比赛里，烛骑士抬手熄灭了整座赛场的所有法术，天空昏暗，唯有她捧着的烛光一簇。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Some arenas have 'Gramophone' devices installed, but end up never using them. During the match with the Left-handed Knight, the Candle Knight extinguished all Arts in the arena simply by raising her hand. Beneath the darkened sky, only her candlelight continued to shine brightly.\n<@lv.item><'Gramophone'></>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=部分竞技场买来但不会用的“留声机”装置。与左手骑士的那场比赛里，烛骑士抬手熄灭了整座赛场的所有法术，天空昏暗，唯有她捧着的烛光一簇。\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Some battles are unavoidable, I know.=有些战斗是无法避免的，我明白。
Some beds have emptied.=有一些床位变空了呢。
Some binary stars flash across the sky in parallel. Some binary stars depend on one another and glow as one.=有的双子星左右并行闪耀天幕，有的双子星相异相依光亮如一。
Some burdenbeasts won't drag themselves to work until they're whipped. But you're different, Doctor, you're way smarter than a beast, isn't that true?=有些驮兽要被鞭子抽了以后才会磨磨蹭蹭地上工，你不一样，博士。你比驮兽聪明多了，对吧？
Some call it rebellion, but attempts at change are always rebellious.=有的人称之为叛逆，可尝试总是叛逆的。
Some Church of the Deep cultists have heard of a Leviathan that floats on the surface of the ocean like an iceberg, so naturally they worship it as an avatar of ice and snow. But naturally, they have no idea what 'ice and snow' truly are, considering they've never seen it before.\n<@rolv.rem>This stage has <Originium Ice Crystals> that periodically apply the Cold status in an area around them.</>=一些深海教徒听闻有位海神如同海上漂移的冰山，便自然而然地将之作为冰雪的象征顶礼膜拜。但他们从未见过，自然也不明白所谓“冰雪”的真正含义。\n<@rolv.rem>场地中有持续施加【寒冷】效果的源石冰晶。</>
Some Church of the Deep cultists have heard of a Leviathan that floats on the surface of the ocean like an iceberg, so naturally they worship it as an avatar of ice and snow. But naturally, they have no idea what 'ice and snow' truly are, considering they've never seen it before.\nThis stage has <Originium Ice Crystals> that periodically apply the Cold status in an area around them.=一些深海教徒听闻有位海神如同海上漂移的冰山，便自然而然地将之作为冰雪的象征顶礼膜拜。但他们从未见过，自然也不明白所谓“冰雪”的真正含义。\n场地中有持续施加【寒冷】效果的源石冰晶。
Some civilians once watched a judge get pulled into a car and could only fearfully avert their eyes, not daring to peer behind the scenes.=有居民曾看到法官被拉上了家族的车，胆战心惊地别开了视线，不敢看后面的事。
Some conflicts are irreconcilable, but I will try my best.=有些矛盾不可调和，但我会尽力而为。
Some curious Operators once asked Yato about whether she had a history with Noir Corne, but she didn't provide a straightforward answer.\nLike Noir Corne, she is rarely seen without her mask.=曾有比较八卦的干员询问夜刀，她和黑角是不是曾经交往过，没有得到夜刀的正面回应。\n无论如何，和黑角一样，她很少摘下她的面具。
Some cut-to-the-chase commanding. Promise me you'll deploy me closer to the enemy next time, Doctor. I'll try some more efficient techniques.=干脆利落的指挥。答应我，博士，下次让我离敌人再近一些，我可以试试更高效的手段。
Some dance and song is all it takes—days like these never fail to tempt art into showing a hint of its beauty, such that more would bow to it. A grand performance is about to begin, Doctor, and when the time has come, will you be able to recognize the true me beneath the limelight?=只是一些舞蹈和音乐，艺术总是喜欢在这种日子里展示出一点自己的美丽，好让更多的人为它折服。盛大的演出即将开始，博士，您到时候能不能认得出灯光下真正的我？
Some deep purple for a sense of mystery.=加点深紫，制造神秘感。
Some dough gets firmer the more you beat them.\n<@lv.item><Stove> </>Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove> </>Summons 'Vapid Blight' to deal True damage to all allied units in its path.=有的面越揉越筋道，越摔打越爱反弹。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
Some dough gets firmer the more you beat them.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=有的面越揉越筋道，越摔打越爱反弹。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
Some Encounter nodes will have extra options=部分不期而遇事件出现额外选项
Some enemies got through? Impossible. There's no way I didn't see them.=有敌人跑了？不，不可能是我没看见。
Some enemies have escaped. Should we give chase?=唔，刚才是不是有敌人逃走了？不追吗？
Some event decisions may affect future situations.=对于某些事件的决策可能会决定未来的形势。
Some events only occur at certain times. If you miss them, you will not see them for the rest of the run.=部分事件只会在固定的阶段遭遇，错过了就不会再遇见。
Some Foldartals and collectibles reduce Collapse.=部分密文或收藏品可以降低坍缩值
Some have but old friends, and no old home.=有的人只有故人，没有故乡。
Some have noticed a set of suspicious inky footprints on Rhodes Island. They go from the rest area to the control center, leading the curious to see Blaze dragging Amiya along on her pawprint seal playtime.=有人在罗德岛发现了一串可疑的墨迹脚印，从休息区一路延伸到了控制中枢，最后发现煌正拉着阿米娅在玩爪印火漆印章。
Some have their eyes fixed on grand propositions, while others are reluctant to let go of even the most tenuous connections.=有人想要关注宏大的命题，但也有人不愿意放弃哪怕微弱的联系。
Some have told her that honor is intangible.\nOthers have told her that she must never betray the honor she carries.=有人教过她，荣誉乃身外之物。\n有人也告诉过她，不要辜负曾经得到的荣誉。
Some irregular bumps on the rocky surface appear on the display. Mucus-like secretions are gushing out of these bumps, flowing down the rock wall. Some of the team members record the relative position of the survey equipment and take some samples of the secretions.=显示屏中出现了一些不规则的岩壁隆起。在这些位置上，粘液状分泌物在不断涌出，顺着岩壁缓缓流淌。一些队员记录了勘察设备所在的相对位置，并对这些分泌物进行了取样。
Some items provided by Rogue Trader.=诡意行商将提供的部分商品
Some jeer, some are in awe, some dance in joy, some spend the night sleepless.=有人讥讽，有人钦佩。有人欢欣鼓舞，有人彻夜难眠。
Some letters take a very long time to deliver. Where did that courier send them off to?=偶尔有些信件会拖很久才能送到，派送方究竟把它们运到哪里去了？
Some lucky audience members who got their heads smacked by the 'Small Surprises' have 'voluntarily' come to participate in the making of these airdrop gifts. They don't have the mental capacity to think much more, as all they want to do now is make more 'Small Surprises' and share the 'joy' with everyone.=一些被“小惊喜”砸中的幸运观众“自愿”来到这里参与这种空投礼品的制作。他们已无余力思考，只想制作出更多“小惊喜”，将“欢乐”播撒给他人。
Some may have gotten away, but it doesn't matter. Morte has already sealed their fates.=有人逃走了，没关系，小莫提已经缠住了他们的命运......
Some members of the Adeptus Sprawiedliwi Kazimierz were also present at the banquet hosted by the General Chamber, and reached an agreement with the Doctor.=联合会主办的宴席上也有监正会成员出席，他们与博士达成了共识。
Some mission(s) have been completed=当前有任务已完成
Some nodes in [Tech Tree] require upgrading your Headquarters Level to unlock=【技术脉络】中的部分节点需要升级驻扎地才能解锁
Some of 'em got away? Just leave them be. They might turn over a new leaf, who knows.=跑了几个人？那就别追了吧，说不定能改过自新呢？
Some of Closure's robots have already been dispatched to your side.=可露希尔的部分机器人已部署在您身边。
Some of her cleric sisters off stage have to hold in their laughter at the fact that Hildegard's up there singing a prayer.=台下几位修士姐妹都在憋笑，原因无他，只因为席德佳现在唱的是祷文。
Some of my subordinates recommended me this opera. They genuinely believe in the history it recounts, as well as the lofty heights to which it lifts the famiglie. Siracusa's famiglie were never meant to be her saviors. Harboring such illusions in the first place would only serve to destroy the famiglia.=最近有些手下向我推荐了这部剧。他们真心地相信这部剧所讲的历史，和它将家族所捧上的高度。叙拉古的家族并不是叙拉古的救世主，他们原本不该有这样的想法，这只会毁了一个家族。
Some of the crew went to town to buy food—and brought back a rug! Soft, thick, and looks quite expensive. The rest assumed that this rug was stolen too, but for some reason, the ones responsible for procurement looked a bit nervous.=船员去镇子上采购食物物资时顺便带回来的地毯，柔软厚实，看起来价格不菲。\n有了上次的经验，船员们都心照不宣地以为这个地毯也是抢回来的。但不知道为什么负责采购的船员看起来有点心虚。
Some of the crew went to town to buy fresh water—and brought back a rug! Soft, thick, and looks quite expensive. At first, the rest were mad that they had spent the water money on it, but they were overjoyed to hear it was actually stolen.=船员去镇子上采购淡水物资时顺便带回来的地毯，柔软厚实，看起来价格不菲。\n一开始以为这东西是用买淡水的钱买的，船员们都勃然大怒，得知是抢来的之后，大家都喜笑颜开。
Some of the details are realistic, uncannily so. The playwright must have some strong opinions about Texas to come up with an ending like that.=有些细节很真实，而且真实得有些过分了。并且对于德克萨斯，写出这样的结局，剧作家小姐看来对此很有自己的想法啊。
Some of the operators here have unsteady breathing. Perhaps they could try reciting a tanka or two to adjust their breaths as they strike, like: 'Solitude seeps not from autumn shade, but from the mountain pines in red sun's fall.' Or 'I bear no off'ring branch unto the hills, for rich brocades of maple sate the gods.' You think these lines evoke a particular image? Hm. Probably.=这些干员气息不稳，可以试试出招时念一些短句来调整呼吸。像“山头群松秋夕暮，萧寂非为寒色浓”“币帛未带因羁旅，红叶满山持献神”——你说这些诗的意象很特别？呃，或许吧。
Some of the Operators' rooms are in dire need of cleaning. For example, the one belonging to that high-and-mighty teacher's pet. What do you think?=我认为部分干员的房间最好被净化下，比如那位高高在上的优等生小姐的，您觉得怎么样？
Some of the people here. Don't you think they're a little too tall? No, I don't care. Not actually. How tall you are and how strong you are don't relate. I just need to bring every last one of them down.=这里的有些人，是不是高大过头了？......不，没有，我才没有很在意，个头高大与否与实力无关，我只要把他们都打倒就行了。
Some of the stories, she first heard a long time ago. Some things, she has always known.=有些故事她很早就听过了，有些事情她一直都知道。
Some of them got away? Let them go. You know the old saying, 'today's enemies are tomorrow's friends'.=有人跑了？随他们去吧。再说不是还有不打不相识这回事嘛。
Some of your little cuties are always glaring at me through gritted teeth. But when are they actually gonna find the balls to pick a fight...? Kal'tsit already explained the situation? They're dealing with it? C'mon, show some respect for the needs of your staff. Just let 'em come at me. I'm bored out of my skull here anyway.=有几个小干员总是会咬牙切齿地看着我，他们什么时候才会真的动手呢......凯尔希解释过？在忍耐？什么嘛，尊重个人欲望可是很重要的一件事哦，就让他们放开手做吧，我正无聊呢。
Some old Vampire families are still concerned with formalities and etiquette. When they extend to others their exalted friendship, they do not allow it to be sullied.=一些古老的血魔家族还沿用旧时的繁琐礼节。他们交付出高昂的友谊，并不允许他人随意冒犯。
Some operators have very peculiar combat methods. Don't make a fuss over how many times you see them, or how many of them you see.=部分干员的作战方式很特殊，无论见到他们“好几次”还是“好几个”，都不要大惊小怪。
Some Operators will obtain new Talents after they are Promoted and reach the highest level=部分干员精英化后升到满级将会获得新天赋
Some past events need not be mentioned again; some cannot be spoken.=有些往事不必再提，有些往事无法说出。
Some people are born strong and cool, others, smart. For me, I've got a big tail... Since we can't choose what we're born with, let's embrace our uniqueness and make the most of it. Um, of course, if you could help me out every now and then, Doctor... that would be best.=尾巴大是天生的，强大又帅气是天生的，脑袋好也是天生的。既然没法选择出身，就怀抱着自己的独特生活下去吧。唔，当然博士您偶尔能帮帮我的话......是最好啦。
Some people are stuck in the past. Others keep moving forward.=总有人还留在过去，但也总有人突破向前。
Some people are willing to do Cannot a favor, and some are worthy for Cannot to do a 'favor.'=有人愿意卖坎诺特一个面子，也有人值得坎诺特卖个“面子”。
Some people believe money can buy anything. But, uh-uh, that saying doesn't really apply to me. Wealth won't make a lick of difference to where my targets end up.=有人认为只要有钱什么都能做到，不过在我这里可是行不通的哦。如果我要那个人安息，他有多少钱都没有用~
Some people can't seem to figure out why they keep failing, just like they can't seem to figure out why others succeed.\n<@lv.item><Imprisonment Device></> Imprisons freed enemies within its effect area=有的人永远无法理解自己为何失败，正如他们无法理解他人为何成功。\n<@lv.item><禁锢装置></>禁锢作用范围内已解放的敌人
Some people can't seem to figure out why they keep failing, just like they can't seem to figure out why others succeed.\n<Imprisonment Device> Imprisons freed enemies within its effect area=有的人永远无法理解自己为何失败，正如他们无法理解他人为何成功。\n<禁锢装置>禁锢作用范围内已解放的敌人
Some people from a nomadic city tried to employ drones to tame the mossback beasts for travel and cargo transport. The idea was sound, but reality was clearly...=一些从移动城市来的人试图用无人机驯化苔生兽按规定路线行进并驮运货物，想法很美好，可现实显然......
Some people hold on to their hatred of the Infected even when they've become Infected themselves. Contrarily, some never hold much enmity towards the Infected, even while they're still uninfected.\nJackie is one of those people.\nPerhaps as a result of her father's teachings, Jackie has never treated the Infected with hostility, unlike most other people. After overcoming her initial horror, she was able to quickly come to terms with her new identity as an Infected.\nIt is possible that since she was showered in love from a young age, Jackie has a great capacity for love towards others——This can be considered a legitimate ability, as rare as it is. After coming to Rhodes Island, not only did this ability allow her to befriend others easily, it also gave her a new goal——To help the other Infected.\nBesides curing her Oripathy, she also wants to lend a hand to the other Infected. To her, it is only natural to do so.=有的人即使成为了感染者，可能依然会痛恨感染者；而有的人即使没成为感染者，对感染者也没有那么大的敌意。\n杰克就是这样的人。\n或许是受到父亲的影响，杰克对感染者的看法从一开始就不像大部分人那样充满敌意。在克服了最初的恐惧后，她迅速接受了感染者这一身份。\n而且，或许是从小就从家庭中汲取了足够爱情的原因，杰克拥有非常充沛的去爱他人的能力——这确实应当被称为一种能力，因为它是如此稀缺。而在来到罗德岛后，她的这种能力让她不仅和其他人成为了朋友，更让她找到了新的目标——帮助其他感染者。\n不仅仅是治好自己的病，也要帮助其他病人，这对她来说似乎是理所当然的事。
Some people often use the hot water kettle in the Rhodes Island Office to cook instant noodles in the middle of the night. That's not a very healthy lifestyle...=罗德岛办公室里的同款热水壶，有人经常大半夜用热水壶煮速食面吃，这种生活习惯不是很健康......
Some people often use the same kettle in the Rhodes Island Office to cook instant noodles in the middle of the night. That’s not a very healthy lifestyle...=罗德岛办公室里的同款热水壶，有人经常大半夜用热水壶煮速食面吃，这种生活习惯不是很健康......
Some people on this team are as talented and impressive as Maylander's agents. I'm interested to see how this operation unfolds, Doctor.=队伍里的某些人，素质不亚于基金会的特工啊，博士，我开始好奇这场行动会如何展开了。
Some people regularly use the water boiler in the Rhodes Island office to cook instant noodles in the middle of the night. That's not a very healthy lifestyle...=罗德岛办公室里的同款热水壶，有人经常大半夜用热水壶煮速食面吃，这种生活习惯不是很健康......
Some people should not be here=有些人不应当在这里
Some people use swords because they don't know how to use crossbows or Arts. Others use swords because that's all they need.=有的人用剑是因为他们不会用弩也不会用法术。而有的人用剑，是因为只有用剑的必要。
Some people yearn to keep things frozen in time, while others strive to shatter the status quo.\n<@lv.item><Icy Surface></>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<@lv.item><Snowfall></>Periodically applies Cold to all units.=有人渴望制造永恒的凝滞，就会有人渴望打破现状。\n<@lv.item><冰面></>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<@lv.item><降雪></>周期性对所有单位施加寒冷
Some people yearn to keep things frozen in time, while others strive to shatter the status quo.\n<Icy Surface>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<Snowfall>Periodically applies Cold to all units.=有人渴望制造永恒的凝滞，就会有人渴望打破现状。\n<冰面>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<降雪>周期性对所有单位施加寒冷
Some people's bad habits stink up the entire office. Others stink up the entire city.\n<@lv.rem><Portable Supply Station></>Grants additional skill points to a character or to the Command Terminal.=有些人的坏习惯会影响办公室的空气质量，而另一些人，会影响整座城市。\n<@lv.rem><便携式补给站></>使角色或指挥终端额外获得技力
Some people's bad habits stink up the entire office. Others stink up the entire city.\n<Portable Supply Station>Grants additional skill points to a character or to the Command Terminal.=有些人的坏习惯会影响办公室的空气质量，而另一些人，会影响整座城市。\n<便携式补给站>使角色或指挥终端额外获得技力
Some plants you've never seen before appear on the display. They are clinging to the rock walls, entangled each other in a mesh-like formation, and seem to be patching up the hole. Some of the team members are already thinking of the economic value they could generate.=显示屏中出现了一些从未见过的植物。它们攀附在岩壁上，如网格般相互连接，似乎是在填补这个空洞。一些队员已经想到了它所能产生的经济价值。
Some rocks talk to me, you know. They chatter and even squabble away. Sometimes, I lose sleep because of it… You think I'm kidding? Do I look like I'm kidding?=有些石头是会跟我说话的，絮絮叨叨，相互争吵不休，把我弄到失眠......你以为我在开玩笑？我难道像是在开玩笑的样子吗？
Some Rogue Trader nodes will offer this device=部分诡意行商节点提供此装置
Some Sami customs can temporarily relieve worries, but they might also cause outsiders some discomfort. <@ro3.get>Spend Life Points for a chance to win rewards</>=有些萨米习俗能暂时解忧，也能让外来人水土不服。<@ro3.get>付出目标生命抽取奖励</>
Some Sami customs can temporarily relieve worries, but they might also cause outsiders some discomfort. Spend Life Points for a chance to win rewards=有些萨米习俗能暂时解忧，也能让外来人水土不服。付出目标生命抽取奖励
Some Sarkaz continue to reproach their king.\n<@lv.item><Transverse Plate> </>Deploying Operators requires the assistance of nearby Operators.=仍有萨卡兹在怒吼，怒吼着诘问魔王。\n<@lv.item><接驳地块></>初始不可部署干员，需要周围存在其他干员进行协助
Some Sarkaz continue to reproach their king.\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators.=仍有萨卡兹在怒吼，怒吼着诘问魔王。\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助
Some Sarkaz continue to seek a path of peace.\n<@lv.item><Transverse Plate> </>Deploying Operators requires the assistance of nearby Operators.=仍有萨卡兹在努力，努力地谋求和平。\n<@lv.item><接驳地块></>初始不可部署干员，需要周围存在其他干员进行协助
Some Sarkaz continue to seek a path of peace.\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators.=仍有萨卡兹在努力，努力地谋求和平。\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助
Some say 'martial arts halt wars,' while others say kung fu is past its expiration date. After going through quite the gauntlet, Waai Fu has her own answers for what it means to practice the martial arts.=有人说武以止戈，也有人说武艺已然过时。在经历了诸多事情后，关于习武的意义，槐琥有了自己的答案。
Some say Big Bob is a mercenary loyal to his men; others claim he was once a wealthy and straightforward businessman. There are even rumors of him having done time in a moldy jail. But to you, he's just a regular guy trying to get by and a good buddy to the Sarkaz.=有人说大鲍勃曾是个讲义气的佣兵，有人说大鲍勃曾是个豪爽的富商，还有人说大鲍勃以前只是个蹲在监狱里发霉的囚犯。但在你看来，他只是一个努力生活的普通人，一个萨卡兹们的好兄弟。
Some Sea Terrors have begun to adapt to the sky, able to glide above the waves for extended periods. Perhaps this branch will eventually evolve to make their home in the heavens.=一种已初步适应天空环境的恐鱼，能够在不受阻碍的情况下一直在海面上滑行。这一分支持续进化后，或许能够衍生出永久居住在天空的后代。
Some Sea Terrors have behaviors that match the regularity of the tide's ebb and flow. Observant Hunters use this as an opportunity to go forth and eliminate them.=一些恐鱼遵循着潮起潮落的规律活动，有心的猎人便以此为突破口消灭恐鱼。
Some Seaborn have developed a rudimentary ability to fly. Though their progeny are unable to take to the blue skies, they have already leapt over chasms that humans cannot hope to cross in a lifetime.=一些海嗣已经初步进化出了飞行的能力，其子代虽无法翱翔蓝天，但也已经能够飞跃人类一生都无法跨过的沟壑。
Some Seaborn individuals have mimicked the humans' opposing forces to simulate external conflicts. With their learning ability and cohesive efficiency, the humans' so-called combined arms and tactical strategies will soon become meaningless.\n<@rolv.rem>This stage provides <Roadblocks> that can be deployed to block the enemy's path.</>=一些海嗣个体已模拟成人类假想敌加入对外冲突，以它们的学习能力与团结效率，人类所谓的兵种搭配与战术策略很快将变得毫无意义。\n<@rolv.rem>提供部署以后可以阻挡敌人的行进路线的<障碍物>。</>
Some Seaborn individuals have mimicked the humans' opposing forces to simulate external conflicts. With their learning ability and cohesive efficiency, the humans' so-called combined arms and tactical strategies will soon become meaningless.\nThis stage provides <Roadblocks> that can be deployed to block the enemy's path.=一些海嗣个体已模拟成人类假想敌加入对外冲突，以它们的学习能力与团结效率，人类所谓的兵种搭配与战术策略很快将变得毫无意义。\n提供部署以后可以阻挡敌人的行进路线的<障碍物>。
Some seek the truth, some seek prey. Others seek a way out alive.\n<@lv.item><Mire> </>Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<@lv.item><Reed Beds> </>Operators within gain Camouflage.=有人追寻真相，有人驱赶猎物，有人只求逃出生天。\n<@lv.item><沼泽地段></>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<@lv.item><芦苇丛></>置于其中的干员获得"迷彩"
Some seek the truth, some seek prey. Others seek a way out alive.\n<Mire> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<Reed Beds> Operators within gain Camouflage.=有人追寻真相，有人驱赶猎物，有人只求逃出生天。\n<沼泽地段>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<芦苇丛>置于其中的干员获得"迷彩"
Some seemingly useless experiences have their uses in the wastes.=一些看似难登大雅之堂的经验在荒地却有妙用。
Some sisters have never seen this landship with their own eyes. Some imagine it to be an egg woven of countless blood vessels; others see it as a ghost formed from communication data and electrical cables. How do I know their imaginings with such clarity? Good question. How indeed?=一些姐妹从来没有亲眼见过这艘船，有人想象，它是无数血管织成的一枚卵；有人以为，它是通信数据和电缆构建的幽灵。我为什么能清晰地知道她们的想象？是啊，为什么呢？
Some small goals associated with each and every aspect of the jail set by Anthony and his comrades for the smooth going of their jail break. Completing all of them will conduce to the break for sure.=安东尼一行为了实行越狱而制定的计划中，为了能够让行动更加顺利而设计的一些小目标，内容涉及与监狱有关的方方面面，如果能够全部完成，想必会对越狱行动有所帮助。
Some spare weapon parts that had already been swapped out. Plume will neatly arrange them in a certain compartment of her box.\nUnlabeled, just like everything else in her storage.=一些被更换下来的武器零件，翎羽将它们齐整摆放在箱子的某一格里。\n和她所有的收纳品一样没有标签。
Some special Alliances can be activated without deploying any Operators=一些特殊的盟约不需要部署干员也能激活生效
Some still fight the same as ever. It's nice to see.=有些人的作战习惯还是老样子呢，真好。
Some still futilely long for a warm spring.\n<@lv.item><Saintess Statue> </>Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=仍有人徒劳地期待一个温暖的春天。\n<@lv.item><圣女像></>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
Some still futilely long for a warm spring.\n<Saintess Statue> Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=仍有人徒劳地期待一个温暖的春天。\n<圣女像>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
Some stories are still unfolding in corners you aren't aware of. Select the perspective you'd like to experience.=仍有些故事发生在你未曾注意的角落，请选择你想要体验的视角。
Some sweet terrain to ride.=漂亮的地形。
Some take shelter under a roof, some hold up their umbrellas, and some carry on despite being battered.\n<@lv.item><Blood Ledger></>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.=有人檐下避雨，有人撑伞伫立，有人遍体鳞伤，不改前行。\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”
Some take shelter under a roof, some hold up their umbrellas, and some carry on despite being battered.\n<Blood Ledger>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.=有人檐下避雨，有人撑伞伫立，有人遍体鳞伤，不改前行。\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”
Some take shortcuts for the sake of victory, while others have no choice but to do so.\n<@lv.item><High Tide></>Unable to deploy on flooded tiles. Allied units and enemies in the water will suffer from 'Erosion': Allied units have reduced ASPD, continually receive Corrosion and receive additional Corrosion when attacked; Enemies have reduced ASPD and Movement Speed, and continually lose HP=有的人为了获胜而走捷径，而有的人则是不得已而走捷径。\n<@lv.item><涨潮></>被淹没的地块无法部署，水中的敌方和我方单位受到“水蚀”：我方攻击速度降低，持续受到侵蚀损伤，被攻击时附带侵蚀损伤；敌方攻击速度和移动速度降低，持续流失生命
Some take shortcuts for the sake of victory, while others have no choice but to do so.\n<High Tide>Unable to deploy on flooded tiles. Allied units and enemies in the water will suffer from 'Erosion': Allied units have reduced ASPD, continually receive Corrosion and receive additional Corrosion when attacked; Enemies have reduced ASPD and Movement Speed, and continually lose HP=有的人为了获胜而走捷径，而有的人则是不得已而走捷径。\n<涨潮>被淹没的地块无法部署，水中的敌方和我方单位受到“水蚀”：我方攻击速度降低，持续受到侵蚀损伤，被攻击时附带侵蚀损伤；敌方攻击速度和移动速度降低，持续流失生命
Some things matter more. You win some, you lose some.\n<color\=#df5244><Set Effect></color> Every 2 rounds, 4 random nodes lock and yield no resources; others grant more resources\n<color\=#df5244><Repair Plan Range></color> 1-5 (random)=有舍有得，事情总有轻重缓急。\n<color\=#df5244><场地效果></color>每2回合，随机锁定4个区域，被封锁的区域无法搜集资源，未封锁区域基础资源产出提升\n<color\=#df5244><点数范围></color>在1-5内随机生成点数
Some things matter more. You win some, you lose some.\n<Set Effect> Every 2 rounds, 4 random nodes lock and yield no resources; others grant more resources\n<Repair Plan Range> 1-5 (random)=有舍有得，事情总有轻重缓急。\n<场地效果>每2回合，随机锁定4个区域，被封锁的区域无法搜集资源，未封锁区域基础资源产出提升\n<点数范围>在1-5内随机生成点数
Some things won't show up until you knock on the door.\n<@lv.item><Detector></> Once activated, it will reveal nearby invisible enemies for a period of time.\n<@act.timeLimit>Stage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.</>=有些东西真的到敲门的时候才会显露真身。\n<@lv.item><侦测器></>开启后一段时间内周围敌军的隐匿效果失效\n<@act.timeLimit>关卡开启时间：1月9日04:00~1月16日03:59</>
Some things won't show up until you knock on the door.\n<Detector> Once activated, it will reveal nearby invisible enemies for a period of time.\nStage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.=有些东西真的到敲门的时候才会显露真身。\n<侦测器>开启后一段时间内周围敌军的隐匿效果失效\n关卡开启时间：1月9日04:00~1月16日03:59
Some think that the playlist loaded on a car's stereo system is the best indicator of the owner's tastes, while others think that's absolute nonsense. Chiave agrees with the former.=有的人认为车载音响里的歌单最能反映车主的品味，也有人认为这是无稽之谈。贾维赞同前者。
Some tiles have Originium formations that deal AoE damage=部分地块会长出源石晶簇造成范围伤害
Some Time to Kill=打发时间
Some traits follow a race as it evolves, such as habits, symbols, or maybe a preference for matching colors.=一些风格化的特征会伴随着种族发展延续下去，例如习惯，例如符号，例如对固定配色的偏爱。
Some unfamiliar operators invited me to a 'movie night' after I reboarded, and the Vampire madame from Engineering seems somewhat soft on me too. So generous is the drama, it bathes its actors in halo even outside of the silver screen. Pardon? Rhodes Island's operators trust me on principle...? Mmm. They ought to be a little warier than that.=回舰后，几位陌生的干员邀我加入观影小组，工程部的血魔小姐对我的态度也有所缓和。戏剧作品慷慨地为银幕外的人平添光晕——你说罗德岛的干员们本就信任我？......他们应该再谨慎些。
Some vantage points on the roof are ideal for sniping the enemy's aerial units.\nAlso, the roof is not surrounded by railings. Can we use that to our advantage...?\n<@lv.item><Anti-Air Rune></> Operators deployed on it will attack a bit more slowly but their ATK against aerial units will be increased significantly=部分屋顶的地形拥有良好的视野，适合狙击敌方的飞行单位。\n另外屋顶四周没有遮拦，是否可以好好利用这个环境？……\n<@lv.item><防空符文></>置于其中的干员会略微减慢攻速，但大幅度提升对空攻击力
Some vantage points on the roof are ideal for sniping the enemy's aerial units.\nAlso, the roof is not surrounded by railings. Can we use that to our advantage...?\n<Anti-Air Rune> Operators deployed on it will attack a bit more slowly but their ATK against aerial units will be increased significantly=部分屋顶的地形拥有良好的视野，适合狙击敌方的飞行单位。\n另外屋顶四周没有遮拦，是否可以好好利用这个环境？……\n<防空符文>置于其中的干员会略微减慢攻速，但大幅度提升对空攻击力
Some violence may well exceed your expectations, a very common occurrence.=有些暴力可能会超出你的预期，这很常见。
Some weird folks have appeared in Zeruertza, and are getting heat stroke from wearing too much. Hey, how do they even fit into beach carts made for Durins?\n<@lv.item><Self-Driving Cart Launchpoint> </>Spend DP to activate and launch a Self-Driving Cart=一些奇特的家伙出现在际崖城，因为裹得太严实已经中暑了——等等，他们是怎么把自己塞进杜林人专用沙滩车里的？！\n<@lv.item><自走车出发点></>消耗一定部署费用可以开启，发射一辆自走车
Some weird folks have appeared in Zeruertza, and are getting heat stroke from wearing too much. Hey, how do they even fit into beach carts made for Durins?\n<Self-Driving Cart Launchpoint> Spend DP to activate and launch a Self-Driving Cart=一些奇特的家伙出现在际崖城，因为裹得太严实已经中暑了——等等，他们是怎么把自己塞进杜林人专用沙滩车里的？！\n<自走车出发点>消耗一定部署费用可以开启，发射一辆自走车
Somebody=大人物
Somebody out to get you, huh? Then have a long, hard think about who you might've wronged in the past.=有人想伤害你？好好想想你过去的所作所为，是不是在哪结下过什么仇怨啊。
Somebody's got it easy. Never thought there'd come a day when the {@nickname} would be napping here completely defenseless... The past doesn't bug you at all, huh? Sleeping like a baby…=真是优哉游哉的呢，谁会想到有一天那个{@nickname}会毫无防备地睡在这里......忘记了过去，你就这么轻松吗？
Somebody's not happy with me as captain? Sounds like a you problem.=有人对我当队长有意见？那是你该处理的事吧。
Someday in the future, I'll have as clear a direction as you do.=未来某一天，我也会像你一样，有如此明确的方向。
Someday, the fire will engulf the one who gazes into the depths of Dublinn.\n\n<color\=#FFA300><Danger Zone> </color>Operators in the Danger Zone retreat at the end of the wave.\n\n<color\=#FFA300><Entitative Program> </color>Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=总有一天，烈火会蔓延到注视深池之人的脚边。\n\n<color\=#FFA300><危险区域></color>危险区域内的干员会在波次转换时撤退\n\n<color\=#FFA300><实体程式></color>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
Someday, the fire will engulf the one who gazes into the depths of Dublinn.\n\n<color\=#FFA300><Orientation Trial></color>Use a pre-picked squad of 3 Operators.=总有一天，烈火会蔓延到注视深池之人的脚边。\n\n<color\=#FFA300><定向试炼></color>定向试炼提供3名预选干员组成的小队
Someday, the fire will engulf the one who gazes into the depths of Dublinn.\n\n<Danger Zone> Operators in the Danger Zone retreat at the end of the wave.\n\n<Entitative Program> Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=总有一天，烈火会蔓延到注视深池之人的脚边。\n\n<危险区域>危险区域内的干员会在波次转换时撤退\n\n<实体程式>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
Someday, the fire will engulf the one who gazes into the depths of Dublinn.\n\n<Orientation Trial>Use a pre-picked squad of 3 Operators.=总有一天，烈火会蔓延到注视深池之人的脚边。\n\n<定向试炼>定向试炼提供3名预选干员组成的小队
Someday, we will discover the secret of the cemetery. Perhaps it will no longer matter then.=我们终有一天会探明这座墓园的秘密，但或许到了那时，它已不再重要。
Someone gave me a job with a big pile of cash, the job said 'take Bison to see the world.' Mmm. Real stylish job.=有人付了一大笔钱委托我，委托内容是“带拜松见见世面”，嗯，很有风格的委托吧。
Someone has been here. There is an empty crate with its cover open, almost like a laughing mouth.=这里有什么人停留过的痕迹，还有一只似乎在开口嘲笑的空货箱。
Someone has copied these notes down in a desperate attempt to remember them. The melody performed by the blade cutting through the air is strangely harmonious, but does not follow the equal temperament of music at all.=有人在绝望的追念中仿制了这些音符。刀刃划过空气时演奏的旋律令人感到诡异的和谐，但并不依循十二平均律。
Someone has placed a board here where black and white intersect, so that you will not be confused when you sit down for an actual game.=某人在这明暗黑白交错间为你置了一副棋局，以防你真要对弈时手忙脚乱。
Someone help! He's about to drown—a dockworker drowning, that's so strange—he's really drowning though!!!=快来人，水手要溺水了——水手溺水，好怪哦——可他真溺水了！
Someone like me can't exactly say I fully embrace Rhodes Island's ideals from the bottom of my heart. I only raise my shield to protect the troublemakers of A6, that's all. Doctor, let's try and survive this troublesome land together.=像我这种人，实在是没法说出“发自内心地认同罗德岛的理念”这种话。保护A6这几个麻烦的家伙，就是我举盾的全部理由了。博士，让我们都适当努力，尽量在麻烦里活下来吧。
someone like this can be a streamer??=这样也能来直播？？
Someone must have considered what comes after victory. But, as Theresa set down her scissors, she did not yet realize who would take the crown.=......必须有人思考，胜利之后又将怎样。只是，放下剪刀的时候，特蕾西娅还没有察觉，谁将成为这个人。
Someone must make a stand for Yumen.\n<@lv.item><Yumen Catastrophe Defenses> </>Units placed here deal more damage to ground units and take less damage from ground units=“总得有人，为玉门讨个说法。”\n<@lv.item><玉门天灾工事></>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
Someone must make a stand for Yumen.\n<Yumen Catastrophe Defenses> Units placed here deal more damage to ground units and take less damage from ground units=“总得有人，为玉门讨个说法。”\n<玉门天灾工事>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
Someone must make a stand for Yumen. I guess there's no one but me to do it.=总得有人为玉门讨个说法。想了想，这个人，也只能是我了。
Someone on my team is late again, huh? I'll make sure that gets fixed.=啊，我知道了，我的小队里又有人迟到了对吧。我会想办法解决的。
Someone once invited me to become a mercenary for the Lord Ameer, but that's not what I want to do. The river will still flood, conflicts will still rage, and life remains at risk. And I… I don't want to stand on the sidelines. Doctor, I once asked why you chose to save people, and you gave me the same answer.=曾有人邀请我去做王酋的佣兵，可那并不是我想做的事。河水还会泛滥，争斗仍未止息，生命正受到威胁，而我......不愿止步不前。博士，我问过你为何而拯救，这也是你给我的答案。
Someone once told me that the honor of protecting Laterano was the sole reason I fought. But now, I have more things to protect. My beliefs, my companions, and you. It all weighs heavier on my spear, but I will never let it slow down.=曾经有人告诉我，守护拉特兰的荣誉是我唯一的战斗理由。可现在，我有了更多要守护的事物。信念、同伴，还有您。我的枪尖会因此变得更加沉重，但速度绝对不会慢下来。
Someone Speak Your Mind=谁来倾诉
Someone to Walk With=谁与同行
Someone will always have to take the first step, to show the way for those who come after.=总有人要走在前头，好为后来的人指明道路。
Someone's deep in thought, Doctor.=很慎重呢，博士。
Someone's easygoing, eh? Alright then, I'll let you nap for ten minutes.=真是个悠哉的家伙呢，算了，就让你休息十分钟吧。
Someone's escaped. Not the time to let our guard down.=有人逃走了，现在还不能大意。
Someone's gotta reap the harvest=农获总得有人收割
Someone's Lost=失落之人
Someone's Mad=有人生气
Someone's over there. Everyone, please be careful.=那边，有什么人在。请大家小心。
Someone's waving at me on my way back from the Saluzzo Estate.=从萨卢佐家返回，前面好像有人在招手。
Someone, anyone! Help me!=来人助我！
Something bores out of the earth's flesh. It is a high spire. It bears a red tint to its blackness, a spiral shape, and a strange sharpness. The long lost Witch King's Spire stands atop the land once more.=有什么东西从大地的血肉中钻了出来。那是一座高塔，黑中透赤，螺旋形状，尖锐怪异。宛如遗落已久的巫王塔重现于大地。
Something bothering you? Need a drink? I learned what I know out in the Columbian wilds, so my drinks aren't exactly stylish, but they pack a punch... Don't look at me like that, hon. We can just chat if you don't want to drink.=最近有什么烦心事吗，要不要来一杯？我的手艺虽说是从哥伦比亚的荒野上学来的野路子，调的酒没什么艺术感，不过劲头保证够大......喂，别瞪我，就算不想喝酒也可以聊聊天嘛。
Something flickered in Shining's eyes when she heard the name Rhodes Island. I had no idea what it meant...=当闪灵听到罗德岛这一名字，她似乎动摇了，我却不知道她动摇的理由。
Something must have gone wrong with my Medicine Pot… I'll need to ask Engineering for help when we're back.=应该是“药罐”又出问题了......回去得向工程部的同事请教请教。
Something must've gone wrong somewhere... I won't let this kind of failure happen again.=一定有哪里出了错......这样的失败，我绝不允许第二次发生。
Something New=新东西
Something on your mind? If it calls for blackmail, bribery, or something worse... none of that would be much trouble for me. Underhanded business is pretty much all I inherited from my famiglia. As for how to use my knowledge, that's your call.=又有什么烦心事？无论是威胁、收买，还是更麻烦的工作......于我而言都不困难。对这些肮脏手段的了解，是家族给我的唯一遗产。至于怎么使用它们，取决于你。
Something seems to have frightened these normally docile creatures, as they form a tidal wave that rushes in the opposite direction from the ranch.=这些原本温驯的动物，似乎受到了某种惊吓，以它们庞大的身躯，形成一道奔腾的洪流，向着与牧场相反的方向直冲而去。
Something smells good?!=哪里来的香味？！
Something smells moldy. Should be in the bottom left drawer. My nose is never wrong... Well, Doki, You should really deal with those documents before they pile up. If you just leave them like that, they're gonna get damp.=有什么东西发霉了，应该在左下角的抽屉里，我的鼻子很灵的......博士，旧文件要及时整理啊，就这么堆在角落，很容易就受潮了。
Something special=真是少见
Something suspicious up ahead, two hundred meters.=前方两百米处有可疑对象。
Something Wicked This Way Comes=步步紧逼
Something wrong with my hair? It's... a little messy? Well, it is what it is. I had to cut it myself when I fled the city... Don't give me that look. It's just hair, it'll grow back eventually. Relax, okay?=我的头发怎么了，欸，有点乱？没办法，这是在逃出来的时候，我自己剪的......哎，你那是什么表情啊，别在意，头发而已，放着不管的话总会再长出来的。
Something you just don't get. Some things are priceless.=有些事你理解不了，有些东西千金不换。
Something's Gotta Give=必有所偿
Something's not right=好像不太对劲
Something's off here=一看就不对劲
Sometimes bandits from the wilds manage to display shocking destructive power. It doesn't matter if their equipment or tactics are shabby, they make up for it with numbers.\n<@lv.muitem><Yumen Catastrophe Defenses></> Units placed here deal more damage to ground units and take less damage from ground units.=有时，来自荒野的匪徒也能展现出惊人的破坏力。装备不够精良、战术不够清晰都没关系，他们人多。\n<@lv.muitem><玉门天灾工事></>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
Sometimes bandits from the wilds manage to display shocking destructive power. It doesn't matter if their equipment or tactics are shabby, they make up for it with numbers.\n<Yumen Catastrophe Defenses> Units placed here deal more damage to ground units and take less damage from ground units.=有时，来自荒野的匪徒也能展现出惊人的破坏力。装备不够精良、战术不够清晰都没关系，他们人多。\n<玉门天灾工事>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
Sometimes humans behave exactly like wild animals. Understanding this makes me a more efficient operator.=人表现出的行为有时和野兽并无区别，了解这份相似性，能够令我更好的履行职责。
Sometimes I don't really get what Sona says, yet I still believe she'll lead us to do right and proper. She's changing and improving herself to adapt, so maybe I'll try working on my own faults too. But, that doesn't mean I'm gonna take up everything she says, haha.=有时候我不太明白索娜说的一些话，但我相信她会带领我们一直去做正确的事。她还在不断改变和进步，所以，我也会试着改改自己的毛病的。但也不完全听她的，哈哈。
Sometimes I feel like I'm back in Blacksteel, even after going through so much with Rhodes Island. I'm not the old me anymore, either... it's weird. Is it because I miss how it was back then? No, no. I don't miss the person I used to be, I know that for sure...=有的时候觉得自己还在黑钢，明明已经在罗德岛经历了这么多事情，我也不是过去的我了，真奇怪......是我太想念以前的日子了吗？但是我可一点都不想念过去的自己。
Sometimes I hear Siracusans talking about the downfall of Famiglia Texas. No two versions of the story are the same. Most are pretty dull, and some make for interesting fairytales, but in the end, they're all pretty embellished. The real story is... I just got exhausted, and decided to leave.=德克萨斯家族覆灭的故事，偶尔会听到叙拉古人谈起。每个版本都不一样，大部分很无聊，有的编得还不错，但都只是故事。当时......我只是感到疲倦，然后决定离开。
Sometimes I miss the days I spent riding a burdenbeast out into the wilds.=我偶尔也会怀念在荒野上骑着驮兽狂奔的日子。
Sometimes I put you and the old man together to compare... and the difference is obvious. He would be excitedly hurling curses everywhere if he were in your shoes now. Yes, that's how he acts when he's happy.=我有时候会把您和老爷子放在一起比......答案很明显。要是他的话这会儿已经激动得骂骂咧咧了。是的，他高兴的时候也这样。
Sometimes I remember where I came from... It was cold, and the air smelled of rusted copper. Rhodes Island is a cozy place in comparison. I'll do everything I can to protect our home.=有时候，我会想起寒冷的家乡，那里就连空气中都弥漫着铜锈的味道。相比之下罗德岛是如此的温暖。所以，为了守护好这里，我必须更加努力才行。
Sometimes I think to myself, what Rhodes Island is trying to do is really hard, but you're actually doing it. Me? I don't think about anything so complicated, but I'm more than glad to help out. All we're looking for is peace.=我偶尔会想，罗德岛在做的事业很困难，但你们真的在付诸行动。我？我没那么复杂的想法，但很乐意尽力帮忙。我们所寻找的，都是那份平静的生活。
Sometimes operators see a candlelight in the most crucial place on the battlefield, supporting layer after layer of halo at night, and pouring shadow after shadow during the day.\nNone ever imagined light and shadow could form a wall that not even wind can pass through.=有时，干员们会在战场上最关键的隘口看见一点烛火亮起。在夜晚，它撑起层层光晕；在白日，它洒下道道阴影。\n谁也不曾想过光与影也能构成一道幕墙，就连风也钻不过去。
Sometimes prisoners, in the pursuit of excitement, will arrange brawls in certain dangerous locations as a remedy to the boredom of everyday life.\n<@lv.item><Imprisonment Device></> Imprisons freed enemies within its effect area=囚犯们有时候为了追求刺激，会将群架的地点特意选在危险的地方，以此作为枯燥生活的调剂。\n<@lv.item><禁锢装置></>禁锢作用范围内已解放的敌人
Sometimes prisoners, in the pursuit of excitement, will arrange brawls in certain dangerous locations as a remedy to the boredom of everyday life.\n<Imprisonment Device> Imprisons freed enemies within its effect area=囚犯们有时候为了追求刺激，会将群架的地点特意选在危险的地方，以此作为枯燥生活的调剂。\n<禁锢装置>禁锢作用范围内已解放的敌人
Sometimes she'll mimic moves from the movies.=她偶尔会模仿一些电影中出现的动作。
Sometimes the commander reads books that are really hard to understand... I remember a line went somethin' like this, 'People built cities, but refused to adapt to them.' Not sure I agree with that though. As long as you find your own way to live, it doesn't make a difference whether you're in the city or in the middle o' nowhere.=有时候指挥官会读一些很深奥的书，我还记得一句，“人类创造了城市，却永远拒绝适应城市”。我觉得，这话对也不对。只要能找到自己想要的生活，城市和荒原都是一样的。
Sometimes the order of your deployment and the timing of using skills can decide the result of a battle=干员合理的入场顺序以及正确的技能施放时机能左右战场局面
Sometimes the things I say to you can be a bit... excessive, but you should also recognize that you have your shortcomings, all right?=有时候对你的言词是有点......过激了，但您也得明白自己的不足之处，可以吗。
Sometimes you call to me without giving an order. What does it mean?=我发现有时你呼唤我后，却不下令。那是什么意思？
Sometimes you may feel busy, yet it feels as if nothing has gotten done.=有时候感觉自己很忙，但好像也没忙出什么东西来。
Sometimes you may feel everyone else is busy, but you haven't got a clue what they're up to, and you start losing your mind.=有时候感觉身边的人都很忙，又不知道大家都在忙些什么，于是自己就开始慌了。
Sometimes you see the clear night sky after a Catastrophe has passed in the distance. Wind blows toward the horizon, and the stars seem so close you could touch them. A bonfire keeps the beasts away, while singing keeps you warm. The wastes are dangerous, but they are not terrible.=有时候，远处的天灾过去，可以看到干净的夜空。风吹过很远很远的地方，星星低得好像伸手就能碰到。篝火让野兽不敢靠近，唱歌也可以抵御寒冷。荒野很危险，但荒野并不可怕。
Sometimes you'll see unmanned transport vessels malfunctioning and end up being washed ashore. If there's no eyes on them, the contents disappear in the blink of an eye.=有时候也会有无人运输艇因为故障被冲上岸，如果没人看守，里面的东西很快就没了。
Sometimes you've just gotta take off the mask and catch a breather.=偶尔也得摘下面具，放松放松啊。
Sometimes, a journey's surprises begin well before you arrive.=旅途的惊喜往往在还未到达时就已开始。
Sometimes, after a night of dotting Is and crossing Ts, I'll climb up onto the roof of Westhaleg and watch the sun come up. Down in the street, there'll be costermongers hollering, workers delivering goods. On occasion, you'll spot my boxing gym mates, all hungover. A few of them'll look up and see me, and we'll wave at each other. I love this city a lot, Doctor.=有时候通宵批完公文，我会爬到西部大堂屋顶上看看日出。街上有吆喝的小贩、送货的工人，有时宿醉后的拳馆老伙计也会路过。有人抬头看到了我，我也会和他们打招呼。我很爱这座城市，博士。
Sometimes, I envy Astgenne...  Ah, guess I should call her Elena now. She has everything I'm missing... But like you said, Doctor, we relied on each other because we complement each other, that's why we're sisters.=有时候，真的很羡慕星......不，现在该称呼她为埃琳娜了。我身上缺失的一切，似乎都在她身上。咦，是这样吗，博士？也是呢，因为相异，所以相依，这就是姐妹间的关系吧。
Sometimes, I suddenly start missing my life in the Snow Realm.=有时候也会忽然想念起雪境的生活。
Sometimes, I too prefer to avoid the crowd, far away from all the sounds, just to feel my own self... and to feel you as well.=偶尔我也想远离人群，远离所有的声音，只感受我自己......还有您。
Sometimes, I wake up in the middle of the night in the labs and feel... scared. Scared that people will end up abandoning me, even after all I've done, and even... with hatred in their hearts. What should I do? All I want is to bring them happiness. Can you help me, Doctor?=有时候半夜在实验室醒来，我会觉得......害怕。我怕做了这么多，最后大家还是离开了我，而且......带着恨意。我该怎么办？我只是想让他们更幸福......博士，你能帮帮我吗？
Sometimes, issues are raised simply to prevent them from being resolved.\n<@lv.item><Waste Heat Vent></> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=有些问题被提出来的目的就是不让人解决。\n<@lv.item><废热喷口></>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
Sometimes, issues are raised simply to prevent them from being resolved.\n<Waste Heat Vent> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=有些问题被提出来的目的就是不让人解决。\n<废热喷口>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
Sometimes, it doesn't take flowery tricks to capture a customer's heart. See the fireworks here? The sight of them going off, even just for an instant, will be enough to focus all the customers' attention solely on me, their souls scorched by my gaze... Orchid? Why are you dragging me away?=俘获客人心灵的一瞬间，有时并不需要太多精心设计的言语，电光火石，烟花绽开的一瞬，哪怕只有四秒，客人的眼睛里也只能看到我——看向你的眼底......梓兰小姐你拽我干什么！
Sometimes, it is not a matter of principle as to whether to seek help from others or from oneself.=求人还是求己，有时并不是什么原则问题。
Sometimes, it seems like you'll have to divide your forces. In reality, one path might just need a little quick thinking rather than a whole lot of people.\n<@act.timeLimit>Stage available from 8/26 10:00 A.M. to 9/9 03:59 A.M.</>=有时候，看似要兵分两路，其实其中一条只需要一点兵力和一点技巧。\n<@act.timeLimit>开启：2月25日16:00~3月3日03:59</>
Sometimes, it seems like you'll have to divide your forces. In reality, one path might just need a little quick thinking rather than a whole lot of people.\nStage available from 8/26 10:00 A.M. to 9/9 03:59 A.M.=有时候，看似要兵分两路，其实其中一条只需要一点兵力和一点技巧。\n开启：2月25日16:00~3月3日03:59
Sometimes, one must strike to seize the advantage.=想要占据优势，有时就需要主动出击。
Sometimes, one must take life to give life a chance.=有时候，夺走生命是赋予生机的唯一方式。
Sometimes, only a person knows why something needs to be done.=有些事情，只有人知道为什么需要去做。
Sometimes, people want to believe that something is real, even when they know it isn't.=有些事，人们明知道是假的，却仍愿意相信它是真的。
Sometimes, people with too much time on their hands are willing to take a long ride outside of town to do dumb things like running up the dunes and sliding down them repeatedly.=人们有时愿意坐很久的车到城外的沙丘上随意干蠢事，比如反复地跑上去再滑下来。而且他们有的是时间。
Sometimes, protecting others is not a goal, but a process. Also, Ursus's crossbowmen also privately believe that killing others is not a goal, but a process.\n<@lv.item><Static Roadblock></> Can block the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.\n<@lv.item><Ursus Civilian></> Life Points will be deducted by 1 when killed by an enemy.=有些时候，保护他人不是目的，而是过程。乌萨斯的弩手们私下里也认为，杀害他人不是目的，而是过程。\n<@lv.item><道路障碍物></>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁\n<@lv.item><乌萨斯平民></>被敌人击杀时扣除关卡生命值
Sometimes, protecting others is not a goal, but a process. Also, Ursus's crossbowmen also privately believe that killing others is not a goal, but a process.\n<Static Roadblock> Can block the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.\n<Ursus Civilian> Life Points will be deducted by 1 when killed by an enemy.=有些时候，保护他人不是目的，而是过程。乌萨斯的弩手们私下里也认为，杀害他人不是目的，而是过程。\n<道路障碍物>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁\n<乌萨斯平民>被敌人击杀时扣除关卡生命值
Sometimes, rather than being together, it's more than enough that I know you are doing well, and you know I am doing well.=有的时候，比起陪伴，我知道你过得很好，你也知道我过得很好，这样就足够了。
Sometimes, the farther the destination, the fewer provisions I load. In the wilderness, packing too much means a heavy burden; a light pack is the key to success. I've carried a lot for a long time: as the weight on your shoulders grows heavier, and the road ahead remains infinitely long, how will you ultimately reach the end, Doctor?=有时候，目的地越是遥远，我携带的物资就越少。涉身野外，过多的东西只会成为负担，还不如轻装。我一直很困惑，你所背负的日渐沉重，而前路却依然漫长。最终，你要如何抵达尽头呢，博士？
Sometimes, the members of the orchestra feel like I'm overbearing, but I can't help it. I believe that if you actually care, you can't just ignore things. I am taking my time to learn 'boundaries' from Hibiscus, though. So, if I ever cross the line, Doctor, tell me right away.=乐团成员们偶尔也觉得我管得太多，但是没办法嘛，对我来说，在意的人，是没办法看一眼就放着不管的。分寸这件事，我还在慢慢跟芙蓉姐学。所以，博士要是觉得烦了，一定要跟我说。
Sometimes, the purpose of an invitation isn't just for company.=邀请的目的有时候并不只是为了让对方加入自己。
Sometimes, the stories behind photographs deserve more attention than the pictures themselves.=摄影作品背后的故事，有时会比摄影作品本身更值得品味。
Sometimes, the true skill of a chef hides in unseen places. There's more to this bowl of noodles than meets the eye.=灶台上的功夫藏在看不见的地方，就这一碗长寿面，讲究也多着呢。
Sometimes, there is much to gain from the unexpected.=有些时候，发生意外反而会有所收获。
Sometimes, vendors will make it more challenging for their customers, adding to the accomplishment one feels when obtaining a delicious dessert. Here's hoping theirs are actually worth it.\n<'Gelato Stop'>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=有时候，甜品商也会为顾客制造一些难题，来增加获得甜品时的成就感。但愿他们的甜品确实值得。\n<“冰淇淋机”>我方与敌方可夺取控制权，激活后回复周围友方单位技力
Sometimes, vendors will make it more challenging for their customers, adding to the accomplishment one feels when obtaining a delicious dessert. Here's hoping theirs are actually worth it.\n<@lv.item><'Gelato Stop'></>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=有时候，甜品商也会为顾客制造一些难题，来增加获得甜品时的成就感。但愿他们的甜品确实值得。\n<@lv.item><“冰淇淋机”></>我方与敌方可夺取控制权，激活后回复周围友方单位技力
Sometimes, what appears to be an argument is simply agreement in a different form.=有时，浮于表面的争论只是同意的另一种表现形式。
Sometimes, what we have looked for all our life is not at the finish line, but at the starting line.=有时，我们追寻一生的东西不在终点，而在起点。
Sometimes, work is the simpler part of living.=工作之外的事情，偶尔要比工作更复杂。
Sometimes, you spot a chance and you rush forward, only to find that there's simply not enough time.=有些事情发展起来就会变成这样——看上去有点机会，急匆匆冲过去却发现根本来不及。
Sometimes, your grasp of the surrounding situation makes me instinctually fearful. Yes, I believe you could make even Sea Terrors comprehend fear. So, do you intend to feel happy about this?=你对身边事态的掌控力有时候会令我从本能上感到恐惧。是的，我认为你甚至能够做到让恐鱼理解何为恐惧。那么你是打算为此感到高兴吗？
Somewhat regrettably, Myrtle's induction into Rhodes Island has not yet resulted in any greater understanding of the underground world.\nIn fact, despite the many Durin who have come up from the underground world, their descriptions have never given us any real impression of what it's like down there.\nPerhaps the underground world is too large.\nAnyway, the addition of Myrtle is not without its benefits. At the very least, she has reversed everyone's impressions of the Durin people. After all, up until now, Durin had let us believe that most Durins are lazy and sleep all the time.=比较遗憾的是，桃金娘小姐的加入，并没有让我们能够对未知的地下世界产生进一步的了解。\n事实上，十分古怪的是，迄今为止，来到地表的杜林族并不在少数，但是，从她们的描述中，并无法让我们拼凑出一个地下世界的真正印象。\n或许，是地下世界实在是过于庞大吧。\n不过，桃金娘小姐的加入也不是没有好处，至少，她扭转了大部分干员对杜林族的印象。毕竟，在此之前，杜林让大部分干员以为，杜林族都是一群瞌睡虫。
Somewhat Unpopular Bench=不太受欢迎的长椅
Somewhere beyond the reach of any air-conditioned vehicle, there are tales no ink or etching has ever told.=空调车开不到的地方，书籍与铭文不曾记载的故事。
Somewhere soft, warm, and still—along with the hug you've been longing for.=一切温暖宁静的所在，一个期待已久的拥抱。
Somewhere to Make Home=安身之处
Somniamus Omnes=万般皆梦
Somniloquium Serenum=无忧梦呓
Son Jeong-min=孙廷旼
Son Soo-ho=孙秀昊
Son Sun-young=孙仙荣
Sona and I met each other during a team melee match. That was a tough battle, but we reached an understanding and worked with each other as soon as we met. At the very end, she took all my points with her sword, but then apologized to me right away... That's how we started working together.=我和索娜是在团体混战赛上认识的，那是场苦战，但初次见面的我们很快就达成了共识一起应对其他选手，最后，她用剑取走我的积分，接着当场给我道了歉......于是我们就搭伙一起行动了。
Sona has always felt as though she is fighting against something. Against all the injustices the Infected face, and against even fate. She has never actually doubted whether her actions are necessary. But, right this moment, she feels a chill reaching from her head all the way to her feet, causing her to waver a little.=索娜一直觉得自己在努力抗争着什么，对抗一切不公，对抗命运。她从未怀疑过自己行为的必要性，只是在这个瞬间，有一股从头到脚的寒意，令她一时有些动摇。
Sona should still be asleep, Iwona's at the training grounds, and Justyna's standing guard up on the watchtower. As for me... I haven't figured it out yet. Doctor, what would a normal Rhodes Island operator do on this day?=索娜应该还在睡觉，艾沃娜在训练场，查丝汀娜在塔楼望风，至于我......我还没想好。博士，如果是普通的罗德岛干员，在这一天会做些什么呢？
Sonata 'Autumn'=奏鸣曲“秋日”
Sonata Triste=心伤的奏鸣曲
Song Ha-rim=宋河琳
Song of Dreams=琴音入梦
Song of the Answer=谜底之歌
Song of the Sea Headhunting Permit=幽海歌谣寻访凭证
Songs of Old=旧日歌谣
Songs on the frontier are not only of sorrow.=塞下之曲，不止咏唱悲凉。
Songtao Yu=于松涛
Soo-hyun=秀晛
Soon. Very soon.=快了，很快了。
Sooner or later, every fireman learns how it feels to fail to save a life.=没有消防员可以救下火场里的每个人，他们总会经历这种事。
Sooner or later, I plan to return to Kou-wu City and set every debt in my books straight. My only worry is I may invite trouble and sweep others up in its path. You know this, dear Doctor, and yet you still wish to bestow such partiality on me...? Your kindness toward me is a grace, and I will never, in eternity, forget it.=我迟早是要回勾吴城算清那笔糊涂账的，到时候只怕引火烧身，牵连他人，明知如此，博士你还要这么赏识我楚某人？......知遇之恩，当永世不忘。
Sooner or later, I plan to return to Kou-wu City and set that last unsettled debt in my book straight. My only worry is I may invite trouble and sweep others up in its path. You know this, dear Doctor, and yet you still wish to bestow such partiality on me...? Your kindness toward me is a grace, and I will never, in eternity, forget it.=我迟早是要回勾吴城算清那笔糊涂账的，到时候只怕引火烧身，牵连他人，明知如此，博士您还要如此赏识我楚某人？......知遇之恩，当永世不忘。
Sooner or later, this place too will return to its primordial form.=这里迟早也会回归它原来的样子。
Sooner or later, you will learn what lurks in the places you have overlooked. No one can remain on the shore forever.\n<@lv.item><Deep Water Zone></>Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP=那些你未曾留意的地方藏了什么，你迟早会知道。没有人能永远站在岸上。\n<@lv.item><深水区></>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命
Sooner or later, you will learn what lurks in the places you have overlooked. No one can remain on the shore forever.\n<Deep Water Zone>Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP=那些你未曾留意的地方藏了什么，你迟早会知道。没有人能永远站在岸上。\n<深水区>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命
Sooooo…. How long did it take for Sonya to get promoted?=索尼娅获得晋升花了多久？
Soothe the raging river of souls.=灵魂的长河奔流不息，平息它的怒火。
Soothe the raging river of souls.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=灵魂的长河奔流不息，平息它的怒火。\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Soothe the raging river of souls.\n<@lv.fs>Environmental Conditions: </>\nSome enemies will differ.=灵魂的长河奔流不息，平息它的怒火。\n<@lv.fs>环境条件：</>\n部分敌人有所不同
Soothe the raging river of souls.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=灵魂的长河奔流不息，平息它的怒火。\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Soothe the raging river of souls.\nEnvironmental Conditions:\nSome enemies will differ.=灵魂的长河奔流不息，平息它的怒火。\n环境条件：\n部分敌人有所不同
Soothing Heartaches=抚慰伤痛
Soothing Rite I=安魂祭礼I
Soothing Rite II=安魂祭礼II
Soothing Rite III=安魂祭礼III
Soothing Spring=甘泉抚慰
Sophia=阎么么
Sophistication=察言观色
Sora=空
Sora just gave me more of her albums, and they also came with her signature on them! How nice of her! She also gave me this little heart-shaped doodle on my gloves, saying these are the coolest gloves she's ever seen, and that I looked really special with them. Doctor, I'm thinking, maybe... I'm not as weird as I thought?=空小姐又给了我几张她的签名专辑，真开心！她甚至还在我的手套上也画了一个小爱心，她说这是她见过最酷的手套了，我这样子很特别。博士，我、我没有自己想的那么奇怪......对不对？
Sora prepared a gift for her long-lost friend, and still seems to be immersed in the joy of their fortuitous reunion.=空为久别重逢的好友准备的礼物，她此刻还沉浸在自己找到德克萨斯十分好运的欣喜中。
Sora Tokui=德井青空
Sora wants one oh-so-simple thing—to sing freely on the stage.=空想要的很简单，那就是——在舞台上自由地歌唱。
Sora's Badge=空证章
Sora's Change Purse=空的小钱夹
Sora's Kernel Token=空的中坚信物
Sora's new album is really good.=空姐的新专辑......真好听。
Sora's Token=空的信物
Sora, employee of Penguin Logistics, will provide all sorts of tactical support for the squad with her singing.=企鹅物流职员空，将以歌声为小队提供多种战术援助。
Sora-san always has such a warming effect on people, even when she's not performing. It'd be nice if I could fill everyone with that kind of warmth too.=空小姐本人就和她的演出一样，始终让人感到温暖和坚强。我也希望大家能从我的歌声中听到这些。
Sordid Surveillance=朽败考察
Sorrento: Family Gathering=索伦托：家族聚会
Sorrow=哀
Sorrow in the shape of a hanging decoration? Shattered and sealed with unorthodox methods. She has her moments of sadness, but oh, those things cannot be locked away. She can only fasten them in her heart and pray they do not fall.=似乎是悬顶吊饰的哀伤。支离破碎，用十分奇特的方式封了起来。\n她也有悲苦的时候，而且，哦，这些东西根本上不了锁，她只能在心中物理性地将它们固定住，并祈祷它们不要掉下来。
Sorrow of Self=自我之哀
Sorrow of We Many=大群之殇
Sorrow's Opus=哀之章
Sorry about the... hasty handling. But they're mostly Infected. We had to put them somewhere underground to keep the others from panicking.=如此草率的处理我感到很抱歉，但他们大都是感染者，只有摆放在这样的地下才能让其他人安心。
Sorry for asking, but I'm super curious as to how you even crawled out...=说来有点抱歉，但我其实更好奇你是怎么爬出来的......
Sorry I'm late! I was chatting with the Djall HR lady and lost track of time… You must be the Doctor. Hello, I'm Nymph. I'm great at taking care of all sorts of trouble, so please come to me if anything ever bothers you.=对不起，我来迟了！刚刚和人事部的姐姐多聊了几句，没注意时间......您就是博士吧，我叫妮芙，有什么麻烦事都可以来找我，我很擅长解决麻烦的。
Sorry to arrive late to such an important occasion. What part are we at now? My face is flushed? Hmm, looks like there are still some hiccups in the 'hangover removal' incantation I was working on with Mechanist.=抱歉在这么重要的场合迟到，现在是何环节？脸红？唔，看来和Mechanist一起研究的“宿醉消失”咒言仍有纰漏。
Sorry to keep you waiting, bad guys!=久等了，我的敌人们啊。
Sorry to make you worry again, Ansel... But you don't have to give me special treatment. Many more people need your help.=对不起，安赛尔......我又让你担心了。不过，不用这样关照我，还有更多需要帮助的人在等着你呢。
Sorry to wake you, Doctor. I shouldn't have barged in like that. The weather's been getting colder, so I... just wanted to make sure you stay warm.=不好意思，博士，是我开门的声音太大，吵醒您了。最近天气凉，我......只是想进来为您披件衣服。
Sorry!=对不起！
Sorry, but I don't have time for reminiscing. And stop refilling my cup, we've got serious matters to talk about.=抱歉，我现在没空去回忆那些旧事。你也别不停地往我杯子里斟酒，我还有正事要和你谈。
Sorry, but I'm really not religious.=不，对不起，我并不信教。
Sorry, could I just take a short break? It's honestly a bit too loud for me...=抱歉，我可以暂停休息一下吗？实在是有点吵......
Sorry, Doctor, I'm the one who drew you here with my singing. Are you busy today? You were nowhere to be found— and please look over this document. It requires your urgent attention. Oh, right, this piping-hot cup of herbal tea is for you as well.=抱歉，博士，是我用歌声将您吸引到了这里，今天您很忙吗？我到处都找不到您——这有一份文件需要您紧急处理，请过目。对了，还有这杯热腾腾的草药茶，也是给您的。
Sorry, Doctor, target's out of range. I can't hit them.=抱歉，博士，目标已在狙击范围之外，我无法击杀。
Sorry, Doctor, we had a few problems with the plan because my watch is broken. Go, and leave the rest to me.=抱歉，博士，我的表坏了，安排上出了一些问题。您先走，后面的事情交给我。
Sorry, Doctor. I didn't have the detergent-to-aroma formula under control. Um… I made some changes to it, and the aroma might linger in your nose for a very, very long time. You might smell it every now and then for the next two weeks...=不好意思，博士，是我没有控制好清洗剂的香氛配比。那个，之前我重制了配方，香味会在鼻子里残留很久很久，有可能接下来半个月，你都时不时会闻到它......
Sorry, Doctor. If only I'd put in more effort…=对不起，博士，要是我再努力一点就好了......
Sorry, forgot to hold that back.=抱歉 ，没收住手。
Sorry, I didn't mean it. Perhaps the duet was a little too hypnotizing?=啊，我不是故意的，是这首二重奏太催眠了吗？
Sorry, I was careless this time. I'll remedy it somehow.=抱歉 ，这次是我大意了，我会想办法补救。
Sorry, I'm not used to setting down my weapons. Did I bruise you?=抱歉，我不习惯卸下武器。您刚刚有撞伤吗？
Sorry, if only I were stronger…=抱歉，是我还努力得不够......
Sorry, please keep a little distance from me.=抱歉，请和我保持一点距离。
Sorry, this isn't the way out, but a trap I set for you.=抱歉，这边不是生路，是我为你们设下的陷阱。
Sorry, this path is closed for business.=抱歉，这条路可走不通哦。
Sorry. Criticism of music is best left to listeners and creators. I'm simply a tuner with perfect pitch, and I know my place. They say one only understands the importance of talent once one has worked hard. Well, I know I have no talent, so there's no need for me to work that hard.=不好意思，评论音乐本身的好坏是听众和创作者的事情，我只是个拥有绝对音感的调谐师，很清楚自己擅长什么。都说努力过才知道天赋的意义，我早知道自己没天赋，也没必要努力，哈。
Sorry... did I... mess up again...?=对不起，我......又失误了吗......
Sorry... My blade... not sharp enough.=......红的刀......还不够锋利......
Sorry… I know people keep ignoring me... But... my Arts aren't to blame…=对不起，我确实很没有存在感......但这个，并不是我能力的原因呀......
Sort by Brand=按品牌分类
Sort by Release=按发布顺序
Sort Tactical Equipment=战术装备整理
Sort the paperwork for the other departments, check. Water the plants, done... Oh! Doctor, here's the water you wanted. I've also asked the cafeteria to make you a snack. I've done my homework with help from the other operators, nothing'll go wrong on my watch!=给其他部门的资料都整理完了，植物也刚浇过水......啊，这是您想要的水，点心也已经麻烦食堂在做了。请您放心，我事先都找其他干员了解过了，不会出差错的。
Sort these files? Fine, but before we begin your trivial task, you might have a look at these plans I've mapped out for you.=一起整理文件？也行。但在开始做些琐碎的事情之前，你可以先看看我为你制订的这份计划书。
Sorting files, serving tea, and transcribing meetings? Of course, I'm at your disposal... Come to think of it, in my first mission, I also approached the target under the guise of a secretary. One week later, I'd hollowed them of all valuable intel, and torn their influence down to rubble.=整理文书、端茶倒水、会议记录？当然可以......说起来，我第一次执行任务时，好像也是以秘书的身份接近目标，一周后我挖走了他手上所有有价值的情报，瓦解了他的势力。
Sorting truth from falsehood takes time, and some ideas will invariably scatter. In such moments, professionally trained retainers will snatch those ideas up and turn them into true wealth.=去伪存真是个漫长的过程，总有一些想法会逸散出去。这时，这些经过专业训练的仆从就会立刻出击，将这些想法化作实在的财富。
Soubo Mountains=苍暮山地
Soubo Mountains Research Pack=苍暮山地调研礼包
Soudanshitsu Mikage unlocked=相谈室·御影已解锁
Soul=灵魂
Soul be cleansed.=涤净。
Soul Binding Bone=束灵骨
Soul Bookmark=魂灵书签
Soul Bookmark Obtain Rate=魂灵书签获取效率
Soul Bookmark obtain rate +2%=魂灵书签获取效率+2%
Soul chalice born of a revenant's will, brimming with regret unfathomable. The past, tormenting yet unchangeable, is the cruelest cut.=因死魂灵的意志而诞生的魂灵圣杯，盛着无限的悔恨，往事已不可追，它却仍会因往昔而苦。
Soul Communication Code=魂灵沟通准则
Soul Drinker=摄魂
Soul Echo=灵魂激荡
Soul Escort Squad=魂灵护送分队
Soul Escort Squad Bonus=魂灵护送分队强化
Soul Escort Squad Enhancement II=魂灵护送分队强化II
Soul Escort Squad: Every Inspirer used grants +1 Toil Limit, and Operators have Redeployment Time -12s if an Inspirer is used in battle=魂灵护送分队每使用一个灵感，负荷临界点+1，作战中如使用了灵感，干员再部署时间-12秒
Soul Experiences: Twin Gargoyles=魂灵见闻：石心双子
Soul fragments born of a revenant's will. Innumerable emotions intertwine within—millennia of confused memories converging into a tangible maelstrom.=因死魂灵的意志而诞生的魂灵碎片，无数极端的情感在其中交杂，千万年的混乱记忆最终凝聚成了有形的涡流。
Soul Furnace's Fuel=生命熔炉之薪
Soul Furnace: The energy source of the nomadic city Kazdel. Through pipes all across the city layers, it transports energy to various nodes within for residential use.=魂灵熔炉——卡兹戴尔移动城市的能量之源，通过城市生活层四通八达的管道，将能量输送到城内各个节点，供居民使用。
Soul husk born of a revenant's will, imbued with the techniques of countless heroes in its memories. The heroes have all but fallen, leaving behind only indistinct silhouettes as memories.=因死魂灵的意志而诞生的魂灵法骸，记忆中无数英雄的战斗技巧皆加诸其身。英雄尽死，只余早已模糊的背影。
Soul Maelstrom=魂灵涡流
Soul of the Jungle=丛林之魂
Soul remnant born of a revenant's will. As it absorbs the roving maelstroms, it releases turbulent witchcraft and emotions that impale enemies both in front and behind.=因死魂灵的意志而诞生的魂灵残迹，吸纳了那些徘徊的涡流后，汹涌的巫术与情感会同时喷薄而出，贯穿面前与身后的所有敌人。
Soul Spark=生灵火花
Soul Stolen=失魂
Soul Tales: Eye For an Eye=魂灵见闻：以血还血
Soul Tales: Unity of Extremes=魂灵见闻：善恶同道
Soulless Waregeists advance tirelessly. Why has the once-energetic traveler grown exhausted?=无心的器伥不知疲倦地向前，而曾经满怀意气的行人因何变得踟蹰？
Soulriver, the Ferry of the Other Side.'=“魂河，彼岸摆渡。”
Souls of the Wilderness=荒地生灵
Souls! Resonate as one!=灵魂啊！共鸣吧！
Sound Absorb Boost=声能吸收增幅
Sound Effect=音效音量
Sound is eliminated the moment the shadows pass by, and whoever hears them is next.=声音在阴影掠过的瞬间遇害，倾听它们的人将是下一位受害者。
Sound it, and gods you've never seen or even heard of will answer your call. Actually, it's just a hollow conch shell.=吹响它，那些你不曾见过、甚至不曾听闻的神明将回应你的声音。其实就是一个空心海螺。
Sound of Leaves=树叶的声音
Sound of muddy air, tracks of animal... I'll keep a watch that way.=气流的声音，动物的足迹......我会小心这个方向。
Sound of Silence=寂静之声
Sound of the Wind=风声
Sound Recording Amplifier=声波记录扩音器
Sound Release Boost=声能释放增幅
Sound Settings=音量设置
Sound strategies, and outstanding execution. No wonder your operations are so efficient.=技巧出众，战略得当，难怪你们的行动这么有效率。
Sound the horn=吹响号角
Soundeth the Clarion=号声响起
Soundless Blade=无声之锋
Soundless Resonance=无声共鸣
Soundless Sustenance=无声润物
Soundless Tide=无声的潮
Soundproof floor used in the rehearsal room. It's useless to stamp no matter how irritable you are in practicing.=排练室使用的吸音地砖。就算练习时急得跺脚也没用。
Sounds a little sketchy...=听起来不太可信
Sounds dangerous, better leave=听起来很危险，还是快离开吧
Sounds I Want to Retain=想要留住的声音
Sounds too good to be true.=还有这种好事？
Sound… the alarm!=敲响......警钟！
Soup Gel=鲜味汤凝胶
Soup Gel α=鲜味汤凝胶α
Soup Gel β=鲜味汤凝胶β
Soup Gel γ=鲜味汤凝胶γ
Source=本因
Sourness=酸
Sous Vide Meat=低温鲜烹炙肉
Sous Vide Meat α=低温鲜烹炙肉α
Sous Vide Meat β=低温鲜烹炙肉β
Sous Vide Meat γ=低温鲜烹炙肉γ
South Prison=南方监狱
South Prison Operation Medal=南方监狱行动奖章
South Wall=南墙
Southern Security Service=南方安保派驻
Southern Yan=落于炎南
Southern Yan. High wild mounts. Trust your skill. Power quells ill.=落于炎南，山高林险。以技傍身，以力伏患。
Souvenir=好礼
Souvenir Collector=纪念品收集家
Sovereign=主宰
Sovereign of Sheep, traveling through the barrenlands and enjoying lava surfing. He sees everyone as equals, and is happy to leave their 'mark' on this great land. Now, it's time to have some fun with him!=羊之主，游历于荒野之中，非常喜欢在岩浆里冲浪。他平等地观察着每个人，并乐于在大地上为他们留下“记号”。现在，是时候陪他尽兴地玩一场了！
Sow and Reap=自耕自种
Sow Cause, Reap Consequence=种因得果
Sow no reason for retaliation—point your blades at one another, and strife will never end.=......干戈相向，无休无止，莫种恶果。
Sow seeds today=其始播谷
Sow the Cause=种因
Sow the cause, reap the consequence.\n<@lv.item><Farmland></>Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></>Stops Blight from spreading.\n<@lv.item><Pumping Station></>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=种因得果，颗粒归仓。\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播\n<@lv.item><泵站></>将身后一格的水泵至前方，净化/传播病害
Sow the cause, reap the consequence.\n<Farmland>Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve>Stops Blight from spreading.\n<Pumping Station>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=种因得果，颗粒归仓。\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播\n<泵站>将身后一格的水泵至前方，净化/传播病害
Sow the mountains when summer leaves a white dew. Seed the plains when equinox paints russet hue.=白露种高山，秋分种平川。
Sowing Task=播撒作业
So much food and so many presents... Say, how about ringing in the New Year with a nice boxing match? It would be hard on Medical? How come? They've got Gavial.=好多吃的，还有好多礼物......那为什么不办一场热闹的拳击赛来庆祝新年呢？医疗部会有很大压力？怎么可能，不是有嘉维尔在吗？
So—how does it taste? Nice and cool, isn't it? It's my own handmade frosted chocolate. Do you like it? Good, that's a relief, I really spent a lot of time studying it.=嗯——味道怎么样？是不是凉凉的？这是我亲手做的霜雪巧克力，很美味吧？喜欢吗？啊啊，那就好，不枉我研究了那么久呢。
So… heavy…=好、好重！
SP=技力
SP Cost -25%, Redeployment Time -25%=技能技力消耗-25%，再部署时间-25%
SP Cost -40%=技力消耗-40%
SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15%=不阻挡敌人时无法自我回复技力，阻挡敌人时恢复技力回复速度且攻击力+15%，防御力+15%
SP recovery +0.2/s when there are enemies within range=攻击范围内存在敌人时技力自然恢复速度+0.2/秒
SP recovery is slowed except when blocking enemies=缓慢回复技力，只有阻挡敌人时恢复技力回复速度
SP recovery per second +0.1/s=干员每秒技力回复+0.1/s
SP recovery per second +0.2/s, skill SP cost -10%=干员每秒技力回复+0.2/s,技能技力消耗降低10%
SP recovery per second +0.4/s, skill SP cost -20%, enemy RES -15=干员每秒技力回复+0.4/s,技能技力消耗降低20%，敌人法术抗性-15
SP recovery rate +0.15/s=技力自然恢复速度+0.15/秒
SP recovery rate +0.2/s; If equipped by a [Siracusa] Operator, ATK gradually increases to 200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\nIf 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional 800% ATK as True damage=技力自然回复速度+0.2/秒；若携带者为【叙拉古】盟约干员，该干员处于隐匿状态时，攻击力逐渐提升至200%，持续至隐匿结束后首次造成伤害或干员离场\n若该【叙拉古】盟约干员同时装备“叙拉古正装”，该叙拉古干员失去隐匿后首次造成伤害时额外造成800%攻击力的真实伤害
SP recovery rate +0.25/s=技力自然回复速度+0.25/秒
SP recovery rate +0.25/second=技力自然回复速度+0.25/秒
SP recovery rate +0.3/s after deployment and before 2nd skill use=部署后第2次开启技能之前，技力自然回复速度+0.3/秒
SP recovery rate +0.3/s; when skill ends, there is a 50% chance to refund half the SP cost=技力自然回复速度+0.3/秒，技能结束时有50%概率立即回复一半技力
SP recovery rate +0.3/second=技力自然恢复速度+0.3/秒
SP recovery rate +0.35/s; If equipped by a [Siracusa] Operator, ATK gradually increases to 200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\nIf 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional 800% ATK as True damage=技力自然回复速度+0.35/秒；若携带者为【叙拉古】盟约干员，该干员处于隐匿状态时，攻击力逐渐提升至200%，持续至隐匿结束后首次造成伤害或干员离场\n若该【叙拉古】盟约干员同时装备“叙拉古正装”，该叙拉古干员失去隐匿后首次造成伤害时额外造成800%攻击力的真实伤害
SP recovery rate +0.4/s after deployment and before 2nd skill use=部署后第2次开启技能之前，技力自然回复速度+0.4/秒
SP recovery rate +0.6/sec after deployment and before 2nd skill use=部署后第2次开启技能之前，技力自然回复速度+0.6/秒
SP recovery rate +0.8/s after deployment and before 2nd skill use=部署后第2次开启技能之前，技力自然回复速度+0.8/秒
SP recovery rate +1/sec after deployment and before 2nd skill use=部署后第2次开启技能之前，技力自然回复速度+1/秒
SP recovery rate <@ba.vup>+0.15/s</>=技力自然恢复速度<@ba.vup>+0.15/秒</>
SP recovery rate <@ba.vup>+0.15/second</>=技力自然恢复速度<@ba.vup>+0.15/秒</>
SP recovery rate <@ba.vup>+0.15</>/s=技力自然回复速度<@ba.vup>+0.15</>/秒
SP recovery rate <@ba.vup>+0.25</>/s=技力自然回复速度<@ba.vup>+0.25</>/秒
SP recovery rate <@ba.vup>+0.2</>/s; If equipped by a [Siracusa] Operator, ATK gradually increases to <@ba.vup>200%</> when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\n<@ba.acrem>If 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional <@ba.vup>800%</> ATK as True damage</>=技力自然回复速度<@ba.vup>+0.2</>/秒；若携带者为【叙拉古】盟约干员，该干员处于隐匿状态时，攻击力逐渐提升至<@ba.vup>200%</>，持续至隐匿结束后首次造成伤害或干员离场\n<@ba.acrem>若该【叙拉古】盟约干员同时装备“叙拉古正装”，该叙拉古干员失去隐匿后首次造成伤害时额外造成<@ba.vup>800%</>攻击力的真实伤害</>
SP recovery rate <@ba.vup>+0.3/second</>=技力自然恢复速度<@ba.vup>+0.3/秒</>
SP recovery rate <@ba.vup>+0.35</>/s; If equipped by a [Siracusa] Operator, ATK gradually increases to <@ba.vup>200%</> when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\n<@ba.acrem>If 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional <@ba.vup>800%</> ATK as True damage</>=技力自然回复速度<@ba.vup>+0.35</>/秒；若携带者为【叙拉古】盟约干员，该干员处于隐匿状态时，攻击力逐渐提升至<@ba.vup>200%</>，持续至隐匿结束后首次造成伤害或干员离场\n<@ba.acrem>若该【叙拉古】盟约干员同时装备“叙拉古正装”，该叙拉古干员失去隐匿后首次造成伤害时额外造成<@ba.vup>800%</>攻击力的真实伤害</>
SP recovery rate <@ba.vup>+0.3</>/s; when skill ends, there is a <@ba.vup>50%</> chance to refund half the SP cost=技力自然回复速度<@ba.vup>+0.3</>/秒，技能结束时有<@ba.vup>50%</>概率立即回复一半技力
Spa-tacular Decors=水疗室装潢
Space=空格
Space Out=分神
Spaced Out=放空
Spare gear kept=偶有遗躯
Spare Parts Holder=零件收纳盆
Spare them or slay them. The choice is yours.=生杀予夺，抉择在你。
Spare Timber=备用木材
Spark appears=火花乍现
Spark of the Soul=生灵火花
Sparkle spark!=闪闪发光！
Sparkling Clean Flooring=干净地板
Sparkling Shine=闪闪发光
Sparkly-clean floor tiles celebrating the New Year in Lungmen. The staff has been hard at work for quite some time. Does it look as good as new now?=为祝贺新年特别清洁过的地板。干员们共同清扫了好久，现在看起来是不是像新的一样？
Sparks Afar=远方星火
Sparks, Extinguished in a Touch=火种，一触即灭
Sparky spark, hop n' jump!=小火花，跳一跳。
Sparring=唇枪舌剑
Spatial Blind Spot=空间盲点
Spatial Leap=空间跳跃
Spatula Giant=爆燃厨具巨人
Spawns 1 <@trap.monster>Heavy Defender</> when skill is activated.=开启技能时，生成1个<@trap.monster>重装防御者</>。
Spawns 1 <@trap.monster>Junkman</> when skill is activated.=开启技能时，生成1个<@trap.monster>拾荒者</>。
Spawns 1 <@trap.monster>Metal Crab</> when skill is activated.=开启技能时，生成1个<@trap.monster>磐蟹</>。
Spawns 1 <@trap.monster>Mossback Beast</> when skill is activated.=开启技能时，生成1个<@trap.monster>苔生兽</>。
Spawns 1 <@trap.monster>Rampaging Vacuum</> when skill is activated.=开启技能时，生成1个<@trap.monster>吸气乱动机</>。
Spawns 1 <@trap.monster>Sniper</> when skill is activated.=开启技能时，生成1个<@trap.monster>狙击步兵</>。
Spawns 1 <@trap.monster>Teary Detective</> or <@trap.monster>Defense Crusher</> when <Plug-in Upgrade Depot> skill is activated.=<插件强化点>开启技能时，生成1个<@trap.monster>流眼泪侦探</>或<@trap.monster>粉碎攻坚手</>。
Spawns 1 <@trap.monster>Teary Detective</> or <@trap.monster>Defense Crusher</> when skill is activated.=开启技能时，生成1个<@trap.monster>流眼泪侦探</>或<@trap.monster>粉碎攻坚手</>。
Spawns 1 <@trap.monster>Tree Shield</> when skill is activated.=开启技能时，生成1个<@trap.monster>树盾</>。
Spawns 1 <@trap.monster>Wilderness Rogue</> or <@trap.monster>None of My Business</> when skill is activated.=开启技能时，生成1个<@trap.monster>旷野流贼</>或<@trap.monster>与我无关</>。
Spawns 1 <Brass Mirror> when defeated=被击倒后生成1个<黄铜镜>
Spawns 1 <Bronze Lampstand> when defeated=死亡后生成1个<铜灯盘>
Spawns 1 <Bronze Mirror> when defeated=被击倒后生成1个<青铜镜>
Spawns 1 <Celadon Vase> when defeated=被击倒后生成1个<青瓷花瓶>
Spawns 1 <Iron Lampstand> when defeated=死亡后生成1个<铁灯盘>
Spawns 1 <Porcelain Vase> when defeated=被击倒后生成1个<彩瓷花瓶>
Spawns 1 <Sapidity> when defeated=被击倒后生成1个<饮啄>
Spawns 1 Heavy Defender when skill is activated.=开启技能时，生成1个重装防御者。
Spawns 1 Junkman when skill is activated.=开启技能时，生成1个拾荒者。
Spawns 1 Metal Crab when skill is activated.=开启技能时，生成1个磐蟹。
Spawns 1 Mossback Beast when skill is activated.=开启技能时，生成1个苔生兽。
Spawns 1 Rampaging Vacuum when skill is activated.=开启技能时，生成1个吸气乱动机。
Spawns 1 Sniper when skill is activated.=开启技能时，生成1个狙击步兵。
Spawns 1 Teary Detective or Defense Crusher when <Plug-in Upgrade Depot> skill is activated.=<插件强化点>开启技能时，生成1个流眼泪侦探或粉碎攻坚手。
Spawns 1 Teary Detective or Defense Crusher when skill is activated.=开启技能时，生成1个流眼泪侦探或粉碎攻坚手。
Spawns 1 Tree Shield when skill is activated.=开启技能时，生成1个树盾。
Spawns 1 Wilderness Rogue or None of My Business when skill is activated.=开启技能时，生成1个旷野流贼或与我无关。
Spawns 15 <Rosewood Paperweights> when defeated=被击倒后生成15个<红木镇纸>
Spawns 15 <Wooden Paperweights> when defeated=被击倒后生成15个<木制镇纸>
Spawns 2 <Rosewood Seals> when defeated=被击倒后生成2个<红木瑞印>
Spawns 2 <Wooden Seals> when defeated=被击倒后生成2个<木制瑞印>
Spawns 3 <Novel Scrolls> when defeated=被击倒后生成3个<小说卷轴>
Spawns 3 <Painting Scrolls> when defeated=被击倒后生成3个<诗画卷轴>
Spawns 4 <Celadon Teaware> when defeated=被击倒后生成4个<青瓷茶器>
Spawns 4 <Porcelain Teaware> when defeated=被击倒后生成4个<彩瓷茶器>
Spawns <@trap.monster>Blood Amber</> in the 8 adjacent tiles when skill is activated.=开启技能时，在周围8格生成<@trap.monster>血珀</>。
Spawns <@trap.monster>Radioactive Originium Slugs</> in the 4 adjacent tiles upon spawning.=生成时，会在周围4格生成<@trap.monster>辐能源石虫</>。
Spawns <@trap.monster>Sponsor Drone</> or <@trap.monster>Blocker</> when skill is activated.=开启技能时，生成<@trap.monster>赞助无人机</>或<@trap.monster>护障</>。
Spawns <@trap.monster>Teary Detective</> or <@trap.monster>Defense Crusher</> when skill is activated. Defeat to upgrade a random equipped Armory Plug-in.\n\nTransform: <@trap.number>1</> <Plug-in Upgrade Depot> is granted when <Foundry Car> activates skill twice.=开启技能后，生成<@trap.monster>流眼泪侦探</>或<@trap.monster>粉碎攻坚手</>，击败后将随机升级一件已穿戴的战术插件。\n\n衍生方式：<冶铸车>开启次技能时，将获得<@trap.number>1</>个<插件强化点>。
Spawns an <@eb.key>Excrescent Carapace</> at its location when defeated.=被击倒时于所在位置生成<@eb.key>赘生甲壳</>
Spawns an Excrescent Carapace at its location when defeated.=被击倒时于所在位置生成赘生甲壳
Spawns Blood Amber in the 8 adjacent tiles when skill is activated.=开启技能时，在周围8格生成血珀。
Spawns Nethersea Brand at its location when defeated=被击倒后于所在位置生成溟痕
Spawns Radioactive Originium Slugs in the 4 adjacent tiles upon spawning.=生成时，会在周围4格生成辐能源石虫。
Spawns several <@trap.monster>Originium Slugs β</> in the 4 adjacent tiles when skill is activated.=开启技能时，在周围4格生成数个<@trap.monster>源石虫·β</>。
Spawns several Originium Slugs β in the 4 adjacent tiles when skill is activated.=开启技能时，在周围4格生成数个源石虫·β。
Spawns several sleeping <@trap.monster>Vein Guardians</> in the 4 adjacent tiles when skill is activated.=开启技能时，在周围4格生成数个休眠的<@trap.monster>矿脉守卫</>。
Spawns several sleeping Vein Guardians in the 4 adjacent tiles when skill is activated.=开启技能时，在周围4格生成数个休眠的矿脉守卫。
Spawns sleeping <@trap.monster>Infused Originium Slugs</> in the 4 adjacent tiles when skill is activated.=开启技能时，在周围4格生成休眠的<@trap.monster>高能源石虫</>。
Spawns sleeping <@trap.monster>Senior Casters</> in the 4 adjacent tiles when skill is activated.=开启技能时，在周围4格生成休眠的<@trap.monster>高阶术师</>。
Spawns sleeping <@trap.monster>Shielded Senior Casters</> in the 4 adjacent tiles when skill is activated.=开启技能时，在周围4格生成休眠的<@trap.monster>护盾高阶术师</>。
Spawns sleeping Infused Originium Slugs in the 4 adjacent tiles when skill is activated.=开启技能时，在周围4格生成休眠的高能源石虫。
Spawns sleeping Senior Casters in the 4 adjacent tiles when skill is activated.=开启技能时，在周围4格生成休眠的高阶术师。
Spawns sleeping Shielded Senior Casters in the 4 adjacent tiles when skill is activated.=开启技能时，在周围4格生成休眠的护盾高阶术师。
Spawns Sponsor Drone or Blocker when skill is activated.=开启技能时，生成赞助无人机或护障。
Spawns Teary Detective or Defense Crusher when skill is activated. Defeat to upgrade a random equipped Armory Plug-in.\n\nTransform: 1 <Plug-in Upgrade Depot> is granted when <Foundry Car> activates skill twice.=开启技能后，生成流眼泪侦探或粉碎攻坚手，击败后将随机升级一件已穿戴的战术插件。\n\n衍生方式：<冶铸车>开启次技能时，将获得1个<插件强化点>。
Speak as your heart wills, and be as your intoxication wishes.=直抒胸臆，酣畅淋漓。
Speak in sage tongues, secret the cipher; call to banish the bale.=启开慧眼识密语，鸣呼驱鬼祟
Speak louder! It's hard to hear over the battle!=战场很吵！请您说大声点！
Speak or sing towards the fan to get a funky effect.\nNow taking a vote on whether to put a speaker on it. Please proceed to the forum within 10 minutes for the meeting!=把嘴对着启动的电扇说话唱歌，能获得绝妙的声音效果，结束玩水后可以来这里一展歌喉。\n为它装上话筒是下一项举手表决的内容，请大家于听到广播的十分钟后前往广场进行全体会议！
Speak the old kennings, pray to your kin; weave the mind of word.=循诵古训祝亲族，言语定心神
Speak the word if you need anything, Doctor.=如果你有任何需求，请说，博士。
Speak to special characters you encounter in Reclamation Algorithm to learn more about the tales within the sand=在生息演算中有时会遇到一些特殊角色，与他们对话可以了解沙洲中的遗闻
Speak your mind.=请说。
Speak. I'm all ears.=你说，我在听。
Speaker inspired by an incense-diffuser. The light and shadow creates 'smoke' that shifts with the music. When no one is watching, Dusk often loses herself in it, winding her fingers through it and admiring the colors it leaves on her skin.=以香炉为灵感设计的音响，使用时，光影形成的“烟雾”会随音符变幻。\n周围没人的时候，夕总沉浸在她喜欢的音乐中，用手指缠绕着“烟雾”，欣赏它在皮肤上留下的奇妙色彩。
Speaker of Parliament of Londinium Vina Victoria will forge the road ahead at your side.=伦蒂尼姆议会议长维娜·维多利亚，将与你共铸前路。
Spear Clean Suit=枪刃清洁套装
Spear of Victoria=维多利亚之矛
Spear Replacement Suit=长枪替补套装
Spearhead Squad=矛头分队
Spearhead Unwavering=锋芒如一
Spearheader=冲锋领袖
Spec Ops Caster=特战术师
Spec Ops Caster Leader=特战术师组长
Spec Ops Notes=特勤干员笔记
Spec Ops Soldier=特战士兵
Special\nRecruitment=特别公开\n招募
Special\nReward=特殊\n奖励
Special Action=特殊动作
Special Attract=特殊受引
Special Bonus=特殊加成
Special comparison rules=特殊比较规则
Special Connection=特殊渠道
Special consultant Mon3tr, choosing to walk the same road as Rhodes Island.=特别顾问Mon3tr，选择与罗德岛同行。
Special Customer=特别顾客
Special Development Fund=特别发展赞助
Special Devices=特殊装置
Special Drops=特殊掉落
Special EC Unit=特殊导能单元
Special effects? No, this is all natural! I don't even know what that is! Besides, I've never lied to you guys before, right?=特效？这不是特效！我自己都不知道这是什么！再说我什么时候骗过你们呀？
Special Environment=特殊环境
Special Environment Adaptive Ops=特殊环境适应作战
Special Equipment Exhibition Room=特种装备展览室
Special Exclusive Order=特别独占订单
Special Exhibit=特展区
Special EXP Conversion=特勤经验转化
Special EXP maxed=特勤经验转化已达上限
Special Facility=特殊设施
Special foor tiles made for Penguin Logistics. 'Oi, Croissant, didn't we already reserve the garage for you? Get your junk outta here!'=企鹅物流特制的地砖。“可颂！不是有车库给你用吗！别把货物堆车库，又把车放在安全屋里！”
Special Forces Captain=特别行动队队长
Special Forces Soldier=特别行动队士兵
Special forces within the Ursus Army that strike a balance between mobility and breakthrough capabilities. Good at fighting underequipped enemy forces.=乌萨斯军中兼顾机动性与突破能力的兵种，配备了护甲。擅长对抗缺乏武装的敌对力量。
Special Front Garrisoned=特别战线驻防中
Special Front progress update=特别战线更新进度
Special HR Dispatch Letter=特别人事调度函
Special Infection=特殊感染
Special insurance offered to independent mercenaries, indemnifying against mission failure or excessive loss.=为独立雇佣兵提供的特殊保险，当任务失败或损耗过大时，第三方机构将向佣兵提供一笔保障性收入。
Special Interaction Rules=特殊叠加规则
Special Interview=特邀专访
Special lab built to develop new competitive vehicles. The wind machine is ready for action.\n<@lv.muitem><Icy Surface></> Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are displaced.\n<@lv.muitem><Icy Corner></> Applies 'Cold' to units on top of it, and changes the direction of enemies when they are displaced.\n<@lv.muitem><Snowfall></> Periodically applies Cold to all units.=据说是为了研发新式竞赛用载具而设立的特殊实验室，风机已经准备就绪，接下来就可以正式开始测试了！\n<@lv.muitem><冰面></>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<@lv.muitem><拐角冰面></>对其上的单位施加“寒冷”，改变被位移敌人的移动方向\n<@lv.muitem><降雪></>周期性对所有单位施加寒冷
Special lab built to develop new competitive vehicles. The wind machine is ready for action.\n<Icy Surface> Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are displaced.\n<Icy Corner> Applies 'Cold' to units on top of it, and changes the direction of enemies when they are displaced.\n<Snowfall> Periodically applies Cold to all units.=据说是为了研发新式竞赛用载具而设立的特殊实验室，风机已经准备就绪，接下来就可以正式开始测试了！\n<冰面>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<拐角冰面>对其上的单位施加“寒冷”，改变被位移敌人的移动方向\n<降雪>周期性对所有单位施加寒冷
Special long-range combatants, with greater combat capabilities than normal Fanatics. Wielding a massive iron hammer, they boast enormous destructive potential and will targeted attacking facilities first. They can also hit Operators stationed on high ground.=特殊远程作战人员。会优先摧毁一切可见的设施，并且能够攻击在高台地形的作战单位。相比狂徒拥有更强的作战能力与破坏力。
Special long-range combatants. Wielding a massive iron hammer, they boast enormous destructive potential and will targeted attacking facilities first. They can also hit Operators stationed on high ground.=特殊远程作战人员。手持巨大的铁锤，拥有极强的破坏力。会优先摧毁一切可见的设施，并且能够攻击在高台地形的作战单位。
Special Looseleaf Stickers for Fashion Collections usable as decorations.=形艺特辑专用特辑收藏贴，可用于版面编辑。
Special Mechanic Key=特殊玩法键位
Special melee combatants. Their unstoppable bulk is equivalent to blocking three normal enemies, and Operators who cannot block three enemies may not be able to halt their advance at all.=特殊近战作战人员。巨大的身躯势不可挡，阻挡他相当于阻挡三名敌人，而阻挡能力低于3的作战人员可能无法阻止其冲破防线。
Special melee combatants. Their unstoppable bulk is equivalent to blocking three normal enemies, and Operators who cannot block three enemies may not be able to halt their advance at all. Compared to a normal Bully, they boast greater attack power and armor.=特殊近战作战人员。巨大的身躯势不可挡，阻挡他相当于阻挡三名敌人，而阻挡能力低于3的作战人员可能无法阻止其冲破防线。相比欺凌者拥有更强的破坏力与装甲。
Special memorabilia of Rhodes Island Engineering Department make. Apparently, the Engineering op who designed it took inspiration from a board game that's been all the rage at Rhodes Island.=罗德岛工程部制作的特殊纪念物，负责设计它的工程干员似乎是从近期风靡罗德岛的一款桌游中获得的灵感。
Special Message=特别信件
Special Methods Consultant=特殊渠道顾问
Special Mission=特殊使命
Special Museum Operation=馆中特别行动
Special Node=特殊节点
Special Operation=特别行动记述
Special operation command: <Gravity Awareness α> activated=特别行动指令：<重力认知·α>已启用
Special operation command: <Gravity Awareness β> upgraded=特别行动指令：<重力认知·β>已升级
Special operation command: <Initial Velocity α> activated=特别行动指令：<初速度·α>已启用
Special operation command: <Initial Velocity β> upgraded=特别行动指令：<初速度·β>已升级
Special operation command: <Overweight α> activated=特别行动指令：<超重·α>已启用
Special operation command: <Overweight β> upgraded=特别行动指令：<超重·β>已升级
Special operation command: <Weightless α> activated=特别行动指令：<失重·α>已启用
Special operation command: <Weightless β> upgraded=特别行动指令：<失重·β>已升级
Special Operation Strategy=特种作战策略
Special Operations Drill=特种战演习
Special Operator Battle Record=特勤作战记录
Special Operator Promotion=特勤干员升级
Special Operator Tasks=干员专属任务
Special Operator Training=特勤干员培训
Special Operator Training Refresh=特勤干员培训更新
Special Operator Training Unlock=特勤干员培训解锁
Special Operators do battle in extremely complex environments with highly dynamic conditions, and recording them is equally difficult. But if it ends up helping out in some future battle, it will all be worth it.\nThis collection comes with a special 'Interesting Highlights' page.=特勤干员作战环境更加复杂，情况十分多变，录制过程相当艰苦。但能为日后的作战提供帮助，一切都是值得的。\n此次的总集篇特别追加了花絮版。
Special Ops Permit α=特殊作战许可·α
Special Ops Permit β=特殊作战许可·β
Special photoflood lamps installed by Engineering to make the food look more enticing. Lately they've been thinking about switching to normal lamps, as some operators are having trouble controlling themselves.=工程部专门购入的打光灯，能够使食物显得更加诱人。\n不过最近也在考虑是否要换成普通的灯具，毕竟有些吃起来就失去节制的干员在这种灯光下很难把控自己。
Special photoflood lamps purchased and installed by Engineering to make the food look more enticing. Recently, they've been considering replacing them with heat lamps—after all, some foods are best served warm.=工程部专门购入的打光灯，同样能够使食物显得更加诱人。\n不过最近同样在考虑是否要换成有加热功能的灯具，毕竟一些食物凉掉了就没有那么好吃了。
Special pipes used for heating, key to maintaining a pleasant indoor temperature. At some point, craftsmen tried to carve patterns onto it, but ultimately gave up due to safety concerns.=供应暖气的专用管道，维持室内怡人温度的关键。曾经也有工匠想在上面雕刻花纹，出于安全的考量最终放弃。
Special Precious Metal orders offered by Pepe that have a fixed acquisition time and earnings, and require 0 Pure Gold to trade=由佩佩提供的特殊贵金属订单，该订单的获取时长固定，收益恒定，所需赤金交付数为0
Special Raids=特殊敌袭
Special Recruitment - Senior Operator=特别公开招募 - 资深干员
Special Recruitment - Top Operator=特别公开招募 - 高级资深干员
Special Redemption Point=特殊兑换点数
Special report! I suggest heading to the canteen early today, Doctor, something nice awaits. And remember to go to your physical later, or you'll suffer for it. Also, watch your head when passing through the upper deck. Alright, I'll take one thousand for my troubles. When did I learn divination? Why, I just happened to overhear some chatter is all.=特别播报！博士，建议你今天早点去食堂，有好事。还有记得去体检，不然会承受怒火。另外，路过上层甲板的时候当心头顶。好了，收费一千。什么时候学的占卜？嘿，只是碰巧听了大家的闲聊。
Special Reward: 'Extreme' Mixing Table=特殊奖励：“极限”混音设备
Special Reward: 'Professional' Speaker System=特殊奖励：“专业”舞台音响
Special Reward: 'Stylish' Portable Stereo=特殊奖励：“风格”手提音响
Special Seed=特别预设参数
Special Seed #1 | Facing Souls 0=特别预设参数#1 | 直面魂灵0
Special Seed #1 | Guided Tour 0=特别预设参数#1 | 请君入园0
Special Seed #2 | Facing Souls 0=特别预设参数#2 | 直面魂灵0
Special Seed #2 | Guided Tour 0=特别预设参数#2 | 请君入园0
Special Seed #3 | Facing Souls 0=特别预设参数#3 | 直面魂灵0
Special Seed #3 | Guided Tour 0=特别预设参数#3 | 请君入园0
Special Seed #4 | Facing Souls 0=特别预设参数#4 | 直面魂灵0
Special Seed #4 | Guided Tour 0=特别预设参数#4 | 请君入园0
Special Seed #5 | Facing Souls 5=特别预设参数#5 | 直面魂灵5
Special Seed #5 | Guided Tour 5=特别预设参数#5 | 请君入园5
Special Seed #6 | Facing Souls 10=特别预设参数#6 | 直面魂灵10
Special Seed #6 | Guided Tour 10=特别预设参数#6 | 请君入园10
Special seed for this event. Tap to use seed to start a preset run.=本次活动的特别预设参数，点击使用参数开始预设局
Special Solvent=特调溶剂
Special Squad=特勤分队
Special Storyteller=奇遇讲述者
Special summer painting for Castle-3.=Castle-3夏日特殊涂装。
Special supplies in gratitude of your continued support for Rhodes Island's development.=为博士日复一日支持罗德岛建设而准备的特殊答谢物资。
Special Suppressor=特殊抑制器
Special Terrain=特殊地形
Special Theme=高阶主题
Special Tools=特殊道具
Special Training Drill=特别模拟演习
Special Training Pack=特训意向礼包
Special Training Package=通用特训组合包
Special Training Squad=特训分队
Special Visitors' Channel=特别参观通道
Special wallpaper for the Rhodes Island HR Office. Pieces of relevant information, including location, division, and surroundings, have been clearly marked.=罗德岛人事办公室专用壁纸。位置、区划、周边情况，标注的一清二楚。
Special wallpaper made for Penguin Logistics. Using modern projection technology, the scenery outside the window is set to the best time of the day to make a delivery - nighttime.=企鹅物流特制的壁纸。使用了现代投影技术，将窗外景色永远定格在了最佳送货时间——夜晚。
Special work clothes designed by Raythean Industrial.=雷神工业研发的特殊作业服之一。
Specialist Advancement Token=特种进阶信物
Specialist and Caster Operator DP cost tripled=特种、术师干员部署费用提升至3倍
Specialist and Sniper Operators will deploy with a talisman attached the first time they are deployed=特种、狙击干员首次部署后立即受到便符附着
Specialist Chip=特种芯片
Specialist Chip Pack=特种芯片礼包
Specialist Chip Pack Etcher=特种芯片组印刻仪
Specialist Dualchip=特种双芯片
Specialist Expert α=特种专精·α
Specialist Expert β=特种专精·β
Specialist Operator attacks slow enemies for 0.5s=特种干员攻击敌人时使其停顿0.5s
Specialist Operator Bena, retained aboard Rhodes Island after her attempt to bring Iris back to Victoria turned out fruitless.\nUses unique doll manipulation techniques, able to demonstrate a special strategic value on the battlefield.\nConsidering her age and her own wishes, only to be deployed under special circumstances.=特种干员贝娜，试图将爱丽丝带回维多利亚无果后便滞留在岛至今。\n使用独特的操控人偶技术，在战场上中能发挥特殊的价值。\n考虑到年龄与本人意愿，一般不派遣至前线。
Specialist Operator Crownslayer, bane of tyrants, sword of vengeance.=特种干员弑君者，暴君的噩梦，复仇的刀锋。
Specialist Operator Robin, a city girl.=特种干员罗宾，都市女孩。
Specialist Operator Spuria, here to offer you help.=特种干员空构，将为您提供协助。
Specialist Operator Wulfenite, happy to share everything there is to know about ore with the audience in front of the screen.=特种干员钼铅，将为屏幕前的观众带去有关矿石的一切。
Specialist Operators can be deployed on both melee and ranged tiles; one extra tactical equipment is copied when a Specialist Operator relieves=特种干员可以放置于近战位和远程位；特种干员接力时额外复制上一件战术装备
Specialist Operators gain +30 ASPD=所有【特种】干员的攻击速度+30
Specialist Operators have +2 shift strength=所有【特种】干员的力度+2
Specialist Operators have +2 shift strength.=所有【特种】干员的力度+2
Specialist Operators have +30 ASPD=所有【特种】干员的攻击速度+30
Specialist Operators have +30 ASPD.=所有【特种】干员的攻击速度+30
Specialist Operators have +30% ATK, and Caster Operators have +3% ATK=所有【特种】干员的攻击力+30%，所有【术师】干员的攻击力+3%
Specialist Operators have +40% ATK and +2 shift strength=所有【特种】干员的攻击力+40%，力度+2
Specialist Operators have +40% ATK and DEF=所有【特种】干员的攻击力+40%，防御力+40%
Specialist Operators have -2 DP Cost and +60% HP=所有【特种】干员的部署费用-2，生命+60%
Specialist Operators have -2 DP Cost and +60% Max HP=所有【特种】干员的部署费用-2，生命+60%
Specialist Operators will deploy with a talisman attached the first time they are deployed=特种干员首次部署后立即受到便符附着
Specialist Promotion Voucher=特种进阶券
Specialist Rec. Voucher=特种招募券
Specialist Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters.=商店和战斗掉落的特种招募券都被升级成高级人事调度函
Specialist Tactical Point=特种战术点
Specialist's Spraying Skills=专业喷绘技巧
Specialization {0}=专精{0}
Specialize=专精
Specialize skill=技能专精
Specialize this skill?=是否专精该技能?
Specialized=特异化
Specialized Appointment=专项任命
Specialized Buff I=专项增益·I
Specialized Buff II=专项增益·II
Specialized Buff III=专项增益·III
Specialized Keyboard Racks=专业键盘架
Specialized Load-Bearing Floor=承重特化型地面
Specializing=专精中
Specially chosen for you by Big Data=由大数据为您精心甄选
Specially Open=特别开放
Specially-reinforced flooring, able to support the weight of the Hunters. They have long since been accustomed to their weight after their training. Their steps may be even more lithe than an ordinary person.=经过特别加固的地面，能够承受住猎人们的重量。\n经过训练，猎人们大多已经习惯了自己的重量，他们的步子甚至比常人更轻盈。
Specialty Drinks Vending Machine=特色饮料贩卖机
Species Plantarum=植物种志
Specific Hallucination pairs will appear, and combo effects will trigger=出现特定幻觉组合时，会触发幻觉融合效果
Specific Production Modules=特定生产模块
Specific Production Modules; Urgent Targets=特定生产模块；加急指标
Specimen Data Board=展出标本资料板
Specimen of Civilization=文明切片
Specimen sketches scattered all over the ground in a great gale. If you help tidy them up, you can earn some supplies.=在一场大风中散落一地的标本绘图，帮忙整理好的话能获得一些补给品。
Speckles=斑驳
Spectacular Trial Medal=恢宏试炼奖章
Spectacular Trial Medal ε=恢宏试炼奖章·ε
Spectacular Trial Medal ζ=恢宏试炼奖章·ζ
Spectacular Trial Medal·δ=恢宏试炼奖章·δ
Spectacular Trial ·β=恢宏试炼奖章·β
Spectacular Trial ·γ=恢宏试炼奖章·γ
Spectating=观望中
Spectator=旁观者
Spectator shield active. No elimination penalty.=触发了观众保护，免受淘汰惩罚
Spectator shield disabled=观众保护系统已失效
Spectator shield has been disabled!=所有人不再拥有观众保护！
Spectator Shields will only last a certain number of rounds, so be careful with your bets!=观众保护会在特定轮次后移除，届时请谨慎决策！
Spectator Shields will prevent you from getting eliminated on your first wrong guess!=首次猜错时，观众保护可以让您免遭淘汰！
Spectator Stand=烟火观景台
Specter=幽灵鲨
Specter from the Abyssal Hunters is already done with her prayer and is now prowling the battlefield.=深海猎人幽灵鲨，早已结束祈祷，在战场上游荡多时。
Specter is sure to satisfy the desires of her commander, splitting apart all hindrance with an unbridled mind for battle. In very many cases, Specter can accomplish missions close to pushing the limit alone. But afterwards, Operator Specter requires a period of tranquil rest. As well as this, one must be vigilant for threats she cannot tend to, such as aerial attacks. Please allocate sufficient backup support to her, so as to ensure absolute success in meeting the challenge.=幽灵鲨一定会满足指挥官的意愿，用疯狂的战意劈开一切阻拦。往往，幽灵鲨能够独自完成许多近乎极限的任务。但在这之后，干员幽灵鲨需要一段平静的休息时间。以及，要提防一些她不能顾及的威胁，比如来自空中的袭击。请配以充分的后续支援，以保证能够万无一失地达成挑战。
Specter the Unchained=归溟幽灵鲨
Specter the Unchained's Badge=归溟幽灵鲨证章
Specter the Unchained's Token=归溟幽灵鲨的信物
Specter the Unchained, free from her cage, awake from her madness.=归溟幽灵鲨，自囚笼里挣脱，从疯狂中苏醒。
Specter's Badge=幽灵鲨证章
Specter's body floats in a vat of water, as if sound asleep, or perhaps showing no signs of life.=幽灵鲨的身体漂浮在水缸之中，像是睡熟了，却又看不出生命的迹象。
Specter's Kernel Token=幽灵鲨的中坚信物
Specter's newly coordinated outfit after regaining awareness.\nMore durable than a uniform, able to bear the great pressures of the Abyss.=幽灵鲨恢复神智后重新选配的服装。\n比制服更坚韧，能够承受深海的重压。
Specter's Token=幽灵鲨的信物
Specter, real name Laurentina, is a member of the 'Abyssal Hunters,' an Ægir military squad. She has demonstrated extreme proficiency in operations such as taking down large-scale organisms and destroying hard targets.\nAfter the 'Stultifera Navis' incident, her mental state and mood began to stabilize, and her memories returned.=幽灵鲨，本名劳伦缇娜，阿戈尔军事团体“深海猎人”成员，在对抗大型生物与破坏硬目标等行动中展现出极强的技巧。\n“愚人号”事件后，其精神状态趋于稳定，记忆恢复，情绪趋于稳定。
Specter, true identity unknown, records missing. Demonstrated extraordinary ability in combating large creatures and destroying sturdy targets, speculated to correlate with extensive prior combat experience.\nNow stationed as a Guard at Rhodes Island.=幽灵鲨，身份不明，履历缺失。在对抗大型生物与破坏硬目标等行动中展现出极强的技巧，推测与其过往战斗经验相关。\n现作为近卫干员于罗德岛某作战小队任职。
Spectre Force=鬼魂部队
Spectrum Analyzer=光谱分析仪
Spectrum Breakthrough Medal=光谱逸散奖章
Spectrum Pennant=光谱之旗
Spectrum: Call to Arms Medal=光谱响应奖章
Spectrum: Call to Arms Medal II=光谱响应奖章·II
Spectrum: Combat Attire Medal=光谱战服奖章
Spectrum: Commemorative Contract Medal=光谱合约奖章
Spectrum: Commemorative Contract Medal II=光谱合约奖章·II
Spectrum: Medal of Cooperation=光谱合作奖章
Spectrum: Trailblazer Medal=光谱阵地奖章
Spectrum: Trainer's Medal=光谱演习奖章
Spectrum: Victorious Fronts Medal=光谱跋涉奖章
Specular Reflection=浮光
Speechless=无话可说
Speechless Sound=无言狂响
Speed=速度
Speed +15 for 3 seconds near other slugs; triggers once per sprint=周围有其他源石虫时，速度+15，持续3秒；每次提速状态期间触发一次
Speed +15 if in last three places for the final lap=比赛后段处于后3名时，速度+15
Speed +3, Acceleration +5 during races=比赛时，速度+3，加速度+5
Speed +5 during races=比赛时，速度+5
Speed +7 for second half of race=比赛中段后，速度+7
Speed does not decrease when colliding with walls=碰撞墙壁时自身速度不再下降
Speed Score=竞速得分
Speed.=速度。
Speeding up!=加速！
Speedy Victorian Hammer=加速维式重锤
Spell Formation=咒术阵线
Spellbreaker=除魅
Spelunking Rope Manual=穿洞绳操作指南
Spend 1 Die Roll (Must roll 5 or higher)=消耗1掷骰次数（需要掷骰点数至少为5）
Spend 1 Key=消耗1钥匙
Spend 1 Refined Core to perform a Specialized Appointment from a specific pool.\n**Operators appointed from Specialized Appointment are directly available in Rebuilding Mandate, whether you own them or not, and training costs are reduced.\n*Pool description: Appointable Operators include <@gacha.text>SilverAsh</>, <@gacha.text>Exusiai</>, <@gacha.text>Angelina</>, <@gacha.text>Passenger</>, <@gacha.text>Thorns</>, <@gacha.text>Mountain</>, <@gacha.text>Blaze</>, <@gacha.text>Saria</>, <@gacha.text>Fiammetta</>, <@gacha.text>Eyjafjalla</>, <@gacha.text>Ifrit</>, and <@gacha.text>Phantom</>.=消耗1个精炼矿核后，可从特定范围内进行一次专项任命\n**所有在专项任命中成功任命的干员，不论是否为已持有干员，均可直接在次生预案中使用，且始终享有培训资源消耗减免。\n*范围说明：可任命干员范围包括<@gacha.text>银灰</>、<@gacha.text>能天使</>、<@gacha.text>安洁莉娜</>、<@gacha.text>异客</>、<@gacha.text>棘刺</>、<@gacha.text>山</>、<@gacha.text>煌</>、<@gacha.text>塞雷娅</>、<@gacha.text>菲亚梅塔</>、<@gacha.text>艾雅法拉</>、<@gacha.text>伊芙利特</>、<@gacha.text>傀影</>。
Spend 1 Refined Core to perform a Specialized Appointment from a specific pool.\n**Operators appointed from Specialized Appointment are directly available in Rebuilding Mandate, whether you own them or not, and training costs are reduced.\n*Pool description: Appointable Operators include SilverAsh, Exusiai, Angelina, Passenger, Thorns, Mountain, Blaze, Saria, Fiammetta, Eyjafjalla, Ifrit, and Phantom.=消耗1个精炼矿核后，可从特定范围内进行一次专项任命\n**所有在专项任命中成功任命的干员，不论是否为已持有干员，均可直接在次生预案中使用，且始终享有培训资源消耗减免。\n*范围说明：可任命干员范围包括银灰、能天使、安洁莉娜、异客、棘刺、山、煌、塞雷娅、菲亚梅塔、艾雅法拉、伊芙利特、傀影。
Spend 10 Decision Points in Reclamation Algorithm: Tales Within the Sand=在生息演算：沙洲遗闻中累计消耗10个决断点
Spend 10 DP to deploy an <@ba.vup>Anti-Witchcraft Repositionable Bomb</> that will move towards the nearest Bloodcalling Altar (cannot be used if there is still another deployed bomb)=消耗10点部署费用，生成会驶向下个唤血祭坛的<@ba.vup>反巫术变位炸弹</>（已存在时无法生成）
Spend 10 DP to deploy an Anti-Witchcraft Repositionable Bomb that will move towards the nearest Bloodcalling Altar (cannot be used if there is still another deployed bomb)=消耗10点部署费用，生成会驶向下个唤血祭坛的反巫术变位炸弹（已存在时无法生成）
Spend 100 Originium Ingots=消耗100源石锭
Spend 100000 LMD in total=累计消耗龙门币100000
Spend 1000000 LMD in total=累计消耗龙门币1000000
Spend 1200 Credits in the Credit Store.=在信用商店中累计消费1200点信用点
Spend 1200 Sanity=累计消耗1200点理智
Spend 1200000 LMD in total=累计消耗龙门币1200000
Spend 1500000 LMD in total=累计消耗龙门币1500000
Spend 1600 Credits in the Credit Store=在信用商店中累计消费1600点信用点
Spend 1600 Credits in the Credit Store.=在信用商店中累计消费1600点信用点
Spend 1800 Credits in the Credit Store.=在信用商店中累计消费1800点信用点
Spend 1800 Permesso di Importazione during IL Siracusano=叙拉古人活动期间，在[食品安全部]中消耗1800进货通行证
Spend 1800 Sanity=累计消耗1800点理智
Spend 20 DP to greatly reduce the Panic of Monastery Inhabitants in the surrounding 8 tiles=消耗20点部署费用，使周围8格内修道院居民恐慌大幅降低
Spend 200000 LMD in total=累计消耗龙门币200000
Spend 2400 Credits in the Credit Store=在信用商店中累计消费2400点信用点
Spend 2400 Credits in the Credit Store.=在信用商店中累计消费2400点信用点
Spend 2400 Photocopies of 'Stranger Things' in [Leaping Gloompincer Market] during Ideal City: Endless Carnival.=理想城：长夏狂欢季活动期间，在[跳跳钳兽大市集]中消耗2400个《奇谈怪论》复印本
Spend 2400 Sanity=累计消耗2400点理智
Spend 300000 LMD in total=累计消耗龙门币300000
Spend 400000 LMD in total=累计消耗龙门币400000
Spend 50000 LMD in total=累计消耗龙门币50000
Spend 500000 LMD in total=累计消耗龙门币500000
Spend 600 Credits in the Credit Store.=在信用商店中累计消费600点信用点
Spend 600 Sanity=累计消耗600点理智
Spend 700000 LMD in total=累计消耗龙门币700000
Spend 800 Credits in the Credit Store=在信用商店中累计消费800点信用点
Spend <@ba.vup>20</> DP to greatly reduce the Panic of Monastery Inhabitants in the surrounding 8 tiles=消耗<@ba.vup>20</>点部署费用，使周围8格内修道院居民恐慌大幅降低
Spend <@ba.vup>{cost}</> DP to greatly reduce the Panic of Monastery Inhabitants in the surrounding 8 tiles=消耗<@ba.vup>{cost}</>点部署费用，使周围8格内修道院居民恐慌大幅降低
Spend <@ro2.lose>1</> Key=消耗<@ro2.lose>1</>钥匙
Spend a <@cc.miu>{0}</> to unlock a Covert Visitation=消耗一枚<@cc.miu>{0}</>，可以开启一段密令查访
Spend a certain number of Exceptional Invitations to appoint a 6-star Operator of your choice.\n*Special rule: number of Exceptional Invitations required increases with each use.\n*Pool description: <@gacha.text>Default squads</>, Operators included in <@gacha.text>Specialized Appointment and Mobilization Order</>, and <@gacha.text>unowned collab Operators</> are excluded from the pool of appointable Operators.=消耗指定数量的特约邀请函后，可指定获得一名6星干员\n*特殊说明：使用所需的特约邀请函随使用次数而增加\n*范围说明：可任命干员范围不包括<@gacha.text>初始默认阵容</>，所有<@gacha.text>专项任命与机动密令</>所包含的干员，以及<@gacha.text>未持有的联动干员</>。
Spend a certain number of Exceptional Invitations to appoint a 6-star Operator of your choice.\n*Special rule: number of Exceptional Invitations required increases with each use.\n*Pool description: Default squads, Operators included in Specialized Appointment and Mobilization Order, and unowned collab Operators are excluded from the pool of appointable Operators.=消耗指定数量的特约邀请函后，可指定获得一名6星干员\n*特殊说明：使用所需的特约邀请函随使用次数而增加\n*范围说明：可任命干员范围不包括初始默认阵容，所有专项任命与机动密令所包含的干员，以及未持有的联动干员。
Spend a certain number of Packaged Cores to perform a Random Appointment.\n*If no 6-star Operators appear in the first 50 attempts, the chance to gain a 6-star Operator will increase by 2% each subsequent attempt. Chance is reset once you obtain a 6-star Operator.\n*Pool description: 1-star and 2-star Operators, Operators included in Specialized Appointment and Mobilization Order, and unowned collab Operators are excluded from the pool of appointable Operators.=消耗指定数量的封装矿核后，可进行1次随机任命\n*如果连续50次没有任命6星干员，则后续每一次获得6星干员的概率将提升2%，直至获得后概率恢复\n*范围说明：可任命干员范围不包括1星干员，2星干员，所有专项任命与机动密令所包含的干员，以及未持有的联动干员。
Spend a certain number of Packaged Cores to perform a Random Appointment.\n*If no 6-star Operators appear in the first 50 attempts, the chance to gain a 6-star Operator will increase by 2% each subsequent attempt. Chance is reset once you obtain a 6-star Operator.\n*Pool description: <@gacha.text>1-star</> and <@gacha.text>2-star Operators</>, Operators included in <@gacha.text>Specialized Appointment and Mobilization Order</>, and <@gacha.text>unowned collab Operators</> are excluded from the pool of appointable Operators.=消耗指定数量的封装矿核后，可进行1次随机任命\n*如果连续50次没有任命6星干员，则后续每一次获得6星干员的概率将提升2%，直至获得后概率恢复\n*范围说明：可任命干员范围不包括<@gacha.text>1星干员</>，<@gacha.text>2星干员</>，所有<@gacha.text>专项任命与机动密令</>所包含的干员，以及<@gacha.text>未持有的联动干员</>。
Spend a total of 10 Originium Ingots=累计消耗10源石锭
Spend a total of 100 Originium Ingots=累计消耗了100源石锭
Spend a total of 100 Sanity=累计消耗100点理智
Spend a total of 1000 Sanity=累计消耗1000点理智
Spend a total of 1200 Sanity=累计消耗1200点理智
Spend a total of 1800 Sanity=累计消耗1800点理智
Spend a total of 20 Candles within Sui's Remnant Consciousness in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 3 or above=在集成战略：岁的界园志异的常规行动请君入园·3及以上，累计在岁兽残识消耗20点烛火
Spend a total of 200 Originium Ingots=累计消耗200源石锭
Spend a total of 24 Life Points in non-combat nodes=在非作战节点累计消耗24点目标生命
Spend a total of 2400 Sanity=累计消耗2400点理智
Spend a total of 3 Keys=累计消耗3钥匙
Spend a total of 500 Sanity=累计消耗500点理智
Spend a total of 5000 Crude Gold at the Trading Post=在货品交易所累计消耗粗制赤金x5000
Spend a total of 6 Die Rolls=累计消耗6掷骰次数
Spend a total of 600 Sanity=累计消耗600点理智
Spend a total of 75 Hope through Recruitment=累计招募时消耗过75希望
Spend a total of 8 Candles within Sui's Remnant Consciousness in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 1 or above=在集成战略：岁的界园志异的常规行动请君入园·1及以上，累计在岁兽残识消耗8点烛火
Spend a total of <@ro2.lose>10</> Originium Ingots=累计消耗<@ro2.lose>10</>源石锭
Spend a total of <@ro2.lose>3</> Keys=累计消耗<@ro2.lose>3</>钥匙
Spend a total of <@ro2.lose>6</> Die Rolls=累计消耗<@ro2.lose>6</>掷骰次数
Spend a {0} to unlock a Covert Visitation=消耗一枚{0}，可以开启一段密令查访
Spend Ingots to keep up to {0} tossed Coin(s).\nOn Retoss, Kept Coins will remain in their tossed state.=可消耗源石锭，留下最多{0}枚已投出的通宝。\n重新投钱时，留钱将保持已投出状态。
Spend Mobilization Orders to obtain Operators of your choice from a specific pool\n*Operators appointed from Mobilization Orders are directly available in Rebuilding Mandate, whether you own them or not, and training costs are reduced.=消耗对应机动密令可从对应范围内获取指定干员\n*所有在机动密令中成功任命的干员，不论是否为已持有干员，均可直接在次生预案中使用，且始终享有培训资源消耗减免。
Spend Originite Prime to buy to the level that has been unlocked.=可消耗至纯源石购买至当前已开放的指定等级。
Spend some time and effort looking through the camp.=花费一定时间和精力搜索营地。
Spend {0} {1} to redeem {2} {3} and purchase item?=是否消耗{0}{1}兑换{2}{3}并购买商品
Spend {cost} DP to greatly reduce the Panic of Monastery Inhabitants in the surrounding 8 tiles=消耗{cost}点部署费用，使周围8格内修道院居民恐慌大幅降低
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 140% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped=消耗一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力140%的物理伤害，并使目标停顿2秒\n香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为3
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 145% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped=消耗一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力145%的物理伤害，并使目标停顿2秒\n香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为3
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 150% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped=消耗一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力150%的物理伤害，并使目标停顿2秒\n香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为3
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 155% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped=消耗一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力155%的物理伤害，并使目标停顿2秒\n香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为3
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 160% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped=消耗一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力160%的物理伤害，并使目标停顿2秒\n香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为3
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 165% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped=消耗一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力165%的物理伤害，并使目标停顿2秒\n香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为3
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 170% of ATK as Physical damage to the first target it comes in contact with and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped=消耗一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力170%的物理伤害，并使目标停顿2秒\n香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为4
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 180% of ATK as Physical damage to the first target it comes in contact with and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped=消耗一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力180%的物理伤害，并使目标停顿2秒\n香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为4
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 190% of ATK as Physical damage to the first target it comes in contact with and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 5 Coins may be held while this Skill is equipped=消耗一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力190%的物理伤害，并使目标停顿2秒\n香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为5
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 200% of ATK as Physical damage to the first target it comes in contact with and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 5 Coins may be held while this Skill is equipped=消耗一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力200%的物理伤害，并使目标停顿2秒\n香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为5
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals {atk_scale:0%} of ATK as Physical damage to the first target it comes in contact with and Slows for {sluggish} seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped=消耗一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力{atk_scale:0%}的物理伤害，并使目标停顿{sluggish}秒\n香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为4
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals {atk_scale:0%} of ATK as Physical damage to the first target it comes in contact with and Slows for {sluggish} seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 5 Coins may be held while this Skill is equipped=消耗一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力{atk_scale:0%}的物理伤害，并使目标停顿{sluggish}秒\n香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为5
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals {atk_scale:0%} of ATK as Physical damage to the first target it comes in contact with, and Slows for {sluggish} seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped=消耗一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力{atk_scale:0%}的物理伤害，并使目标停顿{sluggish}秒\n香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为3
Spends 1 Coin: the next attack restores HP equal to 25% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\nA maximum of 1 Coin may be held while this Skill is equipped=消耗一枚金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力25%的生命\n携带此技能时金币上限为1
Spends 1 Coin: the next attack restores HP equal to 30% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\nA maximum of 1 Coin may be held while this Skill is equipped=消耗一枚金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力30%的生命\n携带此技能时金币上限为1
Spends 1 Coin: the next attack restores HP equal to 35% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\nA maximum of 1 Coin may be held while this Skill is equipped=消耗一枚金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力35%的生命\n携带此技能时金币上限为1
Spends 1 Coin: the next attack restores HP equal to 40% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\nA maximum of 2 Coins may be held while this Skill is equipped=消耗一枚金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力40%的生命\n携带此技能时金币上限为2
Spends 1 Coin: the next attack restores HP equal to 45% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\nA maximum of 2 Coins may be held while this Skill is equipped=消耗一枚金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力45%的生命\n携带此技能时金币上限为2
Spends 1 Coin: the next attack restores HP equal to 50% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\nA maximum of 2 Coins may be held while this Skill is equipped=消耗一枚金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力50%的生命\n携带此技能时金币上限为2
Spends 1 Coin: the next attack restores HP equal to 55% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\nA maximum of 2 Coins may be held while this Skill is equipped=消耗一枚金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力55%的生命\n携带此技能时金币上限为2
Spends 1 Coin: the next attack restores HP equal to 60% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\nA maximum of 3 Coins may be held while this Skill is equipped=消耗一枚金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力60%的生命\n携带此技能时金币上限为3
Spends 1 Coin: the next attack restores HP equal to 70% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\nA maximum of 3 Coins may be held while this Skill is equipped=消耗一枚金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力70%的生命\n携带此技能时金币上限为3
Spends 1 Coin: the next attack restores HP equal to 80% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\nA maximum of 3 Coins may be held while this Skill is equipped=消耗一枚金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力80%的生命\n携带此技能时金币上限为3
Spends 1 Coin: the next attack restores HP equal to {attack@heal_scale:0%} of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\nA maximum of 1 Coin may be held while this Skill is equipped=消耗一枚金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力{attack@heal_scale:0%}的生命\n携带此技能时金币上限为1
Spends 1 Coin: the next attack restores HP equal to {attack@heal_scale:0%} of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\nA maximum of 2 Coins may be held while this Skill is equipped=消耗一枚金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力{attack@heal_scale:0%}的生命\n携带此技能时金币上限为2
Spends 1 Coin: the next attack restores HP equal to {attack@heal_scale:0%} of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\nA maximum of 3 Coins may be held while this Skill is equipped=消耗一枚金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力{attack@heal_scale:0%}的生命\n携带此技能时金币上限为3
Spends <@ba.vup>1</> Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>140%</> of ATK as Physical damage to the first target it comes in contact with, and <$ba.sluggish>Slows</> for <@ba.vup>2</> seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>140%</>的物理伤害，并使目标<$ba.sluggish>停顿</><@ba.vup>2</>秒\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为3</>
Spends <@ba.vup>1</> Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>145%</> of ATK as Physical damage to the first target it comes in contact with, and <$ba.sluggish>Slows</> for <@ba.vup>2</> seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>145%</>的物理伤害，并使目标<$ba.sluggish>停顿</><@ba.vup>2</>秒\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为3</>
Spends <@ba.vup>1</> Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>150%</> of ATK as Physical damage to the first target it comes in contact with, and <$ba.sluggish>Slows</> for <@ba.vup>2</> seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>150%</>的物理伤害，并使目标<$ba.sluggish>停顿</><@ba.vup>2</>秒\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为3</>
Spends <@ba.vup>1</> Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>155%</> of ATK as Physical damage to the first target it comes in contact with, and <$ba.sluggish>Slows</> for <@ba.vup>2</> seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>155%</>的物理伤害，并使目标<$ba.sluggish>停顿</><@ba.vup>2</>秒\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为3</>
Spends <@ba.vup>1</> Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>160%</> of ATK as Physical damage to the first target it comes in contact with, and <$ba.sluggish>Slows</> for <@ba.vup>2</> seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>160%</>的物理伤害，并使目标<$ba.sluggish>停顿</><@ba.vup>2</>秒\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为3</>
Spends <@ba.vup>1</> Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>165%</> of ATK as Physical damage to the first target it comes in contact with, and <$ba.sluggish>Slows</> for <@ba.vup>2</> seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>165%</>的物理伤害，并使目标<$ba.sluggish>停顿</><@ba.vup>2</>秒\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为3</>
Spends <@ba.vup>1</> Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>170%</> of ATK as Physical damage to the first target it comes in contact with and <$ba.sluggish>Slows</> for <@ba.vup>2</> seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>170%</>的物理伤害，并使目标<$ba.sluggish>停顿</><@ba.vup>2</>秒\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为4</>
Spends <@ba.vup>1</> Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>180%</> of ATK as Physical damage to the first target it comes in contact with and <$ba.sluggish>Slows</> for <@ba.vup>2</> seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>180%</>的物理伤害，并使目标<$ba.sluggish>停顿</><@ba.vup>2</>秒\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为4</>
Spends <@ba.vup>1</> Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>190%</> of ATK as Physical damage to the first target it comes in contact with and <$ba.sluggish>Slows</> for <@ba.vup>2</> seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 5 Coins may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>190%</>的物理伤害，并使目标<$ba.sluggish>停顿</><@ba.vup>2</>秒\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为5</>
Spends <@ba.vup>1</> Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>200%</> of ATK as Physical damage to the first target it comes in contact with and <$ba.sluggish>Slows</> for <@ba.vup>2</> seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 5 Coins may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>200%</>的物理伤害，并使目标<$ba.sluggish>停顿</><@ba.vup>2</>秒\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为5</>
Spends <@ba.vup>1</> Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>{atk_scale:0%}</> of ATK as Physical damage to the first target it comes in contact with and <$ba.sluggish>Slows</> for <@ba.vup>{sluggish}</> seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使目标<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为4</>
Spends <@ba.vup>1</> Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>{atk_scale:0%}</> of ATK as Physical damage to the first target it comes in contact with and <$ba.sluggish>Slows</> for <@ba.vup>{sluggish}</> seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 5 Coins may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使目标<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为5</>
Spends <@ba.vup>1</> Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>{atk_scale:0%}</> of ATK as Physical damage to the first target it comes in contact with, and <$ba.sluggish>Slows</> for <@ba.vup>{sluggish}</> seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币在范围内一个可放置且可通行的地面放置香槟炸弹，香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使目标<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害；携带此技能时金币上限为3</>
Spends <@ba.vup>1</> Coin: the next attack restores HP equal to <@ba.vup>25%</> of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\n<@ba.rem>A maximum of 1 Coin may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>25%</>的生命\n<@ba.rem>携带此技能时金币上限为1</>
Spends <@ba.vup>1</> Coin: the next attack restores HP equal to <@ba.vup>30%</> of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\n<@ba.rem>A maximum of 1 Coin may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>30%</>的生命\n<@ba.rem>携带此技能时金币上限为1</>
Spends <@ba.vup>1</> Coin: the next attack restores HP equal to <@ba.vup>35%</> of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\n<@ba.rem>A maximum of 1 Coin may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>35%</>的生命\n<@ba.rem>携带此技能时金币上限为1</>
Spends <@ba.vup>1</> Coin: the next attack restores HP equal to <@ba.vup>40%</> of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\n<@ba.rem>A maximum of 2 Coins may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>40%</>的生命\n<@ba.rem>携带此技能时金币上限为2</>
Spends <@ba.vup>1</> Coin: the next attack restores HP equal to <@ba.vup>45%</> of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\n<@ba.rem>A maximum of 2 Coins may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>45%</>的生命\n<@ba.rem>携带此技能时金币上限为2</>
Spends <@ba.vup>1</> Coin: the next attack restores HP equal to <@ba.vup>50%</> of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\n<@ba.rem>A maximum of 2 Coins may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>50%</>的生命\n<@ba.rem>携带此技能时金币上限为2</>
Spends <@ba.vup>1</> Coin: the next attack restores HP equal to <@ba.vup>55%</> of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\n<@ba.rem>A maximum of 2 Coins may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>55%</>的生命\n<@ba.rem>携带此技能时金币上限为2</>
Spends <@ba.vup>1</> Coin: the next attack restores HP equal to <@ba.vup>60%</> of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\n<@ba.rem>A maximum of 3 Coins may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>60%</>的生命\n<@ba.rem>携带此技能时金币上限为3</>
Spends <@ba.vup>1</> Coin: the next attack restores HP equal to <@ba.vup>70%</> of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\n<@ba.rem>A maximum of 3 Coins may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>70%</>的生命\n<@ba.rem>携带此技能时金币上限为3</>
Spends <@ba.vup>1</> Coin: the next attack restores HP equal to <@ba.vup>80%</> of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\n<@ba.rem>A maximum of 3 Coins may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>80%</>的生命\n<@ba.rem>携带此技能时金币上限为3</>
Spends <@ba.vup>1</> Coin: the next attack restores HP equal to <@ba.vup>{attack@heal_scale:0%}</> of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\n<@ba.rem>A maximum of 1 Coin may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命\n<@ba.rem>携带此技能时金币上限为1</>
Spends <@ba.vup>1</> Coin: the next attack restores HP equal to <@ba.vup>{attack@heal_scale:0%}</> of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\n<@ba.rem>A maximum of 2 Coins may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命\n<@ba.rem>携带此技能时金币上限为2</>
Spends <@ba.vup>1</> Coin: the next attack restores HP equal to <@ba.vup>{attack@heal_scale:0%}</> of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\n<@ba.rem>A maximum of 3 Coins may be held while this Skill is equipped</>=消耗<@ba.vup>一枚</>金币，下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命\n<@ba.rem>携带此技能时金币上限为3</>
Spent <color\=#9ed9fd>{0}</color> Originium Ingots to purchase <color\=#9ed9fd>{1}</color>=消耗了<color\=#9ed9fd>{0}</color>源石锭购买了<color\=#9ed9fd>{1}</color>
Spent <color\=#c23361>{0}</color> Originium Ingots to purchase <color\=#c23361>{1}</color>=消耗了<color\=#c23361>{0}</color>源石锭购买了<color\=#c23361>{1}</color>
Spent <color\=#e1a9aa>{0}</color> Originium Ingots to purchase <color\=#e1a9aa>{1}</color>=消耗了<color\=#e1a9aa>{0}</color>源石锭购买了<color\=#e1a9aa>{1}</color>
Spent <color\=#ffb525>{0}</color> Originium Ingots to purchase <color\=#ffb525>{1}</color>=消耗了<color\=#ffb525>{0}</color>源石锭购买了<color\=#ffb525>{1}</color>
Spent Time=耗尽的时间
Spent {0} Originium Ingots to purchase {1}=消耗了{0}源石锭购买了{1}
Spes=我不曾怀揣希望
Spherical Colossus=圆岩巨像
Spiciness=辣
Spicy and Salty Nuts=椒盐果仁
Spicy and Salty Nuts Filling completed=椒盐果仁馅料调制完毕
Spicy Bottletree Sap=辣瓶树水
Spicy Hotpot(?)=香辣火炉
Spicy Krysztauowa=热辣克里斯达尔
Spicy Pollen=草香粉
Spier Foothills=施佩尔山脚
Spike striiiike!=尖刺冲击！！
Spiked bumper, preventing crashes by making people avoid you.=带有尖刺的保险杠。防撞的最好方式是让别人自己躲开。
Spiked Shield=尖刺盾
Spiked Treasure Chest=尖刺宝箱
Spiky Treasures=刺人珍宝
Spin=旋转
Spin, spin. That's how washing machines work. They get rid of more than just stains on clothes, but also an operator's past.=旋转，旋转，这是洗衣机的工作方式。\n甩掉的不只有衣物上的污渍，还有干员们过去的时光。
Spinach Pack=绿叶菜罐头
Spined Shellbeast=刺棱壳兽
Spineless scumbags.=胆小鬼。
Spines of Epoch=年代之刺
Spinner of flywheels, the Anasa girl Jieyun, come afar from the deserts of Yan.=手执飞轮的阿纳萨少女截云，自炎国大漠中遥遥而来。
Spinny Office Chair=转轮工作椅
Spiral=展线
Spiral Music Box=盘旋八音盒
Spiral Turn!=螺旋转！
Spire Caster=高塔术师
Spire Mirages=高塔迷影
Spiriiiiit!=气——魄！
Spirit=练气
Spirit born of the meals people cook every day. Everything picked up by the chopsticks—joy or sorrow, mirth or anger—is a slice of life.=自百姓日常烹煮的一日三餐中诞生的化物。一筷一筷夹起的，嬉笑怒骂，皆为生活。
Spirit Burst=精神爆发
Spirit Helm Breaker=气刃兜割
Spirits are abound, and the mechanisms here continue their endless rumble. Resistance is futile, for there is nowhere to run underneath the red moon.\n<@rolv.rem><Turrets> Periodically fire bolts, dealing Physical Damage to our units.</>=幽灵四处游荡，机关嘎嘎作响，抵抗只是徒劳，红月之下，无处可逃。\n<@rolv.rem>场地中有定期对我方单位造成物理伤害的<弩炮台>。</>
Spirits are abound, and the mechanisms here continue their endless rumble. Resistance is futile, for there is nowhere to run underneath the red moon.\n<Turrets> Periodically fire bolts, dealing Physical Damage to our units.=幽灵四处游荡，机关嘎嘎作响，抵抗只是徒劳，红月之下，无处可逃。\n场地中有定期对我方单位造成物理伤害的<弩炮台>。
Spiritshaping: Metal=御灵之力·金
Spiritual Care=精神护理
Spiritual Destruction=精神摧毁
Spiritual Dissolution=精神融解
Spiritual Experience=灵性经验
Spiritual Framework=心灵框架
Spiritual Influence=精神感召
Spits copper coins to deal heavy damage at long range; Uses only melee attacks when out of coins=可以吐出铜币造成高额远程伤害，吐出铜币后只能进行近战攻击
Spits gold coins to deal heavy damage at long range; Uses only melee attacks when out of coins=可以吐出金币造成高额远程伤害，吐出金币后只能进行近战攻击
Spits out filth at set intervals, placing an <Absorber> in the Deployment Waiting Zone and attacking several operators on the field; number of operators attacked increases according to Danger Level=每隔一段时间喷吐污物，将<汲取体>放入待部署区并攻击整个战场上的数个干员；随危险等级升高会有更多干员被攻击
Spits out Sapidity and Vapidity.=吐出“饮啄”与“无谓”。
Splash area <@ba.vup>increases</> and immediately deals <@ba.vup>105%</> ATK as Arts damage to <@ba.vup>3</> targets within Attack Range; all enemies struck by this attack take <@ba.vup>10%</> of Ripresa's ATK as Arts damage per second for 6s=溅射范围<@ba.vup>扩大</>且立即对攻击范围内<@ba.vup>3</>个目标造成相当于攻击力<@ba.vup>105%</>的法术伤害，并使攻击到的所有敌人在6秒内每秒受到相当于复奏攻击力<@ba.vup>10%</>的法术伤害
Splash area <@ba.vup>increases</> and immediately deals <@ba.vup>110%</> ATK as Arts damage to <@ba.vup>3</> targets within Attack Range; all enemies struck by this attack take <@ba.vup>10%</> of Ripresa's ATK as Arts damage per second for 6s=溅射范围<@ba.vup>扩大</>且立即对攻击范围内<@ba.vup>3</>个目标造成相当于攻击力<@ba.vup>110%</>的法术伤害，并使攻击到的所有敌人在6秒内每秒受到相当于复奏攻击力<@ba.vup>10%</>的法术伤害
Splash area <@ba.vup>increases</> and immediately deals <@ba.vup>120%</> ATK as Arts damage to <@ba.vup>3</> targets within Attack Range; all enemies struck by this attack take <@ba.vup>10%</> of Ripresa's ATK as Arts damage per second for 6s=溅射范围<@ba.vup>扩大</>且立即对攻击范围内<@ba.vup>3</>个目标造成相当于攻击力<@ba.vup>120%</>的法术伤害，并使攻击到的所有敌人在6秒内每秒受到相当于复奏攻击力<@ba.vup>10%</>的法术伤害
Splash area <@ba.vup>increases</> and immediately deals <@ba.vup>130%</> ATK as Arts damage to <@ba.vup>3</> targets within Attack Range; all enemies struck by this attack take <@ba.vup>15%</> of Ripresa's ATK as Arts damage per second for 6s=溅射范围<@ba.vup>扩大</>且立即对攻击范围内<@ba.vup>3</>个目标造成相当于攻击力<@ba.vup>130%</>的法术伤害，并使攻击到的所有敌人在6秒内每秒受到相当于复奏攻击力<@ba.vup>15%</>的法术伤害
Splash area <@ba.vup>increases</> and immediately deals <@ba.vup>140%</> ATK as Arts damage to <@ba.vup>3</> targets within Attack Range; all enemies struck by this attack take <@ba.vup>20%</> of Ripresa's ATK as Arts damage per second for 6s=溅射范围<@ba.vup>扩大</>且立即对攻击范围内<@ba.vup>3</>个目标造成相当于攻击力<@ba.vup>140%</>的法术伤害，并使攻击到的所有敌人在6秒内每秒受到相当于复奏攻击力<@ba.vup>20%</>的法术伤害
Splash area <@ba.vup>increases</> and immediately deals <@ba.vup>150%</> ATK as Arts damage to <@ba.vup>3</> targets within Attack Range; all enemies struck by this attack take <@ba.vup>25%</> of Ripresa's ATK as Arts damage per second for 6s=溅射范围<@ba.vup>扩大</>且立即对攻击范围内<@ba.vup>3</>个目标造成相当于攻击力<@ba.vup>150%</>的法术伤害，并使攻击到的所有敌人在6秒内每秒受到相当于复奏攻击力<@ba.vup>25%</>的法术伤害
Splash area <@ba.vup>increases</> and immediately deals <@ba.vup>160%</> ATK as Arts damage to <@ba.vup>3</> targets within Attack Range; all enemies struck by this attack take <@ba.vup>30%</> of Ripresa's ATK as Arts damage per second for 6s=溅射范围<@ba.vup>扩大</>且立即对攻击范围内<@ba.vup>3</>个目标造成相当于攻击力<@ba.vup>160%</>的法术伤害，并使攻击到的所有敌人在6秒内每秒受到相当于复奏攻击力<@ba.vup>30%</>的法术伤害
Splash area <@ba.vup>increases</> and immediately deals <@ba.vup>170%</> ATK as Arts damage to <@ba.vup>3</> targets within Attack Range; all enemies struck by this attack take <@ba.vup>30%</> of Ripresa's ATK as Arts damage per second for 6s=溅射范围<@ba.vup>扩大</>且立即对攻击范围内<@ba.vup>3</>个目标造成相当于攻击力<@ba.vup>170%</>的法术伤害，并使攻击到的所有敌人在6秒内每秒受到相当于复奏攻击力<@ba.vup>30%</>的法术伤害
Splash area <@ba.vup>increases</> and immediately deals <@ba.vup>175%</> ATK as Arts damage to <@ba.vup>3</> targets within Attack Range; all enemies struck by this attack take <@ba.vup>35%</> of Ripresa's ATK as Arts damage per second for 6s=溅射范围<@ba.vup>扩大</>且立即对攻击范围内<@ba.vup>3</>个目标造成相当于攻击力<@ba.vup>175%</>的法术伤害，并使攻击到的所有敌人在6秒内每秒受到相当于复奏攻击力<@ba.vup>35%</>的法术伤害
Splash area <@ba.vup>increases</> and immediately deals <@ba.vup>180%</> ATK as Arts damage to <@ba.vup>3</> targets within Attack Range; all enemies struck by this attack take <@ba.vup>35%</> of Ripresa's ATK as Arts damage per second for 6s=溅射范围<@ba.vup>扩大</>且立即对攻击范围内<@ba.vup>3</>个目标造成相当于攻击力<@ba.vup>180%</>的法术伤害，并使攻击到的所有敌人在6秒内每秒受到相当于复奏攻击力<@ba.vup>35%</>的法术伤害
Splash area <@ba.vup>increases</> and immediately deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to <@ba.vup>3</> targets within Attack Range; all enemies struck by this attack take <@ba.vup>{liesel_s_2[dot].atk_scale:0%}</> of Ripresa's ATK as Arts damage per second for 6s=溅射范围<@ba.vup>扩大</>且立即对攻击范围内<@ba.vup>3</>个目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使攻击到的所有敌人在6秒内每秒受到相当于复奏攻击力<@ba.vup>{liesel_s_2[dot].atk_scale:0%}</>的法术伤害
Splash area increases and immediately deals 105% ATK as Arts damage to 3 targets within Attack Range; all enemies struck by this attack take 10% of Ripresa's ATK as Arts damage per second for 6s=溅射范围扩大且立即对攻击范围内3个目标造成相当于攻击力105%的法术伤害，并使攻击到的所有敌人在6秒内每秒受到相当于复奏攻击力10%的法术伤害
Splash area increases and immediately deals 110% ATK as Arts damage to 3 targets within Attack Range; all enemies struck by this attack take 10% of Ripresa's ATK as Arts damage per second for 6s=溅射范围扩大且立即对攻击范围内3个目标造成相当于攻击力110%的法术伤害，并使攻击到的所有敌人在6秒内每秒受到相当于复奏攻击力10%的法术伤害
Splash area increases and immediately deals 120% ATK as Arts damage to 3 targets within Attack Range; all enemies struck by this attack take 10% of Ripresa's ATK as Arts damage per second for 6s=溅射范围扩大且立即对攻击范围内3个目标造成相当于攻击力120%的法术伤害，并使攻击到的所有敌人在6秒内每秒受到相当于复奏攻击力10%的法术伤害
Splash area increases and immediately deals 130% ATK as Arts damage to 3 targets within Attack Range; all enemies struck by this attack take 15% of Ripresa's ATK as Arts damage per second for 6s=溅射范围扩大且立即对攻击范围内3个目标造成相当于攻击力130%的法术伤害，并使攻击到的所有敌人在6秒内每秒受到相当于复奏攻击力15%的法术伤害
Splash area increases and immediately deals 140% ATK as Arts damage to 3 targets within Attack Range; all enemies struck by this attack take 20% of Ripresa's ATK as Arts damage per second for 6s=溅射范围扩大且立即对攻击范围内3个目标造成相当于攻击力140%的法术伤害，并使攻击到的所有敌人在6秒内每秒受到相当于复奏攻击力20%的法术伤害
Splash area increases and immediately deals 150% ATK as Arts damage to 3 targets within Attack Range; all enemies struck by this attack take 25% of Ripresa's ATK as Arts damage per second for 6s=溅射范围扩大且立即对攻击范围内3个目标造成相当于攻击力150%的法术伤害，并使攻击到的所有敌人在6秒内每秒受到相当于复奏攻击力25%的法术伤害
Splash area increases and immediately deals 160% ATK as Arts damage to 3 targets within Attack Range; all enemies struck by this attack take 30% of Ripresa's ATK as Arts damage per second for 6s=溅射范围扩大且立即对攻击范围内3个目标造成相当于攻击力160%的法术伤害，并使攻击到的所有敌人在6秒内每秒受到相当于复奏攻击力30%的法术伤害
Splash area increases and immediately deals 170% ATK as Arts damage to 3 targets within Attack Range; all enemies struck by this attack take 30% of Ripresa's ATK as Arts damage per second for 6s=溅射范围扩大且立即对攻击范围内3个目标造成相当于攻击力170%的法术伤害，并使攻击到的所有敌人在6秒内每秒受到相当于复奏攻击力30%的法术伤害
Splash area increases and immediately deals 175% ATK as Arts damage to 3 targets within Attack Range; all enemies struck by this attack take 35% of Ripresa's ATK as Arts damage per second for 6s=溅射范围扩大且立即对攻击范围内3个目标造成相当于攻击力175%的法术伤害，并使攻击到的所有敌人在6秒内每秒受到相当于复奏攻击力35%的法术伤害
Splash area increases and immediately deals 180% ATK as Arts damage to 3 targets within Attack Range; all enemies struck by this attack take 35% of Ripresa's ATK as Arts damage per second for 6s=溅射范围扩大且立即对攻击范围内3个目标造成相当于攻击力180%的法术伤害，并使攻击到的所有敌人在6秒内每秒受到相当于复奏攻击力35%的法术伤害
Splash area increases and immediately deals {atk_scale:0%} ATK as Arts damage to 3 targets within Attack Range; all enemies struck by this attack take {liesel_s_2[dot].atk_scale:0%} of Ripresa's ATK as Arts damage per second for 6s=溅射范围扩大且立即对攻击范围内3个目标造成相当于攻击力{atk_scale:0%}的法术伤害，并使攻击到的所有敌人在6秒内每秒受到相当于复奏攻击力{liesel_s_2[dot].atk_scale:0%}的法术伤害
Splash Caster=扩散术师
Splash Caster, Chain Caster, and Blast Caster Operators recover 2 SP every time they attack an enemy unit=【扩散术师】、【链术师】和【轰击术师】每对一个单位造成伤害就回复2点技力值
Splash Caster, Chain Caster, and Mech-accord Caster Operators recover 2 SP each time they deal damage to an enemy unit=【扩散术师】【链术师】【驭械术师】每对一个单位造成伤害就回复2点技力值
Splash Caster, Chain Caster, and Mech-accord Caster Operators recover 2 SP each time they deal damage to an enemy unit; If you have Broken Wand - Undulation, they also gain +20 ASPD=【扩散术师】【链术师】【驭械术师】每对一个单位造成伤害就回复2点技力值，拥有断杖-波纹时，攻击速度+20
Splash Targeting I=定向溅射I
Splash Targeting II=定向溅射II
Splendid and lonely.\n<@lv.item><Gravity Switches> </>Gravity Switches and Planetary Debris\n<@lv.rem>No melee/ranged deployment restrictions, enemy weight is greatly reduced</>=璀璨而又孤独。\n<@lv.item><重力感应></>存在重力感应机关与“行星碎屑”\n<@lv.rem>本次行动中干员部署不受近远程限制，敌人重量大幅减少</>
Splendid and lonely.\n<Gravity Switches> Gravity Switches and Planetary Debris\nNo melee/ranged deployment restrictions, enemy weight is greatly reduced=璀璨而又孤独。\n<重力感应>存在重力感应机关与“行星碎屑”\n本次行动中干员部署不受近远程限制，敌人重量大幅减少
Splendid day today.=天气很好。
Splendid Parade=热烈游行
Splendida Cavalcata=彩车游行
Splendor in Bloom=花开富贵
Splendorous Decorations=风情装饰
Split Shot=分裂射击
Splits into 2 <Originiutant Excrescences> upon death=死亡时分裂两个<畸变赘生物>
Splits into 2 <Originiutant Tumors> upon death=死亡时分裂两个<畸变恶性瘤>
Splits into 3 <Originiutant Excrescences> upon death=死亡时分裂三个<畸变赘生物>
Splits into 3 <Originiutant Tumors> upon death=死亡时分裂三个<畸变恶性瘤>
Splits into 4 <Originiutant Excrescences> upon death=死亡时分裂四个<畸变赘生物>
Splits into 4 <Originiutant Tumors> upon death=死亡时分裂四个<畸变恶性瘤>
Splits into 5 <Fluorescent Originium Slugs> upon death=死亡时分裂5个<荧壳源石虫>
Splits when HP drops below 50% for the first time.=生命值首次低于一半时，分裂自身
Spokesman=发言人
Sponsor=赞助商
Sponsor Drone=赞助无人机
Sponsor of the 'Trimounts Ethics in Scientific Research Joint Declaration' and executive advisor to Rhine Lab's Components Control Section, now cooperating with Rhodes Island in medical matters.\nShe has extensive clinical experience in medicine, and provides medical support to Rhodes Island as she receives Oripathy related treatment.=《特里蒙科学伦理联合宣言》发起人，莱茵生命总辖构件科执行顾问，在医疗事务方面与罗德岛展开了深度合作。\n本人拥有丰富的医学临床经验，在罗德岛接受矿石病相关治疗的同时，为罗德岛提供医学支持。
Spool Light=线轴长明灯
Sport For All=小健将
Sports gear boxes lying along the course that have not been cleaned up, from previous competitors who failed to complete the event.=在漂流赛道中没来得及清理的运动装备箱，全部来自之前没能完赛的选手。
Sportsmen United Goalie=球德联守门员
Sportsmen United Hitter=球德联击人手
Sportsmen United Shooter=球德联击球手
Sportsmen United Veteran Goalie=球德联老牌守门员
Sportsmen United Veteran Hitter=球德联老牌击人手
Sportsmen United Veteran Shooter=球德联老牌击球手
Sportsmen United veterans take it upon themselves to uphold the Positional Football tradition of taking out opposing players. No one knows if the hammers carried by Sportsmen United Veteran Hitters are really made of iron. No one wants to find out the hard way.=球德践行联盟的老牌球员坚信，不是阵地足球成就了球员，而是球员塑造了阵地足球连踢带打的优良传统。没有选手知道球德联老牌击人手拿的是不是真正的铁锤，因为没有选手敢与它对阵。
Sportsmen United veterans take it upon themselves to uphold the Positional Football tradition of taking out opposing players. Sportsmen United Veteran Goalies may look mild-mannered, but they can be terrifying when angered.=球德践行联盟的老牌球员坚信，不是阵地足球成就了球员，而是球员塑造了阵地足球连踢带打的优良传统。平时看起来文质彬彬的球德联老牌守门员，在被激怒时能爆发出恐怖的力量。
Sportsmen United veterans take it upon themselves to uphold the Positional Football tradition of taking out opposing players. The spikes on Sportsmen United Veteran Shooters make defending against them a daunting prospect.=球德践行联盟的老牌球员坚信，不是阵地足球成就了球员，而是球员塑造了阵地足球连踢带打的优良传统。浑身长满尖刺的球德联老牌击球手，能让所有敌方选手在拼抢时退让三分。
Spot=斑点
Spot's Kernel Token=斑点的中坚信物
Spot's personality is largely the product of a stoic family.\nSargonian military families have no patience for laziness. Unwilling to conform to his family's wishes, he became closed off, aggressive, and eventually ran away from home.=斑点性格的成因大部分来自家庭的冷遇。\n一个萨尔贡的军人家族，是不允许其后代变得懒散的。不愿服从的他因此逐渐封闭了自己的内心，说话变得具有攻击性，并最终逃离了那个家。
Spot's Token=斑点的信物
Spot, Defender Operator of Rhodes Island, will provide basic medical care while defending against enemies.=罗德岛重装干员斑点，将在抵御攻击的同时为小队提供简单的医疗支援。
Spot? I've met him before... No, actually, when my unit passed through the city he was stationed in, he gave me a hand. He probably doesn't remember. It's fine.=斑点，我以前见过他......不，只是我当时的部队经过他驻守的城市时，他有帮过我。他应该不记得了，没关系。
Spotlight Ceiling=聚光灯吊顶
Spotlight used in the rehearsal room. It can create the atmosphere of the stage.=排练室内使用的聚光灯。也有模仿舞台效果的功效。
Spotlights inside the restaurant. A flash of light, a rumble in the tummy.=肯德基餐厅内的聚光灯。一束光打在墙上，肚子里一声嘟囔，该吃了。
Spotlights with the right amount of luminescence. When the air begins to warm again, merriment grows and families gather.=功率充足的聚焦灯。当空暖意来，宴至合家欢。
Spotted White Fluffy Wall Rug=斑白蓬松毛挂毯
Sprawl=蔓延
Sprawl do thorns, throttling bones; death is a dale of return.=荆棘丛生枯骸骨，死亡亦归途
Sprawling Exhibitions=已展画卷
Spray and Pray=倾泻弹药
Spray gun and hover unit ready.=喷枪与浮空装置已就绪。
Spray out lava periodically, dealing massive damage to friendly units on the surrounding 8 tiles and melting down Roadblocks.=每隔一段时间会喷出岩浆，对周围8格内的我方单位造成大量伤害且可以融化障碍物
Spread Spores=孢子扩散
Spread the News=宣传浪潮
Spread your wings and squall to your heart's content. Everything is permitted in these red plains. Spread your joy and excitement to the fairies. Let them sing and frolic with them. I'll be waiting for you here.=扬起鳞翼，尽情嘶吼吧。赤红原野没有禁忌，把欢乐与冲动播撒给妖精们，让他们歌唱，与他们欢闹。我在这里等待你的归来。
Spreading Roots of Soil and Stone=土石的根系
Spreads vanilla seeds from the air, bringing the scent of revival to war-scarred Arsalan.=以播撒香草籽为乐的香草翼兽。它所到之处，香草籽随风落下，为布满战争伤痕的阿尔萨兰，带来一抹复苏的气息。
Spreadshooter=散射手
Spring breeze, timely rain; now we sow the grain.=春风化雨，正当节令。
Spring Cleaning=新年扫除
Spring Feast=春日宴
Spring Grass Rug=春草绒毯
Spring in Her Lens=留影
Spring in the Borderlands=塞上春来
Spring is when business is best. Summer is adorned by festivals. Autumn is the season to seek fortune away from Ibut. Winter belongs to war. These are the seasons of Sargon, seasons that you will come to hate… But in Ibut, I can see the stars shine bright on summer nights.=春天的生意最是繁忙。夏天则被节日点缀。秋天是离开伊巴特而谋求利益的好时节，冬天则属于战争。这就是萨尔贡的四季，你即将痛恨的四季。但......伊巴特的夏夜能看清星星。
Spring Praise=春之颂
Spring Thunder Sounds, All Life Crowned=春雷响，万物长
Spring Visit=春游
Spring Vouivre=春竜
Spring's come to Kjerag as promised.\n<color\=#df5244><Set Effect></color> All nodes' base production reduced; +2 after every full lap\nChests appear in random nodes every 2 rounds and last for 2 rounds; passing them grants random resources\n<color\=#df5244><Repair Plan Range></color> 1-3 (random)=谢拉格的春日如约而至。\n<color\=#df5244><场地效果></color>区域初始基础产出降低，每完成一圈，所有区域基础资源产出+2\n每2回合在随机区域中出现宝箱，持续2回合，经过该区域可获得随机资源\n<color\=#df5244><点数范围></color>在1-3内随机生成点数
Spring's come to Kjerag as promised.\n<Set Effect> All nodes' base production reduced; +2 after every full lap\nChests appear in random nodes every 2 rounds and last for 2 rounds; passing them grants random resources\n<Repair Plan Range> 1-3 (random)=谢拉格的春日如约而至。\n<场地效果>区域初始基础产出降低，每完成一圈，所有区域基础资源产出+2\n每2回合在随机区域中出现宝箱，持续2回合，经过该区域可获得随机资源\n<点数范围>在1-3内随机生成点数
Springbay Dreams Pack=梦港泉湾组合包
Springtime drizzles wake the seeds, grain buds dance in summer's heat. Autumn gifts the crops their gold, but they can't stand winter's cold.=春雨惊春清谷天，夏满芒夏暑相连。秋处露秋寒霜降，冬雪雪冬小大寒。
Sprints upon taking damage, gaining greatly increased Movement Speed for a short time=受到伤害后奔跑，移动速度短暂大幅提升
Sprouted Stick=芽棍
Sprouting Stem=发芽长柄
Spruce-Wood Violin=云杉小提琴
Spur=鞭策
Spuria=空构
Spuria's Badge=空构证章
Spuria's Token=空构的信物
Spuria, liaison from the Sixth Tribunal of the Lateran Curia, here for cultural exchange. Oh, right. To prevent any safety inspections, my luggage has a self-destruct mechanism. Yep, the stuff inside isn't necessarily all safe.=拉特兰教皇厅第六厅外派人员，空构，前来罗德岛交流。对了，为了避免安全检查，我的行李上有会自爆的小机关哦。嗯，行李里也不一定都是安全物品。
Sputterspark=火花溅射
Spy=密探
Spy bureaus normally arrange specialized vehicles for spies when they are operating undercover in town. But aren't these colorful beach buggies a little too conspicuous?\nYour cost limit is greatly reduced.=为密探在其卧底的城市安排专用的车辆，是间谍部门的常规操作。但色彩鲜艳的沙滩车，是不是太招摇了些？\n我方费用上限大幅降低
Spy's Flaw=间谍的破绽
Spyglass=纯铜单筒望远镜
Squad=编队
Squad 11 of Self-Salvation Corp, joining up with Rhodes Island.=自救军十一队，将与罗德岛一起行动。
Squad assembled, awaiting deployment.=入队，等待部署任务。
Squad Bulletin Board=社团布告板
Squad combat? I'm very familiar with that.=小组作战，我熟得很～
Squad Communications I=团队互联I
Squad Communications II=团队互联II
Squad Defense=小队防御
Squad Disbanded=小队解散
Squad has at least 5 Candleguests=队伍中至少有5名伺烛客
Squad has at least 6 Candleguests=队伍中至少有6名伺烛客
Squad has at least <@ro5.get>5</> Candleguests=队伍中至少有<@ro5.get>5</>名伺烛客
Squad has at least <@ro5.get>6</> Candleguests=队伍中至少有<@ro5.get>6</>名伺烛客
Squad is fixed and cannot be changed=固定阵容，不可更改
Squad leader permissions acquired.=已获得部队管理员访问令牌。
Squad Limit=编队上限
Squad Limit +1=可携带人数+1
Squad Returned=小队归来
Squad Size Limit=可携带干员数
Squad Size Limit +1=可携带干员+1
Squad Size Limit +1, all allied melee units gain +11% ATK=可携带干员+1，所有我方近战单位的攻击力+11%
Squad Size Limit +1, all allied melee units gain +2% ATK=可携带干员+1，所有我方近战单位的攻击力+2%
Squad Size Limit +1, all allied melee units gain +5% ATK=可携带干员+1，所有我方近战单位的攻击力+5%
Squad Size Limit +1, all allied melee units gain +8% ATK=可携带干员+1，所有我方近战单位的攻击力+8%
Squad Size Limit +1, all allied ranged units gain +11% ATK=可携带干员+1，所有我方远程单位的攻击力+11%
Squad Size Limit +1, all allied ranged units gain +2% ATK=可携带干员+1，所有我方远程单位的攻击力+2%
Squad Size Limit +1, all allied ranged units gain +5% ATK=可携带干员+1，所有我方远程单位的攻击力+5%
Squad Size Limit +1, all allied ranged units gain +8% ATK=可携带干员+1，所有我方远程单位的攻击力+8%
Squad Size Limit +1, all allied units gain +1 ASPD=可携带干员+1，所有我方单位的攻击速度+1
Squad Size Limit +1, all allied units gain +1% ATK=可携带干员+1，所有我方单位的攻击力+1%
Squad Size Limit +1, all allied units gain +3 ASPD=可携带干员+1，所有我方单位的攻击速度+3
Squad Size Limit +1, all allied units gain +3% ATK=可携带干员+1，所有我方单位的攻击力+3%
Squad Size Limit +1, all allied units gain +5 ASPD=可携带干员+1，所有我方单位的攻击速度+5
Squad Size Limit +1, all allied units gain +5% ATK=可携带干员+1，所有我方单位的攻击力+5%
Squad Size Limit +1, all allied units gain +7 ASPD=可携带干员+1，所有我方单位的攻击速度+7
Squad Size Limit +1, all allied units gain +7% ATK=可携带干员+1，所有我方单位的攻击力+7%
Squad Size Limit +1, all allied units recover 10 HP per second=可携带干员+1，所有我方单位每秒回复10点生命
Squad Size Limit +1, all allied units recover 3 HP per second=可携带干员+1，所有我方单位每秒回复3点生命
Squad Size Limit +1, all allied units recover 5 HP per second=可携带干员+1，所有我方单位每秒回复5点生命
Squad Size Limit +1, all allied units recover 8 HP per second=可携带干员+1，所有我方单位每秒回复8点生命
Squad Size Limit +1, Anti-Interference Index +1=可携带干员+1，抗干扰指数+1
Squad Size Limit +1, Deployment Limit +1, +1 Objective Shield=可携带干员+1，可同时部署人数+1，护盾值+1
Squad Size Limit +1, Deployment Limit +1, Shield +1=可携带干员+1，可同时部署人数+1，护盾值+1
Squad Size Limit +1, Fully-loaded burdenbeast joins you=可携带干员+1，满载货物的驮兽加入队伍
Squad Size Limit +1, Toil Limit +2=可携带干员+1，负荷临界点+2
Squad Size Limit +2=可携带干员+2
Squad Size Limit +2, all allied melee units gain +12% ATK=可携带干员+2，所有我方近战单位的攻击力+12%
Squad Size Limit +2, all allied melee units gain +3% ATK=可携带干员+2，所有我方近战单位的攻击力+3%
Squad Size Limit +2, all allied melee units gain +6% ATK=可携带干员+2，所有我方近战单位的攻击力+6%
Squad Size Limit +2, all allied melee units gain +9% ATK=可携带干员+2，所有我方近战单位的攻击力+9%
Squad Size Limit +2, all allied ranged units gain +12% ATK=可携带干员+2，所有我方远程单位的攻击力+12%
Squad Size Limit +2, all allied ranged units gain +3% ATK=可携带干员+2，所有我方远程单位的攻击力+3%
Squad Size Limit +2, all allied ranged units gain +6% ATK=可携带干员+2，所有我方远程单位的攻击力+6%
Squad Size Limit +2, all allied ranged units gain +9% ATK=可携带干员+2，所有我方远程单位的攻击力+9%
Squad Size Limit +2, all allied units gain +2 ASPD=可携带干员+2，所有我方单位的攻击速度+2
Squad Size Limit +2, all allied units gain +2% ATK=可携带干员+2，所有我方单位的攻击力+2%
Squad Size Limit +2, all allied units gain +4 ASPD=可携带干员+2，所有我方单位的攻击速度+4
Squad Size Limit +2, all allied units gain +4% ATK=可携带干员+2，所有我方单位的攻击力+4%
Squad Size Limit +2, all allied units gain +6 ASPD=可携带干员+2，所有我方单位的攻击速度+6
Squad Size Limit +2, all allied units gain +6% ATK=可携带干员+2，所有我方单位的攻击力+6%
Squad Size Limit +2, all allied units gain +8 ASPD=可携带干员+2，所有我方单位的攻击速度+8
Squad Size Limit +2, all allied units gain +8% ATK=可携带干员+2，所有我方单位的攻击力+8%
Squad Size Limit +2, Deployment Limit +2, all Operators cost -1 Hope to recruit and promote=可携带干员+2，可同时部署人数+2，招募和晋升所有干员的希望消耗-1
Squad Size Limit +2, Deployment Limit +2, and recruits 5 Rhodes Island Reserve Operators at the start=可携带干员+2，可同时部署人数+2，初始招募五名罗德岛预备干员
Squad Size Limit +2, Deployment Limit +2; start with 5 Rhodes Island Elite Operators recruited=可携带干员+2，可同时部署人数+2，初始招募五名罗德岛精英干员
Squad Size Limit +2, Deployment Limit +2; start with 5 Rhodes Island Reserve Operators recruited=可携带干员+2，可同时部署人数+2，初始招募五名罗德岛预备干员
Squad Size Limit +2, Deployment Limit +2; start with Raidian and 5 Rhodes Island Reserve Operators recruited=可携带干员+2，可同时部署人数+2，初始招募电弧及五名罗德岛预备干员
Squad Size Limit +3=可携带干员+3
Squad Size Limit +3, all allied units gain +3% ATK, DEF, and HP=可携带干员+3，所有我方单位的攻击力、防御力和生命值+3%
Squad Size Limit +3, all allied units gain +4% ATK, DEF, and HP=可携带干员+3，所有我方单位的攻击力、防御力和生命值+4%
Squad Size Limit +3, all allied units gain +5% ATK, DEF, and HP=可携带干员+3，所有我方单位的攻击力、防御力和生命值+5%
Squad Size Limit +3, all allied units gain +7% ATK, DEF, and HP=可携带干员+3，所有我方单位的攻击力、防御力和生命值+7%
Squad Size Limit <@ro1.get>+1</>=可携带干员<@ro1.get>+1</>
Squad Size Limit <@ro2.get>+1</>=可携带干员<@ro2.get>+1</>
Squad Size Limit <@ro4.get>+1</>=可携带干员<@ro4.get>+1</>
Squad Size Limit <@ro4.get>+1</>, Fully-loaded burdenbeast joins you=可携带干员<@ro4.get>+1</>，满载货物的驮兽加入队伍
Squad Size Limit <@ro4.get>+2</>=可携带干员<@ro4.get>+2</>
Squad Size Limit <@ro5.get>+1</>=可携带干员<@ro5.get>+1</>
Squad, form up!=列队，展开阵线！
Squad/Collectible=分队/收藏品
Squads=编队
Squads are refreshed on the first day of each month=每月1日更新的月阵容模式
squads in expedition=个队伍正在远征
Squads led by Operators Closure, Fang, and Misery have reached the battlefield and are preparing to establish a comms network. All teams, please provide support alongside your duties.=干员可露希尔、芬和Misery带领的支援小队已经抵达战场，准备建设通讯网络。各小队请在执勤途中予以支援。
Square Arena=方形竞技场
Square Dining Table=方形餐桌
Square in circle=天圆地方
Square in circle. East is chipped. Reason not heard. Family disturbed.=天圆地方，东缺一角。言不入耳，家宅不宁。
Square rug with Lungmen's traditional designs and colors. Thick boots, leather shoes, and high-heels walk over it and into the world within.=一款方形地毯，花纹设计和色彩搭配上选用了符合龙门传统的样式。\n厚底工作鞋，皮鞋，还有高跟靴子，都从它身上踏过，走进餐厅内的人间烟火。
Square Sofa Stool=等位沙发凳
Square stool inspired by playing cards. The four sides correspond to the suits in a deck.\n'Four suits to the cards, four sides to the stool. Feed the fruit to the Sugar Pome Fairy, then take four steps back to break the Zalak Queen's curse.'=纸牌造型的方形矮脚凳，四面的图案对应着纸牌的四种花色。\n“纸牌有四种花色，凳子有四面，喂糖果仙子吃下果肉后，你需要倒退四步，来抵消札拉克王后的诅咒。”
Squeaking Sound=啸叫音响
Squeak—! Duck Lord jumps off his seat and stares at your face. He gestures with his hand, and screams sound from above before the spotlight refocuses on him. However, he does not name a new price, and throws the sign onto the ground before angrily stomping backstage. The gavel falls, and Gopnik walks into the lit circle to announce that you have won the final item behind the curtain for thirty-five ingots.=吱啦——鸭爵跳下座椅，紧盯着你的脸。他比出一个手势，头顶立马传来几声惨叫，随后聚光灯又投向了他。不过鸭爵没有再出价，他将牌子摔在地上，恨恨地钻进了幕后。木槌落下，高普尼克走到聚光灯下，宣布你以三十五个源石锭的价格竞拍到了幕布后的压轴秘宝。
Squeeze the Trigger=扣下扳机
Srávantī́ Nadi na Brávīti=舍盘持难题纳婆罗为谛
Ssh, no talking. Let the new year's first ray of sunlight bathe your face and body, feel its cozy warmth and gentle touch… Hmm... Doctor, the previous year is now history, all that suffering and joy—The sun just carried it away.=嘘，不要说话，就让新年的第一缕阳光洒在脸上、身上......感受祂暖洋洋的温度，感受祂轻柔的触碰。博士，过去的一年已经过去，痛苦也好，快乐也罢，这一缕阳光都会将它们带走。
Sshaaa!=嘶哈！
Ssh—Hello there, the Doctor's on break at the moment... No, no, the Doctor is being very responsible. No one can work 24/7—everyone has to recharge every once in a while, right?=嘘——你好呀，博士在休息......不不，当然不是偷懒啦，人就是有时候精力充沛，有时候又提不起劲嘛，怎么可能每天都同样地全神贯注呢？
SSR=非常稀有
SSR_Sexyman=千年一遇大帅哥
SSS Equipment has no buff=天选神卡空buff
SSS Medal=保全奖章
Ssu-Nung=巳农
Stab the duck right through=准备把鸭子刺个对穿
Stabbing Lance=骑枪刺击
Stabilize the Snowpriest's Artifact=以雪祀遗物加强稳定性
Stabilizer Chain connection range increased=稳固锁链的连接范围扩大
Stabilizing Equipment=稳流装备
Stable Esthesia=感知稳定
Stable Sarkaz Caster Crystal=稳定态萨卡兹术师结晶
Stable Sarkaz Caster Crystal DP seal recovery time increased=稳定态萨卡兹术师结晶封锁费用回复的时间增加
Stable Sarkaz Caster Crystals gain increased ATK when there are no other enemies around=稳定态萨卡兹术师结晶周围没有其他敌人时攻击力提升
Stable Surgical Gimbal=自律手术云台
Stack of Grimoires=塑忆书群
Stack up gifts, and strive to win.=赢得更多礼物，争取更优排名。
Stacked Alliances persist throughout a single simulation, but their effects only apply while the Alliance is active=叠加的盟约会在单次模拟中始终保留，但只有在盟约被激活时才会发挥作用
Stacked Gifts=礼物优胜
Staff Maintenance Kit=法杖保养套装
Staff Morale Consumed/hr=全员心情消耗/时
Stage=关卡
Stage 3 unlocked=阶段三现已解锁
Stage Clear=成功通关
Stage clear status:=个人通关状态：
Stage deployment limit +1=关卡内可部署数量上限+1
Stage deployment limit <@strategy.number>+1</>=关卡内可部署数量上限<@strategy.number>+1</>
Stage description=关卡描述关卡描述关卡描述关卡描述关卡描述关卡描述关卡描述关卡描述关卡描述关卡描述关卡描述。
Stage Director Medal=戏剧导演奖章
Stage Drop=战斗获取
Stage Floor=舞台地板
Stage Info=关卡详情
Stage Mission=本阶段任务
Stage not yet available=关卡暂未开放
Stage Objectives=关卡目标
Stage presentation=关卡包装关卡包装关卡包装关卡包装关卡包装关卡包装关卡包装关卡包装关卡包装关卡包装。
Stage Rewards=本关获得
Stage Score=关卡得分
Stagecoach=关山飞渡
Stages=关卡掉落
Stages with increased Environmental Pressure have additional effects but yield more rewards.=提升环境压力将增加额外效果，但报酬也会更加丰厚
Staggered Steps=仓皇步法
Staggering Shot=惊爆射击
Stagione delle Piogge=连阴雨季
Stain removal efficiency, impeccable!=污渍去除效率，完美！
Stained-1=浸染-1
Stained-2=浸染-2
Stainless=白铁
Stainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him=当白铁周围8格的自身装置损毁时，有70%的几率回收使白铁额外获得1个装置
Stainless has a 80%(+10%) chance to recycle a device if it is destroyed within the 8 tiles surrounding him=当白铁周围8格的自身装置损毁时，有80%（+10%）的几率回收使白铁额外获得1个装置
Stainless has a 80%<@ba.talpu>(+10%)</> chance to recycle a device if it is destroyed within the 8 tiles surrounding him=当白铁周围8格的自身装置损毁时，有80%<@ba.talpu>（+10%）</>的几率回收使白铁额外获得1个装置
Stainless hesitatingly told his granny that he made these clothes 'all in his own time' with 'scrap materials'. Catherine didn't scold him, though. All she said was that his craftsmanship was still a bit shoddy.=白铁着急地向奶奶解释，自己是在“工作之余”，用“废弃的材料”打造的这些装备。凯瑟琳没有责怪他，只是告诉他，他的手艺还不够火候。
Stainless of the Londinium Citizens' Self-Salvation Corps, ready to move with you at a moment's notice.=伦蒂尼姆市民自救军成员白铁，随时准备与你一起行动。
Stainless's Badge=白铁证章
Stainless's Token=白铁的信物
Stainless, a mechanical engineer and the leader of Squad 11 of the Londinium Citizens' Self-Salvation Corps. After fighting together with Rhodes Island during the Londinium incident, he signed a long-term cooperation agreement with Rhodes Island and currently participates as an engineer in various operations across Victoria.=白铁，机械工程师，伦蒂尼姆市民自救军十一小队队长。于伦蒂尼姆事件中与罗德岛协同作战，后与罗德岛签订长期合作条款，作为工程干员与行动队成员活跃在维多利亚地区的各项任务中。
Stainless™ Multifunctional Platform=白铁™多功能平台
Staircase shelf for the placement of decorations, painted with a fireproof coating. The candles on the staircase and the golden ribbons to the side are set up for festive occasions.=可用来放置装饰物的楼梯展示架，表面覆有防火漆。\n楼梯架上的蜡烛专供节日庆典使用，一旁的金色丝带也是如此。
Stairs crafted from pure stone, adorned with gifts for Amiya's birthday. As she picks up a wrapped present, she knows she has found her destined home.=以纯净石材打造的阶梯，上面摆放着送给阿米娅的生日礼物。\n倚着栏杆拿起精心包装的礼物盒时，她确信自己找到了命定的归宿。
Stairway to Severance=绝缘石阶
Stalemate=闷杀
Stall Protection=跌落保护
Stall with a festival angling game, with all sorts of prizes on display. Sweetness, warmth, and excited laughs. The things most worth remembering at a festival can all be found here.=设有祭典特色捞球游戏的小摊，架子上摆放着各式各样的游戏奖品。\n甜蜜、温馨，还有兴奋的欢笑，祭典上最值得回忆的东西在这里都能找到。
Stalwart Aid - Advancement=支柱-突破
Stalwart Aid - Assistance=支柱-援护
Stalwart Aid - Counter-Arts=支柱-枯法
Stalwart Aid - Demoralize=支柱-破兵
Stalwart Aid - Diligence=支柱-勤奋
Stalwart Aid - Linkup=支柱-联手
Stalwart Aid - Secondary Front=支柱-次要战场
Stalwart Aid - Training=支柱-典训
Stalwart warriors spread out and surround people gathered on burdenbeast backs as they journey toward a paradise free from any Catastrophes. This was the first 'nomadic city'.=矫健的勇士四散而开，拱卫着聚在驮兽背上的人们，向着天灾未至的乐土而去。这便是最初的“移动城市”。
Stamina=体力
Stamina +10 during races=比赛时，体力+10
Stamina +7, Endurance +5 during races=比赛时，体力+7，耐力+5
Stamina Enhancement=体能强化
Stamina Reserves I=体能储备I
Stamina Reserves II=体能储备II
Stamina Reserves III=体能储备III
Stamina Up=体力上限提升
Stamina-Booster Cabinet=体力恢复零食柜
Stamp Collection=集印
Stamped at regular intervals; if a glyph is present, causes effects based on the glyph=间隔一定时间会被拓印，若其上有字，根据字产生效果
Stampede=奔袭
Stampede of Burdenbeasts=驮兽群袭来
Stand=矗立
Stand a little further in, Doc. I can see your hood from here.=你还是往里头站站吧博士，我都看见你的兜帽了。
Stand and face the wheels of old, or be run over by them.\n<@lv.item><Blood Ledger></>All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=过去的车轮滚滚而来，不愿被碾作车辙里的尘埃，那就起身直面它。\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
Stand and face the wheels of old, or be run over by them.\n<Blood Ledger>All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=过去的车轮滚滚而来，不愿被碾作车辙里的尘埃，那就起身直面它。\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
Stand and fight alongside me! I know you are not so easily defeated!=站起来，和我一起战斗！我知道你不会轻易被击败！
Stand by for action.=整备完毕，等待指令。
Stand by her side when you are scared. It really helps.=害怕的时候可以站在她身边壮胆。
Stand Firm-1=坚守-1
Stand for Justice Medal=不平而鸣奖章
Stand guard? How annoying... Fine.=护卫？......啧，我知道了。
Stand of Treasures=插花藏宝架
Stand still while I'm measuring!=量体的时候要站好！
Stand still.=站好别动哦。
Stand still. It'll spare all of us the effort.=别乱动，让我们都省些功夫。
Stand to attention!=立正！
Stand Up=站起来
Stand Your Ground=执守阵线
Stand-in Actor=替补演员
Standard Anti-Riot Instrument=制式防暴用具
Standard Background=基础场景
Standard Bearer=执旗手
Standard Caster Wand=制式术师杖
Standard Classroom=标准教室
Standard Clothes Basket=标准衣篓
Standard Color Chart=标准比色卡
Standard Combat of this stage has not been completed with 3-stars yet. Rewards will be automatically combined.\n<color\=#d52247>Only Sanity required for Adverse Combat will be consumed</color>, and you will receive <color\=#d52247>all Adverse Combat rewards</color> and <color\=#d52247>Standard Combat 1st-clear rewards</color> upon completion.=检测到该关卡对应常规作战未三星通关，将自动合并报酬；\n当前将<color\=#d52247>只消耗险地作战所需理智</color>，通关后获得<color\=#d52247>险地作战的所有报酬</color>以及<color\=#d52247>常规作战的首通报酬</color>；
Standard Combat of this stage has not been completed with 3-stars yet. Rewards will be automatically combined.\nOnly Sanity required for Adverse Combat will be consumed, and you will receive all Adverse Combat rewards and Standard Combat 1st-clear rewards upon completion.=检测到该关卡对应常规作战未三星通关，将自动合并报酬；\n当前将只消耗险地作战所需理智，通关后获得险地作战的所有报酬以及常规作战的首通报酬；
Standard Defender Shield=制式重装盾
Standard Environment=标准作战环境
Standard equipment of the Ursus Guard. Comes with an intermittent blinding Originium Arts effect. Unfortunately, not many Guards out there remember this when push comes to shove.=乌萨斯军警的制式装备，自带施放间歇性致盲源石技艺的功能。可惜关键时刻想得起来这一功能的军警寥寥无几。
Standard Fire-resistant Flooring=标准阻燃地板
Standard Handgun Display Pedestal=制式手铳展示台
Standard institute floor, similar specs as the walls. When they get tired of the Tumu Tianshis' blabbering, the Nongye Tianshis stomp on the floor to remind them who grew the food they ate before the new Dahuang plates were even imagined.=天师苑标准样式的地面，规格与墙面类似。\n每次遇到土木天师嘚瑟个没完，农业天师就会踩着地板提醒他们，在大荒城的新地块还没个影的时候，他们吃的是谁种出来的菜。
Standard interior wall of a Tianshi institute, with an anti-Originium layer to protect against hazardous environments. The pride of the Tumu Tianshis when they argue with Nongye Tianshis.=天师苑标准样式的内墙，斥源石隔层能有效抵御绝大多数危险环境的威胁。\n每到跟农业天师抬杠较劲的时候，这道墙就会成为土木天师骄傲的本钱。
Standard Issue=标准配置
Standard Karlan Trade office chair, complete with thick cushion and blanket. At break time, employees can be seen sitting together wrapped up in the blankets, discussing the weather that never seems to get better.=喀兰贸易标配的办公用座椅，除厚坐垫外，每把座椅还额外配备一条保暖毯。\n裹着绒毯的员工坐在一起，讨论外面不见好转的天气，是公司休息时间的一道风景。
Standard Mobilization Order α=标准机动密令·α
Standard Mobilization Order β=标准机动密令·β
Standard Mobilization Set α=标准机动组·α
Standard Mode=标准模式
Standard modern hotel-style ceiling with lights. Lighting is not its primary function.=摩登酒店标准样式的带灯吊顶。从功能性上来说，照明并非它的主要作用。
Standard Protective Interior Wall=标准防护内墙
Standard search=普通探索
Standard Simulation=标准模拟
Standard Sniper Scope=制式狙击镜
Standard Supply Mode=标准补给模式
Standard Theme=基础主题
Standard vehicle-mounted AC. Hot goes in, cold comes out.=标准车载制冷机。热量灌进车里，冷风吹向天空。
Standard-Bearer=执旗者
Standard-bearer Saileach has come to Rhodes Island from County Hillock.=执旗手琴柳，从小丘郡来到罗德岛。
Standard-Issue Bunk Bed=制式双人床
Standard-Issue Component=制式器械零件
Standard-issue light artillery of the Ursus Army, typically used for city defense. Aging artillery are passed down to the Patrol Units, as they are still perfectly adequate for the task of suppressing rebellions.=乌萨斯集团军统一配备的轻型火炮，一般用于城防系统，部分达到使用年限退役的轻型火炮会移交给纠察队，用它们来镇压叛乱已是绰绰有余。
Standard-Issue Medical Department Flooring=医疗部通用地砖
Standard-Issue Medical Department Wallpaper=医疗部通用壁纸
Standard-Issue Metal Flooring=制式金属地板
Standard-issue multi-functional racks issued by the Academy for dorm usage, shared by two students. Though the two obviously had many differences in their lifestyles, this did not prevent them from trying to understand each other.=近卫学院宿舍统一配置的多功能支架，由二人共同使用。显然两人在生活习惯上有着诸多分歧，但这并不妨碍她们尝试理解对方。
Standard-Issue Multipurpose Rack=制式多功能支架
Standard-Issue Office Chair=标配办公椅
Standard-issue protective gear components produced by Londinium's factories, only large enough to protect one side of the body. Everyone hopes to nab a piece or two and sew them together before they suffer a serious blow.=伦蒂尼姆军工厂生产的制式防护服面料，尺寸只够防护身体的一面。大家都希望自己在重伤倒下之前再抢到一块，然后回家把两块面料缝起来。
Standard-issue Rhodes Island desks with dual displays, mechanical keyboards, and a file storage rack. We encourage a 'relaxed and comfortable' environment at the office, but be mindful of the deadlines!=罗德岛标准办公桌，配有双显示屏、机械键盘、文件收纳架。“轻松惬意”的人事办公生活开始了，注意死线，死线，死线！
Standard-issue staff components produced by Londinium's factories, not yet sent to the assembly line. Often malfunctions, but better than letting an Infected cast Arts with their bare hands.=伦蒂尼姆军工厂生产的制式法杖组件，还没有运输到装配车间。容易出现故障，但总好过让感染者徒手施术。
Standard-issue weapon components produced by Londinium's factories, not yet sent to the assembly line. Unsafe to hold before assembly, but still more threatening than empty hands.=伦蒂尼姆军工厂生产的制式近战武器组件，还没有运输到装配车间。空手握持十分危险，但至少会使人显得比赤手空拳更有威胁性。
Standard-Issue Workdesk=标配办公桌
Standard-sized marble floor tiles. Always clean. Primitive technologies are not necessarily useless, and cutting edge technologies aren't as powerful as people may think.=标准规格的大理石地砖，总是干干净净。\n有些原始技术算不上糟粕，有些尖端科技也没人们想象的那么万能。
Standardization Skills=标准化类技能
Standardization α=标准化·α
Standardization β=标准化·β
Standing Artificial Landscape=落地人工造景
Standing by.=随时待命。
Standing by. Doctor, where do you need me?=随时准备。博士，需要我上场吗？
Standing by...=待命中......
Standing by…=我在等待......
Standing Dressing Mirror=落地试衣镜
Standing Fast=坚守
Standing for Centuries=数百年的矗立
Standing in the middle of the oval, Pepe grins from ear to ear, pointing at the sun outside.=站在光圈的中间，佩佩突然绽开一个明媚的笑容，随后将手指伸出，指向窗外的圆日。
Standing Lamp and Shelves=立式灯与置物架
Standing screen made of pale green stone, the sheltered side paired with a table adorned with bonsai and bamboo-shaped lamps. Seeking tranquil elegance is a Higashinese tradition, which has inspired the design of this partition.=用淡绿色石材制作的立式屏风，避风侧搭配有放置着盆栽和竹形灯的装饰台。\n追求静雅是东国的传统风尚之一，此类室内隔断的设计也源自这种理念。
Standing up to me? Haha, Ballsy!=敢站到我面前，有胆量！
Standoff=三方对峙
Stands the torch, certain as daylight; challenges chilblain eve.=地上炬火借白日，照临寒冬夜
Staple food necessary for survival.=几种常见主食中的一种，生存必不可少的物资。
Star Chart's Shine=星图闪烁
Star Ring=星环
Star-marked enemies that give extra points will appear=场上出现高分值星标敌人
Star-marked enemies that give greatly increased points will appear=出现带有星标的敌人，该敌人的关卡得分大幅增加
Starboard Deck=甲板右舷
Starboard stern, batteries ready! All hands, prepare to fire!=大炮装填，瞄准右后方，全体待命！
Stare deeply into my eyes. Feeling sleepy, aren't you? Hehe... Now, wouldn't you like to do something for me? Tell me, where does Rhodes Island store all its Originium?=仔细看我的眼睛。越来越困倦了，对吧？呵呵......那么，能不能告诉我，罗德岛的人，都把“源石”储存在什么地方呢？
Starfire Desperation Medal=星火绝境奖章
Stargaze Chip Pack=瞻星芯片礼包
Staring into the Abyss=注目深渊
Starlight Chandelier=星光吊灯
Starlight Intersection=星束交汇
Starry Night Sky=夜空星芒
Starry Seafoam=星辰泡沫
Stars Over the Wasteland=荒野上的星星
Stars shine bright, bearing witness of our past nights.=群星闪耀，见证过往。
Starseeker=寻耀
Start\nGame=开始\n游戏
Start\nMatch=开始\n比赛
Start by moving the food=从搬运食物开始
Start Challenge=开始突袭
Start Class!=进入课程！
Start exploration with the Leader Squad, unable to perform Initial Recruitment=以指挥分队开始探索，无法进行初始招募
Start exploration with the Spearhead Squad=以矛头分队开始探索
Start exploration with the Support Squad=以后勤分队开始探索
Start medication.=开始投药。
Start of Festivities=宴会之始
Start of the Show=开演
Start Practice=开始演习
Start receiving invitations from friends=开始接收来自好友的邀请
Start Security Drill=开始保全演练
Start security operation=开始保全作战
Start Simulation=开始模拟
Start the operation.=行动开始。
Start Today=开启今日
Start Trial=开始试炼
Start Tutorial=开始训练赛
Start with 'Little Gran Faro,' 'Memories of The Shard,' Rainbow Jar=初始持有“小格兰法洛”、“碎片大厦的回忆”、彩虹瓮
Start with 'Wu-Shang Shuttle' and recover an additional 2 Life Points after each battle=每次战斗结束后额外回复2目标生命，初始携带“午商梭”
Start with +1 Die Roll=初始掷骰次数+1
Start with +1 Key=初始钥匙数量+1
Start with +2 Life Points; Gain +30% Command EXP from battles=初始目标生命+2，战斗获得的指挥经验+30%
Start with +2 Originium Ingots=初始源石锭+2
Start with +20 Originium Ingots and +2 Hope=初始源石锭+20，初始希望+2
Start with +20 Originium Ingots and +2 Hope.=初始源石锭+20，初始希望+2
Start with +20 Originium Ingots, +2 Hope, and Tongbao 'Cocoon Worth'=初始源石锭+20，初始希望+2，初始携带通宝“茧成绢”
Start with +20 Originium Ingots, +2 Hope, and Tongbao 'Steel and Soil'=初始源石锭+20，初始希望+2，初始携带通宝“军屯垦”
Start with +3 Objective Shield, promoting Operators will not require Hope=初始护盾值+3，进阶干员不消耗希望
Start with +3 Objective Shield; +30% Command EXP gained from battles=初始护盾值+3，战斗获得指挥经验+30%
Start with +3 Originium Ingots=初始源石锭+3
Start with +5 Originium Ingots=初始源石锭+5
Start with 1 Life Point; All Operators gain +15% ATK and +15% Max HP=初始目标生命值变为1，所有我方单位的攻击力+15%，生命值+15%
Start with 1 Life Point; lose 1 Life Point after every node (min 1); all Operators gain +25% ATK, +25 ASPD, +50% HP, and +1 Block=目标生命值变为1，每完成一个节点，失去1目标生命值（不会低于1），所有干员的攻击力+25%，攻击速度+25，生命值+50%，阻挡数+1
Start with 200 Originium Ingots=初始携带的源石锭数量为200
Start with 3 powerful combat Collectibles=初始持有三件强大的作战收藏品
Start with 3 random Foldartals, Clairvoyance will also predict Foldartals=初始携带3个随机密文板，远见预知时总会预知密文板
Start with 4 Cursed Curios=初始持有4件遭诅古物
Start with a [Power Gauntlet]=初始获得一个【大力拳套】
Start with a [Quenchy Cola]=初始获得一瓶【口渴乐乐】
Start with a [Self-Driving Cart Steering System]=初始获得一个【自走车转向器】
Start with a [Soda]=初始获得一瓶【单瓶汽水】
Start with a large amount of Originium Ingots and Hope=初始持有大量源石锭与希望
Start with a negative Collectible and a regular Collectible at random=初始改为随机获得一个负面效果收藏品和一个正面效果收藏品
Start with a Playwright's Manuscript and a regular Collectible at random=初始随机获得一份剧作家手稿和一个正面效果收藏品
Start with a reforged negative Collectible and a regular Collectible at random=初始改为随机获得一个重铸的负面效果收藏品和一个正面效果收藏品
Start with an extra Self-Driving Cart Steering System=初始额外获得一个自走车转向器
Start with an Extreme Booster=初始获得一个神力器
Start with Anti-Interference Index at 0, but entering a new Floor will increase it by 2=初始勘察设备抗干扰指数为0，每进入新的一层抗干扰指数+2
Start with collectible: 'Little Cube'=初始持有收藏品“小方块”
Start with collectible: Golden Chalice; start with 0 Originium Ingot=初始持有收藏品金酒之杯，初始携带的源石锭数量为0
Start with Collectible: Hot Water Kettle=初始持有收藏品热水壶
Start with collectible: Proof of Longevity=初始持有收藏品长生者之证
Start with collectible: Strange Picky Statue=初始持有收藏品异食兽像
Start with Collectibles: 'Blindness,' Sprouted Stick, Cannot's Mark=初始持有收藏品“盲目”、芽棍、坎诺特印记
Start with Collectibles: Amma's Affection, Ceremony Bell=初始持有收藏品安玛的爱、仪式铃
Start with Collectibles: Doll House, Dreambind Castle Model=初始持有收藏品人偶之家、缠梦古堡模型
Start with collectibles: Eye of Fortune, Thoughts Catcher, and Supreme Ring=初始持有收藏品财眼、思维捕手、至宝指环
Start with Collectibles: Golden Chalice, Knight Lance Pro=初始持有收藏品金酒之杯、骑士长枪专业版
Start with collectibles: Hand of Buckler, White Flower Crown, and 'Children's Puppet'=初始持有收藏品扣挠之手、苍白花冠、“童趣玩偶”
Start with collectibles: Hand of Mystery, Great Banshee's Veil, and 'Devilbane Banner'=初始持有收藏品奥秘之手、讴歌者面纱、“讨魔义旗”
Start with collectibles: Jet-Black Dance Shoes, Vieux Vanguard's Blade, and Living Woodplate=初始持有收藏品漆黑的舞鞋、老近卫军之锋、活木甲
Start with collectibles: Lakebed Aegis, 'Song to Make A Tenacious Mind', and 'Memories of The Shard'=初始持有收藏品湖中神盾、《神魂坚韧之歌》、“碎片大厦的回忆”
Start with collectibles: Lucky Coin and Leithanian Medal of Honor=初始持有收藏品幸运硬币、莱塔尼亚荣誉勋章
Start with Collectibles: Northern Pioneer's Crutch, Scarred Amber=初始持有收藏品北方拓荒者拐杖、琥珀伤痕
Start with Collectibles: Rhodes Island Tactical Transceiver, Rusted Iron Hammer, and Supreme Ring=初始持有收藏品罗德岛战术电台、锈蚀的铁锤、至宝指环
Start with Collectibles: Rock Horn, Inextinguishable Torch=初始持有收藏品岩角号、不灭的火炬
Start with collectibles: Rolling Ancestors and Commander's Portrait=初始持有收藏品滚动先祖、统帅肖像
Start with Collectibles: Roundstone Altar, Three-Dimensional Art Display, Slytooth, Forest Destroyer=初始持有收藏品圆石祭坛、立体艺术装置、伶牙，毁林者
Start with collectibles: Strange Picky Statue, Remnant Flames And Dreams, and Metal Expedition Drum=初始持有收藏品异食兽像、旧烽遗梦、铿金征鼓
Start with collectibles: Varied Fortune, and Brewed Realm=初始持有收藏品吉运有三、酿山河
Start with Collectibles: Weave of Snow and Soil, Royal Liqueur=初始持有收藏品雪与土的织带、皇家利口酒
Start with fewer Repair Plans; +1 Repair Plan for every 2 Reconstruction Points earned (max +4)=初始修缮规划数量减少，每获得2重建值，修缮计划数量+1（最多可增加4张）
Start with higher Max Life Points, and Collapsal Paradigms intensify at a slower pace=初始目标生命上限较高，坍缩范式加深较为缓慢
Start with the Life Prioritizing Squad and extra Foldartal=初始获得额外密文板，以生活至上分队开局
Start with Thought: Shrivel and Sprout, and collectible: Soul Furnace's Fuel=初始持有思绪枯木新枝，收藏品生命熔炉之薪
Start with Thought: Witchcraft, and collectibles: Mercenary's Accessory and Pure Gold Expedition=初始持有思绪巫术，收藏品佣兵的饰物、赤金的远征
Start+=新起点
Starter=新手
Starter Advanced Pack=新人进阶组合包
Starter Fit-in Pack=新人适应补给包
Starter Furniture Pack=新人家具组合包
Starter Headhunting Pack=新人寻访组合包
Starter Instructor=新人教官
Starter Monthly Pack=新人月卡组合包
Starter Pack=新人组合包
Starter Special Training Pack=新人特训组合包
Starter Upgrade Pack=新人养成组合包
Starting=初始
Starting Abnormal Originium Slugs move sooner=初始在场地中的异质源石虫会更早行动
Starting an operation on Practice mode won't consume Sanity, but no rewards will be given out=以演习模式进入战斗不会消耗理智也无法获得报酬
Starting Anew=从头来过
Starting coin coffer contains additional Tongbao: Duck Coin, with the special Protean Condition=初始钱盒额外携带通宝鸭爵金币，并附带品相特殊易变
Starting coin coffer contains additional Tongbao: Mindfulness, and Unclouded=初始钱盒额外携带通宝修性情、心无患
Starting coin coffer contains additional Tongbao: The Ascent, with the special Protean Condition=初始钱盒额外携带通宝圣诏封神，并附带品相特殊易变
Starting Coupon +1=初始票券+1
Starting Coupons=初始票券
Starting Coupons +1; +2 Coupons upon entering Safe House; +15 Prospective Investment System Balance after passing an ending=初始票券+1，每次进入“安全的角落”节点时，票券+2；每次通过结局后，前瞻性投资系统源石锭余额+15
Starting Danger Level: 0\nA small group of engineers of unknown origin have hidden themselves in the abandoned mine. Upon discovery by picket officers, both sides fell into conflict, hindering the cleanup of the mine.=初始危险等级：0\n一小股来历不明的工程人员藏身于废弃矿洞，尾随而至的纠察官发现了他们的行踪，双方爆发冲突，严重影响了矿场的清理进度。
Starting Danger Level: 0\nA training field specially built by Rhodes Island for the Security Drill, it simulates the mine area in a basic manner.=初始危险等级：0\n罗德岛为保全演练而专门搭建的训练场，简单地模拟了矿区场景。
Starting Danger Level: 0\nAlleys of painted jade, city the scent of balm.=初始危险等级：0\n玉色盈街，药香满城。
Starting Danger Level: 0\nBuilding a cable car line requires extensive prep work. A transport route for materials blocked by wild animals and trespassers is a major setback. We need to clear the path, fast.=初始危险等级：0\n修建一条缆车线路需要充足的前期准备，运输建材的通道被野生动物和无关人员堵住可不是好事，需要抓紧时间清出通道。
Starting Danger Level: 0\nDisgruntled former employees have made numerous holes in the plate, and one must be careful not to fall into them. Still, there will always be those who try to profit in the midst of the chaos.=初始危险等级：0\n这个地块已经被复仇的被解雇员工轰得坑坑洼洼，走在上面一不小心就会摔进去昏迷不醒，即便如此，一些趁火打劫的人还是想要偷摸地捞到一点什么。
Starting Danger Level: 0\nDuring the mine's inactivity, the neighboring forest farm has 'legally' expanded its territory. You approach them to get in touch, but their patrol hounds and security personnel are not particularly welcoming.=初始危险等级：0\n在矿场停工的这段时间，隔壁的林场已经“合法”扩张了地盘。你们前往交涉，但对方的巡逻犬和安保人员并不友好。
Starting Danger Level: 0\nFor the thugs in the barrens, the important thing isn't who snatches the steak, but who gobbles it down before anyone else can do anything about it.=初始危险等级：0\n对荒野上的暴徒来说，肉排是谁抢来的无关紧要，重点是谁能在其他人反应过来之前将肉排吃进肚里。
Starting Danger Level: 0\nIt seems somebody switched out all the sparkling water in the vending machines for alcohol. Before the match even started, the spectators in the stands had already started brawling, their faces beet red. A disturbance is brewing.=初始危险等级：0\n不知道是谁将贩卖机里的气泡水全部换成了酒精饮料，在比赛开始之前，看台上面红耳赤的观众就争执了起来。一场骚乱正在酝酿。
Starting Danger Level: 0\nMagic survives in the ruins and rubble. It cannot be completely erased, not even in the barren wilderness.=初始危险等级：0\n法术残存于破败与遗骸中，即便荒野无情，也不会将他们遗忘。
Starting Danger Level: 0\nMetal beads cascade from the pachinko machine and tumble into the passage with flashing red lights—only to be blocked by an unruly creature.=初始危险等级：0\n弹珠机里钢珠落下，正落在闪烁着红灯的通道中。一只任性的生物堵住了通道出口，气得玩家直跺脚。
Starting Danger Level: 0\nMusic abruptly fills the ears of the visitors, woven with an unmistakable thirst for recognition.=初始危险等级：0\n乐声骤起，有如飞梭般穿过来访者的耳膜。每个人都能感受到乐手的渴望——渴望着被认同。
Starting Danger Level: 0\nThe drones hover silently in the air, their cameras capturing everything happening below. They might be monitoring the movements of unwelcome visitors, but more likely they are focused on the artificial cream pies everyone is holding.=初始危险等级：0\n无人机悄无声息地在上空盘旋，镜头捕捉着下方的一举一动。它们也许是在监视着来访者的动向，但更有可能是在关注人们手中的加工奶油派。
Starting Danger Level: 0\nThe drunkard exclaims that his drink is so strong, it makes him see creatures he has never seen before. Then, he gets knocked over by a Bitey.=初始危险等级：0\n醉客啧啧称奇，感慨今天喝的酒后劲真大，都能见到没见过的生物了。然后，他就被阿咬撞倒了。
Starting Danger Level: 0\nThe Galería's walls have been toppled and turned into bar tables for a barbecue shop. Enjoy your drink, but any drunkard who causes trouble will quickly discover how 'hospitable' the owner can be.=初始危险等级：0\n艺术馆的围墙被推倒，变成了烧烤店的吧台。想喝什么随便点，但如果有醉汉想翻过吧台闹事，别怪老板不客气。
Starting Danger Level: 0\nThe music plays on, entrancing the beasts from the barrens to its enchanting melody. For anyone daring to stop their howling and dancing, fangs and claws await!=初始危险等级：0\n乐声不断地响起，野兽们被这奇妙的旋律裹挟，如果有人不让它们跟着音乐长啸起舞，那就让他们见识一下尖牙和利爪的厉害！
Starting Danger Level: 0\nThe noxious industrial gas has attracted Infected creatures. They will not leave until the bandit releasing the gas is stopped.=初始危险等级：0\n低毒的工业气体吸引来了一群感染生物，这似乎对它们有某种独特的吸引力。在让那个不断释放毒气的暴徒停下之前，它们不会离开。
Starting Danger Level: 0\nTiacauhans are no stranger to the fistful method of saying hello, and neither are you.=初始危险等级：0\n这种用拳头表达欢迎的打招呼方式，提亚卡乌已经习惯了，你也已经习惯了。
Starting Danger Level: 0\nYou never knew that the sweet, delectable icing of your favorite desserts could be this hard until these rioters stood before you with their iced shields.=初始危险等级：0\n你从来不知道甜蜜怡人的糖霜竟然能如此坚硬，直到这群暴徒将沾满糖霜的盾牌举到了你的面前。
Starting Danger Level: 0\nYou swing open the door, and the ice cold sea breeze immediately surges into your lungs along with a hard-to-bear stench. Although it is somewhat different from how you remember it, you are familiar with this smell.=初始危险等级：0\n推门而入，冰冷的海风灌进你的肺里，混合着饥渴难耐的腥臭。虽然与记忆中有点差别，但你熟悉这味道。
Starting Danger Level: 1\n'Midst rock and rotten tree, what of right, what of wrong?=初始危险等级：1\n荒石败木，孰是孰非？
Starting Danger Level: 1\nA landslide has halted support tower construction. Damaged machinery must be recovered ASAP. Watch out for beasts and the icy ground—don't slip and lose control.=初始危险等级：1\n山体坍塌导致支撑塔建造停滞，被破坏的器械需要尽快回收。请小心野兽和被冻住的地面，不要让自己成为脚滑失控的一员。
Starting Danger Level: 1\nA training field specially built by Rhodes Island for the Security Drill, it simulates the mine area's terrain in greater detail.=初始危险等级：1\n罗德岛为保全演练而专门搭建的训练场，比较细致地模拟了矿区的地形。
Starting Danger Level: 1\nBent on catching those unruly creatures, Box Inc. has issued a very handsome citywide bounty. Rumors also speak of a secret weapon.=初始危险等级：1\n盒牌工业开出百万悬赏，只为抓住那些任性的生物。全城人为此奔波，而秘密武器也即将出动。
Starting Danger Level: 1\nConfronted with a swarm of Infected creatures, you notice some rarer species among them—but you don't have time to worry about that, because there are also a bunch of belligerent Tiacauhans in the mix.=初始危险等级：1\n面对着汹涌的感染生物狂潮，你注意到里面有些不太常见的品种——但你已经无暇他顾，因为里面还混了一帮好战的提亚卡乌。
Starting Danger Level: 1\nDeploying both aerial and ground assets at once can greatly improve agricultural production efficiency as well as yield excellent results in weed reduction. 'In that case, we just gotta set those guys as the target. I mean, what's the difference?'=初始危险等级：1\n空地协同的作业模式能够极大地提高农业生产效率，在治理杂草方面更是卓有成效。“那么只用把目标改成那帮人，情况也同样适用吧。”
Starting Danger Level: 1\nMusic-lovers, brimming with excitement, tell Rhodes Island they only modified the abandoned Gramophones. None dared touch the fearsome colossi—except one. A hand rises in the crowd. 'I… might have tweaked one to play an instrument. I thought it would be fine…'=初始危险等级：1\n音乐鉴赏家们激动得面红耳赤，向罗德岛解释他们只是改造了废弃的“留声机”，绝对没有动那些恐怖的岩石巨像。但人群中有一个人悄悄地举起了手：“我好像改造过......让它也弹奏乐器，我觉得或许能行......？”
Starting Danger Level: 1\nNot a single Siracusan famiglia will sit idly by while someone else monopolizes a lucrative industry. Though the times have changed, their profit-driven hearts have not.=初始危险等级：1\n没有哪个叙拉古的家族会坐视其他人独吞有利可图的产业。就算他们今时不复往日，那颗唯利是图的心也从未改变。
Starting Danger Level: 1\nSeveral infamous mining contractors found themselves chased out of Siesta after multiple violations the Obsidian trading laws. Apparently they haven't learned anything from the debacle though, as they plot to continue their actions elsewhere.=初始危险等级：1\n几家臭名昭著的矿业承包商因屡次违反黑曜石采卖条例而被汐斯塔市驱逐。但他们似乎并没有吸取什么教训，很快打起了其他地方的坏主意。
Starting Danger Level: 1\nThe denizens of the barrens often make use of Infected creatures, striking the fear of Oripathy into their enemy's hearts.=初始危险等级：1\n用感染生物当排头是荒地上人们混战时常用的手段，对矿石病的恐惧会让绝大多数人不战而逃。
Starting Danger Level: 1\nThe explorers who disappeared are all here. Their eyes are lifeless, and they start walking toward you unsteadily. You can feel no signs of life from them whatsoever, and your mind wavers at the sight.=初始危险等级：1\n那些消失的探险者原来都在这里，眼神空洞、步伐摇晃地向你走来。从他们身上感受不到任何生机，你的精神微微震颤。
Starting Danger Level: 1\nThe groundbreaking ceremony's congratulatory salvo has barely faded when hordes of metal crabs and armed rioters surge in from all directions. They are almost certainly not here to celebrate.=初始危险等级：1\n开工仪式现场的礼炮声未落，成群的磐蟹和持械的暴徒便从四周涌了过来。他们肯定不是来祝贺的。
Starting Danger Level: 1\nThe kitchen door has been heavily spray-painted, almost as colorfully as the food the owner prepares inside. Enjoy your food, but people who try to wipe the graffiti away will quickly discover how 'hospitable' the owner can be.=初始危险等级：1\n后厨的大门被喷漆涂得五颜六色，老板在里面切配好的食材也五花八门。想吃什么随便说，但如果有谁擦掉了门上的涂鸦，别怪老板不客气。
Starting Danger Level: 1\nThe loom creaks and the scissors snip, their morbid melodies clear and penetrating.=初始危险等级：1\n纺车踏板吱吱呀呀，裁衣剪刀嘁嘁喳喳，就算听众们捂起了耳朵，也能听出是哪种“乐器”在编织乐章。
Starting Danger Level: 1\nThe only thing more annoying than a drunkard is a drunkard with a heavy hammer, especially when the noxious gas has made them even more impaired.=初始危险等级：1\n遇见醉汉让人很厌烦，遇见一群手持巨大武器的醉汉更让人厌烦，尤其他们似乎由于吸入毒气已经有些神志不清，摇摇晃晃的大锤直向你的头颅而来。
Starting Danger Level: 1\nThe scholar sees the lifelike statue on the rockery, and starts to dedicate a poem to it. Then, he finds to his shock that the statue and rockery have begun to move.=初始危险等级：1\n书生抚掌而笑，那座假山上的石像当真是栩栩如生，合该赋诗一首。然后，他惊恐地发现假山和石像都动了起来。
Starting Danger Level: 1\nTo put a damper on the home team fans whose morale is at an all-time high, a group of away team fans disguised themselves as Sarkaz mercs and rushed into the venue, causing large-scale panic. With most of the spectators fled, they have, in a sense, accomplished their goal.=初始危险等级：1\n为了打压士气正盛的主场粉丝，一群客场观众竟然伪装成了萨卡兹雇佣兵，闯入现场引发了大范围的恐慌。在吓跑了大部分观众后，某种意义上他们的确达成了自己的目的。
Starting Danger Level: 1\nWealth, victory, survival, death. Away from home and on the battlefield, there are too many words that serve as proof of glory.=初始危险等级：1\n财富，胜利。生存，死亡。家园之外，战场之中，有太多词语成为光荣的凭证。
Starting Danger Level: 1\nYou accidentally stumble upon the sweets thieves gorging themselves on their loot. Before you can decide whether to say hello or leave quietly, they have already spotted you, leaving you with no choice but to join in.=初始危险等级：1\n不小心闯进了甜品窃贼们大快朵颐的现场，在想好要打招呼还是默默离开之前，他们已经发现了你。那就没办法了。
Starting Danger Level: 2\n'Couldn't get tickets, but still want to see your favorite robotic stars from up close? No problem! Just don this menacing-looking getup and make your way to the venue. Storm the place as soon as you hear the signal. They can't stop all of us!'=初始危险等级：2\n“抢不到门票，又想与喜爱的机械明星近距离接触？完全没问题！只要打扮成这种凶横的模样去现场，一听到我的指令就冲出围栏，保安绝对拦不住！”
Starting Danger Level: 2\n'No. Next.' 'Not this either. Next... what did you say? You can catch them all with this machine?'=初始危险等级：2\n“这个不是，下一个。”“这个也不是，再下一个......嗯？你是说，你能用这个机器把它们全都抓住？”
Starting Danger Level: 2\n'Sir! The terrain ahead is winding and rugged, with only one passage, and residual traces of Arts have been found in the environment. Should we continue to advance in formation?'=初始危险等级：2\n“长、长官！前方地形蜿蜒崎岖，仅有一条通道，且环境中已发现法术残留的痕迹，确、确认要列队推进吗？”
Starting Danger Level: 2\nA garden bare but walled, a lantern cold and dark.=初始危险等级：2\n孤壁空园，寒灯独夜。
Starting Danger Level: 2\nA group of colorfully-dressed explorers pours in from the pried-open door, with no idea of the dangers awaiting them. You must get them out of here, by force if necessary.=初始危险等级：2\n从被撬开的门外涌进了一群衣着光鲜的探险者，他们完全不知道自己将会面临何种危险。你必须将他们驱离此地，即使要动用武力。
Starting Danger Level: 2\nA section of the mountain, hollowed out by an 'unidentified creature,' is now a cave filled with rubble. Judging by the tunnel's direction, the creature has likely moved on to find a more comfortable dwelling.=初始危险等级：2\n被“不明生物”掏空的部分山体，洞内到处是碎石。从隧道的走向来看，它似乎已经去寻找更舒适的住处了。
Starting Danger Level: 2\nAfter seeing Acahualla's overblown ecosystem for yourself, you no longer care to express your opinion on the good-for-nothings getting chummy with the Infected creatures.=初始危险等级：2\n见识了阿卡胡拉过分繁荣的生态系统之后，你已经不想对那些混在感染生物堆里的好事之徒发表什么感想了。
Starting Danger Level: 2\nAlleys of painted jade, city the scent of balm.=初始危险等级：2\n玉色盈街，药香满城。
Starting Danger Level: 2\nAs the mastermind behind the theft of the under-construction plate, Sandel knows how to keep abreast of the times. However, after purchasing cutting-edge technology and the latest know-how from Kazimierz, his coffers - stretched thin to begin with - have ended up dry.=初始危险等级：2\n作为劫夺在建地块一案的主谋，桑德尔深谙与时俱进的道理。不过，在购置了卡西米尔的先进经验与全套设备之后，他本就不充裕的小金库已经空了。
Starting Danger Level: 2\nBuilding a cable car line requires extensive prep work. A transport route for materials blocked by wild animals and trespassers is a major setback. We need to clear the path, fast.=初始危险等级：2\n修建一条缆车线路需要充足的前期准备，运输建材的通道被野生动物和无关人员堵住可不是好事，需要抓紧时间清出通道。
Starting Danger Level: 2\nDisgruntled former employees have made numerous holes in the plate, and one must be careful not to fall into them. Still, there will always be those who try to profit in the midst of the chaos.=初始危险等级：2\n这个地块已经被复仇的被解雇员工轰得坑坑洼洼，走在上面一不小心就会摔进去昏迷不醒，即便如此，一些趁火打劫的人还是想要偷摸地捞到一点什么。
Starting Danger Level: 2\nFor the thugs in the barrens, the important thing isn't who snatches the steak, but who gobbles it down before anyone else can do anything about it.=初始危险等级：2\n对荒野上的暴徒来说，肉排是谁抢来的无关紧要，重点是谁能在其他人反应过来之前将肉排吃进肚里。
Starting Danger Level: 2\nIt seems somebody switched out all the sparkling water in the vending machines for alcohol. Before the match even started, the spectators in the stands had already started brawling, their faces beet red. A disturbance is brewing.=初始危险等级：2\n不知道是谁将贩卖机里的气泡水全部换成了酒精饮料，在比赛开始之前，看台上面红耳赤的观众就争执了起来。一场骚乱正在酝酿。
Starting Danger Level: 2\nMagic survives in the ruins and rubble. It cannot be completely erased, not even in the barren wilderness.=初始危险等级：2\n法术残存于破败与遗骸中，即便荒野无情，也不会将他们遗忘。
Starting Danger Level: 2\nMercenaries sometimes accept contracts for weapons testing, and these ones have mistaken you for the bandits occupying the platform.=初始危险等级：2\n雇佣兵为了糊口，有时也会接一些劣质武器测试的单，看到平台被夺，他们误以为你们和暴徒一伙，怒不可遏。
Starting Danger Level: 2\nMetal beads cascade from the pachinko machine and tumble into the passage with flashing red lights—only to be blocked by an unruly creature.=初始危险等级：2\n弹珠机里钢珠落下，正落在闪烁着红灯的通道中。一只任性的生物堵住了通道出口，气得玩家直跺脚。
Starting Danger Level: 2\nMusic abruptly fills the ears of the visitors, woven with an unmistakable thirst for recognition.=初始危险等级：2\n乐声骤起，有如飞梭般穿过来访者的耳膜。每个人都能感受到乐手的渴望——渴望着被认同。
Starting Danger Level: 2\nThe boiler cobbled together from military steel is one of the proudest works of the street artists. Feel free to take a photo, but the diners have their way of dealing with jerks who turn the temperature down.=初始危险等级：2\n用军工钢材拼凑成的锅炉是街头艺术家们的得意之作。想要打卡留念的请自便，但如果有冷场者想调低空调温度，别怪食客们不客气。
Starting Danger Level: 2\nThe cemetery watchman gazes upon the night marketplace. It seems busier than usual tonight, louder, and yet so far from where he stands. Then, he looks down again—the earth itself is starting to stir.=初始危险等级：2\n守墓人抬头望去，今夜的市集似乎格外热闹——他旋即又低下头，因为这与他无关。然后，他看见地上的泥土开始翻动。
Starting Danger Level: 2\nThe drones hover silently in the air, their cameras capturing everything happening below. They might be monitoring the movements of unwelcome visitors, but more likely they are focused on the artificial cream pies everyone is holding.=初始危险等级：2\n无人机悄无声息地在上空盘旋，镜头捕捉着下方的一举一动。它们也许是在监视着来访者的动向，但更有可能是在关注人们手中的加工奶油派。
Starting Danger Level: 2\nThe drunkard exclaims that his drink is so strong, it makes him see creatures he has never seen before. Then, he gets knocked over by a Bitey.=初始危险等级：2\n醉客啧啧称奇，感慨今天喝的酒后劲真大，都能见到没见过的生物了。然后，他就被阿咬撞倒了。
Starting Danger Level: 2\nThe Galería's walls have been toppled and turned into bar tables for a barbecue shop. Enjoy your drink, but any drunkard who causes trouble will quickly discover how 'hospitable' the owner can be.=初始危险等级：2\n艺术馆的围墙被推倒，变成了烧烤店的吧台。想喝什么随便点，但如果有醉汉想翻过吧台闹事，别怪老板不客气。
Starting Danger Level: 2\nThe local gangs and scoundrels seem to have their eye on the mine, regularly coming over to 'see what they can help with.' These people are harder to shake off than a hound.=初始危险等级：2\n当地的黑帮和无赖盯上了矿场，隔三差五便过来“看看有什么可以帮忙的”，这帮人可比猎狗还要难缠。
Starting Danger Level: 2\nThe music plays on, entrancing the beasts from the barrens to its enchanting melody. For anyone daring to stop their howling and dancing, fangs and claws await!=初始危险等级：2\n乐声不断地响起，野兽们被这奇妙的旋律裹挟，如果有人不让它们跟着音乐长啸起舞，那就让他们见识一下尖牙和利爪的厉害！
Starting Danger Level: 2\nThe noxious industrial gas has attracted Infected creatures. They will not leave until the bandit releasing the gas is stopped.=初始危险等级：2\n低毒的工业气体吸引来了一群感染生物，这似乎对它们有某种独特的吸引力。在让那个不断释放毒气的暴徒停下之前，它们不会离开。
Starting Danger Level: 2\nThe sorrow is infectious, and the Arts' grim influence undeniable. The Count slows his tempo, but pours even more emotion into his haunting performance.=初始危险等级：2\n悲伤的乐声在弥漫，阴森的法术在扩散，乐手减缓了演奏的速度，却加深了其中沉重感情的投入。
Starting Danger Level: 2\nTiacauhans are no stranger to the fistful method of saying hello, and neither are you.=初始危险等级：2\n这种用拳头表达欢迎的打招呼方式，提亚卡乌已经习惯了，你也已经习惯了。
Starting Danger Level: 2\nTo stop the surging waves of invaders from damaging the interior of the platform, you must stand your ground here and put a stop to their onslaught. The hard cheese is going to help... probably.=初始危险等级：2\n为了防止汹涌而来的闯入者对平台内部造成破坏，你必须在此挡住他们的去路，坚硬的干酪一定帮得上忙......大概吧。
Starting Danger Level: 2\nTo these Sarkaz mercenaries who lost their home and wandered so far to get here, having their territory seized is a humiliation of the highest order. You are viewed as invaders trespassing on their domain.=初始危险等级：2\n对于这群失去家乡、流浪到此的萨卡兹雇佣兵来说，被抢夺地盘是莫大的耻辱。你们被视作擅闯领地的入侵者。
Starting Danger Level: 2\nUsing drones to automate irrigation is among Tower Mountains's proudest inventions and patents. A variety of presets were prepared for the users upon the system's release. Of course, one could use it for more than just water and pesticides.=初始危险等级：2\n无人机自动喷洒程序是塔山科技引以为傲的专利发明，在发售之初就为用户预先配备了众多喷洒方案，能够喷洒的药剂显然不止农药。
Starting Danger Level: 2\nWhat is truly frightening is not the hidden danger, but the numbness. Those who keep their heads bowed will inevitably lose their way on the winding path.=初始危险等级：2\n可怕的不是隐藏的危机，而是麻木。蜿蜒的道路上，永远低着头的人最终会失去他的方向。
Starting Danger Level: 2\nWhether you're a carnivore, herbivore, or omnivore—here, we are all one! Raise your paws, hooves, or wings, and let the music set your artistic passion free!=初始危险等级：2\n不论是食肉、食草，还是杂食，在这里我们不分彼此！请大家举起你们的双爪、双蹄，或者是双翅，跟着这激昂的曲调，尽情地释放心中被压抑的艺术激情吧！
Starting Danger Level: 2\nYou never knew that the sweet, delectable icing of your favorite desserts could be this hard until these rioters stood before you with their iced shields.=初始危险等级：2\n你从来不知道甜蜜怡人的糖霜竟然能如此坚硬，直到这群暴徒将沾满糖霜的盾牌举到了你的面前。
Starting Danger Level: 2\nYou swing open the door, and the ice cold sea breeze immediately surges into your lungs along with a hard-to-bear stench. Although it is somewhat different from how you remember it, you are familiar with this smell.=初始危险等级：2\n推门而入，冰冷的海风灌进你的肺里，混合着饥渴难耐的腥臭。虽然与记忆中有点差别，但你熟悉这味道。
Starting Danger Level: 3\n'Bugs! Bugs everywhere! Wait! They ate my biscuits! My Victorian biscuits! I'll smash them all to bits!'=初始危险等级：3\n“虫子，到处都是虫子！等等，我的维多利亚小饼干......我的饼干被它们吃了个精光！我要把它们轰个稀巴烂！”
Starting Danger Level: 3\n'Midst rock and rotten tree, what of right, what of wrong?=初始危险等级：3\n荒石败木，孰是孰非？
Starting Danger Level: 3\nA landslide has halted support tower construction. Damaged machinery must be recovered ASAP. Watch out for beasts and the icy ground—don't slip and lose control.=初始危险等级：3\n山体坍塌导致支撑塔建造停滞，被破坏的器械需要尽快回收。请小心野兽和被冻住的地面，不要让自己成为脚滑失控的一员。
Starting Danger Level: 3\nA training field specially built by Rhodes Island for the Security Drill, it simulates the mine area's environment in extraordinary detail.=初始危险等级：3\n罗德岛为保全演练而专门搭建的训练场，异常真实地还原了矿区的复杂环境。
Starting Danger Level: 3\nAh, burdenbeasts—so tame, so meek. Drawn by the lullaby, they sway gently to the music, placidly munching on grass. Even as the music drives them to madness, they remain ever so tame.=初始危险等级：3\n温顺的驮兽，温顺地被这旋律吸引。啊......音乐，啊......摇篮曲。它们温顺地咀嚼着口中的青草，缓缓地跳着舞蹈，即便内心已经因为音乐而发狂，它们也表现得如此温顺。
Starting Danger Level: 3\nBent on catching those unruly creatures, Box Inc. has issued a very handsome citywide bounty. Rumors also speak of a secret weapon.=初始危险等级：3\n盒牌工业开出百万悬赏，只为抓住那些任性的生物。全城人为此奔波，而秘密武器也即将出动。
Starting Danger Level: 3\nConfronted with a swarm of Infected creatures, you notice some rarer species among them—but you don't have time to worry about that, because there are also a bunch of belligerent Tiacauhans in the mix.=初始危险等级：3\n面对着汹涌的感染生物狂潮，你注意到里面有些不太常见的品种——但你已经无暇他顾，因为里面还混了一帮好战的提亚卡乌。
Starting Danger Level: 3\nDeploying both aerial and ground assets at once can greatly improve agricultural production efficiency as well as yield excellent results in weed reduction. 'In that case, we just gotta set those guys as the target. I mean, what's the difference?'=初始危险等级：3\n空地协同的作业模式能够极大地提高农业生产效率，在治理杂草方面更是卓有成效。“那么只用把目标改成那帮人，情况也同样适用吧。”
Starting Danger Level: 3\nIt is not as if Ms. Candela had not considered shadier methods before reaching out to Rhodes Island. But in the eyes of the special detachment she sent, her way of greasing palms seemed like pocket change compared to the windfall Sandel promised.=初始危险等级：3\n在找上罗德岛之前，坎黛拉女士并非没有考虑过更隐秘的手段。但在她派出的别动队眼中，与桑德尔许诺的入伙分红相比，拿钱办事多少显得有些寒酸。
Starting Danger Level: 3\nMusic-lovers, brimming with excitement, tell Rhodes Island they only modified the abandoned Gramophones. None dared touch the fearsome colossi—except one. A hand rises in the crowd. 'I… might have tweaked one to play an instrument. I thought it would be fine…'=初始危险等级：3\n音乐鉴赏家们激动得面红耳赤，向罗德岛解释他们只是改造了废弃的“留声机”，绝对没有动那些恐怖的岩石巨像。但人群中有一个人悄悄地举起了手：“我好像改造过......让它也弹奏乐器，我觉得或许能行......？”
Starting Danger Level: 3\nNear comes the season's end, I mourn its fading light.=初始危险等级：3\n时节将尽，喟其凋零。
Starting Danger Level: 3\nNot a single Siracusan famiglia will sit idly by while someone else monopolizes a lucrative industry. Though the times have changed, their profit-driven hearts have not.=初始危险等级：3\n没有哪个叙拉古的家族会坐视其他人独吞有利可图的产业。就算他们今时不复往日，那颗唯利是图的心也从未改变。
Starting Danger Level: 3\nRumors of a big giveaway have people flocking to the streets. But why are there fewer and fewer people around?=初始危险等级：3\n听说有商家做慈善，要派送礼品，人们都涌上了街头。明明人群在此聚集，怎么这里人却越来越少呢？
Starting Danger Level: 3\nSarkaz withering mixes with the poison gas to create a suffocating combination. Take care of things quickly before you run out of time.=初始危险等级：3\n萨卡兹的枯朽污染混合着泄漏的毒气，这里已经让人难以呼吸了！在喉咙肿辣到窒息之前，要速战速决！
Starting Danger Level: 3\nStreet artists who have spent their entire lives in hot climate interpret 'cold' with Ursus-style designs, and the owner obliges by giving his container a fresh outlook. The street artists have their way of dealing with big-mouths who try to incite conflict.=初始危险等级：3\n生活于炎热之地的街头艺术家们用乌萨斯风格的造型诠释着自己对于“寒冷”的理解，老板也并不介意给自己的货柜换上一副花哨的外壳。如果有多嘴之人想挑起矛盾，别怪街头艺术家们不客气。
Starting Danger Level: 3\nThe advanced production lines that the technological department keeps boasting about are already covered in ice cream by the time you got here. Before you can even save the usable parts, the next wave of chaos has already arrived.=初始危险等级：3\n技术部门反复吹嘘的先进生产线，当你到场时已经被冰淇淋淹没。还没来得及上前抢救完好的组件，混乱已再次到来。
Starting Danger Level: 3\nThe count waves his needle as baton, and plucks the shuttles as strings. With shuttle and loom, he weaves your doom.=初始危险等级：3\n比画着指挥棒制成的针，拉扯着琴弓做成的梭，牵引着不和谐音纺成的线，他摇摆，他起舞，他作茧自缚。
Starting Danger Level: 3\nThe denizens of the barrens often make use of Infected creatures, striking the fear of Oripathy into their enemy's hearts.=初始危险等级：3\n用感染生物当排头是荒地上人们混战时常用的手段，对矿石病的恐惧会让绝大多数人不战而逃。
Starting Danger Level: 3\nThe explorers who disappeared are all here. Their eyes are lifeless, and they start walking toward you unsteadily. You can feel no signs of life from them whatsoever, and your mind wavers at the sight.=初始危险等级：3\n那些消失的探险者原来都在这里，眼神空洞、步伐摇晃地向你走来。从他们身上感受不到任何生机，你的精神微微震颤。
Starting Danger Level: 3\nThe frozen ground and falling rubble have attracted many cold-resistant animals to build nests here, but poachers beat you to it. How to disperse the animals while fending off the poachers? Time to bring out the professional gear.=初始危险等级：3\n冻结的地面与掉落的碎石，吸引了相当多的耐寒动物来此筑巢，但比你们先到来的，是偷猎者。如何在驱散动物的同时击退偷猎者——是时候用上专业装备了。
Starting Danger Level: 3\nThe kitchen door has been heavily spray-painted, almost as colorfully as the food the owner prepares inside. Enjoy your food, but people who try to wipe the graffiti away will quickly discover how 'hospitable' the owner can be.=初始危险等级：3\n后厨的大门被喷漆涂得五颜六色，老板在里面切配好的食材也五花八门。想吃什么随便说，但如果有谁擦掉了门上的涂鸦，别怪老板不客气。
Starting Danger Level: 3\nThe local fanatics have dressed up like Kazimierz knights, shirking honest work and instead fighting each other in duels... They've set up an arena in the mine.=初始危险等级：3\n本地的狂热分子模仿着卡西米尔骑士的打扮，不务正业，争勇斗狠......他们将矿场选作决斗的竞技场。
Starting Danger Level: 3\nThe loom creaks and the scissors snip, their morbid melodies clear and penetrating.=初始危险等级：3\n纺车踏板吱吱呀呀，裁衣剪刀嘁嘁喳喳，就算听众们捂起了耳朵，也能听出是哪种“乐器”在编织乐章。
Starting Danger Level: 3\nThe onlooking drunkards decided they wanted in on the action, riding their boats into the fray. Perhaps you should ask Lady Candela to be more mindful about enforcing good behavior next time.=初始危险等级：3\n一旁饮酒狂欢的醉汉不满你们的混战，举起酒瓶，开上快艇，纷纷冲入现场。你开始考虑下次坎黛拉女士提出委托时，也要拜托她多注意一下人口素质管理。
Starting Danger Level: 3\nThe only thing more annoying than a drunkard is a drunkard with a heavy hammer, especially when the noxious gas has made them even more impaired.=初始危险等级：3\n遇见醉汉让人很厌烦，遇见一群手持巨大武器的醉汉更让人厌烦，尤其他们似乎由于吸入毒气已经有些神志不清，摇摇晃晃的大锤直向你的头颅而来。
Starting Danger Level: 3\nThe ringmaster bows in front of the burning flames, confident that tonight's show will be one for the ages. Then, he hears footsteps that he did not expect.=初始危险等级：3\n杂耍团团长弯腰鞠躬，背后是熊熊火焰，他有信心，今晚会有一场精彩的演出。然后，他听到了意料之外的脚步声。
Starting Danger Level: 3\nThe scattered rioters appear strangely used to acting as an organization. They've somehow acquired Reunion uniforms and have begun acting as such. Their by-laws? Nothing but destruction.=初始危险等级：3\n散乱的暴徒们反而习惯以“组织”的名义行事，他们不知从何处弄来了整合运动的服装，像模像样地开展起活动。章程？章程是破坏。
Starting Danger Level: 3\nThe scholar sees the lifelike statue on the rockery, and starts to dedicate a poem to it. Then, he finds to his shock that the statue and rockery have begun to move.=初始危险等级：3\n书生抚掌而笑，那座假山上的石像当真是栩栩如生，合该赋诗一首。然后，他惊恐地发现假山和石像都动了起来。
Starting Danger Level: 3\nThere are many factors to consider when sowing seeds properly. For example, the diameter of the seeder, the speed and direction the seeds are launched, how deep they are buried in the soil, the destructive power against tough soil... The system is highly advanced. As such, it can function normally even if the seeds are swapped out for something else.=初始危险等级：3\n正确地播撒种子需要考虑诸多因素，例如播种器的口径、种子射出的速度和方向、种子射入土壤的深度、对坚硬土层的破坏力......这套系统是如此先进，以至于将种子替换成别的什么也能正常运转。
Starting Danger Level: 3\nTo put a damper on the home team fans whose morale is at an all-time high, a group of away team fans disguised themselves as Sarkaz mercs and rushed into the venue, causing large-scale panic. With most of the spectators fled, they have, in a sense, accomplished their goal.=初始危险等级：3\n为了打压士气正盛的主场粉丝，一群客场观众竟然伪装成了萨卡兹雇佣兵，闯入现场引发了大范围的恐慌。在吓跑了大部分观众后，某种意义上他们的确达成了自己的目的。
Starting Danger Level: 3\nUnder the intense mental stimulation, you feel as though you are standing in another land entirely. You must break free of this illusion. This is your only escape.=初始危险等级：3\n在强烈的精神刺激下，你恍惚以为自己正站在另一片土地上。必须破开虚伪的幻象，这是你唯一的出路。
Starting Danger Level: 3\nWealth, victory, survival, death. Away from home and on the battlefield, there are too many words that serve as proof of glory.=初始危险等级：3\n财富，胜利。生存，死亡。家园之外，战场之中，有太多词语成为光荣的凭证。
Starting Danger Level: 3\nYou accidentally stumble upon the sweets thieves gorging themselves on their loot. Before you can decide whether to say hello or leave quietly, they have already spotted you, leaving you with no choice but to join in.=初始危险等级：3\n不小心闯进了甜品窃贼们大快朵颐的现场，在想好要打招呼还是默默离开之前，他们已经发现了你。那就没办法了。
Starting Danger Level: 3\nYou can never tell what a group of fervent fans are capable of, especially when they've just gotten their hands on the latest thermal amplification devices. The good news is that all the proceeds from the sale of confiscated equipment will go toward rebuilding the now-molten spectator stands.=初始危险等级：3\n你永远无法想象一群狂热的粉丝能做出什么来，尤其是在他们拿到了最新型的热能增幅装置之后。好消息是，收缴的装备其贩卖所得将全部用于已熔毁看台的重建工作。
Starting Danger Level: 3\nYou find a clearing in the jungle, clear the Originium slugs from it, and plan to let the team rest up here. However, your actions seem to have gotten in the way of a group of outsiders who had a similar idea.=初始危险等级：3\n你找到一片林间空地，清除了上面的源石虫，打算让队伍在此休整。不过，你的行动好像打扰到了一群同样打算在此处歇脚的外来者。
Starting Danger Level: 4\n'Couldn't get tickets, but still want to see your favorite robotic stars from up close? No problem! Just don this menacing-looking getup and make your way to the venue. Storm the place as soon as you hear the signal. They can't stop all of us!'=初始危险等级：4\n“抢不到门票，又想与喜爱的机械明星近距离接触？完全没问题！只要打扮成这种凶横的模样去现场，一听到我的指令就冲出围栏，保安绝对拦不住！”
Starting Danger Level: 4\n'Gainst one so true of heart, who dares speak triumph's name?=初始危险等级：4\n本心如此，何人堪折？
Starting Danger Level: 4\n'No. Next.' 'Not this either. Next... what did you say? You can catch them all with this machine?'=初始危险等级：4\n“这个不是，下一个。”“这个也不是，再下一个......嗯？你是说，你能用这个机器把它们全都抓住？”
Starting Danger Level: 4\n'Sir! The terrain ahead is winding and rugged, with only one passage, and residual traces of Arts have been found in the environment. Should we continue to advance in formation?'=初始危险等级：4\n“长、长官！前方地形蜿蜒崎岖，仅有一条通道，且环境中已发现法术残留的痕迹，确、确认要列队推进吗？”
Starting Danger Level: 4\n'They say it's for today only! Don't miss it—' The one at the head of the crowd disappears before he could finish his sentence.=初始危险等级：4\n“弟兄们快冲啊，过了今天就捡不到便宜了！快——”话音未落，领头的人就消失不见了。
Starting Danger Level: 4\n'Transpose up!' 'No, down!' He ignores the voices shouting in his head. 'Let's do both, all at once!'=初始危险等级：4\n“升调！”“降调！”两个声音在他的脑海中争吵着，他挥去那些杂音。“当然是既要升调又要降调！”
Starting Danger Level: 4\n'Watch out! The anti-crowd defense mode is still in the experimental stage, and currently only suitable for exterminating large crowds of pests. There is a serious risk of catastrophic malfunction! Do not use against humans! Do not use against humans!'=初始危险等级：4\n“注意！聚群防治模式仍处于实验阶段，仅适用于大规模害虫杀灭，存在严重失控风险！切勿对人使用！切勿对人使用！”
Starting Danger Level: 4\nA garden bare but walled, a lantern cold and dark.=初始危险等级：4\n孤壁空园，寒灯独夜。
Starting Danger Level: 4\nA group of colorfully-dressed explorers pours in from the pried-open door, with no idea of the dangers awaiting them. You must get them out of here, by force if necessary.=初始危险等级：4\n从被撬开的门外涌进了一群衣着光鲜的探险者，他们完全不知道自己将会面临何种危险。你必须将他们驱离此地，即使要动用武力。
Starting Danger Level: 4\nA group of exiled mercenaries have taken to using the place as a ranch. The sand beasts feed on the mutated Originium slugs, and often race about the mine in excitement after a meal.=初始危险等级：4\n一群流亡的雇佣兵将这里当作了豢养场。沙地兽以异化的源石虫为食，饱餐后的它们异常兴奋，在矿洞中往来奔突。
Starting Danger Level: 4\nA section of the mountain, hollowed out by an 'unidentified creature,' is now a cave filled with rubble. Judging by the tunnel's direction, the creature has likely moved on to find a more comfortable dwelling.=初始危险等级：4\n被“不明生物”掏空的部分山体，洞内到处是碎石。从隧道的走向来看，它似乎已经去寻找更舒适的住处了。
Starting Danger Level: 4\nAfter leaving their homes in search of better job opportunities, these Tiacauh Warriors and Shieldguards were hired to 'fight evil' at the mine. They've obviously been taken for a ride.=初始危险等级：4\n离开家乡的提亚卡乌战士与盾卫想要谋求一份好工作，他们受雇来到矿场“打击邪恶”。显然，有人欺骗了他们。
Starting Danger Level: 4\nAfter seeing Acahualla's overblown ecosystem for yourself, you no longer care to express your opinion on the good-for-nothings getting chummy with the Infected creatures.=初始危险等级：4\n见识了阿卡胡拉过分繁荣的生态系统之后，你已经不想对那些混在感染生物堆里的好事之徒发表什么感想了。
Starting Danger Level: 4\nAfterwards, thanks to Pozëmka's appeals to emotion and Gavial's appeals to reason, the Durins finally agreed to cut down on the amount they drink—at least enough to not randomly follow other people around after one round.=初始危险等级：4\n事后，经过鸿雪的动之以情和嘉维尔的晓之以理，这些杜林人终于保证不再酗酒，至少不在酒后随随便便答应跟别人走。
Starting Danger Level: 4\nAs the mastermind behind the theft of the under-construction plate, Sandel knows how to keep abreast of the times. However, after purchasing cutting-edge technology and the latest know-how from Kazimierz, his coffers - stretched thin to begin with - have ended up dry.=初始危险等级：4\n作为劫夺在建地块一案的主谋，桑德尔深谙与时俱进的道理。不过，在购置了卡西米尔的先进经验与全套设备之后，他本就不充裕的小金库已经空了。
Starting Danger Level: 4\nEven back in reality, you have no time for rest. The horrifying scene is now conspicuous before your eyes. You are but one step from the truth, provided you can overcome the obstacle before you.=初始危险等级：4\n回归现实的你没时间稍作休整，触目惊心的景象已赫然在目。距离真相只差最后一步，前提是越过面前的阻碍。
Starting Danger Level: 4\nEven though they were absolutely destroyed in the arena, the robots' pilot is moved to tears by the encouragement of his cheering fans. He changes course with no regard for anything, and dashes straight toward the stands to embrace his passionate fans.=初始危险等级：4\n尽管在赛场上一败涂地，粉丝们的鼓励声却让机械操控员热泪盈眶。他不顾一切地改变行驶路线，开足马力冲向看台，准备迎接粉丝们热情的拥抱。
Starting Danger Level: 4\nFresh blood is the war tune, and flesh and bones form the walls against the enemy. Even if they have dried and vanished, mysterious Arts can still summon them when needed.=初始危险等级：4\n鲜血是陷阵时的战歌，骨肉是应敌时的城垣。即便它们已干枯湮灭，有需要时，神秘的法术依然能将它们唤起。
Starting Danger Level: 4\nMercenaries sometimes accept contracts for weapons testing, and these ones have mistaken you for the bandits occupying the platform.=初始危险等级：4\n雇佣兵为了糊口，有时也会接一些劣质武器测试的单，看到平台被夺，他们误以为你们和暴徒一伙，怒不可遏。
Starting Danger Level: 4\nMore than one exit here; the giant beast seems to have left us a choice. Before deciding, let's deal with the threats coming from all sides. The path to the destination is always fraught with peril.=初始危险等级：4\n此处不止一个出口，巨型野兽似乎留下了一道选择题，在做出选择之前，还是先解决四处涌现的干扰者吧，靠近目的地的地方总是危机四伏。
Starting Danger Level: 4\nStrange plants, if they can even be called that, are slowly stretching their branches out in the shadows. The gas does not seem to affect them; in fact, they seem to be nurturing something...=初始危险等级：4\n阴暗生长着的诡异植物？生物？正在缓慢地舒展着“枝条”，毒气似乎不能对它们造成任何影响，甚至它们还在“孕育”着什么......！
Starting Danger Level: 4\nThe boiler cobbled together from military steel is one of the proudest works of the street artists. Feel free to take a photo, but the diners have their way of dealing with jerks who turn the temperature down.=初始危险等级：4\n用军工钢材拼凑成的锅炉是街头艺术家们的得意之作。想要打卡留念的请自便，但如果有冷场者想调低空调温度，别怪食客们不客气。
Starting Danger Level: 4\nThe cemetery watchman gazes upon the night marketplace. It seems busier than usual tonight, louder, and yet so far from where he stands. Then, he looks down again—the earth itself is starting to stir.=初始危险等级：4\n守墓人抬头望去，今夜的市集似乎格外热闹——他旋即又低下头，因为这与他无关。然后，他看见地上的泥土开始翻动。
Starting Danger Level: 4\nThe enemy arrived as soon as you found a good place to make a stand. Are there creatures amongst the attacking mutants able to share information with one another?=初始危险等级：4\n刚找到一处绝佳的作战地点，对方的攻击就闻风而至，你看着进攻者中那些奇怪的变异生物，怀疑它们是否有着某种消息共享的特殊能力。
Starting Danger Level: 4\nThe massive metal plate can grill a dozen steaks at the same time. The owner only takes it out for barbecue parties. The hot splashing oil has a way of dealing with anyone who tries to steal the meat.=初始危险等级：4\n大铁板能同时煎烤十几份肉排，老板在有烤肉派对时才会把它拿出来。如果有贪嘴之人想偷拿上面的烤肉，别怪四处飞溅的热油不客气。
Starting Danger Level: 4\nThe officer frowns. These entities are strange, but seemingly harmless as they search for something. Then, he hears the sound of bells in the distance...=初始危险等级：4\n军官微微皱眉，这些鬼怪虽然来路不明，但没有伤害人的意图。它们似乎在寻找什么。然后，他听到远方似乎传来了悠悠的钟声......
Starting Danger Level: 4\nThe outsiders' persistent attacks are getting on your nerves. You decide to crush them first, before dealing with whatever caused the rainforest to flourish out of control.=初始危险等级：4\n外来者锲而不舍的进攻让你不胜其烦。你决定先将他们彻底击溃，然后再去对付导致雨林生物异常繁盛的罪魁祸首。
Starting Danger Level: 4\nThe sorrow is infectious, and the Arts' grim influence undeniable. The Count slows his tempo, but pours even more emotion into his haunting performance.=初始危险等级：4\n悲伤的乐声在弥漫，阴森的法术在扩散，乐手减缓了演奏的速度，却加深了其中沉重感情的投入。
Starting Danger Level: 4\nThe stone constructs and burdenbeasts dance together to the music, the grinding of rock and the sound of chewing forming a perfect rhythm. The music-lovers erupt with excitement: 'Music transcends species—and even the boundary between the living and the lifeless!'=初始危险等级：4\n岩石造物与驮兽群在音乐下共同起舞，岩石摩擦声与咀嚼声构成了绝妙的节拍，音乐鉴赏家们激动起来：“音乐不仅不分物种，甚至不分是否真的拥有生命！”
Starting Danger Level: 4\nTo stop the surging waves of invaders from damaging the interior of the platform, you must stand your ground here and put a stop to their onslaught. The hard cheese is going to help... probably.=初始危险等级：4\n为了防止汹涌而来的闯入者对平台内部造成破坏，你必须在此挡住他们的去路，坚硬的干酪一定帮得上忙......大概吧。
Starting Danger Level: 4\nUsing drones to automate irrigation is among Tower Mountains's proudest inventions and patents. A variety of presets were prepared for the users upon the system's release. Of course, one could use it for more than just water and pesticides.=初始危险等级：4\n无人机自动喷洒程序是塔山科技引以为傲的专利发明，在发售之初就为用户预先配备了众多喷洒方案，能够喷洒的药剂显然不止农药。
Starting Danger Level: 4\nWhat is truly frightening is not the hidden danger, but the numbness. Those who keep their heads bowed will inevitably lose their way on the winding path.=初始危险等级：4\n可怕的不是隐藏的危机，而是麻木。蜿蜒的道路上，永远低着头的人最终会失去他的方向。
Starting Danger Level: 4\nWhether you're a carnivore, herbivore, or omnivore—here, we are all one! Raise your paws, hooves, or wings, and let the music set your artistic passion free!=初始危险等级：4\n不论是食肉、食草，还是杂食，在这里我们不分彼此！请大家举起你们的双爪、双蹄，或者是双翅，跟着这激昂的曲调，尽情地释放心中被压抑的艺术激情吧！
Starting Danger Level: 4\nYou breathe a sigh of relief when you see the Originium slugs not moving at all, but when you identify their specific species and discover the cans of cream all around them, you understand that an intense defensive battle is about to unfold.=初始危险等级：4\n看见一动不动的源石虫时你终于松了一口气，但当认清它们的种类并发现了周围的奶油罐，你明白一场艰巨的守卫战即将打响。
Starting Danger Level: 5\n'Bugs! Bugs everywhere! Wait! They ate my biscuits! My Victorian biscuits! I'll smash them all to bits!'=初始危险等级：5\n“虫子，到处都是虫子！等等，我的维多利亚小饼干......我的饼干被它们吃了个精光！我要把它们轰个稀巴烂！”
Starting Danger Level: 5\n'Ladies and gentlemen, as well as all the liquor maniacs and mead fans trading blows in the stands! The highly anticipated grand finals are about to begin! Stick around and find out who will reach the Acahuallan Peak—Now hold on there, dear contestant. It's not time yet—Ahh!!'=初始危险等级：5\n“女士们先生们，看台上扭打着的烈酒爱好者与蜜酿爱好者！万众瞩目的决赛即将开场！谁能登上阿卡胡拉之巅，请大家拭目以待——等等，这位参赛者，还没到上场时间呢——啊——”
Starting Danger Level: 5\n'Why? Why can't you people pay attention to what you eat? Instead of healthy and nutritious vegetables, you eat all these terrible processed foods! This is a disgrace to agriculture! I... I'll throw all of you off this platform!'=初始危险等级：5\n“为什么？为什么你们全然不注意摄取健康营养的蔬菜，反而大啖糟糕的合成食品！这是对农业的亵渎！我——我要把你们全部驱逐出去！”
Starting Danger Level: 5\nAh, burdenbeasts—so tame, so meek. Drawn by the lullaby, they sway gently to the music, placidly munching on grass. Even as the music drives them to madness, they remain ever so tame.=初始危险等级：5\n温顺的驮兽，温顺地被这旋律吸引。啊......音乐，啊......摇篮曲。它们温顺地咀嚼着口中的青草，缓缓地跳着舞蹈，即便内心已经因为音乐而发狂，它们也表现得如此温顺。
Starting Danger Level: 5\nCome fall a rising wind, spare no time seeking tracks.=初始危险等级：5\n秋风将起，莫寻行迹。
Starting Danger Level: 5\nDu Yaoye sighs as she watches the confused yet constantly moving figure of 'Aubade'. She quietly laments how these objects seem more human than some humans. But there is no home for it between heaven and earth. It is time to send it back.=初始危险等级：5\n杜遥夜叹了口气，看着“晨音”懵懵懂懂，却毫不停歇，她心中感慨，这器物倒比某些人更有人性。然而，天地苍茫，已无它的归处。该带它回去了。
Starting Danger Level: 5\nFree from her former employer's restrictions, Mama's 'Rebel Girl' is setting up all sorts of dangerous traps and weapons. Does Mama feel regret at losing such a talent, or sad at the bedlam that she is causing?=初始危险等级：5\n设置暗中伤人的机关，布下各种高能武器，老妈的“逆女”正尽情地展示着她在前公司被限制的能力。不知老妈此刻会后悔失去了这样一位能人，还是会心痛自己的地块被如此破坏。
Starting Danger Level: 5\nIt is not as if Ms. Candela had not considered shadier methods before reaching out to Rhodes Island. But in the eyes of the special detachment she sent, her way of greasing palms seemed like pocket change compared to the windfall Sandel promised.=初始危险等级：5\n在找上罗德岛之前，坎黛拉女士并非没有考虑过更隐秘的手段。但在她派出的别动队眼中，与桑德尔许诺的入伙分红相比，拿钱办事多少显得有些寒酸。
Starting Danger Level: 5\nIts shell is as cold as the sea, and its lumens as hollow as the deep abyss. Its humanborn destiny ended when it stepped into the sea, long ago. It no longer belongs here, and it must not be allowed to remain.=初始危险等级：5\n它的躯壳如海水般冰冷，它的管腔如深渊般空洞。生而为人的命运早已在踏入海洋时终结，它不再属于这里，便不应当留下。
Starting Danger Level: 5\nNear comes the season's end, I mourn its fading light.=初始危险等级：5\n时节将尽，喟其凋零。
Starting Danger Level: 5\nNobody can refuse such sweet smiles, especially not when they're charging toward you at full speed. But to get your hands on the limited edition waffle ice cream that the client promised, you know what you have to do.=初始危险等级：5\n任何人都很难拒绝如此甜蜜的微笑，尤其是当它全力加速朝你冲来之时。但为了委托方许诺的限定款华夫冰淇淋，你知道该怎么做。
Starting Danger Level: 5\nPlease note: 'I hope to collect some samples of the interference sources, for science. Note: The paper can be co-authored.' A professor included this request in the letter of authorization.=初始危险等级：5\n请注意：“希望可以采集一些干扰源的样本，科研工作有需要。注：论文可署名。”一位教授在委托书中附带了这样的请求。
Starting Danger Level: 5\nRumors of a big giveaway have people flocking to the streets. But why are there fewer and fewer people around?=初始危险等级：5\n听说有商家做慈善，要派送礼品，人们都涌上了街头。明明人群在此聚集，怎么这里人却越来越少呢？
Starting Danger Level: 5\nSarkaz withering mixes with the poison gas to create a suffocating combination. Take care of things quickly before you run out of time.=初始危险等级：5\n萨卡兹的枯朽污染混合着泄漏的毒气，这里已经让人难以呼吸了！在喉咙肿辣到窒息之前，要速战速决！
Starting Danger Level: 5\nStreet artists who have spent their entire lives in hot climate interpret 'cold' with Ursus-style designs, and the owner obliges by giving his container a fresh outlook. The street artists have their way of dealing with big-mouths who try to incite conflict.=初始危险等级：5\n生活于炎热之地的街头艺术家们用乌萨斯风格的造型诠释着自己对于“寒冷”的理解，老板也并不介意给自己的货柜换上一副花哨的外壳。如果有多嘴之人想挑起矛盾，别怪街头艺术家们不客气。
Starting Danger Level: 5\nThe advanced production lines that the technological department keeps boasting about are already covered in ice cream by the time you got here. Before you can even save the usable parts, the next wave of chaos has already arrived.=初始危险等级：5\n技术部门反复吹嘘的先进生产线，当你到场时已经被冰淇淋淹没。还没来得及上前抢救完好的组件，混乱已再次到来。
Starting Danger Level: 5\nThe count waves his needle as baton, and plucks the shuttles as strings. With shuttle and loom, he weaves your doom.=初始危险等级：5\n比画着指挥棒制成的针，拉扯着琴弓做成的梭，牵引着不和谐音纺成的线，他摇摆，他起舞，他作茧自缚。
Starting Danger Level: 5\nThe frozen ground and falling rubble have attracted many cold-resistant animals to build nests here, but poachers beat you to it. How to disperse the animals while fending off the poachers? Time to bring out the professional gear.=初始危险等级：5\n冻结的地面与掉落的碎石，吸引了相当多的耐寒动物来此筑巢，但比你们先到来的，是偷猎者。如何在驱散动物的同时击退偷猎者——是时候用上专业装备了。
Starting Danger Level: 5\nThe giant beast's lair. Slight tremors indicate it's still hard at work digging its home. How big does a cave need to be for comfort? Good question, but Mount Spier isn't offering vacancies right now. Time to have a little 'chat' with it.=初始危险等级：5\n“罪魁祸首”的老巢，山体轻微震动，表明它还在卖力地挖掘住所。多大的洞穴才能住得舒适呢？好问题，但施佩尔山暂时不提供住所，是时候和它沟通一下了。
Starting Danger Level: 5\nThe grown-up Sandel no longer has to cry in the locker room after losing a fight over some lunch money. Because he's smart enough, brave enough, and mean enough, he still has a way out.=初始危险等级：5\n年老的桑德尔不必为了饿着肚子输掉一场拳赛在更衣室里掩面痛哭。因为他足够聪明，足够大胆，足够卑劣，所以他还有路可走。
Starting Danger Level: 5\nThe intercity net servers that communicate instructions are long gone, but the security robot continues to operate according to its local logic. It has many ways of dealing with those who dare to deface the Galería's walls.=初始危险等级：5\n尽管用于传输指令的城际网络服务器早已毁坏，安保机器人依然能按照本地逻辑自主行动。如果有人敢在“绝对安保”试做型面前往艺术馆墙壁上涂鸦绘画，别怪它不客气。
Starting Danger Level: 5\nThe mine has just purchased a new batch of vehicles from another city, intending to modify them for mineral transport. The docking process was rather smooth, until people broke into the final acceptance testing site.=初始危险等级：5\n矿场从其他城市订购了一批新的载具，计划改造后用于矿料的运输。对接的过程很顺利，直到有人闯进了最后的验收现场。
Starting Danger Level: 5\nThe mine once accidentally unearthed an Originium Slug nest, resulting in serious contamination of the site. Now, the cleanup has once again disturbed those same Infected creatures, as they rush to the surface in a bid to escape to the wilderness.=初始危险等级：5\n矿工曾意外掘开了源石虫的巢穴，致使矿场严重污染。现在，清理矿场的动静再次惊扰了被感染的生物，它们纷纷涌上地面，向野外逃窜。
Starting Danger Level: 5\nThe onlooking drunkards decided they wanted in on the action, riding their boats into the fray. Perhaps you should ask Lady Candela to be more mindful about enforcing good behavior next time.=初始危险等级：5\n一旁饮酒狂欢的醉汉不满你们的混战，举起酒瓶，开上快艇，纷纷冲入现场。你开始考虑下次坎黛拉女士提出委托时，也要拜托她多注意一下人口素质管理。
Starting Danger Level: 5\nThe ringmaster bows in front of the burning flames, confident that tonight's show will be one for the ages. Then, he hears footsteps that he did not expect.=初始危险等级：5\n杂耍团团长弯腰鞠躬，背后是熊熊火焰，他有信心，今晚会有一场精彩的演出。然后，他听到了意料之外的脚步声。
Starting Danger Level: 5\nThere are many factors to consider when sowing seeds properly. For example, the diameter of the seeder, the speed and direction the seeds are launched, how deep they are buried in the soil, the destructive power against tough soil... The system is highly advanced. As such, it can function normally even if the seeds are swapped out for something else.=初始危险等级：5\n正确地播撒种子需要考虑诸多因素，例如播种器的口径、种子射出的速度和方向、种子射入土壤的深度、对坚硬土层的破坏力......这套系统是如此先进，以至于将种子替换成别的什么也能正常运转。
Starting Danger Level: 5\nThere is no length to which these wasteland bandits will not go, even releasing poison gas to capture a platform. The colorful protective suit seems to be declaring his victory.=初始危险等级：5\n荒野中的暴徒不会讲究什么底线，为了能够占领这个平台，他不惜先让这里变成无人能够久待的毒气环绕之地。而那身鲜亮醒目的防护服，仿佛正是他在提前宣扬着自己的胜利。
Starting Danger Level: 5\nThree, two, one. The claw machine show begins.=初始危险等级：5\n高楼机位已就绪，空中机位已就绪，井盖下机位已就绪。三，二，一，“抓娃娃机”开始表演。
Starting Danger Level: 5\nUnder the intense mental stimulation, you feel as though you are standing in another land entirely. You must break free of this illusion. This is your only escape.=初始危险等级：5\n在强烈的精神刺激下，你恍惚以为自己正站在另一片土地上。必须破开虚伪的幻象，这是你唯一的出路。
Starting Danger Level: 5\nWarning: The following 'pieces' may cause extreme discomfort for some. Beware the howling Count and his squeaky gramophones.=初始危险等级：5\n请注意：有极少数人在收听一些“乐曲”时可能会突然出现严重不适，小心嚎叫的伯爵与他那台坏掉的音响。
Starting Danger Level: 5\nYears later, people still recall the wild concert where beasts and stone constructs sang in harmony under the open sky. Yet the music-lovers secretly lament: 'If only the drones hadn't been shot down—we would have loved to see if they, too, had hearts of music!'=初始危险等级：5\n多年后，人们仍旧会想起这场在荒野中兽群与造物一同高歌的音乐会，但鉴赏家们一直在内心偷偷惋惜：“可惜无人机都已经被击落，不然还想看看它们是否也拥有这样的音乐之心！”
Starting Danger Level: 5\nYou can never tell what a group of fervent fans are capable of, especially when they've just gotten their hands on the latest thermal amplification devices. The good news is that all the proceeds from the sale of confiscated equipment will go toward rebuilding the now-molten spectator stands.=初始危险等级：5\n你永远无法想象一群狂热的粉丝能做出什么来，尤其是在他们拿到了最新型的热能增幅装置之后。好消息是，收缴的装备其贩卖所得将全部用于已熔毁看台的重建工作。
Starting Danger Level: 5\nYou find a clearing in the jungle, clear the Originium slugs from it, and plan to let the team rest up here. However, your actions seem to have gotten in the way of a group of outsiders who had a similar idea.=初始危险等级：5\n你找到一片林间空地，清除了上面的源石虫，打算让队伍在此休整。不过，你的行动好像打扰到了一群同样打算在此处歇脚的外来者。
Starting Danger Level: 5\nYou thought you'd seen everything in Acahualla, but nature's wild side always has a way of leaving you dumbfounded. Facing the extremely aggressive sea of flowers before you, all you can do is pray not to sneeze TOO much.=初始危险等级：5\n你以为自己已经在阿卡胡拉见得多了，但显露出狂野一面的自然仍让你一时语塞。面对眼前这片极具侵略性的花海，你只能祈祷自己少打几个喷嚏了。
Starting Danger Level: 6\n'Gainst one so true of heart, who dares speak triumph's name?=初始危险等级：6\n本心如此，何人堪折？
Starting Danger Level: 6\n'They say it's for today only! Don't miss it—' The one at the head of the crowd disappears before he could finish his sentence.=初始危险等级：6\n“弟兄们快冲啊，过了今天就捡不到便宜了！快——”话音未落，领头的人就消失不见了。
Starting Danger Level: 6\n'Transpose up!' 'No, down!' He ignores the voices shouting in his head. 'Let's do both, all at once!'=初始危险等级：6\n“升调！”“降调！”两个声音在他的脑海中争吵着，他挥去那些杂音。“当然是既要升调又要降调！”
Starting Danger Level: 6\n'Watch out! The anti-crowd defense mode is still in the experimental stage, and currently only suitable for exterminating large crowds of pests. There is a serious risk of catastrophic malfunction! Do not use against humans! Do not use against humans!'=初始危险等级：6\n“注意！聚群防治模式仍处于实验阶段，仅适用于大规模害虫杀灭，存在严重失控风险！切勿对人使用！切勿对人使用！”
Starting Danger Level: 6\nA large number of mercenaries and wandering Infected have rushed into the mine and are sowing chaos in an organized manner. Upon investigation, it appears they were hired by a competing miners in the same city.=初始危险等级：6\n大量雇佣兵和流浪的感染者冲进了矿场，他们有组织有计划地制造着骚乱。经过调查，是同城的另一家矿场雇佣了他们。
Starting Danger Level: 6\nAfterwards, thanks to Pozëmka's appeals to emotion and Gavial's appeals to reason, the Durins finally agreed to cut down on the amount they drink—at least enough to not randomly follow other people around after one round.=初始危险等级：6\n事后，经过鸿雪的动之以情和嘉维尔的晓之以理，这些杜林人终于保证不再酗酒，至少不在酒后随随便便答应跟别人走。
Starting Danger Level: 6\nDefender Elites dig to expand the available space, while engineers take apart and reassemble the existing electrical equipment. These rioters disguised as Reunion have unscrupulously taken over the mine and are preparing to convert it into a secret base.=初始危险等级：6\n重装精英正掘开岩壁扩大空间，工程人员则在破坏并重组原有的机电设备，这群伪装成整合运动的暴徒肆无忌惮地霸占了矿洞，准备将它改造成秘密基地。
Starting Danger Level: 6\nEven back in reality, you have no time for rest. The horrifying scene is now conspicuous before your eyes. You are but one step from the truth, provided you can overcome the obstacle before you.=初始危险等级：6\n回归现实的你没时间稍作休整，触目惊心的景象已赫然在目。距离真相只差最后一步，前提是越过面前的阻碍。
Starting Danger Level: 6\nEven though they were absolutely destroyed in the arena, the robots' pilot is moved to tears by the encouragement of his cheering fans. He changes course with no regard for anything, and dashes straight toward the stands to embrace his passionate fans.=初始危险等级：6\n尽管在赛场上一败涂地，粉丝们的鼓励声却让机械操控员热泪盈眶。他不顾一切地改变行驶路线，开足马力冲向看台，准备迎接粉丝们热情的拥抱。
Starting Danger Level: 6\nFresh blood is the war tune, and flesh and bones form the walls against the enemy. Even if they have dried and vanished, mysterious Arts can still summon them when needed.=初始危险等级：6\n鲜血是陷阵时的战歌，骨肉是应敌时的城垣。即便它们已干枯湮灭，有需要时，神秘的法术依然能将它们唤起。
Starting Danger Level: 6\nMore than one exit here; the giant beast seems to have left us a choice. Before deciding, let's deal with the threats coming from all sides. The path to the destination is always fraught with peril.=初始危险等级：6\n此处不止一个出口，巨型野兽似乎留下了一道选择题，在做出选择之前，还是先解决四处涌现的干扰者吧，靠近目的地的地方总是危机四伏。
Starting Danger Level: 6\nStrange plants, if they can even be called that, are slowly stretching their branches out in the shadows. The gas does not seem to affect them; in fact, they seem to be nurturing something...=初始危险等级：6\n阴暗生长着的诡异植物？生物？正在缓慢地舒展着“枝条”，毒气似乎不能对它们造成任何影响，甚至它们还在“孕育”着什么......！
Starting Danger Level: 6\nThe enemy arrived as soon as you found a good place to make a stand. Are there creatures amongst the attacking mutants able to share information with one another?=初始危险等级：6\n刚找到一处绝佳的作战地点，对方的攻击就闻风而至，你看着进攻者中那些奇怪的变异生物，怀疑它们是否有着某种消息共享的特殊能力。
Starting Danger Level: 6\nThe massive metal plate can grill a dozen steaks at the same time. The owner only takes it out for barbecue parties. The hot splashing oil has a way of dealing with anyone who tries to steal the meat.=初始危险等级：6\n大铁板能同时煎烤十几份肉排，老板在有烤肉派对时才会把它拿出来。如果有贪嘴之人想偷拿上面的烤肉，别怪四处飞溅的热油不客气。
Starting Danger Level: 6\nThe officer frowns. These entities are strange, but seemingly harmless as they search for something. Then, he hears the sound of bells in the distance...=初始危险等级：6\n军官微微皱眉，这些鬼怪虽然来路不明，但没有伤害人的意图。它们似乎在寻找什么。然后，他听到远方似乎传来了悠悠的钟声......
Starting Danger Level: 6\nThe outsiders' persistent attacks are getting on your nerves. You decide to crush them first, before dealing with whatever caused the rainforest to flourish out of control.=初始危险等级：6\n外来者锲而不舍的进攻让你不胜其烦。你决定先将他们彻底击溃，然后再去对付导致雨林生物异常繁盛的罪魁祸首。
Starting Danger Level: 6\nThe stone constructs and burdenbeasts dance together to the music, the grinding of rock and the sound of chewing forming a perfect rhythm. The music-lovers erupt with excitement: 'Music transcends species—and even the boundary between the living and the lifeless!'=初始危险等级：6\n岩石造物与驮兽群在音乐下共同起舞，岩石摩擦声与咀嚼声构成了绝妙的节拍，音乐鉴赏家们激动起来：“音乐不仅不分物种，甚至不分是否真的拥有生命！”
Starting Danger Level: 6\nYou breathe a sigh of relief when you see the Originium slugs not moving at all, but when you identify their specific species and discover the cans of cream all around them, you understand that an intense defensive battle is about to unfold.=初始危险等级：6\n看见一动不动的源石虫时你终于松了一口气，但当认清它们的种类并发现了周围的奶油罐，你明白一场艰巨的守卫战即将打响。
Starting Danger Level: 7\n'Ladies and gentlemen, as well as all the liquor maniacs and mead fans trading blows in the stands! The highly anticipated grand finals are about to begin! Stick around and find out who will reach the Acahuallan Peak—Now hold on there, dear contestant. It's not time yet—Ahh!!'=初始危险等级：7\n“女士们先生们，看台上扭打着的烈酒爱好者与蜜酿爱好者！万众瞩目的决赛即将开场！谁能登上阿卡胡拉之巅，请大家拭目以待——等等，这位参赛者，还没到上场时间呢——啊——”
Starting Danger Level: 7\n'Why? Why can't you people pay attention to what you eat? Instead of healthy and nutritious vegetables, you eat all these terrible processed foods! This is a disgrace to agriculture! I... I'll throw all of you off this platform!'=初始危险等级：7\n“为什么？为什么你们全然不注意摄取健康营养的蔬菜，反而大啖糟糕的合成食品！这是对农业的亵渎！我——我要把你们全部驱逐出去！”
Starting Danger Level: 7\nA gigantic creature of unknown origin tears through the earth and rocks as gang members and thugs gather around it, rapidly approaching the recently cleaned up mining site together. Is it under the control of these villains, or is it spurring them on?=初始危险等级：7\n来历不明的巨型生物破开泥土和岩层，黑帮和打手们在它身边聚集，以极快的速度逼近刚刚清理好的矿区。究竟是恶徒们控制着它，还是它驱使着这些恶徒？
Starting Danger Level: 7\nAn eye opens in the darkness, slag falling from its eyelid like a inky black waterfall. It has always lived in the depths of this mine. Is it a creature nurtured by nature, or a victim of the steady progress of civilization?=初始危险等级：7\n它在黑暗中睁开了眼睛，矿渣从它的眼皮上垂落，如同墨色的瀑布。它一直栖息在这矿洞的最深处，是自然孕育的生灵，还是文明开拓的受害者？
Starting Danger Level: 7\nCome fall a rising wind, spare no time seeking tracks.=初始危险等级：7\n秋风将起，莫寻行迹。
Starting Danger Level: 7\nDu Yaoye sighs as she watches the confused yet constantly moving figure of 'Aubade'. She quietly laments how these objects seem more human than some humans. But there is no home for it between heaven and earth. It is time to send it back.=初始危险等级：7\n杜遥夜叹了口气，看着“晨音”懵懵懂懂，却毫不停歇，她心中感慨，这器物倒比某些人更有人性。然而，天地苍茫，已无它的归处。该带它回去了。
Starting Danger Level: 7\nFree from her former employer's restrictions, Mama's 'Rebel Girl' is setting up all sorts of dangerous traps and weapons. Does Mama feel regret at losing such a talent, or sad at the bedlam that she is causing?=初始危险等级：7\n设置暗中伤人的机关，布下各种高能武器，老妈的“逆女”正尽情地展示着她在前公司被限制的能力。不知老妈此刻会后悔失去了这样一位能人，还是会心痛自己的地块被如此破坏。
Starting Danger Level: 7\nIts shell is as cold as the sea, and its lumens as hollow as the deep abyss. Its humanborn destiny ended when it stepped into the sea, long ago. It no longer belongs here, and it must not be allowed to remain.=初始危险等级：7\n它的躯壳如海水般冰冷，它的管腔如深渊般空洞。生而为人的命运早已在踏入海洋时终结，它不再属于这里，便不应当留下。
Starting Danger Level: 7\nNobody can refuse such sweet smiles, especially not when they're charging toward you at full speed. But to get your hands on the limited edition waffle ice cream that the client promised, you know what you have to do.=初始危险等级：7\n任何人都很难拒绝如此甜蜜的微笑，尤其是当它全力加速朝你冲来之时。但为了委托方许诺的限定款华夫冰淇淋，你知道该怎么做。
Starting Danger Level: 7\nPlease note: 'I hope to collect some samples of the interference sources, for science. Note: The paper can be co-authored.' A professor included this request in the letter of authorization.=初始危险等级：7\n请注意：“希望可以采集一些干扰源的样本，科研工作有需要。注：论文可署名。”一位教授在委托书中附带了这样的请求。
Starting Danger Level: 7\nThe giant beast's lair. Slight tremors indicate it's still hard at work digging its home. How big does a cave need to be for comfort? Good question, but Mount Spier isn't offering vacancies right now. Time to have a little 'chat' with it.=初始危险等级：7\n“罪魁祸首”的老巢，山体轻微震动，表明它还在卖力地挖掘住所。多大的洞穴才能住得舒适呢？好问题，但施佩尔山暂时不提供住所，是时候和它沟通一下了。
Starting Danger Level: 7\nThe grown-up Sandel no longer has to cry in the locker room after losing a fight over some lunch money. Because he's smart enough, brave enough, and mean enough, he still has a way out.=初始危险等级：7\n年老的桑德尔不必为了饿着肚子输掉一场拳赛在更衣室里掩面痛哭。因为他足够聪明，足够大胆，足够卑劣，所以他还有路可走。
Starting Danger Level: 7\nThe intercity net servers that communicate instructions are long gone, but the security robot continues to operate according to its local logic. It has many ways of dealing with those who dare to deface the Galería's walls.=初始危险等级：7\n尽管用于传输指令的城际网络服务器早已毁坏，安保机器人依然能按照本地逻辑自主行动。如果有人敢在“绝对安保”试做型面前往艺术馆墙壁上涂鸦绘画，别怪它不客气。
Starting Danger Level: 7\nThere is no length to which these wasteland bandits will not go, even releasing poison gas to capture a platform. The colorful protective suit seems to be declaring his victory.=初始危险等级：7\n荒野中的暴徒不会讲究什么底线，为了能够占领这个平台，他不惜先让这里变成无人能够久待的毒气环绕之地。而那身鲜亮醒目的防护服，仿佛正是他在提前宣扬着自己的胜利。
Starting Danger Level: 7\nThree, two, one. The claw machine show begins.=初始危险等级：7\n高楼机位已就绪，空中机位已就绪，井盖下机位已就绪。三，二，一，“抓娃娃机”开始表演。
Starting Danger Level: 7\nWarning: The following 'pieces' may cause extreme discomfort for some. Beware the howling Count and his squeaky gramophones.=初始危险等级：7\n请注意：有极少数人在收听一些“乐曲”时可能会突然出现严重不适，小心嚎叫的伯爵与他那台坏掉的音响。
Starting Danger Level: 7\nYears later, people still recall the wild concert where beasts and stone constructs sang in harmony under the open sky. Yet the music-lovers secretly lament: 'If only the drones hadn't been shot down—we would have loved to see if they, too, had hearts of music!'=初始危险等级：7\n多年后，人们仍旧会想起这场在荒野中兽群与造物一同高歌的音乐会，但鉴赏家们一直在内心偷偷惋惜：“可惜无人机都已经被击落，不然还想看看它们是否也拥有这样的音乐之心！”
Starting Danger Level: 7\nYou thought you'd seen everything in Acahualla, but nature's wild side always has a way of leaving you dumbfounded. Facing the extremely aggressive sea of flowers before you, all you can do is pray not to sneeze TOO much.=初始危险等级：7\n你以为自己已经在阿卡胡拉见得多了，但显露出狂野一面的自然仍让你一时语塞。面对眼前这片极具侵略性的花海，你只能祈祷自己少打几个喷嚏了。
Starting DEF and RES are high, but reduced whenever damage is taken=初始护甲与法抗较高，但每次受到伤害后降低
Starting deployment slot +1=初始部署位+1
Starting Die Rolls=初始骰子数
Starting DP +1, and an additional +4 when in Headquarters or Outposts=关卡初始部署费用+1，在驻扎地和哨站中额外+4
Starting DP +10=初始部署费用+10
Starting DP +10, Stage Life Points +5\n(Automatically uses 1 unit per battle when in toolbox)=初始部署费用+10，关卡目标生命值+5\n（携带时自动消耗并被动生效）
Starting DP +12, Production Module DP Cost -2=初始费用+12，生产模块部署费用-2
Starting DP +2, and an additional +4 when in Headquarters or Outposts=关卡初始部署费用+2，在驻扎地和哨站中额外+4
Starting DP +20=初始部署费用+20
Starting DP +3=初始费用+3
Starting DP +3, and an additional +4 when in Headquarters or Outposts=关卡初始部署费用+3，在驻扎地和哨站中额外+4
Starting DP +30=初始部署费用+30
Starting DP +4, and an additional +4 when in Headquarters or Outposts=关卡初始部署费用+4，在驻扎地和哨站中额外+4
Starting DP +5, and an additional +4 when in Headquarters or Outposts=关卡初始部署费用+5，在驻扎地和哨站中额外+4
Starting DP +50, but natural DP regeneration rate is reduced by 50%; only active in Bizarre Fragments=初始部署费用+50，费用自然回复速度降低50%，仅在诡谲断章中生效
Starting DP +6, and an additional +4 when in Headquarters or Outposts=关卡初始部署费用+6，在驻扎地和哨站中额外+4
Starting DP +6, Production Module DP Cost -1=初始费用+6，生产模块部署费用-1
Starting DP +9, Production Module DP Cost -1=初始费用+9，生产模块部署费用-1
Starting DP +X for all stages=所有关卡的初始部署费用+X
Starting DP increased by 12, Production Module DP cost -2=初始费用增加12，生产模块部署费用-2
Starting DP increased by 3=初始费用增加3
Starting DP increased by 6, Production Module DP cost -1=初始费用增加6，生产模块部署费用-1
Starting DP increased by 9, Production Module DP cost -1=初始费用增加9，生产模块部署费用-1
Starting DP+{0}, and an additional +4 when in Headquarters or Outposts=关卡初始部署费用+{0}，在驻扎地和哨站中额外+4
Starting DP<@cc.vup>+{0}</>, and an additional <@cc.vup>+4</> when in Headquarters or Outposts=关卡初始部署费用<@cc.vup>+{0}</>，在驻扎地和哨站中额外<@cc.vup>+4</>
Starting from Columbia, twisting and turning all the way to Rim Billiton. Rhodes Island's following a long and windy course, just like a migratory fowlbeast. I'll be your wingman, but more than the destination, I'm excited for what I'll find along the way. You too, right, Doctor?=从哥伦比亚出发，几经波折，最终抵达雷姆必拓——远羽兽的迁徙路线，和罗德岛的航行之路一样漫长。我会陪伴着大家一起飞，不过比起抵达终点，我更在意亲身经历的过程。博士，您也这么想吗？
Starting From Scratch=白手起家
Starting From Scratch α=白手起家·α
Starting From Scratch β=白手起家·β
Starting Hope +1=初始希望值+1
Starting Hope +1; when interpreting Plans and Lingerers, the chance of obtaining a Collectible greatly increases, and will always obtain rarer Collectible=初始希望+1，构想与遗愿解读时收藏品概率大幅增加且总会获得更稀有的收藏品
Starting Hope +1; when interpreting Plans with Lingerers or Inspirers, the chance of obtaining a Collectible greatly increases, and will always obtain rarer Collectibles=初始希望+1，构想与遗愿或灵感解读时收藏品概率大幅增加且总会获得更稀有的收藏品
Starting Hope +1; when interpreting Plans with Lingerers or Inspirers, the chance of obtaining a Collectible greatly increases, and will always obtain rarer Collectibles; start with Herr Hraaselsuher=初始希望+1，构想与遗愿或灵感解读时收藏品概率大幅增加且总会获得更稀有的收藏品，初始携带探灵伯爵
Starting Keys=初始钥匙数
Starting Life Point=初始目标生命上限
Starting Life Point(s)=初始目标生命
Starting Life Points=初始生命值
Starting Light -15=初始灯火-15
Starting Light decreased, greater Light loss upon receiving objective damage=初始灯火减少，战斗损伤时灯火降低更多
Starting Max Life Points=初始目标生命上限
Starting Max Life Points +1=初始目标生命上限+1
Starting Max Life Points -2=初始目标生命上限-2
Starting Max Life Points -4=初始目标生命上限-4
Starting Max Life Points is higher, less likely to enter epochs=初始目标生命上限较高，不容易进入年代
Starting Objective Shield +1=初始护盾值+1
Starting on a Sour Note=不欢而聚
Starting Originium Ingot=初始源石锭
Starting Originium Ingots=初始源石锭
Starting Originium Ingots +1=初始源石锭+1
Starting Originium Ingots +2=初始源石锭+2
Starting Originium Ingots +20, Starting Hope +2=初始源石锭+20，初始希望+2
Starting Originium Ingots +20; start with 'Survivor Contract'=初始源石锭+20，初始携带“生还者合约”
Starting Originium Ingots +20; upon entering a new floor, Originium Ingots +5; the first refresh will not consume Plans and will result in a Rogue Trader=初始源石锭+20，每进入新的一层，源石锭+5，首次刷新不消耗构想并出现诡意行商
Starting Originium Ingots +30; Starting Hope +2=初始源石锭+30，初始希望+2
Starting Originium Ingots +4=初始源石锭+4
Starting Over=从头再来
Starting Plans=初始构想
Starting Plans +1=初始构想+1
Starting Point=起点
Starting Shield=初始护盾
Starting Shield +1=初始护盾+1
Starting SP +10; skills activate automatically=初始技力+10，技能自动开启
Starting SP +15; skills activate automatically=初始技力+15，技能自动开启
Starting SP +20; skills activate automatically=初始技力+20，技能自动开启
Starting Strategy=初始策略
Starting Toil Limit=初始负荷临界点
Starting Toil Limit +1=初始负荷临界点+1
Starting Toil Limit +10, Starting Hope +2=初始负荷临界点+10，初始希望+2
Starting Toil Limit +10, starting Hope +2, and start with several Shrivel and Sprouts=初始负荷临界点+10，初始希望+2，初始携带数个枯木新枝
Starting Toil Limit +5, Starting Hope +2=初始负荷临界点+5，初始希望+2
Starting Tongbao have the Bloom Condition (Does not include Tongbao added by Squad bonuses)=初始携带的通宝附带品相易花（不包括来自分队的通宝）
Starting Tongbao have the Sharp Condition (Does not include Tongbao added by Squad bonuses)=初始携带的通宝附带品相易厉（不包括来自分队的通宝）
Starting Toss Amount=初始投钱数量
Starting with gathering around a fire, people have gradually learned to live in the bitter cold of the Myrkwood. Revere nature, while hiding within it. Over this long years, only Sami has yet to ever change.=从一簇火开始， 人们逐渐学会在黑森林的严寒中栖居。 敬畏自然，隐于自然。 悠久的时光里，唯萨米不曾变迁。
Startled Vesperwing=惊躁伏翼兽
Starts battle as a friendly unit, monitors the paddy's Blight level=初始为友好单位，监测田地病害程度
Starts battle in Standby and will not attack=初始处于待命状态，不进行攻击
Starts battle in Standby and will not attack; upon being injured, becomes Combat-Ready and attacks two targets with long-ranged Arts damage.=初始处于待命状态，不进行攻击；受伤后进入临战状态，对两个目标造成远程法术伤害。
Starts battle in Standby and will not attack; upon being injured, becomes Combat-Ready and inflicts Arts damage with melee attacks.=初始处于待命状态，不进行攻击；受伤后进入临战状态，造成近战法术伤害。
Starts battle Resting. After being attacked, it and all surrounding hornbeasts become Combat-Ready=初始处于休憩状态，受攻击后与周围其他角兽一同进入临战状态
Starts cooking and stops attacking for 10 seconds; DEF +50%\nFocuses on healing nearby allies after finishing cooking; ATK +30%=开始烹饪，10秒内停止攻击敌人，防御力+50%\n烹饪完成后专注于治疗附近的友方角色，攻击力+30%
Starts cooking and stops attacking for 10 seconds; DEF +50%\nFocuses on healing nearby allies after finishing cooking; ATK +33%=开始烹饪，10秒内停止攻击敌人，防御力+50%\n烹饪完成后专注于治疗附近的友方角色，攻击力+33%
Starts cooking and stops attacking for 10 seconds; DEF +50%\nFocuses on healing nearby allies after finishing cooking; ATK +36%=开始烹饪，10秒内停止攻击敌人，防御力+50%\n烹饪完成后专注于治疗附近的友方角色，攻击力+36%
Starts cooking and stops attacking for 10 seconds; DEF +60%\nFocuses on healing nearby allies after finishing cooking; ATK +40%=开始烹饪，10秒内停止攻击敌人，防御力+60%\n烹饪完成后专注于治疗附近的友方角色，攻击力+40%
Starts cooking and stops attacking for 10 seconds; DEF +60%\nFocuses on healing nearby allies after finishing cooking; ATK +43%=开始烹饪，10秒内停止攻击敌人，防御力+60%\n烹饪完成后专注于治疗附近的友方角色，攻击力+43%
Starts cooking and stops attacking for 10 seconds; DEF +60%\nFocuses on healing nearby allies after finishing cooking; ATK +46%=开始烹饪，10秒内停止攻击敌人，防御力+60%\n烹饪完成后专注于治疗附近的友方角色，攻击力+46%
Starts cooking and stops attacking for 10 seconds; DEF +70%\nFocuses on healing nearby allies after finishing cooking; ATK +50%=开始烹饪，10秒内停止攻击敌人，防御力+70%\n烹饪完成后专注于治疗附近的友方角色，攻击力+50%
Starts cooking and stops attacking for 10 seconds; DEF +70%\nFocuses on healing nearby allies after finishing cooking; ATK +60%=开始烹饪，10秒内停止攻击敌人，防御力+70%\n烹饪完成后专注于治疗附近的友方角色，攻击力+60%
Starts cooking and stops attacking for 10 seconds; DEF +70%\nFocuses on healing nearby allies after finishing cooking; ATK +70%=开始烹饪，10秒内停止攻击敌人，防御力+70%\n烹饪完成后专注于治疗附近的友方角色，攻击力+70%
Starts cooking and stops attacking for 10 seconds; DEF +80%\nFocuses on healing nearby allies after finishing cooking; ATK +80%=开始烹饪，10秒内停止攻击敌人，防御力+80%\n烹饪完成后专注于治疗附近的友方角色，攻击力+80%
Starts cooking and stops attacking for <@ba.vdown>10</> seconds; DEF <@ba.vup>+50%</>\nFocuses on healing nearby allies after finishing cooking; ATK <@ba.vup>+30%</>=开始烹饪，<@ba.vdown>10</>秒内停止攻击敌人，防御力<@ba.vup>+50%</>\n烹饪完成后专注于治疗附近的友方角色，攻击力<@ba.vup>+30%</>
Starts cooking and stops attacking for <@ba.vdown>10</> seconds; DEF <@ba.vup>+50%</>\nFocuses on healing nearby allies after finishing cooking; ATK <@ba.vup>+33%</>=开始烹饪，<@ba.vdown>10</>秒内停止攻击敌人，防御力<@ba.vup>+50%</>\n烹饪完成后专注于治疗附近的友方角色，攻击力<@ba.vup>+33%</>
Starts cooking and stops attacking for <@ba.vdown>10</> seconds; DEF <@ba.vup>+50%</>\nFocuses on healing nearby allies after finishing cooking; ATK <@ba.vup>+36%</>=开始烹饪，<@ba.vdown>10</>秒内停止攻击敌人，防御力<@ba.vup>+50%</>\n烹饪完成后专注于治疗附近的友方角色，攻击力<@ba.vup>+36%</>
Starts cooking and stops attacking for <@ba.vdown>10</> seconds; DEF <@ba.vup>+60%</>\nFocuses on healing nearby allies after finishing cooking; ATK <@ba.vup>+40%</>=开始烹饪，<@ba.vdown>10</>秒内停止攻击敌人，防御力<@ba.vup>+60%</>\n烹饪完成后专注于治疗附近的友方角色，攻击力<@ba.vup>+40%</>
Starts cooking and stops attacking for <@ba.vdown>10</> seconds; DEF <@ba.vup>+60%</>\nFocuses on healing nearby allies after finishing cooking; ATK <@ba.vup>+43%</>=开始烹饪，<@ba.vdown>10</>秒内停止攻击敌人，防御力<@ba.vup>+60%</>\n烹饪完成后专注于治疗附近的友方角色，攻击力<@ba.vup>+43%</>
Starts cooking and stops attacking for <@ba.vdown>10</> seconds; DEF <@ba.vup>+60%</>\nFocuses on healing nearby allies after finishing cooking; ATK <@ba.vup>+46%</>=开始烹饪，<@ba.vdown>10</>秒内停止攻击敌人，防御力<@ba.vup>+60%</>\n烹饪完成后专注于治疗附近的友方角色，攻击力<@ba.vup>+46%</>
Starts cooking and stops attacking for <@ba.vdown>10</> seconds; DEF <@ba.vup>+70%</>\nFocuses on healing nearby allies after finishing cooking; ATK <@ba.vup>+50%</>=开始烹饪，<@ba.vdown>10</>秒内停止攻击敌人，防御力<@ba.vup>+70%</>\n烹饪完成后专注于治疗附近的友方角色，攻击力<@ba.vup>+50%</>
Starts cooking and stops attacking for <@ba.vdown>10</> seconds; DEF <@ba.vup>+70%</>\nFocuses on healing nearby allies after finishing cooking; ATK <@ba.vup>+60%</>=开始烹饪，<@ba.vdown>10</>秒内停止攻击敌人，防御力<@ba.vup>+70%</>\n烹饪完成后专注于治疗附近的友方角色，攻击力<@ba.vup>+60%</>
Starts cooking and stops attacking for <@ba.vdown>10</> seconds; DEF <@ba.vup>+70%</>\nFocuses on healing nearby allies after finishing cooking; ATK <@ba.vup>+70%</>=开始烹饪，<@ba.vdown>10</>秒内停止攻击敌人，防御力<@ba.vup>+70%</>\n烹饪完成后专注于治疗附近的友方角色，攻击力<@ba.vup>+70%</>
Starts cooking and stops attacking for <@ba.vdown>10</> seconds; DEF <@ba.vup>+80%</>\nFocuses on healing nearby allies after finishing cooking; ATK <@ba.vup>+80%</>=开始烹饪，<@ba.vdown>10</>秒内停止攻击敌人，防御力<@ba.vup>+80%</>\n烹饪完成后专注于治疗附近的友方角色，攻击力<@ba.vup>+80%</>
Starts cooking and stops attacking for <@ba.vdown>{disarm}</> seconds; DEF <@ba.vup>+{def:0%}</>\nFocuses on healing nearby allies after finishing cooking; ATK <@ba.vup>+{atk:0%}</>=开始烹饪，<@ba.vdown>{disarm}</>秒内停止攻击敌人，防御力<@ba.vup>+{def:0%}</>\n烹饪完成后专注于治疗附近的友方角色，攻击力<@ba.vup>+{atk:0%}</>
Starts cooking and stops attacking for {disarm} seconds; DEF +{def:0%}\nFocuses on healing nearby allies after finishing cooking; ATK +{atk:0%}=开始烹饪，{disarm}秒内停止攻击敌人，防御力+{def:0%}\n烹饪完成后专注于治疗附近的友方角色，攻击力+{atk:0%}
Starts immune to Physical and Arts damage below a certain amount.=初始状态不受所有低于一定值的物理或法术伤害
Starts imprisoned. When imprisoned, ASPD is reduced=初始为禁锢状态，禁锢状态下攻击速度降低
Starts imprisoned. When imprisoned, ASPD is reduced but gains increased DEF=初始为禁锢状态，禁锢状态下攻击速度降低但防御力提升
Starts imprisoned. When imprisoned, does not attack but gains increased DEF=初始为禁锢状态，禁锢状态下不攻击但防御力提升
Starts investigating enemies when deployed=部署后立即调查敌人
Starts Invulnerable; When shot down, transfers a percentage of the damage taken to OpFor: Armor=初始无敌；被击落时受到的伤害以一定比例传递给假想敌：胄
Starts off with significantly more Stamina, effect wears off upon resting for the first time=起跑时体力值大幅上升，第一次喘息时失效
Starts on standby=待命一段时间，不进行移动
Starts temporarily <$ba.invisible>invisible</> and accelerates=初始一段时间<$ba.invisible>隐匿</>并加速
Starts temporarily invisible and accelerates=初始一段时间隐匿并加速
Starts with 3 <Talismans>; attacks attach a <Talisman> to the target when carrying a <Talisman>=初始携带3张<便符>；自身拥有<便符>时，攻击使目标附着一张<便符>
Starts with 5 Film, firing them as ranged attacks. Performs melee attacks when out of Film or blocked=初始持有5胶卷，远程攻击发射胶卷。胶卷耗尽或被阻挡时，进行近战攻击
Starts with an additional 15 Energy, but loses 1 Energy per 10 seconds.=初始额外获得15点能量，但每隔10秒失去1点能量
Starts with an additional 25 Energy, but loses 1 Energy per 5 seconds.=初始额外获得25点能量，但每隔5秒失去1点能量
Starts with Hui attribute and attacks 2 targets simultaneously, prioritizing units with the opposite Hui-Ming Attribute=初始处于“晦”属性，同时攻击2名目标，优先选择与自身晦明属性相反的单位
Starts with low DEF and RES, but permanently gains DEF when taking Physical damage and RES when taking Arts damage, up to a maximum.=初始防御力和法抗很低，每次受到物理伤害防御力永久增加，受到法术伤害法抗永久增加（有上限）
Starts with significantly increased DEF and RES, persists for a long period.=初始防御力与法抗大幅提升，持续很长时间
Startup Cumulative Login Ticket=开服累登券
Startup!=启动！
Starving Gnawbeast=饥饿啮齿兽
Stasimon=合唱歌
Stasis=止变
State=工作状态
State of Ashoka=无忧觉阶段
State of Samadhi=入定阶段
State of Vimutti=自在阶段
Stately hardwood flooring, its deep hue a perfect accent to the oh-so-warm indoor lighting. Merry moments love to fly by, but that's no reason to stop chasing them!=典雅的实木地板，室内灯光在恰到好处的深色的衬托下显得格外温馨。\n欢乐的时光总是短暂的，但是别让追求欢乐的步伐停下来哦！
Static electric pulse theory says... okay, okay, I see. I just need to apply my Arts Unit, and start the antistatic equipment up, and that should... Yagh! That's not working at all. Where did I mess it up...? Here? Alright, once more.=静电脉冲的原理......唔唔，原来如此。只要这样运作法杖，然后启动防静电保护装置，应该就能......呀！还是不行吗，到底哪里出错了......是这里？好，再试一次。
Static Oneiros α=静滞虚幻·α
Static Oneiros β=静滞虚幻·β
Static Roadblock=道路障碍物
Stations=部署
Statistics show that not all Banshees prefer falling asleep in the embrace of melody. Most of my sisters actually favor 'Three Thousand Long Years: The Evolution of the Bone Flute' for sleep-inducing. I'd be glad to read you a passage, if you needed.=据统计，并非所有女妖都喜欢伴着歌声入梦。大多数姐妹其实会选择《漫长三千年：骨笛演化史》作为助眠的背景音，如果您需要，我现在可以念一段。
Statue in Storm=风雪塑像
Statue of Kjeragandr=耶拉冈德像
Statue of the traditional image of Kjeragandr. The craftsmanship and detail are first-rate. Legends say that She performs the miracles of snow and rainbows for Her most pious followers. Maybe praying to it will cause something special?=依照传唱与敬拜之中的耶拉冈德形象制作的塑像，刻画精巧，细致入微。\n传说，耶拉冈德会为其最虔诚的信徒施展风雪与五彩虹光的神迹。向祂祈祷的话，会不会有特别的事情发生呢？
Statuegeist=雕伥
Statuegeist dealt damage to you=雕伥对你造成了伤害
Statues are speakers of the arts. They do so not with language, but with their postures.\nNo one has ever thought to disrupt this silence. Perhaps you will be the first one?=石像是艺术的诉说者，但它们不用语言，而是以姿态讲述故事。\n从没人想过破坏这份宁静，或许你是第一个？
Statues do not think. What they believe to be a path forward only goes around in circles.\n<'Gramophone'> Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=石像不会思考。它们以为脚下的是路，其实只是无尽的徘徊。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Statues do not think. What they believe to be a path forward only goes around in circles.\n<@lv.item><'Gramophone'></> Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=石像不会思考。它们以为脚下的是路，其实只是无尽的徘徊。\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Statues of saints bearing guns were once ornamental mainstays all over the monastery, but most are now nowhere to be seen. The monastery's devout followers are willing to barter what supplies they have in exchange for these fragments.=持铳圣徒像曾经被装饰在修道院各处，现在大部分都已不在原处。修道院虔诚的信徒们愿意用他们仅有的一些物资来交换这些碎片。
Status and wealth can be whisked away overnight, but the thick coverage brought by knowledge lets him stride firmly towards the future.=身份和财富的变故只在一夕，但学识带来的厚度会让他坚定地迈向未来。
Status Resistance=抵抗
Stay=留下
Stay a while and watch the engraved pillars, and the patterned floor beneath your feet. Listen—where do these echoing footsteps come from?\n<@lv.item><Moonlight></> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<@lv.item><Moonlight Cocoon></> Blocks Moonlight=驻足看看那些带有雕刻的立柱，还有脚下的花纹地板。仔细听，这回荡的脚步声是从何而来？\n<@lv.item><月光></>一段时间后逆时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<@lv.item><月影之茧></>可以阻挡月光
Stay a while and watch the engraved pillars, and the patterned floor beneath your feet. Listen—where do these echoing footsteps come from?\n<Moonlight> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<Moonlight Cocoon> Blocks Moonlight=驻足看看那些带有雕刻的立柱，还有脚下的花纹地板。仔细听，这回荡的脚步声是从何而来？\n<月光>一段时间后逆时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<月影之茧>可以阻挡月光
Stay a while, those who wander without aim.=那些漫无目标的奔波之人，请你驻足。
Stay alert=保持警惕
Stay alive, Doctor. You won't have a future to count on otherwise.=活下去，博士，活下去才有未来可言。
Stay awake. Your reality is not a play in someone else's eyes.=保持清醒。你的现实不是他人眼中的一场戏。
Stay away=远离它
Stay away from him=离他远点
Stay Away From Strangers=生人勿近
Stay away from them; your current priority is to advance towards Londinium.=不要与他们接触，现在以前往伦蒂尼姆作为首要目标。
Stay back!=别过来！
Stay back, for just a second... I'm too icy now. Let me just rub a bit to warm up... good, that's better! Alright, now it's safe to high-five!=先不要靠近我......我的手太冰了。快速搓一搓会好一点......好、好了，现在可以击掌了！
Stay back. Take another step and I'll run you through, my old comrade-in-arms.=站稳了，你若是多走一步，我会贯穿你，我曾经的战友。
Stay calm and fall back! I'll bring up the rear!=有序撤退，我来殿后！
Stay calm and make your move. No need to worry, I've got your back.=下决定时冷静一点，别着急，我一直在保护你。
Stay calm, my friends.=冷静一些哪。
Stay calm, relax…=呼，放轻松，放轻松。
Stay clear of that room full of chemical haze, toxins and harmful radiation... that's right, I mean Dr. Kal'tsit's lab.=请注意那些布满化学烟雾、有毒物质和有害辐射的房间......对，我确实在说凯尔希医生的实验室。
Stay clear of the blast.=离爆炸远一点。
Stay close behind me so we don't get split up.=大家跟实我，唔好走散。
Stay close behind so we don't get split up.=大家跟紧我，可别走丢了。
Stay close to me, and don't fall behind.=跟紧我，别掉队。
Stay close!=跟紧我！
Stay close, don't run off.=别乱跑。
Stay close. The snowy mountains can be dangerous to newcomers.=雪山的环境你们不熟悉，记得跟紧我。
Stay close. The wastelands are a dangerous place to get lost.=跟紧我，在荒野上迷路的话，会很危险。
Stay cool, everyone. Fall back this way!=别慌，大伙跟着我走，这边有退路！
Stay down!=退下！
Stay down, and you won't get hurt any worse.=在这里倒下的话，就不会受到更多伤害。
Stay far away=远远躲开
Stay focused... look straight ahead.=集中精神......直视前方。
Stay green, stay strong.=保持绿色，保持强壮。
Stay healthy, Doctor. Live a life.=愿您珍重。
Stay low. Wait 'till you see my fire.=大家先做好隐蔽，等火点起来再动手。
Stay on my tail, Doctor, don't let emotion's whirl suck you in.=跟上我，博士，不要迷失在情绪的漩涡里。
Stay on standby and keep a distance from them. Wait till they're gone before pressing on.=原地待命，与萨卡兹军队保持距离。等他们离开后再前进。
Stay on your guard! I know you've done the best you can, but there may be unknown dangers beyond our abilities.=别放松警惕......！我知道你已经十分努力了，但仅凭我们现在的力量，总会发生力不能及的事情。
Stay out of sight!=注意隐蔽！
Stay right with me!=跟着我就对了！
Stay safe and keep in contact. Remember, the mission comes second. Your lives come first!=注意安全，随时保持联系。记住，任务可以暂缓，保住性命最重要！
Stay safe, everyone.=请大家一定要注意安全。
Stay sharp. Focus, finish your work. If everyone could just get their own work done, it might as well not help at all, but it's not going to make anything worse either. Lecturing? Who am I to lecture you, I'm just... reminding myself.=别走神。专心点，完成你该做的工作。如果所有人都能完成自己的工作，就算事情不会变好，至少也不会更糟。教训你？教训你干什么，我只是......在提醒自己。
Stay silent and wait.=保持安静，等待。
Stay still, my prey!=猎物快停下！
Stay the curtain call... the time is not yet come.=谢幕，为时尚早。
Stay two steps ahead of the enemy at all times.=每时每刻都要有比敌人更万全的准备。
Stay vigilant, Doctor.=保持警惕，博士。
Stay-awake Goggles=醒神目视仪
Staying dehydrated for too long will deplete everyone's energy.=长时间得不到水分补充，会让所有人失去活力。
Staying healthy is just as important as working hard, Doctor. Don't let either slip.=博士，认真工作和保持健康一样重要，都不能懈怠哦。
Staying Sober=保持清醒
Stays <$ba.invisible>Invisible</> normally. The first attack made gains +25% ATK and removes <$ba.invisible>Invisibility</>. Regains <$ba.invisible>Invisible</> state after not attacking for 6 seconds=平时处于<$ba.invisible>隐匿</>状态，攻击时会解除<$ba.invisible>隐匿</>状态，且当次攻击的攻击力+25%。停止攻击6秒后，重新进入<$ba.invisible>隐匿</>状态
Stays <$ba.invisible>Invisible</> normally. The first attack made gains +29% <@ba.talpu>(+4%)</> ATK and removes <$ba.invisible>Invisibility</>. Regains <$ba.invisible>Invisible</> state after not attacking for 6 seconds=平时处于<$ba.invisible>隐匿</>状态，攻击时会解除<$ba.invisible>隐匿</>状态，且当次攻击的攻击力+29%<@ba.talpu>（+4%）</>。停止攻击6秒后，重新进入<$ba.invisible>隐匿</>状态
Stays <$ba.invisible>Invisible</> normally. The first attack made gains +50% ATK and removes <$ba.invisible>Invisibility</>. Regains <$ba.invisible>Invisible</> state after not attacking for 5 seconds=平时处于<$ba.invisible>隐匿</>状态，攻击时会解除<$ba.invisible>隐匿</>状态，且当次攻击的攻击力+50%。停止攻击5秒后，重新进入<$ba.invisible>隐匿</>状态
Stays <$ba.invisible>Invisible</> normally. The first attack made gains +54% <@ba.talpu>(+4%)</> ATK and removes <$ba.invisible>Invisibility</>. Regains <$ba.invisible>Invisible</> state after not attacking for 5 seconds=平时处于<$ba.invisible>隐匿</>状态，攻击时会解除<$ba.invisible>隐匿</>状态，且当次攻击的攻击力+54%<@ba.talpu>（+4%）</>。停止攻击5秒后，重新进入<$ba.invisible>隐匿</>状态
Stays <$ba.invisible>Invisible</> normally. The first attack made gains +55% ATK and removes <$ba.invisible>Invisibility</>. Regains <$ba.invisible>Invisible</> state after not attacking for 5 seconds=平时处于<$ba.invisible>隐匿</>状态，攻击时会解除<$ba.invisible>隐匿</>状态，且当次攻击的攻击力+55%。停止攻击5秒后，重新进入<$ba.invisible>隐匿</>状态
Stays <$ba.invisible>Invisible</> normally. The first attack made gains +59% <@ba.talpu>(+4%)</> ATK and removes <$ba.invisible>Invisibility</>. Regains <$ba.invisible>Invisible</> state after not attacking for 5 seconds=平时处于<$ba.invisible>隐匿</>状态，攻击时会解除<$ba.invisible>隐匿</>状态，且当次攻击的攻击力+59%<@ba.talpu>（+4%）</>。停止攻击5秒后，重新进入<$ba.invisible>隐匿</>状态
Stays <$ba.invisible>Invisible</> normally. The first attack made gains +60% ATK and removes <$ba.invisible>Invisibility</>. Regains <$ba.invisible>Invisible</> state after not attacking for 5 seconds=平时处于<$ba.invisible>隐匿</>状态，攻击时会解除<$ba.invisible>隐匿</>状态，且当次攻击的攻击力+60%。停止攻击5秒后，重新进入<$ba.invisible>隐匿</>状态
Stays <$ba.invisible>Invisible</> normally. The first attack made gains +64% <@ba.talpu>(+4%)</> ATK and removes <$ba.invisible>Invisibility</>. Regains <$ba.invisible>Invisible</> state after not attacking for 5 seconds=平时处于<$ba.invisible>隐匿</>状态，攻击时会解除<$ba.invisible>隐匿</>状态，且当次攻击的攻击力+64%<@ba.talpu>（+4%）</>。停止攻击5秒后，重新进入<$ba.invisible>隐匿</>状态
Stays Invisible normally. The first attack made gains +25% ATK and removes Invisibility. Regains Invisible state after not attacking for 6 seconds=平时处于隐匿状态，攻击时会解除隐匿状态，且当次攻击的攻击力+25%。停止攻击6秒后，重新进入隐匿状态
Stays Invisible normally. The first attack made gains +29% (+4%) ATK and removes Invisibility. Regains Invisible state after not attacking for 6 seconds=平时处于隐匿状态，攻击时会解除隐匿状态，且当次攻击的攻击力+29%（+4%）。停止攻击6秒后，重新进入隐匿状态
Stays Invisible normally. The first attack made gains +50% ATK and removes Invisibility. Regains Invisible state after not attacking for 5 seconds=平时处于隐匿状态，攻击时会解除隐匿状态，且当次攻击的攻击力+50%。停止攻击5秒后，重新进入隐匿状态
Stays Invisible normally. The first attack made gains +54% (+4%) ATK and removes Invisibility. Regains Invisible state after not attacking for 5 seconds=平时处于隐匿状态，攻击时会解除隐匿状态，且当次攻击的攻击力+54%（+4%）。停止攻击5秒后，重新进入隐匿状态
Stays Invisible normally. The first attack made gains +55% ATK and removes Invisibility. Regains Invisible state after not attacking for 5 seconds=平时处于隐匿状态，攻击时会解除隐匿状态，且当次攻击的攻击力+55%。停止攻击5秒后，重新进入隐匿状态
Stays Invisible normally. The first attack made gains +59% (+4%) ATK and removes Invisibility. Regains Invisible state after not attacking for 5 seconds=平时处于隐匿状态，攻击时会解除隐匿状态，且当次攻击的攻击力+59%（+4%）。停止攻击5秒后，重新进入隐匿状态
Stays Invisible normally. The first attack made gains +60% ATK and removes Invisibility. Regains Invisible state after not attacking for 5 seconds=平时处于隐匿状态，攻击时会解除隐匿状态，且当次攻击的攻击力+60%。停止攻击5秒后，重新进入隐匿状态
Stays Invisible normally. The first attack made gains +64% (+4%) ATK and removes Invisibility. Regains Invisible state after not attacking for 5 seconds=平时处于隐匿状态，攻击时会解除隐匿状态，且当次攻击的攻击力+64%（+4%）。停止攻击5秒后，重新进入隐匿状态
Stays on the field and does not move towards the Objective Point=始终在场上不撤回保护目标点
Steadfast Alliance=不朽盟约
Steadfast I=坚定心智I
Steadfast II=坚定心智II
Steadfast III=坚定心智III
Steadily, Surely=稳扎稳打
Steady=稳健
Steady and Solid=脚踏实地
Steady Stream=源源不断
Steady Tactics=稳妥策略
Steady Win=稳扎稳打
Steaks, seasonal vegetables, and fresh fruit to please any soul, or a little something otherwise. The clever ones know what the famiglie want, and will ready it in advance, to be supplied when the time comes.=令人满意的肉排、时蔬、鲜果，或者是一些别的东西。聪明人知道什么是家族想要的，并且会提前准备好它们，在合适的时间将其提供给家族。
Steal=偷取
Steal a piece of bread, go to jail. Offend a noble, get beaten. Steal a priceless treasure, and you get to stand at the top of the tallest spire. Be my guest, Doctor, and come watch my show, watch the audience cheer. Will it bring you joy, or sorrow?=偷面包的人会坐牢，顶撞贵族的人会挨打，但窃取无价珍宝的人，就会站在最高的塔顶。请来看我表演吧，来看旁观者欢呼吧。您会被取悦，还是会难过呢？
Steals 1 DP from allied Operators after several attacks=攻击数次，偷取我方干员1费用
Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 150% Max HP which decays; Attack Interval reduces, each attack deals 200% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo=立即偷取攻击范围内1名友方干员70点攻击速度（持续至技能结束或新约能天使离场），自身与其获得最大生命值150%的屏障，该屏障会持续衰减，攻击间隔降低，每次攻击造成攻击力200%的物理伤害\n攻击装有35发弹药，打完后结束（可随时停止技能），如果成功偷取攻击速度则额外获得5发弹药
Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 150% Max HP which decays; Attack Interval reduces, each attack deals 210% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo=立即偷取攻击范围内1名友方干员70点攻击速度（持续至技能结束或新约能天使离场），自身与其获得最大生命值150%的屏障，该屏障会持续衰减，攻击间隔降低，每次攻击造成攻击力210%的物理伤害\n攻击装有35发弹药，打完后结束（可随时停止技能），如果成功偷取攻击速度则额外获得5发弹药
Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 150% Max HP which decays; Attack Interval reduces, each attack deals 220% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo=立即偷取攻击范围内1名友方干员70点攻击速度（持续至技能结束或新约能天使离场），自身与其获得最大生命值150%的屏障，该屏障会持续衰减，攻击间隔降低，每次攻击造成攻击力220%的物理伤害\n攻击装有35发弹药，打完后结束（可随时停止技能），如果成功偷取攻击速度则额外获得5发弹药
Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 180% Max HP which decays; Attack Interval reduces, each attack deals 230% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo=立即偷取攻击范围内1名友方干员70点攻击速度（持续至技能结束或新约能天使离场），自身与其获得最大生命值180%的屏障，该屏障会持续衰减，攻击间隔降低，每次攻击造成攻击力230%的物理伤害\n攻击装有35发弹药，打完后结束（可随时停止技能），如果成功偷取攻击速度则额外获得5发弹药
Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 180% Max HP which decays; Attack Interval reduces, each attack deals 240% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo=立即偷取攻击范围内1名友方干员70点攻击速度（持续至技能结束或新约能天使离场），自身与其获得最大生命值180%的屏障，该屏障会持续衰减，攻击间隔降低，每次攻击造成攻击力240%的物理伤害\n攻击装有35发弹药，打完后结束（可随时停止技能），如果成功偷取攻击速度则额外获得5发弹药
Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 180% Max HP which decays; Attack Interval reduces, each attack deals 250% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo=立即偷取攻击范围内1名友方干员70点攻击速度（持续至技能结束或新约能天使离场），自身与其获得最大生命值180%的屏障，该屏障会持续衰减，攻击间隔降低，每次攻击造成攻击力250%的物理伤害\n攻击装有35发弹药，打完后结束（可随时停止技能），如果成功偷取攻击速度则额外获得5发弹药
Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 200% Max HP which decays; Attack Interval reduces, each attack deals 270% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo=立即偷取攻击范围内1名友方干员70点攻击速度（持续至技能结束或新约能天使离场），自身与其获得最大生命值200%的屏障，该屏障会持续衰减，攻击间隔降低，每次攻击造成攻击力270%的物理伤害\n攻击装有35发弹药，打完后结束（可随时停止技能），如果成功偷取攻击速度则额外获得5发弹药
Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 220% Max HP which decays; Attack Interval reduces, each attack deals 280% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo=立即偷取攻击范围内1名友方干员70点攻击速度（持续至技能结束或新约能天使离场），自身与其获得最大生命值220%的屏障，该屏障会持续衰减，攻击间隔降低，每次攻击造成攻击力280%的物理伤害\n攻击装有35发弹药，打完后结束（可随时停止技能），如果成功偷取攻击速度则额外获得5发弹药
Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 230% Max HP which decays; Attack Interval reduces, each attack deals 290% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo=立即偷取攻击范围内1名友方干员70点攻击速度（持续至技能结束或新约能天使离场），自身与其获得最大生命值230%的屏障，该屏障会持续衰减，攻击间隔降低，每次攻击造成攻击力290%的物理伤害\n攻击装有35发弹药，打完后结束（可随时停止技能），如果成功偷取攻击速度则额外获得5发弹药
Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 250% Max HP which decays; Attack Interval reduces, each attack deals 300% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo=立即偷取攻击范围内1名友方干员70点攻击速度（持续至技能结束或新约能天使离场），自身与其获得最大生命值250%的屏障，该屏障会持续衰减，攻击间隔降低，每次攻击造成攻击力300%的物理伤害\n攻击装有35发弹药，打完后结束（可随时停止技能），如果成功偷取攻击速度则额外获得5发弹药
Steals a large amount of Originium Ingots upon entering the Objective.=进入保护目标时，偷取大量源石锭
Steals Originium Ingots upon entering the Objective.=进入保护目标后偷取一定源石锭
Steals the first glyph encountered after a delay, losing Movement Speed=遇到第一个字后，一定时间后将字取走，之后自身移动速度降低
Steals {steal} ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to {shield_max_hp_ratio:0%} Max HP which decays; Attack Interval reduces, each attack deals {attack@atk_scale:0%} of ATK as Physical damage\nSkill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo=立即偷取攻击范围内1名友方干员{steal}点攻击速度（持续至技能结束或新约能天使离场），自身与其获得最大生命值{shield_max_hp_ratio:0%}的屏障，该屏障会持续衰减，攻击间隔降低，每次攻击造成攻击力{attack@atk_scale:0%}的物理伤害\n攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能），如果成功偷取攻击速度则额外获得5发弹药
Stealth Chair=风卷残云单人椅
Steam and Boil Station=蒸煮一体台
Steam armor thoroughly corrupted by Originium, an OpFor unit based on the scenario of a Terra-wide Originium disaster. As Originium spreads, courage, resolve and glory are turned to crystalline dust, leaving behind the armor, torn apart by crystals to march towards the fading light of the sunset.=被源石完全侵蚀的蒸汽甲胄，是根据源石灾难在全泰拉爆发的想象而设计的假想敌之一。源石在大地上蔓延，曾经的勇气、信念与荣耀皆归于晶尘，只留被晶簇撕裂的甲胄仍向那余晖落幕之地前行。
Steam armor thoroughly corrupted by Originium, an OpFor unit based on the scenario of a Terra-wide Originium disaster. As Originium spreads, courage, resolve and glory are turned to crystalline dust, leaving behind the armor, torn apart by crystals to march towards the fading light of the sunset.\nAppears during the Hidden Core round and initiates the final attack.=被源石完全侵蚀的蒸汽甲胄，是根据源石灾难在全泰拉爆发的想象而设计的假想敌之一。源石在大地上蔓延，曾经的勇气、信念与荣耀皆归于晶尘，只留被晶簇撕裂的甲胄仍向那余晖落幕之地前行。\n将出现于隐秘核心回合并展开最终攻势。
Steam Conquest=占领蒸汽
Steam Heart=蒸汽之心
Steam Knights are the pride of Victoria, her fist, her highest military honor. The last Steam Knight rises from sealed ruins, intent on defending the Victoria in his heart.=蒸汽骑士是维多利亚的荣耀，代表着维多利亚的最强战力和授予士兵的最高荣誉。最后一位蒸汽骑士于尘封的废墟中站起，为守护他心中的维多利亚而发起冲锋。
Steam Knights, Royal Guards, Spire Casters? Originium sure is something, able to copy all those losers. Hah, right on cue. Hey, you old fossils, weren't you screaming about vengeance all those years you were stuck in the Furnace? Well, here's your chance. Don't tell me you were all just talking shit.=蒸汽骑士、内卫、高塔术师？源石可真有意思，这都能复制出来。哈，正好。老东西们，你们在熔炉里哀嚎了那么多年的复仇，现在机会来了，别告诉我，你们只是嘴上说说。
Steam Pump=水蒸气泵
Steam Rising=蒸汽升腾
Steam Soda Bottle=水汽汽水瓶
Steam Tank=蒸汽战车
Steel and bronze form the bone, and then…=以钢铁与黄铜为骨......
Steel Bed Partition=钢制带桌隔断
Steel Bench=钢制长椅
Steel Bunkbed=钢制双层床
Steel Frame Staircase=钢架楼梯
Steel Framed Fluorescent Lamp=铁丝节能灯
Steel Low Table=钢制置物矮桌
Steel Rail Lights=钢轨吊灯
Steel Stool=钢制单人凳
Steel Storage Rack=钢制置物架
Steel Tool Set=精钢刀具套组
Steel-Armed Sofa Chair=钢管沙发椅
Steering Driver Update=转向驱动更新
Steering Driver v2=转向驱动v2
Steering Expansion Kit=转向扩展套组
Steering Expansion Tool=转向扩展工具
Stefano Torregrossa sought that which was most good, even if the answer was an unproven one. For this, I seek your forgiveness.=斯特凡诺·托雷格罗萨想要谋求尽善的结果，哪怕那是一个未经验证的答案，为此我祈求各位的原谅。
Stella=斯特拉
Stella Caerula=如星空般深蓝
Stellar Gravity=星束引力
Stellar Research Funding Pack=天空研究资金包
Stenographer of Weaknesses=弱点速记
Step By Step=按部就班
Step by step=循序渐进
Step by step, she walks toward the scene that she has long dreamed of. Her anxiety comes from expectation, as does her courage.=她一步步走向她梦想过无数次的场景。她的怯意来自期待，她的勇气也是。
Step by step, they stride into the hunting grounds laid for them beforehand, heading to meet a cheated death.\n<@lv.item><Roadblock></> Deploy to block the enemy's route.\n<@lv.item><Medical Rune></> Operators deployed on this tile will restore HP over time.=他们一步一步迈向已经被提前布置好的猎场，迎来被欺骗的死亡。\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命
Step by step, they stride into the hunting grounds laid for them beforehand, heading to meet a cheated death.\n<@lv.item><Roadblock></> Deploy to block the enemy's route.\n<@lv.item><Medical Rune></> Operators deployed on this tile will restore HP over time.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=他们一步一步迈向已经被提前布置好的猎场，迎来被欺骗的死亡。\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Step by step, they stride into the hunting grounds laid for them beforehand, heading to meet a cheated death.\n<@lv.item><Roadblock></> Deploy to block the enemy's route.\n<@lv.item><Medical Rune></> Operators deployed on this tile will restore HP over time.\n<@lv.fs>Environmental Conditions:</>\nEnemies have increased Movement Speed, and some enemies will differ.=他们一步一步迈向已经被提前布置好的猎场，迎来被欺骗的死亡。\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命\n<@lv.fs>环境条件：</>\n敌方移动速度提升，部分敌人改变
Step by step, they stride into the hunting grounds laid for them beforehand, heading to meet a cheated death.\n<Roadblock> Deploy to block the enemy's route.\n<Medical Rune> Operators deployed on this tile will restore HP over time.=他们一步一步迈向已经被提前布置好的猎场，迎来被欺骗的死亡。\n<障碍物>部署以后可以阻挡敌人的行进路线\n<医疗符文>部署在其上的干员会持续恢复生命
Step by step, they stride into the hunting grounds laid for them beforehand, heading to meet a cheated death.\n<Roadblock> Deploy to block the enemy's route.\n<Medical Rune> Operators deployed on this tile will restore HP over time.\nEnvironmental Conditions:\nEnemies have increased Movement Speed, and some enemies will differ.=他们一步一步迈向已经被提前布置好的猎场，迎来被欺骗的死亡。\n<障碍物>部署以后可以阻挡敌人的行进路线\n<医疗符文>部署在其上的干员会持续恢复生命\n环境条件：\n敌方移动速度提升，部分敌人改变
Step by step, they stride into the hunting grounds laid for them beforehand, heading to meet a cheated death.\n<Roadblock> Deploy to block the enemy's route.\n<Medical Rune> Operators deployed on this tile will restore HP over time.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=他们一步一步迈向已经被提前布置好的猎场，迎来被欺骗的死亡。\n<障碍物>部署以后可以阻挡敌人的行进路线\n<医疗符文>部署在其上的干员会持续恢复生命\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Step forward... take off! Those who bury their heads in the ground will never know what the sky means.=向前一步，起飞......！埋首于地面的人，不会懂得天空意味着什么。
Step into the river and go downstream.=迈入那条河流，然后顺流而下。
Step right up and taste my fireballs' power!=想领教我火球的威力，就上前吧！
Step right up, plenty of surprises for everyone!=遍地惊喜，任君自取~
Step up, all eyes on you!\nMonster Siren Records' exclusive idol project clothing brand invites big-name designers to dedicate themselves to the art of stage costumes for young people with idol dreams. The time is now, step up to the ladder and climb the rungs to be the idol only you can be!=再上一步，成为万众瞩目的焦点！\n塞壬唱片偶像企划专属服装品牌，诚邀各大服装设计师倾情献艺，为拥有偶像梦想的青少年群体打造舞台服饰。一切皆已就绪，请踏上阶梯，在只属于你的偶像之路上尽情奔跑吧！
Stepped-on Shadow=被踩住的影子
Stepping into Sami's shadow.=踏足在萨米的阴影里。
Stepping Up=挺身
Steps taken=通过步数
Stepstool equipped with lanterns for use in the fields at night. One step, two steps, towards the top. She reached her hand over her head, recalling the dream once heard before. 'One day, the rice we plant will grow even taller than you.'=造型精巧的台阶凳，安装在侧面的灯笼使其在深夜的田垄上也能正常使用。\n一步，两步，踏上顶层，她将手比过头顶，回忆起曾听说过的那一场梦。“总有一天，我们种下的禾苗会长到那么高，比你还高。”
Stern Admonishment=小惩大诫
Steward=史都华德
Steward is a member of Reserve Op Team A4 and a citizen of Kjerag. Before he officially took the position, he worked as a freelancer. After an exceptional performance on his tests, he received permission to join Rhodes Island and now serves on the reserve team.\nHe shows promise in the areas of Arts support, navigation, and combat support.=史都华德，行动预备组A4组员，谢拉格公民，正式任职前为自由职业者。于多项测试中获得优异成绩，遂获准加入罗德岛，现于罗德岛行动预备组A4小组任职。\n在法术支援、确认路径、支援作战等项目中展现出值得期待的潜力。
Steward is my surname, as well as my Operator codename. Doctor, I'm sure you can tell from it what my ancestors did for a living.=史都华德是我的姓氏，也是我作为干员的代号。如果是博士您的话，应该可以从这个姓氏中，解读出我的先祖所从事的职业。
Steward was born in the southern territory of Kjerag and spent his childhood being educated at home. He has a calm temperament that stands out amongst his peers and has a certain talent for Originium Arts. However, given the snowy environment and the high cost of studying Arts, this talent went uncultivated and was left buried in the heavy snow drifts of Kjerag.=史都华德出生于谢拉格南部领地，在双亲的教育下度过了童年时代。他流露出与同龄玩伴截然不同的沉稳气质，并初步展现出对源石法术的一定天赋。但鉴于雪境的环境与研读源石法术所需的高昂费用，一度使史都华德任由自己的法术天赋掩埋在谢拉格无尽的风雪中。
Steward's Kernel Token=史都华德的中坚信物
Steward's Token=史都华德的信物
Steward, Caster Operator of Rhodes Island, will make way for the squad with his Originium Arts.=罗德岛术师干员史都华德，使用源石技艺为小队开辟前路。
Steward, what should I do next?=史都华德，接下来我该做点什么好？
Stewing Savors=慢炖香四海
Stick and Sack=“棍棒与口袋”
Stick close to me.=跟紧我。
Stick to the plan. Do not throw your life away for nothing.=按照计划行动，不要白白葬送性命。
Stick together, and we'll all get out of this fire together, all five of us in the Ursus Student Self-government Group!=抓稳了，我们一起闯出这场大火。乌萨斯学生自治团的五个人，谁也别掉队！
Sticker of the Garden of Grotesqueries mascot, often sold in a set with Tongbao. Sometimes throws out its friends that want to leave the Coin Coffer.=时常与通宝一起被出售的界园吉祥物贴纸，偶尔会将想要离开藏钱木盒的好朋友们掷出去。
Sticker Pack/Caerula Arbor=贴纸包/深蓝之树
Sticker Pack/Crimson Solitaire=贴纸包/猩红孤钻
Sticker Pack/Furnaceside Fables=贴纸包/无终奇语
Sticker Pack/Garden of Grotesqueries=贴纸包/界园志异
Sticker Pack/Silverfrost Frontier=贴纸包/银凇止境
Sticker Pack/Tales Within the Sand=贴纸包/沙洲遗闻
Sticker/#1=收藏贴/一号
Sticker/Album Cover=收藏贴/唱片封面
Sticker/Amiya's Signature=收藏贴/阿米娅签名
Sticker/Bonfire=收藏贴/篝火
Sticker/Expeditioner=收藏贴/探索者
Sticker/Handwriting=收藏贴/笔迹
Sticker/Industry=收藏贴/制造
Sticker/Joy and Sorrow=收藏贴/悲喜
Sticker/Leading Role=收藏贴/主演
Sticker/Oasis=收藏贴/绿洲
Sticker/Perilous Path=收藏贴/险途
Sticker/Phase=收藏贴/相位
Sticker/Pioneering=收藏贴/开荒
Sticker/Rite=收藏贴/祭礼
Sticker/Secret=收藏贴/极密
Sticker/Silverfrost=收藏贴/银凇
Sticker/Warning=收藏贴/警示
Sticker/Wealth=收藏贴/富贵
Stickers=贴纸
Stickers difficult for Ernesto to do anything with, whether for their lower value, or the difficulty in selling them. But at least he's willing to pay out of his own pocket for them.=埃内斯托难以处理的标志物，要么不太有收藏价值，要么不好出手。不过他至少愿意自己掏腰包收购。
Stickers for products that Ernesto tasked Ch'en with collecting in the city, providing her different custom weaponry services for each kind. Ernesto will also take surplus ones, which he'll offer to other collectors for cheap.=埃内斯托委托陈去城里搜集的一些商品的标志物，每种他都将为陈提供不同的武器定制服务。多余的也可以交给埃内斯托，他会处理给其他收藏家。
Stickers of a Popular Character=人气角色贴纸
Sticky\nSavant=粘人\n专家
Sticky Sluggie=虫虫粘人
Still as a Peak=岿然不动
Still as curious as ever, I see, even out here.=即使在这里，你的好奇心也还是那么旺盛。
Still asleep? The sands of time are flowing away one grain after another, even if you care not for the gemstone scoured with it.=还不醒来吗？时间的沙砾正一粒一粒流走，哪怕你并不期望从中淘洗宝石。
Still boring as hell.=还是很无聊。
Still coming closer?=还想靠近？
Still don't want it=还是不要了
Still feel like yapping?=还有心思闲聊吗？
Still good to move? We're heading home. Grab on.=还能动吧，我带你回去。
Still got stuff to do. I'll pass=我还有事，算了
Still Holding On?=还能坚持吗？
Still in Simulation...=尚在模拟中…
Still Jie compiles her tome, and Yu is yet young… Our eldest brother frets so, and the basket of blunders has his own plots abrew, all in which I'm loath to interfere; thus am I trying my own ways. Oh! Say, what of the bickering couple? Come the dream, should we have Dusk painting in a hotpot restaurant's employ, and Nian serving as her underling? Good, nay?=颉还在编纂那册书，余还小......大哥顾虑多，臭棋篓子又有别的图谋，我懒得掺和，就试试自己的法子吧。欸你说那对冤家，到时候让夕在梦里给火锅店画画，年帮她打下手，怎么样？
Still Looking at the Floor?=你还看地板？
Still made a profit, but what if I'd said it like that... No, no...\nEnough to make ends meet, at least.=赚是赚了点，但刚刚要是这样说的话......不对，应该那样说，那样说估计客人会更满意。\n好在收入还可以，我这点小聪明也没白练。
Still mulling things over, Dr. Perfectionist?=还在思考吗，完美主义者？
Still not done?=还没好么？
Still not my turn yet?=还没轮到小爷？
Still nothing we'd want to buy=还是没啥想买的
Still Photography Teaching Material=静物摄影教学器材
Still questions whether a Messenger really needs to master so many combat skills.=但其本人至今仍在质疑，信使是否真的需要掌握这么多的作战技巧。
Still remember all those mineral geology facts I told you last time, Doctor?=博士，我上次给你介绍的矿石知识你都记住了吗？
Still sleeping soundly, Estara and Erendel instinctively lean towards the comforting scent.=艾丝塔拉和艾伦戴尔仍在睡梦之中。只是身体下意识地，靠向那股让人感到安心的气息。
Still soaking yourself in the past?=还沉浸在过往之中吗？
Still Spirit and Bone Persist=魂骨尚存
Still Texas of Penguin Logistics; she says she's just put some new clothes on.=依然是企鹅物流职员的德克萨斯，本人自称只是换了一身衣服。
Still undecided? Haha, just a friendly reminder: The ice's melted—it's rude to keep a bartender and her drinks waiting.=还没想好？哈哈，我只是想提醒你，对调酒师来说，冰化了，酒没动，非常不礼貌。
Still Upright After 50 Drinks Medal=百桶不倒奖章
Still very much enjoying her holungday. Mind the bubbles. Caution: Wet Floor.=仍在假日，仍是威龙，注意泡泡，小心地滑。
Still Waters Run Deep=静水流深
Still, the most eye-catching thing in Vulcan's smithy is not any of the advanced robotic machines, but the enormous anvil and furnace. Yes, the very 'obsolescence' she spoke of.\nAnd yet, Vulcan still fires up the forge to hammer a piece of steel on the anvil, just like blacksmiths of old.\nOf course, that has nothing to do with making or maintaining our weaponry, and is more like a ritual, though she has never explained its meaning.\nPerhaps to her, those who can't keep up with times should become obsolete, but those who completely forsake tradition should not be called blacksmiths.=然而，在火神小姐的铁匠铺中，事实上最显眼的却并不是那些先端设备，而是——巨大的锻造台与火炉。是的，正是她口中“跟不上时代”的设备。\n而火神小姐每天都会在锻造台上升起火，找来一块铁锭，敲打一段时间，一如那些古老的铁匠们所做的那样。\n当然，武器的制作与维护都与这项行为无关，她这么做更像是在进行某种仪式，不过她从不解释其中含义。\n或许，对她来说，跟不上时代的人固然应该被淘汰，但那些完全抛弃传统的人，也不配再被称为铁匠吧。
Stilled Breath=屏息
Stillwater Lotus=静水浮莲箱
Stim Pistol=激素手枪
Stimulation Shot=增活针剂
Stinging Shock=二次呼吸
Stirred by the roiling winds, some float through the mountains, some are scattered to the four corners.=他们被汹涌的风吹起，有些飘转山间，有些散落天涯。
Stirring City=苏醒的城市
Stirring Future's Snowflakes=吹起未来的雪花
Stitch Form=斯第奇形态
Stitch is working hard at the forum again today. Just like the journey to the surface, the dressing of the city is a task that requires the supervision of all the citizens.=今天，斯第奇也在广场上努力着。打扮城市的遗容与前往地面一样，都是需要全城居民来监督的行动。
Stitch opens his eyes, and sees two familiar figures.=斯第奇挣扎着睁开眼，看到了两个熟悉的身影。
Stock=库存
Stock:=库存:
Stockpile Equipment=储能装备
Stoic Atonement=坚心苦修
Stolen Tears=止啼
Stolen Wallet=被盗的钱包
Stone and soil feel no pain, only marching inexorably towards their oblivion.\n<'Gramophone'>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=石土不会感到疼痛，只会朝将要摧毁它们的目标前进。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Stone and soil feel no pain, only marching inexorably towards their oblivion.\n<@lv.item><'Gramophone'></>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies.=石土不会感到疼痛，只会朝将要摧毁它们的目标前进。\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Stone and steel hold up a tray of candles, the perfect combination of nature and man-made. Dried briars surround the top, protecting this little light.=石料与钢铁共同支撑起了蜡烛托盘，天然与人工的精妙结合。\n干枯的荆棘环绕其上，足以恒久拱卫这一方小小的光源。
Stone Announcement Board=公告石板架
Stone basin, its elegance highlighted by blooming hydrangeas. A maneki-neko statue squats beside it. The floating hydrangeas are a classic part of Higashi's landscapes, but it is the statue that captured the reporter's interest.=在盛开的紫阳花映衬之下显得清新雅致的石水池，水池旁蹲着一座招财猫石雕。\n浮于水面的紫阳花是东国的一大特色景观不错，但旁边的雕像却像是小报记者个人意愿的产物。
Stone Beach Pop-Up Book Pile=流石滩立体书堆
Stone Bed\/\/Rock Face=石床\/\/岩壁
Stone bench paired with an odd rock. An angry scholar hewed out the rock that mocked him in his dream, dragging it back to Danyan. He would read by it every day, and for every exciting passage, he would drill a hole in it.=搭配奇石造景的石质长凳。\n愤怒的书生将那块在梦中讥笑他的巨石凿下，历经千辛万苦终于拖回了丹燕老家。此后书生日日坐在巨石上读书，每次读到兴起，便用凿子砸一下石头。
Stone bench paired with lotus flowers. A Danyan scholar went to Baizao for an exam, sleeping in a cave after failing. A man in his dream mocked him: it would've been easier to move mountains. Upon waking, he saw a human-shaped rock nearby.=搭配荷花造景的石质长凳。\n有一丹燕书生去百灶考学宫，落选后夜宿山洞，梦到有人讥笑他，说他考上学宫比搬山还难。那人气醒，发现洞口有一巨石，竟然和梦中人长得十分相像。
Stone bits were mixed in so the floor won't sweat in winter or trap heat in summer. After a busy day, a quick water rinse clears all stains and footprints, leaving the floor good as new. 'This floor's more practical than a rag.'=表面稍显粗糙，浇铸时特地掺入了石屑，冬天不会因为太凉而凝结水珠，夏天也不易让房间变得闷热。\n一天的忙碌过后，地面上总会留下些水渍和脚印，不过用水一冲便洁净如初。“这地啊，从来都比抹布懂事。”
Stone Bridge Flower Stand=石桥花架
Stone Candlestand=蜡烛石台
Stone carving of 'Sui'—its rough craftsmanship and scratched up stone surfaces seemingly intentional. Whenever she's in a bad mood, Nian pulls out her weapons and pelts the carving with a barrage of strikes. 'Childish,' scoffs Dusk.=主题为“岁”的石雕，那粗糙的雕工似乎是刻意为之，木框与石雕表面伤痕累累。\n每次心里不痛快，年便掏出武器来，对着这面石雕乒乒乓乓一通投掷。“幼稚。”夕嗤之以鼻。
Stone column made with simple Originium Arts. The walls of the heart are not built of stone, but are harder than any stone, trapping the soul that longs to escape.=采用普通石块进行简单源石技艺加工后形成的石柱。心中的高墙不用石块垒起，但它会比石头更坚硬，将想要逃脱的心灵死死封闭。
Stone column sculpted with knot patterns, extended by wooden structures on one end and mud bricks on the other. Strong enough to support a house, yet forgiving enough to allow wild grass to grow by its base.=雕刻绳结纹样的石柱，木构和土砖分别从两头弥补了其高度的不足。\n如此，它既能支撑起房屋，也能留出足够脚边野草生存的余裕。
Stone column with snowy mountain symbols, surrounded by rough mountain rocks that serve as both protection and decoration. The chaos of the Catastrophe has passed. The faith of Kjerag remains strong.=刻有雪山符号的石柱摆件，四周放有经过粗加工的山石作为保护和装饰。\n天灾造成的混乱已经过去，谢拉格人的虔诚信仰依然如故。
Stone Desk=石制书台
Stone Distribution Chart, Gatherable Resource: Stone=石头分布图，允许采石头
Stone Floor Tiles=石制地板
Stone from Stone=以石取石
Stone Gargoyle=石像鬼塑像
Stone Giant recovers HP every day=石巨人每日回血
Stone lamp set dividing work and rest spaces, combining classic form with modern design. However, tired Tianshis would rather bend down and go through the hole than go around it, much to the chagrin of the designer.=分隔工作和休息区域的方石灯架，造型古朴，设计现代。\n但很多筋疲力尽的天师宁可弓着腰从当中钻过去，也不愿走两步绕开它，令设计者大为光火。
Stone lamps for late visitors that never go out. Historians are more likely to lose themselves in the past as they dream of their writings, but this dazzling light ensures they do not forget reality.=为深夜探访天镜阁之人点亮的石制柱灯，里面的灯火从未熄灭过。\n修史之人更容易沉醉于过去，入梦到所修之史当中。只是这灯光过于耀眼，让人不至忘却现实。
Stone of Kjeragandr=耶拉冈德之石
Stone Partition=石雕隔断
Stone Partition Lamp Set=方石隔断灯架
Stone Partition Wall=石制隔断墙
Stone partition with sculpted huts at the top surrounded by moss, symbolizing the rugged terrain of Na Saoirsí. There are candle holders in the hollow middle and the sides. Having more lighting is always a good thing.=异形石雕隔断墙，顶上有青苔拥簇着的石雕小房子，用以模拟高低错落的纳斯尔纱。\n中间被掏空的地方与侧墙都放置了烛台，多些光源总比看不清要来得好。
Stone Pillar Fence=石柱栅栏
Stone Plant Display=石雕植物装饰台
Stone Platform Mirage=石台幻景
Stone Plinth\/\/Material=石台\/\/材料
Stone Quarrying=石材开采
Stone Scraper=石材搜刮者
Stone Shelf=石制壁架
Stone Shoal Forest=林间石滩
Stone spheres created by the Altar of Hatred. Sarkaz witchcraft has given them 'life,' yet they seek out the living so that they might perish together.=怨恨祭坛创造出来的石球，萨卡兹巫术赋予了它“生命”，它却如同磐蟹一般，寻找着愿意与它同归于尽的生灵。
Stone Storage Stool=石雕储物方凳
Stone Target=山岩飞刀靶
Stone thrower from the city-state era, repurposed for use in theater. Classical architecture and modern buildings blend together on the streets of Minos, as do relics from the classical period, gaining new life in the hands of modern Minoans. It remains heavy, however, and the operator's hand still shakes.=城邦联盟时代遗留下来的投石机，经米诺斯公民改装后在街头戏剧中使用。在米诺斯街头，古典时代的遗迹与现代的建筑融为一体，古典时代的遗物也是如此，它们会在现代的公民手中焕发出新的生机——但还是很重！投石手也依然会手抖！
Stone Tile Carpet=石砖地毯
Stone trigger range and damage range expand; when triggered, deals 250% ATK as Arts damage=棋子的触发和伤害范围扩大，触发时造成相当于攻击力250%的法术伤害
Stone trigger range and damage range expand; when triggered, deals 260% ATK as Arts damage=棋子的触发和伤害范围扩大，触发时造成相当于攻击力260%的法术伤害
Stone trigger range and damage range expand; when triggered, deals 270% ATK as Arts damage=棋子的触发和伤害范围扩大，触发时造成相当于攻击力270%的法术伤害
Stone trigger range and damage range expand; when triggered, deals 290% ATK as Arts damage=棋子的触发和伤害范围扩大，触发时造成相当于攻击力290%的法术伤害
Stone trigger range and damage range expand; when triggered, deals 300% ATK as Arts damage=棋子的触发和伤害范围扩大，触发时造成相当于攻击力300%的法术伤害
Stone trigger range and damage range expand; when triggered, deals 310% ATK as Arts damage=棋子的触发和伤害范围扩大，触发时造成相当于攻击力310%的法术伤害
Stone trigger range and damage range expand; when triggered, deals 320% ATK as Arts damage=棋子的触发和伤害范围扩大，触发时造成相当于攻击力320%的法术伤害
Stone trigger range and damage range expand; when triggered, deals 340% ATK as Arts damage=棋子的触发和伤害范围扩大，触发时造成相当于攻击力340%的法术伤害
Stone trigger range and damage range expand; when triggered, deals 360% ATK as Arts damage=棋子的触发和伤害范围扩大，触发时造成相当于攻击力360%的法术伤害
Stone trigger range and damage range expand; when triggered, deals 380% ATK as Arts damage=棋子的触发和伤害范围扩大，触发时造成相当于攻击力380%的法术伤害
Stone trigger range and damage range expand; when triggered, deals <@ba.vup>250%</> ATK as Arts damage=棋子的触发和伤害范围扩大，触发时造成相当于攻击力<@ba.vup>250%</>的法术伤害
Stone trigger range and damage range expand; when triggered, deals <@ba.vup>260%</> ATK as Arts damage=棋子的触发和伤害范围扩大，触发时造成相当于攻击力<@ba.vup>260%</>的法术伤害
Stone trigger range and damage range expand; when triggered, deals <@ba.vup>270%</> ATK as Arts damage=棋子的触发和伤害范围扩大，触发时造成相当于攻击力<@ba.vup>270%</>的法术伤害
Stone trigger range and damage range expand; when triggered, deals <@ba.vup>290%</> ATK as Arts damage=棋子的触发和伤害范围扩大，触发时造成相当于攻击力<@ba.vup>290%</>的法术伤害
Stone trigger range and damage range expand; when triggered, deals <@ba.vup>300%</> ATK as Arts damage=棋子的触发和伤害范围扩大，触发时造成相当于攻击力<@ba.vup>300%</>的法术伤害
Stone trigger range and damage range expand; when triggered, deals <@ba.vup>310%</> ATK as Arts damage=棋子的触发和伤害范围扩大，触发时造成相当于攻击力<@ba.vup>310%</>的法术伤害
Stone trigger range and damage range expand; when triggered, deals <@ba.vup>320%</> ATK as Arts damage=棋子的触发和伤害范围扩大，触发时造成相当于攻击力<@ba.vup>320%</>的法术伤害
Stone trigger range and damage range expand; when triggered, deals <@ba.vup>340%</> ATK as Arts damage=棋子的触发和伤害范围扩大，触发时造成相当于攻击力<@ba.vup>340%</>的法术伤害
Stone trigger range and damage range expand; when triggered, deals <@ba.vup>360%</> ATK as Arts damage=棋子的触发和伤害范围扩大，触发时造成相当于攻击力<@ba.vup>360%</>的法术伤害
Stone trigger range and damage range expand; when triggered, deals <@ba.vup>380%</> ATK as Arts damage=棋子的触发和伤害范围扩大，触发时造成相当于攻击力<@ba.vup>380%</>的法术伤害
Stone trigger range and damage range expand; when triggered, deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage=棋子的触发和伤害范围扩大，触发时造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害
Stone trigger range and damage range expand; when triggered, deals {atk_scale:0%} ATK as Arts damage=棋子的触发和伤害范围扩大，触发时造成相当于攻击力{atk_scale:0%}的法术伤害
Stonecarved Medical Table=石制诊疗桌
Stones collide, but outside of the board's players, nobody knows which way the game is really going.=棋子碰撞，可除了弈手之外，无人知道棋局的真正走向。
Stones from other hills can polish jade. Fire the jade twice to form a crimson glaze, but be careful—they're fragile.=他山之“玉”，加以猛火，二次烧成，釉色赤霞，小心易碎。
Stones, weeds, and foes—together they 'occupy' this hilltop, becoming the only 'landscape' left on this barren land.=石头、杂草还有敌人，他们共同“占据”了这个山头，成为这个贫瘠之地仅剩的“风景”。
Stool Nian uses to hold mahjong tiles. The young Candleholder shifts his weight between feet. Nian, frowning under his scrutiny, kicks the stool. 'Whoops, broke it—still want to sit?' Taking the hint, he leaves. The stool returns to normal.=年用来储存麻将的石凳。\n年轻的秉烛人站得久了，左右脚重心暗中换来换去。年被盯得眉头一皱，踢踢凳子：“坐。哎呀，踢碎了，还坐不坐？”秉烛人识趣离开，凳子又大模大样恢复了原貌。
Stool that constantly spins at a regular speed, regardless of the user's intentions. 'From rotation to orbital motion, a single chair perfectly recreates the motions of the planets. What did you say you want it to do? Stop?'=毫不尊重使用者意愿，只能遵照固定转速旋转的高脚椅。\n“既能自转，又能公转，一把椅子竟能如此完美地模仿行星运行的状态，你还想要什么呢！什么，你想让它停下来？”
Stop and Go=且停且行
Stop and listen=驻足倾听
Stop and watch=驻足观赏
Stop being evil!=别再作恶了！
Stop calling me Isa...=别再叫我伊莎啦......
Stop Crying!=止啼
Stop flailing about, and do as I tell you.=你不需要挣扎，听从我的安排。
Stop grumbling, Doctor. It wasn't my idea to turn you into a soul and stuff you into a gun. By the time I got there, you were the only one left alive, and only barely. It's cramped in there? Well, be a good little cannon, and once we take back the ship, I'll move you into something a little roomier. How's that sound?=博士，别抱怨了，又不是我想把你做成灵魂塞进武器——等我赶到的时候，只有你还剩一口气了。不够宽敞？你要是表现得好，等我们把那艘船抢回来，我就给你换一把大家伙，怎么样？
Stop hiding the cakes, Doctor. They aren't escaping my eyes!... Look at all these cakes you have here! It takes three full teaspoons of sugar to whip the cream for just one of them, let alone the milk and butter that went in there. I know, I understand they are just tokens of appreciation from your fellow operators. But you could have just looked at them — Hey, don't steal a bite when I'm talking!=博士，别藏着了，我已经看到蛋糕了！......送了这么多？打发一份奶油就需要三大勺的糖，更何况加进去的还有瘤奶和黄油，我知道是心意啦，用眼睛欣赏就——不要在我说话的时候偷吃啊！
Stop him=阻止他
Stop jokin' around already, Silence! Obviously... You have me, and Saria too. We're here by your side!=别开玩笑了，赫默！明明......我也好，塞雷娅也好，我们就在你的身边啊！
Stop moving around, it'll be easier this way!=嫑动喔，实价套会轻松点儿！
Stop moving.=别动了。
Stop narrating=停止讲述
Stop receiving invitations from friends=停止接收来自好友的邀请
Stop receiving invites from friends=已停止接收来自好友的竞赛邀请
Stop right there! No tresspassing!=这里禁止通行！
Stop right there, criminal scum!=不许动！
Stop right there, fluffy robbers!=住手，你们这些毛贼！
Stop right there, you little cubs! Don't just rush in ahead!=等会儿，你们这群小毛头先别着急往前冲。
Stop searching=停止搜寻
Stop Seed=停用参数
Stop sending me to teach people Originium Arts. I have no interest in wasting time with common people.=不要让我去给其他人做法术指导了，我可没兴趣去跟一群普通人玩源石技艺游戏。
Stop struggling! You always liked it when I had to carry you during a retreat, didn't you?=别乱动，以前你不是挺享受我吊着你撤退的吗？
Stop the enemy before the caster is able to ignite the flames of another battle. The only defect of this Arts unit is its inability to recognize whether its user is carrying out an act of betrayal.=要赶在术师展开争夺战之前拦住敌人，这款法术发生装置唯一的缺陷就是没有考虑到“背叛”这一潜在的用户需求。
Stop the march of the Nachzehrer.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.=食腐者的军阵正在前进，阻止他们。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低
Stop the march of the Nachzehrer.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.=食腐者的军阵正在前进，阻止他们。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低
Stop them from moving an inch more.=阻止他们进一步的动作。
Stop them now!=阻止敌人的脚步！
Stop those who are trying to intrude upon the tracks, or all is lost.\n<@lv.item><Emergency Heater> </>Makes surrounding Operators immune to the Frigid environmental effect.\n<@lv.item><Flint> </>Immediately ignites an Emergency Heater.=挡住那些试图冲出轨道的家伙，不然一切都会泡汤。\n<@lv.item><紧急供暖器></>可以使周围部署的干员免疫环境“封冻”效果\n<@lv.item><点火石></>可以立刻点燃一个“紧急供暖器”
Stop those who are trying to intrude upon the tracks, or all is lost.\n<Emergency Heater> Makes surrounding Operators immune to the Frigid environmental effect.\n<Flint> Immediately ignites an Emergency Heater.=挡住那些试图冲出轨道的家伙，不然一切都会泡汤。\n<紧急供暖器>可以使周围部署的干员免疫环境“封冻”效果\n<点火石>可以立刻点燃一个“紧急供暖器”
Stop to pray=驻足祷告
Stop trying to suppress the Rejection?=放弃抑制排异反应？
Stop your advance; focus fully on analyzing the strange signal to find any clues related to the Confessarii.=停止前进，全力分析异常信号，尝试从中找出和赦罪师有关的线索。
Stop! You're triggering one of my traps. Move any further, and a bolt will blow your brains out. How could I fall asleep surrounded by traps? That's a strange question. I couldn't sleep at all without these little trinkets around me.=别动！你碰到我的机关了，再动一下，这箭就会射穿你的脑袋。想知道一堆机关围着怎么睡觉？奇怪的问题，要是没了这些宝贝，我才睡不着。
Stop, Doctor! Phew. You took the wrong cup—that's the espresso I brewed for myself, with no sugar. Yours was the one next to it. Sorry, I assume it was too bitter? ...It's fine, it tastes great? A—Alright, I'm glad you like it.=等等，博士！哎，您拿错杯子了，这是我泡给自己的浓缩咖啡，没有加糖，旁边这一杯才是给您的。抱歉，会不会太苦了？......没问题，味道很好？是、是吗，您喜欢就好。
Stopping Catastrophes is still beyond me. We might not have a real solution for decades, even centuries. But what I hope for right now is to save as many as I can, from both Catastrophe and those who would exploit it.=阻止天灾仍旧是我无法办到的事情，也许再过十年百年，人们依然无法探寻出行之有效的方法......那么当下我希望的，仍旧是可以救出更多的人。不论是从天灾手里，还是从那些利用天灾的人手里。
Stopping the Advance=长驱不复
Stopping the spread of the Sea Terrors=阻止恐鱼的蔓延
Stopping Yumen=刀阻玉门
Stops <Torrent Beam Activator> immediately when destroyed.=被击破时立即停止<洪流束激发器>
Stops and reloads if out of Ammo=未携带弹药时原地装弹
Stops attacking=停止攻击
Stops attacking and begins charging when Danger Level increases or when losing a percentage of HP; after charging for a while, performs a special attack against all your units, dealing increased damage to units behind the shield, inflicting <$ba.stun>Stun</>=每当危险等级提升或损失一定比例生命时，会停止攻击并开始蓄力，蓄力一定时间后对所有我方单位发起一次特殊攻击，对位于自身护盾背面的单位造成更高伤害，且施加<$ba.stun>晕眩</>效果
Stops attacking and begins charging when Danger Level increases or when losing a percentage of HP; after charging for a while, performs a special attack against all your units, dealing increased damage to units behind the shield, inflicting Stun=每当危险等级提升或损失一定比例生命时，会停止攻击并开始蓄力，蓄力一定时间后对所有我方单位发起一次特殊攻击，对位于自身护盾背面的单位造成更高伤害，且施加晕眩效果
Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +105% DEF, deals 80% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self.=停止攻击，展开大盾并开启强磁场模式，防御力+105%，每2秒对周围所有地面敌人造成相当于攻击力80%的法术伤害，并将所有未被阻挡的敌人小力地拖拽至自身中心
Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +115% DEF, deals 90% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self.=停止攻击，展开大盾并开启强磁场模式，防御力+115%，每2秒对周围所有地面敌人造成相当于攻击力90%的法术伤害，并将所有未被阻挡的敌人小力地拖拽至自身中心
Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +130% DEF, deals 100% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self.=停止攻击，展开大盾并开启强磁场模式，防御力+130%，每2秒对周围所有地面敌人造成相当于攻击力100%的法术伤害，并将所有未被阻挡的敌人小力地拖拽至自身中心
Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +45% DEF, deals 30% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self.=停止攻击，展开大盾并开启强磁场模式，防御力+45%，每2秒对周围所有地面敌人造成相当于攻击力30%的法术伤害，并将所有未被阻挡的敌人小力地拖拽至自身中心
Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +50% DEF, deals 35% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self.=停止攻击，展开大盾并开启强磁场模式，防御力+50%，每2秒对周围所有地面敌人造成相当于攻击力35%的法术伤害，并将所有未被阻挡的敌人小力地拖拽至自身中心
Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +55% DEF, deals 40% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self.=停止攻击，展开大盾并开启强磁场模式，防御力+55%，每2秒对周围所有地面敌人造成相当于攻击力40%的法术伤害，并将所有未被阻挡的敌人小力地拖拽至自身中心
Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +70% DEF, deals 50% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self.=停止攻击，展开大盾并开启强磁场模式，防御力+70%，每2秒对周围所有地面敌人造成相当于攻击力50%的法术伤害，并将所有未被阻挡的敌人小力地拖拽至自身中心
Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +75% DEF, deals 55% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self.=停止攻击，展开大盾并开启强磁场模式，防御力+75%，每2秒对周围所有地面敌人造成相当于攻击力55%的法术伤害，并将所有未被阻挡的敌人小力地拖拽至自身中心
Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +80% DEF, deals 60% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self.=停止攻击，展开大盾并开启强磁场模式，防御力+80%，每2秒对周围所有地面敌人造成相当于攻击力60%的法术伤害，并将所有未被阻挡的敌人小力地拖拽至自身中心
Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +95% DEF, deals 70% ATK as Arts damage to all nearby ground enemies every 2s, and drags all unblocked enemies slightly towards self.=停止攻击，展开大盾并开启强磁场模式，防御力+95%，每2秒对周围所有地面敌人造成相当于攻击力70%的法术伤害，并将所有未被阻挡的敌人小力地拖拽至自身中心
Stops attacking and deploys a massive shield, creating a powerful magnetic field. Gains +{def:0%} DEF, deals {magic_atk_scale:0%} ATK as Arts damage to all nearby ground enemies every {interval}s, and drags all unblocked enemies slightly towards self.=停止攻击，展开大盾并开启强磁场模式，防御力+{def:0%}，每{interval}秒对周围所有地面敌人造成相当于攻击力{magic_atk_scale:0%}的法术伤害，并将所有未被阻挡的敌人小力地拖拽至自身中心
Stops attacking and gains 30% Sanctuary; deals 70% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40%=停止攻击，获得30%的庇护，每秒对周围所有地面敌人造成相当于攻击力70%的法术伤害，技能期间第一天赋的屏障获取效果提升40%
Stops attacking and gains 30% Sanctuary; deals 75% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40%=停止攻击，获得30%的庇护，每秒对周围所有地面敌人造成相当于攻击力75%的法术伤害，技能期间第一天赋的屏障获取效果提升40%
Stops attacking and gains 30% Sanctuary; deals 80% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40%=停止攻击，获得30%的庇护，每秒对周围所有地面敌人造成相当于攻击力80%的法术伤害，技能期间第一天赋的屏障获取效果提升40%
Stops attacking and gains 40% Physical dodge; After a successful dodge, counterattacks the enemy for 120% ATK as Physical damage (Counterattack frequency cannot be faster than 100% of the attack interval)=停止攻击敌人。额外获得物理闪避40%。闪避成功后立即对一名敌人进行反击，造成相当于攻击力120%的物理伤害。(反击频率不小于100%的攻击间隔)
Stops attacking and gains 40% Physical dodge; After a successful dodge, counterattacks the enemy for 125% ATK as Physical damage (Counterattack frequency cannot be faster than 100% of the attack interval)=停止攻击敌人。额外获得物理闪避40%。闪避成功后立即对一名敌人进行反击，造成相当于攻击力125%的物理伤害。(反击频率不小于100%的攻击间隔)
Stops attacking and gains 40% Physical dodge; After a successful dodge, counterattacks the enemy for 130% ATK as Physical damage (Counterattack frequency cannot be faster than 100% of the attack interval)=停止攻击敌人。额外获得物理闪避40%。闪避成功后立即对一名敌人进行反击，造成相当于攻击力130%的物理伤害。(反击频率不小于100%的攻击间隔)
Stops attacking and gains 40% Sanctuary; deals 100% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60%=停止攻击，获得40%的庇护，每秒对周围所有地面敌人造成相当于攻击力100%的法术伤害，技能期间第一天赋的屏障获取效果提升60%
Stops attacking and gains 40% Sanctuary; deals 90% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60%=停止攻击，获得40%的庇护，每秒对周围所有地面敌人造成相当于攻击力90%的法术伤害，技能期间第一天赋的屏障获取效果提升60%
Stops attacking and gains 40% Sanctuary; deals 95% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60%=停止攻击，获得40%的庇护，每秒对周围所有地面敌人造成相当于攻击力95%的法术伤害，技能期间第一天赋的屏障获取效果提升60%
Stops attacking and gains 50% Physical dodge; After a successful dodge, counterattacks the enemy for 135% ATK as Physical damage (Counterattack frequency cannot be faster than 80% of the attack interval)=停止攻击敌人。额外获得物理闪避50%。闪避成功后立即对一名敌人进行反击，造成相当于攻击力135%的物理伤害。(反击频率不小于80%的攻击间隔)
Stops attacking and gains 50% Physical dodge; After a successful dodge, counterattacks the enemy for 140% ATK as Physical damage (Counterattack frequency cannot be faster than 80% of the attack interval)=停止攻击敌人。额外获得物理闪避50%。闪避成功后立即对一名敌人进行反击，造成相当于攻击力140%的物理伤害。(反击频率不小于80%的攻击间隔)
Stops attacking and gains 50% Physical dodge; After a successful dodge, counterattacks the enemy for 145% ATK as Physical damage (Counterattack frequency cannot be faster than 80% of the attack interval)=停止攻击敌人。额外获得物理闪避50%。闪避成功后立即对一名敌人进行反击，造成相当于攻击力145%的物理伤害。(反击频率不小于80%的攻击间隔)
Stops attacking and gains 50% Sanctuary; deals 110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80%=停止攻击，获得50%的庇护，每秒对周围所有地面敌人造成相当于攻击力110%的法术伤害，技能期间第一天赋的屏障获取效果提升80%
Stops attacking and gains 55% Sanctuary; deals 120% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80%=停止攻击，获得55%的庇护，每秒对周围所有地面敌人造成相当于攻击力120%的法术伤害，技能期间第一天赋的屏障获取效果提升80%
Stops attacking and gains 55% Sanctuary; deals 130% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80%=停止攻击，获得55%的庇护，每秒对周围所有地面敌人造成相当于攻击力130%的法术伤害，技能期间第一天赋的屏障获取效果提升80%
Stops attacking and gains 60% Physical dodge; After a successful dodge, counterattacks the enemy for 150% ATK as Physical damage (Counterattack frequency cannot be faster than 60% of the attack interval)=停止攻击敌人。额外获得物理闪避60%。闪避成功后立即对一名敌人进行反击，造成相当于攻击力150%的物理伤害。(反击频率不小于60%的攻击间隔)
Stops attacking and gains 60% Physical dodge; After a successful dodge, counterattacks the enemy for 155% ATK as Physical damage (Counterattack frequency cannot be faster than 60% of the attack interval)=停止攻击敌人。额外获得物理闪避60%。闪避成功后立即对一名敌人进行反击，造成相当于攻击力155%的物理伤害。(反击频率不小于60%的攻击间隔)
Stops attacking and gains 60% Physical dodge; After a successful dodge, counterattacks the enemy for 160% ATK as Physical damage (Counterattack frequency cannot be faster than 60% of the attack interval)=停止攻击敌人。额外获得物理闪避60%。闪避成功后立即对一名敌人进行反击，造成相当于攻击力160%的物理伤害。(反击频率不小于60%的攻击间隔)
Stops attacking and gains 60% Sanctuary; deals 140% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 100%=停止攻击，获得60%的庇护，每秒对周围所有地面敌人造成相当于攻击力140%的法术伤害，技能期间第一天赋的屏障获取效果提升100%
Stops attacking and gains 70% Physical dodge; After a successful dodge, counterattacks the enemy for 160% ATK as Physical damage (Counterattack frequency cannot be faster than 50% of the attack interval)=停止攻击敌人。额外获得物理闪避70%。闪避成功后立即对一名敌人进行反击，造成相当于攻击力160%的物理伤害。(反击频率不小于50%的攻击间隔)
Stops attacking and gains <@ba.vup>30%</> <$ba.protect>Sanctuary</>; deals <@ba.vup>70%</> Arts damage to all nearby Ground enemies every second; While this skill is active, increases the <$ba.barrier>Barrier</> effect of Talent 1 by <@ba.vup>40%</>=停止攻击，获得<@ba.vup>30%</>的<$ba.protect>庇护</>，每秒对周围所有地面敌人造成相当于攻击力<@ba.vup>70%</>的法术伤害，技能期间第一天赋的<$ba.barrier>屏障</>获取效果提升<@ba.vup>40%</>
Stops attacking and gains <@ba.vup>30%</> <$ba.protect>Sanctuary</>; deals <@ba.vup>75%</> Arts damage to all nearby Ground enemies every second; While this skill is active, increases the <$ba.barrier>Barrier</> effect of Talent 1 by <@ba.vup>40%</>=停止攻击，获得<@ba.vup>30%</>的<$ba.protect>庇护</>，每秒对周围所有地面敌人造成相当于攻击力<@ba.vup>75%</>的法术伤害，技能期间第一天赋的<$ba.barrier>屏障</>获取效果提升<@ba.vup>40%</>
Stops attacking and gains <@ba.vup>30%</> <$ba.protect>Sanctuary</>; deals <@ba.vup>80%</> Arts damage to all nearby Ground enemies every second; While this skill is active, increases the <$ba.barrier>Barrier</> effect of Talent 1 by <@ba.vup>40%</>=停止攻击，获得<@ba.vup>30%</>的<$ba.protect>庇护</>，每秒对周围所有地面敌人造成相当于攻击力<@ba.vup>80%</>的法术伤害，技能期间第一天赋的<$ba.barrier>屏障</>获取效果提升<@ba.vup>40%</>
Stops attacking and gains <@ba.vup>40%</> <$ba.protect>Sanctuary</>; deals <@ba.vup>100%</> Arts damage to all nearby Ground enemies every second; While this skill is active, increases the <$ba.barrier>Barrier</> effect of Talent 1 by <@ba.vup>60%</>=停止攻击，获得<@ba.vup>40%</>的<$ba.protect>庇护</>，每秒对周围所有地面敌人造成相当于攻击力<@ba.vup>100%</>的法术伤害，技能期间第一天赋的<$ba.barrier>屏障</>获取效果提升<@ba.vup>60%</>
Stops attacking and gains <@ba.vup>40%</> <$ba.protect>Sanctuary</>; deals <@ba.vup>90%</> Arts damage to all nearby Ground enemies every second; While this skill is active, increases the <$ba.barrier>Barrier</> effect of Talent 1 by <@ba.vup>60%</>=停止攻击，获得<@ba.vup>40%</>的<$ba.protect>庇护</>，每秒对周围所有地面敌人造成相当于攻击力<@ba.vup>90%</>的法术伤害，技能期间第一天赋的<$ba.barrier>屏障</>获取效果提升<@ba.vup>60%</>
Stops attacking and gains <@ba.vup>40%</> <$ba.protect>Sanctuary</>; deals <@ba.vup>95%</> Arts damage to all nearby Ground enemies every second; While this skill is active, increases the <$ba.barrier>Barrier</> effect of Talent 1 by <@ba.vup>60%</>=停止攻击，获得<@ba.vup>40%</>的<$ba.protect>庇护</>，每秒对周围所有地面敌人造成相当于攻击力<@ba.vup>95%</>的法术伤害，技能期间第一天赋的<$ba.barrier>屏障</>获取效果提升<@ba.vup>60%</>
Stops attacking and gains <@ba.vup>40%</> Physical dodge; After a successful dodge, counterattacks the enemy for <@ba.vup>120%</> ATK as Physical damage (Counterattack frequency cannot be faster than <@ba.vup>100%</> of the attack interval)=停止攻击敌人。额外获得物理闪避<@ba.vup>40%</>。闪避成功后立即对一名敌人进行反击，造成相当于攻击力<@ba.vup>120%</>的物理伤害。(反击频率不小于<@ba.vup>100%</>的攻击间隔)
Stops attacking and gains <@ba.vup>40%</> Physical dodge; After a successful dodge, counterattacks the enemy for <@ba.vup>125%</> ATK as Physical damage (Counterattack frequency cannot be faster than <@ba.vup>100%</> of the attack interval)=停止攻击敌人。额外获得物理闪避<@ba.vup>40%</>。闪避成功后立即对一名敌人进行反击，造成相当于攻击力<@ba.vup>125%</>的物理伤害。(反击频率不小于<@ba.vup>100%</>的攻击间隔)
Stops attacking and gains <@ba.vup>40%</> Physical dodge; After a successful dodge, counterattacks the enemy for <@ba.vup>130%</> ATK as Physical damage (Counterattack frequency cannot be faster than <@ba.vup>100%</> of the attack interval)=停止攻击敌人。额外获得物理闪避<@ba.vup>40%</>。闪避成功后立即对一名敌人进行反击，造成相当于攻击力<@ba.vup>130%</>的物理伤害。(反击频率不小于<@ba.vup>100%</>的攻击间隔)
Stops attacking and gains <@ba.vup>50%</> <$ba.protect>Sanctuary</>; deals <@ba.vup>110%</> Arts damage to all nearby Ground enemies every second; While this skill is active, increases the <$ba.barrier>Barrier</> effect of Talent 1 by <@ba.vup>80%</>=停止攻击，获得<@ba.vup>50%</>的<$ba.protect>庇护</>，每秒对周围所有地面敌人造成相当于攻击力<@ba.vup>110%</>的法术伤害，技能期间第一天赋的<$ba.barrier>屏障</>获取效果提升<@ba.vup>80%</>
Stops attacking and gains <@ba.vup>50%</> Physical dodge; After a successful dodge, counterattacks the enemy for <@ba.vup>135%</> ATK as Physical damage (Counterattack frequency cannot be faster than <@ba.vup>80%</> of the attack interval)=停止攻击敌人。额外获得物理闪避<@ba.vup>50%</>。闪避成功后立即对一名敌人进行反击，造成相当于攻击力<@ba.vup>135%</>的物理伤害。(反击频率不小于<@ba.vup>80%</>的攻击间隔)
Stops attacking and gains <@ba.vup>50%</> Physical dodge; After a successful dodge, counterattacks the enemy for <@ba.vup>140%</> ATK as Physical damage (Counterattack frequency cannot be faster than <@ba.vup>80%</> of the attack interval)=停止攻击敌人。额外获得物理闪避<@ba.vup>50%</>。闪避成功后立即对一名敌人进行反击，造成相当于攻击力<@ba.vup>140%</>的物理伤害。(反击频率不小于<@ba.vup>80%</>的攻击间隔)
Stops attacking and gains <@ba.vup>50%</> Physical dodge; After a successful dodge, counterattacks the enemy for <@ba.vup>145%</> ATK as Physical damage (Counterattack frequency cannot be faster than <@ba.vup>80%</> of the attack interval)=停止攻击敌人。额外获得物理闪避<@ba.vup>50%</>。闪避成功后立即对一名敌人进行反击，造成相当于攻击力<@ba.vup>145%</>的物理伤害。(反击频率不小于<@ba.vup>80%</>的攻击间隔)
Stops attacking and gains <@ba.vup>55%</> <$ba.protect>Sanctuary</>; deals <@ba.vup>120%</> Arts damage to all nearby Ground enemies every second; While this skill is active, increases the <$ba.barrier>Barrier</> effect of Talent 1 by <@ba.vup>80%</>=停止攻击，获得<@ba.vup>55%</>的<$ba.protect>庇护</>，每秒对周围所有地面敌人造成相当于攻击力<@ba.vup>120%</>的法术伤害，技能期间第一天赋的<$ba.barrier>屏障</>获取效果提升<@ba.vup>80%</>
Stops attacking and gains <@ba.vup>55%</> <$ba.protect>Sanctuary</>; deals <@ba.vup>130%</> Arts damage to all nearby Ground enemies every second; While this skill is active, increases the <$ba.barrier>Barrier</> effect of Talent 1 by <@ba.vup>80%</>=停止攻击，获得<@ba.vup>55%</>的<$ba.protect>庇护</>，每秒对周围所有地面敌人造成相当于攻击力<@ba.vup>130%</>的法术伤害，技能期间第一天赋的<$ba.barrier>屏障</>获取效果提升<@ba.vup>80%</>
Stops attacking and gains <@ba.vup>60%</> <$ba.protect>Sanctuary</>; deals <@ba.vup>140%</> Arts damage to all nearby Ground enemies every second; While this skill is active, increases the <$ba.barrier>Barrier</> effect of Talent 1 by <@ba.vup>100%</>=停止攻击，获得<@ba.vup>60%</>的<$ba.protect>庇护</>，每秒对周围所有地面敌人造成相当于攻击力<@ba.vup>140%</>的法术伤害，技能期间第一天赋的<$ba.barrier>屏障</>获取效果提升<@ba.vup>100%</>
Stops attacking and gains <@ba.vup>60%</> Physical dodge; After a successful dodge, counterattacks the enemy for <@ba.vup>150%</> ATK as Physical damage (Counterattack frequency cannot be faster than <@ba.vup>60%</> of the attack interval)=停止攻击敌人。额外获得物理闪避<@ba.vup>60%</>。闪避成功后立即对一名敌人进行反击，造成相当于攻击力<@ba.vup>150%</>的物理伤害。(反击频率不小于<@ba.vup>60%</>的攻击间隔)
Stops attacking and gains <@ba.vup>60%</> Physical dodge; After a successful dodge, counterattacks the enemy for <@ba.vup>155%</> ATK as Physical damage (Counterattack frequency cannot be faster than <@ba.vup>60%</> of the attack interval)=停止攻击敌人。额外获得物理闪避<@ba.vup>60%</>。闪避成功后立即对一名敌人进行反击，造成相当于攻击力<@ba.vup>155%</>的物理伤害。(反击频率不小于<@ba.vup>60%</>的攻击间隔)
Stops attacking and gains <@ba.vup>60%</> Physical dodge; After a successful dodge, counterattacks the enemy for <@ba.vup>160%</> ATK as Physical damage (Counterattack frequency cannot be faster than <@ba.vup>60%</> of the attack interval)=停止攻击敌人。额外获得物理闪避<@ba.vup>60%</>。闪避成功后立即对一名敌人进行反击，造成相当于攻击力<@ba.vup>160%</>的物理伤害。(反击频率不小于<@ba.vup>60%</>的攻击间隔)
Stops attacking and gains <@ba.vup>70%</> Physical dodge; After a successful dodge, counterattacks the enemy for <@ba.vup>160%</> ATK as Physical damage (Counterattack frequency cannot be faster than <@ba.vup>50%</> of the attack interval)=停止攻击敌人。额外获得物理闪避<@ba.vup>70%</>。闪避成功后立即对一名敌人进行反击，造成相当于攻击力<@ba.vup>160%</>的物理伤害。(反击频率不小于<@ba.vup>50%</>的攻击间隔)
Stops attacking and gains <@ba.vup>{damage_resistance:0%}</> <$ba.protect>Sanctuary</>; deals <@ba.vup>{atk_scale:0%}</> Arts damage to all nearby Ground enemies every second; While this skill is active, increases the <$ba.barrier>Barrier</> effect of Talent 1 by <@ba.vup>{shield_scale:0%}</>=停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，每秒对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，技能期间第一天赋的<$ba.barrier>屏障</>获取效果提升<@ba.vup>{shield_scale:0%}</>
Stops attacking and gains <@ba.vup>{jaksel_skill_2[evade].prob:0%}</> Physical dodge; After a successful dodge, counterattacks the enemy for <@ba.vup>{attack@atk_scale:0%}</> ATK as Physical damage (Counterattack frequency cannot be faster than <@ba.vup>{base_attack_time:0%}</> of the attack interval)=停止攻击敌人。额外获得物理闪避<@ba.vup>{jaksel_skill_2[evade].prob:0%}</>。闪避成功后立即对一名敌人进行反击，造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害。(反击频率不小于<@ba.vup>{base_attack_time:0%}</>的攻击间隔)
Stops attacking and gains {damage_resistance:0%} Sanctuary; deals {atk_scale:0%} Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by {shield_scale:0%}=停止攻击，获得{damage_resistance:0%}的庇护，每秒对周围所有地面敌人造成相当于攻击力{atk_scale:0%}的法术伤害，技能期间第一天赋的屏障获取效果提升{shield_scale:0%}
Stops attacking and gains {jaksel_skill_2[evade].prob:0%} Physical dodge; After a successful dodge, counterattacks the enemy for {attack@atk_scale:0%} ATK as Physical damage (Counterattack frequency cannot be faster than {base_attack_time:0%} of the attack interval)=停止攻击敌人。额外获得物理闪避{jaksel_skill_2[evade].prob:0%}。闪避成功后立即对一名敌人进行反击，造成相当于攻击力{attack@atk_scale:0%}的物理伤害。(反击频率不小于{base_attack_time:0%}的攻击间隔)
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +10% and restoring their HP equal to 10% of Saileach's ATK every second. When the skill ends, retrieve the banner=停止攻击，持续时间内回复总共20点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力+10%且每秒恢复相当于琴柳攻击力10%的生命值。技能结束时收回军旗。
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +14% and restoring their HP equal to 14% of Saileach's ATK every second. When the skill ends, retrieve the banner=停止攻击，持续时间内回复总共20点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力+14%且每秒恢复相当于琴柳攻击力14%的生命值。技能结束时收回军旗。
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +18% and restoring their HP equal to 18% of Saileach's ATK every second. When the skill ends, retrieve the banner=停止攻击，持续时间内回复总共20点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力+18%且每秒恢复相当于琴柳攻击力18%的生命值。技能结束时收回军旗。
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +22% and restoring their HP equal to 22% of Saileach's ATK every second. When the skill ends, retrieve the banner=停止攻击，持续时间内回复总共20点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力+22%且每秒恢复相当于琴柳攻击力22%的生命值。技能结束时收回军旗。
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +26% and restoring their HP equal to 26% of Saileach's ATK every second. When the skill ends, retrieve the banner=停止攻击，持续时间内回复总共20点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力+26%且每秒恢复相当于琴柳攻击力26%的生命值。技能结束时收回军旗。
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +30% and restoring their HP equal to 30% of Saileach's ATK every second. When the skill ends, retrieve the banner=停止攻击，持续时间内回复总共20点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力+30%且每秒恢复相当于琴柳攻击力30%的生命值。技能结束时收回军旗。
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +35% and restoring their HP equal to 35% of Saileach's ATK every second. When the skill ends, retrieve the banner=停止攻击，持续时间内回复总共20点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力+35%且每秒恢复相当于琴柳攻击力35%的生命值。技能结束时收回军旗。
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +40% and restoring their HP equal to 40% of Saileach's ATK every second. When the skill ends, retrieve the banner=停止攻击，持续时间内回复总共20点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力+40%且每秒恢复相当于琴柳攻击力40%的生命值。技能结束时收回军旗。
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +45% and restoring their HP equal to 45% of Saileach's ATK every second. When the skill ends, retrieve the banner=停止攻击，持续时间内回复总共20点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力+45%且每秒恢复相当于琴柳攻击力45%的生命值。技能结束时收回军旗。
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +50% and restoring their HP equal to 50% of Saileach's ATK every second. When the skill ends, retrieve the banner=停止攻击，持续时间内回复总共20点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力+50%且每秒恢复相当于琴柳攻击力50%的生命值。技能结束时收回军旗。
Stops attacking and generates a total of <@ba.vup>20</> DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF <@ba.vup>+10%</> and restoring their HP equal to <@ba.vup>10%</> of Saileach's ATK every second. When the skill ends, retrieve the banner=停止攻击，持续时间内回复总共<@ba.vup>20</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+10%</>且每秒恢复相当于琴柳攻击力<@ba.vup>10%</>的生命值。技能结束时收回军旗。
Stops attacking and generates a total of <@ba.vup>20</> DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF <@ba.vup>+14%</> and restoring their HP equal to <@ba.vup>14%</> of Saileach's ATK every second. When the skill ends, retrieve the banner=停止攻击，持续时间内回复总共<@ba.vup>20</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+14%</>且每秒恢复相当于琴柳攻击力<@ba.vup>14%</>的生命值。技能结束时收回军旗。
Stops attacking and generates a total of <@ba.vup>20</> DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF <@ba.vup>+18%</> and restoring their HP equal to <@ba.vup>18%</> of Saileach's ATK every second. When the skill ends, retrieve the banner=停止攻击，持续时间内回复总共<@ba.vup>20</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+18%</>且每秒恢复相当于琴柳攻击力<@ba.vup>18%</>的生命值。技能结束时收回军旗。
Stops attacking and generates a total of <@ba.vup>20</> DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF <@ba.vup>+22%</> and restoring their HP equal to <@ba.vup>22%</> of Saileach's ATK every second. When the skill ends, retrieve the banner=停止攻击，持续时间内回复总共<@ba.vup>20</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+22%</>且每秒恢复相当于琴柳攻击力<@ba.vup>22%</>的生命值。技能结束时收回军旗。
Stops attacking and generates a total of <@ba.vup>20</> DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF <@ba.vup>+26%</> and restoring their HP equal to <@ba.vup>26%</> of Saileach's ATK every second. When the skill ends, retrieve the banner=停止攻击，持续时间内回复总共<@ba.vup>20</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+26%</>且每秒恢复相当于琴柳攻击力<@ba.vup>26%</>的生命值。技能结束时收回军旗。
Stops attacking and generates a total of <@ba.vup>20</> DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF <@ba.vup>+30%</> and restoring their HP equal to <@ba.vup>30%</> of Saileach's ATK every second. When the skill ends, retrieve the banner=停止攻击，持续时间内回复总共<@ba.vup>20</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+30%</>且每秒恢复相当于琴柳攻击力<@ba.vup>30%</>的生命值。技能结束时收回军旗。
Stops attacking and generates a total of <@ba.vup>20</> DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF <@ba.vup>+35%</> and restoring their HP equal to <@ba.vup>35%</> of Saileach's ATK every second. When the skill ends, retrieve the banner=停止攻击，持续时间内回复总共<@ba.vup>20</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+35%</>且每秒恢复相当于琴柳攻击力<@ba.vup>35%</>的生命值。技能结束时收回军旗。
Stops attacking and generates a total of <@ba.vup>20</> DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF <@ba.vup>+40%</> and restoring their HP equal to <@ba.vup>40%</> of Saileach's ATK every second. When the skill ends, retrieve the banner=停止攻击，持续时间内回复总共<@ba.vup>20</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+40%</>且每秒恢复相当于琴柳攻击力<@ba.vup>40%</>的生命值。技能结束时收回军旗。
Stops attacking and generates a total of <@ba.vup>20</> DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF <@ba.vup>+45%</> and restoring their HP equal to <@ba.vup>45%</> of Saileach's ATK every second. When the skill ends, retrieve the banner=停止攻击，持续时间内回复总共<@ba.vup>20</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+45%</>且每秒恢复相当于琴柳攻击力<@ba.vup>45%</>的生命值。技能结束时收回军旗。
Stops attacking and generates a total of <@ba.vup>20</> DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF <@ba.vup>+50%</> and restoring their HP equal to <@ba.vup>50%</> of Saileach's ATK every second. When the skill ends, retrieve the banner=停止攻击，持续时间内回复总共<@ba.vup>20</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+50%</>且每秒恢复相当于琴柳攻击力<@ba.vup>50%</>的生命值。技能结束时收回军旗。
Stops attacking and generates a total of <@ba.vup>{value}</> DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF <@ba.vup>+{def:0%}</> and restoring their HP equal to <@ba.vup>{atk_to_hp_recovery_ratio:0%}</> of Saileach's ATK every second. When the skill ends, retrieve the banner=停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力<@ba.vup>+{def:0%}</>且每秒恢复相当于琴柳攻击力<@ba.vup>{atk_to_hp_recovery_ratio:0%}</>的生命值。技能结束时收回军旗。
Stops attacking and generates a total of {value} DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +{def:0%} and restoring their HP equal to {atk_to_hp_recovery_ratio:0%} of Saileach's ATK every second. When the skill ends, retrieve the banner=停止攻击，持续时间内回复总共{value}点部署费用；将军旗掷向范围内生命比例最低的干员所在位置，使其防御力+{def:0%}且每秒恢复相当于琴柳攻击力{atk_to_hp_recovery_ratio:0%}的生命值。技能结束时收回军旗。
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 170% Physical damage and Stunning them for 2.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 15% Fragile effect. When the skill ends, retrieve the banner=停止攻击，立即回复10点部署费用，将军旗掷向地面敌人所在位置，并对周围造成170%的物理伤害和2.5秒晕眩；期间军旗周围8格敌人受到停顿和15%的脆弱效果。技能结束时收回军旗。
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 180% Physical damage and Stunning them for 2.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 15% Fragile effect. When the skill ends, retrieve the banner=停止攻击，立即回复10点部署费用，将军旗掷向地面敌人所在位置，并对周围造成180%的物理伤害和2.5秒晕眩；期间军旗周围8格敌人受到停顿和15%的脆弱效果。技能结束时收回军旗。
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 190% Physical damage and Stunning them for 2.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 15% Fragile effect. When the skill ends, retrieve the banner=停止攻击，立即回复10点部署费用，将军旗掷向地面敌人所在位置，并对周围造成190%的物理伤害和2.5秒晕眩；期间军旗周围8格敌人受到停顿和15%的脆弱效果。技能结束时收回军旗。
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 200% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 20% Fragile effect. When the skill ends, retrieve the banner=停止攻击，立即回复10点部署费用，将军旗掷向地面敌人所在位置，并对周围造成200%的物理伤害和3秒晕眩；期间军旗周围8格敌人受到停顿和20%的脆弱效果。技能结束时收回军旗。
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 210% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 20% Fragile effect. When the skill ends, retrieve the banner=停止攻击，立即回复10点部署费用，将军旗掷向地面敌人所在位置，并对周围造成210%的物理伤害和3秒晕眩；期间军旗周围8格敌人受到停顿和20%的脆弱效果。技能结束时收回军旗。
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 220% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 20% Fragile effect. When the skill ends, retrieve the banner=停止攻击，立即回复10点部署费用，将军旗掷向地面敌人所在位置，并对周围造成220%的物理伤害和3秒晕眩；期间军旗周围8格敌人受到停顿和20%的脆弱效果。技能结束时收回军旗。
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 240% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 25% Fragile effect. When the skill ends, retrieve the banner=停止攻击，立即回复10点部署费用，将军旗掷向地面敌人所在位置，并对周围造成240%的物理伤害和3秒晕眩；期间军旗周围8格敌人受到停顿和25%的脆弱效果。技能结束时收回军旗。
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 260% Physical damage and Stunning them for 3.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 25% Fragile effect. When the skill ends, retrieve the banner=停止攻击，立即回复10点部署费用，将军旗掷向地面敌人所在位置，并对周围造成260%的物理伤害和3.5秒晕眩；期间军旗周围8格敌人受到停顿和25%的脆弱效果。技能结束时收回军旗。
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 280% Physical damage and Stunning them for 3.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 27% Fragile effect. When the skill ends, retrieve the banner=停止攻击，立即回复10点部署费用，将军旗掷向地面敌人所在位置，并对周围造成280%的物理伤害和3.5秒晕眩；期间军旗周围8格敌人受到停顿和27%的脆弱效果。技能结束时收回军旗。
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 300% Physical damage and Stunning them for 3.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 30% Fragile effect. When the skill ends, retrieve the banner=停止攻击，立即回复10点部署费用，将军旗掷向地面敌人所在位置，并对周围造成300%的物理伤害和3.5秒晕眩；期间军旗周围8格敌人受到停顿和30%的脆弱效果。技能结束时收回军旗。
Stops attacking and immediately gains <@ba.vup>10</> DP. Throws the banner to the location of ground enemies, dealing <@ba.vup>170%</> Physical damage and Stunning them for <@ba.vup>2.5</> seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with <$ba.sluggish>Slow</> and <@ba.vup>15%</> <$ba.fragile>Fragile</> effect. When the skill ends, retrieve the banner=停止攻击，立即回复<@ba.vup>10</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>170%</>的物理伤害和<@ba.vup>2.5</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>15%</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。
Stops attacking and immediately gains <@ba.vup>10</> DP. Throws the banner to the location of ground enemies, dealing <@ba.vup>180%</> Physical damage and Stunning them for <@ba.vup>2.5</> seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with <$ba.sluggish>Slow</> and <@ba.vup>15%</> <$ba.fragile>Fragile</> effect. When the skill ends, retrieve the banner=停止攻击，立即回复<@ba.vup>10</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>180%</>的物理伤害和<@ba.vup>2.5</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>15%</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。
Stops attacking and immediately gains <@ba.vup>10</> DP. Throws the banner to the location of ground enemies, dealing <@ba.vup>190%</> Physical damage and Stunning them for <@ba.vup>2.5</> seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with <$ba.sluggish>Slow</> and <@ba.vup>15%</> <$ba.fragile>Fragile</> effect. When the skill ends, retrieve the banner=停止攻击，立即回复<@ba.vup>10</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>190%</>的物理伤害和<@ba.vup>2.5</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>15%</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。
Stops attacking and immediately gains <@ba.vup>10</> DP. Throws the banner to the location of ground enemies, dealing <@ba.vup>200%</> Physical damage and Stunning them for <@ba.vup>3</> seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with <$ba.sluggish>Slow</> and <@ba.vup>20%</> <$ba.fragile>Fragile</> effect. When the skill ends, retrieve the banner=停止攻击，立即回复<@ba.vup>10</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>200%</>的物理伤害和<@ba.vup>3</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>20%</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。
Stops attacking and immediately gains <@ba.vup>10</> DP. Throws the banner to the location of ground enemies, dealing <@ba.vup>210%</> Physical damage and Stunning them for <@ba.vup>3</> seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with <$ba.sluggish>Slow</> and <@ba.vup>20%</> <$ba.fragile>Fragile</> effect. When the skill ends, retrieve the banner=停止攻击，立即回复<@ba.vup>10</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>210%</>的物理伤害和<@ba.vup>3</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>20%</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。
Stops attacking and immediately gains <@ba.vup>10</> DP. Throws the banner to the location of ground enemies, dealing <@ba.vup>220%</> Physical damage and Stunning them for <@ba.vup>3</> seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with <$ba.sluggish>Slow</> and <@ba.vup>20%</> <$ba.fragile>Fragile</> effect. When the skill ends, retrieve the banner=停止攻击，立即回复<@ba.vup>10</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>220%</>的物理伤害和<@ba.vup>3</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>20%</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。
Stops attacking and immediately gains <@ba.vup>10</> DP. Throws the banner to the location of ground enemies, dealing <@ba.vup>240%</> Physical damage and Stunning them for <@ba.vup>3</> seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with <$ba.sluggish>Slow</> and <@ba.vup>25%</> <$ba.fragile>Fragile</> effect. When the skill ends, retrieve the banner=停止攻击，立即回复<@ba.vup>10</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>240%</>的物理伤害和<@ba.vup>3</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>25%</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。
Stops attacking and immediately gains <@ba.vup>10</> DP. Throws the banner to the location of ground enemies, dealing <@ba.vup>260%</> Physical damage and Stunning them for <@ba.vup>3.5</> seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with <$ba.sluggish>Slow</> and <@ba.vup>25%</> <$ba.fragile>Fragile</> effect. When the skill ends, retrieve the banner=停止攻击，立即回复<@ba.vup>10</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>260%</>的物理伤害和<@ba.vup>3.5</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>25%</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。
Stops attacking and immediately gains <@ba.vup>10</> DP. Throws the banner to the location of ground enemies, dealing <@ba.vup>280%</> Physical damage and Stunning them for <@ba.vup>3.5</> seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with <$ba.sluggish>Slow</> and <@ba.vup>27%</> <$ba.fragile>Fragile</> effect. When the skill ends, retrieve the banner=停止攻击，立即回复<@ba.vup>10</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>280%</>的物理伤害和<@ba.vup>3.5</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>27%</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。
Stops attacking and immediately gains <@ba.vup>10</> DP. Throws the banner to the location of ground enemies, dealing <@ba.vup>300%</> Physical damage and Stunning them for <@ba.vup>3.5</> seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with <$ba.sluggish>Slow</> and <@ba.vup>30%</> <$ba.fragile>Fragile</> effect. When the skill ends, retrieve the banner=停止攻击，立即回复<@ba.vup>10</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>300%</>的物理伤害和<@ba.vup>3.5</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>30%</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。
Stops attacking and immediately gains <@ba.vup>{cost}</> DP. Throws the banner to the location of ground enemies, dealing <@ba.vup>{atk_scale:0%}</> Physical damage and Stunning them for <@ba.vup>{stun}</> seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with <$ba.sluggish>Slow</> and <@ba.vup>{debuff.damage_scale:0%}</> <$ba.fragile>Fragile</> effect. When the skill ends, retrieve the banner=停止攻击，立即回复<@ba.vup>{cost}</>点部署费用，将军旗掷向地面敌人所在位置，并对周围造成<@ba.vup>{atk_scale:0%}</>的物理伤害和<@ba.vup>{stun}</>秒晕眩；期间军旗周围8格敌人受到<$ba.sluggish>停顿</>和<@ba.vup>{debuff.damage_scale:0%}</>的<$ba.fragile>脆弱</>效果。技能结束时收回军旗。
Stops attacking and immediately gains {cost} DP. Throws the banner to the location of ground enemies, dealing {atk_scale:0%} Physical damage and Stunning them for {stun} seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and {debuff.damage_scale:0%} Fragile effect. When the skill ends, retrieve the banner=停止攻击，立即回复{cost}点部署费用，将军旗掷向地面敌人所在位置，并对周围造成{atk_scale:0%}的物理伤害和{stun}秒晕眩；期间军旗周围8格敌人受到停顿和{debuff.damage_scale:0%}的脆弱效果。技能结束时收回军旗。
Stops attacking and puts 3 enemies within Attack Range to Sleep for 3s. Afterwards, ASPD +10, and attacks 3 enemies=停止攻击敌人并使攻击范围内3个敌方单位沉睡3秒，之后攻击速度+10，且攻击3个敌人
Stops attacking and puts 3 enemies within Attack Range to Sleep for 3s. Afterwards, ASPD +20, and attacks 3 enemies=停止攻击敌人并使攻击范围内3个敌方单位沉睡3秒，之后攻击速度+20，且攻击3个敌人
Stops attacking and puts 3 enemies within Attack Range to Sleep for 3s. Afterwards, ASPD +30, and attacks 3 enemies=停止攻击敌人并使攻击范围内3个敌方单位沉睡3秒，之后攻击速度+30，且攻击3个敌人
Stops attacking and puts 3 enemies within Attack Range to Sleep for 4s. Afterwards, ASPD +45, and attacks 3 enemies=停止攻击敌人并使攻击范围内3个敌方单位沉睡4秒，之后攻击速度+45，且攻击3个敌人
Stops attacking and puts 3 enemies within Attack Range to Sleep for 4s. Afterwards, ASPD +60, and attacks 3 enemies=停止攻击敌人并使攻击范围内3个敌方单位沉睡4秒，之后攻击速度+60，且攻击3个敌人
Stops attacking and puts 3 enemies within Attack Range to Sleep for 4s. Afterwards, ASPD +75, and attacks 3 enemies=停止攻击敌人并使攻击范围内3个敌方单位沉睡4秒，之后攻击速度+75，且攻击3个敌人
Stops attacking and puts 3 enemies within Attack Range to Sleep for 4s. Afterwards, ASPD +90, and attacks 3 enemies=停止攻击敌人并使攻击范围内3个敌方单位沉睡4秒，之后攻击速度+90，且攻击3个敌人
Stops attacking and puts 3 enemies within Attack Range to Sleep for 5s. Afterwards, ASPD +100, and attacks 3 enemies=停止攻击敌人并使攻击范围内3个敌方单位沉睡5秒，之后攻击速度+100，且攻击3个敌人
Stops attacking and puts 3 enemies within Attack Range to Sleep for 5s. Afterwards, ASPD +115, and attacks 3 enemies=停止攻击敌人并使攻击范围内3个敌方单位沉睡5秒，之后攻击速度+115，且攻击3个敌人
Stops attacking and puts 3 enemies within Attack Range to Sleep for 5s. Afterwards, ASPD +130, and attacks 3 enemies=停止攻击敌人并使攻击范围内3个敌方单位沉睡5秒，之后攻击速度+130，且攻击3个敌人
Stops attacking and puts <@ba.vup>3</> enemies within Attack Range to <$ba.sleep>Sleep</> for <@ba.vup>3</>s. Afterwards, ASPD <@ba.vup>+10</>, and attacks <@ba.vup>3</> enemies=停止攻击敌人并使攻击范围内<@ba.vup>3</>个敌方单位<$ba.sleep>沉睡</><@ba.vup>3</>秒，之后攻击速度<@ba.vup>+10</>，且攻击<@ba.vup>3</>个敌人
Stops attacking and puts <@ba.vup>3</> enemies within Attack Range to <$ba.sleep>Sleep</> for <@ba.vup>3</>s. Afterwards, ASPD <@ba.vup>+20</>, and attacks <@ba.vup>3</> enemies=停止攻击敌人并使攻击范围内<@ba.vup>3</>个敌方单位<$ba.sleep>沉睡</><@ba.vup>3</>秒，之后攻击速度<@ba.vup>+20</>，且攻击<@ba.vup>3</>个敌人
Stops attacking and puts <@ba.vup>3</> enemies within Attack Range to <$ba.sleep>Sleep</> for <@ba.vup>3</>s. Afterwards, ASPD <@ba.vup>+30</>, and attacks <@ba.vup>3</> enemies=停止攻击敌人并使攻击范围内<@ba.vup>3</>个敌方单位<$ba.sleep>沉睡</><@ba.vup>3</>秒，之后攻击速度<@ba.vup>+30</>，且攻击<@ba.vup>3</>个敌人
Stops attacking and puts <@ba.vup>3</> enemies within Attack Range to <$ba.sleep>Sleep</> for <@ba.vup>4</>s. Afterwards, ASPD <@ba.vup>+45</>, and attacks <@ba.vup>3</> enemies=停止攻击敌人并使攻击范围内<@ba.vup>3</>个敌方单位<$ba.sleep>沉睡</><@ba.vup>4</>秒，之后攻击速度<@ba.vup>+45</>，且攻击<@ba.vup>3</>个敌人
Stops attacking and puts <@ba.vup>3</> enemies within Attack Range to <$ba.sleep>Sleep</> for <@ba.vup>4</>s. Afterwards, ASPD <@ba.vup>+60</>, and attacks <@ba.vup>3</> enemies=停止攻击敌人并使攻击范围内<@ba.vup>3</>个敌方单位<$ba.sleep>沉睡</><@ba.vup>4</>秒，之后攻击速度<@ba.vup>+60</>，且攻击<@ba.vup>3</>个敌人
Stops attacking and puts <@ba.vup>3</> enemies within Attack Range to <$ba.sleep>Sleep</> for <@ba.vup>4</>s. Afterwards, ASPD <@ba.vup>+75</>, and attacks <@ba.vup>3</> enemies=停止攻击敌人并使攻击范围内<@ba.vup>3</>个敌方单位<$ba.sleep>沉睡</><@ba.vup>4</>秒，之后攻击速度<@ba.vup>+75</>，且攻击<@ba.vup>3</>个敌人
Stops attacking and puts <@ba.vup>3</> enemies within Attack Range to <$ba.sleep>Sleep</> for <@ba.vup>4</>s. Afterwards, ASPD <@ba.vup>+90</>, and attacks <@ba.vup>3</> enemies=停止攻击敌人并使攻击范围内<@ba.vup>3</>个敌方单位<$ba.sleep>沉睡</><@ba.vup>4</>秒，之后攻击速度<@ba.vup>+90</>，且攻击<@ba.vup>3</>个敌人
Stops attacking and puts <@ba.vup>3</> enemies within Attack Range to <$ba.sleep>Sleep</> for <@ba.vup>5</>s. Afterwards, ASPD <@ba.vup>+100</>, and attacks <@ba.vup>3</> enemies=停止攻击敌人并使攻击范围内<@ba.vup>3</>个敌方单位<$ba.sleep>沉睡</><@ba.vup>5</>秒，之后攻击速度<@ba.vup>+100</>，且攻击<@ba.vup>3</>个敌人
Stops attacking and puts <@ba.vup>3</> enemies within Attack Range to <$ba.sleep>Sleep</> for <@ba.vup>5</>s. Afterwards, ASPD <@ba.vup>+115</>, and attacks <@ba.vup>3</> enemies=停止攻击敌人并使攻击范围内<@ba.vup>3</>个敌方单位<$ba.sleep>沉睡</><@ba.vup>5</>秒，之后攻击速度<@ba.vup>+115</>，且攻击<@ba.vup>3</>个敌人
Stops attacking and puts <@ba.vup>3</> enemies within Attack Range to <$ba.sleep>Sleep</> for <@ba.vup>5</>s. Afterwards, ASPD <@ba.vup>+130</>, and attacks <@ba.vup>3</> enemies=停止攻击敌人并使攻击范围内<@ba.vup>3</>个敌方单位<$ba.sleep>沉睡</><@ba.vup>5</>秒，之后攻击速度<@ba.vup>+130</>，且攻击<@ba.vup>3</>个敌人
Stops attacking and puts <@ba.vup>{max_target}</> enemies within Attack Range to <$ba.sleep>Sleep</> for <@ba.vup>{sleep}</>s. Afterwards, ASPD <@ba.vup>+{attack_speed}</>, and attacks <@ba.vup>{max_target}</> enemies=停止攻击敌人并使攻击范围内<@ba.vup>{max_target}</>个敌方单位<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，之后攻击速度<@ba.vup>+{attack_speed}</>，且攻击<@ba.vup>{max_target}</>个敌人
Stops attacking and puts {max_target} enemies within Attack Range to Sleep for {sleep}s. Afterwards, ASPD +{attack_speed}, and attacks {max_target} enemies=停止攻击敌人并使攻击范围内{max_target}个敌方单位沉睡{sleep}秒，之后攻击速度+{attack_speed}，且攻击{max_target}个敌人
Stops attacking and recovers 14 DP over the skill duration=停止攻击，持续时间内回复总共14点部署费用
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 25% of Myrtle's ATK=停止攻击，持续时间内回复总共16点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力25%的生命
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 30% of Myrtle's ATK=停止攻击，持续时间内回复总共16点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力30%的生命
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 35% of Myrtle's ATK=停止攻击，持续时间内回复总共16点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力35%的生命
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 40% of Myrtle's ATK=停止攻击，持续时间内回复总共16点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力40%的生命
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 45% of Myrtle's ATK=停止攻击，持续时间内回复总共16点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力45%的生命
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 50% of Myrtle's ATK=停止攻击，持续时间内回复总共16点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力50%的生命
Stops attacking and recovers 18 DP over the skill duration=停止攻击，持续时间内回复总共18点部署费用
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.\nLocked enemies have -60% Movement Speed, -20% DEF, and lose Invisibility=停止攻击，逐渐回复总共20点部署费用，并在持续时间内锁定周围至多3个敌人\n被锁定的单位移动速度-60%，防御力-20%，失去隐匿效果
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 3 nearby enemies.\nLocked enemies have -60% Movement Speed, -22% DEF, and lose Invisibility=停止攻击，逐渐回复总共20点部署费用，并在持续时间内锁定周围至多3个敌人\n被锁定的单位移动速度-60%，防御力-22%，失去隐匿效果
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies.\nLocked enemies have -60% Movement Speed, -25% DEF, and lose Invisibility=停止攻击，逐渐回复总共20点部署费用，并在持续时间内锁定周围至多4个敌人\n被锁定的单位移动速度-60%，防御力-25%，失去隐匿效果
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies.\nLocked enemies have -60% Movement Speed, -28% DEF, and lose Invisibility=停止攻击，逐渐回复总共20点部署费用，并在持续时间内锁定周围至多4个敌人\n被锁定的单位移动速度-60%，防御力-28%，失去隐匿效果
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies.\nLocked enemies have -60% Movement Speed, -31% DEF, and lose Invisibility=停止攻击，逐渐回复总共20点部署费用，并在持续时间内锁定周围至多4个敌人\n被锁定的单位移动速度-60%，防御力-31%，失去隐匿效果
Stops attacking and recovers 20 DP over the skill duration. While this skill is active, Locks up to 4 nearby enemies.\nLocked enemies have -60% Movement Speed, -35% DEF, and lose Invisibility=停止攻击，逐渐回复总共20点部署费用，并在持续时间内锁定周围至多4个敌人\n被锁定的单位移动速度-60%，防御力-35%，失去隐匿效果
Stops attacking and recovers <@ba.vup>14</> DP over the skill duration=停止攻击，持续时间内回复总共<@ba.vup>14</>点部署费用
Stops attacking and recovers <@ba.vup>16</> DP over the skill duration, healing a nearby friendly unit's HP equal to <@ba.vup>25% of Myrtle's ATK</>=停止攻击，持续时间内回复总共<@ba.vup>16</>点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力<@ba.vup>25%</>的生命
Stops attacking and recovers <@ba.vup>16</> DP over the skill duration, healing a nearby friendly unit's HP equal to <@ba.vup>30% of Myrtle's ATK</>=停止攻击，持续时间内回复总共<@ba.vup>16</>点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力<@ba.vup>30%</>的生命
Stops attacking and recovers <@ba.vup>16</> DP over the skill duration, healing a nearby friendly unit's HP equal to <@ba.vup>35% of Myrtle's ATK</>=停止攻击，持续时间内回复总共<@ba.vup>16</>点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力<@ba.vup>35%</>的生命
Stops attacking and recovers <@ba.vup>16</> DP over the skill duration, healing a nearby friendly unit's HP equal to <@ba.vup>40% of Myrtle's ATK</>=停止攻击，持续时间内回复总共<@ba.vup>16</>点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力<@ba.vup>40%</>的生命
Stops attacking and recovers <@ba.vup>16</> DP over the skill duration, healing a nearby friendly unit's HP equal to <@ba.vup>45% of Myrtle's ATK</>=停止攻击，持续时间内回复总共<@ba.vup>16</>点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力<@ba.vup>45%</>的生命
Stops attacking and recovers <@ba.vup>16</> DP over the skill duration, healing a nearby friendly unit's HP equal to <@ba.vup>50% of Myrtle's ATK</>=停止攻击，持续时间内回复总共<@ba.vup>16</>点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力<@ba.vup>50%</>的生命
Stops attacking and recovers <@ba.vup>18</> DP over the skill duration=停止攻击，持续时间内回复总共<@ba.vup>18</>点部署费用
Stops attacking and recovers <@ba.vup>20</> DP over the skill duration. While this skill is active, Locks up to <@ba.vup>3</> nearby enemies.\nLocked enemies have <@ba.vup>-60%</> Movement Speed, <@ba.vup>-20%</> DEF, and lose <$ba.invisible>Invisibility</>=停止攻击，逐渐回复总共<@ba.vup>20</>点部署费用，并在持续时间内锁定周围至多<@ba.vup>3</>个敌人\n被锁定的单位移动速度<@ba.vup>-60%</>，防御力<@ba.vup>-20%</>，失去<$ba.invisible>隐匿</>效果
Stops attacking and recovers <@ba.vup>20</> DP over the skill duration. While this skill is active, Locks up to <@ba.vup>3</> nearby enemies.\nLocked enemies have <@ba.vup>-60%</> Movement Speed, <@ba.vup>-22%</> DEF, and lose <$ba.invisible>Invisibility</>=停止攻击，逐渐回复总共<@ba.vup>20</>点部署费用，并在持续时间内锁定周围至多<@ba.vup>3</>个敌人\n被锁定的单位移动速度<@ba.vup>-60%</>，防御力<@ba.vup>-22%</>，失去<$ba.invisible>隐匿</>效果
Stops attacking and recovers <@ba.vup>20</> DP over the skill duration. While this skill is active, Locks up to <@ba.vup>4</> nearby enemies.\nLocked enemies have <@ba.vup>-60%</> Movement Speed, <@ba.vup>-25%</> DEF, and lose <$ba.invisible>Invisibility</>=停止攻击，逐渐回复总共<@ba.vup>20</>点部署费用，并在持续时间内锁定周围至多<@ba.vup>4</>个敌人\n被锁定的单位移动速度<@ba.vup>-60%</>，防御力<@ba.vup>-25%</>，失去<$ba.invisible>隐匿</>效果
Stops attacking and recovers <@ba.vup>20</> DP over the skill duration. While this skill is active, Locks up to <@ba.vup>4</> nearby enemies.\nLocked enemies have <@ba.vup>-60%</> Movement Speed, <@ba.vup>-28%</> DEF, and lose <$ba.invisible>Invisibility</>=停止攻击，逐渐回复总共<@ba.vup>20</>点部署费用，并在持续时间内锁定周围至多<@ba.vup>4</>个敌人\n被锁定的单位移动速度<@ba.vup>-60%</>，防御力<@ba.vup>-28%</>，失去<$ba.invisible>隐匿</>效果
Stops attacking and recovers <@ba.vup>20</> DP over the skill duration. While this skill is active, Locks up to <@ba.vup>4</> nearby enemies.\nLocked enemies have <@ba.vup>-60%</> Movement Speed, <@ba.vup>-31%</> DEF, and lose <$ba.invisible>Invisibility</>=停止攻击，逐渐回复总共<@ba.vup>20</>点部署费用，并在持续时间内锁定周围至多<@ba.vup>4</>个敌人\n被锁定的单位移动速度<@ba.vup>-60%</>，防御力<@ba.vup>-31%</>，失去<$ba.invisible>隐匿</>效果
Stops attacking and recovers <@ba.vup>20</> DP over the skill duration. While this skill is active, Locks up to <@ba.vup>4</> nearby enemies.\nLocked enemies have <@ba.vup>-60%</> Movement Speed, <@ba.vup>-35%</> DEF, and lose <$ba.invisible>Invisibility</>=停止攻击，逐渐回复总共<@ba.vup>20</>点部署费用，并在持续时间内锁定周围至多<@ba.vup>4</>个敌人\n被锁定的单位移动速度<@ba.vup>-60%</>，防御力<@ba.vup>-35%</>，失去<$ba.invisible>隐匿</>效果
Stops attacking and recovers <@ba.vup>{value}</> DP over the skill duration=停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用
Stops attacking and recovers <@ba.vup>{value}</> DP over the skill duration, healing a nearby friendly unit's HP equal to <@ba.vup>{attack@heal_scale:0%} of Myrtle's ATK</>=停止攻击，持续时间内回复总共<@ba.vup>{value}</>点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命
Stops attacking and recovers <@ba.vup>{value}</> DP over the skill duration. While this skill is active, Locks up to <@ba.vup>{max_target}</> nearby enemies.\nLocked enemies have <@ba.vup>-{-move_speed:0%}</> Movement Speed, <@ba.vup>-{-def:0%}</> DEF, and lose <$ba.invisible>Invisibility</>=停止攻击，逐渐回复总共<@ba.vup>{value}</>点部署费用，并在持续时间内锁定周围至多<@ba.vup>{max_target}</>个敌人\n被锁定的单位移动速度<@ba.vup>-{-move_speed:0%}</>，防御力<@ba.vup>-{-def:0%}</>，失去<$ba.invisible>隐匿</>效果
Stops attacking and recovers {value} DP over the skill duration=停止攻击，持续时间内回复总共{value}点部署费用
Stops attacking and recovers {value} DP over the skill duration, healing a nearby friendly unit's HP equal to {attack@heal_scale:0%} of Myrtle's ATK=停止攻击，持续时间内回复总共{value}点部署费用，并每秒治疗周围一名友方单位相当于桃金娘攻击力{attack@heal_scale:0%}的生命
Stops attacking and recovers {value} DP over the skill duration. While this skill is active, Locks up to {max_target} nearby enemies.\nLocked enemies have -{-move_speed:0%} Movement Speed, -{-def:0%} DEF, and lose Invisibility=停止攻击，逐渐回复总共{value}点部署费用，并在持续时间内锁定周围至多{max_target}个敌人\n被锁定的单位移动速度-{-move_speed:0%}，防御力-{-def:0%}，失去隐匿效果
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 100% ATK as Arts damage and 17% ATK as Burn every second=停止攻击，对一个敌人所在位置释放灼烧地段，处于其中的地面敌人每秒受到攻击力100%的法术伤害和攻击力17%的灼燃损伤
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 110% ATK as Arts damage and 18% ATK as Burn every second=停止攻击，对一个敌人所在位置释放灼烧地段，处于其中的地面敌人每秒受到攻击力110%的法术伤害和攻击力18%的灼燃损伤
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 120% ATK as Arts damage and 19% ATK as Burn every second=停止攻击，对一个敌人所在位置释放灼烧地段，处于其中的地面敌人每秒受到攻击力120%的法术伤害和攻击力19%的灼燃损伤
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 140% ATK as Arts damage and 20% ATK as Burn every second=停止攻击，对一个敌人所在位置释放灼烧地段，处于其中的地面敌人每秒受到攻击力140%的法术伤害和攻击力20%的灼燃损伤
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 60% ATK as Arts damage and 10% ATK as Burn every second=停止攻击，对一个敌人所在位置释放灼烧地段，处于其中的地面敌人每秒受到攻击力60%的法术伤害和攻击力10%的灼燃损伤
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 65% ATK as Arts damage and 11% ATK as Burn every second=停止攻击，对一个敌人所在位置释放灼烧地段，处于其中的地面敌人每秒受到攻击力65%的法术伤害和攻击力11%的灼燃损伤
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 70% ATK as Arts damage and 12% ATK as Burn every second=停止攻击，对一个敌人所在位置释放灼烧地段，处于其中的地面敌人每秒受到攻击力70%的法术伤害和攻击力12%的灼燃损伤
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 75% ATK as Arts damage and 13% ATK as Burn every second=停止攻击，对一个敌人所在位置释放灼烧地段，处于其中的地面敌人每秒受到攻击力75%的法术伤害和攻击力13%的灼燃损伤
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 80% ATK as Arts damage and 14% ATK as Burn every second=停止攻击，对一个敌人所在位置释放灼烧地段，处于其中的地面敌人每秒受到攻击力80%的法术伤害和攻击力14%的灼燃损伤
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take 90% ATK as Arts damage and 15% ATK as Burn every second=停止攻击，对一个敌人所在位置释放灼烧地段，处于其中的地面敌人每秒受到攻击力90%的法术伤害和攻击力15%的灼燃损伤
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take <@ba.vup>100%</> ATK as Arts damage and <@ba.vup>17%</> ATK as <$ba.dt.burning2>Burn</> every second=停止攻击，对一个敌人所在位置释放灼烧地段，处于其中的地面敌人每秒受到攻击力<@ba.vup>100%</>的法术伤害和攻击力<@ba.vup>17%</>的<$ba.dt.burning2>灼燃损伤</>
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take <@ba.vup>110%</> ATK as Arts damage and <@ba.vup>18%</> ATK as <$ba.dt.burning2>Burn</> every second=停止攻击，对一个敌人所在位置释放灼烧地段，处于其中的地面敌人每秒受到攻击力<@ba.vup>110%</>的法术伤害和攻击力<@ba.vup>18%</>的<$ba.dt.burning2>灼燃损伤</>
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take <@ba.vup>120%</> ATK as Arts damage and <@ba.vup>19%</> ATK as <$ba.dt.burning2>Burn</> every second=停止攻击，对一个敌人所在位置释放灼烧地段，处于其中的地面敌人每秒受到攻击力<@ba.vup>120%</>的法术伤害和攻击力<@ba.vup>19%</>的<$ba.dt.burning2>灼燃损伤</>
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take <@ba.vup>140%</> ATK as Arts damage and <@ba.vup>20%</> ATK as <$ba.dt.burning2>Burn</> every second=停止攻击，对一个敌人所在位置释放灼烧地段，处于其中的地面敌人每秒受到攻击力<@ba.vup>140%</>的法术伤害和攻击力<@ba.vup>20%</>的<$ba.dt.burning2>灼燃损伤</>
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take <@ba.vup>60%</> ATK as Arts damage and <@ba.vup>10%</> ATK as <$ba.dt.burning2>Burn</> every second=停止攻击，对一个敌人所在位置释放灼烧地段，处于其中的地面敌人每秒受到攻击力<@ba.vup>60%</>的法术伤害和攻击力<@ba.vup>10%</>的<$ba.dt.burning2>灼燃损伤</>
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take <@ba.vup>65%</> ATK as Arts damage and <@ba.vup>11%</> ATK as <$ba.dt.burning2>Burn</> every second=停止攻击，对一个敌人所在位置释放灼烧地段，处于其中的地面敌人每秒受到攻击力<@ba.vup>65%</>的法术伤害和攻击力<@ba.vup>11%</>的<$ba.dt.burning2>灼燃损伤</>
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take <@ba.vup>70%</> ATK as Arts damage and <@ba.vup>12%</> ATK as <$ba.dt.burning2>Burn</> every second=停止攻击，对一个敌人所在位置释放灼烧地段，处于其中的地面敌人每秒受到攻击力<@ba.vup>70%</>的法术伤害和攻击力<@ba.vup>12%</>的<$ba.dt.burning2>灼燃损伤</>
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take <@ba.vup>75%</> ATK as Arts damage and <@ba.vup>13%</> ATK as <$ba.dt.burning2>Burn</> every second=停止攻击，对一个敌人所在位置释放灼烧地段，处于其中的地面敌人每秒受到攻击力<@ba.vup>75%</>的法术伤害和攻击力<@ba.vup>13%</>的<$ba.dt.burning2>灼燃损伤</>
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take <@ba.vup>80%</> ATK as Arts damage and <@ba.vup>14%</> ATK as <$ba.dt.burning2>Burn</> every second=停止攻击，对一个敌人所在位置释放灼烧地段，处于其中的地面敌人每秒受到攻击力<@ba.vup>80%</>的法术伤害和攻击力<@ba.vup>14%</>的<$ba.dt.burning2>灼燃损伤</>
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take <@ba.vup>90%</> ATK as Arts damage and <@ba.vup>15%</> ATK as <$ba.dt.burning2>Burn</> every second=停止攻击，对一个敌人所在位置释放灼烧地段，处于其中的地面敌人每秒受到攻击力<@ba.vup>90%</>的法术伤害和攻击力<@ba.vup>15%</>的<$ba.dt.burning2>灼燃损伤</>
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take <@ba.vup>{attack@atk_scale:0%}</> ATK as Arts damage and <@ba.vup>{attack@ep_damage_ratio:0%}</> ATK as <$ba.dt.burning2>Burn</> every second=停止攻击，对一个敌人所在位置释放灼烧地段，处于其中的地面敌人每秒受到攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害和攻击力<@ba.vup>{attack@ep_damage_ratio:0%}</>的<$ba.dt.burning2>灼燃损伤</>
Stops attacking and sets a burning field at the location of an enemy; ground enemies within this field take {attack@atk_scale:0%} ATK as Arts damage and {attack@ep_damage_ratio:0%} ATK as Burn every second=停止攻击，对一个敌人所在位置释放灼烧地段，处于其中的地面敌人每秒受到攻击力{attack@atk_scale:0%}的法术伤害和攻击力{attack@ep_damage_ratio:0%}的灼燃损伤
Stops attacking and starts channeling to create Marks of Epoch around the Objective.=停止攻击，持续在目标周围创建年代印痕
Stops attacking and summons blood scythes around this unit and 1 other ground unit to slash at all surrounding enemies, dealing 110% ATK as Physical damage every 0.5s=停止攻击，在自身及1名其他地面单位处召唤血镰，对周围所有敌人进行切割，每0.5秒造成相当于攻击力110%的物理伤害
Stops attacking and summons blood scythes around this unit and 1 other ground unit to slash at all surrounding enemies, dealing 120% ATK as Physical damage every 0.5s=停止攻击，在自身及1名其他地面单位处召唤血镰，对周围所有敌人进行切割，每0.5秒造成相当于攻击力120%的物理伤害
Stops attacking and summons blood scythes around this unit and 1 other ground unit to slash at all surrounding enemies, dealing 130% ATK as Physical damage every 0.5s=停止攻击，在自身及1名其他地面单位处召唤血镰，对周围所有敌人进行切割，每0.5秒造成相当于攻击力130%的物理伤害
Stops attacking and summons blood scythes around this unit and 1 other ground unit to slash at all surrounding enemies, dealing 135% ATK as Physical damage every 0.5s=停止攻击，在自身及1名其他地面单位处召唤血镰，对周围所有敌人进行切割，每0.5秒造成相当于攻击力135%的物理伤害
Stops attacking and summons blood scythes around this unit and 1 other ground unit to slash at all surrounding enemies, dealing 150% ATK as Physical damage every 0.5s=停止攻击，在自身及1名其他地面单位处召唤血镰，对周围所有敌人进行切割，每0.5秒造成相当于攻击力150%的物理伤害
Stops attacking and summons blood scythes around this unit and 1 other ground unit to slash at all surrounding enemies, dealing 160% ATK as Physical damage every 0.5s=停止攻击，在自身及1名其他地面单位处召唤血镰，对周围所有敌人进行切割，每0.5秒造成相当于攻击力160%的物理伤害
Stops attacking and summons blood scythes around this unit and 1 other ground unit to slash at all surrounding enemies, dealing 170% ATK as Physical damage every 0.5s=停止攻击，在自身及1名其他地面单位处召唤血镰，对周围所有敌人进行切割，每0.5秒造成相当于攻击力170%的物理伤害
Stops attacking and summons blood scythes around this unit and 1 other ground unit to slash at all surrounding enemies, dealing 175% ATK as Physical damage every 0.5s=停止攻击，在自身及1名其他地面单位处召唤血镰，对周围所有敌人进行切割，每0.5秒造成相当于攻击力175%的物理伤害
Stops attacking and summons blood scythes around this unit and 1 other ground unit to slash at all surrounding enemies, dealing 185% ATK as Physical damage every 0.5s=停止攻击，在自身及1名其他地面单位处召唤血镰，对周围所有敌人进行切割，每0.5秒造成相当于攻击力185%的物理伤害
Stops attacking and summons blood scythes around this unit and 1 other ground unit to slash at all surrounding enemies, dealing 195% ATK as Physical damage every 0.5s=停止攻击，在自身及1名其他地面单位处召唤血镰，对周围所有敌人进行切割，每0.5秒造成相当于攻击力195%的物理伤害
Stops attacking and summons blood scythes around this unit and 1 other ground unit to slash at all surrounding enemies, dealing {atk_scale:0%} ATK as Physical damage every 0.5s=停止攻击，在自身及1名其他地面单位处召唤血镰，对周围所有敌人进行切割，每0.5秒造成相当于攻击力{atk_scale:0%}的物理伤害
Stops attacking and summons blood scythes around this unit and <@ba.vup>1</> other ground unit to slash at all surrounding enemies, dealing <@ba.vup>110%</> ATK as Physical damage every <@ba.vup>0.5s</>=停止攻击，在自身及<@ba.vup>1</>名其他地面单位处召唤血镰，对周围所有敌人进行切割，每<@ba.vup>0.5</>秒造成相当于攻击力<@ba.vup>110%</>的物理伤害
Stops attacking and summons blood scythes around this unit and <@ba.vup>1</> other ground unit to slash at all surrounding enemies, dealing <@ba.vup>120%</> ATK as Physical damage every <@ba.vup>0.5s</>=停止攻击，在自身及<@ba.vup>1</>名其他地面单位处召唤血镰，对周围所有敌人进行切割，每<@ba.vup>0.5</>秒造成相当于攻击力<@ba.vup>120%</>的物理伤害
Stops attacking and summons blood scythes around this unit and <@ba.vup>1</> other ground unit to slash at all surrounding enemies, dealing <@ba.vup>130%</> ATK as Physical damage every <@ba.vup>0.5s</>=停止攻击，在自身及<@ba.vup>1</>名其他地面单位处召唤血镰，对周围所有敌人进行切割，每<@ba.vup>0.5</>秒造成相当于攻击力<@ba.vup>130%</>的物理伤害
Stops attacking and summons blood scythes around this unit and <@ba.vup>1</> other ground unit to slash at all surrounding enemies, dealing <@ba.vup>135%</> ATK as Physical damage every <@ba.vup>0.5s</>=停止攻击，在自身及<@ba.vup>1</>名其他地面单位处召唤血镰，对周围所有敌人进行切割，每<@ba.vup>0.5</>秒造成相当于攻击力<@ba.vup>135%</>的物理伤害
Stops attacking and summons blood scythes around this unit and <@ba.vup>1</> other ground unit to slash at all surrounding enemies, dealing <@ba.vup>150%</> ATK as Physical damage every <@ba.vup>0.5s</>=停止攻击，在自身及<@ba.vup>1</>名其他地面单位处召唤血镰，对周围所有敌人进行切割，每<@ba.vup>0.5</>秒造成相当于攻击力<@ba.vup>150%</>的物理伤害
Stops attacking and summons blood scythes around this unit and <@ba.vup>1</> other ground unit to slash at all surrounding enemies, dealing <@ba.vup>160%</> ATK as Physical damage every <@ba.vup>0.5s</>=停止攻击，在自身及<@ba.vup>1</>名其他地面单位处召唤血镰，对周围所有敌人进行切割，每<@ba.vup>0.5</>秒造成相当于攻击力<@ba.vup>160%</>的物理伤害
Stops attacking and summons blood scythes around this unit and <@ba.vup>1</> other ground unit to slash at all surrounding enemies, dealing <@ba.vup>170%</> ATK as Physical damage every <@ba.vup>0.5s</>=停止攻击，在自身及<@ba.vup>1</>名其他地面单位处召唤血镰，对周围所有敌人进行切割，每<@ba.vup>0.5</>秒造成相当于攻击力<@ba.vup>170%</>的物理伤害
Stops attacking and summons blood scythes around this unit and <@ba.vup>1</> other ground unit to slash at all surrounding enemies, dealing <@ba.vup>175%</> ATK as Physical damage every <@ba.vup>0.5s</>=停止攻击，在自身及<@ba.vup>1</>名其他地面单位处召唤血镰，对周围所有敌人进行切割，每<@ba.vup>0.5</>秒造成相当于攻击力<@ba.vup>175%</>的物理伤害
Stops attacking and summons blood scythes around this unit and <@ba.vup>1</> other ground unit to slash at all surrounding enemies, dealing <@ba.vup>185%</> ATK as Physical damage every <@ba.vup>0.5s</>=停止攻击，在自身及<@ba.vup>1</>名其他地面单位处召唤血镰，对周围所有敌人进行切割，每<@ba.vup>0.5</>秒造成相当于攻击力<@ba.vup>185%</>的物理伤害
Stops attacking and summons blood scythes around this unit and <@ba.vup>1</> other ground unit to slash at all surrounding enemies, dealing <@ba.vup>195%</> ATK as Physical damage every <@ba.vup>0.5s</>=停止攻击，在自身及<@ba.vup>1</>名其他地面单位处召唤血镰，对周围所有敌人进行切割，每<@ba.vup>0.5</>秒造成相当于攻击力<@ba.vup>195%</>的物理伤害
Stops attacking and summons blood scythes around this unit and <@ba.vup>1</> other ground unit to slash at all surrounding enemies, dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage every <@ba.vup>0.5s</>=停止攻击，在自身及<@ba.vup>1</>名其他地面单位处召唤血镰，对周围所有敌人进行切割，每<@ba.vup>0.5</>秒造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
Stops attacking and targets the ally with the highest HP within range, enveloping them and herself within a ring of fire. Each ring of fire deals 30% ATK as Arts damage every second to all enemies in the surrounding 8 tiles=停止攻击，立即选择攻击范围内生命值最高的友方单位，使其和自身被火环笼罩，每秒对各自周围8格的所有敌人造成相当于炎狱炎熔攻击力30%的法术伤害
Stops attacking and targets the ally with the highest HP within range, enveloping them and herself within a ring of fire. Each ring of fire deals 35% ATK as Arts damage every second to all enemies in the surrounding 8 tiles=停止攻击，立即选择攻击范围内生命值最高的友方单位，使其和自身被火环笼罩，每秒对各自周围8格的所有敌人造成相当于炎狱炎熔攻击力35%的法术伤害
Stops attacking and targets the ally with the highest HP within range, enveloping them and herself within a ring of fire. Each ring of fire deals 40% ATK as Arts damage every second to all enemies in the surrounding 8 tiles=停止攻击，立即选择攻击范围内生命值最高的友方单位，使其和自身被火环笼罩，每秒对各自周围8格的所有敌人造成相当于炎狱炎熔攻击力40%的法术伤害
Stops attacking and targets the ally with the highest HP within range, enveloping them and herself within a ring of fire. Each ring of fire deals 50% ATK as Arts damage every second to all enemies in the surrounding 8 tiles=停止攻击，立即选择攻击范围内生命值最高的友方单位，使其和自身被火环笼罩，每秒对各自周围8格的所有敌人造成相当于炎狱炎熔攻击力50%的法术伤害
Stops attacking and targets the ally with the highest HP within range, enveloping them and herself within a ring of fire. Each ring of fire deals <@ba.vup>30%</> ATK as Arts damage every second to all enemies in the surrounding 8 tiles=停止攻击，立即选择攻击范围内生命值最高的友方单位，使其和自身被火环笼罩，每秒对各自周围8格的所有敌人造成相当于炎狱炎熔攻击力<@ba.vup>30%</>的法术伤害
Stops attacking and targets the ally with the highest HP within range, enveloping them and herself within a ring of fire. Each ring of fire deals <@ba.vup>35%</> ATK as Arts damage every second to all enemies in the surrounding 8 tiles=停止攻击，立即选择攻击范围内生命值最高的友方单位，使其和自身被火环笼罩，每秒对各自周围8格的所有敌人造成相当于炎狱炎熔攻击力<@ba.vup>35%</>的法术伤害
Stops attacking and targets the ally with the highest HP within range, enveloping them and herself within a ring of fire. Each ring of fire deals <@ba.vup>40%</> ATK as Arts damage every second to all enemies in the surrounding 8 tiles=停止攻击，立即选择攻击范围内生命值最高的友方单位，使其和自身被火环笼罩，每秒对各自周围8格的所有敌人造成相当于炎狱炎熔攻击力<@ba.vup>40%</>的法术伤害
Stops attacking and targets the ally with the highest HP within range, enveloping them and herself within a ring of fire. Each ring of fire deals <@ba.vup>50%</> ATK as Arts damage every second to all enemies in the surrounding 8 tiles=停止攻击，立即选择攻击范围内生命值最高的友方单位，使其和自身被火环笼罩，每秒对各自周围8格的所有敌人造成相当于炎狱炎熔攻击力<@ba.vup>50%</>的法术伤害
Stops attacking and targets the ally with the highest HP within range, enveloping them and herself within a ring of fire. Each ring of fire deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage every second to all enemies in the surrounding 8 tiles=停止攻击，立即选择攻击范围内生命值最高的友方单位，使其和自身被火环笼罩，每秒对各自周围8格的所有敌人造成相当于炎狱炎熔攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害
Stops attacking and targets the ally with the highest HP within range, enveloping them and herself within a ring of fire. Each ring of fire deals {atk_scale:0%} ATK as Arts damage every second to all enemies in the surrounding 8 tiles=停止攻击，立即选择攻击范围内生命值最高的友方单位，使其和自身被火环笼罩，每秒对各自周围8格的所有敌人造成相当于炎狱炎熔攻击力{atk_scale:0%}的法术伤害
Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals 100% ATK as Physical damage to all nearby enemies and causes them to have -50% Movement Speed.=停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力100%的物理伤害，并使敌人移动速度-50%
Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals 110% ATK as Physical damage to all nearby enemies and causes them to have -50% Movement Speed.=停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力110%的物理伤害，并使敌人移动速度-50%
Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals 115% ATK as Physical damage to all nearby enemies and causes them to have -50% Movement Speed.=停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力115%的物理伤害，并使敌人移动速度-50%
Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals 120% ATK as Physical damage to all nearby enemies and causes them to have -50% Movement Speed.=停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力120%的物理伤害，并使敌人移动速度-50%
Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals 125% ATK as Physical damage to all nearby enemies and causes them to have -50% Movement Speed.=停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力125%的物理伤害，并使敌人移动速度-50%
Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals 130% ATK as Physical damage to all nearby enemies and causes them to have -50% Movement Speed.=停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力130%的物理伤害，并使敌人移动速度-50%
Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals 135% ATK as Physical damage to all nearby enemies and causes them to have -50% Movement Speed.=停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力135%的物理伤害，并使敌人移动速度-50%
Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals 80% ATK as Physical damage to all nearby enemies and causes them to have -50% Movement Speed.=停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力80%的物理伤害，并使敌人移动速度-50%
Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals 90% ATK as Physical damage to all nearby enemies and causes them to have -50% Movement Speed.=停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力90%的物理伤害，并使敌人移动速度-50%
Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals 95% ATK as Physical damage to all nearby enemies and causes them to have -50% Movement Speed.=停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力95%的物理伤害，并使敌人移动速度-50%
Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals <@ba.vup>100%</> ATK as Physical damage to all nearby enemies and causes them to have <@ba.vup>-50%</> Movement Speed.=停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力<@ba.vup>100%</>的物理伤害，并使敌人移动速度<@ba.vup>-50%</>
Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals <@ba.vup>110%</> ATK as Physical damage to all nearby enemies and causes them to have <@ba.vup>-50%</> Movement Speed.=停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力<@ba.vup>110%</>的物理伤害，并使敌人移动速度<@ba.vup>-50%</>
Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals <@ba.vup>115%</> ATK as Physical damage to all nearby enemies and causes them to have <@ba.vup>-50%</> Movement Speed.=停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力<@ba.vup>115%</>的物理伤害，并使敌人移动速度<@ba.vup>-50%</>
Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals <@ba.vup>120%</> ATK as Physical damage to all nearby enemies and causes them to have <@ba.vup>-50%</> Movement Speed.=停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力<@ba.vup>120%</>的物理伤害，并使敌人移动速度<@ba.vup>-50%</>
Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals <@ba.vup>125%</> ATK as Physical damage to all nearby enemies and causes them to have <@ba.vup>-50%</> Movement Speed.=停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力<@ba.vup>125%</>的物理伤害，并使敌人移动速度<@ba.vup>-50%</>
Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals <@ba.vup>130%</> ATK as Physical damage to all nearby enemies and causes them to have <@ba.vup>-50%</> Movement Speed.=停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力<@ba.vup>130%</>的物理伤害，并使敌人移动速度<@ba.vup>-50%</>
Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals <@ba.vup>135%</> ATK as Physical damage to all nearby enemies and causes them to have <@ba.vup>-50%</> Movement Speed.=停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力<@ba.vup>135%</>的物理伤害，并使敌人移动速度<@ba.vup>-50%</>
Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals <@ba.vup>80%</> ATK as Physical damage to all nearby enemies and causes them to have <@ba.vup>-50%</> Movement Speed.=停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力<@ba.vup>80%</>的物理伤害，并使敌人移动速度<@ba.vup>-50%</>
Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals <@ba.vup>90%</> ATK as Physical damage to all nearby enemies and causes them to have <@ba.vup>-50%</> Movement Speed.=停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力<@ba.vup>90%</>的物理伤害，并使敌人移动速度<@ba.vup>-50%</>
Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals <@ba.vup>95%</> ATK as Physical damage to all nearby enemies and causes them to have <@ba.vup>-50%</> Movement Speed.=停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力<@ba.vup>95%</>的物理伤害，并使敌人移动速度<@ba.vup>-50%</>
Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to all nearby enemies and causes them to have <@ba.vup>-{-move_speed:0%}</> Movement Speed.=停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使敌人移动速度<@ba.vup>-{-move_speed:0%}</>
Stops attacking and throws a chakram, which stops at the target location. Splash area increases, and chakram deals {atk_scale:0%} ATK as Physical damage to all nearby enemies and causes them to have -{-move_speed:0%} Movement Speed.=停止攻击，向前掷出飞轮，飞轮到达位置后停止，溅射范围扩大，飞轮对周围所有敌人每秒造成相当于攻击力{atk_scale:0%}的物理伤害，并使敌人移动速度-{-move_speed:0%}
Stops attacking and using skills when HP drops below a certain threshold, instead flying towards the objective. Upon reaching the objective, disappears and moves to another stage.=生命值低于一定值后，不再攻击和释放技能转而向终点飞行，到达后消失并移动至其他关卡
Stops attacking for a period of time, then attempts to activate skill; interruptions during this period will stop the chant=停止攻击一段时间后尝试开启技能，期间被打断则中止
Stops attacking to focus on healing up to 2 allied units within range; ATK +100%, Block +1, Talent 1 effect increases to 1.4 x\nHeals will use a special attack interval=停止攻击专注治疗范围内至多两名我方单位，攻击力+100%，阻挡数+1，第一天赋效果提升至1.4倍\n治疗拥有特殊间隔
Stops attacking to focus on healing up to 2 allied units within range; ATK +110%, Block +1, Talent 1 effect increases to 1.4 x\nHeals will use a special attack interval=停止攻击专注治疗范围内至多两名我方单位，攻击力+110%，阻挡数+1，第一天赋效果提升至1.4倍\n治疗拥有特殊间隔
Stops attacking to focus on healing up to 2 allied units within range; ATK +120%, Block +1, Talent 1 effect increases to 1.5 x\nHeals will use a special attack interval=停止攻击专注治疗范围内至多两名我方单位，攻击力+120%，阻挡数+1，第一天赋效果提升至1.5倍\n治疗拥有特殊间隔
Stops attacking to focus on healing up to 2 allied units within range; ATK +30%, Block +1, Talent 1 effect increases to 1.2 x\nHeals will use a special attack interval=停止攻击专注治疗范围内至多两名我方单位，攻击力+30%，阻挡数+1，第一天赋效果提升至1.2倍\n治疗拥有特殊间隔
Stops attacking to focus on healing up to 2 allied units within range; ATK +40%, Block +1, Talent 1 effect increases to 1.2 x\nHeals will use a special attack interval=停止攻击专注治疗范围内至多两名我方单位，攻击力+40%，阻挡数+1，第一天赋效果提升至1.2倍\n治疗拥有特殊间隔
Stops attacking to focus on healing up to 2 allied units within range; ATK +50%, Block +1, Talent 1 effect increases to 1.2 x\nHeals will use a special attack interval=停止攻击专注治疗范围内至多两名我方单位，攻击力+50%，阻挡数+1，第一天赋效果提升至1.2倍\n治疗拥有特殊间隔
Stops attacking to focus on healing up to 2 allied units within range; ATK +60%, Block +1, Talent 1 effect increases to 1.3 x\nHeals will use a special attack interval=停止攻击专注治疗范围内至多两名我方单位，攻击力+60%，阻挡数+1，第一天赋效果提升至1.3倍\n治疗拥有特殊间隔
Stops attacking to focus on healing up to 2 allied units within range; ATK +70%, Block +1, Talent 1 effect increases to 1.3 x\nHeals will use a special attack interval=停止攻击专注治疗范围内至多两名我方单位，攻击力+70%，阻挡数+1，第一天赋效果提升至1.3倍\n治疗拥有特殊间隔
Stops attacking to focus on healing up to 2 allied units within range; ATK +80%, Block +1, Talent 1 effect increases to 1.3 x\nHeals will use a special attack interval=停止攻击专注治疗范围内至多两名我方单位，攻击力+80%，阻挡数+1，第一天赋效果提升至1.3倍\n治疗拥有特殊间隔
Stops attacking to focus on healing up to 2 allied units within range; ATK +90%, Block +1, Talent 1 effect increases to 1.4 x\nHeals will use a special attack interval=停止攻击专注治疗范围内至多两名我方单位，攻击力+90%，阻挡数+1，第一天赋效果提升至1.4倍\n治疗拥有特殊间隔
Stops attacking to focus on healing up to 2 allied units within range; ATK +{atk:0%}, Block +{block_cnt}, Talent 1 effect increases to {extra_extend_scale} x\nHeals will use a special attack interval=停止攻击专注治疗范围内至多两名我方单位，攻击力+{atk:0%}，阻挡数+{block_cnt}，第一天赋效果提升至{extra_extend_scale}倍\n治疗拥有特殊间隔
Stops attacking, ATK +100%, and puts herself and the Operator within Attack Range with the lowest HP percentage to Sleep until the skill ends; continuously puts enemies around herself and the target to Sleep; Talent 1 effect increases to 2x\nCan manually deactivate skill at any time=停止攻击，攻击力+100%，技能开启时使自身与攻击范围内生命比例最低的干员陷入沉睡直到技能结束，期间持续使自身与该目标周围的敌人陷入沉睡，第一天赋效果提升至2倍\n可主动关闭技能（期间可随时停止技能）
Stops attacking, ATK +105%, and puts herself and the Operator within Attack Range with the lowest HP percentage to Sleep until the skill ends; continuously puts enemies around herself and the target to Sleep; Talent 1 effect increases to 2.1x\nCan manually deactivate skill at any time=停止攻击，攻击力+105%，技能开启时使自身与攻击范围内生命比例最低的干员陷入沉睡直到技能结束，期间持续使自身与该目标周围的敌人陷入沉睡，第一天赋效果提升至2.1倍\n可主动关闭技能（期间可随时停止技能）
Stops attacking, ATK +110%, and puts herself and the Operator within Attack Range with the lowest HP percentage to Sleep until the skill ends; continuously puts enemies around herself and the target to Sleep; Talent 1 effect increases to 2.3x\nCan manually deactivate skill at any time=停止攻击，攻击力+110%，技能开启时使自身与攻击范围内生命比例最低的干员陷入沉睡直到技能结束，期间持续使自身与该目标周围的敌人陷入沉睡，第一天赋效果提升至2.3倍\n可主动关闭技能（期间可随时停止技能）
Stops attacking, ATK +115%, and puts herself and the Operator within Attack Range with the lowest HP percentage to Sleep until the skill ends; continuously puts enemies around herself and the target to Sleep; Talent 1 effect increases to 2.4x\nCan manually deactivate skill at any time=停止攻击，攻击力+115%，技能开启时使自身与攻击范围内生命比例最低的干员陷入沉睡直到技能结束，期间持续使自身与该目标周围的敌人陷入沉睡，第一天赋效果提升至2.4倍\n可主动关闭技能（期间可随时停止技能）
Stops attacking, ATK +120%, and puts herself and the Operator within Attack Range with the lowest HP percentage to Sleep until the skill ends; continuously puts enemies around herself and the target to Sleep; Talent 1 effect increases to 2.5x\nCan manually deactivate skill at any time=停止攻击，攻击力+120%，技能开启时使自身与攻击范围内生命比例最低的干员陷入沉睡直到技能结束，期间持续使自身与该目标周围的敌人陷入沉睡，第一天赋效果提升至2.5倍\n可主动关闭技能（期间可随时停止技能）
Stops attacking, ATK +130%, and puts herself and the Operator within Attack Range with the lowest HP percentage to Sleep until the skill ends; continuously puts enemies around herself and the target to Sleep; Talent 1 effect increases to 2.6x\nCan manually deactivate skill at any time=停止攻击，攻击力+130%，技能开启时使自身与攻击范围内生命比例最低的干员陷入沉睡直到技能结束，期间持续使自身与该目标周围的敌人陷入沉睡，第一天赋效果提升至2.6倍\n可主动关闭技能（期间可随时停止技能）
Stops attacking, ATK +150%, and puts herself and the Operator within Attack Range with the lowest HP percentage to Sleep until the skill ends; continuously puts enemies around herself and the target to Sleep; Talent 1 effect increases to 2.8x\nCan manually deactivate skill at any time=停止攻击，攻击力+150%，技能开启时使自身与攻击范围内生命比例最低的干员陷入沉睡直到技能结束，期间持续使自身与该目标周围的敌人陷入沉睡，第一天赋效果提升至2.8倍\n可主动关闭技能（期间可随时停止技能）
Stops attacking, ATK +160%, and puts herself and the Operator within Attack Range with the lowest HP percentage to Sleep until the skill ends; continuously puts enemies around herself and the target to Sleep; Talent 1 effect increases to 2.9x\nCan manually deactivate skill at any time=停止攻击，攻击力+160%，技能开启时使自身与攻击范围内生命比例最低的干员陷入沉睡直到技能结束，期间持续使自身与该目标周围的敌人陷入沉睡，第一天赋效果提升至2.9倍\n可主动关闭技能（期间可随时停止技能）
Stops attacking, ATK +170%, and puts herself and the Operator within Attack Range with the lowest HP percentage to Sleep until the skill ends; continuously puts enemies around herself and the target to Sleep; Talent 1 effect increases to 3.1x\nCan manually deactivate skill at any time=停止攻击，攻击力+170%，技能开启时使自身与攻击范围内生命比例最低的干员陷入沉睡直到技能结束，期间持续使自身与该目标周围的敌人陷入沉睡，第一天赋效果提升至3.1倍\n可主动关闭技能（期间可随时停止技能）
Stops attacking, ATK +180%, and puts herself and the Operator within Attack Range with the lowest HP percentage to Sleep until the skill ends; continuously puts enemies around herself and the target to Sleep; Talent 1 effect increases to 3.3x\nCan manually deactivate skill at any time=停止攻击，攻击力+180%，技能开启时使自身与攻击范围内生命比例最低的干员陷入沉睡直到技能结束，期间持续使自身与该目标周围的敌人陷入沉睡，第一天赋效果提升至3.3倍\n可主动关闭技能（期间可随时停止技能）
Stops attacking, ATK +{atk:0%}, and puts herself and the Operator within Attack Range with the lowest HP percentage to Sleep until the skill ends; continuously puts enemies around herself and the target to Sleep; Talent 1 effect increases to {talent_scale}x\nCan manually deactivate skill at any time=停止攻击，攻击力+{atk:0%}，技能开启时使自身与攻击范围内生命比例最低的干员陷入沉睡直到技能结束，期间持续使自身与该目标周围的敌人陷入沉睡，第一天赋效果提升至{talent_scale}倍\n可主动关闭技能（期间可随时停止技能）
Stops attacking, Attack Range increases, ATK +105%, 2nd Talent effect increased to 1.9x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +20%, the one with the highest ATK gains ATK +20%, and the one with the highest DEF gains DEF +20%=停止攻击，攻击范围扩大，攻击力+105%，第二天赋效果提升至1.9倍；技能期间使攻击范围内其他干员生命上限最高的生命上限+20%、攻击力最高的攻击力+20%、防御力最高的防御力+20%
Stops attacking, Attack Range increases, ATK +115%, 2nd Talent effect increased to 2x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +20%, the one with the highest ATK gains ATK +20%, and the one with the highest DEF gains DEF +20%=停止攻击，攻击范围扩大，攻击力+115%，第二天赋效果提升至2倍；技能期间使攻击范围内其他干员生命上限最高的生命上限+20%、攻击力最高的攻击力+20%、防御力最高的防御力+20%
Stops attacking, Attack Range increases, ATK +125%, 2nd Talent effect increased to 2.1x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +20%, the one with the highest ATK gains ATK +20%, and the one with the highest DEF gains DEF +20%=停止攻击，攻击范围扩大，攻击力+125%，第二天赋效果提升至2.1倍；技能期间使攻击范围内其他干员生命上限最高的生命上限+20%、攻击力最高的攻击力+20%、防御力最高的防御力+20%
Stops attacking, Attack Range increases, ATK +140%, 2nd Talent effect increased to 2.2x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +25%, the one with the highest ATK gains ATK +25%, and the one with the highest DEF gains DEF +25%=停止攻击，攻击范围扩大，攻击力+140%，第二天赋效果提升至2.2倍；技能期间使攻击范围内其他干员生命上限最高的生命上限+25%、攻击力最高的攻击力+25%、防御力最高的防御力+25%
Stops attacking, Attack Range increases, ATK +155%, 2nd Talent effect increased to 2.3x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +25%, the one with the highest ATK gains ATK +25%, and the one with the highest DEF gains DEF +25%=停止攻击，攻击范围扩大，攻击力+155%，第二天赋效果提升至2.3倍；技能期间使攻击范围内其他干员生命上限最高的生命上限+25%、攻击力最高的攻击力+25%、防御力最高的防御力+25%
Stops attacking, Attack Range increases, ATK +165%, 2nd Talent effect increased to 2.4x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +25%, the one with the highest ATK gains ATK +25%, and the one with the highest DEF gains DEF +25%=停止攻击，攻击范围扩大，攻击力+165%，第二天赋效果提升至2.4倍；技能期间使攻击范围内其他干员生命上限最高的生命上限+25%、攻击力最高的攻击力+25%、防御力最高的防御力+25%
Stops attacking, Attack Range increases, ATK +180%, 2nd Talent effect increased to 2.5x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +30%, the one with the highest ATK gains ATK +30%, and the one with the highest DEF gains DEF +30%=停止攻击，攻击范围扩大，攻击力+180%，第二天赋效果提升至2.5倍；技能期间使攻击范围内其他干员生命上限最高的生命上限+30%、攻击力最高的攻击力+30%、防御力最高的防御力+30%
Stops attacking, Attack Range increases, ATK +70%, 2nd Talent effect increased to 1.6x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +15%, the one with the highest ATK gains ATK +15%, and the one with the highest DEF gains DEF +15%=停止攻击，攻击范围扩大，攻击力+70%，第二天赋效果提升至1.6倍；技能期间使攻击范围内其他干员生命上限最高的生命上限+15%、攻击力最高的攻击力+15%、防御力最高的防御力+15%
Stops attacking, Attack Range increases, ATK +80%, 2nd Talent effect increased to 1.7x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +15%, the one with the highest ATK gains ATK +15%, and the one with the highest DEF gains DEF +15%=停止攻击，攻击范围扩大，攻击力+80%，第二天赋效果提升至1.7倍；技能期间使攻击范围内其他干员生命上限最高的生命上限+15%、攻击力最高的攻击力+15%、防御力最高的防御力+15%
Stops attacking, Attack Range increases, ATK +90%, 2nd Talent effect increased to 1.8x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +15%, the one with the highest ATK gains ATK +15%, and the one with the highest DEF gains DEF +15%=停止攻击，攻击范围扩大，攻击力+90%，第二天赋效果提升至1.8倍；技能期间使攻击范围内其他干员生命上限最高的生命上限+15%、攻击力最高的攻击力+15%、防御力最高的防御力+15%
Stops attacking, Attack Range increases, ATK +{atk:0%}, 2nd Talent effect increased to {scale_delta_to_one}x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +{cello_s_3[max_hp].max_hp:0%}, the one with the highest ATK gains ATK +{cello_s_3[atk].atk:0%}, and the one with the highest DEF gains DEF +{cello_s_3[def].def:0%}=停止攻击，攻击范围扩大，攻击力+{atk:0%}，第二天赋效果提升至{scale_delta_to_one}倍；技能期间使攻击范围内其他干员生命上限最高的生命上限+{cello_s_3[max_hp].max_hp:0%}、攻击力最高的攻击力+{cello_s_3[atk].atk:0%}、防御力最高的防御力+{cello_s_3[def].def:0%}
Stops attacking, binds up to 3 enemies within range, and deals 100% ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes 25 DP=停止攻击，立即束缚周围最多3名敌人，并每秒对被束缚的敌人造成攻击力100%的物理伤害；技能开启期间逐渐消耗25点部署费用
Stops attacking, binds up to 3 enemies within range, and deals 105% ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes 25 DP=停止攻击，立即束缚周围最多3名敌人，并每秒对被束缚的敌人造成攻击力105%的物理伤害；技能开启期间逐渐消耗25点部署费用
Stops attacking, binds up to 3 enemies within range, and deals 115% ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes 25 DP=停止攻击，立即束缚周围最多3名敌人，并每秒对被束缚的敌人造成攻击力115%的物理伤害；技能开启期间逐渐消耗25点部署费用
Stops attacking, binds up to 3 enemies within range, and deals 120% ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes 25 DP=停止攻击，立即束缚周围最多3名敌人，并每秒对被束缚的敌人造成攻击力120%的物理伤害；技能开启期间逐渐消耗25点部署费用
Stops attacking, binds up to 3 enemies within range, and deals 125% ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes 25 DP=停止攻击，立即束缚周围最多3名敌人，并每秒对被束缚的敌人造成攻击力125%的物理伤害；技能开启期间逐渐消耗25点部署费用
Stops attacking, binds up to 3 enemies within range, and deals 95% ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes 25 DP=停止攻击，立即束缚周围最多3名敌人，并每秒对被束缚的敌人造成攻击力95%的物理伤害；技能开启期间逐渐消耗25点部署费用
Stops attacking, binds up to 4 enemies within range, and deals 130% ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes 25 DP=停止攻击，立即束缚周围最多4名敌人，并每秒对被束缚的敌人造成攻击力130%的物理伤害；技能开启期间逐渐消耗25点部署费用
Stops attacking, binds up to 4 enemies within range, and deals 140% ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes 25 DP=停止攻击，立即束缚周围最多4名敌人，并每秒对被束缚的敌人造成攻击力140%的物理伤害；技能开启期间逐渐消耗25点部署费用
Stops attacking, binds up to 4 enemies within range, and deals 150% ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes 25 DP=停止攻击，立即束缚周围最多4名敌人，并每秒对被束缚的敌人造成攻击力150%的物理伤害；技能开启期间逐渐消耗25点部署费用
Stops attacking, binds up to 4 enemies within range, and deals 160% ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes 25 DP=停止攻击，立即束缚周围最多4名敌人，并每秒对被束缚的敌人造成攻击力160%的物理伤害；技能开启期间逐渐消耗25点部署费用
Stops attacking, binds up to <@ba.vup>3</> enemies within range, and deals <@ba.vup>100%</> ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes <@ba.vup>25</> DP=停止攻击，立即束缚周围最多<@ba.vup>3</>名敌人，并每秒对被束缚的敌人造成攻击力<@ba.vup>100%</>的物理伤害；技能开启期间逐渐消耗<@ba.vup>25</>点部署费用
Stops attacking, binds up to <@ba.vup>3</> enemies within range, and deals <@ba.vup>105%</> ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes <@ba.vup>25</> DP=停止攻击，立即束缚周围最多<@ba.vup>3</>名敌人，并每秒对被束缚的敌人造成攻击力<@ba.vup>105%</>的物理伤害；技能开启期间逐渐消耗<@ba.vup>25</>点部署费用
Stops attacking, binds up to <@ba.vup>3</> enemies within range, and deals <@ba.vup>115%</> ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes <@ba.vup>25</> DP=停止攻击，立即束缚周围最多<@ba.vup>3</>名敌人，并每秒对被束缚的敌人造成攻击力<@ba.vup>115%</>的物理伤害；技能开启期间逐渐消耗<@ba.vup>25</>点部署费用
Stops attacking, binds up to <@ba.vup>3</> enemies within range, and deals <@ba.vup>120%</> ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes <@ba.vup>25</> DP=停止攻击，立即束缚周围最多<@ba.vup>3</>名敌人，并每秒对被束缚的敌人造成攻击力<@ba.vup>120%</>的物理伤害；技能开启期间逐渐消耗<@ba.vup>25</>点部署费用
Stops attacking, binds up to <@ba.vup>3</> enemies within range, and deals <@ba.vup>125%</> ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes <@ba.vup>25</> DP=停止攻击，立即束缚周围最多<@ba.vup>3</>名敌人，并每秒对被束缚的敌人造成攻击力<@ba.vup>125%</>的物理伤害；技能开启期间逐渐消耗<@ba.vup>25</>点部署费用
Stops attacking, binds up to <@ba.vup>3</> enemies within range, and deals <@ba.vup>95%</> ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes <@ba.vup>25</> DP=停止攻击，立即束缚周围最多<@ba.vup>3</>名敌人，并每秒对被束缚的敌人造成攻击力<@ba.vup>95%</>的物理伤害；技能开启期间逐渐消耗<@ba.vup>25</>点部署费用
Stops attacking, binds up to <@ba.vup>4</> enemies within range, and deals <@ba.vup>130%</> ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes <@ba.vup>25</> DP=停止攻击，立即束缚周围最多<@ba.vup>4</>名敌人，并每秒对被束缚的敌人造成攻击力<@ba.vup>130%</>的物理伤害；技能开启期间逐渐消耗<@ba.vup>25</>点部署费用
Stops attacking, binds up to <@ba.vup>4</> enemies within range, and deals <@ba.vup>140%</> ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes <@ba.vup>25</> DP=停止攻击，立即束缚周围最多<@ba.vup>4</>名敌人，并每秒对被束缚的敌人造成攻击力<@ba.vup>140%</>的物理伤害；技能开启期间逐渐消耗<@ba.vup>25</>点部署费用
Stops attacking, binds up to <@ba.vup>4</> enemies within range, and deals <@ba.vup>150%</> ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes <@ba.vup>25</> DP=停止攻击，立即束缚周围最多<@ba.vup>4</>名敌人，并每秒对被束缚的敌人造成攻击力<@ba.vup>150%</>的物理伤害；技能开启期间逐渐消耗<@ba.vup>25</>点部署费用
Stops attacking, binds up to <@ba.vup>4</> enemies within range, and deals <@ba.vup>160%</> ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes <@ba.vup>25</> DP=停止攻击，立即束缚周围最多<@ba.vup>4</>名敌人，并每秒对被束缚的敌人造成攻击力<@ba.vup>160%</>的物理伤害；技能开启期间逐渐消耗<@ba.vup>25</>点部署费用
Stops attacking, binds up to <@ba.vup>{max_target}</> enemies within range, and deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes <@ba.vup>{cost_display}</> DP=停止攻击，立即束缚周围最多<@ba.vup>{max_target}</>名敌人，并每秒对被束缚的敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害；技能开启期间逐渐消耗<@ba.vup>{cost_display}</>点部署费用
Stops attacking, binds up to {max_target} enemies within range, and deals {atk_scale:0%} ATK as Physical damage to bound enemies every second; when skill is active, gradually consumes {cost_display} DP=停止攻击，立即束缚周围最多{max_target}名敌人，并每秒对被束缚的敌人造成攻击力{atk_scale:0%}的物理伤害；技能开启期间逐渐消耗{cost_display}点部署费用
Stops attacking, Block becomes 0, DEF +100%, and restores 6% Max HP every second.=停止攻击，阻挡数变为0，防御力+100%，每秒恢复6%的最大生命值
Stops attacking, Block becomes 0, DEF +110%, and restores 6% Max HP every second.=停止攻击，阻挡数变为0，防御力+110%，每秒恢复6%的最大生命值
Stops attacking, Block becomes 0, DEF +120%, and restores 6% Max HP every second.=停止攻击，阻挡数变为0，防御力+120%，每秒恢复6%的最大生命值
Stops attacking, Block becomes 0, DEF +130%, and restores 7% Max HP every second.=停止攻击，阻挡数变为0，防御力+130%，每秒恢复7%的最大生命值
Stops attacking, Block becomes 0, DEF +140%, and restores 7% Max HP every second.=停止攻击，阻挡数变为0，防御力+140%，每秒恢复7%的最大生命值
Stops attacking, Block becomes 0, DEF +150%, and restores 7% Max HP every second.=停止攻击，阻挡数变为0，防御力+150%，每秒恢复7%的最大生命值
Stops attacking, Block becomes 0, DEF +160%, and restores 8% Max HP every second.=停止攻击，阻挡数变为0，防御力+160%，每秒恢复8%的最大生命值
Stops attacking, Block becomes 0, DEF +170%, and restores 8% Max HP every second.=停止攻击，阻挡数变为0，防御力+170%，每秒恢复8%的最大生命值
Stops attacking, Block becomes 0, DEF +180%, and restores 8% Max HP every second.=停止攻击，阻挡数变为0，防御力+180%，每秒恢复8%的最大生命值
Stops attacking, Block becomes 0, DEF +200%, and restores 10% Max HP every second.=停止攻击，阻挡数变为0，防御力+200%，每秒恢复10%的最大生命值
Stops attacking, Block becomes 0, DEF +{def:0%}, and restores {hp_recovery_per_sec_by_max_hp_ratio:0%} Max HP every second.=停止攻击，阻挡数变为0，防御力+{def:0%}，每秒恢复{hp_recovery_per_sec_by_max_hp_ratio:0%}的最大生命值
Stops attacking, Block becomes <@ba.vup>0</>, DEF <@ba.vup>+100%</>, and restores <@ba.vup>6%</> Max HP every second.=停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+100%</>，每秒恢复<@ba.vup>6%</>的最大生命值
Stops attacking, Block becomes <@ba.vup>0</>, DEF <@ba.vup>+110%</>, and restores <@ba.vup>6%</> Max HP every second.=停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+110%</>，每秒恢复<@ba.vup>6%</>的最大生命值
Stops attacking, Block becomes <@ba.vup>0</>, DEF <@ba.vup>+120%</>, and restores <@ba.vup>6%</> Max HP every second.=停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+120%</>，每秒恢复<@ba.vup>6%</>的最大生命值
Stops attacking, Block becomes <@ba.vup>0</>, DEF <@ba.vup>+130%</>, and restores <@ba.vup>7%</> Max HP every second.=停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+130%</>，每秒恢复<@ba.vup>7%</>的最大生命值
Stops attacking, Block becomes <@ba.vup>0</>, DEF <@ba.vup>+140%</>, and restores <@ba.vup>7%</> Max HP every second.=停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+140%</>，每秒恢复<@ba.vup>7%</>的最大生命值
Stops attacking, Block becomes <@ba.vup>0</>, DEF <@ba.vup>+150%</>, and restores <@ba.vup>7%</> Max HP every second.=停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+150%</>，每秒恢复<@ba.vup>7%</>的最大生命值
Stops attacking, Block becomes <@ba.vup>0</>, DEF <@ba.vup>+160%</>, and restores <@ba.vup>8%</> Max HP every second.=停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+160%</>，每秒恢复<@ba.vup>8%</>的最大生命值
Stops attacking, Block becomes <@ba.vup>0</>, DEF <@ba.vup>+170%</>, and restores <@ba.vup>8%</> Max HP every second.=停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+170%</>，每秒恢复<@ba.vup>8%</>的最大生命值
Stops attacking, Block becomes <@ba.vup>0</>, DEF <@ba.vup>+180%</>, and restores <@ba.vup>8%</> Max HP every second.=停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+180%</>，每秒恢复<@ba.vup>8%</>的最大生命值
Stops attacking, Block becomes <@ba.vup>0</>, DEF <@ba.vup>+200%</>, and restores <@ba.vup>10%</> Max HP every second.=停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+200%</>，每秒恢复<@ba.vup>10%</>的最大生命值
Stops attacking, Block becomes <@ba.vup>0</>, DEF <@ba.vup>+{def:0%}</>, and restores <@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</> Max HP every second.=停止攻击，阻挡数变为<@ba.vup>0</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>的最大生命值
Stops attacking, calling a Sensory Spirit at the target's location; the Spirit deals 105% of ATK as Arts damage to all nearby enemies every second; if target is under the burst effect of Nervous Impairment, they are dealt an additional 100% of ATK as Elemental damage=停止攻击，向目标所在的位置释放感知灵体，感知灵体每秒对周围所有敌人造成一次相当于攻击力105%的法术伤害且对处于神经损伤爆发期间的目标额外造成相当于攻击力100%的元素伤害
Stops attacking, calling a Sensory Spirit at the target's location; the Spirit deals 115% of ATK as Arts damage to all nearby enemies every second; if target is under the burst effect of Nervous Impairment, they are dealt an additional 115% of ATK as Elemental damage=停止攻击，向目标所在的位置释放感知灵体，感知灵体每秒对周围所有敌人造成一次相当于攻击力115%的法术伤害且对处于神经损伤爆发期间的目标额外造成相当于攻击力115%的元素伤害
Stops attacking, calling a Sensory Spirit at the target's location; the Spirit deals 65% of ATK as Arts damage to all nearby enemies every second; if target is under the burst effect of Nervous Impairment, they are dealt an additional 50% of ATK as Elemental damage=停止攻击，向目标所在的位置释放感知灵体，感知灵体每秒对周围所有敌人造成一次相当于攻击力65%的法术伤害且对处于神经损伤爆发期间的目标额外造成相当于攻击力50%的元素伤害
Stops attacking, calling a Sensory Spirit at the target's location; the Spirit deals 75% of ATK as Arts damage to all nearby enemies every second; if target is under the burst effect of Nervous Impairment, they are dealt an additional 60% of ATK as Elemental damage=停止攻击，向目标所在的位置释放感知灵体，感知灵体每秒对周围所有敌人造成一次相当于攻击力75%的法术伤害且对处于神经损伤爆发期间的目标额外造成相当于攻击力60%的元素伤害
Stops attacking, calling a Sensory Spirit at the target's location; the Spirit deals 85% of ATK as Arts damage to all nearby enemies every second; if target is under the burst effect of Nervous Impairment, they are dealt an additional 75% of ATK as Elemental damage=停止攻击，向目标所在的位置释放感知灵体，感知灵体每秒对周围所有敌人造成一次相当于攻击力85%的法术伤害且对处于神经损伤爆发期间的目标额外造成相当于攻击力75%的元素伤害
Stops attacking, calling a Sensory Spirit at the target's location; the Spirit deals 95% of ATK as Arts damage to all nearby enemies every second; if target is under the burst effect of Nervous Impairment, they are dealt an additional 85% of ATK as Elemental damage=停止攻击，向目标所在的位置释放感知灵体，感知灵体每秒对周围所有敌人造成一次相当于攻击力95%的法术伤害且对处于神经损伤爆发期间的目标额外造成相当于攻击力85%的元素伤害
Stops attacking, calling a Sensory Spirit at the target's location; the Spirit deals <@ba.vup>105%</> of ATK as Arts damage to all nearby enemies every second; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, they are dealt an additional <@ba.vup>100%</> of ATK as Elemental damage=停止攻击，向目标所在的位置释放感知灵体，感知灵体每秒对周围所有敌人造成一次相当于攻击力<@ba.vup>105%</>的法术伤害且对处于<$ba.dt.neural2>神经损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>100%</>的元素伤害
Stops attacking, calling a Sensory Spirit at the target's location; the Spirit deals <@ba.vup>115%</> of ATK as Arts damage to all nearby enemies every second; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, they are dealt an additional <@ba.vup>115%</> of ATK as Elemental damage=停止攻击，向目标所在的位置释放感知灵体，感知灵体每秒对周围所有敌人造成一次相当于攻击力<@ba.vup>115%</>的法术伤害且对处于<$ba.dt.neural2>神经损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>115%</>的元素伤害
Stops attacking, calling a Sensory Spirit at the target's location; the Spirit deals <@ba.vup>65%</> of ATK as Arts damage to all nearby enemies every second; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, they are dealt an additional <@ba.vup>50%</> of ATK as Elemental damage=停止攻击，向目标所在的位置释放感知灵体，感知灵体每秒对周围所有敌人造成一次相当于攻击力<@ba.vup>65%</>的法术伤害且对处于<$ba.dt.neural2>神经损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>50%</>的元素伤害
Stops attacking, calling a Sensory Spirit at the target's location; the Spirit deals <@ba.vup>75%</> of ATK as Arts damage to all nearby enemies every second; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, they are dealt an additional <@ba.vup>60%</> of ATK as Elemental damage=停止攻击，向目标所在的位置释放感知灵体，感知灵体每秒对周围所有敌人造成一次相当于攻击力<@ba.vup>75%</>的法术伤害且对处于<$ba.dt.neural2>神经损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>60%</>的元素伤害
Stops attacking, calling a Sensory Spirit at the target's location; the Spirit deals <@ba.vup>85%</> of ATK as Arts damage to all nearby enemies every second; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, they are dealt an additional <@ba.vup>75%</> of ATK as Elemental damage=停止攻击，向目标所在的位置释放感知灵体，感知灵体每秒对周围所有敌人造成一次相当于攻击力<@ba.vup>85%</>的法术伤害且对处于<$ba.dt.neural2>神经损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>75%</>的元素伤害
Stops attacking, calling a Sensory Spirit at the target's location; the Spirit deals <@ba.vup>95%</> of ATK as Arts damage to all nearby enemies every second; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, they are dealt an additional <@ba.vup>85%</> of ATK as Elemental damage=停止攻击，向目标所在的位置释放感知灵体，感知灵体每秒对周围所有敌人造成一次相当于攻击力<@ba.vup>95%</>的法术伤害且对处于<$ba.dt.neural2>神经损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>85%</>的元素伤害
Stops attacking, calling a Sensory Spirit at the target's location; the Spirit deals <@ba.vup>{atk_scale:0%}</> of ATK as Arts damage to all nearby enemies every second; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, they are dealt an additional <@ba.vup>{atk_scale_ep:0%}</> of ATK as Elemental damage=停止攻击，向目标所在的位置释放感知灵体，感知灵体每秒对周围所有敌人造成一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害且对处于<$ba.dt.neural2>神经损伤</>爆发期间的目标额外造成相当于攻击力<@ba.vup>{atk_scale_ep:0%}</>的元素伤害
Stops attacking, calling a Sensory Spirit at the target's location; the Spirit deals {atk_scale:0%} of ATK as Arts damage to all nearby enemies every second; if target is under the burst effect of Nervous Impairment, they are dealt an additional {atk_scale_ep:0%} of ATK as Elemental damage=停止攻击，向目标所在的位置释放感知灵体，感知灵体每秒对周围所有敌人造成一次相当于攻击力{atk_scale:0%}的法术伤害且对处于神经损伤爆发期间的目标额外造成相当于攻击力{atk_scale_ep:0%}的元素伤害
Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 210% of ATK as AoE Physical damage per bombardment (damage increases to 330% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=停止攻击，每0.5秒消耗1发子弹依次锁定敌人，技能结束时对每名被锁定的敌人所在位置进行轰炸，轰炸造成攻击力210%的范围物理伤害（中心伤害提升至攻击力的330%）\n攻击装有5发弹药，打完后结束（可随时停止技能）
Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 220% of ATK as AoE Physical damage per bombardment (damage increases to 340% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=停止攻击，每0.5秒消耗1发子弹依次锁定敌人，技能结束时对每名被锁定的敌人所在位置进行轰炸，轰炸造成攻击力220%的范围物理伤害（中心伤害提升至攻击力的340%）\n攻击装有5发弹药，打完后结束（可随时停止技能）
Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 230% of ATK as AoE Physical damage per bombardment (damage increases to 350% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=停止攻击，每0.5秒消耗1发子弹依次锁定敌人，技能结束时对每名被锁定的敌人所在位置进行轰炸，轰炸造成攻击力230%的范围物理伤害（中心伤害提升至攻击力的350%）\n攻击装有5发弹药，打完后结束（可随时停止技能）
Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 240% of ATK as AoE Physical damage per bombardment (damage increases to 360% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=停止攻击，每0.5秒消耗1发子弹依次锁定敌人，技能结束时对每名被锁定的敌人所在位置进行轰炸，轰炸造成攻击力240%的范围物理伤害（中心伤害提升至攻击力的360%）\n攻击装有5发弹药，打完后结束（可随时停止技能）
Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 250% of ATK as AoE Physical damage per bombardment (damage increases to 370% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=停止攻击，每0.5秒消耗1发子弹依次锁定敌人，技能结束时对每名被锁定的敌人所在位置进行轰炸，轰炸造成攻击力250%的范围物理伤害（中心伤害提升至攻击力的370%）\n攻击装有5发弹药，打完后结束（可随时停止技能）
Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 260% of ATK as AoE Physical damage per bombardment (damage increases to 380% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=停止攻击，每0.5秒消耗1发子弹依次锁定敌人，技能结束时对每名被锁定的敌人所在位置进行轰炸，轰炸造成攻击力260%的范围物理伤害（中心伤害提升至攻击力的380%）\n攻击装有5发弹药，打完后结束（可随时停止技能）
Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 270% of ATK as AoE Physical damage per bombardment (damage increases to 390% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=停止攻击，每0.5秒消耗1发子弹依次锁定敌人，技能结束时对每名被锁定的敌人所在位置进行轰炸，轰炸造成攻击力270%的范围物理伤害（中心伤害提升至攻击力的390%）\n攻击装有5发弹药，打完后结束（可随时停止技能）
Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 280% of ATK as AoE Physical damage per bombardment (damage increases to 410% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=停止攻击，每0.5秒消耗1发子弹依次锁定敌人，技能结束时对每名被锁定的敌人所在位置进行轰炸，轰炸造成攻击力280%的范围物理伤害（中心伤害提升至攻击力的410%）\n攻击装有5发弹药，打完后结束（可随时停止技能）
Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 290% of ATK as AoE Physical damage per bombardment (damage increases to 430% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=停止攻击，每0.5秒消耗1发子弹依次锁定敌人，技能结束时对每名被锁定的敌人所在位置进行轰炸，轰炸造成攻击力290%的范围物理伤害（中心伤害提升至攻击力的430%）\n攻击装有5发弹药，打完后结束（可随时停止技能）
Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 300% of ATK as AoE Physical damage per bombardment (damage increases to 450% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)=停止攻击，每0.5秒消耗1发子弹依次锁定敌人，技能结束时对每名被锁定的敌人所在位置进行轰炸，轰炸造成攻击力300%的范围物理伤害（中心伤害提升至攻击力的450%）\n攻击装有5发弹药，打完后结束（可随时停止技能）
Stops attacking, consuming 1 bullet every <@ba.vup>0.5</>s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>210%</> of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>330%</> of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=停止攻击，每<@ba.vup>0.5</>秒消耗1发子弹依次锁定敌人，技能结束时对每名被锁定的敌人所在位置进行轰炸，轰炸造成攻击力<@ba.vup>210%</>的范围物理伤害（中心伤害提升至攻击力的<@ba.vup>330%</>）\n<@ba.rem>攻击装有5发弹药，打完后结束（可随时停止技能）</>
Stops attacking, consuming 1 bullet every <@ba.vup>0.5</>s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>220%</> of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>340%</> of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=停止攻击，每<@ba.vup>0.5</>秒消耗1发子弹依次锁定敌人，技能结束时对每名被锁定的敌人所在位置进行轰炸，轰炸造成攻击力<@ba.vup>220%</>的范围物理伤害（中心伤害提升至攻击力的<@ba.vup>340%</>）\n<@ba.rem>攻击装有5发弹药，打完后结束（可随时停止技能）</>
Stops attacking, consuming 1 bullet every <@ba.vup>0.5</>s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>230%</> of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>350%</> of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=停止攻击，每<@ba.vup>0.5</>秒消耗1发子弹依次锁定敌人，技能结束时对每名被锁定的敌人所在位置进行轰炸，轰炸造成攻击力<@ba.vup>230%</>的范围物理伤害（中心伤害提升至攻击力的<@ba.vup>350%</>）\n<@ba.rem>攻击装有5发弹药，打完后结束（可随时停止技能）</>
Stops attacking, consuming 1 bullet every <@ba.vup>0.5</>s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>240%</> of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>360%</> of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=停止攻击，每<@ba.vup>0.5</>秒消耗1发子弹依次锁定敌人，技能结束时对每名被锁定的敌人所在位置进行轰炸，轰炸造成攻击力<@ba.vup>240%</>的范围物理伤害（中心伤害提升至攻击力的<@ba.vup>360%</>）\n<@ba.rem>攻击装有5发弹药，打完后结束（可随时停止技能）</>
Stops attacking, consuming 1 bullet every <@ba.vup>0.5</>s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>250%</> of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>370%</> of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=停止攻击，每<@ba.vup>0.5</>秒消耗1发子弹依次锁定敌人，技能结束时对每名被锁定的敌人所在位置进行轰炸，轰炸造成攻击力<@ba.vup>250%</>的范围物理伤害（中心伤害提升至攻击力的<@ba.vup>370%</>）\n<@ba.rem>攻击装有5发弹药，打完后结束（可随时停止技能）</>
Stops attacking, consuming 1 bullet every <@ba.vup>0.5</>s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>260%</> of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>380%</> of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=停止攻击，每<@ba.vup>0.5</>秒消耗1发子弹依次锁定敌人，技能结束时对每名被锁定的敌人所在位置进行轰炸，轰炸造成攻击力<@ba.vup>260%</>的范围物理伤害（中心伤害提升至攻击力的<@ba.vup>380%</>）\n<@ba.rem>攻击装有5发弹药，打完后结束（可随时停止技能）</>
Stops attacking, consuming 1 bullet every <@ba.vup>0.5</>s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>270%</> of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>390%</> of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=停止攻击，每<@ba.vup>0.5</>秒消耗1发子弹依次锁定敌人，技能结束时对每名被锁定的敌人所在位置进行轰炸，轰炸造成攻击力<@ba.vup>270%</>的范围物理伤害（中心伤害提升至攻击力的<@ba.vup>390%</>）\n<@ba.rem>攻击装有5发弹药，打完后结束（可随时停止技能）</>
Stops attacking, consuming 1 bullet every <@ba.vup>0.5</>s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>280%</> of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>410%</> of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=停止攻击，每<@ba.vup>0.5</>秒消耗1发子弹依次锁定敌人，技能结束时对每名被锁定的敌人所在位置进行轰炸，轰炸造成攻击力<@ba.vup>280%</>的范围物理伤害（中心伤害提升至攻击力的<@ba.vup>410%</>）\n<@ba.rem>攻击装有5发弹药，打完后结束（可随时停止技能）</>
Stops attacking, consuming 1 bullet every <@ba.vup>0.5</>s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>290%</> of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>430%</> of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=停止攻击，每<@ba.vup>0.5</>秒消耗1发子弹依次锁定敌人，技能结束时对每名被锁定的敌人所在位置进行轰炸，轰炸造成攻击力<@ba.vup>290%</>的范围物理伤害（中心伤害提升至攻击力的<@ba.vup>430%</>）\n<@ba.rem>攻击装有5发弹药，打完后结束（可随时停止技能）</>
Stops attacking, consuming 1 bullet every <@ba.vup>0.5</>s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>300%</> of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>450%</> of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=停止攻击，每<@ba.vup>0.5</>秒消耗1发子弹依次锁定敌人，技能结束时对每名被锁定的敌人所在位置进行轰炸，轰炸造成攻击力<@ba.vup>300%</>的范围物理伤害（中心伤害提升至攻击力的<@ba.vup>450%</>）\n<@ba.rem>攻击装有5发弹药，打完后结束（可随时停止技能）</>
Stops attacking, consuming 1 bullet every <@ba.vup>{attack@aim_interval}</>s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>{attack@proj_atk_scale_2:0%}</> of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>{attack@proj_atk_scale_1:0%}</> of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)</>=停止攻击，每<@ba.vup>{attack@aim_interval}</>秒消耗1发子弹依次锁定敌人，技能结束时对每名被锁定的敌人所在位置进行轰炸，轰炸造成攻击力<@ba.vup>{attack@proj_atk_scale_2:0%}</>的范围物理伤害（中心伤害提升至攻击力的<@ba.vup>{attack@proj_atk_scale_1:0%}</>）\n<@ba.rem>攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）</>
Stops attacking, consuming 1 bullet every {attack@aim_interval}s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing {attack@proj_atk_scale_2:0%} of ATK as AoE Physical damage per bombardment (damage increases to {attack@proj_atk_scale_1:0%} of ATK for enemies in the center of the bombardment)\nSkill activation grants {attack@trigger_time} ammo and the skill ends when all ammo is used (Can manually deactivate skill)=停止攻击，每{attack@aim_interval}秒消耗1发子弹依次锁定敌人，技能结束时对每名被锁定的敌人所在位置进行轰炸，轰炸造成攻击力{attack@proj_atk_scale_2:0%}的范围物理伤害（中心伤害提升至攻击力的{attack@proj_atk_scale_1:0%}）\n攻击装有{attack@trigger_time}发弹药，打完后结束（可随时停止技能）
Stops attacking, gains 20% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 140% ATK as Physical damage to all ground enemies in front and stuns them for 1 sec.\nCan manually deactivate skill (skill can be interrupted at any time)=停止攻击，获得20%的庇护，攻击力逐渐增至+50%。技能结束时对前方所有地面敌人造成此时攻击力140%的物理伤害并使其晕眩1秒\n可主动关闭技能（期间可随时停止技能）
Stops attacking, gains 20% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 150% ATK as Physical damage to all ground enemies in front and stuns them for 1 sec.\nCan manually deactivate skill (skill can be interrupted at any time)=停止攻击，获得20%的庇护，攻击力逐渐增至+50%。技能结束时对前方所有地面敌人造成此时攻击力150%的物理伤害并使其晕眩1秒\n可主动关闭技能（期间可随时停止技能）
Stops attacking, gains 20% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 160% ATK as Physical damage to all ground enemies in front and stuns them for 1 sec.\nCan manually deactivate skill (skill can be interrupted at any time)=停止攻击，获得20%的庇护，攻击力逐渐增至+50%。技能结束时对前方所有地面敌人造成此时攻击力160%的物理伤害并使其晕眩1秒\n可主动关闭技能（期间可随时停止技能）
Stops attacking, gains 25% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 170% ATK as Physical damage to all ground enemies in front and stuns them for 1 sec.\nCan manually deactivate skill (skill can be interrupted at any time)=停止攻击，获得25%的庇护，攻击力逐渐增至+50%。技能结束时对前方所有地面敌人造成此时攻击力170%的物理伤害并使其晕眩1秒\n可主动关闭技能（期间可随时停止技能）
Stops attacking, gains 25% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 180% ATK as Physical damage to all ground enemies in front and stuns them for 1 sec.\nCan manually deactivate skill (skill can be interrupted at any time)=停止攻击，获得25%的庇护，攻击力逐渐增至+50%。技能结束时对前方所有地面敌人造成此时攻击力180%的物理伤害并使其晕眩1秒\n可主动关闭技能（期间可随时停止技能）
Stops attacking, gains 25% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 190% ATK as Physical damage to all ground enemies in front and stuns them for 1 sec.\nCan manually deactivate skill (skill can be interrupted at any time)=停止攻击，获得25%的庇护，攻击力逐渐增至+50%。技能结束时对前方所有地面敌人造成此时攻击力190%的物理伤害并使其晕眩1秒\n可主动关闭技能（期间可随时停止技能）
Stops attacking, gains 30% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 200% ATK as Physical damage to all ground enemies in front and stuns them for 1 sec.\nCan manually deactivate skill (skill can be interrupted at any time)=停止攻击，获得30%的庇护，攻击力逐渐增至+50%。技能结束时对前方所有地面敌人造成此时攻击力200%的物理伤害并使其晕眩1秒\n可主动关闭技能（期间可随时停止技能）
Stops attacking, gains 32% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 210% ATK as Physical damage to all ground enemies in front and stuns them for 1 sec.\nCan manually deactivate skill (skill can be interrupted at any time)=停止攻击，获得32%的庇护，攻击力逐渐增至+50%。技能结束时对前方所有地面敌人造成此时攻击力210%的物理伤害并使其晕眩1秒\n可主动关闭技能（期间可随时停止技能）
Stops attacking, gains 35% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 220% ATK as Physical damage to all ground enemies in front and stuns them for 1 sec.\nCan manually deactivate skill (skill can be interrupted at any time)=停止攻击，获得35%的庇护，攻击力逐渐增至+50%。技能结束时对前方所有地面敌人造成此时攻击力220%的物理伤害并使其晕眩1秒\n可主动关闭技能（期间可随时停止技能）
Stops attacking, gains 40% Sanctuary, ATK gradually increases to +50%. When skill expires, deals 230% ATK as Physical damage to all ground enemies in front and stuns them for 1 sec.\nCan manually deactivate skill (skill can be interrupted at any time)=停止攻击，获得40%的庇护，攻击力逐渐增至+50%。技能结束时对前方所有地面敌人造成此时攻击力230%的物理伤害并使其晕眩1秒\n可主动关闭技能（期间可随时停止技能）
Stops attacking, gains <@ba.vup>20%</> <$ba.protect>Sanctuary</>, ATK gradually increases to <@ba.vup>+50%</>. When skill expires, deals <@ba.vup>140%</> ATK as Physical damage to all ground enemies in front and <$ba.stun>stuns</> them for <@ba.vup>1</> sec.\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)</>=停止攻击，获得<@ba.vup>20%</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+50%</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>140%</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
Stops attacking, gains <@ba.vup>20%</> <$ba.protect>Sanctuary</>, ATK gradually increases to <@ba.vup>+50%</>. When skill expires, deals <@ba.vup>150%</> ATK as Physical damage to all ground enemies in front and <$ba.stun>stuns</> them for <@ba.vup>1</> sec.\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)</>=停止攻击，获得<@ba.vup>20%</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+50%</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>150%</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
Stops attacking, gains <@ba.vup>20%</> <$ba.protect>Sanctuary</>, ATK gradually increases to <@ba.vup>+50%</>. When skill expires, deals <@ba.vup>160%</> ATK as Physical damage to all ground enemies in front and <$ba.stun>stuns</> them for <@ba.vup>1</> sec.\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)</>=停止攻击，获得<@ba.vup>20%</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+50%</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>160%</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
Stops attacking, gains <@ba.vup>25%</> <$ba.protect>Sanctuary</>, ATK gradually increases to <@ba.vup>+50%</>. When skill expires, deals <@ba.vup>170%</> ATK as Physical damage to all ground enemies in front and <$ba.stun>stuns</> them for <@ba.vup>1</> sec.\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)</>=停止攻击，获得<@ba.vup>25%</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+50%</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>170%</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
Stops attacking, gains <@ba.vup>25%</> <$ba.protect>Sanctuary</>, ATK gradually increases to <@ba.vup>+50%</>. When skill expires, deals <@ba.vup>180%</> ATK as Physical damage to all ground enemies in front and <$ba.stun>stuns</> them for <@ba.vup>1</> sec.\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)</>=停止攻击，获得<@ba.vup>25%</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+50%</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>180%</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
Stops attacking, gains <@ba.vup>25%</> <$ba.protect>Sanctuary</>, ATK gradually increases to <@ba.vup>+50%</>. When skill expires, deals <@ba.vup>190%</> ATK as Physical damage to all ground enemies in front and <$ba.stun>stuns</> them for <@ba.vup>1</> sec.\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)</>=停止攻击，获得<@ba.vup>25%</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+50%</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>190%</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
Stops attacking, gains <@ba.vup>30%</> <$ba.protect>Sanctuary</>, ATK gradually increases to <@ba.vup>+50%</>. When skill expires, deals <@ba.vup>200%</> ATK as Physical damage to all ground enemies in front and <$ba.stun>stuns</> them for <@ba.vup>1</> sec.\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)</>=停止攻击，获得<@ba.vup>30%</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+50%</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>200%</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
Stops attacking, gains <@ba.vup>32%</> <$ba.protect>Sanctuary</>, ATK gradually increases to <@ba.vup>+50%</>. When skill expires, deals <@ba.vup>210%</> ATK as Physical damage to all ground enemies in front and <$ba.stun>stuns</> them for <@ba.vup>1</> sec.\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)</>=停止攻击，获得<@ba.vup>32%</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+50%</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>210%</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
Stops attacking, gains <@ba.vup>35%</> <$ba.protect>Sanctuary</>, ATK gradually increases to <@ba.vup>+50%</>. When skill expires, deals <@ba.vup>220%</> ATK as Physical damage to all ground enemies in front and <$ba.stun>stuns</> them for <@ba.vup>1</> sec.\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)</>=停止攻击，获得<@ba.vup>35%</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+50%</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>220%</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
Stops attacking, gains <@ba.vup>40%</> <$ba.protect>Sanctuary</>, ATK gradually increases to <@ba.vup>+50%</>. When skill expires, deals <@ba.vup>230%</> ATK as Physical damage to all ground enemies in front and <$ba.stun>stuns</> them for <@ba.vup>1</> sec.\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)</>=停止攻击，获得<@ba.vup>40%</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+50%</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>230%</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>1</>秒\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
Stops attacking, gains <@ba.vup>{damage_resistance:0%}</> <$ba.protect>Sanctuary</>, ATK gradually increases to <@ba.vup>+{atk:0%}</>. When skill expires, deals <@ba.vup>{attack@atk_scale:0%}</> ATK as Physical damage to all ground enemies in front and <$ba.stun>stuns</> them for <@ba.vup>{attack@stun}</> sec.\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)</>=停止攻击，获得<@ba.vup>{damage_resistance:0%}</>的<$ba.protect>庇护</>，攻击力逐渐增至<@ba.vup>+{atk:0%}</>。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害并使其<$ba.stun>晕眩</><@ba.vup>{attack@stun}</>秒\n<@ba.rem>可主动关闭技能（期间可随时停止技能）</>
Stops attacking, gains {damage_resistance:0%} Sanctuary, ATK gradually increases to +{atk:0%}. When skill expires, deals {attack@atk_scale:0%} ATK as Physical damage to all ground enemies in front and stuns them for {attack@stun} sec.\nCan manually deactivate skill (skill can be interrupted at any time)=停止攻击，获得{damage_resistance:0%}的庇护，攻击力逐渐增至+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力{attack@atk_scale:0%}的物理伤害并使其晕眩{attack@stun}秒\n可主动关闭技能（期间可随时停止技能）
Stops attacking, gradually recovers 20 DP in total\nWhile skill is active, restores the HP of surrounding allied Operators by 10% of Wanqing's ATK every second, and increases their ASPD by +10 if they are deployed facing the same direction as Wanqing=停止攻击，逐渐回复总共20点部署费用\n技能期间，每秒治疗周围友方干员相当于万顷10%攻击力的生命值，周围部署方向与万顷相同的干员攻击速度+10
Stops attacking, gradually recovers 20 DP in total\nWhile skill is active, restores the HP of surrounding allied Operators by 10% of Wanqing's ATK every second, and increases their ASPD by +12 if they are deployed facing the same direction as Wanqing=停止攻击，逐渐回复总共20点部署费用\n技能期间，每秒治疗周围友方干员相当于万顷10%攻击力的生命值，周围部署方向与万顷相同的干员攻击速度+12
Stops attacking, gradually recovers 20 DP in total\nWhile skill is active, restores the HP of surrounding allied Operators by 12% of Wanqing's ATK every second, and increases their ASPD by +12 if they are deployed facing the same direction as Wanqing=停止攻击，逐渐回复总共20点部署费用\n技能期间，每秒治疗周围友方干员相当于万顷12%攻击力的生命值，周围部署方向与万顷相同的干员攻击速度+12
Stops attacking, gradually recovers 20 DP in total\nWhile skill is active, restores the HP of surrounding allied Operators by 12% of Wanqing's ATK every second, and increases their ASPD by +15 if they are deployed facing the same direction as Wanqing=停止攻击，逐渐回复总共20点部署费用\n技能期间，每秒治疗周围友方干员相当于万顷12%攻击力的生命值，周围部署方向与万顷相同的干员攻击速度+15
Stops attacking, gradually recovers 20 DP in total\nWhile skill is active, restores the HP of surrounding allied Operators by 15% of Wanqing's ATK every second, and increases their ASPD by +15 if they are deployed facing the same direction as Wanqing=停止攻击，逐渐回复总共20点部署费用\n技能期间，每秒治疗周围友方干员相当于万顷15%攻击力的生命值，周围部署方向与万顷相同的干员攻击速度+15
Stops attacking, gradually recovers 20 DP in total\nWhile skill is active, restores the HP of surrounding allied Operators by 15% of Wanqing's ATK every second, and increases their ASPD by +20 if they are deployed facing the same direction as Wanqing=停止攻击，逐渐回复总共20点部署费用\n技能期间，每秒治疗周围友方干员相当于万顷15%攻击力的生命值，周围部署方向与万顷相同的干员攻击速度+20
Stops attacking, gradually recovers 20 DP in total\nWhile skill is active, restores the HP of surrounding allied Operators by 20% of Wanqing's ATK every second, and increases their ASPD by +20 if they are deployed facing the same direction as Wanqing=停止攻击，逐渐回复总共20点部署费用\n技能期间，每秒治疗周围友方干员相当于万顷20%攻击力的生命值，周围部署方向与万顷相同的干员攻击速度+20
Stops attacking, gradually recovers 20 DP in total\nWhile skill is active, restores the HP of surrounding allied Operators by 20% of Wanqing's ATK every second, and increases their ASPD by +23 if they are deployed facing the same direction as Wanqing=停止攻击，逐渐回复总共20点部署费用\n技能期间，每秒治疗周围友方干员相当于万顷20%攻击力的生命值，周围部署方向与万顷相同的干员攻击速度+23
Stops attacking, gradually recovers 20 DP in total\nWhile skill is active, restores the HP of surrounding allied Operators by 25% of Wanqing's ATK every second, and increases their ASPD by +23 if they are deployed facing the same direction as Wanqing=停止攻击，逐渐回复总共20点部署费用\n技能期间，每秒治疗周围友方干员相当于万顷25%攻击力的生命值，周围部署方向与万顷相同的干员攻击速度+23
Stops attacking, gradually recovers 20 DP in total\nWhile skill is active, restores the HP of surrounding allied Operators by 25% of Wanqing's ATK every second, and increases their ASPD by +25 if they are deployed facing the same direction as Wanqing=停止攻击，逐渐回复总共20点部署费用\n技能期间，每秒治疗周围友方干员相当于万顷25%攻击力的生命值，周围部署方向与万顷相同的干员攻击速度+25
Stops attacking, gradually recovers <@ba.vup>20</> DP in total\nWhile skill is active, restores the HP of surrounding allied Operators by <@ba.vup>10%</> of Wanqing's ATK every second, and increases their ASPD by <@ba.vup>+10</> if they are deployed facing the same direction as Wanqing=停止攻击，逐渐回复总共<@ba.vup>20</>点部署费用\n技能期间，每秒治疗周围友方干员相当于万顷<@ba.vup>10%</>攻击力的生命值，周围部署方向与万顷相同的干员攻击速度<@ba.vup>+10</>
Stops attacking, gradually recovers <@ba.vup>20</> DP in total\nWhile skill is active, restores the HP of surrounding allied Operators by <@ba.vup>10%</> of Wanqing's ATK every second, and increases their ASPD by <@ba.vup>+12</> if they are deployed facing the same direction as Wanqing=停止攻击，逐渐回复总共<@ba.vup>20</>点部署费用\n技能期间，每秒治疗周围友方干员相当于万顷<@ba.vup>10%</>攻击力的生命值，周围部署方向与万顷相同的干员攻击速度<@ba.vup>+12</>
Stops attacking, gradually recovers <@ba.vup>20</> DP in total\nWhile skill is active, restores the HP of surrounding allied Operators by <@ba.vup>12%</> of Wanqing's ATK every second, and increases their ASPD by <@ba.vup>+12</> if they are deployed facing the same direction as Wanqing=停止攻击，逐渐回复总共<@ba.vup>20</>点部署费用\n技能期间，每秒治疗周围友方干员相当于万顷<@ba.vup>12%</>攻击力的生命值，周围部署方向与万顷相同的干员攻击速度<@ba.vup>+12</>
Stops attacking, gradually recovers <@ba.vup>20</> DP in total\nWhile skill is active, restores the HP of surrounding allied Operators by <@ba.vup>12%</> of Wanqing's ATK every second, and increases their ASPD by <@ba.vup>+15</> if they are deployed facing the same direction as Wanqing=停止攻击，逐渐回复总共<@ba.vup>20</>点部署费用\n技能期间，每秒治疗周围友方干员相当于万顷<@ba.vup>12%</>攻击力的生命值，周围部署方向与万顷相同的干员攻击速度<@ba.vup>+15</>
Stops attacking, gradually recovers <@ba.vup>20</> DP in total\nWhile skill is active, restores the HP of surrounding allied Operators by <@ba.vup>15%</> of Wanqing's ATK every second, and increases their ASPD by <@ba.vup>+15</> if they are deployed facing the same direction as Wanqing=停止攻击，逐渐回复总共<@ba.vup>20</>点部署费用\n技能期间，每秒治疗周围友方干员相当于万顷<@ba.vup>15%</>攻击力的生命值，周围部署方向与万顷相同的干员攻击速度<@ba.vup>+15</>
Stops attacking, gradually recovers <@ba.vup>20</> DP in total\nWhile skill is active, restores the HP of surrounding allied Operators by <@ba.vup>15%</> of Wanqing's ATK every second, and increases their ASPD by <@ba.vup>+20</> if they are deployed facing the same direction as Wanqing=停止攻击，逐渐回复总共<@ba.vup>20</>点部署费用\n技能期间，每秒治疗周围友方干员相当于万顷<@ba.vup>15%</>攻击力的生命值，周围部署方向与万顷相同的干员攻击速度<@ba.vup>+20</>
Stops attacking, gradually recovers <@ba.vup>20</> DP in total\nWhile skill is active, restores the HP of surrounding allied Operators by <@ba.vup>20%</> of Wanqing's ATK every second, and increases their ASPD by <@ba.vup>+20</> if they are deployed facing the same direction as Wanqing=停止攻击，逐渐回复总共<@ba.vup>20</>点部署费用\n技能期间，每秒治疗周围友方干员相当于万顷<@ba.vup>20%</>攻击力的生命值，周围部署方向与万顷相同的干员攻击速度<@ba.vup>+20</>
Stops attacking, gradually recovers <@ba.vup>20</> DP in total\nWhile skill is active, restores the HP of surrounding allied Operators by <@ba.vup>20%</> of Wanqing's ATK every second, and increases their ASPD by <@ba.vup>+23</> if they are deployed facing the same direction as Wanqing=停止攻击，逐渐回复总共<@ba.vup>20</>点部署费用\n技能期间，每秒治疗周围友方干员相当于万顷<@ba.vup>20%</>攻击力的生命值，周围部署方向与万顷相同的干员攻击速度<@ba.vup>+23</>
Stops attacking, gradually recovers <@ba.vup>20</> DP in total\nWhile skill is active, restores the HP of surrounding allied Operators by <@ba.vup>25%</> of Wanqing's ATK every second, and increases their ASPD by <@ba.vup>+23</> if they are deployed facing the same direction as Wanqing=停止攻击，逐渐回复总共<@ba.vup>20</>点部署费用\n技能期间，每秒治疗周围友方干员相当于万顷<@ba.vup>25%</>攻击力的生命值，周围部署方向与万顷相同的干员攻击速度<@ba.vup>+23</>
Stops attacking, gradually recovers <@ba.vup>20</> DP in total\nWhile skill is active, restores the HP of surrounding allied Operators by <@ba.vup>25%</> of Wanqing's ATK every second, and increases their ASPD by <@ba.vup>+25</> if they are deployed facing the same direction as Wanqing=停止攻击，逐渐回复总共<@ba.vup>20</>点部署费用\n技能期间，每秒治疗周围友方干员相当于万顷<@ba.vup>25%</>攻击力的生命值，周围部署方向与万顷相同的干员攻击速度<@ba.vup>+25</>
Stops attacking, gradually recovers <@ba.vup>{value}</> DP in total\nWhile skill is active, restores the HP of surrounding allied Operators by <@ba.vup>{attack@heal_scale:0%}</> of Wanqing's ATK every second, and increases their ASPD by <@ba.vup>+{attack@attack_speed}</> if they are deployed facing the same direction as Wanqing=停止攻击，逐渐回复总共<@ba.vup>{value}</>点部署费用\n技能期间，每秒治疗周围友方干员相当于万顷<@ba.vup>{attack@heal_scale:0%}</>攻击力的生命值，周围部署方向与万顷相同的干员攻击速度<@ba.vup>+{attack@attack_speed}</>
Stops attacking, gradually recovers {value} DP in total\nWhile skill is active, restores the HP of surrounding allied Operators by {attack@heal_scale:0%} of Wanqing's ATK every second, and increases their ASPD by +{attack@attack_speed} if they are deployed facing the same direction as Wanqing=停止攻击，逐渐回复总共{value}点部署费用\n技能期间，每秒治疗周围友方干员相当于万顷{attack@heal_scale:0%}攻击力的生命值，周围部署方向与万顷相同的干员攻击速度+{attack@attack_speed}
Stops attacking, Max HP +25%, DEF +10%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)=停止攻击，生命上限+25%，防御力+10%，装置效果改为使目标干员每秒获得相当于凯瑟琳生命上限6%的屏障（不会超过天赋上限）
Stops attacking, Max HP +30%, DEF +10%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)=停止攻击，生命上限+30%，防御力+10%，装置效果改为使目标干员每秒获得相当于凯瑟琳生命上限6%的屏障（不会超过天赋上限）
Stops attacking, Max HP +30%; when attacked, deals 80% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +60% until this skill ends=停止攻击，生命上限+30%，受到攻击时对周围的地面敌人造成攻击力80%的法术伤害并附带25%攻击力的凋亡损伤（每2秒最多触发一次）；若技能期间受到元素损伤则攻击力+60%至技能结束
Stops attacking, Max HP +33%; when attacked, deals 90% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +60% until this skill ends=停止攻击，生命上限+33%，受到攻击时对周围的地面敌人造成攻击力90%的法术伤害并附带25%攻击力的凋亡损伤（每2秒最多触发一次）；若技能期间受到元素损伤则攻击力+60%至技能结束
Stops attacking, Max HP +35%, DEF +10%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)=停止攻击，生命上限+35%，防御力+10%，装置效果改为使目标干员每秒获得相当于凯瑟琳生命上限6%的屏障（不会超过天赋上限）
Stops attacking, Max HP +36%; when attacked, deals 100% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +60% until this skill ends=停止攻击，生命上限+36%，受到攻击时对周围的地面敌人造成攻击力100%的法术伤害并附带25%攻击力的凋亡损伤（每2秒最多触发一次）；若技能期间受到元素损伤则攻击力+60%至技能结束
Stops attacking, Max HP +40%, DEF +10%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)=停止攻击，生命上限+40%，防御力+10%，装置效果改为使目标干员每秒获得相当于凯瑟琳生命上限6%的屏障（不会超过天赋上限）
Stops attacking, Max HP +40%; when attacked, deals 110% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +70% until this skill ends=停止攻击，生命上限+40%，受到攻击时对周围的地面敌人造成攻击力110%的法术伤害并附带25%攻击力的凋亡损伤（每2秒最多触发一次）；若技能期间受到元素损伤则攻击力+70%至技能结束
Stops attacking, Max HP +43%; when attacked, deals 120% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +70% until this skill ends=停止攻击，生命上限+43%，受到攻击时对周围的地面敌人造成攻击力120%的法术伤害并附带25%攻击力的凋亡损伤（每2秒最多触发一次）；若技能期间受到元素损伤则攻击力+70%至技能结束
Stops attacking, Max HP +45%, DEF +10%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)=停止攻击，生命上限+45%，防御力+10%，装置效果改为使目标干员每秒获得相当于凯瑟琳生命上限6%的屏障（不会超过天赋上限）
Stops attacking, Max HP +46%; when attacked, deals 130% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +70% until this skill ends=停止攻击，生命上限+46%，受到攻击时对周围的地面敌人造成攻击力130%的法术伤害并附带25%攻击力的凋亡损伤（每2秒最多触发一次）；若技能期间受到元素损伤则攻击力+70%至技能结束
Stops attacking, Max HP +50%, DEF +10%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)=停止攻击，生命上限+50%，防御力+10%，装置效果改为使目标干员每秒获得相当于凯瑟琳生命上限6%的屏障（不会超过天赋上限）
Stops attacking, Max HP +50%; when attacked, deals 140% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +80% until this skill ends=停止攻击，生命上限+50%，受到攻击时对周围的地面敌人造成攻击力140%的法术伤害并附带25%攻击力的凋亡损伤（每2秒最多触发一次）；若技能期间受到元素损伤则攻击力+80%至技能结束
Stops attacking, Max HP +50%; when attacked, deals 160% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +85% until this skill ends=停止攻击，生命上限+50%，受到攻击时对周围的地面敌人造成攻击力160%的法术伤害并附带25%攻击力的凋亡损伤（每2秒最多触发一次）；若技能期间受到元素损伤则攻击力+85%至技能结束
Stops attacking, Max HP +50%; when attacked, deals 180% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +90% until this skill ends=停止攻击，生命上限+50%，受到攻击时对周围的地面敌人造成攻击力180%的法术伤害并附带25%攻击力的凋亡损伤（每2秒最多触发一次）；若技能期间受到元素损伤则攻击力+90%至技能结束
Stops attacking, Max HP +50%; when attacked, deals 200% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +100% until this skill ends=停止攻击，生命上限+50%，受到攻击时对周围的地面敌人造成攻击力200%的法术伤害并附带25%攻击力的凋亡损伤（每2秒最多触发一次）；若技能期间受到元素损伤则攻击力+100%至技能结束
Stops attacking, Max HP +55%, DEF +15%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)=停止攻击，生命上限+55%，防御力+15%，装置效果改为使目标干员每秒获得相当于凯瑟琳生命上限6%的屏障（不会超过天赋上限）
Stops attacking, Max HP +60%, DEF +20%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)=停止攻击，生命上限+60%，防御力+20%，装置效果改为使目标干员每秒获得相当于凯瑟琳生命上限6%的屏障（不会超过天赋上限）
Stops attacking, Max HP +65%, DEF +25%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)=停止攻击，生命上限+65%，防御力+25%，装置效果改为使目标干员每秒获得相当于凯瑟琳生命上限6%的屏障（不会超过天赋上限）
Stops attacking, Max HP +70%, DEF +30%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)=停止攻击，生命上限+70%，防御力+30%，装置效果改为使目标干员每秒获得相当于凯瑟琳生命上限6%的屏障（不会超过天赋上限）
Stops attacking, Max HP +{max_hp:0%}, DEF +{def:0%}; Device effect changes to granting a Barrier to the target Operator equivalent to {overwrite_ratio:0%} of Catherine's Max HP every second (cannot exceed her Talent's limit)=停止攻击，生命上限+{max_hp:0%}，防御力+{def:0%}，装置效果改为使目标干员每秒获得相当于凯瑟琳生命上限{overwrite_ratio:0%}的屏障（不会超过天赋上限）
Stops attacking, Max HP +{max_hp:0%}; when attacked, deals {atk_scale:0%} ATK as Arts damage to surrounding ground enemies and an additional {ep_damage_ratio:0%} ATK as Necrosis (can only trigger once every {aoe_cd}s); if Elemental Injury is received while skill is active, ATK +{atk:0%} until this skill ends=停止攻击，生命上限+{max_hp:0%}，受到攻击时对周围的地面敌人造成攻击力{atk_scale:0%}的法术伤害并附带{ep_damage_ratio:0%}攻击力的凋亡损伤（每{aoe_cd}秒最多触发一次）；若技能期间受到元素损伤则攻击力+{atk:0%}至技能结束
Stops attacking, Max HP <@ba.vup>+25%</>, DEF <@ba.vup>+10%</>; Device effect changes to granting a <$ba.barrier>Barrier</> to the target Operator equivalent to <@ba.vup>6%</> of Catherine's Max HP every second (cannot exceed her Talent's limit)=停止攻击，生命上限<@ba.vup>+25%</>，防御力<@ba.vup>+10%</>，装置效果改为使目标干员每秒获得相当于凯瑟琳生命上限<@ba.vup>6%</>的<$ba.barrier>屏障</>（不会超过天赋上限）
Stops attacking, Max HP <@ba.vup>+30%</>, DEF <@ba.vup>+10%</>; Device effect changes to granting a <$ba.barrier>Barrier</> to the target Operator equivalent to <@ba.vup>6%</> of Catherine's Max HP every second (cannot exceed her Talent's limit)=停止攻击，生命上限<@ba.vup>+30%</>，防御力<@ba.vup>+10%</>，装置效果改为使目标干员每秒获得相当于凯瑟琳生命上限<@ba.vup>6%</>的<$ba.barrier>屏障</>（不会超过天赋上限）
Stops attacking, Max HP <@ba.vup>+30%</>; when attacked, deals <@ba.vup>80%</> ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25%</> ATK as <$ba.dt.apoptosis2>Necrosis</> (can only trigger once every <@ba.vup>2</>s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+60%</> until this skill ends=停止攻击，生命上限<@ba.vup>+30%</>，受到攻击时对周围的地面敌人造成攻击力<@ba.vup>80%</>的法术伤害并附带<@ba.vup>25%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>（每<@ba.vup>2</>秒最多触发一次）；若技能期间受到元素损伤则攻击力<@ba.vup>+60%</>至技能结束
Stops attacking, Max HP <@ba.vup>+33%</>; when attacked, deals <@ba.vup>90%</> ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25%</> ATK as <$ba.dt.apoptosis2>Necrosis</> (can only trigger once every <@ba.vup>2</>s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+60%</> until this skill ends=停止攻击，生命上限<@ba.vup>+33%</>，受到攻击时对周围的地面敌人造成攻击力<@ba.vup>90%</>的法术伤害并附带<@ba.vup>25%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>（每<@ba.vup>2</>秒最多触发一次）；若技能期间受到元素损伤则攻击力<@ba.vup>+60%</>至技能结束
Stops attacking, Max HP <@ba.vup>+35%</>, DEF <@ba.vup>+10%</>; Device effect changes to granting a <$ba.barrier>Barrier</> to the target Operator equivalent to <@ba.vup>6%</> of Catherine's Max HP every second (cannot exceed her Talent's limit)=停止攻击，生命上限<@ba.vup>+35%</>，防御力<@ba.vup>+10%</>，装置效果改为使目标干员每秒获得相当于凯瑟琳生命上限<@ba.vup>6%</>的<$ba.barrier>屏障</>（不会超过天赋上限）
Stops attacking, Max HP <@ba.vup>+36%</>; when attacked, deals <@ba.vup>100%</> ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25%</> ATK as <$ba.dt.apoptosis2>Necrosis</> (can only trigger once every <@ba.vup>2</>s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+60%</> until this skill ends=停止攻击，生命上限<@ba.vup>+36%</>，受到攻击时对周围的地面敌人造成攻击力<@ba.vup>100%</>的法术伤害并附带<@ba.vup>25%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>（每<@ba.vup>2</>秒最多触发一次）；若技能期间受到元素损伤则攻击力<@ba.vup>+60%</>至技能结束
Stops attacking, Max HP <@ba.vup>+40%</>, DEF <@ba.vup>+10%</>; Device effect changes to granting a <$ba.barrier>Barrier</> to the target Operator equivalent to <@ba.vup>6%</> of Catherine's Max HP every second (cannot exceed her Talent's limit)=停止攻击，生命上限<@ba.vup>+40%</>，防御力<@ba.vup>+10%</>，装置效果改为使目标干员每秒获得相当于凯瑟琳生命上限<@ba.vup>6%</>的<$ba.barrier>屏障</>（不会超过天赋上限）
Stops attacking, Max HP <@ba.vup>+40%</>; when attacked, deals <@ba.vup>110%</> ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25%</> ATK as <$ba.dt.apoptosis2>Necrosis</> (can only trigger once every <@ba.vup>2</>s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+70%</> until this skill ends=停止攻击，生命上限<@ba.vup>+40%</>，受到攻击时对周围的地面敌人造成攻击力<@ba.vup>110%</>的法术伤害并附带<@ba.vup>25%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>（每<@ba.vup>2</>秒最多触发一次）；若技能期间受到元素损伤则攻击力<@ba.vup>+70%</>至技能结束
Stops attacking, Max HP <@ba.vup>+43%</>; when attacked, deals <@ba.vup>120%</> ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25%</> ATK as <$ba.dt.apoptosis2>Necrosis</> (can only trigger once every <@ba.vup>2</>s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+70%</> until this skill ends=停止攻击，生命上限<@ba.vup>+43%</>，受到攻击时对周围的地面敌人造成攻击力<@ba.vup>120%</>的法术伤害并附带<@ba.vup>25%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>（每<@ba.vup>2</>秒最多触发一次）；若技能期间受到元素损伤则攻击力<@ba.vup>+70%</>至技能结束
Stops attacking, Max HP <@ba.vup>+45%</>, DEF <@ba.vup>+10%</>; Device effect changes to granting a <$ba.barrier>Barrier</> to the target Operator equivalent to <@ba.vup>6%</> of Catherine's Max HP every second (cannot exceed her Talent's limit)=停止攻击，生命上限<@ba.vup>+45%</>，防御力<@ba.vup>+10%</>，装置效果改为使目标干员每秒获得相当于凯瑟琳生命上限<@ba.vup>6%</>的<$ba.barrier>屏障</>（不会超过天赋上限）
Stops attacking, Max HP <@ba.vup>+46%</>; when attacked, deals <@ba.vup>130%</> ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25%</> ATK as <$ba.dt.apoptosis2>Necrosis</> (can only trigger once every <@ba.vup>2</>s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+70%</> until this skill ends=停止攻击，生命上限<@ba.vup>+46%</>，受到攻击时对周围的地面敌人造成攻击力<@ba.vup>130%</>的法术伤害并附带<@ba.vup>25%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>（每<@ba.vup>2</>秒最多触发一次）；若技能期间受到元素损伤则攻击力<@ba.vup>+70%</>至技能结束
Stops attacking, Max HP <@ba.vup>+50%</>, DEF <@ba.vup>+10%</>; Device effect changes to granting a <$ba.barrier>Barrier</> to the target Operator equivalent to <@ba.vup>6%</> of Catherine's Max HP every second (cannot exceed her Talent's limit)=停止攻击，生命上限<@ba.vup>+50%</>，防御力<@ba.vup>+10%</>，装置效果改为使目标干员每秒获得相当于凯瑟琳生命上限<@ba.vup>6%</>的<$ba.barrier>屏障</>（不会超过天赋上限）
Stops attacking, Max HP <@ba.vup>+50%</>; when attacked, deals <@ba.vup>140%</> ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25%</> ATK as <$ba.dt.apoptosis2>Necrosis</> (can only trigger once every <@ba.vup>2</>s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+80%</> until this skill ends=停止攻击，生命上限<@ba.vup>+50%</>，受到攻击时对周围的地面敌人造成攻击力<@ba.vup>140%</>的法术伤害并附带<@ba.vup>25%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>（每<@ba.vup>2</>秒最多触发一次）；若技能期间受到元素损伤则攻击力<@ba.vup>+80%</>至技能结束
Stops attacking, Max HP <@ba.vup>+50%</>; when attacked, deals <@ba.vup>160%</> ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25%</> ATK as <$ba.dt.apoptosis2>Necrosis</> (can only trigger once every <@ba.vup>2</>s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+85%</> until this skill ends=停止攻击，生命上限<@ba.vup>+50%</>，受到攻击时对周围的地面敌人造成攻击力<@ba.vup>160%</>的法术伤害并附带<@ba.vup>25%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>（每<@ba.vup>2</>秒最多触发一次）；若技能期间受到元素损伤则攻击力<@ba.vup>+85%</>至技能结束
Stops attacking, Max HP <@ba.vup>+50%</>; when attacked, deals <@ba.vup>180%</> ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25%</> ATK as <$ba.dt.apoptosis2>Necrosis</> (can only trigger once every <@ba.vup>2</>s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+90%</> until this skill ends=停止攻击，生命上限<@ba.vup>+50%</>，受到攻击时对周围的地面敌人造成攻击力<@ba.vup>180%</>的法术伤害并附带<@ba.vup>25%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>（每<@ba.vup>2</>秒最多触发一次）；若技能期间受到元素损伤则攻击力<@ba.vup>+90%</>至技能结束
Stops attacking, Max HP <@ba.vup>+50%</>; when attacked, deals <@ba.vup>200%</> ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25%</> ATK as <$ba.dt.apoptosis2>Necrosis</> (can only trigger once every <@ba.vup>2</>s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+100%</> until this skill ends=停止攻击，生命上限<@ba.vup>+50%</>，受到攻击时对周围的地面敌人造成攻击力<@ba.vup>200%</>的法术伤害并附带<@ba.vup>25%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>（每<@ba.vup>2</>秒最多触发一次）；若技能期间受到元素损伤则攻击力<@ba.vup>+100%</>至技能结束
Stops attacking, Max HP <@ba.vup>+55%</>, DEF <@ba.vup>+15%</>; Device effect changes to granting a <$ba.barrier>Barrier</> to the target Operator equivalent to <@ba.vup>6%</> of Catherine's Max HP every second (cannot exceed her Talent's limit)=停止攻击，生命上限<@ba.vup>+55%</>，防御力<@ba.vup>+15%</>，装置效果改为使目标干员每秒获得相当于凯瑟琳生命上限<@ba.vup>6%</>的<$ba.barrier>屏障</>（不会超过天赋上限）
Stops attacking, Max HP <@ba.vup>+60%</>, DEF <@ba.vup>+20%</>; Device effect changes to granting a <$ba.barrier>Barrier</> to the target Operator equivalent to <@ba.vup>6%</> of Catherine's Max HP every second (cannot exceed her Talent's limit)=停止攻击，生命上限<@ba.vup>+60%</>，防御力<@ba.vup>+20%</>，装置效果改为使目标干员每秒获得相当于凯瑟琳生命上限<@ba.vup>6%</>的<$ba.barrier>屏障</>（不会超过天赋上限）
Stops attacking, Max HP <@ba.vup>+65%</>, DEF <@ba.vup>+25%</>; Device effect changes to granting a <$ba.barrier>Barrier</> to the target Operator equivalent to <@ba.vup>6%</> of Catherine's Max HP every second (cannot exceed her Talent's limit)=停止攻击，生命上限<@ba.vup>+65%</>，防御力<@ba.vup>+25%</>，装置效果改为使目标干员每秒获得相当于凯瑟琳生命上限<@ba.vup>6%</>的<$ba.barrier>屏障</>（不会超过天赋上限）
Stops attacking, Max HP <@ba.vup>+70%</>, DEF <@ba.vup>+30%</>; Device effect changes to granting a <$ba.barrier>Barrier</> to the target Operator equivalent to <@ba.vup>6%</> of Catherine's Max HP every second (cannot exceed her Talent's limit)=停止攻击，生命上限<@ba.vup>+70%</>，防御力<@ba.vup>+30%</>，装置效果改为使目标干员每秒获得相当于凯瑟琳生命上限<@ba.vup>6%</>的<$ba.barrier>屏障</>（不会超过天赋上限）
Stops attacking, Max HP <@ba.vup>+{max_hp:0%}</>, DEF <@ba.vup>+{def:0%}</>; Device effect changes to granting a <$ba.barrier>Barrier</> to the target Operator equivalent to <@ba.vup>{overwrite_ratio:0%}</> of Catherine's Max HP every second (cannot exceed her Talent's limit)=停止攻击，生命上限<@ba.vup>+{max_hp:0%}</>，防御力<@ba.vup>+{def:0%}</>，装置效果改为使目标干员每秒获得相当于凯瑟琳生命上限<@ba.vup>{overwrite_ratio:0%}</>的<$ba.barrier>屏障</>（不会超过天赋上限）
Stops attacking, Max HP <@ba.vup>+{max_hp:0%}</>; when attacked, deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>{ep_damage_ratio:0%}</> ATK as <$ba.dt.apoptosis2>Necrosis</> (can only trigger once every <@ba.vup>{aoe_cd}</>s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+{atk:0%}</> until this skill ends=停止攻击，生命上限<@ba.vup>+{max_hp:0%}</>，受到攻击时对周围的地面敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>（每<@ba.vup>{aoe_cd}</>秒最多触发一次）；若技能期间受到元素损伤则攻击力<@ba.vup>+{atk:0%}</>至技能结束
Stops attacking; after skill ends, obtain 1-7 DP randomly=停止攻击，技能结束后随机获得1-7点部署费用
Stops attacking; after skill ends, obtain 2-8 DP randomly=停止攻击，技能结束后随机获得2-8点部署费用
Stops attacking; after skill ends, obtain 3-9 DP randomly=停止攻击，技能结束后随机获得3-9点部署费用
Stops attacking; after skill ends, obtain 4-10 DP randomly=停止攻击，技能结束后随机获得4-10点部署费用
Stops attacking; after skill ends, obtain <@ba.vup>1</>-<@ba.vup>7</> DP randomly=停止攻击，技能结束后随机获得<@ba.vup>1</>-<@ba.vup>7</>点部署费用
Stops attacking; after skill ends, obtain <@ba.vup>2</>-<@ba.vup>8</> DP randomly=停止攻击，技能结束后随机获得<@ba.vup>2</>-<@ba.vup>8</>点部署费用
Stops attacking; after skill ends, obtain <@ba.vup>3</>-<@ba.vup>9</> DP randomly=停止攻击，技能结束后随机获得<@ba.vup>3</>-<@ba.vup>9</>点部署费用
Stops attacking; after skill ends, obtain <@ba.vup>4</>-<@ba.vup>10</> DP randomly=停止攻击，技能结束后随机获得<@ba.vup>4</>-<@ba.vup>10</>点部署费用
Stops attacking; after skill ends, obtain <@ba.vup>{ground}</>-<@ba.vup>{floor}</> DP randomly=停止攻击，技能结束后随机获得<@ba.vup>{ground}</>-<@ba.vup>{floor}</>点部署费用
Stops attacking; after skill ends, obtain {ground}-{floor} DP randomly=停止攻击，技能结束后随机获得{ground}-{floor}点部署费用
Stops attacking; ATK +30%, DEF +40%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)=停止攻击，攻击力+30%，防御力+40%，受到敌人普通攻击时释放尖刺对前方最多4名敌人进行一次远程攻击（每0.8秒最多触发一次）
Stops attacking; ATK +30%, DEF +45%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)=停止攻击，攻击力+30%，防御力+45%，受到敌人普通攻击时释放尖刺对前方最多4名敌人进行一次远程攻击（每0.8秒最多触发一次）
Stops attacking; ATK +30%, DEF +50%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)=停止攻击，攻击力+30%，防御力+50%，受到敌人普通攻击时释放尖刺对前方最多4名敌人进行一次远程攻击（每0.8秒最多触发一次）
Stops attacking; ATK +30%, DEF +55%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)=停止攻击，攻击力+30%，防御力+55%，受到敌人普通攻击时释放尖刺对前方最多4名敌人进行一次远程攻击（每0.8秒最多触发一次）
Stops attacking; ATK +30%, DEF +60%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)=停止攻击，攻击力+30%，防御力+60%，受到敌人普通攻击时释放尖刺对前方最多4名敌人进行一次远程攻击（每0.8秒最多触发一次）
Stops attacking; ATK +30%, DEF +65%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)=停止攻击，攻击力+30%，防御力+65%，受到敌人普通攻击时释放尖刺对前方最多4名敌人进行一次远程攻击（每0.8秒最多触发一次）
Stops attacking; ATK +40%, DEF +70%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)=停止攻击，攻击力+40%，防御力+70%，受到敌人普通攻击时释放尖刺对前方最多4名敌人进行一次远程攻击（每0.8秒最多触发一次）
Stops attacking; ATK +45%, DEF +80%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.7-second cooldown)=停止攻击，攻击力+45%，防御力+80%，受到敌人普通攻击时释放尖刺对前方最多4名敌人进行一次远程攻击（每0.7秒最多触发一次）
Stops attacking; ATK +50%, DEF +90%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.7-second cooldown)=停止攻击，攻击力+50%，防御力+90%，受到敌人普通攻击时释放尖刺对前方最多4名敌人进行一次远程攻击（每0.7秒最多触发一次）
Stops attacking; ATK +60%, DEF +110%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.6-second cooldown)=停止攻击，攻击力+60%，防御力+110%，受到敌人普通攻击时释放尖刺对前方最多4名敌人进行一次远程攻击（每0.6秒最多触发一次）
Stops attacking; ATK +{atk:0%}, DEF +{def:0%}; When hit by an enemy's normal attack, launches long-ranged spikes at up to {max_target} enemies in front ({cooldown:0.0}-second cooldown)=停止攻击，攻击力+{atk:0%}，防御力+{def:0%}，受到敌人普通攻击时释放尖刺对前方最多{max_target}名敌人进行一次远程攻击（每{cooldown:0.0}秒最多触发一次）
Stops attacking; ATK <@ba.vup>+30%</>, DEF <@ba.vup>+40%</>; When hit by an enemy's normal attack, launches long-ranged spikes at up to <@ba.vup>4</> enemies in front (<@ba.vup>0.8</>-second cooldown)=停止攻击，攻击力<@ba.vup>+30%</>，防御力<@ba.vup>+40%</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>4</>名敌人进行一次远程攻击（每<@ba.vup>0.8</>秒最多触发一次）
Stops attacking; ATK <@ba.vup>+30%</>, DEF <@ba.vup>+45%</>; When hit by an enemy's normal attack, launches long-ranged spikes at up to <@ba.vup>4</> enemies in front (<@ba.vup>0.8</>-second cooldown)=停止攻击，攻击力<@ba.vup>+30%</>，防御力<@ba.vup>+45%</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>4</>名敌人进行一次远程攻击（每<@ba.vup>0.8</>秒最多触发一次）
Stops attacking; ATK <@ba.vup>+30%</>, DEF <@ba.vup>+50%</>; When hit by an enemy's normal attack, launches long-ranged spikes at up to <@ba.vup>4</> enemies in front (<@ba.vup>0.8</>-second cooldown)=停止攻击，攻击力<@ba.vup>+30%</>，防御力<@ba.vup>+50%</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>4</>名敌人进行一次远程攻击（每<@ba.vup>0.8</>秒最多触发一次）
Stops attacking; ATK <@ba.vup>+30%</>, DEF <@ba.vup>+55%</>; When hit by an enemy's normal attack, launches long-ranged spikes at up to <@ba.vup>4</> enemies in front (<@ba.vup>0.8</>-second cooldown)=停止攻击，攻击力<@ba.vup>+30%</>，防御力<@ba.vup>+55%</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>4</>名敌人进行一次远程攻击（每<@ba.vup>0.8</>秒最多触发一次）
Stops attacking; ATK <@ba.vup>+30%</>, DEF <@ba.vup>+60%</>; When hit by an enemy's normal attack, launches long-ranged spikes at up to <@ba.vup>4</> enemies in front (<@ba.vup>0.8</>-second cooldown)=停止攻击，攻击力<@ba.vup>+30%</>，防御力<@ba.vup>+60%</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>4</>名敌人进行一次远程攻击（每<@ba.vup>0.8</>秒最多触发一次）
Stops attacking; ATK <@ba.vup>+30%</>, DEF <@ba.vup>+65%</>; When hit by an enemy's normal attack, launches long-ranged spikes at up to <@ba.vup>4</> enemies in front (<@ba.vup>0.8</>-second cooldown)=停止攻击，攻击力<@ba.vup>+30%</>，防御力<@ba.vup>+65%</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>4</>名敌人进行一次远程攻击（每<@ba.vup>0.8</>秒最多触发一次）
Stops attacking; ATK <@ba.vup>+40%</>, DEF <@ba.vup>+70%</>; When hit by an enemy's normal attack, launches long-ranged spikes at up to <@ba.vup>4</> enemies in front (<@ba.vup>0.8</>-second cooldown)=停止攻击，攻击力<@ba.vup>+40%</>，防御力<@ba.vup>+70%</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>4</>名敌人进行一次远程攻击（每<@ba.vup>0.8</>秒最多触发一次）
Stops attacking; ATK <@ba.vup>+45%</>, DEF <@ba.vup>+80%</>; When hit by an enemy's normal attack, launches long-ranged spikes at up to <@ba.vup>4</> enemies in front (<@ba.vup>0.7</>-second cooldown)=停止攻击，攻击力<@ba.vup>+45%</>，防御力<@ba.vup>+80%</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>4</>名敌人进行一次远程攻击（每<@ba.vup>0.7</>秒最多触发一次）
Stops attacking; ATK <@ba.vup>+50%</>, DEF <@ba.vup>+90%</>; When hit by an enemy's normal attack, launches long-ranged spikes at up to <@ba.vup>4</> enemies in front (<@ba.vup>0.7</>-second cooldown)=停止攻击，攻击力<@ba.vup>+50%</>，防御力<@ba.vup>+90%</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>4</>名敌人进行一次远程攻击（每<@ba.vup>0.7</>秒最多触发一次）
Stops attacking; ATK <@ba.vup>+60%</>, DEF <@ba.vup>+110%</>; When hit by an enemy's normal attack, launches long-ranged spikes at up to <@ba.vup>4</> enemies in front (<@ba.vup>0.6</>-second cooldown)=停止攻击，攻击力<@ba.vup>+60%</>，防御力<@ba.vup>+110%</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>4</>名敌人进行一次远程攻击（每<@ba.vup>0.6</>秒最多触发一次）
Stops attacking; ATK <@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{def:0%}</>; When hit by an enemy's normal attack, launches long-ranged spikes at up to <@ba.vup>{max_target}</> enemies in front (<@ba.vup>{cooldown:0.0}</>-second cooldown)=停止攻击，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}</>名敌人进行一次远程攻击（每<@ba.vup>{cooldown:0.0}</>秒最多触发一次）
Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.1 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 7% of this unit's ATK every second=停止攻击，攻击范围扩大，第二天赋效果提升至1.1倍，攻击范围内的所有敌人被停顿，且每秒回复范围内所有友方单位相当于攻击力7%的生命
Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.2 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 7% of this unit's ATK every second=停止攻击，攻击范围扩大，第二天赋效果提升至1.2倍，攻击范围内的所有敌人被停顿，且每秒回复范围内所有友方单位相当于攻击力7%的生命
Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.3 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 7% of this unit's ATK every second=停止攻击，攻击范围扩大，第二天赋效果提升至1.3倍，攻击范围内的所有敌人被停顿，且每秒回复范围内所有友方单位相当于攻击力7%的生命
Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.4 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 9% of this unit's ATK every second=停止攻击，攻击范围扩大，第二天赋效果提升至1.4倍，攻击范围内的所有敌人被停顿，且每秒回复范围内所有友方单位相当于攻击力9%的生命
Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.5 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 9% of this unit's ATK every second=停止攻击，攻击范围扩大，第二天赋效果提升至1.5倍，攻击范围内的所有敌人被停顿，且每秒回复范围内所有友方单位相当于攻击力9%的生命
Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.6 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 9% of this unit's ATK every second=停止攻击，攻击范围扩大，第二天赋效果提升至1.6倍，攻击范围内的所有敌人被停顿，且每秒回复范围内所有友方单位相当于攻击力9%的生命
Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.7 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 11% of this unit's ATK every second=停止攻击，攻击范围扩大，第二天赋效果提升至1.7倍，攻击范围内的所有敌人被停顿，且每秒回复范围内所有友方单位相当于攻击力11%的生命
Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.8 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 14% of this unit's ATK every second=停止攻击，攻击范围扩大，第二天赋效果提升至1.8倍，攻击范围内的所有敌人被停顿，且每秒回复范围内所有友方单位相当于攻击力14%的生命
Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.9 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 17% of this unit's ATK every second=停止攻击，攻击范围扩大，第二天赋效果提升至1.9倍，攻击范围内的所有敌人被停顿，且每秒回复范围内所有友方单位相当于攻击力17%的生命
Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 2 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 20% of this unit's ATK every second=停止攻击，攻击范围扩大，第二天赋效果提升至2倍，攻击范围内的所有敌人被停顿，且每秒回复范围内所有友方单位相当于攻击力20%的生命
Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to {scale_delta_to_one} times, and all enemies within Attack Range are Slowed. Heals all ally units within range for {attack@atk_to_hp_recovery_ratio:0%} of this unit's ATK every second=停止攻击，攻击范围扩大，第二天赋效果提升至{scale_delta_to_one}倍，攻击范围内的所有敌人被停顿，且每秒回复范围内所有友方单位相当于攻击力{attack@atk_to_hp_recovery_ratio:0%}的生命
Stops attacking; Block +1, DEF +20%; When the skill ends, obtain 1 Modeler=停止攻击，阻挡数+1，防御力+20%，技能结束时获得一个造型仪
Stops attacking; Block +1, DEF +25%; When the skill ends, obtain 1 Modeler=停止攻击，阻挡数+1，防御力+25%，技能结束时获得一个造型仪
Stops attacking; Block +1, DEF +30%; When the skill ends, obtain 1 Modeler=停止攻击，阻挡数+1，防御力+30%，技能结束时获得一个造型仪
Stops attacking; Block +1, DEF +35%; When the skill ends, obtain 1 Modeler=停止攻击，阻挡数+1，防御力+35%，技能结束时获得一个造型仪
Stops attacking; Block +1, DEF +40%; When the skill ends, obtain 1 Modeler=停止攻击，阻挡数+1，防御力+40%，技能结束时获得一个造型仪
Stops attacking; Block +1, DEF +45%; When the skill ends, obtain 1 Modeler=停止攻击，阻挡数+1，防御力+45%，技能结束时获得一个造型仪
Stops attacking; Block +1, DEF +50%; When the skill ends, obtain 1 Modeler=停止攻击，阻挡数+1，防御力+50%，技能结束时获得一个造型仪
Stops attacking; Block +1, DEF +60%; When the skill ends, obtain 1 Modeler=停止攻击，阻挡数+1，防御力+60%，技能结束时获得一个造型仪
Stops attacking; Block +1, DEF +70%; When the skill ends, obtain 1 Modeler=停止攻击，阻挡数+1，防御力+70%，技能结束时获得一个造型仪
Stops attacking; Block +1, DEF +80%; When the skill ends, obtain 1 Modeler=停止攻击，阻挡数+1，防御力+80%，技能结束时获得一个造型仪
Stops attacking; Block +1; DEF +105%; Restores HP by 2% of Max HP per second=停止攻击敌人；阻挡数+1，防御力+105%，每秒恢复最大生命的2%
Stops attacking; Block +1; DEF +115%; Restores HP by 2% of Max HP per second=停止攻击敌人；阻挡数+1，防御力+115%，每秒恢复最大生命的2%
Stops attacking; Block +1; DEF +130%; Restores HP by 3% of Max HP per second=停止攻击敌人；阻挡数+1，防御力+130%，每秒恢复最大生命的3%
Stops attacking; Block +1; DEF +55%; Restores HP by 1% of Max HP per second=停止攻击敌人；阻挡数+1，防御力+55%，每秒恢复最大生命的1%
Stops attacking; Block +1; DEF +60%; Restores HP by 1% of Max HP per second=停止攻击敌人；阻挡数+1，防御力+60%，每秒恢复最大生命的1%
Stops attacking; Block +1; DEF +65%; Restores HP by 1% of Max HP per second=停止攻击敌人；阻挡数+1，防御力+65%，每秒恢复最大生命的1%
Stops attacking; Block +1; DEF +75%; Restores HP by 1% of Max HP per second=停止攻击敌人；阻挡数+1，防御力+75%，每秒恢复最大生命的1%
Stops attacking; Block +1; DEF +80%; Restores HP by 1% of Max HP per second=停止攻击敌人；阻挡数+1，防御力+80%，每秒恢复最大生命的1%
Stops attacking; Block +1; DEF +85%; Restores HP by 1% of Max HP per second=停止攻击敌人；阻挡数+1，防御力+85%，每秒恢复最大生命的1%
Stops attacking; Block +1; DEF +95%; Restores HP by 2% of Max HP per second=停止攻击敌人；阻挡数+1，防御力+95%，每秒恢复最大生命的2%
Stops attacking; Block +{block_cnt}, DEF +{def:0%}; When the skill ends, obtain 1 Modeler=停止攻击，阻挡数+{block_cnt}，防御力+{def:0%}，技能结束时获得一个造型仪
Stops attacking; Block +{block_cnt}; DEF +{def:0%}; Restores HP by {hp_recovery_per_sec_by_max_hp_ratio:0%} of Max HP per second=停止攻击敌人；阻挡数+{block_cnt}，防御力+{def:0%}，每秒恢复最大生命的{hp_recovery_per_sec_by_max_hp_ratio:0%}
Stops attacking; Block <@ba.vup>+1</>, DEF <@ba.vup>+20%</>; When the skill ends, obtain 1 Modeler=停止攻击，阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+20%</>，技能结束时获得一个造型仪
Stops attacking; Block <@ba.vup>+1</>, DEF <@ba.vup>+25%</>; When the skill ends, obtain 1 Modeler=停止攻击，阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+25%</>，技能结束时获得一个造型仪
Stops attacking; Block <@ba.vup>+1</>, DEF <@ba.vup>+30%</>; When the skill ends, obtain 1 Modeler=停止攻击，阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+30%</>，技能结束时获得一个造型仪
Stops attacking; Block <@ba.vup>+1</>, DEF <@ba.vup>+35%</>; When the skill ends, obtain 1 Modeler=停止攻击，阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+35%</>，技能结束时获得一个造型仪
Stops attacking; Block <@ba.vup>+1</>, DEF <@ba.vup>+40%</>; When the skill ends, obtain 1 Modeler=停止攻击，阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+40%</>，技能结束时获得一个造型仪
Stops attacking; Block <@ba.vup>+1</>, DEF <@ba.vup>+45%</>; When the skill ends, obtain 1 Modeler=停止攻击，阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+45%</>，技能结束时获得一个造型仪
Stops attacking; Block <@ba.vup>+1</>, DEF <@ba.vup>+50%</>; When the skill ends, obtain 1 Modeler=停止攻击，阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+50%</>，技能结束时获得一个造型仪
Stops attacking; Block <@ba.vup>+1</>, DEF <@ba.vup>+60%</>; When the skill ends, obtain 1 Modeler=停止攻击，阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+60%</>，技能结束时获得一个造型仪
Stops attacking; Block <@ba.vup>+1</>, DEF <@ba.vup>+70%</>; When the skill ends, obtain 1 Modeler=停止攻击，阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+70%</>，技能结束时获得一个造型仪
Stops attacking; Block <@ba.vup>+1</>, DEF <@ba.vup>+80%</>; When the skill ends, obtain 1 Modeler=停止攻击，阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+80%</>，技能结束时获得一个造型仪
Stops attacking; Block <@ba.vup>+1</>; DEF <@ba.vup>+105%</>; Restores HP by <@ba.vup>2%</> of Max HP per second=停止攻击敌人；阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+105%</>，每秒恢复最大生命的<@ba.vup>2%</>
Stops attacking; Block <@ba.vup>+1</>; DEF <@ba.vup>+115%</>; Restores HP by <@ba.vup>2%</> of Max HP per second=停止攻击敌人；阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+115%</>，每秒恢复最大生命的<@ba.vup>2%</>
Stops attacking; Block <@ba.vup>+1</>; DEF <@ba.vup>+130%</>; Restores HP by <@ba.vup>3%</> of Max HP per second=停止攻击敌人；阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+130%</>，每秒恢复最大生命的<@ba.vup>3%</>
Stops attacking; Block <@ba.vup>+1</>; DEF <@ba.vup>+55%</>; Restores HP by <@ba.vup>1%</> of Max HP per second=停止攻击敌人；阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+55%</>，每秒恢复最大生命的<@ba.vup>1%</>
Stops attacking; Block <@ba.vup>+1</>; DEF <@ba.vup>+60%</>; Restores HP by <@ba.vup>1%</> of Max HP per second=停止攻击敌人；阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+60%</>，每秒恢复最大生命的<@ba.vup>1%</>
Stops attacking; Block <@ba.vup>+1</>; DEF <@ba.vup>+65%</>; Restores HP by <@ba.vup>1%</> of Max HP per second=停止攻击敌人；阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+65%</>，每秒恢复最大生命的<@ba.vup>1%</>
Stops attacking; Block <@ba.vup>+1</>; DEF <@ba.vup>+75%</>; Restores HP by <@ba.vup>1%</> of Max HP per second=停止攻击敌人；阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+75%</>，每秒恢复最大生命的<@ba.vup>1%</>
Stops attacking; Block <@ba.vup>+1</>; DEF <@ba.vup>+80%</>; Restores HP by <@ba.vup>1%</> of Max HP per second=停止攻击敌人；阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+80%</>，每秒恢复最大生命的<@ba.vup>1%</>
Stops attacking; Block <@ba.vup>+1</>; DEF <@ba.vup>+85%</>; Restores HP by <@ba.vup>1%</> of Max HP per second=停止攻击敌人；阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+85%</>，每秒恢复最大生命的<@ba.vup>1%</>
Stops attacking; Block <@ba.vup>+1</>; DEF <@ba.vup>+95%</>; Restores HP by <@ba.vup>2%</> of Max HP per second=停止攻击敌人；阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+95%</>，每秒恢复最大生命的<@ba.vup>2%</>
Stops attacking; Block <@ba.vup>+{block_cnt}</>, DEF <@ba.vup>+{def:0%}</>; When the skill ends, obtain 1 Modeler=停止攻击，阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，技能结束时获得一个造型仪
Stops attacking; Block <@ba.vup>+{block_cnt}</>; DEF <@ba.vup>+{def:0%}</>; Restores HP by <@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</> of Max HP per second=停止攻击敌人；阻挡数<@ba.vup>+{block_cnt}</>，防御力<@ba.vup>+{def:0%}</>，每秒恢复最大生命的<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}</>
Stops attacking; DEF +100%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 70% of Nian's ATK and silences them for 3 seconds=停止攻击；防御力+100%，阻挡数+1，每次受到攻击时对目标造成相当于年攻击力70%的法术伤害并使其失去特殊能力3秒
Stops attacking; DEF +100%, increases the DEF of allies in the adjacent 4 tiles by +25%, and increases the likelihood of being targeted by enemy attacks=停止攻击敌人；防御力+100%，周围4格内的其余友方单位防御力+25%，自身更容易受到敌人攻击
Stops attacking; DEF +105% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 50% DEF as physical damage to the target=停止攻击敌人；防御力+105%，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力50%的物理伤害
Stops attacking; DEF +110%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 70% of Nian's ATK and silences them for 4 seconds=停止攻击；防御力+110%，阻挡数+1，每次受到攻击时对目标造成相当于年攻击力70%的法术伤害并使其失去特殊能力4秒
Stops attacking; DEF +120% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 50% DEF as physical damage to the target=停止攻击敌人；防御力+120%，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力50%的物理伤害
Stops attacking; DEF +120%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 80% of Nian's ATK and silences them for 4 seconds=停止攻击；防御力+120%，阻挡数+1，每次受到攻击时对目标造成相当于年攻击力80%的法术伤害并使其失去特殊能力4秒
Stops attacking; DEF +120%, increases the DEF of allies in the adjacent 4 tiles by +30%, and increases the likelihood of being targeted by enemy attacks=停止攻击敌人；防御力+120%，周围4格内的其余友方单位防御力+30%，自身更容易受到敌人攻击
Stops attacking; DEF +130%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 90% of Nian's ATK and silences them for 5 seconds=停止攻击；防御力+130%，阻挡数+1，每次受到攻击时对目标造成相当于年攻击力90%的法术伤害并使其失去特殊能力5秒
Stops attacking; DEF +20% and Max HP +20%. Self and allies in the surrounding 4 tiles gain Camouflage=停止攻击敌人；防御力+20%，生命上限+20%，使自身和周围4格内的友方干员获得迷彩
Stops attacking; DEF +23% and Max HP +23%. Self and allies in the surrounding 4 tiles gain Camouflage=停止攻击敌人；防御力+23%，生命上限+23%，使自身和周围4格内的友方干员获得迷彩
Stops attacking; DEF +26% and Max HP +26%. Self and allies in the surrounding 4 tiles gain Camouflage=停止攻击敌人；防御力+26%，生命上限+26%，使自身和周围4格内的友方干员获得迷彩
Stops attacking; DEF +30% and Max HP +30%. Self and allies in the surrounding 4 tiles gain Camouflage=停止攻击敌人；防御力+30%，生命上限+30%，使自身和周围4格内的友方干员获得迷彩
Stops attacking; DEF +33% and Max HP +33%. Self and allies in the surrounding 4 tiles gain Camouflage=停止攻击敌人；防御力+33%，生命上限+33%，使自身和周围4格内的友方干员获得迷彩
Stops attacking; DEF +36% and Max HP +36%. Self and allies in the surrounding 4 tiles gain Camouflage=停止攻击敌人；防御力+36%，生命上限+36%，使自身和周围4格内的友方干员获得迷彩
Stops attacking; DEF +40% and Max HP +40%. Self and allies in the surrounding 4 tiles gain Camouflage=停止攻击敌人；防御力+40%，生命上限+40%，使自身和周围4格内的友方干员获得迷彩
Stops attacking; DEF +45% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 30% DEF as physical damage to the target=停止攻击敌人；防御力+45%，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力30%的物理伤害
Stops attacking; DEF +45% and Max HP +45%. Self and allies in the surrounding 4 tiles gain Camouflage=停止攻击敌人；防御力+45%，生命上限+45%，使自身和周围4格内的友方干员获得迷彩
Stops attacking; DEF +50% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 30% DEF as physical damage to the target=停止攻击敌人；防御力+50%，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力30%的物理伤害
Stops attacking; DEF +50% and Max HP +50%. Self and allies in the surrounding 4 tiles gain Camouflage=停止攻击敌人；防御力+50%，生命上限+50%，使自身和周围4格内的友方干员获得迷彩
Stops attacking; DEF +50%, increases the DEF of allies in the adjacent 4 tiles by +15%, and increases the likelihood of being targeted by enemy attacks=停止攻击敌人；防御力+50%，周围4格内的其余友方单位防御力+15%，自身更容易受到敌人攻击
Stops attacking; DEF +55% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 30% DEF as physical damage to the target=停止攻击敌人；防御力+55%，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力30%的物理伤害
Stops attacking; DEF +55% and Max HP +55%. Self and allies in the surrounding 4 tiles gain Camouflage=停止攻击敌人；防御力+55%，生命上限+55%，使自身和周围4格内的友方干员获得迷彩
Stops attacking; DEF +55%, increases the DEF of allies in the adjacent 4 tiles by +15%, and increases the likelihood of being targeted by enemy attacks=停止攻击敌人；防御力+55%，周围4格内的其余友方单位防御力+15%，自身更容易受到敌人攻击
Stops attacking; DEF +60%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 50% of Nian's ATK and silences them for 3 seconds=停止攻击；防御力+60%，阻挡数+1，每次受到攻击时对目标造成相当于年攻击力50%的法术伤害并使其失去特殊能力3秒
Stops attacking; DEF +60%, increases the DEF of allies in the adjacent 4 tiles by +15%, and increases the likelihood of being targeted by enemy attacks=停止攻击敌人；防御力+60%，周围4格内的其余友方单位防御力+15%，自身更容易受到敌人攻击
Stops attacking; DEF +65% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 40% DEF as physical damage to the target=停止攻击敌人；防御力+65%，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力40%的物理伤害
Stops attacking; DEF +65%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 50% of Nian's ATK and silences them for 3 seconds=停止攻击；防御力+65%，阻挡数+1，每次受到攻击时对目标造成相当于年攻击力50%的法术伤害并使其失去特殊能力3秒
Stops attacking; DEF +65%, increases the DEF of allies in the adjacent 4 tiles by +20%, and increases the likelihood of being targeted by enemy attacks=停止攻击敌人；防御力+65%，周围4格内的其余友方单位防御力+20%，自身更容易受到敌人攻击
Stops attacking; DEF +70% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 40% DEF as physical damage to the target=停止攻击敌人；防御力+70%，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力40%的物理伤害
Stops attacking; DEF +70%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 50% of Nian's ATK and silences them for 3 seconds=停止攻击；防御力+70%，阻挡数+1，每次受到攻击时对目标造成相当于年攻击力50%的法术伤害并使其失去特殊能力3秒
Stops attacking; DEF +70%, increases the DEF of allies in the adjacent 4 tiles by +20%, and increases the likelihood of being targeted by enemy attacks=停止攻击敌人；防御力+70%，周围4格内的其余友方单位防御力+20%，自身更容易受到敌人攻击
Stops attacking; DEF +75% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 40% DEF as physical damage to the target=停止攻击敌人；防御力+75%，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力40%的物理伤害
Stops attacking; DEF +75%, increases the DEF of allies in the adjacent 4 tiles by +20%, and increases the likelihood of being targeted by enemy attacks=停止攻击敌人；防御力+75%，周围4格内的其余友方单位防御力+20%，自身更容易受到敌人攻击
Stops attacking; DEF +80%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 60% of Nian's ATK and silences them for 3 seconds=停止攻击；防御力+80%，阻挡数+1，每次受到攻击时对目标造成相当于年攻击力60%的法术伤害并使其失去特殊能力3秒
Stops attacking; DEF +80%, increases the DEF of allies in the adjacent 4 tiles by +25%, and increases the likelihood of being targeted by enemy attacks=停止攻击敌人；防御力+80%，周围4格内的其余友方单位防御力+25%，自身更容易受到敌人攻击
Stops attacking; DEF +85% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 40% DEF as physical damage to the target=停止攻击敌人；防御力+85%，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力40%的物理伤害
Stops attacking; DEF +85%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 60% of Nian's ATK and silences them for 3 seconds=停止攻击；防御力+85%，阻挡数+1，每次受到攻击时对目标造成相当于年攻击力60%的法术伤害并使其失去特殊能力3秒
Stops attacking; DEF +90%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 60% of Nian's ATK and silences them for 3 seconds=停止攻击；防御力+90%，阻挡数+1，每次受到攻击时对目标造成相当于年攻击力60%的法术伤害并使其失去特殊能力3秒
Stops attacking; DEF +90%, increases the DEF of allies in the adjacent 4 tiles by +25%, and increases the likelihood of being targeted by enemy attacks=停止攻击敌人；防御力+90%，周围4格内的其余友方单位防御力+25%，自身更容易受到敌人攻击
Stops attacking; DEF +95% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 50% DEF as physical damage to the target=停止攻击敌人；防御力+95%，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力50%的物理伤害
Stops attacking; DEF +{bison_s_2[self].def:0%}, increases the DEF of allies in the adjacent 4 tiles by +{bison_s_2[ally].def:0%}, and increases the likelihood of being targeted by enemy attacks=停止攻击敌人；防御力+{bison_s_2[self].def:0%}，周围4格内的其余友方单位防御力+{bison_s_2[ally].def:0%}，自身更容易受到敌人攻击
Stops attacking; DEF +{def:0%} and increase the likelihood of being targeted by enemy attacks. When attacked, deal {atk_scale:0%} DEF as physical damage to the target=停止攻击敌人；防御力+{def:0%}，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力{atk_scale:0%}的物理伤害
Stops attacking; DEF +{def:0%} and Max HP +{max_hp:0%}. Self and allies in the surrounding 4 tiles gain Camouflage=停止攻击敌人；防御力+{def:0%}，生命上限+{max_hp:0%}，使自身和周围4格内的友方干员获得迷彩
Stops attacking; DEF +{def:0%}, Block +{block_cnt}, upon receiving an enemy attack, deals Arts damage to the attacker equal to {atk_scale:0%} of Nian's ATK and silences them for {silence} seconds=停止攻击；防御力+{def:0%}，阻挡数+{block_cnt}，每次受到攻击时对目标造成相当于年攻击力{atk_scale:0%}的法术伤害并使其失去特殊能力{silence}秒
Stops attacking; DEF <@ba.vup>+100%</>, increases the DEF of allies in the adjacent 4 tiles by <@ba.vup>+25%</>, and increases the likelihood of being targeted by enemy attacks=停止攻击敌人；防御力<@ba.vup>+100%</>，周围4格内的其余友方单位防御力<@ba.vup>+25%</>，自身更容易受到敌人攻击
Stops attacking; DEF <@ba.vup>+105%</> and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>50%</> DEF as physical damage to the target=停止攻击敌人；防御力<@ba.vup>+105%</>，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力<@ba.vup>50%</>的物理伤害
Stops attacking; DEF <@ba.vup>+120%</> and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>50%</> DEF as physical damage to the target=停止攻击敌人；防御力<@ba.vup>+120%</>，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力<@ba.vup>50%</>的物理伤害
Stops attacking; DEF <@ba.vup>+120%</>, increases the DEF of allies in the adjacent 4 tiles by <@ba.vup>+30%</>, and increases the likelihood of being targeted by enemy attacks=停止攻击敌人；防御力<@ba.vup>+120%</>，周围4格内的其余友方单位防御力<@ba.vup>+30%</>，自身更容易受到敌人攻击
Stops attacking; DEF <@ba.vup>+20%</> and Max HP <@ba.vup>+20%</>. Self and allies in the surrounding 4 tiles gain <$ba.camou>Camouflage</>=停止攻击敌人；防御力<@ba.vup>+20%</>，生命上限<@ba.vup>+20%</>，使自身和周围4格内的友方干员获得<$ba.camou>迷彩</>
Stops attacking; DEF <@ba.vup>+23%</> and Max HP <@ba.vup>+23%</>. Self and allies in the surrounding 4 tiles gain <$ba.camou>Camouflage</>=停止攻击敌人；防御力<@ba.vup>+23%</>，生命上限<@ba.vup>+23%</>，使自身和周围4格内的友方干员获得<$ba.camou>迷彩</>
Stops attacking; DEF <@ba.vup>+26%</> and Max HP <@ba.vup>+26%</>. Self and allies in the surrounding 4 tiles gain <$ba.camou>Camouflage</>=停止攻击敌人；防御力<@ba.vup>+26%</>，生命上限<@ba.vup>+26%</>，使自身和周围4格内的友方干员获得<$ba.camou>迷彩</>
Stops attacking; DEF <@ba.vup>+30%</> and Max HP <@ba.vup>+30%</>. Self and allies in the surrounding 4 tiles gain <$ba.camou>Camouflage</>=停止攻击敌人；防御力<@ba.vup>+30%</>，生命上限<@ba.vup>+30%</>，使自身和周围4格内的友方干员获得<$ba.camou>迷彩</>
Stops attacking; DEF <@ba.vup>+33%</> and Max HP <@ba.vup>+33%</>. Self and allies in the surrounding 4 tiles gain <$ba.camou>Camouflage</>=停止攻击敌人；防御力<@ba.vup>+33%</>，生命上限<@ba.vup>+33%</>，使自身和周围4格内的友方干员获得<$ba.camou>迷彩</>
Stops attacking; DEF <@ba.vup>+36%</> and Max HP <@ba.vup>+36%</>. Self and allies in the surrounding 4 tiles gain <$ba.camou>Camouflage</>=停止攻击敌人；防御力<@ba.vup>+36%</>，生命上限<@ba.vup>+36%</>，使自身和周围4格内的友方干员获得<$ba.camou>迷彩</>
Stops attacking; DEF <@ba.vup>+40%</> and Max HP <@ba.vup>+40%</>. Self and allies in the surrounding 4 tiles gain <$ba.camou>Camouflage</>=停止攻击敌人；防御力<@ba.vup>+40%</>，生命上限<@ba.vup>+40%</>，使自身和周围4格内的友方干员获得<$ba.camou>迷彩</>
Stops attacking; DEF <@ba.vup>+45%</> and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>30%</> DEF as physical damage to the target=停止攻击敌人；防御力<@ba.vup>+45%</>，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力<@ba.vup>30%</>的物理伤害
Stops attacking; DEF <@ba.vup>+45%</> and Max HP <@ba.vup>+45%</>. Self and allies in the surrounding 4 tiles gain <$ba.camou>Camouflage</>=停止攻击敌人；防御力<@ba.vup>+45%</>，生命上限<@ba.vup>+45%</>，使自身和周围4格内的友方干员获得<$ba.camou>迷彩</>
Stops attacking; DEF <@ba.vup>+50%</> and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>30%</> DEF as physical damage to the target=停止攻击敌人；防御力<@ba.vup>+50%</>，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力<@ba.vup>30%</>的物理伤害
Stops attacking; DEF <@ba.vup>+50%</> and Max HP <@ba.vup>+50%</>. Self and allies in the surrounding 4 tiles gain <$ba.camou>Camouflage</>=停止攻击敌人；防御力<@ba.vup>+50%</>，生命上限<@ba.vup>+50%</>，使自身和周围4格内的友方干员获得<$ba.camou>迷彩</>
Stops attacking; DEF <@ba.vup>+50%</>, increases the DEF of allies in the adjacent 4 tiles by <@ba.vup>+15%</>, and increases the likelihood of being targeted by enemy attacks=停止攻击敌人；防御力<@ba.vup>+50%</>，周围4格内的其余友方单位防御力<@ba.vup>+15%</>，自身更容易受到敌人攻击
Stops attacking; DEF <@ba.vup>+55%</> and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>30%</> DEF as physical damage to the target=停止攻击敌人；防御力<@ba.vup>+55%</>，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力<@ba.vup>30%</>的物理伤害
Stops attacking; DEF <@ba.vup>+55%</> and Max HP <@ba.vup>+55%</>. Self and allies in the surrounding 4 tiles gain <$ba.camou>Camouflage</>=停止攻击敌人；防御力<@ba.vup>+55%</>，生命上限<@ba.vup>+55%</>，使自身和周围4格内的友方干员获得<$ba.camou>迷彩</>
Stops attacking; DEF <@ba.vup>+55%</>, increases the DEF of allies in the adjacent 4 tiles by <@ba.vup>+15%</>, and increases the likelihood of being targeted by enemy attacks=停止攻击敌人；防御力<@ba.vup>+55%</>，周围4格内的其余友方单位防御力<@ba.vup>+15%</>，自身更容易受到敌人攻击
Stops attacking; DEF <@ba.vup>+60%</>, increases the DEF of allies in the adjacent 4 tiles by <@ba.vup>+15%</>, and increases the likelihood of being targeted by enemy attacks=停止攻击敌人；防御力<@ba.vup>+60%</>，周围4格内的其余友方单位防御力<@ba.vup>+15%</>，自身更容易受到敌人攻击
Stops attacking; DEF <@ba.vup>+65%</> and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>40%</> DEF as physical damage to the target=停止攻击敌人；防御力<@ba.vup>+65%</>，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力<@ba.vup>40%</>的物理伤害
Stops attacking; DEF <@ba.vup>+65%</>, increases the DEF of allies in the adjacent 4 tiles by <@ba.vup>+20%</>, and increases the likelihood of being targeted by enemy attacks=停止攻击敌人；防御力<@ba.vup>+65%</>，周围4格内的其余友方单位防御力<@ba.vup>+20%</>，自身更容易受到敌人攻击
Stops attacking; DEF <@ba.vup>+70%</> and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>40%</> DEF as physical damage to the target=停止攻击敌人；防御力<@ba.vup>+70%</>，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力<@ba.vup>40%</>的物理伤害
Stops attacking; DEF <@ba.vup>+70%</>, increases the DEF of allies in the adjacent 4 tiles by <@ba.vup>+20%</>, and increases the likelihood of being targeted by enemy attacks=停止攻击敌人；防御力<@ba.vup>+70%</>，周围4格内的其余友方单位防御力<@ba.vup>+20%</>，自身更容易受到敌人攻击
Stops attacking; DEF <@ba.vup>+75%</> and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>40%</> DEF as physical damage to the target=停止攻击敌人；防御力<@ba.vup>+75%</>，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力<@ba.vup>40%</>的物理伤害
Stops attacking; DEF <@ba.vup>+75%</>, increases the DEF of allies in the adjacent 4 tiles by <@ba.vup>+20%</>, and increases the likelihood of being targeted by enemy attacks=停止攻击敌人；防御力<@ba.vup>+75%</>，周围4格内的其余友方单位防御力<@ba.vup>+20%</>，自身更容易受到敌人攻击
Stops attacking; DEF <@ba.vup>+80%</>, increases the DEF of allies in the adjacent 4 tiles by <@ba.vup>+25%</>, and increases the likelihood of being targeted by enemy attacks=停止攻击敌人；防御力<@ba.vup>+80%</>，周围4格内的其余友方单位防御力<@ba.vup>+25%</>，自身更容易受到敌人攻击
Stops attacking; DEF <@ba.vup>+85%</> and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>40%</> DEF as physical damage to the target=停止攻击敌人；防御力<@ba.vup>+85%</>，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力<@ba.vup>40%</>的物理伤害
Stops attacking; DEF <@ba.vup>+90%</>, increases the DEF of allies in the adjacent 4 tiles by <@ba.vup>+25%</>, and increases the likelihood of being targeted by enemy attacks=停止攻击敌人；防御力<@ba.vup>+90%</>，周围4格内的其余友方单位防御力<@ba.vup>+25%</>，自身更容易受到敌人攻击
Stops attacking; DEF <@ba.vup>+95%</> and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>50%</> DEF as physical damage to the target=停止攻击敌人；防御力<@ba.vup>+95%</>，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力<@ba.vup>50%</>的物理伤害
Stops attacking; DEF <@ba.vup>+{bison_s_2[self].def:0%}</>, increases the DEF of allies in the adjacent 4 tiles by <@ba.vup>+{bison_s_2[ally].def:0%}</>, and increases the likelihood of being targeted by enemy attacks=停止攻击敌人；防御力<@ba.vup>+{bison_s_2[self].def:0%}</>，周围4格内的其余友方单位防御力<@ba.vup>+{bison_s_2[ally].def:0%}</>，自身更容易受到敌人攻击
Stops attacking; DEF <@ba.vup>+{def:0%}</> and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>{atk_scale:0%}</> DEF as physical damage to the target=停止攻击敌人；防御力<@ba.vup>+{def:0%}</>，自身更易受敌人攻击，每次受到攻击时对目标造成相当于泡泡防御力<@ba.vup>{atk_scale:0%}</>的物理伤害
Stops attacking; DEF <@ba.vup>+{def:0%}</> and Max HP <@ba.vup>+{max_hp:0%}</>. Self and allies in the surrounding 4 tiles gain <$ba.camou>Camouflage</>=停止攻击敌人；防御力<@ba.vup>+{def:0%}</>，生命上限<@ba.vup>+{max_hp:0%}</>，使自身和周围4格内的友方干员获得<$ba.camou>迷彩</>
Stops attacking; Drone +2, ATK +25% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator=停止攻击，浮游单元+2，释放浮游单元锁定敌人攻击，攻击范围扩大至整个战场，攻击力+25%，浮游单元攻击附带0.5秒停顿\n浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边
Stops attacking; Drone +2, ATK +30% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator=停止攻击，浮游单元+2，释放浮游单元锁定敌人攻击，攻击范围扩大至整个战场，攻击力+30%，浮游单元攻击附带0.5秒停顿\n浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边
Stops attacking; Drone +2, ATK +35% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator=停止攻击，浮游单元+2，释放浮游单元锁定敌人攻击，攻击范围扩大至整个战场，攻击力+35%，浮游单元攻击附带0.5秒停顿\n浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边
Stops attacking; Drone +2, ATK +40% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator=停止攻击，浮游单元+2，释放浮游单元锁定敌人攻击，攻击范围扩大至整个战场，攻击力+40%，浮游单元攻击附带0.5秒停顿\n浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边
Stops attacking; Drone +2, ATK +45% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator=停止攻击，浮游单元+2，释放浮游单元锁定敌人攻击，攻击范围扩大至整个战场，攻击力+45%，浮游单元攻击附带0.5秒停顿\n浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边
Stops attacking; Drone +2, ATK +50% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator=停止攻击，浮游单元+2，释放浮游单元锁定敌人攻击，攻击范围扩大至整个战场，攻击力+50%，浮游单元攻击附带0.5秒停顿\n浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边
Stops attacking; Drone +2, ATK +55% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator=停止攻击，浮游单元+2，释放浮游单元锁定敌人攻击，攻击范围扩大至整个战场，攻击力+55%，浮游单元攻击附带0.5秒停顿\n浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边
Stops attacking; Drone +2, ATK +60% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator=停止攻击，浮游单元+2，释放浮游单元锁定敌人攻击，攻击范围扩大至整个战场，攻击力+60%，浮游单元攻击附带0.5秒停顿\n浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边
Stops attacking; Drone +2, ATK +70% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator=停止攻击，浮游单元+2，释放浮游单元锁定敌人攻击，攻击范围扩大至整个战场，攻击力+70%，浮游单元攻击附带0.5秒停顿\n浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边
Stops attacking; Drone +2, ATK +80% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator=停止攻击，浮游单元+2，释放浮游单元锁定敌人攻击，攻击范围扩大至整个战场，攻击力+80%，浮游单元攻击附带0.5秒停顿\n浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边
Stops attacking; Drone +2, ATK +{atk:0%} and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for {attack@sluggish} seconds\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator=停止攻击，浮游单元+2，释放浮游单元锁定敌人攻击，攻击范围扩大至整个战场，攻击力+{atk:0%}，浮游单元攻击附带{attack@sluggish}秒停顿\n浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边
Stops attacking; Drone <@ba.vup>+2</>, ATK <@ba.vup>+25%</> and Attack Range <@ba.vup>becomes global</>. Releases Drones to attack enemies and the Drones' attacks <$ba.sluggish>Slow</> the target for <@ba.vup>0.5</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator</>=停止攻击，浮游单元<@ba.vup>+2</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>至整个战场，攻击力<@ba.vup>+25%</>，浮游单元攻击附带<@ba.vup>0.5</>秒<$ba.sluggish>停顿</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>
Stops attacking; Drone <@ba.vup>+2</>, ATK <@ba.vup>+30%</> and Attack Range <@ba.vup>becomes global</>. Releases Drones to attack enemies and the Drones' attacks <$ba.sluggish>Slow</> the target for <@ba.vup>0.5</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator</>=停止攻击，浮游单元<@ba.vup>+2</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>至整个战场，攻击力<@ba.vup>+30%</>，浮游单元攻击附带<@ba.vup>0.5</>秒<$ba.sluggish>停顿</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>
Stops attacking; Drone <@ba.vup>+2</>, ATK <@ba.vup>+35%</> and Attack Range <@ba.vup>becomes global</>. Releases Drones to attack enemies and the Drones' attacks <$ba.sluggish>Slow</> the target for <@ba.vup>0.5</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator</>=停止攻击，浮游单元<@ba.vup>+2</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>至整个战场，攻击力<@ba.vup>+35%</>，浮游单元攻击附带<@ba.vup>0.5</>秒<$ba.sluggish>停顿</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>
Stops attacking; Drone <@ba.vup>+2</>, ATK <@ba.vup>+40%</> and Attack Range <@ba.vup>becomes global</>. Releases Drones to attack enemies and the Drones' attacks <$ba.sluggish>Slow</> the target for <@ba.vup>0.5</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator</>=停止攻击，浮游单元<@ba.vup>+2</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>至整个战场，攻击力<@ba.vup>+40%</>，浮游单元攻击附带<@ba.vup>0.5</>秒<$ba.sluggish>停顿</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>
Stops attacking; Drone <@ba.vup>+2</>, ATK <@ba.vup>+45%</> and Attack Range <@ba.vup>becomes global</>. Releases Drones to attack enemies and the Drones' attacks <$ba.sluggish>Slow</> the target for <@ba.vup>0.5</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator</>=停止攻击，浮游单元<@ba.vup>+2</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>至整个战场，攻击力<@ba.vup>+45%</>，浮游单元攻击附带<@ba.vup>0.5</>秒<$ba.sluggish>停顿</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>
Stops attacking; Drone <@ba.vup>+2</>, ATK <@ba.vup>+50%</> and Attack Range <@ba.vup>becomes global</>. Releases Drones to attack enemies and the Drones' attacks <$ba.sluggish>Slow</> the target for <@ba.vup>0.5</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator</>=停止攻击，浮游单元<@ba.vup>+2</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>至整个战场，攻击力<@ba.vup>+50%</>，浮游单元攻击附带<@ba.vup>0.5</>秒<$ba.sluggish>停顿</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>
Stops attacking; Drone <@ba.vup>+2</>, ATK <@ba.vup>+55%</> and Attack Range <@ba.vup>becomes global</>. Releases Drones to attack enemies and the Drones' attacks <$ba.sluggish>Slow</> the target for <@ba.vup>0.5</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator</>=停止攻击，浮游单元<@ba.vup>+2</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>至整个战场，攻击力<@ba.vup>+55%</>，浮游单元攻击附带<@ba.vup>0.5</>秒<$ba.sluggish>停顿</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>
Stops attacking; Drone <@ba.vup>+2</>, ATK <@ba.vup>+60%</> and Attack Range <@ba.vup>becomes global</>. Releases Drones to attack enemies and the Drones' attacks <$ba.sluggish>Slow</> the target for <@ba.vup>0.5</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator</>=停止攻击，浮游单元<@ba.vup>+2</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>至整个战场，攻击力<@ba.vup>+60%</>，浮游单元攻击附带<@ba.vup>0.5</>秒<$ba.sluggish>停顿</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>
Stops attacking; Drone <@ba.vup>+2</>, ATK <@ba.vup>+70%</> and Attack Range <@ba.vup>becomes global</>. Releases Drones to attack enemies and the Drones' attacks <$ba.sluggish>Slow</> the target for <@ba.vup>0.5</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator</>=停止攻击，浮游单元<@ba.vup>+2</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>至整个战场，攻击力<@ba.vup>+70%</>，浮游单元攻击附带<@ba.vup>0.5</>秒<$ba.sluggish>停顿</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>
Stops attacking; Drone <@ba.vup>+2</>, ATK <@ba.vup>+80%</> and Attack Range <@ba.vup>becomes global</>. Releases Drones to attack enemies and the Drones' attacks <$ba.sluggish>Slow</> the target for <@ba.vup>0.5</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator</>=停止攻击，浮游单元<@ba.vup>+2</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>至整个战场，攻击力<@ba.vup>+80%</>，浮游单元攻击附带<@ba.vup>0.5</>秒<$ba.sluggish>停顿</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>
Stops attacking; Drone <@ba.vup>+2</>, ATK <@ba.vup>+{atk:0%}</> and Attack Range <@ba.vup>becomes global</>. Releases Drones to attack enemies and the Drones' attacks <$ba.sluggish>Slow</> the target for <@ba.vup>{attack@sluggish}</> seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator</>=停止攻击，浮游单元<@ba.vup>+2</>，释放浮游单元锁定敌人攻击，攻击范围<@ba.vup>扩大</>至整个战场，攻击力<@ba.vup>+{atk:0%}</>，浮游单元攻击附带<@ba.vup>{attack@sluggish}</>秒<$ba.sluggish>停顿</>\n<@ba.rem>浮游单元锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边</>
Stops attacking; enemies blocked during skill are <$ba.tremble>Frightened</>. Once skill ends, immediately deals <@ba.vup>280%</> ATK as Physical damage to blocked enemies=停止攻击，技能期间使阻挡的敌人<$ba.tremble>战栗</>，技能结束时立即对阻挡的敌人造成相当于攻击力<@ba.vup>280%</>的物理伤害
Stops attacking; enemies blocked during skill are <$ba.tremble>Frightened</>. Once skill ends, immediately deals <@ba.vup>290%</> ATK as Physical damage to blocked enemies=停止攻击，技能期间使阻挡的敌人<$ba.tremble>战栗</>，技能结束时立即对阻挡的敌人造成相当于攻击力<@ba.vup>290%</>的物理伤害
Stops attacking; enemies blocked during skill are <$ba.tremble>Frightened</>. Once skill ends, immediately deals <@ba.vup>300%</> ATK as Physical damage to blocked enemies=停止攻击，技能期间使阻挡的敌人<$ba.tremble>战栗</>，技能结束时立即对阻挡的敌人造成相当于攻击力<@ba.vup>300%</>的物理伤害
Stops attacking; enemies blocked during skill are <$ba.tremble>Frightened</>. Once skill ends, immediately deals <@ba.vup>320%</> ATK as Physical damage to blocked enemies=停止攻击，技能期间使阻挡的敌人<$ba.tremble>战栗</>，技能结束时立即对阻挡的敌人造成相当于攻击力<@ba.vup>320%</>的物理伤害
Stops attacking; enemies blocked during skill are <$ba.tremble>Frightened</>. Once skill ends, immediately deals <@ba.vup>340%</> ATK as Physical damage to blocked enemies=停止攻击，技能期间使阻挡的敌人<$ba.tremble>战栗</>，技能结束时立即对阻挡的敌人造成相当于攻击力<@ba.vup>340%</>的物理伤害
Stops attacking; enemies blocked during skill are <$ba.tremble>Frightened</>. Once skill ends, immediately deals <@ba.vup>360%</> ATK as Physical damage to blocked enemies=停止攻击，技能期间使阻挡的敌人<$ba.tremble>战栗</>，技能结束时立即对阻挡的敌人造成相当于攻击力<@ba.vup>360%</>的物理伤害
Stops attacking; enemies blocked during skill are <$ba.tremble>Frightened</>. Once skill ends, immediately deals <@ba.vup>380%</> ATK as Physical damage to blocked enemies=停止攻击，技能期间使阻挡的敌人<$ba.tremble>战栗</>，技能结束时立即对阻挡的敌人造成相当于攻击力<@ba.vup>380%</>的物理伤害
Stops attacking; enemies blocked during skill are <$ba.tremble>Frightened</>. Once skill ends, immediately deals <@ba.vup>400%</> ATK as Physical damage to blocked enemies=停止攻击，技能期间使阻挡的敌人<$ba.tremble>战栗</>，技能结束时立即对阻挡的敌人造成相当于攻击力<@ba.vup>400%</>的物理伤害
Stops attacking; enemies blocked during skill are <$ba.tremble>Frightened</>. Once skill ends, immediately deals <@ba.vup>420%</> ATK as Physical damage to blocked enemies=停止攻击，技能期间使阻挡的敌人<$ba.tremble>战栗</>，技能结束时立即对阻挡的敌人造成相当于攻击力<@ba.vup>420%</>的物理伤害
Stops attacking; enemies blocked during skill are <$ba.tremble>Frightened</>. Once skill ends, immediately deals <@ba.vup>450%</> ATK as Physical damage to blocked enemies=停止攻击，技能期间使阻挡的敌人<$ba.tremble>战栗</>，技能结束时立即对阻挡的敌人造成相当于攻击力<@ba.vup>450%</>的物理伤害
Stops attacking; enemies blocked during skill are <$ba.tremble>Frightened</>. Once skill ends, immediately deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to blocked enemies=停止攻击，技能期间使阻挡的敌人<$ba.tremble>战栗</>，技能结束时立即对阻挡的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
Stops attacking; enemies blocked during skill are Frightened. Once skill ends, immediately deals 280% ATK as Physical damage to blocked enemies=停止攻击，技能期间使阻挡的敌人战栗，技能结束时立即对阻挡的敌人造成相当于攻击力280%的物理伤害
Stops attacking; enemies blocked during skill are Frightened. Once skill ends, immediately deals 290% ATK as Physical damage to blocked enemies=停止攻击，技能期间使阻挡的敌人战栗，技能结束时立即对阻挡的敌人造成相当于攻击力290%的物理伤害
Stops attacking; enemies blocked during skill are Frightened. Once skill ends, immediately deals 300% ATK as Physical damage to blocked enemies=停止攻击，技能期间使阻挡的敌人战栗，技能结束时立即对阻挡的敌人造成相当于攻击力300%的物理伤害
Stops attacking; enemies blocked during skill are Frightened. Once skill ends, immediately deals 320% ATK as Physical damage to blocked enemies=停止攻击，技能期间使阻挡的敌人战栗，技能结束时立即对阻挡的敌人造成相当于攻击力320%的物理伤害
Stops attacking; enemies blocked during skill are Frightened. Once skill ends, immediately deals 340% ATK as Physical damage to blocked enemies=停止攻击，技能期间使阻挡的敌人战栗，技能结束时立即对阻挡的敌人造成相当于攻击力340%的物理伤害
Stops attacking; enemies blocked during skill are Frightened. Once skill ends, immediately deals 360% ATK as Physical damage to blocked enemies=停止攻击，技能期间使阻挡的敌人战栗，技能结束时立即对阻挡的敌人造成相当于攻击力360%的物理伤害
Stops attacking; enemies blocked during skill are Frightened. Once skill ends, immediately deals 380% ATK as Physical damage to blocked enemies=停止攻击，技能期间使阻挡的敌人战栗，技能结束时立即对阻挡的敌人造成相当于攻击力380%的物理伤害
Stops attacking; enemies blocked during skill are Frightened. Once skill ends, immediately deals 400% ATK as Physical damage to blocked enemies=停止攻击，技能期间使阻挡的敌人战栗，技能结束时立即对阻挡的敌人造成相当于攻击力400%的物理伤害
Stops attacking; enemies blocked during skill are Frightened. Once skill ends, immediately deals 420% ATK as Physical damage to blocked enemies=停止攻击，技能期间使阻挡的敌人战栗，技能结束时立即对阻挡的敌人造成相当于攻击力420%的物理伤害
Stops attacking; enemies blocked during skill are Frightened. Once skill ends, immediately deals 450% ATK as Physical damage to blocked enemies=停止攻击，技能期间使阻挡的敌人战栗，技能结束时立即对阻挡的敌人造成相当于攻击力450%的物理伤害
Stops attacking; enemies blocked during skill are Frightened. Once skill ends, immediately deals {atk_scale:0%} ATK as Physical damage to blocked enemies=停止攻击，技能期间使阻挡的敌人战栗，技能结束时立即对阻挡的敌人造成相当于攻击力{atk_scale:0%}的物理伤害
Stops attacking; Enemies within range are Slowed every 1.4 seconds=停止攻击；攻击范围内的敌方单位每1.4秒受到一次停顿效果
Stops attacking; Enemies within range are Slowed every 1.5 seconds=停止攻击；攻击范围内的敌方单位每1.5秒受到一次停顿效果
Stops attacking; Enemies within range are Slowed every 1.6 seconds=停止攻击；攻击范围内的敌方单位每1.6秒受到一次停顿效果
Stops attacking; Enemies within range are Slowed every 1.7 seconds=停止攻击；攻击范围内的敌方单位每1.7秒受到一次停顿效果
Stops attacking; Enemies within range are Slowed every 1.8 seconds=停止攻击；攻击范围内的敌方单位每1.8秒受到一次停顿效果
Stops attacking; Enemies within range are Slowed every {interval:0.0} seconds=停止攻击；攻击范围内的敌方单位每{interval:0.0}秒受到一次停顿效果
Stops attacking; HP Ratio required to activate this unit's Talent is increased to 50%, and the Sanctuary effect is increased to 1.4 times. Heals all allies within Attack Range for 6% of this unit's ATK every second=停止攻击，天赋的触发条件变为50%生命且庇护效果提升至1.4倍，每秒恢复攻击范围内友军相当于月禾攻击力6%的生命
Stops attacking; HP Ratio required to activate this unit's Talent is increased to 50%, and the Sanctuary effect is increased to 1.5 times. Heals all allies within Attack Range for 6% of this unit's ATK every second=停止攻击，天赋的触发条件变为50%生命且庇护效果提升至1.5倍，每秒恢复攻击范围内友军相当于月禾攻击力6%的生命
Stops attacking; HP Ratio required to activate this unit's Talent is increased to 50%, and the Sanctuary effect is increased to 1.6 times. Heals all allies within Attack Range for 6% of this unit's ATK every second=停止攻击，天赋的触发条件变为50%生命且庇护效果提升至1.6倍，每秒恢复攻击范围内友军相当于月禾攻击力6%的生命
Stops attacking; HP Ratio required to activate this unit's Talent is increased to 50%, and the Sanctuary effect is increased to 1.7 times. Heals all allies within Attack Range for 8% of this unit's ATK every second=停止攻击，天赋的触发条件变为50%生命且庇护效果提升至1.7倍，每秒恢复攻击范围内友军相当于月禾攻击力8%的生命
Stops attacking; HP Ratio required to activate this unit's Talent is increased to 50%, and the Sanctuary effect is increased to 1.8 times. Heals all allies within Attack Range for 8% of this unit's ATK every second=停止攻击，天赋的触发条件变为50%生命且庇护效果提升至1.8倍，每秒恢复攻击范围内友军相当于月禾攻击力8%的生命
Stops attacking; HP Ratio required to activate this unit's Talent is increased to 50%, and the Sanctuary effect is increased to 1.9 times. Heals all allies within Attack Range for 8% of this unit's ATK every second=停止攻击，天赋的触发条件变为50%生命且庇护效果提升至1.9倍，每秒恢复攻击范围内友军相当于月禾攻击力8%的生命
Stops attacking; HP Ratio required to activate this unit's Talent is increased to 55%, and the Sanctuary effect is increased to 2 times. Heals all allies within Attack Range for 10% of this unit's ATK every second=停止攻击，天赋的触发条件变为55%生命且庇护效果提升至2倍，每秒恢复攻击范围内友军相当于月禾攻击力10%的生命
Stops attacking; HP Ratio required to activate this unit's Talent is increased to 55%, and the Sanctuary effect is increased to 2.1 times. Heals all allies within Attack Range for 10% of this unit's ATK every second=停止攻击，天赋的触发条件变为55%生命且庇护效果提升至2.1倍，每秒恢复攻击范围内友军相当于月禾攻击力10%的生命
Stops attacking; HP Ratio required to activate this unit's Talent is increased to 55%, and the Sanctuary effect is increased to 2.2 times. Heals all allies within Attack Range for 12% of this unit's ATK every second=停止攻击，天赋的触发条件变为55%生命且庇护效果提升至2.2倍，每秒恢复攻击范围内友军相当于月禾攻击力12%的生命
Stops attacking; HP Ratio required to activate this unit's Talent is increased to 60%, and the Sanctuary effect is increased to 2.3 times. Heals all allies within Attack Range for 12% of this unit's ATK every second=停止攻击，天赋的触发条件变为60%生命且庇护效果提升至2.3倍，每秒恢复攻击范围内友军相当于月禾攻击力12%的生命
Stops attacking; HP Ratio required to activate this unit's Talent is increased to <@ba.vup>50%</>, and the <$ba.protect>Sanctuary</> effect is increased to <@ba.vup>1.4</> times. Heals all allies within Attack Range for <@ba.vup>6%</> of this unit's ATK every second=停止攻击，天赋的触发条件变为<@ba.vup>50%</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>1.4</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>6%</>的生命
Stops attacking; HP Ratio required to activate this unit's Talent is increased to <@ba.vup>50%</>, and the <$ba.protect>Sanctuary</> effect is increased to <@ba.vup>1.5</> times. Heals all allies within Attack Range for <@ba.vup>6%</> of this unit's ATK every second=停止攻击，天赋的触发条件变为<@ba.vup>50%</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>1.5</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>6%</>的生命
Stops attacking; HP Ratio required to activate this unit's Talent is increased to <@ba.vup>50%</>, and the <$ba.protect>Sanctuary</> effect is increased to <@ba.vup>1.6</> times. Heals all allies within Attack Range for <@ba.vup>6%</> of this unit's ATK every second=停止攻击，天赋的触发条件变为<@ba.vup>50%</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>1.6</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>6%</>的生命
Stops attacking; HP Ratio required to activate this unit's Talent is increased to <@ba.vup>50%</>, and the <$ba.protect>Sanctuary</> effect is increased to <@ba.vup>1.7</> times. Heals all allies within Attack Range for <@ba.vup>8%</> of this unit's ATK every second=停止攻击，天赋的触发条件变为<@ba.vup>50%</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>1.7</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>8%</>的生命
Stops attacking; HP Ratio required to activate this unit's Talent is increased to <@ba.vup>50%</>, and the <$ba.protect>Sanctuary</> effect is increased to <@ba.vup>1.8</> times. Heals all allies within Attack Range for <@ba.vup>8%</> of this unit's ATK every second=停止攻击，天赋的触发条件变为<@ba.vup>50%</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>1.8</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>8%</>的生命
Stops attacking; HP Ratio required to activate this unit's Talent is increased to <@ba.vup>50%</>, and the <$ba.protect>Sanctuary</> effect is increased to <@ba.vup>1.9</> times. Heals all allies within Attack Range for <@ba.vup>8%</> of this unit's ATK every second=停止攻击，天赋的触发条件变为<@ba.vup>50%</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>1.9</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>8%</>的生命
Stops attacking; HP Ratio required to activate this unit's Talent is increased to <@ba.vup>55%</>, and the <$ba.protect>Sanctuary</> effect is increased to <@ba.vup>2.1</> times. Heals all allies within Attack Range for <@ba.vup>10%</> of this unit's ATK every second=停止攻击，天赋的触发条件变为<@ba.vup>55%</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>2.1</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>10%</>的生命
Stops attacking; HP Ratio required to activate this unit's Talent is increased to <@ba.vup>55%</>, and the <$ba.protect>Sanctuary</> effect is increased to <@ba.vup>2.2</> times. Heals all allies within Attack Range for <@ba.vup>12%</> of this unit's ATK every second=停止攻击，天赋的触发条件变为<@ba.vup>55%</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>2.2</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>12%</>的生命
Stops attacking; HP Ratio required to activate this unit's Talent is increased to <@ba.vup>55%</>, and the <$ba.protect>Sanctuary</> effect is increased to <@ba.vup>2</> times. Heals all allies within Attack Range for <@ba.vup>10%</> of this unit's ATK every second=停止攻击，天赋的触发条件变为<@ba.vup>55%</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>2</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>10%</>的生命
Stops attacking; HP Ratio required to activate this unit's Talent is increased to <@ba.vup>60%</>, and the <$ba.protect>Sanctuary</> effect is increased to <@ba.vup>2.3</> times. Heals all allies within Attack Range for <@ba.vup>12%</> of this unit's ATK every second=停止攻击，天赋的触发条件变为<@ba.vup>60%</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>2.3</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>12%</>的生命
Stops attacking; HP Ratio required to activate this unit's Talent is increased to <@ba.vup>{talent@hp_ratio:0%}</>, and the <$ba.protect>Sanctuary</> effect is increased to <@ba.vup>{talent_scale}</> times. Heals all allies within Attack Range for <@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</> of this unit's ATK every second=停止攻击，天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}</>生命且<$ba.protect>庇护</>效果提升至<@ba.vup>{talent_scale}</>倍，每秒恢复攻击范围内友军相当于月禾攻击力<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>的生命
Stops attacking; HP Ratio required to activate this unit's Talent is increased to {talent@hp_ratio:0%}, and the Sanctuary effect is increased to {talent_scale} times. Heals all allies within Attack Range for {attack@atk_to_hp_recovery_ratio:0%} of this unit's ATK every second=停止攻击，天赋的触发条件变为{talent@hp_ratio:0%}生命且庇护效果提升至{talent_scale}倍，每秒恢复攻击范围内友军相当于月禾攻击力{attack@atk_to_hp_recovery_ratio:0%}的生命
Stops healing other enemies=停止治疗其他敌人
Stopwatch=秒表
Storage=收纳
Storage Area=食材储存区
Storage box for firewood, important for keeping them dry so near to the seaside.=用以存放烧烤用木材的落地矮柜。干燥的木材更适合做柴火，因此在潮湿的海边，需要有个隔绝水汽的地方储存他们。
Storage cabinet with every gardening tool imaginable—each trowel the key to a different hidden compartment. Given the roses, the decorator felt such tools were natural—until someone caught Entelechia trimming hedges with her scythe.=园艺工具一应俱全的杂物柜，每一把铲子都能对应地打开一个花盆下的暗格。\n既然庭院里种满了玫瑰，布置者想，园艺工具想必也是标配——直到有人撞见隐德来希若无其事地挥舞着巨镰修剪花叶。
Storage Guru=收纳达人
Storage Rack=杂物收纳架
Storage racks filled with all kinds of green potted plants, as well as watering cans and small bags of fertilizer. After watering the plants, operators need to write down the time on the corresponding form posted next to them.\nGoldenglow once secretly stashed a box of hairdressing supplies on the bottom shelf, but Quercus never exposed her even after finding out.=摆满了各种绿植盆栽的储物架，里面还有洒水壶和小袋肥料。浇过水的干员需要在旁边张贴的表格里记下时间。\n以前澄闪还偷偷在货架底端放了一箱理发工具，夏栎发现之后一直没有揭穿她。
Storage Room=储藏室
Storage Steel Pipe=置物钢管
Storage table tucked in a corner, offering a spot for people to leave their things. Even Penguin Logistics' Emperor once left a 'business card' there—a card imprinted with his talon mark and adorned with bits of confetti from an old party.=放在会客室一角的置物台，可供访客或干员们临时存放物品。\n企鹅物流的大帝先生也曾在这里留下一张临时名片——卡纸上印着他的爪印，上面还有某次派对粘上的彩带。
Storage-Use Ceiling=储藏用吊顶
Store=采购中心
Store - Certificate=采购中心-凭证交易所
Store Advertising Facilities=商铺宣传设施
Store and Gift=采购中心、赠送
Store Management Facilities=商铺经营设施
Store, Event Reward=采购中心、活动获得
Store, First Clear Rewards=采购中心、首次通关获取
Store, Mission reward=采购中心、任务奖励
Store, Mission Reward, Event Reward=采购中心、任务奖励、活动获得
Store, Redeem Code=采购中心、兑换码获得
Stored attacks deal 115% damage=储存的攻击能量造成的伤害提升至115%
Stored attacks deal 119% (+4%) damage=储存的攻击能量造成的伤害提升至119%（+4%）
Stored attacks deal 119% <@ba.talpu>(+4%)</> damage=储存的攻击能量造成的伤害提升至119%<@ba.talpu>（+4%）</>
Stored attacks deal 120% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies=储存的攻击能量造成的伤害提升至120%，可额外储存1份只用于攻击精英或领袖敌人的攻击能量
Stored attacks deal 130% damage=储存的攻击能量造成的伤害提升至130%
Stored attacks deal 134% (+4%) damage=储存的攻击能量造成的伤害提升至134%（+4%）
Stored attacks deal 134% <@ba.talpu>(+4%)</> damage=储存的攻击能量造成的伤害提升至134%<@ba.talpu>（+4%）</>
Stored attacks deal 135% damage=储存的攻击能量造成的伤害提升至135%
Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies=储存的攻击能量造成的伤害提升至135%，可额外储存1份只用于攻击精英或领袖敌人的攻击能量
Stored attacks deal 138% damage=储存的攻击能量造成的伤害提升至138%
Stored attacks deal 139% (+4%) damage=储存的攻击能量造成的伤害提升至139%（+4%）
Stored attacks deal 139% <@ba.talpu>(+4%)</> damage=储存的攻击能量造成的伤害提升至139%<@ba.talpu>（+4%）</>
Stored attacks deal 140% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies=储存的攻击能量造成的伤害提升至140%，可额外储存1份只用于攻击精英或领袖敌人的攻击能量
Stored attacks deal 142% (+4%) damage=储存的攻击能量造成的伤害提升至142%（+4%）
Stored attacks deal 142% <@ba.talpu>(+4%)</> damage=储存的攻击能量造成的伤害提升至142%<@ba.talpu>（+4%）</>
Stored attacks deal 143% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies=储存的攻击能量造成的伤害提升至143%，可额外储存1份只用于攻击精英或领袖敌人的攻击能量
Stored inside the cabinet are Blacksteel Worldwide's standard issue equipment and weapons. To mercenaries, these are the tools of their trade. When necessary, they can also aid those who brave the flames in their quest for self-realization.=储藏柜里存放着黑钢国际标配的行动装备与武器，佣兵们主要靠这些东西吃饭。\n但必要的时候，它们也足以成为蹈火者践行自我的助力。
Stored Instruments=箱底祭器
Storefront Decoration=店面装潢
Stores 1 Funds every time you purchase an Operator with the same Class as the equipped Operator. You will receive the stored Funds when this equipment is replaced (max 10 Funds)=每次购买和装备者职业相同干员时存储1资金，存储资金在本装备被替换时获得，上限10枚
Stores 2 Funds every time you purchase an Operator with the same Class as the equipped Operator. You will receive the stored Funds when this equipment is replaced (max 20 Funds)=每次购买和装备者职业相同干员时存储2资金，存储资金在本装备被替换时获得，上限20枚
Stores <@ba.vup>1</> Funds every time you purchase an Operator with the same Class as the equipped Operator. You will receive the stored Funds when this equipment is replaced (max <@ba.vup>10</> Funds)=每次购买和装备者职业相同干员时存储<@ba.vup>1</>资金，存储资金在本装备被替换时获得，上限<@ba.vup>10</>枚
Stores <@ba.vup>2</> Funds every time you purchase an Operator with the same Class as the equipped Operator. You will receive the stored Funds when this equipment is replaced (max <@ba.vup>20</> Funds)=每次购买和装备者职业相同干员时存储<@ba.vup>2</>资金，存储资金在本装备被替换时获得，上限<@ba.vup>20</>枚
Stores flush with hunger-guard, slaked is your thirst; naught more need ask.=食粮满篮水满罐，今生复何求。
Stores operation data from the Formulative Battlerealm. Accumulate to advance Cogitative Diving Evaluation progress.=存储了拟构战场中的行动数据，积累以推进思维下潜的进程。
Stores with lower prices can attract more customers=定价低的店铺，能吸引更多的顾客
Stories from my past? Umm… Don't have much to say. I mean, what kind of story could a bad tempered soldier have? All those merits and medals... Hmph, they're nothing in the face of the lives lost.=以前的事情吗？以前......没什么好说的吧，一个脾气很差的士兵能有什么故事，对吧。功勋和徽章，呵，和死去的人的生命相比，这些算得了什么......
Stories from the Sky=天空的故事
Stories of Afternoon=午间逸话
Stories of Afternoon Furniture Pack=午间逸话家具收藏包
Stories of Days Gone By=往日秘辛
Stories, ballads, bonfires... those gathered here have nothing, yet also everything.=故事、歌谣、篝火......齐聚在此的人一无所有，也无所不有。
Storisbit=斯托斯贝塔
Storm Assault=风暴突击
Storm Brewing=暴雨将至
Storm on Deck=甲板风云
Stormeye=风暴眼
Stormeye's Badge=Stormeye证章
Stormeye's drinking buddy who met him when he was still a wanderer, and later joined Rhodes Island together. She taught Stormeye how to hold his drink.=Stormeye的酒友。在Stormeye流浪时期就与他相识，后来一起加入了罗德岛。Stormeye的酒量完全就是被她锻炼出来的。
Stormwatch=风暴瞭望
Story Book=童话书
Story Collection=故事集
Story goes, I used to live in a real maaad kinda city, dealing with bad people alla the day. But then I came landship-side, and everyone's been some kinda nice with me, even givin' me snacks and all! Mm-hm, and that's why I like it here at Rhodes Island!=卡夫卡以前住在很糟糕的地方，每天几乎都在和坏人打交道。来到这里以后，大家对卡夫卡都很友善，还给我很多好吃的零食。嗯，所以卡夫卡还是很喜欢罗德岛的！
Story integration will gradually take place=故事整合会陆续完成，请耐心等待
Story of the Stone=石头记
Story Progress=剧情进度
Story to be Told=待诉说的故事
Story was very interesting, but those two crooks reminded me of some former subordinates of mine who could never follow instructions. The boss's line stuck with me: 'Just don't hire idiots.'=故事很有意思。但那两个蠢贼让人想到之前的一些听不懂人话的手下，老大的那句台词说得很对，“只要别找蠢人就好”。
Story's End=解惑
Story's Infancy=故事的婴儿期
Storyboard Breaker=破格视界
Storyboard Breaker Serialized Comic [Beyond Redemption] Final Character Art/Biochemical Submergence. Outfit of the detective who snuck into the Hospital of Horror. Falling into a mysterious liquid, his back laden with a biochemical tank that may serve as key evidence. Can he uncover the terrifying truth?=破格视界连载漫画《无从救赎》角色定稿/生化沉溺。故事中潜入恐怖医院的侦探的着装。落入神秘液体，身背可作为关键证据的生化罐体，他能否揭开恐怖的真相？
Storyboard Breaker Serialized Comic [Beyond Redemption] Final Character Art/The Chainsaw Nurse. Outfit of the nurse from the Hospital of Horror in the story. Her gigantic chainsaw and conspicuous sutures are proof enough that she, the first masterpiece, lives on to this very day.=破格视界连载漫画《无从救赎》角色定稿/链锯陪护者。故事中恐怖医院护士的着装。巨大的链锯和显眼的缝合线，正是她身为第一个杰作永生至今的证明。
Storyboard Breaker Serialized Comic [Beyond Redemption] Final Character Art/The Nursing Home Creepshow. Outfit of the Dark Forest's therapist in the story. Holding poison in her right hand, her fingertips curled towards her subtle smile, making others wonder if those heavy chains are of any use.=破格视界连载漫画《无从救赎》角色定稿/疗养地怪谈。故事中暗黑森林疗养师的着装。她右手拿着毒药，指尖划向浅笑着的嘴角，让人怀疑那沉重的锁链是否真的管用。
Storyboard Breaker Serialized Comic [Beyond Redemption] Final Character Art/Under Surgical Lights. Outfit of the doctor from the Hospital of Horror in the story. With bloodstained bandages and a wrapped-up mannequin, the mad doctor picks up his scalpel, searching for the secrets of the human body beyond ethical reach.=破格视界连载漫画《无从救赎》角色定稿/无影灯下。故事中恐怖医院医师的着装。绷带上的血迹，裹带下的人偶，疯医生拿起手术刀，探寻着背离道德的躯体之秘。
Storyteller Bonus=讲述者增益
Storyteller List=讲述者列表
Storyteller Records=遐想交织录
Storyteller Records updated=遐想交织录已更新
Storyteller's Visualization=讲述者的想象
Stove=火灶
Stove Table=带炉长桌
Stow the antiques=收起古物
Stow the food=收起食物
Stow the manuscript=收起手稿
Stow the Originium Ingot=收起源石锭
Stragglers will first stay at their spawn point to gather their strength before heading towards your [Headquarters], so make sure to respond in time=游勇敌袭出现时会先停留原地，养精蓄锐数日后才会出发入侵【驻扎地】，请注意及时应对
Stragglers will return for revenge, so we'll have to devise a plan to eradicate all possible threats.=漏网之人必会回来复仇，得再安排一场战斗以根除隐患。
Straight Curves=连续过弯
Straight Into the Abyss=直奔深渊
Straight path warped, where do you lead?; not a tree does know.=径道错综归何处，问树树不知
Straighten Out Fanclub=粉丝团整顿
Stranded=搁浅
Strange Bed=异样寝床
Strange creations that like to gather and dance in the moonlight. They show no mercy towards those who dare to block out the light.=喜欢聚集在夜光下的怪异造物。它们喜欢在月光下起舞，对于胆敢遮住光亮的人，它们是一点都不会客气。
Strange creations that like to gather in the night. They use light to turn themselves an eerie color, but in the end they are little more than trinkets who know a few tricks.=喜欢聚集在夜光下的神秘造物。它们会利用光线变成有些骇人的颜色，但本质上只是一群稍稍有点小聪明的造物罢了。
Strange creatures have appeared – stand in the mist, and take a look around!\n<@lv.item><Decorative Geyser></> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<@lv.item><Steam Soda Bottle></> When defeated, creates Pure White Steam in the surrounding area.=奇怪的生物出现了——钻进水汽之中，一探究竟吧！\n<@lv.item><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽
Strange creatures have appeared – stand in the mist, and take a look around!\n<Decorative Geyser> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<Steam Soda Bottle> When defeated, creates Pure White Steam in the surrounding area.=奇怪的生物出现了——钻进水汽之中，一探究竟吧！\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<水汽汽水瓶>被击破时在周围产生纯白水汽
Strange Days in the Holy City=圣城的异常
Strange entities sighted amongst the jewel constructs. No one knows which exhibit they came from, but no one can miss the stone slabs that they wield.=一种混在宝石构装体里的奇妙存在。它们到底是哪个展厅的？没人知道，但它们挥舞起的石板即便站在遥远的地方也能看到。
Strange entities sighted amongst the jewel constructs. The bejeweled stone slabs that they carry shine brightly in the night streets, like glowing great swords.=一种混在宝石构装体里的奇妙存在。它们手上镶嵌着宝石的石板闪闪发光，在夜晚的街道，就像一把把光亮的大剑。
Strange Gashapon Machine in the Aisle=通道上的谜之扭蛋机
Strange Gourd=怪葫芦
Strange Gourd gains increased HP and ATK based on the amount of Originium Ingots owned=持有的源石锭越多，怪葫芦的生命值和攻击力越高
Strange matters most certainly involve geists. According to the Sui Regulator's recommendation, best not to come into contact with them.=事出反常必有伥，依照司岁台的建议，最好是不要与之接触。
Strange Object=奇妙的物件
Strange object created when depicting the bestial Sui. Sui will not allow others to peruse Its memories and thoughts, even if It has yet to awaken. The extension of sensation staunchly obstructs all change.=描绘岁兽时诞生的奇物。即使尚未苏醒，岁兽也不会任由别人翻动祂的记忆与思维，知觉的延伸正在强硬地阻止一切变动。
Strange object created when depicting the bestial Sui. Sui will not allow others to trample upon Its vessel, even if It has yet to awaken. Its body instinctively searches for premonitions of change.=描绘岁兽时诞生的奇物。即使尚未苏醒，岁兽也不会任由别人践踏祂的身躯，躯体的反射正在搜寻一切变化的预兆。
Strange Oddities=千奇百怪
Strange Ore Vein=奇异矿脉
Strange Picky Statue=异食兽像
Strange Pool=奇怪的水塘
Strange puppets that build the set for the neverwaking story. They are trying to adjust the light with balloons. Someone tell them about curtains, please?=为不醒童话进行布景的诡异布偶，它们想要通过气球调整光线，就没人能教教它们调整一下窗帘吗？
Strange puppets that build the set for the neverwaking story. They hate having light shine where they rest, so they ride the balloons they made, trying to block out the moonlight shining through the window.=为不醒童话进行布景的奇异布偶，它们讨厌休息的地方有光亮，所以乘上自己吹出的气球，努力要把窗外的月光遮住。
Strange Sights=奇景
Strange Tales=奇谭
Strange Territory=陌域
Strange Territory Exploration=陌域探索
Strange things, fabricated dreams are. What should I say to you, Doctor of the future? If I had met you earlier... No. The Doctor does not exist where we do. The Doctor belongs to my time. Let our special friend act freely. I have high hopes for this one.=被捏造的梦境真是神奇。我该怎么和你相处，未来的博士？如果我早些遇见你们——不。博士并不存在于你我之间的任何节点。他属于我的时间。让他撒手去做，我对他寄予厚望。
Strange trader=诡秘商贾
Strange trader. All-peddler. Try a toss. One shall come.=诡秘商贾，行销万物。以币为信，抛之即至。
Strange, where's my lip gloss...? Oh, right. I lent it to Rope. Nah yeah, I was gonna teach her to do makeup. She's a fine looking girl. I bet she'll be even cuter after a little sprucing up.=咦，我的唇釉呢......啊，想起来了，之前借给暗索了。嗯？啊，因为我说要教她化妆呢。她底子很好的，打扮一下就可爱多了。
Strange, why does Dr. Kal'tsit keeps telling me to 'be nice to patients'? She's been doing it ever since I got here.=不知道为什么，来这里以后，凯尔希医生总是告诫我，要好好对待患者。
Strangely-Shaped Glacier Table=冰川异形长桌
Stranger Things=奇谈怪论
Stranger Things Medal=奇谈怪论奖章
Stratagem: Hyperpressurized Link=策略：超压链接
Stratagem: Meltdown=策略：熔毁
Stratagem: Overload=策略：超负荷
Strategic Battle Record=高级作战记录
Strategic Beacon=策略信标
Strategic Genius=运筹帷幄
Strategic Information Pegboard=战术情报挂板
Strategic Objective=攻略目标
Strategic Redeployment=战略转移
Strategic Route Clearance=战略要道净空
Strategic Simulation=沙盘推演
Strategic War Table=战术推演桌
Strategies=策略报告
Strategies Selected=策略选择完成
Strategist=策士
Strategizing=谋定
Strategizing...=正在决策…
Strategy already taken=该策略已被选择，无法重复选择
Strategy Expansion=扩大化战略
Strategy Plotting Rods=战术推演杆
Strategy Point=战略点数
Strategy Supplement=策略新增
Strategy:=策略:
Strategy? Ehh, not really my forte. That's why I keep hopping right into the enemy's plans. But you, Doctor, you always stop me right before I lose my mind. Real nice to have you by my side.=说到战斗策略......是的，我完全不擅长呢，所以才总是会陷入危险的战斗吧！不过，博士你的命令每次都能让我及时清醒，有你站在我背后，真好。
Stratum Groundbreaker=突破矿层
Stray Animal Shelter=流浪动物收容站
Stray From the Law=背离法则
Stray Geistling acquisition rate=迷路幼伥获取效率
Stray Geistling acquisition rate +2%=迷路幼伥获取效率+2%
Stray Geistlings=迷路幼伥
Stray Geistlings acquired!=获得迷路幼伥！
Stray Harpoon Support Pack=流浪之矛支援礼包
Stray Myths=散佚迷思
Stray Signal=无处可去的讯号
Stray Troops=游离的残兵部队
Strayed, aren't you?=就是你们迷路了吗？
Streak bonus!=连胜加成！
Stream Above The Clouds=云上直播间
Stream Revenue=平台分红
Stream Revenue <color\=#f75f57>decreased</color>=平台分红<color\=#f75f57>降低了</color>
Stream Revenue <color\=#f75f57>increased</color>=平台分红<color\=#f75f57>提高了</color>
Stream Revenue decreased=平台分红降低了
Stream Revenue increased=平台分红提高了
Stream suspended=推流已挂起
Stream-of-Consciousness Painting=意识流挂画
Streamer Grounds=直播主赛场
Streamer U FTW=主播U好耶
Streamer U has awakened to the true meaning of livestreaming!=主播U领悟了直播的真谛！
Streamer U will bring you real-time interviews from the ground, right after the ads!=广告过后，主播U将带来最即时的现场采访！
Streamer U's Stream Clips=主播U的直播切片
Streamer U: The Ultimate Beautiful Girl=主播U：全能系美少女
Streamers stuck up, snacks laid out, balloons of every color. Yes, one truth prevails! Doctor, based on my deductions, today must be some holiday celebration! What? They sent an advance notice to every operator's terminal yesterday? It can't be!!=张贴的彩带，布置好的点心，各色的气球，博士，根据我的推理，今天一定有一场什么节日的庆祝！什么？预告通知昨天就发到每位干员的终端上了？呀呀！！
Street=街道
Street artist Tecno, always getting herself into trouble, but that trouble comes with some lovely surprises.=街头艺术家特克诺，她惹的麻烦也会带来惊喜。
Street Bandit=市井盗贼
Street Cleaning=打扫街区
Street Economics=摊贩经济
Street Hunter=市井猎手
Street Racer=飙车党
Street Smarts=街头直觉
Street Stall Tactics=地摊门道
Street Telephone Booth=街边电话亭
Streetside Fire Juggler=街头火舞艺人
Streetside Fire Maestro=街头火舞明星
Streetwise Ties=九流之缘
Strength=力量
Strength Gift Package=通用强化升级包
Strength In Numbers=集群优势
Strength in Numbers=友人成众
Strength in numbers, huh? Is that what you were banking on?=哦~以众欺寡......你们是这么打算的吗？
Strength in numbers.=数量越多，力量越强。
Strength is needed to uphold justice, but not every problem can be solved by strength.=行侠仗义离不开一身武功，但不是所有问题都能靠拳头解决。
Strength Training Area=力量训练区
Strengthen and Reinforce=强化加固
Strengthen your defense! Forward!=防守，进攻！
Stress concentration point measured!=应力集中区域测算完毕！
Stress Inversion=应力倒置
Stress Test=抗压测试
Stress Test for Ascetics=苦修者的抗压训练
Stress-Relief Helper=压力舒缓帮手
Stretch out to take the statue's crown=伸手去摘塑像头冠
Strict Judge=评价者很严格
Strict security is but a temporary shackle, and dry riverbeds but a distant past. Only real resistance can bring true freedom to the people.=森严的守卫不过是临时的枷锁，干涸的河床只是遥远的历史，唯有真实的反抗，才能为人们带来切实的自由。
Stride by stride, a girl wades through the mud, only lifting her head now and then to check the way forward, a series of silent footprints following right behind her. She could not say how long she's been on the way home, and only once the end is in sight does she finally decide to bid farewell.\nAll of a sudden come strange sounds from around her, and she grasps her longbow tight. Now, nothing can get in her way, not to mention the companions who stand by her side.\nShe passes through the curtain of rain, and never looks back.=少女一脚一脚地蹚过泥地并不时地抬头确认前进的方向，一串沉默的脚印紧随在她身后。她已茫然地在归路上走了许久，直到尽头近在眼前，她才终于下定决心告别。\n四面异声骤起，她握紧了手中的长弓。现在没什么能阻挡她了，更何况还有同伴在身边。\n她穿过雨帘，就不再回头。
Stride forward, righteously, to ward off disaster.=立身行道，驱赶灾殃。
Strife Breakthrough Trial Medal=纷争溃围试验章
Strife Challenger Trial Medal=纷争制胜试验章
Strife Collaborator Trial Medal=纷争协作试验章
Strife Conqueror Trial Medal=纷争履险试验章
Strike and kick=东拳西腿
Strike and kick. Endless fight. Many onlookers. Watch and learn.=东拳西腿，争胜永日。好事者众，各学几分。
Strike inbound.=发射。
Strike it with your thoughts=以念击之
Strike of the Djall=笞心击
Strike up a conversation=上前攀谈
Strike! And got you!=咬住你们了。
Strike, and sunder the tides cleft. Retract, and leave no peace bereft.=劲发江潮落，气收秋毫平！
Striker Series/City Destroyer. A product of Raythean Industries, this defensive gear is designed for robust combat, with additional high-density shock-absorbent elements present in the lining that answer the impact of attacks, while simultaneously tailored in parts to ensure high flexibility.=推进者系列/摧城。雷神工业出品，针对强对抗性作战而设计的防护服，内衬中添加了高密度减震单元，足以抵御冲击，同时局部剪裁保证了高机动性。
Striker Series/Dawnbreak. A product of Raythean Industries, made for mechanized combat, combining fashionable colors with punk style. Multi-purpose bandoliers ensure efficiency even in complex environments, providing absolute freedom.=推进者系列/破晓。雷神工业出品，为机动作战定制的服饰，新潮配色与朋克元素融合。多功能武装带保障复杂环境作战效率，干员行动时拥有绝对的自由。
Striker Series/Overload. A product of Raythean Industries, a combat outfit fully tailored to exceptional specialist personnel. Offers reliable defense in all environments, further supports the Operator's own Originium Arts.=推进者系列/超载。雷神工业出品，为特殊专业人员量身定制的作战服饰，在全环境下都能够提供稳定防护，并支持干员自身源石技艺的施展。
Striker Series/Skyline. A product of Raythean Industries, geared for hypothetical city combat environs. Along with basic protection, the application of the latest in reflective paint allows specialist personnel to blend into the complex surroundings of the city.=推进者系列/天际线。雷神工业出品，以城市为假想作战环境，在提供基础防护的同时，加入最新研发的反射涂料，能让专业人员自然融入城市的复杂环境中。
Striker Series/Survive. A product of Raythean Industries, adopting the latest in adaptive clothing material, paired with an all-encompassing tailoring that tightly hugs the skin, ensuring operators' survival under the most extreme circumstances.=推进者系列/生存。雷神工业出品，采用最新型的适应性面料，配合全覆式剪裁工艺，紧紧包裹皮肤，保证干员能够在最极端的环境下存活。
Striker Series/Valiant General. A product of Raythean Industries, this traditional Victorian formal attire has been reworked with upgraded materials across the board, alongside a lining imbued with the latest in structured textiles, providing effective protection against sharp instruments.=推进者系列/悍将。雷神工业出品，维多利亚传统正装的改良版型，材料全面升级，并在内衬中添入最新研发的结构化织物，有效防止锐器伤害。
Striker, valiantly step forward.\nThe Striker series is a subdivision of Raythean, dedicated to providing equipment support to professional specialist units. The Striker series gives all-round consideration to a breadth of scenarios involving specialist combat, employing on-site tests to ensure product performance. Allow us to accompany you as you strike forth, prevail, and press onward.=推进者，英勇向前\n推进者系列是雷神公司旗下子品牌，致力为专业特种单位提供装备支持。推进者系列全面考量特种作战将会遇到的各种场景，依靠实地测试保证产品性能，与推进者们一起，攻坚克难，一往无前。
Strikes all allied units on the field once with Arts damage and summons several enemies; the damage dealt gradually increases every time Shock of Will is cast=对场上所有友方单位造成一次法术伤害，并召唤数个敌人，每次释放意志震荡造成的伤害逐渐提升
Strikes land true, the earth trembles.=命中标的，撼动大地。
Strikes of Victory=胜利的连击
Striking at precisely the right time is crucial to success in battle. And being able to recognize that timing is the difference between an effective commander and a footnote failure.\n<@lv.item><Stun Generator></> Pay a cost to activate it, damaging and stunning nearby enemies.\n<@act.timeLimit>Stage open from: 3/25 10:00 - 4/8 03:59</>=在合适的时机按下按钮是赢得战斗的关键。而对时机的判断，区分了不同战地指挥官的能力高低。\n<@lv.item><震撼装置></>消耗一定部署费用可以开启，伤害并晕眩周围的敌人\n<@act.timeLimit>关卡开启时间：10月15日16:00~10月22日03:59</>
Striking at precisely the right time is crucial to success in battle. And being able to recognize that timing is the difference between an effective commander and a footnote failure.\n<Stun Generator> Pay a cost to activate it, damaging and stunning nearby enemies.\nStage open from: 3/25 10:00 - 4/8 03:59=在合适的时机按下按钮是赢得战斗的关键。而对时机的判断，区分了不同战地指挥官的能力高低。\n<震撼装置>消耗一定部署费用可以开启，伤害并晕眩周围的敌人\n关卡开启时间：10月15日16:00~10月22日03:59
String Puppet=悬丝傀儡
String your bows, nock your arrows. Harm not those repentant.=张弓搭箭，勿伤悔敌。
Stringed Instrument Sculpture=弦音艺术雕塑
Striped Camouflage=条纹迷彩
Stripping external crystal shell=晶体外壳剥离中
Strive=争逐
Strive! Struggle! To be a top streamer!=努力！奋斗！当上大主播！
Stroke of Luck=突发好运
Strokes of ink birth spirits. From wares are geists born. A millennium in the human realm elapses in an instant, so surely the sisters must have their own interests.=涂墨为灵，化物成伥，人间弹指千年，那对姐妹总有自己的乐趣。
Stroll=巡游
Stroll: On toss, +1 Coupon after every battle=巡游：投出后，每完成一场战斗，获得票券+1
Strong Despite Years=老当益壮
Strong game is still just game.=再强大的猎物，也只是猎物而已。
Strong Jaw=咬紧牙关
Strong Meets Stronger=强中自有强中手
Strong Spring=大力弹簧
Strong Tea=浓茶
Strong Winds=强风
Strong-Limbed=四肢发达的
Stronger drink will not make this fantasy any more real. It is unknown when the moons' light seeped into her dreams. Please pack away these curious thoughts properly, and don't let the Yanese read her half-written work.=再烈的酒也催生不出这等狂想，不知何时的月光误入了她的梦乡。请把这些奇想好好珍藏，不要叫炎国人见到半篇文章。
Stronger dynamics?=力度要加强吗？
Stronger...? Hmm, that means my flames can burn brighter, right?=强化？唔，就是我的火焰能烧得更旺，这种感觉？
Stronghold=坚城
Stronghold Abilities=卫戍能力
Stronghold Center Medal=卫戍中枢奖章
Stronghold Combat Attire Medal=卫戍战服奖章
Stronghold Complete!=卫戍完成！
Stronghold Credit=功勋兑换处
Stronghold Credit reaches=功勋兑换处等级达
Stronghold Credits=卫戍认证
Stronghold Credits \= Round Reward x Difficulty Rating x Team Rating=卫戍认证数量\=回合奖励*难度评级*同盟评级
Stronghold Credits:=获得卫戍认证！
Stronghold Elite Medal=卫戍精锐奖章
Stronghold Graphic Medal=卫戍图像奖章
Stronghold Protocol=卫戍协议
Stronghold Protocol Data Pack=卫戍协议数据包
Stronghold Protocol Data Set=卫戍协议数据套组
Stronghold Protocol:=卫戍协议:
Stronghold Protocol: Alliance=卫戍协议:盟约
Stronghold Service Medal=卫戍履约奖章
Stronghold Siege=窝点清剿
Stronghold Star=卫戍之星
Strongman Prisoner=强壮囚犯
Structural Classics=《筑经》
Structural Decomposition=结构分解
Structural design, industrial R&D, scientific research. You name it, and I can do it, Doctor.=建筑设计，工业研发，科学研究，只要博士想得到的，我都能做到。
Structural Mechanics=结构力学
Structural pillar-type comprehensive monitoring-maintenance system on experimental plates, Sky Pole Model Jia. Capable of monitoring soil conditions, water source quality, and pest and Blight status in real time; during emergency situations, can release the corresponding Sky Pole Model Yi.=基柱式试验地块综合监测-维护系统，天桩甲型。能对土壤状况、水源质量和作物病虫害进行实时监控，能释放配套的天桩乙型应急处理异常情况。
Structural pillar-type comprehensive monitoring-maintenance system on experimental plates, Sky Pole Model Jia. Originally capable of monitoring soil conditions, water source quality, and pest and Blight status in real time; during emergency situations, can release the corresponding Sky Pole Model Yi. However, it has now gone out of control.=基柱式试验地块综合监测-维护系统，天桩甲型。本来能对土壤状况、水源质量和作物病虫害进行实时监控，能释放配套的天桩乙型应急处理异常情况，但目前处于失控状态。
Structural Principle=结构性原理
Structural Stability=结构稳定
Structural Support=结构加固
Structure Engineering=工事建造
Structured Mentality=结构化思维
Stubborn fae that took root, gazing upon the days and nights of travelers straying into the Dark Woods with no way of escape.=顽固的精怪。在此扎根，在此生长，在此凝望每个旅人误入黑林又无处可逃的日夜。
Stubborn remnants of the Witch King, they were once the composer of a certain orchestra in the capital. During their many years of lying low, they researched vile arts nearly lost to mankind, staining their hands red with blood, yet they have little to show for it.=执着的巫王残党，曾是首都某交响乐团的作曲家。在多年的潜伏生活中研习几近失传的邪恶秘术，手上沾满鲜血，却连皮毛也没有学全。
Stubby Low Wall=低半头矮墙
Stuck In A Mirage=困于幻影
Stuck on which to select? The Originium Ingots are right there, no more, no less.=无论你纠结与否，源石锭就在那里，不多也不少。
Student Buchner=学生布赫纳
Student Council President=学生会会长
Student Holness=学生霍内斯
Student Lindner=学生林德纳
Student Marlies=学生梅丽
Student role selected: will only match with Coach teammates to help you out=已选择学员身份，只会匹配到提供帮助的教练
Studio Area=摄影棚场区
Studio Decorations=摄影棚装修
Studio set flooring, supremely anechoic so no crew movements pick up on mic. In rare cases, acousticians supplement a barrier of Arts to wall off all sound. Reliable sources say tons of Leithanian graduates apply for the post every year.=摄影棚专用地板，静音效果极佳，拍摄时即使有人员走动，也不会发出声响影响收音。\n如果有意外情况发生，收音师也会用源石技艺撑起屏障，隔绝声音。据可靠消息，每年有大量莱塔尼亚毕业生应聘这一职位。
Studio set wallpaper. Sometimes the whole studio becomes a set to meet a shoot's demands. Sargon's deserts, Sami's icefield shacks, Siesta's sunset beaches... One tastefully painted backdrop is all it takes to bring you anywhere.=摄影棚专用壁纸。\n有时为满足拍摄需求，整个摄影棚都会成为布景。萨尔贡的沙漠、萨米的雪原小屋、汐斯塔的夕阳沙滩......只需一张精心喷绘的壁纸，就能立刻带你进入任何空间。
Studio Vanity Table=影视化妆台
Studio Worktable=摄影工作台
Study at night=灯下苦读
Study inheritance of form=溯承形
Study of the Wordseekers=寻字斋
Study, A Good Match, Getaway, Law and Ritual, and Spring Rivers added to starting coin coffer along with other Tongbao=初始钱盒发生变化，加入寒窗志、遇良弈、隐市忧、法与律、两江春及其他通宝
Studying tactics? Sounds kinda interesting.=战术学习吗，好像有点意思。
Stuff the cotton, sew the mouth shut, plug the ears, and cover the eyes...There, a new doll is done.=填入棉花、缝起嘴巴、塞上耳朵、盖上眼睛......新的人偶完成了。
Stuffed Campervan=爆满的房车
Stuffed with many carefully designed mini-games. You can always see a trace of the equipment Raidian uses daily in the protagonists, but no sign of her herself.=塞入了许多精心制作的小游戏，在游戏主角的身上总能看到电弧日常操控的器械的影子，偏偏没有她自己。
Stuffed with tokens from powerful foes—some are warnings, while others are mementos; Raids will have a reduced appearance rate after deployment=摆满了强敌的象征物，有些是预警，有些是纪念；部署后使敌袭出现的概率略微减少
Stultifer Cantus (Song of Fools)=愚人曲
Stultifera Navis=斯图提斐拉号
Stultifera Navis - Rerun=愚人号·复刻
Stultifera Navis Conference Table=愚人号议事桌
Stultifera Navis Furniture Pack=愚人号家具收藏包
Stultifera Navis Reception Room=愚人号会客室
Stultifera Navis Reception Room Flooring=愚人号会客室地板
Stultifera Navis Reception Room Wallpaper=愚人号会客室壁纸
Stump Jewelry Table=独木首饰桌
Stumpy Little Fridge=矮墩墩冰箱
Stun=晕眩
Stun Generator=震撼装置
Stun Grenade=震撼弹
Stun, Cold, and Frozen durations halved; Paralysis loses 1 stack every 5s (does not stack with the same effect)=晕眩、寒冷、冻结等异常状态的持续时间减半，麻痹等效果每5秒流失1层（同名效果不叠加）
Stunned for a period of time after appearing on the field=出场时晕眩一段时间
Stunner's Storage=震撼存储
Stunning Directives=震撼型指路
Stuns all enemies in the 4 adjacent tiles for a long duration=对周围四格范围的敌人造成长时间晕眩
Stuns all enemies in the four adjacent tiles for 12 seconds=对周围四格范围的敌人造成12秒晕眩
Stuns all enemies in the four adjacent tiles for a long duration=对周围四格范围的敌人造成长时间晕眩
Stuns all enemies in the four adjacent tiles for a period of time=使周围四格范围的敌人晕眩一段时间
Stuns all enemies in the four adjacent tiles for {attack@stun} seconds=对周围四格范围的敌人造成{attack@stun}秒晕眩
Stuns all enemies within Attack Range and deals 100% ATK as Arts damage to them every second=攻击范围内的敌人全部晕眩，且每秒受到攻击力100%的法术伤害
Stuns all enemies within Attack Range and deals 110% ATK as Arts damage to them every second=攻击范围内的敌人全部晕眩，且每秒受到攻击力110%的法术伤害
Stuns all enemies within Attack Range and deals 120% ATK as Arts damage to them every second=攻击范围内的敌人全部晕眩，且每秒受到攻击力120%的法术伤害
Stuns all enemies within Attack Range and deals 130% ATK as Arts damage to them every second=攻击范围内的敌人全部晕眩，且每秒受到攻击力130%的法术伤害
Stuns all enemies within Attack Range and deals 140% ATK as Arts damage to them every second=攻击范围内的敌人全部晕眩，且每秒受到攻击力140%的法术伤害
Stuns all enemies within Attack Range and deals 80% ATK as Arts damage to them every second=攻击范围内的敌人全部晕眩，且每秒受到攻击力80%的法术伤害
Stuns all enemies within Attack Range and deals 90% ATK as Arts damage to them every second=攻击范围内的敌人全部晕眩，且每秒受到攻击力90%的法术伤害
Stuns all enemies within Attack Range and deals {atk_scale:0%} ATK as Arts damage to them every second=攻击范围内的敌人全部晕眩，且每秒受到攻击力{atk_scale:0%}的法术伤害
Stuns all enemies within range and disables their special abilities for 2.5 seconds; Can only be used 4 times every deployment=前方范围内所有敌人晕眩且特殊能力失效，持续2.5秒；每次部署后可发动4次技能
Stuns all enemies within range and disables their special abilities for 3 seconds; Can only be used 4 times every deployment=前方范围内所有敌人晕眩且特殊能力失效，持续3秒；每次部署后可发动4次技能
Stuns all enemies within range and disables their special abilities for 3.5 seconds; Can only be used 4 times every deployment=前方范围内所有敌人晕眩且特殊能力失效，持续3.5秒；每次部署后可发动4次技能
Stuns all enemies within range and disables their special abilities for 3.8 seconds; Can only be used 4 times every deployment=前方范围内所有敌人晕眩且特殊能力失效，持续3.8秒；每次部署后可发动4次技能
Stuns all enemies within range and disables their special abilities for 4.1 seconds; Can only be used 4 times every deployment=前方范围内所有敌人晕眩且特殊能力失效，持续4.1秒；每次部署后可发动4次技能
Stuns all enemies within range and disables their special abilities for 4.5 seconds; Can only be used 4 times every deployment=前方范围内所有敌人晕眩且特殊能力失效，持续4.5秒；每次部署后可发动4次技能
Stuns all enemies within range and disables their special abilities for {stun} seconds; Can only be used 4 times every deployment=前方范围内所有敌人晕眩且特殊能力失效，持续{stun}秒；每次部署后可发动4次技能
Stuns all enemy units for 5 seconds every time an enemy unit enters the Objective Point=每次敌人进入保护目标点时，立刻对全场所有敌人造成5秒晕眩
Stuns allied units after several attacks=能在数次攻击后晕眩我方单位
Stuns the target and continually inflicts Physical damage and Nervous Impairment=使目标晕眩并持续受到物理与神经损伤
Stunt Actor=特技演员
Stupid burdenbeast, you're not getting away!=笨蛋驮兽，别想逃！
Sturdier than regular Corrals and able to rear a larger variety of beasts, including Exotic Beasts.=比一般兽栏更加坚固，可以在其中圈养各种野生生物——包括异兽在内。
Sturdy and durable floor tiles made using tribal techniques. Guests sit in the mud. Friends get to lie on the tiles.=使用部落技术制作的地砖，坚固耐用。客人坐泥地，朋友躺地砖。
Sturdy and durable stone floor tiles. All the stones are collected from the faraway Fjal Vetrtonn. Although used only to set the ambience, its solemnity is nonetheless inviolable.=坚固如一的石制地板，所用石材采自遥远的冬牙群山。\n尽管被用以营造氛围，它的肃穆仍不容侵犯。
Sturdy burdenbeasts with massive horns on their heads. The influence of the mysterious substance that landed on Karlan has turned their horns black. The Saintess said: Once upon a time, there was a girl who, finding the sight of others accompanied by their pets endearing, wanted a pet of her own. She thought she should first give it a name...=生有硕大长角的健壮驮兽，受到降临在圣山上的神秘物质的影响，长角变为了黑色。圣女讲述道：曾经有个少女，见到他人宠物相随，分外亲切，于是也想拥有一只宠物，她想，她应该先给宠物起一个名字......
Sturdy Cask Chair=坚固酒桶椅组
Sturdy Constitution=强壮肉体
Sturdy decorative floor tiles, cool to the touch. Recent unrest in the Sky Mirror Pavilion left scratches; when new tiles failed to match the old patterns, the craftsman studied nearby books to hand-paint a solution that wasn't half bad.=花纹繁复的硬朗地砖，踏上去似乎能感受到冰凉。\n天镜阁近来有过一次骚乱，地板上留下了些许划痕。修补匠带来的新砖的图案总和旧砖的合不拢，匠人只好就近翻阅书画，现学现卖，画出了个纹路，倒也不赖。
Sturdy Ice Wall=坚固冰墙
Sturdy Kitchen Counter=敦实厨台
Sturdy Pillar=顶梁支柱
Sturdy steel flooring. Gives a sense of security when you step on it. Its anti-slip patterns greatly increase friction, helping passengers maintain their footing when the ship runs into turbulence.=坚固的钢制地板，踩在上面很有安全感。\n防滑花纹极大增强了摩擦力，帮助乘员们在船体发生颠簸时维持稳定。
Sturdy stone bench, very spacious. A failed scholar kept working hard, and chiseled a rock into three benches. He then managed to join the Academy and become a great mandarin. Yi traded some ancient copper tea knives for the benches.=坚固结实的石质长凳，十分宽敞。\n落选的书生苦读多年，院中巨石被他凿成了三张石凳。书生后来不仅考进学宫，还当了不小的官。易听说后，用一套古铜茶刀换来了那三张石凳。
Sturdy Strongman=强壮的力士
Sturdy yet stylish stool, with a light-up mechanism. Whoever sits on it becomes the center of attention. Alcohol warms your stomach, music warms your soul, and this seat... warms your pants.=坚固又时尚的凳子，夹层内有发光结构，坐在上面的人将成为众人视线的焦点。\n酒精可以温暖你的胃，音乐可以温暖你的心，而这个凳子可以......温暖你的裤子。
Sub 3-star Result=非3星结束行动
Sub-Rumble Amp=底噪扩音器
Sub-Surface Gravity Tracks=地面重力轨道
Subdued wooden floor that remains clean and shiny thanks to the work of the staff and students. But it sees less footprints by the year.=花色沉稳的木制地板，在师生的共同努力下，始终光洁如新。可每过一年，踏在上面的脚印便又少了一些。
Subjective Imagination=主观想象
Subjective Time Dilation=主观缓时
Sublimation=升华
Sublimity=化境
Sublinguistical Sign Showing System=副语言符号展示系统
Submerged Supply Crate=沉水物资箱
Submerged Waves=沉抑的浪
Submission is order. Order is justice.=服从即秩序，秩序即正义。
Submit Permit=递交许可
Submitted=已提交
Submitting feedback to the neural network...=正在提交反馈至神经......
Substantial Collapse=实质性坍缩
Substitute=替身
Substitute Doll=替身娃娃
Success=成功
Success is in the details.=成功存于细节之中。
Success is inevitable. No need to leave it to chance.=成功是必然的，不用计算概率。
Success is the fruit of a thousand failures. Experiments under the Tianshi Bureaus are the same. Don't be discouraged, Doctor.=成功往往是上千次失败堆出来的结果，天师府的实验也是如此，您不用气馁。
Success Rate=检定成功率
Success:=成功率
Successful Contract=成功签约
Successful!=检定成功！
Successfully copied=预设参数复制成功
Successfully joined team=加入队伍成功
Successfully passed=成功通过
Successfully saved=保存成功
Successfully set off a Chilly Charge and clear PV-SP-1 with a 3-star rating=成功燃放凛冽装药烟花并三星通关PV-SP-1
Successfully set seed=预设参数使用成功
Successfully set seed. You can now begin exploring.=预设参数使用成功，可开始探索
Such a peaceful place this is. I can hear the patter of rainfall.=这里很安静，我能听到雨的声音。
Such a tough battle! Doctor, need some slow music to calm your nerves?=博士，要不要听点舒缓的音乐放松一下？
Such a twist is beyond my imagination. 'Every last one of the passengers on this train, you're all murderers!'=原来如此，我都没想到呢！“这趟列车中所有的乘客，都是凶手！”
Such a warm room…=好温暖的房间......
Such adaptability and command proficiency... I'm all too glad you're not my target.=这样的应变和指挥能力......我很庆幸您不是我的任务目标。
Such agony inevitably accompanies a fierce battle, but the weapon in hand never lies. It sings of victory!=如此程度的激战必然伴随着痛苦，但手中的武器绝对不会撒谎，它在高歌胜利！
Such an important task... I'll do my best!=责任重大呀......我会努力的！
Such humiliation...! Begone, you! Return and reflect! I will hold back the enemies, leave!=耻辱......！你，走！回去反省！我会抵挡所有敌人，走！
Such is the Joy of Our Reunion=相见欢
Such is the Joy of Our Reunion - Rerun=相见欢·复刻
Such Is Tribal Life=部落就这样
Such kindness and magnanimity! It is my pleasure to be able to help you. Seems my part-time travails were not suffered in vain.=承蒙厚爱！能帮到你就最好啦，看来我那几份闲工也没有白打。
Such outrageous villains usually only appear in comics, and the vacant position of hero is inevitably regarded by some as their own.=这样夸张的反派往往只在漫画里出现，而空缺的英雄主角位置，难免会有人认为属于自己。
Such poor taste!=品味真差！
Such pretty fireworks... I used to think they were too far away, but here I am today, watching them lit below me. A single firework's just a tiny little thing, but there it goes, flying into the sky, blossoming into flowers so bright. Doctor, is that something I can aspire to?=好漂亮的烟花......以前总觉得它离我太远，但今天我看着它就在我的脚下点燃，只是那样小小的一卷，也能冲向天空，绽放出如此明亮的花朵。博士，我是不是也可以和它一样？
Such ruthlessness! I said I don't like getting my feathers wet.=我说过，我不喜欢羽毛被打湿。
Such simple misfortunes are only the beginning.=这种程度的不幸，也只是个开始罢了。
Such slow movements.=动作也太慢了。
Such violence will not be tolerated!=你们胆敢造次！
Suck it, loser!=吃屎去吧。
Sudaram=“灵幛”
Sudden Catastrophe=突发性天灾来袭
Sudden Impact=突然冲击
Sudden Raid=突然袭击
Sudden Visit=突然造访
Suddenly I'm hearing a ruckus downstairs=楼下突然开始敲暖气管
Suddenly, you feel dizzy and your vision seems to be clouded by a layer of shimmering stars. Your energy is also rapidly draining. The snowpriest clutches your shoulders with both hands, and you come back to your senses. She solemnly urges you to 'look steadily forward' on the journey, and tells you a ton of useful information about the area ahead. In subsequent conversations, you wisely avoid bringing up the clan tree as a topic.=突然间，你感觉到头晕目眩，视野似乎蒙上了一层闪烁的星空，精力也飞速流失。雪祀双手攥住你的肩膀，你才回过神来。她严肃地叮嘱你在旅途上要“目不斜视”，并告诉了你许多关于前方地带的有用信息。在后来的对话中，你识趣地避开了族树的话题。
Sue=苏婉
Sufferer of Tribulations=陈述苦难
Suffering chose this side=苦难陈述者 选择了这边
Suffering is not to be praised, but it creates the strongest ties.\n<@lv.item><Blood Ledger></>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.=苦难并不值得称颂，但在苦难的滋养下，总能生出最牢固的根系。\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”
Suffering is not to be praised, but it creates the strongest ties.\n<Blood Ledger>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.=苦难并不值得称颂，但在苦难的滋养下，总能生出最牢固的根系。\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”
Suffering leads to madness, and madness urges the revenants to thirst ceaselessly for an end.=苦痛引致疯狂，疯狂催动死魂灵心中对终结的无限渴望。
Suffering supports this side=苦难陈述者 支持了这边
Suffering will come to rest.=苦痛终会安息。
Suffering's Bite=刺骨苦难
Sufferings=苦难年代
Suffocation=窒息
Suffocation-1=窒息-1
Suffocation-2=窒息-2
Suffocation-3=窒息-3
Sugar=糖
Sugar Lump=糖聚块
Sugar Pack=糖组
Sugar painting stall set up on Rhodes Island for holidays; its glistening, lifelike creations drawing passersby in. Across the ship, operators can be seen cheerfully holding their sugar paintings—even battle-worn veterans can't resist.=新年期间在罗德岛支起的糖画摊，晶莹生动的糖画惹人驻足。\n舰船上到处是喜气洋洋捏着糖画的干员，连沧桑老兵都未能抵住诱惑。
Sugar Pome Fairy's Banquet Hall=糖果仙子的宴会厅
Sugar Pome Fairy's Dining Table=糖果仙子的餐桌
Sugar Substitute=代糖
Sugar-Free Ice Cream=无糖冰激凌
Sugared Bait=贪饵
Suggesting your friends familiarize themselves with life in the sky was a wise decision. You have shown how your gaze is locked onto the future.\n'Wait a sec, you can't bring such a large party even if you flash your medals! This is Columbia's most cutting-edge scientific park, not a teambuilding funhouse for a pharma corps!'=推荐身边的朋友尽早熟悉空中的生活样态是非常明智的决策，您展现了面向未来的高远目光。\n“等等，就算凭奖章也不能带那么多随行人员，这里是哥伦比亚最尖端的科技园区，不是医药公司的团建场所！”
Sui=岁
SUI is stirred=岁识即醒
SUI is stirred. Realm shakes. Geists rampage. Life despairs.=岁识即醒，天地震荡。伥气起兮，难捱此难。
SUI is wrathful=岁识怨怒
Sui Regulator Squad=司岁台分队
Sui Regulator Squad' Recruitment Voucher conserve limit +3, gain 2 random conserved Elite Recruitment Vouchers upon entering a new floor until limit reached, +2 Hope when entering Pathfinder=“司岁台分队”招募券留存上限+3，每进入新的一层，若留存招募券数量未达到上限，则获得两张随机高级招募券并留存。进入指点迷津时，希望+2
SUI up above=上游岁识
SUI up above. Garden below. A fleeting joy. Lasts eternal.=上游岁识，下览亭园。此间之乐，没齿难忘。
Sui's ATK is reduced when weakened by a suppression pillar, and [Wrath of Eons] range is reduced=被镇岁柱削弱后，岁的攻击力降低，且【十方怼怒】的范围减少
Sui's boundless consciousness fills your eyes, but you see no flowers bloom into the fullest.=满目岁识茫茫，不见花开富贵。
Sui's DEF is reduced when weakened by a suppression pillar, and Its Right Claw will no longer use [Shrouded Sun]=被镇岁柱削弱后，岁的防御力降低，且右爪不再释放【蔽日】
Sui's Garden of Grotesqueries=岁的界园志异
Sui's HP is reduced when weakened by a suppression pillar, and range and damage of [Order Overturned] are reduced=被镇岁柱削弱后，岁的生命值降低，且【天倾地陷】的范围缩小，伤害降低
Sui's Mountain=岁用山
Sui's qi is strong today, making it the perfect opportunity to wander beyond reality.=今日岁气正盛，正是神游天外的好时机。
Sui's Question=问岁
Sui's Remnant Consciousness exploration progress is retained in this session.=岁兽残识的探索进度会在本局游戏中保存
Sui's remnant consciousness extends to how she imagines herself.=岁兽残识延展了她对自己的想象。
Sui's RES is reduced when weakened by a suppression pillar, and Its Left Claw will no longer use [Hidden Moon]=被镇岁柱削弱后，岁的法术抗性降低，且左爪不再释放【掩月】
Sui's Shadow Squad=岁影回音分队
Sui's Wrath level=岁怒等级
Sui's wrath. Go forth and face Its wrath head-on, if you are prepared to never return.=岁的怒火。若做好了不返的准备，便上前直面祂未停息的怒火吧。
Sui-Xiang=岁相
Sui-Xiang roars. This is not the first time met. Whether fear or fright, all is born of the heart. To face It is to face oneself.\n<@lv.rem>Ranged Operators can be deployed on Melee tiles in this stage.</>=岁相轰鸣，这绝非第一次见它，或惧或惊，皆由心生，直面它，便是直面自己。\n<@lv.rem>本次行动中远程干员可部署于近战位</>
Sui-Xiang roars. This is not the first time met. Whether fear or fright, all is born of the heart. To face It is to face oneself.\nRanged Operators can be deployed on Melee tiles in this stage.=岁相轰鸣，这绝非第一次见它，或惧或惊，皆由心生，直面它，便是直面自己。\n本次行动中远程干员可部署于近战位
Suicidal=自杀者
Suit up, and set out.=整装出发了。
Suit up, it's time to set out.=整装出发了。
Suiton Master=水遁宗师
Suiton Ninja=水遁忍者
Summer Boat Cabinet=夏日小船柜
Summer Carnival Pack=夏日狂欢组合包
Summer Collection Shelf=夏日收藏柜
Summer Cultivation Pack=夏日养成组合包
Summer ends with a song, but time treats all equally—they'll grow up on their own, bit by bit.=夏日短暂如歌，而时间总是公平的，他们会慢慢长大。
Summer Feast=夏日餮宴
Summer Flowers FA008=夏卉 FA008
Summer Flowers FA011=夏卉 FA011
Summer Flowers FA017=夏卉 FA017
Summer Flowers FA018=夏卉 FA018
Summer Flowers FA026=夏卉 FA026
Summer Flowers FA054=夏卉 FA054
Summer Flowers FA062=夏卉 FA062
Summer Flowers FA075=夏卉 FA075
Summer Flowers FA083=夏卉 FA083
Summer Flowers FA137=夏卉 FA137
Summer Flowers FA161=夏卉 FA161
Summer Flowers FA210=夏卉 FA210
Summer Flowers FA317=夏卉 FA317
Summer Flowers FA333=夏卉 FA333
Summer Flowers FA361=夏卉 FA361
Summer Flowers FA374=夏卉 FA374
Summer Flowers FA394=夏卉 FA394
Summer Flowers FA641=夏卉 FA641
Summer Hardwood Floor=夏日实木地板
Summer in Kajimachi=锻冶町的夏天
Summer Jaunt=夏游
Summer Memory Set=盛夏回忆组合
Summer Photo=夏日照片
Summer Scrapwood=夏日边角料
Summer Sightseeing Pack=夏日观光组合包
Summer, a party, an uneventful life, a drink in one hand, and a game in the other. What else can be called happiness?=夏日、晚宴、平凡的生活。一手饮料，一手游戏，人类对于快乐的追求或许就在于此。
Summertime Beats=夏日律动
Summit of Nations=万国峰会
Summon=召唤
Summon a total of 10 'Typewriters' with Pozëmka (excluding Support Units)=战斗中累计部署非助战鸿雪的“打字机”10次
Summon a total of 10 Industrial Water Cannons with Weedy (excluding Support Units)=战斗中累计部署非助战温蒂的“工程蓄水炮”10次
Summon a total of 10 summoned units with Nightingale (Nightingale cannot be a Support Unit)=战斗中累计召唤非助战夜莺的召唤物10回
Summon a total of 20 summoned units with Deepcolor (Deepcolor cannot be a Support Unit)=战斗中累计召唤非助战深海色的召唤物20回
Summon a total of 20 summoned units with Dusk (excluding Support Units)=战斗中累计召唤非助战夕的召唤物20回
Summon a total of 20 summoned units with Sand Reckoner (excluding Support Units)=战斗中累计召唤非助战衡沙的召唤物20回
Summon a total of 45 summoned units with Magallan (excluding Support Units)=战斗中累计召唤非助战麦哲伦的召唤物45回
Summon Beacon=召唤信标
Summon Familiar=召唤使魔
Summon geists=布伥
Summon Sand Obelisk=沙之碑召唤
Summon your courage to talk to her before she loses interest!=在她失了兴致之前，鼓起勇气向她搭话！
Summoner=召唤师
Summoning Protocol I=唤起协议Ⅰ
Summoning Protocol II=唤起协议Ⅱ
Summoning Protocol III=唤起协议Ⅲ
Summoning Protocol IV=唤起协议Ⅳ
Summons 'Sapid Auspice' to deal True damage to all enemies in its path=召唤“人间烟火”对沿途所有敌方单位造成真实伤害
Summons 'Vapid Blight' to deal True damage to all allied units in its path=召唤“饮露餐风”对所有沿途我方单位造成真实伤害
Summons 1 <Baleful Broodling> near the target when dealing damage=造成伤害时，在目标周围召唤1个<注亡拟嗣>
Summons 1 <Pathshaper Fractal> after taking a few attacks=每受到较少次数伤害后召唤1个<塑路者分形>
Summons 1 <Pathshaper Fractal> after taking a number of attacks=每受到一定次数伤害后召唤1个<塑路者分形>
Summons 2 <Giant Pincerbugs> and slowly recovers HP when defeated for the first time, then switches to 2nd form after some time=首次被击倒后，立即召唤两个<巨锹虫>，缓慢回复生命值，一段时间后切换至第二形态
Summons 2 <Infused Originium Slugs> and 2 <Infused Originium Slug αs>=召唤两只<高能源石虫>与两只<高能源石虫·α>辅助作战
Summons 2 <Infused Originium Slugs> for assistance=召唤两只<高能源石虫>敌人辅助战斗
Summons <Beacon> when destroyed.=击破后召唤<信标>
Summons <Fires of Days Past> around itself and recovers HP; When HP reaches max, if there are no <Fires of Days Past> on the battlefield, enters Last Dance form, otherwise destroys all <Fires of Days Past> and returns to Spin form=在周围召唤<旧日之火>并持续恢复生命值，若生命值恢复满时场上不存在任何<旧日之火>，则进入最后一舞形态；否则，消灭所有<旧日之火>并回到旋转形态
Summons <Frost Play> and <Frost Play - Fight> to affect the game=会召唤<霜劫>、<霜劫·争>扰动棋局
Summons <Kites> and <Pancho's Explosive Boats> in battle=召唤<风筝>和<潘乔的爆破艇>协助作战
Summons <Spike of Lament> upon exit, which drops Plans when defeated.=离场后召唤<饮泣之刺>，击败<饮泣之刺>后掉落数个构想
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 100% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +100%, DEF +70% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'=在周围四格可部署地面召唤一把"耀阳"对周围敌人造成100%耀骑士临光攻击力的真实伤害并晕眩3秒，自身攻击范围扩大，攻击力+100%、防御力+70%，攻击自身与"耀阳"阻挡的单位时伤害类型变为真实
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 110% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +110%, DEF +80% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'=在周围四格可部署地面召唤一把"耀阳"对周围敌人造成110%耀骑士临光攻击力的真实伤害并晕眩3秒，自身攻击范围扩大，攻击力+110%、防御力+80%，攻击自身与"耀阳"阻挡的单位时伤害类型变为真实
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 110% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +125%, DEF +90% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'=在周围四格可部署地面召唤一把"耀阳"对周围敌人造成110%耀骑士临光攻击力的真实伤害并晕眩3秒，自身攻击范围扩大，攻击力+125%、防御力+90%，攻击自身与"耀阳"阻挡的单位时伤害类型变为真实
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 110% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +140%, DEF +100% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'=在周围四格可部署地面召唤一把"耀阳"对周围敌人造成110%耀骑士临光攻击力的真实伤害并晕眩3秒，自身攻击范围扩大，攻击力+140%、防御力+100%，攻击自身与"耀阳"阻挡的单位时伤害类型变为真实
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 80% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +40%, DEF +20% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'=在周围四格可部署地面召唤一把"耀阳"对周围敌人造成80%耀骑士临光攻击力的真实伤害并晕眩3秒，自身攻击范围扩大，攻击力+40%、防御力+20%，攻击自身与"耀阳"阻挡的单位时伤害类型变为真实
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 80% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +50%, DEF +25% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'=在周围四格可部署地面召唤一把"耀阳"对周围敌人造成80%耀骑士临光攻击力的真实伤害并晕眩3秒，自身攻击范围扩大，攻击力+50%、防御力+25%，攻击自身与"耀阳"阻挡的单位时伤害类型变为真实
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 80% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +60%, DEF +30% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'=在周围四格可部署地面召唤一把"耀阳"对周围敌人造成80%耀骑士临光攻击力的真实伤害并晕眩3秒，自身攻击范围扩大，攻击力+60%、防御力+30%，攻击自身与"耀阳"阻挡的单位时伤害类型变为真实
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 90% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +70%, DEF +40% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'=在周围四格可部署地面召唤一把"耀阳"对周围敌人造成90%耀骑士临光攻击力的真实伤害并晕眩3秒，自身攻击范围扩大，攻击力+70%、防御力+40%，攻击自身与"耀阳"阻挡的单位时伤害类型变为真实
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 90% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +80%, DEF +50% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'=在周围四格可部署地面召唤一把"耀阳"对周围敌人造成90%耀骑士临光攻击力的真实伤害并晕眩3秒，自身攻击范围扩大，攻击力+80%、防御力+50%，攻击自身与"耀阳"阻挡的单位时伤害类型变为真实
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 90% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +90%, DEF +60% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'=在周围四格可部署地面召唤一把"耀阳"对周围敌人造成90%耀骑士临光攻击力的真实伤害并晕眩3秒，自身攻击范围扩大，攻击力+90%、防御力+60%，攻击自身与"耀阳"阻挡的单位时伤害类型变为真实
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>100%</> ATK as True damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>3</> seconds. Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+100%</>, DEF <@ba.vup>+70%</> and damage type changes to <@ba.vup>True damage</> when attacking enemies blocked by self or the 'Blazing Sun'=在周围四格可部署地面召唤一把"耀阳"对周围敌人造成<@ba.vup>100%</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>3</>秒，自身攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+100%</>、防御力<@ba.vup>+70%</>，攻击自身与"耀阳"阻挡的单位时伤害类型变为<@ba.vup>真实</>
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>110%</> ATK as True damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>3</> seconds. Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+110%</>, DEF <@ba.vup>+80%</> and damage type changes to <@ba.vup>True damage</> when attacking enemies blocked by self or the 'Blazing Sun'=在周围四格可部署地面召唤一把"耀阳"对周围敌人造成<@ba.vup>110%</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>3</>秒，自身攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+110%</>、防御力<@ba.vup>+80%</>，攻击自身与"耀阳"阻挡的单位时伤害类型变为<@ba.vup>真实</>
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>110%</> ATK as True damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>3</> seconds. Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+125%</>, DEF <@ba.vup>+90%</> and damage type changes to <@ba.vup>True damage</> when attacking enemies blocked by self or the 'Blazing Sun'=在周围四格可部署地面召唤一把"耀阳"对周围敌人造成<@ba.vup>110%</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>3</>秒，自身攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+125%</>、防御力<@ba.vup>+90%</>，攻击自身与"耀阳"阻挡的单位时伤害类型变为<@ba.vup>真实</>
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>110%</> ATK as True damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>3</> seconds. Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+140%</>, DEF <@ba.vup>+100%</> and damage type changes to <@ba.vup>True damage</> when attacking enemies blocked by self or the 'Blazing Sun'=在周围四格可部署地面召唤一把"耀阳"对周围敌人造成<@ba.vup>110%</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>3</>秒，自身攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+140%</>、防御力<@ba.vup>+100%</>，攻击自身与"耀阳"阻挡的单位时伤害类型变为<@ba.vup>真实</>
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>80%</> ATK as True damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>3</> seconds. Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+40%</>, DEF <@ba.vup>+20%</> and damage type changes to <@ba.vup>True damage</> when attacking enemies blocked by self or the 'Blazing Sun'=在周围四格可部署地面召唤一把"耀阳"对周围敌人造成<@ba.vup>80%</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>3</>秒，自身攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+40%</>、防御力<@ba.vup>+20%</>，攻击自身与"耀阳"阻挡的单位时伤害类型变为<@ba.vup>真实</>
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>80%</> ATK as True damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>3</> seconds. Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+50%</>, DEF <@ba.vup>+25%</> and damage type changes to <@ba.vup>True damage</> when attacking enemies blocked by self or the 'Blazing Sun'=在周围四格可部署地面召唤一把"耀阳"对周围敌人造成<@ba.vup>80%</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>3</>秒，自身攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+50%</>、防御力<@ba.vup>+25%</>，攻击自身与"耀阳"阻挡的单位时伤害类型变为<@ba.vup>真实</>
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>80%</> ATK as True damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>3</> seconds. Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+60%</>, DEF <@ba.vup>+30%</> and damage type changes to <@ba.vup>True damage</> when attacking enemies blocked by self or the 'Blazing Sun'=在周围四格可部署地面召唤一把"耀阳"对周围敌人造成<@ba.vup>80%</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>3</>秒，自身攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+60%</>、防御力<@ba.vup>+30%</>，攻击自身与"耀阳"阻挡的单位时伤害类型变为<@ba.vup>真实</>
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>90%</> ATK as True damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>3</> seconds. Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+70%</>, DEF <@ba.vup>+40%</> and damage type changes to <@ba.vup>True damage</> when attacking enemies blocked by self or the 'Blazing Sun'=在周围四格可部署地面召唤一把"耀阳"对周围敌人造成<@ba.vup>90%</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>3</>秒，自身攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+70%</>、防御力<@ba.vup>+40%</>，攻击自身与"耀阳"阻挡的单位时伤害类型变为<@ba.vup>真实</>
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>90%</> ATK as True damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>3</> seconds. Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+80%</>, DEF <@ba.vup>+50%</> and damage type changes to <@ba.vup>True damage</> when attacking enemies blocked by self or the 'Blazing Sun'=在周围四格可部署地面召唤一把"耀阳"对周围敌人造成<@ba.vup>90%</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>3</>秒，自身攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+80%</>、防御力<@ba.vup>+50%</>，攻击自身与"耀阳"阻挡的单位时伤害类型变为<@ba.vup>真实</>
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>90%</> ATK as True damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>3</> seconds. Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+90%</>, DEF <@ba.vup>+60%</> and damage type changes to <@ba.vup>True damage</> when attacking enemies blocked by self or the 'Blazing Sun'=在周围四格可部署地面召唤一把"耀阳"对周围敌人造成<@ba.vup>90%</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>3</>秒，自身攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+90%</>、防御力<@ba.vup>+60%</>，攻击自身与"耀阳"阻挡的单位时伤害类型变为<@ba.vup>真实</>
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>{value:0%}</> ATK as True damage to nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>{value2}</> seconds. Attack Range <@ba.vup>expands</>, ATK <@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{def:0%}</> and damage type changes to <@ba.vup>True damage</> when attacking enemies blocked by self or the 'Blazing Sun'=在周围四格可部署地面召唤一把"耀阳"对周围敌人造成<@ba.vup>{value:0%}</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>{value2}</>秒，自身攻击范围<@ba.vup>扩大</>，攻击力<@ba.vup>+{atk:0%}</>、防御力<@ba.vup>+{def:0%}</>，攻击自身与"耀阳"阻挡的单位时伤害类型变为<@ba.vup>真实</>
Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing {value:0%} ATK as True damage to nearby enemies and Stunning them for {value2} seconds. Attack Range expands, ATK +{atk:0%}, DEF +{def:0%} and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'=在周围四格可部署地面召唤一把"耀阳"对周围敌人造成{value:0%}耀骑士临光攻击力的真实伤害并晕眩{value2}秒，自身攻击范围扩大，攻击力+{atk:0%}、防御力+{def:0%}，攻击自身与"耀阳"阻挡的单位时伤害类型变为真实
Summons a Hot Spring 'Jolly Rascal' and Fashion Street 'Robust Heavy' upon dying=死亡后召唤温泉“乐淘淘气包”与风情街“健美操盘手”
Summons a Hot Spring 'Mischievous Rascal' and Fashion Street 'Hearty Heavy' upon dying=死亡后召唤温泉“淘气包”与风情街“操盘手”
Summons a wave of random elite enemies after deployment=部署后随机召唤一批精英敌人
Summons a wave of random normal enemies after deployment=部署后随机召唤一批普通敌人
Summons a wave of random special enemies after deployment=部署后随机召唤一批特殊敌人
Summons an <Energy Aggregate> to help in combat=额外召唤<能量聚合体>协助其作战
Summons an allied Quicksand Beast nearby to help in combat=部署后于附近位置召唤一只帮助我方作战的游砂兽
Summons an allied Rare Quicksand Beast nearby to help in combat=部署后于附近位置召唤一只帮助我方作战的稀有游砂兽
Summons an allied Rare Thalebeast nearby to help in combat=部署后于附近位置召唤一只帮助我方作战的稀有拟南兽
Summons an allied Rare Vanillawing nearby to help in combat=部署后于附近位置召唤一只帮助我方作战的稀有香草翼兽
Summons an allied Thalebeast nearby to help in combat=部署后于附近位置召唤一只帮助我方作战的拟南兽
Summons an allied Vanillawing nearby to help in combat=部署后于附近位置召唤一只帮助我方作战的香草翼兽
Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 170% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds=在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力170%的法术伤害，并使其晕眩1秒
Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 180% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds=在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力180%的法术伤害，并使其晕眩1秒
Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 190% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds=在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力190%的法术伤害，并使其晕眩1秒
Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 200% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds=在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力200%的法术伤害，并使其晕眩1秒
Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 210% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds=在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力210%的法术伤害，并使其晕眩1秒
Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 220% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds=在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力220%的法术伤害，并使其晕眩1秒
Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 230% ATK as Arts damage to nearby enemies and Stuns them for 1.5 seconds=在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力230%的法术伤害，并使其晕眩1.5秒
Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 250% ATK as Arts damage to nearby enemies and Stuns them for 2 seconds=在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力250%的法术伤害，并使其晕眩2秒
Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 270% ATK as Arts damage to nearby enemies and Stuns them for 2.5 seconds=在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力270%的法术伤害，并使其晕眩2.5秒
Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 300% ATK as Arts damage to nearby enemies and Stuns them for 3 seconds=在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力300%的法术伤害，并使其晕眩3秒
Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>170%</> ATK as Arts damage to nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>1</> seconds=在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力<@ba.vup>170%</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒
Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>180%</> ATK as Arts damage to nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>1</> seconds=在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力<@ba.vup>180%</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒
Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>190%</> ATK as Arts damage to nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>1</> seconds=在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力<@ba.vup>190%</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒
Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>200%</> ATK as Arts damage to nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>1</> seconds=在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力<@ba.vup>200%</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒
Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>210%</> ATK as Arts damage to nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>1</> seconds=在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力<@ba.vup>210%</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒
Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>220%</> ATK as Arts damage to nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>1</> seconds=在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力<@ba.vup>220%</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒
Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>230%</> ATK as Arts damage to nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>1.5</> seconds=在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力<@ba.vup>230%</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>1.5</>秒
Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>250%</> ATK as Arts damage to nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>2</> seconds=在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力<@ba.vup>250%</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>2</>秒
Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>270%</> ATK as Arts damage to nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>2.5</> seconds=在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力<@ba.vup>270%</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>2.5</>秒
Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>300%</> ATK as Arts damage to nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>3</> seconds=在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力<@ba.vup>300%</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>3</>秒
Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>{stun}</> seconds=在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒
Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals {atk_scale:0%} ATK as Arts damage to nearby enemies and Stuns them for {stun} seconds=在攻击范围内的近战部署位召唤一个可以阻挡敌人的方尖塔，方尖塔在出现时会对附近的敌人造成相当于攻击力{atk_scale:0%}的法术伤害，并使其晕眩{stun}秒
Summons deployed on Vagary Tiles take -50% Physical and Arts damage, and gain +50% ATK=部署在化境地块上的召唤物，受到的物理法术伤害-50%，攻击力+50%
Summons gain Max HP +30%, ATK +30%, and grant ATK +60% to their summoner=【召唤物】生命值+30%，攻击力+30%，且在场时使它所属的干员攻击力+60%
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +130%, attack target count +1, Attack Interval reduces, attacks deal True damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力+130%，攻击目标数+1，攻击间隔缩短，攻击时伤害类型变为真实
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +135%, attack target count +1, Attack Interval reduces, attacks deal True damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力+135%，攻击目标数+1，攻击间隔缩短，攻击时伤害类型变为真实
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +140%, attack target count +1, Attack Interval reduces, attacks deal True damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力+140%，攻击目标数+1，攻击间隔缩短，攻击时伤害类型变为真实
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +145%, attack target count +1, Attack Interval reduces, attacks deal True damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力+145%，攻击目标数+1，攻击间隔缩短，攻击时伤害类型变为真实
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +150%, attack target count +1, Attack Interval reduces, attacks deal True damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力+150%，攻击目标数+1，攻击间隔缩短，攻击时伤害类型变为真实
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +155%, attack target count +1, Attack Interval reduces, attacks deal True damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力+155%，攻击目标数+1，攻击间隔缩短，攻击时伤害类型变为真实
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +160%, attack target count +2, Attack Interval reduces, attacks deal True damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力+160%，攻击目标数+2，攻击间隔缩短，攻击时伤害类型变为真实
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +170%, attack target count +2, Attack Interval reduces, attacks deal True damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力+170%，攻击目标数+2，攻击间隔缩短，攻击时伤害类型变为真实
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +180%, attack target count +2, Attack Interval reduces, attacks deal True damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力+180%，攻击目标数+2，攻击间隔缩短，攻击时伤害类型变为真实
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +190%, attack target count +3, Attack Interval reduces, attacks deal True damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力+190%，攻击目标数+3，攻击间隔缩短，攻击时伤害类型变为真实
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +{atk:0%}, attack target count +1, Attack Interval reduces, attacks deal True damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力+{atk:0%}，攻击目标数+1，攻击间隔缩短，攻击时伤害类型变为真实
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +{atk:0%}, attack target count +2, Attack Interval reduces, attacks deal True damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力+{atk:0%}，攻击目标数+2，攻击间隔缩短，攻击时伤害类型变为真实
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +{atk:0%}, attack target count +3, Attack Interval reduces, attacks deal True damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力+{atk:0%}，攻击目标数+3，攻击间隔缩短，攻击时伤害类型变为真实
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+130%</>, attack target count <@ba.vup>+1</>, Attack Interval <@ba.vup>reduces</>, attacks deal <@ba.vup>True</> damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力<@ba.vup>+130%</>，攻击目标数<@ba.vup>+1</>，攻击间隔<@ba.vup>缩短</>，攻击时伤害类型变为<@ba.vup>真实</>
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+135%</>, attack target count <@ba.vup>+1</>, Attack Interval <@ba.vup>reduces</>, attacks deal <@ba.vup>True</> damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力<@ba.vup>+135%</>，攻击目标数<@ba.vup>+1</>，攻击间隔<@ba.vup>缩短</>，攻击时伤害类型变为<@ba.vup>真实</>
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+140%</>, attack target count <@ba.vup>+1</>, Attack Interval <@ba.vup>reduces</>, attacks deal <@ba.vup>True</> damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力<@ba.vup>+140%</>，攻击目标数<@ba.vup>+1</>，攻击间隔<@ba.vup>缩短</>，攻击时伤害类型变为<@ba.vup>真实</>
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+145%</>, attack target count <@ba.vup>+1</>, Attack Interval <@ba.vup>reduces</>, attacks deal <@ba.vup>True</> damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力<@ba.vup>+145%</>，攻击目标数<@ba.vup>+1</>，攻击间隔<@ba.vup>缩短</>，攻击时伤害类型变为<@ba.vup>真实</>
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+150%</>, attack target count <@ba.vup>+1</>, Attack Interval <@ba.vup>reduces</>, attacks deal <@ba.vup>True</> damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力<@ba.vup>+150%</>，攻击目标数<@ba.vup>+1</>，攻击间隔<@ba.vup>缩短</>，攻击时伤害类型变为<@ba.vup>真实</>
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+155%</>, attack target count <@ba.vup>+1</>, Attack Interval <@ba.vup>reduces</>, attacks deal <@ba.vup>True</> damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力<@ba.vup>+155%</>，攻击目标数<@ba.vup>+1</>，攻击间隔<@ba.vup>缩短</>，攻击时伤害类型变为<@ba.vup>真实</>
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+160%</>, attack target count <@ba.vup>+2</>, Attack Interval <@ba.vup>reduces</>, attacks deal <@ba.vup>True</> damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力<@ba.vup>+160%</>，攻击目标数<@ba.vup>+2</>，攻击间隔<@ba.vup>缩短</>，攻击时伤害类型变为<@ba.vup>真实</>
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+170%</>, attack target count <@ba.vup>+2</>, Attack Interval <@ba.vup>reduces</>, attacks deal <@ba.vup>True</> damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力<@ba.vup>+170%</>，攻击目标数<@ba.vup>+2</>，攻击间隔<@ba.vup>缩短</>，攻击时伤害类型变为<@ba.vup>真实</>
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+180%</>, attack target count <@ba.vup>+2</>, Attack Interval <@ba.vup>reduces</>, attacks deal <@ba.vup>True</> damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力<@ba.vup>+180%</>，攻击目标数<@ba.vup>+2</>，攻击间隔<@ba.vup>缩短</>，攻击时伤害类型变为<@ba.vup>真实</>
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+190%</>, attack target count <@ba.vup>+3</>, Attack Interval <@ba.vup>reduces</>, attacks deal <@ba.vup>True</> damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力<@ba.vup>+190%</>，攻击目标数<@ba.vup>+3</>，攻击间隔<@ba.vup>缩短</>，攻击时伤害类型变为<@ba.vup>真实</>
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+{atk:0%}</>, attack target count <@ba.vup>+1</>, Attack Interval <@ba.vup>reduces</>, attacks deal <@ba.vup>True</> damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力<@ba.vup>+{atk:0%}</>，攻击目标数<@ba.vup>+1</>，攻击间隔<@ba.vup>缩短</>，攻击时伤害类型变为<@ba.vup>真实</>
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+{atk:0%}</>, attack target count <@ba.vup>+2</>, Attack Interval <@ba.vup>reduces</>, attacks deal <@ba.vup>True</> damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力<@ba.vup>+{atk:0%}</>，攻击目标数<@ba.vup>+2</>，攻击间隔<@ba.vup>缩短</>，攻击时伤害类型变为<@ba.vup>真实</>
Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+{atk:0%}</>, attack target count <@ba.vup>+3</>, Attack Interval <@ba.vup>reduces</>, attacks deal <@ba.vup>True</> damage=立即在天赋一生效范围内可部署地面召唤“黄金盟誓”；技能期间可攻击被天赋一生效范围友方单位阻挡的敌人，攻击力<@ba.vup>+{atk:0%}</>，攻击目标数<@ba.vup>+3</>，攻击间隔<@ba.vup>缩短</>，攻击时伤害类型变为<@ba.vup>真实</>
Summons have +30% HP, +30% ATK, and +30 ASPD=【召唤物】生命值+30%，攻击力+30%，攻击速度+30
Summons have +30% HP, +30% ATK, and when on the field, grant +60% ATK to their summoners=【召唤物】生命值+30%，攻击力+30%，且在场时使它所属的干员攻击力+60%
Summons have +30% HP, +30% ATK, and will no longer use Deployment slots=【召唤物】的生命值+30%、攻击力+30%，并且不再消耗部署位
Summons have -5 DP Cost, -25% Redeployment Time, and gain +30% ATK=【召唤物】的部署费用-5，再部署时间-25%，攻击力+30%
Summons several Lost Contraptions when HP drops below a certain point.=每当生命值低于一定比例时，召唤数个迷珍巧械
Summons will no longer use Deployment slots=【召唤物】不再消耗部署位
Sun in the Mine=矿井里的太阳
Sun Slant=斜照
Sun's out. What a beauty… Sandbeast, let's get home.=......太阳出来了。真漂亮。沙地兽，我们回去吧。
Sun's perfectly positioned. Let's head to the ambush point.=太阳位置正好，前往埋伏地点。
Sun-bathed Beach=阳光沙滩
Sunbeams fall on the sill, beside you they rest.=阳光洒落窗台，与你为伴。
Sunburn SS.SP=日晒 SS.SP
Sundered Land=群峦崩塌
Sundered Soul=裂魂
Sundial=日晷
Sunfall=天降烈日
Sunflower Pot=向日葵花盆
Sung Wan-kyung=成完庆
Sung Ye-won=成叡元
Sunken Sun=日落已久
Sunlight filters through the leaves, and she meanders about the trees with her newfound friend, her smile as beautiful and bright as a flower.=树叶筛下阳光，她和新认识的朋友徜徉林间，笑靥如花朵般明媚。
Sunlight shines through the elegant skylight, but only on a select few.=造型优雅的天窗吊顶，阳光缓缓飘落。由于它身处的位置，阳光能照耀到的只有少数人罢了。
Sunlight's a little spicy. Just let me take five.=阳光有点辣，我先休息一会。
Sunny=晴朗
Sunny Day=晴天
Sunny So=包少爷
Sunpiercer=贯日
Sunrise=日出
Sunset=日落之兴
Sunset Courtyard=落阳庭院
Sunset Glow=晚霞
Sunshine Coast=天光海岸
Sunswallower=吞日
Sunvalley Industries equipment developed to investigate Acidic Originium Slug habitats, camouflaging the user while providing defensive support.\nIt will at least help you keep your clothes on in a corrosive environment.=太阳谷机械工业最初为探查酸性源石虫栖息的矿洞而开发的辅助装置，在隐藏身姿的同时，还有特定的防御效果。\n有了这个，至少不用担心在腐蚀环境中陷入衣不蔽体的窘境了。
Sunvalley Liaison=太阳谷联络员
Sup, leader!=哟，老板！
Super Baseball Suit=超强棒球套装
Super Cache=超级闪存
SUPER HOOK=超级钩爪
SUPER HOOK is a strategy game developed and published by Closure.=《超级钩爪》是一款由可露希尔制作，可露希尔发行的益智类游戏。
Super Potato Man=超级土豆人
Super Siracusan=超级叙拉古人
Super Spray Paint Suit=超级喷漆套装
Super Thick Pie=超级厚馅饼
Super Thick Pie α=超级厚馅饼α
Super Thick Pie β=超级厚馅饼β
Super Thick Pie γ=超级厚馅饼γ
Super! Best! Boss Medal=特别版!超强!老板奖章
Super-Fine Slow-Release Meds!=绝妙的长效药呀
Super-Rare D.D.D. Poster=超级D.D.D.海报
Supercharged Gastruck=高能瓦斯车
Superchat ignored=无视了此条超级留言
Superchat read=已点击此条超级留言
supercoolteammate=酷酷队员
Superficial Regulation=浅层非熵适应
Superfine Surprise=超精致的惊人套餐
Superfun Supernova Pack=☆超新星☆组合包
Superheat Charge=高热充能
Superior Relaxations=深度放松套组
Supernova=新星爆发
SuperRefrigerator=超级电冰箱
Supersweetie Delivery Drone=甜蜜派送机
Supervised Designer=被监督的设计师
Supervision Site=监工现场
Supplemental lighting for the lab, with filters to protect the staff's vision.\nOnly new researchers remember to turn off the lights on time. They soon spend their entire day in the labs, from 8am till the wee hours, just like the lights.=实验室的副光源，加装护眼滤层，关爱职员们的健康。\n只有刚刚上任的研究员会记得准时关灯，后来他们和灯光一起，从早上八点工作至深夜凌晨。
Supplier=补给员
Supplies are rationed out, and cannot be claimed multiple times.=补给定额发放，不得重复领取。
Supplies can be activated once Operators are garrisoned, taking effect in Kernel Breakthrough=驻防后可激活补给，启用后在核心突破中生效
Supplies Floater=物资浮板
Supplies stages all available for a limited time=【资源收集】关卡限时全开
Supplies Stages Open=专属限时全开
Supplies Support=物资支援
Supplies that you purchased have filled the famiglia's warehouse.\nFresh ingredients pile up, and the goods furthest in have unusually long expiration dates.=您采购的物资填满了家族的仓库。\n新鲜的食材堆积成山，而那些最深处的货物总有着非比寻常的保质期。
Supplies will be sent to Warehouse=物资将送往仓库
Supplies will carry over to the next round=离开后，物资将保留至下一局
Supply Barge=补给驳船
Supply Barge Zone=驳船区
Supply crates securely fastened with rope, holding everything from rum to the captain's alchemy equipment. Once, someone drank the rum, then refilled it with saltwater. When his scheme was uncovered, he too was securely fastened with rope.=用绳索牢牢固定在地板上的物资箱，从朗姆酒到咸鳞汁一应俱全，最近又新增了船长的炼金器材。\n曾有船员偷喝完了一整桶朗姆酒还灌上咸水试图蒙混过关，事情败露后，他也被其他船员用绳索牢牢地固定在了地板上一整天。
Supply Distribution=补给调配
Supply Distributor=补给调配器
Supply Drop=物资投放
Supply Management=供应管理
Supply Mode=补给模式
Supply Point Activation Record=补给点激活记录
Supply Preparation Medal=物资筹备奖章
Supply Recovery Plan=物资回收计划
Supply Retainer=补给留存器
Supply Retention=补给留存
Supply Route=补给线
Supply Route II=补给线II
Supply Shortage=物资难题
Supply switched=补给已替换
Supply Tanks=补给资源罐
Supply turned off=补给已关闭
Supply Upgrade=补给升级
Supply used=补给已启用
Supply Wagon=赛场补给车
Support=支援
Support Buff(s)=支援提供该类增益
Support Column=支撑柱
Support Drone - Soaring Dragon=支援无人机·龙腾
Support Escape Crane=支援起重机
Support Expansion=支援强化
Support First-aid Kit=支援急救包
Support Fog Machine=支援雾机
Support Formation=支援成形
Support Gas Tanks=支援气罐组
Support her!=支持她！
Support him!=支持他！
Support incoming.=帮助大家。
Support Item=携带物
Support Item Enjoyer=道具爱好者
Support Item Expert=道具精通者
Support items have reduced DP cost=支援道具的部署费用降低
Support Landmine Set=支援地雷组
Support limit +1=可助战数+1
Support limit <@strategy.number>+1</>=可助战数<@strategy.number>+1</>
Support list limit removed, <@strategy.text>no appointment requirement</>=助战列表限制解除，<@strategy.text>不再要求已任命</>
Support list limit removed, no appointment requirement=助战列表限制解除，不再要求已任命
Support Memo=支援备忘录
Support Mr. Boom=支援轰隆隆
Support of the Little=小个子支援
Support Operation=支援作战
Support Platform (1/3)=支援作战平台(1/3)
Support Platform (2/3)=支援作战平台(2/3)
Support Platform (3/3)=支援作战平台(3/3)
Support Recruitment=助战招募
Support Replenishment Station=支援补给站
Support Riot Pile=支援防暴桩
Support role aside, you can delegate some tactical planning work to me too.=除了支援工作，一些战术规划工作也可以交给我。
Support Spray 1=救援喷雾·I
Support Spray 2=救援喷雾·II
Support Spray 3=救援喷雾·III
Support Spray 4=救援喷雾·IV
Support Spray 5=救援喷雾·V
Support Spray 6=救援喷雾·VI
Support Squad=后勤分队
Support Squad effect increased=后勤分队效果提升
Support Squad Starting Originium Ingots +30=后勤分队初始源石锭+30
Support them!=支持她们！
Support Unit=助战干员
Support Unit {0} removed=助战干员{0}已被移除
Support Units=支援单位
Support β=支援号令·β型
Support γ=支援号令·γ型
Supporter Advancement Token=辅助进阶信物
Supporter and Caster Operators cannot be deployed=禁止使用辅助和术师干员
Supporter and Caster Operators have +15% ATK, but Guard and Sniper Operators have -5% ATK=所有辅助和术师干员的攻击力+15%，所有近卫和狙击干员的攻击力-5%
Supporter Chip=辅助芯片
Supporter Chip Pack=辅助芯片礼包
Supporter Chip Pack Etcher=辅助芯片组印刻仪
Supporter Dualchip=辅助双芯片
Supporter Expert α=辅助专精·α
Supporter Expert β=辅助专精·β
Supporter Lucilla has just come up with new ways to use Chromogen in battle.=辅助干员海霓，刚刚想到把显色剂应用在战斗中的妙招。
Supporter Operator Astgenne, on a brand-new journey of exploration again.=辅助干员星源，在探索的道路上又一次开始了全新的旅程。
Supporter Operator Perfumer, stationed in Minos and in charge of the Athenius branch office.=常驻米诺斯的辅助干员调香师，负责雅赛努斯办事处的相关业务。
Supporter Operator Phantom weaves a drama that shall be a dithyramb unending.=辅助干员傀影，他创造的戏剧将永不落幕。
Supporter Operator Raidian, the hub of information, the most precise equipment, the most attentive care.=辅助干员电弧，信息的中枢，精密的仪器，贴心的关照。
Supporter Operator Raidian, the hub of information, the most precise equipment, the most attentive care.\nShe senses the path that belongs to her, in a future of electrical signals.=辅助干员电弧，信息的中枢，精密的仪器，贴心的关照。\n电信号所构成的未来之中，她清晰地察觉到那条属于自己的路。
Supporter Operator Silence stands ready to provide everyone sanctuary.=辅助干员赫默，将为所有人提供庇护。
Supporter Operators have -2 DP Cost and +60% HP=所有【辅助】干员的部署费用-2，生命+60%
Supporter Operators have -2 DP Cost and +60% Max HP=所有【辅助】干员的部署费用-2，生命+60%
Supporter Operators have -2 DP Cost, +40% HP and 15% Arts Dodge=所有【辅助】干员的部署费用-2，生命+40%，获得15%法术闪避
Supporter Operators will deploy with a talisman attached the first time they are deployed=辅助干员首次部署后立即受到便符附着
Supporter Promotion Voucher=辅助进阶券
Supporter Rec. Voucher=辅助招募券
Supporter Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters.=商店和战斗掉落的辅助招募券都被升级成高级人事调度函
Supporting Fire=支援射击
Supportive=支援
Supposedly the Banshees make their aromatics only for their beloved. A single drop is enough to enchant just about anyone, bringing out any artist's inspiration and creativity.=据说女妖们制作的香氛只会送给心上之人，只需一滴，就能令人如痴如醉，而艺术家们的灵感与创意也随之而来。
Suppress Growth=抑制生长
Suppress the Nightmare Knight=控制逐魇骑士
Suppress them.=压制他们。
Suppress your anger and leave=憋着怒气离开
Suppressed <color\=#9266b2>{0}</color>'s Rejection=抑制了<color\=#9266b2>{0}</color>的排异反应
Suppressed {0}'s Rejection=抑制了{0}的排异反应
Suppresses an Operator's Rejection=抑制一名干员的排异反应
Suppressing Originium activity.=阻抑源石活性。
Suppressing the Earth=地镇
Suppression Pillar=镇岁柱
Suppressive Fire=火力覆盖
Suppressive Firepower=炮火泥潭
Supreme Appurtenances=高档配置
Supreme Consumerism Medal=消费至上奖章
Supreme Ring=至宝指环
Sure enough, the pride of Lungmen comes from the prosperity of its commerce, trades and capital flows!=龙门的骄傲，果然来自于商业、贸易与资本！
Sure enough, we found another clue left by Operator Ch'en. Again, we retrieved the beacon and attempted to decipher its message.=我们在行进的路上果然再次找到了陈干员留下的消息。这次，我们直接回收了现场所留下的信标，并尝试解读其中的消息。
Sure that her wishes are all but empty, still she wrestles as a fowl through the vast skies.=女孩相信自己的愿望绝非虚妄，她亦将如羽兽一般搏击长空。
Sure, I can take another, load 'em up.=多你一件不多，装上车来吧。
Sure. I'll be watching this lot.=行，我会盯着这些人。
Surely a good spot.=是个好阵地。
Surely the visitors are not always to blame for the coupons dropped everywhere in the garden.=如此多的票券遗失在界园各处，想必也不全是游客的责任啊。
Surely there's no speed limit in Rhodes Island's corridors?=罗德岛的走廊，应该不限速吧？
Surely we can talk out this 'misunderstanding'.=有话好好说，“误会”总能解开的嘛。
Surely, your skulls... would be mesmerizing to see, right?=你们的头颅......一定也很美吧？
Surely, your skulls... would mesmerize to see?=你们的头颅......一定也很美吧？
Sureness=无患
Surf Bandit=踏浪匪盗
Surface civilization is no different to the ferocious vile beasts, but perhaps you can become one who loops its reins.=地上的文明与凶猛的恶兽无异，而您或许能成为那个为其套上缰绳的人。
Surface electrode tracking auto-filling concealer!=表面肌电追踪自填充粉底遮瑕！
Surface signals are gone, and our way out's cut off. In other words, whatever comes next, I'll be facing it down with you. Can't think of anything scarier than that. I'm gonna have to take a page out of Hoederer's book and write a memoir of my own. I'll call it: The Two Crises of Terra: Originium and the Doctor.=地面信号消失了，退路也被切断了，也就是说，接下来不管发生什么，我都只能跟你一起面对了，真是没有比这更恐怖的事了。以后我一定学赫德雷写本书，书名就叫《泰拉两大危机：源石和博士》。
Surfactancy=表面活性
Surfboard Stand=冲浪达人的板架
Surfeit of Years=长生的余裕
Surfer=寻澜
Surfer's Badge=寻澜证章
Surfer's Token=寻澜的信物
Surfing the Lava=岩浆冲浪
Surge Against Rocks=激石波
Surge of Beasts=惊兽奔腾
Surge of Ceration=解构涌潮
Surgical Cubicle Curtain=手术区隔离帘
Surgical Instrument Kit=外科医疗套组
Surgical Lighting=手术用照明阵列
Surgical Precision=精准手术
Surging Brilliance=光芒涌动
Surging Current=电流翻涌
Surging Feast=涌动之餐
Surging Tunes=澎湃紊流
Surging Waves=波涛迭起
Surprise=惊愕
Surprise Attack=疑兵之计
Surprise Chest=惊喜箱子
Surprise Factory=惊喜工厂
Surprise inspection! That punk just poured paint down the sink! Get him!=突击检查！抓住那个往水槽里倒颜料的家伙！
Surprise is the key to victory in close quarters.=短兵相接，出奇制胜。
Surprise Rescue=意外的救援
Surprise Sponsor Drone=惊喜赞助无人机
Surprise Tactics=奇袭策略
Surprise!=惊喜！
Surpriseful Supplications=哗啦啦祈愿牌
Surprises always fall from the sky.\n<@act.timeLimit>Stage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.</>=惊喜总是从天而降。\n<@act.timeLimit>开启：6月18日16:00~6月25日03:59</>
Surprises always fall from the sky.\nStage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.=惊喜总是从天而降。\n开启：6月18日16:00~6月25日03:59
Surprisingly, he's quite skilled at fighting. Impressive.=很意外，他的战斗技巧，真的挺不错。
Surprisingly, the atlas seems to be quite popular with children, their doodles often visible in its pages' margins. Perhaps the ones who grew up on land are using everything in their hands to tirelessly search for their nebulous homeland called 'Ægir.'=出乎意料的是，这本图册似乎颇受孩子们欢迎，在书页的边边角角总能看到孩子们的涂鸦。或许，这些成长于陆地上的孩子们，也正孜孜不倦地从手边的所有东西里，寻找着那个模糊的、名为“阿戈尔”的故乡。
Surprisingly, the duck's steps aren't too bad.=鸭子的舞蹈，意外地也还不错。
Surreal: active on <Facing Souls {0}>=架空的：<直面魂灵 {0}>生效
Surrender=割舍
Surrender now if you don't want to get sawed in half!=不想被锯成两半的话，现在就投降吧！
Surrender now, and I can still turn down the heat.=现在投降，我可以收住火势。
Surrender now, you won't get hurt.=投降的话就不会受伤。
Surrendrance from Hindsight=回首，断舍
Surround the safehouse=包围安全屋
Surrounded=四面楚歌
Surrounded by a harsh environment filled with Originium Ice Crystals and powerful Icecleavers, how are we to mount a response to this attack?\n<@lv.item><Originium Ice Crystal></>Periodically releases a frigid wave that will inflict Cold to affected allied units.=恶劣的环境，特殊的源石设施，强大的破冰者，这样的攻击，我们该如何应对？\n<@lv.item><源石冰晶></>周期性地释放对我方单位施加【寒冷】的范围性寒流
Surrounded by a harsh environment filled with Originium Ice Crystals and powerful Icecleavers, how are we to mount a response to this attack?\n<Originium Ice Crystal>Periodically releases a frigid wave that will inflict Cold to affected allied units.=恶劣的环境，特殊的源石设施，强大的破冰者，这样的攻击，我们该如何应对？\n<源石冰晶>周期性地释放对我方单位施加【寒冷】的范围性寒流
Surrounded in Steam=汤气之围
Surtr=史尔特尔
Surtr approaches the ancient tree, an irresistible flame in hand. As the fire crackles, two Foldartals fall to the ground, scorched with burn marks. 'Flames, war, my memories...' She mumbles under her breath as she watches the flames on the tree extinguish in the wind and snow. Afterwards, she takes out her notebook to record something, and also crosses out a line.=史尔特尔来到古木边，为它带去了无可抗拒的火焰。在噼啪声中，不止一块密文板带着灼痕落向地面。“火焰、战争、我的记忆......”她喃喃自语，看着古木上的火焰在风雪中熄灭。随后，她拿出笔记，记录了些内容，又划去了一条备注。
Surtr is a mysterious Sarkaz girl who suffers from amnesia, perhaps due to her Oripathy. Her condition is rarely seen even among Infected. She is currently undergoing treatment at Rhodes Island.\nDuring testing, Surtr displayed an inexplicably high combat prowess, and was quickly drafted as a combat operator.=神秘的萨卡兹少女史尔特尔，或因矿石病影响导致缺失性记忆障碍，其情况在矿石病病理中也极其少见，现于罗德岛接受治疗中。\n在测试过程中展现出了原因不详的强大战斗能力，很快成为了作战干员。
Surtr's Badge=史尔特尔证章
Surtr's Kernel Token=史尔特尔的中坚信物
Surtr's lifestyle on the Rhodes Island landship is rather free, without many of the constraints and requirements expected of normal operators. Medical understands her circumstances, and has compiled a partial list of Surtr's memories to aid in her investigation. Surtr spends most of her time looking for clues at the locations in her memories. It is clear that Surtr may never be able to finish investigating all the locations in her memories within her lifetime, but Surtr herself does not seem to mind. Perhaps to her, the journey is far more important than the destination.=史尔特尔在罗德岛舰船上的生活较为自由，并不会按照一般干员的方式对其进行约束和要求。医疗部门了解了她的情况，整理部分史尔特尔的记忆列表，帮助其进行考察。大部分时间里史尔特尔会亲自去记忆所在地寻找相关的线索。很明显，史尔特尔穷尽一生可能也无法将其记忆中的所有地区寻找完毕，但是她本人看起来并不在意。可能比起结果，对史尔特尔来说这个过程更加重要。
Surtr's memory impairment is different from normal amnesia, and is more akin to memory confusion due to overlapping memories within the same period of time. Based on Surtr's explanation, her mind contains many differing memories. In these memories, Surtr herself could be in completely different locations, with completely different interpersonal relationships. Due to the difficulty of investigation, the authenticity of her report cannot be determined as of now. It is unconfirmed if these are really Surtr's own experiences, or others' experiences that Surtr came to treat as her own.=史尔特尔的记忆认知障碍并不同于普通的记忆缺失，而是一段时间的多重记忆混乱。按照史尔特尔的说法，她的脑中有大量不同记忆，在这些记忆中的史尔特尔自己拥有完全不同的人际关系，身处完全不同的地理位置。由于调查难度过高，无法辨别其真实性。不知道这些真的是史尔特尔亲身的体验，还是她把一些见闻当成是了自己的经历。
Surtr's Token=史尔特尔的信物
Surveillance Camera=监控摄像头
Survey Data Analysis II=勘察数据分析II
Survey Equipment Maintenance Device=设备维护装置
Survey level decreased=勘察等级下降
Survey level increased=勘察等级提升
Survey results=勘察结果
Survey Station - Gate of Conundrum=探测基站-谜题之门
Survey the situation while maintaining order=勘察情况并维持秩序
Survey the terrain, and clear out those despicables in hiding.=勘察地形，扫清那些卑鄙的埋伏者。
Surveyor=勘探器
Surveyor's Vision=勘察者的视野
Survival=生存
Survival Command - Melee=生存指令·近战
Survival Command - Ranged=生存指令·远程
Survival Guru=生存专家
Survival gurus are masters of the environment and experts at adapting quickly, leveraging factors like weather and terrain on their way to victory.=生存专家们深谙野外环境，即便风吹雨打，也会将其化作自己的主场，并随机应变让这些要素成为自己胜利的砝码。
Survival Instincts I=生存本能I
Survival Instincts II=生存本能II
Survival Instincts III=生存本能III
Survival Instincts IV=生存本能IV
Survival Instincts V=生存本能V
Survival Instincts VI=生存本能VI
Survival is a kind of greed, understandable, but should not be indulged.=求生本就是一种贪婪，它可以被理解，但不能被纵容。
Survival is the Seaborn's raison d'etre; therefore, no matter how aggressive and expansionary they may seem in the eyes of other species, to them, these behaviors will always be nothing more than survival.\n<@rolv.rem>This stage has <Nethersea Brand> that continuously seeks to expand, inflicting damage and Nervous Impairment.</>=生存是海嗣永恒的母题，因此无论在其他种群眼中它们显示出了怎样的侵略与扩张能力，于它们而言，其行为本身，仍是为了存活。\n<@rolv.rem>场地中有会造成伤害和神经损伤且不断试图扩散的<溟痕>。</>
Survival is the Seaborn's raison d'etre; therefore, no matter how aggressive and expansionary they may seem in the eyes of other species, to them, these behaviors will always be nothing more than survival.\nThis stage has <Nethersea Brand> that continuously seeks to expand, inflicting damage and Nervous Impairment.=生存是海嗣永恒的母题，因此无论在其他种群眼中它们显示出了怎样的侵略与扩张能力，于它们而言，其行为本身，仍是为了存活。\n场地中有会造成伤害和神经损伤且不断试图扩散的<溟痕>。
Survival Notorization=存续公正
Survival of the Fittest=弱肉强食
Survival: +2 Objective Shield when added to Coffer=存护：加入钱盒时，获得护盾值+2
Survive=生存
Survive 0 days=完成0次跨天
Survive 1 day=完成一次跨天
Survive 1 wave=坚守1个波次
Survive 100 Days in Regular Mode=常规模式生存天数达到100天
Survive 150 Days in Regular Mode=常规模式生存天数达到150天
Survive 18 days in Critical Contentions=在“险途”测试演算中生存天数达到18日
Survive 2 waves=坚守2个波次
Survive 3 waves=坚守3个波次
Survive 30 Days in Regular Mode=常规模式生存天数达到30天
Survive 4 waves=坚守4个波次
Survive 5 waves=坚守5个波次
Survive 60 Days in Regular Mode=常规模式生存天数达到60天
Survive 7 waves=坚守7个波次
Survive for 100 seconds=坚持存活100秒
Survive for 120 seconds=坚持存活120秒
Survive for 150 seconds=坚持存活150秒
Survive for 160 seconds=坚持存活160秒
Survive for 180 seconds=坚持存活180秒
Survive for 190 seconds=坚持存活190秒
Survive for 210 seconds=坚持存活210秒
Survive for 30 seconds=坚持存活30秒
Survive for 80s with your partner=您和队友共同存活80S
Survive {0}days=度过{0}日
Survive. Be a leader. You don't want your loved ones crying over your grave, do you?=好好活着，这样你才能当大家的领袖，千万别让爱你的人只能去墓地见你一面，明白吗？
Survive. That's the only rule you must follow.=生存。您唯一需要遵守的准则。
Surviving In Cracks=夹缝生存
Surviving the hunt=在狩猎中存活
Survivor Contract=生还者合约
Survivor Medal=幸存者奖章
Survivor, tomorrow is long.=幸存者，我们来日方长。
Survivors=生还的人与物
Suspend=暂离
Suspend Support=暂缓支援
Suspended Cross=十字悬挂
Suspended Incandescence=高悬明灯
Suspended Punching Bag=吊式沙袋
Suspicion and Impulse=惶惑与冲动
Suspicion Mystery=猜疑之谜
Suspicious Citizen=可疑的市民
Suspicious ingredients, strong side effects, missing date of production and expiry date, and smells really bad to boot.\nIt was originally branded 'Extreme Energy Awakening Potency Excitement Explosion,' but was forced to rebrand due to false advertising.=成分可疑，副作用极大，没有生产日期和保质期，而且还很难闻。\n据说最初的名称是“提神醒脑增强精力兴奋爆发药”，因夸大宣传与不宜传播而被迫改名。
Suspicious Site=可疑地点
Sussurro=苏苏洛
Sussurro did not think about the fact that she had become infected by volunteering to participate in the treatment of the infected. Even when three days had passed since she herself had been transformed from doctor to infected, she did not feel anything. Everything just seemed to happen so suddenly.\nIt wasn't until she witnessed a patient be declared untreatable and get sent to the intensive care unit with a blank stare that she made the connection between herself and the situation at hand.=因志愿参与救治感染者的行动而成为感染者这件事，苏苏洛没有仔细地想过。即使当她从医生成为病人经过了将近三天，她也尚未找到这件事带给自己的实感。一切都仿佛是突然发生的。\n直到她在监护病房窗外看到被宣告不治的患者，被送往关怀病房时呆滞的眼神时，她试图将这一场景和自己连接起来。
Sussurro is a graduate of the Siracusa-Palermo Medical Academy. She has a sufficient level of knowledge in basic medical care.\nShe is now a medic at Rhodes Island and is a respected member of the headquarters' logistics system.=苏苏洛，正式入职前为叙拉古帕勒莫市立医科学院毕业生。具备基础医疗方面的充足学识。\n现于罗德岛担任医疗干员，是总部后勤医疗体系内的坚实力量。
Sussurro is frequently misjudged by others for her appearance, but she really is a professional doctor.=苏苏洛经常因为外貌被人误解，但是她确实是一位专业医师。
Sussurro was born to an ordinary family in a large city in Siracusa. Her parents were ordinary citizens who worked in local public institutions. They had two sons and two daughters. Sussurro was their third child.\nAlthough Sussurro's parents wanted her to be a quiet, obedient child, she did not respond positively to these expectations. Sometimes this was to help her younger sister get back snacks her brothers had stolen, and sometimes this was to help her sister get a hold of a toy she couldn't have. Since her childhood, Sussurro has developed a personality that takes initiative.\nSussurro's two older brothers have already grown up and have gone into business. Her younger sister is studying in kindergarten. Sussurro herself chose to study medicine. She did not do so out of any grand ambition or dream, but because the medical industry in Siracusa holds promise and is a good field to work in.=干员苏苏洛出生于叙拉古某大型都市一个普通家庭中。其父母皆为普通市民，就职于当地的公职机构，并育有两子两女，苏苏洛是他们第三个孩子。\n尽管父母希望苏苏洛成为一个安静，听话的孩子，但苏苏洛似乎并未积极响应他们的期望。有时候是为了帮幺妹讨回被哥哥们偷吃的零食，有的时候又要为得不到玩具而大哭大闹的幺妹操心。自童年起，苏苏洛就形成了如今这样敢说敢做的性格。\n苏苏洛的两位兄长现已成人并进入公司工作，最小的妹妹尚在幼儿园就读。苏苏洛本人选择了就读医学专业，并不是为了远大的理想和美好愿望，只是因为医学行业在叙拉古当地的发展前景良好，是一份有前途的工作的缘故。
Sussurro's Badge=苏苏洛证章
Sussurro's Kernel Token=苏苏洛的中坚信物
Sussurro's Token=苏苏洛的信物
Sussurro, Medic of Rhodes Island, is on standby to provide first aid at the front.=罗德岛医疗干员苏苏洛，随时准备冲上去救治伤员。
Sussurro, Medic, reporting in with a little reminder for the Doctor. Now, I understand you have a lot on your plate, and even if they say a 'doctor' makes the worst patient, you need to follow our advice.=医疗干员苏苏洛向您报到。即使博士您身兼多种要职，是干员们的导师，但医生的话，您也是要听的哦。
Sustain=自足
Sustenance from the Reaper=收割，给养
Suzuko Mimori=三森铃子
Suzuran=铃兰
Suzuran's Badge=铃兰证章
Suzuran's Kernel Token=铃兰的中坚信物
Suzuran's Token=铃兰的信物
Suzuran, Rhodes Island Operator, has nine times the strength, and the fluffiness.=罗德岛干员铃兰，九倍的温柔与坚强。
Sverdsmeltr summons his Reforged Retinue and flies into the air.=熔戈者召唤出再铸扈从，并飞至空中
Sverdsmeltr summons his Reforged Retinue and flies into the air. During this period, he will periodically release <Condensed Heat> towards a friendly unit nearby.=熔戈者召唤出再铸扈从，并飞至空中；期间每隔一段时间会对周围一名我方释放<凝缩热力>
Sverdsmeltr, Guardian Ember of the King=熔戈者，护王余火
Swallow the bread and let rain wash away your sins. Pray that the sun's rays await at the end of the rainy season.\n<@lv.item><Blood Ledger></>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.\n<@lv.rem>Condition: </>Signore dei Lupi DEF increased.=咽下那枚薄饼，任雨水荡涤罪孽。打消杂念，祈求在雨季结束的那天，世人皆可得见日光。\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”\n<@lv.rem>额外条件：</>“狼之主”防御力提升
Swallow the bread and let rain wash away your sins. Pray that the sun's rays await at the end of the rainy season.\n<Blood Ledger>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.\nCondition: Signore dei Lupi DEF increased.=咽下那枚薄饼，任雨水荡涤罪孽。打消杂念，祈求在雨季结束的那天，世人皆可得见日光。\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”\n额外条件：“狼之主”防御力提升
Swallow Your Suffering=吞咽苦厄
Swamp=池沼
Swamp Gloompincer=沼泽钳兽
Swamp In The Mists=荒烟林沼
Swamp Rover=沼泽探照车
Swamp Survivor Medal=泥淖求生者奖章
Swap between performing on the piano (starting) and organ timbres.\nPiano: ATK +110%, notes fly faster; notes pierce enemies, dealing Physical damage\nOrgan: ASPD +140, notes deal Arts damage and fly slower\nDuring Fever, the current timbre deals double strikes=可以切换钢琴（初始）或风琴音色演奏：\n钢琴：攻击力+110%，音符飞行速度加快，命中目标后穿过敌人造成物理伤害\n风琴：攻击速度+140，音符造成法术伤害且飞行速度减缓\nFever期间变为当前音色的二连击
Swap between performing on the piano (starting) and organ timbres.\nPiano: ATK +40%, notes fly faster; notes pierce enemies, dealing Physical damage\nOrgan: ASPD +60, notes deal Arts damage and fly slower\nDuring Fever, the current timbre deals double strikes=可以切换钢琴（初始）或风琴音色演奏：\n钢琴：攻击力+40%，音符飞行速度加快，命中目标后穿过敌人造成物理伤害\n风琴：攻击速度+60，音符造成法术伤害且飞行速度减缓\nFever期间变为当前音色的二连击
Swap between performing on the piano (starting) and organ timbres.\nPiano: ATK +45%, notes fly faster; notes pierce enemies, dealing Physical damage\nOrgan: ASPD +65, notes deal Arts damage and fly slower\nDuring Fever, the current timbre deals double strikes=可以切换钢琴（初始）或风琴音色演奏：\n钢琴：攻击力+45%，音符飞行速度加快，命中目标后穿过敌人造成物理伤害\n风琴：攻击速度+65，音符造成法术伤害且飞行速度减缓\nFever期间变为当前音色的二连击
Swap between performing on the piano (starting) and organ timbres.\nPiano: ATK +50%, notes fly faster; notes pierce enemies, dealing Physical damage\nOrgan: ASPD +70, notes deal Arts damage and fly slower\nDuring Fever, the current timbre deals double strikes=可以切换钢琴（初始）或风琴音色演奏：\n钢琴：攻击力+50%，音符飞行速度加快，命中目标后穿过敌人造成物理伤害\n风琴：攻击速度+70，音符造成法术伤害且飞行速度减缓\nFever期间变为当前音色的二连击
Swap between performing on the piano (starting) and organ timbres.\nPiano: ATK +60%, notes fly faster; notes pierce enemies, dealing Physical damage\nOrgan: ASPD +80, notes deal Arts damage and fly slower\nDuring Fever, the current timbre deals double strikes=可以切换钢琴（初始）或风琴音色演奏：\n钢琴：攻击力+60%，音符飞行速度加快，命中目标后穿过敌人造成物理伤害\n风琴：攻击速度+80，音符造成法术伤害且飞行速度减缓\nFever期间变为当前音色的二连击
Swap between performing on the piano (starting) and organ timbres.\nPiano: ATK +65%, notes fly faster; notes pierce enemies, dealing Physical damage\nOrgan: ASPD +90, notes deal Arts damage and fly slower\nDuring Fever, the current timbre deals double strikes=可以切换钢琴（初始）或风琴音色演奏：\n钢琴：攻击力+65%，音符飞行速度加快，命中目标后穿过敌人造成物理伤害\n风琴：攻击速度+90，音符造成法术伤害且飞行速度减缓\nFever期间变为当前音色的二连击
Swap between performing on the piano (starting) and organ timbres.\nPiano: ATK +70%, notes fly faster; notes pierce enemies, dealing Physical damage\nOrgan: ASPD +100, notes deal Arts damage and fly slower\nDuring Fever, the current timbre deals double strikes=可以切换钢琴（初始）或风琴音色演奏：\n钢琴：攻击力+70%，音符飞行速度加快，命中目标后穿过敌人造成物理伤害\n风琴：攻击速度+100，音符造成法术伤害且飞行速度减缓\nFever期间变为当前音色的二连击
Swap between performing on the piano (starting) and organ timbres.\nPiano: ATK +75%, notes fly faster; notes pierce enemies, dealing Physical damage\nOrgan: ASPD +110, notes deal Arts damage and fly slower\nDuring Fever, the current timbre deals double strikes=可以切换钢琴（初始）或风琴音色演奏：\n钢琴：攻击力+75%，音符飞行速度加快，命中目标后穿过敌人造成物理伤害\n风琴：攻击速度+110，音符造成法术伤害且飞行速度减缓\nFever期间变为当前音色的二连击
Swap between performing on the piano (starting) and organ timbres.\nPiano: ATK +80%, notes fly faster; notes pierce enemies, dealing Physical damage\nOrgan: ASPD +120, notes deal Arts damage and fly slower\nDuring Fever, the current timbre deals double strikes=可以切换钢琴（初始）或风琴音色演奏：\n钢琴：攻击力+80%，音符飞行速度加快，命中目标后穿过敌人造成物理伤害\n风琴：攻击速度+120，音符造成法术伤害且飞行速度减缓\nFever期间变为当前音色的二连击
Swap between performing on the piano (starting) and organ timbres.\nPiano: ATK +95%, notes fly faster; notes pierce enemies, dealing Physical damage\nOrgan: ASPD +130, notes deal Arts damage and fly slower\nDuring Fever, the current timbre deals double strikes=可以切换钢琴（初始）或风琴音色演奏：\n钢琴：攻击力+95%，音符飞行速度加快，命中目标后穿过敌人造成物理伤害\n风琴：攻击速度+130，音符造成法术伤害且飞行速度减缓\nFever期间变为当前音色的二连击
Swap between performing on the piano (starting) and organ timbres.\nPiano: ATK +{attack@atk:0%}, notes fly faster; notes pierce enemies, dealing Physical damage\nOrgan: ASPD +{attack@attack_speed}, notes deal Arts damage and fly slower\nDuring Fever, the current timbre deals double strikes=可以切换钢琴（初始）或风琴音色演奏：\n钢琴：攻击力+{attack@atk:0%}，音符飞行速度加快，命中目标后穿过敌人造成物理伤害\n风琴：攻击速度+{attack@attack_speed}，音符造成法术伤害且飞行速度减缓\nFever期间变为当前音色的二连击
Swap between same type=同类替换
Swarms of Originium Slugs are approaching from 9 o'clock. It's recommended to deploy AoE Caster Operators.=大量源石虫从9点方向涌来，推荐使用群攻型术师干员进行应对。
Sway=摇摆
Swaying Circuit Medal=回路摇摆奖章
Sweeping Bombardment Matrix Medal=俯冲轰炸矩阵奖章
Sweeping Stance=横扫架势
Sweeping the Skies=天空大扫除
Sweet Defender=甜蜜捍卫者
Sweet Dreams Abyssal=沉渊美梦
Sweet dreams? Ah yes, sweet dreams. The bed is no sanctuary. Should the nightmare come, a soft bed may be the last straw that snatches away your sanity.=安睡？哦，安睡。寝床不是庇护所，只要噩梦降临，柔软床铺也能成为夺走理性的最后一根稻草。
Sweet Dumpling Fan=甜粽爱好者
Sweet Filling Fan=甜馅爱好者
Sweet Fruit Wine=香甜甜果酒
Sweet Jackpot=甜品大奖
Sweet Party=甜美派对
Sweet slumber~♪ Sweet slumber~♪ Be devoured by your dreams~♪=安睡吧♪安睡吧♪被梦湮没吧♪
Sweetheart=小点心
Sweetness=甜
Sweetness\nOverload\nCollaboration\nEvent=虹彩茶会合作活动
Sweetness to the Heart=甜美配方
Sweets. Lots of sweets. An entire assortment of sweets. Familiar shapes. Familiar aromas. The familiar sweetness fills her mouth, but the aftertaste quickly turns bitter.\nThen, with all her might, she pivots her body around, turns her back on all those memories, and moves on with her life.=甜食。许多甜食。琳琅满目的甜食。熟悉的形状。熟悉的香气。熟悉的甜蜜在口中弥漫开来，回味却变得苦涩。\n然后，她竭尽全力转过身，背对那些回忆，继续自己的生活。
Sweetsalt Liberal=甜咸自由派
Swell, then ebb.=一鼓作气，再而衰。
Swift=迅捷
Swift Action=迅捷出击
Swift and fast=轻身迅步
Swift and fast. Tianshi's might. Dodge all harms. Travel non-stop.=轻身迅步，天师妙法。避障离害，日行千里。
Swift Stenography=疾笔撰录
Swift Strike α=迅捷打击·α型
Swift Strike γ=迅捷打击·γ型
Swiftblade=快刀
Swim across the hot springs many fluffy clouds.\n<@lv.item><Decorative Geyser></> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<@lv.item><Steam Soda Bottle></> When defeated, creates Pure White Steam in the surrounding area.\n<@lv.item><Mr. Boom></> Stuns all enemies in the four adjacent tiles for a long duration.=温泉中，游过一朵朵轻飘飘的云。\n<@lv.item><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽\n<@lv.item><轰隆隆先生></>对周围四格范围的敌人造成长时间晕眩
Swim across the hot springs many fluffy clouds.\n<Decorative Geyser> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<Steam Soda Bottle> When defeated, creates Pure White Steam in the surrounding area.\n<Mr. Boom> Stuns all enemies in the four adjacent tiles for a long duration.=温泉中，游过一朵朵轻飘飘的云。\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<水汽汽水瓶>被击破时在周围产生纯白水汽\n<轰隆隆先生>对周围四格范围的敌人造成长时间晕眩
Swim Tube Rack=救生圈架
Swimmable Little Stool=可以游的小矮凳
Swing once, send five fowlbeasts scampering. Swing twice, make a blue fowl land on the fingertip. Swing three times, make the teacher's pet hysterical again.=晃一下绳索荡起秋千，能惊动五只小异兽。晃两下绳索，藤蔓随风飞舞，一只湖蓝色的羽兽轻停指尖。晃三下绳索，优等生小姐会不会又要大呼小叫了？
Swing the doors open and walk in=推门而入
Swing your hammers!=挥动铁锤！
Swings their sword in sync with Theresis, Black Crowned Lord=与特雷西斯，黑冠尊主同时向前砍出剑气
Swingy Sofa=摇啊摇沙发
Swire=诗怀雅
Swire has no aptitude for manipulating Originium. The most she can do is remote-pilot an Originium drone, but this is adequate for her needs.\nAdding a loudspeaker to such a drone lets her beam her voice to every officer in the field, a technique she has used to great effect!\nBut thinking about Swire's voice booming across a battlefield is rather intimidating...=其实诗怀雅小姐并不太擅长源石技艺，最多也就是能远程操作一下源石无人机的程度，但她说这样已经够了。\n确实，只要在无人机上面加一个扩音器，诗怀雅小姐的声音就能传到所有龙门警员的耳朵里。对于指挥人员来说，这真的很方便！\n不过想一想，诗怀雅小姐的声音会在战场上四处回荡，也有些可怕......
Swire never tires of Lungmen's colorful nights.\nThere is much that she wants to do to add color to the scene.=对诗怀雅来说，龙门霓虹璀璨的夜晚是百看不厌的美景。\n为了给这样景象增添光彩，诗怀雅想做的还有许多。
Swire the Elegant Wit=琳琅诗怀雅
Swire the Elegant Wit's Pledge=琳琅诗怀雅的盟誓
Swire the Elegant Wit's Token=琳琅诗怀雅的信物
Swire turns around, picks up her terminal, and enters a string of codes.\nThe tracker that has just been disassembled starts flashing in vain in the palm of its intended target.=诗怀雅回过身，拿起自己的终端，按下一串号码。\n刚拆下来的追踪器正被它的追踪目标捏在手中，徒劳地亮着它的信号灯。
Swire worries for the safety of Ch'en and Lin Yühsia, but she fears the trouble they are causing even more.\n<@lv.item><Deep Water Zone></>Unable to deploy on these tiles. In this stage, enemies on these tiles lose HP at a greatly increased rate\n<@lv.item><Custom Floating Platform></>Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats=诗怀雅虽然担心陈与林雨霞的安危，但她更担心两人会把事情闹得太大。\n<@lv.item><深水区></>无法部署，本关中敌人在深水区的生命流失速度大幅提升\n<@lv.item><特制水上平台></>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
Swire worries for the safety of Ch'en and Lin Yühsia, but she fears the trouble they are causing even more.\n<Deep Water Zone>Unable to deploy on these tiles. In this stage, enemies on these tiles lose HP at a greatly increased rate\n<Custom Floating Platform>Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats=诗怀雅虽然担心陈与林雨霞的安危，但她更担心两人会把事情闹得太大。\n<深水区>无法部署，本关中敌人在深水区的生命流失速度大幅提升\n<特制水上平台>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
Swire's Badge=诗怀雅证章
Swire's Briefcase=诗怀雅的手提箱
Swire's favorite photo from this vacation.\nAfter the four met up, Hoshiguma and Swire joined Ch'en's investigation in Dossoles. As for why Lin Yühsia is present? Just look at her expression.=本次度假诗怀雅最满意的一张照片。\n在四人汇合后，星熊和诗怀雅也加入了陈在多索雷斯的办案行动中。至于林雨霞为什么也在，看她的表情就知道了。
Swire's Kernel Token=诗怀雅的中坚信物
Swire's outfit while on vacation in Siesta.\nBoth Swire and the designer want others to pay more attention to tasteful design. Beauty is priceless.=诗怀雅在汐斯塔度假时穿的服装。\n设计师和诗怀雅自己都希望他人能更关注服装设计的品味。美是无价的。
Swire's Pledge=诗怀雅的盟誓
Swire's Token=诗怀雅的信物
Swire, Commissioner of the Lungmen Guard Department.\nReturning from her holiday in Siesta, she is currently providing Rhodes Island assistance in her capacity as a private individual, and based on her own judgment.=诗怀雅，龙门近卫局局长。\n于汐斯塔度假归来，目前仅以私人身份视情况为罗德岛工作提供协助。
Swire, Guard Operator from Lungmen, will provide professional police assistance and extra training for you.=近卫干员诗怀雅，来自龙门，愿意为你提供专业的警力协助与额外训练课程。
Swire, Senior Superintendent of the Lungmen Guard Department.\nNow a special attache at Rhodes Island, providing on-site tactical command.=诗怀雅，龙门近卫局高级警司。\n现作为特别合作人员协助罗德岛行动，并为现场提供战术指挥支援。
Swirling Thought Fragments=纷飞的思绪碎片
Swirling Vortex=聚能涡旋
Switch background/assistant once=更换1次背景/助理
Switch device=切换装置
Switch Equipment=替换装备
Switch Map=切换地图
Switch Stage=关卡切换
Switch Tactical Tendency=切换战术倾向
Switch To=切换至
Switch to vertical=切换竖版
Switch View=切换查看
Switched=已替换
Switched to=已替换为
Switches position with Evolving Monster when HP drops below 50%, dealing Physical damage to all nearby allied units and <$ba.stun>stunning</> them for several seconds.=生命值低于一半时与迭代的怪物交换位置并对周围所有友方单位造成物理伤害并<$ba.stun>晕眩</>数秒
Switches position with Evolving Monster when HP drops below 50%, dealing Physical damage to all nearby allied units and stunning them for several seconds.=生命值低于一半时与迭代的怪物交换位置并对周围所有友方单位造成物理伤害并晕眩数秒
Switches position with Mon2tr when HP drops below 50%, dealing Physical damage to all nearby allied units and <$ba.stun>stunning</> them for several seconds.=生命值低于一半时与Mon2tr交换位置并对周围所有友方单位造成物理伤害并<$ba.stun>晕眩</>数秒
Switches position with Mon2tr when HP drops below 50%, dealing Physical damage to all nearby allied units and stunning them for several seconds.=生命值低于一半时与Mon2tr交换位置并对周围所有友方单位造成物理伤害并晕眩数秒
Switching=替换中
Switching forms.=正在切换形态。
Swivel chair commonly found in the Rhodes Island Medical Department. A familiar jacket hangs from its back. Someone has washed the jacket and left it here. It waits for its master.=罗德岛医疗部常见的单人转椅，椅背上挂着那件你很熟悉的外套。\n有人将那件外套清洗干净挂在了这里，它仿佛仍在等待它的主人。
Sword and Handcannon=剑与手炮
Sword and Scale=剑与天秤
Sword and Shield=攻守兼备
Sword of Cleansing=净化之剑
Sword of the Inquisitor=审判之剑
Sword of the Past=往昔之剑
Sword of Wind, Blade of Sand=刃化风沙
Sword Rain=剑雨
Sword Reforged in War=战火重铸之剑
Sword Stand\/\/Attack Appendage=剑架\/\/攻击器官
Sword's Essence=论剑道别
Sword, Glaive, Spear=剑·刀·矛
Swordmaster=剑豪
Swordplay Ascetic=剑术修炼中
Swordplay lives not in books, but reading makes a general nimble of mind. Cling not to the cherry blossoms, nor to the sharpest edge.=剑招不在书中，但阅读能让武将洗练精神。不趋繁樱，锋芒其内。
Swords clash, the sound rings through the air wrought by friction. Lin Yühsia's sword shifts its form between sand and glass, countless shards in the air reflecting a silhouette within. The figure stands before her, tall and straight as a poplar.=刀剑相击，空气被摩擦出锐响，林雨霞的剑在沙粒与玻璃间来回切换，无数浮空的透明碎片折射出一个人的身影。她站在自己的身前，挺拔得像是一棵胡杨。
Swords Crossed=异路相对
Swordswoman from a Distant Land=异乡剑士
Swordswoman Qiubai, traveler of the jianghu of Yan, setting her foot down where injustice is concerned.=行走江湖的炎国剑客仇白，为不平之事停下脚步。
Swordwatching=见剑
Sylvan Carpet=森林风格地毯
Sylvan Storage Rack=森林风格储物架
Symbiosis=共生
Symbols of the Past=往日的象征
Symmetria=恒在
Symmetrical Glaciers=对称冰河
Symmetry=对称
Sympathicus Simulation=交感神经激活
Synchronized Attack=同步索敌攻击
Synecdoche=提喻
Synesthesia=通感
Synthetic Fiber Woven Rug=机织化纤地毯
System=系统公告
System... is now in Sleep Mode...=......系统进入睡眠模式。
Systemic disarray, heightened discomfort, difficulty in movement.=人体系统紊乱，不适感增强，行动困难。
Słoma Food Co.=斯沃玛食品
Słoma Food Company=斯沃玛食品公司
Słoma Safety Certification Medal=斯沃玛安全认证章
T h i s   c a m e r a.   F o r   y o u.   T h a n k  y o u.   D o c t o r.=这是照相机，给你的礼物。谢谢你，博士。
T-Symmetry Interpreter 55414534154526152145=反演对称解释器55414534154526152145
T-Take that!=看这、这招！
Ta-da, I'm back! Yep, signing with my real name this time—Gu Zhuhuang. After stashing it away for so many years, I can finally write this name out in public. I'm still the same old me though, so just call me Blaze like you used to, Doctor.=我回来了！嗯，签的是我的本名，顾烛煌。这个名字被藏起来这么多年，总算能光明正大地写出来了。不过我还是我，博士，你不用改口，叫我煌就好。
Table legs, chair arms, cushions, we have everything here. Put them together and you get a nice piece of furniture.=桌腿、扶手、坐垫，什么都有，只要稍加组合，就能变成精美的家具了。
Table set for the lone fine diner, highly prized during peak tourist season. For foreign diners from afar, Verde offers a special complimentary photo service to keep the delectable memories near and dear.=为独自前来享受餐厅美味的客人准备的单人桌椅，旅游旺季时店内一座难求。\n对远道而来的异国客人，餐厅还特别提供免费拍照服务，为他们留下美好的回忆。
Table set for the lone fine diner, the small black table carries a whiff of honey. Getting your hands on a daily-limited fresh Verde pastry is a brag-worthy affair, and some will line up outside whatever the weather just for a taste.=为独自前来享受餐厅美味的客人准备的单人桌椅，黑色小圆桌周围时常飘着甜蜜香味。\n能够抢到每天限量的现做蛋糕可是一件值得向朋友炫耀的事情，有些人不分寒暑在门外排队只求一口美味。
Table Turns=主客易位
Table used to prepare food while camping. Is it a sad thing that the blade is being used to cut meat at the table, rather than one's enemies in battle? Only time will tell.=用以处理野营食物的厨作工具台。比起仗剑御敌，挥刀剔骨才是常事，这是否属于堕落，世间人尚无资格妄下评论。
Table\/\/Evolution=桌子\/\/进化
Tabletop, 60 points. Floor, 63 points. Air quality...... 56 points. There's room for improvement, Doctor.=桌面，60分；地面，63分；空气......56分。有待改进啊，博士。
Tachanka=战车
Tachanka is a member of Team Rainbow. He is tenacious, candid, calm-minded, and excels at positional warfare.\nHis primary weapons are a modified DP-27 machine gun and the Shumikha Grenade Launcher. As the main firepower for his team, Tachanka is an undisputed master of the battlefield.=战车是彩虹小队成员之一，强韧、爽朗且冷静，极为擅长阵地战。\n主要武器为DP-28轻机枪以及SHUMIKHALAUNCHER“喧闹”发射器，他是整个小队的火力中心，毋庸置疑的战场主宰。
Tachanka's taught me a thing or two about how to build defenses.=在如何构筑阵地防御上，战车给了我许多实用的建议。
Tachanka's Token=战车的信物
Tachanka, a member of Team Rainbow, is ready to lay down suppressive fire.=彩虹小队成员战车，火力网架设完毕。
Tachanka’s Badge=战车证章
Tachihaki=授刀
Tacit Understanding=默契
Tactic Guidance: Defense=战术指导·防守
Tactic Guidance: Offense=战术指导·进攻
Tactical Analysis Board=战术解析板
Tactical Armor=战术装甲
Tactical Assault Squad=突击战术分队
Tactical Battle Record=中级作战记录
Tactical Blockage=战术阻滞
Tactical Breaching Round Pack=破墙榴弹战术收纳包
Tactical Chant Gemini=战术咏唱·双型
Tactical Chant α=战术咏唱·α型
Tactical Chant β=战术咏唱·β型
Tactical Chant γ=战术咏唱·γ型
Tactical Configuration 1=战术整理·I
Tactical Configuration 2=战术整理·II
Tactical Configuration 3=战术整理·III
Tactical Configuration 4=战术整理·IV
Tactical Configuration 5=战术整理·V
Tactical Configuration 6=战术整理·VI
Tactical Cooperation=战术合作
Tactical Coordination=战术协同
Tactical Crossbowman=战术弩手
Tactical Crossbowman Leader=战术弩手组长
Tactical Decision=战术决策
Tactical Defender=战术防御者
Tactical Defender Leader=战术防御者组长
Tactical Defense=战术防御
Tactical Delivery=战术快递
Tactical Destruction Squad=破坏战术分队
Tactical Drill=战术演习
Tactical Equipment=战术装备
Tactical Equipment Pack=战术单位战备包
Tactical Equipment Toolbox=战术装备整理箱
Tactical Fortification Squad=堡垒战术分队
Tactical Hound=战术猎犬
Tactical Hound Pro=战术猎犬pro
Tactical Installations=作战道具
Tactical long-range combatants, more dangerous than a normal Marksman. Adept at oppressing enemies with continuous fire, their tactical literacy means they will prefer targeting our command terminal in order to cut off support. Proceed with caution.=战术远程作战人员。装配比射手更精良的弹药。拥有极高的战术素养，会优先攻击指挥终端切断敌方支援，需要小心应对。
Tactical long-range combatants. Adept at oppressing enemies with continuous fire, their tactical literacy means they will prefer targeting our command terminal in order to cut off support.=战术远程作战人员。擅长以连续射击攻击敌人。拥有极高的战术素养，会优先攻击指挥终端切断敌方支援。
Tactical Originium Equipment developed by a certain Columbian tech company. Generates a realistic holographic projection to obstruct enemies.=哥伦比亚某个科技公司的战术用源石设备，会产生一个逼真的全息投影干扰敌人。
Tactical Prop=战术道具
Tactical Ranged Squad=远程战术分队
Tactical Readjustment=战术性调整
Tactical Study Area=战术研习区
Tactical Support=战备支援
Tactical Support Reward=战备支援奖励
Tactical support system online.=战术支援系统上线。
Tactical Team Goalie=战术队守门员
Tactical Team Hitter=战术队击人手
Tactical Team Shooter=战术队击球手
Tactical Tendency=战术倾向
Tactical Tools have -60% Redeployment Time=战术道具再部署时间-60%
Tactical Training Enemies=战术特训敌人
Tactical Training/Continuous=特训敌人·持续
Tactical Training/Continuous I=战术特训·持续I
Tactical Training/Continuous II=战术特训·持续II
Tactical Training/Continuous III=战术特训·持续III
Tactical Training/Elements=特训敌人·元素
Tactical Training/Flying=特训敌人·飞行
Tactical Training/Flying I=战术特训·飞行I
Tactical Training/Flying II=战术特训·飞行II
Tactical Training/Flying III=战术特训·飞行III
Tactical Training/Frequency=特训敌人·频次
Tactical Training/Frequency I=战术特训·频次I
Tactical Training/Frequency II=战术特训·频次II
Tactical Training/Frequency III=战术特训·频次III
Tactical Training/Injury I=战术特训·损伤I
Tactical Training/Injury II=战术特训·损伤II
Tactical Training/Injury III=战术特训·损伤III
Tactical Training/Invisible=特训敌人·隐匿
Tactical Training/Invisible I=战术特训·隐匿I
Tactical Training/Invisible II=战术特训·隐匿II
Tactical Training/Invisible III=战术特训·隐匿III
Tactical Training/Refraction=特训敌人·折射
Tactical Training/Refraction I=战术特训·折射I
Tactical Training/Refraction II=战术特训·折射II
Tactical Training/Refraction III=战术特训·折射III
Tactical Training/Special=特训敌人·特异
Tactical Transceiver=战术电台
Tactician=战术家
Tactics=战术
Tactics Studies=战术研习
Tadaaaaaah! A special healthy meal just for you, Doctor! Decaf coffee and a hamburger without meat, cheese, pickles, or lettuce! Oh, and a mixed salad made of 12 different vegetables!=锵——博士特供健康餐！清咖啡、不加肉类、芝士、酸黄瓜的生菜汉堡！还有，还有用十二种蔬菜混合制成的沙拉哦！
Tadaaah! Here comes Gummy's specialty: bacon and eggs! So, do you like it? It's tough to get the heat right when I'm out in the field, but most days I can make it perfect!=锵锵——！古米特制，煎蛋肉排哦！怎么样？很好吃吧？嘿嘿，虽然很难在战斗中掌握火候，不过平时的我是绝对不会失误的！
Tag of Nameless=无名的身份牌
Tai Pak Market=大柏墟
Taiki Bito=美藤大树
Taiko Festival Desk=太鼓祭典桌
Taiko Festival Pack=祝鼓祭组合包
Taiko Festival Playroom=祭典太鼓娱乐室
Taiko Festival Tatami=太鼓祭典榻榻米
Taiko no Tatsujin=太鼓之达人
Taiko no Tatsujin Collaboration Outfit/Bustling Festival. Myrtle no longer cares about scoremaxxing during this grand festival, having fun drumming to the beat, rousing the audience's spirit. Don Don—KA!=太鼓之达人合作服装/繁闹祭典。在这盛大的祭典上，桃金娘已经不再拘泥于游戏分数，她挥舞鼓槌，随着音乐击打鼓面，引燃全场。咚咚——咔！
Tail Afterimage=掠光尾影
Tail Between Legs=抱头狗窜
Tail of Sui=岁·尾
Tail thickness? I've never worried about my tail before.=尾巴粗细？我从来不担心这个问题。
Tail-Care Suit=尾巴养护套装
Tail-Protection Training Tool=训练用尾部防护套装
Tailor de Montano is still there, albeit temporarily closed, but the tailoring must go on. Figurino brought enough tools and materials to set up a small tailoring shop and applied for a modest workspace at Rhodes Island to use as his workshop. He continues to offer his familiar services to customers in Rhodes Island, from simple mending to complex alterations and custom orders. He remains meticulous and precise, just like the old man was.\nUmberto served as a role model for so many Siracusans, especially Figurino. Though Umberto is gone, his teachings and the example he set continue to shape Figurino's growth. What exactly did the old man teach him? Figurino himself once said that Umberto taught him a craft, 'but also more than that.' There was so much more he could, and did, learn from Umberto, beyond just how to run a well-regarded tailoring shop. For now, Figurino has chosen to continue honing his skills with the tools at hand: a measuring tape, fabric, and scissors.=德蒙塔诺依然在，只是暂时歇业，所以裁缝的手艺不能落下。裁度是这么说的，也确实是这么做的，他带来的家当足以开起一间裁缝铺，他也在罗德岛上申请了小小的一隅空间当作自己的工作坊。从最简单的缝缝补补，到复杂的衣装修改、定制，裁度依然在用自己量体裁衣的本事为身边的人带来便利，也依然一丝不苟，就像从前的老翁贝托那样。\n老翁贝托对许多叙拉古人来说都堪为典范，对于裁度更是如此。即使是离世之后，老翁贝托的言传身教也依然在呵护裁度的成长。爷爷教给他的到底是什么？他自己也说过，爷爷教给他的是一门手艺，又不只是手艺。他能从翁贝托身上学到的还有很多，不只是如何经营好一间小有名气的裁缝店而已。不过现在，裁度还是选择从手边的尺、布匹和剪刀开始继续学习。
Tailor Shop Floor=裁缝店地板
Tailor Shop Interior Wall=裁缝店内墙
Tailor's High Stool=高脚裁缝凳
Tailor's Measure=量衣尺
Tailored for Operator Indra.\nThe purpose of this is not to teach her to knock down her opponents faster, but to teach her to help them back up after knocking them down.=为因陀罗干员量身定制。\n不是为了教她更快击倒对手，而是为了让她学会在击倒对手之后把人扶起来。
Tailoring Art=量体裁衣
Tailoring α=裁缝·α
Tailoring β=裁缝·β
Tails=反
Tailwind=顺风
Tainted Carcass=染污躯壳
Taiten Kusunoki=楠大典
Takahiro Sakurai=樱井孝宏
Takashi Kondo=近藤隆
Take=拿取
Take a Bow=登台致礼
Take a break=稍事休息
Take a breath, go on. It's not as if I'm crushing your throat.=试着呼吸一下，我没有扼住你的喉咙。
Take a breather and tally up your losses. Nothing worth celebrating here, we might be dead in a second or two.=稍作休息，清点损失。没什么值得庆祝的，下一秒死在这里的可能是我们。
Take a coin from its foot=脚边取钱一枚
Take a coin from its middle=腰间取钱一枚
Take a coin from the pagoda=宝塔取钱一枚
Take a deep breath! Skyfire, young lady, your body heat'll burn a fritter at this rate! Gummy, wonderful cookies you made—Goldenglow, why's your popcorn all stuck in your hair? There now, let me think how to go about this…=深呼吸！天火姑娘，你的体温再上升的话油锅里的炸物就要煳了！古米姑娘，你做的饼干很棒——澄闪姑娘，你做的爆米花怎么全都吸在头发上了？唔，让老夫好好想想怎么解决这个问题......
Take a deep breath, Doctor. The scent of roses will put your mind at ease.=深呼吸，博士，玫瑰的香气会让您的心绪更加宁静。
Take a guess. Am I holding my gun to pray?=你猜，我握着铳是不是为了祈祷？
Take a guess. Is this potato a bomb?=猜猜看，这颗土豆是不是炸弹。
Take a jar of freshly brewed spirit, and trade it with the old smith for a newly-edged sword of fine craft. 'Blood for water, wine for a blade. A close friend crossed by, grace and vengeance all too willing.'=带上一坛新酿的烈酒，去和老铁匠换一把新开刃的好剑。“血换水，酒换刀，适逢知己，快意恩仇”。
Take a Leap=纵身一跃
Take a look at the mid-tier commission=点开稍有挑战性的委托
Take a look at the simplest commission=点开看似轻松的委托
Take a look at the trickiest commission=点开最棘手的委托
Take a look at the vast strata under our feet. Do you think they pay attention to the new year? Mhm, so neither do I. It's nothing more than an ordinary day off to me, so any tasks assigned to me will be treated as overtime, including attending any parties.=看看我们脚下宽广的岩层，你觉得它们会在意新年吗？嗯，所以我也不在意。今天对我来说就是普通的休息日而已，所有任务都会被算入加班内容，包括参加晚会。
Take a look at this photo, everyone! Doesn't it look very...artistic?=大家来看看这张素材怎么样？ 是不是很......很有艺术感？
Take a look inside=看看里面有什么
Take a look outside, Kal'tsit. The snow is so heavy. I haven't seen this much snow in a very long time.=看看外面，凯尔希，多大的雪啊。我好久没看过这么大的雪了。
Take a rest, Doctor. Man, I wonder what Ashley and the others are up to right now.=好好休息吧，博士，不知道小灰她们在干嘛呢。
Take a signal flag=取面令旗
Take a squiz at this electric welding torch I just got! Wanna give it a go? Slow down, goggles on first.=看，新采购的电焊枪，想试一下吗？别急，先把护目镜戴好。
Take a tongbao from the mountain's foot=取山脚通宝
Take a tongbao from within the mountain=取山间通宝
Take aim, and look for your gun's rightful target.\n<@lv.item><Waste Heat Vent></> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=好好瞄准，找到那个铳口应该对准的目标。\n<@lv.item><废热喷口></>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
Take aim, and look for your gun's rightful target.\n<Waste Heat Vent> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=好好瞄准，找到那个铳口应该对准的目标。\n<废热喷口>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
Take All=全部领取
Take all missions seriously: that's the guiding rule for us security professionals.=无论什么任务都要认真对待，这是我们专业保全的基本原则。
Take another sip=再喝一口
Take away the flyers=拿走广告
Take care not to let your blood run dry.=小心些，别让自己的血流干了。
Take care not to lose your way when sailing through a bog.\n<@lv.item><Firework Launcher></> After ignition, begins Carnevale, periodically dealing Arts damage to all allied and enemy units within range=在泥潭当中航行，小心迷失方向。\n<@lv.item><烟花发射器></>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
Take care not to lose your way when sailing through a bog.\n<Firework Launcher> After ignition, begins Carnevale, periodically dealing Arts damage to all allied and enemy units within range=在泥潭当中航行，小心迷失方向。\n<烟花发射器>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
Take care not to startle the fowlbeasts on my shoulder.=小心，勿惊动肩头的羽兽。
Take down their packleader!=干掉那个领头的！
Take flight.=飞翔吧。
Take from it=取用
Take him in=抓住他
Take his advice=接受他的叮嘱
Take it away=带走它吧
Take it easy, Doctor. It's not your fault...=放轻松，博士......这个结果，不是你的错......
Take it easy, you'll shatter my old bones.=哎哟，慢点，这把骨头要散架了。
Take it easy. Haste makes waste.=慢慢来，别着急，忙中出错就不好了。
Take it easy. Just leave it to me.=交给我你就放心好啦。
Take Me Home, Country Roads=乡间路带我回家
Take Me Out to the Grand Bazaar=相约大巴扎
Take my advice, old friend, and don't get along too well with the sea creatures.=听我一句劝，朋友，别对海上的活物太友好。
Take my offer=哈哈哈哈
Take note of the real threats. There are many enemies we cannot block. We shall make them fall before the finish line instead.\n<@lv.item><Stun Generator></>Pay a cost to activate it, damaging and stunning nearby enemies=注意那些真正的威胁。有许多人我们无法阻挡，只能让他们倒在终点前。\n<@lv.item><震撼装置></>消耗一定部署费用可以开启，伤害并晕眩周围的敌人
Take note of the real threats. There are many enemies we cannot block. We shall make them fall before the finish line instead.\n<Stun Generator>Pay a cost to activate it, damaging and stunning nearby enemies=注意那些真正的威胁。有许多人我们无法阻挡，只能让他们倒在终点前。\n<震撼装置>消耗一定部署费用可以开启，伤害并晕眩周围的敌人
Take note of your posture, keep your crossbow aimed straight ahead, turn your body slightly... Yes, just like that, and then pull the trigger! Wow, bullseye! Very nice! Oh no, no need to thank me, I just helped correct your posture, that's all. You're very talented, Doctor.=注意姿势，保持弩身方向，身体稍微侧一些......对，就是这样，然后扣下扳机！嗯，很好，正中靶心！不不，不用谢，只是帮忙纠正一下姿势，不算是我的功劳，博士本身就很有天赋。
Take note: each has their own strengths, and no squad can perfectly handle every problem they encounter.=请记住，每个人的能力都是有限的，小队不可能完美解决所有问题。
Take note: you can never be too gentle when cleaning relics!=记住，清理文物的时候，手上的力道再怎么小也不为过！
Take Off=起飞
Take off my mask? I'd rather not. Hehe, hard to breathe with all the smoke, right? I keep it on for a reason.=想摘下我的口罩？我建议不——被烟呛到了吧。你看，我总戴着口罩是有理由的。
Take on the cost=承担费用
Take out a coupon=取出票券
Take out the codex=递出法典
Take out the nightsun grass=你取出了夜阳草
Take over 1 battle(s) from Auto Deploy=在代理指挥中接管1场战斗
Take over for me. Thaaanks.=各位，拜托你们喽。
Take Part in Conference Call=参加电话会议
Take some armor=拿些护甲
Take the board away=取走棋盘
Take the dancer's mask off=揭下舞者的面具
Take the fin with a wish strip attached to it from under the table.=从桌子底下取走这条贴着许愿条的鳞鱼。
Take the fin with a wish strip attached to it.=取走这条贴着许愿条的鳞鱼。
Take the flag down, tie it up over here... Good! That's my cloth sack done! Oh, Doctor, you're here, too. Come, we'll eat up all the tasty food in the canteen! It's the first day of the year. Let's kick it off by eating our fill!=把旗子取下来，这边打一个结，好，布兜这样就做好了！啊博士，你也在呀。走吧，让我们去把食堂里好吃的扫荡一空！新年第一天，就由大吃一顿开始吧！
Take the hidden token=拿取隐藏的信物
Take the initiative and intercept them.=主动出击，在路上截击他们。
Take the risk to go retrieve it=冒险去取
Take the risk to help him recover his equipment=冒险帮他回收装备
Take the sculpture=拿走雕塑
Take the short sword=拿下短剑
Take the Stage=赶场戏班
Take the tablet=取下石板
Take the token on the left=拿取左面的信物
Take the token on the right=拿取右面的信物
Take them all down?=全都要解决掉吗？
Take them all in!=那就都抓起来！
Take these weapons and tools. We need them more than extra hands.=快带上这些武器和工具，人手是次要的。
Take this burr puzzle. I simply cannot figure out this toy myself… It should be no problem for a dexterous crafter? Haha, the more you ponder its trick, the more agitated your heart grows, until eventually, you forget even the most basic, simplest solutions. Which is why I say no need to overthink it.=这八角球你拿去，在我手头，这玩意是理不清的......善机巧者当精于此道？呵，思虑的花样越多，心绪反倒越发烦乱，到头来，便忘却了最基本最简单的解法。所以啊，也别总想太多。
Take this. I understand that land-dwellers require a certain level of ceremony on their birthdays. Mastering the notes of Ægir music shouldn't take you too long. Or you could seek out the other Hunters and ask them to sing it for you... Me? I must be wary of my own voice.=拿去。我理解对陆地人来说，仪式感不可或缺。掌握阿戈尔的音符，对你来说应该用不了多少时间。或者你可以去找猎人们，她们会唱给你听......我？我必须警惕自己的歌声。
Take up the name of Sui, and step into the border of truth and lies.=代以岁名，步入虚实。
Take victory as a whetstone to hone the cutting edge.=以胜利做砥石，才能保持锋芒。
Take your time, friend. You still have to prepare for your next adventure, no?=悠着点，朋友，你还得为下次冒险做些准备，对吧？
Take-Away Fruit Tarts=外卖水果挞
Taken by a journalist who happened to be passing by.\nCh'en had believed that this case was resolved by one of her local Dossoles counterparts, until she saw this photo in the papers by chance, two days after the competition ended.=由一名恰好路过的记者拍下。\n陈一直以为抢先她解决这桩案子是多索雷斯本地的同道中人，直到比赛结束两天后在报纸上偶然看到了这张照片。
Taken during the Rhodes Island Office's ribbon-cutting ceremony=摄于罗德岛办事处剪彩仪式
Taken in front of A.H.C. Bar=摄于A.H.C.酒吧前
Taken in front of Dossoles S.P.A. Boutique=摄于多索雷斯防卫精品前
Taken in front of Mama John's=摄于约翰老妈商场前
Taken next to the Promenade=摄于海滨大道边
Taken on Gold Coast Avenue=摄于黄金海岸大道上
Takes 15% less damage from enemies blocked by this unit=受到来自自身阻挡单位的伤害降低15%
Takes 30% less damage from Sarkaz enemies=受到来自【萨卡兹】敌人的伤害降低30%
Takes 33% less damage from Sarkaz enemies and deals 15% more damage to non-Sarkaz enemies=受到来自【萨卡兹】敌人的伤害降低33%，对非【萨卡兹】敌人造成的伤害提升15%
Takes 35% less damage from [Sarkaz] enemies=受到【萨卡兹】敌人的伤害降低35%
Takes 35% less damage from Sarkaz enemies and deals 20% more damage to non-Sarkaz enemies=受到来自【萨卡兹】敌人的伤害降低35%，对非【萨卡兹】敌人造成的伤害提升20%
Takes 80% less Physical/Arts damage from the front.=受到来自正面的物理/法术伤害降低80%
Takes <@ba.kw>15%</> less damage from enemies blocked by this unit=受到来自自身阻挡单位的伤害降低<@ba.kw>15%</>
Takes control of all Tuning Nodes on the battlefield, disabling them=夺取指挥权，使场上所有的“调谐节点”失效
Takes effect in {0} round(s)=将在{0}回合后生效
Takes effect when exploring <Facing Souls 3> and above=<直面魂灵3>及以上难度进行探险时生效
Takes effect when exploring <Facing Souls 6> and above=<直面魂灵6>及以上难度进行探险时生效
Takes effect when exploring <Facing Souls 9> and above=<直面魂灵9>及以上难度进行探险时生效
Takes effect when exploring on difficulty <Guided Tour 3> and above=<请君入园3>及以上难度进行探险时生效
Takes effect when exploring on difficulty <Guided Tour 6> and above=<请君入园6>及以上难度进行探险时生效
Takes effect when exploring on difficulty <Guided Tour 9> and above=<请君入园9>及以上难度进行探险时生效
Takes extra damage on colliding with high ground=撞上高台时受到额外伤害
Takes greatly reduced Arts and Physical damage when force field is active; force field breaks when a large amount of damage is taken in a single instance=拥有防护力场时受到的物理及法术伤害大幅降低，力场在受到单次高额伤害时破裂
Takes greatly reduced Physical and Arts damage=受到的物理和法术伤害大幅降低
Takes greatly reduced Physical and Arts damage and increases the HP recovery rate of other surrounding enemy units (this trait will be lost for a while when this unit is hit by an <Anti-Witchcraft Repositionable Bomb>)=受到的物理和法术伤害大幅降低，周围其他敌方单位生命恢复速度增加（被<反巫术变位炸弹>击中后失去此特性一段时间）
Takes greatly reduced Physical and Arts damage when unblocked, then fires a rain of arrows, dealing splash damage to units around the damage source and greatly reducing their ASPD=未被阻挡受到伤害时，大幅降低该次所受到的物理或法术伤害，随后发射一轮箭雨，对伤害来源周围的单位造成溅射伤害并使其攻击速度大幅降低
Takes greatly reduced Physical and Arts damage, but loses HP every second=受到的物理与法术伤害极大幅降低但自身每秒失去生命值
Takes greatly reduced Physical and Arts damage.=受到的物理及法术伤害大幅降低
Takes greatly reduced Physical and Arts damage; loses damage reduction during Carnevale=受到的物理和法术伤害大幅降低，狂欢时刻失去减伤
Takes greatly reduced Physical and Arts damage; this effect is temporarily lost if Lappland the Decadenza has defeated fewer units than you when Carnevale ends=受到的物理和法术伤害大幅降低，狂欢结束时若击杀数低于我方则减伤失效一段时间
Takes less damage from all units other than the blocker when blocked=被阻挡时受来自阻挡者以外的伤害降低
Takes less damage when under a commander's <@eb.key>orders</>=受到指挥官<@eb.key>指令</>时受到伤害降低
Takes less damage when under a commander's orders=受到指挥官指令时受到伤害降低
Takes less Physical and Arts damage based on the amount of ingredients in the <Really Big Pot>. The fewer ingredients there are, the less damage is taken.=根据<很大的锅>的食材量，使受到的物理与法术伤害减少，食材越少，受到的伤害越少
Takes less Physical/Arts damage from the front=减少来自正面的物理/法术伤害
Takes off again after some time=一段时间后再重新起飞
Takes off on deployment, and only attacks aerial enemies when in mid-air; on skill activation, descends and deals AOE Physical damage=部署后起飞，起飞后只攻击空中敌人；技能开启时降落且攻击造成群体物理伤害
Takes Off, ATK +100%, can heal one additional Operator that has Taken Off; when healing, up to 2 unit(s) around the target are healed for 40% ATK=立刻起飞，攻击力+100%，可以额外治疗一名起飞的干员，治疗目标时对目标周围的至多2名单位造成攻击力40%的治疗效果
Takes Off, ATK +100%, can heal one additional Operator that has Taken Off; when healing, up to 2 unit(s) around the target are healed for 45% ATK=立刻起飞，攻击力+100%，可以额外治疗一名起飞的干员，治疗目标时对目标周围的至多2名单位造成攻击力45%的治疗效果
Takes Off, ATK +105%, can heal one additional Operator that has Taken Off; when healing, up to 2 unit(s) around the target are healed for 50% ATK=立刻起飞，攻击力+105%，可以额外治疗一名起飞的干员，治疗目标时对目标周围的至多2名单位造成攻击力50%的治疗效果
Takes Off, ATK +111%, can heal one additional Operator that has Taken Off; when healing, up to 2 unit(s) around the target are healed for 50% ATK=立刻起飞，攻击力+111%，可以额外治疗一名起飞的干员，治疗目标时对目标周围的至多2名单位造成攻击力50%的治疗效果
Takes Off, ATK +116%, can heal one additional Operator that has Taken Off; when healing, up to 2 unit(s) around the target are healed for 50% ATK=立刻起飞，攻击力+116%，可以额外治疗一名起飞的干员，治疗目标时对目标周围的至多2名单位造成攻击力50%的治疗效果
Takes Off, ATK +120%, can heal one additional Operator that has Taken Off; when healing, up to 2 unit(s) around the target are healed for 50% ATK=立刻起飞，攻击力+120%，可以额外治疗一名起飞的干员，治疗目标时对目标周围的至多2名单位造成攻击力50%的治疗效果
Takes Off, ATK +60%, can heal one additional Operator that has Taken Off; when healing, up to 1 unit(s) around the target are healed for 20% ATK=立刻起飞，攻击力+60%，可以额外治疗一名起飞的干员，治疗目标时对目标周围的至多1名单位造成攻击力20%的治疗效果
Takes Off, ATK +60%, can heal one additional Operator that has Taken Off; when healing, up to 1 unit(s) around the target are healed for 30% ATK=立刻起飞，攻击力+60%，可以额外治疗一名起飞的干员，治疗目标时对目标周围的至多1名单位造成攻击力30%的治疗效果
Takes Off, ATK +80%, can heal one additional Operator that has Taken Off; when healing, up to 1 unit(s) around the target are healed for 30% ATK=立刻起飞，攻击力+80%，可以额外治疗一名起飞的干员，治疗目标时对目标周围的至多1名单位造成攻击力30%的治疗效果
Takes Off, ATK +80%, can heal one additional Operator that has Taken Off; when healing, up to 2 unit(s) around the target are healed for 40% ATK=立刻起飞，攻击力+80%，可以额外治疗一名起飞的干员，治疗目标时对目标周围的至多2名单位造成攻击力40%的治疗效果
Takes Off, ATK +{attack@atk:0%}, can heal one additional Operator that has Taken Off; when healing, up to {attack@splash_num} unit(s) around the target are healed for {attack@heal_scale_2:0%} ATK=立刻起飞，攻击力+{attack@atk:0%}，可以额外治疗一名起飞的干员，治疗目标时对目标周围的至多{attack@splash_num}名单位造成攻击力{attack@heal_scale_2:0%}的治疗效果
Takes Off, Attack Interval reduces significantly, attacks restore HP equal to 40% ATK to random wounded units within Attack Range=立刻起飞，攻击间隔大幅度缩短，每次随机回复攻击范围内已受伤的一名单位相当于攻击力40%的生命
Takes Off, Attack Interval reduces significantly, attacks restore HP equal to 45% ATK to random wounded units within Attack Range=立刻起飞，攻击间隔大幅度缩短，每次随机回复攻击范围内已受伤的一名单位相当于攻击力45%的生命
Takes Off, Attack Interval reduces significantly, attacks restore HP equal to 50% ATK to random wounded units within Attack Range=立刻起飞，攻击间隔大幅度缩短，每次随机回复攻击范围内已受伤的一名单位相当于攻击力50%的生命
Takes Off, Attack Interval reduces significantly, attacks restore HP equal to 53% ATK to random wounded units within Attack Range=立刻起飞，攻击间隔大幅度缩短，每次随机回复攻击范围内已受伤的一名单位相当于攻击力53%的生命
Takes Off, Attack Interval reduces significantly, attacks restore HP equal to 56% ATK to random wounded units within Attack Range=立刻起飞，攻击间隔大幅度缩短，每次随机回复攻击范围内已受伤的一名单位相当于攻击力56%的生命
Takes Off, Attack Interval reduces significantly, attacks restore HP equal to 60% ATK to random wounded units within Attack Range=立刻起飞，攻击间隔大幅度缩短，每次随机回复攻击范围内已受伤的一名单位相当于攻击力60%的生命
Takes Off, Attack Interval reduces significantly, attacks restore HP equal to {attack@heal_scale:0%} ATK to random wounded units within Attack Range=立刻起飞，攻击间隔大幅度缩短，每次随机回复攻击范围内已受伤的一名单位相当于攻击力{attack@heal_scale:0%}的生命
Takes Off, Attack Range expands, ATK +30%; attacks 2 enemies at once plus 1 additional flying enemy; when hitting flying enemies, Slows them for 1s=立刻起飞，攻击范围扩大，攻击力+30%，同时攻击2个敌人且可额外攻击1个飞行敌人，击中飞行敌人时使其停顿1秒
Takes Off, Attack Range expands, ATK +35%; attacks 2 enemies at once plus 1 additional flying enemy; when hitting flying enemies, Slows them for 1s=立刻起飞，攻击范围扩大，攻击力+35%，同时攻击2个敌人且可额外攻击1个飞行敌人，击中飞行敌人时使其停顿1秒
Takes Off, Attack Range expands, ATK +40%; attacks 2 enemies at once plus 1 additional flying enemy; when hitting flying enemies, Slows them for 1s=立刻起飞，攻击范围扩大，攻击力+40%，同时攻击2个敌人且可额外攻击1个飞行敌人，击中飞行敌人时使其停顿1秒
Takes Off, Attack Range expands, ATK +45%; attacks 2 enemies at once plus 1 additional flying enemy; when hitting flying enemies, Slows them for 1s=立刻起飞，攻击范围扩大，攻击力+45%，同时攻击2个敌人且可额外攻击1个飞行敌人，击中飞行敌人时使其停顿1秒
Takes Off, Attack Range expands, ATK +50%; attacks 2 enemies at once plus 1 additional flying enemy; when hitting flying enemies, Slows them for 1s=立刻起飞，攻击范围扩大，攻击力+50%，同时攻击2个敌人且可额外攻击1个飞行敌人，击中飞行敌人时使其停顿1秒
Takes Off, Attack Range expands, ATK +55%; attacks 2 enemies at once plus 1 additional flying enemy; when hitting flying enemies, Slows them for 1s=立刻起飞，攻击范围扩大，攻击力+55%，同时攻击2个敌人且可额外攻击1个飞行敌人，击中飞行敌人时使其停顿1秒
Takes Off, Attack Range expands, ATK +60%; attacks 2 enemies at once plus 1 additional flying enemy; when hitting flying enemies, Slows them for 1.5s=立刻起飞，攻击范围扩大，攻击力+60%，同时攻击2个敌人且可额外攻击1个飞行敌人，击中飞行敌人时使其停顿1.5秒
Takes Off, Attack Range expands, ATK +70%; attacks 2 enemies at once plus 1 additional flying enemy; when hitting flying enemies, Slows them for 1.5s=立刻起飞，攻击范围扩大，攻击力+70%，同时攻击2个敌人且可额外攻击1个飞行敌人，击中飞行敌人时使其停顿1.5秒
Takes Off, Attack Range expands, ATK +85%; attacks 2 enemies at once plus 1 additional flying enemy; when hitting flying enemies, Slows them for 1.5s=立刻起飞，攻击范围扩大，攻击力+85%，同时攻击2个敌人且可额外攻击1个飞行敌人，击中飞行敌人时使其停顿1.5秒
Takes Off, Attack Range expands, ATK +90%; attacks 2 enemies at once plus 1 additional flying enemy; when hitting flying enemies, Slows them for 1.5s=立刻起飞，攻击范围扩大，攻击力+90%，同时攻击2个敌人且可额外攻击1个飞行敌人，击中飞行敌人时使其停顿1.5秒
Takes Off, Attack Range expands, ATK +{atk:0%}; attacks 2 enemies at once plus 1 additional flying enemy; when hitting flying enemies, Slows them for {attack@sluggish}s=立刻起飞，攻击范围扩大，攻击力+{atk:0%}，同时攻击2个敌人且可额外攻击1个飞行敌人，击中飞行敌人时使其停顿{attack@sluggish}秒
Takes priority over <$cc.m.var2><@cc.rem>Cooperative Will</></>, and does not stack\nDoes not stack with <$cc.m.pow1><@cc.rem>Automation α</></>, <$cc.m.pow2><@cc.rem>Automation β</></>, or <$cc.m.pow3><@cc.rem>Bionic Seadragon</></>, and the 'set to 0' effect will take priority=无法与<$cc.m.var2><@cc.rem>配合意识</></>进行叠加，且优先生效\n无法与<$cc.m.pow1><@cc.rem>自动化·α</></>、<$cc.m.pow2><@cc.rem>自动化·β</></>、<$cc.m.pow3><@cc.rem>仿生海龙</></>进行叠加，且清零效果优先生效
Takes priority over Cooperative Will, and does not stack\nDoes not stack with Automation α, Automation β, or Bionic Seadragon, and the 'set to 0' effect will take priority=无法与配合意识进行叠加，且优先生效\n无法与自动化·α、自动化·β、仿生海龙进行叠加，且清零效果优先生效
Takes reduced Physical and Arts damage when <Ash Spear> and <Crimson Crescent Blade> are on the field=<炭长矛>与<枣大刀>在场时，自身受到的物理和法术伤害降低
Takes reduced Physical and Arts damage when <Lord Huan> and <Lord Wenheng> are on the field=<桓君>与<文衡君>在场时，自身受到的物理和法术伤害降低
Takes root and becomes <Thicket> when on a <Meadow>=位于<草毯>上时，扎根为<树丛>
Takes root in regions unperceivable, absorbs nutrients in places unimaginable. The flowers bloom across the vastness, becoming the very first signal beacon outside the border.=在眼见不到的地方扎根，从想象不及的去处吸收养分，花朵绽放跨越无垠，成为边界之外的第一枚信标。
Takes shape in place after some time and flies towards the target; if not destroyed before it reaches the target, self-destructs to deal Arts damage in a large area and increase Avalanche Warning Index in the area=原地凝聚一段时间后成形，向目标所处位置飞行，抵达目标位置前未被击破则自爆并造成大范围法术伤害，同时增加所处区域的雪崩预警
Takes True damage whenever a <Squeaking Sound> is destroyed.=场上的<啸叫音响>被摧毁时，自身受到一定真实伤害
Takes up more Blocks for every 20% HP lost=每损失20%生命值，占用阻挡数提升
Taking a big fat nap at work=上班睡大觉
Taking advantage of the peril of others is simply part of life in prison.\n<@lv.item><Imprisonment Device></> Imprisons freed enemies within its effect area=趁人之危是监狱中的常态。\n<@lv.item><禁锢装置></>禁锢作用范围内已解放的敌人
Taking advantage of the peril of others is simply part of life in prison.\n<Imprisonment Device> Imprisons freed enemies within its effect area=趁人之危是监狱中的常态。\n<禁锢装置>禁锢作用范围内已解放的敌人
Taking damage and fighting at low HP will reduce Light.=战斗损伤和低生命作战会导致灯火降低
Taking first place is only the prelude to this gathering of the jianghu. Why do you think the Nanwu styles boast so many martial schools and escort agencies?\n<@rolv.rem>Use Melee Operators to fight the foe you picked; Losing will not deduct Life Points. Defeating a tougher foe within the given time grants a better reward</>=拔得头筹只是这场江湖盛会的前奏，不然你以为南武这么多的门派和镖局是怎么来的？\n<@rolv.rem>使用近战位干员选择对手进行战斗，失败不会扣除目标生命值，在限定时间内击败越难的对手将会获得更好的奖励</>
Taking first place is only the prelude to this gathering of the jianghu. Why do you think the Nanwu styles boast so many martial schools and escort agencies?\n<@rolv.rem>Use Ranged and Melee Operators to fight the foe you picked; Losing will not deduct Life Points. Defeating a tougher foe within the given time grants a better reward</>=拔得头筹只是这场江湖盛会的前奏，不然你以为南武这么多的门派和镖局是怎么来的？\n<@rolv.rem>使用远程位和近战位干员选择对手进行战斗，失败不会扣除目标生命值，在限定时间内击败越难的对手将会获得更好的奖励</>
Taking first place is only the prelude to this gathering of the jianghu. Why do you think the Nanwu styles boast so many martial schools and escort agencies?\n<@rolv.rem>Use Ranged Operators to fight the foe you picked; Losing will not deduct Life Points. Defeating a tougher foe within the given time grants a better reward</>=拔得头筹只是这场江湖盛会的前奏，不然你以为南武这么多的门派和镖局是怎么来的？\n<@rolv.rem>使用远程位干员选择对手进行战斗，失败不会扣除目标生命值，在限定时间内击败越难的对手将会获得更好的奖励</>
Taking first place is only the prelude to this gathering of the jianghu. Why do you think the Nanwu styles boast so many martial schools and escort agencies?\nUse Melee Operators to fight the foe you picked; Losing will not deduct Life Points. Defeating a tougher foe within the given time grants a better reward=拔得头筹只是这场江湖盛会的前奏，不然你以为南武这么多的门派和镖局是怎么来的？\n使用近战位干员选择对手进行战斗，失败不会扣除目标生命值，在限定时间内击败越难的对手将会获得更好的奖励
Taking first place is only the prelude to this gathering of the jianghu. Why do you think the Nanwu styles boast so many martial schools and escort agencies?\nUse Ranged and Melee Operators to fight the foe you picked; Losing will not deduct Life Points. Defeating a tougher foe within the given time grants a better reward=拔得头筹只是这场江湖盛会的前奏，不然你以为南武这么多的门派和镖局是怎么来的？\n使用远程位和近战位干员选择对手进行战斗，失败不会扣除目标生命值，在限定时间内击败越难的对手将会获得更好的奖励
Taking first place is only the prelude to this gathering of the jianghu. Why do you think the Nanwu styles boast so many martial schools and escort agencies?\nUse Ranged Operators to fight the foe you picked; Losing will not deduct Life Points. Defeating a tougher foe within the given time grants a better reward=拔得头筹只是这场江湖盛会的前奏，不然你以为南武这么多的门派和镖局是怎么来的？\n使用远程位干员选择对手进行战斗，失败不会扣除目标生命值，在限定时间内击败越难的对手将会获得更好的奖励
Taking in patients with a incurable disease feels just like taking on an unwinnable case... That said, I also believe that the value of doing something isn't determined entirely by the results. Keep it up, Doctor, and let me deal with all those pesky corporate rivals.=收治无法被治愈的病人，感觉就像接手明知不可能打赢的官司呢......不过我也相信，唯结果论是不能正确衡量事物的价值的。博士，请继续努力吧。其他讨厌的竞争对手，就交给我来解决。
Taking inventory=仓库盘点中
Taking Responsibility=独当一面
Taking solemn vows is a thing of the past. The spirit of modern knighthood requires more flexible displays. Go ahead and input your number in the communications device, and you too will be an honorary knight.=庄严宣誓那是过去的事儿了，现代骑士精神需要更加灵活的展现方式。在联络装置上输入你的编号，你便是名光荣的骑士。
Taking unfinished food is a good habit, isn't it?=打包是好习惯，对吧？
Taking your advice, the knight attempts to lift the sword, the stone still attached. Unable to keep his balance, he trips and falls on the ground head first, knocking himself unconscious.=听到你的建议，骑士尝试连带着巨石一起举起宝剑，却因为重心不稳而跌倒，头部着地的瞬间就晕了过去。
Taku Yashiro=八代拓
Takuma Terashima=寺岛拓笃
Takumi Yamazaki=山崎巧
Tale of Fiction: A Warrior's Anger=虚构故事·怒士
Tale of Fiction: Rust=虚构故事·锈城
Tale of the Boundless=叙苍茫
Talent=天赋
Talent 1 effect increased to 1.5x, ATK increased to 105%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration=第一天赋效果提升至1.5倍，攻击力提升至105%并对前方一格的所有敌人发动16次斩击，期间更容易受到敌人的攻击
Talent 1 effect increased to 1.6x, ATK increased to 108%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration=第一天赋效果提升至1.6倍，攻击力提升至108%并对前方一格的所有敌人发动16次斩击，期间更容易受到敌人的攻击
Talent 1 effect increased to 1.7x, ATK increased to 112%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration=第一天赋效果提升至1.7倍，攻击力提升至112%并对前方一格的所有敌人发动16次斩击，期间更容易受到敌人的攻击
Talent 1 effect increased to 1.8x, ATK increased to 116%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration=第一天赋效果提升至1.8倍，攻击力提升至116%并对前方一格的所有敌人发动16次斩击，期间更容易受到敌人的攻击
Talent 1 effect increased to 1.9x, ATK increased to 120%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration=第一天赋效果提升至1.9倍，攻击力提升至120%并对前方一格的所有敌人发动16次斩击，期间更容易受到敌人的攻击
Talent 1 effect increased to 2.0x, ATK increased to 125%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration=第一天赋效果提升至2.0倍，攻击力提升至125%并对前方一格的所有敌人发动16次斩击，期间更容易受到敌人的攻击
Talent 1 effect increased to 2.1x, ATK increased to 130%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration=第一天赋效果提升至2.1倍，攻击力提升至130%并对前方一格的所有敌人发动16次斩击，期间更容易受到敌人的攻击
Talent 1 effect increased to 2.2x, ATK increased to 135%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration=第一天赋效果提升至2.2倍，攻击力提升至135%并对前方一格的所有敌人发动16次斩击，期间更容易受到敌人的攻击
Talent 1 effect increased to 2.4x, ATK increased to 140%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration=第一天赋效果提升至2.4倍，攻击力提升至140%并对前方一格的所有敌人发动16次斩击，期间更容易受到敌人的攻击
Talent 1 effect increased to 2.5x, ATK increased to 150%, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration=第一天赋效果提升至2.5倍，攻击力提升至150%并对前方一格的所有敌人发动16次斩击，期间更容易受到敌人的攻击
Talent 1 effect increased to <@ba.vup>1.5</>x, ATK increased to <@ba.vup>105%</>, and slashes all enemies in the frontal tile 16 times. <@ba.vdown>More likely to be targeted by attacks for the duration</>=第一天赋效果提升至<@ba.vup>1.5</>倍，攻击力提升至<@ba.vup>105%</>并对前方一格的所有敌人发动16次斩击，<@ba.vdown>期间更容易受到敌人的攻击</>
Talent 1 effect increased to <@ba.vup>1.6</>x, ATK increased to <@ba.vup>108%</>, and slashes all enemies in the frontal tile 16 times. <@ba.vdown>More likely to be targeted by attacks for the duration</>=第一天赋效果提升至<@ba.vup>1.6</>倍，攻击力提升至<@ba.vup>108%</>并对前方一格的所有敌人发动16次斩击，<@ba.vdown>期间更容易受到敌人的攻击</>
Talent 1 effect increased to <@ba.vup>1.7</>x, ATK increased to <@ba.vup>112%</>, and slashes all enemies in the frontal tile 16 times. <@ba.vdown>More likely to be targeted by attacks for the duration</>=第一天赋效果提升至<@ba.vup>1.7</>倍，攻击力提升至<@ba.vup>112%</>并对前方一格的所有敌人发动16次斩击，<@ba.vdown>期间更容易受到敌人的攻击</>
Talent 1 effect increased to <@ba.vup>1.8</>x, ATK increased to <@ba.vup>116%</>, and slashes all enemies in the frontal tile 16 times. <@ba.vdown>More likely to be targeted by attacks for the duration</>=第一天赋效果提升至<@ba.vup>1.8</>倍，攻击力提升至<@ba.vup>116%</>并对前方一格的所有敌人发动16次斩击，<@ba.vdown>期间更容易受到敌人的攻击</>
Talent 1 effect increased to <@ba.vup>1.9</>x, ATK increased to <@ba.vup>120%</>, and slashes all enemies in the frontal tile 16 times. <@ba.vdown>More likely to be targeted by attacks for the duration</>=第一天赋效果提升至<@ba.vup>1.9</>倍，攻击力提升至<@ba.vup>120%</>并对前方一格的所有敌人发动16次斩击，<@ba.vdown>期间更容易受到敌人的攻击</>
Talent 1 effect increased to <@ba.vup>2.0</>x, ATK increased to <@ba.vup>125%</>, and slashes all enemies in the frontal tile 16 times. <@ba.vdown>More likely to be targeted by attacks for the duration</>=第一天赋效果提升至<@ba.vup>2.0</>倍，攻击力提升至<@ba.vup>125%</>并对前方一格的所有敌人发动16次斩击，<@ba.vdown>期间更容易受到敌人的攻击</>
Talent 1 effect increased to <@ba.vup>2.1</>x, ATK increased to <@ba.vup>130%</>, and slashes all enemies in the frontal tile 16 times. <@ba.vdown>More likely to be targeted by attacks for the duration</>=第一天赋效果提升至<@ba.vup>2.1</>倍，攻击力提升至<@ba.vup>130%</>并对前方一格的所有敌人发动16次斩击，<@ba.vdown>期间更容易受到敌人的攻击</>
Talent 1 effect increased to <@ba.vup>2.2</>x, ATK increased to <@ba.vup>135%</>, and slashes all enemies in the frontal tile 16 times. <@ba.vdown>More likely to be targeted by attacks for the duration</>=第一天赋效果提升至<@ba.vup>2.2</>倍，攻击力提升至<@ba.vup>135%</>并对前方一格的所有敌人发动16次斩击，<@ba.vdown>期间更容易受到敌人的攻击</>
Talent 1 effect increased to <@ba.vup>2.4</>x, ATK increased to <@ba.vup>140%</>, and slashes all enemies in the frontal tile 16 times. <@ba.vdown>More likely to be targeted by attacks for the duration</>=第一天赋效果提升至<@ba.vup>2.4</>倍，攻击力提升至<@ba.vup>140%</>并对前方一格的所有敌人发动16次斩击，<@ba.vdown>期间更容易受到敌人的攻击</>
Talent 1 effect increased to <@ba.vup>2.5</>x, ATK increased to <@ba.vup>150%</>, and slashes all enemies in the frontal tile 16 times. <@ba.vdown>More likely to be targeted by attacks for the duration</>=第一天赋效果提升至<@ba.vup>2.5</>倍，攻击力提升至<@ba.vup>150%</>并对前方一格的所有敌人发动16次斩击，<@ba.vdown>期间更容易受到敌人的攻击</>
Talent 1 effect increased to <@ba.vup>{talent_scale_display:0.0}</>x, ATK increased to <@ba.vup>{atk_scale:0%}</>, and slashes all enemies in the frontal tile 16 times. <@ba.vdown>More likely to be targeted by attacks for the duration</>=第一天赋效果提升至<@ba.vup>{talent_scale_display:0.0}</>倍，攻击力提升至<@ba.vup>{atk_scale:0%}</>并对前方一格的所有敌人发动16次斩击，<@ba.vdown>期间更容易受到敌人的攻击</>
Talent 1 effect increased to {talent_scale_display:0.0}x, ATK increased to {atk_scale:0%}, and slashes all enemies in the frontal tile 16 times. More likely to be targeted by attacks for the duration=第一天赋效果提升至{talent_scale_display:0.0}倍，攻击力提升至{atk_scale:0%}并对前方一格的所有敌人发动16次斩击，期间更容易受到敌人的攻击
Talent 1's effect increases to 1.5x, Block +1, Max HP +20%, ATK +100%\nUnlimited duration=第一天赋的效果提升至1.5倍，阻挡数+1，生命上限+20%，攻击力+100%\n持续时间无限
Talent 1's effect increases to 1.5x, Block +1, Max HP +20%, ATK +105%\nUnlimited duration=第一天赋的效果提升至1.5倍，阻挡数+1，生命上限+20%，攻击力+105%\n持续时间无限
Talent 1's effect increases to 1.5x, Block +1, Max HP +20%, ATK +110%\nUnlimited duration=第一天赋的效果提升至1.5倍，阻挡数+1，生命上限+20%，攻击力+110%\n持续时间无限
Talent 1's effect increases to 1.6x, Block +1, Max HP +30%, ATK +115%\nUnlimited duration=第一天赋的效果提升至1.6倍，阻挡数+1，生命上限+30%，攻击力+115%\n持续时间无限
Talent 1's effect increases to 1.6x, Block +1, Max HP +30%, ATK +120%\nUnlimited duration=第一天赋的效果提升至1.6倍，阻挡数+1，生命上限+30%，攻击力+120%\n持续时间无限
Talent 1's effect increases to 1.6x, Block +1, Max HP +30%, ATK +125%\nUnlimited duration=第一天赋的效果提升至1.6倍，阻挡数+1，生命上限+30%，攻击力+125%\n持续时间无限
Talent 1's effect increases to 1.8x, Block +1, Max HP +40%, ATK +130%\nUnlimited duration=第一天赋的效果提升至1.8倍，阻挡数+1，生命上限+40%，攻击力+130%\n持续时间无限
Talent 1's effect increases to 1.8x, Block +1, Max HP +45%, ATK +140%\nUnlimited duration=第一天赋的效果提升至1.8倍，阻挡数+1，生命上限+45%，攻击力+140%\n持续时间无限
Talent 1's effect increases to 1.8x, Block +1, Max HP +50%, ATK +150%\nUnlimited duration=第一天赋的效果提升至1.8倍，阻挡数+1，生命上限+50%，攻击力+150%\n持续时间无限
Talent 1's effect increases to 2x, Block +1, Max HP +60%, ATK +160%\nUnlimited duration=第一天赋的效果提升至2倍，阻挡数+1，生命上限+60%，攻击力+160%\n持续时间无限
Talent 1's effect increases to <@ba.vup>1.5</>x, Block <@ba.vup>+1</>, Max HP <@ba.vup>+20%</>, ATK <@ba.vup>+100%</>\n<@ba.rem>Unlimited duration</>=第一天赋的效果提升至<@ba.vup>1.5</>倍，阻挡数<@ba.vup>+1</>，生命上限<@ba.vup>+20%</>，攻击力<@ba.vup>+100%</>\n<@ba.rem>持续时间无限</>
Talent 1's effect increases to <@ba.vup>1.5</>x, Block <@ba.vup>+1</>, Max HP <@ba.vup>+20%</>, ATK <@ba.vup>+105%</>\n<@ba.rem>Unlimited duration</>=第一天赋的效果提升至<@ba.vup>1.5</>倍，阻挡数<@ba.vup>+1</>，生命上限<@ba.vup>+20%</>，攻击力<@ba.vup>+105%</>\n<@ba.rem>持续时间无限</>
Talent 1's effect increases to <@ba.vup>1.5</>x, Block <@ba.vup>+1</>, Max HP <@ba.vup>+20%</>, ATK <@ba.vup>+110%</>\n<@ba.rem>Unlimited duration</>=第一天赋的效果提升至<@ba.vup>1.5</>倍，阻挡数<@ba.vup>+1</>，生命上限<@ba.vup>+20%</>，攻击力<@ba.vup>+110%</>\n<@ba.rem>持续时间无限</>
Talent 1's effect increases to <@ba.vup>1.6</>x, Block <@ba.vup>+1</>, Max HP <@ba.vup>+30%</>, ATK <@ba.vup>+115%</>\n<@ba.rem>Unlimited duration</>=第一天赋的效果提升至<@ba.vup>1.6</>倍，阻挡数<@ba.vup>+1</>，生命上限<@ba.vup>+30%</>，攻击力<@ba.vup>+115%</>\n<@ba.rem>持续时间无限</>
Talent 1's effect increases to <@ba.vup>1.6</>x, Block <@ba.vup>+1</>, Max HP <@ba.vup>+30%</>, ATK <@ba.vup>+120%</>\n<@ba.rem>Unlimited duration</>=第一天赋的效果提升至<@ba.vup>1.6</>倍，阻挡数<@ba.vup>+1</>，生命上限<@ba.vup>+30%</>，攻击力<@ba.vup>+120%</>\n<@ba.rem>持续时间无限</>
Talent 1's effect increases to <@ba.vup>1.6</>x, Block <@ba.vup>+1</>, Max HP <@ba.vup>+30%</>, ATK <@ba.vup>+125%</>\n<@ba.rem>Unlimited duration</>=第一天赋的效果提升至<@ba.vup>1.6</>倍，阻挡数<@ba.vup>+1</>，生命上限<@ba.vup>+30%</>，攻击力<@ba.vup>+125%</>\n<@ba.rem>持续时间无限</>
Talent 1's effect increases to <@ba.vup>1.8</>x, Block <@ba.vup>+1</>, Max HP <@ba.vup>+40%</>, ATK <@ba.vup>+130%</>\n<@ba.rem>Unlimited duration</>=第一天赋的效果提升至<@ba.vup>1.8</>倍，阻挡数<@ba.vup>+1</>，生命上限<@ba.vup>+40%</>，攻击力<@ba.vup>+130%</>\n<@ba.rem>持续时间无限</>
Talent 1's effect increases to <@ba.vup>1.8</>x, Block <@ba.vup>+1</>, Max HP <@ba.vup>+45%</>, ATK <@ba.vup>+140%</>\n<@ba.rem>Unlimited duration</>=第一天赋的效果提升至<@ba.vup>1.8</>倍，阻挡数<@ba.vup>+1</>，生命上限<@ba.vup>+45%</>，攻击力<@ba.vup>+140%</>\n<@ba.rem>持续时间无限</>
Talent 1's effect increases to <@ba.vup>1.8</>x, Block <@ba.vup>+1</>, Max HP <@ba.vup>+50%</>, ATK <@ba.vup>+150%</>\n<@ba.rem>Unlimited duration</>=第一天赋的效果提升至<@ba.vup>1.8</>倍，阻挡数<@ba.vup>+1</>，生命上限<@ba.vup>+50%</>，攻击力<@ba.vup>+150%</>\n<@ba.rem>持续时间无限</>
Talent 1's effect increases to <@ba.vup>2</>x, Block <@ba.vup>+1</>, Max HP <@ba.vup>+60%</>, ATK <@ba.vup>+160%</>\n<@ba.rem>Unlimited duration</>=第一天赋的效果提升至<@ba.vup>2</>倍，阻挡数<@ba.vup>+1</>，生命上限<@ba.vup>+60%</>，攻击力<@ba.vup>+160%</>\n<@ba.rem>持续时间无限</>
Talent 1's effect increases to <@ba.vup>{talent_scale}</>x, Block <@ba.vup>+1</>, Max HP <@ba.vup>+{max_hp:0%}</>, ATK <@ba.vup>+{atk:0%}</>\n<@ba.rem>Unlimited duration</>=第一天赋的效果提升至<@ba.vup>{talent_scale}</>倍，阻挡数<@ba.vup>+1</>，生命上限<@ba.vup>+{max_hp:0%}</>，攻击力<@ba.vup>+{atk:0%}</>\n<@ba.rem>持续时间无限</>
Talent 1's effect increases to {talent_scale}x, Block +1, Max HP +{max_hp:0%}, ATK +{atk:0%}\nUnlimited duration=第一天赋的效果提升至{talent_scale}倍，阻挡数+1，生命上限+{max_hp:0%}，攻击力+{atk:0%}\n持续时间无限
Talent Blind Box=人才盲盒
Talent Bonus activated=天赋加成启动
Talent Node I=才华节点Ⅰ
Talent Node II=才华节点Ⅱ
Talent Node III=才华节点Ⅲ
Talent Node IV=才华节点Ⅳ
Talent Node V=才华节点Ⅴ
Talent Recognition Medal I=知人善任奖章·I
Talent search=发掘人才
Talent shines=初见锋芒
Talented Smith=铁匠天赋
Tales about foreign lands usually end with the traveler returning home. I was always preparing to return to Leithanien, but even after having experienced so much, my truest imp ression of the place remains in the candlelit books on those dark nights. I've seen the people I wanted to see, and I've made my choice.=那些描写异乡的故事里，羁旅之人终归故土。我一直在做回莱塔尼亚的准备，但经历了这么多后，我对它最真实的印象，依然只有那些暗夜里的烛火和书本——我见过该见的人了，我早就做了选择。
Tales of Battle=阵中往事
Tales of Stratopolis Pack=层叠地城奇谈礼包
Tales of Terra=泰拉奇谈
Tales of the Supernatural=灵异特辑
Tales of the supernatural, these tapes said. Didn't really like watching them, but I do feel... Chills, from these? No. It's hot in the dark. The deeper down the pit, the hotter, harder to breathe. Always took yonks for the lift to bring us back up. I'd just stare at the lights in the ceiling, waiting.=这些灵异传说录像带，我不太喜欢，但......脊背发凉？不会。黑暗是热的。越是往矿井深处去，越是热得喘不过气。升降机把人拉上去，要花很长时间。我就望着头顶的光亮，等待着。
Tales of Three-Mountains=三山奇闻
Tales Within the Sand - Critical Contentions=沙洲遗闻-“险途”测试
Talisman=便符
Talismans lose 1 HP per second=便符每秒流失1点生命
Talk 1=交谈1
Talk 2=交谈2
Talk 3=交谈3
Talk after Promotion 1=晋升后交谈1
Talk after Promotion 2=晋升后交谈2
Talk after Trust Increase 1=信赖提升后交谈1
Talk after Trust Increase 2=信赖提升后交谈2
Talk after Trust Increase 3=信赖提升后交谈3
Talk To Eunectes=与森蚺对话
Talk to him=与他交谈
Talk to Pepe=与佩佩对话
Talk to the High Priest=与大祭司对话
Talk to the Liaison=与联络员对话
Talk to Tuye=与图耶对话
Talk with the villagers=和村民搭话
Talking in Riddles=胡言秘语
Talking too much in a panic will only make things worse=恐慌时言多必失
Tall=高大的
Tall and solid pillar that supports the classroom ceiling. When the weight of the world is placed on its shoulders, it must either stand tall or fall apart.=高大结实的木柱，支撑着整间教室的房梁。当所有重量落在它身上，要么坚持屹立，要么轰然倒塌。
Tall birch stool passed down through generations. Still slightly warm. The patrons talk about everything in their lives, occasionally toasting, as hot soup boils. It is not just them on the chairs, but the characters from the stories.=关东煮摊前代代相传的高脚凳，桦木的座面还留着些许余温。\n畅谈家长里短的客人偶尔碰杯，笑声间汤香翻涌。坐上凳子的，不只是客人，还是一个个从故事里走出来的人物。
Tall Candlestand=高脚烛灯
Tall Minoan Vase=米诺斯高腰花瓶
Tall Potted Plant=高脚盆栽
Tall Stool (With Cushion)=高脚凳（带坐垫）
Tall Stools=高脚
Taller and more solidly built than other Snowchildren, they have become even more hyperactive due to the mysterious substance that landed on Karlan. Most have completed the achievement of going all the way around Kjerag.=比起普通的雪孩子更高一些，也更结实一些的个体。受到降临在圣山上的神秘物质的影响，性格更为狂躁好动，大部分都已经完成了环谢拉格一周跑的成就。
Tally-ho, Doctor. Your presence suggests today will be a fine day indeed.=博士，能见到您，看来今天一定是晴天。
Tallying=结算中
Talons of Hatred=死仇时代的恨意
Talulah=塔露拉
Talulah looks back in the direction where the sun is hanging high in the sky. She stares into its light, until her eyes start to hurt.=塔露拉回过头去，看着太阳高高悬挂的方向。她直视那光，直到眼球刺痛。
Talulah, if there came a day when we all left you, would you still be able to fight on?=塔露拉，如果有一天我们都离开了你，你还能战斗下去吗？
Talulah, remember this. Your end is in me.=塔露拉，记住。你的终点也在我。
Talulah, the Fighter=斗士塔露拉
Talulah, you should not have left that room.=......塔露拉，你不该踏出那个房间。
Talulah... but all of us... All of us met... so that we could part one day.=啊，塔露拉......可是我们所有人......相逢就是......为了别离。
Tame You Once=这有用吗？
Taming Megamus, Beacon Tower, Toll for Roads, Rogue Token, and Tactile Token added to starting coin coffer along with other Tongbao=初始钱盒发生变化，加入安硕鼷、烽火台、商路难行、诡意代币、触锁代币及其他通宝
Tampered Path=篡改前路
Tan-Ch'ing Court=丹青阁
Tandem Spring Seat=双人弹簧座
Tanghulu Vending Machine=糖葫芦贩卖机
Tango Decadenza Headhunting Permit=荒芜探戈寻访凭证
Tankon Arcade=锻魂街机厅
Taotie Veranda=饕餮廊
Tap=戳一下
Tap a room to view details=选中房间以查看详情
Tap a slot or Operator to lock it. Only manual assignments and removals are possible for locked slots and Operators.=点击栏位或干员进行锁定，锁定后仅支持手动进驻及撤出
Tap an operator on the right for details=轻触右侧干员以查看详情
Tap an Operator to view details=点击干员以查看详情
Tap anywhere to leave=点击任意处离开
Tap him on the shoulder=上去拍拍他
Tap on a blank area of the screen to close the livestream=点击屏幕空白区域关闭直播
Tap on an empty area to close=点击屏幕 空白处 关闭
Tap on an Operator to see their recruitment contract=点击干员查看对应招募合同
Tap on any node, there is no restriction while in the secluded region there is no restriction while in the secluded region there is no restriction while in the secluded region=手动选择一个任意节点，在秘境中不受类型限制在秘境中不受类型限制在秘境中不受类型限制
Tap screen to continue=点击屏幕继续
Tap the Operator on the right for details=轻触右侧干员以查看详情
Tap the operator on the right for details=轻触右侧干员以查看详情
Tap the Tongbao on the right for details=轻触右侧通宝以查看详情
Tap to activate=点击激活
Tap to add a new formula=点击添加新的制造计划
Tap to assign Operator=点击图标以设置使用者
Tap to Begin=点击启程前往
Tap to check the Operator's profile=点击查看干员详细简历
Tap to close=点击关闭
Tap to continue=点击继续
Tap to expand detailed collection rate=点击展开详细收集率
Tap to process=点击进行加工
Tap to Refresh=点击刷新标签
Tap to remove this Clue=点击取下该线索
Tap to respond to this superchat=点击回应此条超级留言
Tap to return to main=点击返回主页
Tap to start a new Specialization plan=点击开始新的专精训练计划
Tap to unlock=点击解锁
Tap to unlock Operator Record=点击解锁干员密录
Tap to unlock special investigation=点击可解锁特别调查
Tap to view area preview=点击查看范围预览
Taptap Arcade=taptap街机
taptap pre-registration pack=taptap预约组合包
Tara=塔拉
Tara, a vaguely-defined region, a muddy morass...\nA homeland that can be found only in old songs.\nShe once escaped from there, only to bury everything about herself and return again.\n'Lost souls' emerge from the shadows, and Dublinn's march leaves scorch marks across the land.\nThe red dragon, endowed by her bloodline with the flame of life, must bear the weight of life itself.\nWhat, then, does the firelight cast? Whose shadow am I now?=塔拉，一个定义模糊的地区，一片泥泞的沼泽......\n一处只能在旧歌谣中寻得的家园。\n她曾经从这里逃离，如今埋藏了所有身份又回到这里。\n“鬼魂”正从阴影中浮现，深池的行军正在土地上留下焦痕。\n被血脉赋予生命之火的红龙，必须负担起生命之重。\n是怎样的火照亮了我？如今的我，是谁的影子？
Taraxacum=风絮
Taraxacum's Token=风絮的信物
Taraxis=塔西会
Target Achieved!=目标完成！
Target acquired.=发现目标。
Target becomes aerial and cannot move, attack, or use skills. Duration halved if Weight is greater than 3.=变为空中单位，无法移动、攻击及使用技能；对重量大于3的单位持续时间减半
Target building has been identified. It is a large mobile complex built jointly by Iberia and Laterano in 1011, official name Sanctilaminium Ambrosii.=已确认目标建筑物，为伊比利亚与拉特兰于1011年合资修建的可移动大型综合设施，官方正式名称为“安布罗修修道院”。
Target confirmed. They won't know what hit them.=目标已确认，我会速战速决。
Target crippled.=致残，确认。
Target detected.=发现目标。
Target disarmed.=缴械，确认。
Target down. Mission clear, no setbacks.=目标已清除，任务顺利完成。
Target has been suppressed.=目标已压制。
Target Level=目标等级
Target located. Attack!=目标位置已确定！突击！！
Target located. Move out.=发现目标，上了！
Target location reached!=抵达目标地点了！
Target locked!=目标锁定！
Target locked! Engage!=锁定敌人！攻击！
Target locked.=瞄准。
Target marked.=目标设定。
Target Score=目标分数
Target Score achieved!=目标已达成！
Target Score unachieved=目标未达成
Target suppression=定点清剿
Target visible. Beginning pursuit.=目标出现，开始进行追踪。
Target. Her least favorite word.=目标，是她最讨厌的词。
Targeted Drop=定向投放
Targeted Repair Formulation=靶向修复制剂
Targeting - Primary=要害瞄准·初级
Targets detected.=发现目标。
Targets healed by this unit gain +2 SP=治疗目标时使其获得+2技力
Targets healed by this unit gain +3 SP=治疗目标时使其获得+3技力
Targets healed by this unit gain 1 SP=治疗目标时使其获得1点技力
Targets healed by this unit gain 2 SP=治疗目标时使其获得2点技力
Targets healed by this unit gain 3 SP=治疗目标时使其获得3点技力
Targets healed by this unit gain <$ba.buffres>status resistance</> for 2 seconds=在治疗目标后使其获得2秒<$ba.buffres>抵抗</>
Targets healed by this unit gain <$ba.buffres>status resistance</> for 4 seconds=在治疗目标后使其获得4秒<$ba.buffres>抵抗</>
Targets healed by this unit gain status resistance for 2 seconds=在治疗目标后使其获得2秒抵抗
Targets healed by this unit gain status resistance for 4 seconds=在治疗目标后使其获得4秒抵抗
Targets one of your units, continuously dealing Arts and <$ba.dt.burning>Burn</> to the target and all Operators connected to that unit by Stabilizer Chains.=选择一个我方单位持续施法，对目标及稳固锁链连接的所有干员持续造成法术伤害和<$ba.dt.burning>灼燃损伤</>
Targets one of your units, continuously dealing Arts and Burn to the target and all Operators connected to that unit by Stabilizer Chains.=选择一个我方单位持续施法，对目标及稳固锁链连接的所有干员持续造成法术伤害和灼燃损伤
Targets spotted. Get ready for battle.=目标出现了，做好战斗准备。
Targets within Attack Range that have taken more than 50% Elemental Injury take 12% less <$ba.dt.element>Elemental Injury</>=攻击范围内元素损伤累计超过一半的目标受到的<$ba.dt.element>元素损伤</>降低12%
Targets within Attack Range that have taken more than 50% Elemental Injury take 12% less Elemental Injury=攻击范围内元素损伤累计超过一半的目标受到的元素损伤降低12%
Targets within Attack Range that have taken more than 50% Elemental Injury take 15% (+3%) less Elemental Injury=攻击范围内元素损伤累计超过一半的目标受到的元素损伤降低15%（+3%）
Targets within Attack Range that have taken more than 50% Elemental Injury take 15% <@ba.talpu>(+3%)</> less <$ba.dt.element>Elemental Injury</>=攻击范围内元素损伤累计超过一半的目标受到的<$ba.dt.element>元素损伤</>降低15%<@ba.talpu>（+3%）</>
Targets within Attack Range that have taken more than 50% Elemental Injury take 15% less <$ba.dt.element>Elemental Injury</>=攻击范围内元素损伤累计超过一半的目标受到的<$ba.dt.element>元素损伤</>降低15%
Targets within Attack Range that have taken more than 50% Elemental Injury take 15% less Elemental Injury=攻击范围内元素损伤累计超过一半的目标受到的元素损伤降低15%
Targets within Attack Range that have taken more than 50% Elemental Injury take 18% (+3%) less Elemental Injury=攻击范围内元素损伤累计超过一半的目标受到的元素损伤降低18%（+3%）
Targets within Attack Range that have taken more than 50% Elemental Injury take 18% <@ba.talpu>(+3%)</> less <$ba.dt.element>Elemental Injury</>=攻击范围内元素损伤累计超过一半的目标受到的<$ba.dt.element>元素损伤</>降低18%<@ba.talpu>（+3%）</>
Targets within Attack Range that have taken more than 50% Elemental Injury take 20% less <$ba.dt.element>Elemental Injury</>=攻击范围内元素损伤累计超过一半的目标受到的<$ba.dt.element>元素损伤</>降低20%
Targets within Attack Range that have taken more than 50% Elemental Injury take 20% less Elemental Injury=攻击范围内元素损伤累计超过一半的目标受到的元素损伤降低20%
Targets within Attack Range that have taken more than 50% Elemental Injury take 23% (+3%) less Elemental Injury=攻击范围内元素损伤累计超过一半的目标受到的元素损伤降低23%（+3%）
Targets within Attack Range that have taken more than 50% Elemental Injury take 23% less <$ba.dt.element>Elemental Injury</>=攻击范围内元素损伤累计超过一半的目标受到的<$ba.dt.element>元素损伤</>降低23%
Targets within Attack Range that have taken more than 50% Elemental Injury take 23% less Elemental Injury=攻击范围内元素损伤累计超过一半的目标受到的元素损伤降低23%
Targets within Attack Range that have taken more than 50% Elemental Injury take 23%<$ba.dt.element> (+3%)</> less <@ba.talpu>Elemental Injury</>=攻击范围内元素损伤累计超过一半的目标受到的<$ba.dt.element>元素损伤</>降低23%<@ba.talpu>（+3%）</>
Targets within Attack Range that have taken more than 50% Elemental Injury take 26% (+3%) less Elemental Injury=攻击范围内元素损伤累计超过一半的目标受到的元素损伤降低26%（+3%）
Targets within Attack Range that have taken more than 50% Elemental Injury take 26%<$ba.dt.element> (+3%)</> less <@ba.talpu>Elemental Injury</>=攻击范围内元素损伤累计超过一半的目标受到的<$ba.dt.element>元素损伤</>降低26%<@ba.talpu>（+3%）</>
Targets, all down=全灭。
Tarmac=停机坪
Tarot cards aren't divine, all-seeing tools. Instead, we use them for guidance when we feel lost.=塔罗只能祛除内心的雾霭，却从来不曾拥有万事皆能的神性。
Tarusuke Shingaki=新垣樽助
Task List=待选事务清单
Task Record=行动记录
Task Records=行动记录
Tasseled tapestry handmade from linen cloth with traditional Taran patterns. It keeps out the sun or drafts, but there is never any sign of fading or wear.=扎染塔拉传统纹样的流苏挂毯，用薄亚麻布料手工制成。\n用以拦住寒风，用以遮挡烈日，但从未褪色，也不见损耗。
Taste my arrow!=尝尝老夫这一箭！
Taste my fist!=这拳如何！
Taste of Bamboo Strips=竹简之味
Taste of Fried Meatchop And Rice=炸肉排饭之味
Taste of Thorns=尖刺的滋味
Taste the briny winds of the Salt Flat, watch the saltfins leap from the salt.=吹一吹盐漠上苦咸的“海风”，看一看盐鳞跃出盐层。
Taste the flaming soul of a hunter!=燃烧的狩猎之魂！
Taste the fury of the forsaken.=嚼碎被弃者的愤怒。
Taste the power of this great Emperor, and dance and move to the groove!!\nRappers like gods, switch flows at will;\nRappers without skill, go down the hill.=尝尝大帝的厉害，跟着音乐燥起来！！\n神一般的说唱歌手，可以自如变换flow；\n很一般的说唱歌手，只会遛弯。
Tasteful Utensil Shelf=雅致厨具架
Tastes of Life=人间百味
Tastes of Terra Training Pack=寻味泰拉特训礼包
Tastes strange?=味道很奇妙？
Tasty food, manga, and video games… I see them all as poetry scattered under the starry sky. I intend to relish them all on my journey... and eliminate anything that threatens their existence.=美食、漫画、游戏，以及创造了它们的人们，都是散落在星空下的诗篇。而我的旅途就是品遍它们——还有处理掉可能对这一切造成妨害的东西。
Tatami mat commonly seen in traditional Higashinese rooms. Its surface has been treated for softness and durability while warding off insects. As time flows by, how many of those who stand here can face their true selves and walk forward?=东国传统房间中常见的编制叠席，表面经过特殊处理，在保证体感舒适的同时能防止虫蚀与老化。\n时过境迁，双脚踩在这些叠席上的人，有几个还能面对真实的自己向前走下去？
Tatsuhisa Suzuki=铃木达央
Tattered Map=残破的地图
Tattered Pillar=破碎支柱
Tattered Rags=衣衫褴褛
Tavern=故肆
Tavern Regular Medal=酒馆常客奖章
Taxed With a Choice=征税的选择
TBD=未知剧目
Tch, how dare that little bunny bossing me around. She thinks I'm gonna go along with it and be her errand girl, just 'cause she gives me that gentle look? Drop it. No one can be a second Theresa. Even that bunny does have some... some... Whatever. At least Rhodes Island's still moving, and all the naive dumbasses haven't died out yet.=啧，那只小兔子居然敢使唤我，她以为那样看着我我就会答应？真把我当她的手下了？没有人能成为下一个特蕾西娅，但她......唉，至少罗德岛还在开着，天真的笨蛋也还没死绝。
Tch, I thought we were gonna have combat class.=嘁，我还以为是要上格斗课呢。
Tch, some of them got away. I'm disappointed in you.=嘁，放走了好几个人。如果你的指挥只有这种程度，算我白期待了。
Tch, we've got some who fled. Bunch of cowards.=嘁，有人逃跑了，扫兴。
Tch. Just some weaklings. Let them go. They're not worth chasing.=呿，那种小喽啰，逃了就逃了吧，没必要追。
Tch. look at you spacing out like an idiot... Your own bloody fault if a tiger bites you.=哼。放松警惕了吗？就算你被老虎吃掉，我也不管哦。
Tch... Got it.=啧，我知道了。
Tch... I had a feeling, but actually hearing the doc dissect my numbers during the checkup was another thing. I need a while away from any missions with Senshi and Laios. Can't keep eating with them at this rate.=啧......虽然已经有预感了，不过体检的时候，听医生跟我分析某项身体指标还是被吓到了。接下来一段时间必须避免和森西还有莱欧斯一起出任务，不能再跟着他们一直吃了。
Tea Area=茶水区
Tea boils=无人茶沸
Tea Ceremony Table=制茶案
Tea Cupboard=茶汤柜
Tea Master=泡茶高手
Tea Room Floor=茶室地板
Tea Shared in Tranquility=对饮闲茶
Tea Shed=茶棚
Tea Side Table=煮茶小边几
Tea-Harvesting Basket=采茶篮
Teach them=教而化之
Teach them. Enlighten them. Wordless speech. Worriless lives.=教而化之，民识愈开。无字无念，了了忘缘。
Teacher's Lounge=教师休息室
Teaching a group of barehanded commoners to stand off against Sarkaz warriors—hard to believe, even for them. Some advised me not to even waste time trying... But when I met Kal'tsit, I was still very tender myself. The small and weak have their own strength, by all rights.=教一群手无寸铁的普通人与萨卡兹的战士对抗，这种事他们自己都觉得荒唐，一开始也有人劝我不要浪费时间......但认识凯尔希时，我也还很稚嫩。弱小的人也该有自己的力量。
Teachings of the Dead Craftsman=工匠遗训
Teak Attendance Board=柚木轮班考勤板
Teak Bed=柚木大床
Teal and pink flames join the spreading golden threads, searing away the murky black geists.=沿着金色的丝线，粉蓝与桃红的火焰蔓延开去，浊黑的伥怪随之燃烧起来。
Team=组队
Team already closed, returning to main page=同盟已销毁,即将返回主页
Team auto-closes in {0:D2}:{1:D2}={0:D2}:{1:D2} 后同盟将自动销毁
Team Beanstalk, move out!=豆苗作战小队，出动！
Team Bonus=组队加成
Team bonus activated, collect missions to obtain more points=已激活组队加成，领取任务可获得额外点数
Team bonus not active=未激活组队加成
Team Captain=小队长
Team closed from timeout=同盟已超时销毁
Team creator has updated the team info. Please review it and ready up again=创建者更新了同盟信息，请重新确认后准备就绪
Team Data=队伍数据
Team does not exist=同盟不存在
Team full=队伍已满
Team full; cannot send invites=队伍已满，无法继续邀请
Team info updated, waiting for teammate to confirm=已更新同盟信息，等待队友确认
Team Invitation=队伍邀请
Team invitation from a friend=来自好友的队伍邀请
Team is full=同盟已满
Team key copied, proceed to invite teammates=同盟密钥复制成功，可前往邀请队友
Team Outdoor Work=户外作业小组
Team Rainbow=彩虹小队
Team Rainbow member Doc has his Stim Pistol loaded up.=彩虹小队成员医生，激素手枪装填完毕。
Team Rainbow member Ela has a surprise for you with her Grzmot mines.=彩虹小队成员艾拉，准备用雷鸣地雷给你一个惊喜。
Team Rainbow member Fuze has his Cluster Charges ready to deploy.=彩虹小队成员导火索，霰射炸药随时可以部署。
Team Rainbow member Iana has Gemini all set.=彩虹小队成员双月，双子分身准备就绪。
Team Rating=同盟评级
Team Spirit=团队精神
Team, check your gear before departing.=全体人员，出发前务必要检查随身装备是否备齐了。
Teamfight Arena=团体战竞技场
Teammate agrees to skip=队友同意跳过
Teammate confirming=队友确认中
Teammate Dr. {0} has left=队友Dr.{0}已离开
Teammate has confirmed=队友已确认
Teammate has entered=队友已加入
Teammate has left the simulation=该队友已退出模拟
Teammate requests 2x speed=队友申请二倍速
Teamwork=团队合作
Teamwork's an important part of scoring too.=团队合作也是得分的重点。
Teamwork? Give me a break…=团队行动？饶了我吧......
Teapot Fountain=茶壶小喷泉
Tear 'em up!=撕裂！
Tear it all apart. Their armor is nothing but cloth in your hands.=东撕西扯，铁甲如布匹。
Tear open the package to find savory salted meat within.\nMaking good jerky requires just the right mix of temperature and humidity, but the upside is that it can be kept for years. The only problem is the toughness...=撕开包装，里面就是咸香适口的干肉。\n肉干制作的工艺十分复杂，合适的温度湿度缺一不可，制作成功后能保存数年之久。就是……有点太硬了！
Teargas Can=催泪瓦斯
Teargas Control Valve=催泪瓦斯控制阀
Tearing Apart=撕扯
Tearing the Clouds=撕裂阴云
Tearoom Flooring=茶室包厢地板
Tearoom Lighting=茶室包厢灯组
Tearoom Rug=茶室包厢地毯
Tearoom Sofa Seat=茶室包厢沙发椅
Tearoom Wallpaper=茶室包厢壁纸
Tears of Life=泪水铭记生命
Tears will bathe new life.=泪水浇灌出新生。
Teary Detective=流眼泪侦探
Teatime refreshments courtesy of Viviana. The poem may be sweet as honey, but sometimes a little pastry can't be beat.=薇薇安娜特意准备的茶点。诗歌甜蜜如斯，有时也不及一块甜点。
Teatro di Milano=米兰剧场
Tech Adaptation=技术转化期
Tech Company Representative=科技公司的代表
Tech Theory=技巧理论
Tech Traits=科技特色
Tech Tree Points=技术点数
Tech Tree Progress=技术进度
Technical Expertise=技工专长
Technical Scout=技术侦察兵
Technical Support=技术支持
Technician Prisoner=技师囚犯
Technique was not allowed her to survive for years on the street, but rather raw force and combat instincts. She developed into a great fighter through street brawling since childhood, and her confidence in her own two powerful fists enabled her to defeat countless foes.=因陀罗在街头混迹多年依靠的并不是某种拳术，而是单纯的体格和战斗直感。从小混迹于斗殴的街头给因陀罗带来了很强的战斗本能，而她也是相信着自己这纯粹的强大的双拳，一步一步击败了无数对手。
Technological Investigation Supply=技术调查补给
Technological transformation complete=技术转化完成
Technology Collection Medal=科技收集奖章
Technology Exchange α=技术交流·α
Technology Exchange β=技术交流·β
Technology is a researcher's weapon. Word of warning, don't underestimate the lady before you—she's not flying solo.\nShe's got capable assistants at her back, crystallizations of knowledge, each and every function derived from a tale of personal risk, enough to carry her forward ever further.=科技是科研者的武器，不要小看站在你面前的小姑娘，她可不是孤军作战。\n她的身后有着由智慧凝结出的得力帮手，每一项功能都来源自一次亲身经历过的险境，足以帮助她在前行的路上走得更远。
Technology may have forged my legs, but it's only when I run that they have meaning.=科技塑造了我的双腿。但在我奔跑之时，它才有了意义。
Technology Rising Star Award=科技新星
Technology Specialist Certification Medal=技术专员认证章
Tecno=特克诺
Tecno is a member of Dossoles's street art community who became involved in the terrorist attack on the Galería Krysztauowa. Exposed to large amounts of Originium dust during the incident, her infection worsened and she was introduced to Rhodes Island for treatment by Operator Tequila. Once her condition stabilized, she decided to join us. After passing the relevant training courses and tests, she now resides in Dossoles as a field operator.=特克诺，多索雷斯街头艺术社区成员，曾卷入克里斯达尔艺术馆的恐怖袭击事件，因暴露于大量源石粉尘之中，感染加重。经干员龙舌兰介绍，特克诺来到罗德岛寻求医疗援助。病情稳定后，她主动提出加入罗德岛。现已通过相关培训和测试，作为外勤干员常驻于多索雷斯。
Tecno's Badge=特克诺证章
Tecno's Token=特克诺的信物
Tectonic Armor=积甲成山
Teekaz or Anasa is but a thought apart=一念提卡兹，一念阿纳萨
Teeming Growth=繁荣滋长
Teetering Tower=危楼渐溃
Tei Hong Road 88=太恒道88号
Teleports <Vapidity> and <Sapidity> absorbed by <Mouth of Annihilation> towards itself=将<湮没之口>吸收的<无谓>和<饮啄>传送到自身附近
Teleports one enemy at its location to the nearest reachable Operator=将自身所在格的一个敌人传送至最近的可达我方干员位置
Teleports to the next check point after some time has passed=每隔一段时间瞬移至下一个检查点
Telescope developed by Nasti. Unlike ordinary telescopes, it projects the image on the ground directly, sparing the user the need to look into an eyepiece. Everyone in the sky has something that they want people on the ground to see.=娜斯提研发的大型望远镜。不同于一般的望远镜，它无需使用者把眼睛凑到目镜上去，而是可以直接把天外的景象投影在地面上。\n每个在天上的人，都有些东西希望地上的人能看到，不是吗？
Telescoping Electric Net=伸缩式电捕网
Tell everyone in the hideout you come from Rhodes Island.=直接向藏身处内的人员表明自己罗德岛小队的身份。
Tell me about the 'Path'=请告诉我“路径”
Tell me about the 'Reason'=请告诉我“原因”
Tell me about the 'Tool'=请告诉我“工具”
Tell me anything you'd like to eat, no matter what. Go on now, it's your birthday, and I haven't much I could wrap up and give you anyhow, so I'll make you a whole banquet to celebrate!=不管想吃什么料理都告诉老夫吧，今天是你的生日，老夫也没有什么能送你的礼物，就给你做一顿大餐作为庆祝吧！
Tell me what to do.=听你的。
Tell me what you require, and I will deliver.=告诉我您的需求，我来处理。
Tell me YOUR story.=和我聊聊你自己的故事吧。
Tell me, Doctor, how does it feel to lose your memory? I couldn't bear to see a great library reduced to ashes in a fire. But a librarian fool enough to only brush the dust off the shelves pains me even more. Who's sadder, you or me?=博士，告诉我，失忆是一种怎样的感觉？我无法接受一座藏书无数的图书馆消失在大火里，更无法接受，管理员是个只能给书页扫扫灰尘的蠢人。所以我在想，你和我，谁更可怜一点。
Tell me, does this mean I get to keep on walking this path with you?=请您告诉我，这是不是意味着我能留下来，继续与你们同行......
Tell me, is this battle inevitable?=这，是一场必要的战斗吗？
Tell me, what's your plan?=你准备怎么安排？
Tell me, young one, is the scenery before me very beautiful?=......告诉我，年轻人，我面前的景色可美？
Tell me. Has Oripathy changed our lives? Do you feel pain? How will the illness transform me? Have the schemers behind the scenes miscalculated? You are trembling, poor Elliot. Never mind the cause, leave them in the past. Now, I simply marvel at the beauty of Oripathy's creation in the mirror.=告诉我，矿石病改变了我们的生活吗？你会觉得痛苦吗？疾病会把我变成什么样？那些幕后黑手失算了吗？你在发抖，可怜的艾利奥特。忘了那些动机吧，现在，我只会在镜子前感叹它的美。
Tell me. How are you feeling right now?=告诉我，现在是什么感觉？
Tell the others, and also yourself, that this time is for real.\n<@lv.item><Waste Heat Vent></> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=告诉别人，同时也是告诉自己，这次是来真的。\n<@lv.item><废热喷口></>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
Tell the others, and also yourself, that this time is for real.\n<Waste Heat Vent> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=告诉别人，同时也是告诉自己，这次是来真的。\n<废热喷口>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
Tell them you want to exchange information.=以交换情报为由接触他们。
Tell them you want to exchange supplies.=以交换物资为由接触他们。
Tell them you want to treat the wounded.=以治疗伤者为由接触他们。
Tell them you're safe=报平安
Tell them... The wilderness keeps its promises. Wait for me.=跟他们说......荒野从不失约，等我。
Teller of Tales=讲故事的人
Temp desc. Temp desc. Temp desc. Temp desc.=临时描述,临时描述，临时描述，临时描述。
Temp Description=临时描述
Temp-ore-rary Shelves=临“石”货架
Temperament=心性
Temperature Difference RT.RX01=温差 RT.RX01
Temperature Difference RT.RX07=温差 RT.RX07
Temperature is stable!=温度稳定。
Temperature-controlled Marble Spa=恒温大理石水疗池
Temperature-controlled Nursery Box=恒温育苗箱
Tempered by War=战火淬炼
Tempered into Poetry Headhunting Permit=淬火成诗寻访凭证
Tempered into Poetry Login Event=淬火成诗登录活动
Tempering Equipment=硬化装备
Tempering Specialty=淬雕流派专修
Tempest Command=暴风号令
Tempest Desperation Medal=暴风绝境奖章
Tempest Platoon Leader Horn reporting in, Doctor of Rhodes Island. I've already borne witness to your own tactics, and the fighting spirit of Rhodes Island's operators. Under our ensuing cooperation, I and my troops will heed your orders.=风暴突击队队长号角，向您报到，罗德岛的博士。我已经见识了您的手段，还有罗德岛干员的作战素质。在接下来的合作中，我和我的士兵会听从您的指挥。
Tempest Platoon War Room=风暴突击队作战室
Tempest Platoon's battle standard, fully restored and cleaned regularly such that it's always good as new.\nHope and glory for all time, that is the meaning of this standard.=维多利亚风暴突击队的制式旗帜，定期清洁修复，始终如新。\n荣耀与希望，过往、现在与未来，这是这面旗帜所承载的意义。
Tempest Platoon's standard display panel. Normally used to illustrate intelligence.\nWhen this display lights up, everyone in the war room must immediately stop what they are doing and await their deployments.=维多利亚风暴突击队的制式电子屏，一般用于紧急军情演示。\n这块屏幕亮起的时候，整个作战室的人都必须停下手头的工作，随时听候调遣。
Tempest Platoon's standard filing cabinet.\nEvery time a document is read, filed away, edited, or destroyed means something has happened somewhere on Victorian soil.=维多利亚风暴突击队的制式文件柜，特殊合金打造，坚固异常。\n每一份文件的取阅、归档、修改、销毁，都意味着维多利亚的土地上，有什么事情已然发生。
Tempest Platoon's standard pegboard.\n'When this board is clear, I take leave.' Horn's been saying that for a good long while.=维多利亚风暴突击队的制式支架板，一般用于整合待办事务。\n“什么时候清空这块板，什么时候休个假。”这句话，号角已经说了很久了。
Temple Fair Booth=庙会小摊桌
Temple of Shattered Shackles=逍遥兰若
Temporal Warp=卷曲裂隙
Temporarily gains a large <$ba.fragile>Fragile</> effect if movement is interrupted=移动被打断时自身在短时间内获得高额<$ba.fragile>脆弱</>
Temporarily gains a large Fragile effect if movement is interrupted=移动被打断时自身在短时间内获得高额脆弱
Temporarily halts your DP regeneration shortly after it enters the battlefield=出场一段时间后，封锁我方部署费用的自然回复，持续一定时间
Temporarily loses Invisibility, Physical dodge, and Arts dodge against a Stabilizer Chain.=遇到稳固铁链后，一段时间内失去隐匿，物理和法术闪避效果
Temporarily recruit a total of 10 Operators=累计临时招募过10次干员
Temporarily removes an Operator from the squad when it disappears.=“门”在消失时带走一名干员，使其暂离队伍
Temporarily takes flight when blocked or facing a Stabilizer Chain for the first time. DEF is greatly reduced after landing.=首次遇到阻挡或稳固锁链时，可以起飞一段时间，降落之后防御力大幅降低
Temporary barricades have been set up on the holes on the floor for safety reasons, but it only makes people more curious about what lies behind the barricades.\n<@lv.item><Barricade></>Blocks the enemy's line of sight, preventing direct shots.\n<@lv.item><Active Originium></>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=为了防止有人踩空，破损的地板被人用临时封阻物挡住，反而让人更想知道里面藏着什么。\n<@lv.item><封阻物></>可遮挡敌人视线使其无法“直击”\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
Temporary barricades have been set up on the holes on the floor for safety reasons, but it only makes people more curious about what lies behind the barricades.\n<Barricade>Blocks the enemy's line of sight, preventing direct shots.\n<Active Originium>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=为了防止有人踩空，破损的地板被人用临时封阻物挡住，反而让人更想知道里面藏着什么。\n<封阻物>可遮挡敌人视线使其无法“直击”\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
Temporary Barrier=临时遮挡
Temporary Bench will be cleared when the phase ends=临时整备区将在阶段结束后清空
Temporary Conscription=临时征调
Temporary Cover=临时掩护装置
Temporary Illumination=临时照明
Temporary Life Point=临时目标生命值
Temporary Life Point(s) During Combat=战斗中临时目标生命
Temporary Logistics Rations Voucher=临时物资配给券
Temporary Partner=临时搭伙
Temporary Patchup=拆东补西
Temporary Recruitment=临时招募
Temporary Retreat=暂时撤退
Temporary Rhodes Island Employee=罗德岛临时雇员
Temporary Stop=临时停车
Temporary storage can hold resources for up to 48 hrs. Unable to produce more resources until some resources transferred out.=临时仓储可最多容纳48小时的资源产出，堆满后将无法生产请及时转运入库！
Temporary storage can hold resources for up to <color\=#F0DD0B>48</color> hrs. Unable to produce more resources until some resources transferred out.=临时仓储可最多容纳<color\=#F0DD0B>48</color>小时的资源产出，堆满后将无法生产请及时转运入库！
Ten minutes until ocean current data inflow. I will take four minutes to prepare ink, five minutes to setup the equipment, forty-five seconds to doodle. The last fifteen seconds? Let you remove your hood, of course. Or, what's the difference between a faceless model and a lifeless rock?=距离大批洋流数据涌入还有十分钟。接下来我会用四分钟准备墨水，五分钟设置设备，四十五秒涂个鸦。还剩十五秒？当然是留给你脱兜帽了。画一个不露脸的模特和画岩石有什么区别？
Ten Rings=十戒
Ten Thousand Mountains=万重山
Ten thousand qing of fertile fields he dreams, and one day it will surely come to be.=良田万顷的梦，总有一天会成真的。
Ten Thousand Years of Memories=记忆存档
Ten Years of Monster Cooking Experience=十年魔物餐经验
Ten-four.=执行。
Ten-roll Headhunting Permit=十连寻访凭证
Ten-roll Kernel Headhunting=十连中坚寻访
Ten-roll Kernel Headhunting Permit=十连中坚寻访凭证
Tenacious Pilgrim Pack=坚韧行者组合包
Tenacity+=坚韧+
Tend the soil=挥锄不辍
Tender care fosters lovely fragrance. The warmth of the palm will make the flowers bloom again.=怡人芬芳缘自悉心照料，掌心珍存的温度催促着又一季花开。
Tender Furnaceflame Pack=炉火温存组合包
Tender Moments Collaboration Event=温情时光合作活动
Tending the greenhouse is really hard. But, as long as the flowers I grow can make people smile, all my hard work will be worth it!=照管温室确实很辛苦。但是，只要我种的花能让别人露出笑容，我的工作就有价值了吧！
Tense Atmosphere=紧张气氛
Tentacle=触手
Tentacle Summoner=召唤触手
Tents like this are a must when traveling the Arsalan region, adjacent to the foehn hotlands.=在靠近焚风热土的阿尔萨兰地区，这样的营帐算是旅行必备。
Tequila=龙舌兰
Tequila's Badge=龙舌兰证章
Tequila's Personal Letter=龙舌兰的私人信件
Tequila's Token=龙舌兰的信物
Terapia de Choque=冲击疗法酒吧
Terapia de Choque Bar=冲击疗法酒吧
Terminal=终端
Terminal installed=已安装端子
Terminal Velocity=极限时速
Terminated=已终止
Terminus of Life=生灵的终点
Terms & Conditions=兑换说明
Terra & Traveller=泰拉冒险
Terra Desolata Autoproclamata=自诩荒野
Terra has new materials. Lots of ores. Very lovely... Maybe I can make a weapon just like that Great Sword in the ice cave back home! For mew, Doctor!=泰拉的新素材喵，许多新的石头，喜欢喵......也许能做出和家乡冰窟里的那把大剑一样的武器喵！送给博士喵！
Terra Night of Rap!=泰拉 说唱之夜！
Terra Reborn=泰拉新生
Terra Research Commission=泰拉大陆调查团
Terra Research Commission's Token=泰拉大陆调查团的信物
Terra's Dawnlight=泰拉的晨曦
Terraced Bookshelf=阶梯式藏书架
Terraforming=地形改造
Terrain=地形
Terrain Analysis Core I=地形分析核心Ⅰ
Terrain Analysis Core II=地形分析核心Ⅱ
Terrain Analysis Core III=地形分析核心Ⅲ
Terrain Analysis Core IV=地形分析核心Ⅳ
Terrain Analysis Terminal I=地形分析端子Ⅰ
Terrain Analysis Terminal II=地形分析端子Ⅱ
Terrain Analysis Terminal III=地形分析端子Ⅲ
Terrain Analysis Terminal IV=地形分析端子Ⅳ
Terrain Attack=地形攻势
Terrain Computing Terminal I=地形演算端子Ⅰ
Terrain Computing Terminal II=地形演算端子Ⅱ
Terrain Computing Terminal III=地形演算端子Ⅲ
Terrain Computing Terminal IV=地形演算端子Ⅳ
Terrain data collection complete.=地形数据采集完毕。
Terrain is one aspect of battle... That's all I can say.=地形是作战的一环......只能说这么多了。
Terrain is one aspect of battle... That’s all I can say.=地形是作战的一环......只能说这么多了。
Terran Culinary Expert=泰拉饭专家
Terran Society For The Protection of Durin People=杜林保护协会
Terran Society For The Protection of Durin People Emergency Certification Medal=杜林保护协会应急认证章
Terran Society For The Protection of Durin People Safety Certification Medal=杜林保护协会安全认证章
Terrible=很难看
Terrible Chef=恐怖厨子
Terrifying Entity=恐怖实体
Terrifying Legends=恐怖传说
Territorial Settlement Medal=地盘划定奖章
Territorial Tendencies=领地意识
Territory=实地
Terror=惊恐
Test Birthday Collection 1101/Solo Around The World. The Ark cradling the cocoon of dreams sailed into the galaxy, dissolving into millions of threads. With love as their needle, the many hands crafted a one-of-a-kind garment for Amiya. The remaining threads, intertwined with wishes, were fashioned into a violin.=忒斯特华诞珍藏1101/寰宇独奏。方舟载起梦茧，化入星河凝结成丝，众人的爱噙住针线，为阿米娅织就独一的衣裳。余下丝线伴着愿望，编成一把提琴。
Test Campaign Knight Camouflage=征战骑士伪装测试
Test Collection=忒斯特收藏
Test Collection Series/After Storm. Frost inevitably gives way to a clear day. Ch'en Hui-chieh patrols the city in her first L.G.D. uniform, re-inspecting the metropolis both familiar and foreign to her.=忒斯特收藏系列/初晴。曲终人散，霜后初晴。陈晖洁身着自己在近卫局的第一套制服，绕城一周，重新审视这座熟悉但又陌生的城市。
Test Collection Series/Allmind As One. A possibility derived from when Executor connected to the Law: connected consciousnesses tend towards unity, all to achieve one goal. Exsequi. Exsequi. Exsequi.=忒斯特收藏系列/众志归一。送葬人连接律法时所推演出的可能：通连的意识趋于统一，为了实现目标，执行，执行，执行。
Test Collection Series/An Airy Dream. Rosmontis's lavender dream. In this dream, soft flowers bloom deep in her memories, and Rosmontis's skirt billows with the wind, leaping towards a light future with her companions.=忒斯特收藏系列/轻盈一梦。迷迭香的淡紫色梦境。在梦中，记忆深处开满柔软的花朵，迷迭香的裙摆随风扬起，和身旁的伙伴一起跃向轻盈的未来。
Test Collection Series/Bunch of Sunlight. Outfit specially designed for going out. It uses the operator's main color as basic tone and matches it with a different-colored jacket for a vivid contrast.=忒斯特收藏系列/一束阳光。经过设计的出行搭配，以干员的个人主色为基调，配以异色外套做点缀。
Test Collection Series/Diversity Oneness. A possibility derived from when Virtuosa connected to the Law: emotions link together the hearts of all. The performer who once plucked at their heartstrings is now no more than a voice in the chorus.=忒斯特收藏系列/无我唯识。塑心连接律法时所推演出的可能：通连的情感充盈于众人心中，曾经撩拨心弦的乐手，此刻也只是大合唱中的一个音节。
Test Collection Series/Focus. The attire Phantom wore when he left for the castle, and the costume of his maiden performance. After an age of gathering dust, it finally sees the light of day again.=忒斯特收藏系列/焦点。傀影前往古堡时的装束，同时也是他的首演戏服，在蒙尘许久之后，终于重见天日。
Test Collection Series/Fresh Fastener. An outfit worn by Amiya while working for a Rhodes Island restaurant. This poofy coat is cold-resistant, and has enough room to hold something penguin-sized.=忒斯特收藏系列/见习联结者。阿米娅在罗德岛餐厅打工时的穿着。蓬松外套很防寒，也能装进一只企鹅大小的东西。
Test Collection Series/Glory of the Devout. Nun's habit that has been altered, with adjustments for the wearer's racial characteristics. Paired with accessories that reflect one's personal style.=忒斯特收藏系列/至虔者荣光。经过量裁后定制的修士制服，根据穿戴者的种族特征进行了微调，并搭配了可体现个人风格的配饰。
Test Collection Series/In A Myriad of Universes. A journey of pursuit embarked upon by Amiya. Perhaps uncontrolled Originium destroys an entire world, but across countless universes, she will ultimately find you, find hope.=忒斯特收藏系列/于万千宇宙之中。阿米娅踏上的一段追寻之路。或许有失控的源石将整个世界毁灭，但于千千万万个宇宙之中，她终会找到你，找到希望。
Test Collection Series/Midnight Delivery. As part of our cooperation agreement, Rhodes Island ordered this operator uniform for Exusiai. She can be seen wearing it, from time to time, during operations in Lungmen.=忒斯特收藏系列/午夜邮差。考虑到合作需要，罗德岛为能天使订做了这套罗德岛干员制服。偶尔能看到她穿着这套衣服在龙门城内行动。
Test Collection Series/Moonlit Voyage. Themed around the night sky, the moon and oceanic voyages, the dream-like weave of star and sea feels like going on a fantastical journey, with drifting moon and stars as companions.=忒斯特收藏系列/星月漂流记。以星空、月亮和航海元素为主题，呈现出星辰与大海交织的梦幻风格，仿佛置身于奇幻的星月漂流旅程。
Test Collection Series/Phase Face. Clothes that show off both Tin Man's classical and surrealist sides. The final design was put together using Furnace illusions. A sense of strangeness blurs the line between illusion and reality.=忒斯特收藏系列/相位面容。展现锡人古典与超现实一面的服饰，经由熔炉幻景完成了最终设计，强烈的怪诞感让人分不清幻觉与现实。
Test Collection Series/Quiet Move. A master move made by Zuo Le. He has played his own shadow across boards and grids. Over time, he learned that while the patterns are many, the wisdom behind them is one.=忒斯特收藏系列/无息破局。左乐走出的一步好棋。从纵横十九道至黑白六十四格，执刀者与己身对弈已久，他逐渐明白：棋局万殊，棋理一揆。
Test Collection Series/Seedsower. A loose yet comfortable outdoors fit. Comes with an exclusive miniature mountain-grade rucksack and an agricultural nursery kit. The designer has one small wish of her own, and hopes that we can all help to realize it.=忒斯特收藏系列/播种者。宽松舒适的出游配搭，独家附赠小型登山包与一个育苗套装。设计师有一个小小的愿望，她希望大家能够帮忙实现。
Test Collection Series/Snowstorm Invitation. An outfit tailor-made by Karlan Trade for their affiliated business negotiators. First impressions are of the utmost importance in trade talks. Steward knows this well, and has never failed to live up to expectations.=忒斯特收藏系列/风雪邀请。喀兰贸易为旗下商业谈判人员量身定制的衣物，商业洽谈时第一印象很重要，史都华德深知这一点，并从未辜负期待。
Test Collection Series/Summer Feast. Mizuki wears this when feasting on the beach. The material is stain-resistant and provides plenty of room for extra appendages.=忒斯特收藏系列/夏日餮宴。水月在海边大快朵颐时的装束。轻透的材质让衣服不易被污渍沾染，也能为附肢留足自由活动的空间。
Test Collection Series/Supernova. Clothes Wiš'adel wears when stepping into the unknown of space to corral Originium run wild. According to her, since she's here to clean up the trash, she should wear something suitable for the occasion.=忒斯特收藏系列/超新星。维什戴尔为了解决失控的源石而踏足未知空间时的装扮。按本人的说法，既然是来清理垃圾的，那就要有相应的仪式感。
Test Collection Series/The Law. The jailer garments Saria used when entering Mansfield State Prison, largely in line with the female jailer's standard uniform.=忒斯特收藏系列/铁律。塞雷娅在进入曼斯菲尔德监狱时使用的狱警服，与女性狱警标准制服没有太大区别。
Test Collection Series/The Remains of Time. An outfit worn by Kal'tsit while in disguise. Countless times, in this manner, she influenced the course of Terra's civilization—ripples in the great river of time, a fleeting mark on her endless journey.=忒斯特收藏系列/时遗。凯尔希隐藏身份时穿过的服装。她曾无数次以这种方式拨弄过泰拉文明的走向，那是时间长河中的涟漪，是她来时长路的一抹。
Test Collection Series/There They Be. Saga's attire when she left P'o-shan Village, with Biteys for pockets and straw sandals. What is in the scrolls cannot be removed, but after so much time spent with oneselves, what was drawn in ink is now etched in the heart.=忒斯特收藏系列/彼有。嵯峨离开婆山镇时的穿着，阿咬为兜草作屐。按理说画卷中的一切无法带出画卷，但与无数个自己相伴相争后，墨迹已成心迹。
Test Collection Series/Traceless Walker. Custom-made by the Lateran Curia for certain Legati. Sankta who get custom outfits all share a common feature: there is something unusual about their halos.=忒斯特收藏系列/无痕行者。拉特兰教皇厅为部分万国信使量身定制的衣物，获得定制衣物的萨科塔都有一个共同特征，他们头顶的光环皆存在一定偏差。
Test Collection Series/Unruly Humbleness. Bartender and bar-owner Lappland, with some of her colleagues in tow, happily welcomes in tonight's employer and Boss.=忒斯特收藏系列/无序的谦卑。酒吧的仆人兼所有者拉普兰德，携其同僚，竭诚欢迎今晚的雇主与老板。
Test Collection/I=忒斯特收藏/I
Test Collection/II=忒斯特收藏/II
Test Collection/III=忒斯特收藏/III
Test Collection/IV=忒斯特收藏/IV
Test Collection/IX=忒斯特收藏/IX
Test Collection/Newsgirl. Available only in certain regions, this remake of a classic design utilizes the best materials and contains carefully-sewn details. An extra custom-made letter opener is included.=忒斯特™收藏系列/报童。限定区域供应。经典款式复刻，采用绝佳材质，附加特别缝纫细节。附带特别设计的开信刀。
Test Collection/Species Plantarum. Available only in certain regions, this remake of a classic design utilizes the best materials carefully hand-sewn details. An extra custom-made multifunctional tool bag is included.=忒斯特™收藏系列/植物种志。限定区域供应。经典款式复刻，采用绝佳材质，附加特别缝纫细节。附特别设计的多用工具袋。
Test Collection/V=忒斯特收藏/V
Test Collection/VI=忒斯特收藏/VI
Test Collection/VII=忒斯特收藏/VII
Test Collection/VIII=忒斯特收藏/VIII
Test Collection/X=忒斯特收藏/X
Test Collection/XI=忒斯特收藏/XI
Test Collection/XII=忒斯特收藏/XII
Test Collection/XIII=忒斯特收藏/XIII
Test Collection/XIV=忒斯特收藏/XIV
Test Collection/XV=忒斯特收藏/XV
Test Collection/XVI=忒斯特收藏/XVI
Test Collection/XVII=忒斯特收藏/XVII
Test Collection/XVIII=忒斯特收藏/XVIII
Test Communications Frequencies=通讯频段检测
Test Flight=试飞日
Test Power Armor=测试用动力装甲
Test Round Over=测试回合结束
Test Run Chocolate=试制巧克力
Test Site=实验基地
Test Subject=受击测试
Test your courage=就当试胆了
Testaceous Vinecreeps=巨壳藤蔓
Testament Exacted=遗嘱执行
Tested One=受验者
Testing conducted jointly by the Medical and Engineering departments shows clear outlines of internal components, and no abnormal shadows have been detected. Originium particles in the transmission system have not shown abnormal signs of activity. At this time, this operator is believed to be (REDACTED)\n\n[Exoskeleton-Originium Assimilation] 0%\nTin Man thoroughly cleaned himself of any dust before the examination.\n\n[Oil Originium-Crystal Density] 0.007u/L\nTin Man's joints were thoroughly de-rusted, and an oil change performed before the examination.\n\nSo, is he Infected or not? And is that really what we're putting in the Physical Resilience section? Help me out here, Warfarin.\n—Closure\n\nYou got a pen, you can write it yourself. You had a good time writing that crap up there, didn't you?\n—Warfarin=医疗部与工程部联合检测结果显示，该干员体内构件轮廓清晰，未见异常阴影，传动系统内源石颗粒检测未见异常，无活性化迹象，现阶段可确认为（涂改痕迹）\n\n【外骨骼与源石融合率】0%\n锡人先生在接受检查前仔细清洁了身体各部位的灰尘。\n\n【润滑油源石结晶密度】0.007u/L\n锡人先生在接受检查前特意进行了关节除锈，还换上了全新的润滑油，简直光彩照人！\n\n华法琳，给点建议，结论到底是感染者还是非感染者啊？还有，生理耐受那一栏怎么说，真就这么写了？\n——可露希尔\n\n笔在你手里，你自己想。反正上面那些废话你写得也很开心。\n——华法琳
Tetsuei Sumiya=住谷哲荣
Tetsuya's Questioning=哲也的诘问
Tex=特克斯
Texas=德克萨斯
Texas is a handful. Even when she lets you get close, she won't spare more than a few words. It took me a long time to figure out whether we were cool or not.\nSigh. Anyone trying to be her friend is in for a reckoning.\n—Exusiai=德克萨斯这家伙可麻烦了，就算是承认了一个人，也不会跟那个人多说几句，我当时都花了点时间才确定是不是算跟她搞好关系了。\n唉，谁要是要当她的朋友，我看可要遭罪喽~\n——能天使
Texas is a Penguin Logistics staff member who is extraordinarily skilled in single combat. She was sent to Rhodes Island as a liaison, where she assists with a variety of operations.=企鹅物流员工，单兵作战能力出类拔萃。\n于合约期内任企鹅物流驻罗德岛联络人员，同时为罗德岛的多项行动提供协助。
Texas is often one of the very first Operators to plunge into the battlefield. With her help, we can set up our defensive line and hasten other Operators to their positions. Use her Arts-suffused Sword Rain frequently able to impede enemies within a large range. Pay close attention to the situation, deploy her to an appropriate location, and she won't disappoint you.\n<@lv.item><Heat Pump Passage></> Periodically deals great damage to any units on it.\n<@lv.item><Portable Supply Station></> Grants additional SP to a character or Command Terminal.=德克萨斯时常是最先切入战场的干员之一，借助她的能力，我们能够构筑第一道防线并加速引导其他干员就位，其灌注源石技艺的剑雨时常能对大范围内敌人的行动造成阻碍。仔细观察战场，将之部署到合适的位置，她不会令你失望的。\n<@lv.item><热泵通道></>每隔一段时间便会对其上的我军和敌军造成大量伤害\n<@lv.item><便携式补给站></>使角色或指挥终端额外获得技力
Texas is often one of the very first Operators to plunge into the battlefield. With her help, we can set up our defensive line and hasten other Operators to their positions. Use her Arts-suffused Sword Rain frequently able to impede enemies within a large range. Pay close attention to the situation, deploy her to an appropriate location, and she won't disappoint you.\n<Heat Pump Passage> Periodically deals great damage to any units on it.\n<Portable Supply Station> Grants additional SP to a character or Command Terminal.=德克萨斯时常是最先切入战场的干员之一，借助她的能力，我们能够构筑第一道防线并加速引导其他干员就位，其灌注源石技艺的剑雨时常能对大范围内敌人的行动造成阻碍。仔细观察战场，将之部署到合适的位置，她不会令你失望的。\n<热泵通道>每隔一段时间便会对其上的我军和敌军造成大量伤害\n<便携式补给站>使角色或指挥终端额外获得技力
Texas said I'd show up eventually? Aha! She knows me so well. Anyone would burn her prison to the ground, but how many dare to remain and see what's left in the ashes? Hehe, there is no shame in running away. But after that, you pray every day! Pray that the inferno won't haunt your nightmares!=德克萨斯说我迟早会现身？她还真了解我。所有人都指望用一把火烧掉困住自己的东西，但有多少人敢留下来看看灰烬里还剩什么？哈哈，逃走才不可耻，祈祷自己不要每天做梦回到火场吧！
Texas said I'd show up eventually? She knows me so well. Anyone would burn their bindings to cinders, but how many dare to remain and sift through the ashes to find what's left? Hahahaha, there is no shame in running away. Just pray for an end to the daily dreams of returning to the flames!=德克萨斯说我迟早会现身？她还真了解我。所有人都指望用一把火烧掉困住自己的东西，但有多少人敢留下来看看灰烬里还剩什么？哈哈，逃走才不可耻，祈祷自己不要每天做梦回到火场吧！
Texas says nothing. She only shoots her a glance, parting her lips for a second before rushing up the stairs. Sora reads those lips.\nShe said: 'Wait for me.'=德克萨斯没有说话，只是看了她一眼，张了张嘴，然后就向楼上冲去。空辨认出了她的口型。\n她说：等我。
Texas Swordsmanship=德克萨斯剑术
Texas the Omertosa=缄默德克萨斯
Texas the Omertosa's Badge=缄默德克萨斯证章
Texas the Omertosa's Token=缄默德克萨斯的信物
Texas Tradition=德克萨斯传统
Texas's Badge=德克萨斯证章
Texas's Grilled Flavor Biscuit=德克萨斯的烧烤味饼干
Texas's Kernel Token=德克萨斯的中坚信物
Texas's Pledge=德克萨斯的盟誓
Texas's Token=德克萨斯的信物
Texas, employee of Penguin Logistics, will give the squad a tactical advantage with her Originium Arts at the start of every battle.=企鹅物流职员德克萨斯，将使用源石剑为小队取得开局的优势。
Texas, you were fun while it lasted.=德克萨斯，你带给我的乐趣就到此为止了。
Texas... are you listening to my song?=......德克萨斯，你在听我的歌吗？
Texas? Ha, she's afraid of me, but I don't wanna do anything to her, except maybe try to bring back the old Texas. The one we got here's a cucciolo impaurito.=德克萨斯？呵呵，虽然她在害怕我，不过我没打算对她做些什么。我只是想让她变回以前那个德克萨斯，而不是像现在这样怯懦......
Text Size=字号
TF is she saying (?=在说啥（？
Th-That masked Operator... makes me feel... nervous...=那、那位戴着面具的干员......让我感到......有些不安......
Th-That's right! I had the great privilege of working under Master Malkiewicz in the past, which is why I even have this opportunity now... In order to repay Master Malkiewicz's kindness, I shall work even harder!=是，是的！我曾经有幸能与马克维茨阁下共事，所以才有了如今的机会......为了报答马克维茨阁下的恩情，我会加倍努力工作。
Thale Calyx=拟南盏
Thale Roll=拟南卷
Thalebeast=拟南兽
Thalebeasts drool ever-so-slightly from the corner of their mouths when sleeping. Few know how useful this liquid can be.=当拟南兽睡着的时候，一抹唾液会从它的嘴角流下。很少有人知道，这种液体有大用途。
Thank goodness everyone's alright... Your quick thinking was the key, Doctor!=太好了，大家都平安无事......多亏您的临场反应，博士！
Thank goodness we accomplished our mission. Hmm, why is there a loose thread...?=还好任务完成了。啧，怎么有个线头......
Thank goodness we accomplished our mission. Tsk, why is there a loose thread...?=还好任务完成了。啧，怎么有个线头......
Thank goodness. Another night of calm sea.=真好，又是风平浪静的一夜。
Thank ya kindly, Baws, fer helpin' me find such a nice job.=多亏了老板，我才能得到这么好的岗位，太感谢您了！
Thank you=谢谢
Thank you for accepting and sheltering the Radiant Knight during her unjust exile. I guarantee, upon my honor as the Grand Knight of the Adeptus Sprawiedliwi Kazimierz, that Nearl will be treated fairly.=感谢你们在耀骑士因不公正的阴谋而被迫远离家乡的时候，收留并庇护了她。以卡西米尔监正会大骑士长的名义向各位保证，临光一定会受到公正的对待。
Thank you for acknowledging someone as frail as I am, Doctor. I'll continue to work hard for the sake of Rhodes Island.=感谢博士愿意给体弱的我这样的肯定。之后也让我为了罗德岛继续努力吧。
Thank you for appointing me to this position, Doctor.=非常感谢您的任命，博士。
Thank you for believing in me! I'll keep up my work!=谢谢您的信任！今后我也会继续加油的。
Thank you for building me that flower greenhouse. It'll be a good place for our people to rest and ease their minds.=谢谢您帮我建设花卉温室，我想，这里会是大家都能放松休息的好地方。
Thank you for choosing Castle-3! I am honored to serve as your assistant, Doctor.=感谢您选择Castle-3！很荣幸成为您的助理！
Thank you for choosing Firewhistle Security Services! My name is... huh? Codename? Umm, just call me Firewhistle. Yup, that's the key to raising brand awareness!=感谢您选择与我司合作！我是火哨安保公司的负责人，我叫——欸？干员代号？嗯......直接叫我火哨好了！没错，这也是提升客户认知度的重要环节！
Thank you for choosing me, Darling. Now, what kind of secret are you going to share with me under this velvet of the night?=感谢您的指名。今晚，有什么想对我说的吗？
Thank you for everything you've done for me over the last year, Professor. I'm delighted to be here with you. There's still so much I don't know about volcanoes and Catastrophes. Before I get to the point where I can't continue my surveys and research, I'm devoting all my energy into this. That way, I can live with no regrets.=过去一年承蒙前辈的照顾，能和您在一起真的很开心~关于火山和天灾，我所不知道的还有很多，在我彻底无法进行考察和研究之前，前辈，我会把自己全部的精力都投入到这之中，这样才不会后悔。
Thank you for giving me a chance to show what I can do.=感谢你为我提供了展现技艺的机会。
Thank you for giving me such a pretty badge, Doctor. What? It's a promotion badge? Ah, uh, y-you sure...? A-A-Am I really qualified to have this?=谢谢您送我这么好看的徽章，博士。嗯？唉，晋升奖章？啊，呃，呜呜......我，真的有资格拿吗？
Thank you for granting me power.=感谢您给予我力量。
Thank you for helping me move all these books! Just leave them here, please. Oh, my codename is Mint. What's yours? Doctor? Wait, so you're the Doctor? Skyfire was telling me about you!=谢谢你陪我一起搬这些书，放在这里就可以了。那个，我的代号是薄绿，你呢？......欸，博士？你就是天火学姐说的那个博士吗？
Thank you for helping us in finding a way back! Oh, yes, and my party may not look it but they're all wonderful people, and if they do anything strange, er, please try and forgive them...=谢谢你们愿意帮我们找回去的方法！对了，我的队友其实都是很好的人来着，要是他们做了一些奇怪的事情，呃，拜托你们包涵一下......
Thank you for lending me your luck, Pops...=谢谢你借给我的运气，爸爸......
Thank you for letting me bring my siblings here to celebrate the new year! They don't get to leave Kjerag very often and they're really enjoying their time here. I'm taking them to try the special dishes that the other Operators have prepared. Thank you so much!=谢谢您同意我把弟弟妹妹也接来罗德岛一起过年！他们难得离开谢拉格，在这里玩得特别开心！听说干员们还准备了一些特色菜，我这就带他们去尝尝看！真的非常感谢您！
Thank you for letting me on! Excuse me, Doctor, is there some reason I haven't met any operators lately? ...What? They filed complaints against me? For getting too much plumage and fur from them? They think I'm weird? I—I just wanted to make a collection of specimens—=谢谢你们的认可！不过博士，为什么我最近都没怎么碰到干员们？收集了太多大家的羽毛和绒毛被投诉说很奇怪？我、我只是想做成标本收藏——
Thank you for paying attention to me... I know it's your job... but it still makes me happy…=那个，您经常关注着我，虽然这是您的职责，我也......非常开心......
Thank you for personally informing me of my promotion, Doctor. But... to me, it doesn't matter as much as the story of the world outside that this little bird is telling me right now.=谢谢博士亲自通知我晋升的事，只是......对于现在的我来说最重要的，是这只小鸟所诉说的外面的故事......
Thank you for rescuing me, I pledge my life to you. There's not a lot I can do, but if you find some way for me to be useful, please let me know. Codename...? Ummm, just call me Absinthe.=感谢救助，我这条命算是欠你们的。虽然能做的不多，但以后如果有用得着我的地方，尽管说。代号？......嗯，就叫我苦艾吧。
Thank you for the approval, Doctor. I am greatly flattered.=承蒙您的另眼相待，实在愧不敢当。
Thank you for the gesture of confidence. I'll endure the urge to flee the award ceremony as best I can, so please, if you could wrap it up soon... There's no ceremony, it's just a normal presentation? Oh, that's a relief.=感谢您的信任。我会尽量在授勋过程中忍住逃走的冲动，也请您尽快结束......不是授勋，只是普通的仪式？太好了。
Thank you for the promotion, guv'nor! I'm so grateful you... Wait, forget that! You're not even my ACTUAL superior!=感谢总探长的提拔，我......呃不对，你又不是我真正的上司！
Thank you for the promotion. I hope you'll keep using my powers for the right thing. If you don't, however...=任命，感谢。从今以后，也请将我的力量用于正途，否则......
Thank you for the promotion. I'll work even harder to improve myself.=感谢您的提拔，我会更努力地提升自己。
Thank you for the recognition. I still have a ways to go compared to Rhodes Island's other Operators, so if there's any more high-effort work, throw it my way. If I just get enough sleep, I can hold out for some real long shifts.=感谢您的认可。我和罗德岛其它干员比还有许多不足，一些费精力的工作就让我多做一些吧。只要提前睡够了，能持续工作很长一段时间哦。
Thank you for treating us. Sona, Iwona, and Ashlock asked me to bring you these as thanks. And here's one that I picked. It's a small token of my appreciation.=......治疗的谢礼。这是索娜，艾沃娜，还有灰毫拜托我带来的。还有，这一个是我选的。只是一点心意而已。
Thank you for waiting! I'm sure you can't wait for the match to start!=感谢大家的等待！相信大家已经迫不及待看比赛了吧！
Thank you for your acknowledgment. I am simply doing what I should.=感谢认可，这些都是我应当做的。
Thank you for your business!=多谢惠顾！
Thank you for your concern, but I don't mind Hildegard's disappearance at all. She told me the enclosure of war was built so that it could be torn down in the future without any worries. She must have been somewhat aware of it that day, but she still... Anyway, my mission isn't over yet, and I remain her envoy still.=感谢您的好心，但我并不在意赫琳玛特的失踪。她说过，建起战争的围场，是为了将来能毫无顾虑地拆掉它。她那天肯定有所察觉，但......也就是说，我的任务还没结束，我仍是她的密使。
Thank you for your concern. I'm not feeling ill—my writing is merely bottlenecked, and I haven't slept in several days. My hair, well... I often unconsciously grab at it while composing, if that explains its current unruliness.=谢谢您的关心，我并没有生病，只是创作上碰到了瓶颈期，好些天没有睡觉。至于头发......创作的时候我会不自觉地抓头发，所以现在看起来有些凌乱毛糙。
Thank you for your contributions you have made to the promotion of Dossoles's cityscapes.\nThe Lungmenites have really taken spotlight here. Perhaps you should take a few more photos with them while they're around.=感谢您为宣传多索雷斯城市风光所做出的贡献。\n近期几位龙门人可是目光焦点，趁她们还在多索雷斯，请再多拍几张吧。
Thank you for your cooperation, Infected.=感谢你的合作，感染者。
Thank you for your generous donation. Your name will be etched into a century-old monument, with that of the abbey's founder.=感谢您的巨额捐赠，您的名字会被镌刻在一块有百年历史的石碑上，与修道院创建者的名字并列。
Thank you for your guidance.=感谢您的指导。
Thank you for your hospitality! Time to dig in!\n<@lv.item><Grumbling Tummies></> Before serving, Operators gradually lose increasing amounts of HP.\n<@lv.item><Really Big Pot></> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=感谢招待！我们开动啦！\n<@lv.item><饿肚子></>未开饭时，我方干员逐渐流失越来越多的生命。\n<@lv.item><很大的锅></>击倒可食用敌人填充食材？开饭后使我方干员饱腹？
Thank you for your hospitality! Time to dig in!\n<Grumbling Tummies> Before serving, Operators gradually lose increasing amounts of HP.\n<Really Big Pot> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=感谢招待！我们开动啦！\n<饿肚子>未开饭时，我方干员逐渐流失越来越多的生命。\n<很大的锅>击倒可食用敌人填充食材？开饭后使我方干员饱腹？
Thank you for your patronage. Do have a look at the rest too.=多谢惠顾，看看其他的吧。
Thank you for your support, friend. Let's keep working together.=感谢你的大力支持，朋友，让我们继续合作吧。
Thank you for your trust, Doctor. I used to think of Rhodes Island as a stopping point so beautiful that it's almost unreal, but it now seems I will have to extend my stay here for a little longer.=感谢您的信任，博士。我原以为罗德岛对我而言只是一个美好得有些不真实的中转站，现在看来，我可能要在这里多耽搁一段时间了。
Thank you for your trust, sir.=感谢您的信任，长官。
Thank you for your trust. I will make sure to prioritize the safety of the Operators.=感谢您的信任，我会以干员们的安全为第一优先考虑。
Thank you for... covering for me...=多谢你的帮助……
Thank you so much for this, really. I can't believe someone like me could work a stable job here at Rhodes Island. I'll do everything I can to repay your trust in me.=这次，真的十分谢谢你。没想到，我这样的人，居然能在罗德岛获得如此稳定的一份工作。我会竭尽所能，回报你的信赖。
Thank you so much! This way I'll be able to concoct even better medicine.=非常感谢......！这样就能做出更好的药了......！
Thank you so much, Doctor. I was really happy to receive so many blessings and gifts today.\nYou had already left when we were cutting the cake, probably caught up with work again, I guess? So I saved you a slice—make sure you eat it.\nNext time, when your birthday comes, I'll prepare a cake for you in return. Don't say no—I know you're actually looking forward to it.\nHehe. Good night, Doctor.=谢谢您，博士，今天能收到这么多祝福和礼物，真的很开心。\n刚刚在切蛋糕的时候您已经离开了，想必是还有些事务要处理。所以，我把切好的蛋糕送来了，一定要记得吃哦。\n下次博士的生日蛋糕，就由我来准备吧，不要拒绝我哦。\n嘿嘿，晚安，博士~
Thank you so much. I'll work hard to improve my skills from now on and strive for better results for you!=十分感谢，之后我也会努力提高自己，为博士争取更好的业绩！
Thank you so much... I'm so glad I get to help out in all these battles. It's like a dream come true.=很感谢您。能在这么多的战斗中有所建树，我的愿望实现了呢。
Thank you very much for the promotion.=非常感谢您的提拔。
Thank you very much for your recognition of my work. Father would likely hold these ribbons and medals in high esteem. Me... I don't think they matter as much as your approval.=非常感谢您对我工作的认可......这些绶带与勋章家父应该会喜欢的，我倒是无所谓。
Thank you very much, Doctor. I believe that as long as I put my best foot forward, my hard work will be rewarded.=谢谢，博士。只要脚踏实地，总会有所收获，这是我的信条。
Thank you very much. But I hope you treat me the same as always...=谢谢。但还是像之前一样就好......
Thank you very much. I will make sure to learn from this.=谢谢，我会好好学习的。
Thank you very much. I won't end up ranked higher than my captain if I get promoted again, will I?=非常感谢。不过再晋升的话，我的职位该不会就要超过队长了吧？
Thank you very much. I've been with Rhodes Island for a while now, right? Before I knew it, I'd gotten a whole lot out of this, and made some good memories too.=啊，谢谢你，我已经在罗德岛待这么久了吗？不知不觉间，我已经得到了很多，而且都是些不错的回忆呢。
Thank you very much... Um, were the others promoted as well? I think they all deserve it just the same.=非常感谢您......那个，其他人也获得晋升了吗？我想，大家应该都和我一样，拥有这样的资格。
Thank you, but... are you sure it's okay to promote someone like me?=谢谢你，可......让我这样的人晋升，真的没问题吗？
Thank you, Doctor! I will devote myself to defending Rhodes Island, as your trusted Operator.=谢谢您，博士。作为您的干员，我将全身心地投入到保护罗德岛的工作中。
Thank you, Doctor, but your appreciation actually leaves me at a loss. Err. If I'm being honest, I don't have big dreams for my work.=谢谢你，博士，但你的赏识反而让我觉得不知所措。唉，实话说，工作上我不是个有大志向的人。
Thank you, Doctor, for giving me a bit more confidence... Now I am starting to understand what to do and how to wield my power.=多亏博士您，让我有了一点自信......我究竟该做什么，是为了谁拥有这样的力量，现在，我现在好像稍微明白了。
Thank you, Doctor, for recognizing my skill. I'll continue to do my best to serve you.=谢谢博士的认可。今后就让我继续为博士贡献自己的力量吧。
Thank you, Doctor, for trusting me this much.=博士，您能这样信任我，真的非常感谢。
Thank you, Doctor, till the deck will do... No, I'm not drunk... It's just, there's always so much joy and excitement in everyone's signals this time of year. It always gets me a little dizzy. I suppose this is a good problem to have. Happy New Year, Doctor.=谢谢，博士，到甲板后就好多了......不，我没醉，只是每年的这个时候，大家发出的电信号都承载了太多喜悦和兴奋，会让我感到有些晕眩，这就是所谓幸福的烦恼吧。新年快乐，博士。
Thank you, Doctor. As your bodyguard, your approval is the best reward I can ask for.=谢谢你，博士。作为卫士，你的嘉奖就是我最好的勋章。
Thank you, Doctor. I'm glad Rhodes Island values me, but I'm afraid my suggestions won't be any better than what you're already doing.=谢谢您，博士。遗憾的是，罗德岛愿意重视我，我能提出的倡议却不比你们已经做到的更好。
Thank you, Doctor. Now, let's complete this work of art, shall we?=谢谢你，博士，现在，让我们完成这幅作品吧？
Thank you, Doctor. These new powers shall bring relief to those who suffer. This I shall engrave upon my heart.=感谢你，博士。我的力量为拯救苦难而存在，是的，无论如何，我都会铭记于心。
Thank you, Doctor... But what should I do now? Oh... Do I just kinda do what the others do? Okey-dokey…=谢谢您，博士......但是之后我要怎么做？啊......是不是学着其他前辈的样子就好了？好嘞......！
Thank you, Fjera~ What an elegant name! Just hearing it makes me feel at ease~=谢谢风儿雅~好优美的名字！听起来让人感觉特别安心~
Thank you, for this 'Haze' I'm now.But... did you catch a peep of any of them, along the way? Any of, well... my secrets?=多谢你给我新的身份，但是啊......你是不是看到了？看到了啊，一些本该只属于我自己的秘密？
Thank you, I'd been hoping to get authorization to access confidential files on Oripathy.=谢谢你，我正好需要更高的权限来阅读关于矿石病的机密文献。
Thank You, Mon3tr=谢谢你，Mon3tr
Thank you, my condition is now stable.=谢谢，我的状态很稳定。
Thank you, Professor, for helping me become a stronger person.=谢谢前辈不断地指引我的成长~
Thank you. I have already prepared all the ammunition I need for the next battle. If the situation worsens, please allow me to use heavier firepower. Promotion? I have already thanked you for that.=感谢你。下次战斗需要的子弹我已经全部制造完毕了，如果是更糟糕的状况，请允许我动用重火力。晋升？我已经谢过你了。
Thank you. I understand how precious it is to win recognition. But this also means I'm entering even more turbulent waters… I won't back down.=谢谢，我明白获得他人的认可是一件多么可贵的事。不过，这也意味着我将进入更汹涌湍急的河段吧——我不会退缩。
Thank you. I'll regard this as a commendation of my performance, and not a reflection of my status.=谢谢，我会视作对我表现的嘉奖，而不是对我身份的重视。
Thank you. If you choose to award medals to make our agreement more ceremonial, I shall prepare a few traditional Sargonian gifts. Do you prefer gold or silver?=多谢，既然你们选择赠送勋章来增加签订协议的仪式感，我会准备几件萨尔贡传统的回礼。你更喜欢金的还是银的？
Thank you... for your guidance.=谢谢您的指导......
Thank you... I-I'm looking forward to you teaching me... more...=嗯，谢谢。还有，请多关照......
Thank-You Celebration Combat Kit=感谢庆典作战包
Thank-You Celebration Cumulative Sign-In=感谢庆典累计签到
Thank-You Celebration Limited-Time Sign-In=感谢庆典限时签到
Thank-You Celebration Login=感谢庆典特别登录
Thank-You Celebration Operator Permit=感谢庆典干员凭证
Thank-You Celebration Pack=感谢庆典组合包
Thank-You Celebration Prospective Login=感谢庆典前瞻签到
Thank-You Celebration Prospective Login Reward=感谢庆典前瞻签到奖励
Thank-You Celebration Recruiting Supplies=2025感谢庆典招聘补给
Thank-You Celebration Sign-In Resupplies=感谢庆典补给签到
Thank-You Celebration Special Selection=欢度庆典
Thank-you letters? Ah, from the Sarkaz workers yesterday? My equipment and type of Arts are a good match for physical work. Besides, their materials and fuel are heavy. And they rely on flesh and blood power to ensure Rhodes Island sails smooth... it's incredible.=感谢信？啊，是昨天的那些萨卡兹工人吗？我的这身装备和法术性质很适合做些体力活，不过建材和燃料都那么沉重，他们居然靠肉身人力就确保了罗德岛的航行......真厉害啊。
Thankfully, it was only a dream. After you wake up, you check your communications terminal. By all that is holy, thank goodness that nothing happened.=还好那只是一个梦。醒来后，你检查了自己的通讯终端，谢天谢地，什么都没有发生。
Thanks=谢谢
Thanks a lot for the free ride. If I, Narantuya Kapudan were to die on my Khaganquest, what a loss it would be for Sargon… You have never heard of me? Doesn't matter, one day, everyone will know who I am.=多谢你们让我搭顺风车，要是我娜仁图亚·卡普丹死在天途之中，可是萨尔贡的一大损失......没听说过？没关系，总有一天这个名字会变得无人不知。
Thanks for always taking care of us medics. I feel so much less anxiety while working, and I'm very happy. Of course, there are troublesome things to deal with as well, for example, when Blaze comes back, her body is always covered in blood, each and every time! Does she know how hard it is to clean up those bodily fluids?=多亏大家照顾我们这些负责医疗的人，工作起来焦虑感少了很多，很快乐。当然，也有很多头疼的事情，比如煌干员回来时总搞得浑身是血，每次都是，她不知道清理那些体液有多麻烦吗？
Thanks for appointing me to this position.=感谢您的任命。
Thanks for letting me stream from your office, Doctor.=博士，经常在你的办公室里直播，给你添麻烦啦。
Thanks for taking care of me.=感谢您对我的照顾。
Thanks for taking such good care of me these days. By my knighthood of Kazimierz, I hereby pledge to repay your kindness with my life—huh? You're not used to me talking this way? But I'm an honest-to-goodness knight. Surely I can improvise a speech or two.=最近这段时间承蒙您照顾了，以卡西米尔骑士之名起誓，必定以身回报此恩......唔，不习惯？我怎么说也是正规骑士出身，说辞总是学过几句的呢。
Thanks for the end-of-year bonus, Doctor! It motivates me to work even harder next year. If you've got any tough missions, leave them to me! (Now to get a bonus from Blacksteel too...)=喔，年终奖金到手了！谢谢你，博士。我会把这当作对我的认可，今年我会更加努力的！有什么艰难的任务就尽管派给我吧！（好，接下来再去黑钢领一份......）
Thanks for the gift=谢谢你的礼物
Thanks for the Originium, kind knight=谢谢你的源石，好骑士
Thanks for the promotion, leader.=老板，多谢提拔~
Thanks for the treat.=多谢款待。
Thanks for trusting me, Doctor.=感谢你的信任，博士。
Thanks for your recognition, but remember to tell me if there's anything I can improve on.=非常感谢您的肯定，如果我有什么做得不好的地方，也请告诉我。
Thanks for your recognition, Doctor! I'll do what I can to bring even more warmth to the people! Um... Actually, what I mean is... I'm glad I can help out!=谢谢博士的认可！我会努力带给大家更多温暖的！欸......其实，我的意思是，只要能帮到大家就好啦。
Thanks to a certain *someone*, I couldn't be more familiar with all the food streets around. I seriously don't know what's so good about this place. See the shooting gallery at the entrance? I could hit their targets from the roof of the skyscraper opposite. You want me to bring you along next time? ...I'll consider it.=拜某人所赐，这一带的小吃街我已经熟得不能再熟了，真不知道有什么好逛的。入口边上那个射击摊上的靶子，从对面大楼的楼顶我都能射中。下次带上你一起？......我考虑一下。
Thanks to a period of foreign study in her early years, Breeze's medical prowess has not been limited in either clinical or theoretical respects. The young girl with the jet black staff strides through refugee camps and shelters all the year round. Although she is often mistaken for some kind of missionary cultist and sent away, her excellent healing Arts have saved many lives. Breeze does not rely too much on Originium Arts, nor does she rely too much on pharmacology or equipment. On the contrary, she does what she can on the fringes of the art, making especially good use of herbal medicines. She can often be seen out in the fields picking herbs with a big smile on her face, making her famous in many towns and villages. In a way, Breeze, who never considered herself part of the nobility, is fulfilling an aristocratic duty to the people. Maybe.=得益于早年游学期间的见闻，微风小姐的医疗水平并没有被局限在理论或是临床层面。这位举着漆黑法杖的小姑娘常年穿行于各个难民据点和收容所，虽然经常被误以为是奇怪的传教士而遭到驱赶，但她实打实的战地医疗技术确实拯救了许多人。微风并不过于依赖自己的源石技艺，也不过于依赖严谨的药理和设备，恰恰相反，她能利用几乎所有有效的偏门左方，特别是在草药学应用方面有着意外的见解。经常灰头土脸去采摘草药、脸上却总是挂着俏皮笑容的微风，在各地的乡野城镇间也许都小有名望——从这层意义上来讲，从不以贵族自居的微风小姐正在履行真正的贵族义务，也说不定呢。
Thanks to all manner of upgrades her original master, Wild Mane, has carried out on her, aside from her initial cover fire capacity, 'Justice Knight' has grown a list of everyday abilities, such as watering flowers, transporting takeout, recharging game consoles... For 'Justice Knight,' providing quick and convenient service is one of her callings. Her previous abandonment very much weighs on her, and ever since her retrieval and rebooting by Wild Mane, outside of recharging and maintenance hours, she'll actively hang around with others.=由于原主人野鬃曾对其进行过各类改造委托，“正义骑士号”除了最初的射击援护功能以外，增添了更多日常性功能，如浇花、外卖运输、游戏机充电......对于“正义骑士号”来说，为人们提供便捷的生活服务是自己的使命之一。对自己曾被遗弃过很在意，在被野鬃捡回并重启后，除了充电与维修时间，她都会积极地和人们待在一起。
Thanks to Amiya's emotion-filled persuasion, the incident was quickly resolved.=在阿米娅充满感情的劝说下，事端很快就被消弭。
Thanks to her peculiar origins, Durin eats a slightly different diet than most operators, though this does not mean she eats any less. Despite her small stature, she is known to wolf down an entire meal before her fellow operators have taken more than a few bites. She then promptly seeks out a place to sleep.=因为出身与众不同，杜林的饮食结构和大家稍有区别，但这并不意味着她吃的就比别人少。杜林虽然矮小，但吃东西的速度比普通人要快上许多，有时，其他干员还没吃上几口，杜林用餐结束找地方睡觉了。
Thanks to his effort, the beach is safer.=沙滩变得可靠而安全，多亏了他的付出。
Thanks to Rhodes Island, certain champions can enjoy a few days of peace and quiet.=多亏了罗德岛，几位冠军耳边能够清净几天。
Thanks to the emergency of intercity networks and portable photography devices, taking videos and sharing them with friends is not a novel concept. Despite the fact that network transmission range is limited and uploaded videos lack the fidelity of physical photos or videotapes, this new activity has gained traction online and continues to be very trendy. Click was one of the first people to join the ranks of online video producers and launched a wide variety of content. After many attempts, she finally found her niche as an accomplished producer of outdoors videos.=得益于城际网络与便携式摄影设备的出现，拍摄影片并分享给朋友早已不是什么新鲜事，虽然网络传输范围十分有限，上传的视频也不如照片或摄影带精美，但在网站上传播，受到周边的人肯定，仍然是一项十分新潮的活动。卡达很早就加入了视频分享行列，推出过各式各样的视频，在经历了各种尝试后，她最终成为了一名小有成就的户外视频制作者。
Thanks to the rule stating 'pets of the same species can tag out with one another', she became the arena's top contestant.=在“同种宠物可接力上场”的规则下，她成了本场活动的热门选手。
Thanks to work reasons, I've met quite a few people as unique and interesting as you. And for those same work reasons, the 'me' they got to know has vanished. Is it a shame? No, it's just the piecing of a new puzzle. All that said, I don't plan to ditch my current codename, for the time being.=出于工作原因，我接触过不少和您一样特殊且有趣的人，同样出于工作原因，他们认识的那个“我”，都已经消失了。可惜？不，只是拼一幅新的拼图而已。不过，现在的代号，我暂时不打算扔掉。
Thanks to your care and support, I've recently become more accustomed to having you around, Doctor. And apart from Glaucus and some other research colleagues, I can't say that about many people.=受了不少博士的关照，最近我也越来越习惯待在有博士在的环境里了。除了格劳克斯和研究的同事，明明还挺少见的。
Thanks to your hard work, there are no more holes in the floor.\nWith all this repair work done, will everything be restored back to how it used to be?=在您的努力下，至少地板上没有破洞了。\n修修补补，一切是否还能回到从前？
Thanks to your hard work, this Icebreaker Games event has been a roaring success.\nAmongst such heated competition, even the toughest ice will melt. It seems you have perfectly grasped the moral of the games.=在您的努力下，本次促融共竞活动开展得如火如荼。\n在如此火热的氛围当中，再顽固的坚冰也会融化吧。看来您完满地达到了破冰的活动目的。
Thanks, buddy=谢啦，兄弟
Thanks, Doctor. I feel like I have a reason to fight now.=谢谢你，博士。战斗的理由，我现在似乎弄清楚了一些。
Thanks, Doctor. I'm always anticipating your approval.=谢谢，博士，我一直期待获得您的认可。
Thanks, Doctor... I love the medal. I'll hang it up with the pendants showcasing my successful test flights.=博士，谢谢......我很喜欢这个勋章。我会把它和这些代表着飞行实验成功的纪念挂件放在一起的。
Thanks, Doctor... I'll take this medal back to my homeland. The spring there has dried up, but it will continue to bless me, and they will know that I'm still fighting.=谢谢你，博士......我会把这枚勋章带回故乡去。虽然那里的泉水已经干涸了，但它仍会祝福我，她们也会知道我仍然在战斗。
Thanks, Doctor... If only my old man had lived long enough to see this day. His kid... always up to no good... has finally made a name for himself.=谢谢，博士......要是我家那个短命老头能看到这一天就好了，他不成器的儿子......如今终于混出个样子来了。
Thanks, Medics! You saved my life...=谢谢医疗组！你们都是我的救命恩人......
Thanks. Doesn't seem much different from your average delivery run in Lungmen.=谢谢，和在龙门运送货物基本没什么不同。
Thanks. I don't normally collect medals for the purpose of displaying status, but if you insist, I will place it at the top of my collection to demonstrate my respect for you.=谢谢，我一般不收集用来彰显地位的勋章，但您执意要送的话，我会把它摆在藏品的最顶端，以示对您的尊重。
Thanks. I'll do however much I'm paid for.=谢谢，我拿了多少报酬就会做多少事。
Thanks. It's tough for people like you and me to trust, I know.=感谢。毕竟对于你我这样的人来说，交付信任可不是一件容易的事情。
Thankyouforyourtrust, Chief!=多谢您的提拔，长官！
That 'difficult decision' was never for the sake of any actual person. Maybe the ducal system you so upheld as the beating heart of Victoria has long ceased to be necessary to Her, Dad.\nBut I'll always be proud of you. I wish I could tell you that face to face, more than anything.\n—Delphine=“艰难的决定”从来不是为了具体的人，或许你所维护的公爵制度早已不再是维多利亚所必需的心脏，爸爸。\n但我永远为你骄傲，我真想当面告诉你这件事。\n——戴菲恩
That <@firework.npc>doesn't seem right</>.=这看起来就<@firework.npc>不太对</>吧？
That ain't gon' work on me!=这招对我没用！
That all you got?=仅此而已？
That Amiya girl is one of this place's leaders? What a black-hearted company Rhodes Island is.=那个叫阿米娅的小女孩也是这里的领导者？罗德岛到底是什么黑心公司。
That botched prank letter is now safely stashed away in Arene's storage box.=那封拙劣的恶作剧信件，如今安好地存放在芳汀的收纳箱里。
That chilling harmony, an echoing dread, marks every encroaching soul.\n\n<color\=#FFA300><Danger Zone></color> Operators in the Danger Zone retreat at the end of the wave.\n\n<color\=#FFA300><Entitative Program></color> Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=那令人悚然的和弦进行，依然蚀刻着每一个胆敢靠近的灵魂。\n\n<color\=#FFA300><危险区域></color>危险区域内的干员会在波次转换时撤退\n\n<color\=#FFA300><实体程式></color>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
That chilling harmony, an echoing dread, marks every encroaching soul.\n\n<color\=#FFA300><Orientation Trial></color> Use a pre-picked squad of 3 Operators.=那令人悚然的和弦进行，依然蚀刻着每一个胆敢靠近的灵魂。\n\n<color\=#FFA300><定向试炼></color>定向试炼提供3名预选干员组成的小队
That chilling harmony, an echoing dread, marks every encroaching soul.\n\n<Danger Zone> Operators in the Danger Zone retreat at the end of the wave.\n\n<Entitative Program> Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=那令人悚然的和弦进行，依然蚀刻着每一个胆敢靠近的灵魂。\n\n<危险区域>危险区域内的干员会在波次转换时撤退\n\n<实体程式>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
That chilling harmony, an echoing dread, marks every encroaching soul.\n\n<Orientation Trial> Use a pre-picked squad of 3 Operators.=那令人悚然的和弦进行，依然蚀刻着每一个胆敢靠近的灵魂。\n\n<定向试炼>定向试炼提供3名预选干员组成的小队
That collectible is not a part of your destiny=那件收藏品不在你的命运之中
That crown on your head... It's just a prop the operators made for your birthday? Happy birthday to you then. Hehe, don't worry, I won't slay this crown.=你戴着的是......干员们给你做的生日王冠？今天是你的生日吗？祝你生日快乐——放心，我不会因为你戴着这个王冠就杀了你的。
That dastardly Rhodes Island wants to keep Reunion trapped in Chernobog and bury us along with it! Well, not on our watch!\n<color\=#ed5016><Soldier></color> Feels like kindred spirits with the Doctor because their hoods sort of resemble each other.\n<@lv.item><Heat Pump Passage></> Periodically deals massive damage to any units on it.=可恶的罗德岛想要把整合运动堵在切尔诺伯格，让我们给这座城市陪葬，决不能让他们得逞！\n<color\=#ed5016><士兵></color>觉得博士的兜帽和自己的有点像，对博士很有亲近感。\n<@lv.item><热泵通道></>每隔一段时间便会对其上的我军和敌军造成大量伤害
That dastardly Rhodes Island wants to keep Reunion trapped in Chernobog and bury us along with it! Well, not on our watch!\n<Soldier> Feels like kindred spirits with the Doctor because their hoods sort of resemble each other.\n<Heat Pump Passage> Periodically deals massive damage to any units on it.=可恶的罗德岛想要把整合运动堵在切尔诺伯格，让我们给这座城市陪葬，决不能让他们得逞！\n<士兵>觉得博士的兜帽和自己的有点像，对博士很有亲近感。\n<热泵通道>每隔一段时间便会对其上的我军和敌军造成大量伤害
That day, everyone who fought for her home and her future was a hero.=每一个为了家园和未来奋战的人，都是英雄。
That day, that moment Ch'en and Lin Yühsia came out of the A.H.C. Bar, the gunpowder tension between them had everyone following the championship excited beyond belief.=那天，陈与林雨霞走出A.H.C.酒吧时，两人之间那种毫不遮掩的火药味，让所有关注大奖赛的人都兴奋不已。
That device you're holding seems to be in poor shape. Would you mind if I take a look at it?=你手上的设备好像运行得不太稳定，可以让我看一下吗？
That doesn't seem right.=这看起来就不太对吧？
That Dr. Kal'tsit has a frightening glare. Whenever her eyes fall on me, I feel as if she plans to nail me to the landship deck. Fret not... during my brief stay here, I am but your Operator Necrass, and nothing more.=那位凯尔希医生的眼神很是凶锐，每当她盯着我，我都觉得她是想把我钉死在甲板上。不过不用担心，身在罗德岛的这一点点时间里，我都是你的死芒，也只是你的死芒。
That elite operator... I thought the Arts I saw in Leithanien were already really fantastical. And yet, when I saw him just brush aside the mist, I realized, as a Sarkaz, he was young, but also ancient.=那位精英干员......我以为我在莱塔尼亚见到的那些奇奇怪怪的源石技艺已够异想天开了，可当他随手拨开迷雾的时候我就明白，作为萨卡兹，他很年轻，却更加古老。
That fella seems to be a pretty scrappy fighter, but why can't they walk in a straight line?=但那个似乎很能打的家伙为什么不走直线？
That finger of yours would be more suited to tickling the ivories, I think.=你的手指明明更适合去拨弄乐器的。
That first time I took a really long ride from Higashi to Siracusa, I was so surprised! I never knew that other places could look so different. Right now, I mostly stay behind my senpais, and not everything that happens is good... But I really cherish my life here. Mhm!=第一次从东国坐了好——久的车到叙拉古的时候，我真的非常惊讶！原来大地各处的风貌竟然能有这么大的差别！虽然现在只能跟在前辈身后，回忆也不全都是美好的，但我很珍惜现在的生活，嗯！
That friend you're traveling with is very peculiar... Of course, maybe that's just me overthinking things.=与你同行的朋友身份很特殊......当然也有可能是我想多了。
That girl who just passed by... that was Silence, right? If only back then... Oh, sorry, the non-disclosure agreement is still in effect. I should keep my mouth shut.=刚刚走过去的......是赫默吧。如果那时候......喔，抱歉，保密协议还没过期，我不该多嘴的。
That girl... Amiya, I believe her name was? She's no ordinary girl. If you don't put shackles on her wrists today, you will find yourself placing a crown upon her head tomorrow.=那个孩子，是叫阿米娅吗......了不起。若是现在不给她装上枷锁，就要有在未来为她戴上王冠的觉悟。
That great fire, you say? Do you look to blame me? Indeed, I shall not contest it. But know this: not a single innocent suffered in that fire, nor did any perpetrator survive. In the black market of Sargon, the good only comes in one form... They are the ones who've endured. And I have endured.=啊，那场大火。您想要怪罪我吗？我当然不会辩驳。没有任何无辜者在那场火灾中受难。也没有任何牵连者最后幸存。在萨尔贡的黑市里，好人从来都只有一种，那就是活下来的人，而我活下来了。
That HR op wants me to take a break? Hmph, I know she means well, but I won't rest until she's willing to take a break herself. One of S.W.E.E.P.'s functions is to take care of her work while she's out. We might as well keep things as they are. What's S.W.E.E.P. established for? You don't need to know.=人事部那位想让我休假？我知道她的好意，但在她愿意给自己放假前，我不会休息。S.W.E.E.P.存在的意义之一，就是替她的工作善后。维持现状就行。成立初衷？我不必告诉你。
That I could once again experience this gladdens me greatly. 'Fear neither hardship nor darkness.' Doctor, I shall go together with you.=很高兴能再一次经历这个场合，“不畏苦暗”，博士，我将与您同行。
That Inquisitor fought to the last breath for our sake. When I saw the light of his lantern pierce the darkness, I suddenly realized: they are all fighting for our future. And though I might not be as strong as them, I don't wish to remain a bystander. I want to stand with them.=那位审判官阁下为了我们战斗到了最后一刻。我看着他那盏照亮黑夜的提灯，突然意识到：他们都在为了未来奋战，而我，虽然没有他们那么厉害，但也不想置身事外。我想与他们并肩。
That is excellent CQC, but perhaps a little too dangerous...=短兵相接的手段虽然也很高明，但危险性是否有些高了......
That is her own shade of blue.=那是她自己的蓝色。
That is our language, and every single word is full of reminiscence and hope.=那是我们的语言，每个词汇都是怀想，都是希望。
That is precisely why humans must fight them to the bitter end.=正因如此，人类才必须与它们对抗到底。
That is the girl who barred ten thousand men with a single sword that day? Not bad. She possesses backbone most chivalrous. She asks for no more than 'justice', but that is such a heavy word, heavier than thirty thousand catties… Though her principles be high, in the end, she shall suffer for them.=那就是当日阵前以一剑挡万师的小丫头？不错，是有股侠气在身上。她所求不过一个“义”，可这字太重，重若千钧......骨气是高，但也终是煎熬。
That isn't a trinket, but a drawing=那并非奇物，那是幅画作
That isn't a trinket, but a spearhead=那并非奇物，那是支矛头
That isn't a trinket, but an organism=那并非奇物，那是个生物
That isn't what's important, though. The real story is the Radiant Knight's sister Maria Nearl and the Whislash Knight Zofia, who are often in the area after the bar closes. Most bars don't close so early, and it's a bit of a stretch to say that it's because of bad business. But Maria and Whislash have been frequently seen near the bar. I'm sure everyone is familiar with Maria, and as an independent knight her relationship with Whislash was once a hot topic. Even after Maria joined the Major representing the Nearl family, Młynar Nearl, who was once pushed for the same position kept quiet. According to his coworkers, he has paid no attention to it and is still working an ordinary job, as if he has nothing to do with it.=而这都不是重点，重要的是耀骑士的妹妹玛莉娅·临光和鞭刃骑士佐菲娅经常在酒吧打烊后来到这里。一般酒吧很少这么早打烊，要理解为生意不好也非常牵强。但近日有人频繁在酒吧周边目击到玛莉娅和鞭刃。想必玛莉娅大家都很熟悉，作为热门独立骑士，她和鞭刃的关系也一度引发热议。在玛莉娅代表临光家族参赛之后，曾经被推上风口浪尖的玛恩纳·临光并没有发声，据玛恩纳的同事爆料，他依然过着普通工作的日子，安分地做着本职工作，好像这件事与他无关。
That it's time for a fight=不就是打架么
That Kazimierzian knight... Oh, it's her. I knew that girl years ago. She used to be a shy, bookish type. I wonder what made her change so much.=那位卡西米尔骑士......嗯，我没认错，我以前就认识她，那时候她还是个喜欢读书的内向女孩呢。变化可真大啊。
That little bird is my friend. But it's always disappearing on me these days... Oh no... It's not disliking me, is it...=我的伙伴，就是那只小鸟，最近它总是失踪，那个，不会是不喜欢再和我待在一起了吧......
That little bunny gave me this bottle of nail polish before it all went down, said the color really suited me... Never thought I'd be reduced to sharing a sob story like that with you. What a tragic life I lead. But, whichever way you look at it, you're still alive, and chatting with you's much better than chatting with a bunch of tombstones.=这瓶指甲油，还是小兔子之前送给我的，她说这个颜色和我很搭......唉，我居然沦落到只能跟你分享这种事，真是悲惨。不过，不管怎么说，你好歹还算活着，跟你聊，比跟一堆墓碑聊强。
That little firefighter always tenses up when she sees me, then points her hose right at me. Well, It's cute, sure, but that can't go on forever. The three of us should go for a drink sometime and clear up this misunderstanding. For the two of you, I'll make my special flaming cocktail.=那个小消防员一看到我就浑身紧绷，还用水炮对着我，可爱是挺可爱的，但总这样也不好。博士，下次我们仨喝一杯吧，麻烦你帮我消除一下她对我的误会，我请你们喝我自己调的火焰鸡尾酒。
That little one... Her codename here is uh... Beeswax? Looks like she tripped in the hallway again this morning. Can she really cut it? She sure knows how to keep her sister worrying.=我家的小丫头，在这里的代号是叫......蜜蜡？这孩子，早上又在走廊里摔倒了，这样真的没问题吗？哎，真让人担心。
That look in your eyes, it disgusts me.=你们的眼神，很讨厌。
That martial arts master is here too... I thought he was cold and heartless, but now I kind of understand him... a man who has lived for so long and traveled so far can only carry so much. That must be what Shifu thought as well.=那个武功很厉害的人也在这里......之前，我以为他是一个薄情寡义的人。后来才明白，一个活了很久，又要走很远的人，没有办法带着太多东西。师父应该，也是这样想的......
That member of Shanhaizhong has carved out a corner of the Garden for herself.=那位山海众成员已在界园建起了自己的小天地。
That might be Liu'er.=那可能是柳儿。
That moment you clear a challenge always gets me all hyped up.=挑战成功的瞬间永远是最有自豪感的，对吧？
That monster is gonna come after... But maybe not today.=那个怪物还会追上来......但也许不是今天。
That mushroom looks delicious, it's got to be honey-biscuit flavored...wait, what am I thinking?=那蘑菇看起来好好吃，一定是蜜饼味的......我想什么呢？
That must have been Federico earlier... He's also the type to think of normal conversation as stepping on glass. But once you know them long enough, you'll be able to understand what they're perplexed with, or what they're chasing after. My advice? Get used to awkward silence.=刚刚过去的是费德里科吧......他也是那种好好说话仿佛会有害健康的人。但相处久了，你其实能明白他们在困惑什么、追求什么。我的经验是，冷场的次数多了就习惯了。
That must... really hurt…=很痛苦吧......
That night, a bond was formed between the members of A6 for the first time.=那天晚上，有某种切实存在的东西，真正将A6的几个人联系在了一起。
That nightmare still comes to mind, even now. My life denied by some grand ecology... no, not denied. It would admit everything, it was more sublime than life itself... it made me feel shame at the selfishness of life.=直到现在我还是会想起那场噩梦。我的生命被一种伟大的生态所否定......不，并非否定。它是要接纳一切，它比生命更加崇高......它让我因为生命的自私而感到羞愧。
That ninja... She may evade your eyes, but she cannot fool my senses. I know not what she schemes, but I can promise you I shall not engage her here and now. However, if I find her trying to harm my master... You won't be able to stop my blade.=那个忍者......她能躲开你们的视线，但躲不开我的感觉。我不知道她有什么意图。我可以答应你，我不会在此时此地动手。只不过，假如她哪天对我家大人不利——你拦不住我的刀。
That Old Dance=旧舞步
That once burnt away is truth, and eternity too.=经火烧过的是真理，亦是永恒。
That one's carrying an umbrella, but it's not raining... oh, it's an Arts Unit.=那个人拿着伞，但战场没有下雨......哦，原来那是施术单元。
That Operator just now... was that Lord Wei's niece? No, I don't know her, but when I was little, my father told me to learn from her example. Not long ago, we discovered that Miss Ch'en resigned her position with the Lungmen Guard Department. Father did not say anything to me that day. Thinking back, I indeed find her admirable.=刚刚那是，魏公的外甥？不，不算熟悉，只是小时候父亲常常告诉我，要多向人家看齐。后来听说陈小姐辞去了警司职务，那天父亲没跟我说一句话。现在想起来，我的确很钦佩她。
That Perro showed up again, except this time, he's standing in front of you as if trying hard to tell you something. Unfortunately, he stands there hesitating for what must be eons, not uttering a single word. You let out a sigh, and go up to grab the piece of paper from his hand yourself... Alright, let's take a look... It's a self-rights and responsibilities contract... from Duck Lord?=那位佩洛又出现了，这次他站在你的面前，一副努力想要和你说些什么的样子。可惜，他支支吾吾了许久，嘴里还是没吐出半个字来。你叹了口气，直接拿过他手里的纸张......好吧，看来这是......鸭爵提供的......自身权益让渡......契约书？
That person's pretty fashionable…=这个人的穿搭还不错......
That person's words are the complete and utter truth... Dissecting them, dismembering them, disemboweling them... it all grants them salvation...!=那个人告诉我的都是对的......解剖、撕裂、切碎，一切都是、都是给予他们的救赎！
That piece of Originium, alongside the space it occupies, is cut away by Ya... then ruthlessly thrust into the depths of Sui's body.=那一枚源石，连带那枚源石所占据的一小片空间，就这样被睚裁下......狠狠戳刺进岁躯深处。
That power is rightfully ours. The true King of Sarkaz is mightier than the heir of any unknown name.=这才是我们应有的力量。萨卡兹的正统王者，比任何不知名姓的继承人都强。
That red one... oh... Doctor, keep her away from me! She'd definitely kill me in a fight. But I have this feeling... this feeling... ugh, why do I want to fight her so badly?=......那个红色的......没错吧......！博士，我啊，是绝对不能靠近她的！但是，但是——这感觉，这感觉......！如果战斗的话一定会死，但是，还是想和那家伙打上一场啊......！
That ship which you once called home is now completely encased in a massive Originium crystal. The wind blows over it, blurring its outline with sand and dust. You know that you have lost Rhodes Island.=罗德岛，你所熟悉的那艘舰船如今已经被完全包裹在一簇巨大的源石晶簇之中。风沙漫过，你很清楚，你们已经失去了罗德岛。
That sigh... still haunts my mind.=我仍然......听得见那声叹息。
That Sora lass, she managed to fool her fans with impeccable illusions, making them believe she's Lupo.\nPerhaps she thought she'd stand out as a Lupo? That does make sense from the trendy perspective...\nAnd that kid, I've seen idols before and they didn't impress me. But then Sora came along and I finally understood why some people worship stars.\nAnyway, I taught her an even better way of concealment, usable at any time, so she won't ever need to try to cover her own identity anymore.\nAlso, I shall design more attire for her to help further her career.\n—Orchid=空这小丫头，之前真亏她能用那种程度的障眼法骗过她的那些粉丝，让人家以为她是鲁珀族的。\n或许是觉得鲁珀族的身份比较容易成为卖点？这么说来，倒确实有过这样的潮流......\n而且这孩子......我曾经也见过一些明星，那些人给我的感受就是......不过如此。直到见到这孩子，我才稍微有些明白，以前身边那些追星的人是怎样的感受。\n总之，我现在教了她一种更好的掩盖方式，可以随时使用，这样也就不用总是去掩盖自己的身份了。\n以后，我也会多帮她设计一些服装。希望她能在这条路上走得更远。\n——梓兰
That special 'collaborator' of yours is just something other right now, using biological function to imitate his old form, and you should know that better than him. You're still seeking possibilities in him? I hope you aren't repeating my mistakes.=你们那位特殊的“合作对象”，如今根本就是个单凭意愿，用生物机能模仿自己昔日形态的异族。你们应该比他本人更明白这点，却还是想从他身上寻求可能性？希望你们不会重蹈我的覆辙。
That Suzuran girl I turned down just now, I wonder if I've been too harsh on her... She was kind enough to invite me to her tea party, but socializing isn't really my forte…=我刚才拒绝那个叫铃兰的孩子，是不是不太好？但是她说，要和大家一起喝茶，我真的不太擅长应对这种事情。
That thing in her hand looks like an electric fan=手里的家伙像电风扇
That vision to you, is still the future.=那远见于你而言仍是未来。
That was a close call. We need more practice under our belt.=勉勉强强，练习量还不够啊。
That was a hard-won victory, but we did it. Are you all right, Owl?=有些危险，不过最后还是胜利了。巨枭你没事吧？
That was a perfect operation! Once we're back, dinner will taste even better.=完美的行动。这样回去吃饭也会比较香。
That was a spectacular battle—well done to all of you.=精彩的作战——大家都辛苦了。
That was all right.=这点小事，不算什么。
That was an epic experience!=很有趣的体验！
That was close, I almost... A-Anyway, good thing I managed to pull through in the end... Sorry, Doctor. Please, give me a minute. I need to get my emotions under control.=呼，差点，差一点点就......幸好最后还是坚持下来了。不好意思，博士，请给、给我点时间，我会控制好情绪的。
That was just as expected. No surprises, even a little boring.=不出意料的结果，没有任何意外，反而稍微有点无聊。
That was one wild shot from Fia. Reminds me of when I was young.=哎呀，小菲这一炮轰得不管不顾，有些我当年的风范。
That was pathetic, Doctor. We might just die here today. It's what we deserved, right? Hahaha— You scared? Then follow me close. Step only where I step. Otherwise... Today might actually be the end.=真难看啊，博士。说不定我们今天都会死在这里，这就是报应，对吧？哈哈哈——害怕了？跟好哦，踩着我的脚印走，否则......可能今天真的就是结束了。
That was perfect from start to finish. Well done.=真是一次完美的行动，做的很好哦。
That was perfect... Doctor, are you happy with how we did?=完美收工......博士，您还满意吗？
That was rough, Doctor! I thought you'd got yourself winded again.=真不简单，博士！我还以为你又会跑岔气呢。
That was so much fun. Thanks for all the enemies!=很尽兴哦，多谢款待~
That was some beautiful teamwork. Great work, everyone.=一次好出色嘅团队合作，各位，做得好。
That was some beautiful teamwork. Well done, everyone.=一次漂亮的团队协作，各位，做得好。
That was some clean commanding. We have a bit of time before our mission is estimated to end, so you should grab the chance to think about how to reward yourself.=利落的指挥，离我们预计完成行动的时间还剩一小会儿，你该抓紧时间想想怎么奖励自己。
That was some nice leadership, Doctor.=博士的指挥真是厉害。
That was such a thrill! Can we do it again?=太刺激了！我们再玩一次好不好？
That was the 10-star 'Clapolpolska' randomed from the song category! So? Did my skills amaze you?' Myrtle points at the screen, showing off her perfect full combo result to you.=“刚刚我演奏的这首是全随机魔王十星《竖波波卡》！怎么样，被我吓到了吧？”桃金娘指着屏幕上大大的全连全良成绩向你炫耀。
That was unexpected.=还真是没预料到。
That wasn't too bad of a job... heheh, can you put this in my evaluation?=这次做得还行吧......呼呼，可以放进绩效报告中吗？
That went far better than I expected. I shouldn't have thought so little of you, Professor.=比我预估的情况还要更顺利，还是小看了老师呀。
That which came from the ocean does not necessarily return to it.=出自深海，却不必回归深海。
That which is in full bloom, is enough to halt spring;\nit does not seem to come from the earth, but teems from the courtyard walls,\nswaying in all its fragrance. Your smile captivates all beings.\nThe sounds everywhere tempt the people to run.\nWith your Arts, you can make those frantic footsteps stop.\nYour tendrils embrace the scattered verses and trace them into petals.\nYou teach everyone to embrace them,\nand they unite in laughter.=那盛放的啊，足以使春天驻足，\n似不从大地中来，却漫出院墙，摇曳芬芳\n蔷薇啊，你的笑靥倾倒芸芸众生\n各处的声响诱惑着大家奔走\n凭你的术法让匆忙脚步暂歇\n你的藤蔓将散落的诗句拾捡\n描摹为片片花瓣\n教众人摘下，纷落欢声笑语
That which is overly hard becomes brittle. Stay still; I have medicine.=过刚易折，先别动，我带了跌打药。
That Which You Made Up For=那被弥补的
That will slow them down.=那会让他们慢下来的。
That woman just now... was that Lord Wei's niece? No, I don't know her, but when I was little, my father told me to learn from her example. We later discovered that Miss Ch'en resigned her position. Father did not say anything to me that day. Thinking back, I indeed find her admirable.=刚刚那是，魏公嘞外甥？没有，不算熟，就是小时候俺父亲老是跟我说，要多向人家看齐。后来听说陈小姐辞去了警司职务，那天俺父亲冇跟我说一句话。现在想起来，她确实令我钦佩啊。
That worked out better than I expected.=比我预想中的效果要好。
That your precious companions have returned to your side is owed entirely to your efforts.\nNo matter how many times you part, you will always become one again.=重要的同伴回到了你的身边，这一切都是因为你的努力。\n不管分离多少次，最后你都能把大家聚合在一起。
That's a figurine of the Shah on my desk. He's basically treated like a god in Sargon. I remember trawling across the entire desert just to dig up the relics he left behind... I came back empty-handed though... But, it's okay. I still felt good about getting to bring his figurine to visit the places he'd been.=我桌上摆着的是沙阿的雕像，在萨尔贡他可是等同于神祇的。想当年为了发掘他留下的遗迹，我穿越了一整片沙漠......唉，虽然最后一无所获，但带着他的雕像，去了他去过的地方也很开心。
That's a huge stack of documents... I can lend you a hand if you're struggling to clear them, Doctor… Oh, sorry. I should be on standby waiting for your request.=文件已经堆这么高了。您如果在纠结该怎么处理，我可以帮忙......抱歉，我应该待在旁边，等您有需要的时候叫我。
That's a lot.=数量还不少。
That's a nice story=这故事真不错
That's a Wrap Medal=事已至此奖章
That's a wrap. Let's head back and chow down!=收工啦，大家回去好好吃一顿！
That's all? Sure, see you tomorrow.=就这些？那明天也拜托你了。
That's another year in the books. How time flies may feel somewhat woeful. But this is a new beginning, so we should be cheerful. What I am holding, you ask? I learned how to use a camcorder recently, so I'm filming whatever catches my fancy. See the fireworks? How beautiful they are.=又一年过去了。虽说逝者如斯，难免伤怀。但毕竟是辞旧迎新的日子，还是应该开心一些。我手上的物件？我最近也学会了用摄影机，习惯随手记录点什么。你看，这烟花多好看啊。
That's another year, come and gone. Getting to live one more year is certainly worth celebrating as a merc, but more than that, I don't want anyone else living with this kind of uncertainty... Doctor, I got some presents for the kids of Rhodes Island. Could you hand them out for me?=又过去了一年。作为雇佣兵来说，每多活一年，都算是值得高兴的事。但我不希望有更多人生活在这种不安中......博士，我为罗德岛上的孩子们准备了一点礼物，可以请您帮我分给他们吗？
That's crazy... I gotta ask again, are you sure you're a drug company?=真厉害......再问一次，你们真的是制药公司？
That's enough=已经足够了
That's enough drinking=别喝了
That's everything that needs doing done! Anything else you need me to handle, like your schedule, your finances… What do you mean, you can't let me touch those?! Why not? I'm good with those too!=待办事项都完成啦！还有什么需要我做的吗？博士的活动安排、财务报表......什么，不能让我负责？！为什么？这些我也很在行啊！
That's exactly what I want to hear! I'll go bang some pots right now!=就要听敲暖气管！现在就去敲！
That's extremely rude.=真是失礼。
That's fine with me.=我没问题的。
That's good enough for now=算了算了
That's good enough, right? Saves us both the trouble.=差不多就行吗？也好，我也嫌麻烦。
That's great, can you recommend me some methods to try out?=那可太好了，能不能给我来一个疗程？
That's great... you don't exchange heads for rewards here.=挺好......这里不是用人头来换奖赏。
That's it, time to remake.=不行了，重开一局吧。
That's it? I haven't had enough fun.=这就结束了？我还没玩够呢。
That's it? Pretty mid ceremony. No test or anything like that?=这就没了？好平淡的通过仪式。不需要再来点试炼什么的吗？
That's more monsters than I imagined...=魔物的数量比想象中多啊......
That's my window!=这里有空隙！
That's nasty!=真邪门！
That's nonsense, I did go to Dossoles once, but not as a TV host or anything, I have no idea what you're talking about, haha.=你可别乱说，多索雷斯我虽然去过，不过主持是什么，我完全不知道啊，哈哈。
That's not a bad scream at all.=不错的惨叫声。
That's not danger I can cope with yet.=我现在还应对不了这样的危险。
That's not necessary=并没有这个需要
That's odd, I wonder where my bookmark fell.=啊，书签不知道掉到哪里去了。
That's one more step in the right direction, isn't it?=我又朝着应该去往的方向前进了一步，对吗？
That's one way we're different, W. Happiness isn't a goal worth chasing.=我和你没有相像之处，W，快乐不是值得追求的目标。
That's Provence, isn't it…? The wretched girl who got Infected while rescuing people from a Catastrophe... Look at that massive tail she's got...=那家伙就是普罗旺斯吧......说是因为进入天灾区救人，结果被感染的倒霉家伙什么的......唔，尾巴居然变得那么大了吗......
That's right! it's super close to my Conviction fighting techniques!=没错！只比我的断罪拳法差一点！
That's right, Acahualla doesn't only have Archosauria and Durin, but also Perro and mushrooms.=没错，阿卡胡拉可不止有阿达克利斯和杜林什么的，佩洛也是有的，蘑菇也是有的。
That's right, I've been putting in tons of work, yeah? Keep that praise coming my way, yeah?=嗯嗯，我表现得不错吧？多赞美一下我也没关系哦~
That's right. Even if no one understands me, I'll keep making art. No matter what kinds of monsters my works might become…=嗯，没错，就算谁也不理解我，我也会这样继续画下去。无论它们会变成什么样的怪物......
That's right. I became an Infected while I was testing this railgun. Why am I still using it? First, it's safe now that it has been fine-tuned. Secondly, while I don't want to admit it, this is the weapon that suits me the most. I don't want to or dare to abandon it.=没错，就是因为测试这台电磁炮，我才成了感染者。为什么还在用？第一，经过调整后，它现在是安全的；第二，虽然我不想承认，但它真的是最适合我的武器，我不想，也不敢放弃它。
That's rude.=这不礼貌。
That's spot-on work. Have a rest, Doctor, I'll keep a watch on the follow-up.=处理得不错哦，博士先休息吧，后续警戒我来接手。
That's the best deal we can get, Doctor! Stop asking!=已经打过折了，博士！你怎么问我也没法更便宜了！
THAT'S THE CANNOT GUARANTEE!!=好得不能再好了！泰拉投资大师课
That's the end of our chat. We're going, on the count of three!=闲话到此为止，我数到三，我们一起动手！
That's the entire pre-flight checklist. Come on, Doctor, I'll be taking you up for a quick loop around. Don't worry, no need to be scared, I'll hold you tight the whole way through. Eh? Ah, uh, no, wh-what I mean is... We'll be strapped together while we're flying, so you can relax. I'm not going to drop you.=注意事项就这些，那我来带着您飞一回试试吧。没关系的，您不用害怕，我会一直抱着您。欸？不，我、我的意思是......飞行时我们会绑在一起，您尽管放心，我不会让您掉下去的。
That's the mutant Originium slug! Head down the cave!=是那只变异了的源石虫！在洞穴的下方！
That's the stuff! That's what I call a kick!=过瘾！太过瘾了！
That's too bad=可惜
That's true, I took over the gemstone trading post when I was fifteen. For three hundred years since the day the first set of scales went up, the one who stands behind the counter has never been important, much less his age. Visitors need only see order.  Are you perhaps questioning my abilities?=是的，我十五岁时就接管了宝石交易所。从立起第一架天平的那天起，三百年来，柜台后是谁并不重要，年龄更不能影响什么，来客应该看到的只有秩序。你难道对我有所质疑？
That's true. I've lost a few fights with those ameeri guards, and sometimes it wasn't even close. But there's still time, I'll get my chance.=没错，之前向那些王酋亲兵挑战的时候，我并不能每次都胜过他们，有好几次甚至没机会还击。不过没什么关系，我还有时间和机会。
That's unauthorized discharge of sewage!=你这是非法排污！
That's why I like being a cop. Because I think all human life is important.=我喜欢做警察，是因为我觉得每个人的生命都很重要。
Thawing as the Winter=如冰碎雪融
The 'Black' Vending Machine=“黑色”贩卖机
The 'bridge' yearns… for those weapons in your hands... May I take a closer look?=“桥”在渴求......你们手中的武器，让我看下，行吗？
The 'Confessor' is a secret Sarkaz organization. Even I don't have much intel on them.\nIt's impossible for Shining to be a mundane Sarkaz traveling healer, judging by her reaction upon meeting Amiya for the first time: subtle, but conspicuous, when it's common knowledge among humans.\nSo, on which side does she stand?\nThe Redeemers are not a simple Sarkaz outfit like she made it out to be. If another so-called Redeemer crisis should arise, is she tight enough with us for her to merely stand by, or even fight alongside us?\nHer past must be as enigmatic as her emotions. It's impossible to try to figure her out solely based upon her behavior.\nMaybe we could learn her true thoughts if someone like the Doctor can get her to lower her guard.\nAnyone who could understand her, I'm sure, would never divulge any of her secrets to any agency.\n\n——Kal'tsit=“赦罪师”是萨卡兹们的一个神秘机构。有关这个机构的情报，即使是我也知之甚少。\n实际上，闪灵绝不只是一个普通的萨卡兹流浪医者，她在初次见到阿米娅时的反应证明了这点：微小，但是明显。这在我们几人间已经是一个共识。\n那么，她究竟站在哪一边？\n“赦罪师”并不像她所说的那样，是个单纯医治萨卡兹的组织。如果再次被卷入所谓“赦罪师”所带来的风波，闪灵与我们之间的联系，是否紧密到足够让她袖手旁观，甚至与我们并肩作战？\n她的过去与她的心灵一样深邃，要凭平常事物照亮根本无稽之谈。\n也许只有靠博士这样能让闪灵放下大部分戒心的人，我们才有机会了解到她的真实想法。\n毕竟能了解闪灵想法的人，我很肯定，绝不会向任何机构透露她的信息。\n\n——凯尔希
The 'Dominion' phenomena is currently spreading rapidly, with an efficiency already near atmospheric circulation itself.=“国度”正在迅速扩散，其效率已接近大气循环本身。
The 'Dreamland' that Dorothy personally created. In here, no one will ever have to suffer the pain of the journey. Love and hope shall achieve that which technology cannot.=多萝西亲手制造的“梦境”，在这里，人们不必再忍受跋涉之苦。科技无法做到的事情，爱与希望可以。
The 'Echoes of Herkunftshorn'—they seek to carry on the Witch King's melody. Play now, rescue team from Rhodes Island; drown out the chaotic, resentful, and paranoid notes with your own melody. The Kurfürstenplatz should witness the most beautiful sunset.\n<@lv.rem><Special Condition>DP will not regenerate naturally.</>\n<@lv.item><Tuning Node></>Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units.=“赫尔昏佐伦的余音”，他们仍欲延续巫王的旋律。演奏吧，来自罗德岛的救援队，用属于你们的旋律盖过那些混乱的、怨恨的、偏执的音符。广场上本应能看到最美的夕阳。\n<@lv.rem><特殊条件>部署费用不会自然回复</>\n<@lv.item><调谐节点></>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
The 'Echoes of Herkunftshorn'—they seek to carry on the Witch King's melody. Play now, rescue team from Rhodes Island; drown out the chaotic, resentful, and paranoid notes with your own melody. The Kurfürstenplatz should witness the most beautiful sunset.\n<Special Condition>DP will not regenerate naturally.\n<Tuning Node>Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units.=“赫尔昏佐伦的余音”，他们仍欲延续巫王的旋律。演奏吧，来自罗德岛的救援队，用属于你们的旋律盖过那些混乱的、怨恨的、偏执的音符。广场上本应能看到最美的夕阳。\n<特殊条件>部署费用不会自然回复\n<调谐节点>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
The 'Empresses' Voice' recreated by Originium, an OpFor unit based on the scenario of a Terra-wide Originium disaster. As Originium spreads, it overcomes all praise and reproach, the echoes upon its surface merely another name for Originium.=由源石创造再现的“女皇之声”，是根据源石灾难在全泰拉爆发的想象而设计的假想敌之一。源石在大地上蔓延，淹没一切赞美与斥责。晶体棱面泛起的余音，不过是源石的另一个名字。
The 'Empresses' Voice' recreated by Originium, an OpFor unit based on the scenario of a Terra-wide Originium disaster. As Originium spreads, it overcomes all praise and reproach, the echoes upon its surface merely another name for Originium.\nAppears during the Hidden Core round and initiates the final attack.=由源石创造再现的“女皇之声”，是根据源石灾难在全泰拉爆发的想象而设计的假想敌之一。源石在大地上蔓延，淹没一切赞美与斥责。晶体棱面泛起的余音，不过是源石的另一个名字。\n将出现于隐秘核心回合并展开最终攻势。
The 'ending' watches you from the end of every path, and finally, she tires of waiting and walks straight toward you.=终结在每一段路的尽头注视着你，最终，她厌倦了等待，站起身向你走来。
The 'Great Deceiver' once visited this Place of Possibility. She enriched the scenery with vivid tales, invited Sarkaz to hear ancient stories, and left puzzles revealing historical insights if solved. Yet, people insisted the Djall Arch-liar spoke only lies, leaving the Sarkaz convinced that what they heard was mere fabrications.=“‘大诳言者’曾造访此思维边界之地。她以多彩故事为此处风景增色，招待众萨卡兹来此讲古取乐，留下谜题若干，破解之即洞察历史。但时人都道‘笞心恶主所述皆为诳言’，故众萨卡兹离去后俱笃信其不真。”
The 'Kitty Fanciers' Association' is now recruiting. Prospective applicants should report to Operator Haze.=“爱猫猫协会”正在招收会员，有意者可到干员夜烟处报到。
The 'Mercenary Zone' is not exactly a great place to be. In most cases, people who enter the 'Zone' must first have their chests penetrated by bolts or fireballs before they use alcohol or other substances to 'enter the Zone.'=“状态型佣兵”往往不是一个褒义词，大部分情况下，在他们利用包括酒精在内的各种方式“进入状态”之前，火球和弩箭会优先贯穿他们的胸腔。
The 'mountain' conquered with blood.=以血攻下的“高山”
The 'Oneiros' drones controlled by the Yeti Squadron are capable of inflicting Arts damage in an area upon our Operators, as well as inflicting the Cold status. Please prioritize taking them down.\n<@lv.item><Originium Ice Crystal></>Periodically releases a frigid wave that will inflict Cold to affected allied units.=雪怪小队操控的“虚幻”无人机，将对我方干员造成范围法术伤害并施加【寒冷】状态。请优先处理它们。\n<@lv.item><源石冰晶></>周期性地释放对我方单位施加【寒冷】的范围性寒流
The 'Oneiros' drones controlled by the Yeti Squadron are capable of inflicting Arts damage in an area upon our Operators, as well as inflicting the Cold status. Please prioritize taking them down.\n<Originium Ice Crystal>Periodically releases a frigid wave that will inflict Cold to affected allied units.=雪怪小队操控的“虚幻”无人机，将对我方干员造成范围法术伤害并施加【寒冷】状态。请优先处理它们。\n<源石冰晶>周期性地释放对我方单位施加【寒冷】的范围性寒流
The 'Rumor Night' idol's very own scooter. The video of it tearing up the streets was very popular on the intercity net. 'It looks just like the other scooters? Nonsense! It's a common model, but it has very distinctive stickers!'=“传闻之夜”中现身的偶像的电动车，其绝尘而去的视频在城际网络上点击量极高。\n“你是说把它和别的车弄混吗？当然不会啦！虽然它是最常见的型号，但是上面的贴纸跟饰物和别的车不一样哦！”
The 'time bomb' explodes, sending candy into the sky. The gift box contains a message left by the Rat King—\n'Happy Sauin.'=“定时炸弹”爆炸，糖果飞了满天。礼盒中藏着鼠王留下的讯息——\n“安魂夜快乐”。
The 'treasure' attracted many irrelevants, and our old friend came to find us too, hoping for us to find a treasure hunter. We met a troupe of acrobats in a small town, came across them again inside a crystal cave, and settled our little grievance.=“宝藏”吸引了许多与之并不相干的人，我们的老熟人也找上门来，希望我们去寻找一位寻宝人。在小镇上与杂耍艺人刀兵相见之后，我们在晶洞与他们又一次相遇，并了结了这段小小的恩怨。
The 'treasure' drew in many irrelevants, and our old friend came to us too, hoping for us to find a treasure hunter. We met a troupe of acrobats in a small town, came across them again inside a crystal cave, and settled our little grievance.=“宝藏”吸引了许多与之并不相干的人，我们的老熟人也找上门来，希望我们去寻找一位寻宝人。在小镇上与杂耍艺人刀兵相见之后，我们在晶洞与他们又一次相遇，并了结了这段小小的恩怨。
The 'ultimate automaton' developed by the Liquor Association, with the power to 'squash ten kegs at the same time.' In accordance with an environmental protection pact with Acahualla, the armor plates are made from recycled kegs. Considered one of the competition's favorites, it went berserk when champagne from the opening ceremony seeped into its control chip.=由烈酒协会集众工程师之力研发的“真正终极自走机械”，拥有“能同时捏瘪十个酒罐”的惊人力量。遵从与阿卡胡拉的环保约定，身上的护甲用回收的酒罐制成。它被认为是本届赛事最具实力的冠军争夺者，但由于决赛前开的香槟渗入了控制芯片中，上场后它彻底陷入疯狂。
The 'War Phantoms' were once a legendary band of mercenaries. In the wake of their bloody legacy, mercenaries and bounty hunters began referring to powerful, cruel veteran warriors with the same title. Strong and adept at controlling multiple types of Air Support Drones.=“战争幽灵”曾是一支传奇雇佣兵队伍，在他们建立起血腥名号之后，雇佣兵和赏金猎人开始把那些强大、残酷、身经百战的战士同样称作此名。实力强大，且精于操纵多种空援无人机。
The 'War Phantoms' were once a legendary band of mercenaries. Though countless others have appropriated their name, perhaps the legends themselves have yet to fall. Extremely strong and adept at controlling multiple types of Air Support Drones.=“战争幽灵”曾是一支传奇雇佣兵队伍，尽管有无数后人取用他们的名号，但传奇本尊也许还没有凋亡。实力恐怖，且精于操纵多种空援无人机。
The 'White Volcano' cafe recreated through Enis's drawings and comments from other operators who spent time in Siesta. The place where the children embarked on their first adventure.=根据埃尼斯的手绘本与其他在汐斯塔度假的干员的印象复现的“纯白火山”餐吧。这家小店曾是孩子们最初的“探险地”。
The 'Witch King's Voice' recreated by Originium, an OpFor unit based on the scenario of a Terra-wide Originium disaster. Originium retrieves a shadow from the boundless ocean, giving it a new body and voice. The silent sea encompasses all, except for that future the shadow caught a glimpse of in the Pavillon.=由源石创造再现的“巫王之声”，是根据源石灾难在全泰拉爆发的想象而设计的假想敌之一。源石从没有边际的海洋中打捞起一道暗影，重新赋予它身躯与弦音。那片静止的海洋囊括了一切，唯独没有那道暗影在帕维永中窥见的未来。
The 22nd rule of Blacksteel: 'Anyone who loses her weapon no longer belongs here.' That's why I always bring my hellebarde with me wherever I go. The rule doesn't apply to everyday situations, you say? But... if I remember correctly... wait, let me check. 'This rule only applies to contracted Operators and new recruits under training.' What?... Ms. Franka didn't tell me about this part...=黑钢的第二十二条规定：“武器离身者一律辞退”，所以我一直随身带着我的斧枪。唉？平时不用？但我记得......稍等......“此规定仅限入职训练与契约中干员。”......芙兰卡小姐为什么没提醒我呢......
The 4 cities of Kawalerielki have successfully docked together, raising the curtain on the Kazimierz Major=卡瓦莱利亚基四城顺利对接，卡西米尔骑士竞技正式开幕
The <Caster> will continue battle after the vehicle is destroyed=载具损毁后<术师>会继续作战
The <Compilation of Court and Country> is a twenty-volume collection archived in Baizao's Sky Mirror Pavilion, classified into various categories such as chronicles, biographies, and discourse. It is not considered reliable history, as it draws widely from unverified stories and legends. The foreword states that it was written by a Candleholder of the Sui Regulator—with unparalleled audacity.\n<@lv.item><Suppression Pillars></> Activate the surrounding suppression pillars to weaken Sui in the corresponding area, then activate the central pillar to face Sui directly=《朝野汇编》二十卷，百灶天镜阁藏本。分《编年》《列传》《定论》诸目，杂采乡野传闻之说，不为信史。卷首序谓撰者乃司岁台秉烛人，尤无忌惮矣。\n<@lv.item><镇岁柱></>开启周围镇岁柱，前往对应区域削弱岁，开启中央镇岁柱，直面岁
The <Compilation of Court and Country> is a twenty-volume collection archived in Baizao's Sky Mirror Pavilion, classified into various categories such as chronicles, biographies, and discourse. It is not considered reliable history, as it draws widely from unverified stories and legends. The foreword states that it was written by a Candleholder of the Sui Regulator—with unparalleled audacity.\n<Suppression Pillars> Activate the surrounding suppression pillars to weaken Sui in the corresponding area, then activate the central pillar to face Sui directly=《朝野汇编》二十卷，百灶天镜阁藏本。分《编年》《列传》《定论》诸目，杂采乡野传闻之说，不为信史。卷首序谓撰者乃司岁台秉烛人，尤无忌惮矣。\n<镇岁柱>开启周围镇岁柱，前往对应区域削弱岁，开启中央镇岁柱，直面岁
The <Dockworker Leader> will continue battle after the vehicle is destroyed=载具损毁后<水手长>会继续作战。
The <Dockworker> will continue battle after the vehicle is destroyed=载具损毁后<水手>会继续作战。
The <Tidal Leader> will continue battle after the vehicle is destroyed=载具损毁后<领潮员>会继续作战
The [Harmony] Alliance grants +1 Operator count to Core Alliances ([Yan], [Sargon], [Victoria], [Kjerag], [Laterano], and [Ægir]); [Harmony] Operators also gain effects from said activated Alliances=【调和】可以使场上核心盟约（【炎】【萨尔贡】【维多利亚】【谢拉格】【拉特兰】【阿戈尔】）的激活人数+1，【调和】干员享受以上激活盟约的效果
The [Harmony] Alliance grants <@ba.vup>+1 Operator count</> to Core Alliances ([Yan], [Sargon], [Victoria], [Kjerag], [Laterano], and [Ægir]); [Harmony] Operators also gain effects from said activated Alliances=【调和】可以使场上核心盟约（【炎】【萨尔贡】【维多利亚】【谢拉格】【拉特兰】【阿戈尔】）的<@ba.vup>激活人数+1</>，【调和】干员享受以上激活盟约的效果
The [Outfit Voucher] can only be used to redeem outfits currently available in the Outfit Store, and <color\=#ffa633>cannot be used</color> to redeem outfits with dynamic art or brand collaborative outfits.\n\n[Outfit Voucher] cannot be used if you have already purchased all outfits in the Outfit Store, or if there are none available. The [Outfit Voucher] will not expire and can be used when a new outfit becomes available at the store.=【时装自选凭证】仅可以兑换当期时装商店中售卖的时装，且<color\=#ffa633>不可兑换</color>含有动态形象的时装、不可兑换品牌合作时装；\n\n若已购买了时装商店中所有的时装或时装商店中无时装售卖时，则【时装自选凭证】暂时无法使用，博士可以等待时装商店上架新时装；【时装自选凭证】不会过期。
The [Outfit Voucher] can only be used to redeem outfits currently available in the Outfit Store, and cannot be used to redeem outfits with dynamic art or brand collaborative outfits.\n\n[Outfit Voucher] cannot be used if you have already purchased all outfits in the Outfit Store, or if there are none available. The [Outfit Voucher] will not expire and can be used when a new outfit becomes available at the store.=【时装自选凭证】仅可以兑换当期时装商店中售卖的时装，且不可兑换含有动态形象的时装、不可兑换品牌合作时装；\n\n若已购买了时装商店中所有的时装或时装商店中无时装售卖时，则【时装自选凭证】暂时无法使用，博士可以等待时装商店上架新时装；【时装自选凭证】不会过期。
The [Strange Territory] is a special independent region where you can obtain rare materials from completing Core Goals=【陌域】是独立于已知地图之外的特殊区域，在那里可通过完成核心目标或采集获得稀有物资
The [Tech Tree] can help you out in your algorithm, so be sure to regularly research the various techs available=在演算中，【技术脉络】可以提供许多帮助，记得适时研究技术
The [Trading Post] will restock every Calculation Day, so make sure to check regularly=【货品交易所】会在每个量定日后刷新，记得常去看看
The Abandoned=被弃之人
The Abandoned Lighthouse=荒废灯塔
The aberration in front of you emits a noxious gas. It is dying, and only empty darkness lingers in its only remaining human eye. As you recall, there was a pious priest who returned to Iberia full of conviction. You can only hope he will not die a lonely death devoid of dignity, like the priest in front of you.=眼前的异类散发着刺激性气体，它正在死亡，而那只仅存的人类眼眸中，此时也只剩下了空洞的黑。在你的记忆里，似乎有位虔信的教士满怀信心回到伊比利亚，你希望他不要像面前这个教士一般，孤独且毫无尊严地死去。
The abilities of the first Operators you recruit are capped at Elite 1=首次招募到的干员最多只能发挥出精英一阶段的能力
The abilities of the first Operators you recruit are equivalent to Elite 1=首次招募到的干员最多只能发挥出精英一阶段的能力
The above videos are all available in major arenas, and special promotions for the Radiant Knight and the Blood Knight's videos are going on right now! No championship enthusiast will want to miss out on this opportunity!=以上录像均在各大竞技场有售，耀骑士与血骑士录像特价促销中，请各位冠军支持者切勿错过。
The Abyssal Hunter Ulpianus blends in with the shadows of the ocean.=深海猎人乌尔比安，与海洋的阴影融为一体。
The Abyssal Hunters and the Seaborn are two faces of the same twisted mirror\n<@lv.item><Emergency Aid Building></> Once activated, continually treats surrounding units affected by Nervous Impairment.=深海猎人与海嗣就像扭曲镜面的两端。\n<@lv.item><应急救治设施></>激活时持续治疗周围我方单位累积的神经损伤
The Abyssal Hunters and the Seaborn are two faces of the same twisted mirror\n<Emergency Aid Building> Once activated, continually treats surrounding units affected by Nervous Impairment.=深海猎人与海嗣就像扭曲镜面的两端。\n<应急救治设施>激活时持续治疗周围我方单位累积的神经损伤
The Abyssal Hunters have returned, surprisingly, and the Waterway has been opened somehow. Those are certainly not what I expected as watchman, but they are gratifying enough. Doctor, I stand here now watching over you as well, and look forward to seeing how you'll transform this war.=深海猎人以意想不到的方式归来，航道以意想不到的方式打开，它们都与我这个守望者的预期相去甚远，却也都足够令人欣慰。博士，现在我同样守望着您，我很期待您能为这场战争带来何种改变。
The Abyssal Hunters were created to annihilate the Seaborn. What of Rhodes Island? Relying on this clumsy ship to take you this far, yet you show no will to stop. This speaks to your tenacity that rivals even us Hunters. Why were you established, and what is your endpoint? Answer me, Doctor.=“深海猎人”为消灭海嗣而生，那么，“罗德岛”呢？......你们靠着这艘笨拙的船走到现在，从未停下，你们的坚韧不输猎人。你们因何而成立，终点又在哪里？回答我，博士。
The Academician=需要高等教育
The Acknowledged=被认同者
The acolytes appreciate your help in refilling the fountains during your trip to Athenius.\n'I keep tripping over myself on the streets these last few days... Fortunately, someone seems to have been refilling the fountains! I wonder who this good soul is?'=您在雅赛努斯观光期间，一直坚持不懈地为街上的喷泉水池加水，祭司学徒们对此十分感激。\n“这两天也不明白为什么，走在路上经常摔倒......还好街上喷泉的水一直是满的，不知是哪位好心人帮了大忙！”
The acrobats have meticulously decorated this cave into a cage—as for whether what counts as a cage, it depends on who has the key.=杂耍艺人们精心布置的囚笼，但是否为囚笼，还要看钥匙在谁的手中。
The act of trading violence is driven by business and politics.=交易暴力的行为来自商业与政治。
The actors are all puppets of the script.=演员是台词的傀儡。
The actors are practicing how to avoid landing on traps as they parachute down, yet your arrival has kicked their training intensity up a notch.=演员们正在此处练习如何在降落时躲避陷阱，而你的到来增大了他们训练的难度系数。
The actors setting the stage are ready to go. All there is left to do is to have the audience members come forward and 'place' the fireworks on their heads.=负责造景的演员已经准备就绪，只等观众们前来，将烟花“放”在他们头上。
The actors take their positions. Kereseira clutches her harp.\n<@lv.item><Reserved></> Operators skill SP costs increased\n<@lv.item><Fountain></> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<@lv.item><Immersed></> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=演员入场就位。克瑞斯拉握紧了她的竖琴。\n<@lv.item><拘谨></>干员施放技能所需技力提升\n<@lv.item><喷泉水池></>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<@lv.item><入戏></>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
The actors take their positions. Kereseira clutches her harp.\n<Reserved> Operators skill SP costs increased\n<Fountain> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<Immersed> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=演员入场就位。克瑞斯拉握紧了她的竖琴。\n<拘谨>干员施放技能所需技力提升\n<喷泉水池>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<入戏>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
The actual Galería Krysztauowa uses fake plants, but this one is real and living. The only authentic thing in this room.=长势良好的盆栽。克里斯达尔艺术馆里用的是仿真品，这里摆着的则是活生生的观叶植物。\n房间里唯一的“真东西”。
The adept ventures to unravel the castle's secrets—=专家正解开古堡的秘密——
The Adeptus Sprawiedliwi Kazimierz entrusts the making of some rare decorations to Rhodes Island's workshops.=监正会将一些稀缺装饰的制作任务委托给了罗德岛工坊。
The Adjudicatrix and Her Resolve=至高判决
The adjustment is complete. Without your prompting, the seal invokes change across the entire Garden, ultimately turning into the character atop the seal.=调整完毕，不由你操作，宝印带动整片园林变化，最终化作字符显现在印上。
The advance linebreaker officer under the command of a Sargonian Lord Ameer. He cares for nothing but removing all obstacles in his way, fearing neither life nor death. He is the strongest and bravest soldier in the entire army.=萨尔贡王酋麾下的先遣冲锋官，一心只想铲除路上的一切阻碍，不畏生死。他是军中选拔出的，最强壮、最英勇、最无畏的战士。
The Advance of the Flesh=血肉长驱
The advancement of medicine is a lesson taught by none other than the cruelty of war and disasters, a lesson we medical workers learn through pain and suffering... But... It's a fact I figured out long ago. As long as I can help my patients get their lives back, I'm ready to face the fact.=医学的重大进步，往往是通过残酷的战争和巨大的灾难来实现的，所以医生注定要和痛苦同行......嗯，这些，我早就想好了，只要能让患者回归他们该有的生活，那些痛苦我就一点也不会害怕。
The Adventure of the Lioness=城主的冒险
The adventure will head towards a different ending=让探索走向不同的结局
The adventurer gives you his word, but no one comes to your aid, no matter how long you wait.=对方满口答应，但你等了许久，没有任何人前来支援。
The adviser of the Sarkaz has only his own counsel to keep when he runs into a difficult problem himself.=为萨卡兹们排忧解难的顾问，遇到难题时，他也只能向自己寻求答案。
The Aesthetics of Explosions=爆炸美学
The age of Man is over. The age of the Seaborn begins.=人的时代结束了，海嗣的时代即将来临。
The air here is dry. Fighting on land sometimes feels sweltering. Uncomfortable as it is, this is still better than being surrounded by the dead bodies of my comrades... I remember how the sea was littered with shreds of corpses. Their deaths etched onto your brain, and the stench lingers on your tongue whenever you open your mouth. Yet you cannot hang your head.=空气很干燥。在陆地上战斗有时会让我感到燥热。就算这样，也好过被同僚的尸体包围......海洋被尸体的碎片填满。他们的死状盘踞在你的脑海，你张嘴就会尝到他们的腥味。但你不能低头。
The air is so dry... no, it's nothing.=空气很干燥......不，没什么。
The air is so thick here.=这里的空气好浑浊。
The alchemist outfit Thorns wears when charting a course using alchemy.\nThe set comes festooned with accessories, but as Thorns quickly found out, each has a practical use.=棘刺利用炼金术确定航向时穿着的炼金工作服。\n全套炼金工作服的配件多得惊人，不过棘刺很快就发现，每个配件都有实用价值。
The alien force has split into two. It may be a good choice to consume their HP by the Active Originium.\n<@lv.item><Active Originium></>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and Attack Speed will be increased significantly=异族大军兵分两路进攻，利用活性源石消耗敌方血量似乎也是一个不错的选择。\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
The alien force has split into two. It may be a good choice to consume their HP by the Active Originium.\n<Active Originium>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and Attack Speed will be increased significantly=异族大军兵分两路进攻，利用活性源石消耗敌方血量似乎也是一个不错的选择。\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
The ally with the highest Max HP within range receives 11% (+3%) more healing=攻击范围内生命上限最高的友方角色受到的治疗效果提升11%（+3%）
The ally with the highest Max HP within range receives 11% <@ba.talpu>(+3%)</> more healing=攻击范围内生命上限最高的友方角色受到的治疗效果提升11%<@ba.talpu>（+3%）</>
The ally with the highest Max HP within range receives 15% more healing=攻击范围内生命上限最高的友方角色受到的治疗效果提升15%
The ally with the highest Max HP within range receives 18% (+3%) more healing=攻击范围内生命上限最高的友方角色受到的治疗效果提升18%（+3%）
The ally with the highest Max HP within range receives 18% <@ba.talpu>(+3%)</> more healing=攻击范围内生命上限最高的友方角色受到的治疗效果提升18%<@ba.talpu>（+3%）</>
The ally with the highest max HP within range receives 20% more healing=攻击范围内生命上限最高的友方角色受到的治疗效果提升20%
The ally with the highest max HP within range receives 23% (+3%) more healing=攻击范围内生命上限最高的友方角色受到的治疗效果提升23%（+3%）
The ally with the highest max HP within range receives 23% <@ba.talpu>(+3%)</> more healing=攻击范围内生命上限最高的友方角色受到的治疗效果提升23%<@ba.talpu>（+3%）</>
The ally with the highest max HP within range receives 23% more healing=攻击范围内生命上限最高的友方角色受到的治疗效果提升23%
The ally with the highest max HP within range receives 26% (+3%) more healing=攻击范围内生命上限最高的友方角色受到的治疗效果提升26%（+3%）
The ally with the highest max HP within range receives 26% <@ba.talpu>(+3%)</> more healing=攻击范围内生命上限最高的友方角色受到的治疗效果提升26%<@ba.talpu>（+3%）</>
The ally with the highest Max HP within range receives 8% more healing=攻击范围内生命上限最高的友方角色受到的治疗效果提升8%
The altar was carved by the village carpenters. Though it is new, everything on it is still old.=村里木匠费了一番工夫雕琢的供桌。供桌虽新，上面的东西都还旧着。
The always drunk Durins look slightly cuter than this guy.=和这家伙一比，还是喝醉的杜林人可爱一点。
The always smiling Kroos often leaves others with an affectionate impression but does so in order to avoid trouble. She enjoys finding quiet places to slack off and take naps. Although she is typically well-mannered and aloof, when something she cares about is on the line her persona shifts into a more ferocious persona. Even when she is talking, she occasionally displays hints of that ferocity. This facade works on Fang, but not Beagle as Kroos cannot withstand her piercing gaze.=总是笑嘻嘻的克洛丝会给人留下很亲和的印象，但是其实她特别的怕麻烦。喜欢找个安静的地方一个人默默地睡觉偷懒。 虽然总是一副慢性子、事不关己的样子，但是涉及到一些在意的事情的时候却会性情大变，变得毒舌起来。虽然其实偶尔说话的时候也会表现出一点点的腹黑就是了。对付芬很有一套，反而比较不会应付米格鲁，会受不了米格鲁的单纯的眼神。
The Ambience cannot exceed its current limit even if there are enough decorations=宿舍装扮的氛围无法超出当前宿舍的氛围上限
The Ambience of Dormitories can be increased through decorations. The high the Ambience is, the faster the Morale recovers=宿舍可以通过装扮提升氛围，氛围越高，干员心情恢复越快
The Anasa are used to the cycle of life and death, but here at Rhodes Island, I see many struggle to say farewell to those they love. Home is where you find someone or something you can't let go of... I think I'm beginning to understand...=阿纳萨看惯了生老病死，但在罗德岛，我见到的是许多人难以接受的生离死别。或许只有找到那一样放不下的事物，才能找到“家”吧。我好像，有点明白了......
The ancestral Red Dragon that never left the wilderness—or perhaps it just yearns for the place where the fire is returned, like many others. New fire is added to old. Everything comes to an end, and everything is reborn anew.=盘踞于原野之上，永不离去的红龙先祖，抑或只是众心所向的还火之地。新火不断被抛掷于旧火之上，一切终结，同时一切诞生。
The anchor system was completely destroyed during the Profound Silence, and this cabin has been empty for many years. However, someone seems to have turned this place into their own secret stash, leaving behind quite a few glittering things.=船锚系统已经在大静谧中尽数损毁，这个舱室已经空置多年，但似乎曾有人把这里当作自己的秘密仓库，存下了不少闪闪发光的东西。
The ancient Sarkaz mercenary group has reformed themselves, now appearing on Terra as 'Scarmarket Nexus'. You've obtained their membership, so now you can do some hiring for free.=古老的萨卡兹佣兵组织经过革新后，以“疤痕国际”的身份出现在了泰拉大地上。你之前已获得了他们的会员资格，现在可以免费雇佣想要的佣兵。
The ancient twin moons reveal their real faces. Tonight, humanity gets a brief peek at the truth for the very first time.=亘古的双月露出真容。今夜，真实终于被人类首次窥见。
The angle of attack, the path of evasion, and the posture of defense. Every action is calculated, and no effort is wasted. This is what they call 'La Destreza.' Don't you think this is similar to your command style, Doctor?=攻击的角度、闪避的线路、防御的姿势，每一个动作都经过计算，没有任何无用的浪费，这才是他们所说的至高之术。有没有觉得，这和你的指挥风格很相似，博士？
The animals just want to avoid the disasters in the north, and you're the only thing standing in their way to the south.=动物们都想离北方的灾异远些，而你就在它们南迁的必经之路上。
The animals seem to really like Raidian, gathering by her side. You lean over to stroke the adorable beasts. If you were not on an important mission, maybe you could have spent the entire afternoon here.=动物们似乎很喜欢电弧，纷纷聚集在她身边，你也靠了过去，抚摸那些可爱的小兽。若不是有要事在身，或许你会在这里消磨一个下午。
The announcer's voice echoes through the arena. The fans are ready for today's headline event.\n<@lv.muitem><Dream Tiles> </>Operators deployed within will be pulled into the dream.=播报员的声音在赛场上回荡，所有观众都打起精神，准备迎接今天最重磅的比赛项目。\n<@lv.muitem><入梦砖></>置于其中的干员会立刻被拖入美梦中
The announcer's voice echoes through the arena. The fans are ready for today's headline event.\n<Dream Tiles> Operators deployed within will be pulled into the dream.=播报员的声音在赛场上回荡，所有观众都打起精神，准备迎接今天最重磅的比赛项目。\n<入梦砖>置于其中的干员会立刻被拖入美梦中
The annual Empresses' Celebration is always a stunning event. The Royal Orchestra performs for the people, and it closes with a grand ensemble with Their Majesties on the covered bridge. The main reason we hold it every year is to make everyone believe in the path beneath their feet. Rhodes Island doesn't have celebrations as grand as that, but your footsteps are still full of conviction.=每年的女皇庆典阵仗都很惊人，皇家乐团向万民演出，以双子女皇在廊桥上的盛大合奏谢幕。庆典的本质，是让所有人相信脚下的道路。罗德岛没有这样隆重的庆典，但你们依然走得很坚定。
The Anonymous Ones' War=无名氏的战争
The anonymous sender calls themselves 'Il Signore del Carnevale'. It is unclear if this title is a threat or in jest. The dark red soaking the paper isn't blood, but rather a fragrant wine, which seems to say that this invitation was born alongside Carnevale itself.=神秘的匿名发件人自称“狂欢之主”，分不清是恐吓还是玩笑。沁透信纸的殷红并非某人的鲜血，而是醇香的美酒，似乎说明这邀请函也是与狂欢一同诞生的产物。
The anti-Originium communication lines have been activated... Signal received. Come in, Babel. This is Kal'tsit, exploring the former Leithanien region as planned. No coagulation point found as of yet. What about you, Doctor? What's the situation there?=抗源石通讯回路已激活......收到。回复，巴别塔。这里是凯尔希，将按照计划搜索原莱塔尼亚地区，暂未发现凝结点。你呢，博士，你那边情况如何？
The anti-Originium communication lines have been destroyed; unable to confirm your receipt of this transmission. The Crystal Activity Index continues to surge, and I've observed its escape from the void. Meltdown protocols initiated. I will eliminate all interceptors. Find her... and Kal'tsit.=抗源石通讯回路已被摧毁，无法确认你们能否收到讯息。晶簇活性指数仍在飙升，我从空洞看到了它正在逃逸。已启动熔毁指令，我会歼灭所有阻击者。找到她......还有凯尔希。
The Aphasic Pack=失语者组合包
The Apple Pie Dilemma=苹果派难题
The Apprentice and Her Aura=新手光环
The Approaching Storm=临近的暴风
The apron and the wings are but the same.=台前幕后并无差异。
The Aquatic Artery Hub was created to rectify the disruption of ocean currents caused by overdevelopment, and, on occasion, to hold fountain shows.\n<@lv.item><Excrescent Carapace></> Deployable for High Ground Operators.=水脉中枢诞生的目的是矫正过度开发海洋造成的洋流紊乱。偶尔，阿戈尔人也会用它来办一场无害的喷泉演出。\n<@lv.item><赘生甲壳></>可部署高台干员
The Aquatic Artery Hub was created to rectify the disruption of ocean currents caused by overdevelopment, and, on occasion, to hold fountain shows.\n<Excrescent Carapace> Deployable for High Ground Operators.=水脉中枢诞生的目的是矫正过度开发海洋造成的洋流紊乱。偶尔，阿戈尔人也会用它来办一场无害的喷泉演出。\n<赘生甲壳>可部署高台干员
The arborbeast high atop the trees grows a halo in dream, and you stay awake in the face of this wondrous sight.\nLife is a wonderful thing, one that can never be measured by the confines of common sense. This you know all too well.=曾在高高的树巅上歌唱的木攀兽在梦里长出光环，而您在这奇景面前保持了清醒。\n生命是伟大的，“常识”这种标尺从来都无法用来测量它的进程。您对此深有体会。
The archaeologist Pepe digs into the past buried by sand.=考古学家佩佩，发掘那些被黄沙掩埋的过往。
The Architect of Ways=巧筑八方
The Archivist and Her Pilgrimage=遗迹游学者
The Archon in Sanguine=殷红君主
The Archosauria love outsiders!=阿达克利斯人喜欢外乡人！
The area around the mooring winch has already been cleared out.=绞缆机附近已经被清理干净。
The area inside the pipe shaft is a complete mess. It seems that some brutal fighting occurred here, and based on the sword marks left behind, both sides must've been human.=管线井中一片狼藉，曾有人在这里经历了残酷的搏杀，而从留下的刀剑劈砍的痕迹来看，他的对手亦是人类。
The area where this collapsed residence is located may have been inhabited by Ægir Islanders, as the signboards bear faintly-visible patterns distinct from the Iberian style. Now, it is completely uninhabited. And when the previous inhabitants left, they lacked the time to even take their supplies with them. These supplies can still come in handy.=倒塌的民居所在的区域曾是阿戈尔岛民的聚居区，招牌上还依稀可见不属于伊比利亚风格的纹样。现在这里已经荒无人烟，曾经的居民们离开时，甚至连物资都没来得及带走。这些物资派得上用场。
The Ark=方舟
The Ark does not have the resources to maintain unnecessary, extended communications. But there will be no restrictions on transmissions between the two of us. Keep the channel open.=方舟没有足够资源去维持耗时却毫无意义的长时间通讯，但我们之间的通讯频道不会设限。保持联系。
The Ark Sets Sail=方舟启航
The Arknights Official Lore Compendium=明日方舟官方世界观设定集
The armies of the Nachzehrer ravage the fields, turning fertile farmland to barren wastes. Send a squad to repel them, and give a sliver of hope to the people of Londinium, who have suffered for too long.\n<@lv.rem><Condition></> DP will not regenerate naturally.\n<@lv.item><Twigs That Crave></> Produces Rot Eaters when destroyed or at the end of the stage.=食腐者的大军在田地里肆意吞食，肥沃的田地最终也会成为无用的荒野。若有可能，请分派一支小队击退他们吧，这至少能让沉沦于漫长折磨的伦蒂尼姆人感受到一丝希望。\n<@lv.rem><特殊条件></>部署费用不会自然回复\n<@lv.item><汲营枯枝></>被摧毁或关卡结束时产生食腐使徒
The armies of the Nachzehrer ravage the fields, turning fertile farmland to barren wastes. Send a squad to repel them, and give a sliver of hope to the people of Londinium, who have suffered for too long.\n<Condition> DP will not regenerate naturally.\n<Twigs That Crave> Produces Rot Eaters when destroyed or at the end of the stage.=食腐者的大军在田地里肆意吞食，肥沃的田地最终也会成为无用的荒野。若有可能，请分派一支小队击退他们吧，这至少能让沉沦于漫长折磨的伦蒂尼姆人感受到一丝希望。\n<特殊条件>部署费用不会自然回复\n<汲营枯枝>被摧毁或关卡结束时产生食腐使徒
The armor and crossbow each exist to restrain the other. Perhaps their users harbor the same feelings.=装甲与重弩为克制彼此而存在，但驾驭它们的人或许怀着相同的情感。
The Armorless Union is one of the many strongholds of the Grand Knight Territory, a throne from which the two Lazurites plan their next upcoming missions.\n<@lv.item><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used\n<@lv.rem>Condition:</> Enemies deal increased Corrosion Damage.=无胄盟在大骑士领众多据点中的一处，两位青金坐镇于此，筹划近期的任务安排。\n<@lv.item><城市霓虹></>可以提供初始视野，使用后视野范围扩大\n<@lv.rem>额外条件：</>敌人造成的侵蚀伤害比例增加
The Armorless Union is one of the many strongholds of the Grand Knight Territory, a throne from which the two Lazurites plan their next upcoming missions.\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used\nCondition: Enemies deal increased Corrosion Damage.=无胄盟在大骑士领众多据点中的一处，两位青金坐镇于此，筹划近期的任务安排。\n<城市霓虹>可以提供初始视野，使用后视野范围扩大\n额外条件：敌人造成的侵蚀伤害比例增加
The Array of Chaos=混沌阵列
The Arrival=客将至
The arrival of a squad from Columbia throws an unremarkable Sargon village into turmoil.=这座平平无奇的萨尔贡小镇，因为一支哥伦比亚队伍的到来而深陷混乱。
The arrival of outsiders has disturbed this peaceful town. It would be better to ask around at the Bitterscale Tavern.=外人的到访惊扰了平静的小镇，不如先去“苦鳞酒馆”打听打听。
The arrogant who once sneered at the Summit of Nations for being unworthy of the name now regret not having a way to atone.\n<@lv.item><Dream Tiles> </>Operators deployed within will be pulled into the dream\n<@lv.item><Shrine Marksman Cosplayer> </>After awakening, joins battle as an ally=曾耻笑万国峰会配不上“万国”之名的傲慢者，如今只后悔没有赎罪的途径。\n<@lv.item><入梦砖></>置于其中的干员会立刻被拖入美梦中\n<@lv.item><圣堂射手扮演者></>叫醒后加入我方作战
The arrogant who once sneered at the Summit of Nations for being unworthy of the name now regret not having a way to atone.\n<Dream Tiles> Operators deployed within will be pulled into the dream\n<Shrine Marksman Cosplayer> After awakening, joins battle as an ally=曾耻笑万国峰会配不上“万国”之名的傲慢者，如今只后悔没有赎罪的途径。\n<入梦砖>置于其中的干员会立刻被拖入美梦中\n<圣堂射手扮演者>叫醒后加入我方作战
The arrow has been nocked, why hesitate?=既然箭在弦上，那又何必踌躇？
The arrow has been nocked. Do not hesitate.=既然箭在弦上，那又何必踌躇？
The Art of Contract=立约的艺术
The Art of Deduction=见微知著
The Art of Formation=阵法
The art of war is closely linked to divination and feng shui. This book focuses specifically on the terrain of Yan, and most of the geographical details depicted in it remain accurate today. If the writer intends to cause trouble in Yanese lands, they have the potential to wreak untold devastation.\n<@lv.item><Condition></> Natural DP regeneration rate is reduced\n<@lv.item><Writing knife></> Can be used to move words\n<@lv.item><Glyph Tile></> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=兵法常与风水、气色、占候诸说相系。考是书所载，专论大炎境内地域形势。所言道里山川，今日考之，仍多合契。依余所见，若撰者意欲于炎国境内肇乱生事，其所引之祸，必深重难测。\n<@lv.item><特殊条件></>部署费用自然回复速度降低\n<@lv.item><书刀></>可以调整字的位置\n<@lv.item><字格></>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
The art of war is closely linked to divination and feng shui. This book focuses specifically on the terrain of Yan, and most of the geographical details depicted in it remain accurate today. If the writer intends to cause trouble in Yanese lands, they have the potential to wreak untold devastation.\n<Condition> Natural DP regeneration rate is reduced\n<Writing knife> Can be used to move words\n<Glyph Tile> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=兵法常与风水、气色、占候诸说相系。考是书所载，专论大炎境内地域形势。所言道里山川，今日考之，仍多合契。依余所见，若撰者意欲于炎国境内肇乱生事，其所引之祸，必深重难测。\n<特殊条件>部署费用自然回复速度降低\n<书刀>可以调整字的位置\n<字格>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
The artifact that once belonged to Gaul yet turns.\nTime itself is winding the clock.\nHistory itself is fine tuning its time.\nListen carefully, for the performance will soon begin.=属于高卢的古物仍在转动。\n时间为它拉上发条。\n历史为它校准误差。\n听仔细了，戏剧即将开演。
The artisans gladly welcome our visit, and share many historical stories related to their art, as well as their own collection of wondrous works. They also recount a fascinating ancient Sargonian legend of how gems are forged.\n'If you want to understand the modern Sargonian gem industry, you can take a look at Menat-Ha'mait—the largest gem distribution center in the east!'\nThe forge's owner appreciates our interest, and gifts us some iron ore: 'You can use these to get a feel for forging.\nWhat an unexpected surprise.\n<color\=#d8d769>We obtained some Iron Ore. </color>=工匠们听说了我们的来意显得十分开心，向我们分享了很多关于萨尔贡锻造的历史故事，并向我们展示了各种在自家工坊中珍藏的奇妙锻造物。此外，工匠还讲述了一些关于古萨尔贡锻造宝石的传说，令人神往。\n“如果你们想了解现在的萨尔贡宝石行业，可以去米纳特哈玛仪看看，那里可是萨尔贡东部最大的宝石集散地！”\n工坊的主人们看我们对锻造工艺十分感兴趣，送了我们一些铁矿石作为礼物：“你们可以先用这个试着寻找锻造的感觉。”\n真是意外之喜。\n<color\=#d8d769>我们获得了一些铁矿石。</color>
The artisans gladly welcome our visit, and share many historical stories related to their art, as well as their own collection of wondrous works. They also recount a fascinating ancient Sargonian legend of how gems are forged.\n'If you want to understand the modern Sargonian gem industry, you can take a look at Menat-Ha'mait—the largest gem distribution center in the east!'\nThe forge's owner appreciates our interest, and gifts us some iron ore: 'You can use these to get a feel for forging.\nWhat an unexpected surprise.\nWe obtained some Iron Ore.=工匠们听说了我们的来意显得十分开心，向我们分享了很多关于萨尔贡锻造的历史故事，并向我们展示了各种在自家工坊中珍藏的奇妙锻造物。此外，工匠还讲述了一些关于古萨尔贡锻造宝石的传说，令人神往。\n“如果你们想了解现在的萨尔贡宝石行业，可以去米纳特哈玛仪看看，那里可是萨尔贡东部最大的宝石集散地！”\n工坊的主人们看我们对锻造工艺十分感兴趣，送了我们一些铁矿石作为礼物：“你们可以先用这个试着寻找锻造的感觉。”\n真是意外之喜。\n我们获得了一些铁矿石。
The Arts core of the L-44 'Gramophone' autonomous defense device. To put it bluntly, this is your murder weapon.=城防法术发生装置L-44“留声机”的自律施术单元，简单来说，这就是凶器了。
The Arts Tianshis once used to battle the Feranmuts have become a vector through which Feranmuts can be understood. Leizi waves her sword to call upon lightning, lighting a brazier to expel the frigid air. The blaze burns fierce, and it grows fiercer by the second, as if it wants to engulf the entire building and everyone within it. If one can bear the might of nature, they will retain their sense of self when ascending beyond the clouds.=天师们曾用于巨兽战争的法术如今有一部分已成为了解巨兽的媒介。惊蛰挥剑引来天雷，点燃祭盆驱散周围寒气。火焰越烧越猛烈，似乎要将这座建筑以及在场所有人尽数吞没。只要能够承受这份自然的威压，便能在扶摇直上时维持住自己的感知。
The Ascension=升空记
The assortment of wooden rods that go with the strategic war table.\nEvery inch of land depicted on the map is home to Victorian subjects. Would that these rods should not point anywhere.=战术推演桌配套的木杆组，手工磨制，触感温润。\n地图上的每一寸土地，都是维多利亚人的家乡。如果可以，这根杆子不该指向任何一处。
The ATK of next attack increases to 105%, attacking twice consecutively=下次攻击的攻击力提升至105%，并连续攻击两次
The ATK of next attack increases to 105%, attacking twice consecutively.\nCan store up to 1 charge(s)=下次攻击的攻击力提升至105%，并连续攻击两次\n可充能1次
The ATK of next attack increases to 110%, attacking twice consecutively=下次攻击的攻击力提升至110%，并连续攻击两次
The ATK of next attack increases to 115%, attacking twice consecutively=下次攻击的攻击力提升至115%，并连续攻击两次
The ATK of next attack increases to 115%, attacking twice consecutively.\nCan store up to 1 charge(s)=下次攻击的攻击力提升至115%，并连续攻击两次\n可充能1次
The ATK of next attack increases to 120%, attacking twice consecutively=下次攻击的攻击力提升至120%，并连续攻击两次
The ATK of next attack increases to 125%, attacking twice consecutively=下次攻击的攻击力提升至125%，并连续攻击两次
The ATK of next attack increases to 130%, attacking twice consecutively=下次攻击的攻击力提升至130%，并连续攻击两次
The ATK of next attack increases to 130%, attacking twice consecutively.\nCan store up to 1 charge(s)=下次攻击的攻击力提升至130%，并连续攻击两次\n可充能1次
The ATK of next attack increases to 130%, attacking twice consecutively.\nCan store up to 2 charge(s)=下次攻击的攻击力提升至130%，并连续攻击两次\n可充能2次
The ATK of next attack increases to 135%, attacking twice consecutively=下次攻击的攻击力提升至135%，并连续攻击两次
The ATK of next attack increases to 145%, attacking twice consecutively=下次攻击的攻击力提升至145%，并连续攻击两次
The ATK of next attack increases to 150%, attacking twice consecutively.\nCan store up to 2 charge(s)=下次攻击的攻击力提升至150%，并连续攻击两次\n可充能2次
The ATK of next attack increases to 155%, attacking twice consecutively=下次攻击的攻击力提升至155%，并连续攻击两次
The ATK of next attack increases to 160%, attacking twice consecutively.\nCan store up to 2 charge(s)=下次攻击的攻击力提升至160%，并连续攻击两次\n可充能2次
The ATK of next attack increases to 165%, attacking twice consecutively=下次攻击的攻击力提升至165%，并连续攻击两次
The ATK of next attack increases to 170%, attacking twice consecutively.\nCan store up to 3 charge(s)=下次攻击的攻击力提升至170%，并连续攻击两次\n可充能3次
The ATK of next attack increases to 175%, attacking twice consecutively=下次攻击的攻击力提升至175%，并连续攻击两次
The ATK of next attack increases to 180%, attacking twice consecutively.\nCan store up to 3 charge(s)=下次攻击的攻击力提升至180%，并连续攻击两次\n可充能3次
The ATK of next attack increases to 210%, attacking twice consecutively.\nCan store up to 3 charge(s)=下次攻击的攻击力提升至210%，并连续攻击两次\n可充能3次
The ATK of next attack increases to <@ba.vup>105%</>, attacking twice consecutively=下次攻击的攻击力提升至<@ba.vup>105%</>，并连续攻击两次
The ATK of next attack increases to <@ba.vup>105%</>, attacking twice consecutively.\n<@ba.rem>Can store up to 1 charge(s)</>=下次攻击的攻击力提升至<@ba.vup>105%</>，并连续攻击两次\n<@ba.rem>可充能1次</>
The ATK of next attack increases to <@ba.vup>110%</>, attacking twice consecutively=下次攻击的攻击力提升至<@ba.vup>110%</>，并连续攻击两次
The ATK of next attack increases to <@ba.vup>115%</>, attacking twice consecutively=下次攻击的攻击力提升至<@ba.vup>115%</>，并连续攻击两次
The ATK of next attack increases to <@ba.vup>115%</>, attacking twice consecutively.\n<@ba.rem>Can store up to 1 charge(s)</>=下次攻击的攻击力提升至<@ba.vup>115%</>，并连续攻击两次\n<@ba.rem>可充能1次</>
The ATK of next attack increases to <@ba.vup>120%</>, attacking twice consecutively=下次攻击的攻击力提升至<@ba.vup>120%</>，并连续攻击两次
The ATK of next attack increases to <@ba.vup>125%</>, attacking twice consecutively=下次攻击的攻击力提升至<@ba.vup>125%</>，并连续攻击两次
The ATK of next attack increases to <@ba.vup>130%</>, attacking twice consecutively=下次攻击的攻击力提升至<@ba.vup>130%</>，并连续攻击两次
The ATK of next attack increases to <@ba.vup>130%</>, attacking twice consecutively.\n<@ba.rem>Can store up to 1 charge(s)</>=下次攻击的攻击力提升至<@ba.vup>130%</>，并连续攻击两次\n<@ba.rem>可充能1次</>
The ATK of next attack increases to <@ba.vup>130%</>, attacking twice consecutively.\n<@ba.rem>Can store up to 2 charge(s)</>=下次攻击的攻击力提升至<@ba.vup>130%</>，并连续攻击两次\n<@ba.rem>可充能2次</>
The ATK of next attack increases to <@ba.vup>135%</>, attacking twice consecutively=下次攻击的攻击力提升至<@ba.vup>135%</>，并连续攻击两次
The ATK of next attack increases to <@ba.vup>145%</>, attacking twice consecutively=下次攻击的攻击力提升至<@ba.vup>145%</>，并连续攻击两次
The ATK of next attack increases to <@ba.vup>150%</>, attacking twice consecutively.\n<@ba.rem>Can store up to 2 charge(s)</>=下次攻击的攻击力提升至<@ba.vup>150%</>，并连续攻击两次\n<@ba.rem>可充能2次</>
The ATK of next attack increases to <@ba.vup>155%</>, attacking twice consecutively=下次攻击的攻击力提升至<@ba.vup>155%</>，并连续攻击两次
The ATK of next attack increases to <@ba.vup>160%</>, attacking twice consecutively.\n<@ba.rem>Can store up to 2 charge(s)</>=下次攻击的攻击力提升至<@ba.vup>160%</>，并连续攻击两次\n<@ba.rem>可充能2次</>
The ATK of next attack increases to <@ba.vup>165%</>, attacking twice consecutively=下次攻击的攻击力提升至<@ba.vup>165%</>，并连续攻击两次
The ATK of next attack increases to <@ba.vup>170%</>, attacking twice consecutively.\n<@ba.rem>Can store up to 3 charge(s)</>=下次攻击的攻击力提升至<@ba.vup>170%</>，并连续攻击两次\n<@ba.rem>可充能3次</>
The ATK of next attack increases to <@ba.vup>175%</>, attacking twice consecutively=下次攻击的攻击力提升至<@ba.vup>175%</>，并连续攻击两次
The ATK of next attack increases to <@ba.vup>180%</>, attacking twice consecutively.\n<@ba.rem>Can store up to 3 charge(s)</>=下次攻击的攻击力提升至<@ba.vup>180%</>，并连续攻击两次\n<@ba.rem>可充能3次</>
The ATK of next attack increases to <@ba.vup>210%</>, attacking twice consecutively.\n<@ba.rem>Can store up to 3 charge(s)</>=下次攻击的攻击力提升至<@ba.vup>210%</>，并连续攻击两次\n<@ba.rem>可充能3次</>
The ATK of next attack increases to <@ba.vup>{atk_scale:0%}</>, attacking twice consecutively=下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次
The ATK of next attack increases to <@ba.vup>{atk_scale:0%}</>, attacking twice consecutively.\n<@ba.rem>Can store up to {cnt} charge(s)</>=下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，并连续攻击两次\n<@ba.rem>可充能{cnt}次</>
The ATK of next attack increases to {atk_scale:0%}, attacking twice consecutively=下次攻击的攻击力提升至{atk_scale:0%}，并连续攻击两次
The ATK of next attack increases to {atk_scale:0%}, attacking twice consecutively.\nCan store up to {cnt} charge(s)=下次攻击的攻击力提升至{atk_scale:0%}，并连续攻击两次\n可充能{cnt}次
The ATK of the next hit +100% and ignores 40% of the target's DEF=下次攻击的攻击力+100%，无视目标防御40%
The ATK of the next hit +110% and ignores 45% of the target's DEF=下次攻击的攻击力+110%，无视目标防御45%
The ATK of the next hit +120% and ignores 50% of the target's DEF=下次攻击的攻击力+120%，无视目标防御50%
The ATK of the next hit +130% and ignores 55% of the target's DEF=下次攻击的攻击力+130%，无视目标防御55%
The ATK of the next hit +140% and ignores 60% of the target's DEF=下次攻击的攻击力+140%，无视目标防御60%
The ATK of the next hit +50% and ignores 35% of the target's DEF=下次攻击的攻击力+50%，无视目标防御35%
The ATK of the next hit +60% and ignores 35% of the target's DEF=下次攻击的攻击力+60%，无视目标防御35%
The ATK of the next hit +70% and ignores 35% of the target's DEF=下次攻击的攻击力+70%，无视目标防御35%
The ATK of the next hit +80% and ignores 40% of the target's DEF=下次攻击的攻击力+80%，无视目标防御40%
The ATK of the next hit +90% and ignores 40% of the target's DEF=下次攻击的攻击力+90%，无视目标防御40%
The ATK of the next hit +{atk:0%} and ignores {def_penetrate:0%} of the target's DEF=下次攻击的攻击力+{atk:0%}，无视目标防御{def_penetrate:0%}
The ATK of the next hit <@ba.vup>+100%</> and ignores <@ba.vup>40%</> of the target's DEF=下次攻击的攻击力<@ba.vup>+100%</>，无视目标防御<@ba.vup>40%</>
The ATK of the next hit <@ba.vup>+110%</> and ignores <@ba.vup>45%</> of the target's DEF=下次攻击的攻击力<@ba.vup>+110%</>，无视目标防御<@ba.vup>45%</>
The ATK of the next hit <@ba.vup>+120%</> and ignores <@ba.vup>50%</> of the target's DEF=下次攻击的攻击力<@ba.vup>+120%</>，无视目标防御<@ba.vup>50%</>
The ATK of the next hit <@ba.vup>+130%</> and ignores <@ba.vup>55%</> of the target's DEF=下次攻击的攻击力<@ba.vup>+130%</>，无视目标防御<@ba.vup>55%</>
The ATK of the next hit <@ba.vup>+140%</> and ignores <@ba.vup>60%</> of the target's DEF=下次攻击的攻击力<@ba.vup>+140%</>，无视目标防御<@ba.vup>60%</>
The ATK of the next hit <@ba.vup>+50%</> and ignores <@ba.vup>35%</> of the target's DEF=下次攻击的攻击力<@ba.vup>+50%</>，无视目标防御<@ba.vup>35%</>
The ATK of the next hit <@ba.vup>+60%</> and ignores <@ba.vup>35%</> of the target's DEF=下次攻击的攻击力<@ba.vup>+60%</>，无视目标防御<@ba.vup>35%</>
The ATK of the next hit <@ba.vup>+70%</> and ignores <@ba.vup>35%</> of the target's DEF=下次攻击的攻击力<@ba.vup>+70%</>，无视目标防御<@ba.vup>35%</>
The ATK of the next hit <@ba.vup>+80%</> and ignores <@ba.vup>40%</> of the target's DEF=下次攻击的攻击力<@ba.vup>+80%</>，无视目标防御<@ba.vup>40%</>
The ATK of the next hit <@ba.vup>+90%</> and ignores <@ba.vup>40%</> of the target's DEF=下次攻击的攻击力<@ba.vup>+90%</>，无视目标防御<@ba.vup>40%</>
The ATK of the next hit <@ba.vup>+{atk:0%}</> and ignores <@ba.vup>{def_penetrate:0%}</> of the target's DEF=下次攻击的攻击力<@ba.vup>+{atk:0%}</>，无视目标防御<@ba.vup>{def_penetrate:0%}</>
The atmosphere here is surprisingly good.=这里的环境，感觉意外的不错嘛~
The atmosphere in here is duly soothing, much like my mountain forest. Doctor, you're free to come play when you're not busy.=这里的氛围让人感到十分放松，就像是我的山林。博士，您在空余时间可以来玩哦。
The audience are not demons, so they should be able to reach that beautiful happy end in their heads. Well, at least they lived and died together, so what more can they ask for?=观众不是邪魔，所以，他们应该能够到达那个臆想中的美好结局。嗯，至少同生共死了，他们还能奢求什么呢？
The audience bleeds on stage. The actor weeps in the audience box.=观众在舞台上流干鲜血，演员在包厢中呜咽悲鸣。
The audience breaks into applause as the well-trained dancers waltz around the traps on stage. None of them are aware of the brushes with death the performers have just been through.=训练有素的舞者在舞台上翩翩起舞躲过陷阱，观众们鼓掌喝彩，全然不知有人刚刚与死亡擦肩而过。
The author of this story cares not where the blood flows, only that there be a bloodbath.\n<@rolv.rem>Choose a foe and fight. Losing will not deduct Life Points. Defeating a tougher foe within the given time grants a better reward</>=这个故事的作者并不在乎鲜血从谁身上流淌而出，他只要血流成河。\n<@rolv.rem>选择对手进行战斗，失败不会扣除目标生命值，在限定时间内击败越难的对手将会获得更好的奖励</>
The author of this story cares not where the blood flows, only that there be a bloodbath.\nChoose a foe and fight. Losing will not deduct Life Points. Defeating a tougher foe within the given time grants a better reward=这个故事的作者并不在乎鲜血从谁身上流淌而出，他只要血流成河。\n选择对手进行战斗，失败不会扣除目标生命值，在限定时间内击败越难的对手将会获得更好的奖励
The automatic door here is broken? Let me have a look. Hm… Haaaaah! Alright, Doctor, you're clear to go ahead and carry on with your work. I'll contact the maintenance staff.=这里的自动门坏了？稍等——喝！好了，您先进去处理事务，我来联系维修人员。
The Awaited Result=等待的结果
The backpack has been prepared. The wind has blown away the dark clouds. The unknown awaits ahead.=行囊早就准备好，阴霾已经被风吹散，未知还在前方等待。
The bad guys always call me 'freak'... but… yeah, I'm a freak, a freak that wants to protect you and everyone else.=我一直被敌人“怪胎、怪胎“地叫......但......是啊，我是怪胎，是想要保护博士，想要保护所有人的怪胎。
The bad guys should just give up! With the Doctor on our side, they'll never beat us!=敌人该准备投降了吧？毕竟只要有博士在，他们就赢不了！
The bad guys who destroyed my hometown are gonna pay! I'll smash them with my frying pan!=破坏了我们城市的坏人，一个都不能原谅！我要用这个平底锅，把他们全都拍扁！
The bad news is, we both might just die here with them.=坏消息是，我们可能也会死在这里。
The ball is finally over, and the dancers remove their masks. But why can I still not see your face?\n<@lv.item><Tuning Node></> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units=舞会终于结束，舞者除下假面。可我为何依然不能看到你的脸庞。\n<@lv.item><调谐节点></>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
The ball is finally over, and the dancers remove their masks. But why can I still not see your face?\n<Tuning Node> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units=舞会终于结束，舞者除下假面。可我为何依然不能看到你的脸庞。\n<调谐节点>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
The balloons prepared by La Signora del Carnevale are scattered throughout every corner of the landship. 'Collect one of every type, and you can summon the Carnevale Wolf. I'm not kidding.'=狂欢之主为节庆准备的气球，遍布陆行舰的各个角落。\n“集齐所有种类的气球就可以召唤狂欢的恶狼。真的，不骗你。”
The bandages on my digits? Just for style. Funny story, a few days ago I taught a bunch of nitpicking punks a lesson at the market. A vendor saw these bandages and thought I got hurt in the scuffle, so he gave me a few more green onions as a thank-you gift. Hmm? There's blood seeping out? No worries, that's just beetroot juice.=手指上的绷带？装饰而已。说来有趣，前几天在集市上教训了一群找茬的小混混，菜摊老板看见绷带，还以为我受了伤，非得多送我几根葱。嗯？什么，又渗血了？咳，甜菜汁罢了。
The bandages? Yeah, I was gonna use them to cover my Originium crystals, but they keep popping up all over me. A few little bandages can't get them all. It only makes the crystals even more obvious. Why keep the bandages? It's like a statement, you know? The crystals are there, whether you see them or not, and they haven't killed me.=这个纱布嘛，一开始确实是想挡源石结晶，可到处有结晶往外冒，根本挡不住，反而让结晶更显眼了。那为什么还不摘？不觉得它像一种宣言吗？别人看见看不见，结晶都在那里，我也都还活着。
The bandits and casters are having an argument over the unowned treasure. Just as they are about to come to blows, your entrance gives them a different idea.=窃贼与术师在无主的财富的分配上起了争执，当双方准备大打出手时，你的出现改变了他们的想法。
The banished lone wolf who returned to the rainy city. In her eyes, Siracusa is a swamp, and she observes the fates of those who wish to escape it with bated breath.=被除名的孤狼回到了阴雨连绵的城市，叙拉古在她眼中是一座泥潭，她则好奇每个想逃离此处之人的下场。
The banner keeps waving. Faith never dies.=信仰不灭，旗帜永在。
The banner of a legendary mercenary team, wiped out during a Contingency Contract mission. The banner was restored by Catastrophe Messengers to commemorate them.=某支传奇雇佣兵队伍使用的旗帜。这支雇佣兵队伍在一次危机合约任务中全军覆没，他们的旗帜则由天灾信使们复原以纪念。
The banner of war flies high in the distance.\n<@lv.item><Transverse Plate> </>Deploying Operators requires the assistance of nearby Operators.\n<@lv.item><Witchcraft Ballista> </>Periodically fires missiles that deal Arts damage to your units while healing enemy units. Can be destroyed.=战争的旗帜在远方飘扬。\n<@lv.item><接驳地块></>初始不可部署干员，需要周围存在其他干员进行协助\n<@lv.item><巫术弩炮></>会定期发射法术飞弹，对我方造成法术伤害，并治疗敌方单位；可以被摧毁
The banner of war flies high in the distance.\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators.\n<Witchcraft Ballista> Periodically fires missiles that deal Arts damage to your units while healing enemy units. Can be destroyed.=战争的旗帜在远方飘扬。\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助\n<巫术弩炮>会定期发射法术飞弹，对我方造成法术伤害，并治疗敌方单位；可以被摧毁
The banquet hall is adorned with simple wood grain patterned wallpaper.\nHelp each other, protect each other. It is a simple story.=宴会厅壁纸，除了树木的纹理，再无过多的装饰。\n互相拯救，互相守护，故事本来也很简单。
The banquet hall of the Sugar Pome Fairy, modeled after the set of Rhodes Island home-ballet production The Nutcracker. At once a dreamland, and rich with significance too.=以罗德岛自制舞剧《木果夹子》的布景为原型设计的糖果仙子宴会厅，是一场梦境，但又意味深长。
The Banshee doesn't wait for your response before placing you in the heart of a desert devastated by the winds. In the distance, a golden garden seems to appear with scarlet army tents.\n<@rolv.rem>A <Sandstorm> will be blowing in a random direction, but <Reinforcement Devices> can reinforce <Dirt Mounds> to make them immune to the effects of sandstorms. This stage also has a <Detector> that can disable the Invisibility effect of nearby enemies</>=还没等你反应过来，女妖已把你置入了大风肆虐的沙漠中心。远方，黄金花园与赤红军帐若隐若现。\n<@rolv.rem>场地中有随机方向的<沙尘暴>，但提供<加固装置>用来加固<土石结构>，与开启时敌方隐匿效果失效的<侦测器></>
The Banshee doesn't wait for your response before placing you in the heart of a desert devastated by the winds. In the distance, a golden garden seems to appear with scarlet army tents.\nA <Sandstorm> will be blowing in a random direction, but <Reinforcement Devices> can reinforce <Dirt Mounds> to make them immune to the effects of sandstorms. This stage also has a <Detector> that can disable the Invisibility effect of nearby enemies=还没等你反应过来，女妖已把你置入了大风肆虐的沙漠中心。远方，黄金花园与赤红军帐若隐若现。\n场地中有随机方向的<沙尘暴>，但提供<加固装置>用来加固<土石结构>，与开启时敌方隐匿效果失效的<侦测器>
The Bard's Tale=树影吟游
The base of the Integrated Culinary and Cooking Research Terminal, or the 'Big Cooking Station,' is mainly for manual control and R&D. Whether titled 'chef' or 'researcher,' their aim is always to balance taste, nutrition, and convenience.=料理烹饪研究一体化处理终端——俗称“大料理台”的底部结构，主要供研究人员操作与研发。\n无论顶着“厨师”还是“科研人员”的名头，他们的最终目的都是让好吃、营养、便捷达成平衡。
The basic layout of the warehouses of logistics companies.=各物流公司仓库的基础布置。
The basic objectives of the mission have been accomplished. This should be good enough, right?=任务的基础目标已经达成了，这样就可以了吧？
The basis of a well-known folk tale in Kazimierz. The past died on the land, and neither the present nor the future have any meaning. Only the ocean; kill the ocean.=卡西米尔家喻户晓的童话原型。其过往在陆地上逝去，当下与未来亦无意义。唯有海洋，杀死海洋。
The Battle Begins=开战
The battle has begun! Be careful, everyone!=战斗开始！大家请小心！
The battle is over. It's time to return and write, and do something more meaningful than this.=战斗已经结束，是时候回去写写东西，做一些更有意义的事情了。
The battle outside Londinium has ended. We're grateful to every squad for your hard work.=伦蒂尼姆外的战役已经结束，感谢各小队的努力，你们做得很好。
The battle's over, so why haven't I woken up from my dream yet... What? This isn't a dream? Then, how come I'm not hurt at all?!=仗都打完了，这梦怎么还是醒不过来......什么，不是做梦？那为什么我一点伤都没有？！
The battlefield destroys both weapon and wielder.=战场，既摧毁武器，也摧毁它们的主人。
The battlefield is a graveyard.=战场就是坟场。
The battlefield is a place of tragedy. I hope they come to understand this one day.=战场是一个只会制造可怕悲剧的地方，希望那些人也能理解到这点。
The battlefield is an extension of the laboratory.=战场就像实验室的延伸。
The battlefield is completely divided again. Try to defend against enemies from both directions.=战场再度被完全分割，需要尽力防守敌方两路的兵力。
The battlefield is complicated. Use Roadblocks to guide enemies into range of our Snipers.\n<@lv.item><Roadblock></> Deploy it to block the enemy's advance\n<@lv.item><Detector></> Once activated, it will reveal nearby invisible enemies for a period of time.=此处战场地形复杂，请使用障碍物诱导敌人至合适地点进行狙击。\n<@lv.item><侦测器></>开启后一段时间内周围敌军的隐匿效果失效\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
The battlefield is complicated. Use Roadblocks to guide enemies into range of our Snipers.\n<Roadblock> Deploy it to block the enemy's advance\n<Detector> Once activated, it will reveal nearby invisible enemies for a period of time.=此处战场地形复杂，请使用障碍物诱导敌人至合适地点进行狙击。\n<侦测器>开启后一段时间内周围敌军的隐匿效果失效\n<障碍物>部署以后可以阻挡敌人的行进路线
The battlefield is even more complicated now. Think carefully before deploying the Roadblocks.\n<@lv.item><Roadblock></> Deploy it to block the enemy's advance=战场比之前更加复杂，需要更加小心地配置障碍物的位置。\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
The battlefield is even more complicated now. Think carefully before deploying the Roadblocks.\n<Roadblock> Deploy it to block the enemy's advance=战场比之前更加复杂，需要更加小心地配置障碍物的位置。\n<障碍物>部署以后可以阻挡敌人的行进路线
The battlefield is even narrower. It's recommended to upgrade Operators to get through it.=战场地形变得更为狭窄，请考虑提升干员的硬实力应对难关。
The battlefield is even wider this time. You will need at least 3 melee Operators to block all the enemies.=战场变得更为宽阔，需要至少三名近战干员才能对每条路的敌人进行拦截。
The battlefield is full of winding roads and blanketed in a poisonous haze. These factors have greatly hindered our ranged Operators' effectiveness. Consider deploying more Medic Operators maintain consistent healing.\n<@lv.item><Poison Haze></> Operators lose HP constantly=战场地形曲折复杂，且有毒性雾霾覆盖，对我方的远程单位相当不利。考虑派遣更多医疗干员进行治疗。\n<@lv.item><毒性雾霾></>我方单位会持续失去生命
The battlefield is full of winding roads and blanketed in a poisonous haze. These factors have greatly hindered our ranged Operators' effectiveness. Consider deploying more Medic Operators maintain consistent healing.\n<Poison Haze> Operators lose HP constantly=战场地形曲折复杂，且有毒性雾霾覆盖，对我方的远程单位相当不利。考虑派遣更多医疗干员进行治疗。\n<毒性雾霾>我方单位会持续失去生命
The battlefield is narrow this time. Please make sure you have enough melee Operators to stop enemies.\n<@lv.item><Anti-Air Rune></> Operators deployed on it will attack a bit more slowly but their ATK against aerial units will be increased significantly=本次的战场十分狭小，请确保有足够多的近战干员阻拦敌军。\n<@lv.item><防空符文></>置于其中的干员会略微减慢攻速，但大幅度提升对空攻击力
The battlefield is narrow this time. Please make sure you have enough melee Operators to stop enemies.\n<Anti-Air Rune> Operators deployed on it will attack a bit more slowly but their ATK against aerial units will be increased significantly=本次的战场十分狭小，请确保有足够多的近战干员阻拦敌军。\n<防空符文>置于其中的干员会略微减慢攻速，但大幅度提升对空攻击力
The battlefield is narrow this time. Please think carefully about where to deploy Operators.=本战场地形狭小，请仔细考虑干员的部署位置。
The battlefield is narrower than before, and the enemies have gotten stronger.\nPlease make sure your Operators have been upgraded before entering the battlefield.=战场变得狭窄，且敌人的质量有所提高。\n进入战场前请确保我方干员的能力已得到提升。
The battlefield is still deteriorating. Make sure your squad is well-equipped with all kinds of supplies.=战场的环境还在恶化，请确保小队携带的每项物资都不要太少。
The battlefield's all around you. Where do you think you're running?=举目都是战场，你想逃去哪？
The battlefield's dire terrain will likely be of hindrance to our formation, but it can also effectively curb the enemy.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<@lv.item><Heat Pump Passage></> Periodically deals great damage to any units on it.=战场上的恶劣地形可能会成为我们列队的阻碍，但也能有效地牵制敌人。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<@lv.item><热泵通道></>每隔一段时间便会对其上的我军和敌军造成大量伤害
The battlefield's dire terrain will likely be of hindrance to our formation, but it can also effectively curb the enemy.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<Heat Pump Passage> Periodically deals great damage to any units on it.=战场上的恶劣地形可能会成为我们列队的阻碍，但也能有效地牵制敌人。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<热泵通道>每隔一段时间便会对其上的我军和敌军造成大量伤害
The battlefield's Sandstorm <@ba.vdown>stops</>=场地中的沙尘暴<@ba.vdown>停止</>
The battlefield's Sandstorm stops=场地中的沙尘暴停止
The battlefield... a place where lives are taken...=战场是......夺走生命的地方......
The beast that pulled the millstone was whipped, the man who pushed the millstone was berated, but it was the millstone that broke first. Now it turns by itself, whenever it hears a sound.=拉磨的兽总挨鞭子，推磨的人总受责骂，结果磨盘是最先崩溃的那个，此后，它但凡听见声响，就会自顾自地转起来。
The beast walks with the generous earth, as the Candleholder walks into the long night...=兽与厚土行，秉烛入长夜......
The beasts these days are outrageous.\nI did some sweeping just yesterday, and there's already leaves everywhere.\nHey kid, just get rid of them for me, alright?=现在的野兽真是不像话。\n昨天刚打扫干净，早上又到处是落叶了。\n年轻人啊，你就把那些家伙都收拾掉吧。
The Beauty in the Incomplete=未竟之美
The Beauty of Night=夜晚之美
The beggar bows his head deeply, tears rolling from his eyes: 'I don't deserve to be promoted.'=乞丐深深地低下了头，泪水从他的眼中滚落：“我不配被拔擢。”
The Beginning=开端
The beginning of the journey, the beginning of the plan.=旅途的开始，计划的起始。
The beginning of the Major signifies the start of another sumptuous feast. The knights maintain their social etiquette before the games begin, a last-ditch show of chivalry.=特锦赛的开幕意味着又一场盛宴的开始。出于最后的骑士精神，骑士们还在进场表演前保持着社交礼仪。
The Belated Memorial=迟来的纪念
The Bell Tolls Twice=双响
The bell tolls. The bell remembers.=钟声来过，钟声记得。
The Bellones say hello.=贝洛内家向您问好。
The Bellones took me in when I was five, and trained me to become Leon's consigliere. With this bulky suitcase in tow, I went to many places and met many faces as I ran errands and collected intelligence. Even now, I still do many things myself.=五岁时贝洛内家收养了我，此后我便作为莱昂的军师接受培养。执行任务，搜集情报，带着大旅行箱，去很多地方，见很多人，一直如此。即使现在，有许多事我仍会亲力亲为。
The Bellones, now mightiest in all the city.=贝洛内。如今城中最有权势的贝洛内。
The Best Cure=良方
The Best Defense=以攻为守
The best defense is a good offense, and our enemies sometimes share the same sentiment.\n<@lv.item><Corrosive Ground></>Reduces the defense of Operators deployed upon this tile by 50%.\n<@lv.item><Disruption Mine></>Upon explosion, deals heavy damage to enemies in the surrounding tiles and amplifies the damage they take for 15 seconds.\n<@act.timeLimit>Stage available from 6/18 4:00 P.M. to 6/25 3:59 A.M.</>=进攻就是最好的防御，敌人有时候也会这么想。\n<@lv.item><腐蚀地面></>置于其上的我方单位防御力减半\n<@lv.item><干扰地雷></>爆炸时可使四周的所有敌人造成大量伤害并使其15秒内受到的伤害增加\n<@act.timeLimit>开启：6月18日16:00~6月25日03:59</>
The best defense is a good offense, and our enemies sometimes share the same sentiment.\n<Corrosive Ground>Reduces the defense of Operators deployed upon this tile by 50%.\n<Disruption Mine>Upon explosion, deals heavy damage to enemies in the surrounding tiles and amplifies the damage they take for 15 seconds.\nStage available from 6/18 4:00 P.M. to 6/25 3:59 A.M.=进攻就是最好的防御，敌人有时候也会这么想。\n<腐蚀地面>置于其上的我方单位防御力减半\n<干扰地雷>爆炸时可使四周的所有敌人造成大量伤害并使其15秒内受到的伤害增加\n开启：6月18日16:00~6月25日03:59
The best defense is a good offense.=进攻就是最好的护卫。
The best kills are one-shot. Less pain for them.=一击毙命最好，对方不会很痛苦。
The best laid plans are often seen straight through. Nothing to do about it other than try your best.=很多时候精心策划的战术就是会被一眼看穿，没办法，只能说努力过了。
The best swordsmen need not the sword.=武道至极，无剑胜有剑。
The best thing about training capable subordinates, is that I get to let them handle all the annoying stuff for me.=培养优秀部下的好处，就是能把麻烦事统统推给他们。
The best way to evade a predator is to treat it as baited prey.=躲避追猎者的最佳方法是把它们当作受引诱的猎物。
The best way to get to know a group of people is to blend in.=了解特定人群最好的方式便是融入其中。
The best way you can earn my trust is by showing me your true academic strengths, and it seems you've already realized as much, Doctor. I am not like SilverAsh. I am not interested in deeper emotional exchanges.=获得我信任的最好方法，就是拿出你的真才实学，看来你已经明白了这一点，博士。我与银灰不同，我对任何感情方向的深入交流都没有兴趣。
The best wines in Arsalan, from before the rivers dried up, now exist only in miraculously surviving cellars and beast dens.=河流干涸前阿尔萨兰最好的美酒，现在仅存在于那些尚未被冲毁的地窖和野兽的巢穴中。
The bestial Sui rests here, and thou shalt rest with it.=岁兽长眠于此，汝与岁兽同眠。
The bestial Sui will awaken. Crystalized rage drips from the spike, idling by emotion's side, waiting for the moment to crush your heart.=岁兽将醒，怒意的晶石从尖刺中萌生，游荡于思绪旁，时刻等待着摧垮你的心房。
The bestial Sui...=岁兽......
The Bestower of Trust=授信之人
The beverage dispenser, food trays, and the countertop are spotlessly clean and in apple-pie order. A small tip: only kids who finish their meals are allowed to take a piece of fruit candy from the jar.=饮料机，送餐盘，餐桌吧台规整干净。店主的烹饪创意与音乐狂想都在此处诞生。\n小提示：只有好好吃饭的小孩子才能从罐子里拿一颗水果硬糖。
The Big Forest Cleanup=森林大扫除
The big game hunt is about to start!=大捕猎，即将开幕！
The Big Migration=大迁徙
The big prizes demand far too many corks in exchange. The vast majority will trade in for a few mismatched tasting wineglasses at best. It is a blatantly Kazimierzian marketing ploy, but that has not deterred Golden Prairie from relying on it to open up the Nuova Volsiniese market.=兑换大奖所需的瓶塞数量太多，绝大多数人能换取的不过是凑不成套的品酒杯。虽然一看就知道是卡西米尔商人一贯的伎俩，但“黄金平原”仍靠这种营销方式在新沃尔西尼打开了销路。
The biggest difference between Anasa and Oni is not in their physical anatomy, but the cultural discrepancies from living in different places.=阿纳萨与鬼最大的区别并非生理构造，而是生活地域不同导致的文化差异。
The biggest Sarkaz settlement in the Boil. Not the safest part of town.\n<@lv.item><Sandstorm></>Allied units caught inside the sandstorm will have reduced ATK, continuously take damage over time, and have extended redeployment time; Enemy units will instead be slowed.\n<@lv.item><Active Originium></>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=沸区最大的萨卡兹人聚居地，治安混乱。\n<@lv.item><沙尘暴></>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
The biggest Sarkaz settlement in the Boil. Not the safest part of town.\n<Sandstorm>Allied units caught inside the sandstorm will have reduced ATK, continuously take damage over time, and have extended redeployment time; Enemy units will instead be slowed.\n<Active Originium>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=沸区最大的萨卡兹人聚居地，治安混乱。\n<沙尘暴>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
The Binding of Gavial=嘉维尔的折磨
The bindings on this sword? There are some on my body as well. They tighten my joints and keep my muscles taut, preventing my mind from slacking off. They are not just for show.=剑上的这些束缚带？我身上也有。它们箍紧我的关节，使我的肌肉紧绷，使我的精神不至于松懈。它们可不是无聊的装饰。
The Birth of Tragedy=苦难摇篮
The birth, the existence, the dying, the everything of my blood's origin… They are all here, nothing left but pieces now... If you're interested, I'll tell you every story of them.=诞生、存在、消亡，关于我那亲源血脉的一切，如今只剩下碎片留在这了......如果你感兴趣的话，这里的故事，我会慢慢说给你听。
The bishop still seeks evolution, but it is the prey. And the hunters have already found their prey.=主教依然寻求着进化，但它是猎物，而猎人已经寻上猎物。
The bishop's skull cracks open between his eyes. Countless tentacles quickly bulge out from what had been its slender, frail body. They then swipe at these insects that it had once only ridiculed.=主教的头颅自他双眼正中开放，而无数触肢更飞速从它原本瘦削矮小的身体里奔流而出，甩向这些它原本不屑一顾的蜉蝣。
The Biting Cold=彻骨冰寒
The bitter cold pierces through your marrow, with the forest gradually thinning as the black tundra separates the sparse specks of light. The roadmap is already blank, and whose guidance can we trust?=严寒刺入骨髓，林木逐渐稀疏，黑色的苔原析出星星点点的虹光。路线图已经是一片空白，谁的指引可以信任？
The black beast clamps its jaws down on its prey's throat, until it stops struggling and goes limp. Suddenly, it sees a flash of gold, a creature it has never seen before on the wastes. Under the sun, the strange creature's mane shines, its fangs and claws powerful. Curious, the black beast puts down the prey, locks eyes with the creature, and...=黑色的野兽死死咬住猎物的喉咙，直到它不再挣扎，瘫软在自己口中。突然，荒野中闪出一道金光，那是未曾见过的生物，鬃毛在阳光下生辉，利齿与锐爪彰显着它的武力。那究竟是什么？黑色的野兽放下猎物，目光紧盯着对方，而后......
The Black Forest Wills A Dream=眠于树影之中
The black hand keeps moving 'round.=黑色的指针不断走动。
The Black Knight VS The Azure Knight=黑骑士VS苍骑士
The Black Knight VS The Diamond Knight=黑骑士VS钻骑士
The Black Knight VS The Silver Knight=黑骑士VS银骑士
The black longsword in Amiya's hand turns to dust that scatters in the wind.=阿米娅手中的黑色长剑缓缓化作飞灰，在风中散去。
The black partition wall with curtain, used in the rehearsal room. Soundproofing effect is good for creating the ideal rehearsal environment as well as reducing the chance of being complained.=排练室使用的黑色隔断墙，附带门帘。一定的隔音效果能营造完美的练习环境，也能减少被投诉的次数。
The black spirals resemble vortices, breaking out of the frames one after another and filling the entire space. The lines seem to twist and burrow into her eyes, erupting into a series of mournful sobs in the depths of her mind.=那些黑色螺旋就像一个又一个漩涡，几乎脱离画幅，撑满了整个空间。线条像是活了过来，一股一股地扭动着钻入眼底，在大脑深处爆发成一声又一声凄厉的哭泣。
The black-horned angel prays for dawn's arrival.\n<@lv.item><Holy Statue></> Can calm the emotions of residents.\n<@lv.item><Crumbling Masonry></> Rocks will periodically fall and roll down a slope, dealing damage to friendly units in the way=黑角的天使祈盼黎明。\n<@lv.item><圣像></>可以安抚平民情绪\n<@lv.item><塌落的墙垣></>每隔一段时间会掉落落石，沿坡道向前滚动对我方造成伤害
The black-horned angel prays for dawn's arrival.\n<Holy Statue> Can calm the emotions of residents.\n<Crumbling Masonry> Rocks will periodically fall and roll down a slope, dealing damage to friendly units in the way=黑角的天使祈盼黎明。\n<圣像>可以安抚平民情绪\n<塌落的墙垣>每隔一段时间会掉落落石，沿坡道向前滚动对我方造成伤害
The blade brings the flame.=刀与火，先行。
The blade cuts open a path ahead. There is no turning back.=刃开前路，绝无回头的可能。
The blade is sharp as snow, but hidden in the night, as summer frost that should not be, that could fade away any moment.=那刀刃锋利如雪，却被夜色掩映，宛如随时都会融化的，不该出现在夏夜的霜。
The bladeless knight falls silent. He and the iron behemoth stare at one another until it leaves him behind. Then, he turns around and slowly walks away, following the path he had already decided on.=无剑的骑士沉默着，他与钢铁的巨物对视许久，直到自己被抛下，然后他转过身，沿着既定的道路缓步向前走去。
The blazing sun treads the waves, the flame shadow cleanses the heart.=骄阳踏浪，焰影澄心。
The Blessed=那被祝福的
The blizzard approaches. We should go.=风雪来了，我们离开吧。
The Blizzard Descends=风雪已至
The Blizzard is Nigh=风雪将至
The blizzard on the uninhabited icefield makes it impossible to see anything, and you and your research team companions fight the extreme cold as you try your best to keep up with the mysterious procession in black. Where are these Cyclopes headed to? \r\nThey reply: 'The next millennium.'=无人冰原上的风雪令人睁不开眼睛，你和科考队的同伴在极寒中竭尽全力地追赶着那支神秘的黑色队伍。这些独眼巨人要前往何处？\r\n他们回答：“下一个千年。”
The Blocker=阻拦者
The blood has lost its control. You have extinguished its boiling red.=鲜血失去了它们的主宰，您让沸腾的红归于寂灭。
The Blood Knight Dikaiopolis=血骑士狄开俄波利斯
The Blood Knight VS The Savage Knight=血骑士VS蛮骑士
The Blood Knight, Dikaiopolis. The originator of Kazimierz's Infected Knight program, the hero of the Grand Knight Territory's Infected, and an idol to countless children. What exactly did the 'hero' give up to obtain the peace we know today?=血骑士，狄开俄波利斯。卡西米尔感染者骑士参赛制度的提议人，大骑士领感染者的英雄，无数孩子与感染者心中的偶像。“英雄”究竟出卖了什么，才换来了如今的和平？
The blood spilled by man and beast alike paints wild strokes across the pale Salt Flat—she is the only one who would see it as a dance.\n<@lv.item><The Salt Flat> </>Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated=一人一兽洒下的鲜血在苍白的盐漠中泼出一幅狂草，只有她会把这当成一种舞步。\n<@lv.item><盐漠></>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒
The blood spilled by man and beast alike paints wild strokes across the pale Salt Flat—she is the only one who would see it as a dance.\n<The Salt Flat> Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated=一人一兽洒下的鲜血在苍白的盐漠中泼出一幅狂草，只有她会把这当成一种舞步。\n<盐漠>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒
The blood that flows from warriors under the gaze of the Sanguinarch of Vampires will be turned into beautiful crystals waiting to be used once more, waiting to savor the taste of despair once more.=被血魔大君注视过的战士，身体中流出的鲜血会化为漂亮的晶体，等待着再度被使役，再度去品尝绝望的味道。
The Bloodcalling Altar=唤血祭坛
The bloodline invoked, the origin recollected.=被呼唤的血脉，被追思的源头。
The Bloodwing Rose=血翼蔷薇
The blue bird takes flight in the gentle night sky. It dances amongst the glowing neon towers and navigates through a gently flowing river of time. Taking the Sarkaz's hand, the knight waltzes back and forth under the dim lamplights. The sight is reminiscent of the noblest statues found in Laterano.=青鸟飞向了温婉的深空，霓虹灯从高楼的间隙中逃逸，在悠扬的时间中穿梭。骑士牵着萨卡兹的手，在影影绰绰的灯光下穿行，宛如拉特兰最崇高的圣像。
The blue-brick road stretches forward, not a single person on the street. There is a bench on the side of the desolate road. And upon the bench sits a desolate person.=青砖一路延伸，街道上空无一人，冷清的街边有一张路边椅，椅子上又坐着一个冷清的人。
The blueprints check out. Let the construction work begin!=图纸没有问题，正常施工吧。
The Boat Home=轻舟共渡
The boats come=行船来了
The boats of Toron need a lighthouse to make their way back to port, and Rhodes Island has served as the safe haven at the end of my trip. Dr. {@nickname}, your light might not illuminate the whole harbor, but go on... Do what I couldn't. It's my honest request.=多伦郡的航船需要灯塔才能回到港湾，罗德岛将是我最后旅程的避风港。至于{@nickname}你嘛，勉强凑合着吧......所以请一定要做到，我没有做到的事。
The boatswain's saltfin has caught the sailors' attention, but it does not stop bellowing when the boatswain wants it to. Forced to yell above the saltfin's cacophony, the boatswain has developed a bel canto voice so beautiful that it may impress the salt flat itself.=虽然水手长抓来的盐鳞能如他所愿地吸引所有船员的注意，却不能及时停止鸣叫。水手长只好在盐鳞的爆鸣中加倍卖力地吼出自己的指令。天长日久，他甚至练就了惊艳盐漠的美声。
The body is long since gone, but the soul remains in the shell for eternity. The unmelting creatures in the branches and leaves carry icicles as they spread their wings in the forest.=肉体早已消逝，灵魂于壳中永驻。枝叶间的不融生灵，带着冰凌于林中展翅。
The bodyguard of Weird Liberi no.2, a big Ursus guy. I've seen him punch the living daylights outta people...super scary.=怪里怪气黎博利二号的保镖，看起来很敦实的乌萨斯人。我见过他挥拳打人的样子......很恐怖。
The Boil=沸区
The bond between Franka and Rhodes Island hinges solely on the agreements between Blacksteel and the company. She seems more and more like a Rhodes Island Operator each day now, though, and she is quite proud of that.\nOripathy has not bothered Franka in any way so far. She still goes about life in her own unique way, busy with work and combat, while continuing to look for fun and excitement on the job.=身为黑钢职员的芙兰卡与罗德岛所建立的关联，取决于黑钢国际与罗德岛之间合约的稳定性。虽然现在的芙兰卡看上去更像是一名罗德岛干员了，而且她本人也对此颇为享受。\n感染矿石病似乎并未影响芙兰卡本人的任何状态，她依旧保持着自己独有的步调，忙碌于繁忙的工作与作战，并不断在工作之间寻求着乐趣和刺激。
The bone falls with blood.=血与骨，后至。
The bones of an incomprehensible creature. Nobody could have ever imagined that something like this exists.=无法理解的生物骨骼。即使是想象中的生物也没有如此的样貌。
The bones were thrown into the furnace, sending flames bursting forth. The revenants entangle into each other, transforming all their lament, fury, serenity, and shame into the energy that keeps Kazdel moving.=骨骸被掷入熔炉，火光瞬间从炉中迸发，死魂灵们纠缠在一起，将不甘、愤怒、平静、羞愧，尽数化作驱动卡兹戴尔的动力。
The book and newspaper racks prepared for operators awaiting their laundry are simple and tidy. When you have a mobile terminal, who wants to go back to flipping pages?=为等待洗衣的干员们准备的书报架，朴素又整洁。\n当干员们拥有了移动终端以后，谁还愿意再看上一眼纸质书籍呢。
The Book of Arene=芳汀之书
The Book of the Tower Knights, chronicling centuries of life for the Knights of the Tower.\nLent to you by Dagda for your perusal, serving as a window into Victoria's history.=记载着数百年来塔楼骑士生平的《塔楼骑士之书》。\n由达格达借给你翻阅，可以以此为窗口一窥维多利亚的历史。
The Boons of Art!=艺术的慈悲!
The boss at Rhine Lab frowned every time she saw me, like I was a pest. What a bother. When did I do anything to her?=莱茵的大人物见我就拧着眉头，好像遇到什么害兽一样。我什么时候惹到她的，真是麻烦。
The bottom of the sculpture is inscribed with a few sentences: 'Once, I was obsessed with radical artistic expression, but our small boat is still in search of the lake of beauty. None of this is for the fools with poor taste to criticize. If art was only about what is on the surface, then what even is the difference between beauty and ugliness?'=雕塑的底座上写着几行文字：“曾经的我沉迷于过激的艺术表达，但是这依然是追求美学之湖的一叶扁舟，这一切本不应受到庸俗之辈的指责，倘若艺术只浮于表面，美与丑又有何区别？”
The boundaries between numbers in this area have become blurred. Humans have lost the ability to recognize natural numbers.=这片区域里数字间的边界变得模糊。人类失去了识别自然数的能力。
The Boundary=边界之外
The boundless energy burned away their body and soul, and they will never recover.=磅礴能量烧尽了躯体与灵魂，它们再也无法复原。
The bow deck is completely empty. Locate the Seaborn.=船首甲板上空空如也，寻找海嗣的下落。
The bowstring trembles, the chord sounds, the wind leaves behind stories in its wake.=弓弦震颤，长琴嗡响，风中留下已唱的逸话。
The boy has been under house arrest for a number of years, but I'm looking for the right time to teach him how to drink. I'll have to fill him until he's a hopeless alcoholic.=那小子被软禁在这儿好几年了，我正等着什么时候教他喝酒呢。我得往死里灌他，把他灌成一个彻头彻尾的酒鬼。
The bracelets are costly to make, so we are not gonna let them just get thrown away!=制造成本很高，可不能让他们乱丢！
The brainchild of modern science and industry. Can be used for high level upgrades.=现代工业的创造力结晶。用于高级强化场合。
The branches and vines began to bear red fruit.=枝蔓拥簇之下，鲜红的果实终于结出。
The breath of Sui marring the tongbao draws forth the Hour contained within the crystal! It seems the Chamber of Geists does not understand these crystal Hours as thoroughly as they said they did... As their research is not yet complete, they can only offer you another tool to show their support.=通宝上沾染的岁兽气息引动了结晶蕴含的岁时！看来伥物房并没有他们所说的那么了解这些岁时结晶......既然研究尚未成熟，只能为你另寻一件器物以表支持了。
The breath of Sui marring the tongbao draws forth the power contained within the crystal. It now acts as its corresponding Sui proxy, rendering you aid over the course of the rite.=通宝上沾染的岁兽气息引动了结晶蕴含的能力，现在它能够如同其对应的岁兽代理人那般，在行仪途中给予你支持了。
The bridge across death and life.=跨越死与生的桥梁。
The bright-colored paint is burned off the advertisements, and melted cables flail in the air, giving off a bitter smell of tar.=糖果色的广告颜料被大火燎尽，熔断的柔性钢缆在气流的牵引下飞舞，空气中满是焦油的苦味。
The Brink of Collapse=崩溃边缘
The Broken Hannya=缺角的般若
The broken pieces of metal can no longer shoot deadly flames, allowing the hunter to venture deeper into the mountains unharmed. In the days to come, he will be crowned king.=破损的金属无法射出火焰，于是猎手便得以安然深入山脉。往后的日子，他将戴冠为王。
The brother crowning the sister=兄长为妹妹戴上冠冕
The brother of a certain judge made this piece of wood for her so that she would have something to smash when annoyed by obstinate criminals, allowing her to vent her frustration while also intimidating the courtroom.=据说某位断案的官员常被胡搅蛮缠的犯人气得想砸东西，于是她的弟弟发明了这块木头，既能发泄不满，又能威慑公堂，甚妙。
The brush and paper are ready. Dark ink marks the inkstone. You may be able to redefine reality a little with these.=纸笔齐备，乌墨点砚，你或许可以将一些东西固定在现实中。
The bugs of summer chirp, and a dream sleeps beneath the grains.=夏虫乍鸣，禾下一梦。
The buildings along Cittanova's Main Street boast magnificent architecture, but their sharp edges and corners are a bit too sharp for some famiglie's tastes.=新城区的大街，建筑群十分壮观，但是它外观的棱角对于一些家族来说，有些太过锐利了。
The buildings standing here when Narutabatim was still boat-friendly have worn away with time, the slightly salty sand a witness to all.=纳卢塔巴提河通航时期的建筑群在这里被时光损毁，略带咸味的风沙是一切的见证者。
The buildings turn the empty space around the Kaiserinnen's towers into a true amphitheater. It is a feast of sight and sound, woven together by Arts. The ultimate expression of Leithanien's classical aesthetics and mastery over Arts.=这一刻，环抱着两座女皇塔的这片开阔地成了真正的露天剧场。这是一场利用法术编织的视觉与听觉的盛宴，是莱塔尼亚古典美与法术实力的极致体现。
The built-in design is safe and reliable, and suits the cabin where space utilization needs to be maximized.=内嵌式设计安全又可靠，最适合船舱这种需要最大化空间利用率的地方。
The bulkhead of the cleanroom, required to maintain its ability to isolate and stop the spread of danger.=舱室必备的防毒防化隔离用舱壁。能阻止危险蔓延。
The Burdenbeast has left the group=驮兽离开了队伍
The Burdenbeast has reached its destination=驮兽到达了它的终点
The burning hate doth speak your minds.=仇恨替你言语。
The Business=生意场
The bustling streets fall silent at Texas's appearance. The people probe at one another, trying to entice her to leave. Anyone who tries to talk to her is taken down by another. Perhaps there is something they want to say to her, and she should act first.=原本热闹的街道在德克萨斯出现之后突然变得安静，人们互相试探着，试图引她离开这里。 每个试图与她交谈的人都会被一旁出现的另一人打倒，或许这些人有什么话想和她说，而她应该选择主动出击。
The buyer knows her friends' tastes well, and purchased all of their favorite foods for them.=购买者熟稔于朋友们的口味，挑选了她们最喜欢的食物。
The Calais-Blason Region—A remote territory on the edge of Gaul. It has been part of Victoria since the fall of Gaul. The War of the Four Nations left the region completely devastated, reducing its population and productivity to a minimum.=克莱布拉松地区——高卢边境领地，高卢战败后并入维多利亚，由于在四国战争中受到严重破坏，此地人烟稀少，生产凋敝。
The calamity completely reshaped Iberia's coastline, and the majestic harbor built more than seventy years ago sank into the sea without a trace. It goes without saying that Coldreef Port cannot hold a candle to it. Though small, it still reserves a few berths for massive ships. In reality, those ships would never return to port.=灾难彻底重塑了伊比利亚的海岸线，那座七十多年前修建的伟大港都早已沉入海渊，无影无踪。这座寒礁码头当然不可与之同日而语，它只是一个小小港湾，却仍为巨舰预留了泊位。事实上，那些巨舰再无可能归航。
The calamity reshaped Iberia, not just in a metaphorical sense, but in a very tangible sense. From the highly accurate markings and the detailed annotations on this map, the surveyor must've poured a tremendous amount of effort into this undertaking. There must've been countless like-minded people who came forth following the calamity, sketching every change, searching for every last inch of trauma to the land.\nAlong the new coastline, a new location was highlighted, where a new town by the name of Gran Faro would rise—a bridge to the lost lighthouse, a bulwark against the sea's invasion. It would become the starting point of Iberia's reconstruction, and soon enough, Iberia's glory would be reborn. At least, that's what the people back then believed.\nNow, even this map is torn and dilapidated, and the roads to Gran Faro long choked with weeds.\nHow would this map's surveyor feel if he knew how it ended? Luckily, he likely left this mortal coil long ago.=灾难不仅在象征意义上，也在实际意义上重塑了伊比利亚。从这份地图准确的标线和详细的注记来看，测绘者一定付出了相当多的心血。一定有无数这样的人在灾难后挺身而出，勾勒每一处变化，寻找每一寸创伤。\n在新的海岸线上，一个点被着重标出，一座崭新的名为“格兰法洛”的小镇将在此处拔地而起，这里将成为连接失落灯塔的桥梁、抵御海洋侵袭的堡垒、重整伊比利亚的起点，很快，伊比利亚的荣光将重新焕发。至少，当时的人们是这么相信的。\n而如今，连这张地图都已经残破，通往格兰法洛的路上，早就已经长满了野草。\n若是这份地图的测绘者知道结局是这样，他会作何感想？好在，他恐怕早已离开人世。
The Call=呼唤
The camp is so huge it takes you a long time simpler to reach its perimeter. However, you're surprised to find several other camps of similar size connected end to end, just like a lone knight leaving his footprints on the earth.=这座营寨太过庞大，你花费了好长时间才到达它的边界。然而，你惊讶地发现，还有数个规模相当的营寨首尾相连，向着北方不断延伸，正如一位独行的骑士，在大地上留下一个个脚印。
The camp remains silent, but who knows—enemies might just be lying in wait. We better leave.=营地里仍然静悄悄的，但谁知道里面是否挤满了等着我们的敌人呢？还是先走吧。
The campervan quickly drags the cart out of the mire, and the driver thanks us.\nIn our chat, we learn that he was coming from the old city by the Narutabatim shores. Whatever guardians remained were driven away by the advent of ameeri forces in the area, so people are talking about looting the ancient ruins again.\nWe did not identify ourselves, but the driver quickly realizes his loose tongue, and hastily adds that he is merely a middleman transferring these leftovers. He buys our silence with some Lighting Ore and tells us many locals are doing the same too.\n'Just look around, everyone's doing it!'\nPerhaps so.\n<color\=#d8d769>We obtained some Lighting Ore. </color>=房车很快就将这驾驮兽车拽出了泥潭，赶车人向我们道谢。\n攀谈间，我们得知这车货物来自纳卢塔巴提河沿岸的旧城。在王酋军到来之后，那里仅剩的驻守者也被赶走了，于是便有人打起了那些古老遗迹的主意。\n我们并没有表明自己的身份。但赶车人很快意识到自己可能说得有点多了，迅速表示自己也只是在二手转运这些遗产，为了不让我们向别人传播这些消息，他一边塞给我们一些澄亮石，一边说其实很多阿尔萨兰人都在这么做。\n“你去别处看看，大家都在干这样的事！”他如是说到。\n也许吧。\n<color\=#d8d769>我们获得了一些澄亮石。</color>
The campervan quickly drags the cart out of the mire, and the driver thanks us.\nIn our chat, we learn that he was coming from the old city by the Narutabatim shores. Whatever guardians remained were driven away by the advent of ameeri forces in the area, so people are talking about looting the ancient ruins again.\nWe did not identify ourselves, but the driver quickly realizes his loose tongue, and hastily adds that he is merely a middleman transferring these leftovers. He buys our silence with some Lighting Ore and tells us many locals are doing the same too.\n'Just look around, everyone's doing it!'\nPerhaps so.\nWe obtained some Lighting Ore.=房车很快就将这驾驮兽车拽出了泥潭，赶车人向我们道谢。\n攀谈间，我们得知这车货物来自纳卢塔巴提河沿岸的旧城。在王酋军到来之后，那里仅剩的驻守者也被赶走了，于是便有人打起了那些古老遗迹的主意。\n我们并没有表明自己的身份。但赶车人很快意识到自己可能说得有点多了，迅速表示自己也只是在二手转运这些遗产，为了不让我们向别人传播这些消息，他一边塞给我们一些澄亮石，一边说其实很多阿尔萨兰人都在这么做。\n“你去别处看看，大家都在干这样的事！”他如是说到。\n也许吧。\n我们获得了一些澄亮石。
The campervan speeds up and leaves the settlement.=房车加快了速度，驶离了定居点。
The campfire is very near. It should have brought warmth, but Vetochki feels cold in her limbs, her innards, every part of her body—Passing through the cold, withered hand.=火堆近在眼前，它本应使人温暖，别乔克却感觉凉意已经侵入四肢百骸——经由那只冰冷的、干枯的手。
The camps are connected end to end, continuously extending towards the north, just like a solitary knight leaving their prints on the land.=营寨首尾相连，向着北方不断延伸，正如一位独行的骑士，在大地上留下一个个脚印。
The candle flames flicker ceaselessly, just as you yet remain in this old castle. You surrender to your endless nightmares, never to awaken again.=蜡烛依旧在闪烁，你也仍在古堡中，但陷于无尽噩梦后，你再也无法醒来。
The Candle Knight Viviana=烛骑士薇薇安娜
The Candle Knight's Glimmer=烛骑士微光
The Candle Knight, Viviana Droste. Words fail to describe her beauty, her brilliant eyes alone are enchanting enough. Tonight, the marigolds bloom for her.=烛骑士薇薇安娜·德罗斯特，言语无法形容她的美好，只有她映照光辉的眼眸令人沉醉。今夜，金盏花为她盛开。
The candle may go out, but the flames of karma burn bright.\n<@lv.item><Fate Striker></> Continuously summons 'Certain Fates' when activated\n<@lv.item><Zero-Stress Helper></> Reflects 'Certain Fates', activated after some time=灯火既熄，业焰自明。\n<@lv.item><天命来袭></>开启后不断召唤“某种天命”\n<@lv.item><压力归零帮手></>反弹“某种天命”，一段时间后激活
The candle may go out, but the flames of karma burn bright.\n<Fate Striker> Continuously summons 'Certain Fates' when activated\n<Zero-Stress Helper> Reflects 'Certain Fates', activated after some time=灯火既熄，业焰自明。\n<天命来袭>开启后不断召唤“某种天命”\n<压力归零帮手>反弹“某种天命”，一段时间后激活
The candles in the lantern can burn all day, and there is special personnel who will come replace the candles daily. All the guests have fairly good night vision though, and don't need this.=提灯中的蜡烛能够烧一整天，每天都有专人替换蜡烛。客人们的夜视能力都非常好，不需要这个。
The Candy House=糖果屋
The canoe that shall carry you to tomorrow has already arrived at dock, marking the beginning of your next long journey.\nLook, tomorrow is yet to come, but we've already arrived! Why not take a moment to catch our breath? The scenery along the way is ever so beautiful.=载你驶向明日的航船已经抵达了下一段漫长航程起始的渡口。\n瞧，明日还未来临，我们却已经提前到达！我们暂缓一口气又何妨，沿途的景色总是看不厌的。
The cap and sunglasses? They're for wearing in crowded places, I guess. I work in the performing arts, so I'm kind of... a celebrity? I guess... Wait, Doctor, could it be you're a celebrity on Terra? Heheh. Look, you always have the hood on.=我有时会戴墨镜和帽子？是以前养成的习惯啦——人出名以后，要注意的事情也变多了......这么说起来，博士你在泰拉应该也很出名？呵呵，不然为什么你走到哪都戴着兜帽呢？
The caravan that is now disappearing into the golden sands will reach the markets I shall build anew. Once the commerce network is built, the settlement will grow stronger and stronger... Another 'City of Radiance'? No, I would rather it grow naturally. What happens in a hundred years will have nothing to do with me.=那支正消失在黄沙中的商队，将抵达我新建起的集市。连通贸易网后，聚落便会逐渐壮大......另一座“辉煌之城”？不，我更期望它自然地生长，百年之后的事，不会再与我有关。
The cards are <color\=#ff3333>time-limited</color>, and PRTS will <color\=#0099cc>prioritize</color> cards that expire sooner.=每张代理卡都有<color\=#ff3333>使用时限</color>，PRTS将会<color\=#0099cc>优先选择</color>即将到期的代理卡
The cards are time-limited, and PRTS will prioritize cards that expire sooner.=每张代理卡都有使用时限，PRTS将会优先选择即将到期的代理卡
The cards might be small, but get enough of them and you can trade them in for big prizes!=小小一张卡券，但攒起来能兑换不少大奖呢！
The Carwash Worker's Remains=洗车工的遗体
The case is closed. I can only hope Blaze is no longer shackled by her past, though it's hard not to worry for someone with her temperament. Never mind, I am simply visiting this time around—She won't be back for another two weeks? Ahem, staying a few more days will do me no harm. If there is anything I can help with, just say the word.=旧案已了，我只希望煌不再受过往牵绊，可她那样的心性又很难让人放心。没什么，我这次来只是顺路拜访——她还要半个月才能回来？咳，多待几日倒也无妨，有什么我帮得上忙的工作就交给我吧。
The case opens, and the scroll inside shoots out in all directions like a mass of writhing tentacles. The retainer holding the case is enwrapped before disappearing, drawn into the deepest depths of the Tomb of Sui. This scroll is a bridge, gestated in the past of Sui and humanity, born in the present of Sui proxies and humanity, and it is here that it shall begin seeking the future of Sui and humanity. The case and scroll have affixed themselves here, and from now on, you can send retainers into the place the scroll is searching for whenever you wish.=木盒打开，卷轴如同触须向着四面八方飞射而出，扶住木盒的随员被卷轴包裹而后消失，去往岁陵的最深处。这卷轴是一道桥梁，从岁兽与人类的往昔中孕育，在岁兽代理人与人类的当下诞生，也将从此时此地开始，探寻岁与人类的未来。木盒与卷轴已固定在此，今后你可以随时从此地派遣随员前往卷轴所探之处。
The castle can sometimes guide you into a dead end. There is no need to be discouraged=古堡有时会指引人走向死胡同，不要气馁，再来一次吧
The castle has numerous trials in store for its visitors, and you are unable to pay the price of failure.=古堡为客人留下了考验，而你没能承受住失败的代价。
The Castle's Doors=古堡大门
The castle's overall layout differs from usual. Please proceed with caution.=古堡整体环境与平时有所不同，请小心应对
The Castle—A castle hidden within the woods constructed under the auspices of a Gaulish noble who perished in the war a few years after its completion, leaving it derelict. But a mysterious group has been calling it home recently...=古堡——一位高卢贵族斥巨资修建的林间古堡，建成数年后，该贵族在四国战争中战死，城堡也随之荒废。然而，最近有神秘团体在此屯驻......
The Cautus girl does not reply to you. Her body is still. Even her breathing seems to have stopped.=卡特斯女孩没有回答你。她的身体一动不动，似乎连呼吸都停止了。
The Cautus witnessed the death of the gods, the powerlessness of the gods. For a moment, she even forgot how to fear.=卡特斯亲眼目睹了神人们的死去，神人们的无能为力。她甚至短暂丧失了恐惧的本能。
The ceiling is decorated with uniform wooden frames made by the resort. A warning? A restriction...? Or simply decoration?=度假村统一制作的天花板装饰木架。警示？或限制？抑或......只是装饰？
The ceiling of the mercenary lounge. In almost every mercenary lounge, there will be some not-so-discreet secrets to be found on the ceiling. Sarkaz mercenaries are particularly good at this.=佣兵休息室的吊顶。几乎所有佣兵休息室的吊顶上都藏有公开的秘密，萨卡兹佣兵尤擅此道。
The ceiling's... a little lower than I imagined.=天花板，比想象中矮一些。
The celebration can wait. I'm maintaining the musical order of the festival; those who work behind the scenes only get to enjoy the celebrations after the curtain falls. It's not that I don't like a lively scene; my blessings are with everyone, in each and every note. The tuner does not leave until the music has ended.=庆祝的事情等会吧，我在维持节日的音乐秩序，毕竟幕后人员总是散场后才会独自享受节庆。别误会，我并不排斥热闹的场面，我的祝福藏在旋律中一直陪着大家，音乐没有结束，调谐师便不会离开。
The center of gravity for this workstation is unstable, and it is prone to falling over if not handled carefully. 'No big deal. Just lengthen it on the other end and it'll be juuuust fine.'=重心严重不稳的加工台，稍不小心就会栽倒在地。\n“没关系，把另一边加长一截就稳当了。”
The ceramic tiles fit together almost seamlessly, and there is a recess where the children's puppets are often placed. There are two dirty handprints on the beam. Perhaps a mischievous rascal forgot to wash its hands after it got home?=墙面的瓷砖拼接得严丝合缝，顶部的凹槽中常常会摆放孩子们喜欢的小布偶。\n木制的扶梁上有两个脏手印，是哪个淘气包回家后又忘记洗手了呢？
The ceremonial plaza is completely empty. The time to fight has not yet come.=礼仪广场上空空如也，还不是前来作战的时机。
The ceremony for canonizing a new saint is sacred, but brutal. After the current saint passes away, girls of the appropriate age all head to the shrine where a saint is chosen. Only the girl hit by the first drop of water from the thawing ice obtains the right to be the saint. Afterward, the chosen one takes the trial bell and sets out from the shrine. They follow Heaven's Road up the mountain to the Residence of the Gods. Once they hang the trial bell upon its hook there, the trial is over. En route, it is customary for the girl to nod her head every three steps and ring the bell every five. Those who break this custom lose their chance to become saints. The new saint is born from the thawing snow on the second day. Because Heaven's Road is long and winding, the trial is very severe. Some give up immediately. Others collapse on the side of the road. Only those who have a solid constitution, strength, piety, and the protection of the gods will have the chance to become the saint.=选拔圣女的仪式，无疑是神圣而残酷的。当前代圣女驾崩后，当年适龄的少女将要全数进入选圣祠，只有被当日祠中第一滴融化的雪水击中，才有成为圣女的资格。在那之后，受选者要拿着试炼铃从选圣祠出发，沿着天路前往山上的神居，直到把试炼铃挂在铃架上才算结束，途中，一定要遵守三步一颔首五步一摇铃的准则，违者将失去成为圣女的资格，新的受选者则从第二日的融雪中产生。由于天路漫漫，整个选拔其实极为严苛，一些人直接放弃，另一些则倒在了天路两旁，只有体质优良，精力充沛，信仰虔诚且受到神灵眷顾的人，才有机会成为圣女。
The certificate bears the signature of the administrator, an anti-counterfeiting watermark, and a detailed record of the supplies needed by the operators and for what reasons they are needed. After these three items have been verified, the responsible personnel will collect the voucher attached to the certificate and distribute the supplies to the field operator.=证书上有着负责人的签名、防伪标志、以及干员所需调配物资和原因的详细记录。在核实这三点后，负责物资调配的干员会收取随证书附上的票卷，将物资分发给外勤干员。
The Chainsaw Nurse=链锯陪护者
The changes are so remarkably real that you think you can tell true from false.=形式的转变惟妙惟肖，令你以为自己分清了真假。
The characters are entangled for a long while, eventually shooting out a 'Yan'. The characters spontaneously combust, dragging the entire print plate into the flames with them. Once the fires die out, you find a relic among the charred characters, alongside a handful of lingering embers.=字符纠缠许久，最终排出了个炎字。字符自燃，引得整块字盘都燃烧了起来，最终，烧尽的字盘中现出了一块珍宝，还有一捧烧不尽的余火。
The characters come together, revealing a message of attentive listening, but as for its true meaning, you have not a clue. It is like annotation without a text.=字符相合，透露出一种呼喊倾听的寓意，但它的实际意义，你却一点头绪都没有，就像是没了原文却留下了批注。
The characters come together, revealing a message of intimate touch, but as for its true meaning, you have not a clue. It is like annotation without a text.=字符相合，透露出一种触碰亲近的寓意，但它的实际意义，你却一点头绪都没有，就像是没了原文却留下了批注。
The characters come together, revealing a message of scenic travels, but as for its true meaning, you have not a clue. It is like annotation without a text.=字符相合，透露出一种游山玩水的寓意，但它的实际意义，你却一点头绪都没有，就像是没了原文却留下了批注。
The characters come together, revealing a simple ideogram of meandering majesty. It is related to Feranmuts, but like the other characters, its true meaning has been wiped clean. This is not an erasure from memory, but from reality itself. A feat far beyond the means of man.=字符相合，透露出一种巍峨蜿蜒的古朴，这是某种对于巨兽的表意，但就像其他合字那样，它的本意被抹得干干净净。这种无关记忆，而是对存在本身的抹除，绝对不是人力所能为的。
The charcoal fire burns slowly and projects a dark red color on the oven. To prevent indoor carbon monoxide poisoning, the 'fire' here is actually a number of lights with different colors.=炭火安静地“燃烧”，把一抹深暗的红色映在灰硬的炉箱。\n为防止干员们在室内中毒，这里的“炭火”实际上是几盏颜色不一的灯。
The charity of the virtuous shall reach every corner of this great land.=善人的布施，终将抵达大地的每一个角落。
The charred little puppets hold hands, spinning. They are looking forward to an even bigger stage, as is Tecno.=烧焦的小木偶手拉手旋转着，它们在期待更大的舞台，特克诺也是。
The checklist is still missing a few items: balls of yarn, used buttons, fresh apples, soil from Laterano, crushed CRTs... Doctor, help me.=清单上还缺些东西：毛线球、用过的纽扣、新鲜的苹果、拉特兰的土、碾碎的显像管......博士，帮我。
The Chernobog Incident has been successfully resolved. Give yourself a pat on the back.=切尔诺伯格事件已被解决，您辛苦了。
The cherry just screamed? Nah, that's just cries of satisfaction from the fans. Relax, it's definitely not so sour that you'll be screaming along with them.=樱桃居然会尖叫？那其实是钟爱者满足的声音。放心，绝对不会酸到让你哀嚎的。
The Chi Xiao holds steady in the air. The Draco's flames are extinguished the moment they graze the blade, as though it swallowed the blazing waves whole.=赤霄暴露在空气中，德拉克的烈焰在触及剑身的刹那就蓦地消失，仿佛赤霄正大口大口地吞下热浪。
The child had grown up in the blink of an eye. Now, she can finally say goodbye and embark on her own journey. However, she'll never forget the love and kindness with which she was raised.=挥手间，孩子已然长大。她不再依依不舍，但那些爱与温暖，她仍会久久不忘。
The Child of soil and stone built this city, so naturally she knows how exactly it works. You soon leave the place with her guidance.=土石之子建造了这座城市，自然也对城市的结构一清二楚，在她的带领下，你很快就从这里脱身了。
The children absolutely love this costume of Iris's, and to placate them, she might even show up to her recent storytelling tea parties wearing it.=孩子们十分喜欢爱丽丝的这套新衣服，为了满足他们，爱丽丝最近出席故事茶话会可能都会穿这一身。
The children are experts at picking up all sorts of things to build their own play-kingdom. The wetland dwellers are accustomed to the outsiders always abruptly abandoning their vehicles halfway to their destination.=孩子们擅长捡回各种东西拼搭自己的游乐王国。那些外来者总是在半路上突然抛下他们的载具，泽地的居民对此已经见怪不怪。
The children of Sami made their wishes into tree seeds, and buried them in the snow. When the tree bears fruit, the first four are taken, and the smallest is left for future generations to make their wishes. The remaining fruits are tributes to Sami, praying for answers.=萨米的孩子将愿望许进树种里埋入皑皑白雪。待到大树结实，取下前四个果实，将最小的那个留给后代许愿，余下的树果，便是向萨米祈求答案的贡品。
The children of Sami make their wishes into tree seeds and bury them in the snow. When the tree bears fruit, the first four are taken, and the smallest is left to the next generation for wish making. The rest are tributes to Sami for hearing their questions.=萨米的孩子将愿望许进树种里埋入皑皑白雪。待到大树结实，取下前四个果实，将最小的那个留给后代许愿，余下的树果，便是向萨米祈求答案的贡品。
The Children of Soil and Stone carefully taught the ancient city of Kazdel how to toughen itself and protect its people behind its walls. With the advent of a protracted peace, it was broken into many little pieces and turned into amulets for adventurers heading into unexplored lands.=土石之子精心培育了卡兹戴尔的古老城垣，教会了它如何使自己变得刚韧，以保护身后的人民。随着长久和平的时代到来，它被拆分成了许多小块，作为护身符赠给了前往未知之地的探险家们。
The children of the sea proliferate through the city. They will not permit any place in the sea that does not belong to the sea.=海的子嗣平静地在城市中蔓延，它们不容许大海中有一片不属于大海的空间。
The choice lies before us, the outcome already set.=抉择就在眼前，结果早已注定。
The Chosen=被选择的
The Chosen One=受选之人
The chosen one. She rings her bell, again and again, for you, and for Her.=被选拔而出的、千万里挑一的女孩儿。她摇铃，一次又一次，为你，为祂。
The chubbier of the two brothers, with an elegant and delicate rose pattern. Its wide girth blocks off the flow of time from outside, reminding those inside of the protection it offers.=两兄弟中较为肥胖的那位，玫瑰花纹细致而优雅。宽大的身躯结实地拦住了外界流动的时间，提醒屋里的人时刻记住，他们正受到它的庇护。
The Church of the Deep cultists afflicted by late-stage Oripathy demonstrated clearly to we many the threat that Originium could pose. But, we many will eventually adapt. It's only a matter of time.=矿石病末期的深海教徒将源石所能造成的威胁完全展现给了大群。大群终会适应，只是仍需时间。
The Church of the Deep cultists believe that gods sleep in the depths of the ocean, and the teeming Sea Terrors seem to confirm their beliefs. Seeing as that is indeed the truth, they no longer have any reason to hesitate.=深海教徒相信神灵就在大洋深处沉睡，而横行的恐鱼进一步加深了这一信念。既然真相如此，他们便再无疑虑。
The Church of the Deep cultists have brought a Sea Terror following its reproductive instincts ashore. If not dealt with promptly, there will be a small tide of Sea Terrors in the surrounding area within a few days.=深海教徒将一只遵循繁殖本能的恐鱼带到了海岸上。如果不加以处理，不出几日，当地就将出现一轮小型恐鱼潮。
The circuit's grounded... okay, now my hair shouldn't poof out. I'll have a break while the Doctor's asleep.=接地......好，这下就不会炸毛了。趁博士睡着，我也偷个懒。
The circular gate lies within the cold winds, waiting to be opened once more.=圆环状的门扉斜卧寒风中，等待着人们再次打开它。
The citizen's militia holds regular drills. They believe that the mistakes of the past can be avoided by learning the lessons of history.=由居民半自发组织的民兵军事演习活动。如果吸取了足够教训，历史就不会重演。对此，他们有的是信念。
The citizens have come out to look for the treasure rumored to be hidden in the caves on the beach. Of course, there's likely nothing but ad pamphlets in the chests, but does it matter?\n<@lv.item><Deep Water Zone></> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP\n<@lv.item><Custom Floating Platform></> Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats=沙滩洞穴里有着宝藏，市民们听闻纷纷寻找——他们当然知道里面大概是些广告单，无妨，他们有的是兴致。\n<@lv.item><深水区></>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<@lv.item><特制水上平台></>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
The citizens have come out to look for the treasure rumored to be hidden in the caves on the beach. Of course, there's likely nothing but ad pamphlets in the chests, but does it matter?\n<Deep Water Zone> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP\n<Custom Floating Platform> Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats=沙滩洞穴里有着宝藏，市民们听闻纷纷寻找——他们当然知道里面大概是些广告单，无妨，他们有的是兴致。\n<深水区>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<特制水上平台>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
The city guard's drill involves basic knowledge about crystals.\n<@lv.item><Pure Crystal></> Connects surrounding Crystal areas.=城市护卫队的训练涉及许多关于结晶的基础知识。\n<@lv.item><纯净结晶></>可连通周围的结晶区块
The city guard's drill involves basic knowledge about crystals.\n<Pure Crystal> Connects surrounding Crystal areas.=城市护卫队的训练涉及许多关于结晶的基础知识。\n<纯净结晶>可连通周围的结晶区块
The city is a grand sight during the festivals. Theatrical performances, sparkling wine, sports competitions... Truth be told, I once joined Formula Chariot racing, competing with my equally unskilled fellows. That chariot was not cheap. I wonder if its fate was inheritance, or if it was simply abandoned after I left?=祭典的时候，城邦里可热闹了。有戏剧，美酒，运动竞赛......实不相瞒，我还参加过业余方程式战车竞技，那辆战车价格可不便宜。不知道我离开后，它的命运是被传承，还是就此遗弃呢。
The city of Milliarium breaks through a siege,\na representative of Ægir's first attempt to communicate with the land.\nA swarm of We Many comes out in force, moving towards ripples surfacing on both land and sky.\nA lost forefather returns home, a lone Abyssal Hunter sinks into the abyss once more,\nand an extinguished beacon lights up again...\nAn unprecedented ultra Waterway forms in-between the waves, connecting land to sea—\nbetween Ægir and Seaborn, who will rush towards their last chance for life?=名为弥利亚留姆的城市突出重围，\n代表阿戈尔首次寻求与陆地的合作。\n倾巢而出的大群向着陆地和天空泛起涟漪的位置迁徙。\n失落的先辈降临故地，独行的深海猎人再次沉向深渊，\n熄灭的信标重新亮起......\n前所未有的超级航道在浪涛间生成，联通海洋与陆地—\n阿戈尔与海嗣，谁能奔向最后的生机？
The city rises within one's hand. Mieszko Group, engineering contractors of Kazimierz, will spread the seeds of civilization across the land.\n<@lv.item><Giant Mushroom></>Increases the DEF of neighboring allied units.=城市在手中崛起。梅什科集团，卡西米尔工程承包商，向大地播撒文明。\n<@lv.item><巨蕈></>与其相邻的我方单位防御提升
The city rises within one's hand. Mieszko Group, engineering contractors of Kazimierz, will spread the seeds of civilization across the land.\n<Giant Mushroom>Increases the DEF of neighboring allied units.=城市在手中崛起。梅什科集团，卡西米尔工程承包商，向大地播撒文明。\n<巨蕈>与其相邻的我方单位防御提升
The city waits for a gunshot.\n<@lv.item><Firework Launcher></> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=这座城市仍在等待一声铳响。\n<@lv.item><烟花发射器></>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
The city waits for a gunshot.\n<Firework Launcher> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=这座城市仍在等待一声铳响。\n<烟花发射器>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
The city\/\/wreck\/\/palace\/\/village has rejected you, and will no longer shift to your persuasions.=那城市\/\/残骸\/\/宫殿\/\/村庄拒绝了你，不再因你的劝解而发生改变。
The clamor of the dead peters out into oblivion.=死者的喧嚣终有尽头，那尽头的名字叫做忘却。
The clan of doomwatchers have been living by the edge of the icefield for a millennium.\nThey have seen their fate, and only despair remains.\nSince tragedy has already been foreordained—\nwhere will Valarqvin from the far reaches of the north lead you to?=守望厄运的族群已在冰原边界栖居千年。\n他们博览命运，他们唯余失望。\n既然悲剧已经注定——\n自迢迢北方而来的凛视，会将你引向何处？
The clanging of Originium ingots is the finest music.=一旦你听过源石锭叮咚作响，莱塔尼亚最宏伟的交响乐都显得像是噪音了。
The Classic of Hung Mei Wing Chun=红眉咏春拳谱
The cleanup is done. Load the remains into the trunk, get in the driver's seat, and leave. Nothing in the rearview mirror. You are not being followed. Why, then, do you hear the sound of breathing from behind you?\n<@lv.item><Fate Striker></> Continuously summons 'Certain Fates' when activated=清扫结束，将目标人物的残余装入后备箱，上车，离开。查看后视镜，安全，没有被跟踪。等等，为什么背后还有呼吸声？\n<@lv.item><天命来袭></>开启后不断召唤“某种天命”
The cleanup is done. Load the remains into the trunk, get in the driver's seat, and leave. Nothing in the rearview mirror. You are not being followed. Why, then, do you hear the sound of breathing from behind you?\n<Fate Striker> Continuously summons 'Certain Fates' when activated=清扫结束，将目标人物的残余装入后备箱，上车，离开。查看后视镜，安全，没有被跟踪。等等，为什么背后还有呼吸声？\n<天命来袭>开启后不断召唤“某种天命”
The clearest recollection of the war in Sui's memories. It will know victory, and It will know defeat.=岁兽记忆中最为鲜明的战争，祂将胜利，亦将失败。
The clerics of Landen Monastery haven't worn the traditional habit as daily attire in quite a while, but on days that require hymn-singing and pious vows, they take the time to put them on and gather in the chapel, for the sake of a beautiful dream that all have partaken in for ages past.=兰登修道院的修士们早已不常穿古典修士服，但在需要赞歌与虔诚许愿的日子，他们依然自觉地如此穿着，聚集在礼拜堂，为一个所有人经营许久的美梦。
The client promised that should there be no mistakes made during the Abandoned Lighthouse Security Service, they would prepare a special appreciation feast for Rhodes Island.=委托方许诺，如果荒废灯塔保全工作没有出现失误，将会为罗德岛准备特别的答谢晚宴。
The client promised that should there be no mistakes made during the Acahuallan Jungle Stationary Security Service, they would prepare a special appreciation feast for Rhodes Island.=委托方许诺，如果阿卡胡拉丛林保全工作没有出现失误，将会为罗德岛准备特别的答谢晚宴。
The client promised that should there be no mistakes made during the Alsterii Bellariorum Manufacture Platform Security Service, they would prepare a special appreciation feast for Rhodes Island.=委托方许诺，如果阿尔斯特甜品制作平台保全工作没有出现失误，将会为罗德岛准备特别的答谢晚宴。
The client promised that should there be no mistakes made during the Automaton Arena Security Service, they would prepare a special appreciation feast for Rhodes Island.=委托方许诺，如果自走机械搏斗场保全工作没有出现失误，将会为罗德岛准备特别的答谢晚宴。
The client promised that should there be no mistakes made during the Barren Beasts Concert Hall Security Mission, they would prepare a special appreciation feast for Rhodes Island.=委托方许诺，如果荒地群兽音乐厅保全工作没有出现失误，将会为罗德岛准备特别的答谢晚宴。
The client promised that should there be no mistakes made during the Dossoles Commercial Plate Stationary Security Mission, they would prepare a special appreciation feast for Rhodes Island.=委托方许诺，如果多索雷斯商业地块保全工作没有出现失误，将会为罗德岛准备特别的答谢晚宴。
The client promised that should there be no mistakes made during the Galería Ruins Security Mission, they would prepare a special appreciation feast for Rhodes Island.=委托方许诺，如果艺术馆旧址保全工作没有出现失误，将会为罗德岛准备特别的答谢晚宴。
The client promised that should there be no mistakes made during the Glebe Mining Platform Stationary Security Service, they would prepare a special appreciation feast for Rhodes Island.=委托方许诺，如果格里布采矿平台保全工作没有出现失误，将会为罗德岛准备特别的答谢晚宴。
The client promised that should there be no mistakes made during the Iron Carrot Mine Stationary Security Service, they would prepare a special appreciation feast for Rhodes Island.=委托方许诺，如果钢铁萝卜矿场保全工作没有出现失误，将会为罗德岛准备特别的答谢晚宴。
The client promised that should there be no mistakes made during the Mama John's New Plate Security Service, they would prepare a special appreciation feast for Rhodes Island.=委托方许诺，如果约翰老妈新建地块保全工作没有出现失误，将会为罗德岛准备特别的答谢晚宴。
The client promised that should there be no mistakes made during the Nomadic Border Town Security Mission, they would prepare a special appreciation feast for Rhodes Island.=委托方许诺，如果边地移动城镇保全工作没有出现失误，将会为罗德岛准备特别的答谢晚宴。
The client promised that should there be no mistakes made during the Raythean Industries Test Platform Security Service, they would prepare a special appreciation feast for Rhodes Island.=委托方许诺，如果雷神工业测试平台保全工作没有出现失误，将会为罗德岛准备特别的答谢晚宴。
The client promised that should there be no mistakes made during the Shangshu Night Market Security Mission, they would prepare a special appreciation feast for Rhodes Island.=委托方许诺，如果尚蜀夜市保全工作没有出现失误，将会为罗德岛准备特别的答谢晚宴。
The client promised that should there be no mistakes made during the Spier Foothills Security Mission, they would prepare a special appreciation feast for Rhodes Island.=委托方许诺，如果施佩尔山脚保全工作没有出现失误，将会为罗德岛准备特别的答谢晚宴。
The client promised that should there be no mistakes made during the Słoma Foods Processing Platform Stationary Security Service, they would prepare a special appreciation feast for Rhodes Island.=委托方许诺，如果斯沃玛食品加工平台保全工作没有出现失误，将会为罗德岛准备特别的答谢晚宴。
The client promised that should there be no mistakes made during the Toron Mine Stationary Security Service, they would prepare a special appreciation feast for Rhodes Island.=委托方许诺，如果多伦矿场保全工作没有出现失误，将会为罗德岛准备特别的答谢晚宴。
The client promised that should there be no mistakes made during the Tower Mountains Agricultural Experimental Platform Security Service, they would prepare a special appreciation feast for Rhodes Island.=委托方许诺，如果塔山农业实验平台保全工作没有出现失误，将会为罗德岛准备特别的答谢晚宴。
The client promised that should there be no mistakes made during the Under-Construction Dossoles Plate Stationary Security Service, they would prepare a special appreciation feast for Rhodes Island.=委托方许诺，如果多索雷斯在建地块保全工作没有出现失误，将会为罗德岛准备特别的答谢晚宴。
The client promised that should there be no mistakes made during the War-torn Wilderness Security Mission, they would prepare a special appreciation feast for Rhodes Island.=委托方许诺，如果交战荒野保全工作没有出现失误，将会为罗德岛准备特别的答谢晚宴。
The client promised that should there be no mistakes made during the Yumen Market Security Mission, they would prepare a special appreciation feast for Rhodes Island.=委托方许诺，如果玉门市集保全工作没有出现失误，将会为罗德岛准备特别的答谢晚宴。
The Climax=高潮迭起
The climb is easy, the descent is hard.=上山易，下山难。
The climbing picks jingle, the tiny rocks shine black and bright. Be careful when heading up and down the mountain, lest the rocks be your plight.\n<@lv.item><Decorative Geyser></> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<@lv.item><Steam Soda Bottle></> When defeated, creates Pure White Steam in the surrounding area.=登山镐头叮叮当，小小石头黑又亮。上山下山要小心，不然石头长身上。\n<@lv.item><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽
The climbing picks jingle, the tiny rocks shine black and bright. Be careful when heading up and down the mountain, lest the rocks be your plight.\n<Decorative Geyser> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<Steam Soda Bottle> When defeated, creates Pure White Steam in the surrounding area.=登山镐头叮叮当，小小石头黑又亮。上山下山要小心，不然石头长身上。\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<水汽汽水瓶>被击破时在周围产生纯白水汽
The Climes of Sui=岁识气象
The clock tower's formerly messy and chaotic notice board has been cleaned up, leaving only a handful of papers fluttering in the wind. The requests written on them sing of their own past, or perhaps the city's history.=曾经纷杂叠乱的钟楼告示板，被清理过后只剩下些许飘荡的纸片。上面的请求歌诉着他们的过往，或是这座城市的过往。
The clock's ticking.=时不我待。
The clockwork fowlbeast has taken flight.=发条羽兽已经飞出去了。
The clockwork fowlbeast in the dream flies through the streets, perching to rest when the wind grows strong.=梦里的发条羽兽，漫无目的地飞过街道，风大时会落下休息。
The closer you get to the City of Radiance's old district, the simpler the story gets.\n<@lv.item><Pure Crystal> </>Connects surrounding Crystal areas.\n<@lv.rem>Condition: </>DP Cost does not recover naturally. Gain 3 DP for every Crystal removed.=越是靠近辉煌之城的老城区，故事的版本就越是朴素。\n<@lv.item><纯净结晶></>可连通周围的结晶区块\n<@lv.rem>额外条件：</>无法自然回复部署费用，每消除一颗结晶获得3点费用
The closer you get to the City of Radiance's old district, the simpler the story gets.\n<Pure Crystal> Connects surrounding Crystal areas.\nCondition: DP Cost does not recover naturally. Gain 3 DP for every Crystal removed.=越是靠近辉煌之城的老城区，故事的版本就越是朴素。\n<纯净结晶>可连通周围的结晶区块\n额外条件：无法自然回复部署费用，每消除一颗结晶获得3点费用
The clothes basket is always filled to the brim with labeled clothing. It's no picky eater and can accommodate any garment. The only problem is that it's not big enough.=装衣物的衣篓，总是被贴上标签的衣物装得满满当当。\n衣篓可以容纳一切样式的衣物，它并不“挑食”，唯一的问题是，它还不够大。
The clothes Ch'en wore on her first visit to Baizao.\nBy changing back into that familiar Yanese style, her wandering heart has taken its first step towards the land of her family.=陈第一次来到百灶时穿着的服装。\n换回熟悉的炎国风格，远行的心终于向亲人所在的地方迈开了一步。
The clothes Hoshiguma put on once more in Mitsukue.\nSuited for fieldwork, suited for intimidating yakuza, and as recently discovered, very suited for street racing in the rain.=星熊在御机重新穿上的服装。\n适合出外勤，适合威吓黑道，最近又被发现，很适合在下雨天飙车的时候穿。
The clothes Perfumer wore during her return to Athenius.\nA combination of professional practicality and aesthetic beauty. The many pouches hold medicines, while the floral decorations match the ambience of Athenius.=调香师回到雅赛努斯时穿着的服装。\n专业与美观兼具，随身包内可以放入各式医疗用品，花叶装饰则契合了雅赛努斯的氛围。
The clothes Vina wore when inspiring her people to take back their homeland.\nVictoria. She uses her own name to urge them forwards, and her homeland's name to guide herself true.=维娜鼓舞人民夺回家园时穿着的服装。\n维多利亚，她用自己的名字激励大家，用家乡的名字指引自己。
The Clotheskaz community thrives on the fierce competition among the creatures that wear them.=借由穿戴它的生物间激烈的竞争与攀比行为，衣卡兹群体正在茁壮成长。
The clouds are gone, and the sky shows itself again. Following the victory at Silverrock Bluffs, the Victorian Army has received a great boost to morale, and the counteroffensive begins.=阴云退散，天光重现。随着银石崖战役的胜利，维多利亚军士气大振，反攻已经开始。
The clouds part to reveal a fine day, the clear blue sky an open invitation to act at your leisure. Once you have stepped into the fields, what rush is there to leave? You may as well join her as she rests, and enjoy the fine view together.=气霁地表，云敛天末，万类俱是悠然。既已踏入此方田园，又何必匆忙离去？不妨随她歇留一阵，将这眼前风光仔细欣赏。
The Clue Search time depends on the rarity of assigned Operators, their Elite status, the level of the Reception Room, and the total Ambience of the Dorms.=线索搜集的时间与干员稀有度、精英化阶段、会客室等级以及宿舍氛围有关
The Clutchness of Art!=艺术的绝杀!
The coast in front of you has already turned an ashen white, and when the sea wind blows, the debris of the earth dissipates along with it. Where soil seems to blur into dust, everything seems to be slowly burning away. You want to go take a closer look, but a man suddenly grabs you and hands you a protective suit. 'Put this on if you don't want to die.'=你面前的海岸已经变为了一片灰白，海风吹过，大地的残骸随风消散。在尘土与土壤的边界，似乎有什么东西正在缓慢灼烧。你想要靠近观察，这时一个男人拉住了你，递过来一件防护服。“不想死的话就穿上。”
The coastline devours the land, and civilization decays along with it. Wisdom gives way to thaumaturgy, and ignorance shambles across the land. You meet a wandering Iberian medic on his own, picking herbs for his patients. He sees that you are 'well armed' and begs you to keep him safe. You agree.=海岸吞噬陆地，文明也随之衰颓。学识成为奇术，而无知者遍行大地。你遇见一位伊比利亚行医，他正独自为患者采摘药草，见你“武装精良”，他恳请你保护他的人身安全。你答应了。
The coat hanger blends well into the atmosphere of the courthouse. Though not a necessity, it is the most frequently used item in the courtrooms of Siracusa. The coats of famiglia representatives are heavy, after all.=摆放在法院中的衣架，造型很好地融入了法院的氛围。衣架从来不是法院的必备，但它的确是叙拉古法院中被使用最频繁的物件。毕竟，家族代表的衣服总是沉甸甸的。
The coat of arms Zofia made for herself when she participated.\nA coat of arms' significance has nowadays been worn bare, the original idea lost. But even so, Zofia still spent three of her afternoons carving away in earnest.=佐菲娅参赛时为自己设计的纹章。\n纹章的意义在如今已被消解殆尽，不复当初。但佐菲娅还是花了三个下午去认真雕琢。
The coefficient of friction between blocks of ice is very small. Allow your enemies to learn this lesson firsthand.\n<@lv.item><Icy Surface></>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<@lv.item><Snowfall></>Periodically applies Cold to all units.=冰块之间的摩擦系数非常小，让你的对手切身体会这一点。\n<@lv.item><冰面></>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<@lv.item><降雪></>周期性对所有单位施加寒冷
The coefficient of friction between blocks of ice is very small. Allow your enemies to learn this lesson firsthand.\n<Icy Surface>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<Snowfall>Periodically applies Cold to all units.=冰块之间的摩擦系数非常小，让你的对手切身体会这一点。\n<冰面>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<降雪>周期性对所有单位施加寒冷
The coffee pot is completely empty\nLet's leave any work for tomorrow=咖啡壶里一滴也不剩了\n有什么工作明天再说
The coffin was nailed shut. Your only way to free its occupant is to pry it open. An attractive-looking Liberi man climbs out of the coffin. Kindness is always rewarded, and he gives you a gift as thanks.=棺木被钉死，你只能强行撬开。一个面容清秀的黎博利少年从里面钻了出来。好心有好报，你获得了一份谢礼。
The coffins of old friends line up as far as the eye can see. He waits alone for the long rebirth.=旧友的棺柩排列如林，他落寞地等待着漫长的新生。
The coin coffer can hold a limited number of Tongbao. Obtaining new Tongbao requires you to discard an old one from your coin coffer.=钱盒中只能放置数枚通宝，获得新通宝时需要替换一枚钱盒中的通宝
The coin falls to the floor and you ready yourself to do it once more—=钱币置于大地，而你准备再行一手——
The coin falls upon the earth and forms a paradise, one of beauteous sights, unchanging despite a thousand years. Upon closer examination, the coin—=钱币落地为洞天，风景灵秀，千载不移。仔细一看，钱币——
The coin falls upon the earth and forms a temple, maintained over the years by generations to come—=钱币落地为庙堂，经年累月，世代维系——
The coin falls upon the earth and forms an academy, filled with the rustling of books, unending over the years—=钱币落地为学宫，书声琅琅，连年不绝——
The coin falls upon the earth and forms mountains. Time flickers, mounts shift and ravines flatten—=钱币落地为群山，时光烁烁，移山平壑——
The coin falls upon the earth, and the land transforms—=钱币落于大地，沧海桑田——
The coin falls upon the earth, and the years go by—=钱币落于大地，历经岁月——
The coins fall into the cup, and the Feranmut roils and staggers before picking it up high. She turns her head askew to glance at you, and bids you make your guess. 'How flows the river? Be it orderly? Be it pointed? Be it clustered?'=钱币入觞，巨兽卷起晃荡几下，随后将之高高举起，又歪过头来，询问你的猜测。“潺潺流水，如常乎？如锋乎？如簇乎？”
The coins fall, and you guessed true. In high spirits, Ling lines up a selection of rewards, and allows you to choose.=钱币落下，正如你所预料。令饶有兴致地把奖励一字排开，任凭你挑选。
The coins fall, and you guessed true. Ling gives a hearty laugh before fading away, leaving only the cup, filled to the brim with treasures.=钱币落下，正如你所预料。令放声大笑消失在了云雾间，只为你留下一只满是财宝的觞。
The coins fall, and you guessed true. Ling swishes her tail a few times, then spirals up into the sky. Here, time and space is split in twain, and from the bowels of history appear a pair of relics.=钱币落下，正如你所预料。令摆了几下尾巴，而后盘旋而起一飞冲天。时空在此刻被一分为二，显现出隐藏在历史中的一对珍宝。
The coins fall, far from how you had predicted they would. You have no choice but to concede.=钱币落下，却与你的猜测相差甚远。愿赌服输，你确实没太多选择。
The coins stir=钱币间有所动静
The cold land has survived many tribulations, giving rise to a will firmer than steel.\n<@lv.item><Static Roadblock></>Blocks the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.\n<@lv.item><Ursus Civilian></>Depletes a Life Point when killed by an enemy.=苦难不曾摧毁这片苦寒的土地，伴随它们而生的，是令人敬畏的坚定意志。\n<@lv.item><道路障碍物></>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁\n<@lv.item><乌萨斯平民></>被敌人击杀时扣除关卡生命值
The cold land has survived many tribulations, giving rise to a will firmer than steel.\n<Static Roadblock>Blocks the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.\n<Ursus Civilian>Depletes a Life Point when killed by an enemy.=苦难不曾摧毁这片苦寒的土地，伴随它们而生的，是令人敬畏的坚定意志。\n<道路障碍物>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁\n<乌萨斯平民>被敌人击杀时扣除关卡生命值
The cold makes old wounds ache, but at least it is not blowing past an unsheathed blade.=寒冷会让旧伤疼痛，但至少此刻，风没有刮过出鞘的锋刃。
The cold numbs the mind, but not anger and despair, which pour out with overwhelming fury.\n<@lv.item><Specialist Tactical Point> </>Operators deployed on this tile gain additional shift strength.=寒冷延缓了思考，却无法凝结愤怒与绝望，它们狰狞着倾泻而出。\n<@lv.item><特种战术点></>置于其中的我方单位在推动或拉动敌方单位时力度增大
The cold numbs the mind, but not anger and despair, which pour out with overwhelming fury.\n<Specialist Tactical Point> Operators deployed on this tile gain additional shift strength.=寒冷延缓了思考，却无法凝结愤怒与绝望，它们狰狞着倾泻而出。\n<特种战术点>置于其中的我方单位在推动或拉动敌方单位时力度增大
The cold, hardy machine is equipped with a witchcraft curse device, which emits a soft red glow. She brings the leisurely, distant ballads of the Banshees and the many concerns of the elders.=冰冷坚固的机械身躯上搭载着巫术咒言装置，正发出柔和的红光。她带来了女妖悠然邈远的歌谣和长辈们的声声关切。
The collectability of a bullet depends on its caliber size. As to why an empty shell can be traded for goods in a dessert shop—You must understand that, as the most popular destination among locals, Lateranian Desserts has always been more than just a dessert shop.=根据口径的不同，收藏价值也有所不同。至于为什么“弹壳”能在甜品店交换物资——要知道，作为拉特兰人造访频率最高的场所，拉特兰甜品店从来不只是甜品店。
The collection procedure is not complicated, and you quickly get the hang of it. But on several occasions, when you see those packets of flesh turn desiccated and dry, you seem to hear a low-pitched sobbing sound... It is very faint, perhaps nothing more than the sound of a knife scraping against the hard shell. You can't say for sure.=采集的操作并不复杂，你已经相当熟练。可好几次看着那些饱满的肉簇逐渐变得干瘪时，你似乎都听到了一声带着哭腔的低号......异常幽微，或许只是刀刮到硬壳的动静吧，你并不确定。
The collective seeks survival, and survival is suffering. Therefore, we continue to evolve, overcoming flaws, facing nature, fighting external foes. Extinction is cunning and hungry, and it will tear us apart at the slightest sign of weakness. Therefore, we have adapted and addressed our shortcomings. From emerging out of the seas, from contacting Originium, we have expanded our territory and come into contact with deadly threats, until we fully understand, until they become food. Now, the land and sea are our paradise, but we continue to grow. Life remains suffering. We need a bigger home. Before we welcome the evolutionary singularity, He who leads our future must give Himself an answer: Who am I?=族群唯求生存，生存即为苦难，由是，我们演化不息。克服缺陷，面对自然，对抗外敌。灭绝狡猾且饥渴，大群稍有疏漏，它便要撕扯我们的血肉。所以我们纠错，所以我们适应。从爬上海岸开始，从触碰源石开始，扩大族群领地，接触致命威胁，直到彻底理解，直到化为食粮。如今，大地与海洋皆为乐土，然而族群仍在繁衍，生存仍是苦难，我们需要更广阔的家园。在迎接进化奇点之前，引领我们未来的祂需给自己一个答案：“我，是谁？”
The color alone excites the mind and arouses the desire to have it, turning heads even if one has already passed it by.\nA single sip fills you with energy. It has been in high demand due to rumors that the Radiant Knight drinks it.=光看颜色就能让人兴奋起来，并涌出了拥有它的欲望，哪怕已经走过，也想回过头来再看看。\n喝下去以后感觉精神百倍。之前有商家说这就是耀骑士赛前喝的东西，人们蜂拥而上。
The colorful decorations stand out in the snow, letting people imagine them clearly even in their dreams. The territory has no borders, but the roaming mind needs to know where fear is lurking.=雪地中显得十分醒目的彩色装饰，使人即使在做梦时也能清晰想象。土地没有边界，但漫游的心神需要知道恐惧在何处潜伏。
The colors that represent Rhine Lab. Perhaps these colors will represent much more one day.=莱茵生命的代表色。\n或许有一天，这种颜色能代表更多内容。
The colossi may long be in decline, but the smallest flowerbuds brim yet with hope.=巨物已然颓败，但小小花蕾仍然满含希望。
The Columbian dancer's steps are firm and strong, her taps reverberating loudly in the air as she strikes the ground.=哥伦比亚的舞者踩踏大地，铿锵之声响亮悦耳。
The Columbian famiglie needed to establish a foothold, and could have done all manner of things to accomplish that. If she hadn’t drawn her line in the sand.=哥伦比亚的家族需要在叙拉古立足，或许不择手段地发展更加适合他们的身份，但她仍有自己的底线。
The column titled 'The Daily Rhodes' is actually printed by the detective herself. It mostly covers the various suspicious incidents occurring in Rhodes Island as of late, and is quite popular with Exusiai.=写着“罗德岛日报”的报刊栏，上面的报纸是侦探自己印刷的。内容主要是罗德岛上近期发生的种种可疑事件，很受能天使的欢迎。
The column's shattered her shield! Seize the day! Charge!=趁现在石柱瞬间破坏了她的碎石盾——我们进攻！
The combat nodes in [Integrated Strategies] change at random=【集成战略】中的战斗节点内容会随机变化，掌握其变化规律会让战斗变得更加轻松
The combat skills of a hunter are too much for me...\nBut to become one, I mustn't give up here!\nCan you show me again how a real hunter fights?=猎人的战斗技巧实在太难了......\n可要成为猎人，我还不能在这里放弃！\n可以再为我展现一次真正猎人的战斗吗？
The combat style the Felynes have taught me is like nothing I've known before. Unbroken strings of attacks as a defense, swift evasive maneuvers, different styles combining to achieve completely differing effects... Even though I've been training day and night, I still can't say I've mastered it.=艾露猫传授的战斗方式与我见过的都不相同，以连绵不绝的进攻代替防守，快速的闪避技巧，不同招式的衔接能达成截然不同的效果......即使日夜练习，我仍不敢说完全掌握。
The Coming of The Future=未来将至
The Coming of the Future=未来将至
The coming-of-age ceremony for a mafioso: once in the courthouse, once in the slammer.=一个家族成员的成年礼——上一次法庭，进一次监狱。
The commander must grow with their operators. The trials you face prepare you for the dangers of the battlefield. These are the Trials for Navigator, and Closure has worked through many nights to develop them.=干员需要磨砺，指挥官同样需要成长，千百次的试炼，换您在战场上面对任意险恶的指挥若定，这便是“引航者试炼”的意义，伟大的开发者可露希尔为了它时常加班至深夜。
The Commandments contain deficiencies. I will implement corrections.=条律还有缺陷，我会补全。
The commercials shot by the Rhodes Island operators paid off handsomely for the General Chamber.=罗德岛干员拍摄的广告为联合会带来了丰厚回报。
The comms equipment here at Rhodes Island is way too good. At this rate, I'm going to lose my job...=罗德岛的通讯设备太发达了吧？这样下去......在下是要失业了！
The Compassionate and the Just=“情与义”
The competition's heating up!=赛事直播火热进行中！
The competitors have been warned about the fiery temperament of these dried reeds, meaning that they can easily be set on fire.\n<@lv.muitem><Mire> </>Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<@lv.muitem><Reeds> </>Operators within gain Camouflage.=进入比赛区域之前，选手们都接到过特别警告，那就是这些枯干的芦苇丛非常“热情”，呃......指的是它们一点就着。\n<@lv.muitem><沼泽地段></>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<@lv.muitem><芦苇丛></>置于其中的干员获得"迷彩"
The competitors have been warned about the fiery temperament of these dried reeds, meaning that they can easily be set on fire.\n<Mire> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<Reeds> Operators within gain Camouflage.=进入比赛区域之前，选手们都接到过特别警告，那就是这些枯干的芦苇丛非常“热情”，呃......指的是它们一点就着。\n<沼泽地段>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<芦苇丛>置于其中的干员获得"迷彩"
The comprehensive calculation platform can perform simulations from blueprints and environmental data to output visual models. Nian privately installed a Tianshi-developed mahjong program, causing the entire team to get a stern scolding.=与集成信息终端配套的综合演算平台，可对环境参数和设计图纸进行模拟演算，输出可视化模型。\n年偷偷导入了天师们私下编写的电子麻将程序，结果连带整个项目组一起吃了警告处分。
The concept of numbers itself has become indistinct, and humans have completely lost the ability to use numbers at all.=数字这一概念本身变得模糊不清，以致人类完全失去了使用数的能力。
The concert may begin at any time.=演奏随时都能开始。
The concoctions I carry with me? They're not lethal, though I do advise against physical contact.=我随身带着的这种药剂？不致命，但小心不要碰到比较好。
The conflict over the 'Firstborn' comes to an end, and the human Him triumphs over the inhuman Him. The Silence fades, the tides retreat, and the being known as Mizuki shall never again return to the land.=“初生”的争端告一段落，为人的祂胜过了非人的祂。静谧褪去，海潮平息，名为水月的生灵再也无法返回大地。
The conflicted young master of the wolfpack, emblematic of an era in flux.=迷茫的狼群少主，摇摆的时代缩影。
The conflicts I can resolve with my sword are actually the simple ones. Unfortunately, most are as a great river surging forth, sweeping up all the sand and silt in its path until it turns into an unstoppable murky mess. I may encounter more places like that small mountain village. And I can't say for certain that I will do better next time. But good is good, and evil is evil. One may not confuse them, and I will find my own way to distinguish the two.=能用剑解决的事情，反倒简单。可惜多数事情就像大江流过，泥沙俱下，一片浑浊。那样的小山村，我还会遇见，我没有把握做得更好，但善就是善，恶就是恶，它们不该混淆，我会给出自己的答案。
The Congregation Pack=布道人组合包
The conspiracy has been cast, and those who've been lost cannot be brought back. But even in this apocalyptic backdrop of thunder and lightning, there are still things you can do. Your choice will determine Terra's fate.=阴谋已经铸就，逝者无法挽回。但在这电闪雷鸣的末日景象下，你仍有能做的事。你的选择，将决定泰拉的命运。
The Construct=构装体
The contents of the Armorless Union investigation have been delivered, and Malkiewicz will discuss follow-up matters with McKee.=无胄盟调查内容已交付，马克维茨将和麦基商议后续处理事项。
The contents of the communications between you and Tulip amount to nothing more than various commissions. You may see it as business, but for her, it's a matter of life and death.=郁金香与你的通讯内容无非就是各种各样的任务委托。这对于你来说或许是工作，但在她眼中，这都是实打实的生存问题。
The continent is not rigid or unchanging. She moves, thinks, and even has emotions, at all times. Beneath her tough skin, she also has a burning-hot heart.=大地并非是僵硬的、一成不变的。她无时无刻不在运动、思考，甚至会有情绪。在坚硬的皮肤下面，她也有一颗炙热的心。
The contracted operation has already been completed.=合约行动已结束
The control center of Rhodes Island's ship system, it is the foundation of all areas' construction.=罗德岛舰船系统的控制中枢，支撑着各个区域的规划建设。
The control console of the landship, now equipped with a sound system for Carnevale. A half-filled glass of hard liquor sits on it—driving cars while drunk is illegal, but who ever said anything about landships?=陆行舰的控制台，为狂欢节配备了音响系统。\n控制台上放了半杯烈酒——酒后禁止驾车，但有谁说过酒后禁止驾驶陆行舰吗？
The control system is denying you access? Please allow me to check it. Mm, it appears to be a front-end crash caused by inputting an erroneous command. It has nothing to do with the framework and can be easily solved. Doctor, please feel free to ask me if you have any similar issues in the future. I understand machines better than I do people.=控制系统拒绝访问？请允许我检查一下。嗯，是命令错位导致的前端崩溃，和框架没关系，很好解决。之后有类似的问题都可以找我，比起人类，我对机器的理解更深。
The controller facilitates the smooth rise and fall of each moving part. The electro-hydraulic transmission system, supplemented by various control systems, actually does little to alleviate the patient's pain.=通过控制器协调各活动段平稳升降。电动液压传动装置辅以各种操控系统并不会显著缓解病患病痛。
The Convalescent Garden needs a refresh to keep up with the times.\nTo this end, there's a great deal Perfumer needs to do, just like when she first established the Garden.=疗养庭院需要更新换代了。\n为此，调香师需要做很多事，正如当初建立疗养庭院那样。
The convict Jesselton, having been transferred from Mansfield State Prison, has incited a prison riot, aided by the local Siracusan gangs who decided to join in. Rhodes Island must intervene immediately and put down the insurrection using the Imprisonment Devices.\n<@lv.rem><Special Conditions></>DP will not regenerate naturally.\n<@lv.item><Imprisonment Device></>Imprisons freed enemies within its effect area.=从曼斯菲尔德监狱转来的囚犯杰斯顿煽动其他囚犯集体越狱，当地叙拉古帮派也闻风而动前来协助。请罗德岛干员立刻介入，操控禁锢装置平息事端。\n<@lv.rem><特殊条件></>部署费用不会自然回复\n<@lv.item><禁锢装置></>禁锢作用范围内已解放的敌人
The convict Jesselton, having been transferred from Mansfield State Prison, has incited a prison riot, aided by the local Siracusan gangs who decided to join in. Rhodes Island must intervene immediately and put down the insurrection using the Imprisonment Devices.\n<Special Conditions>DP will not regenerate naturally.\n<Imprisonment Device>Imprisons freed enemies within its effect area.=从曼斯菲尔德监狱转来的囚犯杰斯顿煽动其他囚犯集体越狱，当地叙拉古帮派也闻风而动前来协助。请罗德岛干员立刻介入，操控禁锢装置平息事端。\n<特殊条件>部署费用不会自然回复\n<禁锢装置>禁锢作用范围内已解放的敌人
The convoy rings its bells, a signal for departure. Narantuya waves her hand without turning back.=车队将要出发的摇铃声响起，娜仁图亚头也不回地摆了摆手。
The cool, understated bluestone tiles seem a little livelier when covered with the traces of daily life, including scattered embers, spilled wine, fallen vegetable leaves—and unnamed, 'dangerous' creations. In any case, watch your step.=冷淡内敛的青石板，在生活痕迹的映衬下，也显得闹腾了一些。\n生活痕迹，说的可能是不时溅出的炉渣、打翻的酒液、遗落的菜叶，也可能是叫不上名字的“危险”造物。总之，小心脚下。
The copper branch-shaped light fixtures support both the statue and light. Its vines entwined around the grill form a display stand. The young Raimund fought with a Sankta. But they finally hugged before the statue, urged by the adults.=树枝状的铜质灯具撑起光明与圣像，花藤缠绕着栅条，组合成一个雕像展台。\n十岁的莱蒙德与另一位小萨科塔打作一团，就算一脸不情愿，仍在大人的敦促下于圣像前拥抱和解。
The coral-shaped terminal at the center of the Sophontheatrum slowly closes and sinks into the ground. The space is now flat and empty, like a stage ready for a new play. Gladiia stands alone on it.=斗智场中央的珊瑚状终端缓缓合拢、收缩、下沉，最终没入地面以下。水纹荡漾的场地平坦而空旷，仿佛是要容纳一场戏剧演出。场地中央，唯有歌蕾蒂娅一人。
The cork stoppers Golden Prairie uses for red wine intended for the Nuova Volsiniese market, with a special seal stuck on top. Collect enough and exchange them at the Red Wine Championship Commission reception counter for prizes (such as tickets to watch the championship).=“黄金平原”酒业在新沃尔西尼发售的红酒上使用的软木瓶塞，顶部装有特制的贴标。收集一定数量的瓶塞送至红酒锦标赛筹委会接待处，便能获得锦标赛的现场观赛券等奖品。
The corridors in Rhodes Island are so wide…=罗德岛的走廊好宽哦。
The corroded earth, the vanished beasts, your own body growing inward... A myriad of chaotic premonitions flash through your head as your companions pull you ashore. You can no longer recall if you had first jumped into the river out of fear, or if you were already in the river choking from fear.=被侵蚀的大地，消失的飞羽走兽，向内生长的自我的躯体......当你的同伴将你救上岸时，你的脑海中闪现着无数混沌的预兆。你已经回忆不起自己究竟是先因恐惧而跳入了河中，还是在河水里被恐惧掐住了咽喉。
The corruption of the empire may not have begun with Grypherburg, but its decline surely started with a dud from Tulskaya.=帝国的腐败也许不是从圣骏堡开始，但帝国的衰落一定是从一枚产自图利斯卡亚的哑弹开始。
The Cost of Being Righteous=正确的代价
The courage to cross the boundary may be dismissed as foolhardy by ordinary people, but nature never says a word, no matter what it takes in.=越过边界的勇气或许会被常人斥为鲁莽，但自然从来一言不发，无论它收留了什么。
The court is now in session!=准备开庭！
The Court of Souls=魂灵朝谒
The courthouse is a great place to sleep. Hopefully nobody comes bothering me.=法院，睡觉的好地方，希望不会有人来打扰。
The courtroom is a place of victory and defeat. Both sides submit their evidence, and their disputes are arbitrated within the confines of the law. I never expected to find any justice in that process, but when the law can be freely trampled on by capitalism, being a lawyer gets real boring, don't you think?=法庭是一个只分胜负的地方。双方各呈证据，通过法律程序对纠纷进行调停。虽然从来没有期待过能从中寻找到“正义”，但是当法律本身都可以被资本践踏的时候，律师这份工作也就很无趣了吧？
The cracked shell holds a beating heart, its tremors showing surprising vitality.=崩裂的外壳“攥”着一颗跳动的心脏，轻微的颤抖彰显出超越想象的生命力。
The craftsmen know that Kjeragandr's eyes must be deep, for She sees a thousand miles. Her hands must be delicate, for She heals whatever wounds She touches. But these ideas were formed from our sculpting, one chisel at a time. At the end of the day, tomorrow depends on our own eyes and hands.=工匠们都知道，耶拉冈德的眼能观万里，要雕得深邃；祂的手能抚平伤痕，要雕得细致。但其实这些观念都是在我们一刀一刀的雕刻中形成的，所以我觉得，明天是什么样，还是要靠自己的眼和手。
The crazed Caster of the tower organized a special banquet. All the guests who were present at the reception hall out of courtesy became witnesses when the curtain rose.=疯癫的高塔术师主办了一场特殊的宴会，所有碍于体面而出现在会客大厅的宾客，都是幕布揭开那一瞬间的见证者。
The cream of the crop among Patriot's elite assault fighters. Though boasting greater individual combat capabilities than normal Siegebreakers, they often end up behind bars. After receiving tactical commands, they will gain greatly increased combat capabilities and have greatly increased attack power.=爱国者精锐突袭战士中的菁英。相比普通突袭战士，有着更强的单兵作战能力，却也经常身陷囹圄。收到战术命令后状态会得到大幅提升，攻击力大幅增加。
The cream of the crop among Patriot's elite defenders. After extensive training, the Shieldguard Leaders don heavier protective armor and cover for their comrades by drawing fire from enemies while present on the battlefield.=爱国者精锐防卫战士中的菁英。经过长期的磨炼，盾卫组长穿上了比普通防护装甲更厚重的装备，在场时容易吸引敌人攻击自己，以此来掩护战友。
The cream of the crop among Patriot's elite suppression troops. Compared to ordinary mortars, these troops equip more dangerous and destructive shells. After receiving tactical commands, they will gain greatly increased combat capabilities and have significantly increased attack speed.=爱国者精锐压制战士中的菁英。相比普通迫击炮兵，装备的炮弹破坏力更强，相应的处境也更危险。收到战术命令后状态会得到大幅提升，攻击速度大增。
The creations of Yanese Tianshis allow ordinary wood and iron to take to the skies through fire, and scatter as a firmament of sparks to protect the land and its people. They are beacons of joy in times of peace, and powerful weapons in times of war.=炎国天师能够施展机关术，令凡铁俗木借火势而翔空，化作满天星火，护佑山水百姓。遇节庆则为宣瑞之明灯，遇争战则为除恶之雄兵。
The creature looks out at the sea, towards where it was born, towards where it will end up. It cannot comprehend what has transpired within this floating box. It cannot comprehend the strangers and kin that have tried to hurt it.=这只生物看向海洋，它从那里诞生，它也最终会归于那里。它不理解这个飘荡在海上的盒子里发生的一切，它不理解那些试图伤害它的异类与同族。
The crew's been buzzing about who you used to be, before your memory loss. They were talking back before I even met you. It looks to me like you aren't the same person anymore. Soooo, I guess I'm talking about two different Doctors? Past Doctor and Present Doctor, hah!=在见到博士你之前，就已经有很多人向我提过你失忆前的事迹。当然，你好像和他们说的那个博士不太一样，我是不是也该把你们当作两个不同的人？过去的博士，以及现在的博士，哈哈。
The crimson Nightzmora Narantuya walks her own Khaganquest.=赤红的梦魇娜仁图亚，正走在自己的“天途”上。
The Crimson Troupe was 'destroyed' thanks to Phantom,\nand it will be reborn thanks to Phantom.=猩红剧团因傀影而“覆灭”，\n也必将因傀影而重生。
The Crimson Troupe—A perennial, mysterious theatrical company, a band of artists that offers brilliant performances wheresoever they travel. It seems tragic happenings often follow in the wake of their tragedy performances.=猩红剧团——历史悠久的神秘艺术家团体兼云游剧团，为所到之处献上精彩的戏剧。然而当他们上演悲剧时，现实的悲剧也会悄然而至。
The crimson-carapaced, flame-commanding Rathalos, its capacity for flight excels among Flying Wyverns, its aerial assaults and flaming breath combine to dominate over a vast array of life. Owing to the astonishing strength by which it rules the air, it is also known as the 'King of the Skies.'=身覆赤色甲壳，掌控火焰的火龙，具备飞龙种优秀的飞行能力，以空中突袭和火球吐息的配合压制诸多生物。由于其统治天空的惊人实力，它也被誉为“天空王者”。
The critic's identity has been revealed:=剧评作者身份揭晓：
The crops grown in Dahuang have a much better texture and taste than others. If you get a chance, I'd love to show you about the city. You wonder if they could supply Rhodes Island with food? Um, that's a little... I-I'm afraid that you'll need to discuss that with the proper authorities. It's not up to me.=大荒城种出的蔬果粮食口感和味道比外面大部分的都要好上很多。您有空的话，我很乐意邀请您来大荒城做客。您问能不能给罗德岛提供食物？这......这要找官府谈，我可做不了这个主。
The crown-slaying blade stays hidden.=弑杀冠冕之剑，隐于尘烟。
The Crying Thief becomes a part of local lore wherever he goes.=流泪小子到哪里都会成为当地奇谈的一部分。
The crying thief has an uncle who is a detective. In order to become as brave as his uncle, he began to head out to find things to do.=流泪小子有个当侦探的舅舅，为了能够成为像舅舅那样勇敢的人，他开始出门给自己找事做。
The culmination of developments in food technology, and the symbol of the modernization of food.\nFood science products like these are key to feeling sated and getting the right amount of calories  in a short time.=食品科技的智慧结晶，食品现代化的代表，营养丰富。\n短时间内增加进食满足感和提供足量热量都离不开这种食品科技产品。
The Cultists of the Deep did not achieve success overnight; they lingered at the junction between land and sea for ages, preparing for the calamity that would come to be known as the Profound Silence.=深海教徒并非一蹴而就，他们在海洋与大地的交界处盘桓许久，为今后被称作“大静谧”的灾难做准备。
The cultists scatter before the Abyssal Hunters. A mysterious Hunter by the name of Ulpianus kidnaps Amaia, while Elysium finds a clue in the files left by the cultists.=随着深海猎人们的抵达，邪教徒溃不成军。自称乌尔比安的神秘猎人劫走了阿玛雅，而极境也在邪教徒留下的资料里察觉到端倪。
The current Don of Siracusa's Bellone Family. Through Vigil's introduction, he has entered into a partnership with Rhodes Island on behalf of the Family to exchange information and conduct trade.=叙拉古贝洛内家族目前的家主，经干员伺夜介绍，代表贝洛内家族与罗德岛展开情报交换、商品贸易等多项合作。
The current hour is {1} <{0}>=已至{1}<{0}>时
The current sequence of events is rationalized, and the black curtain has been lifted. This is no craving, nor related to her ideals, this is her destiny.=事件发生的次序已经合理，黑色的帷幕已经被揭开。并非渴求，无关理想，这就是她的命运。
The current Technological transformation rate will affect the time needed to complete a single transformation;\nTechnological transformation rate can be increased by unlocking the Case Investigation system and increasing investigation progress, and any increase in the rate will take effect at 04:00 the next day;\nUp to 16 [Technological Investigation Supplies] from Technological transformation can be held, and transformation progress will be halted after reaching the limit;\nWhen unlocking any area, 2 [Technological Investigation Supplies] will be rewarded (Supplies rewarded from area unlocks will not count towards the limit).=当前技术转化率将影响单个技术转化完成所需要的时间；\n技术转化率可通过解锁专项调查系统与提升调查进度来增加，转化率增加生效时间为次日04:00；\n通过技术转化所获得的【技术调查补给】最多可同时持有16个，达到上限后将暂停当前技术转化；\n解锁任一区域可获得2个【技术调查补给】（解锁区域所获得的补给不占持有上限限制）。
The current Technological transformation rate will affect the time needed to complete a single transformation;\nTechnological transformation rate can be increased by unlocking the Case Investigation system and increasing investigation progress, and any increase in the rate will take effect at <color\=#CC6E3B>04:00</color> the next day;\nUp to <color\=#CC6E3B>16</color> [Technological Investigation Supplies] from Technological transformation can be held, and transformation progress will be halted after reaching the limit;\nWhen unlocking any area, <color\=#CC6E3B>2</color> [Technological Investigation Supplies] will be rewarded (Supplies rewarded from area unlocks will not count towards the limit).=当前技术转化率将影响单个技术转化完成所需要的时间；\n技术转化率可通过解锁专项调查系统与提升调查进度来增加，转化率增加生效时间为次日<color\=#CC6E3B>04:00</color>；\n通过技术转化所获得的【技术调查补给】最多可同时持有<color\=#CC6E3B>16</color>个，达到上限后将暂停当前技术转化；\n解锁任一区域可获得<color\=#CC6E3B>2</color>个【技术调查补给】（解锁区域所获得的补给不占持有上限限制）。
The current transaction amount is fairly good, but there is room for improvement.=目前应该能争取到不错的成交额，但还有再进一步的空间
The currents of steel and iron gush forth on the barren plains. From afar surge an inviolable, absolute will. Wheresoever my hands reach, there stands Ursus.=钢铁的洪流在荒芜的土地上疾驰，远方传来不容忤逆的绝对意志，乌萨斯，是我双手的延伸。
The curs atop the spires have paid their price. What now? Maybe he'll start a gemstone appraiser's.=那些高塔上的家伙已经付出了代价。那之后呢？也许他会开一家宝石鉴定所。
The curse cannot extinguish the pain in my heart. Since it is conquest that Ursus craves, then let them be conquered by nature.=咒诅平息不了我心中的苦痛，既然乌萨斯人渴望征服，那就......让自然征服乌萨斯。
The curtain closes on this farce. Is this the end, or a new beginning?\n<@lv.item><Gravity Switches> </>'Rocks' and Gravity Switches: Can be activated by heavy enemies and Operators with Block 1 or higher to change the direction of gravity; Operator ASPD and enemy Movement Speed are increased when in the direction of gravity, and reduced when opposed to it.=闹剧即将拉上帷幕。然而，那是结束，还是新的开始？\n<@lv.item><重力感应></>存在“石块”与重力感应机关：较重的敌人与阻挡数为1及以上的我方干员可踩动，并控制全场重力分力方向；顺/逆重力方向部署的干员攻速提升/降低，敌人移速提升/降低。
The curtain closes on this farce. Is this the end, or a new beginning?\n<Gravity Switches> 'Rocks' and Gravity Switches: Can be activated by heavy enemies and Operators with Block 1 or higher to change the direction of gravity; Operator ASPD and enemy Movement Speed are increased when in the direction of gravity, and reduced when opposed to it.=闹剧即将拉上帷幕。然而，那是结束，还是新的开始？\n<重力感应>存在“石块”与重力感应机关：较重的敌人与阻挡数为1及以上的我方干员可踩动，并控制全场重力分力方向；顺/逆重力方向部署的干员攻速提升/降低，敌人移速提升/降低。
The curtain falls without a single mistake during the performance. Even without a pen, Underflow is able to freely analyze and connect all the details. She enjoyed this holistic work, and gives it her sincere admiration.=戏剧落幕，舞台上的每一个步骤都毫无差错。无需笔尖，深巡也能自如地将所有细节串联检阅，她享受着这无缺的美感，由衷地为之赞叹。
The curtain falls, and the actors all step off the stage. You have found those who you were looking for, and your exploration of the castle has come to an end. Perhaps it is time to return to a normal life.=戏剧落幕，演员自舞台上走下，要找的人已经找到，城堡探险已经结束，或许现在是该回到正常生活中的时候了。
The curtain falls, and the actors all step off the stage. You have found those who you were looking for, but no one can say for sure that your exploration of the castle has come to an end. Perhaps this is only the beginning...=戏剧落幕，演员自舞台上走下，要找的人已经找到，城堡探险是否真的就此结束，却无人能够确定。或许，这一切才刚刚开始......
The curtain falls, and the characters all leave the stage one by one, but after a period of silence, the curtain rises again with the lone knight on the stage, just as before.=帷幕拉下，角色纷纷退场，但在一番沉寂后，幕布又重新揭开，骑士独自站立在舞台之上，一如既往。
The curtain rises before you, and you are the only members of the audience today. Tonight's performance is a renowned Gaulish tragicomedy. Its talented female lead even danced till her shoes were soaked with blood during a curtain call one time as the audience cheered her on—Hey, what the duck? Why is there's a duck scattering cash around the stage?=当帷幕在你面前拉开，你们就是这里唯一一批观众，今夜即将上演的戏剧是一出高卢著名的悲喜剧，才华横溢的女主演曾在观众们的欢呼下跳起谢幕舞，一直到舞鞋全被染红——见鬼了，舞台上为什么有只鸭子在撒钱？
The curtain shall never fall.=演出从未落幕。
The curtains are drawn. The lights cast. The performers stand at center stage. But what sound is this? Who is it that awaits, who is it that... applauds.=帷幕拉开，灯光垂落，演员站在中央。这是什么声音，是谁在期待，是谁在......喝彩。
The curtains fall on the grandest ceremony, in that moment cementing more than just the sunlight.=最盛大的典礼已经落幕，自那一刻起凝固的不止有晚霞。
The curtains fall on this story, and people go their separate ways. No matter who they are, no matter how much time passes, they will find themselves standing before crossroads again and again, having to make a decision.=故事落下帷幕，人们终将分别，不管是谁，不管度过了多么悠久的岁月，他们终究只是一次次地站在十字路口前，做出抉择。
The curtains fall, as do ripened fruits. If you wish to taste the fruit, learn to create. They are best fallen, as they have elsewhere, as yours do.=戏剧已落幕，鲜美的果实也已从树上剪落。若想品尝这份美味，便要懂得创作。噢哦，果实落地才有滋味，别处的是如此，你的，也不会例外。
The curtains have been drawn shut, concealing the peoples' vigilant eyes.=窗帘已经被拉上，藏住了人们警惕的眼睛。
The curtains open. The stage lights turn on. The lead has taken the stage, and the play is about to begin.=舞台拉开帷幕，灯光不停闪烁，主演也已登场，表演即将开始。
The cushion on this exquisite wooden chair shares the same striking azure as Katsu-chan's face. GOOD, OK, or BAD?=精致的实木矮椅，坐垫的颜色是与小咔鼓面相同的醒目天青色。\n是良是可是不可？
The cushion on this exquisite wooden chair shares the same striking azure as Katsu-chan's face. Plum, bamboo, or pine?=精致的实木矮椅，坐垫的颜色是与小咔鼓面相同的醒目天青色。\n是梅是竹还是松？
The customer is beginning to be distracted. Better conclude the deal before they turn around and leave.=客人开始走神，尽快在对方转身离开前达成交易为好
The customer is irritated!=客人陷入焦躁！
The customer is out of patience!=坏了！客人耐心耗尽，已经没办法再继续交谈了
The customer is very interested! I've done good business here.=不愧是我！客人对这份情报十分感兴趣，成交的收益已经相当可观了！
The customer laughed before I did... It's like they were even more involved in the story than I was. I better change the next reservation to the morning, because the way those eyes shined was starting to scare me...=客人笑得比我还早，真是......明明是我在讲，客人看起来比我还要入戏。这位客人下次的预约我得挪到早上，不然那眼睛放光的样子，看久了我有点害怕......
The customer seems doubtful. Ending the conversation now may lead to failure.=客人好像有些怀疑......现在结束对话不太妙啊，有失败的风险
The customer seems to be listening. It may be the time to strike while the iron is hot.=客人听进去了，不错的发展，说不定可以放手一搏
The customer's emotions seem rather stable, showing no resistance to further interaction.=客人情绪稳定，目前对进一步的交流没有表现出抗拒
The customer's expression isn't good...=客人神情不妙......
The Cyclopes do not answer, but one whispers a warning as they pass: 'Your destiny is already unclear. Can you even remember where you're headed?'\r\nYou turn around, and at some point Valarqvin approaches you as she mumbles to herself: 'The ending is the purpose, and the purpose is the reason.'=那些独眼巨人没有回答，只有一位在路过时，对着你身旁低声警告：“命运已难以看清，你又是否记得自己要前往何处？”\r\n你转过头。凛视不知何时走了过来，喃喃自语：“结果即目的，目的即原因。”
The daily Credit limit is 300. <color\=#FF2233>Excess Credit</color> will <color\=#FF2233>expire</color> on the next day. Please use it as soon as possible=每日信用上限300，<color\=#FF2233>超出的部份</color>会在第二天<color\=#FF2233>清零</color>，希望博士及时使用
The daily Credit limit is 300. Excess Credit will expire on the next day. Please use it as soon as possible=每日信用上限300，超出的部份会在第二天清零，希望博士及时使用
The daily life the people desperately cling to melts away in a single massive rumble.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=人们死死抓住的日常生活，只在一声巨响中便会熔化。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
The daily life the people desperately cling to melts away in a single massive rumble.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=人们死死抓住的日常生活，只在一声巨响中便会熔化。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
The daily life the people desperately cling to melts away in a single massive rumble.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.fs>Environmental Conditions: </>\nLondinium Secondary Defense Artillery starting energy is increased, and DP regeneration rate is decreased.=人们死死抓住的日常生活，只在一声巨响中便会熔化。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.fs>环境条件：</>\n伦蒂尼姆城防副炮的初始能量值提升，部署费用回复速度降低
The daily life the people desperately cling to melts away in a single massive rumble.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=人们死死抓住的日常生活，只在一声巨响中便会熔化。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
The daily life the people desperately cling to melts away in a single massive rumble.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=人们死死抓住的日常生活，只在一声巨响中便会熔化。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
The daily life the people desperately cling to melts away in a single massive rumble.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nLondinium Secondary Defense Artillery starting energy is increased, and DP regeneration rate is decreased.=人们死死抓住的日常生活，只在一声巨响中便会熔化。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n伦蒂尼姆城防副炮的初始能量值提升，部署费用回复速度降低
The daily menu written on it in chalk. Seasonal special drinks are occasionally available.=用粉笔写着每一天的菜单。偶尔会出现季节限定饮品。
The damaged wooden core has not broken.\nThey stagger forward with carving knives and hoes.\nVedunien, we will carve your coffin.\nWe will pull taut the strings of fate.\nFrom you we will carve keys of black gold.\nWe will carve the melody of your demise—\nWe will carve you! We will carve you!=残损的木芯不曾断折\n他们拿刻刀蹒跚耕锄\n维杜尼亚，我们雕刻你的棺椁\n我们拉紧命运的琴弦\n我们雕出黑金的琴键\n我们雕出陨落的旋律——\n我们雕刻！我们雕刻！
The Damazti Cluster has spent their long life trying to study themselves. This intelligent and audacious long-lived has tried to surmount the limitations of the flesh and bestow life to inanimate objects, but 'immortality' remains a difficult premise to prove.=变形者集群在漫长生命中进行自我研究的尝试。这位智慧且大胆的长生者试图突破血肉限制，赋予无灵魂之物以生命，但“永生”依旧是一个难以证明的伪命题。
The dancer pulls you close to the pile of treasure chests, and you suddenly see a Sea Terror mimicking the shape of a gold coin inside one. It suddenly dawns upon you that this group of Sarkaz is most likely with the Church of the Deep! When you turn around, they've already drawn their weapons and are glaring at you maliciously.=你被舞者拉近宝箱堆，看到宝箱里有一只正向着金币模样拟态的恐鱼。你突然意识到，这群萨卡兹极有可能是深海教徒！当你回头时，萨卡兹们都已取出武器，不怀好意地盯着你。
The dancers and audience members are dancing together, and there are balloons sending presents to everyone all around the ballroom. The night is young, and the excitement has just begun.=舞者与观众在舞台上共舞，礼物则由气球全场派送。漫漫长夜，享乐才刚刚开始。
The dancers make their steps in grace; the performers play the opening notes.=舞者迈着轻盈的步伐，乐手奏响最初的音符。
The dancers slow their steps, so as to flaunt their ease and grace.\n<@lv.item><Waste Energy Interference></> Natural SP recovery speed reduced.\n<@lv.item><Realigned Flux></> Restores natural SP recovery speed of allied Operators within.=舞者放慢脚步，以展示自己的优雅与从容。\n<@lv.item><废能干扰></>技力自然回复速度下降\n<@lv.item><重整束流></>恢复处于其中的我方干员技力自然回复速度
The dancers slow their steps, so as to flaunt their ease and grace.\n<Waste Energy Interference> Natural SP recovery speed reduced.\n<Realigned Flux> Restores natural SP recovery speed of allied Operators within.=舞者放慢脚步，以展示自己的优雅与从容。\n<废能干扰>技力自然回复速度下降\n<重整束流>恢复处于其中的我方干员技力自然回复速度
The Dark Before Dawn=长夜终尽
The dark cloud cracks. It is like a great eye, slowly opening up in the void. Reflected within is none other than the dark spire last seen twenty-three years ago. Right in between the Twin Spires, right where it used to be.=乌云裂开了，如同有一只巨大的眼睛，正在虚空中缓缓睁开。而那瞳仁深处映照的并非他物，正是二十三年前那座漆黑的塔。它甚至就在当年的位置，如今的双子塔的正中。
The dark clouds overhead seem to part before her path, slowly spreading to both sides. The light filtering through the clouds shines upon the Saintess, and for a second, the people see her descending from the sky itself.=天上的乌云像是在为她开路一般，缓缓向两边散开。穿过乌云的光照在圣女行走的道路上，一时间，竟让人产生错觉，圣女正从天上走来。
The dark clouds roared forth and retreated without rhyme or reason. In a flash, it's as if the spectacle you just witnessed never took place at all. As soon as the gale winds subside, the shells float to the surface of the ocean and begin to clump together once more. Maybe one day, they really will be able to conquer nature. Hopefully, that day never comes.=阴云来势汹汹，退得也毫无道理，只在倏尔之间，刚刚的异象仿佛从未出现过。狂风一停下，壳衣便再次浮上海面开始结块。或许有朝一日，它们真的能够征服自然，只愿那一刻永远不要到来。
The dark clouds scatter, the bloody afterglow fades. Another sunset sprinkles a golden twilight all over the fields.=乌云散去，血色的晚霞褪了色，又是一轮夕阳，金黄色的余晖洒满田野。
The dark floor tiles in the war room have a smooth, neat finish.\nDeployments, briefings, orders, they all come through... in a very orderly fashion. There is no faffing about in this room.=作战室的暗色地砖，经过垫层处理，平滑整洁。\n作战部署、情况通报、命令传达......令行禁止，井然有序，这间屋子不允许无谓的逗留。
The dark is also the sharpest blade in his arsenal.=暗夜也是他手中致命的利刃。
The Dark Night Terminator=夜之终局
The darkness past the door is scarier than the outside!=门内的黑暗比门外更让人害怕！
The darkness pursues her, and she pursues the light.=黑暗追着她，她追着光。
The darkness that engulfed heaven and earth is suddenly dashed apart, revealing the manifestation of the bestial Sui, whose towering figure reaching towards the heavens.=包裹天地的昏暗被骤然冲开，随之显现的，是岁兽化形顶天立地的身姿。
The data blocks record the endless nights the Engineering Department toiled away developing the various modules.=数据块中记录了工程部干员们为制作模组而奋斗的每个日夜。
The data from Experiment 36? Second cabinet from the left, in the blue folder. The error report? The document at the very top of the pile behind you. As for the mathematical formulae, they are in the left drawer of your desk. Are there any other files you need? Please, feel free to ask for my help.=第三十六次实验的数据？从左边数，第二个柜子里的蓝色文件夹就是。失误报告？在您身后文件堆的最上面。演算公式在您书桌的左抽屉......您还有什么要找的文件吗？都可以问我。
The daughter of a True Bolívarians lieutenant. After her father's death, she was adopted by her father's comrade-in-arms, Pancho, became his adopted daughter, and moved to Dossoles with him.\nAfter the Dossoles incident, she came to Rhodes Island along with Tequila. Due to her special identity, she was finally allowed to join Rhodes Island following a review.=真正玻利瓦尔人某中尉之女，父亲死后被父亲战友潘乔收养，成为其养女，而后一同辗转至多索雷斯。\n多索雷斯事件后，与龙舌兰一同来到罗德岛，由于身份特殊，经过会议审查，最终同意其加入罗德岛。
The Dauntless=一往无前
The day is not complete without tea. Would you like a cup too, Doctor? I have the finest Victorian leaves here.=没有红茶的一天，可不是完整的一天。博士，你也要来一杯吗？我这里有全维多利亚最好的茶叶。
The day of your birth, is it? When a young life leaves the womb a newborn babe, the happiness and the hope in that moment will dwell in them, as well as their loved ones, for ages to come. Doctor, it honors me to the core, that I may celebrate a day so special alongside you.=诞生的日子，是吗？一个幼小的生命脱离母胎呱呱坠地，那一刻的欣喜和希望，会停留在他和他亲近的人心中很久。博士，能和你一同庆祝这样一个特殊的日子，我十分荣幸。
The day shall come for every land dweller, the day they find a cold weapon in their arms. And I learned it the hard way.=只要在地上生活，就一定会有拿起武器的那一天，我知道。
The day's work is done, and it's time to buy some snacks from the street-side shops for a comfortable afternoon at home. The snacks available now are different than before, but the people enjoying them still are the same.=一天的力气活到此为止，去街上的商店买些零食饮料，便能在家里舒舒服服待一整个下午。如今，食物虽有变化，享受的人倒是同以前一样悠闲。
The days go by fast. You should come back with me to Leithanien if you get the chance. We'll go to the countryside, where patches of wild spruce trees grow straight and tall... When I was young, I thought they could grow even taller than the spires.=日子过得真快。有机会的话，您可以跟我回莱塔尼亚看看。我们去郊外，一片片野生的云杉树长得又直又高......我小时候觉得它们能高过高塔。
The Days Rubbed to Silence=被摩挲的日子
The days to permit mistakes are gone for good, never to return. We are fighting an enemy too powerful. Fate? No, ourselves.=允许我们犯错的时光一去不复返了。我们在对抗一个过于强大的敌人。命运？不，是我们自己。
The dead, I will remember.=那些已死去的人，我会记住。
The deadly cold sends its regards.=亡寒致以问候。
The deaths of two Skullshatterers have rattled Amiya.\nBut war stops for no one.\nMeteorite's team is attacked in the ruined city, and Amiya must assist.\nThe legend of the Yetis has spread through Ursus,\nand a piercing cold closes in.=两名“碎骨”的死让阿米娅陷入了迷茫，\n可战场从不会给人喘息的机会。\n陨星小队在废城遭遇袭击，阿米娅必须即刻前往支援。\n“雪怪”的传说在乌萨斯的土地上流传，\n刺骨的寒气正在切实地逼近每一个人。
The Decadanza is her confession.\nA silent howl resounds through the wilds, and she is the only one dancing with the wolves.=荒芜之舞是她的自白。\n无声的狂嗥仍会响彻荒野，唯有她的身影与狼群共舞。
The deceased lie in peace, but the living are not easily spared from the shadows of death.=死者安息长眠，但死亡的阴霾不会轻易放过活着的人。
The deck of this ship is very spacious. Have you ever considered holding a concert there?=这艘船的甲板很宽敞，有考虑过举办演奏会吗？
The decoction worked wonders… It's dandelion season, Doctor, you'll need a little something to clear the sinuses. Rest well, now.=这副汤药的效果挺明显啊......风絮已定，博士，好生歇息。
The decor here is really different from back home.=这里的装修风格和我的家乡那里很不一样呢。
The decorative pillar has been severely damaged in the explosion, making for questionable cover.\n<@lv.item><Barricade></>Blocks the enemy's line of sight, preventing direct shots.\n<@lv.item><Originium Explosive></>Explodes when destroyed, stunning all nearby units and dealing damage.=装饰性的立柱在爆炸中严重受损，是否能作为掩体使用都要打个问号。\n<@lv.item><封阻物></>可遮挡敌人视线使其无法“直击”\n<@lv.item><源石爆炸物></>被击破时爆炸，击晕周围所有单位并造成伤害
The decorative pillar has been severely damaged in the explosion, making for questionable cover.\n<Barricade>Blocks the enemy's line of sight, preventing direct shots.\n<Originium Explosive>Explodes when destroyed, stunning all nearby units and dealing damage.=装饰性的立柱在爆炸中严重受损，是否能作为掩体使用都要打个问号。\n<封阻物>可遮挡敌人视线使其无法“直击”\n<源石爆炸物>被击破时爆炸，击晕周围所有单位并造成伤害
The decorator imagined Canoes unfurling parasols and sipping tea to the chagrin of mercs on the riverbank. Entelechia knows that those who sink in the river of blood will rest in boats like this as they drift to distant, rose-lined shores.=在布置者的想象中，逃离追捕的航船会撑起花伞，优雅地品着茶，看着身后的佣兵在河岸上急得直跺脚。\n只有隐德来希知道，永远沉入血河的航船才会躺进这样一叶小舟，漂向玫瑰绽放的遥远河畔。
The decorator imagined the Canoes to be so close they would squeeze together on this short bench, whispering. 'A shame... The closest I've been to any Canoe was when I touched their bloodstain.' Entelechia chooses not to voice that thought.=在布置者的想象中，航船们彼此之间是如此亲密，以至于她们时常挤在这张窄小的长椅上窃窃私语。\n“很可惜，我与每一艘航船最亲密的接触......都发生在触摸她们血迹的时候。”这话，隐德来希没说出口。
The decorator imagined the Canoes to be so composed they would lounge comfortably on this grand bench, watching indifferently as enemy officers search the room in vain. 'A safehouse is a safe because it is hidden, no?' Entelechia quips.=在布置者的想象中，航船们是如此从容不迫，以至于她们会惬意地躺在这张气派的长椅上，冷眼看着敌方军官做徒劳的搜查。\n“安全屋之所以叫安全屋，难道不是因为它不为人所知吗？”隐德来希打趣道。
The decorator imagined the lamp in the safehouse as an elegant masterpiece—a royal artifact seized by a Canoe. Entelechia recalls another lamp, which the tailor Sarkaz King sewed a shade like a dancer's skirt for. A true royal artifact?=在布置者的想象中，安全屋的吊灯美轮美奂，那是某位航船缴获的皇家工艺品。\n隐德来希想起另一盏灯，一位魔王以衣匠的身份为它缝制了形似舞裙的灯罩。那或许也算是一件皇家工艺品吧？
The decorator imagined the red floor tiles to be stained with blood. Some Canoes do prefer more dramatic methods, but the blood from their victims' chests never sprays messily. Instead, it flows calmly—gathering at Entelechia's fingertips.=在布置者的想象中，安全屋斑驳的红色地砖一定浸染了无数人的鲜血。\n确有些航船喜欢更夸张的杀人方式，不过，那些狂放地从受害者胸膛绽开的鲜血并不会四处飞溅，它们只会平静地汇向隐德来希的指尖。
The decorator imagined this lamp with a secret: a special mode to expose carefully crafted disguises. 'If we wished to verify an identity, we would simply draw their blood and ask,' Entelechia murmurs, idly fiddling with Little Garnet.=在布置者的想象中，即使是一盏小小的吊灯，也能切换成特殊的光照模式，撕开精心设计的伪装。\n“识别身份的话，把血牵出来问问就好。”隐德来希摆弄着“小石榴”，幽幽说道。
The decorators imagined the safehouse needing a rug large and plain enough for practical use—transporting people or corpses. 'This is beautiful,' Entelechia murmurs, running her fingers over the worn fabric. 'A shame to use it like that.'=在布置者的想象中，安全屋要有一张尺寸足够大、外观足够朴素的地毯，方便必要时用来运人或裹尸。\n“明明是张很漂亮的地毯，”隐德来希抚摩着磨毛的毯面，“用来做这些也太可惜了。”
The Decrescendo=强弱法
The deep mountains and ancient rocks are endless, but new and strong shoots take root.=深山旧岩无底涧，犹有新梢根柢坚。
The Deepest End=幽邃尽头
The DEF and RES of enemies affected by Slow, Bind, Stun, Cold, Frozen, or Levitate are gradually reduced, up to a maximum of 50%.=敌人处于停顿、束缚、眩晕、寒冷、冰冻、浮空异常状态时，防御力和法术抗性逐渐降低（最多降低50%）
The definition of a lie is the truth you believe in.=谎言，就是你正坚信的事实。
The definition of society has been rewritten, and the value of social products has changed as a result.=社会的定义被改写，社会产物的价值也随之改变。
The deformed Originium creature quietly guards the rock to its side. It has lost its memory and its sentience, only wanting to guard the ore before it.=畸变的源石生物安静地守在岩体的一旁，它失去记忆，没有知觉，只想守护眼前的矿脉。
The Delicacy=佳肴
The demand from Obsidian Festival participants is so exceedingly high that they have yet to be met even after repeated reward restocking. Unfortunately, stopping the raffle at this time would mean triggering a riot, so the hosts have to keep the raffle going.=黑曜石节的火爆超出想象，数次补货也无法平息参与者的抽奖狂热，但现在停止活动一定会引发骚乱，举办方只能硬着头皮继续开放抽奖。
The demise of Famiglia Texas was a result of Siracusa's old order, yet even the fall of such a prominent famiglia did not change anything. The status quo did not change, and the famiglie continued to fight amongst each other. The new Siracusa cannot continue down this path.=德克萨斯家族的覆灭是叙拉古旧有秩序导致的结果，而即使是德克萨斯这样的大家族的覆灭也并没有改变什么，现状仍旧是家族之间互相争斗，新的叙拉古不能这样下去。
The demon who manipulates shadow reveals herself amongst the drifting embers, inscribing fear above the wailing plains.=操控阴影的恶魔自飘散的余烬中显形，将恐惧印刻在哀嚎的原野之上。
The dense crossfire also exposes snipers to great danger. The next battle boils down to a game of vision.=密集的火力网布置同时让狙击干员们暴露在危险之中，接下来是一场关于准星的博弈。
The departed connect our past to present. Only with this, can we have a future. Someone once said, 'this is the meaning of sacrifice', but I disagree. Do not leave your names behind in such a pragmatic fashion, do not turn your actual life to abstraction, and do not deify suffering and death.=离开的人让我们连接起过去与现在。在这之后，我们才拥有未来。有人说，“这是牺牲的意义”，我认为，“不”。不要如此功利地铭记，不要将生活抽象，不要神化痛苦与死亡。
The deployment plan and secret missions for this operation... Mhm, all confirmed.=本次作战的部署计划和隐秘任务......嗯，确认无误。
The depths will devour your bones.=海渊会消化你们的骨骸。
The desalination unit installed in the kitchen seems to have been out of use for many years. Even the hardiest of races cannot survive by drinking sea water.=安装在厨房中的海水淡化装置看上去已经报废了好些年头，再强悍的种族也无法通过喝海水生存。
The descendants of evolution rise from Terra's tides, break through the skies, and fly towards the endless sea of stars. There is no more pain, no more suffering, only the joy of a new life.=进化的后裔从泰拉潮水中升起，破开云霄，去往无际星海。此刻，世间再无苦难，只余下新生的喜悦。
The design may look flamboyant, but it is very efficient on the inside.\nAs the soft light falls on the Nutcracker's face, the Sugar Pome Fairy recognizes it as her friend.=比例夸张的吊灯，但光学元件实际进行了节能优化。\n柔柔的灯光照亮木果人的脸，糖果仙子终于认出了这个呆呆的玩具，竟是她的故人。
The designer didn't specify how it should be used, so it could be used for anything. The Durin had a bunch of Leaping Gloompincers in it to see who could jump the highest. These were replaced with plants after failing to stop them from jumping out.=设计师并没有标明它的用处，你用它来干什么都行。\n杜林人之前在里面饲养了一群跳跳钳兽，看哪只跳得最高。后来因为跳跳钳兽纷纷跃出无法控制，这里种上了静止不动的植物。
The designer used Originium electrical circuits to recreate a phenomenon of physics, discharging at different rates in time with the beat. After the noise, there is only an electric buzz and gyrating lights—this is where you drink.=设计者用源石电路复现了一种物理现象，能在不同音乐节奏下展现不同的放电效果。\n喧嚣过后，只留下嗡鸣的电流声与扭动的光斑——在沉默的时刻举杯痛饮吧。
The desire to save lives is a virtue that mankind must applaud, for that is the support that keeps us alive.=拯救是人类必须赞许的美德，是这一切得以存续的仰仗。
The despair within her heart, the unescapable shame. Are they strong enough, powerful enough that she would want to—end it all?=她心底的绝望，无法摆脱的耻辱，是否足够浓郁，浓郁到让她想要——自尽？
The destitute and homeless are entrusted to the estate of the missing magnate. The mercenary assassin glares beneath the moonlight. At dawn, Old Isin looks up to the stars. The chilly morning wind blows, and he still misses his terrible home.\n<@lv.item><Mobile Tactical Hangar></> Deploys drones as needed to assist enemy combatants.=穷人和无家可归者委身于失踪富豪的遗产，佣兵杀手在月色下虎视眈眈，战至天明，老伊辛仰望繁星，晨风冷冽，他仍无比怀念他这糟糕的家。\n<@lv.item><可移动战术机库></>根据需要可随时发射无人机支援敌方佣兵小队作战
The destitute and homeless are entrusted to the estate of the missing magnate. The mercenary assassin glares beneath the moonlight. At dawn, Old Isin looks up to the stars. The chilly morning wind blows, and he still misses his terrible home.\n<Mobile Tactical Hangar> Deploys drones as needed to assist enemy combatants.=穷人和无家可归者委身于失踪富豪的遗产，佣兵杀手在月色下虎视眈眈，战至天明，老伊辛仰望繁星，晨风冷冽，他仍无比怀念他这糟糕的家。\n<可移动战术机库>根据需要可随时发射无人机支援敌方佣兵小队作战
The device is slightly damaged. I'll fix it in no time.=设备稍微有些缺损，修理一下就能继续工作了。
The device on my back's made of suspension cables and hover units, and I'm the only one with anything like it in Wrankwood. I met my master who taught me how to retrofit it on a little production. He spent whole days there with a jetpack on his back. Dunno where he went after production wrapped. Omigosh, you might have seen him in Sargon?=我背上的装置组合了吊索和浮空设备，在蓝卡坞，就只有我会这么干。帮我改造的师父是我在一个小剧组里认识的，他整天背着喷气背包，后来不知道去了哪里。什么？你们可能在萨尔贡见过他？
The Devil=孽生恶物
The devouring dust has already blanketed the entire city, digesting the products of civilization in an orderly manner to turn them into sustenance for the Seaborn's progeny and evolution. You trudge through the dissolving ruins, searching for any supplies that might still be usable. Unintentionally, your attention is drawn to something glowing from beneath a patch of dust.=噬尘已经覆盖了整座城市，文明产物都将被有序消解，化作海嗣生育后代与进化的养料。你在即将分解的废墟间艰难前行，寻找还能使用的物资。无意之间，你见到一块噬尘下正有什么东西在发出光亮。
The devout are thankful for your assistance.\nYou overhear someone wishing for your wellbeing as the residents pray before the statue.=虔诚的人们感念您的鼎力相助。\n在居民们向圣像祈祷时，您听到有人在祈愿您的平安。
The devout gather around the chapel, trembling as they close their eyes. They turn around and press their foreheads against the cold wall, as if the chapel's weather-worn stone had become their last pillar of support.=虔诚的人们聚集在小礼拜堂周边，他们颤抖地闭上眼睛，转过身去，把额头紧紧贴在冰冷的墙壁上，仿佛礼拜堂这堵饱经风霜的石墙，竟成了他们现在唯一的依靠。
The Dharma Sermon=授法
The difficult-to-access design of this bookcase was retained at the detective's insistence. Two completely different stories can be read from it, depending on whether you start from the top or the bottom.=不太方便拿取的书柜设计，在侦探的强烈要求下得到保留。从上到下或是从下到上，可以解读出两个完全不同的故事。
The difficulties that lie ahead are unpredictable, and so we must hone our abilities.=前方的困难无法预测，因此我们能做的，只有增强自身的实力。
The dilapidated entrance to the castle of Calais-Blason. A group of artists has taken over.\nThe theatre opens its doors, inviting in actors and audience alike. Please relax. The show is about to begin.=克莱布拉松的残破古堡入口，一个艺术家组织已将内部据为己有。\n剧院打开大门，邀请演员与观众，还请少安毋躁，表演即将开始。
The dining table has never been empty. Turn the key to enter a fantastic realm full of delicious food.\n'Eat cookies and fruit, but not at the same time.' The Sugar Pome Fairy's beauty tip did not work on the Zalak Queen, who decided to take revenge.=从未空过的餐桌，据说旋动钥匙，便可连通一个满是美食的梦幻空间。\n“勤吃饼干与水果，但不可同时。”糖果仙子保持美貌的秘诀并未在札拉克王后身上起作用，她决定实施报复。
The dinner party today was, like, killer. That's the kind of thing you should really do every day. Otherwise, you start overthinking things and get all hung up on it. Then stuff gets worse and lose all your optimism for life, which is tough to hold onto. Meh, that's just me babbling to myself, don't worry about it. Anyway, enjoy the happiness you've got in the moment, that's what matters most!=今天的宴会真棒啊~要是能天天这样就好了呢。人一旦孤独下来，就很容易开始胡思乱想吧。想要一直保持乐观的状态，其实也是件很费力的事呢。啊，不用在意~还是享受当下的开心最重要！
The Dinner Proclamation=“晚饭宣言”
The direction the wind blows in this situation may be slightly different from what you envisioned, but this little trick won't fool you.\n<@lv.item><Icy Surface></>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<@lv.item><Penetrating Cold></>During Snowfall, all enemies are pushed in a certain direction.=局势的风向与你最初的想象或许有一些小小的区别，但这种小把戏瞒不过你。\n<@lv.item><冰面></>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<@lv.item><刺骨寒风></>降雪时，向特定方向推动所有敌人
The direction the wind blows in this situation may be slightly different from what you envisioned, but this little trick won't fool you.\n<Icy Surface>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<Penetrating Cold>During Snowfall, all enemies are pushed in a certain direction.=局势的风向与你最初的想象或许有一些小小的区别，但这种小把戏瞒不过你。\n<冰面>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<刺骨寒风>降雪时，向特定方向推动所有敌人
The director of Rhine Lab's Originium Art Section, Dorothy chose to use her given name as her codename aboard Rhodes Island.\nMiss Dorothy Franks is joining Rhodes Island as the project leader of our collaboration with Rhine Lab, and will be lending us her assistance in our research projects. As the director of their Originium Art Section, her expertise on the subject is beyond question, and her Originium Arts applications are unparalleled.=莱茵生命源石技艺应用科主任，在罗德岛选择使用自己的本名作为代号。\n多萝西·弗兰克斯小姐以“莱茵生命与罗德岛的合作项目负责人”这一身份加入我们，将会在许多研究项目上为罗德岛提供帮助。身为源石技艺应用科的主任，她对源石技艺本身的理解毋庸置疑，而在源石技艺的应用上更是炉火纯青。
The director of S.W.E.E.P. does not have any mission participation records. *None*.=S.W.E.E.P.的总管没有任何任务参与记录。*没有*。
The discussion went smoothly, so I'm in no position to feel down, but... I got yet another 'If the Infected were as well-mannered as you, we would have donated much more'. Tolerance or humility, people can only afford it when their backs aren't up against the wall.=会谈很顺利，我其实不该沮丧，不过......又是“如果感染者能像你一样好脾气，我们早就捐出更多善款了”这种话。唉，宽容也好，谦让也好，人愿意后退一步，那是因为背后有路可退啊。
The Dispatch Center can be manually refreshed even when frozen=调度中心即使冻结，依然可以主动刷新
The dispute between the 'ancestors' escalates into artillery attacks on the furnace. Revenants and slag are blasted into the sky, burning thousands of trails in the night sky of Kazdel.=“老祖宗”间的口舌之争升级成对熔炉的炮火攻击，死魂灵与炉渣被炸上天空，在卡兹戴尔的夜穹上烫出千百条尾迹。
The disputes among the famiglie were petty and stupid. The dons clung on to whatever authority they had, thinking they were the masters of Siracusa. But I invite you, Doctor, to join me in shaping a new era.=家族间的纷争幼稚而荒唐，那些家主紧攥着手中那点可笑的权力，便以为自己是叙拉古的主宰者。而我，博士，我邀请你和我一起，成为主宰整个时代走向的人。
The Dissident's Sound=扣响异音
The distant mountains are as ink, each step leaving smoke. Falling ink becomes art, plain colors reflect the self.=远山如黛，移步生烟，落墨为画，素色当身。
The distantly removed aunt of Nearl and Blemishine. A Kuranta madam with a domineering streak.\nPossesses bountiful Kazimierz assets from her winnings in the competition knight circuit, but seems not to take much interest in her own wealth.\nShe's got no ill will at all, but when chatting with her, you may invariably feel she projects a sort of arrogance. As long as you push past that first impression of yours, getting along with her is easy as could be.=临光和瑕光的远房姑母，有些盛气凌人的库兰塔女性。\n在卡西米尔拥有自己曾经从骑士竞赛赢来的丰厚资产，不过本人似乎对财富并没有什么兴趣。\n虽然本人并没有什么恶意，不过在与她交谈时总是会感到她有些颐指气使，在克服这种先入为主的印象后会发现并不难相处。
The dockworker thought to himself that he might never get the chance to send off another ship in his few remaining years.=码头工人想着，他余下的并不很长的生命中，可能再没有目送一艘船的机会了。
The Doctor and Amiya return to Rim Billiton, and together with Savage\nthey brush past their past journey, but unexpectedly run into a truck crashing a gate.\nCan the Feranmut chaser find the light she was looking for...?=博士与阿米娅回到了雷姆必拓，在暴行的陪伴下，\n他们走过曾经的旅途，却意外遇上一辆冲关的运载车。\n追逐巨兽的人，又能否找到记忆中的目光......
The Doctor and Młynar eventually reach a consensus, signing an agreement on behalf of both companies.=博士和玛恩纳最终达成共识，代表双方公司签署了协议。
The Doctor and the Medical Department have approved 'Perfumer' Lena's request for temporary assignment to the Minos region, where she will direct the newly established Athenius office in establishing a local system for Oripathy treatment. Operator Podenco will supervise the Convalescent Garden while Lena is away.=调香师莱娜，在与博士和罗德岛医疗部沟通后，将疗养庭院暂时交予干员波登可负责，并主动申请外派至米诺斯地区，担任新建立的雅赛努斯办事处的负责人，为当地建立感染者医疗体系。
The Doctor approached the new company on behalf of Rhodes Island, only to discover that the representative of the other party was Młynar.=博士在代表罗德岛与新公司接洽时，发现对方公司的代表是玛恩纳。
The Doctor cannot help but be attracted to the eyes of this creature that looks like a devil. Through her eyes, the one who lost a world sees—Life.=博士情不自禁地被这位形似恶魔的生灵的双眼所吸引。在恶魔的眼中，失去自己世界的人看到了——生命。
The Doctor decides to raise chaos in the slums of Kazdel to support the Duck Lord, and a spy proactively takes on the task—\n<color\=#ed5016><Scrap Assembler></color> This Kazdel resident and Reunion spy volunteers to enter battle for the cause.=为了接应鸭爵，博士决定在卡兹戴尔的贫民窟制造混乱，而一名线人主动承担了这个任务——\n<color\=#ed5016><破烂拼凑者></color>卡兹戴尔居民，整合运动的线人，自愿为了整合运动的事业而战斗。
The Doctor decides to raise chaos in the slums of Kazdel to support the Duck Lord, and a spy proactively takes on the task—\n<Scrap Assembler> This Kazdel resident and Reunion spy volunteers to enter battle for the cause.=为了接应鸭爵，博士决定在卡兹戴尔的贫民窟制造混乱，而一名线人主动承担了这个任务——\n<破烂拼凑者>卡兹戴尔居民，整合运动的线人，自愿为了整合运动的事业而战斗。
The doctor developed this recipe to soothe the patient's pain and anxiety, giving them more time to tackle the root of the ailment. However, patients often believe it to be a miracle cure because it makes their pain vanish.=研发这药方的小郎中说它只可缓解疼痛，凝神安心，为医生对症下药争取时间。但许多人不疼了就以为是药到病除，便给这帖药安了这么个虚名。
The Doctor directed the follow-up procedures for dealing with the deceased Infected knight's body. Nobody was infected in the process.=博士指导了对死亡感染者骑士的遗体善后工作。无人遭受感染。
The Doctor has teamed up with Kazimierz's bounty hunters.=博士和卡西米尔赏金猎人达成了合作。
The Doctor is asleep...  Looks kind of cute.=博士睡着的样子......稍微有些可爱呢。
The Doctor knows Rhodes Island's place in Utage's heart even if she's never mentioned before—among fashion, manicures, and BFFs... yes, at least in the top five.=即使不说，博士也知道罗德岛在宴的心中的地位——比起时尚、美甲、好朋友，嗯......至少能排进前五吧？
The Doctor met Platinum by chance while strolling.=博士在闲逛时遇见了白金。
The Doctor will catch a cold like this. I'll need to find a blanket…=这样会着凉的，得赶紧去找毯子。
The Doctor's Battle=博士之争
The Doctor's brilliant command was the key to victory.=博士完美的指挥，是开启这场胜利的钥匙。
The Doctor's importance to Rhodes Island is well understood, but it has a special meaning to Warfarin.\nFor reasons even Warfarin herself can't explain, she is nigh-fatally attracted to the Doctor's blood. Operators have reported her frequent attempts at, shall we say, rather unladylike behavior towards the Doctor, forcing a restraining order from Dr. Kal'tsit.\nSolving this puzzle will perhaps lift some of the cloud of mystery that surrounds the Doctor. But unfortunately, it continues to confound investigation.=博士对于罗德岛的重要性是不言而喻的，但对于华法琳小姐来说，有着更为特殊的意义。\n出于似乎连华法琳小姐自己都尚未找到的原因，博士的血液对她有着致命的吸引力，这种吸引力导致数次被其他干员目睹她对博士做出有失淑女身份的行为，以至于凯尔希医生下令华法琳小姐不得主动接近博士。\n若是能够解开这个谜团，或许能够拨开一些博士身上的迷雾，不过，可惜的是，暂时，还没有任何头绪。
The doctor's seen your mum. She told me she's injured, but she'll wake up in no time.\n'I know how you feel. You're thinking: if only you were stronger, less hesitant, if you hadn't been slacking on your training, if you'd walked a different path... would your mum be fine now?\n'But... there's no way to change what's already happened. Your mum put herself out there to protect you, so if you want to repay her for that, then you have to become stronger, strong enough to stand in front of her the next time she's in danger.\n'So, don't cry anymore. She's waiting for you to grow up and protect her too, you know!'\nAfter the Londinium incident concluded, Delphine rescued a mother and daughter duo at the Victorian border who survived a bandit raid. She handed the seriously injured and comatose woman over to the doctor, and held the incessantly crying girl in her arms, spending the entire night calming her down until she finally fell asleep at dawn.=“那个医生姐姐已经来看过你的妈妈了，她说，你妈妈虽然受了伤，但很快就能醒过来了。\n“我明白你的感觉，你觉得，如果那时自己再强大一些，再稳重一些，如果不在以前的训练里悄悄偷懒，如果当时换了条路......是不是妈妈就会没事了呢？\n“但......已经发生的事情就没有办法改变了。你妈妈为了保护你挺身而出，如果你想回报她，那么，你就在以后变得足够厉害，厉害到再遇到危险的时候，能挡在妈妈的身前。\n“所以，一定不要哭了哦，你妈妈也等着你长大之后去保护她呢！”\n伦蒂尼姆事件结束之后，戴菲恩在维多利亚的边境解救了一对在劫匪袭击中幸存的母女，在把重伤昏迷的母亲交给医生后，她抱着那个啼哭不止的女孩，从半夜哄到了黎明，女孩才终于安稳睡去。
The doctor, Gavial, and co. travel to Gavial's hometown on a low-altitude aircraft.\nAcahualla, a place of lush forests within Sargon.\nClose to their destination, the aircraft is struck down!\nThe doctor and Gavial have no choice but to travel on foot to the settlements to seek help.\nWhat plots and threats do the vast rainforests hide?\nWill the Rhodes Island operators be able to repair their aircraft and return?\nGavial, this is your home turf. It's all on you now!=博士与嘉维尔一行乘坐近地飞行器前往嘉维尔的故乡。\n萨尔贡的茂林丛生之地，阿卡胡拉。\n临近目的地时，飞行器被击坠了！\n博士与嘉维尔只得徒步前往聚落寻求帮助。\n广阔雨林中，究竟隐藏着什么阴谋？\n罗德岛干员们是否能够修好飞行器返航？\n嘉维尔，这里是你的地盘，一切就指望你了！
The Doctor, is it? Lena said I would find you here. Give me an order, if you need me to do something. Just don't put me together with any Sargonians. It's better for everyone that way.=“博士”，对吗？莱娜小姐说可以在这里找到你。需要我做什么，下命令就好。不过，请不要让我和萨尔贡人一起行动。这样对所有人都好。
The Doctor, you are! What a sagacious decision!=不愧是博士，英明的决断！
The doctors don't test me because I'm sick. They test me because I'm too healthy. Good thing I'm not afraid of needles!=医生们测试我不是因为病症，而是因为我足够强壮。还好我并不害怕针头。
The doctors here offered to get rid of my more recent scars, but I said no. I want to keep them. They're proof of my work here... You, you understand what I'm getting at?=这里的医生说可以抹去我身上新添的伤疤，但我拒绝了。我要留着它们，因为这是为你战斗时留下的......你，能明白我的意思吗？
The documents have been removed, and the file cabinet is empty.=文件已被取走，档案柜中空空如也。
The documents in the file cabinet escape a fiery fate.=档案柜中的文件摆脱了被余火焚尽的命运。
The documents in the file cabinet escaped a fiery fate. They contain the data obtained by the Church of the Deep cultists over a long period of time. From the dates and labels, their research began many years ago. The promise of an evolutionary end-goal was so enticing and so real that it could drive the brightest minds to work towards it day and night, sacrificing themselves.\nA few lines of handwriting are scribbled onto the file's header, perhaps a spark of inspiration from the cultist who recorded it: 'what does it mean to become a part of the cycle of evolution? It means to be truly free from all suffering.'=档案柜中的文件摆脱了被余火焚尽的命运。这其中存储着深海教徒长久研究得来的资料，从标号和日期来看，这项研究从多年前就已经开始。那份有关进化终点的许诺如此诱人，如此实在，足以驱策最杰出的头脑们为其日夜工作，奉献自身。\n某份档案的页眉有几行潦草的字迹，或许是记录这份档案的教徒有感而发：“成为进化的一环意味着什么？意味着从此真正摆脱所有苦难。”
The doll takes on a temporal life.=人偶获得了暂时的生命。
The dolls upon the floor this eve now offer their destiny to the masquerade.=所有登上这舞台的人，都将自身的命运倾注其中。
The dome, robots, cultural divide, The Great Aquapit... and self-driving carts. Where else would you find a group of people so thoroughly engrossed in their own circle?\n<@lv.item><Self-Driving Cart Launchpoint> </>Spend DP to activate and launch a Self-Driving Cart\n<@lv.item><Self-Driver One-Way Road> </>Causes Self-Driving Carts to turn when they pass over it=穹顶、机器人、文化隔阂、“大水坑”......还有自走车。很难在其他地方找到这么自说自话的一群人了。\n<@lv.item><自走车出发点></>消耗一定部署费用可以开启，发射一辆自走车\n<@lv.item><自走车单行道></>使经过的自走车转向
The dome, robots, cultural divide, The Great Aquapit... and self-driving carts. Where else would you find a group of people so thoroughly engrossed in their own circle?\n<Self-Driving Cart Launchpoint> Spend DP to activate and launch a Self-Driving Cart\n<Self-Driver One-Way Road> Causes Self-Driving Carts to turn when they pass over it=穹顶、机器人、文化隔阂、“大水坑”......还有自走车。很难在其他地方找到这么自说自话的一群人了。\n<自走车出发点>消耗一定部署费用可以开启，发射一辆自走车\n<自走车单行道>使经过的自走车转向
The Don wants me back. I'll decide after I take a look around the new city.=首领希望自己回去，看一看新城区再决定吧。
The Doomsday Prophet=预见末日的贤人
The double-row sofa seats in the restaurant are already awaiting guests. A 'Janssen Brothers Meal for Two' is already on the table, so how about enjoying it with a friend?=餐厅内的双排沙发座，客人们已就位。桌上放着“杨森兄弟双人餐”，和朋友一起享用如何？
The downpour is here, the enemy is everywhere, and the frustration is slowly reaching the breaking point.=大雨当前，敌人无处不在，闷躁渐至极点。
The downpour is here, the enemy is everywhere, and the frustration is slowly reaching the breaking point.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=大雨当前，敌人无处不在，闷躁渐至极点。\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
The downpour is here, the enemy is everywhere, and the frustration is slowly reaching the breaking point.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=大雨当前，敌人无处不在，闷躁渐至极点。\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
The downpour's lifting, and it'll be day soon.=暴雨将停，天也该亮了。
The DP Cost and Redeployment Time of all Operators is randomly changed=所有干员部署费用和再部署时间随机变化
The DP Cost of all Operators is increased by x1.5=干员的部署费用提升至1.5倍
The DP Cost of Caster and Specialist Operators is doubled=术师和特种干员的部署费用提升至2倍
The DP Cost of Caster Operators is doubled=术师干员的部署费用提升至2倍
The DP Cost of Constructs and Tactical Tools becomes 0=建筑与战术道具部署费用变为0
The DP Cost of Guard and Defender Operators is doubled=近卫和重装干员的部署费用提升至2倍
The DP Cost of Sniper and Caster Operators is doubled=狙击和术师干员的部署费用提升至2倍
The DP Cost of Sniper and Guard Operators is doubled=狙击和近卫干员的部署费用提升至2倍
The DP Cost of Sniper Operators is doubled=狙击干员的部署费用提升至2倍
The DP Cost of Tactical Props, Summons, and Devices is reduced by 10=战术道具，召唤物，装置的部署费用减10
The drafting room was once used to aggregate the results of exploration and draft nautical charts. After the calamity, the entire ocean's currents, prevailing winds, and uncharted islands all underwent tremendous changes, rendering the laws formulated over generations completely meaningless. Some usable supplies can still be found here.=制图室是曾经用来汇集勘探结论，绘制海图的房间。灾难之后，整片海洋的洋流、季风、标定岛屿等都发生了巨变，数代人所总结出的规律就此沦为泡影。这里有些多余的物资可以拿取。
The drafting room was once used to aggregate the results of exploration and draft nautical charts. After the calamity, the entire ocean's currents, prevailing winds, and uncharted islands all underwent tremendous changes, rendering the laws formulated over generations completely meaningless. Some usable supplies can still be found here. These supplies can still come in handy.=制图室是曾经用来汇集勘探结论，绘制海图的房间。灾难之后，整片海洋的洋流、季风、标定岛屿等都发生了巨变，数代人所总结出的规律就此沦为泡影。这里有些多余的物资可以拿取。这些物资派得上用场。
The dream has transformed our lives, and there are clues hidden within that allow us to recognize it.\n<@lv.item><Dream Tiles></> Operators deployed within will be pulled into the dream=梦改变了我们的日常，也将辨识它的线索藏于其中。\n<@lv.item><入梦砖></>置于其中的干员会立刻被拖入美梦中
The dream has transformed our lives, and there are clues hidden within that allow us to recognize it.\n<Dream Tiles> Operators deployed within will be pulled into the dream=梦改变了我们的日常，也将辨识它的线索藏于其中。\n<入梦砖>置于其中的干员会立刻被拖入美梦中
The Dreamer=梦人
The dreamer becomes drunk at the ancient pavilion.\nThe spring gusts blow through the mountains, and the shadow reveals its true face through the clouds.\nOld matters yet to be resolved, a new game of chess has begun in Shangshu.\nA visitor from distant Lungmen,\nan antique goblet hidden in a box,\na piece that has long been in the game,\na lonely little boat, rowed into Shancheng.=长梦之人仍在古亭醉去，\n凛冽春风吹彻三山十七峰，云翳后经年幻影露出真容。\n江湖旧事未竟，尚蜀已然摆开新的棋局。\n一位风尘仆仆的龙门远客，\n一只藏于匣中的古董酒盏，\n一枚早已落入局中的棋子，\n一叶轻舟，划入山城。
The dress Ch'en wore to a New Year's event.=陈在新年期间出席活动时的礼装。
The Dress Handpicked by Theresa=带有灼痕的裙子
The dress Swire wore to a Spring Festival L.G.D. event.=诗怀雅参加近卫局春节回馈活动时的装扮。
The drifting cache flows up the stream of fate, leaving behind only a few scattered coins=秘匣在命运中逆流而去，只散落下几枚硬币
The drums' third movement deadens. Mists and all begone, the night is cold.=三通鼓罢，夜冷云收。
The drunken traveler walks her homeland's mountains and rivers. A new epic is poured into the temple that the twelve heroes retook.=酣醉的远游者行遍故乡的山川，新作的史诗倾倒进十二英雄夺回的神殿。
The dry air on land takes a lot more time to get used to than battles on land.\nBesides, Gladiia is actively resistant to change.=比起陆地上的战斗，适应陆地上的干燥需要更长时间。\n而且，歌蕾蒂娅抗拒着改变。
The Dublinn Feline, name of Harmonie. Her plan had a lot of moving parts, and almost went off without a hitch—shame she still left an opening. Even your smallest mistake can have irredeemable consequences, such is the cutthroat nature of intelligence work. Yes? Do I consider her an enemy? Hardly; there is no value in a spy whose identity is exposed.=那个叫阿赫茉妮的深池菲林，将她复杂的计划几乎推行到完美，可惜还是露出了破绽。再小的失误都可能带来无法挽回的后果——情报工作向来如此残酷。敌人？谈不上了，暴露身份的间谍没有价值。
The Duck Killer=鸭爵杀手
The Duck Lord always has a unique charm about him that makes you want to beat him up, not to mention the corrupted Sami he has now assembled to perform some kind of dangerous rite.=鸭爵总是有一种独特的魅力，让你觉得你应该揍他，更何况现在他聚集了一帮受到污染的萨米人，不知在举行什么危险仪式。
The Duck Lord is stingy, but he doesn't seem to reject the idea of spending money to avoid peril. You happily leave the area after receiving a bunch of Originium.=鸭爵虽然抠门，但似乎并不排斥花钱消灾这件事。在收到一些源石后，你开开心心离开了。
The Duck Lord manipulated these Collapsals to congregate here, roving around in a circle. A patch of land that should not be in Sami does appear dead-center in the altar, but has yet to bring any riches.\n<@rolv.rem><Heat Pump Passages> that periodically deal damage to units above them are present on the field</>=在鸭爵的操作下，这些坍缩体聚在一起转来转去，祭坛正中间确实出现了不应在萨米出现的地块，但暂时还没有财富产生。\n<@rolv.rem>场地内有间断对其上单位造成伤害的<热泵通道>。</>
The Duck Lord manipulated these Collapsals to congregate here, roving around in a circle. A patch of land that should not be in Sami does appear dead-center in the altar, but has yet to bring any riches.\n<Heat Pump Passages> that periodically deal damage to units above them are present on the field=在鸭爵的操作下，这些坍缩体聚在一起转来转去，祭坛正中间确实出现了不应在萨米出现的地块，但暂时还没有财富产生。\n场地内有间断对其上单位造成伤害的<热泵通道>。
The duck's henchmen gather around as you approach them—wait, did someone escape already?=看到你不断靠近，鸭子的手下也严阵——等等，怎么有人逃走了？
The duck, apparently called the Duck Lord, invites you to a party. The entire table is packed full of the finest beverages and most decadent desserts Gaul has to offer. The other guests sitting at the table are also chatting away about various artistic subjects. Suddenly, the duck snaps his fingers, and everyone falls silent. 'I know why all of you are here, friends,' the duck says. 'I suggest you all go home while you still have the chance.'=名为鸭爵的鸭子邀请你参加一场宴会，满桌都是高卢的珍酿和甜点，所有东西看起来都美味可口，和你同桌的人们全都就着艺术话题侃侃而谈。鸭子打了个响指，众人安静下来。“我知道你们为什么而来，朋友们。”鸭子说，“但我劝你们趁还有机会，现在就回家。”
The Durin have recreated the great slide and other entertainment facilities from before they were blown up.\nElysium always goes on about his skills in water sports and how handsome his reflection looks whenever he passes by.=得益于杜林高超的技术，保留了大滑梯与其他娱乐设施被炸毁前的景象。\n每次极境路过这里，都会滔滔不绝地宣扬自己各项精湛的玩水技术，和水光之中的帅脸。
The Durin workers have gathered to repair the elevator. Now you just have to wait for them to sober up.\n<@lv.item><Self-Driving Cart Launchpoint> </>Spend DP to activate and launch a Self-Driving Cart\n<@lv.item><Self-Driver One-Way Road> </>Causes Self-Driving Carts to turn when they pass over it\n<@lv.rem>Condition:</>Enemy base stats greatly increased=为了整修升降梯，杜林工人们已经齐聚一堂，只等你让他们清醒一下了。\n<@lv.item><自走车出发点></>消耗一定部署费用可以开启，发射一辆自走车\n<@lv.item><自走车单行道></>使经过的自走车转向\n<@lv.rem>额外条件：</>敌方的基础属性大幅提升
The Durin workers have gathered to repair the elevator. Now you just have to wait for them to sober up.\n<Self-Driving Cart Launchpoint> Spend DP to activate and launch a Self-Driving Cart\n<Self-Driver One-Way Road> Causes Self-Driving Carts to turn when they pass over it\nCondition:Enemy base stats greatly increased=为了整修升降梯，杜林工人们已经齐聚一堂，只等你让他们清醒一下了。\n<自走车出发点>消耗一定部署费用可以开启，发射一辆自走车\n<自走车单行道>使经过的自走车转向\n额外条件：敌方的基础属性大幅提升
The Durins marvel in awe at how you finished an entire barrel in one go. 'That's the vintage the leader of that troupe has kept for 500 years!' They exclaim and show their respect for you with applause and treasure.=杜林人看着你喝干了一整桶珍酿，惊讶得说不出话来：“这可是那位剧团长珍藏了五百年的陈酿！”他们决定用掌声和宝物来表达对你的尊敬。
The Durins who miss 'The Great Aquapit' so much have constructed new aquatic amusement facilities on the surface. All the tribes of Acahualla have received invitations to join the carnival, and crates of alcoholic beverages are being delivered...Rhodes Island, please, lend a hand in maintaining order!\n<@lv.rem><Special Condition></>DP will not regenerate naturally.=想念“大水坑”的杜林们在地表修建了新的水上游乐设施，阿卡胡拉的部落都收到了参加狂欢的邀请，成箱的酒精饮料正被送往狂欢现场......罗德岛，拜托了，帮帮忙维持秩序吧！\n<@lv.rem><特殊条件></>部署费用不会自然回复
The Durins who miss 'The Great Aquapit' so much have constructed new aquatic amusement facilities on the surface. All the tribes of Acahualla have received invitations to join the carnival, and crates of alcoholic beverages are being delivered...Rhodes Island, please, lend a hand in maintaining order!\n<Special Condition>DP will not regenerate naturally.=想念“大水坑”的杜林们在地表修建了新的水上游乐设施，阿卡胡拉的部落都收到了参加狂欢的邀请，成箱的酒精饮料正被送往狂欢现场......罗德岛，拜托了，帮帮忙维持秩序吧！\n<特殊条件>部署费用不会自然回复
The Durins will stay until the cellar is completely devoid of liquor, but it is time for you to take your leave. You still have other things to attend to.=在整座酒窖被喝干前，杜林人不会停下，但你该走了，你还有要做的事。
The dust cover on the relic is removed, revealing the legendary lost harp, in all its glory.=包裹在竖琴之上的防尘布被揭下，这把失落已久的传说中的竖琴，在争夺中露出了全貌。
The Dust Has Settled=尘埃落定
The dust particles find each other and circle around the former garden. They clump together into rings that float in the air.=那些尘埃找到了彼此，围绕着曾经的家园，它们共同形成了一圈悬浮于虚空中的环。
The Dusty Picturebook has been reassembled, but where is the ending?=蒙尘图册已经整理完毕，但是结局在哪里？
The Dying Black Snake=垂死的黑蛇
The early career of former Sarkaz mercenary captain Hoederer is unclear. He participated in the transfer of Babel as part of the guard detail, leaving after Babel was dismantled. He was then spotted at Chernobog alongside Ines and W as a mercenary hired by Reunion, before disappearing after the Chernobog Incident. His next appearance was as a member of the Military Commission in Londinium. After obtaining certain key information, Hoederer left them and reestablished contact with Rhodes Island, once again signing a memorandum of strategic cooperation with us after discussions with Amiya.=前萨卡兹佣兵头目，赫德雷。早期履历不详，曾作为护卫部队的一员参与了巴别塔的转移，在巴别塔解体后离开。此后曾以整合运动所属萨卡兹雇佣兵的身份与伊内丝、W一起出现在切尔诺伯格，并在切尔诺伯格事件后消失。再次出现时，赫德雷已在伦蒂尼姆的军事委员会中任职。在取得重要情报后，赫德雷离开军事委员会，同罗德岛重新取得联系。在与阿米娅沟通后，赫德雷再次和罗德岛签订了战略合作条款。
The earth is torn asunder by battle, forces and factions split from one another as tyrants spring up by the second. You stand high up in the clouds, looking down upon the earth. You are well-acquainted with this period of history, having read the textbooks countless times before, but it is only once you have seen it in such a real way that you know of the joys and sorrows it contained.=大地陷于战争，势力割据林立，豪强四起。你立于云端，俯瞰大地。这段历史你非常熟悉，在课本上，你已阅读过无数次，可如今真切地观览它，才知其中的悲欢离合。
The earth rises, testing the will of those who have come. Only by gaining the earth's approval will we be able to head further north.\n<@rolv.rem>This node will always be in a regular state and node type cannot be changed</>=大地起身，检验来者的意志。只有被大地首肯，才能向着更北方而去。\n<@rolv.rem>此处将一直处于标准勘察状态，且无法被改变节点类型</>
The earth rises, testing the will of those who have come. Only by gaining the earth's approval will we be able to head further north.\nThis node will always be in a regular state and node type cannot be changed=大地起身，检验来者的意志。只有被大地首肯，才能向着更北方而去。\n此处将一直处于标准勘察状态，且无法被改变节点类型
The Earth Shakes=土地震颤
The earth splits, and workers charge into battle behind The Crawler.\n<@lv.item><Munitions Factory Command Center></> When skill is activated, begins manufacturing equipment and becomes the endpoint for all freight cars; once SP gauge is full, deploys random equipment on the surrounding 8 Low Ground and deployable High Ground tiles=地面被轰开，工人们跟随着“爬行号”冲入战场。\n<@lv.item><军工厂指令平台></>技能开启后，开始生产装备，且自身成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出随机装备
The earth splits, and workers charge into battle behind The Crawler.\n<Munitions Factory Command Center> When skill is activated, begins manufacturing equipment and becomes the endpoint for all freight cars; once SP gauge is full, deploys random equipment on the surrounding 8 Low Ground and deployable High Ground tiles=地面被轰开，工人们跟随着“爬行号”冲入战场。\n<军工厂指令平台>技能开启后，开始生产装备，且自身成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出随机装备
The Earth Wakes=大地醒转
The Echo of Kings=魔王残响
The echoes fill your consciousness.=回响充斥了你的脑海
The edge of the woodland is dotted with flames, a sign of people preparing to hunt It down. You draw your weapon and walk towards these uninvited guests, not quite sure why you've stepped forward to defend a wild beast. Perhaps you subconsciously believe that protecting It is its own reward.=林地边缘火光点点，那是准备狩猎祂的异象。你拔出武器，向着不速之客的位置走去。你不太清楚自己为何要挺身而出保卫一头野兽，可能在你的潜意识中，保护祂本身，便是一种奖赏。
The edges of this small carpet are styled in traditional Taran knotting. Pull the knot open and reveal the chaotic colors within. Perhaps it once had another function; perhaps it's just a carpet.=一张小地毯，边缘做成了塔拉传统绳结造型。\n扯开绳结，露出其中混沌的色彩。也许它曾有些别的作用，也许它只是一张地毯。
The effect of this unit's first Talent increases to 1.1 times; ATK +25%, Attack Range +1, Block +1 and attacks all blocked enemies=第一天赋效果提升至1.1倍；攻击力+25%，攻击范围+1格，阻挡数+1，同时攻击阻挡的所有敌人
The effect of this unit's first Talent increases to 1.2 times; ATK +25%, Attack Range +1, Block +1 and attacks all blocked enemies=第一天赋效果提升至1.2倍；攻击力+25%，攻击范围+1格，阻挡数+1，同时攻击阻挡的所有敌人
The effect of this unit's first Talent increases to 1.3 times; ATK +25%, Attack Range +1, Block +1 and attacks all blocked enemies=第一天赋效果提升至1.3倍；攻击力+25%，攻击范围+1格，阻挡数+1，同时攻击阻挡的所有敌人
The effect of this unit's first Talent increases to 1.4 times; ATK +30%, Attack Range +1, Block +1 and attacks all blocked enemies=第一天赋效果提升至1.4倍；攻击力+30%，攻击范围+1格，阻挡数+1，同时攻击阻挡的所有敌人
The effect of this unit's first Talent increases to 1.5 times; ATK +30%, Attack Range +1, Block +1 and attacks all blocked enemies=第一天赋效果提升至1.5倍；攻击力+30%，攻击范围+1格，阻挡数+1，同时攻击阻挡的所有敌人
The effect of this unit's first Talent increases to 1.6 times; ATK +30%, Attack Range +1, Block +1 and attacks all blocked enemies=第一天赋效果提升至1.6倍；攻击力+30%，攻击范围+1格，阻挡数+1，同时攻击阻挡的所有敌人
The effect of this unit's first Talent increases to 1.7 times; ATK +35%, Attack Range +1, Block +1 and attacks all blocked enemies=第一天赋效果提升至1.7倍；攻击力+35%，攻击范围+1格，阻挡数+1，同时攻击阻挡的所有敌人
The effect of this unit's first Talent increases to 1.8 times; ATK +40%, Attack Range +1, Block +1 and attacks all blocked enemies=第一天赋效果提升至1.8倍；攻击力+40%，攻击范围+1格，阻挡数+1，同时攻击阻挡的所有敌人
The effect of this unit's first Talent increases to 1.9 times; ATK +50%, Attack Range +1, Block +1 and attacks all blocked enemies=第一天赋效果提升至1.9倍；攻击力+50%，攻击范围+1格，阻挡数+1，同时攻击阻挡的所有敌人
The effect of this unit's first Talent increases to 2 times; ATK +60%, Attack Range +1, Block +1 and attacks all blocked enemies=第一天赋效果提升至2倍；攻击力+60%，攻击范围+1格，阻挡数+1，同时攻击阻挡的所有敌人
The effect of this unit's first Talent increases to 2.1 times and Melee Operators with less than 3 Block gain half the effect=第一天赋效果提升至2.1倍，阻挡数小于3的近战干员受到一半的增益
The effect of this unit's first Talent increases to 2.2 times and Melee Operators with less than 3 Block gain half the effect=第一天赋效果提升至2.2倍，阻挡数小于3的近战干员受到一半的增益
The effect of this unit's first Talent increases to 2.3 times and Melee Operators with less than 3 Block gain half the effect=第一天赋效果提升至2.3倍，阻挡数小于3的近战干员受到一半的增益
The effect of this unit's first Talent increases to 2.4 times and Melee Operators with less than 3 Block gain half the effect=第一天赋效果提升至2.4倍，阻挡数小于3的近战干员受到一半的增益
The effect of this unit's first Talent increases to 2.5 times and Melee Operators with less than 3 Block gain half the effect=第一天赋效果提升至2.5倍，阻挡数小于3的近战干员受到一半的增益
The effect of this unit's first Talent increases to 2.6 times and Melee Operators with less than 3 Block gain half the effect=第一天赋效果提升至2.6倍，阻挡数小于3的近战干员受到一半的增益
The effect of this unit's first Talent increases to 2.7 times and Melee Operators with less than 3 Block gain half the effect=第一天赋效果提升至2.7倍，阻挡数小于3的近战干员受到一半的增益
The effect of this unit's first Talent increases to 2.8 times and Melee Operators with less than 3 Block gain half the effect=第一天赋效果提升至2.8倍，阻挡数小于3的近战干员受到一半的增益
The effect of this unit's first Talent increases to 2.9 times and Melee Operators with less than 3 Block gain half the effect=第一天赋效果提升至2.9倍，阻挡数小于3的近战干员受到一半的增益
The effect of this unit's first Talent increases to 3 times and Melee Operators with less than 3 Block gain half the effect=第一天赋效果提升至3倍，阻挡数小于3的近战干员受到一半的增益
The effect of this unit's first Talent increases to <@ba.vup>1.1</> times; ATK <@ba.vup>+25%</>, Attack Range <@ba.vup>+1</>, Block <@ba.vup>+1</> and attacks all blocked enemies=第一天赋效果提升至<@ba.vup>1.1</>倍；攻击力<@ba.vup>+25%</>，攻击范围<@ba.vup>+1格</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
The effect of this unit's first Talent increases to <@ba.vup>1.2</> times; ATK <@ba.vup>+25%</>, Attack Range <@ba.vup>+1</>, Block <@ba.vup>+1</> and attacks all blocked enemies=第一天赋效果提升至<@ba.vup>1.2</>倍；攻击力<@ba.vup>+25%</>，攻击范围<@ba.vup>+1格</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
The effect of this unit's first Talent increases to <@ba.vup>1.3</> times; ATK <@ba.vup>+25%</>, Attack Range <@ba.vup>+1</>, Block <@ba.vup>+1</> and attacks all blocked enemies=第一天赋效果提升至<@ba.vup>1.3</>倍；攻击力<@ba.vup>+25%</>，攻击范围<@ba.vup>+1格</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
The effect of this unit's first Talent increases to <@ba.vup>1.4</> times; ATK <@ba.vup>+30%</>, Attack Range <@ba.vup>+1</>, Block <@ba.vup>+1</> and attacks all blocked enemies=第一天赋效果提升至<@ba.vup>1.4</>倍；攻击力<@ba.vup>+30%</>，攻击范围<@ba.vup>+1格</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
The effect of this unit's first Talent increases to <@ba.vup>1.5</> times; ATK <@ba.vup>+30%</>, Attack Range <@ba.vup>+1</>, Block <@ba.vup>+1</> and attacks all blocked enemies=第一天赋效果提升至<@ba.vup>1.5</>倍；攻击力<@ba.vup>+30%</>，攻击范围<@ba.vup>+1格</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
The effect of this unit's first Talent increases to <@ba.vup>1.6</> times; ATK <@ba.vup>+30%</>, Attack Range <@ba.vup>+1</>, Block <@ba.vup>+1</> and attacks all blocked enemies=第一天赋效果提升至<@ba.vup>1.6</>倍；攻击力<@ba.vup>+30%</>，攻击范围<@ba.vup>+1格</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
The effect of this unit's first Talent increases to <@ba.vup>1.7</> times; ATK <@ba.vup>+35%</>, Attack Range <@ba.vup>+1</>, Block <@ba.vup>+1</> and attacks all blocked enemies=第一天赋效果提升至<@ba.vup>1.7</>倍；攻击力<@ba.vup>+35%</>，攻击范围<@ba.vup>+1格</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
The effect of this unit's first Talent increases to <@ba.vup>1.8</> times; ATK <@ba.vup>+40%</>, Attack Range <@ba.vup>+1</>, Block <@ba.vup>+1</> and attacks all blocked enemies=第一天赋效果提升至<@ba.vup>1.8</>倍；攻击力<@ba.vup>+40%</>，攻击范围<@ba.vup>+1格</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
The effect of this unit's first Talent increases to <@ba.vup>1.9</> times; ATK <@ba.vup>+50%</>, Attack Range <@ba.vup>+1</>, Block <@ba.vup>+1</> and attacks all blocked enemies=第一天赋效果提升至<@ba.vup>1.9</>倍；攻击力<@ba.vup>+50%</>，攻击范围<@ba.vup>+1格</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
The effect of this unit's first Talent increases to <@ba.vup>2.1</> times and Melee Operators with less than 3 Block gain half the effect=第一天赋效果提升至<@ba.vup>2.1</>倍，阻挡数小于3的近战干员受到一半的增益
The effect of this unit's first Talent increases to <@ba.vup>2.2</> times and Melee Operators with less than 3 Block gain half the effect=第一天赋效果提升至<@ba.vup>2.2</>倍，阻挡数小于3的近战干员受到一半的增益
The effect of this unit's first Talent increases to <@ba.vup>2.3</> times and Melee Operators with less than 3 Block gain half the effect=第一天赋效果提升至<@ba.vup>2.3</>倍，阻挡数小于3的近战干员受到一半的增益
The effect of this unit's first Talent increases to <@ba.vup>2.4</> times and Melee Operators with less than 3 Block gain half the effect=第一天赋效果提升至<@ba.vup>2.4</>倍，阻挡数小于3的近战干员受到一半的增益
The effect of this unit's first Talent increases to <@ba.vup>2.5</> times and Melee Operators with less than 3 Block gain half the effect=第一天赋效果提升至<@ba.vup>2.5</>倍，阻挡数小于3的近战干员受到一半的增益
The effect of this unit's first Talent increases to <@ba.vup>2.6</> times and Melee Operators with less than 3 Block gain half the effect=第一天赋效果提升至<@ba.vup>2.6</>倍，阻挡数小于3的近战干员受到一半的增益
The effect of this unit's first Talent increases to <@ba.vup>2.7</> times and Melee Operators with less than 3 Block gain half the effect=第一天赋效果提升至<@ba.vup>2.7</>倍，阻挡数小于3的近战干员受到一半的增益
The effect of this unit's first Talent increases to <@ba.vup>2.8</> times and Melee Operators with less than 3 Block gain half the effect=第一天赋效果提升至<@ba.vup>2.8</>倍，阻挡数小于3的近战干员受到一半的增益
The effect of this unit's first Talent increases to <@ba.vup>2.9</> times and Melee Operators with less than 3 Block gain half the effect=第一天赋效果提升至<@ba.vup>2.9</>倍，阻挡数小于3的近战干员受到一半的增益
The effect of this unit's first Talent increases to <@ba.vup>2</> times; ATK <@ba.vup>+60%</>, Attack Range <@ba.vup>+1</>, Block <@ba.vup>+1</> and attacks all blocked enemies=第一天赋效果提升至<@ba.vup>2</>倍；攻击力<@ba.vup>+60%</>，攻击范围<@ba.vup>+1格</>，阻挡数<@ba.vup>+1</>，同时攻击阻挡的所有敌人
The effect of this unit's first Talent increases to <@ba.vup>3</> times and Melee Operators with less than 3 Block gain half the effect=第一天赋效果提升至<@ba.vup>3</>倍，阻挡数小于3的近战干员受到一半的增益
The effect of this unit's first Talent increases to <@ba.vup>{talent_scale}</> times and Melee Operators with less than 3 Block gain half the effect=第一天赋效果提升至<@ba.vup>{talent_scale}</>倍，阻挡数小于3的近战干员受到一半的增益
The effect of this unit's first Talent increases to <@ba.vup>{talent_scale}</> times; ATK <@ba.vup>+{atk:0%}</>, Attack Range <@ba.vup>+{ABILITY_RANGE_FORWARD_EXTEND}</>, Block <@ba.vup>+{block_cnt}</> and attacks all blocked enemies=第一天赋效果提升至<@ba.vup>{talent_scale}</>倍；攻击力<@ba.vup>+{atk:0%}</>，攻击范围<@ba.vup>+{ABILITY_RANGE_FORWARD_EXTEND}格</>，阻挡数<@ba.vup>+{block_cnt}</>，同时攻击阻挡的所有敌人
The effect of this unit's first Talent increases to {talent_scale} times and Melee Operators with less than 3 Block gain half the effect=第一天赋效果提升至{talent_scale}倍，阻挡数小于3的近战干员受到一半的增益
The effect of this unit's first Talent increases to {talent_scale} times; ATK +{atk:0%}, Attack Range +{ABILITY_RANGE_FORWARD_EXTEND}, Block +{block_cnt} and attacks all blocked enemies=第一天赋效果提升至{talent_scale}倍；攻击力+{atk:0%}，攻击范围+{ABILITY_RANGE_FORWARD_EXTEND}格，阻挡数+{block_cnt}，同时攻击阻挡的所有敌人
The effect of this unit's Talent increases to 2.1 times. Deals 45% of ATK as Arts damage to enemies within Attack Range every second=天赋效果提升至2.1倍，对攻击范围内的敌人造成每秒相当于攻击力45%的法术伤害
The effect of this unit's Talent increases to 2.2 times. Deals 50% of ATK as Arts damage to enemies within Attack Range every second=天赋效果提升至2.2倍，对攻击范围内的敌人造成每秒相当于攻击力50%的法术伤害
The effect of this unit's Talent increases to 2.3 times. Deals 55% of ATK as Arts damage to enemies within Attack Range every second=天赋效果提升至2.3倍，对攻击范围内的敌人造成每秒相当于攻击力55%的法术伤害
The effect of this unit's Talent increases to 2.4 times. Deals 60% of ATK as Arts damage to enemies within Attack Range every second=天赋效果提升至2.4倍，对攻击范围内的敌人造成每秒相当于攻击力60%的法术伤害
The effect of this unit's Talent increases to 2.5 times. Deals 65% of ATK as Arts damage to enemies within Attack Range every second=天赋效果提升至2.5倍，对攻击范围内的敌人造成每秒相当于攻击力65%的法术伤害
The effect of this unit's Talent increases to 2.6 times. Deals 70% of ATK as Arts damage to enemies within Attack Range every second=天赋效果提升至2.6倍，对攻击范围内的敌人造成每秒相当于攻击力70%的法术伤害
The effect of this unit's Talent increases to 2.7 times. Deals 75% of ATK as Arts damage to enemies within Attack Range every second=天赋效果提升至2.7倍，对攻击范围内的敌人造成每秒相当于攻击力75%的法术伤害
The effect of this unit's Talent increases to 2.8 times. Deals 80% of ATK as Arts damage to enemies within Attack Range every second=天赋效果提升至2.8倍，对攻击范围内的敌人造成每秒相当于攻击力80%的法术伤害
The effect of this unit's Talent increases to 2.9 times. Deals 90% of ATK as Arts damage to enemies within Attack Range every second=天赋效果提升至2.9倍，对攻击范围内的敌人造成每秒相当于攻击力90%的法术伤害
The effect of this unit's Talent increases to 3 times. Deals 100% of ATK as Arts damage to enemies within Attack Range every second=天赋效果提升至3倍，对攻击范围内的敌人造成每秒相当于攻击力100%的法术伤害
The effect of this unit's Talent increases to <@ba.vup>2.1</> times. Deals <@ba.vup>45%</> of ATK as Arts damage to enemies within Attack Range every second=天赋效果提升至<@ba.vup>2.1</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>45%</>的法术伤害
The effect of this unit's Talent increases to <@ba.vup>2.2</> times. Deals <@ba.vup>50%</> of ATK as Arts damage to enemies within Attack Range every second=天赋效果提升至<@ba.vup>2.2</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>50%</>的法术伤害
The effect of this unit's Talent increases to <@ba.vup>2.3</> times. Deals <@ba.vup>55%</> of ATK as Arts damage to enemies within Attack Range every second=天赋效果提升至<@ba.vup>2.3</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>55%</>的法术伤害
The effect of this unit's Talent increases to <@ba.vup>2.4</> times. Deals <@ba.vup>60%</> of ATK as Arts damage to enemies within Attack Range every second=天赋效果提升至<@ba.vup>2.4</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>60%</>的法术伤害
The effect of this unit's Talent increases to <@ba.vup>2.5</> times. Deals <@ba.vup>65%</> of ATK as Arts damage to enemies within Attack Range every second=天赋效果提升至<@ba.vup>2.5</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>65%</>的法术伤害
The effect of this unit's Talent increases to <@ba.vup>2.6</> times. Deals <@ba.vup>70%</> of ATK as Arts damage to enemies within Attack Range every second=天赋效果提升至<@ba.vup>2.6</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>70%</>的法术伤害
The effect of this unit's Talent increases to <@ba.vup>2.7</> times. Deals <@ba.vup>75%</> of ATK as Arts damage to enemies within Attack Range every second=天赋效果提升至<@ba.vup>2.7</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>75%</>的法术伤害
The effect of this unit's Talent increases to <@ba.vup>2.8</> times. Deals <@ba.vup>80%</> of ATK as Arts damage to enemies within Attack Range every second=天赋效果提升至<@ba.vup>2.8</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>80%</>的法术伤害
The effect of this unit's Talent increases to <@ba.vup>2.9</> times. Deals <@ba.vup>90%</> of ATK as Arts damage to enemies within Attack Range every second=天赋效果提升至<@ba.vup>2.9</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>90%</>的法术伤害
The effect of this unit's Talent increases to <@ba.vup>3</> times. Deals <@ba.vup>100%</> of ATK as Arts damage to enemies within Attack Range every second=天赋效果提升至<@ba.vup>3</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>100%</>的法术伤害
The effect of this unit's Talent increases to <@ba.vup>{talent_scale}</> times. Deals <@ba.vup>{attack@atk_scale:0%}</> of ATK as Arts damage to enemies within Attack Range every second=天赋效果提升至<@ba.vup>{talent_scale}</>倍，对攻击范围内的敌人造成每秒相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害
The effect of this unit's Talent increases to {talent_scale} times. Deals {attack@atk_scale:0%} of ATK as Arts damage to enemies within Attack Range every second=天赋效果提升至{talent_scale}倍，对攻击范围内的敌人造成每秒相当于攻击力{attack@atk_scale:0%}的法术伤害
The effect range of this unit's first Talent <@ba.vup>expands significantly</> and the effect increases to <@ba.vup>2</> times=第一天赋生效范围<@ba.vup>大幅度扩大</>，效果提升至<@ba.vup>2</>倍
The effect range of this unit's first Talent <@ba.vup>expands significantly</> and the effect increases to <@ba.vup>{talent_scale}</> times=第一天赋生效范围<@ba.vup>大幅度扩大</>，效果提升至<@ba.vup>{talent_scale}</>倍
The effect range of this unit's first Talent <@ba.vup>expands</> and the effect increases to <@ba.vup>2</> times=第一天赋生效范围<@ba.vup>扩大</>，效果提升至<@ba.vup>2</>倍
The effect range of this unit's first Talent <@ba.vup>expands</> and the effect increases to <@ba.vup>{talent_scale}</> times=第一天赋生效范围<@ba.vup>扩大</>，效果提升至<@ba.vup>{talent_scale}</>倍
The effect range of this unit's first Talent expands and the effect increases to 2 times=第一天赋生效范围扩大，效果提升至2倍
The effect range of this unit's first Talent expands and the effect increases to {talent_scale} times=第一天赋生效范围扩大，效果提升至{talent_scale}倍
The effect range of this unit's first Talent expands significantly and the effect increases to 2 times=第一天赋生效范围大幅度扩大，效果提升至2倍
The effect range of this unit's first Talent expands significantly and the effect increases to {talent_scale} times=第一天赋生效范围大幅度扩大，效果提升至{talent_scale}倍
The elder brother drowned in the bathtub, the younger brother choked to death on an apple, the mercenary guarding the door was impaled by thorns, and this house was abandoned.=哥哥溺亡在浴缸里，弟弟被一颗苹果噎死，看门的佣兵被荆棘刺穿，这栋屋子就此荒废。
The elder revenant made a cage with his own bones to seal his kin within, and then tracked down his revenant kin scattered across the land in this tattered husk.=死魂灵长者用自己的骨骸做成了封印同族的囚笼，之后，他背负着自己曾经的身躯，在大地上搜捕散落在各处的死魂灵同胞。
The elegant and mysterious Miss.Christine has decided to stay aboard Rhodes Island a while longer.=优雅神秘的Miss.Christine，决定在罗德岛上多待一会儿。
The elegy sings of the flames of life, and the flames of life burn for the singer.=挽歌歌颂生命的烛泪，生命的烛泪复为歌者而燃烧。
The elevator bulb was loose, so I changed it.=电梯间的灯泡接触不良，我换了。
The elimination of chaos does not necessarily ensure the establishment of order. 'Natural disasters turn into man-made disasters,' but the Contingency Contract system at least provides you with a solution.=混乱的消灭未必意味着秩序的建立。“将天灾化为人祸”，危机合约至少向你提供了一种解决方式。
The elites among the Tidal Casters. They are in charge of leading and supervising the Tidal Casters. Extremely adept at using Originium Arts that mimic the erosive effect of the tides.=控潮术师中的精英，负责引领并监督控潮术师工作，非常擅长使用模拟潮水侵蚀效果的源石技艺。
The elm butterfly uses its mouthparts to carve a coiled Sui into the inkstick. The moment the eyes are carved, the 'bestial Sui' sheds its inky form and soars into the sky, while the butterfly etches itself into the ink. Soon, you have an undamaged inkstick. Half a day of tinkering about, and this is the result? You have no idea what Liu'er even did. You look at the 'Sui' gathering Its strength at the horizon's edge, and your heart shudders.=榆蝶用口器在墨上雕刻了一条盘岁，在点下眼睛时，“岁兽”突然褪去墨色一飞冲天，榆蝶则窝在墨条上将自己雕了进去。不一会儿，你获得了一根完好无损的墨条。鼓捣了半天，却是这么个结果，你也弄不明白柳儿在做些什么。看着天边蓄势待发的“岁兽”，你心里一阵嘀咕。
The elves have been left so alone on Terra that they embrace the dust with their backs to a foreign land.=精灵们如此孤独地遗留在泰拉的大地上，怀抱尘土，背靠异乡。
The emergency alarm has been triggered. Abandoned dreams and hopes manipulate the similarly abandoned scrap heap, determined to protect those who deem them valuable.=紧急警报被触发了。被遗弃的梦想及渴望操纵起同样被遗弃的破铜烂铁，决心保卫认可它们价值的人。
The emotions of humans are passed on to their objects.\nGaze upon an object, and you catch a glimpse of its owner.\nMeetings and partings, all are the tidings of fate.\nObjects choose their own master too.=人有七情，物承其念。\n鉴物实为窥人。\n萍水相逢，去留随缘。\n器物亦会择主。
The Emperor's Portrait=皇帝的肖像
The Emperor's scepter shall break.=折断帝王的权杖。
The Emperors' Blades have splintered Talulah's Infected faction.=皇帝的利刃令塔露拉的感染者队伍出现了分歧。
The Empire of Ursus=乌萨斯帝国
The Empire of Ursus has lost many elites throughout its many wars, but is always able to cultivate more. Just as an empire should.\n<@lv.item><Roadblock></> Deploy to block the enemy's route.\n<@lv.item><Ursus Civilian></> Life Points will be deducted by 1 when killed by an enemy.=乌萨斯帝国的精锐曾在多次战争中损失殆尽，但帝国总能培养出新的精锐力量。一个帝国理当如此。\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线\n<@lv.item><乌萨斯平民></>被敌人击杀时扣除关卡生命值
The Empire of Ursus has lost many elites throughout its many wars, but is always able to cultivate more. Just as an empire should.\n<Roadblock> Deploy to block the enemy's route.\n<Ursus Civilian> Life Points will be deducted by 1 when killed by an enemy.=乌萨斯帝国的精锐曾在多次战争中损失殆尽，但帝国总能培养出新的精锐力量。一个帝国理当如此。\n<障碍物>部署以后可以阻挡敌人的行进路线\n<乌萨斯平民>被敌人击杀时扣除关卡生命值
The encore is not part of the program.\n<@lv.item><Turrets></> Periodically fire bolts, dealing Physical damage to allied units=演出谢幕的方式，不会写在任何一张节目单上。\n<@lv.item><弩炮台></>会定期射出弩箭对我方单位造成物理伤害
The encore is not part of the program.\n<Turrets> Periodically fire bolts, dealing Physical damage to allied units=演出谢幕的方式，不会写在任何一张节目单上。\n<弩炮台>会定期射出弩箭对我方单位造成物理伤害
The encrypted incantations on these files have been dispelled, you can now read them at your leisure. Except for one register, on which the curse is too cumbersome to remove. May I inquire, Doctor, why you suddenly went silent a moment ago?=这些档案上的加密咒文均已解除，除了一本名册上的咒言过于繁琐难以完全消除外，其余的均可放心翻阅。不过，博士，您为何自刚才起便缄默不言？
The End as You Like It=撰写结局
The end is approaching us. If you too believe that the emotional bonds between people help resist despair… then the symphony I scored with Rhodes Island will certainly play.=终点正在驶向我们。如果您也相信，人与人之间的情感连结，能帮我们抵御绝望......那我与罗德岛共谱的乐章，一定能在某个时刻奏响。
The end justifies the means.=无论手段如何，结果才是一切。
The End of a Legend?! The Blood Knight to Renounce Knighthood in Kazimierz! Possible Blackmail from the Nearl Family?=英雄落幕！？血骑士在采访中表示将放弃在卡西米尔的骑士身份！或遭临光家族威胁
The End of Civilization=文明的尽头
The End of Past and Present=过去与现在的终点
The End of Punishment=谴罚的尽头
The end of the first act, the first ending that the young man wrote for himself. In the midst of the fire that consumed all that he treasured, the hero sips his foe's blood and writes the last scene of his vendetta.=这是第一场戏的落幕，是年轻人曾经为自己设计的第一个结局。在焚毁所有珍视之物的火焰之中，落魄的主人公蘸着仇敌的鲜血，写下复仇的最后一幕。
The End of the Wrong Path=弯路的终点
The End?=憧憬未来
The ending point of Obstacle Drift. The signal tower in the middle sends out the signal announcing the end of the match as soon as the Drifter touches the buoy.=漂流赛道的终点。漂流艇一旦触碰到浮动平台，中央的天线塔会立即发送讯号宣布比赛结束。
The Endless Road=浩瀚之旅
The endless sights of the wilderness unfold before her. It was there that she found herself, and there that she caught a glimpse of her parents, long-departed.=野外无尽的风光在她面前展开，她在那里找到了她自己，也仿佛见到了许久未见的父母。
The Endspeaker, Will of We Many=屠谕者，大群意志
The End—=终点——
The enemies are gettin' away, after them... Wait, no, scrap that. They might be leadin' us into a trap... Safety's gotta come first.=有敌人逃跑，快追......不，不要追了，或许会有埋伏......先保证大家的安全。
The enemies continue their massed assault. Beware of the Wraiths sneaking in from above.=敌方继续在派遣大量部队在进行突袭，请特别注意上方偷袭而来的幽灵。
The enemies may have left, but the pain lingers. Medicine is necessary, as are flowers.=对许多人来说，敌人已经离开，但痛苦将绵长地停留。药物是必须的，鲜花也是。
The enemies of the past all emerge from the shadows one by one, yet their equipment seems multitudes better than before.\n<@rolv.rem>DP recovery rate is decreased, and tiles do not have melee/ranged restrictions</>=往昔的敌人从阴影中一一浮现，然而，他们的装备似乎比之前更加精良。\n<@rolv.rem>部署费用回复缓慢，且干员布置不受近远程限制。</>
The enemies of the past all emerge from the shadows one by one, yet their equipment seems multitudes better than before.\nDP recovery rate is decreased, and tiles do not have melee/ranged restrictions=往昔的敌人从阴影中一一浮现，然而，他们的装备似乎比之前更加精良。\n部署费用回复缓慢，且干员布置不受近远程限制。
The enemy ascends onto the city wall. The defense artillery's bombardment continues. We need to find a way to live.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.fs>Abilities of Manfred:</>\nIn his second form, his floating cannon will attack one additional target (if there are none, it will instead attack twice).=敌人登上城墙，城防炮的轰炸仍在持续，我们必须寻找一线生机。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.fs>曼弗雷德附加能力：</>\n第二形态下浮游炮的攻击会额外攻击一个目标（如无额外目标则攻击两次）
The enemy ascends onto the city wall. The defense artillery's bombardment continues. We need to find a way to live.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nAbilities of Manfred:\nIn his second form, his floating cannon will attack one additional target (if there are none, it will instead attack twice).=敌人登上城墙，城防炮的轰炸仍在持续，我们必须寻找一线生机。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n曼弗雷德附加能力：\n第二形态下浮游炮的攻击会额外攻击一个目标（如无额外目标则攻击两次）
The enemy atop the skeleton has rendezvoused with their main force. The following battle will be hard-fought.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=骸骨上的敌人已与敌军主力合流，接下来的战斗是场硬仗。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
The enemy atop the skeleton has rendezvoused with their main force. The following battle will be hard-fought.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=骸骨上的敌人已与敌军主力合流，接下来的战斗是场硬仗。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
The enemy believes they can burn this place to the ground. But we will rise from the ashes.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=敌人自认为能将这里烧个干净，但是，墙塌柱倒时，我们会从灰烬中站起。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
The enemy believes they can burn this place to the ground. But we will rise from the ashes.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=敌人自认为能将这里烧个干净，但是，墙塌柱倒时，我们会从灰烬中站起。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
The enemy dies, I advance. I advance, the enemy dies.=敌尽则我进，我进则敌尽。
The enemy force is a mix of Arts Masters and Frost Drones making it increasingly difficult to handle. Make use of Sniper and Caster Operators and don't forget our Jammers!\n<@lv.item><Jammer></> can stop nearby enemy drones from firing, greatly reduce their speed, and prevent them from activating special abilities after being deployed.=法术大师和寒霜的混合部队更加难以对付了，请派遣更多的狙击和术师干员，并合理利用无人机干扰器！\n<@lv.item><干扰装置></>部署后能够使周围的敌方无人机无法攻击、速度大幅度减缓，且无法使用特殊能力
The enemy force is a mix of Arts Masters and Frost Drones making it increasingly difficult to handle. Make use of Sniper and Caster Operators and don't forget our Jammers!\n<Jammer> can stop nearby enemy drones from firing, greatly reduce their speed, and prevent them from activating special abilities after being deployed.=法术大师和寒霜的混合部队更加难以对付了，请派遣更多的狙击和术师干员，并合理利用无人机干扰器！\n<干扰装置>部署后能够使周围的敌方无人机无法攻击、速度大幅度减缓，且无法使用特殊能力
The enemy from two centuries ago did not appear as planned. The warrior's sword bursts aflame. It burns for his friends, a fire that refuses to extinguish.\n<@rolv.rem><Command Terminals> that will deplete Life Points when destroyed are present on the field</>=两百年前的敌人并未如约而至。勇士的大剑腾起火焰，这火焰是为了他的朋友而点燃，这火焰不会轻易被扑灭。\n<@rolv.rem>场地中有被摧毁时扣除目标生命值的<指挥终端></>
The enemy from two centuries ago did not appear as planned. The warrior's sword bursts aflame. It burns for his friends, a fire that refuses to extinguish.\n<Command Terminals> that will deplete Life Points when destroyed are present on the field=两百年前的敌人并未如约而至。勇士的大剑腾起火焰，这火焰是为了他的朋友而点燃，这火焰不会轻易被扑灭。\n场地中有被摧毁时扣除目标生命值的<指挥终端>
The enemy from two centuries ago did not appear as planned. Through her veil, you exchange a gaze with the Banshee from afar. You both find the city familiar and yet strange.\n<@rolv.rem><Twigs That Crave> that produce Rot Eaters are present on the field</>=两百年前的敌人并未如约而至。你和女妖隔着面纱远远对望，你们对这座城市同样熟悉，你们对这座城市同样陌生。\n<@rolv.rem>场地中有产生食腐使徒的<汲营枯枝></>
The enemy from two centuries ago did not appear as planned. Through her veil, you exchange a gaze with the Banshee from afar. You both find the city familiar and yet strange.\n<Twigs That Crave> that produce Rot Eaters are present on the field=两百年前的敌人并未如约而至。你和女妖隔着面纱远远对望，你们对这座城市同样熟悉，你们对这座城市同样陌生。\n场地中有产生食腐使徒的<汲营枯枝>
The enemy has deployed many invisible ranged units.\nUse the Detector to launch a counterattack.\n<@lv.item><Detector></> Once activated, it will reveal nearby invisible enemies for a period of time.=敌方出动了大量身着迷彩的远程单位。\n请使用战场上的侦查塔对其进行反制。\n<@lv.item><侦测器></>开启后一段时间内周围敌军的隐匿效果失效
The enemy has deployed many invisible ranged units.\nUse the Detector to launch a counterattack.\n<Detector> Once activated, it will reveal nearby invisible enemies for a period of time.=敌方出动了大量身着迷彩的远程单位。\n请使用战场上的侦查塔对其进行反制。\n<侦测器>开启后一段时间内周围敌军的隐匿效果失效
The enemy has dispatched even more Companion Guards and Shadowblades. Form a defensive line carefully, and we will win a chance at victory.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=敌人出动了更多伙友卫队和影刃。小心结成防御阵线，将会为战局赢得胜机。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
The enemy has dispatched even more Companion Guards and Shadowblades. Form a defensive line carefully, and we will win a chance at victory.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=敌人出动了更多伙友卫队和影刃。小心结成防御阵线，将会为战局赢得胜机。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
The enemy has fallen. Total victory.=无人生还，大胜。
The enemy has launched their final attack and approaches from all directions! Deploy Operators to repel them immediately.\n<@lv.item><Roadblock></>Deploy it to block the enemy's advance.\n<@lv.item><Active Originium></>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and Attack Speed will be increased significantly.=敌方的部队从四方发起了总进攻！请立即布置干员进行防守。\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
The enemy has launched their final attack and approaches from all directions! Deploy Operators to repel them immediately.\n<Roadblock>Deploy it to block the enemy's advance.\n<Active Originium>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and Attack Speed will be increased significantly.=敌方的部队从四方发起了总进攻！请立即布置干员进行防守。\n<障碍物>部署以后可以阻挡敌人的行进路线\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
The enemy has nowhere to hide. An inevitable result, with perfect command.=敌人无所遁形。必然的结果，完美的指挥。
The enemy has sent even more Elite Casters. Scatter the Operators as previous.=敌人派出了更多的精英术师，依旧需要我方良好的部署位置来应对。
The enemy has sent even more ranged units.\nEliminate them first as they pose a greater threat.\n<@lv.item><Bush></> Operators deployed on it will not be targeted by enemy ranged attacks.=敌方增援了更多的远程攻击部队。\n请优先清除此部分威胁较高的敌军。\n<@lv.item><草丛></>部署于其上的干员不会成为敌方远程攻击的目标
The enemy has sent even more ranged units.\nEliminate them first as they pose a greater threat.\n<Bush> Operators deployed on it will not be targeted by enemy ranged attacks.=敌方增援了更多的远程攻击部队。\n请优先清除此部分威胁较高的敌军。\n<草丛>部署于其上的干员不会成为敌方远程攻击的目标
The enemy has sent more troops. Please make sure you have at least 1 Medic Operator in the squad for healing.=敌方派来了更多士兵，请确保队伍中有医疗干员能持续进行恢复治疗。
The enemy in front of you is moving so fast they resemble a high-latency image. You fret over how to deal with the matter, but just as you're about to scratch your head, you realize the hand you just raised is already on your back.=眼前的敌人像是延迟过高的影像般不停高速位移。你烦恼于应对之法，正想挠挠脑袋，却发现刚刚举起的手已经伸到了后背上。
The enemy is almost defeated!=敌军已经所剩无几！
The enemy is attacking with the full force of their drone armada! Proper use of Snipers and Casters is the key to victory.\n<@lv.item><Jammer></> can stop nearby enemy drones from firing, greatly reduce their speed, and prevent them from activating special abilities after being deployed.=敌方的无人机军团发起全面攻势！狙击和术师单位的合理搭配在本次行动中必不可少。\n<@lv.item><干扰装置></>部署后能够使周围的敌方无人机无法攻击、速度大幅度减缓，且无法使用特殊能力
The enemy is attacking with the full force of their drone armada! Proper use of Snipers and Casters is the key to victory.\n<Jammer> can stop nearby enemy drones from firing, greatly reduce their speed, and prevent them from activating special abilities after being deployed.=敌方的无人机军团发起全面攻势！狙击和术师单位的合理搭配在本次行动中必不可少。\n<干扰装置>部署后能够使周围的敌方无人机无法攻击、速度大幅度减缓，且无法使用特殊能力
The enemy is coming thick and fast, in phalanx formation, with a vicious offense, but so long as we hold this choke point, victory should be simple.=敌人纷至沓来，结成方阵，攻势猛烈，但我们只要守住唯一的通道，胜利绝非难事。
The enemy is pushing through this corridor of bones. Defeat them.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=敌人在骸骨长廊中穿行，击败他们。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
The enemy is pushing through this corridor of bones. Defeat them.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=敌人在骸骨长廊中穿行，击败他们。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
The enemy is pushing through this corridor of bones. Defeat them.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\n<@lv.fs>Environmental Conditions:</>\nSarkaz Heirbearer Punishers have increased HP.=敌人在骸骨长廊中穿行，击败他们。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n<@lv.fs>环境条件：</>\n萨卡兹子裔责罚者的生命值提升
The enemy is pushing through this corridor of bones. Defeat them.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=敌人在骸骨长廊中穿行，击败他们。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
The enemy is pushing through this corridor of bones. Defeat them.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=敌人在骸骨长廊中穿行，击败他们。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
The enemy is pushing through this corridor of bones. Defeat them.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\nEnvironmental Conditions:\nSarkaz Heirbearer Punishers have increased HP.=敌人在骸骨长廊中穿行，击败他们。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n环境条件：\n萨卡兹子裔责罚者的生命值提升
The enemy knows the importance of the switches as well as we do.\n<@lv.item><Gravity Switches> </>Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=对方知道机关的重要性，我们也知道。\n<@lv.item><重力感应></>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
The enemy knows the importance of the switches as well as we do.\n<Gravity Switches> Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=对方知道机关的重要性，我们也知道。\n<重力感应>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
The enemy leader has appeared!=敌方领袖已经出现！
The enemy mills forth; the vanguard team's defensive perimeter is under attack!\nA sublime assassin can appear on the battlefield at any time, in any corner, strikes true, and never lingers.\nYou needn't seize his silhouette; know only that he uses the terrain and his own ability, dispatching those foes who would perplex us with nary a whisper, alleviating his team's pressure.\nFor Phantom, getting used to coordinating with his teammates and choosing the right time to strike will still take some practice.\n<@lv.item><Specialist Tactical Point></> Operators deployed on this tile gain increased shift strength.=敌人蜂拥而至，先锋队伍的防线正受到冲击！\n优秀的刺客随时可能出现在战场上的任何角落，一击必中，绝不停留。\n不用捕捉他的身影，只需知道他将利用地形与自己的能力，无声息地解决那些令人困扰的强敌，缓解团队的压力。\n对于傀影来说，要习惯与队友配合并选取恰当出手的时机，尚还需要一些练习。\n<@lv.item><特种战术点></>置于其中的我方单位在推动或拉动敌方单位时力度增大
The enemy mills forth; the vanguard team's defensive perimeter is under attack!\nA sublime assassin can appear on the battlefield at any time, in any corner, strikes true, and never lingers.\nYou needn't seize his silhouette; know only that he uses the terrain and his own ability, dispatching those foes who would perplex us with nary a whisper, alleviating his team's pressure.\nFor Phantom, getting used to coordinating with his teammates and choosing the right time to strike will still take some practice.\n<Specialist Tactical Point> Operators deployed on this tile gain increased shift strength.=敌人蜂拥而至，先锋队伍的防线正受到冲击！\n优秀的刺客随时可能出现在战场上的任何角落，一击必中，绝不停留。\n不用捕捉他的身影，只需知道他将利用地形与自己的能力，无声息地解决那些令人困扰的强敌，缓解团队的压力。\n对于傀影来说，要习惯与队友配合并选取恰当出手的时机，尚还需要一些练习。\n<特种战术点>置于其中的我方单位在推动或拉动敌方单位时力度增大
The enemy should be gone now...  Alright then, I'm going to look around the perimeter.=应该没有敌人了吧？那我去周围稍微逛逛。
The enemy spills into every street, looking to hide their secrets. Only those who go forth with courage can prevent a massacre.=为了掩藏秘密，敌人涌进每一条街道。唯有挺身而出，才能阻止杀戮。
The enemy spills into every street, looking to hide their secrets. Only those who go forth with courage can prevent a massacre.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=为了掩藏秘密，敌人涌进每一条街道。唯有挺身而出，才能阻止杀戮。\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
The enemy spills into every street, looking to hide their secrets. Only those who go forth with courage can prevent a massacre.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=为了掩藏秘密，敌人涌进每一条街道。唯有挺身而出，才能阻止杀戮。\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
The enemy still hasn't gone far. Should we chase them down?=敌人还没走远，需要追击吗？
The enemy will come, whether you choose to face them or not. Nothing can stop them, until they realize that the path leads nowhere.=你不面对敌人，敌人也会扑向你。在他们发觉此路不通之前，没有什么能阻挡这些前进的脚步。
The enemy will never see our backs!=绝不能被敌人看到我们的后背！
The enemy will not stop, and the Sarkaz's witchcraft inspires fear, but we can only confront them to the bitter end.=敌人不会停下，萨卡兹的巫术令人恐惧，但我们只能迎战到底。
The enemy's advanced defensive Air Support Drones. It greatly strengthens the DEF of enemy units within range and gradually recovers their HP.=敌方更先进的防御型空援无人机，将增加范围内敌方单位的更多防御力，并使其生命更快恢复。
The enemy's advanced offensive Air Support Drones. Its attacks deal stronger AoE Physical damage and reduce the targets' DEF.=敌方更先进的的攻击型空援无人机，攻击造成更强的范围性物理伤害，并削弱目标防御力。
The enemy's Arts Master drones are highly maneuverable and capable of launching Arts attacks from above. Counter them with our newly developed Drone Jammer.\n<@lv.item><Jammer></> can stop nearby enemy drones from firing, greatly reduce their speed, and prevent them from activating special abilities after being deployed.=敌方的法术大师无人机行动灵活，且能在空中对我方进行法术打击。请利用我方新开发的无人机干扰器对其进行牵制。\n<@lv.item><干扰装置></>部署后能够使周围的敌方无人机无法攻击、速度大幅度减缓，且无法使用特殊能力
The enemy's Arts Master drones are highly maneuverable and capable of launching Arts attacks from above. Counter them with our newly developed Drone Jammer.\n<Jammer> can stop nearby enemy drones from firing, greatly reduce their speed, and prevent them from activating special abilities after being deployed.=敌方的法术大师无人机行动灵活，且能在空中对我方进行法术打击。请利用我方新开发的无人机干扰器对其进行牵制。\n<干扰装置>部署后能够使周围的敌方无人机无法攻击、速度大幅度减缓，且无法使用特殊能力
The enemy's casters have secured a positional advantage. Rashly charging into their attack range may result in heavy casualties.=敌方的术师集团抢先占据了有利地形，贸然进入他们的攻击范围可能会损失惨重。
The enemy's defensive Air Support Drones. It strengthens the DEF of enemy units within range and slowly recovers their HP.=敌方的防御型空援无人机，将增加范围内敌方单位的防御力，并使其生命缓慢恢复。
The enemy's Elite Casters have scattered. Protocol advises taking them out one by one with Sniper Operators.=敌方精英术师的位置更加地分散，建议使用狙击干员进行逐步清除。
The enemy's Elite Casters remain the biggest threat. Scatter your Operators to reduce damage taken.=敌人的精英术师依然是我方最大的威胁，合理地分散站位能有效降低其输出。
The enemy's flames push through the city ruins. Those of conviction tread the firelight and forge on.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=敌人的火焰在城市的废墟间穿行。心怀信念者，踏着火光前进。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
The enemy's flames push through the city ruins. Those of conviction tread the firelight and forge on.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=敌人的火焰在城市的废墟间穿行。心怀信念者，踏着火光前进。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
The enemy's flames push through the city ruins. Those of conviction tread the firelight and forge on.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=敌人的火焰在城市的废墟间穿行。心怀信念者，踏着火光前进。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
The enemy's flames push through the city ruins. Those of conviction tread the firelight and forge on.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=敌人的火焰在城市的废墟间穿行。心怀信念者，踏着火光前进。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
The enemy's moving as expected. Brace yourselves.=敌人行动方向符合预测。做好准备。
The enemy's offensive Air Support Drones. Its attacks deal AoE Physical damage and reduce the targets' DEF.=敌方的攻击型空援无人机，攻击造成范围性物理伤害，并削弱目标防御力。
The enemy's vanguard has appeared to your three o'clock. Deploy melee Operators to stop them.=三点方向出现了敌人的先锋部队，请部署近战干员进行拦截。
The enemy…=敌人......
The Engineering Department is very interested in my weapon. I wish I could explain how it works, but all I know is that it requires high-purity gem crystals to run. I have ways to acquire gem scraps, but cutting a precious stone of great value into pieces works the same.=工程部对我的武器很感兴趣，我也衷心希望自己能讲解它的运作原理，可惜我只知道，它必须以高纯度的宝石碎晶维持运转。宝石边角料，我确实有渠道，但切碎一颗价值连城的珍宝，效果也差不多。
The Engineering Department never approve my proposals. Do they have any bias toward me? What should I do... Oh! Actually, Doctor, would you please submit this suggestion on improvement for me? It's a deal then!=工程部的人每次都不认可我的提案，是不是不喜欢我啊，怎么办......对了博士，你去代我提交下这份改进意见吧！就这么定了！
The Engineers=工程师们
The engineers here still carry with them blueprints of things that can no longer be brought into being. Are they meant for technical reference, or are they merely holding onto a beautiful dream?=这里的工程师仍把那再无可能复现的图纸带在身边，其目的到底是寻求些许技术的参考，还是收藏一个美好的梦？
The Enlightened=启行未来的灯
The enlightened of Terra, an Anasa.=泰拉的觉者，阿纳萨。
The enlightened of Terra, an Anasa. His Cakraratna is Civilight Eterna, and his Dharmaparaya is a shattered sword. If the living wishes to be free from their worldly shackles, he will remain among the rubble to preach the Dharma, walking the path of Duhkha once more.=泰拉的觉者，阿纳萨。“文明的存续”为其宝轮，破碎的利剑为其法门。若众生有意解脱，他便要留在这尘土与石屑间，传经说法，再行苦路。
The enlightenment of the Shrine of Nurtury has spread like wildfire, and both the living and the unliving have sprouted halos. The first pacifiers to receive them wandered off through the Shrine in their confusion, leaving countless babes to suffer restless nights. If you are able to return them to their posts, the beleaguered nurturers will be happy to give gifts as thanks.=育婴圣堂的启圣工作进行得如火如荼，生灵与死物一齐长出了光环。初获光环的奶嘴在育婴圣堂内迷茫地游荡，导致无数婴儿夜不能寐。若你能劝它们回归职守，焦头烂额的保育员们一定很愿意以礼相谢。
The entire experimental process will become open to Mizuki, and even the parts He has assimilated will guide Mizuki to become one of Them. You will watch over him at the experimental hub, until the end of life.=所有实验流程都将为水月开放，即使是那些被祂同化的部分，也一定能够引领水月成为祂们的一员。你会在这座实验中枢中守望他，直至生命终结。
The entire facility has been repaired, and the megastructure restarts. The rootless garden is flooded with starlight, and the ring now displays a serene cavity. The door is already open, quietly awaiting its visitors. The supplies, personnel, and contingency plans are all ready to go, and you will be the first to go through the gate.=整个设施被修复一新，巨构重新启动。无根花园圃泛起点点星光，圆环现出幽深空洞。门扉已然打开，静静等待着访客的到来。进入大门的物资、人员、预案都已准备完毕，而你将是第一个跨进它的人。
The entity known as The Lord of Fiends is locked on, and I will help her shed the Black Crown. Civlight Eterna is too heavy a burden for a single fledgling. Laterano will share in this aura, and 'empathy' shall unite Sankta and Sarkaz as one.=名为“魔王”的个体已锁定，我将协助她摘下黑王冠。“文明的存续”对一个年幼的个体来说负荷过大。拉特兰将分享光环，“共感”会让萨科塔与萨卡兹成为一个整体。
The entrance to the ruins is dead silent, with only a huge tree lying in the mud alone. We decide to drag it back to camp for construction material, and load it on our van.\n<color\=#d8d769>We obtained some Wood.</color>=遗迹的入口处静悄悄的，只有一些巨木孤独地躺在泥泞中。我们决定把这些巨木拖回营地用于建设，装车上路。\n<color\=#d8d769>我们获得了一些木材。</color>
The entrance to the ruins is dead silent, with only a huge tree lying in the mud alone. We decide to drag it back to camp for construction material, and load it on our van.\nWe obtained some Wood.=遗迹的入口处静悄悄的，只有一些巨木孤独地躺在泥泞中。我们决定把这些巨木拖回营地用于建设，装车上路。\n我们获得了一些木材。
The envelope labeled 'Confidential' has been opened, and the documents within scattered across the floor. It is not the result of carelessness; records matter little when the person they pertain to has been eliminated.=标有“机密”的档案袋被打开，文件散落一地。并非打开袋子的人不够小心，当档案的主人已经被解决，他的档案就变得无关紧要。
The environment from Sami to the icefield is ever-changing, and not all paths are smooth. Do not be discouraged, and try again=从萨米到冰原的环境千变万化，并非每条道路都是坦途，不要气馁，再来一次吧
The environment's changed so quickly here without Her, and it's not in my power to do what She did. It's like a lifelong dream suddenly landed in my lap, but the caveat was it could disappear at any time. So life will always be on edge, haunted by suspense and fear. I don't wanna live such a painful life, Doctor. I'd rather take the risk.=没有祂在，这里的环境就会急剧变化，而我没有能力复现。就像是求而不得的东西某一天落在手心里，却又得知它随时会消失，每一刻都在提心吊胆。我宁愿接受风险，也不想那样痛苦地活着。
The eons and the frost both weigh upon her. Beneath her silent visage, you see the complexity of her regard, regret, relief, and resolve.=披挂着冰霜与漫长往昔的少女，她只是长久地沉默，你在其平静的表情之下看到复杂的悲悯、遗憾、释然与决心。
The Epic of Heroes=英雄们的叙事诗
The epoch frozen for eternity=时光的永恒在此定格
The equipment inspection and heading verification go without a hitch, and even the canned soup is letting off steam when you open it. You and your companions feel today has been a really lucky day. It would be great if tomorrow could be just like it—you're willing to pay any price for that. Silver snowflakes drift by, and it suddenly occurs to you that you may have already paid your price for today.=设备检查和方向验证工作都十分顺利，就连罐头汤打开之后也不知怎地冒着热气，你和同伴们觉得今天运气好极了。如果明天也像今天该多好啊——你简直愿意接受任何代价。银色的雪花飘过，你一转念想到，也许你确实已付出了什么东西。
The equipment is intact, untouched by the rain. But the man seems to be seeing a different scene, and he pushes you away, asking you to take whatever you want and leave quickly. You try persuading him a few more times, but he ignores you completely.=这些设备完好无损，滴雨未沾。但男人看到的似乎完全是另一幅景象，他烦躁地推开你，令你带着想拿的东西，赶紧离开。你又劝了几次，他完全不理会你。
The equipment is still working, and the research team members stare nervously at the screen.=设备仍在运作，科考队员们紧张地盯着屏幕。
The eras of humanity flowing by have been hidden in these many tongbao. They fall into the mortal realm, jingling and jangling, and when the dust settles, they all sport a trace of divinity. You see them clearly, but you do not know what this scene looks like in the eyes of Sui.=人之岁月就藏在这一枚枚通宝中，落入凡间，叮当作响，尘埃落定后，各有神色。你看得真切，却不知在岁眼中，会是怎样的光景。
The essence of civilization has been twisted, and the value of all products has become incapable of being explained with common sense.=文明的本质受到扭曲，一切生产物的定价变得无法用常理解释。
The essence of Lei Fa... is my will becoming one with this great land.=雷法的本质......是我的内在和大地化为一体。
The Essence of Savor was invented by a chef who had lost his sense of taste. His secret joy was observing his customers' smiles to determine whether they enjoyed his food.\nA heartwarming story to everyone except his apprentices who have to taste-taste his new creations.=做出鲜能剂的老先生是一位味觉失灵的大厨，他说自己幸福的秘诀是观察食客的微笑，从而确认自己的食物能够满足他们。\n温暖的故事。但他新品研究所的学生们不这么觉得。
The establishment of a new city. The birth of a new artform. The rising of a new line of thought. These are all worth celebrating, as opposed to the mere passage of time. But now, I wish to mark this occasion with you—the tides have not yet broken free of the ocean, and ruination has not yet arrived in full.=一座新城市的建立，一门新艺术的诞生，一种新思潮的兴起都值得庆贺，唯独时间的流逝本身没有意义。但现在，我愿意和你一起庆祝——海潮仍未挣脱海洋，毁灭还没有完全到来。
The eternal laws are mine to control.\n<@lv.item><Tuning Node></> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units\n<@lv.fs>Condition: </>\nEnemies have increased base stats.=亘古之律为我司掌。\n<@lv.item><调谐节点></>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果\n<@lv.fs>附加条件：</>\n敌方基础属性提升
The eternal laws are mine to control.\n<Tuning Node> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units\nCondition:\nEnemies have increased base stats.=亘古之律为我司掌。\n<调谐节点>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果\n附加条件：\n敌方基础属性提升
The Eternal Show=永恒的演出
The Eternal Show Pack=永恒演出礼包
The Evacuation=撤离之时
The ever laid-back Utage's always drifting through stores large and small. If it's trendy and she's into it, she'll get it, even in the far-flung reaches of Acahualla. Still, it isn't all chill for vogue-hunters—when business competition starts sending waves her way, it threatens to wreck the all-new drip she's been eyeing forever. Utage's gotten serious, and she's gonna teach these tribe guys to respect fashion.\n<@lv.item><Giant Mushroom></> Increases the DEF of neighboring allied units.=向来悠哉的宴时常出入于大小店铺，寻找着她感兴趣的时尚潮品，就算远在阿卡胡拉也不例外。然而追求新潮的时尚圈也不会一直风平浪静，商业竞争的风波蔓延到脚前，她关注已久的新品发布会可能因此受到破坏。认真起来的宴，决定教会部落的家伙们尊重时尚。\n<@lv.item><巨蕈></>与其相邻的我方单位防御提升
The ever laid-back Utage's always drifting through stores large and small. If it's trendy and she's into it, she'll get it, even in the far-flung reaches of Acahualla. Still, it isn't all chill for vogue-hunters—when business competition starts sending waves her way, it threatens to wreck the all-new drip she's been eyeing forever. Utage's gotten serious, and she's gonna teach these tribe guys to respect fashion.\n<Giant Mushroom> Increases the DEF of neighboring allied units.=向来悠哉的宴时常出入于大小店铺，寻找着她感兴趣的时尚潮品，就算远在阿卡胡拉也不例外。然而追求新潮的时尚圈也不会一直风平浪静，商业竞争的风波蔓延到脚前，她关注已久的新品发布会可能因此受到破坏。认真起来的宴，决定教会部落的家伙们尊重时尚。\n<巨蕈>与其相邻的我方单位防御提升
The ever-honest and reliable Beagle, the perceptive Kroos, the resourceful Lava and the energetic Hibiscus. I like everyone in this team... as long as Hibiscus doesn't force her health food innovations on me.=米格鲁诚实可靠，克洛丝洞察力强，炎熔很聪明，芙蓉充满活力，我一直很喜欢组里的大家......只要芙蓉不再强迫我吃她新创作的可怕料理就好......
The ever-wakeful spring wells from Her back, that its currents caress Her like silk cloth. And in sweet rains it waters the parched land, that it nourishes all life as it grows...' Your kin left that passage to Her in your recollections. It makes me think, I should draw Her. That way, others'll be able to see Her.=“背脊上涌泉昼夜不停，流水像丝巾般包裹身体，甘霖浇灌大地，滋养万物生长......”你的同族在回忆里为祂留下了这段文字。我想，我应该把祂画下来，这样，别人就能看见祂了。
The evil spirits, they're all gone now.=恶灵，都消散了。
The excessively endless time is cut open before your eyes, before you can grasp any of the language symbols flowing within.=过于漫长的时间在眼前被剖开，你还没有掌握其中流动的任何一种语言符号。
The executive manager of MountainDash Logistics, Bison, has worked closely with Penguin Logistics. He now provides operational assistance to Rhodes Island during the contracted period.=峯驰物流部门执行经理，曾与企鹅物流有过密切合作。于合约期内，为罗德岛提供多种行动协助。
The executor of the Feranmut, 'Ya.' According to the Sui Regulators' ancient scrolls, one of the Feranmuts hunted by the Yan a thousand years ago, with the mystical ability to 'cut away the seasons and hold them at Its bosom.' Its wounds still refuse to close, and It laps at them in fury and bewilderment... It returns once more to familiar Yan soil.=巨兽“睚”的代理人。据司岁台古卷记载，千年前炎国所围猎的巨兽之一“睚”，拥有“裁错春秋”的神奇能力。伤口永难愈合，祂舔舐着屈辱、愤怒与不解......祂回到了熟悉的炎土。
The exiled are forbidden from entering any Kazimierz city. Though Infected are now allowed to participate, and the crowd's enthusiasm for the Radiant Knight remains as clear as ever. How will the National Council and the Knights Association respond? Are we witnessing the continuation of the legend? Can the Radiant Knight's 'lucky miracles' truly defeat her mighty opponents?=被流放者严禁进入卡西米尔的任何城邦——然而，感染者不被允许参赛已是过去，观众们对耀骑士的态度昭然若揭。国民院与骑士协会将会做出怎样的反应？我们是否能看见传奇再续，看见耀骑士这位“凑巧的奇迹”能否真正对抗强大的对手？
The exiled lioness will fulfill her duty at last.\nThe Banshee tolls the death knell.\nThe tower reaches into the sky, into the universe of Originium.\nShe, on behalf of the Sarkaz; you, on behalf of Rhodes Island.\nOnce again, you take her hand—=流放的狮子终会履行自己的责任。\n报丧的女妖鸣响了最后的丧钟。\n通天的巨塔，源石内的宇宙，\n代表萨卡兹的她，代表罗德岛的你。\n你再次握紧了她的手——
The existence of 'Frozen Monstrosities' is itself a warning: If you don't fight for your life, you will end up just like it.\n<@rolv.rem><Originium Jetstreams> that generate airflow currents are present on the field</>=寒灾的存在本身就是一种警告：如果再不为了生命而战，就将如它一般迎来终结。\n<@rolv.rem>场地中有喷出气流的<源石流发生装置></>
The existence of 'Frozen Monstrosities' is itself a warning: If you don't fight for your life, you will end up just like it.\n<Originium Jetstreams> that generate airflow currents are present on the field=寒灾的存在本身就是一种警告：如果再不为了生命而战，就将如它一般迎来终结。\n场地中有喷出气流的<源石流发生装置>
The expeditioner was once walking in a blur, and now tumbles into the permafrost. Sami speaks of only one, yet also final, prophecy concerning you.=探索者曾行走在昏昧之中，而现在跌向冻土。萨米说出关于你的，唯一和最后的谶语。
The expeditioners' line of sight has been cut off by the darkness of the north. Resilient Sami lifts Its mountain range as the cold, stone-hearted warriors construct towering walls. Do you still wish to continue onward?=探索者投向晦暗北方的视线被阻隔，坚韧的萨米抬起山脉，冷酷如岩的战士筑起高墙。还要继续向前走吗？
The Exploration 2.0 terminal reduces the time Tianshis need to peruse the archives, as well as the risk of being buried in paper. 'The T9 keyboard UI is for the older generation. You need a Tianshi apparatus to really make the most of it.'=求索2.0信息检索终端，与天师苑信息库共享数据。终端降低了每一位天师查阅档案的时间成本，也降低了他们被巨量纸质资料活埋的风险。\n“默认的九宫格面板是为了照顾老一辈，还是得接上天师仪才好用。”
The explorers told me things I've never heard before, about 'corporations', 'timetables', 'entrepot'... we don't even have these words because we've never had a use for them. But I learned them quickly, thanks to my conversations with the explorers.=探险队在部落里讲过很多我从来没有听过的东西，“企业”“项目”“贸易”之类，我们根本没有这些概念，因为完全用不到。不过，正因为和探险队接触过，这些词我学得还算快吧？
The extent of Kal'tsit's influence is immeasurable.\nUrsus, Victoria, and Sargon all bear marks of her presence.\nWhatever her role may be, she firmly and persistently pursues her own vision.\nThose who journey alongside her, too, are busily authoring the stories of their own lives.\nTime stops for no one, and Kal'tsit continues marching onward.=凯尔希的人生纬度无可测量。\n乌萨斯、维多利亚、萨尔贡，大地处处都有她的身影。\n在万千种身份中，她执着且坚定地推行自己的愿景。\n而与之同行的人们，也在描绘自己的故事。\n时代不曾停歇，凯尔希，亦在前行。
The Eye of Iberia is rekindled, and the conspiracy in Gran Faro seems to be drawing to a close. The ocean is always touching this land, pushing everything into the abyss.\nThe remaining Church of the Deep cultists reach an agreement with Thiago. Kal'tsit and Carmen are delayed, and there is no time to wait at the Eye of Iberia. The Hunters and Irene decide to go ahead and locate the great ship.=伊比利亚之眼重新燃起光芒，而格兰法洛的阴谋似乎也接近尾声。海洋时刻触碰着大地，将一切推向深渊。\n苟延残喘的深海教徒与蒂亚戈达成合作，卡门与凯尔希被绊住了脚步，而伊比利亚之眼已无暇等待，猎人们决定与艾丽妮先一步寻找大船。
The Eye of Iberia remains standing amidst the waves. Nobody knows why this lighthouse survived the disaster, but perhaps it is because no matter how terrifying the wind and waves may be, nothing can stop people from gazing towards the sea. Iberia's eyes will never close, only be temporarily clouded over.=伊比利亚之眼依然矗立在波涛之间，无人知道这座灯塔为何能在灾难之中幸存，或许只是因为，再恐怖的风浪都无法阻挡人们投向海洋的视线。伊比利亚的眼睛不会闭合，伊比利亚的眼睛只是暂时被阴翳遮挡。
The eye of obsession penetrates the present, a hazy future illuminated by an instant.=执着的眼穿过当下，朦胧的未来被刹那照亮
The eye of sorrow gazes upon misfortune, a twisted future devouring the light.=悲哀的眼窥视厄运，扭曲的未来正吞噬辉光
The eyes gazing over the battlefield will determine where the fires of war burn next.=硝烟将会弥漫向何处，取决于那些凝视着战场的眼睛，又将目光投向了哪里。
The eyes of Sami witness your end.=萨米见证终结。
The fabric of the mortal realm is lifted when day meets night.\n<@lv.item><Fate Striker></> Continuously summons 'Certain Fates' when activated\n<@lv.item><Zero-Stress Helper></> Reflects 'Certain Fates', activated after some time=昼夜交隙，百魅争途。\n<@lv.item><天命来袭></>开启后不断召唤“某种天命”\n<@lv.item><压力归零帮手></>反弹“某种天命”，一段时间后激活
The fabric of the mortal realm is lifted when day meets night.\n<Fate Striker> Continuously summons 'Certain Fates' when activated\n<Zero-Stress Helper> Reflects 'Certain Fates', activated after some time=昼夜交隙，百魅争途。\n<天命来袭>开启后不断召唤“某种天命”\n<压力归零帮手>反弹“某种天命”，一段时间后激活
The facade of peace gradually comes undone, and desires are left unfulfilled for everyone.=和平的伪装在被逐渐撕毁，欲望得不到满足，谁都如此。
The Face of a Wall=一面墙
The facilities are fairly well-maintained.=设施维护得不错。
The fact that the headhunting agency has taken this consideration proves its sincerity. A word of warning though - if you seek to exploit this method for profit, I'm afraid the consequences will far outweigh any gains.=能够考虑到这一点，多少可以证明猎头公司的诚意。需要注意的是，如果试图用这种手段来补充资源，恐怕会得不偿失。
The Factory can produce {0} now=制造站已经可以制造{0}
The factory has been abandoned for many years, the skeletons of incomplete ships scattered among mechanical giants like corpses rotting in the wilderness, their flesh and blood plucked away. This factory came to life along with Gran Faro itself, its ambitious builders certainly unable to imagine that things would end this way.=工厂已经废弃多年，未完工舰船的骨架横陈于机械巨构之间，如同荒野上血肉被啃食殆尽的尸骸。这座工厂同格兰法洛一起诞生，当年雄心勃勃的建设者们不会料到它是如此结局。
The Fading Sonata=凋零奏鸣
The faint light filters away the darkness. At this moment, the stars mirror each other in their twinkling.=微弱灯火过滤掉黑暗，星星在此刻相映着闪烁。
The faint light of the stars is unable to penetrate the depths of the darkness, but she firmly believes that the light she's after will be enough to illuminate every nook and cranny of this land.=群星流转的微芒无法洞穿深沉的黑夜，她坚信自己追寻的光芒足以照亮大地上每一个角落。
The faint smell of machine oil surrounds him, but both his smile and his hands are spotless as can be.=他身上有淡淡的机油味，但他的笑容和双手很干净。
The fairies are talking amongst themselves. They whisper: the guardian of the garden is lingering in the borderlands, trying to leave the plains. Then go. Go where you like and follow your nature. Bring your dream and my heart with you. Only then, will the you I well-acquainted return to my fingertips.=妖精们在窃窃私语，他们说，庭院的守护者在边土上徘徊，想要离开原野。那就去吧，想去哪里都可以，去追寻你的天性。带着你的梦，带走我的心。只有这样，我熟悉的那个你才会回到我的指尖。
The fairies swallowed dreams, and so were shaped like those dreams. Plates roll and tumble across the ground; puppets chase one another;  seaflowers raise their instruments... Dreams become reality itself. If I were to become a little fairy myself, do you think... the distance between us might lessen?=妖精们吞下了梦，他们就成了梦的模样。瓷盘翻滚奔跑，人偶互相追逐，海花举起乐器，梦境成为现实。你觉得，我也变成一个小妖精的话......我们之间，会不会更近一些？
The fairy tale is written, and the stage awaits. Do not hasten to leave, for you have a story to play.\n<@lv.item><Moonlight></> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<@lv.item><Moonlight Cocoon></> Blocks Moonlight\n<@lv.rem>Ranged Operators can be deployed on some melee tiles</>=童话的台本已然写就，舞台的布景已等候多时。别着急离开——精彩的故事将由你们来演绎。\n<@lv.item><月光></>一段时间后逆时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<@lv.item><月影之茧></>可以阻挡月光\n<@lv.rem>远程干员可部署于部分近战位</>
The fairy tale is written, and the stage awaits. Do not hasten to leave, for you have a story to play.\n<Moonlight> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<Moonlight Cocoon> Blocks Moonlight\nRanged Operators can be deployed on some melee tiles=童话的台本已然写就，舞台的布景已等候多时。别着急离开——精彩的故事将由你们来演绎。\n<月光>一段时间后逆时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<月影之茧>可以阻挡月光\n远程干员可部署于部分近战位
The faith of the countless masses has condensed into a vast sea. They follow behind the 'Saint', to a destination clear in their minds.=无数个体的信仰正凝结成浩瀚的海洋，他们跟在“圣徒”身后，要去往一个明确的目的地。
The Faithful's Utopia=教徒居所
The Fall=坠落
The fall of Chernobog dealt a devastating blow to Azazel, our clinic. I must rebuild it for the children. As long as they can have a shelter to call home, any place will do. You don't need a reason to try for your family.=切尔诺伯格的陷落强烈地冲击了我们的诊所，“阿撒兹勒”。我要重建这座诊所、这个孩子们的家——在哪里都无所谓。为家人付出是无需理由的。
The famiglia's order permits no challenge.\n<@lv.item><Blood Ledger></>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.\n<@lv.rem>Condition: </>Enemies have greatly increased Max HP, DEF and ATK.=家族的秩序不容挑衅。\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”\n<@lv.rem>额外条件：</>敌人最大生命值，防御力与攻击力提升
The famiglia's order permits no challenge.\n<Blood Ledger>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.\nCondition: Enemies have greatly increased Max HP, DEF and ATK.=家族的秩序不容挑衅。\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”\n额外条件：敌人最大生命值，防御力与攻击力提升
The famiglia's will shall be done.\n<@lv.item><Blood Ledger></>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.\n<@lv.rem>Condition: </>Father Agenir's bullets have 2x DEF reduction effect. No melee/ranged deployment restrictions.=家族的事业必将成就。\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”\n<@lv.rem>额外条件：</>阿格尼尔神父子弹降低防御效果加倍，干员部署不受近远程限制
The famiglia's will shall be done.\n<Blood Ledger>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.\nCondition: Father Agenir's bullets have 2x DEF reduction effect. No melee/ranged deployment restrictions.=家族的事业必将成就。\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”\n额外条件：阿格尼尔神父子弹降低防御效果加倍，干员部署不受近远程限制
The famiglia's wrongs shall be avenged.\n<@lv.item><Blood Ledger></>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.\n<@lv.rem>Condition: </>Enemies have greatly increased Max HP and DEF.=家族的仇恨必将洗刷。\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”\n<@lv.rem>额外条件：</>敌人最大生命值与防御力大幅提升
The famiglia's wrongs shall be avenged.\n<Blood Ledger>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.\nCondition: Enemies have greatly increased Max HP and DEF.=家族的仇恨必将洗刷。\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”\n额外条件：敌人最大生命值与防御力大幅提升
The famiglie's most common mode of transportation, sporting an interior as unassuming as the exterior, with only the bumper reinforced. In addition to transportation, they will also use this vehicle to bid 'buon viaggio' to their famiglia's enemies.=家族中最常见的交通工具，内饰和外表一样普通，被加固的只有保险杠。除了代步，他们也会用这种轿车送家族的敌人“一路顺风”。
The famiglie, the government, Signora Sicilia... every party has proved their own theories for their own gain. But how is a new city enough? What they want is a brand new country! And me? I want to see all their wishes come true, of course!=家族、政府、西西里夫人......每个人都验证了自己的猜想，各有收获。但一座新城市怎么够，他们要的可是一个崭新的国家！我？我当然要让所有人都得偿所愿！
The families, the government, Signora Sicilia... every party has proved their own theories for their own gain. But how is a new city enough? What they want is a brand new country! And me? I want to see all their wishes come true, all of them!=家族、政府、西西里夫人......每个人都验证了自己的猜想，各有收获。但一座新城市怎么够，他们要的可是一个崭新的国家！我？我当然要让所有人都得偿所愿！
The family crest she discarded is not just proof of identity, but a bond with past memories. Yet she must bid farewell to the past, for the dignity of the family, and for the future of herself and her daughter.=她舍弃掉的家徽不仅是身份的证明，更是与过往记忆的纽带，但她必须要与过去诀别，为了家族的体面，也为了自己与女儿的未来。
The family is humanity's eternal motif. Young children will always take family to be all there is to life, but if it crashes against this land of ours when it tries to decide all their days to come, it may end up no more than an inconsequential ripple.=家庭是人类永恒的母题。幼童总会以为家庭就是人生的全部，但决定他们人生的一切，若是砸向这片大地，或许也只能激起微不足道的涟漪。
The Family's Youngest Messenger=家族最年轻的信使
The famous Columbian merchant Duck Lord runs amok on the stage, scattering Originium Ingots everywhere. Let's get him out of here!\n<@rolv.rem><Active Originium>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly</>=哥伦比亚著名商人鸭爵此刻正在舞台上乱窜，把源石锭撒得到处都是，快把他赶下来！\n<@rolv.rem>场地中有会损失生命但大幅提升攻击力和攻击速度的<活性源石>。</>
The famous Columbian merchant Duck Lord runs amok on the stage, scattering Originium Ingots everywhere. Let's get him out of here!\n<Active Originium>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly=哥伦比亚著名商人鸭爵此刻正在舞台上乱窜，把源石锭撒得到处都是，快把他赶下来！\n场地中有会损失生命但大幅提升攻击力和攻击速度的<活性源石>。
The Fan Favorite Destination=粉丝评选之最有好感目的地
The Farchaser's Revelation forever altered the evolution of the Teekaz, but it took time for all of them to grow halos and wings. During this period, kin of both black and white left behind written records. You discover a library full of these files that could help with future explorations. You decide to interpret them with the following method.=“远逐者”的启明永远改变了提卡兹的进化进程，然而，光环与光翼依旧耗费了许多时间才出现在每个提卡兹身上。在这段时间里，黑色的同族与白色的同族都以各自的方式留下了记录。你找到了一座堆满文献的图书馆，准备解读一些当时的资料，为今后的探索做准备。
The Farmer In The Dell=小农夫在小山谷
The farmer swings his tools, and it spreads through the fields, mountains, and rivers.\n<@lv.item><Farmland></>Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></>Stops Blight from spreading.=一位农人挥动农具，它便在稻谷、山麓与河流中绵延。\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播
The farmer swings his tools, and it spreads through the fields, mountains, and rivers.\n<Farmland>Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve>Stops Blight from spreading.=一位农人挥动农具，它便在稻谷、山麓与河流中绵延。\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播
The farmers say that the stockbeasts live by following water and grass. Fowlbeasts fly freely in the sky, but they always eventually land in the fields. I know what that means now.  Everyone has a field to call their own. Rhodes Island is your field, and you are the fowlbeast that will come back to land, isn't that right?=职农们说，牧兽追逐水草而居，羽兽能在天空自在地飞，但最终会落回田里。我知道这话是什么意思，每个人都有一片自己的田地，罗德岛就是你的田地，你也是那只会落回地里的羽兽，是不是？
The farthest distance is the one from legend to reality.=最远的距离，是从传说到现实的距离。
The fast rusting remains of war ambitions, Knightclub knockouts, or perhaps damaged weapon parts. Poses a risk of Originium infection if not handled properly. For some strange reason, occasionally found in common working-class households.=迅速锈蚀的战争野心的残骸，骑士团淘汰或损坏武器的零件，处置不当的话会有源石感染的风险。不知道为什么，有时候能在寻常农户的家中发现。
The fastest path of descent is not a line between two points.=两点之间，最速降线运动不最快。
The fate of humankind, the Seaborn, Terra, and what remains of Skadi's humanity shall all be realized in this final moment.=人类、海嗣、泰拉以及斯卡蒂残留人性所盼之人的命运，将在此刻敲定。
The faulty equipment in our bags exploded as we pressed on. No one was injured, but we lost a lot of supplies.=在前进的途中，背包里的故障设备突然爆炸了。虽然没有人员受伤，但是我们损失了不少物资。
The favored get-up of pretentious delinquents. They intermingle with tourists, ready to join in a fight at any time. Better at fighting than regular delinquents, they will instinctively dodge ranged Physical attacks.=自命不凡的不法分子最爱的打扮，混迹在游客之间，随时响应战斗。比普通不法分子更加善战，会下意识躲闪迎面而来的远程物理攻击。
The favorite musical instrument of the Elafian people is the harmonica. Most of them are born in the frigid region of Sami. Some live in Ursus and the northern region of Kazimierz. Therefore, they enjoy small and medium-sized instruments. Aside from the harmonica, they also enjoy the flute, the fiddle, and the guitar.\nPlaying these instruments does not require using much energy. Given that the Elafian people spend all year long in autumnal and wintry climates, this makes these instruments suitable for their way of life. Moreover, it only takes one musician to send the whole room into an emotional state of joy or sorrow.\nSometimes, Firewatch will sit alone upon a bridge and play her harmonica. Each time she does this, she sits facing the north.\nWhenever I hear that harmonica and its mellifluous yet sad voice upon the wind, my heart follows as well and drifts towards the mountains and forests of the north.=口琴是埃拉菲亚人喜爱的乐器。他们大多出身寒冷的萨米，还有部分民族生活在乌萨斯或卡西米尔的北方部地区，所以他们喜欢小、中型的乐器。除了口琴之外，竖笛、小提琴和吉他都受到这个种族的喜爱。\n演奏这些乐器不需要消耗过多的体力，对于一年中要经历漫长的秋天与冬天的埃拉菲亚人来说，这是一种非常合适的娱乐方式。而且只需有一名乐手演奏，就能轻易让整个会场中的人陷入喜悦或哀愁的情绪中。\n偶尔，守林人小姐会坐在无人的舰桥上，吹奏自己的口琴。每一次她都会面朝着北方坐下。\n每当听到那支口琴，在风中演奏起悠扬但伤感的乐曲，笔者的心也随之迎风飞扬，向着北方的山脉与林海中飘荡。
The fear for light, comes only from the evil within.=心有邪秽，才会惧怕光亮。
The fearless knights charge forward, firing the enthusiasm of the audience. The unclaimed riches twinkle under the spotlight, luring those blinded by the sight into the abyss.\n<@rolv.rem><Corrosive Ground> Operators deployed on it have decreased DEF</>=无畏骑士全速冲刺，台下观众纵情欢呼，无主财富闪闪发亮，引诱着盲目之人冲下深渊。\n<@rolv.rem>场地中有使我方单位防御力减半的<腐蚀地面>。</>
The fearless knights charge forward, firing the enthusiasm of the audience. The unclaimed riches twinkle under the spotlight, luring those blinded by the sight into the abyss.\n<Corrosive Ground> Operators deployed on it have decreased DEF=无畏骑士全速冲刺，台下观众纵情欢呼，无主财富闪闪发亮，引诱着盲目之人冲下深渊。\n场地中有使我方单位防御力减半的<腐蚀地面>。
the feast=盛宴
The feeling of standing on dry land…=地面的触感......
The feelings that make people cry are just food for Morte, so I don't cry much. Is that a bad thing?=那些会让人哭出来的感情都只是小莫提的食粮，所以我不怎么哭，这样不好吗？
The Feline woman rushes home. There is someone waiting to cook with her back at their warm, candlelit home, after all. This time, she wants to be around for prepping the dumpling skins.=菲林女子归心似箭。亮着温暖烛光的家里还有人在等她回去一起做饭，这一次，她要从饺子皮开始做起。
The Felynes never cease to mention monsters even more fearsome than Rathalos—the kind that could bring about Catastrophe-scale disasters with the flap of a wing. If Rhodes Island ever faced such a threat... no. After all we've been through, I wouldn't fear an enemy like that anymore.=艾露猫们常常提起那些比火龙还要强大的生物，挥动翅膀就能带来天灾般的灾厄。如果有一天罗德岛也面临着这样的威胁......不。我们过去所经历的，已经让我不再恐惧这些敌人。
The Felynes say the more experienced the hunter, the more thorough the pre-mission prep. Packing all your potions and tools is just as key to the hunt. Still, Yato loves to chew me out, saying I'm always bringing too much stuff on missions. Rock and a hard place, y'know?=听艾露猫们说，越是经验老到的猎人，越会做好任务出发前的准备。带好药水和道具，也是狩猎的关键部分。不过俺老是被夜刀骂，说俺每次出什么任务都会带太多东西哈哈，真不简单啊。
The femme fatale of Wrankwood? The Durin clockwork curiosity? The shadowy priest of Sargon? Those were little pastimes of mine. Put on a different look, and people shower you in fresh delights. Little games like that are never more fun than when they've just begun.=蓝卡坞神秘女星、杜林城市的怪异机械、萨尔贡黑影祭司？这些都是我很久之前找的乐趣——只要换一副样子出现在人们面前，他们就会给我带来很多新鲜东西。这种小游戏在刚开始时，最有趣了。
The fence seems to block the path, but there is plenty of space to go around. The concept is simple: Reynell believes that anyone who gets turned away by this does not deserve to enter.=看似封住通路的围栏。其实旁边空间很大，只要绕过去就好。\n这东西的设计意图很简单，雷内尔认为看见这东西就不敢往前走的人没资格进来。
The Feranmut lifts Its head, heaven and earth cower in fear.=巨兽昂首，天地惊。
The Feranmut lifts its head, heaven and earth cower in fear.=巨兽昂首，天地惊。
The Feranmut's skeleton wriggles its body and once again dives straight into history. The fragments of time are like bubbles in a muddled stream. After they break up, the remains are still vague and indistinct.=巨兽的骨骼摆动身躯，再次潜入了历史之中。时光的碎片如同浑浊溪流中的水底气泡，无声破碎之后，留下的却依然是暧昧和模糊。
The Feranmuts breathe with this vast land, and the Candleholder walks into the long night.=兽与厚土行，秉烛入长夜......
The Ferry Girl=湖畔的少女
The fertile fields stretch to the horizon, the fragrance of rice spreads from the golden ocean... Day after day, year after year, with constant work, it finally draws near.=......稻花清香，万亩良田，日复一日，年复一年，终于不再远了。
The Fervent Longing=热切的期盼
The few Iberian faithfuls who can still read often carry around a pocket-sized version of the Scriptures with them, taking it out to glance over a few lines during the brief lulls in their struggles for survival. It offers but a modicum of peace.=还能识字的伊比利亚教徒会随身携带这种口袋书，在生存的间隙取出来读上几段，内心便能升起些许宽慰。
The field in the story really does exist, as do the trail, the sunset, and the dark cloud overhead.=故事里的那片田野是真实存在的，小径、夕阳和乌云也是。
The fieldmus is the farmer's sworn enemy, as well as a living page from the annals of Terra's agricultural history. They have adapted to modern farming techniques, and even Throttle Valves cannot escape their destructive tendencies.=田鼷是农人的宿敌，也是泰拉农耕史的活书页。它们适应了现代的耕种方式，阻流阀逃不过它们的破坏。
The fieldmus is the farmer's sworn enemy, as well as a living page from the annals of Terra's agricultural history. They have fully adapted to modern farming techniques, and even the most advanced Throttle Valves cannot escape their destructive tendencies.=田鼷是农人的宿敌，也是泰拉农耕史的活书页。它们完全适应了现代的耕种方式，再先进的阻流阀也逃不过它们的破坏。
The fields under the sunny sky are still so beautiful, the people are still so happy, but why is this night so long, and why is this dream so far away?=晴天下的田野还是那么美丽，人们还是那么幸福，可这一夜为何如此漫长，这梦境为何如此遥远？
The fiercer the battle, the more jubilant the victory.=战斗越艰难，胜利的喜悦越炽热。
The fiercer the blizzard, the warmer her hands.=风雪越大，她的手就越温暖。
The fifth chapter has been attached to its proper place.=图册的第五章被装订到了它应在的位置上。
The Fifth Contact=第五类接触
The fights in the movies are nothing like real combat. You must consider whether your position fits the shot composition, and whether your moves feel original. It's not just simple poses. It's a science, and I must learn everything anew. I should use my tail here? Hmm... Alright, let's try it again.=电影里的打斗和实战不同，走位要如何配合镜头调度，动作要如何设计出新，这里面都是学问，可不是简单的花架子，我也得从头学起。这个地方想要试试用上尾巴？好啊，我们再来一条。
The file cabinet holds materials that the Church of the Deep's cultists have been researching for a long time. From the dates and labels, their research began many years ago.=档案柜中存储着深海教徒长久研究得来的资料，从标号和日期来看，这项研究从多年前就已经开始。
The file manager in the darkness has another duty: to cleverly let 'secrets' be found by those in the know. The Adeptus Sprawiedliwi have never given up their control of Kazimierz—whether good or ill.=常年不见天日的管理人还有一个任务，就是巧妙地让“秘密”被需要知情的人的发现。监正会从没有放弃过对卡西米尔的掌控——无论善恶。
The files are in order. Is that all we have to do today? Good, then why don't we talk about the operation the other day, Professor?=文件都整理好了，今天已经没别的事情了吧？不如来聊聊上次的作战吧，老师。
The files that needed sorting have all been put away. I hope it'll help reduce some of your pressure, Doctor.=需要整理的资料都已经放好了，希望可以帮博士您减少一些压力。
The film has ended, and the night has just begun. The lingering fragrance on his fingertips discloses a most dangerous signal, but it is clear that he has left no room to refuse.=影片结束，而夜晚才刚刚开始。指尖的余香透露出危险的讯号，但显然，他没有留下拒绝的余地。
The fin of a giant Seaborn, stretched taut into a curtain that shimmers like a wave. After an operation, Ulpianus would always rise from his gel bed to stare out through the curtain, frightening many a researcher.=巨型海嗣的翼膜标本，平整撑开后制成了泛着波光的幕帘。\n接受完手术，从溶胶床上起身时，乌尔比安总会隔着幕帘向外审视。不止一位研究员因此受到过惊吓。
The Final Adventure=最后一次探险
The final battle=终战
The Final Call=最后的呼唤
The Final Fight=最终决战
The final flame of the empire, a specter adorned with a rusted crown. Refute him. Refute Victoria's supreme glory and authority. He will examine the evidence. He may yet forgive.=帝国最后的余晖，生锈冠冕下的幽灵。反驳他，反驳维多利亚无上的荣光与权力，他会审视，他可以宽恕。
The final god felled by Yan has risen again. It raises Its head and sees time immemorial from beginning to end, but It has never truly dwelled in the mortal realm.=大炎最后射落的神明，复立于对手面前。祂仰起头，望穿自太古至终末的所有时间，却未尝真正走入这人间。
The final page of every story.=所有故事的尾页。
The final step before crossing causality.=超越因果前的最后一步。
The Final Strike=最后一剑
The fine wines of the extinct country, Gaul, have now become expensive, prime treasures for collectors. The place of production is now a part of Leithanien, but the technique has been lost.=已灭亡国家“高卢”的好酒，现在成为了收藏家手中的珍惜奇货，价格不菲。产地现处莱塔尼亚境内，工艺则已经失传。
The fine wines of the fallen nation of Gaul have now become prized treasures for collectors. The place of production has moved to Leithanien, but the technique has been lost.=已灭亡国家“高卢”的好酒，现在成为了收藏家手中的珍惜奇货，价格不菲。产地现处莱塔尼亚境内，工艺则已经失传。
The Finishing Stroke=收笔
The Fins of Summer=夏末游鳞
The fire alarm's gone off? Sorry, it was only me passing by your office. My body temperature must've sailed too high again.=火灾警报器在响？失礼了，只是因为我经过了你的办公室而已。我的体温可能又过高了。
The fire burns bright in the fireplace, its warmth reaching the eyebrows and noses of the Silverash siblings, warming their pale and alike complexions.=壁炉中的火焰燃烧，温热的波动翻涌至希瓦艾什兄妹的眼睫与鼻尖上，在两张苍白而相似的面目上镀上一层暖色。
The fire lifts your spirits, and gives you the strength to carry on. After you leave, the fire carries on burning. And it will burn until heaven and earth die in darkness, until thousands of eons pass, until you next return, until...=火焰滋养着你的身心，也赋予了你前进的力量。在你走后，那捧火仍在燃烧。直到天地殒灭，直到万古更始，直到你下一次造访，直到......
The fire of hatred has been lit by the arrogant. It will not die easily.\n<@lv.item><Mire> </>Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<@lv.item><Reed Beds> </>Operators within gain Camouflage.=仇恨的火焰被狂妄自大者点燃，它决不会轻易平息。\n<@lv.item><沼泽地段></>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<@lv.item><芦苇丛></>置于其中的干员获得"迷彩"
The fire of hatred has been lit by the arrogant. It will not die easily.\n<Mire> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<Reed Beds> Operators within gain Camouflage.=仇恨的火焰被狂妄自大者点燃，它决不会轻易平息。\n<沼泽地段>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<芦苇丛>置于其中的干员获得"迷彩"
The firelight flickers. Perhaps you might unexpectedly discover something.=火光闪烁，或许会有意外的发现。
The firelight flickers. Perhaps you might unexpectedly discover something. <@ro3.get>Can increase Anti-Interference Index</>=火光闪烁，或许会有意外的发现。<@ro3.get>可提升抗干扰指数</>
The firelight flickers. Perhaps you might unexpectedly discover something. <@ro3.get>Can lower Collapse value</>=火光闪烁，或许会有意外的发现。<@ro3.get>可降低坍缩值</>
The firelight flickers. Perhaps you might unexpectedly discover something. <@ro3.get>Can obtain a Foldartal</>=火光闪烁，或许会有意外的发现。<@ro3.get>可获得密文板</>
The firelight flickers. Perhaps you might unexpectedly discover something. <@ro3.get>Can obtain Hope</>=火光闪烁，或许会有意外的发现。<@ro3.get>可获得希望</>
The firelight flickers. Perhaps you might unexpectedly discover something. <@ro3.get>Can recover HP</>=火光闪烁，或许会有意外的发现。<@ro3.get>可回复生命</>
The firelight flickers. Perhaps you might unexpectedly discover something. <@ro3.get>Can recruit an Operator</>=火光闪烁，或许会有意外的发现。<@ro3.get>可招募干员</>
The firelight flickers. Perhaps you might unexpectedly discover something. Can increase Anti-Interference Index=火光闪烁，或许会有意外的发现。可提升抗干扰指数
The firelight flickers. Perhaps you might unexpectedly discover something. Can lower Collapse value=火光闪烁，或许会有意外的发现。可降低坍缩值
The firelight flickers. Perhaps you might unexpectedly discover something. Can obtain a Foldartal=火光闪烁，或许会有意外的发现。可获得密文板
The firelight flickers. Perhaps you might unexpectedly discover something. Can obtain Hope=火光闪烁，或许会有意外的发现。可获得希望
The firelight flickers. Perhaps you might unexpectedly discover something. Can recover HP=火光闪烁，或许会有意外的发现。可回复生命
The firelight flickers. Perhaps you might unexpectedly discover something. Can recruit an Operator=火光闪烁，或许会有意外的发现。可招募干员
The fires of war will char the wilderness...=战火，会烧尽荒野......
The first attack after deployment will summon 'Freeling(s)' (lasts for 25 seconds) at the target's location (only on deployable ground tiles); in <@ba.kw>Integrated Strategies</>, 'Freelings' gain 1 Shield when they spawn, and deal an additional 100% of Dusk's ATK as Arts damage when they attack=部署后首次攻击敌人时，在目标位置（可部署地面）召唤“小自在”（持续25秒）；在<@ba.kw>集成战略</>中，“小自在”生成时获得1层护盾，攻击时附带夕100%攻击力的法术伤害
The first attack after deployment will summon 'Freeling(s)' (lasts for 25 seconds) at the target's location (only on deployable ground tiles); in <@ba.kw>Integrated Strategies</>, 'Freelings' gain 1 Shield when they spawn, and deal an additional 100% of Dusk's ATK as Arts damage when they attack; when Dusk is in the squad, all Operators spawn a 'Freeling' at their target's location on their first attack=部署后首次攻击敌人时，在目标位置（可部署地面）召唤“小自在”（持续25秒）；在<@ba.kw>集成战略</>中，“小自在”生成时获得1层护盾，攻击时附带夕100%攻击力的法术伤害；携带夕时，所有干员首次攻击时在目标所在位置召唤一个“小自在”
The first attack after deployment will summon 'Freeling(s)' (lasts for 25 seconds) at the target's location (only on deployable ground tiles); in Integrated Strategies, 'Freelings' gain 1 Shield when they spawn, and deal an additional 100% of Dusk's ATK as Arts damage when they attack=部署后首次攻击敌人时，在目标位置（可部署地面）召唤“小自在”（持续25秒）；在集成战略中，“小自在”生成时获得1层护盾，攻击时附带夕100%攻击力的法术伤害
The first attack after deployment will summon 'Freeling(s)' (lasts for 25 seconds) at the target's location (only on deployable ground tiles); in Integrated Strategies, 'Freelings' gain 1 Shield when they spawn, and deal an additional 100% of Dusk's ATK as Arts damage when they attack; when Dusk is in the squad, all Operators spawn a 'Freeling' at their target's location on their first attack=部署后首次攻击敌人时，在目标位置（可部署地面）召唤“小自在”（持续25秒）；在集成战略中，“小自在”生成时获得1层护盾，攻击时附带夕100%攻击力的法术伤害；携带夕时，所有干员首次攻击时在目标所在位置召唤一个“小自在”
The first attack after deployment will summon 2 'Freelings' (lasts for 25 seconds) at the target's location and 4 surrounding tiles (only on deployable ground tiles). Freelings are stronger and restore 1 SP to Dusk per 1.5 second=部署后首次攻击敌人时，在目标位置和周围4格（可部署地面）召唤2个“小自在”（持续25秒）；所有小自在属性更强且每1.5秒为夕回复1点技力
The first attack after deployment will summon 2 'Freelings' (lasts for 25 seconds) at the target's location and 4 surrounding tiles (only on deployable ground tiles). Freelings are stronger and restore 1 SP to Dusk per 2.5 second=部署后首次攻击敌人时，在目标位置和周围4格（可部署地面）召唤2个“小自在”（持续25秒）；所有小自在属性更强且每2.5秒为夕回复1点技力
The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)=部署后首次攻击敌人时，在目标位置（可部署地面）召唤一个“小自在”（持续25秒）
The first attack against an enemy deals 10% ATK as <$ba.dt.burning2>Burn</> every second for 5s=对每个敌人首次攻击时，使其在接下来的5秒内每秒受到相当于攻击力10%的<$ba.dt.burning2>灼燃损伤</>
The first attack against an enemy deals 10% ATK as Burn every second for 5s=对每个敌人首次攻击时，使其在接下来的5秒内每秒受到相当于攻击力10%的灼燃损伤
The first attack against an enemy deals 12% (+2%) ATK as Burn every second for 5s=对每个敌人首次攻击时，使其在接下来的5秒内每秒受到相当于攻击力12%（+2%）的灼燃损伤
The first attack against an enemy deals 12% <@ba.talpu>(+2%)</> ATK as <$ba.dt.burning2>Burn</> every second for 5s=对每个敌人首次攻击时，使其在接下来的5秒内每秒受到相当于攻击力12%<@ba.talpu>（+2%）</>的<$ba.dt.burning2>灼燃损伤</>
The first attack against an enemy deals 16% ATK as <$ba.dt.burning2>Burn</> every second for 5s=对每个敌人首次攻击时，使其在接下来的5秒内每秒受到相当于攻击力16%的<$ba.dt.burning2>灼燃损伤</>
The first attack against an enemy deals 16% ATK as Burn every second for 5s=对每个敌人首次攻击时，使其在接下来的5秒内每秒受到相当于攻击力16%的灼燃损伤
The first attack against an enemy deals 17% ATK as <$ba.dt.burning2>Burn</> every second for 5s=对每个敌人首次攻击时，使其在接下来的5秒内每秒受到相当于攻击力17%的<$ba.dt.burning2>灼燃损伤</>
The first attack against an enemy deals 17% ATK as Burn every second for 5s=对每个敌人首次攻击时，使其在接下来的5秒内每秒受到相当于攻击力17%的灼燃损伤
The first attack against an enemy deals 18% (+2%) ATK as Burn every second for 5s=对每个敌人首次攻击时，使其在接下来的5秒内每秒受到相当于攻击力18%（+2%）的灼燃损伤
The first attack against an enemy deals 18% <@ba.talpu>(+2%)</> ATK as <$ba.dt.burning2>Burn</> every second for 5s=对每个敌人首次攻击时，使其在接下来的5秒内每秒受到相当于攻击力18%<@ba.talpu>（+2%）</>的<$ba.dt.burning2>灼燃损伤</>
The first attack against an enemy deals 18% ATK as <$ba.dt.burning2>Burn</> every second for 5s=对每个敌人首次攻击时，使其在接下来的5秒内每秒受到相当于攻击力18%的<$ba.dt.burning2>灼燃损伤</>
The first attack against an enemy deals 18% ATK as Burn every second for 5s=对每个敌人首次攻击时，使其在接下来的5秒内每秒受到相当于攻击力18%的灼燃损伤
The first attack against an enemy deals 19% (+2%) ATK as Burn every second for 5s=对每个敌人首次攻击时，使其在接下来的5秒内每秒受到相当于攻击力19%（+2%）的灼燃损伤
The first attack against an enemy deals 19% <@ba.talpu>(+2%)</> ATK as <$ba.dt.burning2>Burn</> every second for 5s=对每个敌人首次攻击时，使其在接下来的5秒内每秒受到相当于攻击力19%<@ba.talpu>（+2%）</>的<$ba.dt.burning2>灼燃损伤</>
The first attack against an enemy deals 20% (+2%) ATK as Burn every second for 5s=对每个敌人首次攻击时，使其在接下来的5秒内每秒受到相当于攻击力20%（+2%）的灼燃损伤
The first attack against an enemy deals 20% <@ba.talpu>(+2%)</> ATK as <$ba.dt.burning2>Burn</> every second for 5s=对每个敌人首次攻击时，使其在接下来的5秒内每秒受到相当于攻击力20%<@ba.talpu>（+2%）</>的<$ba.dt.burning2>灼燃损伤</>
The first attack against each enemy has ATK increased to 105% and <$ba.levitate>Levitates</> the target for 2.5s=对每个敌人首次进行攻击时攻击力提升至105%，并使目标<$ba.levitate>浮空</>2.5秒
The first attack against each enemy has ATK increased to 105% and Levitates the target for 2.5s=对每个敌人首次进行攻击时攻击力提升至105%，并使目标浮空2.5秒
The first attack against each enemy has ATK increased to 110% (+5%) and Levitates the target for 2.5s=对每个敌人首次进行攻击时攻击力提升至110%（+5%），并使目标浮空2.5秒
The first attack against each enemy has ATK increased to 110% <@ba.talpu>(+5%)</> and <$ba.levitate>Levitates</> the target for 2.5s=对每个敌人首次进行攻击时攻击力提升至110%<@ba.talpu>（+5%）</>，并使目标<$ba.levitate>浮空</>2.5秒
The first attack against each enemy has ATK increased to 110% and <$ba.levitate>Levitates</> the target for 2.5s=对每个敌人首次进行攻击时攻击力提升至110%，并使目标<$ba.levitate>浮空</>2.5秒
The first attack against each enemy has ATK increased to 110% and Levitates the target for 2.5s=对每个敌人首次进行攻击时攻击力提升至110%，并使目标浮空2.5秒
The first attack against each enemy has ATK increased to 115% (+5%) and Levitates the target for 2.5s=对每个敌人首次进行攻击时攻击力提升至115%（+5%），并使目标浮空2.5秒
The first attack against each enemy has ATK increased to 115% <@ba.talpu>(+5%)</> and <$ba.levitate>Levitates</> the target for 2.5s=对每个敌人首次进行攻击时攻击力提升至115%<@ba.talpu>（+5%）</>，并使目标<$ba.levitate>浮空</>2.5秒
The first attack against each enemy has ATK increased to 115% and <$ba.levitate>Levitates</> the target for 2.5s=对每个敌人首次进行攻击时攻击力提升至115%，并使目标<$ba.levitate>浮空</>2.5秒
The first attack against each enemy has ATK increased to 115% and Levitates the target for 2.5s=对每个敌人首次进行攻击时攻击力提升至115%，并使目标浮空2.5秒
The first attack against each enemy has ATK increased to 120% (+5%) and Levitates the target for 2.5s=对每个敌人首次进行攻击时攻击力提升至120%（+5%），并使目标浮空2.5秒
The first attack against each enemy has ATK increased to 120% <@ba.talpu>(+5%)</> and <$ba.levitate>Levitates</> the target for 2.5s=对每个敌人首次进行攻击时攻击力提升至120%<@ba.talpu>（+5%）</>，并使目标<$ba.levitate>浮空</>2.5秒
The first attack against each enemy has ATK increased to 120% and <$ba.levitate>Levitates</> the target for 2.5s=对每个敌人首次进行攻击时攻击力提升至120%，并使目标<$ba.levitate>浮空</>2.5秒
The first attack against each enemy has ATK increased to 120% and Levitates the target for 2.5s=对每个敌人首次进行攻击时攻击力提升至120%，并使目标浮空2.5秒
The first attack against each enemy has ATK increased to 125% (+5%) and Levitates the target for 2.5s=对每个敌人首次进行攻击时攻击力提升至125%（+5%），并使目标浮空2.5秒
The first attack against each enemy has ATK increased to 125% <@ba.talpu>(+5%)</> and <$ba.levitate>Levitates</> the target for 2.5s=对每个敌人首次进行攻击时攻击力提升至125%<@ba.talpu>（+5%）</>，并使目标<$ba.levitate>浮空</>2.5秒
The First Awakening=第一次苏醒
The first batch of sugar-free ice cream Idida made. Paganini at the gunsmithy is her only regular customer. Even with her door-to-door sales technique, most Laterans still see it as heresy.=伊蒂达制作的第一款无糖冰淇淋，固定客户只有铳械工坊的潘格尼尼，即便经人挨家挨户上门推广，大多数拉特兰居民仍将其视为异端。
The first beautiful living being to speak human language before civilized man. Seaborn.=第一个在文明面前说出人类语言的美丽生物。海嗣。
The first chapter has been attached to its proper place.=图册的第一章被装订到了它应在的位置上。
The first deployed Ground Operator gains +50% ATK, status resistance, and 50% Elemental Injury reduction until they are defeated or retreated=第一名部署的地面干员攻击力+50%、并获得抵抗、50%元素损伤减免，持续至被击倒或撤离
The first Deployment Cost -4=首次部署时部署费用-4
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, +100% ATK, immediately retrieves the Shadow Sentry, and deals 120% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy=首次部署时不消耗部署费用，放置一个影哨后离场并立刻刷新再部署时间\n部署后攻击力+100%，立刻收回影哨对穿过的最多4名敌人造成相当于攻击力120%的物理伤害，技能期间每对一个敌人造成伤害就获得1点部署费用
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, +110% ATK, immediately retrieves the Shadow Sentry, and deals 130% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy=首次部署时不消耗部署费用，放置一个影哨后离场并立刻刷新再部署时间\n部署后攻击力+110%，立刻收回影哨对穿过的最多4名敌人造成相当于攻击力130%的物理伤害，技能期间每对一个敌人造成伤害就获得1点部署费用
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, +120% ATK, immediately retrieves the Shadow Sentry, and deals 140% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy=首次部署时不消耗部署费用，放置一个影哨后离场并立刻刷新再部署时间\n部署后攻击力+120%，立刻收回影哨对穿过的最多5名敌人造成相当于攻击力140%的物理伤害，技能期间每对一个敌人造成伤害就获得1点部署费用
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, +140% ATK, immediately retrieves the Shadow Sentry, and deals 160% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy=首次部署时不消耗部署费用，放置一个影哨后离场并立刻刷新再部署时间\n部署后攻击力+140%，立刻收回影哨对穿过的最多5名敌人造成相当于攻击力160%的物理伤害，技能期间每对一个敌人造成伤害就获得1点部署费用
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, +150% ATK, immediately retrieves the Shadow Sentry, and deals 180% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy=首次部署时不消耗部署费用，放置一个影哨后离场并立刻刷新再部署时间\n部署后攻击力+150%，立刻收回影哨对穿过的最多5名敌人造成相当于攻击力180%的物理伤害，技能期间每对一个敌人造成伤害就获得1点部署费用
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, +160% ATK, immediately retrieves the Shadow Sentry, and deals 200% ATK as Physical damage to up to 6 enemies it passes through; while active, gains 1 DP for each attack on an enemy=首次部署时不消耗部署费用，放置一个影哨后离场并立刻刷新再部署时间\n部署后攻击力+160%，立刻收回影哨对穿过的最多6名敌人造成相当于攻击力200%的物理伤害，技能期间每对一个敌人造成伤害就获得1点部署费用
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, +60% ATK, immediately retrieves the Shadow Sentry, and deals 80% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy=首次部署时不消耗部署费用，放置一个影哨后离场并立刻刷新再部署时间\n部署后攻击力+60%，立刻收回影哨对穿过的最多4名敌人造成相当于攻击力80%的物理伤害，技能期间每对一个敌人造成伤害就获得1点部署费用
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, +70% ATK, immediately retrieves the Shadow Sentry, and deals 90% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy=首次部署时不消耗部署费用，放置一个影哨后离场并立刻刷新再部署时间\n部署后攻击力+70%，立刻收回影哨对穿过的最多4名敌人造成相当于攻击力90%的物理伤害，技能期间每对一个敌人造成伤害就获得1点部署费用
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, +80% ATK, immediately retrieves the Shadow Sentry, and deals 100% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy=首次部署时不消耗部署费用，放置一个影哨后离场并立刻刷新再部署时间\n部署后攻击力+80%，立刻收回影哨对穿过的最多4名敌人造成相当于攻击力100%的物理伤害，技能期间每对一个敌人造成伤害就获得1点部署费用
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, +90% ATK, immediately retrieves the Shadow Sentry, and deals 110% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy=首次部署时不消耗部署费用，放置一个影哨后离场并立刻刷新再部署时间\n部署后攻击力+90%，立刻收回影哨对穿过的最多4名敌人造成相当于攻击力110%的物理伤害，技能期间每对一个敌人造成伤害就获得1点部署费用
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, +{atk:0%} ATK, immediately retrieves the Shadow Sentry, and deals {atk_scale:0%} ATK as Physical damage to up to {max_target} enemies it passes through; while active, gains {cost} DP for each attack on an enemy=首次部署时不消耗部署费用，放置一个影哨后离场并立刻刷新再部署时间\n部署后攻击力+{atk:0%}，立刻收回影哨对穿过的最多{max_target}名敌人造成相当于攻击力{atk_scale:0%}的物理伤害，技能期间每对一个敌人造成伤害就获得{cost}点部署费用
The first edition claims to be a fifteen-chapter treatise on military tactics written by a Yumen strategist. Closer inspection reveals that it plagiarizes heavily from <Strategies of the Command Tent>, accompanied by shallow, amateurish commentary, offering little in terms of legitimate insight. However, laymen are often fooled by its style of writing, which is very similar to the work it plagiarizes.\n<@lv.item><Condition></> Natural DP regeneration rate is reduced\n<@lv.item><Writing knife></> Can be used to move words\n<@lv.item><Glyph Tile></> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=旧本题玉门策士撰，悉言为将用兵之法。考其十五篇，大抵剽袭《幄机》之文，又附以迂陋浅论，盖妄人伪作，殊不足观。然其行文笔法极类《幄机》，稍不察，则鳞目混珠矣。\n<@lv.item><特殊条件></>部署费用自然回复速度降低\n<@lv.item><书刀></>可以调整字的位置\n<@lv.item><字格></>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
The first edition claims to be a fifteen-chapter treatise on military tactics written by a Yumen strategist. Closer inspection reveals that it plagiarizes heavily from <Strategies of the Command Tent>, accompanied by shallow, amateurish commentary, offering little in terms of legitimate insight. However, laymen are often fooled by its style of writing, which is very similar to the work it plagiarizes.\n<Condition> Natural DP regeneration rate is reduced\n<Writing knife> Can be used to move words\n<Glyph Tile> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=旧本题玉门策士撰，悉言为将用兵之法。考其十五篇，大抵剽袭《幄机》之文，又附以迂陋浅论，盖妄人伪作，殊不足观。然其行文笔法极类《幄机》，稍不察，则鳞目混珠矣。\n<特殊条件>部署费用自然回复速度降低\n<书刀>可以调整字的位置\n<字格>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
The first firearm Vannini made as an apprentice. Completed under the guidance of her magister Paganini, its manufacture makes it clear it was created by a novice, but its various innovations are proof enough of her talent as a gunsmith.=学徒梵里妮的第一件铳械作品，在其老师潘格尼尼的指导下完成，铳械制作手法尚显稚嫩，但种种巧思足以证明她在制铳方面的天赋。
The first foothold. It may not be luxurious, but it can let us rest in peace. We need only protect this spot, and no matter how many times we fail, we can still get back on our feet.=最初的落脚点。或许不够豪华，但能够安心休息。只要守住这里，不管失败几次都能东山再起，重新再来。
The first hit on each enemy <$ba.root>Binds</> the target for 3 seconds and <$ba.steal>Steals</> 50 ATK (effect expires when enemy is defeated or Ines retreats)=对每个敌人首次造成伤害后，使目标<$ba.root>束缚</>3秒并<$ba.steal>偷取</>其50点攻击力（持续至目标被击倒或伊内丝离场）
The first hit on each enemy <$ba.root>Binds</> the target for 3 seconds and <$ba.steal>Steals</> 60 <@ba.talpu>(+10)</> ATK (effect expires when enemy is defeated or Ines retreats)=对每个敌人首次造成伤害后，使目标<$ba.root>束缚</>3秒并<$ba.steal>偷取</>其60<@ba.talpu>（+10）</>点攻击力（持续至目标被击倒或伊内丝离场）
The first hit on each enemy <$ba.root>Binds</> the target for 5 seconds and <$ba.steal>Steals</> 100 <@ba.talpu>(+10)</> ATK (effect expires when enemy is defeated or Ines retreats)=对每个敌人首次造成伤害后，使目标<$ba.root>束缚</>5秒并<$ba.steal>偷取</>其100<@ba.talpu>（+10）</>点攻击力（持续至目标被击倒或伊内丝离场）
The first hit on each enemy <$ba.root>Binds</> the target for 5 seconds and <$ba.steal>Steals</> 90 ATK (effect expires when enemy is defeated or Ines retreats)=对每个敌人首次造成伤害后，使目标<$ba.root>束缚</>5秒并<$ba.steal>偷取</>其90点攻击力（持续至目标被击倒或伊内丝离场）
The first hit on each enemy <$ba.root>Binds</> them for 5 seconds and <$ba.steal>Steals</> 100 ATK (effect expires when enemy is defeated or Ines retreats)=对每个敌人首次造成伤害后，使目标<$ba.root>束缚</>5秒并<$ba.steal>偷取</>其100点攻击力（持续至目标被击倒或伊内丝离场）
The first hit on each enemy <$ba.root>Binds</> them for 5 seconds and <$ba.steal>Steals</> 110 <@ba.talpu>(+10)</> ATK (effect expires when enemy is defeated or Ines retreats)=对每个敌人首次造成伤害后，使目标<$ba.root>束缚</>5秒并<$ba.steal>偷取</>其110<@ba.talpu>（+10）</>点攻击力（持续至目标被击倒或伊内丝离场）
The first hit on each enemy <$ba.root>Binds</> them for 5 seconds and <$ba.steal>Steals</> 110 ATK (effect expires when enemy is defeated or Ines retreats)=对每个敌人首次造成伤害后，使目标<$ba.root>束缚</>5秒并<$ba.steal>偷取</>其110点攻击力（持续至目标被击倒或伊内丝离场）
The first hit on each enemy <$ba.root>Binds</> them for 5 seconds and <$ba.steal>Steals</> 120 <@ba.talpu>(+10)</> ATK (effect expires when enemy is defeated or Ines retreats)=对每个敌人首次造成伤害后，使目标<$ba.root>束缚</>5秒并<$ba.steal>偷取</>其120<@ba.talpu>（+10）</>点攻击力（持续至目标被击倒或伊内丝离场）
The first hit on each enemy Binds the target for 3 seconds and Steals 50 ATK (effect expires when enemy is defeated or Ines retreats)=对每个敌人首次造成伤害后，使目标束缚3秒并偷取其50点攻击力（持续至目标被击倒或伊内丝离场）
The first hit on each enemy Binds the target for 3 seconds and Steals 60 (+10) ATK (effect expires when enemy is defeated or Ines retreats)=对每个敌人首次造成伤害后，使目标束缚3秒并偷取其60（+10）点攻击力（持续至目标被击倒或伊内丝离场）
The first hit on each enemy Binds the target for 5 seconds and Steals 100 (+10) ATK (effect expires when enemy is defeated or Ines retreats)=对每个敌人首次造成伤害后，使目标束缚5秒并偷取其100（+10）点攻击力（持续至目标被击倒或伊内丝离场）
The first hit on each enemy Binds the target for 5 seconds and Steals 90 ATK (effect expires when enemy is defeated or Ines retreats)=对每个敌人首次造成伤害后，使目标束缚5秒并偷取其90点攻击力（持续至目标被击倒或伊内丝离场）
The first hit on each enemy Binds them for 5 seconds and Steals 100 ATK (effect expires when enemy is defeated or Ines retreats)=对每个敌人首次造成伤害后，使目标束缚5秒并偷取其100点攻击力（持续至目标被击倒或伊内丝离场）
The first hit on each enemy Binds them for 5 seconds and Steals 110 (+10) ATK (effect expires when enemy is defeated or Ines retreats)=对每个敌人首次造成伤害后，使目标束缚5秒并偷取其110（+10）点攻击力（持续至目标被击倒或伊内丝离场）
The first hit on each enemy Binds them for 5 seconds and Steals 110 ATK (effect expires when enemy is defeated or Ines retreats)=对每个敌人首次造成伤害后，使目标束缚5秒并偷取其110点攻击力（持续至目标被击倒或伊内丝离场）
The first hit on each enemy Binds them for 5 seconds and Steals 120 (+10) ATK (effect expires when enemy is defeated or Ines retreats)=对每个敌人首次造成伤害后，使目标束缚5秒并偷取其120（+10）点攻击力（持续至目标被击倒或伊内丝离场）
The First Letter=第一封信
The first mad howl that awakened the Law.=唤醒律法的第一声狂嚎。
The first medal Astgenne received upon arriving at Rhodes Island.\nIf she's determined to break away from something, then she sure will. Life puts shackles on her that defy description, and she can only cut her fetters away and continue on.=星源来到罗德岛后收到的第一枚奖章。\n她决心要摆脱什么的话，就必然会做到。生活给她莫名的桎梏，而她只会斩断枷锁，继续往前。
The first member of Roar Knightclub's Majors team, now representative of Roar Arena: Tough armor, defensive counterattack, a hundred thousand fans, worth a million! Don't forget! 'Roar Guards, even the winds will bow to you!'=呼啸骑士团特锦赛首发成员，如今呼啸竞技场的大招牌，坚韧护甲，防守反击，十万粉丝，百万身价！别忘了！“呼啸守卫，狂风也将臣服于你”！！
The First Nursery=原初育婴室
The first of many lessons that she and Kazimierz will teach each other.=她和卡西米尔互相给对方上的第一课。
The first one you get is always extra special. Ernesto will keep it safe for you.\nBesides that, he's also prepared a little gift for you.=第一次的获得总是具有纪念意义，埃内斯托会小心保管，防止它被不小心处理掉。\n并且，他还为此准备了一点小小的惊喜。
The first Operator deployed has -6 DP Cost=首位干员部署费用-6
The first present Phantom gave Miss.Christine. She is really fond of it.=傀影送出的第一份礼物，Miss.Christine非常中意。
The First Raid=首次遇袭
The first roar of life=生命最初的咆哮
The first Saint of Laterano did not arise from any ceremony, but it is she who bestows divinity onto every Lateran rite.\n<@lv.item><Dream Tiles> </>Operators deployed within will be pulled into the dream\n<@lv.item><Saint Statue Cosplayer> </>After awakening, provides DP and Deployment Limit=拉特兰最初的圣徒不由任何仪式产生，但拉特兰一切仪式的神圣性都由其赋予。\n<@lv.item><入梦砖></>置于其中的干员会立刻被拖入美梦中\n<@lv.item><圣徒像扮演者></>叫醒后提供部署费用和部署干员单位数
The first Saint of Laterano did not arise from any ceremony, but it is she who bestows divinity onto every Lateran rite.\n<Dream Tiles> Operators deployed within will be pulled into the dream\n<Saint Statue Cosplayer> After awakening, provides DP and Deployment Limit=拉特兰最初的圣徒不由任何仪式产生，但拉特兰一切仪式的神圣性都由其赋予。\n<入梦砖>置于其中的干员会立刻被拖入美梦中\n<圣徒像扮演者>叫醒后提供部署费用和部署干员单位数
The First Saint of Laterano. It encountered the Law when it was still Teekaz, and thus Laterano and the Sankta began.=拉特兰最初的圣徒。曾经，还是提卡兹的它与“律法”相遇，“萨科塔”自此始，拉特兰自此始。
The first Saint returns to the Holy City. The term 'Sankta' is redefined.\n<@lv.item><Dream Tiles></> Operators deployed within will be pulled into the dream\n<@lv.item><Shrine Marksman Cosplayer></> After awakening, joins battle as an ally=最初的圣徒重临圣城。“萨科塔”，将被重新定义。\n<@lv.item><入梦砖></>置于其中的干员会立刻被拖入美梦中\n<@lv.item><圣堂射手扮演者></>叫醒后加入我方作战
The first Saint returns to the Holy City. The term 'Sankta' is redefined.\n<Dream Tiles> Operators deployed within will be pulled into the dream\n<Shrine Marksman Cosplayer> After awakening, joins battle as an ally=最初的圣徒重临圣城。“萨科塔”，将被重新定义。\n<入梦砖>置于其中的干员会立刻被拖入美梦中\n<圣堂射手扮演者>叫醒后加入我方作战
The first single CD Sora released when she debuted as an idol. It is a kids song from a cartoon, but you can still feel she put her heart and soul into it.=空作为偶像出道时发售的单曲CD。虽然是一首儿童向的卡通歌曲，但依然能感受到空她想要努力唱好的心境。
The first sound they hear is not the voice of a human, but the wet, squelching sound of viscous liquid. Next to some handprints, a list of formulae is scrawled out, tremblingly penned like screeches of fear and anger.=满室烛光，最先被捕捉到的不是人声，而是黏滞的液体声。几个掌印旁，罗列着一些字迹潦草的算式，仿佛颤抖着写下的、惊怒的嘶号。
The First Step Into Night=夜色中的第一步
The first step towards communication starts with finding a common language.=交流的第一步从学习通用语开始。
The First Step Towards Trust=信任的第一步
The first summoned unit <@ba.kw>does not consume</> deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)=首个召唤物部署时<@ba.kw>不消耗</>部署位（场上最后一个召唤物撤退或被击倒时不返还部署位）
The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)=首个召唤物部署时不消耗部署位（场上最后一个召唤物撤退或被击倒时不返还部署位）
The first time blocking an enemy, gains 2 DP and puts the blocked enemy to <$ba.sleep>Sleep</> for 5s=首次阻挡敌人时立即获得2点部署费用，并使该敌人<$ba.sleep>沉睡</>5秒
The first time blocking an enemy, gains 2 DP and puts the blocked enemy to <$ba.sleep>Sleep</> for 6s=首次阻挡敌人时立即获得2点部署费用，并使该敌人<$ba.sleep>沉睡</>6秒
The first time blocking an enemy, gains 2 DP and puts the blocked enemy to Sleep for 5s=首次阻挡敌人时立即获得2点部署费用，并使该敌人沉睡5秒
The first time blocking an enemy, gains 2 DP and puts the blocked enemy to Sleep for 6s=首次阻挡敌人时立即获得2点部署费用，并使该敌人沉睡6秒
The first time blocking an enemy, gains 3 DP and puts the blocked enemy to <$ba.sleep>Sleep</> for 6s=首次阻挡敌人时立即获得3点部署费用，并使该敌人<$ba.sleep>沉睡</>6秒
The first time blocking an enemy, gains 3 DP and puts the blocked enemy to <$ba.sleep>Sleep</> for 7s=首次阻挡敌人时立即获得3点部署费用，并使该敌人<$ba.sleep>沉睡</>7秒
The first time blocking an enemy, gains 3 DP and puts the blocked enemy to Sleep for 6s=首次阻挡敌人时立即获得3点部署费用，并使该敌人沉睡6秒
The first time blocking an enemy, gains 3 DP and puts the blocked enemy to Sleep for 7s=首次阻挡敌人时立即获得3点部署费用，并使该敌人沉睡7秒
The first time blocking an enemy, gains 4 DP and puts the blocked enemy to <$ba.sleep>Sleep</> for 7s=首次阻挡敌人时立即获得4点部署费用，并使该敌人<$ba.sleep>沉睡</>7秒
The first time blocking an enemy, gains 4 DP and puts the blocked enemy to <$ba.sleep>Sleep</> for 8s=首次阻挡敌人时立即获得4点部署费用，并使该敌人<$ba.sleep>沉睡</>8秒
The first time blocking an enemy, gains 4 DP and puts the blocked enemy to Sleep for 7s=首次阻挡敌人时立即获得4点部署费用，并使该敌人沉睡7秒
The first time blocking an enemy, gains 4 DP and puts the blocked enemy to Sleep for 8s=首次阻挡敌人时立即获得4点部署费用，并使该敌人沉睡8秒
The first time HP drops below half, calls for <Anvil Model-B> to support the battle from the Mobile Tactical Hangar=生命值首次降至一半以下时，向可移动战术机库呼叫<铁砧B型>支援作战
The first time HP drops below half, calls for <Anvil> to support the battle from the Mobile Tactical Hangar=生命值首次降至一半以下时，向可移动战术机库呼叫<铁砧>支援作战
The first time HP drops below half, immediately dispatches <Anvil Model-B> from the Mobile Tactical Hangar to support the battle=生命值首次降至一半以下时，立刻从可移动战术机库派遣<铁砧B型>支援作战
The first time HP drops below half, immediately dispatches <Anvil> from the Mobile Tactical Hangar to support the battle=生命值首次降至一半以下时，立刻从可移动战术机库派遣<铁砧>支援作战
The first time HP drops to 0, casts [Collapsing Fear] on the entire battlefield and enters Second Form=生命值首次降为0时对整个战场释放【坍缩恐惧】并进入第二形态
The first time HP drops to 0, enters a Dormant State for a period of time=生命值首次降至0后一段时间内进入休眠状态
The first time HP drops to 0, enters Charging Form=生命值首次降至0时进入冲锋形态
The first time HP drops to 0, enters Killer Form=生命值首次降至0时进入杀手形态
The first time HP drops to 0, enters Second Form=生命值首次降至0后进入第二形态
The first time HP drops to 0, enters second form and casts [Manipulate Opinion]=首次生命值低于0时进入第二形态并释放【舆论操纵】
The first time HP drops to 0, jumps to a fixed spot and enters Second Form=生命值首次降为0时，跳至预定位置并进入第二形态
The first time HP drops to 0, jumps to a fixed spot and enters second form, summoning a <Saltheap Cannon>=生命值首次降为0时，跳至预定位置进入第二形态，并召唤<盐坨子炮>协助作战
The first time I became champion was to prove myself. The second time was to hone myself. And the third was a wake up call I made to those who thought they could control me. The price I paid for it? Just a few Darksteel arrows. Hmph, a pity I didn't get an actual match.=拿第一个冠军，是为了证明自己。拿第二个冠军，是为了磨炼自己。拿第三个冠军，是为了让那些以为能操控我的人清醒一下。代价？几根玄铁的箭而已，只可惜没能和他打一场。
The first time I came to Laterano, it had suffered a calamity attack, a broken city filled with broken souls, hardly the image of paradise. Was I shaken? I guess I was, but nobody ever said that faith is only for that which is perfectly flawless.=初次来到拉特兰时，那里正被一场灾异袭击，破损的城市里是破碎的心灵，全然没有半分“乐园”的样子。动摇？也许有吧......但是，难道只有完美无缺的事物才配成为信仰吗？
The first time I challenged my superior was over his demand to soften a satirical poem into something more pleasant. Yet to what degree is the truth distorted in the name of this pleasantness? How many narratives massaged? How many people... The chronicles of history cannot be a curated collection of comfortable tales.=我头一次与上司争执，是他要我将一首讽喻诗解读得好听些。为这一句“好听”，多少事就变了味、走了样，又有多少人......那些理应记在史册上的事，本来就不该只有好听这一种声音。
The first time I struck a dummy, I thought back to my parents, that bandit, and how powerless I was despite having a gun in my hand... Even after I was out of ammo, I was still mechanically pulling the trigger over and over, until the coach took away the launcher in my hand. That's right. A launcher, not a gun.=当我第一次击中靶子，我想起爸爸妈妈，想起那个劫匪，想起拿着铳却无能为力的自己......弹药耗尽之后，我还在机械地扣动扳机，直到教练夺下我手中的发射器。是的，不是铳，是发射器。
The first time I went to that 'gym' place, they said they never saw a Durin as strong as me, and asked me how I got that way. I told them I just cook everyday. What's that? Now they're all in the kitchen tossing up stir-frys? Well, I'm pleased as punch to get so many people interested in cooking.=第一次去那个叫“健身房”的地方，里面的人说没见过力气这么大的杜林人，还问老夫怎么练的。老夫回答只是每天做菜而已。什么？他们现在都在厨房颠锅？这么多人对做菜感兴趣，老夫很欣慰啊。
The First To Talk=首言者
The First Wish=最初的愿望
The first Wish Fulfilled node you enter on this floor will grant 1 random collectible, but you will no longer be able to identify node types beyond the nodes directly ahead of you=本层首次进入得偿所愿节点时获得1个随机收藏品。无法看到下一节点以外的节点类型
The first-responder team responsible for cleaning the battlefield and preventing active Originium from spreading has set off towards Silverrock Bluffs to treat the wounded.=负责清扫战场，阻止活性化源石扩散的灾后应急小组已出发前往银石崖，他们将在那里救治伤兵。
The Firstborn is just the starting point of evolution. The thousands of bloodlines that emerge from it will become great trees.=“初生”只是进化的起点，由其身躯上衍生而出的万千命脉，终将尽数成为参天大树。
The Fist of Conviction=断罪之拳
The flag isn't a weapon. It'll cost a lot to replace if it gets broken.=旗子并非武器，砸坏了要赔很多钱。
The flag of 'Justice Knight.' When it's time for its regular switch-out and cleaning, be kind and lend her a hand.=“正义骑士号”的旗帜布。在定期更换清洗的时候，还请友善地帮她更换一下
The flag of a once-prosperous nomadic city. Though unfortunately destroyed by a Catastrophe, the flag was restored by survivors to commemorate it.=某座繁华移动城市的市旗。在一场天灾中不幸毁于一旦，旗帜被幸存者们复原以纪念。
The flag of Ursus with the mark of Reunion painted over it. Defacing the national flag is punishable by death according to the Flag Law of Ursus.=被涂上整合运动标记的乌萨斯国旗。按照《乌萨斯国旗法》，玷污国旗的人将立刻被执行死刑。
The flame ignites the tip of the moon.=火焰点燃月梢。
The flame known as the Reunion has been extinguished, though some may hide the lingering embers within their palms.\nThe unspeakable story will eventually fade, but they will continue to devote themselves to it with no fear of sacrifice.=名为整合运动的大火已然熄灭，但依然有人把火种藏在手心。\n无从诉说的故事终会消逝，只是他们总会投身于此，无惧牺牲。
The flame of hope will never go out, as long as a single teacher in Kazdel remains willing to share with these children the vision of a beautiful future.=只要卡兹戴尔还有一位老师愿意将我们最美好的未来讲述给这些孩子，希望的火种就永远不会熄灭。
The flame that my dad creates is so pretty, shining like a crystal even though it is fire. After I came to Rhodes Island, I realized that it is the power dad uses to protect others. That means… I can use what he taught me to help my senpais here! Yoshi! I'll continue to do my best!=爸爸变出的火焰很漂亮，明明是火，却像是水晶一样。来到罗德岛之后，我才意识到那是爸爸用来保护他人的力量，爸爸那时候教会我的东西，可以用来帮助各位前辈！所以我会好好努力的！
The Flamebearers=执火之人
The flames in the furnace are jumping for joy!=炉子里的火焰在兴奋地跳动！
The flames in the sky burn wantonly, turning into a faint residual warmth when they land on the knight's shoulderguards. He goads his mount and gallops atop the waves. He gazes out, and there is nothing but pure azure all around him, the sound of rushing waves ever incessant. The ears of wheat are calling.=天空的火焰肆意灼烧，落至骑士肩甲便化为了淡淡余温。骑士催动坐骑，驰骋在浪涛之上。放眼望去，四周只余蔚蓝，哗哗作响，从不停歇。麦穗在呼唤。
The flames of hatred still spread. I'll try to extinguish them, no matter... how many times it takes.=恨火在蔓延。我会试着浇灭它，不管......要尝试多少次。
The flames of war spread towards everyone who lives in these lands. We must be ready.\n<@lv.item><Reed Beds> </>Operators within gain Camouflage.=纷争的火焰正烧向这片土地上的每一个人，我们必须做好应对的准备。\n<@lv.item><芦苇丛></>置于其中的干员获得"迷彩"
The flames of war spread towards everyone who lives in these lands. We must be ready.\n<Reed Beds> Operators within gain Camouflage.=纷争的火焰正烧向这片土地上的每一个人，我们必须做好应对的准备。\n<芦苇丛>置于其中的干员获得"迷彩"
The flames react to your will. Will you put me in the ground tonight?=火焰在响应你的意志，你这是打算把我送进墓地里吗？
The flames seem brighter than usual when contrasted against the night, but they cannot dispel the darkness, let alone reveal the dangers still hiding within.=夜幕映衬下，火光显得格外明亮，但火焰并不能撕开黑暗，更无法照见那些仍躲藏在暗处的危险。
The flames seethe and burn, like their untethered sanity, like the rage within your heart.=火焰熊熊燃烧，一如他们脱逸的理智，一如你心中的怒意。
The flames turn more intense with each additional firewood added to the pile.=每加入一根薪柴，火焰就更加旺盛。
The flames, kindling the skies, are still burning bright—A raging fury that portends the impending end of the darkness above, or perhaps a shining beacon that impresses the brilliance of life on those aiding each other below.=那道灼穿了天幕的火仍在不屈地燃烧着——仿佛在向头顶迟迟不退的黑暗宣泄着死的怒火，又仿佛在向地上相扶相依的人们诉说着生的绚烂。
The Flavors Within=个中滋味
The fledgling does not stop crying. As though driven by the wailing, the light begins to break free of the void's shackles, becoming rich and full—A halo.=幼兽的哭声未停，那点光亮像是被哭声催动，一点点从虚空中褪去束缚，变得圆满——光环。
The Fleetest of Light=短暂光芒
The flesh warps even further, but the mind remains sharp.=畸变程度加深，思维仍旧敏锐。
The flickering flames act like wild beasts, brandishing their fangs and claws as they pace about above the table.=蹿腾的火舌形似奇诡异兽，张牙舞爪，盘桓在宴席上空。
The Flint Tribe lives in the rainforest, prefers scattered settlements, believes in their own strength, and rarely communicates with other tribes.=燧石部族，生活在雨林中，喜分散居住，信奉自身的力量，鲜与其他部族交流。
The floor is paved with two different matte materials. Reflects less light, and divides places to pass through and places to rest at. The jumping lights and drinking patrons find common 'ground' here.=用两种不同哑光材料铺装成的地面，能减少光线反射，也代表着通行与停留的区域划分。\n不停跳跃的光线与不停灌酒的人们将在此“地”找到共同的归宿。
The floor of the newly-built post office inherits Kjerag's traditional color schemes while also adopting a modern checkered design. The line between tradition and modernity? In the hands of Kjerag's craftsmen, the two become one.=新建小邮局的地板，沿用了谢拉格传统的配色，同时采用了具有现代感的方格设计。\n传统与现代何来优劣之分？谢拉格的巧匠会将二者合而为一。
The floor plan of Mansfield Prison. Escaping from this cage requires long preparation and willpower beyond the ordinary.=曼斯菲尔德监狱的平面设计图。想从这座牢笼之中逃脱需要漫长的准备，以及超乎常人的意志力。
The floor reflects the sky's colors. The sky of Trimounts is colored silver, like reinforced concrete.=地面倒映着天空的颜色。\n特里蒙的天空，是钢筋水泥的银色。
The floor tiles of the resort's standard suites. The hotel was never opened, and the tourists were never checked in. The only thing that remains is the hope that there is a warm place within each person's heart.=度假村标准套间的地砖。旅馆从未开张，游客从未入住，只愿每个人心中，都有一处温暖的地方。
The floor tiles used in the special equipment exhibition room. In theory, their detonation devices should be more than capable of blasting through these tiles, but Operator Ash insisted it was an impossible task. Why would that be?=特种装备展览馆的地砖。理论上来说，他们的爆破装备足以炸穿地砖，但灰烬干员却表示做不到，这是为什么呢？
The flooring inside the landship is not much different from that of Rhodes Island. It seems there was just a party here—someone spilled wine, and no one's cleaned it up. Watch your step, it's slippery!=陆行舰内的地板，和罗德岛的地板大同小异。\n这里好像刚刚办过什么派对，地上洒的红酒还没打扫——小心地滑！
The flowers and trees around her could be symbols of days gone, or of nothing at all; it is all in her mind.=当她在意的时候，周围的一草一木都是往日的象征；当她不在意的时候，它们什么都不是。
The flowers atop the tall mountains try their hardest to release their fragrance and attract bees and butterflies to spread their pollen. As you open the book, the words and knowledge within emerge from its pages and await your eyes.=高山上的花朵尽力生出芬芳，招引蜂蝶，传播花粉。书本铺展书页，知识列成字句，正等待着你的阅读。
The flowers will not wither, and the sunlight will be forever warm. If only we could stay in this moment…=鲜花不会枯萎，阳光永远和煦，要是能永远停在这一刻就好了......
The flying chariot.=行空之战车。
The Foldartal leads you to the location of the Treescar. His clan looks to have just gone through a terrible battle, and everyone seems to have some sort of injury. But there is no one groaning or cursing. They are like the forest itself: silent, and yet powerful. You wish to go up and talk to him, and hand him the Foldartal. But after he sees the woodcut in your hands from afar, he orders the warriors to rise and continue marching across the snowfield. All that is left for you is a messy camp.=密文板将你引到了“树痕”的所在地。他的部队似乎刚刚经历过一场惨烈的战斗，每个人身上都多少带了点伤。但没有人呻吟，也没有人咒骂，他们就像林地本身，寂静，却充满力量。你想上前与他搭话，将密文板亲手交给他。但他远远看到你手中的木刻后，便命令战士们起身，继续向雪原前进。留给你的，只有一个杂乱的营地。
The folksong manuscripts you transcribed follow the caravan's footsteps and are being carried further afield.\nYou truly believe that one day, they will be brought to more vibrant, thriving lands, where they will again be sung loud and clear.=您誊写的歌谣手稿随着商队的脚步，被带往更遥远的地方。\n您深信，终有一天，它们会被带至一片生气蓬勃的土地，再次嘹亮。
The following Coin(s) changed upon returning to the Coffer=以下通宝回到钱盒时发生了变化
The following items will automatically be converted into Intelligence Certificates if you already own them.=在活动中重复获得以下内容时，会自动转换为情报凭证。
The following Operators are available from Kernel Headhunting=以下干员可在中坚寻访招募
The following Operators are available from Standard Headhunting=以下干员可在标准寻访招募
The following Operators have been assigned at random for a more complete experience=为了提高队伍完整度,随机分配了以下干员
The following records are filled with horrific, appalling words: betrayal, madness, chewing, transformation...=接下来的记录中，充斥着骇人听闻的词汇：背叛、疯狂、咀嚼、异变......
The food and nutrients we take in sustain and shape us. So sometimes I wonder... if we ate the same food and did the same things, would we gradually become the same? Doctor, would we?=我有时候会想，既然是我们吃下去的食物和汲取的营养造就了我们，那么如果我们吃下了同样的东西，做着同样的事情，我们就会渐渐变得一样吗？博士，我们......能吗？
The food is ready. Which kind of Sea Terror would you like to feed?=食物准备完毕了，你现在想要喂食哪种恐鱼呢？
The food that Bear Lord's throwing away is attracting Originium slugs! Quick, send someone to tell him: NO LITTERING IN THE GARDEN OF GROTESQUERIES!\n<@rolv.rem>This stage has <Rubble> that can block the enemy's path</>\n<@rolv.rem><Gramophones> that deal Arts damage to enemies and heal allies when captured are present on the field</>=这熊霸乱丢的食物残渣吸引来许多源石虫，赶紧来个人告诉他，在界园不要乱扔垃圾！\n<@rolv.rem>场地中有可以阻挡敌人行进路线的<碎石></>\n<@rolv.rem>场地中有夺取后可以治疗友方单位并对敌方造成法术伤害的<"留声机"></>
The food that Bear Lord's throwing away is attracting Originium slugs! Quick, send someone to tell him: NO LITTERING IN THE GARDEN OF GROTESQUERIES!\nThis stage has <Rubble> that can block the enemy's path\n<Gramophones> that deal Arts damage to enemies and heal allies when captured are present on the field=这熊霸乱丢的食物残渣吸引来许多源石虫，赶紧来个人告诉他，在界园不要乱扔垃圾！\n场地中有可以阻挡敌人行进路线的<碎石>\n场地中有夺取后可以治疗友方单位并对敌方造成法术伤害的<"留声机">
The foolish build walls, the wise topple them... or vice versa. History is a database that holds more than it seems, full of hints about the future. After all, history itself was the future for countless generations... that's what really grips me.=愚人砌好了高墙，哲人推倒它，反之亦有......历史是个有趣的资料库，里面必然藏着对未来的启示，毕竟历史也曾是无数代人的未来......这才是我在意的。
The foot of the mountain is festooned with tongbao, along with some made of paper. There's even a... marble? You take a coin from the pile, and examine it carefully.=山脚边通宝堆得满满当当，其中还有些纸通宝甚至......弹珠？你从钱堆中取得一枚，仔细端详起来。
The footnotes of time have been removed, and the strife bears no fruit. Their war will continue on, but where will you go?\n<@rolv.rem>This node will always be in a regular state and node type cannot be changed</>=时间的注脚被抽去，战争就此没有结果。他们的战争还会持续下去，你又将何去何从？\n<@rolv.rem>此处将一直处于标准勘察状态，且无法被改变节点类型</>
The footnotes of time have been removed, and the strife bears no fruit. Their war will continue on, but where will you go?\nThis node will always be in a regular state and node type cannot be changed=时间的注脚被抽去，战争就此没有结果。他们的战争还会持续下去，你又将何去何从？\n此处将一直处于标准勘察状态，且无法被改变节点类型
The footprints linger in the snow in pairs, one deep, one shallow.=那些留在雪地上的脚印，一深一浅。
The forest forms a pleasant shade, and you can hear the indistinct sound of human cheer. <@ro3.get>Will encounter any kind of event</>=林木连成怡人的树荫，你隐约听到欢快的人声传来。<@ro3.get>会遇到各类事件</>
The forest forms a pleasant shade, and you can hear the indistinct sound of human cheer. Will encounter any kind of event=林木连成怡人的树荫，你隐约听到欢快的人声传来。会遇到各类事件
The Forgotten=遗忘
The Forgotten Knight=被遗忘的骑士
The formalwear SilverAsh wears to diplomatic meetings. Exquisitely sewn, perfectly tailored.\nAs the ties between Kjerag and other nations deepen, these clothes have become a more common sight.=银灰出席外交场合时穿着的正装，做工考究、剪裁得体。\n随着谢拉格与外部的联系日渐加深，这身服装出现在众人视野的频率也越来越高。
The formation of Reserve Op team A4 is not without twists and turns.\nThe instructor believes that Melantha will become a good captain. But what does it take to become one?=行动预备组A4的组建并非毫无波折。\n教官说玫兰莎能成为一个好的队长，但是，究竟什么才是当一个好队长最需要的素质？
The former curator of Sargon's Varjavandabad Museum walks alongside you in search of the truth of life.=萨尔贡法尔贾万达巴德博物馆前代理馆长，愿与你同行共同寻找生活的真谛。
The former deputy director of the International Trade Management Department of Dossoles, real name Ernesto Salas, was dismissed during the riots in Dossoles City. After that, he was recommended to Rhodes Island by Operator Ch'en, and joined after passing the test.\nHe was taken to Rhodes Island by a person who had clashed with him just a few days prior. Even in the face of such an embarrassing situation, he still behaved as if nothing had happened, maintaining a friendly and jovial social atmosphere along the way. Truly, Operator Tequila is a rare diplomatic talent fitting for one who serves the Mayor of Dossoles.=前多索雷斯国际贸易管理部副主任，本名埃内斯托·萨拉斯，于多索雷斯城内暴乱事件中被革职，后经由干员陈引荐，通过测试加入罗德岛。\n被数日前刚与自己发生过冲突的对象带上罗德岛，在这样尴尬的情况之下依然表现得若无其事，并一路维持着友好爽朗的社交氛围，干员龙舌兰确实不愧为多索雷斯市长女士手下不可多得的外交人才。
The former fashion magazine editor still has a nose for the trendy. She never bandwagons onto a fad, preferring to keep to her own vision. The way she dresses usually sets the style for the season at Rhodes Island.\nMore importantly, she knows all the tricks to cover up all the superficial symptoms of Oripathy, keeping the Infected looking the same as they ever did, and even bringing out their individual charms--just as she did for herself. She has been a godsend to many Oripathy sufferers, especially the ladies.\nAs such, Miss Orchid has become an icon to some of the girls on the island.=担任过时尚杂志编辑的梓兰小姐，在时尚领域有着敏锐的嗅觉，而且并不盲从，拥有属于自己独到的眼光，她的穿着往往就是罗德岛的潮流指向标。\n更重要的是，她能够通过各种精妙的手法，在掩盖体表矿石病特征的同时，保持一个人的整体形象，甚至将之作为展示其魅力的手段——正如她对自己做的那样。这对于许多矿石病的患者，尤其是接受过现代社会熏陶的女性来说，都是一件求之不得的事。\n因而，在罗德岛的部分女孩子心中，梓兰小姐有着独特的地位。
The former glory of Iberia, the mysterious Ægir, and legends of the sea—some fascinating stories can always be exchanged for lively discussion.=伊比利亚曾经的辉煌、神秘的阿戈尔、海洋上的传奇人物，一些吸引人的故事总能换来热烈的讨论。
The former Lord of the Banshees always seemed amicable, as if that were her only side... until she pulled out her bone pen, sang softly, and impaled agonizing wails into the minds of every intruder.=前任女妖之主留给人一种亲切的印象，好似她从来都是如此......直到她拔出骨笔，轻声吟唱，将哀嚎钉入每一个入侵者的思维。
The formless flames that endlessly devour their surroundings dissipate into nothingness after the flashes of cerulean, black and red.=不断吞噬周遭事物的无形火焰，在青黑色与红色闪烁过后消散如无物。
The fortress built in the north has granted you passage, and the warriors will scale the high walls and watch the borders of Sami day and night.=北方筑起的要塞已准许你通行，战士将登上高墙，日夜瞭望萨米的边界。
The fortress that guards the borders has no shortage of those who would guard it.\n<@lv.item><Yumen Catastrophe Defenses> </>Units placed here deal more damage to ground units and take less damage from ground units\n<@lv.item><Defensive Barricade> </>Blocks multiple enemies=“四卫不倾，三风不度。”这座守护边塞的孤城，也从不缺守护它的人。\n<@lv.item><玉门天灾工事></>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低\n<@lv.item><城防路障></>可以阻挡多名敌人
The fortress that guards the borders has no shortage of those who would guard it.\n<Yumen Catastrophe Defenses> Units placed here deal more damage to ground units and take less damage from ground units\n<Defensive Barricade> Blocks multiple enemies=“四卫不倾，三风不度。”这座守护边塞的孤城，也从不缺守护它的人。\n<玉门天灾工事>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低\n<城防路障>可以阻挡多名敌人
The fortune stick reads 'very lucky'! Only took one, two... five draws to get it. What a good sign! Let's go!=上上签！只投了一、二、三......五次就出了，好兆头~出发！
The fortunes of Yan=大炎之幸
The forward rumble of cities drowns out all clamorous ideals. Out beyond the cityways, they look back on the olden days, and bid farewell without a sound.\n'I have no reason to abandon hope.'=城市前行的轰鸣盖过所有喧闹的理想。航道之外，他们各自回望旧日，无声告别。\n“我没有必要放弃希望。”
The fossil has a perfectly circular opening. It is unknown what odd organ it once held. When she first came to the lab, the young Skadi liked to place her head in it and watch the busy researchers.=古老的化石上有均匀的圆形开口，不知它曾经容纳的是什么特异器官。\n刚刚来到这间实验室时，年轻的斯卡蒂喜欢把脸放进圆形开口里，透过开口观察实验室里忙碌的景象。
The foundation of the entire construction operation at Rhodes Island. Although this giant, complicated component must be custom made or ordered, for some reason, Rhodes Island often uses it to build special facilities.=整个罗德岛得以构成的基础。不知道为何，罗德岛在一些特别的设施中会经常使用这种结构复杂且必须特别制作或购买的巨型原件。
The Founding of A6=A6成立的那一天
The founding of regulations and traditions symbolizes that they might be broken, and it is not my job to judge nor to punish, but simply to see disorder rewound to order and chaos returned to organization. The road is a challenging one, but I won't be stopped.=规则和传统，它的建立代表着它会被破坏，我要做的并不是审判或是制裁，我要做的只是将乱序的转回有序，将混乱的重归井然。这条路很难走，但我不会被阻挡。
The four body parts share an HP pool and cast skills in order; individual body parts leave the battlefield after taking a certain amount of damage=巨大的身躯横亘在场上，四个部位共享生命值且依序释放技能，单个部位受到过高伤害时，会抬起并脱离战斗
The Four Difficulties=地有四难
The fourth chapter has been attached to its proper place.=图册的第四章被装订到了它应在的位置上。
The fowlbeast pulls out a grain of rice and places it in front of Cantabile, turning its eyes up at her.=羽兽衔来一粒米，放在晓歌面前，仰头看着她。
The fowlbeast returns after having taken flight. Even though she may no longer recognize her homeland, she still remembers a warm nest.=羽兽飞去又归来，即使她不再认得故乡，也会记得留一处温暖的巢。
The Fowlbeast That Returned=复还的羽兽
The fowlbeasts were flocking around the 'Scarecrow', so Verdant decided to rest a little in the plaza, taking in the bright sunshine and petals wafting in the wind. Not a bad combo, he thought.=羽兽群围住了“稻草人”，维荻决定在广场上逗留片刻。阳光明媚，花瓣飞舞，他不讨厌这种感觉。
The fragrance quickly pours out from the pot, and the locals thank us by sharing some slices of fresh meat.\n<color\=#d8d769>We obtained some Puffball Tenderloin. </color>=香气很快从锅中溢出，当地人为了感谢我们，送给我们一些新鲜的肉片。\n<color\=#d8d769>我们获得了一些圆圆肉片。</color>
The fragrance quickly pours out from the pot, and the locals thank us by sharing some slices of fresh meat.\nWe obtained some Puffball Tenderloin.=香气很快从锅中溢出，当地人为了感谢我们，送给我们一些新鲜的肉片。\n我们获得了一些圆圆肉片。
The frame of a small vehicle, turned into a bunkbed. Said to grant hot-blooded dreams of racing. During their travels, both the Doctor and Amiya used this bed, but the Doctor dreamt not of cars, but of a ship in the distance.=用小型载具的框架改造成的双层床，据说睡在上面可以梦见自己激情飙车。\n旅途中，博士和阿米娅就睡在这张床上。不过博士梦见的不是车，而是一艘遥远的船。
The friends I made in the wilderness... they're all coming to Rhodes Island too. So... I'll feel less lonely. I'll do my best to fight hard and protect everyone.=我生活在荒野时认识的朋友们，也渐渐聚集在罗德岛了呢......这样，多多少少，我也不会那么孤单了......我会努力战斗保护大家的。
The friends regarded as brothers have disappeared into the shadows, the plans into which countless hours were poured have been put on hiatus, and the imposing man with a lantern says that the cult has infiltrated you.=那些被视若兄弟的朋友消失在阴影中，那些投入无数心血的计划就此搁置，提着灯的大人物声称：邪教徒已经混入了你们之中。
The fringes of the Formulative Battlerealm. A typical example of the early stages of conflict.=拟构战场的边缘地带，呈现出纷争早期的典型状态。
The frontline is barren save for Horn fighting bitterly on, shield weighing down her grip, heavy artillery scorching her back, and naught left before her but the endless smoke of war. A moment's silence, then she whistles bright and clear, issuing herself the order to fight while the clarion has been lost.\nShe will make her charge, for those who are still alive, and for those who have fallen.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=前线只剩下号角还在苦苦战斗，手中的盾牌沉重，背后的重炮滚烫，而她的面前只剩下一片茫茫的硝烟。沉默片刻，她吹出一声响亮的口哨，代替丢失的军号，为自己发出战斗的指令。\n她将冲锋，为了那些还活着的人，也为了那些已倒下的人。\n<@lv.item><伦蒂尼姆城防副炮></>充能完成时，对场上阻挡数最高的我方单位周围造成不分敌我的真实伤害
The frontline is barren save for Horn fighting bitterly on, shield weighing down her grip, heavy artillery scorching her back, and naught left before her but the endless smoke of war. A moment's silence, then she whistles bright and clear, issuing herself the order to fight while the clarion has been lost.\nShe will make her charge, for those who are still alive, and for those who have fallen.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=前线只剩下号角还在苦苦战斗，手中的盾牌沉重，背后的重炮滚烫，而她的面前只剩下一片茫茫的硝烟。沉默片刻，她吹出一声响亮的口哨，代替丢失的军号，为自己发出战斗的指令。\n她将冲锋，为了那些还活着的人，也为了那些已倒下的人。\n<伦蒂尼姆城防副炮>充能完成时，对场上阻挡数最高的我方单位周围造成不分敌我的真实伤害
The fruit this field bears is no doubt of highest quality.=这田地里结出的果实，想必皆是上品。
The Fruition=结果
The fruits of Lateran passion, adoration, and ingenuity—an immense spread of innovative desserts—are displayed at the annual dessert expo in explosive fashion.\n<@lv.item><Dream Tiles> </>Operators deployed within will be pulled into the dream\n<@lv.item><'Gelato Stop'> </>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=拉特兰人热情、爱意与创造力的结晶——不计其数的创新甜品——在一年一度的甜品展会得到了爆发式的呈现。\n<@lv.item><入梦砖></>置于其中的干员会立刻被拖入美梦中\n<@lv.item><“冰淇淋机”></>我方与敌方可夺取控制权，激活后回复周围友方单位技力
The fruits of Lateran passion, adoration, and ingenuity—an immense spread of innovative desserts—are displayed at the annual dessert expo in explosive fashion.\n<Dream Tiles> Operators deployed within will be pulled into the dream\n<'Gelato Stop'> Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=拉特兰人热情、爱意与创造力的结晶——不计其数的创新甜品——在一年一度的甜品展会得到了爆发式的呈现。\n<入梦砖>置于其中的干员会立刻被拖入美梦中\n<“冰淇淋机”>我方与敌方可夺取控制权，激活后回复周围友方单位技力
The fully empowered FrostNova has returned to the battlefield. Use your tactical acumen to endure the blizzard!\n<@lv.item><Originium Ice Crystal></>Periodically releases a frigid wave that will inflict Cold to affected allied units.=全盛状态的霜星回归战场，运用你的战术头脑，抵御这股寒霜风暴吧！\n<@lv.item><源石冰晶></>周期性地释放对我方单位施加【寒冷】的范围性寒流
The fully empowered FrostNova has returned to the battlefield. Use your tactical acumen to endure the blizzard!\n<Originium Ice Crystal>Periodically releases a frigid wave that will inflict Cold to affected allied units.=全盛状态的霜星回归战场，运用你的战术头脑，抵御这股寒霜风暴吧！\n<源石冰晶>周期性地释放对我方单位施加【寒冷】的范围性寒流
The funeral's over. I met a few residents who happened to pass by.=葬礼已经结束，遇到了几个偶然路过的居民。
The furnace ceases, and the storyteller no longer speaks.=炉熄之声后，讲述者缄默不言。
The furnace stories finish one after the other. Will you be what 'Amiya' is looking for when it no longer burns?=熔炉中的故事纷纷迎来结局，你会是炉熄之后“阿米娅”想要寻找的事物吗？
The furnace's heat attracts all kinds of critters from the wastes. They eagerly slip inside and gleefully wreak havoc.\n<@rolv.rem><Waste Heat Vents> that deal Arts damage for brief periods when activated are present on the field</>=熔炉的热量吸引着十里八荒几乎所有还活着的小动物，它们想尽办法溜进来，之后兴奋地四处搞破坏。\n<@rolv.rem>场地中有激活后短暂持续造成法术伤害的<废热喷口></>
The furnace's heat attracts all kinds of critters from the wastes. They eagerly slip inside and gleefully wreak havoc.\n<Waste Heat Vents> that deal Arts damage for brief periods when activated are present on the field=熔炉的热量吸引着十里八荒几乎所有还活着的小动物，它们想尽办法溜进来，之后兴奋地四处搞破坏。\n场地中有激活后短暂持续造成法术伤害的<废热喷口>
The furry creatures showed you some crazy good floating and surfing skills.\nTheir valiant figures as they leapt from the springwater were photographed—but it would be so much cooler if the water were shopped into lava.=毛绒绒生物们向您展现了高超的漂流与冲浪技巧。\n温泉中跃起的身姿被人拍了下来——如果把照片里的泉水修改成岩浆肯定会更酷。
The further away the enemy, the higher the damage dealt (up to an increase of 12%)=攻击越远的敌人造成的伤害越高（最高提升12%）
The further away the enemy, the higher the damage dealt (up to an increase of 15%)=攻击越远的敌人造成的伤害越高（最高提升15%）
The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>12%</>)=攻击越远的敌人造成的伤害越高（最高提升<@ba.kw>12%</>）
The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>15%</>)=攻击越远的敌人造成的伤害越高（最高提升<@ba.kw>15%</>）
The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>{damage_scale:0%}</>)=攻击越远的敌人造成的伤害越高（最高提升<@ba.kw>{damage_scale:0%}</>）
The further away the enemy, the higher the damage dealt (up to an increase of {damage_scale:0%})=攻击越远的敌人造成的伤害越高（最高提升{damage_scale:0%}）
The further away the enemy, the higher the damage dealt by the Operator (up to an increase of 30%)=干员攻击越远的敌人造成的伤害越高，最高提升30%
The further away the enemy, the higher the damage dealt by the Operator (up to an increase of 80%)=干员攻击越远的敌人造成的伤害越高，最高提升80%
The further out you go, the richer resources you will find, but there will also be more challenges and dangers.=距离驻扎地越远的区块节点有着越丰富的资源，但同时也有更多的危机和挑战
The further we go, the quieter you get. I know, I know, you've got other ideas about the out-of-control Originium she left behind. I'm just wondering... She hurt you so bad you ended up like this. Is she really worth it?=我们越是前进，你就越是沉默。我知道，你对她留下的失控源石有别的想法。我只是奇怪，你都被她害成这样了，她就这么值得？
The fusion of dining and sleep, born in a dream, recreated in reality.\nThe Nutcracker stands guard by the Sugar Pome Fairy's bedside night after night, as he used to when he was a royal guard.=饮食与睡眠的融合，在梦境中萌生，在现实里复现。\n好多个夜晚，木果人站在旁边，守着床上小憩的糖果仙子醒来，一如他还是侍卫的时候。
The Future Elusive=明日渺远不及
The future gets better in imagination. That is more than enough.=未来只在想象中变得美好，这就足够了。
The future I envisioned has been set in stone, Doctor. It simply has not been elucidated yet, which is why I shall move towards it.=我构想的未来得到了验证，博士。它还并不清晰，所以我会向它走去。
The future of sailing upon a gentler land belongs to all of you.=那个在温柔大地上航行的未来，属于你们所有人。
The future that Rhodes Island paints is impossible, but still, you attract supporters to chase it with no regard for their own safety. Your tottering ideals would never have come this far without the support of your followers. So spare me the civilities. I'm only walking this path alongside you for the time being.=罗德岛许诺的图景绝无实现的可能，反而引来众人前仆后继。靠着那许多人的支持，你们摇摇欲坠的理想才走到今天......不用客套，我只是一时与罗德岛同行。
The gaining of power is both a blessing and a curse. Do not let others tread upon that path.\n<@lv.item><Active Originium></>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly=力量的增强既是祝福，也是诅咒。别让任何人走上那条路。\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
The gaining of power is both a blessing and a curse. Do not let others tread upon that path.\n<Active Originium>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly=力量的增强既是祝福，也是诅咒。别让任何人走上那条路。\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
The gallery allows members of the public to listen in on a trial. There is a rigorous review process, and only the proper voices are allowed during a trial.=法院中的旁听席，供对案件审理感兴趣的民众在此旁听。坐上旁听席要经过严格的审核，开庭后这里只许发出正确的声音。
The game has ended. The board is cleared, but the stone has chosen to linger.=棋局结束，棋盘清空，棋子决定继续在这人间逗留。
The Game of Chic=时髦把戏
The gap expands until it replaces the original landscape. A new story begins.=裂隙扩张，覆盖了周围的景色，一段故事开始了。
The gap expands until it replaces the original landscape. Meanwhile, a vague sense of connection spreads in your mind... Whatever it is, a new story begins.=裂隙扩张，覆盖了周围的景色，与此同时，一种模糊的连结感在你的思维中扩散开来......无论如何，一段故事开始了。
The gap soon disappears, and what remains in your mind are only fragments of its existence.=裂隙很快就消失了，在你的思维中留下了一些零碎的认知。
The Garden of Grotesqueries contains examples of every scenic sight you might see in Yan, so naturally that includes a place as remote and rugged as this. A moment of carelessness will send you plummeting off the cliff to your doom. To step on this road requires only courage, but to pass requires luck as well.=界园囊括大炎百景，自然也有这种极为险要之地，稍有不慎，便会落下山崖跌得粉身碎骨。走上去只需勇气，能不能过，就得看运气了。
The Garden of Grotesqueries's Placation ceremony is repeated year after year, and the duties of the Candleholders passed on from generation to generation. Like the garden, this finely honed sword shall seal the bestial Sui in its prison.=界园镇抚年年如是，秉烛职责代代传承。这柄磨利了的剑终将如这园子一般，死死镇住岁兽。
The Garden of Grotesqueries's structure has changed; please proceed with caution=界园的结构已发生变化，请小心应对
The Gavial you know and love. (Toting a battleaxe.)=你熟悉的嘉维尔，拿起了战斧。
The gazer did not want to keep an old friend reminiscing about the old days, or the old workshop.\n<@lv.item><Yumen Catastrophe Defenses> </>Units placed here deal more damage to ground units and take less damage from ground units\n<@lv.item><Defensive Barricade> </>Blocks multiple enemies=远眺之人，没有挽留一个念旧的故友、一间残落的工坊。\n<@lv.item><玉门天灾工事></>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低\n<@lv.item><城防路障></>可以阻挡多名敌人
The gazer did not want to keep an old friend reminiscing about the old days, or the old workshop.\n<Yumen Catastrophe Defenses> Units placed here deal more damage to ground units and take less damage from ground units\n<Defensive Barricade> Blocks multiple enemies=远眺之人，没有挽留一个念旧的故友、一间残落的工坊。\n<玉门天灾工事>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低\n<城防路障>可以阻挡多名敌人
The gear on my chainsaw is kinda loose, the one that makes the 'vrrrr' sound ... But I don't remember using it lately. Weird...=泡普卡的电锯，上面呜呜转的盘子有点松动了呢......可是好奇怪，泡普卡不记得最近有用过它啊......？
The geists are alarmed, and they scatter all over the place. Have a closer look. I'll get straight to the point, the road's so curved, not even Originium slugs can stand it! Do some rearranging to get the feng shui right for them.\n<@rolv.rem><Roadblocks> that can block the enemy's route can be deployed</>=伥心惶惶，四处乱窜。细观此景——开门见山，路出反弓，源石虫都待不住！也该为它们调一调风水布局了。\n<@rolv.rem>提供部署以后可以阻挡敌人的行进路线的<障碍物>。</>
The geists are alarmed, and they scatter all over the place. Have a closer look. I'll get straight to the point, the road's so curved, not even Originium slugs can stand it! Do some rearranging to get the feng shui right for them.\n<Roadblocks> that can block the enemy's route can be deployed=伥心惶惶，四处乱窜。细观此景——开门见山，路出反弓，源石虫都待不住！也该为它们调一调风水布局了。\n提供部署以后可以阻挡敌人的行进路线的<障碍物>。
The General=他是将军
The General Chamber has never been monolithic. In certain matters, they tend to trust Rhodes Island.=联合会从来不是铁板一块，在某些事件上，它们倾向于委托罗德岛。
The General Chamber hopes to tap into the Doctor's business acumen to predict key projects following the Major's conclusion.=联合会希望借助博士的商业嗅觉预估特锦赛后的重点项目。
The General Chamber is very satisfied with the way Rhodes Island handled the harassment from the Nightmare Knight's fans.=联合会很满意罗德岛干员对逐魇骑士狂热粉丝扰民行为的处理。
The General Chamber of Commerce continued to demand the Adeptus Sprawiedliwi Kazimierz give a reasonable answer, while the Adeptus Sprawiedliwi Kazimierz insisted that as the highest judicial organ of Kazimierz, the National Council is not beholden to the General Chamber of Commerce, no matter what issues arise between the National Council and the Adeptus Sprawiedliwi Kazimierz.=商业联合会依旧要求监正会政府给出合理答复，监正会则表示，国民院是卡西米尔监正会政府的最高审判机关，无论监正会与国民院之间出现什么问题，二者都没有向商业联合会负责的义务。
The general is distancing himself from the land he once believed in.\nBeneath the burning sky, he leaves behind his arrogance, his glory, and his entire past.=将军正在远离他曾无比信仰的国土。\n他把他的傲慢，他的荣耀，他的所有过往都留在了那片燃烧的天空之下。
The general name for a variety of frequent natural calamities, including but not limited to storms, blizzards, floods and even meteor showers. Catastrophes occur frequently, but also at unpredictable intervals. Therefore, most civilizations can only hide from Catastrophes by moving the entire cities. A mineral called Originium can usually be found in the area after a Catastrophe is over. Studies indicate that Catastrophes may be actually serve as vectors for the spread of Originium.=在泰拉世界频繁发生的各种自然灾害的统称。包含且不限于暴风、雪灾、强降雨、洪水等甚至陨石坠落。天灾的发生频率非常高，规律也难以捉摸，导致大部分的文明通过全城市迁徙来躲避天灾。天灾过后往往会留下一种叫做源石的矿物。研究表明，天灾其实反而可能是源石的一种传播媒介。
The Generalissimo=旗开大将军
The gentle light of the twin moons falls upon the pasture, and upon the girl. A teardrop slowly falls from the corner of Titi's eye. It rolls into the bushes, soon gone from sight.=双月将温柔的光芒洒在牧场，也洒在女孩的身上。一滴泪从缇缇的眼角慢慢滑落，滚进了草丛里，很快便消失不见。
The gentle showers soak the city's green leaves bold. The rainbow half up the mount shines on village old.=连城灵雨洇新翠，半山飞虹照故村。
The Ghost Crisis=鬼魂危机
The ghosts have shown in formation amidst the blaze's light, but the thief still hides behind the scenes.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<@lv.item><Demolition Device></> Directly knocks down a Tattered Pillar one tile in front.=鬼魂已在火光中列队现身，小偷却仍躲在幕后。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<@lv.item><爆破装置></>直接击倒前方一格的破碎支柱
The ghosts have shown in formation amidst the blaze's light, but the thief still hides behind the scenes.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<@lv.item><Demolition Device></> Directly knocks down a Tattered Pillar one tile in front.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=鬼魂已在火光中列队现身，小偷却仍躲在幕后。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<@lv.item><爆破装置></>直接击倒前方一格的破碎支柱\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
The ghosts have shown in formation amidst the blaze's light, but the thief still hides behind the scenes.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<Demolition Device> Directly knocks down a Tattered Pillar one tile in front.=鬼魂已在火光中列队现身，小偷却仍躲在幕后。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<爆破装置>直接击倒前方一格的破碎支柱
The ghosts have shown in formation amidst the blaze's light, but the thief still hides behind the scenes.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<Demolition Device> Directly knocks down a Tattered Pillar one tile in front.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=鬼魂已在火光中列队现身，小偷却仍躲在幕后。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<爆破装置>直接击倒前方一格的破碎支柱\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
The giant tree roots form a harsh suggestion that you have drifted too far off, and nature has not yet become your friend.=巨木的根系挽成严酷的暗示，你已经漂流得太远，而自然还未成为你的友人。
The giant wreck collapsed while we were gathering supplies and a few team members were lightly injured.=在搜集物资的时候，巨大的战舰残骸崩毁了，有几名队员受了轻伤。
The gigantic battle puppet is wholly unexhausted, and the winning snowpriest controller brandishes their wooden staff proudly. 'Next! Let's have another bout!' You can't help but feel closer to these uncharacteristically yelling and whistling Sami. The host hands you the roster again while laughing—the entire gathering no longer holds any sense of solemnity.=巨大的战争傀儡完全不知疲倦，操控它取胜的雪祀正得意地挥舞着木杖。“下一场！再打啊！”你不禁觉得这些一反常态大吼着、吹着口哨的萨米人亲切了不少。主持人笑呵呵地把名册又朝你递来——整个聚会场上，严肃的气氛已经一点都没剩下了。
The girl feels a daze in the drizzle. She wakes up to find herself in a different place.=悉悉小雨中，少女一阵恍惚，清醒时已是身在他乡。
The girl from Bolívar wanted to become an amazing florist. She became an amazing florist.=那个从玻利瓦尔来的小女孩，想要成为一个很厉害的花匠。她成为了一个很厉害的花匠。
The girl has no qualms about sharing her Originium Arts. She believes that you will use it for the right reasons.=少女并不介意分享自己的源石技艺，她相信你会将之用在正确的地方。
The girl has no qualms about sharing her Originium Arts. She believes that you will use them for the right reasons.=少女并不介意分享自己的源石技艺，她相信你会将之用在正确的地方。
The girl nods her head and raises her staff after hearing your words. With a flash of light, a bunch of things begin to appear out of thin air before loudly landing before you. A radio-like female voice sounds in a somewhat strange dialect, mentioning 'clearing the path,' 'gratitude' and so on. After another flash of light, you find yourselves in a snowy field, surrounded by the items from before. You can still see the building from a distance, but it appears to be once again buried in the snow.=听完你点点头，女孩举起法杖。一堆东西便开始伴着闪光凭空出现，叮叮咣咣地掉落到你面前。一个像是广播的女声响起，用一种陌生的方言提起了“道路疏通”和“感谢”等。一道光闪过，你们全员出现在一片雪地上，周围散落着刚才那些物品。你远远地还能看到建筑，但它似乎重新被掩埋了。
The girl who lived here proudly proclaimed to her parents that she was seeing a young man from a famiglia. The smiles on their faces turned into an unfathomable expression.=住在这里的姑娘向她父母欣喜地炫耀自己正在和一位来自家族的小伙子交往。她父亲脸上的笑容变成了一种莫名的表情。
The girl's eyes reflect the color of the snow. She is pure and pristine like the new snow.=少女的眼眸里映着茫茫雪色，她如新雪般洁净无瑕。
The Glasgow Gang=格拉斯哥帮
The goal they had dreamed of lies before them, but they chose to cross over it.\n<@lv.item><Pure Crystal> </>Connects surrounding Crystal areas.\n<@lv.item><Decrystallizing Totem> </>Removes all Crystal in a line.=梦寐以求的目标近在眼前，但她们选择跨过。\n<@lv.item><纯净结晶></>可连通周围的结晶区块\n<@lv.item><结晶消除桩></>可消除一条直线上的所有结晶
The goal they had dreamed of lies before them, but they chose to cross over it.\n<Pure Crystal> Connects surrounding Crystal areas.\n<Decrystallizing Totem> Removes all Crystal in a line.=梦寐以求的目标近在眼前，但她们选择跨过。\n<纯净结晶>可连通周围的结晶区块\n<结晶消除桩>可消除一条直线上的所有结晶
The gold-plated die has one side representing life. As for the other nineteen sides...=镶金的骨骰只有一面刻着代表生存的印记，至于其他十九面......
The gold-star tour guide—exclusively recognized by the mysterious pharma corp which deals with politicians all across Terra! Who knows how many clients I'll draw with a reputation like that!=号称药企却和多国政治人物频繁往来的神秘组织独家认证的金牌导游！拿这个名号出去揽客，我都不敢想会吸引来多少人！
The golden fowlbeast lays golden eggs. It spreads its golden feathers as its golden chicks squeak. It is golden, but what does it matter?=纯金羽兽纯金卵，纯金羽毛摆又摆，纯金幼崽嘎嘎喊，纯金与人又何干？
The golden ship appears in front of the Hunters, marking a turning point in this lonely journey. Within the ship's central passage, a mysterious enemy lying dormant begins to stir in response.=黄金色的船只出现在猎人们面前，孤独之旅终于看见了转折。中央通道中，蛰伏在船只上的神秘敌人也有所反应。
The golden specter emerges from the depths of the mists, even the passage of more than sixty years unable to block out its light.\nVisitors, are you prepared to face its whispers?=黄金的幽灵从迷雾深处探出身子，六十余年的岁月也无法遮蔽它的光芒。\n造访者们，做好准备面对它的呢喃了吗？
The golden sunlight is not the only visitor to this room. The ocean has just revealed itself, and Lumen gestures at you to speak softly so as to not disturb the dreamlike scene.=浅金色的阳光不是唯一一位到访这间屋子的客人，大海刚刚褪去面纱，流明示意你轻声，别惊扰了这如梦一般的光景。
The golden-haired Sankta stands under a porch. She is praying, anxious; her breathing is rapid, and she trembles visibly... Lemuen can feel herself overwhelmed by her counterpart's raging emotions.=金发萨科塔立于某道门廊之下，她在祷告，她在不安，她的呼吸急促，身体因此肉眼可见地颤栗着......蕾缪安感觉自己快被对方汹涌的情绪淹没。
The good news is, today, they're all gonna die here.=好消息是，今天，他们都会死在这里。
The goods are intact, and everyone's unhurt! Ahhh, damn it!—I've dreamed of having such a reliable escort leader as you, Doctor.=货都在，人也毫发无伤！啊，可恶——做梦都想要博士这样可靠的镖头——
The goods are mine! MINE!=好东西，都归我了！
The goods are still here. Let's hope those who ran away will learn and repent.=要运送的货物还在，那些逃走的人，就当他们还有心悔过吧......
The gown of the Judicial Review Office is cast off, and the robe of a Tianshi is donned.\nA change of clothes only signifies a change in office. Leizi's will is the same as ever.=脱去大理寺官袍，穿上天师服。\n衣装更替仅意味着身份的改变，惊蛰的心志未变。
The graffiti has been modified many times. To paint 'Glasgow' vertically, the gang racked their brains to engineer a weird ladder structure for Vina to stand on top of. She once firmly believed that this life would never change.=涂鸦来来回回改过好几版，为了竖着喷下格拉斯哥帮的字样，几人想尽办法用梯子搭出了匪夷所思的结构，好让维娜站上去。\n她曾坚信这样的生活永远不会变。
The graffiti in the corridor? I forgot to wipe it off. Besides, I went to fess up to Closure. And I got a gift for Aciddrop, since she took the blame. I even stepped in to clean for Purestream. You're not mad at me about anything? Hm, okay. So... Do you want to go tagging with me next time, then?=走廊上的涂鸦？都说了我只是忘了擦。再说我主动去跟可露希尔承认了错误，给被冤枉的酸糖送了礼物，还替负责清洁的清流顶了班——不是训我？好吧，那......下次涂鸦要不要一起来？
The graffiti was not erased out of respect for Operators' freedom. So, who tagged that anyway?=因为尊重干员自主性而没被抹去的涂鸦。那么究竟是谁画的？
The Grand Ceremony=雪山大典
The Grand Duel=冠军对决
The Grand Finale=压轴登场
The Grand Knight Territory=大骑士领
The Grand Knight Territory Outskirts=大骑士领郊外
The Grand Knight Territory Outskirts Action Medal=大骑士领郊外行动奖章
The Grand Knight Territory's appearance is ever-fluid. Today, the city exhibits no trace of what it was twenty years ago, its sunset-lit silhouette sunken and gone... Yet its nightscapes still spring up to my mind at times wanted and at times not. Often, I find myself thinking that I should at least... try to seek out and reclaim that past.=大骑士领的景观日新月异，二十年前城市日落的剪影，在如今的街道上没有留下任何痕迹......但我仍然如此熟悉那里的夜景。我只是时常在想，我至少该......把过去找回来。
The grander the machinery, the tighter the little parts need to mesh. All credit to you, Doctor. You know how to make a squad tick.=越是大型的机械，越苛求微小零部件之间的契合程度。你的确掌握了提高作战效率的精髓。
The grandest Empresses' Celebration has come to a close. You witnessed the rebirth of Leithanien.\n'I have no regrets, and I do not wonder.'=最盛大的女皇庆典已经落下帷幕，您见证了莱塔尼亚迎来新生。\n“我不再顾忌，也不再有疑惑。”
The Grandmaster had many students. He took them in from all walks of life, teaching what he knew to anyone who would learn the martial arts. Sometimes, I wonder if I might have become his greatest student, were it not for my poor health... keep this between you and I, won't you?=老师曾教过许多学生，不论出身地位，只要人们在武道上有所求，他都会倾囊相授。我偶尔会想，如果不是这样病弱，也许有机会成为老师最得意的那个学生呢——这话只在你我之间，博士。
The grandmaster of the Tianshi, able to move heaven and earth, but who has not been seen since he helped establish the House of Yan's rule. Has been seen fincatching by the riverside on a fortunebeast.=天师之祖，有动天覆地的本领，然而辅佐炎氏正位后便再无踪迹，传说有人见过他骑着瑞兽在江边垂钓的身影。
The Grandmaster often says that the most precious relationships are the ones built on the brink of life and death. I suppose that makes us the best of friends.=老师常说，共生死的情谊最为可贵。那我们可算是至交了，博士。
The graven image he burned almost seems now to accept him once more, murderer bereft of strength that he is. Its broken arms fall to either side, as if in gentle embrace.=被他烧毁的圣像这时仿佛又接纳了他这个失去了力气的凶手，圣像的断臂落在两侧，好似一个轻柔的抱拥。
The Great Aquapit=“大水坑”
The Great Bagnapping Adventure=夺包奇遇
The Great Chief Returns=密林悍将归来
The Great Chief Returns - Rerun=密林悍将归来·复刻
The Great Chief Returns Furniture Pack=密林悍将归来家具收藏包
The Great Detective's Case Files - Volume I=大侦探探案集·卷一
The Great Elder sits straight in the middle, Arctosz and Ratatos stand to one side, and Enciodes to the other. The gulf of difference is stark.=大长老端坐中央，阿克托斯与菈塔托丝站在一侧，而恩希欧迪斯站在另一侧。泾渭分明，一目了然。
The Great Era=伟大时代
The great generalissimo has defeated the sun. Enjoy the triumph of the sea breeze before moving on to conquer the waves.=阳光已被大将军彻底击败，在下一步征服海浪之前，先享受一会儿海风的赞美吧。
The Great Ghost=大头鬼
The great knight known as the 'Butcher of the Field'! Convicted several times for acts of brutality, avoided trial several times thanks to corporate contributions! Youngest son of the Ingra family, an ancient knightly lineage! A ruthless fighter who gets stronger with each battle! Olmerrrrrr Ingraaaaaaa!=被称为“赛场屠夫”的大骑士！数次因行径残暴而被判犯规，有数次凭着企业献金避免了审判团的制裁！古老的骑士家族英格拉家的幺子！愈战愈勇的无情斗士！奥尔默·英格拉——！
The great thing about outdoor parties is that there's plenty of room to crack some skulls. The bad thing is, you'll probably end up disturbing the peace. Most of the time, the pros and cons cancel reinforce each other.\n<@lv.rem><Command Terminal></> Life Points will be deducted by 1 when destroyed.\n<@lv.rem><Portable Supply Station></> Grants additional Skill Points to a character or to the Command Terminal.=露天派对的好处在于，可以毫无顾忌的大打出手，而坏处则在于过度扰民。大部分时候，好处和坏处相辅相成。\n<@lv.rem><指挥终端></>被摧毁时扣1点关卡生命值\n<@lv.rem><便携式补给站></>使角色或指挥终端额外获得技力
The great thing about outdoor parties is that there's plenty of room to crack some skulls. The bad thing is, you'll probably end up disturbing the peace. Most of the time, the pros and cons cancel reinforce each other.\n<Command Terminal> Life Points will be deducted by 1 when destroyed.\n<Portable Supply Station> Grants additional Skill Points to a character or to the Command Terminal.=露天派对的好处在于，可以毫无顾忌的大打出手，而坏处则在于过度扰民。大部分时候，好处和坏处相辅相成。\n<指挥终端>被摧毁时扣1点关卡生命值\n<便携式补给站>使角色或指挥终端额外获得技力
The Great Truth demands an equally great space to house it! Wait, no, I don't need a room this big...=伟大的真实需要揭示它的空间！不，也不用那么大的空间......
The Greatrock=伟大的摇滚
The greenies we got in the reserves are pretty good. But they suck at securing amenities. Back in my day, the rookies were way smarter about hiding cookies.=最近预备队新人们的素质可真不错，就是自行改善生活的本事实在是差了点，当年新兵偷藏压缩饼干的把戏可高明多了。
The ground is overgrown with weeds, which provide soil retention and shelter for small animals. Growing grass and bushes from barren sand is the first step in terraforming in the barrenlands.=生长着杂草的土地。草类以其根系保持水土，并为小型生物提供遮蔽和保护。让干裂沙化的土地长出草丛，是在荒地进行地形改造的第一步。
The ground is peppered with holes both small and large, from suitcases and cabinets destroyed by their high-speed fall. Some sheets of paper covered with Sarkaz characters are perfectly intact, but the messy handwriting leaves them indecipherable. You can only barely discern a few words: 'Lift-off', 'Assembly', and 'Quota'.=地面被砸出大大小小的坑洞，那些手提箱、柜子都在高速撞击下毁坏报废。一些写满萨卡兹文字的纸张倒是完好，可字迹潦草、顺序混乱，你根本看不懂上面写了什么，只勉强分辨出“升空”“组装”“名额”等几个字眼。
The ground is subsiding, their refuge is collapsed, and the soldiers bear nothing but wrenches and hammers.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=地面在沉降，庇护所在坍塌，战士的手里有的只是扳手与锤子。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
The ground is subsiding, their refuge is collapsed, and the soldiers bear nothing but wrenches and hammers.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=地面在沉降，庇护所在坍塌，战士的手里有的只是扳手与锤子。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
The ground is subsiding, their refuge is collapsed, and the soldiers bear nothing but wrenches and hammers.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.fs>Environmental Conditions: </>\nTerrain and enemies will differ in places.=地面在沉降，庇护所在坍塌，战士的手里有的只是扳手与锤子。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.fs>环境条件：</>\n地形和敌人等有所不同
The ground is subsiding, their refuge is collapsed, and the soldiers bear nothing but wrenches and hammers.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=地面在沉降，庇护所在坍塌，战士的手里有的只是扳手与锤子。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
The ground is subsiding, their refuge is collapsed, and the soldiers bear nothing but wrenches and hammers.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=地面在沉降，庇护所在坍塌，战士的手里有的只是扳手与锤子。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
The ground is subsiding, their refuge is collapsed, and the soldiers bear nothing but wrenches and hammers.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nTerrain and enemies will differ in places.=地面在沉降，庇护所在坍塌，战士的手里有的只是扳手与锤子。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n地形和敌人等有所不同
The ground shatters, and along with it, three mobile altars. White vapor erupts, and a fiery red blade emerges. A Steam Knight stands with us!=地面碎裂，一同裂开的还有三座移动祭坛。白色水汽蒸腾，火红焰刃浮现——蒸汽骑士在我们的身边。
The ground shouldn't be this soft—this place is going to swallow us! I-I'm losing my grip on my blade!=这地面软得不正常——空气会吞人！我、我的刀突然握不住了！
The guardian spreads his arms, basking in the light of the stars, facing eastwards to welcome the sunrise.=守护者张开双臂，沐浴在繁星的光芒之下，面向东方等待着日出。
The guards tense up as soon as they see the object you just produced. Their captain tells you that this is one of the old saint's relics, the spiritual backbone of the village—and it would collapse without it. It was stolen a few days ago, and they had just caught the thief—the same person you met earlier. He sizes you up, then looks back at the tied-up wandering medic, before motioning for the guards to surround you.=一见到你拿出的东西，卫兵们就紧张了起来。卫兵队长告诉你这是老圣徒的遗物，村庄的精神维系，没有了它，村子便要分崩离析。它在数天前失窃，而他们刚刚抓住窃贼就遇到了你——他上下打量着你，又回头望了眼被五花大绑的行医后，示意卫兵将你团团包围。
The guerillas' Vertical Strike Squad has withstood harsh trials and brutal wars. They've fought Ursus for more than a decade, and their will is nigh indomitable. We have but a single moment for a chance at victory.=游击队的垂直打击部队经受过严酷的考验和残酷的战争，与乌萨斯战斗十数年，他们的意志已几近不可摧毁。我们的胜机，只有一瞬。
The Guide to Mutual Learning=干员间切磋指南
The guilty... will be punished.=有罪者......当受罚。
The gun in its hands was said to have been placed there temporarily, as there was no space left in the 'Role Model's' display case. Nobody saw anything wrong with it, and so soon the gun became a part of the sculpture.=以拉特兰史上某任教宗为原型设计的雕像，底座水池的水需要勤换。\n雕像手上的铳据说是当时“好前辈”展柜空间不够临时放上去的，无人觉得异常，竟成了雕像的一部分。
The gun is a unique mid and long-range weapon rumored to be discovered by Laterano, thereby becoming one of its symbols.\nIts killing power isn't exceptional, but it's better suited to the average Laterano citizen's temperament than cold steel, thus becoming the weapon of choice in Laterano. Everyone now carries at least one for personal protection.\nExusiai may seem laid-back, but her marksmanship ranks among the top at Rhodes Island. On one hand, she lacks the attention span for things other than maintaining and operating her gun. On the other hand, her innate marksmanship talents, including visual tracking and timing, are the envy of all sharpshooters.=铳是一种构造独特的中远距离杀伤武器，据传最先由拉特兰人发现，也因此成为了拉特兰的标志之一。\n它的杀伤力并不十分出色，但由于相比冷兵器更为契合拉特兰人的习性，因而逐渐成为了大部分拉特兰人的首选武器，并且每个拉特兰人都会有至少一把守护铳。\n能天使小姐虽然平日吊儿郎当，但她的射击技术在罗德岛中是名列前茅的。一方面，她唯有在铳的保养和使用训练上从来没有含糊过。另一方面，她在射击方面的天赋，包括动态视力，空间把握等能力，足以令每一个射手嫉妒。
The gun may be fake, but yeah, that's all it takes.=铳是假的，但你要完蛋了是真的~
The gun that made Paganini famous, and Patrizion's first heavy firearm after becoming a gun-knight. Artisanal machining and military standardization join together to form a masterpiece.=铳械大师潘格尼尼的成名之作，亦是帕特里奇昂成为铳骑后的第一支巨型铳械，手工制作与军工制式相融合的杰作。
The Gunsmith=铳械匠人
The gunsmithy coffee pot will brew 2 cups of Espresso every day at 04:00. Accepting an order requires 1 Espresso. 2 Espressos are automatically obtained when you unlock the gunsmithy. When all orders are complete, the coffee pot will stop brewing.=来到工坊后，每日04:00咖啡壶可调制2杯特浓咖啡。接取订单需要饮用1杯特浓咖啡。 工坊解锁后可立即获得2杯特浓咖啡。 在所有订单都完成后，咖啡壶也会停止工作。
The gym's floor. Not exactly pretty, but it's firm enough. Many came and went, planting their footsteps upon it. In the end, nothing remains except a lonesome silhouette.=拳馆地板，不一定好看，但一定结实。\n踩在上面的人来来往往，走走停停，最终只留下了一个落寞的身影。
The H.A.M.H.R.R. is part of the Arc-01 project.\nIt receives energy from the ground and fires it at the target, able to reach a range beyond most Terrans' reckoning.=“弧光一号”计划的一环，通称——聚焦发生器。\n作用为吸收地面发射而来的能量，在锁定目标后发射。它的打击范围广得超越多数泰拉人的想象。
The Hall unlocked=演出大厅已解锁
The Hammer=重锤
The hands that laid so many vacant eyes to gentle rest.=也是她的双手，曾轻轻地合上了许多双眼睛。
The Handwriting=笔迹
The Hanged Man=倒吊者
The happy days will pass away, but the memories will firmly remain within your mind, accompanying you through all kinds of dangers.=快乐的日子一转而逝，但回忆却会牢牢刻在脑海中，陪伴你渡过千难万险。
The Happy Windermere Family!=温德米尔的快乐之家
The hard outer shell of an Originium Slug covered in tiny clusters of Originium. Tastes slightly bitter when licked. Even though there are many types of Originium Slugs out there, the quality of the materials they yield doesn't vary much at all.=源石虫的坚硬外壳，布满小型的源石晶簇，舔上去能够尝到微微的苦涩。尽管源石虫种类繁多，产出素材的品质却没什么变化。
The harder on the outside, the softer on the inside.=面目狰狞的人往往格外脆弱。
The harsh, cold life of the icefield is on full display here. Don't go anywhere. We still have some rapping to do.=冷酷冰爽的冰原生活，在此呈现。不要走开，还有说唱。
The Head=盥洗室
The head of Medical wants to have a chat with my master? That might be difficult… That elderly man—he wanders all around as he practices, so meeting him even once isn't easy. Why do I call him that? He has healing hands, but he's got a haggard face and a stick-thin body, though he'll still give you a kindly look now and then, just like any other elder.=医疗部的负责人想和我的老师谈谈？这可难办了......他老人家行医四方，要碰上一次不容易。嗯？手到病除，但面容憔悴、身形枯瘦，有时还会一脸慈祥地看着你，当然是老人家。
The head of the Shrine of Nurtury, the manifestation of the First Saint in the dream. She has bestowed a halo upon a dying arborbeast fledgling, and borne witness to the miracle of life in Laterano. She said this was the revelation from the Law, showing Laterano how to deal with the calamity.=育婴圣堂的负责人，“圣徒”在梦境中的化身。她为一只心跳渐停的木攀兽幼崽赋予光环，见证了生命的奇迹在拉特兰出现。她说：“这是律法给予拉特兰应对灾异的启示”。
The headlines of the Dossoles Daily's Entertainment section that day.\nCh'en found herself at the A.H.C. Bar after following the clues, where Lin Yühsia happened to be as well. She admits that Lin Yühsia's methods are far more direct and effective, but she still thinks that they aren't right.=当日多索雷斯日报娱乐版块头条。\n陈顺着线索查到了A.H.C.酒吧，却正好撞上林雨霞也在场。她承认林雨霞的方法更加直接有效，但她依然不认为她正确。
The headquarters of the Crimson Chalice Knightclub is located here. The Blood Knight has his own room, treating guests cordially with fine wine served from a chalice while driving enemies away with a long, blood-like blade.\n<@lv.item><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used\n<@lv.item><Knight Crest></> When used, permanently provides visibility over a certain tile\n<@lv.rem>Condition:</> All enemies have increased DEF and Max HP.=赤盏骑士团总部坐落于此，血骑士在这里有自己的房间，他会用杯中美酒善待客人，也会以如血长刃驱逐劲敌。\n<@lv.item><城市霓虹></>可以提供初始视野，使用后视野范围扩大\n<@lv.item><骑士之徽></>使用后可以永久提供某一格地块的视野\n<@lv.rem>额外条件：</>所有敌人防御力和最大生命值提升
The headquarters of the Crimson Chalice Knightclub is located here. The Blood Knight has his own room, treating guests cordially with fine wine served from a chalice while driving enemies away with a long, blood-like blade.\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used\n<Knight Crest> When used, permanently provides visibility over a certain tile\nCondition: All enemies have increased DEF and Max HP.=赤盏骑士团总部坐落于此，血骑士在这里有自己的房间，他会用杯中美酒善待客人，也会以如血长刃驱逐劲敌。\n<城市霓虹>可以提供初始视野，使用后视野范围扩大\n<骑士之徽>使用后可以永久提供某一格地块的视野\n额外条件：所有敌人防御力和最大生命值提升
The headquarters of the Nova Knightclub is located here, and the Candle Knight visits when she is here on official business. At that time, the neon brilliance illuminating the sky gives way to the flickering of candles.\n<@lv.item><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used\n<@lv.rem>Condition:</> The cast range of Glimmering Touch is greatly increased.=散华骑士团总部坐落于此，烛骑士公务在身时会到访此处，届时，漫天霓虹光彩尽失，只余烛火摇曳闪烁。\n<@lv.item><城市霓虹></>可以提供初始视野，使用后视野范围扩大\n<@lv.rem>额外条件：</>微光之触的施放距离大幅增加
The headquarters of the Nova Knightclub is located here, and the Candle Knight visits when she is here on official business. At that time, the neon brilliance illuminating the sky gives way to the flickering of candles.\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used\nCondition: The cast range of Glimmering Touch is greatly increased.=散华骑士团总部坐落于此，烛骑士公务在身时会到访此处，届时，漫天霓虹光彩尽失，只余烛火摇曳闪烁。\n<城市霓虹>可以提供初始视野，使用后视野范围扩大\n额外条件：微光之触的施放距离大幅增加
The heart of a scholar is an abstract concept. It is something that cannot be quantified, and can only be conceptualized in our hearts.\nBe careful not to let mere representations cloud your judgment.=学者之心，不在所见所闻，在所思所想。\n千万别被脆弱的表象蒙蔽双眼。
The Heart sinks south in deep Lunar July; sets baleful low the autumn chills.=七月流火，又要秋凉了。
The Heart Wills, The Sword Acts=心至，剑成
The Heart, Fickle and Impermanent=人心，向背无常
The heat radiating from the furnace node repels the cold, allowing you to doze off in its warmth.=熔炉节点散发出的热量隔绝了寒冷，让你能在温暖中安然小憩。
The heavens churn. The earth is red. The clouds roil with the color of blood.\n<@lv.item><Farmland></>Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></>Stops Blight from spreading.\n<@lv.item><Pumping Station></>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=天时倾覆，血光舐地，见赤霞飞卷，欲舞重霄。\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播\n<@lv.item><泵站></>将身后一格的水泵至前方，净化/传播病害
The heavens churn. The earth is red. The clouds roil with the color of blood.\n<Farmland>Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve>Stops Blight from spreading.\n<Pumping Station>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=天时倾覆，血光舐地，见赤霞飞卷，欲舞重霄。\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播\n<泵站>将身后一格的水泵至前方，净化/传播病害
The heavens follow your will. Laugh in the spring breeze, and drink to the mountains.=天随人愿，春风得志仰天笑，欲揽群山共酣言。
The heavy safe door slides open, revealing nothing inside except a copy of the ship's personnel files. By reading it, you catch a glimpse of everything the Stultifera has suffered since the calamity.=厚重的保险柜门慢慢打开，保险柜里显得空空荡荡，只放了一册本舰的人事档案。翻阅之下，斯图提斐拉号在灾难之时遭受的一切，竟可通过这本名册窥见一角。
The heck? No alcohol here...? Huh? What's that in my mug? It's just some b… umm... bubbly barley juice.=这个地方禁止饮酒啊......啊，你问我杯子里装的是什么？是大麦气泡果汁。
The hell are you doing here?=干什么！放开我！
The hell should I listen to you for?=干嘛要听你的？
The herb harvesting goes smoothly, and the wandering medic finishes his work in no time. He hands you some of the medicinal herbs as a reward, before walking towards the nearest village.=采摘过程很顺利，行医很快就结束了工作。他将一些药草作为报酬交给了你，随后向着就近村落的方向走去。
The hero from two centuries ago did not appear as planned. Spurred by the doom she foresees, the prophet and her companion go for their target without hesitation. You must confront them.\n<@rolv.rem><Mobile Tactical Hangars> that deploy enemy mercenary drones are present on the field</>=两百年前的英雄并未如约而至。贤人和她的仆从未有迟疑，直奔目标而去。你要迎接她们，末日驱使着她们。\n<@rolv.rem>场地中有发射敌方佣兵无人机的<可移动战术机库></>
The hero from two centuries ago did not appear as planned. Spurred by the doom she foresees, the prophet and her companion go for their target without hesitation. You must confront them.\n<Mobile Tactical Hangars> that deploy enemy mercenary drones are present on the field=两百年前的英雄并未如约而至。贤人和她的仆从未有迟疑，直奔目标而去。你要迎接她们，末日驱使着她们。\n场地中有发射敌方佣兵无人机的<可移动战术机库>
The hero of Sami has failed, and become the peoples' greatest threat. If the demons are not eliminated quickly, such a cycle will only continue until Sami is destroyed.\n<@rolv.rem>This node will always be in a regular state and node type cannot be changed</>=萨米的英雄没能成功，转而成为萨米人最大的威胁。邪魔一刻不除，这样的循环就会继续下去，直至萨米灭亡。\n<@rolv.rem>此处将一直处于标准勘察状态，且无法被改变节点类型</>
The hero of Sami has failed, and become the peoples' greatest threat. If the demons are not eliminated quickly, such a cycle will only continue until Sami is destroyed.\nThis node will always be in a regular state and node type cannot be changed=萨米的英雄没能成功，转而成为萨米人最大的威胁。邪魔一刻不除，这样的循环就会继续下去，直至萨米灭亡。\n此处将一直处于标准勘察状态，且无法被改变节点类型
The hero Palladulis, played by two Minoans. Palladulis always led the charge from the front in Minos's war of liberation, making him one of the most popular of the Twelve Heroes. One person is insufficient to recreate his heroism, so the role is traditionally played by two.=两位米诺斯公民合演的英雄帕拉杜利斯。在米诺斯的复国战争中，帕拉杜利斯总是站在阵前，头一个发起冲锋，是备受欢迎的十二英雄之一。单只一个人扮演很难呈现他的英勇，因此在街头，通常会由二人合作，这已成了固定的模式。
The hero Palladulis, played by two Minoans. They have become experts at playing Palladulis, working in perfect tandem to recreate his heroic charge. The one in front has gotten used to getting dazed from hitting walls, as the one in back cannot see what is in front of them.=两位米诺斯公民合演的英雄帕拉杜利斯。他们已是饰演帕拉杜利斯的熟手，配合更为熟练，在发起冲锋时也更能展现出帕拉杜利斯的英勇姿态。而且，在后方没有视野的公民发力导致两人撞墙时，前方的公民也已经习惯了这种头晕目眩的感觉。
The hero Pheidippides, played by a Minoan citizen. Modern heroes meet ancient philosophy to create a brand-new paradox—Pheidippides can never catch the metal crab, no matter how hard he runs. This citizen sure tries his hardest to perform the paradox.=米诺斯公民扮演的英雄斐迪庇第斯。如今在雅赛努斯，现代的英雄与古代的哲思结合在一起，产生了全新的悖论——无论斐迪庇第斯再如何发足狂奔，他都无法追上磐蟹，而我们的这位公民，为表演这个悖论拼尽了全力。
The hero Pheidippides, played by a Minoan citizen. When Minos drove the Sargonian invaders from their soil, it was Pheidippides who ran from city to city from Athenius, carrying an olive branch and announcing Minos's victory over Sargon.=米诺斯公民扮演的英雄斐迪庇第斯。米诺斯人终于将萨尔贡侵略者逐出国土后，正是斐迪庇第斯手持橄榄枝，以不可阻挡的气势从雅赛努斯奔向各个城邦，传递出米诺斯战胜了萨尔贡的消息。
The hero's sidekick. His motto is 'Never say die', and he will fight the villains to the bitter end to ensure the hero's final victory.=影片中主角阵营的角色。“永远不会倒下”是角色的信条，为了维护主角走向最终的胜利，他会与反派阵营战斗到最后一刻。
The hero. His motto is 'Never say die', and he will see it done. His special effects sword decapitates his enemies, and he watches their blood spill on the floor with satisfaction while screams fill the set. He will fight to the bitter end.=主角。“永远不会倒下”是他的信条，他誓会将此践行到底，只存在于特效中的宝剑果真斩断了敌人的头颅，他满足地看着敌人炽热的鲜血泼洒满地，哀嚎响彻整个片场。他会战斗直到最后一刻。
The high priest gave me this telescope to broaden my perspectives. I would watch tuskbeasts on the prowl, traveling merchants, and even the Minoan cities, yet my thoughts lingered in the temple. Even though it was right beside me, it felt farther than the horizon.=神官长给我这个望远镜，是为了让我开阔眼界。那段时日，我能看到围猎的牙兽、往来的行脚商，甚至还有米诺斯的城邦，心思却全在神庙上。明明它就在身边，我却感觉比地平线还要遥远。
The High Priest seems to be in a bad mood. We should go find out what's going on.=大祭司似乎心情不太好，该去了解一下情况了。
The High Priest told me how big and vast this great land is. He sounded kind of heartbroken when he talked about it. I didn't understand why at the time, but I'm starting to get it after spending so much time here. Vastness might not necessarily be a good thing.=大祭司爷爷说过，这片大地是很广阔的。以前我不明白为什么他说这句话的语气有些悲伤，来到罗德岛后我有些明白了。广阔，不一定是好事。
The High Priest was suddenly in a bad mood, and we struggled to guess at what might placate this fussy 'senior's' tongue. We made a bunch of dishes in vain, and had to ask the one closest to him, Eunectes, for help to finally satisfy his request.=大祭司突然闹起了脾气，我们艰难地猜测这位拥有烹饪著作的挑剔“前辈”的口味，制作各种食物投其所好，均告失败，只好向与他关系最亲近的森蚺求援，终于满足了他的要求。
The high temperature covers the glass with a thick mist, and you're not sure if you really did see a familiar looking Kuranta, or were simply mistaken by the heat.=高温为玻璃蒙上厚厚的水雾，你不确定自己是真的看到了某个熟悉的库兰塔，还是热得有些眼花。
The high temperatures only intensify the flames, and everyone quickly joins the stream of people felling trees to isolate the area, managing to rescue the people trapped in the building. Everyone watches as flames consume the structure whole, but the fire ceases to spread and eventually dies out.\nPeople begin to take out different equipment to handle the ashes and remaining embers—and finally, a firefighting truck arrives at the scene.\nThe grateful residents ask what we want. Tuye thinks it over and points to the truck, saying, 'Some water would be nice.'\n<color\=#d8d769>We obtained some Fresh Water. </color>=火势在高温的助威下变得十分凶猛，大家飞快地汇入了劈砍灌木制造隔离带的人流，救出了所有困在建筑里的人。在众人的注视中，火焰吞没了整栋建筑，但也没有继续蔓延，慢慢地停止了咆哮。\n人们换上了新的工具，开始处理灰烬和余火——而此时灭火的水车才刚刚赶到现场。\n充满感激的居民们问我们有什么想要的。图耶想了想，指着那辆水车说：“那接点水吧。”\n<color\=#d8d769>我们获得了一些清水。</color>
The high temperatures only intensify the flames, and everyone quickly joins the stream of people felling trees to isolate the area, managing to rescue the people trapped in the building. Everyone watches as flames consume the structure whole, but the fire ceases to spread and eventually dies out.\nPeople begin to take out different equipment to handle the ashes and remaining embers—and finally, a firefighting truck arrives at the scene.\nThe grateful residents ask what we want. Tuye thinks it over and points to the truck, saying, 'Some water would be nice.'\nWe obtained some Fresh Water.=火势在高温的助威下变得十分凶猛，大家飞快地汇入了劈砍灌木制造隔离带的人流，救出了所有困在建筑里的人。在众人的注视中，火焰吞没了整栋建筑，但也没有继续蔓延，慢慢地停止了咆哮。\n人们换上了新的工具，开始处理灰烬和余火——而此时灭火的水车才刚刚赶到现场。\n充满感激的居民们问我们有什么想要的。图耶想了想，指着那辆水车说：“那接点水吧。”\n我们获得了一些清水。
The higher the Factory's productivity, the shorter the production time=制造站生产力越高，制造时间越短
The higher the Trading Post's efficiency, the shorter the time used to obtain orders=贸易站获取效率越高，订单获取时间越短
The higher you climb, the more intense the welcome from the wind and snow.\n<@lv.item><Emergency Heater> </>Makes surrounding Operators immune to the Frigid environmental effect.=向上爬行，总有风雪相迎。\n<@lv.item><紧急供暖器></>可以使周围部署的干员免疫环境“封冻”效果
The higher you climb, the more intense the welcome from the wind and snow.\n<Emergency Heater> Makes surrounding Operators immune to the Frigid environmental effect.=向上爬行，总有风雪相迎。\n<紧急供暖器>可以使周围部署的干员免疫环境“封冻”效果
The higher your Anti-Interference Index, the clearer your road ahead=抗干扰指数越高，前方道路越清晰
The highest altitude record I managed to reach after all my hard work...\nwas so easily smashed by those flying beasts!\nThey've made a mockery of me! I demand vengeance!=我刻苦练习才能达到的极限高度......\n竟然被那些会飞的野兽轻易地超过了！\n这是对我赤裸裸的嘲讽！你必须要帮我复仇！
The highest hourly Morale recovery of <$cc.c.room2><@cc.kw>other buildings</></> provided by <@cc.kw>Business Is Business</>, <@cc.kw>Solitary Light</>, or <@cc.kw>Banner of Babel</> will take effect=在<@cc.kw>公事公办</>，<@cc.kw>孤光共照</>，<@cc.kw>巴别塔之帜</>提供的<$cc.c.room2><@cc.kw>其他设施</></>每小时心情恢复值中取最高生效
The highest hourly Morale recovery of other buildings provided by Business Is Business, Solitary Light, or Banner of Babel will take effect=在公事公办，孤光共照，巴别塔之帜提供的其他设施每小时心情恢复值中取最高生效
The highest medal awarded by Babel, one once bestowed to you.\nTime did not leave its mark on this shiny medal, nor has it diluted the expectations it represents.=巴别塔最高级别的奖章，其中有一枚曾被授予您。\n岁月不曾在这枚闪亮的奖章上留下痕迹，也没有冲淡它所承载的期望。
The highest military award issued by Victoria.\nOnly found in the possession of truly heroic Victorian soldiers. You'll find more than one hanging in the White Wolf family hall, to boot.=维多利亚颁发的最高战功勋章。\n只有真正英勇的维多利亚战士才能拥有。而在白狼家族的厅堂上挂着的还不止一枚。
The holiday's always over in the blink of an eye. Well, then, let's get to work.=休假的时间总是那么短暂，那么，开始工作吧。
The holiday's true value lies in this smile.=节日的价值，就在于这份笑容。
The Holy City bestows a radiant crown.=圣城为其佩戴华冠。
The Holy City—magnificent, harmonious, generous, elegant. Its guardians equally and mercifully examine every individual entering the gates, accepting all who accept it.\n<@rolv.rem>Holy Automatons gain greatly increased ATK</>=圣城恢弘，圣城谐和，圣城慷慨，圣城庄严。圣城的守护者平等而慈悲地检视每一个入城者。接受圣城的，圣城都接受。\n<@rolv.rem>圣卫自动机攻击力大幅提升</>
The Holy City—magnificent, harmonious, generous, elegant. Its guardians equally and mercifully examine every individual entering the gates, accepting all who accept it.\nHoly Automatons gain greatly increased ATK=圣城恢弘，圣城谐和，圣城慷慨，圣城庄严。圣城的守护者平等而慈悲地检视每一个入城者。接受圣城的，圣城都接受。\n圣卫自动机攻击力大幅提升
The Homes We Dwell=所居之地
The Honorable=荣誉之人
The hoop on my leg? Oh, you mean what it's for? It's just for decoration. I've got this crystal over here, see. Wanna touch?=腿上的环？啊，你是问这个环是怎么回事吗？这只是个装饰品啦~因为这里有块结晶嘛。想摸摸看吗~？
The hope that Sargonians harbor for the future stands in stark contrast to the anxiety of the people of The Core.\n<@lv.item><Decrystallizing Totem> </>Removes all Crystal in a line.\n<@lv.rem>Condition: </>DP Cost does not recover naturally. Gain 3 DP for every Crystal removed.\n<@lv.rem>Ranged Operators can be deployed on Melee tiles in this stage.</>=萨尔贡人对未来充满期待，和那些忧心忡忡的核心圈国家的市民相比，完全是两种面貌。\n<@lv.item><结晶消除桩></>可消除一条直线上的所有结晶\n<@lv.rem>额外条件：</>无法自然回复部署费用，每消除一颗结晶获得3点费用\n<@lv.rem>本次行动中远程干员可部署于近战位</>
The hope that Sargonians harbor for the future stands in stark contrast to the anxiety of the people of The Core.\n<Decrystallizing Totem> Removes all Crystal in a line.\nCondition: DP Cost does not recover naturally. Gain 3 DP for every Crystal removed.\nRanged Operators can be deployed on Melee tiles in this stage.=萨尔贡人对未来充满期待，和那些忧心忡忡的核心圈国家的市民相比，完全是两种面貌。\n<结晶消除桩>可消除一条直线上的所有结晶\n额外条件：无法自然回复部署费用，每消除一颗结晶获得3点费用\n本次行动中远程干员可部署于近战位
The Hopeful Ones=怀有希望之人
The horizon sphere slowly begins to rotate. If you jump out right away, you won't come to any harm aside from a slight stumble outside... After a few more minutes of rotating, the crystal bead is enveloped under a multitude of layers once more, its secrets forever hidden from your prying eyes.=天边的球体开始缓缓旋转，若是立刻跳出，除了摔个趔趄外，倒也没什么损失......持续转动数分钟后，那颗水晶珠再次被层层包裹，看不清虚实。
The horizon sphere slowly begins to rotate. You pick up a shattered piece of tile off the ground as a memento before jumping out. You examine it carefully afterward, learning that it was ground out using a crystal. Maybe you can ward something off with it by your side.=天边的球体开始缓缓旋转，你抓了片地上的残瓦作为纪念便立刻跳出。出去后你仔细端详，才发现这一片瓦是用水晶磨成的，放在身边，或许能帮你抵挡些什么。
The horn erected on the main trunk of the clan tree only sounds when the market is in danger. Warriors who respond to the call will be handsomely rewarded.=架设在族树主干上的号角只会在市集遇到危险时响起。响应号声的战士，将得到丰厚的奖励。
The horn has been sounded. Face the legendary guerillas of Ursus, and turn their own tactics against them! However, those heavily-armored guerilla warriors are indeed the most terrifying combatants of the Ursus army...=号角已经吹响，面对乌萨斯传奇的感染者游击队，用他们擅长的战术击败他们自己！但那些身披重铠的游击队员，的确曾是乌萨斯军队里最可怖的战士……
The horn sounds. Now, beat the drums.=号角响了，接下来是擂鼓。
The Hornbeasts in the thick forest lie down, inviting the visitors to rest together. The pitch-black shadows of the trees silently stain the snow, but the prey is completely unaware.=密林中的角兽伏下身体，邀请访客与它们一同休憩。漆黑树影无声无息地濡染雪地，猎物却还浑然未觉。
The horns of battle are yet to be blown. The soldiers are afraid to even gasp for air.=出征的号角尚未吹响，屏气的战士不敢喘息。
The hospital room may not be the best place for a reunion, but the mayor of Nuova Volsinii turns his back on the lively celebration and extends a hand of invitation to an old friend.=病房也许并不是最美好的再会地点，新沃尔西尼的市长背对着热闹的庆典，伸出邀请故友之手。
The Host of the Crimson Court, and master of all bloodborn. A drop of Teekaz blood once flowed through his body, and its last remaining purity has returned to the land. Now, he has his sights set on the King of Sarkaz once again. He smiles, declaring that he has already slain one such King, and plans to bid farewell to the final one.=鲜血王庭的主宰者，所有血裔的君王。一滴提卡兹的血曾在他的身体中流淌，如今，最后的纯粹已被奉还给世间。现在他又把自己的目光投向了“魔王”。他微笑着宣称，他曾杀死过一位魔王，也将送别最后一位。
The host of the Grand Drama, its mind is completely taken up by its dazzling Arts. The moment it abandoned the Witch King, its curse was deeply etched into the betrayer's spirit. Even so, who cares?=盛大戏剧的报幕人，所有心神都已被璀璨绚烂的艺术占领。在弃离巫王的那一刻，诅咒便已刻入背离者的神髓。但谁又在乎呢？
The host raises the curtain! He bows to the audience alongside his actors as all kinds of tragedies and comedies begin to unfold. He is the one who sets the stage, and he is the one who brings the show to an end. Be sure to offer him flowers when the show is over.=报幕人为各位揭开了舞台的帷幕！他同他的演员一起屈身向观众致意，所有的悲喜剧都将上演，开幕归于他，落幕同样。看完这幕戏，向他献花。
The host's handicraft is crude, twisted, and unaesthetic.\nYet he remains ever stubborn, inadvertently writing the ending of his own tale.=报幕人的造物粗糙、扭曲、毫无美感。\n但他仍执着于此，无意间为自己敲定了结局。
The hotpot restaurant is always busy in winter. The spicy soup stings the eyes and nose before one has even taken the first bite. Cold winds may blow outside, but the patrons are sweating all over.\n<@lv.item><Stove> </>Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove> </>Summons 'Vapid Blight' to deal True damage to all allied units in its path.=每到冬天，火锅店的生意总是火爆。麻辣鲜香的锅底，熏人眼睛又呛人鼻子。屋外寒风呼啸，屋内的客人们却吃得汗流浃背，热火朝天。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
The hotpot restaurant is always busy in winter. The spicy soup stings the eyes and nose before one has even taken the first bite. Cold winds may blow outside, but the patrons are sweating all over.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=每到冬天，火锅店的生意总是火爆。麻辣鲜香的锅底，熏人眼睛又呛人鼻子。屋外寒风呼啸，屋内的客人们却吃得汗流浃背，热火朝天。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
The Hour of Sui is inexorable, but Liu'er came up with this tower that changes the Hour of Sui, with the help of the Sui proxies.=岁时难抗，但柳儿想了个绝妙的法子。在诸位岁兽代理人的帮助下，她研究出了这座能改换岁时的宝塔。
The Hour of Wei is most suitable=未时的更合适
The Hour of Yin sounds good=寅时的应该不错
The Hours of Sui appear one after the other in the Garden of Grotesqueries, where these intangible concepts eventually condense into reality under their creator's influence. Due to forming at different moments in time, every crystal has a unique shape. The Chamber of Geists has already developed uses for several of these crystals, which may be of aid to you during the rite.=岁时一次次在界园内显现，这些无形的概念最终在其创造者的影响下凝结成了实物。由于成形时刻不同，每一块结晶都呈现出独特的形态。伥物房已经开发出了其中几块的用途，或许能对你行仪时的探险有所帮助。
The house seems to be infuriated by your rudeness. It splits apart into four nachzehrer branches, and the ones resting by the fireplace... oh no, are those rotchasers?! Could this scary lady possibly be someone important in the Nachzehrer Royal Court?! No one else in their right mind would build a house with these things!=房子似乎被你的无礼激怒了。它分裂开来，变成了四根食腐者枯枝，火炉旁休息的那些......哦不，那是逐腐兽？！这可怕的女人难道是什么食腐者王庭里的重要人物吗？！不然哪有正常人会用这些东西建房子！
The huge dome elevator in the middle of the Stultifera connects the various levels of this great battleship. When riding it, one may witness Iberia's breathtaking scenery depicted across the walls. Standing here is like standing in the center of the world.=位于斯图提斐拉号中部的巨大穹顶电梯连接着这艘伟大战舰的各层甲板，乘坐电梯的过程中，亦能目睹描绘在墙壁上的美丽伊比利亚风光。站在这里，仿佛站在世界的中心。
The huge dome elevator in the middle of the Stultifera connects the various levels of this great battleship. When riding it, one may witness the quintessence of Iberia's glorious culture depicted across the walls. Standing here is like standing in the center of the world.=穹顶电梯位于斯图提斐拉号中部，它连接着这艘伟大战舰的各层甲板，乘坐电梯的过程中，亦能目睹被浓缩在墙壁上的伊比利亚辉煌文化。站在这里，仿佛站在世界的中心。
The hunt was a success! <color\=#d8d769>You obtain some Puffball Tenderloin. </color>=你们狩猎成功！<color\=#d8d769>获得一些圆圆肉片。</color>
The hunt was a success! You obtain some Puffball Tenderloin.=你们狩猎成功！获得一些圆圆肉片。
The hunted should behave... and scream wretched in their traps. You are the hunted here, trash.=猎物就该乖乖......困在陷阱里惨叫。你才是猎物，垃圾。
The hunter carries the baby and continues deeper into the mountain range...=猎手背起宝宝，继续向山脉深处进发......
The hunter does not hunt his kin, for it is beneath him. As the skeletons of his prey pile on, the Teekaz eagerly follow his actions. The most valuable battle spoils are left behind where the hunter pulls out the spearhead.=猎手不狩猎同类，只因同类不值得狩猎。骨骸层层累积，提卡兹竞逐效仿。而那最珍贵的战利品，都被留在了猎手拔出矛头的地方。
The hunter has his instincts, and the prey can hear the sound of the bow strings. You never know which one you are.=猎人总有直觉，猎物也能听见弓弦声，你只是不知道自己是哪一者。
The hunter is now the hunted. Shambling through the silver mounts, each step brings him closer to death. But amidst the relentless metallic onslaught, something seems destined to lead him out of this lethal peril, and that something is—=遭逐的猎手蹒跚游荡，银色山脉危机四伏，他似要死在这绝地了。然在那金属杀阵间，终是有着什么，冥冥中要引他出这死路。那是——
The hunter puts the baby on his back and sets off. No matter what he finds in the end, his kin will inherit his undertaking. This spiritual gift is how unfathomable relationships begin, and now more foreigners than Teekaz make the pilgrimage.=猎手背起幼崽踏上了路途，无论他最终找到什么，那位同族都会成为他事业的继承者。也正因为其在心灵上的天赋，一些未曾设想的关系得以建立，以至于如今来此旅游朝圣的外族人，竟比提卡兹还要多。
The hunter returns home, leaving the snows far behind him for a spell. This is a story about a reclusive youth's arrow, and his days in Sargon's rainforests.=猎人回到故乡，暂别与雪作伴的远方。萨尔贡的雨林，隐逸年少的箭与时光。
The hunter takes the strange object and continues deeper into the mountain range...=猎手取过奇物，继续向山脉深处进发......
The hunter... and the hunted…=猎人......猎物......
The Hunters encounter AUS and realize that the town is under attack. While protecting the town, Elysium is attacked by Ulpianus, and Specter runs into Amaia, who was believed to have been kidnapped.=猎人们遭遇了AUS，并感到了小镇正遭受攻击。保卫小镇的过程中，极境遭到了乌尔比安的袭击。而幽灵鲨也遇见了本该被掳走的阿玛雅。
The Hunters listen to the beat of the abyss, reverberating under the sea, echoing in their pulse.=猎人凝听深渊的鼓动，海水之下，脉搏之中。
The hunters of the sea still do not understand why they need to don the strange attire of landlubbers.=生于海中的猎人至今都不明白，为什么自己需要与陆地上的人一样穿着这奇怪的衣服。
The Hunters will lose awareness if deprived of water, but they need only return to the sea to awake their past. How about you? What opportunity would you need? What did you forget, and why did you forget it? You have been to the depths of the abyssal sea, you are connected to all this. I need you to recall, Doctor.=猎人会因为缺水而丧失意识，但只要回到海洋，她们的过往便会复苏。那你呢，你需要怎样的契机？你因何遗忘，又遗忘了什么？你去过深海，你与这一切有关。我需要你想起来，博士。
The husk is of little importance, compared to the pen.=和写作相比，躯壳并不重要。
The husks have you trapped within a heavily battered fortress, but perhaps the resources scattered around here might let you survive this next wave of attacks.\n<@rolv.rem><Roadblocks> that can block the enemy's route are present on the field</>=你被躯壳们困在了一座千疮百孔的堡垒中，或许周围散落的资源能让你从这轮袭击中存活下来。\n<@rolv.rem>场地中有阻挡敌人行进路线的<障碍物></>
The husks have you trapped within a heavily battered fortress, but perhaps the resources scattered around here might let you survive this next wave of attacks.\n<Roadblocks> that can block the enemy's route are present on the field=你被躯壳们困在了一座千疮百孔的堡垒中，或许周围散落的资源能让你从这轮袭击中存活下来。\n场地中有阻挡敌人行进路线的<障碍物>
The husks treat all living things equally.\n<@rolv.rem><Active Originium> tiles that cause units on them to gradually lose HP but greatly increases their ATK and ASPD are present on the field</>=对于活着的东西，躯壳一视同仁。\n<@rolv.rem>场地中有会损失生命但大幅提升攻击力和攻击速度的<活性源石>。</>
The husks treat all living things equally.\n<Active Originium> tiles that cause units on them to gradually lose HP but greatly increases their ATK and ASPD are present on the field=对于活着的东西，躯壳一视同仁。\n场地中有会损失生命但大幅提升攻击力和攻击速度的<活性源石>。
The hymn 'Lied des klaren Himmels,' became popular after the fall of the Witch King's spire. Since then, the sky above Leithanien has remained clear, the haze forever dispelled.=赞颂曲《晴空之歌》自巫王的高塔覆亡之后开始流行，从那以后，莱塔尼亚再无阴霾，莱塔尼亚日日晴空。
The hypothesis holds. The report will be on your desk shortly.=假设成立，报告一会儿就放到您的桌上。
The Iberia-born roving doctor, Whisperain, never stays in one place for too long. Records of her work in the area remain all throughout Kazimierz, Sami and the like. Her patients appear to have received treatment from her while she passed by, and in her seemingly aimless wandering, she's rescued more than a few from the brink.\nSince she administered treatment to a mid-mission team of Operators met by chance, she is now an ad hoc member of the Medical Department as an accompanying doctor, journeying together with Rhodes Island for the short-term.=伊比利亚出身的巡游医生絮雨，很少于同一地点长期停留，在卡西米尔与萨米等地区均有留下行动记录。为遇见的伤患治疗似乎只是顺手而为，在她似乎漫无目的的旅途之中，被救治的伤者绝不在少数。\n因其偶遇并救治了一队任务中的罗德岛干员，现作为随行医师临时加入医疗部，短期内与罗德岛同行。
The Iberian Scriptures teach us that the lantern's flame guides the way forward, that the place where it halts is the home we must safeguard. As long as the flame is not extinguished, neither will hope be. But what if it goes out? Be it during the age of the Church of Iberia or the age of the Inquisition, theologians have always avoided this question, or casually dismissed it with a platitude to the effect of 'the lantern in my heart will never be extinguished.' Occasionally, someone with a more new-age conception of faith would shout some sophomoric rhetoric that if the flame ever went out, they'd set their own body alight to reignite it. A pity that such things are easier said than done.\nThe keepers trapped in the lighthouse are also contemplating this question. The conclusion they reached is to continue surviving in the darkness.=伊比利亚的圣典教导我们，灯火指引处就是前进的方向，灯火停留处就是戍守的家园，灯火不灭，希望不灭。可若是灯火熄灭了怎么办？无论在国教会时代还是在审判庭时代，所有的讲经学者都对此避而不谈，或只是以心中的灯火不灭这种话轻轻揭过。偶有怀揣革新信念的人，喊出灯火若是熄灭，便以自己身躯重燃的豪言壮语，可惜，做起来何其之难。\n困守在灯塔的守塔人也在思考这个问题，他的结论是：在黑暗中继续活下去。
The Iberians of times past guided their course by compass, the needle bearing the weight of their wild ambitions and golden dreams. Naught but ravings nowadays; the needle is broken, the brass is tarnished, and none know the dreadnought's end, bar the silent sea.=曾经的伊比利亚人以罗盘为自己指引航向，旋转的指针中承载着他们磅礴的野心、金色的梦想。如今这不过是旧时代的呓语，指针已折断，黄铜已蒙尘，巨舰不知所终，唯余寂静的海。
The Iberians' contact with the Seaborn goes back further than they can imagine, but they did not know what the Seaborn were back then.=伊比利亚人与海嗣接触的历史远超他们想象，可惜他们那时并不知道，什么是海嗣。
The ice-blue altar twinkles bright, inviting all astray travelers to lie down for a brief respite. As soon as the resting souls are completely frozen, the thugs hiding in the dark will emerge to shatter them into pieces.\n<@rolv.rem><Originium Ice Crystal> Periodically releases a frigid wave that will inflict Cold on affected allied units</>=冰蓝祭坛闪闪发亮，邀请迷途旅人在此歇息。待到生命成为冰雕，黑暗中的暴徒便会将之砸得粉碎。\n<@rolv.rem>场地中有持续对周围我方单位施加【寒冷】效果的<源石冰晶>。</>
The ice-blue altar twinkles bright, inviting all astray travelers to lie down for a brief respite. As soon as the resting souls are completely frozen, the thugs hiding in the dark will emerge to shatter them into pieces.\n<Originium Ice Crystal> Periodically releases a frigid wave that will inflict Cold on affected allied units=冰蓝祭坛闪闪发亮，邀请迷途旅人在此歇息。待到生命成为冰雕，黑暗中的暴徒便会将之砸得粉碎。\n场地中有持续对周围我方单位施加【寒冷】效果的<源石冰晶>。
The ice-cold water wets your lips and you suddenly feel relaxed, as though you've never experienced such a peaceful moment ever since you set foot on Sami soil. You want to understand the science of the ritual by analyzing the water's properties, but the equipment falls into the water as you quietly try to take a sample. All the locals look up at you, and you know that you should leave at once.=冰冷的水打湿了嘴唇，你蓦地感到一阵放松，自踏上萨米的土地以来，似乎从没有这样平静的一刻。你想通过分析水质来理解该仪式的科学性，但悄悄取样时，设备却不慎落入水中。所有当地人都抬起头来看向你，你知道自己该赶快离开了。
The Icebreaker Games have the spotlight today thanks to your wholehearted support.=促融共竞能有今日的盛况，正是因为有您的全力支持。
The icecleavers, a special group of combatants of the Yeti Squadron, deal massive damage to frozen Operators. Stay calm when fighting them.=雪怪小队的特殊感染者，“凿冰人”，将对被【冻结】的我方干员造成巨额伤害，请沉着面对。
The icefield encroaches on frozen soil, as the shadows stretch on to no end=冰原侵蚀冻土，阴影不见尽头
The icefield environment has changed. Bosky Passages will appear frequently.=冰原环境变化，出现大量树篱之途
The icefield environment has changed. Chance of Emergency Ops increased.=冰原环境变化，紧急作战出现的概率提升
The icefield environment has changed. Chance to encounter combat nodes increased.=冰原环境变化，战斗节点出现的概率提升
The icefield environment has changed. Chance to encounter Rogue Traders greatly reduced.=冰原环境变化，诡意行商出现的概率大幅降低
The icefield environment has changed. Combat and non-combat nodes will appear alternately.=冰原环境变化，战斗与非战斗节点交替出现
The icefield environment has changed. Enemies are much stronger, and Immaculate Garden has been altered.=冰原环境变化，敌方大幅增强，无瑕花园与平时有所不同
The icefield environment has changed. Enemies are much stronger, and node distribution has been altered.=冰原环境变化，敌方大幅增强，节点分布与平时有所不同
The icefield environment has changed. Enemies are much stronger.=冰原环境变化，敌方大幅增强
The icefield environment has changed. Enemies are stronger, and chance of Emergency Ops increased.=冰原环境变化，敌方增强，紧急作战出现的概率提升
The icefield environment has changed. Enemies are stronger, and node distribution has been altered.=冰原环境变化，敌方增强，节点分布与平时有所不同
The icefield environment has changed. Enemies are stronger, and you may encounter battles from other zones.=冰原环境变化，敌方增强，可能遭遇其他区域的战斗
The icefield environment has changed. Node distribution has been altered.=冰原环境变化，节点分布与平时有所不同
The Icefield Survey Project has confirmed a stable route, and hunters of the wilderness have also joined the expedition team as escorts. But the first step of the formal process has her stumped: What is this 'Lecture on Sami Survival Skills and its Regional Cultures'?=冰原科考项目已确认一条稳定的路线， 荒野的猎人也成为科考队固定的护卫。 只是正式流程的第一步就让她困惑： 什么是“萨米生存知识与地域文化讲座”？
The icefields' harshness halts all living beings, and the expeditioners question where the earth ends.=冰原的严酷令生灵止步，探索者叩问大地何处是尽头。
The identifying badge of the Captain of the Watch, who leads the Knights of the Tower.\nAn honor, and doubly so a responsibility.=统领塔楼骑士的警戒长的身份象征。\n是荣誉，更是责任。
The idiot that stacked up three triangles to hit them all at once is forever banned from entering Leithanien.\n<@lv.item><Waste Energy Interference></> Natural SP recovery speed reduced.\n<@lv.item><Realigned Flux></> Restores natural SP recovery speed of allied Operators within.=把三个三角铁叠在一起敲的那家伙已经被莱塔尼亚永久禁止入境。\n<@lv.item><废能干扰></>技力自然回复速度下降\n<@lv.item><重整束流></>恢复处于其中的我方干员技力自然回复速度
The idiot that stacked up three triangles to hit them all at once is forever banned from entering Leithanien.\n<Waste Energy Interference> Natural SP recovery speed reduced.\n<Realigned Flux> Restores natural SP recovery speed of allied Operators within.=把三个三角铁叠在一起敲的那家伙已经被莱塔尼亚永久禁止入境。\n<废能干扰>技力自然回复速度下降\n<重整束流>恢复处于其中的我方干员技力自然回复速度
The idle Liaison has set up a stall at our base camp...=无所事事的联络员在后舍摆起了摊......
The illumination device produced after reverse engineering the Eye of Iberia. It is powerful enough to penetrate layers of dark clouds, as well as temporarily repel powerful enemies.=使用逆向工程分析“伊比利亚之眼”后制作的照射装置，能够洞穿层层阴云，也可暂时驱退强敌。
The image I have of my dad is a silly guy around my age—subsisting on crumbs, and saving his lunch money to get some treats for his baby girl. Huh? Sounds like something I'd do? Mm...I guess, but he could be such a coward, I feel like I just wanna punch him. I'm more like my mom there.=我现在看我爸，就像某个爱做傻事的同龄人。自己活得惨兮兮的，还拿饭钱给女儿寄点心吃——啊？这点像我？好吧，但他有时候懦弱得让人想揍他。我的脾气还是随我妈。
The impact an individual can make is always limited in the end. No matter who it is. Even if this name, 'Kal'tsit,' and the memories she carries have been walking these lands for so long, what I can accomplish... might be called insignificant.=个人的影响终究是有限的，无论是谁。哪怕凯尔希这个名字和她承载的记忆已经在这片大地上行走了如此之久，我能做的......可称得上微不足道。
The impact of the prison break is self-evident. Starting with the two researchers sent to Rhodes Island, this storm will eventually involve all of Rhine Lab.=越狱事件的影响之大不言而喻，从外派至罗德岛的两位研究员开始，这场风波最终会牵扯整个莱茵生命。
The importance of air power is often overlooked.\n<@act.timeLimit>Stage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.</>=空中力量的强大，往往容易被忽视。\n<@act.timeLimit>开启：6月18日16:00~6月25日03:59</>
The importance of air power is often overlooked.\nStage available from 9/29 10:00 A.M. to 10/9 3:59 A.M.=空中力量的强大，往往容易被忽视。\n开启：6月18日16:00~6月25日03:59
The impression that Rhine Lab often gives is akin to this work of art: inscrutable, multi-faceted, and impossible to sift fact from fiction.=莱茵生命有时给人的印象就如同这件艺术品：神秘莫测，层层叠叠，永远探不清虚实。
The impression that Rhine Lab often gives is akin to this work of art: inscrutable, multi-faceted, impossible to sift fact from fiction.=莱茵生命有时给人的印象就如同这件艺术品：神秘莫测，层层叠叠，永远探不清虚实。
The impression you give may not seem quite like my project manager at Raythean, but there's some similarities. However, saying this with a wide open heart, you as a superior outstrip that unpredictable, outlandish black box of a crackpot project-intending plan-addled trickster genius by miles.=您给人的感觉虽与我那雷神工业的项目经理似乎有所不同，但也有几分相似。不过，就知无不言这一点来说，您作为我的上司确要比那位满脑子不知道在盘算什么奇葩项目方案的整蛊天才强太多了。
The Inam Committee has many members who are not interested in fighting but prefer doing business with people.=依娜姆商会，人数众多，对战斗兴趣缺缺，反而喜欢与人做生意。
The incandescent-silver X1 series knight suits utilize a new composite material and take into consideration lightweight design advice given by famous armament designers. Maximize your protection while minimizing the burden placed upon you so that you can face any trial without trepidation!=银光闪耀的X1系列骑士套装采用新型复合材料，参考著名装备设计师给出的轻量化设计意见，在最大程度减轻负担的同时，为你提供最大程度的保护，让您无惧各种考验！
The incidents you've encountered in Shangshu have all subsided.\nBut beyond Shangshu, the trend continues. It is impossible for you to stay on the sidelines, so you might as well buy some wine first.=您在尚蜀遭遇的事端均已平息。\n可尚蜀之外，大势将起，您已无可能再置身事外，既然如此，不若先买酒去。
The Incinerator=燃火者
The increased trust event has ended=信赖提升活动已结束
The infant severs the umbilical cord connecting it to God, determined to be born as a human—with all the ugliness, transience, and suffering that entails.\n<@lv.item><Dream Tiles> </>Operators deployed within will be pulled into the dream\n<@lv.item><Cosplayer> </>After awakening, helps out in battle by various means=婴孩切断了与神相连的脐带，决心以丑陋的、短暂的、痛苦的——人的模样——降生于世。\n<@lv.item><入梦砖></>置于其中的干员会立刻被拖入美梦中\n<@lv.item><扮演者></>叫醒后以各种方式协助战斗
The infant severs the umbilical cord connecting it to God, determined to be born as a human—with all the ugliness, transience, and suffering that entails.\n<Dream Tiles> Operators deployed within will be pulled into the dream\n<Cosplayer> After awakening, helps out in battle by various means=婴孩切断了与神相连的脐带，决心以丑陋的、短暂的、痛苦的——人的模样——降生于世。\n<入梦砖>置于其中的干员会立刻被拖入美梦中\n<扮演者>叫醒后以各种方式协助战斗
The Infected are only comparatively freer in Leithanien, and not that free. Outside of the Afterglow, there was hardly anywhere I could live, or eat... there was almost nowhere to turn.=在莱塔尼亚，感染者只是相对自由些，但也不是那么自由，离开了夕照区，我能住的地方很少，能吃饭的地方也很少，甚至能踏上的路......也很少，有，但是很少。
The Infected warrior, Talulah. She will never look back.=感染者战士塔露拉。不会回头。
The Infected... There were plenty of Infected workers back in Columbia. Everyone warned me to keep my distance. But watching them work, I realized they're no different from the rest of us.=感染者......在哥伦比亚，感染者工人也有不少......大家都说要远离他们，不过看他们做活的模样，也没什么差别嘛。
The Infection Isolation Act is the last vestige of modern nation states. As long as you have some special ability, it is but a meaningless piece of paper. (The words of her Leithanian mentor.)=感染者隔离法案是现代国家最后的遮羞布。只要你运用些许特殊的技巧，这一切便如薄纸般不堪一击——莱塔尼亚的一位导师曾如此教导她。
The inhabitants of Acahualla often bicker over the thickness of their tails, and sometimes get into fights over it, which is also a part of their custom.=阿卡胡拉的居民经常因为尾巴粗细的事情吵架，有时候还大打出手，也算是一种风俗。
The initial attack deals <@ba.kw>Arts damage</>; can only be deployed within the summoner's Attack Range=初始攻击造成<@ba.kw>法术伤害</>，只能部署在召唤者攻击范围内
The initial attack deals Arts damage; can only be deployed within the summoner's Attack Range=初始攻击造成法术伤害，只能部署在召唤者攻击范围内
The injured Seaborn is looking for an escape route. It needs nutrients, it needs direction. It can feel that it is but a step away from the answer it has always sought.=这只受伤的海嗣在寻找出路，它需要营养，它需要方向，它能感受到，自己离那个苦苦追索的答案只剩一步之遥。
The injured Seaborn seeks to flee for its life. It feeds on its kin, amassing itself. It can feel that it has arrived before a broken-through door.=这只受伤的海嗣想要逃生，它在捕食同类，它在积累自己，它能感受到，自己已经来到了一扇突破的大门前。
The injured Seaborn stopped moving. It is thinking, it is realizing. It can feel that it has questions that cannot be answered, and needs to find a way to resolve that.=这只受伤的海嗣停了下来，它在思考，它在体悟，它能感受到，自己仍有问题无法得到解答，它要寻找解决的方法。
The Injury at Hand=眼前的伤
The Innocent=无辜者
The Inquisition=审判庭
The Inquisition used to give me loads of trouble for my crossbow. They'd disassemble it, inspect the structure, and then give me a tongue-lashing for modifying it to look like a rifle. Yep, I know my weapon gives people the wrong idea, but I don't care. The Inquisition eventually gave up and just asked that I don't go scaring people with it. Heheh.=因为这把武器的造型，曾经我还被审判庭找上门，然后他们拆开看到构造后把我臭骂了一顿。虽然我也知道会让人误会，但我才不管，过了几次他们也就放弃了，让我别拿去吓人就行，哼哼。
The Inquisitor doesn't seem to have enough strength left to speak. She simply listens to your words, nodding from time to time, then watches you leave.=审判官似乎没有多余的力气说话，她只是听着你言语，不时点头示意，然后目送你离开。
The Inquisitor flurries her blade, hacking and slashing, thrusting, each blow coming quicker, more exact than the last. Skadi has no intention of fighting. The Inquisitor's supple strike melts, one by one, into a traceless muffle.=审判官接连出剑，劈砍，突刺，每一剑都比之前更快、更精准。但斯卡蒂无心作战，对手轻巧的剑击全部消融在一记记了无痕迹的闷响里。
The Inquisitor mistakes you for a Sea Terror while you are sneaking around, and the tip of her sword leaves a trail of blood on you. Once she learns that you were looking for help, she shows you the way.=审判官把偷偷摸摸的你错认成恐鱼，剑尖在你身上留下了一道血痕。在得知你是想寻求帮助时，她为你指了一条路。
The Inquisitors hand you your reward, the priests sing your praises, and the distant watchtowers light up the night. Even though you are exhausted and out of breath, at this moment, your heart is filled with hope and eagerness.=审判官们将酬劳交至你手中，教士们为你唱起赞歌，远方的瞭望塔照亮黑夜。虽然累得气喘吁吁，但至少在这一刻，你心中满是希望与憧憬。
The insanity of drama has given birth to a false consciousness in dead matter. Fortunately, you have been sober the whole time.\nThe storm dissipates, and the survivors welcome their new, true lives in the wastes.=戏剧的癫狂让死物都产生了虚假的意识。好在，您一直都很清醒。\n风暴散去，劫后余生的人们在荒原上迎来自己真实的新生。
The inspiration for this special sparkling wine seems to have come from past vestiges of Iberia left in Bolívar, its flavor often described as remarkably similar to the Regal Champagne.=这种特殊的起泡酒灵感似乎来自过去伊比利亚在玻利瓦尔留下的一些痕迹，常被说口味和王室香槟很像。
The instant before the Tongbao hits the ground is enough time for oceans to turn to land.=沧海桑田，只不过是通宝落地前那短短一瞬。
The Instructor team has thought of a good way to deal with Sideroca.=为了应付铸铁，教官团想了个好法子。
The Instrument=实用的工具
The instrument is reacting a bit. Perhaps you can find something strange and useful nearby?=仪器有所反应，附近也许能发现古怪有用的物件？
The instrument is reacting a bit. Perhaps you can find something strange and useful nearby? <@ro3.get>Can obtain a random Collectible</>=仪器有所反应，附近也许能发现古怪有用的物件？<@ro3.get>可获得随机收藏品</>
The instrument is reacting a bit. Perhaps you can find something strange and useful nearby? <@ro3.get>Can obtain a special Collectible</>=仪器有所反应，附近也许能发现古怪有用的物件？<@ro3.get>可获得特殊的收藏品</>
The instrument is reacting a bit. Perhaps you can find something strange and useful nearby? Can obtain a random Collectible=仪器有所反应，附近也许能发现古怪有用的物件？可获得随机收藏品
The instrument is reacting a bit. Perhaps you can find something strange and useful nearby? Can obtain a special Collectible=仪器有所反应，附近也许能发现古怪有用的物件？可获得特殊的收藏品
The integration of data content is the essence of systems engineering.\nIt can improve the abilities of operators, or assist in adjusting their combat methods.\nAre you already starting to think about how to put this to use?\nOr will you keep it in your back pocket, saving it for a more suitable opportunity?=数据内容的整合，系统工程的结晶。\n能够增强干员能力，或是辅助调整他们的作战方式。\n你会现在就思考如何使用它吗？\n抑或是收入囊中，等待更合适的时机？
The Intel Squad under your command is proficient in reconnaissance and intel analysis. Their goal is to gather intel in Londinium.=正在指挥情报侦察小队。该队干员擅长探查和分析情报，正在以收集更多战略信息为目标前往伦蒂尼姆。
The intel work began long beforehand.=情报工作已经提前展开了。
The interior of the Formulative Battlerealm. Strife intensified, the gradual development of conflict.=拟构战场的内部区域，纷争逐步发展，冲突已然加剧。
The Interlocking Security Competition is one of the few events where Minos allows the Infected to compete in.\nDuring it, such competing athletes are permitted only to spend their free time within competition bounds.\nIt is forbidden to leave the grounds without having obtained permission, on threat of coercive measures.=联锁安保竞赛，是米诺斯极少数允许感染者作为选手参加的竞赛项目。\n赛事期间，参赛选手仅被允许在比赛场地范围内进行自由活动。\n禁止在未经许可的情况下擅自离开比赛场地，否则将采取强制性措施。
The internal mechanisms whirr over and over, making various mechanical sounds, and the machine soon returns to its original state. You now know that this device is an amazing printer of sorts, and all its prizes are printed right here on the spot.=在发出各种机械声响，内部零件运行了一遍又一遍后，机器恢复了原样。现在你知道了，这是个神奇的打印机，所有奖品都是现场打印出来的。
The introverted and quiet Fuze is a talented and experienced engineer.\nHis signature gear is the APM-6 'Matryoshka' Cluster Bomb, which causes a large area explosion. As a weapon that does not distinguish between friend and foe, the application of the Cluster Charge is limited by many factors, but there is no substitute for its impact and ability to clear out enclosed spaces.=导火索是彩虹小队成员之一，性格内敛，常常沉默寡言，在工程领域兼具天赋与经验。\n导火索身上最令人印象深刻的装备是APM-6“玛特廖什卡”霰射炸药。这种武器可以隔墙制造大范围的爆炸。作为一种不具备敌我识别能力的武器，霰射炸药的使用场景受到诸多因素的制约，但它在肃清封闭空间和震慑敌人等方面具有难以替代的价值。
The intuitive design allows the user to easily see the information they need, no matter where they are.\nThe front is progress, and the back is continuation. Technology is not restricted to one direction, and is always developing.=人性化面向设计，不论身在何处，使用者都能方便地看到自己所需要获取的信息。\n正向是前进，背向是延续，技术不被方向限定，永远发展。
The invaders' swords cut their own throats. An end they deserve.=他们挥舞的锋刃最终会刺中自己的喉咙，这就是入侵者的结局。
The investigation goes well with the presence of old comrades. It seems the former superintendent and elites of the L.G.D. are unstoppable.\n<@lv.item><High Tide></>Unable to deploy on flooded tiles. Allied units and enemies in the water will suffer from 'Erosion'\n<@lv.rem>Condition:</>All allied units receive increased Corrosion and have further ASPD reduction from 'Erosion'; All enemies have greatly increased base stats and deal increased Corrosion=有老战友在，调查很顺利，士兵们想必抵挡不住龙门近卫局的前警司和精英。\n<@lv.item><涨潮></>被淹没的地块无法部署，水中的敌方和我方单位受到“水蚀”\n<@lv.rem>额外条件：</>“水蚀”对我方的攻击速度降低效果增强，侵蚀损伤提升；敌方基础属性大幅提升，造成的侵蚀损伤提升
The investigation goes well with the presence of old comrades. It seems the former superintendent and elites of the L.G.D. are unstoppable.\n<High Tide>Unable to deploy on flooded tiles. Allied units and enemies in the water will suffer from 'Erosion'\nCondition:All allied units receive increased Corrosion and have further ASPD reduction from 'Erosion'; All enemies have greatly increased base stats and deal increased Corrosion=有老战友在，调查很顺利，士兵们想必抵挡不住龙门近卫局的前警司和精英。\n<涨潮>被淹没的地块无法部署，水中的敌方和我方单位受到“水蚀”\n额外条件：“水蚀”对我方的攻击速度降低效果增强，侵蚀损伤提升；敌方基础属性大幅提升，造成的侵蚀损伤提升
The investigator desires to illuminate the castle's mysteries—=调查员想要洞察古堡的谜团——
The Investment System will appear in the shop at random. Any remaining balance will be carried over to future explorations. Good investment habits will lead to better rewards and provide better advantages in your future explorations.=投资系统会概率性在商店中出现，其余额会在每一次的探索中继承。养成良好投资习惯，解锁投资奖赏，为后续的探索积攒优势。
The invitation is unexpected, but she knew it would come some day.\nThe explosion is premeditated, but he was well aware it would happen eventually.\nThe gunshot resounds through the clouds, and he has waited several decades for it.\nThe farewell is long overdue, and she turns away with no intention to stay.\nThe city is in its rainy season, so don't forget to bring an umbrella.=这是一个意料之外的邀请，但她知道它迟早会来。\n这是一场蓄谋已久的爆炸，但他清楚它早晚会发生。\n这是一声响彻云霄的铳响，而他等待了几十年。\n这是一次迟来许久的诀别，她背过身，没有任何停留。\n这是一座正逢雨季的城市，来的时候，别忘了带伞。
The iris fields outside the Ecclesia Requietum are gentle in the breeze; their rustle like a farewell, like soft song.=安魂教堂外的花田在微风中沙沙作响，似是在送别，又像在轻唱。
The irises fade into ash, and my orchestra plays a song of triumph.\n<@lv.item><Tuning Node></> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units\n<@lv.fs>Condition: </>\nEnemies have increased base stats.=鸢尾花灰飞烟灭，我的乐团奏响凯歌。\n<@lv.item><调谐节点></>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果\n<@lv.fs>附加条件：</>\n敌方基础属性提升
The irises fade into ash, and my orchestra plays a song of triumph.\n<Tuning Node> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units\nCondition:\nEnemies have increased base stats.=鸢尾花灰飞烟灭，我的乐团奏响凯歌。\n<调谐节点>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果\n附加条件：\n敌方基础属性提升
The iron burdenbeast of Ilion, played by Minoan citizens. In addition to being tougher than the wooden burdenbeasts, the citizens have also become more skilled, allowing them to put on various performances on the vehicle. The only problem is that it really cannot hold any more people.=米诺斯公民们扮演的伊利昂的铁驮兽。载具换了涂装，看起来更坚固了，公民们跳车的动作也更为熟练，甚至能在载具上做出各种奇特的表演动作。于是问题只剩一个，那就是载具的承载人数实在没法再提高了。
The Iron Carrot City Honorary Citizen Medal is awarded to people from all walks of life who have made outstanding contributions to the development of Iron Carrot City.=钢铁萝卜城荣誉市民勋章，颁发给对钢铁萝卜城的发展有卓越贡献的各界人士。
The iron chests that once held so many records and books have been warped and twisted by the flames. The paper and ink within have smoldered into ash, leaving only faint traces of words.=原本盛放卷宗书册的铁匣被烈火扭曲了形状，纸墨在其中闷燃成灰，只剩下模糊的字痕。
The Iron Duke has led his forces to withdraw from the Victorian Army camp. Now the identifiers of all troops bearing the Wellington flag have been changed from 'friendly' to 'unknown.'=铁公爵已率部队撤出维多利亚军的驻地，现将所有携带威灵顿旗帜的部队的识别分类从“友军”更改为“未知”。
The Iron Duke's troops are leading the Victorian army's effort against the Sarkaz army.=铁公爵的部队正作为维多利亚军先头部队与萨卡兹军交战。
The Ironhead Forward has his own motto: Find a heading, and head there headfirst.=铁头前锋以头铁而闻名体育界，接受采访时，这位一根筋的选手说出了他的人生格言：“只要埋头冲锋，一切都会好起来的！”
The Ironhead Forward is known for his headdown tackles, headlong rushes, and headstrong nature.=铁头前锋以头铁而闻名体育界，这位一根筋的选手对战术的总结只有短短三条：“埋头冲锋，埋头冲锋，还是埋头冲锋。”
The irregular dark clouds crack open. A clearly visible hue of gold shines through the grim sky, gracefully caressing everyone's faces with its light. Leithanien's people wake up from their dystopian nightmare and are immediately greeted by dazzling clouds of rosy gold descending between the twin spires.=形状不规则的乌云裂开了。清晰可见的金色从黯淡的天幕中透出来，飘洒在每个人脸上。莱塔尼亚的人们刚从浑噩的梦中苏醒，就被这片降临在双塔之间的金色云霞夺去了目光。
The Jeffreys Collection of Fairytales New and Old, Hardback Edition=《乔弗瑞古今童话集》精装本
The Journey=行路
The journey helped me see clearly and understand it. The wonderful music of the cities comes not from god-given talent, but the concerted effort of tireless tuners. That's what I aspire to be—one whose work is ordinary, unremarkable, but indispensable.=那次旅行让我看清了很多事，伟大的城市乐章并非来自天降的才华，而是任劳任怨的调谐师们的通力合作。我憧憬那样的生活——平凡地做着不可或缺的事情。
The journey is about to come to an end, and the denouement is about to be written. At a time like this, squeezing every drop of value from the merchant's wares is not out of the question. <@rolv.rem>After victory, you may loot Cannot's shop.</>=旅途已近终点，一切都将画上句号，在这时候榨干商人最后的价值，也不失为一种选择。<@rolv.rem>胜利后可洗劫坎诺特的商店。</>
The journey is about to come to an end, and the denouement is about to be written. At a time like this, squeezing every drop of value from the merchant's wares is not out of the question. After victory, you may loot Cannot's shop.=旅途已近终点，一切都将画上句号，在这时候榨干商人最后的价值，也不失为一种选择。胜利后可洗劫坎诺特的商店。
The journey is painful, but the destination is sweet.\n<@lv.item><R-Series Power Armor></> Absorbs nearby experimental products to recover SP. Activates when SP is full.=过程是痛苦的，结果是甜美的。\n<@lv.item><R系列动力装甲></>吸收周围实验产物回复技力，技力满时激活
The journey is painful, but the destination is sweet.\n<R-Series Power Armor> Absorbs nearby experimental products to recover SP. Activates when SP is full.=过程是痛苦的，结果是甜美的。\n<R系列动力装甲>吸收周围实验产物回复技力，技力满时激活
The Joy of Music=旋律之喜
The judge was even willing to turn against her famiglia to help him, but the customers started questioning whether they should still associate with her while buying flowers.=法官为了帮他甚至对抗了家族，但购买者在买花时仍在犹豫自己是否应再和她扯上关系。
The judges have gotten stricter. Techniques are expended after a single use and need to be repurchased from the Merch Shop. Get ready, for the most difficult challenge is coming up!=评价者提高了难度——工艺使用一次后便会消耗，需要重新去周边部购买。做好准备，接下来就是最难的挑战咯！
The judges have gotten stricter. Techniques are expended after a single use and need to be repurchased from the Merch Shop. Give it a try!=评价者提高了难度——工艺使用一次后便会消耗，需要重新去周边部购买。先来试试看吧！
The judges have long grown accustomed to the fact that a large number of files will be thrown into the archives with no closure, just like this one.=大量没有下文的卷宗就这样放在档案室里，法官们已经习以为常。
The kami looks down at him from the top of the machine...=他眼前的神明，站在钢珠机的顶端俯视着他......
The Karlan Goddess? We share a good relationship, thanks to my duty as the Saintess.=喀兰的神祇吗？因为圣女职务的关系，我和她关系不浅呢。
The Karlan Saintess, the Enlightened One, and the Praised One...all of these titles belong to Pramanix and Pramanix alone. As the supreme leader of the entire religion of Kjerag, she has a series of special privileges. Even her older brother, nominally Kjerag's most senior official, SilverAsh, must bow to her in public. She is honored, perfect, and divine. She brings glory to Kjerag. Yet nobody knows that in her heart, she is suffering.=喀兰圣女、神启者、应被称颂者......这样那样的称号，都只属于初雪一人。作为整个谢拉格地方宗教至高无上的权首，她拥有着一系列特权，即使是她的哥哥，谢拉格名义上的最高长官银灰，在公开场合见到她时也必须合掌行礼。她是那样的尊贵，她是那样的完美，她是那样的神圣，整个谢拉格，皆因她的存在而荣耀。可是，她心中的苦痛，又有谁知道呢？
The Karlan Trade CO.,LTD. is a state-owned enterprise engaged in foreign trade. It is located in the religious country of Kjerag, also known as the 'Snow Realm.'\nBecause of its terrain, Kjerag rarely suffers natural Catastrophes or invasions. This has meant that the people of Kjerag have not needed to rely on nomadic cities to live and work. Of course, the steep terrain has also slowed Kjerag's development considerably.\nThe name of the Karlan Trade Company is probably derived from the name of the holy mountain the believers of Kjerag worship.\nThe trade company, run by SilverAsh, is the only window to the outside world for the insular and conservative nation of Kjerag. At the same time, this company has unavoidably changed the country.\nIt would be wise for Rhodes Island to research SilverAsh's record, given this level of power and vision.=喀兰贸易公司是一家从事对外贸易的国营企业，位于被称作“雪境”的宗教化小国，谢拉格。\n因为地势的原因，谢拉格很少受到天灾侵袭，这使得谢拉格的居民不依靠移动城邦也能安居乐业，相应的，险峻的地势也使谢拉格的发展十分缓慢。\n而喀兰贸易公司的名称，大概来源于谢拉格的宗教信徒们对其宗教圣山的称呼。\n由银灰一手操办的喀兰贸易公司，现在已经成为了封闭保守的谢拉格唯一的对外窗口，同时，这家贸易公司也不可避免地改变了谢拉格。\n拥有如此程度的远见与执行力，银灰究竟有着怎么样的经历，值得罗德岛进一步审查。
The Kazimierz chivalric spirit should have been a force of salvation for all who suffer in this world. But now, it's nothing more than a rotten legacy, used to benefit the rich. Nothing is more shameful.=卡西米尔的骑士精神，本应是这片大地上苦难者的救星，但现在的它，已经彻底沦落为被资本肆意操弄的腐朽遗产。没有比这更耻辱的了。
The Kazimierz Major souvenir sales continue to boom, and merchandise is in short supply. Even some Armorless Union members are trying to take the lead by 'purchasing' hot-selling figures after the mall's closing hours.\n<@lv.item><Knight Crest></> When used, permanently provides visibility over a certain tile=锦标赛纪念品销售持续火爆，商品供不应求，甚至有无胄盟成员带头在商城关闭后尝试“购买”热销款——是的，我确认过了，这样写那边不会有意见。\n<@lv.item><骑士之徽></>使用后可以永久提供某一格地块的视野
The Kazimierz Major souvenir sales continue to boom, and merchandise is in short supply. Even some Armorless Union members are trying to take the lead by 'purchasing' hot-selling figures after the mall's closing hours.\n<Knight Crest> When used, permanently provides visibility over a certain tile=锦标赛纪念品销售持续火爆，商品供不应求，甚至有无胄盟成员带头在商城关闭后尝试“购买”热销款——是的，我确认过了，这样写那边不会有意见。\n<骑士之徽>使用后可以永久提供某一格地块的视野
The key to a secret isn't the secret itself. Instead, it's who has the right to be let in on it.=秘密的重要之处不在于其内容，而在于谁才有资格分享秘密。
The kids have given me a lot of nicknames, like 'Squinty' or 'Four-Armed Braintalker'. It's fine, and even normal I'd say. Kids their age just hate being seen through. Though, hehe. If they're unhappy about it, they could simply practice and try to trick me.=小家伙们给我起了不少外号呢，比如“眯眯眼怪人”“四手心电怪”之类的。没事的，这个年纪的孩子们最讨厌被看穿的感觉，这也很正常。不过，呵呵，不服气的话，就好好学习，试着骗过我吧。
The killing urge doth seize your flesh.=杀意篡夺身躯。
The Kind Puppet=善良的木偶
The kindhearted souls are being coerced to do wrong by the fanatics. The very sight brings you to tears, and it's time to put things right.=狂徒驱使着淳朴灵魂犯下恶行。你已见其满眼泪花，你应为其清偿夙愿。
The King of Sarkaz... The one who lost Kazdel... Her Majesty... Is she... a woman with white hair?=萨卡兹的王......失去了卡兹戴尔的那位......殿下她......是不是个......白发的女性？
The king of the skies scorches the earth with fire full of ire.\n<@lv.mhfs>Friendly Units are stronger on this map.</>=天火灼大地，率天王者怒。\n<@lv.mhfs>本次行动中我方干员能力大幅提升</>
The king of the skies scorches the earth with fire full of ire.\nFriendly Units are stronger on this map.=天火灼大地，率天王者怒。\n本次行动中我方干员能力大幅提升
The King's Museum=诸王博物馆
The king's treasure is now yours=诸王的宝藏现在是你的了
The Kings' Sighs=诸王的叹息
The kitchen is more dangerous than the battlefield, and it would be best to not let her in the kitchen.=厨房比战场更凶险，最好不要让她进厨房。
The knife becomes a longsword, becomes a heart-pounding, golden light... and then finally, becomes a sandstorm that engulfs Yumen.=那把短刀变作一把长剑，变作一道令人心悸的金黄......最终，变作铺天盖地涌向玉门的风沙。
The knight died before dawn.=骑士在黎明前死去。
The knight does not heed your summons=骑士没有理会你的呼号
The knight enters the snowy mountains to defeat the shadows of the past.=为打败过去的阴影，骑士踏入了雪山。
The knight is willing to fight at your side=骑士愿意与你并肩作战
The knight leaps up, but comes crashing down heavily. The shadows lurking within the tides—are they kin? ...They summon the tides forth; they seek to bring the knight to his knees! He rises to the surface and leaps back out, again and again. Grovel? Admit defeat? Never. Never! The knight is his own master. He always holds his head high!=骑士一跃而起，随后重重落下。海潮之下遍是阴影，它们是同类？......它们唤起了海潮，它们要骑士屈从！骑士升上水面一跃而出，一次，又一次。匍匐？服输？决不。决不！骑士是自我的主宰，骑士的头颅，永远高昂！
The knight no longer heeds your summons=骑士不再理会你的呼号
The knight now fights at your side=骑士此刻与你并肩作战
The Knight Persists=骑士仍在
The Knight's Corpus=骑士骨血
The Knight's True Face=骑士真容
The Knight-Assassins are a secret military force cultivated by the various forces of Kazimierz during political struggles with rogue knights.\nThe story goes that in order to counter the rogue knights who were well versed in combat, the Knight Assassins utilized special assassination and guerrilla combat techniques. Consequently, they launched a relentless campaign of destruction against the rogue knights that refused to cooperate with the reigning government.\nAlthough it is impossible to verify the authenticity of these rumors, Platinum does exhibit some of the skills that could have been used to fight the Kazimierz knights. Both in aspects that can't be measured as well as her measurable if incredible bow skills, under special circumstances, Platinum poses a huge threat to armored targets.\nIn light of these findings, investigations into Platinum must continue.=骑士杀手是卡西米尔各势力在与骑士阶层长久的政治拉锯战中培养出的隐秘军事力量。\n传闻中，为了对抗拥有强韧体格、高超战斗技巧，甚至身负特殊装备与独特能力的落单骑士，骑士杀手磨练出了特殊的刺杀与地形利用技巧，并以此不断猎杀那些拒绝与当局合作的落单骑士。\n虽然无法验证传闻的真实性，但干员白金确实展现了足可在某些方面匹敌卡西米尔骑士的实力。兼具无法以常理衡量的行动方式与匪夷所思的弓术，特定情况下，白金对于硬目标的威胁是相当巨大的。\n由此判断，对干员白金的调查必须继续。
The knights face each other on the battlefield, and their fan organizers get together to feast. As long as there are photos, then there's a headline to be made, haha! Oh, shoot, we've been found out!\n<@lv.item><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used=骑士们在战场上对决，他们的粉丝组织者却聚在一起大快朵颐，只要有照片，一定会是条大新闻，呵呵——糟糕，被发现了！\n<@lv.item><城市霓虹></>可以提供初始视野，使用后视野范围扩大
The knights face each other on the battlefield, and their fan organizers get together to feast. As long as there are photos, then there's a headline to be made, haha! Oh, shoot, we've been found out!\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used=骑士们在战场上对决，他们的粉丝组织者却聚在一起大快朵颐，只要有照片，一定会是条大新闻，呵呵——糟糕，被发现了！\n<城市霓虹>可以提供初始视野，使用后视野范围扩大
The knights pass through the crowd, through the city. They came from a faraway fortress close to the border. Their bodies are stained with the clear and tangible scent of the soil. A scent mixed with flesh, blood, bones, and the lives of countless heroes buried on battlefields past.=骑士穿过人群，穿过城市，他们从遥远的边境要塞而来，他们的身上沾染着清晰可闻的泥土气息，夹杂着血肉，白骨，埋葬在战场上的无数英豪。
The L.G.D. building suffered heavy losses in this conflict; nothing is more inspiring than its return.=近卫局大楼在此次争夺战里损失惨重，没有什么比它的回归更振奋人心的了。
The L.G.D. Lounge, modern and solemn.=龙门近卫局休息室，现代而庄重。
The lab's beacon has detected disrupted currents. Seaborns pour forth from the nest, threatening to overwhelm the entire ocean basin. Dive into the abyss and restore the proper flow!\n<@lv.rem><Condition></> DP will not regenerate naturally.\n<@lv.item><Excrescent Carapace></> Deployable for High Ground Operators.\n<@lv.item><Waterway Beacon></> Must be charged by a High Ground Operator; allows your units to deal Burn when activated.\n<@lv.item><Little Handy></> Removes <Excrescent Carapace> and <Nethersea Brand>.=实验室投放的信标侦测到了紊乱的洋流，海嗣正从巢穴中蔓延而出，逐渐将整片海盆淹没。潜入幽邃的深渊，矫正这股暗流吧！\n<@lv.rem><特殊条件></>部署费用不会自然回复\n<@lv.item><赘生甲壳></>可部署高台干员\n<@lv.item><航道信标></>需要高台单位充能；开启后使我方单位获得灼燃损伤能力\n<@lv.item><小帮手></>可清除<赘生甲壳>和<溟痕>
The lab's beacon has detected disrupted currents. Seaborns pour forth from the nest, threatening to overwhelm the entire ocean basin. Dive into the abyss and restore the proper flow!\n<Condition> DP will not regenerate naturally.\n<Excrescent Carapace> Deployable for High Ground Operators.\n<Waterway Beacon> Must be charged by a High Ground Operator; allows your units to deal Burn when activated.\n<Little Handy> Removes <Excrescent Carapace> and <Nethersea Brand>.=实验室投放的信标侦测到了紊乱的洋流，海嗣正从巢穴中蔓延而出，逐渐将整片海盆淹没。潜入幽邃的深渊，矫正这股暗流吧！\n<特殊条件>部署费用不会自然回复\n<赘生甲壳>可部署高台干员\n<航道信标>需要高台单位充能；开启后使我方单位获得灼燃损伤能力\n<小帮手>可清除<赘生甲壳>和<溟痕>
The laboratory buildings torn by the beast in just an instant, half its floors are engulfed. Above the rubble, the silver beast starts bringing the entire site into its embrace.=实验区的建筑被猛兽撕裂，刹那间，一半楼层都已被吞吃殆尽。废墟之上，银白色的新生之兽将整个基地容纳入自己的怀抱。
The lace veil on the table? It was a gift that my sisters knitted for me the first time I returned to the Convallis. It is embroidered with a blessed incantation, capable of greatly amplifying the potency of Arts on the battlefield, and serving as a dust cover in times of peace.=您问桌子上的蕾丝面纱？那是我初次回到河谷时姐妹们为我编织的礼物。上面绣着带有祝福意味的咒文，在战场上它能大幅增强法术的力量，而在平时，它可以作为防尘罩遮挡灰尘。
The lady continues her search of this great land in high spirits, amusing herself along the way.\nWith her twin tails, she flits through endless time. What would the next interesting game be? But disturbing the operators as they work would not... (The rest is covered by a pawprint.)=她仍旧兴致勃勃地在这片大地上寻找、玩耍。\n她用双尾划过漫长的时间，下一场有趣的游戏是什么呢？但打扰干员工作可不（被猫爪印覆盖的字迹）
The lady's favorite lavallière.\nThe sapphire atop the red silk is as if it were fashioned from one of her eyes. The lady needs only sit upright in satisfaction for the operators to decide to draw a new portrait of her.=女士最喜欢的一枚领结。\n红绸上的蓝宝石仿佛由她的眼眸幻化而成，女士只是满意地端坐着，干员们就决定要再为她绘制一幅新的画像。
The lambs and I have matching bow ties. Aren't they pretty?=这个蝴蝶领结是不是很漂亮？小羊脖子上的和我的一样哦。
The lament of the long-lived no longer echos across the land. You had the honor of attending the funeral of one who fought against time.=长生者的叹息不再回荡在大地之上，您有幸参加了对抗时间之人的葬礼。
The land beneath my feet is the domain of the gods.=所站立之地，即为神灵眷土。
The land beneath the shade of the trees nourishes all kinds of creatures you wouldn't expect to see here. A gentle breeze blows, and fowlbeast figures blend into the leaves. Sitting in the shade here for just a moment will leave you refreshed.=几处树荫下的土地滋养着各种意想不到的小生物，微风吹过，羽兽的身影和树叶混作一团。在这里的阴凉处坐上哪怕一小会儿，也会感到心旷神怡。
The land boasts myriad flavors, and he has tasted them all.=世间种种滋味，他已悉数尝过。
The land bustles=天下熙熙
The land gives birth to lumps of earth, and from the ground grows boulders and sand flying everywhere. Or perhaps it becomes a mountain, or condenses into a statue. Don't be afraid, they might just want to tell you something.=大地生出症结，地面长出巨石与飞沙，或立成山，或凝成像。不要惧怕，那或许是它们有话想要对你们诉说。
The land has come to an abrupt end. Beyond it lies the sea's domain.=陆地至此戛然而止，再往前便是海洋的领地。
The land is as my friend.=大地与我为友。
The land is vast, the sea is endless, and Feranmuts naturally exist in places other than Yan. So these people cross the snowcapped mountains and sail the rivers, all to look for the ancient beings hiding in the cracks.\n<@rolv.rem><Shanhaizhong Cipher Machines> that strengthen enemies are present on the field</>=大地宽广，大海无边，巨兽自然不仅存于大炎，于是这些人越过雪山，驶入江河，寻找着隐于八荒之内的古老生灵。\n<@rolv.rem>场地中有强化敌方的<山海密语仪></>
The land is vast, the sea is endless, and Feranmuts naturally exist in places other than Yan. So these people cross the snowcapped mountains and sail the rivers, all to look for the ancient beings hiding in the cracks.\n<Shanhaizhong Cipher Machines> that strengthen enemies are present on the field=大地宽广，大海无边，巨兽自然不仅存于大炎，于是这些人越过雪山，驶入江河，寻找着隐于八荒之内的古老生灵。\n场地中有强化敌方的<山海密语仪>
The Land of Giants... Here I aaaaaaaaaaaaaaam!=巨人国......我来了！
The land of Kou-wu is abundant with odd stones, formed by the erosion of wind and wave. They pile on one another to form mountain ranges, often used to decorate gardens and palaces; they may be craggy and steep, but they have their charms. The people of Kou-wu always say to 'ask the stones the way': they burn incense at the mountain's foot, then toss money at it. Hearing the tongbao clink within the rising mists brightens everyone's day. Kou-wu Hill in the Garden is no different, and is offered piles of tongbao and riches every holiday, an endless headache for the staff.=勾吴之地盛产奇石，水侵风蚀，姿态万千。并相堆叠，可成山峦，常用于园林与宫殿装饰。由勾吴石堆砌的石山，峻峭嶙峋，别有洞天。勾吴人素有“求石问路”的说法：在山脚燃香，向山中投钱，见得云雾四起，听得通宝叮当，讨个欢喜满堂。于是界园这座勾吴石山，每逢佳节，也是通宝满聚，财源四溢，让界园的工作人员头疼不已。
The land swallowed both Kazdel and the Sarkaz in one gulp, and is still savoring them to this day.=大地一口吞下了萨卡兹与卡兹戴尔，直至今日，还在品尝与回味。
The land will forgive all in the end, but not now.=大地终将宽恕所有人，但不是现在。
The Land With Me=及山海
The land witnesses the Sarkaz's splendid forms.=大地见证萨卡兹的绚烂之姿。
The land's malady cannot infect the ocean, but the islands above the water's surface are still its playthings.\n<@rolv.rem>This stage has <Originium Altars> that periodically damage friendly and enemy units around them.</>=大地的病痛感染不了海洋，但水面上的那些岛屿，仍旧是它手中的玩物。\n<@rolv.rem>场地中会出现周期性对我军与敌军造成伤害的<源石祭坛>。</>
The land's malady cannot infect the ocean, but the islands above the water's surface are still its playthings.\nThis stage has <Originium Altars> that periodically damage friendly and enemy units around them.=大地的病痛感染不了海洋，但水面上的那些岛屿，仍旧是它手中的玩物。\n场地中会出现周期性对我军与敌军造成伤害的<源石祭坛>。
The land's reflection insists on choosing for you. Once the Tongbao fall to the ground, they each gleams with a different luster.=大地的倒影任性地为你做出了选择，通宝落地后，每一枚都浮现出不同的光泽。
The lands within our memories, both clear and vague.\nThe footprints that stretch from past to present. And the people.\nOn Rhodes Island's deck, we survey, cherish, and pursue.=那片记忆中或清晰或模糊的土地，\n那些从过往延伸向今日的脚印，还有那些人。\n我们在罗德岛的甲板上眺望，怀念，追寻。
The landscape can move, not to mention Beast Stewards too.=山川可移，遑论兽类。
The landscape here is tricky. Only step where I step.=地形复杂，跟随我的脚步来。
The landship's sorting table, now used for sorting gifts. The pizza on top? La Signora del Carnevale set that aside for herself. It's showtime, but it's still unfinished. No matter—while it may have gone cold, the city has come alive!=陆行舰上的货物分拣台，现在用来分拣礼物，上面这份披萨是狂欢之主留给自己的。\n登场时刻已到，披萨还没吃完。不要紧，披萨是凉了，但是城市热闹起来了！
The language I use is overly polite...? Hm, I'm still getting acquainted with the language used on the land. But, besides, in my humble opinion, it would not be in your best interest to see me being impolite.=我说话太礼貌了？我对陆地上的语言还不太熟悉。并且，我个人的拙见是，您是不会希望见到我不太礼貌的样子的。
The lantern in Dario's hand seems to echo Carmen's farewell. In an instant, the fire swallows even more Sea Terrors before the raging flame then wraps around the silent High Inquisitor. His already-clouded eyes are still gazing far into the distance.=达里奥手中的提灯仿佛呼应着卡门的道别，火焰瞬间吞没了更多的恐鱼，熊熊大火将已无声息的大审判官包裹其中，他早已浑浊的双眼仍看着远方。
The last 6 Exploration records are saved. You can choose a seed to review the run.=系统将保留近期6场探索记录，可选择一个预设参数开始重温该局
The Last Day of Holiday=假期的最后一天
The Last Diαblo=最后的炎魔
The Last Hunt=末狩
The Last Kheshig=最后的怯薛
The Last Knight=最后的骑士
The Last Lazurite=最后的青金
The last leader of Siracusa's Bellone Family, and one of the mayoral candidates for Siracusa's Nuova Volsinii special administrative city. Through Operator Texas, he has formed a relationship with Rhodes Island on behalf of the city he represents.\nHe excels in mid-range combat, and exhibits comparable strategy and leadership abilities across a variety of tasks.=叙拉古贝洛内家族最后一任领袖，叙拉古特别行政城市新沃尔西尼市长候补之一，通过干员德克萨斯，代表所属城市与罗德岛建立合作关系。\n擅长中距离战斗，并且在种种任务上展现出了相当的谋略与领导力。
The last line written on the letter is extremely neat: 'We are one.'=信纸上最后一行的字迹无比工整：“我们一起。”
The last promotion wasn't that long ago... I appreciate your trust. Of course, if Rhodes Island is wishing to work on closer terms with any nobility I serve, I'd be willing to pass on the message.=上一次擢升还没过去多久......感谢您的信任。当然，如果罗德岛是希望能和我背后的贵族深化合作，我也愿意代为转达。
The Last Sacrament=最后的圣餐
The Last Sicilia=最后的西西里
The Last Steam Knight=最后的蒸汽骑士
The last surviving Saint of Iberia, living well past mortal life expectancy. His longevity came at a price, but he remembers his duty and his enemies, despite having lost his reason.=伊比利亚唯一健在的圣徒，年龄已超常人所及。伊比利亚的延生秘术并非毫无代价，但即使失去神智，他仍谨记自己的职责与敌人。
The last surviving Saint of Iberia, living well past mortal life expectancy. His longevity came at a price, but he will hunt Iberia's enemies for as long as the flame of his life still burns.=伊比利亚唯一健在的圣徒，年龄已超常人所及。伊比利亚的延生秘术并非毫无代价，但在生命彻底燃尽前，他仍要猎杀伊比利亚的敌人。
The last thing the ambitious see is their dream at their fingertips, ignoring the ashes around them.\n<@lv.item><Mire> </>Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<@lv.item><Reed Beds> </>Operators within gain Camouflage.\n1 Reed Bed is ignited at the start of battle.=野心家在死前看到近在咫尺的理想，却看不见一地灰烬。\n<@lv.item><沼泽地段></>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<@lv.item><芦苇丛></>置于其中的干员获得"迷彩"\n场上1处芦苇丛初始被点燃
The last thing the ambitious see is their dream at their fingertips, ignoring the ashes around them.\n<Mire> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<Reed Beds> Operators within gain Camouflage.\n1 Reed Bed is ignited at the start of battle.=野心家在死前看到近在咫尺的理想，却看不见一地灰烬。\n<沼泽地段>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<芦苇丛>置于其中的干员获得"迷彩"\n场上1处芦苇丛初始被点燃
The Last Tidewatcher=最后的观潮者
The Laterano Notarial Hall is one of the official organs of Laterano state power. On the one hand, the Hall imposes fees on the citizens of Laterano, urging them to perform various legal obligations, including but not limited to management of estate property, childrearing and guardianship, and execution of notarized contracts; On the other hand, the Hall also performs various services guaranteeing the rights and benefits of Laterano citizenship.\nAs such, the Notarial Hall requires a diverse and unique staff. Civil servants are dispatched to various city-states to supervise, execute, and oversee official functions.\nOperator Executor is one such employee. They are known as 'executors,' and carry out the will of the Laterano Notarial Hall.=拉特兰公证所是拉特兰的官方机构之一。一方面，公证所会向整个大地上的拉特兰公民征收费用，督促他们完成各类法定义务——包括且不限于遗产继承、抚养和监护、已公证契约的执行等；另一方面，他们也为拉特兰公民提供种种权益维护服务。\n因此，拉特兰公证所需要独特的工作人员。公证所将他们派遣向各个城邦，专门监督和推动种种事务的解决和落实。\n干员送葬人就是其中一员。他们这些工作人员被称作“执行者”，代表着拉特兰公证所的意志。
The latest 'Top Nita Street Shops' report is out, and Soudanshitsu Mikage leads the pack with a customer satisfaction rate of 99.9%.=“仁田街模范商铺赏”评选结果公布，“相谈室·御影”脱颖而出，顾客满意率高达99.9%。
The latest innovation of Rhine Lab's Energy Section. Collect enough and exchange with the Laboratory Recycling Depot for goods.=莱茵生命能量科的最新研究成果。收集一定数量可以从危险物品回收处领取必要物资。
The latest model Siracusan TV, playing a certain music producer's cameo in I Siracusani on repeat. Why do people buy TV sets in this old timey style? For old times' sake, of course.=其实是叙拉古最新款的电视，循环播放着某位音乐制作人在《叙拉古人》中特别出演的片段。为什么这个年代了还有人在买传统造型的电视？答案是他们都太念旧了。
The laundromat's white flooring has been specially waterproofed, with the smudges on it adding a bit of liveliness to the mix. This story may end, but may these words provide a subtle spice for the imaginations of future recorders.=洗衣间的白色地板，表面为防水进行了特殊处理，几行脚印给地板增添了几抹生气。\n故事也许会结束，但留下的只言片语会成为无法擦除的指示物，为后来的记录者提供激发想象力的素材。
The laundry basins provided for those who prefer to do things the old fashioned way are always used by the same few people. Automation brings convenience, but not everyone trusts it.=洗衣间里用来手动洗衣的水池，总属于那少数几个人。\n自动化的机器为人们带来了便捷，但并不是所有人都信任这种自动化。
The lava surges on, never turning back.=岩浆向前奔去，不会回头。
The Law=铁律
The Law Above=律法在上
The law is a means, not an end.=法律是手段，不是目的。
The law itself has no power. It calls for enforcers.=条律本身没有力量，因此需要执行它的人。
The law of the jungle is simple and straightforward – conquer the strong, stay alive, then laugh out loud!\n\n<color\=#FFA300><Danger Zone> </color>Operators in the Danger Zone retreat at the end of the wave.=雨林的法则通俗易懂，战胜强者，活下去，然后放声大笑！\n\n<color\=#FFA300><危险区域></color>危险区域内的干员会在波次转换时撤退
The law of the jungle is simple and straightforward – conquer the strong, stay alive, then laugh out loud!\n\n<color\=#FFA300><Orientation Trial> </color>Use a pre-picked squad of 3 Operators.=雨林的法则通俗易懂，战胜强者，活下去，然后放声大笑！\n\n<color\=#FFA300><定向试炼></color>定向试炼提供3名预选干员组成的小队
The law of the jungle is simple and straightforward – conquer the strong, stay alive, then laugh out loud!\n\n<Danger Zone> Operators in the Danger Zone retreat at the end of the wave.=雨林的法则通俗易懂，战胜强者，活下去，然后放声大笑！\n\n<危险区域>危险区域内的干员会在波次转换时撤退
The law of the jungle is simple and straightforward – conquer the strong, stay alive, then laugh out loud!\n\n<Orientation Trial> Use a pre-picked squad of 3 Operators.=雨林的法则通俗易懂，战胜强者，活下去，然后放声大笑！\n\n<定向试炼>定向试炼提供3名预选干员组成的小队
The law won't enforce itself. It needs executors.=条律中的语句需要执行者去实现它的效力。
The lead and the villain are locked in a vicious struggle in front of the lens. Moira is shoved into a corner by the rest of the crew. Standing on tiptoes, she is happy to see the props she made get a second of screentime.\n<@lv.item><Camera> </>Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.=主角与反派在镜头前激烈地争斗，莫伊拉被工作人员们挤到一角，踮起脚欣喜地发现，自己制作的道具有了一秒钟的镜头。\n<@lv.item><摄影机></>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。
The lead and the villain are locked in a vicious struggle in front of the lens. Moira is shoved into a corner by the rest of the crew. Standing on tiptoes, she is happy to see the props she made get a second of screentime.\n<Camera> Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.=主角与反派在镜头前激烈地争斗，莫伊拉被工作人员们挤到一角，踮起脚欣喜地发现，自己制作的道具有了一秒钟的镜头。\n<摄影机>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。
The lead dancer from a troupe invited by big companies to liven up Carnevale. Her skirt flickers like flame, warming the crowd and setting the streets ablaze—literally!=大公司为狂欢节助兴特邀的著名领舞者，扬裙为火，热舞燎人，点燃了整个节日——这可不是比喻！
The Leader=首领
The leader and spokesperson of Reunion. So far, she has been confirmed to have masterminded multiple riots, as well as the destruction of Chernobog.=整合运动领导者，同时也是整合运动的发言人。目前判定为诸多动乱事件的幕后主使，是造成切尔诺伯格被毁事件的主谋。
The leader brings us to the center of the camp. We learn they all belong to an eastern Sargonian tribe, but joined in the ransacking of a eastern merchant city and were exiled by the local Pasha to an area controlled by an ameeri army, where they were conscript by force.\n'We were young and knew nothing, we just thought we could earn some coin. One small trip, and we've been here for a decade now. Now we're all veterans, and to be frank, the local Lord Ameer is pretty bad at tactics, but can command well enough to keep us fed. Basically, we don't want to fight anymore, but we don't know any other way to live.'\nHe gifts us some standard rations—Leg meat—and divulges how the local army generally moves, hoping we might show them mercy if we ever meet on the battlefield.\n<color\=#d8d769>We obtained some Leg Meat. </color>=领头人把我们引到了营帐中。在简单的交谈中，我们得知他们都隶属萨尔贡东部一个遥远的部族，但是因为参与了劫掠东方的一座商贸城市而被当地的帕夏流放到王酋军控制的地区，然后又被强征入王酋军。\n“我们参与那些事情的时候，年轻，啥也不懂，就觉得可能能赚钱，就去了，一去就折进去十几年。现在我们都是老兵了，老实说，这里的王酋军首领指挥水平也不太行，不过好歹能混口饭吃。说白了，我们也不想打仗，但是已经习惯在军队里生活了。”\n他送了我们一些标准口粮——带骨腿肉，并告诉了我们王酋军的动向，未来战场上相见的话希望我们能手下留情。\n<color\=#d8d769>我们获得了一些带骨腿肉。</color>
The leader brings us to the center of the camp. We learn they all belong to an eastern Sargonian tribe, but joined in the ransacking of a eastern merchant city and were exiled by the local Pasha to an area controlled by an ameeri army, where they were conscript by force.\n'We were young and knew nothing, we just thought we could earn some coin. One small trip, and we've been here for a decade now. Now we're all veterans, and to be frank, the local Lord Ameer is pretty bad at tactics, but can command well enough to keep us fed. Basically, we don't want to fight anymore, but we don't know any other way to live.'\nHe gifts us some standard rations—Leg meat—and divulges how the local army generally moves, hoping we might show them mercy if we ever meet on the battlefield.\nWe obtained some Leg Meat.=领头人把我们引到了营帐中。在简单的交谈中，我们得知他们都隶属萨尔贡东部一个遥远的部族，但是因为参与了劫掠东方的一座商贸城市而被当地的帕夏流放到王酋军控制的地区，然后又被强征入王酋军。\n“我们参与那些事情的时候，年轻，啥也不懂，就觉得可能能赚钱，就去了，一去就折进去十几年。现在我们都是老兵了，老实说，这里的王酋军首领指挥水平也不太行，不过好歹能混口饭吃。说白了，我们也不想打仗，但是已经习惯在军队里生活了。”\n他送了我们一些标准口粮——带骨腿肉，并告诉了我们王酋军的动向，未来战场上相见的话希望我们能手下留情。\n我们获得了一些带骨腿肉。
The leader of a certain tribe that resides in Acahualla—Gavial's hometown. She was admitted into Rhodes Island after passing the operator examination and began receiving treatment at the same time.\nHer physical qualities are no less impressive than Gavial's. Currently active in the battlefields with her trusted companion, the Raging Ironhide.=嘉维尔的故乡——阿卡胡拉中某部族的族长，经过干员测试后加入罗德岛，同时接受治疗。\n拥有不输于嘉维尔的身体素质，目前和她的伙伴“暴躁铁皮”共同活跃在战场上。
The leader of an illegal organization formed by citizens to defend their neighborhood by any means. Can often be found apologizing at their opponents' homes after a tussle.=就近联合起来，为保障本街区居民生活不择手段的非法组织牵头人，时常会在事后登门向受害者道歉。
The leader of Laios's party, with plenty of 'dungeoneering' experience (note: We also have no idea what this so-called 'dungeon' is). While his background is uncertain, his contributions are obvious, as he is always able to offer combat support during field operations.=莱欧斯小队的队长，拥有丰富的“迷宫”（注：我们也不知道所谓“迷宫”到底是什么）探索经验。虽然充满谜团，但是莱欧斯的贡献毋庸置疑。在执行野外任务时，他总能为罗德岛提供不少作战帮助。
The leader of Rhodes Island looks younger than even Istina. How can you let a kid like that go to battle?!=罗德岛的首领看起来比真理年纪还小吧，你怎么能让那样的孩子上战场？嗯？
The leader of the Glasgow Gang's fighters in Victoria. During the war, she fought courageously alongside Vina Victoria and the Exemplars. After the war, she returned to Norport to continue running the Slobberknocker boxing gym. As one of our main points of contact at Rhodes Island's Victoria office, she is often invited to participate in practical combat training (essentially serving as a sparring partner) and occasionally helps Vina Victoria deliver messages back to Rhodes Island.=维多利亚格拉斯哥帮武斗派头目。战争时期，跟随维娜·维多利亚参与了典范军的行动，表现英勇。战后回到了诺伯特区继续经营“揍歪下巴”拳馆。罗德岛驻维多利亚办事处的联络人之一，经常会被邀请参与一些实战指导的工作（其实就是实战训练的对手），偶尔也会替维娜·维多利亚回罗德岛传递消息。
The leader's quiet voice suddenly echoes in all the Rhodes Islanders' minds. Everyone, stop.=领头者沉静的声音蓦地在罗德岛众人的脑海中响起：“所有人，停下。”
The leader? But I'm not particularly good at giving orders...=我......吗？我，不擅长指挥他人......
The leaf trembles. The stream murmurs. I understand how they feel now much better than I used to… Oh, no, they're happy. Simply all delighted, trust me.=叶片在振动，水流在低鸣。现在的我，比过去更加理解她们的情绪......唔，是开心啦，她们只是很开心，真的。
The left sword drops, donating wineries to the city. The right blade falls, offering free admission to next year's carnival—Hahahaha, even as that obsessive, controlling father of mine rots away in jail, the Siracusans will never forget him!=左手的剑先落地，那些酒庄捐给市政府，右手的剑先落地，它们无偿向明年的狂欢节开放——哈哈，这样我那亲爱的想要掌控一切的父亲哪怕待在监狱里，叙拉古人都会记得他！
The leftmost Operator in the Deployment Waiting Zone gains +10 Starting SP, +30 ASPD, and +30% ATK=进入战斗时，待部署区最左侧的干员初始技力+10，攻击速度+30，攻击力+30%
The Legatus who stands head and shoulders above the rest, acting on his own principles. Preferring hit-and-run tactics to direct confrontations, he tries to deceive his opponents by sealing off their moves.=游离于所有人之外，依照自我准则行动的资深万国信使。相比正面战斗更擅长游走闪击，亦擅长通过封锁对方攻击手段的方式戏耍对手。
The legend of Dusk Beauty has become the symbol of the twin moons in folk tradition. If she cannot find her husband even on the moons, perhaps she will leap into the endless void beyond.=因着奔月的传说，夕娥在民间成了双月的象征。但如果，奔上月亮也寻不到夫君踪迹，或许，她会一跃而上，步入几无尽头的虚空吧。
The Legend of Luo Xiaohei=罗小黑战记
The Legend of Luo Xiaohei Collaborative Series/Before Singing. Glossy texturing and a bright palette make for materials that shout energy, while contour-hugging innerwear pairs with a loose-fit jacket to provide both comfort and chic.=《罗小黑战记》合作服装/欢唱之前。衣料的亮面材质与鲜艳用色尽显活力，贴身内搭与大号外套的搭配兼具舒适度与时尚感。
The Legend of Luo Xiaohei Collaborative Series/Spring Praise. Rustic apparel commonly seen in Terra's central regions. Simple and easygoing, hardy against wear and dirt. Best suited to journeys, outings, and other such daily activities.=《罗小黑战记》合作服装/春之颂。泰拉中部常见的乡村服饰，简约大方，耐磨耐脏，更加适应出行、郊游等日常场合。
The Legendary Harp=传说中的竖琴
The legendary Yeti Squadron, an elite anti-Ursus squad of Infected, has appeared in a Chernobog sub-city. Their fighting style is unlike any Reunion forces we've encountered before, so make sure not to underestimate them.=传奇的感染者反乌萨斯游击部队“雪怪小队”，出现在了切尔诺伯格废弃的分城。他们的战斗方式不同于任何以往的整合运动成员，切勿掉以轻心。
The legends speak of a 'Black Cat'.=在这片大地上，曾流传着一个关于“黑猫”的传说。
The legs of this strange auspicious figure apparently refers to the two-sided coins of prosperity and decline, life and death, and flourish and decay; whichever leg touches a person first grants eternal blessing in that aspect. According to Sui Regulator research, while this creature appears to resemble a fowlbeast, it's unfortunately...=异足的祥瑞，听说三只脚分别对应盛衰、生死、兴亡，哪一只脚先落在人身上，其人便可在那方面永享福泽。据司岁台的研究，这生物虽有羽兽的样貌和习性，但恐怕......
The Leithanian noble breathes a sigh of relief. He tells you the party's organizer once studied certain forbidden Arts and has been putting on crazier and crazier events over the past few years. He is thankful that you are willing to attend in his stead.=莱塔尼亚贵族松了口气，告诉你据说宴会主人曾主动投身于某些禁忌的法术研究，近几年行事越发疯癫，幸好有你顶替他参加宴会。
The Leithanians' research on Arts has far exceeded my expectations, and their architecture, music, and education... All are worthy of study. One day, I will bring all this back home. Yeah, and I might bring something else along, though.=莱塔尼亚人对法术的钻研超出我的想象，他们的建筑、音乐、教育......这些都值得我学习。总有一天，我会把这些都带回我的家乡，嗯，可能还会顺手带点别的什么回去也说不定哦。
The lens doesn't move, Doctor. Do you think if we gave this to a Durin operator, they'd be able to upgrade it to automatically follow the subject? If it's my idea, it's my responsibility? Ughh…=镜头是固定的呢，博士，这东西交给杜林干员是不是可以改造成能自动跟随对象的镜头？谁提的谁做？嗯......
The leporibeast's territory was occupied by Originium slugs, and now hunting is more difficult—after all, we have to catch our prey between chain explosions.=原本角跳兽的栖息地被源石虫占领，现在要在这里打猎变得更加困难了——毕竟需要在连续的爆炸中命中猎物。
The lessons learned from She-wolf leaving her nest show that some rules are not to be broken.=狼母离巢前车之鉴，规矩不可逾越。
The letter briefly goes into the results of her research and the progress of her mission; a significant majority of the rest is simply her concerns and repeated urgings, enough to give you a minor headache.=信中谈及了些许自己的科研成果与任务进度，在此之后的绝大多数文字内容则是让你有些头疼的关心与叮嘱。
The letter contains an everyday greeting, a recipe under development, an exhortation to work out, and overflowing ambition.=信中包含了日常问候、菜谱预研、健身督促以及满溢的上进心。
The letter is dripping with a suspicious mucus that closely resembles the nethersea brand, but seems to have already dried up with the passage of time.=这封信上星星点点滴落着可疑的黏液，质感和溟痕十分类似，不过看来时日已久，已经干透。
The letter makes mention of her intimate conversations with Annie, as well as a few snippets of verse whose significance is not expounded on.=信中谈及了她和安妮的亲密对话，还有几句不明意义的短诗。
The letter makes mention of progress on a near-future Originium academic course, hopes for the new city of Siesta, and care for how Schwarz is doing.=信中提到近期源石相关课程进展、对汐斯塔新城的期待以及对黑的关心。
The letter mentions a few comic books that she had just completed, as well as the friends she met because of them.=信中谈及了她最近看完的几本漫画，以及她因漫画而结识的新朋友们。
The letter mentions all the weird and wonderful things she has seen between leaving her tribe and joining Rhodes Island, and many questions she has about life aboard the landship.=信中提及了她从部落来到罗德岛这一路上的见闻与迷茫，以及她关于在舰船上生活的诸多疑问。
The letter mentions her experiences writing tourism slogans for Kjerag, and her perplexity at the lukewarm reception they received from the public.=信中谈及了她为谢拉格撰写旅游宣传广告词的经历，以及自己对广告词在民众中反响平平一事的不解。
The letter mentions her recent research projects, and a breakfast cafe in Trimounts that both she and her sister like very much.=信中提及了她最近的科研项目，以及特里蒙的一家早餐咖啡厅，她和姐姐都很喜欢。
The letter mentions her various experiences and thoughts as an executive advisor at Rhine Lab, alongside recommendations regarding the latest coffee beans she has sampled.=信中提及了她在莱茵生命担任执行顾问以来的种种见闻与思考，同时推荐了几种她最近尝试过的咖啡豆。
The letter mentions his experiences treating burdenbeasts on his travels, and recommends some local Kjeragi delights.=信中提及了他巡回诊治驮兽时的经历，同时向你推荐了一些谢拉格乡村特色美食。
The letter mentions his latest breeding achievements, and includes a photograph of himself standing by a bountiful rice field.=信中提及了他最新的育种成果，还附上了一张他站在丰收稻田边的照片。
The letter mentions his life in The Afterglow, and his recent musical inspirations.=信中提及了他过去在夕照区的生活，以及他最近创作新乐曲时涌现的灵感。
The letter mentions his newest Aquapit design, and some friendly recommendations for Rhodes Island's internal furnishing.=信中提及了他全新的大水坑设计稿，以及自己对罗德岛舰内装潢的一些友善建议。
The letter mentions his peaceful life before he became a spy, and the foggy sights of Londinium he never tires of.=信中提及了他在成为间谍前的平静生活，以及伦蒂尼姆无论看多少次都不会厌倦的雾景。
The letter mentions his travels after leaving Siesta, alongside commemorative scenic photos he took in every corner of the land.=信中提及了他离开汐斯塔之后的旅行，还附上了他从各地收集的风景纪念照。
The letter mentions how she has acclimated to Rhodes Island, the books she has been reading of late, as well as the results of her geological research.=信中谈及了自己在罗德岛的适应情况，她最近阅读过的书籍以及地质学方面的研究成果。
The letter mentions the sights he has seen in Leithanien, and includes a photo of a spruce tree he personally planted.=信中提及了他在莱塔尼亚各地看到的景象，还附上了一张他亲手种下的云杉树的照片。
The letter mentions the things she saw on the Columbian frontier, and the address of several inns she rates highly.=信中提及了她在哥伦比亚拓荒地的见闻，还在信中附注了几个她高度评价的酒馆的地址。
The letter only contains a few simple well-wishes—its writer, likely right at the Doctor's side by the time the letter lands on the desk.=信件上只有简单几句祝福的话语，本人应该在信放上办公桌前就到博士身边了。
The letter outlines complicated affairs he recently resolved at the Laterano Notarial Hall, and he warmly recommends several of Latran's newly popular ice cream donuts.=信中提及了他近期在中庭公证所解决的一系列繁杂事务，他还热情地向你推荐了几款拉特兰新兴的冰淇淋甜甜圈。
The letter talks about his own situation, his impressions of the Penguin Logistics employees he's come into contact with, and his outlook on the future.=信中谈及自身现状、与企鹅物流相关成员接触的感想以及对未来的展望。
The letter talks of how her acclimation to Rhodes Island is going, and of the sense she's making of the chaos in Ursus and the way she sees it.=信中谈及自身在罗德岛的适应情况、对于乌萨斯乱象的理解及态度。
The letter writes colorfully of her leisure time, as well as her few little gripes with the Operator training process. Attached is a signed check with no monetary amount filled in.=信中谈及了她多姿多彩的闲暇时光，另有对于干员培养流程的些许抱怨。随信还附了一张签过名但没有填写金额的支票。
The letter writes of a number of ordinary happenings on his return to Dossoles, as well as of the few bottles of vintage he'll be bringing back aboard.=信中谈及了他返回多索雷斯时遇到的数件寻常事，以及他将带回岛上的几瓶陈酿。
The letter writes of fashion, Gavial, and her hoarded treasures, not to mention Gavial.=信中谈及了时尚资讯、嘉维尔、收藏的宝物以及嘉维尔。
The letter writes of her daily training with the Pinus Sylvestris Knightclub, as well as her plans for future upgrades.=信中谈及了她在红松骑士团的训练日常，以及她未来的提升计划。
The letter writes of her experiences touring Shangshu, as well as her newly informed opinions on its signature dishes.=信中谈及了她在尚蜀旅游的经历，以及她对尚蜀特色菜肴的品鉴心得。
The letter writes of her hidden worries for Ægir and the ocean, as well as preliminary plans for an alliance with all the nations of the land.=信中谈及了她对于阿戈尔与大海的隐忧，以及与大陆诸国合作的初步计划。
The letter writes of her recent results in studying Originium Arts in-depth, with a few postscripts at the end to complain of her sister.=信中谈及了她最近在源石技艺钻研上所获的成果，结尾处附加了几句对姐姐的抱怨。
The letter writes of her thoughts on trust and betrayal, as well as some small little changes in her father.=信中谈及了她对信任与背叛的思考，以及她父亲身上一些细微的转变。
The letter writes of his busy yet fulfilling work at the Inquisition, as well as of the sunrise in Gran Faro.=信中提及了他在审判庭繁忙充实的工作，以及格兰法洛的日出。
The letter writes of self-researched projects' various details, applications for funding, as well as heartfelt thanks to the Doctor.=信中提到自研项目的各种细节，拨款申请，以及对博士发自肺腑的感谢。
The letter writes of the sights and sounds on his journey to Kazdel, as well as Cecelia's fragrant homemade lattes.=信中谈及了他在前往卡兹戴尔路途中的见闻，以及为塞茜莉亚制作的香甜奶咖。
The Liaison gave us a little present, but where exactly will it come in handy?=联络员给了我们一件小小的礼物，但它能在哪里派上用场呢？
The Liaison stops us before we head north, and seems to have something he wants to entrust us with.=我们在向北出发前被联络员喊住，他似乎有什么事要委托我们。
The Lich offers their phylactery and it binds everyone. When a group becomes a single entity, it will be difficult for their enemies to kill them all. Before the individuals known as Sarkaz are completely wiped out, they encounter friends from the sea and ultimately become part of their big family.=巫妖献出命结，穿过每一个族人。当族群成为个体，敌人们便很难彻底杀死它。在这个叫做萨卡兹的个体损耗殆尽前，它遇到了海中的朋友，并最终成为了那个大家庭的一部分。
The Liches have declared that maintenance workers must be examined and counted when they leave the furnace—not one less, and certainly not one more. This rule is not always enforced.\n<@rolv.rem><Active Originium> that greatly increases the ATK and ASPD of units that pass over it, but continuously reduces their HP is present on the field</>\n<@rolv.rem><Mobile Tactical Hangars> that deploy enemy mercenary drones are present on the field.</>=巫妖们规定，养护工人们下班离开熔炉时必须接受检查，清点人数——不能少，更不能多。这个规定并不总能得到执行。\n<@rolv.rem>场地中有使单位持续损失生命但大幅提升攻击力和攻击速度的<活性源石></>\n<@rolv.rem>场地中有发射敌方佣兵无人机的<可移动战术机库></>
The Liches have declared that maintenance workers must be examined and counted when they leave the furnace—not one less, and certainly not one more. This rule is not always enforced.\n<Active Originium> that greatly increases the ATK and ASPD of units that pass over it, but continuously reduces their HP is present on the field\n<Mobile Tactical Hangars> that deploy enemy mercenary drones are present on the field.=巫妖们规定，养护工人们下班离开熔炉时必须接受检查，清点人数——不能少，更不能多。这个规定并不总能得到执行。\n场地中有使单位持续损失生命但大幅提升攻击力和攻击速度的<活性源石>\n场地中有发射敌方佣兵无人机的<可移动战术机库>
The Liches often add a few more strokes to these pieces of 'street art'. According to them, it is mostly an economical way to bolster the city streets' defenses.=这些街头“艺术作品”经常会被巫妖们加上几笔，按他们的说法，主要是为了以更经济的形式增强城市街道防御。
The Liches' vessel, capable of transcending time and space, proves even more durable in fantasies. Ermengarde spent a lot of time fixing it up.=巫妖们的超时空座驾，在非现实情境反而更加坚固。埃芒加德花了好久才修好它。
The licking flames distort the air, and people's dreams.\n<@lv.item><Mire> </>Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<@lv.item><Reed Beds> </>Operators within gain Camouflage.=灼热的火舌掀起气浪，个人的梦想在其中扭曲。\n<@lv.item><沼泽地段></>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<@lv.item><芦苇丛></>置于其中的干员获得"迷彩"
The licking flames distort the air, and people's dreams.\n<Mire> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<Reed Beds> Operators within gain Camouflage.=灼热的火舌掀起气浪，个人的梦想在其中扭曲。\n<沼泽地段>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<芦苇丛>置于其中的干员获得"迷彩"
The lies of civilization=文明的虚假
The Life Appraiser=鉴浮生
The life Bagpipe dreams of is simple. After a productive day of farmwork, she picks up the satisfaction of a hard day's work and her hopes for a bumper crop before walking home under the setting sun, accompanied by the distant sound of bagpipes. It will come true. She believes it with all her heart.=风笛梦想的生活很简单。努力完成农活之后，带着工作的充实感和对丰收的期望，在夕阳下，伴着远处的风笛声踏上回家的小路。会实现的，她相信。
The life of a pitsinker has acclimated Ray to various enemies and challenges that may appear, sometimes even exceeding what she is able to deal with. As long as she has her sandbeast and crossbow, however, she is confident that she can find that light which belongs to her.=探井人的生活早已让莱伊习惯了随时都会出现的各种敌人与挑战，有时甚至会超出她的能力范畴。但只要有自己的弩箭与沙地兽在，莱伊就相信，自己终能找到那一束属于自己的光亮。
The life of an infected individual is far too short. If only I had more time, and was able to bear witness to more of this land...=感染者的一生太短暂了，要是能有更多时间，去好好看看这片大地......
The life trajectory of a Coffee Plains Coffee Candy: bitterness, chased by sweetness.=咖啡平原咖啡糖的生命轨迹：苦尽甘来。
The lifeguard's a new hire, and he specializes in cutting the sea plant tangling drowning tourists' ankles.=新上岗的救生员，特别擅长切断缠住溺水游客脚踝的水草。
The lifespan of a glass cup far surpasses that of a hero.=玻璃杯的寿命远胜英雄。
The light becomes weaker=灯火变得更加微弱
The light believes it has ended the darkness, but the darkness waits silently in the rear.\n<@lv.item><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used.=灯光认为自己终结了黑夜，但黑夜始终沉默地在人们身后等待。\n<@lv.item><城市霓虹></>可以提供初始视野，使用后视野范围扩大
The light believes it has ended the darkness, but the darkness waits silently in the rear.\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used.=灯光认为自己终结了黑夜，但黑夜始终沉默地在人们身后等待。\n<城市霓虹>可以提供初始视野，使用后视野范围扩大
The light caught in the Cautus's eyes begin to dim, until she sinks into endless night.=卡特斯眼睛所能捕捉到的光越来越黯淡，直至陷入漫长的黑夜。
The light converges and abandons the earth, stabbing upwards into the air. Under the unprecedented energy surge, wave after wave of dazzling ripples emerge on the pitch-black curtain devoid of any life.=汇聚的光芒舍弃大地，向更高空刺去。前所未有的能量激荡下，那块从来都死气沉沉的黑幕上泛起一圈又一圈绚烂的涟漪。
The light grows.=光，在酝酿。
The light holds resolute here!=光芒将坚守此地！
The light is shining at the right angle.=光照角度适宜。
The Light of Civilization=文明的光芒
The light of Karlan was shining on us.=喀兰的光芒照耀在我们身上。
The light of stars shall be my blade!=我之剑光，即为星光！
The light of the setting sun equally graces every corner of the Holy City. No wall can stop that.=夕阳总会平等地洒在圣城的每个角落，这堵围墙可拦不住它。
The light that she seeks is not at the end, but on every step forward.=她所追寻的光，不在终点，而在每一步前行的路上。
The light will continue to shine for her at the end of the path, no matter how long the journey.=无论路途多远，路的尽头，那盏灯都为她亮着。
The light you just saw… Some call it Originium Arts, but my teacher says it's the power from our hearts. With light to guide them, even those who sail in the foggiest nights will brave the raging tides and find their way to shore. That is why I will do my best to protect this light.=你看到的光，有人说，是源石技艺。可老师说，这是我们内心的力量。只要有光的指引，行驶在夜雾里的人，也能抵抗海浪的拉扯，找到正确的航向。我会努力守住这光亮。
The lighthouse has fallen. People open their bags, delivering light for each other.=灯塔已然倾倒，相逢的人们打开行囊，为彼此投递光明。
The lighting props are too heavy for even this strong Forte prop technician, who has been crushed by the weight of stress and responsibility. He eagerly seeks any opportunity to take a break.=身强体健的丰蹄道具师。对于已经被高压工作压垮的他来说，打光道具实在太过沉重，所以，他找到机会就想休息一下。
The lighting system used in some Galería Krysztauowa galleries. It seems a little simple compared to the overall style of the museum. The lampshade is designed to deflect light in an unexpected manner, creating a confusing atmosphere.=在克里斯达尔艺术馆的一些展厅内使用的主照明系统。与艺术馆的整体装潢风格相比略显朴素。\n精心设计的灯罩以难以捉摸的角度偏转了光线，营造出一种令人困惑的氛围。
The lights of Rhodes Island once illuminated the night sky, and everyone aboard celebrated throughout the night, both on the bridge and in their cabins. Those were the good old days, yet now our operators can only shut off their electricity and drift to sleep even a moment sooner. All the effort we put in today is to allow civilization to shed light upon the lands anew.=罗德岛上的灯光点亮夜空，人们在舰桥与舱室中彻夜狂欢。这是曾经属于干员们的好日子，而此时此刻，他们只能关闭电源，在黑暗中早早入睡。我们今日的一切努力，皆是为了让文明重新照亮大地。
The limit of what humanity can see, match, or define.=人所能见，能及，能定的尽头。
The limit of what humanity can see, match, or define.\n'Body' reflects a portion of damage received; all enemies have increased ATK, DEF, and HP, while 'Restrained Pride' and 'Fume of Anger' have further increased Max HP; 'Vessel of Shuo' and 'Arrogance Embodied' use their skills more often=人所能见，能及，能定的尽头。\n“身形”反弹部分受到的伤害；所有敌人攻击力、防御力、生命值提升且“敛傲”“愠怒”最大生命值额外提升；“朔壳”“妄躯”技能释放更加频繁
The limit of what humanity can see, match, or define.\n<@rolv.rem>'Body' reflects a portion of damage received; all enemies have increased ATK, DEF, and HP, while 'Restrained Pride' and 'Fume of Anger' have further increased Max HP; 'Vessel of Shuo' and 'Arrogance Embodied' use their skills more often</>=人所能见，能及，能定的尽头。\n<@rolv.rem>“身形”反弹部分受到的伤害；所有敌人攻击力、防御力、生命值提升且“敛傲”“愠怒”最大生命值额外提升；“朔壳”“妄躯”技能释放更加频繁</>
The Linen-Draped Monster=披床单的怪物
The Lingering of the Past=过往未尽
The List=名单
The little expeditioner devotes all their efforts,\nthrowing open the door to the future.\nFrom silver to gold,\nhumanity of today shares the same battlefield with eternal legends.=渺小的探索者倾尽全力，\n推开了通向未来的门。\n从白银到黄金，\n今日的人类与万古的神话立于同一战场。
The little lamb didn't go away even after the volcano erupted. It's actually been staying with me the whole time, and sometimes gets into trouble. H-Hey, you can't go standing on the Doctor's head! That's terribly rude! Sorry, Professor. Um, Can you see the little lamb? It's right here, hand to the right, and then down a little. Yeah, you're petting it right now.=小羊在火山爆发后也没有离开，还是每天陪着我，有时还会捣乱。等等，不可以站在博士头上呀，这样很不礼貌的！......前辈能看到吗？就在这里，右边，再下边一点，对，您现在摸到它啦。
The little lambs can't wait to take us out to play again. What did you think of the chocolate lava in that volcano earlier? I much prefer the crystal candy from the thermal lake myself.=小羊已经等不及要驮着我们再去玩了。前辈，您觉得刚才火山里的岩浆巧克力怎么样？我更喜欢温泉湖里的晶石软糖呢。来，拉住我的手，能在这里遇见前辈真是太好了，我们去下一个目的地吧？
The little lambs say it's fun to roll around on the clouds. Do you think we can go for a picnic up there?=小羊说在云上打滚也很有意思，我们能去那上面野餐吗？
The little Metal Crab guys think you're doing great!=小磐蟹觉得你做得很棒！
The little sister is a hard working farmer and using her scythe to earn money, while the older brother just loafs around, it's honestly insane!=妹妹还知道勤劳致富，扛着镰刀干农活挣钱，哥哥就游手好闲的，简直不像话！
The littlest, most verdant citrus, its peel not enough to fully hide its tart fragrance. She tells you you can plant it in a pot, and with some luck it'll bear sweet, decadent fruits—probably.=一颗小小的、青绿色的果子，果皮无法完全包裹住它的酸涩与清香。她说可以种在花盆里，幸运的话会结出饱满甜蜜的果实——大概吧。
The living blaze will purify your tainted souls.=活着的火焰会净化你们污浊的内在。
The living stay away! Non-persons also stay away! The machines have become their own masters, and are hunting down every carbon-based organism without a microchip!=生人勿近！非人也勿近！机器们已经做了自己的主宰，把那些没芯片的碳基生物全部赶走！
The living, I will protect.=那些还活着的人，我会守护。
The Loadout equipment previously used by Tachanka. It can be used to provide defensive functions and continuous firepower. These days, he carries it around himself to rain fire on his enemies.=放置在展览室的火力平台，安全起见移除了弹匣。能够提供一定防御和持续性火力，是定点防御的最佳选择。
The local creatures rumble and roll here and there, again and again—this is their life.=本地的生物们轰隆隆地冲过来，又轰隆隆地冲过去，这就是它们的生活。
The local gang with the largest numbers, however undisciplined its members are.\n<@lv.item><Roadblock></>Deploy to block the enemy's route.=本地人数最多的帮派，一群乌合之众。\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
The local gang with the largest numbers, however undisciplined its members are.\n<Roadblock>Deploy to block the enemy's route.=本地人数最多的帮派，一群乌合之众。\n<障碍物>部署以后可以阻挡敌人的行进路线
The locals guard their precious timber with their patrols. The more huts to shelter them from the elements, the fewer people getting sick from the cold.=当地人巡逻守卫着他们宝贵的木材资源。多盖一座可遮蔽风雨的小屋，少几个受寒染病的族人。
The locals tell us many flocks of fowlbeasts can be seen flying to east of the oasis this time of year, perhaps to a better nesting spot.\n'Past the oasis is the fertile Menat-Ha'mait. A little further east, and you'll reach Siesta. Where will they build their nests? No one has followed them all the way, so no one knows. There are times when they can outfly even sandstorms, after all.'\nIt is hard to imagine how hard the fowlbeasts have it, flying such a long distance. After more discussion with the locals, we decided to take this eternally sleeping fowlbeast away—maybe we can put it to rest in the east, or maybe it can carry us through tough times as a last resort.\n<color\=#d8d769>We obtained some fowlbeast wings.</color>=当地人告诉我们，每年的这个时候都会看到许多羽兽飞往绿洲东部，那边可能存在着更适宜筑巢繁衍的地方吧。\n“飞过绿洲之后，便是富饶的米纳特哈玛仪。再飞得远一些，继续向东飞，就能抵达汐斯塔。它们要去哪里筑巢呢？没有人真的跟着去看过，谁也不知道。毕竟有时连风沙都追不上它们。”\n难以想象飞越这段漫长路程的羽兽都将经历怎样的艰难险阻。与当地人商量过后，我们决定把这只长眠的羽兽带走——或许我们能将它带至东方安眠，又或许在万不得已时，它会帮助我们渡过难关。\n<color\=#d8d769>我们获得了一些羽兽翅肉。</color>
The locals tell us many flocks of fowlbeasts can be seen flying to east of the oasis this time of year, perhaps to a better nesting spot.\n'Past the oasis is the fertile Menat-Ha'mait. A little further east, and you'll reach Siesta. Where will they build their nests? No one has followed them all the way, so no one knows. There are times when they can outfly even sandstorms, after all.'\nIt is hard to imagine how hard the fowlbeasts have it, flying such a long distance. After more discussion with the locals, we decided to take this eternally sleeping fowlbeast away—maybe we can put it to rest in the east, or maybe it can carry us through tough times as a last resort.\nWe obtained some fowlbeast wings.=当地人告诉我们，每年的这个时候都会看到许多羽兽飞往绿洲东部，那边可能存在着更适宜筑巢繁衍的地方吧。\n“飞过绿洲之后，便是富饶的米纳特哈玛仪。再飞得远一些，继续向东飞，就能抵达汐斯塔。它们要去哪里筑巢呢？没有人真的跟着去看过，谁也不知道。毕竟有时连风沙都追不上它们。”\n难以想象飞越这段漫长路程的羽兽都将经历怎样的艰难险阻。与当地人商量过后，我们决定把这只长眠的羽兽带走——或许我们能将它带至东方安眠，又或许在万不得已时，它会帮助我们渡过难关。\n我们获得了一些羽兽翅肉。
The locals traditionally trade minerals with each other, but they have become scarce due to over-mining in recent years, and even the tiniest fragments are now only found inside the Strange Territory.=当地有以矿物直接进行交易的传统，但近年来过度开采让它的产量持续下滑，陌域中也只剩下最细小的碎末。
The location of the Infused Glacial Originium Slugs will pose a significant threat to our Operators. Please think carefully about how to deal with these troublesome creatures.=冰爆源石虫的位置会让我方的干员部署陷入极大麻烦，请认真思考如何处理这批难缠的生物。
The locator shows that you're heading in the right direction, but the communicator is unresponsive, indicating that you've left the coverage range of the few base stations in Sami. All in all, no bad news.=定位仪显示你们的方向正确；而通讯器毫无反应，说明你们已经离开了萨米少数几座基站覆盖的范围。总体来说，没有坏消息。
The locked door has been opened. This area inside the lounge originally was a small conference room, but by the looks of things, the last meeting held here did not go very well. Documents are strewn all over the ground, trampled upon by panicked footprints.=上锁的门被打开，休息室的里间本是一间小会议室，看来在这里的最后一场会议最终不欢而散，地上散落着文件和报告，上面遍布慌乱的脚印。
The Logistics Department has added the promotion qualification exam to the training process.\nThe promotion process will greatly improve our Operators' combat prowess.=后勤部已将晋升资质测试纳入培养流程。\n晋升流程化将极大提高干员们的作战素质。
The Logistics Department is currently considering including the promotion qualification exam in the training process.=后勤部正在考虑将晋升资质测试纳入培养流程。
The Logistics Department will continue improving its operator training process.\nThe improved process will greatly speed up the growth of our operators.=后勤部将继续优化干员的培养流程。\n经过优化的培养流程将极大程度加速干员们的成长。
The Logistics Department's cleaning specialist Aroma, her fragrant suds lifting every spot of grime away.=后勤部的清洁专家阿罗玛，用馨香的泡沫带走每一处脏污。
The logistics personnel are professional and efficient, and you feel confident leaving the material transport task in their hands.=后勤人员专业而高效，你可以放心将物资运输任务交给他们。
The Logistics Squad under your command is proficient in logistics and transportation. Their goal is to transport strategic supplies to Londinium.=正在指挥物资整备小队。该队干员擅长收集和运输物资，正在以传递更多战备资源为目标前往伦蒂尼姆。
The Londinium Citizens' Self-Salvation Corps know the city like the backs of their own hands. The streetways and underground alleys are a given, but everything down to abandoned passages finds use in their hands. It's only natural, as a member of the Corps, that Rockrock knows all the same tricks.\n<@lv.item><Roadblocks></> Deploy to block the enemy's route.=伦蒂尼姆市民自救军熟悉城市本身，如同熟悉自己的身体。街衢和地下巷道自不必说，即使是废弃通道，也能在他们手中发挥作用。作为自救军的一员，洛洛自然也明白其中的诀窍。\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
The Londinium Citizens' Self-Salvation Corps know the city like the backs of their own hands. The streetways and underground alleys are a given, but everything down to abandoned passages finds use in their hands. It's only natural, as a member of the Corps, that Rockrock knows all the same tricks.\n<Roadblocks> Deploy to block the enemy's route.=伦蒂尼姆市民自救军熟悉城市本身，如同熟悉自己的身体。街衢和地下巷道自不必说，即使是废弃通道，也能在他们手中发挥作用。作为自救军的一员，洛洛自然也明白其中的诀窍。\n<障碍物>部署以后可以阻挡敌人的行进路线
The Lone Goer=独行之人
The lone wolf breaks free from the swamp, also relinquishing control of herself, and steps into the wildness.=孤狼摆脱泥潭，也松开了自己的掌控，她迈入荒野。
The lone wolf chose neither to stay nor to leave. She casts her gaze upon Siracusa, angrily urging it to change.=孤狼没有选择离开，也没有选择留下。她看向叙拉古，以愤怒促使着它去改变。
The lone wolf who returned to the rainy city. Nothing has changed in seven years. Perhaps, finishing up the tasks she was given one-by-one will let her leave sooner.=离开的孤狼返回阴雨连绵的城市，七年的时间并没有改变什么。或许按部就班地完成收到的任务，能加快她离开这里的脚步。
The long curtain is made of several strips, boasting a gradient design.\nBeyond the cabin lies the ocean. Is the ship fated to return to port in Iberia? Or to sail deeper into the ocean?=条形装饰带拼组而成的长帘，采用全新的渐变材料，极具设计感。\n船舱之外便是海洋，这艘船的宿命，是重新回到伊比利亚的港口，还是驶向海洋的更深处？
The long knife in the soldier's hand was supposed to have cut through the enemy's shield, but it was now pointed at their comrade's back.=士兵手中的长刀本应划开敌人的坚盾，可如今却要指向战友的后背。
The long nightmare awakes. The ersatz night gives way to dawn. Come and witness the death of the king, and the death of the genesis of creation.=漫长的噩梦即将苏醒，创造的幻夜迎来黎明。上前来，见证君王之死，见证造物之始源如何灭亡。
The long road is unfinished; the only ending you see is a new signpost.=长路未竟，你所见的终点，只是新的路标。
The long-lived that wanders outside the Sarkaz Royal Court, facing the path of flame.=游离于萨卡兹王庭之外的长生者，直面火焰之途。
The longer one lives, the shorter a year feels. The past grows, while the present shrinks—that's how it is. But truth be told, we're all easily deceived. Today will be the best year ever—will you trust me on this?=人活得越长，一年就会变得越短，过去会越发庞大，现在会越发渺小——计算上来说，是这样的。但其实我们都很容易被骗哦。今年会是最好的一年，要相信我吗？
The longer the interval from the last attack is, the higher the ATK of the next attack will be (The longest interval is 2.5 seconds and the corresponding ATK increases to 140%)=距离上次攻击的间隔越长，下次攻击的攻击力就越高（最长2.5秒，攻击力140%）
The longer the interval from the last attack is, the higher the ATK of the next attack will be (The longest interval is 2.5 seconds and the corresponding ATK increases to 150% (+10%) )=距离上次攻击的间隔越长，下次攻击的攻击力就越高（最长2.5秒，攻击力150%（+10%））
The longer the interval from the last attack is, the higher the ATK of the next attack will be (The longest interval is 2.5 seconds and the corresponding ATK increases to 150% <@ba.talpu>(+10%)</> )=距离上次攻击的间隔越长，下次攻击的攻击力就越高（最长2.5秒，攻击力150%<@ba.talpu>（+10%）</>）
The longer the interval from the last attack is, the higher the ATK of the next attack will be (The longest interval is 2.5 seconds and the corresponding ATK increases to 180%)=距离上次攻击的间隔越长，下次攻击的攻击力就越高（最长2.5秒，攻击力180%）
The longer the interval from the last attack is, the higher the ATK of the next attack will be (The longest interval is 2.5 seconds and the corresponding ATK increases to 190% (+10%) )=距离上次攻击的间隔越长，下次攻击的攻击力就越高（最长2.5秒，攻击力190%（+10%））
The longer the interval from the last attack is, the higher the ATK of the next attack will be (The longest interval is 2.5 seconds and the corresponding ATK increases to 190% <@ba.talpu>(+10%)</> )=距离上次攻击的间隔越长，下次攻击的攻击力就越高（最长2.5秒，攻击力190%<@ba.talpu>（+10%）</>）
The longer the interval from the last attack is, the higher the ATK of the next attack will be (The longest interval is 2.5 seconds and the corresponding ATK increases to 190%)=距离上次攻击的间隔越长，下次攻击的攻击力就越高（最长2.5秒，攻击力190%）
The longer the interval from the last attack is, the higher the ATK of the next attack will be (The longest interval is 2.5 seconds and the corresponding ATK increases to 200% (+10%))=距离上次攻击的间隔越长，下次攻击的攻击力就越高（最长2.5秒，攻击力200%（+10%））
The longer the interval from the last attack is, the higher the ATK of the next attack will be (The longest interval is 2.5 seconds and the corresponding ATK increases to 200% <@ba.talpu>(+10%)</>)=距离上次攻击的间隔越长，下次攻击的攻击力就越高（最长2.5秒，攻击力200%<@ba.talpu>（+10%）</>）
The longer the interval from the last attack is, the higher the ATK of the next attack will be (The longest interval is 2.5 seconds and the corresponding ATK increases to 200%)=距离上次攻击的间隔越长，下次攻击的攻击力就越高（最长2.5秒，攻击力200%）
The longer the interval from the last attack is, the higher the ATK of the next attack will be (The longest interval is 2.5 seconds and the corresponding ATK increases to 210% (+10%))=距离上次攻击的间隔越长，下次攻击的攻击力就越高（最长2.5秒，攻击力210%（+10%））
The longer the interval from the last attack is, the higher the ATK of the next attack will be (The longest interval is 2.5 seconds and the corresponding ATK increases to 210% <@ba.talpu>(+10%)</>)=距离上次攻击的间隔越长，下次攻击的攻击力就越高（最长2.5秒，攻击力210%<@ba.talpu>（+10%）</>）
The longer the Recruitment timer, the more likely it is to match the desired tags=公开招募的时间越充足，越有可能找到符合要求的候选人
The longer we acclimate to an environment and the different people there, the harder it will get for us to free ourselves, and eventually we'll be made to fit its mold... Don't you agree, Doctor? Well, that's not going to get me tied down here. Not unless I allow it.=越是深入一种环境，和各种各样的人打交道，我们就越容易束手束脚，被修整成固定的模样......博士，你不这么觉得吗？呵呵，不过，除非我乐意，那些东西可困不住我。
The longer you live in a war, the more you end up forgetting. I can't remember the faces of a lot of those who've died, but new faces appear in front of me every day... If the war ever ends, then I'll finally be able to remember them all. That's why I'm prepared to follow you and your ideals.=在战场上生活得越久，遗忘的就越多。我已经记不清许多逝者的面容，可每天又会有新的面孔出现在眼前......要是战争能被阻止，我就能记住他们所有人。所以，我愿意为你们的理想奔走。
The Lord Accepts Sinners=主接纳罪人
The Lord Ameer eagerly awaits Rose Salt's return next year, but she has long since fled to the other end of the continent.=王酋大人还在期盼明年瑰盐能再次到来，瑰盐却早已逃跑到了大地的另一端。
The losses were acceptable. It's time for you to retreat. You're more important.=这种程度的损失仍可接受。你该撤离了。你更重要。
The Lost=失路人
The Lost 'Zhayedan'=失落的“长生军”
The lost always seek answers, but sadly, not all can find the truths that are so near.=迷失的人总想寻求解答，可惜并非所有人都能触碰那近在咫尺的答案。
The lost expeditioner tumbles into the abyssal depths of the woods, their compass no longer able to point the way forward.=迷路的探险者撞入无光的丛林深处，指南针再也不能指明前行的方向。
The Lost Great Wingbeast=失落的巨翼兽
The Lost Scabbard=遗落的剑鞘
The lotus leaves in the jar are carefully tended. As the best restaurant in Baizao, the shop is considered a feng shui treasure—businessmen touch the lotus leaves on display for good luck. They even serve a pastry set named Precious Lotus.=池塘缸中的荷叶被悉心照料，上得厅堂，下得厨房。\n在百灶做成了第一楼的鼎丰楼，也是生意人眼里的风水宝地——做生意前，定要上这来摸摸荷叶讨个好彩头。茶室索性推出了一套主题点心，“荷为贵”。
The lotus petal stirs ripples in the tale, dispersing the fog to reveal part of the story: The King of Sarkaz leads his people eastward. With each step, their suffering diminishes. When the lost King attains enlightenment, the Sarkaz becomes the Anasa. They vow to forever introspect and bring their revelations back west to save their kin. Their journey home begins with a small boat...=花瓣在故事中荡起涟漪，迷雾散开，揭示出故事一角：魔王带着族人东游，萨卡兹的苦难随着脚步消散，当迷茫的王顿悟圆满，萨卡兹就此成为阿纳萨，他们要自省自觉，更要将这解脱法传回西方，拯救千千万手足同胞。他们的归途，从一艘小船开始......
The Love for Learning=学识之爱
The love of things material has always roused peoples' primitive passions, among which violence is the most conspicuous. Beware the most zealous of knight enthusiasts, for there is little they aren't capable of doing.\n<@lv.item><Knight Crest></> When used, permanently provides visibility over a certain tile=对事物的喜爱总会激起人们的原始欲望，在这其中，暴力是最显眼的一份子。小心这些极端的骑士爱好者，他们什么都做得出来。\n<@lv.item><骑士之徽></>使用后可以永久提供某一格地块的视野
The love of things material has always roused peoples' primitive passions, among which violence is the most conspicuous. Beware the most zealous of knight enthusiasts, for there is little they aren't capable of doing.\n<Knight Crest> When used, permanently provides visibility over a certain tile=对事物的喜爱总会激起人们的原始欲望，在这其中，暴力是最显眼的一份子。小心这些极端的骑士爱好者，他们什么都做得出来。\n<骑士之徽>使用后可以永久提供某一格地块的视野
The love of your life, love akin to a volcano.\n<@lv.item><Decorative Geyser></> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<@lv.item><Steam Soda Bottle></> When defeated, creates Pure White Steam in the surrounding area.\nA large number of <@lv.item>'Fluffy Buddies'</> will appear on the field.=此生挚爱，爱如火山。\n<@lv.item><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽\n大量<@lv.item>“好朋友”</>会在战斗中途出现
The love of your life, love akin to a volcano.\n<Decorative Geyser> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<Steam Soda Bottle> When defeated, creates Pure White Steam in the surrounding area.\nA large number of 'Fluffy Buddies' will appear on the field.=此生挚爱，爱如火山。\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<水汽汽水瓶>被击破时在周围产生纯白水汽\n大量“好朋友”会在战斗中途出现
The low divider inside the restaurant, where several potted plants are placed. There are always kind-hearted operators taking care of them, looking forward to the day they bloom.=肯德基餐厅内的隔栏，上面放了几个盆栽。一点不同的颜色，能为整个餐厅带来活力。
The lower dome decoration in the restaurant. Let the beverage moisten your throat and refresh your heart.=餐厅的下层装饰穹顶。清爽饮品入喉，滋润干涸心田。
The lowest recorded temperatures of the Northwestern Tundras are sometimes not as bone-chilling as the words of certain individuals.\n<@lv.item><Talulah, the Fighter></> Life Points will be deducted by 1 when killed by an enemy.\n<@lv.item><FrostNova's Originium Ice Crystal></> Periodically releases a frigid wave that will inflict Cold on affected enemy units.=文字记载中西北冻原的最低温度，也不及有些人的词句来的彻骨。\n<@lv.item><斗士塔露拉></>被敌人击杀时扣除关卡生命值\n<@lv.item><霜星的源石冰晶></>周期性地释放对敌方单位施加【寒冷】的范围性寒流
The lowest recorded temperatures of the Northwestern Tundras are sometimes not as bone-chilling as the words of certain individuals.\n<Talulah, the Fighter> Life Points will be deducted by 1 when killed by an enemy.\n<FrostNova's Originium Ice Crystal> Periodically releases a frigid wave that will inflict Cold on affected enemy units.=文字记载中西北冻原的最低温度，也不及有些人的词句来的彻骨。\n<斗士塔露拉>被敌人击杀时扣除关卡生命值\n<霜星的源石冰晶>周期性地释放对敌方单位施加【寒冷】的范围性寒流
The loyal subjects are saluting before the king's procession.\nAllies have greatly reduced cost limit.=忠诚的属民正在国王的驾前脱帽行礼。\n我方费用上限大幅降低
The loyal subjects are saluting before the king's procession.\nAllies have greatly reduced cost limit.\n<@lv.ez>Environmental Conditions:</>\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=忠诚的属民正在国王的驾前脱帽行礼。\n我方费用上限大幅降低\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
The loyal subjects are saluting before the king's procession.\nAllies have greatly reduced cost limit.\n<@lv.fs>Environmental Conditions:</>\nAllied units have increased Redeployment Time; enemy units have increased Movement Speed.=忠诚的属民正在国王的驾前脱帽行礼。\n我方费用上限大幅降低\n<@lv.fs>环境条件：</>\n我方单位再部署时间延长，敌方单位移动速度增加
The loyal subjects are saluting before the king's procession.\nAllies have greatly reduced cost limit.\nEnvironmental Conditions:\nAllied units have increased Redeployment Time; enemy units have increased Movement Speed.=忠诚的属民正在国王的驾前脱帽行礼。\n我方费用上限大幅降低\n环境条件：\n我方单位再部署时间延长，敌方单位移动速度增加
The loyal subjects are saluting before the king's procession.\nAllies have greatly reduced cost limit.\nEnvironmental Conditions:\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=忠诚的属民正在国王的驾前脱帽行礼。\n我方费用上限大幅降低\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
The Lucky Star's open all night today! Not that there are many guests at this hour, but it's one of grandma's old sayings. When the Lucky Star stays open, good fortune comes often.=今晚“吉星”会彻夜开门的，虽然这个时候大家都在家里休息，没什么客户会上门，但“吉星”常伴——好运傍身嘛！这是我奶奶留下的规矩！
The lumbering mass crawling around amidst the swarm is just another Sea Terror that has grown massive. Was this an unconscious coincidence, or an astute ruse? There's no time to think too deeply about this—the injured Seaborn must be located.=那匍匐在族群之中的大家伙只是一只体型庞大的恐鱼罢了，这是无意识的巧合，还是一种高明的掩护？没有时间深究了，必须找到那只受伤的海嗣。
The lumbering mass lurking in the shadows is just another Sea Terror that has grown massive. Was this an unconscious coincidence, or an astute ruse? There's no time to think too deeply about this—the injured Seaborn must be located.=那潜伏在阴影之中的大家伙只是一只体型庞大的恐鱼罢了，这是无意识的巧合，还是一种高明的掩护？没有时间深究了，必须找到那只受伤的海嗣。
The Lutra Workshop's magnum opus, 'Meeboos,' are indomitable on the battlefield. They're not just effective at curbing lack of manpower, but can also carry and prime explosive units when encountering armies of enemies, mopping up huge areas in a flash. After their detonation concludes, the 'Meeboos' will automatically return for basic maintenance from Mayer, prepping for the next time they deploy.\nOne explosion not gonna do it? Then here comes another.=鲁特拉工作室最为成功的作品，“咪波”，在战场上所向披靡。不仅能够有效减少人手不足的问题，还可以在遭遇敌人大部队时，通过引爆咪波携带的爆炸单元，快速清扫大片区域。在爆炸结束后，“咪波”会自动返回，接受梅尔的简单维护，为下一次部署做准备。\n炸一次不够吗？那就再来一次。
The machine lets out a roar, and its parts whirl wildly as it starts printing out an object. You don't even need to read the pamphlet to know what this item does.=机器发出轰响，零件疯狂转动，一个物品正在打印成型。你不看传单也知道这个物品有什么效果。
The machine lets out a roar, and its parts whirl wildly as it starts printing out an object. You see that it is a micro-carved pearl amulet which, according to the pamphlet, can modify a person's aura at a molecular level to make them more confident and bestow them with good luck.=机器发出轰响，零件疯狂转动，一个物品正在打印成型。你发现那是枚珍珠微雕护身符，按照传单上的说法，这个物品可以在分子层面改变一个人的气场，从而让其变得更加自信与好运。
The machine lets out a roar, and its parts whirl wildly as it starts printing out an object. You see that it is a set of educational toys. According to the pamphlet, as traditional keys and lockpicking equipment have been more or less replaced by advanced encryption and decryption technology, they are now no more than toys.=机器发出轰响，零件疯狂转动，一个物品正在打印成型。你发现那是一套益智玩具，按照传单上的说法，传统的钥匙和开锁工具早已被更先进的加密解码技术替代，如今一般以玩具的样式出现。
The machine lets out a roar, and its parts whirl wildly as it starts printing out an object. You see that it is an artisan handkerchief. According to the pamphlet, this item is made to be silky yet tough, sturdy enough to protect a maiden's heart.=机器发出轰响，零件疯狂转动，一个物品正在打印成型。你发现那是块工艺手绢，按照传单上的说法，这个物品柔滑且坚韧，能够牢牢守护少女的心。
The machine lets out a roar, and its parts whirl wildly as... nothing happens?!=机器发出轰响，零件疯狂转动，然后......什么都没有发生？！
The machine seems to detect that you are about to leave, and spits out a coin at you. Seeing this, you go back and forth several times to nab a few coins from the machine. By the time you try for your fifth coin, you find that the machine has already blacklisted you.=机器似乎检测到你有离开的意愿，吐了一枚硬币给你，于是你反复来回多次，从机器里拿了些硬币，在准备拿第五枚硬币时，你发现机器把你列入了黑名单。
The mad doctor orders the nurse to start the lab's high-power shock machine! The detective rises once more from the operating table that prophesied his death! Will he be able to escape this deadly experiment? To Be Continued, in the next issue!=疯医师让护士启动了实验室的高能电击器！从预示着死亡的手术台上苏醒过来，侦探究竟能不能从这场夺命实验中逃离？未完待续，请看下一卷！
The mad lead the blind! Hahahaha! 'Tis no wonder they never tire!=疯子在领着瞎子赶路，哈哈，难怪你们永远不知疲倦！
The Maddened Herd=疯狂的牧群
The maelstrom of shadows roils relentlessly, drawing in hatred.=阴影的旋涡吸入仇恨，旋转不停。
The mafiosi had their own secret ways of exchanging New Year's greetings. Back in the shop, we'd sew lace onto sleeves and gift leather wallets to our clients to celebrate the occasion. But none of these rituals seem appropriate for Rhodes Island. For now, I'll have to make do with a simple 'Happy New Year'.=家族成员之间，大家会用暗语来说新年快乐。在裁缝店，我们会在袖子上缝块花边，还会给客人送皮夹来庆祝新年。现在在罗德岛上，这些庆祝好像都不太适合，就只跟您说一声新年快乐好了。
The mafiosi had their own secret ways of exchanging New Year's greetings. Back in the shop, we'd sew lace onto sleeves and gift leather wallets to our clients to celebrate the occasion. But none of these rituals seem appropriate for Rhodes Island. Getting to say 'Happy New Year' is more than good enough.=家族成员之间，大家会用暗语来说新年快乐。在裁缝店，我们会在袖子上缝块花边，还会给客人送皮夹来庆祝新年。现在在罗德岛上，这些庆祝好像都不太适合，就只跟您说一声新年快乐好了。
the mag=魔术师
The magnum opus of Exusiai's career as a patissier, an incredibly rich dessert platter. Can be used to restore Sanity.=能天使甜点设计生涯的巅峰之作，一份内容过于充实的甜品拼盘，可用于恢复理智。
The main counter found in a Healthy Diner. 'Get it while it's hot! Everything's prepared right in front of you, so you don't have to worry about what's on your plate!'=健康的服务台。“现吃现点，加工透明，绝对没有问题。”
The main light source in the dormitories, with a design that takes both utility and beauty into consideration. It is said that the designer took inspiration from a Sankta's halo. 'We must learn from the Sankta's solidarity, but shun their frivolity.'=宿舍的主要光源，兼顾了照明和美观。据说设计师的灵感来源于萨科塔人头顶的光环，“要学习萨科塔的团结，也要摒弃萨科塔的散漫”。
The main light source of the main hall. An Ægir-style handicraft; very bright.\nWhat was it that guided this lone ship on the seas in the days since the lighthouses' radiance faded?=大厅的主光源，阿戈尔风格的工艺品，光照充足。\n在灯塔熄灭的悠长岁月里，是什么，为这艘海上的孤舟指引方向？
The main light source of the room with a warm glow. Very ecofriendly.\nIn the shop, the instruments are art pieces, and you can never have enough light sources.=房间的主光源，亮度柔和，环保节能。\n在这间店里，乐器就是艺术品，准备多少光源都不为过。
The main light source of the war room.\nWhen the light strikes the cities on the table, it's as if the sun has finally broken through the clouds that shroud Victoria. It's what all of us believe, at least.=作战室主光源，可活动强光吊灯满足各种演示需求。\n灯照亮了沙盘上的城市，就像阳光终将破开维多利亚上空的层霾，众人如此坚信。
The major problem facing Kazdel's metalworking industries is that because metallic resources are mostly used for killing soldiers instead of remembering them, the rate of soldier deaths almost outpaces the ability to produce identification tags for them. This tragic scarcity has created a ripe market for perverse collectors.=卡兹戴尔相关产业面临的问题是，将士阵亡的速度几乎和识别牌的产能并驾齐驱，因为金属资源大都被用来杀死士兵而非铭记他们。这种可悲的稀缺性为扭曲的收藏家们带来了市场。
The Major will be over shortly, but Kazimierz is no less of a powder keg, Doctor of Rhodes Island. The days to come, are certain to be long indeed...=特锦赛很快就会结束，但卡西米尔的硝烟却不会散去，罗德岛的博士。后面的日子，还长得很啊......
The man at the center of the room does not turn to look at him. He is focused and proud. He is a reef that stands above the turbulent waves.=房间中央的人并未回头看他，那个人是如此专注，又是如此傲然。惊涛骇浪中，他是那块永远高出浪头的礁石。
The man named Bernardo died, and Zaaro ran back to his territory with his tail between his legs... Seems like the hunt Agnese told us about is in the bag. But still she doesn't look happy. Why? The pack has more than enough food.=那个叫贝纳尔多的人死了，扎罗夹着尾巴逃回了他的领地......看来阿涅塞说的那场狩猎比赛我们赢定了，可她看起来并不开心。为什么？兽群的食物储备明明还很丰富。
The man picks up his bottle and walks out of the tavern unsteadily. His trailing voice is still faintly audible: 'They've already ruined this place, what used to be our...'=男人拎起酒瓶，摇晃着走出酒馆。他的声音仍依稀可闻：“这里已经被他们毁了，我们曾经的......”
The man silently picks up the pair of chopsticks, and slowly uses them to put food into his mouth.=男人默默拾起筷子，缓缓夹起一味菜肴送入口中。
The Man Who Wasn't There=缺席的人
The manifestation of Mizuki's self-doubt, as his Seaborn instincts overcome his humanity. It will continue to have a negative impact, as long as his self-identity remains unclear.=水月的海嗣本能压过人性后产生自我怀疑的具象表征。只要这种身份认知还不明晰，就仍会对水月造成不良影响。
The manifestation of the half-awake god that was defeated by Yan's final shot. A Proxy has taken Its place and appropriated Its context, seemingly attempting to fully awaken It.=大炎最后射落的神明半梦半醒间显现的样貌。一位代理人替换了其中的意义，以身代岁，似要令其完全苏醒。
The many artifacts within the camp's storehouses are spontaneous donations of Yan's commoners. Accept their contributions, remember the price they paid, and live to see final victory.=军械库中的各种法宝都是大炎百姓自发捐献的，接受他们的捐赠，记住他们的付出，活着赢得胜利。
The Many share similarities with present-day Laterano, but extreme approach behavior does not conform to the laws of evolution. Does this mean, however, that they are no longer sentient? And can such a life form come to a natural end? The nomadic monastery has arrived on the coast; You Many, your answers shall be used as reference for the conclusion.=大群与如今的拉特兰存在相似性，但极端的趋利行为并不符合演化规律，这是否意味着抛却了理性？这样的生命还能否走到终点？移动修道院已抵达海岸线，大群，你们的回答将作为参考。
The many stories passed down over time may seem simplistic, but they may well be equal parts heartwarming and heartwrenching.=岁月累积的一些故事，即使简单，却也动人，却也伤人。
The many supply packages distributed in Kjerag by Victoria bear the same line in both Victorian and Kjeragi: 'May Great Kjeragandr preserve the friendship between Victoria and Kjerag forever.'=维多利亚在谢拉格大量投放的物资包，上面用维多利亚语和谢拉格语写着“伟大的耶拉冈德护佑维多利亚与谢拉格友谊长存”。
The map for this floor has been expanded.=本层的地图扩大了。
The Map Revealed=明晰的地图
The march of the dead has reached the depths of the ocean. The ambiguity of their life or death has led the Seaborn to follow and observe them.=亡者的行列已行进到海洋深处，他们在生死状态上的不确定性引来了海嗣徘徊观测。
The marigold relishes the sun, but what of the night's moonglow? The moon's light hardly concerns the marigold.\n<@lv.item><Nightfall></> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible\n<@lv.item><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used=金盏花喜欢太阳。那么夜色中的月亮呢？月亮与金盏花无关。\n<@lv.item><黑夜></>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性\n<@lv.item><城市霓虹></>可以提供初始视野，使用后视野范围扩大
The marigold relishes the sun, but what of the night's moonglow? The moon's light hardly concerns the marigold.\n<Nightfall> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used=金盏花喜欢太阳。那么夜色中的月亮呢？月亮与金盏花无关。\n<黑夜>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性\n<城市霓虹>可以提供初始视野，使用后视野范围扩大
The mark I'm drawing on your forearm? It's a 'bite mark'. Look, I have one too. The chief carved it into my skin herself. She said that those who have undergone the trial of blood and pain become the bravest warriors. The mark brings us strength.=你问我画在你小臂上的花纹？是“齿痕”。喏，我也有一个，是首领亲手刻在我皮肤上的。她说，经受住血液与疼痛洗礼的人会成长为最勇敢的战士，它会带给我们力量。
The mark on my head? Ah... this is a ceremonial emblem passed down from generation to generation in my tribe, and it is a symbol of our Golden Gods' blessings on our tribe and our people. The faceless gods will protect us, no matter where we go, whether or not we remember them...=头上的印记？啊......这个是，族中代代相传的祭祀之印，是我们信奉的金色的神灵对族人的祝福。无颜的神灵庇佑我们，不论我们走到哪里，不论我们是否记得......
The marketplaces of Lungmen, the suburbs of Ursus, the ancient ruins of Victoria... Doctor, these lands hold countless beautiful sights, but very few people ever slow down and take them all in.=龙门的市井，乌萨斯的郊区，维多利亚的古废墟......博士，这个世界上有无数美景，只不过，很少有人去发现。
The Mask=面具
The mask must slip, someday.\n<@lv.item><@lv.item><Gravity Switches> </>Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=虚假的幕布终有被扯下的一日。\n<@lv.item><@lv.item><重力感应></>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
The mask must slip, someday.\n<Gravity Switches> Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=虚假的幕布终有被扯下的一日。\n<重力感应>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
The mask of a legendary Yanese character. The story of how she shed tears like a river in the search for her husband and flying to the moons has passed down the generations to the present day.=一位传说中的大炎人物的脸谱。其为寻夫泪洒成河飞身逐月的故事流传至今。
The mask of an ancient Yanese hero. Records tell of his courage and caution, and how his yells could split rivers into two.=一位古代大炎英雄的脸谱。有记载称其胆大心细，喝声可断江河。
The mask of an ancient Yanese hero. Records tell of his undying will so strong he even crossed a thousand li and vanquished a thousand foes to stay true to his sworn brotherhood.=一位古代大炎英雄的脸谱。有记载称其忠心不二，为保结义金兰，千里一骑力克千军。
The mask of an ancient Yanese hero. This is where the term 'Tianshi' comes from, as his profound wisdom spread to the House of Yan, achieving a millennium of peace before vanishing into thin air.=一位上古大炎英雄的脸谱。天师一词的源流，传说其博学多闻，为炎氏谋千载太平后消失无踪。
The masses believe that the mechanism inside such refined engineering must be beautiful too. Nasti declines to comment.\n<@lv.item><Gravity Switches> </>Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=人们以为如此精巧的工程，其中的机关一定也充满美感，而娜斯提不置可否。\n<@lv.item><重力感应></>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
The masses believe that the mechanism inside such refined engineering must be beautiful too. Nasti declines to comment.\n<Gravity Switches> Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=人们以为如此精巧的工程，其中的机关一定也充满美感，而娜斯提不置可否。\n<重力感应>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
The masses have changed their imaginations; please proceed with caution=众人的想象已发生改变，请小心应对
The Masses' Travels=众生行记
The massive bell cannot be rung through a person's strength alone, and you have to make use of several devices to make it sound. The good news is, you found a key during that process. Are you sure you want to keep going?=那口巨钟根本无法以人力摇动，你借助了许多装置才堪堪让它发出声响，好消息是，你在路上捡到了一把钥匙。真的还要继续吗？
The massive machine sits silent in the darkness. The intertwining tubes are like sprawling rhizomes, shoots growing out at the ends. The missing Pioneers lie side by side, electrodes on their heads.=巨大的机器在黑暗之中沉默着，交错的缆线就像蔓延的植物根茎，节点点缀着沉甸甸的苞芽。失踪的拓荒者们头戴电极，一个挨着一个，围躺在一起。
The master of this house is clearly an expert at teaching disobedient guests a lesson.=这座屋子的主人显然很擅长让那些不听劝告的客人得到教训。
The masterpiece of a well-known Columbian designer. It exists only for decoration, a characteristic of the era.=哥伦比亚知名设计师的得意作。没有其他的作用，只为装饰而存在，这就是那个时代。
The masters regarded as candle-wielders were once Candleholders who participated in past Placations. For whatever reason, they have declined better positions to stay employed here. When you apply for their help, these old Candleholders will lead one of your retainers deeper into the Garden while teaching them how to ascend and resist the oppressive consciousness of Sui. But everyone knows the price for these secrets is time...=被奉为引烛的师傅们曾是秉烛人并实际参加过镇抚仪式，出于某些原因，他们婉拒了更好的职位，留在这里成为雇员。在提请引烛协助后，这些老秉烛人会带领一位随员探访园林，同时教授其秉烛登升、对抗岁识压迫的秘诀。而所有人都知道，获得这一诀窍的代价，是岁月流逝......
The masters regarded as lamp-holders regularly patrol every corner of the Garden. When you apply for their help, they will lead one of your retainers up ahead, traveling to parts of the Garden you have not yet explored.=被奉为掌灯的师傅们经常巡视界园四方。在提请掌灯协助后，他们会带领一位随员先行一步，实地走访你们尚未探索的园林区域。
The match's starting now.=比赛开始了。
The materials are ready.=需要的材料已经准备好了。
The Matriarch gently opens the bundle, and reveals the newborn—A fledgling beast.=牧首轻轻揭开了襁褓，那幼小的生命露出了真容——那是一只幼兽。
The matrix of drones crosses the sea in the blink of an eye, matching the height of the towering lighthouse. One separates itself from the formation and slowly hovers before the three.=无人机矩阵眨眼间便已越过海面，与高耸的大灯塔遥相对应。其中一只脱离编队，缓缓悬停在三人的面前。
The matter of the 'wine cup' seems to have settled, but the turmoil behind it still surges.=“酒盏”之事看似平息，但其背后的风云依旧涌动。
The Maylander Foundation agent Tin Man, just back from a short long vacation.=梅兰德基金会高级特工锡人，刚刚度了一个短暂的长假。
The Mayor of Nuova Volsinii=新沃尔西尼市长
The Meaning of Divination=占卜的意义
The Meaning of Words=言语之义
The meat has been smoked to give it a rich pine aroma. Put a few slices on hot, steaming rice, and the scent of smoked meat fills the whole room.=经过松枝熏烤，整块肉带上了浓郁的松香滋味，表皮油润，内里香醇。只需切下几块放在热腾腾的饭上，熏肉的香气就能充满整间屋子，令人陶醉。
The medal that Cardigan brought back from her hometown to thank you for helping her pass the difficult simulation training.\nThe medal was nice and toasty from sitting in her pocket, as warm as the gentle sunshine.=卡缇从家乡带回的奖章，感谢您帮助她通过了艰难的模拟训练。\n奖章在她口袋里捂得热热的，像淋上阳光一般温暖。
The mediator hesitantly makes a choice that allows no further hesitation: to face the challenge of the Six Heroes. She will fail, and they will succeed.=调停者犹豫着做出了不容犹豫的选择，将要面对“六英雄”的挑战——她会失败，她们会成功。
The mediator makes a resolute choice that allows no hesitation: to confront the challenge of the Six Heroes. Time is short, but she will neither fail nor surrender. She will fight to the bitter end.=调停者做出了不容犹豫的选择，将要面对“六英雄”的挑战——时间远比预想的要紧迫，她不允许自己失败，更不会屈服。她会选择彻底地敌对。
The mediator's guardian and companion. It will always choose obedience over admonition, trusting that its master's choice will bring the only hope in this disaster.=调停者的护卫和友伴。它在劝谏和服从中将始终选择后者，相信主人的选择才是灾难中唯一的一丝希望。
The mediator's guardian and companion. It will fail, and they will succeed.=调停者的护卫和友伴。它会失败，她们会成功。
The medic says my condition has stabilized, and that I've been approved to travel outside. Doctor, do you think... I should try looking for other kinds of work? Not for the dead, but for the living.=医生说，我的病情有所稳定，外出行动的许可已经批下来了。您说，我是不是该尝试更多类型的工作......不为逝者，但为生者。
The Medical Department actually gets busier around New Year's. People hurt themselves setting off fireworks or gorging on food... I get wanting to indulge in the holiday spirit, but you need to keep yourselves safe too. You know how to take care of yourself, Doctor, don't you? Very well. With that, I wish you happy new year. May you spend the year without that kind of visit to Medical.=新年的时候，医疗部反而更加忙碌呢。有人放烟花时受了伤，有人是吃坏了肚子......想要享受节日的心情可以理解，但也一定要注意安全啊。博士，新年快乐。祝您今年不用到医疗部看病哦。
The medical department's in-depth examination revealed Oripathy to be the cause of Specter's deteriorating physical health.\nFurthermore, Specter lacked both the necessary aptitude and knowledge to wield Originium powers. This is puzzling and greatly impacts her combat ability.\nDespite her difficulties, Specter was still devastatingly powerful during her missions, to the point of unsettlement. She undoubtedly has incredible room for growth and improvement.\nEven more important is her polarizing attitudes in combat and in her daily life.\nShe is demure and quiet in battle (other than a few occasional mumbles to herself), with a mindless tendency to follow orders to the end, completely unaware of potential danger and obstacles. Her inability to react has endangered her safety more than once.\nIt can be concluded that Specter is a vital part of the squad, but a commander must also adapt to her single-mindedness and plan accordingly.=在医疗部门的深入检查中，医疗干员发现，干员幽灵鲨的身体机能因受到源石感染而大幅退化。\n另一方面，干员幽灵鲨缺少运用源石技艺所必要的天赋，也缺乏应对源石技艺的必要知识。尽管十分蹊跷，但这确实影响着干员幽灵鲨的作战能力。\n即便是处在如此不利的情况之下，干员幽灵鲨于执行任务时所展现的攻坚能力与破坏力依然令人惊奇，甚至......使人感到困扰。她的个人能力，毋庸置疑，是极其罕见的。\n更重要的是，干员幽灵鲨在战斗中表现出的态度与其日常生活中的姿态截然相反。\n战场之上的幽灵鲨顺从且安静，除了偶尔的喃喃自语之外，干员幽灵鲨会坚决地实现一切命令，完全无视任何阻挠与障碍，这甚至导致了她战场应变能力的匮乏，进而陷入危险。\n由此判断，干员幽灵鲨对于小队而言十分重要，然而，该干员的运用方针也同样需要战术指挥官的进一步调整与权衡。
The Medical Squad under your command is proficient in emergency response and rescue. Their goal is to offer medical aid in Londinium.=正在指挥医疗救援小队。该队干员擅长急救和帮助伤员，正在以救治尽可能多的伤者为目标前往伦蒂尼姆。
The medicine in my earrings? It's not medicine. It's a perfume that I mixed myself. A highly concentrated perfume that can induce... emotions that run opposite to hostility. It comes in handy in dangerous situations. As for the lower concentrated one that I have here... Umm, it's for alleviating carsickness. I tend to get carsick pretty badly.=耳饰里的药品？那不是药，是我调制的香水。高浓度的香水会引发一些......和敌意相反的情绪，危急时刻用得上。至于现在的低浓度......可以，呃，缓解晕车。我晕车还蛮严重的。
The medicine's just been brewed. Careful not to burn yourself!=药刚煎好，小心烫伤。
The medicines are mixed.=方子已备好。
The medics should stay behind to tend the wounded. I will chase after them, considering I'm used to working alone anyway.=伤员和医疗干员留下，我去追就好，反正以前我也经常独自行动。
The Meeting of Kin=亲子聚会
The megastructure seems to stop working due to its dilapidated condition by the time support arrives. You and your team decide to explore the surrounding area first and return as soon as it restarts. Having just arrived from a polar region, the high temperature brings extreme discomfort, but the worst has yet to come. The sand before you glows golden, reflections off of metal shimmer unceasingly, there are faint sounds of horns coming from behind, and an intimidating wave of fear and surrender surges forth. It suddenly dawns on you that exploration is no longer a priority, but rather survival in a war you have no chance of winning.=似乎是因为年久失修，支援到来后巨构便停止了工作。你和队员们商议决定先就地探索一下周边，在巨构重启后立刻返回。高温让刚从极地来的你们感到极度不适，但这不是最糟糕的。前方的黄沙泛起金光，金属反射出的光线不断闪烁，后方响起若有若无的号角声，恐惧与臣服的威压如浪潮般袭来。你突然明白过来，现在的当务之急不是探索，而是在一场绝无胜算的战争中幸存下来。
The melodies of Zwillingstürme are now in your hands.\nHow attractive is the idea of controlling this melody... Careful, for the idea can drive one to madness.=崔林特尔梅的旋律已为您所执掌。\n主宰旋律的意念多么美妙......当心，这种意念会让人疯狂。
The members of Team Rainbow did not stay in Rhodes Island for long before leaving, as they seemed to have a lot of business to attend to. During this time, Tachanka often went to chat with the operators from Ursus. He showed great interest in this place and even seemed to be studying Ursine.\nBut one day, he spent a long time talking to the Ursus operators. After the conversation was over, he spent the entire morning on the deck of Rhodes Island, completely silent. The operators explained the situation afterwards.\n\n'He asked a lot of questions about Ursus. When the Chernobog incident came up, his expression slow became serious, then angry. He quickly stopped talking after that.'\n\nWe recommend that other operators do not discuss this matter any further with Tachanka.=彩虹小队的成员没有在罗德岛上驻扎多久就离开了，他们似乎还有很多事务要处理。战车在这段时间里经常去找来自乌萨斯的干员聊天，他似乎对乌萨斯充满兴趣，这段时间也在尝试学习乌萨斯语。\n不过有一天他与几个乌萨斯干员聊了很久，在结束聊天之后，战车坐在罗德岛的甲板上沉默了一个早上，看起来心情很不好。事后那几位干员描述了当时的情况。\n\n“他问了很多有关乌萨斯的问题，我们给他讲述了切尔诺伯格事件的经过，他表情慢慢变得很严肃与愤怒，很快就不再说话了。”\n\n我们不建议其他人向战车询问这件事。
The memories from after I came to Rhodes Island are completely different from the ones before. There's a sense of realism to them. For the first time, I feel like I'm really myself. That's all thanks to you, and the rest of Rhodes Island… What? I am capable of giving thanks where it's deserved, alright?=在罗德岛的记忆跟以前的那些完全不同，充满了真实感，第一次让我觉得自己就是自己。这一切也多亏了你和罗德岛的大家。......干嘛，该感谢的时候我还是会感谢的好吧？
The memories I have are mere fragments. My people... Originium... my mission, the rebellion, the war... but tell me, why are you in one of my memories too?=对我来说，记忆只是一些零散的碎片而已......同胞、源石、使命、反抗、战争......为什么，其中一枚碎片里，有您的身影呢？
The memories of the Sui proxy induce signs of geistification in the ink-turned-icon, but the finishing touch still requires a human hand.=岁兽代理人的回忆让墨成仪器有了化伥的迹象，但点睛的一着，仍需由人来行。
The memory has come to an end, and all returns to disorder.=记忆已至尽头，一切归于混沌。
The mental capacity to remain self aware, draw up plans, and execute them.=用以维持自我的必要概念，支撑着各类行动的策划与执行。
The merc business is tough, absolutely. Sometimes I'd be in the snow and an entire day would pass on my watch, and my feet would be frostbitten by the end. I appreciate your look of concern, but it was fine. Even lucky. My left foot hurt less when it was frozen.=佣兵这行当然辛苦，有时在雪地中一守就是一天，任务结束脚都冻麻了。你倒也不用露出这样的表情，还好，冻麻了左脚就没有那么痛了。
The mercenary crew I joined was doomed to disband, sooner or later. Without a clear goal and strict discipline, you can't survive in the wilderness… Maybe only an organization like Rhodes Island can really protect what's beautiful out there. I'm thankful that I could come here.=解散是必然的，没有明确的目标，也没有严格的纪律，佣兵队很难在荒野上生存下去......也许只有像罗德岛这样的组织，才能真正守护一些美好的东西，我很幸运能来到这里。
The Mercenary's Day=佣兵一日
The Merch Shop announces that all techniques are available for free.=周边部公告：我们将免费提供全部工艺。
The Merch Shop is going wild=周边部很疯狂
The merchant closes his books, and it moves through silk, coin, and crates.\n<@lv.item><Farmland></>Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></>Stops Blight from spreading.\n<@lv.item><Pumping Station></>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=一位商人合上账本，它便在丝绸、算珠与货箱中流动。\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播\n<@lv.item><泵站></>将身后一格的水泵至前方，净化/传播病害
The merchant closes his books, and it moves through silk, coin, and crates.\n<Farmland>Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve>Stops Blight from spreading.\n<Pumping Station>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=一位商人合上账本，它便在丝绸、算珠与货箱中流动。\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播\n<泵站>将身后一格的水泵至前方，净化/传播病害
The mere existence of some beings already serves to mock the 'science' a portion of humanity is so confident in.\nThe center of a simulated battlefield is equal to a no man's land, and Mizuki never fears being pincered in any form. You might say he's very happy he can help more good people, and, of course, deal with more bad ones. In this maze he lays together with you, ensnaring as the moon in the water, even the unstoppable sand beasts can't escape his cage, or flee his control.\n<@lv.item><Dirt Mound></> A reinforceable structure that can be used to resist sandstorms.=某些生物的存在本身，就已经是对部分人类自以为是的“科学”的嘲弄。\n身处模拟战场的正中心却如入无人之境，水月从不畏惧腹背受敌。不如说，他很乐意能帮到更多好人，当然，还有处理更多坏人。在他配合你所一同布下，如镜花水月般的迷阵中，即便是无人能挡的沙地兽也绝不可能撞破牢笼，逃脱掌控。\n<@lv.item><土石结构></>用来抵挡沙尘暴，可被加固。
The mere existence of some beings already serves to mock the 'science' a portion of humanity is so confident in.\nThe center of a simulated battlefield is equal to a no man's land, and Mizuki never fears being pincered in any form. You might say he's very happy he can help more good people, and, of course, deal with more bad ones. In this maze he lays together with you, ensnaring as the moon in the water, even the unstoppable sand beasts can't escape his cage, or flee his control.\n<Dirt Mound> A reinforceable structure that can be used to resist sandstorms.=某些生物的存在本身，就已经是对部分人类自以为是的“科学”的嘲弄。\n身处模拟战场的正中心却如入无人之境，水月从不畏惧腹背受敌。不如说，他很乐意能帮到更多好人，当然，还有处理更多坏人。在他配合你所一同布下，如镜花水月般的迷阵中，即便是无人能挡的沙地兽也绝不可能撞破牢笼，逃脱掌控。\n<土石结构>用来抵挡沙尘暴，可被加固。
The Messy Room=破房间
The metal crabs are coming for us...=磐蟹们要找我们麻烦了......
The metal flooring on the platform, which held up through the entire war. Some of its anti-slip patterns have worn down. Now, people no longer run here to evade capture—they sprint because their train is about to depart.=在站台里挺过了一整场战争的金属地面。一部分防滑纹已经磨秃了。\n现在人们不再为了躲避追捕在这里奔跑，他们飞奔，因为火车马上就要出发了。
The method's a perfect fit. You prune leaves and branches the same way.=很恰当的处理方式，修剪枝叶也是如此。
The Middle Way=贵有衡
The mightiest and meekest both share the same tenacity.\n<@lv.item><Talulah, the Fighter></> Life Points will be deducted by 1 when killed by an enemy.\n<@lv.item><Patriot's Originium Altar></> Periodically releases gas in the surrounding tiles, inflicting heavy damage to enemies.=最坚实的与最柔和的，分享着同一种强韧。\n<@lv.item><斗士塔露拉></>被敌人击杀时扣除关卡生命值\n<@lv.item><爱国者的源石祭坛></> 周期性向四周释放气体，对敌军造成大量伤害
The mightiest and meekest both share the same tenacity.\n<Talulah, the Fighter> Life Points will be deducted by 1 when killed by an enemy.\n<Patriot's Originium Altar> Periodically releases gas in the surrounding tiles, inflicting heavy damage to enemies.=最坚实的与最柔和的，分享着同一种强韧。\n<斗士塔露拉>被敌人击杀时扣除关卡生命值\n<爱国者的源石祭坛> 周期性向四周释放气体，对敌军造成大量伤害
The mightiest clash.\n<@lv.item><Giant Mushroom></>Increases the DEF of neighboring allied units\n<@lv.item><Rhodes Island Temporary Employee></>Tidies up a Giant Mushroom to create a Ranged tile=最强VS最强。\n<@lv.item><巨蕈></>与其相邻的我方单位防御提升\n<@lv.item><罗德岛临时雇员></>清理巨蕈，制造可部署的远程位
The mightiest clash.\n<Giant Mushroom>Increases the DEF of neighboring allied units\n<Rhodes Island Temporary Employee>Tidies up a Giant Mushroom to create a Ranged tile=最强VS最强。\n<巨蕈>与其相邻的我方单位防御提升\n<罗德岛临时雇员>清理巨蕈，制造可部署的远程位
The mighty oak will be felled by the storm, while only the little grass will remain.\nIn such times, it does not matter where Breeze's staff comes from. It may be the correct choice for her and her family to stay as they are. The world has little need of more strongmen or conspirators. It is unfortunate that she became Infected, but Breeze is still doing what she can for those common people who have yet to be crushed by the Catastrophes.\nI have nothing against people like Breeze. Not at all. She has chosen the object of her faith. She believes in hope, light, Rhodes Island, and you, Doctor. You cannot let such people down.=巨木仍会被风暴击倒，唯有弱草长青。\n时局如此，无论那把法杖究竟来自何处，也许微风小姐和她的家族继续保持原样才是正确的选择。这个世道根本不需要太多的强者和阴谋家，虽然不幸成为了感染者，但微风小姐正代表了大部分尚没有被天灾击垮的普通人的努力方式。\n我并不讨厌微风小姐这样的人，完全不。她自己选择了信仰的对象，她笃信希望，笃信光明，笃信罗德岛，笃信您，博士，您不应当让这样的人失望。
The Military Commission stationed here has volunteered to train any passing mercenaries, and you decide to listen in on a class.=驻扎在此地的军事委员会为路过的雇佣兵队伍提供义务军事指导，你也去听了一课。
The mind directs, the fist executes!=心思所指，拳意所至！
The mind is as truth, a mirror reflecting all ways.=以心为宗，镜照万法。
The miners who chose to stay behind raise their torches high in the cold night. 'Ursus will not bury this night the way it has buried many others,' they firmly believe. The red eyes gaze upon the firelight.=主动选择殿后的矿工们，在寒夜中次第举起火把。“乌萨斯无法将今夜像往常一样掩埋。”他们这样坚信。而在这火光的尽头，红色的眼睛并未停止注视。
The Ministry of Revenue bequeathed this shiny medal to recognize your success in tackling a century-long production problem.\n'One soul lives and withers, but the myriad grains last forever.'=您攻克了百年难遇的生产难题，由户部直接颁发的奖章熠熠生辉。\n“寸心枯荣，百谷长青。”
The Miracle=奇迹
The miraculous combination of chair and entertainment system, achieved at no small cost. It can switch between sleep mode and game mode. No one uses it to work.=椅子与娱乐设备的巧妙结合，价格不菲。能够随时切换睡眠和游戏模式，没有人会用它来办公。
The mirror catches the porcelain's cold sheen and the ultramarine veins stained upon the glaze. By the time the haze has faded, the guqin's last note has already dissolved into the distant stream.=镜皎照冰骨，云青染釉魂。待江烟散尽，琴声已杳不可闻。
The mission comes first. You look down into the bottomless ravine, then silently leave.=任务优先，你看了眼深不见底的峡谷，默默离开了。
The mission it was entrusted by history itself has been completed.\nThe troupe will retrieve it from the seas of the forgotten.\nTime and again, it will become a stage.\nHistory will not remember, but art will make it eternal.=它已完成历史赋予的使命。\n而剧团将之从遗忘中取出。\n又一次，又一次，它将成为舞台。\n历史不会铭记，艺术将其永存。
The mission of Rhodes Island is clear, but you seem to seek something else. I know. What I seek could never be had, ever since the morning that I left Columbia. Do you remember Professor Thorne's voice, Elliot?=罗德岛的信念昭然若揭。可你渴求的事物似乎并不在此。我知道。我真正渴求的，早在从哥伦比亚出发的那个清晨就注定求而不得了......艾利奥特，你还记得索恩教授的声音吗？
The mist has completely overwhelmed you. There is no longer a need to seek a way out, for this has become your home.=浓雾将你彻底浸没，你再也不需要寻找出路了，这里就是你的家。
The Mitsukue Chamber of Commerce's investment seminar has attracted more than a thousand participants, perhaps helped by the baskets of fowlbeast eggs they gave out.=御机商会举办投资讲座，吸引上千名市民参加，签到即送一篮羽兽卵，全民理财热潮再起。
The Mitsukue Trade Conference drew over ten thousand visitors on its opening day, concluding more than 2 billion mon in expected deals.=御机商贸会日前隆重开幕，首日参会人数破万，现场达成合作意向金额超20亿文。
The mobile prison Mansfield, where Anthony's confined, and the center of the entire storm.=移动监狱曼斯菲尔德，安东尼的关押之地，以及整场风暴的中心。
The moment Enciodes speaks, a precision shell lands by the eastern flank of the Gloriana. The blast wave lifts up the hems of the pair's clothes.=恩希欧迪斯话音刚落，一枚炮弹准确地落在了“荣光”号船舷东侧，爆炸吹起的风扬起了二人的衣角。
The moment I get back home, I'm already being given work.=回到家族的议事厅，又被分派了任务。
The moment Izumik recalls his offspring and performs the genetic modification of the swarm's astralization, Mizuki will demonstrate the potential and spirituality of humanity for himself and the entire Seaborn swarm.=在伊祖米克唤回子代并进行族群星海化基因修饰的时刻，水月将为自己，也为整个海嗣族群昭示，为人的潜能与灵性。
The moment she turns around to head north, mountains in black lie before her eyes, just like the omen she saw many years ago.=她转身走向北地的那一刻，黑色的群山铺陈于眼前，如她多年前所见的预兆。
The moment the scissors tear through the dress, it is too late to regret anything.=当最后一剪刀落下，她再后悔也没办法了。
The moment the two beast tamers blow their whistles, the hounds all scramble out of their enclosure to feast.\n<@rolv.rem><Originium Altar> Periodically emits Pulse Waves to the surrounding tiles, damaging both allied and enemy units. </>=两位驯兽师吹响口哨的瞬间，猎犬们争先恐后跑出围栏，想要饱餐一顿。\n<@rolv.rem>场地中会出现周期性对我军与敌军造成伤害的<源石祭坛>。</>
The moment the two beast tamers blow their whistles, the hounds all scramble out of their enclosure to feast.\n<Originium Altar> Periodically emits Pulse Waves to the surrounding tiles, damaging both allied and enemy units.=两位驯兽师吹响口哨的瞬间，猎犬们争先恐后跑出围栏，想要饱餐一顿。\n场地中会出现周期性对我军与敌军造成伤害的<源石祭坛>。
The moment you become cognizant of this, you see the stillness of the city begin to break. Motion blossoms across the scene in stutter-freeze frames.=当认知被重新阐述的瞬间，你看到了，这座死寂的城市里开始浮现出越来越多如同被抽帧的定格画面。
The moment you leave, I will take these lost dreams away.=当你们离开，我将带走遗失的梦。
The monk is here!=小僧在此！
The Montague name and the title of Knight of the Tower used to be more precious to me than anything. But gradually, I came to see how change for Victoria was unavoidable, and it doesn't just stem from the flames of war before us. I may have to abandon my past to follow Siege, but I'll follow through, unto the very end.=孟塔古这个姓氏，与塔楼骑士这个头衔一样，曾是我无比珍视之物。然而我渐渐看清了，维多利亚的改变不可避免，其源头也并非眼前的战火。即便追随推进之王的代价是抛弃过去，我也能做到。
The moon waxes and wanes. The fan opens and shuts!=月有阴晴，扇有开合。
The moon will press closer and closer on you.=月光会将你逼入绝境。
The moonlight shines upon the organ bench, an invitation from the castle to play the melody of evernight.\n<@lv.item><Moonlight></> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<@lv.item><Moonlight Cocoon></> Blocks Moonlight=月光恰好洒在管风琴前的琴凳上，就像是城堡发出的一份特殊邀请，期盼有人能将赞颂永夜的旋律奏响。\n<@lv.item><月光></>一段时间后逆时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<@lv.item><月影之茧></>可以阻挡月光
The moonlight shines upon the organ bench, an invitation from the castle to play the melody of evernight.\n<Moonlight> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<Moonlight Cocoon> Blocks Moonlight=月光恰好洒在管风琴前的琴凳上，就像是城堡发出的一份特殊邀请，期盼有人能将赞颂永夜的旋律奏响。\n<月光>一段时间后逆时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<月影之茧>可以阻挡月光
The moonlight still shines bright and clean. Myriad colors still dot Lungmen's nightscape. But within it all is an existence utterly incompatible with everything around it. Outside her window, on a rooftop beneath the moon, a wolf is staring directly at her.=月色依旧皎洁。龙门的夜景依旧缤纷多彩。然而，在那之中，有一个与周围的一切都格格不入的存在。窗外，月下的房顶上，有一头狼正在盯着自己。
The moons aren't always consummate, and the world has many a shortcoming.=月亮不总是圆满，世上多的是缺憾。
The more bountiful the harvest, the fatter the fieldmus. When these creatures grow eight-packs, even the Tianshis rub their aching brows—for they can do away with a Throttle Valve in the blink of an eye.=收成越好，田鼷越肥。当它们长出八块腹肌之后，天师们就该头疼了——它们眨眼间就能把阻流阀拆个精光。
The more bountiful the harvest, the fatter the fieldmus. When these creatures grow four-packs, even the Tianshis sigh—for they destroy Throttle Valves with frightening efficiency.=收成越好，田鼷越肥。当它们长出四块腹肌之后，天师们就该叹气了——它们弄坏阻流阀的效率高得吓人。
The more complicated the situation, the simpler it is for me to act.=情势复杂，我当便宜行事。
The more dangerous the place, the more enchanting the views get. Once you make it through every layer of danger, to finally stand in the eye of a Catastrophe, you're a part of the scenery yourself. In the end, where will you lead Rhodes Island, Doctor? I'm still dying to see.=越是危险的地方，越是能找到迷人的风景。当你跨过了层层险阻，最终置身于天灾中央时，也就成为了风景的一部分。博士，您最终会带领罗德岛驶向何处呢？我依然十分期待哦。
The more defined a battle's goal is, the clearer tactics become.=战斗的目标越明确，战术也就越清晰。
The more difficult the situation, the harder we have to try!=处境越是艰难，我们就越不能气馁！
The more enemies defeated, the higher its HP, ATK, and DEF when spawned from the Twigs That Crave=从汲营枯枝出场时，击倒过的敌人越多，生命、攻击和防御会越强
The more enemies you strike, the more power you take hold of.=多揍一个敌人，多攒一份力量。
The more engrossed you get reading up on things, the stranger your mood becomes... If you're feeling moody, a little throwing or smashing might help you vent it out. I'll take care of the clean up afterward... You're saying that, you were restless because I was staring at you as your mind wandered...? I'll go check if dinner's ready.=学问越积越深，情绪越积越怪，烦闷的话，您可以扔一扔砸一砸，到时候我来收拾。您是说，之所以有些坐立不安，是因为我在您发呆的时候盯着您看......我去问问晚餐好了没有。
The more I get to know you, the better I understand Texas. I Love it.=越了解你，也就越了解德克萨斯。太棒了。
The more I see of you, the more you unsettle me. Instructors Dur-nar and Dobermann are sharp, no doubt. They're no mercenaries, but still show such attentiveness to their employer. Doctor, I have a few questions I'd like to ask you, in order to better complete the missions you assign me...=越看博士越觉得您有点不让人放心呢，坚雷教官和杜宾教官果然很敏锐，明明不是佣兵，但对自己的雇主也能如此上心。博士，为了能更好地完成您交代的的任务，我有几个问题想问您......！
The more intimate a sniper is with her weapon, the less likely she is to be betrayed by it.=和武器越发亲密的狙击手，越不容易遭到武器的背叛。
The more Operators are assigned to the Control Center, the less Morale is consumed per unit time=进驻控制中枢的干员越多，基建内所有干员的心情消耗越少
The more Operators are assigned to the Factory and Trading Post, the less Morale is consumed per unit time=制造站与贸易站进驻干员越多，心情消耗越少
The more points you lose in the arena, the less likely you are to win.=赛场上被多拿一分，胜算就少一分。
The more prep work we do, the better the outcome we'll see. This is all thanks to everyone's hard work.=提前做的准备越多就能看到越好的风景，这是大家努力的成果。
The more protective, the more aggressive.=对身后之人的保护欲越浓重，对敌对者的攻击性就越强烈。
The more we can learn about their attack patterns, the better off we'll be.=我们越了解它们的攻击模式，它们就越好对付。
The more we hit, the more appear. Don't let them find an opening!=小东西越打越多，别让它们钻了空子！
The more you invest, the more you'll win—of course, you have to guess right first!=赠礼越慷慨，奖励越丰厚——当然，前提是得押对宝！
The more you learn about Eyjafjalla, the more you realize a titanic power to rival volcanoes lies stored in her small stature.\nIf she could, she'd want to devote all of her Originium Arts to academic research, but reality often leaves us without a choice.\nOn the battlefield, her Arts are the most reliable force for deciding a battle. Just remember, as long as her teammates draw the enemy into her eruption range at the best time, you can leave the rest up to her.\n<@lv.item><Lava Crack></> Sprays out lava periodically, dealing massive damage to friendly units on the surrounding 8 tiles and melting down Roadblocks.=越是了解艾雅法拉，就越是清楚，她小小的身体里蕴藏着火山般的巨大能量。\n如果能有选择，她希望将自己的源石技艺全部投入到学术研究中去，可现实往往令人无法选择。\n在战场上，她的法术是最可靠的决战力量。只需要记住，让队友在最好的时机将敌人引入她的爆发范围，后面的交给她就好。\n<@lv.item><岩浆喷射处></>每隔一定时间会喷出岩浆，对周围8格内的我方单位造成大量伤害且融化障碍物
The more you learn about Eyjafjalla, the more you realize a titanic power to rival volcanoes lies stored in her small stature.\nIf she could, she'd want to devote all of her Originium Arts to academic research, but reality often leaves us without a choice.\nOn the battlefield, her Arts are the most reliable force for deciding a battle. Just remember, as long as her teammates draw the enemy into her eruption range at the best time, you can leave the rest up to her.\n<Lava Crack> Sprays out lava periodically, dealing massive damage to friendly units on the surrounding 8 tiles and melting down Roadblocks.=越是了解艾雅法拉，就越是清楚，她小小的身体里蕴藏着火山般的巨大能量。\n如果能有选择，她希望将自己的源石技艺全部投入到学术研究中去，可现实往往令人无法选择。\n在战场上，她的法术是最可靠的决战力量。只需要记住，让队友在最好的时机将敌人引入她的爆发范围，后面的交给她就好。\n<岩浆喷射处>每隔一定时间会喷出岩浆，对周围8格内的我方单位造成大量伤害且融化障碍物
The more you panic, the messier it gets.=心中越慌，事情越乱。
The more you seek from a power you should reject, the deeper you fall into it. Eventually, it will engulf your entire being. You understand this, don't you?=向不该染指和依赖的力量索求越多，就越是会深陷其中，直到连自己都被吞没。你不会不明白。
The more you struggle and try to break free, the tighter the strings get. Do you really think you are still thinking rationally?=越是用力想要挣脱，丝线就缠得越紧。你真的认为自己仍在思考？
The morning mist compels the quill.\nThe <@act.missionTips>stones of Wolumonde</> congregate, then disintegrate.\nUntil <@act.missionTips>20 Colossi are returned to the earth</>,\nthe land shall know no respite.=晨雾使人握不住笔杆。\n<@act.missionTips>沃伦姆德的岩石</>拔地而起，又土崩瓦解。\n直到<@act.missionTips>整整二十个巨人倒下</>。\n大地将不再沉默。
The morning mist compels the quill.\nThe stones of Wolumonde congregate, then disintegrate.\nUntil 20 Colossi are returned to the earth,\nthe land shall know no respite.=晨雾使人握不住笔杆。\n沃伦姆德的岩石拔地而起，又土崩瓦解。\n直到整整二十个巨人倒下。\n大地将不再沉默。
The Morning Star of the Homeseeker=寻乡人的启明星
The mortal realm a game, knowing neither time nor contentment.\n<color\=#32E9C7>This node is permanently open, can use extra resources to play with the Sui proxies</color>=游戏人间，不知时日不知足。\n<color\=#32E9C7>该节点永久开放，可以用多余资源同岁兽代理人们玩乐</color>
The mortal realm a game, knowing neither time nor contentment.\nThis node is permanently open, can use extra resources to play with the Sui proxies=游戏人间，不知时日不知足。\n该节点永久开放，可以用多余资源同岁兽代理人们玩乐
The mortars used by the guerillas pose a significant threat to us. These weapons taken from Ursus's military arsenal are terrifying incarnations of the very essence of war.=游击队使用的迫击炮对我们产生了巨大的威胁，这些被游击队从乌萨斯军械库带走的武器，正是战争令人胆寒的化身之一。
The mossback beasts leisurely chew on their own moss, wandering at their own pace. Strange, there seems to be a large area just outside, but how come they are never out there?=苔生兽悠闲地咀嚼着它们身上的苔藓，在一方小小的地方悠哉游哉。奇怪，外面有那么大块的地方，它们怎么不去四处走走？
The most ancient of plants have also uprooted themselves and are heading north. Perhaps, when the time is ripe, the land itself will rise up to destroy the threat from the north.\n<@rolv.rem><Roadblocks> that can block the enemy's route are present on the field</>\n<@rolv.rem>This node will always be in a regular state and node type cannot be changed</>=最古老的植物也起身向着北方而去。或许，当时机成熟，大地自身也将站起身来，摧毁北方的威胁。\n<@rolv.rem>提供部署以后可以阻挡敌人的行进路线的<障碍物></>\n<@rolv.rem>此处将一直处于标准勘察状态，且无法被改变节点类型</>
The most ancient of plants have also uprooted themselves and are heading north. Perhaps, when the time is ripe, the land itself will rise up to destroy the threat from the north.\n<Roadblocks> that can block the enemy's route are present on the field\nThis node will always be in a regular state and node type cannot be changed=最古老的植物也起身向着北方而去。或许，当时机成熟，大地自身也将站起身来，摧毁北方的威胁。\n提供部署以后可以阻挡敌人的行进路线的<障碍物>\n此处将一直处于标准勘察状态，且无法被改变节点类型
The most ardent of prayers are placed in cabinets by the people, waiting to be manifested through sincerity. The girl stands on tiptoes, replacing the old plaque for the new year, now with images of stockbeasts walking the fields.=最为恳切的祈愿被人们置于柜中，日夜供奉，相信诚心能够将愿景化为现实。\n四下无人，女孩踮起脚尖，拿下旧的木牌，将新一年的木牌换上，木牌上刻画着牧兽走在茂密稻田边的图景。这一切她都看在眼里。
The most basic of all Rhodes Island's wallpapers, brightly-colored and filled with laundromat tips and info. It maintains the style of the signage, creating a relaxed atmosphere to soothe weary operators.=罗德岛洗衣间最标准的亮色壁纸，写满了洗衣须知和提示。\n它和标识牌保持了同一种风格，试图营造出轻松的气氛来抚慰疲惫的干员们。
The Most Brilliant Student In the School's History=建校以来第一才女
The most classic and most popular of all mixed drinks in Dossoles, a common sight anywhere, recommended to everyone who's just arrived at this city.=多索雷斯最经典同时也是最受欢迎的一款混合酒，随处可见，推荐给每个刚来到这座城市的人。
The most commonly seen get-up of Dossoles's delinquents. They intermingle with tourists, ready to join in a fight at any time. Agile and nimble, they can dodge ranged Physical attacks.=多索雷斯的不法分子最常见的打扮，混迹在游客之间，随时响应战斗。身手敏捷，会躲闪远程物理攻击。
The most commonly-seen laundromat layout in Rhodes Island. This place gets quite packed during days off.=罗德岛最常见的洗衣间设计，每到休息日，这里就会变得十分拥挤。
The most conspicuous yet unnoticed furnishing in the laundromat is particularly eye-catching at night. When something is taken for granted, decorum's embellishments are stripped away, laying bare its truest essence.=洗衣间最显眼却无人在意的陈设，每到晚上就尤为刺眼。\n当人们对一个事物足够熟悉的时候，一切礼貌的外在修饰都会被无视，直达最真实的本质。
The most dangerous enemies are usually masters of disguise .=最危险的敌人，往往最会伪装自己。
The most delicious part of a Fowlbeast.=羽兽身体上最美味的那一部分。
The most exhilarating part of pachinko is the 10x bonus time. If only the same happened on the battlefield!=玩小钢珠机最令人兴奋的，当然是十颗钢珠连发的“奖励时刻”啦！战场上要是也能这样该多好呀！
The most famous artisan in town was invited to make this incense burner. Smoke flutters and undulates, and people's shadows are blurred.=请镇上最有名的工匠赶制的香炉。烟气飘飘摇摇，人心影影绰绰。
The most famous black key étude; however, performing it is extremely difficult, the melody often seeming like it's tripping over itself.\n<@lv.item><Tuning Node></> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units=最为著名的一首黑键练习曲，但演奏难度极高，旋律常显得跌跌撞撞。\n<@lv.item><调谐节点></>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
The most famous black key étude; however, performing it is extremely difficult, the melody often seeming like it's tripping over itself.\n<Tuning Node> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units=最为著名的一首黑键练习曲，但演奏难度极高，旋律常显得跌跌撞撞。\n<调谐节点>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
The most fun in life is had in books and through food.=百般玩乐，唯书与食可兼得。
The most important lesson for professional adventurers!\n<@lv.item><Grumbling Tummies></> Before serving, Operators gradually lose increasing amounts of HP.\n<@lv.item><Really Big Pot></> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=对专业冒险者而言最重要的一课！\n<@lv.item><饿肚子></>未开饭时，我方干员逐渐流失越来越多的生命。\n<@lv.item><很大的锅></>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
The most important lesson for professional adventurers!\n<Grumbling Tummies> Before serving, Operators gradually lose increasing amounts of HP.\n<Really Big Pot> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=对专业冒险者而言最重要的一课！\n<饿肚子>未开饭时，我方干员逐渐流失越来越多的生命。\n<很大的锅>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
The most important positions present the greatest dangers.\n<@lv.item><Turrets></> Periodically fire bolts, dealing Physical damage to our units=越重要的位置，往往越危险。\n<@lv.item><弩炮台></>会定期射出弩箭对我方单位造成物理伤害
The most important positions present the greatest dangers.\n<Turrets> Periodically fire bolts, dealing Physical damage to our units=越重要的位置，往往越危险。\n<弩炮台>会定期射出弩箭对我方单位造成物理伤害
The most important thing in cooking is the process, and the result doesn't matter.=做菜最重要的是过程，结果没有那么重要。
The most important thing is to nail down the fundamentals.\n<@lv.item><Waste Energy Interference></> Natural SP recovery speed reduced.\n<@lv.item><Realigned Flux></> Restores natural SP recovery speed of allied Operators within.=最重要的是先把基础打牢。\n<@lv.item><废能干扰></>技力自然回复速度下降\n<@lv.item><重整束流></>恢复处于其中的我方干员技力自然回复速度
The most important thing is to nail down the fundamentals.\n<Waste Energy Interference> Natural SP recovery speed reduced.\n<Realigned Flux> Restores natural SP recovery speed of allied Operators within.=最重要的是先把基础打牢。\n<废能干扰>技力自然回复速度下降\n<重整束流>恢复处于其中的我方干员技力自然回复速度
The most important thing my safta taught me was that life shouldn't have too many taboos.=我从祖母常年的评判里学到了一件事：“生活本不应有太多禁忌。”
The most important thing to surviving in the wilderness is always experience. Veteran gatherers need only look at the terrain to know what they should prepare for.=在野外生存最重要的还是经验，见识丰富的采集老手只需要看一眼地形，就知道自己该做什么准备了。
The most important things in the Frontier Outposts are courage, perseverance, and humility. Live, learn, produce.=踏入前哨支点，最为必需的便是不怕艰苦的勇气和谦虚好学的态度。请牢记：安全生产，人人有责。从头学起，分秒必争。
The most noteworthy thing about Miss Myrtle is the apple that she always carries in her hand. While it may appear to be an ordinary apple at first glance, her combat style reveals that it is much more than that.\nAfter soliciting my advice for their studies, Rhodes Island researchers were surprised to find extremely complex but precise structures inside the apple that can transform to most efficiently release Miss Myrtle's powers.\nThis design is becoming more popular as a form of expression, conceptually similar to how Casters will channel their Arts through mediums that they are most comfortable with. However, this apple differs subtly from these more 'popular' forms.\nAccording to a researcher who has long been obsessed with making Arts-related devices, the mechanism behind this apple felt as if it was derived from 'faith.'=桃金娘小姐身上最值得一提的地方，就是她手中的苹果，虽然最初所有人都以为只是一颗普通的苹果，但她的战斗方式表示，这颗苹果的功能远不止于此。\n在征求本人意见并进行研究后，罗德岛的研究员们惊讶地发现，这颗苹果的内部拥有着极为复杂和精密的结构，它能够将桃金娘小姐的力量以最高效的方式转换并释放出来。\n这种设计与地表现今比较流行的，将术师的施法媒介制作成该术师最习惯使用的道具的方式在理念上颇为相近。但显而易见的是，这颗苹果的精妙程度不是区区“流行”可以比拟的。\n按照一位在魔导器制作上浸淫许久的老研究员的说法，他从中感到了一种“信仰”。
The most ordinary gardener around, Clément Dubois. He holds soil in both his hands, but the land is so barren that the flowers which once bloomed can no longer grow.=最平凡的花匠，克莱芒·杜波瓦。双手捧起的是泥土，可土壤太贫瘠，曾一度在此绽放的花已无力生长。
The most peculiar thing about Noir Corne's personality is his caution around Yato - not fear, but a conspicuous, careful deference so as to avoid angering her - which has spawned plenty of gossip among the operators.\nHowever, neither their backgrounds nor their interactions seem to clarify why.=黑角的性格中，唯一有些令人在意的地方，就是他似乎有些畏惧夜刀。并不是恐惧，而是不想惹她生气的感觉。这引起了一些比较八卦的干员的注意。\n不过无论是两人的履历还是相处模式，都无法看出更多的东西。
The most popular lounge chair is now available at Rhodes Island! Kick back and enjoy what life should be all about!=汐斯塔最受欢迎的躺椅正式登陆罗德岛！享受生活，只需一步：躺下！
The most powerful ameeri forces are right before us, and it's time we showed them who's the strongest around here.=最强的王酋军精锐就在面前，是时候让他们明白谁才是这里最强的了。
The most precious lesson war taught me was this—there's never an absolute best-case. Regret is its own kind of mercy, and that goes for us and them both.=战争给我最珍贵的教训就是——从没有绝对的完美。遗憾也是一种仁慈，对我对敌皆是。
The most precise tools aren't free from error, and sometimes we have to accept defects. Don't look back, Doctor. What matters is planning the next step.=有时我们得接受瑕疵，哪怕是最精密的仪器也无法避免误差。别回头了，博士，现在要紧的是下一步规划。
The most primitive means are often the most effective.\n<@lv.item><Gravity Switches> </>Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=最原始的进攻往往最有效果，而最原始的防守往往也有奇效。\n<@lv.item><重力感应></>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
The most primitive means are often the most effective.\n<Gravity Switches> Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=最原始的进攻往往最有效果，而最原始的防守往往也有奇效。\n<重力感应>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
The most significant change in these animals is the mutation they undergo after contracting Oripathy. Otherwise, their records have remained unchanged for countless years.=此类动物最为显著的变化是感染矿石病后产生的变异。除此以外，关于它们的记录在千百年间从未有过变化。
The mount of stone boasts an entire vault's worth of coins. What's one more or one less to it? It stands there, entertaining guests in silence.=石山拥财千千万，多一枚不多，少一枚不少，它只横卧此处，迎来送往，沉默不语。
The mountain gale roars, the falling snow rumbles. It is the inseparable voice of question.=山风轰鸣，落雪隆隆，那是无法隔绝的质问之声。
The mountains and rivers are brilliant; a deity leaves no traces.=河山璀璨，神明无迹。
The mountains and streams on the outer plates of Athenius make me forget that it is a nomadic city sometimes. This place is different. It's an unfamiliar feeling, to welcome a new year with the scenery rushing by. Would you like to go out on deck? Maybe we'll see the first river of the year.=雅赛努斯外部地块的岩山径流有时会让我忘记它是一座移动城市......在这里则不同，疾驰在大地上迎来新年对我来说很新奇。您想去甲板上走走吗？也许我们能望见今年相遇的第一条河。
The mountains follow along the earth, watching each turn of life eons before the man-made cities. This is no concern of theirs.\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it will earn a Hui-Ming attribute.\n<@lv.item><Two-Step Firecracker mk2></> Deals Arts damage to enemies in the surrounding four tiles, changing Hui-Ming attributes within its range.=山脉伏行于大地，比人造的城市更早千万年地凝视着生命交替，这又与它们无关。\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性\n<@lv.item><改良型二踢脚></>对周围四格的敌人造成法术伤害，效果范围内晦明属性变化
The mountains follow along the earth, watching each turn of life eons before the man-made cities. This is no concern of theirs.\n<Mark of Hui and Ming> Operators deployed on it will earn a Hui-Ming attribute.\n<Two-Step Firecracker mk2> Deals Arts damage to enemies in the surrounding four tiles, changing Hui-Ming attributes within its range.=山脉伏行于大地，比人造的城市更早千万年地凝视着生命交替，这又与它们无关。\n<晦明之印>部署在其上的干员获得晦明属性\n<改良型二踢脚>对周围四格的敌人造成法术伤害，效果范围内晦明属性变化
The mountains guard ancient beliefs\nand the snow hides great dangers\nin this realm of snow.\nThe gods have watched over these\nrarely-visited cliffs for a thousand years.\nSmoke rises gently from chimneys in this peaceful land,\nits tranquility broken by a great train rushing through.=在这片雪境中，\n重重山峦保卫的，是亘古的虔诚信仰，\n厚厚积雪掩盖的，是积年的庞大危机。\n在罕有人及的山巅之上，\n神明无言，守护千年。\n在炊烟袅袅的祥和之境，\n铁路长驱，冲破藩篱。
The mountains have been crossed, and the expeditioners' tracks left all over the endless icefield. The split earth talks to you, questions you, promises you. The quest for knowledge has no end, and misfortune is only the beginning.=群山已被越过，无尽冰原已留下探索者的足迹，坼裂的大地与你对话，向你质问，向你应许。求知没有尽头，厄运只是开始。
The mountains never fail to remind me of an old bud, built just as tall and strong. He broke his weapon once and quit the Palico life after, but if memory serves, he then went with the Research Commission to take up cheffing in the New World... You never know what turn your next life'll take.=每次见到山的时候，老夫总会想起一位故人喵。他拥有同样高大健壮的身材，自某一次武器折断后就决定不做随从了喵，但后来他似乎跟随调查团去新大陆当了料理长......真是世事难料喵。
The mountains trembled, the echoes lingered in the valley. Few could comprehend what had just happened—It was the first Catastrophe in history to strike this place.=群山震动，可怖的回响在山谷中哀转久绝。此时此刻或许还鲜少有人明白——千百年来，第一场天灾降临在了这片土地上。
The mouthpiece of a tuba. Bassline has rubbed it clean and restored its former sheen.=一只低音号的喇叭口。深律已经将其擦拭干净，恢复了它往日的光泽。
The Movement Speed of targets hit -23% for 3 seconds=每次攻击会在3秒内令命中目标移动速度-23%
The Movement Speed of targets hit -25% for 3 seconds=每次攻击会在3秒内令命中目标移动速度-25%
The Movement Speed of targets hit -27% for 3 seconds=每次攻击会在3秒内令命中目标移动速度-27%
The Movement Speed of targets hit -29% for 3.5 seconds=每次攻击会在3.5秒内令命中目标移动速度-29%
The Movement Speed of targets hit -31% for 3.5 seconds=每次攻击会在3.5秒内令命中目标移动速度-31%
The Movement Speed of targets hit -33% for 3.5 seconds=每次攻击会在3.5秒内令命中目标移动速度-33%
The Movement Speed of targets hit -35% for 4 seconds=每次攻击会在4秒内令命中目标移动速度-35%
The Movement Speed of targets hit -40% for 4 seconds=每次攻击会在4秒内令命中目标移动速度-40%
The Movement Speed of targets hit -45% for 4 seconds=每次攻击会在4秒内令命中目标移动速度-45%
The Movement Speed of targets hit -50% for 5 seconds=每次攻击会在5秒内令命中目标移动速度-50%
The Movement Speed of targets hit -{-move_speed:0%} for {duration} seconds=每次攻击会在{duration}秒内令命中目标移动速度-{-move_speed:0%}
The Movement Speed of targets hit <@ba.vup>-23%</> for <@ba.vup>3</> seconds=每次攻击会在<@ba.vup>3</>秒内令命中目标移动速度<@ba.vup>-23%</>
The Movement Speed of targets hit <@ba.vup>-25%</> for <@ba.vup>3</> seconds=每次攻击会在<@ba.vup>3</>秒内令命中目标移动速度<@ba.vup>-25%</>
The Movement Speed of targets hit <@ba.vup>-27%</> for <@ba.vup>3</> seconds=每次攻击会在<@ba.vup>3</>秒内令命中目标移动速度<@ba.vup>-27%</>
The Movement Speed of targets hit <@ba.vup>-29%</> for <@ba.vup>3.5</> seconds=每次攻击会在<@ba.vup>3.5</>秒内令命中目标移动速度<@ba.vup>-29%</>
The Movement Speed of targets hit <@ba.vup>-31%</> for <@ba.vup>3.5</> seconds=每次攻击会在<@ba.vup>3.5</>秒内令命中目标移动速度<@ba.vup>-31%</>
The Movement Speed of targets hit <@ba.vup>-33%</> for <@ba.vup>3.5</> seconds=每次攻击会在<@ba.vup>3.5</>秒内令命中目标移动速度<@ba.vup>-33%</>
The Movement Speed of targets hit <@ba.vup>-35%</> for <@ba.vup>4</> seconds=每次攻击会在<@ba.vup>4</>秒内令命中目标移动速度<@ba.vup>-35%</>
The Movement Speed of targets hit <@ba.vup>-40%</> for <@ba.vup>4</> seconds=每次攻击会在<@ba.vup>4</>秒内令命中目标移动速度<@ba.vup>-40%</>
The Movement Speed of targets hit <@ba.vup>-45%</> for <@ba.vup>4</> seconds=每次攻击会在<@ba.vup>4</>秒内令命中目标移动速度<@ba.vup>-45%</>
The Movement Speed of targets hit <@ba.vup>-50%</> for <@ba.vup>5</> seconds=每次攻击会在<@ba.vup>5</>秒内令命中目标移动速度<@ba.vup>-50%</>
The Movement Speed of targets hit <@ba.vup>-{-move_speed:0%}</> for <@ba.vup>{duration}</> seconds=每次攻击会在<@ba.vup>{duration}</>秒内令命中目标移动速度<@ba.vup>-{-move_speed:0%}</>
The movies tell us that there are three types of people in the world: the good, the bad, and the ugly. But as Robin knows, you don't judge a book by its cover.=影片里说这大地上有好人、坏人与小人。罗宾却知道，不要轻易给一个人下定论。
The much-anticipated artist popularity voting event is here!=最受期待艺人票选活动！
The Musbeast Supplier likes to carry an oversized supply box on one paw and flex its biceps as it scurries around the racecourse. It does so because it thinks it's super strong, and because it can do this, it believes it's super strong.=鼷兽补给员喜欢单爪举着补给箱在赛场中央摆出展示肌肉的夸张姿势，这对一只小小的鼷兽来说堪称壮举。只要相信自己力大无穷，鼷兽补给员就能举起补给箱；只要举起补给箱，它就会相信自己力大无穷。
The Musbeast Supplier likes to carry an oversized supply box on one paw as it scurries around the racecourse. It does so because it thinks it's super strong, and because it can do this, it believes it's super strong.=鼷兽补给员喜欢单爪举着补给箱在赛场上跑来跑去，这对一只小小的鼷兽来说堪称壮举。只要相信自己力大无穷，鼷兽补给员就能举起补给箱；只要举起补给箱，它就会相信自己力大无穷。
The Music Box of A Burdenbeast=移动八音盒
The music lovers went and loaded all their Leithanian instruments onto Rhodes Island. Everything here is decorated in the Leithanian style—Immerses you as if you were there, both environmentally and acoustically.=音乐爱好者们干脆将莱塔尼亚的乐器行搬上了罗德岛。这里不仅按莱塔尼亚风格装点，乐器也一应俱全——既要身临其境，也要声如其境。
The music of the heart has been drawn forth.=心扉之乐已收回集谱
The music of the heart has been drawn forth. Wait... I hear the sound of footsteps.=心扉之乐已收回集谱，等等......一阵脚步声响起
The Myriad Dreams=万千愿景
The myriad souls have long departed, but our souls still must find rest. If the deceased require guidance on their journey to the other side, then I am willing to become the ferryman of the Sarkaz, of my countrymen on this great land... Indeed, I'm far from capable of singing an elegy for every departed compatriot, but I will not give up.=众魂已然远去，可我们的灵魂仍需安息。若死者前往彼岸途中需要指引，我愿成为萨卡兹的摆渡人......现在的我远远做不到为这片大地上每位逝去的同胞唱响挽歌，但我不会放弃。
The mysterious ceremony has given these Sarkaz soldiers unprecedented strength by harnessing the red moon's power. At the very last moment of the ceremony, you knock over a candle on the altar.=神秘的仪式经由红月将为这些萨卡兹带来无与伦比的力量，在仪式进行到最后一刻时，你打翻了祭坛上的蜡烛。
The mysterious shopkeeper signed a dream-like agreement with the young lass, Amiya, hoping that she would be able to deliver love and piping-hot food to every customer.=神秘店主和少女阿米娅签了一个梦想协议，希望她能将热食与爱送到每位顾客手中。
The mysterious veil that belonged to them has been shed.\nThe crazed soul that was hidden behind is now completely exposed.=属于此人的神秘面纱早已脱落，\n内里痴癫的灵魂暴露无遗。
The mystery character from Lungmen, helping you amidst the shadows.=来自龙门的神秘人物，在阴影中为你提供帮助。
The mysticism and artistry of Higashi, the freedom and yearning of Siracusa.=东国的神秘技艺，叙拉古的自由与向往。
The mythical Yanese woman who flew up to the twin moons to seek her husband. Ancient myths speak of feats far beyond the possibility of today's mortals, and the boundaries between truth and fiction are often blurred.=大炎民间所传颂的，奔赴双月寻夫的奇女子。古代传说有不少超越了今日人力所能及的范围，戏说与记事的分界有时也变得极为模糊。
The Nachzehrer Army=食腐者大军
The Nachzehrer can employ witchcraft to conjure fog and mire. Watch out for their ambushes when encountering such terrain.=食腐者会利用巫术制造迷雾和沼泽，遭遇这两种地形时要提防食腐者的偷袭。
The name 'Anasa' means 'one without roots.' My people say that if you have no attachments, there's nothing that can trouble you. But everyone I've met since I left has something that they are attached to. Me? You mean I'm the same, in how I want to repay my debt? Hmm...=“阿纳萨”，是无根之人的意思。族人说，没有放不下的东西，自然就不会有烦恼。可是当我离开部落，却发现遇到的每个人都有放不下的执念。我？你是说，想要报恩也算是执念吗？唔......
The name 'Caerula' seems strangely familiar. When you find the landmark on the map, you take Mizuki deep into the facility, not even stopping when he finds He and motions to you that he can assimilate Its core organs. You continue to go down, down, deep into the core of the Caerula Arbor experiment beneath Terra's magma. This is the place that gave birth to Them, and where the Seaborn can become part of Them.=“深蓝”，这个名字让你产生了一股莫名的熟悉感。当你们找到文件上的地标时，你带着水月走向设施深处，甚至在他找到并试图向你示意自己有能力同化祂的核心器官时也没有停下。你们一路向下，向下，进入了位于泰拉地幔中的“深蓝之树”实验中枢。这里是孵育祂们的场所，自然也能让海嗣成为祂们的一员。
The name 'Northwood' should not be unfamiliar to any knight who follows the Kazimierz Major. As one of the Knight Orders of Kazimierz and still in its prime, there are many veteran Knightclubs under its banner such as the Blade Helmet Knightclub and the Spikeshield Knightclub. With no other Knightclubs promoted to Knight Orders this year, Northwood has managed to maintain their hold on the Central Division, but the situation remains dismal as the Knight Orders of the other Divisions continue to eye them eagerly.=但凡对骑士竞技有所关注的骑士，想必都曾听闻诺斯伍德的大名。作为卡西米尔的鼎盛大骑士团之一，其麾下不乏有锋盔骑士团、钉盾骑士团等成绩斐然的老牌竞技骑士团。在今年并无其他骑士团晋升为大骑士团的情况下，诺斯伍德仍然保持着他们在中央赛区的统治地位，但面对其他赛区大骑士团的虎视眈眈，情况依旧不容乐观。
The name 'White Wolf' goes as far back in history as the Aslan monarchy. Why are you interested, though? ...Ah. You saw... my fangs? I'm sorry, I lost control of myself then. I won't let it happen again.=“白狼”这个称呼，和阿斯兰称王的历史一样悠久，不过，您为什么对这件事感兴趣？......啊，您之前看见......我的獠牙了？抱歉，那是我失态了，我会在今后避免犯相同的错误。
The name Blacknight was given to me by a Yan storyteller. I always used to do my work at night, pulling the floor from under them when those merchants were drowsy. Me and my slumberfoots would take away their wealth, and 'devour' their dreams too.=夜半这个名字，是一个炎国说书人给我起的。过去我们总在入夜后行动，趁商队的人昏昏欲睡，打他们一个措手不及。我和我的眠兽们，取走了他们的钱财，也“吃”掉了他们的梦。
The name of the beast is ■■. ■■■■\n■ number is ■, ■■■■.=有兽■■，■■■■\n■数为■，■■■■
The name of this Originium Slug may actually be a misnomer, as the volatile part is actually the 'harvest' between its legs. When asked about this, its namers claimed that these creatures were too fast to be closely observed.=爆裂源石虫的命名可能是一种错误，因为易爆的部分其实是它们双足之间的“收获”，而不是它们自己——命名的人对此辩解称它们跑得实在太快了。
The Name of Wang=名望
The name's Croissant, and by golly yer in luck, Baws! Won't find nobody as good at their trade as I am! I'm strong, don't break easy, 'n if ya hire me right now, I'll give ya a 20% discount!=我是可颂。老板您的运气可真好，能得到我这样安全可靠刀枪不入的优质干员！另外，现在雇佣我的话，还可以给您打八折哦！
The name's Rope, nice to meet ya. Oh, here's your ID card, don't forget it. Huh? Why do I have it? That's a se-cret!=我叫暗索，很高兴认识你。啊对了，你的饭卡还在这里，别忘记拿了。唔？为什么在我这儿？这是秘·密·哦。
The narrow path that good and evil share doesn't always mean rare cooperation. Sometimes, it's the narrow way out that they must both fight for equally.\n<@rolv.rem>Choose a foe and fight. Losing will not deduct Life Points. Defeating a tougher foe within the given time grants better reward</>=所谓善恶同道，有时并非指善与恶的合作，而是指无论善恶，人们或许都要争夺一条道路。\n<@rolv.rem>选择对手进行战斗，失败不会扣除目标生命值，在限定时间内击败越难的对手将会获得更好的奖励</>
The narrow path that good and evil share doesn't always mean rare cooperation. Sometimes, it's the narrow way out that they must both fight for equally.\nChoose a foe and fight. Losing will not deduct Life Points. Defeating a tougher foe within the given time grants better reward=所谓善恶同道，有时并非指善与恶的合作，而是指无论善恶，人们或许都要争夺一条道路。\n选择对手进行战斗，失败不会扣除目标生命值，在限定时间内击败越难的对手将会获得更好的奖励
The National Council has announced that they will investigate this incident seriously. Regardless of the guilt of the matter, this is not a reason for the Fartooth Knight to simply disappear.=国民院称将严肃调查此事。无论罪责如何审判，都不是远牙骑士消失的借口。
The nearby villages have not had good harvests, which makes one worry about the situation in Kazdel City.=附近村庄的收成都不太好，让人很担心卡兹戴尔城内的情况。
The neat little circles on that page? I didn't draw them. I wouldn't doodle on your documents.=纸页上别致的小圆圈？不是我画的，我怎么会在你的文件上乱涂乱画呢？
The necessary lives have been taken. Mission accomplished.=必要的杀戮已经执行，任务目标完成了。
The Nest=巢穴
The nethersea brand has devoured the light that this country was once so proud of. The last lighthouse of Iberia has rotted away and collapsed, and the dust of history has settled. Is this gathering of lighthouse keepers just for old times' sake? You feel like something doesn't quite add up, but he's already a long ways away. How strange. Are old folks supposed to be that fleet-footed?=溟痕吞噬了这个国家引以为傲的光亮，伊比利亚的最后一座灯塔也已经腐蚀倒塌，历史尘埃落定。此时的一场灯塔看守人间的聚会，难道仅仅是为了怀旧？你总觉得哪里不对，可他已经走远了，奇怪，老人的步伐这么快的吗？
The new combat methods employed by these well-funded mercenaries demand extra attention during battle.\n<@lv.item><Mobile Tactical Hangar></> Deploys drones as needed to assist enemy combatants.=少数经费充足的雇佣兵采取的全新作战模式，需要在作战中额外留意。\n<@lv.item><可移动战术机库></>根据需要可随时发射无人机支援敌方佣兵小队作战
The new combat methods employed by these well-funded mercenaries demand extra attention during battle.\n<Mobile Tactical Hangar> Deploys drones as needed to assist enemy combatants.=少数经费充足的雇佣兵采取的全新作战模式，需要在作战中额外留意。\n<可移动战术机库>根据需要可随时发射无人机支援敌方佣兵小队作战
The New Generation of Kazdel=新生代的卡兹戴尔
The new leaves float the boat, while the flower blooms on.=半池新叶载舟过，一点菡萏照云开。
The new piece the Folk Song Association put out this month is my new favorite song. Oh, you've never heard of them before, Doctor? The full name is the Folk Song and Originium Arts Research Association... Still haven't heard about it? What about the Electro-music Arts Alliance? How about the Rap and Folk Joint Vantage? Haven't heard of any of them?=民谣协会本月的新作，是我很喜欢的旋律呢。欸，博士没听说过协会？全称是民谣与源石技艺研究协会......没听过？那电音技艺同盟呢？说唱与民谣联合展望会呢？都没听过？
The New Year calls for new vibes, Doctor, so I put a small plant on your windowsill. I collected a bunch of lemon seeds from my family's kitchen and planted them. This is the one that grew the best.=新年要有新气象，我在博士窗台上放了一株小盆栽。我从家里的厨房收集了很多柠檬籽，都拿来培育成苗了，这是里面长势最好的一株。
The New Year has passed, but according to custom, the Candleholders of the Garden always treat it as just around the corner, setting off fireworks in open spaces around the Garden. These fireworks fill the sky, declaring Yan's might for all to see. The sound lets evil and calamity know its time is nigh. Apparently, if someone were to empty their pockets to fund one of these shows, they would receive an imperial tongbao in return.=年关虽已过，但按照惯例，秉烛人在界园内仍要视作年关将至，在开阔处燃放烟花爆竹。焰火触天，昭示炎威；爆竹声声，敬告四方，镇邪祛灾。听说，若是有人愿意全力资助本次燃放，就能获得一枚宫廷御制通宝作为回报。
The new year is a time for family gatherings. I should go eat with my famiglia. An unshakable tradition. We'll have dinner together after that. It might be a late one, but I'll make it back before the clock turns over.=新年——家人团聚的时刻。我得回去见见我家族里的人，一起吃顿饭。但我会与你共进晚餐，不管多晚，我都会赶回来。
The new year was just a month away when I left Wulfsburg. They said we had to hurry to meet Their Majesties, so that we could make it to the annual celebration in Zwillingstürme. I was practicing the whole way, but... I really liked that piece.=当时离开鲁珀坎的时候，离新年只有一个月了。他们说要尽快启程觐见女皇陛下，这样还能赶得上崔林特尔梅的庆典。一路上我都在练习......其实我很喜欢那首曲子。
The New Year's concert is about to begin. No, I'm not a part of the performance, this is a gift the children have prepared for you. I'd much rather be on the sidelines, recording the joy blooming across your face and the children's when the music begins.=新年音乐会快开始了。不，我不会参与演出，这是孩子们为您准备的礼物。在乐声响起的那一刻，我更想在一旁记录您与他们脸上绽放的喜悦。
The New Year... what an unfamiliar concept. The golden sands of Sargon remain unchanged year after year. Making resolutions for a new start on an artificial calendar is nothing but empty self-consolation. That said, here at Rhodes Island, perhaps a day when everyone has a common cause for celebration is indeed special.=新年......真是个有些陌生的词汇。萨尔贡的黄沙年年依旧，向人为制造的历法祈求一个新的开始，不过是一种虚无的自我慰藉。不过在罗德岛，这样有理由共同欢庆的日子也算弥足珍贵。
The New Year? I see. Another year has passed. I... never liked days like this before, the whole idea of 'out with the old, in with the new.' What we lost has always left a much deeper impression than what we gained, but maybe things are slightly different now. Mm—may I join in on the dinner party? Doctor?=新年？是这样，又过了一年了，我......其实过去并不喜欢这种辞旧迎新的日子。失去的总比得到的要印象深刻得多，不过现在也许不太一样了，嗯，我可以参加宴会吗？博士？
The newbies are intimidated by me, you say? That's only natural.=新人们有点害怕我？这是理所当然的。
The newest fruit borne of the Dahuang Tianshi Bureau's research. Simple to control, resiliently mobile. Sample-taking and soil monitoring are among its many functions. Naughty children occasionally make off with them to use in 'fowl fights.'=大荒城天师府的最新科研成果，操作简单，机动性强。有着采样、监测土壤等多种功能，偶尔也会被顽皮的孩子拿去玩“斗羽兽”的游戏。
The newest model of Tactical Originium Equipment developed by a certain Columbian tech company. Generates a realistic holographic projection to obstruct enemies.=哥伦比亚某个科技公司的战术用源石设备的最新型号，会产生一个逼真的全息投影干扰敌人。
The Next Afternoon Tea=下一顿午茶
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 190% Physical damage to all nearby enemies and Stunning them for 1.4 seconds=下次攻击变为在攻击范围内的一个可放置地块埋下地雷（持续120秒）；地雷在敌人经过时会爆炸，爆炸后对周围所有敌人造成相当于攻击力190%的物理伤害并令其晕眩1.4秒
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 200% Physical damage to all nearby enemies and Stunning them for 1.4 seconds=下次攻击变为在攻击范围内的一个可放置地块埋下地雷（持续120秒）；地雷在敌人经过时会爆炸，爆炸后对周围所有敌人造成相当于攻击力200%的物理伤害并令其晕眩1.4秒
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 210% Physical damage to all nearby enemies and Stunning them for 1.4 seconds=下次攻击变为在攻击范围内的一个可放置地块埋下地雷（持续120秒）；地雷在敌人经过时会爆炸，爆炸后对周围所有敌人造成相当于攻击力210%的物理伤害并令其晕眩1.4秒
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 220% Physical damage to all nearby enemies and Stunning them for 1.6 seconds=下次攻击变为在攻击范围内的一个可放置地块埋下地雷（持续120秒）；地雷在敌人经过时会爆炸，爆炸后对周围所有敌人造成相当于攻击力220%的物理伤害并令其晕眩1.6秒
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 230% Physical damage to all nearby enemies and Stunning them for 1.6 seconds=下次攻击变为在攻击范围内的一个可放置地块埋下地雷（持续120秒）；地雷在敌人经过时会爆炸，爆炸后对周围所有敌人造成相当于攻击力230%的物理伤害并令其晕眩1.6秒
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 240% Physical damage to all nearby enemies and Stunning them for 1.6 seconds=下次攻击变为在攻击范围内的一个可放置地块埋下地雷（持续120秒）；地雷在敌人经过时会爆炸，爆炸后对周围所有敌人造成相当于攻击力240%的物理伤害并令其晕眩1.6秒
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 250% Physical damage to all nearby enemies and Stunning them for 1.8 seconds=下次攻击变为在攻击范围内的一个可放置地块埋下地雷（持续120秒）；地雷在敌人经过时会爆炸，爆炸后对周围所有敌人造成相当于攻击力250%的物理伤害并令其晕眩1.8秒
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 260% Physical damage to all nearby enemies and Stunning them for 1.8 seconds=下次攻击变为在攻击范围内的一个可放置地块埋下地雷（持续120秒）；地雷在敌人经过时会爆炸，爆炸后对周围所有敌人造成相当于攻击力260%的物理伤害并令其晕眩1.8秒
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 270% Physical damage to all nearby enemies and Stunning them for 2 seconds=下次攻击变为在攻击范围内的一个可放置地块埋下地雷（持续120秒）；地雷在敌人经过时会爆炸，爆炸后对周围所有敌人造成相当于攻击力270%的物理伤害并令其晕眩2秒
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 280% Physical damage to all nearby enemies and Stunning them for 2.2 seconds=下次攻击变为在攻击范围内的一个可放置地块埋下地雷（持续120秒）；地雷在敌人经过时会爆炸，爆炸后对周围所有敌人造成相当于攻击力280%的物理伤害并令其晕眩2.2秒
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing <@ba.vup>190%</> Physical damage to all nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>1.4</> seconds=下次攻击变为在攻击范围内的一个可放置地块埋下地雷（持续120秒）；地雷在敌人经过时会爆炸，爆炸后对周围所有敌人造成相当于攻击力<@ba.vup>190%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>1.4</>秒
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing <@ba.vup>200%</> Physical damage to all nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>1.4</> seconds=下次攻击变为在攻击范围内的一个可放置地块埋下地雷（持续120秒）；地雷在敌人经过时会爆炸，爆炸后对周围所有敌人造成相当于攻击力<@ba.vup>200%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>1.4</>秒
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing <@ba.vup>210%</> Physical damage to all nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>1.4</> seconds=下次攻击变为在攻击范围内的一个可放置地块埋下地雷（持续120秒）；地雷在敌人经过时会爆炸，爆炸后对周围所有敌人造成相当于攻击力<@ba.vup>210%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>1.4</>秒
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing <@ba.vup>220%</> Physical damage to all nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>1.6</> seconds=下次攻击变为在攻击范围内的一个可放置地块埋下地雷（持续120秒）；地雷在敌人经过时会爆炸，爆炸后对周围所有敌人造成相当于攻击力<@ba.vup>220%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>1.6</>秒
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing <@ba.vup>230%</> Physical damage to all nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>1.6</> seconds=下次攻击变为在攻击范围内的一个可放置地块埋下地雷（持续120秒）；地雷在敌人经过时会爆炸，爆炸后对周围所有敌人造成相当于攻击力<@ba.vup>230%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>1.6</>秒
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing <@ba.vup>240%</> Physical damage to all nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>1.6</> seconds=下次攻击变为在攻击范围内的一个可放置地块埋下地雷（持续120秒）；地雷在敌人经过时会爆炸，爆炸后对周围所有敌人造成相当于攻击力<@ba.vup>240%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>1.6</>秒
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing <@ba.vup>250%</> Physical damage to all nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>1.8</> seconds=下次攻击变为在攻击范围内的一个可放置地块埋下地雷（持续120秒）；地雷在敌人经过时会爆炸，爆炸后对周围所有敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>1.8</>秒
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing <@ba.vup>260%</> Physical damage to all nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>1.8</> seconds=下次攻击变为在攻击范围内的一个可放置地块埋下地雷（持续120秒）；地雷在敌人经过时会爆炸，爆炸后对周围所有敌人造成相当于攻击力<@ba.vup>260%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>1.8</>秒
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing <@ba.vup>270%</> Physical damage to all nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>2</> seconds=下次攻击变为在攻击范围内的一个可放置地块埋下地雷（持续120秒）；地雷在敌人经过时会爆炸，爆炸后对周围所有敌人造成相当于攻击力<@ba.vup>270%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>2</>秒
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing <@ba.vup>280%</> Physical damage to all nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>2.2</> seconds=下次攻击变为在攻击范围内的一个可放置地块埋下地雷（持续120秒）；地雷在敌人经过时会爆炸，爆炸后对周围所有敌人造成相当于攻击力<@ba.vup>280%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>2.2</>秒
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing <@ba.vup>{atk_scale:0%}</> Physical damage to all nearby enemies and <$ba.stun>Stunning</> them for <@ba.vup>{stun}</> seconds=下次攻击变为在攻击范围内的一个可放置地块埋下地雷（持续120秒）；地雷在敌人经过时会爆炸，爆炸后对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒
The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing {atk_scale:0%} Physical damage to all nearby enemies and Stunning them for {stun} seconds=下次攻击变为在攻击范围内的一个可放置地块埋下地雷（持续120秒）；地雷在敌人经过时会爆炸，爆炸后对周围所有敌人造成相当于攻击力{atk_scale:0%}的物理伤害并令其晕眩{stun}秒
The next attack causes the target and nearby allies to receive healing equal to 25% of Lumen's ATK every second for 3 seconds=下次攻击使目标和周围的友军每秒受到相当于25%流明攻击力的治疗效果，持续3秒
The next attack causes the target and nearby allies to receive healing equal to 27% of Lumen's ATK every second for 3 seconds=下次攻击使目标和周围的友军每秒受到相当于27%流明攻击力的治疗效果，持续3秒
The next attack causes the target and nearby allies to receive healing equal to 30% of Lumen's ATK every second for 3 seconds=下次攻击使目标和周围的友军每秒受到相当于30%流明攻击力的治疗效果，持续3秒
The next attack causes the target and nearby allies to receive healing equal to 32% of Lumen's ATK every second for 4 seconds=下次攻击使目标和周围的友军每秒受到相当于32%流明攻击力的治疗效果，持续4秒
The next attack causes the target and nearby allies to receive healing equal to 35% of Lumen's ATK every second for 4 seconds=下次攻击使目标和周围的友军每秒受到相当于35%流明攻击力的治疗效果，持续4秒
The next attack causes the target and nearby allies to receive healing equal to 37% of Lumen's ATK every second for 4 seconds=下次攻击使目标和周围的友军每秒受到相当于37%流明攻击力的治疗效果，持续4秒
The next attack causes the target and nearby allies to receive healing equal to 40% of Lumen's ATK every second for 5 seconds=下次攻击使目标和周围的友军每秒受到相当于40%流明攻击力的治疗效果，持续5秒
The next attack causes the target and nearby allies to receive healing equal to 45% of Lumen's ATK every second for 5 seconds=下次攻击使目标和周围的友军每秒受到相当于45%流明攻击力的治疗效果，持续5秒
The next attack causes the target and nearby allies to receive healing equal to 50% of Lumen's ATK every second for 5 seconds=下次攻击使目标和周围的友军每秒受到相当于50%流明攻击力的治疗效果，持续5秒
The next attack causes the target and nearby allies to receive healing equal to 55% of Lumen's ATK every second for 5 seconds=下次攻击使目标和周围的友军每秒受到相当于55%流明攻击力的治疗效果，持续5秒
The next attack causes the target and nearby allies to receive healing equal to <@ba.vup>25%</> of Lumen's ATK every second for <@ba.vup>3</> seconds=下次攻击使目标和周围的友军每秒受到相当于<@ba.vup>25%</>流明攻击力的治疗效果，持续<@ba.vup>3</>秒
The next attack causes the target and nearby allies to receive healing equal to <@ba.vup>27%</> of Lumen's ATK every second for <@ba.vup>3</> seconds=下次攻击使目标和周围的友军每秒受到相当于<@ba.vup>27%</>流明攻击力的治疗效果，持续<@ba.vup>3</>秒
The next attack causes the target and nearby allies to receive healing equal to <@ba.vup>30%</> of Lumen's ATK every second for <@ba.vup>3</> seconds=下次攻击使目标和周围的友军每秒受到相当于<@ba.vup>30%</>流明攻击力的治疗效果，持续<@ba.vup>3</>秒
The next attack causes the target and nearby allies to receive healing equal to <@ba.vup>32%</> of Lumen's ATK every second for <@ba.vup>4</> seconds=下次攻击使目标和周围的友军每秒受到相当于<@ba.vup>32%</>流明攻击力的治疗效果，持续<@ba.vup>4</>秒
The next attack causes the target and nearby allies to receive healing equal to <@ba.vup>35%</> of Lumen's ATK every second for <@ba.vup>4</> seconds=下次攻击使目标和周围的友军每秒受到相当于<@ba.vup>35%</>流明攻击力的治疗效果，持续<@ba.vup>4</>秒
The next attack causes the target and nearby allies to receive healing equal to <@ba.vup>37%</> of Lumen's ATK every second for <@ba.vup>4</> seconds=下次攻击使目标和周围的友军每秒受到相当于<@ba.vup>37%</>流明攻击力的治疗效果，持续<@ba.vup>4</>秒
The next attack causes the target and nearby allies to receive healing equal to <@ba.vup>40%</> of Lumen's ATK every second for <@ba.vup>5</> seconds=下次攻击使目标和周围的友军每秒受到相当于<@ba.vup>40%</>流明攻击力的治疗效果，持续<@ba.vup>5</>秒
The next attack causes the target and nearby allies to receive healing equal to <@ba.vup>45%</> of Lumen's ATK every second for <@ba.vup>5</> seconds=下次攻击使目标和周围的友军每秒受到相当于<@ba.vup>45%</>流明攻击力的治疗效果，持续<@ba.vup>5</>秒
The next attack causes the target and nearby allies to receive healing equal to <@ba.vup>50%</> of Lumen's ATK every second for <@ba.vup>5</> seconds=下次攻击使目标和周围的友军每秒受到相当于<@ba.vup>50%</>流明攻击力的治疗效果，持续<@ba.vup>5</>秒
The next attack causes the target and nearby allies to receive healing equal to <@ba.vup>55%</> of Lumen's ATK every second for <@ba.vup>5</> seconds=下次攻击使目标和周围的友军每秒受到相当于<@ba.vup>55%</>流明攻击力的治疗效果，持续<@ba.vup>5</>秒
The next attack causes the target and nearby allies to receive healing equal to <@ba.vup>{aura.heal_scale:0%}</> of Lumen's ATK every second for <@ba.vup>{aura.projectile_life_time}</> seconds=下次攻击使目标和周围的友军每秒受到相当于<@ba.vup>{aura.heal_scale:0%}</>流明攻击力的治疗效果，持续<@ba.vup>{aura.projectile_life_time}</>秒
The next attack causes the target and nearby allies to receive healing equal to {aura.heal_scale:0%} of Lumen's ATK every second for {aura.projectile_life_time} seconds=下次攻击使目标和周围的友军每秒受到相当于{aura.heal_scale:0%}流明攻击力的治疗效果，持续{aura.projectile_life_time}秒
The next attack deals 100% ATK as Arts damage and 60% ATK as Burn, prioritizing enemies not under a burst effect=下一次攻击造成相当于攻击力100%的法术伤害并附带60%攻击力的灼燃损伤，优先攻击未处于损伤爆发期间的敌人
The next attack deals 100% ATK as Physical damage and attacks three times consecutively=下次攻击造成相当于攻击力100%的物理伤害，并连续攻击三次
The next attack deals 100% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 100% ATK as Physical damage to it again=下一次攻击对目标造成相当于攻击力100%的物理伤害并使其浮空1秒，再对其追加一次相当于攻击力100%的物理伤害
The next attack deals 100% ATK as True damage to all surrounding ground enemies=下次攻击对四周所有地面敌人额外造成相当于攻击力100%的真实伤害
The next attack deals 100% of ATK as Arts damage and 50% of ATK as Necrosis\nCan store 2 charges=下一次攻击造成相当于攻击力100%的法术伤害并附带50%攻击力的凋亡损伤\n可充能2次
The next attack deals 100% of ATK as Arts damage twice and Binds the target for 1.5s; target's Nervous Impairment received increases to 1.2x during the Bind; prioritizes attacking enemies not under a burst effect=下次攻击造成两次相当于攻击力100%的法术伤害并使目标束缚1.5秒，该次束缚期间目标受到的神经损伤提升至1.2倍，优先攻击未处于爆发期间的敌人
The next attack deals 100% of ATK Physical damage to its target and drags it towards this unit slightly=下次攻击会把目标小力地拖拽至面前，并对其造成相当于攻击力100%的物理伤害
The next attack deals 105% ATK as Physical damage and attacks three times consecutively=下次攻击造成相当于攻击力105%的物理伤害，并连续攻击三次
The next attack deals 105% ATK as Physical damage, and the boomerang projectile repeatedly bounces between enemies (up to 2 bounces)=下次攻击造成相当于攻击力105%的物理伤害，并且回旋投射物可以在敌人间重复弹射（最多弹跳2次）
The next attack deals 105% of ATK as Arts damage twice and Binds the target for 2s; target's Nervous Impairment received increases to 1.3x during the Bind; prioritizes attacking enemies not under a burst effect=下次攻击造成两次相当于攻击力105%的法术伤害并使目标束缚2秒，该次束缚期间目标受到的神经损伤提升至1.3倍，优先攻击未处于爆发期间的敌人
The next attack deals 110% ATK as Arts damage and 65% ATK as Burn, prioritizing enemies not under a burst effect=下一次攻击造成相当于攻击力110%的法术伤害并附带65%攻击力的灼燃损伤，优先攻击未处于损伤爆发期间的敌人
The next attack deals 110% ATK as Arts damage and attacks twice consecutively\nCan store 1 charges=下次攻击造成相当于攻击力110%的法术伤害，并连续攻击两次\n可充能1次
The next attack deals 110% ATK as Arts damage to up to 2 enemies within range and Slows them for 1.0 second(s)=下次攻击对攻击范围内最多2名敌人造成攻击力110%的法术伤害，并使目标停顿1.0秒
The next attack deals 110% ATK as Arts damage, and attacks an additional enemy\nCan store 1 charge(s)=下次攻击造成相当于攻击力110%的法术伤害，并额外攻击一个敌人\n可充能1次
The next attack deals 110% ATK as Physical damage and attacks three times consecutively=下次攻击造成相当于攻击力110%的物理伤害，并连续攻击三次
The next attack deals 110% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 110% ATK as Physical damage to it again=下一次攻击对目标造成相当于攻击力110%的物理伤害并使其浮空1秒，再对其追加一次相当于攻击力110%的物理伤害
The next attack deals 110% ATK as Physical damage, and the boomerang projectile repeatedly bounces between enemies (up to 2 bounces)=下次攻击造成相当于攻击力110%的物理伤害，并且回旋投射物可以在敌人间重复弹射（最多弹跳2次）
The next attack deals 110% ATK as Physical damage, and the boomerang projectile repeatedly bounces between enemies (up to 3 bounces)=下次攻击造成相当于攻击力110%的物理伤害，并且回旋投射物可以在敌人间重复弹射（最多弹跳3次）
The next attack deals 110% ATK as True damage to all surrounding ground enemies=下次攻击对四周所有地面敌人额外造成相当于攻击力110%的真实伤害
The next attack deals 110% of ATK as Arts damage and 60% of ATK as Necrosis\nCan store 2 charges=下一次攻击造成相当于攻击力110%的法术伤害并附带60%攻击力的凋亡损伤\n可充能2次
The next attack deals 110% of ATK as Arts damage twice and Binds the target for 2s; target's Nervous Impairment received increases to 1.3x during the Bind; prioritizes attacking enemies not under a burst effect=下次攻击造成两次相当于攻击力110%的法术伤害并使目标束缚2秒，该次束缚期间目标受到的神经损伤提升至1.3倍，优先攻击未处于爆发期间的敌人
The next attack deals 110% of ATK as Physical damage and attacks twice consecutively=下次攻击造成相当于攻击力110%的物理伤害，并连续攻击两次
The next attack deals 110% of ATK Physical damage to its target and drags it towards this unit slightly=下次攻击会把目标小力地拖拽至面前，并对其造成相当于攻击力110%的物理伤害
The next attack deals 115% ATK as Arts damage to up to 2 enemies within range and Slows them for 1.0 second(s)=下次攻击对攻击范围内最多2名敌人造成攻击力115%的法术伤害，并使目标停顿1.0秒
The next attack deals 115% ATK as Physical damage and attacks three times consecutively=下次攻击造成相当于攻击力115%的物理伤害，并连续攻击三次
The next attack deals 115% ATK as Physical damage, and the boomerang projectile repeatedly bounces between enemies (up to 3 bounces)=下次攻击造成相当于攻击力115%的物理伤害，并且回旋投射物可以在敌人间重复弹射（最多弹跳3次）
The next attack deals 115% of ATK as Arts damage twice and Binds the target for 2s; target's Nervous Impairment received increases to 1.3x during the Bind; prioritizes attacking enemies not under a burst effect=下次攻击造成两次相当于攻击力115%的法术伤害并使目标束缚2秒，该次束缚期间目标受到的神经损伤提升至1.3倍，优先攻击未处于爆发期间的敌人
The next attack deals 115% of ATK as Physical damage and attacks twice consecutively=下次攻击造成相当于攻击力115%的物理伤害，并连续攻击两次
The next attack deals 120% ATK as Arts damage and 70% ATK as Burn, prioritizing enemies not under a burst effect=下一次攻击造成相当于攻击力120%的法术伤害并附带70%攻击力的灼燃损伤，优先攻击未处于损伤爆发期间的敌人
The next attack deals 120% ATK as Arts damage and attacks twice consecutively=下次攻击连续攻击两次，每次造成相当于攻击力120%的法术伤害
The next attack deals 120% ATK as Arts damage and attacks twice consecutively\nCan store 1 charges=下次攻击造成相当于攻击力120%的法术伤害，并连续攻击两次\n可充能1次
The next attack deals 120% ATK as Arts damage to up to 2 enemies within range and Slows them for 1.0 second(s)=下次攻击对攻击范围内最多2名敌人造成攻击力120%的法术伤害，并使目标停顿1.0秒
The next attack deals 120% ATK as Arts damage, and attacks an additional enemy\nCan store 1 charge(s)=下次攻击造成相当于攻击力120%的法术伤害，并额外攻击一个敌人\n可充能1次
The next attack deals 120% ATK as Physical damage and attacks three times consecutively=下次攻击造成相当于攻击力120%的物理伤害，并连续攻击三次
The next attack deals 120% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 120% ATK as Physical damage to it again=下一次攻击对目标造成相当于攻击力120%的物理伤害并使其浮空1秒，再对其追加一次相当于攻击力120%的物理伤害
The next attack deals 120% ATK as Physical damage, and the boomerang projectile repeatedly bounces between enemies (up to 3 bounces)=下次攻击造成相当于攻击力120%的物理伤害，并且回旋投射物可以在敌人间重复弹射（最多弹跳3次）
The next attack deals 120% ATK as True damage to all surrounding ground enemies=下次攻击对四周所有地面敌人额外造成相当于攻击力120%的真实伤害
The next attack deals 120% damage, and deals 120% Arts damage to an additional target within range.=下次攻击的攻击力提高至120%，且额外对前方另一名敌人造成攻击力120%的法术伤害
The next attack deals 120% of ATK as Arts damage and 70% of ATK as Necrosis\nCan store 2 charges=下一次攻击造成相当于攻击力120%的法术伤害并附带70%攻击力的凋亡损伤\n可充能2次
The next attack deals 120% of ATK as Arts damage twice and Binds the target for 3s; target's Nervous Impairment received increases to 1.5x during the Bind; prioritizes attacking enemies not under a burst effect=下次攻击造成两次相当于攻击力120%的法术伤害并使目标束缚3秒，该次束缚期间目标受到的神经损伤提升至1.5倍，优先攻击未处于爆发期间的敌人
The next attack deals 120% of ATK as Physical damage and attacks twice consecutively=下次攻击造成相当于攻击力120%的物理伤害，并连续攻击两次
The next attack deals 120% of ATK physical damage and the target's DEF -20% for 5 seconds=下一次攻击造成相当于攻击力120%的物理伤害，5秒内使命中目标的防御力-20%
The next attack deals 120% of ATK Physical damage to its target and drags it towards this unit slightly=下次攻击会把目标小力地拖拽至面前，并对其造成相当于攻击力120%的物理伤害
The next attack deals 120% of ATK Physical damage to up to 2 target and drags them towards this unit slightly=将远距离内两个敌人小力地拖拽至面前，并对其造成相当于攻击力120%的物理伤害
The next attack deals 125% ATK as Arts damage and attacks twice consecutively=下次攻击连续攻击两次，每次造成相当于攻击力125%的法术伤害
The next attack deals 125% ATK as Arts damage to up to 2 enemies within range and Slows them for 1.0 second(s)=下次攻击对攻击范围内最多2名敌人造成攻击力125%的法术伤害，并使目标停顿1.0秒
The next attack deals 125% ATK as Physical damage and attacks three times consecutively=下次攻击造成相当于攻击力125%的物理伤害，并连续攻击三次
The next attack deals 125% ATK as Physical damage, and the boomerang projectile repeatedly bounces between enemies (up to 3 bounces)=下次攻击造成相当于攻击力125%的物理伤害，并且回旋投射物可以在敌人间重复弹射（最多弹跳3次）
The next attack deals 125% damage, and deals 125% Arts damage to an additional target within range.=下次攻击的攻击力提高至125%，且额外对前方另一名敌人造成攻击力125%的法术伤害
The next attack deals 125% of ATK as Physical damage and attacks twice consecutively=下次攻击造成相当于攻击力125%的物理伤害，并连续攻击两次
The next attack deals 125% of ATK physical damage and the target's DEF -20% for 5 seconds=下一次攻击造成相当于攻击力125%的物理伤害，5秒内使命中目标的防御力-20%
The next attack deals 130% ATK as Arts damage\nCan store 2 charges=下次攻击造成相当于攻击力130%的法术伤害\n可充能2次
The next attack deals 130% ATK as Arts damage and 80% ATK as Burn, prioritizing enemies not under a burst effect=下一次攻击造成相当于攻击力130%的法术伤害并附带80%攻击力的灼燃损伤，优先攻击未处于损伤爆发期间的敌人
The next attack deals 130% ATK as Arts damage and attacks twice consecutively=下次攻击连续攻击两次，每次造成相当于攻击力130%的法术伤害
The next attack deals 130% ATK as Arts damage and attacks twice consecutively\nCan store 1 charges=下次攻击造成相当于攻击力130%的法术伤害，并连续攻击两次\n可充能1次
The next attack deals 130% ATK as Arts damage and attacks twice consecutively\nCan store 2 charges=下次攻击造成相当于攻击力130%的法术伤害，并连续攻击两次\n可充能2次
The next attack deals 130% ATK as Arts damage to up to 2 enemies within range and Slows them for 1.0 second(s)=下次攻击对攻击范围内最多2名敌人造成攻击力130%的法术伤害，并使目标停顿1.0秒
The next attack deals 130% ATK as Arts damage, and attacks an additional enemy\nCan store 1 charge(s)=下次攻击造成相当于攻击力130%的法术伤害，并额外攻击一个敌人\n可充能1次
The next attack deals 130% ATK as Physical damage and attacks three times consecutively=下次攻击造成相当于攻击力130%的物理伤害，并连续攻击三次
The next attack deals 130% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 130% ATK as Physical damage to it again=下一次攻击对目标造成相当于攻击力130%的物理伤害并使其浮空1秒，再对其追加一次相当于攻击力130%的物理伤害
The next attack deals 130% ATK as Physical damage, and the boomerang projectile repeatedly bounces between enemies (up to 3 bounces)=下次攻击造成相当于攻击力130%的物理伤害，并且回旋投射物可以在敌人间重复弹射（最多弹跳3次）
The next attack deals 130% damage, and deals 130% Arts damage to an additional target within range.=下次攻击的攻击力提高至130%，且额外对前方另一名敌人造成攻击力130%的法术伤害
The next attack deals 130% of ATK as Arts damage and 80% of ATK as Necrosis\nCan store 2 charges=下一次攻击造成相当于攻击力130%的法术伤害并附带80%攻击力的凋亡损伤\n可充能2次
The next attack deals 130% of ATK as Arts damage twice and Binds the target for 3s; target's Nervous Impairment received increases to 1.6x during the Bind; prioritizes attacking enemies not under a burst effect=下次攻击造成两次相当于攻击力130%的法术伤害并使目标束缚3秒，该次束缚期间目标受到的神经损伤提升至1.6倍，优先攻击未处于爆发期间的敌人
The next attack deals 130% of ATK as Physical damage and attacks twice consecutively=下次攻击造成相当于攻击力130%的物理伤害，并连续攻击两次
The next attack deals 130% of ATK physical damage and the target's DEF -20% for 5 seconds=下一次攻击造成相当于攻击力130%的物理伤害，5秒内使命中目标的防御力-20%
The next attack deals 130% of ATK Physical damage to its target and drags it towards this unit moderately=下次攻击会把目标中等力度地牵引至面前，并对其造成相当于攻击力130%的物理伤害
The next attack deals 130% of ATK Physical damage to up to 2 target and drags them towards this unit slightly=将远距离内两个敌人小力地拖拽至面前，并对其造成相当于攻击力130%的物理伤害
The next attack deals 135% ATK as Arts damage\nCan store 2 charges=下次攻击造成相当于攻击力135%的法术伤害\n可充能2次
The next attack deals 135% ATK as Arts damage and attacks twice consecutively=下次攻击连续攻击两次，每次造成相当于攻击力135%的法术伤害
The next attack deals 135% ATK as Arts damage to up to 2 enemies within range and Slows them for 1.0 second(s)=下次攻击对攻击范围内最多2名敌人造成攻击力135%的法术伤害，并使目标停顿1.0秒
The next attack deals 135% ATK as Physical damage and attacks three times consecutively=下次攻击造成相当于攻击力135%的物理伤害，并连续攻击三次
The next attack deals 135% damage, and deals 135% Arts damage to an additional target within range.=下次攻击的攻击力提高至135%，且额外对前方另一名敌人造成攻击力135%的法术伤害
The next attack deals 135% of ATK as Physical damage and attacks twice consecutively=下次攻击造成相当于攻击力135%的物理伤害，并连续攻击两次
The next attack deals 135% of ATK physical damage and the target's DEF -25% for 5 seconds=下一次攻击造成相当于攻击力135%的物理伤害，5秒内使命中目标的防御力-25%
The next attack deals 140% ATK as Arts damage\nCan store 2 charges=下次攻击造成相当于攻击力140%的法术伤害\n可充能2次
The next attack deals 140% ATK as Arts damage and 85% ATK as Burn, prioritizing enemies not under a burst effect=下一次攻击造成相当于攻击力140%的法术伤害并附带85%攻击力的灼燃损伤，优先攻击未处于损伤爆发期间的敌人
The next attack deals 140% ATK as Arts damage and attacks twice consecutively=下次攻击连续攻击两次，每次造成相当于攻击力140%的法术伤害
The next attack deals 140% ATK as Arts damage and attacks twice consecutively\nCan store 2 charges=下次攻击造成相当于攻击力140%的法术伤害，并连续攻击两次\n可充能2次
The next attack deals 140% ATK as Arts damage to up to 3 enemies within range and Slows them for 1.0 second(s)=下次攻击对攻击范围内最多3名敌人造成攻击力140%的法术伤害，并使目标停顿1.0秒
The next attack deals 140% ATK as Arts damage, and attacks an additional enemy\nCan store 2 charge(s)=下次攻击造成相当于攻击力140%的法术伤害，并额外攻击一个敌人\n可充能2次
The next attack deals 140% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 140% ATK as Physical damage to it again=下一次攻击对目标造成相当于攻击力140%的物理伤害并使其浮空1秒，再对其追加一次相当于攻击力140%的物理伤害
The next attack deals 140% ATK as True damage to all surrounding ground enemies=下次攻击对四周所有地面敌人额外造成相当于攻击力140%的真实伤害
The next attack deals 140% ATK damage and hits 1 additional target=下次攻击的攻击力提升至140%，额外攻击一个目标
The next attack deals 140% damage, and deals 140% Arts damage to an additional target within range.=下次攻击的攻击力提高至140%，且额外对前方另一名敌人造成攻击力140%的法术伤害
The next attack deals 140% of ATK as Arts damage twice and Binds the target for 3s; target's Nervous Impairment received increases to 1.7x during the Bind; prioritizes attacking enemies not under a burst effect=下次攻击造成两次相当于攻击力140%的法术伤害并使目标束缚3秒，该次束缚期间目标受到的神经损伤提升至1.7倍，优先攻击未处于爆发期间的敌人
The next attack deals 140% of ATK physical damage and the target's DEF -25% for 5 seconds=下一次攻击造成相当于攻击力140%的物理伤害，5秒内使命中目标的防御力-25%
The next attack deals 140% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -25% for 5 seconds=立即对攻击范围内至多5个敌人造成相当于攻击力140%的物理伤害，5秒内使命中目标的防御力-25%
The next attack deals 140% of ATK Physical damage to its target and drags it towards this unit moderately=下次攻击会把目标中等力度地牵引至面前，并对其造成相当于攻击力140%的物理伤害
The next attack deals 140% of ATK Physical damage to up to 2 target and drags them towards this unit slightly=将远距离内两个敌人小力地拖拽至面前，并对其造成相当于攻击力140%的物理伤害
The next attack deals 145% ATK as Arts damage\nCan store 2 charges=下次攻击造成相当于攻击力145%的法术伤害\n可充能2次
The next attack deals 145% ATK as Arts damage and attacks twice consecutively=下次攻击连续攻击两次，每次造成相当于攻击力145%的法术伤害
The next attack deals 145% ATK as Arts damage to up to 3 enemies within range and Slows them for 1.0 second(s)=下次攻击对攻击范围内最多3名敌人造成攻击力145%的法术伤害，并使目标停顿1.0秒
The next attack deals 145% damage, and deals 145% Arts damage to an additional target within range.=下次攻击的攻击力提高至145%，且额外对前方另一名敌人造成攻击力145%的法术伤害
The next attack deals 145% of ATK as Physical damage and attacks twice consecutively=下次攻击造成相当于攻击力145%的物理伤害，并连续攻击两次
The next attack deals 145% of ATK physical damage and the target's DEF -25% for 5 seconds=下一次攻击造成相当于攻击力145%的物理伤害，5秒内使命中目标的防御力-25%
The next attack deals 145% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -25% for 5 seconds=立即对攻击范围内至多5个敌人造成相当于攻击力145%的物理伤害，5秒内使命中目标的防御力-25%
The next attack deals 150% ATK as Arts damage\nCan store 2 charges=下次攻击造成相当于攻击力150%的法术伤害\n可充能2次
The next attack deals 150% ATK as Arts damage and 90% ATK as Burn, prioritizing enemies not under a burst effect=下一次攻击造成相当于攻击力150%的法术伤害并附带90%攻击力的灼燃损伤，优先攻击未处于损伤爆发期间的敌人
The next attack deals 150% ATK as Arts damage and attacks twice consecutively=下次攻击连续攻击两次，每次造成相当于攻击力150%的法术伤害
The next attack deals 150% ATK as Arts damage and attacks twice consecutively\nCan store 2 charges=下次攻击造成相当于攻击力150%的法术伤害，并连续攻击两次\n可充能2次
The next attack deals 150% ATK as Arts damage to up to 3 enemies within range and Slows them for 1.0 second(s)=下次攻击对攻击范围内最多3名敌人造成攻击力150%的法术伤害，并使目标停顿1.0秒
The next attack deals 150% ATK as Arts damage, and attacks an additional enemy\nCan store 2 charge(s)=下次攻击造成相当于攻击力150%的法术伤害，并额外攻击一个敌人\n可充能2次
The next attack deals 150% ATK as Physical damage twice=下次攻击对目标造成两次相当于攻击力150%的物理伤害
The next attack deals 150% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 150% ATK as Physical damage to it again=下一次攻击对目标造成相当于攻击力150%的物理伤害并使其浮空1秒，再对其追加一次相当于攻击力150%的物理伤害
The next attack deals 150% ATK as Physical damage, and gains 3 DP.=下次攻击造成相当于攻击力150%的物理伤害，并获得3点部署费用
The next attack deals 150% ATK damage and hits 1 additional target=下次攻击的攻击力提升至150%，额外攻击一个目标
The next attack deals 150% damage, and deals 150% Arts damage to an additional target within range.=下次攻击的攻击力提高至150%，且额外对前方另一名敌人造成攻击力150%的法术伤害
The next attack deals 150% of ATK as Arts damage twice and Binds the target for 3s; target's Nervous Impairment received increases to 1.8x during the Bind; prioritizes attacking enemies not under a burst effect=下次攻击造成两次相当于攻击力150%的法术伤害并使目标束缚3秒，该次束缚期间目标受到的神经损伤提升至1.8倍，优先攻击未处于爆发期间的敌人
The next attack deals 150% of ATK physical damage and the target's DEF -30% for 5 seconds=下一次攻击造成相当于攻击力150%的物理伤害，5秒内使命中目标的防御力-30%
The next attack deals 150% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -25% for 5 seconds=立即对攻击范围内至多5个敌人造成相当于攻击力150%的物理伤害，5秒内使命中目标的防御力-25%
The next attack deals 150% of ATK Physical damage to its target and drags it towards this unit moderately=下次攻击会把目标中等力度地牵引至面前，并对其造成相当于攻击力150%的物理伤害
The next attack deals 150% of ATK Physical damage to up to 2 target and drags them towards this unit moderately=将远距离内两个敌人中等力度地拖拽至面前，并对其造成相当于攻击力150%的物理伤害
The next attack deals 155% ATK as Arts damage and attacks twice consecutively=下次攻击连续攻击两次，每次造成相当于攻击力155%的法术伤害
The next attack deals 155% of ATK as Physical damage and attacks twice consecutively=下次攻击造成相当于攻击力155%的物理伤害，并连续攻击两次
The next attack deals 155% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -30% for 5 seconds=立即对攻击范围内至多5个敌人造成相当于攻击力155%的物理伤害，5秒内使命中目标的防御力-30%
The next attack deals 160% ATK as Arts damage\nCan store 2 charges=下次攻击造成相当于攻击力160%的法术伤害\n可充能2次
The next attack deals 160% ATK as Arts damage and 100% ATK as Burn, prioritizing enemies not under a burst effect=下一次攻击造成相当于攻击力160%的法术伤害并附带100%攻击力的灼燃损伤，优先攻击未处于损伤爆发期间的敌人
The next attack deals 160% ATK as Arts damage and attacks twice consecutively=下次攻击连续攻击两次，每次造成相当于攻击力160%的法术伤害
The next attack deals 160% ATK as Arts damage and attacks twice consecutively\nCan store 3 charges=下次攻击造成相当于攻击力160%的法术伤害，并连续攻击两次\n可充能3次
The next attack deals 160% ATK as Arts damage to up to 3 enemies within range and Slows them for 1.0 second(s)=下次攻击对攻击范围内最多3名敌人造成攻击力160%的法术伤害，并使目标停顿1.0秒
The next attack deals 160% ATK as Arts damage, and attacks an additional enemy\nCan store 2 charge(s)=下次攻击造成相当于攻击力160%的法术伤害，并额外攻击一个敌人\n可充能2次
The next attack deals 160% ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores 1 SP to anyone equipped with a Reliable Battery\nCan store 1 charges=下次攻击对周围8格内所有地面敌人造成相当于攻击力160%的物理伤害，并为所有可靠电池的装备者回复1点技力\n可充能1次
The next attack deals 160% ATK as Physical damage twice=下次攻击对目标造成两次相当于攻击力160%的物理伤害
The next attack deals 160% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 160% ATK as Physical damage to it again=下一次攻击对目标造成相当于攻击力160%的物理伤害并使其浮空1秒，再对其追加一次相当于攻击力160%的物理伤害
The next attack deals 160% ATK as Physical damage, and gains 3 DP.=下次攻击造成相当于攻击力160%的物理伤害，并获得3点部署费用
The next attack deals 160% ATK as Physical damage, and restores 10% HP=下次攻击造成相当于攻击力160%的物理伤害，并回复自身10%的生命
The next attack deals 160% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy Invisibility\nCan store 1 charges=下次攻击时造成160%攻击力的物理伤害，若为远程攻击则溅射范围扩大且在周围产生一个持续5秒的照明区域使敌人隐匿失效\n可充能1次
The next attack deals 160% ATK as Physical damage. When Pepe is affected by a Negative Status, this skill can be used to remove the Negative Status\nCan store 1 charge=下次攻击造成相当于攻击力160%的物理伤害，处于异常状态时可以释放技能并清除异常状态\n可充能1次
The next attack deals 160% ATK as True damage to all surrounding ground enemies=下次攻击对四周所有地面敌人额外造成相当于攻击力160%的真实伤害
The next attack deals 160% ATK damage and hits 1 additional target=下次攻击的攻击力提升至160%，额外攻击一个目标
The next attack deals 160% damage, and deals 160% Arts damage to an additional target within range.=下次攻击的攻击力提高至160%，且额外对前方另一名敌人造成攻击力160%的法术伤害
The next attack deals 160% damage, and increases the chance of triggering this unit's Talent to 50%=下一次攻击的攻击力提高至160%，且天赋发动概率提高至50%
The next attack deals 160% of ATK as Physical damage twice to up to 5 nearby ground enemies=下次攻击对周围最多5名地面敌人造成两次相当于攻击力160%的物理伤害
The next attack deals 160% of ATK physical damage and the target's DEF -31% for 5 seconds=下一次攻击造成相当于攻击力160%的物理伤害，5秒内使命中目标的防御力-31%
The next attack deals 160% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -30% for 5 seconds=立即对攻击范围内至多5个敌人造成相当于攻击力160%的物理伤害，5秒内使命中目标的防御力-30%
The next attack deals 160% of ATK Physical damage to its target and drags it towards this unit moderately=下次攻击会把目标中等力度地牵引至面前，并对其造成相当于攻击力160%的物理伤害
The next attack deals 160% of ATK Physical damage to up to 2 target and drags them towards this unit moderately=将远距离内两个敌人中等力度地拖拽至面前，并对其造成相当于攻击力160%的物理伤害
The next attack deals 165% ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores 1 SP to anyone equipped with a Reliable Battery\nCan store 1 charges=下次攻击对周围8格内所有地面敌人造成相当于攻击力165%的物理伤害，并为所有可靠电池的装备者回复1点技力\n可充能1次
The next attack deals 165% ATK as Physical damage, and restores 10% HP=下次攻击造成相当于攻击力165%的物理伤害，并回复自身10%的生命
The next attack deals 165% damage, and increases the chance of triggering this unit's Talent to 50%=下一次攻击的攻击力提高至165%，且天赋发动概率提高至50%
The next attack deals 165% of ATK as Physical damage and attacks twice consecutively=下次攻击造成相当于攻击力165%的物理伤害，并连续攻击两次
The next attack deals 165% of ATK as Physical damage twice to up to 5 nearby ground enemies=下次攻击对周围最多5名地面敌人造成两次相当于攻击力165%的物理伤害
The next attack deals 165% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -30% for 5 seconds=立即对攻击范围内至多5个敌人造成相当于攻击力165%的物理伤害，5秒内使命中目标的防御力-30%
The next attack deals 170% ATK as Arts damage\nCan store 2 charges=下次攻击造成相当于攻击力170%的法术伤害\n可充能2次
The next attack deals 170% ATK as Arts damage and 110% ATK as Burn, prioritizing enemies not under a burst effect=下一次攻击造成相当于攻击力170%的法术伤害并附带110%攻击力的灼燃损伤，优先攻击未处于损伤爆发期间的敌人
The next attack deals 170% ATK as Arts damage and attacks twice consecutively=下次攻击连续攻击两次，每次造成相当于攻击力170%的法术伤害
The next attack deals 170% ATK as Arts damage and attacks twice consecutively\nCan store 3 charges=下次攻击造成相当于攻击力170%的法术伤害，并连续攻击两次\n可充能3次
The next attack deals 170% ATK as Arts damage, and attacks an additional enemy\nCan store 2 charge(s)=下次攻击造成相当于攻击力170%的法术伤害，并额外攻击一个敌人\n可充能2次
The next attack deals 170% ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores 1 SP to anyone equipped with a Reliable Battery\nCan store 1 charges=下次攻击对周围8格内所有地面敌人造成相当于攻击力170%的物理伤害，并为所有可靠电池的装备者回复1点技力\n可充能1次
The next attack deals 170% ATK as Physical damage to the target and 120% ATK as Physical damage to up to 3 other nearby enemies=下次攻击造成相当于攻击力170%的物理伤害，并额外选择目标周围最多3名其他敌人造成攻击力120%的物理伤害
The next attack deals 170% ATK as Physical damage twice=下次攻击对目标造成两次相当于攻击力170%的物理伤害
The next attack deals 170% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 170% ATK as Physical damage to it again=下一次攻击对目标造成相当于攻击力170%的物理伤害并使其浮空1秒，再对其追加一次相当于攻击力170%的物理伤害
The next attack deals 170% ATK as Physical damage, and gains 3 DP.=下次攻击造成相当于攻击力170%的物理伤害，并获得3点部署费用
The next attack deals 170% ATK as Physical damage, and restores 10% HP=下次攻击造成相当于攻击力170%的物理伤害，并回复自身10%的生命
The next attack deals 170% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy Invisibility\nCan store 1 charges=下次攻击时造成170%攻击力的物理伤害，若为远程攻击则溅射范围扩大且在周围产生一个持续5秒的照明区域使敌人隐匿失效\n可充能1次
The next attack deals 170% ATK as Physical damage. When Pepe is affected by a Negative Status, this skill can be used to remove the Negative Status\nCan store 1 charge=下次攻击造成相当于攻击力170%的物理伤害，处于异常状态时可以释放技能并清除异常状态\n可充能1次
The next attack deals 170% ATK damage and hits 1 additional target=下次攻击的攻击力提升至170%，额外攻击一个目标
The next attack deals 170% damage, and deals 170% Arts damage to an additional target within range.=下次攻击的攻击力提高至170%，且额外对前方另一名敌人造成攻击力170%的法术伤害
The next attack deals 170% damage, and increases the chance of triggering this unit's Talent to 50%=下一次攻击的攻击力提高至170%，且天赋发动概率提高至50%
The next attack deals 170% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 1.7 times\nCan store 1 charge(s)=下次攻击造成相当于攻击力170%的物理伤害，且第一天赋伤害倍率提升至1.7倍\n可充能1次
The next attack deals 170% of ATK as Physical damage twice to up to 5 nearby ground enemies=下次攻击对周围最多5名地面敌人造成两次相当于攻击力170%的物理伤害
The next attack deals 170% of ATK physical damage and the target's DEF -32% for 5 seconds=下一次攻击造成相当于攻击力170%的物理伤害，5秒内使命中目标的防御力-32%
The next attack deals 170% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -35% for 5 seconds=立即对攻击范围内至多5个敌人造成相当于攻击力170%的物理伤害，5秒内使命中目标的防御力-35%
The next attack deals 170% of ATK Physical damage to its target and drags it towards this unit moderately=下次攻击会把目标中等力度地牵引至面前，并对其造成相当于攻击力170%的物理伤害
The next attack deals 170% of ATK Physical damage to up to 2 target and drags them towards this unit moderately=将远距离内两个敌人中等力度地拖拽至面前，并对其造成相当于攻击力170%的物理伤害
The next attack deals 175% ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores 1 SP to anyone equipped with a Reliable Battery\nCan store 1 charges=下次攻击对周围8格内所有地面敌人造成相当于攻击力175%的物理伤害，并为所有可靠电池的装备者回复1点技力\n可充能1次
The next attack deals 175% ATK as Physical damage to the target and 125% ATK as Physical damage to up to 3 other nearby enemies=下次攻击造成相当于攻击力175%的物理伤害，并额外选择目标周围最多3名其他敌人造成攻击力125%的物理伤害
The next attack deals 175% damage, and increases the chance of triggering this unit's Talent to 60%=下一次攻击的攻击力提高至175%，且天赋发动概率提高至60%
The next attack deals 175% of ATK as Physical damage and attacks twice consecutively=下次攻击造成相当于攻击力175%的物理伤害，并连续攻击两次
The next attack deals 175% of ATK as Physical damage twice to up to 5 nearby ground enemies=下次攻击对周围最多5名地面敌人造成两次相当于攻击力175%的物理伤害
The next attack deals 180% ATK as Arts damage\nCan store 2 charges=下次攻击造成相当于攻击力180%的法术伤害\n可充能2次
The next attack deals 180% ATK as Arts damage and 115% ATK as Burn, prioritizing enemies not under a burst effect=下一次攻击造成相当于攻击力180%的法术伤害并附带115%攻击力的灼燃损伤，优先攻击未处于损伤爆发期间的敌人
The next attack deals 180% ATK as Arts damage and attacks twice consecutively\nCan store 3 charges=下次攻击造成相当于攻击力180%的法术伤害，并连续攻击两次\n可充能3次
The next attack deals 180% ATK as Arts damage, and attacks an additional enemy\nCan store 2 charge(s)=下次攻击造成相当于攻击力180%的法术伤害，并额外攻击一个敌人\n可充能2次
The next attack deals 180% ATK as physical damage and restores the HP of a nearby ally for 100% of Blemishine's ATK\nCan store 1 charge(s)=下次攻击造成相当于攻击力180%的物理伤害，且恢复周围一名友方单位相当于攻击力100%的生命\n可充能1次
The next attack deals 180% ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores 1 SP to anyone equipped with a Reliable Battery\nCan store 1 charges=下次攻击对周围8格内所有地面敌人造成相当于攻击力180%的物理伤害，并为所有可靠电池的装备者回复1点技力\n可充能1次
The next attack deals 180% ATK as Physical damage to the target and 130% ATK as Physical damage to up to 3 other nearby enemies=下次攻击造成相当于攻击力180%的物理伤害，并额外选择目标周围最多3名其他敌人造成攻击力130%的物理伤害
The next attack deals 180% ATK as Physical damage twice=下次攻击对目标造成两次相当于攻击力180%的物理伤害
The next attack deals 180% ATK as Physical damage, and gains 3 DP.=下次攻击造成相当于攻击力180%的物理伤害，并获得3点部署费用
The next attack deals 180% ATK as Physical damage, and restores 15% HP=下次攻击造成相当于攻击力180%的物理伤害，并回复自身15%的生命
The next attack deals 180% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy Invisibility\nCan store 1 charges=下次攻击时造成180%攻击力的物理伤害，若为远程攻击则溅射范围扩大且在周围产生一个持续5秒的照明区域使敌人隐匿失效\n可充能1次
The next attack deals 180% ATK as Physical damage. When Pepe is affected by a Negative Status, this skill can be used to remove the Negative Status\nCan store 1 charge=下次攻击造成相当于攻击力180%的物理伤害，处于异常状态时可以释放技能并清除异常状态\n可充能1次
The next attack deals 180% ATK as True damage to all surrounding ground enemies=下次攻击对四周所有地面敌人额外造成相当于攻击力180%的真实伤害
The next attack deals 180% ATK damage and hits 1 additional target=下次攻击的攻击力提升至180%，额外攻击一个目标
The next attack deals 180% damage, and deals 180% Arts damage to an additional target within range.=下次攻击的攻击力提高至180%，且额外对前方另一名敌人造成攻击力180%的法术伤害
The next attack deals 180% damage, and increases the chance of triggering this unit's Talent to 60%=下一次攻击的攻击力提高至180%，且天赋发动概率提高至60%
The next attack deals 180% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 1.7 times\nCan store 1 charge(s)=下次攻击造成相当于攻击力180%的物理伤害，且第一天赋伤害倍率提升至1.7倍\n可充能1次
The next attack deals 180% of ATK as Physical damage three times, to up to 5 nearby ground enemies; if target is under the burst effect of Nervous Impairment, this deals Elemental damage instead\nCan store 1 charge(s)=立即对周围最多5名地面敌人造成三次相当于攻击力180%的物理伤害，若目标处于神经损伤爆发期间则改为造成元素伤害\n可充能1次
The next attack deals 180% of ATK as Physical damage twice to up to 5 nearby ground enemies=下次攻击对周围最多5名地面敌人造成两次相当于攻击力180%的物理伤害
The next attack deals 180% of ATK physical damage and the target's DEF -35% for 5 seconds=下一次攻击造成相当于攻击力180%的物理伤害，5秒内使命中目标的防御力-35%
The next attack deals 180% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -35% for 5 seconds=立即对攻击范围内至多5个敌人造成相当于攻击力180%的物理伤害，5秒内使命中目标的防御力-35%
The next attack deals 180% of ATK Physical damage to its target and drags it towards this unit moderately=下次攻击会把目标中等力度地牵引至面前，并对其造成相当于攻击力180%的物理伤害
The next attack deals 180% of ATK Physical damage to up to 2 target and drags them towards this unit moderately=将远距离内两个敌人中等力度地拖拽至面前，并对其造成相当于攻击力180%的物理伤害
The next attack deals 185% ATK as Physical damage and inflicts Sleep for 5 seconds=下一次攻击使敌人陷入沉睡5秒，并造成相当于攻击力185%的物理伤害
The next attack deals 185% ATK as physical damage and restores the HP of a nearby ally for 100% of Blemishine's ATK\nCan store 1 charge(s)=下次攻击造成相当于攻击力185%的物理伤害，且恢复周围一名友方单位相当于攻击力100%的生命\n可充能1次
The next attack deals 185% ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores 1 SP to anyone equipped with a Reliable Battery\nCan store 1 charges=下次攻击对周围8格内所有地面敌人造成相当于攻击力185%的物理伤害，并为所有可靠电池的装备者回复1点技力\n可充能1次
The next attack deals 185% ATK as Physical damage to the target and 135% ATK as Physical damage to up to 3 other nearby enemies=下次攻击造成相当于攻击力185%的物理伤害，并额外选择目标周围最多3名其他敌人造成攻击力135%的物理伤害
The next attack deals 185% ATK as Physical damage, and restores 15% HP=下次攻击造成相当于攻击力185%的物理伤害，并回复自身15%的生命
The next attack deals 185% damage, and increases the chance of triggering this unit's Talent to 60%=下一次攻击的攻击力提高至185%，且天赋发动概率提高至60%
The next attack deals 185% of ATK as Physical damage three times, to up to 5 nearby ground enemies; if target is under the burst effect of Nervous Impairment, this deals Elemental damage instead\nCan store 1 charge(s)=立即对周围最多5名地面敌人造成三次相当于攻击力185%的物理伤害，若目标处于神经损伤爆发期间则改为造成元素伤害\n可充能1次
The next attack deals 185% of ATK as Physical damage twice to up to 5 nearby ground enemies=下次攻击对周围最多5名地面敌人造成两次相当于攻击力185%的物理伤害
The next attack deals 190% ATK as Arts damage\nCan store 2 charges=下次攻击造成相当于攻击力190%的法术伤害\n可充能2次
The next attack deals 190% ATK as Arts damage and 10% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 150% ATK as Elemental Damage=下次攻击造成攻击力190%的法术伤害并附带伤害10%的神经损伤，若目标处于神经损伤爆发期间则额外造成150%攻击力的元素伤害
The next attack deals 190% ATK as Arts damage, and attacks an additional enemy\nCan store 3 charge(s)=下次攻击造成相当于攻击力190%的法术伤害，并额外攻击一个敌人\n可充能3次
The next attack deals 190% ATK as Physical damage and inflicts Sleep for 5 seconds=下一次攻击使敌人陷入沉睡5秒，并造成相当于攻击力190%的物理伤害
The next attack deals 190% ATK as physical damage and restores the HP of a nearby ally for 100% of Blemishine's ATK\nCan store 1 charge(s)=下次攻击造成相当于攻击力190%的物理伤害，且恢复周围一名友方单位相当于攻击力100%的生命\n可充能1次
The next attack deals 190% ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores 1 SP to anyone equipped with a Reliable Battery\nCan store 2 charges=下次攻击对周围8格内所有地面敌人造成相当于攻击力190%的物理伤害，并为所有可靠电池的装备者回复1点技力\n可充能2次
The next attack deals 190% ATK as Physical damage to the target and 140% ATK as Physical damage to up to 3 other nearby enemies=下次攻击造成相当于攻击力190%的物理伤害，并额外选择目标周围最多3名其他敌人造成攻击力140%的物理伤害
The next attack deals 190% ATK as Physical damage twice=下次攻击对目标造成两次相当于攻击力190%的物理伤害
The next attack deals 190% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 190% ATK as Physical damage to it again=下一次攻击对目标造成相当于攻击力190%的物理伤害并使其浮空1秒，再对其追加一次相当于攻击力190%的物理伤害
The next attack deals 190% ATK as Physical damage, and gains 3 DP.=下次攻击造成相当于攻击力190%的物理伤害，并获得3点部署费用
The next attack deals 190% ATK as Physical damage, and restores 15% HP=下次攻击造成相当于攻击力190%的物理伤害，并回复自身15%的生命
The next attack deals 190% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy Invisibility\nCan store 1 charges=下次攻击时造成190%攻击力的物理伤害，若为远程攻击则溅射范围扩大且在周围产生一个持续6秒的照明区域使敌人隐匿失效\n可充能1次
The next attack deals 190% ATK as Physical damage. When Pepe is affected by a Negative Status, this skill can be used to remove the Negative Status\nCan store 1 charge=下次攻击造成相当于攻击力190%的物理伤害，处于异常状态时可以释放技能并清除异常状态\n可充能1次
The next attack deals 190% ATK damage and hits 1 additional target=下次攻击的攻击力提升至190%，额外攻击一个目标
The next attack deals 190% damage, and increases the chance of triggering this unit's Talent to 70%=下一次攻击的攻击力提高至190%，且天赋发动概率提高至70%
The next attack deals 190% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 1.7 times\nCan store 1 charge(s)=下次攻击造成相当于攻击力190%的物理伤害，且第一天赋伤害倍率提升至1.7倍\n可充能1次
The next attack deals 190% of ATK as Physical damage three times, to up to 5 nearby ground enemies; if target is under the burst effect of Nervous Impairment, this deals Elemental damage instead\nCan store 1 charge(s)=立即对周围最多5名地面敌人造成三次相当于攻击力190%的物理伤害，若目标处于神经损伤爆发期间则改为造成元素伤害\n可充能1次
The next attack deals 190% of ATK as Physical damage twice to up to 6 nearby ground enemies=下次攻击对周围最多6名地面敌人造成两次相当于攻击力190%的物理伤害
The next attack deals 190% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -35% for 5 seconds=立即对攻击范围内至多5个敌人造成相当于攻击力190%的物理伤害，5秒内使命中目标的防御力-35%
The next attack deals 190% of ATK Physical damage to its target and drags it towards this unit greatly=下次攻击会把敌人较大力地牵引至面前，并对其造成相当于攻击力190%的物理伤害
The next attack deals 195% ATK as Physical damage and inflicts Sleep for 5 seconds=下一次攻击使敌人陷入沉睡5秒，并造成相当于攻击力195%的物理伤害
The next attack deals 195% ATK as Physical damage to the target and 145% ATK as Physical damage to up to 3 other nearby enemies=下次攻击造成相当于攻击力195%的物理伤害，并额外选择目标周围最多3名其他敌人造成攻击力145%的物理伤害
The next attack deals 195% ATK as Physical damage; will not target enemies above 50% HP\nCan store 2 charges=下次攻击造成相当于攻击力195%的物理伤害，不会选择生命值高于一半的敌人作为目标\n可充能2次
The next attack deals 195% of ATK Physical damage to up to 2 target and drags them towards this unit moderately=将远距离内两个敌人中等力度地拖拽至面前，并对其造成相当于攻击力195%的物理伤害
The next attack deals 200% ATK as Arts damage\nCan store 2 charges=下次攻击造成相当于攻击力200%的法术伤害\n可充能2次
The next attack deals 200% ATK as Arts damage and 120% ATK as Burn, prioritizing enemies not under a burst effect=下一次攻击造成相当于攻击力200%的法术伤害并附带120%攻击力的灼燃损伤，优先攻击未处于损伤爆发期间的敌人
The next attack deals 200% ATK as Arts damage and attacks twice consecutively\nCan store 3 charges=下次攻击造成相当于攻击力200%的法术伤害，并连续攻击两次\n可充能3次
The next attack deals 200% ATK as Arts damage, and slightly increases the Trait's Slow duration\nCan store 1 charges=下次攻击造成相当于攻击力200%的法术伤害，并稍微延长特性的停顿持续时间\n可充能1次
The next attack deals 200% ATK as Physical damage and inflicts Sleep for 5 seconds=下一次攻击使敌人陷入沉睡5秒，并造成相当于攻击力200%的物理伤害
The next attack deals 200% ATK as Physical damage and pushes the enemy away with significant force=下次攻击造成相当于攻击力200%的物理伤害，并大力地弹开目标
The next attack deals 200% ATK as physical damage and restores the HP of a nearby ally for 110% of Blemishine's ATK\nCan store 1 charge(s)=下次攻击造成相当于攻击力200%的物理伤害，且恢复周围一名友方单位相当于攻击力110%的生命\n可充能1次
The next attack deals 200% ATK as Physical damage to the target and 150% ATK as Physical damage to up to 3 other nearby enemies=下次攻击造成相当于攻击力200%的物理伤害，并额外选择目标周围最多3名其他敌人造成攻击力150%的物理伤害
The next attack deals 200% ATK as Physical damage twice=下次攻击对目标造成两次相当于攻击力200%的物理伤害
The next attack deals 200% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 200% ATK as Physical damage to it again=下一次攻击对目标造成相当于攻击力200%的物理伤害并使其浮空1秒，再对其追加一次相当于攻击力200%的物理伤害
The next attack deals 200% ATK as Physical damage, and gains 3 DP.=下次攻击造成相当于攻击力200%的物理伤害，并获得3点部署费用
The next attack deals 200% ATK as Physical damage, and restores 20% HP=下次攻击造成相当于攻击力200%的物理伤害，并回复自身20%的生命
The next attack deals 200% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy Invisibility\nCan store 1 charges=下次攻击时造成200%攻击力的物理伤害，若为远程攻击则溅射范围扩大且在周围产生一个持续6秒的照明区域使敌人隐匿失效\n可充能1次
The next attack deals 200% ATK as Physical damage. When Pepe is affected by a Negative Status, this skill can be used to remove the Negative Status\nCan store 1 charge=下次攻击造成相当于攻击力200%的物理伤害，处于异常状态时可以释放技能并清除异常状态\n可充能1次
The next attack deals 200% ATK as Physical damage; will not target enemies above 50% HP\nCan store 2 charges=下次攻击造成相当于攻击力200%的物理伤害，不会选择生命值高于一半的敌人作为目标\n可充能2次
The next attack deals 200% ATK damage and hits 1 additional target=下次攻击的攻击力提升至200%，额外攻击一个目标
The next attack deals 200% damage, and increases the chance of triggering this unit's Talent to 73%=下一次攻击的攻击力提高至200%，且天赋发动概率提高至73%
The next attack deals 200% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 2.0 times\nCan store 2 charge(s)=下次攻击造成相当于攻击力200%的物理伤害，且第一天赋伤害倍率提升至2.0倍\n可充能2次
The next attack deals 200% of ATK as Physical damage three times, to up to 5 nearby ground enemies; if target is under the burst effect of Nervous Impairment, this deals Elemental damage instead\nCan store 1 charge(s)=立即对周围最多5名地面敌人造成三次相当于攻击力200%的物理伤害，若目标处于神经损伤爆发期间则改为造成元素伤害\n可充能1次
The next attack deals 200% of ATK as Physical damage twice to up to 6 nearby ground enemies=下次攻击对周围最多6名地面敌人造成两次相当于攻击力200%的物理伤害
The next attack deals 200% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -40% for 5 seconds=立即对攻击范围内至多5个敌人造成相当于攻击力200%的物理伤害，5秒内使命中目标的防御力-40%
The next attack deals 205% ATK as Physical damage and inflicts Sleep for 5 seconds=下一次攻击使敌人陷入沉睡5秒，并造成相当于攻击力205%的物理伤害
The next attack deals 205% ATK as physical damage and restores the HP of a nearby ally for 110% of Blemishine's ATK\nCan store 1 charge(s)=下次攻击造成相当于攻击力205%的物理伤害，且恢复周围一名友方单位相当于攻击力110%的生命\n可充能1次
The next attack deals 205% ATK as Physical damage; will not target enemies above 50% HP\nCan store 2 charges=下次攻击造成相当于攻击力205%的物理伤害，不会选择生命值高于一半的敌人作为目标\n可充能2次
The next attack deals 205% of ATK as Physical damage three times, to up to 5 nearby ground enemies; if target is under the burst effect of Nervous Impairment, this deals Elemental damage instead\nCan store 1 charge(s)=立即对周围最多5名地面敌人造成三次相当于攻击力205%的物理伤害，若目标处于神经损伤爆发期间则改为造成元素伤害\n可充能1次
The next attack deals 210% ATK as Arts damage and 10% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 150% ATK as Elemental Damage=下次攻击造成攻击力210%的法术伤害并附带伤害10%的神经损伤，若目标处于神经损伤爆发期间则额外造成150%攻击力的元素伤害
The next attack deals 210% ATK as Arts damage, and attacks an additional enemy\nCan store 3 charge(s)=下次攻击造成相当于攻击力210%的法术伤害，并额外攻击一个敌人\n可充能3次
The next attack deals 210% ATK as Arts damage, and slightly increases the Trait's Slow duration\nCan store 1 charges=下次攻击造成相当于攻击力210%的法术伤害，并稍微延长特性的停顿持续时间\n可充能1次
The next attack deals 210% ATK as Physical damage and inflicts Sleep for 5 seconds=下一次攻击使敌人陷入沉睡5秒，并造成相当于攻击力210%的物理伤害
The next attack deals 210% ATK as physical damage and restores the HP of a nearby ally for 110% of Blemishine's ATK\nCan store 1 charge(s)=下次攻击造成相当于攻击力210%的物理伤害，且恢复周围一名友方单位相当于攻击力110%的生命\n可充能1次
The next attack deals 210% ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores 1 SP to anyone equipped with a Reliable Battery\nCan store 3 charges=下次攻击对周围8格内所有地面敌人造成相当于攻击力210%的物理伤害，并为所有可靠电池的装备者回复1点技力\n可充能3次
The next attack deals 210% ATK as Physical damage to the target and 160% ATK as Physical damage to up to 3 other nearby enemies=下次攻击造成相当于攻击力210%的物理伤害，并额外选择目标周围最多3名其他敌人造成攻击力160%的物理伤害
The next attack deals 210% ATK as Physical damage twice=下次攻击对目标造成两次相当于攻击力210%的物理伤害
The next attack deals 210% ATK as Physical damage, and gains 3 DP.=下次攻击造成相当于攻击力210%的物理伤害，并获得3点部署费用
The next attack deals 210% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy Invisibility\nCan store 1 charges=下次攻击时造成210%攻击力的物理伤害，若为远程攻击则溅射范围扩大且在周围产生一个持续6秒的照明区域使敌人隐匿失效\n可充能1次
The next attack deals 210% ATK as Physical damage. When Pepe is affected by a Negative Status, this skill can be used to remove the Negative Status\nCan store 1 charge=下次攻击造成相当于攻击力210%的物理伤害，处于异常状态时可以释放技能并清除异常状态\n可充能1次
The next attack deals 210% ATK as Physical damage; will not target enemies above 50% HP\nCan store 2 charges=下次攻击造成相当于攻击力210%的物理伤害，不会选择生命值高于一半的敌人作为目标\n可充能2次
The next attack deals 210% ATK damage and hits 1 additional target=下次攻击的攻击力提升至210%，额外攻击一个目标
The next attack deals 210% damage, and increases the chance of triggering this unit's Talent to 76%=下一次攻击的攻击力提高至210%，且天赋发动概率提高至76%
The next attack deals 210% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 2.0 times\nCan store 2 charge(s)=下次攻击造成相当于攻击力210%的物理伤害，且第一天赋伤害倍率提升至2.0倍\n可充能2次
The next attack deals 210% of ATK as Physical damage three times, to up to 5 nearby ground enemies; if target is under the burst effect of Nervous Impairment, this deals Elemental damage instead\nCan store 1 charge(s)=立即对周围最多5名地面敌人造成三次相当于攻击力210%的物理伤害，若目标处于神经损伤爆发期间则改为造成元素伤害\n可充能1次
The next attack deals 210% of ATK as Physical damage twice to up to 6 nearby ground enemies=下次攻击对周围最多6名地面敌人造成两次相当于攻击力210%的物理伤害
The next attack deals 210% of ATK Physical damage to up to 2 target and drags them towards this unit moderately=将远距离内两个敌人中等力度地拖拽至面前，并对其造成相当于攻击力210%的物理伤害
The next attack deals 215% ATK as Physical damage and inflicts Sleep for 5 seconds=下一次攻击使敌人陷入沉睡5秒，并造成相当于攻击力215%的物理伤害
The next attack deals 215% ATK as Physical damage; will not target enemies above 50% HP\nCan store 2 charges=下次攻击造成相当于攻击力215%的物理伤害，不会选择生命值高于一半的敌人作为目标\n可充能2次
The next attack deals 220% ATK as Arts damage, and slightly increases the Trait's Slow duration\nCan store 1 charges=下次攻击造成相当于攻击力220%的法术伤害，并稍微延长特性的停顿持续时间\n可充能1次
The next attack deals 220% ATK as Physical damage and inflicts Sleep for 5 seconds=下一次攻击使敌人陷入沉睡5秒，并造成相当于攻击力220%的物理伤害
The next attack deals 220% ATK as physical damage and restores the HP of a nearby ally for 120% of Blemishine's ATK\nCan store 2 charge(s)=下次攻击造成相当于攻击力220%的物理伤害，且恢复周围一名友方单位相当于攻击力120%的生命\n可充能2次
The next attack deals 220% ATK as Physical damage to the target and 170% ATK as Physical damage to up to 3 other nearby enemies=下次攻击造成相当于攻击力220%的物理伤害，并额外选择目标周围最多3名其他敌人造成攻击力170%的物理伤害
The next attack deals 220% ATK as Physical damage twice=下次攻击对目标造成两次相当于攻击力220%的物理伤害
The next attack deals 220% ATK as Physical damage, and gains 3 DP.=下次攻击造成相当于攻击力220%的物理伤害，并获得3点部署费用
The next attack deals 220% ATK as Physical damage, and restores 20% HP=下次攻击造成相当于攻击力220%的物理伤害，并回复自身20%的生命
The next attack deals 220% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy Invisibility\nCan store 2 charges=下次攻击时造成220%攻击力的物理伤害，若为远程攻击则溅射范围扩大且在周围产生一个持续7秒的照明区域使敌人隐匿失效\n可充能2次
The next attack deals 220% ATK as Physical damage; will not target enemies above 50% HP\nCan store 2 charges=下次攻击造成相当于攻击力220%的物理伤害，不会选择生命值高于一半的敌人作为目标\n可充能2次
The next attack deals 220% ATK damage and hits 1 additional target=下次攻击的攻击力提升至220%，额外攻击一个目标
The next attack deals 220% damage, and increases the chance of triggering this unit's Talent to 80%=下一次攻击的攻击力提高至220%，且天赋发动概率提高至80%
The next attack deals 220% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 2.0 times\nCan store 2 charge(s)=下次攻击造成相当于攻击力220%的物理伤害，且第一天赋伤害倍率提升至2.0倍\n可充能2次
The next attack deals 220% of ATK as Physical damage three times, to up to 5 nearby ground enemies; if target is under the burst effect of Nervous Impairment, this deals Elemental damage instead\nCan store 2 charge(s)=立即对周围最多5名地面敌人造成三次相当于攻击力220%的物理伤害，若目标处于神经损伤爆发期间则改为造成元素伤害\n可充能2次
The next attack deals 220% of ATK as Physical damage twice to up to 6 nearby ground enemies=下次攻击对周围最多6名地面敌人造成两次相当于攻击力220%的物理伤害
The next attack deals 225% ATK as Physical damage; will not target enemies above 50% HP\nCan store 2 charges=下次攻击造成相当于攻击力225%的物理伤害，不会选择生命值高于一半的敌人作为目标\n可充能2次
The next attack deals 225% of ATK Physical damage to up to 2 target and drags them towards this unit greatly=将远距离内两个敌人较大力地拖拽至面前，并对其造成相当于攻击力225%的物理伤害
The next attack deals 230% ATK as Arts damage and 10% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 150% ATK as Elemental Damage=下次攻击造成攻击力230%的法术伤害并附带伤害10%的神经损伤，若目标处于神经损伤爆发期间则额外造成150%攻击力的元素伤害
The next attack deals 230% ATK as Arts damage and 15% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 150% ATK as Elemental Damage=下次攻击造成攻击力230%的法术伤害并附带伤害15%的神经损伤，若目标处于神经损伤爆发期间则额外造成150%攻击力的元素伤害
The next attack deals 230% ATK as Arts damage, and slightly increases the Trait's Slow duration\nCan store 2 charges=下次攻击造成相当于攻击力230%的法术伤害，并稍微延长特性的停顿持续时间\n可充能2次
The next attack deals 230% ATK as Physical damage and inflicts Sleep for 5 seconds=下一次攻击使敌人陷入沉睡5秒，并造成相当于攻击力230%的物理伤害
The next attack deals 230% ATK as physical damage and restores the HP of a nearby ally for 130% of Blemishine's ATK\nCan store 2 charge(s)=下次攻击造成相当于攻击力230%的物理伤害，且恢复周围一名友方单位相当于攻击力130%的生命\n可充能2次
The next attack deals 230% ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores 1 SP to anyone equipped with a Reliable Battery\nCan store 3 charges=下次攻击对周围8格内所有地面敌人造成相当于攻击力230%的物理伤害，并为所有可靠电池的装备者回复1点技力\n可充能3次
The next attack deals 230% ATK as Physical damage to the target and 180% ATK as Physical damage to up to 3 other nearby enemies=下次攻击造成相当于攻击力230%的物理伤害，并额外选择目标周围最多3名其他敌人造成攻击力180%的物理伤害
The next attack deals 230% ATK as Physical damage twice=下次攻击对目标造成两次相当于攻击力230%的物理伤害
The next attack deals 230% ATK as Physical damage, and gains 3 DP.=下次攻击造成相当于攻击力230%的物理伤害，并获得3点部署费用
The next attack deals 230% ATK as Physical damage. When Pepe is affected by a Negative Status, this skill can be used to remove the Negative Status\nCan store 1 charge=下次攻击造成相当于攻击力230%的物理伤害，处于异常状态时可以释放技能并清除异常状态\n可充能1次
The next attack deals 230% ATK as Physical damage; will not target enemies above 50% HP\nCan store 2 charges=下次攻击造成相当于攻击力230%的物理伤害，不会选择生命值高于一半的敌人作为目标\n可充能2次
The next attack deals 230% ATK damage and hits 1 additional target=下次攻击的攻击力提升至230%，额外攻击一个目标
The next attack deals 230% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 2.3 times\nCan store 2 charge(s)=下次攻击造成相当于攻击力230%的物理伤害，且第一天赋伤害倍率提升至2.3倍\n可充能2次
The next attack deals 230% of ATK as Physical damage three times, to up to 6 nearby ground enemies; if target is under the burst effect of Nervous Impairment, this deals Elemental damage instead\nCan store 2 charge(s)=立即对周围最多6名地面敌人造成三次相当于攻击力230%的物理伤害，若目标处于神经损伤爆发期间则改为造成元素伤害\n可充能2次
The next attack deals 240% ATK as Physical damage and inflicts Sleep for 5 seconds=下一次攻击使敌人陷入沉睡5秒，并造成相当于攻击力240%的物理伤害
The next attack deals 240% ATK as physical damage and restores the HP of a nearby ally for 140% of Blemishine's ATK\nCan store 2 charge(s)=下次攻击造成相当于攻击力240%的物理伤害，且恢复周围一名友方单位相当于攻击力140%的生命\n可充能2次
The next attack deals 240% ATK as Physical damage, and restores 20% HP=下次攻击造成相当于攻击力240%的物理伤害，并回复自身20%的生命
The next attack deals 240% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy Invisibility\nCan store 2 charges=下次攻击时造成240%攻击力的物理伤害，若为远程攻击则溅射范围扩大且在周围产生一个持续7秒的照明区域使敌人隐匿失效\n可充能2次
The next attack deals 240% ATK as Physical damage; will not target enemies above 50% HP\nCan store 2 charges=下次攻击造成相当于攻击力240%的物理伤害，不会选择生命值高于一半的敌人作为目标\n可充能2次
The next attack deals 240% of ATK as Physical damage three times, to up to 6 nearby ground enemies; if target is under the burst effect of Nervous Impairment, this deals Elemental damage instead\nCan store 2 charge(s)=立即对周围最多6名地面敌人造成三次相当于攻击力240%的物理伤害，若目标处于神经损伤爆发期间则改为造成元素伤害\n可充能2次
The next attack deals 25% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP=下次攻击使目标3秒内每秒受到相当于伊内丝攻击力25%的法术伤害（不叠加），并获得2点部署费用
The next attack deals 250% ATK as Arts damage and 15% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 160% ATK as Elemental Damage=下次攻击造成攻击力250%的法术伤害并附带伤害15%的神经损伤，若目标处于神经损伤爆发期间则额外造成160%攻击力的元素伤害
The next attack deals 250% ATK as Arts damage and 20% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 160% ATK as Elemental Damage=下次攻击造成攻击力250%的法术伤害并附带伤害20%的神经损伤，若目标处于神经损伤爆发期间则额外造成160%攻击力的元素伤害
The next attack deals 250% ATK as Arts damage, and slightly increases the Trait's Slow duration\nCan store 2 charges=下次攻击造成相当于攻击力250%的法术伤害，并稍微延长特性的停顿持续时间\n可充能2次
The next attack deals 250% ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores 1 SP to anyone equipped with a Reliable Battery\nCan store 3 charges=下次攻击对周围8格内所有地面敌人造成相当于攻击力250%的物理伤害，并为所有可靠电池的装备者回复1点技力\n可充能3次
The next attack deals 250% ATK as Physical damage twice=下次攻击对目标造成两次相当于攻击力250%的物理伤害
The next attack deals 250% ATK as Physical damage, and gains 3 DP.=下次攻击造成相当于攻击力250%的物理伤害，并获得3点部署费用
The next attack deals 250% ATK as Physical damage. When Pepe is affected by a Negative Status, this skill can be used to remove the Negative Status\nCan store 2 charges=下次攻击造成相当于攻击力250%的物理伤害，处于异常状态时可以释放技能并清除异常状态\n可充能2次
The next attack deals 250% ATK as Physical damage; will not target enemies above 50% HP\nCan store 2 charges=下次攻击造成相当于攻击力250%的物理伤害，不会选择生命值高于一半的敌人作为目标\n可充能2次
The next attack deals 250% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 2.5 times\nCan store 3 charge(s)=下次攻击造成相当于攻击力250%的物理伤害，且第一天赋伤害倍率提升至2.5倍\n可充能3次
The next attack deals 250% of ATK as Physical damage three times, to up to 6 nearby ground enemies; if target is under the burst effect of Nervous Impairment, this deals Elemental damage instead\nCan store 2 charge(s)=立即对周围最多6名地面敌人造成三次相当于攻击力250%的物理伤害，若目标处于神经损伤爆发期间则改为造成元素伤害\n可充能2次
The next attack deals 260% ATK as Arts damage, and slightly increases the Trait's Slow duration\nCan store 2 charges=下次攻击造成相当于攻击力260%的法术伤害，并稍微延长特性的停顿持续时间\n可充能2次
The next attack deals 260% ATK as physical damage and restores the HP of a nearby ally for 150% of Blemishine's ATK\nCan store 3 charge(s)=下次攻击造成相当于攻击力260%的物理伤害，且恢复周围一名友方单位相当于攻击力150%的生命\n可充能3次
The next attack deals 260% ATK as Physical damage, and restores 25% HP=下次攻击造成相当于攻击力260%的物理伤害，并回复自身25%的生命
The next attack deals 260% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy Invisibility\nCan store 2 charges=下次攻击时造成260%攻击力的物理伤害，若为远程攻击则溅射范围扩大且在周围产生一个持续7秒的照明区域使敌人隐匿失效\n可充能2次
The next attack deals 270% ATK as Arts damage, and slightly increases the Trait's Slow duration\nCan store 2 charges=下次攻击造成相当于攻击力270%的法术伤害，并稍微延长特性的停顿持续时间\n可充能2次
The next attack deals 270% ATK as Physical damage, and gains 3 DP.=下次攻击造成相当于攻击力270%的物理伤害，并获得3点部署费用
The next attack deals 270% ATK as Physical damage. When Pepe is affected by a Negative Status, this skill can be used to remove the Negative Status\nCan store 2 charges=下次攻击造成相当于攻击力270%的物理伤害，处于异常状态时可以释放技能并清除异常状态\n可充能2次
The next attack deals 270% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 2.7 times\nCan store 3 charge(s)=下次攻击造成相当于攻击力270%的物理伤害，且第一天赋伤害倍率提升至2.7倍\n可充能3次
The next attack deals 275% ATK as Arts damage and 20% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 160% ATK as Elemental Damage=下次攻击造成攻击力275%的法术伤害并附带伤害20%的神经损伤，若目标处于神经损伤爆发期间则额外造成160%攻击力的元素伤害
The next attack deals 275% ATK as Arts damage and 25% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 180% ATK as Elemental Damage=下次攻击造成攻击力275%的法术伤害并附带伤害25%的神经损伤，若目标处于神经损伤爆发期间则额外造成180%攻击力的元素伤害
The next attack deals 280% ATK as Arts damage, and slightly increases the Trait's Slow duration\nCan store 2 charges=下次攻击造成相当于攻击力280%的法术伤害，并稍微延长特性的停顿持续时间\n可充能2次
The next attack deals 280% ATK as Physical damage, and gains 3 DP.=下次攻击造成相当于攻击力280%的物理伤害，并获得3点部署费用
The next attack deals 280% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 8 seconds, disabling enemy Invisibility\nCan store 2 charges=下次攻击时造成280%攻击力的物理伤害，若为远程攻击则溅射范围扩大且在周围产生一个持续8秒的照明区域使敌人隐匿失效\n可充能2次
The next attack deals 290% ATK as Arts damage, and slightly increases the Trait's Slow duration\nCan store 3 charges=下次攻击造成相当于攻击力290%的法术伤害，并稍微延长特性的停顿持续时间\n可充能3次
The next attack deals 290% ATK as Physical damage. When Pepe is affected by a Negative Status, this skill can be used to remove the Negative Status\nCan store 2 charges=下次攻击造成相当于攻击力290%的物理伤害，处于异常状态时可以释放技能并清除异常状态\n可充能2次
The next attack deals 30% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP=下次攻击使目标3秒内每秒受到相当于伊内丝攻击力30%的法术伤害（不叠加），并获得2点部署费用
The next attack deals 300% ATK as Arts damage and 30% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 180% ATK as Elemental Damage=下次攻击造成攻击力300%的法术伤害并附带伤害30%的神经损伤，若目标处于神经损伤爆发期间则额外造成180%攻击力的元素伤害
The next attack deals 300% ATK as Arts damage, and slightly increases the Trait's Slow duration\nCan store 3 charges=下次攻击造成相当于攻击力300%的法术伤害，并稍微延长特性的停顿持续时间\n可充能3次
The next attack deals 300% ATK as Physical damage, and gains 3 DP.=下次攻击造成相当于攻击力300%的物理伤害，并获得3点部署费用
The next attack deals 300% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 3.0 times\nCan store 3 charge(s)=下次攻击造成相当于攻击力300%的物理伤害，且第一天赋伤害倍率提升至3.0倍\n可充能3次
The next attack deals 325% ATK as Arts damage and 30% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 200% ATK as Elemental Damage=下次攻击造成攻击力325%的法术伤害并附带伤害30%的神经损伤，若目标处于神经损伤爆发期间则额外造成200%攻击力的元素伤害
The next attack deals 35% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP=下次攻击使目标3秒内每秒受到相当于伊内丝攻击力35%的法术伤害（不叠加），并获得2点部署费用
The next attack deals 40% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP=下次攻击使目标3秒内每秒受到相当于伊内丝攻击力40%的法术伤害（不叠加），并获得2点部署费用
The next attack deals 40% of ATK as Arts damage and 30% of ATK as Necrosis\nCan store 1 charges=下一次攻击造成相当于攻击力40%的法术伤害并附带30%攻击力的凋亡损伤\n可充能1次
The next attack deals 45% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP=下次攻击使目标3秒内每秒受到相当于伊内丝攻击力45%的法术伤害（不叠加），并获得2点部署费用
The next attack deals 50% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP=下次攻击使目标3秒内每秒受到相当于伊内丝攻击力50%的法术伤害（不叠加），并获得2点部署费用
The next attack deals 50% of ATK as Arts damage and 30% of ATK as Necrosis\nCan store 1 charges=下一次攻击造成相当于攻击力50%的法术伤害并附带30%攻击力的凋亡损伤\n可充能1次
The next attack deals 55% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP=下次攻击使目标3秒内每秒受到相当于伊内丝攻击力55%的法术伤害（不叠加），并获得2点部署费用
The next attack deals 60% ATK as True damage to all surrounding ground enemies=下次攻击对四周所有地面敌人额外造成相当于攻击力60%的真实伤害
The next attack deals 60% of ATK as Arts damage and 30% of ATK as Necrosis\nCan store 1 charges=下一次攻击造成相当于攻击力60%的法术伤害并附带30%攻击力的凋亡损伤\n可充能1次
The next attack deals 65% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP=下次攻击使目标3秒内每秒受到相当于伊内丝攻击力65%的法术伤害（不叠加），并获得2点部署费用
The next attack deals 70% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP=下次攻击使目标3秒内每秒受到相当于伊内丝攻击力70%的法术伤害（不叠加），并获得2点部署费用
The next attack deals 70% ATK as True damage to all surrounding ground enemies=下次攻击对四周所有地面敌人额外造成相当于攻击力70%的真实伤害
The next attack deals 70% of ATK as Arts damage and 40% of ATK as Necrosis\nCan store 2 charges=下一次攻击造成相当于攻击力70%的法术伤害并附带40%攻击力的凋亡损伤\n可充能2次
The next attack deals 80% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP=下次攻击使目标3秒内每秒受到相当于伊内丝攻击力80%的法术伤害（不叠加），并获得2点部署费用
The next attack deals 80% ATK as True damage to all surrounding ground enemies=下次攻击对四周所有地面敌人额外造成相当于攻击力80%的真实伤害
The next attack deals 80% of ATK as Arts damage and 40% of ATK as Necrosis\nCan store 2 charges=下一次攻击造成相当于攻击力80%的法术伤害并附带40%攻击力的凋亡损伤\n可充能2次
The next attack deals 90% ATK as True damage to all surrounding ground enemies=下次攻击对四周所有地面敌人额外造成相当于攻击力90%的真实伤害
The next attack deals 90% of ATK as Arts damage and 40% of ATK as Necrosis\nCan store 2 charges=下一次攻击造成相当于攻击力90%的法术伤害并附带40%攻击力的凋亡损伤\n可充能2次
The next attack deals 90% of ATK as Arts damage twice and Binds the target for 1.5s; target's Nervous Impairment received increases to 1.2x during the Bind; prioritizes attacking enemies not under a burst effect=下次攻击造成两次相当于攻击力90%的法术伤害并使目标束缚1.5秒，该次束缚期间目标受到的神经损伤提升至1.2倍，优先攻击未处于爆发期间的敌人
The next attack deals 95% of ATK as Arts damage twice and Binds the target for 1.5s; target's Nervous Impairment received increases to 1.2x during the Bind; prioritizes attacking enemies not under a burst effect=下次攻击造成两次相当于攻击力95%的法术伤害并使目标束缚1.5秒，该次束缚期间目标受到的神经损伤提升至1.2倍，优先攻击未处于爆发期间的敌人
The next attack deals <@ba.vup>100%</> ATK as <@ba.vup>True</> damage to all surrounding ground enemies=下次攻击对四周所有地面敌人额外造成相当于攻击力<@ba.vup>100%</>的<@ba.vup>真实</>伤害
The next attack deals <@ba.vup>100%</> ATK as Arts damage and <@ba.vup>60%</> ATK as <$ba.dt.burning2>Burn</>, prioritizing enemies not under a burst effect=下一次攻击造成相当于攻击力<@ba.vup>100%</>的法术伤害并附带<@ba.vup>60%</>攻击力的<$ba.dt.burning2>灼燃损伤</>，优先攻击未处于损伤爆发期间的敌人
The next attack deals <@ba.vup>100%</> ATK as Physical damage and attacks three times consecutively=下次攻击造成相当于攻击力<@ba.vup>100%</>的物理伤害，并连续攻击三次
The next attack deals <@ba.vup>100%</> ATK as Physical damage, and causes the target to <$ba.levitate>Levitate </><@ba.vup>1</> second, then deals <@ba.vup>100%</> ATK as Physical damage to it again=下一次攻击对目标造成相当于攻击力<@ba.vup>100%</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>1</>秒，再对其追加一次相当于攻击力<@ba.vup>100%</>的物理伤害
The next attack deals <@ba.vup>100%</> of ATK as Arts damage and <@ba.vup>50%</> of ATK as <$ba.dt.apoptosis2>Necrosis</>\n<@ba.rem>Can store 2 charges</>=下一次攻击造成相当于攻击力<@ba.vup>100%</>的法术伤害并附带<@ba.vup>50%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>100%</> of ATK as Arts damage twice and <$ba.root>Binds</> the target for <@ba.vup>1.5</>s; target's <$ba.dt.neural2>Nervous Impairment</> received increases to <@ba.vup>1.2</>x during the <$ba.root>Bind</>; prioritizes attacking enemies not under a burst effect=下次攻击造成两次相当于攻击力<@ba.vup>100%</>的法术伤害并使目标<$ba.root>束缚</><@ba.vup>1.5</>秒，该次<$ba.root>束缚</>期间目标受到的<$ba.dt.neural2>神经损伤</>提升至<@ba.vup>1.2</>倍，优先攻击未处于爆发期间的敌人
The next attack deals <@ba.vup>100%</> of ATK Physical damage to its target and drags it towards this unit <@ba.vup>slightly</>=下次攻击会把目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>100%</>的物理伤害
The next attack deals <@ba.vup>105%</> ATK as Physical damage and attacks three times consecutively=下次攻击造成相当于攻击力<@ba.vup>105%</>的物理伤害，并连续攻击三次
The next attack deals <@ba.vup>105%</> ATK as Physical damage, and the boomerang projectile repeatedly bounces between enemies (up to <@ba.vup>2</> bounces)=下次攻击造成相当于攻击力<@ba.vup>105%</>的物理伤害，并且回旋投射物可以在敌人间重复弹射（最多弹跳<@ba.vup>2</>次）
The next attack deals <@ba.vup>105%</> of ATK as Arts damage twice and <$ba.root>Binds</> the target for <@ba.vup>2</>s; target's <$ba.dt.neural2>Nervous Impairment</> received increases to <@ba.vup>1.3</>x during the <$ba.root>Bind</>; prioritizes attacking enemies not under a burst effect=下次攻击造成两次相当于攻击力<@ba.vup>105%</>的法术伤害并使目标<$ba.root>束缚</><@ba.vup>2</>秒，该次<$ba.root>束缚</>期间目标受到的<$ba.dt.neural2>神经损伤</>提升至<@ba.vup>1.3</>倍，优先攻击未处于爆发期间的敌人
The next attack deals <@ba.vup>110%</> ATK as <@ba.vup>True</> damage to all surrounding ground enemies=下次攻击对四周所有地面敌人额外造成相当于攻击力<@ba.vup>110%</>的<@ba.vup>真实</>伤害
The next attack deals <@ba.vup>110%</> ATK as Arts damage and <@ba.vup>65%</> ATK as <$ba.dt.burning2>Burn</>, prioritizing enemies not under a burst effect=下一次攻击造成相当于攻击力<@ba.vup>110%</>的法术伤害并附带<@ba.vup>65%</>攻击力的<$ba.dt.burning2>灼燃损伤</>，优先攻击未处于损伤爆发期间的敌人
The next attack deals <@ba.vup>110%</> ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 1 charges</>=下次攻击造成相当于攻击力<@ba.vup>110%</>的法术伤害，并连续攻击两次\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>110%</> ATK as Arts damage to up to <@ba.vup>2</> enemies within range and <$ba.sluggish>Slows</> them for <@ba.vup>1.0</> second(s)=下次攻击对攻击范围内最多<@ba.vup>2</>名敌人造成攻击力<@ba.vup>110%</>的法术伤害，并使目标<$ba.sluggish>停顿</><@ba.vup>1.0</>秒
The next attack deals <@ba.vup>110%</> ATK as Arts damage, and attacks an additional enemy\n<@ba.rem>Can store 1 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>110%</>的法术伤害，并额外攻击一个敌人\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>110%</> ATK as Physical damage and attacks three times consecutively=下次攻击造成相当于攻击力<@ba.vup>110%</>的物理伤害，并连续攻击三次
The next attack deals <@ba.vup>110%</> ATK as Physical damage, and causes the target to <$ba.levitate>Levitate </><@ba.vup>1</> second, then deals <@ba.vup>110%</> ATK as Physical damage to it again=下一次攻击对目标造成相当于攻击力<@ba.vup>110%</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>1</>秒，再对其追加一次相当于攻击力<@ba.vup>110%</>的物理伤害
The next attack deals <@ba.vup>110%</> ATK as Physical damage, and the boomerang projectile repeatedly bounces between enemies (up to <@ba.vup>2</> bounces)=下次攻击造成相当于攻击力<@ba.vup>110%</>的物理伤害，并且回旋投射物可以在敌人间重复弹射（最多弹跳<@ba.vup>2</>次）
The next attack deals <@ba.vup>110%</> ATK as Physical damage, and the boomerang projectile repeatedly bounces between enemies (up to <@ba.vup>3</> bounces)=下次攻击造成相当于攻击力<@ba.vup>110%</>的物理伤害，并且回旋投射物可以在敌人间重复弹射（最多弹跳<@ba.vup>3</>次）
The next attack deals <@ba.vup>110%</> of ATK as Arts damage and <@ba.vup>60%</> of ATK as <$ba.dt.apoptosis2>Necrosis</>\n<@ba.rem>Can store 2 charges</>=下一次攻击造成相当于攻击力<@ba.vup>110%</>的法术伤害并附带<@ba.vup>60%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>110%</> of ATK as Arts damage twice and <$ba.root>Binds</> the target for <@ba.vup>2</>s; target's <$ba.dt.neural2>Nervous Impairment</> received increases to <@ba.vup>1.3</>x during the <$ba.root>Bind</>; prioritizes attacking enemies not under a burst effect=下次攻击造成两次相当于攻击力<@ba.vup>110%</>的法术伤害并使目标<$ba.root>束缚</><@ba.vup>2</>秒，该次<$ba.root>束缚</>期间目标受到的<$ba.dt.neural2>神经损伤</>提升至<@ba.vup>1.3</>倍，优先攻击未处于爆发期间的敌人
The next attack deals <@ba.vup>110%</> of ATK as Physical damage and attacks twice consecutively=下次攻击造成相当于攻击力<@ba.vup>110%</>的物理伤害，并连续攻击两次
The next attack deals <@ba.vup>110%</> of ATK Physical damage to its target and drags it towards this unit <@ba.vup>slightly</>=下次攻击会把目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>110%</>的物理伤害
The next attack deals <@ba.vup>115%</> ATK as Arts damage to up to <@ba.vup>2</> enemies within range and <$ba.sluggish>Slows</> them for <@ba.vup>1.0</> second(s)=下次攻击对攻击范围内最多<@ba.vup>2</>名敌人造成攻击力<@ba.vup>115%</>的法术伤害，并使目标<$ba.sluggish>停顿</><@ba.vup>1.0</>秒
The next attack deals <@ba.vup>115%</> ATK as Physical damage and attacks three times consecutively=下次攻击造成相当于攻击力<@ba.vup>115%</>的物理伤害，并连续攻击三次
The next attack deals <@ba.vup>115%</> ATK as Physical damage, and the boomerang projectile repeatedly bounces between enemies (up to <@ba.vup>3</> bounces)=下次攻击造成相当于攻击力<@ba.vup>115%</>的物理伤害，并且回旋投射物可以在敌人间重复弹射（最多弹跳<@ba.vup>3</>次）
The next attack deals <@ba.vup>115%</> of ATK as Arts damage twice and <$ba.root>Binds</> the target for <@ba.vup>2</>s; target's <$ba.dt.neural2>Nervous Impairment</> received increases to <@ba.vup>1.3</>x during the <$ba.root>Bind</>; prioritizes attacking enemies not under a burst effect=下次攻击造成两次相当于攻击力<@ba.vup>115%</>的法术伤害并使目标<$ba.root>束缚</><@ba.vup>2</>秒，该次<$ba.root>束缚</>期间目标受到的<$ba.dt.neural2>神经损伤</>提升至<@ba.vup>1.3</>倍，优先攻击未处于爆发期间的敌人
The next attack deals <@ba.vup>115%</> of ATK as Physical damage and attacks twice consecutively=下次攻击造成相当于攻击力<@ba.vup>115%</>的物理伤害，并连续攻击两次
The next attack deals <@ba.vup>120%</> ATK as <@ba.vup>True</> damage to all surrounding ground enemies=下次攻击对四周所有地面敌人额外造成相当于攻击力<@ba.vup>120%</>的<@ba.vup>真实</>伤害
The next attack deals <@ba.vup>120%</> ATK as Arts damage and <@ba.vup>70%</> ATK as <$ba.dt.burning2>Burn</>, prioritizing enemies not under a burst effect=下一次攻击造成相当于攻击力<@ba.vup>120%</>的法术伤害并附带<@ba.vup>70%</>攻击力的<$ba.dt.burning2>灼燃损伤</>，优先攻击未处于损伤爆发期间的敌人
The next attack deals <@ba.vup>120%</> ATK as Arts damage and attacks <@ba.vup>twice</> consecutively=下次攻击<@ba.vup>连续攻击两次</>，每次造成相当于攻击力<@ba.vup>120%</>的法术伤害
The next attack deals <@ba.vup>120%</> ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 1 charges</>=下次攻击造成相当于攻击力<@ba.vup>120%</>的法术伤害，并连续攻击两次\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>120%</> ATK as Arts damage to up to <@ba.vup>2</> enemies within range and <$ba.sluggish>Slows</> them for <@ba.vup>1.0</> second(s)=下次攻击对攻击范围内最多<@ba.vup>2</>名敌人造成攻击力<@ba.vup>120%</>的法术伤害，并使目标<$ba.sluggish>停顿</><@ba.vup>1.0</>秒
The next attack deals <@ba.vup>120%</> ATK as Arts damage, and attacks an additional enemy\n<@ba.rem>Can store 1 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>120%</>的法术伤害，并额外攻击一个敌人\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>120%</> ATK as Physical damage and attacks three times consecutively=下次攻击造成相当于攻击力<@ba.vup>120%</>的物理伤害，并连续攻击三次
The next attack deals <@ba.vup>120%</> ATK as Physical damage, and causes the target to <$ba.levitate>Levitate </><@ba.vup>1</> second, then deals <@ba.vup>120%</> ATK as Physical damage to it again=下一次攻击对目标造成相当于攻击力<@ba.vup>120%</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>1</>秒，再对其追加一次相当于攻击力<@ba.vup>120%</>的物理伤害
The next attack deals <@ba.vup>120%</> ATK as Physical damage, and the boomerang projectile repeatedly bounces between enemies (up to <@ba.vup>3</> bounces)=下次攻击造成相当于攻击力<@ba.vup>120%</>的物理伤害，并且回旋投射物可以在敌人间重复弹射（最多弹跳<@ba.vup>3</>次）
The next attack deals <@ba.vup>120%</> damage, and deals <@ba.vup>120%</> Arts damage to an additional target within range.=下次攻击的攻击力提高至<@ba.vup>120%</>，且额外对前方另一名敌人造成攻击力<@ba.vup>120%</>的法术伤害
The next attack deals <@ba.vup>120%</> of ATK as Arts damage and <@ba.vup>70%</> of ATK as <$ba.dt.apoptosis2>Necrosis</>\n<@ba.rem>Can store 2 charges</>=下一次攻击造成相当于攻击力<@ba.vup>120%</>的法术伤害并附带<@ba.vup>70%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>120%</> of ATK as Arts damage twice and <$ba.root>Binds</> the target for <@ba.vup>3</>s; target's <$ba.dt.neural2>Nervous Impairment</> received increases to <@ba.vup>1.5</>x during the <$ba.root>Bind</>; prioritizes attacking enemies not under a burst effect=下次攻击造成两次相当于攻击力<@ba.vup>120%</>的法术伤害并使目标<$ba.root>束缚</><@ba.vup>3</>秒，该次<$ba.root>束缚</>期间目标受到的<$ba.dt.neural2>神经损伤</>提升至<@ba.vup>1.5</>倍，优先攻击未处于爆发期间的敌人
The next attack deals <@ba.vup>120%</> of ATK as Physical damage and attacks twice consecutively=下次攻击造成相当于攻击力<@ba.vup>120%</>的物理伤害，并连续攻击两次
The next attack deals <@ba.vup>120%</> of ATK physical damage and the target's DEF <@ba.vup>-20%</> for 5 seconds=下一次攻击造成相当于攻击力<@ba.vup>120%</>的物理伤害，5秒内使命中目标的防御力<@ba.vup>-20%</>
The next attack deals <@ba.vup>120%</> of ATK Physical damage to its target and drags it towards this unit <@ba.vup>slightly</>=下次攻击会把目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>120%</>的物理伤害
The next attack deals <@ba.vup>120%</> of ATK Physical damage to up to 2 target and drags them towards this unit <@ba.vup>slightly</>=将远距离内两个敌人<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>120%</>的物理伤害
The next attack deals <@ba.vup>125%</> ATK as Arts damage and attacks <@ba.vup>twice</> consecutively=下次攻击<@ba.vup>连续攻击两次</>，每次造成相当于攻击力<@ba.vup>125%</>的法术伤害
The next attack deals <@ba.vup>125%</> ATK as Arts damage to up to <@ba.vup>2</> enemies within range and <$ba.sluggish>Slows</> them for <@ba.vup>1.0</> second(s)=下次攻击对攻击范围内最多<@ba.vup>2</>名敌人造成攻击力<@ba.vup>125%</>的法术伤害，并使目标<$ba.sluggish>停顿</><@ba.vup>1.0</>秒
The next attack deals <@ba.vup>125%</> ATK as Physical damage and attacks three times consecutively=下次攻击造成相当于攻击力<@ba.vup>125%</>的物理伤害，并连续攻击三次
The next attack deals <@ba.vup>125%</> ATK as Physical damage, and the boomerang projectile repeatedly bounces between enemies (up to <@ba.vup>3</> bounces)=下次攻击造成相当于攻击力<@ba.vup>125%</>的物理伤害，并且回旋投射物可以在敌人间重复弹射（最多弹跳<@ba.vup>3</>次）
The next attack deals <@ba.vup>125%</> damage, and deals <@ba.vup>125%</> Arts damage to an additional target within range.=下次攻击的攻击力提高至<@ba.vup>125%</>，且额外对前方另一名敌人造成攻击力<@ba.vup>125%</>的法术伤害
The next attack deals <@ba.vup>125%</> of ATK as Physical damage and attacks twice consecutively=下次攻击造成相当于攻击力<@ba.vup>125%</>的物理伤害，并连续攻击两次
The next attack deals <@ba.vup>125%</> of ATK physical damage and the target's DEF <@ba.vup>-20%</> for 5 seconds=下一次攻击造成相当于攻击力<@ba.vup>125%</>的物理伤害，5秒内使命中目标的防御力<@ba.vup>-20%</>
The next attack deals <@ba.vup>130%</> ATK as Arts damage\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>130%</>的法术伤害\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>130%</> ATK as Arts damage and <@ba.vup>80%</> ATK as <$ba.dt.burning2>Burn</>, prioritizing enemies not under a burst effect=下一次攻击造成相当于攻击力<@ba.vup>130%</>的法术伤害并附带<@ba.vup>80%</>攻击力的<$ba.dt.burning2>灼燃损伤</>，优先攻击未处于损伤爆发期间的敌人
The next attack deals <@ba.vup>130%</> ATK as Arts damage and attacks <@ba.vup>twice</> consecutively=下次攻击<@ba.vup>连续攻击两次</>，每次造成相当于攻击力<@ba.vup>130%</>的法术伤害
The next attack deals <@ba.vup>130%</> ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 1 charges</>=下次攻击造成相当于攻击力<@ba.vup>130%</>的法术伤害，并连续攻击两次\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>130%</> ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>130%</>的法术伤害，并连续攻击两次\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>130%</> ATK as Arts damage to up to <@ba.vup>2</> enemies within range and <$ba.sluggish>Slows</> them for <@ba.vup>1.0</> second(s)=下次攻击对攻击范围内最多<@ba.vup>2</>名敌人造成攻击力<@ba.vup>130%</>的法术伤害，并使目标<$ba.sluggish>停顿</><@ba.vup>1.0</>秒
The next attack deals <@ba.vup>130%</> ATK as Arts damage, and attacks an additional enemy\n<@ba.rem>Can store 1 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>130%</>的法术伤害，并额外攻击一个敌人\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>130%</> ATK as Physical damage and attacks three times consecutively=下次攻击造成相当于攻击力<@ba.vup>130%</>的物理伤害，并连续攻击三次
The next attack deals <@ba.vup>130%</> ATK as Physical damage, and causes the target to <$ba.levitate>Levitate </><@ba.vup>1</> second, then deals <@ba.vup>130%</> ATK as Physical damage to it again=下一次攻击对目标造成相当于攻击力<@ba.vup>130%</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>1</>秒，再对其追加一次相当于攻击力<@ba.vup>130%</>的物理伤害
The next attack deals <@ba.vup>130%</> ATK as Physical damage, and the boomerang projectile repeatedly bounces between enemies (up to <@ba.vup>3</> bounces)=下次攻击造成相当于攻击力<@ba.vup>130%</>的物理伤害，并且回旋投射物可以在敌人间重复弹射（最多弹跳<@ba.vup>3</>次）
The next attack deals <@ba.vup>130%</> damage, and deals <@ba.vup>130%</> Arts damage to an additional target within range.=下次攻击的攻击力提高至<@ba.vup>130%</>，且额外对前方另一名敌人造成攻击力<@ba.vup>130%</>的法术伤害
The next attack deals <@ba.vup>130%</> of ATK as Arts damage and <@ba.vup>80%</> of ATK as <$ba.dt.apoptosis2>Necrosis</>\n<@ba.rem>Can store 2 charges</>=下一次攻击造成相当于攻击力<@ba.vup>130%</>的法术伤害并附带<@ba.vup>80%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>130%</> of ATK as Arts damage twice and <$ba.root>Binds</> the target for <@ba.vup>3</>s; target's <$ba.dt.neural2>Nervous Impairment</> received increases to <@ba.vup>1.6</>x during the <$ba.root>Bind</>; prioritizes attacking enemies not under a burst effect=下次攻击造成两次相当于攻击力<@ba.vup>130%</>的法术伤害并使目标<$ba.root>束缚</><@ba.vup>3</>秒，该次<$ba.root>束缚</>期间目标受到的<$ba.dt.neural2>神经损伤</>提升至<@ba.vup>1.6</>倍，优先攻击未处于爆发期间的敌人
The next attack deals <@ba.vup>130%</> of ATK as Physical damage and attacks twice consecutively=下次攻击造成相当于攻击力<@ba.vup>130%</>的物理伤害，并连续攻击两次
The next attack deals <@ba.vup>130%</> of ATK physical damage and the target's DEF <@ba.vup>-20%</> for 5 seconds=下一次攻击造成相当于攻击力<@ba.vup>130%</>的物理伤害，5秒内使命中目标的防御力<@ba.vup>-20%</>
The next attack deals <@ba.vup>130%</> of ATK Physical damage to its target and drags it towards this unit <@ba.vup>moderately</>=下次攻击会把目标<@ba.vup>中等力度地</>牵引至面前，并对其造成相当于攻击力<@ba.vup>130%</>的物理伤害
The next attack deals <@ba.vup>130%</> of ATK Physical damage to up to 2 target and drags them towards this unit <@ba.vup>slightly</>=将远距离内两个敌人<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>130%</>的物理伤害
The next attack deals <@ba.vup>135%</> ATK as Arts damage\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>135%</>的法术伤害\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>135%</> ATK as Arts damage and attacks <@ba.vup>twice</> consecutively=下次攻击<@ba.vup>连续攻击两次</>，每次造成相当于攻击力<@ba.vup>135%</>的法术伤害
The next attack deals <@ba.vup>135%</> ATK as Arts damage to up to <@ba.vup>2</> enemies within range and <$ba.sluggish>Slows</> them for <@ba.vup>1.0</> second(s)=下次攻击对攻击范围内最多<@ba.vup>2</>名敌人造成攻击力<@ba.vup>135%</>的法术伤害，并使目标<$ba.sluggish>停顿</><@ba.vup>1.0</>秒
The next attack deals <@ba.vup>135%</> ATK as Physical damage and attacks three times consecutively=下次攻击造成相当于攻击力<@ba.vup>135%</>的物理伤害，并连续攻击三次
The next attack deals <@ba.vup>135%</> damage, and deals <@ba.vup>135%</> Arts damage to an additional target within range.=下次攻击的攻击力提高至<@ba.vup>135%</>，且额外对前方另一名敌人造成攻击力<@ba.vup>135%</>的法术伤害
The next attack deals <@ba.vup>135%</> of ATK as Physical damage and attacks twice consecutively=下次攻击造成相当于攻击力<@ba.vup>135%</>的物理伤害，并连续攻击两次
The next attack deals <@ba.vup>135%</> of ATK physical damage and the target's DEF <@ba.vup>-25%</> for 5 seconds=下一次攻击造成相当于攻击力<@ba.vup>135%</>的物理伤害，5秒内使命中目标的防御力<@ba.vup>-25%</>
The next attack deals <@ba.vup>140%</> ATK as <@ba.vup>True</> damage to all surrounding ground enemies=下次攻击对四周所有地面敌人额外造成相当于攻击力<@ba.vup>140%</>的<@ba.vup>真实</>伤害
The next attack deals <@ba.vup>140%</> ATK as Arts damage\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>140%</>的法术伤害\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>140%</> ATK as Arts damage and <@ba.vup>85%</> ATK as <$ba.dt.burning2>Burn</>, prioritizing enemies not under a burst effect=下一次攻击造成相当于攻击力<@ba.vup>140%</>的法术伤害并附带<@ba.vup>85%</>攻击力的<$ba.dt.burning2>灼燃损伤</>，优先攻击未处于损伤爆发期间的敌人
The next attack deals <@ba.vup>140%</> ATK as Arts damage and attacks <@ba.vup>twice</> consecutively=下次攻击<@ba.vup>连续攻击两次</>，每次造成相当于攻击力<@ba.vup>140%</>的法术伤害
The next attack deals <@ba.vup>140%</> ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>140%</>的法术伤害，并连续攻击两次\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>140%</> ATK as Arts damage to up to <@ba.vup>3</> enemies within range and <$ba.sluggish>Slows</> them for <@ba.vup>1.0</> second(s)=下次攻击对攻击范围内最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>140%</>的法术伤害，并使目标<$ba.sluggish>停顿</><@ba.vup>1.0</>秒
The next attack deals <@ba.vup>140%</> ATK as Arts damage, and attacks an additional enemy\n<@ba.rem>Can store 2 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>140%</>的法术伤害，并额外攻击一个敌人\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>140%</> ATK as Physical damage, and causes the target to <$ba.levitate>Levitate </><@ba.vup>1</> second, then deals <@ba.vup>140%</> ATK as Physical damage to it again=下一次攻击对目标造成相当于攻击力<@ba.vup>140%</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>1</>秒，再对其追加一次相当于攻击力<@ba.vup>140%</>的物理伤害
The next attack deals <@ba.vup>140%</> ATK damage and hits 1 additional target=下次攻击的攻击力提升至<@ba.vup>140%</>，额外攻击一个目标
The next attack deals <@ba.vup>140%</> damage, and deals <@ba.vup>140%</> Arts damage to an additional target within range.=下次攻击的攻击力提高至<@ba.vup>140%</>，且额外对前方另一名敌人造成攻击力<@ba.vup>140%</>的法术伤害
The next attack deals <@ba.vup>140%</> of ATK as Arts damage twice and <$ba.root>Binds</> the target for <@ba.vup>3</>s; target's <$ba.dt.neural2>Nervous Impairment</> received increases to <@ba.vup>1.7</>x during the <$ba.root>Bind</>; prioritizes attacking enemies not under a burst effect=下次攻击造成两次相当于攻击力<@ba.vup>140%</>的法术伤害并使目标<$ba.root>束缚</><@ba.vup>3</>秒，该次<$ba.root>束缚</>期间目标受到的<$ba.dt.neural2>神经损伤</>提升至<@ba.vup>1.7</>倍，优先攻击未处于爆发期间的敌人
The next attack deals <@ba.vup>140%</> of ATK physical damage and the target's DEF <@ba.vup>-25%</> for 5 seconds=下一次攻击造成相当于攻击力<@ba.vup>140%</>的物理伤害，5秒内使命中目标的防御力<@ba.vup>-25%</>
The next attack deals <@ba.vup>140%</> of ATK physical damage to at most <@ba.vup>5</> enemies within range and the DEF of targets hit <@ba.vup>-25%</> for <@ba.vup>5</> seconds=立即对攻击范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>140%</>的物理伤害，<@ba.vup>5</>秒内使命中目标的防御力<@ba.vup>-25%</>
The next attack deals <@ba.vup>140%</> of ATK Physical damage to its target and drags it towards this unit <@ba.vup>moderately</>=下次攻击会把目标<@ba.vup>中等力度地</>牵引至面前，并对其造成相当于攻击力<@ba.vup>140%</>的物理伤害
The next attack deals <@ba.vup>140%</> of ATK Physical damage to up to 2 target and drags them towards this unit <@ba.vup>slightly</>=将远距离内两个敌人<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>140%</>的物理伤害
The next attack deals <@ba.vup>145%</> ATK as Arts damage\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>145%</>的法术伤害\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>145%</> ATK as Arts damage and attacks <@ba.vup>twice</> consecutively=下次攻击<@ba.vup>连续攻击两次</>，每次造成相当于攻击力<@ba.vup>145%</>的法术伤害
The next attack deals <@ba.vup>145%</> ATK as Arts damage to up to <@ba.vup>3</> enemies within range and <$ba.sluggish>Slows</> them for <@ba.vup>1.0</> second(s)=下次攻击对攻击范围内最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>145%</>的法术伤害，并使目标<$ba.sluggish>停顿</><@ba.vup>1.0</>秒
The next attack deals <@ba.vup>145%</> damage, and deals <@ba.vup>145%</> Arts damage to an additional target within range.=下次攻击的攻击力提高至<@ba.vup>145%</>，且额外对前方另一名敌人造成攻击力<@ba.vup>145%</>的法术伤害
The next attack deals <@ba.vup>145%</> of ATK as Physical damage and attacks twice consecutively=下次攻击造成相当于攻击力<@ba.vup>145%</>的物理伤害，并连续攻击两次
The next attack deals <@ba.vup>145%</> of ATK physical damage and the target's DEF <@ba.vup>-25%</> for 5 seconds=下一次攻击造成相当于攻击力<@ba.vup>145%</>的物理伤害，5秒内使命中目标的防御力<@ba.vup>-25%</>
The next attack deals <@ba.vup>145%</> of ATK physical damage to at most <@ba.vup>5</> enemies within range and the DEF of targets hit <@ba.vup>-25%</> for <@ba.vup>5</> seconds=立即对攻击范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>145%</>的物理伤害，<@ba.vup>5</>秒内使命中目标的防御力<@ba.vup>-25%</>
The next attack deals <@ba.vup>150%</> ATK as Arts damage\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>150%</>的法术伤害\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>150%</> ATK as Arts damage and <@ba.vup>90%</> ATK as <$ba.dt.burning2>Burn</>, prioritizing enemies not under a burst effect=下一次攻击造成相当于攻击力<@ba.vup>150%</>的法术伤害并附带<@ba.vup>90%</>攻击力的<$ba.dt.burning2>灼燃损伤</>，优先攻击未处于损伤爆发期间的敌人
The next attack deals <@ba.vup>150%</> ATK as Arts damage and attacks <@ba.vup>twice</> consecutively=下次攻击<@ba.vup>连续攻击两次</>，每次造成相当于攻击力<@ba.vup>150%</>的法术伤害
The next attack deals <@ba.vup>150%</> ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>150%</>的法术伤害，并连续攻击两次\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>150%</> ATK as Arts damage to up to <@ba.vup>3</> enemies within range and <$ba.sluggish>Slows</> them for <@ba.vup>1.0</> second(s)=下次攻击对攻击范围内最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>150%</>的法术伤害，并使目标<$ba.sluggish>停顿</><@ba.vup>1.0</>秒
The next attack deals <@ba.vup>150%</> ATK as Arts damage, and attacks an additional enemy\n<@ba.rem>Can store 2 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>150%</>的法术伤害，并额外攻击一个敌人\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>150%</> ATK as Physical damage twice=下次攻击对目标造成两次相当于攻击力<@ba.vup>150%</>的物理伤害
The next attack deals <@ba.vup>150%</> ATK as Physical damage, and causes the target to <$ba.levitate>Levitate </><@ba.vup>1</> second, then deals <@ba.vup>150%</> ATK as Physical damage to it again=下一次攻击对目标造成相当于攻击力<@ba.vup>150%</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>1</>秒，再对其追加一次相当于攻击力<@ba.vup>150%</>的物理伤害
The next attack deals <@ba.vup>150%</> ATK as Physical damage, and gains <@ba.vup>3</> DP.=下次攻击造成相当于攻击力<@ba.vup>150%</>的物理伤害，并获得<@ba.vup>3</>点部署费用
The next attack deals <@ba.vup>150%</> ATK damage and hits 1 additional target=下次攻击的攻击力提升至<@ba.vup>150%</>，额外攻击一个目标
The next attack deals <@ba.vup>150%</> damage, and deals <@ba.vup>150%</> Arts damage to an additional target within range.=下次攻击的攻击力提高至<@ba.vup>150%</>，且额外对前方另一名敌人造成攻击力<@ba.vup>150%</>的法术伤害
The next attack deals <@ba.vup>150%</> of ATK as Arts damage twice and <$ba.root>Binds</> the target for <@ba.vup>3</>s; target's <$ba.dt.neural2>Nervous Impairment</> received increases to <@ba.vup>1.8</>x during the <$ba.root>Bind</>; prioritizes attacking enemies not under a burst effect=下次攻击造成两次相当于攻击力<@ba.vup>150%</>的法术伤害并使目标<$ba.root>束缚</><@ba.vup>3</>秒，该次<$ba.root>束缚</>期间目标受到的<$ba.dt.neural2>神经损伤</>提升至<@ba.vup>1.8</>倍，优先攻击未处于爆发期间的敌人
The next attack deals <@ba.vup>150%</> of ATK physical damage and the target's DEF <@ba.vup>-30%</> for 5 seconds=下一次攻击造成相当于攻击力<@ba.vup>150%</>的物理伤害，5秒内使命中目标的防御力<@ba.vup>-30%</>
The next attack deals <@ba.vup>150%</> of ATK physical damage to at most <@ba.vup>5</> enemies within range and the DEF of targets hit <@ba.vup>-25%</> for <@ba.vup>5</> seconds=立即对攻击范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>150%</>的物理伤害，<@ba.vup>5</>秒内使命中目标的防御力<@ba.vup>-25%</>
The next attack deals <@ba.vup>150%</> of ATK Physical damage to its target and drags it towards this unit <@ba.vup>moderately</>=下次攻击会把目标<@ba.vup>中等力度地</>牵引至面前，并对其造成相当于攻击力<@ba.vup>150%</>的物理伤害
The next attack deals <@ba.vup>150%</> of ATK Physical damage to up to 2 target and drags them towards this unit <@ba.vup>moderately</>=将远距离内两个敌人<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>150%</>的物理伤害
The next attack deals <@ba.vup>155%</> ATK as Arts damage and attacks <@ba.vup>twice</> consecutively=下次攻击<@ba.vup>连续攻击两次</>，每次造成相当于攻击力<@ba.vup>155%</>的法术伤害
The next attack deals <@ba.vup>155%</> of ATK as Physical damage and attacks twice consecutively=下次攻击造成相当于攻击力<@ba.vup>155%</>的物理伤害，并连续攻击两次
The next attack deals <@ba.vup>155%</> of ATK physical damage to at most <@ba.vup>5</> enemies within range and the DEF of targets hit <@ba.vup>-30%</> for <@ba.vup>5</> seconds=立即对攻击范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>155%</>的物理伤害，<@ba.vup>5</>秒内使命中目标的防御力<@ba.vup>-30%</>
The next attack deals <@ba.vup>160%</> ATK as <@ba.vup>True</> damage to all surrounding ground enemies=下次攻击对四周所有地面敌人额外造成相当于攻击力<@ba.vup>160%</>的<@ba.vup>真实</>伤害
The next attack deals <@ba.vup>160%</> ATK as Arts damage\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>160%</>的法术伤害\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>160%</> ATK as Arts damage and <@ba.vup>100%</> ATK as <$ba.dt.burning2>Burn</>, prioritizing enemies not under a burst effect=下一次攻击造成相当于攻击力<@ba.vup>160%</>的法术伤害并附带<@ba.vup>100%</>攻击力的<$ba.dt.burning2>灼燃损伤</>，优先攻击未处于损伤爆发期间的敌人
The next attack deals <@ba.vup>160%</> ATK as Arts damage and attacks <@ba.vup>twice</> consecutively=下次攻击<@ba.vup>连续攻击两次</>，每次造成相当于攻击力<@ba.vup>160%</>的法术伤害
The next attack deals <@ba.vup>160%</> ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 3 charges</>=下次攻击造成相当于攻击力<@ba.vup>160%</>的法术伤害，并连续攻击两次\n<@ba.rem>可充能3次</>
The next attack deals <@ba.vup>160%</> ATK as Arts damage to up to <@ba.vup>3</> enemies within range and <$ba.sluggish>Slows</> them for <@ba.vup>1.0</> second(s)=下次攻击对攻击范围内最多<@ba.vup>3</>名敌人造成攻击力<@ba.vup>160%</>的法术伤害，并使目标<$ba.sluggish>停顿</><@ba.vup>1.0</>秒
The next attack deals <@ba.vup>160%</> ATK as Arts damage, and attacks an additional enemy\n<@ba.rem>Can store 2 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>160%</>的法术伤害，并额外攻击一个敌人\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>160%</> ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores <@ba.vup>1</> SP to anyone equipped with a Reliable Battery\n<@ba.rem>Can store 1 charges</>=下次攻击对周围8格内所有地面敌人造成相当于攻击力<@ba.vup>160%</>的物理伤害，并为所有可靠电池的装备者回复<@ba.vup>1</>点技力\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>160%</> ATK as Physical damage twice=下次攻击对目标造成两次相当于攻击力<@ba.vup>160%</>的物理伤害
The next attack deals <@ba.vup>160%</> ATK as Physical damage, and causes the target to <$ba.levitate>Levitate </><@ba.vup>1</> second, then deals <@ba.vup>160%</> ATK as Physical damage to it again=下一次攻击对目标造成相当于攻击力<@ba.vup>160%</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>1</>秒，再对其追加一次相当于攻击力<@ba.vup>160%</>的物理伤害
The next attack deals <@ba.vup>160%</> ATK as Physical damage, and gains <@ba.vup>3</> DP.=下次攻击造成相当于攻击力<@ba.vup>160%</>的物理伤害，并获得<@ba.vup>3</>点部署费用
The next attack deals <@ba.vup>160%</> ATK as Physical damage, and restores <@ba.vup>10%</> HP=下次攻击造成相当于攻击力<@ba.vup>160%</>的物理伤害，并回复自身<@ba.vup>10%</>的生命
The next attack deals <@ba.vup>160%</> ATK as Physical damage. If it is a ranged attack, splash area is <@ba.vup>increased</>, and an illuminated zone is created for <@ba.vup>5</> seconds, disabling enemy <$ba.invisible>Invisibility</>\n<@ba.rem>Can store 1 charges</>=下次攻击时造成<@ba.vup>160%</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>5</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>160%</> ATK as Physical damage. When Pepe is affected by a <$ba.debuff>Negative Status</>, this skill can be used to remove the <$ba.debuff>Negative Status</>\n<@ba.rem>Can store 1 charge</>=下次攻击造成相当于攻击力<@ba.vup>160%</>的物理伤害，处于<$ba.debuff>异常状态</>时可以释放技能并清除<$ba.debuff>异常状态</>\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>160%</> ATK damage and hits 1 additional target=下次攻击的攻击力提升至<@ba.vup>160%</>，额外攻击一个目标
The next attack deals <@ba.vup>160%</> damage, and deals <@ba.vup>160%</> Arts damage to an additional target within range.=下次攻击的攻击力提高至<@ba.vup>160%</>，且额外对前方另一名敌人造成攻击力<@ba.vup>160%</>的法术伤害
The next attack deals <@ba.vup>160%</> damage, and increases the chance of triggering this unit's Talent to <@ba.vup>50%</>=下一次攻击的攻击力提高至<@ba.vup>160%</>，且天赋发动概率提高至<@ba.vup>50%</>
The next attack deals <@ba.vup>160%</> of ATK as Physical damage twice to up to <@ba.vup>5</> nearby ground enemies=下次攻击对周围最多<@ba.vup>5</>名地面敌人造成两次相当于攻击力<@ba.vup>160%</>的物理伤害
The next attack deals <@ba.vup>160%</> of ATK physical damage and the target's DEF <@ba.vup>-31%</> for 5 seconds=下一次攻击造成相当于攻击力<@ba.vup>160%</>的物理伤害，5秒内使命中目标的防御力<@ba.vup>-31%</>
The next attack deals <@ba.vup>160%</> of ATK physical damage to at most <@ba.vup>5</> enemies within range and the DEF of targets hit <@ba.vup>-30%</> for <@ba.vup>5</> seconds=立即对攻击范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>160%</>的物理伤害，<@ba.vup>5</>秒内使命中目标的防御力<@ba.vup>-30%</>
The next attack deals <@ba.vup>160%</> of ATK Physical damage to its target and drags it towards this unit <@ba.vup>moderately</>=下次攻击会把目标<@ba.vup>中等力度地</>牵引至面前，并对其造成相当于攻击力<@ba.vup>160%</>的物理伤害
The next attack deals <@ba.vup>160%</> of ATK Physical damage to up to 2 target and drags them towards this unit <@ba.vup>moderately</>=将远距离内两个敌人<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>160%</>的物理伤害
The next attack deals <@ba.vup>165%</> ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores <@ba.vup>1</> SP to anyone equipped with a Reliable Battery\n<@ba.rem>Can store 1 charges</>=下次攻击对周围8格内所有地面敌人造成相当于攻击力<@ba.vup>165%</>的物理伤害，并为所有可靠电池的装备者回复<@ba.vup>1</>点技力\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>165%</> ATK as Physical damage, and restores <@ba.vup>10%</> HP=下次攻击造成相当于攻击力<@ba.vup>165%</>的物理伤害，并回复自身<@ba.vup>10%</>的生命
The next attack deals <@ba.vup>165%</> damage, and increases the chance of triggering this unit's Talent to <@ba.vup>50%</>=下一次攻击的攻击力提高至<@ba.vup>165%</>，且天赋发动概率提高至<@ba.vup>50%</>
The next attack deals <@ba.vup>165%</> of ATK as Physical damage and attacks twice consecutively=下次攻击造成相当于攻击力<@ba.vup>165%</>的物理伤害，并连续攻击两次
The next attack deals <@ba.vup>165%</> of ATK as Physical damage twice to up to <@ba.vup>5</> nearby ground enemies=下次攻击对周围最多<@ba.vup>5</>名地面敌人造成两次相当于攻击力<@ba.vup>165%</>的物理伤害
The next attack deals <@ba.vup>165%</> of ATK physical damage to at most <@ba.vup>5</> enemies within range and the DEF of targets hit <@ba.vup>-30%</> for <@ba.vup>5</> seconds=立即对攻击范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>165%</>的物理伤害，<@ba.vup>5</>秒内使命中目标的防御力<@ba.vup>-30%</>
The next attack deals <@ba.vup>170%</> ATK as Arts damage\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>170%</>的法术伤害\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>170%</> ATK as Arts damage and <@ba.vup>110%</> ATK as <$ba.dt.burning2>Burn</>, prioritizing enemies not under a burst effect=下一次攻击造成相当于攻击力<@ba.vup>170%</>的法术伤害并附带<@ba.vup>110%</>攻击力的<$ba.dt.burning2>灼燃损伤</>，优先攻击未处于损伤爆发期间的敌人
The next attack deals <@ba.vup>170%</> ATK as Arts damage and attacks <@ba.vup>twice</> consecutively=下次攻击<@ba.vup>连续攻击两次</>，每次造成相当于攻击力<@ba.vup>170%</>的法术伤害
The next attack deals <@ba.vup>170%</> ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 3 charges</>=下次攻击造成相当于攻击力<@ba.vup>170%</>的法术伤害，并连续攻击两次\n<@ba.rem>可充能3次</>
The next attack deals <@ba.vup>170%</> ATK as Arts damage, and attacks an additional enemy\n<@ba.rem>Can store 2 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>170%</>的法术伤害，并额外攻击一个敌人\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>170%</> ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores <@ba.vup>1</> SP to anyone equipped with a Reliable Battery\n<@ba.rem>Can store 1 charges</>=下次攻击对周围8格内所有地面敌人造成相当于攻击力<@ba.vup>170%</>的物理伤害，并为所有可靠电池的装备者回复<@ba.vup>1</>点技力\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>170%</> ATK as Physical damage to the target and <@ba.vup>120%</> ATK as Physical damage to up to <@ba.vup>3</> other nearby enemies=下次攻击造成相当于攻击力<@ba.vup>170%</>的物理伤害，并额外选择目标周围最多<@ba.vup>3</>名其他敌人造成攻击力<@ba.vup>120%</>的物理伤害
The next attack deals <@ba.vup>170%</> ATK as Physical damage twice=下次攻击对目标造成两次相当于攻击力<@ba.vup>170%</>的物理伤害
The next attack deals <@ba.vup>170%</> ATK as Physical damage, and causes the target to <$ba.levitate>Levitate </><@ba.vup>1</> second, then deals <@ba.vup>170%</> ATK as Physical damage to it again=下一次攻击对目标造成相当于攻击力<@ba.vup>170%</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>1</>秒，再对其追加一次相当于攻击力<@ba.vup>170%</>的物理伤害
The next attack deals <@ba.vup>170%</> ATK as Physical damage, and gains <@ba.vup>3</> DP.=下次攻击造成相当于攻击力<@ba.vup>170%</>的物理伤害，并获得<@ba.vup>3</>点部署费用
The next attack deals <@ba.vup>170%</> ATK as Physical damage, and restores <@ba.vup>10%</> HP=下次攻击造成相当于攻击力<@ba.vup>170%</>的物理伤害，并回复自身<@ba.vup>10%</>的生命
The next attack deals <@ba.vup>170%</> ATK as Physical damage. If it is a ranged attack, splash area is <@ba.vup>increased</>, and an illuminated zone is created for <@ba.vup>5</> seconds, disabling enemy <$ba.invisible>Invisibility</>\n<@ba.rem>Can store 1 charges</>=下次攻击时造成<@ba.vup>170%</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>5</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>170%</> ATK as Physical damage. When Pepe is affected by a <$ba.debuff>Negative Status</>, this skill can be used to remove the <$ba.debuff>Negative Status</>\n<@ba.rem>Can store 1 charge</>=下次攻击造成相当于攻击力<@ba.vup>170%</>的物理伤害，处于<$ba.debuff>异常状态</>时可以释放技能并清除<$ba.debuff>异常状态</>\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>170%</> ATK damage and hits 1 additional target=下次攻击的攻击力提升至<@ba.vup>170%</>，额外攻击一个目标
The next attack deals <@ba.vup>170%</> damage, and deals <@ba.vup>170%</> Arts damage to an additional target within range.=下次攻击的攻击力提高至<@ba.vup>170%</>，且额外对前方另一名敌人造成攻击力<@ba.vup>170%</>的法术伤害
The next attack deals <@ba.vup>170%</> damage, and increases the chance of triggering this unit's Talent to <@ba.vup>50%</>=下一次攻击的攻击力提高至<@ba.vup>170%</>，且天赋发动概率提高至<@ba.vup>50%</>
The next attack deals <@ba.vup>170%</> of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to <@ba.vup>1.7</> times\n<@ba.rem>Can store 1 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>170%</>的物理伤害，且第一天赋伤害倍率提升至<@ba.vup>1.7</>倍\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>170%</> of ATK as Physical damage twice to up to <@ba.vup>5</> nearby ground enemies=下次攻击对周围最多<@ba.vup>5</>名地面敌人造成两次相当于攻击力<@ba.vup>170%</>的物理伤害
The next attack deals <@ba.vup>170%</> of ATK physical damage and the target's DEF <@ba.vup>-32%</> for 5 seconds=下一次攻击造成相当于攻击力<@ba.vup>170%</>的物理伤害，5秒内使命中目标的防御力<@ba.vup>-32%</>
The next attack deals <@ba.vup>170%</> of ATK physical damage to at most <@ba.vup>5</> enemies within range and the DEF of targets hit <@ba.vup>-35%</> for <@ba.vup>5</> seconds=立即对攻击范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>170%</>的物理伤害，<@ba.vup>5</>秒内使命中目标的防御力<@ba.vup>-35%</>
The next attack deals <@ba.vup>170%</> of ATK Physical damage to its target and drags it towards this unit <@ba.vup>moderately</>=下次攻击会把目标<@ba.vup>中等力度地</>牵引至面前，并对其造成相当于攻击力<@ba.vup>170%</>的物理伤害
The next attack deals <@ba.vup>170%</> of ATK Physical damage to up to 2 target and drags them towards this unit <@ba.vup>moderately</>=将远距离内两个敌人<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>170%</>的物理伤害
The next attack deals <@ba.vup>175%</> ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores <@ba.vup>1</> SP to anyone equipped with a Reliable Battery\n<@ba.rem>Can store 1 charges</>=下次攻击对周围8格内所有地面敌人造成相当于攻击力<@ba.vup>175%</>的物理伤害，并为所有可靠电池的装备者回复<@ba.vup>1</>点技力\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>175%</> ATK as Physical damage to the target and <@ba.vup>125%</> ATK as Physical damage to up to <@ba.vup>3</> other nearby enemies=下次攻击造成相当于攻击力<@ba.vup>175%</>的物理伤害，并额外选择目标周围最多<@ba.vup>3</>名其他敌人造成攻击力<@ba.vup>125%</>的物理伤害
The next attack deals <@ba.vup>175%</> damage, and increases the chance of triggering this unit's Talent to <@ba.vup>60%</>=下一次攻击的攻击力提高至<@ba.vup>175%</>，且天赋发动概率提高至<@ba.vup>60%</>
The next attack deals <@ba.vup>175%</> of ATK as Physical damage and attacks twice consecutively=下次攻击造成相当于攻击力<@ba.vup>175%</>的物理伤害，并连续攻击两次
The next attack deals <@ba.vup>175%</> of ATK as Physical damage twice to up to <@ba.vup>5</> nearby ground enemies=下次攻击对周围最多<@ba.vup>5</>名地面敌人造成两次相当于攻击力<@ba.vup>175%</>的物理伤害
The next attack deals <@ba.vup>180%</> ATK as <@ba.vup>True</> damage to all surrounding ground enemies=下次攻击对四周所有地面敌人额外造成相当于攻击力<@ba.vup>180%</>的<@ba.vup>真实</>伤害
The next attack deals <@ba.vup>180%</> ATK as Arts damage\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>180%</>的法术伤害\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>180%</> ATK as Arts damage and <@ba.vup>115%</> ATK as <$ba.dt.burning2>Burn</>, prioritizing enemies not under a burst effect=下一次攻击造成相当于攻击力<@ba.vup>180%</>的法术伤害并附带<@ba.vup>115%</>攻击力的<$ba.dt.burning2>灼燃损伤</>，优先攻击未处于损伤爆发期间的敌人
The next attack deals <@ba.vup>180%</> ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 3 charges</>=下次攻击造成相当于攻击力<@ba.vup>180%</>的法术伤害，并连续攻击两次\n<@ba.rem>可充能3次</>
The next attack deals <@ba.vup>180%</> ATK as Arts damage, and attacks an additional enemy\n<@ba.rem>Can store 2 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>180%</>的法术伤害，并额外攻击一个敌人\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>180%</> ATK as physical damage and restores the HP of a nearby ally for <@ba.vup>100%</> of Blemishine's ATK\n<@ba.rem>Can store 1 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>180%</>的物理伤害，且恢复周围一名友方单位相当于攻击力<@ba.vup>100%</>的生命\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>180%</> ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores <@ba.vup>1</> SP to anyone equipped with a Reliable Battery\n<@ba.rem>Can store 1 charges</>=下次攻击对周围8格内所有地面敌人造成相当于攻击力<@ba.vup>180%</>的物理伤害，并为所有可靠电池的装备者回复<@ba.vup>1</>点技力\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>180%</> ATK as Physical damage to the target and <@ba.vup>130%</> ATK as Physical damage to up to <@ba.vup>3</> other nearby enemies=下次攻击造成相当于攻击力<@ba.vup>180%</>的物理伤害，并额外选择目标周围最多<@ba.vup>3</>名其他敌人造成攻击力<@ba.vup>130%</>的物理伤害
The next attack deals <@ba.vup>180%</> ATK as Physical damage twice=下次攻击对目标造成两次相当于攻击力<@ba.vup>180%</>的物理伤害
The next attack deals <@ba.vup>180%</> ATK as Physical damage, and gains <@ba.vup>3</> DP.=下次攻击造成相当于攻击力<@ba.vup>180%</>的物理伤害，并获得<@ba.vup>3</>点部署费用
The next attack deals <@ba.vup>180%</> ATK as Physical damage, and restores <@ba.vup>15%</> HP=下次攻击造成相当于攻击力<@ba.vup>180%</>的物理伤害，并回复自身<@ba.vup>15%</>的生命
The next attack deals <@ba.vup>180%</> ATK as Physical damage. If it is a ranged attack, splash area is <@ba.vup>increased</>, and an illuminated zone is created for <@ba.vup>5</> seconds, disabling enemy <$ba.invisible>Invisibility</>\n<@ba.rem>Can store 1 charges</>=下次攻击时造成<@ba.vup>180%</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>5</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>180%</> ATK as Physical damage. When Pepe is affected by a <$ba.debuff>Negative Status</>, this skill can be used to remove the <$ba.debuff>Negative Status</>\n<@ba.rem>Can store 1 charge</>=下次攻击造成相当于攻击力<@ba.vup>180%</>的物理伤害，处于<$ba.debuff>异常状态</>时可以释放技能并清除<$ba.debuff>异常状态</>\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>180%</> ATK damage and hits 1 additional target=下次攻击的攻击力提升至<@ba.vup>180%</>，额外攻击一个目标
The next attack deals <@ba.vup>180%</> damage, and deals <@ba.vup>180%</> Arts damage to an additional target within range.=下次攻击的攻击力提高至<@ba.vup>180%</>，且额外对前方另一名敌人造成攻击力<@ba.vup>180%</>的法术伤害
The next attack deals <@ba.vup>180%</> damage, and increases the chance of triggering this unit's Talent to <@ba.vup>60%</>=下一次攻击的攻击力提高至<@ba.vup>180%</>，且天赋发动概率提高至<@ba.vup>60%</>
The next attack deals <@ba.vup>180%</> of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to <@ba.vup>1.7</> times\n<@ba.rem>Can store 1 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>180%</>的物理伤害，且第一天赋伤害倍率提升至<@ba.vup>1.7</>倍\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>180%</> of ATK as Physical damage three times, to up to <@ba.vup>5</> nearby ground enemies; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, this deals Elemental damage instead\n<@ba.rem>Can store 1 charge(s)</>=立即对周围最多<@ba.vup>5</>名地面敌人造成三次相当于攻击力<@ba.vup>180%</>的物理伤害，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则改为造成元素伤害\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>180%</> of ATK as Physical damage twice to up to <@ba.vup>5</> nearby ground enemies=下次攻击对周围最多<@ba.vup>5</>名地面敌人造成两次相当于攻击力<@ba.vup>180%</>的物理伤害
The next attack deals <@ba.vup>180%</> of ATK physical damage and the target's DEF <@ba.vup>-35%</> for 5 seconds=下一次攻击造成相当于攻击力<@ba.vup>180%</>的物理伤害，5秒内使命中目标的防御力<@ba.vup>-35%</>
The next attack deals <@ba.vup>180%</> of ATK physical damage to at most <@ba.vup>5</> enemies within range and the DEF of targets hit <@ba.vup>-35%</> for <@ba.vup>5</> seconds=立即对攻击范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>180%</>的物理伤害，<@ba.vup>5</>秒内使命中目标的防御力<@ba.vup>-35%</>
The next attack deals <@ba.vup>180%</> of ATK Physical damage to its target and drags it towards this unit <@ba.vup>moderately</>=下次攻击会把目标<@ba.vup>中等力度地</>牵引至面前，并对其造成相当于攻击力<@ba.vup>180%</>的物理伤害
The next attack deals <@ba.vup>180%</> of ATK Physical damage to up to 2 target and drags them towards this unit <@ba.vup>moderately</>=将远距离内两个敌人<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>180%</>的物理伤害
The next attack deals <@ba.vup>185%</> ATK as Physical damage and inflicts <$ba.sleep>Sleep</> for <@ba.vup>5</> seconds=下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>5</>秒，并造成相当于攻击力<@ba.vup>185%</>的物理伤害
The next attack deals <@ba.vup>185%</> ATK as physical damage and restores the HP of a nearby ally for <@ba.vup>100%</> of Blemishine's ATK\n<@ba.rem>Can store 1 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>185%</>的物理伤害，且恢复周围一名友方单位相当于攻击力<@ba.vup>100%</>的生命\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>185%</> ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores <@ba.vup>1</> SP to anyone equipped with a Reliable Battery\n<@ba.rem>Can store 1 charges</>=下次攻击对周围8格内所有地面敌人造成相当于攻击力<@ba.vup>185%</>的物理伤害，并为所有可靠电池的装备者回复<@ba.vup>1</>点技力\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>185%</> ATK as Physical damage to the target and <@ba.vup>135%</> ATK as Physical damage to up to <@ba.vup>3</> other nearby enemies=下次攻击造成相当于攻击力<@ba.vup>185%</>的物理伤害，并额外选择目标周围最多<@ba.vup>3</>名其他敌人造成攻击力<@ba.vup>135%</>的物理伤害
The next attack deals <@ba.vup>185%</> ATK as Physical damage, and restores <@ba.vup>15%</> HP=下次攻击造成相当于攻击力<@ba.vup>185%</>的物理伤害，并回复自身<@ba.vup>15%</>的生命
The next attack deals <@ba.vup>185%</> damage, and increases the chance of triggering this unit's Talent to <@ba.vup>60%</>=下一次攻击的攻击力提高至<@ba.vup>185%</>，且天赋发动概率提高至<@ba.vup>60%</>
The next attack deals <@ba.vup>185%</> of ATK as Physical damage three times, to up to <@ba.vup>5</> nearby ground enemies; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, this deals Elemental damage instead\n<@ba.rem>Can store 1 charge(s)</>=立即对周围最多<@ba.vup>5</>名地面敌人造成三次相当于攻击力<@ba.vup>185%</>的物理伤害，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则改为造成元素伤害\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>185%</> of ATK as Physical damage twice to up to <@ba.vup>5</> nearby ground enemies=下次攻击对周围最多<@ba.vup>5</>名地面敌人造成两次相当于攻击力<@ba.vup>185%</>的物理伤害
The next attack deals <@ba.vup>190%</> ATK as Arts damage\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>190%</>的法术伤害\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>190%</> ATK as Arts damage and <@ba.vup>10%</> of damage as <$ba.dt.neural2>Nervous Impairment</>; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals an additional <@ba.vup>150%</> ATK as Elemental Damage=下次攻击造成攻击力<@ba.vup>190%</>的法术伤害并附带伤害<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则额外造成<@ba.vup>150%</>攻击力的元素伤害
The next attack deals <@ba.vup>190%</> ATK as Arts damage, and attacks an additional enemy\n<@ba.rem>Can store 3 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>190%</>的法术伤害，并额外攻击一个敌人\n<@ba.rem>可充能3次</>
The next attack deals <@ba.vup>190%</> ATK as Physical damage and inflicts <$ba.sleep>Sleep</> for <@ba.vup>5</> seconds=下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>5</>秒，并造成相当于攻击力<@ba.vup>190%</>的物理伤害
The next attack deals <@ba.vup>190%</> ATK as physical damage and restores the HP of a nearby ally for <@ba.vup>100%</> of Blemishine's ATK\n<@ba.rem>Can store 1 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>190%</>的物理伤害，且恢复周围一名友方单位相当于攻击力<@ba.vup>100%</>的生命\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>190%</> ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores <@ba.vup>1</> SP to anyone equipped with a Reliable Battery\n<@ba.rem>Can store 2 charges</>=下次攻击对周围8格内所有地面敌人造成相当于攻击力<@ba.vup>190%</>的物理伤害，并为所有可靠电池的装备者回复<@ba.vup>1</>点技力\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>190%</> ATK as Physical damage to the target and <@ba.vup>140%</> ATK as Physical damage to up to <@ba.vup>3</> other nearby enemies=下次攻击造成相当于攻击力<@ba.vup>190%</>的物理伤害，并额外选择目标周围最多<@ba.vup>3</>名其他敌人造成攻击力<@ba.vup>140%</>的物理伤害
The next attack deals <@ba.vup>190%</> ATK as Physical damage twice=下次攻击对目标造成两次相当于攻击力<@ba.vup>190%</>的物理伤害
The next attack deals <@ba.vup>190%</> ATK as Physical damage, and causes the target to <$ba.levitate>Levitate </><@ba.vup>1</> second, then deals <@ba.vup>190%</> ATK as Physical damage to it again=下一次攻击对目标造成相当于攻击力<@ba.vup>190%</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>1</>秒，再对其追加一次相当于攻击力<@ba.vup>190%</>的物理伤害
The next attack deals <@ba.vup>190%</> ATK as Physical damage, and gains <@ba.vup>3</> DP.=下次攻击造成相当于攻击力<@ba.vup>190%</>的物理伤害，并获得<@ba.vup>3</>点部署费用
The next attack deals <@ba.vup>190%</> ATK as Physical damage, and restores <@ba.vup>15%</> HP=下次攻击造成相当于攻击力<@ba.vup>190%</>的物理伤害，并回复自身<@ba.vup>15%</>的生命
The next attack deals <@ba.vup>190%</> ATK as Physical damage. If it is a ranged attack, splash area is <@ba.vup>increased</>, and an illuminated zone is created for <@ba.vup>6</> seconds, disabling enemy <$ba.invisible>Invisibility</>\n<@ba.rem>Can store 1 charges</>=下次攻击时造成<@ba.vup>190%</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>6</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>190%</> ATK as Physical damage. When Pepe is affected by a <$ba.debuff>Negative Status</>, this skill can be used to remove the <$ba.debuff>Negative Status</>\n<@ba.rem>Can store 1 charge</>=下次攻击造成相当于攻击力<@ba.vup>190%</>的物理伤害，处于<$ba.debuff>异常状态</>时可以释放技能并清除<$ba.debuff>异常状态</>\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>190%</> ATK damage and hits 1 additional target=下次攻击的攻击力提升至<@ba.vup>190%</>，额外攻击一个目标
The next attack deals <@ba.vup>190%</> damage, and increases the chance of triggering this unit's Talent to <@ba.vup>70%</>=下一次攻击的攻击力提高至<@ba.vup>190%</>，且天赋发动概率提高至<@ba.vup>70%</>
The next attack deals <@ba.vup>190%</> of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to <@ba.vup>1.7</> times\n<@ba.rem>Can store 1 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>190%</>的物理伤害，且第一天赋伤害倍率提升至<@ba.vup>1.7</>倍\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>190%</> of ATK as Physical damage three times, to up to <@ba.vup>5</> nearby ground enemies; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, this deals Elemental damage instead\n<@ba.rem>Can store 1 charge(s)</>=立即对周围最多<@ba.vup>5</>名地面敌人造成三次相当于攻击力<@ba.vup>190%</>的物理伤害，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则改为造成元素伤害\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>190%</> of ATK as Physical damage twice to up to <@ba.vup>6</> nearby ground enemies=下次攻击对周围最多<@ba.vup>6</>名地面敌人造成两次相当于攻击力<@ba.vup>190%</>的物理伤害
The next attack deals <@ba.vup>190%</> of ATK physical damage to at most <@ba.vup>5</> enemies within range and the DEF of targets hit <@ba.vup>-35%</> for <@ba.vup>5</> seconds=立即对攻击范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>190%</>的物理伤害，<@ba.vup>5</>秒内使命中目标的防御力<@ba.vup>-35%</>
The next attack deals <@ba.vup>190%</> of ATK Physical damage to its target and drags it towards this unit <@ba.vup>greatly</>=下次攻击会把敌人<@ba.vup>较大力地</>牵引至面前，并对其造成相当于攻击力<@ba.vup>190%</>的物理伤害
The next attack deals <@ba.vup>195%</> ATK as Physical damage and inflicts <$ba.sleep>Sleep</> for <@ba.vup>5</> seconds=下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>5</>秒，并造成相当于攻击力<@ba.vup>195%</>的物理伤害
The next attack deals <@ba.vup>195%</> ATK as Physical damage to the target and <@ba.vup>145%</> ATK as Physical damage to up to <@ba.vup>3</> other nearby enemies=下次攻击造成相当于攻击力<@ba.vup>195%</>的物理伤害，并额外选择目标周围最多<@ba.vup>3</>名其他敌人造成攻击力<@ba.vup>145%</>的物理伤害
The next attack deals <@ba.vup>195%</> ATK as Physical damage; will not target enemies above 50% HP\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>195%</>的物理伤害，不会选择生命值高于一半的敌人作为目标\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>195%</> of ATK Physical damage to up to 2 target and drags them towards this unit <@ba.vup>moderately</>=将远距离内两个敌人<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>195%</>的物理伤害
The next attack deals <@ba.vup>200%</> ATK as Arts damage\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>200%</>的法术伤害\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>200%</> ATK as Arts damage and <@ba.vup>120%</> ATK as <$ba.dt.burning2>Burn</>, prioritizing enemies not under a burst effect=下一次攻击造成相当于攻击力<@ba.vup>200%</>的法术伤害并附带<@ba.vup>120%</>攻击力的<$ba.dt.burning2>灼燃损伤</>，优先攻击未处于损伤爆发期间的敌人
The next attack deals <@ba.vup>200%</> ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 3 charges</>=下次攻击造成相当于攻击力<@ba.vup>200%</>的法术伤害，并连续攻击两次\n<@ba.rem>可充能3次</>
The next attack deals <@ba.vup>200%</> ATK as Arts damage, and slightly increases the Trait's <$ba.sluggish>Slow</> duration\n<@ba.rem>Can store 1 charges</>=下次攻击造成相当于攻击力<@ba.vup>200%</>的法术伤害，并稍微延长特性的<$ba.sluggish>停顿</>持续时间\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>200%</> ATK as Physical damage and inflicts <$ba.sleep>Sleep</> for <@ba.vup>5</> seconds=下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>5</>秒，并造成相当于攻击力<@ba.vup>200%</>的物理伤害
The next attack deals <@ba.vup>200%</> ATK as Physical damage and pushes the enemy away with significant force=下次攻击造成相当于攻击力<@ba.vup>200%</>的物理伤害，并大力地弹开目标
The next attack deals <@ba.vup>200%</> ATK as physical damage and restores the HP of a nearby ally for <@ba.vup>110%</> of Blemishine's ATK\n<@ba.rem>Can store 1 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>200%</>的物理伤害，且恢复周围一名友方单位相当于攻击力<@ba.vup>110%</>的生命\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>200%</> ATK as Physical damage to the target and <@ba.vup>150%</> ATK as Physical damage to up to <@ba.vup>3</> other nearby enemies=下次攻击造成相当于攻击力<@ba.vup>200%</>的物理伤害，并额外选择目标周围最多<@ba.vup>3</>名其他敌人造成攻击力<@ba.vup>150%</>的物理伤害
The next attack deals <@ba.vup>200%</> ATK as Physical damage twice=下次攻击对目标造成两次相当于攻击力<@ba.vup>200%</>的物理伤害
The next attack deals <@ba.vup>200%</> ATK as Physical damage, and causes the target to <$ba.levitate>Levitate </><@ba.vup>1</> second, then deals <@ba.vup>200%</> ATK as Physical damage to it again=下一次攻击对目标造成相当于攻击力<@ba.vup>200%</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>1</>秒，再对其追加一次相当于攻击力<@ba.vup>200%</>的物理伤害
The next attack deals <@ba.vup>200%</> ATK as Physical damage, and gains <@ba.vup>3</> DP.=下次攻击造成相当于攻击力<@ba.vup>200%</>的物理伤害，并获得<@ba.vup>3</>点部署费用
The next attack deals <@ba.vup>200%</> ATK as Physical damage, and restores <@ba.vup>20%</> HP=下次攻击造成相当于攻击力<@ba.vup>200%</>的物理伤害，并回复自身<@ba.vup>20%</>的生命
The next attack deals <@ba.vup>200%</> ATK as Physical damage. If it is a ranged attack, splash area is <@ba.vup>increased</>, and an illuminated zone is created for <@ba.vup>6</> seconds, disabling enemy <$ba.invisible>Invisibility</>\n<@ba.rem>Can store 1 charges</>=下次攻击时造成<@ba.vup>200%</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>6</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>200%</> ATK as Physical damage. When Pepe is affected by a <$ba.debuff>Negative Status</>, this skill can be used to remove the <$ba.debuff>Negative Status</>\n<@ba.rem>Can store 1 charge</>=下次攻击造成相当于攻击力<@ba.vup>200%</>的物理伤害，处于<$ba.debuff>异常状态</>时可以释放技能并清除<$ba.debuff>异常状态</>\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>200%</> ATK as Physical damage; will not target enemies above 50% HP\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>200%</>的物理伤害，不会选择生命值高于一半的敌人作为目标\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>200%</> ATK damage and hits 1 additional target=下次攻击的攻击力提升至<@ba.vup>200%</>，额外攻击一个目标
The next attack deals <@ba.vup>200%</> damage, and increases the chance of triggering this unit's Talent to <@ba.vup>73%</>=下一次攻击的攻击力提高至<@ba.vup>200%</>，且天赋发动概率提高至<@ba.vup>73%</>
The next attack deals <@ba.vup>200%</> of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to <@ba.vup>2.0</> times\n<@ba.rem>Can store 2 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>200%</>的物理伤害，且第一天赋伤害倍率提升至<@ba.vup>2.0</>倍\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>200%</> of ATK as Physical damage three times, to up to <@ba.vup>5</> nearby ground enemies; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, this deals Elemental damage instead\n<@ba.rem>Can store 1 charge(s)</>=立即对周围最多<@ba.vup>5</>名地面敌人造成三次相当于攻击力<@ba.vup>200%</>的物理伤害，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则改为造成元素伤害\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>200%</> of ATK as Physical damage twice to up to <@ba.vup>6</> nearby ground enemies=下次攻击对周围最多<@ba.vup>6</>名地面敌人造成两次相当于攻击力<@ba.vup>200%</>的物理伤害
The next attack deals <@ba.vup>200%</> of ATK physical damage to at most <@ba.vup>5</> enemies within range and the DEF of targets hit <@ba.vup>-40%</> for <@ba.vup>5</> seconds=立即对攻击范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>200%</>的物理伤害，<@ba.vup>5</>秒内使命中目标的防御力<@ba.vup>-40%</>
The next attack deals <@ba.vup>205%</> ATK as Physical damage and inflicts <$ba.sleep>Sleep</> for <@ba.vup>5</> seconds=下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>5</>秒，并造成相当于攻击力<@ba.vup>205%</>的物理伤害
The next attack deals <@ba.vup>205%</> ATK as physical damage and restores the HP of a nearby ally for <@ba.vup>110%</> of Blemishine's ATK\n<@ba.rem>Can store 1 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>205%</>的物理伤害，且恢复周围一名友方单位相当于攻击力<@ba.vup>110%</>的生命\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>205%</> ATK as Physical damage; will not target enemies above 50% HP\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>205%</>的物理伤害，不会选择生命值高于一半的敌人作为目标\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>205%</> of ATK as Physical damage three times, to up to <@ba.vup>5</> nearby ground enemies; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, this deals Elemental damage instead\n<@ba.rem>Can store 1 charge(s)</>=立即对周围最多<@ba.vup>5</>名地面敌人造成三次相当于攻击力<@ba.vup>205%</>的物理伤害，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则改为造成元素伤害\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>210%</> ATK as Arts damage and <@ba.vup>10%</> of damage as <$ba.dt.neural2>Nervous Impairment</>; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals an additional <@ba.vup>150%</> ATK as Elemental Damage=下次攻击造成攻击力<@ba.vup>210%</>的法术伤害并附带伤害<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则额外造成<@ba.vup>150%</>攻击力的元素伤害
The next attack deals <@ba.vup>210%</> ATK as Arts damage, and attacks an additional enemy\n<@ba.rem>Can store 3 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>210%</>的法术伤害，并额外攻击一个敌人\n<@ba.rem>可充能3次</>
The next attack deals <@ba.vup>210%</> ATK as Arts damage, and slightly increases the Trait's <$ba.sluggish>Slow</> duration\n<@ba.rem>Can store 1 charges</>=下次攻击造成相当于攻击力<@ba.vup>210%</>的法术伤害，并稍微延长特性的<$ba.sluggish>停顿</>持续时间\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>210%</> ATK as Physical damage and inflicts <$ba.sleep>Sleep</> for <@ba.vup>5</> seconds=下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>5</>秒，并造成相当于攻击力<@ba.vup>210%</>的物理伤害
The next attack deals <@ba.vup>210%</> ATK as physical damage and restores the HP of a nearby ally for <@ba.vup>110%</> of Blemishine's ATK\n<@ba.rem>Can store 1 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>210%</>的物理伤害，且恢复周围一名友方单位相当于攻击力<@ba.vup>110%</>的生命\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>210%</> ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores <@ba.vup>1</> SP to anyone equipped with a Reliable Battery\n<@ba.rem>Can store 3 charges</>=下次攻击对周围8格内所有地面敌人造成相当于攻击力<@ba.vup>210%</>的物理伤害，并为所有可靠电池的装备者回复<@ba.vup>1</>点技力\n<@ba.rem>可充能3次</>
The next attack deals <@ba.vup>210%</> ATK as Physical damage to the target and <@ba.vup>160%</> ATK as Physical damage to up to <@ba.vup>3</> other nearby enemies=下次攻击造成相当于攻击力<@ba.vup>210%</>的物理伤害，并额外选择目标周围最多<@ba.vup>3</>名其他敌人造成攻击力<@ba.vup>160%</>的物理伤害
The next attack deals <@ba.vup>210%</> ATK as Physical damage twice=下次攻击对目标造成两次相当于攻击力<@ba.vup>210%</>的物理伤害
The next attack deals <@ba.vup>210%</> ATK as Physical damage, and gains <@ba.vup>3</> DP.=下次攻击造成相当于攻击力<@ba.vup>210%</>的物理伤害，并获得<@ba.vup>3</>点部署费用
The next attack deals <@ba.vup>210%</> ATK as Physical damage. If it is a ranged attack, splash area is <@ba.vup>increased</>, and an illuminated zone is created for <@ba.vup>6</> seconds, disabling enemy <$ba.invisible>Invisibility</>\n<@ba.rem>Can store 1 charges</>=下次攻击时造成<@ba.vup>210%</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>6</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>210%</> ATK as Physical damage. When Pepe is affected by a <$ba.debuff>Negative Status</>, this skill can be used to remove the <$ba.debuff>Negative Status</>\n<@ba.rem>Can store 1 charge</>=下次攻击造成相当于攻击力<@ba.vup>210%</>的物理伤害，处于<$ba.debuff>异常状态</>时可以释放技能并清除<$ba.debuff>异常状态</>\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>210%</> ATK as Physical damage; will not target enemies above 50% HP\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>210%</>的物理伤害，不会选择生命值高于一半的敌人作为目标\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>210%</> ATK damage and hits 1 additional target=下次攻击的攻击力提升至<@ba.vup>210%</>，额外攻击一个目标
The next attack deals <@ba.vup>210%</> damage, and increases the chance of triggering this unit's Talent to <@ba.vup>76%</>=下一次攻击的攻击力提高至<@ba.vup>210%</>，且天赋发动概率提高至<@ba.vup>76%</>
The next attack deals <@ba.vup>210%</> of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to <@ba.vup>2.0</> times\n<@ba.rem>Can store 2 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>210%</>的物理伤害，且第一天赋伤害倍率提升至<@ba.vup>2.0</>倍\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>210%</> of ATK as Physical damage three times, to up to <@ba.vup>5</> nearby ground enemies; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, this deals Elemental damage instead\n<@ba.rem>Can store 1 charge(s)</>=立即对周围最多<@ba.vup>5</>名地面敌人造成三次相当于攻击力<@ba.vup>210%</>的物理伤害，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则改为造成元素伤害\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>210%</> of ATK as Physical damage twice to up to <@ba.vup>6</> nearby ground enemies=下次攻击对周围最多<@ba.vup>6</>名地面敌人造成两次相当于攻击力<@ba.vup>210%</>的物理伤害
The next attack deals <@ba.vup>210%</> of ATK Physical damage to up to 2 target and drags them towards this unit <@ba.vup>moderately</>=将远距离内两个敌人<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>210%</>的物理伤害
The next attack deals <@ba.vup>215%</> ATK as Physical damage and inflicts <$ba.sleep>Sleep</> for <@ba.vup>5</> seconds=下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>5</>秒，并造成相当于攻击力<@ba.vup>215%</>的物理伤害
The next attack deals <@ba.vup>215%</> ATK as Physical damage; will not target enemies above 50% HP\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>215%</>的物理伤害，不会选择生命值高于一半的敌人作为目标\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>220%</> ATK as Arts damage, and slightly increases the Trait's <$ba.sluggish>Slow</> duration\n<@ba.rem>Can store 1 charges</>=下次攻击造成相当于攻击力<@ba.vup>220%</>的法术伤害，并稍微延长特性的<$ba.sluggish>停顿</>持续时间\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>220%</> ATK as Physical damage and inflicts <$ba.sleep>Sleep</> for <@ba.vup>5</> seconds=下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>5</>秒，并造成相当于攻击力<@ba.vup>220%</>的物理伤害
The next attack deals <@ba.vup>220%</> ATK as physical damage and restores the HP of a nearby ally for <@ba.vup>120%</> of Blemishine's ATK\n<@ba.rem>Can store 2 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>220%</>的物理伤害，且恢复周围一名友方单位相当于攻击力<@ba.vup>120%</>的生命\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>220%</> ATK as Physical damage to the target and <@ba.vup>170%</> ATK as Physical damage to up to <@ba.vup>3</> other nearby enemies=下次攻击造成相当于攻击力<@ba.vup>220%</>的物理伤害，并额外选择目标周围最多<@ba.vup>3</>名其他敌人造成攻击力<@ba.vup>170%</>的物理伤害
The next attack deals <@ba.vup>220%</> ATK as Physical damage twice=下次攻击对目标造成两次相当于攻击力<@ba.vup>220%</>的物理伤害
The next attack deals <@ba.vup>220%</> ATK as Physical damage, and gains <@ba.vup>3</> DP.=下次攻击造成相当于攻击力<@ba.vup>220%</>的物理伤害，并获得<@ba.vup>3</>点部署费用
The next attack deals <@ba.vup>220%</> ATK as Physical damage, and restores <@ba.vup>20%</> HP=下次攻击造成相当于攻击力<@ba.vup>220%</>的物理伤害，并回复自身<@ba.vup>20%</>的生命
The next attack deals <@ba.vup>220%</> ATK as Physical damage. If it is a ranged attack, splash area is <@ba.vup>increased</>, and an illuminated zone is created for <@ba.vup>7</> seconds, disabling enemy <$ba.invisible>Invisibility</>\n<@ba.rem>Can store 2 charges</>=下次攻击时造成<@ba.vup>220%</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>7</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>220%</> ATK as Physical damage; will not target enemies above 50% HP\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>220%</>的物理伤害，不会选择生命值高于一半的敌人作为目标\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>220%</> ATK damage and hits 1 additional target=下次攻击的攻击力提升至<@ba.vup>220%</>，额外攻击一个目标
The next attack deals <@ba.vup>220%</> damage, and increases the chance of triggering this unit's Talent to <@ba.vup>80%</>=下一次攻击的攻击力提高至<@ba.vup>220%</>，且天赋发动概率提高至<@ba.vup>80%</>
The next attack deals <@ba.vup>220%</> of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to <@ba.vup>2.0</> times\n<@ba.rem>Can store 2 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>220%</>的物理伤害，且第一天赋伤害倍率提升至<@ba.vup>2.0</>倍\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>220%</> of ATK as Physical damage three times, to up to <@ba.vup>5</> nearby ground enemies; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, this deals Elemental damage instead\n<@ba.rem>Can store 2 charge(s)</>=立即对周围最多<@ba.vup>5</>名地面敌人造成三次相当于攻击力<@ba.vup>220%</>的物理伤害，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则改为造成元素伤害\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>220%</> of ATK as Physical damage twice to up to <@ba.vup>6</> nearby ground enemies=下次攻击对周围最多<@ba.vup>6</>名地面敌人造成两次相当于攻击力<@ba.vup>220%</>的物理伤害
The next attack deals <@ba.vup>225%</> ATK as Physical damage; will not target enemies above 50% HP\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>225%</>的物理伤害，不会选择生命值高于一半的敌人作为目标\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>225%</> of ATK Physical damage to up to 2 target and drags them towards this unit <@ba.vup>greatly</>=将远距离内两个敌人<@ba.vup>较大力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>225%</>的物理伤害
The next attack deals <@ba.vup>230%</> ATK as Arts damage and <@ba.vup>10%</> of damage as <$ba.dt.neural2>Nervous Impairment</>; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals an additional <@ba.vup>150%</> ATK as Elemental Damage=下次攻击造成攻击力<@ba.vup>230%</>的法术伤害并附带伤害<@ba.vup>10%</>的<$ba.dt.neural2>神经损伤</>，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则额外造成<@ba.vup>150%</>攻击力的元素伤害
The next attack deals <@ba.vup>230%</> ATK as Arts damage and <@ba.vup>15%</> of damage as <$ba.dt.neural2>Nervous Impairment</>; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals an additional <@ba.vup>150%</> ATK as Elemental Damage=下次攻击造成攻击力<@ba.vup>230%</>的法术伤害并附带伤害<@ba.vup>15%</>的<$ba.dt.neural2>神经损伤</>，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则额外造成<@ba.vup>150%</>攻击力的元素伤害
The next attack deals <@ba.vup>230%</> ATK as Arts damage, and slightly increases the Trait's <$ba.sluggish>Slow</> duration\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>230%</>的法术伤害，并稍微延长特性的<$ba.sluggish>停顿</>持续时间\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>230%</> ATK as Physical damage and inflicts <$ba.sleep>Sleep</> for <@ba.vup>5</> seconds=下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>5</>秒，并造成相当于攻击力<@ba.vup>230%</>的物理伤害
The next attack deals <@ba.vup>230%</> ATK as physical damage and restores the HP of a nearby ally for <@ba.vup>130%</> of Blemishine's ATK\n<@ba.rem>Can store 2 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>230%</>的物理伤害，且恢复周围一名友方单位相当于攻击力<@ba.vup>130%</>的生命\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>230%</> ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores <@ba.vup>1</> SP to anyone equipped with a Reliable Battery\n<@ba.rem>Can store 3 charges</>=下次攻击对周围8格内所有地面敌人造成相当于攻击力<@ba.vup>230%</>的物理伤害，并为所有可靠电池的装备者回复<@ba.vup>1</>点技力\n<@ba.rem>可充能3次</>
The next attack deals <@ba.vup>230%</> ATK as Physical damage to the target and <@ba.vup>180%</> ATK as Physical damage to up to <@ba.vup>3</> other nearby enemies=下次攻击造成相当于攻击力<@ba.vup>230%</>的物理伤害，并额外选择目标周围最多<@ba.vup>3</>名其他敌人造成攻击力<@ba.vup>180%</>的物理伤害
The next attack deals <@ba.vup>230%</> ATK as Physical damage twice=下次攻击对目标造成两次相当于攻击力<@ba.vup>230%</>的物理伤害
The next attack deals <@ba.vup>230%</> ATK as Physical damage, and gains <@ba.vup>3</> DP.=下次攻击造成相当于攻击力<@ba.vup>230%</>的物理伤害，并获得<@ba.vup>3</>点部署费用
The next attack deals <@ba.vup>230%</> ATK as Physical damage. When Pepe is affected by a <$ba.debuff>Negative Status</>, this skill can be used to remove the <$ba.debuff>Negative Status</>\n<@ba.rem>Can store 1 charge</>=下次攻击造成相当于攻击力<@ba.vup>230%</>的物理伤害，处于<$ba.debuff>异常状态</>时可以释放技能并清除<$ba.debuff>异常状态</>\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>230%</> ATK as Physical damage; will not target enemies above 50% HP\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>230%</>的物理伤害，不会选择生命值高于一半的敌人作为目标\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>230%</> ATK damage and hits 1 additional target=下次攻击的攻击力提升至<@ba.vup>230%</>，额外攻击一个目标
The next attack deals <@ba.vup>230%</> of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to <@ba.vup>2.3</> times\n<@ba.rem>Can store 2 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>230%</>的物理伤害，且第一天赋伤害倍率提升至<@ba.vup>2.3</>倍\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>230%</> of ATK as Physical damage three times, to up to <@ba.vup>6</> nearby ground enemies; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, this deals Elemental damage instead\n<@ba.rem>Can store 2 charge(s)</>=立即对周围最多<@ba.vup>6</>名地面敌人造成三次相当于攻击力<@ba.vup>230%</>的物理伤害，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则改为造成元素伤害\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>240%</> ATK as Physical damage and inflicts <$ba.sleep>Sleep</> for <@ba.vup>5</> seconds=下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>5</>秒，并造成相当于攻击力<@ba.vup>240%</>的物理伤害
The next attack deals <@ba.vup>240%</> ATK as physical damage and restores the HP of a nearby ally for <@ba.vup>140%</> of Blemishine's ATK\n<@ba.rem>Can store 2 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>240%</>的物理伤害，且恢复周围一名友方单位相当于攻击力<@ba.vup>140%</>的生命\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>240%</> ATK as Physical damage, and restores <@ba.vup>20%</> HP=下次攻击造成相当于攻击力<@ba.vup>240%</>的物理伤害，并回复自身<@ba.vup>20%</>的生命
The next attack deals <@ba.vup>240%</> ATK as Physical damage. If it is a ranged attack, splash area is <@ba.vup>increased</>, and an illuminated zone is created for <@ba.vup>7</> seconds, disabling enemy <$ba.invisible>Invisibility</>\n<@ba.rem>Can store 2 charges</>=下次攻击时造成<@ba.vup>240%</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>7</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>240%</> ATK as Physical damage; will not target enemies above 50% HP\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>240%</>的物理伤害，不会选择生命值高于一半的敌人作为目标\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>240%</> of ATK as Physical damage three times, to up to <@ba.vup>6</> nearby ground enemies; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, this deals Elemental damage instead\n<@ba.rem>Can store 2 charge(s)</>=立即对周围最多<@ba.vup>6</>名地面敌人造成三次相当于攻击力<@ba.vup>240%</>的物理伤害，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则改为造成元素伤害\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>25%</> ATK as Arts damage to the target every second for <@ba.vup>3</> seconds (does not stack), gains <@ba.vup>2</> DP=下次攻击使目标<@ba.vup>3</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>25%</>的法术伤害（不叠加），并获得<@ba.vup>2</>点部署费用
The next attack deals <@ba.vup>250%</> ATK as Arts damage and <@ba.vup>15%</> of damage as <$ba.dt.neural2>Nervous Impairment</>; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals an additional <@ba.vup>160%</> ATK as Elemental Damage=下次攻击造成攻击力<@ba.vup>250%</>的法术伤害并附带伤害<@ba.vup>15%</>的<$ba.dt.neural2>神经损伤</>，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则额外造成<@ba.vup>160%</>攻击力的元素伤害
The next attack deals <@ba.vup>250%</> ATK as Arts damage and <@ba.vup>20%</> of damage as <$ba.dt.neural2>Nervous Impairment</>; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals an additional <@ba.vup>160%</> ATK as Elemental Damage=下次攻击造成攻击力<@ba.vup>250%</>的法术伤害并附带伤害<@ba.vup>20%</>的<$ba.dt.neural2>神经损伤</>，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则额外造成<@ba.vup>160%</>攻击力的元素伤害
The next attack deals <@ba.vup>250%</> ATK as Arts damage, and slightly increases the Trait's <$ba.sluggish>Slow</> duration\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>250%</>的法术伤害，并稍微延长特性的<$ba.sluggish>停顿</>持续时间\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>250%</> ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores <@ba.vup>1</> SP to anyone equipped with a Reliable Battery\n<@ba.rem>Can store 3 charges</>=下次攻击对周围8格内所有地面敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害，并为所有可靠电池的装备者回复<@ba.vup>1</>点技力\n<@ba.rem>可充能3次</>
The next attack deals <@ba.vup>250%</> ATK as Physical damage twice=下次攻击对目标造成两次相当于攻击力<@ba.vup>250%</>的物理伤害
The next attack deals <@ba.vup>250%</> ATK as Physical damage, and gains <@ba.vup>3</> DP.=下次攻击造成相当于攻击力<@ba.vup>250%</>的物理伤害，并获得<@ba.vup>3</>点部署费用
The next attack deals <@ba.vup>250%</> ATK as Physical damage. When Pepe is affected by a <$ba.debuff>Negative Status</>, this skill can be used to remove the <$ba.debuff>Negative Status</>\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>250%</>的物理伤害，处于<$ba.debuff>异常状态</>时可以释放技能并清除<$ba.debuff>异常状态</>\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>250%</> ATK as Physical damage; will not target enemies above 50% HP\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>250%</>的物理伤害，不会选择生命值高于一半的敌人作为目标\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>250%</> of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to <@ba.vup>2.5</> times\n<@ba.rem>Can store 3 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>250%</>的物理伤害，且第一天赋伤害倍率提升至<@ba.vup>2.5</>倍\n<@ba.rem>可充能3次</>
The next attack deals <@ba.vup>250%</> of ATK as Physical damage three times, to up to <@ba.vup>6</> nearby ground enemies; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, this deals Elemental damage instead\n<@ba.rem>Can store 2 charge(s)</>=立即对周围最多<@ba.vup>6</>名地面敌人造成三次相当于攻击力<@ba.vup>250%</>的物理伤害，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则改为造成元素伤害\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>260%</> ATK as Arts damage, and slightly increases the Trait's <$ba.sluggish>Slow</> duration\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>260%</>的法术伤害，并稍微延长特性的<$ba.sluggish>停顿</>持续时间\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>260%</> ATK as physical damage and restores the HP of a nearby ally for <@ba.vup>150%</> of Blemishine's ATK\n<@ba.rem>Can store 3 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>260%</>的物理伤害，且恢复周围一名友方单位相当于攻击力<@ba.vup>150%</>的生命\n<@ba.rem>可充能3次</>
The next attack deals <@ba.vup>260%</> ATK as Physical damage, and restores <@ba.vup>25%</> HP=下次攻击造成相当于攻击力<@ba.vup>260%</>的物理伤害，并回复自身<@ba.vup>25%</>的生命
The next attack deals <@ba.vup>260%</> ATK as Physical damage. If it is a ranged attack, splash area is <@ba.vup>increased</>, and an illuminated zone is created for <@ba.vup>7</> seconds, disabling enemy <$ba.invisible>Invisibility</>\n<@ba.rem>Can store 2 charges</>=下次攻击时造成<@ba.vup>260%</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>7</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>270%</> ATK as Arts damage, and slightly increases the Trait's <$ba.sluggish>Slow</> duration\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>270%</>的法术伤害，并稍微延长特性的<$ba.sluggish>停顿</>持续时间\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>270%</> ATK as Physical damage, and gains <@ba.vup>3</> DP.=下次攻击造成相当于攻击力<@ba.vup>270%</>的物理伤害，并获得<@ba.vup>3</>点部署费用
The next attack deals <@ba.vup>270%</> ATK as Physical damage. When Pepe is affected by a <$ba.debuff>Negative Status</>, this skill can be used to remove the <$ba.debuff>Negative Status</>\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>270%</>的物理伤害，处于<$ba.debuff>异常状态</>时可以释放技能并清除<$ba.debuff>异常状态</>\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>270%</> of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to <@ba.vup>2.7</> times\n<@ba.rem>Can store 3 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>270%</>的物理伤害，且第一天赋伤害倍率提升至<@ba.vup>2.7</>倍\n<@ba.rem>可充能3次</>
The next attack deals <@ba.vup>275%</> ATK as Arts damage and <@ba.vup>20%</> of damage as <$ba.dt.neural2>Nervous Impairment</>; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals an additional <@ba.vup>160%</> ATK as Elemental Damage=下次攻击造成攻击力<@ba.vup>275%</>的法术伤害并附带伤害<@ba.vup>20%</>的<$ba.dt.neural2>神经损伤</>，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则额外造成<@ba.vup>160%</>攻击力的元素伤害
The next attack deals <@ba.vup>275%</> ATK as Arts damage and <@ba.vup>25%</> of damage as <$ba.dt.neural2>Nervous Impairment</>; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals an additional <@ba.vup>180%</> ATK as Elemental Damage=下次攻击造成攻击力<@ba.vup>275%</>的法术伤害并附带伤害<@ba.vup>25%</>的<$ba.dt.neural2>神经损伤</>，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则额外造成<@ba.vup>180%</>攻击力的元素伤害
The next attack deals <@ba.vup>280%</> ATK as Arts damage, and slightly increases the Trait's <$ba.sluggish>Slow</> duration\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>280%</>的法术伤害，并稍微延长特性的<$ba.sluggish>停顿</>持续时间\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>280%</> ATK as Physical damage, and gains <@ba.vup>3</> DP.=下次攻击造成相当于攻击力<@ba.vup>280%</>的物理伤害，并获得<@ba.vup>3</>点部署费用
The next attack deals <@ba.vup>280%</> ATK as Physical damage. If it is a ranged attack, splash area is <@ba.vup>increased</>, and an illuminated zone is created for <@ba.vup>8</> seconds, disabling enemy <$ba.invisible>Invisibility</>\n<@ba.rem>Can store 2 charges</>=下次攻击时造成<@ba.vup>280%</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>8</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>290%</> ATK as Arts damage, and slightly increases the Trait's <$ba.sluggish>Slow</> duration\n<@ba.rem>Can store 3 charges</>=下次攻击造成相当于攻击力<@ba.vup>290%</>的法术伤害，并稍微延长特性的<$ba.sluggish>停顿</>持续时间\n<@ba.rem>可充能3次</>
The next attack deals <@ba.vup>290%</> ATK as Physical damage. When Pepe is affected by a <$ba.debuff>Negative Status</>, this skill can be used to remove the <$ba.debuff>Negative Status</>\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>290%</>的物理伤害，处于<$ba.debuff>异常状态</>时可以释放技能并清除<$ba.debuff>异常状态</>\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>30%</> ATK as Arts damage to the target every second for <@ba.vup>3</> seconds (does not stack), gains <@ba.vup>2</> DP=下次攻击使目标<@ba.vup>3</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>30%</>的法术伤害（不叠加），并获得<@ba.vup>2</>点部署费用
The next attack deals <@ba.vup>300%</> ATK as Arts damage and <@ba.vup>30%</> of damage as <$ba.dt.neural2>Nervous Impairment</>; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals an additional <@ba.vup>180%</> ATK as Elemental Damage=下次攻击造成攻击力<@ba.vup>300%</>的法术伤害并附带伤害<@ba.vup>30%</>的<$ba.dt.neural2>神经损伤</>，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则额外造成<@ba.vup>180%</>攻击力的元素伤害
The next attack deals <@ba.vup>300%</> ATK as Arts damage, and slightly increases the Trait's <$ba.sluggish>Slow</> duration\n<@ba.rem>Can store 3 charges</>=下次攻击造成相当于攻击力<@ba.vup>300%</>的法术伤害，并稍微延长特性的<$ba.sluggish>停顿</>持续时间\n<@ba.rem>可充能3次</>
The next attack deals <@ba.vup>300%</> ATK as Physical damage, and gains <@ba.vup>3</> DP.=下次攻击造成相当于攻击力<@ba.vup>300%</>的物理伤害，并获得<@ba.vup>3</>点部署费用
The next attack deals <@ba.vup>300%</> of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to <@ba.vup>3.0</> times\n<@ba.rem>Can store 3 charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>300%</>的物理伤害，且第一天赋伤害倍率提升至<@ba.vup>3.0</>倍\n<@ba.rem>可充能3次</>
The next attack deals <@ba.vup>325%</> ATK as Arts damage and <@ba.vup>30%</> of damage as <$ba.dt.neural2>Nervous Impairment</>; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals an additional <@ba.vup>200%</> ATK as Elemental Damage=下次攻击造成攻击力<@ba.vup>325%</>的法术伤害并附带伤害<@ba.vup>30%</>的<$ba.dt.neural2>神经损伤</>，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则额外造成<@ba.vup>200%</>攻击力的元素伤害
The next attack deals <@ba.vup>35%</> ATK as Arts damage to the target every second for <@ba.vup>3</> seconds (does not stack), gains <@ba.vup>2</> DP=下次攻击使目标<@ba.vup>3</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>35%</>的法术伤害（不叠加），并获得<@ba.vup>2</>点部署费用
The next attack deals <@ba.vup>40%</> ATK as Arts damage to the target every second for <@ba.vup>3</> seconds (does not stack), gains <@ba.vup>2</> DP=下次攻击使目标<@ba.vup>3</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>40%</>的法术伤害（不叠加），并获得<@ba.vup>2</>点部署费用
The next attack deals <@ba.vup>40%</> of ATK as Arts damage and <@ba.vup>30%</> of ATK as <$ba.dt.apoptosis2>Necrosis</>\n<@ba.rem>Can store 1 charges</>=下一次攻击造成相当于攻击力<@ba.vup>40%</>的法术伤害并附带<@ba.vup>30%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>45%</> ATK as Arts damage to the target every second for <@ba.vup>3</> seconds (does not stack), gains <@ba.vup>2</> DP=下次攻击使目标<@ba.vup>3</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>45%</>的法术伤害（不叠加），并获得<@ba.vup>2</>点部署费用
The next attack deals <@ba.vup>50%</> ATK as Arts damage to the target every second for <@ba.vup>3</> seconds (does not stack), gains <@ba.vup>2</> DP=下次攻击使目标<@ba.vup>3</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>50%</>的法术伤害（不叠加），并获得<@ba.vup>2</>点部署费用
The next attack deals <@ba.vup>50%</> of ATK as Arts damage and <@ba.vup>30%</> of ATK as <$ba.dt.apoptosis2>Necrosis</>\n<@ba.rem>Can store 1 charges</>=下一次攻击造成相当于攻击力<@ba.vup>50%</>的法术伤害并附带<@ba.vup>30%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>55%</> ATK as Arts damage to the target every second for <@ba.vup>3</> seconds (does not stack), gains <@ba.vup>2</> DP=下次攻击使目标<@ba.vup>3</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>55%</>的法术伤害（不叠加），并获得<@ba.vup>2</>点部署费用
The next attack deals <@ba.vup>60%</> ATK as <@ba.vup>True</> damage to all surrounding ground enemies=下次攻击对四周所有地面敌人额外造成相当于攻击力<@ba.vup>60%</>的<@ba.vup>真实</>伤害
The next attack deals <@ba.vup>60%</> of ATK as Arts damage and <@ba.vup>30%</> of ATK as <$ba.dt.apoptosis2>Necrosis</>\n<@ba.rem>Can store 1 charges</>=下一次攻击造成相当于攻击力<@ba.vup>60%</>的法术伤害并附带<@ba.vup>30%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>65%</> ATK as Arts damage to the target every second for <@ba.vup>3</> seconds (does not stack), gains <@ba.vup>2</> DP=下次攻击使目标<@ba.vup>3</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>65%</>的法术伤害（不叠加），并获得<@ba.vup>2</>点部署费用
The next attack deals <@ba.vup>70%</> ATK as <@ba.vup>True</> damage to all surrounding ground enemies=下次攻击对四周所有地面敌人额外造成相当于攻击力<@ba.vup>70%</>的<@ba.vup>真实</>伤害
The next attack deals <@ba.vup>70%</> ATK as Arts damage to the target every second for <@ba.vup>3</> seconds (does not stack), gains <@ba.vup>2</> DP=下次攻击使目标<@ba.vup>3</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>70%</>的法术伤害（不叠加），并获得<@ba.vup>2</>点部署费用
The next attack deals <@ba.vup>70%</> of ATK as Arts damage and <@ba.vup>40%</> of ATK as <$ba.dt.apoptosis2>Necrosis</>\n<@ba.rem>Can store 2 charges</>=下一次攻击造成相当于攻击力<@ba.vup>70%</>的法术伤害并附带<@ba.vup>40%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>80%</> ATK as <@ba.vup>True</> damage to all surrounding ground enemies=下次攻击对四周所有地面敌人额外造成相当于攻击力<@ba.vup>80%</>的<@ba.vup>真实</>伤害
The next attack deals <@ba.vup>80%</> ATK as Arts damage to the target every second for <@ba.vup>3</> seconds (does not stack), gains <@ba.vup>2</> DP=下次攻击使目标<@ba.vup>3</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>80%</>的法术伤害（不叠加），并获得<@ba.vup>2</>点部署费用
The next attack deals <@ba.vup>80%</> of ATK as Arts damage and <@ba.vup>40%</> of ATK as <$ba.dt.apoptosis2>Necrosis</>\n<@ba.rem>Can store 2 charges</>=下一次攻击造成相当于攻击力<@ba.vup>80%</>的法术伤害并附带<@ba.vup>40%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>90%</> ATK as <@ba.vup>True</> damage to all surrounding ground enemies=下次攻击对四周所有地面敌人额外造成相当于攻击力<@ba.vup>90%</>的<@ba.vup>真实</>伤害
The next attack deals <@ba.vup>90%</> of ATK as Arts damage and <@ba.vup>40%</> of ATK as <$ba.dt.apoptosis2>Necrosis</>\n<@ba.rem>Can store 2 charges</>=下一次攻击造成相当于攻击力<@ba.vup>90%</>的法术伤害并附带<@ba.vup>40%</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>90%</> of ATK as Arts damage twice and <$ba.root>Binds</> the target for <@ba.vup>1.5</>s; target's <$ba.dt.neural2>Nervous Impairment</> received increases to <@ba.vup>1.2</>x during the <$ba.root>Bind</>; prioritizes attacking enemies not under a burst effect=下次攻击造成两次相当于攻击力<@ba.vup>90%</>的法术伤害并使目标<$ba.root>束缚</><@ba.vup>1.5</>秒，该次<$ba.root>束缚</>期间目标受到的<$ba.dt.neural2>神经损伤</>提升至<@ba.vup>1.2</>倍，优先攻击未处于爆发期间的敌人
The next attack deals <@ba.vup>95%</> of ATK as Arts damage twice and <$ba.root>Binds</> the target for <@ba.vup>1.5</>s; target's <$ba.dt.neural2>Nervous Impairment</> received increases to <@ba.vup>1.2</>x during the <$ba.root>Bind</>; prioritizes attacking enemies not under a burst effect=下次攻击造成两次相当于攻击力<@ba.vup>95%</>的法术伤害并使目标<$ba.root>束缚</><@ba.vup>1.5</>秒，该次<$ba.root>束缚</>期间目标受到的<$ba.dt.neural2>神经损伤</>提升至<@ba.vup>1.2</>倍，优先攻击未处于爆发期间的敌人
The next attack deals <@ba.vup>{atk_scale:0%}</> ATK as <@ba.vup>True</> damage to all surrounding ground enemies=下次攻击对四周所有地面敌人额外造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>真实</>伤害
The next attack deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage and <@ba.vup>{ep_damage_ratio:0%}</> ATK as <$ba.dt.burning2>Burn</>, prioritizing enemies not under a burst effect=下一次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.burning2>灼燃损伤</>，优先攻击未处于损伤爆发期间的敌人
The next attack deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage and <@ba.vup>{ep_damage_ratio:0%}</> of damage as <$ba.dt.neural2>Nervous Impairment</>; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, deals an additional <@ba.vup>{element_atk_scale:0%}</> ATK as Elemental Damage=下次攻击造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带伤害<@ba.vup>{ep_damage_ratio:0%}</>的<$ba.dt.neural2>神经损伤</>，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则额外造成<@ba.vup>{element_atk_scale:0%}</>攻击力的元素伤害
The next attack deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage and attacks <@ba.vup>twice</> consecutively=下次攻击<@ba.vup>连续攻击两次</>，每次造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害
The next attack deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store {ct} charges</>=下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并连续攻击两次\n<@ba.rem>可充能{ct}次</>
The next attack deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to up to <@ba.vup>{max_target}</> enemies within range and <$ba.sluggish>Slows</> them for <@ba.vup>{sluggish:0.0}</> second(s)=下次攻击对攻击范围内最多<@ba.vup>{max_target}</>名敌人造成攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使目标<$ba.sluggish>停顿</><@ba.vup>{sluggish:0.0}</>秒
The next attack deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage, and attacks an additional enemy\n<@ba.rem>Can store {ct} charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并额外攻击一个敌人\n<@ba.rem>可充能{ct}次</>
The next attack deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage, and slightly increases the Trait's <$ba.sluggish>Slow</> duration\n<@ba.rem>Can store {ct} charges</>=下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并稍微延长特性的<$ba.sluggish>停顿</>持续时间\n<@ba.rem>可充能{ct}次</>
The next attack deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage and attacks three times consecutively=下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并连续攻击三次
The next attack deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage and inflicts <$ba.sleep>Sleep</> for <@ba.vup>{sleep}</> seconds=下一次攻击使敌人陷入<$ba.sleep>沉睡</><@ba.vup>{sleep}</>秒，并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
The next attack deals <@ba.vup>{atk_scale:0%}</> ATK as physical damage and restores the HP of a nearby ally for <@ba.vup>{heal_scale:0%}</> of Blemishine's ATK\n<@ba.rem>Can store {ct} charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，且恢复周围一名友方单位相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命\n<@ba.rem>可充能{ct}次</>
The next attack deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores <@ba.vup>{attack@sp}</> SP to anyone equipped with a Reliable Battery\n<@ba.rem>Can store {ct} charges</>=下次攻击对周围8格内所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并为所有可靠电池的装备者回复<@ba.vup>{attack@sp}</>点技力\n<@ba.rem>可充能{ct}次</>
The next attack deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to the target and <@ba.vup>{atk_scale_2:0%}</> ATK as Physical damage to up to <@ba.vup>{show_max_target}</> other nearby enemies=下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并额外选择目标周围最多<@ba.vup>{show_max_target}</>名其他敌人造成攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害
The next attack deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage twice=下次攻击对目标造成两次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
The next attack deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage, and causes the target to <$ba.levitate>Levitate </><@ba.vup>{levitate}</> second, then deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to it again=下一次攻击对目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒，再对其追加一次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
The next attack deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage, and gains <@ba.vup>{cost}</> DP.=下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并获得<@ba.vup>{cost}</>点部署费用
The next attack deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage, and restores <@ba.vup>{hp_ratio:0%}</> HP=下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并回复自身<@ba.vup>{hp_ratio:0%}</>的生命
The next attack deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage, and the boomerang projectile repeatedly bounces between enemies (up to <@ba.vup>{times}</> bounces)=下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并且回旋投射物可以在敌人间重复弹射（最多弹跳<@ba.vup>{times}</>次）
The next attack deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage. If it is a ranged attack, splash area is <@ba.vup>increased</>, and an illuminated zone is created for <@ba.vup>{projectile_delay_time}</> seconds, disabling enemy <$ba.invisible>Invisibility</>\n<@ba.rem>Can store {cnt} charges</>=下次攻击时造成<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，若为远程攻击则溅射范围<@ba.vup>扩大</>且在周围产生一个持续<@ba.vup>{projectile_delay_time}</>秒的照明区域使敌人<$ba.invisible>隐匿</>失效\n<@ba.rem>可充能{cnt}次</>
The next attack deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage. When Pepe is affected by a <$ba.debuff>Negative Status</>, this skill can be used to remove the <$ba.debuff>Negative Status</>\n<@ba.rem>Can store 1 charge</>=下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，处于<$ba.debuff>异常状态</>时可以释放技能并清除<$ba.debuff>异常状态</>\n<@ba.rem>可充能1次</>
The next attack deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage. When Pepe is affected by a <$ba.debuff>Negative Status</>, this skill can be used to remove the <$ba.debuff>Negative Status</>\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，处于<$ba.debuff>异常状态</>时可以释放技能并清除<$ba.debuff>异常状态</>\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>{atk_scale:0%}</> ATK damage and hits 1 additional target=下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%}</>，额外攻击一个目标
The next attack deals <@ba.vup>{atk_scale:0%}</> damage, and deals <@ba.vup>{ranged@atk_scale:0%}</> Arts damage to an additional target within range.=下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，且额外对前方另一名敌人造成攻击力<@ba.vup>{ranged@atk_scale:0%}</>的法术伤害
The next attack deals <@ba.vup>{atk_scale:0%}</> damage, and increases the chance of triggering this unit's Talent to <@ba.vup>{talent@prob:0%}</>=下一次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，且天赋发动概率提高至<@ba.vup>{talent@prob:0%}</>
The next attack deals <@ba.vup>{atk_scale:0%}</> of ATK as Arts damage and <@ba.vup>{ep_damage_ratio:0%}</> of ATK as <$ba.dt.apoptosis2>Necrosis</>\n<@ba.rem>Can store {cnt} charges</>=下一次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并附带<@ba.vup>{ep_damage_ratio:0%}</>攻击力的<$ba.dt.apoptosis2>凋亡损伤</>\n<@ba.rem>可充能{cnt}次</>
The next attack deals <@ba.vup>{atk_scale:0%}</> of ATK as Arts damage twice and <$ba.root>Binds</> the target for <@ba.vup>{unmove}</>s; target's <$ba.dt.neural2>Nervous Impairment</> received increases to <@ba.vup>{ep_damage_scale}</>x during the <$ba.root>Bind</>; prioritizes attacking enemies not under a burst effect=下次攻击造成两次相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害并使目标<$ba.root>束缚</><@ba.vup>{unmove}</>秒，该次<$ba.root>束缚</>期间目标受到的<$ba.dt.neural2>神经损伤</>提升至<@ba.vup>{ep_damage_scale}</>倍，优先攻击未处于爆发期间的敌人
The next attack deals <@ba.vup>{atk_scale:0%}</> of ATK as Physical damage and attacks twice consecutively=下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并连续攻击两次
The next attack deals <@ba.vup>{atk_scale:0%}</> of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to <@ba.vup>{talent_scale:0.0}</> times\n<@ba.rem>Can store {cnt} charge(s)</>=下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，且第一天赋伤害倍率提升至<@ba.vup>{talent_scale:0.0}</>倍\n<@ba.rem>可充能{cnt}次</>
The next attack deals <@ba.vup>{atk_scale:0%}</> of ATK as Physical damage three times, to up to <@ba.vup>{max_target}</> nearby ground enemies; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment</>, this deals Elemental damage instead\n<@ba.rem>Can store {ct} charge(s)</>=立即对周围最多<@ba.vup>{max_target}</>名地面敌人造成三次相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，若目标处于<$ba.dt.neural2>神经损伤</>爆发期间则改为造成元素伤害\n<@ba.rem>可充能{ct}次</>
The next attack deals <@ba.vup>{atk_scale:0%}</> of ATK physical damage and the target's DEF <@ba.vup>-{-def:0%}</> for {duration} seconds=下一次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，{duration}秒内使命中目标的防御力<@ba.vup>-{-def:0%}</>
The next attack deals <@ba.vup>{atk_scale:0%}</> of ATK physical damage to at most <@ba.vup>5</> enemies within range and the DEF of targets hit <@ba.vup>-{-def:0%}</> for <@ba.vup>{duration}</> seconds=立即对攻击范围内至多<@ba.vup>5</>个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，<@ba.vup>{duration}</>秒内使命中目标的防御力<@ba.vup>-{-def:0%}</>
The next attack deals <@ba.vup>{atk_scale:0%}</> of ATK Physical damage to its target and drags it towards this unit <@ba.vup>greatly</>=下次攻击会把敌人<@ba.vup>较大力地</>牵引至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
The next attack deals <@ba.vup>{atk_scale:0%}</> of ATK Physical damage to its target and drags it towards this unit <@ba.vup>moderately</>=下次攻击会把目标<@ba.vup>中等力度地</>牵引至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
The next attack deals <@ba.vup>{atk_scale:0%}</> of ATK Physical damage to its target and drags it towards this unit <@ba.vup>slightly</>=下次攻击会把目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
The next attack deals <@ba.vup>{atk_scale:0%}</> of ATK Physical damage to up to 2 target and drags them towards this unit <@ba.vup>greatly</>=将远距离内两个敌人<@ba.vup>较大力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
The next attack deals <@ba.vup>{atk_scale:0%}</> of ATK Physical damage to up to 2 target and drags them towards this unit <@ba.vup>moderately</>=将远距离内两个敌人<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
The next attack deals <@ba.vup>{atk_scale:0%}</> of ATK Physical damage to up to 2 target and drags them towards this unit <@ba.vup>slightly</>=将远距离内两个敌人<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
The next attack deals <@ba.vup>{atk_scale_s1:0%}</> ATK as Physical damage; will not target enemies above 50% HP\n<@ba.rem>Can store 2 charges</>=下次攻击造成相当于攻击力<@ba.vup>{atk_scale_s1:0%}</>的物理伤害，不会选择生命值高于一半的敌人作为目标\n<@ba.rem>可充能2次</>
The next attack deals <@ba.vup>{atk_scale_s1:0%}</> of ATK as Physical damage twice to up to <@ba.vup>{max_target}</> nearby ground enemies=下次攻击对周围最多<@ba.vup>{max_target}</>名地面敌人造成两次相当于攻击力<@ba.vup>{atk_scale_s1:0%}</>的物理伤害
The next attack deals <@ba.vup>{bleed_atk_scale:0%}</> ATK as Arts damage to the target every second for <@ba.vup>{bleed_duration}</> seconds (does not stack), gains <@ba.vup>{cost}</> DP=下次攻击使目标<@ba.vup>{bleed_duration}</>秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}</>的法术伤害（不叠加），并获得<@ba.vup>{cost}</>点部署费用
The next attack deals an additional 190% ATK as Arts damage, and gains 1 DP\nCan store 3 charges=下次攻击额外造成攻击力190%的法术伤害，并获得1点部署费用\n可充能3次
The next attack deals an additional 195% ATK as Arts damage, and gains 1 DP\nCan store 3 charges=下次攻击额外造成攻击力195%的法术伤害，并获得1点部署费用\n可充能3次
The next attack deals an additional 210% ATK as Arts damage, and gains 1 DP\nCan store 3 charges=下次攻击额外造成攻击力210%的法术伤害，并获得1点部署费用\n可充能3次
The next attack deals an additional 215% ATK as Arts damage, and gains 1 DP\nCan store 3 charges=下次攻击额外造成攻击力215%的法术伤害，并获得1点部署费用\n可充能3次
The next attack deals an additional 220% ATK as Arts damage, and gains 1 DP\nCan store 3 charges=下次攻击额外造成攻击力220%的法术伤害，并获得1点部署费用\n可充能3次
The next attack deals an additional 230% ATK as Arts damage, and gains 1 DP\nCan store 3 charges=下次攻击额外造成攻击力230%的法术伤害，并获得1点部署费用\n可充能3次
The next attack deals an additional 245% ATK as Arts damage, and gains 1 DP\nCan store 3 charges=下次攻击额外造成攻击力245%的法术伤害，并获得1点部署费用\n可充能3次
The next attack deals an additional 260% ATK as Arts damage, and gains 1 DP\nCan store 3 charges=下次攻击额外造成攻击力260%的法术伤害，并获得1点部署费用\n可充能3次
The next attack deals an additional 275% ATK as Arts damage, and gains 1 DP\nCan store 3 charges=下次攻击额外造成攻击力275%的法术伤害，并获得1点部署费用\n可充能3次
The next attack deals an additional 290% ATK as Arts damage, and gains 1 DP\nCan store 3 charges=下次攻击额外造成攻击力290%的法术伤害，并获得1点部署费用\n可充能3次
The next attack deals an additional <@ba.vup>190%</> ATK as Arts damage, and gains <@ba.vup>1</> DP\n<@ba.rem>Can store 3 charges</>=下次攻击额外造成攻击力<@ba.vup>190%</>的法术伤害，并获得<@ba.vup>1</>点部署费用\n<@ba.rem>可充能3次</>
The next attack deals an additional <@ba.vup>195%</> ATK as Arts damage, and gains <@ba.vup>1</> DP\n<@ba.rem>Can store 3 charges</>=下次攻击额外造成攻击力<@ba.vup>195%</>的法术伤害，并获得<@ba.vup>1</>点部署费用\n<@ba.rem>可充能3次</>
The next attack deals an additional <@ba.vup>210%</> ATK as Arts damage, and gains <@ba.vup>1</> DP\n<@ba.rem>Can store 3 charges</>=下次攻击额外造成攻击力<@ba.vup>210%</>的法术伤害，并获得<@ba.vup>1</>点部署费用\n<@ba.rem>可充能3次</>
The next attack deals an additional <@ba.vup>215%</> ATK as Arts damage, and gains <@ba.vup>1</> DP\n<@ba.rem>Can store 3 charges</>=下次攻击额外造成攻击力<@ba.vup>215%</>的法术伤害，并获得<@ba.vup>1</>点部署费用\n<@ba.rem>可充能3次</>
The next attack deals an additional <@ba.vup>220%</> ATK as Arts damage, and gains <@ba.vup>1</> DP\n<@ba.rem>Can store 3 charges</>=下次攻击额外造成攻击力<@ba.vup>220%</>的法术伤害，并获得<@ba.vup>1</>点部署费用\n<@ba.rem>可充能3次</>
The next attack deals an additional <@ba.vup>230%</> ATK as Arts damage, and gains <@ba.vup>1</> DP\n<@ba.rem>Can store 3 charges</>=下次攻击额外造成攻击力<@ba.vup>230%</>的法术伤害，并获得<@ba.vup>1</>点部署费用\n<@ba.rem>可充能3次</>
The next attack deals an additional <@ba.vup>245%</> ATK as Arts damage, and gains <@ba.vup>1</> DP\n<@ba.rem>Can store 3 charges</>=下次攻击额外造成攻击力<@ba.vup>245%</>的法术伤害，并获得<@ba.vup>1</>点部署费用\n<@ba.rem>可充能3次</>
The next attack deals an additional <@ba.vup>260%</> ATK as Arts damage, and gains <@ba.vup>1</> DP\n<@ba.rem>Can store 3 charges</>=下次攻击额外造成攻击力<@ba.vup>260%</>的法术伤害，并获得<@ba.vup>1</>点部署费用\n<@ba.rem>可充能3次</>
The next attack deals an additional <@ba.vup>275%</> ATK as Arts damage, and gains <@ba.vup>1</> DP\n<@ba.rem>Can store 3 charges</>=下次攻击额外造成攻击力<@ba.vup>275%</>的法术伤害，并获得<@ba.vup>1</>点部署费用\n<@ba.rem>可充能3次</>
The next attack deals an additional <@ba.vup>290%</> ATK as Arts damage, and gains <@ba.vup>1</> DP\n<@ba.rem>Can store 3 charges</>=下次攻击额外造成攻击力<@ba.vup>290%</>的法术伤害，并获得<@ba.vup>1</>点部署费用\n<@ba.rem>可充能3次</>
The next attack deals an additional <@ba.vup>{extra_damage_ratio:0%}</> ATK as Arts damage, and gains <@ba.vup>{cost}</> DP\n<@ba.rem>Can store {ct} charges</>=下次攻击额外造成攻击力<@ba.vup>{extra_damage_ratio:0%}</>的法术伤害，并获得<@ba.vup>{cost}</>点部署费用\n<@ba.rem>可充能{ct}次</>
The next attack deals an additional hit equal to 100% ATK as Arts damage=下次攻击额外造成一次相当于攻击力100%的法术伤害
The next attack deals an additional hit equal to 100% of ATK as Arts damage=下次攻击额外造成一次相当于攻击力100%的法术伤害
The next attack deals an additional hit equal to 105% ATK as Arts damage=下次攻击额外造成一次相当于攻击力105%的法术伤害
The next attack deals an additional hit equal to 110% ATK as Arts damage=下次攻击额外造成一次相当于攻击力110%的法术伤害
The next attack deals an additional hit equal to 110% of ATK as Arts damage=下次攻击额外造成一次相当于攻击力110%的法术伤害
The next attack deals an additional hit equal to 120% ATK as Arts damage=下次攻击额外造成一次相当于攻击力120%的法术伤害
The next attack deals an additional hit equal to 120% of ATK as Arts damage=下次攻击额外造成一次相当于攻击力120%的法术伤害
The next attack deals an additional hit equal to 130% of ATK as Arts damage=下次攻击额外造成一次相当于攻击力130%的法术伤害
The next attack deals an additional hit equal to 140% ATK as Arts damage=下次攻击额外造成一次相当于攻击力140%的法术伤害
The next attack deals an additional hit equal to 150% of ATK as Arts damage=下次攻击额外造成一次相当于攻击力150%的法术伤害
The next attack deals an additional hit equal to 160% ATK as Arts damage=下次攻击额外造成一次相当于攻击力160%的法术伤害
The next attack deals an additional hit equal to 180% ATK as Arts damage=下次攻击额外造成一次相当于攻击力180%的法术伤害
The next attack deals an additional hit equal to 75% of ATK as Arts damage=下次攻击额外造成一次相当于攻击力75%的法术伤害
The next attack deals an additional hit equal to 80% ATK as Arts damage=下次攻击额外造成一次相当于攻击力80%的法术伤害
The next attack deals an additional hit equal to 80% of ATK as Arts damage=下次攻击额外造成一次相当于攻击力80%的法术伤害
The next attack deals an additional hit equal to 85% ATK as Arts damage=下次攻击额外造成一次相当于攻击力85%的法术伤害
The next attack deals an additional hit equal to 85% of ATK as Arts damage=下次攻击额外造成一次相当于攻击力85%的法术伤害
The next attack deals an additional hit equal to 90% of ATK as Arts damage=下次攻击额外造成一次相当于攻击力90%的法术伤害
The next attack deals an additional hit equal to 95% ATK as Arts damage=下次攻击额外造成一次相当于攻击力95%的法术伤害
The next attack deals an additional hit equal to 95% of ATK as Arts damage=下次攻击额外造成一次相当于攻击力95%的法术伤害
The next attack deals an additional hit equal to <@ba.vup>100%</> ATK as Arts damage=下次攻击额外造成一次相当于攻击力<@ba.vup>100%</>的法术伤害
The next attack deals an additional hit equal to <@ba.vup>100%</> of ATK as Arts damage=下次攻击额外造成一次相当于攻击力<@ba.vup>100%</>的法术伤害
The next attack deals an additional hit equal to <@ba.vup>105%</> ATK as Arts damage=下次攻击额外造成一次相当于攻击力<@ba.vup>105%</>的法术伤害
The next attack deals an additional hit equal to <@ba.vup>110%</> ATK as Arts damage=下次攻击额外造成一次相当于攻击力<@ba.vup>110%</>的法术伤害
The next attack deals an additional hit equal to <@ba.vup>110%</> of ATK as Arts damage=下次攻击额外造成一次相当于攻击力<@ba.vup>110%</>的法术伤害
The next attack deals an additional hit equal to <@ba.vup>120%</> ATK as Arts damage=下次攻击额外造成一次相当于攻击力<@ba.vup>120%</>的法术伤害
The next attack deals an additional hit equal to <@ba.vup>120%</> of ATK as Arts damage=下次攻击额外造成一次相当于攻击力<@ba.vup>120%</>的法术伤害
The next attack deals an additional hit equal to <@ba.vup>130%</> of ATK as Arts damage=下次攻击额外造成一次相当于攻击力<@ba.vup>130%</>的法术伤害
The next attack deals an additional hit equal to <@ba.vup>140%</> ATK as Arts damage=下次攻击额外造成一次相当于攻击力<@ba.vup>140%</>的法术伤害
The next attack deals an additional hit equal to <@ba.vup>150%</> of ATK as Arts damage=下次攻击额外造成一次相当于攻击力<@ba.vup>150%</>的法术伤害
The next attack deals an additional hit equal to <@ba.vup>160%</> ATK as Arts damage=下次攻击额外造成一次相当于攻击力<@ba.vup>160%</>的法术伤害
The next attack deals an additional hit equal to <@ba.vup>180%</> ATK as Arts damage=下次攻击额外造成一次相当于攻击力<@ba.vup>180%</>的法术伤害
The next attack deals an additional hit equal to <@ba.vup>75%</> of ATK as Arts damage=下次攻击额外造成一次相当于攻击力<@ba.vup>75%</>的法术伤害
The next attack deals an additional hit equal to <@ba.vup>80%</> ATK as Arts damage=下次攻击额外造成一次相当于攻击力<@ba.vup>80%</>的法术伤害
The next attack deals an additional hit equal to <@ba.vup>80%</> of ATK as Arts damage=下次攻击额外造成一次相当于攻击力<@ba.vup>80%</>的法术伤害
The next attack deals an additional hit equal to <@ba.vup>85%</> ATK as Arts damage=下次攻击额外造成一次相当于攻击力<@ba.vup>85%</>的法术伤害
The next attack deals an additional hit equal to <@ba.vup>85%</> of ATK as Arts damage=下次攻击额外造成一次相当于攻击力<@ba.vup>85%</>的法术伤害
The next attack deals an additional hit equal to <@ba.vup>90%</> of ATK as Arts damage=下次攻击额外造成一次相当于攻击力<@ba.vup>90%</>的法术伤害
The next attack deals an additional hit equal to <@ba.vup>95%</> ATK as Arts damage=下次攻击额外造成一次相当于攻击力<@ba.vup>95%</>的法术伤害
The next attack deals an additional hit equal to <@ba.vup>95%</> of ATK as Arts damage=下次攻击额外造成一次相当于攻击力<@ba.vup>95%</>的法术伤害
The next attack deals an additional hit equal to <@ba.vup>{extra_atk_scale:0%}</> ATK as Arts damage=下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}</>的法术伤害
The next attack deals an additional hit equal to <@ba.vup>{kirara_s_1.atk_scale:0%}</> of ATK as Arts damage=下次攻击额外造成一次相当于攻击力<@ba.vup>{kirara_s_1.atk_scale:0%}</>的法术伤害
The next attack deals an additional hit equal to {extra_atk_scale:0%} ATK as Arts damage=下次攻击额外造成一次相当于攻击力{extra_atk_scale:0%}的法术伤害
The next attack deals an additional hit equal to {kirara_s_1.atk_scale:0%} of ATK as Arts damage=下次攻击额外造成一次相当于攻击力{kirara_s_1.atk_scale:0%}的法术伤害
The next attack deals an additional instance of Arts damage equal to 140% ATK\nCharged effect: The next attack deals 180% damage and Stuns the target for 3 seconds=下次攻击额外造成相当于攻击力140%的法术伤害\n蓄力额外效果：攻击时攻击力提升至180%并使目标晕眩3秒
The next attack deals an additional instance of Arts damage equal to 145% ATK\nCharged effect: The next attack deals 180% damage and Stuns the target for 3 seconds=下次攻击额外造成相当于攻击力145%的法术伤害\n蓄力额外效果：攻击时攻击力提升至180%并使目标晕眩3秒
The next attack deals an additional instance of Arts damage equal to 150% ATK\nCharged effect: The next attack deals 180% damage and Stuns the target for 3 seconds=下次攻击额外造成相当于攻击力150%的法术伤害\n蓄力额外效果：攻击时攻击力提升至180%并使目标晕眩3秒
The next attack deals an additional instance of Arts damage equal to 160% ATK\nCharged effect: The next attack deals 180% damage and Stuns the target for 3 seconds=下次攻击额外造成相当于攻击力160%的法术伤害\n蓄力额外效果：攻击时攻击力提升至180%并使目标晕眩3秒
The next attack deals an additional instance of Arts damage equal to 165% ATK\nCharged effect: The next attack deals 180% damage and Stuns the target for 3 seconds=下次攻击额外造成相当于攻击力165%的法术伤害\n蓄力额外效果：攻击时攻击力提升至180%并使目标晕眩3秒
The next attack deals an additional instance of Arts damage equal to 170% ATK\nCharged effect: The next attack deals 180% damage and Stuns the target for 3 seconds=下次攻击额外造成相当于攻击力170%的法术伤害\n蓄力额外效果：攻击时攻击力提升至180%并使目标晕眩3秒
The next attack deals an additional instance of Arts damage equal to 180% ATK\nCharged effect: The next attack deals 180% damage and Stuns the target for 3 seconds=下次攻击额外造成相当于攻击力180%的法术伤害\n蓄力额外效果：攻击时攻击力提升至180%并使目标晕眩3秒
The next attack deals an additional instance of Arts damage equal to 190% ATK\nCharged effect: The next attack deals 180% damage and Stuns the target for 4 seconds=下次攻击额外造成相当于攻击力190%的法术伤害\n蓄力额外效果：攻击时攻击力提升至180%并使目标晕眩4秒
The next attack deals an additional instance of Arts damage equal to 195% ATK\nCharged effect: The next attack deals 200% damage and Stuns the target for 4 seconds=下次攻击额外造成相当于攻击力195%的法术伤害\n蓄力额外效果：攻击时攻击力提升至200%并使目标晕眩4秒
The next attack deals an additional instance of Arts damage equal to 200% ATK\nCharged effect: The next attack deals 200% damage and Stuns the target for 5 seconds=下次攻击额外造成相当于攻击力200%的法术伤害\n蓄力额外效果：攻击时攻击力提升至200%并使目标晕眩5秒
The next attack deals an additional instance of Arts damage equal to <@ba.vup>140%</> ATK\n<$ba.charged>Charged</> effect: The next attack deals <@ba.vup>180%</> damage and Stuns the target for <@ba.vup>3</> seconds=下次攻击额外造成相当于攻击力<@ba.vup>140%</>的法术伤害\n<$ba.charged>蓄力</>额外效果：攻击时攻击力提升至<@ba.vup>180%</>并使目标晕眩<@ba.vup>3</>秒
The next attack deals an additional instance of Arts damage equal to <@ba.vup>145%</> ATK\n<$ba.charged>Charged</> effect: The next attack deals <@ba.vup>180%</> damage and Stuns the target for <@ba.vup>3</> seconds=下次攻击额外造成相当于攻击力<@ba.vup>145%</>的法术伤害\n<$ba.charged>蓄力</>额外效果：攻击时攻击力提升至<@ba.vup>180%</>并使目标晕眩<@ba.vup>3</>秒
The next attack deals an additional instance of Arts damage equal to <@ba.vup>150%</> ATK\n<$ba.charged>Charged</> effect: The next attack deals <@ba.vup>180%</> damage and Stuns the target for <@ba.vup>3</> seconds=下次攻击额外造成相当于攻击力<@ba.vup>150%</>的法术伤害\n<$ba.charged>蓄力</>额外效果：攻击时攻击力提升至<@ba.vup>180%</>并使目标晕眩<@ba.vup>3</>秒
The next attack deals an additional instance of Arts damage equal to <@ba.vup>160%</> ATK\n<$ba.charged>Charged</> effect: The next attack deals <@ba.vup>180%</> damage and Stuns the target for <@ba.vup>3</> seconds=下次攻击额外造成相当于攻击力<@ba.vup>160%</>的法术伤害\n<$ba.charged>蓄力</>额外效果：攻击时攻击力提升至<@ba.vup>180%</>并使目标晕眩<@ba.vup>3</>秒
The next attack deals an additional instance of Arts damage equal to <@ba.vup>165%</> ATK\n<$ba.charged>Charged</> effect: The next attack deals <@ba.vup>180%</> damage and Stuns the target for <@ba.vup>3</> seconds=下次攻击额外造成相当于攻击力<@ba.vup>165%</>的法术伤害\n<$ba.charged>蓄力</>额外效果：攻击时攻击力提升至<@ba.vup>180%</>并使目标晕眩<@ba.vup>3</>秒
The next attack deals an additional instance of Arts damage equal to <@ba.vup>170%</> ATK\n<$ba.charged>Charged</> effect: The next attack deals <@ba.vup>180%</> damage and Stuns the target for <@ba.vup>3</> seconds=下次攻击额外造成相当于攻击力<@ba.vup>170%</>的法术伤害\n<$ba.charged>蓄力</>额外效果：攻击时攻击力提升至<@ba.vup>180%</>并使目标晕眩<@ba.vup>3</>秒
The next attack deals an additional instance of Arts damage equal to <@ba.vup>180%</> ATK\n<$ba.charged>Charged</> effect: The next attack deals <@ba.vup>180%</> damage and Stuns the target for <@ba.vup>3</> seconds=下次攻击额外造成相当于攻击力<@ba.vup>180%</>的法术伤害\n<$ba.charged>蓄力</>额外效果：攻击时攻击力提升至<@ba.vup>180%</>并使目标晕眩<@ba.vup>3</>秒
The next attack deals an additional instance of Arts damage equal to <@ba.vup>190%</> ATK\n<$ba.charged>Charged</> effect: The next attack deals <@ba.vup>180%</> damage and Stuns the target for <@ba.vup>4</> seconds=下次攻击额外造成相当于攻击力<@ba.vup>190%</>的法术伤害\n<$ba.charged>蓄力</>额外效果：攻击时攻击力提升至<@ba.vup>180%</>并使目标晕眩<@ba.vup>4</>秒
The next attack deals an additional instance of Arts damage equal to <@ba.vup>195%</> ATK\n<$ba.charged>Charged</> effect: The next attack deals <@ba.vup>200%</> damage and Stuns the target for <@ba.vup>4</> seconds=下次攻击额外造成相当于攻击力<@ba.vup>195%</>的法术伤害\n<$ba.charged>蓄力</>额外效果：攻击时攻击力提升至<@ba.vup>200%</>并使目标晕眩<@ba.vup>4</>秒
The next attack deals an additional instance of Arts damage equal to <@ba.vup>200%</> ATK\n<$ba.charged>Charged</> effect: The next attack deals <@ba.vup>200%</> damage and Stuns the target for <@ba.vup>5</> seconds=下次攻击额外造成相当于攻击力<@ba.vup>200%</>的法术伤害\n<$ba.charged>蓄力</>额外效果：攻击时攻击力提升至<@ba.vup>200%</>并使目标晕眩<@ba.vup>5</>秒
The next attack deals an additional instance of Arts damage equal to <@ba.vup>{atk_scale_2:0%}</> ATK\n<$ba.charged>Charged</> effect: The next attack deals <@ba.vup>{judge_s_1_enhance_checker.atk_scale:0%}</> damage and Stuns the target for <@ba.vup>{stun}</> seconds=下次攻击额外造成相当于攻击力<@ba.vup>{atk_scale_2:0%}</>的法术伤害\n<$ba.charged>蓄力</>额外效果：攻击时攻击力提升至<@ba.vup>{judge_s_1_enhance_checker.atk_scale:0%}</>并使目标晕眩<@ba.vup>{stun}</>秒
The next attack deals an additional instance of Arts damage equal to {atk_scale_2:0%} ATK\nCharged effect: The next attack deals {judge_s_1_enhance_checker.atk_scale:0%} damage and Stuns the target for {stun} seconds=下次攻击额外造成相当于攻击力{atk_scale_2:0%}的法术伤害\n蓄力额外效果：攻击时攻击力提升至{judge_s_1_enhance_checker.atk_scale:0%}并使目标晕眩{stun}秒
The next attack deals an additional {extra_damage_ratio:0%} ATK as Arts damage, and gains {cost} DP\nCan store {ct} charges=下次攻击额外造成攻击力{extra_damage_ratio:0%}的法术伤害，并获得{cost}点部署费用\n可充能{ct}次
The next attack deals heavy Physical damage to the target. Recovers all SP if this skill kills the target or if the target retreats.=下一次攻击对目标造成大量物理伤害，若该技能击杀目标或目标撤退，回复所有技力
The next attack deals {atk_scale:0%} ATK as Arts damage\nCan store 2 charges=下次攻击造成相当于攻击力{atk_scale:0%}的法术伤害\n可充能2次
The next attack deals {atk_scale:0%} ATK as Arts damage and attacks twice consecutively=下次攻击连续攻击两次，每次造成相当于攻击力{atk_scale:0%}的法术伤害
The next attack deals {atk_scale:0%} ATK as Arts damage and attacks twice consecutively\nCan store {ct} charges=下次攻击造成相当于攻击力{atk_scale:0%}的法术伤害，并连续攻击两次\n可充能{ct}次
The next attack deals {atk_scale:0%} ATK as Arts damage and {ep_damage_ratio:0%} ATK as Burn, prioritizing enemies not under a burst effect=下一次攻击造成相当于攻击力{atk_scale:0%}的法术伤害并附带{ep_damage_ratio:0%}攻击力的灼燃损伤，优先攻击未处于损伤爆发期间的敌人
The next attack deals {atk_scale:0%} ATK as Arts damage and {ep_damage_ratio:0%} of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional {element_atk_scale:0%} ATK as Elemental Damage=下次攻击造成攻击力{atk_scale:0%}的法术伤害并附带伤害{ep_damage_ratio:0%}的神经损伤，若目标处于神经损伤爆发期间则额外造成{element_atk_scale:0%}攻击力的元素伤害
The next attack deals {atk_scale:0%} ATK as Arts damage to up to {max_target} enemies within range and Slows them for {sluggish:0.0} second(s)=下次攻击对攻击范围内最多{max_target}名敌人造成攻击力{atk_scale:0%}的法术伤害，并使目标停顿{sluggish:0.0}秒
The next attack deals {atk_scale:0%} ATK as Arts damage, and attacks an additional enemy\nCan store {ct} charge(s)=下次攻击造成相当于攻击力{atk_scale:0%}的法术伤害，并额外攻击一个敌人\n可充能{ct}次
The next attack deals {atk_scale:0%} ATK as Arts damage, and slightly increases the Trait's Slow duration\nCan store {ct} charges=下次攻击造成相当于攻击力{atk_scale:0%}的法术伤害，并稍微延长特性的停顿持续时间\n可充能{ct}次
The next attack deals {atk_scale:0%} ATK as Physical damage and attacks three times consecutively=下次攻击造成相当于攻击力{atk_scale:0%}的物理伤害，并连续攻击三次
The next attack deals {atk_scale:0%} ATK as Physical damage and inflicts Sleep for {sleep} seconds=下一次攻击使敌人陷入沉睡{sleep}秒，并造成相当于攻击力{atk_scale:0%}的物理伤害
The next attack deals {atk_scale:0%} ATK as physical damage and restores the HP of a nearby ally for {heal_scale:0%} of Blemishine's ATK\nCan store {ct} charge(s)=下次攻击造成相当于攻击力{atk_scale:0%}的物理伤害，且恢复周围一名友方单位相当于攻击力{heal_scale:0%}的生命\n可充能{ct}次
The next attack deals {atk_scale:0%} ATK as Physical damage to all ground enemies in the 8 surrounding tiles, and restores {attack@sp} SP to anyone equipped with a Reliable Battery\nCan store {ct} charges=下次攻击对周围8格内所有地面敌人造成相当于攻击力{atk_scale:0%}的物理伤害，并为所有可靠电池的装备者回复{attack@sp}点技力\n可充能{ct}次
The next attack deals {atk_scale:0%} ATK as Physical damage to the target and {atk_scale_2:0%} ATK as Physical damage to up to {show_max_target} other nearby enemies=下次攻击造成相当于攻击力{atk_scale:0%}的物理伤害，并额外选择目标周围最多{show_max_target}名其他敌人造成攻击力{atk_scale_2:0%}的物理伤害
The next attack deals {atk_scale:0%} ATK as Physical damage twice=下次攻击对目标造成两次相当于攻击力{atk_scale:0%}的物理伤害
The next attack deals {atk_scale:0%} ATK as Physical damage, and causes the target to Levitate {levitate} second, then deals {atk_scale:0%} ATK as Physical damage to it again=下一次攻击对目标造成相当于攻击力{atk_scale:0%}的物理伤害并使其浮空{levitate}秒，再对其追加一次相当于攻击力{atk_scale:0%}的物理伤害
The next attack deals {atk_scale:0%} ATK as Physical damage, and gains {cost} DP.=下次攻击造成相当于攻击力{atk_scale:0%}的物理伤害，并获得{cost}点部署费用
The next attack deals {atk_scale:0%} ATK as Physical damage, and restores {hp_ratio:0%} HP=下次攻击造成相当于攻击力{atk_scale:0%}的物理伤害，并回复自身{hp_ratio:0%}的生命
The next attack deals {atk_scale:0%} ATK as Physical damage, and the boomerang projectile repeatedly bounces between enemies (up to {times} bounces)=下次攻击造成相当于攻击力{atk_scale:0%}的物理伤害，并且回旋投射物可以在敌人间重复弹射（最多弹跳{times}次）
The next attack deals {atk_scale:0%} ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for {projectile_delay_time} seconds, disabling enemy Invisibility\nCan store {cnt} charges=下次攻击时造成{atk_scale:0%}攻击力的物理伤害，若为远程攻击则溅射范围扩大且在周围产生一个持续{projectile_delay_time}秒的照明区域使敌人隐匿失效\n可充能{cnt}次
The next attack deals {atk_scale:0%} ATK as Physical damage. When Pepe is affected by a Negative Status, this skill can be used to remove the Negative Status\nCan store 1 charge=下次攻击造成相当于攻击力{atk_scale:0%}的物理伤害，处于异常状态时可以释放技能并清除异常状态\n可充能1次
The next attack deals {atk_scale:0%} ATK as Physical damage. When Pepe is affected by a Negative Status, this skill can be used to remove the Negative Status\nCan store 2 charges=下次攻击造成相当于攻击力{atk_scale:0%}的物理伤害，处于异常状态时可以释放技能并清除异常状态\n可充能2次
The next attack deals {atk_scale:0%} ATK as True damage to all surrounding ground enemies=下次攻击对四周所有地面敌人额外造成相当于攻击力{atk_scale:0%}的真实伤害
The next attack deals {atk_scale:0%} ATK damage and hits 1 additional target=下次攻击的攻击力提升至{atk_scale:0%}，额外攻击一个目标
The next attack deals {atk_scale:0%} damage, and deals {ranged@atk_scale:0%} Arts damage to an additional target within range.=下次攻击的攻击力提高至{atk_scale:0%}，且额外对前方另一名敌人造成攻击力{ranged@atk_scale:0%}的法术伤害
The next attack deals {atk_scale:0%} damage, and increases the chance of triggering this unit's Talent to {talent@prob:0%}=下一次攻击的攻击力提高至{atk_scale:0%}，且天赋发动概率提高至{talent@prob:0%}
The next attack deals {atk_scale:0%} of ATK as Arts damage and {ep_damage_ratio:0%} of ATK as Necrosis\nCan store {cnt} charges=下一次攻击造成相当于攻击力{atk_scale:0%}的法术伤害并附带{ep_damage_ratio:0%}攻击力的凋亡损伤\n可充能{cnt}次
The next attack deals {atk_scale:0%} of ATK as Arts damage twice and Binds the target for {unmove}s; target's Nervous Impairment received increases to {ep_damage_scale}x during the Bind; prioritizes attacking enemies not under a burst effect=下次攻击造成两次相当于攻击力{atk_scale:0%}的法术伤害并使目标束缚{unmove}秒，该次束缚期间目标受到的神经损伤提升至{ep_damage_scale}倍，优先攻击未处于爆发期间的敌人
The next attack deals {atk_scale:0%} of ATK as Physical damage and attacks twice consecutively=下次攻击造成相当于攻击力{atk_scale:0%}的物理伤害，并连续攻击两次
The next attack deals {atk_scale:0%} of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to {talent_scale:0.0} times\nCan store {cnt} charge(s)=下次攻击造成相当于攻击力{atk_scale:0%}的物理伤害，且第一天赋伤害倍率提升至{talent_scale:0.0}倍\n可充能{cnt}次
The next attack deals {atk_scale:0%} of ATK as Physical damage three times, to up to {max_target} nearby ground enemies; if target is under the burst effect of Nervous Impairment, this deals Elemental damage instead\nCan store {ct} charge(s)=立即对周围最多{max_target}名地面敌人造成三次相当于攻击力{atk_scale:0%}的物理伤害，若目标处于神经损伤爆发期间则改为造成元素伤害\n可充能{ct}次
The next attack deals {atk_scale:0%} of ATK physical damage and the target's DEF -{-def:0%} for {duration} seconds=下一次攻击造成相当于攻击力{atk_scale:0%}的物理伤害，{duration}秒内使命中目标的防御力-{-def:0%}
The next attack deals {atk_scale:0%} of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -{-def:0%} for {duration} seconds=立即对攻击范围内至多5个敌人造成相当于攻击力{atk_scale:0%}的物理伤害，{duration}秒内使命中目标的防御力-{-def:0%}
The next attack deals {atk_scale:0%} of ATK Physical damage to its target and drags it towards this unit greatly=下次攻击会把敌人较大力地牵引至面前，并对其造成相当于攻击力{atk_scale:0%}的物理伤害
The next attack deals {atk_scale:0%} of ATK Physical damage to its target and drags it towards this unit moderately=下次攻击会把目标中等力度地牵引至面前，并对其造成相当于攻击力{atk_scale:0%}的物理伤害
The next attack deals {atk_scale:0%} of ATK Physical damage to its target and drags it towards this unit slightly=下次攻击会把目标小力地拖拽至面前，并对其造成相当于攻击力{atk_scale:0%}的物理伤害
The next attack deals {atk_scale:0%} of ATK Physical damage to up to 2 target and drags them towards this unit greatly=将远距离内两个敌人较大力地拖拽至面前，并对其造成相当于攻击力{atk_scale:0%}的物理伤害
The next attack deals {atk_scale:0%} of ATK Physical damage to up to 2 target and drags them towards this unit moderately=将远距离内两个敌人中等力度地拖拽至面前，并对其造成相当于攻击力{atk_scale:0%}的物理伤害
The next attack deals {atk_scale:0%} of ATK Physical damage to up to 2 target and drags them towards this unit slightly=将远距离内两个敌人小力地拖拽至面前，并对其造成相当于攻击力{atk_scale:0%}的物理伤害
The next attack deals {atk_scale_s1:0%} ATK as Physical damage; will not target enemies above 50% HP\nCan store 2 charges=下次攻击造成相当于攻击力{atk_scale_s1:0%}的物理伤害，不会选择生命值高于一半的敌人作为目标\n可充能2次
The next attack deals {atk_scale_s1:0%} of ATK as Physical damage twice to up to {max_target} nearby ground enemies=下次攻击对周围最多{max_target}名地面敌人造成两次相当于攻击力{atk_scale_s1:0%}的物理伤害
The next attack deals {bleed_atk_scale:0%} ATK as Arts damage to the target every second for {bleed_duration} seconds (does not stack), gains {cost} DP=下次攻击使目标{bleed_duration}秒内每秒受到相当于伊内丝攻击力{bleed_atk_scale:0%}的法术伤害（不叠加），并获得{cost}点部署费用
The next attack drags the target towards this unit <@ba.vup>greatly</>, dealing <@ba.vup>170%</> ATK as Physical damage and <$ba.sluggish>Slowing</> it for <@ba.vup>1.6</> seconds=下次攻击会将目标<@ba.vup>较大力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>170%</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>1.6</>秒
The next attack drags the target towards this unit <@ba.vup>greatly</>, dealing <@ba.vup>210%</> ATK as Physical damage\n<@ba.rem>Can store 3 charge(s)</>=下次攻击会将目标<@ba.vup>较大力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>210%</>的物理伤害\n<@ba.rem>可充能3次</>
The next attack drags the target towards this unit <@ba.vup>greatly</>, dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage\n<@ba.rem>Can store {cnt} charge(s)</>=下次攻击会将目标<@ba.vup>较大力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\n<@ba.rem>可充能{cnt}次</>
The next attack drags the target towards this unit <@ba.vup>greatly</>, dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage and <$ba.sluggish>Slowing</> it for <@ba.vup>{sluggish}</> seconds=下次攻击会将目标<@ba.vup>较大力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒
The next attack drags the target towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>125%</> ATK as Physical damage and <$ba.sluggish>Slowing</> it for <@ba.vup>1</> seconds=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>125%</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>1</>秒
The next attack drags the target towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>130%</> ATK as Physical damage and <$ba.sluggish>Slowing</> it for <@ba.vup>1</> seconds=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>130%</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>1</>秒
The next attack drags the target towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>135%</> ATK as Physical damage and <$ba.sluggish>Slowing</> it for <@ba.vup>1</> seconds=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>135%</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>1</>秒
The next attack drags the target towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>140%</> ATK as <@ba.vup>Physical damage</>\n<@ba.rem>Can store 2 charge(s)</>=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>140%</>的<@ba.vup>物理伤害</>\n<@ba.rem>可充能2次</>
The next attack drags the target towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>140%</> ATK as Physical damage and <$ba.sluggish>Slowing</> it for <@ba.vup>1</> seconds=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>140%</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>1</>秒
The next attack drags the target towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>150%</> ATK as <@ba.vup>Physical damage</>\n<@ba.rem>Can store 2 charge(s)</>=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>150%</>的<@ba.vup>物理伤害</>\n<@ba.rem>可充能2次</>
The next attack drags the target towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>150%</> ATK as Physical damage\n<@ba.rem>Can store 2 charge(s)</>=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>150%</>的物理伤害\n<@ba.rem>可充能2次</>
The next attack drags the target towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>150%</> ATK as Physical damage and <$ba.sluggish>Slowing</> it for <@ba.vup>1.2</> seconds=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>150%</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>1.2</>秒
The next attack drags the target towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>160%</> ATK as <@ba.vup>Physical damage</>\n<@ba.rem>Can store 3 charge(s)</>=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>160%</>的<@ba.vup>物理伤害</>\n<@ba.rem>可充能3次</>
The next attack drags the target towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>160%</> ATK as Physical damage\n<@ba.rem>Can store 2 charge(s)</>=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>160%</>的物理伤害\n<@ba.rem>可充能2次</>
The next attack drags the target towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>160%</> ATK as Physical damage and <$ba.sluggish>Slowing</> it for <@ba.vup>1.4</> seconds=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>160%</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>1.4</>秒
The next attack drags the target towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>170%</> ATK as <@ba.vup>Physical damage</>\n<@ba.rem>Can store 3 charge(s)</>=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>170%</>的<@ba.vup>物理伤害</>\n<@ba.rem>可充能3次</>
The next attack drags the target towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>170%</> ATK as Physical damage\n<@ba.rem>Can store 2 charge(s)</>=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>170%</>的物理伤害\n<@ba.rem>可充能2次</>
The next attack drags the target towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>180%</> ATK as Physical damage\n<@ba.rem>Can store 2 charge(s)</>=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>180%</>的物理伤害\n<@ba.rem>可充能2次</>
The next attack drags the target towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>190%</> ATK as Physical damage\n<@ba.rem>Can store 3 charge(s)</>=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>190%</>的物理伤害\n<@ba.rem>可充能3次</>
The next attack drags the target towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>200%</> ATK as Physical damage\n<@ba.rem>Can store 3 charge(s)</>=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>200%</>的物理伤害\n<@ba.rem>可充能3次</>
The next attack drags the target towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>{atk_scale:0%}</> ATK as <@ba.vup>Physical damage</>\n<@ba.rem>Can store {cnt} charge(s)</>=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>\n<@ba.rem>可充能{cnt}次</>
The next attack drags the target towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage\n<@ba.rem>Can store {cnt} charge(s)</>=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\n<@ba.rem>可充能{cnt}次</>
The next attack drags the target towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage and <$ba.sluggish>Slowing</> it for <@ba.vup>{sluggish}</> seconds=下次攻击会将目标<@ba.vup>中等力度地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒
The next attack drags the target towards this unit <@ba.vup>slightly</>, dealing <@ba.vup>110%</> ATK as <@ba.vup>Physical damage</>\n<@ba.rem>Can store 1 charge(s)</>=下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>110%</>的<@ba.vup>物理伤害</>\n<@ba.rem>可充能1次</>
The next attack drags the target towards this unit <@ba.vup>slightly</>, dealing <@ba.vup>110%</> ATK as Physical damage and <$ba.sluggish>Slowing</> it for <@ba.vup>1</> seconds=下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>110%</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>1</>秒
The next attack drags the target towards this unit <@ba.vup>slightly</>, dealing <@ba.vup>115%</> ATK as <@ba.vup>Physical damage</>\n<@ba.rem>Can store 1 charge(s)</>=下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>115%</>的<@ba.vup>物理伤害</>\n<@ba.rem>可充能1次</>
The next attack drags the target towards this unit <@ba.vup>slightly</>, dealing <@ba.vup>115%</> ATK as Physical damage and <$ba.sluggish>Slowing</> it for <@ba.vup>1</> seconds=下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>115%</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>1</>秒
The next attack drags the target towards this unit <@ba.vup>slightly</>, dealing <@ba.vup>120%</> ATK as <@ba.vup>Physical damage</>\n<@ba.rem>Can store 1 charge(s)</>=下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>120%</>的<@ba.vup>物理伤害</>\n<@ba.rem>可充能1次</>
The next attack drags the target towards this unit <@ba.vup>slightly</>, dealing <@ba.vup>120%</> ATK as Physical damage\n<@ba.rem>Can store 1 charge(s)</>=下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>120%</>的物理伤害\n<@ba.rem>可充能1次</>
The next attack drags the target towards this unit <@ba.vup>slightly</>, dealing <@ba.vup>120%</> ATK as Physical damage and <$ba.sluggish>Slowing</> it for <@ba.vup>1</> seconds=下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>120%</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>1</>秒
The next attack drags the target towards this unit <@ba.vup>slightly</>, dealing <@ba.vup>125%</> ATK as <@ba.vup>Physical damage</>\n<@ba.rem>Can store 2 charge(s)</>=下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>125%</>的<@ba.vup>物理伤害</>\n<@ba.rem>可充能2次</>
The next attack drags the target towards this unit <@ba.vup>slightly</>, dealing <@ba.vup>130%</> ATK as <@ba.vup>Physical damage</>\n<@ba.rem>Can store 2 charge(s)</>=下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>130%</>的<@ba.vup>物理伤害</>\n<@ba.rem>可充能2次</>
The next attack drags the target towards this unit <@ba.vup>slightly</>, dealing <@ba.vup>130%</> ATK as Physical damage\n<@ba.rem>Can store 1 charge(s)</>=下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>130%</>的物理伤害\n<@ba.rem>可充能1次</>
The next attack drags the target towards this unit <@ba.vup>slightly</>, dealing <@ba.vup>135%</> ATK as <@ba.vup>Physical damage</>\n<@ba.rem>Can store 2 charge(s)</>=下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>135%</>的<@ba.vup>物理伤害</>\n<@ba.rem>可充能2次</>
The next attack drags the target towards this unit <@ba.vup>slightly</>, dealing <@ba.vup>140%</> ATK as Physical damage\n<@ba.rem>Can store 1 charge(s)</>=下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>140%</>的物理伤害\n<@ba.rem>可充能1次</>
The next attack drags the target towards this unit <@ba.vup>slightly</>, dealing <@ba.vup>{atk_scale:0%}</> ATK as <@ba.vup>Physical damage</>\n<@ba.rem>Can store {cnt} charge(s)</>=下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>物理伤害</>\n<@ba.rem>可充能{cnt}次</>
The next attack drags the target towards this unit <@ba.vup>slightly</>, dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage\n<@ba.rem>Can store {cnt} charge(s)</>=下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\n<@ba.rem>可充能{cnt}次</>
The next attack drags the target towards this unit <@ba.vup>slightly</>, dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage and <$ba.sluggish>Slowing</> it for <@ba.vup>{sluggish}</> seconds=下次攻击会将目标<@ba.vup>小力地</>拖拽至面前，并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒
The next attack drags the target towards this unit greatly, dealing 170% ATK as Physical damage and Slowing it for 1.6 seconds=下次攻击会将目标较大力地拖拽至面前，并对其造成相当于攻击力170%的物理伤害并使其停顿1.6秒
The next attack drags the target towards this unit greatly, dealing 210% ATK as Physical damage\nCan store 3 charge(s)=下次攻击会将目标较大力度地拖拽至面前，并对其造成相当于攻击力210%的物理伤害\n可充能3次
The next attack drags the target towards this unit greatly, dealing {atk_scale:0%} ATK as Physical damage\nCan store {cnt} charge(s)=下次攻击会将目标较大力度地拖拽至面前，并对其造成相当于攻击力{atk_scale:0%}的物理伤害\n可充能{cnt}次
The next attack drags the target towards this unit greatly, dealing {atk_scale:0%} ATK as Physical damage and Slowing it for {sluggish} seconds=下次攻击会将目标较大力地拖拽至面前，并对其造成相当于攻击力{atk_scale:0%}的物理伤害并使其停顿{sluggish}秒
The next attack drags the target towards this unit moderately, dealing 125% ATK as Physical damage and Slowing it for 1 seconds=下次攻击会将目标中等力度地拖拽至面前，并对其造成相当于攻击力125%的物理伤害并使其停顿1秒
The next attack drags the target towards this unit moderately, dealing 130% ATK as Physical damage and Slowing it for 1 seconds=下次攻击会将目标中等力度地拖拽至面前，并对其造成相当于攻击力130%的物理伤害并使其停顿1秒
The next attack drags the target towards this unit moderately, dealing 135% ATK as Physical damage and Slowing it for 1 seconds=下次攻击会将目标中等力度地拖拽至面前，并对其造成相当于攻击力135%的物理伤害并使其停顿1秒
The next attack drags the target towards this unit moderately, dealing 140% ATK as Physical damage\nCan store 2 charge(s)=下次攻击会将目标中等力度地拖拽至面前，并对其造成相当于攻击力140%的物理伤害\n可充能2次
The next attack drags the target towards this unit moderately, dealing 140% ATK as Physical damage and Slowing it for 1 seconds=下次攻击会将目标中等力度地拖拽至面前，并对其造成相当于攻击力140%的物理伤害并使其停顿1秒
The next attack drags the target towards this unit moderately, dealing 150% ATK as Physical damage\nCan store 2 charge(s)=下次攻击会将目标中等力度地拖拽至面前，并对其造成相当于攻击力150%的物理伤害\n可充能2次
The next attack drags the target towards this unit moderately, dealing 150% ATK as Physical damage and Slowing it for 1.2 seconds=下次攻击会将目标中等力度地拖拽至面前，并对其造成相当于攻击力150%的物理伤害并使其停顿1.2秒
The next attack drags the target towards this unit moderately, dealing 160% ATK as Physical damage\nCan store 2 charge(s)=下次攻击会将目标中等力度地拖拽至面前，并对其造成相当于攻击力160%的物理伤害\n可充能2次
The next attack drags the target towards this unit moderately, dealing 160% ATK as Physical damage\nCan store 3 charge(s)=下次攻击会将目标中等力度地拖拽至面前，并对其造成相当于攻击力160%的物理伤害\n可充能3次
The next attack drags the target towards this unit moderately, dealing 160% ATK as Physical damage and Slowing it for 1.4 seconds=下次攻击会将目标中等力度地拖拽至面前，并对其造成相当于攻击力160%的物理伤害并使其停顿1.4秒
The next attack drags the target towards this unit moderately, dealing 170% ATK as Physical damage\nCan store 2 charge(s)=下次攻击会将目标中等力度地拖拽至面前，并对其造成相当于攻击力170%的物理伤害\n可充能2次
The next attack drags the target towards this unit moderately, dealing 170% ATK as Physical damage\nCan store 3 charge(s)=下次攻击会将目标中等力度地拖拽至面前，并对其造成相当于攻击力170%的物理伤害\n可充能3次
The next attack drags the target towards this unit moderately, dealing 180% ATK as Physical damage\nCan store 2 charge(s)=下次攻击会将目标中等力度地拖拽至面前，并对其造成相当于攻击力180%的物理伤害\n可充能2次
The next attack drags the target towards this unit moderately, dealing 190% ATK as Physical damage\nCan store 3 charge(s)=下次攻击会将目标中等力度地拖拽至面前，并对其造成相当于攻击力190%的物理伤害\n可充能3次
The next attack drags the target towards this unit moderately, dealing 200% ATK as Physical damage\nCan store 3 charge(s)=下次攻击会将目标中等力度地拖拽至面前，并对其造成相当于攻击力200%的物理伤害\n可充能3次
The next attack drags the target towards this unit moderately, dealing {atk_scale:0%} ATK as Physical damage\nCan store {cnt} charge(s)=下次攻击会将目标中等力度地拖拽至面前，并对其造成相当于攻击力{atk_scale:0%}的物理伤害\n可充能{cnt}次
The next attack drags the target towards this unit moderately, dealing {atk_scale:0%} ATK as Physical damage and Slowing it for {sluggish} seconds=下次攻击会将目标中等力度地拖拽至面前，并对其造成相当于攻击力{atk_scale:0%}的物理伤害并使其停顿{sluggish}秒
The next attack drags the target towards this unit slightly, dealing 110% ATK as Physical damage\nCan store 1 charge(s)=下次攻击会将目标小力地拖拽至面前，并对其造成相当于攻击力110%的物理伤害\n可充能1次
The next attack drags the target towards this unit slightly, dealing 110% ATK as Physical damage and Slowing it for 1 seconds=下次攻击会将目标小力地拖拽至面前，并对其造成相当于攻击力110%的物理伤害并使其停顿1秒
The next attack drags the target towards this unit slightly, dealing 115% ATK as Physical damage\nCan store 1 charge(s)=下次攻击会将目标小力地拖拽至面前，并对其造成相当于攻击力115%的物理伤害\n可充能1次
The next attack drags the target towards this unit slightly, dealing 115% ATK as Physical damage and Slowing it for 1 seconds=下次攻击会将目标小力地拖拽至面前，并对其造成相当于攻击力115%的物理伤害并使其停顿1秒
The next attack drags the target towards this unit slightly, dealing 120% ATK as Physical damage\nCan store 1 charge(s)=下次攻击会将目标小力地拖拽至面前，并对其造成相当于攻击力120%的物理伤害\n可充能1次
The next attack drags the target towards this unit slightly, dealing 120% ATK as Physical damage and Slowing it for 1 seconds=下次攻击会将目标小力地拖拽至面前，并对其造成相当于攻击力120%的物理伤害并使其停顿1秒
The next attack drags the target towards this unit slightly, dealing 125% ATK as Physical damage\nCan store 2 charge(s)=下次攻击会将目标小力地拖拽至面前，并对其造成相当于攻击力125%的物理伤害\n可充能2次
The next attack drags the target towards this unit slightly, dealing 130% ATK as Physical damage\nCan store 1 charge(s)=下次攻击会将目标小力地拖拽至面前，并对其造成相当于攻击力130%的物理伤害\n可充能1次
The next attack drags the target towards this unit slightly, dealing 130% ATK as Physical damage\nCan store 2 charge(s)=下次攻击会将目标小力地拖拽至面前，并对其造成相当于攻击力130%的物理伤害\n可充能2次
The next attack drags the target towards this unit slightly, dealing 135% ATK as Physical damage\nCan store 2 charge(s)=下次攻击会将目标小力地拖拽至面前，并对其造成相当于攻击力135%的物理伤害\n可充能2次
The next attack drags the target towards this unit slightly, dealing 140% ATK as Physical damage\nCan store 1 charge(s)=下次攻击会将目标小力地拖拽至面前，并对其造成相当于攻击力140%的物理伤害\n可充能1次
The next attack drags the target towards this unit slightly, dealing {atk_scale:0%} ATK as Physical damage\nCan store {cnt} charge(s)=下次攻击会将目标小力地拖拽至面前，并对其造成相当于攻击力{atk_scale:0%}的物理伤害\n可充能{cnt}次
The next attack drags the target towards this unit slightly, dealing {atk_scale:0%} ATK as Physical damage and Slowing it for {sluggish} seconds=下次攻击会将目标小力地拖拽至面前，并对其造成相当于攻击力{atk_scale:0%}的物理伤害并使其停顿{sluggish}秒
The next attack grants <$ba.camou>Camouflage</> and <@ba.vup>30</> HP recovery per second to a nearby ally unit with less than 50% HP, lasting for <@ba.vup>4</> seconds (will not use on an ally unit already under the same effect)\n<@ba.rem>Can store 1 charge(s)</>=下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>30</>点生命，持续<@ba.vup>4</>秒（不会对已有该技能效果的干员重复释放）\n<@ba.rem>可充能1次</>
The next attack grants <$ba.camou>Camouflage</> and <@ba.vup>33</> HP recovery per second to a nearby ally unit with less than 50% HP, lasting for <@ba.vup>4</> seconds (will not use on an ally unit already under the same effect)\n<@ba.rem>Can store 1 charge(s)</>=下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>33</>点生命，持续<@ba.vup>4</>秒（不会对已有该技能效果的干员重复释放）\n<@ba.rem>可充能1次</>
The next attack grants <$ba.camou>Camouflage</> and <@ba.vup>36</> HP recovery per second to a nearby ally unit with less than 50% HP, lasting for <@ba.vup>4</> seconds (will not use on an ally unit already under the same effect)\n<@ba.rem>Can store 1 charge(s)</>=下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>36</>点生命，持续<@ba.vup>4</>秒（不会对已有该技能效果的干员重复释放）\n<@ba.rem>可充能1次</>
The next attack grants <$ba.camou>Camouflage</> and <@ba.vup>40</> HP recovery per second to a nearby ally unit with less than 50% HP, lasting for <@ba.vup>4</> seconds (will not use on an ally unit already under the same effect)\n<@ba.rem>Can store 1 charge(s)</>=下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>40</>点生命，持续<@ba.vup>4</>秒（不会对已有该技能效果的干员重复释放）\n<@ba.rem>可充能1次</>
The next attack grants <$ba.camou>Camouflage</> and <@ba.vup>43</> HP recovery per second to a nearby ally unit with less than 50% HP, lasting for <@ba.vup>4</> seconds (will not use on an ally unit already under the same effect)\n<@ba.rem>Can store 1 charge(s)</>=下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>43</>点生命，持续<@ba.vup>4</>秒（不会对已有该技能效果的干员重复释放）\n<@ba.rem>可充能1次</>
The next attack grants <$ba.camou>Camouflage</> and <@ba.vup>46</> HP recovery per second to a nearby ally unit with less than 50% HP, lasting for <@ba.vup>4</> seconds (will not use on an ally unit already under the same effect)\n<@ba.rem>Can store 1 charge(s)</>=下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>46</>点生命，持续<@ba.vup>4</>秒（不会对已有该技能效果的干员重复释放）\n<@ba.rem>可充能1次</>
The next attack grants <$ba.camou>Camouflage</> and <@ba.vup>50</> HP recovery per second to a nearby ally unit with less than 50% HP, lasting for <@ba.vup>4</> seconds (will not use on an ally unit already under the same effect)\n<@ba.rem>Can store 1 charge(s)</>=下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>50</>点生命，持续<@ba.vup>4</>秒（不会对已有该技能效果的干员重复释放）\n<@ba.rem>可充能1次</>
The next attack grants <$ba.camou>Camouflage</> and <@ba.vup>55</> HP recovery per second to a nearby ally unit with less than 50% HP, lasting for <@ba.vup>4</> seconds (will not use on an ally unit already under the same effect)\n<@ba.rem>Can store 2 charge(s)</>=下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>55</>点生命，持续<@ba.vup>4</>秒（不会对已有该技能效果的干员重复释放）\n<@ba.rem>可充能2次</>
The next attack grants <$ba.camou>Camouflage</> and <@ba.vup>60</> HP recovery per second to a nearby ally unit with less than 50% HP, lasting for <@ba.vup>4</> seconds (will not use on an ally unit already under the same effect)\n<@ba.rem>Can store 2 charge(s)</>=下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>60</>点生命，持续<@ba.vup>4</>秒（不会对已有该技能效果的干员重复释放）\n<@ba.rem>可充能2次</>
The next attack grants <$ba.camou>Camouflage</> and <@ba.vup>70</> HP recovery per second to a nearby ally unit with less than 50% HP, lasting for <@ba.vup>4</> seconds (will not use on an ally unit already under the same effect)\n<@ba.rem>Can store 2 charge(s)</>=下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>70</>点生命，持续<@ba.vup>4</>秒（不会对已有该技能效果的干员重复释放）\n<@ba.rem>可充能2次</>
The next attack grants <$ba.camou>Camouflage</> and <@ba.vup>{HP_RECOVERY_PER_SEC}</> HP recovery per second to a nearby ally unit with less than 50% HP, lasting for <@ba.vup>{duration}</> seconds (will not use on an ally unit already under the same effect)\n<@ba.rem>Can store {cnt} charge(s)</>=下一次攻击会使周围血量不足一半的一名友方干员获得<$ba.camou>迷彩</>并每秒恢复<@ba.vup>{HP_RECOVERY_PER_SEC}</>点生命，持续<@ba.vup>{duration}</>秒（不会对已有该技能效果的干员重复释放）\n<@ba.rem>可充能{cnt}次</>
The next attack grants Camouflage and 30 HP recovery per second to a nearby ally unit with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect)\nCan store 1 charge(s)=下一次攻击会使周围血量不足一半的一名友方干员获得迷彩并每秒恢复30点生命，持续4秒（不会对已有该技能效果的干员重复释放）\n可充能1次
The next attack grants Camouflage and 33 HP recovery per second to a nearby ally unit with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect)\nCan store 1 charge(s)=下一次攻击会使周围血量不足一半的一名友方干员获得迷彩并每秒恢复33点生命，持续4秒（不会对已有该技能效果的干员重复释放）\n可充能1次
The next attack grants Camouflage and 36 HP recovery per second to a nearby ally unit with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect)\nCan store 1 charge(s)=下一次攻击会使周围血量不足一半的一名友方干员获得迷彩并每秒恢复36点生命，持续4秒（不会对已有该技能效果的干员重复释放）\n可充能1次
The next attack grants Camouflage and 40 HP recovery per second to a nearby ally unit with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect)\nCan store 1 charge(s)=下一次攻击会使周围血量不足一半的一名友方干员获得迷彩并每秒恢复40点生命，持续4秒（不会对已有该技能效果的干员重复释放）\n可充能1次
The next attack grants Camouflage and 43 HP recovery per second to a nearby ally unit with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect)\nCan store 1 charge(s)=下一次攻击会使周围血量不足一半的一名友方干员获得迷彩并每秒恢复43点生命，持续4秒（不会对已有该技能效果的干员重复释放）\n可充能1次
The next attack grants Camouflage and 46 HP recovery per second to a nearby ally unit with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect)\nCan store 1 charge(s)=下一次攻击会使周围血量不足一半的一名友方干员获得迷彩并每秒恢复46点生命，持续4秒（不会对已有该技能效果的干员重复释放）\n可充能1次
The next attack grants Camouflage and 50 HP recovery per second to a nearby ally unit with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect)\nCan store 1 charge(s)=下一次攻击会使周围血量不足一半的一名友方干员获得迷彩并每秒恢复50点生命，持续4秒（不会对已有该技能效果的干员重复释放）\n可充能1次
The next attack grants Camouflage and 55 HP recovery per second to a nearby ally unit with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect)\nCan store 2 charge(s)=下一次攻击会使周围血量不足一半的一名友方干员获得迷彩并每秒恢复55点生命，持续4秒（不会对已有该技能效果的干员重复释放）\n可充能2次
The next attack grants Camouflage and 60 HP recovery per second to a nearby ally unit with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect)\nCan store 2 charge(s)=下一次攻击会使周围血量不足一半的一名友方干员获得迷彩并每秒恢复60点生命，持续4秒（不会对已有该技能效果的干员重复释放）\n可充能2次
The next attack grants Camouflage and 70 HP recovery per second to a nearby ally unit with less than 50% HP, lasting for 4 seconds (will not use on an ally unit already under the same effect)\nCan store 2 charge(s)=下一次攻击会使周围血量不足一半的一名友方干员获得迷彩并每秒恢复70点生命，持续4秒（不会对已有该技能效果的干员重复释放）\n可充能2次
The next attack grants Camouflage and {HP_RECOVERY_PER_SEC} HP recovery per second to a nearby ally unit with less than 50% HP, lasting for {duration} seconds (will not use on an ally unit already under the same effect)\nCan store {cnt} charge(s)=下一次攻击会使周围血量不足一半的一名友方干员获得迷彩并每秒恢复{HP_RECOVERY_PER_SEC}点生命，持续{duration}秒（不会对已有该技能效果的干员重复释放）\n可充能{cnt}次
The next attack has <@ba.vup>increased</> splash area and deals <@ba.vup>120%</> ATK as Arts damage\n<@ba.rem>Can store 1 charge</>=下一次攻击溅射范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>120%</>的法术伤害\n<@ba.rem>可充能1次</>
The next attack has <@ba.vup>increased</> splash area and deals <@ba.vup>130%</> ATK as Arts damage\n<@ba.rem>Can store 1 charge</>=下一次攻击溅射范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>130%</>的法术伤害\n<@ba.rem>可充能1次</>
The next attack has <@ba.vup>increased</> splash area and deals <@ba.vup>140%</> ATK as Arts damage\n<@ba.rem>Can store 1 charge</>=下一次攻击溅射范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>140%</>的法术伤害\n<@ba.rem>可充能1次</>
The next attack has <@ba.vup>increased</> splash area and deals <@ba.vup>150%</> ATK as Arts damage\n<@ba.rem>Can store 1 charge</>=下一次攻击溅射范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>150%</>的法术伤害\n<@ba.rem>可充能1次</>
The next attack has <@ba.vup>increased</> splash area and deals <@ba.vup>150%</> ATK as Arts damage\n<@ba.rem>Can store 1 charges</>=下一次攻击溅射范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>150%</>的法术伤害\n<@ba.rem>可充能1次</>
The next attack has <@ba.vup>increased</> splash area and deals <@ba.vup>160%</> ATK as Arts damage\n<@ba.rem>Can store 1 charge</>=下一次攻击溅射范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>160%</>的法术伤害\n<@ba.rem>可充能1次</>
The next attack has <@ba.vup>increased</> splash area and deals <@ba.vup>160%</> ATK as Arts damage\n<@ba.rem>Can store 1 charges</>=下一次攻击溅射范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>160%</>的法术伤害\n<@ba.rem>可充能1次</>
The next attack has <@ba.vup>increased</> splash area and deals <@ba.vup>170%</> ATK as Arts damage\n<@ba.rem>Can store 1 charge</>=下一次攻击溅射范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>170%</>的法术伤害\n<@ba.rem>可充能1次</>
The next attack has <@ba.vup>increased</> splash area and deals <@ba.vup>170%</> ATK as Arts damage\n<@ba.rem>Can store 1 charges</>=下一次攻击溅射范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>170%</>的法术伤害\n<@ba.rem>可充能1次</>
The next attack has <@ba.vup>increased</> splash area and deals <@ba.vup>180%</> ATK as Arts damage\n<@ba.rem>Can store 2 charges</>=下一次攻击溅射范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>180%</>的法术伤害\n<@ba.rem>可充能2次</>
The next attack has <@ba.vup>increased</> splash area and deals <@ba.vup>190%</> ATK as Arts damage\n<@ba.rem>Can store 2 charges</>=下一次攻击溅射范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>190%</>的法术伤害\n<@ba.rem>可充能2次</>
The next attack has <@ba.vup>increased</> splash area and deals <@ba.vup>200%</> ATK as Arts damage\n<@ba.rem>Can store 2 charges</>=下一次攻击溅射范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>200%</>的法术伤害\n<@ba.rem>可充能2次</>
The next attack has <@ba.vup>increased</> splash area and deals <@ba.vup>210%</> ATK as Arts damage\n<@ba.rem>Can store 2 charges</>=下一次攻击溅射范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>210%</>的法术伤害\n<@ba.rem>可充能2次</>
The next attack has <@ba.vup>increased</> splash area and deals <@ba.vup>220%</> ATK as Arts damage\n<@ba.rem>Can store 3 charges</>=下一次攻击溅射范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>220%</>的法术伤害\n<@ba.rem>可充能3次</>
The next attack has <@ba.vup>increased</> splash area and deals <@ba.vup>235%</> ATK as Arts damage\n<@ba.rem>Can store 3 charges</>=下一次攻击溅射范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>235%</>的法术伤害\n<@ba.rem>可充能3次</>
The next attack has <@ba.vup>increased</> splash area and deals <@ba.vup>250%</> ATK as Arts damage\n<@ba.rem>Can store 3 charges</>=下一次攻击溅射范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>250%</>的法术伤害\n<@ba.rem>可充能3次</>
The next attack has <@ba.vup>increased</> splash area and deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage\n<@ba.rem>Can store 1 charge</>=下一次攻击溅射范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害\n<@ba.rem>可充能1次</>
The next attack has <@ba.vup>increased</> splash area and deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage\n<@ba.rem>Can store 2 charges</>=下一次攻击溅射范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害\n<@ba.rem>可充能2次</>
The next attack has <@ba.vup>increased</> splash area and deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage\n<@ba.rem>Can store {cnt} charges</>=下一次攻击溅射范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害\n<@ba.rem>可充能{cnt}次</>
The next attack has increased splash area and deals 120% ATK as Arts damage\nCan store 1 charge=下一次攻击溅射范围扩大，造成相当于攻击力120%的法术伤害\n可充能1次
The next attack has increased splash area and deals 130% ATK as Arts damage\nCan store 1 charge=下一次攻击溅射范围扩大，造成相当于攻击力130%的法术伤害\n可充能1次
The next attack has increased splash area and deals 140% ATK as Arts damage\nCan store 1 charge=下一次攻击溅射范围扩大，造成相当于攻击力140%的法术伤害\n可充能1次
The next attack has increased splash area and deals 150% ATK as Arts damage\nCan store 1 charge=下一次攻击溅射范围扩大，造成相当于攻击力150%的法术伤害\n可充能1次
The next attack has increased splash area and deals 150% ATK as Arts damage\nCan store 1 charges=下一次攻击溅射范围扩大，造成相当于攻击力150%的法术伤害\n可充能1次
The next attack has increased splash area and deals 160% ATK as Arts damage\nCan store 1 charge=下一次攻击溅射范围扩大，造成相当于攻击力160%的法术伤害\n可充能1次
The next attack has increased splash area and deals 160% ATK as Arts damage\nCan store 1 charges=下一次攻击溅射范围扩大，造成相当于攻击力160%的法术伤害\n可充能1次
The next attack has increased splash area and deals 170% ATK as Arts damage\nCan store 1 charge=下一次攻击溅射范围扩大，造成相当于攻击力170%的法术伤害\n可充能1次
The next attack has increased splash area and deals 170% ATK as Arts damage\nCan store 1 charges=下一次攻击溅射范围扩大，造成相当于攻击力170%的法术伤害\n可充能1次
The next attack has increased splash area and deals 180% ATK as Arts damage\nCan store 2 charges=下一次攻击溅射范围扩大，造成相当于攻击力180%的法术伤害\n可充能2次
The next attack has increased splash area and deals 190% ATK as Arts damage\nCan store 2 charges=下一次攻击溅射范围扩大，造成相当于攻击力190%的法术伤害\n可充能2次
The next attack has increased splash area and deals 200% ATK as Arts damage\nCan store 2 charges=下一次攻击溅射范围扩大，造成相当于攻击力200%的法术伤害\n可充能2次
The next attack has increased splash area and deals 210% ATK as Arts damage\nCan store 2 charges=下一次攻击溅射范围扩大，造成相当于攻击力210%的法术伤害\n可充能2次
The next attack has increased splash area and deals 220% ATK as Arts damage\nCan store 3 charges=下一次攻击溅射范围扩大，造成相当于攻击力220%的法术伤害\n可充能3次
The next attack has increased splash area and deals 235% ATK as Arts damage\nCan store 3 charges=下一次攻击溅射范围扩大，造成相当于攻击力235%的法术伤害\n可充能3次
The next attack has increased splash area and deals 250% ATK as Arts damage\nCan store 3 charges=下一次攻击溅射范围扩大，造成相当于攻击力250%的法术伤害\n可充能3次
The next attack has increased splash area and deals {atk_scale:0%} ATK as Arts damage\nCan store 1 charge=下一次攻击溅射范围扩大，造成相当于攻击力{atk_scale:0%}的法术伤害\n可充能1次
The next attack has increased splash area and deals {atk_scale:0%} ATK as Arts damage\nCan store 2 charges=下一次攻击溅射范围扩大，造成相当于攻击力{atk_scale:0%}的法术伤害\n可充能2次
The next attack has increased splash area and deals {atk_scale:0%} ATK as Arts damage\nCan store {cnt} charges=下一次攻击溅射范围扩大，造成相当于攻击力{atk_scale:0%}的法术伤害\n可充能{cnt}次
The next attack hits 1 additional target and deals 160% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2 seconds\nCan store 1 charges=下次攻击额外攻击一个目标并造成相当于攻击力160%的法术伤害，仅攻击到1名目标时使其浮空2秒\n可充能1次
The next attack hits 1 additional target and deals 170% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2 seconds\nCan store 1 charges=下次攻击额外攻击一个目标并造成相当于攻击力170%的法术伤害，仅攻击到1名目标时使其浮空2秒\n可充能1次
The next attack hits 1 additional target and deals 180% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2 seconds\nCan store 1 charges=下次攻击额外攻击一个目标并造成相当于攻击力180%的法术伤害，仅攻击到1名目标时使其浮空2秒\n可充能1次
The next attack hits 1 additional target and deals 200% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2.5 seconds\nCan store 1 charges=下次攻击额外攻击一个目标并造成相当于攻击力200%的法术伤害，仅攻击到1名目标时使其浮空2.5秒\n可充能1次
The next attack hits 1 additional target and deals 210% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2.5 seconds\nCan store 1 charges=下次攻击额外攻击一个目标并造成相当于攻击力210%的法术伤害，仅攻击到1名目标时使其浮空2.5秒\n可充能1次
The next attack hits 1 additional target and deals 220% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2.5 seconds\nCan store 1 charges=下次攻击额外攻击一个目标并造成相当于攻击力220%的法术伤害，仅攻击到1名目标时使其浮空2.5秒\n可充能1次
The next attack hits 1 additional target and deals 240% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3 seconds\nCan store 2 charges=下次攻击额外攻击一个目标并造成相当于攻击力240%的法术伤害，仅攻击到1名目标时使其浮空3秒\n可充能2次
The next attack hits 1 additional target and deals 260% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3.5 seconds\nCan store 2 charges=下次攻击额外攻击一个目标并造成相当于攻击力260%的法术伤害，仅攻击到1名目标时使其浮空3.5秒\n可充能2次
The next attack hits 1 additional target and deals 280% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3.5 seconds\nCan store 3 charges=下次攻击额外攻击一个目标并造成相当于攻击力280%的法术伤害，仅攻击到1名目标时使其浮空3.5秒\n可充能3次
The next attack hits 1 additional target and deals 300% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 4 seconds\nCan store 3 charges=下次攻击额外攻击一个目标并造成相当于攻击力300%的法术伤害，仅攻击到1名目标时使其浮空4秒\n可充能3次
The next attack hits 1 additional target and deals <@ba.vup>160%</> ATK as Arts damage; if only <@ba.vup>1</> enemy is attacked, applies <$ba.levitate>Levitate</> to the target for <@ba.vup>2</> seconds\n<@ba.rem>Can store 1 charges</>=下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>160%</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>2</>秒\n<@ba.rem>可充能1次</>
The next attack hits 1 additional target and deals <@ba.vup>170%</> ATK as Arts damage; if only <@ba.vup>1</> enemy is attacked, applies <$ba.levitate>Levitate</> to the target for <@ba.vup>2</> seconds\n<@ba.rem>Can store 1 charges</>=下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>170%</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>2</>秒\n<@ba.rem>可充能1次</>
The next attack hits 1 additional target and deals <@ba.vup>180%</> ATK as Arts damage; if only <@ba.vup>1</> enemy is attacked, applies <$ba.levitate>Levitate</> to the target for <@ba.vup>2</> seconds\n<@ba.rem>Can store 1 charges</>=下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>180%</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>2</>秒\n<@ba.rem>可充能1次</>
The next attack hits 1 additional target and deals <@ba.vup>200%</> ATK as Arts damage; if only <@ba.vup>1</> enemy is attacked, applies <$ba.levitate>Levitate</> to the target for <@ba.vup>2.5</> seconds\n<@ba.rem>Can store 1 charges</>=下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>200%</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>2.5</>秒\n<@ba.rem>可充能1次</>
The next attack hits 1 additional target and deals <@ba.vup>210%</> ATK as Arts damage; if only <@ba.vup>1</> enemy is attacked, applies <$ba.levitate>Levitate</> to the target for <@ba.vup>2.5</> seconds\n<@ba.rem>Can store 1 charges</>=下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>210%</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>2.5</>秒\n<@ba.rem>可充能1次</>
The next attack hits 1 additional target and deals <@ba.vup>220%</> ATK as Arts damage; if only <@ba.vup>1</> enemy is attacked, applies <$ba.levitate>Levitate</> to the target for <@ba.vup>2.5</> seconds\n<@ba.rem>Can store 1 charges</>=下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>220%</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>2.5</>秒\n<@ba.rem>可充能1次</>
The next attack hits 1 additional target and deals <@ba.vup>240%</> ATK as Arts damage; if only <@ba.vup>1</> enemy is attacked, applies <$ba.levitate>Levitate</> to the target for <@ba.vup>3</> seconds\n<@ba.rem>Can store 2 charges</>=下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>240%</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>3</>秒\n<@ba.rem>可充能2次</>
The next attack hits 1 additional target and deals <@ba.vup>260%</> ATK as Arts damage; if only <@ba.vup>1</> enemy is attacked, applies <$ba.levitate>Levitate</> to the target for <@ba.vup>3.5</> seconds\n<@ba.rem>Can store 2 charges</>=下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>260%</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>3.5</>秒\n<@ba.rem>可充能2次</>
The next attack hits 1 additional target and deals <@ba.vup>280%</> ATK as Arts damage; if only <@ba.vup>1</> enemy is attacked, applies <$ba.levitate>Levitate</> to the target for <@ba.vup>3.5</> seconds\n<@ba.rem>Can store 3 charges</>=下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>280%</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>3.5</>秒\n<@ba.rem>可充能3次</>
The next attack hits 1 additional target and deals <@ba.vup>300%</> ATK as Arts damage; if only <@ba.vup>1</> enemy is attacked, applies <$ba.levitate>Levitate</> to the target for <@ba.vup>4</> seconds\n<@ba.rem>Can store 3 charges</>=下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>300%</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>4</>秒\n<@ba.rem>可充能3次</>
The next attack hits 1 additional target and deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage; if only <@ba.vup>1</> enemy is attacked, applies <$ba.levitate>Levitate</> to the target for <@ba.vup>{levitate}</> seconds\n<@ba.rem>Can store {cnt} charges</>=下次攻击额外攻击一个目标并造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，仅攻击到<@ba.vup>1</>名目标时使其<$ba.levitate>浮空</><@ba.vup>{levitate}</>秒\n<@ba.rem>可充能{cnt}次</>
The next attack hits 1 additional target and deals {atk_scale:0%} ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for {levitate} seconds\nCan store {cnt} charges=下次攻击额外攻击一个目标并造成相当于攻击力{atk_scale:0%}的法术伤害，仅攻击到1名目标时使其浮空{levitate}秒\n可充能{cnt}次
The next attack hits 1 additional target for 125% of ATK Physical damage=下次攻击额外攻击一个目标，造成相当于攻击力125%的物理伤害
The next attack hits 1 additional target for 130% of ATK Physical damage=下次攻击额外攻击一个目标，造成相当于攻击力130%的物理伤害
The next attack hits 1 additional target for 135% of ATK Physical damage=下次攻击额外攻击一个目标，造成相当于攻击力135%的物理伤害
The next attack hits 1 additional target for 140% of ATK Physical damage=下次攻击额外攻击一个目标，造成相当于攻击力140%的物理伤害
The next attack hits 1 additional target for 145% of ATK Physical damage=下次攻击额外攻击一个目标，造成相当于攻击力145%的物理伤害
The next attack hits 1 additional target for 150% of ATK Physical damage=下次攻击额外攻击一个目标，造成相当于攻击力150%的物理伤害
The next attack hits 1 additional target for 155% of ATK Physical damage=下次攻击额外攻击一个目标，造成相当于攻击力155%的物理伤害
The next attack hits 1 additional target for 170% of ATK Physical damage=下次攻击额外攻击一个目标，造成相当于攻击力170%的物理伤害
The next attack hits 1 additional target for 185% of ATK Physical damage=下次攻击额外攻击一个目标，造成相当于攻击力185%的物理伤害
The next attack hits 1 additional target for 200% of ATK Physical damage=下次攻击额外攻击一个目标，造成相当于攻击力200%的物理伤害
The next attack hits 1 additional target for <@ba.vup>125%</> of ATK Physical damage=下次攻击额外攻击一个目标，造成相当于攻击力<@ba.vup>125%</>的物理伤害
The next attack hits 1 additional target for <@ba.vup>130%</> of ATK Physical damage=下次攻击额外攻击一个目标，造成相当于攻击力<@ba.vup>130%</>的物理伤害
The next attack hits 1 additional target for <@ba.vup>135%</> of ATK Physical damage=下次攻击额外攻击一个目标，造成相当于攻击力<@ba.vup>135%</>的物理伤害
The next attack hits 1 additional target for <@ba.vup>140%</> of ATK Physical damage=下次攻击额外攻击一个目标，造成相当于攻击力<@ba.vup>140%</>的物理伤害
The next attack hits 1 additional target for <@ba.vup>145%</> of ATK Physical damage=下次攻击额外攻击一个目标，造成相当于攻击力<@ba.vup>145%</>的物理伤害
The next attack hits 1 additional target for <@ba.vup>150%</> of ATK Physical damage=下次攻击额外攻击一个目标，造成相当于攻击力<@ba.vup>150%</>的物理伤害
The next attack hits 1 additional target for <@ba.vup>155%</> of ATK Physical damage=下次攻击额外攻击一个目标，造成相当于攻击力<@ba.vup>155%</>的物理伤害
The next attack hits 1 additional target for <@ba.vup>170%</> of ATK Physical damage=下次攻击额外攻击一个目标，造成相当于攻击力<@ba.vup>170%</>的物理伤害
The next attack hits 1 additional target for <@ba.vup>185%</> of ATK Physical damage=下次攻击额外攻击一个目标，造成相当于攻击力<@ba.vup>185%</>的物理伤害
The next attack hits 1 additional target for <@ba.vup>200%</> of ATK Physical damage=下次攻击额外攻击一个目标，造成相当于攻击力<@ba.vup>200%</>的物理伤害
The next attack hits 1 additional target for <@ba.vup>{atk_scale:0%}</> of ATK Physical damage=下次攻击额外攻击一个目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
The next attack hits 1 additional target for {atk_scale:0%} of ATK Physical damage=下次攻击额外攻击一个目标，造成相当于攻击力{atk_scale:0%}的物理伤害
The next attack hits <@ba.vup>three times</>, each hit dealing <@ba.vup>100%</> of ATK as Physical damage, and <$ba.addbullet>Replenishes</> <@ba.vup>1</> bullet to another nearby [Laterano] Operator with an ammo-type skill active=下次攻击变为<@ba.vup>三连击</>，每次造成相当于<@ba.vup>100%</>攻击力的物理伤害，并为自身周围另一名开启弹药类技能的【拉特兰】干员<$ba.addbullet>补弹</><@ba.vup>1</>发
The next attack hits <@ba.vup>three times</>, each hit dealing <@ba.vup>110%</> of ATK as Physical damage, and <$ba.addbullet>Replenishes</> <@ba.vup>1</> bullet to another nearby [Laterano] Operator with an ammo-type skill active=下次攻击变为<@ba.vup>三连击</>，每次造成相当于<@ba.vup>110%</>攻击力的物理伤害，并为自身周围另一名开启弹药类技能的【拉特兰】干员<$ba.addbullet>补弹</><@ba.vup>1</>发
The next attack hits <@ba.vup>three times</>, each hit dealing <@ba.vup>120%</> of ATK as Physical damage, and <$ba.addbullet>Replenishes</> <@ba.vup>1</> bullet to another nearby [Laterano] Operator with an ammo-type skill active=下次攻击变为<@ba.vup>三连击</>，每次造成相当于<@ba.vup>120%</>攻击力的物理伤害，并为自身周围另一名开启弹药类技能的【拉特兰】干员<$ba.addbullet>补弹</><@ba.vup>1</>发
The next attack hits <@ba.vup>three times</>, each hit dealing <@ba.vup>130%</> of ATK as Physical damage, and <$ba.addbullet>Replenishes</> <@ba.vup>1</> bullet to another nearby [Laterano] Operator with an ammo-type skill active=下次攻击变为<@ba.vup>三连击</>，每次造成相当于<@ba.vup>130%</>攻击力的物理伤害，并为自身周围另一名开启弹药类技能的【拉特兰】干员<$ba.addbullet>补弹</><@ba.vup>1</>发
The next attack hits <@ba.vup>three times</>, each hit dealing <@ba.vup>140%</> of ATK as Physical damage, and <$ba.addbullet>Replenishes</> <@ba.vup>1</> bullet to another nearby [Laterano] Operator with an ammo-type skill active=下次攻击变为<@ba.vup>三连击</>，每次造成相当于<@ba.vup>140%</>攻击力的物理伤害，并为自身周围另一名开启弹药类技能的【拉特兰】干员<$ba.addbullet>补弹</><@ba.vup>1</>发
The next attack hits <@ba.vup>three times</>, each hit dealing <@ba.vup>150%</> of ATK as Physical damage, and <$ba.addbullet>Replenishes</> <@ba.vup>1</> bullet to another nearby [Laterano] Operator with an ammo-type skill active=下次攻击变为<@ba.vup>三连击</>，每次造成相当于<@ba.vup>150%</>攻击力的物理伤害，并为自身周围另一名开启弹药类技能的【拉特兰】干员<$ba.addbullet>补弹</><@ba.vup>1</>发
The next attack hits <@ba.vup>three times</>, each hit dealing <@ba.vup>160%</> of ATK as Physical damage, and <$ba.addbullet>Replenishes</> <@ba.vup>1</> bullet to another nearby [Laterano] Operator with an ammo-type skill active=下次攻击变为<@ba.vup>三连击</>，每次造成相当于<@ba.vup>160%</>攻击力的物理伤害，并为自身周围另一名开启弹药类技能的【拉特兰】干员<$ba.addbullet>补弹</><@ba.vup>1</>发
The next attack hits <@ba.vup>three times</>, each hit dealing <@ba.vup>170%</> of ATK as Physical damage, and <$ba.addbullet>Replenishes</> <@ba.vup>1</> bullet to another nearby [Laterano] Operator with an ammo-type skill active=下次攻击变为<@ba.vup>三连击</>，每次造成相当于<@ba.vup>170%</>攻击力的物理伤害，并为自身周围另一名开启弹药类技能的【拉特兰】干员<$ba.addbullet>补弹</><@ba.vup>1</>发
The next attack hits <@ba.vup>three times</>, each hit dealing <@ba.vup>180%</> of ATK as Physical damage, and <$ba.addbullet>Replenishes</> <@ba.vup>1</> bullet to another nearby [Laterano] Operator with an ammo-type skill active=下次攻击变为<@ba.vup>三连击</>，每次造成相当于<@ba.vup>180%</>攻击力的物理伤害，并为自身周围另一名开启弹药类技能的【拉特兰】干员<$ba.addbullet>补弹</><@ba.vup>1</>发
The next attack hits <@ba.vup>three times</>, each hit dealing <@ba.vup>190%</> of ATK as Physical damage, and <$ba.addbullet>Replenishes</> <@ba.vup>1</> bullet to another nearby [Laterano] Operator with an ammo-type skill active=下次攻击变为<@ba.vup>三连击</>，每次造成相当于<@ba.vup>190%</>攻击力的物理伤害，并为自身周围另一名开启弹药类技能的【拉特兰】干员<$ba.addbullet>补弹</><@ba.vup>1</>发
The next attack hits <@ba.vup>three times</>, each hit dealing <@ba.vup>{atk_scale:0%}</> of ATK as Physical damage, and <$ba.addbullet>Replenishes</> <@ba.vup>{charge}</> bullet to another nearby [Laterano] Operator with an ammo-type skill active=下次攻击变为<@ba.vup>三连击</>，每次造成相当于<@ba.vup>{atk_scale:0%}</>攻击力的物理伤害，并为自身周围另一名开启弹药类技能的【拉特兰】干员<$ba.addbullet>补弹</><@ba.vup>{charge}</>发
The next attack hits three times, each hit dealing 100% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active=下次攻击变为三连击，每次造成相当于100%攻击力的物理伤害，并为自身周围另一名开启弹药类技能的【拉特兰】干员补弹1发
The next attack hits three times, each hit dealing 110% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active=下次攻击变为三连击，每次造成相当于110%攻击力的物理伤害，并为自身周围另一名开启弹药类技能的【拉特兰】干员补弹1发
The next attack hits three times, each hit dealing 120% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active=下次攻击变为三连击，每次造成相当于120%攻击力的物理伤害，并为自身周围另一名开启弹药类技能的【拉特兰】干员补弹1发
The next attack hits three times, each hit dealing 130% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active=下次攻击变为三连击，每次造成相当于130%攻击力的物理伤害，并为自身周围另一名开启弹药类技能的【拉特兰】干员补弹1发
The next attack hits three times, each hit dealing 140% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active=下次攻击变为三连击，每次造成相当于140%攻击力的物理伤害，并为自身周围另一名开启弹药类技能的【拉特兰】干员补弹1发
The next attack hits three times, each hit dealing 150% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active=下次攻击变为三连击，每次造成相当于150%攻击力的物理伤害，并为自身周围另一名开启弹药类技能的【拉特兰】干员补弹1发
The next attack hits three times, each hit dealing 160% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active=下次攻击变为三连击，每次造成相当于160%攻击力的物理伤害，并为自身周围另一名开启弹药类技能的【拉特兰】干员补弹1发
The next attack hits three times, each hit dealing 170% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active=下次攻击变为三连击，每次造成相当于170%攻击力的物理伤害，并为自身周围另一名开启弹药类技能的【拉特兰】干员补弹1发
The next attack hits three times, each hit dealing 180% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active=下次攻击变为三连击，每次造成相当于180%攻击力的物理伤害，并为自身周围另一名开启弹药类技能的【拉特兰】干员补弹1发
The next attack hits three times, each hit dealing 190% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active=下次攻击变为三连击，每次造成相当于190%攻击力的物理伤害，并为自身周围另一名开启弹药类技能的【拉特兰】干员补弹1发
The next attack hits three times, each hit dealing {atk_scale:0%} of ATK as Physical damage, and Replenishes {charge} bullet to another nearby [Laterano] Operator with an ammo-type skill active=下次攻击变为三连击，每次造成相当于{atk_scale:0%}攻击力的物理伤害，并为自身周围另一名开启弹药类技能的【拉特兰】干员补弹{charge}发
The next attack instead heals an allied unit within range equal to 100% of ATK=下一次攻击改为周围的一名友方单位恢复相当于攻击力100%的生命
The next attack instead heals an allied unit within range equal to 105% of ATK=下一次攻击改为周围的一名友方单位恢复相当于攻击力105%的生命
The next attack instead heals an allied unit within range equal to 110% of ATK=下一次攻击改为周围的一名友方单位恢复相当于攻击力110%的生命
The next attack instead heals an allied unit within range equal to 120% of ATK=下一次攻击改为周围的一名友方单位恢复相当于攻击力120%的生命
The next attack instead heals an allied unit within range equal to 125% of ATK=下一次攻击改为周围的一名友方单位恢复相当于攻击力125%的生命
The next attack instead heals an allied unit within range equal to 130% of ATK=下一次攻击改为周围的一名友方单位恢复相当于攻击力130%的生命
The next attack instead heals an allied unit within range equal to 140% of ATK=下一次攻击改为周围的一名友方单位恢复相当于攻击力140%的生命
The next attack instead heals an allied unit within range equal to 150% of ATK=下一次攻击改为周围的一名友方单位恢复相当于攻击力150%的生命
The next attack instead heals an allied unit within range equal to 160% of ATK=下一次攻击改为周围的一名友方单位恢复相当于攻击力160%的生命
The next attack instead heals an allied unit within range equal to 170% of ATK=下一次攻击改为周围的一名友方单位恢复相当于攻击力170%的生命
The next attack instead heals an allied unit within range equal to <@ba.vup>100%</> of ATK=下一次攻击改为周围的一名友方单位恢复相当于攻击力<@ba.vup>100%</>的生命
The next attack instead heals an allied unit within range equal to <@ba.vup>105%</> of ATK=下一次攻击改为周围的一名友方单位恢复相当于攻击力<@ba.vup>105%</>的生命
The next attack instead heals an allied unit within range equal to <@ba.vup>110%</> of ATK=下一次攻击改为周围的一名友方单位恢复相当于攻击力<@ba.vup>110%</>的生命
The next attack instead heals an allied unit within range equal to <@ba.vup>120%</> of ATK=下一次攻击改为周围的一名友方单位恢复相当于攻击力<@ba.vup>120%</>的生命
The next attack instead heals an allied unit within range equal to <@ba.vup>125%</> of ATK=下一次攻击改为周围的一名友方单位恢复相当于攻击力<@ba.vup>125%</>的生命
The next attack instead heals an allied unit within range equal to <@ba.vup>130%</> of ATK=下一次攻击改为周围的一名友方单位恢复相当于攻击力<@ba.vup>130%</>的生命
The next attack instead heals an allied unit within range equal to <@ba.vup>140%</> of ATK=下一次攻击改为周围的一名友方单位恢复相当于攻击力<@ba.vup>140%</>的生命
The next attack instead heals an allied unit within range equal to <@ba.vup>150%</> of ATK=下一次攻击改为周围的一名友方单位恢复相当于攻击力<@ba.vup>150%</>的生命
The next attack instead heals an allied unit within range equal to <@ba.vup>160%</> of ATK=下一次攻击改为周围的一名友方单位恢复相当于攻击力<@ba.vup>160%</>的生命
The next attack instead heals an allied unit within range equal to <@ba.vup>170%</> of ATK=下一次攻击改为周围的一名友方单位恢复相当于攻击力<@ba.vup>170%</>的生命
The next attack instead heals an allied unit within range equal to <@ba.vup>{heal_scale:0%}</> of ATK=下一次攻击改为周围的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命
The next attack instead heals an allied unit within range equal to {heal_scale:0%} of ATK=下一次攻击改为周围的一名友方单位恢复相当于攻击力{heal_scale:0%}的生命
The next attack made after breaking <$ba.invisible>Invisibility</> will deal increased damage=<$ba.invisible>隐匿</>效果失效后的下一次攻击造成更高伤害
The next attack made after breaking Invisibility will deal increased damage=隐匿效果失效后的下一次攻击造成更高伤害
The next attack pushes enemies towards the attack direction <@ba.vup>greatly</> and their Movement Speed <@ba.vup>-30%</> for <@ba.vup>5seconds </>=下次攻击会把目标往攻击方向<@ba.vup>较大力地</>推动，<@ba.vup>5秒</>内命中目标的移动速度<@ba.vup>-30%</>
The next attack pushes enemies towards the attack direction <@ba.vup>greatly</> and their Movement Speed <@ba.vup>-{-move_speed:0%}</> for <@ba.vup>{duration}seconds </>=下次攻击会把目标往攻击方向<@ba.vup>较大力地</>推动，<@ba.vup>{duration}秒</>内命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>
The next attack pushes enemies towards the attack direction <@ba.vup>moderately</> and their Movement Speed <@ba.vup>-18%</> for <@ba.vup>4seconds</>=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推动，<@ba.vup>4秒</>内命中目标的移动速度<@ba.vup>-18%</>
The next attack pushes enemies towards the attack direction <@ba.vup>moderately</> and their Movement Speed <@ba.vup>-19%</> for <@ba.vup>4seconds</>=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推动，<@ba.vup>4秒</>内命中目标的移动速度<@ba.vup>-19%</>
The next attack pushes enemies towards the attack direction <@ba.vup>moderately</> and their Movement Speed <@ba.vup>-20%</> for <@ba.vup>4seconds</>=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推动，<@ba.vup>4秒</>内命中目标的移动速度<@ba.vup>-20%</>
The next attack pushes enemies towards the attack direction <@ba.vup>moderately</> and their Movement Speed <@ba.vup>-21%</> for <@ba.vup>4seconds</>=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推动，<@ba.vup>4秒</>内命中目标的移动速度<@ba.vup>-21%</>
The next attack pushes enemies towards the attack direction <@ba.vup>moderately</> and their Movement Speed <@ba.vup>-24%</> for <@ba.vup>5seconds</>=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推动，<@ba.vup>5秒</>内命中目标的移动速度<@ba.vup>-24%</>
The next attack pushes enemies towards the attack direction <@ba.vup>moderately</> and their Movement Speed <@ba.vup>-27%</> for <@ba.vup>5seconds</>=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推动，<@ba.vup>5秒</>内命中目标的移动速度<@ba.vup>-27%</>
The next attack pushes enemies towards the attack direction <@ba.vup>moderately</> and their Movement Speed <@ba.vup>-{-move_speed:0%}</> for <@ba.vup>{duration}seconds</>=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推动，<@ba.vup>{duration}秒</>内命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>
The next attack pushes enemies towards the attack direction <@ba.vup>slightly</> and their Movement Speed <@ba.vup>-15%</> for <@ba.vup>3 seconds </>=下次攻击会把目标往攻击方向<@ba.vup>小力地</>推动，<@ba.vup>3秒</>内命中目标的移动速度<@ba.vup>-15%</>
The next attack pushes enemies towards the attack direction <@ba.vup>slightly</> and their Movement Speed <@ba.vup>-16%</> for <@ba.vup>3 seconds </>=下次攻击会把目标往攻击方向<@ba.vup>小力地</>推动，<@ba.vup>3秒</>内命中目标的移动速度<@ba.vup>-16%</>
The next attack pushes enemies towards the attack direction <@ba.vup>slightly</> and their Movement Speed <@ba.vup>-17%</> for <@ba.vup>3 seconds </>=下次攻击会把目标往攻击方向<@ba.vup>小力地</>推动，<@ba.vup>3秒</>内命中目标的移动速度<@ba.vup>-17%</>
The next attack pushes enemies towards the attack direction <@ba.vup>slightly</> and their Movement Speed <@ba.vup>-{-move_speed:0%}</> for <@ba.vup>{duration} seconds </>=下次攻击会把目标往攻击方向<@ba.vup>小力地</>推动，<@ba.vup>{duration}秒</>内命中目标的移动速度<@ba.vup>-{-move_speed:0%}</>
The next attack pushes enemies towards the attack direction greatly and their Movement Speed -30% for 5seconds=下次攻击会把目标往攻击方向较大力地推动，5秒内命中目标的移动速度-30%
The next attack pushes enemies towards the attack direction greatly and their Movement Speed -{-move_speed:0%} for {duration}seconds=下次攻击会把目标往攻击方向较大力地推动，{duration}秒内命中目标的移动速度-{-move_speed:0%}
The next attack pushes enemies towards the attack direction moderately and their Movement Speed -18% for 4seconds=下次攻击会把目标往攻击方向中等力度地推动，4秒内命中目标的移动速度-18%
The next attack pushes enemies towards the attack direction moderately and their Movement Speed -19% for 4seconds=下次攻击会把目标往攻击方向中等力度地推动，4秒内命中目标的移动速度-19%
The next attack pushes enemies towards the attack direction moderately and their Movement Speed -20% for 4seconds=下次攻击会把目标往攻击方向中等力度地推动，4秒内命中目标的移动速度-20%
The next attack pushes enemies towards the attack direction moderately and their Movement Speed -21% for 4seconds=下次攻击会把目标往攻击方向中等力度地推动，4秒内命中目标的移动速度-21%
The next attack pushes enemies towards the attack direction moderately and their Movement Speed -24% for 5seconds=下次攻击会把目标往攻击方向中等力度地推动，5秒内命中目标的移动速度-24%
The next attack pushes enemies towards the attack direction moderately and their Movement Speed -27% for 5seconds=下次攻击会把目标往攻击方向中等力度地推动，5秒内命中目标的移动速度-27%
The next attack pushes enemies towards the attack direction moderately and their Movement Speed -{-move_speed:0%} for {duration}seconds=下次攻击会把目标往攻击方向中等力度地推动，{duration}秒内命中目标的移动速度-{-move_speed:0%}
The next attack pushes enemies towards the attack direction slightly and their Movement Speed -15% for 3 seconds=下次攻击会把目标往攻击方向小力地推动，3秒内命中目标的移动速度-15%
The next attack pushes enemies towards the attack direction slightly and their Movement Speed -16% for 3 seconds=下次攻击会把目标往攻击方向小力地推动，3秒内命中目标的移动速度-16%
The next attack pushes enemies towards the attack direction slightly and their Movement Speed -17% for 3 seconds=下次攻击会把目标往攻击方向小力地推动，3秒内命中目标的移动速度-17%
The next attack pushes enemies towards the attack direction slightly and their Movement Speed -{-move_speed:0%} for {duration} seconds=下次攻击会把目标往攻击方向小力地推动，{duration}秒内命中目标的移动速度-{-move_speed:0%}
The next attack pushes the target towards the attack direction <@ba.vup>greatly</>, <$ba.stun>stunning</> it for <@ba.vup>2</> seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向<@ba.vup>较大力地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>2</>秒。
The next attack pushes the target towards the attack direction <@ba.vup>greatly</>, <$ba.stun>stunning</> it for <@ba.vup>{stun}</> seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向<@ba.vup>较大力地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。
The next attack pushes the target towards the attack direction <@ba.vup>moderately</>, <$ba.stun>stunning</> it for <@ba.vup>1.4</> seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>1.4</>秒。
The next attack pushes the target towards the attack direction <@ba.vup>moderately</>, <$ba.stun>stunning</> it for <@ba.vup>1.5</> seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>1.5</>秒。
The next attack pushes the target towards the attack direction <@ba.vup>moderately</>, <$ba.stun>stunning</> it for <@ba.vup>1.6</> seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>1.6</>秒。
The next attack pushes the target towards the attack direction <@ba.vup>moderately</>, <$ba.stun>stunning</> it for <@ba.vup>1.7</> seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>1.7</>秒。
The next attack pushes the target towards the attack direction <@ba.vup>moderately</>, <$ba.stun>stunning</> it for <@ba.vup>1.8</> seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>1.8</>秒。
The next attack pushes the target towards the attack direction <@ba.vup>moderately</>, <$ba.stun>stunning</> it for <@ba.vup>1.9</> seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>1.9</>秒。
The next attack pushes the target towards the attack direction <@ba.vup>moderately</>, <$ba.stun>stunning</> it for <@ba.vup>{stun}</> seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。
The next attack pushes the target towards the attack direction <@ba.vup>slightly</>, <$ba.stun>stunning</> it for <@ba.vup>1.2</> seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向<@ba.vup>小力地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>1.2</>秒。
The next attack pushes the target towards the attack direction <@ba.vup>slightly</>, <$ba.stun>stunning</> it for <@ba.vup>1.3</> seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向<@ba.vup>小力地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>1.3</>秒。
The next attack pushes the target towards the attack direction <@ba.vup>slightly</>, <$ba.stun>stunning</> it for <@ba.vup>1.4</> seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向<@ba.vup>小力地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>1.4</>秒。
The next attack pushes the target towards the attack direction <@ba.vup>slightly</>, <$ba.stun>stunning</> it for <@ba.vup>{stun}</> seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向<@ba.vup>小力地</>推开，目标撞到高台时<$ba.stun>晕眩</><@ba.vup>{stun}</>秒。
The next attack pushes the target towards the attack direction greatly, stunning it for 2 seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向较大力地推开，目标撞到高台时晕眩2秒。
The next attack pushes the target towards the attack direction greatly, stunning it for {stun} seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向较大力地推开，目标撞到高台时晕眩{stun}秒。
The next attack pushes the target towards the attack direction moderately, stunning it for 1.4 seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向中等力度地推开，目标撞到高台时晕眩1.4秒。
The next attack pushes the target towards the attack direction moderately, stunning it for 1.5 seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向中等力度地推开，目标撞到高台时晕眩1.5秒。
The next attack pushes the target towards the attack direction moderately, stunning it for 1.6 seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向中等力度地推开，目标撞到高台时晕眩1.6秒。
The next attack pushes the target towards the attack direction moderately, stunning it for 1.7 seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向中等力度地推开，目标撞到高台时晕眩1.7秒。
The next attack pushes the target towards the attack direction moderately, stunning it for 1.8 seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向中等力度地推开，目标撞到高台时晕眩1.8秒。
The next attack pushes the target towards the attack direction moderately, stunning it for 1.9 seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向中等力度地推开，目标撞到高台时晕眩1.9秒。
The next attack pushes the target towards the attack direction moderately, stunning it for {stun} seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向中等力度地推开，目标撞到高台时晕眩{stun}秒。
The next attack pushes the target towards the attack direction slightly, stunning it for 1.2 seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向小力地推开，目标撞到高台时晕眩1.2秒。
The next attack pushes the target towards the attack direction slightly, stunning it for 1.3 seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向小力地推开，目标撞到高台时晕眩1.3秒。
The next attack pushes the target towards the attack direction slightly, stunning it for 1.4 seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向小力地推开，目标撞到高台时晕眩1.4秒。
The next attack pushes the target towards the attack direction slightly, stunning it for {stun} seconds if the target collides with High Ground.=下次攻击会把目标往攻击方向小力地推开，目标撞到高台时晕眩{stun}秒。
The next attack pushes the targets away along the attack direction <@ba.vup>greatly</>, dealing <@ba.vup>150%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>1.2</> second(s)=下次攻击会把目标往攻击方向<@ba.vup>较大力地</>推开，造成相当于攻击力<@ba.vup>150%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>1.2</>秒
The next attack pushes the targets away along the attack direction <@ba.vup>greatly</>, dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>{stun}</> second(s)=下次攻击会把目标往攻击方向<@ba.vup>较大力地</>推开，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒
The next attack pushes the targets away along the attack direction <@ba.vup>moderately</>, dealing <@ba.vup>120%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>0.8</> second(s)=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，造成相当于攻击力<@ba.vup>120%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>0.8</>秒
The next attack pushes the targets away along the attack direction <@ba.vup>moderately</>, dealing <@ba.vup>125%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>0.8</> second(s)=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，造成相当于攻击力<@ba.vup>125%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>0.8</>秒
The next attack pushes the targets away along the attack direction <@ba.vup>moderately</>, dealing <@ba.vup>130%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>0.8</> second(s)=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，造成相当于攻击力<@ba.vup>130%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>0.8</>秒
The next attack pushes the targets away along the attack direction <@ba.vup>moderately</>, dealing <@ba.vup>135%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>0.9</> second(s)=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，造成相当于攻击力<@ba.vup>135%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>0.9</>秒
The next attack pushes the targets away along the attack direction <@ba.vup>moderately</>, dealing <@ba.vup>140%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>1</> second(s)=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，造成相当于攻击力<@ba.vup>140%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>1</>秒
The next attack pushes the targets away along the attack direction <@ba.vup>moderately</>, dealing <@ba.vup>145%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>1.1</> second(s)=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，造成相当于攻击力<@ba.vup>145%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>1.1</>秒
The next attack pushes the targets away along the attack direction <@ba.vup>moderately</>, dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>{stun}</> second(s)=下次攻击会把目标往攻击方向<@ba.vup>中等力度地</>推开，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒
The next attack pushes the targets away along the attack direction greatly, dealing 150% ATK as Physical damage and Stunning them for 1.2 second(s)=下次攻击会把目标往攻击方向较大力地推开，造成相当于攻击力150%的物理伤害并令其晕眩1.2秒
The next attack pushes the targets away along the attack direction greatly, dealing {atk_scale:0%} ATK as Physical damage and Stunning them for {stun} second(s)=下次攻击会把目标往攻击方向较大力地推开，造成相当于攻击力{atk_scale:0%}的物理伤害并令其晕眩{stun}秒
The next attack pushes the targets away along the attack direction moderately, dealing 120% ATK as Physical damage and Stunning them for 0.8 second(s)=下次攻击会把目标往攻击方向中等力度地推开，造成相当于攻击力120%的物理伤害并令其晕眩0.8秒
The next attack pushes the targets away along the attack direction moderately, dealing 125% ATK as Physical damage and Stunning them for 0.8 second(s)=下次攻击会把目标往攻击方向中等力度地推开，造成相当于攻击力125%的物理伤害并令其晕眩0.8秒
The next attack pushes the targets away along the attack direction moderately, dealing 130% ATK as Physical damage and Stunning them for 0.8 second(s)=下次攻击会把目标往攻击方向中等力度地推开，造成相当于攻击力130%的物理伤害并令其晕眩0.8秒
The next attack pushes the targets away along the attack direction moderately, dealing 135% ATK as Physical damage and Stunning them for 0.9 second(s)=下次攻击会把目标往攻击方向中等力度地推开，造成相当于攻击力135%的物理伤害并令其晕眩0.9秒
The next attack pushes the targets away along the attack direction moderately, dealing 140% ATK as Physical damage and Stunning them for 1 second(s)=下次攻击会把目标往攻击方向中等力度地推开，造成相当于攻击力140%的物理伤害并令其晕眩1秒
The next attack pushes the targets away along the attack direction moderately, dealing 145% ATK as Physical damage and Stunning them for 1.1 second(s)=下次攻击会把目标往攻击方向中等力度地推开，造成相当于攻击力145%的物理伤害并令其晕眩1.1秒
The next attack pushes the targets away along the attack direction moderately, dealing {atk_scale:0%} ATK as Physical damage and Stunning them for {stun} second(s)=下次攻击会把目标往攻击方向中等力度地推开，造成相当于攻击力{atk_scale:0%}的物理伤害并令其晕眩{stun}秒
The next attack pushes the targets towards the attack direction <@ba.vup>slightly</>, dealing <@ba.vup>105%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>0.8</> second(s)=下次攻击会把目标往攻击方向<@ba.vup>小力地</>推开，造成相当于攻击力<@ba.vup>105%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>0.8</>秒
The next attack pushes the targets towards the attack direction <@ba.vup>slightly</>, dealing <@ba.vup>110%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>0.8</> second(s)=下次攻击会把目标往攻击方向<@ba.vup>小力地</>推开，造成相当于攻击力<@ba.vup>110%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>0.8</>秒
The next attack pushes the targets towards the attack direction <@ba.vup>slightly</>, dealing <@ba.vup>115%</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>0.8</> second(s)=下次攻击会把目标往攻击方向<@ba.vup>小力地</>推开，造成相当于攻击力<@ba.vup>115%</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>0.8</>秒
The next attack pushes the targets towards the attack direction <@ba.vup>slightly</>, dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage and <$ba.stun>Stunning</> them for <@ba.vup>{stun}</> second(s)=下次攻击会把目标往攻击方向<@ba.vup>小力地</>推开，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害并令其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒
The next attack pushes the targets towards the attack direction slightly, dealing 105% ATK as Physical damage and Stunning them for 0.8 second(s)=下次攻击会把目标往攻击方向小力地推开，造成相当于攻击力105%的物理伤害并令其晕眩0.8秒
The next attack pushes the targets towards the attack direction slightly, dealing 110% ATK as Physical damage and Stunning them for 0.8 second(s)=下次攻击会把目标往攻击方向小力地推开，造成相当于攻击力110%的物理伤害并令其晕眩0.8秒
The next attack pushes the targets towards the attack direction slightly, dealing 115% ATK as Physical damage and Stunning them for 0.8 second(s)=下次攻击会把目标往攻击方向小力地推开，造成相当于攻击力115%的物理伤害并令其晕眩0.8秒
The next attack pushes the targets towards the attack direction slightly, dealing {atk_scale:0%} ATK as Physical damage and Stunning them for {stun} second(s)=下次攻击会把目标往攻击方向小力地推开，造成相当于攻击力{atk_scale:0%}的物理伤害并令其晕眩{stun}秒
The next attack restores 4% of this unit's Max HP and deals 170% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.4 seconds=下次攻击时回复自身4%的最大生命，对周围所有地面敌人造成相当于攻击力170%的物理伤害，并有30%的几率晕眩其0.4秒
The next attack restores 4% of this unit's Max HP and deals 175% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.4 seconds=下次攻击时回复自身4%的最大生命，对周围所有地面敌人造成相当于攻击力175%的物理伤害，并有30%的几率晕眩其0.4秒
The next attack restores 4% of this unit's Max HP and deals 180% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.4 seconds=下次攻击时回复自身4%的最大生命，对周围所有地面敌人造成相当于攻击力180%的物理伤害，并有30%的几率晕眩其0.4秒
The next attack restores 4% of this unit's Max HP and deals 190% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.5 seconds=下次攻击时回复自身4%的最大生命，对周围所有地面敌人造成相当于攻击力190%的物理伤害，并有30%的几率晕眩其0.5秒
The next attack restores 4% of this unit's Max HP and deals 195% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.5 seconds=下次攻击时回复自身4%的最大生命，对周围所有地面敌人造成相当于攻击力195%的物理伤害，并有30%的几率晕眩其0.5秒
The next attack restores 4% of this unit's Max HP and deals 200% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.5 seconds=下次攻击时回复自身4%的最大生命，对周围所有地面敌人造成相当于攻击力200%的物理伤害，并有30%的几率晕眩其0.5秒
The next attack restores 5% of this unit's Max HP and deals 210% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.6 seconds=下次攻击时回复自身5%的最大生命，对周围所有地面敌人造成相当于攻击力210%的物理伤害，并有30%的几率晕眩其0.6秒
The next attack restores 5% of this unit's Max HP and deals 230% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.8 seconds=下次攻击时回复自身5%的最大生命，对周围所有地面敌人造成相当于攻击力230%的物理伤害，并有30%的几率晕眩其0.8秒
The next attack restores 5% of this unit's Max HP and deals 250% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 1 seconds=下次攻击时回复自身5%的最大生命，对周围所有地面敌人造成相当于攻击力250%的物理伤害，并有30%的几率晕眩其1秒
The next attack restores 6% of this unit's Max HP and deals 270% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 1.2 seconds=下次攻击时回复自身6%的最大生命，对周围所有地面敌人造成相当于攻击力270%的物理伤害，并有30%的几率晕眩其1.2秒
The next attack restores <@ba.vup>4%</> of this unit's Max HP and deals <@ba.vup>170%</> ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30%</> chance to <$ba.stun>Stun</> them for <@ba.vup>0.4</> seconds=下次攻击时回复自身<@ba.vup>4%</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>170%</>的物理伤害，并有<@ba.vup>30%</>的几率<$ba.stun>晕眩</>其<@ba.vup>0.4</>秒
The next attack restores <@ba.vup>4%</> of this unit's Max HP and deals <@ba.vup>175%</> ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30%</> chance to <$ba.stun>Stun</> them for <@ba.vup>0.4</> seconds=下次攻击时回复自身<@ba.vup>4%</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>175%</>的物理伤害，并有<@ba.vup>30%</>的几率<$ba.stun>晕眩</>其<@ba.vup>0.4</>秒
The next attack restores <@ba.vup>4%</> of this unit's Max HP and deals <@ba.vup>180%</> ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30%</> chance to <$ba.stun>Stun</> them for <@ba.vup>0.4</> seconds=下次攻击时回复自身<@ba.vup>4%</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>180%</>的物理伤害，并有<@ba.vup>30%</>的几率<$ba.stun>晕眩</>其<@ba.vup>0.4</>秒
The next attack restores <@ba.vup>4%</> of this unit's Max HP and deals <@ba.vup>190%</> ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30%</> chance to <$ba.stun>Stun</> them for <@ba.vup>0.5</> seconds=下次攻击时回复自身<@ba.vup>4%</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>190%</>的物理伤害，并有<@ba.vup>30%</>的几率<$ba.stun>晕眩</>其<@ba.vup>0.5</>秒
The next attack restores <@ba.vup>4%</> of this unit's Max HP and deals <@ba.vup>195%</> ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30%</> chance to <$ba.stun>Stun</> them for <@ba.vup>0.5</> seconds=下次攻击时回复自身<@ba.vup>4%</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>195%</>的物理伤害，并有<@ba.vup>30%</>的几率<$ba.stun>晕眩</>其<@ba.vup>0.5</>秒
The next attack restores <@ba.vup>4%</> of this unit's Max HP and deals <@ba.vup>200%</> ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30%</> chance to <$ba.stun>Stun</> them for <@ba.vup>0.5</> seconds=下次攻击时回复自身<@ba.vup>4%</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>200%</>的物理伤害，并有<@ba.vup>30%</>的几率<$ba.stun>晕眩</>其<@ba.vup>0.5</>秒
The next attack restores <@ba.vup>5%</> of this unit's Max HP and deals <@ba.vup>210%</> ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30%</> chance to <$ba.stun>Stun</> them for <@ba.vup>0.6</> seconds=下次攻击时回复自身<@ba.vup>5%</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>210%</>的物理伤害，并有<@ba.vup>30%</>的几率<$ba.stun>晕眩</>其<@ba.vup>0.6</>秒
The next attack restores <@ba.vup>5%</> of this unit's Max HP and deals <@ba.vup>230%</> ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30%</> chance to <$ba.stun>Stun</> them for <@ba.vup>0.8</> seconds=下次攻击时回复自身<@ba.vup>5%</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>230%</>的物理伤害，并有<@ba.vup>30%</>的几率<$ba.stun>晕眩</>其<@ba.vup>0.8</>秒
The next attack restores <@ba.vup>5%</> of this unit's Max HP and deals <@ba.vup>250%</> ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30%</> chance to <$ba.stun>Stun</> them for <@ba.vup>1</> seconds=下次攻击时回复自身<@ba.vup>5%</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>250%</>的物理伤害，并有<@ba.vup>30%</>的几率<$ba.stun>晕眩</>其<@ba.vup>1</>秒
The next attack restores <@ba.vup>6%</> of this unit's Max HP and deals <@ba.vup>270%</> ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30%</> chance to <$ba.stun>Stun</> them for <@ba.vup>1.2</> seconds=下次攻击时回复自身<@ba.vup>6%</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>270%</>的物理伤害，并有<@ba.vup>30%</>的几率<$ba.stun>晕眩</>其<@ba.vup>1.2</>秒
The next attack restores <@ba.vup>{hp_ratio:0%}</> of this unit's Max HP and deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>{buff_prob:0%}</> chance to <$ba.stun>Stun</> them for <@ba.vup>{stun}</> seconds=下次攻击时回复自身<@ba.vup>{hp_ratio:0%}</>的最大生命，对周围所有地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并有<@ba.vup>{buff_prob:0%}</>的几率<$ba.stun>晕眩</>其<@ba.vup>{stun}</>秒
The next attack restores HP equal to 110% ATK to a nearby friendly unit with less than 50% HP\nCan store 1 charge(s)=下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力110%的生命\n可充能1次
The next attack restores HP equal to 115% ATK to a nearby friendly unit with less than 50% HP\nCan store 1 charge(s)=下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力115%的生命\n可充能1次
The next attack restores HP equal to 120% ATK to a nearby friendly unit with less than 50% HP\nCan store 1 charge(s)=下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力120%的生命\n可充能1次
The next attack restores HP equal to 130% ATK to a nearby friendly unit with less than 50% HP\nCan store 1 charge(s)=下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力130%的生命\n可充能1次
The next attack restores HP equal to 135% ATK to a nearby friendly unit with less than 50% HP\nCan store 1 charge(s)=下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力135%的生命\n可充能1次
The next attack restores HP equal to 140% ATK to a nearby friendly unit with less than 50% HP\nCan store 1 charge(s)=下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力140%的生命\n可充能1次
The next attack restores HP equal to 150% ATK to a nearby friendly unit with less than 50% HP\nCan store 2 charge(s)=下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力150%的生命\n可充能2次
The next attack restores HP equal to 160% ATK to a nearby friendly unit with less than 50% HP\nCan store 2 charge(s)=下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力160%的生命\n可充能2次
The next attack restores HP equal to 170% ATK to a nearby friendly unit with less than 50% HP\nCan store 2 charge(s)=下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力170%的生命\n可充能2次
The next attack restores HP equal to 180% ATK to a nearby friendly unit with less than 50% HP\nCan store 3 charge(s)=下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力180%的生命\n可充能3次
The next attack restores HP equal to <@ba.vup>110%</> ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 1 charge(s)</>=下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>110%</>的生命\n<@ba.rem>可充能1次</>
The next attack restores HP equal to <@ba.vup>115%</> ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 1 charge(s)</>=下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>115%</>的生命\n<@ba.rem>可充能1次</>
The next attack restores HP equal to <@ba.vup>120%</> ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 1 charge(s)</>=下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>120%</>的生命\n<@ba.rem>可充能1次</>
The next attack restores HP equal to <@ba.vup>130%</> ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 1 charge(s)</>=下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>130%</>的生命\n<@ba.rem>可充能1次</>
The next attack restores HP equal to <@ba.vup>135%</> ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 1 charge(s)</>=下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>135%</>的生命\n<@ba.rem>可充能1次</>
The next attack restores HP equal to <@ba.vup>140%</> ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 1 charge(s)</>=下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>140%</>的生命\n<@ba.rem>可充能1次</>
The next attack restores HP equal to <@ba.vup>150%</> ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 2 charge(s)</>=下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>150%</>的生命\n<@ba.rem>可充能2次</>
The next attack restores HP equal to <@ba.vup>160%</> ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 2 charge(s)</>=下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>160%</>的生命\n<@ba.rem>可充能2次</>
The next attack restores HP equal to <@ba.vup>170%</> ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 2 charge(s)</>=下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>170%</>的生命\n<@ba.rem>可充能2次</>
The next attack restores HP equal to <@ba.vup>180%</> ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 3 charge(s)</>=下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>180%</>的生命\n<@ba.rem>可充能3次</>
The next attack restores HP equal to <@ba.vup>{heal_scale:0%}</> ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store {ct} charge(s)</>=下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命\n<@ba.rem>可充能{ct}次</>
The next attack restores HP equal to {heal_scale:0%} ATK to a nearby friendly unit with less than 50% HP\nCan store {ct} charge(s)=下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力{heal_scale:0%}的生命\n可充能{ct}次
The next attack restores {hp_ratio:0%} of this unit's Max HP and deals {atk_scale:0%} ATK as Physical damage to all surrounding ground enemies, with a {buff_prob:0%} chance to Stun them for {stun} seconds=下次攻击时回复自身{hp_ratio:0%}的最大生命，对周围所有地面敌人造成相当于攻击力{atk_scale:0%}的物理伤害，并有{buff_prob:0%}的几率晕眩其{stun}秒
The next attack shoots 2 in a row, dealing 100% of ATK in physical damage with each shot.=下次攻击时连续射击2次，每次射击造成相当于攻击力100%的物理伤害
The next attack shoots 2 in a row, dealing 105% of ATK in physical damage with each shot.=下次攻击时连续射击2次，每次射击造成相当于攻击力105%的物理伤害
The next attack shoots 2 in a row, dealing 110% of ATK in physical damage with each shot.=下次攻击时连续射击2次，每次射击造成相当于攻击力110%的物理伤害
The next attack shoots 2 in a row, dealing 120% of ATK in physical damage with each shot.=下次攻击时连续射击2次，每次射击造成相当于攻击力120%的物理伤害
The next attack shoots 2 in a row, dealing 125% of ATK in physical damage with each shot.=下次攻击时连续射击2次，每次射击造成相当于攻击力125%的物理伤害
The next attack shoots 2 in a row, dealing 130% of ATK in physical damage with each shot.=下次攻击时连续射击2次，每次射击造成相当于攻击力130%的物理伤害
The next attack shoots 2 in a row, dealing 140% of ATK in physical damage with each shot.=下次攻击时连续射击2次，每次射击造成相当于攻击力140%的物理伤害
The next attack shoots 2 times, each shot dealing 100% ATK as physical damage\nCan store up to 1 charges=下次攻击时连续射击2次，每次射击造成相当于攻击力100%的物理伤害\n可以充能1次
The next attack shoots 2 times, each shot dealing 105% ATK as physical damage\nCan store up to 1 charges=下次攻击时连续射击2次，每次射击造成相当于攻击力105%的物理伤害\n可以充能1次
The next attack shoots 2 times, each shot dealing 110% ATK as physical damage\nCan store up to 1 charges=下次攻击时连续射击2次，每次射击造成相当于攻击力110%的物理伤害\n可以充能1次
The next attack shoots 2 times, each shot dealing 115% ATK as physical damage\nCan store up to 1 charges=下次攻击时连续射击2次，每次射击造成相当于攻击力115%的物理伤害\n可以充能1次
The next attack shoots 2 times, each shot dealing 120% ATK as physical damage\nCan store up to 1 charges=下次攻击时连续射击2次，每次射击造成相当于攻击力120%的物理伤害\n可以充能1次
The next attack shoots 2 times, each shot dealing 125% ATK as physical damage\nCan store up to 2 charges=下次攻击时连续射击2次，每次射击造成相当于攻击力125%的物理伤害\n可以充能2次
The next attack shoots 2 times, each shot dealing 130% ATK as physical damage\nCan store up to 2 charges=下次攻击时连续射击2次，每次射击造成相当于攻击力130%的物理伤害\n可以充能2次
The next attack shoots 2 times, each shot dealing 135% ATK as physical damage\nCan store up to 3 charges=下次攻击时连续射击2次，每次射击造成相当于攻击力135%的物理伤害\n可以充能3次
The next attack shoots 2 times, each shot dealing 140% ATK as physical damage\nCan store up to 3 charges=下次攻击时连续射击2次，每次射击造成相当于攻击力140%的物理伤害\n可以充能3次
The next attack shoots 2 times, each shot dealing {atk_scale:0%} ATK as physical damage\nCan store up to {cnt} charges=下次攻击时连续射击2次，每次射击造成相当于攻击力{atk_scale:0%}的物理伤害\n可以充能{cnt}次
The next attack shoots <@ba.vup>2</> in a row, dealing <@ba.vup>100%</> of ATK in physical damage with each shot.=下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>100%</>的物理伤害
The next attack shoots <@ba.vup>2</> in a row, dealing <@ba.vup>105%</> of ATK in physical damage with each shot.=下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>105%</>的物理伤害
The next attack shoots <@ba.vup>2</> in a row, dealing <@ba.vup>110%</> of ATK in physical damage with each shot.=下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>110%</>的物理伤害
The next attack shoots <@ba.vup>2</> in a row, dealing <@ba.vup>120%</> of ATK in physical damage with each shot.=下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>120%</>的物理伤害
The next attack shoots <@ba.vup>2</> in a row, dealing <@ba.vup>125%</> of ATK in physical damage with each shot.=下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>125%</>的物理伤害
The next attack shoots <@ba.vup>2</> in a row, dealing <@ba.vup>130%</> of ATK in physical damage with each shot.=下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>130%</>的物理伤害
The next attack shoots <@ba.vup>2</> in a row, dealing <@ba.vup>140%</> of ATK in physical damage with each shot.=下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>140%</>的物理伤害
The next attack shoots <@ba.vup>2</> times, each shot dealing <@ba.vup>100%</> ATK as physical damage\n<@ba.rem>Can store up to 1 charges</>=下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>100%</>的物理伤害\n<@ba.rem>可以充能1次</>
The next attack shoots <@ba.vup>2</> times, each shot dealing <@ba.vup>105%</> ATK as physical damage\n<@ba.rem>Can store up to 1 charges</>=下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>105%</>的物理伤害\n<@ba.rem>可以充能1次</>
The next attack shoots <@ba.vup>2</> times, each shot dealing <@ba.vup>110%</> ATK as physical damage\n<@ba.rem>Can store up to 1 charges</>=下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>110%</>的物理伤害\n<@ba.rem>可以充能1次</>
The next attack shoots <@ba.vup>2</> times, each shot dealing <@ba.vup>115%</> ATK as physical damage\n<@ba.rem>Can store up to 1 charges</>=下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>115%</>的物理伤害\n<@ba.rem>可以充能1次</>
The next attack shoots <@ba.vup>2</> times, each shot dealing <@ba.vup>120%</> ATK as physical damage\n<@ba.rem>Can store up to 1 charges</>=下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>120%</>的物理伤害\n<@ba.rem>可以充能1次</>
The next attack shoots <@ba.vup>2</> times, each shot dealing <@ba.vup>125%</> ATK as physical damage\n<@ba.rem>Can store up to 2 charges</>=下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>125%</>的物理伤害\n<@ba.rem>可以充能2次</>
The next attack shoots <@ba.vup>2</> times, each shot dealing <@ba.vup>130%</> ATK as physical damage\n<@ba.rem>Can store up to 2 charges</>=下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>130%</>的物理伤害\n<@ba.rem>可以充能2次</>
The next attack shoots <@ba.vup>2</> times, each shot dealing <@ba.vup>135%</> ATK as physical damage\n<@ba.rem>Can store up to 3 charges</>=下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>135%</>的物理伤害\n<@ba.rem>可以充能3次</>
The next attack shoots <@ba.vup>2</> times, each shot dealing <@ba.vup>140%</> ATK as physical damage\n<@ba.rem>Can store up to 3 charges</>=下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>140%</>的物理伤害\n<@ba.rem>可以充能3次</>
The next attack shoots <@ba.vup>2</> times, each shot dealing <@ba.vup>{atk_scale:0%}</> ATK as physical damage\n<@ba.rem>Can store up to {cnt} charges</>=下次攻击时连续射击<@ba.vup>2</>次，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\n<@ba.rem>可以充能{cnt}次</>
The next attack shoots <@ba.vup>{times}</> in a row, dealing <@ba.vup>{atk_scale:0%}</> of ATK in physical damage with each shot.=下次攻击时连续射击<@ba.vup>{times}</>次，每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
The next attack shoots {times} in a row, dealing {atk_scale:0%} of ATK in physical damage with each shot.=下次攻击时连续射击{times}次，每次射击造成相当于攻击力{atk_scale:0%}的物理伤害
The next attack targets 1 more enemy and deals 130% ATK as Physical damage=下次攻击额外攻击1个目标，造成相当于攻击力130%的物理伤害
The next attack targets 1 more enemy and deals 140% ATK as Physical damage=下次攻击额外攻击1个目标，造成相当于攻击力140%的物理伤害
The next attack targets 1 more enemy and deals 150% ATK as Physical damage=下次攻击额外攻击1个目标，造成相当于攻击力150%的物理伤害
The next attack targets 1 more enemy and deals 160% ATK as Physical damage=下次攻击额外攻击1个目标，造成相当于攻击力160%的物理伤害
The next attack targets 1 more enemy and deals 170% ATK as Physical damage=下次攻击额外攻击1个目标，造成相当于攻击力170%的物理伤害
The next attack targets 1 more enemy and deals 180% ATK as Physical damage=下次攻击额外攻击1个目标，造成相当于攻击力180%的物理伤害
The next attack targets 1 more enemy and deals 190% ATK as Physical damage=下次攻击额外攻击1个目标，造成相当于攻击力190%的物理伤害
The next attack targets 1 more enemy and deals 200% ATK as Physical damage=下次攻击额外攻击1个目标，造成相当于攻击力200%的物理伤害
The next attack targets 1 more enemy and deals 210% ATK as Physical damage=下次攻击额外攻击1个目标，造成相当于攻击力210%的物理伤害
The next attack targets 1 more enemy and deals 220% ATK as Physical damage=下次攻击额外攻击1个目标，造成相当于攻击力220%的物理伤害
The next attack targets 1 more enemy and deals {atk_scale:0%} ATK as Physical damage=下次攻击额外攻击1个目标，造成相当于攻击力{atk_scale:0%}的物理伤害
The next attack targets <@ba.vup>1</> more enemy and deals <@ba.vup>130%</> ATK as Physical damage=下次攻击额外攻击<@ba.vup>1</>个目标，造成相当于攻击力<@ba.vup>130%</>的物理伤害
The next attack targets <@ba.vup>1</> more enemy and deals <@ba.vup>140%</> ATK as Physical damage=下次攻击额外攻击<@ba.vup>1</>个目标，造成相当于攻击力<@ba.vup>140%</>的物理伤害
The next attack targets <@ba.vup>1</> more enemy and deals <@ba.vup>150%</> ATK as Physical damage=下次攻击额外攻击<@ba.vup>1</>个目标，造成相当于攻击力<@ba.vup>150%</>的物理伤害
The next attack targets <@ba.vup>1</> more enemy and deals <@ba.vup>160%</> ATK as Physical damage=下次攻击额外攻击<@ba.vup>1</>个目标，造成相当于攻击力<@ba.vup>160%</>的物理伤害
The next attack targets <@ba.vup>1</> more enemy and deals <@ba.vup>170%</> ATK as Physical damage=下次攻击额外攻击<@ba.vup>1</>个目标，造成相当于攻击力<@ba.vup>170%</>的物理伤害
The next attack targets <@ba.vup>1</> more enemy and deals <@ba.vup>180%</> ATK as Physical damage=下次攻击额外攻击<@ba.vup>1</>个目标，造成相当于攻击力<@ba.vup>180%</>的物理伤害
The next attack targets <@ba.vup>1</> more enemy and deals <@ba.vup>190%</> ATK as Physical damage=下次攻击额外攻击<@ba.vup>1</>个目标，造成相当于攻击力<@ba.vup>190%</>的物理伤害
The next attack targets <@ba.vup>1</> more enemy and deals <@ba.vup>200%</> ATK as Physical damage=下次攻击额外攻击<@ba.vup>1</>个目标，造成相当于攻击力<@ba.vup>200%</>的物理伤害
The next attack targets <@ba.vup>1</> more enemy and deals <@ba.vup>210%</> ATK as Physical damage=下次攻击额外攻击<@ba.vup>1</>个目标，造成相当于攻击力<@ba.vup>210%</>的物理伤害
The next attack targets <@ba.vup>1</> more enemy and deals <@ba.vup>220%</> ATK as Physical damage=下次攻击额外攻击<@ba.vup>1</>个目标，造成相当于攻击力<@ba.vup>220%</>的物理伤害
The next attack targets <@ba.vup>1</> more enemy and deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage=下次攻击额外攻击<@ba.vup>1</>个目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
The next attack targets the furthest 1 enemies from the Objective Point within Attack Range, dealing 100% ATK as Arts damage; extends Slow duration to 3 seconds, links to up to 2 enemies around the target and pulls them towards the target's location with slight force, dealing the same amount of Arts damage=下次攻击选择攻击范围内距离目标点最远的1个敌人为目标，造成相当于攻击力100%的法术伤害，攻击造成的停顿时间延长至3秒，并分别链接目标附近的最多2个敌人小力地拉向目标所在位置同时造成相同的法术伤害
The next attack targets the furthest 1 enemies from the Objective Point within Attack Range, dealing 105% ATK as Arts damage; extends Slow duration to 3 seconds, links to up to 2 enemies around the target and pulls them towards the target's location with slight force, dealing the same amount of Arts damage=下次攻击选择攻击范围内距离目标点最远的1个敌人为目标，造成相当于攻击力105%的法术伤害，攻击造成的停顿时间延长至3秒，并分别链接目标附近的最多2个敌人小力地拉向目标所在位置同时造成相同的法术伤害
The next attack targets the furthest 1 enemies from the Objective Point within Attack Range, dealing 110% ATK as Arts damage; extends Slow duration to 3 seconds, links to up to 2 enemies around the target and pulls them towards the target's location with slight force, dealing the same amount of Arts damage=下次攻击选择攻击范围内距离目标点最远的1个敌人为目标，造成相当于攻击力110%的法术伤害，攻击造成的停顿时间延长至3秒，并分别链接目标附近的最多2个敌人小力地拉向目标所在位置同时造成相同的法术伤害
The next attack targets the furthest 1 enemies from the Objective Point within Attack Range, dealing 115% ATK as Arts damage; extends Slow duration to 3 seconds, links to up to 2 enemies around the target and pulls them towards the target's location with slight force, dealing the same amount of Arts damage=下次攻击选择攻击范围内距离目标点最远的1个敌人为目标，造成相当于攻击力115%的法术伤害，攻击造成的停顿时间延长至3秒，并分别链接目标附近的最多2个敌人小力地拉向目标所在位置同时造成相同的法术伤害
The next attack targets the furthest 1 enemies from the Objective Point within Attack Range, dealing 120% ATK as Arts damage; extends Slow duration to 3 seconds, links to up to 2 enemies around the target and pulls them towards the target's location with slight force, dealing the same amount of Arts damage=下次攻击选择攻击范围内距离目标点最远的1个敌人为目标，造成相当于攻击力120%的法术伤害，攻击造成的停顿时间延长至3秒，并分别链接目标附近的最多2个敌人小力地拉向目标所在位置同时造成相同的法术伤害
The next attack targets the furthest 1 enemies from the Objective Point within Attack Range, dealing 125% ATK as Arts damage; extends Slow duration to 3 seconds, links to up to 2 enemies around the target and pulls them towards the target's location with slight force, dealing the same amount of Arts damage=下次攻击选择攻击范围内距离目标点最远的1个敌人为目标，造成相当于攻击力125%的法术伤害，攻击造成的停顿时间延长至3秒，并分别链接目标附近的最多2个敌人小力地拉向目标所在位置同时造成相同的法术伤害
The next attack targets the furthest 1 enemies from the Objective Point within Attack Range, dealing 130% ATK as Arts damage; extends Slow duration to 3 seconds, links to up to 2 enemies around the target and pulls them towards the target's location with moderate force, dealing the same amount of Arts damage=下次攻击选择攻击范围内距离目标点最远的1个敌人为目标，造成相当于攻击力130%的法术伤害，攻击造成的停顿时间延长至3秒，并分别链接目标附近的最多2个敌人中等力度地拉向目标所在位置同时造成相同的法术伤害
The next attack targets the furthest 2 enemies from the Objective Point within Attack Range, dealing 135% ATK as Arts damage; extends Slow duration to 3 seconds, links to up to 2 enemies around the target and pulls them towards the target's location with moderate force, dealing the same amount of Arts damage=下次攻击选择攻击范围内距离目标点最远的2个敌人为目标，造成相当于攻击力135%的法术伤害，攻击造成的停顿时间延长至3秒，并分别链接目标附近的最多2个敌人中等力度地拉向目标所在位置同时造成相同的法术伤害
The next attack targets the furthest 2 enemies from the Objective Point within Attack Range, dealing 140% ATK as Arts damage; extends Slow duration to 3 seconds, links to up to 2 enemies around the target and pulls them towards the target's location with moderate force, dealing the same amount of Arts damage=下次攻击选择攻击范围内距离目标点最远的2个敌人为目标，造成相当于攻击力140%的法术伤害，攻击造成的停顿时间延长至3秒，并分别链接目标附近的最多2个敌人中等力度地拉向目标所在位置同时造成相同的法术伤害
The next attack targets the furthest 2 enemies from the Objective Point within Attack Range, dealing 145% ATK as Arts damage; extends Slow duration to 3 seconds, links to up to 3 enemies around the target and pulls them towards the target's location with moderate force, dealing the same amount of Arts damage=下次攻击选择攻击范围内距离目标点最远的2个敌人为目标，造成相当于攻击力145%的法术伤害，攻击造成的停顿时间延长至3秒，并分别链接目标附近的最多3个敌人中等力度地拉向目标所在位置同时造成相同的法术伤害
The next attack targets the furthest <@ba.vup>1</> enemies from the Objective Point within Attack Range, dealing <@ba.vup>100%</> ATK as Arts damage; extends <$ba.sluggish>Slow</> duration to <@ba.vup>3</> seconds, links to up to <@ba.vup>2</> enemies around the target and pulls them towards the target's location with <@ba.vup>slight</> force, dealing the same amount of Arts damage=下次攻击选择攻击范围内距离目标点最远的<@ba.vup>1</>个敌人为目标，造成相当于攻击力<@ba.vup>100%</>的法术伤害，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>3</>秒，并分别链接目标附近的最多<@ba.vup>2</>个敌人<@ba.vup>小力地</>拉向目标所在位置同时造成相同的法术伤害
The next attack targets the furthest <@ba.vup>1</> enemies from the Objective Point within Attack Range, dealing <@ba.vup>105%</> ATK as Arts damage; extends <$ba.sluggish>Slow</> duration to <@ba.vup>3</> seconds, links to up to <@ba.vup>2</> enemies around the target and pulls them towards the target's location with <@ba.vup>slight</> force, dealing the same amount of Arts damage=下次攻击选择攻击范围内距离目标点最远的<@ba.vup>1</>个敌人为目标，造成相当于攻击力<@ba.vup>105%</>的法术伤害，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>3</>秒，并分别链接目标附近的最多<@ba.vup>2</>个敌人<@ba.vup>小力地</>拉向目标所在位置同时造成相同的法术伤害
The next attack targets the furthest <@ba.vup>1</> enemies from the Objective Point within Attack Range, dealing <@ba.vup>110%</> ATK as Arts damage; extends <$ba.sluggish>Slow</> duration to <@ba.vup>3</> seconds, links to up to <@ba.vup>2</> enemies around the target and pulls them towards the target's location with <@ba.vup>slight</> force, dealing the same amount of Arts damage=下次攻击选择攻击范围内距离目标点最远的<@ba.vup>1</>个敌人为目标，造成相当于攻击力<@ba.vup>110%</>的法术伤害，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>3</>秒，并分别链接目标附近的最多<@ba.vup>2</>个敌人<@ba.vup>小力地</>拉向目标所在位置同时造成相同的法术伤害
The next attack targets the furthest <@ba.vup>1</> enemies from the Objective Point within Attack Range, dealing <@ba.vup>115%</> ATK as Arts damage; extends <$ba.sluggish>Slow</> duration to <@ba.vup>3</> seconds, links to up to <@ba.vup>2</> enemies around the target and pulls them towards the target's location with <@ba.vup>slight</> force, dealing the same amount of Arts damage=下次攻击选择攻击范围内距离目标点最远的<@ba.vup>1</>个敌人为目标，造成相当于攻击力<@ba.vup>115%</>的法术伤害，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>3</>秒，并分别链接目标附近的最多<@ba.vup>2</>个敌人<@ba.vup>小力地</>拉向目标所在位置同时造成相同的法术伤害
The next attack targets the furthest <@ba.vup>1</> enemies from the Objective Point within Attack Range, dealing <@ba.vup>120%</> ATK as Arts damage; extends <$ba.sluggish>Slow</> duration to <@ba.vup>3</> seconds, links to up to <@ba.vup>2</> enemies around the target and pulls them towards the target's location with <@ba.vup>slight</> force, dealing the same amount of Arts damage=下次攻击选择攻击范围内距离目标点最远的<@ba.vup>1</>个敌人为目标，造成相当于攻击力<@ba.vup>120%</>的法术伤害，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>3</>秒，并分别链接目标附近的最多<@ba.vup>2</>个敌人<@ba.vup>小力地</>拉向目标所在位置同时造成相同的法术伤害
The next attack targets the furthest <@ba.vup>1</> enemies from the Objective Point within Attack Range, dealing <@ba.vup>125%</> ATK as Arts damage; extends <$ba.sluggish>Slow</> duration to <@ba.vup>3</> seconds, links to up to <@ba.vup>2</> enemies around the target and pulls them towards the target's location with <@ba.vup>slight</> force, dealing the same amount of Arts damage=下次攻击选择攻击范围内距离目标点最远的<@ba.vup>1</>个敌人为目标，造成相当于攻击力<@ba.vup>125%</>的法术伤害，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>3</>秒，并分别链接目标附近的最多<@ba.vup>2</>个敌人<@ba.vup>小力地</>拉向目标所在位置同时造成相同的法术伤害
The next attack targets the furthest <@ba.vup>1</> enemies from the Objective Point within Attack Range, dealing <@ba.vup>130%</> ATK as Arts damage; extends <$ba.sluggish>Slow</> duration to <@ba.vup>3</> seconds, links to up to <@ba.vup>2</> enemies around the target and pulls them towards the target's location with <@ba.vup>moderate</> force, dealing the same amount of Arts damage=下次攻击选择攻击范围内距离目标点最远的<@ba.vup>1</>个敌人为目标，造成相当于攻击力<@ba.vup>130%</>的法术伤害，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>3</>秒，并分别链接目标附近的最多<@ba.vup>2</>个敌人<@ba.vup>中等力度地</>拉向目标所在位置同时造成相同的法术伤害
The next attack targets the furthest <@ba.vup>2</> enemies from the Objective Point within Attack Range, dealing <@ba.vup>135%</> ATK as Arts damage; extends <$ba.sluggish>Slow</> duration to <@ba.vup>3</> seconds, links to up to <@ba.vup>2</> enemies around the target and pulls them towards the target's location with <@ba.vup>moderate</> force, dealing the same amount of Arts damage=下次攻击选择攻击范围内距离目标点最远的<@ba.vup>2</>个敌人为目标，造成相当于攻击力<@ba.vup>135%</>的法术伤害，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>3</>秒，并分别链接目标附近的最多<@ba.vup>2</>个敌人<@ba.vup>中等力度地</>拉向目标所在位置同时造成相同的法术伤害
The next attack targets the furthest <@ba.vup>2</> enemies from the Objective Point within Attack Range, dealing <@ba.vup>140%</> ATK as Arts damage; extends <$ba.sluggish>Slow</> duration to <@ba.vup>3</> seconds, links to up to <@ba.vup>2</> enemies around the target and pulls them towards the target's location with <@ba.vup>moderate</> force, dealing the same amount of Arts damage=下次攻击选择攻击范围内距离目标点最远的<@ba.vup>2</>个敌人为目标，造成相当于攻击力<@ba.vup>140%</>的法术伤害，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>3</>秒，并分别链接目标附近的最多<@ba.vup>2</>个敌人<@ba.vup>中等力度地</>拉向目标所在位置同时造成相同的法术伤害
The next attack targets the furthest <@ba.vup>2</> enemies from the Objective Point within Attack Range, dealing <@ba.vup>145%</> ATK as Arts damage; extends <$ba.sluggish>Slow</> duration to <@ba.vup>3</> seconds, links to up to <@ba.vup>3</> enemies around the target and pulls them towards the target's location with <@ba.vup>moderate</> force, dealing the same amount of Arts damage=下次攻击选择攻击范围内距离目标点最远的<@ba.vup>2</>个敌人为目标，造成相当于攻击力<@ba.vup>145%</>的法术伤害，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>3</>秒，并分别链接目标附近的最多<@ba.vup>3</>个敌人<@ba.vup>中等力度地</>拉向目标所在位置同时造成相同的法术伤害
The next attack targets the furthest <@ba.vup>{max_target_attack}</> enemies from the Objective Point within Attack Range, dealing <@ba.vup>{atk_scale:0%}</> ATK as Arts damage; extends <$ba.sluggish>Slow</> duration to <@ba.vup>{sluggish}</> seconds, links to up to <@ba.vup>{max_target}</> enemies around the target and pulls them towards the target's location with <@ba.vup>moderate</> force, dealing the same amount of Arts damage=下次攻击选择攻击范围内距离目标点最远的<@ba.vup>{max_target_attack}</>个敌人为目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{sluggish}</>秒，并分别链接目标附近的最多<@ba.vup>{max_target}</>个敌人<@ba.vup>中等力度地</>拉向目标所在位置同时造成相同的法术伤害
The next attack targets the furthest <@ba.vup>{max_target_attack}</> enemies from the Objective Point within Attack Range, dealing <@ba.vup>{atk_scale:0%}</> ATK as Arts damage; extends <$ba.sluggish>Slow</> duration to <@ba.vup>{sluggish}</> seconds, links to up to <@ba.vup>{max_target}</> enemies around the target and pulls them towards the target's location with <@ba.vup>slight</> force, dealing the same amount of Arts damage=下次攻击选择攻击范围内距离目标点最远的<@ba.vup>{max_target_attack}</>个敌人为目标，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，攻击造成的<$ba.sluggish>停顿</>时间延长至<@ba.vup>{sluggish}</>秒，并分别链接目标附近的最多<@ba.vup>{max_target}</>个敌人<@ba.vup>小力地</>拉向目标所在位置同时造成相同的法术伤害
The next attack targets the furthest {max_target_attack} enemies from the Objective Point within Attack Range, dealing {atk_scale:0%} ATK as Arts damage; extends Slow duration to {sluggish} seconds, links to up to {max_target} enemies around the target and pulls them towards the target's location with moderate force, dealing the same amount of Arts damage=下次攻击选择攻击范围内距离目标点最远的{max_target_attack}个敌人为目标，造成相当于攻击力{atk_scale:0%}的法术伤害，攻击造成的停顿时间延长至{sluggish}秒，并分别链接目标附近的最多{max_target}个敌人中等力度地拉向目标所在位置同时造成相同的法术伤害
The next attack targets the furthest {max_target_attack} enemies from the Objective Point within Attack Range, dealing {atk_scale:0%} ATK as Arts damage; extends Slow duration to {sluggish} seconds, links to up to {max_target} enemies around the target and pulls them towards the target's location with slight force, dealing the same amount of Arts damage=下次攻击选择攻击范围内距离目标点最远的{max_target_attack}个敌人为目标，造成相当于攻击力{atk_scale:0%}的法术伤害，攻击造成的停顿时间延长至{sluggish}秒，并分别链接目标附近的最多{max_target}个敌人小力地拉向目标所在位置同时造成相同的法术伤害
The next attack throws an Originium bomb with <@ba.vup>expanded</> AoE, dealing <@ba.vup>180%</> ATK as Physical damage\n<@ba.rem>Can store 1 charge</>=下次攻击变为投掷源石炸弹，爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>180%</>的物理伤害\n<@ba.rem>可充能1次</>
The next attack throws an Originium bomb with <@ba.vup>expanded</> AoE, dealing <@ba.vup>190%</> ATK as Physical damage\n<@ba.rem>Can store 1 charge</>=下次攻击变为投掷源石炸弹，爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>190%</>的物理伤害\n<@ba.rem>可充能1次</>
The next attack throws an Originium bomb with <@ba.vup>expanded</> AoE, dealing <@ba.vup>200%</> ATK as Physical damage\n<@ba.rem>Can store 1 charge</>=下次攻击变为投掷源石炸弹，爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>200%</>的物理伤害\n<@ba.rem>可充能1次</>
The next attack throws an Originium bomb with <@ba.vup>expanded</> AoE, dealing <@ba.vup>210%</> ATK as Physical damage\n<@ba.rem>Can store 1 charge</>=下次攻击变为投掷源石炸弹，爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>210%</>的物理伤害\n<@ba.rem>可充能1次</>
The next attack throws an Originium bomb with <@ba.vup>expanded</> AoE, dealing <@ba.vup>220%</> ATK as Physical damage\n<@ba.rem>Can store 1 charge</>=下次攻击变为投掷源石炸弹，爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>220%</>的物理伤害\n<@ba.rem>可充能1次</>
The next attack throws an Originium bomb with <@ba.vup>expanded</> AoE, dealing <@ba.vup>230%</> ATK as Physical damage\n<@ba.rem>Can store 1 charge</>=下次攻击变为投掷源石炸弹，爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>230%</>的物理伤害\n<@ba.rem>可充能1次</>
The next attack throws an Originium bomb with <@ba.vup>expanded</> AoE, dealing <@ba.vup>240%</> ATK as Physical damage\n<@ba.rem>Can store 2 charges</>=下次攻击变为投掷源石炸弹，爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>240%</>的物理伤害\n<@ba.rem>可充能2次</>
The next attack throws an Originium bomb with <@ba.vup>expanded</> AoE, dealing <@ba.vup>260%</> ATK as Physical damage\n<@ba.rem>Can store 2 charges</>=下次攻击变为投掷源石炸弹，爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>260%</>的物理伤害\n<@ba.rem>可充能2次</>
The next attack throws an Originium bomb with <@ba.vup>expanded</> AoE, dealing <@ba.vup>280%</> ATK as Physical damage\n<@ba.rem>Can store 2 charges</>=下次攻击变为投掷源石炸弹，爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>280%</>的物理伤害\n<@ba.rem>可充能2次</>
The next attack throws an Originium bomb with <@ba.vup>expanded</> AoE, dealing <@ba.vup>300%</> ATK as Physical damage\n<@ba.rem>Can store 2 charges</>=下次攻击变为投掷源石炸弹，爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>300%</>的物理伤害\n<@ba.rem>可充能2次</>
The next attack throws an Originium bomb with <@ba.vup>expanded</> AoE, dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage\n<@ba.rem>Can store 1 charge</>=下次攻击变为投掷源石炸弹，爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\n<@ba.rem>可充能1次</>
The next attack throws an Originium bomb with <@ba.vup>expanded</> AoE, dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage\n<@ba.rem>Can store 2 charges</>=下次攻击变为投掷源石炸弹，爆炸范围<@ba.vup>扩大</>，造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害\n<@ba.rem>可充能2次</>
The next attack throws an Originium bomb with expanded AoE, dealing 180% ATK as Physical damage\nCan store 1 charge=下次攻击变为投掷源石炸弹，爆炸范围扩大，造成相当于攻击力180%的物理伤害\n可充能1次
The next attack throws an Originium bomb with expanded AoE, dealing 190% ATK as Physical damage\nCan store 1 charge=下次攻击变为投掷源石炸弹，爆炸范围扩大，造成相当于攻击力190%的物理伤害\n可充能1次
The next attack throws an Originium bomb with expanded AoE, dealing 200% ATK as Physical damage\nCan store 1 charge=下次攻击变为投掷源石炸弹，爆炸范围扩大，造成相当于攻击力200%的物理伤害\n可充能1次
The next attack throws an Originium bomb with expanded AoE, dealing 210% ATK as Physical damage\nCan store 1 charge=下次攻击变为投掷源石炸弹，爆炸范围扩大，造成相当于攻击力210%的物理伤害\n可充能1次
The next attack throws an Originium bomb with expanded AoE, dealing 220% ATK as Physical damage\nCan store 1 charge=下次攻击变为投掷源石炸弹，爆炸范围扩大，造成相当于攻击力220%的物理伤害\n可充能1次
The next attack throws an Originium bomb with expanded AoE, dealing 230% ATK as Physical damage\nCan store 1 charge=下次攻击变为投掷源石炸弹，爆炸范围扩大，造成相当于攻击力230%的物理伤害\n可充能1次
The next attack throws an Originium bomb with expanded AoE, dealing 240% ATK as Physical damage\nCan store 2 charges=下次攻击变为投掷源石炸弹，爆炸范围扩大，造成相当于攻击力240%的物理伤害\n可充能2次
The next attack throws an Originium bomb with expanded AoE, dealing 260% ATK as Physical damage\nCan store 2 charges=下次攻击变为投掷源石炸弹，爆炸范围扩大，造成相当于攻击力260%的物理伤害\n可充能2次
The next attack throws an Originium bomb with expanded AoE, dealing 280% ATK as Physical damage\nCan store 2 charges=下次攻击变为投掷源石炸弹，爆炸范围扩大，造成相当于攻击力280%的物理伤害\n可充能2次
The next attack throws an Originium bomb with expanded AoE, dealing 300% ATK as Physical damage\nCan store 2 charges=下次攻击变为投掷源石炸弹，爆炸范围扩大，造成相当于攻击力300%的物理伤害\n可充能2次
The next attack throws an Originium bomb with expanded AoE, dealing {atk_scale:0%} ATK as Physical damage\nCan store 1 charge=下次攻击变为投掷源石炸弹，爆炸范围扩大，造成相当于攻击力{atk_scale:0%}的物理伤害\n可充能1次
The next attack throws an Originium bomb with expanded AoE, dealing {atk_scale:0%} ATK as Physical damage\nCan store 2 charges=下次攻击变为投掷源石炸弹，爆炸范围扩大，造成相当于攻击力{atk_scale:0%}的物理伤害\n可充能2次
The next attack's power is increased to 155%, and restores HP by 5%=下次攻击的攻击力提高至155%，并回复自身5%的生命
The next attack's power is increased to 160%, and restores HP by 5%=下次攻击的攻击力提高至160%，并回复自身5%的生命
The next attack's power is increased to 165%, and restores HP by 5%=下次攻击的攻击力提高至165%，并回复自身5%的生命
The next attack's power is increased to 170%, and restores HP by 6%=下次攻击的攻击力提高至170%，并回复自身6%的生命
The next attack's power is increased to 175%, and restores HP by 6%=下次攻击的攻击力提高至175%，并回复自身6%的生命
The next attack's power is increased to 180%, and restores HP by 6%=下次攻击的攻击力提高至180%，并回复自身6%的生命
The next attack's power is increased to 190%, and restores HP by 7%=下次攻击的攻击力提高至190%，并回复自身7%的生命
The next attack's power is increased to 200%, and restores HP by 7%=下次攻击的攻击力提高至200%，并回复自身7%的生命
The next attack's power is increased to 210%, and restores HP by 7%=下次攻击的攻击力提高至210%，并回复自身7%的生命
The next attack's power is increased to 220%, and restores HP by 8%=下次攻击的攻击力提高至220%，并回复自身8%的生命
The next attack's power is increased to <@ba.vup>155%</>, and restores HP by <@ba.vup>5%</>=下次攻击的攻击力提高至<@ba.vup>155%</>，并回复自身<@ba.vup>5%</>的生命
The next attack's power is increased to <@ba.vup>160%</>, and restores HP by <@ba.vup>5%</>=下次攻击的攻击力提高至<@ba.vup>160%</>，并回复自身<@ba.vup>5%</>的生命
The next attack's power is increased to <@ba.vup>165%</>, and restores HP by <@ba.vup>5%</>=下次攻击的攻击力提高至<@ba.vup>165%</>，并回复自身<@ba.vup>5%</>的生命
The next attack's power is increased to <@ba.vup>170%</>, and restores HP by <@ba.vup>6%</>=下次攻击的攻击力提高至<@ba.vup>170%</>，并回复自身<@ba.vup>6%</>的生命
The next attack's power is increased to <@ba.vup>175%</>, and restores HP by <@ba.vup>6%</>=下次攻击的攻击力提高至<@ba.vup>175%</>，并回复自身<@ba.vup>6%</>的生命
The next attack's power is increased to <@ba.vup>180%</>, and restores HP by <@ba.vup>6%</>=下次攻击的攻击力提高至<@ba.vup>180%</>，并回复自身<@ba.vup>6%</>的生命
The next attack's power is increased to <@ba.vup>190%</>, and restores HP by <@ba.vup>7%</>=下次攻击的攻击力提高至<@ba.vup>190%</>，并回复自身<@ba.vup>7%</>的生命
The next attack's power is increased to <@ba.vup>200%</>, and restores HP by <@ba.vup>7%</>=下次攻击的攻击力提高至<@ba.vup>200%</>，并回复自身<@ba.vup>7%</>的生命
The next attack's power is increased to <@ba.vup>210%</>, and restores HP by <@ba.vup>7%</>=下次攻击的攻击力提高至<@ba.vup>210%</>，并回复自身<@ba.vup>7%</>的生命
The next attack's power is increased to <@ba.vup>220%</>, and restores HP by <@ba.vup>8%</>=下次攻击的攻击力提高至<@ba.vup>220%</>，并回复自身<@ba.vup>8%</>的生命
The next attack's power is increased to <@ba.vup>{atk_scale:0%}</>, and restores HP by <@ba.vup>{hp_ratio:0%}</>=下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}</>，并回复自身<@ba.vup>{hp_ratio:0%}</>的生命
The next attack's power is increased to {atk_scale:0%}, and restores HP by {hp_ratio:0%}=下次攻击的攻击力提高至{atk_scale:0%}，并回复自身{hp_ratio:0%}的生命
The next equipment <@ba.vup>you</> buy will already be upgraded=<@ba.vup>你</>接下来购买的1件装备变为进阶品质
The next equipment you buy will already be upgraded=你接下来购买的1件装备变为进阶品质
The next heal grants all targets a <$ba.barrier>Barrier</> that lasts for <@ba.vup>3.5</> seconds\nThe barrier can absorb <@ba.vup>Arts damage</> equal to <@ba.vup>50%</> of Nightingale's ATK and increases the target's RES by <@ba.vup>+10</>; <@ba.rem>Can store 2 charge(s)</>=下次治疗使所有目标获得一个持续<@ba.vup>3.5</>秒的<$ba.barrier>屏障</>\n屏障能吸收相当于夜莺攻击力<@ba.vup>50%</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+10</>；<@ba.rem>可充能2次</>
The next heal grants all targets a <$ba.barrier>Barrier</> that lasts for <@ba.vup>3.5</> seconds\nThe barrier can absorb <@ba.vup>Arts damage</> equal to <@ba.vup>53%</> of Nightingale's ATK and increases the target's RES by <@ba.vup>+10</>; <@ba.rem>Can store 2 charge(s)</>=下次治疗使所有目标获得一个持续<@ba.vup>3.5</>秒的<$ba.barrier>屏障</>\n屏障能吸收相当于夜莺攻击力<@ba.vup>53%</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+10</>；<@ba.rem>可充能2次</>
The next heal grants all targets a <$ba.barrier>Barrier</> that lasts for <@ba.vup>3.5</> seconds\nThe barrier can absorb <@ba.vup>Arts damage</> equal to <@ba.vup>56%</> of Nightingale's ATK and increases the target's RES by <@ba.vup>+10</>; <@ba.rem>Can store 2 charge(s)</>=下次治疗使所有目标获得一个持续<@ba.vup>3.5</>秒的<$ba.barrier>屏障</>\n屏障能吸收相当于夜莺攻击力<@ba.vup>56%</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+10</>；<@ba.rem>可充能2次</>
The next heal grants all targets a <$ba.barrier>Barrier</> that lasts for <@ba.vup>3</> seconds\nThe barrier can absorb <@ba.vup>Arts damage</> equal to <@ba.vup>40%</> of Nightingale's ATK and increases the target's RES by <@ba.vup>+5</>; <@ba.rem>Can store 1 charge(s)</>=下次治疗使所有目标获得一个持续<@ba.vup>3</>秒的<$ba.barrier>屏障</>\n屏障能吸收相当于夜莺攻击力<@ba.vup>40%</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+5</>；<@ba.rem>可充能1次</>
The next heal grants all targets a <$ba.barrier>Barrier</> that lasts for <@ba.vup>3</> seconds\nThe barrier can absorb <@ba.vup>Arts damage</> equal to <@ba.vup>43%</> of Nightingale's ATK and increases the target's RES by <@ba.vup>+5</>; <@ba.rem>Can store 1 charge(s)</>=下次治疗使所有目标获得一个持续<@ba.vup>3</>秒的<$ba.barrier>屏障</>\n屏障能吸收相当于夜莺攻击力<@ba.vup>43%</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+5</>；<@ba.rem>可充能1次</>
The next heal grants all targets a <$ba.barrier>Barrier</> that lasts for <@ba.vup>3</> seconds\nThe barrier can absorb <@ba.vup>Arts damage</> equal to <@ba.vup>46%</> of Nightingale's ATK and increases the target's RES by <@ba.vup>+5</>; <@ba.rem>Can store 1 charge(s)</>=下次治疗使所有目标获得一个持续<@ba.vup>3</>秒的<$ba.barrier>屏障</>\n屏障能吸收相当于夜莺攻击力<@ba.vup>46%</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+5</>；<@ba.rem>可充能1次</>
The next heal grants all targets a <$ba.barrier>Barrier</> that lasts for <@ba.vup>4</> seconds\nThe barrier can absorb <@ba.vup>Arts damage</> equal to <@ba.vup>60%</> of Nightingale's ATK and increases the target's RES by <@ba.vup>+15</>; <@ba.rem>Can store 2 charge(s)</>=下次治疗使所有目标获得一个持续<@ba.vup>4</>秒的<$ba.barrier>屏障</>\n屏障能吸收相当于夜莺攻击力<@ba.vup>60%</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+15</>；<@ba.rem>可充能2次</>
The next heal grants all targets a <$ba.barrier>Barrier</> that lasts for <@ba.vup>4</> seconds\nThe barrier can absorb <@ba.vup>Arts damage</> equal to <@ba.vup>70%</> of Nightingale's ATK and increases the target's RES by <@ba.vup>+15</>; <@ba.rem>Can store 3 charge(s)</>=下次治疗使所有目标获得一个持续<@ba.vup>4</>秒的<$ba.barrier>屏障</>\n屏障能吸收相当于夜莺攻击力<@ba.vup>70%</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+15</>；<@ba.rem>可充能3次</>
The next heal grants all targets a <$ba.barrier>Barrier</> that lasts for <@ba.vup>4</> seconds\nThe barrier can absorb <@ba.vup>Arts damage</> equal to <@ba.vup>80%</> of Nightingale's ATK and increases the target's RES by <@ba.vup>+15</>; <@ba.rem>Can store 3 charge(s)</>=下次治疗使所有目标获得一个持续<@ba.vup>4</>秒的<$ba.barrier>屏障</>\n屏障能吸收相当于夜莺攻击力<@ba.vup>80%</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+15</>；<@ba.rem>可充能3次</>
The next heal grants all targets a <$ba.barrier>Barrier</> that lasts for <@ba.vup>5</> seconds\nThe barrier can absorb <@ba.vup>Arts damage</> equal to <@ba.vup>90%</> of Nightingale's ATK and increases the target's RES by <@ba.vup>+20</>; <@ba.rem>Can store 3 charge(s)</>=下次治疗使所有目标获得一个持续<@ba.vup>5</>秒的<$ba.barrier>屏障</>\n屏障能吸收相当于夜莺攻击力<@ba.vup>90%</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+20</>；<@ba.rem>可充能3次</>
The next heal grants all targets a <$ba.barrier>Barrier</> that lasts for <@ba.vup>{duration}</> seconds\nThe barrier can absorb <@ba.vup>Arts damage</> equal to <@ba.vup>{atk_scale:0%}</> of Nightingale's ATK and increases the target's RES by <@ba.vup>+{magic_resistance}</>; <@ba.rem>Can store {ct} charge(s)</>=下次治疗使所有目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\n屏障能吸收相当于夜莺攻击力<@ba.vup>{atk_scale:0%}</>的<@ba.vup>法术</>伤害，同时使目标法术抗性<@ba.vup>+{magic_resistance}</>；<@ba.rem>可充能{ct}次</>
The next heal grants all targets a Barrier that lasts for 3 seconds\nThe barrier can absorb Arts damage equal to 40% of Nightingale's ATK and increases the target's RES by +5; Can store 1 charge(s)=下次治疗使所有目标获得一个持续3秒的屏障\n屏障能吸收相当于夜莺攻击力40%的法术伤害，同时使目标法术抗性+5；可充能1次
The next heal grants all targets a Barrier that lasts for 3 seconds\nThe barrier can absorb Arts damage equal to 43% of Nightingale's ATK and increases the target's RES by +5; Can store 1 charge(s)=下次治疗使所有目标获得一个持续3秒的屏障\n屏障能吸收相当于夜莺攻击力43%的法术伤害，同时使目标法术抗性+5；可充能1次
The next heal grants all targets a Barrier that lasts for 3 seconds\nThe barrier can absorb Arts damage equal to 46% of Nightingale's ATK and increases the target's RES by +5; Can store 1 charge(s)=下次治疗使所有目标获得一个持续3秒的屏障\n屏障能吸收相当于夜莺攻击力46%的法术伤害，同时使目标法术抗性+5；可充能1次
The next heal grants all targets a Barrier that lasts for 3.5 seconds\nThe barrier can absorb Arts damage equal to 50% of Nightingale's ATK and increases the target's RES by +10; Can store 2 charge(s)=下次治疗使所有目标获得一个持续3.5秒的屏障\n屏障能吸收相当于夜莺攻击力50%的法术伤害，同时使目标法术抗性+10；可充能2次
The next heal grants all targets a Barrier that lasts for 3.5 seconds\nThe barrier can absorb Arts damage equal to 53% of Nightingale's ATK and increases the target's RES by +10; Can store 2 charge(s)=下次治疗使所有目标获得一个持续3.5秒的屏障\n屏障能吸收相当于夜莺攻击力53%的法术伤害，同时使目标法术抗性+10；可充能2次
The next heal grants all targets a Barrier that lasts for 3.5 seconds\nThe barrier can absorb Arts damage equal to 56% of Nightingale's ATK and increases the target's RES by +10; Can store 2 charge(s)=下次治疗使所有目标获得一个持续3.5秒的屏障\n屏障能吸收相当于夜莺攻击力56%的法术伤害，同时使目标法术抗性+10；可充能2次
The next heal grants all targets a Barrier that lasts for 4 seconds\nThe barrier can absorb Arts damage equal to 60% of Nightingale's ATK and increases the target's RES by +15; Can store 2 charge(s)=下次治疗使所有目标获得一个持续4秒的屏障\n屏障能吸收相当于夜莺攻击力60%的法术伤害，同时使目标法术抗性+15；可充能2次
The next heal grants all targets a Barrier that lasts for 4 seconds\nThe barrier can absorb Arts damage equal to 70% of Nightingale's ATK and increases the target's RES by +15; Can store 3 charge(s)=下次治疗使所有目标获得一个持续4秒的屏障\n屏障能吸收相当于夜莺攻击力70%的法术伤害，同时使目标法术抗性+15；可充能3次
The next heal grants all targets a Barrier that lasts for 4 seconds\nThe barrier can absorb Arts damage equal to 80% of Nightingale's ATK and increases the target's RES by +15; Can store 3 charge(s)=下次治疗使所有目标获得一个持续4秒的屏障\n屏障能吸收相当于夜莺攻击力80%的法术伤害，同时使目标法术抗性+15；可充能3次
The next heal grants all targets a Barrier that lasts for 5 seconds\nThe barrier can absorb Arts damage equal to 90% of Nightingale's ATK and increases the target's RES by +20; Can store 3 charge(s)=下次治疗使所有目标获得一个持续5秒的屏障\n屏障能吸收相当于夜莺攻击力90%的法术伤害，同时使目标法术抗性+20；可充能3次
The next heal grants all targets a Barrier that lasts for {duration} seconds\nThe barrier can absorb Arts damage equal to {atk_scale:0%} of Nightingale's ATK and increases the target's RES by +{magic_resistance}; Can store {ct} charge(s)=下次治疗使所有目标获得一个持续{duration}秒的屏障\n屏障能吸收相当于夜莺攻击力{atk_scale:0%}的法术伤害，同时使目标法术抗性+{magic_resistance}；可充能{ct}次
The next heal grants the target a <$ba.barrier>Barrier</> that lasts for <@ba.vup>2</> seconds\nThe barrier can absorb damage equal to <@ba.vup>20%</> of Shining's ATK and increases the target's DEF by <@ba.vup>+20%</>; <@ba.rem>Can store 1 charge(s)</>=下次治疗使目标获得一个持续<@ba.vup>2</>秒的<$ba.barrier>屏障</>\n屏障可以吸收相当于闪灵攻击力<@ba.vup>20%</>的伤害，同时使目标防御力<@ba.vup>+20%</>；<@ba.rem>可充能1次</>
The next heal grants the target a <$ba.barrier>Barrier</> that lasts for <@ba.vup>2</> seconds\nThe barrier can absorb damage equal to <@ba.vup>23%</> of Shining's ATK and increases the target's DEF by <@ba.vup>+20%</>; <@ba.rem>Can store 1 charge(s)</>=下次治疗使目标获得一个持续<@ba.vup>2</>秒的<$ba.barrier>屏障</>\n屏障可以吸收相当于闪灵攻击力<@ba.vup>23%</>的伤害，同时使目标防御力<@ba.vup>+20%</>；<@ba.rem>可充能1次</>
The next heal grants the target a <$ba.barrier>Barrier</> that lasts for <@ba.vup>2</> seconds\nThe barrier can absorb damage equal to <@ba.vup>25%</> of Shining's ATK and increases the target's DEF by <@ba.vup>+20%</>; <@ba.rem>Can store 1 charge(s)</>=下次治疗使目标获得一个持续<@ba.vup>2</>秒的<$ba.barrier>屏障</>\n屏障可以吸收相当于闪灵攻击力<@ba.vup>25%</>的伤害，同时使目标防御力<@ba.vup>+20%</>；<@ba.rem>可充能1次</>
The next heal grants the target a <$ba.barrier>Barrier</> that lasts for <@ba.vup>2</> seconds\nThe barrier can absorb damage equal to <@ba.vup>28%</> of Shining's ATK and increases the target's DEF by <@ba.vup>+25%</>; <@ba.rem>Can store 1 charge(s)</>=下次治疗使目标获得一个持续<@ba.vup>2</>秒的<$ba.barrier>屏障</>\n屏障可以吸收相当于闪灵攻击力<@ba.vup>28%</>的伤害，同时使目标防御力<@ba.vup>+25%</>；<@ba.rem>可充能1次</>
The next heal grants the target a <$ba.barrier>Barrier</> that lasts for <@ba.vup>2</> seconds\nThe barrier can absorb damage equal to <@ba.vup>30%</> of Shining's ATK and increases the target's DEF by <@ba.vup>+25%</>; <@ba.rem>Can store 1 charge(s)</>=下次治疗使目标获得一个持续<@ba.vup>2</>秒的<$ba.barrier>屏障</>\n屏障可以吸收相当于闪灵攻击力<@ba.vup>30%</>的伤害，同时使目标防御力<@ba.vup>+25%</>；<@ba.rem>可充能1次</>
The next heal grants the target a <$ba.barrier>Barrier</> that lasts for <@ba.vup>2</> seconds\nThe barrier can absorb damage equal to <@ba.vup>33%</> of Shining's ATK and increases the target's DEF by <@ba.vup>+25%</>; <@ba.rem>Can store 1 charge(s)</>=下次治疗使目标获得一个持续<@ba.vup>2</>秒的<$ba.barrier>屏障</>\n屏障可以吸收相当于闪灵攻击力<@ba.vup>33%</>的伤害，同时使目标防御力<@ba.vup>+25%</>；<@ba.rem>可充能1次</>
The next heal grants the target a <$ba.barrier>Barrier</> that lasts for <@ba.vup>3</> seconds\nThe barrier can absorb damage equal to <@ba.vup>35%</> of Shining's ATK and increases the target's DEF by <@ba.vup>+35%</>; <@ba.rem>Can store 2 charge(s)</>=下次治疗使目标获得一个持续<@ba.vup>3</>秒的<$ba.barrier>屏障</>\n屏障可以吸收相当于闪灵攻击力<@ba.vup>35%</>的伤害，同时使目标防御力<@ba.vup>+35%</>；<@ba.rem>可充能2次</>
The next heal grants the target a <$ba.barrier>Barrier</> that lasts for <@ba.vup>3</> seconds\nThe barrier can absorb damage equal to <@ba.vup>40%</> of Shining's ATK and increases the target's DEF by <@ba.vup>+35%</>; <@ba.rem>Can store 2 charge(s)</>=下次治疗使目标获得一个持续<@ba.vup>3</>秒的<$ba.barrier>屏障</>\n屏障可以吸收相当于闪灵攻击力<@ba.vup>40%</>的伤害，同时使目标防御力<@ba.vup>+35%</>；<@ba.rem>可充能2次</>
The next heal grants the target a <$ba.barrier>Barrier</> that lasts for <@ba.vup>3</> seconds\nThe barrier can absorb damage equal to <@ba.vup>45%</> of Shining's ATK and increases the target's DEF by <@ba.vup>+35%</>; <@ba.rem>Can store 2 charge(s)</>=下次治疗使目标获得一个持续<@ba.vup>3</>秒的<$ba.barrier>屏障</>\n屏障可以吸收相当于闪灵攻击力<@ba.vup>45%</>的伤害，同时使目标防御力<@ba.vup>+35%</>；<@ba.rem>可充能2次</>
The next heal grants the target a <$ba.barrier>Barrier</> that lasts for <@ba.vup>3</> seconds\nThe barrier can absorb damage equal to <@ba.vup>50%</> of Shining's ATK and increases the target's DEF by <@ba.vup>+50%</>; <@ba.rem>Can store 3 charge(s)</>=下次治疗使目标获得一个持续<@ba.vup>3</>秒的<$ba.barrier>屏障</>\n屏障可以吸收相当于闪灵攻击力<@ba.vup>50%</>的伤害，同时使目标防御力<@ba.vup>+50%</>；<@ba.rem>可充能3次</>
The next heal grants the target a <$ba.barrier>Barrier</> that lasts for <@ba.vup>{duration}</> seconds\nThe barrier can absorb damage equal to <@ba.vup>{atk_scale:0%}</> of Shining's ATK and increases the target's DEF by <@ba.vup>+{def:0%}</>; <@ba.rem>Can store {ct} charge(s)</>=下次治疗使目标获得一个持续<@ba.vup>{duration}</>秒的<$ba.barrier>屏障</>\n屏障可以吸收相当于闪灵攻击力<@ba.vup>{atk_scale:0%}</>的伤害，同时使目标防御力<@ba.vup>+{def:0%}</>；<@ba.rem>可充能{ct}次</>
The next heal grants the target a Barrier that lasts for 2 seconds\nThe barrier can absorb damage equal to 20% of Shining's ATK and increases the target's DEF by +20%; Can store 1 charge(s)=下次治疗使目标获得一个持续2秒的屏障\n屏障可以吸收相当于闪灵攻击力20%的伤害，同时使目标防御力+20%；可充能1次
The next heal grants the target a Barrier that lasts for 2 seconds\nThe barrier can absorb damage equal to 23% of Shining's ATK and increases the target's DEF by +20%; Can store 1 charge(s)=下次治疗使目标获得一个持续2秒的屏障\n屏障可以吸收相当于闪灵攻击力23%的伤害，同时使目标防御力+20%；可充能1次
The next heal grants the target a Barrier that lasts for 2 seconds\nThe barrier can absorb damage equal to 25% of Shining's ATK and increases the target's DEF by +20%; Can store 1 charge(s)=下次治疗使目标获得一个持续2秒的屏障\n屏障可以吸收相当于闪灵攻击力25%的伤害，同时使目标防御力+20%；可充能1次
The next heal grants the target a Barrier that lasts for 2 seconds\nThe barrier can absorb damage equal to 28% of Shining's ATK and increases the target's DEF by +25%; Can store 1 charge(s)=下次治疗使目标获得一个持续2秒的屏障\n屏障可以吸收相当于闪灵攻击力28%的伤害，同时使目标防御力+25%；可充能1次
The next heal grants the target a Barrier that lasts for 2 seconds\nThe barrier can absorb damage equal to 30% of Shining's ATK and increases the target's DEF by +25%; Can store 1 charge(s)=下次治疗使目标获得一个持续2秒的屏障\n屏障可以吸收相当于闪灵攻击力30%的伤害，同时使目标防御力+25%；可充能1次
The next heal grants the target a Barrier that lasts for 2 seconds\nThe barrier can absorb damage equal to 33% of Shining's ATK and increases the target's DEF by +25%; Can store 1 charge(s)=下次治疗使目标获得一个持续2秒的屏障\n屏障可以吸收相当于闪灵攻击力33%的伤害，同时使目标防御力+25%；可充能1次
The next heal grants the target a Barrier that lasts for 3 seconds\nThe barrier can absorb damage equal to 35% of Shining's ATK and increases the target's DEF by +35%; Can store 2 charge(s)=下次治疗使目标获得一个持续3秒的屏障\n屏障可以吸收相当于闪灵攻击力35%的伤害，同时使目标防御力+35%；可充能2次
The next heal grants the target a Barrier that lasts for 3 seconds\nThe barrier can absorb damage equal to 40% of Shining's ATK and increases the target's DEF by +35%; Can store 2 charge(s)=下次治疗使目标获得一个持续3秒的屏障\n屏障可以吸收相当于闪灵攻击力40%的伤害，同时使目标防御力+35%；可充能2次
The next heal grants the target a Barrier that lasts for 3 seconds\nThe barrier can absorb damage equal to 45% of Shining's ATK and increases the target's DEF by +35%; Can store 2 charge(s)=下次治疗使目标获得一个持续3秒的屏障\n屏障可以吸收相当于闪灵攻击力45%的伤害，同时使目标防御力+35%；可充能2次
The next heal grants the target a Barrier that lasts for 3 seconds\nThe barrier can absorb damage equal to 50% of Shining's ATK and increases the target's DEF by +50%; Can store 3 charge(s)=下次治疗使目标获得一个持续3秒的屏障\n屏障可以吸收相当于闪灵攻击力50%的伤害，同时使目标防御力+50%；可充能3次
The next heal grants the target a Barrier that lasts for {duration} seconds\nThe barrier can absorb damage equal to {atk_scale:0%} of Shining's ATK and increases the target's DEF by +{def:0%}; Can store {ct} charge(s)=下次治疗使目标获得一个持续{duration}秒的屏障\n屏障可以吸收相当于闪灵攻击力{atk_scale:0%}的伤害，同时使目标防御力+{def:0%}；可充能{ct}次
The next heal is increased to 100% of ATK and can target 1 extra ally\nCan store 1 charge(s)=下次治疗可以恢复相当于攻击力100%的生命，并额外治疗一名单位\n可充能1次
The next heal is increased to 100% of ATK and heals an additional target\nCan store 1 charge(s)=下次治疗可以恢复相当于攻击力100%的生命，并额外治疗一个目标\n可充能1次
The next heal is increased to 102% of ATK and can target 1 extra ally\nCan store 1 charge(s)=下次治疗可以恢复相当于攻击力102%的生命，并额外治疗一名单位\n可充能1次
The next heal is increased to 104% of ATK and can target 1 extra ally\nCan store 1 charge(s)=下次治疗可以恢复相当于攻击力104%的生命，并额外治疗一名单位\n可充能1次
The next heal is increased to 105% of ATK and heals an additional target\nCan store 1 charge(s)=下次治疗可以恢复相当于攻击力105%的生命，并额外治疗一个目标\n可充能1次
The next heal is increased to 105% of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted status resistance for 1 seconds=下次治疗时的治疗量提升至攻击力的105%，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得抵抗，持续1秒
The next heal is increased to 105% of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted status resistance for 2 seconds=下次治疗时的治疗量提升至攻击力的105%，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得抵抗，持续2秒
The next heal is increased to 106% of ATK and can target 1 extra ally\nCan store 2 charge(s)=下次治疗可以恢复相当于攻击力106%的生命，并额外治疗一名单位\n可充能2次
The next heal is increased to 108% of ATK and can target 1 extra ally\nCan store 2 charge(s)=下次治疗可以恢复相当于攻击力108%的生命，并额外治疗一名单位\n可充能2次
The next heal is increased to 110% ATK, and bounces per heal +1=下次治疗可以恢复相当于攻击力110%的生命，治疗的跳跃次数+1
The next heal is increased to 110% of ATK and can target 1 extra ally\nCan store 2 charge(s)=下次治疗可以恢复相当于攻击力110%的生命，并额外治疗一名单位\n可充能2次
The next heal is increased to 110% of ATK and heals an additional target\nCan store 1 charge(s)=下次治疗可以恢复相当于攻击力110%的生命，并额外治疗一个目标\n可充能1次
The next heal is increased to 110% of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted status resistance for 2 seconds=下次治疗时的治疗量提升至攻击力的110%，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得抵抗，持续2秒
The next heal is increased to 110% of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted status resistance for 3 seconds=下次治疗时的治疗量提升至攻击力的110%，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得抵抗，持续3秒
The next heal is increased to 112% of ATK and can target 1 extra ally\nCan store 3 charge(s)=下次治疗可以恢复相当于攻击力112%的生命，并额外治疗一名单位\n可充能3次
The next heal is increased to 115% of ATK and heals an additional target\nCan store 2 charge(s)=下次治疗可以恢复相当于攻击力115%的生命，并额外治疗一个目标\n可充能2次
The next heal is increased to 115% of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted status resistance for 3 seconds=下次治疗时的治疗量提升至攻击力的115%，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得抵抗，持续3秒
The next heal is increased to 115% of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted status resistance for 4 seconds=下次治疗时的治疗量提升至攻击力的115%，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得抵抗，持续4秒
The next heal is increased to 116% of ATK and can target 1 extra ally\nCan store 3 charge(s)=下次治疗可以恢复相当于攻击力116%的生命，并额外治疗一名单位\n可充能3次
The next heal is increased to 120% ATK, and bounces per heal +1=下次治疗可以恢复相当于攻击力120%的生命，治疗的跳跃次数+1
The next heal is increased to 120% of ATK and can target 1 extra ally\nCan store 3 charge(s)=下次治疗可以恢复相当于攻击力120%的生命，并额外治疗一名单位\n可充能3次
The next heal is increased to 120% of ATK and heals an additional target\nCan store 2 charge(s)=下次治疗可以恢复相当于攻击力120%的生命，并额外治疗一个目标\n可充能2次
The next heal is increased to 120% of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted status resistance for 4 seconds=下次治疗时的治疗量提升至攻击力的120%，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得抵抗，持续4秒
The next heal is increased to 120% of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted status resistance for 5 seconds=下次治疗时的治疗量提升至攻击力的120%，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得抵抗，持续5秒
The next heal is increased to 125% ATK, and bounces per heal +1=下次治疗可以恢复相当于攻击力125%的生命，治疗的跳跃次数+1
The next heal is increased to 125% of ATK and can target 1 extra ally\nCan store 3 charge(s)=下次治疗可以恢复相当于攻击力125%的生命，并额外治疗一名单位\n可充能3次
The next heal is increased to 125% of ATK and heals an additional target\nCan store 2 charge(s)=下次治疗可以恢复相当于攻击力125%的生命，并额外治疗一个目标\n可充能2次
The next heal is increased to 125% of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted status resistance for 5 seconds=下次治疗时的治疗量提升至攻击力的125%，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得抵抗，持续5秒
The next heal is increased to 130% of ATK and heals an additional target\nCan store 3 charge(s)=下次治疗可以恢复相当于攻击力130%的生命，并额外治疗一个目标\n可充能3次
The next heal is increased to 130% of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted status resistance for 5 seconds=下次治疗时的治疗量提升至攻击力的130%，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得抵抗，持续5秒
The next heal is increased to 135% ATK, and bounces per heal +1=下次治疗可以恢复相当于攻击力135%的生命，治疗的跳跃次数+1
The next heal is increased to 135% of ATK and heals an additional target\nCan store 3 charge(s)=下次治疗可以恢复相当于攻击力135%的生命，并额外治疗一个目标\n可充能3次
The next heal is increased to 140% ATK\nCan store 1 charge(s)=下次治疗可以恢复相当于攻击力140%的生命\n可充能1次
The next heal is increased to 145% ATK\nCan store 1 charge(s)=下次治疗可以恢复相当于攻击力145%的生命\n可充能1次
The next heal is increased to 145% of ATK and heals an additional target\nCan store 3 charge(s)=下次治疗可以恢复相当于攻击力145%的生命，并额外治疗一个目标\n可充能3次
The next heal is increased to 150% ATK\nCan store 1 charge(s)=下次治疗可以恢复相当于攻击力150%的生命\n可充能1次
The next heal is increased to 150% ATK, and bounces per heal +1=下次治疗可以恢复相当于攻击力150%的生命，治疗的跳跃次数+1
The next heal is increased to 155% ATK\nCan store 1 charge(s)=下次治疗可以恢复相当于攻击力155%的生命\n可充能1次
The next heal is increased to 155% of ATK and heals an additional target\nCan store 3 charge(s)=下次治疗可以恢复相当于攻击力155%的生命，并额外治疗一个目标\n可充能3次
The next heal is increased to 160% ATK\nCan store 1 charge(s)=下次治疗可以恢复相当于攻击力160%的生命\n可充能1次
The next heal is increased to 160% ATK, and bounces per heal +1=下次治疗可以恢复相当于攻击力160%的生命，治疗的跳跃次数+1
The next heal is increased to 165% ATK\nCan store 1 charge(s)=下次治疗可以恢复相当于攻击力165%的生命\n可充能1次
The next heal is increased to 170% ATK\nCan store 2 charge(s)=下次治疗可以恢复相当于攻击力170%的生命\n可充能2次
The next heal is increased to 170% ATK, and bounces per heal +1=下次治疗可以恢复相当于攻击力170%的生命，治疗的跳跃次数+1
The next heal is increased to 180% ATK\nCan store 2 charge(s)=下次治疗可以恢复相当于攻击力180%的生命\n可充能2次
The next heal is increased to 180% ATK, and bounces per heal +1=下次治疗可以恢复相当于攻击力180%的生命，治疗的跳跃次数+1
The next heal is increased to 190% ATK\nCan store 2 charge(s)=下次治疗可以恢复相当于攻击力190%的生命\n可充能2次
The next heal is increased to 190% ATK, and bounces per heal +1=下次治疗可以恢复相当于攻击力190%的生命，治疗的跳跃次数+1
The next heal is increased to 200% ATK, and bounces per heal +1=下次治疗可以恢复相当于攻击力200%的生命，治疗的跳跃次数+1
The next heal is increased to <@ba.vup>100%</> of ATK and can target 1 extra ally\n<@ba.rem>Can store 1 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>100%</>的生命，并额外治疗一名单位\n<@ba.rem>可充能1次</>
The next heal is increased to <@ba.vup>100%</> of ATK and heals an additional target\n<@ba.rem>Can store 1 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>100%</>的生命，并额外治疗一个目标\n<@ba.rem>可充能1次</>
The next heal is increased to <@ba.vup>102%</> of ATK and can target 1 extra ally\n<@ba.rem>Can store 1 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>102%</>的生命，并额外治疗一名单位\n<@ba.rem>可充能1次</>
The next heal is increased to <@ba.vup>104%</> of ATK and can target 1 extra ally\n<@ba.rem>Can store 1 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>104%</>的生命，并额外治疗一名单位\n<@ba.rem>可充能1次</>
The next heal is increased to <@ba.vup>105%</> of ATK and heals an additional target\n<@ba.rem>Can store 1 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>105%</>的生命，并额外治疗一个目标\n<@ba.rem>可充能1次</>
The next heal is increased to <@ba.vup>105%</> of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted <$ba.buffres>status resistance</> for <@ba.vup>1</> seconds=下次治疗时的治疗量提升至攻击力的<@ba.vup>105%</>，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得<$ba.buffres>抵抗</>，持续<@ba.vup>1</>秒
The next heal is increased to <@ba.vup>105%</> of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted <$ba.buffres>status resistance</> for <@ba.vup>2</> seconds=下次治疗时的治疗量提升至攻击力的<@ba.vup>105%</>，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得<$ba.buffres>抵抗</>，持续<@ba.vup>2</>秒
The next heal is increased to <@ba.vup>106%</> of ATK and can target 1 extra ally\n<@ba.rem>Can store 2 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>106%</>的生命，并额外治疗一名单位\n<@ba.rem>可充能2次</>
The next heal is increased to <@ba.vup>108%</> of ATK and can target 1 extra ally\n<@ba.rem>Can store 2 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>108%</>的生命，并额外治疗一名单位\n<@ba.rem>可充能2次</>
The next heal is increased to <@ba.vup>110%</> ATK, and bounces per heal <@ba.vup>+1</>=下次治疗可以恢复相当于攻击力<@ba.vup>110%</>的生命，治疗的跳跃次数<@ba.vup>+1</>
The next heal is increased to <@ba.vup>110%</> of ATK and can target 1 extra ally\n<@ba.rem>Can store 2 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>110%</>的生命，并额外治疗一名单位\n<@ba.rem>可充能2次</>
The next heal is increased to <@ba.vup>110%</> of ATK and heals an additional target\n<@ba.rem>Can store 1 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>110%</>的生命，并额外治疗一个目标\n<@ba.rem>可充能1次</>
The next heal is increased to <@ba.vup>110%</> of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted <$ba.buffres>status resistance</> for <@ba.vup>2</> seconds=下次治疗时的治疗量提升至攻击力的<@ba.vup>110%</>，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得<$ba.buffres>抵抗</>，持续<@ba.vup>2</>秒
The next heal is increased to <@ba.vup>110%</> of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted <$ba.buffres>status resistance</> for <@ba.vup>3</> seconds=下次治疗时的治疗量提升至攻击力的<@ba.vup>110%</>，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得<$ba.buffres>抵抗</>，持续<@ba.vup>3</>秒
The next heal is increased to <@ba.vup>112%</> of ATK and can target 1 extra ally\n<@ba.rem>Can store 3 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>112%</>的生命，并额外治疗一名单位\n<@ba.rem>可充能3次</>
The next heal is increased to <@ba.vup>115%</> of ATK and heals an additional target\n<@ba.rem>Can store 2 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>115%</>的生命，并额外治疗一个目标\n<@ba.rem>可充能2次</>
The next heal is increased to <@ba.vup>115%</> of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted <$ba.buffres>status resistance</> for <@ba.vup>3</> seconds=下次治疗时的治疗量提升至攻击力的<@ba.vup>115%</>，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得<$ba.buffres>抵抗</>，持续<@ba.vup>3</>秒
The next heal is increased to <@ba.vup>115%</> of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted <$ba.buffres>status resistance</> for <@ba.vup>4</> seconds=下次治疗时的治疗量提升至攻击力的<@ba.vup>115%</>，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得<$ba.buffres>抵抗</>，持续<@ba.vup>4</>秒
The next heal is increased to <@ba.vup>116%</> of ATK and can target 1 extra ally\n<@ba.rem>Can store 3 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>116%</>的生命，并额外治疗一名单位\n<@ba.rem>可充能3次</>
The next heal is increased to <@ba.vup>120%</> ATK, and bounces per heal <@ba.vup>+1</>=下次治疗可以恢复相当于攻击力<@ba.vup>120%</>的生命，治疗的跳跃次数<@ba.vup>+1</>
The next heal is increased to <@ba.vup>120%</> of ATK and can target 1 extra ally\n<@ba.rem>Can store 3 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>120%</>的生命，并额外治疗一名单位\n<@ba.rem>可充能3次</>
The next heal is increased to <@ba.vup>120%</> of ATK and heals an additional target\n<@ba.rem>Can store 2 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>120%</>的生命，并额外治疗一个目标\n<@ba.rem>可充能2次</>
The next heal is increased to <@ba.vup>120%</> of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted <$ba.buffres>status resistance</> for <@ba.vup>4</> seconds=下次治疗时的治疗量提升至攻击力的<@ba.vup>120%</>，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得<$ba.buffres>抵抗</>，持续<@ba.vup>4</>秒
The next heal is increased to <@ba.vup>120%</> of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted <$ba.buffres>status resistance</> for <@ba.vup>5</> seconds=下次治疗时的治疗量提升至攻击力的<@ba.vup>120%</>，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得<$ba.buffres>抵抗</>，持续<@ba.vup>5</>秒
The next heal is increased to <@ba.vup>125%</> ATK, and bounces per heal <@ba.vup>+1</>=下次治疗可以恢复相当于攻击力<@ba.vup>125%</>的生命，治疗的跳跃次数<@ba.vup>+1</>
The next heal is increased to <@ba.vup>125%</> of ATK and can target 1 extra ally\n<@ba.rem>Can store 3 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>125%</>的生命，并额外治疗一名单位\n<@ba.rem>可充能3次</>
The next heal is increased to <@ba.vup>125%</> of ATK and heals an additional target\n<@ba.rem>Can store 2 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>125%</>的生命，并额外治疗一个目标\n<@ba.rem>可充能2次</>
The next heal is increased to <@ba.vup>125%</> of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted <$ba.buffres>status resistance</> for <@ba.vup>5</> seconds=下次治疗时的治疗量提升至攻击力的<@ba.vup>125%</>，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得<$ba.buffres>抵抗</>，持续<@ba.vup>5</>秒
The next heal is increased to <@ba.vup>130%</> of ATK and heals an additional target\n<@ba.rem>Can store 3 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>130%</>的生命，并额外治疗一个目标\n<@ba.rem>可充能3次</>
The next heal is increased to <@ba.vup>130%</> of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted <$ba.buffres>status resistance</> for <@ba.vup>5</> seconds=下次治疗时的治疗量提升至攻击力的<@ba.vup>130%</>，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得<$ba.buffres>抵抗</>，持续<@ba.vup>5</>秒
The next heal is increased to <@ba.vup>135%</> ATK, and bounces per heal <@ba.vup>+1</>=下次治疗可以恢复相当于攻击力<@ba.vup>135%</>的生命，治疗的跳跃次数<@ba.vup>+1</>
The next heal is increased to <@ba.vup>135%</> of ATK and heals an additional target\n<@ba.rem>Can store 3 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>135%</>的生命，并额外治疗一个目标\n<@ba.rem>可充能3次</>
The next heal is increased to <@ba.vup>140%</> ATK\n<@ba.rem>Can store 1 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>140%</>的生命\n<@ba.rem>可充能1次</>
The next heal is increased to <@ba.vup>145%</> ATK\n<@ba.rem>Can store 1 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>145%</>的生命\n<@ba.rem>可充能1次</>
The next heal is increased to <@ba.vup>145%</> of ATK and heals an additional target\n<@ba.rem>Can store 3 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>145%</>的生命，并额外治疗一个目标\n<@ba.rem>可充能3次</>
The next heal is increased to <@ba.vup>150%</> ATK\n<@ba.rem>Can store 1 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>150%</>的生命\n<@ba.rem>可充能1次</>
The next heal is increased to <@ba.vup>150%</> ATK, and bounces per heal <@ba.vup>+1</>=下次治疗可以恢复相当于攻击力<@ba.vup>150%</>的生命，治疗的跳跃次数<@ba.vup>+1</>
The next heal is increased to <@ba.vup>155%</> ATK\n<@ba.rem>Can store 1 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>155%</>的生命\n<@ba.rem>可充能1次</>
The next heal is increased to <@ba.vup>155%</> of ATK and heals an additional target\n<@ba.rem>Can store 3 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>155%</>的生命，并额外治疗一个目标\n<@ba.rem>可充能3次</>
The next heal is increased to <@ba.vup>160%</> ATK\n<@ba.rem>Can store 1 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>160%</>的生命\n<@ba.rem>可充能1次</>
The next heal is increased to <@ba.vup>160%</> ATK, and bounces per heal <@ba.vup>+1</>=下次治疗可以恢复相当于攻击力<@ba.vup>160%</>的生命，治疗的跳跃次数<@ba.vup>+1</>
The next heal is increased to <@ba.vup>165%</> ATK\n<@ba.rem>Can store 1 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>165%</>的生命\n<@ba.rem>可充能1次</>
The next heal is increased to <@ba.vup>170%</> ATK\n<@ba.rem>Can store 2 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>170%</>的生命\n<@ba.rem>可充能2次</>
The next heal is increased to <@ba.vup>170%</> ATK, and bounces per heal <@ba.vup>+1</>=下次治疗可以恢复相当于攻击力<@ba.vup>170%</>的生命，治疗的跳跃次数<@ba.vup>+1</>
The next heal is increased to <@ba.vup>180%</> ATK\n<@ba.rem>Can store 2 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>180%</>的生命\n<@ba.rem>可充能2次</>
The next heal is increased to <@ba.vup>180%</> ATK, and bounces per heal <@ba.vup>+1</>=下次治疗可以恢复相当于攻击力<@ba.vup>180%</>的生命，治疗的跳跃次数<@ba.vup>+1</>
The next heal is increased to <@ba.vup>190%</> ATK\n<@ba.rem>Can store 2 charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>190%</>的生命\n<@ba.rem>可充能2次</>
The next heal is increased to <@ba.vup>190%</> ATK, and bounces per heal <@ba.vup>+1</>=下次治疗可以恢复相当于攻击力<@ba.vup>190%</>的生命，治疗的跳跃次数<@ba.vup>+1</>
The next heal is increased to <@ba.vup>200%</> ATK, and bounces per heal <@ba.vup>+1</>=下次治疗可以恢复相当于攻击力<@ba.vup>200%</>的生命，治疗的跳跃次数<@ba.vup>+1</>
The next heal is increased to <@ba.vup>{heal_scale:0%}</> ATK\n<@ba.rem>Can store {ct} charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命\n<@ba.rem>可充能{ct}次</>
The next heal is increased to <@ba.vup>{heal_scale:0%}</> ATK, and bounces per heal <@ba.vup>+1</>=下次治疗可以恢复相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命，治疗的跳跃次数<@ba.vup>+1</>
The next heal is increased to <@ba.vup>{heal_scale:0%}</> of ATK and can target 1 extra ally\n<@ba.rem>Can store {ct} charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命，并额外治疗一名单位\n<@ba.rem>可充能{ct}次</>
The next heal is increased to <@ba.vup>{heal_scale:0%}</> of ATK and heals an additional target\n<@ba.rem>Can store {cnt} charge(s)</>=下次治疗可以恢复相当于攻击力<@ba.vup>{heal_scale:0%}</>的生命，并额外治疗一个目标\n<@ba.rem>可充能{cnt}次</>
The next heal is increased to <@ba.vup>{heal_scale:0%}</> of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted <$ba.buffres>status resistance</> for <@ba.vup>{status_resistance[limit]}</> seconds=下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%}</>，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得<$ba.buffres>抵抗</>，持续<@ba.vup>{status_resistance[limit]}</>秒
The next heal is increased to {heal_scale:0%} ATK\nCan store {ct} charge(s)=下次治疗可以恢复相当于攻击力{heal_scale:0%}的生命\n可充能{ct}次
The next heal is increased to {heal_scale:0%} ATK, and bounces per heal +1=下次治疗可以恢复相当于攻击力{heal_scale:0%}的生命，治疗的跳跃次数+1
The next heal is increased to {heal_scale:0%} of ATK and can target 1 extra ally\nCan store {ct} charge(s)=下次治疗可以恢复相当于攻击力{heal_scale:0%}的生命，并额外治疗一名单位\n可充能{ct}次
The next heal is increased to {heal_scale:0%} of ATK and heals an additional target\nCan store {cnt} charge(s)=下次治疗可以恢复相当于攻击力{heal_scale:0%}的生命，并额外治疗一个目标\n可充能{cnt}次
The next heal is increased to {heal_scale:0%} of ATK, and an additional target will be healed (prioritizes units under abnormal status) and granted status resistance for {status_resistance[limit]} seconds=下次治疗时的治疗量提升至攻击力的{heal_scale:0%}，额外治疗一名单位（优先选择处于异常状态中的单位）并使其获得抵抗，持续{status_resistance[limit]}秒
The next heal restores an additional 11% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 2 charge(s)=下次治疗额外回复目标最大生命值的11%\n只当目标生命值不满一半时才会触发，可充能2次
The next heal restores an additional 12% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 2 charge(s)=下次治疗额外回复目标最大生命值的12%\n只当目标生命值不满一半时才会触发，可充能2次
The next heal restores an additional 13% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 2 charge(s)=下次治疗额外回复目标最大生命值的13%\n只当目标生命值不满一半时才会触发，可充能2次
The next heal restores an additional 15% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 2 charge(s)=下次治疗额外回复目标最大生命值的15%\n只当目标生命值不满一半时才会触发，可充能2次
The next heal restores an additional 16% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 2 charge(s)=下次治疗额外回复目标最大生命值的16%\n只当目标生命值不满一半时才会触发，可充能2次
The next heal restores an additional 17% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 2 charge(s)=下次治疗额外回复目标最大生命值的17%\n只当目标生命值不满一半时才会触发，可充能2次
The next heal restores an additional 19% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 3 charge(s)=下次治疗额外回复目标最大生命值的19%\n只当目标生命值不满一半时才会触发，可充能3次
The next heal restores an additional 21% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 3 charge(s)=下次治疗额外回复目标最大生命值的21%\n只当目标生命值不满一半时才会触发，可充能3次
The next heal restores an additional 23% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 3 charge(s)=下次治疗额外回复目标最大生命值的23%\n只当目标生命值不满一半时才会触发，可充能3次
The next heal restores an additional 25% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 4 charge(s)=下次治疗额外回复目标最大生命值的25%\n只当目标生命值不满一半时才会触发，可充能4次
The next heal restores an additional <@ba.vup>11%</> of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 2 charge(s)</>=下次治疗额外回复目标最大生命值的<@ba.vup>11%</>\n<@ba.rem>只当目标生命值不满一半时才会触发，可充能2次</>
The next heal restores an additional <@ba.vup>12%</> of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 2 charge(s)</>=下次治疗额外回复目标最大生命值的<@ba.vup>12%</>\n<@ba.rem>只当目标生命值不满一半时才会触发，可充能2次</>
The next heal restores an additional <@ba.vup>13%</> of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 2 charge(s)</>=下次治疗额外回复目标最大生命值的<@ba.vup>13%</>\n<@ba.rem>只当目标生命值不满一半时才会触发，可充能2次</>
The next heal restores an additional <@ba.vup>15%</> of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 2 charge(s)</>=下次治疗额外回复目标最大生命值的<@ba.vup>15%</>\n<@ba.rem>只当目标生命值不满一半时才会触发，可充能2次</>
The next heal restores an additional <@ba.vup>16%</> of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 2 charge(s)</>=下次治疗额外回复目标最大生命值的<@ba.vup>16%</>\n<@ba.rem>只当目标生命值不满一半时才会触发，可充能2次</>
The next heal restores an additional <@ba.vup>17%</> of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 2 charge(s)</>=下次治疗额外回复目标最大生命值的<@ba.vup>17%</>\n<@ba.rem>只当目标生命值不满一半时才会触发，可充能2次</>
The next heal restores an additional <@ba.vup>19%</> of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 3 charge(s)</>=下次治疗额外回复目标最大生命值的<@ba.vup>19%</>\n<@ba.rem>只当目标生命值不满一半时才会触发，可充能3次</>
The next heal restores an additional <@ba.vup>21%</> of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 3 charge(s)</>=下次治疗额外回复目标最大生命值的<@ba.vup>21%</>\n<@ba.rem>只当目标生命值不满一半时才会触发，可充能3次</>
The next heal restores an additional <@ba.vup>23%</> of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 3 charge(s)</>=下次治疗额外回复目标最大生命值的<@ba.vup>23%</>\n<@ba.rem>只当目标生命值不满一半时才会触发，可充能3次</>
The next heal restores an additional <@ba.vup>25%</> of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 4 charge(s)</>=下次治疗额外回复目标最大生命值的<@ba.vup>25%</>\n<@ba.rem>只当目标生命值不满一半时才会触发，可充能4次</>
The next heal restores an additional <@ba.vup>{hp_ratio:0%}</> of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store {ct} charge(s)</>=下次治疗额外回复目标最大生命值的<@ba.vup>{hp_ratio:0%}</>\n<@ba.rem>只当目标生命值不满一半时才会触发，可充能{ct}次</>
The next heal restores an additional {hp_ratio:0%} of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store {ct} charge(s)=下次治疗额外回复目标最大生命值的{hp_ratio:0%}\n只当目标生命值不满一半时才会触发，可充能{ct}次
The next heal targets 2 Operators with the highest <$ba.dt.element>Elemental Injury</> taken, and additionally recovers their Elemental Injury by <@ba.vup>10%</> of Honeyberry's ATK every second for <@ba.vup>2</> seconds=下次治疗以<$ba.dt.element>元素损伤</>最严重的2名干员为目标，并使其<@ba.vup>2</>秒内每秒恢复蜜莓攻击力<@ba.vup>10%</>的元素损伤
The next heal targets 2 Operators with the highest <$ba.dt.element>Elemental Injury</> taken, and additionally recovers their Elemental Injury by <@ba.vup>100%</> of Honeyberry's ATK every second for <@ba.vup>3</> seconds=下次治疗以<$ba.dt.element>元素损伤</>最严重的2名干员为目标，并使其<@ba.vup>3</>秒内每秒恢复蜜莓攻击力<@ba.vup>100%</>的元素损伤
The next heal targets 2 Operators with the highest <$ba.dt.element>Elemental Injury</> taken, and additionally recovers their Elemental Injury by <@ba.vup>20%</> of Honeyberry's ATK every second for <@ba.vup>2</> seconds=下次治疗以<$ba.dt.element>元素损伤</>最严重的2名干员为目标，并使其<@ba.vup>2</>秒内每秒恢复蜜莓攻击力<@ba.vup>20%</>的元素损伤
The next heal targets 2 Operators with the highest <$ba.dt.element>Elemental Injury</> taken, and additionally recovers their Elemental Injury by <@ba.vup>30%</> of Honeyberry's ATK every second for <@ba.vup>2</> seconds=下次治疗以<$ba.dt.element>元素损伤</>最严重的2名干员为目标，并使其<@ba.vup>2</>秒内每秒恢复蜜莓攻击力<@ba.vup>30%</>的元素损伤
The next heal targets 2 Operators with the highest <$ba.dt.element>Elemental Injury</> taken, and additionally recovers their Elemental Injury by <@ba.vup>40%</> of Honeyberry's ATK every second for <@ba.vup>2</> seconds=下次治疗以<$ba.dt.element>元素损伤</>最严重的2名干员为目标，并使其<@ba.vup>2</>秒内每秒恢复蜜莓攻击力<@ba.vup>40%</>的元素损伤
The next heal targets 2 Operators with the highest <$ba.dt.element>Elemental Injury</> taken, and additionally recovers their Elemental Injury by <@ba.vup>50%</> of Honeyberry's ATK every second for <@ba.vup>2</> seconds=下次治疗以<$ba.dt.element>元素损伤</>最严重的2名干员为目标，并使其<@ba.vup>2</>秒内每秒恢复蜜莓攻击力<@ba.vup>50%</>的元素损伤
The next heal targets 2 Operators with the highest <$ba.dt.element>Elemental Injury</> taken, and additionally recovers their Elemental Injury by <@ba.vup>60%</> of Honeyberry's ATK every second for <@ba.vup>2</> seconds=下次治疗以<$ba.dt.element>元素损伤</>最严重的2名干员为目标，并使其<@ba.vup>2</>秒内每秒恢复蜜莓攻击力<@ba.vup>60%</>的元素损伤
The next heal targets 2 Operators with the highest <$ba.dt.element>Elemental Injury</> taken, and additionally recovers their Elemental Injury by <@ba.vup>70%</> of Honeyberry's ATK every second for <@ba.vup>3</> seconds=下次治疗以<$ba.dt.element>元素损伤</>最严重的2名干员为目标，并使其<@ba.vup>3</>秒内每秒恢复蜜莓攻击力<@ba.vup>70%</>的元素损伤
The next heal targets 2 Operators with the highest <$ba.dt.element>Elemental Injury</> taken, and additionally recovers their Elemental Injury by <@ba.vup>80%</> of Honeyberry's ATK every second for <@ba.vup>3</> seconds=下次治疗以<$ba.dt.element>元素损伤</>最严重的2名干员为目标，并使其<@ba.vup>3</>秒内每秒恢复蜜莓攻击力<@ba.vup>80%</>的元素损伤
The next heal targets 2 Operators with the highest <$ba.dt.element>Elemental Injury</> taken, and additionally recovers their Elemental Injury by <@ba.vup>90%</> of Honeyberry's ATK every second for <@ba.vup>3</> seconds=下次治疗以<$ba.dt.element>元素损伤</>最严重的2名干员为目标，并使其<@ba.vup>3</>秒内每秒恢复蜜莓攻击力<@ba.vup>90%</>的元素损伤
The next heal targets 2 Operators with the highest <$ba.dt.element>Elemental Injury</> taken, and additionally recovers their Elemental Injury by <@ba.vup>{glider_s_1.ep_heal_ratio:0%}</> of Honeyberry's ATK every second for <@ba.vup>{glider_s_1.duration}</> seconds=下次治疗以<$ba.dt.element>元素损伤</>最严重的2名干员为目标，并使其<@ba.vup>{glider_s_1.duration}</>秒内每秒恢复蜜莓攻击力<@ba.vup>{glider_s_1.ep_heal_ratio:0%}</>的元素损伤
The next heal targets 2 Operators with the highest Elemental Injury taken, and additionally recovers their Elemental Injury by 10% of Honeyberry's ATK every second for 2 seconds=下次治疗以元素损伤最严重的2名干员为目标，并使其2秒内每秒恢复蜜莓攻击力10%的元素损伤
The next heal targets 2 Operators with the highest Elemental Injury taken, and additionally recovers their Elemental Injury by 100% of Honeyberry's ATK every second for 3 seconds=下次治疗以元素损伤最严重的2名干员为目标，并使其3秒内每秒恢复蜜莓攻击力100%的元素损伤
The next heal targets 2 Operators with the highest Elemental Injury taken, and additionally recovers their Elemental Injury by 20% of Honeyberry's ATK every second for 2 seconds=下次治疗以元素损伤最严重的2名干员为目标，并使其2秒内每秒恢复蜜莓攻击力20%的元素损伤
The next heal targets 2 Operators with the highest Elemental Injury taken, and additionally recovers their Elemental Injury by 30% of Honeyberry's ATK every second for 2 seconds=下次治疗以元素损伤最严重的2名干员为目标，并使其2秒内每秒恢复蜜莓攻击力30%的元素损伤
The next heal targets 2 Operators with the highest Elemental Injury taken, and additionally recovers their Elemental Injury by 40% of Honeyberry's ATK every second for 2 seconds=下次治疗以元素损伤最严重的2名干员为目标，并使其2秒内每秒恢复蜜莓攻击力40%的元素损伤
The next heal targets 2 Operators with the highest Elemental Injury taken, and additionally recovers their Elemental Injury by 50% of Honeyberry's ATK every second for 2 seconds=下次治疗以元素损伤最严重的2名干员为目标，并使其2秒内每秒恢复蜜莓攻击力50%的元素损伤
The next heal targets 2 Operators with the highest Elemental Injury taken, and additionally recovers their Elemental Injury by 60% of Honeyberry's ATK every second for 2 seconds=下次治疗以元素损伤最严重的2名干员为目标，并使其2秒内每秒恢复蜜莓攻击力60%的元素损伤
The next heal targets 2 Operators with the highest Elemental Injury taken, and additionally recovers their Elemental Injury by 70% of Honeyberry's ATK every second for 3 seconds=下次治疗以元素损伤最严重的2名干员为目标，并使其3秒内每秒恢复蜜莓攻击力70%的元素损伤
The next heal targets 2 Operators with the highest Elemental Injury taken, and additionally recovers their Elemental Injury by 80% of Honeyberry's ATK every second for 3 seconds=下次治疗以元素损伤最严重的2名干员为目标，并使其3秒内每秒恢复蜜莓攻击力80%的元素损伤
The next heal targets 2 Operators with the highest Elemental Injury taken, and additionally recovers their Elemental Injury by 90% of Honeyberry's ATK every second for 3 seconds=下次治疗以元素损伤最严重的2名干员为目标，并使其3秒内每秒恢复蜜莓攻击力90%的元素损伤
The next heal targets 2 Operators with the highest Elemental Injury taken, and additionally recovers their Elemental Injury by {glider_s_1.ep_heal_ratio:0%} of Honeyberry's ATK every second for {glider_s_1.duration} seconds=下次治疗以元素损伤最严重的2名干员为目标，并使其{glider_s_1.duration}秒内每秒恢复蜜莓攻击力{glider_s_1.ep_heal_ratio:0%}的元素损伤
The next Operator <@ba.vup>you</> buy will already be promoted to Elite=<@ba.vup>你</>接下来购买的1名干员变为精锐状态
The next Operator you buy will already be promoted to Elite=你接下来购买的1名干员变为精锐状态
The Next Side Quest=下一个任务
The next time Physical damage would be taken, reduce it by 30%, and the ATK of the next attack is increased by 120%=使下次受到的物理伤害减少30%，触发后下次攻击的攻击力提高至120%
The next time Physical damage would be taken, reduce it by 30%, and the ATK of the next attack is increased by 130%=使下次受到的物理伤害减少30%，触发后下次攻击的攻击力提高至130%
The next time Physical damage would be taken, reduce it by 30%, and the ATK of the next attack is increased by 140%=使下次受到的物理伤害减少30%，触发后下次攻击的攻击力提高至140%
The next time Physical damage would be taken, reduce it by 40%, and the ATK of the next attack is increased by 150%=使下次受到的物理伤害减少40%，触发后下次攻击的攻击力提高至150%
The next time Physical damage would be taken, reduce it by 40%, and the ATK of the next attack is increased by 160%=使下次受到的物理伤害减少40%，触发后下次攻击的攻击力提高至160%
The next time Physical damage would be taken, reduce it by 40%, and the ATK of the next attack is increased by 170%=使下次受到的物理伤害减少40%，触发后下次攻击的攻击力提高至170%
The next time Physical damage would be taken, reduce it by 50%, and the ATK of the next attack is increased by 180%=使下次受到的物理伤害减少50%，触发后下次攻击的攻击力提高至180%
The next time Physical damage would be taken, reduce it by 50%, and the ATK of the next attack is increased by 190%=使下次受到的物理伤害减少50%，触发后下次攻击的攻击力提高至190%
The next time Physical damage would be taken, reduce it by 50%, and the ATK of the next attack is increased by 200%=使下次受到的物理伤害减少50%，触发后下次攻击的攻击力提高至200%
The next time Physical damage would be taken, reduce it by 60%, and the ATK of the next attack is increased by 210%=使下次受到的物理伤害减少60%，触发后下次攻击的攻击力提高至210%
The next time Physical damage would be taken, reduce it by <@ba.vup>30%</>, and the ATK of the next attack is increased by <@ba.vup>120%</>=使下次受到的物理伤害减少<@ba.vup>30%</>，触发后下次攻击的攻击力提高至<@ba.vup>120%</>
The next time Physical damage would be taken, reduce it by <@ba.vup>30%</>, and the ATK of the next attack is increased by <@ba.vup>130%</>=使下次受到的物理伤害减少<@ba.vup>30%</>，触发后下次攻击的攻击力提高至<@ba.vup>130%</>
The next time Physical damage would be taken, reduce it by <@ba.vup>30%</>, and the ATK of the next attack is increased by <@ba.vup>140%</>=使下次受到的物理伤害减少<@ba.vup>30%</>，触发后下次攻击的攻击力提高至<@ba.vup>140%</>
The next time Physical damage would be taken, reduce it by <@ba.vup>40%</>, and the ATK of the next attack is increased by <@ba.vup>150%</>=使下次受到的物理伤害减少<@ba.vup>40%</>，触发后下次攻击的攻击力提高至<@ba.vup>150%</>
The next time Physical damage would be taken, reduce it by <@ba.vup>40%</>, and the ATK of the next attack is increased by <@ba.vup>160%</>=使下次受到的物理伤害减少<@ba.vup>40%</>，触发后下次攻击的攻击力提高至<@ba.vup>160%</>
The next time Physical damage would be taken, reduce it by <@ba.vup>40%</>, and the ATK of the next attack is increased by <@ba.vup>170%</>=使下次受到的物理伤害减少<@ba.vup>40%</>，触发后下次攻击的攻击力提高至<@ba.vup>170%</>
The next time Physical damage would be taken, reduce it by <@ba.vup>50%</>, and the ATK of the next attack is increased by <@ba.vup>180%</>=使下次受到的物理伤害减少<@ba.vup>50%</>，触发后下次攻击的攻击力提高至<@ba.vup>180%</>
The next time Physical damage would be taken, reduce it by <@ba.vup>50%</>, and the ATK of the next attack is increased by <@ba.vup>190%</>=使下次受到的物理伤害减少<@ba.vup>50%</>，触发后下次攻击的攻击力提高至<@ba.vup>190%</>
The next time Physical damage would be taken, reduce it by <@ba.vup>50%</>, and the ATK of the next attack is increased by <@ba.vup>200%</>=使下次受到的物理伤害减少<@ba.vup>50%</>，触发后下次攻击的攻击力提高至<@ba.vup>200%</>
The next time Physical damage would be taken, reduce it by <@ba.vup>60%</>, and the ATK of the next attack is increased by <@ba.vup>210%</>=使下次受到的物理伤害减少<@ba.vup>60%</>，触发后下次攻击的攻击力提高至<@ba.vup>210%</>
The next time Physical damage would be taken, reduce it by <@ba.vup>{damage_resistance:0%}</>, and the ATK of the next attack is increased by <@ba.vup>{attack@defensive_atk_scale:0%}</>=使下次受到的物理伤害减少<@ba.vup>{damage_resistance:0%}</>，触发后下次攻击的攻击力提高至<@ba.vup>{attack@defensive_atk_scale:0%}</>
The next time Physical damage would be taken, reduce it by {damage_resistance:0%}, and the ATK of the next attack is increased by {attack@defensive_atk_scale:0%}=使下次受到的物理伤害减少{damage_resistance:0%}，触发后下次攻击的攻击力提高至{attack@defensive_atk_scale:0%}
The next time you enter Sui's Remnant Consciousness, gain 1 additional Candle=下次进入岁兽残识时，额外获得1烛火
The next time you enter Sui's Remnant Consciousness, gain <@ro5.get>1</> additional Candle=下次进入岁兽残识时，额外获得<@ro5.get>1</>烛火
The next time you turn your head, you will find us returning, with victory in hand.=再转身回头的时候，我们将带着胜利归来。
The nexus of the Formulative Battlerealm. Enter the end and face the source of conflict.=拟构战场的核心区域，步入终局，直面纷争的原点。
The night approaches, and the Witch Feast is nigh.\nRhodes Island holds its Witch Feast festivities every year, turning an ancient tradition long restricted to female Sarkaz into something everyone can enjoy. During the merriment, colorful costumes and decorations can be seen all over, and these festive outfits are sure to become a fond memory for all the operators.=夜晚将至，巫异横行\n罗德岛巫异盛宴庆祝活动每年定期展开，这项只允许女性萨卡兹参加的古老传统活动如今已是干员尽情欢闹的节日。 玩闹之中，出彩设计层出不穷，节日服饰亦成为了干员们美好的回忆。
The Night Before Opening The Gate=推开门扉的前一夜
The night before the Doctor's team arrives at Lungmen, Exusiai and Texas have gathered all the intel needed. Before going back to rest, however, Texas forced her to put on this partner-provided uniform and rehearsed multiple courses of action.=博士一行人抵达龙门的前夜，能天使和德克萨斯已经收集完了所需的情报。然而在回去休息前，德克萨斯逼着她穿上合作方提供的制服并预演了多种行动方案。
The night is deep, and the cold rain is quiet. A lone lamp tries its best to shine, hoping that the sunken sun does not freeze during the night.=夜色深沉，冷雨寂静无声。那盏孤灯竭力闪烁，希望隐没的太阳不要在夜里冻僵。
The Night of Ritual=仪式之夜
The Night of the Hunter=猎人之夜
The night sky remains clear. Only a few thin clouds float above, the twin moons unobstructed. The wind delivers a chill at a perfect temperature.=夜空还算晴朗，几缕轻薄的云没有遮住明月皎洁，风送来的寒意也是正好。
The night wind blows away an ancient melody, and the stars leave behind an instant of mirth. In the end, all things must fade. But spare them no thought for now. Ho'olheyak steps down from the stage, reciting eternity at you.=夜风吹散古老的旋律，星辰遗落刹那的欢笑，万物终有一日将会消逝。此刻，将它们置之度外吧。霍尔海雅走下台阶，向你念诵着何为漫长。
The nightmare never left.=噩梦从未离开。
The nightmare that haunts all gangs alike in Lungmen, large or small.=龙门大小帮派一致认定的梦魇。
The Nightzmora has never acknowledged his knightly title. The city and civilization itself are nothing but obstacles on his path of conquest. The meaning modern Kazimierz bestows upon the knights represents a total desecration of his history to which he is so devoted.=梦魇从未承认过自己的骑士封号，城市与文明不过是他征服之路上的障碍，如今卡西米尔赋予骑士的所有含义，即是对他虔信历史的彻底亵渎。
The Nightzmora looks back at his past life – the old knight squats before the yellow sand with tears in his eyes, his Khagan sharpening his machete not far away.\n<@lv.item><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used\n<@lv.item><Knight Crest></> When used, permanently provides visibility over a certain tile=梦魇注视着自己的前世——蹲坐在黄沙前的老骑士热泪盈眶，他的可汗就在不远处，打磨弯刀。\n<@lv.item><城市霓虹></>可以提供初始视野，使用后视野范围扩大\n<@lv.item><骑士之徽></>使用后可以永久提供某一格地块的视野
The Nightzmora looks back at his past life – the old knight squats before the yellow sand with tears in his eyes, his Khagan sharpening his machete not far away.\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used\n<Knight Crest> When used, permanently provides visibility over a certain tile=梦魇注视着自己的前世——蹲坐在黄沙前的老骑士热泪盈眶，他的可汗就在不远处，打磨弯刀。\n<城市霓虹>可以提供初始视野，使用后视野范围扩大\n<骑士之徽>使用后可以永久提供某一格地块的视野
The nine provinces used nine cauldrons to represent them. As for how these cauldrons were even forged in the first place... 'The Mother Cauldron gave birth to them, duh!' Said a certain film master with a smile.=九州万方，自用九鼎以代之。至于这些鼎是怎么铸造的......“当然是母鼎生的啊！”某位电影大师笑着说道。
The ninja is commonly held as one of the national symbols of the Far East.\nThese mysterious assassins can allegedly walk on walls, burrow underground, and kill from impossible angles. They are said to value loyalty above all else.\nA ninja, upon pledging fealty, will serve his lord unwaveringly. And that is exactly what Dr. Kal'tsit is having an issue with--Shirayuki's loyalty lies with Madam Fumizuki, not the good Doctor at Rhodes Island.=从东国走出来的忍者们，经常被视为那个国家的标志之一。\n这些神秘的杀手，据说能飞檐走壁，飞天遁地，于不可能的角落取人首级。而除此之外，他们最为称道的，是忠诚。\n一旦一个忍者向某人献上忠诚，那他将会为对方肝脑涂地。而这一点，正是凯尔希医生提醒过的问题——白雪效忠的是文月夫人，而不是罗德岛的博士。
The No.1 best seller bench in Siesta is now available at Rhodes Island! Enjoy simple but romantic moments from your very own room!=汐斯塔销量第一的双人椅现正登陆罗德岛！简单的浪漫从这里开始！
The No.1 best seller coffee table in Siesta is now right in front of you! Lazy Coffee Table, the choice for those who enjoy life!=汐斯塔人均保有量第一的茶几就在你面前！懒懒™茶几，享受生活的最佳选择！
The No.1 rule of playing a master prank—is to be a prank master first, haha!=成功捣乱的秘诀是——捣乱成功！
The nobles of Grypherburg see this symbol as a grave threat, but it was from their hubris that it came about in the first place.=圣骏堡的贵族视这个标记为莫大的威胁，可它的出现，本是因为他们的目中无人。
The Noise Correction Band=杂音纠治乐团
The noise you make as you eat the offering rouses the 'statue', and the Anasa Bodhisattva sees your shameful behavior as soon as she opens her eyes. She smiles without anger as she waves her hand, sending a gust of black wind to scoop you up. Only once you have received your punishment will you be able to leave.=吃供果闹出的声响惊醒了“塑像”，阿纳萨大士一睁眼就看到你在供桌前的丑态。她笑了笑，也不恼怒，只是挥手将你卷入一阵黑风，受完了罚，才能出来。
The non-slip rug that accompanies the conference table is hand-woven, sporting a simple but bountiful pattern.\nThe place upon which you stand is known as Stultifera. Once upon a time, she brought Iberia glory whenever she sailed forth.=与议事桌配套的防滑地毯，手工织就，图案简约大方。\n你所踏之地，名为斯图提斐拉。曾经，它的每一次远行，都为伊比利亚带来无上的荣耀。
The nonsensical shall reveal its hidden truths in your hands.=说不通的，便在手下见真章。
The North... it's both mysterious and beautiful. The towering cliffs, the lonely, snow-covered trees, the glowing, prismatic Originum crystals… And the vast snowland, stretching to the ends of the earth. Doctor, you should come see it with me. We'll go together, okay?=极北啊......那是个既神秘又美丽的地方。高耸的断崖，缀满积雪的孤独大树，闪耀着光芒的源石棱晶，绵延至大地尽头的无垠雪地......博士，一起去吧。和我一起去吧，好吗？
The northwest border of Ursus—Formed after Ursus employed various means to force the Sami tribes on the border to migrate one by one. The Sami people view Ursus's influence as the individual tribe's concern, rather than a common threat to them all.=乌萨斯西北部边界——乌萨斯以多种手段迫使接壤的萨米部落逐一迁徙后形成。萨米将乌萨斯的影响视作各部落内务而非诸部落共同的威胁。
The Notarial Hall employs more than just field executors; there's plenty of civil service posts. I actually aspired for one in the first place, but when it came to the evaluation, I accidentally... um, collapsed a few rooms in the examination venue, which got me put in my current position.=公证所不仅有执行者这样的外勤类职务，同时也有许多文职岗位。其实我本来的志愿就是文职，但在考核的时候一不小心......咳，弄塌了测试场馆的几间屋子，才被调到了这个职位上。
The notes dance in a beautiful, omni-directional, and fiery movement.\nThis melody... is exclusive to the Pyric Originium Slug.\nPlease allow me another listen.=四面八方跃动的音符，美妙又火热的乐章啊。\n这是......独属于炽焰源石虫的旋律。\n再一次地，让我侧耳聆听吧。
The notes scribbled on the staff are jumbled and disorderly. Only the composer himself can, at a glance, make out the soul hidden therein.=五线谱上的手写音符杂乱不堪，只有作者自己才能一眼发现栖身其中的灵感。
The number of targets is still increasing, and they're about to launch an attack. Doctor, let's get out of here...=可见目标还在增加，敌人马上就要发动进攻了，博士，快撤退......
The numbers don't line up? Let me see the repair plan.=......估算错误？把修缮计划拿来给我看看。
The Nursing Home Creepshow=疗养地怪谈
The nutrients that the human body needs have been extracted from meat and distilled into a cube.\nUnfortunately, its appearance is just as unappetizing as the name.=由肉类提纯出各类人体所需的成分后精制的凝方体，营养丰富。\n但它的外表和名字一样，难以让人产生食欲。
The observation deck's walls are carved from the finest mahogany, with a dead branch brought back from the desert planted within the pot.\nPerhaps because children often pour their bitter herbal soups into the pot, fresh shoots will occasionally emerge from these dry branches.=上等红木雕琢成的景观台壁，栽种着自大漠带回的一截枯杈。\n或许是小孩子常偷着往盆里浇苦口药汤的缘故，油尽灯枯的枝杈偶尔也会冒出几株新芽儿来。
The observatory's observation window. Perfect for the Catastrophe Messengers to check the situation in the wilderness at any time. Sometimes, Provence sits by the window and spaces out, gazing at the wilderness.=研究站的观测窗口，方便天灾信使们时刻观察荒野中的情况。\n有时候普罗旺斯会坐在窗边，望着荒野静静出神。
The observatory's specially made flooring, using high-density materials to resist degradation from all kinds of contaminants. Prior usage has demonstrated that it still cannot withstand the impact of falling rocks.=研究站的特制地板，高密度材料制作，足以抵御各类污染物的腐蚀。\n使用情况证明，它仍然招架不住岩石坠落时的撞击。
The Obsidian Festival is in full swing in the town of Siesta!\nThe Operators of Rhodes Island have come for a vacation as well.\nNot before long, they learned that the eruption of a nearby volcano is imminent!\nBut it seems the town's government is trying to cover it up?!\nIn the midst of the summer heat, music and battle,\nRhodes Island will set out with the mayor's daughter, Ceylon.\nWill they manage to save the day?=黑曜石音乐节正在汐斯塔市隆重举办！\n罗德岛的干员们也来到此地休假放松。\n偶然间，罗德岛干员们了解到临近的火山将要喷发！\n而城市的管理者似乎想要掩盖这一隐患？\n在炎热、音乐以及战斗中，\n罗德岛将与当地市长的女儿锡兰一起，\n共同解决这一难题。
The obsidian in this brooch comes from a volcano you haven't climbed yet. When you're not busy, we can go volcano-climbing. We'll visit the volcanoes one by one. And you'll know exactly which volcano I'm talking about once you get to the top. The scenery up there is magnificent, and the other half of your present is waiting for you.=这颗胸针上的黑曜石来自一座您还没有登过的火山，等什么时候前辈不忙了，可以一座一座地攀登来看，只要登上，您肯定就能知道我说的是哪座。那上面的风景很好，等待您的还有剩下的半份礼物。
The ocean current abruptly veers here, the sound of the rushing tide resembling that of crying. They seem to have been deliberately avoiding this place... Apparently, nature is not the only inhabitant here.=海流在此突兀地转向，潮涌声如泣如诉，它们像是有意识地绕开了这块地方......看来自然并非这里唯一的住民。
The ocean environment has changed; please proceed with caution=海洋环境已发生改变，请小心应对
The ocean has no more knights, and Mizuki is able to return to his journey.=海洋上再无骑士，水月得以回归他的旅途。
The ocean is full of dangers. Using Hope at the right time can help make explorations go more smoothly=海洋中危机四伏，适时消耗希望能让探索变得更加轻松
The ocean is full of dangers. Using Originium Ingots at the right time can help make explorations easier.=海洋中危机四伏，适时使用源石锭能让探索变得更加轻松
The ocean is the enemy of the knight, and it has already soaked its way into your clothes.=骑士的敌人是大海，而大海浸湿了你的衣角。
The ocean seeks to devour all, and the cultists rouse the vortex. Sea Terrors gladly rush forth, preying on the food caught within.=海洋想要吞噬一切，深海教徒便唤起漩涡，恐鱼快乐地涌入，捕食着卷入其中的食物。
The Ocean's Bloodline=大海的血脉
The ocean's currents are ever-changing. Do not be discouraged, and try again.=海洋千变万化，并非每条洋流都是坦途，不要气馁，再来一次吧
The ocean's flow never ceases, because it is always surging.=海洋从不断流，在于它永远奔涌。
The ocean's true visage is gradually revealed=海洋的真容逐渐显现
The ocean's waves grind solid stone down to grains of sand, a fact to which the land remains indifferent.=海浪将坚石磨成沙粒，而陆地无动于衷。
The oden stall that Moriuchi had planned to open in Kajimachi, recreated according to his descriptions. 'I don't know how Kajimachi will look once it's rebuilt, but I don't suppose there would be stalls like this anymore.'=根据森内彻的构想复现的他曾经准备开在锻冶町的关东煮摊位。“不知道锻冶町重建之后会是什么样子，不过我想，应该不会再有这样的小店了吧。”
The office of Rhodes Island's critical response medic team. Kal'tsit is the officer-in-charge.=罗德岛急救专家医疗组的办公场所，总负责人是凯尔希。
The officers and researchers lucky enough to be selected as the crew of the Stultifera Navis were the most outstanding talents of Iberia's Golden Age.=而有幸被遴选出来，成为这艘斯图提斐拉号船员的军官与研究者们，更是伊比利亚黄金时代最杰出的人。
The officials of the Chamber of Geists quickly find the crystal you seek. You need only use the tongbao of the Garden to cleanse it, and you shall obtain the crystallized Hour of Sui.=伥物房的吏员很快就找出了你想要的结晶，只要再用界园中的通宝进行祛秽，你就能获得这件岁时的结晶。
The old before her sang while planting the seeds, and Magallan sees to it those seeds grow into great flowers.=唱着歌的老人埋下的种子，麦哲伦把它们种成大片的花。
The Old Clothes=旧衣服
The old lady sees that you are not very interested in listening to any more stories and returns to her book without saying more. As you leave, you notice the letters on the book's cover written in Victorian: Geoffrey's New Fairy Tales=见你好像不太想继续听故事，老妇人也不多说什么，重新看起了书。临走时，你看清了童话书封面上的文字，上面用维多利亚语写着：新编乔佛瑞童话集。
The old lady tells a colorful tale of adventure. Alas, the hero of the tale ends up walking a path of no return. You open the box to find a useful tool inside.=老妇人讲述了一个光怪陆离的童话冒险故事，可惜，故事主人公最终踏上了一条有去无回的道路。你打开盒子，发现里面装着一些有用的道具。
The old lady tells the story of a child of a poor family who dreams of becoming an actor, only to go missing after joining a troupe. You open the box to find some rusks inside.=老妇人讲述了一个贫苦家庭的孩子渴望成为演员却在加入剧团后消失不见的故事。你打开盒子，发现里面放了块面包干。
The old machine's getting on a bit, but she still runs as fine as ever.=这台机器是有些年头了，但运行起来可丝毫不差。
The old man furrows his brow=老者皱着眉头
The old man gazes at the photo hanging upside-down over his bed. The once-dazzling sunset has faded.=老人凝视着床头被反扣的照片，曾经耀目的夕阳已经褪色。
The old man heads back to the courthouse to resume his slumber. The old code of law may be changing, but this time, he does not hold the pen.=老人继续回到法院安睡，旧日的法典或许会被更改，这次他手中暂且不再拿着笔。
The old man kneads the coupon into a ball and wedges it on the hook. You throw out the line, and feel yourself lurch as everything spins around you. It is at this moment that you learn what 'angling to catch yourself' means.=老人将票券揉成球穿在钩上。你抛出钓钩，顿感天旋地转——此时，你才知道什么叫做钓鳞还得自己抓。
The old man on the sofa is no longer breathing, as though he had expended his last bit of strength to finish the suit. The true wolf died before the huntress, but not by the huntress' hand.=沙发上的老人没有了鼻息，仿佛刚刚完成那身衣服抽空了他所有的力气。真狼死在了猎狼人面前，但猎狼人没有来得及出手。
The old man provides you with a map of the local area, marks the places where you can obtain supplies, and tells you that foreigners best not linger here for too long.=老者向你提供了一份当地的地图，在上面标注了何处可以获得补给，并嘱咐异乡人不要在此过多逗留。
The old man sees that your clothes are somewhat damaged, so he has his attendants bring you clean casualwear as well as some supplies, and pushes them into your hands.=老者看见你的衣物有些破损，便让随从取了一件干净的便服和一些物资塞到你的手里。
The old man sizes up your equipment=老者打量着你的装备
The old man taught me to use a crossbow just so I could protect myself from the streets. Who woulda thought I'd end up usin' it to defend the freedom of the Infected.=那个老家伙教我用弩的初衷只是在混乱的街区里保护自己，谁想得到会有这一天呢，为感染者自由而战的这一天。
The old me only knew how to charge on ahead and fight without stopping. Now, I fight for everybody. Just give your orders, Doctor.=以前的我只知道向前冲、不断地战斗，现在不一样了，我为大家而战，下令吧，博士。
The old miners on the ship used to say, 'Every ship hides a story,' and so does Rhodes Island... Haha, just kidding, I'm not here for corporate espionage! But even if you have some secrets, I'm willing to trust you, Doctor. When the time comes for me to know, I'm sure you'll trust me too, right?=矿船上的前辈说“每艘船都藏着一个故事”，那么罗德岛不可告人——开玩笑啦，别把我当商业间谍啊！不过就算有什么秘密，我也愿意相信博士啦。在需要让我知道的时候，博士也会信任我，对吧！
The old Sarkaz courts sacrificed themselves to obtain their power. Ever since, the courts have come to terms with one another, banding together against their common enemy.=古老的萨卡兹王庭牺牲自己，获得了力量，由此物始，诸王庭止戈言和，同仇敌忾。
The old site of Galería Krysztauowa has become covered in the works of the street art community, but the rubble rumbles ominously amidst the hiss of spray cans and the sizzling of barbecue racks. A security robot that never entered service has been accidentally awakened, shattering its metallic container. Help the artists bring the situation under control, as there is no time for barbecue when a cannon shell could whisk past your ear at any moment.=昔日的克里斯达尔艺术馆已经被当地街头艺术社区的共同创作所覆盖，但在喷漆罐与烤肉架的“滋滋”声中，不安的响动正从瓦砾堆深处传来。从未正式投入使用的艺术品安保机器人被意外激活，它苏醒后的第一件事就是把困住它的合金包装箱轰成了碎片！随时可能有炮弹从耳边擦过的环境可不适合享用烤肉，帮这里的艺术家们摆平这场闹剧吧！
The old streets of Volsinii are either packed with fighting famiglie, or completely empty.=沃尔西尼老城区的街道，或上演着家族之间的斗争，或空空如也。
The old tailor's wall cabinet, used to store needles and thread, was placed high to keep it out of his grandson's reach—until the day his grandson grew tall enough to reach it. That was the day he became an apprentice.=老裁缝存放针线的壁柜，安在高处是为了不让孙子轻易够到——\n直到孙子长得够高，伸手就能拿到针线。从那以后，孙子就成了老裁缝的学徒。
The Old Tianshi uses this wooden stick to clean up wicked spirits and overpower Feranmuts, but it spends most days quietly leaning on a kitchen corner wall, only getting picked up to stoke the flames.=老天师提着这根木棍扫邪魔破巨兽所向披靡。但大多数时候，它都静静靠在厨房一角，只有给炉灶添柴拨火时才会被拿起。
The old tree's attendant helps you to see the truth of this land devastated by disaster: fear will eventually come even if you do not move forward, the endpoint of escape is only nothingness, and you never had a choice in the first place. Fortunately your companions are by your side, and they are all willing to accompany you on this long road with a slim chance of success.=老树的侍者帮助你在这灾异肆虐的土地上看到了真相：即使不前进，恐惧也终究会到来，逃避的终点只有虚无，而你从来都没得选。万幸的是，同伴们就在你身边，而他们都愿意陪伴你踏上这条几无胜算的长路。
The old tree's demise is witnessed once again.=老树的消亡又一次被见证。
The old TV lights up both the darkened room and their faces. Terrifying sounds echo throughout, but take nothing away from their smiles.=老式电视机在熄灯的房间撑出一片光亮，也照亮两个女孩的脸。各种离奇骇人的声响回荡着，但并不妨碍她们笑得灿烂。
The old ways make it impossible to find a new path. If the new Siracusa is built on violence, it will fall back into the same well. The destruction of a few individual famiglie is far, far from enough. We must kick the entire 'habit.'=用旧有的手段，无法寻找到不同的路径。若新的叙拉古依然立足于暴力，那它也必将落入一样的结局。仅仅几个家族的覆灭，还远远不够。我们要改变的是“习惯”本身。
The older sister has her way of handling things. Naturally, the younger sister also has her own way of dealing with things.=姐姐有姐姐的行事手段，妹妹也有妹妹的应对方法。
The one Abyssal Hunter that Skadi understands to have survived the past several years, Specter, now lies on Gladiia's shoulder, dreaming another uncharacteristically tranquil dream.=数年来，斯卡蒂唯一知晓还存活的深海猎人，幽灵鲨，现在正靠在歌蕾蒂娅的肩上，做着又一场难得平静的梦。
The one dessert Eyjafjalla knows how to make. Catering to the festive atmosphere, she made some very special adjustments to the ingredients.=艾雅法拉唯一会做的甜品，为了迎合节日氛围，特意在用料上做了些调整。
The one finding a path forgot the road he walked in on, but he still believes the place he stands is his destined endpoint.\n<@lv.item><Dream Tiles></> Operators deployed within will be pulled into the dream=寻路之人遗忘了来路，却仍坚信他此刻所站立的地方，是应当抵达的终点。\n<@lv.item><入梦砖></>置于其中的干员会立刻被拖入美梦中
The one finding a path forgot the road he walked in on, but he still believes the place he stands is his destined endpoint.\n<Dream Tiles> Operators deployed within will be pulled into the dream=寻路之人遗忘了来路，却仍坚信他此刻所站立的地方，是应当抵达的终点。\n<入梦砖>置于其中的干员会立刻被拖入美梦中
The one in my hand? It's a standard-issue Billy blaster that I modified. Before I got my hands on it, it also used to be an Originium-powered focus for Casters. Hmm... Doctor, you're not thinking that smashing rocks with brute force would be efficient, are you?=手上这把？是我改造过的雷姆必拓的制式爆破枪。当然，改造之前也是用源石技艺驱动的施术单元。嗯.....博士你应该不会认为，单凭力气去用武器敲碎岩石是种有效率的普适工作方式吧？
The one inevitable meaning that life ultimately seeks.=唯一注定的意义和生命最终的索求。
The one like a bow and arrow=类弓箭字符
The one like a Feranmut=类巨兽字符
The one like a soldier and sword=类刀兵字符
The one like flowers and plants=类花卉字符
The one like mount and stream=类山水字符
The one like storm clouds=类雷云字符
The one like weighing scales=类天平字符
The one stood here has no particular status nor reputation; her goal is simply that peace may return to the people's lives.\n<@lv.item><Twigs That Crave></> Produces Rot Eaters when destroyed or at the end of the stage.\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly\n<@lv.fs>Environmental Conditions:</>\nTerrain and enemies will differ in places, and Londinium Precision Mobile Defense Artillery has increased HP.=站在这里的人没有什么身份和名号，她只为人们的生活能够恢复平静。\n<@lv.item><汲营枯枝></>被摧毁或关卡结束时产生食腐使徒\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<@lv.fs>环境条件：</>\n地形和敌人等有所不同，高准度伦蒂尼姆城防自行炮生命提升
The one stood here has no particular status nor reputation; her goal is simply that peace may return to the people's lives.\n<@lv.item><Twigs That Crave></> Produces Rot Eaters when destroyed or at the end of the stage.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.=站在这里的人没有什么身份和名号，她只为人们的生活能够恢复平静。\n<@lv.item><汲营枯枝></>被摧毁或关卡结束时产生食腐使徒\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障
The one stood here has no particular status nor reputation; her goal is simply that peace may return to the people's lives.\n<@lv.item><Twigs That Crave></> Produces Rot Eaters when destroyed or at the end of the stage.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.\n<@lv.item>\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=站在这里的人没有什么身份和名号，她只为人们的生活能够恢复平静。\n<@lv.item><汲营枯枝></>被摧毁或关卡结束时产生食腐使徒\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障\n<@lv.item>\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
The one stood here has no particular status nor reputation; her goal is simply that peace may return to the people's lives.\n<Twigs That Crave> Produces Rot Eaters when destroyed or at the end of the stage.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly\nEnvironmental Conditions:\nTerrain and enemies will differ in places, and Londinium Precision Mobile Defense Artillery has increased HP.=站在这里的人没有什么身份和名号，她只为人们的生活能够恢复平静。\n<汲营枯枝>被摧毁或关卡结束时产生食腐使徒\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n环境条件：\n地形和敌人等有所不同，高准度伦蒂尼姆城防自行炮生命提升
The one stood here has no particular status nor reputation; her goal is simply that peace may return to the people's lives.\n<Twigs That Crave> Produces Rot Eaters when destroyed or at the end of the stage.\n<Allerdale's Guard> Forms an AOE barrier for allies.=站在这里的人没有什么身份和名号，她只为人们的生活能够恢复平静。\n<汲营枯枝>被摧毁或关卡结束时产生食腐使徒\n<阿勒黛的卫护>为我方释放群体屏障
The one stood here has no particular status nor reputation; her goal is simply that peace may return to the people's lives.\n<Twigs That Crave> Produces Rot Eaters when destroyed or at the end of the stage.\n<Allerdale's Guard> Forms an AOE barrier for allies.\n\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=站在这里的人没有什么身份和名号，她只为人们的生活能够恢复平静。\n<汲营枯枝>被摧毁或关卡结束时产生食腐使徒\n<阿勒黛的卫护>为我方释放群体屏障\n\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
The one way a hunt can end.=猎物的下场，只有一种。
The one who etched the words is nowhere to be seen by the pond and trees. Parting is dearly felt only when the dew falls from the leaves.=池平树古，不见描碑之人。桐间露落，方觉两别之怀。
The one who is gone worries no longer. It is only those left behind who worry.\n<@lv.item><Stove> </>Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove> </>Summons 'Vapid Blight' to deal True damage to all allied units in its path.=两腿一蹬飘然去，心烦只有在世人。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
The one who is gone worries no longer. It is only those left behind who worry.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=两腿一蹬飘然去，心烦只有在世人。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
The one who recorded these characters may have made preparations for their erasure, but the end came swift and sudden, pulverizing all ideas and contingencies into unrecognizable mud. Perhaps you should make more preparations of your own before returning here to resolve this enigma.=收录这些字符的人可能为它们的消亡做了些准备，但那结局来得凌厉而迅猛，将一切想法与后手绞得粉碎，成为一团无法辨识的泥泞。或许，你应当多做准备，而后再来解开此处的缠结。
The One Who Reveals=揭示者
The one who survived walks the road of revenge.=活下来的人走在复仇的路上。
The one you seek, I shall invite. In the proper manner, of course. At ease, there have been no complications as of yet.=你在找的人我自然会以礼相邀。安心，目前为止还未有失手。
The one-horned Oni walks past the ruins of old buildings, past the indifferent bustle of the entertainment district, past the foe who had crossed swords with her a moment ago, and into the glaring dark night.=独角的鬼走过古旧建筑的废墟，走过冷漠地喧嚣着的欢乐街，走过先前还与自己刀剑相向的敌人，走入晦暗而刺目的夜色。
The Ones Left Behind=留下的人
The ones on the streets are mafiosi, not ordinary civilians.=街上的人似乎不是普通人，而是家族成员。
The ones who got away will be useful, when the time is right. Don't chase them too hard, Doctor.=漏网之人，他们会在合适的时候派上用场。不必穷追，博士。
The ones who ran—did they give up? Or, maybe...=离开的那些人，他们是放弃了吗？还是......
The Ones Who Walk With You=同行人
The Oni are still a mystery to most people. Aside from living in the Far East, there seems to be little in common among the race.\nHowever, Matoimaru is yet even more different from other Oni: Her bloodlust makes her performance on the battlefield strikingly unique, though it seems she's not aware of this fact.=迄今为止，鬼族对大部分人来说依然是个谜团，除了只生活于东国之外，还没有人发现他们之间有什么明显的共通之处。\n不过，很显然，缠丸小姐也确实有一些异于常人的地方：她在战场上的嗜血，和她平日所表现的性格截然不同，而她似乎对此并没有自觉。
The Oni's Shadow=鬼之影
The only certain thing is that we must keep moving forward.=唯一能够确定的是，我们只能继续前进。
The Only Choice=唯一的选择
The Only Clue=唯一的线索
The only exception would be the Dossoles tourist badges, I once saw a small pile one early afternoon, but in a few hours it had already become a mountain.=唯一一个例外是多索雷斯游客章，上午去看的时候岸上只有一小堆，下午已经堆成山了。
The only expenses you need to bear are a little time and some trifling fees.=你要付出的，只不过是一小段时间，和一些微不足道的代价。
The only information that has been confirmed about Platinum is her hometown in Kazimierz. All other information that Platinum shares must be taken with a grain of salt, including medical data like chest size and weight. Platinum prefers to falsify this data (often through threats and blackmail) as she believes\n'A girl should be allowed to have her secrets!'\nTherefore, most of the information in Platinum's file has no value.\nOf course, core records and non-public materials are still subject to close scrutiny.=干员白金来自卡西米尔。除此之外，其它由干员白金自由申报的所有信息，可信性大多存疑。即使是医学体检中的胸围与体重等数据，同样应干员白金（以种种方式要挟）要求，进行了非公开和假数据处理。\n“女孩子总是有很多秘密！”这是在进行书面调查时干员白金的留言。\n所以干员白金档案中记载的某些公开资料，显而易见，是没有参考价值的。\n当然，核心的记录与非公开资料等，依然经过了严密的审核。
The only proof of Catapult returning to her hometown.\nWith the exception of the people who had left, everything had changed, yet nothing had changed.=空爆回过家乡的唯一证明。\n除了出走的人，什么都改变了，也什么都没有变。
The only reason for this floor's existence is to prevent people from falling from the sky. 'Oh please, this is Propeller Paradise. Who's looking down at the ground here? Who cares what it looks like?'=这块地板存在的唯一意义是免得有人从高空掉下去。\n“拜托，这里可是‘螺旋桨天堂’，真的有人低头往地上看，还在乎地板是什么花纹吗？”
The only reason I joined the underground fight is 'cause I didn't have two kopecks to rub together. But here on Rhodes Island I got that load off my mind. It's all thanks to you, Boss!=以前，我其实就是为了吃上饭才去打比赛的。但现在，在我来到罗德岛之后，这种烦恼就再也没有过了。真的很感谢你，老板！
The only reason Rhodes Island has this information, is because we were strong enough to obtain it.=罗德岛提供的信息，本身就是用实力换来的。
The only remaining trace of the lost Proxy. As more time passes, it may fade away entirely, like the plaque and couplets inside and outside the hall.=失名代理人仅剩的痕迹，再久一些，怕是要同这祠堂内外的匾额对联一般，消失得干干净净。
The only sound that can be heard here is the beeping of the indecipherable research equipment.=这里唯有无人能解读的研究设备还在嘀嘀作响。
The only sound they will hear is my blade slicing through wind, not my footsteps.=他们不会听到我的脚步声，最多只会听到刀把风切断的声音。
The only thing is, the famous Ursus businessman, has challenged you, and the rewards are sure to be rich.\n<@rolv.rem><Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly</>=这位乌萨斯和人打招呼的方式就是见面来一拳。\n<@rolv.rem>场地中有会损失生命但大幅提升攻击力和攻击速度的<活性源石>。</>
The only thing is, the famous Ursus businessman, has challenged you, and the rewards are sure to be rich.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly=这位乌萨斯和人打招呼的方式就是见面来一拳。\n场地中有会损失生命但大幅提升攻击力和攻击速度的<活性源石>。
The only thing left here is useless garbage.=这里只剩下无用的垃圾。
The only thing to hold a sword back is the cowardice of its wielder.=能束缚一把剑的，只有持剑者的怯懦。
The only thing we must fight is the misfortune thrust upon us. Therefore, to fight for the Tarans' survival is something we must do.=我们要对抗的，只是横加在我们身上的不幸。所以，我们不得不为了塔拉人的生存而战斗。
The only things left in the tavern are wine-stained blotches and knocked-over chairs.=酒馆里只有斑驳的酒渍和歪倒的椅子。
The only way my former employer expresses approval is by raising wages—Don't get the wrong idea. For every wage increase, they make you do ten times the work afterwards. That's not how Rhodes Island works, right?=我原来的雇主表达认可的方式只有加薪——别误会，如果他们给你加薪的幅度是一，你在那之后多承担的工作量就是十。罗德岛不是这样的，对吧？
The only way to overturn fate is to gamble. Only reckless actions with indeterministic results can avoid the inevitable causality of striving for the same goal through different means.\n<@lv.item><Originium Jetstream></>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=反抗命运的唯一方法就是赌博，只有不确定结果的鲁莽行动才能远离这个殊途同归的必然因果。\n<@lv.item><源石流发生装置></>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
The only way to overturn fate is to gamble. Only reckless actions with indeterministic results can avoid the inevitable causality of striving for the same goal through different means.\n<Originium Jetstream>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=反抗命运的唯一方法就是赌博，只有不确定结果的鲁莽行动才能远离这个殊途同归的必然因果。\n<源石流发生装置>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
The only way to solve a problem is to clear all the obstacles in the way, no matter what they might be and keep moving.=不论障碍是什么，扫清它，然后继续前进，这是真正解决问题的唯一方法。
The only way to the end.=通往尽头的唯一途径。
The open-air theater is full of people, and you just can't wait to listen to the new Sarkaz epics.=炉旁的露天剧院坐满了人，你已迫不及待地想要听听那些崭新的萨卡兹史诗了。
The Opening Address=开幕报告
The operation fails when enemies enter the Objective Point, but the battle's progress will be preserved.=当敌人进入目标点，则战斗失败；作战进度将会保留
The operation platform spins around and makes a rhythmic ticking sound, as if telling you something, but before you can even consider anything, it emits a flash of dazzling light and disappears. You and your companions look at each other in dismay, but come to a realization and you turn over the flyers in your hands—amazingly, they all have the same set of coordinates and password printed on the back.=作业平台一边转圈，一边发出嘀嘀嗒嗒、带有韵律的声音，像是在告诉你一些事。但你还没来得及细想，它便发出一阵炫目的闪光，消失了。在和同伴的面面相觑中你恍然大悟，把手上的旅游宣传单翻了过来——它们每一张背面都赫然印着同一组坐标和同一道口令。
The operation was arduous, but we managed to blow up the altar. The Confessarius guards were wiped out. The mercenaries suffered heavy losses, and we helped them replenish any needed supplies.\nWe investigated the place, but did not find out what the guards were doing here. The team will press on.=作战很艰难，但至少祭坛被炸毁了，赦罪师亲卫们被全灭。雇佣兵们受了不少损失，我们帮助他们补充了需要的物资。\n我们在调查了一番后没明白赦罪师亲卫们在这里做什么，本队将继续执行任务。
The operation was successful, but we still have room for improvement.=虽然作战是成功的，但细节仍有改善的余地。
The operations at Rhodes Island require substantial funding and a variety of materials. Therefore, we must trade in diverse markets in order to keep everything running=维持罗德岛的运转需要巨额经费和庞杂的原料，所以，通过各类渠道进行商业活动以平衡开支是必要的。
The Operator atop the Candle Stand is more likely to be attacked, and takes 50% more Physical and Arts damage=明烛台上的干员更容易受到攻击，且受到的物理和法术伤害增加50%
The Operator on it will not be targeted by enemy ranged attacks.=置于其中的干员不会成为敌军远程攻击的目标
The Operator on it will recover HP over time.=置于其中的干员会持续恢复生命
The Operator on the battlefield with the highest HP will restore an additional 2 SP per second=场上最大生命值最高的我方干员每秒额外回复2点技力
The Operator on the battlefield with the highest HP will restore an additional 4 SP per second=场上最大生命值最高的我方干员每秒额外回复4点技力
The Operator on the battlefield with the lowest HP percentage restores 100 HP per second=场上当前生命比例最低的我方干员获得100点生命回复
The Operator on the battlefield with the lowest HP percentage restores 50 HP per second=场上当前生命比例最低的我方干员获得50点生命回复
The operators gather their data, and their data transform into results.\nOne such result is the 'Dull Remnants' you see before you.\nAn old castle is bound to have decorations that even its master have forgotten.\nPerhaps they will get a new life under the possession of an outsider?=干员们收集资料，资料转化为成果。\n其中的一部分，便是这套“庸庸残饰”。\n古堡中总有一些装饰，连它的主人都早已忘却。\n或许在外人眼中，它们能重获新生。
The operators gather their data, and their data transform into results.\nThe 'Attendant of Artistry,' a place isolated from all creation.\nThe 'Invitation to Repose,' a place even the common folk can enjoy.\nThe 'Decaying Husk,' a place hidden within the woods.=干员们收集资料，资料转化为成果。\n与创造绝缘的“灵感侍者”。\n平民也可享受的“睡梦之邀”。\n以及沉落在林中的“败朽躯壳”。
The operators have piled this table high with scrumptious dishes. There's Goldenglow's electrostatic popcorn, Skyfire's roasted chestnuts, Beanstalk's metal crab flower cupcakes, and Warmy's carrot stew—try not to drool on the table!=摆放着诸多食物的大餐桌，由多位干员一同准备，色香味俱全，令人食指大动。\n澄闪做的静电爆米花、天火的火烤栗子、豆苗的磐蟹花小蛋糕、温米的萝卜炖肉......注意不要把口水滴到桌子上！
The operators under your command are developing general guidelines for how to use their skills on the battlefield.\nArmed with a large pool of skilled operators, Rhodes Island's commanders can develop comprehensive and detailed protocols for the usage of skills.=您麾下的干员正在制定战场上使用技能的通用准则。\n在拥有大量熟练掌握技能的干员后，罗德岛的指挥人员可以制定全面且详细的技能使用通则。
The operators under your command have familiarized themselves with the general guidelines for applying their skills on the battlefield.\nProficiency in skill usage can help our operators take better advantage of their talents.=您麾下的干员已经熟悉了在战场上使用技能的通用准则。\n熟练使用技能可以帮助干员们更好地发挥自己的优长。
The operators' breathing can be heard clearly through the filtration systems they are wearing.=干员们戴着过滤系统，他们沉重的呼吸声清晰可闻。
The opponent has already paved the way for the strongest piece to come forth. In the face of overwhelming strength and combat prowess, how will you respond?\n<@lv.item><Icy Surface></>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<@lv.item><Snowfall></>Periodically applies Cold to all units.=对手已经为其最强的棋子打开通路。面对极致的力量与战斗技巧，你将如何还以颜色？\n<@lv.item><冰面></>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<@lv.item><降雪></>周期性对所有单位施加寒冷
The opponent has already paved the way for the strongest piece to come forth. In the face of overwhelming strength and combat prowess, how will you respond?\n<Icy Surface>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<Snowfall>Periodically applies Cold to all units.=对手已经为其最强的棋子打开通路。面对极致的力量与战斗技巧，你将如何还以颜色？\n<冰面>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<降雪>周期性对所有单位施加寒冷
The opponents are marching towards us in step! Break their formation before they can break our lines!=看，敌方队伍迈着整齐的步伐向我们走来了！在防线被攻破之前拆散他们的阵形！
The opponents are marching towards us in step! Break their formation before they can break our lines!\n<@lv.muitem>Condition: </>\nNew Elite enemies appear\nDP will not regenerate naturally=看，敌方队伍迈着整齐的步伐向我们走来了！在防线被攻破之前拆散他们的阵形！\n<@lv.muitem>附加条件:</>\n出现新的精英敌人\n费用不再自然回复
The opponents are marching towards us in step! Break their formation before they can break our lines!\nCondition:\nNew Elite enemies appear\nDP will not regenerate naturally=看，敌方队伍迈着整齐的步伐向我们走来了！在防线被攻破之前拆散他们的阵形！\n附加条件:\n出现新的精英敌人\n费用不再自然回复
The orange hand keeps moving 'round.=橘色的指针不会停转。
The organism awakens and soon grows into a humanoid resembling the hunter. The two converse for days and nights before parting ways. Henceforth, all that lies above the ground belongs to the hunter, while all that lies beneath belongs to the other 'hunter'. The site of their encounter becomes a sacred altar connecting the two domains—a garrison for sacrifice and worship, where everything is done in pairs for eternity.=那团生物苏醒、膨胀，转而变为了与猎手相同的人形，他们促膝长谈，日夜不眠，而后分道扬镳。此后，大地之上归猎手，大地之下归“猎手”，这相遇之处，便成了连结两处领地的圣坛，供奉祭祀，朝拜卫戍，皆是成双成对，直至永恒。
The organizer believed that, rather than allowing Chiave to tinker with other people's race cars, it would be better to approve his application as a solo participant. This meant Chiave ended up the grand prix's only driver who was also an engineer.=主办方认为，与其让贾维改造别人的赛车，不如同意他独自参赛的申请。于是贾维成为了本次大奖赛中唯一一位兼任工程师的车手。
The organizer's punishment for cheaters is simple: Make them lose. Secretly change the route, change the jetstream's direction, and manipulate the betting odds.\n<@lv.item><Originium Jetstream></>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=而举办方对作弊者的惩罚就是：让他输。偷偷调整路线的方向，改变流向，操纵场外盘口。\n<@lv.item><源石流发生装置></>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
The organizer's punishment for cheaters is simple: Make them lose. Secretly change the route, change the jetstream's direction, and manipulate the betting odds.\n<Originium Jetstream>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=而举办方对作弊者的惩罚就是：让他输。偷偷调整路线的方向，改变流向，操纵场外盘口。\n<源石流发生装置>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
The organizers work hard to ensure that cold drinks are available during competition, but it is not just the fans who want a sip.\n<@lv.muitem><Emergency Heater> </>Makes surrounding Operators immune to the Frigid environmental effect.=主办方一直很注重比赛期间的冷饮供应，但想喝到这些甜蜜冰爽饮品的，可不止赛场上的观众。\n<@lv.muitem><紧急供暖器></>可以使周围部署的干员免疫环境“封冻”效果
The organizers work hard to ensure that cold drinks are available during competition, but it is not just the fans who want a sip.\n<Emergency Heater> Makes surrounding Operators immune to the Frigid environmental effect.=主办方一直很注重比赛期间的冷饮供应，但想喝到这些甜蜜冰爽饮品的，可不止赛场上的观众。\n<紧急供暖器>可以使周围部署的干员免疫环境“封冻”效果
The origin of all has been revealed, and all shall return to it.=一切的原点悄然揭示，万物正在回归本原。
The origin of all has been revealed, and all shall return to it.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=一切的原点悄然揭示，万物正在回归本原。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
The origin of all has been revealed, and all shall return to it.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.\n<@lv.fs>Environmental Conditions: </>\nEnemy movement speed increased, and some enemies will differ.=一切的原点悄然揭示，万物正在回归本原。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n<@lv.fs>环境条件：</>\n敌人移动速度提升，部分敌人有所不同
The origin of all has been revealed, and all shall return to it.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.\nEnvironmental Conditions:\nEnemy movement speed increased, and some enemies will differ.=一切的原点悄然揭示，万物正在回归本原。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n环境条件：\n敌人移动速度提升，部分敌人有所不同
The origin of all has been revealed, and all shall return to it.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=一切的原点悄然揭示，万物正在回归本原。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降低\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
The original form of 'Blueflower.' The celadon is fine and exquisite, and its shape simple yet refined.=“青花”的本体，瓷质细腻，造型端庄浑朴。
The original form of 'Brightmirror.' Made of durable materials and adorned with elegant patterns.=“明鉴”的本体，花纹美观，材质坚硬。
The original form of 'Clarity.' Its surface is severely rusted.=“清明”的本体，表面锈蚀严重。
The original form of 'Fountainboil.' The celadon is fine and exquisite, and its shape simple yet refined.=“烹泉”的本体，瓷质细腻，造型端庄浑朴。
The original form of 'Grindstone.' Made of modest materials.=“磨砻”的本体，材质普通。
The original form of 'Heartbillow.' Made of fine, durable materials with an antiquated aesthetic.=“心涛”的本体，材质细密坚韧，造型古意盎然。
The original form of 'Inkwave.' Made of modest materials.=“墨浪”的本体，材质普通。
The original form of 'Introspection.' Has a simple, unembellished design.=“身观”的本体，造型古拙。
The original form of 'Magnificence.' A thick layer of wax remains inside.=“堂皇”的本体，内里残留着厚厚的一层蜡泪。
The original form of 'Rainbowbrew.' Bright in color, its shape is elegant and solid.=“沏虹”的本体，色彩斑斓，造型典雅厚重。
The original form of 'Scantwords.' Has a crystal-clear reflective surface and an elegant design.=“言省”的本体，镜面光洁，造型雅致。
The original form of 'Scarletmist.' Bright in color, its shape is elegant and solid.=“赤霞”的本体，色彩斑斓，造型典雅厚重。
The original form of 'Sharpedge.' Although rusted, it is nonetheless an instrument of death. Even though the Waregeist has faded, the killing intent yet lingers.=“新硎”的本体，虽已锈蚀，但毕竟为杀伐之物，即使器伥退去，亦残留杀意。
The original form of 'Sinkingsand.' Its surface is severely rusted.=“沉沙”的本体，表面锈蚀严重。
The original form of 'Sophistication.' An illustration of the mountainscapes and spring snow.=“雅气”的本体，描山川绘春雪。
The original form of 'Vernacularism.' An written account of the world's wondrous happenings.=“俗心”的本体，写世态书奇情。
The original owners of these antique coin have long departed from this remote land. However, the descendants of these decorated nobles still demanded Wolumonde's respect, and thus they passed into law the ability to circulate these coins for the purpose of satisfying their vanity.=这种古老铸币的主人早已远离这片边陲之地，即使如此，身负开拓功勋的贵族后裔依旧要求得到沃伦姆德的尊重，于是他们立下律法，让流通性来满足虚荣。
The original plan was to have everyone drive here, but some of the simulation sources were drunk during recording, so they all came walking instead.=本来计划所有人都驾驶载具出场，但一部分模拟数据的原体在数据采集时处于醉酒状态，因此只能步行。
The original purpose of the L-44 'Gramophone' was to defend against wild beasts and criminals. They never served their purpose, and instead ended up carrying the weight of sin.\n<'Gramophone'>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=原本的L-44“留声机”系统是用来警备野兽与来犯的匪徒，它们从未立下功劳，却在自己人手上沾满罪恶。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
The original purpose of the L-44 'Gramophone' was to defend against wild beasts and criminals. They never served their purpose, and instead ended up carrying the weight of sin.\n<@lv.item><'Gramophone'></>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=原本的L-44“留声机”系统是用来警备野兽与来犯的匪徒，它们从未立下功劳，却在自己人手上沾满罪恶。\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
The Originium crystal on my forehead is often regarded as an adornment. A very convenient mistake, saving me the effort of concealing my Infected status. However, every time pain crosses my brows, I am deeply struck by my own folly. I've always yearned to leave Sargon, yet where lies the path that truly belongs to me?=额前的源石结晶经常被当作饰物，这么方便的误会，甚至为我省去了伪装感染者身份的力气。不过，每当额前发痛的时候，我都会深感自己的愚蠢。说是要离开萨尔贡，那我的路又在哪儿呢？
The Originium Ingot wasn't carried here by the dust=源石锭也不是风刮来的
The Originium on my arm... it hurts terribly, but it's much more manageable by now. I know none of the physicians, but I can tell how sincerely they're working to save me. Doctor, once my illness has stabilized to a point, can I... stay here?=胳膊上的源石......是很痛，但比之前已经好了很多。我不认识那些医生，但我能感觉得到，他们绝对是真心地在救我。博士，等我的病情稳定了以后，我......可以继续留在这里吗？
The Originium slugs crawl forward, completely unaware that something is following them from behind.=源石虫们向前爬行，完全不知道自己背后有什么东西正跟着它们一起前行。
The Origins=原初异途
The Origins of Pinus Sylvestris=红松的起点
The Osseous Aisle=骸骨走廊
The Other Opening=另一场开篇
The Other Side of Siracusa=叙拉古的彼面
The Other Side of the Curtain=帷幕另一侧
The Other Side of the Deck=甲板另一侧
The Other Side of the Sea=海之彼端
The outcome has already been decided. They simply cannot see it yet.=结局已定，只是他们还看不清。
The outfit Amiya wears most often. The size of the coat indicates it belonged to someone else.\nIt has been fixed a couple of times, but it still shows signs of wear.=阿米娅最常穿着的服装，过大的尺寸似乎暗示了这件衣服曾不属于她\n不少细节部分都经过手工改造，而时间的痕迹也多有残留。
The outfit Amiya wears most often. The size of the coat indicates it belonged to someone else. Despite that, the meticulous repairs she's done on it makes it look as good as new.=阿米娅最常穿着的服装，过大的尺寸仿佛述说着这件衣服曾不属于她的事实。即便如此，她也仔细地打理着这件衣服，让它看起来就像新的一样。
The outfit Ch'en wore during her Dossoles holiday.\nAlso worn when carrying out certain missions, with a sense of vacation strong enough that she can catch you off guard.=陈在多索雷斯度假时穿着的服装。\n执行某些任务时也会换上，度假感很强，能够出其不意。
The outfit Skadi wore when she went to Sal Viento.\nThough not certain to be more practical than a uniform, it is very comfortable, and also unalike to a bounty hunter's style.=斯卡蒂去往盐风城时穿着的服装。\n虽然不一定比制服更实用，但很舒适，也和赏金猎人的风格不同。
The outfit that the mercenary, W, wears most often.\nSince that moment, this outfit has become W's favorite.=雇佣兵W最常穿着的服装。\n从某个时刻开始，W特别钟爱的一套服饰。
The outfit this Operator wears most often.\nIt hurts you every time you see these clothes, but upon closer inspection, the two of them don't look anything alike.=干员平时最常穿着的服装。\n这身服装总是会刺痛你，可是仔细看来，她们的模样并不算相似。
The outfit this Operator wears most often.\nWhile not as practical as a uniform, it's one of the most comfortable outfits available.=干员平时最常穿着的服装\n虽然不一定比制服更实用，但是一定是干员最舒适的搭配之一
The outfit this Operator wears most often.\nWhile not as practical as a uniform, it's what they find most comfortable.=干员平时最常穿着的服装。\n虽然不一定比制服更实用，但是一定是干员最舒适的搭配之一。
The outlanders come from afar. We resist them with flesh and blood. Our kindred bleed, but we have no choice. We still have our pride. Minos shall never be enslaved.\n<@lv.item><Reserved></> Operators skill SP costs increased\n<@lv.item><Fountain></> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<@lv.item><Immersed></> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=异邦人自远处涌来，我们用血肉之躯抵挡。同胞们的鲜血正在流淌，但我们别无选择。至少我们还有骄傲，米诺斯人绝不会接受奴役。\n<@lv.item><拘谨></>干员施放技能所需技力提升\n<@lv.item><喷泉水池></>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<@lv.item><入戏></>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
The outlanders come from afar. We resist them with flesh and blood. Our kindred bleed, but we have no choice. We still have our pride. Minos shall never be enslaved.\n<Reserved> Operators skill SP costs increased\n<Fountain> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<Immersed> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=异邦人自远处涌来，我们用血肉之躯抵挡。同胞们的鲜血正在流淌，但我们别无选择。至少我们还有骄傲，米诺斯人绝不会接受奴役。\n<拘谨>干员施放技能所需技力提升\n<喷泉水池>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<入戏>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
The outline of a door materializes on the wall, with witchcraft energy seeping from its cracks. Is this a form of reconnaissance, an attempt to traverse through time and space, or the creation of a powerful entity? The important question isn't who they are, but how you will confront them.=一扇门的轮廓在墙上显现，缝隙中不断地向外渗出巫术能量。这是一种窥探的手段？是连接时空的桥梁？还是某位大能降临的先兆？这些问题都不重要，重要的是，你将如何对待它。
The outpost's survey equipment is still working, so it's time to contact the backup crew to join the squad.=科考站的通讯设备尚能使用，是时候联系后备人员加入队伍了。
The overflowing dream-mists whisk you away from reality and usher you into a paradise beneath the sea, where your kin stand on the rusty hull of a sunken ship. They seem to be communicating about something, and you are surprised to discover that they seem to be individual entities rather than parts of a single collective. You cannot help but approach them, wanting to observe them in greater detail.=溢满梦境的迷雾将你剥离现实，送往海中的乐园。你的同胞们站在满是锈污的舱体之上，那是一艘早已沉没的航船。它们似乎在交流什么，你惊讶地发现大家并非同质的个体，你情不自禁地靠近它们，想要观察得更清楚些。
The overgrown vegetation makes your path unclear, but where you want to go is definitely up ahead. <@ro3.get>Will arrive at a special location</>=草木丛生，小径模糊不清，但你想去的地点一定就在前方。<@ro3.get>会到达特殊的场所</>
The overgrown vegetation makes your path unclear, but where you want to go is definitely up ahead. Will arrive at a special location=草木丛生，小径模糊不清，但你想去的地点一定就在前方。会到达特殊的场所
The overprinted magazine copies almost buried the Leaping Gloompincer Market.\nThe representatives of Zeruertza secretly discussed whether to make copies of it the official currency of Zeruertza. Fortunately, none of them were drunk at the time.=您险些让海量的杂志复印件淹没了跳跳钳兽大市集。\n际崖城的代表们偷偷讨论过是否要把际崖城的货币改成杂志复印件，万幸他们当时都没喝酒。
The owner of the shop claims to be a nobody, but if an establishment never gets any 'solicitations' from a famiglia, everyone already knows what's going on.=店主自称没有背景，但一家从没被家族找过麻烦的店，谁都知道是怎么回事。
The owner was once an army chef for the True Bolívarians, and post-dischargement, came to Dossoles to start up his venture. This restaurant has no fixed outlet—these snack stands scatter all across the urban planning of Dossoles. If you want to eat there, it'll have to be fated to be.=老板曾是真正玻利瓦尔人的随军厨师，退伍后来到多索雷斯创业，这家店没有固定店铺，小吃摊分散在多索雷斯的大街小巷，想要吃到需要一定缘分。
The pack rumbles with hunger, waiting for a feast.=兽群饥肠辘辘，等待饱餐一顿。
The padishahs and local warriors look down on Columbian composite swords, just because they're designed for urban combat. But I'll show them the potential of combining modern technology with traditional tactics someday.=哥伦比亚的组合剑是专为城市作战设计的，所以帕夏和当地的战士们会看不起这样的武器。不过，总有一天我会向他们证明，现代科技和传统战术也有融合的可能！
The pages retain handwriting of all shapes and sizes, the amount even serving to tell you how often the magazine's changed hands. Most of it is meaningless scrawls, but flashes of wisdom are scattered throughout.=纸页上留有各种不同的笔迹，甚至可以从数量上判断杂志转手的次数。其中大多是无意义的涂鸦，但智慧的闪光也散落其间。
The pain from that war has long since faded, but its effects are still benefiting Yan. Who knows if, millennia into the future, the people of Yan will still remember the blood shed by martyrs to pay for their prosperity, as they light fireworks and gaze at the sky.=那场战争的伤痛早已远去，而其带来的影响至今仍惠及大炎。不知千百年后，当大炎子民点燃烟火，眼望其升空时，是否还会记得，先烈们用鲜血换来的繁荣。
The pain of burning, I can bear much more of. Just—don't let anyone else—disappear to the flames again...=我还可以承受更多燃烧的疼痛。但是，不要再让其他人在火中消失了......
The painting depicts the lives of ancient Sargonians and records the birth of Menat-Ha'mait.=墙上的图画描绘了古萨尔贡人的生活，记录着米纳特哈玛仪的诞生。
The painting offers no wine; still, those who behold it indulge to excess.\n<@lv.item><Grumbling Tummies></> Before serving, Operators gradually lose increasing amounts of HP.\n<@lv.item><Really Big Pot></> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=画不醉人人自醉。\n<@lv.item><饿肚子></>未开饭时，我方干员逐渐流失越来越多的生命。\n<@lv.item><很大的锅></>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
The painting offers no wine; still, those who behold it indulge to excess.\n<Grumbling Tummies> Before serving, Operators gradually lose increasing amounts of HP.\n<Really Big Pot> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=画不醉人人自醉。\n<饿肚子>未开饭时，我方干员逐渐流失越来越多的生命。\n<很大的锅>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
The pair throw down their pickaxes and draw their weapons at exactly the same time.\nKicking up a cloud of dust, they face off less than ten paces apart.=在那一瞬间，她们默契地同时扔下手中的铁镐，拔出了武器。\n沙尘扬起，二人拉出不到十步的距离。
The pale models are lifeless, but the brushes and paints in her hand can give them a soul.=苍白的模型本没有生命，手中的画笔和颜料却能为它们带来灵魂。
The palm tree sticker was given to her by a surf shop owner during her last trip to Siesta, and the Lupo sticker is from her trip before that to Columbia, where an arcade manager awarded it for a new high score. Both adorn her suitcase. Who knows what she can get on her next trip?=上次旅行汐斯塔冲浪店老板送了她海边树影的贴纸，上上次哥伦比亚电玩城老板把代表着破纪录的鲁珀贴纸贴在了她的行李箱上，不知道这次又能收集到什么？
The paraphernalia collected during the New Year can be exchanged for great rewards.=在年关过后搜集到的道具，可以用来兑换报酬。
The particulars of tactics have seen some adjustment. Hm...=战术细节上有些许调整，嗯......
The party is too loud, so you came out for some fresh air? I've been here all along, you just didn't see me. Your safety is the most important thing. And in such a mixed company, reducing my presence makes the mission easier. Oh, and happy birthday, I didn't get a chance to say it inside.=聚会很吵，想出来透透气？我一直都在，只是你们没看到我。现场人员混杂，你的安全才是最重要的，降低我的存在感，更方便执行任务。对了，生日快乐，在里面没机会和你说。
The passage of time is vague in our eyes. To us, perhaps the most distinct unit of measurement, is the length of time between each drip of water in the caves. You think I am not one to celebrate holidays? You are mistaken. Like ice-cold frost water, these moments keep me clear-headed and rouse me from our fate.=在我们眼中，时间的刻度模糊不清，最确切的或许是岩窟滴下水珠的间隔。您觉得我不喜欢庆祝节日？您误会了，这些时刻就像冰凉的雪水一样令我清醒，从“我们”的命运中醒来。
The passage of time welcomes new beginnings and great progress.\nI offer a sincere wish for your joy, health, and peace in the coming year. Today holds extraordinary significance for every subject of Great Yan.On the mythological front, it symbolizes humanity's triumph over our great enemy, seizing the right to command our own destiny.\nMan conquers Heaven, Man's work manifests.\nIs that... perhaps a bit too grave?\nLet me offer you some sweets I brought from Yumen, a favorite from my childhood. Many years have passed, yet the taste remains the same. I hope you'll enjoy them too.=岁序更迭，华章日新。谨祝您在新的一年里喜乐安康，岑静无妄。\n今天对每一个炎国人来说都意义非凡。在神话里，它象征着我们人类战胜庞大的敌人，从而获得主宰自己命运的机会。\n人定胜天，事在人为。\n是不是......有些太严肃了？\n这里还有一些我从玉门带来的甜点，是我小时候最喜欢的食物。许多年过去了，它的味道还是一点都没变。希望您也能喜欢。
The passenger compartment of the transport, recreated from Alanna's description. She wanted to name it the 'Earthrock-excavating Bottletree-transplanting Intercity Crew-carrying Transporter,' but it didn't fit on the form.=根据阿兰娜的描述复现的运载车客舱。阿兰娜本来想用全称“土石开掘与瓶树移栽及人员城际运载车”来命名这个房间，但后勤部的表格实在写不开这么长的名字。
The Past Forgotten=前事已忘
The past has been left behind, but it still continues to curse us from afar.\n<@lv.item><Holy Statue></> Can calm the emotions of residents.\n<@lv.item><Makeshift Walkway></> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately=过去被抛在身后，却仍于远处中伤我们。\n<@lv.item><圣像></>可以安抚平民情绪\n<@lv.item><临时步道></>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡
The past has been left behind, but it still continues to curse us from afar.\n<Holy Statue> Can calm the emotions of residents.\n<Makeshift Walkway> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately=过去被抛在身后，却仍于远处中伤我们。\n<圣像>可以安抚平民情绪\n<临时步道>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡
The past is ephemeral. Occasionally, when reflecting back, the evening sun still blinds the eyes.=往事皆云烟，偶然回首，也有夕阳灼目。
The past is evergreen, and things never seem to change.\n<@lv.item><Decorative Geyser></> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<@lv.item><Steam Soda Bottle></> When defeated, creates Pure White Steam in the surrounding area.=往事长青，一见如旧。\n<@lv.item><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽
The past is evergreen, and things never seem to change.\n<Decorative Geyser> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<Steam Soda Bottle> When defeated, creates Pure White Steam in the surrounding area.=往事长青，一见如旧。\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<水汽汽水瓶>被击破时在周围产生纯白水汽
The past is the present, and the present is the future. Her duty has never ceased.=过去就是当下就是未来，她的责任从未断绝。
The past isn't truly over. They're always by your side, in one way or another.=一切过去的事都不会真的过去，它们总会换一种方式陪在你的身边。
The Past Lingering=往昔萦绕身旁
The past remains shrouded in fog, but you have made your decision.=过去的秘密依然包裹在迷雾之中，但你已下定决心。
The past, as faint as drizzle=往事淡如烟雨
The path along which Amiya grew into Rhodes Island's leader was considerably troubled, and the sacrifices we've made bear testimony to that. From the faintest glimpse you caught in that stretch of the past, you may gradually come to understand the meaning of it all. You can make your own choices, Doctor... someone once told me that.=阿米娅成长为罗德岛的领袖的路途十分坎坷，我们所经历的牺牲都是证明。那段过去，你已经窥见了一丝半点，你会慢慢理解这一切的意义。你会做出自己的选择......有人这么对我说过。
The path at the bottom of the battlefield has been opened. Please deploy multiple Vanguard Operators to stop the hounds.=战场下方的通路已经被打开，请部署多名先锋干员拦截突袭而来的猎狗。
The Path Beneath Our Feet=路在脚下
The path from Sami to the icefield is full of dangers. Using Hope at the right time can help make expeditions go more smoothly=从萨米到冰原的道路危机四伏，适时消耗希望能让探索变得更加轻松
The path from Sami to the icefield is full of dangers. Using Originium Ingots at the right time can help make expeditions go more smoothly=从萨米到冰原的道路危机四伏，适时使用源石锭能让探索变得更加轻松
The path has been prepared. Take care of her, and she will guide you to me.=路为你留好了。保护好她，她会引你来见我。
The Path of Suffering Bears Sweet Fruit=苦路善果
The path of the fireworks' fuse, can be deployed on=烟花引线燃烧的路径，可部署
The path of the fireworks' fuse, cannot be deployed on=烟花引线燃烧的路径，不可部署
The path of the righteous is narrow, fraught with hardship and snowstorms, with fiends and terrors. For the heart has never been readily found, for the heart is forged through countless trials.=给正确者的道路是窄小的，充满磨难与风雪的，遍布鬼怪与妖邪的。因为心从不是易得之物，因为心必将在千锤百炼中锻造。
The path you all now walk bears not one hope.=各位正踏上一条没有希望的路。
The paths in the Garden are ever-changing, and not all roads are smooth. Do not be discouraged, and try again.=界园中的道路环境千变万化，并非每条道路都是坦途，不要气馁，再来一次吧
The paths in the Garden are full of dangers. Using Hope at the right time can help make adventures go more smoothly=界园中的道路危机四伏，适时消耗希望能让探险变得更加轻松
The paths in the Garden are full of dangers. Using Originium Ingots at the right time can help make adventures go more smoothly.=界园中的道路危机四伏，适时使用源石锭能让探险变得更加轻松
The paths in the stories are ever-changing, and not all roads are smooth. Do not be discouraged, and try again=故事中的道路环境千变万化，并非每条道路都是坦途，不要气馁，再来一次吧
The paths in the stories are full of dangers. Using Hope at the right time can help make adventures go more smoothly=故事中的道路危机四伏，适时消耗希望能让探险变得更加轻松
The paths in the stories are full of dangers. Using Originium Ingots at the right time can help make adventures go more smoothly=故事中的道路危机四伏，适时使用源石锭能让探险变得更加轻松
The paths on the battlefield are tortuous. Consider using Supporter Operators to suppress the enemy's elite units.=本次的战场地形迂回，考虑使用辅助干员牵制敌方精英单位的行动。
The Pathway With No End=没有终点的小径
The pattern on my hood? It's my family's emblem. As the Shahanshah's personally appointed historians, our duty is to see and faithfully record everything that happens. Although... there are times when they prefer us to be silent witnesses.=我帽子上的图案？哦，是我家族的象征。作为万王之王亲封的史官世家，关注眼前发生的一切并如实记述下来是家族中每个人的使命。不过嘛......有时，他们更希望我们就做一双沉默的眼睛。
The pavilion before you is full of dust, but marks on the floor tiles and candle wax atop the boards are signs of past use. When the Garden first came to be, the Sui Regulator and the Tianshi Bureaus had joint supervision. When the Candleholders and Tianshis completed the rite, they would often come here to rest. And so it is here that they first ascended and touched upon the borders of Sui's consciousness, which also marked a great leap in Yan's Feranmutology research.=眼前的楼阁满是灰尘，但地砖上的痕迹与案板上的蜡油都显示出这里曾经的用途。界园初成时，司岁台与天师府合作监察，秉烛人与天师行仪完毕后，常会在此暂歇。正是在此处，秉烛人与天师第一次登升，触碰到岁识的边界，这也标志着大炎在巨兽学研究上的一次飞跃。
The pavilion provides emergency first aid kits for tourists to use, able to quickly handle any injury.=凉亭里有着供游人使用的急救医药箱，能够快速处理跌打损伤。
The pay's great, so join in=报酬很可观，加入他们
The peace and serenity that the drawing conveys leave a deep impression on the hunter. In the days to come, he will wear the crown and become the king of all life.=图像流露出的宁静和蔼给猎手留下了深刻的印象。往后的日子，他将戴冠为王，成为众生众灵的王。
The Peacemaker=镇场者
The Penal Battalion prepared the boat in advance, the old dockworker carrying out work he was unfamiliar with: loading the vessel with supplies for the voyagers. The boat slowly left the port, disappearing from the people's sight.=惩戒军提前准备好了航船，年老的码头工人干着他并不熟悉的活计，为这批远航者装好物资。小船缓缓离港，消失在人们的视野之中。
The Penal Battalion shows no weakness. The Penal Battalion shall not yield. The Penal Battalion is Iberia's bastion, and even the terrible waves do nothing more than wash away any impurities. From this supply station, the soldiers stare at the Iberian soil now swallowed by the ocean.=惩戒军不会示弱，惩戒军不会屈服。惩戒军就是伊比利亚的长垣，巨浪只会清洗掉那些不纯洁的污垢，补给站里，士兵依然在凝视着海面之下伊比利亚的国土。
The People=人民
The people by your side will leave you someday, Doctor, but they're never truly gone. They are the stars adorning the sky that is your life when you look up at night; distant though they may be, the light they leave behind for you will never die.=博士，来到你身边的，终有一日也会从你身边离开。但他们不是彻底消失了，某个深夜，当你回看那片名为“人生”的天空，上面铺满的星光便是他们留下的痕迹，虽然遥远，但足以照亮你的人生。
The people here look a lot like the spirits in our world. So maybe, the spirits in this world look like you do, Doctor?=这里的人模样长得都像是我们世界里的妖精，那这个世界的妖精，难道就是长博士你这样？
The people here turn all scary when they get serious. I'm as scary as six of them put together? Really…? Am I that terrifying?=无论是谁，认真做事的时候都会变得很可怕吧。我是六人份的可怕？呃，有这么吓人吗......
The people I hate most are the ones who ask too many questions. I hope you are not one of them.=我最讨厌的就是不停问为什么的人，希望你不是。
The people of the sea are unconcerned with what happens on land, and thus will never understand the warmth of the sun which reaches into the soul.=海民们对陆上的事情毫不关心，自然也体会不到被阳光照耀时深入心灵的暖意。
The people of today may still remember what trees looked like. That is why they can point to Originium clusters and call them an Originium Forest. But when we can no longer conceive of trees and woods, the word 'forest' will forever disappear from our languages. If things continue that way, 'these lands' will cease to exist as well.=现在的人还能回忆起树木的相貌，所以他们会指着源石集合体说：“那是源石森林。”当我们再也无从认知树与木，“森林”这个词语便会从语言中消失，长此以往，“大地”也将不复存在。
The people of Ursus will spread this special felt rug across their cellars when storing grains for the winter, in order to absorb water and prevent moisture. When the cellar becomes a hiding place, it also helps shelter the occupants from the wind and snow for a while.=乌萨斯人在储藏冬粮时铺在地窖底部的特制毡毯，吸水防潮。当地窖成为藏身之所时，它也可以为里面的人抵御片刻风雪。
The people on deck look to the distance. They see the thick clouds layered across the sky be torn open by some divine power. They see the ancient Mount Karlan, bathed in radiance.\nIt is a beautiful sight. Enough to stir the hearts of people, and inspire reverence.=甲板上的人们向极远处望去。他们看到了空中浓云仿佛被某种神力撕开的缺口，看到了沐浴在光辉下的古老圣山。\n那是何等美丽的绝景......足以摄人心魄，使人敬畏。
The people remain as motionless as statues, the twitching old man no longer anywhere to be seen. Nobody is willing to reveal where he went.=人们如同雕像般一动不动，抽搐的老人已不见踪影，至于他的去向，没有人愿意透露。
The people use these shining fluorescent lamps to subdue nightfall, such is the light of Kazimierz. In civilized lands, traveling bards sing of gold, wandering knights forced to battle sword with glass. Indifferent are the silent waves; on this small, final vessel, she dredged up glory.=人们用这些发光的灯管制伏了黑夜，点亮了卡西米尔的光芒。在文明里，吟游诗人唱出了金币的声响，远游的骑士只得与玻璃斗剑。冷漠是无声的浪潮，她乘着最后的扁舟，打捞荣耀。
The people who stoned me with Originium... Of course I hated them, but now... If I continued to harbor that contempt and despair, it would have driven me to do terrible things. I have no regrets about running away from home, even if it holds many warm memories of my past.=那些用矿石攻击我的人，我原本很恨他们，只是现在......如果一直走不出那种鄙夷和绝望，我也会做出可怕的事吧。我一点也不后悔逃出我的宅子，哪怕那里有我很多温暖的回忆。
The perfect customer, if he is not always busy. <color\=#0d99b2>Very high</color> Deposit, <color\=#ea3b47>very low</color> starting Trust, <color\=#ea3b47>low</color> starting Interest.=完美客人......如果不是非常忙的话。定金<color\=#0d99b2>非常高</color>，初始信任<color\=#ea3b47>非常低</color>，初始兴味<color\=#ea3b47>较低</color>。
The perfect customer, if he is not always busy. Very high Deposit, very low starting Trust, low starting Interest.=完美客人......如果不是非常忙的话。定金非常高，初始信任非常低，初始兴味较低。
The performance ends, and the audience scatters. After such a conclusion, how long can the strings continue to vibrate?=曲终人散。演奏结束之后，琴弦的振动还能持续多久？
The performance went perfectly. I want the others to know how happy I am.=演出完美结束，赶快和大家分享这份喜悦。
The performance will begin soon, but it seems our audience can't contain themselves?=演出马上开始，不过我们的观众似乎已经等不及了？
The performers of a dirge perform for their own sake.=挽歌的演奏者自吟自赏。
The performers who leave this place show only their best sides. Truth and lies don't matter anymore. The only thing that matters is captivating the audience.\n<@lv.item><Camera> </>Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.=从这里走出去的演员，只会展现出他们最好的那一面。真实与虚假早已不重要，重要的只是吸引观众的目光。\n<@lv.item><摄影机></>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。
The performers who leave this place show only their best sides. Truth and lies don't matter anymore. The only thing that matters is captivating the audience.\n<Camera> Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.=从这里走出去的演员，只会展现出他们最好的那一面。真实与虚假早已不重要，重要的只是吸引观众的目光。\n<摄影机>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。
The perfuming table in Lena's bedroom. Great for both work and everyday purposes. With all the green and white colors filling up her bedroom, this is her way to add some flashy brightness to the space.=莱娜寝室的配香台，兼具生活与工作用途。翠绿与洁白充斥着她的寝室，所以她想配些更夺目的颜色。
The perimeter is secured. What's next?=确认周围已经安全了，下一步怎么做？
The persimmons in the garden may look tempting, but they are sour and bitter. Let sweet fantasies remain fantasies, and keep your distance.\n<@lv.item><Stove> </>Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove> </>Summons 'Vapid Blight' to deal True damage to all allied units in its path.=院中的柿子，模样虽好，口味却涩。只要不去尝，便可对其抱有甜美的幻想。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
The persimmons in the garden may look tempting, but they are sour and bitter. Let sweet fantasies remain fantasies, and keep your distance.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=院中的柿子，模样虽好，口味却涩。只要不去尝，便可对其抱有甜美的幻想。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
The person eyeing this floating warehouse turns out to be the supposedly jailed Pancho? It appears that someone is trying to impersonate him. Ch'en refuses to allow it.\n<@lv.item><Deep Water Zone></>Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP\n<@lv.item><Custom Floating Platform></>Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats=盯上这座水上仓库的人竟是本应在监狱中的潘乔？看来有人想要假扮他做些什么，陈不会允许。\n<@lv.item><深水区></>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<@lv.item><特制水上平台></>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
The person eyeing this floating warehouse turns out to be the supposedly jailed Pancho? It appears that someone is trying to impersonate him. Ch'en refuses to allow it.\n<Deep Water Zone>Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP\n<Custom Floating Platform>Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats=盯上这座水上仓库的人竟是本应在监狱中的潘乔？看来有人想要假扮他做些什么，陈不会允许。\n<深水区>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<特制水上平台>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
The person who prepares to climb great mountains and the person who prepares to hunt great beasts may have completely different mental states, but their willingness to face down the unknown is one in the same.\n<@lv.item><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used=准备攀登高山的人，与准备猎杀凶兽的人，他们的心境各不相同，但对于未知的反抗却如出一辙。\n<@lv.item><城市霓虹></>可以提供初始视野，使用后视野范围扩大
The person who prepares to climb great mountains and the person who prepares to hunt great beasts may have completely different mental states, but their willingness to face down the unknown is one in the same.\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used=准备攀登高山的人，与准备猎杀凶兽的人，他们的心境各不相同，但对于未知的反抗却如出一辙。\n<城市霓虹>可以提供初始视野，使用后视野范围扩大
The personnel involved recalled that they found Cuora napping under the sun on the deck of Rhodes Island above the bridge. At the time, Rhodes Island had just finished a supply drop to a small Columbian town before sailing off. After waking up Cuora, interrogation revealed she had absolutely no idea how she got onboard. Later, a physical examination confirmed she had an early stage of Oripathy.\nCuora was accepted into Rhodes Island as an Infected under existing protocols. Her strange talent was discovered at that time.\nRegardless, Operator Cuora is now an official part of Rhodes Island. As for unraveling her past, it's on the to-do list.=根据当事职员的回忆，他们发现躺在罗德岛舰桥甲板上，一边晒太阳一边睡午觉的蛇屠箱时，罗德岛刚刚于哥伦比亚某小城市进行补给，正处于驶离该地区的通航状态。在叫醒蛇屠箱并进行询问的过程中，蛇屠箱发现自己完全没有来到罗德岛的相关记忆。随后在罗德岛为蛇屠箱安排了一次免费的检查中发现，她是一名轻度感染者。\n基于现行的对感染者处理方针，蛇屠箱以普通感染者的身份被接纳进入罗德岛，而在此期间，她的奥妙之处才逐渐被人所察觉。\n无论如何，已作为正式干员的蛇屠箱已经成为罗德岛的一份子。关于她的信息仍有待发掘，这将是未来一项必要的工作。
The petal floating on the water points east, hinting at the solution to the Teekaz's troubles. Yet, the hunter sees only the water in the stone bowl. He drinks it all, then continues into the mountains... After the rain, the bowl refills, and the petal floats anew, awaiting the next traveler.=浮于水面的花瓣指向东方，隐隐昭示着提卡兹解决困境的方向。然而猎手所能见到的，只有石钵中的清水。他饮尽清水，继续向山脉深处进发......雨过天晴，石钵已重新盈满清水，花瓣悬浮，等待着下一位访客。
The pharmaceutical I took part in developing is highly effective? That's excellent. Though I have to devote more of my energy elsewhere, I would never want to give up my research.=之前我参与研究的那个药物效果很不错？太好了，虽然我必须把更多的精力投在别的地方，但我并不想因此放弃科研。
The photograph inside my pocket watch? Hahahah, so you saw it... This is Neon from when she was little. Isn't she adorable? She's not so quiet anymore, but she loves herself now, and that's all that matters... Live free, Dr. {@nickname}, that's my wish, even if it is trite.=怀表上的照片？被你看见了吗，哈哈。请看，小时候的奈音很可爱吧？现在的她可没这么文静，但她喜欢现在的自己。这就够了。{@nickname}，自由地生活下去吧，这是我平凡的愿望。
The Photography Hobbyist's Studio=摄影爱好者影棚
The piano that Czerny grew up with. The flowers are from a young Operator who is learning to play. He still remembers the excitement of learning his first piece, and wants to share it with others.=车尔尼从小弹到大的钢琴，上面的花束是学钢琴的小干员送来的。\n他还记得自己学会第一首曲子时的激动心情。他想把这份激动分享给更多人。
The picnic's about to begin.=野餐就要开始啦。
The Pilgrim=行者
The Pilgrimage's Medal=朝圣苦旅奖章
The pillar of red light rises from the building we built and intermingles with the festive fireworks. There is a blood-red color boiling in that dark abyss. The similarly red worms are reaching their antennae toward the sky.=血色光柱从我们亲手垒起的建筑上升起，与节日庆典的烟火交相辉映。漆黑的深渊中沸腾着血色。红色的蠕虫们伸出触须，拥向天空。
The Pillars of the Empire=帝国栋梁
The Pinus Sylvestris Knightclub's ceiling has been repainted many times over. Iwona nearly lost her mind when she handed Sona a bucket of paint. With a flick of the wrist, Flametail turned into Snowtail.=重新漆过多次的灰色松木吊顶。艾沃娜给索娜递油漆桶时走了神，手一抖，“焰尾”变成了“白尾”。
The Pioneer guys are different from us. They get to wander around. Not us. Once you come to the disposal plant, you're staying forever.  Think you can run? Not happening, my friend. Look at your supplies, how far could you go? There's nothing but wasteland for miles. Your only shot at survival is staying inside.=那些拓荒队的和我们不一样，那群人好歹还能四处走走。我们不行，来到了处理站，一辈子就只能待在这里了。跑？不行，怎么跑？外面都是荒地，留在里面还能勉强活下去。
The pious are always able to obtain what they most desire=虔诚的人总能获得最想要的
The Pious Worshiper=敬虔之人
The Piper's Call=吹笛人的号召
The Placation ceremony was introduced to the Tomb of Sui, just as other events set into action by man, but it was Wang who laid the groundwork. To what end does his game of chess lead?=引镇仪入岁陵，事项皆由人起，却是望所诱引，如落棋子。他的这盘大棋，究竟何时才会结束？
The Place to Return=归处
The plan is to blow them all up, right?=战术就是把他们炸飞，对吧？
The plan went smoothly, and we successfully crossed the region.=我们成功地通过了该地区，计划进展顺利。
The plant quietly stretches its broad leaves out from its square pot. Alcohol has been detected in the soil, solving the mystery of what happened to the contents of nearby cups.=栽种于四角花盆中的阔叶绿植，叶片沉默地舒展开来。时常有人好奇杯中剩余的酒去了哪里，直到在花盆的土壤中检测到了酒精，它能在这里活下来真是个奇迹。
The plants around the garden are flourishing. Were it not for Mizuki's reminder, you'd surely have reached out to touch these plant-like Sea Terrors. In the center of the garden, a large tree rises from the ground and stretches beyond the laboratory's confines. Mizuki tells you that this is His core organ. In theory, He has long since died, but sheer survival instinct still drives Him to grow, thus nourishing we many. If he assimilates it, Mizuki can become His new will and help you stop the bishop's plans. You watch him touch the tree's bark, before he gradually sinks into the trunk. Not long afterwards, He emerges once more. The entire laboratory trembles with His awakening. He opens His eyes and looks at you. Thus He speaks: 'Ishar-mla, will be stopped.'=整个园林的植株生长良好，如果不是水月提醒，你一定会去触碰那些如同植物的恐鱼。在园林中央，一棵大树拔地而起，延伸至实验室外。水月告诉你，这是祂的核心器官。理论上，祂早已死去，但求生本能仍在促使祂生长，哺育着大群。只要与之同化，水月便能成为祂新的意志，帮助你打破主教的诡计。你看着他触摸树皮，随后缓缓沉入树干。没过多久，祂便回来了。整个实验室因祂的苏醒而颤动。祂睁开眼睛望向你。祂开口，对你说：“Ishar-mla，我会阻止。”
The play must go on. She must believe, believe in her friend, in the heroic spirit of the Minoans.=这出戏必须完成，她所能做的也只有相信，相信自己的朋友，相信米诺斯人的英雄气概。
The play staged here is titled 'Frost Buck and Snow Doe,' the tale of a snowpriest's pair of twin guards, and the duo's tragic deaths. How distasteful... wait, why are those actors pointing their weapons at the audience...? ...Why are the backup dancers jumping off the stage? ...What are you people doing?=这里上演的剧目叫做《霜牡与雪牝》，讲述雪祀的一对双子护卫惨死的故事，真是恶趣味......等等，那对演员怎么把武器对着观众？......伴舞们怎么也从舞台上跳下来了？......你们想要干什么？
The Play That Was=那一场戏
The player behind the curtain has picked up the stones and entered the game. Is it a friend fighting against Sui together? Or a foe with ulterior motives?\n<@lv.item><Condition></> Natural DP regeneration rate is reduced\n<@lv.item><Writing knife></> Can be used to move words\n<@lv.item><Glyph Tile></> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=帷幕后的弈者亦已执子入局，是共谋伐岁的“友”？还是别有用心的“敌”？\n<@lv.item><特殊条件></>部署费用自然回复速度降低\n<@lv.item><书刀></>可以调整字的位置\n<@lv.item><字格></>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
The player behind the curtain has picked up the stones and entered the game. Is it a friend fighting against Sui together? Or a foe with ulterior motives?\n<Condition> Natural DP regeneration rate is reduced\n<Writing knife> Can be used to move words\n<Glyph Tile> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=帷幕后的弈者亦已执子入局，是共谋伐岁的“友”？还是别有用心的“敌”？\n<特殊条件>部署费用自然回复速度降低\n<书刀>可以调整字的位置\n<字格>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
The players in this game are many. All told, are these people trapped on the board, or within their own obsessions?=入局者众，人们究竟是受困于棋局，还是自己的执念。
The plays performed on the stage are all the same. You have lost interest in them, but you are suddenly reminded of some historical records you once read. The crude stage play being performed before your eyes seems very similar to a certain historical event.=舞台上演来演去就是那几出戏，你对内容已没什么兴致。但你忽然回忆起自己曾看过的历史书籍，眼前粗糙的舞台剧，似乎和某段历史非常相似......
The playwright never approved of his inauguration of these shows. No matter, though. The master of ceremonies is not discouraged. He has as many understudies at his disposal.=剧作家始终未认可由他揭幕的这几场戏。但是没关系，报幕人并不气馁，他的手中从不缺少替补演员。
The playwright penned his creations with a quill and his own blood, and for himself he devised an ending in which he perishes in a sea of flames.=剧作家用笔蘸着自己的血创作。他为自己设计了丧身火海的最后一幕。
The playwright still needs some refinement. Beginning a story with minor characters is a common maneuver. It reflects the changing times, as well as personal development and choices. Unfortunately, the execution didn't pan out in the end.=这位剧作家的实力还需要打磨。从小人物入手原本是一种很常见的写法，也很能从中体现出时代和个人的两种发展和选择。可惜，最终都没有很好地表现出来。
The playwright's creativity is worth learning from. While everyone else uses serious narratives to tell the stories of the famiglie, this author took the completely opposite approach. Moreover, a number of coincidences occur in this show, but they are presented in a way that always feels natural and not jarring. Very impressive.=剧作家的创作思路值得人学习，在所有人都在试图用严肃叙事来讲述家族故事时，这位作者选择用完全相反的方式来诠释它。并且，这部剧中有很多巧合发生，但只会让人觉得恰到好处，丝毫不觉得突兀，很厉害。
The Pleasure of Relaxation=休憩之乐
The plot is done, the words faded, only a scroll of emptiness, and a little bit of hope that someone else would put ink to it.=筹谋散尽，字形飘逝，徒留一卷空白，一点希冀，待他人着墨。
The pocket watch, the very thing that proves who 'Specter' is, has always been in her hands.=那块怀表，作为“幽灵鲨”的证明，被一直握在手中。
The pockets of her combat outfit are stuffed with all kinds of miscellaneous bits and bobs. An additional yet unnecessary burden to bear.\nShe shoulders heavy responsibilities, and thus leaves clear and distinct footprints.=她的作战服口袋里有很多零碎杂物，平白增加了负重。\n她身负的责任沉重，所以她留下的脚印清晰。
The poems I read when I was little always compared winter snow to a thick blanket. The seedlings sleep beneath the snows, ready to welcome the spring days with new life. Dahuang is always busy this time of year. People my age go to the frozen rivers and throw firecrackers at the frost while covering their ears. Grain Buds always shouts the loudest. Would you like to give it a try?=小时候读诗，诗里把冬雪比作棉被，种子们在冬雪下沉睡，迎来春日新生。这个时候也是大荒城少有的闲时，同龄人都喜欢捂着耳朵往结冰的河里丢炮仗炸冰花，叫得最大声的总是小满。您要试试吗？
The poems I've transcribed? I can read them to you, if you're interested. It's okay if you don't understand Taran—perhaps you'll still feel the emotions' touch.=我抄下的诗？如果你感兴趣，我可以念给你听。不懂塔拉语也没关系的，也许，你能触碰到情绪。
The poems of the Winterwisp clan appear only in ancient ceremonies and funerals, but where are these rituals, and who is this funeral for?=冬灵族人的诗歌只在古老的祭典和葬礼上出现，那么，哪里的祭典，谁的葬礼？
The poet lifts the wine cup in her hand, but not to offer it to the heavens, but rather, to pour it upon the ground. The wine falls, splashing across the yellow soil, becoming a drifting cloud of dust.=诗人举起手中的酒，并不敬天，而是酹地。酒液落在地上，亘古的黄土被酒溅起，化作须臾飘散的扬尘。
The poet returns from a long journey, only to find a homeland changed.=诗人远游归来，却发现家园已经变了模样。
The poet's eyes are like time: the land changes when she gazes upon it.=诗人的眼如同时间，当她注目一片土地，土地的肌理便随之改变。
The point of festivals is to wallow in nostalgia and longing. I wish you happiness, Doctor. It's a pity that I no longer have a past to miss, and no future worth anticipating... Oh? 'Justice Knight,' THRM-EX, what you doing? Doctor, did you call them over?=节日的意义在于怀念与憧憬，祝你快乐，博士。可惜我已经没有能够怀念的过去，也没有值得憧憬的未来了......欸，“正义骑士号”，THRM-EX，你们干嘛？博士，是你叫他们来的吗？
The Point of No Return=覆水难收
The polar nights of Ursus are near-endless, to the degree that even if I were to light every lamp, I would still find myself yearning desperately for the tiniest sliver of daylight, the faintest glimmer of hope. Perhaps I followed you here thinking only of proving myself more than a failure in life.=乌萨斯的极夜实在是太漫长了，漫长到即使把所有的灯都打开，我还是觉得自己等不到哪怕一点光亮、一点希望。跟着你们一路走到这里，我或许只是想证明，自己不是个一事无成的废物吧。
The Polar North? The dreams that are buried there are cold and cruel, but... in order to make my dreams a reality, I am willing to do anything it takes.=极北吗？那是个冰冷又残酷的梦境，但是啊，就是在那样的地方，埋藏着我的梦想。为了让美梦成真，我愿意付出一切努力去获得它。
The pollution near the city is getting worse and worse. Earlier, we even had problems with the water supply in my hometown, and resolving that situation required a lot of effort. While Catastrophes pose a very clear threat to us, pollution will also erode away at our habitable spaces! Therefore, protecting our environment is also of great importance!=城邦附近的污染越来越严重了，之前家乡的水源也出了问题，花了我们很大力气才解决。天灾明目张胆地威胁着我们，污染却会不知不觉地缩小我们的生存空间！保护生活环境，也是很重要的！
The pondfin that swam away earlier suddenly returns, transforming into a ring before your very eyes and slipping onto your finger. You feel your thoughts become much clearer.=刚刚游走的池鳞忽地出现，在你面前化作一个指环，绕上了手指，你明显感觉到自己的思维清晰了不少。
The Pope Loves To Eat=教宗爱吃
The popular fast food franchise, Rhodes Kitchen Fast Food=人气快餐店肯德基
The Popular Slugs rankings are out now!=目前对决人气源石虫排行已放出！
The Popular Slugs rankings are out now! Who will take home the laurels?=对决人气源石虫排行已放出！谁能夺得桂冠呢？
The port deck is completely empty. Locate the Seaborn.=甲板左舷上空空如也，寻找海嗣的下落。
The portrait depicts a remarkable individual who made distrustful kings shake hands and soldiers who could not understand each other stand shoulder to shoulder. If she were alive today, Terra's unification might seem surprisingly plausible.=画像中描绘了一位杰出之人，她让互相猜疑的君王握手言和，让语言不通的士兵并肩站立......如果她还活着，泰拉一统似乎也并非天方夜谭。
The Possessed Soldiers are launching a vicious two-pronged attack, and we must stay calm if we are to deal with the threat.\n<@lv.item><Active Originium></>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and Attack Speed will be increased significantly.=狂暴宿主的两头夹击来势汹汹，此时更需要沉着冷静地应对。\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
The Possessed Soldiers are launching a vicious two-pronged attack, and we must stay calm if we are to deal with the threat.\n<Active Originium>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and Attack Speed will be increased significantly.=狂暴宿主的两头夹击来势汹汹，此时更需要沉着冷静地应对。\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
The possibilities that Arturia and I perceive are uniformly extreme; nevertheless, Rhodes Island, and you, as its commander, remain a constant variable. Therefore, Doctor, your assessment is required before 'calamity' arrives.=我和阿尔图罗感知到的可能性都如此极端，但即便如此，罗德岛，还有作为指挥官的你，依然在其中发挥着作用。所以博士，在“灾异”真的到来之前，我需要听取你的意见。
The poster wall in Rhodes Kitchen fast food restaurant. While enjoying the delicious food, don't forget to ensure nutritional balance as well.=肯德基餐厅内的海报墙。听说上面的汉堡是全店销量明星，真想尝尝看啊。
The potted tree Chongyue brought is the oldest decoration in the activity room, yet it remains vibrant and full of life. This dwarf pine, carried across all of Yan, sometimes reminds him of the old pagoda tree in that distant border town.=重岳在外游历时带回的松树盆栽，活动厅的摆件里数它年纪最大，却在悉心照料下精神矍铄。\n这棵随自己横跨过炎国的矮松，有时会令他想起那棵远在边城的老槐树。
The pounding from within the forge never stops, and you can even hear it from far away.=工坊内传来的敲击声从未停歇，即便走出很远也能听到。
The power of 'language' comes from rules and restraints, not from arbitrary imagination. Only by imposing constraints upon yourself can you make progress in the incantation Arts. Master this, and overnight, your knowledge of incantations will surpass the innate talent afforded to our kind.=“语言”的力量来自规则，来自约束，而非肆意的想象。唯有自我设定规则，才可于咒术上精进。知晓此义，便足以令咒术实力一夜之间超越我们的血脉天赋。
The Power of a Banshee=女妖之力
The power of the earth...=大地的力量......
The power outage has increased the security pressures on the Adeptus Sprawiedliwi Kazimierz, and Rhodes Island has moved to provide assistance within its capacity.=停电加大了监正会的治安压力，罗德岛在力所能及的范围给予了援助。
The power plant is like the heart of a nomadic plate. During my years in the field with my team, I've basically been its primary physician. Either I'm giving it all I got to recover its pulse, or... I'm pronouncing it dead when there's nothing more I can do.=对于移动地块来说，动力炉就是它的心脏。和小队一起出外勤的这些年，我就像是它的主刀医生，要么拼尽最后一丝力气让它的心脏恢复搏动，要么，唉，在最后一刻无可奈何地宣布它的死亡。
The power to merely heal wounds... is not enough.=只是用于愈合伤口的力量，是不够的。
The powerful brush strokes leave behind an ink trace that penetrates the paper.\n<@lv.item><Condition></> Natural DP regeneration rate is reduced\n<@lv.item><Glyph Tile></> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=运笔镜阁，落墨浓重。中锋所过处，一道深痕逐渐凝形，力透纸背。\n<@lv.item><特殊条件></>部署费用自然回复速度降低\n<@lv.item><字格></>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
The powerful brush strokes leave behind an ink trace that penetrates the paper.\n<Condition> Natural DP regeneration rate is reduced\n<Glyph Tile> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=运笔镜阁，落墨浓重。中锋所过处，一道深痕逐渐凝形，力透纸背。\n<特殊条件>部署费用自然回复速度降低\n<字格>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
The powerful infantry of the Ursus Army, the backbone of the Imperial Army's aggressive advance. They are versatile in offense and defense, melee and ranged. After sustain a certain amount of damage, their morale will peak, causing them to inflict more destruction.=乌萨斯军的强力步兵，正是他们组成了帝国军的侵略前锋。攻守兼备，既擅长近身搏斗，也长于投掷。在遭到一定伤害后会士气高涨，变得更有破坏力。
The powerful, battle-tested infantry of the Ursus Army, the backbone of the Imperial Army's aggressive advance. They are versatile in offense and defense, melee and ranged. After sustain a certain amount of damage, their morale will peak, causing them to inflict more destruction. Along with the Shieldguards, they formed the front line of the Ursus Army.=久经沙场的乌萨斯军强力步兵，正是他们组成了帝国军的侵略前锋。攻守兼备，既擅长近身搏斗，也长于投掷。在遭到一定伤害后会士气高涨，变得更有破坏力。他们曾与盾卫一同组成了乌萨斯军阵的最前列。
The preliminaries of the Kazimierz Major have been ongoing for several months now. Besides the seven Knightclubs directly invited to join the Major and the four Knight Orders, the remaining knights have been competing against one another to accumulate points in the preliminaries.=本赛季骑士竞赛选拔赛事已进行数月有余。除了受邀直接参加特锦赛的七个骑士团、四个大骑士团外，其余的骑士们都争相在选拔阶段积累积分。
The Preparations Behind Scenes=幕后筹备
The Preparations Behind Scenes X=幕后筹备X
The Present Reconstructed=编织重构现世
The Presets in this building have been cleared=该设施内预设队列已清空
The Pressure to Survive=生存的重压
The pressure to survive drives evolution,\nand evolution overcomes the dilemma of survival.\nThus, a question arises in your mind:\nWho was it who designed this cycle?=生存压迫引发进化，\n进化克服生存难题。\n一个疑问在你心头浮现：\n是谁设计了这样的循环？
The Price=代价
The Price We Pay=代价
The prices I offer you are their true worth. I really do wish to be your friend, after all.=给你的当然是实价，毕竟我是诚心想交朋友。
The pride of Victoria's industrial automation, vastly improving transport efficiency between factories. Its designers traded defense for speed, trusting in Londinium's peace and stability.=维多利亚引以为傲的工业自动化成果，能大幅提升工厂间货物流转的效率。设计时为提速而放弃了防护能力，他们相信伦蒂尼姆不需要长期预防暴徒。
The priest from the Deep stands upon the broken shore, bringing with it more peace than terror.=深海的教士站在破碎的海岸之上，比起恐惧，所携更多是安宁。
The priest is stunned for a moment when he sees you offer an Iberian prayer, but afterwards, he affirms that he will carry out this job for you. Before leaving, he takes out a piece of paper and writes down his address, hoping you can find him upon your return to Iberia. However, there are no words on the paper—only a faint fragrance.=见你做出了伊比利亚的祈祷礼，教士愣了一下，随后表示一定会为你办成此事。临走前，他拿出纸张写了个住址给你，希望你回头来伊比利亚时可以找他。可是，纸上并没有字，只有淡淡的清香。
The primary light source of the Notarial Hall, a modern lamp purchased from Karlan Trade.\nThe Holy City of Laterano, which has ever stood tall amidst the storms of conflict, will remain a beacon of light for all.=公证所主光源，经喀兰贸易购入的现代灯具。\n从未因风暴而倾颓的圣城拉特兰，将成为所有人眼中的光亮。
The Princess once said, unwise is blind loyalty.=公主说过，愚忠不可取。
The princess said blind loyalty is nigh-impossible to find. But here you are, and I like it. —Shirayuki=安心。公主说过，愚忠不可取。你们不错，我喜欢。 ——白雪留
The print is profoundly black like lacquer. Its thickness is the weight and depth of history, solemn and dignified.\n<@lv.item><Soldier>, <Wealth>, <Food></> Creates Wield Arms, Matters of Money, or Matters of Cooking when stamped\n<@lv.item><Mountain></> Creates Ridge when stamped, allowing High Ground Operators to be deployed\n<@lv.item><Friend></> Redeploys a nearby friendly Ground operator to its location when stamped\n<@lv.item><Stamp></> Triggers printing when an ally or enemy is on it, with an interval between triggers=拓本黝然，色浓如漆。这厚实的质感，一如典籍与历史本身，典雅庄重、沁人骨髓。\n<@lv.item><兵>、<财>、<食></>被拓印后生成操戈、饷事或炊事\n<@lv.item><山></>被拓印后生成山脊，可部署高台干员\n<@lv.item><友></>被拓印后使最近的友方地面干员再部署于其上\n<@lv.item><印></>其上有友方单位或敌人时，直接触发拓印，再次触发有间隔
The print is profoundly black like lacquer. Its thickness is the weight and depth of history, solemn and dignified.\n<Soldier>, <Wealth>, <Food> Creates Wield Arms, Matters of Money, or Matters of Cooking when stamped\n<Mountain> Creates Ridge when stamped, allowing High Ground Operators to be deployed\n<Friend> Redeploys a nearby friendly Ground operator to its location when stamped\n<Stamp> Triggers printing when an ally or enemy is on it, with an interval between triggers=拓本黝然，色浓如漆。这厚实的质感，一如典籍与历史本身，典雅庄重、沁人骨髓。\n<兵>、<财>、<食>被拓印后生成操戈、饷事或炊事\n<山>被拓印后生成山脊，可部署高台干员\n<友>被拓印后使最近的友方地面干员再部署于其上\n<印>其上有友方单位或敌人时，直接触发拓印，再次触发有间隔
The prison guards seem to have something to say.=监狱外的看守好像有话想说。
The prisoner once held in Mansfield Prison has now escaped, and his story is known to few.=曾经被关押在曼斯菲尔德监狱中的囚犯，如今已经逃离，而他惊心动魄的越狱之旅鲜有人知。
The private study is filled with books, each filled with mysteries waiting to be solved. She comes here whenever she gets a rare moment to focus.=私人书房中的典籍如山如海，书间谜团亟待解开，女孩难得的专注时光都倾注于此。
The probability of encountering a combat node is increased=战斗节点出现的概率提升
The probability of encountering a Lost and Found node is slightly increased=失与得出现的概率小幅提升
The probability of encountering an Emergency Operation is greatly increased=紧急作战出现的概率大幅提升
The probability of encountering Rogue Trader is increased; the probability of encountering a combat node is decreased=诡意行商出现的频率提升，战斗节点出现的频率降低
The probability of Envenom and Torment dropping after battles is greatly increased=淬刃和折磨的掉落概率大幅提升
The probability of Machine dropping after battles is greatly increased=机器的掉落概率大幅提升
The probability of obtaining collectibles that directly provide Originium Ingots is greatly reduced=直接获取源石锭的收藏品出现概率大幅降低
The probability of the Rogue Trader appearing is greatly reduced=诡意行商出现的概率大幅降低
The probability of Witchcraft dropping after battles is greatly increased=巫术的掉落概率大幅提升
The probe finds a cavity, and the 'geometry' on the device's display is clearly the boxes stacked in front of you: some wooden, some weaved, and some plastic. You and your companions are not in any dire need for supplies, but the locals' cold soup is so delicious that—as someone who has been living off of soup gels and fat cubes on your journey—you have to try it.=探测器找到了一座空洞，设备屏幕上的“几何体”显然就是眼前这些堆放着的盒子，它们有些是木制的、条编的，有些则是塑料的。你和同伴并不急缺物资，但本地人特制的冻汤毕竟鲜美非凡，对于吃了一路汤凝胶和脂肪聚块的你来说，不可不尝。
The problem, unresolved. The friend, unrecovered. The enemy, yet unchained. In the end, all is but a beginning.=问题没解决，朋友没交上，敌人没抓到。说到底只是个开头。
The process is just as important as the end result. Don't go dying on me, ragazzi.=过程和结果一样重要，伙计们，别提前倒下。
The Procurement Department can get you anything on the shopping list.=只要是在供货清单上的东西，采购部都能帮你搞定。
The Procurement Department has everything you need. Take your time.=可露希尔我的采购部里应有尽有，博士你可以慢慢挑。
The Procurement Department's reconnected with its suppliers, and replenished stocks of initially limited pieces of furniture! Give your thanks to Closure!=采购部重新联系供货商，补齐了当初限量的部分家具，感谢可露希尔吧！
The product of a traditional solvent undergoing a modernization process, it demonstrates remarkably enhanced properties.=在对一种传统溶剂制品进行现代化加工后，该溶剂呈现出了令人惊喜的优良性质。
The projector left behind in the forest occasionally reflects a few familiar looking phantoms, but no one notices, and one by one the shadows walk out of the device and into the forest.=林中留下的投影装置偶尔会映照出一些熟悉的幻影，没有人注意到，一个个影子正走出装置，在森林里徒步。
The promise of a better future can always attract someone willing to work without pay.=只要提出的未来足够有诱惑力，总有人愿意暂时不考虑薪水为你效力。
The promise of an evolutionary end-goal is so enticing and so real that it can drive the brightest minds to work towards it day and night, sacrificing themselves.=那份有关进化终点的许诺如此诱人，如此实在，足以驱策最杰出的头脑们为其日夜工作，奉献自身。
The Promised Land Drifts=幻境迁流
The promotion process for Elite Operators is still the same, the only change being our reviewer. It was the Speaker, then Dr. Kal'tsit, and now you. It may not be the best time to say this, but welcome back, Doctor.=精英干员晋升有固定的流程，只是审批人员会产生变动。这个位置上有过议长、凯尔希医生，以及你。也许这不算是个好时机，但，欢迎回来，博士。
The Promotion Qualification Exam has gradually turned into just another way for your Operators to gauge their personal growth.=晋升资质测试已逐渐成为干员衡量自身能力的标志。
The Promotion Qualification Exam is no more than a basic test for your Operators to improve themselves.\nAfter being promoted, will they continue to strive for greater heights?=晋升资质测试将成为干员完善自我的基础测试。\n在完成晋升后，干员是否会追求更高一层的提升呢？
The proof and recognition of one's achievements in exploration.=一种对于探索成果的证明与认可。
The prophecy that frightened the King of Sarkaz? Now that Amiya and Rhodes Island have overcome the past, the flame of hope to conquer fate still burns. Doctor, I hereby swear that as long as I am here, we shall never be slaves to that prophecy.=那个恐吓“魔王”的预言？阿米娅和罗德岛既已跨越了过去，战胜命运的希望便未断绝。博士，我可于此立誓——有我在，预言便无从奴役我们。
The prophesied devil came to The Afterglow, but took disaster away.=预言中的恶魔来到了夕照区，但是带走了灾难。
The proprietor claims he discovered this Gaul liqueur's name and brewing technique from Gaul's own history books. Whether it's the truth or not, the brand has undeniably found a cachet with the upper classes.=老板自称从高卢古籍中找到的高卢酒名称和酿造法，不管是不是真的，这款酒确实让这个品牌走进了上流的视野。
The protag gets a videotape everyday, describing her life bit by bit, until one day the video shows her killing people... don't you think that fits the vibes in this recording? No? For reals?=主角每天都会收到一盘录像带，讲述她的生活点滴，直到有一天，录像带里出现了她杀人的情景......不觉得这剧情和现在的氛围很像吗？嗯？没有吗？
The protagonist of Master Conviction's special game=断罪大师特制游戏的主角
The prototype power armors stored in Test Site 359's hanger have suddenly reactivated during the cleanup work. The Rhodes Island operators present must quickly intervene and bring this incident to a close.\n<@lv.rem><Special Conditions></>DP will not regenerate naturally.\n<@lv.item><R-Series Power Armor></>Absorbs nearby experimental products to recover SP. Activates when SP is full.=359号实验基地的清理工作正在进行，原本存放在机库的实验动力甲此时因不明原因突然恢复行动。在场的罗德岛干员需要迅速处理介入并平息事端。\n<@lv.rem><特殊条件></>部署费用不会自然回复\n<@lv.item><R系列动力装甲></>吸收周围实验产物回复技力，技力满时激活
The prototype power armors stored in Test Site 359's hanger have suddenly reactivated during the cleanup work. The Rhodes Island operators present must quickly intervene and bring this incident to a close.\n<Special Conditions>DP will not regenerate naturally.\n<R-Series Power Armor>Absorbs nearby experimental products to recover SP. Activates when SP is full.=359号实验基地的清理工作正在进行，原本存放在机库的实验动力甲此时因不明原因突然恢复行动。在场的罗德岛干员需要迅速处理介入并平息事端。\n<特殊条件>部署费用不会自然回复\n<R系列动力装甲>吸收周围实验产物回复技力，技力满时激活
The proud Beast Stewards have long had close ties to Sargon royalty, some even choosing to serve by a king's side as guardian.=高傲的兽亲自古与萨尔贡皇室关系密切，某些个体更自愿随伴君王左右，以存在护其周全。
The proudest moment for a cook's child is when they take out their lunchbox in class, sharing the delicacies within with their curious classmates—and going hungry because they failed to leave any for themselves.\n<@lv.item><Stove> </>Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove> </>Summons 'Vapid Blight' to deal True damage to all allied units in its path.=大厨家的孩子，最神气活现的便是掏出饭盒的时候。一盒精美鲜香的饭食，大大方方分享给前来围观的小同学们，自己倒是饿得肚子咕咕叫。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
The proudest moment for a cook's child is when they take out their lunchbox in class, sharing the delicacies within with their curious classmates—and going hungry because they failed to leave any for themselves.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=大厨家的孩子，最神气活现的便是掏出饭盒的时候。一盒精美鲜香的饭食，大大方方分享给前来围观的小同学们，自己倒是饿得肚子咕咕叫。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
The proxies' full support lies before you=岁兽代理人的援助尽在眼前
The PRTS interface has been redesigned without changing its functionality.=在不变动功能的情况下，对PRTS界面进行了重新设计。
The PRTS operation log is not reflecting any system errors, but for some reason the Operators have been removed from the image.=PRTS运行日志并没有反映出任何系统错误，但不知为何，干员们像是被从图像上抠除了一样。
The public face of Rhodes Island and its top executive. Although Amiya appears to be a young and inexperienced girl, she is universally trusted and highly qualified for her position.\nAmiya now leads Rhodes Island in fighting for the future of the Infected and striving to exorcise the dark shadow of Originium from the land.=罗德岛的公开领袖，在内部拥有最高执行权。虽然，从外表上看起来仅仅是个不成熟的少女，实际上，她却是深受大家信任的合格的领袖。\n现在，阿米娅正带领着罗德岛，为了感染者的未来，为了让这片大地挣脱矿石病的阴霾而不懈努力。
The puppet plays his instrument unceasingly, filling the hall with a gentle melody. Yet, when you listen carefully, you notice that, behind the melody, there is an ear-piercing noise that attempts to seize the will of a listener.\n<@rolv.rem>When not blocked, continuously deals Arts damage to all allied units</>=颂偶一刻不停演奏着乐器，让悠扬琴声布满大厅。然而，当你仔细倾听，便会发现旋律下的刺耳噪音正在试图抢夺他人的意志。\n<@rolv.rem>他未被阻挡时会使全场我方单位持续受到法术伤害。</>
The puppet plays his instrument unceasingly, filling the hall with a gentle melody. Yet, when you listen carefully, you notice that, behind the melody, there is an ear-piercing noise that attempts to seize the will of a listener.\nWhen not blocked, continuously deals Arts damage to all allied units=颂偶一刻不停演奏着乐器，让悠扬琴声布满大厅。然而，当你仔细倾听，便会发现旋律下的刺耳噪音正在试图抢夺他人的意志。\n他未被阻挡时会使全场我方单位持续受到法术伤害。
The puppets continue their advance. There is no way to break through, leaving you with no choice but to leave.=玩偶们前赴后继，你难以突破重围，只能离开。
The puppets pull your ear and try to tie a small string around you... Ow!=玩偶们扯着你的耳朵，试图将细线绑在你身上……好痛！
The pure appearance is soothing, but the flavor creates strange mental images... of explosions?\nAnd why is it so damn sweet?=纯净的外表让人安静下来，但里面的味道让人脑袋在一瞬间出现了有些奇怪的画面——是爆炸？！\n而且很甜，非常甜！不应该是汤吗？
The purpose of sacrificing pawns is to interfere with the opponent's formation, and exploit the opportunity to develop your own position. See through this intent, and turn it into a simple and straightforward advantage.\n<@lv.item><Icy Surface></>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<@lv.item><Penetrating Cold></>During Snowfall, all enemies are pushed in a certain direction.=弃兵的意义在于用利益干扰对手的布置，并借机打开局面。识破意图，并将其化作单纯的优势。\n<@lv.item><冰面></>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<@lv.item><刺骨寒风></>降雪时，向特定方向推动所有敌人
The purpose of sacrificing pawns is to interfere with the opponent's formation, and exploit the opportunity to develop your own position. See through this intent, and turn it into a simple and straightforward advantage.\n<Icy Surface>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<Penetrating Cold>During Snowfall, all enemies are pushed in a certain direction.=弃兵的意义在于用利益干扰对手的布置，并借机打开局面。识破意图，并将其化作单纯的优势。\n<冰面>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<刺骨寒风>降雪时，向特定方向推动所有敌人
The purpose of the special training is to become an excellent Caster Operator!=特训内容是成为一名出色的术师。
The purpose of work is to put food on the table. What else would it be? ...I'm off now, so bye.=工作是为了糊口啊，还能有其他什么原因呢......休息时间到了，再见。
The purposes of this combined operation were to strengthen military preparedness in the areas around the Ursus border, improve the combat synergy of the various campaign knight divisions around the border region, and serve as a show of force and deterrence mechanism against Ursus's recent troop buildup and frequent provocations along the border.=本次联合军演旨在加强乌卡边境地区的军事准备，提高征战骑士团在边境地带联合作战能力，对乌萨斯近期在边境的增兵行动和频繁挑衅作出有力回应以及针对性威慑。
The purr-fect slinger technique!=最强的投掷技喵！
The Pursued=被追逐者
The Pursuing of the Present=紧握当下
The Putrefied Sudaram is the shroud of the fallen. Once bloated from gluttony, it now nourishes its insatiable kin. For the Nachzehrer, consumption and nourishment—greed and devotion—are just two sides of the same dreaded coin.=“慰朽灵幛”，抚慰枯朽遗骸的衣袍。他曾经因暴食而臃肿，但如今，他却反过来哺育着自己欲壑难填的同胞。吞噬与滋养，贪婪与奉献，本就是食腐者的一体两面。
The quality of a bowl of longevity noodles is judged not by its taste, but in who made it, and what blessings it contains.\n<@lv.item><Stove> </>Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove> </>Summons 'Vapid Blight' to deal True damage to all allied units in its path.=长寿面的好坏从来不在于口味，而在于是谁为寿星做了这碗面，彼时内心又怀着怎样的祝福。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
The quality of a bowl of longevity noodles is judged not by its taste, but in who made it, and what blessings it contains.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=长寿面的好坏从来不在于口味，而在于是谁为寿星做了这碗面，彼时内心又怀着怎样的祝福。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
The queen of the pincerbugs, protected by giant pincerbugs, and reigning over the smaller pincerbugs. Her pheromone commands other pincerbugs to her will. There is typically only one queen in a colony, as the previous queen will devolve when a new queen emerges. The reason why people call her 'Kaleidoqueen' will become apparent if you anger her.=颚虫种群中稀少的王虫，巨锹虫是她的卫士，小颚虫是她的子民，接受到其信息素的颚虫会不顾一切地执行指令。通常一个种群中只会有一只王虫，若有新王虫出现，老王虫会自我退化。而其被称作斑斓虫的原因，在激怒她后便可知晓。
The queue moves slowly, and after two long hours it's finally our turn.\nAfter a glance at the complicated menu, we give up and just tell them to go with the default on everything.\n'Who cares about all that fiddly stuff when I'm about to drop dead from hunger?'\n'It should be ready in twenty minutes. Thank you for your patience. '\n'Making this Sargonian specialty in Victoria would take only five minutes from kitchen to table!'\n'Maybe this is how they treat their delicacies here.'\n<color\=#d8d769>We paid some Crude Gold to buy 1 Provision. </color>=人流缓缓移动，在经过漫长的两个小时以后，终于轮到了我们。\n在看了复杂的菜单以后，我们放弃了精挑细选，并告诉伙计食材的小细节都可以按照默认的选。\n“快要饿死了，谁还管得了那么多。”\n“还需要二十分钟，请耐心等待。”\n“在维多利亚这道萨尔贡特色菜只需要五分钟就能上桌啊。”\n“可能这就是当地人对美食的坚持吧。”\n<color\=#d8d769>我们支付粗制赤金，购买了1份食品。</color>
The queue moves slowly, and after two long hours it's finally our turn.\nAfter a glance at the complicated menu, we give up and just tell them to go with the default on everything.\n'Who cares about all that fiddly stuff when I'm about to drop dead from hunger?'\n'It should be ready in twenty minutes. Thank you for your patience. '\n'Making this Sargonian specialty in Victoria would take only five minutes from kitchen to table!'\n'Maybe this is how they treat their delicacies here.'\nWe paid some Crude Gold to buy 1 Provision.=人流缓缓移动，在经过漫长的两个小时以后，终于轮到了我们。\n在看了复杂的菜单以后，我们放弃了精挑细选，并告诉伙计食材的小细节都可以按照默认的选。\n“快要饿死了，谁还管得了那么多。”\n“还需要二十分钟，请耐心等待。”\n“在维多利亚这道萨尔贡特色菜只需要五分钟就能上桌啊。”\n“可能这就是当地人对美食的坚持吧。”\n我们支付粗制赤金，购买了1份食品。
The queue moves slowly, and after two long hours it's finally our turn.\nWe languidly stare at the secondary menu we got from the waiter. Here, you can choose the quantity, softness, thickness, temperature, and even the amount of seasoning to your liking—totally unlike how we'd cook it ourselves—along with an additional thirty minute wait.\n'You'd only need five minutes to cook this in Victoria!'\n'Maybe that's why it's called artisanal cooking.' Our famished party engages in discussion to pass the time.\n<color\=#d8d769>We paid some Crude Gold to buy 1 decent Provision. </color>=人流缓缓移动，在经过漫长的两个小时以后，终于轮到了我们。\n我们看着伙计递过来的二级菜单发愣，原来在这里食材的多少，食物的软硬、粗细、冷热，调味料的多寡都是可以在制作前自己选的——这和我们自己做完全不一样——而且还要耐心等待三十分钟。\n“在维多利亚做这道菜只需要五分钟啊。”\n“可能这就是手艺人吧。”饥肠辘辘的大家如此评论。\n<color\=#d8d769>我们支付粗制赤金，购买了1份还不错的食品。</color>
The queue moves slowly, and after two long hours it's finally our turn.\nWe languidly stare at the secondary menu we got from the waiter. Here, you can choose the quantity, softness, thickness, temperature, and even the amount of seasoning to your liking—totally unlike how we'd cook it ourselves—along with an additional thirty minute wait.\n'You'd only need five minutes to cook this in Victoria!'\n'Maybe that's why it's called artisanal cooking.' Our famished party engages in discussion to pass the time.\nWe paid some Crude Gold to buy 1 decent Provision.=人流缓缓移动，在经过漫长的两个小时以后，终于轮到了我们。\n我们看着伙计递过来的二级菜单发愣，原来在这里食材的多少，食物的软硬、粗细、冷热，调味料的多寡都是可以在制作前自己选的——这和我们自己做完全不一样——而且还要耐心等待三十分钟。\n“在维多利亚做这道菜只需要五分钟啊。”\n“可能这就是手艺人吧。”饥肠辘辘的大家如此评论。\n我们支付粗制赤金，购买了1份还不错的食品。
The quiet skills he developed playing in the snow as a child are just as applicable now in his work and missions as an adult. As his targets bunch up, one, two, three, Qanipalaat raises his staff, and the blizzard obeys, sending them tumbling into the air.\n<@lv.rem>DP recovery rate is decreased.</>=儿时在雪地中玩耍时使用的小技巧，在长大后的工作和任务中也同样适用。一个、两个、三个，当目标聚起来的时候，抬起法杖，风雪就会如雪绒所愿，带着目标们去半空中转一圈。\n<@lv.rem>本次行动中部署费用回复缓慢</>
The quiet skills he developed playing in the snow as a child are just as applicable now in his work and missions as an adult. As his targets bunch up, one, two, three, Qanipalaat raises his staff, and the blizzard obeys, sending them tumbling into the air.\nDP recovery rate is decreased.=儿时在雪地中玩耍时使用的小技巧，在长大后的工作和任务中也同样适用。一个、两个、三个，当目标聚起来的时候，抬起法杖，风雪就会如雪绒所愿，带着目标们去半空中转一圈。\n本次行动中部署费用回复缓慢
The quiet vessel sleeps soundly atop the ocean. It is a vassal of the sea breeze, the guest of an era. Idealism was ubiquitous in that era, and it reflected the peoples' spirit of exploration—as well as their arrogance.=一艘安静的大船，在海面上酣眠沉睡。它是海风的臣民，时代的贵客。而那曾是一个遍地理想的时代，人们的探索精神在它身上体现得淋漓尽致，傲慢亦然。
The R.I.I.C. Report of the last day is produced at 4:00 A.M. every day=每日4:00将生成前一日副手简报
The racks near the entrance are not to be tossed around, especially not the guns!\nThe senior executors didn't have a habit of bringing umbrellas to work, so Ezell put one of these in place shortly after becoming a trainee executor.=立于玄关处的置物架，不允许乱扔乱放，尤其是铳！\n前辈们上班都没有带伞的习惯，艾泽尔成为见习执行者的第二天，便放了一把在那。
The raddest robot, and the raddest friend.=是最酷的机器人，也是最酷的朋友。
The Radiant Knight=耀骑士
The Radiant Knight appears once more? Will the debuting knight of the Nearl family restore honor to the nobility?=耀骑士再度出现？临光家族新骑士首秀，是否能夺回属于贵族的荣耀？
The Radiant Knight penned a strategic manual which she named 'Starting Point.'\nThough paperwork can hardly be considered her forte, she's determined to start learning from scratch.=耀骑士写下了一份名为“起点”的计划书。\n她并不擅长文书工作，可她决心从头学起。
The Radiant Knight VS The Silver Knight=耀骑士VS银骑士
The rage that seemed compressed around Hoshiguma now spreads outwards, burning on her arms, her shield, and her sword.=刚刚仿佛压缩在星熊周身的怒火瞬间延烧开去，在她的双臂，在她手中的盾和刀上燃烧。
The Raging Direswines are on a menacing rampage and must be swiftly dealt with.\nCondition:\nAll allied units have -1 Block, more enemies will appear.=狂暴凶豕兽的肆虐已构成极大威胁，必须及时处理。\n附加条件：\n我方单位阻挡数-1，且出现额外敌人
The Raging Direswines are on a menacing rampage and must be swiftly dealt with.\nNo melee/ranged deployment restrictions=狂暴凶豕兽的肆虐已构成极大威胁，必须及时处理。\n本次行动中远程干员可部署于近战位
The ragtag group defeats the newly-spawned Seaborn, but Amaia and Ulpianus have their own plans. The mysterious legacy of the legendary shipwright is within arm's reach, but Gladiia senses kin that have separated from the many.=尽管击溃了初生的海嗣，但阿玛雅与乌尔比安也各有行动。造船师留下的神秘遗产近在眼前，歌蕾蒂娅却察觉到了离群的同胞。
The rain cannot cleanse the dust that pervades the mind.\n<@lv.item><Fate Striker></> Continuously summons 'Certain Fates' when activated=清雨过身，心尘难祓。\n<@lv.item><天命来袭></>开启后不断召唤“某种天命”
The rain cannot cleanse the dust that pervades the mind.\n<Fate Striker> Continuously summons 'Certain Fates' when activated=清雨过身，心尘难祓。\n<天命来袭>开启后不断召唤“某种天命”
The rain continues to come down hard, but Leontuzzo can still faintly hear\na soft 'Leon' at the end of that last sentence.=雨点的声音嘈杂，但莱昂图索依然听到了最后这句话的末尾。\n有一声轻轻的“莱昂”。
The rain fell upon the battlefield for three days, heaven's plaint as the board at last grows clear.\n<@lv.item><Suppression Pillars></> Activate the surrounding suppression pillars to weaken Sui in the corresponding area, then activate the central pillar to face Sui directly=沙场三日雨，天喟一枰明。\n<@lv.item><镇岁柱></>开启周围镇岁柱，前往对应区域削弱岁，开启中央镇岁柱，直面岁
The rain fell upon the battlefield for three days, heaven's plaint as the board at last grows clear.\n<Suppression Pillars> Activate the surrounding suppression pillars to weaken Sui in the corresponding area, then activate the central pillar to face Sui directly=沙场三日雨，天喟一枰明。\n<镇岁柱>开启周围镇岁柱，前往对应区域削弱岁，开启中央镇岁柱，直面岁
The rain forms a fine net that catches all souls on this earth.\n<@lv.item><Blood Ledger></>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.=连绵的雨丝织成一张细密的网，大地之上的生灵都在劫难逃。\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”
The rain forms a fine net that catches all souls on this earth.\n<Blood Ledger>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.=连绵的雨丝织成一张细密的网，大地之上的生灵都在劫难逃。\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”
The rain has gone on for too long. So long that we could no longer tell truth from lies. So long that we could not see who has walked into the rain.=这场雨已经下了太久了，久到我们已经分不清真实与虚妄，久到我们看不见谁走进了雨幕里。
The rain pours down a mix of dangerous elements absorbed from the earth, sparing not even the steel and iron machinery.=吸收溶解了危险元素的雨水倾盆而下，就连钢筋铁骨的机械也难逃一劫。
The rain washes away all, drowns all, and says nothing.\n<@lv.item><Blood Ledger></>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.\n<@lv.item><Active Originium></>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=雨能冲刷掉一切，雨会淹没掉一切，雨沉默不语。\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
The rain washes away all, drowns all, and says nothing.\n<Blood Ledger>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.\n<Active Originium>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=雨能冲刷掉一切，雨会淹没掉一切，雨沉默不语。\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
The rainbow bridge rises between the clouds.=彩虹桥在云间升起啦。
The ranks of these aggressive hosts continue to grow, and they will soon apply heavy pressure to our formation. However, their lives seem to also be quickly burning out...=狂暴宿主的数量不断攀升，他们将会对我方阵线造成很大压力，不过他们的生命，似乎也在逐渐凋零......
The Rat King's elite guard, granted special Originium Arts by the Rat King, allowing him to create a Barrier to protect himself. Movement speed is increased when the Barrier is broken.=鼠王的精锐护卫。鼠王赋于其护卫特殊的源石技艺，可以展开为屏障立场保护自身。当屏障遭到破坏时，会提升自己的移动速度。
The Rat King's elite guard, granted special Originium Arts by the Rat King, allowing him to create a Barrier to protect himself. Movement speed is increased when the Barrier is broken. Stronger in combat than a Greytail.=鼠王的精锐护卫。鼠王赋于其护卫特殊的源石技艺，可以展开为屏障立场保护自身。当屏障遭到破坏时，会提升自己的移动速度。相比灰尾拥有更强的作战能力。
The Rat Thieves=鼠胆神偷
The Rathalos's tail can be severed by attacking it from behind in its Grounded State=从背后攻击陆行姿态下的火龙可以将其尾巴切断
The rating standards of the Tianshi Bureaus seem to stipulate that you can use evaluations from exchange visits in their assessments... Excuse me Doctor, is Rhodes Island able to provide an officially-stamped study visit certificate?=天师府的评级标准似乎规定了可以把交流访问对象的评价纳入成绩参考......请问，罗德岛能提供盖章的访学证明吗？
The raw materials of the café's best-selling product. These are only for decoration. If you want a cup of coffee, please turn to the nearest staff.=全店最畅销产品——的原料。这些只做装饰用，想要来一杯请招呼离您最近的店员。
The ray of weak, reddish light begins to grow and expand. Illuminating the hand that wrought it. Illuminating—Theresa.=那束微弱的红光开始生长，膨胀......照亮了创造它的那只手......照亮了——特蕾西娅。
The rays of the sun are my shield.=太阳的光辉，庇护着我。
The real one never reveals itself. The one that reveals itself... is the real one!=真人不露相，露相......是真人！
The real Rose Riverside safehouse does indeed have a blood-red brick wall. When first built, Entelechia asked each Canoe to paint the most beautiful shade of red they had ever seen. Those colors formed the wall—no two bricks the same shade.=真正的玫瑰河畔安全屋里，确实有这样一面血色的砖墙。\n安全屋初建时，隐德来希请每一艘航船描绘了各自眼中最美的血色，并用这些颜色拼成了一面砖墙。墙上没有相同颜色的砖块。
The real stuff, you say? Don't worry, my lips are sealed. Mind if I took notes? I'll use my terminal.=真事儿是吗？你放心，我嘴严。啊呀，老板，你介意我记笔记吗？那我就记在终端上了哦？
The rear shall be the new front. The ranks will retreat as ordered. I bid you move with, Doctor.=后队作前队，三军依令而退。博士，你也先走。
The reason I work for Rhodes Island? Because I've got nowhere better to be, naturally. But I've gotta be honest, I can't think of any place better than here. The pay's good, the medical treatment is cutting edge, and we've even got a cute little rabbit. It's just brilliant. What could be better?=在罗德岛工作的原因啊，自然是因为没什么地方可去吧？不，换句话说，我想不出比罗德岛条件还好的地方会是什么样。高薪，有先进的配套医疗条件，还有可爱的小兔子在，简直太棒了好吗？
The reasons to fight never change much.=打仗的道理，都是大同小异。
The reasons why one ends up taking risks are often very simple.\n<@lv.item><Imprisonment Device></> Imprisons freed enemies within its effect area=一个人铤而走险的理由，往往非常简单。\n<@lv.item><禁锢装置></>禁锢作用范围内已解放的敌人
The reasons why one ends up taking risks are often very simple.\n<Imprisonment Device> Imprisons freed enemies within its effect area=一个人铤而走险的理由，往往非常简单。\n<禁锢装置>禁锢作用范围内已解放的敌人
The reasons why plots concealed in the dark fail are often not known until after the fact. <@lv.fs>Condition:</>\nNourished Spewers have increased ASPD and Invisibility.=那些隐匿在暗处导致计划失败的原因，往往事后才能被察觉到。<@lv.fs>附加条件：</>\n富营养的喷溅者攻击速度提升且隐匿
The reasons why plots concealed in the dark fail are often not known until after the fact. Condition:\nNourished Spewers have increased ASPD and Invisibility.=那些隐匿在暗处导致计划失败的原因，往往事后才能被察觉到。附加条件：\n富营养的喷溅者攻击速度提升且隐匿
The reception counter of the small post office only accepts one customer at a time. 'Get in line to send mail. No souvenirs sold here. The burdenbeast is for delivery only, not riding—that one's on the other summit.'=小邮局的接待窗口，一次只接待一位游客。\n“寄件请排队，不售卖纪念品，门口的驮兽只能送信，不能骑——能骑的在另一座山头。”
The reception desk in the rehearsal room. Various instruments available here. No outside instrument allowed.=排练室的接待前台。出售多种音乐用具，不准外带乐器。
The Reclusive One=隐居者
The record wasn't successfully synced with the neural network. Would you like to try again?=记录未能成功同步到神经网络，是否重试？
The records are wrong.I was born in the wilderness, and my adoptive parents brought me to a nomadic city to raise me there. As for my biological parents, their faces have long faded from memory. Still, occasionally... two indistinct faces appear in my dreams. Do they belong to them? I can't tell.=档案上记错了，其实我在荒野出生，是养父母把我带到了移动城市并抚养长大。至于亲生父母，他们的样子我早就记不清了，偶尔......梦里会有两张模糊的面孔出现。是他们吗？我也不知道。
The records room housed all of the Iberian Grand Fleet's confidential files at one point. All sorts of documents related to personnel, deployment plans, and tactical arrangements were sealed away into safes, one-by-one. Now, they are nothing more than piles of refuse. This room can be searched, and once the password is found, the large safe can also be unlocked.=档案室里保存着伊比利亚大舰队的全部机密档案，有关人事资料、部署规划、战术安排的各式档案都被封存在一个个保险柜中，如今，它们不过是成堆的废纸。这个房间可进行探查，找到密码后，也可解锁大保险柜。
The records room most likely housed all of the Iberian Grand Fleet's confidential files at one point. All sorts of documents related to personnel, deployment plans, and tactical arrangements were sealed away into safes, one-by-one. Now, they are nothing more than piles of refuse.=这间档案室里大概曾保存着伊比利亚大舰队的全部机密档案，有关人事资料、部署规划、战术安排的各式档案都被封存在一个个保险柜中，如今，它们不过是成堆的废纸。
The Red Mist=红雾弥漫
The red paint has not dried yet. Careful. Don't get that paint on your hand.=红色的颜料未干。小心，别染红了手。
The red paint has not yet dried. Careful. Don't get that paint on your hand.=红色的颜料未干。小心，别染红了手。
The Red Sun Lingers=红日留驻
The red velvet of life props up this dead diamond.=生命的红丝绒垫起了这死钻。
The Red Wine=红酒报
The Red Wine Murder=红酒谋杀案
The Redeployment Time of Specialist Operators -35%=所有【特种】干员的再部署时间-35%
The Redeployment Time of Specialist Operators -35%.=所有【特种】干员的再部署时间-35%
The Redeployment Time of Specialist Operators is reduced by -35%=所有【特种】干员的再部署时间-35%
The Redeployment Time of Vanguard Operators -50%.=所有【先锋】干员的再部署时间-50%
The reeds by the lakeshore sing a forlorn tune.\n<@lv.item><Mire> </>Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<@lv.item><Reed Beds> </>Operators within gain Camouflage.=湖畔的芦苇，可以吹奏出苍凉的笛声。\n<@lv.item><沼泽地段></>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<@lv.item><芦苇丛></>置于其中的干员获得"迷彩"
The reeds by the lakeshore sing a forlorn tune.\n<Mire> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<Reed Beds> Operators within gain Camouflage.=湖畔的芦苇，可以吹奏出苍凉的笛声。\n<沼泽地段>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<芦苇丛>置于其中的干员获得"迷彩"
The refugees seem to have never heard of Rhodes Island, and our communication was bumpy.\nWe examined the deceased under their watchful eyes, and according to our rough analysis, he was killed by some sort of Sarkaz witchcraft. Unfortunately his beacon was also destroyed, so we cannot retrieve the information. Our squad will press on.=藏身处中的居民似乎并不了解过罗德岛的名字，我们的沟通并不顺利。\n我们在他们的监视下检查了死者，根据我们的粗略分析，他死于某种萨卡兹巫术的直接袭击。不幸的是，他所携带的信标也已经损坏，已经无法提取信息。本队将继续前进。
The refugees were extremely grateful for our help.=难民非常感激我们的帮助。
The regent departed from the wastelands, and markets rose from beneath her dress like sprouts budding in the spring. The road of prosperity connected high mountains and dense forests, following her until she disappeared beyond the cliffs overlooking the western waves. —Ancient Sargon Fairy Tale=君王自荒地出发，集市在她的裙下如春芽萌发，财富之路连通高山密林，直到她消失在西方浪涛的边崖。——萨尔贡古老童话
The region of Jiangqi is named after Grand Duke's surname, Jiang. Despite his title, he has never taken office, and has never been seen at court. He has only been glimpsed where the hills meet the waters, where the feet of mankind tread not. Perhaps this is why Tianshi Bureaus are often built in the mountains.=太公姓姜，取其姓氏命名的地域名为姜齐，他虽被大炎册封，但从未就任。庙堂之上未曾见其身影。唯山水相逢，人力不及处，或可有缘一见。这可能就是天师府喜欢修建在崇山峻岭间的原因。
The relationship between Knightclub and sponsor is symbiotic, sharing in both the glory and failures. Ever since the implementation of the First Decree centuries ago, knights have enjoyed the respect of the populace. With the rapid development of Kazimierz, knights must also find a proper path forward in the new era. As for these disruptors among the young knights, perhaps spokesperson McKee describes them best: 'a heartbreaking misunderstanding.'=骑士团与赞助商之间，荣辱与共、息息相关。自第一法令推行以来，骑士阶层在数百年间都备受世人尊崇。如今，随着卡西米尔的告诉发展，骑士也应当在新时代找到合适的存续之道。对于在年青骑士中出现的这种不和谐现象，发言人麦基将其称为：“令人痛心疾首的误会”。
The relationship between Lady Saria and Rhine Lab is very complicated.\nThough all Rhine Lab Operators who work with Rhodes Island show some amount of respect for Lady Saria, Rhine Lab's Medic Operator, Silence, shows nothing but hatred for her.\nAt the same time, Lady Saria appears unsurprised by Silence's feelings toward her.\nWhenever Lady Saria attempts to talk with Caster Operator Ifrit, Silence gets in the way.\nAccording to available information, the animosity between Saria and Silence stems from an experiment at Rhine Lab led by Silence.\nThe experiment was an unfortunate failure. Lady Saria acted alone in suppressing the experimental materials that had gone out of control. Similarly, because of this experiment's mishaps, Lady Saria left Rhine Lab.\nIt is not known why she chose to cooperate with Rhodes Island after leaving Rhine Lab.=塞雷娅女士与莱茵生命之间的关系十分复杂。\n虽然与罗德岛合作的莱茵生命干员，都在一定程度上对塞雷娅女士表现出相当的尊敬——隶属莱茵生命的医疗干员赫默，却对塞雷娅女士表现出了敌意。\n同时，塞雷娅女士也并不对干员赫默的态度感到意外。\n只是，每当塞雷娅女士尝试着与术师干员伊芙利特沟通，干员赫默都会出面阻止。\n据资料显示，塞雷娅与赫默间的冲突源于莱茵生命的一项实验，而这项实验的主导人正是赫默。\n实验可悲地失败了。塞雷娅女士独自行动，镇压了失去控制的实验品。同样，也因为此项实验的缘故，塞雷娅女士决定离开莱茵生命。\n为何塞雷娅女士在离开莱茵生命后与罗德岛合作，其中缘由，我们尚不得而知。
The relationship between you and Amiya-san is a good influence on everyone else. Just one of those Rhodes things. The people here all think of each other as family. I'm just as honored to be able to contribute.=不愧是罗德岛，一定是阿米娅和博士的真诚感染了大家。我现在相信这里的大家都是真的把彼此当作家人看待了，能为这里出一份力是我的荣幸。
The relative distances between the mountains have been folded and stretched. What originally would take only a single step to reach now takes a long time.=山脉间的相对距离被折叠后又拉长，以致原本一步就能抵达的地方，现在得耗费许多时间。
The relevant information has been added to Info Port=相关内容已添加至[信息端口]
The reliable shield of Kjerag.=坚实可靠的谢拉格之盾。
The remainder of Adele's words choke in her throat. She realizes the fluffy critters have stopped following her, the flowers and leaves from her staff fluttering around the two.=阿黛尔剩下的话哽在喉咙中，她看到软绵绵的生物已经停下了跟着她的脚步，法杖上的花叶正围着他们飞舞。
The remaining bits of wood were used to make four square stools as a gift to the shopkeeper.\nPlay your pieces carefully, rise slowly. Sit down with friends, enjoy another cup and song.=造桌子剩余的木料，木匠用来打了四张方凳赠予掌柜，权当是个顺水人情。\n轻落子，慢起身，友朋安坐，换盏弹歌。
The Remains of Time=时遗
The report you wanted's on your desk. Yeah, just one page. Not like we get something new in Kazdel every day. I mean C'mon, What else do you wanna know? How to pick the gate of the Temple of Knowledge? Cut me some slack, will ya? I'm just a slum snitch. Oh, right, you people here prefer intelligence agent.=你要的报告我放桌上了。对，只有一页，卡兹戴尔哪有那么多新鲜事。你还想了解些什么，比如知识圣殿的大门朝哪儿开？别难为我呀，我只是个贫民区的低级闸口，哦，按你们这儿的说法叫情报员。
The representative reiterated at the press conference: it is imperative to rectify the chaos caused by the disorderly Infected - and that doing so would benefit all citizens of Kazimierz, including the Infected themselves. In Kazimierz, the reason why the Infected knights can enjoy the protection of applicable laws is inextricably linked to the humanitarian spirit upheld by a stable and prosperous Kazimierz society. During this time of public turmoil, it is necessary for all sectors of society to exhibit both vigilance and restraint when it comes to this issue, and have confidence in the National Council's ability to solve this problem.=代表在发布会上重申，感染者乱象的纠治与整顿势在必行——这关乎包括感染者在内的卡西米尔全体国民的福祉。在卡西米尔，感染者骑士之所以能够享受相关法案的保护，离不开稳定繁荣的卡西米尔社会对于人道精神的坚持。值此舆论纷乱之际，社会各界在这一议题上有必要保持警醒与克制，相信国民院解决问题的决心。
The research team has found a large and deep cave. It looks like a regular cavern, and looking down you can see a variety of strange plants and symbols. The team members are extremely excited, and hope to get your permission to use the Survey Equipment to probe the cave's extremities.=科考队发现了一个深不见底的大洞。坑洞的表面十分规则，向下望去，能看到各种奇异的植物与符号。科考队员们十分兴奋，他们希望你能够批准他们使用野外勘察设备，向下探明深洞的极限。
The research team walks up the mountain ridge, the land behind gradually fading away. The distant scenery is shrouded with wind and snow, and the only thing nearby is a single path with no end in sight. You and your teammates are walking in between, not knowing where you have come from or where you are going, merely repeating the advancement of this journey. The mountain gale roars, the falling snow rumbles, and nature questions the group—\r\n'Do you still wish to proceed?'=科考队走上山脊，大地渐渐消失在身后，远方景色被风雪笼罩，近处只余一条看不到终点的路。你和队员走在其间，不知从何而来，不知到何处去，只是不断重复行进这一过程。山风轰鸣，落雪隆隆，自然向众人提出疑问——\r\n“还要前进吗？”
The researcher carefully marks down each digit of the data, wary of chain reactions.\n<@lv.item><R-Series Power Armor></> Absorbs nearby experimental products to recover SP. Activates when SP is full.=研究员谨慎记录着数据小数点后的每一位，以免造成连锁反应。\n<@lv.item><R系列动力装甲></>吸收周围实验产物回复技力，技力满时激活
The researcher carefully marks down each digit of the data, wary of chain reactions.\n<R-Series Power Armor> Absorbs nearby experimental products to recover SP. Activates when SP is full.=研究员谨慎记录着数据小数点后的每一位，以免造成连锁反应。\n<R系列动力装甲>吸收周围实验产物回复技力，技力满时激活
The residents of Aarón never leave the town, so they fail to see the remnants of what was once Iberia's busiest land port, still embedded in the mountain beneath their feet.\n<@lv.item><The Salt Flat> </>Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated\n<@lv.item><Saltheap Cannon> </>Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=雅隆的镇民从不离开雅隆，所以他们看不见，自己脚下的山体中还嵌着曾经伊比利亚最繁华的陆上商港的残骸。\n<@lv.item><盐漠></>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<@lv.item><盐坨子炮></>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
The residents of Aarón never leave the town, so they fail to see the remnants of what was once Iberia's busiest land port, still embedded in the mountain beneath their feet.\n<The Salt Flat> Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated\n<Saltheap Cannon> Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=雅隆的镇民从不离开雅隆，所以他们看不见，自己脚下的山体中还嵌着曾经伊比利亚最繁华的陆上商港的残骸。\n<盐漠>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<盐坨子炮>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
The residents of Davistown expressed appreciation for your efforts in keeping the heaters running.\nWith these supplies, they can finally brave the cold winter.=达维镇的居民们对您为供热采暖工作做出的贡献表示感谢。\n有了这些燃料，这个冬天总算是能熬过去了。
The residents of Trimounts will never forget this view.=特里蒙的居民们永远不会忘记此情此景。
The residents seem to know of Rhodes Island, and left after helping us out.\nThey said the Infected we were after was already dead when they came here.\nAccording to a rough analysis, the deceased was killed by some sort of Sarkaz witchcraft and cannot be identified. Our team will recover the beacon and press on, deciphering the content as we go.=在知晓我们的身份后，藏身处中的居民在给我们提供了帮助后离开。他们似乎对罗德岛有一定的了解。\n据他们说，在他们抵达这里的时候，我们追踪的感染者就已经死亡了。\n根据我们的粗略分析，死者死于某种萨卡兹巫术的直接袭击，这与难民们的说法一致。本队将回收信标继续前进，在路上分析其中的加密内容。
The residual heat from the energy tower once warmed Davistown.\nYet, the future they once hoped for has drifted away like white smoke from a chimney.\nIntractable problems, things that can no longer be protected...\nThe bitterly cold winds blow, promising a long and relentless winter.\nJessica stands in the snow, gun aimed skyward—\nFor an elusive promise, for a helpless sigh.\nFor the ruins of dreams and homes.=能源塔的余热，曾温暖着达维镇。\n人们期盼着的明天，却如烟囱口的白烟一般消散。\n无法解决的问题，难以保护的东西......\n寒风凛冽，这个冬天注定漫长无歇。\n杰西卡站在雪地中，铳口朝天——\n为一个虚无缥缈的承诺，为一声无可奈何的叹息，\n为一座盛满家与梦的废墟。
The resonance of an interwoven melody=交织成曲的共振
The Resourceful Squad gains +1 Die Roll when entering a new floor=物尽其用分队每进入新的一层时额外获得1掷骰次数
The Resourceful Squad starts with an 8-sided die=物尽其用分队初始携带八面骰子进入探索；
The resources that Rhodes Island has in Iberia prohibit it from building safe houses as comprehensive as those in other regions, but functionally, there is no difference between them. For the time being, the cold and the damp are staved off, the flames dance, and fresh food steams. Rest well, and prepare yourself, for greater waves are still ahead.=罗德岛在伊比利亚的资源无法建造如其他地区般完备的避难设施，但就功能而言，两者并无区别。潮湿与冰冷已经暂时远离了，火光摇曳，食物正冒着热气。好好休整，早做准备，更大的浪涛还在前方。
The resplendent temple enshrines a statue of an Anasa forged from darksteel. According to some Ancients worshiping by the road, the Tripartite Darksteel Heavenly King presides over wealth and commerce. One need only speak a reverent prayer or rejoice in one's heart to receive his blessing, and good fortune shall come to you.=这座金碧辉煌的庙宇里供奉着一座玄铁打造的阿纳萨塑像，听过路参拜的先民说，玄铁三身天王是掌管商运财运的大能，只要虔心祈祷或随喜结缘，就能得到天王的祝福，从而财源广进。
The responsibility for training the future of Rhodes Island is on my shoulders. I will do my best to be worthy of that responsibility.=我肩负着为罗德岛培养未来人才的重任，因此，为了配得上这份职责，我会尽我所能。
The rest of the letter was almost completely covered in mucus, and only a few words such as 'ocean' and 'return' can be made out.=再之后信上的内容几乎全被黏液覆盖住了，只能依稀看到“海洋”“回归”等几个词。
The rest of you, go. It has always been my job to destroy the pursuing enemy.=你们走吧，消灭追兵这种事，向来是我去做的。
The result is acceptable.=可接受的结果。
The results of a battle don't really matter to a Messenger. Just surviving is enough of a victory.=信使一般不会关注战斗的结果，只要活着，就是胜利。
The results of Recruitment depend on the length of the time=公开招募的时间长短会影响招募的结果
The return of the Radiant Knight\npushes the Special Knight Tournament to a climax.\nAt the same time, in the dark corners where the neon lights do not shine,\nthe suppressed roars are about to break their shackles.\nOn the stage, the paths of the knights cross.\nBelow the stage, the city lingers on the brink.\nSoon, the two paths will converge...=耀骑士的归来，\n将这一届特别锦标赛推往了一个新的高潮。\n同时，在霓虹灯没有照到的角落，\n那些被消失的怒吼也即将冲破桎梏。\n舞台之上，骑士之路交错蔓延。\n舞台之下，城市之殇箭在弦上。\n他们终将交汇......
The revenant condenses his emotion into a phantom lance, towering above everything. But why... is there an emotion hidden even deeper underneath his rage?=死魂灵将自己的情绪凝为长矛的虚影，悬于四处。可为何......愤怒之下还隐藏着更深的情绪？
The revenant roars, raging at the shackles, the audacity, and the impudence. Every Sarkaz heard the cry of the revenant in their hearts, before they ever set foot on the airship's deck.=死魂灵在咆哮，躯体的束缚使它愤怒，这种大胆与亵渎更使它疯狂。哪怕还未踏上飞空艇的甲板，死魂灵的嘶吼已然钉入了每个萨卡兹的心中。
The revenant's babbling again. Son-of-a-gun's got a filthy mouth.=死魂灵又在废话了，那老东西骂人可真难听。
The revenants changed the tale again, so this time you'll be facing the twin kings and their royal guard... Wait, since when were the ancestors themselves the royal guard?!=死魂灵改换了故事，以至于你得同时面对双王侍卫以及......等等，先祖们什么时候成为双王禁军的？！
The revenants changed the tale again, so this time you'll be facing the twin kings and their royal guard... Wait, since when were the ancestors themselves the royal guard?!\n<@rolv.rem>Enemies gain increased ATK, DEF, and HP; new enemies will appear</>=死魂灵改换了故事，以至于你得同时面对双王侍卫以及......等等，先祖们什么时候成为双王禁军的？！\n<@rolv.rem>敌人的攻击力、防御力和生命值提升，出现新的敌人</>
The revenants changed the tale again, so this time you'll be facing the twin kings and their royal guard... Wait, since when were the ancestors themselves the royal guard?!\nEnemies gain increased ATK, DEF, and HP; new enemies will appear=死魂灵改换了故事，以至于你得同时面对双王侍卫以及......等等，先祖们什么时候成为双王禁军的？！\n敌人的攻击力、防御力和生命值提升，出现新的敌人
The revenants cover your mouth and construct an ending for the tale of the twin kings with their own understandings and bodies. Just when you think you have broken free of their grasp, the kings arrive on boats. Somehow you know that the soldiers standing behind them are revenants.=死魂灵捂住你的嘴，用自己的理解与身躯构建起了双王并立的故事结局。正当你以为自己摆脱了先祖的纠缠时，双王坐着轻舟找上了你们，而两人身后的士兵，此刻正散发着死魂灵的气息。
The revenants cover your mouth and construct an ending for the tale of the twin kings with their own understandings and bodies. Just when you think you have broken free of their grasp, the kings find you. Somehow you know that the soldiers standing behind them are revenants.=死魂灵捂住你的嘴，用自己的理解与身躯构建起了双王并立的故事结局。正当你以为自己摆脱了先祖的纠缠时，双王找上了你们，而两人身后的士兵，此刻正散发着死魂灵的气息。
The revenants declare the King's Dharma name=死魂灵报出魔王法讳
The revenants declare the Kings' true names=死魂灵报出魔王名讳
The revenants have managed to enrage the Lich King, so the contents of this emergency lecture have changed.\n<@rolv.rem>Allied units Redeployment Time reduced by 50%</>=死魂灵成功激怒了巫妖之主，于是紧急授课的内容发生了变化。\n<@rolv.rem>我方单位再部署时间减半</>
The revenants have managed to enrage the Lich King, so the contents of this emergency lecture have changed.\n<@rolv.rem>Enemies gain increased ATK, DEF, and HP; new enemies will appear</>=死魂灵成功激怒了巫妖之主，于是紧急授课的内容发生了变化。\n<@rolv.rem>敌人的攻击力、防御力和生命值提升，出现新的敌人</>
The revenants have managed to enrage the Lich King, so the contents of this emergency lecture have changed.\nAllied units Redeployment Time reduced by 50%=死魂灵成功激怒了巫妖之主，于是紧急授课的内容发生了变化。\n我方单位再部署时间减半
The revenants have managed to enrage the Lich King, so the contents of this emergency lecture have changed.\nEnemies gain increased ATK, DEF, and HP; new enemies will appear=死魂灵成功激怒了巫妖之主，于是紧急授课的内容发生了变化。\n敌人的攻击力、防御力和生命值提升，出现新的敌人
The revenants pour out of your mouth=死魂灵从口中涌出
The revenants turned into lotus petals?!=死魂灵化作了花瓣？！
The Revered Abyss=崇敬深海
The Rhodes Island Logistics Departmen issued this meal voucher during an event as an incentive to complete a series of missions. During the trial period, it will be distributed according to the number of missions completed or to operation results.=本餐券的发行是罗德岛后勤部构想的，鼓励干员积极完成任务系列活动的一环。在试行期间，将根据任务完成度或者作战成果进行发放。
The Rhodes Island rescue squad under your command consists of logistics and transportation experts=当前正在指挥的罗德岛救援小队,成员以物流运输能力见长
The Rhodes Island Workstation is primarily for use by elite Operators for designing, development, and maintenance work demanded by their missions.=罗德岛工作间，主要供精英干员们进行各项开发、设计与维护任务。
The Rhodes Islanders by and large seem to know who I am now. Which means I can get a little closer to them, right...? Oh, can't I?=我的身份，对于罗德岛来说似乎也不算是秘密了呢，那么，稍微让大家认识一下我也是可以的吧？......咦，不行吗？
The Rhodes Islanders. They all think too much. You too, Doctor. You have to think about so many things every day. You must be tired. You're not? You have to do it? Hmm, I guess that's true. There's a lot of stuff only you know how to handle. So it has to be you... Alright then, keep it up. Shout any time you need me.=罗德岛的人，是不是都想得太多了？博士你也是，每天都要考虑那么多东西，会累吧。不会？必须得做？......也是，不少东西只有你能搞得定，没办法。嗯，那你就加油吧，有事随时叫我。
The rider seeks to find the castle's entrances—=骑手在寻找古堡的入口——
The Rides to Lake Silberneherze=银心湖列车
The Rides to Lake Silberneherze - Rerun=银心湖列车·复刻
The Rides to Lake Silberneherze Furniture Pack=银心湖列车家具收藏包
The right temperament and clothing converge in just the perfect manner.=合适的气质与衣装，造就万中无一的焦点。
The right type of ammo can turn the tide of a battle', it's a line every artilleryman knows. So their bags are filled with grapeshot, flashbangs and tracers. 'Course, they always have trouble deciding which to use when the time comes. As for me, I just bring incendiaries. Use 'em right, and they replace any type of ammo you could need.=“用合适的弹药改变战局”，炮手都知道这句话，于是他们往包里塞了榴霰弹、震撼弹、曳光弹，事到临头却不知道该用什么。而我只带燃烧弹就够了。只要用得好，它可以顶替任何一种弹药。
The rightmost Operator in the Deployment Waiting Zone gains +2 Block, +50% DEF, +50% Max HP, and refunds half the DP spent after deployment=进入战斗时，待部署区最右侧的干员阻挡数+2，防御力+50%，最大生命值+50%，部署后返回50%的部署费用
The rights of the Infected will only be won by the actions of the Infected!=感染者的权利，就由感染者自己来争取。
The Rite of Spring=春之祭
The rivalries in the halls of power never ceased, they've merely become a part of the opportunistic pursuit of profit. The only constant is the innocent being dragged into the cesspool. As vassals of a treasonous knight, your parents were forced to take you into their involuntary flight ere the fabricated incrimination could arrive... Czcibor, why? Why didn't you... flee even further?=权贵间的倾轧并未衰朽，只是变为了投机牟利的一环。无辜者仍然被株连，就如你的父母只因叛国骑士的家臣这一身份，就被迫举家出逃......切斯柏，你为什么......不逃得更远一些？
The river bends a thousand times, a city lone in desolation, vivid in the mind's eye.=长河千嶂，大荒孤城，历历在目。
The river brings back memories from home, and surprise visitors.=河水流淌，会送来故乡的回忆，有时也会送来意料之外的造访者。
The river goes ever on. She will not go far if she hesitates in determining good from evil.\n<@lv.item><Fixed Squad></> You may only deploy certain Operators.\n<@lv.item><Mark of Hui and Ming></>Operators deployed on it gain a Hui-Ming Attribute.=江水悠悠，似乎从未流转。若因善恶难断而逡巡不前，她走不出这么远的路。\n<@lv.item><固定编队></>使用固定干员进行作战\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性
The river goes ever on. She will not go far if she hesitates in determining good from evil.\n<Fixed Squad> You may only deploy certain Operators.\n<Mark of Hui and Ming>Operators deployed on it gain a Hui-Ming Attribute.=江水悠悠，似乎从未流转。若因善恶难断而逡巡不前，她走不出这么远的路。\n<固定编队>使用固定干员进行作战\n<晦明之印>部署在其上的干员获得晦明属性
The River of Life flows unceasing.=生命之河，奔流不息。
The River of No Return=无法再一次踏入的河
The river tells you to go around the great rock in the water, but you would not listen.\n<@lv.item><Condition></> Natural DP regeneration rate is reduced\n<@lv.item><Glyph Tile></> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=你看那水中的巨石，水流们叮嘱你绕开走，可你偏偏不信邪，非要撞上去试试。\n<@lv.item><特殊条件></>部署费用自然回复速度降低\n<@lv.item><字格></>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
The river tells you to go around the great rock in the water, but you would not listen.\n<Condition> Natural DP regeneration rate is reduced\n<Glyph Tile> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=你看那水中的巨石，水流们叮嘱你绕开走，可你偏偏不信邪，非要撞上去试试。\n<特殊条件>部署费用自然回复速度降低\n<字格>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
The river's surface is calm, and an old man sits at the shore, angling. His bamboo basket is empty, and there is no bait upon his hook, but it seems that is no obstacle to always having a catch on the line. Seeing you approach, he offers you a seat. 'This angling of mine attracts no fins. When the hook is cast, it is myself that I catch.' Seeing the doubt on your face, he offers you the rod. 'If you do not believe, why not try it yourself? The first cast will need bait. Do you have anything suitable?'=江面平静，一个老人正在岸边垂钓。他竹篓空空，钩上无饵，但似乎时时都有渔获。见你靠近，他给你让了个座位。“我这钓的，叫无鳞，下了钩，还得自己抓。”见你满脸疑惑，他把钓竿递给了你，“若是不信，自己试试？第一次钓，还是要饵的，有合适之物否？”
The road ahead is blazing hot, but still you stand firm and ready.\nWith this courage, you will surely be able to overcome all your enemies.\nWe await your triumphant return.=明知前路炙热，却依旧挺身而出。\n拥有这份勇气的你，定能战胜一切强敌。\n我们等待着你的凯旋。
The road ahead is bumpy. Do take care.=前路坎坷，请小心。
The road ahead is long, the road behind equally so. Where will you find your calling?=前后皆是漫漫长路，你将在何处找到自己的使命？
The road ahead is unknown, yet there is great joy in your heart... Then I wish you a pleasant return.=前路未卜，逸兴俱怀——那便祝你尽兴而归。
The road ahead?=前路？
The road branches into multiple directions. You feel everything is blurry before your eyes.=路途在向着四面八方延伸，你觉得眼前一片模糊。
The road branches into multiple directions. You feel you are unable to pick the right path.=路途在向着四面八方延伸，你觉得自己无法选择正确的道路。
The road does not get any shorter, but there is no quicker path than one step at a time.=路不会变短，但一程一程地走，总会更容易抵达。
The road home, is the same that takes you away. The route to afar, will too bring you back.=通往故乡的步伐，也是远离故乡的步伐。远离故乡的步伐，也是通往故乡的步伐。
The road in front of us isn't the only thing obscured from sight, but that is no reason to stop pushing on.=无法看清的不只前路，但这并不能成为停下脚步的理由。
The road is long. Walk slowly.=路还很长，慢慢走吧。
The road that Rhodes Island's chosen is much bumpier than that of us Catastrophe Messengers, but you don't seem to have any intent on stopping. Well, I suppose I'll have to sacrifice some of my leisure time to help you clear the road then?=罗德岛选择要走的这条道路比天灾信使们要崎岖得多，但博士好像还没有要止步的意思。那我也只好牺牲些娱乐时间再多陪博士扫清一些障碍了吧？
The Road to Here=来路
The road's been demolished. Enemy pursuit vehicles intercepted.=道路截断完成，敌方车辆已无法追击。
The Roar=轰响
The roar of war echoes in the distance.\n<@lv.item><Transverse Plate> </>Deploying Operators requires the assistance of nearby Operators.\n<@lv.item><Witchcraft Ballista> </>Periodically fires missiles that deal Arts damage to your units while healing enemy units. Can be destroyed.=战场的咆哮在远方回荡。\n<@lv.item><接驳地块></>初始不可部署干员，需要周围存在其他干员进行协助\n<@lv.item><巫术弩炮></>会定期发射法术飞弹，对我方造成法术伤害，并治疗敌方单位；可以被摧毁
The roar of war echoes in the distance.\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators.\n<Witchcraft Ballista> Periodically fires missiles that deal Arts damage to your units while healing enemy units. Can be destroyed.=战场的咆哮在远方回荡。\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助\n<巫术弩炮>会定期发射法术飞弹，对我方造成法术伤害，并治疗敌方单位；可以被摧毁
The roars of beasts mean casualties. Beast control drones immediately start driving away the wild animals, offering their own armor plates to the victims as protection.=猛兽吼叫，定有死伤，驱兽无人机会立即启动驱离猛兽，并将自己的防护甲片提供给受害者。
The rogue trader has found an opportunity to capitalize on your bewilderment and obsessions.=迷茫且偏执的你让商人窥探到了商机。
The Rogue Trader will sell more Recruitment Vouchers=诡意行商中出售更多招募券
The Rogue Trader will stock an additional item=诡意行商中会额外出售一个商品
The Rogue Trader will stock two additional items=诡意行商中会额外出售两个商品
The role I penned shall be engraved in memory.=我笔下的角色，会被人所铭记。
The roles upon the stage with merry sing; into the play, fare, audience below.=戏台上的名角儿唱得欢，戏台下的看客入了戏。
The roof is not surrounded by railings. Make good use of that and things will be much easier.=屋顶有许多没有遮拦的地形，好好利用的话可以达到事半功倍的效果。
The roof is wide enough to deploy a variety of formations.\nStill, watch out for surprise attacks...=此处屋顶地形较为开阔，适合我方展开阵型。\n但仍请警惕敌方随时可能到来的突袭部队……
The rooftop figure's call announces the time at the Garden of Grotesqueries. The staff put a great deal of effort into it so it can take flight quickly and let out a cry that reaches every corner of the garden.=这只脊兽负责给整个界园报时，工作人员在它身上花了许多心思，就为了让它快快起飞，一鸣惊园。
The rooftop wind whips wildly at the sniper's cheek. She does not blink. Her hand doesn't move in the slightest.=天台的风肆意吹过狙击手的脸颊，她没有眨眼，她的手很稳。
The room's secret wall was well-designed. Its structure appears to be a peculiar combination of both Originium Arts and mechanical designs.=这间屋子的隐藏墙壁设计精巧，似乎是源石技艺与机械结构的精妙结合，令人称奇。
The rope I got you's all tangled up? Odd that, it's slick with beastoil... Alright, here's the trick: first, loosen the twists, find the longest strand, lift and stretch it open 'till it makes a hole, slip your wrist through, then give the rope a good tug outwards. Tada! Got you tied up tight as a drum!=我给你的绳子乱了？涂了兽油的，应该不会呀......这样，你先把缠住的地方都弄松，找到最长的绳头，往上撑开洞，再把手腕穿进去，最后，绳头往外一拉——行，这下你就被捆住了。
The Rossatis, inheritors of Salvadore's legacy.=罗塞蒂。继承了萨尔瓦多雷遗产的罗塞蒂。
The roster for this operation cannot be changed=本次行动配置不可更改
The route is simple this time. It will be a test for your Operators' strength.=本次作战路线较为简单，是一场对硬实力的考验。
The route Valarqvin drew for you leads you to a huge cave. There are no light sources at all, and Valarqvin stops you from any attempt to light a lamp or turn on a flashlight. All you can do is hold her hand and move forward step by step. When you finally see light again, you spot an altar with a flower atop: rootless, blooming, and incomparably sharp. Many Cyclopes are sitting around the altar, and they are silent as they 'stare' at the flower in front of them. 'Your path will be darker than the one you have just traveled,' Valarqvin says to herself. 'If you can still walk, then pick up the flower.' As she utters the very last word, all the Cyclopes look towards you.=凛视绘制的路线把你带到了一处巨大的洞窟中。这里没有光源，每当你想要点灯或者打开手电筒时，凛视都会阻止你。你只能抓着她的手，一步一步往前走。当你再次见到光芒时，你看到了一个祭坛，祭坛上放着一朵花，没有根系、正在绽放、尖锐无比。祭坛四周坐着许多独眼巨人，然而他们都不出声，只是“盯着”眼前的花。“你的前路会比刚刚走过的更为黑暗，”凛视自言自语道，“如果还能走，就去拿起花吧。”在说到“花”这个词的瞬间，所有独眼巨人都望向了你。
The routed enemies may be calling for reinforcements. We must not drop our guard before we find the last of them.=溃退的敌人也许正在呼叫援军，对残余敌人的搜索，不可怠慢。
The rug that comes with the dining table is simple in design, but the red, yellow and blue colors give off a fairy tale vibe.\nHaving lost her beauty, the Sugar Pome Fairy stumbles in shock and sleeps for fifteen years, until her guard brings back the legendary nut.=与餐桌配套的地毯，图案简单，但红黄蓝三色巧妙地碰撞出了童话感。\n失去美貌的糖果仙子在惊愕中摔倒，昏睡了整整十五年，直到侍卫将传说中的木果带回城堡。
The rug's pattern is a flower formed of multiple geometric shapes. The pattern's beauty originates from its adherence to natural order. This also applies to the beauty of musical notes.=这张地毯的图案是用各种几何图形拼成的花朵。\n图案陈设的美源自井然的秩序，音符节奏的美也是如此。
The rugged path has become utter chaos with the addition of photographers and Durins. The reason why old folks always say 'rough roads are hard to cross' is because narrow spaces are natural haunt spots for geists. The slightest hint of trouble can leave them with a mighty bloodthirst.=随着摆拍者以及杜林们的加入，这险道变得混乱无比。老人常说“险道难行”，正是因为狭处最容易有伥作祟，半点风吹草动，可能都会要人性命。
The Rule of Justice=守矩为义
The rulebook for cardinals may be as thick as a stack of three apple pies, but it's nothing that complicated. Checking on new arrivals to see how they're settling in, seeing if people are doing alright at the monasteries... After all, without them, what would even be left of Laterano today?=别看枢机的工作章程有三个苹果派那么厚，但真工作起来其实没那么复杂，比如看看谁刚进城适不适应，谁在修道院安不安全......毕竟，要是抛开这些，还剩什么能构成现在的拉特兰呢？
The rumbling grapevine says Saria is at odds with Control. But I get the feeling they're both idealists, and those with a strong will tend to have an edge to them. I... am I any different? I hope you'll never see my edge.=总有传言说，塞雷娅女士和总辖不和......但我能感觉到，她们都是理想主义者。坚定的人往往也是尖锐的。我......我不一样吗？博士，希望你永远不会见到我尖锐的一面。
The running backs on the football field are unstoppable. They just keep charging forward in spite of everything, all to clear a path for their teammates. And then they just fall down and leave it to everyone else to finish the job. Isn't that sort of like what I do? It's very cool! I hope I don't have to get tackled though.=想想橄榄球场上的跑卫，一往无前，突破敌阵，为队友开辟前进的道路！然后倒下，将前方交给队友！！这，这，这难道不是跟我的工作一模一样吗！太帅了吧！虽然不包含最后的倒下环节就是了。
The ruthless but effective bounty mechanism is the only way to ensure the normal operations of the Contingency Contract system.=冷酷有效的赏金机制，是危机合约系统正常运作的唯一保证。
The S.H.A.F.T. is part of the Arc-01 project.\nIt focuses energy and projects it to H.A.M.H.R.R., manipulating enough energy to operate multiple nomadic cities at the same time.=“弧光一号”计划的一环，通称——能量井。\n作用为聚集能量，并将之发射至位于上方的聚焦发生器。它能够储存足够维持一个国家所有移动城市相当一段时间消耗的能源。
The sacrifice created by thought must be offered by words.=思维创造的祭品，必将由言语奉上。
The saddest thing is that sorrow teaches us nothing.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.=真正令人悲伤的是，悲伤并不能教给我们任何东西。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。
The saddest thing is that sorrow teaches us nothing.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<@lv.fs>Condition: </>\nDeployment Limit -2=真正令人悲伤的是，悲伤并不能教给我们任何东西。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<@lv.fs>附加条件：</>\n可部署单位上限-2
The saddest thing is that sorrow teaches us nothing.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.=真正令人悲伤的是，悲伤并不能教给我们任何东西。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。
The saddest thing is that sorrow teaches us nothing.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\nCondition:\nDeployment Limit -2=真正令人悲伤的是，悲伤并不能教给我们任何东西。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n附加条件：\n可部署单位上限-2
The safehouse's standard assembly workbench. Good for the assembly and modification needs of most portable equipment. Once, Liskarm activated a flash shield while in testing. She quickly cleaned up the place as though nothing ever happened.=安全屋标配的装配工作台，足以满足大部分便携设备的组合与改装需求。\n雷蛇曾不小心在改装试验时启动了闪光盾牌。她迅速将现场收拾完毕，仿佛什么都没发生过。
The safehouse's standard flooring. It has been painted with heat-resistant paint to satisfy the third revision of the fortification requirements. Neither fallen bullet casings nor tears can leave any mark on this floor.=安全屋的标准配置地板，在第三版防护要求的基础上涂刷了耐热涂料，阻燃性能出色。\n沉湎于回忆的人无需留心，掉落的弹壳不会在地板上留下印痕，眼泪也是一样。
The safehouse's standard interior wall. Its thickness has been increased in accordance with the third revision of the fortification requirements. Sometimes, Liskarm comes back and gazes into the distance through the glass pane on the wall.=安全屋的标准配置内墙，在第三版防护要求的基础上增加了墙体厚度，防护性能出色。\n有时候雷蛇会回到这里，目光越过墙上的玻璃板，静静注视着远处的晚霞。
The safety line guides passengers to wait for the train in safety, but it exists only at the platform.\n<@lv.item><Emergency Heater> </>Makes surrounding Operators immune to the Frigid environmental effect.=安全线指引着人们站在安全的区域有序候车，但它只存在于月台。\n<@lv.item><紧急供暖器></>可以使周围部署的干员免疫环境“封冻”效果
The safety line guides passengers to wait for the train in safety, but it exists only at the platform.\n<Emergency Heater> Makes surrounding Operators immune to the Frigid environmental effect.=安全线指引着人们站在安全的区域有序候车，但它只存在于月台。\n<紧急供暖器>可以使周围部署的干员免疫环境“封冻”效果
The safety valve has begun to fail. System-wide errors are sometime caused by the most inconspicuous part.\n<@lv.item><Emergency Heater> </>Makes surrounding Operators immune to the Frigid environmental effect.\n<@lv.item><Flint> </>Immediately ignites an Emergency Heater.=保护系统的安全阀门开始失灵。系统性的错误，有的时候是由最不起眼的个别问题所导致。\n<@lv.item><紧急供暖器></>可以使周围部署的干员免疫环境“封冻”效果\n<@lv.item><点火石></>可以立刻点燃一个“紧急供暖器”
The safety valve has begun to fail. System-wide errors are sometime caused by the most inconspicuous part.\n<Emergency Heater> Makes surrounding Operators immune to the Frigid environmental effect.\n<Flint> Immediately ignites an Emergency Heater.=保护系统的安全阀门开始失灵。系统性的错误，有的时候是由最不起眼的个别问题所导致。\n<紧急供暖器>可以使周围部署的干员免疫环境“封冻”效果\n<点火石>可以立刻点燃一个“紧急供暖器”
The saint howls, but not because of the explosions, not because of her flesh wounds, but because of the strange, dissonant sound caused by the 'ammunition' as it scrapes across her skin. The sound of data being erased.=“圣徒”在嚎叫着，但不是因为爆破的冲击，也不是因为血肉的创伤，而是所有“弹药”在她体表擦出的诡异的乱流声。那是，数据被抹除的征兆。
The Saintess's finger traces out a shallow arc across the old man's forehead, from left to right.\nHer fingertip streaks across his graying brow, anointing him with unmelted snow, like how the most pious of Kjerag clerics would dispel spirits and make prayers for newborn babes.=圣女的手指，轻轻点着老人的额头，从左到右，划出浅浅的弧线。\n指尖划过他斑白的眉心，晕开尚没有化完的雪，像谢拉格最虔诚的修士，为新生的婴儿祛祟、祈祷。
The Salt and the Sand=“盐与沙”
The Salt Flat Conqueror Medal=征服盐漠奖章
The Salt Flat may look barren, but it is constantly filled with the sharp cries of the tiny saltfins that inhabit it. It is not uncommon for crew members to raise their voices and try to out-sing them.\n<@lv.item><The Salt Flat> </>Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated\n<@lv.item><Saltheap Cannon> </>Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=看似空无一物的盐地上，总有微小的盐鳞发出尖锐的鸣叫。常有船员扯开嗓子，想与盐鳞一较歌喉。\n<@lv.item><盐漠></>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<@lv.item><盐坨子炮></>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
The Salt Flat may look barren, but it is constantly filled with the sharp cries of the tiny saltfins that inhabit it. It is not uncommon for crew members to raise their voices and try to out-sing them.\n<The Salt Flat> Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated\n<Saltheap Cannon> Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=看似空无一物的盐地上，总有微小的盐鳞发出尖锐的鸣叫。常有船员扯开嗓子，想与盐鳞一较歌喉。\n<盐漠>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<盐坨子炮>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
The Saltheap Cannon is driven not by Originium explosives, but by the kinetic power of saltfin sinew. Dissatisfied with this state of affairs, some sailors have taken to stuffing improvised powder into metal tubes, trying to create true explosions.=被称作“盐坨子炮”的舰炮并非由源石火药驱动，而是用盐鳞筋将盐坨子发射出去。一些船员对此深感不满，他们将土制火药塞进铁筒，试图制造一些真正的爆炸。
The Saltheap Cannon is driven not by Originium explosives, but by the kinetic power of saltfin sinew. Dissatisfied with this state of affairs, some sailors have taken to stuffing massive amounts of improvised powder into metal tubes, trying to light up the night sky of the Salt Flat.=被称作“盐坨子炮”的舰炮并非由源石火药驱动，而是用盐鳞筋将盐坨子发射出去。一些船员对此深感不满，他们不顾一切地将巨量的土制火药塞进铁筒，以确信自己能照亮盐漠的夜空。
The same arrangement as last time. You don't tell anyone I'm here, and you provide me with a blanket… Oh, this one's my favorite. You actually remembered…? Haha… It's like we're of one mind, when it comes to sneaking away for a nap.=老规矩。别告诉任何人我在你这儿，然后给我一条毛毯......啊，这是我最喜欢的一条，你注意到了？......哈......确实，我们在偷空休息这方面一直都很默契。
The Same As Always=一如既往
The Same Dream=同一个梦想
The Same Feeling=同一种预感
The same incantation can be interpreted as desired, manifesting its effect in a thousand different ways. If words have countless interpretations, so do names. Dr. {@nickname}, were you to add your name to this incantation, what do you think it would invoke? I'm eager to find out.=同一咒言，诠释随心，效法可有千变。既然语义有千解，名字亦然。Dr.{@nickname}，我很期待，若您现在再将自己的名字写进咒言之中，又会为此术式带来何种变化呢？
The same path, in different directions. The same goal, by different means.=同一条路，不同的方向。同一个目标，不同的方法。
The Sami revere their wild lands more than anything, and this fragment of the vast wilderness sleeps in the personal collection of the Emperor of Ursus.=萨米人对他们的荒野尊崇无比，而现在这片荒野的碎片正静静躺在乌萨斯皇帝的私库中。
The Sami shamans seek revelation with the trees outside the building, then share Sami's decree with everyone.=萨米的萨满们在屋外的树木处求得了启示，于是他们将萨米的旨意分享给了众人。
The Sami tribe that believes in the King of Fowlbeasts created this totem. It is said that a sincere call will stir its wings, raising a storm and making the earth tremble.=信奉着羽兽之王的萨米部落制作了这个图腾，据说只要诚心呼唤，它就会鼓动双翼扬起风暴，让大地为之震颤。
The samples have been removed, and the specimen storage is now empty.=样品已被取走，标本库中空空如也。
The samples in the specimen storage escape a fiery fate.=标本库中的样品摆脱了被余火焚尽的命运。
The samples in the specimen storage escaped a fiery fate. The specimen storage houses a staggering number of samples, including photographs, anatomical diagrams, and tissue cross-sections. Some of these species have never been observed in the evolutionary record. The promise of an evolutionary end-goal was so enticing and so real that it could drive the brightest minds to work towards it day and night, sacrificing themselves.\nHow did the cultists feel towards the creatures they worshipped? When their scalpels sliced through the flesh of the Sea Terror, did they feel the same pain as if their own skin was being cut? Or will humanity's curiosity eventually supersede faith?=标本库中的样品摆脱了被余火焚尽的命运。这其中存储着数目惊人的样品，包含了照片、解剖图和组织切片，数种品类从未见诸任何进化记录之中。那份有关进化终点的许诺如此诱人，如此实在，足以驱策最杰出的头脑们为其日夜工作，奉献自身。\n教徒们对于他们所崇拜生物的态度究竟如何？当解剖刀割开恐鱼皮肤的时候，教徒们是否也感受到了切肤的疼痛？抑或，人类的好奇心终归会盖过信仰？
The samples in this area... We've taken these before. Let's move on.=这里的样本......已经采集过了，继续前进吧。
The sand sluice there churns through tons of sand every second, clearing a path for Yumen's advance. The massive nomadic city rolls toward its new goal at high speed.=斜前方的沙渠，一刻不停地吞吐着数以吨计的黄沙，为玉门的前行排解阻力。庞大的移动城市，正以高速奔向它新的终点。
The sand will reshape the land.=沙子会重塑大地。
The Sandbeast and the Crossbow=沙地兽与弩
The sands stretch flat. Their beacons burn far.=平沙莽莽，烽烟惹眼。
The sandstorm and thunder rage, as earth and heaven become one stage. Throw a goblet to the setting sun, toast the tower with sand overrun.=百丈狂沙吹雨，咫尺惊雷连云。当年掷盏飞残暮，今宵抔酒对高城。天地入瓮瓶。
The Sankta ability to perceive each other's states of mind is common sense to us, not something that needs real elaboration. But I'm sad to say, at some point, I suddenly realized I lost that reciprocation with my own people. It wasn't any physical disease, I just... began to think.=萨科塔人能察觉互相的心情，这在我们之间是一种不必特地强调的常识。但是很遗憾，在某个时刻，我忽然发现自己失去了那种同族间的感应。不是身体上的病变，我只是......开始思考。
The Sankta kills the Sarkaz=萨科塔杀死了萨卡兹
The Sankta... are not allowed...=我不允许......萨科塔......
The Sargonian-Columbian Hadiya is a descendant of the Qarnsayf, a legendary warrior tribe of the desert. She joined Rhodes Island in Sargon as part of her ambition to improve her combat techniques. She currently receives training and participates in field missions at the Sargonian branch office of Rhodes Island.=哈蒂娅，萨尔贡裔哥伦比亚人，沙漠传奇战士部族剑角的后代。为学习战斗技巧于萨尔贡主动加入罗德岛，现作为罗德岛驻萨尔贡办事处干员，接受战斗训练的同时参与各类外勤任务。
The Sarkaz are congregating away from Londinium, and this squad boasts elites from both the Vampire and Nachzehrer Royal Courts.=萨卡兹大军正从伦蒂尼姆向外集结，这支军队主要由血魔王庭和食腐者王庭的精锐组成。
The Sarkaz are pouring in. Did you figure out which tale this is? You didn't think about it? Th-Then what should we do?\n<@rolv.rem>This map is filled with <Poison Haze> that causes allies to constantly lose HP</>\n<@rolv.rem>Obtain extra Originium Ingots and Command EXP upon victory</>=萨卡兹们集体涌入了这段情境。你想好这是什么故事了吗？你没想过？那、那怎么办？\n<@rolv.rem>场地中有使我方单位持续失去生命的<毒性雾霾></>\n<@rolv.rem>胜利后获得更多源石锭与指挥经验</>
The Sarkaz are pouring in. Did you figure out which tale this is? You didn't think about it? Th-Then what should we do?\nThis map is filled with <Poison Haze> that causes allies to constantly lose HP\nObtain extra Originium Ingots and Command EXP upon victory=萨卡兹们集体涌入了这段情境。你想好这是什么故事了吗？你没想过？那、那怎么办？\n场地中有使我方单位持续失去生命的<毒性雾霾>\n胜利后获得更多源石锭与指挥经验
The Sarkaz are singing, and the Sankta play the accompaniment—who is this funérailles for, you ask? The nomadic monastery guides everyone it receives back to their homes, irrespective of life or death, irrespective of race or identity. Join in the chorus, and speak no more of this meaningless question.=萨卡兹在歌唱，萨科塔在伴奏——您问这是为谁唱起的葬歌？移动修道院会将沿途收容的每一个人送回故乡，不论生死，不论种族。加入这合奏吧，别再问那个没有意义的问题。
The Sarkaz army is constructing a defense line around Londinium with witchcraft turrets and altars on the city walls. Try to get around them and avoid direct engagement.=萨卡兹军正在构建伦蒂尼姆防线，巫术炮塔与祭坛已设置在城墙之上。请尽量绕行，避免直接交战。
The Sarkaz buries the Sankta=萨卡兹埋葬了萨科塔
The Sarkaz continue to march. Until the enemies of the Nachzehrer King are completely crushed, they have no right to stop. 'They are War itself.'=萨卡兹们仍在行军，食腐者之王的敌人还没有被彻底碾碎，他们便没有资格停下。他们就是战争本身。
The Sarkaz deserve sympathy for what they've been through, but one man can't steal another's home for the sake of his own. Peace will come to Londinium, and I hope, one day, every wanderer gets to build a homeland. It's what Rhodes Island wants too, isn't it?=萨卡兹的遭遇值得同情，但一个人并不能为了自己的家乡而去掠夺另一个人的家乡。和平会降临伦蒂尼姆，而我希望有朝一日，所有流浪者都能建起属于自己的家园。这也是罗德岛的愿望，对吧？
The Sarkaz do not spend their days idly and always have much work to do, but they always have enough strength left over to fight for fun.\n<@lv.item><Defensive Rune></> Operators deployed on it have increased DEF.=萨卡兹在城里闲的时候并不总是很多，好在大家每天都还有精力剩下，能打打架找找乐。\n<@lv.item><防御符文></>部署于其上的我方干员获得防御力提升
The Sarkaz do not spend their days idly and always have much work to do, but they always have enough strength left over to fight for fun.\n<Defensive Rune> Operators deployed on it have increased DEF.=萨卡兹在城里闲的时候并不总是很多，好在大家每天都还有精力剩下，能打打架找找乐。\n<防御符文>部署于其上的我方干员获得防御力提升
The Sarkaz dug through the Targangils Prime Vein and Originium crystals spurted forth from Kazdel. Their fall was inevitable, so they wanted everything on this great land to be buried together with them.=萨卡兹掘断了塔尔干主矿脉，源石结晶从卡兹戴尔喷涌而出。萨卡兹的败亡早已注定，于是他们要大地上的一切成为陪葬。
The Sarkaz follow the Cyclops and settle in Sami, working with the locals to repel demons from the north. The eye of the Cyclops has witnessed countless futures and tragedies. To ensure the Sarkaz remain free from the demonic plague, the Cyclopes depart to face the demonic disaster alone. With eyes festering from demonic corruption, they foresee the demons' demise.=萨卡兹们跟着独眼巨人顺利在萨米定居，与当地土著一起抵抗北方的邪魔灾异。巨人的眼见到了无数未来与惨剧，为了让萨卡兹们不再受到邪魔侵扰。巨人们离开人群，直视灾异，用那腐化的眼，看尽邪魔的终末。
The Sarkaz include many diverse cultures and intricate inter-racial relationships. However, to Mudrock, Warfarin, and Vigna, what brings them together is their friendship and their passion for life.=萨卡兹内部有着极其复杂的文化渊源与种族关系，但对于泥岩、华法琳和红豆来说，将她们联系到一起的，只是友谊和对生活的热爱而已。
The Sarkaz legion is currently retreating towards Londinium. A small number decided to desert, but the majority hold onto their formations.=萨卡兹军团正在撤往伦蒂尼姆，少量溃散的雇佣军开始逃亡，但大部分仍保持着纪律严明的军阵。
The Sarkaz reclaim land with brutal efficiency: bombard the area until it's flat. With mouths to feed, careless interlopers won't deter their relentless plans.=萨卡兹垦荒的方法很简单——用火炮轰炸几轮即可。萨卡兹们要吃饭，有人误入垦荒规划区并不构成变更计划的理由。
The Sarkaz swings his sword at the creator one last time, before the torrent of information engulfs him.=在信息的洪流彻底吞噬特雷西斯前，萨卡兹向造物主挥出了他的最后一剑。
The Sarkaz wanders across the wilderness of consciousness and soul. It is the final moment of her existence.=萨卡兹游荡在意识与灵魂的荒原上，这是她消散前的最后时刻。
The Sarkaz's first natural barrier.=萨卡兹最初的天堑。
The Scar Market is built deep underground, with countless chains keeping it fixed above the lava. A rare and marvelous sight for your eyes: no matter where you go, the Scar Market seems as stable as an anchor... You leave once you satiate your curiosity.=疤痕商场建立在地下深处，由无数道锁链将其固定在熔岩上空。你很少看到这样的奇景，无论你走向何方，疤痕商场似乎都如锚点那样稳固......在满足了好奇心后，你就离开了。
The scar on my face? I wasn't born with it... Let's just leave it at that.=你问我脸上这道疤？不是生来就有的......嗯，没了。
The scar on my face? I wasn't born with it... no, never mind.=你问我脸上这道疤？不是生来就有的......嗯，没了。
The scars of the Battle of Londinium continue to haunt Victoria. Those who clean up the battlefield have no way of knowing whether they are digging up something useful, or waking a blood artifact from its slumber.=伦蒂尼姆的战事仍以各种形式影响着维多利亚。清扫战场残骸的人并不知道，自己挖出的会是一件可堪一用的器物，还是一只从沉眠中苏醒的血之造物。
The scars on the carpet bear witness to an event in the past. Tuye's trailer once fell into a patch of quicksand. The other half of the carpet saved everyone in the vehicle. It now lies here quietly, in recognition of what it did.=伤痕累累的旧地毯见证了一段往事。\n图耶的房车在荒地上行驶的时候曾经陷入过流沙，而这截地毯的另外半段拯救了全车的人。作为感谢，它平静地躺在这里。
The scene before you begins to blur. From the haze, you think you are able to make out...=你眼前的景象变得模糊，似乎能够从中看到......
The scene is too disturbing, so we decide to leave the frightening place.=我们决定离开这个恐怖的地方，这个场景实在令人感到不安。
The scenery outside the window is far from appealing, but she musters up the courage to take the first step.=窗外的景色并不迷人，但她鼓起勇气迈出了第一步。
The scent in the air is changing.=空气中的气味在变化。
The scent... it's thick.=气味，很浓烈。
The School's collection room recreated according to Leizi's description. Few on the outside know of the events that transpired in this small Yanese town, but some still remember and record them.=根据惊蛰的描述复现的置锥学塾收藏室。这个炎国小镇上发生的故事极少为外人所知，幸好还有人试图将它们记住、留下来。
The scramble for fresh water highlights what once was a matter of trust. When water is no longer safe to drink, panic rips through the masses.\n<@rolv.rem>This stage has <Deep Water Zones> that cause enemies inside to have reduced Movement Speed and continuously lose HP.</>=争夺淡水资源分隔了曾经的信任，当淡水不再适合饮用时，恐慌便在所有人之中蔓延。\n<@rolv.rem>场地内有使敌方变慢并持续流失生命的<深水区>。</>
The scramble for fresh water highlights what once was a matter of trust. When water is no longer safe to drink, panic rips through the masses.\nThis stage has <Deep Water Zones> that cause enemies inside to have reduced Movement Speed and continuously lose HP.=争夺淡水资源分隔了曾经的信任，当淡水不再适合饮用时，恐慌便在所有人之中蔓延。\n场地内有使敌方变慢并持续流失生命的<深水区>。
The scramble for ore destroyed the otherwise friendly relations between several tribes, and when they began destroying the Monitoring Tower we had built, anger permeated among us.=矿产的争夺破坏了几个部落之间原本友善的关系，当他们开始破坏我们搭建的监控塔时，愤怒弥漫在我们的同伴之间。
The screen in the restaurant lights up, and Gustave sees his own face, writhing in pain and shock.=餐厅内的屏幕倏地亮起，古斯塔夫从上面看见了自己的脸，疼痛难忍的、惊恐的脸。
The Scripted Pack=戏中身组合包
The scriptures tell us the light of an Inquisitor's lantern is the light of faith within our hearts. It wasn't until I saw my master's last ray of light that I truly understood what this means. When an Inquisitor lays down judgment, her ruling should be based not on law, but instead her own heart.=经书上说，审判官的提灯释放出来的，是我们心中的信仰之光。而当我看到老师最后的光亮，我才真正明白了这句话的含义。审判官作出判决，依据的不该仅是律法，更应是我的本心。
The scroll appears, and the path ahead opens. Here, beginnings and endings, births and deaths, truths and lies converge.=长卷现，前路开，始末诞亡处，虚实交汇。
The scroll gently envelops the retainer who touches it, sending them to the place it seeks.=卷轴轻轻包覆住触碰它的随员，将之送往了它正探寻的地方。
The sculptor needs his livelihood. The statue needs maintenance. Who will provide the resources? Only the passing traveler.\n<@rolv.rem>There are <Tattered Pillars> that can be knocked down by neighboring Operators, dealing damage to the two tiles it falls on and forming rubble that blocks routes; No melee/ranged deployment restrictions</>=雕匠需要糊口，石像需要维护，谁来提供资源呢？思来想去，也只有路过的旅人了。\n<@rolv.rem>场地中有可以被相邻干员击倒、对倒下方向造成伤害并生成阻挡路线废墟的<破碎支柱>，且干员布置不受近远程限制。</>
The sculptor needs his livelihood. The statue needs maintenance. Who will provide the resources? Only the passing traveler.\nThere are <Tattered Pillars> that can be knocked down by neighboring Operators, dealing damage to the two tiles it falls on and forming rubble that blocks routes; No melee/ranged deployment restrictions=雕匠需要糊口，石像需要维护，谁来提供资源呢？思来想去，也只有路过的旅人了。\n场地中有可以被相邻干员击倒、对倒下方向造成伤害并生成阻挡路线废墟的<破碎支柱>，且干员布置不受近远程限制。
The scutcheon of Texas's family. The scratch on it tells a story.=一枚德克萨斯家族的标牌。其上的划痕尘封了一段往事。
The Sea belongs to=大海属于
The sea breeze blows past your shoulders to the other end of the ocean.\nThere lies your destination, but you are yet to begin your journey.\nPack your belongings and get ready, for the sea awaits your arrival.=海风从肩旁吹过，去往大海的另外一端。\n你的终点正在那里，而此时的你尚未起步。\n收拾行李，做好准备，大海等待着你的到来。
The Sea Breeze on the Salt Flat=盐漠上的海风
The sea is full of adventures and riches alike. You've come to the right place.=海洋充斥着冒险与财富，你来对地方了。
The sea is the soil that nurtures great trees from the seeds that fall within.=海洋亦是土壤，落入此中的种子，他日也能成为参天大树。
The Sea Terror's nest extends in all directions, and intruders quickly find themselves trapped from two sides. By the time they manage to kill one that volunteered itself to stay behind as distraction, its kin have long since relocated.=恐鱼巢穴四通八达，入侵者很快就会受到两面夹击。当他们杀死自愿留下迎敌的恐鱼时，巢穴中的其他同族早就转移到了别处。
The Sea Terrors sense a hope for the future. They swarm forth, their blood congealing into a bastion, using death to erect a mighty wall. The Seaborn is fleeing into their midst. It still needs more time.=恐鱼感受到了未来的希望，它们一拥而上，以鲜血浇筑堡垒，以死亡砌成高墙。海嗣遁入族群之中，它在逃离这里，它仍需要时间。
The Sea Terrors sense the imminence of evolution. They swarm forth, their flesh clogging the way, using death to hold back their enemies. The Seaborn is fleeing into their midst. It still needs more time.=恐鱼感受到了进化的迫近，它们一拥而上，以肉身填满道路，以死亡阻塞敌人。海嗣遁入族群之中，它在逃离这里，它仍需要时间。
The sea... When was the last time I saw it?=海......我已经记不得，上一次看见海面是什么时候了......
The Seaborn are not prophets—their evolutionary path is full of mistakes and losses. So they've evolved individuals adept in trial and error to prevent the collective from making the same mistake twice.\n<@rolv.rem>The number of hits required to spawn a Fractal is reduced. </>\n<@rolv.rem>This stage has <Rubble> that can block the enemy's path.</>=海嗣不是先知，它们的进化路线中满是错误与损耗，因此它们进化出专门试错的个体，并力求整个族群不在同一处失误两次。\n<@rolv.rem>召唤分形所需受击次数减少。</>\n<@rolv.rem>场地中有可以阻挡敌人行进路线的<碎石>。</>
The Seaborn are not prophets—their evolutionary path is full of mistakes and losses. So they've evolved individuals adept in trial and error to prevent the collective from making the same mistake twice.\nThe number of hits required to spawn a Fractal is reduced.\nThis stage has <Rubble> that can block the enemy's path.=海嗣不是先知，它们的进化路线中满是错误与损耗，因此它们进化出专门试错的个体，并力求整个族群不在同一处失误两次。\n召唤分形所需受击次数减少。\n场地中有可以阻挡敌人行进路线的<碎石>。
The Seaborn are the second species to engage in the modification of other organisms after humankind. Perhaps 'ecological protection' is just a battle over the definition of life.\n<@lv.item><Excrescent Carapace></> Deployable for High Ground Operators.\n<@lv.item><Waterway Beacon></> Must be charged by a High Ground Operator; allows your units to deal Burn when activated.=人类之后，海嗣是第二个能改造其他生物的物种。所谓“生态保护”，或许只是在与海嗣争夺生命形态的定义权。\n<@lv.item><赘生甲壳></>可部署高台干员\n<@lv.item><航道信标></>需要高台单位充能；开启后使我方单位获得灼燃损伤能力
The Seaborn are the second species to engage in the modification of other organisms after humankind. Perhaps 'ecological protection' is just a battle over the definition of life.\n<Excrescent Carapace> Deployable for High Ground Operators.\n<Waterway Beacon> Must be charged by a High Ground Operator; allows your units to deal Burn when activated.=人类之后，海嗣是第二个能改造其他生物的物种。所谓“生态保护”，或许只是在与海嗣争夺生命形态的定义权。\n<赘生甲壳>可部署高台干员\n<航道信标>需要高台单位充能；开启后使我方单位获得灼燃损伤能力
The Seaborn do not need to evolve the ability to play and appreciate music, but certain individuals do wish to know why humans are so fascinated by it.=海嗣不需要进化出鉴赏和演奏音乐的能力，但部分个体确实希望知道人类为何会对音乐着迷。
The Seaborn group shifts to make room for you. They accept you. You are their kin. You are one of them.=海嗣们为你挪开了一个位置，它们接纳了你，你是它们的同胞，是它们的一部分。
The Seaborn has already fled from here. All that's left is a mess on the floor.=海嗣已经逃离了这里，只剩一地狼藉。
The Seaborn has already left.=海嗣已经离开了这里。
The Seaborn has never been enveloped by such Arts before. It feels a sense of being overwhelmed, but quickly adapts. However, the Inquisitor's barrage will not cease until the flames of her lantern sputter out.=海嗣从未被如此的法术包围过，它感到无所适从，尽管它迅速适应。但审判官的炮火，不会在提灯熄灭前停止。
The Seaborn is once more on the starboard deck. It still preys on its own kin, amassing itself. It continues to linger in front of the broken gate.=甲板右舷，再度发现了受伤海嗣的踪影，它仍在捕食同类，它仍在积累自己，它仍在突破的大门前徘徊。
The Seaborn issue is already out of our control. If a single waterway or several battles could annihilate them, I would not be here seeking your cooperation. I should be off now. Stay in contact... Become one of them, then uncover their fatal weakness from within... this is the only way.=海嗣问题已经失控，如果一条航道、几场战争就能彻底消灭它们，我也不会出现在这里，寻求与你们的合作。保持联络，我该离开了......成为它们，找到真正解决它们的方法，只有这一条路。
The Seaborn looks out at the sea, towards where it was born, towards where it will end up. It cannot comprehend what has transpired within this floating box. It cannot comprehend the strangers and kin that have tried to hurt it. It lingers, brooding. It feels as if the answer is within its grasp, yet has no way to describe it.=海嗣看向海洋，它从那里诞生，它也最终会归于那里。它不理解这个飘荡在海上的盒子里发生的一切，它不理解那些试图伤害它的异类与同族。它徘徊着，沉思着，它感受到那个答案甚至已经被它握在手中，只是还无法描述它。
The Seaborn never see their own as enemies. This is a behavior unique to humans.=海嗣从不与同类为敌，这是人类的特有行为。
The Seaborn perceives the mysteries of the chess game in its own unique way.=海嗣以它独有的方式洞悉棋局中隐含的奥秘。
The Seamless Mixtape=不歇律动
The search for talent is of paramount importance to you.\nWhereas other people find but sand in the desert, you will uncover secrets, wealth, and even new Operators.=您惜才如命。\n沙中不仅有黄金，还有秘密、财富、以及干员。
The search for truth is far more difficult than she imagined, but she learned to seek the encouragement and support from those who walk the same path.=求索真知的道路比她想象的要更加艰难，但她也学会了从同路人那里获得勇气与支持。
The seas are calm, and nothing unusual is afoot=海潮平静，没有发生什么意外
The seas are roaring.=海面不太平静。
The seat belonging to the head of the critical response medic team. Wood has been replaced by polyester fiber and stainless steel, but the person sitting upon it has never been replaced.=急救专家医疗组负责人的座位。聚酯纤维和不锈钢替换了木料，坐在上面的人却从未变更。
The seat is too deep to be suitable for reclining, but is perfect for drawing your legs back and curling up.\nFor maladies that cannot be cured with herbs, acupuncture, or cupping, the clinic's owner will teach patients a set of exercises such as meditation or qigong, which may dispel blood stasis and relieve knotting of the heart.=宽幅过长，不适倚坐，反倒双腿盘曲于上刚好契合。\n草药针罐医不好的病症，医馆老板就会尝试传授病人一套功法，打坐运功于其上，或可活络淤塞，宽慰心结。
The seat of the assistant judge is smaller than the one in the middle. Those who sit on it rarely speak, and rarely have much impact on the result of the trial.=法院审判员的座椅，比中间的椅子略小一号。坐在上面的人通常极少发言，反正审判的结果和他们没什么关系。
The seat of the chief judge is solemn and heavy, seemingly immovable, but its occupant is often powerless and knows it.=法院审判长的座椅，沉重而肃穆，看上去难以动摇。然而事实上，坐在上面的人总是进退两难，言不由衷。
The second chapter has been attached to its proper place.=图册的第二章被装订到了它应在的位置上。
The Second Disk Piece=第二块圆盘
The Second Summit of Nations begins.\nThe land's enemies, the sea's strangers,\nall have gathered at Laterano.\nThe centuries-old order of the Holy City,\nshall be the salvation of all, living or not.\nAt what price cometh salvation?\nOnly the Laterans can know.=第二届万国峰会如期举办，\n不论是大地之上的仇敌，还是远海之下的陌客，\n今日皆是拉特兰的座上宾。\n圣城维系了千年之久的秩序，\n将成为一切生灵与死物的救赎之道。\n而此番救赎的代价，\n唯有拉特兰人知晓。
The secondary light source of the main hall. An Ægir-style handicraft; it is energy efficient and environmentally friendly.\nIn the sorrowful time of the Profound Silence, with no light and no sound, time itself seemed to stand still.=大厅的副光源，阿戈尔风格的工艺品，节能环保。\n大静谧悄然而至之时，一切声响都消失，如若没有光亮，时间仿佛真的已经停滞。
The secret to staying healthy is to sleep whenever you can.=健康的秘诀，是好好睡觉。
The secret weapon of Box Inc., and the natural enemy of 'Unruly Creatures.' Looks like a claw machine. Its program has gone haywire, causing it to run amok on the streets of Dossoles, snatching anything within reach. Keep your distance and resist the lure of its glowing neon signs, lest it swallow you too!=盒牌工业的秘密武器，“任性生物”的天敌，长得有点像抓娃娃机。现在，它的操控程序陷入了混乱，正失控地冲向多索雷斯街头，用它那些可以伸长的抓手到处捡拾好东西。离远一点，千万不要被闪烁着的霓虹灯广告吸引，别像那些贪婪的人一样被吞进它的肚子里！
The seed has been planted. All that follows is in the name of a greater, more beautiful sacrifice.\n<@lv.item><Fate Striker></> Continuously summons 'Certain Fates' when activated\n<@lv.item><Stress-Relief Helper></> Reflects 'Certain Fates', activated after some time=种子既已种下，那么其后种种，都只能是为了更盛大、更美的牺牲。\n<@lv.item><天命来袭></>开启后不断召唤“某种天命”\n<@lv.item><压力舒缓帮手></>反弹“某种天命”，一段时间后激活
The seed has been planted. All that follows is in the name of a greater, more beautiful sacrifice.\n<Fate Striker> Continuously summons 'Certain Fates' when activated\n<Stress-Relief Helper> Reflects 'Certain Fates', activated after some time=种子既已种下，那么其后种种，都只能是为了更盛大、更美的牺牲。\n<天命来袭>开启后不断召唤“某种天命”\n<压力舒缓帮手>反弹“某种天命”，一段时间后激活
The seeds of destiny were buried long ago, deep under the silverfrost.\nA ring of silence has done away with the ice, waiting to once more look towards the distant shore.\nThere will always be the unknown, there will always be possibility, and there will always be the echoes of a star.\nThere is no end to mankind's quest.=银凇之下，命运的种子早已深埋。\n沉默的圆环已除去冰霜，等待重新望向遥远的彼岸。\n总有未知，总有可能性，总有一颗星辰的回响。\n人类的求索永无止境。
The Seeker's Collection=探索者的收藏
The Semblance Carrier=表象载体
The semi-transparent black screens stand in contrast with the white light of the lamps, like faint dark clouds that barely manage to block even starlight.\nSerene with a tinge of regret, like a minor seventh chord.=黑色半透明吊顶。与吊灯的白光相得益彰，让人想起连星光都难挡住的浅淡乌云。\n恬静中带着淡淡的惆怅，正如一个小七和弦。
The serpent has brought about your end.=悍蛟已至，还想挣脱么。
The server is currently busy. Please try again later=当前服务繁忙，请稍后再试
The setting sun and the wind were once her traveling companions in the wilds, and they continue to accompany her as she rests in the shallows.=落日与风曾陪着她深入荒野，也将伴着她在浅滩停歇。
The setting sun dyes the grass of the camp and the drivers' faces a deep red. Sommer leans against the back of his truck, stretching his hand out to her. The other drivers look at her, nary a hint of wariness on their smiling faces.=夕阳染红了营地的草坪，以及司机们的脸。索默尔靠在后车厢，向她伸出手，其他的司机也都看着她，脸上带着毫无戒备的微笑。
The setting sun, some floating feathers, a sea of clouds stretching out into the distance... No, not a painting, it's the view out the window.=落日，飞羽，云海无际......这不是墙上的挂画，而是窗外的景色。
The Shade Beneath the Umbrella=伞下荫蔽
The shadow behind you looks heavier than it was yesterday, Doctor.=你身后的影子看起来比昨天更沉重，博士。
The shadow beneath your feet is not your own.=脚下的影子不属于你。
The shadow of death sweeps upon her smoke-blackened face. She does not move. She does not scream. She only stares directly into Patriot's eyes.=死亡的阴影袭上了她被硝烟染黑的面庞，她没有挪步，没有惊叫，仅仅是直视着爱国者的双眼。
The shadow of that city is far too long. She has to hurry, be faster, or else she'll be engulfed by the past.=那座城的影子太长，她不得不加快脚步，免得被过去吞没。
The shadow of the bestial Sui, towering and venerable. It casts its lazy gaze upon the mortal realm, and in the blink of an eye a thousand years have come and gone. With the millennium passing like a dream, it is uncertain whether it is feeling anger or bitterness.=岁兽阴影，古奥巍峨。它懒懒地看向人间，一眼已是千年，千年轻如一梦，说不清是愤怒抑或幽怨。
The Shadow of the Dark Moon=暗月的影子
The shadow will migrate together with the tree, just as the tree will not leave its people behind.=影子会伴随着树一同迁徙，就像树不会抛下它的族人。
The shadows are slowly corroding the mountains, and most people will probably not make it out of the huge blankets of snow.=阴影正缓缓侵蚀着群山，大多数人恐怕走不出这场遮天蔽日的大雪。
The shadows are trembling.=影子在晃动。
The shadows have never left your side, even without the night. Do be careful of your untimely somnolence, Doctor.=即使现在并非黑夜，黑影也不曾离开你的身边。小心你那些不合时宜的睡意，博士。
The shadows of past and future shed a tear here, proclaiming to the land today that they were here.=过去与未来之影，在此析出一滴泪水，向如今的大地宣告他曾经来过。
The shaman who commands the wind and snow is just an ordinary being under the rays of the southern sun.\nShe is, perhaps, more fearful of the heat than her southern friends.\nShe accepts her friend's advice and puts aside the thoughts burdening her mind for the time being.\nThe 'past' is destined to fade away, but branches still sprout on this great land.=号令风雪的萨满，在南方的日光下只是个普通人。\n或许，比她的南方朋友们更怕热一些。\n她接受了友人的劝说，暂时放下自己沉重的思绪。\n“过去”注定消逝，而这片大地仍在抽枝发芽。
The shamans know how trees will cling to survival, so they invite the trees to become armor for a warrior possessing a similar will.=萨满们知晓树木对于生存的执着，所以当战士也拥有这种意志时，他们便会邀请树木成为战士的护甲。
The shamans often make these little puppets out of vines to navigate the forest. Even though they are not very accurate, striking true can conserve a lot of the survey equipment's energy.=萨满们用藤蔓制作的小傀儡，时常被用于在林间寻路。虽然不是很准确，但要是找对了，也能为勘察机器节省大量能耗。
The Shape of Sound=声形
The Shaper=锻椎者
The Shapes We Feel=所感之形
The sharp fangs of an Oxmane, so sharp that they can tear apart flesh with ease. They serve as an excellent Alchemy material. As a reminder, they must not be used in place of dentures.=鬣犄兽的尖锐牙齿，拥有足以撕裂肉体的锋利度，是优秀的炼金素材。再次提醒，它不可用于充当假牙。
The sharp speartip pierces the red dragon's body, but she stands unmoved, as if nothing happened at all, until her younger sister's hand circles her waist, and her body slowly crumples. ...Just like the end of a dance.=锋芒贯穿红龙的身躯，但她仍然还在那里站着，仿佛什么都没发生，直到妹妹的手环上她的腰间，那身躯才缓缓倒下......正如一支跳到终局的舞。
The sharper the blade, the easier it is to break. The same goes for hatred in one's heart... It's easy to understand. But the hard part is, you must first face that which lies in your heart before you can really let it go. I have both hatred and gratitude toward the Grandmaster. The hatred, I paid back how I saw fit; the gratitude, I will hold as close. That is all.=越锋利的剑刃，越容易折断，就像人心里的仇恨......道理好懂，但要先拿得起，才能放得下。宗师于我有仇，也有恩。仇，我以我的方式报了，恩，我也记得，就是这样。
The shattered steel giant rattles and roars. Thus, the flagship sinks, taking an era along with it.\nPerhaps earlier, its final note would've been sounded by the people's sighs.=旗舰沉没了，破碎的钢铁巨构訇然作响，时代终结于此。\n或许更早，终结于人们的叹息里。
The sheep are all laughing at you!=你被小羊狠狠嘲笑了！
The Sheep Sweep=小羊热浪
The shelves in the dormitory of Reserve Op Team A6 are filled with books that the members liked to read. Each person is assigned a different part of the shelf depending on their height, but they would often read each other's books.=行动预备组A6宿舍里的架子，上面放了大家喜欢看的书。每个人按照身高分配了位置，但大家经常拿其他人的书看。
The Shen Jing, Cu Bing, and Zhen Gui. Yes, that's them. Just leave them on my table. Thanks. Why do I bring all these books with me? Go ahead and laugh, Doctor. Despite my many years of medical internship, there are many things in the books which I don't fully understand.=《身经》《卒病》《珍匮》，对，就是这些，放我桌上就好。为什么要带这么多书？博士，也不怕您笑，虽然已经跟诊多年，但书上的很多东西，我还没能吃透。
The Shennong Festival is Dahuang's most important occasion, and the deadline for seeding the summer crops.\n<@lv.item><Farmland></>Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></>Stops Blight from spreading.\n<@lv.item><Pumping Station></>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=神农祭是大荒城最重要的庆典，也是完成夏季作物育苗工作的最后期限，过时不候。\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播\n<@lv.item><泵站></>将身后一格的水泵至前方，净化/传播病害
The Shennong Festival is Dahuang's most important occasion, and the deadline for seeding the summer crops.\n<Farmland>Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve>Stops Blight from spreading.\n<Pumping Station>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=神农祭是大荒城最重要的庆典，也是完成夏季作物育苗工作的最后期限，过时不候。\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播\n<泵站>将身后一格的水泵至前方，净化/传播病害
The Shennong Shrine pays tribute not to deities, but to the grain stalk in the heart that does not bend or break.\n<@lv.item><Farmland></>Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></>Stops Blight from spreading.=神农祠的香火不供天仙，供的是人心头压不弯的秸秆。\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播
The Shennong Shrine pays tribute not to deities, but to the grain stalk in the heart that does not bend or break.\n<Farmland>Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve>Stops Blight from spreading.=神农祠的香火不供天仙，供的是人心头压不弯的秸秆。\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播
The shield is a symbol of a steadfast guardian.=盾牌，就是守护。
The shieldbearers formed a mountain range and became the earth. What they fight against are not enemies of flesh and blood. They fight against fate and injustice.=持盾者连成山脉，连成土地，他们对抗的不是血肉之敌，他们对抗命运，对抗不公。
The shifting of each grain of sand tells a story. As Kal'tsit predicted, the pursuing soldiers arrive on schedule, throwing themselves into the snare.=沙粒在发出声响，如凯尔希所说那般，追兵如期而至，自投罗网。
The shining star of Victorian Detectives! The Great Detective Metis Geraldine's memorable first case!=维多利亚探案界的闪亮新星！大侦探梅缇丝·杰拉尔丁值得纪念的第一案！
The ship breaks apart. The glow of the flame blankets a sea that had been silent for nearly a hundred years. An era comes to an end. A legend passes into history.=船只崩裂，火光映照着这片已经沉寂了近百年的海洋。一个时代的消亡，一段传奇的远去。
The ship's chapel is a typical product of the post-schism era, its eikon no longer holding a gun but instead taking up sword and lantern. The Church of Iberia has already written its own Scriptures, and with the king's support, plans to have a pope of its own.=这座随船小教堂就是典型的分离时期的产物，圣像已经不再持铳，而是拿起了剑和灯，国教会编写了自己的经典，甚至在国王的支持下，打算拥立一位自己的教宗。
The ship's now entering the eye of the storm! Hard to port! Steady, sailors! Don't panic, Doctor. I hold these raging tides in the palm of my hand. I promise you won't be swept overboard. Oh, sorry. Didn't expect you to get all soaked…=现在要驶入风暴中心了！左满舵！扬帆！稳住，船员们！博士，你不用慌张，这些狂暴的浪花都在我的掌控中，我不会让你摔下栏杆的，我保证——哦，对不起，我没想到它会浇你一身......
The ships have already left the port. May they return as scheduled.=船只已经出港，愿他们如期归来。
The shipyard that built ships such as the Stultifera Navis has become a nest of Sea Terrors. The Inquisition has contracted Rhodes Island to eliminate them in order to salvage a Golden Age ship-of-the line that is still restorable.\n<@lv.rem><Condition></> DP will not regenerate naturally.\n<@lv.item><Hand of the Saint - Purification Mode></> Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides with, and clearing Nethersea Brand in its path.=时至今日，曾经用以制造愚人号等重要舰船的造船厂也成了恐鱼的巢穴。为了抢救出一艘尚可使用的黄金时代主力舰，审判庭向罗德岛发来了协助清除恐鱼的请求。\n<@lv.rem><特殊条件></>部署费用不会自然回复\n<@lv.item><圣徒之手·清理模式></>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人，清除移动路径沿途的溟痕
The shipyard that built ships such as the Stultifera Navis has become a nest of Sea Terrors. The Inquisition has contracted Rhodes Island to eliminate them in order to salvage a Golden Age ship-of-the line that is still restorable.\n<Condition> DP will not regenerate naturally.\n<Hand of the Saint - Purification Mode> Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides with, and clearing Nethersea Brand in its path.=时至今日，曾经用以制造愚人号等重要舰船的造船厂也成了恐鱼的巢穴。为了抢救出一艘尚可使用的黄金时代主力舰，审判庭向罗德岛发来了协助清除恐鱼的请求。\n<特殊条件>部署费用不会自然回复\n<圣徒之手·清理模式>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人，清除移动路径沿途的溟痕
The shop had been really busy recently. It turned out there were rumors flying around that this was a lucky place for making up a relationship! I mean, all I ever did was help people find out who's been sleeping with whom. There were so many people here to take photos that I put a sign on the door which said, 'Be alone today. Avoid old romances.'=前阵子店里人气特别旺，我本以为是大家发现了我其实也算是个帅哥，哈哈......后来跟客人们打听了一下，原来是小店被误传成了“求签圣地”，甚至还是求“姻缘复合”的好地方？我当时都愣了，我最多也就帮人捋清楚“谁绿了谁”而已。后来，来拍照打卡的人太多了，我干脆在门口贴了个“今日宜独处，忌旧情复燃”。
The shop's grand chandelier hangs directly above the workbench, providing light as bright as daylight for artisans working late into the night. Its lighting can be adjusted as needed to test how fabrics appear under different conditions.=裁缝店内的大吊灯，高悬于工作台的正上方，为夜间工作的匠人提供如昼的光明。\n它的灯光能根据需求进行调节，可检验衣料在各种光照下的表现。
The shop's storage rack is used to hold sewing scissors and what would otherwise be a chaotic mess of thread spools. Usually placed by the workbench for easy access. Tailors must be meticulous—never letting a single loose thread slip by.=裁缝店的置物架，用来存放裁缝剪和那些本应乱糟糟的缝衣线，通常就放在工作台旁边，方便随手取用。\n身为制衣师就是要一丝不苟，一根线头都不能放过。
The shopkeep recognizes us from our previous visit, and, after restraining himself from a further slew of introductions, proposes we take a look at some of the 'good stuff.'\nHe does not disappoint—he takes something valuable from the bottom drawer and even gives us a discount.\nAs we leave, he asks that we help advertise his shop—to everyone but the desert thieves, of course.\n<color\=#d8d769>We paid some Crude Gold and obtained 1 high-grade Support Item.</color>=老板认出我们是回头客，在略显克制地寒暄了几句后，主动提出要给我们看一些“好东西”。\n他没有让我们失望，拿出了这家店压箱底的宝贝，并给我们打了折。\n临别时，他请求我们帮他宣传宣传这家杂货铺——当然，别把那些沙漠上的强盗给招来。\n<color\=#d8d769>我们支付粗制赤金，获得了1件高级支援道具。</color>
The shopkeep recognizes us from our previous visit, and, after restraining himself from a further slew of introductions, proposes we take a look at some of the 'good stuff.'\nHe does not disappoint—he takes something valuable from the bottom drawer and even gives us a discount.\nAs we leave, he asks that we help advertise his shop—to everyone but the desert thieves, of course.\nWe paid some Crude Gold and obtained 1 high-grade Support Item.=老板认出我们是回头客，在略显克制地寒暄了几句后，主动提出要给我们看一些“好东西”。\n他没有让我们失望，拿出了这家店压箱底的宝贝，并给我们打了折。\n临别时，他请求我们帮他宣传宣传这家杂货铺——当然，别把那些沙漠上的强盗给招来。\n我们支付粗制赤金，获得了1件高级支援道具。
The shopkeep unleashes his grievances on us. He may be a franchisee, but the company has its own salespeople in the area carrying the same goods, and they do direct sales as well. After listening to him grumble, we decide to buy some high-grade commodities to support his business.\n'Yes, they're all over there.' He points toward the remaining goods in the store.\n<color\=#d8d769>We paid some Crude Gold to buy 1 high-grade Construct.</color>=加盟店的老板向我们大倒苦水，表示虽然自己是加盟店，但因当地还有太阳谷自己的推销员，两边拿同样的货，推销员是直销，所以自己的店并没有什么竞争力。听完了他的抱怨，我们决定买点高级货支持一下他的生意。\n“喏，都在那里。”他指向了剩下的货品。\n<color\=#d8d769>我们支付粗制赤金，购买了1件高级建筑。</color>
The shopkeep unleashes his grievances on us. He may be a franchisee, but the company has its own salespeople in the area carrying the same goods, and they do direct sales as well. After listening to him grumble, we decide to buy some high-grade commodities to support his business.\n'Yes, they're all over there.' He points toward the remaining goods in the store.\nWe paid some Crude Gold to buy 1 high-grade Construct.=加盟店的老板向我们大倒苦水，表示虽然自己是加盟店，但因当地还有太阳谷自己的推销员，两边拿同样的货，推销员是直销，所以自己的店并没有什么竞争力。听完了他的抱怨，我们决定买点高级货支持一下他的生意。\n“喏，都在那里。”他指向了剩下的货品。\n我们支付粗制赤金，购买了1件高级建筑。
The shopkeep unleashes his grievances on us. He may be a franchisee, but the company has its own salespeople in the area carrying the same goods, and they do direct sales as well. After listening to him grumble, we decide to buy something, anything.\n'Yes, they're all over there.' He points toward the remaining goods in the store.\n<color\=#d8d769>We paid some Crude Gold to buy 1 regular Construct.</color>=加盟店的老板向我们大倒苦水，表示虽然自己是加盟店，但因当地还有太阳谷自己的推销员，两边拿同样的货，推销员是直销，所以自己的店并没有什么竞争力。听完了他的抱怨，我们决定随便买点啥。\n“喏，都在那里。”他指向了剩下的货品。\n<color\=#d8d769>我们支付粗制赤金，购买了1件普通建筑。</color>
The shopkeep unleashes his grievances on us. He may be a franchisee, but the company has its own salespeople in the area carrying the same goods, and they do direct sales as well. After listening to him grumble, we decide to buy something, anything.\n'Yes, they're all over there.' He points toward the remaining goods in the store.\nWe paid some Crude Gold to buy 1 regular Construct.=加盟店的老板向我们大倒苦水，表示虽然自己是加盟店，但因当地还有太阳谷自己的推销员，两边拿同样的货，推销员是直销，所以自己的店并没有什么竞争力。听完了他的抱怨，我们决定随便买点啥。\n“喏，都在那里。”他指向了剩下的货品。\n我们支付粗制赤金，购买了1件普通建筑。
The shopkeep welcomes us as we enter.\nWe don't wait for him to speak and get straight to the point, asking him for any necessities.\n<color\=#d8d769>We spent some Crude Gold to obtain 1 low-grade Support Item. </color>=看到我们进来，老板迎上来。\n还未等他开始滔滔不绝地介绍，我们直入正题，让他找一些我们所需要的物品。\n<color\=#d8d769>我们支付粗制赤金，获得了1件低级支援道具。</color>
The shopkeep welcomes us as we enter.\nWe don't wait for him to speak and get straight to the point, asking him for any necessities.\nWe spent some Crude Gold to obtain 1 low-grade Support Item.=看到我们进来，老板迎上来。\n还未等他开始滔滔不绝地介绍，我们直入正题，让他找一些我们所需要的物品。\n我们支付粗制赤金，获得了1件低级支援道具。
The shopkeep welcomes us as we enter.\nWe quickly interrupt his longwinded introduction and buy some recommended necessities.\n<color\=#d8d769>We spent some Crude Gold to obtain 1 low-grade Support Item. </color>=看到我们进来，老板迎上来。\n我们赶紧打断了他滔滔不绝的介绍，直接让他推荐一些我们所需要的物品。\n<color\=#d8d769>我们支付粗制赤金，获得了1件低级支援道具。</color>
The shopkeep welcomes us as we enter.\nWe quickly interrupt his longwinded introduction and buy some recommended necessities.\nWe spent some Crude Gold to obtain 1 low-grade Support Item.=看到我们进来，老板迎上来。\n我们赶紧打断了他滔滔不绝的介绍，直接让他推荐一些我们所需要的物品。\n我们支付粗制赤金，获得了1件低级支援道具。
The shopkeeper seemed extremely capable. After hearing that Sora belonged to Compagnia dell'alba, those adroit hands became even more circumspect.=这里的老板似乎什么都会，在听说空属于白日剧团后，修补的手更小心了几分。
The short curtain is made of several strips, boasting a gradient design.\nBeyond the cabin lies the ocean, and the Terrans, trapped on 'land', may never know its vast mysteries.=条形装饰带拼组而成的短帘，采用全新的渐变材料，极具设计感。\n船舱之外便是海洋，被“大地”困住的泰拉人，无从知晓它的神秘和浩瀚。
The Shortest and Straightest Line=直线最短
The shortest distance between two points is not a straight line.=两点之间，直线不最短。
The show hasn't started, and this place is already such a riot!=好戏还没开场，就已经这么热闹了吗？
The show must stop, but there are those who disagree.=演出必须被终止，但是，并不是所有人都这么想。
The Siblings=兄友妹恭
The siblings, who see each other only once a year, are arguing over whose birthday present shows the most love for their parents again. Why is it that you miss them when they are away but find them bothersome when they are around? However, when everyone's favorite dish is served, the mood around the dinner table lightens up slightly.\n<@lv.item><Stove> </>Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove> </>Summons 'Vapid Blight' to deal True damage to all allied units in its path.=一年难得聚齐一次，却还为那一点身外物攀比谁更会尽孝。不见想念，见了聒噪。然而，端上每个人儿时最爱的菜时，饭桌上紧绷的氛围不觉柔和了起来。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
The siblings, who see each other only once a year, are arguing over whose birthday present shows the most love for their parents again. Why is it that you miss them when they are away but find them bothersome when they are around? However, when everyone's favorite dish is served, the mood around the dinner table lightens up slightly.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=一年难得聚齐一次，却还为那一点身外物攀比谁更会尽孝。不见想念，见了聒噪。然而，端上每个人儿时最爱的菜时，饭桌上紧绷的氛围不觉柔和了起来。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
The Siege of Redhorn=赤角小镇之围
The signal light array has been occupied by a large number of Sea Terrors, and must be cleared out.=“信号灯组”被大量的恐鱼占领，必须先清理那里。
The signal probably won't last much longer=信号很可能持续不了多久
The signature pasta dish of an 'authentic Siracusan restaurant' that once operated in the capital of Gaul. The dish's unique taste, and particularly its sauce, a blend of thick chocolate sauce and Originium Slug liver, earned the praise of many Gaulish nobles. Supposedly, though, this dish nearly caused a diplomatic crisis between Siracusa and Gaul.=曾经开设在高卢首都的一家“正宗叙拉古餐厅”的招牌面食，用浓郁的巧克力酱与源石虫肝制成的酱汁以其独特风味备受高卢贵族好评。但是据说差一点引起叙拉古与高卢的外交冲突。
The signature pasta dish of an 'authentic Siracusan restaurant' that once operated in the capital of Gaul. The dish's unique taste, and particularly its sauce—a blend of thick chocolate sauce and Originium Slug liver—earned the praise of many Gaulish nobles. Supposedly, though, this dish nearly caused a diplomatic crisis between Siracusa and Gaul.=曾经开设在高卢首都的一家“正宗叙拉古餐厅”的招牌面食，用浓郁的巧克力酱与源石虫肝制成的酱汁以其独特风味备受高卢贵族好评。但是据说差一点引起叙拉古与高卢的外交冲突。
The signs of heaven are right. Time to get back on your feet, even if dark clouds draw near.\n<@lv.item><Farmland></>Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></>Stops Blight from spreading.=趁天长，及良时，是该重振旗鼓，哪怕阴云将近。\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播
The signs of heaven are right. Time to get back on your feet, even if dark clouds draw near.\n<Farmland>Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve>Stops Blight from spreading.=趁天长，及良时，是该重振旗鼓，哪怕阴云将近。\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播
The Silence crushed the Iberians, so she wishes to speak up. If her words are not sharp enough, then her sword will speak for her.=沉默压垮了伊比利亚人，所以她要发声，如果言语不够锐利，那就以剑代言。
The silence only lasts a few seconds before a uniform voice booms from every television screen on the street.=沉默只持续了不到几秒钟，很快，整齐划一的声音从街上的每一台电视里响了起来。
The Silent Champ=沉默拳王
The silent elite operator Mantra is always 'by your side' when you need her.=沉默的精英干员真言，必要时，她总会“陪伴”在你左右。
The silent saint picks up the broken and burned flower. The statue protected it from the flames. It was a miracle that it survived the fire. But this miracle is worthless in the eyes of another.=沉默的圣徒拾起那枝花茎断折，花瓣焚毁的花。圣像给予其庇护，让其免于被火焰吞噬，在那样的大火中，它的幸存是某种奇迹。可在另一个人眼中，这份奇迹一文不值。
The Silent Wavelengths Headhunting Bundle=空白频段寻访组合包
The Silent Wavelengths Headhunting Pack=空白频段寻访包
The Silent Wavelengths Headhunting Permit=空白频段寻访凭证
The Simple Wish=简单的愿望
The simple yet ingenious flower boxes add a touch of greenery to the railway platform. The seeds came from the town of Brentwood and were the first new variety cultivated by local gardeners after the war.=样式简单而不乏巧思的花箱，为站台增添了一抹绿意。\n种子来自布伦特伍德镇，是当地园丁在战后培育出的第一个新品种。
The sinister Rhodes Island wants to occupy Chernobog! We have to seize control of it before they do, for the civilians' sake!\n<color\=#ed5016><Soldier></color> Seeing the Doctor in action made him want to come up with awesome strategies too, so he's been learning to read.\n<@lv.item><Roadblock></> Blocks your units' route, and can be attacked and destroyed.=邪恶的罗德岛想要占领切尔诺伯格，为了切尔诺伯格的居民们，我们必须夺取切尔诺伯格的控制权！\n<color\=#ed5016><士兵></color>在博士的影响下最近正努力识字，想要有一天和博士一样运筹帷幄。\n<@lv.item><障碍物></>可以阻挡我方单位的行进路线，可以通过攻击拆除
The sinister Rhodes Island wants to occupy Chernobog! We have to seize control of it before they do, for the civilians' sake!\n<Soldier> Seeing the Doctor in action made him want to come up with awesome strategies too, so he's been learning to read.\n<Roadblock> Blocks your units' route, and can be attacked and destroyed.=邪恶的罗德岛想要占领切尔诺伯格，为了切尔诺伯格的居民们，我们必须夺取切尔诺伯格的控制权！\n<士兵>在博士的影响下最近正努力识字，想要有一天和博士一样运筹帷幄。\n<障碍物>可以阻挡我方单位的行进路线，可以通过攻击拆除
The sisters refused my visit again. They still find me... disagreeable. I've never claimed Rose Riverside's Canoes to be a harmonious family. As we can perceive the rhythmic pulse of each other's hearts pumping blood, the trust between us needn't rely on sentiment.=那几位姐妹又拒绝了我的探望，她们还是那么看不惯我......我可从没说过，玫瑰河畔的航船都是相亲相爱的呀。既然我们都能触知彼此心脏泵出血液时的搏动，那信任就不需要情感来维持。
The Sites We Visit=所到之处
The situation in the field is getting more complicated. Carefully deploy melee Operators to stop the swarm of enemy Breakers.=战场环境变得复杂，需要考虑部署近战干员的位置来阻挡敌方蜂拥而来的破阵者。
The situation in the outskirts of Londinium has stabilized. Per our analyses, the next battle will break out near the city.=伦蒂尼姆周边地区的局势已经稳定。据分析，下一场战斗将在伦蒂尼姆城下爆发。
The situation is complicated, I shall improvise and adapt.=情势复杂，我当便宜行事。
The situation is critical: the beast activity may be putting the village in danger.=野兽活动有威胁村庄的可能，情况危急。
The situation is critical: the beast activity may be putting the village in danger.\nCondition:\nMore enemies will appear.=野兽活动有威胁村庄的可能，情况危急。\n附加条件：\n出现额外敌人
The situation is crystal clear.=局势明了。
The situation is looking bad, but we have nothing to fear as long as we stay strong! Let's fall back for now?=情况不妙啊，留得青山在不怕没柴烧！这次我们还是先撤退吧？
The size of a fingertip, the weight of a murmur of fate and inertia. It does not intend to destroy, not even to arrive. It only follows the shortest path of inevitability and the longest path of coincidence, spinning and moving forward. In its own time, the world is simply walls to collide with, propositions to bounce off, cacophonous and silent.=它不过指尖大小，却携带着一场关于命运与惯性的私语。它无意破坏，甚至无意抵达，它只是沿着最短的必然与最长的偶然，旋转、前进。在它自身的时间里，天下只是无数可撞的墙壁、可弹的命题，嘈杂又寂静。
The size of a fingertip, the weight of a murmur of fate and inertia. It does not intend to destroy, not even to arrive. It only follows the shortest path of inevitability and the longest path of coincidence, spinning and moving forward. In its own time, the world is simply walls to collide with, propositions to bounce off, cacophonous and silent. The most glancing impact is enough to make life and chaos collide with each other.=它不过指尖大小，却携带着一场关于命运与惯性的私语。它无意破坏，甚至无意抵达，它只是沿着最短的必然与最长的偶然，旋转、前进。在它自身的时间里，天下只是无数可撞的墙壁、可弹的命题，嘈杂又寂静。差之毫厘的触碰，足以让生活与混乱彼此命中。
The skeleton emerges from the fabric of reality. Everything hangs in the balance.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.=穿越时空的骸骨破空而出，成败在此一举。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降
The skeleton emerges from the fabric of reality. Everything hangs in the balance.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=穿越时空的骸骨破空而出，成败在此一举。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
The skeleton emerges from the fabric of reality. Everything hangs in the balance.\n<@lv.item><Originium Pollution> </>Continuously deals True damage to units on it and greatly reduces their SP recovery.\n<@lv.fs>Environmental Conditions: </>\n2 tiles on the battlefield are no longer available for deployment, some enemies will differ, and Soul Maelstroms are Invisible.=穿越时空的骸骨破空而出，成败在此一举。\n<@lv.item><源石污染区></>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降\n<@lv.fs>环境条件：</>\n战场上2个位置无法部署，部分敌人有所不同，魂灵涡流获得隐匿效果
The skeleton emerges from the fabric of reality. Everything hangs in the balance.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.=穿越时空的骸骨破空而出，成败在此一举。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降
The skeleton emerges from the fabric of reality. Everything hangs in the balance.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\nEnvironmental Conditions:\n2 tiles on the battlefield are no longer available for deployment, some enemies will differ, and Soul Maelstroms are Invisible.=穿越时空的骸骨破空而出，成败在此一举。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降\n环境条件：\n战场上2个位置无法部署，部分敌人有所不同，魂灵涡流获得隐匿效果
The skeleton emerges from the fabric of reality. Everything hangs in the balance.\n<Originium Pollution> Continuously deals True damage to units on it and greatly reduces their SP recovery.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=穿越时空的骸骨破空而出，成败在此一举。\n<源石污染区>使位于其上的单位持续受到真实伤害并且技力回复速度大幅度降\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
The skies of Trimounts have been restored, Dr.{@nickname}, but no one will forget what they saw when they were torn open. What do you see in the future of this land? What can Rhodes Island do? What can I do for you, and for myself? I want your answers.=Dr.{@nickname}，特里蒙的天幕已经恢复如初，但想必没人能忘记它被撕开后的景象。你如何看待这片大地的未来，罗德岛能做什么，我能为你们、为自己做什么？我想知道你的答案。
The Skill to Survive=生存的技巧
The skills a great warrior needs are those which defy recording.=一个优秀战士渴求的技艺是没法被记录下来的。
The sky and the land... both a drought to relieve.=空气与陆地......都太干燥。
The sky can be conquered not only by wings, but also by wisdom and your own two hands.=能征服天空的不止翅膀，还有双手与智慧。
The sky darkens, those dangerously beautiful tides shimmering as they gradually become clearer. They quietly spread towards the mouth of the cave on the island, right at our feet.=天色阴沉了下来，那些美丽而危险的、发光的潮水在此刻逐渐清晰，它们悄然蔓延到了岛上的岩洞口，我们的脚边。
The sky is high and the clouds are distant. It's time to get going. And bring your soda!\n<@lv.item><Steam Soda Bottle></> When defeated, creates Pure White Steam in the surrounding area.=天高云远，要上路了。别忘记带上足够的汽水！\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽
The sky is high and the clouds are distant. It's time to get going. And bring your soda!\n<Steam Soda Bottle> When defeated, creates Pure White Steam in the surrounding area.=天高云远，要上路了。别忘记带上足够的汽水！\n<水汽汽水瓶>被击破时在周围产生纯白水汽
The sky may fall tomorrow, but tonight we drink to our hearts' content.=管它明日天翻地覆，今晚举杯欢庆，好好犒劳自己。
The sky of Londinium is always gray.=伦蒂尼姆的天空总是灰色的。
The sky's getting dark, and we're not familiar with the place. We don't need any extra risks, so let's just thank them and go.=天色渐晚，更何况我们人生地不熟，不用在这种地方冒险，感谢就够了。
The sleeping danger will eventually awake. Do not ignore it simply because it has not yet revealed itself.\n<@lv.item><R-Series Power Armor></> Absorbs nearby experimental products to recover SP. Activates when SP is full.=沉睡着的危机终成灾祸，不能因为此时还未显现出来而忽略它。\n<@lv.item><R系列动力装甲></>吸收周围实验产物回复技力，技力满时激活
The sleeping danger will eventually awake. Do not ignore it simply because it has not yet revealed itself.\n<R-Series Power Armor> Absorbs nearby experimental products to recover SP. Activates when SP is full.=沉睡着的危机终成灾祸，不能因为此时还未显现出来而忽略它。\n<R系列动力装甲>吸收周围实验产物回复技力，技力满时激活
The slightest vibration can change the result.=任何微小的震动都可能改变结果。
The sliver of the ghost leaves quietly. He has found the answer.=一缕残魂悄然离去。他已经得到了答案。
The Slow Walk Ahead=缓步前行
The sluggies follow in close pursuit!=紧随其后的是这些虫虫！！
The small brewery's beer is of outstanding quality.\nYou feel its owner could make a lot of money from it.=这家小酒厂的啤酒品质相当卓越。\n你有预感它的老板能靠这个赚很多钱。
The small issues that besmirch our results can be left to me. You may take your leave.=不碍结果的小事，我已代为完成，可以离开了。
The small Liberi rarely ponders life, but that does not mean she does not have the courage to face it.=小小的黎博利很少思考人生，但这不代表她没有直面人生的勇气。
The smell here reminds me of something really scary.=这里的气味让我回忆起了一些很可怕的事情。
The smoke won't chase you like a hungry saltfin, so stay put already!=药草烟雾没有长腿，不会追着你跑，老实点别乱动！
The smooth and shiny surface goes well with the crisp sound of glasses clanging. Finely aged liquor, a ball of ice from Columbia, and a pinch of salt taken from dried tears. Goodnight, my love.=抛光而成的纯净镜面，与玻璃碰撞时的清脆恰到好处。一杯陈年的谷物精粹，一颗来自哥伦比亚的澄澈冰球，再加上一撮泪水干涸的盐。晚安，我的爱人。
The snacks on this tea table vary with the seasons. When the academy announces exam results, Ding Feng Lou offers 'Scholar Cakes' at half price for students—free if the taste inspires a poem. On such days, the porch is filled with poetry.=木茶几上的茶点四季各不相同，特殊时日还有限定款。\n学府出考绩的日子，鼎丰楼会限时推出状元糕犒劳学子，学生半价；若能围绕点心的滋味题首诗，则可免费。那几日，门廊上总挂满诗牌，随风而动。
The snow atop the Matterhorn's peak did not fall in a single day. The road ahead is much the same. Rhodes Island has been following this path for so long, what could possibly be left to bar your way? Forge ahead. My blessing shall be with you forevermore.=马特洪峰的积雪不是一日落成的，向前延伸的路途也一样。罗德岛已经在这条路上行过许久，时至今日，还有什么能够阻拦你们的脚步呢？继续前行吧，我的祝福会永远伴随你们。
The snow falls heavy... The blizzards of far-off Kjerag continue year after year, but the political landscape never stands still from one moment to the next. For those who fail to catch up with the changes, this age-old snowstorm will come to bury them beneath.=雪下大了......远方谢拉格的风雪年年依旧，而政治棋局上的变动却不曾停息片刻。所有无法追赶上变化的，都会被这陈年风雪所掩埋。
The snow fell thick the day she was born—a rare crossing of fates in itself.=她出生时正遇一场大雪，这本是一场难得的相逢。
The snow has melted, and its waters nourish the soil.=积雪将融，化作水分滋养土地。
The snowpriest is open with you, and tells you everything she knows. When the conversation ends, she wishes you good luck and says that she believes that all of you will 'make the prophecy come true.'=雪祀对你开诚布公，知无不言。在对话的结尾，她祝你们好运，称相信你们会“让预言应验”。
The snows of my home... are with me.=故乡的雪......陪伴着我。
The snowy mountain train brings tourists one after another, and the newly-opened post office sends off their souvenirs one by one.=雪山列车送来的观光游客一批又一批，从新开设的小邮局寄出的旅游纪念品一件又一件。
The so-called 'Rhine Lab Ten' seldom came together, even when Kristen was still around, so the few empty seats at the round table now do not imply much of a crisis. As Director of Engineering, I know how much longer this machine we call 'Rhine Lab' can operate.=哪怕克丽斯腾还在的时候，所谓的“十杰”也很少聚齐，所以现在那张圆桌上空了一些位置，并不意味着多大的危机。我在工程科，我很清楚这台名为“莱茵”的机器还能运作多久。
The Society Tribune in Dossoles talks bad about our community. They called us 'sociopathic'. So I pinned a bulletin outside their office, telling them how we eat when we're hungry, sleep when we're tired, and love when we're lonely. If that's 'sociopathic', then society's pathetic.=多索雷斯有个《社会报》喜欢造社区的谣，还说我们反社会。于是我就在报社外墙上办了个“反社会报”，写我们饿了吃，困了睡，孤单了就去爱别人的事。这要真算反社会，那还是社会的问题更大。
The soil answers my will.=泥土会回应我的意志。
The soil on the plains contain all souls' desires. Those thoughts, regrettable yet magnificent, despicable yet delicious. They are your food to enjoy. Are they sweet? Are they Sour? You must've figured out how to share them with me, right?=原野的浮土包容着生灵一切渴望，那些可叹的、可鄙的念想，壮丽而美味。那也是你的食粮。它们甜蜜吗？它们酸涩吗？你一定想好怎么和我分享了，对吗？
The soldier seems to like the hot wind blowing on the deck. It reminds him of the warmth of the fire when cooking supper back home.=士兵喜欢甲板上拂过的热浪，那让他怀念起老家晚炊时火光的温度。
The soldiers are grateful for our help, and gave us some information on our surroundings.=士兵们非常感激我们的帮助，给了我们一些有关周围地形的情报。
The soldiers stepped onto the battlefield, drew their blades, and met in battle.=战士走入战场，战士拔出战刃，战士迎接战斗。
The soldiers were grateful for our help, and gave us some information on our surroundings and the Sarkaz encampment.=士兵们非常感激我们的帮助，给了我们一些有关周围地形和萨卡兹驻军的情报。
The soldiers were on high alert, and asked us to leave at once after we gave them our supplies.=士兵们非常警惕，让我们留下物资后立即离开。
The solos have their merits, but a chorus can destroy everything.=独奏虽有可取之处，合唱才能毁灭一切。
The son of a top Columbian construction CEO, Mountain and his entire family were put in prison after they were framed by a rival corporation. He enlisted in Rhodes Island upon his escape.\nMountain possesses a physique naturally fit for combat, and he is currently active as a Guard Operator and on the frontlines of a variety of missions.=哥伦比亚某建筑业龙头公司CEO之子，举家被竞争对手陷害而入狱，离开监狱后，加入罗德岛。\n拥有几乎天生为战斗而生的体魄，现作为近卫干员活跃于各种任务的第一线。
The song attracts its brethren, and the sound of chewing eventually overwhelms the melody. When they separate and you step out onto the reef, nothing remains except traces of that final performance. Take them with you, and begone from this place.=歌声引来了它的同胞，咀嚼声也最终盖过了旋律，当它们散去，你踏上那块礁石时，上面只留下了演奏的痕迹。带上它，离开这里吧。
The song calls over a flock of fowlbeasts that take your Originium ingots, then return with a signal flag. Alas, it seems this love still has its price.=这歌能引得众羽叼走源石锭，而后衔来一面令旗。唉，可见这情啊，还是有价的。
The song in the letter connects the past to the present.=信中的歌声，从过去一直流淌到现在。
The song tells of a Djall born with the ability to sense fear. She was candid with what she sensed, but everyone was still wary. She later honed her skills to defeat foes without this power, yet remained known as the 'Arch-liar'.=歌里唱到，笞心魔天生能感应他人的恐惧，她索性把所感都诚实地讲了出来，别人却仍不肯放下那百般的戒备；后来，她练就了一身不用这个天赋克敌的好本领，却还是被冠上了“恶主”的名衔。
The songs and the screams from their souls, the instruments of their final concert, are forever bound to linger in your mind.\nStranger to you that some of their tribulations may be, you know their determination is made, their die cast, and they will stand and face the music. As will you one day, surely.=最后的演出，是源自她们灵魂的演奏和呐喊，在你的脑中久久无法散去。\n你不知道她们为何痛苦，但是你知道，她们已下定决心，绝不逃避。你坚信未来的自己也会如此。
The songs I like are probably not so popular. They're only good for humming to myself when I'm alone.=我喜欢的歌，应该也不怎么流行吧。这些歌只适合独处的时候哼给自己听。
The sooner we're out, the sooner we're on break.=早点出发，早点休息。
The sound of a rainstorm in the wilderness...=旷野上的风雨声......
The sound of canvas straining in the wind fills everyone's ears as La Conquista charges on, evading the salt ship's interception.=巨大帆布被风绷紧的声音冲进每个人的耳朵，征服宣告号越过了试图拦截的盐船。
The sound of hitting flint fades into the vast snow. The darkness is boundless, with only a tiny speck of flame to illuminate it, quietly flickering and melting the ice and snow, and waiting for the sun to rise again.=打火石撞击的声响隐没在茫茫雪原中，黑暗无垠，唯有这一簇炽热燃烧的火苗。它静静跳动，远望着那无边的凛冽，于寒夜中融化冰雪，只待太阳再次升起。
The Sound of Music=音乐之声
The sound of plants breathing resonates at the same frequency, and countless motes of fluorescent light rise amidst the forest like a galaxy hanging upside-down on the ocean floor. What kind of soil could give rise to such a wondrous grove?=植物的呼吸声同频共振，林间升起万千荧光，星河倒悬在这片海底。何种土壤才能孵育出如此曼妙的森林？
The sound of synthesized voices echo at a leisurely tempo, like the valley in the rain.=人声经过恰当的电音处理，配合慢板节奏，幽幽回响，仿佛雨季的山谷......
The sound of the wind in the barrens... Far too familiar.=太过熟悉的荒野风声。
The sound of these footsteps... It's you, Doctor.=这个脚步声......是你，博士。
The sound of weapons clashing fills the park. No tricks, no fooling around. Every attack is intended to kill.=兵器碰撞的声音在公园中不断响起，两人的招式都毫无花哨可言，招招都旨在直取对方性命。
The Sound of Withering=枯萎之声
The soundproofing here is good. Visibility isn't great, but the location has potential, and there's plenty of traffic. Not bad...=你这房间隔音不错，虽然视野一般，但是地段位置有潜力，人流量也大。不错......
The soundproofing here should be decent...?=这里的隔音效果，应该还不错吧？
The soundproofing is excellent. Was it done for professional reasons?=房间的隔音这么好，是业务需要吗？
The soundproofing of this place is excellent. Was it done for professional reasons?=房间的隔音这么好，是业务需要吗？
The sounds of the cannon salvo cannot hide the silent anger of self-discipline. This season's Major will not be peaceful.=礼炮的响声遮掩不住自律缄默的愤怒，本届特锦赛注定不会平静。
The southern territory of Kjerag has long acted as the exit point for all of Kjerag. When the Silverash family declared a new economic policy, merchants from Columbia, Leithanien, and Rim Billiton launched several investment plans. During this period, Steward took the initiative to become a guide and local servicer for the business activities of merchants from all over the world. He also worked part-time as a model to help market goods. The brand new goods coming out of Columbia left a deep impression on Steward, and Steward's excellent service has garnered the praise of many merchants.=谢拉格南领地长期作为谢拉格地区的出口，在银灰家族颁布新经济政策刺激下，由哥伦比亚、莱塔尼亚、雷姆必拓的商人们启动了数次投资计划。在此期间，史都华德主动申请成为各国商人开展商业活动的向导与本地服务人员，并兼任商品展示模特等多种工作。来自哥伦比亚的崭新商品使史都华德感到印象深刻。而史都华德的优良服务亦使商人们为此交口称赞。
The SP Cost of Supporter Operators' skills -40%=所有【辅助】干员的技力消耗-40%
The SP Cost of Supporter Operators' skills is decreased by -40%=所有【辅助】干员的技力消耗-40%
The SP Cost of Supporter Operators' skills is decreased by -40%.=所有【辅助】干员的技力消耗-40%
The SP Cost of Supporter Operators' skills is decreased by 40%=所有【辅助】干员的技力消耗-40%
The SP Cost of Supporter Operators’ skills is decreased by -40%=所有【辅助】干员的技力消耗-40%
The SP Cost of Vanguard Operators' skills -35%=所有【先锋】干员的技力消耗-35%
The SP Cost of Vanguard Operators' skills is decreased by -35%=所有【先锋】干员的技力消耗-35%
The SP Cost of Vanguard Operators' skills is decreased by -35%.=所有【先锋】干员的技力消耗-35%
The SP Cost of Vanguard Operators' skills is decreased by 35%=所有【先锋】干员的技力消耗-35%
The space here has been indiscriminately torn to shreds, leaving only a tiny piece.=所处的空间被乱流撕碎，只剩下小小一方。
The space shakes, then warps, and tears...\nAs if a thousand years worth of martial prowess has been channeled into a single strike, ripping apart the edges of the dream.=空间先是震动，而后扭曲、撕裂......\n如同被积蓄了千百年的武之一字，硬生生撕裂开来的梦的边界。
The spark of life gradually fades. And in its place burns a deathly purple flame, leaping across the body of the slain Sarkaz warrior just as it dances in Eblana's eyes.=生命的火正在渐渐暗淡。取而代之的，是紫色的死火，同时跃动在垂死的萨卡兹战士身上，还有爱布拉娜的眼睛里。
The sparks leave no trace on the cold steel.\n<@lv.item><Mire> </>Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<@lv.item><Reed Beds> </>Operators within gain Camouflage.=刹那迸发的火花，无法在冰冷的刀剑上留下任何痕迹。\n<@lv.item><沼泽地段></>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<@lv.item><芦苇丛></>置于其中的干员获得"迷彩"
The sparks leave no trace on the cold steel.\n<Mire> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<Reed Beds> Operators within gain Camouflage.=刹那迸发的火花，无法在冰冷的刀剑上留下任何痕迹。\n<沼泽地段>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<芦苇丛>置于其中的干员获得"迷彩"
The spearhead of Reunion's reconnaissance force has appeared at the location where we established a concealed facility. Be careful, these are no ordinary Reunion grunts that we're dealing with.=整合运动的先头侦察部队出现在了我们布置隐蔽设施的位置，我们得赶在他们将消息带回去前制服他们。小心，他们不是普通的整合运动。
The Special Case Contact rates your contribution highly.\nColumbia is willing to pay, if you are willing to work.=专案联络处对您的工作给予高度评价。\n只要您有工作的意愿，哥伦比亚总是能给出让您满意的报酬。
The special seeds sent by Rhine Lab are tossed into the chasm, and the team members eagerly wait for them to mark its depths. However, the seeds soon stop falling. One team member dons protective equipment and heads down to retrieve them. But when she returns, she's holding only one thing. By her account, as well as the photos she took, a unique ecosystem seems to have formed inside the chasm, and the seeds they threw had been eaten by a fowlbeast.=从莱茵生命生态实验室送来的特殊种子被抛入空洞，队员们急切地等待着种子标示出空洞的深度。然而，种子很快就停止了下落。一位队员穿戴好装备下去回收种子。当她回来时，手上只捧回了一件物品。根据她的陈述与拍摄的照片，洞内似乎形成了独特的生态系统，而他们投下的种子，刚刚被一只羽兽吃了。
The specialties Qanipalaat hands out are often eccentric. Other operators may not be able to appreciate the terrifying dried totems or the pungent fermented food, but they recognize a gesture of friendship from an ancient civilization.=雪绒分发的特产颇具特色，罗德岛的干员们还不能很好地欣赏那些可怖的风干图腾，或是享受那些恶臭的发酵食物，但他们明白这是古老文明表示友好的方式。
The specimen storage contains a staggering number of samples, including photographs, anatomical diagrams, and tissue cross-sections. Some of these species have never been observed in the evolutionary record.=标本库中存储着数目惊人的样品，包含了照片、解剖图和组织切片，数种品类从未见诸任何进化记录之中。
The spike was lodged deep in the heart, and every beat came accompanied by a stinging pain, but pulling it out would only leave blood dripping everywhere.=那根刺深深地刺入心脏，每一次心跳都伴随着剧痛，贸然拔出却会鲜血淋漓。
The spikes of the Rainer Haribeast are uniquely shaped and extremely lethal.\nFiguring out a way to use them in weapon designs will ensure a steady supply of orders.\nGet me some, and I'll compensate you fairly.=箭棘兽的刺结构独特，杀伤力极强。\n若能以此设计武器，一定能收到很多订单。\n帮我找点来，我会付你报酬的。
The spiky spearhead attracts the Duck Lord's attention. He does not negotiate with you, and simply asks the Ursine to 'take it.'=你手上那根缠绕着尖刺的矛头吸引了鸭爵的注意，他没有和你谈判，而是直接让乌萨斯人来“拿”。
The spire caster's abandoned trinkets were modified, eventually becoming the castle's indefatigable guardian. At the same time, it has also proven to be the some of the new actors' barrier to entry.=在对高塔术师的遗弃物进行改装后，它成为了古堡内门无休无眠的守护者，同时，也是部分演员新手入门的“门槛”。
The spires fall silent.\nThe fountains, lifeless, ooze a red mist.\nIn the park, crowded Doppelhörner falls silent\nYet you turn around, tears about to dry.=众塔一片沉寂\n喷泉涌出红霞，了无生气\n拥挤的双角缄默在公园里\n且背过身去，你快要让泪止息
The split halberd sinks in the sand, great aspirations unrecompensed.=折戟沉沙，壮志未酬。
The spokesman was frank that on the issue of the Infected, there was no reason for the General Chamber of Commerce not to seize the initiative in taking up this responsibility. The arbitrary insistence of the illegal Infected is not conducive to resolving disputes, whereas promoting the construction of a treatment area as well as seeking cooperation with external medical personnel is a realistic option of solving long-term issues.=发言人向本报记者坦陈，在感染者问题上，商业联合会没有理由不主动承担相应的责任，也绝无听之任之的立场。非法感染者当前的一意孤行无助于争端的解决，推进收治区域的建设并寻求与外部医疗资源的合作才是解决长远问题的现实选择。
The spotless floor tiles of the culture pod have undergone anti-slip treatment.\nFiling reports, logging meetings, updating data... researchers never stay here for too long, always pursuing the next step.=培养舱地砖，经过防滑处理，纤尘不染。\n报告填写、会议记录、数据更新，研究员们的脚步不会在这里停留太久，他们总是急切地前进。
The spotlight shines on us. Hahahaha!=所有人都在看着我们呢，哈哈！
The Spread=蔓延
THE SPRING WILL BE=春日必然到来
The Sprouts of Life=生命的萌芽
The spurts of white steam stand out in front of the dark hue of the armor. Spurt after spurt. Like breathing.=在漆黑甲胄的映衬下，从气孔处往外冒的白色蒸汽格外明显。一下，又一下。就像呼吸一般。
The Spy's Dossiers=情报人员资料夹
The squad is ill-prepared, and the mission has failed. Evacuate immediately for your safety. (Insufficient stats)=队伍准备不足，任务失败。在保证自身安全的情况下立即撤退。（未能达成能力值条件）
The squad is inadequately prepared. Please retreat from the battlefield immediately. (Insufficient stats)=小队的准备并不充分，请及时撤离战场。（未能达成能力值条件）
The stability of the alliance between Karlan and Rhodes Island depends solely on your state of mind, and mine. As such, we should at least try to get along, my friend.=喀兰贸易公司与罗德岛之联盟的稳固程度，完全取决于你我的想法。看来还是要好好相处呀，我的盟友？
The stacks of distant trauma cannot surpass the layers of protection built by the body.=来自远方的层层创伤，越不过躯壳垒起的重重防护。
The Stage and the Endless Stairs=舞台与无尽的阶梯
The stage is eternally just out of reach. Even though its countless adherents have collapsed, it will still take everything entangled in those beautiful dreams, and spread, and spread...\n<@lv.item><Camera> </>Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<@lv.item><Lighting Prop> </>Blocks Filming Area and requires 10 instances of damage to tear down.=舞台永远可望而不可即，即使无尽的追随者们都已经倒下，它也会将那混杂着美梦的一切，传播，传播......\n<@lv.item><摄影机></>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。\n<@lv.item><打光道具></>会遮挡摄影区域，需要10次伤害拆除。
The stage is eternally just out of reach. Even though its countless adherents have collapsed, it will still take everything entangled in those beautiful dreams, and spread, and spread...\n<Camera> Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<Lighting Prop> Blocks Filming Area and requires 10 instances of damage to tear down.=舞台永远可望而不可即，即使无尽的追随者们都已经倒下，它也会将那混杂着美梦的一切，传播，传播......\n<摄影机>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。\n<打光道具>会遮挡摄影区域，需要10次伤害拆除。
The stage is set.=舞台已经搭好。
The stage lights focus on the hero. The actor gives one last dying cry, before the curtains are brought down by Death.=聚光灯交汇于主角身上，演员发出最后的呼号，死亡突至，戏剧落幕。
The stage of the cycle, and the beginning of Terran civilization.=生命循环的舞台，泰拉文明的起点。
The stage's set, now let's see how everyone performs!=舞台搭设完毕，就看大家能演出怎样的戏了！
The standard environment\nThe first 3-star clear will reward an Originite Prime=常规的游玩体验环境\n三星首通奖励含有至纯源石
The starboard deck is completely empty. Locate the Seaborn.=甲板右舷上空空如也，寻找海嗣的下落。
The starlit sky reflects on the waves, while ashen bones scare away souls.=繁星映波，烬骨慑魂。
The Stars and The Sleepyhead=星星与瞌睡虫
The stars dance in her hand, pouring down from the heavens like a river.\n<@lv.item><Gravity Switches> </>Gravity Switches and Planetary Debris\n<@lv.rem>No melee/ranged deployment restrictions, enemy weight is greatly reduced</>=群星在她的手中飞舞，汇作银河倾泻而下。\n<@lv.item><重力感应></>存在重力感应机关与“行星碎屑”\n<@lv.rem>本次行动中干员部署不受近远程限制，敌人重量大幅减少</>
The stars dance in her hand, pouring down from the heavens like a river.\n<Gravity Switches> Gravity Switches and Planetary Debris\nNo melee/ranged deployment restrictions, enemy weight is greatly reduced=群星在她的手中飞舞，汇作银河倾泻而下。\n<重力感应>存在重力感应机关与“行星碎屑”\n本次行动中干员部署不受近远程限制，敌人重量大幅减少
The stars will light our way.=群星为我们照亮前路。
The Starting Point=冒险启程
The stated objective of the banquet is to celebrate the several new knight contestants, but it is easy to ascertain that more than half the invited knights are unaffiliated and even untitled independent knights. Obviously, to continue remaining an 'Order' and avoid falling to the status of a 'Club', Northwood has decided to expand during the current season to avoid a poor showing. We watch with bated breath to see how many are attracted by the promised cake.=本次宴会的目的明面上是为庆祝几位全新骑士选手加入，而明眼人都看得出来，受邀赴宴的骑士中有超过一半的骑士是尚无所属，甚至是尚无封号的独立骑士。明显，为了继续保持“Order”而不至于因成绩问题跌落为“Club”，诺斯伍德打算在本赛季持续扩张。到底会有多少人被这块蛋糕吸引而去，让我们拭目以待。
The statue at the temple gate vanished leaving only mysterious tracks in its wake. We followed the trail and finally discovered the truth about the statue, and quite the hidden past behind it.=神庙门口的石像不翼而飞，留下的痕迹让人忍不住浮想联翩。我们一路追寻，最终发现了关于石像的真相，以及背后一段颇为隐秘的往事。
The steam has dissipated.=蒸汽散去了。
The steed neighs, and the knight roars. Despicable fate does not show its face, but instead sends this shapeless servant to hinder him. But it matters not, it matters not. They have come, and the knight will destroy them.=坐骑嘶鸣，骑士怒号。可悲命运从不露面，只知派遣这无形仆从前来阻碍。无妨，无妨，它们到来，骑士就摧毁它们。
The step design provides a place to put your drink while tending to the plant.\nDrink on top, mushroom on the bottom. Don't put the wrong thing in your mouth.=错落有致的高低设置，可以在种植植物的同时提供摆放饮品的台面。\n上面是饮品，下面是蘑菇，入口时不要搞错了对象。
The still figures in the portraits are the only impression that most men have of them.=对于普通人而言，那些留在画框中的肖像是人们对他们的唯一印象。
The stinger of Sargon reflects no moonlight. Wrapped in darkness, she only shows herself only when the outcome is no longer in doubt.=萨尔贡的尖刺在月光照耀下也不会反射出任何光芒，将自己包裹在重重黑暗中。若是它出现在人前，说明结果已定。
The stone pedestal of a weapon. The original weapon was long lost, but someone replaced it with a movie prop.=一把武器的石制底座。原本的武器已经遗失，有人拿了不知从哪买来的电影道具临时代替。
The stone's surface is smooth as ice. The maker asked the mountain cliffs for permission to replicate their overpowering strength in their blade.=石面光滑如冰，制作者请求了山岩的许可，将它过于沉重的力量复写在刀刃上。
The stories of Minoan heroes… They include both comedy and tragedy alike. However, the noblest aspect of the Twelve Heroes is that——Without exception, each and every one of them returned to a simple, ordinary life.=米诺斯英雄们的故事......有喜剧，便也会有悲剧。不过，米诺斯的十二英雄最伟大的一点是——他们无一例外，成为英雄以后，又再次变回了质朴的，最普通的人。
The Storm Approaches=风雪将至
The storm approaches, but you stay your course.\nEven the stone pillars strewn by chaotic winds cannot knock you down.=风暴将至，您坚守依旧。\n在狂风中倾倒的石柱并没有让您倒下。
The Storm Has Come=风雨已至
The storm that swallowed up Heaven and earth is not made of coarse sand, but rather gentle, golden snowflakes. They fall onto the soldiers' bodies, their hands, their faces.=席卷天地的风沙并无些许粗粝，反而像是柔软的，金黄色的雪片，落在守军身上、手上、脸上。
The story becomes clearer...=故事逐渐清晰......
The story can only be continued after the three subsections, 'Ship of Fools,' 'Far-Seeing Lighthouse,' and 'Engulfing Waves' have been pieced together.=拼凑完“愚人之船”、“远望灯塔”、“伏波巨港”三个小节后才能继续推进故事。
The story collapses.=故事崩塌。
The story goes from day to night and back, but not all stories are meant to be told right away. Hot drinks and beautiful scenery are everything tonight. A poem yet unread can wait for tomorrow.=故事在日夜之间来回流转，但并非所有故事都应在当下就被叙述。热饮与美景便是今晚的全部，尚未出口的诗篇，还是等到明天再来讲述吧。
The story may have been cut short, but you still have the chance to refine your own 'storytelling' skills=故事虽戛然而止，但你仍有机会去磨炼自己“讲述”故事的技巧
The story of every battle will be copied hundreds upon thousands of times, tucked away in places where nobody will see them. Not all soldiers will be remembered.=每一个局部战场的故事都会被复制千百份，放置在没人看见的地方，不是所有士兵都会被记住。
The Story of the Stone=石头记
The story will head towards a different ending=使故事走向不同结局
The story's content is ever-changing, its uncertainty is both a boon and a curse. As such, while we immerse ourselves in the present, someone has to go into the strange future and scout the way.=故事的内容总在变化，它的不确定性既是甘露，也是毒药。因此当我们沉浸于当下时，总得有人走在前面，去看那陌生的未来。
The straightforward Indra hates sly, glib people who play games. Face to face, out in the open, that's what fighting is all about! Only cowards would act like a weasel! Her bold personality has made many like-minded colleagues her buddies at Rhodes Island. They would spar and discuss battles in the gym, then go for a big feast together after a sweaty workout and mock the supposedly 'brainy' Operators behind their backs. What else could be better than this in life?=直来直去的因陀罗最不喜欢的就是油腔滑调的人，耍什么心机，耍什么计谋，战斗不就是要面对面地正面对决吗?只有胆小鬼才会想这些东西！这样的性格让因陀罗在罗德岛和不少豪爽的干员成为了好友，大家会在练习房中切磋战斗经验，流了汗之后再去豪爽地大吃大喝一番，再说说那些智力派干员的坏话，人生诸事还有什么比这更畅快？
The Strange Territory allows you a special advantage in your exploration. Tactical Tendencies can be upgraded via the Tech Tree.=陌域内特色效果，能提供一定的探索优势。战术倾向效果可通过“技术脉络”进行升级。
The strategist, the sinner, the chess piece laid at the Tomb of Sui.=谋臣、罪人，于岁陵置下的一手。
The Stray and the Companion=歧路者与同行者
The streamer was kicked from the broadcast room by a higher power,\nand seems to have fled.=主播被某种未知的不可抗力踢出了直播间，\n似乎已经跑路了。
The streamer was kicked from the broadcast room by a higher power, and seems to have fled.=主播被某种未知的不可抗力踢出了直播间，似乎已经跑路了。
The streetlamp emits a bright glow even on the darkest nights. The lamp does not care where its light reaches, but the flowers hidden in the corners are always grateful for its luminescence.=漆黑的夜晚，路灯如同往常一样发出光亮。\n路灯并不在乎自己的光会洒到何处，但是，被它的光照到的，躲在角落之中的花朵，对它总是心存感谢。
The streets of Londinium are not safe after dark. There are no lengths that some will not go to, just for some canned food or medicine.\n<@lv.item><Munitions Factory Command Center></> When skill is activated, begins manufacturing equipment and becomes the endpoint for all freight cars; once SP gauge is full, deploys random equipment on the surrounding 8 Low Ground and deployable High Ground tiles=日落之后的伦蒂尼姆街道极不安全。为了抢夺几个罐头或一把药，一些人拿起武器铤而走险。\n<@lv.item><军工厂指令平台></>技能开启后，开始生产装备，且自身成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出随机装备
The streets of Londinium are not safe after dark. There are no lengths that some will not go to, just for some canned food or medicine.\n<Munitions Factory Command Center> When skill is activated, begins manufacturing equipment and becomes the endpoint for all freight cars; once SP gauge is full, deploys random equipment on the surrounding 8 Low Ground and deployable High Ground tiles=日落之后的伦蒂尼姆街道极不安全。为了抢夺几个罐头或一把药，一些人拿起武器铤而走险。\n<军工厂指令平台>技能开启后，开始生产装备，且自身成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出随机装备
The Streets on the Way Back=归来时的街道
The strength of earth and stone teems all around her. Mudrock needs only stand here on her lonesome, and her 'friends' will come, towering over her to form an unbreakable barrier.\n<@lv.item><Nightfall></> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.\n<@lv.item><City Neon></> Provides an initial amount of visibility, and can further increase visibility when used.=土石的力量充盈在她周围，泥岩只需要独自站在那里，她的“朋友”自会与她相伴，矗立起一道坚不可摧的屏障。\n<@lv.item><黑夜></>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性\n<@lv.item><城市霓虹></>可以提供初始视野，使用后视野范围扩大
The strength of earth and stone teems all around her. Mudrock needs only stand here on her lonesome, and her 'friends' will come, towering over her to form an unbreakable barrier.\n<Nightfall> Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.\n<City Neon> Provides an initial amount of visibility, and can further increase visibility when used.=土石的力量充盈在她周围，泥岩只需要独自站在那里，她的“朋友”自会与她相伴，矗立起一道坚不可摧的屏障。\n<黑夜>干员无法被部署在没有视野的地块上，怪物处于没有视野的区域中拥有隐匿特性\n<城市霓虹>可以提供初始视野，使用后视野范围扩大
The stressful test phase is now beginning.=紧张的测试环节要开始了。
The stronger the matchup, the more pumped I get!=对手越强，我的斗志就越旺！
The strongest Goliath warrior. Though he never mentions his name, this champion is destined to become one of the Six Heroes. He has chosen to forsake his mortal wounds, giving his all to his trusted friend and king.=最强的歌利亚勇士，即使从不提起自己的名字，亦将跻身“六英雄”之列——他选择了忘记那些致命伤口，为他信赖的朋友和君王奉献一切。
The strongest Goliath warrior. Though he never mentions his name, this champion is destined to become one of the Six Heroes. His ideals are even more heroic than his strength.=最强的歌利亚勇士，即使从不提起自己的名字，亦将跻身“六英雄”之列——他的理想比他的力量更加配得上“英雄”的称号。
The strongest liquor for the bravest warrior. This one is mine, Doctor. If you really want it... devour this whole roasted game, and you'll be our hero for the day!=最烈的酒献给最勇猛的战士，所以博士——这杯酒是我的了。或者还有一种方式，也可以让我把酒让给你——吃下这一整头烤得金黄的猎物，你就是今天的部族英雄！
The strongest pincerbugs become the pride of their colony. The others bring food to them, while they focus on protecting the colony and producing offspring. Their tough, shield-like elytra have earned them the moniker 'shield-bug'.=一个颚虫种群中只有强大的个体才会被集体供养并最终变化为巨锹虫，他们不承担寻找食物的责任，而是专注于保护巢穴与生产幼虫。其鞘翅极为坚硬，如同盾牌一般，因此在虫类爱好者中也有“盾虫”的称呼。
The strongest Ursine liquors go straight to one's head, but it's said that the healthy Ursine adult can down several bottles.=度数奇高的乌萨斯烈酒，上头，据说一个健康的乌萨斯人能干掉好几瓶。
The strongest Ursine liquors go straight to one’s head, but it's said that the healthy Ursine adult can down several bottles.=度数奇高的乌萨斯烈酒，上头，据说一个健康的乌萨斯人能干掉好几瓶。
The structure is based on an ancient pavilion located atop the peak, while the base draws inspiration from the poem: 'Spring snow melts with ink, pine branches snap and roll.'\nThe years are fleeting, the line between sky and earth muddy. Only the snow atop the pavilion absolves me.=以取江峰顶古亭为原型的立饰，底座造型的创意来自残句“春雪兑墨，松枝破卷”。\n年岁薄，天地昏，惟亭上雪，共我清白。
The structure's stable and sound. Nothing to worry about!=结构稳定，大家放心！
The Stuff of Ideals=何谓理想
The Stultifera Navis is not only a battleship, but also houses a large number of research facilities. The unrecognizable equipment in the hydrology workstation regularly makes noises, but there is no longer anyone who can interpret them.=斯图提斐拉号不仅是一艘战舰，更搭载了大量的研究设施。水文工作站里不知名的设备发出规律的声响，可惜能够解读的人已经不在。
The style of flooring adopted across the Medical Department after all factors were taken into consideration. Consensus gradually solidifies thought, which in turn leads to prejudice.=经过统筹安排在医疗部门中实现的地砖样式。共识将逐渐固化思维，继而引发偏见。
The style of wallpaper adopted across the Medical Department after all factors were taken into consideration. The standardized environment subtly contributes to a sense of collective comfort.=经过统筹安排在医疗部门中实现的壁纸样式。整体环境会在潜移默化间提供集体认同感。
The subject of the portrait is an Ægir who used to be well-known in Iberia. His inventions and feats once made the country shine, but when the tide drowned out the golden light, his fate was sealed.=肖像的主人是一位在伊比利亚负有盛名的阿戈尔。他的发明与创举曾令伊比利亚闪闪发光，然而当浪潮淹没金光，他的死亡便已注定。
The subject's emotions have been stirred, and memories begin to emerge.=对方的心绪已被触动，回忆涌现
The subsection has been attached to its proper place.=这一小节已经被装订到了它应在的位置上。
The substratum of the Formulative Battlerealm. The fervor of conflict.=拟构战场的深层区域，纷争已趋于白热化。
The success rate of the next general training will be increased=下次通用训练成功率上升
The Sudaram is the shroud of the dead. Once gaunt from hunger, it is now nourished by the power of the Nachzehrer King. For the Nachzehrer, consumption and nourishment—greed and devotion—are just two sides of the same dreaded coin.=“灵幛”，缠裹已死之躯的衣袍。他曾经因饥饿而干瘪，但如今，他被食腐者之王的力量哺育着。吞噬与滋养，贪婪与奉献，本就是食腐者的一体两面。
The Sui Regulator are sticklers for the rules, and Liu'er's rash actions will not do. But you also know she is a stubborn one, and after hearing her incessant 'pleading', you decide to use whatever you have left on hand to help her out, and seize this opportunity for the sake of her research.=司岁台做事讲究规矩，柳儿总这么冒失可不行。但你也知道这丫头是个不撞南墙不回头的主，在她的苦苦“哀求”下，你还是决定拿出身上仅剩的财物支持她，为她的研究搏个机会。
The Sui Regulator are sticklers for the rules, and Liu'er's rash actions will not do. You remove the Sui Regulator's badge from the butterfly, protecting that foolish girl's spirit and sending her safely back to the surface. Research and breakthroughs aren't necessities, after all. Her mind cannot be allowed to get lost here.=司岁台做事讲究规矩，柳儿总这么冒失可不行。你从榆蝶身上摘下司岁台的令牌，好护住这个傻丫头的心神并将她安全送回地面。毕竟研究和突破可以不要，她的神志却不能迷失在这里。
The Sui Regulator has contingencies for all possible outcomes, of course. Leave the cleanup to me. I have good qinggong. I'll catch up.=司岁台做事，自然有万全嘞准备。善后嘞事儿交给我，你先走吧。放心，我轻功好，追嘞上你。
The Sui Regulator has contingencies for all possible outcomes. Leave the cleanup to me. Don't worry, my qinggong is good. I'll catch up.=司岁台做事，自然有万全的准备。善后的事交给我，您先离开吧。放心，我轻功好，追得上您。
The Sui Regulator performs additional inspections on visitors leaving forbidden areas, to ensure you are still you, and all that leaves is you.=对离开禁入区域的游客，司岁台将安排额外检查，确保你还是你，离开的只有你。
The Sui Regulator trusts you, and approved your application to bring more Operators into the garden. Though, just as a creekfin enters a new river with caution, they hope newcomers will understand the importance of staying sharp.=出于对你的信任，司岁台通过了你携带更多干员入园的申请。只不过，溪鳞入陌河，需慎之又慎，这个道理他们希望新来者明白。
The Sui Regulator's ceremony should have ended at Jianzi Shrine, but you pass through the hall and set foot on Yi's heavenly stairway, descending into the bowels of the earth until you reach the Tomb of Sui. Around you is scattered rubble resembling displaced characters and discarded blocks of type. You take out the enigma left by Wang, and toss it into the mausoleum.=司岁台的仪式到见字祠前就应当结束了，而你穿过祠堂，踏上易搭的天梯，来到地下深处，岁陵侧旁。周边碎石散落，就像是散架书简，弃置活字。你拿出望留下的谜团，将之掷入岁陵。
The Sui Strategist=谋岁者
The suicidal behavior of this Infected creature only makes you more afraid of Originium, but obviously hunger is more pressing than the risk of illness.=这种感染生物的自杀行为让你们不禁对源石的恐惧更上一层，但比起生病，显然是饥饿带来的问题更加急迫。
The suit Phantom wore when he returned from Wrankwood.\nThe resplendent ornaments and staff belie a cruel secret. Speak not of it to anyone. Instead, use it to write a fine script.=傀影从蓝卡坞归来时穿着的礼服。\n华丽的配饰和手杖怀藏残忍的秘密，不要将它宣之于口，为它另写一幕好戏。
The sum of all the Dormitories' Ambience will be converted into Credit on the next day. The Credit limit is affected on the number of Dormitories\n· The more the Dormitories and the higher the Ambience, the more Credit will be granted\n· Each Dormitory can provide a maximum of 50 Credit.=根据昨日所有宿舍的氛围值之和，换算后获得的信用，宿舍数量影响获得上限\n·宿舍越多、氛围值越高获得的信用越多\n·每间宿舍提供的信用上限是50
The sum you set aside for him is enough to allow him to return to Iberia safely, and he thanks you with a smile. When you ask what he seeks to accomplish on his return, the priest tells you that he fled from the sea because he was afraid, but now, he is ready.=你准备的金额足够他安全返回伊比利亚，他笑着送上了感谢。当你问及他返回伊比利亚想要做什么时，教士告诉你他曾畏惧大海并落荒而逃，现在，他准备好了。
The summer evening breeze brushes their hair, to the accompaniment of cicada songs. A few fireflies take to the air, while stars fall from the sky.=夏季的晚风徐徐，带着蝉鸣和蛐蛐的叫声吹起几人的头发。几只萤火虫轻盈地飞起，天上的星星向下滑落。
The Summit of Nations is over, and Pathfinders that have not left with the Guide remain in Laterano, trying to restore faith there in their own way. They have caused a disturbance in the commercial area of the Stevonus district, and the Notarial Hall has requested help from Rhodes Island.\n<@lv.rem><Special Condition></>DP will not regenerate naturally.\n<@lv.item><'Gelato Stop'></>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=万国峰会结束后，并未跟随先导离开的寻路者们滞留圣城，试图以自己的方式重证拉特兰的信仰。他们在司提望区的商业街引发骚乱，公证所向罗德岛发来了协助平息事端的请求。\n<@lv.rem><特殊条件></>部署费用不会自然回复\n<@lv.item><“冰淇淋机”></>我方与敌方可夺取控制权，激活后回复周围友方单位技力
The Summit of Nations is over, and Pathfinders that have not left with the Guide remain in Laterano, trying to restore faith there in their own way. They have caused a disturbance in the commercial area of the Stevonus district, and the Notarial Hall has requested help from Rhodes Island.\n<Special Condition>DP will not regenerate naturally.\n<'Gelato Stop'>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=万国峰会结束后，并未跟随先导离开的寻路者们滞留圣城，试图以自己的方式重证拉特兰的信仰。他们在司提望区的商业街引发骚乱，公证所向罗德岛发来了协助平息事端的请求。\n<特殊条件>部署费用不会自然回复\n<“冰淇淋机”>我方与敌方可夺取控制权，激活后回复周围友方单位技力
The sun hasn't set quite yet, and the night breeze blows across the city, the refreshing wind taking away her worries and sorrows for the moment.=太阳尚未落下，晚风已拂过城市，这份凉爽暂时带走了她的烦恼和悲伤。
The sun rises, the veil of night parts. Perhaps nothing has changed, but perhaps the future has already sealed its victory in this moment.=太阳升起，夜幕散去，也许什么都未曾改变，可或者未来已经在此刻敲定了胜利。
The sun shall rise upon Londinium again, and dawn shall come to Highbury. May fortune favor those who survived the war.=伦蒂尼姆的太阳还会升起，海布里区的清晨总会到来。战争结束了，希望我们都能交好运。
The sun will set, and people need sleep. We don't need to carry on as the ever-flowing river, it's okay to rest.=太阳会落山，人也需要睡眠。我们不必像河水一样，一刻也不停歇。
The sun's good on the deck, and the wind's just fine… Mm? No, I'm not slacking off. It's just... I'm feeling swamped right now, like you occasionally do, Doctor. So, anything bothering you? Mm-hm, keep it as a whisper if it's easier for you this way. I'm listening.=甲板上的阳光果然好暖和，微风揉着脸的感觉也好舒服......欸，现在可不是在偷懒，因为就算是博士，也会有疲惫的时候吧？所以，把您心里的烦恼，和我说一说吧，就算是小声说出来也没关系哦？
The sunlight in the greenhouse is so comfy. Even if I'm in charge here, it sometimes makes me want to sit down and relax for a bit.=温室里的阳光总是暖洋洋的，就算我是管理员，有时候也想偷个懒呢。
The sunlight through the glass, the town's humid air, the aroma of petals and soil... Those were what made naps special for me, alone in the afternoons. No one would ever bother me—at most they'd quietly leave behind their coin, and take what flowers they fancied back home. At least, that's how it was until the tragedy.=穿透玻璃的阳光，小镇湿润的空气，花瓣与泥土的气息，我喜欢在这样的下午独自小憩。大家从不会在这时候打扰我，他们会悄悄留下硬币，将喜欢的花带回家。至少在那场悲剧之前一直如此。
The sunlight will have to wait.=......等待日出吧。
The Sunseeker, Xunri Peak=寻日峰
The sunset weaves a silken river. Heaven and earth bolster me upon departure.=日落飞锦绣长河，天地壮我行色。
The superficial reason for his popularity is that for the past several decades, you'll see him out on a stroll every day rain or shine!=响当当的表面原因，是他几十年如一日，每天早上都出门遛弯，风雨无阻！
The support squad arrived in time and our cooperation went smoothly, but whoever was carrying the Rhodes Island signal beacon seems to have fled during the fight. We have discovered he's an Infected on his way to Londinium. We will now head towards Londinium as we track down the beacon.=支援小队及时赶到，我们的协同作战非常顺利，但携带罗德岛信标的对象在混战中趁机逃走。我们已确认他感染者的身份，并分析出他同样在向伦蒂尼姆方向靠近。在接下来的任务过程中，本队将一边前往伦蒂尼姆，一边追寻信标的下落。
The Suppression of Sui=破岁阵祀
The supreme form of Arts. I'm interested in seeing what it's like.=法术的最高境界，有点好奇啊。
The Supreme One spread an incurable disease across the land, and the Healer was banished for opposing Him. The Healer, stripped of the power of divinity, descended to alleviate humankind's suffering through knowledge... Oh, this isn't Minos mythology or anything, it's just a story I made up.=至高神在大地上散播下无解的疾病，医神因反对祂而遭到放逐。失去神力的医神坚持用知识为人类解除病痛......啊，这个不是米诺斯神话，是我自己编的故事哦。
The surface of this material has mutable characteristics, realizing results that were originally nearly impossible. CAUTION: industrial salt is not to be eaten under any circumstances.=可改变材料表面的性质，实现原本难以获得的效果。注意为工业用盐，绝对不可以食用。
The surging tides wash away the sandcastles, and the builders begin to flood the beach with their anger.=加速涌来的潮水将沙堡淹没，建筑沙堡之人开始四处倾泄自己的怒火。
The Surrounded=被包围者
The survey effort pauses temporarily as the research team members start comparing and studying the freshly obtained data, speculating on how this huge cave formed.=勘察暂时停止，科考队员们开始比对研究刚刚获得的资料，想据此推测大洞的成因。
The survey equipment is the most important part of the snowfield expedition, and regular maintenance is essential to keeping it working.=勘察设备是雪原探索的重中之重，为了维持其运作，定期检修必不可少。
The surviving core organ of the 'Firstborn' that devoured Its birthplace and soon died afterwards. Only the Seaborn are able to assimilate it, but only humans are able to understand the grief contained within. Alas, even for those whose evolution never ends, their - Their - suffering will always persist.=吞噬诞生之处随后死去的“初生”，其残存下来的核心器官。只有海嗣能够与之同化，却又只有人类能够理解蕴含其中的悲痛情感。啊啊，即使演化不息，它们，祂们的苦痛仍在。
The survivors of the conflagration go their separate ways.=大火过后，幸存者们踏上各自的道路。
The survivors rise from the ashes, chasing the only light, trying to escape the centuries-long night.\n<@lv.item><Mire> </>Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<@lv.item><Reed Beds> </>Operators within gain Camouflage.=从灰烬中爬起的人们追随着眼前唯一的火光，想走出延续了数百年的黑夜。\n<@lv.item><沼泽地段></>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<@lv.item><芦苇丛></>置于其中的干员获得"迷彩"
The survivors rise from the ashes, chasing the only light, trying to escape the centuries-long night.\n<Mire> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<Reed Beds> Operators within gain Camouflage.=从灰烬中爬起的人们追随着眼前唯一的火光，想走出延续了数百年的黑夜。\n<沼泽地段>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<芦苇丛>置于其中的干员获得"迷彩"
The swarm is a piece of cake for Lava. She's sure she can handle this exercise by herself.\nAs part of her training, the steady and prolonged casting will help her control her Arts, while the exploding ones mixed in with the normal slugs will be a test of the operator's battlefield alertness.\n<@lv.rem>DP does not regenerate normally in this operation.</>\n<@lv.item><Stun Generator></> Pay a cost to activate it, damaging and stunning nearby enemies.=对付聚集的虫群于炎熔来说完全是小菜一碟，她宣称这次的练习自己一人就足以应付。\n作为训练的一环，稳定而长时间地输出法术将会帮助炎熔稳固她对源石技艺的掌握，而那些混在普通虫群里会爆炸的家伙，则是对干员在战场上是否有足够洞察能力和警惕心的小小考验。\n<@lv.rem>本次行动不自动回复部署费用</>\n<@lv.item><震撼装置></>消耗一定部署费用可以开启，伤害并晕眩周围的敌人
The swarm is a piece of cake for Lava. She's sure she can handle this exercise by herself.\nAs part of her training, the steady and prolonged casting will help her control her Arts, while the exploding ones mixed in with the normal slugs will be a test of the operator's battlefield alertness.\nDP does not regenerate normally in this operation.\n<Stun Generator> Pay a cost to activate it, damaging and stunning nearby enemies.=对付聚集的虫群于炎熔来说完全是小菜一碟，她宣称这次的练习自己一人就足以应付。\n作为训练的一环，稳定而长时间地输出法术将会帮助炎熔稳固她对源石技艺的掌握，而那些混在普通虫群里会爆炸的家伙，则是对干员在战场上是否有足够洞察能力和警惕心的小小考验。\n本次行动不自动回复部署费用\n<震撼装置>消耗一定部署费用可以开启，伤害并晕眩周围的敌人
The Swarming Masses=蜂拥而上
The Sweet VS Salty Showdown starts Dec 03 and ends Dec 07. During this period, Doctors can choose their preferred flavor to cheer for every day until the event concludes, and will obtain a Zongzi Decorative Table the first time they sign in. The furniture variant obtained depends on your preferred flavor (Doctors who did not make a choice will get the reward of the winning side)=06月07日~06月11日开放助威比拼。在此期间，博士每日可以选择粽子口味为龙舟助威。比拼结束后，参与过助威的博士首次签到将获得家具奖励“端午粽子装饰台”。家具款式根据助威时口味倾向决定（甜咸自由派的博士将获得获胜方奖励）
The Sweet VS Salty Showdown starts Nov 6 and ends Nov 10. During this period, Doctors can choose their preferred flavor to cheer for every day until the event concludes, and will obtain a Festival Decoration the first time they sign in. The furniture variant obtained depends on your preferred flavor (Sweetsalt Liberal Doctors will get the reward of the winning side)=05月29日~06月02日开放助威比拼。在此期间，博士每日可以选择粽子口味为龙舟助威。比拼结束后，参与过助威的博士首次签到将获得家具奖励“端午挂饰”。家具款式根据助威时口味倾向决定（甜咸自由派的博士将获得获胜方奖励）
The sweets she makes may have a little unexpected bitterness and sourness, but the feelings she wishes to share are always sweet as sugar.=她的甜点里还留着意料之外的苦味与酸涩，但她想要传达的感情却一直是清甜的。
The swivel design lets the user adjust position at will.\nThe light is locked on to a corner of the desk, and does not move during the long working day.=可活动的转轴设计，方便使用者随意调整，满足需求。\n灯光锁定在桌面上的一角，漫长的工作时间里，它再没转换过方向。
The sword brandished and never sheathed is the sword of the weak. Even though my mum taught me swordplay from a young age, more than anything, she made me practice the art of stowing my blade. If I'm to inherit her position, then I can't be daggers drawn for most issues that greet me... And just knowing that chafes.=时刻挥舞手中出鞘的剑是弱者的行为，所以自小妈妈教我剑术，逼我练习最多的反而是藏锋。想要继承她的位置，很多事情就不能通过仗剑恃强来解决......但我讨厌这种感觉。
The sword gathers wealth, the bow draws in resources, the arrow points out talent. Admire these wonders, and your sincere wish shall come true.=剑聚财，弓引材，箭利才，赞叹随喜，心诚必灵。
The Sword in the Stone=石中剑
The Swordbearing White-Horned Sarkaz=白角持剑的萨卡兹
The symbol of a troupe member's honor was a medal bearing Tragodia—a sentencing to days with thought and taste imprisoned, a painful past I tried again and again to cut away. But you give me a present to delight... and I will cherish it.=带有酒神印记的勋章是剧团成员的荣光，是囚禁思想和审美的刑役，是我一遍又一遍试图斩断的苦痛过去。而你赠予我的是一份令人愉快的礼物，我会珍藏。
The symbol of Siracusa burns on the float, the figure bathed in fire bringing an omen of destruction: everything will turn to ash...=叙拉古的符号在花车上燃烧，那浴火的身影带来了毁灭的预兆：一切，都将化为灰烬......
The tablecloth hangs over the edge of the table like a shooting star, and just like ice cubes falling into a glass, the ring of the order bell stirs your anticipation of a satisfying meal.=桌布如流星般垂下，点餐铃的声音如冰块落入杯中，唤起你对饱足的期待。\n一份辣味酸橙派，一杯加糖黑曜石柑茶，组成旅途中的苦辣酸甜。
The Tables Turned=攻守逆转
The Tactical Team is known for its tactical acumen and superb tactical equipment. Tactical Team Goalies equipped with binocular goggles can find any gaps in the opposing formation and kick the ball directly into the opposing goal.=战术队素来以精湛的战术素养与先进的战术装备闻名球场。配备了鼻架式高倍瞄准镜的战术队守门员，总能在敌方阵型中找到空隙。凭借一脚将球开进敌方球门的战绩，它在业内颇具盛名。
The Tactical Team is known for its tactical acumen and superb tactical equipment. Tactical Team Hitters equipped with vital monitors and warning systems can quickly locate opposing players attempting to hurt their teammates. Watch out—they have already found you.=战术队素来以精湛的战术素养与先进的战术装备闻名球场。配备了生命体征监测及警报系统的战术队击人手，能在第一时间定位到企图伤害队友的敌方选手。当心，战术队击人手找上你了！
The Tactical Team is known for its tactical acumen and superb tactical equipment. Tactical Team Shooters equipped with thermal-imaging goggles can shoot with unerring accuracy in any condition, which is why they prefer to play in fog.=战术队素来以精湛的战术素养与先进的战术装备闻名球场。配备了头戴式热成像目镜的战术队击球手，能在任何环境下保证射门的精确度。也是因此，战术队总喜欢在大雾的日子出战。
The tail was born to be a blade, which men take to be a sword. Once, It let Its arrogance run unchecked. Now, It knows to conceal the blade.=尾生为刃，人以为剑。曾经的祂从不遮掩自己的狂傲，而今时今日，祂却已懂得敛其锋芒。
The tailor shop isn't half bad. Let me tell you about two of my good friends: one went to the police academy, the other joined a famiglia. They don't speak anymore. But they're both customers here at my shop. They come to me when they need clothes made.=待在裁缝店也挺好的啊。这么说吧，我有两个哥们，一个去了警察学校，一个进了家族的大门，从此再没有说过一句话。但是我在裁缝店，他们都是我的客人，要做衣服都还得找我。
The tailor shop isn't half bad. Look at this way: I have two brothers; one went to the police academy, the other joined a famiglia, and the two have never spoken since. But at the tailor shop, they're both my customers. They come to me when they need their clothes made.=待在裁缝店也挺好的啊。这么说吧，我有两个哥们，一个去了警察学校，一个进了家族的大门，从此再没有说过一句话。但是我在裁缝店，他们都是我的客人，要做衣服都还得找我。
The Tale of Nuegiri=鵺切的故事
The talented yet humble researcher in the Chamber of Geists may one day become the authority in her field.=尚在伥物房供职做研究的才女，经年之后，或许也能成为一方泰斗。
The tall coffee table with the best price in Siesta is now in your room! Time to enjoy life!=汐斯塔折扣力度最强的高脚茶几已经安置在你的房间里了！还不快来享受生活！
The tangled chaos becomes orderly matter. Although you do not recognize these characters, you can guess that their meaning should be—=混沌纠缠化作有序实物，虽然你不认识这些字符，但你猜想它们的意义应当是——
The Tarans' arrival has only complicated the mine's ownership dispute. Ultimately, the solution is violence.\n<@rolv.rem><Rubble> pieces that can block the enemy's route are present on the map.</>=塔拉人的到来只是让这片矿区的归属问题变得更加复杂，最终，还是得诉诸暴力来解决问题。\n<@rolv.rem>场地中有可以阻挡敌人行进路线的<碎石>。</>
The Tarans' arrival has only complicated the mine's ownership dispute. Ultimately, the solution is violence.\n<Rubble> pieces that can block the enemy's route are present on the map.=塔拉人的到来只是让这片矿区的归属问题变得更加复杂，最终，还是得诉诸暴力来解决问题。\n场地中有可以阻挡敌人行进路线的<碎石>。
The Tardy Envoy=迟来的密使
The target got away. I'm going after it.=猎物逃走了，我去追。
The Target's Over Here!=目标在这儿呢！
The tastes from those distant memories are nigh-impossible to reproduce.\nThe ingredients haven't changed, only the tongue.=那些记忆里的滋味，再难重现。\n不是材料变了，是舌头变了。
The taxi slithers through the city like a ghost, carrying a wolf from the wilderness.=出租车载着来自荒野的狼，像是幽灵般在城市里穿行。
The tea's ready, Doctor. Time for a little break.=茶已经备好了，放松一下吧。
The teahouse's ceiling lamp. Hang the lights out of reach, and there is no worry of guests smashing them in a fit of anger.\nThe cold night knows has no conscience; there is clarity between people.=茶馆的吊顶灯，把灯挂在上头，就没了客人怒而砸灯的忧扰。\n寒夜无良意，人间有清晖。
The team ahead has sent word of a mutual aid group of Infected that has been taking in refugees from the battlefield and is moving towards Londinium.=前方小队传来消息，一个由感染者组成的互助团体正在战场上收容难民，并向伦蒂尼姆移动。
The team gets bulletproof intel. The enemy gets to choose life or death.=为同伴提供最可靠的情报，让敌人面对最致命的抉择。
The team is complete.=组队完成。
The Team's Sturdy Shield=团队坚盾
The Tear Weaver=编织泪水的术师
The tearoom's floor evokes a warm atmosphere. The wind outside the window is chilly, making the floor's color, reminiscent of fire, that much more inviting and warm.=营造出热烈氛围的茶室地板。窗外的风太冷，更衬得如火般热烈的颜色温暖可亲。
The tearoom's wallpaper is adorned with auspicious motifs. Steam rises slowly off the teacups, complimenting the patterns on the wall.=装饰着吉祥纹样的茶室壁纸。茶杯中的水雾缓缓升起，与墙上的纹样相得益彰。
The television still broadcasts the glory of Ursus, but angry Infected have already infiltrated the streets of Chernobog, and the unbreakable defense line is being rapidly eroded.=电视里依然宣传着乌萨斯的荣光，可愤怒的感染者已然渗透进切尔诺伯格的街巷，牢不可破的防线正在被迅速蚕食。
The Tempest must wipe out all that blocks the way.=风暴必须摧毁一切障碍。
The temple is nearing completion. The priests are always busy, while the mourning linger in old dreams.\n<@lv.item><Reserved></> Operators skill SP costs increased\n<@lv.item><Fountain></> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<@lv.item><Immersed></> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=神殿即将落成，祭司匆忙奔走，而悼亡之人还沉浸在旧梦中。\n<@lv.item><拘谨></>干员施放技能所需技力提升\n<@lv.item><喷泉水池></>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<@lv.item><入戏></>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
The temple is nearing completion. The priests are always busy, while the mourning linger in old dreams.\n<Reserved> Operators skill SP costs increased\n<Fountain> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<Immersed> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=神殿即将落成，祭司匆忙奔走，而悼亡之人还沉浸在旧梦中。\n<拘谨>干员施放技能所需技力提升\n<喷泉水池>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<入戏>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
The ten volumes of <Collected Anecdotes> were submitted by the magistrate of Shangshu, containing various accounts of Shangshu's martial arts society, including methods for forging legendary weapons by celestial beings. The veracity of some tales is suspect, but these legends—passed down by word of mouth for a century—have profoundly shaped local jianghu traditions.\n<@lv.item><Condition></> Natural DP regeneration rate is reduced\n<@lv.item><Glyph Tile></> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=《谈轶》十卷，尚蜀知府采进本。载尚蜀武林中事，更辑仙人锻铸神兵之法。虽稗官野乘，真伪相伴，然其中掌故，口耳相传，已历百载。于当地江湖习气影响至深。\n<@lv.item><特殊条件></>部署费用自然回复速度降低\n<@lv.item><字格></>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
The ten volumes of <Collected Anecdotes> were submitted by the magistrate of Shangshu, containing various accounts of Shangshu's martial arts society, including methods for forging legendary weapons by celestial beings. The veracity of some tales is suspect, but these legends—passed down by word of mouth for a century—have profoundly shaped local jianghu traditions.\n<Condition> Natural DP regeneration rate is reduced\n<Glyph Tile> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=《谈轶》十卷，尚蜀知府采进本。载尚蜀武林中事，更辑仙人锻铸神兵之法。虽稗官野乘，真伪相伴，然其中掌故，口耳相传，已历百载。于当地江湖习气影响至深。\n<特殊条件>部署费用自然回复速度降低\n<字格>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
The Terra Research Commission is formed of three Felynes, and despite being officially established as the 'Felyne Special Operations Unit,' nevertheless retains its name due to the Scholar's fierce attachment to the 'Commission' title. The group contains a Scholar specializing in ecological research, an Artisan specializing in smithing, and a Palico with a wealth of hunting experience. While acting as a unit they specialize in pushing wooden carts. The Felynes are broadly popular owing to their lovable appearances, and presently undertake work responding to unusual foreign species.=由三只艾露猫组成的泰拉大陆调查团，虽然正式编制叫做“艾露猫特别行动小组”，但由于学者猫对“调查团”称号的强烈执念而保留了命名。三只艾露猫分别是擅长生态研究的学者猫，擅长锻造的工匠猫，以及拥有丰富狩猎经验的随从艾露猫，作为团队行动时则擅长推动木制板车。艾露猫们因为可爱的外貌而广受欢迎，目前负责特殊外来生物的应对工作。
The terrain ahead is not in our favor. Continuing this advance is not advisable, Doctor. We should stand down.=前方地势对我们不利，继续前进不是好主意，博士，到此为止吧。
The terrain here is totally different to the dungeon...=这里的地形和迷宫里的区别很大呢......
The terrain is simple but the fighting is gritty. Useless traps and coins are scattered everywhere.=简单的地形，粗暴的战斗，没什么大用的陷阱和洒了一地的金币！
The terrain on this battlefield is relatively simple, but beware of enemy Casters. Consider deploying units with high Arts Res to draw their fire or take advantage of the holes on the ground.=本次作战地形较为简单，但请务必小心敌方的各类强力术师单位。部署高法术抗性单位吸引其火力或利用落穴是一个不错的战术。
The terrifying pureblood Vampire disappears into the shadows of the castle with a maniacal laugh, leaving behind her twisted, shadowy servant.=形态可怖的纯血血魔狂笑着消失在古堡的阴影中，留下了她扭曲的阴影仆役站在你面前。
The test shows that the wallpaper's color can protect Operators' vision to some extent. But... nobody likes it.=经过测试，该壁纸颜色对居住者的视力有一定保护效果。只是……大家不太喜欢。
The text on the last page of the diary is smudged with water, now barely legible.=日记的最后一页，文字被几滴水洇开，仍勉强可供辨识。
The thick hide of Direswines, elastic and able to withstand great impact force. To obtain this material, one must first go through very intense battles. It takes lots of effort to get a taste of Direswine rind jelly.=凶豕兽的厚实表皮，富有韧性，可以抵御强大的冲击。要获得到这种素材必须经历惨烈的搏斗，想吃上一口肉皮冻可真不容易啊。
The thick keratin on the Quicksand Beast's body can be knocked off with hammers to become excellent construction material.=游砂兽体表有着厚厚的角质，用锤子敲下来就是上好的建材。
The thick smell leaves you lightheaded, but you manage to bear with it and make it outside. You realize that there are many places in the castle where these strange scented candles are lit, and that explains why many of the people here in the castle seem fairly unstable.=浓郁的气味让你头晕眼花，但是你还是强撑着走了出来。你意识到，古堡里很多地方都点着这种古怪的香薰蜡烛，这也很好地解释了为什么古堡里的人看起来精神都不太正常。
The thing I enjoy most is looking out the window at the surrounding scenery, relaxing away my afternoon. Want to join me, Doctor?=我最享受的事情，就是看着窗外的景色，悠闲地度过一个下午。要加入吗，博士？
The thing with fieldmus is that not only do they dismantle farm equipment, they also leave no loose parts behind. Who knows, maybe they'll be able to build a nomadic city one day.=田鼷的麻烦之处在于，它们不仅会拆散农业设备，还会把拆下来的零件统统搬回去筑巢。假以时日，它们也许会拼出一座移动城市？
The thing with fieldmus is that not only do they ruin farm equipment, they also take the loose parts back to their lairs. Who knows, maybe they'll be able to build a nomadic city one day.=田鼷的麻烦之处在于，它们不仅会破坏农业设备，还会把拆下来的零件搬回去筑巢。假以时日，它们也许会拼出一座移动城市？
The thing within the urn is known as the 'Sigh'. A lotus stalk grows from its back, while its body is buried in the depths of the pot. It can only live within bloodstained mud from the riverbank, and prefers stillness over movement, drawing rarities to its side. The master of the Garden did not bank on it actually attracting any rarities, only wanting to admire its pure-white lotus flower. The Sigh enjoys feeding on emotion, whether it is the heroism of a warrior making a sacrifice to survive, or the fear the distressed feel after making such a sacrifice. If men draw too close and it devours too much greed, it will die from ecstasy, spilling the rarities in its belly with a sigh. The master of the garden once noted: 'This is all but a sigh.'=缸中之物名唤“扼腕”，背生莲梗，身埋缸底，须以江畔染血之泥养之，喜静勿动，奇物自来。界园主人没指望它真能引来什么奇物，只是图那莲花洁白可观。“扼腕”喜食人气，或是壮士断腕的豪气，或是断腕后扼腕求生的惧气，人若是凑得太近，它食了太多贪气，便会乐极而死，腹中奇物尽散，声如哀叹，界园主人曾记：“此乃‘扼腕叹息’。”
The things attached look like they're about to drop.=下面挂着的东西，看起来要掉了呢。
The things I've learned may save many, but there remain yet more in need of aid. Doctor, can I still be more powerful than I am now?=现在学到的东西已经可以拯救很多人了，但还有更多人需要帮助。博士，我还能变得更强吗？
The things we encounter and the people we meet often leave me with a sense of foreboding, afraid that our efforts towards a brighter future are all for naught.\nHowever, whenever I see a youngster like Jackie brimming with purity, kindness and vigor, I am reminded of my conviction: To guide these youngsters along the path of learning, so that they may gain more knowledge of the world, and help make it a better place.\n——Instructor Guericke's remarks towards Jackie in her Intermediate General Studies class=我们遇到的事情，遇到的人，有的时候会让我对未来忧心忡忡，担心我们的努力不会让它变得更好。\n但看到杰克这样的年轻人，看到她身上的纯粹，善良，朝气蓬勃，又让我坚定了最初的想法：我还有用，我要让这样的年轻人能够学到更多的知识，更好地认识这片大地，然后去让这片大地变得更好。\n——格里克老师于杰克中等常识课毕业时评语
The Things We See=所观之物
The things you do not finish pile up in your heart. They can't be uncovered, nor can they be cast aside.=那些没做完的事，最后都积在心里，揭不开，也放不过。
The thinner of the two brothers did not earn a disparaging nickname for it. Why worry about an inconspicuous dark spot on the corner when it does the job of blocking prying eyes?=两兄弟中较为瘦小的那位，没有得到类似“瘦猴”的外号。既然尽职尽责地做好了遮挡视线的工作，就不必留意在边角上不起眼的深褐色斑点。
The third chapter has been attached to its proper place.=图册的第三章被装订到了它应在的位置上。
The Thirst to Survive=生存的渴望
The thorns left by the snowpriest have already wilted=雪祀留下的荆棘都已枯萎
The thorns on this codex? Yes, of course the spikes hurt, but I wish for the pain to remind me: No matter how weak the statutes in Siracusa, no matter how highly I think of my calling, perversion of justice and blasphemy against the law are crimes.=您是说法典上的这些荆棘？唔，当然会刺痛人，我只是希望这种痛苦能提醒我，无论这些法条在叙拉古多么孱弱，无论我自以为目的是多么崇高，践踏就是践踏，亵渎就是亵渎。
The Thorny Road That Continues=通往未来的荆棘之路
The thought is what matters.=礼旧情意重。
The thought returns to where it belongs, and you discover the rewards it left for its kind helper.=这段思绪落入了它的归处，而你在一个角落里发现了它留给好心人的报酬。
The Threat Within=内在威胁
The three coins stand atop Mo Yi's palm and relate their many experiences. A long while later, a novel about the supernatural named Three Coins appeared all over the city.=那三枚钱币站在莫佚手上讲了好多见闻，许久之后，一本名为《三枚》的志怪小说出现在了大街小巷间。
The Three Colossi=三座巨像
The Throne=遗君
The thrust of a blade takes no shape, take no comfort that it lies sheathed.=刀势无形，别欺它在匣内。
The thrust of a blade takes no shape, take no comfort that it lies stowed.=刀势无形，别欺它在匣内。
The thunder is silent, and the long night is without light, but Victoria's glory must stand eternal.\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.\n<@lv.fs>Abilities of 'Damazti Cluster':</> Attacks deal heavy Corrosion; Isomorphic Fragments +1. [Lifeline Burst] discharge frequency is greatly increased.=雷霆无声，长夜无明，但维多利亚的荣光绝不可蒙尘。\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限\n<@lv.fs>“变形者集群”附加能力：</>攻击造成大量侵蚀损伤，同构碎片数量+1，【命脉勃发】释放频率大幅增加
The thunder is silent, and the long night is without light, but Victoria's glory must stand eternal.\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.\nAbilities of 'Damazti Cluster': Attacks deal heavy Corrosion; Isomorphic Fragments +1. [Lifeline Burst] discharge frequency is greatly increased.=雷霆无声，长夜无明，但维多利亚的荣光绝不可蒙尘。\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限\n“变形者集群”附加能力：攻击造成大量侵蚀损伤，同构碎片数量+1，【命脉勃发】释放频率大幅增加
The Tianshi Bureaus could never do their research without the local farmers. They helped take care of the experimental fields, find stray stockbeasts... It's exactly these seemingly trivial daily tasks which lead to the successful reclaimation of the land.=天师府的农业研究离不开当地职农的帮助：照看试验田，找回走丢的牧兽......任务并不艰巨，可山河易貌，来自一锄一犁的耕耘。
The Tianshi Bureaus have a tradition of conducting apprenticeship ceremonies whenever a young student passes their exams. They are formally placed under the care of a senior Tianshi, and the ceremonies they hold, large or small, will give some insight into their mentor's character. During Wanqing's apprenticeship ceremony, Shu gave him only a single verdant seedling.\n'In the past, these ceremonies would require three bows and nine kowtows, but that's rather out of fashion these days. Take this rice seedling and plant it beneath you. We can consider it your mark of respect. I cannot teach you much myself, for all the knowledge that you wish to learn ultimately springs forth from the soil.'\nWanqing did not fully understand this, but respectfully stooped to plant the seedling in the soil beneath him. When he raised his head, he saw the endless, fertile fields, and the calming greenery that grew within them.\nFrom that moment on, he began to put down his roots.=天师府有行拜师礼的传统，当一名年轻学徒通过考校，正式拜入一名前辈天师门下的时候，都会举办一些仪式，或大或小，要看前辈天师的性格。当万顷拜师时，黍只是给了他一束青翠的秧苗。\n“过去拜师要三拜九叩，现在我们也不兴这么做了。这束稻苗给你，你自己种到地里去，就当你行过礼了。我能教你的不多，你要学的所有知识，最终还是要从这片土地里学来。”\n万顷似懂非懂，恭恭敬敬地弯腰把稻苗插进了地里。当他抬起头，看到了望不到头的丰饶的田地，还有令人安心的绿意。\n从这一刻开始，他就扎根在这儿了。
The Tianshi Bureaus have developed a unique formation for Tianshis entering the Garden of Grotesqueries, allowing them to step into Sui's consciousness from several safe areas in the Garden. This is one of those areas.=天师府为进入界园的天师设计了独特的阵法，能够助其在界园几处安全的地界步入岁识，这里便是其中一处。
The Tianshis of Yan are good picks. When your goals are aligned, they show up uninvited. Not that they're easy to invite, even with coin.=炎国的天师是好人选，目标一致时不请自来，反之，有钱也难请。
The tide of battle can change in an instant, but the gushing tides of people is the greatest cover for the Sarkaz.\nAllies have greatly reduced cost limit.\n<@lv.fs>Abilities of 'Damazti Cluster':</> Attacks deal increased Corrosion; Isomorphic Fragments +1.=战机转瞬即逝，但汹涌的人潮会成为萨卡兹行动的最佳掩护。\n我方费用上限大幅降低\n<@lv.fs>“变形者集群”附加能力：</>攻击造成更多的侵蚀损伤，同构碎片数量+1
The tide of battle can change in an instant, but the gushing tides of people is the greatest cover for the Sarkaz.\nAllies have greatly reduced cost limit.\nAbilities of 'Damazti Cluster': Attacks deal increased Corrosion; Isomorphic Fragments +1.=战机转瞬即逝，但汹涌的人潮会成为萨卡兹行动的最佳掩护。\n我方费用上限大幅降低\n“变形者集群”附加能力：攻击造成更多的侵蚀损伤，同构碎片数量+1
The tide of battle is ever-changing. Sharpen your eyes and ears.=战局瞬息万变。竖起耳朵，擦亮眼睛。
The tide still comes in. We can't let our guard down yet. Hm...? I'm smiling? What? Is there a rule that you can't smile after a victory?=潮水依然在逼近，还不到放松的时候。唔......我笑了吗？谁规定胜利之后不能笑的？
The tides call out for you to travel.=潮风在呼唤你前去旅行。
The tides of visitors almost bury the small ticketing booth beneath them.\n<@lv.item><Self-Driving Cart Launchpoint> </>Spend DP to activate and launch a Self-Driving Cart=成群结队的游客从四面八方涌来，小小的售票亭已经快被七扭八歪的长队淹没了。\n<@lv.item><自走车出发点></>消耗一定部署费用可以开启，发射一辆自走车
The tides of visitors almost bury the small ticketing booth beneath them.\n<Self-Driving Cart Launchpoint> Spend DP to activate and launch a Self-Driving Cart=成群结队的游客从四面八方涌来，小小的售票亭已经快被七扭八歪的长队淹没了。\n<自走车出发点>消耗一定部署费用可以开启，发射一辆自走车
The tides overwhelm the waves of wheat, the raging wind whips the knight; he roars, but the ocean does not answer.=海潮盖过麦浪，狂风鞭笞着骑士，骑士嘶吼，海不回应。
The tidings of fate are determined.\n<@lv.item><Fate Striker></> Continuously summons 'Certain Fates' when activated=签落为尘，诸缘已定。\n<@lv.item><天命来袭></>开启后不断召唤“某种天命”
The tidings of fate are determined.\n<Fate Striker> Continuously summons 'Certain Fates' when activated=签落为尘，诸缘已定。\n<天命来袭>开启后不断召唤“某种天命”
The time for fun has now begun.=快乐的时光开始了。
The time has come. Let us go.=时辰已到，走吧。
The time has come. Those who stay shall suffer, and even those who leave are not immune.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<@lv.item><Rock Wall></> Units cannot be deployed on this tile.=时间到了。选择留下的人必将继续受苦，选择离开的人却也不能免于遭害。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<@lv.item><阻道岩壁></>无法在所处地块部署单位。
The time has come. Those who stay shall suffer, and even those who leave are not immune.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<@lv.item><Rock Wall></> Units cannot be deployed on this tile.\n<@lv.fs>Condition: </>\nAllied units have reduced max HP=时间到了。选择留下的人必将继续受苦，选择离开的人却也不能免于遭害。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<@lv.item><阻道岩壁></>无法在所处地块部署单位。\n<@lv.fs>附加条件：</>\n我方单位最大生命值降低
The time has come. Those who stay shall suffer, and even those who leave are not immune.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<Rock Wall> Units cannot be deployed on this tile.=时间到了。选择留下的人必将继续受苦，选择离开的人却也不能免于遭害。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<阻道岩壁>无法在所处地块部署单位。
The time has come. Those who stay shall suffer, and even those who leave are not immune.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<Rock Wall> Units cannot be deployed on this tile.\nCondition:\nAllied units have reduced max HP=时间到了。选择留下的人必将继续受苦，选择离开的人却也不能免于遭害。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<阻道岩壁>无法在所处地块部署单位。\n附加条件：\n我方单位最大生命值降低
The time has not yet come to give up, Doctor. Please allow me to defend the rear alone. I leave the regrouping to you.=还没到放弃的时候，博士，请让我独自断后，重整旗鼓就交给您了。
The time has suddenly come, reversing black and white.=时光突至，黑白异位。
The times are changing, and man along with them. So too does the scenery change.=世殊事异，人变了，风物也在变。
The times she leads a charge into the battlefield aren't down to her sufficient agility, or adaptive capacity, but just because she reckons it her responsibility to scout battlefield information for her squadmates, winning time to act. And when she has to retreat, she'll leave the battlefield immediately, never having thought to share in the feat of her squadmates' final victory.\nHer dream isn't to become a hero; she simply wants to protect others. However, what is it the commander surveying the whole scene sees?\n<@lv.rem>DP does not regenerate normally in this operation.</>=她每一次率先冲入战场，不是因为自己足够灵活，能够随机应变，而只是自认有责任为队友们探查战场情报，争取行动空间。而在需要她撤退时，她也会第一时间离开战场，从未想过与队友分享最终胜利的功绩。\n她的理想不是成为英雄，只是想保护别人而已。但是，纵观全局的指挥者看到的又是什么呢？\n<@lv.rem>本次行动不自动回复部署费用</>
The times she leads a charge into the battlefield aren't down to her sufficient agility, or adaptive capacity, but just because she reckons it her responsibility to scout battlefield information for her squadmates, winning time to act. And when she has to retreat, she'll leave the battlefield immediately, never having thought to share in the feat of her squadmates' final victory.\nHer dream isn't to become a hero; she simply wants to protect others. However, what is it the commander surveying the whole scene sees?\nDP does not regenerate normally in this operation.=她每一次率先冲入战场，不是因为自己足够灵活，能够随机应变，而只是自认有责任为队友们探查战场情报，争取行动空间。而在需要她撤退时，她也会第一时间离开战场，从未想过与队友分享最终胜利的功绩。\n她的理想不是成为英雄，只是想保护别人而已。但是，纵观全局的指挥者看到的又是什么呢？\n本次行动不自动回复部署费用
The times we live in are so messed up, there's just way too much malevolence going around in this world. We have to change that. I can't stand all those rotten hypocrites acting all kindhearted treating my fellow Sarkaz like that... just because of who we are.=在这糟糕的时代，人们积累的恶意已经足够多了，必须改变。我无法再忍受那些表面华丽、内心却肮脏无比的伪善者这样对待我的同胞......就因为我们，是萨卡兹。
The Tin Man has gathered some scattered memories and reconstructed them into a story. Would you like to experience them?=锡人收集到了一些逸散的认知，并将之重组成了一个故事，你想体验一下吗？
The Tin Man thanks you for your help behind the scenes and gifts you this medal.\nThe conflict between the Maylander Foundation and the Department of Defense is in the past. The future belongs to Columbia.=锡人感谢您的暗中协助，并送上这枚奖章。\n梅兰德基金会与国防部的冲突已成过去，未来属于哥伦比亚。
The tinned food Kroos often eats on field missions. Worried it won't suit you, she's sprinkled some salt in it just for you.=克洛丝出勤时常吃的罐头，怕你不适应，特意在里面撒了些盐。
The tiny Feline girl leaps out and grabs their hands with a grin, bringing them together in a handshake.=小个子菲林女孩一跃而出，笑眯眯地拉过两人的手，把他们的手交握在一起。
The tiny licks of flame burn without restraint, dying the metallic bowl red with its passion. As the nightfall arrives, the small girl ponders out loud by the fire: just what legends about the volcano will her father tell her about today?=小火苗尽情燃烧，金属制成的火盆都被它的热情染红了。\n夜幕来临，吊炉燃起。孩子在柴火声中畅想，爸爸今天又会讲起火山上的哪一段传奇呢？
The tiny Seaborn that haunted the mighty Stultifera, the blood of its parents once strewn across the ocean's waters. The revelation reaches not the ears of the children, their kind's destiny quietly continuing to flow.=出没于大船斯图提斐拉号的小型海嗣，其亲代的血曾染满这片海洋。神谕传达不到子嗣的耳中，族群的命运依旧能悄然流转。
The tiny stage in the corner of the hall attracts your attention. You walk closer to find that there is already a knight on the stage. The performance is almost ready to begin, pending just one more character gracing the stage. Where is the character? You look at the coin slot to the side.=大厅角落里的小舞台吸引了你的目光，凑近一看，你发现舞台上已经有了骑士，只要再出现一名角色，剧目就能开演。角色都在哪里呢？你望向了一旁的投币口。
The tiny table's surface is intricate, smooth, and even a little... delicious, almost like it was sliced from an entirely checkerboard cake. It serves as an extension to the not-so-wide bar counter as well as the family's joyous times.=小桌的表面精巧，光滑，还有点......可口，像是从一整块棋盘蛋糕上切下来的。\n拼接桌延长了不算宽阔的吧台，也延长了一家人的欢乐时光。
The titans we call cities rumble forth. As people live on their backs, neon outshines the moonlight, and car engine silences bug chirps with its deafening rumbles. Too much gets tossed away, flattened undertread. Those people, they all deserve a different life... a better one. Infected or not, Doctor, we all oughta be searching for a new way forward.=当名为城市的巨物轰鸣向前，霓虹灯照亮了天空，车鸣取代了夏虫的窸窣，太多东西被一并抛弃、碾碎了。那些人的生活......不该是如此下场，无论感染与否，我们都应当寻找一条新的出路。
The title 'Saint' can neither enhance my abilities nor reveal any precise mission to me. Though it has added difficulties to my work, I cannot fathom why I was chosen. Its objective and demands are something I must seek myself.=“圣徒”这个称号既不能使人提升实力，也没有向我揭示任何明确的使命。我不明白自己为什么被选择，这个称号增加了我的工作难度。我需要做什么？它对我有什么要求？我必须自己寻找答案。
The title of 'Knight' should be a symbol of honor. And yet now, it's been reduced to a mere commodity...=“骑士”的称号理应是荣耀的象征，却不知曾几何时，它已经被当成了商品......
The title of the play caught my fancy, and I originally planned to study up on the actors, but the story itself was rather disappointing. It should've been about the history and evolution of Siracusa over the years, as well as the conflicts among the famiglie both above-board and behind-the-scenes, but they kept forcing in those strange little praises instead of treating the subject matter seriously. Also, the actors looked pretty lost.=被剧名吸引来看，原本打算来学习演员们的演出技巧，但故事让人有些失望。明明应该是讲述叙拉古这几年的变革历史、各大家族之间的明争暗斗，却一直在该严肃的时候唐突地加入那些古怪的称颂，看起来演员也有些无奈。
The tomb of an ancient god is not an amusement park. If you are not sure what you are here for, you should not be here.=古老神明的陵寝并非游园。如果没想好来做什么，那还是请回吧。
The Tongbao you offered allowed Ji to retain ownership of his treasure, so he offers you a reward before turning back to his younger brother to discuss dividends from sales in the Garden.=你提供的通宝让绩顺利保住了自己的宝贝，于是他为你提供了报酬，随后转头找自己的弟弟谈论起了界园内售卖物品的分红机制。
The Tongbao you offered allowed Yi to receive a new treasure from Ji, so he lends you a helping hand before turning back to his older brother to discuss dividends from sales in the Garden.=你提供的通宝让易从绩那儿获得了一件新宝贝，于是他给了你一些好处，随后转头和自己的哥哥谈论起了界园内售卖物品的分红机制。
The tool box of the troupe's prop master. From nails to dummy props, it has everything.=剧团道具师的道具箱，从顶针到道具假人，一应物品应有尽有。
The toon always used tae get together at New Year's back home. Roastin', drinkin', dancin' aboot bonfires, playin' bagpipes loud and proud, and then gettin' all kitted out in fancy dress and jumpin' straight intae the freezin' lake. Oh, it isnae anythin' too serious really, just a daft auld way of sobering up a wee bit.=过新年的时候，我们家乡的人会聚在一起，烧烤，饮酒，围着火堆舞蹈，吹起响亮的风笛，然后打扮成稀奇古怪的样子跳进湖里。哦，不用担心，其实他们就是需要醒醒酒而已。
The TOP 5 Biggest Events=最新人气赛事TOP5盘点
The top beam of the beach hut. The bulbs on it are just like fruits grown on the wires. When the bulbs light up, the party starts!=沙滩小屋的顶梁，灯泡就像灯泡链上长出的果实。等灯泡亮起来，派对就开始啦！
The top half of the letter is still relatively clean, appearing to be addressed to the writer's family. He repeatedly expressed his longing for them, and his guilt for no longer being able to be with them.=信纸的上半部分还算干净，看来这封信是执笔者写给家人们的，写信的人反复表达着自己对他们的想念和不能陪伴在他们身边的愧疚。
The top of the Integrated Culinary and Cooking Research Terminal, or the 'Big Cooking Station,' is mainly for recording messages. Many researchers are also chefs at the Rhodes Island Cafeteria, preparing meals for our operators.=料理烹饪研究一体化处理终端——俗称“大料理台”的顶部结构，主要用于记录信息，以传统和科技的形式。\n料理研究中心的研究人员平常都在罗德岛公共食堂担任厨师，负责制作供给大部分干员的美食。
The topography in the wild may be treacherous, but Castle-3 is fitted with an engine with outstanding performance and a 4WD mode to whisk you away from danger.=野外的地形多变，但是Castle-3配备了性能卓越的引擎，采用四轮驱动方案，将会在任何时候载您离开困境！
The torrential rains warp the streets before your eyes. Mirages emerge from the cracks between reality and illusion.\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it will earn a Hui-Ming attribute.\n<@lv.item><Mark of Dusk and Dawn></> On first passing through, enemies will change attribute.=瓢泼大雨扭曲了你眼中的街道，几道蜃影从现实与虚幻的夹缝中四散而出。\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性\n<@lv.item><朝暮之印></>敌人首次经过后属性变化
The torrential rains warp the streets before your eyes. Mirages emerge from the cracks between reality and illusion.\n<Mark of Hui and Ming> Operators deployed on it will earn a Hui-Ming attribute.\n<Mark of Dusk and Dawn> On first passing through, enemies will change attribute.=瓢泼大雨扭曲了你眼中的街道，几道蜃影从现实与虚幻的夹缝中四散而出。\n<晦明之印>部署在其上的干员获得晦明属性\n<朝暮之印>敌人首次经过后属性变化
The touch of the spring breeze brushes the blossoms on the branches. The touch of wine brushes the furrowed brow.=春意随风，拂开了挂在枝头的花苞；酒意阑珊，散去了藏在眉梢的无措。
The Tower of Revelations, the Notarial Hall, the Sunset Chapel, and finally, the chapel square—the halos over our heads are extinguished, yet the city remains illuminated as always. Please hold here, Sankta. And tell me, is Laterano not more connected to the rest of this great land, and less dissimilar?=启示石塔、公证所、夕辉礼拜堂，最后是教堂广场——我们头顶的光环已经寂灭，城市却依然照常亮起。请留步，萨科塔。请告诉我，如今的拉特兰是否已和这片大地的其他地方并无区别，紧紧相连？
The tower of void.=虚空之塔。
The towering Cyclopes gradually walk further and further away. It seems none of them believe that you can be of any help to them. You never manage to catch up with them, but you find something by the bonfire embers they left behind during their momentary stop to rest.=高大的独眼巨人们逐渐走远，似乎没有人相信，你能为他们提供任何帮助。你再也没有追上他们，只是在他们短暂驻足休憩的火堆余烬旁，你发现了一件遗落的物品。
The town I came from... the mayor was a tyrant, a fat cat with no heart, no sympathy. Drove the townspeople nuts. I hated him too, so I blasted open his vault and handed out all the money I found to the townies. Now that was a good time!=我们当时在的那个小城啊，城镇里的大伙都被城主逼得活不下去，我也很讨厌那个脑满肠肥的家伙，就把他的金库炸了，把钱发给大家自谋生计去。想了想，还真是很痛快的经历嘛~
The Town of Taba=塔巴镇
The townsfolk attempt to hand Jordi over to the Inquisition to save themselves. Thiago helps Jordi escape. Meanwhile, the appearance of the nethersea brand has put Carmen, Kal'tsit and the Hunters on alert.=自私的镇民们意图将乔迪交给审判庭以息事宁人，蒂亚戈只得帮助乔迪逃走。与此同时，溟痕的出现使得卡门、凯尔希与猎人们都警惕起来。
The Trading Post can sell {0} now=销售站已经可以销售{0}
The trading post doors are always open for those with the proper papers.=交易所的大门始终为持有凭证的人打开。
The tradition of selling violence stems from survival and competition.=贩卖暴力的传统源于生存与竞争。
The tragically distorted tunes and sounds have become the group that in your mind best understands the music. They will use this string removed from the score to slice you up alive.\n<@rolv.rem>Allied units have their natural SP recovery speed reduced by <Waste Energy Interference>, but can be restored to normal with <Realigned Flux></>=惨遭扭曲的曲调与声响化作了你脑海中最了解音乐的群体。它们要用这根从曲谱上拆下的线，将你生生切裂。\n<@rolv.rem>我方技力自然回复被<废能干扰>降低，但能由<重整束流>恢复</>
The tragically distorted tunes and sounds have become the group that in your mind best understands the music. They will use this string removed from the score to slice you up alive.\nAllied units have their natural SP recovery speed reduced by <Waste Energy Interference>, but can be restored to normal with <Realigned Flux>=惨遭扭曲的曲调与声响化作了你脑海中最了解音乐的群体。它们要用这根从曲谱上拆下的线，将你生生切裂。\n我方技力自然回复被<废能干扰>降低，但能由<重整束流>恢复
The trail is difficult to follow, and you stumble upon a bundle left by your predecessors. Atop it is written... your name? Shuddering in fear, you cautiously follow a chunk of the trail before discovering you have returned to the mountain road. Looking behind you, you notice several paths reconverging where you stand... How many yous have chosen a path that ultimately ended up here, before continuing to walk onwards?=路并不好走，你还捡到了前人遗留的包裹，上面写着......你的名字？收起恐惧，谨慎地走过一大段路后，你发现自己回到了那条登山路上。回过头去，你能清晰地看到数条道路重新汇聚至你脚下......究竟有多少个你从那起点出发，最终又汇集此处，向前行走？
The train has arrived at its final destination, filled with resolution of the past, and hope for the future.=列车安全地到达了终点站，满载着对过往的释然，还有对明天的憧憬。
The Train Runner=蒸汽寻踪者
The train station's clock, which stood through the entire war. It had stopped the moment the war began. Now, it once again measures the passage of time.=在站台里挺过了一整场战争的钟。此前一直停在战争开始的那一刻。\n而它如今重新指示起每一个平凡的时刻。
The train station's elevator, which survived the entire war, was stuck between two floors. The Vouivre and her Lupo captain managed to yank it free using just a few safety cables, startling the workers who had come to fix it.=在站台里挺过了一整场战争的电梯，修缮前一直卡在两个楼层中间。\n活泼的瓦伊凡和她的鲁珀队长只用几根安全索就把电梯间从卡住的地方拽了下来，吓坏了来修电梯的工人们。
The train station's mailbox, which withstood the entire war, freshly repainted. In those days, people cast their hopes and dreams into it—not to inform others, but to find solace for themselves.=在站台里挺过了一整场战争的邮筒。重新漆过一遍。\n那些时日，人们把奢望和呓语投入其中，不为了通知别人，只为了告慰自己。
The train takes you rapidly from the station. The city wall, the war, and that pale-haired figure, all are left far, far behind you. Rumble. Rumble. Rumble.=列车带着你们飞速地驶离车站。城墙，战场，以及那个白发的身影，都被远远抛在了后面。轰隆。轰隆。轰隆。
The training area has been cleared out.=作训场已经被清剿干净。
The training paid off. Not bad.=训练有效，不错。
The Training Room can only hold 1 Operator at a time (trainer excluded)=训练室同一时间只能有1名干员进行专精
The transparent dome serves as a gentle mirror, warding off the deep and foreboding void while granting the Ægir the solace of introspection. Beneath the dome, the entire city is bathed in a blue hue.=从这里看过去，透明穹顶像是一面柔和的镜子，将深深的混沌隔绝开来，让阿戈尔人更好地观照阿戈尔自身。穹顶之下，整座城市笼罩在暗蓝色的光晕里。
The trappings of civilization=文明的矫饰
The treads on this obsolete transport tire have largely been worn smooth. Every rambunctious little rider has tried rolling it around and bouncing it all over the cabin, so the hapless driver had no choice but to lock it away.=淘汰下来的运载车轮胎，上面的花纹几乎被磨平了。\n每一位淘气的小乘客都喜欢骑着它在车厢里跳来跳去，无奈的司机只好把它锁在了墙角。
The treasure has rested inside box for far too long.\nBrave adventurer, it is time to awaken it.=宝物已经在盒子里等待很久了。\n勇敢的探险者啊，快快唤醒它吧。
The Treasure of the Kazimierz Mortica=碧血金沙
The treasures pave a shiny path where none existed, sending the madmen out of the Lair and out onto the land... Towards whence the darkness came, the gaping mouth of the Dark Woods.=财宝于无路处凭空铺成一条闪闪发光的路，送彻底癫狂的人群走出巢穴，走上大地......走向黑暗的来处，那残忍地张开大口的黑林。
The trees tranquil, words silent, bamboo leaves' shake. In sun rising, clouds sprawling, countless led in her wake.=林平语静煎竹叶，日起云长渡万家。
The trees' shadows sway gently in the wind, as if a hunt is waiting for you to arrive.=树影摇曳，似乎有一场狩猎正等待着你入场。
The trees' shadows sway gently in the wind, as if a hunt is waiting for you to arrive. <@ro3.get>You will fight some familiar adversaries</>=树影摇曳，似乎有一场狩猎正等待着你入场。<@ro3.get>与熟悉的对手战斗</>
The trees' shadows sway gently in the wind, as if a hunt is waiting for you to arrive. <@ro3.get>You will fight some special enemies</>=树影摇曳，似乎有一场狩猎正等待着你入场。<@ro3.get>与特殊的敌人战斗</>
The trees' shadows sway gently in the wind, as if a hunt is waiting for you to arrive. You will fight some familiar adversaries=树影摇曳，似乎有一场狩猎正等待着你入场。与熟悉的对手战斗
The trees' shadows sway gently in the wind, as if a hunt is waiting for you to arrive. You will fight some special enemies=树影摇曳，似乎有一场狩猎正等待着你入场。与特殊的敌人战斗
The tremors in the forest keep interfering with my seismic data monitoring.\nI'll never finish my thesis at this rate...\nHelp me out! I really want to graduate!=森林里的震颤又干扰了地震数据监测。\n再这样下去，论文绝对完不成了......\n帮帮我！我真的想要毕业啊！
The trial is swift, and the judgment merciless.\n<@lv.item><Firework Launcher></> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=审判务必迅速，裁决务必无情。\n<@lv.item><烟花发射器></>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
The trial is swift, and the judgment merciless.\n<Firework Launcher> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=审判务必迅速，裁决务必无情。\n<烟花发射器>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
The tribe's shaman deciphers the Nature Foldartal for you, and you learn some of their legends: 'The divine spirits hide in all things, the first of Foldartals a cry across the mounts'; 'Sami once foretold itself, revealing a mountain range and icefield firemelt. Their wars fought long before all awoke, and this shall recur.' \r\nYou are very happy, for this is information you could never get purely from deciphering the language or symbols.=部族的萨满为你解读了自然的密文，同时你还获知了一些传说：“神灵藏身万物，最初的密文是遍布山野的哀鸣”；“萨米曾经预兆自身，显现被火焰熔化的山脉与冰原，祂们的战争远在万物醒来之前，且还将再来”。\r\n你很庆幸。只凭破译语言或符号，你们是无法得到这些信息的。
The tribesmen are conducting an ancient ceremony. A shadow flashes by during the bizarre rite, and a show is about to begin.=部落民们正在进行一场古老的仪式。在这诡异的仪式过程中，有黑影闪过，一场好戏即将上演。
The tribulation of yesterday is the answer of today.=昔日之困苦，亦是今日之答案。
The Tripartite Darksteel Heavenly King=玄铁三身天王
The troupe accepted these prisoners and promised them freedom. What these convicts don't know is that even though their bodies will be freed from this moment, their souls will forever be imprisoned.=剧团接纳了这批囚犯并许诺他们自由，他们所不知道的是，从此刻开始，肉体虽得解放，灵魂永囚牢笼。
The Troupe isn't a conservative, ancient organization. In addition to their pursuit in their classical interests, they also take pleasure in employing modern technologies, such as the swarm of drones above your head.=剧团并非迂腐的古老组织，他们在追求古典趣味时，也乐于使用现代科技，面前铺天盖地的无人机就是一例。
The Troupe Leader—The elusive mastermind of the Crimson Troupe. Preferring to stay in the shadows, it is said that his title and many variants of it have existed for hundreds of years.=剧团长——猩红剧团的领导者，极少在大众面前露面，隐藏在阴影中的人物。有报告称，他的名号与各种变体在千百年前就已存在。
The troupe's chef never serves the same dish twice. The members of the troupe have been warned to never ask where the ingredients came from.=剧团厨师长每顿都做不同的菜品，所有人被剧团长严令不准打听食物来源。
The Troupe's Collapse=剧团覆灭
The true essence of the soul,\ntranscends the confines of reason.\nHeed your inner voice.\nDeclare your fashion statement through chaos.=摒弃理性的形象。\n才是灵魂真正的面貌。\n尊崇内心吧。\n以混沌感性诠释时尚。
The true face of the curse? You want to see what's inside Morte's tummy? No... at least not now... That would hurt Morte too. Right. Anyone who hurts Morte will writhe in pain. For real.=诅咒的真面目？你想看看小莫提里面是什么？不行......至少现在不行......小莫提也会疼的，对，是这样的，弄疼小莫提的人自己也会疼的哭鼻子的，没有骗你。
The true face of the Law was nothing like what His faithful, His guardians, or His questioners imagined.\n<@lv.item><Dream Tiles> </>Operators deployed within will be pulled into the dream\n<@lv.item><Shrine Nurturer Cosplayer> </>After awakening, speeds up Operator awakening and replenishes SP and ammo=“律法”的真实面目，从来都不似祂的信仰者、守护者、质疑者所想。\n<@lv.item><入梦砖></>置于其中的干员会立刻被拖入美梦中\n<@lv.item><圣堂保育员扮演者></>叫醒后可加速干员苏醒并补充技力和弹药
The true face of the Law was nothing like what His faithful, His guardians, or His questioners imagined.\n<Dream Tiles> Operators deployed within will be pulled into the dream\n<Shrine Nurturer Cosplayer> After awakening, speeds up Operator awakening and replenishes SP and ammo=“律法”的真实面目，从来都不似祂的信仰者、守护者、质疑者所想。\n<入梦砖>置于其中的干员会立刻被拖入美梦中\n<圣堂保育员扮演者>叫醒后可加速干员苏醒并补充技力和弹药
The True Law=真实律法
The True Sky=真实的天空
The true twin moons overlap with their false counterparts, and the truth of the sky is laid bare for all to see.=真实的双月与虚假的双月重叠，天空的真相昭然若揭。
The true villains always appear at the worse possible moment.\nNaturally, that's the best possible time for moment for them.\n<@lv.rem>Unable to deploy some Operators on the field</>=真正的反派，总会最不合时宜地登场\n——当然，对他们来说，那就是他们的时宜。\n<@lv.rem>无法携带部分登场角色</>
The true villains always appear at the worse possible moment.\nNaturally, that's the best possible time for moment for them.\nUnable to deploy some Operators on the field=真正的反派，总会最不合时宜地登场\n——当然，对他们来说，那就是他们的时宜。\n无法携带部分登场角色
The Trust of Operators appointed as Base Assistant and Floor Assistant can be increased much faster=设置为基建副手与楼层副手的干员可快速提升信赖
The truth felt like it swallowed me whole when it happened. Was I wavering? Crumbling? Despairing? No, I couldn't feel anything... until I killed another Sea Terror. I finally realized that I fought only because I wanted to live. Isn't that just like Iberia today?=那一刻，真相像海潮一样没过我的头顶。动摇，崩溃，绝望？不，我什么都感觉不到。直到我又杀死了一只恐鱼......是啊，原来我战斗，是因为我想活下去。如今的伊比利亚，不也一样吗？
The truth has been uncovered, yet does not matter.=真相已经揭示，真相毫不重要。
The Truth is Silent=真相无言
The truth is, when I left home, Dad slipped a 'eulogy' into my bag, thinking I didn't know. Of course I knew. As big as my bag is, and that 'eulogy' can't even be folded... But if I think about it, it's because of all those rules and traditions that I abandoned Dad and left the family to begin with, so how is it that I end up carrying around this family heirloom, our symbol of aristocratic dogma, right here on my person? That Dad, he really is a...=其实老爹在我离家的时候偷偷把“悼词”塞进我包里的事情我是知道的啦，毕竟行李包就这么大，“悼词”又不是可折叠的......不过仔细想想，明明我是因为讨厌那些条条框框才和老爹他们闹掰了离家出走的，结果象征着家族教条的传家宝却被我随身携带算怎么回事嘛，所以说我那个老爹真的是......
The Tumu Tianshi's masterpiece. Fits in one hand, but throw it to the ground and it turns into the ground floor of the Chamber of Heaven's Designs' outer pavilion. Once a secret of the Tianshi Bureaus, now mass-produced and widely used in garrisons and expeditions on the icefield.=土木天师的杰作，一手可握，但掷于地面便是天机阁下楼外楼。原是天师府不传之秘，如今在量产后广泛运用于冰原驻守与探险任务中。
The tumult in Yumen is done, and there's no more reason for me to be there. And the home that I came from is nothing but a river now. In short, I've become the 'one without roots.' But, being rootless is not all bad, as it's led me here to you and Rhodes Island. There will always be a place where my sword comes in handy.  The land under Heaven is vast, and my fate will mark the grave for me.=玉门事了，我不必再待在那里，故乡的寨子也只剩下一道江水。换句话说，我也算个“无根之人”。无根便无根罢，我这不是又遇见了罗德岛吗？这把剑总有派得上用场的地方。天地偌大，死便埋我。
The turmoil around Skullshatterer has passed, but Lungmen is still in danger.\nAs Ch'en leads her squad into the ruined city, L.G.D. falls under Reunion's assault.\nCh'en returns to Lungmen, determined to take back everything that was lost.=碎骨的风波告一段落，但龙门依旧处在危险之中。\n陈带队前往废城时，近卫局在整合运动的攻势下失守。\n陈重新回到龙门，她要夺回近卫局的一切。
The TV is broadcasting about the Dossoles Warrior Champion. The prelim contest is about to end, and the final Smash Splash Prelim is not to be missed.=电视里正在播放着多索雷斯极限大奖赛的信息，海选结束在即，最后一场大乱斗不容错过。
The twin empresses rarely do anything together, but conferring awards on those who create art is one such thing.=两位女皇很少同做一件事，为创造艺术的人授勋，这是其中一件。
The Twin Empresses tower above. When dawn and dusk are one, there shall be no more dissent in Leithanien.=两位女皇如同朝夜悬于高塔之上，当晨昏相通，意见一致，莱塔尼亚便再无异议。
The twin kings bring reconciliation to the land, where all beings live and love in harmony. After two centuries of suffering, an epoch of humanity finally dawns, allowing healing to begin. This is the dream home the Sarkaz are proud to share.=双王带来大地的和解，生灵共享友爱与哺育。这是人的时代，是两个世纪终于疗愈的伤痕，是萨卡兹乐于分享的梦想家园。
The twisted masterpiece of the Confessarii, this bio-weapon combines multiple pure Sarkaz bloodlines. Originium dust clings to its body, which it spreads along with its endless fury wherever it treads by flapping its great wings.=赦罪师精心制造的扭曲造物，融合了多种萨卡兹部族纯净血脉的生物兵器，它的身上极易沾染源石粉尘，在巨翼的扇动下，这些粉尘会弥散到一切它所踏足的地方，宣泄它无尽的怒火。
The two greatest wishes of the Teekaz outside the Holy City are acceptance and entry. The Gelato Stops within the city will take care of the rest.\n<'Gelato Stops'> are present on the field that restore allied SP when captured=圣城之外，对于提卡兹而言最神圣的两大渴求如下：第一，被圣城接受；第二，进入圣城。路上的冰淇淋机可以满足他们剩下的渴求。\n场地中有夺取后回复周围友方单位技力的<“冰淇淋机”>
The two greatest wishes of the Teekaz outside the Holy City are acceptance and entry. The Gelato Stops within the city will take care of the rest.\n<@rolv.rem><'Gelato Stops'> are present on the field that restore allied SP when captured</>=圣城之外，对于提卡兹而言最神圣的两大渴求如下：第一，被圣城接受；第二，进入圣城。路上的冰淇淋机可以满足他们剩下的渴求。\n<@rolv.rem>场地中有夺取后回复周围友方单位技力的<“冰淇淋机”></>
The two groups were extremely impressed by me. They must have been dazzled and intimidated by my charisma, and soon walked away.=那两拨外国人非常尊敬地看了我一会儿，应该是被我的人格魅力给震慑住，不一会儿就散了。
The two long white plumes up in the sky...? Yeah, those are mine.=天空中有两道长长的白烟？......嗯，是我留下的痕迹。
The two of them crowning each other=两人为对方戴上冠冕
The two of you have already made the long, long, long trek from the boundary to this point without even noticing, and now, the singularity... The singularity is right in front of you.=从这里回望边界，你们已经不知不觉在通路上前行了很远，而奇点......奇点近在眼前。
The two of you share a dance and enjoy your time together. Before you part ways, the lady gifts you a pair of dance shoes based on the form of dance at which you are most skilled. You take the shoes from her, and just as you are about to thank her, you realize she is nowhere to be seen. You reach into your pockets and notice that something seems to be missing.=你们共同舞蹈，度过了一段欢乐时光，在离别之时，女士根据你擅长的舞种赠送了你一双舞鞋。当你接过舞鞋想要感谢她时，她已经消失不见了，一摸口袋，好像少了些什么。
The two of you start chatting in front of the campsite. He mentions how few people are willing to travel to Iberia to monitor Catastrophes, but he still came here alone knowing that there will always be people who need that information. He gives you a key as a token of this chance meeting.=两人在露营地前聊了起来。他说很少有人愿意到伊比利亚来监测天灾，但想着这里总有人需要这些信息，他还是一个人独自来到了这里。作为偶遇的见面礼，他送给了你一把钥匙。
The two of you strike up a lively conversation, chatting about everything from the medicinal properties of herbs to the future of humanity. He is amazed by your vast knowledge and seems convinced that you will be able to make a difference. After some thought, he retrieves a few items from his pack and hands them to you. He says that they were once a saint's relics, and that after his soul returned to his hometown, the people of the village enshrined these objects as holy collectibles. However, the old saint's last wish was for them to be passed down, so that they may bring hope to Iberia instead of collecting dust on a shelf. When he sees you accept the items, he thanks you and heads back for his village.=你和他相谈甚欢，从药草的疗效到人类的未来皆有涉猎。他惊讶于你的学识，似乎认定你能够做些什么。思忖再三后，他从包裹里取出些物品交给你。他说这些物品曾是一位圣徒的遗物，圣徒魂归故里，村庄的人们便将遗物当作圣物供奉。然而老圣徒的遗愿是这些物品能够传承下去，为伊比利亚带去希望，而非束之高阁，蒙尘落灰。见你接过了物件，行医向你道谢，随后返回了村庄。
The two quarreling sides are black market merchants, arguing over the Crude Gold's validity—they cannot identify which Pasha minted this batch. Seeing it spiral out of control, we intervene and offer to exchange their batch with some Crude Gold of our own.\nThey give us some extra Gold as thanks.\n<color\=#d8d769>We obtained some Crude Gold. </color>=争吵的双方都是当地的黑市商人，两人因为交易时使用的粗制赤金无法辨认是由哪位帕夏铸造的而发生了争论。眼瞅着争执向着不可收拾的地步发展，我们及时介入，提出用自己手头的粗制赤金等价交换这批印痕粗糙的粗制赤金。\n作为感谢，他们向我们多支付了一些粗制赤金。\n<color\=#d8d769>我们获得了一些粗制赤金。</color>
The two quarreling sides are black market merchants, arguing over the Crude Gold's validity—they cannot identify which Pasha minted this batch. Seeing it spiral out of control, we intervene and offer to exchange their batch with some Crude Gold of our own.\nThey give us some extra Gold as thanks.\nWe obtained some Crude Gold.=争吵的双方都是当地的黑市商人，两人因为交易时使用的粗制赤金无法辨认是由哪位帕夏铸造的而发生了争论。眼瞅着争执向着不可收拾的地步发展，我们及时介入，提出用自己手头的粗制赤金等价交换这批印痕粗糙的粗制赤金。\n作为感谢，他们向我们多支付了一些粗制赤金。\n我们获得了一些粗制赤金。
The two seniors from the BPRS squad are here too? In that case... Could you assign me to their squards in future missions, Doctor?=生化小组的两位前辈也在这里？那......以后能把我分配到前辈们的行动组吗？
The two tokens seem to have some sort of strange relationship, as if they were fastened together tightly. If one is removed, the other will be destroyed. You are vaguely aware of some connection between the tokens and the room, and after checking both inside and outside, you decide to—=两件信物间似乎有种奇妙的关系，像是搭扣一般紧紧咬合在一起。若是取走一个，另一个就会损毁。你隐隐感觉到信物与整间屋子的关系，里外转了一圈后，你决定——
The two tokens seem to have some sort of strange relationship, as if they were fastened together tightly. If one is removed, the other will be destroyed. You are vaguely aware of some connection between the tokens and the room, but you feel like all you need to do is use more strength. If you do, surely you can take everything offered.=两件信物间似乎有种奇妙的关系，像是搭扣一般紧紧咬合在一起。若是取走一个，另一个就会损毁。你隐隐感觉到信物与整间屋子的关系，但你只觉得是自己没有用足力道，如果使出全力，一定能够将之全部取下。
The two volumes of <Judicial Chronicles> were submitted by the magistrate of Danyan, detailing a century of Danyan court cases in chronological order and the judgments pronounced. Besides offering valuable reference for legal officials, excerpts from it have also been adapted into popular plays in recent years, spreading far and wide.\n<@lv.item><Condition></> Natural DP regeneration rate is reduced\n<@lv.item><Writing knife></> Can be used to move words\n<@lv.item><Glyph Tile></> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=《逸闻》二卷，丹燕知府采进本。专录丹燕百年间诸桩旧案，依编年体次第叙之。各案本末详具，兼附裁断之法，足资为刑案参鉴。近岁为坊间所采，编为戏剧，流播内外。\n<@lv.item><特殊条件></>部署费用自然回复速度降低\n<@lv.item><书刀></>可以调整字的位置\n<@lv.item><字格></>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
The two volumes of <Judicial Chronicles> were submitted by the magistrate of Danyan, detailing a century of Danyan court cases in chronological order and the judgments pronounced. Besides offering valuable reference for legal officials, excerpts from it have also been adapted into popular plays in recent years, spreading far and wide.\n<Condition> Natural DP regeneration rate is reduced\n<Writing knife> Can be used to move words\n<Glyph Tile> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=《逸闻》二卷，丹燕知府采进本。专录丹燕百年间诸桩旧案，依编年体次第叙之。各案本末详具，兼附裁断之法，足资为刑案参鉴。近岁为坊间所采，编为戏剧，流播内外。\n<特殊条件>部署费用自然回复速度降低\n<书刀>可以调整字的位置\n<字格>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
The two volumes of <Morsels of History> are collected in Ding Feng Lou in Baizao. The first section contains diners' gossip of questionable veracity. The middle section was written by a chef, satirizing historical events with cuisine. The final section contains banquet speeches, annotated with the chef's comments. The innovative format, humor, and astute commentary have made it a popular read in town.\n<@lv.item><Condition></> Natural DP regeneration rate is reduced\n<@lv.item><Writing knife></> Can be used to move words\n<@lv.item><Glyph Tile></> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=《小史摘钞》二卷，百灶鼎丰楼藏本。前录食客巷议，多谬妄不足辨。中为庖厨文章，借肴馔讥史事。末乃席间致辞，附有庖人评点，尤见谐趣。是书文思新颖，议论生风，流传市井，颇得众好。\n<@lv.item><特殊条件></>部署费用自然回复速度降低\n<@lv.item><书刀></>可以调整字的位置\n<@lv.item><字格></>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
The two volumes of <Morsels of History> are collected in Ding Feng Lou in Baizao. The first section contains diners' gossip of questionable veracity. The middle section was written by a chef, satirizing historical events with cuisine. The final section contains banquet speeches, annotated with the chef's comments. The innovative format, humor, and astute commentary have made it a popular read in town.\n<Condition> Natural DP regeneration rate is reduced\n<Writing knife> Can be used to move words\n<Glyph Tile> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=《小史摘钞》二卷，百灶鼎丰楼藏本。前录食客巷议，多谬妄不足辨。中为庖厨文章，借肴馔讥史事。末乃席间致辞，附有庖人评点，尤见谐趣。是书文思新颖，议论生风，流传市井，颇得众好。\n<特殊条件>部署费用自然回复速度降低\n<书刀>可以调整字的位置\n<字格>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
The Tyrant=暴君
The Ultimate Beautiful Girl=最后的全能系美少女
The Ultimate Beautiful Girl will bring you around this great land without even leaving your home!=最后的全能系美少女，带你足不出户，环游这片大地！
The Ultimate Beautiful Girl! Ur Daily Terra Photo Parade (real) (not fake)=最后的全能系美少女！主播U的每日泰拉分享（真没跑路）
The ultimate course, designed by self-driving cart enthusiasts. Filled with machines and dummies to hit, but even this is not enough for some people.<@lv.act20side>——Equip powerful gear, plan your route, and hit more enemies to earn a high score! Beware of the surfing instructors!</>=自走车爱好者们偷偷设计的终极赛道。可以用来撞的机械和假人几乎把场地塞满了，还有人觉得不够。<@lv.act20side>——装配强力装备、规划自走车路线、撞击更多敌方单位获取高分！对了，小心冲浪教练！</>
The ultimate course, designed by self-driving cart enthusiasts. Filled with machines and dummies to hit, but even this is not enough for some people.——Equip powerful gear, plan your route, and hit more enemies to earn a high score! Beware of the surfing instructors!=自走车爱好者们偷偷设计的终极赛道。可以用来撞的机械和假人几乎把场地塞满了，还有人觉得不够。——装配强力装备、规划自走车路线、撞击更多敌方单位获取高分！对了，小心冲浪教练！
The ultimate move of Chi Xiao, Heaven's Eye.=赤霄的最后一式，名为天瞠。
The unbearable past relentlessly chases him. The unfaceable future solemnly awaits him.=不堪回首的往事在身后穷追不舍，不愿展望的未来的在前方静默等待。
The unbeliever says that religion is bare-handed violence.\nDeactivated ■■:\nA piece of home that <@lv.sp>Retreating Miners</> took with them.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.=不信者说：“信仰是赤手空拳的暴力。”\n一块失去活性的■■：\n由<@lv.sp>撤离的矿工</>所携带的一片故土。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。
The unbeliever says that religion is bare-handed violence.\nDeactivated ■■:\nA piece of home that <@lv.sp>Retreating Miners</> took with them.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<@lv.fs>Condition: </>\nHeavily Polluted Facility has greatly increased HP=不信者说：“信仰是赤手空拳的暴力。”\n一块失去活性的■■：\n由<@lv.sp>撤离的矿工</>所携带的一片故土。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<@lv.fs>附加条件：</>\n严重污染设施的生命值大幅提升
The unbeliever says that religion is bare-handed violence.\nDeactivated ■■:\nA piece of home that Retreating Miners took with them.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.=不信者说：“信仰是赤手空拳的暴力。”\n一块失去活性的■■：\n由撤离的矿工所携带的一片故土。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。
The unbeliever says that religion is bare-handed violence.\nDeactivated ■■:\nA piece of home that Retreating Miners took with them.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\nCondition:\nHeavily Polluted Facility has greatly increased HP=不信者说：“信仰是赤手空拳的暴力。”\n一块失去活性的■■：\n由撤离的矿工所携带的一片故土。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n附加条件：\n严重污染设施的生命值大幅提升
The uncanny altar is in operation. Destroy it.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=诡异的祭坛正在运作，摧毁它。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
The uncanny altar is in operation. Destroy it.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=诡异的祭坛正在运作，摧毁它。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
The unchained jail tiger himself, Mountain, immovable as his name.=自由的囚徒山，不动如山。
The Uncrowned King and the Pilgrim=无冕之王与朝圣者
The unfinished tale is abruptly halted by the Lord of the Liches. He prefers your focus on building the present rather than appeasing departed souls.=尚未完结的故事被巫妖之主粗暴地打断，比起安抚亡魂，他更希望你们将砖石垒在当下。
The Unforeseeable=目不能及之处
The Unforgettable Day=无法忘却的那天
The Uninvited=不请自来
The unit's Summons Deployment Limit +1=使自身召唤物可同时部署数量+1
The unit's Summons Deployment Limit +2=使自身召唤物可同时部署数量+2
The unit's Summons gain +20 ASPD=使自身召唤物攻击速度+20
The unit's Summons gain +35 ASPD=使自身召唤物攻击速度+35
The unit's Summons have -8 DP Cost=使自身召唤物部署费用-8
The unit's Summons have -9 DP Cost=使自身召唤物部署费用-9
The unit's Summons will no longer use Deployment slots=使自身召唤物不消耗部署位
The Unpoetic Poet=不写诗的诗人
The unrecognizable equipment in the hydrological workstation regularly makes noises, but there is no longer anyone who can interpret them. A delicate device has been placed here, its underside labeled with a single line of Ægirian: 'Mini Decontamination Kit.' It seems to fit into one of the slots on 'Little Handy.'=水文工作站里，不知名的设备发出规律的声响，可惜能够解读的人已经不在。这里放着件精致的仪器，一行小字“迷你去污套组”以阿戈尔语印在底部。它似乎能适配“小帮手”的其中一个插槽。
The unrelenting firefight has destroyed the streets, but we still must come up with every way to stop the enemy.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=无休止的交火摧毁了街道，但我们依然要想尽办法阻止敌人。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
The unrelenting firefight has destroyed the streets, but we still must come up with every way to stop the enemy.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=无休止的交火摧毁了街道，但我们依然要想尽办法阻止敌人。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
The unrelenting firefight has destroyed the streets, but we still must come up with every way to stop the enemy.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=无休止的交火摧毁了街道，但我们依然要想尽办法阻止敌人。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
The unrelenting firefight has destroyed the streets, but we still must come up with every way to stop the enemy.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=无休止的交火摧毁了街道，但我们依然要想尽办法阻止敌人。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
The unspoken, the eternal listener.=是不可言说者，也是恒久的聆听者。
The upper dome decoration in the restaurant. Eat your food while it's still crispy and piping hot!=餐厅的上层装饰穹顶。香脆食品下肚，填抚空虚躯壳。
The upper part of this chair looks like it was made from the backside of a viola. By the time the forgotten violas were found, there was already no space left in the room. At somebody's suggestion, they are now displayed in this unique way.=看起来这把椅子的上部是用中提琴背板做的。\n当大家发现中提琴又一次被遗忘的时候，房间已经满了。在某人的建议下，大家用特殊的方式把中提琴展示在这里。
The upright and candid former soldier is now responsible for mid-level standard courses at Rhodes Island and is also an instructor for introductory courses in heavy armor. Dur-nar previously served in Columbia's army, where she saw plenty of combat and gained a reputation as a highly skilled warfighter. She is something of a foodie, finding the greatest joy in life comes from what she puts in her mouth.=正直率真的前军人，现于罗德岛担任中级标准课程与重装干员入门课程的教官。曾在哥伦比亚军队中服役，战场经验丰富，身为士兵的技巧与力量也无可挑剔。喜欢体验各式各样的食品，将之视为享受生活的方式。
The urban core has been beaming codes nonstop. All of Lungmen's subcities have already been hit. The codes claim—'This city belongs to Ursus.'=核心城正不断向各处发送认证码，龙门全城都已经收到了电波。它宣称——“这座城市是乌萨斯的领土。”
The urge to accept it comes from a craving that knows no name.=收下它的冲动来自一种不知名的渴求。
The Ursus dancer's steps are swift and elegant, her body moving as she wills.=乌萨斯的舞者轻盈灵动，于天地间尽情舒展身姿。
The Ursus people never hide their leading views on fashion trends.=乌萨斯人从不掩饰自己对时尚潮流的引领性见解。
The Ursus security guard hired by Duck Lord. Powerful, but not very smart. Mainly responsible for carrying luggage for Duck Lord.=鸭爵雇佣的乌萨斯保安，力大无穷但是脑袋不太好使，主要负责给鸭爵提行李。
The use of Originium Arts is generally considered cheating in the Scar Market's regular 100-meter rush competition for armed mercenaries.\n<@lv.item><Originium Jetstream></>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=在疤痕商场定期举办的雇佣兵持枪百米突刺竞赛中，利用源石流是典型的作弊行为。\n<@lv.item><源石流发生装置></>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
The use of Originium Arts is generally considered cheating in the Scar Market's regular 100-meter rush competition for armed mercenaries.\n<Originium Jetstream>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=在疤痕商场定期举办的雇佣兵持枪百米突刺竞赛中，利用源石流是典型的作弊行为。\n<源石流发生装置>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
The Usual Lapping Waves=海浪照常拍岸
The vacuole of an unknown organism. It does not reflect the observer's true appearance, but how they see themselves. Ever since becoming a Hunter, Gladiia would look into it every day, as if confirming something.=未知生物的液泡标本，液泡上的倒影不是观者真实的样貌，而是其心中自视的模样。\n接受改造成为深海猎人后，歌蕾蒂娅每日都会凝视那抹倒影，仿佛在确认着什么。
The value has already been determined. You walk into the shadow, and up next to your teammates.=价值已被衡定。你走入阴影，行在了队友的身旁。
The value of my wares will go down if you leave too many fingerprints on them, my friend.=指纹留多了商品会掉价的，朋友。
The vampires are on their way? Very well, I'll hold the line here.=血魔已经在路上了？好，我会守住这里。
The vast silhouette rising from the endless oceans has blocked out the light. Is it the sun burning bright behind it, or the ocean itself?\n\n<color\=#FFA300><Danger Zone> </color>Operators in the Danger Zone retreat at the end of the wave.\n\n<color\=#FFA300><Entitative Program> </color>Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=那从无穷的海中升起的巨影遮尽了光亮，在它背后熊熊燃烧的，究竟是太阳还是海洋？\n\n<color\=#FFA300><危险区域></color>危险区域内的干员会在波次转换时撤退\n\n<color\=#FFA300><实体程式></color>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
The vast silhouette rising from the endless oceans has blocked out the light. Is it the sun burning bright behind it, or the ocean itself?\n\n<color\=#FFA300><Orientation Trial> </color>Use a pre-picked squad of 3 Operators.=那从无穷的海中升起的巨影遮尽了光亮，在它背后熊熊燃烧的，究竟是太阳还是海洋？\n\n<color\=#FFA300><定向试炼></color>定向试炼提供3名预选干员组成的小队
The vast silhouette rising from the endless oceans has blocked out the light. Is it the sun burning bright behind it, or the ocean itself?\n\n<Danger Zone> Operators in the Danger Zone retreat at the end of the wave.\n\n<Entitative Program> Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=那从无穷的海中升起的巨影遮尽了光亮，在它背后熊熊燃烧的，究竟是太阳还是海洋？\n\n<危险区域>危险区域内的干员会在波次转换时撤退\n\n<实体程式>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
The vast silhouette rising from the endless oceans has blocked out the light. Is it the sun burning bright behind it, or the ocean itself?\n\n<Orientation Trial> Use a pre-picked squad of 3 Operators.=那从无穷的海中升起的巨影遮尽了光亮，在它背后熊熊燃烧的，究竟是太阳还是海洋？\n\n<定向试炼>定向试炼提供3名预选干员组成的小队
The Vengeful=复仇之人
The very few Originium Arts users in Acahualla will often serve as doctors for their tribe. Despite not developing their Originium Arts, their medical experience lets them strike where it hurts.=阿卡胡拉中较为少见的源石技艺使用者，往往同时担任其部族的医生。并不注重源石技艺的锻炼，反而由于行医的经验，知道怎么打人更疼。
The Veteran's Prosthetic Limb=老兵的义肢
The viciousness of Terra gives dungeons a real run for their money. On top of that, you have some nasty mimics too... Doctor, you ever see a suspicious chest, don't sit on it. Let me deal with it. Understand?=泰拉的险恶程度真是一点也不输给迷宫，而且，这边也有可恶的宝箱怪......博士，你见到可疑的箱子可不要随便坐上去，交给我来处理，知道了吗？
The victim was injured… Don't worry, I'll ease the pain for you.=救援目标还是受伤了......不要紧张，我先来帮你镇痛！
The Victor=带来胜利之人
The Victorian Army is withdrawing from the western frontline and moving towards the Silverrock Bluffs on the Duskglow River—Redmane Mountains line.=维多利亚军队正在撤出西线战场，并向暮辉河—赤鬃山脉一线的银石崖隘口转进。
The Victorian forces are split along three paths trying to surround Londinium from the west, south, and east, while the Sarkaz army did not venture outside to intercept them.=维多利亚军正兵分三路，试图从西、南和东三个方向包围伦蒂尼姆，萨卡兹军没有出城拦截。
The Victorian Tempest Platoon's war room, recreated based on descriptions by Horn. Large-scale planning on a small scale.=根据号角等人的描述而复现的维多利亚风暴突击队作战室，军情机动，方寸之间。
The view from the deck is great. Especially for stargazing! See that lone star over there? People say that one day, its companion star will appear, and then they'll embrace and dance together. Still... how long does it have to wait for the other one to show up? And how long do I have to wait... for the star to wink back at me?=甲板上的视野很好，很适合观赏星空呢。看到那颗孤零零的星星了吗？据说总有一天，它会等来自己的伴星，拥抱，起舞......但，那要等上多久？我又要等上多久，星星......才会明白呢？
The villagers are astonished when they see your figure and smell your scent, prostrating themselves on the greenstone road one after the other as they offer you their local produce. When you advise them to leave, they all adamantly refuse. They recognize that they have found a utopia where they are eternally hidden from the fires of war, and are especially grateful for the benevolence of their 'god'. They kindly decline your offer, and request you do not speak of this place to anyone. 'This is our shared dream,' says the head elder.=村民们震惊于你的身形与气息，纷纷跪倒在青石路上，并为你奉上了一些特产。然而，当你劝说他们离开时，村民们却坚定地一口回绝——他们自认已找到能永世躲避战乱的桃源乡，分外感念那位“神明”的恩慈，他们善意地拒绝了你，并恳请你不要向任何人透露他们的行迹。“这是我们这些人共同的心愿。”为首的老者这样说道。
The villagers didn't kick me out when they learned I had Oripathy, but still I couldn't go back to my old life. No, getting infected was my own responsibility. It'd be too full of myself to say I got Infected to help people.=乡亲们知道我感染了矿石病后，没做什么排挤我的事，但我已经回不到原来的生活，也是无可奈何的......不，不小心感染是我自己的事。“为了帮助别人才变成感染者”的念头，很傲慢。
The villagers will do anything to keep the rest of the world out.=为了与世隔绝，村民们会做任何事。
The villagers will do anything to protect the peace.=为了守住安宁，村民们会做任何事。
The villain's minion. Its motto is 'Never surrender', and it will fight the heroes to the bitter end to ensure its boss's final victory.=影片中反派阵营的角色。“永远不会认输”是角色的信条，为了让头领获得最终的胜利，它会与主角阵营战斗到最后一刻。
The villain. Its motto is 'Never surrender'. This position is reserved for the strong. It spits out special effects shockwaves and watches with glee as the hero's body is torn to pieces and all traces of his existence erased. It will fight to the bitter end.=反派。“永远不会认输”是它的信条，只有强者才配站立在此处，只存在于特效中的冲击波果真被它喷吐而出，它欣喜地看着主角的身体被彻底扯碎，其存在的一切痕迹都被抹除。它会战斗直到最后一刻。
The violence here does not solely originate from Sui.=此处的戾气并不只源于岁兽。
The virtuous begin with compassion. From compassion stems justice. Only in the end do they call for valor. And so, despite failing to quell the unrest under heaven, they shall be remembered with kind words for generations to come.=贤者以仁德先行，义因仁起，武为后用，是以虽未安定天下却也流芳后世。
The visibility's pretty good here.=这里视野很好。
The vision of the Cyclops is now shared with you. Deep in the icefields, the full picture of the prophecy is yet to be revealed.=独眼巨人所见的，如今与你分享。于冰原深处，预言的全貌亟待揭露。
The visit may have been cut short, but you still have the chance to refine your skills at exploring the Garden.=游览虽戛然而止，但你仍有机会去磨炼自己探索界园的技巧
The visitor knocks on the door, bringing fine food and wine and putting on a show of friendship, waiting for a sign of weakness he can exploit.\n<@lv.item><Saintess Statue> </>Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=来者叩响门扉。他手捧佳肴与美酒，呼朋且引伴。只求片刻松懈，使其深入脆弱的裂痕。\n<@lv.item><圣女像></>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
The visitor knocks on the door, bringing fine food and wine and putting on a show of friendship, waiting for a sign of weakness he can exploit.\n<Saintess Statue> Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=来者叩响门扉。他手捧佳肴与美酒，呼朋且引伴。只求片刻松懈，使其深入脆弱的裂痕。\n<圣女像>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
The visitors are eager, while the tour guide has ulterior motives... Well, it's not that bad. Relax.=游客心潮澎湃，导游心怀鬼胎......倒也没那么严重。放轻松，放轻松。
The visitors will never guess that the stamp they are using is the original relic that is being described on the wall.=游客一定想不到，这枚供他们盖章收藏的宝印，就是墙上所介绍的古董真品。
The voice of the music sounds on and out, beyond even the sky.\n<@lv.item><Waste Energy Interference></> Natural SP recovery speed reduced.\n<@lv.item><Realigned Flux></> Restores natural SP recovery speed of allied Operators within.=乐声扩散出去，比天空还要高远。\n<@lv.item><废能干扰></>技力自然回复速度下降\n<@lv.item><重整束流></>恢复处于其中的我方干员技力自然回复速度
The voice of the music sounds on and out, beyond even the sky.\n<Waste Energy Interference> Natural SP recovery speed reduced.\n<Realigned Flux> Restores natural SP recovery speed of allied Operators within.=乐声扩散出去，比天空还要高远。\n<废能干扰>技力自然回复速度下降\n<重整束流>恢复处于其中的我方干员技力自然回复速度
The voiceless trying to resist the ending is like trying to resist death itself, but the lingering song continues to draw her towards the shoals of life.\n\n<color\=#FFA300><Danger Zone> </color>Operators in the Danger Zone retreat at the end of the wave.\n\n<color\=#FFA300><Entitative Program> </color>Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=失去声音者抗拒一个结局犹如抗拒死亡本身，但那萦绕不散的歌声依然将她拽向生命的浅滩。\n\n<color\=#FFA300><危险区域></color>危险区域内的干员会在波次转换时撤退\n\n<color\=#FFA300><实体程式></color>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
The voiceless trying to resist the ending is like trying to resist death itself, but the lingering song continues to draw her towards the shoals of life.\n\n<color\=#FFA300><Orientation Trial> </color>Use a pre-picked squad of 3 Operators.=失去声音者抗拒一个结局犹如抗拒死亡本身，但那萦绕不散的歌声依然将她拽向生命的浅滩。\n\n<color\=#FFA300><定向试炼></color>定向试炼提供3名预选干员组成的小队
The voiceless trying to resist the ending is like trying to resist death itself, but the lingering song continues to draw her towards the shoals of life.\n\n<Danger Zone> Operators in the Danger Zone retreat at the end of the wave.\n\n<Entitative Program> Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=失去声音者抗拒一个结局犹如抗拒死亡本身，但那萦绕不散的歌声依然将她拽向生命的浅滩。\n\n<危险区域>危险区域内的干员会在波次转换时撤退\n\n<实体程式>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
The voiceless trying to resist the ending is like trying to resist death itself, but the lingering song continues to draw her towards the shoals of life.\n\n<Orientation Trial> Use a pre-picked squad of 3 Operators.=失去声音者抗拒一个结局犹如抗拒死亡本身，但那萦绕不散的歌声依然将她拽向生命的浅滩。\n\n<定向试炼>定向试炼提供3名预选干员组成的小队
The voices of the revenants draw you away from reality.\nA ritual, a communion.\nAn otherworldly experience is about to begin.=死魂灵的声音将你引离现实。\n一场仪式，一场沟通。\n超脱大地的畅想即将开始。
The void is boundless, and the possibilities limitless.=无垠的虚空，无限的可能。
The void is boundless, and the possibilities limitless.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=无垠的虚空，无限的可能。\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
The void is boundless, and the possibilities limitless.\n<@lv.fs>Environmental Conditions: </>\nPenumbral Soul Husk HP, ATK, and DEF greatly increased.=无垠的虚空，无限的可能。\n<@lv.fs>环境条件：</>\n粹影魂灵法骸生命值、攻击力、防御力大幅度提升
The void is boundless, and the possibilities limitless.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=无垠的虚空，无限的可能。\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
The void is boundless, and the possibilities limitless.\nEnvironmental Conditions:\nPenumbral Soul Husk HP, ATK, and DEF greatly increased.=无垠的虚空，无限的可能。\n环境条件：\n粹影魂灵法骸生命值、攻击力、防御力大幅度提升
The volcano sees me, the lyrics write me. The coffee tastes me, the 'seeds' bury me.\n<@lv.item><Decorative Geyser></> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<@lv.item><Steam Soda Bottle></> When defeated, creates Pure White Steam in the surrounding area.=火山看见我，歌词写下我。咖啡品味我，“种子”埋藏我。\n<@lv.item><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽
The volcano sees me, the lyrics write me. The coffee tastes me, the 'seeds' bury me.\n<Decorative Geyser> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<Steam Soda Bottle> When defeated, creates Pure White Steam in the surrounding area.=火山看见我，歌词写下我。咖啡品味我，“种子”埋藏我。\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<水汽汽水瓶>被击破时在周围产生纯白水汽
The volcanoes stand tall, the beaches sleep, and the ocean returns... We cannot turn a blind eye.\n<@lv.item><Decorative Geyser></> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<@lv.item><Steam Soda Bottle></> When defeated, creates Pure White Steam in the surrounding area.=火山屹立，沙滩安歇，大海回归......我们无法视而不见。\n<@lv.item><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽
The volcanoes stand tall, the beaches sleep, and the ocean returns... We cannot turn a blind eye.\n<Decorative Geyser> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<Steam Soda Bottle> When defeated, creates Pure White Steam in the surrounding area.=火山屹立，沙滩安歇，大海回归......我们无法视而不见。\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<水汽汽水瓶>被击破时在周围产生纯白水汽
The Wail of Evil=孽物哀鸣
The wailing fowlbeasts continue to circle above the snow, heralding news of death. More misfortune is still on its way.\n<@lv.item><Saintess Statue> </>Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=报丧的羽兽哀鸣着，在雪地之上久久盘桓。不幸之中的不幸仍在降临。\n<@lv.item><圣女像></>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
The wailing fowlbeasts continue to circle above the snow, heralding news of death. More misfortune is still on its way.\n<Saintess Statue> Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=报丧的羽兽哀鸣着，在雪地之上久久盘桓。不幸之中的不幸仍在降临。\n<圣女像>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
The waiters show up only to bring out the menu and serve the food. They know that some conversations are best not overheard.=店员只在点单和上菜时出现，他们知道某些交谈不该被自己听到。
The wall lights do little to provide illumination. Much like the courts of Siracusa, there need be no connection between function and effect.=法院墙上的壁灯，并不能起到多少照明的作用。它存在的意义和叙拉古的法院类似，作用和功能并无直接联系。
The wall moved, right before your eyes? Naw, you're exaggerating, definitely.=你说刚才有一面墙在你眼前移动了？哈哈，怎么可能有那么夸张的事啊。
The wallpaper in the reception room of Stultifera Navis, said to be hand-painted by the vessel's designer, sports countless simple, and yet bewildering patterns.\nThe ship is a product of both Originium power and Ægir technology. As such, every pattern in the room exists to be deciphered.=愚人号会客室的壁纸，据说为船舶设计者亲手所绘，遍布简单却难解的图案。\n这艘船是源石能源与阿戈尔科技结合的造物，船舱中的每处图纹都存在解读的价值。
The wallpaper of the resort's standard suites. The murals depict sunny Iberian shores and unknown creatures leaping into the air — of course, we know that these are mere conjecture.=度假村标准套间的壁纸。壁画上有着阳光明媚的伊比利亚海滩与跃向空中的未知生物——任谁都知道这些只是臆想。
The wallpaper used in the special equipment exhibition room. All signs of damage are merely for demonstrative purposes. Please refrain from causing any actual damage.=特种装备展览馆的壁纸。所有破坏位置都仅为展示效果，请干员们不要自行动手。
The Walls Have You=隔墙有你
The walls of this research station seem to be very sturdy. We can relax and have a good rest. <@ro3.get>Can increase Max Life Points</>=这座科考站似乎墙壁很坚固，可以安心休息一下了。<@ro3.get>可提升目标生命上限</>
The walls of this research station seem to be very sturdy. We can relax and have a good rest. Can increase Max Life Points=这座科考站似乎墙壁很坚固，可以安心休息一下了。可提升目标生命上限
The walls tower before us. The thoroughways are a labyrinth. We need a guide.=高墙耸立眼前，通道盘根错节，我们需要一个引路人。
The walls tower before us. The thoroughways are a labyrinth. We need a guide.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=高墙耸立眼前，通道盘根错节，我们需要一个引路人。\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
The walls tower before us. The thoroughways are a labyrinth. We need a guide.\n<@lv.fs>Environmental Conditions: </>\nSarkaz Royal Court Soldiers have increased HP, and the DP Cost of Guard and Sniper Operators is tripled.=高墙耸立眼前，通道盘根错节，我们需要一个引路人。\n<@lv.fs>环境条件：</>\n萨卡兹王庭军战士的生命值提升，近卫和狙击干员的部署费用提升至3倍
The walls tower before us. The thoroughways are a labyrinth. We need a guide.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=高墙耸立眼前，通道盘根错节，我们需要一个引路人。\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
The walls tower before us. The thoroughways are a labyrinth. We need a guide.\nEnvironmental Conditions:\nSarkaz Royal Court Soldiers have increased HP, and the DP Cost of Guard and Sniper Operators is tripled.=高墙耸立眼前，通道盘根错节，我们需要一个引路人。\n环境条件：\n萨卡兹王庭军战士的生命值提升，近卫和狙击干员的部署费用提升至3倍
The Wanderer's Home=流浪者的归宿
The wandering bard from Minos, Erato, knows where the heroes lie.=来自米诺斯的吟游诗人埃拉托，她知道英雄在何处。
The wandering medic solemnly produces a few 'Saint's Relics' from his bag and hands them to you=行医郑重地从包里取出些“圣徒的遗物”交给你
The wandering medic takes some items out of his bag and hands them to you=行医从包里取出些物品交给你
The wandering monk, Saga, joins in on the action wherever she goes.=云游僧嵯峨，到处凑热闹。
The wandering warrior has been awaiting this match for over a decade, until a young child comes over: 'You can stop waiting now, that guy died ten years ago. Look, I've been looking for you so long, I'm big now.' Once done speaking, the child disappears, leaving behind only a saber on the ground.\n<@rolv.rem><Gramophones> that deal Arts damage to enemies and heal allies when captured are present on the field</>=侠士为一场对决等了十年，直至一小童前来：“别等了，十年前那人就死了。看，我找你这么多年，都长这么大了。”语毕消失不见，只留一把佩刀在地。\n<@rolv.rem>场地中有夺取后可以治疗友方单位并对敌方造成法术伤害的<"留声机"></>
The wandering warrior has been awaiting this match for over a decade, until a young child comes over: 'You can stop waiting now, that guy died ten years ago. Look, I've been looking for you so long, I'm big now.' Once done speaking, the child disappears, leaving behind only a saber on the ground.\n<Gramophones> that deal Arts damage to enemies and heal allies when captured are present on the field=侠士为一场对决等了十年，直至一小童前来：“别等了，十年前那人就死了。看，我找你这么多年，都长这么大了。”语毕消失不见，只留一把佩刀在地。\n场地中有夺取后可以治疗友方单位并对敌方造成法术伤害的<"留声机">
The war drums are quiet. There is only the sound of the wind. The wormwood upon the sand is green again.=只闻风声，不闻征鼓，沙地上的蒿草又绿了。
The war had us Londiniers all hammering away on the same line. It might be over now, but we're still thick as thieves. You've won the trust of a good lot, and I think you can imagine their power.=战争将伦蒂尼姆的工人们放在同一条流水线上锤打。战争结束了，我们却没有分开。现在信任着你的这群人有多大力量，你应该心里有数。
The war is over, Lieutenant. This soldier should go home. Don't be afraid. I'm going home with you. Let's go.=战争已经结束了，少尉。士兵都应归乡。不用怕，少尉，我会陪你一起回家。走吧。
The war took the lives of everyone in my tribe. My friends blocked blows with their bodies, and the chief's blood dripped onto my head... Me and the other children set out on a path of revenge. I'm the only one left. No one and nothing else. Only me.=那场战争夺走了几乎所有族人的命，战友用脊背挡住攻击，首领的血滴在我的额头上......之后，我和其他孩子选择踏上复仇之路，最后，只有我活了下来，什么也不剩，只有我。
The warehouse holds supplies designated for the next voyage. The only problem? Nobody knows when that will be, or if it will ever happen.=库房中，依然存储着为下次远航筹措的物资，唯一的问题是：没有人知道下次远航在什么时候，甚至是否会发生。
The Wares Peddler=变卖身家
The warm sun pierces through the clouds, and what were once the vestiges of frost have now, with the advent of spring, become the first sign of the nurturing land nourishing its children.=和煦的阳光穿透云层，曾经的霜痕化作春天到来的第一抹征兆，滋润着这片大地哺育的孩子们。
The warrior walked alone with sand between his fingers. No one could give him an answer, and he responded to everyone with only silence.=战士手捧黄沙，孑然独行，没有人能给予他答案，他也以沉默回应众人。
The warrior walks onto the battlefield. The warrior unsheathes his blade. The warrior faces his foe.=战士走入战场，战士拔出战刃，战士迎接战斗。
The warrior's body disintegrates into ash=战士的躯壳崩解成灰
The warrior's horns take root and grow=战士的长角生根发芽
The warriors of Sami stationed in the Fjal Vetrtonn are often inspired by an illusion: As their life flows toward the earth, their originally frozen bodies become lighter and lighter.=驻守在冬牙群山的萨米战士经常被一种幻觉鼓舞：随着生命流向大地，他们原本被冻僵的身体变得越来越轻快。
The washing machine... doesn't seem too hard to use...=洗衣机......似乎不难使用......
The wastes among civilization.=文明之中的荒野。
The wastes, seeking to break free from it all; an empty husk, filled to the brim.=试图挣脱一切的狂野，被填满的空壳。
The Watcher=守望者
The water in the urn is incredibly bitter, but you as soon as you swallow, the budding lotus seems to awaken, shaking and stirring as its double-petaled flower blooms. A crimson drop of dew slides down the petals, and you quickly cup your hands to catch it. As it falls onto the palm of your hand, you feel like something is not right.=缸中水苦涩无比，但你刚咽下，缸中那株含苞的莲花便似睡醒了一般，摇摇晃晃地绽开重瓣。一颗殷红的露珠沿着花瓣滑落，你忙用手去接。刚落入掌心，你便发觉触感不对。
The water jar with several lotuses growing inside is the most precious object in the temple other than the statue. Put your hand in the water, and receive a harsh scolding from the elders– every child in Moushan Village has had this experience.=养着几株荷花的水缸，是庙里除了塑像以外最珍贵的物件。把手伸进水中，然后被长辈骂，每个谋善村的孩子都有过这样的经历。
The water may be clear, but it is extremely bitter. You also smell a faint rankness to it. The lotus flower with no name gently stirs, but shows no signs of blooming.=那水虽然清澈，但极其苦涩，你还从中隐约嗅出一丝腥气。缸中那株叫不出名字的莲花轻轻颤抖，但并没有要绽放的迹象。
The water of the Eqlumuy Oasis pools and runs off from here, the subtle flow performing solo in the lofty mountain valley.=埃克卢穆伊绿洲的来水在这里浸润析出，细微涓流是峻岭深谷中唯一的弹奏者。
The water ripples with fusing thoughts, expanding the borders wide open once more.=水面随着思绪融化产生的波纹摊开，边界再一次得到了扩展。
The water rises, sealing the entrance to the cave. The tide stretches its limbs, grabbing onto its prey.=潮水涌起，封死岩洞的入口，海潮伸展肢体，攫取它的猎物。
The water will wash everything away, but the ways things were before will live on in memory.\n<@lv.item><Fate Striker></> Continuously summons 'Certain Fates' when activated\n<@lv.item><Stress-Relief Helper></> Reflects 'Certain Fates', activated after some time=流水会将一切冲刷殆尽，但水淹没一切之前的样子，总会有人在乎，有人怀念，有人记得。\n<@lv.item><天命来袭></>开启后不断召唤“某种天命”\n<@lv.item><压力舒缓帮手></>反弹“某种天命”，一段时间后激活
The water will wash everything away, but the ways things were before will live on in memory.\n<Fate Striker> Continuously summons 'Certain Fates' when activated\n<Stress-Relief Helper> Reflects 'Certain Fates', activated after some time=流水会将一切冲刷殆尽，但水淹没一切之前的样子，总会有人在乎，有人怀念，有人记得。\n<天命来袭>开启后不断召唤“某种天命”\n<压力舒缓帮手>反弹“某种天命”，一段时间后激活
The water's fine, but don't forget to stretch first.=下水之前，请不要忘记做好热身运动。
The waterlogged sheet of paper has been attached to its proper place.=这一张浸湿的纸已经被装订到了它应在的位置上。
The waterways of Dossoles twist and intersect in an intricate pattern. They represent a difficult obstacle to Ch'en's pursuit of criminals.\n<@lv.item><Deep Water Zone></>Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP\n<@lv.item><Custom Floating Platform></>Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats=多索雷斯城中的水道错综复杂，对陈来说，这是她追捕犯人的一大难题。\n<@lv.item><深水区></>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<@lv.item><特制水上平台></>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
The waterways of Dossoles twist and intersect in an intricate pattern. They represent a difficult obstacle to Ch'en's pursuit of criminals.\n<Deep Water Zone>Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP\n<Custom Floating Platform>Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats=多索雷斯城中的水道错综复杂，对陈来说，这是她追捕犯人的一大难题。\n<深水区>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<特制水上平台>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
The Wavechasers=逐浪之人
The waves at the docks continue to grow, but Jaye will continue to set up his stall on time.=码头的风浪会越来越大，但孑往后依然会按时出摊。
The waves brush away both her makeup and her troubles. If beauty requires decoration, then the ocean itself is embellishment enough for her.=浪花冲走化妆刷上的色彩，以及所有的坏心情。如果美丽需要修饰，那么此刻整片大海都是她的点缀。
The waves dash against the cliffs once more. Lights and lens converge upon the limelight under the damp clouds.=悬崖边的巨浪再度袭来。灯光与镜头早已就绪，眼前即是潮湿阴云下唯一的焦点。
The waves have subsided. If you have no other tasks, I should leave immediately to undergo a 'routine' inspection.=敌人的浪潮已经平息了。如果没有别的任务，我该立刻动身去接受一遍“常规”检查了。
The waves pass the steps devoid of footprints, the foam soaking the bricks at the base of the wall. This is a form of clamorous silence, where the land and the sea join in harmony.=浪花途经没有足迹的台阶，泡沫洇湿墙脚的砖石。这是一种有声的寂静，陆地与海洋在此默契相依。
The waves shall crown you.=浪花将为你戴上冠冕。
The way back is cut off. We can only press onward.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.=回去的路已被斩断，只能不断向前。\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障
The way back is cut off. We can only press onward.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=回去的路已被斩断，只能不断向前。\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
The way back is cut off. We can only press onward.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.\n<@lv.fs>Environmental Conditions:</>\nSome enemies will differ, and more enemies will appear.=回去的路已被斩断，只能不断向前。\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障\n<@lv.fs>环境条件：</>\n部分敌人改变，出现额外的敌人
The way back is cut off. We can only press onward.\n<Allerdale's Guard> Forms an AOE barrier for allies.=回去的路已被斩断，只能不断向前。\n<阿勒黛的卫护>为我方释放群体屏障
The way back is cut off. We can only press onward.\n<Allerdale's Guard> Forms an AOE barrier for allies.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=回去的路已被斩断，只能不断向前。\n<阿勒黛的卫护>为我方释放群体屏障\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
The way back is cut off. We can only press onward.\n<Allerdale's Guard> Forms an AOE barrier for allies.\nEnvironmental Conditions:\nSome enemies will differ, and more enemies will appear.=回去的路已被斩断，只能不断向前。\n<阿勒黛的卫护>为我方释放群体屏障\n环境条件：\n部分敌人改变，出现额外的敌人
The way forward is a tough and tricky one, but as new blood, she's done well enough already.=前路艰辛曲折，但作为一个新人，她已经做得够好了。
The Way Home=归途
The way I look... is nothing like an Operator at all... And I understand having someone like me in your team won't make you pround... But don't worry, I won't go around saying I'm with Rhodes Island.=我这样子，看起来根本不像是干员吧......有我这样的干员，您也不会高兴的。请放心，我不会说自己属于罗德岛的......
The way I speak? It is a side effect of Originium poisoning. By no means do I enjoy articulating my thoughts this way.=说话方式？这是源石病毒的影响，绝非我觉得有趣才这样做的。
The Way North=一路向北
The Way of Ice=用冰之道
The Way of Shinobi=忍者之道
The Way of the Famiglia=家族手段
The way of the shinobi is a strange, poorly traveled road.\nAs Chief Engineer Closure can attest, having Shirayuki inspect pipes is perhaps a fine decision indeed.=所谓忍者之道，就是不走寻常路。\n可露希尔总工程师指出，让白雪来检查管道问题或许是个不错的选择。
The way Rhodes Island fights is different from what I'm used to, but that doesn't bother me one bit! And I only learned after coming here how many people look down on the Infected. But don't worry! Me and my fist will change their minds!=罗德岛的战斗方式虽然和我之前的不同，但这怎么可能难得倒我呢！而且来这里之后，我才发现原来有这么多人看不起感染者，别担心！老板，有我和我的拳头在，这群人迟早会改变他们的想法！
The way seems kind of rough. Careful, you don't want to trip.=路好像不太好走，小心些，可别摔倒了。
The way that guy fights, it's like some sick choreographed dance. I'm totally stealing those moves. Fighting or dancing? Wouldn't you like to know... hehe.=那家伙打人的动作像是某种舞步......很有学习价值。学打人还是学跳舞？不告诉你。
The way they fight... I've never even considered it before…=他们战斗的方式，我从来都没想过......
The way they use Originium is completely different.=它们利用源石的方式完全不同。
The way you treat the Infected... Ah, don't worry about it.=你们对感染者......不，没事。
The weakened Graf Urtica struggles a few times, but nevertheless is unable to crawl out of bed.\nBut those dusty memories within his mind, awakened by the sound of the cello, flashed once more before his eyes.=虚弱的乌提卡伯爵挣扎了几下，终究没能从床上爬起来。\n但那些尘封在脑海中的记忆，却被琴声唤醒，在伯爵眼前一幕幕闪过。
The weapon rack Ceobe uses when she's resting. She spent many years convincing herself that her weapons must never leave her hands, but learnt within days that weapons could also be placed within a rack.=刻俄柏休息时放武器的架子。她花了许多年告诉自己武器绝不能离手，在几天之内明白了原来武器也可以放在架子上。
The weapon that Rosa uses, strictly speaking, is not even a weapon at all, at least in the sense that no person should be wielding it.\nHer weapon is actually a small-scale siege engine, frequently used to bridge the gap during inter-city warfare. A larger model of such a device could actually be used to maintain a certain distance between the two sides.\nAccording to Rosa's account, they found this device after leaving the school to wandering around Chernobog in search of signs of life. Though practically useless at the time, it was still kept around as a form of self-protection through intimidation.\nIt's hard to imagine how an instrument used to lay siege to the city would end up inside its confines, but knowing its story grants a glimpse into the chaotic events in Chernobog at that time.\nHowever, at Rosa's request, Vulcan has modified this device into a long-range offensive weapon suitable for Rosa's use.=早露使用的武器，严格意义来说并不是武器，至少不是应该由人使用的武器。\n事实上它原本是一种小规格的攻城器械，在城与城之间的跳帮战中会频繁被使用到，更大型的规格甚至可以用来固定双方之间的距离。\n根据早露的描述，这是她们离开学校后，在切尔诺伯格中四处游荡寻求生机时找到的东西，虽然当时已经几乎没法用了，但还是被她们用来当做一种威吓式的自保手段。\n很难想象一台攻城用的器械经历了怎样的事情才会出现在市内，如果可以知道它的故事，或许也将能窥见当时切尔诺伯格城中混乱的一角。\n不过无论如何，在早露的要求下，如今经过火神的改造，它已经焕然一新，成为了适合早露使用的远程攻击武器。
The wear and tear on an artifact are proof that its former owner once lived. We're the same… So long as our brains are running and limbs moving, we'll leave our own marks on the land. Those who come after will bear witness.=所有文物上的使用痕迹，都是它们的主人曾经活着的证明。我们也一样......只要我们还在思考，在行动，我们就必然会在这片大地上留下痕迹。以后的人，也会看得到。
The weather has been fickle lately, so we have no choice but to stop by a temple next to the oasis to wait out the heavy rain.\nThe Cihuateopixqui notices our boredom, and shares her collection with us. A letter from it catches our eye—it's a record of a gigantic disk—a cultural relic with a long history—but locals have been using it as a millstone.\nAccording to the author's research, the disk seems to be the key to unlocking the doors of an ancient ruin. We think it might be related to another local treasure. In addition, the letter also notes some local ameeri army routes.\nWe ask the priestess about this, but she says it is not her work, but was left by a passing archaeologist, who is also the aforementioned 'strange feline' who left just a few days ago.=最近天气异常多变，暴雨中我们不得不停下脚步，留在绿洲边缘的神庙，等待大雨停息。\n神庙中的女祭司看我们百无聊赖，将她收藏的卷宗分享给我们。其中一份手札引起了我们的注意，上面记载了一个巨大的圆盘，是历史悠久的文物，但当地人却一直将它当作磨盘使用。\n据笔者研究，圆盘似乎是开启一座古代遗迹的关键物品，我们觉得它或许和当地的宝藏有关。除此外，手札上还记下了一些当地王酋军活动的路线图。\n我们向祭司询问，得知这并非她的笔记，而是那位路过此地的考古学者落下的，也就是她口中那位“奇怪的菲林”，此人几天前刚刚离开。
The weather vane points to today's destination. Her felt friends escort her there, while every nameless roadside flower blooms among her idle thoughts. She may soon leave again, but her time here will be forever preserved in poetry.=风向标选出了今日的目的地，她的毛毡朋友们簇拥着她，沿途每朵无名的花都开满她的遐思。她或许很快就将再次离开，但诗歌会让这段岁月永不褪色。
The Weight of a Life=生命的重量
The weight of your word depends on your item=词语的重量取决于物品
The weiqi board amidst clouds as heaven, the blocks of type as the earth. Warp and weft meets longitude and latitude, complementing one another, and creating another entrance into the Tomb besides its great gate. Thoughts ungrounded are confused, ideals unactioned are vacuous. You must enter this place that refuses humanity, and record what transpires here.=云盘落子以为天，漆盘活字以为地，纵横经纬交织，相辅相成，生生在岁陵大门外又造了一处入口。思量不落于实字则混沌，理想不付诸行动则空妄。你要走进这拒人之地，并将之记录下来。
The weiqi player has been waiting a long time=棋手等待多时了
The weirdest thing though, is that the fire on him has been burning for so long, and yet his feathers don't burn up and turn him bald. And after the fire dies, he just looks the same. It's so strange.=不过最怪的是，他身上的火明明烧了那么长时间，按说毛都该烧秃了，灭了火之后还是那副样子。好怪哦。
The well-maintained floorboards, as old as the shop itself, still sometimes creak. Countless visiting chefs have stood here. The staff will recognize them at once and escort them to the kitchen. For the nervous, calming tea is offered.=与鼎丰楼一样古老的地板，保养得当，踩起来偶有咯吱咯吱的响声。\n在鼎丰楼留下脚印的还有数不尽的同行。店员总能一眼认出他们，大大方方请到后厨，有问必答。对那些战战兢兢的，还附赠降火清茶。
The wellspring of Seaborn progeny; the heart of the Leviathan; the hope of changing the future.=海嗣种群的起源；已逝海神的心脏；改变未来的希望。
The Wendigo warrior fought till his last breath, and died with his hopes and dreams. Only a husk remains, and his story has come to an end. But you get to witness what happens after the story ends. You see—=温迪戈战士奋战至死，带着他的梦想与希望逝去，只留下了一具躯壳。属于他的故事已经画上了句号，而你则有机会见证他的结局。你看到——
The wetland dwellers' rites always take place on the water. The bodies are washed, the soul always pure.=泽地居民的仪式总在水上，躯壳接受洗涤，灵魂时刻纯净。
The wheat seeds are sown into the ocean, and the ocean drowns them. The merciless ocean slaughters wantonly and rejects life. Life needs the knight, and the knight shall charge forward! Slay the ocean! Slay the ocean!!=麦种播入大海，大海溺毙麦种，无情的海洋肆意屠杀，拒绝生命。生命需要骑士，骑士便会挺身而出！杀死大海，杀死大海！！
The wheel commemorates the third anniversary of the release of Arknights. The pointer falls, and fortune shall follow, so you must know where it will land.=为了纪念明日方舟开服三周年特别定做的转盘。指针落下的位置便是幸福，而你一定知道它将落在何处。
The wheels of war leave tracks in the mud, drowning out all sounds.=泥土上留下战争的车辙，所有声音都被淹没。
The wheels trample over every corner of the city, but not everyone is aware of its existence.=巨轮会碾过这座城市的每一个角落，但不是所有人都能察觉到它的存在。
The whimpering of conscience is drowned out by the clanging of gold and silver in the bowl.=良心哭的声音太小，吵不过金银落在饭碗里的那一阵叮当作响。
The Whirlpool that is Passion=恶兆湍流
The white hornbeast's ear twitches, and the symbols on the wood carving dissolve into nothing. It accepts your offering, and now what you want is—=白色角兽抖了下耳朵，木刻上的符号消弭于无形。祂接受了你的奉献，现在你想要——
The white hornbeast's eyes open. Its pupils are clear and pure, making you momentarily forget everything as you stand there staring blankly at Its. When you come to your senses, It has already closed Its eyes, and the symbols on the wood carving dissolve into nothing. It accepts your offering, and now what you want is—=白色角兽睁开一只眼睛。祂的瞳孔清澈而纯净，让你一时忘记了一切，只是怔怔与祂对视。当你回过神来时，祂已闭上了眼睛，木刻上的符号消弭于无形。祂接受了你的奉献，现在你想要——
The white hornbeast's tail swings, and the symbols on the wood carving dissolve into nothing. It accepts your offering, and now what you want is—=白色角兽甩了甩尾巴，木刻上的符号消弭于无形。祂接受了你的奉献，现在你想要——
The white night is a raging fire, through which a dark haze lingers. I asketh thee, where dost thy steps cease? Take things one step at a time, and do not stray off the path.=白夜如火，雾影犹存，您又将驻足何处？慢慢来，可别行错了路。
The White Wolf removes her mask. No one can take their eyes off her. Lappland delivers her brightest smile, and takes a graceful bow.=在所有人的注视下，白狼缓缓揭下了面具，她以最灿烂的微笑向所有人致意。
The white-haired captain gazes out the porthole, to the part of the ocean that can no longer even be considered scenery. For the first few decades, he spent a lot of time on the observation deck, hoping to get a glimpse of the land he once called home, even if no more than a small island.=须发皆白的船长凝视着舷窗外，这片洋面甚至已经无法被称作风景。头十几年，他将大把时间花在瞭望台上，希望看到那片曾被称之为故乡的陆地，哪怕是一座小岛也好。
The whole 'cozy family relationship' thing isn't for me.=温情脉脉的家庭关系不适合我。
The whole of Yan split horizontally and vertically, divided by nineteen against nineteen lines, where truth and lie, black and white meet. The entirety of the land bound within a square. Before you arrived, Liu'er had been studying the board for quite a while via the elm butterfly. Unfortunately, she has only a passing understanding of weiqi, so she has not seen the secrets of this board. You look at it, noticing the game has only just started. This is obviously one of the tricks Wang left in the Garden, and the opponent he has chosen this time is you.=九州纵横，分明经纬，是非黑白，皆在这寰宇方寸之间。在你到来之前，柳儿就已经通过榆蝶研究了它许久。可惜，这丫头对棋只是浅尝辄止，因而也看不穿其中的奥秘。你看了眼棋盘，发现这棋局才刚刚起步。很明显，这是望留在界园中的一手，而这次他选定的棋手，是你。
The whole time I was mirage-chasing, I thought I was simply experiencing another story to tell, but I ended up tying threads of fate that connected us together. With the proprietors and customers of Mitsukue, with Hoshiguma, and with you... Ahem. Anyway, I won't dismiss our friendship just because we met during a bank robbery!=追着泡影的这一路，我以为经历的只是“故事”，却结下了实在的“缘”，御机城的各位老板、常客，星熊，还有你......咳，总之我不会因为是在抢银行时认识的就不把你们当真朋友！
The wi-fi here's pretty slow. I'm bored. Do you sell anything else here, other than the chance to chat with you?=老板，你这里网速有点慢啊。唉，好无聊，你这店里还卖什么别的吗——除了跟你聊天？
The wicked wolf from the story emerges now. These beasts prowling the city—who created them?=故事中的恶狼在此刻现身。\n巡弋于都市中的恶兽，它们由谁塑造？
The wild beasts and insects do not claim to be masters of the forest, as the splendor of life belongs to nature. However, the humans with jewels on their hands think otherwise.=野生的虫兽不会自称树林的主人，生息枯荣都属于自然，但手戴珠宝的人类并不会这样认为。
The Wild Era=雾色秘访
The Wild Era Pack=雾色秘访组合包
The wild hills form the staves, adorned by the notes of Gloompincers rolling helplessly in the wind. Czerny takes out pen and paper, writing down music with nature, believing that he can perfect its work.=荒野山丘隔出线谱层间，狂风带起无助的钳兽上下翻滚。车尔尼不由自主地掏出纸笔，与自然一同谱写乐曲。他坚信自己的修饰，能让这乐章更加完美。
The wild wind plunders your warmth.=狂风掠夺暖意。
The wilderness has its own rules.=荒野有它自己的准则！
The wilderness is far more complex than most imagine. If you want to accompany me, you'll have to abandon those romantic notions about camping first.=野外环境远比大家想象的要复杂，如果想与我同行，首先就要抛掉脑子里那些对野营的浪漫想象。
The Wilds Do They Call=呼唤荒野
The will in these ruins is still not fallen—shall not be surmounted—cannot be exhausted—will do nothing but last forever.\n<@lv.item><Twigs That Crave></> Produces Rot Eaters when destroyed or at the end of the stage.\n<@lv.item><Allerdale's Guard> </> Forms an AOE barrier for allies.\n<@lv.fs>Abilities of 'The Last Steam Knight':</>\n[Pneumatic Pressurization] reduces damage taken while active, and no longer Stuns after ending; [Unto My Last Breath] seals off all unitless tiles within range once it locks onto targets.=废墟中仍不倒的意志，不可战胜，无法耗竭，只会长存。\n<@lv.item><汲营枯枝></>被摧毁或关卡结束时产生食腐使徒\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障\n<@lv.fs>“最后的蒸汽骑士”附加能力：</>\n【蒸汽增压】期间受到伤害降低，且结束时不再眩晕；【誓死】锁定目标后，封锁范围内无单位的区域
The will in these ruins is still not fallen—shall not be surmounted—cannot be exhausted—will do nothing but last forever.\n<Twigs That Crave> Produces Rot Eaters when destroyed or at the end of the stage.\n<Allerdale's Guard>  Forms an AOE barrier for allies.\nAbilities of 'The Last Steam Knight':\n[Pneumatic Pressurization] reduces damage taken while active, and no longer Stuns after ending; [Unto My Last Breath] seals off all unitless tiles within range once it locks onto targets.=废墟中仍不倒的意志，不可战胜，无法耗竭，只会长存。\n<汲营枯枝>被摧毁或关卡结束时产生食腐使徒\n<阿勒黛的卫护>为我方释放群体屏障\n“最后的蒸汽骑士”附加能力：\n【蒸汽增压】期间受到伤害降低，且结束时不再眩晕；【誓死】锁定目标后，封锁范围内无单位的区域
The Will of a Coin=硬币的意志
The Will of Grey Hall=灰厅意志
The Will of His People=同胞的意志
The will of the masses is like a song. The more there are, the harder it is to harmonize.\n<@rolv.rem>Obtain Collectibles and other rewards upon victory</>\n<@rolv.rem>This stage has <Corrosive Ground> that halves the DEF of allied units deployed on it.</>=人心如曲，积重难调。\n<@rolv.rem>胜利后获得收藏品及其他奖励</>\n<@rolv.rem>场地中有使我方单位防御力减半的<腐蚀地面>。</>
The will of the masses is like a song. The more there are, the harder it is to harmonize.\nObtain Collectibles and other rewards upon victory\nThis stage has <Corrosive Ground> that halves the DEF of allied units deployed on it.=人心如曲，积重难调。\n胜利后获得收藏品及其他奖励\n场地中有使我方单位防御力减半的<腐蚀地面>。
The will of the Texas family she should have enforced.=她本应贯彻德克萨斯家族的意志。
The Will's Feedback=意志反馈
The winch is turned, and the drawbridge is lowered. Step forward and explore the castle in the pale moonlight.\n<@lv.item><Moonlight></> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<@lv.item><Moonlight Cocoon></> Blocks Moonlight=巨大的绞盘转动一周，通向正门的吊桥缓缓放下。现在，向前迈步，去探索清冷月光下的城堡吧。\n<@lv.item><月光></>一段时间后顺时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<@lv.item><月影之茧></>可以阻挡月光
The winch is turned, and the drawbridge is lowered. Step forward and explore the castle in the pale moonlight.\n<Moonlight> Periodically rotates clockwise, revealing invisible units and increasing their Movement Speed and ASPD\n<Moonlight Cocoon> Blocks Moonlight=巨大的绞盘转动一周，通向正门的吊桥缓缓放下。现在，向前迈步，去探索清冷月光下的城堡吧。\n<月光>一段时间后顺时针旋转，照耀的单位隐匿失效且移动和攻击速度提升\n<月影之茧>可以阻挡月光
The wind and rain are cold. It is dark at the top. The game draws to a close.=风雨微寒，高处渐暗。就连落子前的角力，也到了最后一合。
The wind and sand don't cover all tracks. Something's not right here.=风沙不会抹去所有痕迹，这里果然不对劲。
The wind and snow are indeed following orders. They dare not let even a snowflake overtake their leader without permission.=风雪本身正在听从旨意。在得到允诺前，它们不敢让雪花逾越施令者。
The wind and the waves have calmed, meaning that the next round of tides is coming. The tidewatcher has no intention of talking to you, urging you to leave as soon as possible to avoid danger.=风浪刚刚平静，而下一轮的海潮又将到来。观潮者无意与你交谈，催促你赶快离开去避险。
The wind and waves wrap around your ankles, gently pulling you away from the land and into its embrace.=风浪卷住你的脚踝，轻轻将你拉离陆地，拥入它的怀抱。
The wind blew the documents all over the place… This can't be because of my luck, can it…?=......刚刚文件突然都被风吹乱了，应该不是我运气太差的原因吧......？
The wind blows through; the leaves tell stories of those who sleep.=风吹过时，树叶会说出沉睡者的故事。
The wind can get very strong up on the decks. Perhaps you should change into something warmer. Me? I'm just dressing this place up as a certain city of greenery and shade in my imagination. The one where the gentle breeze blew from lands unknown, and the blacksmith's rhythmic hammering sounded the passage of time... Those days were brief. So brief, they are worth remembering.=甲板上的风很大吧，要不要回去加件衣服？我只是在想象这里是那座铺满林荫的城市，风不知从何处吹来，铁匠作坊规律的叮当声是时间的刻度......那段日子很短暂，短暂到值得怀念。
The wind changes direction quietly. People do not notice until all the flags point the same way.=风向改变时总是悄无声息，直到所有旗帜都指向同一个方向，人们才后知后觉。
The wind continues to wail outside the window. She can almost hear the cries of the bewildered devotees at the foot of Mount Karlan. The Kjeragandr scriptures lie open on the desk. The dressing mirror reflects the girl's helpless expression.=窗外的风依旧呼啸，似乎可以听见圣山之下，迷茫的信众嚎哭的声音。翻阅到一半的《耶拉冈德》古老的卷轴铺在桌面上，梳妆镜里映出少女茫然无措的脸。
The wind is blowing in the right direction.=风吹向了正确的地方。
The wind of the Rabum-Arakeeshtu jungle has lost direction here, the sparse rocks surrounding the only guardians left on the flat wastes.=拉布-阿拉契什图雨林的风在这里失去了方向，稀疏的石块是平坦旷野上少数的守望者。
The wind pays no heed to where each snowflake falls, as it is plenty accustomed to the sight of melting snow. On the icefileds, it sees the ravines sculped by fate... I ask you to understand us in that way. However... As I gaze at you here, I cannot help but feel a hint of sadness.=命运雕刻冰原的沟壑，至于每一片雪落在哪里，人们如果看惯了它们融化，就应该和风一样漠不关心......请您就这样理解我们吧。只是，我正注视着您，难免流露出伤感。
The wind refuses to blow where the boat wants to go.\n<@lv.item><Pure Crystal> </>Connects surrounding Crystal areas.\n<@lv.item><Decrystallizing Totem> </>Removes all Crystal in a line.=风与船的愿景背道而驰。\n<@lv.item><纯净结晶></>可连通周围的结晶区块\n<@lv.item><结晶消除桩></>可消除一条直线上的所有结晶
The wind refuses to blow where the boat wants to go.\n<Pure Crystal> Connects surrounding Crystal areas.\n<Decrystallizing Totem> Removes all Crystal in a line.=风与船的愿景背道而驰。\n<纯净结晶>可连通周围的结晶区块\n<结晶消除桩>可消除一条直线上的所有结晶
The Wind Rider=迎风之轮
The wind rises...=起风了......
The winding Chidao leads deep into the barrens. A long journey is difficult, but that is no reason to ignore the broken roads.\n<@lv.item><Fixed Squad></> You may only deploy certain Operators.=山道迢迢，驰道蜿蜒着扎向荒野深处。长行不易，但这不是坐视山塌路陷的理由。\n<@lv.item><固定编队></>使用固定干员进行作战
The winding Chidao leads deep into the barrens. A long journey is difficult, but that is no reason to ignore the broken roads.\n<Fixed Squad> You may only deploy certain Operators.=山道迢迢，驰道蜿蜒着扎向荒野深处。长行不易，但这不是坐视山塌路陷的理由。\n<固定编队>使用固定干员进行作战
The winding paths here lead to different areas, every route as familiar as home to the miners. The tedious, oppressive, and sweat-drenched life—as well as the overseers' supervision—are all 'gifts' bestowed upon them by the lords ameer.=曲折的小径通往不同的区域，每一处都是矿工们最熟悉的工作环境。乏味、沉闷、充满汗水的生活还有监工们的监视，这些都是王酋的“恩赐”。
The window dressings of civilization=文明的装点
The winds are stirring. I can tell.=风在鼓噪。我能听得出。
The Windy Grove=风林栖
The wine in this gourd has soured, congealing into pure gold. Making use of this property, however, requires some thinking.=这葫芦里的酒结了块，便是上好的金子。只是想要取用，还得废些脑子。
The wine tasting is already finished? I went to fix my suit and hurried back as quick as I could... Ah, scusa. I forgot to look at my watch. My work requires careful timekeeping—there is a method behind the timing at which the bastardi die. But why not stay a while? Whiskey is a fine drink, special occasion or no.=品酒会已经结束了？我明明只是简单梳洗了一下就赶过来了。啊抱歉，忘了看表。工作当然要守时，那些混蛋死在哪一分哪一秒都有说法，不过威士忌不在规定的时间喝也没事吧，再待会儿？
The wine tasting is already finished? I went to freshen up and hurried back as quickly as I could... Ah, sorry, but my work demands it. You see, precision is everything. I must be meticulous about which bastard die at which moment, not a second sooner. Hehe, but we don't need to pick a time for whiskey. Care to stay a while longer?=品酒会已经结束了？我明明只是简单梳洗了一下就赶过来了。啊抱歉，忘了看表。工作当然要守时，那些混蛋死在哪一分哪一秒都有说法，不过威士忌不在规定的时间喝也没事吧，再待会儿？
The wiring in this room's terrible. Who did this? I'm gonna sort everything out here line by line.=你这个房间布线也太乱了，谁搞的？哼，今天非得一根根给你排整齐了不可。
The wise alway take the initiative.=智者先攻。
The wish falls onto the soil, but does not sprout. As if to console you, the Feranmut softly licks your head.=愿望落入土地，却并没有发芽。似乎是为了宽慰你，巨兽轻柔地舔了舔你的脑袋。
The wish falls onto the soil, growing into brilliant clusters of blossoms. The Feranmut helps you pluck these wishes, eventually crafting a doll of mosaicked petals that looks like her.=愿望落入土地，生出锦簇花团，巨兽帮你采摘了这把愿望，最后做成了形貌与她相似的拼花玩偶。
The wish falls onto the soil, producing hard fruits. The Feranmut helps you crack open this wish, and after some incessant polishing, turns it into a charm that will shield you against even a battalion.=愿望落入土地，生出坚硬果实，巨兽帮你敲开了这个愿望，不断打磨，做成一块百兵不侵的护身符。
The wish falls onto the soil, sprouting branches of gold and leaves of jade. The Feranmut helps you prune this wish, and after some careful sorting, turns it into a rare piece of art.=愿望落入土地，生出金枝玉叶，巨兽帮你剪切了这捆愿望，仔细梳理，制成稀世绝代的工艺品。
The wish falls onto the soil, sprouting copper canes and iron wood. The Feranmut helps you cut down these wishes, and after some processing, gives you some planks of considerable value.=愿望落入土地，生出铜藤铁树，巨兽帮你砍伐了这些愿望，稍作加工，便做出价值不菲的板材。
The wish falls onto the soil, sprouting lush branches and leaves. The Feranmut helps you harvest this wish, transforming it into items you can use.=愿望落入土地，生出繁茂枝叶，巨兽帮你收割了这捆愿望，将之编成你能使用的物品。
The wish falls onto the soil, then falls onto the soil, then falls onto the soil... The Feranmut surreptitiously alters its causality, then presents you this bamboo of effect without cause.=愿望落入大地，而后落入大地，而后又落入大地......巨兽悄悄改变了它的因果，随后将这有果无因的竹子送给了你。
The wish falls onto the soil... and the entirety of the land bursts with vitality, as crops of all varieties grow like wildfire, startling even the Feranmut. She spends a long while harvesting these wishes before fashioning them into useful objects for you. By the time she finally finishes and lies down to rest, you have amassed a miniature mountain's worth of gifts.=愿望落入土地......而后整片大地迸发出狂野的生命力，各种作物不断生长，把巨兽也吓了一跳。她花了很长时间来收获这些愿望并将它们制作成对你有用的物品。最终，当她躺下小憩时，你已经获得了一小座满是馈赠的山丘。
The wish from the past may just be to bury the past itself.=过去的愿望或许就是埋葬过去。
The wishes of the many shall come true.=惟有众愿，可得硕果。
The Witch and Her Afternoon Tea=女巫与下午茶
The Witch King's followers have given everything for the arts. Their flesh, their blood, their beliefs, and their souls.=巫王曾经的追随者已向艺术献出其全部。血肉、骨骼、信仰、心灵。
The Witch's Hat=女巫的帽子
The withered strategist disappears into the dark, snowy night. You open his last wisdom pouch, and find another cold, deadly plot. But perhaps it is a warm blessing as well, in its own way.\n<@lv.item><Condition></> DP will not regenerate naturally\n<@lv.item><Writing knife></> Can be used to move words\n<@lv.item><Glyph Tile></> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=形容枯槁的谋士消失在漆黑的雪夜里。你拆开他留下的最后一枚锦囊，嚯，又是一手冰冷的杀招。可于你而言，这杀招，何尝不是一份温暖的“祝福”呢？\n<@lv.item><特殊条件></>部署费用不再自然回复\n<@lv.item><书刀></>可以调整字的位置\n<@lv.item><字格></>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
The withered strategist disappears into the dark, snowy night. You open his last wisdom pouch, and find another cold, deadly plot. But perhaps it is a warm blessing as well, in its own way.\n<Condition> DP will not regenerate naturally\n<Writing knife> Can be used to move words\n<Glyph Tile> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=形容枯槁的谋士消失在漆黑的雪夜里。你拆开他留下的最后一枚锦囊，嚯，又是一手冰冷的杀招。可于你而言，这杀招，何尝不是一份温暖的“祝福”呢？\n<特殊条件>部署费用不再自然回复\n<书刀>可以调整字的位置\n<字格>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
The withered tree demands sacrifices.=枯树索求祭品。
The withered vines tightly wrap around the stone pillar, ever reluctant to part. Yet this is no display of affection, for the dying creature will eventually strangle the prey within its embrace.=枯藤紧紧绕住石柱，久久不愿分开。这并非深情，因为这将死的活物，最终会把怀中的猎物生生勒断。
The Wolf and the Pack=狼群与群狼
The wolf and the pack are one.\n<@lv.item><Firework Launcher></> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=群狼之力是狼群，狼群之力是群狼。\n<@lv.item><烟花发射器></>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
The wolf and the pack are one.\n<Firework Launcher> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=群狼之力是狼群，狼群之力是群狼。\n<烟花发射器>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
The wolfcub has grown. All he needs now is more time and experience.=狼崽已经长成，他所需的不过是更多的时间与历练。
The woman slowly raises the sword in her hand. The gleam reflected by its blade shines just like the moon above. The moonlight itself is an opening in the dark sky from which the awakening of spring flows abundantly.=女人缓缓抬起手中的长刀，刀光如月色。月亮本就是漆黑夜幕上的口子，春意尽数从这口子里泻出。
The women follow the gazes of the 'sculptures', turning to look behind them. The statue of Kjeragandr.=少女们循着“雕像”的目光，向身后望去。耶拉冈德的雕像，出现在她们眼前。
The wonderful paraphernalia collected during the festival can be exchanged for great rewards.=在节日期间收集到的奇妙道具，可以用来兑换报酬。
The wonderful sights of nature are worth taking a risk for, and technology has usually been invented for this very purpose. <@ro3.get>Spend Anti-Interference Index for a chance to win rewards</>=自然的奇景值得人们冒险，科技的造物往往为此而生。<@ro3.get>付出抗干扰指数抽取奖励</>
The wonderful sights of nature are worth taking a risk for, and technology has usually been invented for this very purpose. Spend Anti-Interference Index for a chance to win rewards=自然的奇景值得人们冒险，科技的造物往往为此而生。付出抗干扰指数抽取奖励
The wood crackles in the fireplace as light and warmth fill the entire room. For the time being, danger is far away.\nHopefully the tranquility here will follow us far.=木柴在火炉中发出响声，光亮混杂着暖意播撒进整个空间，危险暂时远离了队伍。\n愿此时的安宁，陪伴我们走向远方。
The wood crackles in the fireplace as the warm light drives away the damp darkness. For the time being, danger is far away. Hopefully the tranquility here will follow us far.=木柴在火炉中发出响声，光亮混杂着暖意驱退黑暗与潮湿，危险暂时远离了队伍。愿此时的安宁，陪伴我们走向远方。
The wooden burdenbeast of Ilion, played by Minoan citizens. In the age of city states, Athenians captured the previously impregnable city of Ilion by hiding soldiers inside a wooden burdenbeast. The story is so well-known that a group of Minoans squeezing themselves into a vehicle is immediately understood as a recreation of the legend, and onlookers are invited to join in.=米诺斯公民们扮演的伊利昂的木驮兽。传说在城邦林立的时代，雅赛努斯人在木驮兽里装载士兵，从内部击败了久攻不破的伊利昂城。这个故事家喻户晓，只要看到一群米诺斯人挤在一辆载具上，大家都知道他们在演的是什么，甚至会想主动加入其中。
The wooden case brought back from Sui's remnant consciousness to the human realm is held firm by one of your retainers, as everyone from the Sui Regulator and Tianshi Bureaus surrounds it. Several elderly Candleholders and Tianshis step forward and press their hands against its lid. Through their memories and experiences of humanity and Yan, this object that was born of Sui yet is not of Sui shall lead Yan to another possibility in managing the beast.=从岁兽残识带回人间的木盒被你的一位随员郑重地扶着，司岁台与天师府的众人将之团团围住，数位长生的秉烛人与天师出列，将手按在木盒之上。经由他们所承载与经历的关于人类与大炎的回忆，这件源于却不属于岁兽的物件，将引领大炎去往处置岁兽的另一种可能性。
The wooden ceiling light has irregular, geometric shape that blends modern and classical aesthetics. Don't argue over classical vs. popular music to avoid angering the boss. Music is in itself an encompassing art.=不规则几何造型的实木吊顶，现代与复古的奇妙融合。\n别在店里争辩古典乐与流行乐孰高孰低，老板会发脾气的。音乐，本身便是包容的艺术。
The wooden frame bundled with the purchase of the display case doesn't hold a photo, but rather standard-issue ammo for use with the patron firearm.\n'Break glass in case of emergency.'=购入展柜时附赠的木制相框，内嵌之物并非照片，而是守护铳的制式子弹。\n“如有意外，可打碎玻璃，随取随用。”
The wooden laundry tubs commonly used by the people of Yumen often have a fine mesh at the bottom to filter out the sand mixed in with their clothes.\nSince the boss secretly sprinkled ground shan yao into the medicine cabinet, the apprentice no longer dares to wash clothes with saponin powder.=玉门百姓常用的木制洗衣盆，底部放有细密的隔网，用来滤出衣物中夹杂的沙。\n自从老板将研磨好的山药偷偷洒进药柜里，小学徒便再也不敢偷拿皂角粉搓洗衣物了。
The word 'home' only gains meaning once you have left it.=故乡，在离开之后才被赋予意涵。
The word 'justice' should never cross the lips of a famiglia-backed judge, but she has never forgotten the ideals she set for herself when she first stepped into the courthouse, and still stands resolute.=属于家族的法官或许不该谈论正义，但她不曾忘记自己踏入法院时所立定的理想，她仍在坚持。
The word 'Ursus' only gives me pain. I don't want to hear it, not again for the rest of my life. But it's giant, its voice deafening, and I'm the only one it's going to drive mad.=乌萨斯这个单词只会给我痛苦，我不想听，我一辈子都不想再听到。但它，是个巨人，发声振聋发聩。会被逼疯的，只有我。
The word pops out of your mouth before you can think, and afterwards you walk into the shadow. You walk towards the three-in-one being, but at the end find a wooden door half ajar. You enter, and are back with your teammates. The two door panels turn into Foldartals, and fall into your hands.=词语不经思考地从你口中蹦了出来，继而你向前走入阴影。你向着那三而为一的存在走去，但走到尽头，却发现只有一扇打开的木门。你走进去，便回到了队友的身旁。门的两面化作密文板，落在了你的手中。
The word pops out of your mouth before you can think, and in your hands lie the very item you want to trade with. 'The value of the future is unpredictable. What do you wish for?'=词语不经思考地从你口中蹦了出来，而手上拿着的，正是你想要拿来交易的物品。“未来的价值变幻莫测。你的愿望是？”
The word pops out of your mouth before you can think, and in your hands lie the very item you want to trade with. 'The value of the past ends right here. What do you want?'=词语不经思考地从你口中蹦了出来，而手上拿着的，正是你想要拿来交易的物品。“过往的价值尽在于此。你有何诉求？”
The word pops out of your mouth before you can think, and in your hands lie the very item you want to trade with. 'The value of the present sparkles bright. What do you desire?'=词语不经思考地从你口中蹦了出来，而手上拿着的，正是你想要拿来交易的物品。“当下的价值熠熠生辉。你想要什么？”
The word pops out of your mouth before you can think, and it represents your lack of understanding of Sami. And so, the thorns reach out from the snow, pushing you back to your teammates.=词语不经思考地从你口中蹦了出来，而这个词，代表了你对萨米的不理解。于是荆棘从雪中伸出，把你推回了队友的身边。
The word pops out of your mouth before you can think, and just as you consider stepping into the shadow, you realize enemies are already ready and waiting, illuminated by the moonlight.=词语不经思考地从你口中蹦了出来，你正想走入阴影，却发现月光照耀下，敌人早已整装待发。
The word pops out of your mouth before you can think, but as you walk into the shadows, enemies appear from within.=词语不经思考地从你口中蹦了出来，当你走入阴影时，敌人从阴影中浮现。
The words and thoughts of our enemies mean nothing to me. All I care about is how to defeat them.=敌人怎么说，怎么想，都与我无关。我只知道他们会怎么倒下。
The work of 'White'. Invade and advance at the same time, relying not on advantage, nor placing oneself in disadvantage. 'Honor is vice; deceit is virtue.'=执白者的手笔，且侵且战，不恃不平。“以仁义为反道，用诡谲为明德。”
The work of 'White'. Like jade and gem complementing each other, like the stars illuminating the heavens. 'Honor is vice; deceit is virtue.'=执白者的手笔，玉石相饰，众星丽天。“以仁义为反道，用诡谲为明德。”
The work of the Sui Regulator is done. It is time to clean up the garden, document the damages, and prepare promotional materials for visitors.=司岁台的工作结束，该打扫园林，申报损失，然后为开园迎客准备宣传材料了。
The Workshop can process all kinds of materials even if no Operator is assigned there=加工站没有进驻干员也可以加工各种材料
The workstation's wallpaper has a logo imprinted upon it. Everyone secretly vowed to dedicate their lives to their work, and some of them made good on that vow.=工作间使用的带标识壁纸。每个人都暗中立誓要奉献一切，而一些人已经完成了誓言。
The world is undergoing drastic changes. The news terminals will not stop beeping, and bad news continues to spill forth: the Sea Terrors are marching towards land, the Penal Battalion's fleet has been destroyed, and the Church of the Deep cultists have advanced on the Bastión de Cánticos. However, what worries you most is news of the Hunters who entered the Stultifera Navis. Mizuki found documents detailing plans to lure the Abyssal Hunters back into the ocean to resurrect Him. And another document, titled 'Caerula,' records a bishop's lifelong research on the Seaborn, as well as a certain location.=世界正在发生剧变，消息终端不断鸣响，坏消息接踵而至：恐鱼潮向着陆地行进，惩戒军舰队覆灭，深海教徒攻击伊比利亚颂圣棱堡。但最让你担心的，还是由“愚人号”进入阿戈尔的深海猎人。水月找到的文件上详尽地记载着将深海猎人骗回海洋，以及令祂苏醒的计划。而另一份名为“深蓝”的文件，记录着主教对于海嗣起源的毕生研究，以及一个地点。
The world is unfair.\nAfter she suffering her infection, Angelina quietly faded from her old life.\nShe didn't linger or say her goodbyes. She just silently left her family, friends, and beloved hometown behind.\nYet she had not resigned herself to the typical fate of an Infected.\nEvery night, she ran, jumped, glided between buildings, practiced her Arts, and smuggled goods from one place to another.\nAs a courier, an Infected, or just a normal high-schooler, Angelina works hard, no matter what the future may look like.=这片大地是不公的。\n意外成为感染者的安洁莉娜，悄悄地从自己的生活中消失了。\n没有告别，没有徘徊，安洁莉娜离开了家庭，默默地告别了学校中的朋友和自己热爱的故乡。\n然而，即便已经知晓了感染者的结局，安洁莉娜却并不甘心。\n每个夜晚，她奔跑着，跳跃着，在建筑间穿梭着，操纵着还不那么熟练的法术，将货物从一个秘密的地方运送到另一个秘密的地方。\n作为信使，作为感染者，也作为一个普通的高中生，安洁莉娜正在努力地生活下去，无论未来会变成什么模样。
The world outside sprawls vast and far, Doctor. But I've come to realize something. It's like people are the same no matter where you go. The palette of emotions outside does not differ from what I have seen in Kjerag. It truly is a fascinating thing, though just as dull too.=外面的天地真是广阔呀，博士。但我发现，人似乎是到哪里都是一样的，我在谢拉格见过的喜怒哀乐，到了外面，似乎没有任何改变。真有意思，但也真没意思。
The worthless, shackled Columbian death-row inmates sink into Sami's swamp. Afterwards, the strange sound of chains being dragged on the ground can be often heard in the wetlands.\n<@rolv.rem><Defensive Barricades> that can block the enemy's route are present on the field</>=无价值的哥伦比亚死囚脚戴镣铐沉入萨米的泥沼中，在那之后，沼泽中便时常传来镣铐拖地的诡异声响。\n<@rolv.rem>场地中有阻挡敌人的<城防路障></>
The worthless, shackled Columbian death-row inmates sink into Sami's swamp. Afterwards, the strange sound of chains being dragged on the ground can be often heard in the wetlands.\n<Defensive Barricades> that can block the enemy's route are present on the field=无价值的哥伦比亚死囚脚戴镣铐沉入萨米的泥沼中，在那之后，沼泽中便时常传来镣铐拖地的诡异声响。\n场地中有阻挡敌人的<城防路障>
The worthy stand=雷撼天地
The Yakuza Way=极道作风
The Yan martial artist, Mr. Nothing, holds back from scarpering and stands guard on the battlefield.=炎国武夫乌有，按捺住想要开溜的心情驻守战场。
The Yanese delight in leaving our mark on history, to accomplish great things worthy of record. But what did Father think? Did he ever feel regret? I cannot say. But how could one label him insignificant? A man like him is not mere marginalia or interlinear space… he is the very page upon which history is inscribed.=炎国人总喜欢说青史留名，文章功业，总要能留下点什么才好。可父亲是怎么想的呢？他后悔过吗？我不知道。怎么能算渺小呢？像他这样的人啊，不是书上字里行间的空白，而是史书的书页本身。
The Yeti Squadron has placed special Originium facilities around the battlefield. Please be prepared to respond accordingly.\n<@lv.item><Originium Ice Crystal></>Periodically releases a frigid wave that will inflict Cold to affected allied units.=战场上出现了雪怪小队布置的特殊源石设施，请做好应对的准备。\n<@lv.item><源石冰晶></>周期性地释放对我方单位施加【寒冷】的范围性寒流
The Yeti Squadron has placed special Originium facilities around the battlefield. Please be prepared to respond accordingly.\n<Originium Ice Crystal>Periodically releases a frigid wave that will inflict Cold to affected allied units.=战场上出现了雪怪小队布置的特殊源石设施，请做好应对的准备。\n<源石冰晶>周期性地释放对我方单位施加【寒冷】的范围性寒流
The Yeti Squadron is utilizing Infused Glacial Originium Slugs in their assault upon us. Please be careful of these aberrant creatures.=混杂了冰爆源石虫的雪怪小队部队发起了进攻，请小心这些异常的源石虫。
The Yeti Squadron, in addition to fielding casters that specialize in ice-based Arts, has also released Originium Slugs that explode in a shower of rime upon death. Please exercise caution.=雪怪小队不仅在战场上配置了使用霜冻法术的术师，还释放了会在死亡后爆发体内寒气的源石虫，请一定注意。
The you in the painting is the me.=画中之你，是画中之我。
The young apprentices who follow behind the Wandering Troubadours are not yet proficient at controlling flames, but can already perform the critical job of moving the oil cannisters.=跟在行脚艺人身后的小跟班，还未能熟练操纵火舌，但搬油壶已经是他们最重要的工作内容。
The young Djall Nymph goes on an adventure for the first time.=年轻的笞心魔妮芙，第一次外出闯荡。
The young hero walks ahead of the statue, unafraid of the disparity between his small stature and the gigantic structure. He takes one step, then another, each heavy and certain, towards an open space in the crowd.=年轻的英雄走在雕像的身前，无惧于这庞然大物将他映衬得极端渺小，他只是迈步，再迈步，沉重，笃定，走向无人阻挡的前方。
The young Kurfürst turns around and leaves, but Viviana does not want to follow. She tries her hardest to go back.\nA golden glow always fills the alley in autumn. Her mother must be somewhere in there, simply unable to make it in time.=年轻的选帝侯继承人已转身离开，但薇薇安娜不愿意跟着走。她竭尽全力地回头。\n秋天的小巷总是金灿灿的。她的母亲一定就在巷子深处，只是还没来得及赶来。
The young lady always seems to be staring off in a daze these days. Not because she's surrounded by unfamiliar people, but rather she's secretly worried that she put on her uniform in the wrong order.=姑娘这天看起来有些发懵，并不是因为周围的人陌生，而是因为她一直在偷偷烦恼自己着装的顺序有没有出毛病。
The young man at the front desk gave me a huge cake. Good thing a few kids passed by, and they got through the whole thing pretty quick. Take it home? No, there's only me at home, and I wouldn't be able to finish it before it spoiled.=办事处前台的小伙子给我送了好大一块蛋糕，幸亏路过几个小毛头，你一口我一口，很快就分完了。带回去慢慢吃？不行不行，家里就我一个人，在冰箱里放坏了也吃不完，多可惜呀。
The young man refers to you as his professor.\nBoth you and him should be well aware that he didn't actually mean it at first.\nBut what about now?\nPerhaps you could actually teach him something. He is still learning, and he needs someone to guide him to the path he is to take.=少年称呼你为老师。\n这称呼最开始并不真心实意，你们双方都清楚这一点。\n但是现在呢，现在如何？\n或许你的确能够教导他一些什么，他还在学习，他正需要人引他找到自己要走的路。
The young man stops, places his quill into the inkwell, and leaves.=年轻人忽然停下了动作，将羽毛笔插进一旁的墨水瓶中，收拾好东西起身离开了。
The young mercenary has arrived someplace new. Here, your teammates lend you a helping hand. Here, your companions have your back firmly covered. Here, your squad is your sanctuary, and not just some figment that could fall part at any moment. The young mercenary stands in a land of ice and snow, but her heart feels so very warm.\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=少年雇佣兵来到了一个新的地方，这里的队友会向你伸出援手，这里的同伴会坚定地守住你的后背，这里的小队是你的庇护，而不是一个随时都可能会瓦解崩散的存在。少年雇佣兵站在冰天雪地中，但是内心很温暖。\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
The young mercenary has arrived someplace new. Here, your teammates lend you a helping hand. Here, your companions have your back firmly covered. Here, your squad is your sanctuary, and not just some figment that could fall part at any moment. The young mercenary stands in a land of ice and snow, but her heart feels so very warm.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=少年雇佣兵来到了一个新的地方，这里的队友会向你伸出援手，这里的同伴会坚定地守住你的后背，这里的小队是你的庇护，而不是一个随时都可能会瓦解崩散的存在。少年雇佣兵站在冰天雪地中，但是内心很温暖。\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
The young Sarkaz lifts his bone pen, pointing it towards all the nameless Kings of Sarkaz. He needs no words. His curses are his answer.=年轻的萨卡兹举起骨笔，指向所有无名的魔王。无需言语。他的咒言即是他的答复。
The young Ægir looks up and gazes at the coral-shaped terminal. Holographic images and words leap up and down, illuminating his soft eyes.=年轻的阿戈尔人抬起头，怔怔望着眼前的珊瑚状终端。流动着字符的全息影像在他的脸庞上跃动，点亮那双柔软的眼睛。
The younglings of your Engineering Department oft flee to my workshop when they are idle. It is good that they are so eager to learn, but so many components they discard after only one or two uses. Such wastefulness must be disciplined. What? It's junk? Says who? Allow me to provide them a demonstration!=你们工程部的那些个后辈，得闲就往我这工坊里窜。小辈好学是好事，但那么多零件，才用一两次就给扔了，如此浪费，真该好生管教。什么？破烂？哪个小子？让老夫亲自给他演示演示！
The youngsters' favorite round little stool. For safety reasons, the seat is not rotatable.=孩子们最爱坐的小圆凳。为了安全起见没有安装旋转调节功能。
The Youth's Dream=青年的梦想
The Zalak observes your lack of mysterious finds and crosses something out on his list.=看你并没翻出什么神秘的东西，札拉克在清单上划去了什么。
The Zalak seems to know what he's up to isn't in line with the Laws of Yan, so he calls for his bodyguards.=札拉克似乎知道自己做的事情不合大炎律法，于是，他呼叫了保镖。
The Zalaks are unable to find any treasures in the heap of trash.\nWould you like to give it a try?=札拉克们没在这垃圾堆里找到什么宝藏。\n要不你来试试？
The Zen Garden=凝思庭
The Zoophilist and Her Mollusca=平原驯虫士
The Ægir had forgotten the concept of fate, but must face theirs when matters spiral out of control.\n<@lv.item><Excrescent Carapace></> Deployable for High Ground Operators.=阿戈尔人一度遗忘了“命运”的概念，但当事态超出人类所能掌控的范围，每个人都将再度面对自己的命运。\n<@lv.item><赘生甲壳></>可部署高台干员
The Ægir had forgotten the concept of fate, but must face theirs when matters spiral out of control.\n<Excrescent Carapace> Deployable for High Ground Operators.=阿戈尔人一度遗忘了“命运”的概念，但当事态超出人类所能掌控的范围，每个人都将再度面对自己的命运。\n<赘生甲壳>可部署高台干员
The Ægir have come to a consensus that the wealth of resources they possess should be used for the growth of civilization, rather than its destruction.\n<@lv.item><Excrescent Carapace></> Deployable for High Ground Operators.\n<@lv.item><Waterway Beacon></> Must be charged by a High Ground Operator; allows your units to deal Burn when activated.=阿戈尔人达成共识，他们坐拥足够丰盈的资源，而资源应当被用于人类文明的发展，而非人类文明的毁灭。\n<@lv.item><赘生甲壳></>可部署高台干员\n<@lv.item><航道信标></>需要高台单位充能；开启后使我方单位获得灼燃损伤能力
The Ægir have come to a consensus that the wealth of resources they possess should be used for the growth of civilization, rather than its destruction.\n<Excrescent Carapace> Deployable for High Ground Operators.\n<Waterway Beacon> Must be charged by a High Ground Operator; allows your units to deal Burn when activated.=阿戈尔人达成共识，他们坐拥足够丰盈的资源，而资源应当被用于人类文明的发展，而非人类文明的毁灭。\n<赘生甲壳>可部署高台干员\n<航道信标>需要高台单位充能；开启后使我方单位获得灼燃损伤能力
The Ægir have never stopped sending probes onto land, but what they found was not resources, but puzzles waiting to be solved on this planet.\n<@lv.item><Excrescent Carapace></> Deployable for High Ground Operators.\n<@lv.item><Waterway Beacon></>Must be charged by a High Ground Operator; allows your units to deal Burn when activated.=阿戈尔从未停止过向陆地投放探测器，但他们发现的不是值得利用的资源，而是这颗行星尚待解答的谜题。\n<@lv.item><赘生甲壳></>可部署高台干员\n<@lv.item><航道信标></>需要高台单位充能；开启后使我方单位获得灼燃损伤能力
The Ægir have never stopped sending probes onto land, but what they found was not resources, but puzzles waiting to be solved on this planet.\n<Excrescent Carapace> Deployable for High Ground Operators.\n<Waterway Beacon>Must be charged by a High Ground Operator; allows your units to deal Burn when activated.=阿戈尔从未停止过向陆地投放探测器，但他们发现的不是值得利用的资源，而是这颗行星尚待解答的谜题。\n<赘生甲壳>可部署高台干员\n<航道信标>需要高台单位充能；开启后使我方单位获得灼燃损伤能力
The Ægir sleep cycle is not affected by time of day. When inspiration strikes, an artist usually stays up for 50 plus hours without a wink of sleep. As for me, I'm more like you people, except I go to bed when the sun rises. It's eight o'clock already? I'm getting sleepy... Hm, why are you yawning too?=阿戈尔人的作息不受昼夜影响。搞艺术的人来了灵感，常常五十小时才睡一次觉。至于我嘛，我倒是和你们挺像的，只不过是在日出时入睡。呼啊，八点了，我困了——你怎么也打哈欠了？
The Ægir thirst for creation and consider it their natural duty to engage in creative activities. They are always engaged in a clash of ideas, even while bathing.\n<@lv.item><Excrescent Carapace></> Deployable for High Ground Operators.=阿戈尔人渴求创造，视创造性活动为人类的天职。哪怕在洗浴时，阿戈尔人也未有一刻停止思想的碰撞。\n<@lv.item><赘生甲壳></>可部署高台干员
The Ægir thirst for creation and consider it their natural duty to engage in creative activities. They are always engaged in a clash of ideas, even while bathing.\n<Excrescent Carapace> Deployable for High Ground Operators.=阿戈尔人渴求创造，视创造性活动为人类的天职。哪怕在洗浴时，阿戈尔人也未有一刻停止思想的碰撞。\n<赘生甲壳>可部署高台干员
Thea=卢晓彤
Theater Curtain=剧幕
Theater Golem=剧场组装体
Theater Perimeters=剧院外围
Theater Promotion Board=剧场宣传板
Theatergoing=看一场戏
Theaters of the Street=街头戏剧
Theaters of the Street' stages opened="街头戏剧"内关卡已开放
Theatrical Necessities=剧目需求
Thefireisbasiclyundercontrol. ShouldIbeginthedamagecontrolprocess?=火情已经基本得到控制了！需要我进行善后处理吗。
Thefireisextinguished. Readytoreturntobase.=大火已经完全扑灭了，随时可以收队。
Thefireisspreadingthisway. Getready!=火来了，大家快做准备！
Theft from Above=大盗当头
Their blood yet flows. He should not have left this place.=他的血液仍在流淌，他从不曾真的自这里离开。
Their consciousness is almost gone. Every nerve strand cries out soundlessly: 'Free... pain...'=意识几乎荡然无存，每一束神经都在无声地狂啸：“解脱......痛楚......”
Their consciousness is fully gone. Every cell remembers the command: 'Dominate... ocean...'=意识已经完全褪去，命令依然留存于每一个细胞之中：“主宰......海洋......”
Their daily tasks involve cleaning up trash from the sea. The barrier to entry is low but the pay is surprisingly good, so there are many who sign up for it.=日常工作是清理海底垃圾，门槛很低，收入却不错，也就有许多人混在其中。
Their faces all bear an identical vigor. This time, they stand firm or fall once and for all. They will never retreat.=他们脸上都有着相同的神采。这一次，除非永远倒下，否则他们绝不会再后退。
Their friends back out. The room falls silent. Like all the past liveliness and merriment that took place in here was one long hallucination. The furnishings, same as they were, hardly different to when they left. Nothing remains here.=朋友走散，房间寂静无声，仿佛过往的热闹与欢愉都是错觉。这里的陈设还是以前的样子，和她们离开时没什么不同。这里什么都不剩下了。
Their Future=她们的未来
Their future is clear to see.=他们的未来已清晰可见。
Their instinct calls for growth, their mission propagation. Wheresoever the light touches, hunger swallows all rationality.=本能是滋长，使命是传播，光线所及之处，渴求会吞噬一切理性。
Their job is actually to clean up the seafloor, when you see them all gathered up like this, it means there's too much trash down there, and none of them want to go...=他们的工作其实是海底清理，当你看到他们像这样扎堆的时候，说明海底垃圾太多，谁也不想下去......
Their leader invites us to their camp deep in their base. The place is refreshingly cool.\nWe learn from him that hunting locally has gotten difficult due to the rampaging ameeri armies, and they have to wander around for their quarry. The leader also needs to occasionally take care of his younger brother, who works as a carpenter.\nFinally, he offers to teach us some hunting tricks, and we readily agree.\n'Come find me again if you forget!'\n<color\=#d8d769>We learned a few hunting tricks. </color>=领头人主动把我们引到了他们驻扎在深处的营地，这里十分凉爽。\n在与他的攀谈中，我们得知，由于王酋军的四处破坏，在当地狩猎已十分困难，他们不得不四处游荡。领头人偶尔还需要“照顾”一下做木匠的弟弟。\n最后，他提出教我们一些小小的狩猎诀窍，我们欣然答应了。\n“这点小诀窍，你忘了可以再来找我！”\n<color\=#d8d769>我们学会了一点小小的狩猎技巧。</color>
Their leader invites us to their camp deep in their base. The place is refreshingly cool.\nWe learn from him that hunting locally has gotten difficult due to the rampaging ameeri armies, and they have to wander around for their quarry. The leader also needs to occasionally take care of his younger brother, who works as a carpenter.\nFinally, he offers to teach us some hunting tricks, and we readily agree.\n'Come find me again if you forget!'\nWe learned a few hunting tricks.=领头人主动把我们引到了他们驻扎在深处的营地，这里十分凉爽。\n在与他的攀谈中，我们得知，由于王酋军的四处破坏，在当地狩猎已十分困难，他们不得不四处游荡。领头人偶尔还需要“照顾”一下做木匠的弟弟。\n最后，他提出教我们一些小小的狩猎诀窍，我们欣然答应了。\n“这点小诀窍，你忘了可以再来找我！”\n我们学会了一点小小的狩猎技巧。
Their petals... have crumbled away.=它们的花瓣......碎了。
Their strikes can barely tickle me.=真是不痛不痒的进攻。
Their tactics are always diverse and colorful.=他们行动的时候总是五花八门的。
Their true nature is revealed when inside the attack range of your units=在我方单位攻击范围时，显露出原本的样子
Their ultimate fate was to die of dehydration in the middle of the ocean.=他们最终的命运，只有在大海中央脱水而死。
Their words can be erased by a writing knife, their pages burned by candle flame. Historical manuscripts are fragile, as is the history they contain.\n<@lv.item><Condition></> Natural DP regeneration rate is reduced\n<@lv.item><Glyph Tile></> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=书刀可删其文，烛火能焚其页。史稿何其脆弱，史稿所承载的历史，同样何其脆弱。\n<@lv.item><特殊条件></>部署费用自然回复速度降低\n<@lv.item><字格></>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
Their words can be erased by a writing knife, their pages burned by candle flame. Historical manuscripts are fragile, as is the history they contain.\n<Condition> Natural DP regeneration rate is reduced\n<Glyph Tile> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=书刀可删其文，烛火能焚其页。史稿何其脆弱，史稿所承载的历史，同样何其脆弱。\n<特殊条件>部署费用自然回复速度降低\n<字格>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
Theme=主题
Themed Background=主题场景
Themed Background Obtainable=可获取主题场景
Themed Furniture=主题家具
Themed Furniture Obtainable=可获取主题家具
Themed Furniture Pack=主题家具包
Themed Furniture Pack Obtainable=可获取主题家具包
Themed Furniture Pieces Obtainable=可获取主题家具
Themed Icon=主题头像
Themed Rug=主题地毯
Then show me the briefing docs for the mission.=那么，请给我看一下任务简报。
Then, the monsters appeared. Within half a month of the calamity, the crew had been reduced by more than half, every inch of the deck stained red with blood. A year later, the ship's supplies ran low, and the remaining hundred crew members began their long struggle.=然后，怪物们就出现了，在灾难发生后的半个月内，本舰减员超过百分之五十，每一寸甲板上几乎都遍洒了鲜血。一年之后，船上补给耗尽，仅剩的百余船员开始了漫长的挣扎。
Then, the realization dawns. The monster standing before us is dead. Having never taken a single step backward, unwavering for even a single second, in the end, death put a stop to the Patriot's lifelong advance.=你意识到，面前的怪物已经死了。一步也不曾后退。一秒也没有放弃。即使如此，死亡还是停下了他一生的行军。
Therapeutic Equipment=疗愈装备
Therapy Tape=精神治疗录像带
Therapy Wheelchair=疗愈轮椅
There a glimmer=有光始清
There ain't no mountain too high, no situation too bleak!=世上没有无法攀登的山峰，也没有无法跨越的绝境！
There are a few horrible gashes left on the walls of this corridor. Perhaps the Records Room will tell of what exactly happened here.=这条回廊的墙壁上有几条可怖的痕迹，也许可以去“档案室”里探寻这里到底发生了什么。
There are a few wise guys drinking at the bar. They seem to be discussing something.=在酒吧喝酒，店里有几个聊事情的家族成员。
There are ailments that cannot be healed, but people live on.=虽然有无法治愈的病痛，但人们依然生活着。
There are also a few Arts Units here that have fallen apart, with signs of having been repaired as much as possible. Additionally, there is a photo, effaced by the passage of time, that is now completely unidentifiable.=还有几个散了架的施术单元，有尽力维修过的痕迹。有一张照片，在时光的腐蚀下已经无法辨认任何东西。
There are always people who think, 'Ah, everything is going according to plan.' Coincidentally, everyone seems to think that tonight.=总有一些人想着“啊，一切尽在我的掌握”，很巧，今夜所有人都这么觉得。
There are always sacrifices to be made behind the scenes.\n<@lv.item><Gravity Switches> </>Rocks and Gravity Switches: Can be activated by heavy enemies and Operators with Block 1 or higher to change the direction of gravity; Operator ASPD and enemy Movement Speed are increased when in the direction of gravity, and reduced when opposed to it.=台上的光鲜，总是伴随着幕后的牺牲。\n<@lv.item><重力感应></>存在“石块”与重力感应机关：较重的敌人与阻挡数为1及以上的我方干员可踩动，并控制全场重力分力方向；顺/逆重力方向部署的干员攻速提升/降低，敌人移速提升/降低。
There are always sacrifices to be made behind the scenes.\n<Gravity Switches> Rocks and Gravity Switches: Can be activated by heavy enemies and Operators with Block 1 or higher to change the direction of gravity; Operator ASPD and enemy Movement Speed are increased when in the direction of gravity, and reduced when opposed to it.=台上的光鲜，总是伴随着幕后的牺牲。\n<重力感应>存在“石块”与重力感应机关：较重的敌人与阻挡数为1及以上的我方干员可踩动，并控制全场重力分力方向；顺/逆重力方向部署的干员攻速提升/降低，敌人移速提升/降低。
There are always those around the fire who seek a new opportunity, so you soon find someone suitable.=炉火旁总有在寻找新机会的人，你很快就找到了自己理想的帮手。
There are always those who have not given up on the old rules and old pride.\n<@lv.item><Firework Launcher></> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=旧规范、老体面，总有人没把这些抛弃。\n<@lv.item><烟花发射器></>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
There are always those who have not given up on the old rules and old pride.\n<Firework Launcher> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=旧规范、老体面，总有人没把这些抛弃。\n<烟花发射器>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
There are at least two different ways to interpret any given matter.=任何一件事，都至少有两种解释方向。
There are better ways to kill time. Care to try one?=消磨时间尚有更好的方法。想不想尝试一下？
There are certain things I must handle personally.=有些事我不得不亲力亲为。
There are countless topics for which you can consult the tarot, the most common one being your luck in card games. To change it, however, you must be brave enough to change your fate first.=运势中，存有无数主题，而最常见的就是......牌运。若要改变牌运，就要勇于改变命运。
There are currently no Stickers to be recycled=现在没有需要回收的标志物
There are dangers all around. Gravity is your only friend.\n<@lv.item><@lv.item><Gravity Switches> </>Gravity Switches and Planetary Debris\n<@lv.item><Fixed Squad> </>You may only deploy certain Operators.\n<@lv.rem>Tapping on the rail will directly move Planetary Debris.</>=前方危机四伏，重力是你唯一的救星。\n<@lv.item><@lv.item><重力感应></>存在重力感应机关与“行星碎屑”\n<@lv.item><固定编队></>使用固定干员进行作战\n<@lv.rem>本次行动点击轨道将直接移动“行星碎屑”</>
There are dangers all around. Gravity is your only friend.\n<Gravity Switches> Gravity Switches and Planetary Debris\n<Fixed Squad> You may only deploy certain Operators.\nTapping on the rail will directly move Planetary Debris.=前方危机四伏，重力是你唯一的救星。\n<重力感应>存在重力感应机关与“行星碎屑”\n<固定编队>使用固定干员进行作战\n本次行动点击轨道将直接移动“行星碎屑”
There are few tricks to learning martial arts, and the less trick there is to something, the harder it is.=习武没什么门槛，越没门槛的事越难。
There are few words that she finds worthwhile to say with her own mouth.=值得她坚持亲口说完的话，真的很少。
There are fewer bad guys out there now, and it's all thanks to you, Doctor!=这下坏人的数量又减少了呢，都是多亏了博士！
There are footsteps from behind. Someone is after him.\nThe conflict between the famiglie never ends, even for a carwash worker who only washed Alberto's car once.=身后传来脚步声，已经有人盯上了他。\n家族之间的争斗永不停歇，哪怕他此时只是一个洗车工，不过为阿尔贝托洗了一次车。
There are hardly any shows these days that can make me laugh out loud, and they only get fewer and farther between. So just for that alone, nine points!=最近一段时间唯一让我笑出来的剧目，少见啊少见，值得九分！就为我这一笑。
There are holes all over the old firing range. Watch your feet.=旧靶场坑坑洼洼，新来的小心脚下！
There are loads and loads of soft, squishy plush toys, along with a piece of delicious cream layer cake!=松松软软的不止布偶娃娃，还有这块可口的夹心奶油蛋糕！
There are lots of fun, creative things here at Rhodes Island. I'm feeling inspired…=罗德岛有很多有趣的创作素材啊，灵感，渐渐涌出来了呢。
There are lots of talented Casters out there, but I'm not so lucky. That's why I have to get stronger if I want to be able to save the world. Thanks for helping me out, Doctor.=天赋异禀的术师不在少数，我不是那种幸运的家伙。想要拯救他人便不得不成为更强大的术师。愿意帮我这一把，谢谢，博士。
There are many choices to make on an expedition, and sometimes you follow experience while other times you let fate decide. Following Magallan's drone, you find some old supplies in a corner of the room. A large amount of richly flavored Columbian nutritional snacks are stored in a well-packaged metal box. Who is the selfish researcher that stashed all this here?=探险中的选择有很多，有时应依照经验，有时应听从命运。跟着麦哲伦的无人机，你在屋中的角落发现了一些陈旧的物资。在一个包装完整的铁盒子中，存放着非常多口味丰富的哥伦比亚营养零食。是哪个吃独食的研究员偷偷藏在这里的呢？
There are many dead ends, but mountains aplenty when you look up. Why focus so much on taking one step at a time that you forget your goal?\n<@lv.item><Farmland></> Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></> Stops Blight from spreading.\n<@lv.item><Pumping Station></> Pumps water from one tile behind toward the front, cleansing or spreading Blight.=举目可观千山，世间常有走不通的断头路。何必强求步步为营，反倒忘了初衷？\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播\n<@lv.item><泵站></>将身后一格的水泵至前方，净化/传播病害
There are many dead ends, but mountains aplenty when you look up. Why focus so much on taking one step at a time that you forget your goal?\n<Farmland> Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve> Stops Blight from spreading.\n<Pumping Station> Pumps water from one tile behind toward the front, cleansing or spreading Blight.=举目可观千山，世间常有走不通的断头路。何必强求步步为营，反倒忘了初衷？\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播\n<泵站>将身后一格的水泵至前方，净化/传播病害
There are many Sankta at Rhodes Island who also use a gun. They will not fire at one other in the face of the law, but I am different. If necessary, I will not hesitate to fire upon my fraters. Of course, there is hardly a need for that, because my fists are sufficient to deal with most of them.=罗德岛也有不少使用铳器的萨科塔人。我与他们不同，他们会因禁令而拒绝射击同类；而我，如有必要，我会毫不犹豫地射击其他公民。当然，现在还没有这种需求，大多数同类我用拳掌就能对付。
There are many spires in Leithanien, but there are even more people below them. It's natural for one of my background to make such a choice, but what's difficult is to actually shake up the ways of things. We still have a long way to go.=莱塔尼亚有很多高塔，但高塔下的普通人更多。以我的出身，做出这样的选择理所应当，难的是真正撬动现实。路还有得走呢。
There are many topics. Take them one by one.\nNo melee/ranged deployment restrictions=研究课题有很多，一个一个来。\n干员部署不受近远程限制
There are many ways of making a wish, but the wish itself is almost always the same thing.=许愿的形式千奇百怪，而愿望本身却大同小异。
There are many ways of making a wish, but the wish itself is almost always the same.=许愿的形式千奇百怪，而愿望本身却大同小异。
There are many ways to foster unity. Perhaps you could blame your collapse on a common foe, or open up a waterway that changes the tide of war, or maybe send a disgraced, fallen man into exile... Hmm. This really is the only value I can bring to the table.=创造团结的方式很多，将自身的崩毁归咎给同一个敌人，开辟一条改变战局的航道，或者，放逐一个可耻的堕落者......哼，这确实是我能带来的价值。
There are many ways to test new inventions in Columbia, such as using someone who won't be missed.\n<@lv.item><Waste Heat Vent></> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=在哥伦比亚，测试新发明的办法有很多种，比如在没人会怀念的家伙身上装上一些。\n<@lv.item><废热喷口></>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
There are many ways to test new inventions in Columbia, such as using someone who won't be missed.\n<Waste Heat Vent> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=在哥伦比亚，测试新发明的办法有很多种，比如在没人会怀念的家伙身上装上一些。\n<废热喷口>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
There are many ways to weaken an enemy's defensive capabilities: positional devices, armor-stripping Arts, marking weak points, and... giving them a stomachache.=弱化敌人的防御有很多手段：立场装置，法术彻甲，弱点标记，以及......让他们肚子疼。
There are many ways to weaken an enemy's offensive capabilities: corroding their weapons, psychological warfare, increasing their weight, and... giving them a stomachache.=削弱敌人的伤害有很多手段：腐蚀兵器，摧残精神，加大重力，以及......让他们肚子疼。
There are many who believe themselves dashing and humorous, more than enough to take on the role of a wandering bard, but Quercus's improvised performance is not something just anyone can learn.=有很多人觉得自己潇洒又幽默，扮演一位吟游诗人绰绰有余，但夏栎的即兴演奏可不是谁都能学会的。
There are many who rely on you and Enciodes to provide them a meaningful way of life, and you relish it just as he does. But for me, I've just met another patron who engages in self-neglect. Right then, the meeting's about to begin. Drink this glass of water to refresh yourself. And hold still, your collar's wrinkled.=许多人仰赖你和恩希欧迪斯提供的意义生存，而你和他一样，乐此不疲。但对我来说，我只是又认识了一个不关心自己的人。好了，该开会了，喝了这杯水清醒一下。还有，别动，你的衣领皱了。
There are many workshops like mine in Rhine Lab, but what takes others six weeks to finish, I can have it done in one. I'm not boasting!=莱茵生命里像我这样的工作室还有很多啦，但别的工作室三周才能完成一半的任务，我一周就能搞定。这可不是在吹牛哦。
There are more important things to do than pray.=比起祈祷，还有更重要的事情要做。
There are more than just the stars that can light up tomorrow.=点亮明日的，不止有星辰。
There are mysterious presences in [No Man's Land]; prepare yourself and you might be able to find rare goods in your explorations=【无主地】中栖息着神秘的存在，做好准备进行探索，也许能捞到一些少见的好东西
There are no evil spirits around you, so can I go now?=你身边没有恶灵存在，所以我可以走了吗？
There are no famiglie in Nuova Volsinii, not a single one. A famiglia must flip into a corporation before it can enter the city, and that's hardly a bother. Indeed… and there's not much difference between a mafia and a corporation, whether Siracusan or foreign.=新沃尔西尼不存在家族。曾经的家族要进入这座城市，必须改头换面成企业。这也没什么，反正......不少所谓的企业，无论属于叙拉古还是其他国家，在我看来，与家族也没什么不同。
There are no friends currently lacking any of your duplicate clue(s)=暂无好友缺少已持有的重复线索
There are no Infected in Laterano. Once a Sankta contracts Oripathy, he is immediately exiled. But even if you become Infected, no matter where you are, you still enjoy all kinds of privilege as a Laterano... You just don't get to set foot in your homeland again, that's all.=拉特兰的土地上没有感染者，萨科塔人一旦感染，就会遭到流放。但感染者仍然还属于拉特兰，不论他们身处何方，都仍享有拉特兰的种种保障......只是无法再一次踏上故土，仅此而已。
There are no Medals that fit this category=该分类下暂无对应蚀刻章
There are no obvious truths in my script.\nKeep seeking, and continue the story.=我的剧本里不存在昭然若揭的真相。\n继续寻找吧，血钻，让故事延续下去。
There are no other races to communicate with, no need to imitate any language. This has always been your voice, flowing forth without any difficulty or inhibition, like the tide that has ebbed and flowed for thousands of years. Constant, without rush or delay, like the sound of weeping.=没有与异族交流，不必模仿什么语言，这是你们本来的声音，毫无艰涩之感，如同涨退了千年的潮汐，不急不缓，如泣如诉。
There are no rules in underground fights. Winning is all that matters.\nWhen fighting one-on-one, Beehunter can beat most opponents on talent alone.\nHowever, on the battlefield, we rarely have the luxury of a one-on-one fight. Certainly not one with no interference. In short, Beehunter's skillset is not well suited to Rhodes Island's work.=自由搏击，尤其是地下自由搏击，对形式是没有规范要求的，无论使用什么技巧手段，胜者为王。\n如果是没有外界因素干扰的一对一，猎蜂小姐能够凭借她的天赋和技巧，和绝大多数干员战成至少平手。\n但是，在战场上，是不会出现没有外界因素干扰的情况，和一对一的情况的，更遑论二者兼有，也就是说，事实上，猎蜂小姐的特长在罗德岛反而得不到最好的发挥。
There are no security risks in your room, and you can work with peace of mind. I'll stand guard at the door to help you turn down any unnecessary busywork.=您的房间里没有安全隐患，可以安心工作了，我会在门口守着，帮您回绝不必要的杂事。
There are no shortcuts on the road to self-actualization, and this is a truth that the family knows well.\n<@lv.item><Icy Surface></>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<@lv.item><Snowfall></>Periodically applies Cold to all units.=在成就自己的道路上没有捷径可走，希瓦艾什家的人无不深知这个道理。\n<@lv.item><冰面></>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<@lv.item><降雪></>周期性对所有单位施加寒冷
There are no shortcuts on the road to self-actualization, and this is a truth that the family knows well.\n<Icy Surface>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<Snowfall>Periodically applies Cold to all units.=在成就自己的道路上没有捷径可走，希瓦艾什家的人无不深知这个道理。\n<冰面>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<降雪>周期性对所有单位施加寒冷
There are no signs of injuries on his body, only a pair of eyes drained of blood and tears.=他的遗体上见不到伤痕，只有一双眼睛流干了血泪。
There are no stages currently accessible.\nContinue exploring.=暂无可进入的关卡\n请继续探索
There are no tasks or duties here. Our own satisfaction is the greatest reward. Indeed, I'm very satisfied now.=这里没有事务和责任，自我满足就是最好的奖赏。是啊，我现在就很满足。
There are no trenches on dry land, but Gladiia still rapidly adapts to this unfamiliar battlefield. All you must do is find a suitable position for her, allow her to dance by her will, and she will make light work of crushing volumes of enemies.\nWhat is more important is that Gladiia has retrieved her hunter. Face their dance of hand in hand; the puny Sea Terrors shall be crushed in the whirl, and the evolved Seaborn will find their next step difficult indeed.=陆地上没有海沟，但歌蕾蒂娅还是迅速适应了这片陌生的战场。只要能找到适合她的位置，让她肆意地舞蹈，她就能轻松地歼灭大量敌人。\n更重要的是，歌蕾蒂娅找回了她的猎人。面对她们的携手狂舞，弱小的恐鱼被卷得粉身碎骨，进化的海嗣也很难前进一步。
There are no winners or losers, no reporters or flashes. Tonight's Kazimierz belongs only to the Knights.=没有胜者和败者，没有记者与闪光灯，今夜的卡西米尔，只属于骑士。
There are only so many futures one can choose in Siracusa.=在叙拉古，一个人能选择的未来并不多。
There are people after me. They are disenchanted and voracious, screaming in chaos, dying to find the maker for their crazèd flock. For how could Tragodia truly die? He is but one of countless graven images to fall on the steps—He and all his kind are wholes made of shards, idols formed from syncretism. As it was with that mad and lonely stage director, snobbish soul, old friend of mine.=有人在找我。他们厌世、饥渴、在混沌中嘶吼，渴望为群体迷狂觅得造物者。“酒神”怎会死去？只有无数用碎片拼凑成的偶像倒在台阶下，如同那位孤独而疯狂的戏剧导演，偏执的灵魂，我的故人。
There are people waiting for me.=还有人在等着我。
There are people who can dive as good as those slippery little fins, and there are dudes like this that don't swim too good, and became a dockworker just to put food on the table.=多索雷斯有会潜水的人，在水里像鳞一样滑溜，也有这种一看就不太懂水性的老哥，当水手就是为了生活。
There are plenty of ribbons for Peacake to play with, but the one actually bound by an eternal vow, she grasps tightly in her hand.=供豆豆玩耍的丝带还有很多，而真正缠绕着永恒约定的那一条，她会紧紧握在自己手中。
There are ribbons and balloons all over this behemoth of steel, meant to roam the wilderness. Breaking all shackles, it is here for the festival.=本应奔行于荒野的钢铁巨兽，从上到下都挂上了彩带和气球，冲破一切规则枷锁，前来参加城市的狂欢。
There are right and wrong moralities just as weiqi stones has black and white, but the Feranmut hardly cares. Change the realm with a cunning plan typed on paper, but you still require the Sui's will to enter the Tomb of Sui.=人有是非对错，棋有正反黑白，但见得分明与否，巨兽并不在意。就算明谋黑字改换天地，你也仍需得岁意，才可入岁陵。
There are several pieces of damaged art in the officer's lounge: large, torn-apart oil paintings, pure-white sculptures shattered into pieces, caved-in bronze reliefs... There are also more bizarre things, like a billiards table inlaid with silver, and a number of poker cards with intricate patterns that appear to be hand-drawn.=军官休息室中，堆积了不少残损的艺术品：被割裂的巨幅油画、破碎的纯白石像、凹陷的铸铜浮雕......也有些更加奇怪的东西，比如一张镶银的台球桌，还有几张图案繁复的扑克，似乎是手绘的。
There are several pieces of damaged art in the officer's lounge: large, torn-apart oil paintings, pure-white sculptures shattered into pieces, caved-in bronze reliefs... There are also more bizarre things, like a billiards table inlaid with silver, and a number of poker cards with intricate patterns that appear to be hand-drawn. The lounge can be explored, and if the key can be found, the locked door can be opened as well, to look around the exterior.=军官休息室中，堆积了不少残损的艺术品：被割裂的巨幅油画、破碎的纯白石像、凹陷的铸铜浮雕......也有些更加奇怪的东西，比如一张镶银的台球桌，还有几张图案繁复的扑克，似乎是手绘的。休息室可进行搜索，若找到钥匙，也可开启上锁的门探索里间。
There are signs of excessive wastewater discharge this mon-- Huh? Did I take too many baths again? ...Oh no, I must reflect upon my behavior!=这个月的废水排放量有超标的迹象欸，呃，是不是我泡澡泡太多了......要反省一下！
There are so many fellow Sankta aboard Rhodes Island. The sympathy might be missing, but I can see the joy and blessing on their faces as plain as day. Is it because they've all found a goal worth devoting themselves to here? If so, Doctor, I'll appreciate any future guidance you have for me.=罗德岛上也有许多萨科塔同胞。虽然不能感应到，但在他们脸上，快乐和幸福的表情是清晰可见的。这是不是因为，他们都在这里找到了值得自己献身的目标呢？博士，在这一方面，我还需要您的引导。
There are so many interesting people at Rhodes Island. Would be nice if I could make a friend or two to travel with.=罗德岛确实有不少有趣的人，如果能找到一两个朋友当旅伴也挺不错的。
There are so many noises mixed in on the wind here. Fireworks, dishes and glasses, the voices of people as they celebrate. My neighbors would be just as noisy every holiday back home, but I've never minded it, because that's how this day should be. Happy New Year, Doctor.=这里的风声中夹杂着很多杂音。烟花声、杯盘碰撞声和人们庆贺的声音，之前在家乡，每当过节，我的邻居们也是这样吵闹，不过我并不讨厌。新年快乐，博士。
There are so many problems with our cooking that the High Priest, the 'prolific' culinary master, has had enough and wants to talk.=我们的烹饪出现了太多问题，“著作等身”的烹饪学家大祭司看不下去了，要找我们谈谈。
There are so many strange things in Sami, so you can turn a blind eye to the ones that aren't actually a threat.=萨米的怪事太多了，遇上没什么威胁的，就睁一只眼闭一只眼吧。
There are so many, presents on the table… ah, Doctor! When did you get back? Th-This necklace? It's an amulet I made, with colorful stones. I wanted to—here, for you. Happy birthday.=办公桌上，摆着很、很多礼物呢......啊，博士！您什、什么时候，回来的？项——项链？嗯......这个护身符，是我用带颜色的石、石头做的，我想——送给您。祝您生日快乐。
There are some matters I could help you with. But make no mistake, I am not a go-between for you and Enciodes.=我可以帮你做些事情，不过，别指望我来做你和恩希欧迪斯的传话筒。
There are some nights when sleepiness just doesn't come when it should, and longing takes its place.=有些夜里，睡意不能如约而至，所以思念代替了它的位置。
There are still a few pieces of weathered jerky of unclear origin.=还有几根风化的肉干，不知道由什么肉制成。
There are still active targets in the area.=本区域内尚有活动的敌人。
There are still many files, all mixed together waiting to be interpreted.=仍有许多文献混杂在一起，等待着被解读。
There are still many things I'm not used to on land, but I love the many delicious foods. The cafe on Rhodes Island is my favorite!=地上虽然有很多我还不适应的地方，不过好吃的东西真的有好多，我最喜欢罗德岛的食堂啦！
There are still people waiting for you... Not just one. Many.=仍有人在等你......有许多人，都在等你。
There are still unopened rooms in the officer's lounge. Make sure there are no potential threats before continuing on.=“军官休息室”中仍有房间未打开，在继续前进之前，需要确认那里没有潜在威胁。
There are things that must be done… and things only I can do.=有些事一定得有人去做。有些事只有我能做。
There are those who help because they really want people to have a better life, but there are also those who help so they can use people as stepping stones. Doctor, you know how to tell the two apart, don't you? It's easy. You just need to look at the way they smile.=某些人帮助他人是衷心希望别人能过上更好的生活，而另一些人，只是为了让受助者成为更有用的工具。你知道怎么区分两者吧，博士。其实很简单啦，看看他们的笑容就知道了。
There are those who try to forget their pasts and live a dignified life, then there are those who cannot escape the cluelessness and pain they have been through, like this Ursus man.\n<@rolv.rem><Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly</>=有些人尝试遗忘自己的过去，尝试生活在浑浑噩噩中。有些人无法摆脱自己人生路途中的茫然与痛苦，比如这位乌萨斯人。\n<@rolv.rem>场地中有会损失生命但大幅提升攻击力和攻击速度的<活性源石>。</>
There are those who try to forget their pasts and live a dignified life, then there are those who cannot escape the cluelessness and pain they have been through, like this Ursus man.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly=有些人尝试遗忘自己的过去，尝试生活在浑浑噩噩中。有些人无法摆脱自己人生路途中的茫然与痛苦，比如这位乌萨斯人。\n场地中有会损失生命但大幅提升攻击力和攻击速度的<活性源石>。
There are those who will sacrifice their all to deliver others from their pain. And Nearl, she is just the kind.=为拯救痛苦的人们不惜牺牲自己的一切——临光那个孩子，就是这样一个人。
There are times when stubborn pursuit of a technique hinders more than helps. Allowing your emotion to follow the music's natural flow can take you further.=有时过于追求技巧反而得不偿失，让情感顺着乐曲自然流露反而能更进一步。
There are too many enemies! We're losing Life Points!=敌人过多！目标生命值正在流失！
There are too many futures unseeable, too many spires unreachable. And so, the ferryman sings this nocturne.\n<@lv.item><Aspect of Annihilation></> Absorbs all incoming damage and transfers it to the Aspect of Creation\n<@lv.item><Aspect of Creation></> Converts all damage absorbed by the Aspect of Annihilation and releases it frontally as Physical damage=太多的未来无法得见，太多的高塔无法抵达。于是摆渡的人啊唱起夜歌。\n<@lv.item><湮灭之相></>吸收所有受到的伤害传送到创生之相\n<@lv.item><创生之相></>将湮灭之相吸收的伤害转化为物理伤害向前方释放
There are too many futures unseeable, too many spires unreachable. And so, the ferryman sings this nocturne.\n<Aspect of Annihilation> Absorbs all incoming damage and transfers it to the Aspect of Creation\n<Aspect of Creation> Converts all damage absorbed by the Aspect of Annihilation and releases it frontally as Physical damage=太多的未来无法得见，太多的高塔无法抵达。于是摆渡的人啊唱起夜歌。\n<湮灭之相>吸收所有受到的伤害传送到创生之相\n<创生之相>将湮灭之相吸收的伤害转化为物理伤害向前方释放
There are too many lives a gun can judge, and too little it can change.=一把铳能决定的生死太多，能改变的事情又太少。
There are too many unsolved enigmas in my research, and I only have so much time. Thus, I have to maintain a clear boundary between work and life. So long as each finds its own separate meaning, my time on this land will be worthwhile. I count myself lucky to have found this balance at Rhodes Island.=有太多科研上的谜团需要解答，而我的时间或许不多了。即便如此，我也要确保工作和生活划清界限。只有二者分别找到意义，我的人生才有价值。我在罗德岛找到了这种平衡，还是很幸运的吧。
There are troublemakers even at the water park, attempting to appropriate a small yacht. Unfortunately for them, Swire happens to be on the yacht.\n<@lv.item><Deep Water Zone></>Unable to deploy on these tiles. In this stage, enemies on these tiles lose HP at a greatly increased rate\n<@lv.item><Custom Floating Platform></>Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats=水上乐园居然也有闹事者，他们想要抢一艘小型游艇，可惜，诗怀雅恰好在游艇上。\n<@lv.item><深水区></>无法部署，本关中敌人在深水区的生命流失速度大幅提升\n<@lv.item><特制水上平台></>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
There are troublemakers even at the water park, attempting to appropriate a small yacht. Unfortunately for them, Swire happens to be on the yacht.\n<Deep Water Zone>Unable to deploy on these tiles. In this stage, enemies on these tiles lose HP at a greatly increased rate\n<Custom Floating Platform>Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats=水上乐园居然也有闹事者，他们想要抢一艘小型游艇，可惜，诗怀雅恰好在游艇上。\n<深水区>无法部署，本关中敌人在深水区的生命流失速度大幅提升\n<特制水上平台>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
There are twenty bars of pure gold to find in this area, and competing teams need at least one. Hand them in to staff at the workers' area afterward, and you're through.=这一片区域中，会被藏入二十块赤金，参赛队伍需要在里面找到至少一块赤金，然后交给工作区的工作人员即可出线。
There are two eternal truths under this sky: order and violence.\n<@lv.item><Blood Ledger></>All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=这片天幕下仅有两张通行证：秩序，还有暴力。\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
There are two eternal truths under this sky: order and violence.\n<Blood Ledger>All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=这片天幕下仅有两张通行证：秩序，还有暴力。\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
There are two Kings of Sarkaz...=那是两位魔王......
There are two things we absolutely need in a survival situation: water and hope.=在生死攸关之际，我们最迫切渴求的东西莫过于两样：水源，以及希望。
There are two types of arrogance in the land: one is lofty and cocksure, the other is spoken and deceitful.\n<@rolv.rem>Obtain Collectibles and other rewards upon victory</>=世上有两种得意：一种高高在上，有恃无恐；一种从口而出，真假难辨。\n<@rolv.rem>胜利后获得收藏品及其他奖励</>
There are two types of arrogance in the land: one is lofty and cocksure, the other is spoken and deceitful.\nObtain Collectibles and other rewards upon victory=世上有两种得意：一种高高在上，有恃无恐；一种从口而出，真假难辨。\n胜利后获得收藏品及其他奖励
There are unsaved changes, exit anyway?=特辑装扮尚有未保存的更改，确定要退出？
There are villages that don't even appear on maps, relying on Messengers to communicate. I used to follow the ones who came to my village around, and even learned my first words from the stuff written on envelopes. But I had to grow up before I learned how much those few words meant.=那些在地图上都很难找到的村落，信息的传递需要靠信使。我小时候就喜欢跟着村庄里的信使到处跑，我最早认识的字，也是在信封上。直到长大后我才明白，这寥寥几字的分量有多沉重。
There aren't enough funds for dormitory maintenance? Allow me to make a donation in the name of the Vine-Bead Court. The funds shall come from the personal account of the president of Karlan Trade—ah, no, no need for that. The medical support Rhodes Island has given the people of Kjerag is plain for all to see. Sir Enciodes won't utter a single complaint.=宿舍的维修经费不足？让我代表蔓珠院来资助吧，资金会从喀兰贸易董事长的私账......不，别这么说，罗德岛的医疗支援对谢拉格民众的帮助是有目共睹的，恩希欧迪斯先生绝无怨言。
There aren't many people with your kind of discretion these days. You've made me want to introduce myself.=你这地方挺讲规矩的，像你这样有分寸的人，现在不多见，倒让我想跟你介绍介绍自己了。
There aren't many stories about the revenants, but I do know a few... That's as much as I can say.=死魂灵的故事流传不多，但我还是知道一些......嗯，不能再说了。
There don't happen to be any secret areas you're not allowed into here, are there?=这里不会正好有什么不让进的秘密区域吧？
There exists no organizations that we can come to like at first glance.\nAll we can do is to convince everyone through our actions that our ideals are far from empty promises.=没有什么组织能让人第一眼就喜欢上。\n我们能做的，只有通过实际行动告诉每一个人，我们的信念并非空口白话。
There flows no restless river without each drop of water.=若无每一滴水，便无不息的江流。
There has never been a coward who feared the frontline in the ranks of Ursus's generals; Hellagur exemplifies that to say the least. He is none other than an army—though he does not depend on Medics and long-range support, he may still rely on his own bloodsoaked valiance to stand unassailable.=乌萨斯的将领中从来没有畏惧前线的懦夫，至少赫拉格是如此。他即是军队——即使不依赖医疗与远程支援的辅助，他也能靠自己的浴血奋战立于不败。
There has only ever been 'me'.=从来都只是“我”而已。
There has to be a reason this person's all chained up=这个人被锁链拴住肯定是有原因的
There have been lots of new faces at Rhodes Island. I'll gladly help them adjust to the environment.=最近罗德岛增加了许多新面孔啊。为了让他们更顺利地融入罗德岛，必要的时候我会去帮助他们的。
There is a balance between offense and defense, strength and weakness. Do not panic when your foe charges at you with all their might.=攻守强弱之间自有平衡可言，不必因为对方威势汹汹就惶恐不安。
There is a bottomless abyss beneath my feet. I've taken that step already.=脚下有万丈深渊。我已迈步。
There is a chance after battle to permanently increase all allied units' ATK and DEF by 5% (Can stack up to 10 times)=战斗后有概率使所有我方单位的攻击力和防御力永久+5%（最多叠加10层）
There is a charge for sleeping in my cabin, Doctor.=在我的车厢里睡觉也是要计费的，博士。
There is a dead Seaborn by the shore. Though its body is shriveled, it seems to be clutching tightly onto something, unwilling to let go.=海岸旁有只死去的海嗣，它的身形已经干瘪，但它仍牢牢抓着什么，不愿意松开。
There is a kind of wild beast that, according to rumors, prepares nine exits in its lair for escape purposes. But the problem right now is that you're stuck in its den and don't know where the enemy will emerge from.=有传言说，一种野兽会为巢穴准备九个出口以备逃生。但现在的问题在于，你陷在它的巢穴中，却不知道敌人会从何处出现。
There is a legend among my people that we came from a place far, far away. Now that there are fewer and fewer of us, nobody seems to know where we came from, or where we are going...=我们的族裔里流传着一段传说，我们是从离这片大地很远的地方来的。但现在族人越来越少，从哪儿来到哪儿去，谁也说不清了......
There is a letter sitting atop the desk in the confinement room, drops of suspicious mucus that closely resembles the nethersea brand dotting the paper like stars. The top half of the letter is still relatively clean, appearing to be addressed to the writer's family. He repeatedly expressed his longing for them, and his guilt for no longer being able to be with them. As the dripping mucus increased, the handwriting became messier and messier. The writer indicated that he would soon go home to see the children, and would bring them lots of presents. After that, the rest of the letter was almost completely covered in mucus, with only a few words such as 'ocean' and 'return' vaguely visible. The last line written on the letter is extremely neat: 'We are one.'\nIt seems that the escapee had written this letter.=禁闭室里的书桌上放着一封信，上面星星点点滴落着可疑的黏液，质感和溟痕十分类似，不过看来时日已久，已经干透。信纸的上半部分还算干净，看来这封信是执笔者写给家人们的，写信的人反复表达着自己对他们的想念和不能陪伴在他们身边的愧疚。随着滴落的黏液渐渐增多，信上的字迹也愈发潦草了起来，写信者表示很快就会回家看望孩子们了，会给他们带去许多礼物。再之后信上的内容几乎全被黏液覆盖住了，只能依稀看到“海洋”“回归”等几个词。信纸上最后一行的字迹无比工整：“我们一起。”\n看来出逃者就是这封信的执笔人。
There is a Minoan-themed multimedia room event. Shall we go and see what thrills await?=米诺斯主题的多媒体密室项目，一起去玩玩看吧？
There is a price on this target's head. No time to waste. Let's go.=我们接到了一份神秘悬赏，委托人要求尽快找到并杀死这个目标。事不宜迟，快出发吧。
There is a Sargonian saying that true treasure chooses who finds it.=萨尔贡荒漠上有种说法，真正的宝藏只会让它中意的人找到。
There is a saying I am fond of that goes: the unofficial history is built verse by verse, lyric by lyric. When I think about how I myself will be a verse in the mundane saga, I find it pleasing.=我喜欢这种说法——民间的历史是由百姓的一行行诗、一句句歌谣构成的。想到我也是人间的一行诗，我就乐在其中。
There is a security mission in progress=其他保全任务尚未结束
There is a small signal flag left behind by the Sui Regulator on the cliffside walkway. You wave it, calling over one of your retainers.=崖边栈道上有司岁台留下的小令旗，你挥动着它，唤来了一位随员。
There is a stifling aura at the edge of the woodland, and dark shadows slowly draw near. You step forward, ready to teach these uninvited guests a lesson, as if defending It is as important as defending yourself.=林地边缘气氛压抑，黑影缓缓逼近，于是你走上前去，准备给那些不速之客一个教训，好似保卫祂，就如保卫自己那般重要。
There is a trail hidden in the snow. Perhaps you can send someone to take a look.=一条小路隐藏在雪中，或许可以派人去看看。
There is a traitor within the Bellone famiglia. Feign injury and bait them.\nBeware those disguised as doctors and judges. No one called them.=贝洛内家出现了叛徒。佯装受伤，吸引他们上钩。\n小心那些伪装成医生和法官的来者，并没有人拨通相关的电话求助。
There is a very small chance to obtain Lucky Drop (furniture) from Main Theme stages and Supplies stages=主题曲和物资筹备过关后有极小机会获得部分家具的幸运掉落
There is a volcano is Eyjafjalla's mind.\nThat once burned away is truth, and eternity.=艾雅法拉心里有一座火山。\n经火烧过的是真理，亦是永恒。
There is always a team training hard on the field, but do they really have to march like the military?\n<@lv.muitem><Giant Mushroom> </>Adjacent allied units have increased DEF.\n<@lv.muitem><Rhodes Island Temporary Employee> </>Cleans up Giant Mushrooms to create deployable ranged slots.\nYour cost limit is greatly reduced.=不论何时，赛场上总有队伍在勤奋地训练。但说真的，有什么项目需要你们排成队像军训一样在赛场上踏正步吗？\n<@lv.muitem><巨蕈></>与其相邻的我方单位防御提升\n<@lv.muitem><罗德岛临时雇员></>清理巨蕈，制造可部署的远程位\n我方费用上限大幅降低
There is always a team training hard on the field, but do they really have to march like the military?\n<Giant Mushroom> Adjacent allied units have increased DEF.\n<Rhodes Island Temporary Employee> Cleans up Giant Mushrooms to create deployable ranged slots.\nYour cost limit is greatly reduced.=不论何时，赛场上总有队伍在勤奋地训练。但说真的，有什么项目需要你们排成队像军训一样在赛场上踏正步吗？\n<巨蕈>与其相邻的我方单位防御提升\n<罗德岛临时雇员>清理巨蕈，制造可部署的远程位\n我方费用上限大幅降低
There is always some way to clear a game.\nSo long as one makes the right choices, the people in the screen will turn to them and smile. So long as one strives hard enough, the enemy can be defeated and a good ending welcomed.\nBut reality...\nThere are no retries in reality. Reality has no choice that reliably wins others over and earns one smiles. Failures in reality cannot be done over, and that is why we dread and are scared of ruining everything.\nBut, if one has companions willing to confront the elements with them, face the trials together...\nJust maybe, things are no longer as scary as when one was all alone.=游戏总有通关的方法。\n只要选对选项，屏幕里的人就会朝自己微笑。只要够努力，就能够打败敌人迎来好的结局。\n但是现实......\n现实不能重来。现实中，没有能够稳妥地讨好他人，得到微笑的选项，现实中的失败无法重来，所以才会恐惧，才害怕会搞砸一切。\n但是，如果身边有愿意和自己一起，共同面对风雨和挑战的同伴的话......\n事情或许，也就没有自己孤身一人时那样可怕了。
There is always someone out there who's better than us.=人外有人，天外有天。
There is an active seed in use. Are you sure you want to replace it?=当前已有启用的预设参数，是否确认替换？
There is an endless competition going on outside the arena between supporters of different teams. Things are perhaps even more tense than they are on the field.\n<@lv.muitem><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<@lv.muitem><Defensive Rune></> Operators deployed on it have increased DEF.\n<@lv.muitem><Medical Rune></> Operators deployed on this tile will restore HP over time.=赛场外也存在永远不会结束的竞争，不同队伍的支持者互不相让，气氛甚至比赛场上还要紧张。\n<@lv.muitem><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<@lv.muitem><防御符文></>部署于其上的我方干员获得防御力提升\n<@lv.muitem><医疗符文></>部署在其上的干员会持续恢复生命
There is an endless competition going on outside the arena between supporters of different teams. Things are perhaps even more tense than they are on the field.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<Defensive Rune> Operators deployed on it have increased DEF.\n<Medical Rune> Operators deployed on this tile will restore HP over time.=赛场外也存在永远不会结束的竞争，不同队伍的支持者互不相让，气氛甚至比赛场上还要紧张。\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<防御符文>部署于其上的我方干员获得防御力提升\n<医疗符文>部署在其上的干员会持续恢复生命
There is danger lying in wait in every corner of the old castle. The unusual environment, the enemies lurking in the shadows, and the grotesque happenings have been unceasing, wearing you and your squad out. Fortunately, you are able to find a corner to catch a breather every now and then. You would do well to manage your resources, relax, and plan your next steps quickly. Your next challenge will appear before long.=古堡之中危机四伏，诡异的环境、阴影中的敌人以及光怪陆离的事件数不胜数，让你的小队总是疲于奔命。万幸的是，偶尔还是能找到个角落喘息一下。抓紧时间整理物资、放松身心、规划路线，新的挑战很快就到。
There is evil taking place, and the innocent die for an ideal. Strange stone statues have appeared on the battlefield, rising silent above the ruins.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=恶行仍在发生，无辜者为理想而死。战场上出现了奇特的石像，无言地越过废墟。\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
There is evil taking place, and the innocent die for an ideal. Strange stone statues have appeared on the battlefield, rising silent above the ruins.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=恶行仍在发生，无辜者为理想而死。战场上出现了奇特的石像，无言地越过废墟。\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
There is evil taking place, and the innocent die for an ideal. Strange stone statues have appeared on the battlefield, rising silently above the ruins.=恶行仍在发生，无辜者为理想而死。战场上出现了奇特的石像，无言地越过废墟。
There is more than one way to return home.=回家的方式不止一种。
There is much that we cannot accomplish alone. Therefore, we must work together.\nIt is part of a Rhodes Island operator's required studies to learn how to work with our many peculiar teammates to bring our missions to a successful conclusion.=孤身一人办不到的事情太多了，所以我们需要合作。\n学会如何与古怪的队友搭配完成任务，是罗德岛干员的必修课。
There is much to be recorded.=要记的有很多。
There is never a lack of tiny dreams lining up to take the stage here. A little bit of 'encouragement' is all it takes for a soul to develop an endless longing for joy and sorrow based on baseless lies.\n<@lv.item><Camera> </>Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.=这里从来不缺乏下一个渺小的梦想。一点微小的“鼓励”，足以让一个灵魂对凭空捏造的悲喜，生出无穷的渴望。\n<@lv.item><摄影机></>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。
There is never a lack of tiny dreams lining up to take the stage here. A little bit of 'encouragement' is all it takes for a soul to develop an endless longing for joy and sorrow based on baseless lies.\n<Camera> Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.=这里从来不缺乏下一个渺小的梦想。一点微小的“鼓励”，足以让一个灵魂对凭空捏造的悲喜，生出无穷的渴望。\n<摄影机>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。
There is no announcement, no criticism, no audience.\n\n<color\=#FFA300><Danger Zone> </color>Operators in the Danger Zone retreat at the end of the wave.\n\n<color\=#FFA300><Entitative Program> </color>Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=无人报幕，无人攻讦，无人知晓。\n\n<color\=#FFA300><危险区域></color>危险区域内的干员会在波次转换时撤退\n\n<color\=#FFA300><实体程式></color>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
There is no announcement, no criticism, no audience.\n\n<color\=#FFA300><Orientation Trial> </color>Use a pre-picked squad of 3 Operators.=无人报幕，无人攻讦，无人知晓。\n\n<color\=#FFA300><定向试炼></color>定向试炼提供3名预选干员组成的小队
There is no announcement, no criticism, no audience.\n\n<Danger Zone> Operators in the Danger Zone retreat at the end of the wave.\n\n<Entitative Program> Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=无人报幕，无人攻讦，无人知晓。\n\n<危险区域>危险区域内的干员会在波次转换时撤退\n\n<实体程式>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
There is no announcement, no criticism, no audience.\n\n<Orientation Trial> Use a pre-picked squad of 3 Operators.=无人报幕，无人攻讦，无人知晓。\n\n<定向试炼>定向试炼提供3名预选干员组成的小队
There is no answer=没有回答
There is no avoiding pain if we are to end the vicious cycle that is hatred. Nevertheless, I believe there will come a day when I can set down this blade. Doctor, until that day comes, I'll protect you at all costs. I only hope that... it won't be you who gets hurt.=要切断仇恨的往复循环，就无法避免伤痛......但是，我相信有一天，我可以放下这把剑。博士，到那一天为止，我都一定会保护着你。我希望......受伤的人不是你。
There is no cure for the shameless.=寡廉鲜耻，不可治。
There is no direction you can head to avoid misfortune.=没有任何一个方向能避开厄运。
There is no end but the future=没有终点，只有未来
There is no flight from Heaven's bolts!=天雷滚滚，你想往哪里逃！
There is no greater treasure in the desert than water.=沙漠中没有比水更珍贵的宝藏。
There is no hottest, only hotter still! THRM-EX is forever on the journey to heat up and buff up!=没有最热，只有更热！Thermal-EX一直在变得更热更强的路上！
There is no indestructible status quo, only inspiration waiting to be found.=没有坚不可摧的现状，只有尚未触及的灵感。
There is no light to bear witness here.=此处无光可作见证。
There is no light to bear witness here.\n<@lv.fs>Condition: </>\nMiner Guerrillas have less HP=此处无光可作见证。\n<@lv.fs>附加条件：</>\n矿工游击队的生命值下降
There is no light to bear witness here.\nCondition:\nMiner Guerrillas have less HP=此处无光可作见证。\n附加条件：\n矿工游击队的生命值下降
There is no limit to the power that mankind may realize.=人能知晓的力量，绝无止境。
There is no longer anything noteworthy here.=这里已经没有值得注意的东西了
There is no looking back after this step, no turning back. What I am about to share with you is not as wonderful as you may believe... Come, come here, and allow me to show you what lies beneath the veil of night.=这一步无法回头，无法后望。我将与你分享的东西，恐怕并不像你想象中那样美妙。......过来，来这里，这黑夜的幕布，就让我为你揭开。
There is no need to file away the rust. Wipe off the dust, and let the last king sleep forever in legend.\n<@lv.item><Munitions Factory Command Center></> When skill is activated, begins manufacturing equipment and becomes the endpoint for all freight cars; once SP gauge is full, deploys random equipment on the surrounding 8 Low Ground and deployable High Ground tiles\n<@lv.item><Golden Echo> </>Deals Arts damage.=不必为王冠除锈，为王座拭灰，让最后的国王永远地睡在传奇故事里吧。\n<@lv.item><军工厂指令平台></>技能开启后，开始生产装备，且自身成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出随机装备\n<@lv.item><黄金回响></>造成法术伤害
There is no need to file away the rust. Wipe off the dust, and let the last king sleep forever in legend.\n<Munitions Factory Command Center> When skill is activated, begins manufacturing equipment and becomes the endpoint for all freight cars; once SP gauge is full, deploys random equipment on the surrounding 8 Low Ground and deployable High Ground tiles\n<Golden Echo> Deals Arts damage.=不必为王冠除锈，为王座拭灰，让最后的国王永远地睡在传奇故事里吧。\n<军工厂指令平台>技能开启后，开始生产装备，且自身成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出随机装备\n<黄金回响>造成法术伤害
There is no need to hammer again with your staff of ice. You have already fallen deep inside, covered by the shadows along with the past, and the icefield will never end.=不必再用冰杖敲敲打打，你沉入其中，和过往的时间一同被影子覆盖，而冰原永无尽头。
There is no need to retreat.=无需退路。
There is no need, but I appreciate your kind gesture. Thank you.=虽然没什么必要，但你的心意，我很感谢。
There is no one inside the room, only a broken staff lying on the ground. It seems the argument you just heard was merely your imagination.=屋内空无一人，仅有一根折断的长杖躺在地上，好像刚刚听到的争吵声只是你的错觉。
There is no one man who loftily sneers at the pointlessness of it all... Time speeds past us equally.=高高在上、嗤笑这一切徒劳无功的，并不是任何人......时代正疾驰而过。
There is no order to be found within chaos; you must grasp whatever little you can.\n<@lv.item><Aspect of Annihilation></> Absorbs all incoming damage and transfers it to the Aspect of Creation\n<@lv.item><Aspect of Creation></> Converts all damage absorbed by the Aspect of Annihilation and releases it frontally as Physical damage=混沌之中没有秩序可言，务必把握可把握的点滴。\n<@lv.item><湮灭之相></>吸收所有受到的伤害传送到创生之相\n<@lv.item><创生之相></>将湮灭之相吸收的伤害转化为物理伤害向前方释放
There is no order to be found within chaos; you must grasp whatever little you can.\n<Aspect of Annihilation> Absorbs all incoming damage and transfers it to the Aspect of Creation\n<Aspect of Creation> Converts all damage absorbed by the Aspect of Annihilation and releases it frontally as Physical damage=混沌之中没有秩序可言，务必把握可把握的点滴。\n<湮灭之相>吸收所有受到的伤害传送到创生之相\n<创生之相>将湮灭之相吸收的伤害转化为物理伤害向前方释放
There is no particular name for the festival celebrating the coming of spring. People simply trickle out onto the streets to bask in the gradually warming sunlight, nothing more.\n<@lv.item><Meadows></> Can grow into <Thickets>, and units deployed on them take continuous Arts damage.\n<@lv.item><Thicket></> Cannot be attacked, and blocks the vision of your units.=标志春季开始的节日没有固定的名字，人们只是在逐渐回暖的日子里走到街上，晒晒太阳，仅此而已。\n<@lv.item><草毯></>可以生长<树丛>，置于其上的单位持续受到法术伤害\n<@lv.item><树丛></>不会受到攻击，遮挡我方单位的视野
There is no particular name for the festival celebrating the coming of spring. People simply trickle out onto the streets to bask in the gradually warming sunlight, nothing more.\n<Meadows> Can grow into <Thickets>, and units deployed on them take continuous Arts damage.\n<Thicket> Cannot be attacked, and blocks the vision of your units.=标志春季开始的节日没有固定的名字，人们只是在逐渐回暖的日子里走到街上，晒晒太阳，仅此而已。\n<草毯>可以生长<树丛>，置于其上的单位持续受到法术伤害\n<树丛>不会受到攻击，遮挡我方单位的视野
There is no Pramanix here, only an ordinary girl named Enya.=这里没有初雪，只有一个叫恩雅的普通女孩。
There is no problem that cannot be solved by a new generation, no barrier that cannot be overcome by evolution. The answer will reveal itself when the answer comes.=没有迭代无法消解的问题，没有进化无法打破的障碍。当时机成熟，答案自然会显现。
There is no rejecting my intrusion.=你们无法拒斥我的侵入。
There is no road ahead, as far as the eyes can see.=极目远眺，不见前路。
There is no room for regret.=现在可没有后悔的余地了。
There is no shame in failure. At least you had the chance to learn from it.=失败并不可耻，至少你还有机会吸取教训。
There is no snow in the winters of the black market. Will I still see snow? Yes, but in that world of silvery white, nothing you know will remain.=黑市的冬天是没有雪的。我还能看见雪吗？会的。只是那个银白色的天地里，不再有你熟悉的任何事物。
There is no such thing as a chessboard without uncertainty. In a sense, every move we make is a gamble. Only when maximizing one's odds of success do one's wits come into play. Ah, the burdenbeast I bet on crossed the line first. According to custom, you are to down your glass.=没有变数的棋局根本不存在，从某种意义上讲，我们所做的一切事业都是在“赌”。要如何将自己的胜算提升到最高，才是见手段的地方——是我押的驮兽先冲线了，按规矩，你应该干了这杯酒。
There is no such thing as a fixed path.\nThe fire had not taken away all the hopes that she placed on the armor.=并不是所有道路都是既定的。\n她曾经在这具甲胄上寄托的也并没有被大火全部夺走。
There is no such thing as a move that cannot be countered. Perhaps we could review the battle, for the possibility of victory must lie within.=以我的见识来看，世上并无不可解的招式。博士若不嫌弃，我们可以一起复盘刚才的战局，胜利的可能一定就在其中。
There is no such thing as absolute justice, but I still invoke it!=没有绝对的正义，但我仍要呼唤它！
There is no turning back anymore. Besides Talulah, no one else knows of the events that transpired here. And everything that occurred after that is as good as public knowledge.=已经不能再回头了。至此，这里发生的事，除了塔露拉外，无人知晓。之后的事情，众所皆知。
There is no turning back for you!=你已经没法回头了！
There is no writing on it, only a faint scent. Chemicals are transmitted through the air, communicating information to we many.=这物体上没有字迹，只有淡淡的香味。某种物质在空气中传播，为大群带去信息。
There is nobody along the bridge access.=舰桥通道边，已经空无一人。
There is nobody here.=这里已经空无一人。
There is not even a single drop of water on his equipment, and it works perfectly. But the man seems to be seeing a different scene, and he pushes you away, asking you to take whatever you want and leave quickly. You try persuading him a few more times, but he ignores you completely.=他的设备上一点水都没有，完全可以工作。但男人看到的似乎完全是另一幅景象，他烦躁地推开你，令你带着想拿的东西，赶紧离开。你又劝了几次，他完全不理会你。
There is not much space for melee Operators this time. Try using Specialist Operators to cope with the tough enemies on the left.=战场中的近战干员位置变得稀少，考虑使用特种干员解决左方的棘手敌人。
There is nothing behind the counter.=柜台后已经空无一物。
There is nothing here other than a mess on the floor.=这里一地狼藉，什么都没有。
There is nothing here.=这里已经空无一物。
There is nothing inside the mailbox.=邮箱里已经空无一物。
There is nothing left here except a bed that will never again offer sweet dreams to anyone.=这里已经空空荡荡，唯余再不会有人酣眠于上的床。
There is nothing left in the factory worth investigating.=工厂里已经没有值得调查的东西。
There is nothing left in this cabinet.=立柜里已经没有东西。
There is nothing new under the twin moons.=大地之上无新事。
There is nothing noteworthy here.=这里没有值得注意的东西。
There is nothing of interest in the hall at this moment, but you're much more interested in the place labeled as the 'Confinement Room.'=大厅里暂时没发现值得在意的东西，反而是那个名为“禁闭室”的房间更吸引人的注意。
There is nothing special about this dismasted flag, but the Abyssal Hunters can use it to find combat supplies that the Ægir once secretly stashed in various spots across the ocean. They have no way of knowing what the ocean has forgiven, but there is no need for them to forgive. The fight never ends.=一面残破的桅旗，并无特殊之处，但深海猎人却能凭借它找到阿戈尔曾在海洋各处秘密存储的战备补给。海洋原谅了什么，她们并不清楚，但她们无需原谅。战斗未停。
There is nothing useful behind the shed.=工棚中已经没有有用的东西。
There is nothing worth investigating here.=这里已经没有值得查探的了。
There is nothing worth picking up here.=这里已经没有值得拿取的东西了。
There is nothing worth taking from the chain locker.=锚链舱中已经没有值得拿取的东西了。
There is nothing worth taking from the ship's lavatory.=盥洗室中已经没有值得拿取的东西了。
There is nothing worth taking from the storage room.=储藏室中已经没有值得拿取的东西了。
There is nothing worth taking from this safe.=保险箱中已经没有值得拿取的东西。
There is only darkness before his eyes, and his consciousness returns to nothingness.=眼前已是黑暗，意识归于虚无。
There is only one destination. It is the rule.\n<@lv.item><Levitatable Zone></> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=而终点只有一个，这是规则。\n<@lv.item><“可浮空区块”></>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
There is only one destination. It is the rule.\n<Levitatable Zone> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=而终点只有一个，这是规则。\n<“可浮空区块”>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
There is only one rule down in the slums: let the people here live their best lives.=贫民窟的规矩只有一条，那就是让这里的人过上好日子。
There is only one who can make clothes out of the nation's splendor.\n<color\=#2BF08A>This node is permanently open, can spend Life Points to purchase goods</color>=国祚织衣，只此一位。\n<color\=#2BF08A>该节点永久开放，可以消耗目标生命值购买物品</color>
There is only one who can make clothes out of the nation's splendor.\nThis node is permanently open, can spend Life Points to purchase goods=国祚织衣，只此一位。\n该节点永久开放，可以消耗目标生命值购买物品
There is rare game here. Happy hunting!=这里盛产别处难以见到的猎物，一场愉快的狩猎之旅即将开始。
There is shadow hidden beneath the splendid surface.\n\n<color\=#FFA300><Danger Zone></color>Operators in the Danger Zone retreat at the end of the wave.\n\n<color\=#FFA300><Entitative Program></color>Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=在一片光明璀璨的背后，往往也有阴影在悄然滋生。\n\n<color\=#FFA300><危险区域></color>危险区域内的干员会在波次转换时撤退\n\n<color\=#FFA300><实体程式></color>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
There is shadow hidden beneath the splendid surface.\n\n<color\=#FFA300><Orientation Trial></color>Use a pre-picked squad of 3 Operators.=在一片光明璀璨的背后，往往也有阴影在悄然滋生。\n\n<color\=#FFA300><定向试炼></color>定向试炼提供3名预选干员组成的小队
There is shadow hidden beneath the splendid surface.\n\n<Danger Zone>Operators in the Danger Zone retreat at the end of the wave.\n\n<Entitative Program>Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=在一片光明璀璨的背后，往往也有阴影在悄然滋生。\n\n<危险区域>危险区域内的干员会在波次转换时撤退\n\n<实体程式>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
There is shadow hidden beneath the splendid surface.\n\n<Orientation Trial>Use a pre-picked squad of 3 Operators.=在一片光明璀璨的背后，往往也有阴影在悄然滋生。\n\n<定向试炼>定向试炼提供3名预选干员组成的小队
There is something in our blood that is fundamentally incompatible with true progress. The only way to change it is to <@lv.sp>transform ourselves</>.=我们的血液中定有某种与一切真正的进步相敌对的东西，能改变它的，只有<@lv.sp>脱胎换骨</>。
There is something in our blood that is fundamentally incompatible with true progress. The only way to change it is to transform ourselves.=我们的血液中定有某种与一切真正的进步相敌对的东西，能改变它的，只有脱胎换骨。
There Is Still a Future=还有将来
There is still much I don't understand about what I am doing, about my future, about myself, and about so much more. But I am young. I still have time to think. Don't I, Doctor?=有关自己该做的事，有关未来，有关我自己，我还有许多不明白的地方，想得越多，不明白的就越多。不过，我还年轻，我还有思考的时间，是这样吧，博士？
There is still much we can do, Doctor.=你我能做的还有很多，博士。
There is still no precise answer as to why someone would invest in a resort in such a harsh and cold place like Sami. But in fact, business is booming here, and the owner is making a fortune. Additionally, as one of the research team's sponsors, he is happy to let your tired team members rest here free of charge for a night and indulge in the pleasures of Sami.=关于为何会有人在萨米这样的苦寒之地投资建设度假村这点，至今都没有准确的答案。但事实上，这里的生意一直很火爆，老板赚得钵满盆满。而且，作为科考队的赞助商之一，他很乐意让疲惫的科考队员在这里免费休息一晚，享受下独属于萨米的花天酒地。
There is still room for improvement. Anyway, we won! Congratulations, Doctor!=还有可以改进的地方，但是胜利了！博士，恭喜。
There is still space in the paddy, and you can still plant some hope, but it seems overly-flippant wishes will not bear fruit here.=田地中还有空地，你还能种下一些愿望，但过于轻浮的愿望，似乎不能在田地中结果。
There is value in referencing these battles.=这些战斗有一定的参考价值。
There isn't a soul who may survive the sunflame.=没有日炎烧不尽的灵魂。
There isn't always a lot cooking in the Sarkaz's pot, but you can always find some fresh ingredients if you're willing to travel a really long way for them.=萨卡兹的锅里材料种类并不总是很多，好在跑个百来里路，多少能弄回点新鲜的东西来。
There lives an interesting soul in that mechanical body.\nHis body hides the Sarkaz's millennium of pain and discontent.=在他那由机械构建的身体里，住着一个有趣的灵魂。\n隐藏着萨卡兹人千年来的痛苦与不甘。
There may be clues to crossing the ocean in this abandoned factory.=“废弃工厂”中，或许有渡海的线索。
There may be many means, but only one end.=手段有很多，结局却只有一种。
There may not be much of a difference between blood and seawater, at least in form. Therefore, anywhere the azure waves still ripple, the Sanguinarch's offspring can still survive.=血液与海水在形式上或许没那么多区别。所以碧波荡漾之处，血魔大君的子嗣们仍能生存。
There might be something useful inside this pile of abandoned ideas. Do you want to keep looking?=这堆被遗弃的想法里或许仍有可用之物，要再翻翻吗？
There might even be another possibility...=甚至，还有一种可能性......
There might've been something of vital importance hiding within the laboratory, but you decide not to touch it.=这座实验室里或许潜藏着什么至关重要的东西，但你决定不去与之接触。
There must be one ahead to clear the thorny way, and one behind to ensure their protection.=需要有人在前披荆斩棘，也需要有人在后提供保障。
There now, would you please leave my collar as it is?=喂......衣领要被弄乱了。
There really isn't a single fresh thing anywhere across the lands.=大地之上还真是没有新鲜事呢。
There remains a tiny trace of warmth on your sleeve.\nThe Draco's flames consumed all in its path, yet you remain unscathed.=您的衣角还残留着一点余温。\n德拉克的烈火烧尽一切，而您完好无损。
There seems to be a Sami gesturing at you, asking if you have any extra coins. Don't try to fool anyone with stones. <@ro3.get>Spend Originium Ingots for a chance to win rewards</>=似乎有个萨米人在对你比划，问你有没有多余的硬币。别试图用石子糊弄任何人。<@ro3.get>付出源石锭抽取奖励</>
There seems to be a Sami gesturing at you, asking if you have any extra coins. Don't try to fool anyone with stones. Spend Originium Ingots for a chance to win rewards=似乎有个萨米人在对你比划，问你有没有多余的硬币。别试图用石子糊弄任何人。付出源石锭抽取奖励
There seems to be a sizeable army stationed on the icefield, camps stretched out as far as the eye can see. Is it Ursus? Higashi? Or even Yan? The style of the barracks doesn't match any of them, so it might be none of those nations. Perhaps you should take a closer look.=似乎有一支规模庞大的军队驻扎在了冰原上，营寨一眼望不到头。是乌萨斯吗？还是东国？抑或是大炎？也有可能都不是，这些营寨的样式完全与之不符。或许你应该近距离观察一下。
There seems to be quite a few people inside. It would be best to come back after you have made the necessary preparations.=里面似乎有不少人，得等做好准备后再来！
There shall come a day... when we can strike alight the flames that burn away all decay.=终有一天，我们可以点起火焰，燃尽一切腐朽。
There should've been another path for him back then. Just like... there should be one for me now.=他那时应该有更多选择的。我想......现在我也应该有......
There They Be=彼有
There used to be a bunch of seaweed outside the dome, swaying leisurely to its own pace, no matter how fierce the currents. I've long wanted to grow some myself, stirring the water and watching it linger like nothing happened... kind of like you, Doctor.=穹顶外曾经有一簇很可爱的水藻，不管洋流有多汹涌，它都只会按照自己的节奏静静摆动。我一直很想养一簇，想用自己的手搅动水流，看它处变不惊的样子......博士，你和它很像呢。
There used to be many golden display cases placed before the palace gates and in the square, displaying all sorts of treasures to admire. But now, it hurts just to think about such sights.=王宫的大门前、广场上，曾摆放着那么多金色的展柜，四方珍品尽供欣赏。而现在，仅仅是回想那个场面就会让人受伤。
There was a chaotic time where murders were a daily occurrence in Siracusa, and my family served as 'cleaners' charged with clearing out the aftermath. We left that line of work a long time ago, but every now and then, we still remember the thick stench of blood that seemed to overpower everything else.=有段混乱的时日，叙拉古几乎每天都有凶案发生，而我的家族便是专门负责清扫现场的“收尾人”。现在我们已经离开那个行当很久了，但偶尔还是会回忆起那股浓郁的，几乎掩盖一切的血腥味。
There was a clean and peaceful field of snow in her dream. She has been wandering a long time for that unrecoverable scene.=她的梦里有一片清洁而宁静的雪地。她为那不可复得的景色长久流浪。
There was a girl, with words so sweet, who stole two chops of burden-meat. She made two biscuits, oiled them neat, then gorged so much she had to bleat: 'Oh! Ouchie-Eek!'…=小丫头，嘴抹油，偷了二两驮兽肉。夹酥饼，淋香油，撑得丫头直叫唤——哎哟哟~
There was a researcher in Kjerag who told me he's afraid of new discoveries now, because of how they always shatter the framework of current science. I know not everyone who believes in science looks forward to its changes, but me? I always love seeing the new possibilities.=在谢拉格，有位研究员告诉我，他开始害怕任何新的发现，因为它往往会让已有的科学框架变得难堪。我知道，并不是每一个崇尚科学的人都崇尚进步，但我始终热爱新的可能。
There was a soirée a while ago where someone brought up the war in Victoria. I chimed in with my own experiences. Only a few words, but enough to ruin everyone's time. You know, Doctor, that was the moment I finally realized why Blacksteel mercenaries rarely talk about themselves.=之前有场社交晚宴，有人聊到发生在维多利亚的战事，我就用自己的亲身经历回复了几句，不多，却扫了所有人的兴致。博士，那时我才明白，为什么黑钢的佣兵从不轻易在人前聊自己。
There was a sunset like that, the day I left Higashi.=我记得离开东国的那天，临走之时，窗外也是这样的夕阳。
There was a time when I got myself somewhere high up all alone, thinking I'd see a different view above Kazdel that wasn't just the usual smoke and fire. But even when my eyes were hurting from the smoke, I still couldn't see anything. Unlike the past, today I can see a different sight with you on the landship— a sky so pretty and blue.=以前，我一个人爬到很高的地方，以为在卡兹戴尔的上方除了浓烟和火焰外，还会有另外的风景，可眼睛熏疼了，也什么都没看到。不像今天和您在舰船上，能看见天空，蓝蓝的，挺漂亮。
There was a time when I would've turned anyone who mocked my scars into a pincushion! But if you ask me now... Well, people like that aren't even worth the trouble.=若是以前，我绝对会把嘲讽我伤痕的家伙一箭一箭地射成筛子！不过现在......呵，为了那种人动手，真是一点都不值得。
There was a time when Rosmontis's body was like two lost fowlbeasts shrieking in fright. I'd hold her until she fell asleep, and they would 'peck' at me. I'm glad she can sleep on her own now, though I admit it leaves me a little lonely.=过去，迷迭香的身体里，就像是有两只迷途的羽兽在惊恐地尖叫。那时，我经常抱着她入睡，也因此被那两只羽兽“啄”伤过。现在，她已经可以一个人睡了，虽然很欣慰，但也感觉有些寂寞呢。
There was an oversight in your command, exacerbated by my improper execution. We should both reflect upon this after we return.=你的指挥有疏漏，而我的执行不当放大了这个疏漏。回去之后我们可以一起反省。
There was another girl with me getting treatment in Medical. She had a familiar scent on her. Her flame of life burned even dimmer than mine... But she didn't seem to mind at all, just humming happily to herself. What gave her the strength? I envy her.=有一名女孩在医疗部和我一起接受治疗，她身上有熟悉的味道，生命的火光比我的更黯淡......可她好像并不在乎，自己开心地哼着歌。是什么力量令她如此坚强？我......很羡慕她。
There was nothing. Nothing but water, a boundless expanse of water. It bored him, annoyed him, enraged him, and finally forced him to look away. Nothing would happen there, and it no longer had anything to do with his fate.=没有，什么都没有，只有水，无止尽的、无边无际的水。这让他厌烦、让他焦躁、让他愤怒、让他终于决定移开目光，那里什么都不会发生，自己的命运已经与那里没有关联。
There was once a strange beast in the southwest that feared the strong but harried the weak. Its greed was insatiable, until it was brought to heel by a hero who forced it to devour its own body, killing it amidst the mountains. Over time, this avatar of greed has taken on a new form, becoming an auspice of wealth carved everywhere. The most famous of these carvings is located in this long, open corridor in the Garden. Countless visitors pass through here, not only to pray for infinite wealth, but for the chance to chance upon priceless coins.=西南曾有异兽，畏强凌弱，贪婪而无度，最终被高人所治，自食其躯，亡于山野中。经年累月，这贪欲的化身倒摇身一变，成了招财的祥瑞被刻于各处，其中最知名的，当属界园的这段长廊。无数游客从此处经过，不仅是为了祈求家财万贯，更是为了在这长廊中，捡到一枚因缘际会、有价无市的铸币。
There was once someone who could answer all our questions, but now we must find a new answer together.=曾经有人可以回答我们所有的问题，但现在，我们必须一同去寻找新的答案。
There was one who hoped to flee the war, but only ended up sinking deeper and deeper into its quagmire. Heh, Pathetic, isn't it? But that's exactly how we live. We either give up and resign ourselves to death, or... we kill this very way of life.=有一个人想要逃离战争，到头来却在战争的泥沼里越陷越深。可悲，但这就是我们活着的方式。要么放任彼此去死，要么......杀死这样的生活。
There was this time I picked up a cloudbeast on a solo escort mission. We traveled together for a while. But just before entering the city, I set it free, afraid customers might see it and think I was soft. Now, I suppose I wouldn't be afraid to keep such a companion.=我有一次一个人走镖，路上捡到只小云兽，和它相伴了一路。但在进城前，我把它放跑了，怕客人看到它，觉得我不够强硬。现在的我，应该不怕留下它了吧。
There we go, enemies dealt with, now we can show ourselves the door and leave.=既然敌人已经全部收拾掉了，我们也赶紧走吧，别在这儿多待了。
There were a few fashion experts shopping alongside who betted that this outfit wouldn't work on Beeswax, and they very clearly lost.=有几位一起购物的时尚达人打赌这套衣服不适合蜜蜡，她们输得很干脆。
There were lots of friends I tried to convince to stay, but failed. It was only a long time later I realized it wasn't because of me that they left, but because of Laterano. The city's glory is like the sun, its brilliant radiance suffers no stars. But it is the duty of the stars to shine upon the night where the sun does not.=很多朋友，我尽全力也没留住，后来才发现不是自己留不住他们，而是圣城留不住。拉特兰的荣光犹如骄阳，但烈日之下无繁星。现在嘛，我也想通了，是星星，就得去照亮没有太阳的夜晚。
There were only a few, and they all left after just a short while.=他们人数不多，我们没等多久，他们就完全离开了。
There were some commanders I admired. They are good with tactics, but they always scare their minions and cause trouble for me. You're different, and I like that. But since Amiya is the real boss here and not you, you'll probably get your name known by half of Sargon, while I'll be known by the whole, for sure.=以前认识的一些指挥官，战术方面我也很欣赏，但他们总吓唬手下，还会找我麻烦。你不一样，各方面我都挺喜欢。不过阿米娅才是你们老大，所以，将来我能名扬整个萨尔贡，你大概能名扬半个吧。
There were traces of battle and some Chimera corpses in the laboratory. We found useful supplies and a special comms terminal, bearing a message left behind by Operator Shining: 'To Rhodes Island: we're out of danger for now and are on our way to support the other squads, but Liz needs urgent and specialized treatment, so we will head to the Confessarius Laboratory before moving on to Londinium. Please take care of the terminal.'=实验室里有交战的痕迹，还有一些奇美拉怪物的尸体。我们搜集到了一些有用的物资，还有一个特殊的通讯终端，并收到了闪灵干员留下的信息：“罗德岛的各位，我们本已暂时脱离危险，并前往支援其他队伍。但丽兹急需特殊治疗。使徒小队只得前往赦罪师的实验室进行治疗。接下来，我们会前往伦蒂尼姆，请收好我们留下的通讯终端。”
There will always be people who like to watch quietly from afar as tragedy unfolds.\n<@rolv.rem>There is <Active Originium> that greatly increases ATK and ASPD, at the cost of gradual HP loss.</>=总有那么一些人乐于置身事外，眼见种种惨象在面前铺开，从头至尾，不发一语。\n<@rolv.rem>场地中有会损失生命但大幅提升攻击力和攻击速度的<活性源石>。</>
There will always be people who like to watch quietly from afar as tragedy unfolds.\nThere is <Active Originium> that greatly increases ATK and ASPD, at the cost of gradual HP loss.=总有那么一些人乐于置身事外，眼见种种惨象在面前铺开，从头至尾，不发一语。\n场地中有会损失生命但大幅提升攻击力和攻击速度的<活性源石>。
There will always be some tourists who decide they don't want to leave yet when the Garden closes. Not only do you have to see them out, you also need to resolve whatever chaos they caused.\n<@lv.item><Static Roadblock></> Blocks the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by allied units.\n<@lv.item><Ursus Civilian></> Depletes a Life Point when killed by an enemy.=总有那么些游客闭园了还不想离开，你不仅要将他们送出去，还得解决他们惹出的乱子。\n<@lv.item><道路障碍物></>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁。\n<@lv.item><乌萨斯平民></>被敌人击杀时扣除关卡生命值
There will always be some tourists who decide they don't want to leave yet when the Garden closes. Not only do you have to see them out, you also need to resolve whatever chaos they caused.\n<Static Roadblock> Blocks the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by allied units.\n<Ursus Civilian> Depletes a Life Point when killed by an enemy.=总有那么些游客闭园了还不想离开，你不仅要将他们送出去，还得解决他们惹出的乱子。\n<道路障碍物>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁。\n<乌萨斯平民>被敌人击杀时扣除关卡生命值
There will always be thieves out in the barrens, and they come in all shapes and sizes. These are no different, just that they carry treasure chests and run really fast.=荒地上总有贼，他们千姿百态，这不过是其中背着宝箱、跑得飞快的那一种罢了。
There will always be things that cannot be achieved through formal procedures, so the General Chamber of Commerce requires the Armorless Union to resolve those problems.=总会有一部分事项无法通过正规流程实现，所以，商业联合会需要无胄盟来处理那些问题。
There will always be venues like these wherever people gather. Some swallow their nerve-numbing drinks to pass the time, while others use the hustle and bustle as cover for gathering or exchanging information.=只要有人聚集的地方便总会有这样的场地。一些人在此喝些麻痹神经的饮品虚度光阴、另一些则以这人声鼎沸的地方作掩护收集或交流情报。
There will be no reconciliation. I have never shied away from violence.\n<@lv.item><Transverse Plate> </>Deploying Operators requires the assistance of nearby Operators.=事到如今，已没有和解可言，我从不避讳暴力。\n<@lv.item><接驳地块></>初始不可部署干员，需要周围存在其他干员进行协助
There will be no reconciliation. I have never shied away from violence.\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators.=事到如今，已没有和解可言，我从不避讳暴力。\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助
There will come a day of darkness that not even light can save. The leader of the troupe has prepared a fine wine to properly appreciate human despair.=总有一个黑暗的日子，连光芒都无法带来救赎。而剧团长早已备好美酒，准备欣赏他人的绝望时刻。
There will come a day when we clear the mist of hardship and darkness, awaiting first light's rays, awaiting... an even better tomorrow.=总有一天，我们将扫清苦暗的迷障，等待初光洒下，等待......一个更好的明天。
There will surely be an end to suffering.=苦难一定会有尽头。
There you are, Doctor!=博士，找到你了！
There you are. Doctor, happy birthday. Here's your cake and your present. I guarantee it'll be good. I've had that store's cake before.=博士，我终于找到你了。生日快乐，这是我给你买的蛋糕和礼物。这家店的蛋糕的口味我已经亲自确认过了，非常美味。
There'll always be a cohort eager to associate me with the previous Graf Urtica. I can't blame them though, I simply wish to live as a regular Infected. Abhorring inequality ... You say I'm faking to be common? Whatever you say. Even if I am faking, I prefer to keep it that way till the very end.=总有人喜欢把我和乌提卡的上一位主人绑定在一起，这不怪他们，可我只想做一个痛恨不平等的普通感染者......表演？也许吧。但是，就算是演，我也要把这样的自己演下去，演到最后一刻。
There'll always be people who need to be taught respect. All those who look down on the little Metal Crabs will pay for their shallowness.=总有些人需要被教会如何敬畏，小瞧小磐蟹的人都会为他们的浅薄付出代价。
There'll always be something more precious than gold.=总会有比金子更珍贵的东西。
There'll be plenty more trouble in future for the Glasgow Gang, but you won't catch me running. Whatever we can't handle, you bet I'll keep trying to figure it out. Whatever we can handle, you let my machete and Molotovs do the work!=未来格拉斯哥帮一定还会面临更多困难，但我不会逃走。解决不了的问题我会继续琢磨，剩下能解决的，就交给我的刀和燃烧瓶吧！
There're so many days in a year, you gotta save one for yourself. Even the most hardworking diggers can't stay down in the mines all the time, right? So, let's get you out of your office. I'll even take you out for a spin after your birthday party's over, how 'bout it?=一年里有那么多日子，总得给自己留出来一天。再辛勤的矿工也不能一直待在井下，不是吗？所以呀，别在办公室里待着了。等你的生日派对结束，我再开车带你出去吹吹风怎么样？
There's a beautiful medal... but the design's a bit dull. You considered adding some plant motifs to it?=好漂亮的勋章......不过稍微单调了点，有没有考虑过在其中加入一些植物元素？
There's a black cloud in the corner of the test flight photo? Th-That's my tail…=飞行实验照片的角落里，有一团乌云？那、那是我的尾巴......
There's a letter for you from the Lungmen slums, Doctor. A former patient? Your expression tells me pretty much exactly what's in this letter.=博士，这里有您的一封信，好像是从龙门贫民区寄来的，是以前病人的回信吗？啊，从您的表情就能看出来，信上大概写了什么呢。
There's a limit to the types of documents I can help you with, Doctor. But I'll try to learn. I'm hoping to lead my own major engineering project someday, so I gotta accumulate knowledge from different domains.=我能够协助博士处理的文件类别可能有限，不过我会尽力学习的。为了有朝一日能拥有属于自己的大型工程项目，我也必须积累更多不同领域的知识储备才行。
There's a lot more I can do for you now—more than secretarial work. I won't be opposed to fighting anymore. But still, to be here, writing for you, is... a great honor of mine.=不止是文书工作，我还可以为你们做更多的事情，现在的我，不会抗拒战斗。不过，能待在这里，为你书写，我......很荣幸。
There's a mission? I wanna go!=任务？我去我去！
There's a mosquito on your arm, Doctor.=你手腕上停了只蚊子，博士。
There's a peculiar sound to the current, because a stone has stopped its original course. Vigil casts a boulder into the rapids, hoping it'll wake the waters, or at least tarry their flow, so they can return to the fountainhead and give new thought to where they should go. He's determined to do something.\nDP does not regenerate normally in this operation.\nAllies have greatly reduced cost limit.=水流发出异样的声响，是因为有石块堵住了它原本前行的去路。伺夜向洪流中投入巨石，他希望那些水能惊醒，或是流得再缓慢一些，好回过头重新思考一下它们该去的方向。他决心做到些什么。\n本次行动不自动回复部署费用\n我方费用上限大幅降低
There's a saying in Yan: 'Plan ahead, or plan to fail.' The Yanese have a point.=炎国有句老话：“人无远虑必有近忧”。我觉得非常有道理。
There's a small furnace next to my home. Ermi once told me it's used to transport energy, but we mainly use it to cook, dry our clothes, and stay warm. I've also heard that if you knock on the furnace twice before using it, your ancestors will watch over you.=我家旁边就有个输送能源的小熔炉，埃米说过它的用处，不过我们一般用它来烤食物、烘衣服，还有取暖。听别人说，只要在使用炉子前敲两下，先祖的护佑就会一直在身边。
There's a sound... comin' from the ball! Get down!!!=有声音......从球里传出来的！卧倒！！！
There's a strange force in these dual blades. They attack with thunder, but without the use of Arts... Is it the materials that cause it? I was definitely more proficient with my old katana... but when it comes to protecting us all, I'll shy away from no weapon.=这对双剑蕴含着不可思议的力量，不需要源石技艺就能斩出雷霆......是材料的缘故吗？虽说过去的那把刀的确更加称手，但如果是为了保护大家，我不介意使用任何武器。
There's a strange rustling sound coming from the mooring winch. It'd be best to check it out.=“绞缆机”传来了诡异的窸窣声，最好先去确认情况。
There's a strict selection process before you qualify for BSW. I'm short, have no outstanding Arts talents, and I'm not from any particularly prestigious bloodline. No one believed that I would make it... not even myself, once upon a time.=进入BSW必须经过严格的选拔。我很矮小，也没有优秀的法术天赋和血统，所以被大家说是绝对不可能过关的，就连我自己也曾这样认为......
There's a trick within=其中有诈
There's a withdrawal limit, but I'm willing to free up some space to bring you more practical goods. Thanks for always being so understanding, my friend.=取款有上限，我就能腾出位置给你带来更多实用的东西，理解万岁，朋友。
There's always a return on investment. Well, not really, but everyone like to think so.=有投资就有回报，虽然没那么简单，但是大家都喜欢这一套。
There's always a return on investment. Well, not really, but everyone likes to think so.=有投资就有回报，虽然没那么简单，但是大家都喜欢这一套。
There's always the need for guys like me, you know? Nah, I'm not trying to act high and mighty. What I'm saying is: when you have a VIP plus a lot of danger, you need a guy to stand between them, that's all.=无论什么地方，都需要俺这样的人对吧？不，俺可没有得意忘形。俺要说的是，大人物遭遇危险的时候，总得有挺身保护他们的那种人。
There's an old saying in Yan: 'A house with ginger, illness won't linger.' Fresh ginger is warming, able to induce sweating that relieves external symptoms while expelling cold from the stomach. Don't be a picky eater, Doctor. You really can't eat it? Well, ginger and jujube tea, ginger cystymilk curd, and ginger honey water will also do. Just wait here while I brew a pot.=炎国有句老话，“家里备姜，小病不慌”，生姜性温，能发汗解表、驱寒暖胃，博士，您可不能挑食。实在吃不下？姜枣茶、姜撞奶、姜汁蜂蜜水都行。您等着，我去给您烧上一壶。
There's another one of my kind here. And she's an... engineer? Hm…maybe she likes the smell of machine oil more than blood?=这里居然还有一位我的同族，而且担任的职位居然是......工程师？比起血液，她好像更喜欢机油的味道欸？
There's barely any space here to turn your head, let alone your body. Beasts intent on chasing their tails have no choice but to keep running forward, smashing everything in their path. The Statuegeists watching from the sidelines chortle as they pass.=此地转不过身，扭不过头。于是想要追逐尾巴的兽只好不停向前奔跑，不仅把所有挡路的东西撞了个稀烂，也让一旁的雕伥张嘴笑了好久。
There's been a—red-haired Vouivre girl, who never stops staring at me... Does she suspect my identity? But... she wouldn't have any evidence... Hm. I'm not going to let her find me out.=有一个红发的瓦伊凡孩子，一直在盯着我看......她在怀疑我的身份吧？但是，她没有证据......哼，不会让她找到的。
There's countless scenarios I've thought of to prevent my mum from being assassinated, and always, always, the result is the same... She was so strong, she never had a need to question her own decisions. Tears? Hah, you must be mistaken, Doctor. I learned long ago to never cry.=我思考过无数种可能去挽回妈妈被刺杀的局面，但结果都一样......她强大到从来不需要质疑自己的决定。眼泪？哈，博士看错了吧，我早学着不哭了。
There's definitely a big crime syndicate behind him, so you give him a down payment, preparing to pull them out by the roots. Shame that when he brought you to an Ursus guy, your scheme was exposed.=他身后一定有更大的犯罪集团，于是你给了他定金，准备将之连根拔起。可惜，当他把你带到一位乌萨斯人面前时，你就露馅了。
There's definitely some good stuff here=这里必然能找到点好东西
There's enemies?!=有敌人吗？！
There's just mighty people everywhere.=厉害的人真的好多啊。
There's laughter all around. Just being here, part of all of this, makes my heart melt... OK! Let's go all out and enjoy the day, Doctor.=到处都是欢声笑语，沉浸在这样的氛围里心都要化了......今天就好好狂欢一下吧，博士。
There's limits to what I'm capable of, but even so, I want to help ease the burden you carry, Doctor.=虽然我们能做到的事有限，但我还是希望能帮忙减轻您的负担。
There's lots of ways if you wanna survive in the slums, though more people simply die without a way at all. Never had much of a choice myself. Hope you can understand, Doctor.=其实在贫民窟活下来有很多方式，只不过——活不下来的更多。说实在的，我可没得选，希望你能明白这点。
There's many a reason they agree to work together. They choose at times to be allies, at times to be enemies, and at times, they have no other choice.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=达成合作的原因有许多种，他们有时挑选盟友，有时挑选敌人，也有些时候，他们别无选择。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
There's many a reason they agree to work together. They choose at times to be allies, at times to be enemies, and at times, they have no other choice.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=达成合作的原因有许多种，他们有时挑选盟友，有时挑选敌人，也有些时候，他们别无选择。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
There's many a reason they agree to work together. They choose at times to be allies, at times to be enemies, and at times, they have no other choice.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.fs>Environmental Conditions: </>\nSarkaz Heirbearer Artificers charge the Londinium Secondary Defense Artillery at increased speed, and Touches of the Sanguinarch have increased HP.=达成合作的原因有许多种，他们有时挑选盟友，有时挑选敌人，也有些时候，他们别无选择。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.fs>环境条件：</>\n萨卡兹子裔工匠为伦蒂尼姆城防副炮充能的速度提升，大君之触的生命值提升
There's many a reason they agree to work together. They choose at times to be allies, at times to be enemies, and at times, they have no other choice.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=达成合作的原因有许多种，他们有时挑选盟友，有时挑选敌人，也有些时候，他们别无选择。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
There's many a reason they agree to work together. They choose at times to be allies, at times to be enemies, and at times, they have no other choice.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=达成合作的原因有许多种，他们有时挑选盟友，有时挑选敌人，也有些时候，他们别无选择。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
There's many a reason they agree to work together. They choose at times to be allies, at times to be enemies, and at times, they have no other choice.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nSarkaz Heirbearer Artificers charge the Londinium Secondary Defense Artillery at increased speed, and Touches of the Sanguinarch have increased HP.=达成合作的原因有许多种，他们有时挑选盟友，有时挑选敌人，也有些时候，他们别无选择。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n萨卡兹子裔工匠为伦蒂尼姆城防副炮充能的速度提升，大君之触的生命值提升
There's more of you? Ugh, what a day.=烦不烦，怎么还有人？
There's more rules in the underground fight scene than you might think. Plenty of gopniks dove in before they had 'em figured out. They usually ended up dead.=地下格斗的规则，可比你知道的复杂多了。好多搞不清楚规则就参赛的人，都把命给丢了哦。
There's no clash at all between studying volcanoes and a love of playing in the water.=研究火山和喜爱玩水一点都不冲突。
There's no difference between her and I. We're both trying to realize the same single dream for the Taran people.=既然我们想要实现的是同一个关于塔拉人的梦想，我和她就没有区别。
There's no doubt that the day you found each other was a special one—why else would it float to the surface of your mind every day and night?\nFor on that day, you met him, and he met you, and from that day on, you had him, and he had a home.=你们相遇的那一天一定很特殊，所以每日每夜都要在你脑海里播一遍。\n只是因为那一天，你遇见了它，它遇见了你，从此你有了它，它有了家。
There's no end to the race with the reaper; you've always got to take a proper break.=和死神赛跑的道路没有尽头，总得好好休息一下。
There's no escape.=不许逃走。
There's no fluking between success and failure.=成功和失败之间没有侥幸。
There's no hesitating in battle!=在战场上，可不能犹豫！
There's no key to that lock at the bottom of your heart? Don't worry. I'll find it for you.=您心底里的那把锁没有钥匙？别担心，我会帮您找到它的。
There's no lack of ambition and idealism in the field of life sciences… I myself was drawn by those ideals before I found my true calling. But thanks to Rhodes Island, I now know what I'm researching and fighting for.=以我所接触到的而言，生命科学领域绝不缺乏大胆冒进的理想......在找到自己真正的愿望之前，我也曾被那种理想吸引。但现在，感谢罗德岛，我很清楚自己在研究什么，要与什么作战。
There's no language that's impossible to learn, no Arts that are impossible to understand. Isn't that the plain and simple truth? ...What? I'm the exception to the rule, you say?=没有无法学会的语言，没有无法理解的法术，这是理所应当的吧？......嗯？只有我是特别的？
There's no need for a promotion. Rhodes Island does enough for me… I-I have to take it? But, well… Okay... Thank you.=晋升就不必了，我在这里受到的照顾已经够多了......呃，一定要？总之，那个，谢谢。
There's no need for this=并没有这个需要
There's no need to pursue a spent force. Let's return to the ship.=只是强弩之末，不必追击，我们返航吧。
There's no need to speculate. His fur feels very nice to the touch.=不用怀疑，他的毛摸起来很舒服。
There's no need to talk in battle.=战斗中，无须多言。
There's no overstating the importance of communication on the battlefield. And of course, the one facilitating it is the first to get targeted. But don't worry, as long as I'm here, I'll make sure your orders are smoothly transmitted to all combat personnel.=战场上通讯的重要性不用多说，会首先受到攻击，也是当然的。放心吧，只要有我在，就一定让博士你的指令顺利传达到每一个作战人员。
There's no place you can escape to, and no dreams you don't wake up from. When we face something terrible, we can only choose to give it our all, hard as we can. Might leave a sting or an ache, but at the very least, you won't carry that regret all your life.=没有能够逃避的地方，也没有醒不过来的梦，我们在面对坏事的时候呀，只能选择竭尽全力拼上一把。就算因此落下些病痛，至少，不会在遗憾里懊悔终生。
There's no plan. Plans change anyway. As long as it helps the mission, you can break the rules at any time.=没有什么作战计划，反正计划会变。只要能够完成任务，你们可以随时“破例”。
There's no point in staring at it. Ægir's musical notation would be unfamiliar to you land-dwellers. I make it a habit to compose a song before battle, and I ask my teammates to memorize it. Once the battle is over, they are to sing it with utmost accuracy. The Seaborn have no taste for artistry, so it has proved a useful test.=......别看了，陆地人不认识阿戈尔的音符。我习惯在战斗前临时作一首曲子，要求我的队员记住它，并在结束时精准无误地唱出来。海嗣不会去欣赏艺术，这很有用。
There's no preordained path where one shall walk, nor predestined fate which one shall suffer. And everyone on Rhodes Island has proved that many, many times. Here, Doctor, Peek into the crystal ball. As long as your heart is not shadowed by the clouds, you will see the light of hope at the end of the haze.=从来都不存在预设好的道路，也没有无法改变的命运。事到如今，罗德岛各位不是已经多次证明了这一点吗？看看这个水晶球吧，只要您的内心没有阴霾，就永远可以看到希望的光亮。
There's no risk in the fruits of research, as they are only byproducts after all. Experimentation, on the other hand...=实验会有风险，实验成果却没有，因为那是“副产品”。
There's no such thing as hottest! We can only go hotter!\nAre you ready to bear the heat of Thermal-EX's love? Recommended to prepare insulation materials in advance.=没有最热，只有更热！\n准备好承受Thermal-EX饱含爱意的冲击了吗？建议提前准备一些隔热材料。
There's no telling who it was that yelled, but a bustling crowd starts to swarm toward you.=不知道是谁喊了一声，乌泱泱的人群便齐齐向你涌来。
There's no time to formulate a detailed plan. You must try to cross the Catastrophe forecast region right away.=没时间制定详细的计划了，立即尝试穿越天灾可能覆盖的区域。
There's no time to lose. Let's go.=事不宜迟，出发吧。
There's no tingling feeling, is there? If not, we should be fine. Okay! I'll accept this medal from you graciously, Doctor. Thank you!=没有麻麻的感觉吗，那应该没问题了。好，我收到您颁发的奖章啦，谢谢。
There's no trace of time in our strata of crystals, just as our people in Sami don't leave calendars in their amber. That's that— we're a race who can't see what's ahead, embracing lives so long that we can't feel epochs flowing by. Give your terminal a break for now, Doc. Don't you want today to be a one-of-a-kind day?=那层层堆积的结晶中没有时间的痕迹，萨米的同胞也不会在琥珀里刻下日历。是啊，我们是无法看向未来的种族，怀抱着漫长到几乎静止的生命。放下终端吧，博士，你不希望今天和平时不同吗？
There's no turning back now.=我明白，已经没有回旋的余地了。
There's no way Originium slugs are our cousins!=源石虫怎么可能是我们的表亲！
There's no way people don't like U-chan, right=真的会有人不喜欢小U吗，不会吧
there's no way people don't like u-chan, right=不会吧不会吧，不会有人不喜欢小U吧
There's nobody left in the cellar.=地窖里已经空无一人。
There's not much that I want, and I don't have much either. That's why... as long as I'm still standing here, nobody can hope to take anything from me!=我要的不多，我有的不多。所以......只要我还站在这，不管是谁，都别想再从我手里抢走任何东西！
There's nothing as boring as watching the cowards run. They always stiffen up like Rock Spiders that've spent a bit too much time in antiseptics.=逃兵的神态最无趣。他们僵硬得就像在防腐剂里泡了过久的岩蛛。
There's nothing necessarily prestigious about the battlefield, nor is there any fundamental reason for them to exist. Violence is not a reasonable thing, and sometimes, things happen simply because they happened.Condition:\nDP will not naturally regenerate.=战场未必是什么声名显赫的必争之地，暴力也不是什么讲理的东西——它发生在这里，仅仅因为它发生在这里。\n<特殊条件>部署费用不会自然回复
There's nothing quite like taking an unexpected detour to reach the same destination.\n<@lv.item><Giant Mushroom></>Increases the DEF of neighboring allied units\n<@lv.item><Rhodes Island Temporary Employee></>Tidies up a Giant Mushroom to create a Ranged tile=以一种意料之外的方式到达目的地的感觉并不坏。\n<@lv.item><巨蕈></>与其相邻的我方单位防御提升\n<@lv.item><罗德岛临时雇员></>清理巨蕈，制造可部署的远程位
There's nothing quite like taking an unexpected detour to reach the same destination.\n<Giant Mushroom>Increases the DEF of neighboring allied units\n<Rhodes Island Temporary Employee>Tidies up a Giant Mushroom to create a Ranged tile=以一种意料之外的方式到达目的地的感觉并不坏。\n<巨蕈>与其相邻的我方单位防御提升\n<罗德岛临时雇员>清理巨蕈，制造可部署的远程位
There's nothing that can derail the historical trajectory of Victoria, not even Theresis, or even the dukes. It's nothing but different people taking turns to wallow in the same puddle of mud. You want my honest opinion? Heh. Stay back, lest you get mud splashed on you.=维多利亚的历史轨迹不会因为任何事情发生偏移，特雷西斯做不到，公爵们也做不到。无非是换不同的人在同一个泥坑里打滚。我的真实想法？呵，躲远点，小心泥点子溅你身上。
There's nothing to clean up. Let's go.=没什么需要善后的，收工吧。
There's nothing usable in this batch of supplies=这批物资里没有什么能用的东西
There's nowhere nearby for them to hide. I know where they're likely headed.=附近没有他们能躲藏的地方，我知道他们可能的动向。
There's nowhere to hide here. Let's face them head-on.=这里无处可藏，就硬碰硬打一场吧。
There's only one thing that's impossible for me: being imperfect.=这世间对于我来说只有一件事办不到，那就是——“不完美”。
There's only one way to free myself, and it perfectly coincides with Rhodes Island's goal. That's why I choose to stay, to help others, in hopes that each day, little by little, I get closer to... the end.=只有一个方法可以使我获得解脱，而它正好是罗德岛的目标，这也是为什么我会选择留下，提供帮助，拯救他人......这样，每一天都能离“终点”更近些。
There's only so many who can make this thing shine—guess you're one of them.=能完全发挥这家伙性能的人可不多，你算一个。
There's plenty at Rhodes Island who pack personality AND strength. You could pick anyone, turn them into competition knights, and have every eye in the room on them... Well, maybe let's not stir that pot.=罗德岛里尽是些个性丰富又有实力的人呢，其中随便挑一些去参加骑士竞赛恐怕都能吸引不少眼球吧......不过，那种东西还是少掺和为好。
There's plenty who think the wilds are a frightening place, but to me, they were my home. I made a mistake once. It torn my family apart,  and these slumberfoots are the only ones left to roam with me. I'll never make a mistake like it again.=荒原对很多人来说是很恐怖的地方，对我来说却是家。我犯过一个错误，家也因此散了，只剩下眠兽们陪着我流浪。同样的错误，我绝不会犯第二次。
There's so many broken huts around, why waste our time on this one?=那么多破屋子，为什么唯独这个屋子要浪费我们的时间呢？
There's so many Catastrophes here... Is this why your cities have to keep wandering everywhere all the time?=这里这么多天灾......所以你们的城市只能不停地四处流浪吗？
There's some new artifacts that need to go into storage, shall we go see?=又有新的文物要入库，一起去看看？
There's some trouble lately. I hear things between us and the Kougon guys up north are getting heated again. This sucks... I wonder if their latest games will make it through…=最近世道好像有点乱，听说我们和北边光严那的人又发生了摩擦......好在意，不知道这次对面的新游戏还能不能递得过来......
There's something I want to try. Send me out on a mission, Doctor!=正好想试试新招，带我出战吧，博士！
There's something in the mist, but you cannot see anything...=雾里有什么东西，但你什么都看不见......
There's something on this ship that's both familiar and strange... gentle, yet hostile. It's making me uneasy, Doctor.=有时会感到舰船内好像有什么......熟悉的，又有些陌生......亲切，又好像充满敌意的气息。博士，我有些不安......
There's still lots of work that needs to be done, Doctor. We can't afford to have you resting.=博士，您还有许多事情需要处理。现在还不能休息哦。
There's still more to clean. When's our next sweep?=清理还没有彻底完成，下一次扫除计划在哪里？
There's still room for improvement in this report? No, uh, I understand... It's just that, could I have a bit more time? ...Y-Yes, I understand, I'll have it ready first thing tomorrow morning... I'm sorry, Doctor, is there anything else you need?=这份报告还有改进的空间，不，呃，我明白......只是，您能否在时间上宽限......是，是的，我明白了，明天会准时提交的......抱歉，博士阁下，您有什么吩咐？
There's still room for improvement. Looks like I will have plenty to do once I get back.=还有要提高的地方，回去有的忙了。
There's still some enemies around. Are we going after them?=附近还有人，要追击吗？
There's this one particularly ugly type of fowlbeast, big as a human child, with a scary cry. Flocks of them storm onto battlefields, looking for food. When I was a kid, I'd get into fights with them and end up with bruises all over. But, once I grew up, I lost the guts to face them, let alone look them in the eye.=有一种极丑陋的羽兽，体型和小孩一般大，叫声很吓人，经常成群来战场寻找食物。小时候我总和它们抢东西，弄得遍体鳞伤。后来我长大了，却不敢再面对它们，尤其怕直视它们的眼睛。
There's treasure in that there field=田里必有宝藏
There... wouldn't a quick axe chop do the job?!=刚才那里，给一斧子不就完事了吗？
Theresa=特蕾西娅
Theresa always says the {@nickname} volunteers for these missions. Must be dying to die.=特蕾西娅说{@nickname}经常主动接这种任务，那家伙嫌命长吗？
Theresa and Amiya... Both of them love gazing off into the distance like that. I went and had a look myself, but there's nothing special out there. What are they always staring at? I'm gonna figure it out someday.=她们......无论是特蕾西娅还是阿米娅，她们都喜欢看着远方出神。我也去看过，明明什么都没有。她们在看的到底是什么呢？总有一天，我会搞清楚的。
Theresa called me over and told everyone what an amazing fighter I am, but she didn't look happy at all. How can I make her happy...? What if I invited her over and cooked her a nice dinner?=特蕾西娅把我叫了过去，当着所有人的面夸我是出色的战士，但她一点也不高兴。要怎么样才能让她高兴点呢......请她来吃一顿我做的饭怎么样？
Theresa is no more. This body, this vestige before you, is but a program that exists within the 'King of Sarkaz.' My form and my presence are the result of Amiya's emotions. As much as I may remember everything from the past, please do not mistake me for Theresa herself.=特蕾西娅已经永远离开了，现在留在这里的我，只是一个存在于“魔王”之中的程序。因为阿米娅的情感，我才会以这副模样显现。不要将我当作特蕾西娅，尽管我记得过去的一切。
Theresa, Black-crowned Sage=特蕾西娅，黑冠圣贤
Theresa, founder of the nomadic city of Kazdel, co-originator of the Military Commission of Kazdel, creator of the Babel organization, and former head of state of Kazdel. She's spearheaded medical, educational, and urban infrastructure projects, led the Sarkaz in repelling multiple invasions, and personally raised the bar of diplomacy work during her time in office. She passed away during the Kazdelian-Victorian War.\n(This personnel file is stored in a database sealed by the Rhodes Island HR Department.)=特蕾西娅，卡兹戴尔移动城市的建立者，卡兹戴尔军事委员会创始人之一，巴别塔组织的创立者，曾是卡兹戴尔的最高领袖。执政期间，她致力于推进医疗、教育、城市基础建设等事业，多次带领萨卡兹击退了外敌的入侵，并且在外交工作中颇有建树。后于卡兹戴尔与维多利亚的战争中身亡。\n该人事档案留存在罗德岛人事部封存的资料库中。
Theresa, King of Sarkaz=特蕾西娅，“魔王”
Theresa?!=特蕾西娅？！
Theresis=特雷西斯
Theresis is gone, wishing to stay not a moment longer.=特雷西斯离开了，他不愿意再多停留一刻。
Theresis was never the type to smile. I'd poke his forehead so many times, but he never wavered. Though… on our day of victory, when we thought it was all over, when we could finally go home, I saw a smile on his face. The very next moment, that tiny crown hovered between us.=特雷西斯总是不笑。我戳过他的眉头那么多次，他就是改不了。但......胜利的那一天，我们以为终于结束了，终于能回家了的时候，我看到他笑了。下一刻，那顶小小的王冠浮在了我们中间。
Theresis, Black Crowned Lord=特雷西斯，黑冠尊主
Theresis, kill them. Intruders have no right to brandish their blades here.=特雷西斯，杀死他们。入侵者没有权利在这里举剑。
Theresis... I swear this vow to every Sarkaz... We will always be equal.=特雷西斯，我会向所有萨卡兹宣誓......我们永远平等。
Thermal Conduction Module=低温传导模块
Thermal Power Mode=火电模式
Thermal-EX (a.k.a. THRM-EX), Specialist robot of Rhodes Island, is assigned by Engineer Closure to carry out combat missions.=罗德岛特种机器人Thermal-EX（亦作THRM-EX），被工程师可露希尔派来执行战地作战任务。
Thermal-EX (also known as THRM-EX) is a high-performance version of the Raythean Challenger™ Hellcat operating platform, jointly customized by Mayer and Closure. Between the two, Mayer was primarily responsible for the development and improvement of the weapon and energy supply systems. Thermal-EX is a rather peculiar presence and is extremely enthusiastic towards others, a characteristic that is beloved by some people and disliked by others. However, Thermal-EX remains undaunted, committed to using his incandescent personality to bring warmth to others in this frigid world.\n\nAs a new model, Thermal-EX's boasts a unique and aggressive appearance that can be somewhat intimidating. But he doesn't mind. After all, anyone can hear Thermal-EX's loud and warm greetings from a distance long before he's clearly visible. However, it seems like his vocabulary has been excessively bloated with words pertaining to 'hot'...=Thermal-EX（型号亦作THRM-EX）是梅尔与可露希尔共同客制化后的雷神挑衅者™熔岩猫魔鬼高性能版作业平台，其中梅尔主要负责他的武器与储能装置的制作和改进。有着非常特别的存在感，对人非常热情，这点很讨周围部分人的喜欢，也有很多人对此不能适应。不过，Thermal-EX仍然无所畏惧，今天也在这个冰冷的世界用光明的自己去温暖他人。\n\n由于是新型号，独特的具有侵略性的外形让人感觉到有些畏惧，但是Thermal-EX却对此并不介意。无论是谁，在还没看清楚他模样的距离，就会听到Thermal-EX对他的热情问候。不过好像言语中有关“热”的字眼用得实在太多了......
Thermal-EX is full of praise for everyone he knows, but his greatest praise is reserved for the work Mayer did to retrofit him, even eclipsing his attitude towards Closure's original decision to modify him. Consequently, it is difficult to discern what his personal preferences might be, because everything he says is dominated by appreciation and enthusiasm.\n'Unexpectedly, even some introverted and normally unsociable Operators are willing to spend the day with him and listen to his endless prattling... but this too is good. I've decided to scrap my plan to reconfigure his language prioritization logic.' That's what Closure said.=Thermal-EX对所有他认识的人都饱含着赞美，其中似乎对于梅尔为他做的改装尤为赞叹，超过了最早决定改装他的可露希尔。不过在他的口中，他个人的喜好已经难以揣测，被泛滥的褒美和热情所淹没。\n"不过意外有些内向怕生，不善交际的干员，也很愿意在他旁边呆上一天听他滔滔不绝......也挺好的。我决定放弃去重构他的语言优先逻辑了。"可露希尔这么说道。
Thermal-EX, ready to commence thermal shock! What, the designated combat time has not been reached yet? Then, I shall postpone it. Commencing thermal shock after a delay of 10 seconds!=Thermal-EX，热量冲击准备启动！什么，尚未到达指定作战时间吗？那就延后一下。10秒后再启动冲击！
Thermite Blade=铝热剑
Thermostat Boiler=控温锅炉
Thermostatic Vacuum Storage Box=真空恒温储存箱
These are clothes and snacks for Lisa, along with gifts for her friends. As for this box of old books her papa insisted I bring, I'm not sure what they're for. I'll just let Lisa decide what to do with them.=这些是给丽萨的洋服和食物，还有为她的朋友们准备的礼物。至于她爸爸非要我带着的这箱古书，我也不太懂有什么用，等丽萨来了自己处理吧。
These are clothes and snacks for Lisa, and these are some gifts I prepared for her friends. As for this box of old books her papa insisted I bring, I'm not sure what they're for. I'll just let my daughter handle it herself, once she's here.=这些是给丽萨的洋服和食物，还有为她的朋友们准备的礼物。至于她爸爸非要我带着的这箱古书，我也不太懂有什么用，等丽萨来了自己处理吧。
These are stage decorations my bandmates and I prepared. Hope they can be of some use. As a fellow band member from Rhodes Island, if there's anything else you need help with, just ask. Even when things get tough, we play without holding back—isn't that what rock and roll is about? Let's jam sometime!=这些是我和我乐队的朋友们准备的舞台装饰，能派上点用场就好了。同是罗德岛上的乐队成员，如果还有什么需要我帮忙的话，尽管开口。不过即使条件艰难，也要任性演奏，这不就是摇滚吗！什么时候，我们也合奏一场吧！
These are very useful resources for this unit. Justice Knight will apply to Miss Closure for installing even more new functions.=这些资料对正义号来说很有用，之后可以向可露希尔女士申请加装更多功能。
These bells on my staff aren't just for show. Our travels often took us through the wastes, and the chime of the bells bring people in arduous straits some measure of hope. 'I vow to save all sentient life from suffering.' This is why my master carries on, and what makes him weary. Me? I don't have such grand aspirations, but I'll do my best to keep up.=法杖上的铃铛？不止是装饰啦。赶路时常常途经荒野，铃铛声响，身处险境的人就能重拾希望。“誓愿普救含灵之苦”，老师他为此前行，也为此所累。我？我没有那么远大的抱负，但我会努力跟上。
These bizarre beasts, born of falsehood, are drawn to fleeting flashes of odd thoughts. They devour wantonly, and when time shatters and paradoxes surge, they give birth to new cubs.=奇想迸发的一瞬引来了这些生于谬误的野兽，它们毫无节制地吞食，直至时间破碎，悖论丛生。届时，它们便能产下新的幼崽。
These bottles? They're the pollen and seeds I've been collecting. I usually put on a gas mask and gloves before handling them, to protect me from poison.=这些瓶子？里面都是我收集了好久的花粉和种子。我摆弄它们的时候一般会戴上防毒面具，再戴上手套，不然可能会中毒的。
These boundless barrens are where her home is, which is why she will never wander the lands.=家就在这片无垠的荒地，所以她不会逐水草而居。
These bouquets were carved by Medjehtiqedti in the style of her hometown. She says she thought back to her days on the sandbanks as she carved. 'My beloved stands there, looking for her own beloved scent of flowers.'=梅捷缇克缇仿照家乡的样式，亲手雕琢了这些花束纹饰。她说，雕琢纹饰的时光让她回想起了在沙洲的日子。\n“我心爱的人儿站在那里，她正在寻觅心爱的花香。”
These bubbles won't burst so easily.=这些泡泡可不是那么轻易就能戳破的。
These buns aren't for you to grab!=这两个小鬏鬏不是让你捏的！
These cabinets, old as Ding Feng Lou, are a symbol of the tearoom. Just like the shop, they have been integrating the latest materials for centuries. Today, a door; tomorrow, a panel—they may look ancient, but they keep up with the times.=与鼎丰楼同龄的柜格，某种意义上是茶室的标志。\n这套柜格就像鼎丰楼一样，数百年间积极吸收着更新更好的材料。今日一扇门，明日一块板，外形古朴，实质上却紧跟时代。
These casters spread the hunger of the bloodborn all around, allowing the Sarkaz to savor the defeat of their enemies.=这类术师四处播撒血裔的饥渴，好让萨卡兹饱尝敌人的败亡。
These celebrations do a lot to relieve the stress on our operators. But for you and I, Doctor, do you feel the weight of responsibility on your shoulders that much heavier as you watch them revel in their joy?\nEven so, I suggest you join them. As a reward for your hard work.\nI've allocated some supplies for you, and I hope you will indulge yourself, feel the camaraderie, and let yourself have fun.\nThis cube here is for you. It's edible, keeps for quite a long time, and is completely unadulterated. Just pop it into your mouth when you feel hungry.=这个庆典能极大消减干员们的精神压力。可对于你我，博士，这样的一天，看着他们沉浸在欢乐中，你是否能感受到自身职责的沉重？\n但我还是建议你加入他们，这是你辛苦工作一年的奖赏，你应当接受它。\n一些补给物资已经划归给你了，希望你可以在这一天中体会到珍贵的情谊和乐趣。\n顺带一提，那个立方体是供你食用的，储存期长，不存在食品安全问题，感到饥饿的时候，放入口中即可。
These clips are only good for reference. Keep your eyes open in a real battle.=这样的片段也只是参考，请把精力用在实战上。
These clothes have your attention, Doctor? They confused me just as much when I first put them on—they have a startling defensive capacity, despite their obvious design. How it's achieved is completely beyond me.=博士，您在看这身衣服吗？第一次换上这身衣服时我也很不解，明明是这样的款式，防御性能却相当惊人，完全想不明白是怎么做到的。
These collectibles are available=以上收藏品可供交换
These constructs are necessarily bound to the will of their master. If they give you a chance, that too was the master's will.=作为造物，它们的行动全部遵从泥岩的意志——如果它们给了你可乘之机，那就是它的主人故意的。
These customers are always calm and at ease in a conversation. <color\=#0d99b2>Unlikely</color> to become irritated, but <color\=#ea3b47>low</color> Deposit, starting Interest and starting Trust.=这类顾客在交谈过程中始终保持冷静表现得游刃有余。<color\=#0d99b2>不容易</color>进入焦躁状态，但定金、初始兴味及信任<color\=#ea3b47>较低</color>。
These customers are always calm and at ease in a conversation. Unlikely to become irritated, but low Deposit, starting Interest and starting Trust.=这类顾客在交谈过程中始终保持冷静表现得游刃有余。不容易进入焦躁状态，但定金、初始兴味及信任较低。
These customers are busy, but are happy to spend money to save time. <color\=#0d99b2>Very high</color> Deposit, but <color\=#ea3b47>easily</color> irritated.=这类客人十分忙碌，但应该不介意多花一点点小钱。定金<color\=#0d99b2>非常高</color>，但<color\=#ea3b47>容易</color>进入焦躁状态。
These customers are busy, but are happy to spend money to save time. Very high Deposit, but easily irritated.=这类客人十分忙碌，但应该不介意多花一点点小钱。定金非常高，但容易进入焦躁状态。
These customers are curious about the latest info, but very cautious. <color\=#0d99b2>Very high</color> starting Interest, <color\=#ea3b47>low</color> starting Trust and Deposit.=这类客人对待情报兴趣十足但又十分谨慎。初始兴味<color\=#0d99b2>非常高</color>，但初始信任和定金<color\=#ea3b47>较低</color>。
These customers are curious about the latest info, but very cautious. Very high starting Interest, low starting Trust and Deposit.=这类客人对待情报兴趣十足但又十分谨慎。初始兴味非常高，但初始信任和定金较低。
These customers are friendly and <color\=#0d99b2>unlikely</color> to be irritated.=这类客人待人友好。<color\=#0d99b2>更不容易</color>进入焦躁状态。
These customers are friendly and unlikely to be irritated.=这类客人待人友好。更不容易进入焦躁状态。
These customers are not particularly talkative; simply coming into the shop seems to take considerable effort. <color\=#0d99b2>High</color> Deposit and starting Interest, but <color\=#ea3b47>easily</color> irritated.=这类客人不善言辞，应该是鼓足了勇气来店的。定金及初始信任<color\=#0d99b2>较高</color>，但<color\=#ea3b47>较容易</color>进入焦躁状态。
These customers are not particularly talkative; simply coming into the shop seems to take considerable effort. High Deposit and starting Interest, but easily irritated.=这类客人不善言辞，应该是鼓足了勇气来店的。定金及初始信任较高，但较容易进入焦躁状态。
These customers are passionate about people and things. <color\=#0d99b2>High</color> starting Interest and Deposit.=这类客人对人和事充满热情。初始兴味及定金<color\=#0d99b2>较高</color>。
These customers are passionate about people and things. High starting Interest and Deposit.=这类客人对人和事充满热情。初始兴味及定金较高。
These customers have a considerable budget, but they are very picky about information. <color\=#0d99b2>High</color> Deposit and <color\=#0d99b2>unlikely</color> to become irritated, but <color\=#ea3b47>low</color> starting Interest.=这类客人慷慨却又对情报十分挑剔。定金<color\=#0d99b2>较高</color>且<color\=#0d99b2>不容易</color>进入焦躁状态，但初始兴味<color\=#ea3b47>较低</color>。
These customers have a considerable budget, but they are very picky about information. High Deposit and unlikely to become irritated, but low starting Interest.=这类客人慷慨却又对情报十分挑剔。定金较高且不容易进入焦躁状态，但初始兴味较低。
These damn degenerates have such a corrupted culture here, stealing money from me, the Nightmare Knight, while I'm on vacation=腐朽的文明，如此堕落，旅游的时候骗我逐魇骑士的钱
These dark, geometric-patterned floor tiles seem simple and austere, but provide a sense of softness and are easy to clean.\nUpon closer inspection of the way these tiles are tessellated, not even a single gap is visible. The same is true of Lateran principles - simple, yet exacting.=几何纹路的暗色地砖，图案简单，但视感柔和，易清洁。\n仔细看它的拼贴工艺，地砖之间连缝隙也不可见。拉特兰的戒律也是如此，简洁，却周严。
These dastardly raiders chase their mark incessantly. Trying to shake them is practically an extreme sport.\n<@lv.muitem><Deep Water Zone></> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP.\n<@lv.muitem><Custom Floating Platform></> Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats.=这些难缠的水上强盗会想尽办法紧追目标，一旦被盯上，要摆脱他们可就算得上是极限运动了。\n<@lv.muitem><深水区></>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<@lv.muitem><特制水上平台></>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
These dastardly raiders chase their mark incessantly. Trying to shake them is practically an extreme sport.\n<Deep Water Zone> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP.\n<Custom Floating Platform> Can be deployed on Deep Water Zones, thereafter any unit can be deployed on that tile. The platform is destroyed when the deployed unit retreats.=这些难缠的水上强盗会想尽办法紧追目标，一旦被盯上，要摆脱他们可就算得上是极限运动了。\n<深水区>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<特制水上平台>可部署在深水区，之后该格可部署任意单位，部署的单位撤退时平台损坏
These days, there is no one capable of determining if they still retain the structure of a Sarkaz Royal Court, or if they still have a King within. The final memory that everyone can recall is the moment when a certain Cyclopes took off the black crown atop their head.=他们是否还保留着萨卡兹王庭的建制，是否还有王庭之主，如今无人能够确定。众人所能追溯的最后记忆，停留在某位独眼巨人摘下头顶黑色王冠的那一刻。
These decorations will make your cabin look spooky and special. Aesthetics approved by the Occult Club.=用这些装饰将舱室装扮成特别的样子。连行巫秘会都认可的装饰风格。
These Deep Dive records belong only to me. They are distant to you, and that includes the you from 'before'. This is a story from two centuries ago, the past of a Theresa from Terra. Yet, if one were to imagine a travel companion…=这份深潜记录只属于我。它们离你很遥远，甚至离“那之前”的你也是。这是两百年前的故事，是泰拉的特蕾西娅的过去。但如果设想有一位旅伴......
These documents won't take me long to take care of. Why don't you show me Rhodes Island's old business contracts? You never know what kind of restitutions there might be hidden in a contract's terms.=处理这些文件用不了多少时间，不如给我看看罗德岛之前的商业合同吧。在合同的细枝末节，可是藏着许多索赔的机会呢。
These embezzling Sarkaz sought to steal treasure from the furnace, but the 'treasure' discovered them first. In this chase, any road is a way out to survival.=这些监守自盗的萨卡兹想从熔炉里捞点宝贝出来，但他们先被“宝贝”发现了。追逐之下，任何路都成了生路。
These enemies aren't all that scary.=这些敌人也没有那么恐怖。
These enemies do not compare to the seas' ferocity.=这些敌人，都不及海浪危险。
These extremely rare Arts users from Acahualla have a deeper understanding of Originium Arts. With more threatening Arts in their arsenal and years of medical experience, they are a force to be reckoned with if allowed to approach up-close.=阿卡胡拉中极为少见的对源石技艺有一定心得的术师。能够使用较有威胁的法术进行攻击，并且基于长年的行医经验，在近身时拥有十分强大的战斗力。
These facilities could use an upgrade...=这里的设备，是不是可以考虑优化升级一批呢......
These four cards chronicle Phantom's past as well as piecemeal fragments about that night.\nThe truth invites you to seek it out, but will you tell Phantom about these messages?=这四张牌记录着傀影的过往，还有那一晚的零碎信息。\n真相引人探寻，但你，会把这些信息告诉傀影吗？
These fresh, luscious berries are already driving people crazy. What if you dipped them in a touch of thick honey... Wait, did you see that Ursus girl just now?=新鲜莓果已能让人疯狂，要是再蘸上一点浓稠的蜂蜜......你看到那个乌萨斯女孩了吗？
These gatecrashers are no customers. I'll invite them to leave.=不识趣的可就不算客人了，我来“请”他们离开。
These grow racks contain plants that are relatively lively. At some point, some fowlbeasts made themselves at home and built nests inside. Muelsyse was delighted to see this, and even feeds them sometimes.=这些培养架上培养着一些生命力较为旺盛的植物。\n不知从什么时候开始，有些羽兽在其中筑巢，缪尔赛思对此乐见其成，偶尔还会给它们喂食。
These guerilla badges from the heart of Chernobog can be given to specific individuals in exchange for some rewards.=从切尔诺伯格核心城各处搜集到的游击队员徽章，交给特定的人可以获得一定的回报。
These guys are packed so tightly like a flock of liberi, doesn't it look a little scary?=这帮家伙黑压压一片，看起来是不是还挺唬人的？
These guys are way too pro at escaping! I should sue them for infringing on my patented techniques!=逃跑得这么专业干嘛，我要告这些家伙侵犯我的技术专利了！
These high-level combat data materials are based upon my own summaries of the combat situation. Please read them carefully for the sake of future battles. After that, there are a few operation-related experiments I'd like to improve, and your help would be very valuable. I trust that you won't turn me down, will you, Doctor?=这些高阶的作战资料是我自己根据作战情况总结的。为了之后的战斗，就麻烦博士仔细阅读一下。然后之后还有好几个我想完善的作战实验也麻烦博士帮我一起，博士肯定不会拒绝我的吧。
These honey biscuits Ceobe-san likes are good. It's hard to stop eating them.=小刻喜欢吃的蜜饼果然很好吃，吃多少都没问题。
These hundred mu of fragrant fields and paddies are also the hope of farmers who dream of a future without famine. Vermin encroach once more, and blight has begun to pollute the crops. We ask Rhodes Island for aid in protecting the harvests of these hard-working farmers!\n<@lv.rem><Special Condition> DP will not regenerate naturally.</>\n<@lv.item><Farmland> </>Operators on Farmland recover HP or take damage based on Blight level.=百亩农田，稻谷飘香，亦是农人消除饥荒的梦想。残存的害兽再次来袭，病害行将污染庄稼。请罗德岛施以援手，守护职农们辛苦耕作的成果吧！\n<@lv.rem><特殊条件>部署费用不会自然回复</>\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害
These hundred mu of fragrant fields and paddies are also the hope of farmers who dream of a future without famine. Vermin encroach once more, and blight has begun to pollute the crops. We ask Rhodes Island for aid in protecting the harvests of these hard-working farmers!\n<Special Condition> DP will not regenerate naturally.\n<Farmland> Operators on Farmland recover HP or take damage based on Blight level.=百亩农田，稻谷飘香，亦是农人消除饥荒的梦想。残存的害兽再次来袭，病害行将污染庄稼。请罗德岛施以援手，守护职农们辛苦耕作的成果吧！\n<特殊条件>部署费用不会自然回复\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害
These ID tags are generally intact, with only part of the text worn out. The Scar Market looks favorably upon this good fortune.=大体完好的识别牌，只磨损了部分文字，疤痕商场对这份幸运青睐有加。
These ID tags around my neck… I collected them... I like holding onto evidence... that someone once existed...=放在胸前的，这些身份牌，是我捡到的。把人们存在过的痕迹，收集起来，我很喜欢......
These incomplete thoughts cling to their creators, zealously guarding them until they obtain their forms through a sudden revelation and embark on a long journey.=未成形的想法如婴孩般眷恋创造者，它们狂热地护卫着造物主，直至灵光乍现，蜕变成形，离家远行。
These involuntary flashbacks and déjà-vu are beginning to affect my work. The young lady from Medical suggested I carry a notebook with me, so I could jot keywords down to piece together later. Her other advice was to find someone who could help verify the content of my memories. And well... here I am.=那些不受控的记忆闪回，似乎已经开始影响我的工作。医疗部的小姑娘建议我随身携带记事本，记录关键词，再尝试串联。她同时也建议我寻找一名确证回忆内容的帮手，所以，我就在这里了。
These irascible Originium slugs have lived here all their lives. To them, creatures from the outside fall into one of two camps: food, or intruders.\n<@rolv.rem>This stage has <Heat Pump Passages> that periodically inflict damage to units standing on it.</>=这些性格暴躁的源石虫一生都在这里过活，对于它们而言，外来生物只有两种身份：食物，以及入侵者。\n<@rolv.rem>场地内有间断对其上单位造成伤害的<热泵通道>。</>
These irascible Originium slugs have lived here all their lives. To them, creatures from the outside fall into one of two camps: food, or intruders.\nThis stage has <Heat Pump Passages> that periodically inflict damage to units standing on it.=这些性格暴躁的源石虫一生都在这里过活，对于它们而言，外来生物只有两种身份：食物，以及入侵者。\n场地内有间断对其上单位造成伤害的<热泵通道>。
These little critters that have crawled up from underground are extremely dangerous. Their homes have been destroyed as a result of the bounty hunters' rampant excavation, so all they know how to do now is to return the favor.=这些从地底里爬出来的小东西非常致命，因为寻宝人和淘金者的挖掘摧毁了它们的家园，它们也要如法炮制。
These look like they are from my younger brother's collectibles? You are overthinking things. Whilst you shop here, you will not be disturbed.=看起来像我弟弟的收藏品？多虑了。在我这里买东西，麻烦找不到你头上。
These marks on my hand? They are remnants of my past, a senseless attempt to turn a human body into an Arts Unit. I grew weary of Sargon before these mystic Arts could cover my entire body. As they receded like the tide, so did my memories, with only these fragments to remind me of the place I once called home.=手背上？是留在我身上的两片往日，一次将身体构筑成施术单元的无聊尝试。在秘术印痕覆满全身前，我厌倦了萨尔贡的一切。当它们如潮水般回退，故乡也步步远去，只有残余提醒着我曾属于那里。
These men are here in search of allies who will help the Taran cause, no matter if the 'artists' here are good or evil.=他们来到这里是为了给塔拉争取更多盟友，无论这些“艺术家”是善是恶。
These monsters just get neater and neater...=这些魔物真是越看越有趣啊......
These notes offer a detailed account of the newcomers' experiences, battles, and observations in Dossoles. The local tourism department offered a substantial fee for the copyright, only to be refused by Ela.=笔记中详尽记述了几位新来者在多索雷斯经历的战斗、见闻与感想。多索雷斯的旅游部门想出高价买断这本笔记的版权，不过被艾拉果断拒绝了。
These Operators can be assigned=以上干员可被调遣
These Operators will be locked out after the battle starts. Continue anyway?=以下干员出战后将被禁用，是否继续？
These Originium generators here at Rhodes Island are amazing... You know, if we had anything like them back home, we wouldn't need to live in the dark all the time, like life without light is normal.=我真的很羡慕，罗德岛有这样的源石发电设备......您知道吗，我生活的地方，哪怕只有一台这样的机器，大家也不会变得习惯黑暗，将没有光亮的生活视为常事了。
These Originium Infected aberrations have not completely lost their minds, but they stand in front of their former nests, mechanically repeating the act of going home.=被源石感染的畸变生物没有彻底地失去理智，它们仍旧站在之前的巢穴前，机械地重复着想要回家的动作。
These Originium slugs have mutated due to the environmental changes in the mines, caused by an unknown substance. Approach with care, as they are highly unstable.=矿井中的变异生物，矿井深处的环境因不明物质发生了改变，变异源石虫的状态变得极其不稳定，必须对它们保持警惕。
These people are dangerous. Be careful not to get on their bad side if you want to keep doing business tomorrow. <color\=#0d99b2>High</color> Deposit and starting Interest, <color\=#ea3b47>low</color> starting Trust, <color\=#ea3b47>easily</color> irritated.=他们真的很危险，为了明天还能营业，少惹。定金及初始兴味<color\=#0d99b2>较高</color>，初始信任<color\=#ea3b47>较低</color>，<color\=#ea3b47>容易</color>进入焦躁状态。
These people are dangerous. Be careful not to get on their bad side if you want to keep doing business tomorrow. High Deposit and starting Interest, low starting Trust, easily irritated.=他们真的很危险，为了明天还能营业，少惹。定金及初始兴味较高，初始信任较低，容易进入焦躁状态。
These people are wading through the sea to get here. You probably shouldn't be kind enough to let them ashore.\n<@lv.item><Deep Water Zone></> Unable to deploy on these tiles. Enemies on these tiles have reduced ATK and Movement Speed, and continually lose HP.\n<@lv.item><Roadblock></> Deploy to block the enemy's route.=这些人涉水而来，最好不要心软让他们上岸。\n<@lv.item><深水区></>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
These people are wading through the sea to get here. You probably shouldn't be kind enough to let them ashore.\n<Deep Water Zone> Unable to deploy on these tiles. Enemies on these tiles have reduced ATK and Movement Speed, and continually lose HP.\n<Roadblock> Deploy to block the enemy's route.=这些人涉水而来，最好不要心软让他们上岸。\n<深水区>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命\n<障碍物>部署以后可以阻挡敌人的行进路线
These personal notes record thoughts on Nuova Volsinii's construction, the diligence and urgency of the writer plain to see. At the very back, however, are mixed in some pages of traditional Siracusan recipes.=随身手记记录着新沃尔西尼建设的相关思路，能看出书写者的用心和急迫。不过最后还夹杂着几张叙拉古的传统食谱。
These pillars once supported the entire structure of Yishan Temple, and this lamp was hung up after renovations. They are already extremely old, old enough to no longer serve any purpose, but they can at least prop up a bit of light.=以前支撑整个移山庙结构的立柱，灯是修缮之后挂上去的。它们已经很老了，老到没什么用，但它们至少还能承载一点光明。
These pills have not just the aroma of tea, but all sorts of flowers too. Many patients consider herbal pills bitter, so I've put my mind to diminishing that bitterness. I hope... the people of Rhodes Island won't dislike this flavor.=这些药丸除了茶香味，还有各种花香口味的。很多患者觉得草药丸很苦，所以我想办法把苦味降低了。希望......罗德岛的大家不会讨厌这个味道。
These poor souls may not have put their wicked thoughts to action had I arrived sooner.=如果我能早些来到此地，这些可怜的人们或许就不至于将恶念付诸实践。
These powers are a gift from the Holy Mountain.=这力量乃是圣山的馈赠。
These precious, pleasant memories… the more I see, the more I feel a sort of emotion. I think it's called 'grief'. I'm grieving for… her.=所有这些被珍重的记忆，愉快的记忆，看得越多，越使我感受到另一种情感。这种情感该是叫做“哀悼”。我哀悼......她。
These psychadelic-looking mushrooms exuding brilliant colors can enhance the performance of the Limbic System.=散发着迷幻绚丽色彩的蘑菇，能提升边缘系统的稳定性。
These punks are nothing compared to the foes Victoria's surmounted!=与维多利亚战胜过的强敌相比，这些喽啰也太弱了！
These real battlefields give me so much more inspiration than any film set I've been to.=真实的战场，比任何片场都要让我灵感喷发啊。
These rogues were unable to extract any wealth from the Sea Terrors, so they turned their blades on their fellow men. This time, they struck a sheet of metal.=流寇无法从恐鱼身上获取财富，便转而对着同胞痛下杀手。这次他们踢到了铁板。
These roots are breaking apart, and... floating upwards?!=这些根系在破碎，它们......正在向上飘浮？！
These seeds occasionally fall onto the ship. Oftentimes I gather them up and wait like this on the solid ground, closing my eyes and feeling which way the wind is blowing. There, once the breeze rises, I let them go, and those seeds find someplace to take root all on their own.=这些种子是偶然落在舰船上的，我经常会把它们收集起来，然后就像这样待在地里，闭着眼睛感受风如何吹过。您看，找到风起的地方，把它们放进风里，种子会自己找到生根发芽的地方。
These shadows all come from the same persistent Nightzmora. He has long since gone astray, but the shadows left by his obsession still relentlessly march northward on a punitive expedition.=这些影子都来自同一位执着的梦魇。他本人早已不知所终，但因他执念留下的影子，仍在不停地向北征伐。
These silvery liquid orbs, 'Corazonix', now form my right arm. They convey to me the movement of all things: the wind, the waves, fin-schools... and even the subtle currents of blood within the human body. That sensation... is as if I am merging with the very pulse of all existence.=这些银色的流体小球叫做“心相原质”，如今是它们构成了我的右臂，也是它们时时刻刻向我传达万物的动向，风、浪、鳞群......甚至人体内的血液。那种感觉，好像我在与万物一同流淌。
These Siracusan civilians seem to have strayed into the fighting despite having been evacuated along with the rest of the crowd earlier. For whatever reason, whenever an accident of any sort happens, everyone's wrath falls upon you.=看上去像是意外闯入的叙拉古平民，明明战斗前已经疏散了群众，他们还是误入了激烈的战场。不知为何，只要他们出了意外，所有人的怒火就会降临在你身上。
These sleeves are so tight, I can't stand it! Phew… Much better. *Ssh* Don't tell Leizi, or she's going to nag my ears off about disrespecting her clothes again…=这衣服的袖子裹得、难受！呼——舒服多了。嘘，别告诉惊蛰，否则她又要骂我把她的衣服穿得没规没矩了......
These small, frightful creatures seem to have no end... are they frightful?\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it will earn a Hui-Ming attribute.=这些小小的可怕的生物仿佛无穷无尽......可怕吗？\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性
These small, frightful creatures seem to have no end... are they frightful?\n<Mark of Hui and Ming> Operators deployed on it will earn a Hui-Ming attribute.=这些小小的可怕的生物仿佛无穷无尽......可怕吗？\n<晦明之印>部署在其上的干员获得晦明属性
These smugglers armed to the teeth presume that none would dare provoke them. Lin Yühsia disagrees.\n<@lv.item><High Tide></>Unable to deploy on flooded tiles. Allied units and enemies in the water will suffer from 'Erosion': Allied units have reduced ASPD, continually receive Corrosion and receive additional Corrosion when attacked; Enemies have reduced ASPD and Movement Speed, and continually lose HP=这群武装到牙齿的走私犯以为没有人敢惹自己，林雨霞并不这么认为。\n<@lv.item><涨潮></>被淹没的地块无法部署，水中的敌方和我方单位受到“水蚀”：我方攻击速度降低，持续受到侵蚀损伤，被攻击时附带侵蚀损伤；敌方攻击速度和移动速度降低，持续流失生命
These smugglers armed to the teeth presume that none would dare provoke them. Lin Yühsia disagrees.\n<High Tide>Unable to deploy on flooded tiles. Allied units and enemies in the water will suffer from 'Erosion': Allied units have reduced ASPD, continually receive Corrosion and receive additional Corrosion when attacked; Enemies have reduced ASPD and Movement Speed, and continually lose HP=这群武装到牙齿的走私犯以为没有人敢惹自己，林雨霞并不这么认为。\n<涨潮>被淹没的地块无法部署，水中的敌方和我方单位受到“水蚀”：我方攻击速度降低，持续受到侵蚀损伤，被攻击时附带侵蚀损伤；敌方攻击速度和移动速度降低，持续流失生命
These so-called foes… not even worth drawing my sword.=这些东西......不配我拔剑。
These strings are vibrating... for you.=琴弦在振动......为了您。
These tentacles are illusions? Why delude yourself?=你什么时候产生了这些附肢只是幻象的错觉？
These things won't help with the ritual…=这些对仪式没有帮助......
These things... I have seen them too many times. Nobody needs things like these anymore.=这些事情......我见过太多了。已经没人需要这些了。
These trades are strictly between you and me. Were others to offer the same 'remuneration' as you, I may not necessarily accept them.=这交易只在你我之间。旁人给我这样的“报酬”，我也不一定想要的。
These training records may not prove to her family that she can more than hold her own, but they do show that she is quickly improving.\nThe things that she gifts others might seem valuable, but what is truly priceless is the courage hidden deep within her.=这些训练记录也许还不能向她的家人证明她足够优秀，但是能让人看到她在迅速地成长。\n她赠送的东西总是看起来很值钱，但最有价值的是她潜藏在心底的勇气。
These trollies are sometimes used to move clothes, and sometimes sent to other cabins to help. They're needed because there will always be those willing to keep their dirty laundry for months at a time.=用来转移衣物的小车，有的时候它们还会去别的舱室帮忙。\n总有人愿意囤上好几个月的脏衣服，所以小车的存在是很有必要的。
These wandering Sami once knew all the threats of the icefield, but now they have nothing to say, and are nothing at all.=这些游荡的萨米人曾经通晓冰原上的种种威胁，但如今他们什么都说不出，也什么都不是了。
These water cannons were originally made for industrial usage. In addition to shooting pressurized water, they can also release high-temperature steam. So please don't touch them haphazardly; they're not like Closure's little buggies.=这些蓄水炮本来都是为了工程才制造的，除了高压水以外，还可以释放出高温蒸汽束。所以请不要随便触碰，他们可不是可露希尔的小车。
These weapons are hard to lug around=这些武器带着不方便
They all know to talk, to mince words, to deceive. Not a single word they utter is the truth.=他们都会说话，欺瞒，试探，没有一句关乎真相。
They all say you're a workaholic, but it's not as if you're always awake... Hmm… or these work just isn't exciting enough for you to stay up all night?=他们都说你是个工作狂，我看你也没忘记睡觉嘛......还是说，手头的任务你提不起兴趣？
They always stuff their backpacks with survival supplies, then press forward with the determination and will to challenge the boundaries of the known.=他们总是会把一切利于生存的物资塞进背包里，然后带上那一往无前的决心与意志，挑战认知的边界。
They are all enemies, and you thirst to rip and tear your enemies apart!=所有人都是敌人，你渴望撕碎敌人！
They are clear springs formed from flowing water, and they heal all that live.=他们是流水聚成的清泉，他们疗愈众生。
They are commanded by the 'Aegis' of the Infected. The most ancient bloodline among the warriors of Sarkaz. Ursus's indomitable incarnation of war. The backbone of the Reunion Movement. Yelena's father.\n<@lv.item><Originium Altar></> Periodically emits Pulse Waves to the surrounding tiles, damaging both allied and enemy units.\n<@lv.item><Interference Mine></>Upon explosion, deals heavy damage to enemies in the surrounding tiles and amplifies the damage they take for 15 seconds.=感染者游击队“盾”的指挥官。萨卡兹勇士中古老至极的血脉。乌萨斯最壮毅的战争化身。整合运动的脊骨。叶莲娜之父。\n<@lv.item><源石祭坛></>周期性向四周释放气体，对我军与敌军造成伤害\n<@lv.item><干扰地雷></>爆炸时可使四周的所有敌人造成大量伤害并使其15秒内受到的伤害增加
They are commanded by the 'Aegis' of the Infected. The most ancient bloodline among the warriors of Sarkaz. Ursus's indomitable incarnation of war. The backbone of the Reunion Movement. Yelena's father.\n<Originium Altar> Periodically emits Pulse Waves to the surrounding tiles, damaging both allied and enemy units.\n<Interference Mine>Upon explosion, deals heavy damage to enemies in the surrounding tiles and amplifies the damage they take for 15 seconds.=感染者游击队“盾”的指挥官。萨卡兹勇士中古老至极的血脉。乌萨斯最壮毅的战争化身。整合运动的脊骨。叶莲娜之父。\n<源石祭坛>周期性向四周释放气体，对我军与敌军造成伤害\n<干扰地雷>爆炸时可使四周的所有敌人造成大量伤害并使其15秒内受到的伤害增加
They are crueler, more intractable, and more belligerent than their Sargonian kin. So save your breath and pick up your weapons.\n<@rolv.rem>This stage has <Active Originium> that greatly increases the ATK and ASPD of units that pass over it, but makes them lose HP over time.</>=他们比萨尔贡的同族更残忍，更顽固，更好斗。所以不要浪费口舌了，举起武器吧。\n<@rolv.rem>场地中有会损失生命但大幅提升攻击力和攻击速度的<活性源石>。</>
They are crueler, more intractable, and more belligerent than their Sargonian kin. So save your breath and pick up your weapons.\nThis stage has <Active Originium> that greatly increases the ATK and ASPD of units that pass over it, but makes them lose HP over time.=他们比萨尔贡的同族更残忍，更顽固，更好斗。所以不要浪费口舌了，举起武器吧。\n场地中有会损失生命但大幅提升攻击力和攻击速度的<活性源石>。
They are dissatisﬁed with their present, and devote their lives to another path, but in the end, there was no path leading to happiness. The cycle repeats, time runs out, and only sorrow remains.=他们不满于当下，为走上另一条路而付诸一生，可到头来，没有一条路通往幸福。循环往复，光阴耗尽，唯余哀愁。
They are indistinguishable.=他们并无区别。
They are used to waiting for the predestined to happen, and no longer hold many expectations for short-sighted humans. Regardless, the endpoint as seen by many Cyclopes has at this point chosen you.=他们习惯于等待注定之事发生，他们对短视的人类已经不抱太多期望。无论如何，众多独眼巨人所见的道路终点，在此刻选择了你。
They aren't aggressive, but they're still our enemies, so we better move around them.=虽然他们没惹我们，但敌人就是敌人，还是绕着走吧。
They avoid me... I just want to touch their tails. Provence, and Texas... I like their scent.=她们都躲着红。红其实只是想......摸摸她们的尾巴。普罗旺斯的，德克萨斯的......红在她们身上，能闻到红喜欢的味道。
They build a cocoon to keep them from harm, to protect the tiny dreams and fragile futures.=为了隔绝可能的伤害，为了尝试保护微小的梦与摇摇欲坠的未来，大家构筑了一座茧房。
They call it fruit juice, but it's actually alcohol. The bottle itself states that minors are forbidden from drinking it. Its Victorian place of origin once fell within Gaul's territory.=说是果汁其实是酒，瓶身上标注未成年禁止饮用。原产地曾在高卢版图内，现属于维多利亚。
They called me their boss. So I protected them, gave them food and a place to rest. But now, for as long as I haven't beaten you, you're my boss. I'll protect you, and I'll follow your orders.=他们叫我一声老大，我就会保护他们，让他们有饭吃，有地方睡。而只要我一天没有赢过你，你就始终是我老大，我会护你性命，供你差遣。
They came just in time; our provisions are running low.=他们来得正好，我们的物资不剩多少了。
They can't be running far. Do you plan to pursue?=他们跑不远，但是，你打算追吗？
They cannot think yet. If they could, they would still pick up their weapons.=它们还不能思考，而他们思考后仍会决定举起武器。
They cross paths, love, hate, and eventually die.=他们交流，他们仇恨，他们相爱，最终他们也会死去。
They defend the peace of today.=今日之安宁，离不开他们的坚守。
They died before their lofty ambitions could be realized. The three heroes' weapons have faced the arms and armor of the Hundred Clans. If they saw Yan as it is today, would they know contentment?\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=壮志未酬身已死。三英遗留之兵刃曾亲历百氏干戈，见今日之大炎，是否会感到宽慰？\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
They died before their lofty ambitions could be realized. The three heroes' weapons have faced the arms and armor of the Hundred Clans. If they saw Yan as it is today, would they know contentment?\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=壮志未酬身已死。三英遗留之兵刃曾亲历百氏干戈，见今日之大炎，是否会感到宽慰？\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
They do not yet comprehend the enemy's cruelty…=他们还不了解敌人的残酷......
They don't look alike at all...=可他们看起来长得也不像啊
They escaped. Fortunate for them... and perhaps for me as well.=被他们逃了。对他们来说是件好事......对我来说，或许也是。
They gave up before we got to the cadence. Looks like the program doesn't need to be too long.=还没来得及听到休止符，敌人就放弃了，看来没必要准备很多曲子。
They get along so well!=他们关系真好！
They give a warm welcome and take us to a giant barn, where we discover it houses a herd of juvenile Sandfall Crystalhoofs. According to the herders, they're trying to domesticate the precious creature, but for various reasons they tend to escape when they reach maturity. This is but another page in their long history of failed attempts.\nWe talk about the creature's characteristics, local distribution, and other key information and thank them for the help.\nWe part ways, perhaps we can meet them again.\n<color\=#d8d769>We used some food for a chance to encounter a Sandfall Crystalhoof.</color>=他们热情款待了我们，并将我们带到了一处大棚屋，这时我们才发现棚屋里竟是一群处于幼年期的落沙晶蹄兽。根据主人介绍，他们正在尝试驯化这种珍贵的动物，但出于种种原因，它们大多会在成年后自行挣脱束缚逃跑，在过去很长的时间里驯化的尝试都是失败的。\n我们和主人攀谈起这种动物的种种习性，还有在当地的分布等关键信息，并感谢他们的款待。\n我们互相告别，或许未来还会再相见。\n<color\=#d8d769>我们送出了一些食品，并获得了与落沙晶蹄兽相遇的机会。</color>
They give a warm welcome and take us to a giant barn, where we discover it houses a herd of juvenile Sandfall Crystalhoofs. According to the herders, they're trying to domesticate the precious creature, but for various reasons they tend to escape when they reach maturity. This is but another page in their long history of failed attempts.\nWe talk about the creature's characteristics, local distribution, and other key information and thank them for the help.\nWe part ways, perhaps we can meet them again.\nWe used some food for a chance to encounter a Sandfall Crystalhoof.=他们热情款待了我们，并将我们带到了一处大棚屋，这时我们才发现棚屋里竟是一群处于幼年期的落沙晶蹄兽。根据主人介绍，他们正在尝试驯化这种珍贵的动物，但出于种种原因，它们大多会在成年后自行挣脱束缚逃跑，在过去很长的时间里驯化的尝试都是失败的。\n我们和主人攀谈起这种动物的种种习性，还有在当地的分布等关键信息，并感谢他们的款待。\n我们互相告别，或许未来还会再相见。\n我们送出了一些食品，并获得了与落沙晶蹄兽相遇的机会。
They give you a run-down of the general circumstances and important points of every part of the Garden. You learn a lot from them.=他们介绍了界园各个区域的大致情况与注意事项，让你们受益良多。
They had a celebration today? I was so occupied that I hardly noticed… Doesn't matter, as long as there are wounded looking for treatment, my job's not finished. Not to mention the goal I set for myself to become a better medic. See you then, Doctor, for I still got works to tend to!=原来今天有庆典啊，我忙得都忘了......不过，只要还有一个伤员，医生就不会休息。何况我还要成为更厉害的医师，我继续去忙了！
They have no idea who they're messing with. Bravo, Doctor. I was right to partner with you. I hope you'll find even more challenges for me in the next battle.=他们根本不知道自己在阻挡什么。干得不错，博士，我没选错合作对象。希望下一场战斗，你能为我带来更多的挑战。
They have no path to escape.=他们无路可逃。
They have no position to evade.=他们无从躲闪。
They have no power to withstand.=他们无力抵挡。
They have no way of knowing if the person in front of them is still an Inquisitor.=他们无从知晓面前的人究竟还是不是审判官。
They have no way to advance.=他们无法前进。
They have only one goal. All of their actions are in service of that singular goal. They have no castes, no individual interests. They seek only to reach the endpoint of evolution.=它们只有一个目标，它们所有的行为都只为了那个目标，没有地位的高低，没有个体的利益，它们只为了达到进化的终点。
They have trapped themselves in this place. Ah, peace and quiet. No one can interrupt this creation now.=是他们自己将自己关在这里。啊，多么安静，再也没有人能打扰这场创作了。
They have what they uphold, and we have ours. Thank you for the willingness to realize, Doctor.=他们有他们的坚持，我们也有我们的。感谢您愿意去了解，博士。
They just keep coming!=怎么没完没了的！
They keep pushing and pulling, like waves splashing upon a beach, all in an attempt to so much as touch the corner of their idol's shirt, even if her attire is hardly any different from the tattered clothing they are wearing.=他们攀扯彼此，像潮水阵阵扑向滩涂，只为能够触及受崇奉者身上的一片衣角，哪怕那只是与他人并无不同的粗布衣衫。
They left not even bones, all for the sake of the land beneath their feet.=为了保护脚下这片土地，他们尸骨无存。
They look around themselves in confusion before running towards the challenger, reaching out to him to try to help him up, but getting no response from him.=她们茫然地环顾四方，片刻后才跑向挑战者，向他伸出了手，似乎是想搀扶他，却没有得到回应。
They look at one another across the boundary between truth and lies. On Exusiai's side of the line, the bell atop the Tower of Revelations rings, clear as can be.=她们正隔着虚假与真实对望，而启示石塔的钟声在能天使这一侧响起，清晰可闻。
They look in the direction that he is pointing, and see a massive battleship rising on the horizon, so massive it is hard to tell whether it is a ship or a nomadic city.=众人朝那个矿工所指的方向看去，庞大的高速战舰正从地平线缓缓升起，它大到几乎让人难以分辨那究竟是舰艇还是巨型移动城市。
They love you, free of worry and care.=人人都喜欢无忧无虑的你。
They may have escaped the battle, but they can't escape the war.=他们只是逃离了这场战斗，但逃不开这片战场。
They may seem simple, but the sets of crafted armor the stalls offer in bulk have passed through strict consecration ceremonies and are able to ward off evil and disaster.=这些看似简易、在小摊上大量出现的工艺护甲其实经过了严格的赐福开光手续，有着辟邪消灾的功用。
They might've gotten away, but they won't want to bleed again. Not a bad end to things.=逃跑的人自此会害怕流血，这未尝不是好的结局。
They must be eliminated. This kind of evolution is an abomination.=它们必须被清理，这种演化骇人听闻。
They only remember my blade.=他们只能记住我的袖刃。
They pluck the things that grow spontaneously from the soil, chop, grind, and dilute them until you can no longer recognize their original form, and then paint the walls with their toy.=他们把土壤里自发生长出来的东西采摘、切碎、研磨、稀释，直到看不出一点原来的影子，然后用那玩意儿刷墙。
They probably won't make it to tomorrow.=他们，也许再没有机会看到明天的太阳了。
They ran out of bricks when putting the wall together, so they used wood instead. Not like anyone had the gall to steal from the Glasgow Gang or come looking for trouble. The gang members all believed in this, until war arrived.=砌墙时砖头不够用，就用木板来凑。反正不会有人敢偷格拉斯哥帮的东西，也不会有人敢来找她们的麻烦。\n格拉斯哥帮所有人之前都相信这一点，直到战争来临。
They reforge themselves according to your will. Naturally, they all gleam with the same luster.=它们依你的意志构建，自然也就显现出了同样的光泽。
They require someone to guide their way, as the road ahead is long.=它们需要有人为其引导方向，前路茫茫。
They said an expensive enough guitar would go un-smashed.=据说琴只要贵到一个地步就不会被砸。
They said my blade was too dangerous and wouldn't let me into the kitchen. I just wanted to help, but as soon as I tapped that cutting board with my blade, it split in two... Umm... should I pay for it?=呃，他们说我的刀太危险，禁止我再进厨房。我只是想帮忙，可是，那个砧板，我的刀稍微一碰就裂开了......唉，那个，要赔偿吗？
They say 'the law is the basis of morality,' but that's not a natural truth. It emerges from a consensus of the people. When the people come to see violence as order, the law is nothing but a fantasy to dream of. And I, as the keeper of that fantasy, am the most ridiculous of all.=常有人说，“法律是道德的底线”，但底线并不天生存在，它来源于所有人的共识，当人们将暴力认定为秩序时，法律就已沦为了仅供仰望的空想。而我，正是那最可笑的，看守这份空想的人。
They say Laterano is a place without conflict and hatred. Do you buy that? I don't.=人们说拉特兰是一个没有矛盾没有仇恨的城市，你信么，我不信。
They say Laterano's a place without conflict or hatred. Do you buy that? I sure don't.=人们说拉特兰是一个没有矛盾没有仇恨的城市，你信么，我不信。
They say little of the King of Sarkaz Theresis's death, or of Kal'tsit's conversation with the black crown, but mention how Rhozdel is a harbor for the Infected, and that it will become the frontline in the battle against Originium. A shared vision has united the two who should have been mortal enemies. After hearing about your journey, they help you find a Door and fix it in place, so both parties can help each other at any time.=她们并没有过多谈论魔王特雷西斯的死亡以及凯尔希与黑冠的对话，只讲述了罗德戴尔是感染者的港湾，也将成为反抗源石的前线，共同的愿景让本是死敌的两人走到了一起。在听闻了你的旅程后，她们帮助你寻找并固定了“门”，这样你们就能随时支援对方了。
They say quenching makes or breaks steel, but without all the hammering first, you'll never get the good stuff. Haha, not half bad, Doctor.=钢件的品质好坏在淬火那一刻就会定下，但如果没有淬火前一下又一下的敲打，你什么都做不出来。干得不错，博士。
They say so long as you defeat the Lunatic Magician of the dungeon, all that lies within is yours. When I was in the depths before, I wasn't thinking at all about why I was down there, or what it was that I truly wanted... but meeting you all made me realize just what it's like to have a goal in life.=听说只要击败了迷宫的狂乱魔法师，就能获得那里的一切。我之前去迷宫深处时并没有仔细考虑自己为什么想去，又或是想要得到什么。但是认识你们后我才知道，有目标的人生，原来是这样的。
They say there's a dessert shop in Laterano that finds you instead of the other way around, its ice cream cones confectionary magna opera. To this day, countless Sankta roam the streets in search of it.=传说，拉特兰有一家可遇不可求的甜品店，其中的甜筒是绝品，至今依然有无数萨科塔在大街小巷中寻找这家店。
They say you can see another side to someone when they perform an instrument, but performing an instrument is itself an act too.=有人说演奏能看出人的另外一面，但演奏本身，也是表演。
They see you as a poacher, as the equipment and instruments on you are beyond suspicious in their eyes. Just what have they gone through to treat all outsiders with such violence? But now, you have no time to think about it.=你被当成了盗猎者，你携带的设备和仪器在这些萨米人眼中无比可疑。他们究竟经历了什么，才会以暴力对待一切外来者？此时你已经无暇思考。
They sense you coming, Doctor.=它们感受到你的靠近了，博士。
They shall learn whom they face.=他们会知道自己将要面对什么。
They shall pay for this... They must pay…=必须让他们偿还......必须......
They should be more decisive... this will only create complications.=他们应该更干脆些......这样会留后患。
They should rebuild their homes, of course=家园当然要回到原来的模样
They sigh and march northward, none of them answering your question save for one who hands you something as he passes by. You realize that it is a compass containing the Cyclopes' Originium Arts. 'Now that you have started, do not ever stop.'=他们叹息着，一言不发地向北前行，没有人回答你的问题，只有一位在路过你身边时，将什么东西交到了你手中。你发现那是一个蕴含独眼巨人源石技艺的罗盘。“既然你已动身，那就再也不要停下。”
They sigh and march northward, none of them answering your question save for one who hands you something as he passes by. You realize that it is a whetstone, a possible catalyst for Sami Arts. 'The only tool is an indestructible self.'=他们叹息着，一言不发地向北前行，没有人回答你的问题，只有一位在路过你身边时，将什么东西交到了你手中。你发现那是一块能催动萨米法术的砥石。“唯一的工具，就是无坚不摧的自身。”
They sneer, and grab the blueprints on the ground, tossing them all into the flames before running into the night. You do not chase after them, instead salvaging a few pages yet to be taken by the flames. There is no resolving the conflict between the Sarkaz and the other races, which is why the former escaped into the skies.=萨卡兹工程师们冷哼一声，抱起地上的图纸全数投进火焰中，接着便转身跑进夜色里。你没有追上去的打算，而是从火焰中抢出几张还未烧尽的残页。萨卡兹与其他种族之间的矛盾注定无法调和，否则他们也不至于逃到天上去。
They stare at each other wordlessly, as though looking into blurry mirrors.=像是对着一面模糊的镜子，二人相顾无言。
They swarmed forth, no piety at all.\n<@lv.item><Makeshift Walkway></> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately=他们一拥而上，毫不虔诚。\n<@lv.item><临时步道></>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡
They swarmed forth, no piety at all.\n<Makeshift Walkway> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately=他们一拥而上，毫不虔诚。\n<临时步道>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡
They take most of their supplies as they leave, but you find the Treescar's helmet in his tent. A Sami warrior leaving their helmet behind as they go off to fight means that they are determined to die in battle. You think over the Foldartal's contents, and hurriedly lead your team to catch up with Treescar.=他们前进时带走了几乎所有物资。但在“树痕”的帐篷里，你找到了他的头盔。当一个萨米战士丢下头盔迎战，就说明，他已有了必死的决心。考虑到密文板上所雕刻的内容，你赶紧带领队伍去追赶“树痕”。
They tell me my family met its downfall because I got infected, that I am to blame for everything. Hmph, just what you'd expect from the knight nobles. They're all good-for-nothings who know only to bully the weak.=他们都说家族是因为我的感染而没落，一切都是我的错。哼，这就是骑士贵族，一无是处，只知道欺侮弱者。
They told me I was meant to be an assassin, twisted my life onto a path it never should've taken. But they never even gave me a reason, and I did far too much I never should have done. You've given me a new lease on life, and I'll be sure to use it well.=他们之前说我适合暗杀，将我的人生扭向了一条本不该去的道路，却从来不告诉我原因，而我又在那种环境下做了太多不应该做的事。你们帮我延续的这几年生命，我会好好地使用的。
They told me I'd died. They were wrong. I was reborn.=他们当时说我要死了，他们错了，我重生了。
They tread upon home, upon family, upon foe. They salted the soil, dumped bodies in the river... They are everywhere.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<@lv.item><Rock Wall></> Units cannot be deployed on this tile.=他们向家园碾去，向亲人碾去，向仇敌碾去；他们在土地上撒盐，将尸身赶进河流中......他们无处不在。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<@lv.item><阻道岩壁></>无法在所处地块部署单位。
They tread upon home, upon family, upon foe. They salted the soil, dumped bodies in the river... They are everywhere.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<@lv.item><Rock Wall></> Units cannot be deployed on this tile.\n<@lv.fs>Condition: </>\nMore Army Heavy Artillery appear=他们向家园碾去，向亲人碾去，向仇敌碾去；他们在土地上撒盐，将尸身赶进河流中......他们无处不在。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<@lv.item><阻道岩壁></>无法在所处地块部署单位。\n<@lv.fs>附加条件：</>\n出现额外集团军重型火炮
They tread upon home, upon family, upon foe. They salted the soil, dumped bodies in the river... They are everywhere.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<Rock Wall> Units cannot be deployed on this tile.=他们向家园碾去，向亲人碾去，向仇敌碾去；他们在土地上撒盐，将尸身赶进河流中......他们无处不在。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<阻道岩壁>无法在所处地块部署单位。
They tread upon home, upon family, upon foe. They salted the soil, dumped bodies in the river... They are everywhere.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<Rock Wall> Units cannot be deployed on this tile.\nCondition:\nMore Army Heavy Artillery appear=他们向家园碾去，向亲人碾去，向仇敌碾去；他们在土地上撒盐，将尸身赶进河流中......他们无处不在。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<阻道岩壁>无法在所处地块部署单位。\n附加条件：\n出现额外集团军重型火炮
They used to call me Reunion, and then the Mudrock Squad, and now... I've been promoted by my former enemy. Is this what they meant by 'life is a highway'?=我曾被称作整合运动，又被称作泥岩小队，而现在......我又被过去的对手嘉奖，这就是所谓的“命途多舛”？
They walk here freely.=它们在这里自由漫步。
They were extremely grateful for our help.=他们非常感激我们的帮助。
They were getting off work but were in such a hurry that they ended up in the wrong Kazdel.\n<@rolv.rem><Originium Altars> that deal damage to both allies and enemies are present on the field</>=他们正赶着下班，因为太着急，他们走错了卡兹戴尔。\n<@rolv.rem>场地中有对敌我造成伤害的<源石祭坛></>
They were getting off work but were in such a hurry that they ended up in the wrong Kazdel.\n<Originium Altars> that deal damage to both allies and enemies are present on the field=他们正赶着下班，因为太着急，他们走错了卡兹戴尔。\n场地中有对敌我造成伤害的<源石祭坛>
They were trying to be nice but you really took them at face value...=别人夸你你还当真了
They who dwell in darkness will be punished.=犯下罪行之人，最终会被罪行吞噬。
They will become our blood kin. They no longer need to feel the suffering of aridity. Their prior existence was already too painful.=他们会成为我们的血亲。他们不用再受干燥的苦。他们原本的活法太辛苦了。
They will cough up some useful information.=他们必须吐出些有价值的情报。
They won't be much threat. Do you want me to catch up with them?=威胁应该不大，需要我追上去吗？
They won't get away.=他们跑不了。
They'll be sleeping with the fins in no time.=干净利落地解决他们。
They'll pay for what they've done.=他们会为此付出代价的。
They're all in a painting, and we know that.\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it will earn a Hui-Ming attribute.=她们都在画里，我们知道。\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性
They're all in a painting, and we know that.\n<Mark of Hui and Ming> Operators deployed on it will earn a Hui-Ming attribute.=她们都在画里，我们知道。\n<晦明之印>部署在其上的干员获得晦明属性
They're arguing over what music to put on in the car. Help them make up their minds.\n\n<color\=#FFA300><Danger Zone> </color>Operators in the Danger Zone retreat at the end of the wave.\n\n<color\=#FFA300><Entitative Program> </color>Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=他们为车载音乐选哪首争吵不休，帮他们做个决定吧。\n\n<color\=#FFA300><危险区域></color>危险区域内的干员会在波次转换时撤退\n\n<color\=#FFA300><实体程式></color>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
They're arguing over what music to put on in the car. Help them make up their minds.\n\n<color\=#FFA300><Orientation Trial> </color>Use a pre-picked squad of 3 Operators.=他们为车载音乐选哪首争吵不休，帮他们做个决定吧。\n\n<color\=#FFA300><定向试炼></color>定向试炼提供3名预选干员组成的小队
They're arguing over what music to put on in the car. Help them make up their minds.\n\n<Danger Zone> Operators in the Danger Zone retreat at the end of the wave.\n\n<Entitative Program> Available when retrying a wave that you have completed. Greatly strengthens your Operators for the wave.=他们为车载音乐选哪首争吵不休，帮他们做个决定吧。\n\n<危险区域>危险区域内的干员会在波次转换时撤退\n\n<实体程式>已完成波次再次挑战时可以激活，激活后本波次内我方干员获得大幅强化
They're arguing over what music to put on in the car. Help them make up their minds.\n\n<Orientation Trial> Use a pre-picked squad of 3 Operators.=他们为车载音乐选哪首争吵不休，帮他们做个决定吧。\n\n<定向试炼>定向试炼提供3名预选干员组成的小队
They're family, but the gap in their personalities is really worlds apart.=都是一家人，人品上的差距真的是，唉，天差地别。
They're fast on the move, but I can still read their tracks.=虽然移动得很迅速，但我还是能捕捉踪迹。
They're flanking us? My bad, sorry…=被包抄了？是我的失误......
They're getting away. Do you need me to walk you through this? Ma dai! Whack them already.=敌人在溃逃，还需要我教你怎么做吗？把他们处理干净。
They're going to lose. If they don't take a proper defense stance, they won't be able to block this one. You've got them.=......要输了。如果不回防，对手接不下这样一招。对面会输。
They're gone. Bet they know the way back home, right?=他们走了。他们一定知道自己可以回到哪里吧？
They're inside the mound for sure=一定在土堆里
They're making such a ruckus!\nThese basorobeasts keep knocking on the trees around my house in the middle of the night.\nGet rid of them so I can hand in my manuscripts in time!=实在是太吵啦！\n我家周围的岩冠兽，每天半夜都在撞树。\n为了我能及时交稿，快把它们打发走吧！
They're no threat anymore. Just let them wander off into the wilderness.=他们已经构不成威胁了，放他们回荒野上游荡吧。
They're not part of a good breakfast!=不给他们好果子吃！
They're promoting new drinks at the bar... What should I have today?=吧台又开始推新饮品了，今天喝哪款好呢。
they're using Powerful Strike γ on her=对主播使用强力击γ吧
They're wide open!=露出破绽了喵！
They've all been taken care of.=都搞定了。
They've got guts, coming at us like this. Don't they recognize our banner? Guess we're in for a fight.=还敢过来，不认得我们的旗子吗？啧，只能动手了。
They've lost their will to fight. Not my targets anymore.=失去战意的人，不该是我的攻击目标。
Thiago attempts to convince Jordi to leave, and uses this opportunity to tell him about the truth of Gran Faro. The dark sea leaves no way out.=蒂亚戈试图说服乔迪离开，借此机会，蒂亚戈告知了乔迪关于格兰法洛的一切，面对漆黑的大海，人们似乎无路可去。
Thiago is killed by a burnt cultist. Before his death, Thiago fails to learn the truth behind his former lover and the downfall of his town. Aboard the Stultifera Navis, the Seaborn's evolution cannot be stopped, but Irene finally raises her handcannon.=烧伤的深海教徒杀害了蒂亚戈，死前，他也没能得知往昔爱人与小镇沦落的真相。“愚人号”上，海嗣的进化无法被阻止，但艾丽妮终于举起了手炮。
Thiago is the protector of his homeland, and he finally bares his fangs at the cultists who would destroy his home. The High Inquisitor fights to the bitter end, and the chaotic hunt aboard the Stultifera has only just begun.=蒂亚戈是家园的卫士，他最终向破坏家园的深海教徒露出了獠牙。大审判官苦苦支撑，而斯图提斐拉号的狩猎乱战才刚刚开始。
Thick and heavy leather armchair covered in cuts and bullet holes despite numerous attempts at repair. Many a previous owner has been dragged away from it.=厚重的皮质单人沙发，斑驳的靠背缝补了很多次，仍能找到弹孔与刀口。可想而知，它的每一任主人最后离开它时都是被拖走的。
Thick blankets hang from wooden racks to keep the cold from seeping through the roof. If the temperature drops, the blanket can be removed to provide warmth.\nCivilization continues to move forward, but some wisdom persists through the ages.=木架挂上厚实的毛毯用以隔绝屋顶渗下的寒气。若是温度继续下降便可将毛毯拿下取暖。\n文明不断向前推进，但有些智慧能够沿用许久。
Thick blizzard=冰雪其雱
Thick Curtains (Left)=厚重窗帘（左）
Thick Curtains (Right)=厚重窗帘（右）
Thick Direswine Hide=凶豕兽的厚实皮
Thick Fur Rug=长毛毡毯
Thick Patterned Rug=花纹厚毯
Thick Versus Thin=粗细有别
Thick wood-pattern wallpaper with tightly-packed holes to absorb sound.\nThe wallpaper alone is not enough to completely block out noise, not even the snoring of the Operator next door.=厚厚的仿木纹壁纸。设计得这么厚是为了利用表面密密麻麻的孔洞隔绝声音。\n毕竟只是壁纸，隔音效果并不太好，甚至无法完全隔绝隔壁房间干员夜里的鼾声。
Thick, heavy golden-lined drapes. In the designer's mind, each and every piece of furniture is important, and must contribute to the whole room's environment.=厚重的金边垂帘。在设计师的思路中，每个家具都是整体氛围的必要拼图。
Thicket=树丛
Thickets=杂木林
Thief and Creditor=小偷与收款人
Thief in the Clouds=云中墨贼
Thief in the Clouds - Erode=云中墨贼·蚀
Thief Raid=小偷敌袭
Thin Rug=轻薄地毯
Thin Self-Cleaning Rug=轻薄自净地毯
Thing Ru=卢婷
Things are different. I don't want to hide myself any longer.=和原先不同，我不想再隐藏自己了。
Things are on the right track now.=提上正轨了。
Things aren't going well. I'll head back to the estate for now.=事情并不顺利，暂时先返回家族吧。
Things change=凡物之变
Things change. Ever unresting. Without a trace. Let it pass.=凡物之变，日夜不息。泡影无踪，唯付一笑。
Things happen suddenly, and thus I write:\nThis is the <@act.missionTips>first time</> the nine-tailed child will join battle.\nBy harnessing her unique Arts,\n<@act.missionTips>the enemy will never be able to touch those devices</>.=事发突然，笔录如下，\n这是九条尾巴的孩子<@act.missionTips>第一次</>加入战斗，\n在她独特的源石技艺帮助下，\n<@act.missionTips>敌人始终没能碰触到那些发声的机器</>。
Things happen suddenly, and thus I write:\nThis is the first time the nine-tailed child will join battle.\nBy harnessing her unique Arts,\nthe enemy will never be able to touch those devices.=事发突然，笔录如下，\n这是九条尾巴的孩子第一次加入战斗，\n在她独特的源石技艺帮助下，\n敌人始终没能碰触到那些发声的机器。
Things have not gone according to plan.=一切没有按照计划进行。
Things just keep getting stranger... Enemy Veteran Junkmen now have regenerative abilities as well. Take care to eliminate them as quickly as possible.\n<@lv.item><Turrets></> periodically fire bolts, dealing Physical damage to our units.=诡异的气氛正在逐渐浓厚……敌方的流浪汉也增加了自我回复的能力，请务必尽快进行消灭。\n<@lv.item><弩炮台></>会定期射出弩箭对我方单位造成物理伤害
Things just keep getting stranger... Enemy Veteran Junkmen now have regenerative abilities as well. Take care to eliminate them as quickly as possible.\n<Turrets> periodically fire bolts, dealing Physical damage to our units.=诡异的气氛正在逐渐浓厚……敌方的流浪汉也增加了自我回复的能力，请务必尽快进行消灭。\n<弩炮台>会定期射出弩箭对我方单位造成物理伤害
Things Left Behind=遗失之物
Things may change in the city, but the one constant is the sight of them toiling, day-in, day-out. It is always nice to have some salted meat and vegetables after sweating all day.\n<@lv.item><Stove> </>Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove> </>Summons 'Vapid Blight' to deal True damage to all allied units in its path.=日新月异的城中，总有他们劳作的身影。腌肉腌菜，咸鲜适口，挥汗后不错的选择。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
Things may change in the city, but the one constant is the sight of them toiling, day-in, day-out. It is always nice to have some salted meat and vegetables after sweating all day.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=日新月异的城中，总有他们劳作的身影。腌肉腌菜，咸鲜适口，挥汗后不错的选择。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
Things Mundane and Worldly=尘世与实在之物
Things ought to be done one by one. The start is always the hardest, but get past it and it'll all be fine.=事情总要一件一件做，万事开头难，挺过去就好了。
Things that are truly excellent will always shine forth, even if stripped of the other trappings normally around it - for example, the discerning gentleman's armament of choice - an empty wine bottle.\n<@lv.rem><Portable Supply Station></>Grants additional skill points to a character or to the Command Terminal.=真正光辉四射的藏品能在不属于它的领域依旧保持无与伦比的光彩，比如绅士的武装，酒吧凶器——红酒瓶。\n<@lv.rem><便携式补给站></>使角色或指挥终端额外获得技力
Things that are truly excellent will always shine forth, even if stripped of the other trappings normally around it - for example, the discerning gentleman's armament of choice - an empty wine bottle.\n<Portable Supply Station>Grants additional skill points to a character or to the Command Terminal.=真正光辉四射的藏品能在不属于它的领域依旧保持无与伦比的光彩，比如绅士的武装，酒吧凶器——红酒瓶。\n<便携式补给站>使角色或指挥终端额外获得技力
Things were worse than expected, Doctor. Even our contingency plan was pushed to its limit... but we still did it!=情况比预想的更为严峻，险些突破了备用方案的极限，但所幸有惊无险......我们做到了，博士！
Think about the future=思考未来
Think Before Acting=思而后行
Think carefully about the position of Medic and Defender Operators=合理安排医疗与重装干员的位置
Think first, then act. There is no turning back.=先想，再动。开弓没有回头箭。
Think it through before you put your hand out.=伸手之前想清楚。
Think over your actions=该考量行动了
Think some more=再想想
Think you can catch me? That's hilarious!=抓得住我？你在开玩笑吧！
Think you can dodge this next trick? Wanna bet?=你们能躲开这一招吗？敢不敢赌一把？
Thinkin' over it, I've been through a fair few battles wi all the folks at Rhodes Island by now. I really do miss the days of lyin' in the hay havin' a nap sometimes. But nobody'd have an idle life to live if I put this spear doon and left, ye ken? So you'll no catch me moanin' aboot it!=回想起来，已经和罗德岛的各位共同经历了许多战斗呢。有时候真的很怀念躺在草垛上午睡的日子。但是我不放开手中这柄矛，才能让更多人过上那种悠闲的生活吧？所以我是不会抱怨的！
Third Form=第三形态
Thirster=干渴者
Thirty-two, then thirty... three? Oh, Doctor? Wait, where was I? Hmm, I've been away half an hour? No worries, almost done. The fiftieth document from the left... one, two... don't worry, I'm the best counter at my escort association.=三十二，后面是三十......三？博士？啊，糟了，数到哪儿了？我离开了有半小时？马上就好，靠左第五十份文件，一、二......放心吧，我是我们镖局最会数数的。
This 'fine dress', perfectly fitting yet just like tears, once clothed many young women like her.=漂亮合身却如泪水般的“好衣裳”，也曾裹着许多和她一般的女孩儿。
This afternoon, the Radiant Knight returned to Kawalerielki and intervened in the battle between Maria and the Snowyheel Knightclub, causing a great uproar across the media and our viewers. After extensive discussions between the Knights Association and the spokesperson representative, it was agreed that the Radiant Knight's intervention in the battle was a clear violation of the rules, but due to the multiple violations from the two knights of the Snowyheel Knightclub as well, the match is invalid.=今日下午，耀骑士回到卡瓦莱利亚基，并干预玛莉娅与雪踵骑士团的比赛一事，在各大媒体与观众之间沸沸扬扬。经骑士协会相关负责人与发言人代表商讨之后，耀骑士于赛事中途干预明显违背原则，但考虑到雪踵骑士团的两位骑士同样做出多项违规举动，本场比赛宣告作废。
This Anasa girl's simple-minded and one-track, but in the field, all she needs to know is when to act. Once the enemy's all in one place, she'll send her wheel flying, and leave them there to lie in the great golden sands.=阿纳萨少女心思简单，直来直去，在战场上，她只需要知道自己什么时候该出手就足够了——当敌人聚集在一起时，她就会抛出她的飞轮，将他们都留在大漠的黄沙中。
This ancient ring is actually said to be a special navigation device, used to find emergency supplies that the Ægir once secretly stashed in various spots across the ocean. Follow the ocean's currents, be guided by wind; your homeland will always continue to bestow gifts upon you.=一枚古拙的戒指，实为特制的导航设备，凭借它可以找到阿戈尔曾在海洋各处秘密存储的应急物资。跟随洋流，跟随风，故乡将永远给予你馈赠。
This animal almanac's a beauty. Right, from the bookshelves. I've washed my hands, so the pages'll be fine... Yeah, this is your office. Something wrong?=这本动物图册很漂亮。嗯，从书架上拿的，我洗过手了，不会弄脏书页......对，这里是你的办公室。怎么了？
This area all clear? Ahh... I think I'm gonna find someplace to take a nap.=这一带清理干净了？啊......好想找个地方睡一觉。
This area is cleared. Next!=这块清空了，下一处。
This area is under attack by aggressive hosts that hurl projectiles at us. Please beware of their long-range attacks.=使用投掷物攻击的狂暴宿主出现在了这个区域，请小心他们的远距离攻击手段。
This area's clear of danger for now. Doctor, you always been like this? Any problem, you'll solve it?=这片区域暂时没有危险了。你一直都是这样吗？什么问题都能摆平？
This arena comes from the ancient sparring grounds at the river island in the middle of Dusk City. The river split the residents into north and south, and they were always ready with a snide comment for the people of the other side. And so, the annual 'Dusk River Bout' single-elimination tournament became the best way to resolve their disputes. The island is long gone from the whims of geology, but the tradition lives on to this day.=这座擂台取自夕城江心岛的古演武场。夕城南北的百姓历来对一江相隔的同胞颇有微词，因此，每年的“夕江对”擂台赛就是他们解决矛盾的好办法。江心岛早已因地质运动消失在了江河中，但这一习俗却被迁入移动城市的人们保留至今。
This arena comes from the martial arts ring in the middle of Nanwu City's bazaar. Nanwu has been a trade hub since ancient times, and has nurtured many families of martial artists and escorts. In order to claim first place at the annual Gathering of Heroes, every martial arts school and escort agency sent their most skilled disciples to compete. Nowadays, even though the competition has taken on more pageantry, the Gathering of Heroes is still the embodiment of the martial spirit of the Nanwu people.=这座擂台取自南武城集市正中的比武台。南武城自古商贸发达，也孕育了众多习武押镖的世家。为了拔得一年一度南武群英会的头筹，各武馆与镖局都会派出武艺最上乘的子弟与其他武者同台竞技。时至今日，虽然加入了诸多表演性质的比赛，群英会仍是南武城百姓尚武精神的具体体现。
This army camp in Sui's memories is in perfect order. People hone their skills and polish their swords, preparing to face the last two Feranmuts within Yan aside from Sui.=岁回忆中的这座军营秩序井然，人们磨砺技艺，打磨兵器，准备面对大炎境内除岁之外最后两头巨兽。
This arrow will find your throat!=这一箭，绝对会射穿你的喉咙！
This art is the crystallization of hard work and great insight. When people ignore the true value of art and use this sacred product as some sort of game, Conviction will descend to right all wrongs.=所谓艺术，是努力和智慧的结晶，当人们开始忽视艺术的真正价值，将这种神圣的产物当作游戏时，就会有断罪者现世。
This award was created to commemorate the anime's success. It is shaped like a bunny rabbit. A job well done gives the production staff a deep sense of pride.=为了纪念动画收获众多喜爱特别订做的奖杯。特意做成了得意兔兔的外形，对于制作人员而言，一部成功的作品确实能够引发源自内心的自豪感。
This badge is for—me? But I haven't done enough. There's still so many Infected… I will help… many more people! Um, yes. You're right, we're… all in this together.=勋章，是给——我的？可是我做得还、还不够。还有好多，感染者......我会帮、帮助更多人！嗯，您、您说得对，我们......一起。
This ballroom has entertained all sorts of guests. Why not head to the First Galley and see if there are any delicacies there yet to be served?=“宴会厅”曾招待过各种类型的客人，去“第一厨房”看看吧，也许那里还有未端上餐桌的美食。
This battle is by no means out of animosity.=这场战斗并非因仇怨而起。
This battle once offered much inspiration for choreographing my cadence.=这场战斗曾给予我不少编织韵律的灵感。
This battle record is a five out of five. It's as good as the Wrankwood action blockbusters I used to watch at the video shop.=这份作战记录完美得像我在录像厅里看过的那些蓝卡坞动作大片。
This battle requires us to concentrate our firepower upon swarms of enemies.=本次作战需要集中火力，对抗蜂拥而至的敌人。
This battle takes place on Chernobog's main street. Please have at least 4 melee Operators in the squad to block all the enemies.=这次的战场在切尔诺伯格的大道，请至少编入四名近战干员，确保对每条路的敌人进行阻击。
This battlefield is wider and enemies will attack from two paths.\nPlease note that enemies coming from the southern path have higher defense. Think carefully about where to deploy your Operators.=战场变得宽阔起来，并且同样被分为了两条进攻道路。\n请注意下方道路中敌人的防御力较高，需要考虑干员的部署位置。
This battlefield needs some heating up.=战场的温度太低了。
This battlefield would do well with a splash of ink.=这片战场，适合泼墨法。
This battlefield… Just like before.=这沙场......一如往日。
This beauty cost me two years of scraping by and a load of debt, but worth every coin. Without it, those Cautus black market profiteers would've dumped me on some mining ship. Living the good life now is all thanks to my sparky friend here.=买这宝贝花了我两年的积蓄外加一笔借款。要不是它物超所值，黑市的卡特斯奸商早就把我丢矿船里运走了。能有今天的舒坦日子，全靠这会漏电的好家伙。
This bed is so soft, and the air conditioning is so perfect! But I have one tiny question... do I have to pay for the lodging?=这床真软，这空调真凉快！我只有一个小问题......顺风车上的住宿也免费吗？
This bench meant for five is usually occupied by only one. If everyone's too busy squeezing onto the other one, then this one ends up empty. Which is why it's become Ray's favorite.=荷载为五人的长椅，一般只有一个人坐在上面。\n如果所有人都挤在另一张长椅上，这张长椅自然就空了出来。因此，它成了莱伊最喜欢的座位。
This bench meant for ten usually has twenty people on it. Why is it so popular? Because of the charging outlet, or because Rim Billitonians just love stacking on top of each other?=荷载为十人的长椅，一般有二十个人坐在上面。\n这张长椅为何如此受欢迎？究竟是因为上面设有充电插口，还是因为雷姆必拓人真的很喜欢叠在一起？
This big fellow nibbles on its food in peace, ignoring your gaze.=大家伙安详地啃食着食物，并不关心你所投去的视线。
This blade brings nothing but trouble when I'm holding it. Good thing I can trust you to tell me where to swing it. That way, nothing can go wrong!=这把刀啊，如果拿在我自己手里，就总是会惹出事。还好，博士你很可信，只要听你的，我无论怎么挥刀都不会有错！
This blade has gone through countless whetstones.=这把刀，已经经历了无数次的磨砺。
This blade ran through two crown princes, and this other one slew three generals. In our chaotic world, anything can happen. I don't know who will claim my life, but on that day, I sure hope it'll be more exciting than when I took these lives.=这把刀，枭首了两位亲王，而另一把刺死了三个将军。混乱的大地上，什么事情都有可能发生。我不知道我的命会被谁拿去，只希望过程会比我刺杀那些人时更精彩。
This box? My past lies within it...the fragments of my past. Fractured as they are, they still suffice to tell that I am not an empty puppet... that I am not a phantom. Gradually, I was reborn into what I am now, bit by bit.=这个箱子？这个箱子里装着我的过去......这里面剩下的碎片都是我的过去。但哪怕只是些碎片，也能证明现在的我不是一个空壳......我不是个幻象。我一点点蜕变成了现在的模样。
This brand upon my flesh also represents a warning to myself. After all, a brand upon the soul is far more terrifying.=这枚烙在肉体上的印记也算是给自己一个警示，毕竟，烙在心灵上的印记，可要比这可怕多了。
This bug... Midnight seemed very scared of it and jumped up into the air as soon as he saw it, so I helped him catch it. But, where should we put it now... Um, Doctor, why are you backing away?=这个虫子，因为月见夜先生好像很害怕，一见就原地弹跳起来，所以我就帮他捉起来了。但是，现在该往哪里丢呢......咦，博士，你为什么要向后退？
This building near the entrance of the Garden is a place where Yanese tourists pay their respects and pray for good luck. They light joss sticks and candles to pray, leaving rising spirals of smoke when they leave. But when the Garden closes, this becomes the headquarters of the Sui Regulator's Garden Management. Under candles from all across Yan, Candleholders light their own candles to reaffirm their commitment to their duty and rekindle their spirits.=这座位于界园入口不远处的建筑是大炎游客怀揣崇敬、祈求好运的地方。人们点燃香烛，敬拜四方，将袅袅烟火留在此地。但闭园之后，这里便是司岁台经略界园的大本营。在来自大炎四方的烛火的照耀下，秉烛人将点燃属于自己的蜡烛，重申自己的职责，重拾心灵的力量。
This burdenbeast has its own narrative. The brief journey with you is but its side story.=驮兽也有自己的故事，它只是暂时和你走上一段。
This burdenbeast was recruited as goalkeeper under the reasoning that its head is so big that it can block the goal just by standing there.=让一只驮兽来当守门员不是没有道理的：它的头实在是太大了，只需要站在那里，就能把球门挡住。
This burdenbeast was recruited as goalkeeper under the reasoning that its head is so big that it can block the goal just by standing there. There is even the off-chance that it catches the ball between its horns.=让一只驮兽来当守门员不是没有道理的：它的头实在是太大了，只需要站在那里，就能把球门挡住。偶尔，它的角还能稳稳地把球夹住。
This cake is nothing special in terms of appearance or taste. Its entire significance lies in this special day filled with love, and the little birthday girl who presented it to you.=这块蛋糕在外观和口味上并没有什么特殊的。它的全部意义，在于今天这个充满着爱的日子，以及为你送上它的小寿星。
This case is about to go to trial. I'll need to head to the archives and read up.=这起案件即将庭审，去档案室查阅相关资料。
This category currently has no Operators=当前分类下暂无干员
This channel must be sealed off, and any negligence eradicated within the furnace. Illusions hold truth and can shape reality, so act with extreme precaution.=这条通道必须封锁，疏漏的可能性必须被杜绝在熔炉内。幻景之中亦有真实，幻景创造真实，不可掉以轻心。
This chic and elegant sword stand was originally the branch of a withered plum tree, severed by this sword. The past is no longer worth mentioning; the sword now sleeps within its scabbard, and from the dead branch buds new life.=别致雅观的剑架，原是一截被剑削下的枯梅枝。往事再不提，宝剑藏锋鞘内，枯木又萌新苞。
This city, this vast nation, history, and time—they have never stopped for anyone. Until now...=这个城市，这个庞大的国家，历史、时间，从不曾为谁停下脚步。只有此刻......
This claw pendant? It's a symbol of revenge. The Ursus mercenaries who hurt my people treat these things as dogtags, so there's no mistaking them.=这个爪形吊坠？是我的复仇的纪念品，那些伤害过我同伴的乌萨斯佣兵会把类似的东西当成狗牌，所以我才不会认错他们。
This cloak's for you. I learned to make this back with the other hunters. If you get lost in the wild one day, that hood you've got isn't gonna save you from sandstorms. Obviously, I'd rather be there with you to protect you, if I could.=这件披风送给你，是我在部落的时候学到的手艺。如果哪天你不小心在荒野上迷路了，你的那身兜帽可没法挡风沙。当然，如果可能的话，我还是希望能在你身边保护你......
This Clue Exchange=本次线索交流活动
This coat needs to be mended,\nand the wounds still need to heal.=衣服需要修补，\n伤痛需要弥合。
This coat was Mom's old protective gear. Professor Keller once told me, this mark came from a sudden burst of magma. It almost left a scar on her, but Mom just laughed, saying she had good luck. If I were to go on an expedition with her, I'd probably need to be the one to lead.=这件外套是妈妈的防护服，凯勒老师告诉过我，这个痕迹是因为岩浆突然迸了出来，差点给妈妈留下了疤，但她还是笑着说自己真是好运气。要是和妈妈一起做考察，可能还需要我拉着她吧？
This cocktail is touted by the meddlesome as a fine representative of the sensuality and cute factor of Dossoles. The most frequent sight in any gathering of young people.=这款混合酒被好事者誉为能够代表多索雷斯这座城市的性感与可爱，在年轻人的聚会中最为常见。
This collaborative operation is unprecedented in the history books. The nations of Terra have invested a great deal of resources into the megastructure in the far north, and the NGO Rhodes Island has become the actual managing party in order to prevent the results from being concealed or tampered with.=这是一场史无前例的联合行动。泰拉诸国都在极北的巨构前投入了大量资源，为了保证成果不被隐瞒或滥用，非政府组织罗德岛成了该行动的实际管理者。
This communicator transmits signals over long distances, it's a powerful tool for keeping teams in touch. My Arts even amplify the signal, ensuring that communication between teams goes unimpeded. Honestly, battlefield communication is a job that was practically made for me.=这杆发信器能将信号传递到相当远的地方，也是小队之间进行沟通的有力手段。而且啊，我的法术能让信号变得很强，让小队之间的交流畅通无阻，战地通讯，简直就是为我设计的工作嘛。
This configuration is rather sturdy, or even... cumbersome. Try to neutralize the opponent's offensive before it becomes a real threat.\n<@lv.item><Icy Surface></>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<@lv.item><Penetrating Cold></>During Snowfall, all enemies are pushed in a certain direction.=这种结构相当坚实，或者说......笨重。试着在对手的攻势真正产生威胁之前，化解它。\n<@lv.item><冰面></>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<@lv.item><刺骨寒风></>降雪时，向特定方向推动所有敌人
This configuration is rather sturdy, or even... cumbersome. Try to neutralize the opponent's offensive before it becomes a real threat.\n<Icy Surface>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<Penetrating Cold>During Snowfall, all enemies are pushed in a certain direction.=这种结构相当坚实，或者说......笨重。试着在对手的攻势真正产生威胁之前，化解它。\n<冰面>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<刺骨寒风>降雪时，向特定方向推动所有敌人
This confrontation is inevitable.=这是我们必须面对的。
This congenial hunter always has things planned out even for the most haphazard of guests.=贴心的猎人总会为误打误撞的客人想好一切。
This contract pertains to the ensuing direction of our partnership with Rhodes Island, Doctor. You'd better take a look. I don't want us to blindly accept Rhodes Island's aid. Of course, I do hope that outside of work, we'll remain good friends.=这份合约有关接下来与罗德岛的合作方向，博士，你应该看一看，我不希望只是一味接受罗德岛的帮助。当然，我也希望在工作之外，我们依然是好朋友。
This corridor will bring you to the Vampire's mausoleum, but it has yet to be stained with blood. This is precisely why Vampire heirs are scrambling to dye it in their shade right now.\n<@rolv.rem><Heat Pump Passages> that periodically inflict damage to units standing on them are present on the field</>\n<@rolv.rem><Defensive Barricades> that block enemies are present on the field</>=这条甬道不日将通往血魔的灵庙，它却并非以鲜血浸染。正因如此，鲜血的子裔争先恐后地想要浸染它。\n<@rolv.rem>场地中有间断对其上单位造成伤害的<热泵通道></>\n<@rolv.rem>场地中有阻挡敌人的<城防路障></>
This corridor will bring you to the Vampire's mausoleum, but it has yet to be stained with blood. This is precisely why Vampire heirs are scrambling to dye it in their shade right now.\n<Heat Pump Passages> that periodically inflict damage to units standing on them are present on the field\n<Defensive Barricades> that block enemies are present on the field=这条甬道不日将通往血魔的灵庙，它却并非以鲜血浸染。正因如此，鲜血的子裔争先恐后地想要浸染它。\n场地中有间断对其上单位造成伤害的<热泵通道>\n场地中有阻挡敌人的<城防路障>
This counts as a promotion, right?  Nice~ I'll write a postcard back to 'White Volcano', and brag all about this to my siblings, heheh. Yeah, I'll have to use a postcard with a picture of Rhodes Island.=这就算是升职了吧？我要写在明信片里，寄回“纯白火山”，好好向弟弟妹妹炫耀一下。对，我会用印有罗德岛照片的那一款明信片。
This cracked shell holds a beating heart, its tremors showing surprising vitality.=崩裂的外壳“攥”着一颗跳动的心脏，轻微的颤抖彰显出超越想象的生命力。
This cramped cage we jail each other in.=这狭小的囚笼啊。
This creation has restrictions set in place, so both wisdom and violence are required to open it.=这件造物被设下了禁制，想要打开它，智慧与暴力都不可或缺。
This crossbow is manufactured for the sole purpose of punishing sinners. The day will come when I use it to pass my final judgement on those who deserve it.=这把弩是为了审判罪人制造的。终有一天，我要用它降下最后的裁决。
This crown is not yours to wear! This pain is not yours to stand with! This fury is not yours to stand for! Answer me, impostor! Answer me, fraud! Answer the revenant's question!=你凭什么拥有这顶王冠？你凭什么与这些痛苦站在一起？你凭什么配承载萨卡兹的愤怒！回答我！顶替者！回答我，骗徒！回答死魂灵的质问！
This crystal here can soothe your mind. Try putting it on when you're feeling bad. Oh, and when you're feeling good too, sure! I took it when I left home, and it's yours now. Happy birthday, Doctor.=这块水晶有稳定情绪的功效，心情不好的时候可以佩戴它，啊、心情好的时候也可以戴的！是我从家里带出来的，送给你，生日快乐，博士。
This custom-made solid wood built-in coat rack has a well-defined layout and a natural texture. The jacket hanging from it is about the only thing that can be easily removed from the room owner's body.=定制的实木嵌入式衣帽架，布局分明，质感自然。上面挂着的外套是屋主唯一可以轻松从身上褪下的东西。
This darkness is a refuge, a throne, and Paradise above all. The spirits of the dead have never left, and I've cursed the world from atop their bones... You see me as I am now. Do you still wish to hear my song? Do you still dare... to stand before me?=这片黑暗是庇护所，也是宝座，更是乐园。过去的亡灵从未离去，而我在他们的骸骨上诅咒这一切......看到我这副模样，你还想聆听我的歌声，你还敢...站在我身前吗？
This day has always irritated me a little. Time goes by one year after another, and my memories also drift further and further away... Hmph, forget it. Hey you, come take a stroll with me on the deck. Maybe some cold wind will help calm me down.=这个日子总是让我有些烦躁，时间年复一年地过去，我离过去的记忆越来越远......哼，不想这些了。喂，陪我去甲板上走走吧。吹吹冷风，或许可以让我冷静下来。
This day used to be like any other for me. Wouldn't stop long at any one place, wouldn't form any serious friendships, wouldn't have fun like everyone else. I never imagined I'd enjoy the holiday atmosphere here. I gotta admit, it isn't half bad. Happy New Year, Doctor, hope we all enjoy it.=以前，这个日子对我来说和平时别无二致，不会过多停留的地方，不打算深交的人，他们所有的热闹......都与我无关。我从没想过我也会有体会到节日氛围的一天，这感觉不坏。新年快乐，博士。
This deployment is somewhat sloppy... or does it speak to your confidence in their individual abilities?=这样的部署有些疏漏......还是说您对他们的个人能力足够信任？
This description might not be entirely accurate, but if we were to sum up their relationship in more worldly terms, they would be an employer and his employees.=这么说或许不太准确，但如果以世俗的关系来定义，他们应该是老板与雇员。
This design was inspired by the warmth and hospitality of a traditional Lungmen eatery. Welcome the holidays and regale your guests!=再现了龙门食坊的概念房间。欢庆佳节，恭迎宾客。
This device belonged to my father, a police officer who dedicated himself to protecting the public each and every day. I can understand, same as my mother. We've never blamed him. It's just that... Doctor, all that my father did, was it really worth it?=这身装备原属于我的父亲，一个尽职尽责，整天把保护市民挂在嘴边的警员。我能够理解，我从没有怪过他，我和母亲都没有。只是......博士，我父亲所做的一切，真的值得吗？
This device embedded above my throat presses against my neck, but it is exactly what I need. Like a mask does, it conceals my sins and my voice. You'd like to hear my real voice? No, you can't. It isn't something you ought to bear...=喉咙上的这个装置压迫着我的脖颈，但这正是我需要的。和面具一样，它遮掩了我的罪恶，隐藏了我的声音。想听我真正的声音？不，不能。这不是你该承受的......
This diary records the years that the lighthouse's keepers spent here. One day, the silent waves swept through everything, and they found themselves trapped here in the middle of the ocean. At first, there was fear and panic. Then, there was an attempt to escape. Finally, they accepted their fate.=这本日记上记载着灯塔看守人们在这里度过的岁月。某日，寂静的巨浪席卷了一切，他们发现自己被困在了大海中央，一开始是恐惧与慌乱，随即是出逃的尝试，最终，他们只得接受命运。
This display faithfully captures Kjerag's snow-capped mountains surrounding Lake Silberneherze. Amidst dancing snow and ice, the mountain and lake stand still. How many people can understand its meaning?=忠实还原了谢拉格景色的显示屏，窗外依然是雪山环抱银心湖。\n山湖不动，冰雪飘摇。几人能够悟得其中意趣？
This doesn't seem all that different than before. Or are you going to teach me some tricks of the trade, Professor?=好像和之前也没什么区别嘛。还是说，老师要教我什么密藏战术了？
This door seems to be repaired, huh.=这扇门，已经修好了啊。
This double-row sofa seat still has a vacancy. Treat yourself well with a delicious 'De Jong Deluxe Meal.'=餐厅内的双排沙发座，还有空位。桌上放着“德荣单人餐”，好好犒劳自己。
This duck intrudes into your story out of nowhere, his quacks nerve-wracking and his webbed footprints ridiculous. How did he even appear, and what does he actually want?=这只鸭子就这样突兀地出现在故事里，留下没头没尾的喧嚣，还有那可笑的蹼印。他到底是怎么出现的，他究竟想要干什么？
This duck stocking the shelves definitely made some kind of shady deal with Yi! Get him to 'fess up!=这上架的鸭子一定暗中和易做了什么买卖，赶紧从实招来！
This duck's really pushing his luck. Time to teach him a little lesson.=这个鸭子真是得寸进尺，给他点教训。
This Durin girl is full of energy.\nBecause she previously lived only underground, she is very curious about the world up here.\nShe likes group operations and likes to be where everyone else is. Some of the older operators show a deep fondness for her.=充满活力的杜林族女孩。\n因为来自地下世界，对地上的一切都十分好奇。\n喜欢集体行动，总是往人多的地方凑，并且因为性格十分讨喜，深得一些年长干员的喜爱。
This easygoing Perro is a large man.\nTo be honest, others can tell from a glance that he is a kind-hearted person despite his massive size. He is always considerate of others, and gets along very well with just about anybody.=和蔼可亲的佩洛族大个子。\n为人敦厚，虽然身材高大，但外表一眼就能让人感觉到这是个好人，总是为他人着想，十分好相处。
This endless burn, you needn't bear.=你们不用忍受漫长的灼烧。
This ends here!=到此为止了！
This enemy type can deal continuous damage=此类敌人擅长造成持续性伤害
This enemy type can inflict Elemental Injury=此类敌人拥有造成元素损伤的能力
This enemy type has excellent damage-dealing and tanking abilities=此类敌人拥有优秀的造成伤害和承受伤害能力
This enemy type has Invisibility=此类敌人拥有隐匿
This enemy type has many aerial units=此类敌人包含大量空中单位
This enemy type has Refraction=此类敌人拥有折射
This enemy type needs multiple hits to be defeated=此类敌人需要一定攻击次数击破
This engraved medal is yours, this story is yours, and its meaning is yours and only yours.\nOf course, you are no one but yourself, but it never hurts to try to learn more about yourself.=这是您的蚀刻章，这是您的故事，其意义仅属于您。\n您当然是您，但多了解一下自己，又有什么坏处呢？
This environment is quite suitable for research.=这样的环境，挺适合研究的。
This equipment will not merge into an upgraded version=本装备不会合并为进阶品质
This event's Sanity Potion expires:=本活动中理智药剂过期时间：
This exchange student from Higashi loves to eat, chases the latest fashion trends, and likes to have a good time. After contracting Oripathy after getting caught up in an incident, she came to Rhodes Island in accordance with her physician's advice. At first, a non-combat role was planned for her based upon her complete lack of combat experience, but during the evaluation, she demonstrated a considerable talent for fighting. After some discussion, the examiner decided to let her participate in some field missions. Of course, the bulk of her work will still be non-combat related, such as logistics or HR work more suitable for someone her age.=从东国来的留学生，爱吃，爱玩，喜欢追逐时尚。因为卷入事故而感染了矿石病，在医生的提议下辗转来到了罗德岛。起初准备为她安排了非战斗职位，但在测试中，看似对战斗一窍不通的她展现出了相当的天赋，测试干员经过讨论后，决定让她参加一部分的外勤任务。当然了，对她的主要安排还是会落在战斗以外的地方，例如人事或后勤部分，这些才是符合她年龄段的工作。
This execution is not worth witnessing.=这一场处决，不值得谁来见证。
This exquisite, antique Yan-style pendant lamp glows with a gentle light, but draws one's gaze in the dead of night.\nIn the days after the end of the war, the clinic's hall was always lit up, waiting to tend to the wounds of seriously injured soldiers. Nowadays, the eternal flame only awaits a few old friends.=古朴精致的炎式吊灯，光线柔和，但在深夜里足够醒目。\n每逢征战归来之日，医馆内必然灯火通明，等待救治伤重的兵士。而如今，深夜的灯火偶尔才能等来几位念旧的故人。
This eye mask is good at blocking out the light, and the performance did a great job of putting me to sleep.=眼罩遮光很不错，演出也很助眠。
This face of mine might be a little too exotic for your typical townsfolk. Heh, I tend to draw a curious crowd when I wander.=老夫这幅样貌，对一些偏僻小镇的居民来说实在是太稀奇了。呵，招来一些异样的目光也是没办法的事。
This falls on me. You make a retreat, and grant me one more attempt.=是我的责任，您先撤退，请让我再尝试一次。
This flame is my heart unyielding.=这股火焰，正是我不屈的心。
This floor has 2 additional nodes, but twice as much Light will be lost=本层+2节点长度，本层灯火降低变为2倍
This flower. Don't you think it's pretty? I grew this one myself. Hey, why are you so surprised? I'm not so crazy about fighting that I only care about getting stronger. Having a hobby or two is completely normal, okay? You... You like it too? Then I'll give you this one. Not bad. It suits you.=这朵花，是不是很好看，这是我自己种的。喂，干嘛那么吃惊，我又不是只知道变强的那种战斗疯子，有点爱好也很正常吧。嗯？你也喜欢吗？那送给你。嗯，不错，很衬你。
This flute? It's actually an Arts staff. It's from when I went to Vyseheim. It was there I used Arts to harm someone for the first time, and it was the first I saw a friend leave us forever, just out of reach. Every time I hold this staff, all my feelings in that moment come back to me.=这支长笛？其实是法杖啦。是我从维谢海姆带回来的。在那里，我第一次用源石技艺去伤害别人，也是第一次在近在咫尺的地方目睹朋友永远离去。每次拿起这支法杖，我都会回想起当时的感受。
This footage may seem mediocre, but actually, actually...there's a hidden message, and the concept is super deep, so it lingers in your mind!=这份素材看似平平无奇，实则、实则......寓意深刻、意境深远、让人回味无穷！
This friend is tight-lipped, never badmouths others, and will never leave you of their own accord.=这位朋友守口如瓶，从不吐露恶言，而且永远不会主动离你而去。
This full-length mirror has a platform for clients to stand on when trying new outfits or having their measurements taken. They constantly adjust themselves before it, yet the adornment on top quietly reminds them of who they truly are.=巨大的试衣台，除了全身镜之外还有一个方便客户试衣的平台，当然，也可以在此为客户量身。\n客户不断调整自己在镜中的形象，但上方的装饰似乎总在提示他们本来是何模样。
This funerary fleet is performing some sort of rite. Drums beat to a rhythm as people bend down to kiss the water, whispering prayers for the spirits and the sun's rays. The host invites you to do as the locals do.=这支送葬的船队正在举行某种仪式。鼓声有节奏地响着，人们俯身亲吻水面，低声祈祷万灵和太阳的照耀。主持者请你入乡随俗。
This furnace even has medical uses. They say it heals any illness if you smoke yourself over it every morning and night, with... what did they call it again—Aizhi? Aijiu? What is that smell?!=这炉子还能用来养生来着，卖我这个的人说早晚熏一熏包治百病，这叫——艾炙？艾灸？咳！咳！咳！什么味道！
This game is a little...=那个游戏有点......
This game of chance should be played in moderation=这种几率控制的游戏应该适度
This gavel of justice is weighty. Spero che siate pronti.=这把审判锤分量很重，希望你们做好准备。
This gentle melody, she gives to her fellow teammates, her gathered friends, and to all who hope for a peaceful holiday season.=这段温柔的曲调，送给相伴的队员、共聚的朋友，还有每一位在这节日里期盼着平静与安宁的人。
This gizmo goes everywhere with me. Designed it myself, still a work in progress. I was set on 'Nutty' for a name, but Potlid's not a fan. You're better at this stuff than I am, got any ideas?=我到哪都会带着这台装置，这是我的设计作业，还在完善当中。我打算叫它“小螺帽”，可惜小锅盖不同意。你的起名水平比我高多了，要不帮我出出主意？
This great land has never shown its kindness easily.\nThe people face hardship, and with their own choices hammer down the rivets of fate.\nFor even on the most desolate soil, there exists a spark of hope.=这片大地从不轻易向人展示其仁慈，\n人们直面风雨，用自己的选择敲下命运的铆钉。\n在最为荒芜的土地上，也有希望如星火闪烁。
This group photo…? I… was troubled by my lack of talent at the time. I hung it in my room to remind myself to live without regret. Oh, I didn't explain why I'm not in the photo, did I? Well... I never graduated.=这张合照啊......那时我对没天赋感到很苦恼，日子过得难熬又难忘，所以把它挂在房间里提醒自己不能后悔。噢，我没回答为什么上面没有我？好吧，是因为......我根本没毕业。
This gun? Oh, it's a gun-type Arts… Uh… What's that term again? Hmm… Right, Arts Unit! I applied for it out of habit after coming here, but honestly? I still prefer my fists over Arts.=这把铳？啊，它是铳型施......施什么来着，啊，对了，施术单元！虽然来到这里后还是按照习惯申请了一把，不过比起用法术，我果然还是更加喜欢用拳头作战呢。
This guy ultimately got fished up with a net, he was sputtering a ton of water and even passed out, but was fortunately in no real danger.=这个水手最后好像是被人用网捞起来的，呛了不少水，昏过去了，幸好没什么生命危险。
This hammer has gone through many years of tempering.=这柄重锤，已经经受了许多年的锻炼。
This handsaw was custom-made for me by my mother while I was still in school. Never thought I'd be using it again after I got infected. Thanks to that employer of mine, hiring plant hunters. He let me continue doing what I loved... even if he's the same bloke who fired me out of paranoia in the end.=这把手锯是我上学的时候母亲为我定做的，感染之后还以为再也用不上了。多亏那位在招植物猎人的雇主，我才能继续做自己喜欢的事情......虽然最后因为疑心病解雇我的也是他就是了。
This has happened to the Sarkaz too many times to count.=同样的事情曾无数次发生在萨卡兹身上。
This heavy curtain hides all good and evil. The one who lifts the curtain, will they be courageous, or just arrogant?=沉沉帷幕将所谓善恶统统掩藏，揭幕者的心中应怀勇气还是骄狂？
This hellebarde isn't just for show!=这把斧头可不是装饰品！
This herbal pill... it's fine work. Myrrh's combined the properties of the medicinals and processed them in a special way. Hmm... I've never attempted such a manner of processing myself. In a little while, I'll see about learning from Myrrh.=这种草药丸......很不错，末药小姐结合了药材的特性做了特殊的加工处理。嗯......从没尝试过这种加工方式，稍后我会找末药小姐学习一下。
This here Croissant guarantees yer safety, no matter where yer headin', Baws! Oh, 'n payment's upfront! 'Member that!=放心吧老板，不论在哪儿我都是您生命安全的保障！对了对了，每次行动前要扫一下这里的码，别忘记哟~
This here is a good spot. They can't see me.=这里挺好，敌人看不到我。
This here's a tale of how a hoodlum became a hero. It's all about courage, friendship, conviction, and power... They were the happiest days of my life.=这是一个街头混混成长为英雄的故事，这是一个关于勇气与友情，信念与权力的故事......是我一生中，最快乐的一段时光。
This Hero of Mine=“私家英雄”
This hunky fella is mine!=帅哥是我的！
This hunt has dragged on for too long.=这场围猎已经拖得太久了。
This image receptor can be stowed away when necessary. Both the screening and restriction of information have been in place since ancient times.=图像的受体，非必要时可收起。对信息的筛选与限制自古有之。
This incident was handled in a fair and reasonable manner, and the full text of the decision-making process will be released on a designated date following the end of the Major schedule.=本次事件的处理过程公平合理，处理决定全文将在本次特锦赛赛程全部结束后择日发布。
This Inquisitor hides her identity, but you can tell – she is glad to see you one last time. As an Inquisitor, as an Iberian, as an Operator.=这位审判官在掩饰自己的身份，但看得出来，她很高兴能作为一名审判官、一个伊比利亚人、一位干员，与你见上最后一面。
This is 'Pillow,' a childhood friend of mine. Our family moved from somewhere way far all the way to Columbia, and I found myself very lonely at school. My mom gave me Pillow to keep me company. Oh, Doctor, you should know it can't speak!=这是“小抱枕”，是从小陪我长大的朋友。我们家族是从很远的地方搬到哥伦比亚来的，学校里也没有多少同族。为了不让我寂寞，父母把小抱枕送给了我。啊，博士，它不会真的说话啦！
This is a description of the quest line=这是一条关于任务线的描述文本
This is a favor I'll never forget!=我绝对不会忘记这份恩情的！
This is a floral tea that I made myself, Doctor. Come try a cup, I promise you'll feel cozy all day.=这是我亲手做的花茶！博士来一杯吧，会让你一整天都心情舒畅哦！
This is a handbook that all Candleholders keep on their person. I did record some observations about you, Doctor. I'm very sorry. But for what it's worth, I am now sure of one thing: You are the guiding post of this ship, and you are indeed ordinary. I will shred those pages, and I will ensure your safety.=这是秉烛人随身的册子。我确实记录了一些对您的观察......很抱歉，博士，但我起码确认了一件事：您是这艘船的航灯，而您也的确只是个普通人。我会撕掉那几页，也会保护您的安危。
This is a handbook that all Candleholders keep on their person. Yes, I recorded some observations about you... I'm very sorry, Doctor, but for what it's worth, I am now sure of one thing: You are the guiding post of this ship, and you are indeed ordinary. I will shred those pages, and I will ensure your safety.=这是秉烛人随身嘞册子。我确实记录了些对你嘞观察......不好意思，博士，但我起码确认了一件事儿：你是这艘船嘞航灯，但你也的确只是个普通人。我会把那几页撕咯，也会保护你嘞安危。
This is a holiday where humans celebrate their calendar cycle starting anew. You should go enjoy yourself. It must be very fun to swim among fireworks. Oh, and remember to save me a spark. I'll plant it in the garden.=这是人世间用以庆祝历法更迭的节日，你也去玩吧，在烟火中游动一定很有意思。对了，记得留一株火花，我想把它栽在庭院里。
This is a nice little space. Maybe I can get a few arcade cabinets set up... no, you didn't hear me say anything.=这片空地倒是不错，也许下次我可以把那些街机也搬......不，没什么，你听错了。
This is a nomadic city still growing—As far as the new generation of Dahuang farmers is concerned, this is a new paradigm, established by their own hands.=这座仍在“成长”中的移动城市——对耕耘于此的新一代大荒人而言，这将是由他们亲手开辟的新天地。
This is a popular idol I happened to meet while I was in Lungmen, I hear her album's a best seller there!=这是我在龙门期间偶遇的人气偶像，据说她的专辑是龙门卖得最好的！
This is a real deal promotion medal, and not my consolation prize for playing patsy, right? Hey, then this IS my first one ever. You wanna pop the champagne?=这是实实在在的晋升奖章，不是替死鬼的断头凭证吧？嘿，那我还真是第一次拿。开一瓶？
This is a Rhodes Island promotion? Using ancient investiture ceremonies in modern business management… Fascinating. I could try something like this in my museum.=这就是罗德岛的升职？把古老的授勋仪式应用在现代的企业管理中......有趣，在我的博物馆里也可以推行试试。
This is a symbol that transcends time.\nYou know what will happen when you see it.=它是超越时代的符号，\n你见到它，便知道会发生什么。
This is a tale thought up by the ancestors themselves, featuring naught but destruction.=这就是先祖们自己会讲的故事，除了破坏毫无亮点。
This is a test round. Defeat enemies to gain Funds.=当前为测试回合，击杀敌人获取资金奖励
This is a total rip-off!=这是什么坑人的假景区！
This is a very efficient way to train. The next time I return, I hope to record the flow of the river... Doctor, may I ask what is the maximum recording length?=很高效的修习方式。下次回去，我要把河水流泻的景象录下来......请问录制时长的上限是多久？
This is a...a Durin-made robot surfing instructor! You guys don't believe me? It really is a surfing instructor, trust me!=这东西......是杜林人的机器冲浪教练，你们别不信，真的是冲浪教练！
This is all my fault. I got mad at her when she stepped on my backpack...=都怪我，只是因为踩到了我的背包，我就和她发了脾气......
This is all my own choices. I would do whatever it takes to fulfill the prophecy that must be fulfilled, no matter the cost. When the day comes, you may loathe me. And so, allow me to offer you my apologies in advance. Would you perhaps think that... Sorry, please, pay me no heed.=这一切都是我个人的选择，那个预言需要实现，我便会不惜一切代价地让它实现。到了那一天......或许您会恨我，因此，请允许我提前向您道歉吧。您是否认为......不，请别在意。
This is all too familiar. Kinda scarily familiar. Be straight with me, did you really lose all your memories?=真是熟悉到让人害怕的风格，我说你啊，真的失忆了吗？
This is an anti-corrosive coating spray, with no toxic side-effect on the human body at all. Given you were all willing to sign the disclaimer and participate in this test, I sincerely hope none of you become collateral damage due to irregular operation in this weapon's test.=这是反腐蚀覆膜喷剂，对人体无任何毒副作用。既然各位愿意签署免责条款陪同参与此次测试，我也由衷地希望各位千万不要因为不规范操作而误成为武器测试对象。
This is an elegy for them to mourn themselves.=在哀乐里他们应该怜惜自己。
This is an error of evolution, a fallacy of logic, yet also an expression of her survival.=这是进化的谬误，是错误的逻辑，却是她生存的表达。
This is an excellent opportunity.=现在是个很好的时机。
This is as far as I can go...=只有这么多了......
This is as far as you go.=到此为止。
This is awesome! It's basically a ready–made battle record.=太精彩了，简直就是现成的作战记录。
This is beyond the horizon, beyond civilization.=此为视野之外，此为文明之外。
This is but one cycle. Each person will walk from one end to the other and repeat the process, again and again.=这是一个圈，每一个人都会从这头走到那头，周而复始。
This is called a... promotion? Is that it...? Um, I don't really know much about stuff like that…=这就叫做......晋升？是这样的吗......？职位什么的，我还不是很懂......
This is easy.=并不是什么难事。
This is edible?\nWell, it'll fill our bellies at least.=你说这东西能吃吗？\n也许吧，至少能填饱肚子。
This is exactly the future everyone anticipates, but it is not as perfect as imagined.=这正是众人期盼的未来，但也绝没有想象中那么完美。
This is extremely dangerous. If you're one step too slow, the Sea Terrors will devour the entire metal bucket in your hand. Are you sure you want to do this?=真是危险，要是晚走一步恐鱼们就要把你手上的铁桶一起吃掉了......真的要继续吗？
This is far beyond my expectation. That artisan is truly skilled. I need to thank her properly.=意外，真是意外。那位铁匠的手艺真的不错。我得好好谢谢她才行。
This is far beyond my wildest dreams. The best outcome, Doctor.=这是我未曾料想过的，最好的结果，博士。
This is for you, Doctor. I asked a Logistics Operator to formulate a special shade of ink—apparently, this one gradually changes hue once it's on paper. Happy birthday.=博士，这个给你。这是我拜托后勤干员调制的特殊颜色的墨水，据说能在纸上留下渐变的颜色。生日快乐。
This is from a much older period than we thought. You sometimes find a major discovery like this when tidying up the storeroom. Let's celebrate with a big cup of tangerine sahlab!=年代比预估的要久远许多呢，整理库房偶尔也是能有这种大发现的，去喝杯橘子萨拉布庆祝一下吧！
This Is Hell=此即地狱
This is her first look at the shiny, sparkling, bloodthirsty machine, and yet she feels like she's seen it before.=这台光鲜亮丽而又磨牙吮血的机器她第一次见，也似乎早就不是第一次见了。
This is her home.=这是她的主场。
This is how humans survive, and one of the few ways they can vent their desire to exact revenge.=这是人类的生存手段，也是少数几种能够让人类尽情宣泄复仇情感的行动。
This is how our training pays off.=这正是平时训练的成果。
This is how their story ends. Tragedies, one following another...=这就是他们故事的结局，一个又一个悲剧......
This is in my hands! You can do this, Mousse!=我一定能做好的，加油，慕斯！
This is intern Hibiscus. From now on, I'll be in charge of managing yours and every Operator's health at Rhodes Island. Thank you for your cooperation!=实习医生芙蓉，今天开始，我会负责您和罗德岛各位干员的健康管理项目，请多多关照！
This is just a story, not a map of our future. There's no need to cry, Loughshinny.=这只是故事，而非你我未来的预兆。不必哭泣，拉芙希妮。
This is just one small step. I'll take another, then another, till one day, everything I ever wanted will be within reach.=这只是刚开始的一小步，再多一点，再多一点，我想要的东西总有一天我会把它们都抓在手里。
This is Leaf, a Bionic Seadragon that I produced from a prototype design passed across my family. In addition to auxiliary combat functions, he helps out a lot in my daily life, such as pouring water, lifting heavy things, and so on.=这只仿生海龙小叶是我以家族流传的图案为原型制作出来的，除了辅助作战，在日常生活中也可以帮我不少忙，比如倒个水拎些重物之类的。
This is Miss.Christine. I don't know where she came from, nor do I know when she will leave. If she likes you, she will approach you on her own... Yes, just as she's doing right now.=这位是Miss.Christine。我不知道她从哪里来，也不知道她会在什么时候离开。如果她喜欢你，她会主动靠近......没错，像现在这样。
This is much more comfortable than a tent in the wilderness... Will someone stand watch at night?=这里比荒野上的帐篷可舒适多了......会安排人守夜吗？
This is my fav=最喜欢的一集
This is my first time using this new rating system. It was also my first time watching an opera in a theater, which was kind of strange. By the end, I was shouting along with the others. I might have to ask the author myself – what did he choose at the end? To pick up the phone, or to throw away those old rapiers?=第一次好好用这个评分系统，有点新鲜。第一次在剧院好好地看完一部剧，感觉有些奇妙，快结束时没忍住和其他人一起大喊起来，我可能要找作者问问最后他到底在接通讯和扔掉那两把旧刺剑之间选择了什么。
This is my first time welcoming in the New Year somewhere beyond Laterano. There's still plenty of places I'm not used to, but I've tried so many things I never tried before, and that... feels pretty good. Happy New Year, Doctor.=这还是我第一次在拉特兰之外的地方迎接新年，虽然还有不少不习惯的地方，但也尝试了很多之前没有试过的东西，这种感觉......很不错。新年快乐，博士。
This is my grandpa's hammer. It's been with me all the way, from when I was a civil engineering student to my demolition work, and finally to what I always wanted to be——a builder. If Rhodes Island ever needs any demolition work done, just say the word! Uh, by that, I mean construction work! Anyway, for some reason, I find hammers more wieldy...=这是爷爷的锤子，它陪着我从课堂一路混到工地拆迁，又从拆迁做回原本学的工程建造。罗德岛要是拆迁，找我就好！说顺嘴了，是建造！咳，不知道为什么，总感觉还是锤子更顺手些......
This is my playground!=这是我的主场！
This is my range.=这是我的音域。
This is my shield. It'll be one of my greaves someday, or maybe a pauldron. Then as long as I'm standing behind you, hehe, nobody'll ever bully you.=这是我的盾牌，以后会是我的腿甲，说不定会变成我的肩甲哦，到那时候，我只要往你身后一站，嘿嘿，就没人敢欺负你啦。
This is my signature dish. How do you like it?=这是我的拿手菜，味道怎么样。
This is no arena. No scars will be remembered or awarded.=这里不是竞技场，伤痕不值得记录与嘉奖。
This is no way to go about unleashing my true power.=仅凭如此，可无法引出我真正的力量。
This is not only their war, but ours too! Taking back Londinium means taking back every room, street, and neighborhood in our memories. Forward, forward!\n<@lv.rem><Condition></> DP will not regenerate naturally.\n<@lv.item><Londinium Secondary Defense Artillery> </>Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=这不仅仅是他们的战争，也是我们的战争！夺回伦蒂尼姆，从夺回每一个记录了我们回忆的房间、路口还有街区开始。前进，前进！\n<@lv.rem><特殊条件></>部署费用不会自然回复\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
This is not only their war, but ours too! Taking back Londinium means taking back every room, street, and neighborhood in our memories. Forward, forward!\n<Condition> DP will not regenerate naturally.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=这不仅仅是他们的战争，也是我们的战争！夺回伦蒂尼姆，从夺回每一个记录了我们回忆的房间、路口还有街区开始。前进，前进！\n<特殊条件>部署费用不会自然回复\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
This is not part of our agreement, but fine. I'm happy to help.=这可不在交换条件内哦。不过算啦，帮你的忙我很乐意。
This is not the first time Dorothy has taken on the role of the lord of the realm. To weave a fantasy, to direct an adventure, to achieve everyone else's hopes and dreams... She has always been like this.=这不是多萝西第一次扮演界域之主的角色。编织一段幻梦，主持一场冒险，实现大家的愿望，她向来如此。
This is not the type of gift you can simply buy from a luxury store. This is a selection of drinks chosen based on her own tastes and what she thinks you will like, hand-poured bottle by bottle before being carefully sealed. In consideration for the nature of your work, there is also a bottle of sarsaparilla, 100% alcohol-free.=这可不是在高级商场之类的地方花一笔钱就能买到的礼品。这是她依据自己的口味和对你喜好的推测，一瓶一瓶灌出来然后密封好的。考虑到你的工作性质，里面还有一瓶完全不含酒精的沙士。
This is Not What I Wished=非我所愿
This is not where I want to go=这些都不是我要去的地方
This is nothing personal...=虽然我们无冤无仇......
This is nothing. Franka and I have been through much worse.=这算什么，我和芙兰卡可经历过更惨烈的战斗。
This is Operator Noir Corne, everyone's shield through hell and high water! And hey, I guess I can handle being everyone's sword too!=干员黑角，一定会作为大家的盾赴汤蹈火！嗯，作为大家的剑也行！
This is perfect for getting out of the rain!=此物用来避雨正是合适！
This is pretty crisp and tasty, eat up!=此物清脆可口，吃掉算了！
This is pretty good. The popcorn, I mean. Want some?=这个还挺不错，哦我是说爆米花，要来点吗？
This is pretty interesting. Is it okay if I take it with me to watch later?=挺有意思的，我能不能拿些回去放？
This is quite the bad situation... You know what the appropriate course of action is now, right?=局面不太妙啊......这时候该怎么部署，不用我说吧？
This is really interesting, but not to me.=这个挺有趣，但对我来说还缺点意思。
This is really... new to me. Nian always told me that Yan was full of weird, unseen wonders... and landscapes like this too?=这还真......新奇。总是听年说大炎地大物博无奇不有......还有这种景观？
This is so sad! Should bring it along.=看起来真惨！带上它吧。
This is some insanely precise instrumentation... Wait, haven't I seen these before? Oh, right. If that Mayer girl shows up, don't tell her where I am.=这仪器的构造可真精密......看起来眼熟？对了，如果那个叫梅尔的找过来，别告诉她我在这里。
this is something super fresh=在看一种很新的东西
This is supposed to be a play?=你这也算戏剧？
This is the blessing of the gods.=此即为神灵之祝福。
This is the branch to which destiny flows…=这是命运指向的支流......
This is the current state of the battlefield… Oh Aefanyl, even with that serious look on your face, I can tell your mind is wandering.=这便是此时战场的大致情形......哦，哀珐尼尔，虽然你的表情一本正经，但我知道你在走神。
This is the final answer we shall submit to death.=这即是我们，向死亡交出的最终答卷。
This is the first time a famiglia's name has formally appeared in the title of a work of art. The people who awaited it did not realize what this signified: that the winds of change had begun to blow.=这是家族名第一次出现在一部作品的名字中，期待它的人们并未意识到这意味着某种改变。
This is the first time in my life I've ever wanted money so badly. It feels new... and exciting.=人生中第一次对金钱如此渴求，感觉有些......新奇。
This is the first time Shana Moleman has left Rim Billiton. She takes off her hard hat for a moment. A survey drone flies high in the sky. This time, it illuminates more than just the darkness of the mineshaft.=这是夏娜·穆伊曼第一次离开雷姆必拓。她暂时摘下了矿帽。探测无人机向高处飞，这次照亮的不仅是矿井下的黑暗。
This is the first time she's playing this distinctive game, so sit down, order a pot of tea, and teach her the basics of making friends through tiles.=这还是她第一次接触这种独特的游戏，点一壶茶，坐下来向她传授以牌会友的基本技巧吧。
This is the first time some members of the audience are watching a performance of the troupe. The dancers' alluring postures have made many of them impetuous and easily angered. They will not tolerate even a single word of criticism against the dancers.=有些观众是第一次观赏剧团的演出，在舞者曼妙身姿的煽惑下，许多人都变得冲动而易怒，他们容不下半点对舞者的批评。
This is the first time... I've seen that look in her eyes...=这是我第一次看到......她是那样的眼神......
This is the Garrison Team's first time splitting with the squad. Be alert for anything.\nIf you want to challenge the mighty OpFor on the Twilight Frontier, then you need to send a team to garrison here. Withdrawal from here means losing your right to challenge that one additional OpFor Unit.\nCalm down. Think slowly. Rational personnel planning will reward you with greater points for an utmost advantage.\n<@lv.rem><Command Terminal></>Deducts 1 Life Point if destroyed\n\n<@tu.ht>Garrison Effect: <Hymnoi Hero> will proceed to the Twilight Frontier</>=这会是驻守小队第一次和队伍分开，一定要万般警惕。\n想要在黄昏秘境中挑战更强大的假想敌，就需要派遣小队在此驻守，撤离将失去挑战额外假想敌的资格。\n冷静下来，慢慢思考，合理的人员安排将为获取更多积分提供莫大的优势。\n<@lv.rem><指挥终端></>被摧毁时扣1点关卡生命值\n\n<@tu.ht>驻守效果：<荷谟伊英雄>将前往黄昏秘境</>
This is the Garrison Team's first time splitting with the squad. Be alert for anything.\nIf you want to challenge the mighty OpFor on the Twilight Frontier, then you need to send a team to garrison here. Withdrawal from here means losing your right to challenge that one additional OpFor Unit.\nCalm down. Think slowly. Rational personnel planning will reward you with greater points for an utmost advantage.\n<Command Terminal>Deducts 1 Life Point if destroyed\n\nGarrison Effect: <Hymnoi Hero> will proceed to the Twilight Frontier=这会是驻守小队第一次和队伍分开，一定要万般警惕。\n想要在黄昏秘境中挑战更强大的假想敌，就需要派遣小队在此驻守，撤离将失去挑战额外假想敌的资格。\n冷静下来，慢慢思考，合理的人员安排将为获取更多积分提供莫大的优势。\n<指挥终端>被摧毁时扣1点关卡生命值\n\n驻守效果：<荷谟伊英雄>将前往黄昏秘境
This is the home that we defend. This is where they die.=这是我们镇守的家园，也是他们丧命的地方。
This is the kind of day to try new things, Doctor. Trust me, the memories you make on birthdays will last a lifetime. I've already looked up the weather and lay of the land, and I've got backpacks ready to go. Let's head on an adventure for a couple of days!=博士，这种日子就应该尝试一些新事物，相信我，哪怕只尝试一次，你也绝对会记得很久的！我已经查好了附近的环境和这几天的天气，背包就在这里，我带你去野外探险两天？
This is the kind of stuff Columbian entrepreneurs love peddling! Capitalism, ho!=这是哥伦比亚的企业家们最喜欢兜售的概念，让商业精神叮咚作响！
This is the kind of stuff Columbian entrepreneurs love peddling! I can hear those bills multiply!=这是哥伦比亚的企业家们最喜欢兜售的概念，让商业精神叮咚作响！
This is the kind of stuff Columbian entrepreneurs love to peddle! Capitalism, ho!=这是哥伦比亚的企业家们最喜欢兜售的概念，让商业精神叮咚作响！
This is the last thing I'll ever ask of you—Please shut up, Boss. Take your 'present' and your fake sincerity and stay far away from me.=就当我求你最后一件事——闭嘴吧，老板。带着你的“礼物”和这些虚情假意，离我远一点。
This is the lighthouse the elders spoke of, the 'Eye of Iberia' in Jordi's dreams. These corridors, stairs, and panels may once have been tread upon and touched by his parents.=这里就是那座灯塔，老人们口中的、乔迪梦中的那座“伊比利亚之眼”。这些走廊、阶梯、面板，或许乔迪的父母也曾踏足、也曾触摸。
This is the New Year. The beginning of the changing of seasons, and the day everyone purchases gemstones in hopes of improving their luck. If you need any, I can pick a few for you... You prefer one like mine...? Yes... perhaps starting this year, I should allow myself a little wish.=这就是新年，四季流转的起始，人们购入宝石，为自己谋求气运的日子。你如果有需求，我也可以为你挑选几颗......和我一样的？......是啊，或许我应该从今年开始给自己一个愿望。
This is the only dessert stand on the street making Mont Blancs, and only 100 a day. First come, first served!\n<'Gelato Stop'>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=这条街只有这台甜品站每天限量产出一百份特制蒙布朗，先到先得！\n<“冰淇淋机”>我方与敌方可夺取控制权，激活后回复周围友方单位技力
This is the only dessert stand on the street making Mont Blancs, and only 100 a day. First come, first served!\n<@lv.item><'Gelato Stop'></>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=这条街只有这台甜品站每天限量产出一百份特制蒙布朗，先到先得！\n<@lv.item><“冰淇淋机”></>我方与敌方可夺取控制权，激活后回复周围友方单位技力
This is the only value of gemstones.=这是宝石唯一的价值。
This is the Originium ammunition that Jessica ordered... Eh? D-Doctor! Isn't this dollar amount wrong? Or is this the currency of some small remote country? It's not? It's LMD? I, I, I, I, I see... Don't worry, I was just a l-l-l-little s-surprised.=这个就是杰西卡订购的源石弹药......呃？博、博士，这个金额是不是算错的啦？还是话这个是哪个偏远小国的钞票？不是？就是龙门币？实实实价套的啊，我我我没有事体，只是有点没没没没想到。
This is the place~=就这里了！
This is the position, right?=在这里，对吗？
This is the price you must pay for slaughtering your fellow Infected. I shall grant you an ending that I am quite fond of. ...Disappear.=你们总要为杀害同胞而付出代价，我将赐予你们一个我十分喜爱的结局——毁灭。
This is the price you pay for offending the famiglia.=这是你冒犯家族的代价。
This is the risk we must face for the sake of ultimate victory. There are times we must bear the cost of defeat too, am I wrong?=为了最终的胜利，我们必须冒险，有时候还要忍受失败的代价，不是吗？
This is the Scar Market, where the mercenaries operate. The cutthroats are at your disposal, as long as you can afford them.=这里是疤痕商场，雇佣兵的地盘。只要有足够的资源，你能在这里雇佣任何你想要的打手。
This is the seed of the 'Tree of Life and Death.' Flowers appear on its branches in every state of its life cycle, from bud to bloom to decay. None of us can escape the cycle of life and death. Every day is precious. Happy birthday, Doctor.=博士，这是“生老病死树”的种子，送给你。等它开花的时候，花芽、花苞、花朵、枯枝，各种姿态的花都会出现在枝头。生老病死，躲不过，逃不掉，所以生命里每一天都很珍贵。博士，生日快乐。
This is the shot!=就是这一箭！
This is the standard procedure. It's the same for everyone getting blood drawn. Don't move, Doctor. Ah... blood... your blood... it smells delicious... It's just… it's just… captivating...=这只是采血后的常规处理啊，博士请不要动......唔，血、血液......您的血......我，我从来没闻过这么香的味道......我似乎被，被迷惑住了......！
This is the story of a mercenary, venturing through life and death on the battlefield.\nThis is the story of a follower, trusted by others yet failing to protect.\nThis is the story of a dissident, fighting endlessly, scorning life and death all the while.\nThis is the story of W, and her companions.=这是一个佣兵的故事，战场之上，出生入死。\n这是一个追随者的故事，得他人信任，却未能守护。\n这是一个抗争者的故事，蔑视生死，从未停止战斗。\n这是W，与她同伴们的故事。
This is the wealth management system the Yanese love the most. A full pantry means no worries!=这是炎国人最认可的理财方式，家有余粮，心里不慌！
This is too sketchy. Forget it.=这个人实在是太可疑了，还是算了。
This is tough and resilient, could be used for armor=此物有韧性，或可作软甲
This is Ur Daily Terra Photo Parade livestream~=这里是主播U的每日泰拉分享直播间~
This is valuable research material. I shall require a copy for myself.=挺有价值的研究资料，我需要复制一份。
This is way cheaper than having you look everywhere for a Messenger.=这比你大老远找信使便宜多了。
This is way cheaper than having your boss look all around for a Messenger.=这比你大老远找信使便宜多了。
This is way cheaper than having your boss look all over the place for a Messenger.=这比你大老远找信使便宜多了。
This is way cheaper than looking everywhere for a Messenger.=这比你大老远找信使便宜多了。
This is what happens when an outlandish idea meets an unscrupulous manager, careless auditors, lazy officers, and workers who do not bother to think about what they are making. Do not expect to find rhyme or reason in it.=破天荒的点子遇上不挑食的经理、懒得看的审计、用力捞的专员和只干活的工人就是这么个结果。不要试图从中找个所以然。
This is where I report in, right? Sorry, I came without getting changed first. Oh, I don't need to do that? Thank goodness, I feel more comfortable in familiar clothes.=在这边报到是吧，抱歉，我没有换制服就过来了。不一定要换？正好，穿着自己做的衣服更舒服。
This is where it comes to an end=您驻足于此
This is where she stopped. She has already walked in their shoes.=她在这里停留，她早已置身其中。
This is where you stop.=休想再进一步。
This is worth celebrating... When we get back to Rhodes Island, we won't have to eat my cooking anymore.=值得庆祝......回到罗德岛后，大家就可以不用吃我做的饭了。
This is your last warning! Surrender or get shot!=最后一次警告！准备射击！
This is your one warning!=这是一次警告！
This is... Amiya?=这是......阿米娅？
This is... the battlefield...=这就是......战场......
This is... the battlefield...!=这里是......战场......！
This is...I don't know how to explain it, but I'm feeling some kind of secret between these two drones that can't be shared at any costs!=这个......不知道该怎么解释，我是觉得这两架无人机之间一定有什么不可告人的秘密！
This island is not far from shore, but nobody knows how it came to be. The ocean wind pushes ajar the doors of the buildings here, light and shadow interweaving... Go on—enter, and take a look.=这座岛屿离海岸不远，但无人知晓它的来历。海风推开了岛上建筑的门，灯影幢幢......进去看看吧。
This isn't happening, don't abandon me... Doctor, where are you?=......不会的，不要丢下我......博士，你在哪？
This isn't my forte, but I'll try.=这不是我的长项，不过，我尽力吧。
This isn't our first time meeting, esteemed Doctor. Allow me to reintroduce myself - I am Spokesman Malkiewicz of the General Chamber of Commerce, but you can simply call me Malkiewicz.=我们不是第一次见面了，尊敬的博士。重新自我介绍一下，我是商业联合会的发言人马克维茨，叫我马克维茨就好。
This isn't over! I can still fight!=还没完呢，我还可以继续战斗！
This isn't scavenging, I just take treasures nobody else wanted.=这不叫捡破烂，我只是拿走了别人不要的宝贝。
This isn't scavenging, I just took a treasure that nobody else wanted.=这不叫捡破烂，我只是拿走了别人不要的宝贝。
This isn't so bad.=不是那么坏。
This isn't something you can just give to other people!\nEven if Lava won't acknowledge it, nobody's ever doubted that the sisters truly do get along well.=这可不是能让给别人的东西！\n就算炎熔不肯承认，也从来没人怀疑过她们姐妹关系真的很好。
This isn't the first time I've turned and run from an enemy. If this is how we save lives... I'll cover your backs.=这不是第一次背对强敌逃跑，如果这样能让更多人活下来的话......我会负责你们的背后。
This isn't the first time someone saves my life. But, if I had a chance to get back to those barrens, a chance to weigh up what's behind those helping hands again, I would choose to starve to death there. Doctor, I've been thinking... how nice it would've been, if you were there offering your hand instead.=以前，也有人像这样救回了我的命，但那段经历如果真的能让我再选一遍，我会选择饿死在那片荒地里。博士，我在想......如果当时是你的话，该多好。
This isn't win or lose. This is life and death.=只有生死，无关胜负。
This item expires\n1/13/2021 03:59=该物品过期时间\n2020/05/15 03:59
This item expires on\n05/14/2021 03:59=该物品过期时间\n2020/11/15 03:59
This just confirms it. We really do make the best partners.=再次确认，我们果然很适合搭档。
This Kazimierzian best-seller is said to be a collective creation by fans. 'Nearl' has already become an amalgamation of many ideals and fantasies. 'For her, exile was not an escape. She came back, and stood alone against the era's torrents.'=卡西米尔畅销书，据说是粉丝的集体创作，“临光”已然成为糅杂了诸多幻想的形象复合体。“放逐，并非逃避。她归来，独自抵挡时代的洪流。”
This key is already in use. Do you want to unassign the key from its current function and assign it to this function instead?=此按键已被占用， 是否确认为当前功能设置，确认后原功能快捷键将被清空
This kill... too small.=收获......不够丰富。
This Kjerag-style stone alcove someone wanted to buy was all packed up and ready to go. As for why it was never delivered: overweight. But now what? May as well leave it in the post office as a makeshift shelf.=曾经有人想要购买的石制谢拉格壁橱，当时已经打包完毕准备运走。\n最终没有寄出的原因：超重。那怎么办，留在邮局当临时货架吧。
This Kou-wu Hill in the Garden is also know as 'Grandfather Stone' or 'the Stone God of Riches'. A pagoda at its head, wealth laden at its middle, while its foot has deep roots within fortune itself. It sits here, never angering even if struck. Some take money from it after paying their respects, and it does not retort, even blessing them with financial fortune. Truly the temperament of a 'grandfather'. Passing Candleholders usually take a coin as well, all for good fortune.=界园这座勾吴石山也被称作“石爷”或“石财神”。头顶宝塔，腰缠万贯，脚踏四方财路，自安置此处天天被砸不恼也不怒，有人恭敬行礼后拿了钱也不计较，仍佑人财运亨通。这性情，确实够得上一声“爷”。秉烛人路过此地，也愿意取一枚钱，讨个好彩头。
This lady is so handsome! And so tall...could she actually be a handsome guy with long hair?=姐姐好帅！而且好高......难道是长发帅哥？
This lance has been with me for a long time. People say I don't use it to its full potential, but I only hope that justice is served wherever my lance can reach. I won't lose to anyone as long as I know I'm fighting for justice.=这把长枪陪伴我很久了，很多人都说我无法最大限度地发掘它的潜能。但是博士，我手中的长枪所能及的范围，我希望是正义所在的地方，只要坚信自己是在为正义而战，我就不会输给任何人。
This Lantern Undying=灯火不灭
This letter, and the wheat ear inside it, they sent it to me, from the border. Happy? Da. I thought, everyone would separate, and never see each other again. Strange, whenever I think about their smiles, my eyes... well up with tears. Huh? That's... not weird?=这封信，和里面的麦、麦穗，是他们从边境寄给，我的。开心？嗯。好像，大家最后都、都会走散，然后再也不见？真奇怪，一想到他们的笑，眼睛就、就会酸。欸？您说......不奇怪吗？
This letter? Oh, it's nothing, just word that an old friend has passed away. I personally escorted her out of the Holy City when she contracted Oripathy, many years ago. I don't even remember what she looked like, how awful I am. I wish I could've seen her one last time, even if it meant getting punched in the face.=这封信？没什么，只是一位老友的家人寄来了她的死讯。当年她感染矿石病，我将她送出圣城。这么多年过去，她的模样我都记不清了，我真是混账。能再见一面就好了，让她狠狠给我一拳。
This light stool is a frequent sight on the beaches of Siesta. Mizuki has seen tourists sway to the music and the sea breeze on them.=使用轻巧材料制作的小圆凳，在汐斯塔沙滩很常见。水月曾看见过游客们坐在这样的凳子上，一边吹海风一边随着音乐摇摆。
This little blue bird often comes over and chats with me. Sometimes, I dream about turning into a bird myself... flying free in the skies, without a care...=这只蓝色的小鸟，时常飞来和我聊天......有时候，我会梦见自己变成这孩子的模样，在天空和大地上自由自在地飞翔......
This little button is for me? Alright, I'll put it on. Hmmm... Done!  Do I look cool?=这个小小的纽扣是送给我的吗？我别起来啦，好看吗？
This little fellow nibbles on its food in peace, ignoring your gaze.=小家伙安详地啃食着食物，并不关心你所投去的视线。
This little girl is the younger sister of that hateful blond hottie. I didn't believe they were related before I saw a photo of them mixing drinks together.=这小姑娘是那个讨人厌的金发帅哥的妹妹。我之前还不信，结果看到了他们两个一起调酒的合影。
This little thing is equal parts worthless and terrifying...=一点点垃圾，一点点恐怖的小玩意儿......
This little town is perennially covered by thick clouds, though the people beneath have grown accustomed to this in their daily hustle and bustle.\nBut there may have once been a time when golden sunshine permeated its every corner.=这座小镇常年被阴云所笼罩，行色匆匆的人们习以为常。\n但或许，它也曾有遍洒金色阳光的日子。
This location is sealed and no units can be deployed here.=此处已被封印，无法部署任何单位。
This long night too shall now end.=这长夜也应结束了。
This looks like a coffin? Because that's what it is. Oh, could I trouble you to write a eulogy for me? Don't worry, it's for an art exhibition. Many people are 'further from death' than me, but they're still basically walking dead. I just want to give them a wake-up call.=这件作品怎么样？像棺材？就是棺材。顺便，还得麻烦你给我写段悼词——别担心，就是参加个艺术展而已。许多人和死亡的距离比我要远，可他们活着却与死了没区别，我只想给他们小小提个醒。
This looks perfect for a throw… Uh, I didn't say nothin'.=这块墙很适合......不，我什么都没说。
This mail has expired=该邮件已过期
This makes no sense. Why did you build so many walls and corridors? They block your vision. A mad burdenbeast could crash into this little room without any warning, and you don't seem to be a bit conerned. Danger can be prowling at any corner and you must stay on your guard. That's what Agnese taught me.=我真的不明白，你们为什么要建那么多的墙和走廊？很影响视野。你难道就不担心，什么时候一只发狂的驮兽突然就撞进你那个小小的房间吗？阿涅塞告诉过我，危险无处不在。
This marble pillar supports the weight of the house. Its presence is often ignored, but its loss would be hard to.=美观的大理石立柱，支撑着整间屋子的重量。它的存在通常会被人忽视，但没人能承受它消失的后果。
This marble table remains solid even after years of use. Place whatever you want on it without trouble, for it is the only place in Siracusa where rules need not be followed.=从大理石中切割出的桌面，使用多年却依旧坚固。各类物件可以随意地摆放在上面，不会有任何人找你麻烦，因为这里是叙拉古唯一不必遵守规则的地方。
This massive beast is no longer recognizable. It is a cave-dwelling creature with poor vision and a passion for digging its nest. Covered in frigid scales, it moves by curling up and rolling wherever it needs to go.=已经看不出本来模样的巨型野兽。似乎是某种穴居动物，对挖掘巢穴有着巨大的热情，视力很差，全身覆有坚冰鳞片，行动时会将自身缩成一团，以翻滚的方式移动。
This massive fluorescent Originium slug carries an enormous number of larvae in the interstices along its massive mantle, making it travel extremely slowly. This type of Originium slug lives deep underground all year round, so it's impossible to guess why it has appeared here. Though not hostile, it has devoured a large quantity of discarded ores and grown massive in size, significantly interfering with the cleanup process.=体型巨大的荧壳源石虫，背上丛生的肉幔间栖息着数量众多的幼体，因此爬行速度极慢。这类源石虫常年生活在地底深处，无从得知它为何出现在此处。虽然并未攻击人类，但它吞食着废弃的矿料，体型日渐增大，严重干扰了清理进程。
This massive hole in the wall came from a truck that intruded during a trial. When rules that should not exist become obstacles, put your foot to the pedal.=墙上的巨大破洞，来源于一次庭审中不请自来的卡车。当不该存在的规则成为阻碍，那就把油门踩到底吧。
This material can deliver Originium Arts smoothly and its amazing hardness makes it impossible to penetrate. It will set a new standard for weapon materials.=强度超群，无法击穿，顺畅传导源石技艺，将重新订立武器材料的标准。
This may be a little hot...=可能有点热哦？
This may be a rare break in Sesa's search for the truth, or it may be the most carefully laid of traps.=这一次，或许是慑砂找寻真相的难得机会，抑或是一个精心设置的陷阱。
This may be our final gathering with the revenants, so let's call it... a 'funeral'.=或许是有生之年与死魂灵们的最后一场聚会了，就称呼它为......“葬礼”吧。
This may not necessarily earn you victory, but it will get you back to camp safely.=虽然不一定能帮助你赢得胜利，但一定能把你安全送回营地。
This may sting a little. Just bear with it.=忍住，可能会有些刺痛。
This may well be your last chance to put on a song and relax. Seize the opportunity before it slips away from you.=你可以放点音乐放松一下，因为，可能你也只有现在能放松了。
This means you need me, doesn't it? Heheh.=这是意味着您很需要我对吧？嘻嘻......
This medal in my hand represents your recognition that more than casualties are worth recording on the battlefield. At times, there may also be primroses in full bloom.=我手中这枚勋章，意味着您也同意，战场上值得记录的不只有伤亡，有时也可以是一枝盛开的报春花。
This medal symbolizes your trust, yet death is an eternal betrayal of life. If you've thought it through, perhaps set me a deadline—I'll strive to live up to your expectations until then.=这枚勋章代表你的信任，可死亡即是对生命永恒的背叛。如果你想清楚了，不妨给我个期限，在那之前，我会尽量不辜负你的。
This metal crab can't right itself. Look, it's sooo cute.=小磐蟹没办法自己翻身，真好玩。
This might be worth it. Perhaps...=这或许值得，或许......
This might just be how the rich live, though you are nonetheless curious about this duck's relation to Emperor.=可能这就是有钱人的生活吧，但是你非常好奇这只鸭子和大帝的私人关系。
This mine in the mountains should have been quieter, but on closer inspection turns out to be as clamorous as a commercial district intersection.=原本以为这处位于荒山野岭的矿脉附近会更加安静，但走近才发现热闹得像都市商业区的十字路口。
This mirror armor used to be able to withstand most attacks on the chest, but with the fall of Gaul, such archaic forms of armor have become museum pieces.=这种甲片曾经能够防护住针对心脏的致命伤害，但随着高卢没落，护心镜这种过时的护甲样式也退出了历史舞台。
This mirror armor used to be able to withstand most attacks to the chest, but with the fall of Gaul, such archaic forms of armor have become museum pieces.=这种甲片曾经能够防护住针对心脏的致命伤害，但随着高卢没落，护心镜这种过时的护甲样式也退出了历史舞台。
This mission may call for a piano performance? Do not worry. I have memorized the complete scores of over a hundred classical pieces, and I can play every note in accurate order. Any properly trained executor should be capable of this. That does not count as playing the piano? I do not understand.=这次的任务可能需要钢琴演奏？请放心，我能够背诵过百首经典曲目的完整乐谱，也能够一个不错地按下琴键，任何一个经过专业训练的执行者都理应能够做到。什么？这不算弹奏钢琴？我不理解。
This mix of smooth bean paste and aromatic sausages brings the other's flavor out and is a timeless favorite, but there's just one tiny thing: it's just a cube.\nEasy to store and carry, so its popular with wasteland travelers.=丝滑的豆泥和香气四溢的香肠在口味上相得益彰，让人百吃不厌，美中不足的是，这只是聚块。\n因为便于携带和贮藏，广受荒地旅者好评。
This Moment is Eternal=唯此刻永恒
This morning, the opening ceremony of the 24th Kazimierz Major was held in 'the Grand Knight Territory' Kawalerielki. The Adeptus Sprawiedliwi Kazimierz, Kazimierz National Council, the Kazimierz General Chamber of Commerce, and the Kazimierz Knights Association all sent senior representatives to the opening ceremony. Guests of honor were invited to attend the event, and spokesmen were invited to each venue. Grand Knight Madam Russell presided over the opening ceremony and delivered a speech on behalf of the Adeptus Sprawiedliwi Kazimierz. In her speech, Madam Russell said that the knight tournaments have inherited Kazimierz's long-standing spirit of chivalry in a way that transcends time, and will continue to write the next chapter in Kazimierz's glorious and immortal epic.=今日上午，第二十四届卡西米尔骑士竞技特别锦标赛开幕式在“大骑士领”卡瓦莱利亚基如期举行。卡西米尔监正会、卡西米尔国民院、卡西米尔商业联合会与卡西米尔骑士协会的高级代表莅临开幕式，大会特邀宾客莅临盛会，各赛区发言人应邀出席。大骑士长罗素女士主持开幕式并代表监正会致辞。罗素女士在致辞中表示，骑士竞技以旷古烁今的方式继承了卡西米尔源远流长的骑士精神，续写了卡西米尔辉煌且不朽的史诗篇章。
This morning, the vanguard of the Roar Knightclub, popular knight 'Plastic' Szewczyk held a birthday ceremony for his son at his private mansion. During the ceremony, Mr. Szewczyk felt unwell, and retired early to rest in his room. Later, a servant discovered Mr. Szewczyk collapsed in the corridor.=今日晨间，呼啸骑士团先锋，高人气竞技骑士“塑料”瑟奇亚克在私人豪宅中为自己的儿子举办生日宴席。席间，瑟奇亚克多次感到身体不适，并最终暂时离席前往卧室休憩。随后，仆人发现了倒在走廊间的瑟奇亚克。
This morning, the vanguard of the Roar Knightclub, popular knight 'Plastic' Szewczyk held a birthday ceremony for his son at his private mansion. During the ceremony, Mr. Szewczyk felt unwell, and retired early to rest in his room. Later, a servant discovered Mr. Szewczyk collapsed in the corridor.\n<newsimg>newsTextPic_10_1<newsimg/>\nAfter the incident, Mr. Szewczyk's family declined all reporters and guests out of concern for 'the children.' When questioned, the person in charge at the Third Hospital stated 'Mr. Szewczyk is indeed accepting treatment here.' As for specifics, they cited only 'complications from an old wound.' Mr. Szewcyzk's fans have held well-wishing events to pray for the recovery of this well-known knight.\n<newsimg>newsTextPic_co_c_2<newsimg/>=今日晨间，呼啸骑士团先锋，高人气竞技骑士“塑料”瑟奇亚克在私人豪宅中为自己的儿子举办生日宴席。席间，瑟奇亚克多次感到身体不适，并最终暂时离席前往卧室休憩。随后，仆人发现了倒在走廊间的瑟奇亚克。\n<newsimg>newsTextPic_10_1<newsimg/>\n事发后，瑟奇亚克的家人以为孩子着想为由谢绝了所有记者与宾客。同时，骑士领第三医院相关负责人也只给出了“瑟奇亚克先生确实在这里接受治疗”的信息。至于具体情况，相关负责人只表示是“瑟奇亚克先生所受旧伤引起的并发症”。粉丝们已自发举行祈愿活动，祝愿这位知名的竞技骑士安然无恙。\n<newsimg>newsTextPic_co_c_2<newsimg/>
This multicolored, feathered wobble doll... It means you should live life to the fullest and never give up. Huh? No, I'm not saying you should get all round and, and, and plump like this, and I'm definitely not saying you're too stingy... Ummm, I'm sorry, I'm bad at picking out gifts... Oh... You were joking? You're teasing me again, Doctor...=这个五彩羽毛不倒翁——寓意着生活多彩，百折不挠。嗯？不是的，绝没有祝您圆圆滚滚，也不是讽刺您一毛不拔......呜，对不起，我不太会挑礼物。是开玩笑的？您又取笑我......
This musbeast was recruited as shooter under the reasoning that if it can leap high, it can kick a ball very, very far away.=让一只鼷兽来当击球手不是没有道理的：如果它能跳得很高，它也一定能把球踢得很远——很远。
This musbeast was recruited as shooter under the reasoning that if it can leap high, it can kick a ball very, very far away. I mean really far away.=让一只鼷兽来当击球手不是没有道理的：如果它能跳得很高，它也一定能把球踢得很远——很远——真的——很远。
This music box was created to commemorate the conclusion of an anime.\nMay all beings find the peace they deserve. 'Sleep, sleep, my dear baby.'=为了纪念动画播出特别制作的八音盒，拧动发条之后会显现出摇篮曲的音符。\n愿所有生灵，都能得到应有的平静。“睡吧，睡吧，我亲爱的宝贝。”
This must be a scam!=说不定是坏人假扮的！
This next concert is for Amiya. I really am curious... what would she see in me if I were allowed to touch her emotions? Oh, that look on your face... are you worried? Then, why not come along... and confine me to your side?=接下来这场音乐会是为阿米娅小姐准备的。真好奇啊，假如我被允许触碰她的情感，她会在我心中看到什么呢？您的表情......是不放心吗？那就随我同去，将我限制在您身边吧。
This noisy metal music… Exusiai must be throwing another party. Doctor, should I go nudge her?=这个吵闹的金属乐声......能天使姐又在自顾自开派对了。博士，要不要我去提醒她一下？
This nomadic warrior from the Far East joined Rhodes Island by sheer chance.\nWhat she lacks in strategic acumen, she makes up with a mean giant sickle swing.=东国出身的流浪武者，机缘巧合之下加入罗德岛。\n不善谋略，但凭借勇猛的气势与手中那把巨大的薙刀，在战场上如入无人之境。
This ol' door I have here? Can't you tell? I made it myself, it's multifunctional. Hands off if you know what's good for ya, or you might get yourself killed.=我这块门板？看也知道吧，我自己做的，多功能。建议你别乱碰，会出人命的。
This old dude's boat is so shabby—is he staring at me? Hmph, what is HE mad about?=这老头的船好破——他是不是瞪了我一眼？哼，神气什么啊！
This one should be better for the present situation.=这招应该更符合现在的状况。
This one won't miss!=这一箭感觉不会偏！
This one's for you!=这一发是送给你的！
This One's Stage 1=这是第一关
This one, and this... that should be enough... oh, hi, Doctor! I'm putting new stickers on my gun, and I've got some left over. Anything you want to sticker up? I can spare a few.=这个，还有这个......这样大概够了......嗯？博士你也在这儿啊？我正在给我的铳重新贴贴纸呢，还有多余的，你有什么想贴的东西吗？我分你几张？
This one? It's an Emperor strap! Who...? The Emperor of Penguin Logistics! I visited that company a whole bunch, so I've met him lots of times. He's so cute! I give him plenty of pets every time I go! You ever pet him before, Doctor? You don't dare? Why?!=这个？这个是大帝的挂坠，就是企鹅物流的那个大帝呀，以前去企鹅物流的时候见过它好多次，真的好可爱，每次过去都会摸上好久！博士没有摸过吗？不敢？为什么？？
This only means more work for me, right? Ha, I saw that a mile away! I'm an expert in this field after all. Don't worry, I am well prepared!=也就是说，今后的工作会更繁重了，对吧？我早就预料到会有这一天了！毕竟，我原本就是这个领域的专家嘛。放心吧，一切都已经准备好了！
This operation is already in the bag. I have countless contingency plans to guarantee its success.=这次行动已经十拿九稳，我有无数种方案保证你们能够完成任务。
This operation will not consume Acts, Energy Drinks, or Operator Stamina=本次行动不会消耗决断、能量饮料和干员出击次数
This Operator cannot use\nthis training plan=该干员不可使用\n通用训练方案
This Operator has been taken by the Door to the future and cannot be added to the squad=该干员被“门”带去了未来，当前不可加入队伍
This Operator is exploring the path ahead and cannot be added to the squad=该干员正在摸索前路，当前不可加入队伍
This Operator is inside the scroll and cannot be added to the squad=该干员已入卷，当前不可加入队伍
This Operator is not in the Tomb of Sui and cannot be added to the squad=该干员不在岁陵中，当前不可加入队伍
This Operator is on a candle journey and cannot be added to the squad=该干员在秉烛云游中，当前不可加入队伍
This Operator is on a recon mission and cannot be added to team.=该干员正在参与侦察任务，当前不可加入队伍
This Operator is on emergency dispatch and cannot be added to team.=该干员已被紧急调遣，当前不可加入队伍
This Operator is traversing time and cannot be added to the squad=该干员已踏入未来，当前不可加入队伍
This ordinary looking box devours souls, compelling those who see it to kill its owner and claim it. When all the humans had killed each other, animals became the new victims. Eventually, the elder revenant retrieved the box from a giant rockhorn's stomach and sealed the rogue revenant in his bones.=这个外表平平无奇的匣子肆意摄取着人们的心魄，见到它的人会迫不及待杀死拥有者将之据为己有。人类死绝后，动物们成了争夺的主角。最终，死魂灵长者从一只巨型岩角兽的胃中取出同胞，封入了自己的骨骸中。
This Originium construct, crafted by Mudrock, does not possess sentience and must be directly controlled by Mudrock. Though bulky and slow, they are extremely durable and boast terrifying physical damage and survivability.=泥岩的源石技艺造物，不具备意识，需要泥岩本人操纵。笨重迟缓，但难以击破，拥有极高的物理伤害和生命力。
This Originium construct, crafted by Mudrock, has been entwined with ancient Sarkaz witchcraft and now serves as an extension of its owner's will. The principle behind this Originium Art is quite obscure, but these constructs undoubtedly boast greater survivability and destructive power than normal Colossi.=泥岩的源石技艺造物，掺入了萨卡兹的古老巫术，它们是其主人意志的延展。这种源石技艺的原理相当晦涩，相较于普通造物拥有更高的生命力与破坏力。
This Orirock looks different from the raw material after the refinement process. It costs much more than other processing methods. Anyone who has seen the smooth cutting surface will be amazed. That must be the charm of combining nature with industry.=高度提纯后的源岩展现出了不同于原料的型态，其工艺消耗与提纯成本也急剧上升。无论是谁，看着规则的切割面都会不禁发出感慨吧。这就是工业与自然结合的魅力。
This outfit? Made it myself—it's gotta be as cool as possible since it gets really hot in the boiler room. It... doesn't look like work attire? What d'ya mean? There's all sorts of different workers, and each has her own needs.=这身衣服？是我自己做的，因为锅炉房里很热，所以做得尽量清凉一些。你说这不像工人的衣服？嗯......什么叫作不像？工人也有各种各样的性子，每一个人的需要都不一样，不是吗？
This oval-shaped, comfortable-looking chair is simply irresistible. Dominate your downtime with this lazy sofa and soundproof sleeping cabin.=舒适的卵形摇椅，完全无法拒绝的诱惑。和懒人沙发、隔音睡眠舱一起主宰罗德岛干员们的假日时光。
This page shows the max-level Module=此处展示内容为模组满级后状态
This pair of Gargoyle cousins are renowned Catastrophe Messengers in Kazdel. Arturia excels in stone-shaping Arts, while Federico is known for his rock-solid perseverance. Their conflicting personalities often lead to arguments, but their disagreements are matched only by their unwavering solidarity against Catastrophes.=这对石翼魔堂姐弟都是卡兹戴尔有名的天灾信使。阿尔图罗擅长塑石术，而费德里科以如石般的执着而著称。大相径庭的性格导致两人之间时常有争执，但他们平日里有多针锋相对，面对天灾时就有多勠力同心。
This pair of scissors has been used for far, far too long. So long that it can no longer cut anything tangible, and so long that it can cut all things intangible to shreds.=这把剪刀被使用了太久太久，久到已经没有办法再剪断任何有形之物，久到能将许多无形束缚全部剪碎。
This part of the ocean may have had a name once, but that no longer matters. The premise for a name to be born is that something needs to be distinguished. But now, the ocean is the ocean.=这片海或许曾经有一个名字，但已经不再重要。称呼诞生的前提是它需要被指代，而如今，海就是海。
This patch of forest has been transformed into a low-altitude flight test site, and the person in charge warmly invites you and your research team to participate in their maneuvering exercise.\n<@rolv.rem><Originium Jetstreams> that generate airflow currents are present on the field</>=这片树林被改造成了低空飞行实验场，该地的负责人热情邀请了你和你的科考队员参加这场演习。\n<@rolv.rem>场地中有喷出气流的<源石流发生装置></>
This patch of forest has been transformed into a low-altitude flight test site, and the person in charge warmly invites you and your research team to participate in their maneuvering exercise.\n<Originium Jetstreams> that generate airflow currents are present on the field=这片树林被改造成了低空飞行实验场，该地的负责人热情邀请了你和你的科考队员参加这场演习。\n场地中有喷出气流的<源石流发生装置>
This Path=这条路
This path must be walked alone.=此路必须独行。
This peculiarly-installed wall lamp was a way for the Rhodes Island combat operators to express their thanks towards the Doctor.=为了纪念明日方舟开服一周年特别订做的壁灯。以非常规方式安装在墙上的壁灯，是罗德岛战斗干员献给博士的礼物。
This pennant stand prepared for those who displayed excellence in Contingency Contract, bearing the pennants that symbolize the difficulties and dangers across each contract's journey. The terms of the contract have been fulfilled, and you will now embark on a new path from here on out.=为危机合约的优秀履约者所准备的旗座，上面挂满了象征各次合约艰险历程的旗帜。合约条款已经履行完毕，从此你将踏上新的道路。
This Perro ate a whole loaf of my bread once=这佩洛之前吃了我一整箱面包
This Perro keeps trying to cry his eyes out on the down-low, but that doesn't stop his hands and feet from being mighty nimble. Something's off, real off!=这佩洛鬼鬼祟祟哭哭啼啼，手脚却又轻巧得很。有蹊跷，一定有蹊跷！
This photo's from after we wrapped my first movie, I'm posing here with all the locals. Yeah, in Kajimachi... Maybe once I've hit up enough cities, held enough performances, then I'll catch sight of them again one day, somewhere in my sea of cheering fans. That's what I believe.=这是我第一部电影杀青后和当地居民们的合影，对，锻冶町的居民......也许有一天，当我去过足够多的城市演出，我会在台下欢呼的人群中，再次见到他们的身影。一定会的。
This piece of ore is… for me? Really? But… it must be very expensive, no?=这块矿石......给我的？真的可以吗......这......很贵重啊？
This piece of paper has been waterlogged for so long that the letters on it are no longer legible.=这张纸被水浸泡得太久，已经看不清上面的字样。
This piece of paper seems to have been cut from the officers' manual, and is filled with flamboyant rhetoric boasting that this ship 'can be called a palace on the Iberian Sea, a mobile throne for exalted kings.'=这张纸似乎是从军官手册上被裁剪下来的，其中丝毫不吝华丽的辞藻，夸耀着这艘“堪称伊比利亚海上的行宫，尊贵国王移动的王座”的宏伟巨舰。
This pint-sized doctor puts all his heart into wiping clean the crystal in his hands.=个子小小的医生悉心擦拭着手里的水晶。
This place could use some heat.=这里的温度还是太低了。
This place feels a little too cool…=这里好像太凉快了。
This place has a great vibe.=这里的气氛真不错。
This place has walls and a roof… that's enough for me.=有墙和天花板，已经是很棒的屋子了啊。
This place hasn't been redecorated even once this whole time? You serious?=这里的装修一直都没有变过？你认真的？
This place is a lot like the Hall for Spirits to me, with all the Infected staying here because they have nowhere to go. But... the Infected have it really different from spirits. They can't even escape just by staying far away from everyone.=我觉得这里和会馆很像，那些没有地方去的感染者都能留在这里。不过......感染者和妖精却很不一样，他们连远远躲开其他人都不行。
This place is dark and messy. In a lightless corner lies a skeleton.=这里昏暗又杂乱，无光的角落里，一具白骨躺在那里。
This place is enshrouded in false peace.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=虚假的平静笼罩着这里。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
This place is enshrouded in false peace.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=虚假的平静笼罩着这里。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
This place is enshrouded in false peace.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\n<@lv.fs>Environmental Conditions:</>\nTerrain and enemies will differ in places, and 5 tiles on the battlefield are no longer available for deployment.=虚假的平静笼罩着这里。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n<@lv.fs>环境条件：</>\n地形和部分敌人有所不同，战场上5个位置无法部署
This place is enshrouded in false peace.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=虚假的平静笼罩着这里。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
This place is enshrouded in false peace.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=虚假的平静笼罩着这里。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
This place is enshrouded in false peace.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\nEnvironmental Conditions:\nTerrain and enemies will differ in places, and 5 tiles on the battlefield are no longer available for deployment.=虚假的平静笼罩着这里。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n环境条件：\n地形和部分敌人有所不同，战场上5个位置无法部署
This place is famed for its unique living waterfall and bizarre life cycle. When enough slugkaz fall into the valley, they transform into machines, swim upstream, and revert to organic nourishment.\n<@rolv.rem>Obtain extra Originium Ingots and Command EXP upon victory</>=该地以独特的生物瀑布与奇异的生命转换系统闻名。当有足够的虫卡兹落入谷底时，它们便会转化成机械溯流而上，重新成为生物的养料。\n<@rolv.rem>胜利后获得更多源石锭与指挥经验</>
This place is famed for its unique living waterfall and bizarre life cycle. When enough slugkaz fall into the valley, they transform into machines, swim upstream, and revert to organic nourishment.\nObtain extra Originium Ingots and Command EXP upon victory=该地以独特的生物瀑布与奇异的生命转换系统闻名。当有足够的虫卡兹落入谷底时，它们便会转化成机械溯流而上，重新成为生物的养料。\n胜利后获得更多源石锭与指挥经验
This place is just the right length and width, and hardly anyone ever comes by... Get yelled at? A tongue-lashing is no big deal! Okay. One phone call, and we'll have a pachinko machine here tomorrow!=这块地方的长度、宽度都刚刚好......而且平时很少有人路过这里......挨骂？挨顿骂而已，有什么可怕的？等我打个电话，会叮叮当当掉小珠子的游戏机明天就到！
This place is just too strange, so you quickly urge the research team members to leave.=这地方太奇怪了，你赶紧催促随行的科考队员离开。
This place is like home to me!=这里就像家一样呢！
This place is much bigger than the dorms at Penguin Logistics!=这里比企鹅物流的宿舍要大上好多呢！
This place is nice! Maybe I can find some beauty sleep in here.=这里不错哦，或许能睡个好觉吧。
This place is not for any of you to clean up. Go home, and enjoy a good night's sleep.=这片区域不需要人打扫。回家吧，今夜会做个好梦。
This place is nothing like stagnant, old Siracusa. The breath of hope flows here.=这里和停滞的叙拉古很不一样，这里有希望的气息。
This place is originally meant for watching hounds fight each other, but now...\n<@rolv.rem>Operators will lose a certain percentage of HP when they are initially deployed</>=这里原本的用途是观看猎犬互相厮杀，但现在......\n<@rolv.rem>干员部署后会立即损失一定百分比生命。</>
This place is originally meant for watching hounds fight each other, but now...\nOperators will lose a certain percentage of HP when they are initially deployed=这里原本的用途是观看猎犬互相厮杀，但现在......\n干员部署后会立即损失一定百分比生命。
This place is too dangerous=这地方太危险了
This place isn't bad.=这地方不赖。
This place isn't half bad.=这地方还不坏。
This place isn't safe=这里并不安全
This place is… so warm.=这里......很暖和。
This place may have been inhabited by Ægir Islanders, as the signboards bear faintly-visible patterns distinct from the Iberian style. Now, it is completely uninhabited. And when the previous inhabitants left, they lacked the time to even take their supplies with them.=这片区域或许曾是阿戈尔岛民的聚居区，招牌上还依稀可见不属于伊比利亚风格的纹样。现在这里已经荒无人烟，曾经的居民们离开时，甚至连物资都没来得及带走。
This place might be far from a Leithanian spire, but I still prefer the feeling of standing on solid ground.=这里与莱塔尼亚的高塔相去甚远，但我还是更喜欢站在大地之上的感觉。
This place might be more... calming than expected.=这里或许意外地，令人安心。
This place overflows with vitality, and all manner of life flourishes here – including Originium slugs.=这里生机盎然，一切生命都繁衍得格外蓬勃，源石虫也包括在内。
This place reminds me of Lungmen. It's quiet. Doesn't have the constant pitter patter of the rain.=这里让我想到了还在龙门的日子。不常有雨声，很安静。
This place seems to abound with bad rumors. Ch'en's investigation is closing in...=这里似乎有不好的传闻，陈的调查正在逐渐逼近......
This place smells… dangerous.=这里......有危险的气味。
This place still feels like home.=还是这里让人安心。
This place sure does get all kinds, huh? A lot more weirdos here than before. Oh, don't get me wrong. I don't give a shit what they're thinking. But I gotta say, Amiya's doing a pretty good job. At least she's working hard to become more like a certain someone, and I can't say I hate that.=这里还真是什么人都有啊。比起过去，奇怪的家伙更多了。啊，别误会，那些人的想法我完全不在乎，只是，阿米娅做得似乎还不错，至少她也努力想成为那个人的样子，我还不算讨厌。
This place used to be one of our outposts on the edge of the barrens. Time, beasts, and scavengers have taken their toll, but it is a good starting point for a factory base that can support further expansion into the wildland.=这是我们曾经在荒地边缘建立的据点，时间、野兽和游荡的窥伺者们摧毁了它，但它仍可作为一个不错的起点。我们会在这里建立起一座高效运转的生产基地，并由此向荒地深处拓展更多支点。
This place... isn't the same as my home, but it's just as warm. I really like it here.=这里......和我的家不一样，但一样温馨。我很喜欢这里。
This place... reeks of evil spirits... Not bad.=这里......有恶灵的气息......还不错。
This place… is quiet.=这里很安静。
This pocket watch? My father gave it to me before he left home. It's nothing fancy, but it keeps time if you keep the movement and dial maintained… Uh, Doctor, is there anyone at Rhodes Island who can fix watches?=这块怀表吗？是爸爸离开家之前留给我的，不是什么值钱玩意，但走时很准，只是需要定期保养机芯、清洁表盘......博士，罗德岛上有精通钟表修理的人吗？
This poncho feels great, right? Nana knitted it for me. It's so warm.=这件针织披肩摸起来很舒服吧？这是姥姥给我织的，很暖和哦。
This poor-tasting fortified nutritional supplement was originally a 'dietary supplement' periodically provided to Columbian Pioneers, but after extensive marketing, it suddenly became a 'beauty product' beloved by nobles.=一种味道很差的强化营养剂，原本是哥伦比亚开发商定期向拓荒工人提供的“食物”补给，但在铺天盖地的营销后，它摇身一变成为了贵族钟爱的“美型良品”。
This power is not mine. However, Rhodes Island has need of it, so I will employ it to its fullest.=这份力量本不属于我。不过，既然罗德岛有需要，我会尽量施展的。
This priceless porcelain cup bears the words 'May the beholder be victorious'. Rumors say a complete set of twelve exist, and a certain collector is missing this last one.=价值连城的瓷杯，背后写有“执此杯者，折桂为居”的字样。听说一共有十二只，某收藏家似乎正好缺这一只。
This product is guaranteed to be 100% inorganic, with absolutely no natural ingredients.\n<@lv.item><Grumbling Tummies></> Before serving, Operators gradually lose increasing amounts of HP.\n<@lv.item><Really Big Pot></> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=本品承诺百分百工业制作，不含一丝天然成分。\n<@lv.item><饿肚子></>未开饭时，我方干员逐渐流失越来越多的生命。\n<@lv.item><很大的锅></>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
This product is guaranteed to be 100% inorganic, with absolutely no natural ingredients.\n<Grumbling Tummies> Before serving, Operators gradually lose increasing amounts of HP.\n<Really Big Pot> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=本品承诺百分百工业制作，不含一丝天然成分。\n<饿肚子>未开饭时，我方干员逐渐流失越来越多的生命。\n<很大的锅>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
This product's effectiveness has been boosted to a degree thanks to modern concentrative technologies. By no means should it be used as medication. When the situation is so dire that you need it to restore Sanity, you won't have the time to read this. Good luck!=使用现代技术浓缩后本产品效果有一定程度的提升，切勿当成药品使用。当情况紧急到需要使用本品维持清醒的时候，您不应当有空来阅读这些信息。祝您好运！
This program has been left within Civilight Eterna by Theresa's auspices.\nThe data borne of deep simulation recreating the abilities by which she was known.\nIn light of the never-ending reach of her gentle Originium Arts, and their restorative and inspirational effect on persons concerned,\na symbolic following of the procedural evaluation has sufficed for her qualification as a Supporter Operator.\nIn memorial whereof,\nAmiya hereby confers, to the best of one's ontology, this self-simulated badge upon her.=特蕾西娅留在“文明的存续”中的一段程序\n通过深度模拟复现了其能力\n温柔的源石技艺不断蔓延，为人们带来治愈与鼓舞\n在象征性通过辅助干员测试后，阿米娅模拟并“颁发”了此证章\n以兹留念
This projector was created to commemorate the conclusion of an anime.\nWhen the night's flame burns out and dawn finally arrives, one can follow the river of memories upstream, seeking the figures that remain in the blurring scenes.=为了纪念动画放映完结特别订做的放映机。\n当夜晚的火焰燃尽，曙光终于来临，沿着记忆的长河而上，逐渐模糊的场景之中，还留存着哪些人的身影？
This projector was created to commemorate the release of the anime. The film is the summation of countless experiences, the images the product of blood, sweat, and tears. But while the production staff celebrates, they still worry about how the audience will receive their work.=为了纪念动画开播特别订做的放映机。胶卷中刻满经历，画面里交织心血，但制作人员欢庆之余，心中仍怀有对观众反响的忐忑。
This projector was created to commemorate the release of the anime. The journey back home flickered on the screen, the outlines of dreams clear amidst the falling snow. She felt warmth but couldn't understand why the people beyond the frame were shedding tears.=为了纪念动画开播特别订做的放映机。幕布上闪烁着归家的路途，梦想的轮廓在飞雪中依然清晰可见。她感到温暖，却不懂画面之外的人们为何垂泪。
This promise lasts forever. No matter when, no matter where.=这个约定永远生效，不论何时，不论何地。
This pudding looks so good... My agency never used to let me eat pudding, but no one can stop me now—no, think healthy, Haruka, you've had enough sugar already—Doc, that's not an invite to eat it for me!=这个布丁看起来好好吃......以前事务所从来不让我吃，现在没人管了——不行，为了健康着想，这个时间也不能再摄入糖分了——博士，你不要故意当我面吃啊！
This quiet… it reminds me of my time back home.=......这份寂静， 让我想起了身在故乡时的岁月。
This ragtag team is the embodiment of the Sarkaz—Orderless, fearless, and ruthless.\n<@rolv.rem><Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly</>=这支队伍正是萨卡兹的缩影——无序、无畏、无情。他们渴求自由。\n<@rolv.rem>场地中有<活性源石>，部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升。</>
This ragtag team is the embodiment of the Sarkaz—Orderless, fearless, and ruthless.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly=这支队伍正是萨卡兹的缩影——无序、无畏、无情。他们渴求自由。\n场地中有<活性源石>，部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升。
This ragtag team is the embodiment of Ursus—Large, strong, and imposing. They desire conquest.=这支队伍正是乌萨斯的缩影——庞大、强壮、遮天蔽日。他们渴求征服。
This raise came just in time! I can afford to upgrade my equipment now.=这次涨薪可真是及时，我又能升级一下设备了。
This rather bulky square table is used as a workstation by the detective. Evidence tends to be hidden in the details, such as the offhandedly placed hat betraying the detective's identity.=略显笨重的方桌，被侦探当作工作台使用。证据就藏在细节里，比如随手放下的帽子就无声地出卖了侦探的身份。
This ray of light may be dim, but I ask all of you to follow it.=虽然只是幽微的光线，也请各位跟上吧。
This really sells Rhodes Island as a loaded place. Is everyone gonna be able to finish all this food off? Not gonna be nice to waste it. Ooh—is that Kay over there? Not—Not gonna hold her back?=罗德岛看起来好有钱啊，这些东西大家都能吃完吗？浪费可不太好。喔——那边那个是小刻吗，不、不拦着吗？
This recording system seems very useful! If I had one of my own... No... forget it. It's too expensive. Better to just draw my battle plans in the sand.=这录像系统可真好用！要是我也有一套......不不不，太贵了，还是直接在沙子上画作战图吧。
This reminds me of childhood with Harmonia, when we explored secret places and abandoned buildings. The more dangerous the place was, the rarer the ingredients we could find.=以前常常和哈默妮一起四处探索......这样的秘境和废墟。越是危险的地方，就越能收集罕见的药材。
This remodeled Portal binds two stories together, with the other end being Rhozdel—a safe haven for both Sarkaz and Infected.=这扇经过改造的“门”将两段故事紧紧连接到了一起，“门”的另一头是罗德戴尔——萨卡兹与感染者们的避风港。
This report is ready for your comment.=请写批注。
This research station seems to have a wide range of facilities, and you can practice your skills here. <@ro3.get>Can promote an Operator</>=这座科考站似乎设施很完善，可以在这里训练一些技巧。<@ro3.get>可进阶干员</>
This research station seems to have a wide range of facilities, and you can practice your skills here. Can promote an Operator=这座科考站似乎设施很完善，可以在这里训练一些技巧。可进阶干员
This research station seems to have an abundance of supplies. You can consider how to distribute these into more hands. <@ro3.get>Can increase Squad Size Limit</>=这座科考站似乎物资很充足，可以考虑如何分配给更多的人手。<@ro3.get>可提升携带干员数</>
This research station seems to have an abundance of supplies. You can consider how to distribute these into more hands. Can increase Squad Size Limit=这座科考站似乎物资很充足，可以考虑如何分配给更多的人手。可提升携带干员数
This research station seems to have some scientific records left behind by your forebears, and you can share their experiences with your fellow travelers. <@ro3.get>Can obtain Hope</>=这座科考站似乎留下了一些科考记录，可以将前人的经验分享给你和同行者。<@ro3.get>可获得希望</>
This research station seems to have some scientific records left behind by your forebears, and you can share their experiences with your fellow travelers. Can obtain Hope=这座科考站似乎留下了一些科考记录，可以将前人的经验分享给你和同行者。可获得希望
This result... isn't entirely unacceptable. Only, the enemies we let go, may not necessarily let us go in turn.=这样的结果......也并非不能接受。只是，被我们放过的敌人未必会放过我们。
This Rhine research station is currently stress-testing their technology in the cold environment. Your team has the privilege to be among the first batch of practical testers.\n<@rolv.rem><Power Armors> that activate by absorbing experimental products are present on the field</>=这处莱茵科考站正在测试一些科技在寒冷地带的使用情况以便进行改良。你们很荣幸成为第一批实际测试人员。\n<@rolv.rem>场地中有吸收实验产物激活的<动力装甲></>
This Rhine research station is currently stress-testing their technology in the cold environment. Your team has the privilege to be among the first batch of practical testers.\n<Power Armors> that activate by absorbing experimental products are present on the field=这处莱茵科考站正在测试一些科技在寒冷地带的使用情况以便进行改良。你们很荣幸成为第一批实际测试人员。\n场地中有吸收实验产物激活的<动力装甲>
This Rhodes Island has no less of a suspicious smell about it…=罗德岛也布满了可疑的气息呢......
This Rhodes Island ship is... crivens, it's a million times more wonderful than Victoria's warships! We've got sunlight, wheat fields, herds of stockbeasts... Doctor, what if, we try growin' somethin' too? Like potatoes, say? I know all aboot growin' potatoes!=罗德岛这艘船啊，实在是......比维多利亚的军舰好了不知道多少倍啊！阳光，麦田，成群的牧兽......博士，我们也种点什么吧，要么就土豆好了？种土豆，我可是很有经验的！
This ring is the only thing not from the flea market, but bought with a year's savings by the Gang. Upon its installation, they felt as if they had achieved everything there was to life. There could only be a bright future ahead of them.=唯一不是从旧货市场淘来的东西，是用几人攒了一年多的钱买来的。\n在这个擂台被搬进拳馆的时候，格拉斯哥帮几人觉得自己好像已经抓住了生活的全部，她们会有美好的未来。
This road has already become scantly traveled. Nobody cares about the stories that once unfolded here, nobody remains to record them. Silence falls upon all equally, bringing the same quietude. Only the street sign marks these memories, roughly engraved with the name of this small town— 'Gran Faro.'=这条道路已经鲜有人踏足。那里发生的故事不被关心，无人记述，沉默平等地降临在所有人身上，带来相同的寂静。只有路牌成了记忆的标点，粗砺地铭刻着一个小镇的名字——“格兰法洛”。
This road up the mountain leads straight to a tourist spot, one fenced off to prevent tourists from going any further. But you see several paths heading beyond the fence. One is a bare and level dirt path, as if flattened by countless steps; one is a faint beast trail, covered by vegetation; one seems to have been marked by crushing wheels, the ruts still clear in the ground.=这条旅游登山路直直通向下一处游览点，且已特意加上围栏防止游客跨越。但站在这里，仍能看到围栏外有数条小路从此延伸出去。有的光秃平坦，像是被踩踏无数次后形成的土路；有的覆盖着植被，被踩出一条若隐若现的兽道；有的似被车轮碾压，地上的辙痕清晰可见。
This room has interesting decor. I'd be more fond of a futuristic style, though.=这个房间的布置很有意思，虽然，我个人更喜欢未来主义的设计。
This room is a reconstruction of a seaside Iberian resort town. The refreshing sea breeze invites you to enjoy your vacation... That's what we imagined.=再现了伊比利亚海边度假村的概念房间。吹吹海风，尽享假日时光——我们如此想象着。
This room is clean enough, I guess.=还算是干净的房间。
This room is spacious! Look how high my bubbles go!=这个房间好宽敞，吹的泡泡能飞这么高啊！
This room makes me feel safe.=这个房间让我很安心~
This room's a lot better than any I had before!=这个房间比我以前住过的都要好！
This room's got a nice design.=这个房间的设计很好看啊。
This room's so warm… Hm? You can adjust the temperature with this panel?=好温暖的房间呀。嗯？需要用温控面板来调节吗？
This room… Ugh… It's like it's designed to make me sleepy!=这个房间......糟糕，是那种会让人产生睡意的设计风格！
This round little thing isn't a fowlbeast egg. It's a cobble found on the old Siestan beaches. My sister really treasured it, but she gave it to me right before I left. You know, Doctor, ties between people are like the beach. After the tides recede, you find only treasure. My life here at Rhodes Island has made me believe that even more.=圆圆的这颗，不是羽兽蛋，是旧汐斯塔浅滩上的卵石。妹妹很宝贝它，却在我临走时硬塞给了我。人与人的联系，就像海潮退去的沙滩，留下的才是宝物。博士，在这里的生活让我更加坚信这一点。
This round's gross revenue:=本轮总收入:
This round's seed=本局预设参数
This round, blue, and furry floor companion is often taken out to dry on the bridge. The fact that it even shows up in the laundromat at all is a bit strange, but it wouldn't be the oddest thing there.=毛茸茸的、圆形的、蓝色的地板伴生品，经常被工作人员拿到舰桥上晾晒。\n它出现在洗衣间多少有些不合时宜，但不合理却存在的事也不止这一桩。
This safe is left open at the most conspicuous place in the house, yet no one steals from it. The wealth within does not belong to anyone in the house; it is being saved for their families.=长年敞开的保险柜，放在屋里最显眼的地方，里面的财富却从不会被盗取分毫。这些财富不属于屋里的任何人，而是留给他们家人的。
This Sarkaz squad is regularly deployed to the ground to collect enemy intelligence for the Sky City.=这支萨卡兹队伍经常会被快速部署至地面，为天空之城搜集与敌人有关的一切讯息。
This Sarkaz swordmaster is a rare creature at Rhodes Island. Many operators and staff give Flamebringer a wide berth.\nMost of the time, Flamebringer is a man of few words, prefers to stay by himself, and shows his personal feelings only to the Doctor. At that point, he seems like a completely different person. But behind the arrogant attitude he puts up for the Doctor, there appears to be another side of Flamebringer waiting for something, or perhaps expecting something.\nAfter witnessing Flamebringer take a few lives, one must admit that the bloodthirsty madness of the swordmaster is indeed formidable, and of tremendous use on the battlefield. But the duality of this individual is striking, and we must be wary of the relationship between Operator Flamebringer and the Doctor.=这名萨卡兹刀术师在罗德岛内算得上是少见的异类。许多干员及罗德岛工作人员都会为此深感警惕。\n大部分时候，炎客少言寡语，离群索居，只有在面对博士的时候会表露出其个人情绪，甚至说二人间针锋相对也不为过。然而这份只针对博士的高傲态度背后，似乎又有一种在等待着什么、或者说期许着什么的态度在其中。\n在目睹过炎客为数不多的几次全力死斗后，不得不承认，流血的、狂热的炎客令人敬畏，也为作战带来了极大的助力。但是这种反差令人印象深刻，我们必须警惕对待干员炎客与博士之间的关系。
This scenery, these subjects, this lighting, isn't there a certain beauty about it?=这个场景，这个人物，这个光影，是不是有种特别的美？
This scorching thermite blade shall penetrate all defenses.=炽热的铝热剑穿透一切防御。
This scrape on my hand? Just from getting a little physical. During fieldwork, you sometimes run into the types who simply have no respect for the ill. Fiammetta was just about boiling over, so I saw fit to educate them in a... fitting manner. I may not mind, personally, but that doesn't mean I have to force my friends to ignore it.=手上的擦伤？只是揍了几个人而已。毕竟外出办事遇到的家伙，可不是都懂得尊重病人的。菲亚梅塔生了好大的气，我也就动手适当地教训了他们。就算我不在意，也不能把自己的释怀强加给朋友嘛。
This screen is cold and dull. Why don't we instead relish some fresh, living memories?=画面冰冷又无趣，为什么不品尝鲜活的回忆呢？
This seed was generated at=该预设参数生成于
This seems a lot more effective than training by myself.=这样好像要比独自训练的收获更多一些？
This seems time-consuming, and we have places to be=这好像要挺久的，还是赶路要紧
This seems to be a low-intensity battle. Allow me to use it as hunting practice for your operators.=这些战斗的强度很低，请准许我将这当作是对干员的狩猎训练来处理。
This sensation... it feels as if my artistic accomplishments have deepened, but also like something is welling up inside me...!=这种感觉......我感觉我的艺术造诣更深了，但我的身体里，好像有什么东西被创造了出来......！
This shadow puppet was created to honor a legendary dancer. Legends tell of summoning mighty waves out of a river, and the beauty of spring drawn from forests with their dances. They dedicated their life to dance, but with age became injured and retired, leaving the mortal realm soon after. Countless dancers have copied their movements, but none have quite made it. What a shame.=为纪念一位传奇舞者而制的皮影。传闻其舞于大江，舞出巨浪之势；舞于林间，舞出春芽之美。其一生为舞，年老后受伤隐退，不久便撒手人寰。无数舞者仿其姿而不得其意，可惜可叹。
This shadow puppet was created to honor a legendary merchant. They once assembled a caravan of civilians to trade goods between cities in Catastrophe-prone areas, meeting the towns' urgent needs. When the Chidao was finally completed, they perished in an accident.=为纪念一位多财善贾之商人而制的皮影。其曾召集一支民间车队，穿梭于天灾高发地带，于城乡间买卖，缓物资之急。待城间驰道最终修成之时，却故于意外。
This shadow puppet was created to honor a skilled artisan who dedicated their life to pursuing perfection. Villains coveted their skills, but not even money or physical suffering made them waver, only hoping their skills would remain unscathed. They later died in a bandit's den, and their works set alight, never to be passed down to further generations.=为纪念一位巧手者而制的皮影。其一生追求技艺之极致。歹人垂涎其技，而其不为金钱所惑，亦不为皮肉苦所动，只望其技不染。后殁于贼穴，其著作亦付之一炬，未传后人。
This shadow puppet was created to honor a soldier who defended the city. Legends say they led a party in a border defense for a hundred days, and when the city fell, they stood on its walls before the sands swallowed them up. When Yumen city was built, a commemorative state was also made.=为纪念一位守城将士而制的皮影。传闻其在边防战中带数名士兵守城百日，城破之时，其屹立城头，随之没入黄沙。玉门城建成后，曾为其立像纪念。
This shaft's got a complicated layout. Follow me.=矿井构造复杂，跟紧我。
This shelf adorned with Don-chan is perfect for storing festival trinkets: fans, drumsticks, summer clothes, goldfin balloons, and big fin flags. A set of beautifully carved kokeshi dolls complete a warm festive vibe.=上方挂有小咚灯笼的竹制置物架，正好用来放置祭典用的小物件。\n祝扇鼓槌夏单衣，金鳞气球大渔旗。再放上精心涂画的木芥子，祭典美好就集齐。
This shiny figurine seems to hold great significance to Minosians. The patron god of travelers, protector of Sideroca, may now be watching over you.=熠熠生辉的小人像，似乎对米诺斯人意义非凡。旅人的神明，保护铸铁的神明，或许正在保护你。
This ship is loaded with so much stuff you can probably sink it by just casually throwing a pebble at it...=这艘船装太多东西了，感觉随便扔块石头就能砸沉......
This should work.=这样就可以了。
This show was my Siracusan debut! A lot of unexpected things happened along the way, but the final performance turned out pretty good. It looks like the audience enjoyed it too, which makes me very happy!=这是我在叙拉古开始自己事业的第一部剧！虽然中间有很多没有想到的事情发生，但最终演出的效果还是很不错的。看起来观众们都很喜欢，很开心呢。
This shows how powerful we are now. It's far from enough, though. I know I can do better than this. I have to do better.=这就是我们现在的力量，但是......还不够。我应当做得更好，必须做得更好。
This Side Up=此面朝上
This signal flag allows Candleholders to quickly call for backup in a timely fashion even while in the Garden of Grotesqueries.=这面令旗能够供秉烛人快速调动后备人员，在界园中及时获得人力支持。
This simulation aims to test a decision maker's command capability, a whole team's rapport, and a Sniper Operator's ability to cope under pressure.\nWithin, Snipers are this simulation's focus target.\nPains have been taken to assemble this simulation's team, and ample personnel are present, but direly lack long-range output methods.\nFocus area has been assigned to Operator Kroos. As her detachment's sole Sniper, her composure and firing skills will determine the direction of the simulation's outcome.\n<@lv.item><Stun Generator></> Pay a cost to activate it, damaging and stunning nearby enemies.=本次模拟旨在测试决策者的指挥能力、整个队伍的默契度以及狙击干员的抗压能力。\n其中，狙击干员是此次模拟的重点测试对象。\n模拟队伍经过刻意选配，人员很充足，但极度缺乏远程输出手段。\n重点区域被分配给了克洛丝干员，作为小队唯一的狙击干员，她的冷静与射击技术将决定该模拟的结果走向。\n<@lv.item><震撼装置></>消耗一定部署费用可以开启，伤害并晕眩周围的敌人
This simulation aims to test a decision maker's command capability, a whole team's rapport, and a Sniper Operator's ability to cope under pressure.\nWithin, Snipers are this simulation's focus target.\nPains have been taken to assemble this simulation's team, and ample personnel are present, but direly lack long-range output methods.\nFocus area has been assigned to Operator Kroos. As her detachment's sole Sniper, her composure and firing skills will determine the direction of the simulation's outcome.\n<Stun Generator> Pay a cost to activate it, damaging and stunning nearby enemies.=本次模拟旨在测试决策者的指挥能力、整个队伍的默契度以及狙击干员的抗压能力。\n其中，狙击干员是此次模拟的重点测试对象。\n模拟队伍经过刻意选配，人员很充足，但极度缺乏远程输出手段。\n重点区域被分配给了克洛丝干员，作为小队唯一的狙击干员，她的冷静与射击技术将决定该模拟的结果走向。\n<震撼装置>消耗一定部署费用可以开启，伤害并晕眩周围的敌人
This small cottage still holds onto signs of life. When the calamity struck without warning, the guards stationed here were never heard from again. But now, more than sixty years later, there is still a guard staring out the window at the sea. His body has long since decayed, and his eye sockets hollow, but duty is nevertheless duty.=这座小屋仍保留着生活的痕迹。灾厄发生得毫无预兆，当时驻扎其中的几名看守人从此音讯全无，如今六十余年过去，仍有一位看守人凝视窗外的洋面。他的身躯早已腐朽，眼眶中空无一物，但职责就是职责。
This snow falls from first light to last, and from last to first again.=这场雪从天明下到天黑，又从天黑下到天明。
This soft-knitted rug is comfortable to walk on, with shoes or barefoot. When Emperor came to visit, he stuffed one of his limited-edition albums under it when nobody noticed, and the detective's inability to find who did it has proven a great annoyance for her.=柔软的针织地毯，无论穿鞋还是赤脚踩起来都很舒服。大帝来访时趁没人注意在下面塞了一张自己的绝版专辑，查不出犯人的侦探对此大为光火。
This solid marble wall was a symbol of the authority of the law, until it was shattered by a truck and found to contain only limestone.=白色大理石雕刻而成的墙面，坚硬稳固，最能象征律法的无上权威。直到被卡车轻而易举地撞碎后，人们才发现墙中的材质其实是石灰。
This solid pillar exists to protect members of the famiglie from the defendant, but can hardly be expected to stop a truck.=实木制作的结实台桩，目的大概是保护家族成员远离被告人。对于一辆大卡车，它可能起不到什么防护作用。
This song will never stop, not until the melody is written…=这歌从不停止，直到曲调被谱写......
This spear... I am not able to fully use its power. Despite that, I've had it take so many lives. Guilt? ...No, I have no guilt. After all, our lives are all equally worthless=这把枪......我不怎么能发挥它的力量。即使这样，它也取走了很多生命。罪恶感？......我们的生命都一样廉价。所以我，没有罪恶感。
This staff is bound to my thoughts.=法杖联结着我的思绪。
This station for looking up book information is equipped with a high-performance terminal. The detective originally wanted to open a bookstore, but after all her enthusiastic decorations, no one could tell anymore.=用于查询书籍信息的柜台，配备了高性能台式终端。侦探的初衷是开一家书店，可在她兴高采烈地装饰完房间后，已经没人能把这里和书店联系起来了。
This still isn't enough. I need to become stronger...=还不够，我必须变得更强才行......
This storage basket can hold items such as blankets, newspapers, or yarn, or it can be used as a decorative piece on its own to highlight its exquisite design and create a sense of spaciousness. It can be easily moved from the sofa to beside an armchair.=这款储物篮可存放休闲毯、报纸或纱线，也可以什么都不放当摆件用，突出其精美的设计，营造宽敞之感。可以轻松搬离沙发，放到扶手椅旁。
This storeroom was used to store instruments, tools, and supplies needed for the Stultifera's maintenance. But for a ship that has had to endure a horrific calamity, losing its mobility in the process, banking on these tools alone might be a bit of wishful thinking. The cabinet can be searched, and if the key is found, the locked drawer can also be opened up to rummage through its contents.=工具间里，存放着维修斯图提斐拉号所需要的器械、工具以及耗材。但对于一艘经历过恐怖灾厄、动力系统完全损毁的船来说，想靠这些工具来修复它也许还是太勉强了。立柜可进行搜素，若找到钥匙，也可开启上锁的抽屉翻找内部。
This story began with the power outage in the old district eight years ago... no, from a case before that. It was said that some geishas gazed into the mirror late at night, seeing nothing but an empty mask. They were driven mad, and some of them even committed suicide by jumping into a river... Say, how old were you that year?=您问起的这件事，要从八年前老城区的那次断电开始说——不对，还是晚了，应该从断电前的悬案讲起......据说那时，深夜常有舞女照镜子看到的不是自己的脸，而是空白的面具，她们逐渐失去自我意识，有人甚至因此发狂跳入河中自尽......那条河的名字我好像有点记不清了......欸，客人，那年您多少岁来着？
This story sounds familiar=这个故事非常耳熟
This strap buckle came from a Carnival stall, and the strap itself is an old measuring tape of mine. The hairpin was customized with a beading needle, and I embroidered this pattern here myself... It's too flamboyant? How silly, this is the pinnacle of Siracusan style. Get with the times.=背带扣是狂欢节小摊上买的，背带是我用旧了的皮尺，发卡是用珠针改的，花纹也都是我自己绣的——太花哨了？这可是最有派头的叙拉古风格，您的审美该更新了吧。
This strap buckle came from a Carnival stall, and the strap itself is an old measuring tape of mine. The hairpin was customized with a beading needle, and I embroidered this pattern here myself... It's too flamboyant? I'll have you know, this is the pinnacle of Siracusan style. Get with the times.=背带扣是狂欢节小摊上买的，背带是我用旧了的皮尺，发卡是用珠针改的，花纹也都是我自己绣的——太花哨了？这可是最有派头的叙拉古风格，您的审美该更新了吧。
This streamer is a little, y'know=主播是有点东西的
This stretch of road is famous for its high accident rate. If you really must know, the major factors are poor lighting, heavier-than-expected usage, and many people's poor driving skills.=这段路以高事故率而闻名——如果非要问的话，糟糕的道路照明、超出预期的通行流量，以及某些司机的驾驶技术都算是重要原因。
This structure... Interesting. I'll look into it.=这个结构——有些意思，我得研究一下。
This style of attack is frightening, but also painful to perform. For both sides of the battle.=这种攻击方式看起来很吓人，实际上也很痛苦，而且对战斗双方来说都是如此。
This style... it fits my impression of you.=这风格，很符合我对你的想象。
This sucks. I was hopin' for an adventure.=唉，没劲，我去附近逛逛。
This sure as hell isn't a competition, Doctor. Letting them off easy's not gonna win the crowd over, y'know?=这可不是比赛，博士，手下留情可不会得到什么舆论褒奖喔？
This surge of energy has only one place to go.=涌动的能量终究会倾泻而出。
This sword has a terrifying past. Care to find out?=这把剑的过去可是很恐怖的。
This sword thirsts for revenge... I won't permit it.=这把剑渴望着报复......我不能放纵它。
This table's really high! I guess it's easier if I just use my old form to jump up.=这桌子好高啊，还是变成原形跳上去比较方便。
This tactic was tailor-made for today's battle!=这战术就是为了今天的战斗量身定制的！
This Team=此队伍
This terrace... if enough snow built up on it, you could jump off like this and have a great time. Hup!=这片露台......如果积雪足够多，可以像这样跳下去玩。嘿！
This thing can adjust the power of its water cannon according to how drunk the target is. The weakest level is called 'Misty Drizzle Spray' and the strongest is 'Blasts Your Head Off In One Shot'.=这东西会根据对象喝醉的程度调整水炮的功率等级，最弱是“蒙蒙细雨喷雾”，最强是“一发把你头都打歪掉”。
This thing can only cause more injury=这东西只会误伤
This thing has been sealed for a long time. She didn't forget it. It's just that she can't bear to touch that rusty point again. Perhaps someday it will burn again.=在漫长时光中尘封许久的物件。她并非是将之忘记，而仅仅是不忍再次抚摸它锈蚀的棱角；兴许在某一天，它会重新焕发出过往的炽热吧。
This thing on my bangs? Yes, it's a relic. Its original use was most likely as a buckle. It was just sitting there in my family's storehouse with nobody to see it, so I took a page out of the Columbians' book and stuck it in my hair like sunglasses. See, even antiques can be fashionable.=我刘海上的装饰？是文物没错。本来的用途嘛，应该是带扣吧。在家里的仓库放着也没人能看到，我就学哥伦比亚人往脑门上架墨镜的样子别头发上了。看，古董也可以很时髦吧？
This thing they call time is too difficult for me to perceive. Perhaps the day of your birth can be used as a different sort of marker along this long journey… Is this what you eat on a marker day? Ahem. Though I often speak of being economical, today is different. Let us have Little Carpenter fetch you a couple of Ding Feng Lou's best dishes!=时间这东西，于我而言已太难感知。或许，你的生辰可当做这趟远途中的别样记号......既是节点之日，就这些吃食？咳，虽曰“节用”，可今日殊异，让小木匠去鼎丰楼给你端两道好菜！
This thing's super fluffy. Lying on it's gonna feel great!=这个软软的，躺上去一定很舒服。
This thread goes here, this goes there... Ugh, it's all tangled anew. What, you think tailors never get their threads tangled?=这个线头是这里的，那个是那里的......呃，又弄乱了。怎么？裁缝就不会被线缠到了？
This ticket booth has been restored and now doubles as an information desk. The children of Saint Marcel are thrilled to travel by train again, pretending to be workers and Exemplars, and their teacher who stands alone against the tide.=在站台里挺过了一整场战争的售票亭，修复后兼做咨询台。\n圣马尔索的孩子们为久违的火车旅行感到兴奋。他们欢闹着，扮演着工人、典范军，还有一位只身对抗浪潮的教师。
This time, both the duck and his accomplices are here. They're stepping on gold... stones... books..., no, why does it keep changing? What witchcraft is the duck employing? What does he want?=这一回，鸭子和他的同伙们都在这里。脚踩着黄金......石块......书卷......不对，他们脚下的东西为什么一直在变？这鸭子用了什么巫术？他到底要干什么？
This time, he's here for something grander than just business.=这次他不是来谈生意的，他有更远大的构想。
This time, I will hand down a fair verdict.=这次，我会做出公正的判决。
This time, I'm standing here? Did I... really make the right choice?\n<@lv.item><Ursus Civilian></> Depletes a Life Point when killed by an enemy.\n<@lv.item><Static Roadblock></> Blocks the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.=这一次，站在这里？我真的......做了正确的选择吗？\n<@lv.item><乌萨斯平民></>被敌人击杀时扣除关卡生命值\n<@lv.item><道路障碍物></>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁
This time, I'm standing here? Did I... really make the right choice?\n<Ursus Civilian> Depletes a Life Point when killed by an enemy.\n<Static Roadblock> Blocks the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.=这一次，站在这里？我真的......做了正确的选择吗？\n<乌萨斯平民>被敌人击杀时扣除关卡生命值\n<道路障碍物>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁
This time, the chase will not be in vain.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.=这一次，不再只是徒劳的追逐。\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低
This time, the chase will not be in vain.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=这一次，不再只是徒劳的追逐。\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
This time, the chase will not be in vain.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.\n<@lv.fs>Environmental Conditions: </>\nActive Originium Storm expands faster.=这一次，不再只是徒劳的追逐。\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n<@lv.fs>环境条件：</>\n活性源石风暴范围成长幅度提高
This time, the chase will not be in vain.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.=这一次，不再只是徒劳的追逐。\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低
This time, the chase will not be in vain.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.\nEnvironmental Conditions:\nActive Originium Storm expands faster.=这一次，不再只是徒劳的追逐。\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n环境条件：\n活性源石风暴范围成长幅度提高
This time, the chase will not be in vain.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=这一次，不再只是徒劳的追逐。\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
This time, victory can be achieved without back line support.=这一次，无须后方支援也能夺取胜利。
This time, warriors aren't the only ones capable of being protagonists.=这一次，并非只有战士才能成为主角。
This time, we can make up for the missing data in the last report.=这次能够补上上次报告遗漏的数据啦。
This time, you stick your entire head into the urn, taking big gulps of the water. The urn suddenly begins to shake violently, and with an indistinct sigh, the urn splits in two, its lotus withering in seconds. Undeterred, you sift through the silt, eventually finding two oddly-shaped items. You only have the strength to take one, though.=这次你干脆将整个脑袋都埋进水里，大口吞咽。水缸忽然剧烈抖动起来。随着一声似有似无的叹息，水缸裂成了两半，莲花也瞬间枯萎。你不死心地在淤泥中翻找，终于被你找出两样造型奇特的东西，但以你的力气只拿得起其中一件。
This time... I must!=这一次......一定！
This time…=再一次......
This totem once stood at a crossroads, where those who approached would trample the vague outline of a revenant until their feet bled and they died from exhaustion. Eventually, the elder revenant shattered the token with a stomp and sealed the rogue revenant in his bones.=这图腾竖立在路口，走近的人会用双脚在大地上一遍遍踩出死魂灵模糊的现实轮廓，直至鞋底磨穿，双脚见血，力竭而亡。死魂灵长者踩碎了同胞的附身物，将其封入了自己的骨骸中。
This town will forever remember your contributions.\nThis tragedy may have been unpreventable, but the outcome could have been worse.=这座城镇将永远记得您的贡献。\n这出悲剧一度让人无从下手，但结果并不算太糟。
This training method is pretty good. I remember how recruits used to be sent straight to the battlefield, they would've more or less learned how to fight, if they managed to survive.=现在这方法不错，想想以前，新来的家伙刚到就会被送去战场，能活下来的话，肯定多多少少会学到些什么。
This training program is designed for Operators and command personnel participating in the Stationary Security Service, familiarizing them with the nature of the mission, and the differences from standard combat missions.=本训练旨在对参与保全派驻的干员及指挥人员进行基础培训，保证所有人员熟悉该外勤任务与普通战斗部署的异同。
This translucent green gauze curtain with a lily pattern on it is deeply loved by the room's owner. The light passing through it becomes soft and tranquil, making the place resemble a warm and peaceful dream.=半透明的青色纱帘，上面的百合纹样深得屋主喜爱。光线从中透过，变得柔和宁静，让这里像一场平实温馨的梦境。
This tuning fork? It's actually a staff — not only a weapon but also useful for geological surveys. I find it always comes in handy.=这把音叉？是魔杖。它不仅是武器，也是用在地质勘探上的工具，用起来十分顺手。
This type of drone typically lacks company branding, yet the crowd greets it with deafening cheers whenever it appears on the field. The reason is simple: it scatters coins when shot down.=这类无人机通常不会标记公司名称。但当它出现在赛场上时，观众们都会献上如潮的欢呼声。原因无他，这无人机落地爆炸后会将钱币炸得到处都是，看台上的观众时常能有幸捡到几块。
This type of Tongbao always grant benefits=此类币制的通宝，能带来稳定收益
This type of Tongbao grant balanced effects=此类币制的通宝，效果较为均衡
This type of Tongbao grant radical and unpredictable effects=此类币制的通宝，较为激进，效果将难以捉摸
This type of work is not my wheelhouse. I'll do my best, if you can explain it. What should I give you for teaching me? Well, my students bring me beans, grapes, and fins. Would any of those be appropriate?=我并不擅长这类工作，恐怕要请你多做说明，我尽力而为。你教了我，我该给你什么回报？我的学生会送我青扁豆、葡萄和鳞，你想要这些吗？
This unfinished fugue has no ending, just as the dark conspiracies have not reached their conclusion.=未完成的赋格无穷无尽，阴谋亦未达尽头。
This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK=自身及相邻四格的【术师】干员攻击力+10%
This unit and [Caster] Operators in the 4 tiles around her gain +15% ATK=自身及相邻四格的【术师】干员攻击力+15%
This unit and [Caster] Operators in the 4 tiles around her gain +20% ATK=自身及相邻四格的【术师】干员攻击力+20%
This unit and allied Operators in the surrounding 8 tiles gain +10 (+2) ASPD=自身与周围8格友方干员攻速+10（+2）
This unit and allied Operators in the surrounding 8 tiles gain +10 (+2) ASPD; allies blocking an enemy gain an additional +5 ASPD.=自身与周围8格友方干员攻速+10（+2），其中阻挡敌人的友军攻速额外+5
This unit and allied Operators in the surrounding 8 tiles gain +10 <@ba.talpu>(+2)</> ASPD=自身与周围8格友方干员攻速+10<@ba.talpu>（+2）</>
This unit and allied Operators in the surrounding 8 tiles gain +10 <@ba.talpu>(+2)</> ASPD; allies blocking an enemy gain an additional +5 ASPD.=自身与周围8格友方干员攻速+10<@ba.talpu>（+2）</>，其中阻挡敌人的友军攻速额外+5
This unit and allied Operators in the surrounding 8 tiles gain +11 ASPD; allies blocking an enemy gain an additional +5 ASPD.=自身与周围8格友方干员攻速+11，其中阻挡敌人的友军攻速额外+5
This unit and allied Operators in the surrounding 8 tiles gain +13 (+2) ASPD; allies blocking an enemy gain an additional +5 ASPD.=自身与周围8格友方干员攻速+13（+2），其中阻挡敌人的友军攻速额外+5
This unit and allied Operators in the surrounding 8 tiles gain +13 <@ba.talpu>(+2)</> ASPD; allies blocking an enemy gain an additional +5 ASPD.=自身与周围8格友方干员攻速+13<@ba.talpu>（+2）</>，其中阻挡敌人的友军攻速额外+5
This unit and allied Operators in the surrounding 8 tiles gain +4 ASPD=自身与周围8格友方干员攻速+4
This unit and allied Operators in the surrounding 8 tiles gain +6 (+2) ASPD=自身与周围8格友方干员攻速+6（+2）
This unit and allied Operators in the surrounding 8 tiles gain +6 <@ba.talpu>(+2)</> ASPD=自身与周围8格友方干员攻速+6<@ba.talpu>（+2）</>
This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD=自身与周围8格友方干员攻速+8
This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD; allies blocking an enemy gain an additional +5 ASPD.=自身与周围8格友方干员攻速+8，其中阻挡敌人的友军攻速额外+5
This unit and allies on high ground tiles within the 8 surrounding tiles gain 23% Physical Dodge=自身和周围8格内的高台干员获得23%的物理闪避
This unit and allies on high ground tiles within the 8 surrounding tiles gain 25% Physical Dodge=自身和周围8格内的高台干员获得25%的物理闪避
This unit and allies on high ground tiles within the 8 surrounding tiles gain 26%(+3%) Physical Dodge=自身和周围8格内的高台干员获得26%（+3%）的物理闪避
This unit and allies on high ground tiles within the 8 surrounding tiles gain 26%<@ba.talpu>(+3%)</> Physical Dodge=自身和周围8格内的高台干员获得26%<@ba.talpu>（+3%）</>的物理闪避
This unit and allies on high ground tiles within the 8 surrounding tiles gain 28%(+3%) Physical Dodge=自身和周围8格内的高台干员获得28%（+3%）的物理闪避
This unit and allies on high ground tiles within the 8 surrounding tiles gain 28%<@ba.talpu>(+3%)</> Physical Dodge=自身和周围8格内的高台干员获得28%<@ba.talpu>（+3%）</>的物理闪避
This unit and Drones gain +15 ASPD=自身与浮游单元的攻击速度+15
This unit and Drones gain +18 ASPD=自身与浮游单元的攻击速度+18
This unit and friendly units within the surrounding 8 tiles take 12% less Physical damage, and Vina gains +3% ATK for each friendly unit within this range=自身与周围8格友方单位受到的物理伤害减少12%，且此范围内每个友方单位使维娜攻击力+3%
This unit and friendly units within the surrounding 8 tiles take 14% (+2%) less Physical damage, and Vina gains +4% (+1%) ATK for each friendly unit within this range=自身与周围8格友方单位受到的物理伤害减少14%（+2%），且此范围内每个友方单位使维娜攻击力+4%（+1%）
This unit and friendly units within the surrounding 8 tiles take 14% <@ba.talpu>(+2%)</> less Physical damage, and Vina gains +4% <@ba.talpu>(+1%)</> ATK for each friendly unit within this range=自身与周围8格友方单位受到的物理伤害减少14%<@ba.talpu>（+2%）</>，且此范围内每个友方单位使维娜攻击力+4%<@ba.talpu>（+1%）</>
This unit and friendly units within the surrounding 8 tiles take 20% less Physical damage, and Vina gains +5% ATK for each friendly unit within this range=自身与周围8格友方单位受到的物理伤害减少20%，且此范围内每个友方单位使维娜攻击力+5%
This unit and friendly units within the surrounding 8 tiles take 22% (+2%) less Physical damage, and Vina gains +6% (+1%) ATK for each friendly unit within this range=自身与周围8格友方单位受到的物理伤害减少22%（+2%），且此范围内每个友方单位使维娜攻击力+6%（+1%）
This unit and friendly units within the surrounding 8 tiles take 22% <@ba.talpu>(+2%)</> less Physical damage, and Vina gains +6% <@ba.talpu>(+1%)</> ATK for each friendly unit within this range=自身与周围8格友方单位受到的物理伤害减少22%<@ba.talpu>（+2%）</>，且此范围内每个友方单位使维娜攻击力+6%<@ba.talpu>（+1%）</>
This unit and friendly units within the surrounding 8 tiles take 24% less Physical damage, and Vina gains +6% ATK for each friendly unit within this range=自身与周围8格友方单位受到的物理伤害减少24%，且此范围内每个友方单位使维娜攻击力+6%
This unit and friendly units within the surrounding 8 tiles take 26% (+2%) less Physical damage, and Vina gains +7% (+1%) ATK for each friendly unit within this range=自身与周围8格友方单位受到的物理伤害减少26%（+2%），且此范围内每个友方单位使维娜攻击力+7%（+1%）
This unit and friendly units within the surrounding 8 tiles take 26% <@ba.talpu>(+2%)</> less Physical damage, and Vina gains +7% <@ba.talpu>(+1%)</> ATK for each friendly unit within this range=自身与周围8格友方单位受到的物理伤害减少26%<@ba.talpu>（+2%）</>，且此范围内每个友方单位使维娜攻击力+7%<@ba.talpu>（+1%）</>
This unit and friendly units within the surrounding 8 tiles take 26% less Physical damage, and Vina gains +7% ATK for each friendly unit within this range=自身与周围8格友方单位受到的物理伤害减少26%，且此范围内每个友方单位使维娜攻击力+7%
This unit and friendly units within the surrounding 8 tiles take 28% (+2%) less Physical damage, and Vina gains +8% (+1%) ATK for each friendly unit within this range=自身与周围8格友方单位受到的物理伤害减少28%（+2%），且此范围内每个友方单位使维娜攻击力+8%（+1%）
This unit and friendly units within the surrounding 8 tiles take 28% <@ba.talpu>(+2%)</> less Physical damage, and Vina gains +8% <@ba.talpu>(+1%)</> ATK for each friendly unit within this range=自身与周围8格友方单位受到的物理伤害减少28%<@ba.talpu>（+2%）</>，且此范围内每个友方单位使维娜攻击力+8%<@ba.talpu>（+1%）</>
This unit and Mon3tr gains DEF +100%. This unit also gains 30% Physical resist=自身和Mon3tr的防御力+100%，且自身获得30%的物理格挡
This unit and Mon3tr gains DEF +110%. This unit also gains 30% Physical resist=自身和Mon3tr的防御力+110%，且自身获得30%的物理格挡
This unit and Mon3tr gains DEF +120%. This unit also gains 40% Physical resist=自身和Mon3tr的防御力+120%，且自身获得40%的物理格挡
This unit and Mon3tr gains DEF +130%. This unit also gains 40% Physical resist=自身和Mon3tr的防御力+130%，且自身获得40%的物理格挡
This unit and Mon3tr gains DEF +140%. This unit also gains 40% Physical resist=自身和Mon3tr的防御力+140%，且自身获得40%的物理格挡
This unit and Mon3tr gains DEF +150%. This unit also gains 50% Physical resist=自身和Mon3tr的防御力+150%，且自身获得50%的物理格挡
This unit and Mon3tr gains DEF +60%. This unit also gains 20% Physical resist=自身和Mon3tr的防御力+60%，且自身获得20%的物理格挡
This unit and Mon3tr gains DEF +70%. This unit also gains 20% Physical resist=自身和Mon3tr的防御力+70%，且自身获得20%的物理格挡
This unit and Mon3tr gains DEF +80%. This unit also gains 20% Physical resist=自身和Mon3tr的防御力+80%，且自身获得20%的物理格挡
This unit and Mon3tr gains DEF +90%. This unit also gains 30% Physical resist=自身和Mon3tr的防御力+90%，且自身获得30%的物理格挡
This unit and Mon3tr gains DEF +{def:0%}. This unit also gains {prob:0%} Physical resist=自身和Mon3tr的防御力+{def:0%}，且自身获得{prob:0%}的物理格挡
This unit and Mon3tr gains DEF <@ba.vup>+100%</>. This unit also gains <@ba.vup>30%</> Physical resist=自身和Mon3tr的防御力<@ba.vup>+100%</>，且自身获得<@ba.vup>30%</>的物理格挡
This unit and Mon3tr gains DEF <@ba.vup>+110%</>. This unit also gains <@ba.vup>30%</> Physical resist=自身和Mon3tr的防御力<@ba.vup>+110%</>，且自身获得<@ba.vup>30%</>的物理格挡
This unit and Mon3tr gains DEF <@ba.vup>+120%</>. This unit also gains <@ba.vup>40%</> Physical resist=自身和Mon3tr的防御力<@ba.vup>+120%</>，且自身获得<@ba.vup>40%</>的物理格挡
This unit and Mon3tr gains DEF <@ba.vup>+130%</>. This unit also gains <@ba.vup>40%</> Physical resist=自身和Mon3tr的防御力<@ba.vup>+130%</>，且自身获得<@ba.vup>40%</>的物理格挡
This unit and Mon3tr gains DEF <@ba.vup>+140%</>. This unit also gains <@ba.vup>40%</> Physical resist=自身和Mon3tr的防御力<@ba.vup>+140%</>，且自身获得<@ba.vup>40%</>的物理格挡
This unit and Mon3tr gains DEF <@ba.vup>+150%</>. This unit also gains <@ba.vup>50%</> Physical resist=自身和Mon3tr的防御力<@ba.vup>+150%</>，且自身获得<@ba.vup>50%</>的物理格挡
This unit and Mon3tr gains DEF <@ba.vup>+60%</>. This unit also gains <@ba.vup>20%</> Physical resist=自身和Mon3tr的防御力<@ba.vup>+60%</>，且自身获得<@ba.vup>20%</>的物理格挡
This unit and Mon3tr gains DEF <@ba.vup>+70%</>. This unit also gains <@ba.vup>20%</> Physical resist=自身和Mon3tr的防御力<@ba.vup>+70%</>，且自身获得<@ba.vup>20%</>的物理格挡
This unit and Mon3tr gains DEF <@ba.vup>+80%</>. This unit also gains <@ba.vup>20%</> Physical resist=自身和Mon3tr的防御力<@ba.vup>+80%</>，且自身获得<@ba.vup>20%</>的物理格挡
This unit and Mon3tr gains DEF <@ba.vup>+90%</>. This unit also gains <@ba.vup>30%</> Physical resist=自身和Mon3tr的防御力<@ba.vup>+90%</>，且自身获得<@ba.vup>30%</>的物理格挡
This unit and Mon3tr gains DEF <@ba.vup>+{def:0%}</>. This unit also gains <@ba.vup>{prob:0%}</> Physical resist=自身和Mon3tr的防御力<@ba.vup>+{def:0%}</>，且自身获得<@ba.vup>{prob:0%}</>的物理格挡
This unit and the slumberfoot gain ATK +10% when there is a Sleeping enemy in attack range.=攻击范围内存在处于沉睡状态的敌人时，自身和眠兽攻击力+10%
This unit and the slumberfoot gain ATK +5% when there is a Sleeping enemy in attack range.=攻击范围内存在处于沉睡状态的敌人时，自身和眠兽攻击力+5%
This unit can designate one <@ba.kw>Tactical Point</> within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements=可以在攻击范围内选择一次<@ba.kw>战术点</>来召唤援军，自身攻击援军阻挡的敌人时攻击力提升至150%
This unit can designate one <@ba.kw>Tactical Point</> within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements=可以在攻击范围内选择一次<@ba.kw>战术点</>来召唤援军，援军阻挡的敌人更容易受到我方的攻击，自身攻击援军阻挡的敌人时攻击力提升至165%
This unit can designate one <@ba.kw>Tactical Point</> within attack range to call Reinforcements; Reinforcements take <@ba.kw>15%</> less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements=可以在攻击范围内选择一次<@ba.kw>战术点</>来召唤援军，援军受到来自自身阻挡单位的伤害降低<@ba.kw>15%</>，自身攻击援军阻挡的敌人时攻击力提升至150%
This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements=可以在攻击范围内选择一次战术点来召唤援军，自身攻击援军阻挡的敌人时攻击力提升至150%
This unit can designate one Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements=可以在攻击范围内选择一次战术点来召唤援军，援军阻挡的敌人更容易受到我方的攻击，自身攻击援军阻挡的敌人时攻击力提升至165%
This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements=可以在攻击范围内选择一次战术点来召唤援军，援军受到来自自身阻挡单位的伤害降低15%，自身攻击援军阻挡的敌人时攻击力提升至150%
This unit gains +3% ATK for every enemy in range (stacks up to 5 times)=攻击范围内每有一个敌人，自身攻击力+3%（最多可叠加5层）
This unit gains +3% ATK for every enemy in range (stacks up to 6 (+1) times)=攻击范围内每有一个敌人，自身攻击力+3%（最多可叠加6层（+1））
This unit gains +3% ATK for every enemy in range (stacks up to 6 <@ba.talpu>(+1)</> times)=攻击范围内每有一个敌人，自身攻击力+3%（最多可叠加6层<@ba.talpu>（+1）</>）
This unit gains +4% ATK for every enemy in range (stacks up to 5 times)=攻击范围内每有一个敌人，自身攻击力+4%（最多可叠加5层）
This unit gains +4% ATK for every enemy in range (stacks up to 6 (+1) times)=攻击范围内每有一个敌人，自身攻击力+4%（最多可叠加6层（+1））
This unit gains +4% ATK for every enemy in range (stacks up to 6 <@ba.talpu>(+1)</> times)=攻击范围内每有一个敌人，自身攻击力+4%（最多可叠加6层<@ba.talpu>（+1）</>）
This unit gains <$ba.buffres>Status Resistance</> after being deployed for 12 <@ba.talpu>(-3)</> seconds, +4% ATK after 30 seconds, and +7 ASPD after 45 seconds=在战场停留12<@ba.talpu>（-3）</>秒后获得<$ba.buffres>抵抗</>，30秒后攻击力+4%，45秒后攻速+7
This unit gains <$ba.buffres>Status Resistance</> after being deployed for 12 <@ba.talpu>(-3)</> seconds, +6% ATK after 30 seconds, and +12 ASPD after 45 seconds=在战场停留12<@ba.talpu>（-3）</>秒后获得<$ba.buffres>抵抗</>，30秒后攻击力+6%，45秒后攻速+12
This unit gains <$ba.buffres>Status Resistance</> after being deployed for 15 seconds, +4% ATK after 30 seconds, and +7 ASPD after 45 seconds=在战场停留15秒后获得<$ba.buffres>抵抗</>，30秒后攻击力+4%，45秒后攻速+7
This unit gains <$ba.buffres>Status Resistance</> after being deployed for 15 seconds, +6% ATK after 30 seconds, and +12 ASPD after 45 seconds=在战场停留15秒后获得<$ba.buffres>抵抗</>，30秒后攻击力+6%，45秒后攻速+12
This unit gains ASPD +100; Mon3tr gains ATK +90% and attacks all blocked enemies\nThis skill is Tied to Mon3tr=自身的攻击速度+100，Mon3tr的攻击力+90%，Mon3tr可以攻击阻挡的所有敌人\n该技能与Mon3tr绑定
This unit gains ASPD +30; Mon3tr gains ATK +20% and attacks all blocked enemies\nThis skill is Tied to Mon3tr=自身的攻击速度+30，Mon3tr的攻击力+20%，Mon3tr可以攻击阻挡的所有敌人\n该技能与Mon3tr绑定
This unit gains ASPD +35; Mon3tr gains ATK +25% and attacks all blocked enemies\nThis skill is Tied to Mon3tr=自身的攻击速度+35，Mon3tr的攻击力+25%，Mon3tr可以攻击阻挡的所有敌人\n该技能与Mon3tr绑定
This unit gains ASPD +40; Mon3tr gains ATK +30% and attacks all blocked enemies\nThis skill is Tied to Mon3tr=自身的攻击速度+40，Mon3tr的攻击力+30%，Mon3tr可以攻击阻挡的所有敌人\n该技能与Mon3tr绑定
This unit gains ASPD +45; Mon3tr gains ATK +35% and attacks all blocked enemies\nThis skill is Tied to Mon3tr=自身的攻击速度+45，Mon3tr的攻击力+35%，Mon3tr可以攻击阻挡的所有敌人\n该技能与Mon3tr绑定
This unit gains ASPD +50; Mon3tr gains ATK +40% and attacks all blocked enemies\nThis skill is Tied to Mon3tr=自身的攻击速度+50，Mon3tr的攻击力+40%，Mon3tr可以攻击阻挡的所有敌人\n该技能与Mon3tr绑定
This unit gains ASPD +55; Mon3tr gains ATK +45% and attacks all blocked enemies\nThis skill is Tied to Mon3tr=自身的攻击速度+55，Mon3tr的攻击力+45%，Mon3tr可以攻击阻挡的所有敌人\n该技能与Mon3tr绑定
This unit gains ASPD +60; Mon3tr gains ATK +50% and attacks all blocked enemies\nThis skill is Tied to Mon3tr=自身的攻击速度+60，Mon3tr的攻击力+50%，Mon3tr可以攻击阻挡的所有敌人\n该技能与Mon3tr绑定
This unit gains ASPD +70; Mon3tr gains ATK +60% and attacks all blocked enemies\nThis skill is Tied to Mon3tr=自身的攻击速度+70，Mon3tr的攻击力+60%，Mon3tr可以攻击阻挡的所有敌人\n该技能与Mon3tr绑定
This unit gains ASPD +80; Mon3tr gains ATK +75% and attacks all blocked enemies\nThis skill is Tied to Mon3tr=自身的攻击速度+80，Mon3tr的攻击力+75%，Mon3tr可以攻击阻挡的所有敌人\n该技能与Mon3tr绑定
This unit gains ASPD +{attack_speed}; Mon3tr gains ATK +{attack@atk:0%} and attacks all blocked enemies\nThis skill is Tied to Mon3tr=自身的攻击速度+{attack_speed}，Mon3tr的攻击力+{attack@atk:0%}，Mon3tr可以攻击阻挡的所有敌人\n该技能与Mon3tr绑定
This unit gains ASPD <@ba.vup>+100</>; Mon3tr gains ATK <@ba.vup>+90%</> and attacks all blocked enemies\n<@ba.rem>This skill is </><$ba.binding><@ba.rem>Tied</> to Mon3tr</>=自身的攻击速度<@ba.vup>+100</>，Mon3tr的攻击力<@ba.vup>+90%</>，Mon3tr可以攻击阻挡的所有敌人\n<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>
This unit gains ASPD <@ba.vup>+30</>; Mon3tr gains ATK <@ba.vup>+20%</> and attacks all blocked enemies\n<@ba.rem>This skill is </><$ba.binding><@ba.rem>Tied</> to Mon3tr</>=自身的攻击速度<@ba.vup>+30</>，Mon3tr的攻击力<@ba.vup>+20%</>，Mon3tr可以攻击阻挡的所有敌人\n<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>
This unit gains ASPD <@ba.vup>+35</>; Mon3tr gains ATK <@ba.vup>+25%</> and attacks all blocked enemies\n<@ba.rem>This skill is </><$ba.binding><@ba.rem>Tied</> to Mon3tr</>=自身的攻击速度<@ba.vup>+35</>，Mon3tr的攻击力<@ba.vup>+25%</>，Mon3tr可以攻击阻挡的所有敌人\n<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>
This unit gains ASPD <@ba.vup>+40</>; Mon3tr gains ATK <@ba.vup>+30%</> and attacks all blocked enemies\n<@ba.rem>This skill is </><$ba.binding><@ba.rem>Tied</> to Mon3tr</>=自身的攻击速度<@ba.vup>+40</>，Mon3tr的攻击力<@ba.vup>+30%</>，Mon3tr可以攻击阻挡的所有敌人\n<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>
This unit gains ASPD <@ba.vup>+45</>; Mon3tr gains ATK <@ba.vup>+35%</> and attacks all blocked enemies\n<@ba.rem>This skill is </><$ba.binding><@ba.rem>Tied</> to Mon3tr</>=自身的攻击速度<@ba.vup>+45</>，Mon3tr的攻击力<@ba.vup>+35%</>，Mon3tr可以攻击阻挡的所有敌人\n<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>
This unit gains ASPD <@ba.vup>+50</>; Mon3tr gains ATK <@ba.vup>+40%</> and attacks all blocked enemies\n<@ba.rem>This skill is </><$ba.binding><@ba.rem>Tied</> to Mon3tr</>=自身的攻击速度<@ba.vup>+50</>，Mon3tr的攻击力<@ba.vup>+40%</>，Mon3tr可以攻击阻挡的所有敌人\n<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>
This unit gains ASPD <@ba.vup>+55</>; Mon3tr gains ATK <@ba.vup>+45%</> and attacks all blocked enemies\n<@ba.rem>This skill is </><$ba.binding><@ba.rem>Tied</> to Mon3tr</>=自身的攻击速度<@ba.vup>+55</>，Mon3tr的攻击力<@ba.vup>+45%</>，Mon3tr可以攻击阻挡的所有敌人\n<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>
This unit gains ASPD <@ba.vup>+60</>; Mon3tr gains ATK <@ba.vup>+50%</> and attacks all blocked enemies\n<@ba.rem>This skill is </><$ba.binding><@ba.rem>Tied</> to Mon3tr</>=自身的攻击速度<@ba.vup>+60</>，Mon3tr的攻击力<@ba.vup>+50%</>，Mon3tr可以攻击阻挡的所有敌人\n<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>
This unit gains ASPD <@ba.vup>+70</>; Mon3tr gains ATK <@ba.vup>+60%</> and attacks all blocked enemies\n<@ba.rem>This skill is </><$ba.binding><@ba.rem>Tied</> to Mon3tr</>=自身的攻击速度<@ba.vup>+70</>，Mon3tr的攻击力<@ba.vup>+60%</>，Mon3tr可以攻击阻挡的所有敌人\n<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>
This unit gains ASPD <@ba.vup>+80</>; Mon3tr gains ATK <@ba.vup>+75%</> and attacks all blocked enemies\n<@ba.rem>This skill is </><$ba.binding><@ba.rem>Tied</> to Mon3tr</>=自身的攻击速度<@ba.vup>+80</>，Mon3tr的攻击力<@ba.vup>+75%</>，Mon3tr可以攻击阻挡的所有敌人\n<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>
This unit gains ASPD <@ba.vup>+{attack_speed}</>; Mon3tr gains ATK <@ba.vup>+{attack@atk:0%}</> and attacks all blocked enemies\n<@ba.rem>This skill is </><$ba.binding><@ba.rem>Tied</> to Mon3tr</>=自身的攻击速度<@ba.vup>+{attack_speed}</>，Mon3tr的攻击力<@ba.vup>+{attack@atk:0%}</>，Mon3tr可以攻击阻挡的所有敌人\n<@ba.rem>该技能与Mon3tr</><$ba.binding><@ba.rem>绑定</></>
This unit gains Status Resistance after being deployed for 12 (-3) seconds, +4% ATK after 30 seconds, and +7 ASPD after 45 seconds=在战场停留12（-3）秒后获得抵抗，30秒后攻击力+4%，45秒后攻速+7
This unit gains Status Resistance after being deployed for 12 (-3) seconds, +6% ATK after 30 seconds, and +12 ASPD after 45 seconds=在战场停留12（-3）秒后获得抵抗，30秒后攻击力+6%，45秒后攻速+12
This unit gains Status Resistance after being deployed for 15 seconds, +4% ATK after 30 seconds, and +7 ASPD after 45 seconds=在战场停留15秒后获得抵抗，30秒后攻击力+4%，45秒后攻速+7
This unit gains Status Resistance after being deployed for 15 seconds, +6% ATK after 30 seconds, and +12 ASPD after 45 seconds=在战场停留15秒后获得抵抗，30秒后攻击力+6%，45秒后攻速+12
This unit retreats after skill duration ends=技能结束后回收自身
This unit's Trait changes to losing 5% HP every second. Deals 25% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 50% of this unit's ATK=特性变为自身每秒流失5%生命，使范围内所有敌人每秒受到25%攻击力的真实伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂50%攻击力的鼓舞效果
This unit's Trait changes to losing 5% HP every second. Deals 30% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 55% of this unit's ATK=特性变为自身每秒流失5%生命，使范围内所有敌人每秒受到30%攻击力的真实伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂55%攻击力的鼓舞效果
This unit's Trait changes to losing 5% HP every second. Deals 35% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 60% of this unit's ATK=特性变为自身每秒流失5%生命，使范围内所有敌人每秒受到35%攻击力的真实伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂60%攻击力的鼓舞效果
This unit's Trait changes to losing 5% HP every second. Deals 40% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 65% of this unit's ATK=特性变为自身每秒流失5%生命，使范围内所有敌人每秒受到40%攻击力的真实伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂65%攻击力的鼓舞效果
This unit's Trait changes to losing 5% HP every second. Deals 45% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 70% of this unit's ATK=特性变为自身每秒流失5%生命，使范围内所有敌人每秒受到45%攻击力的真实伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂70%攻击力的鼓舞效果
This unit's Trait changes to losing 5% HP every second. Deals 50% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 75% of this unit's ATK=特性变为自身每秒流失5%生命，使范围内所有敌人每秒受到50%攻击力的真实伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂75%攻击力的鼓舞效果
This unit's Trait changes to losing 5% HP every second. Deals 55% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 80% of this unit's ATK=特性变为自身每秒流失5%生命，使范围内所有敌人每秒受到55%攻击力的真实伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂80%攻击力的鼓舞效果
This unit's Trait changes to losing 5% HP every second. Deals 60% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 90% of this unit's ATK=特性变为自身每秒流失5%生命，使范围内所有敌人每秒受到60%攻击力的真实伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂90%攻击力的鼓舞效果
This unit's Trait changes to losing 5% HP every second. Deals 65% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 100% of this unit's ATK=特性变为自身每秒流失5%生命，使范围内所有敌人每秒受到65%攻击力的真实伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂100%攻击力的鼓舞效果
This unit's Trait changes to losing 5% HP every second. Deals 70% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 110% of this unit's ATK=特性变为自身每秒流失5%生命，使范围内所有敌人每秒受到70%攻击力的真实伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂110%攻击力的鼓舞效果
This unit's Trait changes to losing <@ba.vdown>5%</> HP every second. Deals <@ba.vup>25%</> ATK as <@ba.vup>True damage</> to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>50%</> of this unit's ATK=特性变为自身每秒流失<@ba.vdown>5%</>生命，使范围内所有敌人每秒受到<@ba.vup>25%</>攻击力的<@ba.vup>真实</>伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂<@ba.vup>50%</>攻击力的<$ba.inspire>鼓舞</>效果
This unit's Trait changes to losing <@ba.vdown>5%</> HP every second. Deals <@ba.vup>30%</> ATK as <@ba.vup>True damage</> to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>55%</> of this unit's ATK=特性变为自身每秒流失<@ba.vdown>5%</>生命，使范围内所有敌人每秒受到<@ba.vup>30%</>攻击力的<@ba.vup>真实</>伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂<@ba.vup>55%</>攻击力的<$ba.inspire>鼓舞</>效果
This unit's Trait changes to losing <@ba.vdown>5%</> HP every second. Deals <@ba.vup>35%</> ATK as <@ba.vup>True damage</> to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>60%</> of this unit's ATK=特性变为自身每秒流失<@ba.vdown>5%</>生命，使范围内所有敌人每秒受到<@ba.vup>35%</>攻击力的<@ba.vup>真实</>伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂<@ba.vup>60%</>攻击力的<$ba.inspire>鼓舞</>效果
This unit's Trait changes to losing <@ba.vdown>5%</> HP every second. Deals <@ba.vup>40%</> ATK as <@ba.vup>True damage</> to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>65%</> of this unit's ATK=特性变为自身每秒流失<@ba.vdown>5%</>生命，使范围内所有敌人每秒受到<@ba.vup>40%</>攻击力的<@ba.vup>真实</>伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂<@ba.vup>65%</>攻击力的<$ba.inspire>鼓舞</>效果
This unit's Trait changes to losing <@ba.vdown>5%</> HP every second. Deals <@ba.vup>45%</> ATK as <@ba.vup>True damage</> to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>70%</> of this unit's ATK=特性变为自身每秒流失<@ba.vdown>5%</>生命，使范围内所有敌人每秒受到<@ba.vup>45%</>攻击力的<@ba.vup>真实</>伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂<@ba.vup>70%</>攻击力的<$ba.inspire>鼓舞</>效果
This unit's Trait changes to losing <@ba.vdown>5%</> HP every second. Deals <@ba.vup>50%</> ATK as <@ba.vup>True damage</> to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>75%</> of this unit's ATK=特性变为自身每秒流失<@ba.vdown>5%</>生命，使范围内所有敌人每秒受到<@ba.vup>50%</>攻击力的<@ba.vup>真实</>伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂<@ba.vup>75%</>攻击力的<$ba.inspire>鼓舞</>效果
This unit's Trait changes to losing <@ba.vdown>5%</> HP every second. Deals <@ba.vup>55%</> ATK as <@ba.vup>True damage</> to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>80%</> of this unit's ATK=特性变为自身每秒流失<@ba.vdown>5%</>生命，使范围内所有敌人每秒受到<@ba.vup>55%</>攻击力的<@ba.vup>真实</>伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂<@ba.vup>80%</>攻击力的<$ba.inspire>鼓舞</>效果
This unit's Trait changes to losing <@ba.vdown>5%</> HP every second. Deals <@ba.vup>60%</> ATK as <@ba.vup>True damage</> to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>90%</> of this unit's ATK=特性变为自身每秒流失<@ba.vdown>5%</>生命，使范围内所有敌人每秒受到<@ba.vup>60%</>攻击力的<@ba.vup>真实</>伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂<@ba.vup>90%</>攻击力的<$ba.inspire>鼓舞</>效果
This unit's Trait changes to losing <@ba.vdown>5%</> HP every second. Deals <@ba.vup>65%</> ATK as <@ba.vup>True damage</> to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>100%</> of this unit's ATK=特性变为自身每秒流失<@ba.vdown>5%</>生命，使范围内所有敌人每秒受到<@ba.vup>65%</>攻击力的<@ba.vup>真实</>伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂<@ba.vup>100%</>攻击力的<$ba.inspire>鼓舞</>效果
This unit's Trait changes to losing <@ba.vdown>5%</> HP every second. Deals <@ba.vup>70%</> ATK as <@ba.vup>True damage</> to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>110%</> of this unit's ATK=特性变为自身每秒流失<@ba.vdown>5%</>生命，使范围内所有敌人每秒受到<@ba.vup>70%</>攻击力的<@ba.vup>真实</>伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂<@ba.vup>110%</>攻击力的<$ba.inspire>鼓舞</>效果
This unit's Trait changes to losing <@ba.vdown>{hp_ratio:0%}</> HP every second. Deals <@ba.vup>{atk_scale:0%}</> ATK as <@ba.vup>True damage</> to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration</> equal to <@ba.vup>{atk:0%}</> of this unit's ATK=特性变为自身每秒流失<@ba.vdown>{hp_ratio:0%}</>生命，使范围内所有敌人每秒受到<@ba.vup>{atk_scale:0%}</>攻击力的<@ba.vup>真实</>伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂<@ba.vup>{atk:0%}</>攻击力的<$ba.inspire>鼓舞</>效果
This unit's Trait changes to losing {hp_ratio:0%} HP every second. Deals {atk_scale:0%} ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to {atk:0%} of this unit's ATK=特性变为自身每秒流失{hp_ratio:0%}生命，使范围内所有敌人每秒受到{atk_scale:0%}攻击力的真实伤害（自身与海嗣造成的伤害可叠加），范围内所有友方单位获得相当于浊心斯卡蒂{atk:0%}攻击力的鼓舞效果
This Ursine is only here in the story because of his noisy Duck boss. He rarely responds with words, because he can solve most issues with just his fists.=这个乌萨斯人出现在故事里，完全是因为他那位吵吵闹闹的鸭子老板。他不怎么用言语回应人，因为大部分事情，举起拳头就可以搞定。
This Ursus doll belonging to Istina is even bigger than Gummy. She heard once that having something huge and cute can provide an unparalleled sense of security.=属于真理的乌萨斯玩偶，比古米还大。听说庞大而又可爱的东西能带给人无与伦比的安全感。
This Ursus Man=这位乌萨斯人
This Ursus only ever says he's here on his boss's business, and refuses to answer any other questions. Doesn't matter who his boss is, or if he even has one, he shouldn't be loitering in the Garden.=这乌萨斯人只说自己为老板服务，对其他问题则一概不回应。不管他口中的老板是谁，上头有没有人，他都不应当留在界园内。
This used to be the toolroom on the Stultifera, used to store instruments, tools, and supplies needed for the ship's maintenance. But for a ship that has had to endure a horrific calamity, losing its mobility in the process, banking on these tools alone might be a bit of wishful thinking.=这里曾是旗舰上的工具间，用于存放维修斯图提斐拉号所需要的器械、工具以及耗材。但对于一艘经历过恐怖灾厄、动力系统完全损毁的船来说，想靠这些工具来修复它也许还是太勉强了。
This username...reminds me of a mod's side account—=但是这名字......总觉得是某个人用来监工的小号——
This Victorian poetry anthology is one I always used to read, back in County Hillock. Now, I'm giving it to you. Oh, there's one passage I really love—'Old Sunlight hugs tight all the town in her bosom. Old Moonlight bends down with a kiss to the wild.' The feeling you give me is, really, just as warm as that. Heheh, have a happy birthday, Doctor.=这本维多利亚诗集，是我在小丘郡的时候经常读的，送给您。我非常喜欢其中的一句，“阳光拥城市入怀，月色亲吻荒野”，博士给人的感觉，就像这句诗一样温柔呢。呵呵，祝您生日快乐。
This victory is all yours, Doctor. And I am honored to be a pawn in your game of chess.=这是属于您的胜利，我很荣幸能成为您的棋子。
This Vulpo is a man who always carries around a hearty smile.\n'No respect for people or the law.' It is said that these words were used to describe his attitude when he first joined Rhodes Island and met Dr. Kal'tsit. He spent the rest of his first day in the infirmary.\nHe will do whatever pops up in his mind. Although what he does is often laughable, there seems to be some magic within him that compels others to join him on his absurd antics.=总是带着爽朗笑容的沃尔珀男性。\n目无尊长，无法无天，据说在第一次见到凯尔希医生时也贯彻了这样的态度，并在医务室里度过了来到罗德岛的第一天。\n想到什么就会去做，虽然内容往往令人啼笑皆非，但他身上似乎有股魔力让人愿意和他一起去干蠢事。
This war of attrition has sapped us of our energy, but only miserable defeat awaits us should we give up now. Hold on! There must be an opening in the enemy's assault...=旷日持久的作战消耗了我们的精力，但现在放弃，留给我们的就只有惨败。坚持住！敌人的进攻一定会露出破绽……
This was a private area closed to guests, but after the incident, there was no stopping people's curiosity.\n<@lv.item><Barricade></>Blocks the enemy's line of sight, preventing direct shots.\n<@lv.item><Originium Explosive></>Explodes when destroyed, stunning all nearby units and dealing damage.=这里原本是不对参观者开放的私人区域。然而，那起事件过后，再没有什么能阻挡人们的好奇心。\n<@lv.item><封阻物></>可遮挡敌人视线使其无法“直击”\n<@lv.item><源石爆炸物></>被击破时爆炸，击晕周围所有单位并造成伤害
This was a private area closed to guests, but after the incident, there was no stopping people's curiosity.\n<Barricade>Blocks the enemy's line of sight, preventing direct shots.\n<Originium Explosive>Explodes when destroyed, stunning all nearby units and dealing damage.=这里原本是不对参观者开放的私人区域。然而，那起事件过后，再没有什么能阻挡人们的好奇心。\n<封阻物>可遮挡敌人视线使其无法“直击”\n<源石爆炸物>被击破时爆炸，击晕周围所有单位并造成伤害
This was a skill he only learned to make life easier. Now, his hands have crafted a doll seemingly as soft as the clouds. It is an accessory to be worn, a gift given to one another.=原本这只是他为了生活方便而学会的技能，现在他的手里做出来的是像云一样轻软的娃娃，是干员身上穿戴的饰品，是互相赠予的礼物。
This was once the conclusion she dreamed of, but now it is the starting point of her dream.=这里曾是她梦的终点，而如今则是梦的起点。
This was the walking stick that I used on my pilgrimage to Mount Karlan with the Saintess. I took it to bathe in the purest lake water, and in the first ray of dawn atop the peak. May it keep you safe on your path towards the future you seek.=博士，这是我和圣女大人巡山时用的手杖，我带着它淋过最纯净的湖水，沐浴过圣山上的第一抹朝阳，我将它带来给您，它会护佑你们，走向期望中的未来。
This way is hers only, for she is a Silverash, and Kjeragandr is in her heart.=这是只有她才能找到的方法，因为她身为希瓦艾什，因为她心怀耶拉冈德。
This weapon was developed for close-range assault in response to the painful experience of trench warfare, but how many would be willing to carry a such a heavy and fragile can on their backs?=在历经了艰难痛苦的壕沟战之后，人们开发了这种武器用于近距离攻坚，但谁愿意背着沉重且易碎的罐子作战呢。
This weapon was forged by those unwilling to be blinded by hatred. It reveals a path: When the fear born of violence overpowers all hatred, then maybe, there exists a glimpse of the first light of peace.=不愿被仇恨蒙蔽双眼的人们铸造了这把武器，它揭示了一条道路——当源自暴力的恐惧压倒一切仇恨时，或许，在那之后，人们能有机会窥见和平的曙光。
This weapon's output... I see…=这种武器出力...唔嗯......
This weapon? Heheh, there are only a few who know. My grandfather wielded in his youth a swordspear alike, which my father inherited, teaching me swordsmanship with it in turn... When I returned to my home, the scenes of my younger years came back to me. That's what led me to this weapon.=这柄武器？呵呵，很少有人知道，祖父年轻的时候，使用的就是一柄剑枪，后来我的父亲继承了那柄剑枪，也教会了我剑术......只是回到家乡的那一刻，我想起了小时候的场景。仅此而已。
This Week=本周
This week's [Event Crystal] replenishment chance: {0}\n\n<color\=#dd4747>Usage</color>\nConsume {1} [Event Crystal] to unlock 1 Intermezzo.\n\n<color\=#dd4747>How to Obtain</color>\nYou can replenish [Event Crystals] once a week after 04:00 Monday. Any unused opportunity to replenish will not be carried over to the next week.\nIf you have not reached the storage limit, you will automatically obtain 2 [Event Crystals] upon log-in.\nUpon reaching Player Level 60, the automatic replenishment is increased to 3.\n\n<color\=#dd4747>Storage Limit</color>\nThe storage limit of [Event Crystals] obtained through automatic replenishment is 2.\nUpon reaching Player Level 60, the storage limit is increased to 3.=本周【事相结晶】补充机会：{0}\n\n<color\=#dd4747>使用方式</color>\n消耗{1}个【事相结晶】，可解锁1个【插曲】。\n\n<color\=#dd4747>获取方式</color>\n每周一04:00重置1次【事相结晶】的领取机会，不可累计。\n未达到储存上限时，在登录签到后将自动领取2个【事相结晶】。\n博士等级达到60级后，自动领取数量增长至3个。\n\n<color\=#dd4747>储存上限</color>\n通过自然恢复领取的【事相结晶】储存上限为2个。\n博士等级达到60级后，储存上限增长至3个。
This week's [Event Crystal] replenishment chance: {0}\n\nUsage\nConsume {1} [Event Crystal] to unlock 1 Intermezzo.\n\nHow to Obtain\nYou can replenish [Event Crystals] once a week after 04:00 Monday. Any unused opportunity to replenish will not be carried over to the next week.\nIf you have not reached the storage limit, you will automatically obtain 2 [Event Crystals] upon log-in.\nUpon reaching Player Level 60, the automatic replenishment is increased to 3.\n\nStorage Limit\nThe storage limit of [Event Crystals] obtained through automatic replenishment is 2.\nUpon reaching Player Level 60, the storage limit is increased to 3.=本周【事相结晶】补充机会：{0}\n\n使用方式\n消耗{1}个【事相结晶】，可解锁1个【插曲】。\n\n获取方式\n每周一04:00重置1次【事相结晶】的领取机会，不可累计。\n未达到储存上限时，在登录签到后将自动领取2个【事相结晶】。\n博士等级达到60级后，自动领取数量增长至3个。\n\n储存上限\n通过自然恢复领取的【事相结晶】储存上限为2个。\n博士等级达到60级后，储存上限增长至3个。
This weekend, the L.G.D. is joining hands with our local stray animal shelters to hold an adoption drive. We hope all our friends in the city able to adopt will jump at the opportunity to give these homeless little ones a chance at a brand new life.\nOf course, those who aren't in a position to adopt can still contribute by offering cans of pet food, not to mention the splendid gifts awaiting anyone who donates.=本周末，龙门近卫局将携手本地流浪动物收容站举办领养活动，希望条件合适的市民朋友可以踊跃参与，给流离失所的小生命一个重获新生的机会。\n当然，没有领养条件的朋友也可以为它们捐助一份营养罐头，我们为每一位捐助者都准备了精美的小礼品。
This where I report in, right? Sorry, I came without getting changed first. Oh, I don't need to do that? Thank goodness, I feel more comfortable wearing familiar clothes.=在这边报到是吧，抱歉，我没有换制服就过来了。不一定要换？正好，穿着自己做的衣服更舒服。
This whole journey's been one endless surprise... Laios and Marcille are both much tougher than I'd thought, Chilchuck's really acting like a grown-up now, and I've made plenty of exciting new friends. It's been a fulfilling time, this.=真是一趟意想不到的旅程啊......莱欧斯和玛露西尔都比老夫想的要坚强得多，齐尔查克也像个大人了，老夫在这里认识了很多有趣的朋友，能有这样一段经历，老夫很满足。
This will be a disappointing day for our foes.=我想对面的各位今天要扫兴而归了。
This will be a path paved with sacrifice.=这将是一条，充满牺牲的道路。
This will be over soon.=很快就会结束。
This will be the breakthrough!=用这一击打开局面！
This will keep you quiet.=这样能让你安静下来。
This will make a very useful reference. I never knew detergent could be used like that.=很有参考意义，想不到清洁液在这个领域也能有妙用。
This will make things easier.=这样一来，事情就轻松多了。
This will work as payment.=报酬的话，这些足够了。
This won't hurt for long.=不会很疼。
This won't hurt your eyes.=不会刺痛你的眼睛。
This won't take long.=不会花费太长时间的。
This wooden floor, a relic of the Golden Age, remains remarkably sturdy despite its age. The gaps between the floorboards are filled with salt crystals, which could corrode the wood if not cleaned promptly.=黄金时代留存至今的木质地板，仍旧非常结实。\n地板缝中夹满了盐粒，不及时打扫的话可能会腐蚀木头。
This wouldn't have happened if I'd worn my good mask! God dammit!=就是因为没有戴上最好的面具，才会变成这样的！可恶啊啊啊啊！
This year is the third since the inception of the Infected Participation System. We are extremely happy to announce that this humanitarian initiative has achieved significant results, with Infected-related incidents dropping substantially in many areas. The comportment of the Infected fighting for their lives has won them unique respect as well as tangible wealth they require for survival.=今年是感染者参赛制度推行的第三个年头，我们非常高兴地宣布，这一人道举措得到了显著的成果，各地感染者问题事件显著减少，而感染者为生存而战的身姿，也为他们赢得了独特的尊重，以及切实存活下去的财富。
This year's Dossoles Warrior Champion co-branded limited edition motorcycle. With it, all the roads along the entire 'coast' are yours to speed through. Drive safe and have fun.=本届多索雷斯极限大奖赛限量联名机车。有了它，沿“海”公路将任你驰骋。注意安全，玩得开心。
This Year's Top Shops Revealed=年度模范商铺揭晓 谁家客似云来？
This Ægir seems particularly adept at estimating just how much people can stomach, and he doesn't hand you the instrument until he's extracted every last coin from your pocket. As you watch his back fade into the distance, you can't help but remember your friends from the deep sea. Even they, to this day, have never become fully accustomed to life on land. Will he be able to become a successful landwalker? Nobody can say for sure.=这阿戈尔人似乎很擅长揣测他人底线，直到你掏出了口袋里最后一枚钱币他才将这件仪器交给了你。看着他远去的背影，你不禁回想起自己那些从深海来的朋友，直至今日，她们都没完全适应陆上的生活。他能顺利成为一个陆上人吗？没有人知道。
This'll all be over before you're bored of it.=在你感到厌烦之前，都会结束的。
This... is how my ancestors welcomed the rainclouds.=这是......先祖们迎接雨云的动作。
This... is the chill of the battlefield.=这是......战场的寒意。
This... this isn't over yet!=还......还没有结束！
This...I guess this is one of the shoddier areas in Lungmen, ahaha...=这个......算是龙门这座城市不那么让人满意的地方吧，啊哈，啊哈哈。
This? It's only a notebook for my work at the museum. It's mostly meeting minutes and exhibition schedules, nothing really interesting... But there are some silly mementoes. Like this photo here. It's a little bird that often stops by my window.=这个吗？只是一本笔记，用来记录我在博物馆的工作。上面不是乏味的会议记录，就是单调的布展流程......还有些乱七八糟的，比如这只经常落在我窗外的羽兽，我把它的照片夹在里面了。
This? This is my lyre. I may be better with other instruments, but I like playing this one most. Listen. Such an airy, lingering timbre, and the hand moves so beautifully when playing. But when you fully lose yourself in the melody, the knife concealed inside will... I'm sorry, I got carried away.=这个吗？这个是我的琴。虽然不是我最擅长的乐器，却是最好用的。听，它的音色空灵绵长，弹奏时手部动作会很美，不过在你彻底放松精神后，藏在琴中的刀就会......抱歉，我不该这么做。
Thisis... anelitemedal?Thankyou, Chief... Iwillcontinuetodomybestforeveryone, andfortheChief.=这是...勋章?嗯，我会......加油的，为了大家，也为了您。
Thorned Rose=带刺的玫瑰
Thorned Treasure Chest=宝刺金属箱
Thorns=棘刺
Thorns and I have reached an agreement: Next time, neither of us will hold back, and a victor will be crowned. I'll be sure to defeat him by a landside... What? Rhodes Island has an explicit ban on personal fights? You misunderstand, I'm only talking about chess. Loser has to shave his head, what say you to this bet?=我和棘刺约好，下次双方都不再留手，一定要分出个胜负。这次我一定将他杀得片甲不留......什么？罗德岛禁止私斗？别误会，我是在说下棋，你觉得输了的人就剃光头，这个赌注怎么样？
Thorns goes into the Iberian Salt Flats in search of lost swordsmanship,\nbut is kidnapped by desert bandits and must refine a compass in exchange for his freedom.\nThe alchemists once tamed the sea with this compass,\nand even today the sound of waves can still be heard within the white salt dunes.\nAs sails raise on a dilapidated ship,\nis there anything else you still long for outside the Pale Sea?=深入伊比利亚的盐漠寻找失落剑术的棘刺，\n却意外被沙盗绑架，他必须炼制罗盘以换取自由。\n炼金术师曾以手中的罗盘制伏海洋，\n如今，白色的盐漠中，仍然残存着潮声。\n残破的船上扬起船帆，\n苍白海外，是否还有你的渴望之物？
Thorns has worked out the speed of his own swordsmanship before, and he's estimated the skill of the enemies he's about to take on. His final verdict is that he can deal with this group alone, and thus he's refused any reinforcements.\nNo need to worry, though. When the moment strikes, there'll be someone to lend him a hand.\n<@lv.item><Roadblocks></> Deploy to block the enemy's route.=棘刺计算过自己挥剑的速度，也预估了自己将要面对的这批敌人的能力。最终他判定，自己一个人就能对付这群人，于是拒绝了他人的增援。\n不过放心，在必要的时候，还是有人会帮他一把。\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
Thorns has worked out the speed of his own swordsmanship before, and he's estimated the skill of the enemies he's about to take on. His final verdict is that he can deal with this group alone, and thus he's refused any reinforcements.\nNo need to worry, though. When the moment strikes, there'll be someone to lend him a hand.\n<Roadblocks> Deploy to block the enemy's route.=棘刺计算过自己挥剑的速度，也预估了自己将要面对的这批敌人的能力。最终他判定，自己一个人就能对付这群人，于是拒绝了他人的增援。\n不过放心，在必要的时候，还是有人会帮他一把。\n<障碍物>部署以后可以阻挡敌人的行进路线
Thorns that grow unyieldingly from beneath the umbral rain; full of scars, yet searching for a way forward.=于阴雨之下不屈生长的荆棘，伤痕累累，摸索前行。
Thorns the Lodestar=引星棘刺
Thorns the Lodestar's Badge=引星棘刺证章
Thorns the Lodestar's Token=引星棘刺的信物
Thorns' Token=棘刺的信物
Thorns's Badge=棘刺证章
Thorns's Kernel Token=棘刺的中坚信物
Thorns, a front-line combatant for Rhodes Island, is proficient in swordsmanship and pharmacology. Born in the Iberian hinterland, Thorns left his hometown in the midst of local religious strife. After leaving the Iberian region, he was invited to join Rhodes Island.\nThe above section describing the situation in Iberia was self-reported by Thorns and has not been fully verified.=精通剑术与药剂制作的罗德岛前线作战干员，棘刺。出身于伊比利亚腹地，于当地宗教局势动荡中离开家乡，在脱离伊比利亚地区后，受邀来到罗德岛。\n以上关于伊比利亚境内局势的部分为棘刺自述，尚未完全经过考证。
Thorns, captain of the Cuna de Nene, looks back from atop the mast and stretches out his hand in invitation. 'Come with me,' he says.=“宝宝摇篮”号的船长棘刺，从桅杆之上回首，伸出手邀你同行。
Thorns, Guard Operator of Rhodes Island, wastes not an ounce of energy, calculating each strike meticulously.=罗德岛近卫干员棘刺，从不浪费力气，每一次攻击都经过精密计算。
Thorough search=彻底探索
Those deep in dream return to reality, while errant angels return to their homeland.\n<@lv.item><Dream Tiles> </>Operators deployed within will be pulled into the dream\n<@lv.item><Shrine Marksman Cosplayer> </>After awakening, joins battle as an ally=沉入梦境之人回归现实，离群的天使重返故乡。\n<@lv.item><入梦砖></>置于其中的干员会立刻被拖入美梦中\n<@lv.item><圣堂射手扮演者></>叫醒后加入我方作战
Those deep in dream return to reality, while errant angels return to their homeland.\n<Dream Tiles> Operators deployed within will be pulled into the dream\n<Shrine Marksman Cosplayer> After awakening, joins battle as an ally=沉入梦境之人回归现实，离群的天使重返故乡。\n<入梦砖>置于其中的干员会立刻被拖入美梦中\n<圣堂射手扮演者>叫醒后加入我方作战
Those enemies who fled... We probably won't see them again.=那些逃走的敌人，应该不会再回来了吧......
Those Espying the Crown=窥冠冕者
Those faint lights out the window... They're campfires in the wilderness. W says I like campfires? Hehe, that's because the shadows under the fire don't lie. I see myself in them.=窗外的那点微光......是荒野上的人点起的火。W说我很喜欢篝火？呵呵，因为篝火下的影子不会骗人。我在看的，是我自己。
Those foolhardy enough to try to overcome her shield soon find themselves eating dirt.=每个自信能越过盾墙的人最终都会被击倒在地。
Those from the past will depart.=来自过往的，将要离开了。
Those gone far away will meet us again one day, guided by the spirits of the flora.=经草木之灵的引领，那些远去的人终有一天能与我们相聚。
Those here to make arrests, those on business, and those simply passing by and getting involved—the bustle in this inn is something to see.=来拿人的、办事的，还有纯粹路过被卷入的，这客栈里的热闹可有得好瞧了。
Those holding their homeland fast have found themselves encircled, but the city has its own ways when it comes to handling enemies.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=固守家园的人们陷入被包围的困境，但对待敌人，城市也有它自己的方法。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
Those holding their homeland fast have found themselves encircled, but the city has its own ways when it comes to handling enemies.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.=固守家园的人们陷入被包围的困境，但对待敌人，城市也有它自己的方法。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟
Those hypocrites, wearing hollow masks and treading on the Infected as they want. Screw them, my lance is gonna run them all through!=那些虚伪的面孔，欺压感染者的伪善者，都会被这把骑枪毫不留情地贯穿。
Those in the dark cannot show you the way, nor can they see where you point. Don't tarry here, it's time for you to leave...=黑夜中的人无法给你指路，也看不到你指出的方向。别停留，你该离开了......
Those joining the show, please, act to your heart's content! Enrapture yourself in drama!\n<@lv.item><Camera> </>Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<@lv.item><Lighting Prop> </>Blocks Filming Area and requires 10 instances of damage to tear down.=入戏者们，请尽情表演，如痴如醉！\n<@lv.item><摄影机></>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。\n<@lv.item><打光道具></>会遮挡摄影区域，需要10次伤害拆除。
Those joining the show, please, act to your heart's content! Enrapture yourself in drama!\n<Camera> Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<Lighting Prop> Blocks Filming Area and requires 10 instances of damage to tear down.=入戏者们，请尽情表演，如痴如醉！\n<摄影机>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域。\n<打光道具>会遮挡摄影区域，需要10次伤害拆除。
Those Left Behind=留下的人
Those lurking behind the curtains always have much to gossip about, perhaps to make the next show a bit more exciting, or perhaps just to cross each others' palms.=躲在幕后的人总是会在谢幕后交换意见，为的是让下一出好戏更加精彩，或者，只是清算一下互相算计的次数。
Those on the outside think it is a chalk line that can be erased by the slightest brush of the foot. Only those who have crossed over know that the path, while not impossible, is certainly treacherous.=局外人当它是用脚轻轻一抹就可以模糊掉的粉笔线，亲自跨过去的人才知道，这虽不是天堑，却也已是险途。
Those particles have no place here. I'll send them away.=那些晶尘不该停留，我来送它们离开。
Those passing through this natural redoubt always fly into a raging fury, refusing to fall back. Little do they know of the geists who lost their footing and slipped off the precipices on either side. This unnatural anger is their masterpiece.=经过此处天险之地的人总是怒气冲冲，丝毫不肯退缩，殊不知绝壁两边尽是失足落崖的伥怪，这没来由的怒气，正是它们的杰作。
Those people, the civilians, their faces were so twisted. They looked just like the murderers who destroyed our city. But they were the people my father and I were supposed to protect. Doctor, what is actually just in this world? What should I do...? I just don't know...=那些人、那些市民的表情，变得和闯入城市的凶徒一样，但他们明明都是我和父亲该保护的人。博士，到底什么才是正确，到底，什么才是，我该怎么办......我不知道......
Those Petals=那些花瓣
Those rogues have been a pain ever since they learned pincer tactics. Beat them up before they meet up!=无赖们学会两路包夹战术确实令人头疼，在敌人合流之前将他们逐个击破吧！
Those sorrows I could not wash away with one death—I always feel like they're strands, wisps, winding about my skin... Doctor, you've come to forget the past too—could you maybe understand this feeling?=那些无法因一次死亡而清算的悲伤，总是像丝丝缕缕的线，缠绕在我的肌肤上......博士，也曾忘记过去的你，是否能明白这份心情？
Those standing in the sunlight haven't yet noticed the shadows gathering atop their very heads.=站在阳光下的人们，尚未注意到正在头顶上方积聚的阴影。
Those standing in the sunlight haven't yet noticed the shadows gathering atop their very heads.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=站在阳光下的人们，尚未注意到正在头顶上方积聚的阴影。\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Those standing in the sunlight haven't yet noticed the shadows gathering atop their very heads.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=站在阳光下的人们，尚未注意到正在头顶上方积聚的阴影。\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Those to Come Medal=留待来者奖章
Those two choices Gavial made were the right ones, and they were what she wanted. That's how simple it was. That's why she's never found it this hard to choose.=嘉维尔从未感到做出选择居然如此困难，只因为，这两个选择都是正确的，并且是她想要的。
Those two Sarkaz ladies seem hard to talk to... But if my sister trusts them so much, they must be very good people. The Radiant Knight fighting alongside the Sarkaz for the sake of the Infected... Unbelievable! That sounds even more exciting than a breaking news headline!=虽然那两位萨卡兹小姐有点难以靠近，不过既然姐姐都那么信任他们，一定都是很厉害的人吧。耀骑士与萨卡兹为了感染者并肩作战......唔啊，感觉不止是新闻头条的范畴了。
Those who are driven by impulsive emotions can be hard to reason with. Give them some space to calm down.\n<@lv.item><Icy Surface></>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<@lv.item><Snowfall></>Periodically applies Cold to all units.=受冲动情绪驱使的人们往往拒绝沟通，给他们一点冷静下来的空间。\n<@lv.item><冰面></>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<@lv.item><降雪></>周期性对所有单位施加寒冷
Those who are driven by impulsive emotions can be hard to reason with. Give them some space to calm down.\n<Icy Surface>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<Snowfall>Periodically applies Cold to all units.=受冲动情绪驱使的人们往往拒绝沟通，给他们一点冷静下来的空间。\n<冰面>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<降雪>周期性对所有单位施加寒冷
Those who are out of sight are not out of mind, for a reunion is imminent.\n<@lv.item><Hand of the Saint></> Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides into.=于视野中消失的并未真的离去，重逢在即。\n<@lv.item><圣徒之手></>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
Those who are out of sight are not out of mind, for a reunion is imminent.\n<Hand of the Saint> Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides into.=于视野中消失的并未真的离去，重逢在即。\n<圣徒之手>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
Those who are paralyzed by fear bid farewell to the land.=恐惧扼不住的人们，与大地作别。
Those who are unprepared are doomed to fail. Hold your gelato tight, and a gift will fall from the sky.\n<'Gelato Stop'> Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies.=没有准备好的人，就是在等待必将到来的失败。拿稳你手里的冰激凌，将会有一份大礼从天而降。\n<“冰淇淋机”>我方与敌方可夺取控制权，激活后回复周围友方单位技力
Those who are unprepared are doomed to fail. Hold your gelato tight, and a gift will fall from the sky.\n<@lv.item><'Gelato Stop'></> Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies.=没有准备好的人，就是在等待必将到来的失败。拿稳你手里的冰激凌，将会有一份大礼从天而降。\n<@lv.item><“冰淇淋机”></>我方与敌方可夺取控制权，激活后回复周围友方单位技力
Those who chase Catastrophes are called 'Yakumeguri', or as they say here, 'Catastrophe Messengers.' The job is bitter and tiring, and we are often ridiculed by ordinary civilians and bureaucrats alike. Will my lot improve as an operator? No? Hehe, such is life.=“寻找灾害的人”，也就是“灾巡”，按这里的说法应该是叫“天灾信使”吧。又苦、又累、还要被平民和官僚们揶揄，当干员情况会不会好些呢，不会？呵呵，也是。
Those who could not be contained in shacks flee from the Salt Flat.=棚屋关不住的人，从盐漠出逃。
Those who depart us receive the land's forgiveness, and rest in her embrace... but some people go too quickly, the roots of the forests of their homes unable to hold onto their hands. Was that not like me, being so serious? You really should've seen me when I worked back home.=离我们而去的那些人，得到大地的宽恕，沉睡在她的怀抱里......只是有的人走得太远，家乡丛林的根系也握不到他们的手。啊，这么严肃的话不适合我？你真该看看我在老家工作的样子。
Those who do Catastrophe relief work often develop all kinds of mutations. What mutation do I have? Well, it's better not to ask. The more you know, the more dangerous it gets for you, Doctor.=一般来说，野外的天灾工作者都会产生这样各种各样的异变。我有什么变化？知道得越多，就离危险越近哦，博士。
Those who gaze up at the great spires in Leithanien often see some strange or even celestial phenomena.=在莱塔尼亚仰望高塔的时候经常会看见一些奇怪的现象......甚至是天象。
Those who gaze up at the great spires of Leithanien often see strange or even celestial phenomena.=在莱塔尼亚仰望高塔的时候经常会看见一些奇怪的现象......甚至是天象。
Those who hate it do so because it's intermittent, because it blocks the view and chops up the scenery; Those who favor it do so because it is calming, partitioning off the noise beyond the window, allowing those inside to focus on their next move of weiqi.\nThe weight of the world is wearisome indeed. Instead count the number of victories and defeats.=厌的人厌它突兀，遮挡视野，失了景色；喜的人喜它落下，分隔窗外杂扰，正好能安心下棋。\n人间萧瑟休扰我，笥前赢输何其多。
Those who have conversed with Doc inevitably leave impressed by his friendliness, kindness and patience, whether in casual conversation, work, treatment, or academic discussion.\nHe often volunteers at the Medical Department, saying it helps him learn more about our patients while reducing Medical's workload. Medical welcomed the addition of another trained doctor, though they soon realized that Doc was more than just trained.\nHe is well-versed in many fields of medicine, some of which the others have never even heard of, and he has the skilled fingers to match. After a period of acclimation, he has also learned to deal with the various symptoms of Oripathy in accordance with Rhodes Island procedures. Many are hoping that he will spend more time at Rhodes Island.=无论是闲聊、共事、看诊还是学术讨论，几乎每个和医生打过交道的人都会对他的亲切、和蔼与耐心印象深刻。\n他在罗德岛上补给的时候经常会自愿去医疗部帮忙，用他自己的话说，“既帮助你们减轻些负担，也让我对你们的疾患有更多了解”。一开始大家只觉得有一个训练有素的医生帮忙是件好事，后来才发现医生可不只训练有素那么简单。\n这个人对医学的各个分支了如指掌（有些分支的名字其他人甚至听都没听过），有一双出奇灵巧的手，经过一段时间的适应，也已经可以按照罗德岛的规范熟练应对矿石病引起的多种症状了——以至于医疗部有不少人都希望他在罗德岛上多待些时日，减轻他们的工作负担。
Those who have lost their souls greet you here.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.=许多失去灵魂的人，在此迎接。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。
Those who have lost their souls greet you here.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.fs>Condition: </>\nMore enemies will appear=许多失去灵魂的人，在此迎接。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.fs>附加条件：</>\n出现额外敌人
Those who have lost their souls greet you here.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.=许多失去灵魂的人，在此迎接。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。
Those who have lost their souls greet you here.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\nCondition:\nMore enemies will appear=许多失去灵魂的人，在此迎接。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n附加条件：\n出现额外敌人
Those who have set foot here, borne witness here, also slumber here eternally.\nTheir sacrifice is worth remembering, precisely because we have not forgotten the ambition that this lighthouse symbolizes.=曾踏足这里、目睹这里的人，也都沉眠在了这里。\n牺牲值得被铭记，正因为我们还不曾忘却这座灯塔所象征的雄心。
Those who live in the nomadic cities might have forgotten the old burial traditions.\nWhich is why a coffin is usually associated with an evil Sarkaz's resting place.=生活在移动城市里的人大多遗忘了古老的丧葬习俗，\n以至于看到棺木，就觉得那一定是邪恶萨卡兹的安眠之所。
Those Who Open The Door=推开门扉之人
Those who refuse to surrender don't deserve mercy.=对拒绝投降者无需怜悯。
Those who refuse to work with others often overestimate their ability, but not Skadi. The foe is doomed to fall before her sword, no matter how powerful they are.\nTrust her to deal with foes that are too much for normal people. The name 'Abyssal Hunter' may be unfamiliar to most, but anyone who has seen Skadi fight knows that it means pure strength.\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<@lv.item><Roadblocks></> Deploy to block the enemy's route.\n<@lv.item><Portable Supply Station></> Grants additional SP to a character or Command Terminal.=不愿意和他人合作的人，往往是对自己的能力有所误判，但斯卡蒂显然不在此列。无论多么强大的敌人，最终都会倒在她的巨剑之下。\n放心让她去独自面对那些常人难以匹敌的对手吧。深海猎人这个词，对于大多数人来说或许很陌生，但是在见过斯卡蒂的战斗之后，他们至少会知道，深海猎人，意味着纯粹的强大。\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线\n<@lv.item><便携式补给站></>使角色或指挥终端额外获得技力
Those who refuse to work with others often overestimate their ability, but not Skadi. The foe is doomed to fall before her sword, no matter how powerful they are.\nTrust her to deal with foes that are too much for normal people. The name 'Abyssal Hunter' may be unfamiliar to most, but anyone who has seen Skadi fight knows that it means pure strength.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<Roadblocks> Deploy to block the enemy's route.\n<Portable Supply Station> Grants additional SP to a character or Command Terminal.=不愿意和他人合作的人，往往是对自己的能力有所误判，但斯卡蒂显然不在此列。无论多么强大的敌人，最终都会倒在她的巨剑之下。\n放心让她去独自面对那些常人难以匹敌的对手吧。深海猎人这个词，对于大多数人来说或许很陌生，但是在见过斯卡蒂的战斗之后，他们至少会知道，深海猎人，意味着纯粹的强大。\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<障碍物>部署以后可以阻挡敌人的行进路线\n<便携式补给站>使角色或指挥终端额外获得技力
Those who remain calm in the chaos have surely planned ahead.=处变不惊者，必有先谋。
Those who seek power out of cowardice shall find nothing at the apex of authority. As for me? My friends and enemies both ensure I am unlikely to forget the importance of how I conduct myself. But I am dearly looking forward to the day I take the final step towards the peak, and find myself standing opposed to you.=野心家因胆怯而逐权，最终只会发现权力的峰顶空无一物。我？朋友与对手可以让我不至于忘记自己所作所为的意义。不过我很期待，当我踏出了最极端的那一步，你会是那个站在我对面的人。
Those who seek to inflict harm on others have no right to ask for forgiveness.=伤害别人的恶党，没有祈求饶恕的权利。
Those who seem to be the older in years are not necessarily older. Those who seem to be younger... They might indeed be younger. When flowers bloom from an old tree branch, is it the old getting a new breath of life, or is it instead new lives opening their lives to the world's embrace?=看起来年长的未必最年长，看起来年轻的......倒确实很年轻。老朽的树枝上生出新芽，是旧生命得以继续喘息，还是新生命睁开双眼，拥抱大地？
Those Who Take The Future=摘取未来之人
Those who try to flee the snowfields, even the dawn line has left them behind.\nThey chase the sunrise, they chase flame and freedom.\nOver the canvas shrouding all life, howling light rumbles.\nIt is reflected in the blood, dripping into the snow.\nIt is frozen into crystals, from every breath that cries.=试图逃离雪原之人，连晨昏线也将其抛弃在后。\n他们追逐日出，追逐炉火，追逐自由。\n在笼罩万物的幕布上翻腾呼啸的光芒，\n它来自血滴落进积雪时的倒影，\n也来自每一次呼吸哭喊时凝结的冰晶。
Those who walk treacherous paths feast on this dessert to soothe their souls.=行在苦路上的人们常常用这甘甜来抚慰心灵。
Those who wield firearms pray for different reasons, but the sound of their gunshots have never given them the answers they seek.=握住铳的人各自作何祈祷，铳声不曾给出答案。
Those who wish to stop the fighting may wield weapons, but their hearts are filled with kindness. Only dunces who adore conflict would see this as an empty threat… Unskilled in battle? Haha, no, no. Rather, it is an unwillingness to fight. Non-aggression first requires a capacity for aggression. In times of need, this crossbow shall reveal its full might.=止战者虽手执利器，却始终心守仁术，唯有好斗的庸夫，才会把它当做威吓的假把式......不善杀伐？呵，是无意于杀伐。“非攻”的前提是“能攻”，必要时，这把弩会展现它的威能。
Those with a purpose will inevitably find themselves going against the current; Getting in their way isn't actually that difficult.\n<@lv.item><Originium Jetstream></>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=有目标的人难免会需要逆风而上，但要拦截他们却没有那么麻烦。\n<@lv.item><源石流发生装置></>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低
Those with a purpose will inevitably find themselves going against the current; Getting in their way isn't actually that difficult.\n<Originium Jetstream>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=有目标的人难免会需要逆风而上，但要拦截他们却没有那么麻烦。\n<源石流发生装置>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低
Those with ability are commended. Rhodes Island's ways are proper.=有能则举之，罗德岛的做法，甚好。
Those with power can always help each other to success.=拥有力量的人总能互相成就。
Those within this ring receive the attention of the snow and earth.=于此环中，得受霜雪大地之青睐。
Those within this ring receive the favor of the thorns and leaves.=于此环中，得受荆棘草叶之偏爱。
Though a light shining in the darkness can provide a direction for people to move forward, it also draws the attention of beasts lurking in the shadows. All paths illuminated by light will become their hunting grounds.=在黑暗中发出光亮虽能为人提供一个前进的方向，但也会引来潜藏于黑暗中的野兽。光芒照耀的一切道路，都将会成为他们的猎场。
Though all is buried by sand, and his hands covered in blood, he will continue to dig away at that sand, until he sees that face.=纵然一切都被黄沙掩埋，双手也鲜血淋漓，他仍会刨开那层沙子。在见到那张脸之前，他不肯罢休。
Though antithetical at a glance, your nature is quite similar.=虽大相径庭，可气象相近。
Though awoken from her madness, her infatuation with combat remains.\nSo, is there any shred of insanity left to uncover in this outfit, or was it simply a part of her personality all along?=即使从疯狂中苏醒，她仍醉心于战斗。\n所以你仍能在这件衣服上找到疯狂的残片，或许这本来就是她性格的一部分？
Though donning new digs, Noir Corne's vibes are the same as ever.=换上了新的装备，气质还是从前的黑角。
Though Dossoles is noisy and filled with bad people, life there is still a lot better there than the rest of Bolívar... Mhm? You haven't been there yet, Doctor? Hehe, Let's go together next time then.=多索雷斯虽然很吵闹，也有许多坏人，但是在那里的生活还是比在外面的玻利瓦尔要好许多呢......博士没有去过吗？那下次一起去吧。
Though freed from oblivion, to whom did this face once belong?=自虚无中解放而出的，又是曾属于谁的面容？
Though he displayed remarkable prowess on the battlefield, even more surprising about Operator Broca is his talent for handicrafts.\nUnlike Aosta, who is skilled at sewing, he is adept at crafting. As long as suitable materials are available, he can make all kinds of tools and equipment according to requirements.\nAfter this was discovered and circulated by other Operators, Broca quickly became a star among his colleagues, taking jobs ranging from making costumes for certain holidays to more important operation requests.\nMore importantly, he gradually found his position at Rhodes Island by doing these things. Some Operators in Logistics Department even hoped that he could lay down his weapons in favor of a full-time production job.\nIn the end, upper management approved the purchase of a workstation for him, as well as other supporting facilities, in the hopes that he can continue to develop his specialty.=虽然在战场上展现出了堪称过人的一面，不过干员布洛卡更令人惊讶的，还是其在手工制作上的能力。\n和擅长缝制的干员奥斯塔不同，他擅长的是轻工业方向的制作，只要有合适的素材，他能够按照要求做出各种各样的器材和工具。\n在这一点被其他干员发现并传播后，干员布洛卡一跃成为了干员中的明星人物，并且此后的一些节日和重要场合的装扮布置也经常出自他之手。\n而更重要的是，本人明显也通过这一系列活动中逐渐找到了在罗德岛的位置，甚至后勤部中传来了希望他放下武器专职制作的声音，多少令人有些哭笑不得。\n总而言之，管理层特批为他购置了一座工具台及配套设施，希望他能够将自己的特长发扬光大。
Though he saves human lives, he is more eager to revive civilization.=他虽拯救人类性命，但更渴望复兴文明。
Though her appearance seems rather youthful, Kjera often strikes a sense of seniority into people. Primarily, this is because she has a rather subconsciously old-fashioned way of looking at certain things, and not in a way that would turn off people of modern thought, but in a 'there are people who still think like this?' way. Moreover, she is exceptionally naturally caring of those around her, and operators who've been on missions with her line up to attest they've felt it was like being on a mission with a family elder, very strange, but not too bad either. Combined with what the Doctor's picked up in Kjerag, Kjera's true identity my be far more complex than the Saintess's head maid.\nJust as Dr. Kal'tsit says, 'Of all those of her kind still alive, she may well be the easiest one to get along with.'=虽然外表颇为年轻，但耶拉时常会给人一种长辈的感觉。这主要是因为，她对于一些事物下意识的看法颇为陈旧，这种陈旧还不是会让接受现代思想的人反感的陈旧，而是“现在还有人会这么想？”的陈旧。而且她会非常自然地照顾身边的人，与她出过任务的干员都纷纷表示，感觉就好像在和家里的长辈一起出任务一样，感觉很怪，但是又挺好的。结合博士在谢拉格的见闻，耶拉的真实身份，恐怕远不止圣女的侍女长那么简单。\n正如凯尔希医生所说，“在她所有还活着的同类中，她恐怕是最好相处的之一”。
Though her journey to her next objective feels like it is endless, she believes every step she takes is infused with meaning.=前往下个目标的旅程似乎无穷无尽，但她坚信踏出的每一步都有着非凡的意义。
Though hesitant, one must still clench their fists and face the long, long walk ahead.=虽感彷徨，仍要握紧双拳，面对漫漫长路。
Though Hung is quite humble, his superb cooking speaks for itself.\nAnyone who has seen his culinary arts has showered him with praise.\nAs a native of Lungmen, he specializes in the area's local cuisine. In addition to being able to elevate ordinary home cooking to delicious heights, he also can concoct haute cuisine that otherwise only appears in five-star restaurants.\nSurprisingly, according to his own accounts, his cooking is entirely inherited from Mr. Lee, which really makes one wonder... Just what kind of culinary monstrosity is Mr. Lee?=虽然吽本人相当谦虚，不过必须要说，他的厨艺是相当高超的。\n但凡见识过他厨艺的人，没有不对他赞誉有加的。\n作为一个土生土长的龙门人，他尤其擅长龙门菜系，既能将非常普通的家常菜做得十分美味，也会做只有在五星级餐厅中才会出现的高级菜品。\n而令人惊讶的是，据他所说，他的厨艺完全是老鲤调教而来，令人不得不好奇起老鲤本人的厨艺究竟是何等水平。
Though I now fully leave the line patrol work to my drones, it doesn't mean my early intership years are worthless. Look at my physique now, even Medical doesn't have to worry about me anymore... um, Doctor? Why are you crying?=巡线的工作现在只要交给我设计的无人机就好，不过前几年实习的经验还是很宝贵的。您看，甚至把我锻炼出了不用让医疗部的同事们担心的身体素质......哎？怎么了，博士，您别难过呀！
Though I've changed my loadout and gained new skills, I'm still the same Yato you know. Just give the order, and I'll take on whatever role Rhodes Island needs of me, Doctor.=尽管换上了这身装备，也掌握了一些新的技能，但这不代表我不再是您认识的那个夜刀。我会出现在任何罗德岛需要我的位置上，只需要您的一声命令，博士。
Though it was his first audition, Tequila's score shot far past the competition. The other idol wannabes wanted to ask how to be as charming as him, but within minutes found themselves won over by his smile and joining his fan club.=首次参加海选的龙舌兰得分已经断层第一，同组的小偶像只是想问龙舌兰，怎么才能和他一样有魅力，没想到几分钟后也被他的笑容折服，加入了粉丝后援会。
Though my memory fails to serve me, I can still sense the unspeakable flowing within my blood. Stay away from the sea, Doctor. It'll be a nightmare devouring us all. It is… fear itself.=虽然已经不记得了，但有些东西仍然流淌在我的血液里。小心大海，博士，那是会将我们都吞噬的漆黑噩梦，那是......恐惧本身。
Though named Jianzi Shrine, you see not a single character on its plaques. For all that transpires before and within the shrine cannot be recorded.=虽名见字祠，遍览牌匾，不见一字。由是凡祠前祠中事，不可记。
Though no longer unblemished, this flower still has not changed.=尽管不再尽善尽美，但这朵花不曾变过。
Though often the mysteries of fate and the journey ahead are unknown, his resolve to unveil time's secrets and uncover the truth has never wavered.=虽然很多时候，命运的谜题和奔波的前路都是未知，但他揭开时光的面纱，寻出谜底的决心从未改变。
Though she gained a decent understanding of anti-surveillance a while back, it probably won't come in handy anytime soon...=前段时间对反跟踪技巧有了深刻理解，不过以后应该用不上了......吧。
Though she is only in her first year of high school, Uika has already made a successful debut as a member of sumimi, an idol group from her home country. A diligent hard worker, Uika has a wonderful voice and outstanding guitar skills, and also writes her own songs and lyrics. She was scouted for Ave Mujica by Sakiko.\nAs guitarist-vocalist of Ave Mujica, Uika gives her everything for the band, and her deep love for it is plain for everyone to see.=明明还只是高一的学生，初华就已经在故乡以偶像组合sumimi成员的身份出道，并且取得了不小的成就。她有着极其美妙的歌喉、娴熟的吉他技巧，还能够自己作词作曲，在多个方面刻苦学习提高自己。后来，初华受到祥子的邀请，加入了Ave Mujica。\n成为Mujica主唱的初华，无论何时都为乐队贡献着自己的全部力量，大家都能看出来，她是真的爱着这个乐队。
Though she lacks flashy skills or the capacity for Arts, Beagle uses her endurance to establish a strong forward defense for her teammates. Though a bit clumsy, she believes that everything will work out as long as she continues to press forward tenaciously. So far, she has only been proven right in this regard.=没有花哨的技巧和法术力，米格鲁会利用自己的耐力为身后队友树立起坚实的前卫防御。即使笨拙的自己，只要一直坚持这样的方向不停，就一定可以做得越来越好。事实证明，米格鲁的这个想法一点都没错。
Though she often fails, she is still committed to helping those who would challenge their tragic fates.=即使常常以失败告终，她仍热衷于为挑战悲惨命运之人提供帮助。
Though she possess basic Originium Arts, Hibiscus prefers not to utilize her Originium power. Instead she would rather use her medical skills to care for and treat the wounds of her allies. Given her talents in medicine, Hibiscus has become an outstanding Rhodes Island Medic Operator.=虽然有基础的源石法术力，但是芙蓉并不喜欢这种操控源石力的感觉。比起法术，她更多的会使用器械和药物的力量对伤患进行治疗，同时再加以无微不至的照顾，这些都证明着，芙蓉确实是一位优秀的罗德岛医疗干员。
Though she wouldn't admit it, Ms. May's joy upon receiving a promotion was almost palpable.\nAs long as she's been here, Ms. May has demonstrated confidence and optimism well beyond that of ordinary people, quickly adjusting her mentality in the face of whatever setback or failure she may have encountered. Outside evaluations also seem to have little effect upon her determination to pursue her goals. Nevertheless, in her mind, having her abilities be recognized by others may be the first step towards becoming a big detective.=虽然嘴上不肯承认，但是梅小姐在得到晋升后的喜悦是显而易见的。\n一直以来，不管遭遇什么样的失败或打击，梅小姐都能够很快调整心态，表现出了超出常人的乐观和自信。可以看出，外界的评价很难影响到她追求目标的决心。尽管如此，自身的能力得到他人的肯定，这对于她来说，或许可以算得上是成为梦想中大侦探的第一步。
Though she's never had standard training, Nine-Colored Deer bears a fairly distinct awareness of the battlefield. We have no way to know of her former experiences, but based on her emergency treatment of wounds and skill in transporting casualties, she must have been through many desperate situations. Each person takes away different things from a disaster, some choosing to flee, some choosing to actively confront it. Nine-Colored Deer is the latter, and has continuously conferred with and studied from the Medical Department's operators since arriving at Rhodes Island, her mind for constant learning catching on with others, other departments' operators beginning to learn first-aid knowledge with her.\n'Nothing wrong with learning a little more first aid! If we ever end up in danger, I can even help out!'\n—An operator from HR=虽然没有接受过正规的训练，但九色鹿对战场却有一个较为清晰的认知。她之前经历过什么我们没法知道，但从她对伤口的应急处理方式以及伤员的搬运技巧上来看，她一定经历过很多惨烈的场面。每个人从灾难中得到的东西都不同，有的人会选择逃避，有的人会选择积极面对。九色鹿是后者，她来到罗德岛后便一直积极地与医疗部的干员交流学习，她不断学习的精神感染了其他人，其他部门的干员跟着一起开始学习急救知识。\n“多学点急救知识没坏处的，真的遇到危机情况，我还可以搭把手呢！”\n——人事部门某干员
Though singing can invariably tug at a person's heartstrings, these are not the sounds of a human being, and it is ultimately better to avert your ears.=虽然歌声能莫名地牵动人的情绪，但那并不是人类发出的声响，还是少听为好。
Though some landmarks may look conspicuous from the air, choosing this as a landing spot was a serious mistake.\n<@lv.item><Active Originium></>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<@lv.item><Static Roadblock></>Blocks the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.=尽管有些地标在空中看来会很显眼，但作为降落点来说，这个选择实在失败至极。\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<@lv.item><道路障碍物></>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁
Though some landmarks may look conspicuous from the air, choosing this as a landing spot was a serious mistake.\n<Active Originium>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<Static Roadblock>Blocks the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.=尽管有些地标在空中看来会很显眼，但作为降落点来说，这个选择实在失败至极。\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<道路障碍物>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁
Though Surtr's combat prowess far surpasses the average combat operator, her power cannot be attributed to any kind of Originium Arts. With the two-handed sword she carries, Surtr can do significant damage to her environs. The sheer heat emitted from the blade can melt most substances, but the theory behind it is difficult to explain. Surtr herself is unable to recall the origin of the sword. It became an indispensable companion without her noticing. Because of this, even if Surtr frequently passes through normal Infected areas, her Infection will not significantly worsen. Whether it will become a key area of interest in the research of Oripathy remains unknown at this point.=虽然史尔特尔作战强度远远超过了普通作战干员，但是其能力却并不属于任何一种源石技艺。利用随身携带的双手大剑，史尔特尔可以轻松破坏周遭环境。剑体引起的高温可以轻易融化一般物质，但是原理却难以解析。该大剑的来历史尔特尔本人也无法回忆，对于她来说，不知不觉这把剑就陪伴着她了。在此基础上，史尔特尔即使出入一般的感染区域，其感染程度也几乎不会扩大。这是否会成为矿石病研究的重要一环，我们尚不可知。
Though the elm butterfly stalls a few times, it is ultimately able to carve a coiled Sui into the inkstick. The moment the eyes are carved, the 'bestial Sui' sheds its inky form and soars into the sky, while the butterfly etches itself into the ink. Soon, you have an undamaged inkstick. Half a day of tinkering about, and this is the result? You have no idea what Liu'er even did. You look at the 'Sui' gathering Its strength at the horizon's edge, and your heart shudders.=榆蝶虽然几度停转，但最终还是用口器在墨上雕刻了一条盘岁，在点下眼睛时，“岁兽”突然褪去墨色一飞冲天，榆蝶则窝在墨条上将自己雕了进去。不一会儿，你获得了一根完好无损的墨条。鼓捣了半天，却是这么个结果，你也弄不明白柳儿在做些什么。看着天边蓄势待发的“岁兽”，你心里一阵嘀咕。
Though the owner of the distillery is in prison, business is better than ever. How strange.=虽然这家酒厂的老板进了监狱，但生意反而做得比以前更好了，真奇怪。
Though the relationship between music and Arts is marvelous indeed, umm, this is not an excuse for some peoples' tone-deafness.=虽然音乐与法术有着奇妙的联系，呃，但这不是某些人五音不全的借口。
Though the Silverashes will never be afraid of challenges, summertime seaside still feels a bit too hot.=虽说希瓦艾什永不惧怕挑战，但海边实在是，有些炎热。
Though the way is long and hard, Dorothy continues to seek her 'home.'=无论路途多么坎坷遥远，多萝西也会继续找寻着她的“家园”。
Though they are but crude stone tiles, they have been stationed in the city of Yumen for hundreds of years.\nTwenty years ago, upon them approached the sound of armor scraping against stone. The clinic's lights shone a long vigil, and the doctor brewed strong tea, waiting for warriors to return from the disaster seeking medical treatment.=不过是最普通的粗制石砖，倒也在玉门城里驻扎了数百年。\n二十年前的甲胄摩擦声渐近，医馆老板点起长灯，泡好浓茶，等待抗灾归来的军士侠客们登门问医。
Though they're called Slug Eaters, they'll devour anything that fits in their mouths.=虽然被叫作“食虫花”，但它们什么都吃，和出生年月姓甚名谁并没有什么关系。
Though tribulations and pain leave their mark, that is no reason stray from your path. Let decaying branches be broken off for new ones to grow.=纵使磨难和苦痛会留下痕迹，也不该就此歪斜。当让腐枝折断，让新芽萌发。
Though very little solid debris shoots out, the force of the impact reminds the survivors how they were only a single step from death. And this threat... came from above.=没有太多完整的碎片飞出来，但剧烈的震动提醒着幸存者们，自己刚才距离死亡只有一步之遥。而这威胁正来自头顶。
Though we are not soldiers, we must familiarize ourselves with the ways of violence.\n<'Gramophone'>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=我们并非士兵，却要熟知那些暴力的手段。\n<"留声机">我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Though we are not soldiers, we must familiarize ourselves with the ways of violence.\n<@lv.item><'Gramophone'></>Both allied and enemy units will fight for control over this device; When activated, deals Arts damage to enemies and heals allies=我们并非士兵，却要熟知那些暴力的手段。\n<@lv.item><"留声机"></>我方与敌方可夺取控制权，激活后对敌方造成法术伤害，并可治疗友方单位
Though what She cares about and what She sees may walk different paths, in the end they will reach the same destination.=祂所关心的，她所看到的，最终，殊途同归。
Though when she set off to return to Rhodes Island, Ch'en didn't fully understand the city of Dossoles, neither does she believe there'll come a day she truly does. That said, she'll always remember this place.=即使在启程返回罗德岛的时候，陈都没有完全理解多索雷斯这座城市，她也不认为自己有一天能够真正理解这座城市，但她会一直记住这里。
Though you may say you are a passerby, I nevertheless wish to welcome you to our side.=虽然你说自己只是一名过客，但我依然想欢迎你来到我们的身边。
Though you were not able to receive the Chamber of Geists's latest innovations, you still obtained a treasure. It was not a visit for nothing.=虽然没能拿到伥物房的最新研究，但能收获一件宝物，也不算白来一趟。
Though you wish to reach your destination, the more you walk, the further you get from it. Getting lost like this is hardly unusual.=明明想走向目的地，最后却发现自己越走离目标越远，这样的迷失并不少见。
Though your foe remains, do not chase them like mad beasts.=纵有遗寇，亦不可穷追。
Thought of something else=想到了别的
Thought precedes form. Do not let yourself be bound to specific moves.=先有意而后有形，不必拘泥于一招一式。
Thoughtfulness=善解人意
Thoughts=思绪
Thoughts - Inspirers=思绪-灵感
Thoughts - Lingerers=思绪-遗愿
Thoughts - Plans=思绪-构想
Thoughts And Time Pack=时光心意组合包
Thoughts Catcher=思维捕手
Thoughts frantically rejoice for that faint echo.=思绪为那一丝不和谐的回响欣喜若狂。
Thoughts have two attributes: toil and rarity. Higher toil will result in more negative effects while rarity of thoughts will affect reward quality in False to Truth nodes=思绪有负荷和稀有度两种属性，思维负荷过高会承受负担，而稀有度会影响去伪存真产物的品质。
Thoughts rush through his head, a myriad of past experiences appearing in his mind's eye—difficult to touch and impossible to catch. He can feel cold, but not pain. Why not continue to sink into indulgence, continue to play out these choices and decisions? Perhaps there is a way out, perhaps it is right before his eyes.=思绪纷飞之下，他曾经历的种种在脑海里交错浮现，却又难以触碰、无法捕捉。他感觉到冰冷，但并不伴随着疼痛。不如继续沉湎在这里吧，继续这些选择与推演，或许仍有出路，或许就在眼前。
Thoughts stuck=思绪滞涩
Thoughts stuck. Doubts remain. Spark appears. All is clear.=思绪滞涩，杂疑难解。火花乍现，茅塞顿开。
Thoughts.=思维。
Thousand Down=姚铭舜
Thousand Twists=百折千回
Thousands Gather to Watch Mitsukue Fireworks=御机花火大会 万人仰望璀璨夜空
Thousands march=千军即发
Thousands of years later, the different races have become indistinguishable. Cooperation is how both sides can win—this is what everyone agrees on.=千百年后，不同种族的人们早已不分彼此。合作才能共赢，这是所有人的共识。
Threads of melancholy lie scattered across the ribbons, interweaving with the longing and hope spilling from her heart.\nHer skirt seared by sorrow and the crown atop her head showcase her firm faith. She has prepared herself for this.=缎带中散落出丝丝惆怅，与从心底漫出的思念及希望交织，继而涌现。\n被哀愁灼烧的裙摆与头顶的冠冕迸发出坚定的信念，她已做好准备。
Threads of the Past Medal=往事千端奖章
Threat at my position—yeah, not anymore soon.=我所在的方位有威胁——啊，马上就没有了。
Threat Incoming=强敌当前
Threats are much like icebergs - when dealing with what you can see, always be alert towards what you cannot see.\n<Roadblock> Deploy to block the enemy's route.=小心应对表面的威胁，同时警惕潜藏在幕后的敌人。\n<障碍物>部署以后可以阻挡敌人的行进路线
Threats lurking in the castle should not be taken lightly=古堡的威胁不容小觑
Three bulkies, twelve mid-sized… all set. Huh, why is there one more here? Did I count wrong?=大件三个，中件十二个......齐了。呃，这里怎么还有一个，数错了......？
Three decades ago, a child dropped his toy wooden shield into the lake. Three decades later, he bores through the frozen lake, retrieves his shield, and embarks on a hero's journey.=三十年前，孩童的玩具木盾落入湖中。三十年后，他凿开冰封湖泊，取出盾牌，踏上英雄的旅途。
Three Feet To All=三尺万象
Three hunters leave the nest full of Sea Terrors and walk onto the gray coast.=三位猎人离开满是恐鱼的巢窟，走上灰暗的海岸。
Three Meals a Day=一日三餐
Three operators of this type=已有三名该类型干员
Three random Recruitment Vouchers with one 4-star Temporary Recruitment guaranteed=三张随机的招募券，其中一张必定出现4星临时招募
Three random Recruitment Vouchers with one 5-star Temporary Recruitment guaranteed=三张随机的招募券，其中一张必定出现5星临时招募
Three Square Meals a Day=三餐一日
Three, one, kaboom—=3，1，嘭——
Three-Dimensional Art Display=立体艺术装置
Three-Key Contract=三钥协定
Three-Legged Goldfowl=三足金雏
Three-time champion of the Kazimierz Major, a defective Leithanian unable to use Arts, a natural-born warrior—The Black Knight.=卡西米尔骑士竞赛三届冠军，不会使用法术的莱塔尼亚残次品，天生的武者——黑骑士。
Thresher=剥壳
Thriving Business=生意兴隆
THRM-EX's Token=THRM-EX的信物
Throbbing Heart=跃动的心
Throne Ascension Pack=登阶遗君组合包
Throne of Blood=沥血王座
Thronging=蜂拥而至
Thronsaal=王座厅
Throttle=阻流
Throttle Valve=阻流阀
Through a body riddled with scars, he casts a last glance at the world where his beloved once lived.=透过伤痕累累的躯壳，他向深爱之人曾生活过的世间投去最后一瞥。
Through a series of unannounced visits during this period, the author found that though many independent knights hold legal qualification certificates issued by the Knights Association, they did not become knights for the glory of pursuing the championship in the arena. Instead, they value how to attract the audience's attention more than victory itself, and to achieve this, they don't hesitate to clad themselves in outlandish attire, or even fight in a pompous manner. Only through these methods can they hope to earn the favor of social media headhunters, draw media attention, and then become worthy of entering the ranks of tailor-made personalities. Whether the Knights Association will introduce new regulations to regulate the behavior of independent knights in the future remains to be seen.=通过这段时间的暗访，笔者发现，不少独立骑士虽然持有骑士协会出具的合法资质证书，但成为骑士的目的却不是在赛场上角逐冠军荣耀。比起胜利，他们似乎更加看重如何吸引观众的眼球，为了实现这一点不惜奇装异服，甚至以浮夸的方式进行战斗。只有这样，他们才有机会得到平台猎头的青睐，获配更多媒体资源，进而跻身值得量身打造人设的行列中去。在未来，骑士协会是否会出台新规定对独立骑士的行为做出规范，我们将拭目以待。
Through battle, the candle is watched!=以战伺烛！
Through bustling cities and endless crowds, he was just a small piece of the land. Now, and always, he is no longer alone.=不知穿过多少城市喧嚣，经过多少人来人往，他仍旧是世间的小碎片，但无论现在还是未来，他都不再孤身一人。
Through cold winds and a rain of fire goes a black ship.\n\n<color\=#FFA300><Danger Zone></color>Operators in the Danger Zone retreat at the end of the wave.=黑色的锏划破寒风，黑色的巨舰闯入弹雨。\n\n<color\=#FFA300><危险区域></color>危险区域内的干员会在波次转换时撤退
Through cold winds and a rain of fire goes a black ship.\n\n<color\=#FFA300><Orientation Trial></color>Use a pre-picked squad of 3 Operators.=黑色的锏划破寒风，黑色的巨舰闯入弹雨。\n\n<color\=#FFA300><定向试炼></color>定向试炼提供3名预选干员组成的小队
Through cold winds and a rain of fire goes a black ship.\n\n<Danger Zone>Operators in the Danger Zone retreat at the end of the wave.=黑色的锏划破寒风，黑色的巨舰闯入弹雨。\n\n<危险区域>危险区域内的干员会在波次转换时撤退
Through cold winds and a rain of fire goes a black ship.\n\n<Orientation Trial>Use a pre-picked squad of 3 Operators.=黑色的锏划破寒风，黑色的巨舰闯入弹雨。\n\n<定向试炼>定向试炼提供3名预选干员组成的小队
Through conservation treatments, items in the collection show their true worth. These particular pieces require a honing of their bravery and valor in endless battle to stay their best.=藏品经过维护方可彰显其价值，而这批藏品的维护方式，是以不停息的争斗磨砺其血性与锐意。
Through cracks in the clouds, he could occasionally catch glimpses of the blue sky.=他能从阴云的裂隙中，偶尔窥见天空的湛蓝。
Through her visor, she sees a golden lion at the end of the path.=透过头盔，她看到道路的尽头走出来了一只金灿灿的狮子。
Through His body, Mizuki becomes one of Them. His consciousness is long gone, but His cells live on. The magma is His food, and the great tree grows towards the core of the planet. If left unchecked, He will become reborn in the planet's core, and invite Terra into we many.=通过祂的躯体，水月得以成为祂们的一员。祂的意志虽已消亡，祂的细胞仍在活动，熔岩已是祂的食粮，参天大树将向星球核心生长。若无人阻止，终有一日，祂将在星核中重生，并将泰拉邀为大群的一员。
Through it all=方得始终
Through my creations, both pain and joy become immortal.=痛苦或快乐，都会经由我的创作，化为不朽的篇章。
Through the Ages=岁岁今朝
Through the bloodline, the struggle continues.\n'Bloodline of Combat' is an experimental personal equipment series developed by Rhodes Island in collaboration with other organizations based upon the actual needs of operators. The equipment is densely packed with advanced, and potentially even dangerous technology, for operators to be able to deal with the most demanding tasks. Rhodes Island and its operators never give up.=斗争不断，血脉相承\n斗争血脉是罗德岛与其他合作组织基于干员实际需求合力研制的实验性个人装备。装备中浓缩了先进甚至接近危险的技术，只为让干员应对最严苛的任务。罗德岛与干员们从不放弃。
Through the Briars Chip Pack=斩荆芯片礼包
Through the combined power of the Sui proxies, you see the imagined awakening of a god within the ever-spinning instrument.=借着岁兽代理人们共同的权能，你在从未停止转动的仪器中，见到了神明苏醒的臆想。
Through the cracks, you catch a glimpse of your true self. It seems that the rumor of the broken mirror's curse stems from its completeness. If has long been shattered, it may no longer be able to hurt others.=从碎裂纹路间，窥见真实的自己。坊间流传镜面诅咒源于其完整，若早已碎裂，或许就无法危害他人了。
Through the great expanses of space and time=走过漫漫时空
Through the Long Hallway=走出那条长长的走廊
Through the Skeletal Reef=穿越骸礁
Through the Wilderness=穿越荒野
Through the Wind and Snow=穿行于风雪
Through this union of tongbao, you can see the geists within the schoolhouse hard at their studies. Their understanding of humanity is much like our understanding of them: superficial, even after half a year of study.=透过这枚合一的通宝，你能看见学堂里努力学习的伥们。它们对于人的理解，或许就如人对它们的理解那样，单是学个皮毛，就得花上半载。
Through verdancy and desolation, the foehn ever blows. Only those creatures who seek possibility in narrow spaces can live among the sands.=盛去荒来，焚风依旧。与沙洲同生息的，只有那些在逼仄的空间里探寻可能性的生命。
Through your torrent of inspirations, a story takes shape from nothingness. Through your exhausted imagination, Amiya will put an end to everything. Can your thoughts become a weapon to resist her?=经由你的泉涌灵思，故事从虚无中诞生；经由你的枯竭想象，阿米娅将要终止万物。你的思想能够成为反抗她的武器吗？
Throughout her life, she's lost more than she's gained, but the hate has never outweighed the love.=她这辈子，失去的比得到的多，但痛恨的却不及热爱的多。
Throughout the long history of the Sarkaz, the Banshees suffered terrible losses after each upheaval. Our decision to go into isolation was a last resort. We were worried, of course, seeing Aefanyl stride into the heart of danger again and again with Rhodes Island, but we are also proud of him. He truly lives up to his Banshee name.=在萨卡兹漫长的历史中，女妖在每次风波中的损失都令人扼腕，选择避世也是不得已而为之。看到哀珐尼尔同罗德岛一起数次踏入风暴的中心，我们会心忧，却也为他自豪，他是当之无愧的女妖。
Throw a goblet to the evening, raise a toast to the tower.\n<@lv.item><Yumen Catastrophe Defenses> </>Units placed here deal more damage to ground units and take less damage from ground units\n<@lv.item><Defensive Barricade> </>Blocks multiple enemies=当年掷盏飞残暮，今宵抔酒对高城。\n<@lv.item><玉门天灾工事></>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低\n<@lv.item><城防路障></>可以阻挡多名敌人
Throw a goblet to the evening, raise a toast to the tower.\n<Yumen Catastrophe Defenses> Units placed here deal more damage to ground units and take less damage from ground units\n<Defensive Barricade> Blocks multiple enemies=当年掷盏飞残暮，今宵抔酒对高城。\n<玉门天灾工事>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低\n<城防路障>可以阻挡多名敌人
Throw all that annoying stuff at work into the trash can.\n<@lv.item><R-Series Power Armor></> Absorbs nearby experimental products to recover SP. Activates when SP is full.=工作中出现的令人厌烦的杂事，把它们扔进垃圾桶吧。\n<@lv.item><R系列动力装甲></>吸收周围实验产物回复技力，技力满时激活
Throw all that annoying stuff at work into the trash can.\n<R-Series Power Armor> Absorbs nearby experimental products to recover SP. Activates when SP is full.=工作中出现的令人厌烦的杂事，把它们扔进垃圾桶吧。\n<R系列动力装甲>吸收周围实验产物回复技力，技力满时激活
Throw away the key=扔下钥匙
Throw open the doors that lead to this world.=推开通往大地的门。
Throw Out Your Chest=挺起胸膛
Throw out your coffer=抛出钱盒
Throw the abandoned draft into the fire. Take out a new sheet of paper, and begin anew.=将拙劣的手稿掷入火中，取出新的纸张，让我们重新开始。
Throw the Tongbao towards the sky=将通宝抛向天空
Throw your coins and make a wish. Accept that these characters will only find order in the chaos if you hold the mandate of heaven.=掷下财钱，许个愿望，将那些字符混在一起胡乱编排，接下来就只能听凭天命了。
Throw your dreams into the frame, and transform your fragmented ideas into brand new plans.=将梦想倾注于框架，细碎想法即可变作崭新规划。
Throwable Discharge Device=抛投式放电装置
Throwing Stones=投石问犬
Throws 'Super Pincer' Salty Gym-goer when performing ranged attacks=远程攻击时投掷“超级钳”盐水健身客
Throws 3 projectiles (each dealing 130% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 120% ATK as Physical damage and are Slowed for 1 second=每次攻击发射3个回旋投射物（每个造成相当于攻击力130%的物理伤害），投射物全部回收时娜仁图亚对周围8格内至多3名敌人造成一次相当于攻击力120%的物理伤害并使其停顿1秒
Throws 3 projectiles (each dealing 135% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 120% ATK as Physical damage and are Slowed for 1 second=每次攻击发射3个回旋投射物（每个造成相当于攻击力135%的物理伤害），投射物全部回收时娜仁图亚对周围8格内至多3名敌人造成一次相当于攻击力120%的物理伤害并使其停顿1秒
Throws 3 projectiles (each dealing 140% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 120% ATK as Physical damage and are Slowed for 1 second=每次攻击发射3个回旋投射物（每个造成相当于攻击力140%的物理伤害），投射物全部回收时娜仁图亚对周围8格内至多3名敌人造成一次相当于攻击力120%的物理伤害并使其停顿1秒
Throws 3 projectiles (each dealing 145% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 130% ATK as Physical damage and are Slowed for 1 second=每次攻击发射3个回旋投射物（每个造成相当于攻击力145%的物理伤害），投射物全部回收时娜仁图亚对周围8格内至多3名敌人造成一次相当于攻击力130%的物理伤害并使其停顿1秒
Throws 3 projectiles (each dealing 150% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 130% ATK as Physical damage and are Slowed for 1 second=每次攻击发射3个回旋投射物（每个造成相当于攻击力150%的物理伤害），投射物全部回收时娜仁图亚对周围8格内至多3名敌人造成一次相当于攻击力130%的物理伤害并使其停顿1秒
Throws 3 projectiles (each dealing 155% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 130% ATK as Physical damage and are Slowed for 1 second=每次攻击发射3个回旋投射物（每个造成相当于攻击力155%的物理伤害），投射物全部回收时娜仁图亚对周围8格内至多3名敌人造成一次相当于攻击力130%的物理伤害并使其停顿1秒
Throws 3 projectiles (each dealing 160% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 140% ATK as Physical damage and are Slowed for 1 second=每次攻击发射3个回旋投射物（每个造成相当于攻击力160%的物理伤害），投射物全部回收时娜仁图亚对周围8格内至多3名敌人造成一次相当于攻击力140%的物理伤害并使其停顿1秒
Throws 3 projectiles (each dealing 165% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 145% ATK as Physical damage and are Slowed for 1 second=每次攻击发射3个回旋投射物（每个造成相当于攻击力165%的物理伤害），投射物全部回收时娜仁图亚对周围8格内至多3名敌人造成一次相当于攻击力145%的物理伤害并使其停顿1秒
Throws 3 projectiles (each dealing 170% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 150% ATK as Physical damage and are Slowed for 1 second=每次攻击发射3个回旋投射物（每个造成相当于攻击力170%的物理伤害），投射物全部回收时娜仁图亚对周围8格内至多3名敌人造成一次相当于攻击力150%的物理伤害并使其停顿1秒
Throws 3 projectiles (each dealing 175% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 160% ATK as Physical damage and are Slowed for 1 second=每次攻击发射3个回旋投射物（每个造成相当于攻击力175%的物理伤害），投射物全部回收时娜仁图亚对周围8格内至多3名敌人造成一次相当于攻击力160%的物理伤害并使其停顿1秒
Throws <'Woodthreads'> at one of your Operators after losing a percentage of HP; the Operator is Stunned while <'Woodthreads'> is on the battlefield=每损失一定比例生命值，选择一名我方干员向其投掷<“木衣”>，<“木衣”>存在时该干员始终眩晕
Throws <@ba.vup>3</> projectiles (each dealing <@ba.vup>130%</> ATK as Physical damage) per attack; whenever all projectiles return, up to <@ba.vup>3</> enemies in the 8 tiles surrounding Narantuya take <@ba.vup>120%</> ATK as Physical damage and are <$ba.sluggish>Slowed</> for <@ba.vup>1</> second=每次攻击发射<@ba.vup>3</>个回旋投射物（每个造成相当于攻击力<@ba.vup>130%</>的物理伤害），投射物全部回收时娜仁图亚对周围8格内至多<@ba.vup>3</>名敌人造成一次相当于攻击力<@ba.vup>120%</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>1</>秒
Throws <@ba.vup>3</> projectiles (each dealing <@ba.vup>135%</> ATK as Physical damage) per attack; whenever all projectiles return, up to <@ba.vup>3</> enemies in the 8 tiles surrounding Narantuya take <@ba.vup>120%</> ATK as Physical damage and are <$ba.sluggish>Slowed</> for <@ba.vup>1</> second=每次攻击发射<@ba.vup>3</>个回旋投射物（每个造成相当于攻击力<@ba.vup>135%</>的物理伤害），投射物全部回收时娜仁图亚对周围8格内至多<@ba.vup>3</>名敌人造成一次相当于攻击力<@ba.vup>120%</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>1</>秒
Throws <@ba.vup>3</> projectiles (each dealing <@ba.vup>140%</> ATK as Physical damage) per attack; whenever all projectiles return, up to <@ba.vup>3</> enemies in the 8 tiles surrounding Narantuya take <@ba.vup>120%</> ATK as Physical damage and are <$ba.sluggish>Slowed</> for <@ba.vup>1</> second=每次攻击发射<@ba.vup>3</>个回旋投射物（每个造成相当于攻击力<@ba.vup>140%</>的物理伤害），投射物全部回收时娜仁图亚对周围8格内至多<@ba.vup>3</>名敌人造成一次相当于攻击力<@ba.vup>120%</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>1</>秒
Throws <@ba.vup>3</> projectiles (each dealing <@ba.vup>145%</> ATK as Physical damage) per attack; whenever all projectiles return, up to <@ba.vup>3</> enemies in the 8 tiles surrounding Narantuya take <@ba.vup>130%</> ATK as Physical damage and are <$ba.sluggish>Slowed</> for <@ba.vup>1</> second=每次攻击发射<@ba.vup>3</>个回旋投射物（每个造成相当于攻击力<@ba.vup>145%</>的物理伤害），投射物全部回收时娜仁图亚对周围8格内至多<@ba.vup>3</>名敌人造成一次相当于攻击力<@ba.vup>130%</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>1</>秒
Throws <@ba.vup>3</> projectiles (each dealing <@ba.vup>150%</> ATK as Physical damage) per attack; whenever all projectiles return, up to <@ba.vup>3</> enemies in the 8 tiles surrounding Narantuya take <@ba.vup>130%</> ATK as Physical damage and are <$ba.sluggish>Slowed</> for <@ba.vup>1</> second=每次攻击发射<@ba.vup>3</>个回旋投射物（每个造成相当于攻击力<@ba.vup>150%</>的物理伤害），投射物全部回收时娜仁图亚对周围8格内至多<@ba.vup>3</>名敌人造成一次相当于攻击力<@ba.vup>130%</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>1</>秒
Throws <@ba.vup>3</> projectiles (each dealing <@ba.vup>155%</> ATK as Physical damage) per attack; whenever all projectiles return, up to <@ba.vup>3</> enemies in the 8 tiles surrounding Narantuya take <@ba.vup>130%</> ATK as Physical damage and are <$ba.sluggish>Slowed</> for <@ba.vup>1</> second=每次攻击发射<@ba.vup>3</>个回旋投射物（每个造成相当于攻击力<@ba.vup>155%</>的物理伤害），投射物全部回收时娜仁图亚对周围8格内至多<@ba.vup>3</>名敌人造成一次相当于攻击力<@ba.vup>130%</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>1</>秒
Throws <@ba.vup>3</> projectiles (each dealing <@ba.vup>160%</> ATK as Physical damage) per attack; whenever all projectiles return, up to <@ba.vup>3</> enemies in the 8 tiles surrounding Narantuya take <@ba.vup>140%</> ATK as Physical damage and are <$ba.sluggish>Slowed</> for <@ba.vup>1</> second=每次攻击发射<@ba.vup>3</>个回旋投射物（每个造成相当于攻击力<@ba.vup>160%</>的物理伤害），投射物全部回收时娜仁图亚对周围8格内至多<@ba.vup>3</>名敌人造成一次相当于攻击力<@ba.vup>140%</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>1</>秒
Throws <@ba.vup>3</> projectiles (each dealing <@ba.vup>165%</> ATK as Physical damage) per attack; whenever all projectiles return, up to <@ba.vup>3</> enemies in the 8 tiles surrounding Narantuya take <@ba.vup>145%</> ATK as Physical damage and are <$ba.sluggish>Slowed</> for <@ba.vup>1</> second=每次攻击发射<@ba.vup>3</>个回旋投射物（每个造成相当于攻击力<@ba.vup>165%</>的物理伤害），投射物全部回收时娜仁图亚对周围8格内至多<@ba.vup>3</>名敌人造成一次相当于攻击力<@ba.vup>145%</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>1</>秒
Throws <@ba.vup>3</> projectiles (each dealing <@ba.vup>170%</> ATK as Physical damage) per attack; whenever all projectiles return, up to <@ba.vup>3</> enemies in the 8 tiles surrounding Narantuya take <@ba.vup>150%</> ATK as Physical damage and are <$ba.sluggish>Slowed</> for <@ba.vup>1</> second=每次攻击发射<@ba.vup>3</>个回旋投射物（每个造成相当于攻击力<@ba.vup>170%</>的物理伤害），投射物全部回收时娜仁图亚对周围8格内至多<@ba.vup>3</>名敌人造成一次相当于攻击力<@ba.vup>150%</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>1</>秒
Throws <@ba.vup>3</> projectiles (each dealing <@ba.vup>175%</> ATK as Physical damage) per attack; whenever all projectiles return, up to <@ba.vup>3</> enemies in the 8 tiles surrounding Narantuya take <@ba.vup>160%</> ATK as Physical damage and are <$ba.sluggish>Slowed</> for <@ba.vup>1</> second=每次攻击发射<@ba.vup>3</>个回旋投射物（每个造成相当于攻击力<@ba.vup>175%</>的物理伤害），投射物全部回收时娜仁图亚对周围8格内至多<@ba.vup>3</>名敌人造成一次相当于攻击力<@ba.vup>160%</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>1</>秒
Throws <@ba.vup>{cnt}</> projectiles (each dealing <@ba.vup>{attack@atk_scale:0%}</> ATK as Physical damage) per attack; whenever all projectiles return, up to <@ba.vup>{attack@aoe.max_target}</> enemies in the 8 tiles surrounding Narantuya take <@ba.vup>{atk_scale_AOE:0%}</> ATK as Physical damage and are <$ba.sluggish>Slowed</> for <@ba.vup>{sluggish}</> second=每次攻击发射<@ba.vup>{cnt}</>个回旋投射物（每个造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的物理伤害），投射物全部回收时娜仁图亚对周围8格内至多<@ba.vup>{attack@aoe.max_target}</>名敌人造成一次相当于攻击力<@ba.vup>{atk_scale_AOE:0%}</>的物理伤害并使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒
Throws a Hot Spring 'Jolly Rascal' on first attack=首次攻击时投掷一只温泉“乐淘淘气包”
Throws a Hot Spring 'Mischievous Rascal' on first attack=首次攻击时投掷一只温泉“淘气包”
Throws a massive snowball, dealing splash damage in a cross=可以抛出巨大雪球造成十字溅射伤害
Throws a vial that, upon shattering, releases a cloud of spores for 5 seconds\nAll enemies within the spore cloud are Slowed and silenced, and receive 40% Arts damage every second=立即投掷一个小瓶，碎裂后在周围产生一个持续5秒的孢子群\n孢子群范围内所有敌人被停顿且失去特殊能力，每秒受到相当于攻击力40%的法术伤害
Throws a vial that, upon shattering, releases a cloud of spores for 5 seconds\nAll enemies within the spore cloud are Slowed and silenced, and receive 50% Arts damage every second=立即投掷一个小瓶，碎裂后在周围产生一个持续5秒的孢子群\n孢子群范围内所有敌人被停顿且失去特殊能力，每秒受到相当于攻击力50%的法术伤害
Throws a vial that, upon shattering, releases a cloud of spores for 5 seconds\nAll enemies within the spore cloud are Slowed and silenced, and receive 60% Arts damage every second=立即投掷一个小瓶，碎裂后在周围产生一个持续5秒的孢子群\n孢子群范围内所有敌人被停顿且失去特殊能力，每秒受到相当于攻击力60%的法术伤害
Throws a vial that, upon shattering, releases a cloud of spores for 6 seconds\nAll enemies within the spore cloud are Slowed and silenced, and receive 65% Arts damage every second=立即投掷一个小瓶，碎裂后在周围产生一个持续6秒的孢子群\n孢子群范围内所有敌人被停顿且失去特殊能力，每秒受到相当于攻击力65%的法术伤害
Throws a vial that, upon shattering, releases a cloud of spores for 6 seconds\nAll enemies within the spore cloud are Slowed and silenced, and receive 70% Arts damage every second=立即投掷一个小瓶，碎裂后在周围产生一个持续6秒的孢子群\n孢子群范围内所有敌人被停顿且失去特殊能力，每秒受到相当于攻击力70%的法术伤害
Throws a vial that, upon shattering, releases a cloud of spores for 6 seconds\nAll enemies within the spore cloud are Slowed and silenced, and receive 80% Arts damage every second=立即投掷一个小瓶，碎裂后在周围产生一个持续6秒的孢子群\n孢子群范围内所有敌人被停顿且失去特殊能力，每秒受到相当于攻击力80%的法术伤害
Throws a vial that, upon shattering, releases a cloud of spores for <@ba.vup>5</> seconds\nAll enemies within the spore cloud are <$ba.sluggish>Slowed</> and silenced, and receive <@ba.vup>40%</> Arts damage every second=立即投掷一个小瓶，碎裂后在周围产生一个持续<@ba.vup>5</>秒的孢子群\n孢子群范围内所有敌人被<$ba.sluggish>停顿</>且失去特殊能力，每秒受到相当于攻击力<@ba.vup>40%</>的法术伤害
Throws a vial that, upon shattering, releases a cloud of spores for <@ba.vup>5</> seconds\nAll enemies within the spore cloud are <$ba.sluggish>Slowed</> and silenced, and receive <@ba.vup>50%</> Arts damage every second=立即投掷一个小瓶，碎裂后在周围产生一个持续<@ba.vup>5</>秒的孢子群\n孢子群范围内所有敌人被<$ba.sluggish>停顿</>且失去特殊能力，每秒受到相当于攻击力<@ba.vup>50%</>的法术伤害
Throws a vial that, upon shattering, releases a cloud of spores for <@ba.vup>5</> seconds\nAll enemies within the spore cloud are <$ba.sluggish>Slowed</> and silenced, and receive <@ba.vup>60%</> Arts damage every second=立即投掷一个小瓶，碎裂后在周围产生一个持续<@ba.vup>5</>秒的孢子群\n孢子群范围内所有敌人被<$ba.sluggish>停顿</>且失去特殊能力，每秒受到相当于攻击力<@ba.vup>60%</>的法术伤害
Throws a vial that, upon shattering, releases a cloud of spores for <@ba.vup>6</> seconds\nAll enemies within the spore cloud are <$ba.sluggish>Slowed</> and silenced, and receive <@ba.vup>65%</> Arts damage every second=立即投掷一个小瓶，碎裂后在周围产生一个持续<@ba.vup>6</>秒的孢子群\n孢子群范围内所有敌人被<$ba.sluggish>停顿</>且失去特殊能力，每秒受到相当于攻击力<@ba.vup>65%</>的法术伤害
Throws a vial that, upon shattering, releases a cloud of spores for <@ba.vup>6</> seconds\nAll enemies within the spore cloud are <$ba.sluggish>Slowed</> and silenced, and receive <@ba.vup>70%</> Arts damage every second=立即投掷一个小瓶，碎裂后在周围产生一个持续<@ba.vup>6</>秒的孢子群\n孢子群范围内所有敌人被<$ba.sluggish>停顿</>且失去特殊能力，每秒受到相当于攻击力<@ba.vup>70%</>的法术伤害
Throws a vial that, upon shattering, releases a cloud of spores for <@ba.vup>6</> seconds\nAll enemies within the spore cloud are <$ba.sluggish>Slowed</> and silenced, and receive <@ba.vup>80%</> Arts damage every second=立即投掷一个小瓶，碎裂后在周围产生一个持续<@ba.vup>6</>秒的孢子群\n孢子群范围内所有敌人被<$ba.sluggish>停顿</>且失去特殊能力，每秒受到相当于攻击力<@ba.vup>80%</>的法术伤害
Throws a vial that, upon shattering, releases a cloud of spores for <@ba.vup>{projectile_delay_time}</> seconds\nAll enemies within the spore cloud are <$ba.sluggish>Slowed</> and silenced, and receive <@ba.vup>{atk_scale:0%}</> Arts damage every second=立即投掷一个小瓶，碎裂后在周围产生一个持续<@ba.vup>{projectile_delay_time}</>秒的孢子群\n孢子群范围内所有敌人被<$ba.sluggish>停顿</>且失去特殊能力，每秒受到相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害
Throws a vial that, upon shattering, releases a cloud of spores for {projectile_delay_time} seconds\nAll enemies within the spore cloud are Slowed and silenced, and receive {atk_scale:0%} Arts damage every second=立即投掷一个小瓶，碎裂后在周围产生一个持续{projectile_delay_time}秒的孢子群\n孢子群范围内所有敌人被停顿且失去特殊能力，每秒受到相当于攻击力{atk_scale:0%}的法术伤害
Throws an Alchemical Unit at an ally; for 5s, this ally and other allies on the 8 surrounding tiles gain DEF +45 and recover HP equal to 8% ATK per second=向友方单位投掷一个炼金单元，在5秒内使落点和周围8格的友方单位防御力+45，每秒回复相当于攻击力8%的生命值
Throws an Alchemical Unit at an ally; for 5s, this ally and other allies on the 8 surrounding tiles gain DEF +50 and recover HP equal to 9% ATK per second=向友方单位投掷一个炼金单元，在5秒内使落点和周围8格的友方单位防御力+50，每秒回复相当于攻击力9%的生命值
Throws an Alchemical Unit at an ally; for 5s, this ally and other allies on the 8 surrounding tiles gain DEF +55 and recover HP equal to 10% ATK per second=向友方单位投掷一个炼金单元，在5秒内使落点和周围8格的友方单位防御力+55，每秒回复相当于攻击力10%的生命值
Throws an Alchemical Unit at an ally; for 6s, this ally and other allies on the 8 surrounding tiles gain DEF +60 and recover HP equal to 11% ATK per second=向友方单位投掷一个炼金单元，在6秒内使落点和周围8格的友方单位防御力+60，每秒回复相当于攻击力11%的生命值
Throws an Alchemical Unit at an ally; for 6s, this ally and other allies on the 8 surrounding tiles gain DEF +65 and recover HP equal to 12% ATK per second=向友方单位投掷一个炼金单元，在6秒内使落点和周围8格的友方单位防御力+65，每秒回复相当于攻击力12%的生命值
Throws an Alchemical Unit at an ally; for 6s, this ally and other allies on the 8 surrounding tiles gain DEF +70 and recover HP equal to 13% ATK per second=向友方单位投掷一个炼金单元，在6秒内使落点和周围8格的友方单位防御力+70，每秒回复相当于攻击力13%的生命值
Throws an Alchemical Unit at an ally; for 7s, this ally and other allies on the 8 surrounding tiles gain DEF +75 and recover HP equal to 14% ATK per second=向友方单位投掷一个炼金单元，在7秒内使落点和周围8格的友方单位防御力+75，每秒回复相当于攻击力14%的生命值
Throws an Alchemical Unit at an ally; for 7s, this ally and other allies on the 8 surrounding tiles gain DEF +80 and recover HP equal to 16% ATK per second=向友方单位投掷一个炼金单元，在7秒内使落点和周围8格的友方单位防御力+80，每秒回复相当于攻击力16%的生命值
Throws an Alchemical Unit at an ally; for 7s, this ally and other allies on the 8 surrounding tiles gain DEF +90 and recover HP equal to 18% ATK per second=向友方单位投掷一个炼金单元，在7秒内使落点和周围8格的友方单位防御力+90，每秒回复相当于攻击力18%的生命值
Throws an Alchemical Unit at an ally; for 8s, this ally and other allies on the 8 surrounding tiles gain DEF +100 and recover HP equal to 20% ATK per second=向友方单位投掷一个炼金单元，在8秒内使落点和周围8格的友方单位防御力+100，每秒回复相当于攻击力20%的生命值
Throws an Alchemical Unit at an ally; for <@ba.vup>5</>s, this ally and other allies on the 8 surrounding tiles gain DEF <@ba.vup>+45</> and recover HP equal to <@ba.vup>8%</> ATK per second=向友方单位投掷一个炼金单元，在<@ba.vup>5</>秒内使落点和周围8格的友方单位防御力<@ba.vup>+45</>，每秒回复相当于攻击力<@ba.vup>8%</>的生命值
Throws an Alchemical Unit at an ally; for <@ba.vup>5</>s, this ally and other allies on the 8 surrounding tiles gain DEF <@ba.vup>+50</> and recover HP equal to <@ba.vup>9%</> ATK per second=向友方单位投掷一个炼金单元，在<@ba.vup>5</>秒内使落点和周围8格的友方单位防御力<@ba.vup>+50</>，每秒回复相当于攻击力<@ba.vup>9%</>的生命值
Throws an Alchemical Unit at an ally; for <@ba.vup>5</>s, this ally and other allies on the 8 surrounding tiles gain DEF <@ba.vup>+55</> and recover HP equal to <@ba.vup>10%</> ATK per second=向友方单位投掷一个炼金单元，在<@ba.vup>5</>秒内使落点和周围8格的友方单位防御力<@ba.vup>+55</>，每秒回复相当于攻击力<@ba.vup>10%</>的生命值
Throws an Alchemical Unit at an ally; for <@ba.vup>6</>s, this ally and other allies on the 8 surrounding tiles gain DEF <@ba.vup>+60</> and recover HP equal to <@ba.vup>11%</> ATK per second=向友方单位投掷一个炼金单元，在<@ba.vup>6</>秒内使落点和周围8格的友方单位防御力<@ba.vup>+60</>，每秒回复相当于攻击力<@ba.vup>11%</>的生命值
Throws an Alchemical Unit at an ally; for <@ba.vup>6</>s, this ally and other allies on the 8 surrounding tiles gain DEF <@ba.vup>+65</> and recover HP equal to <@ba.vup>12%</> ATK per second=向友方单位投掷一个炼金单元，在<@ba.vup>6</>秒内使落点和周围8格的友方单位防御力<@ba.vup>+65</>，每秒回复相当于攻击力<@ba.vup>12%</>的生命值
Throws an Alchemical Unit at an ally; for <@ba.vup>6</>s, this ally and other allies on the 8 surrounding tiles gain DEF <@ba.vup>+70</> and recover HP equal to <@ba.vup>13%</> ATK per second=向友方单位投掷一个炼金单元，在<@ba.vup>6</>秒内使落点和周围8格的友方单位防御力<@ba.vup>+70</>，每秒回复相当于攻击力<@ba.vup>13%</>的生命值
Throws an Alchemical Unit at an ally; for <@ba.vup>7</>s, this ally and other allies on the 8 surrounding tiles gain DEF <@ba.vup>+75</> and recover HP equal to <@ba.vup>14%</> ATK per second=向友方单位投掷一个炼金单元，在<@ba.vup>7</>秒内使落点和周围8格的友方单位防御力<@ba.vup>+75</>，每秒回复相当于攻击力<@ba.vup>14%</>的生命值
Throws an Alchemical Unit at an ally; for <@ba.vup>7</>s, this ally and other allies on the 8 surrounding tiles gain DEF <@ba.vup>+80</> and recover HP equal to <@ba.vup>16%</> ATK per second=向友方单位投掷一个炼金单元，在<@ba.vup>7</>秒内使落点和周围8格的友方单位防御力<@ba.vup>+80</>，每秒回复相当于攻击力<@ba.vup>16%</>的生命值
Throws an Alchemical Unit at an ally; for <@ba.vup>7</>s, this ally and other allies on the 8 surrounding tiles gain DEF <@ba.vup>+90</> and recover HP equal to <@ba.vup>18%</> ATK per second=向友方单位投掷一个炼金单元，在<@ba.vup>7</>秒内使落点和周围8格的友方单位防御力<@ba.vup>+90</>，每秒回复相当于攻击力<@ba.vup>18%</>的生命值
Throws an Alchemical Unit at an ally; for <@ba.vup>8</>s, this ally and other allies on the 8 surrounding tiles gain DEF <@ba.vup>+100</> and recover HP equal to <@ba.vup>20%</> ATK per second=向友方单位投掷一个炼金单元，在<@ba.vup>8</>秒内使落点和周围8格的友方单位防御力<@ba.vup>+100</>，每秒回复相当于攻击力<@ba.vup>20%</>的生命值
Throws an Alchemical Unit at an ally; for <@ba.vup>{projectile_delay_time}</>s, this ally and other allies on the 8 surrounding tiles gain DEF <@ba.vup>+{def}</> and recover HP equal to <@ba.vup>{hp_recovery_per_sec_ratio:0%}</> ATK per second=向友方单位投掷一个炼金单元，在<@ba.vup>{projectile_delay_time}</>秒内使落点和周围8格的友方单位防御力<@ba.vup>+{def}</>，每秒回复相当于攻击力<@ba.vup>{hp_recovery_per_sec_ratio:0%}</>的生命值
Throws an Alchemical Unit at an ally; for {projectile_delay_time}s, this ally and other allies on the 8 surrounding tiles gain DEF +{def} and recover HP equal to {hp_recovery_per_sec_ratio:0%} ATK per second=向友方单位投掷一个炼金单元，在{projectile_delay_time}秒内使落点和周围8格的友方单位防御力+{def}，每秒回复相当于攻击力{hp_recovery_per_sec_ratio:0%}的生命值
Throws an Alchemical Unit. For 10 seconds, enemies around the landing point suffer from 30% Enfeeble and take 75% ATK as Arts damage per second=投掷一个炼金单元，在10秒内使落点周围的地面敌人获得30%的虚弱效果且每秒受到相当于攻击力75%的法术伤害
Throws an Alchemical Unit. For 10 seconds, enemies around the landing point take 50% ATK as Arts damage per second, while allied units around the point recover HP equal to 10% ATK per second\nCan store 1 charge=投掷一个炼金单元，在10秒内使落点周围的地面敌人每秒受到相当于攻击力50%的法术伤害、友方单位每秒恢复相当于攻击力10%的生命\n可充能1次
Throws an Alchemical Unit. For 10 seconds, enemies around the landing point take 55% ATK as Arts damage per second, while allied units around the point recover HP equal to 10% ATK per second\nCan store 1 charge=投掷一个炼金单元，在10秒内使落点周围的地面敌人每秒受到相当于攻击力55%的法术伤害、友方单位每秒恢复相当于攻击力10%的生命\n可充能1次
Throws an Alchemical Unit. For 10 seconds, enemies around the landing point take 60% ATK as Arts damage per second, while allied units around the point recover HP equal to 10% ATK per second\nCan store 1 charge=投掷一个炼金单元，在10秒内使落点周围的地面敌人每秒受到相当于攻击力60%的法术伤害、友方单位每秒恢复相当于攻击力10%的生命\n可充能1次
Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 65% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second\nCan store 1 charge=投掷一个炼金单元，在11秒内使落点周围的地面敌人每秒受到相当于攻击力65%的法术伤害、友方单位每秒恢复相当于攻击力15%的生命\n可充能1次
Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 70% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second\nCan store 1 charge=投掷一个炼金单元，在11秒内使落点周围的地面敌人每秒受到相当于攻击力70%的法术伤害、友方单位每秒恢复相当于攻击力15%的生命\n可充能1次
Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 75% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second\nCan store 1 charge=投掷一个炼金单元，在11秒内使落点周围的地面敌人每秒受到相当于攻击力75%的法术伤害、友方单位每秒恢复相当于攻击力15%的生命\n可充能1次
Throws an Alchemical Unit. For 12 seconds, enemies around the landing point take 80% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second\nCan store 2 charges=投掷一个炼金单元，在12秒内使落点周围的地面敌人每秒受到相当于攻击力80%的法术伤害、友方单位每秒恢复相当于攻击力20%的生命\n可充能2次
Throws an Alchemical Unit. For 13 seconds, enemies around the landing point take 90% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second\nCan store 2 charges=投掷一个炼金单元，在13秒内使落点周围的地面敌人每秒受到相当于攻击力90%的法术伤害、友方单位每秒恢复相当于攻击力20%的生命\n可充能2次
Throws an Alchemical Unit. For 14 seconds, enemies around the landing point take 100% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second\nCan store 2 charges=投掷一个炼金单元，在14秒内使落点周围的地面敌人每秒受到相当于攻击力100%的法术伤害、友方单位每秒恢复相当于攻击力20%的生命\n可充能2次
Throws an Alchemical Unit. For 15 seconds, enemies around the landing point take 110% ATK as Arts damage per second, while allied units around the point recover HP equal to 25% ATK per second\nCan store 2 charges=投掷一个炼金单元，在15秒内使落点周围的地面敌人每秒受到相当于攻击力110%的法术伤害、友方单位每秒恢复相当于攻击力25%的生命\n可充能2次
Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from 15% Enfeeble and take 30% ATK as Arts damage per second=投掷一个炼金单元，在8秒内使落点周围的地面敌人获得15%的虚弱效果且每秒受到相当于攻击力30%的法术伤害
Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from 15% Enfeeble and take 35% ATK as Arts damage per second=投掷一个炼金单元，在8秒内使落点周围的地面敌人获得15%的虚弱效果且每秒受到相当于攻击力35%的法术伤害
Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from 15% Enfeeble and take 40% ATK as Arts damage per second=投掷一个炼金单元，在8秒内使落点周围的地面敌人获得15%的虚弱效果且每秒受到相当于攻击力40%的法术伤害
Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from 20% Enfeeble and take 45% ATK as Arts damage per second=投掷一个炼金单元，在8秒内使落点周围的地面敌人获得20%的虚弱效果且每秒受到相当于攻击力45%的法术伤害
Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from 20% Enfeeble and take 50% ATK as Arts damage per second=投掷一个炼金单元，在8秒内使落点周围的地面敌人获得20%的虚弱效果且每秒受到相当于攻击力50%的法术伤害
Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from 20% Enfeeble and take 55% ATK as Arts damage per second=投掷一个炼金单元，在8秒内使落点周围的地面敌人获得20%的虚弱效果且每秒受到相当于攻击力55%的法术伤害
Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from 25% Enfeeble and take 60% ATK as Arts damage per second=投掷一个炼金单元，在8秒内使落点周围的地面敌人获得25%的虚弱效果且每秒受到相当于攻击力60%的法术伤害
Throws an Alchemical Unit. For 9 seconds, enemies around the landing point suffer from 25% Enfeeble and take 65% ATK as Arts damage per second=投掷一个炼金单元，在9秒内使落点周围的地面敌人获得25%的虚弱效果且每秒受到相当于攻击力65%的法术伤害
Throws an Alchemical Unit. For 9 seconds, enemies around the landing point suffer from 25% Enfeeble and take 70% ATK as Arts damage per second=投掷一个炼金单元，在9秒内使落点周围的地面敌人获得25%的虚弱效果且每秒受到相当于攻击力70%的法术伤害
Throws an Alchemical Unit. For <@ba.vup>10</> seconds, enemies around the landing point suffer from <@ba.vup>30%</> <$ba.weaken>Enfeeble</> and take <@ba.vup>75%</> ATK as Arts damage per second=投掷一个炼金单元，在<@ba.vup>10</>秒内使落点周围的地面敌人获得<@ba.vup>30%</>的<$ba.weaken>虚弱</>效果且每秒受到相当于攻击力<@ba.vup>75%</>的法术伤害
Throws an Alchemical Unit. For <@ba.vup>10</> seconds, enemies around the landing point take <@ba.vup>50%</> ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>10%</> ATK per second\n<@ba.rem>Can store 1 charge</>=投掷一个炼金单元，在<@ba.vup>10</>秒内使落点周围的地面敌人每秒受到相当于攻击力<@ba.vup>50%</>的法术伤害、友方单位每秒恢复相当于攻击力<@ba.vup>10%</>的生命\n<@ba.rem>可充能1次</>
Throws an Alchemical Unit. For <@ba.vup>10</> seconds, enemies around the landing point take <@ba.vup>55%</> ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>10%</> ATK per second\n<@ba.rem>Can store 1 charge</>=投掷一个炼金单元，在<@ba.vup>10</>秒内使落点周围的地面敌人每秒受到相当于攻击力<@ba.vup>55%</>的法术伤害、友方单位每秒恢复相当于攻击力<@ba.vup>10%</>的生命\n<@ba.rem>可充能1次</>
Throws an Alchemical Unit. For <@ba.vup>10</> seconds, enemies around the landing point take <@ba.vup>60%</> ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>10%</> ATK per second\n<@ba.rem>Can store 1 charge</>=投掷一个炼金单元，在<@ba.vup>10</>秒内使落点周围的地面敌人每秒受到相当于攻击力<@ba.vup>60%</>的法术伤害、友方单位每秒恢复相当于攻击力<@ba.vup>10%</>的生命\n<@ba.rem>可充能1次</>
Throws an Alchemical Unit. For <@ba.vup>11</> seconds, enemies around the landing point take <@ba.vup>65%</> ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>15%</> ATK per second\n<@ba.rem>Can store 1 charge</>=投掷一个炼金单元，在<@ba.vup>11</>秒内使落点周围的地面敌人每秒受到相当于攻击力<@ba.vup>65%</>的法术伤害、友方单位每秒恢复相当于攻击力<@ba.vup>15%</>的生命\n<@ba.rem>可充能1次</>
Throws an Alchemical Unit. For <@ba.vup>11</> seconds, enemies around the landing point take <@ba.vup>70%</> ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>15%</> ATK per second\n<@ba.rem>Can store 1 charge</>=投掷一个炼金单元，在<@ba.vup>11</>秒内使落点周围的地面敌人每秒受到相当于攻击力<@ba.vup>70%</>的法术伤害、友方单位每秒恢复相当于攻击力<@ba.vup>15%</>的生命\n<@ba.rem>可充能1次</>
Throws an Alchemical Unit. For <@ba.vup>11</> seconds, enemies around the landing point take <@ba.vup>75%</> ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>15%</> ATK per second\n<@ba.rem>Can store 1 charge</>=投掷一个炼金单元，在<@ba.vup>11</>秒内使落点周围的地面敌人每秒受到相当于攻击力<@ba.vup>75%</>的法术伤害、友方单位每秒恢复相当于攻击力<@ba.vup>15%</>的生命\n<@ba.rem>可充能1次</>
Throws an Alchemical Unit. For <@ba.vup>12</> seconds, enemies around the landing point take <@ba.vup>80%</> ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>20%</> ATK per second\n<@ba.rem>Can store 2 charges</>=投掷一个炼金单元，在<@ba.vup>12</>秒内使落点周围的地面敌人每秒受到相当于攻击力<@ba.vup>80%</>的法术伤害、友方单位每秒恢复相当于攻击力<@ba.vup>20%</>的生命\n<@ba.rem>可充能2次</>
Throws an Alchemical Unit. For <@ba.vup>13</> seconds, enemies around the landing point take <@ba.vup>90%</> ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>20%</> ATK per second\n<@ba.rem>Can store 2 charges</>=投掷一个炼金单元，在<@ba.vup>13</>秒内使落点周围的地面敌人每秒受到相当于攻击力<@ba.vup>90%</>的法术伤害、友方单位每秒恢复相当于攻击力<@ba.vup>20%</>的生命\n<@ba.rem>可充能2次</>
Throws an Alchemical Unit. For <@ba.vup>14</> seconds, enemies around the landing point take <@ba.vup>100%</> ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>20%</> ATK per second\n<@ba.rem>Can store 2 charges</>=投掷一个炼金单元，在<@ba.vup>14</>秒内使落点周围的地面敌人每秒受到相当于攻击力<@ba.vup>100%</>的法术伤害、友方单位每秒恢复相当于攻击力<@ba.vup>20%</>的生命\n<@ba.rem>可充能2次</>
Throws an Alchemical Unit. For <@ba.vup>15</> seconds, enemies around the landing point take <@ba.vup>110%</> ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>25%</> ATK per second\n<@ba.rem>Can store 2 charges</>=投掷一个炼金单元，在<@ba.vup>15</>秒内使落点周围的地面敌人每秒受到相当于攻击力<@ba.vup>110%</>的法术伤害、友方单位每秒恢复相当于攻击力<@ba.vup>25%</>的生命\n<@ba.rem>可充能2次</>
Throws an Alchemical Unit. For <@ba.vup>8</> seconds, enemies around the landing point suffer from <@ba.vup>15%</> <$ba.weaken>Enfeeble</> and take <@ba.vup>30%</> ATK as Arts damage per second=投掷一个炼金单元，在<@ba.vup>8</>秒内使落点周围的地面敌人获得<@ba.vup>15%</>的<$ba.weaken>虚弱</>效果且每秒受到相当于攻击力<@ba.vup>30%</>的法术伤害
Throws an Alchemical Unit. For <@ba.vup>8</> seconds, enemies around the landing point suffer from <@ba.vup>15%</> <$ba.weaken>Enfeeble</> and take <@ba.vup>35%</> ATK as Arts damage per second=投掷一个炼金单元，在<@ba.vup>8</>秒内使落点周围的地面敌人获得<@ba.vup>15%</>的<$ba.weaken>虚弱</>效果且每秒受到相当于攻击力<@ba.vup>35%</>的法术伤害
Throws an Alchemical Unit. For <@ba.vup>8</> seconds, enemies around the landing point suffer from <@ba.vup>15%</> <$ba.weaken>Enfeeble</> and take <@ba.vup>40%</> ATK as Arts damage per second=投掷一个炼金单元，在<@ba.vup>8</>秒内使落点周围的地面敌人获得<@ba.vup>15%</>的<$ba.weaken>虚弱</>效果且每秒受到相当于攻击力<@ba.vup>40%</>的法术伤害
Throws an Alchemical Unit. For <@ba.vup>8</> seconds, enemies around the landing point suffer from <@ba.vup>20%</> <$ba.weaken>Enfeeble</> and take <@ba.vup>45%</> ATK as Arts damage per second=投掷一个炼金单元，在<@ba.vup>8</>秒内使落点周围的地面敌人获得<@ba.vup>20%</>的<$ba.weaken>虚弱</>效果且每秒受到相当于攻击力<@ba.vup>45%</>的法术伤害
Throws an Alchemical Unit. For <@ba.vup>8</> seconds, enemies around the landing point suffer from <@ba.vup>20%</> <$ba.weaken>Enfeeble</> and take <@ba.vup>50%</> ATK as Arts damage per second=投掷一个炼金单元，在<@ba.vup>8</>秒内使落点周围的地面敌人获得<@ba.vup>20%</>的<$ba.weaken>虚弱</>效果且每秒受到相当于攻击力<@ba.vup>50%</>的法术伤害
Throws an Alchemical Unit. For <@ba.vup>8</> seconds, enemies around the landing point suffer from <@ba.vup>20%</> <$ba.weaken>Enfeeble</> and take <@ba.vup>55%</> ATK as Arts damage per second=投掷一个炼金单元，在<@ba.vup>8</>秒内使落点周围的地面敌人获得<@ba.vup>20%</>的<$ba.weaken>虚弱</>效果且每秒受到相当于攻击力<@ba.vup>55%</>的法术伤害
Throws an Alchemical Unit. For <@ba.vup>8</> seconds, enemies around the landing point suffer from <@ba.vup>25%</> <$ba.weaken>Enfeeble</> and take <@ba.vup>60%</> ATK as Arts damage per second=投掷一个炼金单元，在<@ba.vup>8</>秒内使落点周围的地面敌人获得<@ba.vup>25%</>的<$ba.weaken>虚弱</>效果且每秒受到相当于攻击力<@ba.vup>60%</>的法术伤害
Throws an Alchemical Unit. For <@ba.vup>9</> seconds, enemies around the landing point suffer from <@ba.vup>25%</> <$ba.weaken>Enfeeble</> and take <@ba.vup>65%</> ATK as Arts damage per second=投掷一个炼金单元，在<@ba.vup>9</>秒内使落点周围的地面敌人获得<@ba.vup>25%</>的<$ba.weaken>虚弱</>效果且每秒受到相当于攻击力<@ba.vup>65%</>的法术伤害
Throws an Alchemical Unit. For <@ba.vup>9</> seconds, enemies around the landing point suffer from <@ba.vup>25%</> <$ba.weaken>Enfeeble</> and take <@ba.vup>70%</> ATK as Arts damage per second=投掷一个炼金单元，在<@ba.vup>9</>秒内使落点周围的地面敌人获得<@ba.vup>25%</>的<$ba.weaken>虚弱</>效果且每秒受到相当于攻击力<@ba.vup>70%</>的法术伤害
Throws an Alchemical Unit. For <@ba.vup>{projectile_delay_time}</> seconds, enemies around the landing point suffer from <@ba.vup>{-atk:0%}</> <$ba.weaken>Enfeeble</> and take <@ba.vup>{atk_scale:0%}</> ATK as Arts damage per second=投掷一个炼金单元，在<@ba.vup>{projectile_delay_time}</>秒内使落点周围的地面敌人获得<@ba.vup>{-atk:0%}</>的<$ba.weaken>虚弱</>效果且每秒受到相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害
Throws an Alchemical Unit. For <@ba.vup>{projectile_delay_time}</> seconds, enemies around the landing point take <@ba.vup>{atk_scale:0%}</> ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>{hp_recovery_per_sec_ratio:0%}</> ATK per second\n<@ba.rem>Can store 1 charge</>=投掷一个炼金单元，在<@ba.vup>{projectile_delay_time}</>秒内使落点周围的地面敌人每秒受到相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害、友方单位每秒恢复相当于攻击力<@ba.vup>{hp_recovery_per_sec_ratio:0%}</>的生命\n<@ba.rem>可充能1次</>
Throws an Alchemical Unit. For <@ba.vup>{projectile_delay_time}</> seconds, enemies around the landing point take <@ba.vup>{atk_scale:0%}</> ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>{hp_recovery_per_sec_ratio:0%}</> ATK per second\n<@ba.rem>Can store 2 charges</>=投掷一个炼金单元，在<@ba.vup>{projectile_delay_time}</>秒内使落点周围的地面敌人每秒受到相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害、友方单位每秒恢复相当于攻击力<@ba.vup>{hp_recovery_per_sec_ratio:0%}</>的生命\n<@ba.rem>可充能2次</>
Throws an Alchemical Unit. For {projectile_delay_time} seconds, enemies around the landing point suffer from {-atk:0%} Enfeeble and take {atk_scale:0%} ATK as Arts damage per second=投掷一个炼金单元，在{projectile_delay_time}秒内使落点周围的地面敌人获得{-atk:0%}的虚弱效果且每秒受到相当于攻击力{atk_scale:0%}的法术伤害
Throws an Alchemical Unit. For {projectile_delay_time} seconds, enemies around the landing point take {atk_scale:0%} ATK as Arts damage per second, while allied units around the point recover HP equal to {hp_recovery_per_sec_ratio:0%} ATK per second\nCan store 1 charge=投掷一个炼金单元，在{projectile_delay_time}秒内使落点周围的地面敌人每秒受到相当于攻击力{atk_scale:0%}的法术伤害、友方单位每秒恢复相当于攻击力{hp_recovery_per_sec_ratio:0%}的生命\n可充能1次
Throws an Alchemical Unit. For {projectile_delay_time} seconds, enemies around the landing point take {atk_scale:0%} ATK as Arts damage per second, while allied units around the point recover HP equal to {hp_recovery_per_sec_ratio:0%} ATK per second\nCan store 2 charges=投掷一个炼金单元，在{projectile_delay_time}秒内使落点周围的地面敌人每秒受到相当于攻击力{atk_scale:0%}的法术伤害、友方单位每秒恢复相当于攻击力{hp_recovery_per_sec_ratio:0%}的生命\n可充能2次
Throws an Alchemical Unit; for 10s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 100% ATK as Arts damage per second; allies in the area recover HP equal to 9% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 10s\nCan store 1 charge=投掷一个炼金单元，在10秒内使落点周围的地面敌人受到的治疗和回复效果降低50%，每秒受到相当于攻击力100%的法术伤害，友方单位每秒恢复相当于攻击力9%的生命；炼金单元能在10秒内缓慢沿投掷方向移动且影响范围持续扩大\n可充能1次
Throws an Alchemical Unit; for 10s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 105% ATK as Arts damage per second; allies in the area recover HP equal to 10% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 10s\nCan store 1 charge=投掷一个炼金单元，在10秒内使落点周围的地面敌人受到的治疗和回复效果降低50%，每秒受到相当于攻击力105%的法术伤害，友方单位每秒恢复相当于攻击力10%的生命；炼金单元能在10秒内缓慢沿投掷方向移动且影响范围持续扩大\n可充能1次
Throws an Alchemical Unit; for 10s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 110% ATK as Arts damage per second; allies in the area recover HP equal to 11% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 10s\nCan store 1 charge=投掷一个炼金单元，在10秒内使落点周围的地面敌人受到的治疗和回复效果降低50%，每秒受到相当于攻击力110%的法术伤害，友方单位每秒恢复相当于攻击力11%的生命；炼金单元能在10秒内缓慢沿投掷方向移动且影响范围持续扩大\n可充能1次
Throws an Alchemical Unit; for 12s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 120% ATK as Arts damage per second; allies in the area recover HP equal to 12% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 12s\nCan store 1 charge=投掷一个炼金单元，在12秒内使落点周围的地面敌人受到的治疗和回复效果降低50%，每秒受到相当于攻击力120%的法术伤害，友方单位每秒恢复相当于攻击力12%的生命；炼金单元能在12秒内缓慢沿投掷方向移动且影响范围持续扩大\n可充能1次
Throws an Alchemical Unit; for 12s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 125% ATK as Arts damage per second; allies in the area recover HP equal to 13% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 12s\nCan store 1 charge=投掷一个炼金单元，在12秒内使落点周围的地面敌人受到的治疗和回复效果降低50%，每秒受到相当于攻击力125%的法术伤害，友方单位每秒恢复相当于攻击力13%的生命；炼金单元能在12秒内缓慢沿投掷方向移动且影响范围持续扩大\n可充能1次
Throws an Alchemical Unit; for 12s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 130% ATK as Arts damage per second; allies in the area recover HP equal to 14% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 12s\nCan store 1 charge=投掷一个炼金单元，在12秒内使落点周围的地面敌人受到的治疗和回复效果降低50%，每秒受到相当于攻击力130%的法术伤害，友方单位每秒恢复相当于攻击力14%的生命；炼金单元能在12秒内缓慢沿投掷方向移动且影响范围持续扩大\n可充能1次
Throws an Alchemical Unit; for 15s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 140% ATK as Arts damage per second; allies in the area recover HP equal to 15% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 15s\nCan store 2 charges=投掷一个炼金单元，在15秒内使落点周围的地面敌人受到的治疗和回复效果降低50%，每秒受到相当于攻击力140%的法术伤害，友方单位每秒恢复相当于攻击力15%的生命；炼金单元能在15秒内缓慢沿投掷方向移动且影响范围持续扩大\n可充能2次
Throws an Alchemical Unit; for 15s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 150% ATK as Arts damage per second; allies in the area recover HP equal to 16% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 15s\nCan store 2 charges=投掷一个炼金单元，在15秒内使落点周围的地面敌人受到的治疗和回复效果降低50%，每秒受到相当于攻击力150%的法术伤害，友方单位每秒恢复相当于攻击力16%的生命；炼金单元能在15秒内缓慢沿投掷方向移动且影响范围持续扩大\n可充能2次
Throws an Alchemical Unit; for 15s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 165% ATK as Arts damage per second; allies in the area recover HP equal to 17% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 15s\nCan store 2 charges=投掷一个炼金单元，在15秒内使落点周围的地面敌人受到的治疗和回复效果降低50%，每秒受到相当于攻击力165%的法术伤害，友方单位每秒恢复相当于攻击力17%的生命；炼金单元能在15秒内缓慢沿投掷方向移动且影响范围持续扩大\n可充能2次
Throws an Alchemical Unit; for 15s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 180% ATK as Arts damage per second; allies in the area recover HP equal to 18% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 15s\nCan store 2 charges=投掷一个炼金单元，在15秒内使落点周围的地面敌人受到的治疗和回复效果降低50%，每秒受到相当于攻击力180%的法术伤害，友方单位每秒恢复相当于攻击力18%的生命；炼金单元能在15秒内缓慢沿投掷方向移动且影响范围持续扩大\n可充能2次
Throws an Alchemical Unit; for <@ba.vup>10</>s, ground enemies around the landing point receive <@ba.vup>50%</> less healing and recovery effects, and take <@ba.vup>100%</> ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>9%</> ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>10</>s\n<@ba.rem>Can store 1 charge</>=投掷一个炼金单元，在<@ba.vup>10</>秒内使落点周围的地面敌人受到的治疗和回复效果降低<@ba.vup>50%</>，每秒受到相当于攻击力<@ba.vup>100%</>的法术伤害，友方单位每秒恢复相当于攻击力<@ba.vup>9%</>的生命；炼金单元能在<@ba.vup>10</>秒内缓慢沿投掷方向移动且影响范围持续扩大\n<@ba.rem>可充能1次</>
Throws an Alchemical Unit; for <@ba.vup>10</>s, ground enemies around the landing point receive <@ba.vup>50%</> less healing and recovery effects, and take <@ba.vup>105%</> ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>10%</> ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>10</>s\n<@ba.rem>Can store 1 charge</>=投掷一个炼金单元，在<@ba.vup>10</>秒内使落点周围的地面敌人受到的治疗和回复效果降低<@ba.vup>50%</>，每秒受到相当于攻击力<@ba.vup>105%</>的法术伤害，友方单位每秒恢复相当于攻击力<@ba.vup>10%</>的生命；炼金单元能在<@ba.vup>10</>秒内缓慢沿投掷方向移动且影响范围持续扩大\n<@ba.rem>可充能1次</>
Throws an Alchemical Unit; for <@ba.vup>10</>s, ground enemies around the landing point receive <@ba.vup>50%</> less healing and recovery effects, and take <@ba.vup>110%</> ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>11%</> ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>10</>s\n<@ba.rem>Can store 1 charge</>=投掷一个炼金单元，在<@ba.vup>10</>秒内使落点周围的地面敌人受到的治疗和回复效果降低<@ba.vup>50%</>，每秒受到相当于攻击力<@ba.vup>110%</>的法术伤害，友方单位每秒恢复相当于攻击力<@ba.vup>11%</>的生命；炼金单元能在<@ba.vup>10</>秒内缓慢沿投掷方向移动且影响范围持续扩大\n<@ba.rem>可充能1次</>
Throws an Alchemical Unit; for <@ba.vup>12</>s, ground enemies around the landing point receive <@ba.vup>50%</> less healing and recovery effects, and take <@ba.vup>120%</> ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>12%</> ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>12</>s\n<@ba.rem>Can store 1 charge</>=投掷一个炼金单元，在<@ba.vup>12</>秒内使落点周围的地面敌人受到的治疗和回复效果降低<@ba.vup>50%</>，每秒受到相当于攻击力<@ba.vup>120%</>的法术伤害，友方单位每秒恢复相当于攻击力<@ba.vup>12%</>的生命；炼金单元能在<@ba.vup>12</>秒内缓慢沿投掷方向移动且影响范围持续扩大\n<@ba.rem>可充能1次</>
Throws an Alchemical Unit; for <@ba.vup>12</>s, ground enemies around the landing point receive <@ba.vup>50%</> less healing and recovery effects, and take <@ba.vup>125%</> ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>13%</> ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>12</>s\n<@ba.rem>Can store 1 charge</>=投掷一个炼金单元，在<@ba.vup>12</>秒内使落点周围的地面敌人受到的治疗和回复效果降低<@ba.vup>50%</>，每秒受到相当于攻击力<@ba.vup>125%</>的法术伤害，友方单位每秒恢复相当于攻击力<@ba.vup>13%</>的生命；炼金单元能在<@ba.vup>12</>秒内缓慢沿投掷方向移动且影响范围持续扩大\n<@ba.rem>可充能1次</>
Throws an Alchemical Unit; for <@ba.vup>12</>s, ground enemies around the landing point receive <@ba.vup>50%</> less healing and recovery effects, and take <@ba.vup>130%</> ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>14%</> ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>12</>s\n<@ba.rem>Can store 1 charge</>=投掷一个炼金单元，在<@ba.vup>12</>秒内使落点周围的地面敌人受到的治疗和回复效果降低<@ba.vup>50%</>，每秒受到相当于攻击力<@ba.vup>130%</>的法术伤害，友方单位每秒恢复相当于攻击力<@ba.vup>14%</>的生命；炼金单元能在<@ba.vup>12</>秒内缓慢沿投掷方向移动且影响范围持续扩大\n<@ba.rem>可充能1次</>
Throws an Alchemical Unit; for <@ba.vup>15</>s, ground enemies around the landing point receive <@ba.vup>50%</> less healing and recovery effects, and take <@ba.vup>140%</> ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>15%</> ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>15</>s\n<@ba.rem>Can store 2 charges</>=投掷一个炼金单元，在<@ba.vup>15</>秒内使落点周围的地面敌人受到的治疗和回复效果降低<@ba.vup>50%</>，每秒受到相当于攻击力<@ba.vup>140%</>的法术伤害，友方单位每秒恢复相当于攻击力<@ba.vup>15%</>的生命；炼金单元能在<@ba.vup>15</>秒内缓慢沿投掷方向移动且影响范围持续扩大\n<@ba.rem>可充能2次</>
Throws an Alchemical Unit; for <@ba.vup>15</>s, ground enemies around the landing point receive <@ba.vup>50%</> less healing and recovery effects, and take <@ba.vup>150%</> ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>16%</> ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>15</>s\n<@ba.rem>Can store 2 charges</>=投掷一个炼金单元，在<@ba.vup>15</>秒内使落点周围的地面敌人受到的治疗和回复效果降低<@ba.vup>50%</>，每秒受到相当于攻击力<@ba.vup>150%</>的法术伤害，友方单位每秒恢复相当于攻击力<@ba.vup>16%</>的生命；炼金单元能在<@ba.vup>15</>秒内缓慢沿投掷方向移动且影响范围持续扩大\n<@ba.rem>可充能2次</>
Throws an Alchemical Unit; for <@ba.vup>15</>s, ground enemies around the landing point receive <@ba.vup>50%</> less healing and recovery effects, and take <@ba.vup>165%</> ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>17%</> ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>15</>s\n<@ba.rem>Can store 2 charges</>=投掷一个炼金单元，在<@ba.vup>15</>秒内使落点周围的地面敌人受到的治疗和回复效果降低<@ba.vup>50%</>，每秒受到相当于攻击力<@ba.vup>165%</>的法术伤害，友方单位每秒恢复相当于攻击力<@ba.vup>17%</>的生命；炼金单元能在<@ba.vup>15</>秒内缓慢沿投掷方向移动且影响范围持续扩大\n<@ba.rem>可充能2次</>
Throws an Alchemical Unit; for <@ba.vup>15</>s, ground enemies around the landing point receive <@ba.vup>50%</> less healing and recovery effects, and take <@ba.vup>180%</> ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>18%</> ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>15</>s\n<@ba.rem>Can store 2 charges</>=投掷一个炼金单元，在<@ba.vup>15</>秒内使落点周围的地面敌人受到的治疗和回复效果降低<@ba.vup>50%</>，每秒受到相当于攻击力<@ba.vup>180%</>的法术伤害，友方单位每秒恢复相当于攻击力<@ba.vup>18%</>的生命；炼金单元能在<@ba.vup>15</>秒内缓慢沿投掷方向移动且影响范围持续扩大\n<@ba.rem>可充能2次</>
Throws an Alchemical Unit; for <@ba.vup>{projectile_delay_time}</>s, ground enemies around the landing point receive <@ba.vup>{heal_scale:0%}</> less healing and recovery effects, and take <@ba.vup>{atk_scale:0%}</> ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>{hp_recovery_per_sec_ratio_chr:0%}</> ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>{remaining_time}</>s\n<@ba.rem>Can store 1 charge</>=投掷一个炼金单元，在<@ba.vup>{projectile_delay_time}</>秒内使落点周围的地面敌人受到的治疗和回复效果降低<@ba.vup>{heal_scale:0%}</>，每秒受到相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，友方单位每秒恢复相当于攻击力<@ba.vup>{hp_recovery_per_sec_ratio_chr:0%}</>的生命；炼金单元能在<@ba.vup>{remaining_time}</>秒内缓慢沿投掷方向移动且影响范围持续扩大\n<@ba.rem>可充能1次</>
Throws an Alchemical Unit; for <@ba.vup>{projectile_delay_time}</>s, ground enemies around the landing point receive <@ba.vup>{heal_scale:0%}</> less healing and recovery effects, and take <@ba.vup>{atk_scale:0%}</> ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>{hp_recovery_per_sec_ratio_chr:0%}</> ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>{remaining_time}</>s\n<@ba.rem>Can store 2 charges</>=投掷一个炼金单元，在<@ba.vup>{projectile_delay_time}</>秒内使落点周围的地面敌人受到的治疗和回复效果降低<@ba.vup>{heal_scale:0%}</>，每秒受到相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，友方单位每秒恢复相当于攻击力<@ba.vup>{hp_recovery_per_sec_ratio_chr:0%}</>的生命；炼金单元能在<@ba.vup>{remaining_time}</>秒内缓慢沿投掷方向移动且影响范围持续扩大\n<@ba.rem>可充能2次</>
Throws an Alchemical Unit; for {projectile_delay_time}s, ground enemies around the landing point receive {heal_scale:0%} less healing and recovery effects, and take {atk_scale:0%} ATK as Arts damage per second; allies in the area recover HP equal to {hp_recovery_per_sec_ratio_chr:0%} ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over {remaining_time}s\nCan store 1 charge=投掷一个炼金单元，在{projectile_delay_time}秒内使落点周围的地面敌人受到的治疗和回复效果降低{heal_scale:0%}，每秒受到相当于攻击力{atk_scale:0%}的法术伤害，友方单位每秒恢复相当于攻击力{hp_recovery_per_sec_ratio_chr:0%}的生命；炼金单元能在{remaining_time}秒内缓慢沿投掷方向移动且影响范围持续扩大\n可充能1次
Throws an Alchemical Unit; for {projectile_delay_time}s, ground enemies around the landing point receive {heal_scale:0%} less healing and recovery effects, and take {atk_scale:0%} ATK as Arts damage per second; allies in the area recover HP equal to {hp_recovery_per_sec_ratio_chr:0%} ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over {remaining_time}s\nCan store 2 charges=投掷一个炼金单元，在{projectile_delay_time}秒内使落点周围的地面敌人受到的治疗和回复效果降低{heal_scale:0%}，每秒受到相当于攻击力{atk_scale:0%}的法术伤害，友方单位每秒恢复相当于攻击力{hp_recovery_per_sec_ratio_chr:0%}的生命；炼金单元能在{remaining_time}秒内缓慢沿投掷方向移动且影响范围持续扩大\n可充能2次
Throws an anchor forward, dragging 2 enemies caught by it towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>170%</> ATK as Physical damage=向前方扔出船锚，船锚会把目标地点周围的两名敌人<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>170%</>的物理伤害
Throws an anchor forward, dragging 2 enemies caught by it towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>175%</> ATK as Physical damage=向前方扔出船锚，船锚会把目标地点周围的两名敌人<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>175%</>的物理伤害
Throws an anchor forward, dragging 2 enemies caught by it towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>180%</> ATK as Physical damage=向前方扔出船锚，船锚会把目标地点周围的两名敌人<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>180%</>的物理伤害
Throws an anchor forward, dragging 2 enemies caught by it towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>185%</> ATK as Physical damage=向前方扔出船锚，船锚会把目标地点周围的两名敌人<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>185%</>的物理伤害
Throws an anchor forward, dragging 2 enemies caught by it towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>190%</> ATK as Physical damage=向前方扔出船锚，船锚会把目标地点周围的两名敌人<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>190%</>的物理伤害
Throws an anchor forward, dragging 2 enemies caught by it towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>195%</> ATK as Physical damage=向前方扔出船锚，船锚会把目标地点周围的两名敌人<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>195%</>的物理伤害
Throws an anchor forward, dragging 2 enemies caught by it towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>210%</> ATK as Physical damage=向前方扔出船锚，船锚会把目标地点周围的两名敌人<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>210%</>的物理伤害
Throws an anchor forward, dragging 2 enemies caught by it towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>230%</> ATK as Physical damage=向前方扔出船锚，船锚会把目标地点周围的两名敌人<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>230%</>的物理伤害
Throws an anchor forward, dragging 2 enemies caught by it towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>250%</> ATK as Physical damage=向前方扔出船锚，船锚会把目标地点周围的两名敌人<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>250%</>的物理伤害
Throws an anchor forward, dragging 2 enemies caught by it towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>270%</> ATK as Physical damage=向前方扔出船锚，船锚会把目标地点周围的两名敌人<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>270%</>的物理伤害
Throws an anchor forward, dragging 2 enemies caught by it towards this unit <@ba.vup>moderately</>, dealing <@ba.vup>{atk_scale:0%}</> ATK as Physical damage=向前方扔出船锚，船锚会把目标地点周围的两名敌人<@ba.vup>中等力度地</>拖拽至面前，对其造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 170% ATK as Physical damage=向前方扔出船锚，船锚会把目标地点周围的两名敌人中等力度地拖拽至面前，对其造成相当于攻击力170%的物理伤害
Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 175% ATK as Physical damage=向前方扔出船锚，船锚会把目标地点周围的两名敌人中等力度地拖拽至面前，对其造成相当于攻击力175%的物理伤害
Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 180% ATK as Physical damage=向前方扔出船锚，船锚会把目标地点周围的两名敌人中等力度地拖拽至面前，对其造成相当于攻击力180%的物理伤害
Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 185% ATK as Physical damage=向前方扔出船锚，船锚会把目标地点周围的两名敌人中等力度地拖拽至面前，对其造成相当于攻击力185%的物理伤害
Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 190% ATK as Physical damage=向前方扔出船锚，船锚会把目标地点周围的两名敌人中等力度地拖拽至面前，对其造成相当于攻击力190%的物理伤害
Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 195% ATK as Physical damage=向前方扔出船锚，船锚会把目标地点周围的两名敌人中等力度地拖拽至面前，对其造成相当于攻击力195%的物理伤害
Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 210% ATK as Physical damage=向前方扔出船锚，船锚会把目标地点周围的两名敌人中等力度地拖拽至面前，对其造成相当于攻击力210%的物理伤害
Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 230% ATK as Physical damage=向前方扔出船锚，船锚会把目标地点周围的两名敌人中等力度地拖拽至面前，对其造成相当于攻击力230%的物理伤害
Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 250% ATK as Physical damage=向前方扔出船锚，船锚会把目标地点周围的两名敌人中等力度地拖拽至面前，对其造成相当于攻击力250%的物理伤害
Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 270% ATK as Physical damage=向前方扔出船锚，船锚会把目标地点周围的两名敌人中等力度地拖拽至面前，对其造成相当于攻击力270%的物理伤害
Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing {atk_scale:0%} ATK as Physical damage=向前方扔出船锚，船锚会把目标地点周围的两名敌人中等力度地拖拽至面前，对其造成相当于攻击力{atk_scale:0%}的物理伤害
Throws exploding soda bottles, dealing True damage around itself (including to itself).=抛投爆炸汽水瓶，对周围造成真实伤害（包括自身）
Throws giant spinning shurikens, the target's Movement Speed reduces by 22% for a short time and dealing 50% of ATK Arts damage to the target per second=攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度降低22%，并每秒受到相当于攻击力50%的法术伤害
Throws giant spinning shurikens, the target's Movement Speed reduces by 23% for a short time and dealing 50% of ATK Arts damage to the target per second=攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度降低23%，并每秒受到相当于攻击力50%的法术伤害
Throws giant spinning shurikens, the target's Movement Speed reduces by 24% for a short time and dealing 50% of ATK Arts damage to the target per second=攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度降低24%，并每秒受到相当于攻击力50%的法术伤害
Throws giant spinning shurikens, the target's Movement Speed reduces by 25% for a short time and dealing 60% of ATK Arts damage to the target per second=攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度降低25%，并每秒受到相当于攻击力60%的法术伤害
Throws giant spinning shurikens, the target's Movement Speed reduces by 26% for a short time and dealing 60% of ATK Arts damage to the target per second=攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度降低26%，并每秒受到相当于攻击力60%的法术伤害
Throws giant spinning shurikens, the target's Movement Speed reduces by 27% for a short time and dealing 60% of ATK Arts damage to the target per second=攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度降低27%，并每秒受到相当于攻击力60%的法术伤害
Throws giant spinning shurikens, the target's Movement Speed reduces by 28% for a short time and dealing 70% of ATK Arts damage to the target per second=攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度降低28%，并每秒受到相当于攻击力70%的法术伤害
Throws giant spinning shurikens, the target's Movement Speed reduces by 30% for a short time and dealing 70% of ATK Arts damage to the target per second=攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度降低30%，并每秒受到相当于攻击力70%的法术伤害
Throws giant spinning shurikens, the target's Movement Speed reduces by 32% for a short time and dealing 70% of ATK Arts damage to the target per second=攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度降低32%，并每秒受到相当于攻击力70%的法术伤害
Throws giant spinning shurikens, the target's Movement Speed reduces by 35% for a short time and dealing 80% of ATK Arts damage to the target per second=攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度降低35%，并每秒受到相当于攻击力80%的法术伤害
Throws giant spinning shurikens, the target's Movement Speed reduces by <@ba.vup>22%</> for a short time and dealing <@ba.vup>50%</> of <@ba.vup>ATK Arts damage</> to the target per second=攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度<@ba.vup>降低22%</>，并每秒受到相当于攻击力<@ba.vup>50%</>的<@ba.vup>法术伤害</>
Throws giant spinning shurikens, the target's Movement Speed reduces by <@ba.vup>23%</> for a short time and dealing <@ba.vup>50%</> of <@ba.vup>ATK Arts damage</> to the target per second=攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度<@ba.vup>降低23%</>，并每秒受到相当于攻击力<@ba.vup>50%</>的<@ba.vup>法术伤害</>
Throws giant spinning shurikens, the target's Movement Speed reduces by <@ba.vup>24%</> for a short time and dealing <@ba.vup>50%</> of <@ba.vup>ATK Arts damage</> to the target per second=攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度<@ba.vup>降低24%</>，并每秒受到相当于攻击力<@ba.vup>50%</>的<@ba.vup>法术伤害</>
Throws giant spinning shurikens, the target's Movement Speed reduces by <@ba.vup>25%</> for a short time and dealing <@ba.vup>60%</> of <@ba.vup>ATK Arts damage</> to the target per second=攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度<@ba.vup>降低25%</>，并每秒受到相当于攻击力<@ba.vup>60%</>的<@ba.vup>法术伤害</>
Throws giant spinning shurikens, the target's Movement Speed reduces by <@ba.vup>26%</> for a short time and dealing <@ba.vup>60%</> of <@ba.vup>ATK Arts damage</> to the target per second=攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度<@ba.vup>降低26%</>，并每秒受到相当于攻击力<@ba.vup>60%</>的<@ba.vup>法术伤害</>
Throws giant spinning shurikens, the target's Movement Speed reduces by <@ba.vup>27%</> for a short time and dealing <@ba.vup>60%</> of <@ba.vup>ATK Arts damage</> to the target per second=攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度<@ba.vup>降低27%</>，并每秒受到相当于攻击力<@ba.vup>60%</>的<@ba.vup>法术伤害</>
Throws giant spinning shurikens, the target's Movement Speed reduces by <@ba.vup>28%</> for a short time and dealing <@ba.vup>70%</> of <@ba.vup>ATK Arts damage</> to the target per second=攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度<@ba.vup>降低28%</>，并每秒受到相当于攻击力<@ba.vup>70%</>的<@ba.vup>法术伤害</>
Throws giant spinning shurikens, the target's Movement Speed reduces by <@ba.vup>30%</> for a short time and dealing <@ba.vup>70%</> of <@ba.vup>ATK Arts damage</> to the target per second=攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度<@ba.vup>降低30%</>，并每秒受到相当于攻击力<@ba.vup>70%</>的<@ba.vup>法术伤害</>
Throws giant spinning shurikens, the target's Movement Speed reduces by <@ba.vup>32%</> for a short time and dealing <@ba.vup>70%</> of <@ba.vup>ATK Arts damage</> to the target per second=攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度<@ba.vup>降低32%</>，并每秒受到相当于攻击力<@ba.vup>70%</>的<@ba.vup>法术伤害</>
Throws giant spinning shurikens, the target's Movement Speed reduces by <@ba.vup>35%</> for a short time and dealing <@ba.vup>80%</> of <@ba.vup>ATK Arts damage</> to the target per second=攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度<@ba.vup>降低35%</>，并每秒受到相当于攻击力<@ba.vup>80%</>的<@ba.vup>法术伤害</>
Throws giant spinning shurikens, the target's Movement Speed reduces by <@ba.vup>{-attack@move_speed:0%}</> for a short time and dealing <@ba.vup>{attack@atk_scale:0%}</> of <@ba.vup>ATK Arts damage</> to the target per second=攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度<@ba.vup>降低{-attack@move_speed:0%}</>，并每秒受到相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的<@ba.vup>法术伤害</>
Throws giant spinning shurikens, the target's Movement Speed reduces by {-attack@move_speed:0%} for a short time and dealing {attack@atk_scale:0%} of ATK Arts damage to the target per second=攻击变为投掷回旋的大飞镖，短时间内使命中目标的移动速度降低{-attack@move_speed:0%}，并每秒受到相当于攻击力{attack@atk_scale:0%}的法术伤害
Throws Salty Gym-goer when performing ranged attacks=远程攻击时投掷盐水健身客
Throws {cnt} projectiles (each dealing {attack@atk_scale:0%} ATK as Physical damage) per attack; whenever all projectiles return, up to {attack@aoe.max_target} enemies in the 8 tiles surrounding Narantuya take {atk_scale_AOE:0%} ATK as Physical damage and are Slowed for {sluggish} second=每次攻击发射{cnt}个回旋投射物（每个造成相当于攻击力{attack@atk_scale:0%}的物理伤害），投射物全部回收时娜仁图亚对周围8格内至多{attack@aoe.max_target}名敌人造成一次相当于攻击力{atk_scale_AOE:0%}的物理伤害并使其停顿{sluggish}秒
Thrust!=刺穿。
Thunder=焦雷
Thunder and lightning are but a form of punishment. They have paid the price for their ill deeds. How good it is, do you not think?=雷电也只是刑罚的一种形式，他们为罪行付出了代价，这很好，不是吗？
Thunder and lightning flash right before your eyes. To go out at this time, are you perhaps testing your luck against the elements?=电闪雷鸣就在眼前，在这种天气出门，难道是想试试自己够不够幸运？
Thunder bellows a sudden storm as war drums into the sky. Golden infantry rush forth from your dreams.=惊雷骤雨，战嚣冲天。金戈铁骑，踏梦而来。
Thunder claps, and the maelstrom stops.=惊雷移，涡旋停。
Thunder of heaven, heed my call. Lin Qingyan's voice is soft, but it seems as though heaven and earth themselves heed her call.=静心运力，天雷自来。麟青砚的声音很小，但仿佛整个天地都在回应这位天师的号令。
Thunder Resistance=雷抗
Thunder roar!=雷鸣。
Thunder strikes=天雷昭昭
Thunder's Rumble=雷声轰鸣
Thunderbolt Director=霹雳导演
Thunderburst=阵雷
Thunderclap=初雷
THUNDERCLAP!=雷霆一击！
Thunderclaps writhe to bursting in the dark clouds' midst, and fall on anyone unwilling to lament.=阴云中积满雷霆，将砸向任何一名不愿恸哭之人。
Thundering Arrows=箭矢·暴风
Thunders clap=惊雷坠地
Thunders clap. Workers hurry. Channeling bolts. Ensuring safety.=惊雷坠地，百工奔忙。引电疏霆，逢凶化吉。
Thunderstorm=雷暴
Thunderstorm!=闪电风暴。
Thus I speak.=我于此言语。
Thus, the fictional story became reality, soothing the deepest longings within.=虚构的故事由此成为真实，抚慰了心灵中最深的缺憾。
Thwart 4 Raids while keeping your Exotic Beast pals alive=消灭4场敌袭，并保证敌袭中的异兽伙伴存活
Thy trampling of this hallowed ground shall beget bitter rue.=你们会后悔自己曾践踏净土。
Tiacauh Annihilator=提亚卡乌破坏王
Tiacauh Brave=提亚卡乌勇士
Tiacauh Champion=提亚卡乌冠军
Tiacauh Fanatic=提亚卡乌好战者
Tiacauh Guard=提亚卡乌卫士
Tiacauh Impaler=提亚卡乌投矛手
Tiacauh Impaler Adept=提亚卡乌神投手
Tiacauh Ripper=提亚卡乌撕裂者
Tiacauh Ritualist=提亚卡乌巫术师
Tiacauh Shaman=提亚卡乌大巫
Tiacauh Shredder=提亚卡乌破坏者
Tiacauh Warrior=提亚卡乌战士
Tiacauh warriors are well-versed in the idea that combat calls for seizing terrain that favors you. Even if she's been away for a while, she still knows every corner of the rainforest inside and out.\nAll she's got to do is pummel faster, and no foe trying to enter her home gets past her!\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<@lv.item><Originium Jetstream></> Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=提亚卡乌的战士深谙战斗需占据地利的道理，尽管离开了一段时间，但她仍旧熟知这片雨林的每一个角落。\n只要能够更快地挥拳，就没有什么敌人能越过她进入她的家乡！\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<@lv.item><源石流发生装置></>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
Tiacauh warriors are well-versed in the idea that combat calls for seizing terrain that favors you. Even if she's been away for a while, she still knows every corner of the rainforest inside and out.\nAll she's got to do is pummel faster, and no foe trying to enter her home gets past her!\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<Originium Jetstream> Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=提亚卡乌的战士深谙战斗需占据地利的道理，尽管离开了一段时间，但她仍旧熟知这片雨林的每一个角落。\n只要能够更快地挥拳，就没有什么敌人能越过她进入她的家乡！\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<源石流发生装置>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
Tianshi Bureau Artisanship=天师府工艺
Tianshi Bureau Squad=天师府分队
Tianshi Bureau upgrade 1=天师府升级1
Tianshi Coins=天师奇钱
Tianshi Developed=天师研制
Tianshi garb worn by Leizi upon becoming just a Tianshi again.\nThanks to the technological prowess of the Tianshi Bureaus, its materials and make are both of the highest quality, allowing the wearer to cast powerful Arts with graceful elegance.=惊蛰回归天师身份时穿的天师服。\n得益于天师府的技术支持，用料考究，工艺精湛，穿着者使用强大的源石技艺时总是显得很飘逸。
Tianshi Institute Bench=天师苑长椅
Tianshi Institute Floor=天师苑地板
Tianshi Institute Wall=天师苑内墙
Tianshi Lin=麟天师
Tianshi shakes mountains and shifts rivers=天师撼山移河
Tianshi's Cauldron=天师古鼎
Tianshi's faith=移城在即
Tianshi's might=天师妙法
Tianshi-developed automatic incense burner. Can be operated from any terminal. Grain Buds had her fowlbeast friends help an old neighbor lady burn incense remotely. She soon reached the top of the incense leaderboards of Dahuang.=天师们研发的最新型自动敬香仪，预设了多种敬香模式，支持个性化定制。通过个人终端可进行远程上香祭拜。\n为了帮助行动不便的邻居奶奶远程上香，小满找到了羽兽作为得力助手。很快，奶奶就在大荒城敬香榜单上遥遥领先。
Ticket Inspection=检票口
Ticket Please=凭票入内
Ticket Stub Album=票根收纳册
Ticketer=售票员
Ticking Clock=时不我待
Tidal Bore=翻涌
Tidal Caster=控潮术师
Tidal Elegy=涌潮悲歌
Tidal Leader=领潮员
Tidal Leader Speedboat=领潮员快艇
Tidal Records=潮汐母带
Tide Controller=涨潮控制
Tide Observation=潮汐守望
Tide on Sunset Headhunting Permit=日落潮来寻访凭证
Tide Watcher=浪潮守望者
Tide Watcher Commemorative Medal=观潮纪念章
Tide-Eroded Street Sign=潮朽的路牌
Tide-Hunt Knight=猎潮的骑士
Tidelinked Archon=接潮蔑死体
Tidelinked Bishop=接潮主教
Tidelinked Immortal=接潮斥亡体
Tidings from Afar Sign-In Event=秋意盎然签到活动
Tidings Unseen=暗流涌动
Tidy and unassuming floor tiles. However, one of these floor tiles contains explosives that could detonate the entire lounge.=整洁的地砖，没什么特别之处。其中一块地砖下藏有能炸毁整间休息室的爆炸物。
Tidying up files=正在整理档案
Tie up your laces, put on your hat, and follow your pup partner close to enjoy all that life has to offer, together.=系好鞋带，按住帽檐，与紧紧跟随自己的幼兽伙伴同享生活的冷暖。
Tie your safety rope tight, and don't forget your sandbeast.\n<@lv.item><Active Originium> </>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly=绑好安全护带，别忘了给沙地兽也系上！\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
Tie your safety rope tight, and don't forget your sandbeast.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly=绑好安全护带，别忘了给沙地兽也系上！\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
Tied=绑定
Tightening Helixes=恶化螺旋
Tila, codename Surfer, is from Blacksteel's advance recon team. Extremely competent in her work. She has applied to be a collaborating operator aboard Rhodes Island, expanding the scope of our joint intelligence gathering missions with Blacksteel.=黑钢先遣小组队员蒂拉，代号寻澜。工作能力极强，现由本人申请，以合作干员的身份于罗德岛就职，拓展黑钢与罗德岛合作的前期情报搜集工作。
Tiled flooring often used in Lungmen's diners, durable and easy to clean. The stains upon it after a long day of people coming and going are gone by the time the place is open for business again the next day.=龙门茶餐厅常用的瓷砖地板，便于清洁，简朴耐用。\n经历过一天的人来人往之后，上面往往会留下不少污迹。不过第二天开门营业之时，一切就又亮丽如新。
Tiles it passes through become seeded. Allies on seeded tiles have increased ASPD, and deal increased damage to <Monoliths>, <Strange Ore Veins>, and mechanical enemies.=移动途径的地块变为播撒状态，播撒地块上的友军攻击速度提升且对<巨大岩石><奇异矿脉>和机械敌人造成伤害提升
Tiles it passes through become seeded. Enemies on seeded tiles have increased ASPD.=移动途径的地块变为播撒状态，播撒地块上的敌人攻击速度提升
Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off</> when this unit's skill is not active; while skill is active, ATK increases to 107%=攻击范围内每个地块每秒有10%的概率落雷对所有敌人造成相当于攻击力100%的法术伤害。未开启技能时<$ba.liftoff>起飞</>；技能期间攻击时攻击力提升至107%
Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off</> when this unit's skill is not active; while skill is active, ATK increases to 111%=攻击范围内每个地块每秒有10%的概率落雷对所有敌人造成相当于攻击力100%的法术伤害。未开启技能时<$ba.liftoff>起飞</>；技能期间攻击时攻击力提升至111%
Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off</> when this unit's skill is not active; while skill is active, ATK increases to 111% <@ba.talpu>(+4%)</>=攻击范围内每个地块每秒有10%的概率落雷对所有敌人造成相当于攻击力100%的法术伤害。未开启技能时<$ba.liftoff>起飞</>；技能期间攻击时攻击力提升至111%<@ba.talpu>（+4%）</>
Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off</> when this unit's skill is not active; while skill is active, ATK increases to 113%=攻击范围内每个地块每秒有10%的概率落雷对所有敌人造成相当于攻击力100%的法术伤害。未开启技能时<$ba.liftoff>起飞</>；技能期间攻击时攻击力提升至113%
Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off</> when this unit's skill is not active; while skill is active, ATK increases to 115% <@ba.talpu>(+4%)</>=攻击范围内每个地块每秒有10%的概率落雷对所有敌人造成相当于攻击力100%的法术伤害。未开启技能时<$ba.liftoff>起飞</>；技能期间攻击时攻击力提升至115%<@ba.talpu>（+4%）</>
Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off</> when this unit's skill is not active; while skill is active, ATK increases to 117% <@ba.talpu>(+4%)</>=攻击范围内每个地块每秒有10%的概率落雷对所有敌人造成相当于攻击力100%的法术伤害。未开启技能时<$ba.liftoff>起飞</>；技能期间攻击时攻击力提升至117%<@ba.talpu>（+4%）</>
Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 107%=攻击范围内每个地块每秒有10%的概率落雷对所有敌人造成相当于攻击力100%的法术伤害。未开启技能时起飞；技能期间攻击时攻击力提升至107%
Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 111%=攻击范围内每个地块每秒有10%的概率落雷对所有敌人造成相当于攻击力100%的法术伤害。未开启技能时起飞；技能期间攻击时攻击力提升至111%
Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 111% (+4%)=攻击范围内每个地块每秒有10%的概率落雷对所有敌人造成相当于攻击力100%的法术伤害。未开启技能时起飞；技能期间攻击时攻击力提升至111%（+4%）
Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 113%=攻击范围内每个地块每秒有10%的概率落雷对所有敌人造成相当于攻击力100%的法术伤害。未开启技能时起飞；技能期间攻击时攻击力提升至113%
Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 115% (+4%)=攻击范围内每个地块每秒有10%的概率落雷对所有敌人造成相当于攻击力100%的法术伤害。未开启技能时起飞；技能期间攻击时攻击力提升至115%（+4%）
Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 117% (+4%)=攻击范围内每个地块每秒有10%的概率落雷对所有敌人造成相当于攻击力100%的法术伤害。未开启技能时起飞；技能期间攻击时攻击力提升至117%（+4%）
Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 50% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off</> when this unit's skill is not active=攻击范围内地块每秒有10%的概率落雷造成相当于攻击力50%的法术伤害。未开启技能时<$ba.liftoff>起飞</>
Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 50% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active=攻击范围内地块每秒有10%的概率落雷造成相当于攻击力50%的法术伤害。未开启技能时起飞
Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 80% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off</> when this unit's skill is not active; while skill is active, ATK increases to 104%=攻击范围内每个地块每秒有10%的概率落雷对所有敌人造成相当于攻击力80%的法术伤害。未开启技能时<$ba.liftoff>起飞</>；技能期间攻击时攻击力提升至104%
Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 80% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off</> when this unit's skill is not active; while skill is active, ATK increases to 108% <@ba.talpu>(+4%)</>=攻击范围内每个地块每秒有10%的概率落雷对所有敌人造成相当于攻击力80%的法术伤害。未开启技能时<$ba.liftoff>起飞</>；技能期间攻击时攻击力提升至108%<@ba.talpu>（+4%）</>
Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 80% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 104%=攻击范围内每个地块每秒有10%的概率落雷对所有敌人造成相当于攻击力80%的法术伤害。未开启技能时起飞；技能期间攻击时攻击力提升至104%
Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 80% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 108% (+4%)=攻击范围内每个地块每秒有10%的概率落雷对所有敌人造成相当于攻击力80%的法术伤害。未开启技能时起飞；技能期间攻击时攻击力提升至108%（+4%）
Till the Lights Shine Bright=直到灯火明亮
Tilling the fields is hard work, but you feel as if you are getting stronger. Still down to do a bit more?=耕作是项十分辛苦的运动，但你觉得自己似乎强壮了一些。还要继续吗？
Time and again, Enforcer's thought about how he could best protect Cecelia if the time came to fight, and he was all that stood between them and her. His final conclusion: Elect for the most suitable terrain, exploit what advantages he has, and keep her safe to the bitter end.\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<@lv.item><Roadblocks></> Deploy to block the enemy's route.=见行者曾反复思考，当战斗无法避免时，自己该如何孤身守护身后的塞茜莉亚。最终他得出结论：选择最合适的地形，利用自身优势，死守不退。\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
Time and again, Enforcer's thought about how he could best protect Cecelia if the time came to fight, and he was all that stood between them and her. His final conclusion: Elect for the most suitable terrain, exploit what advantages he has, and keep her safe to the bitter end.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<Roadblocks> Deploy to block the enemy's route.=见行者曾反复思考，当战斗无法避免时，自己该如何孤身守护身后的塞茜莉亚。最终他得出结论：选择最合适的地形，利用自身优势，死守不退。\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<障碍物>部署以后可以阻挡敌人的行进路线
Time and again, you denied the purple fire its fuel, until it is extinguished from Tara.\nWhen the sun rises, life will truly begin.=您一次又一次地粉碎那紫火的柴薪，直到它在塔拉彻底熄灭。\n天明时分，真正的生活就要开始。
Time and Light=时与光
Time and time again it grows weaker, and yet it gets back up every time. This is the Annihilator—this is Sargon.=一次又一次衰弱，一次又一次站起。这是湮灭者，更是萨尔贡。
Time Bomb=定时炸弹
Time does not flow in a certain direction, but naturally, this is something a little Messenger wouldn't know right now.=时间其实没有方向，当然，一名小小的信使眼下不会知道这件事。
Time flies by, yet he is no longer.=往日不再，物是人非。
Time flies...=时光流逝......
Time flows, the land changes, and cities of steel rise. Their hometowns are long gone, but they are always looking out for a way back home.\n<@lv.item><Shield and Wall></> Blocks the vision of your units=时移世易，钢铁之城崛起。家乡早已不在，但它们总想摸索出一条归乡路。\n<@lv.item><盾与墙></>遮挡我方单位的视野
Time flows, the land changes, and cities of steel rise. Their hometowns are long gone, but they are always looking out for a way back home.\n<Shield and Wall> Blocks the vision of your units=时移世易，钢铁之城崛起。家乡早已不在，但它们总想摸索出一条归乡路。\n<盾与墙>遮挡我方单位的视野
Time fluctuates=由时间变幻
Time for a break, Doctor. Just how long have you been sitting at a table like that? Get up and go stretch out a little. Yes, I mean now.=博士，休息时间到了。上一轮工作结束之后，您不是还没离开过座位？休息，休息一下，嗯，就现在。
Time for a little entrapment=钓鳞执法
Time for a mission? Mm, roger. I will protect all of Rhodes Island's operators. I promise.=该出任务了吗？我知道的，我会保护好罗德岛的干员们的。一定。
Time for all the planning to pay off.=是时候看看这些计划的效果了。
Time for business.=开工了！
Time for combat? Count me in!=要出战了吗？算我一个吧！
Time for Revenge=复仇时刻
Time for some new blood, the more the merrier. Don't want our readers bored to death.=是该撑撑场子了，热闹一点，故事才不会让人犯困。
Time for the mission? Got it.=到任务时间了吗？我知道了。
Time for work.=轮到我啦。
Time Gallery of K'uk'ulkan=羽蛇的时间博物馆
Time gently shapes her as a river shapes its banks.=她如堤岸，时间将其温柔地雕琢成型。
Time grants us rare chances; do not be ashamed of true feeling, do not hide your love.=时光给我们的机会多珍贵，别为真心羞耻，别将爱意掩藏。
Time has allowed these operators to gain a deep understanding of Rhodes Island's affairs. They will provide you the rare resources you need.=时光赋予这些干员对于罗德岛事务更加深刻独到的见解，他们总会为您提供稀缺且必要的物资。
Time has frozen this herd in a moment of confusion, but all seals must one day break. Best get out of here quick.=时光定格在了群兽起乱的那一刻，但封禁总有尽头，赶快寻找出路吧。
Time Has Gone=时光不再
Time I mapped out Rhodes Island.=该做一份罗德岛的地图了。
Time Immemorial=亘古
Time In A Bottle=瓶中时光
Time is like the thread on a loom, forming into a person's life bit by bit… These moments I've experienced at Rhodes Island have surely made me stronger. With my sword in hand, and companions at my side, I'm given the courage to withstand the bitterness.=时间就像纺织机上的丝线，一点一点织成人生的样子。我在罗德岛经历的这些时光，也一定可以让我变得更加坚强。手中的剑，身边的同伴，都会给予我对抗苦难的勇气。
Time is limited.=时间有限。
Time Is Money=钱不我待
Time is money!=时间就是金钱！
Time is not a thing you can buy with gems, no matter how many of them you offer. It is for this reason that Sand Reckoner is willing to enjoy this little break.=再多宝石也无法成为交换时间的筹码，正因如此，衡沙才愿意享受此刻的小憩。
Time is still mourning Her, so it won't slip away that fast. If your legs need a break, we can sit and catch a breather.=时间还在为祂哀悼，溜走的速度也没那么快，如果走累了，就坐下来休息吧。
Time is the roadside exhibit. Visitors walk toward the exit, connected to the future.=岁月是路旁的展览，观众步向出口，出口通向未来。
Time left=倒计时
Time never ceases to pass. If you make no progress at this stage in your journey, then as a wizened tree does, your hours will rot away, and lose any ability to meet the coming spring. Happy New Year, {@nickname}, and don't forget your own goals.=时间不断推移，如果你在这段旅程中没有进步，你的岁月就会像枯老的树木那样腐朽，失去重新迎接春天的能力。新年快乐，{@nickname}，不要忘记自己的目标。
Time Obtained=获取时间
Time of Farewell=告别时刻
Time of Reunion=重聚时光
Time releases its grip, and the Sarkaz memories flicker through the intervals of existence.\n<@rolv.rem><Roadside Emergency Reserves> that grant a certain amount of DP and Max DP when destroyed are present on the field</>=时间放开了时间的手，萨卡兹记忆中的事物开始交替出现在岁月的间隙中。\n<@rolv.rem>场地中有提供费用及上限的<街头应急储备></>
Time releases its grip, and the Sarkaz memories flicker through the intervals of existence.\n<Roadside Emergency Reserves> that grant a certain amount of DP and Max DP when destroyed are present on the field=时间放开了时间的手，萨卡兹记忆中的事物开始交替出现在岁月的间隙中。\n场地中有提供费用及上限的<街头应急储备>
Time shall judge me.=时间将审判我。
Time spans a hundred generations, yet it vanishes in a single day. Through thousands of years, the true depths of one's heart are known only to oneself.=光阴百代，倏忽如同一日。千秋冷暖，人情唯余自知。
Time Spent Together Pack=友爱时分组合包
Time to Chat?=搭讪吗？
Time to Chill?=休息吗？
Time to choose our prey.=是时候决定谁是猎物了。
Time to Dance=舞蹈时刻
Time to deal with some famiglia business.=该去处理家族中的事务了。
Time to enjoy a show from the opera box.=在剧院的包厢中看剧。
Time to Escape=逃离时刻
Time to fall!=坠落吧！
Time to fight=打就打
Time to fight? I gotta hide first!=要打架了？我先躲会儿！
Time to get serious.=可以大开杀戒了。
Time to get to work=开工吧
Time to get up and stretch a little, Doctor. All that trouble won't go away just because you spend a couple more minutes grinding away. Come on, share a dance with me and move your body. Don't worry, it's not hard. Just take my hand, step forward. Right... Right, like that. Does it feel like your body just lightened up some?=该起来活动一下了，博士。麻烦事可不会因为多花一两分钟就能解决。起来陪我跳支舞吧，动动身体。没事，这不难的，只要牵住手，迈开步子，对......对，就这样。有没有觉得身体轻快些了？
Time to go home after a long day at work.=结束了一天的工作，准备回家吧。
Time to go, Meeboos!=咪波们，该上场咯！
Time to head back to the dorms for a kip.=该回宿舍睡觉了。
Time to head over to check on my little musbeast.=该去小屋看一看鼷兽怎么样了。
Time to head over to the theater to watch the final act of 'La Morte di Texas.'=去剧院观看《德克萨斯之死》的最终幕。
Time to head to the lab.=该去实验室了。
Time to Hunt=狩猎时刻
Time to interrogate.=审问时间到了。
Time to look elsewhere.=该去别处看看了。
Time to move. The young man seems to have something to say to me.=准备搬家，面前这位年轻人好像有话想说。
Time to open my stream studio!=我的视频小窝要开张啦。
Time to Pray=祷告良辰
Time to prove myself.=该证明自己了。
Time to put an end to this.=该结束了。
Time to Redecorate?=装修吗？
Time to reshuffle the deck.=该重新洗牌了。
Time to Rest, Gnosis=该休息了，诺希斯
Time to scram, Doctor. The zipline's ready. Give me your hand! It's only a win once you survive.=该跑了，博士——我绑好滑索了，把手给我！只有活下去才是胜利。
Time to show my skills!=到我发挥的时候啦！
Time to show off a bit.=炫技时间。
Time to show them what we can do.=展示我们力量的时候到了。
Time to show you what I can do.=是时候让你见识一下我的实力了。
Time to stop!=停工了！
Time to Stroll=散步时光
Time to take measurements.=准备量体。
Time to teach you a lesson.=见识一下吧。
Time to test my upgraded equipment.=试试新改的装备。
Time to try this here new gear!=让我试试新装备吧！
Time to work!=开始工作！
Time to Work?=办公吗？
Time until premiere=首演倒计时
Time Used (Standard Speed)=标准速度耗时
Time will leave its mark on things manmade, but the forests beyond the windows persist as before. But, nature's timelessness becomes tiresome, and only a ruined castle can suit his tastes.=时间将痕迹留在人造物上，而窗外的树林，一如往昔。不朽的自然令人厌烦，破败古堡才能迎合他的口味。
Time will not wait for us.=时不我待！
Time your strike. It's more important than brute strength.=比起力道，重要的是出剑的时机。
Time's the most honest thing there is. Your manifesto won't prove anything. The tracks you leave on the earth, that's what matters… Not that you need me teaching you. I see that part of you, Doctor. The part that's always here to stay.=时间是最不会骗人的。理想与口号证明不了什么，重要的是你们在大地上留下的辙痕......你不需要我来教你，博士。我看得出来，你确实一直都有所坚持。
Time's up, Doc.=时间到了，博士。
Time, land, and people. Bring them all over to your side.\n<@lv.item><Icy Corner></>Applies 'Cold' to units on top of it, and changes the direction of enemies when they are shifted.\n<@lv.item><Penetrating Cold></>During Snowfall, all enemies are pushed in a certain direction.=天时、地利、人和，让它们全都站在你这一边。\n<@lv.item><拐角冰面></>对其上的单位施加“寒冷”，改变被位移敌人的移动方向\n<@lv.item><刺骨寒风></>降雪时，向特定方向推动所有敌人
Time, land, and people. Bring them all over to your side.\n<Icy Corner>Applies 'Cold' to units on top of it, and changes the direction of enemies when they are shifted.\n<Penetrating Cold>During Snowfall, all enemies are pushed in a certain direction.=天时、地利、人和，让它们全都站在你这一边。\n<拐角冰面>对其上的单位施加“寒冷”，改变被位移敌人的移动方向\n<刺骨寒风>降雪时，向特定方向推动所有敌人
Time-Lapse Photography=延时摄影
Time-limited=限时
Time. Time. Time is their sustenance. Across lengths of time immeasurable, the cerulean branches continue to linger and grow, and thus does life sway and unfurl. This place has everything, and nurtures all.=时间。时间。时间是它们的养分。深蓝的枝叶在无从计量的时间里缱绻生长，生命因此而摇曳舒展。这片区域容纳了一切，孕育了所有。
Timed just like your simulation.=正如您所预演的时机。
Timed self-destruct sequence inspired by Avdotya's creations. Knock the enemy out with a bang.=定时自毁程序。灵感来自阿芙朵嘉的剧作。用爆炸性结尾击溃对手。
Timeless, Immortal Reefs=礁石不朽
Timely Assistance=拔铳相助
Timely Market=恰逢市集
Timely Rescue=及时救援
Timer paused, resumes when an event making all stages available ends=计时已暂停，将于同类全开活动结束后恢复
Times Change=移时换物
Times change, and so do the people we used to know. That's how an average seafood hawker became a 'key man.' He knows in his heart what he lost on his way here and what he must protect on the road ahead.=时代会变，曾经最熟悉的人也会变，普普通通的水产小贩因此成了“关键人物”。这一路遗落了什么，未来将要守护什么，他心里都有数。
Times of reunion call for getting together and eating sweet, sweet stuff. Do you need her to feed you?=团聚的时候，就是应该围在一起，吃些甜蜜蜜的东西。需要她喂你吃吗？
Timestream Guardian=时光守卫
Timeworn Poetry Strips=散轶诗简
Timeworn Tensions=假想对冲
Timey-Wimey Telephone Booth=超时空电话亭
Timorousness=畏缩
Tin=孙羽婷
Tin Burning=锡灼
Tin Casket=铁皮首饰盒
Tin Man=锡人
Tin Man gained a few tiny companions when he came back from Kazdel. Even enemies could not help but have their attention drawn to the tiny things climbing up and down—hot dog, hamburger and donut? Curiosity is relative, however, and the revenants that have escaped the furnace are also curious about the well-equipped individual in front of them. 'Stop fooling around,' warned Tin Man before he threw them. A 'Fast Food Feast' of the clash of ancient witchcraft and modern technology is about to begin.=从卡兹戴尔归来的锡人身边多出了几个小家伙，它们爬上爬下，连敌人们也忍不住好奇地窥探——热狗、汉堡还有甜甜圈？但好奇是相互的，这些走出熔炉的死魂灵，也对眼前装备精良的人们充满了兴趣。“别贪玩。”锡人只好在将它们扔出去之前反复告诫。接下来，一场古老巫术与现代科技互相碰撞的“快餐派对”正式开场。
Tin Man Outfit=锡人形象时装
Tin Man Outfit Obtainable=可获取锡人形象时装
Tin Man's Badge=锡人证章
Tin Man's engraved medal, which he removed before stepping onto Kazdel's lift.\nIt was originally intended as a 'symbol of parting', meant to be tossed into the fire along with some fast food wrappers. Now, it's in your hands, and it symbolizes a promise to meet again.=锡人在踏上卡兹戴尔的升降机前从身体上取下，代表其身份的蚀刻章。\n它本为一场告别而准备，本应和一些快餐食品一同投入一座火炉。现在，它被交到了您的手中，变作了再会的信念。
Tin Man's Token=锡人的信物
Tingting Chen=陈婷婷
Tinker Tailor Soldier=锅匠裁缝士兵
Tiny Commotion=小骚扰
Tiny creatures that hop around the uninhabited Kjerag snowfields. Rather careless and prone to accidents. In spring, their coat turns from snow-white to a dusty gray and grows fluffy.=在谢拉格人迹罕至的雪原中蹦蹦跳跳的小东西，性格冒失，容易磕碰。一旦到了春天，就会从雪白变成灰扑扑的样子，并长出茂盛的绒毛。
Tiny King of Sarkaz, where will you go next? Where will you bring these people who trust you, follow you, protect you?=小小的异族魔王啊，你会前往哪里？你会把这些信任你的人，追随你的人，保护你的人带向何方？
Tiny Leader=小小的领袖
Tiny may a candle be, it shall drive out the darkest night!=烛不盈寸，也能驱散万古长夜！
Tiny Panda=小号熊猫
Tiny white cubes commonly used by the locals to preserve food. According to stories, if you find a boulder in Arsalan and gently tap its side facing away from the sun, a tiny avalanche of these will fall off.=一种白色的方形颗粒物，在当地常用于食物保鲜。相传，手持小锤在阿尔萨兰背阳处轻轻敲击巨石，它们便纷纷滑落。
Tio Marco Cactus Cake=马可伯伯仙人掌饼
Tio Marco Dried Cactus=马可伯伯仙人掌干
Tippi=蒂比
Tippi is a Wrankwood background painter. She initiated contact with Rhodes Island in hopes of facilitating a partnership wherein we would provide medical services to Wrankwood's Infected actors and film crews. She has chosen to join Rhodes Island as a specialist operator.=蒂比，蓝卡坞场景喷绘师。由本人主动联系，希望推动罗德岛与蓝卡坞双方，就为蓝卡坞感染者员工和演员提供医疗服务的问题，建立相关合作关系，同时根据本人意愿，作为特种干员为罗德岛提供服务。
Tippi's Token=蒂比的信物
Tips for Beating Up Bad Guys=打坏人的诀窍
Tipsy Merriment=会饮图
Tipsy Trip=酩酊之旅
Tired already, Doktor? Me too. The last time I had such an unforgettable bout was that match I fought in Kawalerielki.=博士，你已经筋疲力尽了吗？我也是。上一次经历让人如此难忘的战斗，还是在大骑士领的那场比赛。
Tired Prop Technician=疲倦道具师
Tired, Doctor?=博士，累了吗？
Tired. Already did what you asked me. Can I go eat now? What's on the menu today?=（哈欠声）累了，你让我干的都干完了，能去吃饭了吗？今天的菜单是什么？
Tired? No, it's peaceful here.=疲惫？不，这里很安逸。
Tired? You can have Helmet to hug for a little bit, then. At least until tomorrow.=累了？小帽借你抱一会儿，明天早上记得还给我。
Tiredness has not called on me yet. May you first rest.=疲倦还未找上我，您先休息吧。
Tireless=不知疲倦的
Tireless Study=勤学不倦
Titan's Heart=悍将之心
Titi=缇缇
Titi's Badge=缇缇证章
Titi's Dream=缇缇的梦
Titi's Pledge=缇缇的盟誓
Titi's Token=缇缇的信物
Titi, 'Honorary Minoan' and current curator of Sargon's Varjavandabad Museum, soon to be adding more titles to her resume.=“荣誉米诺斯人”，萨尔贡法尔贾万达巴德博物馆现任馆长缇缇，她的头衔可能还会再加长。
Title=标题
Title Page=扉页所见
Titleless Code=无题密令
Titles and positions are both meaningless. The knights of the Nearl family do not require recognition to walk their paths. Even in modern Kazimierz, where every path leads to darkness.=职位与头衔不过是虚名，临光家的骑士从不需要他人的认可来指引自己的道路......即使在如今的卡西米尔，每一条道路都没入黑暗。
Titles and tokens don't necessarily equate to trust, but at least they show how you see me. È un onore.=头衔与物质并不一定代表信任，但至少它们能表明你的态度。我很荣幸。
To a child, nothing really beats the company of loved ones.=对于孩子来说，没什么能比得上亲人的陪伴。
To a happy and healthy New Year. Mm, gotta live your best life every day, and get plenty of sunshine. Basically, I'll try to keep looking out for you, within my means anyway. Happy New Year, Doctor.=新的一年，希望你健康。嗯，要好好过每一天，还要多多晒太阳，总之，在我力所能及的范围内，我会继续关注你的。新年快乐，博士。
To a nobody on their own, a life is worth just about one silver coin.\nMore often than not, it's just pulled out on a whim and lands as it will, but there are exceptions to the rule.=对于一个小人物来说，一条命差不多刚好值一枚银币。\n很多时候它只是随意被人抛出，随机落下，但也有例外的情况。
To a Standstill=驻足
To achieve ever better complementary results in missions, Op Team A4's training regimen will invite other Operators to join now and again, especially when focused on training Durin—the veterans will teach newcomers how to catch Durin when she's goofing off, and cleverly supervise her as she completes her own work.\nPlease be aware: to achieve effective training, give thought to deploying Operator Durin in the hardest place to slack.=为了在任务时达成更好的配合效果，行动组A4的训练有时也会邀请其他干员参加，特别是在针对杜林的训练场合——老组员将教导新人学会怎样揪住偷懒的杜林，并巧妙地监督她完成自己的工作。\n请注意：为达到训练效果，干员杜林应考虑被配置于最难以偷懒的位置。
To Aciddrop, 'afternoon teatime' should really mean chowing down on a pizza meal set for one, grabbing a canvas to test out a spray can, then putting foot to board and heading out for a free skate, destination nada.=对于酸糖而言，所谓的下午茶时光，其实指的是吃完一份单人食披萨套餐，在画布试试喷罐的效果，然后踩着滑板，到外头进行一场没有终点的自由滑行。
To act according to your own intent, regardless of background.=遵循自己的心意做事，不问出身。
To admit our own defeat is a form of virtue.=承认自己的失败是一种美德。
To all my enemies: I will Crack. You. Down.=谨此敬告，我会对您出手。
To allow each and every knight to achieve glory and hone their skills has long been the unchanging motto of the Kazimierz Major. We look forward to seeing the valiant knights during the preliminaries for each division.=让每一位骑士通过竞技赢得荣誉，磨炼技艺，这是骑士竞技亘古不变的初衷。希望在即将开始的各区的选拔赛上，能见到各位骑士勇武有力的身影。
To anyone and everyone who goes to Dossoles for a holiday, make sure to be wary of pickpockets! They'll steal anything they can!=大家去多索雷斯旅游，一定要小心那里的扒手！他们什么都能偷！
To avoid capture, she hid in the shadows, gripping her knife tightly, her eyes shut.\n<@lv.item><Reed Beds> </>Operators within gain Camouflage.=为了不被抓住，她蹲在转角的阴影里，闭眼握紧了小刀。\n<@lv.item><芦苇丛></>置于其中的干员获得"迷彩"
To avoid capture, she hid in the shadows, gripping her knife tightly, her eyes shut.\n<Reed Beds> Operators within gain Camouflage.=为了不被抓住，她蹲在转角的阴影里，闭眼握紧了小刀。\n<芦苇丛>置于其中的干员获得"迷彩"
To avoid Catastrophe, Head Priest led us on a long journey over mountains and valleys. He said that Catastrophes are the wrath of the devas. I am somewhat curious, as I have yet to witness them with my own eyes.=为了躲避天灾，小僧也曾跟随住持爷爷和庙里的师兄弟们一起翻山越岭过。住持爷爷说，天灾是神明发怒，不过小僧从未亲眼见识过天灾，倒还有些好奇。
To Be a Believer=信者的模样
To be a knight is to be the noble light that illuminates the land.=所谓骑士，正是照亮整片大地的崇高者。
To be a wandering ghost without a body. This is the price some Sarkaz willingly paid to ensure the future of their race.=失去身体，成为彷徨的幽魂。这就是部分萨卡兹为了族群的未来自愿付出的代价。
To Be Continued=未尽篇章
To be Continued=演出继续
to be continued=没办法结束，还得继续战斗。
To be frank, you two should open a collectibles shop. If you ever intend to act on that idea, please let me know immediately. I'll sell my shop and invest all my savings in you.=两位，说真的，你们真该合伙开一家收藏品店。要是哪天真有这个想法了请务必告诉我，我把我的店都卖了来入股。
To be frank, you're surrounded by people from all walks of life. That can be quite dangerous, don't you think?=坦白地说，你的周围混杂着许多人，不觉得这样其实很危险吗？
To be given recognition comes hand in hand with greater responsibility. However, I am of course prepared for that.=更多认可代表着要承担更多的责任，我想，我准备好了。
To be honest, being domineering is an awful sensation. When people come to my desk, the way they look at me makes me uncomfortable. But that's something I'll gradually adapt to. I'm going to rest for a short while, Doctor. I'd like to hear your thoughts after I wake up.=变得强势的感觉其实很讨厌，每一个走到我办公桌前的人看我的眼神都让我难过，但我会逐渐适应的。呼啊......博士，我要稍微休息一下，醒来之后，我想听一听你的想法。
To be honest, group fights don't break out often in the factory, but when they do, they often turn into all-out wars.\n<@lv.item><Imprisonment Device></> Imprisons freed enemies within its effect area\n<@lv.item><Roadblock></> Deploy to block the enemy's route=事实上群架发生在工厂的次数并不多，但一旦发生，往往都是大战。\n<@lv.item><禁锢装置></>禁锢作用范围内已解放的敌人\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
To be honest, group fights don't break out often in the factory, but when they do, they often turn into all-out wars.\n<Imprisonment Device> Imprisons freed enemies within its effect area\n<Roadblock> Deploy to block the enemy's route=事实上群架发生在工厂的次数并不多，但一旦发生，往往都是大战。\n<禁锢装置>禁锢作用范围内已解放的敌人\n<障碍物>部署以后可以阻挡敌人的行进路线
To be honest, I still don't get what you people are trying to do. But I can see you're working to keep that rock-disease away from everyone, so that they can eat and drink all they want. I suppose it's probably a good thing. Another good thing, is I don't having to sleep with one eye open like I do outside. Here, I can sleep soundly.=说实话，我还是搞不懂你们要干什么。不过，争取让所有人都能不会因为石头而生病，都能放心地大吃大喝，可能也不错。在睡觉时要警惕四周的一切还是很累的，我在这里......能睡得很安稳。
To be honest, I still haven't figured out what this thing even is. I feel like it's a robot for logging...=不瞒你们说，我至今也没弄明白这是什么东西。感觉像是伐木用的机器人......
To be honest, I was pretty skeptical of you at first. People who say they'll help for nothing are usually up to some pretty shocking stuff behind your back. Now? Now I believe a do-gooder can be real, I'll say that...=老实说，我一开始真的挺怀疑你们的，毕竟那些嘴上说着为他人付出不求回报的家伙，背地里一般都在做些见不得人的勾当。现在？现在我至少相信这样的老好人是有可能存在的......
To be honest, I wasn't really interested in coming to Rhodes Island at first. After all, Monica was the one you hired, and I'm just her bodyguard. But then she didn't need one anymore and finding a new job gets my tentacles all tied in a knot, so I decided to tag along and take my chances here.=其实，我一开始对于来罗德岛没什么兴趣，毕竟你们聘请的是莫妮卡，我只是她的保镖。不过她走了我就失业了，找工作也挺麻烦的，就跟来碰碰运气了。
To be honest, I'm not used to being someone else's assistant. But since my captain relies solely on me to deliver her orders, I have to stay on the squad to support her. Oh, that's just between you and me, by the way. For both our sakes, don't ever tell her what I just told you, okay?=我当然也不习惯当别人的副手，但是我的队长只有靠我才能传达命令，我也就只能留在队伍里照顾她啦。等等，这些话你知我知，为了我们两个人的前途着想，千万别让她知道，行吗？
To be honest, my greatest wish would be to return to my hometown, and rebuild my greenhouse. Doctor, are you laughing? I'm guessing you—think I should have loftier dreams...? No need, you say? Heheh, I suppose. Well, not that this'll be easy either, seeing as my hometown's rubble now.=其实我最大的愿望就是回家重建我的温室。您是在笑吗？难道博士也觉得我应该有更远大的理想......不用吗？嗯，其实我并不认为这是件容易的事，毕竟家乡至今还是一片废墟。
To be honest, the difference between the two might just come down to two words— self awareness.\n<@lv.item><Imprisonment Device></> Imprisons freed enemies within its effect area=事实上，区分二者的唯一途径，恐怕只有四个字——自知之明。\n<@lv.item><禁锢装置></>禁锢作用范围内已解放的敌人
To be honest, the difference between the two might just come down to two words— self awareness.\n<Imprisonment Device> Imprisons freed enemies within its effect area=事实上，区分二者的唯一途径，恐怕只有四个字——自知之明。\n<禁锢装置>禁锢作用范围内已解放的敌人
To be of assistance to you would be my great honor.=能为您提供帮助是我的荣幸。
To become a hero is the aspiration and belief of many Minoans.\nPallas sincerely reveres heroes. In Minos, to be called a 'hero' is an honor of the highest degree. Pallas naturally aspires to become a hero as well. Perhaps in Pallas's heart, the title of 'Goddess' is far from the title of 'Hero' that draws such pride from Minoans, and so she continues on her arduous journey of training. Pallas's every word and action shows off her nostalgia for and pride towards Minos.\nYet, the reality of her departure from her hometown forces her dream of becoming a hero acknowledged by Minos to be nothing more than a pipe dream. Maybe this is the reason staff members see her alone on the bridge, drinking her way deep into the night.=成为一名英雄，这是许多米诺斯人的志向与信仰。\n帕拉斯小姐对英雄怀有真诚的崇敬。在米诺斯，被称为“英雄”是最高的敬意，帕拉斯小姐显然也怀有成为英雄的志向。或许在帕拉斯小姐心中，“女神”的名号远不如米诺斯人认可的“英雄”那般令人骄傲和自豪，所以她还在不断修行和实践的坎坷路途上。帕拉斯小姐的一言一行，几乎无时无刻不在展现她对米诺斯的怀念和自豪。\n然而被迫接受远离家乡的现实，使她成为被米诺斯所认同的英雄的理想成为一种奢望。这或许也是工作人员看到她驻足在舰桥上，独自酣醉至深夜的理由。
To burn unending, to grow unending, to hunger unending. These forms of development will only lead to self-destruction.\n<@rolv.rem>Obtain Collectibles and other rewards upon victory</>=燃烧不尽，生长不息，饥渴不止。长此以往，通常只会迎来自毁的结局。\n<@rolv.rem>胜利后获得收藏品及其他奖励</>
To burn unending, to grow unending, to hunger unending. These forms of development will only lead to self-destruction.\nObtain Collectibles and other rewards upon victory=燃烧不尽，生长不息，饥渴不止。长此以往，通常只会迎来自毁的结局。\n胜利后获得收藏品及其他奖励
To call the shots, you need to prove that you've got what it takes – and you've certainly done that. So, where are you sending me next?=发号施令的前提是你得证明自己足够出色，而你显然够格。好了，接下来要派我去哪？
To capture the 'Unruly Creatures' used for its latest marketing campaign, Box Inc. deployed its new and massive 'Claw Machine'. However, after sabotaged by a competitor, the machine has gone haywire and is moving toward Dossoles's commercial district. Oblivious to the danger, residents think it is a rehearsed performance. Box Inc. has called on Rhodes Island to save both the residents and their reputation.=盒牌工业为了捉回那些为新产品发布会造势而准备的“任性生物”，开动了最新的大型载具“抓娃娃机”，然而它被竞争对手动了手脚，完全失控了！现在，载具正驶向多索雷斯的繁华街道，人们却以为这是计划内的全城表演。盒牌工业为了保住自己的口碑，也为了居民的安全，向罗德岛发来了援助请求。
To carry such tenacious luck, you must have both the courage to accept it and the ability to control it. You cannot tell if Yi is happy or sad, but when you look at the treasures you now own, you have your own opinion on the results of your grand gamble.=厉运傍身，既要有接受它的勇气，更要有处理它的能力。你看不出易此时是喜是悲，但看了眼到手的珍宝，对于这场豪赌，你有了自己的结论。
To carry the hope of others is to shoulder an even greater responsibility.=承载他人的希望一事，即意味着承担更重的责任。
To Certify What?=证明什么？
To Ch'en, there's never anything more important than helping others.\n<@lv.item><High Tide></>Unable to deploy on flooded tiles. Allied units and enemies in the water will suffer from 'Erosion': Allied units have reduced ASPD, continually receive Corrosion and receive additional Corrosion when attacked; Enemies have reduced ASPD and Movement Speed, and continually lose HP=对陈来说，帮助他人从不分场合。\n<@lv.item><涨潮></>被淹没的地块无法部署，水中的敌方和我方单位受到“水蚀”：我方攻击速度降低，持续受到侵蚀损伤，被攻击时附带侵蚀损伤；敌方攻击速度和移动速度降低，持续流失生命
To Ch'en, there's never anything more important than helping others.\n<High Tide>Unable to deploy on flooded tiles. Allied units and enemies in the water will suffer from 'Erosion': Allied units have reduced ASPD, continually receive Corrosion and receive additional Corrosion when attacked; Enemies have reduced ASPD and Movement Speed, and continually lose HP=对陈来说，帮助他人从不分场合。\n<涨潮>被淹没的地块无法部署，水中的敌方和我方单位受到“水蚀”：我方攻击速度降低，持续受到侵蚀损伤，被攻击时附带侵蚀损伤；敌方攻击速度和移动速度降低，持续流失生命
To change the absurdity of reality, one must be prepared to make an enemy of the world.\n<@lv.item><Blood Ledger></>All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=想要改变这荒唐的现实，就要做好与所有人为敌的准备。\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
To change the absurdity of reality, one must be prepared to make an enemy of the world.\n<Blood Ledger>All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=想要改变这荒唐的现实，就要做好与所有人为敌的准备。\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
To Checkpoint=前往检查点
To choose the right man for the job is a virtue, to choose a talent is more virtuous still. I, Zuo Le, shall do my very best.=良才善用，能者居之。左乐当尽全力。
To create a more welcoming environment and improve the success rate of negotiations, Rhodes Island decided to renovate its reception room. Closure requested funding with plans and a detailed financial report—and has already secured it.=为了营造良好的会客环境，提升业务洽谈成功率，罗德岛准备重新装修一遍会客室。可露希尔向你提交了一张财务报表，详细描述了此次装修的规划设计，并要走了一笔经费。
To dance to music is a rare moment of liberty for the Infected. Doctor, would there be more dancing, more free souls, if I were to write more myself?=能够在音乐中起舞，是感染者难得的自由时刻。博士，我若是多创作一些，那些起舞的人是否能多一些，而那些自由的灵魂是否也能多一些？
To Dance With Somebody=与人共舞
To derive trend from trivia; to foresee consequence from causation. Ah... No wonder the Grandmaster asked me to study your methods.=观势于微，于已然知其未然，难怪老师让我多观察您的处事方式。
To Display Myself=展现我
To drive them away with fire is easily done. But—if we're to ensure they'll never come back to hurt us, then a fire is not enough.=用火驱赶他们，很容易。可是，要让他们再也不会回头伤害我们，一簇火是不够的。
To Effloresce Whitely=化花
To ensure the music video would go off without a hitch, Swire prepared as much as she could. Her group dances amidst the flickering lights, their voices carrying their song to the sky. She sets aside all titles and pretense, her only hope being that this will be an unforgettable performance.=为确保这支MV拍摄万无一失，诗怀雅认真准备了一些时日。搭档们在闪烁跳动，歌声正飞向云霄，她暂时放下一切头衔，只希望这场表演足够令人难忘。
To escape the malediction of a weapon is, for both sides, perhaps a blessing.=能逃过武器带来的杀戮，也是好事。
To Evoke the Anima=万物有灵
To Examine Myself=品鉴我
To Face Myself=直面我
To face one's mistakes requires courage, each step of the way.=你总是需要勇气去面对走错的每一步。
To fell them, fell their strategy. I am, of course, prepared.=上兵伐谋，我自有计破敌。
To fight against disease and injustice... What a noble message. We have a similar speech at our annual meetings at the Seventh Tribunal, but it's a lot shorter than the celebratory gunfire segment... Hmm? I'm just getting a piece of candy. I know you're not simply going through the motions when you speak, so I'll be listening to the very end.=抗争顽疾，抗争不公——这么正经的宣讲啊。七厅年会倒也有类似的环节，但还不如大家鸣铳庆祝的时间长呢......嗯？我只是去拿颗糖。我知道你们不是走程序，所以我会听完。
To fight to the very end... that's our destiny.=战斗，直至生命的尽头......这就是我们的宿命。
To Flint, most people think too much and wind themselves up too tight. Especially the people of Rhodes Island, some of them propping themselves up while they keep working. They make so little sense to her.\n'If you're tired, go take a break!'\nSo she says. And when she says it, warrior that she is, she's usually already prepared to safeguard you from any danger as you rest.\n\nOnly, you worry how the warrior of the rainforest hasn't yet fully grasped just how vast, and broad, this world is. She still needs more time to understand this. Just how much in this world can be solved with her fists alone, and just how many things we're powerless to do anything about.=在燧石看来，大多数人都想得太多，将自己逼得太紧，而罗德岛内那些总是强撑着自己去工作的人则更是让她看不下去。\n“如果累了，那就去休息啊！”\n她会这么说。而在说这句话时，这个战士往往已经做好了替休息的你挡下所有危险的准备。\n\n只是，雨林的战士暂时还没能完全理解大地究竟有多广阔，她还需要时间去了解，在这片大地上，有多少事能够用她的拳头解决，又有多少事我们总是无能为力。
To forge this blade, I ground some burdenbeast bone on a metal crab shell dusted with lime powder. Next, I set the blade in the polished handle, grippin' it tight, even when I slept, to knit the bone and iron together. Then I Spun the knife 'round to mark me path, and just like that, I bid me clan farewell. Once I die, this knife'll guide me home.=要做这把刀，得把驮兽的骨头放在撒了石灰的磐蟹壳上打磨，得到刀刃，插进把手里，连睡觉也握紧它，让骨和铁长在一起。我用这把刀旋出一个方向，从此离开部落，等我死后，它才会带我回去。
To Forget Oneself=忘形
To gain an advantage in this pieced-together narrative, they have no qualms about removing the barriers between the stories.=为了在这拼凑起的故事中占得先机，她们并不介意打通故事间的障壁。
To gaze the fire from afar, knowing not its heat.=凭栏望火，不知其热。
To get her tail nice and evenly tanned, or to enjoy chopping through waves with her axe? That is the question.=去晒出一条色泽均匀的漂亮尾巴，还是享受挥舞巨斧劈开波浪的乐趣，这是一个值得嘉维尔思考的问题。
To get the information in this crystal, you have to 'communicate' with it. Yep, that's right, just like the kind we make when I hold your hand. Oh, actually, lemme borrow your hand a sec! How's that, can you sense Her feelings? No? Not one teeny tiny bit? Oh... Okay...=水晶里的信息只能用“沟通”来获取呢。嗯，就是你想的，握着你手时的那种。对了，借你的手用一下！怎么样，感觉到祂的思绪了吗？！没有吗，一点都没有？这样啊，好吧......
To give the most beautiful smile to the last sleepless night of the year.=给一年中的最后一个无眠之夜最美的笑容。
To go from a street thug to an excellent Operator takes a decent few deep breaths.=从街头混混到优秀干员，需要多几次深呼吸。
To go up, first go down; to go left, first go right. Everyone has their own plans, and everyone is held captive within.\n<@lv.item><Condition></> Natural DP regeneration rate is reduced\n<@lv.item><Glyph Tile></> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=欲上先下，欲左先右。众人皆有自己的盘算，众人皆被裹挟其中。\n<@lv.item><特殊条件></>部署费用自然回复速度降低\n<@lv.item><字格></>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
To go up, first go down; to go left, first go right. Everyone has their own plans, and everyone is held captive within.\n<Condition> Natural DP regeneration rate is reduced\n<Glyph Tile> Periodically drops Stamps, dealing True damage to both allies and enemies, and triggering any corresponding word effects=欲上先下，欲左先右。众人皆有自己的盘算，众人皆被裹挟其中。\n<特殊条件>部署费用自然回复速度降低\n<字格>一定间隔后落下活字印章，对敌我造成真实伤害，若有字则产生对应效果
To go with the flow, or against it?\n<@lv.item><Gravity Switches> </>'Rocks' and Gravity Switches: Can be activated by heavy enemies and Operators with Block 1 or higher to change the direction of gravity; Operator ASPD and enemy Movement Speed are increased when in the direction of gravity, and reduced when opposed to it.=随波逐流，还是逆流而上？\n<@lv.item><重力感应></>存在“石块”与重力感应机关：较重的敌人与阻挡数为1及以上的我方干员可踩动，并控制全场重力分力方向；顺/逆重力方向部署的干员攻速提升/降低，敌人移速提升/降低。
To go with the flow, or against it?\n<Gravity Switches> 'Rocks' and Gravity Switches: Can be activated by heavy enemies and Operators with Block 1 or higher to change the direction of gravity; Operator ASPD and enemy Movement Speed are increased when in the direction of gravity, and reduced when opposed to it.=随波逐流，还是逆流而上？\n<重力感应>存在“石块”与重力感应机关：较重的敌人与阻挡数为1及以上的我方干员可踩动，并控制全场重力分力方向；顺/逆重力方向部署的干员攻速提升/降低，敌人移速提升/降低。
To Grandpa=致祖父
To grasp bright power is so as to sweep all wrongdoing from this world.=手执威光，便是为了扫尽世间恶行。
To grow is to understand just how much choice you really have.\nSome people choose to enjoy life, while others merely go through it.=成长就是明白自己到底有多少选择。\n有的人选择享受生活，而有的人只是经历它。
To hate the world on account of a tragedy is as shortsighted as loving the world over a comedy——Is it? Doctor, have you already decided how to handle all that you will soon face? And how should I? I'm still unsure.=因为一场悲剧而痛恨一切，与因为一场喜剧就热爱一切一样，都是片面的——是这样吗？博士，你已经决定好如何对待将要面对的一切了吗？而我又该如何去面对呢？我已经有些搞不清楚了。
To Have and Not=有无
To help calm the children anxious about leaving the landship, Raidian made these pin badges with paging and messaging functionalities, encouraging them to keep on smiling and stay in contact. After hearing about them, many operators asked her for some, recording words of encouragement on them before hiding them all over prior to the evacuation.=为了安慰那些因即将离舰而惶恐不安的孩子，Raidian制作了大批具有寻呼和留言功能的胸章，鼓励他们保持微笑，也保持联系。不少干员听说后也向Raidian求取了胸章，他们录下了祝福与鼓励的话语，撤离前将胸章藏在了各个角落。
To her child she spoke. To herself she spoke.=她对孩子说，她对自己说。
To her, life is merely a part of dancing.\nEven the raging sea waves cannot put a stop to her fire-like passion for dancing.=对她来说，生活是舞蹈的一部分。\n即使是惊涛骇浪也无法淹没如火般跳动的热情。
To Incite a Death=唆使一场死亡
To insist upon violence is… improper.=执迷杀伐......不当。
To intimidate the enemy... I... I'm capable of that, right?=让敌人感到恐惧，我能做到吧......？
To keep you looking sharp, she doesn't mind taking on some of Rhodes Island's other work.=为了确保您的好气色，她也不介意在其他罗德岛业务场合动手。
To kill and to be killed, to do battle. Far too many plays are penned on these themes.=厮杀、争斗，这样主题的剧目实在是太多了。
To Know Time's Flow=寒暑觉知
To know, to act=有思则悟
To lead or to dominate—they are but a hair apart.=引领与支配仅一线之隔。
To live as man?=欲存于世
To live is an endless cycle, reaping what one sows, all beings beholden to this. I imagine you can understand, having been through so much. Leaving your own memories behind in a different incarnation, constructing your own view of the outside world; that is the purpose of this life.=生命是无尽的轮回，自业自得果，众生皆如是。您经历了这么多，应该能理解吧。在不同的轮回中留下自己的记忆，构建自己对外界的看法，才是这一世的用意。
To Live, To Feel=冷暖自知
To Londinium=向伦蒂尼姆进发
To lose.\n<@lv.item><Static Roadblock></> Can block the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.\n<@lv.item><Ursus Civilian></> Life Points will be deducted by 1 when killed by an enemy.=失去。\n<@lv.item><道路障碍物></>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁\n<@lv.item><乌萨斯平民></>被敌人击杀时扣除关卡生命值
To lose.\n<Static Roadblock> Can block the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.\n<Ursus Civilian> Life Points will be deducted by 1 when killed by an enemy.=失去。\n<道路障碍物>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁\n<乌萨斯平民>被敌人击杀时扣除关卡生命值
To Lungmen=龙门之行
To make a 'scarecrow,' you need a whole lot more than just straw. You also need a variety of tough, poisonous, and insect-eating plants, Originium Arts, as well as my dad's techniques to sew everything together... Tch, leaked my trade secrets again. Doctor, remember not to tell anyone.=要做“稻草人”，需要的可不止秸秆，还需要各种坚韧的、有毒的、食虫的植物，还需要源石技艺，还需要我父亲捆稻草人的手艺......啧，透露得有点多了，博士，记得替我保密啊。
To make this antique-styled grandfather clock, the craftsman brought back an entire slab of mountain rock and meticulously carved it to serve as the base.\nTime is above, the halo is below. As long as time continues to tick, the halo will continue to exist.=复古造型的座钟，匠人们搬来一整块山岩，切割工整，作为基座。\n时间在上，光环在下，时间鸣响了多久，光环便存在多久。
To Market=赶集
To mercilessly proclaim this word at the pivotal moment between victory and defeat is not to show your cards - it is simply a matter of respect.\n<@lv.item><Icy Surface></>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<@lv.item><Snowfall></>Periodically applies Cold to all units.=在决定胜负的一手中毫不留情地喊出这个词并使出杀手锏，这是一种尊重。\n<@lv.item><冰面></>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<@lv.item><降雪></>周期性对所有单位施加寒冷
To mercilessly proclaim this word at the pivotal moment between victory and defeat is not to show your cards - it is simply a matter of respect.\n<Icy Surface>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<Snowfall>Periodically applies Cold to all units.=在决定胜负的一手中毫不留情地喊出这个词并使出杀手锏，这是一种尊重。\n<冰面>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<降雪>周期性对所有单位施加寒冷
To mine, use the beacon launcher to deploy a beacon into the mining area. Mining will begin immediately once the beacon has been set.=采掘前需在矿区外使用信标投射器发射信标，信标落地后，落地区块的挖掘工作会立刻开始。
To most Lateranos, heavy armor doesn't serve much of a purpose. Of course, when we perform the large-scale rituals of our homeland, we do dress up in ceremonial garb.=对于大多数拉特兰人来说，过于厚重的铠甲并没有什么作用。当然了，在拉特兰举行比较盛大的仪式时，我们也会换上礼服的。
To most people, the Archosauria are a warrior race, all of whom are combat ready. Thus, a physician like Gavial is indeed a one-of-a-kind anomaly.\nWhat's even more curious is that while she does possess the natural aptitude for healing that is so rare in an Archosaurian, that is not to say she should shy away from battle. Quite the opposite, her overall fighting prowess is rather remarkable. So why did she choose to become a healer? Fortunately, she doesn't mind elaborating on her past:\nShe was one of the most renowned warriors of her tribe, but once she realized she has the talent for healing Arts, she chose to save lives rather than end them.\n...Yes, it was simple as that, just like Gavial. Even when she was ostracized and eventually exiled from her home, she's never wavered or regretted it.=阿达克里斯在世人中眼中，一直是个全民尚武的族群，从他们之中走出的，无一不是骁勇善战的战士，而像嘉维尔小姐这样的医生却是绝无仅有。\n更让人奇怪的是，虽然她确实拥有阿达克里斯中少见的治疗法术天赋，但这并不意味着她的战斗能力有任何缺陷。相反，她的综合战斗能力相当之高，这样的她究竟为什么会成为一名医生呢？幸好，她并不忌讳谈起她的过去：\n曾经，她也是自己部族数一数二的战士。但在觉醒了治疗法术天赋后，她毅然选择了以救死扶伤为己任。\n......是的，就这么简单，如同她这个人一样，即使因此被同胞排斥，最终被迫离开部族，她也从未后悔过。
To My Successor=致继任者
To New Life=“致新生活”
To not step back in the face of adversity is to move forward.=在逆境里一步也不退缩，就是在前行。
To our victory... a paean.=为我们的胜利......献上赞歌。
To part is to gain new life.=新生正是离别的意义。
To peer at the mounts, rivers, lakes, and ponds, and learn of all natural laws they hold… That was the creed of that old carpenter. 'Tis a pity people only remember his wondrous mechanisms, and not his desire to create a better world. Even his apprentices and disciples have become the way they are now. One's intentions can easily change, for the human heart is but a thread of silk. One cannot be inattentive.=遍览山川湖泽，穷究自然物理......的确是那位老木匠的主张。可惜人们只记得他的机关精巧，却忘了他造物利世的志向，连那些学徒门生也变成这副样子。初心易改，人性如丝，不可不慎啊。
to proceed with Prospective Investment?=进行前瞻性投资？
To Projekt Red, she and other Lupus are not 'wolves' as they are often called by the uninitiated.\nInitially, the medical staff viewed Projekt Red as a basic education problem, until she showed inexplicable cognitive abilities in several tests. When faced with an array of randomly arranged objects, Projekt Red would find a way to organize them.\nSome Medic Operators believe this to be a result of color blindness, that a defect or mutation in her nervous system enabled Red to recognize details imperceptible to a normal Lupus. On the other hand, some Medics believe Projekt Red has a unique Originium talent that enhances her awareness far beyond normal.\nSince Medical suspended their testing, most Operators have begun to accept Operator Projekt Red's ability as unique.=对于干员红而言，自己与其他鲁珀族人都并非俗语与俚语中所称呼的“狼”。\n最开始，医疗干员都将干员红的认知当作单纯的教育问题处理，直到在几个实验案例中，干员红切实地展现出了无法被解释的辨别能力，且无论怎么更换对照组/打乱目标分布，干员红都会以自己的方式分类实验项。\n一部分医疗干员认为，这是类似于典型性色弱的认知障碍，因为神经系统的缺陷或变异导致干员红能观察到普通鲁珀族人不常注意到的细节；另一方面，也有部分医疗干员认为，干员红具有独特的源石技艺天赋，这使得她的认知方式与常人拉开了距离。\n在相关研究被医疗部门叫停后，干员红的认知方式慢慢被大多数罗德岛干员所接受，并被当作一种个性来处理。
To provide light to we many during long migrations, the weakest organs among the collective would dissolve on their own and start glowing, leaving nothing behind but a transparent membrane.=在漫长的迁徙中，为了大群的光明，族群中衰弱的个体脏器会自动溶解而发光，最终留下透明的皮囊。
To purge the shadows that creep into every corner, the city is forced to tear apart its own flesh.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<@lv.item><Demolition Device></> Directly knocks down a Tattered Pillar one tile in front.=为了清除渗进每一处角落的阴影，城市被迫撕开了自己的血肉。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<@lv.item><爆破装置></>直接击倒前方一格的破碎支柱
To purge the shadows that creep into every corner, the city is forced to tear apart its own flesh.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<@lv.item><Demolition Device></> Directly knocks down a Tattered Pillar one tile in front.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=为了清除渗进每一处角落的阴影，城市被迫撕开了自己的血肉。\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<@lv.item><爆破装置></>直接击倒前方一格的破碎支柱\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
To purge the shadows that creep into every corner, the city is forced to tear apart its own flesh.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<Demolition Device> Directly knocks down a Tattered Pillar one tile in front.=为了清除渗进每一处角落的阴影，城市被迫撕开了自己的血肉。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<爆破装置>直接击倒前方一格的破碎支柱
To purge the shadows that creep into every corner, the city is forced to tear apart its own flesh.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<Demolition Device> Directly knocks down a Tattered Pillar one tile in front.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=为了清除渗进每一处角落的阴影，城市被迫撕开了自己的血肉。\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<爆破装置>直接击倒前方一格的破碎支柱\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
To Remain Oneself=宁作吾
To Rest in Night Breezes=晚风休憩
To reward the bravery of Rhodes Island's Combat Ops squad=为了奖励罗德岛作战小队的英勇表现
To Rhodes=换个地方
To rule is to merely protect.=统治是一种守护。
To save a building on the verge of collapse, one must see the bugs that hide in the rubble.=要拯救一座岌岌可危的大厦，首先得看见那些栖身在砖瓦之中的微小蠹虫。
To secure the support of Lungmen, Rhodes Island agreed to cooperate with Wei Yenwu, Chief of Lungmen.\nAmiya finds the Ursine girl Misha via intel from Penguin Logistics.\nMeanwhile, Reunion is also hunting Misha.\nWho is this girl?\nWhy does she draw so much attention?=为了得到龙门支持，罗德岛与执政者魏彦吾达成合作。\n通过企鹅物流的情报，阿米娅找到了乌萨斯女孩米莎。\n与此同时，整合运动也派出了干部对米莎展开追捕。\n看似普通的女孩究竟有什么特别身份，\n能吸引多方势力的关注......
To see the really interesting things, you have to get out of the city. That's why I'm always so far away.=为了欣赏值得观看的东西，我们总要远离城市，这就是我经常远行的原因。
To seek out the way home for life is also to seek your own destination.=为生命寻找归途，亦是为自己寻找去处。
To seize victory, one must carve a bloody path through the defenses of their enemies. Our poor enemies.\n<@lv.item><Eroded Path></> Operators deployed on these tiles have their DEF reduced by half.=想要胜利，就必须在曲折蜿蜒的道路与重重包围下一步不停，杀出血路，这是对敌人而言。\n<@lv.item><腐蚀地表></>置于其上的我方单位防御力减半
To seize victory, one must carve a bloody path through the defenses of their enemies. Our poor enemies.\n<Eroded Path> Operators deployed on these tiles have their DEF reduced by half.=想要胜利，就必须在曲折蜿蜒的道路与重重包围下一步不停，杀出血路，这是对敌人而言。\n<腐蚀地表>置于其上的我方单位防御力减半
To shed a noble identity does not entail running away.=卸下贵族的身份并不意味着逃避。
To Single Out Fate=直指命运
To some, the onset of Oripathy is a source of dread; to doctors, it is a source of motivation.=“矿石病发”这四个字，对一些人来说是炸弹，对医生来说，则是他们前进的理由。
To stand out from the crowd is a difficulty. To apply what you have learned is a difficulty. To thrive is a difficulty. To free yourself from wallowing is a difficulty.=出人头地，难；学以致用，难；繁衍生息，难；免于沉湎，难。
To stop people from conducting foolish and meaningless deeds... At least you and I have that goal in common. Given your rich experience, I am certain you are well aware of how fervently most humans court their own destruction. That said, until the time the others are fully prepared, it would be all futile, no matter how much you rack your brains about the sea.=我们至少有一个目的是相同的：阻止此处一些无谓蠢事的发生。经验丰富如您一定清楚，大多数人总是热衷于自取灭亡。至于海里的事情，在其他人做好准备之前，您怎么殚精竭虑也只是白费力气。
To suffer oppression for such a length of time, that their souls have grown numb to it… My heart goes out to those poor souls. Still, a heart without hope cannot burn with the fires of rage. I would never wish for anyone to face cruelty, but if a man is to be a warrior, then he needs a bit of faith, a little spark, and most importantly— a 'start.'=承受长期的悲痛以至于麻木，可怜的被压迫的人们，如果心中没有希望，是无法燃烧起怒火的。我不想强迫谁面对残酷，但人们若向往成为勇士，需要一份信仰，一点星火，一处滥觞。
To support the weak and protect my friends. That is my creed. The firm hand guiding me forward.=帮扶弱者，保护伙伴。我会贯彻这条信念，坚定地前行。
To survive the harsh winter, hunt in the forests in spring and autumn, and save the meat and furs of beasts so that you may wrap yourself in their furs and cook their meat in pots when the snowfall begins.\n<@lv.item><Saintess Statue> </>Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=寒来风厉，须于春秋两季入林狩猎，取皮毛与荤食，雪落时便可毛裘加身、热锅烹肉，于垂涎香气中安度寒冬。\n<@lv.item><圣女像></>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
To survive the harsh winter, hunt in the forests in spring and autumn, and save the meat and furs of beasts so that you may wrap yourself in their furs and cook their meat in pots when the snowfall begins.\n<Saintess Statue> Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=寒来风厉，须于春秋两季入林狩猎，取皮毛与荤食，雪落时便可毛裘加身、热锅烹肉，于垂涎香气中安度寒冬。\n<圣女像>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
To take a short break is to prepare oneself for the next high tide.=短暂的休息是为了迎接接下来的高潮。
To Talk with the Mountains=越过群山
To tell the truth, I've wanted to try going outdoors lately. I've gotten to know a lot of people in the same line as me at Rhodes Island, and I wanna experience more along with them. At least... I'm not ever going to be stuck on my own again, not now.=其实，我最近也想试着多出门。在罗德岛上认识了许多同事和朋友，我也想和大家一起出去经历更多。至少......不会再一个人遇难后无依无靠了吧。
To tell the truth, when Chestnut first told us why he came to us, we thought it was both sad and hilarious... Although the surface does see its fair share of Durin visitors, most of them only come up because they think it's fun up here instead of trying to make a living to feed their families. Chestnut said that he actually asked around and learned what things are like on the surface. He then decided to follow in our footsteps and looked for a job at a hospital, only to be treated like a kid. He managed to find a few that knew about the Durins, but all of them turned him away owing to concerns about their patients. You can't exactly blame them. If I got sick, and the doctor at the hospital turned out to be this short, I would think there's something wrong with the hospital, too.\nThat's why things really were pretty hard for him. He even said that he almost cried when he found out we already had not one, but two Durins here.=说实在的，褐果最开始给我们讲他来这里的理由时真的又惨又好笑......虽然来地面上的杜林人不算少，但他们大多都是觉得地上好玩才上来的，根本没想过要和我们一样寻找一个养家糊口赚钱的工作。褐果说他自己是专门问过，所以知道地面上的一些事情，结果当他想学着我们一样去医院找一份工作的时候，人家都把他当成小孩子。好不容易有几家知道杜林人，但是又考虑到病人相关的问题，还是把他给拒绝了。不过也没办法，你说我如果生病了去医院，结果医生这么小一个，我当然会觉得这家医院有病啊！！\n所以真的还挺难的，他说当自己知道我们这里原本就有两个杜林人时，都快要哭了！
To tell you the truth, I wanted to be a public servant when I was a kid. Up until my dad made me pick up a weapon for the first time, that is. I don't mind drifting around with the other two, but I always felt like I was missing something, and I know what it is now. I wanted to become as strong-willed as you are, Doctor.=其实，我小时候的梦想是成为一名公务员，直到父亲第一次让我拿起武器。我并不讨厌和他们四处闯荡的生活，但始终感觉缺少了一些什么，现在我知道了，我想成为博士你这样内心强大的人。
To the Area=前往情报凭证区
To the arena!=上擂！
To the battlefield, are we not?=该前往战场了？
To The Bitter End=力战不竭
To the Bitter End=誓死
To the Ceremony Site=前往仪式现场
To the Children of Soil and Stone, decaying ruins can quickly become a set of Kazdelian houses.=在土石之子看来，颓败的废墟很快就能成为卡兹戴尔的一栋栋屋舍。
To the children of the wild, having food in your belly and a safe place to shelter's all the lucky blessings you'll ever count—no one has birthdays on their mind, and I have no idea what I should even give you. How about this? Ten favors I'll do you. Not missions from the Doctor of Rhodes Island, but things you want me to do.=对荒地的孩子来说，肚子里有吃的，有安全的藏身处就算万幸，还哪里顾得上过生日，我还真不知道要送你什么。这样吧，我可以为你做十件事，不是罗德岛的博士交代的任务，而是你想让我做的事。
To the countless Minoan strangers out there, she is not Titi, the curious lover of Minoan legend. She is a Sargonian.=在茫茫陌生的米诺斯人眼中，她不是异想天开、热爱米诺斯传说的缇缇，而是一个萨尔贡人。
To the death I go.=至死方休。
To the Doctor:\nI am fortunate and grateful that the Doctor has been looking after my elder brother and younger siblings, and now that my business is settled, I shall pay a visit to Rhodes Island when I have time, to express my utmost gratitude.\nAlso: There is no need to share this with others, to minimize their worries.\n\n(You hesitate for a moment before deciding to respect the sender's wishes and stay silent about the letter. But when you consider the possibility of facing the other proxies' resulting 'wrath', you cannot help but swallow hard.)=罗德岛的博士台鉴：\n近年以来，幸蒙博士代为看顾家兄及舍弟舍妹，诸多关照，不胜感激。现下一事了结，他日得便，我当前往罗德岛拜访，聊表谢意。\n又及：不必将此消息告知他人，免得惹人挂心。\n\n【你犹豫了一会儿，决定尊重发信人的意志，不把这封信的事情告诉别人。但想到自己可能遭遇的代理人们的“怒火”，你不禁吞了口唾沫。】
To the Duke of Caster, a 'Trilby Asher' is more of a consumable than a collectible. On the day a 'Trilby Asher' is honored with the job, another 'Shadowing Trilby Asher' is also born—only succeeding their predecessor when their mentor dies.=对于开斯特公爵而言，“灰礼帽”是消耗品而非珍藏品。“灰礼帽”的荣誉被赐予的第一天，另一位“见习灰礼帽”也便同时诞生——见习者只会在上一任死去时继承那份正式的荣耀。
To the ears of a human, it is a song that describes a desire to survive. But the Sea Terror is only calling for its kin to come devour it, so that it may make one last contribution to we many.=人类耳中听闻的歌声描绘着生存的渴望，但恐鱼只是在呼唤同伴吞食，好让自己在这命终之时仍能为大群做贡献。
To the esteemed Doctor of Rhodes Island, allow me to extend my most respectful greetings on behalf of the Banshees.=久仰大名，罗德岛的博士，请容我代表女妖们向您致意。
To the Fall=赴陨
To the Grinning Valley=去咧嘴谷
To the most recent stage=前往上一次作战
To the ocean, every day is the same with its ebbs and flows. As its watcher, I feel the same. I read that the ocean used to be gorgeous at night, with moonlit waves that danced as if wearing silvery capes. It's a pity we can't see that anymore. If we could go back in time, Doctor, I would love to see it with you.=大海并不会计数又涨了多少次潮，所以这一天并没有什么特别。不过书里说过，曾经夜里的大海很美，月光像碎银一样跳动在浪花上，可惜现在已经看不到了。博士，要是能回到过去，我想带你去看。
To the right men, give the right jobs, enlist the talent, and forsake the snobs. I, Zuo Le, shall do my very best.=良才善用，能者居之。左乐当尽全力。
To the Stage!=向舞台前进
To think that a pharmaceutical company has made such a competent analysis of battle records.=想不到一家医药公司，对战场嘞记录和分析也镇中。
To think there were so many like-minded souls at Rhodes Island. Ah, poetry, war, freedom! From within the torrent of history, you summon the strength of many to rebel against fate, and undo its blight upon the lands. How exhilarating! These tragic yet extraordinary stories… They should be immortalized, and passed down forevermore.=在罗德岛竟然有这么多志同道合的志士。是的，诗歌！战争！自由！能在历史的洪流中汇集众人的力量，为这片大地的改变而奋斗。真是令人振奋！这些悲壮又非凡的故事，是应当被传颂下去的。
To think there's someone who could go toe-to-toe with Gavial…=居然有能和嘉维尔打平手的人......
To think they all still believe that blood is not spilled in vain…=所有人还在相信血不会白白流淌......
To think they are unaware of their own shame...=他们甚至不知自己可耻。
To tremble in my music is your honor.=因我的乐声而颤抖是你们的荣幸。
To true lovers of gardening, there's blooming flowers and bearing fruits, but what warrants closer attention is the soil itself.=真正的园艺爱好者比起开出的花和结出的果，更关注土壤。
To Turn Myself=转动我
To Unlock=解锁方式
to unlock Capsule Machine=以开启该扭蛋机
to unlock story=解锁该剧情
to unlock the next Capsule Machine=以开启该扭蛋机
To Upgrade:=升级条件
To Usurp Divinity=窃取神迹
To want to flee for fear of harm is a very normal thing.\nOur biological instincts bind us to innately fear pain. Perhaps there are people with the willpower to overcome these fears, or perhaps there are people long numbed to them through all their torment, but we must recognize—fear is a normal thing, escaping is a normal thing, and these cannot be criticized.\nThe question is, where does blind escape lead you, and who can truly flee from their pain?\nLuckily, there are people on Rhodes Island who will reach their hand out to her, and people who can make her want to try stepping out of her own world.\nPerhaps, what she lacked right now was only a bit of courage.=因为害怕受到伤害，所以想要逃离，这是很正常的。\n生物的本能注定我们天生畏惧伤痛，或许有人能够凭借意志克服这种恐惧，或许有人在磨难中对此早已麻木，但我们必须承认，害怕是正常的，逃离是正常的，这是无可指摘的。\n只是，一味逃离能走到哪里，又有谁能真的从伤痛中逃脱？\n好在，这里既有主动朝她伸手的人，也有让她愿意尝试踏出自己世界的人。\n现在所欠缺的，或许只是一点勇气。
To warm hearts and show the road ahead. Her light now shines for this purpose.=照亮前路，温暖心房，她的光芒，此刻正为此闪耀。
To Wield Sword for What=何为侠
To wield the power of the King's Wand, a scholar faces a test of her own mastery.\nA condensed drop of water is more resilient than a shattered gem, and a well-balanced team beats a haphazard squad of eccentric geniuses.\nOf course, given a commander with the talent to min/max their strengths and weaknesses, they can still rule the battlefield.\nAnd it should probably start with the Operator who burns off her uniform on a whim.=想要运用好王者之杖的力量，应该先揣测一下自己的掌控力。\n事实证明，散作一盘的宝石并没有汇聚成流的水滴坚韧，成熟合格的队伍远胜怪异天才的随意拼凑。\n当然，如果作为一个战术指挥官可以合理运用，甚至发挥出这些干员的力量，她们将是任意战场上足以左右局势的存在。\n就先从面前这位一不小心就点燃制服的干员天火开始吧。
To Write Of Sorrow=书写悲痛
To your curtain fall... an elegy.=为你们的终幕......唱响挽歌。
To your knowledge, the hunters and scouts from the local tribes often travel through the forests and snowfields in groups, working for weeks out in the countryside. They dig burrows in the ground and hollow out tree trunks to store emergency supplies in. According to their customs, these supplies can be accessed as needed—the forest itself will whisper the locations of these stashes to Sami hunters. But you are different, you don't need to hear the trees' voices, for you have equipment and instruments.=就你所知，本地部族的猎人和斥候经常结队穿行森林和雪原，进行长达数十日的野外活动。他们会挖掘地洞、凿空树干，在里面储存补给，以备不时之需。按照习惯，这些补给品可以按需任意取用——森林自会把它们的贮藏地低语给萨米的猎手们。但你不一样，你不需要听懂树的声音，你有设备和仪器。
To your surprise, she always reappears out of nowhere.=她总会从你意想不到的地方出现。
Toa Yukinari=行成飞亚
Toasty Shop Lamp=暖融融店灯
Today a holiday? Does that mean I don't need to do anything? Then I wanna stay here the whole day! Vulcan baked a lotta Kay-shaped honey biscuits, and I brought them with me. Hm! Doctor, eat up! Or I'll eat them all!=今天是节日吗？是不是代表我可以不用干活了？那我要在这里待一整天！火神大姐烤了很多小刻形状的蜜饼，我都带来了，博士，快吃！要不然我就要把它吃完啦。
Today is the day of your birth. One's birth has two meanings: to be delivered into this realm, and to transcend from it. Head priest once told me to transcend from this realm is to realize sunyata, that all things are empty. However, I believe it calls for seeking not a realm bare and void, but a self at ease and free.=今天是博士的出世之日，出世有两意，诞生于世为出世，超脱于世也为出世。住持爷爷曾给小僧讲，人若是能知晓世间性空，即是出世间。不过小僧认为，相比于世间空空，自在自性才是真意。
Today is your birthday, and I think it would do you good to set work aside for a while and go out for a walk. The landscapes of Sargon are spectacular, but you didn't seem to have time for them. Come, consider today's excursion my gift to you.=今天是你的生日，我觉得是时候带你放下这些工作，去外面走一走了。萨尔贡的风景很不错，但似乎之前你都无心欣赏。今天的外出，就当做是我送给你的礼物吧。
Today is your birthday—naturally I'd remember. Please, accept this handcrafted trinket. Kazimierz's products may aim to dazzle, but in all truth, it's never anything more than new packaging... You'd like a Radiant Knight souvenir figure? Please, spare me your jokes, Doctor.=今天是您的生日，我当然还记得。请收下这件小小的工艺品吧，卡西米尔的商品虽然琳琅满目，但其实只是包装在不断更换......您想要耀骑士的礼品玩偶？请不要开玩笑了，博士......
Today Kay and Vulcan and also a lady with a metal box are gonna beat up bad guys together!\nVulcan said I'm the main character today, yeah!\nI wanna charge 'em and hit 'em, but she says staying back a bit and using really heavy spears to get rid of 'em is better.\nSo I guess I'll listen for now.\nOkay, that's pretty much it, I get it! Now we all just wait for the bad guys to show up!\n<@lv.rem><Portable Supply Station></> Grants additional SP to a character or Command Terminal.=今天小刻和火神大姐还有一个拿铁盒子的姐姐一起打坏人！\n大姐说了，今天小刻是主角，耶！\n虽然小刻想直接冲上去敲他们，但大姐说离远点，用很重的枪丢他们比较好。\n暂时就听大姐的吧。\n好，大概要做什么，小刻已经全明白了！接下来就等坏人登场了！\n<@lv.rem><便携式补给站></>使角色或指挥终端额外获得技力
Today Kay and Vulcan and also a lady with a metal box are gonna beat up bad guys together!\nVulcan said I'm the main character today, yeah!\nI wanna charge 'em and hit 'em, but she says staying back a bit and using really heavy spears to get rid of 'em is better.\nSo I guess I'll listen for now.\nOkay, that's pretty much it, I get it! Now we all just wait for the bad guys to show up!\n<Portable Supply Station> Grants additional SP to a character or Command Terminal.=今天小刻和火神大姐还有一个拿铁盒子的姐姐一起打坏人！\n大姐说了，今天小刻是主角，耶！\n虽然小刻想直接冲上去敲他们，但大姐说离远点，用很重的枪丢他们比较好。\n暂时就听大姐的吧。\n好，大概要做什么，小刻已经全明白了！接下来就等坏人登场了！\n<便携式补给站>使角色或指挥终端额外获得技力
Today marks the day of Czerny's death! But Czerny's music will never die!=今天，就是车尔尼的死期！但车尔尼的音乐永远不会死去！
Today will be noisy. I think I'll find a quiet place to hide. Have fun with Meteorite and the others.=今天是一个有点吵闹的节日，我会找个安静的地方待着。博士就和陨星她们好好玩吧。
Today you got lucky, but we'll see! Quickly, Doctor, we gotta run!=算你们今天运气好！博士，我们快走！
Today's Business=今日营业状态
Today's Business Incentives=今日经营奖励
Today's course is beach survival plus goods transport—for Sideroca, a piece of cake.=今天的课程是沙滩求生外加物品搬运，对铸铁来说只是小菜一碟。
Today's fortune is… Oh, that's really bad news for you guys.=今天的运势是......你们真不走运。
Today's Host=今日做东
Today's Kitchen=今日厨房
Today's limit reached=今日暂无使用次数
Today's Menu=今日菜谱
Today's offerings:=今日供应:
Today's Prayer complete=今日祈愿完毕
Today's Recommendations=每日推荐牌
Today's salt ships are fragile and slow, yet better suited for enduring life in the Salt Flat. As for Juana's earlier, more radical designs, they now lie dormant in the depths of the Skeletal Reef.\n<@lv.item><The Salt Flat> </>Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated\n<@lv.item><Saltheap Cannon> </>Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=如今的盐船脆弱、迟缓，却更适合长久的盐漠生活。而胡安娜原先那些更激进的设计，都沉寂在了骸礁峡谷深处。\n<@lv.item><盐漠></>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<@lv.item><盐坨子炮></>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
Today's salt ships are fragile and slow, yet better suited for enduring life in the Salt Flat. As for Juana's earlier, more radical designs, they now lie dormant in the depths of the Skeletal Reef.\n<The Salt Flat> Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated\n<Saltheap Cannon> Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=如今的盐船脆弱、迟缓，却更适合长久的盐漠生活。而胡安娜原先那些更激进的设计，都沉寂在了骸礁峡谷深处。\n<盐漠>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<盐坨子炮>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
Today's scent? It's cardamom.=今天的味道？是小豆蔻。
Today's scouting chances=今日打探次数
Today's Self-Driving Cart design sharing has ended=今日自走车设计交流已经结束
Today's Teatime=今日下午茶
Today's the Doctor's birthday, this is the Doctor's cake. I can't eat it before you, I must wait! But there's so much fruit on top, and icing, and jam... Doctor, when are you going to blow out the candles? They said once you blow out the candles, then we can start eating it!=今天是博士的生日，这个就是博士的蛋糕，我是不能先吃的，我是不能先吃的！上面有很多水果，还有奶油，还有果酱，博士，你什么时候吹蜡烛呀？他们说吹完蜡烛就是吃蛋糕的时候了！
Today's your birthday, Doctor? After drifting on the seas for so long, my chronometer might be a bit fuzzy, despite my best efforts to keep it calibrated. Ah, look, migrating fins swimming beneath our hull... Fascinating, isn't it? Individually distinct, yet moving in such sublime harmony.=今天是你的生日吗？在海上漂了这么久，时间记录可能会有误差，我已经尽力校准了。博士，看，迁徙的鳞群正从船下游过，真奇妙，明明每一条都不同，聚在一起却和谐得如此美妙。
Today's your birthday, right, Doctor? So why are you still buried in these documents? Quit looking at them. Look at me... Go to the cafeteria, and have a big, hearty meal. No coming back after dinner either. Okay? That's right. Everyone deserves a break on their birthdays, even the hardest worker. Now come on, let's go.=今天是您的生日吧，博士，怎么还在头疼这些文书呢？别看了，看着我......现在，去食堂，吃顿大餐，吃完以后不许回这里，好吗？......对啦，生日就得把担子卸下来嘛，走吧。
Today's your birthday? Whaaa— you never told me. How'd I know? You didn't bring this up because you want a present, right? Haha... I really like that look on your face right now. Here, this instant camera's your gift. That first photo I just took is mine now, though.=你的生日？欸，你没有告诉我，我怎么会知道。现在说这个，不会是为了找我要礼物吧？......哈哈，我真喜欢你这个表情。拿着，这个拍立得是你的礼物，不过刚刚拍的第一张照片就归我啦。
Today, a student working part-time asked me about information science. I'm not much of an expert, so I shared a few stories showing how I wheedle information out of the clients at my various jobs. He did say it'd be difficult for him to include them in his university summer report, but he still looked pretty satisfied.=今天碰到打工的学生请教我情报学的问题，我也不太会，只好跟他讲了些我四处兼职、从客人嘴里套话的事。虽然他说很难写进大学的暑期作业里，但他看起来好像还挺满足的。
Today, every Sankta will pick up their patron firearms with pride and walk along the streets. Their minds are fixed on joining the parade, where empathy ensures they will march in sync.\n<@lv.item><Dream Tiles> </>Operators deployed within will be pulled into the dream=这一日，每位萨科塔都会骄傲地拿起守护铳走上街头。他们只管走入阅兵的队伍，共感自会协调他们的步伐。\n<@lv.item><入梦砖></>置于其中的干员会立刻被拖入美梦中
Today, every Sankta will pick up their patron firearms with pride and walk along the streets. Their minds are fixed on joining the parade, where empathy ensures they will march in sync.\n<Dream Tiles> Operators deployed within will be pulled into the dream=这一日，每位萨科塔都会骄傲地拿起守护铳走上街头。他们只管走入阅兵的队伍，共感自会协调他们的步伐。\n<入梦砖>置于其中的干员会立刻被拖入美梦中
Today, Sanguine Overlows=今日，血色满溢
Today, the field is littered with fragments of spent fireworks, just as the battlefield of eld was littered with corpses.=今时今日满地烟火残屑，恰似彼时彼日战场尸横遍野。
Today, the Mieszko Group, Rose Paper Union and other companies raised a formal complaint against the Adeptus Sprawiedliwi Kazimierz. The representative for the collective claimed that the Adeptus Sprawiedliwi Kazimierz ordered the mobilization of some campaign knights on its own discretion, without going through the legal process with the National Council. On the other hand, the Grand Knight's staff in the Adeptus Sprawiedliwi Kazimierz believes that the mobilization of the campaign knights is a legitimate function accorded to the Adeptus Sprawiedliwi Kazimierz in times of emergency, and that the move was well within their rights.=今日，梅什科集团、玫瑰报业联合公司等多家企业联合向卡西米尔监正会提出抗议。宣发部负责人称，监正会政府擅自调用了部分征战骑士，而此举并没有通过国民院的法定流程。监正会大骑士长参谋则认为，调用征战骑士是监正会紧急情况下的合法职能，此举并无不妥。
Today, the Mieszko Group, Rose Paper Union and other companies raised a formal complaint against the Adeptus Sprawiedliwi Kazimierz. The representative for the collective claimed that the Adeptus Sprawiedliwi Kazimierz ordered the mobilization of some warrior-knights on its own discretion, without going through the legal process with the National Council. On the other hand, the Grand Knight's staff in the Adeptus Sprawiedliwi Kazimierz believes that the mobilization of the warrior-knights is a legitimate function accorded to the Adeptus Sprawiedliwi Kazimierz in times of emergency, and that the move was well within their rights.=今日，梅什科集团、玫瑰报业联合公司等多家企业联合向卡西米尔监正会提出抗议。宣发部负责人称，监正会政府擅自调用了部分征战骑士，而此举并没有通过国民院的法定流程。监正会大骑士长参谋则认为，调用征战骑士是监正会紧急情况下的合法职能，此举并无不妥。
Today, this long-since lonely port will finally see off another ship from its embrace. Its crew will set out to find the Eye of Iberia that is still looking out over the ocean.=今天，这座落寞已久的港口终于要再次为航船送行，乘员们将出发找寻那座仍在眺望远洋的伊比利亚之眼。
Today, though, we face the tragic reality of disunity and betrayal.\n<@lv.item><Transverse Plate> </>Deploying Operators requires the assistance of nearby Operators.=但分裂和背叛，才是如今最悲哀的现实。\n<@lv.item><接驳地块></>初始不可部署干员，需要周围存在其他干员进行协助
Today, though, we face the tragic reality of disunity and betrayal.\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators.=但分裂和背叛，才是如今最悲哀的现实。\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助
Today, when everyone said they were ending the meeting early to take me somewhere, I thought it was an emergency. I never expected to push open the door and see streamers and confetti flying everywhere, along with your smiling face, Doctor, and those of the other Operators.\nSo this was the 'special gift' you mentioned this morning! I'm really very happy, thank you, Doctor.\nI know you're still busy, so I've saved a small birthday cake just for you. Please remember to eat it, Doctor, and try not to work too late.\nHehe, good night, Doctor~=今天大家说要提前结束会议，带我去一个地方时，我还以为是有紧急事件要处理。没想到一推开门，看到的是漫天飞舞的彩带纸花，还有博士您和干员们的笑脸。\n原来这个就是您早上和我说的“特殊礼物”呀，我真的很开心，谢谢您，博士。\n我知道您还在忙，所以专门给您留了一个生日小蛋糕，博士一定要记得吃哦，也请记得不要工作得太晚。\n嘿嘿，晚安，博士~
Toddifons=熔泉
Toddifons's Badge=熔泉证章
Toddifons's Kernel Token=熔泉的中坚信物
Toddifons's Token=熔泉的信物
Together=共赴
Together Aboard=同舟
Together we stand.\nRhodes Island cooperates with other organizations to launch these fashion lines. These mutually beneficial cooperation agreements create a win-win situation, and operators even get to enjoy some fresh attire.=合作愉快\n罗德岛与其他组织合作推出的时装款式。罗德岛与各个组织合作共赢，干员们也可获得风格不一的时装。
Together We Thrive=共生共荣
Together we've spent some... uh, I mean, some most memorable moments! Come on, you know I'm not good at this, Doctor. And next time I see you put up that teasing face, I'd be real mad!=和您在一起工作的时光，真的很......啊，我是说，很快乐！真是的，明知道我不擅长说这种话，还要装成听不清的样子，博士，不许再这样坏心眼了哦？
Together with his kin, a man named Big Bob has transformed this Babel outpost into a rest station for travelers. However, since they all wear identical gear, you're not sure which one is the real Big Bob. As you prepare to depart, a Babel employee brings you some supplies.=一位被称作大鲍勃的人带着家乡的亲朋好友承包了这一处巴别塔据点以供来往人员休整，但由于他们都穿着同样的装备，你也不太清楚哪个是大鲍勃本人。当你休整完毕准备出发时，一位巴别塔雇员为你送上了补给。
Together with the tribe's shaman, you create a sanctuary for those who are still sane, and then set out to deal with the violent mob.=你和萨米部族的萨满一起为尚有理智的人开辟了避难区，然后开始着手应对暴徒。
Together with the tribe's shaman, you create a sanctuary in an easily defensible location to keep those who are still sane safe, and give it your all to keep the violent mob out.=你和萨米部族的萨满一起在易守难攻的位置设置了避难区为那些尚有理智的人提供庇护，极力将暴徒们阻隔在外。
Together, they are a squad. They need to be protected, they need cooperation, and they need understanding. They are people. People who are fighting gallantly, just like him.=他们是一个小队。他们需要保护，需要协同，需要理解。他们是人。和自己一样奋战着的人。
Together, we can shake the very stars from the sky.=只要齐心合力，我们就能撼动天际繁星。
Toil -1 when you carry this Lingerer onto a new floor. More likely to obtain a Collectible when interpreted=携带此遗愿进入新一层时，负荷-1，解读时更容易获得收藏品
Toil and learn=求工求学
Toil and learn. Roads run clear. Many can return. Few truly does.=求工求学，驰道疏通。归程无阻，离多返少。
Toil for now=劳在当下
Toil in the fields=田间农活
Toil Limit=负荷临界点
Toil Limit +2=负荷临界点+2
Toil Limit +2 and chance to gain 1 Plan after combat=负荷临界点+2，战斗后有概率掉落1缕构想
Toil Limit +2; Toil Limit +1 after each perfectly cleared battle=负荷临界点+2，每次完美作战后，负荷临界点+1
Toil Limit +3=负荷临界点+3
Toil Limit +4=负荷临界点+4
Toil Limit +5=负荷临界点+5
Toil Limit <@ro4.get>+2</>=负荷临界点<@ro4.get>+2</>
Toil Limit <@ro4.get>+3</>=负荷临界点<@ro4.get>+3</>
Toil Limit for Soul Escort Squad +1 upon entering a new floor=魂灵护送分队每进入新的一层负荷临界点+1
Toil Limit is greatly increased=负荷临界点大幅提升
Toil of workers=任力者苦
Token Exchange=信物兑换凭证
Token that represents Elite Caster Operators, signifying that the holder has earned recognition for their production work at the Frontier Outposts.=代表着精英术师干员职称的信物。持有它便说明持有者已经在前哨支点的生产建设中得到了充分的认可。
Token that represents Elite Defender Operators, signifying that the holder has earned recognition for their production work at the Frontier Outposts.=代表着精英重装干员职称的信物。持有它便说明持有者已经在前哨支点的生产建设中得到了充分的认可。
Token that represents Elite Guard Operators, signifying that the holder has earned recognition for their production work at the Frontier Outposts.=代表着精英近卫干员职称的信物。持有它便说明持有者已经在前哨支点的生产建设中得到了充分的认可。
Token that represents Elite Medic Operators, signifying that the holder has earned recognition for their production work at the Frontier Outposts.=代表着精英医疗干员职称的信物。持有它便说明持有者已经在前哨支点的生产建设中得到了充分的认可。
Token that represents Elite Operators, signifying that the holder has earned recognition for their production work at the Frontier Outposts.=代表着精英称号的信物。持有它便说明持有者在前哨支点的生产建设中得到了充分的认可。
Token that represents Elite Sniper Operators, signifying that the holder has earned recognition for their production work at the Frontier Outposts.=代表着精英狙击干员职称的信物。持有它便说明持有者已经在前哨支点的生产建设中得到了充分的认可。
Token that represents Elite Specialist Operators, signifying that the holder has earned recognition for their production work at the Frontier Outposts.=代表着精英特种干员职称的信物。持有它便说明持有者已经在前哨支点的生产建设中得到了充分的认可。
Token that represents Elite Supporter Operators, signifying that the holder has earned recognition for their production work at the Frontier Outposts.=代表着精英辅助干员职称的信物。持有它便说明持有者已经在前哨支点的生产建设中得到了充分的认可。
Token that represents Elite Vanguard Operators, signifying that the holder has earned recognition for their production work at the Frontier Outposts.=代表着精英先锋干员职称的信物。持有它便说明持有者已经在前哨支点的生产建设中得到了充分的认可。
Tokens=信物
Toland=托兰
Toland? No, I didn't know him particularly well.=托兰？不，我和他并没有太多交集。
Told you, not a single hair harmed. Can't really call this place a 'death zone' anymore now, can you?=怎么样，汗毛都没少一根吧？以后谁都不许说那儿是什么“死亡地带”了啊。
Tolerance Limit=容许限
Tom=汤姆
Tomahawk=轻型挂斧
Tomato Tanuki=番茄狸猫
Tombkeeper Grotesque=守墓石像
Tombstone=来到坟茔
Tome of All-memory=万象追忆录
Tome of All-memory has been updated=万象追忆录已更新
Tome of Worn Pages=五百翻页的笔记
Tomimi=特米米
Tomimi's Badge=特米米证章
Tomimi's Personal Letter=特米米的私人信件
Tomimi's Token=特米米的信物
Tomimi, an Archosauria from the Acahualla region of Sargon, is a friend and supporter to Gavial. She tried all sorts of radical ways to prevent Gavial from returning to Rhodes Island, but upon her failure, instead accompanied Gavial back to Rhodes Island.\nShe assumes the responsibilities of a Caster but often forgets that she is a Caster. Nevertheless, given her excellent performance on the battlefield, there are no plans to have her switch operator roles.=特米米，萨尔贡阿卡胡拉地区的阿达克利斯人，嘉维尔的同伴与支持者，曾试图以激进手段阻止嘉维尔返回罗德岛，未果，随后便同其一起来到罗德岛。\n承担术师干员职责，但经常会忘记，鉴于在战场上表现尚佳，暂不考虑改变她的干员定位。
Tomimi, Caster Operator, is currently undergoing special training in Rhodes Island.=术师干员特米米，正在罗德岛进行特训。
Tomo Muranaka=村中知
Tomorrow night at 8 o'clock, the finals from the previous Majors will be rebroadcast right here on the 'Knight's Blade' channel, so stay tuned!=明晚八点于“骑士之刃”频道进行往届特锦赛决赛重播，敬请关注。
Tomorrow's Opus=明日之章
Tomorrow's weather... hmm, I see... My dear boss, remember to bring an umbrella with you when you leave tomorrow.=明日......嗯，原来如此。我亲爱的上司，明天出门的时候记得带伞哦。
Tomoyo Kurosawa=黑泽朋世
Ton Ton Playroom=嗵嗵娱乐室
Tone=音色
Tong Zeng=曾彤
Tongbao=通宝
Tongbao above can be exchanged=以上通宝可供交换
Tongbao Aflame=炽吾通宝
Tongbao along all directions, what worth does each hold?\n<color\=#32E9C7>This node is permanently open, can spend Life Points to exchange Tongbao</color>=八方通宝，价值几何？\n<color\=#32E9C7>该节点永久开放，可以消耗目标生命值交换通宝</color>
Tongbao along all directions, what worth does each hold?\nThis node is permanently open, can spend Life Points to exchange Tongbao=八方通宝，价值几何？\n该节点永久开放，可以消耗目标生命值交换通宝
Tongbao becomes a random Flower Coin when it returns to the Coffer after being tossed=通宝回到钱盒时，变化为随机花钱
Tongbao becomes a random Risk Coin when it returns to the Coffer after being tossed=通宝回到钱盒时，变化为随机厉钱
Tongbao becomes a random Tongbao when it returns to the Coffer after being tossed=通宝回到钱盒时，变化为随机通宝
Tongbao effects will last for the entire floor. You can retoss coins in the Coin Coffer=通宝效果将持续一整层，可在钱盒中重新投钱
Tongbao Gift=通宝馈赠
Tongbao has a chance to be an extra toss=通宝有概率被额外投出
Tongbao is guaranteed to be an extra toss=通宝必定被额外投出
Tongming Zhang=张桐铭
Tonight in the Grand Knight Territory, the corporations who've won the bidding war for firework permits will blanket the sky, and out in the barrens, destitute settlements will warm themselves on firewood as a rare luxury. While you can have your name written in those New Year's fireworks, I'm more than glad that I have brought those people firewood.=今晚在大骑士领，那些竞拍到了“烟火权”的企业，会用烟花铺满整个天空；而在荒地上，贫苦的聚落会难得奢侈地烧起柴火取暖。比起让名字出现在新年的烟花里，我更高兴自己曾为人送过薪柴。
Tonight's Performance—=今晚要上演的是——
Tonight, let all the complex investigation reports and lengthy monitoring records stay far away from her. Let her embrace her childlike nature and roam among the bright lights with her cute fluffy friends. This is the gift she deserves.=今夜，让那些繁杂的勘查报告和冗长的监测记录都离她远一些，就由她带着孩子的天性，和可爱的毛绒朋友们一起，在华灯间遨游吧。这是她应得的礼物。
Tonight, she will write her own tale—the tale of a princess who conquered the endless wilds, and how she conquered her heart beyond reach.=今夜，她将书写属于自己的故事——书写一位征服了无垠荒野的公主，如何征服自己那颗遥不可及的心。
Tonight, we've got chikuwa, radish, burdenbeast tendon and boiled fowlbeast eggs. Have as much as you want, on the house! Here's to a job well done, everyone! Drinks, though, those'll be going on your tab.=今晚，竹轮、白萝卜、驮兽筋和煮羽兽卵，随便加，全免费！各位好好庆祝一下！不过酒钱还是要另算哈。
Tons of celebrities in Wrankwood would ask me to do their makeup for their birthday parties. Cover every trace of time on their faces, no matter the cost. But is that really beauty? Doctor, this mirror's my gift to you. I hope you'll find a true and beautiful you staring back.=在蓝卡坞，许多明星都会在生日宴会前邀请我去给他们化妆，不惜一切代价地要抹除时间在脸上留下的痕迹。但是那样真的能算美吗？博士，这面镜子送给你。祝你能在里面看到一个真实美丽的自己。
Tons of Sunshine=万顷阳光
Too bad some people just can't live and let live.=总有人破坏这份难得的和谐，真可惜。
Too bad, I've got you now.=真遗憾，我可看见你了。
Too bad, so sad. Not even ashes left.=哎呀，真可惜，连灰都没剩下。
Too bad. You are not entirely unblemished.=很可惜，你还有缺憾。
Too bad... these people have already been contaminated. In that case...=很遗憾，这些人已经被污染了，那样的话......
Too dangerous, let's go=太危险了，快走吧
Too late to run now, nasty little thief!=你这蟊贼，现在想跑可有些太晚啦。
Too low. From the top.=低了，重来。
Too many actions entered. Please try again later=操作过于频繁，请稍后重试
Too many errors while finding a team, please try again in 1 hour=查找队伍连续错误次数太多，请1小时后再尝试
Too many operations, try again later=操作频繁，请稍后再试
Too many things happened in Babel, so it's best you don't pry. Nah, I'm not running from the past. I simply think people naturally forget the past if they choose to keep moving forward. To hate, forgive, or to do neither, none of it matters.=在巴别塔发生的事情太多，您还是不要过问了。也不是我在逃避过去......我想，要是人们选择继续向前走，过往自然会被忘掉，恨不恨，原谅不原谅，都不重要。
Too much curiosity's never good. That goes for Lemuen's sister, and it goes for you too, Doctor. Am I worried about you? ...Hardly. I'm just tasked with making sure *someone* doesn't leak secrets or make trouble, and anything else is beyond my care.=过度的好奇心不是好事。对蕾缪安的妹妹来说是这样，对你来说也一样，博士。关心你？......没这回事，我只负责看着某人不泄密不闹事，除此之外的事我不关心。
Too much trouble! Hunting really isn't that complicated.=太麻烦了，狩猎哪有这么复杂。
Too relaxed to say anything? Hehe, of course you are! This is the soothing incense I brought from home. One whiff is enough to… Asleep already? Did I use too much? Oops... I did... now the Doctor's gonna be out for a whole day.=你觉得很平静？那就对了，这是我从家里带来的安神香薰，只要闻到一点点就能......睡着了？我没放对分量？呀......确实放多了，这可够博士睡上一天一夜了。
Too slow.=太慢了。
Too true=现实
Too weak. There's no point in hiding!=太弱了，躲藏是没用的。
Took first place in the Lungmen Professional Mechanical Design competition.=曾获龙门机械设计专业头奖。
Tool-use is the first step of civilization. Everyone is shackled by inefficiency without tools.=使用工具是文明的第一步，没有工具，低效的劳作会奴役所有人。
Toolroom=工具间
Tools=支援道具
Tools can be selected on the right=从右侧选择一个工具
Tooth and Nail=见缝插针
Tooth-shaped object in a dream, a manifestation of the wish to eat sweets to one's heart's delight without fear of cavities. That is why they would rather stay forever in a fairy tale than wake up.=梦境之中的牙齿样造物，“吃再多的甜食也不会蛀牙”这一愿望的化身，因此它们都不愿醒来，宁愿留在永恒的童话之中。
Top Alumni=往届优质学员
Top Emergency Sanity Potion=应急理智顶液
Top Employee Medal=最佳公务员奖章
Top Fan Medal=头号粉丝奖章
Top Gun Squad=专业人士分队
Top of the Jungle=丛林巅峰
Top Operator=高级资深干员
Top Operator Activity Transfer Permit=高级干员活动调用凭证
Top Operator Rec. Voucher=高级资深干员招募券
Top Operator Skill Training Pack=高级资深干员技巧集
Top Operator Skill Training Pack Obtainable=可获取高级资深干员技巧集
Top Operator tag guaranteed to appear during event (once only)=活动期间必定出现高级资深干员标签（仅限一次）
Top Operator Training Apparatus=高级资深干员特训装置
Top Operator Training Invitation Letter=高级资深干员特训邀请函
Top Operator Training Pack=高级资深干员特训礼包
Top Operator Transfer Permit=周年庆典干员凭证
Top Operator Transfer Permit - Kernel=中坚高级干员调用凭证
Top Operator Transfer Permit - Starter=高级干员调用凭证-新人
Top Operators possessing this apparatus are able to apply for short-term intensive training; the Instructors will tailor the course according to the Operator's circumstances, helping them break past their own selves, unearth their full potential, and attain a supreme standard.=持有此装置的高级资深干员可以向教官团申请短期高强度训练，教官们会按照干员情况量身定制课程，帮助其快速突破自我，发掘全部潜力，达到极高标准。
Top Pick=高顺位
Top Priority=首要任务
Top specialist Metal Crab breeder Beanstalk, commanding her Metal Crab teams to guard the frontline.=最专业的磐蟹饲养员豆苗，指挥她的磐蟹小队守护前线。
Top Stonk Understander=完全明白啦！
Top Student=优等生
Top Tier Live=巅峰现场
Top Tier Penguin Medal=终极企鹅勋章
Top tier Streamer U stream happening rn=主播U绝赞放送中
Top-Notch Adventurer=顶级冒险家
Top-Notch Emergency Meds!=上佳的应急药呀
Topographical Map=地形图
Topographical Map - α=地形图-α
Topographical Map - β=地形图-β
Topographical Map - γ=地形图-γ
Toppled, broken, stained. Yet as long as it still exists, the Iberians will not give up hope. This is the role of an idol - through it, they gather together their faith and their strength, illuminating the entire coast.=倾倒、破碎、沾满污渍，可只要它还存在着，伊比利亚人就自认还有希望。这就是偶像的作用，通过它，伊比利亚人将信念与力量凝聚到一起，照亮整片海岸。
Torch of Sacrifice=牺牲火炬
Torched Alight=炬火燎原
Torches last 10 seconds longer=火把道具的持续时间+10秒
Torment=折磨
Toron Safety Certification Medal=多伦安全认证章
Torrent=洪流
Torrent Beam Activator=洪流束激发器
Torrential Sword Rain=剑雨滂沱
Tortoise Express=陆龟特快
Toshihiko Seki=关俊彦
Toshiyuki Toyonaga=丰永利行
Toss a coin=掷钱
Toss a goblet to life, and the brush comes alive on paper. Bring all those who create, and need not explain. Just recall the insobriety of then, the empty jar of wine, the lost drive to write, and that is all.=掷盏生伥，落笔有灵，你把创造它们的人都找来，也未必能有什么说法。只记得当年寻醉，坛子空了，走笔兴尽，如此而已。
Toss a Tongbao to decide=掷个通宝决定吧
Toss Again=重新投钱
Toss at enemies=投之敌营
Toss coins 60 times in Integrated Strategies: Sui's Garden of Grotesqueries=在集成战略：岁的界园志异主题中完成60次投钱
Toss coins a total of 10 times=累计完成10次投钱
Toss it back at the mountain's foot=掷回山脚
Toss it back into the middle=掷回山腰
Toss it back into the mountain=掷回山间
Toss it back to the summit=掷回山顶
Toss it out=抛之即成
Toss the coin again=再次掷钱
Toss the lotus petal into the tale=将花瓣掷入故事
Toss the pathfinding seeds=抛下寻路种
Toss Tongbao, event will proceed according to the result=掷出通宝，根据结果决定事件的走向
Toss Tongbao, must toss at least 1 Flower Coin=掷出通宝，需要掷出至少1枚花钱
Toss Tongbao, must toss at least 1 Risk Coin=掷出通宝，需要掷出至少1枚厉钱
Toss Tongbao, must toss at least <@ro5.lose>1</> Risk Coin=掷出通宝，需要掷出至少<@ro5.lose>1</>枚厉钱
Toss Tongbao; if 1 Flower Coin is tossed, obtain Hai-Shih Stove=掷出通宝，如果掷出1枚花钱则可以获得亥食灶
Toss Tongbao; if 1 Flower Coin is tossed, obtain Wei-Chien Rule=掷出通宝，如果掷出1枚花钱则可以获得未建尺
Toss Tongbao; if 1 Flower Coin is tossed, obtain Yin-Shih Flask=掷出通宝，如果掷出1枚花钱则可以获得寅诗壶
Toss Tongbao; if 1 Risk Coin is tossed, obtain Hai-Shih Stove=掷出通宝，如果掷出1枚厉钱则可以获得亥食灶
Toss Tongbao; if 1 Risk Coin is tossed, obtain Wei-Chien Rule=掷出通宝，如果掷出1枚厉钱则可以获得未建尺
Toss Tongbao; if 1 Risk Coin is tossed, obtain Yin-Shih Flask=掷出通宝，如果掷出1枚厉钱则可以获得寅诗壶
Toss Tongbao; if 2 Balance Coins are tossed, obtain Hai-Shih Stove=掷出通宝，如果掷出2枚衡钱则可以获得亥食灶
Toss Tongbao; if 2 Balance Coins are tossed, obtain Wei-Chien Rule=掷出通宝，如果掷出2枚衡钱则可以获得未建尺
Toss Tongbao; if 2 Balance Coins are tossed, obtain Yin-Shih Flask=掷出通宝，如果掷出2枚衡钱则可以获得寅诗壶
Toss Tongbao; if 3 Flower, Risk, or Balance coins are tossed, obtain 3 random Collectibles=掷出通宝，若投出三枚花钱、厉钱或衡钱则获得3随机收藏品
Toss Tongbao; if 3 Flower, Risk, or Balance coins are tossed, obtain 6 Coupons=掷出通宝，若投出三枚花钱、厉钱或衡钱则获得6票券
Toss Tongbao; if 3 Flower, Risk, or Balance coins are tossed, obtain <@ro5.get>3</> random Collectibles=掷出通宝，若投出三枚花钱、厉钱或衡钱则获得<@ro5.get>3</>随机收藏品
Toss Tongbao; if 3 Flower, Risk, or Balance coins are tossed, obtain <@ro5.get>6</> Coupons=掷出通宝，若投出三枚花钱、厉钱或衡钱则获得<@ro5.get>6</>票券
Toss Tongbao; if <@ro5.get>1</> Flower Coin is tossed, obtain <@ro5.get>Hai-Shih Stove</>=掷出通宝，如果掷出<@ro5.get>1</>枚花钱则可以获得<@ro5.get>亥食灶</>
Toss Tongbao; if <@ro5.get>1</> Flower Coin is tossed, obtain <@ro5.get>Wei-Chien Rule</>=掷出通宝，如果掷出<@ro5.get>1</>枚花钱则可以获得<@ro5.get>未建尺</>
Toss Tongbao; if <@ro5.get>1</> Flower Coin is tossed, obtain <@ro5.get>Yin-Shih Flask</>=掷出通宝，如果掷出<@ro5.get>1</>枚花钱则可以获得<@ro5.get>寅诗壶</>
Toss Tongbao; if <@ro5.get>1</> Risk Coin is tossed, obtain <@ro5.get>Hai-Shih Stove</>=掷出通宝，如果掷出<@ro5.get>1</>枚厉钱则可以获得<@ro5.get>亥食灶</>
Toss Tongbao; if <@ro5.get>1</> Risk Coin is tossed, obtain <@ro5.get>Wei-Chien Rule</>=掷出通宝，如果掷出<@ro5.get>1</>枚厉钱则可以获得<@ro5.get>未建尺</>
Toss Tongbao; if <@ro5.get>1</> Risk Coin is tossed, obtain <@ro5.get>Yin-Shih Flask</>=掷出通宝，如果掷出<@ro5.get>1</>枚厉钱则可以获得<@ro5.get>寅诗壶</>
Toss Tongbao; if <@ro5.get>2</> Balance Coins are tossed, obtain <@ro5.get>Hai-Shih Stove</>=掷出通宝，如果掷出<@ro5.get>2</>枚衡钱则可以获得<@ro5.get>亥食灶</>
Toss Tongbao; if <@ro5.get>2</> Balance Coins are tossed, obtain <@ro5.get>Wei-Chien Rule</>=掷出通宝，如果掷出<@ro5.get>2</>枚衡钱则可以获得<@ro5.get>未建尺</>
Toss Tongbao; if <@ro5.get>2</> Balance Coins are tossed, obtain <@ro5.get>Yin-Shih Flask</>=掷出通宝，如果掷出<@ro5.get>2</>枚衡钱则可以获得<@ro5.get>寅诗壶</>
Toss Tongbao; if at least one Balance Coin is tossed, obtain 15 Originium Ingots=掷出通宝，如果掷出至少1枚衡钱则获得15源石锭
Toss Tongbao; if at least one Balance Coin is tossed, obtain 30 Originium Ingots=掷出通宝，如果掷出至少1枚衡钱则获得30源石锭
Toss Tongbao; if at least one Balance Coin is tossed, obtain 65 Originium Ingots=掷出通宝，如果掷出至少1枚衡钱则获得65源石锭
Toss Tongbao; if at least one Balance Coin is tossed, obtain <@ro5.get>15</> Originium Ingots=掷出通宝，如果掷出至少1枚衡钱则获得<@ro5.get>15</>源石锭
Toss Tongbao; if at least one Balance Coin is tossed, obtain <@ro5.get>30</> Originium Ingots=掷出通宝，如果掷出至少1枚衡钱则获得<@ro5.get>30</>源石锭
Toss Tongbao; if at least one Balance Coin is tossed, obtain <@ro5.get>65</> Originium Ingots=掷出通宝，如果掷出至少1枚衡钱则获得<@ro5.get>65</>源石锭
Toss Tongbao; if at least one Flower Coin is tossed, obtain <@ro5.get>all</> Collectibles above=掷出通宝，如果掷出至少1枚花钱则同时拿走以上<@ro5.get>所有</>收藏品
Toss Tongbao; if at least one Flower Coin is tossed, obtain all Collectibles above=掷出通宝，如果掷出至少1枚花钱则同时拿走以上所有收藏品
Toss Tongbao; if at least one Risk Coin is tossed, obtain 1 relatively rare Collectible=掷出通宝，如果掷出至少1枚厉钱则获得1件较为稀有的收藏品
Toss Tongbao; if at least one Risk Coin is tossed, obtain <@ro5.get>1</> relatively rare Collectible=掷出通宝，如果掷出至少1枚厉钱则获得<@ro5.get>1件</>较为稀有的收藏品
Toss Tongbao; if at least two Flower Coins are tossed, obtain 2 random Collectibles=掷出通宝，如果掷出至少2枚花钱则获得2件随机收藏品
Toss Tongbao; if at least two Flower Coins are tossed, obtain 3 random Collectibles=掷出通宝，如果掷出至少2枚花钱则获得3件随机收藏品
Toss Tongbao; if at least two Flower Coins are tossed, obtain 6 random Collectibles=掷出通宝，如果掷出至少2枚花钱则获得6件随机收藏品
Toss Tongbao; if at least two Flower Coins are tossed, obtain <@ro5.get>2</> random Collectibles=掷出通宝，如果掷出至少2枚花钱则获得<@ro5.get>2件</>随机收藏品
Toss Tongbao; if at least two Flower Coins are tossed, obtain <@ro5.get>3</> random Collectibles=掷出通宝，如果掷出至少2枚花钱则获得<@ro5.get>3件</>随机收藏品
Toss Tongbao; if at least two Flower Coins are tossed, obtain <@ro5.get>6</> random Collectibles=掷出通宝，如果掷出至少2枚花钱则获得<@ro5.get>6件</>随机收藏品
Toss Tongbao; if at least two Risk Coins are tossed, can obtain <@ro5.get>a reward of your choosing</>=掷出通宝，如果掷出至少2枚厉钱则可以获得<@ro5.get>自选奖励</>
Toss Tongbao; if at least two Risk Coins are tossed, can obtain a reward of your choosing=掷出通宝，如果掷出至少2枚厉钱则可以获得自选奖励
Toss your coins=出金买路
Tossed=已掷出
Tossed Coins=当前投出
Tossed {0} Coin(s) with the 'Alloy' Condition. They will count as all Coin Currency types=投出了{0}枚<相合>品相的通宝，其将被视为所有币制
Tossed {0} extra Coin(s)=额外投出了{0}枚通宝
Tossed: Effect active on this floor=投出的通宝将在本层生效
Total=总计
Total Ambience=氛围值总计
Total Ambience of all Dormitories reaches 10000=宿舍总氛围值达到10000
Total Ambience of all Dormitories reaches 15000=宿舍总氛围值达到15000
Total Ambience of all Dormitories reaches 18000=宿舍总氛围值达到18000
Total Ambience of all Dormitories reaches 3000=宿舍总氛围值达到3000
Total Ambience of all Dormitories reaches 4000=宿舍总氛围值达到4000
Total Ambience of all Dormitories reaches 5000=宿舍总氛围值达到5000
Total Ambience of all Dormitories reaches 6000=宿舍总氛围值达到6000
Total Authority=全权委托
Total Collected=总收集数
Total Cost=总计支付
Total cost=总计支付
Total First Aid Coverage=全域救护
Total Focused Selections=定向选调累计次数
Total Grasp=全局洞悉
Total Items=总计会获得的全部物品
Total login days=累计登录天数
Total Playtime=一共玩了这么久
Total score=分数合计
Total Simulation Score=累计推演得分
Total Trust=总计信赖值
Total victory does not exist. Trading space for time, retreating to drag on the assault, bleeding dry the western front to gain an inch in the east… Even Theresa began to calculate everything before her as battlefield resources, until… No, total victory does not exist, for every life has worth.=全胜并不存在。用空间换取时间，用后撤拉扯攻势，用西线的血潭交换东线的寸进，即使是特蕾西娅，也开始把一切换算成战斗的资源，直到......不，全胜并不存在，每个人都是代价。
Total victory! This means time for an afterparty! C'mon, let's do it!=完美的胜利！接下来应该是庆功宴了吧！
Total Visitors=预计来客:
Totally Out of Control=彻底失控
Totally Serious=不是恶作剧
Totem Pot=图腾壶
Totem Speakers=图腾音响
Totter=铅踝
Totter's Badge=铅踝证章
Totter's Kernel Token=铅踝的中坚信物
Totter's Token=铅踝的信物
Totter, real name Totter, is a semi-retired mercenary living in the forests along the border of Victoria. To repay a favor, he left the forests and came to the battlefields of Londinium at great personal risk. After the incident concluded, he chose to occasionally participate as a sniper in Rhodes Island's fieldwork.=铅踝，原名托特尔，居住在维多利亚边境深林中的半隐退雇佣兵，为了偿还人情选择离开山林，冒着巨大风险来到伦蒂尼姆的战场。在事件结束后，他选择作为狙击手偶尔参与罗德岛的外勤工作。
Touch=触痕
Touch it with your palm=以掌触之
Touch of Benevolence=仁慈之触
Touch of Static=电能之触
Touch of the Sanguinarch=大君之触
Touch the flame=触碰火焰
Touch the goods tentatively=试探性碰碰商品
Touch the goods tentatively.=试探性碰碰商品。
Touch the scroll=触碰卷轴
Touch's Badge=Touch证章
Touch's translator and a former Sami crook who decided to go straight and join Rhodes Island after being rescued by Touch. Claims to understand all the words that Touch leaves unsaid, which Touch neither affirms nor denies.=Touch的人形翻译机。曾在萨米招摇撞骗并险些遇险，在Touch的帮助下得以全身而退，从此洗心革面加入罗德岛。自诩能理解Touch的所有话外之音，Touch对此不置可否。
Touching=动人的
Touching Fear=触碰恐惧
Tough Alloy Supply Box=硬质合金收纳箱
Tough Launcher=不屈弹射器
Tough luck=运气不好
Tough Siege=粉碎防御
Tour guide Cairn, ready to take you anywhere.=导游响石，准备好带你去任何地方了。
Tour Instrument Combo=巡演设备组合
Tourist badge? Aren't those basically ripoffs?=游客章？那不就是骗游客的吗
Tourist Squad=游客分队
Tourist Squad' coin coffer size +2, coins tossed +3, starting Coupons +4, start with 'Flower-Beacon Tower'=“游客分队”钱盒容量+2，投钱数量+3，初始票券+4，初始携带“花-烽火台”
Tourist Storage Cabinet=游客储藏柜
Tourist's Vision=观光者的视野
Tourists are unable to discern unfamiliar shadows in the darkness, and will inevitably stir lurking dangers.\n<@lv.item><Knight Crest></>When used, permanently provides visibility over a certain tile.=观光者在夜色中分辨不出陌生的影子，难免会惊动潜伏的危险。\n<@lv.item><骑士之徽></>使用后可以永久提供某一格地块的视野
Tourists are unable to discern unfamiliar shadows in the darkness, and will inevitably stir lurking dangers.\n<Knight Crest>When used, permanently provides visibility over a certain tile.=观光者在夜色中分辨不出陌生的影子，难免会惊动潜伏的危险。\n<骑士之徽>使用后可以永久提供某一格地块的视野
Tourists entranced by enchanting landscapes.=山水何灵秀，游人醉不休。
Tourists never stay here, but they do leave with its song and wine. They even want to take with them those soft and fluffy dreams, but those have already melted away in yesterday's evening breeze. Do you see those fluffy creatures? Let's chase after them together, one more time.\n<@lv.rem><Condition></>DP will not regenerate naturally\n<@lv.item><Decorative Geyser></>Units standing around it are unaffected by vapor, and will produce White Vapor when attacking\n<@lv.item><Steam Soda Bottles></>When defeated, creates Pure White Steam in the surrounding area=游人们从未在此驻留，却带走了这里的歌谣与美酒。他们还想带走那些清软蓬茸的梦，可梦已在昨日的晚风中消融。看到那些毛绒绒生物了吗？再一次，一起来抓住它们吧。\n<@lv.rem><特殊条件></>部署费用不会自然回复\n<@lv.item><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽
Tourists never stay here, but they do leave with its song and wine. They even want to take with them those soft and fluffy dreams, but those have already melted away in yesterday's evening breeze. Do you see those fluffy creatures? Let's chase after them together, one more time.\n<Condition>DP will not regenerate naturally\n<Decorative Geyser>Units standing around it are unaffected by vapor, and will produce White Vapor when attacking\n<Steam Soda Bottles>When defeated, creates Pure White Steam in the surrounding area=游人们从未在此驻留，却带走了这里的歌谣与美酒。他们还想带走那些清软蓬茸的梦，可梦已在昨日的晚风中消融。看到那些毛绒绒生物了吗？再一次，一起来抓住它们吧。\n<特殊条件>部署费用不会自然回复\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<水汽汽水瓶>被击破时在周围产生纯白水汽
Tourists' Personal Effects=游客的私人物品
Tournament Fantasy Retrofit Kit=竞技之梦改装
Tournament Tour=竞技巡回赛
Tovlama of the Rings of Fire=火圈狂舞
Towards Death=奔向死亡
Towards Greater Heights=向高处行
Towards the Fated Shore=走向命运彼岸
Towards the Forbidden=迈向禁地之路
Towards the Mountains, Bow=群山俯首
Towards, the left, da… ah, it's crooked again. Higher on the right… just a little—yes, perfect! Thank you, for helping me, put up these festival, decorations, Doctor! We'll get to, ring in the new year, soon, so… would you like to, give it a try?=再、再往左一点，这样就好......啊，又、又偏了。右边请再抬高......一点点就好——好、好了！博士，谢谢您帮我，挂节日彩、彩灯！马上就可以，敲响，新年钟声了，要试试吗？
Tower High Score=主塔最高记录
Tower Mountains=塔山生物科技
Tower Mountains Agricultural Experimental Platform=塔山农业实验平台
Tower Mountains Biotech=塔山生物科技
Tower Mountains Emergency Certification Medal=塔山应急认证章
Tower Mountains Safety Certification Medal=塔山安全认证章
Tower of Life=生命塔台
Tower of Thoughts=聚思成塔
Towering is Cliff of Nostalgia=崖高梦远
Towering Pass=千仞关
Towers built from bubbles teeter, and everyone goes grasping for a star in their final moments... my star appeared when I was on the verge of freezing to death, the night I was abandoned by my parents as an infant. She gave me a home.=泡沫堆起的高楼摇摇欲坠，人人都想在最后关头紧抓住一颗星星......而我的星星，在亲生父母把襁褓中的我丢弃的那个晚上，在我冷得发抖快要一命呜呼的时候出现了，是她给了我一个家。
Town=小镇
Town Chronicle=小镇志
Town Hearth=小镇炉火
Town Restoration Medal=城镇复兴奖章
Towns like these are ultimately a common sight. Enemies won't return after confirming their high value target isn't there.=说到底这小镇本身也很普通，敌人在确认了这里没有高价值的目标以后应该不会再来。
Toxic finspine launcher, ready to fire.=毒性鳍刺发射器，已解除保险。
Toxic Overload=蓄力毒尾击
Toxicology α=毒理学·α
Toxicology β=毒理学·β
Toxins and traps are my tactics.=毒药和陷阱，这是战术。
Toxocellular Drifter=纤核漂游者
Toy Cabinet=玩具橱柜
Toy Slingshot=玩具弹弓
Toy Soldiers=玩具兵将
To scatter the fill of a brimming cup, to share the sip for a soothed sorrow.=满酹杯中物，天下共余愁。
Traaaaaample!=我撞！
Traceless=无痕
Traceless Giant=巨像无痕
Traceless Walker=无痕行者
Tracer Beacon=示踪信标
Traces From the Past=过往留痕
Traces of Collapse remain here, refusing to be removed.=坍缩的痕迹落在此处，拒绝被清除。
Traces of humanity left over the eons are scattered across the land like tongbao. Sometimes they thrive, sometimes they decline. You look at the coins in your pouch. If you just happened to toss them, how would time change them?=人类千百年来留下的痕迹如通宝般散落四方，时而兴盛，时而衰亡。你望向了囊中的钱币。若是将它们信手抛下，时间又会如何改变它们？
Traces of life remain within the lighthouse caretaker's lodge. When the calamity struck without warning, the guards stationed here were never heard from again. But now, more than sixty years later, there is still one guard staring out the window at the sea. His body has long since decayed, his eye sockets hollow, but duty is nevertheless duty. The diary here can be read, the drawers here ripe for rummaging.=灯塔看守人的小屋中仍保留着生活的痕迹。灾厄发生得毫无预兆，当时驻扎其中的几名看守人从此音讯全无，如今六十余年过去，仍有一位看守人凝视着窗外的洋面。他的身躯早已腐朽，眼眶中空无一物，但职责就是职责。这里的日记可共查看，抽屉可供翻找。
Traces of Melted Snow Headhunting Permit=融雪流痕寻访凭证
Traces of the Future=未来的痕迹
Traces of Time Sign-in Event=风物留痕签到活动
Track=追踪
Track Down the Blood Knight=追查血骑士
Track Down The Candle Knight=追查烛骑士
Track Down the Nightmare Knight=追查逐魇骑士
Track Exotic Beast=追踪异兽
Track the remnants of Pancho's gang=追踪潘乔残党踪迹
Tracker=追踪者
Tracking Failed=追踪失效
Tracy=浮梦若薇
Trade can be explored=易与可探索
Trade for better=还之必报
Trade with all=通联大地
Trade-Off=取舍
Traded Thoughts <color\=#e1a9aa>{0}</color> and obtained <color\=#e1a9aa>{1}</color> Originium Ingots=交易了思绪<color\=#e1a9aa>{0}</color>，获得了<color\=#e1a9aa>{1}</color>源石碇
Traded Thoughts {0} and obtained {1} Originium Ingots=交易了思绪{0}，获得了{1}源石碇
Trading Collaboration Pact=交易所合作协议
Trading Discount Pact=交易所返利协议
Trading necessitates weighing your bargaining chips as well as the human heart. After a few rounds of back-and-forth, I already have a good picture of the other party's heart. I feel honored to be able to partner with Rhodes Island, but what do you perceive when you see me...? If you believe this heart will one day grow wings, I shall want for nothing more.=交易既衡量筹码，也衡量人心，往复几次，对方的心是什么模样也能大致摸清。我为与罗德岛合作感到荣幸，你又看到了怎样的我？......你如果相信这颗心有朝一日能生出羽毛，我别无所求。
Trading Post Earnings Statistics=贸易站交付统计
Trading Post has a chance for discounted goods=货品交易所内有几率出现折扣商品
Trading Post has a higher chance for discounted goods=货品交易所出现折扣商品的概率提升
Trading Post stocks more goods=货品交易所内商品库存增加
Trading Post stocks one more item=货品交易所中会额外出售一个商品
Trading Post stocks one more item buyable with Crystalline Shards=货品交易所中会额外出售一个需要花费<晶莹碎片>购买的商品
Trading Post unlocked=开放货品交易所
Trading Ties Pact=交易所深化协议
Trading without a license is strictly prohibited in the Garden of Grotesqueries. Get that rat to make an example out of him.=界园内严禁无证经商，正好抓这鼠辈去做典型案例。
Traditional Banner Hanger=传统招牌吊架
Traditional Fire Pit Table=传统火坑桌
Traditional Leithanian handcrafted furniture inspired by pianos. Its three pedals control the chair's height, the tilt of its back, and the speed it can spin at.=典型的莱塔尼亚手工艺制品家具，以钢琴为灵感设计。\n三个踏板分别调节椅子的高度、靠背的倾斜度和椅子的转速。
Traditional Sargonian dish with tasty meat filling. A local favorite. Bigger is better!=萨尔贡当地传统主食之一，馅料是浓厚香醇的兽肉，深受当地人喜爱。大，大，大！越大越好！
Traditional Taran hut, recreated from the depiction of Na Saoirsí homes by a certain writer. A fire burns in the hearth, and nothing has changed from when the master of the house left, as though forgotten by time.=以某位作家笔下的纳斯尔纱民居为蓝本还原的塔拉传统石屋。炉火燃烧，故事里的旧屋依然是主人离开时的模样，似乎已被时间遗忘。
Traditional Technology=传统技术
Traditional wooden flooring used in Yan. Set foot on stable ground, and the confidence can carry you to new heights.=炎国传统实木地板。脚踏建木气如虹，再上九霄揽云烟。
Traditionally flavored Yanese dim sum Zuo Le specially brought from Yumen. That sweet scent just slaps you in the face the moment you unwrap them.=左乐特意从玉门带来的炎国传统风味点心，一打开包装，香甜的气息扑面而来。
Traditionally, every tribe of Acahualla, big and small, joins in this ceremony where we choose the next Great Chief.=生活在阿卡胡拉的所有大大小小部族，根据传统，每隔一段时间，就会通过祭典的方式选出一名大酋长。
Traffic Interception=交通拦截
Traffic Ticket=开罚单
Tragedies are the most dazzling gems among our grand epics... or so I'd like to say, but Pallas's story deserves the most compassion. There is no greater humiliation than for a hero to remain unsung. 'There must be no flaws in a hero's mythos?' She said that? I simply cannot agree.=悲剧应当是英雄传说里最耀眼的宝石......虽然很想这么说，但帕拉斯的故事的确令人叹惋。对英雄来说隐姓埋名才是最大的屈辱。“英雄的神话不能有缺陷”，她是这么说的？我不能认同。
Tragic Poet=传唱悲剧的诗人
Tragodia=酒神
Tragodia's Badge=酒神证章
Tragodia's Token=酒神的信物
Trail of Sands=黄沙归途
Trailblazers' Consensus=先驱者共识
Train 1 Operator(s) to Skill Level 7=拥有1名技能等级Rank7的干员
Train 1 Operator(s) to Skill Specialization 3=拥有1个专精等级3级的干员技能
Train 10 Operator(s) to Skill Specialization 3=拥有10个专精等级3级的干员技能
Train 100 Operator(s) to Skill Level 7=拥有100名技能等级Rank7的干员
Train 100 Operator(s) to Skill Specialization 3=拥有100个专精等级3级的干员技能
Train 15 Operator(s) to Skill Specialization 3=拥有15个专精等级3级的干员技能
Train 200 Operator(s) to Skill Level 7=拥有200名技能等级Rank7的干员
Train 200 Operator(s) to Skill Specialization 3=拥有200个专精等级3级的干员技能
Train 25 Operator(s) to Skill Level 7=拥有25名技能等级Rank7的干员
Train 30 Operator(s) to Skill Specialization 3=拥有30个专精等级3级的干员技能
Train 5 Operator(s) to Skill Specialization 3=拥有5个专精等级3级的干员技能
Train 60 Operator(s) to Skill Level 7=拥有60名技能等级Rank7的干员
Train 60 Operator(s) to Skill Specialization 3=拥有60个专精等级3级的干员技能
Train 75 Operator(s) to Skill Level 7=拥有75名技能等级Rank7的干员
Train Hopping=逃票？
Train intensively=强化训练
Train mobility in the water=锻炼水上行动能力
Train more Operators and explore the synergies between them to gain a greater advantage during combat=培养更多干员，发掘干员组合间的可能性，可取得更大战斗优势
Train more Operators and explore the synergies between them to gain a greater advantage during combat.=培养更多干员，发掘干员组合间的可能性，可取得更大战斗优势
Trainee Acolyte=见习祭司学徒
Trainee Executor Ezell Pastore, you're being temporarily recalled.\nYour leave has been canceled. Please assist me with this arrest.=见习执行者艾泽尔·帕斯托莱，你被临时征调。\n休假中止，请辅助我开展缉捕行动。
Trainer strengthening=考官强化
Training Apparatus=特训装置
Training apparatus exclusive to Senior Operators, offering accelerated promotion to their maximum capacity.=只限资深干员使用的高强度训练装置，能够快速提升至满级。
Training Area=作训场
Training Bow and Arrow Rack=训练用弓箭架
Training Calendar=训练日历
Training Complete=完成训练
Training Dummy=训练用木桩
Training Gloompincer=训练用钳兽
Training Ground #10=10号训练场
Training Ground #7=7号训练场
Training Ground #9=9号训练场
Training Grounds=训练场
Training Handbook=培训手册
Training Invitation Letter=特训邀请函
Training is all about facing your fears.=训练就是要怕什么来什么。
Training Level=培训等级
Training Lightning Rod=修习雷针
Training more Operators and developing the possibilities between them can grant you a greater advantage during combat=培养更多干员，发掘干员组合间的可能性，可取得更大战斗优势
Training Obligations=实训义务
Training Record=特训记录
Training resources used on a removed Operator will not be refunded.\nAre you sure you want to remove {0}?=被移除干员已使用的培训资源将无法返还\n是否确认移除{0}？
Training Room=训练室
Training Room in use=训练室占用中
Training Stages=训练关卡
Trains traveling in opposite directions have tricks to avoid colliding with one another.\n<@lv.item><Emergency Heater> </>Makes surrounding Operators immune to the Frigid environmental effect.=相向而行的列车会有特殊的方法巧妙避让。\n<@lv.item><紧急供暖器></>可以使周围部署的干员免疫环境“封冻”效果
Trains traveling in opposite directions have tricks to avoid colliding with one another.\n<Emergency Heater> Makes surrounding Operators immune to the Frigid environmental effect.=相向而行的列车会有特殊的方法巧妙避让。\n<紧急供暖器>可以使周围部署的干员免疫环境“封冻”效果
Trait=特性
Trait effect increases to 12% and Particle generation speed is increased.\nUnlimited duration=自身特性效果提高至12%，“微尘”的重生速度加快\n持续时间无限
Trait effect increases to 15% and Particle generation speed is increased.\nUnlimited duration=自身特性效果提高至15%，“微尘”的重生速度加快\n持续时间无限
Trait effect increases to 18% and Particle generation speed is increased.\nUnlimited duration=自身特性效果提高至18%，“微尘”的重生速度加快\n持续时间无限
Trait effect increases to 20% and Particle generation speed is increased.\nUnlimited duration=自身特性效果提高至20%，“微尘”的重生速度加快\n持续时间无限
Trait effect increases to 22% and Particle generation speed is increased.\nUnlimited duration=自身特性效果提高至22%，“微尘”的重生速度加快\n持续时间无限
Trait effect increases to 25% and Particle generation speed is increased.\nUnlimited duration=自身特性效果提高至25%，“微尘”的重生速度加快\n持续时间无限
Trait effect increases to 28% and Particle generation speed is increased.\nUnlimited duration=自身特性效果提高至28%，“微尘”的重生速度加快\n持续时间无限
Trait effect increases to 30% and Particle generation speed is increased.\nUnlimited duration=自身特性效果提高至30%，“微尘”的重生速度加快\n持续时间无限
Trait effect increases to 32% and Particle generation speed is increased.\nUnlimited duration=自身特性效果提高至32%，“微尘”的重生速度加快\n持续时间无限
Trait effect increases to 35% and Particle generation speed is increased.\nUnlimited duration=自身特性效果提高至35%，“微尘”的重生速度加快\n持续时间无限
Trait effect increases to <@ba.vup>12%</> and Particle generation speed is increased.\n<@ba.rem>Unlimited duration</>=自身特性效果提高至<@ba.vup>12%</>，“微尘”的重生速度加快\n<@ba.rem>持续时间无限</>
Trait effect increases to <@ba.vup>15%</> and Particle generation speed is increased.\n<@ba.rem>Unlimited duration</>=自身特性效果提高至<@ba.vup>15%</>，“微尘”的重生速度加快\n<@ba.rem>持续时间无限</>
Trait effect increases to <@ba.vup>18%</> and Particle generation speed is increased.\n<@ba.rem>Unlimited duration</>=自身特性效果提高至<@ba.vup>18%</>，“微尘”的重生速度加快\n<@ba.rem>持续时间无限</>
Trait effect increases to <@ba.vup>20%</> and Particle generation speed is increased.\n<@ba.rem>Unlimited duration</>=自身特性效果提高至<@ba.vup>20%</>，“微尘”的重生速度加快\n<@ba.rem>持续时间无限</>
Trait effect increases to <@ba.vup>22%</> and Particle generation speed is increased.\n<@ba.rem>Unlimited duration</>=自身特性效果提高至<@ba.vup>22%</>，“微尘”的重生速度加快\n<@ba.rem>持续时间无限</>
Trait effect increases to <@ba.vup>25%</> and Particle generation speed is increased.\n<@ba.rem>Unlimited duration</>=自身特性效果提高至<@ba.vup>25%</>，“微尘”的重生速度加快\n<@ba.rem>持续时间无限</>
Trait effect increases to <@ba.vup>28%</> and Particle generation speed is increased.\n<@ba.rem>Unlimited duration</>=自身特性效果提高至<@ba.vup>28%</>，“微尘”的重生速度加快\n<@ba.rem>持续时间无限</>
Trait effect increases to <@ba.vup>30%</> and Particle generation speed is increased.\n<@ba.rem>Unlimited duration</>=自身特性效果提高至<@ba.vup>30%</>，“微尘”的重生速度加快\n<@ba.rem>持续时间无限</>
Trait effect increases to <@ba.vup>32%</> and Particle generation speed is increased.\n<@ba.rem>Unlimited duration</>=自身特性效果提高至<@ba.vup>32%</>，“微尘”的重生速度加快\n<@ba.rem>持续时间无限</>
Trait effect increases to <@ba.vup>35%</> and Particle generation speed is increased.\n<@ba.rem>Unlimited duration</>=自身特性效果提高至<@ba.vup>35%</>，“微尘”的重生速度加快\n<@ba.rem>持续时间无限</>
Trait effect increases to <@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</> and Particle generation speed is increased.\n<@ba.rem>Unlimited duration</>=自身特性效果提高至<@ba.vup>{attack@atk_to_hp_recovery_ratio:0%}</>，“微尘”的重生速度加快\n<@ba.rem>持续时间无限</>
Trait effect increases to {attack@atk_to_hp_recovery_ratio:0%} and Particle generation speed is increased.\nUnlimited duration=自身特性效果提高至{attack@atk_to_hp_recovery_ratio:0%}，“微尘”的重生速度加快\n持续时间无限
Traits=特性
Tranquil Corner=宁静角落
Tranquil Moss=幽苔
Tranquil Mystery=宁静之谜
Tranquil Sleep Medal=寂然安眠奖章
Tranquil Spring Current=宁静泉流
Transactional Behavior=交易行为
Transcendence=超脱
Transcendental Stroke=工笔入化
Transcripts neatly placed inside a folder. They all show straight A's.=整整齐齐地放在文件夹里的绩效考核单。所有考核项目的成绩都是A等。
Transfer Permit=调用凭证
Transfer Permit limit reached=调用所需凭证已达上限
Transfer Permit required=调用所需凭证
Transfer the wounded! Get ready for emergency operation! Prepare for intraosseous infusion!=转移伤员，紧急手术！准备骨髓内输液！
Transfers Operators once, enemies around [Eunectes' Beacon] gain 100% <$ba.fragile>Fragile</> for 10s.=立即进行一次干员调用，【丛林用示踪信标】周围的敌人获得100%的<$ba.fragile>脆弱</>效果，持续10秒
Transfers Operators once, enemies around [Eunectes' Beacon] gain 100% Fragile for 10s.=立即进行一次干员调用，【丛林用示踪信标】周围的敌人获得100%的脆弱效果，持续10秒
Transform Ending 1 change boss=异变结局1改变boss
Transform Ending 2 change boss=异变结局2改变boss
Transform Prosperity Points=转化繁荣点数
Transform Tech Tree Points=转化技术点数
Transformation Rate:=技术转化率:
Transformed Form=变身形态
Transformed Module=衍生模块
Transforms damage taken by the Aspect of Annihilation to <@ba.vup>Physical damage</> and releases it forward in the form of projectiles=将湮灭之相吸收的伤害转化为<@ba.vup>物理伤害</>，向前方发射子弹释放
Transforms damage taken by the Aspect of Annihilation to Physical damage and releases it forward in the form of projectiles=将湮灭之相吸收的伤害转化为物理伤害，向前方发射子弹释放
Transforms into different forms once it has taken 4 Physical attacks, 4 Arts attacks, or if it is blocked=累计受到4次物理攻击后、累计受到4次法术攻击后，或在被阻挡时，会分别变化为不同的形态
Transit Point=中转点
Translucent Curtain=透明悬帘
Transmitter=信标
Transmuted Salt=转质盐组
Transmuted Salt Agglomerate=转质盐聚块
Transparent but rigid, just like the social distance and psychological defenses that city folk put between each other.\nYou're a nice person, but don't come any closer.=透明但坚硬，恰似都市人礼貌之下难以打破的社交距离与无形的心理防御。\n你是一个好人，但是请不要再靠近了。
Transparent Dividing Partition=隔断用透明屏风
Transparent Partition=透明隔板
Transparent Partition Wall=透明隔断墙
Transparent Planter=透明盆栽
Transport and Logistics=仓储物流
Transport Boat=运输汽艇
Transport building materials and fuel to the watchtower=将石料与燃料运上瞭望塔
Transport Enemy=敌方人员运送
Transport Vessel=物资运输艇
Transregional Communication=跨域联络
Transregional Communication Station=跨地块通讯站
Transverse Plate=接驳地块
Trans—form~! Streamer U rolling out!=变身~主播U出动啦！
Trap=陷阱
Trap Deployment=陷阱部署
Trap DP cost -2=所有trap部署费用-2
Trap DP cost -5=trap部署费用-5
Trap Focus=陷阱对焦
Trap Net Launcher=缚网发射台
Trap Net Launcher I=缚网发射台Ⅰ
Trap Net Launcher II=缚网发射台Ⅱ
Trap Protocol I=陷阵协议Ⅰ
Trap Protocol II=陷阵协议Ⅱ
Trap Protocol III=陷阵协议Ⅲ
Trap Protocol IV=陷阵协议Ⅳ
Trap Within the Leaves=树叶陷阱
Trap-1=陷阱-1
Trap-2=陷阱-2
Trapezoidal Interview Low Table=梯形矮脚访谈桌
Trapmaster=陷阱师
Trapped in the White Walls=风雪蔽目
Trapped Man=被困的人
Trash the mission briefing. I know what you want.=任务简报都是废纸，我清楚你要干什么。
Trauerhorns Nachtlied=黯角者的夜歌
Trauma Intervention=创伤干预
Traumatic Hysteria=创伤性癔症
Travel Freely=随意而行
Travel Kit for the Fortune-Teller=占卜师旅行套装
Travel nonstop=日行千里
Travel with the burdenbeast=与驮兽同行
Travel with the Trees=与树同行
Traveler From Afar=远方来客
Traveler From Afar Medal=远行奖章
Traveler\/\/Conqueror=旅者\/\/征服者
Traveling Companions=旅伴
Traveling Light=轻装旅行
Traversing the Garden to see its sights inevitably leads to tired legs. This pavilion has been set up for tourists to rest and recuperate. With the breeze flitting past your face and majestic sights ahead, no matter how rugged the road ahead may be, at least you will be able to catch your breath here without worry.=观览界园各处名胜，免不了人困腿乏，为了让游客驻足稍歇，此处便设了这凉亭。微风拂面，盛景在前，无论前路多么崎岖，至少在这方天地，可以安然歇息一阵。
Treacherous Caverns=迷窟险地
Treacherous City=雾城险地
Treacherous Cliffs=断岭险地
Treacherous Ditches=裂壕险地
Treacherous Karst=岩溶险地
Treacherous Lake=湖骸险地
Treacherous Spires=蚀林险地
Treachery begets Consequences=奸诈者必自食恶果
Treacle, I've nothing to hide. You'd find it crap too, having to shelter in your own city. The first step was working with everyone I could. Get them to safety, made more arms in secret, more munitions to fight back. Carried on until every factory was in on it. Luckily, some people did us a massive favor with their agendas. Reunion, you know plenty about them, right? I want to hear.=没什么可隐瞒的。在城内躲藏的日子不容易，只有与各方合作，我才能保下更多人，秘密造出军火，最后联系上所有工厂。正好，有些人的信念于我们有益——你很了解整合运动，是不是？跟我说说。
Treading the snowfields requires experience more than equipment.=踏足雪原更需要的是经验，而非设备。
Treading through myriad wildernesses, all to track down a past vision recalled.=踏过万千荒芜，仅为追寻存于记忆的往昔愿景。
Treasure Chest=宝箱
Treasure Chests are more likely to appear, allied units gain +30% Max HP=战场的宝箱出现概率大幅提升，我方单位最大生命值提升30%
Treasure Chests are more likely to appear, allied units gain +50% Max HP=战场的宝箱出现概率大幅提升，我方单位最大生命值提升50%
Treasure Chests are more likely to appear; allied units gain +20% Max HP=战场的宝箱出现概率大幅提升，我方单位最大生命值提升20%
Treasure Chests on the battlefield will drop more Originium Ingots=战场的宝箱会掉落更多的源石锭
Treasure Chests will always appear in battles=作战中必定出现宝箱
Treasure Cove=藏宝湾
Treasure House=藏珍宝库
Treasure Hunt Adventure=寻宝奇遇
Treasure Hunter=寻宝人
Treasure Hunting with Help=寻宝与援兵
Treasure in the Trees=林中寻宝
Treasure of the Red Dragon=红龙的财宝
Treasure Pouches! Phew, I almost laughed out loud.\nWish I could have a rich client like that every day.=“宝物袋”，成千上万的“宝物袋”哇......幸好我还受过一些专业训练，要不然就笑出声了。\n哎，要是每天都能来这么一位金主，那我这小店还叫什么“情报屋”啊，直接改名叫“发财神社”了。
Treasure Road=宝藏之路
Treasure Rudder=寻宝船舵
Treasure Thief=宝藏神偷
Treasure Trove=藏宝地
Treasure your memories, treasure a time when you still had emotions. I understand. At least, I can still understand.=珍惜你的回忆，珍惜你还情感丰富的时刻。我理解。至少我还能理解。
Treasure-Hunt Adventure=寻宝奇遇
Treasure?=珍宝？
Treasurehunting in Siesta=城市寻宝
Treasures always lead to conflict.=珍宝总是引来纷争。
Treasures have a natural irresistibility to them. Yi turns it in his hands many times before fetching a jewel-encrusted chest, and tenderly placing it on a lining of silk. He turns his head and pulls out a treasure of his own, deferentially presenting it to you.=珍奇之物自然让人爱不释手，易拿在手上把玩了许久，取来一个玲珑宝箱，将之小心翼翼放入了绸缎内衬间。转过头，他取出自己的奇珍，恭恭敬敬地呈给了你。
Treasures of the Heart=瑰宝萦怀
Treasures of the Raging Seas Medal=怒海拾遗奖章
Treasures Protector=宝藏卫士
Treasures Showcase=“珍品”陈列柜
Treat me not as a calamity, for death is not my wish.=别把我当成灾厄。我不想让谁死去。
Treat whatever wounds they have.=向他们提供必要的治疗。
Treat your wounds=医治伤口
Treated as Flower, Balance, and Risk Coin at the same time=同时被视为花钱、衡钱、厉钱
Treatment by Limb Amputation=腿部拆卸疗法
Treatment Countermeasure=反制治疗
Treatment time, ears open! Eyes on me! Hands up! Don't move!=接受治疗时，认真听我说话！看我这里！举起双手！不许乱动！
Tree=乔木
Tree Reflections=倒置树影
Tree Shield=树盾
Tree Stool=树形圆凳
Tree Wall=树墙
Tree-Snatcher=夺树者
Trees form forests by competing with one another. Why insist on removing oneself from conflict, and end up losing what is most important?\n<@lv.item><Farmland></> Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></> Stops Blight from spreading.\n<@lv.item><Pumping Station></> Pumps water from one tile behind toward the front, cleansing or spreading Blight.=百草向阳，木争高而成林。何必强求与世无争，反倒亏了根本？\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播\n<@lv.item><泵站></>将身后一格的水泵至前方，净化/传播病害
Trees form forests by competing with one another. Why insist on removing oneself from conflict, and end up losing what is most important?\n<Farmland> Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve> Stops Blight from spreading.\n<Pumping Station> Pumps water from one tile behind toward the front, cleansing or spreading Blight.=百草向阳，木争高而成林。何必强求与世无争，反倒亏了根本？\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播\n<泵站>将身后一格的水泵至前方，净化/传播病害
Trees rotting in the ground, steel and dead flies in the sky. Life is not welcome here.\n<@rolv.rem><Twigs That Crave> that produce Rot Eaters are present on the field</>=地上是腐烂的树，天空中是钢铁与死亡的蚊蝇，生命在此不受欢迎。\n<@rolv.rem>场地中有产生食腐使徒的<汲营枯枝></>
Trees rotting in the ground, steel and dead flies in the sky. Life is not welcome here.\n<Twigs That Crave> that produce Rot Eaters are present on the field=地上是腐烂的树，天空中是钢铁与死亡的蚊蝇，生命在此不受欢迎。\n场地中有产生食腐使徒的<汲营枯枝>
Trees scaled at day, twilight in lookout; kept is earth by fire of kin.=昼登树梢暮瞭望，执火守族士
Treescar Helm=树痕之盔
Treevine Labyrinth=树藤迷境
Trekking through the wilderness was hardly a pleasant experience for an Ægir, but Breogan still remembers the moment he first climbed atop the high plateau and saw the radiance of the twin moons spilling across the land.=在荒野中跋涉对于一个阿戈尔人来说实在算不上愉悦，但布雷奥甘仍记得自己第一次登上高原，看见双月的光辉洒满大地。
Trekking Upon Terra=行走于大地之上
Tremble Cold=孤寒峭
Tremble, in the face of true bravery.=颤抖吧，在真正的勇敢面前。
Tremble, villains! Quake, ye ghouls! For thunder roars, and heaven shakes!=斩妖除奸恶，雷霆动乾坤！
Trembling With Fear=战战兢兢
Trench Test Subject=海沟实验体
Trenches α=战壕·α
Trenches β=战壕·β
Trend Setter=引领潮流
Trending=黑曜动态
Trendsetting Player=前沿玩家
Trendy and ergonomic sofa made from synthetic materials. Close your eyes, lean back, and enjoy the fake zero-G experience. No need to worry about poverty and hunger, war and disorder. Don't even worry about oxygen—nope, not at all.=符合人体工学，用高级合成海绵填充制成的时尚沙发。\n闭上双眼，向后倾倒，享受飘浮于星荚之外的无重力体验。不用再担心贫乏与饥饿，战争和纷乱，甚至不用担心氧气的问题——嗯，不用。
Tri-Clan Council=三族议会
Tri-color Crystal Chandelier=三色水晶吊灯
Triage=重症优先
Trial by thunder=诛恶及本
Trial Challenge=试炼挑战
Trial class grades not included in record=体验课成绩不计入资产纪录
Trial EXP=试炼经验
Trial For The Brave=勇者的试炼
Trial from Misery=巫术之夜
Trial from Misery: Advance Medal=巫术之夜进取奖章
Trial from Misery: Breacher Medal=巫术之夜陷阵奖章
Trial from Misery: Combat Attire Medal=巫术之夜战服奖章
Trial from Misery: Courage Medal=巫术之夜魄力奖章
Trial from Misery: Decorator Medal=巫术之夜装饰奖章
Trial from Misery: Fortification Medal=巫术之夜坚守奖章
Trial from Misery: Medal of Excellence=巫术之夜超卓奖章
Trial from Misery: Medal of Triumph=巫术之夜制胜奖章
Trial from Misery: Protection Medal=巫术之夜卫护奖章
Trial from Misery: Strategist Medal=巫术之夜攻坚奖章
Trial of Thorns=披荆斩棘
Trial progress=试炼进度
Trial Tasks=试炼任务
Trials for Navigator=引航者试炼
Trials for Navigator Funding Box=引航者试炼资金箱
Trials for the newest generation of Oripathy medication failed.=新一代的矿石病药物实验失败了。
Trials of Shu's Paths=蜀道难
Triangle=三角铁
Triangle Shadowless Lamp=三角无影灯
Triangle Tea Table=三角茶几
Triangular flags colored with dyes made from berries and other plants, giving them a fresh, natural feel.\nThe Durin thought about coloring the flags in order, but gave up after the third flag. 'A natural, spontaneous beauty!'=布制三角小旗，颜色取自各种浆果和植物，清新自然。\n杜林人原本打算按颜色顺序规律给旗子染色，但在第三面的时候就选择了放弃。“要追求自然，随性的美！”
Triathlon=铁人三项
Tribal Carpet=部落风地毯
Tribal Decorative Chandelier=部落装饰吊灯
Tribal Decorative Curtains=部落装饰布帘
Tribal Floor Tiles=部落风地砖
Tribal Loft Bed=部落高架床
Tribal Shaman=部族巫术师
Tribal Sofa=部落风沙发
Tribal Stone Pillar=部落石柱
Tribal Stone Stand=部落杂物石墩
Tribal Stone Wall=部落石墙
Tribal Techniques=部族技艺
Tribal warrior Kestrel, out to protect everything and everyone she holds dear.=部落战士红隼，守护一切她所珍视的人和事。
Tribal Warrior Medal=部族勇士奖章
Tribal-Style Inn=部落风情旅舍
Tribe cannot go on without a shaman. It was painful to part with the branches of my family tree, and let go of the responsibility of protecting my tribesmen. It used to be my only wish to remain in my ancestral home, accompanying the long-withered tree. But now, that is not possible anymore...=萨米可以少一位雪祀，但部族里不能少一位萨满。我舍不得族树的枝，放不下守护族人的责。留在古地陪伴早已枯死的树，曾是我唯一的愿望。现在，它已没可能实现了......
Tribe elders often have an old Sargonian saying to warn their descendants with: those in the tribe who can carry boulders are worthy of respect, but those who build houses from sand are also heroes.=部落中的老人常常会用一句萨尔贡的老话告诫子孙：能运走巨石的人固然值得尊敬，但从沙粒开始搭起房屋的，也是部落中的英雄。
Tribulation=遭遇作战
Tribunal Welcome=评议式迎接
Tribute basket for the Shennong Festival. The best produce is offered to pray for next year's harvest. Per tradition, the offerings are shared with children at the end of the festival. Everyone believes that this is what Shennong would want.=为神农祭而献上的贡品篮，挑出当年品相最优秀的农获置于其中，祈求来年岁稔年丰。\n根据大荒城一直以来的传统，庆典结束后篮子中的贡品将会分发给守候在旁的孩子们。人们毫不怀疑，神农会乐意看到此番景象。
Trick Score=花式得分
Tricked you!=骗~你的。
Trickle Charging Algorithm=涓流充能程序
Tricks=圈套
Trifling annoyances in the forest might just be a cover for something deadlier within.=森林里的任何一点小麻烦，都有可能藏着夺命的利齿。
Trifling troublemakers are bound to show up whenever you're earnestly trying to solve a big issue!=当你想认真解决掉一些大麻烦时，总有些宵小之辈来打扰你！
Triform=三形
Trigger a total of 3 Necrosis Bursts with your own Philae=由非助战菲莱累计造成3次凋亡爆发
Trigger a total of 3 Nervous Impairment Bursts with your own Cairn=由非助战响石累计造成3次神经爆发
Trigger a total of 30 Burn Bursts with your own Bobbing=由非助战波卜累计造成30次灼燃爆发
Trigger a total of 30 Necrosis Bursts with your own Valarqvin=由非助战凛视累计造成30次凋亡爆发
Trigger a total of 30 Necrosis Bursts with your own Virtuosa=由非助战塑心累计造成30次凋亡爆发
Trigger a total of 8 Burn Bursts with your own Yu=由非助战余累计造成8次灼燃爆发
Trigger Dialogue=触发对话
Trigger Time=扳机时刻
Triggered <@ro3.bluet>Soul</>'s Kvaethir Codeword=触发了<@ro3.bluet>灵魂</>之柯瓦狄协语
Triggered <@ro3.bosst>Society</>'s Kvaethir Codeword=触发了<@ro3.bosst>世相</>之柯瓦狄协语
Triggered <@ro3.greent>Nature</>'s Kvaethir Codeword=触发了<@ro3.greent>自然</>之柯瓦狄协语
Triggered <@ro3.redt>Clan</>'s Kvaethir Codeword=触发了<@ro3.redt>族群</>之柯瓦狄协语
Triggered <color\=#0098dc>Enlightenments</color>=已触发的<color\=#0098dc>启示</color>
Triggered <color\=#9866b2>Rejections</color>=已触发的<color\=#9866b2>排异反应</color>
Triggered <color\=#b43b3b>Call of We Many</color>=已触发的<color\=#b43b3b>大群的呼唤</color>
Triggered Call of We Many=已触发的大群的呼唤
Triggered Clan's Kvaethir Codeword=触发了族群之柯瓦狄协语
Triggered Enlightenments=已触发的启示
Triggered Nature's Kvaethir Codeword=触发了自然之柯瓦狄协语
Triggered Rejections=已触发的排异反应
Triggered Society's Kvaethir Codeword=触发了世相之柯瓦狄协语
Triggered Soul's Kvaethir Codeword=触发了灵魂之柯瓦狄协语
Triggers [Sleepless] and stays on the battlefield for a while before leaving without draining Life Points=发动【不寐】并停留在场上一段时间后退场，不扣除目标生命
Triggers [Whirlwind Smash] after being blocked for some time=被阻挡超过一段时间后，立刻释放【旋风冲击】
Triggers a [Sleepless] that forces all units to retreat when HP drops below a certain level=生命值低于一定比例时，立即发动一次使全场单位强制撤退的【不寐】
Triggers a random positive or negative investigation effect near the friendly unit with the highest Block=对阻挡最高的我方单位附近触发随机正面或负面调查效果
Triggers the Vengeance status=触发复仇状态
Trimmed=已镀层
Trimounts City Defender=特里蒙城防军
Trimounts City Defender Captain=特里蒙城防军队长
Trimounts Streets=特里蒙街道
Trimounts Travel Agency Dispatch=特里蒙旅行社特派团
Trinkets=小玩意
Trip to the 'White Volcano'=“纯白火山”之旅
Triple flames, scorch the heavens! The furnace... how did the rest go? Who cares, won't affect my flames!=三火熯天道！洪炉......啥来着？不管了，没影响！
Triple Win!=获胜三次！
Tripod Lamp=支架光源
Tritsch-Tratsch-Polka=闲聊波尔卡
Troglodyte Tribe=原始部落
Trolley=小推车
Trophies from the Jungle=密林撷萃
Trophies Obtained=获得奖杯
Trophies to Bring Back to the Dungeon=想要带回迷宫的包裹
Tropical Potted Plant=热带植物盆栽
Trouble Killer Medal=麻烦灭除者奖章
Trouble Maker=麻烦制造者
Troubled=苦恼
Troubled Prisoner=困顿囚徒
Troublemaker=剜刺
Troupe actors put this on before going onstage. Stable yet aromatic fragrances like this can help them ease pressure. That's how it seems on the surface, at least.=剧团演员们上台前会喷一些在身上，这种稳定且芬芳的香气能为演员持续舒缓压力，至少，表面上，看上去是这样的。
Troupe Leader, my dear teacher, or perhaps I should call you 'Tragodia'. I am going to destroy everything that is yours.=剧团长，尊敬的老师，或者更准确些，我应当称呼你为，“酒神”。我将毁掉你的一切。
Trudging back from a brimstone warzone to stop by a campfire and rest her head.=她从满是烈焰的战场跋涉归来，停留在一片营火旁歇息。
True=不愧是
True courage comes from facing and accepting the truth.=真正的勇敢，可以是面对并接受真相的勇气。
True Damage + Nervous Impairment Aura=真伤+神经损伤光环
True death is when one has been forgotten.=被遗忘，是一个人真正的死亡。
True enough...=话虽如此......
True Face=真容
True Grit=大地惊雷
True grit must be tested in adversity, but we must be careful not to punch above our weight.=险地可以磨练自己，但也要量力而行。
True Mastermind=幕后黑手
True mindfulness=守心明性
True mindfulness. Thunder strikes. Break the evil. Coin as token.=守心明性，天雷昭昭。破邪正律，制币为念。
True or False=真假难辨
True Path=溯正道
True Story=真实故事
True, it's worth taking joy in a project's smooth progress, but the evaluation you've given me, in my opinion, seems to have already outclassed my resume. That is to say, do you have further expectations of me, even greater than this?=项目进行得顺利固然值得欣慰，但您给予的评价在我看来似乎已经超过了对我现阶段工作的总结。也就是说，您对我还有在此之上的期许？
True, work calls for strict treatment, and serious accomplishment. But after work is over, you also need to understand keeping a balance and relaxing, which is what lets you adjust your own state and achieve glowing results next time in your work. Do you believe so, Doctor?=工作固然要严谨对待，认真完成。而在完成工作后也当然要懂得如何张弛有度地放松自己，这样才能调整好状态让下次的工作完成得更出色。您认为呢，博士？
True. Our partnership agreement requires renewal—you represent Rhodes Island, and I, Laterano.=我们确实需要重新签署合作协议——你代表罗德岛，我代表拉特兰。
Truesilver Slash=真银斩
Truly=真的是
Trump Card=底牌
Trumpet Light Partition=喇叭灯隔断
Trumpeter who once sounded their king's triumph. His music is sharper and brighter, and he has heralded many victories.=曾经为君王吹响凯歌的小号手。他的乐声更刺耳，更响亮，他如此奏响过无数次胜利。
Trumpeter who wants to sound their king's triumph. His music is sharp and bright, and he believes himself to be the herald of victory.=希望为君王吹响凯歌的小号手。他的乐声刺耳又响亮，他以为胜利由他奏响。
Trust Closure's judgement as an engineer.=相信可露希尔作为工程师的判断。
Trust in fate=相信命运
Trust in others… Well, I don't know what to do to make them feel trusted, but I'll keep trying.=信任吗.....那个，我不知道该怎么表达，但我会继续努力的。
Trust increased by 50% during the event=活动内信赖提升50%
Trust me, I'll always manage to locate you, no matter what sort of danger you may find yourselves in.=无论你们身处什么样的险境，相信我，我一定能找到你们。
Trust me, I'm capable of handling field operations.=我可以胜任外勤工作，尽管相信我。
Trust me. I know I can do it extra good.=相信我，我肯定能做得特别好。
Trust Overview=信赖总览
Trust Tap=信赖触摸
Trust that sincerity will move him=相信诚意能打动他
Trust Your Eyes=手到牌来
Trust your skill=以技傍身
Trusty Buddies=可靠的随从们
Truth and Justice=正当与正义
Truth and Justice... That's the book my father used to read to me when I was little. He even took me to meet the author, who was later imprisoned by some duke, died in jail, and was buried in a mine. Pretty awful, no? But that's how things were, at the time.=《正当与正义》......我很小的时候，我爸就带我读过这本书，他还带我见过作者本人，后来他被某个大公监禁至死，偷偷埋在了矿洞角落——很残酷吧？但这就是“正当与正义”诞生的环境。
Truth Chip Pack=真理芯片礼包
Truth is revealed from the depths of blood and flesh.=血肉深处，真相重睹天日。
Truth is, I learned how to fight because of this movie I saw when I was little. Main character fought with knives and homemade traps. I thought it was really cool, so I started learning myself. My knives here, they're actually the same kind as the ones in that movie.=我会学习战斗技巧，其实是因为小时候看了一部电影，里面的主角就是用匕首和自制陷阱战斗的，我当时觉得很帅，就开始学了起来。这些匕首，其实也是电影主角使用的同款。
Truth is, my dad's the one who recommended Rhodes Island. When he learned you could treat Oripathy, he was determined to get me here. Being apart from him is tough… I miss him so much. But I understand what matters most to him is seeing me healthy and safe.=其实我来罗德岛是爸爸推荐的，他在知道罗德岛能够治疗矿石病后就一直让我努力申请能被派到这边来。虽然不是很想和爸爸分开，不过我也知道，我能健康生活才是最让他开心的吧。
Truth or Dare=真心的话和想冒的险
Truth Reader=真知捕手
Truth to be Told=待诉说的真相
Truth Unchanted=无言为真
Truthfully, I've thought up countless possibilities about coming back here, looking out at the same scenery that she saw that day... But I never could have imagined that I'd actually be standing here with you. Heh, It's just too outrageous, 'Doctor.'=我倒是想过无数种回到这里的可能性，看见她当日看见的这幅风景......可怎么也没想到会和你站在一起，这还真过分啊，“博士”。
Truthfully, some have almost never had a feeling like it, but out of the many complex emotions she's seen, it's undoubtedly the one most liable to madden and intoxicate.\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it will earn a Hui-Ming attribute.=其实某人几乎从未有过这种情绪，不过这确实是她所见的诸多复杂情感之中，最容易令人抓狂也沉醉的一种。\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性
Truthfully, some have almost never had a feeling like it, but out of the many complex emotions she's seen, it's undoubtedly the one most liable to madden and intoxicate.\n<Mark of Hui and Ming> Operators deployed on it will earn a Hui-Ming attribute.=其实某人几乎从未有过这种情绪，不过这确实是她所见的诸多复杂情感之中，最容易令人抓狂也沉醉的一种。\n<晦明之印>部署在其上的干员获得晦明属性
Try a knuckle sandwich!=吃我一拳！
Try a toss=以币为信
Try again if you dare.=你再试试看。
Try again. This time I'll pretend I didn't notice you beforehand.=再试一次吧。这次，我会装作没有提前发现。
Try cautiously=谨慎尝试
Try chucking a rock into the lava and see what happen. The results might not please you.\n<@lv.item><Roadblock></> Deploy it to block the enemy's route\n<@lv.item><Lava Fountains></> spray out lava periodically, dealing massive damage to friendly units on the surrounding 8 tiles and melting down Roadblocks=把障碍物放在岩浆的喷射范围内有惊喜哦，虽然未必是你想要的那种。\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线\n<@lv.item><岩浆喷射处></>每隔一定时间喷发，对周围8格内的我方单位造成大量伤害且融化障碍物
Try chucking a rock into the lava and see what happen. The results might not please you.\n<Roadblock> Deploy it to block the enemy's route\n<Lava Fountains> spray out lava periodically, dealing massive damage to friendly units on the surrounding 8 tiles and melting down Roadblocks=把障碍物放在岩浆的喷射范围内有惊喜哦，虽然未必是你想要的那种。\n<障碍物>部署以后可以阻挡敌人的行进路线\n<岩浆喷射处>每隔一定时间喷发，对周围8格内的我方单位造成大量伤害且融化障碍物
Try Exhibition Course IC-P-1 once in Self-Driving Cart Racetrack=在自走车专用赛道中，体验1次表演赛道IC-P-1
Try feeding them again?=再喂喂看？
Try getting my coat off first.=你们可以试试先打落我的大衣。
Try hard to join in on their conversation=努力加入它们的交流
Try it yourself=试试看
Try it. It's a 'Demon Sunrise', brought here by your predecessor, a refugee Snowpriest from Sami. Good stuff, no? I know you won't disappoint us—even if the wolves tear you to shreds, your legacy will only grow.=尝尝。这杯酒叫“邪魔日出”，是上一任Boss，那个逃难的雪祀从萨米带来的好东西。我知道你肯定不会让我们失望，就算最后被狼群撕碎，你的遗产也只会更多。
Try not to come too close when I use Arts, okay? ... You won't? Whatever suits you then.=在我施放法术时，最好不要靠得太近......不走开吗？那就请随意。
Try not to get yourselves hurt.=尽量别让自己受伤。
Try one more time=再试一次
Try out the instrument=试用仪器
Try solving the riddle=尝试破解谜题
Try some of my specialty!=古米的特制菜肴哦！
Try taking the tokens=尝试拿走信物
Try the fruit offerings=尝尝供果的味道
Try throwing some spare change into the pond, nothing bad's going to happen. Most of the time.=试着把找零丢进池子里吧，反正不会有坏事发生——大多数情况下。
Try tinkering with the faulty equipment to make sure it can be used in future.=尝试现场改装失灵的设备，并确保在接下来的行动中能继续使用。
Try to accept it=试着接受它
Try to become her beacon.=试着成为引领她的道标吧。
Try to cleanse the nethersea brand=试图清除溟痕
Try to crack a chestnut with brute force, and you will only hurt yourself. Dip one in oil, another in water, place them in a pot, cover with the rest of the chestnuts, and roast them over a fire. You will know when they are ready when you hear a thundering CRACK.=要栗子开口，用蛮力最难，且容易自伤。不如一栗沾油，一栗沾水，放入锅内，再用剩下的栗子盖住，置于火上炙烤，待得发出雷声即可。
Try to encourage her more.=可以多对她说些鼓励的话。
Try to explore=尝试探究
Try to get some rest=尝试休息
Try to help her=尝试去帮帮她
Try to keep up!=努力坚持下去！
Try to mingle in and join their conversation=尝试加入它们的交流
Try to open the drifting cache=尝试开启漂流秘匣
Try to re-connect with the team to immediately notify them of the impending Catastrophe.=尝试重新建立与小队的通讯，直接通知天灾的威胁。
Try to remember=尝试回忆
Try to repair=尝试修复
Try to save it=尝试救助它
Try to share information=尝试分享情报
Try to summarize their appearances=尝试总结它们的形貌
Try to summarize their speech patterns=尝试总结它们的话语模式
Try to summarize what you hear=尝试总结听到的信息
Try to take a step?=踩下去试试？
Try to understand the city=尝试理解城市
Try to unlock=尝试开锁
Try to unlock [Tidings Unseen]\nDH-MO-1=尝试解锁[暗流涌动]中\nDH-MO-1
Try to unlock [Tidings Unseen]\nSpecial Investigation=尝试解锁【暗流涌动】中\n特别调查关卡
Try to unlock [Tidings Unseen]\nSpecial Investigation DH-S-1=尝试解锁[暗流涌动]中\n特别调查DH-S-1
Try to unlock [Tidings Unseen]\nSpecial Investigation DH-S-2=尝试解锁[暗流涌动]中\n特别调查DH-S-2
Try to unlock [Tidings Unseen]\nSpecial Investigation DH-S-3=尝试解锁[暗流涌动]中\n特别调查DH-S-3
Try to unlock [Tidings Unseen]\nSpecial Investigation DH-S-4=尝试解锁[暗流涌动]中\n特别调查DH-S-4
Try to win over the city=尝试讨好城市
Try touching my ear. I promise, no surprises... Sike!=摸摸我的耳朵吧，不会有诈的......才怪！
Try Ultimate Course IC-P-2 once in Self-Driving Cart Racetrack=在自走车专用赛道中，体验1次终极赛道IC-P-2
Try using your broken equipment on the spot=设备坏了，就地点样
Try yelling to stop him=试图喊住他
Try your best to shove all the useless items to the sides of the box=卖力把没用的物品往盒子两边刨
Trying to escape after I laid you to siege? Don't be silly.=想从我布置完善的包围网中脱逃，真是异想天开。
Tsalimashtu Explorer=禁坑探寻者
Tschäggättä Leader=山雪鬼队长
Tschäggättä recruits have all experienced the shame of being thrown down the mountain by her. When they complain to the veterans, the vets smile and pull open their uniforms to reveal two layers of weighted vests underneath.=山雪鬼新兵都会经历一次被她丢下山坡的屈辱，而当他们向老兵诉苦时，那些前辈只是微微一笑，掀开自己的制服大衣——里面穿着两层负重背心。
Tsk, back then, numbers like these were so monumentally oppressive, you'd throw yourself off a high-rise just to catch your breath. But in today's economy, they're gained and lost in a matter of seconds. Alright, I've decided. Doctor, I'm going to set up an education fund, to help out people like me who never finished school—Hey, wait, don't go!=啧，当年压得人几乎得从高楼跳下才能喘口气的数字，在如今的商界，不过是分秒间的得失。嗯，我决定了，博士，我要成立一个助学基金，帮助像我这样的失学青年......哎哎，你别走啊！
Tsk, goddamn peppers... I gotta find a way to make them disappear from the canteen forever.=啧，得想个办法让食堂的青椒永远消失。
Tsk.=啧。
Tsk... What the… Oh, it's you, Doctor.=啧，谁拉我......什么啊，原来是博士啊。
Tsukinogi=月禾
Tsukinogi is quite popular. Many operators are happy to travel with her in the field, listening to her ramble about her interesting experiences as a Catastrophe Messenger, or her strange and little-known stories of Higashi.\nBut not many know this: Tsukinogi's abundance of travel buddies is not solely due to her personal charm. It's also from the way she shows up on the battlefield: the light that pours from her staff protects each and every one of her companions from harm.=月禾的魅力众所周知。出外勤时许多干员都乐意与月禾同行，听她漫谈做天灾信使时的有趣经历，或是将东国的奇事秘闻娓娓道来。\n但很多人不知道的是，大家喜欢与月禾同行并不仅仅因为她的个人魅力。月禾在战场上展露出的模样才是她备受欢迎的真正理由：从她的法杖中倾泻而下的光芒，牢牢守护着每一位同伴。
Tsukinogi was recommended to Rhodes Island by a group of Catastrophe Messengers. According to Provence, there is a vast communication network among Catastrophe Messengers that spans national borders. Through this network, many people are able to pick up the mantle of Catastrophe Messenger, and it also provides a source of employment for those who are unable to hold steady employment. Tsukinogi is a clear example of the efficiency of this network. Without a hub of communication and information exchange, there is no way that someone in Higashi could connect with Rhodes Island thousands of miles away using a conventional messenger. In any case, she is now with us, acquainting herself with her new environment, building relationships, and dealing with everything related to Catastrophes as usual.=月禾是由天灾信使们推荐过来的干员，据普罗旺斯所说，天灾信使之间有个跨越国界的庞大交流网络，通过这一网络，许多人能够成为天灾信使，同时也可以为无力维系职责者寻找合适的工作。月禾很明显就是这一网络高效运行下的经典案例。如果没有一环环的信息传递、沟通、交流，身处东国，毫无人脉的东国信使根本不可能在千里之外的罗德岛寻找到新职位。无论如何，现在她就在这，重新认识环境，构筑人际关系，处理与天灾相关的事物，一如往常。
Tsukinogi's Badge=月禾证章
Tsukinogi's formal dress for festive occasions/Dance. The flimsy red skirt and sturdy white shawl are like flowing fire and burning snow. Shall we dance?=月禾在节日聚会上穿着的礼服/舞。轻盈的红裙子与厚实的白披肩，像是流动的火与燃烧的雪。要来共舞一曲吗？
Tsukinogi's Kernel Token=月禾的中坚信物
Tsukinogi's Token=月禾的信物
Tsukinogi, former Catastrophe Messenger from Higashi, is supporting the Doctor in controlling the flow of battle.=前东国天灾信使月禾，以辅助博士掌控战局为己任。
Tsukiyoi=月宵
TT_TT why so cute=呜呜呜怎么这么可爱
Tucker Town Industries=塔克屯工业
Tug-o'-War=拉锯
Tulip=郁金香
Tulip is Rhodes Island's Iberian Affairs Officer-in-Charge. Owing to the special circumstances of Iberia, she continues to provide rescue and medical assistance to the local Infected populace as an individual.\nA swordsman whose skills have been tempered in life and death situations. She is adept at dealing with the threats from the sea, and always leads the charge on the battlefield, quickly dispatching enemies to make way for other operators to advance.=郁金香，罗德岛伊比利亚事务负责人。因伊比利亚情况特殊，所以仍以个人身份从事当地感染者拯救与治疗相关活动。\n从生死之间磨炼出的剑客，擅长应对来自海洋的威胁，总是身先士卒，率先切入战场，以迅捷剑制敌，为其他干员扫清前路。
Tulip's Badge=郁金香证章
Tulip's Commission=郁金香的委托
Tulip's Helper=郁金香的副手
Tulip's Secret Formula=郁金香的秘方
Tumbling layers of red and yellow. Just as brightly vivid as the name Dossoles itself. Ms. Candela's most favored mixed drink.=红黄交叠，正如多索雷斯这个名字一般鲜艳，坎黛拉女士最爱的一款混合酒。
Tundra Survival=冰原生存
Tundra Variant=冻土化
Tundra Variant: <Braving Nature {0}> in effect=冻土化：<挑战自然 {0}>生效
Tune in next time for: Love, Utuber and Stans=敬请收看：爱、主播&单推人
Tuned to the same frequency; together we'll play the melody.=调谐到同一频率，让我们奏起旋律。
Tuning=调谐
Tuning Node=调谐节点
Tunnel Entry=通道入口
Tunnel Exit=通道出口
Tunnel in the Sand=沙海之渠
Tunnel Work=掘进工程
Turbulence incoming.=气流出现了扰动。
Turmoil=祸乱
Turmoil at the Inn=客栈风云
Turmoil can be explored=祸乱可探索
Turmoil nodes will not appear in Shifei Border=是非境中不再出现祸乱节点
Turn=回合
Turn 10 Operators into Candleguests in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 3 or above=在集成战略：岁的界园志异的常规行动请君入园·3及以上，累计秉烛10次
Turn 20 Operators into Candleguests=累计使20名干员成为伺烛客
Turn 5 Operators into Candleguests in Integrated Strategies: Sui's Garden of Grotesqueries (Regular Operations) on Guided Tour 1 or above=在集成战略：岁的界园志异的常规行动请君入园·1及以上，累计秉烛5次
Turn about, brave champions. We have achieved a perfect victory, and it is now time to return and enjoy the fruits of our labors.=转身吧，勇士们。我们已经获得了完美的胜利，现在是该回去享受庆祝的盛典了。
Turn and jump out=回身跳出
Turn and leave=转身离开
Turn and run=转头就跑
Turn around and find someone else, Doctor... I don't want you to see me covered in blood.=转头去找其他人吧，博士......我不想您看到我浑身鲜血的样子。
Turn around and leave=就此离开
Turn around and run=转身就跑
Turn back. Don't let your heart shatter here.=回头吧，别让心碎在这里。
Turn downwind and set full sail! We must get clear of this region immediately!=转向顺风，满帆行驶，我们需要尽快撤出这片海域！
Turn her down=婉拒
Turn ill to good=矫患为惠
Turn Left, Turn Right=向左向右
Turn Lever=扭动机关
Turn off the terminal=关闭终端
Turn on the lights, Little Handy. Hey Little Handy? Hello? Alright, where's the switch...?=“小帮手”，帮我开下灯——不在？好吧，让我找找开关在哪里......
Turn over this page, and you'll see a new chapter.=揭过这一页，便能看到新的篇章。
Turn State's Evidence=污点证人
Turn that off. Listen. The military forbids wine. Therefore, you did not see what you just saw.=关了吧。军中禁酒，你刚才什么都没看到。
Turn the fading rays into crystals between your fingers. The reflected spots are like dream, covering everything in a layer of radiance.=让易逝的流光凝固为指间的水晶，折射出的光斑如梦，一切都晕染上一层辉煌。
Turn the field upside down=把田翻个底朝天
Turn the tide=绝处逢生
Turnabout is Fair Play=请君入瓮
Turning Against Each Other=兵刃相向
Turning Point=转机
Turns <@ba.vdown>all</> Barricades on the battlefield to Ranged Tiles=场地上<@ba.vdown>全部</>阻隔工事变为射击台
Turns all [Wilderness Villages] into [Witchcraft Villages]; if a newly-deployed [Wilderness Village] has no other upgrades available, it will also become a [Witchcraft Village]=使场上的【荒野村落】都变为【巫术村落】；新部署的【荒野村落】若无其他升级，也将变为【巫术村落】
Turns all Barricades on the battlefield to Ranged Tiles=场地上全部阻隔工事变为射击台
Turns an Operator into a Candleguest=为一名未燃烛的干员燃烛
Turns Statuegeist into <Pseudomut> after a while=入场一段时间后，使“雕伥”变为<似兽>
Turret=弩炮
Tusk and claw, time bode well; learn to dare on danger's path.=尖牙利爪伺时机，危途知胆识
Tut...! Ah. Was something the matter, Doctor? Do tell.=啧！......啊，博士，请问有什么事吗？
Tutorial=训练赛
Tutorial - Bastion Defense=规则教学-堡垒守御
Tutorial - Obstacle Drift=规则教学-障碍漂航
Tutorial - Positional Football=规则教学-阵地足球
Tutorial - Regular Events=规则教学-常规项目
Tuye=图耶
Tuye's Badge=图耶证章
Tuye's Help=图耶的帮助
Tuye's recommended dish didn't do so well either, and now it's the Liaison's turn.=图耶推荐的料理也不太行，联络员来给你支招了。
Tuye's Token=图耶的信物
Twas truly an arduous trial. I have gained much from it.=真是一场艰苦的试炼，小僧获益良多。
Tweezle=特薇佐
Twelve-Tone Medal=十二音纪念章
Twenty years after the calamity, only sixteen people remained alive and sane on the ship.=灾难发生后二十年，船上还有十六人保持理智地活着。
Twenty-three years ago, the Golden Moon witnessed the collapse of that towering spire.\nHas Leithanien embraced a new chapter as it wished?\nHave the tyrant's ambitions and sins been buried along with all the pain and doubt he brought?\nWhen the poet returns to her homeland where the marigolds bloom, and the traveler plucks the strings of her cello,\ndo the people beneath the Twin Spires still harbor hopes and dreams? Do they still wander freely?\nMay all doubts be finally dispelled, may all questions be answered.\n'I am this eternal nation. I am my own eternal king.'=二十三年前的金月见证那座高塔轰然倒塌，\n莱塔尼亚是否如愿迎来崭新的乐章？\n暴君的罪愆和期盼，是否已经随犹疑与痛楚一同埋葬？\n当诗人回到金盏花开的故乡，抚弦的旅者将琴音奏响，\n双塔之下的人们是否仍怀心声，是否仍在徜徉？\n愿所有疑虑终能消弭，愿所有困惑终得解答。\n“我是不灭的国，我是自己永恒的君王。”
Twice the vacation days, double the salary... Achoo—oh, hi there, Doctor! No, no, I wasn't saying anything just now.=年假翻一倍，工资翻一倍......阿嚏——博士，你转过身来了啊。没有没有，我刚刚没在说话。
Twice they escaped to land, but in this they nevertheless still take pride: Ægir once measured the ocean.=纵然两度逃上陆地，可他们依然自豪：阿戈尔曾丈量海洋。
Twigs=枯枝
Twigs That Crave=汲营枯枝
Twilight=黄昏
Twilight Frontier=黄昏秘境
Twilight Frontier Challenge Medal=黄昏之境挑战奖章
Twilight of Smoldering Ash=余火之暮
Twilight of Wolumonde=沃伦姆德的薄暮
Twilight of Wolumonde - Rerun=沃伦姆德的薄暮·复刻
Twilight of Wolumonde Furniture Pack=沃伦姆德的薄暮家具收藏包
Twilight Tiled Floor=暮光方砖地板
Twin Blizzard Bolts=风雪连弩
Twin Crowns=双王记
Twin Cutlasses=船员双刀
Twin Gargoyles=石心双子
Twin Moon Trophy Pedestal=双月奖杯座
Twin Moons Appear=双月显现
Twin moons lift their veils, into dreams with you they drift.=双月掀开面纱，同你入梦。
Twin Swallow Pincer=双飞燕
Twin-Monitor Stand=双屏显示台
Twines of Time=衣缕往昔
Twinflowers=并蒂花
Twinkling Like Stars=如星闪耀
Twinshot - Auto=二重射击·自动
Twirly-twirl, it's time to play!=转转，我们有得玩了！
Twisted Every Way=诸事不顺
Two Children=两个孩子
Two families, and two star-crossed lovers. The girl visited her love one night to elope, but the guards locked the two in a side room. The unfortunate souls laid down their tokens, intending to die in each other's arms, when suddenly the room warped, separating them in a realm that knew not night or day. Though they were in the same room, each only saw the four walls, and were only allowed to meet but one night a decade. By the time you broke their curse, it had been eighty years. They have no desire but to stay together forever.=原来，从前有两家人要棒打鸳鸯。女儿夜访要带情郎远走高飞，家丁将两人逼入厢房，苦命的人儿留下信物，正要双双殉情，整间房室遽然横转又竖折，将两人送离人前，不见天日，不知夜时。两人虽入一室，却只见四壁，唯过十年，才得相会一夜。直至你打破桎梏，两人已如此过了八十载。除了长相厮守，他们也别无愿望了。
Two fighters worthy of respect, and a thrilling gathering—perhaps you're too concerned over whether you can correctly guess the winner.=两位值得尊敬的斗士，一场惊心动魄的聚会——或许你太在乎自己能不能猜对胜负了。
Two Forms, One Heart=异体同心
Two Hallucinations can occur simultaneously=可能同时出现2种幻觉
Two into One=合二为一
Two mafias can never share the same territory unless they encounter a new force.\n<@lv.muitem><Blood Ledger></> All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.\n<@lv.muitem><Turrets></> Periodically fire bolts, dealing Physical Damage to allied units.=两个黑帮永远不可能共享同一片领地，除非他们遇到了新来的第三股势力。\n<@lv.muitem><血债账簿></>“血债账款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”\n<@lv.muitem><弩炮台></>会定期射出弩箭对我方单位造成物理伤害
Two mafias can never share the same territory unless they encounter a new force.\n<Blood Ledger> All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.\n<Turrets> Periodically fire bolts, dealing Physical Damage to allied units.=两个黑帮永远不可能共享同一片领地，除非他们遇到了新来的第三股势力。\n<血债账簿>“血债账款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”\n<弩炮台>会定期射出弩箭对我方单位造成物理伤害
Two memories stand out to me. One is the first time I ran with this exoskeleton. My eyes went wide and all was right with the world. As for the other... That would have to be right here, right now at Rhodes Island.=对我而言，有两段记忆如奇迹般耀眼。其中之一，是当我第一次借助这孩子奔跑起来的时候，景色万般旖旎，视野是那么的开阔......另一次，唔，就是身在罗德岛的此时此刻吧。
Two monitors, one big, one small, so the director can check on any screen, anytime. The big one for the full picture, the small one to spy the details. Feed after feed, painstakingly building Wrankwood's silver screen, dream after dream.=大小两个监视器，支持导演随时调取并查看相应的画面。\n大监纵览全貌，小监检查细节，一帧帧地播放，精心打造一个个蓝卡坞的电影之梦。
Two of the same equipment will fuse into an upgraded version=两件同名装备可以合成一件更强力的装备
Two on two!=二对二！
Two operators have been afflicted with Rejections=两名干员产生了排异反应
Two paths lead to the same end. There is only one future for experiments: living under a watchful gaze.=两条道路，同样的尽头，实验品的结局只有一个：活在看管之下。
Two Paths, One Goal=殊途同归
Two Paths, One Goal\nSo-called 'fate' has been recursive from the start, a harmonious reconstruction, a mirror with limitless reflections. And then came you.=殊途同归\n在一开始，所谓“命运”是递归，是和谐的再现，是一对无限反射的镜面。尔后你来了。
Two people for a single job. This won't be tricky.=两个人做一份工，好像不难嘛。
Two persimmons of excessively perfect appearance. Can be used to restore Sanity.=两个品相过于完美的柿子，可用于恢复理智。
Two pieces of flint strung together. It was from these small things that civilization was born.=两块用细绳缠挂的燧石。文明就是自这类微小的事物中诞生的。
Two races living at the entrance to the land's end have appeared here in the form of husks. Perhaps the ends of both the icefield and the desert are not dissimilar.=居住在大地尽头入口的两个种族同时以躯壳的形态出现在此地。或许，冰原与沙漠的尽头，并无二致。
Two random deployable Vagary Tiles will grant 8 DP when Operators are deployed on them (Can be upgraded in Lost and Found)=在化境地块上随机选择2个可部署位置，每次在该位置部署干员时，获得8点部署费用（在失与得中可以升级）
Two random Recruitment Vouchers=两张随机的招募券
Two roads, one on either side, both with 'safety instructions'. The obvious dangers mentioned seem easy to guard against, but one line is worrying: Beware the ■■■■ in the shadows. The text is smudged, and hard to read.=左右两条道，均有“安全须知”。提及的明贼似不难防，却有一条令人不安：小心阴影中的■■。字迹模糊，难以辨识。
Two Sarkaz from the east journey west in search of truth. One seeks enlightenment under a tree, while the other indulges in secular pleasures. Despite frequent clashes, they trust each other with full confidence to watch their backs in battle.=两个来自东方的萨卡兹结伴向西寻求真理，一人后在树下悟道，一人则终日纵情取乐，他们虽常有冲突，但在面对敌人时，他们总会放心地将后背交给对方。
Two scars have turned the rug into a one-of-a-kind work of art. One by an Originium slug, the other by a Feline. As a result of this red rug, their fates became intertwined.=两道伤痕将一块长毯变为了绝无仅有的艺术品。一道源于源石虫，另一道源于菲林。只因这条红毯，他们的命运纠缠到一起。
Two sides of a coin, luck unpredictable.=福祸相生，不可测也。
Two sides of a coin, luck unpredictable. Not all will go as you expect.=福祸相生，不可测也，不尽人意
Two tables joined together to make a single table are much like two people putting their palms together. Cooperation, friendship, and trust all begin with a handshake.=用两张桌板拼接在一起的桌子，恰似两个把掌心重叠在一起的人。合作、友谊、信赖，皆由握手而始。
Two temporary retreats will decrease your rating by one level=两次暂时退场将使评级降低一级
Two things make her a standout leader—her mind, and her smile.=她有两点领袖的魅力，思想与笑容。
Two tickets to the amusement park. Let's go together this weekend.=两张游乐园的门票。这个周末一起去吧。
Two useless stones smash together and shatter. Space distorts, and a box falls to the ground. The baffled Zalak notes something down on his list.=两块无用的石头碰在一起，碎裂，空间扭曲，而后掉下了一个盒子。札拉克看得一头雾水，在清单上记录下了什么。
Two-Layered Cabinet=双叠柜
Two-step Firecracker and Data-collector=“二踢脚”型数据收集装置
Two-Step Firecracker mk2=改良型二踢脚
Twotail Kombat=双人快打
Type=类型
Type-α Headhunting Permit=α类新年寻访凭证
Type-β Headhunting Permit=β类新年寻访凭证
Type-γ Headhunting Permit=γ类新年寻访凭证
Type-γ Stimpack=爆发剂·γ型
Typewriter Ribbon=打字机色带
Typhon=提丰
Typhon Outfit=提丰形象时装
Typhon Outfit Obtainable=可获取提丰形象时装
Typhon's Badge=提丰证章
Typhon's Token=提丰的信物
Typhon, a Sarkaz active in Sami, considers herself a hunter and has both the knowledge and skills to deal with the dangers of Sami's natural environment. At Operator Magallan's invitation, she is currently cooperating with Rhodes Island and assisting in our affairs in Sami and the endless icefields.=提丰，活跃于萨米的萨卡兹，以猎人自居，对萨米的自然环境和潜在威胁有着充足的知识储备和应对技巧。现应干员麦哲伦邀请与罗德岛进行合作，协助罗德岛在萨米及无尽冰原地区的事务。
Tzu-Wu=子武
Tzu-Wu Blade=子武剑
u srs???=逗我？？？
U-chan is cute no matter what kind of clothes she's wearing!=小U穿什么衣服都可爱！
U-chan is so cute too!=小U也很可爱！
U-chan NO.1 Stan=小U单推人
U-chan! March into Wrankwood now!=小U！进军蓝卡坞！
U-chan's in a good mood today!=小U今天状态好好！
U-chan, you should get off work on time too, and get ample rest!=小U也需要按时下班，好好休息！
U-Official's Folder=U-Official的文件夹
U-Official, 'The Ultimate Beautiful Girl', has recently completed a perilous career leap from TV host to streamer.=“最后的全能系美少女”U-Official，不久前刚完成从主持到主播的惊险一跃。
U-Official, commonly known as Streamer U, used to be an online streamer in a certain nomadic city. After being recommended by Operator Click, she signed a cooperation agreement with Rhodes Island. In addition to providing broadcasting services for our operators, she is responsible for hosting events and other work. She also serves as a consultant and provides support when Rhodes Island interfaces with media organizations.\nOther than Click, who once lent her a helping hand, Streamer U has also had encounters with a few other Rhodes Island operators, though not always under pleasant circumstances and while going by a different name. Ultimately, we suspended any further background checks at her insistence.\n\nEureka?\n––Tequila, upon passing by coincidentally\n\nYou've got the wrong person, you big fat liar!\n––Streamer U, babbling incoherently=U-Official，通称主播U，曾在某移动城市作为网络主播活动，经干员卡达介绍与罗德岛签订合作协议，在为干员们提供直播服务的同时负责活动主持等工作，也作为顾问在罗德岛与各地传媒机构合作时提供帮助。\n除了向自己伸出援手的卡达，主播U还与罗德岛上的一些干员有过一面之缘，不过那些经历似乎不甚愉快，当时主播U也并未以现在的名字行世。最终，在主播U的强烈要求之下，我们决定暂缓对她的背景调查。\n\n尤里卡？\n——偶然路过的龙舌兰\n\n你认错人了你这个道貌岸然的大骗子！\n——语无伦次的主播U
U-tan's Earphones=U酱的耳机
UAV-type comprehensive monitoring-maintenance system on experimental plates, Sky Pole Model Yi. Capable of completing tasks within the signal range of Model Jia, such as collecting crop samples, eliminating pests, spraying pesticides, and driving away trespassing beasts.=无人机式农业试验地块综合监测-维护系统，天桩乙型。能在天桩甲型的信号范围内完成采集作物样本、处置虫害、喷洒药水、驱逐闯入动物等工作。
UAV-type comprehensive monitoring-maintenance system on experimental plates, Sky Pole Model Yi. Originally capable of completing tasks within the signal range of Model Jia, such as collecting crop samples, eliminating pests, spraying pesticides, and driving away trespassing beasts. However, it has now gone out of control.=无人机式农业试验地块综合监测-维护系统，天桩乙型。本来能在天桩甲型的信号范围内完成采集作物样本、处置虫害、喷洒药水、驱逐闯入动物等工作，但目前处于失控状态。
Ubi bona somnia=好梦在何方
Ugghh... Sorry... I'll try harder next time...=呜......对不起......下次我会认真战斗的......
Ugh! I need to wash my ears out.=我要回去洗洗耳朵了。
Ugh, Doctor, If you wanna make my life hard, just say it to my face.=啧，博士，你想为难我就直说。
Ugh, I forgot to turn off the light when I left the office yesterday... Hm? Rhodes Island has a power generation facility so there's no need to pay for electricity? Really? Does that I mean I get to eat dinner in the future?=呜，昨天离开办公室格辰光忘记关灯得嘞......欸？罗德岛有发电室所以不需要交电费？真当的啊？格末后头岂不是吃得起夜饭得？
Ugh, I hate fighting. But what else can I do?=唉，我还是很讨厌战争啊，可也没办法。
Ugh, I hit the wrong note again. Come on, don't laugh at me. Not all Siestans are natural-born musicians. Besides, the kalimba is harder than it looks! You wanna try? Here you go. Alright, Hold it a little further down, and gently pluck it with your thumb... You want me to teach you more later? Oh no, I'm no good at teaching either.=呃，我又弹错了，不要笑我啊！并不是所有汐斯塔人都天生擅长乐器，况且拇指琴也没有看上去那么简单！你要试试？嗯，往下拿一点，手指轻轻拨它。以后要来找我学？可我也不是很会教啊！
Ugh, I just hope these punks learned their lesson.=啧，希望这些家伙下次能长点记性吧。
Ugh, my back hurts. I kind of want a massage chair, but money's tight with my current salary. But considering Rhodes Island's revenue, I suppose the pay isn't completely unreasonable—Speaking of which, what do you think of my plan to demand compensation from companies we've worked with? What? How can it be extortion when we're asking for pocket change?!=腰好痛啊，可是现在的工资买一把按摩椅都很紧张。不过考虑到罗德岛的营收，这份工资倒也算合理吧——说起这个，之前提过向一些公司索赔的事，您觉得怎么样？什么？这点金额怎么能算敲诈呢！
Ugh, my new paintjob…=嘶，我新做的涂装......
Ugh, there's a bad scent in the air.=唔，空气里弥漫着不好的味道。
Ugh, this chair... ahhh….dangit... so comfy...!=啊这椅子，可恶！有，有点舒服！
Ugh, you want me to play captain? Then how am I suppose to throw myself into the battle!?=呃，要让我当队长？那不就意味着我没法放手一搏了嘛？
Ugh. Just waiting for you to clear out before I grab some cheese from in there. What? My job's never been anything but cleaning up the filthiest of places. Telling me my name's gonna show up on your honor roll?=嘁，我只是在等你们散场，然后我来拿点奶酪，怎么了？我从来只负责打扫那些最脏的地方，难道你们的表彰名单里会有我的名字吗？
Ugh. The sandstorms I've seen beat this any day.=嘁，我见过的风沙比这个厉害多了。
Ugh... Am I supposed to say 'there there' now...?=啧......难道现在我必须安慰一下这家伙吗......
Ugh... Can't believe this amateur wipeout...=唔，这种低级的动作失误......
Ugh... how did this happen...=啊，怎么会这样......
Ugh... I can't do this anymore... What a pain in the ass... Maybe I'll just ask for unpaid leave...=唉......提不起劲......真麻烦啊......实在不行就请无薪假吧......
Ugh... Iris asked me to apologize to you, so I just... I went too far before, and caused you unnecessary trouble. I'm truly sorry. Please take these stage backdrops Corettons and I made together... Is that enough now, Iris! Ahh, I don't care anymore, just let it be!! I really hope your masquerade is a success, otherwise Iris will surely nag me again!=唔......唔，爱丽丝让我来给你们道歉，所以我才......之前是我做得太过分了，给你们带来了不必要的麻烦，实在对不起。请收下这些，是我和卡尔顿们一起做的舞台布景......好了吧！这样就可以了吧爱丽丝！啊啊我不管了，就这样吧！！你们的舞会一定要成功啊，不然爱丽丝肯定又要念叨我了！
Ugh... no. A discrepancy like this should be totally avoidable.=......不行，这样的误差，明明是可以避免的。
Ugh... So dry... I want to soak in a bath...=呜呜，好干燥......好想泡澡......
Ugh... the magnificent Conviction must never allow such a blunder…=呜......身为华丽的断罪者，决不允许有如此失态......！
Ugh... This can't be it. We have to fight harder!=唔呃......不行，还要更加地努力！
Ugh... Uh… Ehem… I must not drink so much... next time… Ah, Dr.{@nickname}. Why do you stagger and sway, so much in your movement today?=呃......咳嗯，下次不能喝、喝这么多了......呀，Dr.{@nickname}。你今天走起路来，怎么看着摇摇晃晃的？
Ugh... What a pain in the proverbial.=啧，麻烦。
Ughh... Sorry, Ansel...=呜......对不起......安赛尔......
Ughh… did anybody get hurt…? Doctor? Is the Doctor okay?!=呜......大家都受伤了吗......博士呢？博士没事吧？
Uh huh, I'm listening.=嗯嗯，我在听呢。
Uh this..........=啊这......
Uh, everyone... it's... it's time to attack! I-is this how I'm supposed to give orders?=那个，各、各位，要出击了......！下、下令，就是这样的感觉吧？
Uh, I got careless... Hm? I did well enough already...?=果然还是疏忽了......嗯？这已经算做得很好了吗......
Uh, please don't touch my antlers... it tickles...=那个，摸我的角的话，有点为难......很痒......
Uh, Popukar, sweetie, please listen to me, I'll do anything you say, okay? J-just put down the chainsaw! Oh no, she's out of control! This is the worst! Doctor, run! Run! We gotta jump out the window! Yeah, the window! Follow me!=听、听我说小泡普卡，吵架什么的，我不会再干了！放、放下电锯吧！......惨了惨了，她暴走了啊！这、这可完蛋了，快跑博士，从窗户跳下去！别管了，快和我一起跳！
Uh, since it's New Year's, I figured I'd give your office a little touch-up, Doctor... Yes, I cleaned up some wear marks and remade the wall decorations. Err, if—if you don't like it, I can take everything down right away...=啊，因为是新年，所以我把博士的办公室翻新了一下......嗯，就是处理了一些磨损痕迹，重做了墙面装饰。呃，您、您不喜欢的话，这个拆除也很容易的......
Uh, those guys don't look like they're here to negotiate.=对面看起来不像是来谈判的？
Uh, you're not gonna fix the part of the perimeter that got blown up? That wouldn't fly in Laterano.=欸，防线被人炸坏的地方，你不打算修补一下吗？以拉特兰的规矩来说，这可不行。
Uh-huh, Doctor, I'm here, don't worry.=嗯，博士，我在，不用担心。
Uh-huh... I see. Hand me this paperwork. I'll sort it out. What? Don't tell me 'I know you can do this'. I'm not a child!=嗯......我明白了，这些文件就交给我来处理吧。真了不起？别把我当小孩！
Uh-huh?=嗯哼？
Uh-oh, you got it wrong.=猜错了哦。
Uh-oh...=啊哦......
Uh... Doctor, you really need to work out more, you know.=唔......博士，你是不是有点缺乏运动啊。
Uh... I can still smell herbs on my clothes...=唔，我觉得衣服上还残留着草药的味道......
Uh... I'll try my best not to drag everyone down...=那个，我尽量不拖大家的后腿......
Uh... maybe you didn't come straight to me, but don't forget to pay my fee straight away.=呃......就算不是第一时间想到我，也要记得第一时间结工资。
Uh... might be kind of weird to say at this point, Doctor, but nailing down a tough mission on nothing but trust for others—that's pretty damn neat.=嗯......博士，虽然事到如今说这个可能有点奇怪，不过，仅仅是完全信任别人就能这么轻松地完成困难的任务——真有意思啊。
Uh... S-Sorry, Doctor. I think I pushed myself too hard. My hands won't stop shaking... But I can hang these balloons on my own, no problem! Alright... Happy New Year, Doctor.=呃——对、对不起，博士，我似乎有点训练过头了，手一直在发抖......但我自己就可以把这些气球挂上去的，没问题的！......好了，博士，新年快乐。
Uh... w-where should I stand? O-oh, you want me to sit? Then... where should I sit?=那个，我、我该站在哪里才好？坐，坐下？......那，那我该坐在哪里？
Uh...I feel like everyone here isn't lively enough...should I...sing a song?=哎......感觉大家还是不够热情...... 要不......我唱首歌?
Uh??=啊？？
Uhh, don't pull on my ears.=唔，别拉耳朵。
Uhh..The mountain collapsed, and the ground crumbled...! They're not special effects from an action movie, are they?=山、山崩地裂......！这真的不是新春电影的特效吗......？
Uhhh… can't be any harder than learning to tailor.=呃，不会比学裁缝更难。
Uhummish=乌胡米什
Uhummish Whispers=乌胡米什的低语
Uh… thank you. I'm having a hard time getting used to this Sargonian alcohol. I miss Columbian kale soda.=呃......感谢你的好意，萨尔贡这些富含酒精的“饮料”我到现在还是完全喝不惯，真怀念哥伦比亚的羽衣甘蓝气泡水。
UI Adaptation=异形屏UI适配
UI config limit reached=界面配置已达上限
UI Resize=UI缩放设置
UI Settings=画面设置
Uika and Sakiko are childhood friends, which is the reason Uika joined the band. To Uika, Sakiko is more than just a friend; she is someone Uika has always aspired after.\nAt Rhodes Island, the pair often go up to the deck to watch the stars. Though the night sky of Terra is strange and unfamiliar, when shared with Sakiko, there could be nothing more beautiful to Uika.=初华与祥子自小便相识，也是得益于这一层关系，祥子才能邀请到初华加入乐队。对于初华来说，祥子不仅仅是她的好友，也是她一直以来憧憬的目标。\n她们两人在罗德岛时，喜欢在夜间来到甲板上，一起看星星。泰拉的星空如此陌生，但是在这一刻的初华眼里，它也是最珍贵的美景。
Uika Misumi=三角初华
Uika Misumi's Ave Mujica stage costume.\nDoloris—Do not fear sorrow.=三角初华的Ave Mujica演出服。\nDoloris——毋畏悲伤。
Uika Misumi's Badge=三角初华证章
Uika Misumi's day-to-day attire.\nA meticulously crafted outfit from a cultural context unknown to us, though its combat applicability appears to be nil.=三角初华平时最常穿着的服装。\n来自未知国度的精致服装，几乎没有什么作战实用度。
Uika Misumi's Token=三角初华的信物
Uika Misumi, famous idol, guitarist and vocalist of Ave Mujica.=Ave Mujica主唱兼吉他手三角初华，当红的人气明星。
Uika Misumi, the charismatic guitarist-vocalist of Ave Mujica, as well as a member of the idol unit sumimi. Her hobbies include stargazing. Concern for Sakiko also appears to be a forefront preoccupation of hers.=Ave Mujica的主唱兼吉他手三角初华。既是Mujica的成员，也是著名偶像组合sumimi的一员。拥有出众的个人魅力，爱好观星，总是把祥子挂在嘴边。
Ulpianus=乌尔比安
Ulpianus is certain he is not mistaken. The steady flow of wondrous things streaming out of the beacon tower... Are nanomachines once ensconced in there. A history cut off. A dream that died young.=乌尔比安确信自己不会认错，眼前这些源源不断从信标塔中脱离的奇妙个体......是曾经寄居在信标塔中的微型浮游机械，一段中止的历史，一个夭折的梦。
Ulpianus swims into the nest. He chooses not to use stealth. Luminescent vegetative Seaborn light up every corner of the nest. There is nowhere to hide in the first place.=乌尔比安游进了巢穴。他没有选择潜行，因为发光的植物海嗣点亮了巢穴的每一个角落，他无处可藏。
Ulpianus's Badge=乌尔比安证章
Ulpianus's Token=乌尔比安的信物
Ulpianus, Ægir, former Consul of Ægir's Academy of Technology, lead researcher of the Abyssal Hunter project, and a commander of the Ægir military organization of the same name. When and where he came ashore are both unknown. He provides support when Rhodes Island is involved in ocean-related matters.\n\nAll files pertaining to Ulpianus have been moved to the high clearance database.=乌尔比安，阿戈尔人，阿戈尔前技术院执政官，科研项目深海猎人计划负责人，阿戈尔军事团体“深海猎人”作战指挥官之一。登陆时间地点俱不明。在罗德岛处理海洋相关事务时提供支持。\n\n经本人与相关人员确认，乌尔比安的所有档案移入高权限资料库。
Ultimate Course=终极赛道
Ultimate Cuisine=终极料理
Ultimate Hunt=绝境追猎者
Ultimate Line of Defense=终极防线
Ultimate Simulation=终极模拟
Ultimate Skills Showdown=终极斗技之战
Ultimate victory will not be decided by a single check. Do not miss the chessboard for the squares.=输赢不只在这一处，你更应当关注全局。
Ultimatum=终结连射
Ulšulah, Lifebone's commander and the youngest major in the Kazdel Military Commission, fights not for any specific person or organization, but rather for the possibility that Kazdel can one day become a true country.=“生命脊椎”的指挥官，军事委员会最年轻的少校厄尔苏拉，她为之而战的不是某些具体的人或组织，而是卡兹戴尔将来能真正成为一个国家的可能。
Um Ji-eun=严知恩
Um Sang-hyun=严祥铉
Um, are you Dr. {@nickname}? Nice to meet you. I'm Jessica from Blacksteel Worldwide. Sorry... I'm really bad at introducing myself...=请问是Dr.{@nickname}吗......您好，我是黑钢国际的杰西卡，我，我不太擅长自我介绍，呜......
Um, Chief, I'mverynervous… Actually, I'mnotgoodatexpressingmyself… Thankyou, foryourconcern.=长官，我很紧张，其实......我不擅长说话......谢谢您......的关心！
Um, could we just hire the warrior in the recording to teach me in person? I'm not used to learning like this…=哦？能不能直接请视频中的这位力士来面授课程？我不太习惯这样学东西......
Um, could you just... stop caring about me? If you keep treating me so well... I-I don't know what I might become…=呃，别再这么关心我的事了。如果再这样亲切对待我的话，我，我不知道自己会变成什么样子......
Um, did you really bring me here to be an Operator? Not to keep a watch on me? What about that doctor, Miss Kal'tsit? What is she going to do to me...?=那个，把我带到这里，真的是打算让我成为干员的吗？不是为了监视我？那位叫凯尔希的医生小姐，又是想对我做什么呢......？
Um, Doc-Doctor, did I just pass out...? Um, why is everyone lying on the floor? Miss Catapult? Mr. Midnight? Mr. Spot? Why do you all have bruises on your face? And Miss Orchid too...=呜、博、博士，泡普卡，刚才是不是昏过去了......？咦，大家怎么，都躺在地上？空爆姐姐？月见夜哥哥，斑点哥哥？你们，怎么满头都是包？怎么连梓兰姐姐也......
Um, Doctor, have you ever been to one of those 'parties' Exusiai talks about? They're scary! Those little balls of exploding plant seeds, those sweet, smooth milk puffs! Listen, this is not how you should live... What? They're having another party today? I wanna go.=喂，博士，你参加过能天使她们说的那种“派对”吗？也太吓人了！那些爆炸过的植物种子圆球，那些甜丝丝滑腻腻的奶泡！听好了，日子不是这么过的......她们今天也有派对？我要去。
Um, Doctor... is Harmonia still not getting any better? ... I see... I'll attend to her as soon as I finish work.=那个，博士，哈默妮的病情，还没有好转吗......嗯，我知道了，我工作回来就去照顾她。
Um, haha, let's not overstep boundaries now, if you want to advertise something you should be paying me...=额，哈哈，这位同学不要过于激动了，找我打广告可是要收费的……
Um, I heard word that Vanilla's here too? She was in my squad when she first joined Blacksteel. We went on missions together! She's become such a reliable Operator now... but I'm still just me...=那个，听说香草也在这里？她来黑钢实习的时候在我的小队里，我们一起行动过，如今她也成为可靠的队友了，我却还没有......
Um, I suppose I've been following you around, haven't I? I mean, I feel really at ease when I'm around you, so I just unconsciously... A-Am I annoying you, Doctor? Do you want me to go away?=欸，为什么一直跟在博士身后？因为跟在博士身边，感觉很安心，所以下意识就......博士，嫌我烦了吗？要赶我走了吗？
Um, I was just kidding...=呃，我刚才是闹着玩的......
Um, I've only ever tended a greenhouse. Can I really help with this…?=啊......我只有照管温室的经验，能帮上忙吗？
Um, is there anything to eat?=有、有什么东西可以吃吗？
Um, it hurts my eyes in here... Doctor, could you turn down the office lights a bit? I'm not so used to bright rooms...=啊，光线好刺眼......博士，能稍微把办公室弄得暗一点吗？我不太适应明亮的房间......
Um, please don't lock me in a small room. They're scary… I… I don't really like those kinds of rooms.=请，请不要把我关在小房间里，我很害怕......我......很不喜欢那种房间。
Um, please let me apologize! I mean, erm, I m-might still end up saying something weird, but please don't get angry... I just have no way to control 'her'…=那个，先让我给您道个歉！就是、那个，也、也许我以后还会忽然说些奇怪的话，请您不要讨厌我.....【那个她】，我自己也没有办法控制......
Um, to tell the truth, I'd be alright sleeping in the library too.=那个，其实，我睡图书室也可以的。
Um, truth be told, the General Chamber of Commerce's spokesmen kept complaining that I didn't care much about my own matches.=唔，商业联合会的发言人当时经常抱怨，我对自己的比赛都不怎么上心。
Um, what's this promotion badge for again? If it's useless in combat, then let's wait until we settle the danger right in front of us, then you tell me the story behind it.=唔，这个晋升徽章有什么用？如果对战斗没什么帮助，那就算了，等处理完眼前的危机，我再听你讲这东西的故事。
Um, which page did I put my notes in...?=咦，我到底记在哪一页了？
Um-um! Quit it.=别胡闹啦。
Um. My cape... you're stepping on it.=披风......你踩到了。
Um... Do you have any old Iberian records? Any that can still play? I brought my master's record player... I know it's silly to dwell in our past glory, but I really want to know what Iberians could have been.=请问......你有伊比利亚产的老唱片吗？还没坏的那种？我把老师的唱片机带来了......我知道沉湎在过去的美好里很可笑，可我还是很想知道，伊比利亚人本来可以是什么模样。
Um... my outfit? O-Oh, I designed this one myself. The skirt incorporates some traditional motifs, though it can't compare to my papa's work... Still, this is my attempt at a vintage style.=欸，我的衣服？啊，这、这件是我自己设计的，裙摆使用了一些传统的意象，虽然比不上爸爸的作品......但这也是我对复古风格的一种尝试。
Um... Okay, fine. No more scaring people with fire.=唔呃......我知道啦，不会再用火吓唬大家了。
Um... Sorry... I'm not a good talker...=那个......抱歉......我不太擅长，与人交谈......
Um... that really energetic doctor... she's an Archosaurian too, huh? I do want to talk to her... but I'm still a bit scared…=那个，总是很活泼的医生，好像和我是同族人吧......虽然我挺想和她说说话的，但是......还是有点害怕她......
Um... Umm... I don't get it...=唔，唔，唔......完全不明白啊......
Um... Where are we going again...?=那个......目的地在哪儿来着......
Um...Let me see which one was it...=嗯......我看看是哪个来着......
Um? Anything I can help with?=有什么事吗？
Um? How many times have I told you? Don't stand in front of me all of a sudden! What? You wanted me to see you better? You're a strange fellow. I don't need to look at you to know it's you. You think I would just let anybody come this close to me?=嗯？说了多少次，不要突然站到我跟前！什么，凑上来是为了让我看清楚些？你这人可真古怪，都不必仔细看，我还能分不清你是谁？你以为随便什么人都能离我这么近吗？
Um? Let me see which one was it...=嗯？我看看是哪个素材来着......
Umbrage of Thorns=荆藤庇荫
Umbral Ambush=伏击之影
Umbral Door=幽影门扉
Umiri Yahata=八幡海铃
Umiri Yahata's Ave Mujica stage costume.\nTimoris—Do not fear being afraid.=八幡海铃的Ave Mujica演出服。\nTimoris——毋畏恐惧。
Umiri Yahata's Badge=八幡海铃证章
Umiri Yahata's day-to-day attire.\nA meticulously crafted outfit from a cultural context unknown to us, though its combat applicability appears to be nil.=八幡海铃平时最常穿着的服装。\n来自未知国度的精致服装，几乎没有什么作战实用度。
Umiri Yahata's Token=八幡海铃的信物
Umiri Yahata, bassist of Ave Mujica. Cool-headed and thoughtful, she once moonlighted for thirty bands at the same time.=Ave Mujica贝斯手八幡海铃，心思缜密，冷静可靠，能同时兼任大约三十支乐队的贝斯手。
Umiri Yahata. If you need anything, just ask.=我是八幡海铃，有什么需要我做的吗？
Umm hmm~♪ Mmm, maybe the coral lipstick suits me more.=嗯哼哼~♪唔，唇彩果然还是选珊瑚红色比较好吧？
Umm, Doctor, is the girl in the video... me?=......咦，博士，屏幕里的那个人，是泡普卡吗......？
Umm, Doctor, were you looking for me...? No, I'm not avoiding you, and I definitely don't hate you... It's just that... Sorry, I'm not sure how to put it into words…=啊，博士，您在找我吗？......不，我并不是躲着您，也没有讨厌您，只是......对不起，我不知道该怎么说......
Umm, Doctor… I'm not very good at files and reports. Do you think you can assign me to another position? I don't need to do anything. All I need to do is… be here? Doctor… You're a bit strange.=那个，博士......归纳档案和写总结，这些我一直不太做得来的，值班时间我可以换个岗位吗？你是说，不用做什么，只要待在这里就好？博士......你有些奇怪。
Umm, excuse me… I've been waiting here... for two hours…=那个......我两个小时前，就已经......待在这里了......
Umm, how does this mission signup system actually work? I'm really bad at electronics…=这个任务登记系统......？呃，要怎么操作呢？我对电子设备真的不怎么在行......
Umm, where's the rally point?=那个，集合地点在哪呢？
Umm... where are we going this time?=这次要去哪里呢？
Umm...I'm seeing a wide gap between these tactics and my old training.=这样的战术......和我以前接受的训练差别很大。
Umm? When did the Doctor fall asleep...?=嗯？唔，博士什么时候睡着的......
Ummm... Doctor, the documents on the shelves are a bit messy. Back home, I had a tabletop assistant device that automatically organized our files. All you had to do was stick the files in, then it would package and seal them. I think you should get something like that too.=唔，博士，书架上的文件有点乱呢。我之前家里有一个可以自动整理文件的桌面辅助器械，只需要把文件放进去它就会打包封好，看起来博士也很需要这种东西。
Ummm... Nice to see you again, Doctor. It makes me happy... hehe...=嗯嗯......又能见到博士了，泡普卡，真高兴......嘿嘿......
Umm… Leave it to me. I'm used to observing the traces left behind by other people's work, and experiencing the persistence, joy and excitement therein. I can see the commitment in your to-do list, Doctor.=交给我吧，观察别人工作中留下的痕迹，体会其中蕴藏的坚持、愉悦和亢奋，是我熟悉的交流方式呢。博士，在这份待办清单中，我也看得到你的付出。
Um…=唔唔......
Um… Doctor, do you think my hobbies are weird or anything? When I was young, the other kids would make fun of me, calling me gross and gloomy. Hmph. Who cares what they said, I certainly don't.=博士，你......会觉得我的兴趣很怪吗？小的时候，周围的孩子都笑话我，说我阴沉，恶心什么的。哼，随便他们怎么说，我才不在乎......
Um… Happy New Year, Doctor. My parents sent me a letter and a present. I'm also doing a little better today, in terms of perceptiveness. It's a happy day for me. I hope… it puts you in a good mood too.=新年......快乐，博士，我的父母也给我寄来了信件和礼物，我的感知能力在今天似乎也有所好转，今天......是很开心的一天，希望您也有这样的好心情。
Um… I-I'll try to hold back my powers… so I don't break your hand…=嗯......我，我会忍住不搞折你的手......
Um… You're stepping on my cloth…=您踩到我的衣服了......
Un-huh.=嗯嗯。
Un?l,N wo=㓠厊疒㑢
Una Pluma en los Vientos=风中之羽
Unable to add more stacks=层数叠加已禁用
Unable to add this deco type to current Looseleaf=不支持在当前特辑中添加此类装饰
Unable to break through Hidden Core=未能击破隐秘核心
Unable to cancel basic Criterion=基础指标无法取消选中
Unable to change character=不能替换角色
Unable to detect signal=无法检测到信号
Unable to enter the Limbic System while an adventure is in progress.=冒险进程中无法进入边缘系统
Unable to find a match=未能匹配到合适的协作者
Unable to find simulation settlement info, returning to main page=未查询到模拟结算信息，即将返回主页
Unable to interpret=无从解读
Unable to move=无法移动
Unable to move when inside the Filming Area and gains <$ba.fragile>Fragile</>=在摄影区域内时，无法移动并获得<$ba.fragile>脆弱</>
Unable to move when inside the Filming Area and gains Fragile=在摄影区域内时，无法移动并获得脆弱
Unable to move, attack, or use skills (inflicted through the <$ba.cold>Cold</> status); When enemies are frozen, RES -15=无法移动、攻击及使用技能（通过<$ba.cold>寒冷</>触发）；敌方被冻结时，法术抗性-15
Unable to move, attack, or use skills (inflicted through the Cold status); When enemies are frozen, RES -15=无法移动、攻击及使用技能（通过寒冷触发）；敌方被冻结时，法术抗性-15
Unable to move, block, attack, or use skills=无法移动、阻挡、攻击及使用技能
Unable to perform Initial Recruitment, but instead start with 4 Elite Operators=无法进行初始招募，以4名精英干员开始探索
Unable to redeem, please wait for store to be refreshed=当前无法兑换，请等待商店更新
Unable to Request=无法请求
Unable to save changes. Complete the mission to obtain title=无法保存修改，需要完成任务来获得此称号
Unable to skip=无法跳过
Unable to start a simulation=模拟禁用中
Unable to start a simulation. Please try again later=模拟禁用中，请稍后再试
Unable to use Dispatch Center=当前无法使用调度中心
Unacclimatized=水土不服
Unaffected by High Tide and can be deployed on both Melee and Ranged tiles=不受涨潮影响，可部署在近战位与远程位
Unaffiliated Individuals=无关人员
Unanswered=待解答
Unassembled Clock=未组装的钟表
Unattended Store=无人的店铺
Unauthorized Reconstruction Interface=未授权重构界面
unavailable=暂无
Unavailable\nwhile Exploring=探索中\n不可使用
Unavailable effects can be upgraded and unlocked in the Tech Tree=未生效的战术效果可在<技术脉络>中升级解锁
Unavoidable=不可避免
Unbalanced aromas can influence bodily control.\nThis sort of strange vapor can cause people to quicken their steps, but also lose some of their defensive reflexes.=失衡异香会影响吸入者对身体的控制。\n这种奇怪的挥发物会让人们情不自禁地加快脚步，并丧失部分可用来进行防御的反应力。
Unbeaten Path=幽径
Unblockable=不可阻挡
Unblockable and has reduced movement speed when taking damage.=不可阻挡，受到伤害时移动速度降低
Unblockable. Energy Capacity: 5; gains [Overload] upon reaching max Energy=无法被阻挡。能量上限：5，能量达到上限时进入【过载】
Unblockable; can be attacked by enemies=不可阻挡，会受到敌人攻击
Unblockable; is treated as an aerial unit when standing atop the landship and can only be hit by anti-air attacks; uses Drones to deal Arts damage=无法被阻挡，站在陆行舰上时视为空中单位，只受对空攻击影响；可操作浮游单元造成法术伤害
Unblockable; Moves towards <Derelict Stoves> and can be absorbed by them, increasing their SP=无法被阻挡，靠近<废弃火灶>会被吸收并为其增加技力
Unblockable; Moves towards <Stoves> and can be absorbed by them, increasing their SP=无法被阻挡，靠近<火灶>会被吸收并为其增加技力
Unblockable; permanently in <$ba.float>Low-Altitude Hovering</>=<$ba.float>近地悬浮</>，无法被阻挡
Unblockable; permanently in Low-Altitude Hovering=近地悬浮，无法被阻挡
Unblocked enemies take 20% more damage=未被阻挡的敌人受到的伤害提升20%
Unbreachable=气密防护
Unbreakable Ice=坚固的冰
Unbridled 'Fury'=无羁的“盛怒”
Unbrilliant Glory=未照耀的荣光
Uncaps Anti-Interference Index Limit, and every surplus index point will grant all allied units HP +8% and ATK +8%=抗干扰指数可以超出上限，且每超出1点使所有我方单位的生命值+8%，攻击力+8%
Uncast Coins=待铸子钱
Unchanging=亘古不变
Uncharted and Hereafter=未知与未来
Unclaimed Firearm Order (Gift Box)=无人来取的铳械订单（礼物盒）
Unclaimed Legacy=未处理的遗产
Uncle Marco Cactus Fruit=马可叔叔仙人掌果
Uncle Marco Dried Cactus=马可叔叔仙人掌干
Uncle Vought Total Care Kit=沃特大叔养护套装
Uncleared \= 0 Stars=未通关 \= 0星
Unclouded Landscapes=素山水
Uncomfortable Shelf Bed=硌人货架床
Uncommon=概率掉落
Unconfirmed=未确认
Unconventional Methods=剑走偏锋
Uncountable=数不清的
Undefeated enemies in a zone will move to the next zone the following day, until they arrive at Headquarters=若没能在一个区块节点内歼灭全部敌袭敌人，剩余敌人会在下一日前进到相邻的下一个区块节点，直到抵达驻扎地
Under A Veil=面纱之下
Under Caladon's dark clouds, a great fire burns the Green Spark to the ground\nand destroys Susie's tiny yet unreachable dream.\nBehind the dense smoke, an ugly conspiracy against the Infected begins to spread...=卡拉顿的阴云之下，一场大火将“绿意火花”焚为废墟，\n也摧毁了苏茜那微小却遥不可及的梦想。\n在浓烟背后，一场针对感染者的丑陋阴谋正在扩张......
Under certain circumstances, waiting for your foe to lead themselves into a dead end is a good strategy.=在特定情况下，等待对方自投绝路反而是更好的策略。
Under Chongyue's supervision, you have this growing feeling that you are now as imposing as Sui Itself.=在重岳的督促下，你越发觉得自己有了岁的气势。
Under Construction=施工中
Under local guidance, we decided to look for the letter's master. Perhaps she knows what the 'treasure' is.=在当地人的指引下，我们决定去找寻手札的主人，可能她会是接近“宝藏”真相的人。
Under Moonlight, Attack Range expands and ATK increases; returns to original status after several attacks=在月光下攻击范围和攻击力逐渐提升，攻击数次后恢复
Under My Umbrella=为你撑伞
Under normal circumstances, Almond is very easy to get along with. There is, however, one special exception.\nSimply put, you shouldn't overdo it when you tease her. Say, when you give her apple wedges, don't sneak in a slice of onion. Or when she's focused on her work, don't suddenly hug her and hold her up, lifting her feet off the ground.\nWhenever similar situations occur, all the anger that's welled up in the bottom of her heart is immediately unleashed.\nTrust me, you don't want to know what it's like.=通常情况下，杏仁非常好相处，但有一种情况例外。\n简单来说就是，不要过分逗她。譬如在给她递苹果片的时候，突然递上一瓣洋葱；或是在她专注工作时忽然将她抱起来，双脚离地。\n一旦类似的情况发生，杏仁沉寂在心底的愤怒会被点燃。\n相信我，你不会想见识到的。
Under one of the hats is a half-roll of cipher book pages. The remaining pages are filled with various ciphers, one of which matches with the password format seen in the Records Room. Unfortunately, it remains incomplete.=其中一顶帽子下压着半卷密码本残页。残页上写满了各种格式的暗文，其中有一串字符和档案室密码格式吻合。可惜，它现在还不完整。
Under Surgical Lights=无影灯下
Under the Ashoka Tree=无忧树下
Under the chill of the twin moons, even words seem numb with cold.\n<@lv.item><Waste Energy Interference></> Natural SP recovery speed reduced.\n<@lv.item><Realigned Flux></> Restores natural SP recovery speed of allied Operators within.=清冷的双月之下，仿佛连言语也被冻僵。\n<@lv.item><废能干扰></>技力自然回复速度下降\n<@lv.item><重整束流></>恢复处于其中的我方干员技力自然回复速度
Under the chill of the twin moons, even words seem numb with cold.\n<Waste Energy Interference> Natural SP recovery speed reduced.\n<Realigned Flux> Restores natural SP recovery speed of allied Operators within.=清冷的双月之下，仿佛连言语也被冻僵。\n<废能干扰>技力自然回复速度下降\n<重整束流>恢复处于其中的我方干员技力自然回复速度
Under The Crown=王冠之下
Under the curtain weaver, symptoms of Oripathy have faded into history, yet mankind continues to voice its dissatisfaction. The old order did collapse, but the minds of man remain narrow. Amiya must still go hither and thither to unite them. While she is now an excellent leader, you are still the only one she can rely on.=在抗源石发生器下一切矿石病症状都已成为历史，可人类仍愿以此宣泄不满。即使秩序崩毁至今，阿米娅仍必须为人们的狭隘四处奔走。她如今是个卓越的领袖，但她能依赖的，也只有你了。
Under the dim light, Enciodes reaches his hand out to Gnosis. Gnosis keeps silent for a moment. Then, he reaches out to shake Enciodes's hand.=昏暗的灯光下，恩希欧迪斯向诺希斯伸出了手。诺希斯沉默片刻，终于也伸出手，与恩希欧迪斯的手握在一起。
Under the Flaming Dome=燃烧天穹下
Under the full moon in Baizao, you have witnessed so many reunions and separations.\nPut out enough bowls and chopsticks to accommodate all the invited guests. If you wait long enough, they may just all show up.=您在百灶的圆月下，见证了几番团圆与分别。\n该来多少人，就备多少副碗筷。团圆饭先行开席，也许等着等着，人就来齐了。
Under the Gates=城门下
Under the golden splendor, the candles in the prison burn out one by one. By the second night, the candle that should've burnt out was as good as new. The flame leapt out as promised, continuing to immolate its prey.=金碧辉煌下，一根根蜡烛在囚牢中燃烧殆尽。到了第二日夜晚，本应燃尽的蜡烛却完好如初，火焰也如约而至，继续焚烧它的猎物。
Under the guidance of her Originium Arts instructor, Lava learned how to control basic Arts in less than a month despite never touching Originium before. Her methods are still rudimentary, and at present she can still only use simple flame conversions, but her stability and learning speed are astounding. If she trains for a long period of time, she may be able to reach a very high level.=在源石技艺指导员的训练下，从来没接触过源石法术的炎熔在半个月内掌握了基础的法力控制。应用模式还较为单一和初级，现阶段还只能进行简单的火焰转化。但是其稳定性和学习速度令人叹为观止，如果再让其进行长时间的训练，可能会达到非常高的水准。
Under the Gun=压力之下
Under the influence of the tomb's host, these inanimate objects have gained vessels just like It, and a life of their own. The Sui Regulator has termed such changes 'geistification'.=被墓主的本质侵染后，这些无机物演化出了与其相似的躯壳......以及生命。司岁台将这种转变称为“化伥”。
Under the Inquisition's orders, certain sacraments of penance have already been merged with heavy manual labor. Everyone who completes the ritual will be rewarded, but honestly speaking... how can anyone pass a trial like this?=在审判庭的授意下，一些苦修仪式早已与重体力劳作互相结合，每个完成仪式的人会得到奖赏，但说实话......真的有人能通过这样的试炼吗？
Under the Legend=传奇之下
Under the magnificent starry sky, the creature quietly looks down on Specter. It makes not a single sound. The ship splitting the waves, the wind's bluster. All sounds are drowned out by His soft murmurs.=壮丽的星空下，那只生物静静俯视着幽灵鲨。声音，从来没有声音。船只破浪，海风呼啸，所有的声音都被祂低声的呢喃掩盖。
Under the Neon=霓虹之下
Under the Old Oak=老栎树下
Under the roaring waves, a fierce battle dyed the entire ocean red. When she came to, she deemed herself the sole survivor. She was wrong.=在那怒啸的潮浪之下，一场惨烈的战斗染红了整片海洋。在海滩上醒来后，她判断幸存者只有她一个。她错了。
Under the rocket's red glare and the bombs bursting midair, the boundary between life and death is thinner than blood.=炮火声声，生存与死亡的边界比血色更轻薄。
Under the scorching sun, within the legends.=烈阳之下，传奇之中。
Under the Shining Sun=阳光映照之下
Under the Spotlight=聚光灯下
Under the spotlight, she is both a captivating masterpiece and the meticulous creator behind it.=射灯之下，她是摄人心魄的作品，也是精益求精的作者。
Under the strange sky, those soldiers looked as weary as we did. Per your directions, we took a detour and avoided their camp. Although it cost more time and resources, fortunately, there were no casualties.=诡异的天空下，那群士兵的身影和我们一样疲惫。我们根据您的指示绕远路避开了他们的营地，虽然消耗了额外的物资和时间，但所幸没有人员伤亡。
Under this mask, even I do not recognize myself.=在这副假面之下，我认不出自己是谁。
Under Tides=覆潮之下
Under Tides - Rerun=覆潮之下·复刻
Under Tides Furniture Pack=覆潮之下家具收藏包
Under your command, I've been far too spoiled.=有您指挥，我可轻松太多了。
Under your guidance, one of your Operators has passed the Promotion Qualification Exam.=您已培养出一位通过晋升资质测试的干员。
Under your leadership, an Operator has discovered their unique value to the team.=在您的指导下，一位干员已领悟到了自己在团队中的独特价值。
Under your leadership, Rhodes Island has been able to meet the challenges of any extreme environment.=在您的带领下，罗德岛已能够应对任何极端环境的挑战。
Under your leadership, the team successfully completed all Kernel Breakthroughs in Vector Breakthrough.\nThe operators held a party to celebrate the victory. Even Rosmontis was happy to join. She will remember these moments of growing together with everyone.=在您的带领下，队伍通过了矢量突破训练中的所有核心突破。\n为庆祝胜利，干员们举办了庆功会，迷迭香也欣然赴约。与大家一同成长的时刻，她会记下的。
Under-Construction Dossoles Plate=多索雷斯在建地块
Undercurrent=暗流
Undercurrent Nest=暗流巢窟
Undercurrent Nest Operation Medal=暗流巢窟行动奖章
Undercurrents surge beneath the tide; the blood of the 'Firstborn' leads Skadi back to We Many, and the Silence draws near.=海潮之下暗流涌动，“初生”的血引领着斯卡蒂重返大群，静谧近在眼前。
Underdawn: Breakthrough Medal=潮曦突破奖章
Underdawn: Brilliance Medal=潮曦璀璨奖章
Underdawn: Call to Arms Medal=潮曦响应奖章
Underdawn: Combat Attire Medal=潮曦战服奖章
Underdawn: Commemorative Contract Medal=潮曦合约奖章
Underdawn: Commemorative Contract Medal II=潮曦合约奖章·II
Underdawn: Medal of Cooperation=潮曦合作奖章
Underdawn: Trailblazer Medal=潮曦阵地奖章
Underdawn: Trailblazer Medal II=潮曦阵地奖章·II
Underdawn: Verification Medal=潮曦验证奖章
Underflow=深巡
Underflow's Badge=深巡证章
Underflow's Token=深巡的信物
Underground=地下
Underground Ascension=地下天途
Underground Journey Medal=地下旅途奖章
Underground Scorch=地底的灼痕
Underground Sightseeing=地底观光
Understand the Sami way of life, and gain a new understanding of nature and civilization.=理解萨米人的生活方式，然后重新理解自然与文明。
Understanding changes in light intensity is a basic skill for photographers. This knowledge may also come in handy in combat.\n<@lv.muitem><Camera> </>Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<@lv.muitem><Lighting Prop> </>Blocks Filming Area and requires 10 instances of damage to tear down.=对光线强弱变化的理解是每个摄影师的必修课程之一，对于要参与战斗的人而言，这些知识或许也能派上用场。\n<@lv.muitem><摄影机></>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域\n<@lv.muitem><打光道具></>会遮挡摄影区域，需要10次伤害拆除
Understanding changes in light intensity is a basic skill for photographers. This knowledge may also come in handy in combat.\n<Camera> Operators deployed on a Camera's four adjacent tiles and facing it will create a Filming Area in the direction the Operator is facing.\n<Lighting Prop> Blocks Filming Area and requires 10 instances of damage to tear down.=对光线强弱变化的理解是每个摄影师的必修课程之一，对于要参与战斗的人而言，这些知识或许也能派上用场。\n<摄影机>干员面向摄影机部署在其周围四格，即可沿干员面向的方向照射出摄影区域\n<打光道具>会遮挡摄影区域，需要10次伤害拆除
Understanding your Monthly Squad members' characteristics and putting them to good use=理解月度小队成员的特点并灵活运用，可以在战斗中取得更大优势
Understanding\=Understanding=理解\=理解
Understood, Professor.=我知道了，前辈。
Understood. Can I select my own teammates?=明白，我可以挑选自己的队员吗？
Understood. Castle-3 is your best choice, Doctor, to lead a squad against enemy formations!=了解，Castle-3是您带领队伍冲锋陷阵的理想之选！
Understood. I will ask my team to rigorously adhere to the guidelines and procedures of Rhodes Island.=了解，我会严格要求队员们遵守罗德岛的行为准则和秩序。
Understood. I'll compile a deployment report with suggestions for improvement.=明白了。稍后我会提交小队调度和优化方案的报告。
Understood. I'll focus on support.=明白，我会做好支援工作。
Understood. I'll go get ready.=明白了，我去准备一下。
Understood. Just as planned, then.=明白，按之前说好的来。
Understood... I'll follow your orders.=嗯......我会遵照您的指示行动。
Understudy's Resume=学弟的简历
Undertide=暗潮
Undertide Gloompincer=暗潮钳兽
Undertide Gloompincer α=暗潮钳兽·α
Undeviating Course=从不混淆的方向
Undo=撤销
Undocumented Passenger=擅闯者
Undying Matrix Medal=死而不朽矩阵奖章
Uneasy Designer=心虚设计师
Unending Drone=蜂鸣不绝
Unending Life=生命不息
Unending Omens=无端的异兆
Unending Road=未竟长路
Unending Sea=泛海
Unending Snows=无垠的雪景
Unending War=连绵战火
Unequal Split=分赃不均
Unequipped=未装备
Unequipped Blade=未装配刀片
Unerasable=无可抹消
Unerring Proficiency=招无虚发
Unerring!=百发百中——！
Unexpected=竟有这样的
Unexpected 'Visitor'=意外“访客”
Unexpected Annoyance=意外的烦恼
Unexpected dangers lie in wait at the unmanaged crossing.\n<@lv.item><Emergency Heater> </>Makes surrounding Operators immune to the Frigid environmental effect.\n<@lv.item><Flint> </>Immediately ignites an Emergency Heater.=无人管理的道口潜伏着意料之外的危险。\n<@lv.item><紧急供暖器></>可以使周围部署的干员免疫环境“封冻”效果\n<@lv.item><点火石></>可以立刻点燃一个“紧急供暖器”
Unexpected dangers lie in wait at the unmanaged crossing.\n<Emergency Heater> Makes surrounding Operators immune to the Frigid environmental effect.\n<Flint> Immediately ignites an Emergency Heater.=无人管理的道口潜伏着意料之外的危险。\n<紧急供暖器>可以使周围部署的干员免疫环境“封冻”效果\n<点火石>可以立刻点燃一个“紧急供暖器”
Unexpected Fall=意外坠落
Unexpected Invite=不速之约
Unexpected Strike=出其不意
Unexpected Troubles=节外生枝
Unexpected Visitor=意外来客
Unexpectedly Delicious=意想不到的美味
Unexpectedly good=难得不错
Unexpectedly, after receiving her promotion, Meteorite submitted a list of names. They were the aliases that she'd used in the past in various places as a freelance mercenary.\nAfter investigating this list, it was discovered that for several years, Meteorite had been fighting relentlessly, and had taken part in most military campaigns involving the Sarkaz.\nPresumably for Meteorite, this was her way of showing trust to Rhodes Island. In turn, Rhodes Island repaid the favor by providing her the best living arrangements.=出乎意料的是，陨星小姐在得到晋升后，主动提交了一份名单，内容是——她过去在各地作为自由佣兵行动时使用的化名。\n根据这份名单调查后发现，陨星小姐过去几年，几乎没有停歇地在各地作战，并且参加的战役多数与萨卡兹有关。\n想必对陨星小姐来说，这是她最能表现对罗德岛信任的方法，对此，罗德岛也将投桃报李，为她提供最好的容身之处。
Unexpectedly, there's a desk in the Confinement Room, with an unfinished letter sitting on top of it.=出乎意料的是，禁闭室中有一张书桌，书桌上摆着一封未写完的信。
Unexploded Dud=未爆的哑弹
Unfailing Chronicle=史不失书
Unfailing Recitation=蒙不失诵
Unfamiliar Friend=素未谋面的故人
Unfettered=无拘无束
Unfettered Freedom=乐逍遥
Unfinished Attitude=未完成的态度
Unfinished Business=未竟之事
Unfinished Composition=未完成的手稿
Unfinished Ending=未完的结局
Unfinished Farewell=未完成的告别
Unfinished Fate=未完成的命运
Unfinished Goodbye=未完成的告别
Unfinished Picturebook Pages=未完成的图册残页
Unfinished Record=未完成的录武簿
Unfinished Simulation=一段未完演练
Unfinished wooden shield. The paint on its surface was made from plants. Perhaps work on it was delayed because the day when it comes in handy will no longer come.=尚未完工的木制盾牌，表面涂层使用了植物颜料。\n也许制作进度停滞，只是因为不再有用得上它的那天。
Unflinching Masterplan=忘生珍珑
Unforgettable=刻骨铭心
Unfortunate=好可惜
Unfortunate Soldier=不幸的士兵
Unfortunate, or just bored. Ch'en and Lin Yühsia may have to pick one of these titles for themselves.\nErnesto spent all night forging this medal. The look on his face when he handed Ch'en the medal revealed that not even he could have foreseen this outcome.=不幸或者无聊，陈和林雨霞可能要从这两个标签中挑选一个。\n埃内斯托连夜为陈定制了这枚奖章，至少从他递给陈时的表情来看，他也没想到会变成这样。
Unfortunately for me, with age does not come heart disease, Doctor.=很遗憾，我没有年龄所致的心脏疾病，博士。
Unfortunately, I didn't manage to become an Abyssal Hunter, but that's not the only way Ægir fights the Seaborn. We have the Hunters, the Waterway—and many more in the future. My current position dictates I no longer be affiliated with any projects, but that does not imply my duties are lighter, even in the slightest.=很遗憾，我没能成为深海猎人，但阿戈尔对抗海嗣的方式远不止一种，深海猎人、航道——未来还会有更多。我现在的职务决定了我不会再从属于任何计划，但这并不意味着我的责任有丝毫减轻。
Unfortunately, I missed the beginning. It's something that happens more and more as you get older. Fortunately, the latter half was exciting. The last few stories all unfolded in the same little room, which was an interesting spin.=可惜啊，错过了开头的一部分，人老了果然觉会变多。好在后半截很是精彩，最后几个故事都在一间小屋子里发生，有意思有意思。
Unfortunately, that collectible is not part of your destiny=可惜那件收藏品不在你的命运之中
Unfreezing River=不冻河
Unfulfilled desires always shine brightly in the mind's eye, but that cannot be avoided, only confronted. <@lv.fs>Condition:</>\nNourished Swarmcallers have increased DEF.=那些没有达成的愿望在回忆里始终扎眼，无法回避，只能面对。<@lv.fs>附加条件：</>\n富营养的巢涌者防御力提升
Unfulfilled desires always shine brightly in the mind's eye, but that cannot be avoided, only confronted. Condition:\nNourished Swarmcallers have increased DEF.=那些没有达成的愿望在回忆里始终扎眼，无法回避，只能面对。附加条件：\n富营养的巢涌者防御力提升
Unfurled Scroll=展卷
Unhappy Cameraman=不满摄影师
Unheard Sound=未至之音
Unhelpful Help=越帮越忙
Unicellular Predator=单核掠食者
Uniform? No, grazie. I don't understand why you people need so many pockets, just as I can't grasp why the Higashinese love stuffing planks and pillows into their waists, making it so terribly hard to move around... I'm comfortable in this outfit, and it has nothing to do with me being Siracusan.=制服？不必了。我不理解你们为什么要设计那么多口袋，就像我不懂东国人为什么要往腰上塞板子和枕头，弄得连步子都迈不开......还是这身穿着舒服，和我如今是不是叙拉古人没有关系。
Uniform? No, thanks. I don't know why you people need so many pockets. Just as I can't grasp why the Higashinese stuff planks and pillows in their waistbands, making it so terribly hard to move around… Anyway, I'm fine with this outfit, and it has nothing to do with me being Siracusan.=制服？不必了。我不理解你们为什么要设计那么多口袋，就像我不懂东国人为什么要往腰上塞板子和枕头，弄得连步子都迈不开......还是这身穿着舒服，和我如今是不是叙拉古人没有关系。
Unimportant Truth=不重要的真相
Unintended Consequences=南辕北辙
Uninvited Foe=不速之敌
Uninvited Guest=不速之客
Uninvited guests tear down brick walls and raze the fields, and Dorothy is patient as she draws them into her trap. She will never allow anyone to harm her friends. Now look back, quick, for there's still room to redeem it all.\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<@lv.item><Portable Supply Station></> Grants additional SP to a character or Command Terminal.\n<@lv.item><Tattered Pillar></> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<@lv.item><Demolition Device></> Directly knocks down a Tattered Pillar one tile in front.=不速之客砸毁砖墙，烧光田园，多萝西耐心地诱引他们进入自己的陷阱。她绝不会允许任何人伤害自己的朋友。快回头，一切还有挽回的余地。\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<@lv.item><便携式补给站></>使角色或指挥终端额外获得技力\n<@lv.item><破碎支柱></>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<@lv.item><爆破装置></>直接击倒前方一格的破碎支柱
Uninvited guests tear down brick walls and raze the fields, and Dorothy is patient as she draws them into her trap. She will never allow anyone to harm her friends. Now look back, quick, for there's still room to redeem it all.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<Portable Supply Station> Grants additional SP to a character or Command Terminal.\n<Tattered Pillar> Can be knocked down by neighboring Operators, dealing True damage to the two tiles it falls on and forming rubble that blocks routes.\n<Demolition Device> Directly knocks down a Tattered Pillar one tile in front.=不速之客砸毁砖墙，烧光田园，多萝西耐心地诱引他们进入自己的陷阱。她绝不会允许任何人伤害自己的朋友。快回头，一切还有挽回的余地。\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<便携式补给站>使角色或指挥终端额外获得技力\n<破碎支柱>可以被相邻干员击倒，对倒下方向的两格造成真实伤害并生成阻挡路线的废墟\n<爆破装置>直接击倒前方一格的破碎支柱
Union of Desert Bandits=齐心沙盗
Unique=卓越品质
Unique lights once used for other purposes. Baizao elders say they were to cage fireflies, while fortune tellers say it was a shrine for divinity. Today it is known by the masses as 'the lantern of Sky Mirror Pavilion'.=造型别致的灯具，其灯架曾用作它物。\n百灶的老人们说它是捕捉萤虫的笼子，算命先生说它是供奉了神仙的龛邸，如今摆在了天镜阁，它便成了众人口中“天镜阁的灯笼”。
Unique unlock=特殊获取
Unit Limit:=剩余可放置角色：
Unit: Quantity/Hour=单位：个/小时
Unite and Defeat the Enemy leader!=合力击败敌方领袖！
Unite and fight=协同作战
Unite Phase=联防阶段
Unite Phase Start=联防开始
United Against Geists=共御众伥
Uniting Equipment=嵌合装备
Units blocking it gain +1 Block (up to a maximum of +6)=阻挡该敌人的单位阻挡数上限+1（最多+6）
Units equipped with this gain increased ATK=持有装备的单位攻击力提升
Units equipped with this take reduced damage from the designated direction=持有装备的单位获得指定方向的受到的伤害降低
Units inside can block aerial enemies when levitating=浮空时置于其中的我方单位可以阻挡空中敌人
Units placed here deal more damage to ground units and take less damage from ground units=置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
Units summoned by Supporter Operators have +50% ATK.=所有【辅助】干员的【召唤物】攻击力+50%
Units that become Levitated, Weightless, or are shifted will take 50% more damage for 10 seconds=进入浮空、失衡与失重状态的单位受到的伤害提升50%，持续10秒
Units that have taken damage from Buldrokkas'tee, Holy Gun-Knight gain increased ATK and take more damage.=受到博卓卡斯替，圣卫铳骑伤害后，攻击力和受到的伤害提升
Unity is Luxury=团结就是奢望
Universal Certificates=通用凭证
Universal Certificates Exchange Area=通用凭证区
Universal Chip Pack=万象芯片礼包
Universal Key=万能钥匙
Universal Key - α=万能钥匙-α
Universal Key - β=万能钥匙-β
Universal Key - γ=万能钥匙-γ
Universal Workbench=通用工作台
University Rostrum=大学讲坛
Unknown Area=未知区域
Unknown Aspect=未知映相
Unknown Bones=未确认生物骨骼
Unknown Butterfly Knife=卷刃蝴蝶刀
Unknown callers and late-night bar visits are the very makings of a secret.=未知的电话，深夜的酒吧，秘密的代名词。
Unknown creatures infected with Oripathy have been found on the battlefield. They deal massive damage to nearby Operators when they die.\nIn addition, please look out for Heated Paths. They emit burning gas.\n<@lv.item><Heated Path></> Deals massive damage to Operators and enemies on it at intervals.=已在战场发现了不明的源石感染生物，死亡时会对周围造成大量伤害。\n另外请注意远离会喷出高温气体的热泵通道。\n<@lv.item><热泵通道></>每隔一段时间便会对其上的我军和敌军造成大量伤害
Unknown creatures infected with Oripathy have been found on the battlefield. They deal massive damage to nearby Operators when they die.\nIn addition, please look out for Heated Paths. They emit burning gas.\n<Heated Path> Deals massive damage to Operators and enemies on it at intervals.=已在战场发现了不明的源石感染生物，死亡时会对周围造成大量伤害。\n另外请注意远离会喷出高温气体的热泵通道。\n<热泵通道>每隔一段时间便会对其上的我军和敌军造成大量伤害
Unknown Dangerous Play=未知危险剧目
Unknown Device=未知机械
Unknown entity born in the Abyss. It is passive if not attacked, but appears to be nullifying our attacks.=在未知区域Abyss中诞生的未知个体，未受到特定伤害的情况下不会展现出任何侵略行为。但它......好像在化解我们的进攻？
Unknown entity born in the Abyss. It is passive if not attacked, but appears to be studying our movements.=在未知区域Abyss中诞生的未知个体，未受到特定伤害的情况下不会展现出任何侵略行为。但它......好像在学习我们的行动模式？
Unknown forces occupy the iron veins meandering between the lava, and the tremendous heat drenches everyone in sweat. The lords ameer's tradition of clamoring after resources has packed this place full of people, and a fight is about to break out.=被不明势力占据的铁矿脉蜿蜒在熔岩之间，巨大的热量让所有人都汗流浃背。王酋们追逐资源的传统，让这里人满为患，也让冲突一触即发。
Unknown Future=前途未明
Unknown Hole Survey=未知坑洞勘察
Unknown Incident 01=未知事件01
Unknown Incident 02=未知事件02
Unknown Instrument=未知仪器
Unknown Journey=未知的旅行
Unknown Landmark=未知地标
Unknown Progress Medal=未知的成长奖章
Unknown Specimen=未确认生物标本
Unknown Specimens=未知生物标本集
Unknown Technology=未知技术
Unknown to All=无人知晓
Unlike he, still wreathed in his struggle, I had long since fled the past, never to concern me again... yes, Doctor, so I once hoped.=和那个还在挣扎的人不同，我早已自那些过去中逃离，再不会有任何关联......是的，博士，我曾希望是这样。
Unlike her relaxed composure during a reading, Gitano gets anxious easily and becomes very competitive when playing cards. She is never allowed to shuffle the deck out of fear that she'll cheat. Even then, she knows countless other card tricks, and unless she's caught red-handed, she'll never admit to cheating. Still, some people play with her because they either want to catch her in the act, or see a nervous side of her she doesn't otherwise show.=和占卜时轻松的姿态不同，玩牌类游戏时的远山是个容易紧张且求胜心极强的人，因为怕她洗牌时作弊，这个过程总是由别人来完成，即使如此，凭借她对“牌”的熟悉，能够让她做手脚的环节仍旧多到数不胜数，除非被抓现行，她绝不会承认自己动过手脚。不过，有些人依旧喜欢同她打牌，一类是喜欢抓她的出千的瞬间，另一类，则只是喜欢看她那不常见的紧张表情。
Unlike him, still wreathed in his struggle, I had long since fled the past, never to concern me again... yes, Doctor, so I once hoped.=和那个还在挣扎的人不同，我早已自那些过去中逃离，再不会有任何关联......是的，博士，我曾希望是这样。
Unlike last time, she perhaps can once again take up the mantle of a protector.=和之前不同，或许这次她可以再次尝试去保护。
Unlike Meeboo, Sisyphus or Kirkika, my drones are operated differently. There is a limit to how many I can run at once, and it's just the way it goes. But I have a new system in development. I think you'll be surprised before long.=我的无人机和咪波、西绪福斯、柯克西卡什么的，从操控原理上就不一样，使用数量有限制也是没有办法的事啊。不过，新的系统已经在开发了，过不了多久，哼哼哼，尽情期待吧！
Unlike most other members, Popukar was taken in by Dr. Kal'tsit personally.\nDr. Kal'tsit did not explain why she made this choice, only saying Popukar would stay on as a full-time member of Rhodes Island.\nHowever, Dr. Ansel said that was the first time she had ever seen Dr. Kal'tsit visibly upset.=和大部分干员有所不同，泡普卡是被凯尔希医生捡回来的。\n凯尔希医生对于为何将她带回来一事并没有作过多说明，只是表示从今往后她将作为罗德岛的一员生活。\n不过，据当时同行的安赛尔医生表示，那是他第一次看到凯尔希医生生气的样子。
Unlike other stray children hiding in dark alleys, Lava was born into a relatively normal middle-class Victorian family. Lava believes that one must personally put in effort to help others, rather than stand at a distance. When she was young, she enjoyed working with the poor and the orphaned. She was very aware how much pain they suffered, which planted in her heart the seeds of compassion and justice.=不同于混迹于阴暗小巷中的其他流浪的孩子，炎熔出生在并不算贫穷的维多利亚普通家庭里。比起站在远处，炎熔更相信去亲身去实践去行动才能够帮助他人。从小喜欢跟贫民和流浪的孤儿打交道的炎熔，心中很清楚，这些人们的生活中到底有多少痛苦的经历。也正是因此，小小的正义的种子早早的就在炎熔的心中生根发芽。
Unlike that of most Savras, Rangers's skin provides no natural camouflage at all. But he is also more confident and more open to communication than most of his kin. Whether that is a blessing or a curse is strictly up to him to decide.=与大部分萨弗拉人不同，巡林者的体色完全无法为他提供拟态和遮蔽，但相对的，巡林者要比其他萨弗拉更加自信，也更乐于与人交流。这既是诅咒，也是馈赠。好坏与否只取决于巡林者本人对此的看法。
Unlike the single-minded clawbeasts, humans will weigh the options most likely to give them their desired outcomes.\n<@lv.item><Icy Surface></>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<@lv.item><Snowfall></>Periodically applies Cold to all units.=不同于一根筋的爪兽，人类为了实现自己的目的会权衡更适合自己的路径。\n<@lv.item><冰面></>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<@lv.item><降雪></>周期性对所有单位施加寒冷
Unlike the single-minded clawbeasts, humans will weigh the options most likely to give them their desired outcomes.\n<Icy Surface>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<Snowfall>Periodically applies Cold to all units.=不同于一根筋的爪兽，人类为了实现自己的目的会权衡更适合自己的路径。\n<冰面>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<降雪>周期性对所有单位施加寒冷
Unlimited Pressure=限压解除
Unlimited Scientific Works=取之不尽，用之不竭
Unlit Coal Pot=待燃炭火盆
Unlit Sparks=不成烟火
Unlit. No Sortie.=未燃烛，不可出战
Unloads 3 <Elite Famiglia Soldiers> if this is unit is defeated while blocked=被击倒时若已被阻挡，将卸下三个<家族精英士兵>
Unloads 3 <Famiglia Soldiers> if this is unit is defeated while blocked=被击倒时若已被阻挡，将卸下三个<家族士兵>
Unlock=解锁
Unlock 'Ancient Forge - Act I'=解锁情报《洪炉示岁·壹》
Unlock 'Ancient Forge - Act II'=解锁情报《洪炉示岁·贰》
Unlock 'Ancient Forge - Act III'=解锁情报《洪炉示岁·叁》
Unlock 'Asking For Trouble'=解锁情报《自讨苦吃》
Unlock 'Blueprint Squad Bonus' in Historical Reconstruction=历史重构中解锁【蓝图测绘分队强化】
Unlock 'Book of Burning II' in Ageless Erudition=古今学识中解锁《燃火篇·后记》
Unlock 'Book of Burning' in Ageless Erudition=古今学识中解锁《燃火篇》
Unlock 'Book of Candles' in Ageless Erudition=古今学识中解锁《制烛篇》
Unlock 'Book of Guidance II' in Ageless Erudition=古今学识中解锁《指南篇·后记》
Unlock 'Book of Guidance' in Ageless Erudition=古今学识中解锁《指南篇》
Unlock 'Book of Knowledge' in Ageless Erudition=古今学识中解锁《须知篇》
Unlock 'Book of Learning' in Ageless Erudition=古今学识中解锁《劝学篇》
Unlock 'Book of Searching II' in Ageless Erudition=古今学识中解锁《求道篇·后记》
Unlock 'Book of Searching' in Ageless Erudition=古今学识中解锁《求道篇》
Unlock 'Common Sense' in Cognitive Shaping=认知塑造中解锁【通识】
Unlock 'Construction Records' in Ageless Erudition=古今学识中解锁《启工记》
Unlock 'Diary'=解锁情报《日记本》
Unlock 'Divine Duckforce' in Cognitive Shaping=认知塑造中解锁【天降鸭力】
Unlock 'Emotionalization' in Cognitive Shaping=认知塑造中解锁【情绪化】
Unlock 'Erudite Squad Bonus' in Historical Reconstruction=历史重构中解锁【博闻广记分队强化】
Unlock 'Garden Chronicles' in Ageless Erudition=古今学识中解锁《设园通鉴》
Unlock 'Habit' in Cognitive Shaping=认知塑造中解锁【习惯】
Unlock 'History Explorer' in Historical Reconstruction=历史重构中解锁【勘探史迹】
Unlock 'Inspiration Surge' in Historical Reconstruction=历史重构中解锁【灵感潮增】
Unlock 'Justice Knight''s Operator Record 'Justice Knight is Here For You!'=解锁干员正义骑士号的干员密录《正义号竭诚为您服务！》
Unlock 'Let's Throw A Party!'=解锁情报《来办联欢会吧》
Unlock 'Lorecraft' in Historical Reconstruction=历史重构中解锁【归纳学识】
Unlock 'Moving Forward'=解锁情报《向前走》
Unlock 'Practice' in Cognitive Shaping=认知塑造中解锁【实践】
Unlock 'Rationality and Estimation' in Cognitive Shaping=认知塑造中解锁【理性与判断】
Unlock 'Relic of Odd Ages' in Historical Reconstruction=历史重构中解锁【三千往返的构筑】
Unlock 'Sensibility' in Cognitive Shaping=认知塑造中解锁【感性】
Unlock 'Soul Escort Squad Bonus' in Historical Reconstruction=历史重构中解锁【魂灵护送分队强化】
Unlock 'Structural Classics' in Ageless Erudition=古今学识中解锁《筑经》
Unlock 'Sui Regulator Squad'=解锁“司岁台分队”
Unlock 'The Wanderer's Home'=解锁情报《流浪者的归宿》
Unlock 'Tianshi Bureau Squad'=解锁“天师府分队”
Unlock 'Today's Kitchen'=解锁情报《今日厨房》
Unlock 'Tome of Worn Pages' in Historical Reconstruction=历史重构中解锁【五百翻页的笔记】
Unlock 'Tourist Squad'=解锁“游客分队”
Unlock 'Vision of Ageless Cycles' in Historical Reconstruction=历史重构中解锁【一万循环的通视】
Unlock 1 Module=解锁1件模组
Unlock 12F's Operator Record 'Certain Choices'=解锁干员12F的干员密录《一些选择》
Unlock 2 random zones when entering Strange Territory, Deployment Limit +1=进入陌域时随机解锁2个区块，可同时部署人数+1
Unlock 4 squads in Integrated Strategies: Mizuki & Caerula Arbor=在集成战略：水月与深蓝之树主题中解锁4个分队
Unlock [All for One] in Cognitive Shaping=认知塑造中解锁【万众一心】
Unlock [Arakeeshtu Jungle]=解锁【黄绿茂林】
Unlock [Eqlumuy Oasis]=解锁【白水绿洲】
Unlock [For Survival] in Cognitive Shaping=认知塑造中解锁【为了生存】
Unlock [Forbidden Tsalimashtu]=解锁【幽邃禁坑】
Unlock [Liminal Consciousness] in Cross-cultural Comparison=文化比较中解锁【阈限认知】
Unlock [Matter from Mind] in Cognitive Shaping=认知塑造中解锁【物由心生】
Unlock [Narutabatim Alkalies]=解锁【盐河荒滩】
Unlock [Paradigm Contact] in Cross-cultural Comparison=文化比较中解锁【交往范式】
Unlock [Precision Focus], [Rapid Charge], and [Particle Tracking] Limiter Units=解锁遏制单元[精密聚焦]、[急速充能]和[粒子追踪]
Unlock [Rational Instrument] in Cross-cultural Comparison=文化比较中解锁【工具理性】
Unlock a total of 10 different Aspects in [Herzenfolgen].=在[循心觅迹]中累计解锁10种不同的情绪映相
Unlock a total of 10 Vertical Paths=累计开拓10次纵向通路
Unlock a total of 100 Zones=累计解锁100个区块
Unlock a total of 15 different Aspects in [Herzenfolgen].=在[循心觅迹]中累计解锁15种不同的情绪映相
Unlock a total of 20 Zones=累计解锁20个区块
Unlock a total of 50 Zones=累计解锁50个区块
Unlock Aak's Operator Record 'A Night of Terror'=解锁干员阿的干员密录《惊弓一夜》
Unlock Absinthe's Operator Record 'Finding Life Through Death'=解锁干员苦艾的干员密录《向死寻生》
Unlock Aciddrop's Operator Record 'The Face of a Wall'=解锁干员酸糖的干员密录《一面墙》
Unlock Adnachiel's Operator Record 'Reserve Prophet'=解锁干员安德切尔的干员密录《预备“先知”》
Unlock Akafuyu's Operator Record 'Swordswoman from a Distant Land'=解锁干员赤冬的干员密录《异乡剑士》
Unlock Alanna's Operator Record 'One More Time'=解锁干员阿兰娜的干员密录《再见一面》
Unlock all areas in Volsinii during IL Siracusano.=叙拉古人活动期间，解锁了沃尔西尼的全部区域
Unlock all stories to obtain the above rewards=开启全部剧情获得以上奖励
Unlock all the stories in A Death in Chunfen=解锁春分的全部故事
Unlock all the stories in A Kazdelian Rescue=解锁熔炉“还魂”记的全部故事
Unlock all the stories in A Light Spark in Darkness=解锁阴云火花的全部故事
Unlock all the stories in An Obscure Wanderer=解锁日暮寻路的全部故事
Unlock all the stories in Ancient Forge=解锁洪炉示岁的全部故事
Unlock all the stories in Beyond Here=解锁此地之外的全部故事
Unlock all the stories in Children of Ursus=解锁乌萨斯的孩子们的全部故事
Unlock all the stories in Crossing=解锁十字路口的全部故事
Unlock all the stories in Fantasy in the Mirage=解锁镜中集的全部故事
Unlock all the stories in It's Been A While=解锁好久不见的全部故事
Unlock all the stories in Operational Intelligence=解锁战地秘闻的全部故事
Unlock all the stories in Pinus Sylvestris=解锁红松林的全部故事
Unlock all the stories in Preluding Lights=解锁灯火序曲的全部故事
Unlock all the stories in Rewinding Breeze=解锁踏寻往昔之风的全部故事
Unlock all the stories in See You Soon=解锁我们明日见的全部故事
Unlock all the stories in Stories of Afternoon=解锁午间逸话的全部故事
Unlock all the stories in The Black Forest Wills A Dream=解锁眠于树影之中的全部故事
Unlock all the stories in To Be Continued=解锁未尽篇章的全部故事
Unlock all the stories in To the Grinning Valley=解锁去咧嘴谷的全部故事
Unlock all the stories in Vigilo=解锁如我所见的全部故事
Unlock all three test plates in Pinch-Out Experimental Operation.=在尖灭测试作战中，激活全部三个测试地块
Unlock Almond's Operator Record 'Long-Haul'=解锁干员杏仁的干员密录《远航》
Unlock Ambriel's Operator Record 'Evening in the Holy City'=解锁干员安比尔的干员密录《圣城晚照》
Unlock Angelina's Operator Record ''Package with No Recipient''=解锁干员安洁莉娜的干员密录《没写收件人的包裹》
Unlock Ansel's Operator Record 'As A Medic'=解锁干员安赛尔的干员密录《身为医者》
Unlock any 2 modules=解锁任意两个模组
Unlock any 3 modules=解锁任意三个模组
Unlock any 4 modules=解锁任意四个模组
Unlock any 5 modules=解锁任意五个模组
Unlock any module=解锁任意一个模组
Unlock Aosta's Operator Record 'Future Woven'=解锁干员奥斯塔的干员密录《编织来日》
Unlock April's Operator Record 'Hunter's Vision'=解锁干员四月的干员密录《猎人的视线》
Unlock Archetto's Operator Record 'Idol Promotion'=解锁干员空弦的干员密录《偶像宣传》
Unlock Arene's Operator Record 'Dear Randall'=解锁干员芳汀的干员密录《亲爱的兰道尔》
Unlock Aroma's Operator Record 'Come And Join Us'=解锁干员阿罗玛的干员密录《入职邀请》
Unlock Asbestos's Operator Record 'Strange Sights'=解锁干员石棉的干员密录《奇景》
Unlock Ascalon's Operator Record 'The Ones Who Walk With You'=解锁干员阿斯卡纶的干员密录《同行人》
Unlock Ash's Operator Record 'Traveling Companions'=解锁干员灰烬的干员密录《旅伴》
Unlock Ashlock's Operator Record 'Duel'=解锁干员灰毫的干员密录《决斗》
Unlock Astesia's Operator Record 'Return to Radiance'=解锁干员星极的干员密录《复耀》
Unlock Astesia's Operator Record 'Revelation'=解锁干员星极的干员密录《启明》
Unlock Astgenne the Lightchaser's Operator Record 'Kjerag Holiday'=解锁干员溯光星源的干员密录《谢拉格假期》
Unlock Astgenne's Operator Record 'Now Experimenting...'=解锁干员星源的干员密录《实验进行中》
Unlock Aurora's Operator Record 'What She Saw'=解锁干员极光的干员密录《她所见》
Unlock Ayerscarpe's Operator Record 'Seeker in the Sands'=解锁干员断崖的干员密录《黄沙觅迹》
Unlock Bagpipe's Operator Record 'Dangerous Road'=解锁干员风笛的干员密录《难行长路》
Unlock Bassline's Operator Record 'Aufführung im Abendrot'=解锁干员深律的干员密录《晚霞下的演奏》
Unlock Beanstalk's Operator Record 'The Wilds Do They Call'=解锁干员豆苗的干员密录《呼唤荒野》
Unlock Beehunter's Operator Record 'Ending Bell'=解锁干员猎蜂的干员密录《终场铃声》
Unlock Beeswax's Operator Record 'Trail of Sands'=解锁干员蜜蜡的干员密录《黄沙归途》
Unlock Bena's Operator Record 'The Simple Wish'=解锁干员贝娜的干员密录《简单的愿望》
Unlock Bibeak's Operator Record 'Shell Break'=解锁干员柏喙的干员密录《破壳》
Unlock Bibeak's Operator Record 'Through the Long Hallway'=解锁干员柏喙的干员密录《走出那条长长的走廊》
Unlock Bison's Operator Record 'A Fulfilling Holiday'=解锁干员拜松的干员密录《充实的假期》
Unlock Blacknight's Operator Record 'Souls of the Wilderness'=解锁干员夜半的干员密录《荒地生灵》
Unlock Blaze's Operator Record 'Will You?'=解锁干员煌的干员密录《你愿意吗》
Unlock Blemishine's Operator Record 'Ready to Serve'=解锁干员瑕光的干员密录《心甘情愿》
Unlock Blitz's Operator Record 'The Team's Sturdy Shield'=解锁干员闪击的干员密录《团队坚盾》
Unlock Blue Poison's Operator Record 'Untouchable'=解锁干员蓝毒的干员密录《触不可及》
Unlock Blueprint Squad=解锁蓝图测绘分队
Unlock Bobbing's Operator Record 'Someone to Walk With'=解锁干员波卜的干员密录《谁与同行》
Unlock Breeze's Operator Record 'Breeze's Warmth, Chilled Forest'=解锁干员微风的干员密录《风暖寒林》
Unlock Breeze's Operator Record 'Prisoner's Dream'=解锁干员微风的干员密录《囚徒的幻梦》
Unlock Brigid's Operator Record 'Day of Departure'=解锁干员水灯心的干员密录《临行日》
Unlock Broca's Operator Record 'Broca's Anger'=解锁干员布洛卡的干员密录《愤怒的布洛卡》
Unlock Broca's Operator Record 'The First Step Towards Trust'=解锁干员布洛卡的干员密录《信任的第一步》
Unlock Bryophyta's Operator Record 'Day & Night at Fashion Street'=解锁干员苍苔的干员密录《风情街的日与夜》
Unlock Bubble's Operator Record 'Trial For The Brave'=解锁干员泡泡的干员密录《勇者的试炼》
Unlock by clearing the preceding stage=完成前置关卡以解锁
Unlock by deploying Level I or higher [Mint]=部署Ⅰ级或以上【冶铸台】后解锁
Unlock by deploying Level II or higher [Mint]=部署Ⅱ级或以上【冶铸台】后解锁
Unlock by deploying Level III or higher [Mint]=部署Ⅲ级【冶铸台】后解锁
Unlock by starting Episode 2.=解锁第二章开启
Unlock by starting Episode 3.=解锁第三章开启
Unlock by starting Episode 4.=解锁第四章开启
Unlock by starting Episode 5.=解锁第五章开启
Unlock by starting Episode 6.=解锁第六章开启
Unlock Cantabile's Operator Record 'A Fowl Through the Window'=解锁干员晓歌的干员密录《飞进窗的羽兽》
Unlock Caper's Operator Record 'Happy Place'=解锁干员跃跃的干员密录《快乐之地》
Unlock Cardigan's Operator Record 'It'll Be Fine, Guaranteed!'=解锁干员卡缇的干员密录《绝对能行！》
Unlock Carnelian's Operator Record 'Protector's Nature'=解锁干员卡涅利安的干员密录《保护者的本性》
Unlock Castle-3's Operator Record 'Immortal'=解锁干员Castle-3的干员密录《不朽》
Unlock Catapult's Operator Record 'Break Free'=解锁干员空爆的干员密录《挣脱》
Unlock Catapult's Operator Record 'Change'=解锁干员空爆的干员密录《改变》
Unlock Catherine's Operator Record 'Gentle Sun'=解锁干员凯瑟琳的干员密录《日色温柔》
Unlock Cement's Operator Record 'Sun in the Mine'=解锁干员洋灰的干员密录《矿井里的太阳》
Unlock Ceobe's Operator Record 'XXL Honey Biscuit'=解锁干员刻俄柏的干员密录《特大号烤饼》
Unlock Ceylon's Operator Record 'Heartfelt Present'=解锁干员锡兰的干员密录《真心的礼物》
Unlock Ceylon's Operator Record 'The Ones Left Behind'=解锁干员锡兰的干员密录《留下的人》
Unlock Ch'en the Holungday's Operator Record 'Belonging'=解锁干员假日威龙陈的干员密录《归属》
Unlock Ch'en the Holungday's Operator Record 'Pathways'=解锁干员假日威龙陈的干员密录《道路》
Unlock Ch'en's Operator Record 'In One Effort'=解锁干员陈的干员密录《一鼓作气》
Unlock Chapter 2=解锁第二章开启
Unlock Chapter 3=解锁第三章开启
Unlock Chapter 4=解锁第四章开启
Unlock Chapter 5=解锁第五章开启
Unlock Chestnut's Operator Record 'Black Rocks'=解锁干员褐果的干员密录《黑色石头》
Unlock Chiave's Operator Record 'Masterpiece'=解锁干员贾维的干员密录《代表作》
Unlock Chongyue's Operator Record 'Once Upon a Time, I Wandered Afar'=解锁干员重岳的干员密录《昔我往矣》
Unlock Circle of Gitmalutu=解锁【修验环廊】
Unlock Civilight Eterna's Operator Record 'As Time Itself'=解锁干员魔王的干员密录《你与时间同长》
Unlock Click's Operator Record 'Unmanned Workshop'=解锁干员卡达的干员密录《无人工房》
Unlock Cliffheart's Operator Record 'Heart of the Cliffs'=解锁干员崖心的干员密录《崖上之心》
Unlock Cliffheart's Operator Record 'New Peaks'=解锁干员崖心的干员密录《新的高峰》
Unlock Clue Exchange 1 time(s)=举行1次线索交流
Unlock Coldshot's Operator Record 'Have A Safe Trip'=解锁干员冰酿的干员密录《一路顺风》
Unlock collectible [Flawless Jadestone]=解锁收藏品【无瑕宝玉】
Unlock collectible [Golden Chalice]=解锁收藏品【金酒之杯】
Unlock conditions not met=未达成解锁条件
Unlock Conditions:=触发条件：
Unlock Contrail's Operator Record 'Eve of Migration'=解锁干员云迹的干员密录《迁徙前日》
Unlock Corroserum's Operator Record 'Corroserum's Badge'=解锁干员蚀清的干员密录《蚀清的工牌》
Unlock Courier's Operator Record 'Run Like the Wind'=解锁干员讯使的干员密录《健步如飞》
Unlock Courier's Operator Record 'Silverash's Shadow'=解锁干员讯使的干员密录《希瓦艾什的影子》
Unlock Croissant's Operator Record 'The Business'=解锁干员可颂的干员密录《生意场》
Unlock Cuora's Operator Record 'The Great Bagnapping Adventure'=解锁干员蛇屠箱的干员密录《夺包奇遇》
Unlock Cutter's Operator Record 'Meals, Ready-to-Eat'=解锁干员刻刀的干员密录《速食食品》
Unlock Czerny's Operator Record 'Before the Spilling Sunlight'=解锁干员车尔尼的干员密录《阳光洒落之前》
Unlock Czerny's Operator Record 'Dämmerung und Anbruch'=解锁干员车尔尼的干员密录《夕阳与朝日》
Unlock Dagda's Operator Record 'How She Strode Onward'=解锁干员达格达的干员密录《脚步不停》
Unlock Deepcolor's Operator Record 'Azure Memories'=解锁干员深海色的干员密录《幽蓝怀想》
Unlock Deepcolor's Operator Record 'Blue Notes'=解锁干员深海色的干员密录《蓝调》
Unlock Degenbrecher's Operator Record 'A Knight's Journey'=解锁干员锏的干员密录《骑士的旅程》
Unlock Diamante's Operator Record 'Refracted Starlight'=解锁干员折光的干员密录《被折射的星光》
Unlock dimensional coin lottery=解锁次元币抽奖
Unlock Doc's Operator Record 'Ambiguous Appearance'=解锁干员医生的干员密录《模糊的面容》
Unlock Dorothy's Operator Record 'Where is the Friend's House?'=解锁干员多萝西的干员密录《何处是我朋友的家》
Unlock Dur-nar's Operator Record 'A Glass with Old Stories'=解锁干员坚雷的干员密录《杯中旧事》
Unlock Dur-nar's Operator Record 'Extra Training'=解锁干员坚雷的干员密录《额外训练》
Unlock Durin's Operator Record 'Lunchtime Nap'=解锁干员杜林的干员密录《午休时间》
Unlock Dusk's Operator Record 'Dawn and Dusk'=解锁干员夕的干员密录《旦夕》
Unlock Earthspirit's Operator Record 'Distant Relic'=解锁干员地灵的干员密录《远方遗物》
Unlock Earthspirit's Operator Record 'Extra Work'=解锁干员地灵的干员密录《额外的工作》
Unlock Ebenholz's Operator Record 'Lone Lamp'=解锁干员黑键的干员密录《孤灯》
Unlock Ela's Operator Record ''Like The First Time''=解锁干员艾拉的干员密录《“宛如初见”》
Unlock Elysium's Operator Record 'Long Journey'=解锁干员极境的干员密录《漫长旅途》
Unlock Enforcer's Operator Record 'Departure Plans'=解锁干员见行者的干员密录《出行计划》
Unlock Erato's Operator Record 'The Epic of Heroes'=解锁干员埃拉托的干员密录《英雄们的叙事诗》
Unlock Erudite Squad=解锁博闻广记分队
Unlock Estelle's Operator Record 'One Small Step For Her'=解锁干员艾丝黛尔的干员密录《她的一小步》
Unlock Ethan's Operator Record ''Old Friends in Foreign Places''=解锁干员伊桑的干员密录《他乡故旧》
Unlock Eunectes's Operator Record 'Jungle Fantasy'=解锁干员森蚺的干员密录《密林狂想》
Unlock events selection=解锁特定项目自选权
Unlock Exchange=解锁线索
Unlock Executor the Ex Foedere's Operator Record 'Azure'=解锁干员圣约送葬人的干员密录《蓝色》
Unlock Executor's Operator Record 'Enemy'=解锁干员送葬人的干员密录《敌人》
Unlock Executor's Operator Record 'Executor'=解锁干员送葬人的干员密录《送葬人》
Unlock Exusiai's Operator Record 'Constants Within Changes'=解锁干员能天使的干员密录《改变中的不变》
Unlock Exusiai's Operator Record 'Incoming Mail'=解锁干员能天使的干员密录《来信》
Unlock Eyjafjalla the Hvít Aska's Operator Record 'The First Step Into Night'=解锁干员纯烬艾雅法拉的干员密录《夜色中的第一步》
Unlock Eyjafjalla's Operator Record 'Heart of a Scholar'=解锁干员艾雅法拉的干员密录《学者之心》
Unlock Eyjafjalla's Operator Record 'Volcano'=解锁干员艾雅法拉的干员密录《火山》
Unlock Fang's Operator Record 'Second Charge'=解锁干员芬的干员密录《二次冲锋》
Unlock Fartooth's Operator Record 'Where She Belongs'=解锁干员远牙的干员密录《容身之所》
Unlock FEater's Operator Record 'Nosedive'=解锁干员食铁兽的干员密录《一落千丈》
Unlock Fiammetta's Operator Record 'Paradisus'=解锁干员菲亚梅塔的干员密录《乐园》
Unlock Firewatch's Operator Record 'On My Way'=解锁干员守林人的干员密录《在路上》
Unlock Firewhistle's Operator Record 'The Lone Goer'=解锁干员火哨的干员密录《独行之人》
Unlock Flametail's Operator Record 'Like a Blazing Fire'=解锁干员焰尾的干员密录《像火一样燃烧》
Unlock Flint's Operator Record 'Warrior's Due'=解锁干员燧石的干员密录《合格的战士》
Unlock Franka's Operator Record 'Symbols of the Past'=解锁干员芙兰卡的干员密录《往日的象征》
Unlock Franka's Operator Record 'To a Standstill'=解锁干员芙兰卡的干员密录《驻足》
Unlock Frost's Operator Record 'Searching for Home'=解锁干员霜华的干员密录《寻乡》
Unlock Frostleaf's Operator Record 'Learning to Read'=解锁干员霜叶的干员密录《识字本》
Unlock Fuze's Operator Record 'Waking From A Dream'=解锁干员导火索的干员密录《梦醒时分》
Unlock Gavial the Invincible's Operator Record 'In the Name of Alcohol!'=解锁干员百炼嘉维尔的干员密录《以酒精之名！》
Unlock Gavial's Operator Record 'Path of Medicine'=解锁干员嘉维尔的干员密录《学医之路》
Unlock Gitano's Operator Record ''Divination''=解锁干员远山的干员密录《占卜》
Unlock Gladiia's Operator Record 'Dehydration'=解锁干员歌蕾蒂娅的干员密录《失水症》
Unlock Glaucus's Operator Record 'On My Own Two Legs'=解锁干员格劳克斯的干员密录《以我双腿》
Unlock Gnosis's Operator Record 'Starting Point'=解锁干员灵知的干员密录《起点》
Unlock Goldenglow's Operator Record 'A Complete Surprise'=解锁干员澄闪的干员密录《纯属意外》
Unlock Grain Buds's Operator Record 'Reliving Old Dreams'=解锁干员小满的干员密录《旧梦重温》
Unlock Grani's Operator Record 'Once Rock Bottom...'=解锁干员格拉尼的干员密录《穷途不返》
Unlock Gravel's Operator Record 'Past in Dreams'=解锁干员砾的干员密录《梦中过往》
Unlock GreyThroat's Operator Record 'All Roads...'=解锁干员灰喉的干员密录《殊途》
Unlock Greyy the Lightningbearer's Operator Record 'Light, He Wrote'=解锁干员承曦格雷伊的干员密录《撰写光明》
Unlock Greyy's Operator Record 'Filter Stars'=解锁干员格雷伊的干员密录《过滤星星》
Unlock Gummy's Operator Record 'Growing Up'=解锁干员古米的干员密录《成长》
Unlock Gummy's Operator Record 'Lost Companion'=解锁干员古米的干员密录《缺失的陪伴》
Unlock Harmonie's Operator Record 'Solitary Dancer'=解锁干员和弦的干员密录《孤独的舞者》
Unlock Harold's Operator Record 'The Veteran's Prosthetic Limb'=解锁干员哈洛德的干员密录《老兵的义肢》
Unlock Haze's Operator Record ''Kitties''=解锁干员夜烟的干员密录《“猫猫”》
Unlock Heavyrain's Operator Record 'Untimeliness'=解锁干员暴雨的干员密录《不合时宜》
Unlock Heidi's Operator Record 'The First Letter'=解锁干员海蒂的干员密录《第一封信》
Unlock Hellagur's Operator Record 'Fate'=解锁干员赫拉格的干员密录《命途》
Unlock Hibiscus the Purifier's Operator Record 'Nameless Flower'=解锁干员濯尘芙蓉的干员密录《无名之花》
Unlock Hibiscus's Operator Record 'The Best Cure'=解锁干员芙蓉的干员密录《良方》
Unlock Honeyberry's Operator Record 'A Bitterest Rhizome'=解锁干员蜜莓的干员密录《苦涩的根茎》
Unlock Horn's Operator Record 'Solo'=解锁干员号角的干员密录《独奏曲》
Unlock Hoshiguma's Operator Record 'After the Choice'=解锁干员星熊的干员密录《抉择过后》
Unlock Humus's Operator Record 'Wasteland Artisan'=解锁干员休谟斯的干员密录《荒地巧匠》
Unlock Hung's Operator Record 'Conspiracy'=解锁干员吽的干员密录《阴谋》
Unlock Hung's Operator Record 'South Wall'=解锁干员吽的干员密录《南墙》
Unlock Iana's Operator Record 'Searching for Tomorrow'=解锁干员双月的干员密录《探求明天》
Unlock Ifrit's Operator Record 'Team Captain'=解锁干员伊芙利特的干员密录《小队长》
Unlock in Historical Reconstruction=历史重构中解锁
Unlock Indigo's Operator Record 'Hardcore Drink'=解锁干员深靛的干员密录《硬核饮品》
Unlock Indra's Operator Record 'The Guide to Mutual Learning'=解锁干员因陀罗的干员密录《干员间切磋指南》
Unlock Insider's Operator Record 'Secret Mission'=解锁干员隐现的干员密录《机密任务》
Unlock Intel: 'After-class Homework'=解锁情报《课后作业》
Unlock Intel: 'Among the Light and the Dust'=解锁情报《和光同尘》
Unlock Intel: 'Destroyer'=解锁情报《破局者》
Unlock Intel: 'Polaris'=解锁情报《北极星》
Unlock Intel: 'Sniper Training'=解锁情报《射击训练》
Unlock Intel: 'Survival Notorization'=解锁情报《存续公正》
Unlock Intel: 'The Anonymous Ones' War'=解锁情报《无名氏的战争》
Unlock Irene's Operator Record 'Lantern's Twilight'=解锁干员艾丽妮的干员密录《灯火微明》
Unlock Iris's Operator Record 'The Candy House'=解锁干员爱丽丝的干员密录《糖果屋》
Unlock Istina's Operator Record 'Before I Say Goodbye'=解锁干员真理的干员密录《再见以前》
Unlock Istina's Operator Record 'Let's Go, Let's Go'=解锁干员真理的干员密录《走吧，走吧》
Unlock Jackie's Operator Record 'A Priceless Medal'=解锁干员杰克的干员密录《无价的勋章》
Unlock Jaye's Operator Record 'Roll With Your Mistakes'=解锁干员孑的干员密录《将错就错》
Unlock Jaye's Operator Record 'VIP'=解锁干员孑的干员密录《关键人物》
Unlock Jessica the Liberated's Operator Record 'Insignia'=解锁干员涤火杰西卡的干员密录《徽章》
Unlock Jessica's Operator Record 'The Slow Walk Ahead'=解锁干员杰西卡的干员密录《缓步前行》
Unlock Jieyun's Operator Record 'Final Tournament'=解锁干员截云的干员密录《最后的比武》
Unlock Ju's Operator Record 'Legendary Stone'=解锁干员矩的干员密录《奇石》
Unlock Kafka's Operator Record 'Let's Keep That a Secret'=解锁干员卡夫卡的干员密录《许以秘密》
Unlock Kal'tsit's Operator Record 'End of a Long Journey'=解锁干员凯尔希的干员密录《长路至此》
Unlock Kazemaru's Operator Record 'In a Crowd'=解锁干员风丸的干员密录《在人群之中》
Unlock Kazemaru's Operator Record 'One Should, One Must'=解锁干员风丸的干员密录《应为必为》
Unlock Kestrel's Operator Record 'Traces of the Future'=解锁干员红隼的干员密录《未来的痕迹》
Unlock Kichisei's Operator Record 'Lucky Stars'=解锁干员吉星的干员密录《好运相伴》
Unlock Kirara's Operator Record 'No-Damage Clear'=解锁干员绮良的干员密录《无伤通关》
Unlock Kirara's Operator Record 'Secret Ending'=解锁干员绮良的干员密录《隐藏结局》
Unlock Kjera's Operator Record 'All She Cares About'=解锁干员耶拉的干员密录《祂所关心的》
Unlock Kroos's Operator Record 'Apples'=解锁干员克洛丝的干员密录《苹果》
Unlock La Pluma's Operator Record 'Plumas de Tenacidad'=解锁干员羽毛笔的干员密录《坚韧的羽毛》
Unlock Lancet-2's Operator Record 'A Piece of Graffiti'=解锁干员Lancet-2的干员密录《一个涂鸦》
Unlock Lappland the Decadenza's Operator Record 'A Game of Scents'=解锁干员荒芜拉普兰德的干员密录《气味游戏》
Unlock Lava the Purgatory's Operator Record 'All the Same'=解锁干员炎狱炎熔的干员密录《我们都一样》
Unlock Lava's Operator Record ''Caring''=解锁干员炎熔的干员密录《看护》
Unlock Lava's Operator Record ''Sisters''=解锁干员炎熔的干员密录《姐妹》
Unlock Lee's Operator Record 'Three Square Meals a Day'=解锁干员老鲤的干员密录《三餐一日》
Unlock Leizi's Operator Record 'One Who Controls Lightning'=解锁干员惊蛰的干员密录《司雷霆者》
Unlock Leonhardt's Operator Record 'Living in Darkness'=解锁干员莱恩哈特的干员密录《暗境求生》
Unlock Lessing's Operator Record 'Building Urtica Together'=解锁干员止颂的干员密录《共同建设乌提卡领》
Unlock Leto's Operator Record 'Hide-and-Seek'=解锁干员烈夏的干员密录《捉迷藏》
Unlock Limiter Units [Chain Activation], [Redundant Array], and [Full Overload]=解锁遏制单元[链式激活]、[冗量阵列]和[全面过载]
Unlock limiter units [Maintenance Patch], [Reduction Module] and [Optimize Load].=解锁遏制单元[维续补丁]、[减退模块]和[调优重载]
Unlock Limiter Units [Preheated Core], [Strength In Numbers] and [Progressive Overclock]=解锁遏制单元[核心预热]、[集群优势]和[渐进超频]
Unlock limiter units [Reuse Modules], [High-Speed Memory] and [Repel Control].=解锁遏制单元[模块复用]、[超级闪存]和[推斥管控]
Unlock Limiter Units [Strategy Expansion], [Experience Acquisition], and [Overcharge].=解锁遏制单元[扩大化战略]、[经验习得]和[过热运转]
Unlock Lin's Operator Record 'Out with the Old, In with the New'=解锁干员林的干员密录《新潮旧浪》
Unlock Ling's Operator Record 'From a Long Dream Woken'=解锁干员令的干员密录《醒时梦长》
Unlock Liskarm's Operator Record ''Apple Pie Party, Now Preparing!''=解锁干员雷蛇的干员密录《苹果派对准备中！》
Unlock Liskarm's Operator Record ''Still Waiting''=解锁干员雷蛇的干员密录《尚待》
Unlock Lucilla's Operator Record 'The Hopeful Ones'=解锁干员海霓的干员密录《怀有希望之人》
Unlock Lumen's Operator Record 'Till the Lights Shine Bright'=解锁干员流明的干员密录《直到灯火明亮》
Unlock Lunacub's Operator Record 'To Dance With Somebody'=解锁干员子月的干员密录《与人共舞》
Unlock Luo Xiaohei's Operator Record 'Sleepwalker Sailing'=解锁干员罗小黑的干员密录《夜游船》
Unlock Lutonada's Operator Record 'Under the Shining Sun'=解锁干员露托的干员密录《阳光映照之下》
Unlock Magallan's Operator Record 'Cycle of Life'=解锁干员麦哲伦的干员密录《生生不息》
Unlock Manticore's Operator Record 'Dead Silence'=解锁干员狮蝎的干员密录《缄默》
Unlock Mantra's Operator Record 'Ever-Present'=解锁干员真言的干员密录《无处不在》
Unlock Matoimaru's Operator Record 'Oni's Warrant'=解锁干员缠丸的干员密录《鬼的逮捕令》
Unlock Matsukiri's Operator Record 'Bar Shin-Matsuri'=解锁干员松桐的干员密录《新茉莉酒馆》
Unlock Matterhorn's Operator Record 'One Day'=解锁干员角峰的干员密录《一天》
Unlock May's Operator Record 'The Great Detective's Case Files - Volume I'=解锁干员梅的干员密录《大侦探探案集·卷一》
Unlock Mayer's Operator Record 'Heart of Creation'=解锁干员梅尔的干员密录《造物之心》
Unlock Mayer's Operator Record 'One Packed Daily Schedule'=解锁干员梅尔的干员密录《满满的日程表》
Unlock Melanite's Operator Record 'Lost Time'=解锁干员玫拉的干员密录《失去的时光》
Unlock Melantha's Operator Record 'Team Captain'=解锁干员玫兰莎的干员密录《小队长》
Unlock Meteor's Operator Record 'Dilemma'=解锁干员流星的干员密录《两难》
Unlock Meteor's Operator Record 'Scalding Old Memories'=解锁干员流星的干员密录《滚烫旧忆》
Unlock Meteorite's Operator Record 'Firefly's Light'=解锁干员陨星的干员密录《一星萤火》
Unlock Midnight's Operator Record 'Letter From Home'=解锁干员月见夜的干员密录《一封家书》
Unlock Minimalist's Operator Record 'In the Endless Summer'=解锁干员至简的干员密录《长夏未尽》
Unlock Mint's Operator Record 'Yesterday Once More'=解锁干员薄绿的干员密录《昔日重现》
Unlock Miss.Christine's Operator Record 'A Long, Long Time Ago'=解锁干员Miss.Christine的干员密录《很久很久以前》
Unlock Mitm's Operator Record 'Written in Black and White'=解锁干员渡桥的干员密录《白纸黑字》
Unlock Mizuki's Operator Record 'The Fifth Contact'=解锁干员水月的干员密录《第五类接触》
Unlock Module=解锁模块
Unlock Morgan's Operator Record 'Beneath the Worthy Wheel'=解锁干员摩根的干员密录《巨轮之下》
Unlock Mostima's Operator Record 'Atop the Skyscrapers'=解锁干员莫斯提马的干员密录《高楼之上》
Unlock Mostima's Operator Record 'Journey's Footnote'=解锁干员莫斯提马的干员密录《旅途的注脚》
Unlock Mountain's Operator Record 'Sinner's Path'=解锁干员山的干员密录《赴罪》
Unlock Mountain's Operator Record 'Unexpected Annoyance'=解锁干员山的干员密录《意外的烦恼》
Unlock Mousse's Operator Record 'Sweetheart'=解锁干员慕斯的干员密录《小点心》
Unlock Mr. Nothing's Operator Record 'Drowning'=解锁干员乌有的干员密录《落水人》
Unlock Mudrock's Operator Record 'In Kazdel'=解锁干员泥岩的干员密录《在卡兹戴尔》
Unlock Muelsyse's Operator Record 'April Showers'=解锁干员缪尔赛思的干员密录《无根之雨》
Unlock Mulberry's Operator Record 'A Prayer for Peace'=解锁干员桑葚的干员密录《平安祈愿》
Unlock Myrrh's Operator Record 'Lucky Charm'=解锁干员末药的干员密录《护身符》
Unlock Myrtle's Operator Record 'Mission Report Filing Guide'=解锁干员桃金娘的干员密录《任务报告填写指南》
Unlock Narantuya's Operator Record 'Where Doth Treasure Lie'=解锁干员娜仁图亚的干员密录《何处寻宝藏》
Unlock Nearl the Radiant Knight's Operator Record 'Starting Point'=解锁干员耀骑士临光的干员密录《起点》
Unlock Nian's Operator Record 'A Thousand Years in a Sigh'=解锁干员年的干员密录《千年一叹》
Unlock Nightingale's Operator Record 'A Song and a Blue Feather'=解锁干员夜莺的干员密录《蓝色羽毛与歌》
Unlock Noir Corne's Operator Record 'The Other Side of the Deck'=解锁干员黑角的干员密录《甲板另一侧》
Unlock Nowell's Operator Record 'When Our Lives Began'=解锁干员诺威尔的干员密录《当我们人生开始时》
Unlock Nymph's Operator Record 'Leaping Glimmer'=解锁干员妮芙的干员密录《跃动的微光》
Unlock Operator Records to get all the rewards=解锁干员密录以获得全部奖励
Unlock Orchid's Operator Record 'Incomplete'=解锁干员梓兰的干员密录《未完成》
Unlock Orchid's Operator Record 'The Founding of A6'=解锁干员梓兰的干员密录《A6成立的那一天》
Unlock Paprika's Operator Record 'Mercenary Youth'=解锁干员明椒的干员密录《少年雇佣兵》
Unlock Papyrus's Operator Record 'Outside the Window'=解锁干员莎草的干员密录《玻璃窗外》
Unlock Penance's Operator Record 'Under My Umbrella'=解锁干员斥罪的干员密录《为你撑伞》
Unlock Perfumer's Operator Record ''Refurbishment Plans''=解锁干员调香师的干员密录《改建计划》
Unlock Perfumer's Operator Record 'How Old Trees Grow'=解锁干员调香师的干员密录《树犹如此》
Unlock Phantom's Operator Record 'Cooperation'=解锁干员傀影的干员密录《合作》
Unlock Philae's Operator Record 'New Life'=解锁干员菲莱的干员密录《新生》
Unlock Pinecone's Operator Record 'Starting Anew'=解锁干员松果的干员密录《从头来过》
Unlock Pinecone's Operator Record 'Yours Sincerely'=解锁干员松果的干员密录《展信好》
Unlock Platinum's Operator Record 'Bubbles'=解锁干员白金的干员密录《泡沫》
Unlock Plume's Operator Record 'A Grand, Distant Ideal'=解锁干员翎羽的干员密录《远大理想》
Unlock Podenco's Operator Record 'Bloom Season'=解锁干员波登可的干员密录《花期》
Unlock Poncirus's Operator Record 'The Fowlbeast That Returned'=解锁干员青枳的干员密录《复还的羽兽》
Unlock Popukar's Operator Record 'Cocoon'=解锁干员泡普卡的干员密录《茧房》
Unlock Popukar's Operator Record 'Funtime'=解锁干员泡普卡的干员密录《玩乐之间》
Unlock Pozëmka's Operator Record 'Fallen Inktrails'=解锁干员鸿雪的干员密录《墨迹已落》
Unlock Pramanix's Operator Record 'Beyond the Snowy Mountain'=解锁干员初雪的干员密录《雪山外》
Unlock Provence's Operator Record 'A Perilous Road'=解锁干员普罗旺斯的干员密录《崎路前行》
Unlock Provence's Operator Record 'Coworkers'=解锁干员普罗旺斯的干员密录《同事们》
Unlock Proviso's Operator Record 'Hypothetically Just'=解锁干员但书的干员密录《假定公正》
Unlock Ptilopsis's Operator Record 'Deep, Dark Dream'=解锁干员白面鸮的干员密录《深暗之梦》
Unlock Pudding's Operator Record 'What the Snow's Like Far Away'=解锁干员布丁的干员密录《远方的雪》
Unlock Purestream's Operator Record 'A Trickle, a Rapids'=解锁干员清流的干员密录《涓滴亦江流》
Unlock Puzzle's Operator Record 'Songs of Old'=解锁干员谜图的干员密录《旧日歌谣》
Unlock Qanipalaat's Operator Record 'Blizzards Be Your Voice'=解锁干员雪绒的干员密录《风雪代为传达》
Unlock Qiubai's Operator Record 'Thawing as the Winter'=解锁干员仇白的干员密录《如冰碎雪融》
Unlock Quartz's Operator Record 'No Regrets'=解锁干员石英的干员密录《无需遗憾》
Unlock Quercus's Operator Record 'Final Moments'=解锁干员夏栎的干员密录《终途》
Unlock Quercus's Operator Record 'The Sprouts of Life'=解锁干员夏栎的干员密录《生命的萌芽》
Unlock Ray's Operator Record 'Dancer Beneath the Moon'=解锁干员莱伊的干员密录《月下舞者》
Unlock Ray's Operator Record 'Fins on the Night Desert'=解锁干员莱伊的干员密录《夜晚荒漠上的鳞群》
Unlock Record Keeper's Operator Record 'Need Not the Sword'=解锁干员录武官的干员密录《何须剑》
Unlock Reed's Operator Record 'Heart Like a Reed'=解锁干员苇草的干员密录《芦苇之心》
Unlock Reward=解锁奖励
Unlock rewards once views on all platforms reach certain milestones\nReach 500,000 total views to unlock furniture: Lazy Sofa\nReach 2,000,000 total views to unlock furniture: Soft Dolls=全平台PV播放量达到特定值即可解锁对应奖励\r\n达到500,000次可解锁家具-懒懒的沙发\r\n达到2,000,000次可解锁家具-柔软玩偶堆
Unlock rewards once views on all platforms reach certain milestones\nReach 500,000 total views to unlock furniture: Pastoral Sofa\nReach 2,000,000 total views to unlock furniture: Flying Cinnamon Ring=全平台PV播放量达到特定值即可解锁对应奖励\r\n全平台PV播放量达到500,000次可解锁家具-田园小沙发\r\n全平台PV播放量达到2,000,000次可解锁家具-飞天肉桂卷
Unlock rewards once views on all platforms reach certain milestones\nReach 500,000 total views to unlock furniture: Pastoral Sofa, Flying Cinnamon Ring\nReach 2,000,000 total views to unlock furniture: Charming Fridge=全平台PV播放量达到特定值即可解锁对应奖励\r\n达到500,000次可解锁家具-田园小沙发、飞天肉桂卷\r\n达到2,000,000次可解锁家具-心动小冰箱
Unlock rewards once views on all platforms reach certain milestones\nReach 500,000 total views to unlock furniture: Stone Beach Pop-Up Book Pile\nReach 2,000,000 total views to unlock furniture: Poplar on the Sands Windowsill=全平台PV播放量达到特定值即可解锁对应奖励\r\n全平台PV播放量达到500,000次可解锁家具-流石滩立体书堆\r\n全平台PV播放量达到2,000,000次可解锁家具-胡杨覆沙窗台
Unlock Roberta's Operator Record 'Elegy'=解锁干员罗比菈塔的干员密录《挽歌》
Unlock Robin's Operator Record 'To Live, To Feel'=解锁干员罗宾的干员密录《冷暖自知》
Unlock Rockrock's Operator Record 'Six Hundred Pounds'=解锁干员洛洛的干员密录《六百镑》
Unlock Rope's Operator Record 'Floral Perfume'=解锁干员暗索的干员密录《鲜花香水》
Unlock Rosa's Operator Record 'Yesterday's Morrow'=解锁干员早露的干员密录《昨天的明天》
Unlock Rose Salt's Operator Record 'Dreaming of the Good Life'=解锁干员瑰盐的干员密录《梦想中的好生活》
Unlock Saga's Operator Record 'Perhaps Not Empty'=解锁干员嵯峨的干员密录《未必空》
Unlock Saileach's Operator Record 'A Pair of Fowlbeasts'=解锁干员琴柳的干员密录《一双羽兽》
Unlock Saileach's Operator Record 'Flowers by the Temples of Your Head'=解锁干员琴柳的干员密录《鬓旁的花》
Unlock Sand Reckoner's Operator Record 'Things Left Behind'=解锁干员衡沙的干员密录《遗失之物》
Unlock Santalla's Operator Record 'Stirring Future's Snowflakes'=解锁干员寒檀的干员密录《吹起未来的雪花》
Unlock Saria's Operator Record 'Fertile Soil'=解锁干员塞雷娅的干员密录《沃土》
Unlock Savage's Operator Record 'No Less Than a Pie'=解锁干员暴行的干员密录《自有一“派”》
Unlock Savage's Operator Record 'Painful Reversal'=解锁干员暴行的干员密录《沉痛转机》
Unlock Scavenger's Operator Record 'The Will of a Coin'=解锁干员清道夫的干员密录《硬币的意志》
Unlock Scene's Operator Record 'Recorder'=解锁干员稀音的干员密录《记录者》
Unlock Schwarz's Operator Record ''The Day We Left Home''=解锁干员黑的干员密录《离乡之日》
Unlock Schwarz's Operator Record 'Just Another Day'=解锁干员黑的干员密录《普通的一天》
Unlock selection for all events=解锁全部项目自选权
Unlock Sesa's Operator Record 'Fatal Attraction'=解锁干员慑砂的干员密录《致命诱惑》
Unlock Shalem's Operator Record 'The Play That Was'=解锁干员暮落的干员密录《那一场戏》
Unlock Shamare's Operator Record 'A Curse Without Words'=解锁干员巫恋的干员密录《无字诅咒》
Unlock Shaw's Operator Record 'Careful of Flammables'=解锁干员阿消的干员密录《小心火烛》
Unlock Shaw's Operator Record 'Flammables'=解锁干员阿消的干员密录《易燃品》
Unlock Shining's Operator Record 'On a Rainy Night'=解锁干员闪灵的干员密录《雨夜》
Unlock Shirayuki's Operator Record 'The Way of Shinobi'=解锁干员白雪的干员密录《忍者之道》
Unlock Shu's Operator Record '...Ask What I Seek'=解锁干员黍的干员密录《谓我何求》
Unlock Sideroca's Operator Record 'Diligent'=解锁干员铸铁的干员密录《勤勉之人》
Unlock Siege's Operator Record 'Miraged Sun'=解锁干员推进之王的干员密录《幻日》
Unlock Silence's Operator Record 'New to the Workforce'=解锁干员赫默的干员密录《职场新人》
Unlock SilverAsh's Operator Record 'Unbreakable Ice'=解锁干员银灰的干员密录《坚固的冰》
Unlock SilverAsh's Operator Record 'Unpredictable'=解锁干员银灰的干员密录《难猜的人》
Unlock Skadi's Operator Record 'Endless Journey'=解锁干员斯卡蒂的干员密录《不见尽头的旅途》
Unlock Skyfire's Operator Record 'Old Classmate'=解锁干员天火的干员密录《老同学》
Unlock Snow Hunter's Operator Record 'One Last Bolt Towards the Mountains'=解锁干员雪猎的干员密录《射向群山的最后一箭》
Unlock Snowsant's Operator Record 'A Dilemma of Values'=解锁干员雪雉的干员密录《数字问题》
Unlock Sora's Operator Record 'Distance'=解锁干员空的干员密录《距离》
Unlock Sora's Operator Record 'To the Stage!'=解锁干员空的干员密录《向舞台前进》
Unlock Soul Escort Squad=解锁魂灵护送分队
Unlock Specter the Unchained's Operator Record 'Selfhood'=解锁干员归溟幽灵鲨的干员密录《自我》
Unlock Specter's Operator Record 'I, Namely I'=解锁干员幽灵鲨的干员密录《我，即是“我”》
Unlock Specter's Operator Record 'Merry Christmas!'=解锁干员幽灵鲨的干员密录《圣诞快乐！》
Unlock Spot's Operator Record 'Face of the Hero'=解锁干员斑点的干员密录《谁是英雄》
Unlock Spuria's Operator Record 'A Gunshot Rings Out'=解锁干员空构的干员密录《铳声回响》
Unlock stage=解锁关卡
Unlock stage's Flash Grenade=解锁关卡的眩光手雷
Unlock stage's High-Energy Originium Barrel Bomb=解锁关卡的高能源石爆桶
Unlock stage's High-Voltage Shock Trap=解锁关卡的高压脉冲诡雷
Unlock stage's Wiredrone=解锁关卡的滞空牵引无人机
Unlock Stainless's Operator Record 'Bad Mesh'=解锁干员白铁的干员密录《啮合不良》
Unlock Sussurro's Operator Record 'Professional Doctor'=解锁干员苏苏洛的干员密录《专业医师》
Unlock Swire's Operator Record 'Day Before the Job'=解锁干员诗怀雅的干员密录《就任前夕》
Unlock Tachanka's Operator Record 'The Same As Always'=解锁干员战车的干员密录《一如既往》
Unlock Tecno's Operator Record 'A Dance Together'=解锁干员特克诺的干员密录《共舞》
Unlock Tequila's Operator Record 'Taste of Thorns'=解锁干员龙舌兰的干员密录《尖刺的滋味》
Unlock Texas's Operator Record 'Guaranteed Success'=解锁干员德克萨斯的干员密录《使命必达》
Unlock the 'Balance Withdrawal' function in the 'Prospective Investment System'=“前瞻性投资系统”中开放“余额提取”功能
Unlock the corresponding engraved medal in the Invitation to Wine Engraved Medal Set.=在将进酒蚀刻章套组中解锁对应蚀刻章。
Unlock the skill=解锁该技能
Unlock the stage's Avalanche Control System=解锁关卡的落雪防护装置
Unlock the stage's Avalanche Trigger System=解锁关卡的雪崩触发装置
Unlock the stage's Block Reinforcement Device=解锁关卡的封阻加固装置
Unlock the stage's Mine Deployer Device=解锁关卡的诡雷布设装置
Unlock the stage's Snow Retention System=解锁关卡的积雪固定装置
Unlock the stage's Temporary Cover Device=解锁关卡的临时掩护装置
Unlock this contract option=解锁该合约选项
Unlock Thorns's Operator Record 'Anniversary'=解锁干员棘刺的干员密录《纪念日》
Unlock THRM-EX's Operator Record 'Scorching-Hot Assault!'=解锁干员THRM-EX的干员密录《炙热冲击！》
Unlock Time=开启时间
Unlock Tin Man's Operator Record 'Last Proposal'=解锁干员锡人的干员密录《最后一案》
Unlock Tippi's Operator Record 'Acceptance Speech'=解锁干员蒂比的干员密录《获奖感言》
Unlock Toddifons's Operator Record 'Armor and Crossbow'=解锁干员熔泉的干员密录《装甲与重弩》
Unlock Tomimi's Operator Record 'Brand New Life'=解锁干员特米米的干员密录《崭新生活》
Unlock Tools=解锁道具
Unlock Totter's Operator Record 'A Plan'=解锁干员铅踝的干员密录《计划》
Unlock Totter's Operator Record 'Homecoming'=解锁干员铅踝的干员密录《归乡》
Unlock Tsukinogi's Operator Record 'An Ordinary Sunset'=解锁干员月禾的干员密录《寻常夕阳》
Unlock Tuye's Operator Record 'Desert Rainbow'=解锁干员图耶的干员密录《沙漠之虹》
Unlock unknown factions and all-new stages=解锁未知阵营与全新关卡
Unlock Utage's Operator Record 'The Game of Chic'=解锁干员宴的干员密录《时髦把戏》
Unlock Utage's Operator Record 'The Tale of Nuegiri'=解锁干员宴的干员密录《鵺切的故事》
Unlock Vanilla's Operator Record 'Originium Slugs and Hops'=解锁干员香草的干员密录《源石虫与啤酒花》
Unlock Vendela's Operator Record 'Something New'=解锁干员刺玫的干员密录《新东西》
Unlock Verdant's Operator Record 'Little Tuft, Where Art Thou?'=解锁干员维荻的干员密录《小草的呼喊》
Unlock Vermeil's Operator Record 'Somewhere to Make Home'=解锁干员红云的干员密录《安身之处》
Unlock Vigil's Operator Record 'Double-Edged Sword'=解锁干员伺夜的干员密录《双刃剑》
Unlock Vigil's Operator Record 'Future Coming'=解锁干员伺夜的干员密录《未来将至》
Unlock Vigna's Operator Record 'What You've Gotta Do'=解锁干员红豆的干员密录《该做的事》
Unlock Virtuosa's Operator Record 'Himmelszelt und Federwolke'=解锁干员塑心的干员密录《天空与流云》
Unlock Viviana's Operator Record 'The Unpoetic Poet'=解锁干员薇薇安娜的干员密录《不写诗的诗人》
Unlock Vulcan's Operator Record 'Forging'=解锁干员火神的干员密录《锻造》
Unlock Waai Fu's Operator Record 'What Martial Arts Serve'=解锁干员槐琥的干员密录《武为何物》
Unlock Wang's Operator Record 'Final Round'=解锁干员望的干员密录《终局》
Unlock Wanqing's Operator Record 'Seeking Secrets'=解锁干员万顷的干员密录《问道》
Unlock Warfarin's Operator Record ''Monster''=解锁干员华法琳的干员密录《怪物》
Unlock Warfarin's Operator Record 'Rarely Serious'=解锁干员华法琳的干员密录《难得认真》
Unlock Warmy's Operator Record 'Unfinished Ending'=解锁干员温米的干员密录《未完的结局》
Unlock Weedy's Operator Record 'The Sea Breeze on the Salt Flat'=解锁干员温蒂的干员密录《盐漠上的海风》
Unlock Weedy's Operator Record 'Together Aboard'=解锁干员温蒂的干员密录《同舟》
Unlock Whislash's Operator Record 'Exclusive Interview'=解锁干员鞭刃的干员密录《独家访谈》
Unlock Whisperain's Operator Record 'Before the Rain'=解锁干员絮雨的干员密录《雨落之前》
Unlock Wild Mane's Operator Record 'Aspiration'=解锁干员野鬃的干员密录《憧憬》
Unlock Wind Chimes's Operator Record 'Once a Leaf Has Fallen...'=解锁干员铎铃的干员密录《落叶何归》
Unlock Windflit's Operator Record 'Lone Dance at the Old Factory'=解锁干员掠风的干员密录《老工厂里的一支舞》
Unlock Windscoot's Operator Record 'Just Wait For Daybreak'=解锁干员骋风的干员密录《只待天明》
Unlock Wulfenite's Operator Record 'The Final Adventure'=解锁干员钼铅的干员密录《最后一次探险》
Unlock Xingzhu's Operator Record 'Coming Home'=解锁干员行箸的干员密录《回家》
Unlock Yato's Operator Record 'Tachihaki'=解锁干员夜刀的干员密录《授刀》
Unlock Yu's Operator Record 'A Hundred Years in Daily Steps'=解锁干员余的干员密录《百年一日》
Unlock Zima's Operator Record 'Burning on a Winter Night'=解锁干员凛冬的干员密录《在冬夜里燃烧》
Unlock Zima's Operator Record 'Strong Meets Stronger'=解锁干员凛冬的干员密录《强中自有强中手》
Unlockable=可解锁
Unlockable?=是否可以解锁
Unlocked  [{1}]  for {0}=解锁了{0}的【{1}】
Unlocked <@multiv3.unlockToast> [{1}] </> for {0}=解锁了{0}的<@multiv3.unlockToast>【{1}】</>
Unlocked <@multiv3.unlockToast>[Coach]</> role for matchmaking=匹配比赛中解锁了<@multiv3.unlockToast>【教练】</>资格
Unlocked <@multiv3.unlockToast>[Lineup Exchange]</>=解锁了<@multiv3.unlockToast>【互选模式】</>
Unlocked [Coach] role for matchmaking=匹配比赛中解锁了【教练】资格
Unlocked [Lineup Exchange]=解锁了【互选模式】
Unlocked after a <Regular Operation> expedition=在<常规行动>中探索一次后解锁
Unlocked after a [Regular Operation] exploration=在<常规行动>中探索一次后解锁
Unlocked after a single [Regular Operations] exploration=在<常规行动>中探索一次后解锁
Unlocked after clearing <Adrenaline Rush>=通过<肾上腺素飙升>后解锁
Unlocked after clearing <Ambush>=通过<出其不意>后解锁
Unlocked after clearing <Empresses' Voice>=通过<女皇之声>后解锁
Unlocked after clearing <Esthesia Lapse>=通过<感知流逝>后解锁
Unlocked after clearing <Exacerbated Mutation>=通过<畸变加剧>后解锁
Unlocked after clearing <Fully-Armed>=通过<全副武装>后解锁
Unlocked after clearing <Life From Death's Door>=通过<妙手回春>后解锁
Unlocked after clearing <Parliament's Messenger>=通过<议会使者>后解锁
Unlocked after clearing <Terra's Dawnlight>=通过<泰拉的晨曦>后解锁
Unlocked after clearing CW-TR-1=完成CW-TR-1后开启
Unlocked after clearing IS-1=通关IS-1后解锁
Unlocked after clearing IS-3=通关IS-3后解锁
Unlocked after clearing IS-4=通关IS-4后解锁
Unlocked after clearing IS-8=通关IS-8后解锁
Unlocked after clearing IS-9=通关IS-9后解锁
Unlocked after clearing IS-ST-2=通关IS-ST-2后解锁
Unlocked after collecting Lv. 1 reward=领取LV1奖励后解锁
Unlocked after collecting Visit Memento Lv. 1 reward=领取游园纪念LV1奖励后解锁
Unlocked after completing 'Agricultural Plate'=完成「种植地块」后解锁
Unlocked after completing 'Case Investigation, Onsite'=完成「城中调查」后解锁
Unlocked after completing 'Operational Records'=完成「行动记录」后解锁
Unlocked after completing 'Record of An Autumn's End'=完成「霜秋实录」后解锁
Unlocked after completing 'Task Record'=完成「行动记录」后解锁
Unlocked after completing 'You the Future, Take My Gifts'=完成「我赠予未来」后解锁
Unlocked after completing [Capitol Spire]=完成[议事高塔]后解锁
Unlocked after completing [Die Gnade ist ewig]=完成「恩典永恒」后解锁
Unlocked after completing [Great Chief's Path]=完成「大酋长之路」后解锁
Unlocked after completing [Jousting Arena]=完成「大竞技场」后解锁
Unlocked after completing [Tales of Battle]=完成「阵中往事」后解锁
Unlocked after completing [Zwillingstürme anbeten]=完成「朝见双塔」后解锁
Unlocked after Promotion=进阶后解锁
Unlocked after reaching an ending in [Regular Operation]=在<常规行动>中完成游戏结局一次后解锁
Unlocked after reaching an ending in [Regular Operations]=在<常规行动>中完成游戏结局一次后解锁
Unlocked at Elite {0}=精英职称{0}解锁
Unlocked automatically\nwhen any preceding nodes are upgraded=升级任意前置节点后\n自动解锁
Unlocked automatically when any preceding nodes are upgraded=升级任意前置节点后自动解锁
Unlocked by completing [Entry Protocol]=通关【入门协议】后解锁
Unlocked by completing IC-TR-1=通关关卡IC-TR-1后解锁
Unlocked by default=初始解锁
Unlocked by starting Episode 2=解锁第二章开启
Unlocked by starting Episode 3=解锁第三章开启
Unlocked by starting Episode 4=解锁第四章开启
Unlocked by starting Episode 5=解锁第五章开启
Unlocked by starting Episode 6=解锁第六章开启
Unlocked Rewards=解锁奖励
Unlocked through Agenir's Solo Action=在阿格尼尔的个人行动中解锁
Unlocked through Cellinia Texas's Solo Action=在切利尼娜·德克萨斯的个人行动中解锁
Unlocked through Lappland Saluzzo's Solo Action=在拉普兰德·萨卢佐的个人行动中解锁
Unlocked through Leontuzzo Bellone's Solo Action=在莱昂图索·贝洛内的个人行动中解锁
Unlocked when Headquarters reaches Lv.2=驻扎地升至2级解锁
Unlocked when Headquarters reaches Lv.3=驻扎地升至3级解锁
Unlocked when Headquarters reaches Lv.4=驻扎地升至4级解锁
Unlocked when Headquarters reaches Lv.5=驻扎地升至5级解锁
Unlocked when Headquarters reaches Lv.6=驻扎地升至6级解锁
Unlocks 'Eternal Hunting Squad'=解锁“永恒狩猎分队”
Unlocks 'Life Prioritizing Squad'=解锁“生活至上分队”
Unlocks 'Scientific Thinking Squad'=解锁“科学主义分队”
Unlocks <@strategy.text><Advance Detector></>: When skill is activated, spawns an <Advance Detector> in the 4 adjacent tiles. One random enemy within skill range gains +50% ATK and Max HP; defeat it to gain 1 Basic Armory Plug-in. The 4th <Advance Detector> spawned this way will not spawn any additional <Advance Detectors> when its skill is activated.\n<@strategy.text2>*Transforms into: </><@strategy.text><Sensor Hub></>\n<@strategy.text2>*Creates: </><@strategy.text><Warning Outpost></><@strategy.text2>, </><@strategy.text><Waterside Village></>\n<@strategy.text2>*Associated drop: </><@strategy.text>Sniper Advancement Token</><@strategy.text2>, </><@strategy.text>Specialist Advancement Token</>=解锁<@strategy.text><先遣侦测器></>:开启技能时，在周围4格生成一个<先遣侦测器>；并在技能范围内使一个随机敌人攻击力与最大生命值+50%，将其击败后可获得1件低级战术插件。经由4次生成所产生的<先遣侦测器>开启技能时将无法再生产新的<先遣侦测器>。\n<@strategy.text2>*可衍生为:</><@strategy.text><侦测中心></>\n<@strategy.text2>*可参与生成:</><@strategy.text><警戒岗哨></><@strategy.text2>、</><@strategy.text><水产村落></>\n<@strategy.text2>*关联掉落:</><@strategy.text>狙击进阶信物</><@strategy.text2>、</><@strategy.text>特种进阶信物</>
Unlocks <@strategy.text><Archive></>: Recovers SP when Production Module is obtained.\n<@strategy.text2>*Transforms into: </><@strategy.text><Great Library></>\n<@strategy.text2>*Creates: </><@strategy.text><Arts Outpost></>\n<@strategy.text2>*Associated drop: </><@strategy.text>Caster Advancement Token</><@strategy.text2>, </><@strategy.text>Supporter Advancement Token</><@strategy.text2>, </><@strategy.text>Skill Handbook</>=解锁<@strategy.text><藏书馆></>:获得生产模块时回复技力。\n<@strategy.text2>*可衍生为:</><@strategy.text><大图书馆></>\n<@strategy.text2>*可参与生成:</><@strategy.text><术法岗哨></>\n<@strategy.text2>*关联掉落:</><@strategy.text>术师进阶信物</><@strategy.text2>、</><@strategy.text>辅助进阶信物</><@strategy.text2>、</><@strategy.text>技巧手册</>
Unlocks <@strategy.text><Base Station></>: When skill is activated, Operators within range gain +2% ATK and +2% HP for 30s for each Production Module other than itself (does not stack).=解锁<@strategy.text><信号基站></>:开启技能时，技能范围内除自身外每有1个生产模块，使范围内的干员攻击力+2%，生命值+2%，持续30秒（不可叠加）。
Unlocks <@strategy.text><Cursed Bloodground></>: Recovers SP for enemies defeated in the 8 surrounding tiles; chance to gain 1 Basic Armory Plug-in when skill is activated.\n<@strategy.text2>*Transforms into: </><@strategy.text><Impact Fence></>\n<@strategy.text2>*Associated drop: </><@strategy.text>Training Handbook</>=解锁<@strategy.text><噬血诅地></>:周围8格有敌人死亡时回复技力；开启技能时，概率获得1件低级战术插件。\n<@strategy.text2>*可衍生为:</><@strategy.text><冲突围栏></>\n<@strategy.text2>*关联掉落:</><@strategy.text>培训手册</>
Unlocks <@strategy.text><Formation Stabilizer></>: Must be deployed on an <Originium Formation> Gains 1 SP per second for each <Originium Formation> within Attack Range; when skill is activated, destroys self and any <Originium Formations> within Attack Range, turning its own tile into an <Originium Mine>.\n<@strategy.text2>*Transforms into: </><@strategy.text><Originium Mine></>\n<@strategy.text2>*Creates: </><@strategy.text><Polluted Recycler></>\n<@strategy.text2>*Associated drop: </><@strategy.text>Packaged Core</>=解锁<@strategy.text><晶簇稳定器></>:仅可部署在<源石晶簇>上，攻击范围内每个<源石晶簇>可使自身每秒获得1点技力；开启技能时，将摧毁自身及攻击范围内的所有<源石晶簇>，并使所在格变为<源石矿场>。\n<@strategy.text2>*可衍生为:</><@strategy.text><源石矿场></>\n<@strategy.text2>*可参与生成:</><@strategy.text><被污染的回收炉></>\n<@strategy.text2>*关联掉落:</><@strategy.text>封装矿核</>
Unlocks <@strategy.text><Foundry Car></>: Recovers SP whenever a new Armory Plug-in is obtained; when skill is activated, gain 1 Improved Armory Plug-in or Advanced Armory Plug-in; for every 2 skill activations, gain 1 more <Plug-in Upgrade Depot>.\n<Plug-in Upgrade Depot> Spawns 1 Teary Detective or Defense Crusher when skill is activated. Defeat them to upgrade 1 random equipped Armory Plug-in.=解锁<@strategy.text><冶铸车></>:每当获得新战术插件时回复技力；开启技能时，获得1件中级战术插件或高级战术插件，每开启技能2次，可额外获得1个<插件强化点>。\n<插件强化点>开启技能后，生成流眼泪侦探或粉碎攻坚手，击败后将随机升级一件已穿戴的战术插件。
Unlocks <@strategy.text><Improved Witchcraft Altar></>: Recovers SP over time; when skill is activated, teleports 1 enemy from this tile to the nearest reachable Operator.\n<@strategy.text2>*Creates: </><@strategy.text><Great Library></><@strategy.text2>, </><@strategy.text><Witchcraft Village></>\n<@strategy.text2>*Associated drop: </><@strategy.text>Various Elite Advancement Tokens</>=解锁<@strategy.text><改良巫术祭坛></>:自然回复技力；开启技能时，将自身所在格的1名敌人传送至最近的可达干员位置。\n<@strategy.text2>*可参与生成:</><@strategy.text><大图书馆></><@strategy.text2>、</><@strategy.text><巫术村落></>\n<@strategy.text2>*关联掉落:</><@strategy.text>各种类精英进阶信物</>
Unlocks <@strategy.text><Outpost></>: High ground units can be deployed on this tile.\n<@strategy.text2>*Transforms into: </><@strategy.text><Arts Outpost></><@strategy.text2>, </><@strategy.text><Warning Outpost></>=解锁<@strategy.text><岗哨></>:自身所在格可以部署高台单位。\n<@strategy.text2>*可衍生为:</><@strategy.text><术法岗哨></><@strategy.text2>、</><@strategy.text><警戒岗哨></>
Unlocks <@strategy.text><Power Station></>: Every 5s, restores the SP of Production Modules within Attack Range, and causes all Operator skills to activate automatically (effect does not stack).=解锁<@strategy.text><供能基站></>:每5秒使攻击范围内的生产模块回复技力，并使所有干员技能变为自动开启。（效果不可叠加）
Unlocks <@strategy.text><River></>: Can only be deployed on map edge or in the 4 adjacent tiles of a <River>. Increases nearby <Terrain> effects by 50%. Irrigates any ground tiles in the 4 adjacent tiles, turning it into <Loam>.\n<Loam>: Operators on it gain +50% ATK and HP, <Farmland>/<Greenhouse Shed> production increased.\n<@strategy.text2>*Transforms into: </><@strategy.text><Polluted River></><@strategy.text2>, </><@strategy.text><Loader></>\n<@strategy.text2>*Associated drop: </><@strategy.text>Guard Advancement Token</><@strategy.text2>, </><@strategy.text>Vanguard Advancement Token</><@strategy.text2>, </><@strategy.text>Sniper Advancement Token</><@strategy.text2>, </><@strategy.text>Specialist Advancement Token</><@strategy.text2>, </><@strategy.text>Skill Handbook</>=解锁<@strategy.text><河流></>:仅可部署在地图边缘格或<河流>周围4格。周围其他<地形>的效果+50%。周围4格有地面时，向其灌溉使其变为<沃土>。\n<沃土>：使其上的干员攻击力与生命值+50%，<田地>/<温室拱棚>产量提高。\n<@strategy.text2>*可衍生为:</><@strategy.text><被污染的河流></><@strategy.text2>、</><@strategy.text><装卸机></>\n<@strategy.text2>*关联掉落:</><@strategy.text>近卫进阶信物</><@strategy.text2>、</><@strategy.text>先锋进阶信物</><@strategy.text2>、</><@strategy.text>狙击进阶信物</><@strategy.text2>、</><@strategy.text>特种进阶信物</><@strategy.text2>、</><@strategy.text>技巧手册</>
Unlocks <@strategy.text><Rock></>: All Operators gain Max HP +25, plus +5 Max HP for every <Rock> in the 8 surrounding tiles.\n<@strategy.text2>*Transforms into: </><@strategy.text><Mountain></>\n<@strategy.text2>*Creates: </><@strategy.text><Hill Village></>\n<@strategy.text2>*Associated drop: </><@strategy.text>Caster Advancement Token</><@strategy.text2>, </><@strategy.text>Supporter Advancement Token</><@strategy.text2>, </><@strategy.text>Skill Handbook</>=解锁<@strategy.text><岩石></>:所有干员最大生命值+25，周围8格每有一个<岩石>，最大生命值+5。\n<@strategy.text2>*可衍生为:</><@strategy.text><山脉></>\n<@strategy.text2>*可参与生成:</><@strategy.text><山地村落></>\n<@strategy.text2>*关联掉落:</><@strategy.text>术师进阶信物</><@strategy.text2>、</><@strategy.text>辅助进阶信物</><@strategy.text2>、</><@strategy.text>技巧手册</>
Unlocks <@strategy.text><Ruins></>: Chance to drop 1 Basic Armory Plug-in when destroyed.\n<@strategy.text2>*Transforms into: </><@strategy.text><Outpost></>=解锁<@strategy.text><废墟></>:被击破后，有概率获得1件低级战术插件。\n<@strategy.text2>*可衍生为:</><@strategy.text><岗哨></>
Unlocks <@strategy.text><Surveyor></>: Can attack after deployment while skill is active, dealing Arts damage. If deployed on a <Rich Vein>, turns it into an <Originium Mine>.\n<@strategy.text2>*Transforms into: </><@strategy.text><Originium Mine></>\n<@strategy.text2>*Associated drop: </><@strategy.text>Packaged Core</>=解锁<@strategy.text><勘探器></>:部署后技能持续期间可以攻击造成法术伤害；若部署在<富集矿区>上，可在技能结束后使其变为<源石矿场>。\n<@strategy.text2>*可衍生为:</><@strategy.text><源石矿场></>\n<@strategy.text2>*关联掉落:</><@strategy.text>封装矿核</>
Unlocks <@strategy.text><Woods></>: All Operators gain ATK +5.\n<@strategy.text2>*Transforms into: </><@strategy.text><Forest></>\n<@strategy.text2>*Creates: </><@strategy.text><Hunting Village></>\n<@strategy.text2>*Associated drop: </><@strategy.text>Guard Advancement Token</><@strategy.text2>, </><@strategy.text>Vanguard Advancement Token</><@strategy.text2>, </><@strategy.text>Skill Handbook</>=解锁<@strategy.text><林地></>:所有干员攻击力+5。\n<@strategy.text2>*可衍生为:</><@strategy.text><密林></>\n<@strategy.text2>*可参与生成:</><@strategy.text><猎户村落></>\n<@strategy.text2>*关联掉落:</><@strategy.text>近卫进阶信物</><@strategy.text2>、</><@strategy.text>先锋进阶信物</><@strategy.text2>、</><@strategy.text>技巧手册</>
Unlocks <Advance Detector>: When skill is activated, spawns an <Advance Detector> in the 4 adjacent tiles. One random enemy within skill range gains +50% ATK and Max HP; defeat it to gain 1 Basic Armory Plug-in. The 4th <Advance Detector> spawned this way will not spawn any additional <Advance Detectors> when its skill is activated.\n*Transforms into: <Sensor Hub>\n*Creates: <Warning Outpost>, <Waterside Village>\n*Associated drop: Sniper Advancement Token, Specialist Advancement Token=解锁<先遣侦测器>:开启技能时，在周围4格生成一个<先遣侦测器>；并在技能范围内使一个随机敌人攻击力与最大生命值+50%，将其击败后可获得1件低级战术插件。经由4次生成所产生的<先遣侦测器>开启技能时将无法再生产新的<先遣侦测器>。\n*可衍生为:<侦测中心>\n*可参与生成:<警戒岗哨>、<水产村落>\n*关联掉落:狙击进阶信物、特种进阶信物
Unlocks <Archive>: Recovers SP when Production Module is obtained.\n*Transforms into: <Great Library>\n*Creates: <Arts Outpost>\n*Associated drop: Caster Advancement Token, Supporter Advancement Token, Skill Handbook=解锁<藏书馆>:获得生产模块时回复技力。\n*可衍生为:<大图书馆>\n*可参与生成:<术法岗哨>\n*关联掉落:术师进阶信物、辅助进阶信物、技巧手册
Unlocks <Base Station>: When skill is activated, Operators within range gain +2% ATK and +2% HP for 30s for each Production Module other than itself (does not stack).=解锁<信号基站>:开启技能时，技能范围内除自身外每有1个生产模块，使范围内的干员攻击力+2%，生命值+2%，持续30秒（不可叠加）。
Unlocks <Cursed Bloodground>: Recovers SP for enemies defeated in the 8 surrounding tiles; chance to gain 1 Basic Armory Plug-in when skill is activated.\n*Transforms into: <Impact Fence>\n*Associated drop: Training Handbook=解锁<噬血诅地>:周围8格有敌人死亡时回复技力；开启技能时，概率获得1件低级战术插件。\n*可衍生为:<冲突围栏>\n*关联掉落:培训手册
Unlocks <Formation Stabilizer>: Must be deployed on an <Originium Formation> Gains 1 SP per second for each <Originium Formation> within Attack Range; when skill is activated, destroys self and any <Originium Formations> within Attack Range, turning its own tile into an <Originium Mine>.\n*Transforms into: <Originium Mine>\n*Creates: <Polluted Recycler>\n*Associated drop: Packaged Core=解锁<晶簇稳定器>:仅可部署在<源石晶簇>上，攻击范围内每个<源石晶簇>可使自身每秒获得1点技力；开启技能时，将摧毁自身及攻击范围内的所有<源石晶簇>，并使所在格变为<源石矿场>。\n*可衍生为:<源石矿场>\n*可参与生成:<被污染的回收炉>\n*关联掉落:封装矿核
Unlocks <Foundry Car>: Recovers SP whenever a new Armory Plug-in is obtained; when skill is activated, gain 1 Improved Armory Plug-in or Advanced Armory Plug-in; for every 2 skill activations, gain 1 more <Plug-in Upgrade Depot>.\n<Plug-in Upgrade Depot> Spawns 1 Teary Detective or Defense Crusher when skill is activated. Defeat them to upgrade 1 random equipped Armory Plug-in.=解锁<冶铸车>:每当获得新战术插件时回复技力；开启技能时，获得1件中级战术插件或高级战术插件，每开启技能2次，可额外获得1个<插件强化点>。\n<插件强化点>开启技能后，生成流眼泪侦探或粉碎攻坚手，击败后将随机升级一件已穿戴的战术插件。
Unlocks <Improved Witchcraft Altar>: Recovers SP over time; when skill is activated, teleports 1 enemy from this tile to the nearest reachable Operator.\n*Creates: <Great Library>, <Witchcraft Village>\n*Associated drop: Various Elite Advancement Tokens=解锁<改良巫术祭坛>:自然回复技力；开启技能时，将自身所在格的1名敌人传送至最近的可达干员位置。\n*可参与生成:<大图书馆>、<巫术村落>\n*关联掉落:各种类精英进阶信物
Unlocks <Outpost>: High ground units can be deployed on this tile.\n*Transforms into: <Arts Outpost>, <Warning Outpost>=解锁<岗哨>:自身所在格可以部署高台单位。\n*可衍生为:<术法岗哨>、<警戒岗哨>
Unlocks <Power Station>: Every 5s, restores the SP of Production Modules within Attack Range, and causes all Operator skills to activate automatically (effect does not stack).=解锁<供能基站>:每5秒使攻击范围内的生产模块回复技力，并使所有干员技能变为自动开启。（效果不可叠加）
Unlocks <River>: Can only be deployed on map edge or in the 4 adjacent tiles of a <River>. Increases nearby <Terrain> effects by 50%. Irrigates any ground tiles in the 4 adjacent tiles, turning it into <Loam>.\n<Loam>: Operators on it gain +50% ATK and HP, <Farmland>/<Greenhouse Shed> production increased.\n*Transforms into: <Polluted River>, <Loader>\n*Associated drop: Guard Advancement Token, Vanguard Advancement Token, Sniper Advancement Token, Specialist Advancement Token, Skill Handbook=解锁<河流>:仅可部署在地图边缘格或<河流>周围4格。周围其他<地形>的效果+50%。周围4格有地面时，向其灌溉使其变为<沃土>。\n<沃土>：使其上的干员攻击力与生命值+50%，<田地>/<温室拱棚>产量提高。\n*可衍生为:<被污染的河流>、<装卸机>\n*关联掉落:近卫进阶信物、先锋进阶信物、狙击进阶信物、特种进阶信物、技巧手册
Unlocks <Rock>: All Operators gain Max HP +25, plus +5 Max HP for every <Rock> in the 8 surrounding tiles.\n*Transforms into: <Mountain>\n*Creates: <Hill Village>\n*Associated drop: Caster Advancement Token, Supporter Advancement Token, Skill Handbook=解锁<岩石>:所有干员最大生命值+25，周围8格每有一个<岩石>，最大生命值+5。\n*可衍生为:<山脉>\n*可参与生成:<山地村落>\n*关联掉落:术师进阶信物、辅助进阶信物、技巧手册
Unlocks <Ruins>: Chance to drop 1 Basic Armory Plug-in when destroyed.\n*Transforms into: <Outpost>=解锁<废墟>:被击破后，有概率获得1件低级战术插件。\n*可衍生为:<岗哨>
Unlocks <Surveyor>: Can attack after deployment while skill is active, dealing Arts damage. If deployed on a <Rich Vein>, turns it into an <Originium Mine>.\n*Transforms into: <Originium Mine>\n*Associated drop: Packaged Core=解锁<勘探器>:部署后技能持续期间可以攻击造成法术伤害；若部署在<富集矿区>上，可在技能结束后使其变为<源石矿场>。\n*可衍生为:<源石矿场>\n*关联掉落:封装矿核
Unlocks <Woods>: All Operators gain ATK +5.\n*Transforms into: <Forest>\n*Creates: <Hunting Village>\n*Associated drop: Guard Advancement Token, Vanguard Advancement Token, Skill Handbook=解锁<林地>:所有干员攻击力+5。\n*可衍生为:<密林>\n*可参与生成:<猎户村落>\n*关联掉落:近卫进阶信物、先锋进阶信物、技巧手册
Unlocks after achieving a 4-goal difference in a single match in [Positional Football: Advanced]=【阵地足球·高级赛】单局净胜球数量达到4个后解锁
Unlocks after achieving a 4-goal difference in a single match in [Positional Football: Beginner]=【阵地足球·初级赛】单局净胜球数量达到4个后解锁
Unlocks after achieving a cumulative total of 200 [Laterano] Alliance stacks across multiple simulations=多场模拟中【拉特兰】盟约累计200层解锁
Unlocks after achieving a cumulative total of 200 [Ægir] Alliance stacks across multiple simulations=多场模拟中【阿戈尔】盟约累计200层解锁
Unlocks after adjusting squad=调整编队后开放
Unlocks after clearing 'Capitol Spire'=完成[议事高塔]后解锁
Unlocks after clearing 'Deserted Salviento'=完成「荒败盐风」后解锁
Unlocks after clearing 'Dossoles Warrior Champion'=完成[极限铁人大奖赛]后解锁
Unlocks after clearing 'Escape Plan'=完成「越狱计划」后解锁
Unlocks after clearing 'Great Chief's Path'=完成「大酋长之路」后解锁
Unlocks after clearing 'Jousting Arena'=完成「大竞技场」后解锁
Unlocks after clearing 'Kawalerielki'=完成[大骑士领]后解锁
Unlocks after clearing 'Walk Alone'=完成「漫漫独行」后解锁
Unlocks after clearing 13 rounds in a Perilous Simulation=在【险境模拟】中通过第13回合后解锁
Unlocks after clearing 14-23=通关14-23后解锁
Unlocks after clearing 9 rounds in a Perilous Simulation=在【险境模拟】中通过第9回合后解锁
Unlocks after clearing 9 rounds in a Standard Simulation=在【标准模拟】中通过第9回合后解锁
Unlocks after clearing <@cc.vup>14-23</>=通关<@cc.vup>14-23</>后解锁
Unlocks after clearing <@multiv3.unlockToast>[Regular Events (Tutorial)]</>=<@multiv3.unlockToast>【常规项目·训练赛】</>通关后解锁
Unlocks after clearing <color\=#7b241e>H5-1</color>, <color\=#7b241e>H9-1</color>, or <color\=#7b241e>H15-1</color>=通关<color\=#7b241e>H5-1</color>/<color\=#7b241e>H9-1</color>/<color\=#7b241e>H15-1</color>任意一关后解锁
Unlocks after clearing [Bastion Defense: Tutorial]=【堡垒守御·训练赛】通关后解锁
Unlocks after clearing [Obstacle Drift: Tutorial]=【障碍漂航·训练赛】通关后解锁
Unlocks after clearing [Positional Football: Tutorial]=【阵地足球·训练赛】通关后解锁
Unlocks after clearing [Regular Events (Tutorial)]=【常规项目·训练赛】通关后解锁
Unlocks after clearing [Regular Events: Tutorial]=【常规项目·训练赛】通关后解锁
Unlocks after clearing a simulation in which you have obtained 6 Specialist Operators=通关时本局内，累计获取过6名特种干员解锁
Unlocks after clearing a simulation with 6 [Kazimierz] Operators in squad=通关时的结算阵容中，包含6名【卡西米尔】干员解锁
Unlocks after clearing a simulation with 6 [Kjerag] Operators in squad=通关时的结算阵容中，包含6名【谢拉格】干员解锁
Unlocks after clearing a simulation with 6 [Sargon] Operators in squad=通关时的结算阵容中，包含6名【萨尔贡】干员解锁
Unlocks after clearing a simulation with 6 [Siracusa] Operators in squad=通关时的结算阵容中，包含6名【叙拉古】干员解锁
Unlocks after clearing a simulation with 6 [Victoria] Operators in squad=通关时的结算阵容中，包含6名【维多利亚】干员解锁
Unlocks after clearing any 1 simulation=通关任意模拟1次解锁
Unlocks after clearing any 2 simulations=通关任意模拟2次解锁
Unlocks after clearing any 3 simulations=通关任意模拟3次解锁
Unlocks after clearing any 4 simulations=通关任意模拟4次解锁
Unlocks after clearing Downtown=通关下城区后通行
Unlocks after clearing H5-1, H9-1, or H15-1=通关H5-1/H9-1/H15-1任意一关后解锁
Unlocks after collecting and archiving all {0} photos=收集并提交所有{0}照片后解锁
Unlocks after completing 'A Holiday at the Hot Springs'=完成「温泉假日」后解锁
Unlocks after completing 'Across the Salt Flat'=完成「盐漠开航」后解锁
Unlocks after completing 'Afterglow Hall'=完成「夕照大厅」后解锁
Unlocks after completing 'Air Expo Columbia'=完成「天空生活展会」后解锁
Unlocks after completing 'Citizen's Garden'=完成「市民花园」后解锁
Unlocks after completing 'Deploy Beacons'=完成「信标投放」后解锁
Unlocks after completing 'Deserted Salviento.'=完成「荒败盐风」后解锁
Unlocks after completing 'Die a Hero Or a Villain'=完成「无名之勋」后解锁
Unlocks after completing 'District of Eternal Neon'=完成「不夜街区」后解锁
Unlocks after completing 'Escape Plan'.=完成「越狱计划」后解锁
Unlocks after completing 'Gran Faro'=完成「格兰法洛」后解锁
Unlocks after completing 'Leave From Yourself.'=完成「入画」后解锁
Unlocks after completing 'Lost Flagship'=完成「失落旗舰」后解锁
Unlocks after completing 'Monster Gourmand'=完成「品尝魔物」后解锁
Unlocks after completing 'Nameless Ocean'=完成「无名之海」后解锁
Unlocks after completing 'Pilgrimage through Blizzards'=完成「圣巡之旅」后解锁
Unlocks after completing 'Research Base'=完成「实验基地」后解锁
Unlocks after completing 'Ritual of the Temple'=完成「神殿仪式」后解锁
Unlocks after completing 'Sanctilaminium Ambrosii'=完成「安布罗修修道院」后解锁
Unlocks after completing 'Somniamus Omnes'=完成「万般皆梦」后解锁
Unlocks after completing 'Summit of Nations.'=完成「万国峰会」后解锁
Unlocks after completing 'Swamp In The Mists'=完成「荒烟林沼」后解锁
Unlocks after completing 'Tales of Three-Mountains.'=完成「三山奇闻」后解锁
Unlocks after completing 'Test Site'=完成「实验基地」后解锁
Unlocks after completing 'The Coming of The Future'=完成「未来将至」后解锁
Unlocks after completing 'The Grand Ceremony.'=完成「雪山大典」后解锁
Unlocks after completing 'Underground Sightseeing'=完成「地底观光」后解锁
Unlocks after completing 'Walk Alone'=完成「漫漫独行」后解锁
Unlocks after completing <color\=#bc2020>IS-ST-4</color>=完成 <color\=#bc2020>IS-ST-4</color>后解锁
Unlocks after completing [A Glance at the Shrine]=完成「瞻望圣堂」后解锁
Unlocks after completing [Flavor of Food]=完成「识七味」后解锁
Unlocks after completing [Performance Begins]=完成「演出开始」后解锁
Unlocks after completing [Perilous Simulation] with a team 3 times=通关3次同盟模拟【险境模拟】后解锁
Unlocks after completing [Quadriglia]=完成「四幕汇演」后解锁
Unlocks after completing [Standard Simulation] with a team=通关同盟模拟【标准模拟】后解锁
Unlocks after completing [Team Simulation] 3 times=通关【联合模拟】3次解锁
Unlocks after completing a Standard Simulation=通关【标准模拟】后解锁
Unlocks after completing Anemic Platform=完成「苍白平台」后解锁
Unlocks after completing Flickering Shadows=完成「摇曳的影」后解锁
Unlocks after completing IS-ST-4=完成 IS-ST-4后解锁
Unlocks after completing MT-1=完成MT-1后解锁
Unlocks after completing Platform No. 3=完成「三号站台」后解锁
Unlocks after completing Solo - [Perilous Simulation] 3 times=通关3次独立模拟【险境模拟】后解锁
Unlocks after completing Solo - [Standard Simulation]=通关独立模拟【标准模拟】后解锁
Unlocks after completing Soubo Mountains=完成「苍暮山地」后解锁
Unlocks after completing ZT-1=完成ZT-1后解锁
Unlocks after obtaining 18 Merit Medals in [Regular Events: Advanced]=【常规项目·高级赛】累计获得18枚嘉奖印章后解锁
Unlocks after obtaining 18 Merit Medals in Advanced stages=【高级赛】累计获得18枚嘉奖印章后解锁
Unlocks after obtaining 18 Merit Medals in Regular Events: Beginner=【常规项目·初级赛】累计获得18枚嘉奖印章后解锁
Unlocks after obtaining 3 Merit Medals in [Obstacle Drift: Advanced]=【障碍漂航·高级赛】累计获得3枚嘉奖印章后解锁
Unlocks after obtaining 3 Merit Medals in [Obstacle Drift: Beginner]=【障碍漂航·初级赛】累计获得3枚嘉奖印章后解锁
Unlocks after obtaining 6 Merit Medals in [Bastion Defense: Advanced]=【堡垒守御·高级赛】累计获得6枚嘉奖印章后解锁
Unlocks after obtaining 6 Merit Medals in [Bastion Defense: Beginner]=【堡垒守御·初级赛】累计获得6枚嘉奖印章后解锁
Unlocks after obtaining 9 Merit Medals in [Regular Events: Beginner]=【常规项目·初级赛】累计获得9枚嘉奖印章后解锁
Unlocks after obtaining <@tutor>3</> Merit Medals each in <@tutor>4</> different Advanced stages=在【高级赛】中有<@tutor>4</>关达到<@tutor>3</>枚嘉奖印章可解锁
Unlocks after obtaining all Gitmalutu Gala Champ Badges=获取<环廊源石虫庆典>所有冠军奖章后解锁
Unlocks after reaching an ending on Difficulty 1=以难度1完成结局后解锁
Unlocks after update=更新完毕后开放游玩
Unlocks all stories. Gives extra rewards in Story Replay after event has ended.=解锁全部的剧情，可在活动结束后\r于剧情回顾系统中领取额外奖励。
Unlocks by catching this Exotic Beast=猎获相应异兽时解锁
Unlocks by default=初始解锁
Unlocks Collectible [Cannot's Mark]=解锁收藏品【坎诺特印记】
Unlocks Dec 12, 4:00 PM=12月12日16:00\r开启
Unlocks Hand of the Saint - Patrol: Hand of the Saint is reflected by high ground, extending the stun on enemies hit multiple times=解锁圣徒之手·清理模式：圣徒之手碰撞到高台时会反弹，被重复命中的敌人会延长晕眩时间
Unlocks Hand of the Saint - Purification: Hand of the Saint cleans the Nethersea Brand on its path=解锁圣徒之手·清理模式：圣徒之手会清洗沿路的溟痕
Unlocks in=后开启
Unlocks in {0} day(s)={0}天后开放
Unlocks Tactical Tendency Lv 2 in Strange Territory=探访陌域时，解锁2级战术倾向
Unlocks Tactical Tendency Lv 3 in Strange Territory=探访陌域时，解锁3级战术倾向
Unlocks Tactical Tendency Lv 4 in Strange Territory=探访陌域时，解锁4级战术倾向
Unlocks Tactical Tendency Lv 5 in Strange Territory=探访陌域时，解锁5级战术倾向
Unlocks Tactical Tendency Lv 6 in Strange Territory=探访陌域时，解锁6级战术倾向
Unlocks the 'Drifting Cache' feature=解锁“漂流秘匣”物品
Unlocks the 'Duck Lord's Golden Brick' collectible=解锁“鸭爵金砖”收藏品
Unlocks the 'Emergency Dispatch' node=解锁“紧急运输”节点
Unlocks the 'Fortuitous Opportunity' node=解锁“风雨际会”节点
Unlocks the 'Wander into Wonderland' node=解锁“误入奇境”节点
Unlocks the ability to keep tossed coins: when retossing, kept Tongbao maintain tossed state=解锁留钱功能。重新投钱时，可留下已投出的通宝，留钱将保持已投出状态
Unlocks the collectible: 'Flames of the Inquisition'=解锁收藏品【“审判庭之火”】
Unlocks when Headquarters reaches Lv.1=驻扎地升至1级解锁
Unlocks when Headquarters reaches Lv.2=驻扎地升至2级解锁
Unlocks when Headquarters reaches Lv.3=驻扎地升至3级解锁
Unlocks when Headquarters reaches Lv.4=驻扎地升至4级解锁
Unlocks when Headquarters reaches Lv.5=驻扎地升至5级解锁
Unlocks when Headquarters reaches Lv.7=驻扎地升至7级解锁
Unlocks when Headquarters reaches Lv.8=驻扎地升至8级解锁
Unlucky Flyfin=噩兆飞鳞
Unlucky Punching Bag=挨打的倒霉鬼
Unlucky Reunion=不幸重逢
Unmanned attack vehicles primarily developed by Volvort Kochinski. Equipped with advanced power units, they assault the enemy with their solid defenses and high speed.=由沃尔沃特科钦斯基领衔研发的进攻型机械。搭载先进的动力装置，通过坚硬的装甲和极高的速度对敌人造成冲击伤害。
Unmanned attack vehicles primarily developed by Volvort Kochinski. Equipped with advanced power units, they fiercely assault the enemy with their solid defenses and high speed.=由沃尔沃特科钦斯基领衔研发的进攻型机械。搭载先进的动力装置，通过坚硬的装甲和极高的速度对敌人造成猛烈的冲击伤害。
Unmanned defense vehicles primarily developed by Volvort Kochinski. They emit intense mid-length lasers in all four directions, providing first-class defense in narrow corridors, and dramatically hindering the enemy even in open terrain.=由沃尔沃特科钦斯基领衔研发的防御型机械。能够向四个方向发射中距离的强烈激光，在狭长的通道中能够起到极强的防御作用，而即使在开阔的地形中，依然能对敌人造成极大的影响。
Unmanned defense vehicles primarily developed by Volvort Kochinski. They emit mid-length lasers in all four directions, providing excellent defense in narrow corridors, and significantly hindering the enemy even in open terrain.=由沃尔沃特科钦斯基领衔研发的防御型机械。能够向四个方向发射中距离的激光，在狭长的通道中能够起到很好的防御作用，而即使在开阔的地形中，依然能对敌人造成不小的影响。
Unmanned Explosive Boat=无人爆破艇
Unmanned Heavy Explosive Boat=无人爆破重艇
Unmanned repair drone that automatically repairs damaged buildings.\nIt will automatically retreat once its set hours are up, staying away from danger.=无人操纵，会自动修理破损设施的修理车。\n不用担心它的安危，在完成既定工时后，修理车将自动撤离。
Unmanned Workshop=无人工房
Unmasked=解除伪装
Unmelted Snow=未能融化的冰雪
Unmoved=无动于衷
Unmoving 'Lazy'=不动的“偷闲”
Unmoving Reason=不动之理性
Unnamed Drone=未命名的无人机
Unnamed UI=未命名界面配置
Unnatural Perception=非自然知觉
Unobstructed Flow=通流无阻
Unobtained=未获得
Unopened Wisdom Pouch=待启封的锦囊
Unowned=未持有
Unowned ones replaced by Model Operators=未持有的干员已被替换为原型干员
Unowned Operators=未获得过的干员
Unowned Operators will automatically switch to Model Operators. You can currently borrow the following Support Operators=未持有干员自动替换为原型干员，当前可以借用助战干员
Unowned Recollections=无主的追忆
Unowned Treasure=无主的财富
Unowned Treasures are more likely to appear in the next battle and will give +5 Originium Ingots, but will deduct 1 Life Point if touched by enemies=本层下次战斗更容易出现无主的财富，宝箱的源石锭+5但被触碰时目标生命-1
Unpatterned floorboards.=没有花纹的地板。
Unpenned Letter Home=无字家书
Unplayed=待播放
Unpredictable=难猜的人
Unpredictable Star Chart=未卜星图
Unprocessed Pure Gold, low in value or circulation.=尚未进行加工的赤金，价值与流通性都不太高。
Unquenchable Front=重锋不熄
Unquenchable Light=不灭的光
Unrealistic delusions in her brim of honor, duty, and patriotism. Reality, meanwhile, endlessly tortures her: the Sarkaz invasion, the sacrifices of her mentors, and lies just as much for herself. It's time she made a decision.=她对荣耀、责任、爱国充满了不切实际的幻想。现实却一直拷打她：萨卡兹的入侵、老一辈的牺牲、自欺欺人。她该做个选择了。
Unrealized changes detailed in this ending=不生效的改变到此结局描述
Unrealized Realities=未许之地
Unreflecting=不鉴
Unrelenting Challenger's Medal=不屈突袭奖章
Unrelenting Downpour=阵雨连绵
Unrepentant remnants of the Witch King, they were once the sponsor of a certain orchestra in the capital. There are whispers of connections to the Spire, but most of these turned out to be nothing more than far-fetched rumors.=不知悔改的巫王残党。曾是首都某交响乐团的赞助人。与那座高塔有一些若有若无的联系，但大多不过是些牵强附会的结果。
Unresolved Sorrow=未宽解的悲哀
Unrest roils in the shadows of the neon-lit nights.\n<@lv.rem> <Command Terminal></>Depletes 1 Life Point when destroyed.=被霓虹灯渲染过的斑驳夜晚中，一些喧闹和动荡悄然滋生。\n<@lv.rem><指挥终端></>被摧毁时扣1点关卡生命值
Unrest roils in the shadows of the neon-lit nights.\n<Command Terminal>Depletes 1 Life Point when destroyed.=被霓虹灯渲染过的斑驳夜晚中，一些喧闹和动荡悄然滋生。\n<指挥终端>被摧毁时扣1点关卡生命值
Unrestrained Heart=心随意动
Unrestrained Magnificence=恣意英杰
Unrestricted Off-Road=无限制越野
Unripe Yearning=青涩眷恋
Unrivaled=无匹
Unruly Beasts=叛乱兽群
Unruly Escape=任性逃跑
Unruly Humbleness=无序的谦卑
Unsafe Exit=不安全出口
Unsafe Ground=路遇险境
Unsealed Case=无封长盒
Unseekable Place=无寻处
Unseen and unheard, your comrades will guide your path.\n<@lv.item><Hidden Tunnel></> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<@lv.item><Heavily Polluted Facility></> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<@lv.item><Rock Wall></> Units cannot be deployed on this tile.=无声也无踪迹的战友会为你指明前路。\n<@lv.item><隐蔽矿道></>激活后切换在此集结的矿工游击队的待命/出击状态。\n<@lv.item><严重污染设施></>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<@lv.item><阻道岩壁></>无法在所处地块部署单位。
Unseen and unheard, your comrades will guide your path.\n<Hidden Tunnel> Toggles the standby/deployed status of Miner Guerrillas assembled here.\n<Heavily Polluted Facility> Creates Toxic Pollution around it that prevents deployment and makes enemies invisible.\n<Rock Wall> Units cannot be deployed on this tile.=无声也无踪迹的战友会为你指明前路。\n<隐蔽矿道>激活后切换在此集结的矿工游击队的待命/出击状态。\n<严重污染设施>使周围地块弥漫高危污染，无法在其中部署且敌人获得隐匿。\n<阻道岩壁>无法在所处地块部署单位。
Unseen Weapon=看不见的武器
Unselected=尚未选择
Unshackled=逍遥
Unshakable Solidarity=手足相惜
Unshakeable and omnipresent. The future belongs to the Kazimierz General Chamber of Commerce.\n<@lv.item><Medical Rune></>Operators deployed on this tile will restore HP over time.=不可动摇，无处不在。未来，属于卡西米尔商业联合会。\n<@lv.item><医疗符文></>部署在其上的干员会持续恢复生命
Unshakeable and omnipresent. The future belongs to the Kazimierz General Chamber of Commerce.\n<Medical Rune>Operators deployed on this tile will restore HP over time.=不可动摇，无处不在。未来，属于卡西米尔商业联合会。\n<医疗符文>部署在其上的干员会持续恢复生命
Unsheathed=出鞘
Unsheathed Blade Medal=利刃出鞘奖章
Unsheathed Sword=无拘的锋芒
Unsigned Notebook=未署名的笔记本
Unsleeping City Plans=不夜城计划
Unspeakable evil dwells beneath the neon signs of Mitsukue. Those caught in its grasp may know, yet find it impossible to uphold justice. Matoimaru will abide no such evil. The Higashinese Oni of Justice, yoroshiku.=御机城的霓虹之下，潜藏着不可告人的罪恶。身为局中人，许多人即便知晓也无法为正义挺身而出。但缠丸不会容忍这些邪恶，东国的正义之鬼，堂堂登场。
Unspoken Friendship=无言的友谊
Unspoken Secret=不愿说的秘密
Unstable Element=不稳定要素
Unstable Originium formations that continue to expand. Wind and water can carry active Originium particles a great distance. If left unchecked, they could lead to immeasurable consequences, even Catastrophes.=处于不稳定状态的源石晶簇，呈现出明显的扩张倾向。活性化的源石微粒随着风和水流向远处播散，如果不加以控制，它造成的影响将难以估量，甚至可能成为天灾的诱因。
Unstable Plasma=不稳定血浆
Unsteady Configuration=浮动搭载
Unstoppable Charge=势不可挡
Unstoppable Force=无坚不陷
Unstoppable Momentum=奔突难止
Unstrained Liquor, Pellucid Heart Login Event=浊酒澄心登录活动
Unsurprisingly, it's a Sea Terror. It stumbles to a halt and turns around.=不出所料，是一只恐鱼。它跌跌撞撞地停下脚步，转过身体。
Unsurprisingly, it's a Sea Terror. It stumbles to a halt and turns around. If Sea Terrors also possess the mental state of 'confusion,' then the creature before your eyes is without a doubt confused. It seems to have been battling a wall for some time now, a side of its body thorny and chitinous from the collisions. If it has no way to leave, it will ultimately give up, turning itself into nutrients for its kin.\nIts body has been impaled with a string of keys, likely remnants of its last mortal struggle. Its opponent had likely broken their blade and reached for whatever sharp objects were available, persisting until the bitter end.\nPerhaps the wound just happened to cut into a certain nerve node in the Sea Terror. Or perhaps there is some other reason it escaped to the crew quarters and decided to do battle against a wall. There might even be another possibility...\nIn any case, it's time to put it out of its misery.=不出所料，是一只恐鱼。它跌跌撞撞地停下脚步，转过身体。若恐鱼也有被称为“迷惑”的心理的话，那眼前这只恐鱼一定正十分迷惑。它看起来和墙壁较劲已经有些时日了，身侧撞击的部位长出了厚厚的角质。若再无法离开，恐怕它就会放弃努力，把自己变为同族的养料。\n它的躯体中被深深刺入了一串钥匙，大概是曾经搏斗留下的痕迹，与它战斗的人一定是在兵刃折断之后，摸出身上最后可称锋利的东西，坚持到了最后一刻。\n或许是伤口恰好切断了这只恐鱼的某个神经节点，又或许是别的什么原因，这只恐鱼逃窜到了船员宿舍中，决定与一堵墙搏斗。甚至，还有一种可能性......\n总之，该结束它漫长的挣扎了。
Until a corner of it crashes to its city's ground—And she returns to the land that raised her.=直到城墙一角砸向伦蒂尼姆的地面——她也会回到生养她的土地上。
Until my last breath…=直至最后一刻......
until next reset=后刷新
Until Next Time=后会有期
Until now, the Bloodboil Knightclub has not made an official statement regarding this matter, and it is unclear whether the Brassrust Knight will once again be able to secure a legendarily-fast bail. Regardless of the outcome of the trial, however, the trial is sure to have a significant impact on Olmer Ingra's plans for the rest of the season.=截至目前，沸血骑士团方面仍未就此事作出正式表态，目前尚不明确锈铜骑士能否再次得到传奇般的快速保释。但无论审理结果如何，本次传讯都将对奥尔默·英格拉本赛季的后续赛程产生巨大的影响。
Until now, when working with the other two, Broca's typically been the one at the rear.\nHis physique and weapon make him well suited for it, and he's always willing.\nNot that he truly enjoys it, but because he trusts Chiave and Aosta.\nAt present, he's been gradually willing to assume similar responsibility in missions. In situations where enemies are numerous, you can safely leave defending the position to him.\n<@lv.item><Roadblocks></> Deploy to block the enemy's route.=一直以来，在和另外两人一起行动时，布洛卡往往是那个殿后的人。\n他的体格和武器让他擅长做这些事，他也愿意做这些事。\n这并不是因为他真的喜欢这些，而是因为他信任贾维和奥斯塔。\n而现在，他也逐渐愿意在任务中担任类似的职责。在敌人较多的场合，安心地将阵地交给他来防守吧。\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
Until now, when working with the other two, Broca's typically been the one at the rear.\nHis physique and weapon make him well suited for it, and he's always willing.\nNot that he truly enjoys it, but because he trusts Chiave and Aosta.\nAt present, he's been gradually willing to assume similar responsibility in missions. In situations where enemies are numerous, you can safely leave defending the position to him.\n<Roadblocks> Deploy to block the enemy's route.=一直以来，在和另外两人一起行动时，布洛卡往往是那个殿后的人。\n他的体格和武器让他擅长做这些事，他也愿意做这些事。\n这并不是因为他真的喜欢这些，而是因为他信任贾维和奥斯塔。\n而现在，他也逐渐愿意在任务中担任类似的职责。在敌人较多的场合，安心地将阵地交给他来防守吧。\n<障碍物>部署以后可以阻挡敌人的行进路线
Until she faces her fate.\n<@lv.item><Mire> </>Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<@lv.item><Reed Beds> </>Operators within gain Camouflage.=直到她能够面对自己的命运。\n<@lv.item><沼泽地段></>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<@lv.item><芦苇丛></>置于其中的干员获得"迷彩"
Until she faces her fate.\n<Mire> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<Reed Beds> Operators within gain Camouflage.=直到她能够面对自己的命运。\n<沼泽地段>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<芦苇丛>置于其中的干员获得"迷彩"
Until Spring Comes=直到春天来临
Until the dust settles, no one can catch their breath.=尘埃落定之前，无人得以喘息。
Until the dust settles, no one can catch their breath.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=尘埃落定之前，无人得以喘息。\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Until the dust settles, no one can catch their breath.\n<@lv.fs>Environmental Conditions:</>\nWhile in battle, Sarkaz Heirbearer ASVs provide a larger ATK bonus to Reborn Creations.=尘埃落定之前，无人得以喘息。\n<@lv.fs>环境条件：</>\n萨卡兹子裔补给车在场时，重生造物提升更多的攻击力
Until the dust settles, no one can catch their breath.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=尘埃落定之前，无人得以喘息。\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Until the dust settles, no one can catch their breath.\nEnvironmental Conditions:\nWhile in battle, Sarkaz Heirbearer ASVs provide a larger ATK bonus to Reborn Creations.=尘埃落定之前，无人得以喘息。\n环境条件：\n萨卡兹子裔补给车在场时，重生造物提升更多的攻击力
Until the forward base finds a way to deal with the nethersea brand, it is inadvisable to rush ahead through this area.=在前线基地找到解决溟痕的方法之前，最好不要贸然通过这里。
Until we can confirm that this area is safe, I will hold this position.=确认区域无危险之前，我会一直在这里。
Until, Now=直至，此刻
Untimeliness=不合时宜
Untitled Scroll=无题长卷
Unto Death=至死不休
Unto the Breach=卷土而来
Unto the Flood=卷入洪流
Untold Stories=未讲述的故事
Untossed=未投出
Untouchable=触不可及
Untouchable Realm=无人可以触及之境
Untouchable, but still trying hard to reach out.=触不可及，却仍要努力伸出手去。
Unused Acts will not accumulate over days, so use them carefully=决断数不会随着日数增加而逐渐累积，请谨慎使用每日的决断数
Unused Boxing Gloves=闲置的拳击手套
Unusual techniques were used to make this special edition D.D.D. poster. Out of print. Their signature pose never gets old. Outsiders believe it must be hiding an Originium electric circuit. Otherwise, why would it be so much pricier?=采用了一连串复杂工艺制作的特别版D.D.D.海报，已经绝版。那标志性的姿势令人百看不厌。\n圈外人坚信这张海报内藏源石电路，否则无法解释它为什么比原版贵那么多。
Unveiling of Devotion=待予花冠
Unveiling of Devotion Series New Arrivals/Dangerous Invitation. A graceful custom-made suit just for Arene. The stiff material is painstakingly cut to fit his youthful figure. He also personally selected the accompanying perfume.=待予花冠系列新款/危险邀约。芳汀私人定制的优雅礼服，面料挺括，裁剪细致，贴合少年身形。所搭配的香水同样由芳汀亲自挑选。
Unveiling of Devotion Series New Arrivals/Decoration. A cute dress Harmonie rarely wears. With its adjustable fit and flexible materials, it can accentuate the body's natural curves better than any other. The accessories are all from her beloved private collection.=待予花冠系列新款/装点。少见和弦干员穿着的可爱礼服，松紧灵活可调，更贴合身体曲线，所戴配饰也都是她至爱的私藏。
Unveiling of Devotion Series New Arrivals/Half-sweet Strawberry. Outfit Grace wears while making holiday-appropriate sweets. A simple apron meets a clash of bold black against daring red, proof that there is no contradiction between reserved expression and sincere intent.=待予花冠系列新款/半甜草莓。格蕾丝制作节日甜品时的装扮。素朴的围裙搭配大胆的红黑撞色设计，就像含蓄的表达与真诚的心意并不矛盾。
Unveiling of Devotion Series New Arrivals/Ribbons of Promise. Dress Beanstalk wore to the holiday party. A trailing dress of pure white is punctuated by a beautiful red, the fluttering ribbons highlighting the girl's vibrant charm.=待予花冠系列新款/红丝带之约。豆苗参加节日宴会时的礼服。纯白的拖尾连衣裙上点缀着瑰丽的红色，飘飘丝带让少女更加灵动可爱。
Unveiling of Devotion Series New Arrivals/Romance Overflow. Elaborate dress Hibiscus wore to promote a sightseeing train. Brilliant purples, beautiful hem, and delicate ornamentation—a perfect union of elegance and romance.=待予花冠系列新款/浪漫满厢。芙蓉为节日观光列车做宣传时所穿的华服。鲜艳的紫色，华丽的裙摆，精致的装饰，典雅与浪漫完美结合。
Unveiling of Devotion Series New Arrivals/Rose Rider. Outfit Verdant wears when passing along the love of others. A casual and leisurely ensemble. The red jacket and the design on the jeans go well with the festive roses.=待予花冠系列新款/玫瑰骑手。维荻在为他人传递爱意时的装扮。整体风格休闲随意，红色的外套、牛仔裤上的图案都与节日的玫瑰相得益彰。
Unveiling of Devotion Series New Arrivals/The Ferry Girl. Clothes Gloria wears on outings. The pink and white of the dress and the flowers complement each other. This is the ferry to the land of love, and she's waiting for you to board.=待予花冠系列新款/湖畔的少女。葛罗莉亚郊游时的装扮。粉白相间的连衣裙与花朵交相辉映。小船通往爱的国度，她在等你。
Unveiling of Devotion/I=待予花冠/I
Unveiling of Devotion/II=待予花冠/II
Unveiling of Devotion/III=待予花冠/III
Unveiling of Devotion/IV=待予花冠/IV
Unvoiced Anger=未声张的怒火
Unwavering Banner=不退之旗
Unwavering faith is the blade that will cut through the darkness and slay despair.\n<@lv.item><Active Originium Storm> </>Deals True Damage to units in its area every second and greatly reduces their SP recovery.=让坚定的信念如利剑般锋锐，刺破晦暗，斩灭绝望。\n<@lv.item><活性源石风暴></>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低
Unwavering faith is the blade that will cut through the darkness and slay despair.\n<Active Originium Storm> Deals True Damage to units in its area every second and greatly reduces their SP recovery.=让坚定的信念如利剑般锋锐，刺破晦暗，斩灭绝望。\n<活性源石风暴>每秒对范围内的单位造成真实伤害并使其技力回复速度大幅度降低
Unweathered=未曾风化
Unwell=违和
Unworthy of my shots.=才这点人。
Unwritten Chapters of Yan=待笔新篇
Unwritten Chapters of Yan' stages opened="待笔新篇"内关卡已开放
Up so late, Doctor? Do you still have something on your mind? Thoughtful eloquence is your strong suit, but don't let it get in the way of your sleep. Here, I have some incense from Higashi for you. Just one sniff, and you'll... Oh my, I didn't expect it to be this effective. Well, I suppose I shall stand guard for you tonight.=这么晚了，还在想心事吗？善思善辩是你的优点，可别让它们妨碍睡眠。来，这是东国的熏香，只要闻一下——哎呀，效果是不是好过头了？呼，也罢，今晚就为你守夜吧。
Up the bid by 5 Originium Ingots=举牌加价5源石锭
Update=更新
Update complete! Now my devices respond twice as fast.=升级完成！现在设备的反应速度，要比之前快上一倍哦。
Update installation complete. Ptilopsis's system permissions have been revised.=更新程序安装完成。 白面鸮的系统权限已更新。
Update Notes=更新说明
Update Time=更新时间
Updated=近期更新
Upgrade 2 zones=使2个区块升级
Upgrade any 1 5-star Operator's skills to Rank 4=提升任意1个5星干员的技能达到Rank4
Upgrade any 1 5-star Operator's skills to Rank 7=提升任意1个5星干员的技能达到Rank7
Upgrade any 2 5-star Operators' skills to Rank 4=提升任意2个5星干员的技能达到Rank4
Upgrade any 2 5-star Operators' skills to Rank 7=提升任意2个5星干员的技能达到Rank7
Upgrade any 2 modules to Level 2=将任意两个模组提升到2级
Upgrade any 2 modules to Level 3=将任意两个模组提升到3级
Upgrade any 3 5-star Operators' skills to Rank 4=提升任意3个5星干员的技能达到Rank4
Upgrade any 3 5-star Operators' skills to Rank 7=提升任意3个5星干员的技能达到Rank7
Upgrade any 3 modules to Level 2=将任意三个模组提升到2级
Upgrade any 3 modules to Level 3=将任意三个模组提升到3级
Upgrade any 4 5-star Operators' skills to Rank 4=提升任意4个5星干员的技能达到Rank4
Upgrade any 4 5-star Operators' skills to Rank 7=提升任意4个5星干员的技能达到Rank7
Upgrade any 4-star Operator's module to Level 3=将任意一个4星干员的模组提升到3级
Upgrade any 5-star Operator's module to Level 3=将任意一个5星干员的模组提升到3级
Upgrade any 6-star Operator's module to Level 3=将任意一个6星干员的模组提升到3级
Upgrade any module to Level 2=将任意一个模组提升到2级
Upgrade any module to Level 3=将任意一个模组提升到3级
Upgrade any one Caster Operator to Elite 1 Lv. 10=将任意一个术师干员提升到精英1阶段10级
Upgrade any one Caster Operator to Elite 1 Lv. 30=将任意一个术师干员提升到精英1阶段30级
Upgrade any one Caster Operator to Elite 1 Lv. 50=将任意一个术师干员提升到精英1阶段50级
Upgrade any one Caster Operator to Lv. 10=将任意一个术师干员提升到10级
Upgrade any one Caster Operator to Lv. 20=将任意一个术师干员提升到20级
Upgrade any one Caster Operator to Lv. 30=将任意一个术师干员提升到30级
Upgrade any one Caster Operator to Lv. 40=将任意一个术师干员提升到40级
Upgrade any one Defender Operator to Elite 1 Lv. 10=将任意一个重装干员提升到精英1阶段10级
Upgrade any one Defender Operator to Elite 1 Lv. 30=将任意一个重装干员提升到精英1阶段30级
Upgrade any one Defender Operator to Elite 1 Lv. 50=将任意一个重装干员提升到精英1阶段50级
Upgrade any one Defender Operator to Lv. 30=将任意一个重装干员提升到30级
Upgrade any one Defender Operator to Lv. 40=将任意一个重装干员提升到40级
Upgrade any one Defender Operator to Lv.10=将任意一个重装干员提升到10级
Upgrade any one Defender Operator to Lv.20=将任意一个重装干员提升到20级
Upgrade any one Guard Operator to Elite 1 Lv. 10=将任意一个近卫干员提升到精英1阶段10级
Upgrade any one Guard Operator to Elite 1 Lv. 30=将任意一个近卫干员提升到精英1阶段30级
Upgrade any one Guard Operator to Elite 1 Lv. 50=将任意一个近卫干员提升到精英1阶段50级
Upgrade any one Guard Operator to Lv. 10=将任意一个近卫干员提升到10级
Upgrade any one Guard Operator to Lv. 20=将任意一个近卫干员提升到20级
Upgrade any one Guard Operator to Lv. 30=将任意一个近卫干员提升到30级
Upgrade any one Guard Operator to Lv. 40=将任意一个近卫干员提升到40级
Upgrade any one Medic Operator to Elite 1 Lv. 10=将任意一个医疗干员提升到精英1阶段10级
Upgrade any one Medic Operator to Elite 1 Lv. 30=将任意一个医疗干员提升到精英1阶段30级
Upgrade any one Medic Operator to Elite 1 Lv. 50=将任意一个医疗干员提升到精英1阶段50级
Upgrade any one Medic Operator to Lv. 30=将任意一个医疗干员提升到30级
Upgrade any one Medic Operator to Lv. 40=将任意一个医疗干员提升到40级
Upgrade any one Medic Operator to Lv.10=将任意一个医疗干员提升到10级
Upgrade any one Medic Operator to Lv.20=将任意一个医疗干员提升到20级
Upgrade any one Sniper Operator to Elite 1 Lv. 10=将任意一个狙击干员提升到精英1阶段10级
Upgrade any one Sniper Operator to Elite 1 Lv. 30=将任意一个狙击干员提升到精英1阶段30级
Upgrade any one Sniper Operator to Elite 1 Lv. 50=将任意一个狙击干员提升到精英1阶段50级
Upgrade any one Sniper Operator to Lv. 30=将任意一个狙击干员提升到30级
Upgrade any one Sniper Operator to Lv. 40=将任意一个狙击干员提升到40级
Upgrade any one Sniper Operator to Lv.10=将任意一个狙击干员提升到10级
Upgrade any one Sniper Operator to Lv.20=将任意一个狙击干员提升到20级
Upgrade any one Specialist Operator to Elite 1 Lv. 10=将任意一个特种干员提升到精英1阶段10级
Upgrade any one Specialist Operator to Elite 1 Lv. 30=将任意一个特种干员提升到精英1阶段30级
Upgrade any one Specialist Operator to Elite 1 Lv. 50=将任意一个特种干员提升到精英1阶段50级
Upgrade any one Specialist Operator to Lv. 10=将任意一个特种干员提升到10级
Upgrade any one Specialist Operator to Lv. 20=将任意一个特种干员提升到20级
Upgrade any one Specialist Operator to Lv. 30=将任意一个特种干员提升到30级
Upgrade any one Specialist Operator to Lv. 40=将任意一个特种干员提升到40级
Upgrade any one Supporter Operator to Elite 1 Lv. 10=将任意一个辅助干员提升到精英1阶段10级
Upgrade any one Supporter Operator to Elite 1 Lv. 30=将任意一个辅助干员提升到精英1阶段30级
Upgrade any one Supporter Operator to Elite 1 Lv. 50=将任意一个辅助干员提升到精英1阶段50级
Upgrade any one Supporter Operator to Lv. 10=将任意一个辅助干员提升到10级
Upgrade any one Supporter Operator to Lv. 20=将任意一个辅助干员提升到20级
Upgrade any one Supporter Operator to Lv. 30=将任意一个辅助干员提升到30级
Upgrade any one Supporter Operator to Lv. 40=将任意一个辅助干员提升到40级
Upgrade any one Vanguard Operator to Elite 1 Lv. 10=将任意一个先锋干员提升到精英1阶段10级
Upgrade any one Vanguard Operator to Elite 1 Lv. 30=将任意一个先锋干员提升到精英1阶段30级
Upgrade any one Vanguard Operator to Elite 1 Lv. 50=将任意一个先锋干员提升到精英1阶段50级
Upgrade any one Vanguard Operator to Lv. 30=将任意一个先锋干员提升到30级
Upgrade any one Vanguard Operator to Lv. 40=将任意一个先锋干员提升到40级
Upgrade any one Vanguard Operator to Lv.10=将任意一个先锋干员提升到10级
Upgrade any one Vanguard Operator to Lv.20=将任意一个先锋干员提升到20级
Upgrade any Operator 1 time(s)=进行1次干员强化
Upgrade any Operator 5 time(s)=进行5次干员强化
Upgrade any Operator's Skills 1 time(s)=提升任意干员技能1次
Upgrade any Operator's Skills to Rank3=提升任意干员的技能达到Rank3
Upgrade any Operator's Skills to Rank5=提升任意干员的技能达到Rank5
Upgrade any Operator's Specialization Skill 1 time(s)=提升任意干员的专精技能1次
Upgrade any Operator's Specialization Skill to Lv.1=提升任意干员的专精技能到1级
Upgrade any Operator's Specialization Skill to Lv.2=提升任意干员的专精技能到2级
Upgrade any Operator's Specialization Skill to Lv.3=提升任意干员的专精技能到3级
Upgrade complete.=升级完成。
Upgrade effect will be active in the next exploration round=升级效果下局探索开始生效
Upgrade Headquarters Level to 3 to unlock Logistics Support, and set Logistics Operators to gain more buffs in battle=驻扎地达到3级后可解锁后勤支援功能，部署后勤干员可以获得更多出战上的增益
Upgrade Headquarters to Lv. 6=驻扎地等级升级至6级
Upgrade Headquarters to Lv. 7=驻扎地等级升级至7级
Upgrade HR Office to Lv.2 to unlock=人力办公室2级后解锁
Upgrade HR Office to Lv.3 to unlock=人力办公室3级后解锁
Upgrade Materials=精英材料
Upgrade Method=升级方式
Upgrade skill=升级技能
Upgrade to=升级至
Upgrade to Lv. 2=升级至LV2：
Upgrade your Operators to improve their defensive stats=提升干员等级以获得更强抵抗力
Upgrade zones a total of 2 times=累计进行2次区块升级
Upgraded Water Cannon=蓄水炮强化
Upgrades Supply Level, increases the number of slots offered by the Barge Captain, unlocks higher Tiers for Operators and Items, and provides more Objective Shield for every battle=提升等级，使驳船操作员提供更多栏位、解锁更高阶的干员和道具，并提高每场战斗的护盾值
Upgrades your die=使你的骰子获得升级
UPGRADING=升级中
Upgrading=升级中
Upgrading a node will help us defend ourselves from Raids=区块节点升级后，可以在我们防御敌袭时提供更多的帮助
Upgrading the facility removes the Operators inside and their Base Skill effects=升级设施将会移除干员及其后勤技能效果
Uphold Order in Emergency=紧急秩序维护
Upholstered Corner Bench=高级绒面拐角凳
Upholstered Seat=软垫座椅
Upholstered Wooden Chair=软垫木椅
Upon acquisition, doubles one of the following resources randomly: Ingots, Hope, or Objective Shield=获得时随机使持有的以下资源之一翻倍：源石锭、希望、护盾
Upon approaching a Crystalline Titanibeast, instantly slays it and obtains some of its abilities; afterwards, each attack now strikes 4 times=靠近晶玲兽后，会立即捕杀晶玲兽并获取晶玲兽的部分能力。之后攻击变为四连击
Upon being a good collaborator in the Formulative Battlerealm, this medal popped up after you passed PRTS's assessment.\nCooperation is what gives rise to and sustains civilization.=在拟构战场中善于协作，PRTS评估通过后弹出的纪念章。\n协作创造文明，协作延续文明。
Upon changing armaments, my combat style will also be obliged to adapt. Take due note when deploying me.=调换武器后我的作战方式也会改变，调配时还请注意。
Upon closer inspection, you see two skeletons entangled together. One of the skeletons seems so... warped and twisted that it resembles the bones left behind by a certain species of Sea Terror. One longsword pierced through what had once been their chests, while a second sword remains in their grasp. By the looks of it, they had been the ones to drive the first sword through their bodies.\nWhy would their deaths be like this? What was their relationship? What were they thinking before they died? Perhaps nobody will ever know.=若是仔细辨认，那是两具纠缠在一起的白骨。其中一具白骨是如此的......扭曲折叠，简直和某些种类的恐鱼留下的骸骨相似。一柄长剑刺穿了两人曾经是胸膛的地方，而剑柄，正握在他们自己手中。看来把这柄长剑送入体内的，正是他们自己。\n为什么会有这样的死亡？他们是什么关系？他们死前的想法到底是什么？恐怕已经没有人能知道了。
Upon colliding with an enemy unit, inflicts Physical damage that ignores Dodge and inflicts a brief <$ba.stun>Stun</>=碰到敌人时对其造成无视闪避的物理伤害与短暂<$ba.stun>晕眩</>
Upon colliding with an enemy unit, inflicts Physical damage that ignores Dodge and inflicts a brief Stun=碰到敌人时对其造成无视闪避的物理伤害与短暂晕眩
Upon death, deals a large amount of Arts damage to all surrounding units and immediately seizes control of any 'Gramophones'=死亡时施法对周围所有单位造成高额法术伤害并直接夺取“留声机”的控制权
Upon death, deals Arts damage to all surrounding units and immediately seizes control of any 'Gramophones'=死亡时施法对周围所有单位造成法术伤害并直接夺取“留声机”的控制权
Upon death, deals Arts damage to all surrounding units and inflicts <$ba.dt.neural>Nervous Impairment</>=死亡时对周围我方单位造成法术伤害，并额外造成<$ba.dt.neural>神经损伤</>
Upon death, deals Arts damage to all surrounding units and inflicts Nervous Impairment=死亡时对周围我方单位造成法术伤害，并额外造成神经损伤
Upon death, deals Physical damage in an area and applies <$ba.cold>Cold</> to affected targets=死亡时对周围我方单位造成物理伤害，并施加<$ba.cold>寒冷</>效果
Upon death, deals Physical damage in an area and applies Cold to affected targets=死亡时对周围我方单位造成物理伤害，并施加寒冷效果
Upon death, deals Physical damage in an area and causes Originium pollution.=死亡时对周围我方单位造成物理伤害，并生成源石污染区
Upon death, explodes and deals area Arts damage, greatly reducing allied units' ASPD (can be <$ba.buffres>Resisted</>)=被击倒后爆炸造成范围法术伤害，使我方攻击速度大幅降低（可被<$ba.buffres>抵抗</>）
Upon death, explodes and deals area Arts damage, greatly reducing allied units' ASPD (can be Resisted)=被击倒后爆炸造成范围法术伤害，使我方攻击速度大幅降低（可被抵抗）
Upon death, explodes and deals Arts damage, knocking down nearby Tattered Pillars and instantly defeating other <Dublinn Flamerazers>=死亡时爆炸造成法术伤害，并击倒周围的破碎支柱与其他<深池焚毁者>
Upon death, significantly increase ASPD and DEF of our units on the field for a period.=死亡时场上所有我方单位攻击速度与防御力大幅提升，持续一定时间
Upon defeating the 'Window', the player will enter Prosperity=“窗”在消失时使玩家进入繁荣年代
Upon deployment, friendly Operators are stunned for 25s=我方干员部署后立即晕眩25秒
Upon deployment, immediately deals 180% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2 seconds=部署后立即对周围所有敌人造成相当于攻击力180%的物理伤害，将其小力地推开并随机施加以下任意一个状态（停顿、束缚、晕眩）2秒
Upon deployment, immediately deals 190% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2 seconds=部署后立即对周围所有敌人造成相当于攻击力190%的物理伤害，将其小力地推开并随机施加以下任意一个状态（停顿、束缚、晕眩）2秒
Upon deployment, immediately deals 200% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2 seconds=部署后立即对周围所有敌人造成相当于攻击力200%的物理伤害，将其小力地推开并随机施加以下任意一个状态（停顿、束缚、晕眩）2秒
Upon deployment, immediately deals 210% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2.5 seconds=部署后立即对周围所有敌人造成相当于攻击力210%的物理伤害，将其小力地推开并随机施加以下任意一个状态（停顿、束缚、晕眩）2.5秒
Upon deployment, immediately deals 220% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2.5 seconds=部署后立即对周围所有敌人造成相当于攻击力220%的物理伤害，将其小力地推开并随机施加以下任意一个状态（停顿、束缚、晕眩）2.5秒
Upon deployment, immediately deals 230% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2.5 seconds=部署后立即对周围所有敌人造成相当于攻击力230%的物理伤害，将其小力地推开并随机施加以下任意一个状态（停顿、束缚、晕眩）2.5秒
Upon deployment, immediately deals 240% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3 seconds=部署后立即对周围所有敌人造成相当于攻击力240%的物理伤害，将其小力地推开并随机施加以下任意一个状态（停顿、束缚、晕眩）3秒
Upon deployment, immediately deals 260% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3.5 seconds=部署后立即对周围所有敌人造成相当于攻击力260%的物理伤害，将其小力地推开并随机施加以下任意一个状态（停顿、束缚、晕眩）3.5秒
Upon deployment, immediately deals 280% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 4 seconds=部署后立即对周围所有敌人造成相当于攻击力280%的物理伤害，将其小力地推开并随机施加以下任意一个状态（停顿、束缚、晕眩）4秒
Upon deployment, immediately deals 300% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 4.5 seconds=部署后立即对周围所有敌人造成相当于攻击力300%的物理伤害，将其小力地推开并随机施加以下任意一个状态（停顿、束缚、晕眩）4.5秒
Upon deployment, immediately deals <@ba.vup>180%</> ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly</>, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow</>, <$ba.root>bind</>, or <$ba.stun>stun</>) for <@ba.vup>2</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>180%</>的物理伤害，将其<@ba.vup>小力地</>推开并随机施加以下任意一个状态（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.stun>晕眩</>）<@ba.vup>2</>秒
Upon deployment, immediately deals <@ba.vup>190%</> ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly</>, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow</>, <$ba.root>bind</>, or <$ba.stun>stun</>) for <@ba.vup>2</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>190%</>的物理伤害，将其<@ba.vup>小力地</>推开并随机施加以下任意一个状态（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.stun>晕眩</>）<@ba.vup>2</>秒
Upon deployment, immediately deals <@ba.vup>200%</> ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly</>, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow</>, <$ba.root>bind</>, or <$ba.stun>stun</>) for <@ba.vup>2</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>200%</>的物理伤害，将其<@ba.vup>小力地</>推开并随机施加以下任意一个状态（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.stun>晕眩</>）<@ba.vup>2</>秒
Upon deployment, immediately deals <@ba.vup>210%</> ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly</>, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow</>, <$ba.root>bind</>, or <$ba.stun>stun</>) for <@ba.vup>2.5</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>210%</>的物理伤害，将其<@ba.vup>小力地</>推开并随机施加以下任意一个状态（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.stun>晕眩</>）<@ba.vup>2.5</>秒
Upon deployment, immediately deals <@ba.vup>220%</> ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly</>, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow</>, <$ba.root>bind</>, or <$ba.stun>stun</>) for <@ba.vup>2.5</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>220%</>的物理伤害，将其<@ba.vup>小力地</>推开并随机施加以下任意一个状态（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.stun>晕眩</>）<@ba.vup>2.5</>秒
Upon deployment, immediately deals <@ba.vup>230%</> ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly</>, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow</>, <$ba.root>bind</>, or <$ba.stun>stun</>) for <@ba.vup>2.5</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>230%</>的物理伤害，将其<@ba.vup>小力地</>推开并随机施加以下任意一个状态（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.stun>晕眩</>）<@ba.vup>2.5</>秒
Upon deployment, immediately deals <@ba.vup>240%</> ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly</>, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow</>, <$ba.root>bind</>, or <$ba.stun>stun</>) for <@ba.vup>3</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>240%</>的物理伤害，将其<@ba.vup>小力地</>推开并随机施加以下任意一个状态（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.stun>晕眩</>）<@ba.vup>3</>秒
Upon deployment, immediately deals <@ba.vup>260%</> ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly</>, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow</>, <$ba.root>bind</>, or <$ba.stun>stun</>) for <@ba.vup>3.5</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>260%</>的物理伤害，将其<@ba.vup>小力地</>推开并随机施加以下任意一个状态（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.stun>晕眩</>）<@ba.vup>3.5</>秒
Upon deployment, immediately deals <@ba.vup>280%</> ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly</>, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow</>, <$ba.root>bind</>, or <$ba.stun>stun</>) for <@ba.vup>4</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>280%</>的物理伤害，将其<@ba.vup>小力地</>推开并随机施加以下任意一个状态（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.stun>晕眩</>）<@ba.vup>4</>秒
Upon deployment, immediately deals <@ba.vup>300%</> ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly</>, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow</>, <$ba.root>bind</>, or <$ba.stun>stun</>) for <@ba.vup>4.5</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>300%</>的物理伤害，将其<@ba.vup>小力地</>推开并随机施加以下任意一个状态（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.stun>晕眩</>）<@ba.vup>4.5</>秒
Upon deployment, immediately deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly</>, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow</>, <$ba.root>bind</>, or <$ba.stun>stun</>) for <@ba.vup>{sluggish}</> seconds=部署后立即对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，将其<@ba.vup>小力地</>推开并随机施加以下任意一个状态（<$ba.sluggish>停顿</>、<$ba.root>束缚</>、<$ba.stun>晕眩</>）<@ba.vup>{sluggish}</>秒
Upon deployment, immediately deals {atk_scale:0%} ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for {sluggish} seconds=部署后立即对周围所有敌人造成相当于攻击力{atk_scale:0%}的物理伤害，将其小力地推开并随机施加以下任意一个状态（停顿、束缚、晕眩）{sluggish}秒
Upon deployment, immediately gains 10 charges of a stacking +20% ATK buff (each attack consumes one charge)=部署后立即获得10层可叠加的攻击力+20%的增益（每攻击一次消耗一层）
Upon deployment, immediately gains 7 charges of a stacking +10% ATK buff (each attack consumes one charge)=部署后立即获得7层可叠加的攻击力+10%的增益（每攻击一次消耗一层）
Upon deployment, immediately gains 7 charges of a stacking +11% ATK buff (each attack consumes one charge)=部署后立即获得7层可叠加的攻击力+11%的增益（每攻击一次消耗一层）
Upon deployment, immediately gains 7 charges of a stacking +12% ATK buff (each attack consumes one charge)=部署后立即获得7层可叠加的攻击力+12%的增益（每攻击一次消耗一层）
Upon deployment, immediately gains 8 charges of a stacking +13% ATK buff (each attack consumes one charge)=部署后立即获得8层可叠加的攻击力+13%的增益（每攻击一次消耗一层）
Upon deployment, immediately gains 8 charges of a stacking +14% ATK buff (each attack consumes one charge)=部署后立即获得8层可叠加的攻击力+14%的增益（每攻击一次消耗一层）
Upon deployment, immediately gains 8 charges of a stacking +15% ATK buff (each attack consumes one charge)=部署后立即获得8层可叠加的攻击力+15%的增益（每攻击一次消耗一层）
Upon deployment, immediately gains 9 charges of a stacking +16% ATK buff (each attack consumes one charge)=部署后立即获得9层可叠加的攻击力+16%的增益（每攻击一次消耗一层）
Upon deployment, immediately gains 9 charges of a stacking +17% ATK buff (each attack consumes one charge)=部署后立即获得9层可叠加的攻击力+17%的增益（每攻击一次消耗一层）
Upon deployment, immediately gains 9 charges of a stacking +18% ATK buff (each attack consumes one charge)=部署后立即获得9层可叠加的攻击力+18%的增益（每攻击一次消耗一层）
Upon deployment, immediately gains <@ba.vup>10</> charges of a stacking <@ba.vup>+20%</> ATK buff (each attack consumes one charge)=部署后立即获得<@ba.vup>10</>层可叠加的攻击力<@ba.vup>+20%</>的增益（每攻击一次消耗一层）
Upon deployment, immediately gains <@ba.vup>7</> charges of a stacking <@ba.vup>+10%</> ATK buff (each attack consumes one charge)=部署后立即获得<@ba.vup>7</>层可叠加的攻击力<@ba.vup>+10%</>的增益（每攻击一次消耗一层）
Upon deployment, immediately gains <@ba.vup>7</> charges of a stacking <@ba.vup>+11%</> ATK buff (each attack consumes one charge)=部署后立即获得<@ba.vup>7</>层可叠加的攻击力<@ba.vup>+11%</>的增益（每攻击一次消耗一层）
Upon deployment, immediately gains <@ba.vup>7</> charges of a stacking <@ba.vup>+12%</> ATK buff (each attack consumes one charge)=部署后立即获得<@ba.vup>7</>层可叠加的攻击力<@ba.vup>+12%</>的增益（每攻击一次消耗一层）
Upon deployment, immediately gains <@ba.vup>8</> charges of a stacking <@ba.vup>+13%</> ATK buff (each attack consumes one charge)=部署后立即获得<@ba.vup>8</>层可叠加的攻击力<@ba.vup>+13%</>的增益（每攻击一次消耗一层）
Upon deployment, immediately gains <@ba.vup>8</> charges of a stacking <@ba.vup>+14%</> ATK buff (each attack consumes one charge)=部署后立即获得<@ba.vup>8</>层可叠加的攻击力<@ba.vup>+14%</>的增益（每攻击一次消耗一层）
Upon deployment, immediately gains <@ba.vup>8</> charges of a stacking <@ba.vup>+15%</> ATK buff (each attack consumes one charge)=部署后立即获得<@ba.vup>8</>层可叠加的攻击力<@ba.vup>+15%</>的增益（每攻击一次消耗一层）
Upon deployment, immediately gains <@ba.vup>9</> charges of a stacking <@ba.vup>+16%</> ATK buff (each attack consumes one charge)=部署后立即获得<@ba.vup>9</>层可叠加的攻击力<@ba.vup>+16%</>的增益（每攻击一次消耗一层）
Upon deployment, immediately gains <@ba.vup>9</> charges of a stacking <@ba.vup>+17%</> ATK buff (each attack consumes one charge)=部署后立即获得<@ba.vup>9</>层可叠加的攻击力<@ba.vup>+17%</>的增益（每攻击一次消耗一层）
Upon deployment, immediately gains <@ba.vup>9</> charges of a stacking <@ba.vup>+18%</> ATK buff (each attack consumes one charge)=部署后立即获得<@ba.vup>9</>层可叠加的攻击力<@ba.vup>+18%</>的增益（每攻击一次消耗一层）
Upon deployment, immediately gains <@ba.vup>{times}</> charges of a stacking <@ba.vup>+{atk:0%}</> ATK buff (each attack consumes one charge)=部署后立即获得<@ba.vup>{times}</>层可叠加的攻击力<@ba.vup>+{atk:0%}</>的增益（每攻击一次消耗一层）
Upon deployment, immediately gains {times} charges of a stacking +{atk:0%} ATK buff (each attack consumes one charge)=部署后立即获得{times}层可叠加的攻击力+{atk:0%}的增益（每攻击一次消耗一层）
Upon destruction, deals True damage and stuns all allied units in the surrounding area.=死亡后对周围造成真实伤害和眩晕
Upon dropping below half HP for the first time, gains 100% Physical Dodge for a period of time=生命值首次降至一半以下后获得100%物理闪避，持续一段时间
Upon entering 'Homeland Remnants', obtain a random Playwright's Manuscript=进入【故土残躯】时，随机获得一份剧作家手稿
Upon entering 2nd form, clears all retreatable tiles, and continuously moves deployable Operators and tiles to random deployable positions in random directions for a period of time=进入第二形态后，立即清空场上可撤退地块，并在一段时间内不断将玩家可部署的干员和地块随机部署至可部署的位置，且朝向随机
Upon entering 3rd Floor, Anti-Interference Index +1=进入第三层时，抗干扰指数+1
Upon entering a new floor, all enemies gain +10% ATK and HP\nThe Hour of Sui is now Clear=每进入新的一层，所有敌人攻击力和生命值额外+10%\n岁时已至真切
Upon entering a new floor, all enemies gain +11% ATK and HP\nThe Hour of Sui is now Acute=每进入新的一层，所有敌人攻击力和生命值额外+11%\n岁时已至入髓
Upon entering a new floor, all enemies gain +12% ATK and HP\nThe Hour of Sui is now Acute=每进入新的一层，所有敌人攻击力和生命值额外+12%\n岁时已至入髓
Upon entering a new floor, all enemies gain +13% ATK and HP\nThe Hour of Sui is now Acute=每进入新的一层，所有敌人攻击力和生命值额外+13%\n岁时已至入髓
Upon entering a new floor, all enemies gain +15% ATK and HP\nThe Hour of Sui is now Acute=每进入新的一层，所有敌人攻击力和生命值额外+15%\n岁时已至入髓
Upon entering a new floor, all enemies gain +18% ATK and HP\nThe Hour of Sui is now Acute=每进入新的一层，所有敌人攻击力和生命值额外+18%\n岁时已至入髓
Upon entering a new floor, all enemies gain +21% ATK and HP\nThe Hour of Sui is now Acute=每进入新的一层，所有敌人攻击力和生命值额外+21%\n岁时已至入髓
Upon entering a new floor, all enemies gain +25% ATK and HP\nThe Hour of Sui is now Acute=每进入新的一层，所有敌人攻击力和生命值额外+25%\n岁时已至入髓
Upon entering a new floor, all enemies gain +3% ATK and HP\nThe Hour of Sui is now Clear=每进入新的一层，所有敌人攻击力和生命值额外+3%\n岁时已至真切
Upon entering a new floor, all enemies gain +4% ATK and HP\nThe Hour of Sui is now Clear=每进入新的一层，所有敌人攻击力和生命值额外+4%\n岁时已至真切
Upon entering a new floor, all enemies gain +5% ATK and HP\nThe Hour of Sui is now Clear=每进入新的一层，所有敌人攻击力和生命值额外+5%\n岁时已至真切
Upon entering a new floor, all enemies gain +6% ATK and HP\nThe Hour of Sui is now Clear=每进入新的一层，所有敌人攻击力和生命值额外+6%\n岁时已至真切
Upon entering a new floor, all enemies gain +7% ATK and HP\nThe Hour of Sui is now Clear=每进入新的一层，所有敌人攻击力和生命值额外+7%\n岁时已至真切
Upon entering a new Floor, all enemies will gain +1% ATK and HP=每进入新的一层，所有敌人攻击力和生命值额外+1%
Upon entering a new floor, all enemies will gain +1% ATK and HP=每进入新的区域，所有敌人攻击力和生命值额外+1%
Upon entering a new Floor, all enemies will gain +1% ATK and HP\nMental Toil will be Standard=每进入新的一层，所有敌人攻击力和生命值额外+1%\n思维负担变为标准
Upon entering a new Floor, all enemies will gain +10% ATK and HP=每进入新的一层，所有敌人攻击力和生命值额外+10%
Upon entering a new floor, all enemies will gain +10% ATK and HP=每进入新的区域，所有敌人攻击力和生命值额外+10%
Upon entering a new Floor, all enemies will gain +10% ATK and HP\nEpochs will be Flourishing\nMental Toil will be Heavy=每进入新的一层，所有敌人攻击力和生命值额外+10%\n探险的年代进入鼎盛期\n思维负担变为沉重
Upon entering a new floor, all enemies will gain +11% ATK and HP=每进入新的区域，所有敌人攻击力和生命值额外+11%
Upon entering a new Floor, all enemies will gain +12% ATK and HP=每进入新的一层，所有敌人攻击力和生命值额外+12%
Upon entering a new floor, all enemies will gain +12% ATK and HP=每进入新的区域，所有敌人攻击力和生命值额外+12%
Upon entering a new floor, all enemies will gain +13% ATK and HP=每进入新的区域，所有敌人攻击力和生命值额外+13%
Upon entering a new Floor, all enemies will gain +13% ATK and HP\nEpochs will be Flourishing\nMental Toil will be Heavy=每进入新的一层，所有敌人攻击力和生命值额外+13%\n探险的年代进入鼎盛期\n思维负担变为沉重
Upon entering a new Floor, all enemies will gain +14% ATK and HP=每进入新的一层，所有敌人攻击力和生命值额外+14%
Upon entering a new floor, all enemies will gain +14% ATK and HP=每进入新的区域，所有敌人攻击力和生命值额外+14%
Upon entering a new floor, all enemies will gain +15% ATK and HP=每进入新的区域，所有敌人攻击力和生命值额外+15%
Upon entering a new Floor, all enemies will gain +16% ATK and HP=每进入新的一层，所有敌人攻击力和生命值额外+16%
Upon entering a new Floor, all enemies will gain +16% ATK and HP\nEpochs will be Flourishing\nMental Toil will be Heavy=每进入新的一层，所有敌人攻击力和生命值额外+16%\n探险的年代进入鼎盛期\n思维负担变为沉重
Upon entering a new Floor, all enemies will gain +2% ATK and HP=每进入新的一层，所有敌人攻击力和生命值额外+2%
Upon entering a new floor, all enemies will gain +2% ATK and HP=每进入新的区域，所有敌人攻击力和生命值额外+2%
Upon entering a new Floor, all enemies will gain +2% ATK and HP\nEpochs will be Expansional\nMental Toil will be Standard=每进入新的一层，所有敌人攻击力和生命值额外+2%\n探险的年代进入扩张期\n思维负担变为标准
Upon entering a new floor, all enemies will gain +20% ATK and +25% HP=每进入新的区域，所有敌人攻击力额外+20%，生命值额外+25%
Upon entering a new floor, all enemies will gain +20% ATK and +30% HP=每进入新的区域，所有敌人攻击力额外+20%，生命值额外+30%
Upon entering a new floor, all enemies will gain +20% ATK and HP=每进入新的区域，所有敌人攻击力和生命值额外+20%
Upon entering a new Floor, all enemies will gain +20% ATK and HP\nEpochs will be Flourishing\nMental Toil will be Heavy=每进入新的一层，所有敌人攻击力和生命值额外+20%\n探险的年代进入鼎盛期\n思维负担变为沉重
Upon entering a new Floor, all enemies will gain +21% ATK and HP\nEpochs will be Flourishing\nMental Toil will be Heavy=每进入新的一层，所有敌人攻击力和生命值额外+21%\n探险的年代进入鼎盛期\n思维负担变为沉重
Upon entering a new Floor, all enemies will gain +22% ATK and HP\nEpochs will be Flourishing\nMental Toil will be Grueling=每进入新的一层，所有敌人攻击力和生命值额外+22%\n探险的年代进入鼎盛期\n思维负担变为崩溃
Upon entering a new Floor, all enemies will gain +22% ATK and HP\nEpochs will be Flourishing\nMental Toil will be Heavy=每进入新的一层，所有敌人攻击力和生命值额外+22%\n探险的年代进入鼎盛期\n思维负担变为沉重
Upon entering a new Floor, all enemies will gain +3% ATK and HP=每进入新的一层，所有敌人攻击力和生命值额外+3%
Upon entering a new floor, all enemies will gain +3% ATK and HP=每进入新的区域，所有敌人攻击力和生命值额外+3%
Upon entering a new Floor, all enemies will gain +3% ATK and HP\nEpochs will be Expansional\nMental Toil will be Standard=每进入新的一层，所有敌人攻击力和生命值额外+3%\n探险的年代进入扩张期\n思维负担变为标准
Upon entering a new Floor, all enemies will gain +4% ATK and HP=每进入新的一层，所有敌人攻击力和生命值额外+4%
Upon entering a new floor, all enemies will gain +4% ATK and HP=每进入新的区域，所有敌人攻击力和生命值额外+4%
Upon entering a new Floor, all enemies will gain +5% ATK and HP=每进入新的一层，所有敌人攻击力和生命值额外+5%
Upon entering a new floor, all enemies will gain +5% ATK and HP=每进入新的区域，所有敌人攻击力和生命值额外+5%
Upon entering a new Floor, all enemies will gain +5% ATK and HP\nEpochs will be Expansional\nMental Toil will be Standard=每进入新的一层，所有敌人攻击力和生命值额外+5%\n探险的年代进入扩张期\n思维负担变为标准
Upon entering a new Floor, all enemies will gain +6% ATK and HP=每进入新的一层，所有敌人攻击力和生命值额外+6%
Upon entering a new floor, all enemies will gain +6% ATK and HP=每进入新的区域，所有敌人攻击力和生命值额外+6%
Upon entering a new Floor, all enemies will gain +6% ATK and HP\nEpochs will be Expansional\nMental Toil will be Standard=每进入新的一层，所有敌人攻击力和生命值额外+6%\n探险的年代进入扩张期\n思维负担变为标准
Upon entering a new floor, all enemies will gain +7% ATK and HP=每进入新的区域，所有敌人攻击力和生命值额外+7%
Upon entering a new Floor, all enemies will gain +7% ATK and HP\nEpochs are Expansional\nMental Toil will be Standard=每进入新的一层，所有敌人攻击力和生命值额外+7%\n探险的年代进入扩张期\n思维负担变为标准
Upon entering a new Floor, all enemies will gain +8% ATK and HP=每进入新的一层，所有敌人攻击力和生命值额外+8%
Upon entering a new floor, all enemies will gain +8% ATK and HP=每进入新的区域，所有敌人攻击力和生命值额外+8%
Upon entering a new Floor, all enemies will gain +8% ATK and HP\nEpochs will be Expansional\nMental Toil will be Heavy=每进入新的一层，所有敌人攻击力和生命值额外+8%\n探险的年代进入扩张期\n思维负担变为沉重
Upon entering a new floor, all enemies will gain +9% ATK and HP=每进入新的区域，所有敌人攻击力和生命值额外+9%
Upon entering a new floor, gain 2 Inspirers; battles have a higher chance to yield another Collectible=每进入新的一层，获得2缕灵感，战斗有更高概率获得额外收藏品
Upon entering a new floor, gain 2 Inspirers; starting Originium Ingots +20=每进入新的一层，获得2缕灵感，初始源石锭+20
Upon entering a new floor, Originium Ingots +5; the first refresh will not consume Plans and will result in a Rogue Trader; defeated <Spines of Epoch> will drop an additional 2 Originium Ingots=每进入新的一层，源石锭+5，首次刷新不消耗构想并出现诡意行商，击败<年代之刺>额外获得2源石锭
Upon entering a new floor, Originium Ingots +5; the first refresh will not consume Plans and will result in a Rogue Trader; defeated <Spines of Epoch> will drop an additional 2 Originium Ingots; start with Scales of Avarice=每进入新的一层，源石锭+5，首次刷新不消耗构想并出现诡意行商，击败<年代之刺>额外获得2源石锭，初始携带贪婪天平
Upon entering a new floor, Originium Ingots +5; the first refresh will not consume Plans and will result in a Rogue Trader; defeated <Spines of Epoch> will drop an additional 2 Originium Ingots; start with Scales of Avarice, and gain 1 Plan upon entering Rogue Trader=每进入新的一层，源石锭+5，首次刷新不消耗构想并出现诡意行商，击败<年代之刺>额外获得2源石锭，初始携带贪婪天平，进入诡意行商后获得1缕构想
Upon entering each new floor, Anti-Interference Index -2=进入每层时抗干扰指数-2
Upon entering second form, gains the ability to immediately clear the SP of all Waste Heat Vents on the field.=进入第二形态时立即清空场上所有废热喷口的技力
Upon entering the next Downtime Recreation node, gain 3 Life Points, Hope, and Originium Ingots. When leaving, there is a 50% chance to refund all resources spent in the node=下次进入幕间余兴节点时获得3目标生命、希望和源石锭，结束时有50%概率重新获得等同于在节点中花销的资源
Upon explosion, deals heavy damage to all enemies around and amplifies the damage they take for a period of time=爆炸时可使四周的所有敌人造成大量伤害并使其一定时间内受到的伤害增加
Upon explosion, deals heavy damage to enemies in the surrounding tiles and amplifies the damage they take for a period of time=爆炸时可使四周的所有敌人造成大量伤害并使其一定时间内受到的伤害增加
Upon fleeing the castle, she immediately set out to hunt down the members of the Crimson Troupe, only to unwittingly become a part of their new script.=从古堡逃脱后，她开始肆意猎杀猩红剧团成员，也在不知不觉间，成了剧团新剧本的一部分。
Upon hearing the cry of fowl, fowl-feeding machines will activate. If they happen upon someone imitating fowlcry, they will serve them a fine meal, of course.=羽鸣之处，喂羽机便会启动。若遇人仿羽鸣，自然也会送上精致餐食。
Upon his followers, the troupe leader bestowed masks. Before long, I will set out in companionship to find those followers, one and all. Abandon reason and surrender to violence as they may, I will simply create, perform, and weave their dreams. Till they awaken from despair, till they can reexamine their souls in the mirror, wretched yet free, for better and for worse.=不久，我将与同伴启程，寻找被剧团长赐予假面的信徒。哪怕他们已抛弃理性、归顺暴力，我只会为其创作、表演、编织梦境，直到他们从绝望中清醒，重新审视镜中不堪却自由的灵魂，或悲或喜。
Upon investigation, the Nightmare Knight was found to have cast a wide-range Originium Arts during the match that affected the audience and the referee, resulting in the first violation. After the referee announced the suspension of the match, the Radiant Knight flouted the referee's decision and continued to attack the Nightmare Knight, and is also suspected of violating tournament rules.=经查，逐魇骑士在比赛过程中施放了作用范围较大的源石技艺，波及了观众与裁判，因而被判违规；在裁判宣布比赛中止后，耀骑士藐视裁判判决，仍在攻击逐魇骑士，同样涉嫌违反骑士竞技规则。
Upon opening the atlas covered with thick dust, you see a brief preface. The author claims to be but a poor soul far from home, whose name is insignificant. To record the life that he and his friends had experienced, and to keep their memories from drowning beneath the waves, he picked up the brush.=翻开这本已经蒙上厚厚尘埃的图册，能看到一段简短的序言。作者声称自己的名字无足轻重，他不过是个远离故乡的可怜人，为了记述朋友们和自己所经历的生活，为了不让记忆湮没于海波，他拿起了画笔。
Upon opening the drawers, the keepers' belongings can be seen neatly stowed inside. By the looks of it, someone had fastidiously tidied the place. There is a broken dagger in the drawer, no doubt having been in a brutal fight. There is also half a pack of tobacco, but no matches to go along with it, which must have disappointed the original owner.=打开抽屉，里面整齐存放着看守人们的物件，看来这儿曾有人精心打理。抽屉内有一柄断裂的匕首，无疑经历过残酷的搏杀。有小半包烟草，但没有火柴，想必这些烟草的主人常为此惋惜。
Upon reaching 'Blood-soaked Corridor', obtain a Negative Collectible and a special regular Collectible at random=进入【血月长廊】时，随机获得一个负面效果收藏品和一个特殊的正面效果收藏品
Upon reaching the <Really Big Pot> without being subdued, if meal is not ready, deduct 1 Life Point.=未被打服而到达<很大的锅>时，若未做好饭，扣除一点目标生命
Upon reaching the depths of the Formulative Battlerealm, this medal popped up after you passed PRTS's assessment.\nYou are just one step away from a legendary victory.=在拟构战场中抵达战场深处，PRTS评估通过后弹出的纪念章。\n您距传说中的胜利仅有一步之遥。
Upon receiving damage, reduces the ASPD of the attacker.=受到伤害时降低伤害来源的攻击速度
Upon receiving lethal damage, as long as enough DP is available, consumes 3 DP to restore this unit's HP to 70%; the cost of this Talent increases by 3 every time it is activated=受到致命伤害时，若费用足够则消耗3点部署费用使生命恢复到70%，每次触发该天赋时消耗的费用增加3点
Upon receiving lethal damage, as long as enough DP is available, consumes 3 DP to restore this unit's HP to 80% (+10%); the cost of this Talent increases by 3 every time it is activated=受到致命伤害时，若费用足够则消耗3点部署费用使生命恢复到80%（+10%），每次触发该天赋时消耗的费用增加3点
Upon receiving lethal damage, as long as enough DP is available, consumes 3 DP to restore this unit's HP to 80% <@ba.talpu>(+10%)</>; the cost of this Talent increases by 3 every time it is activated=受到致命伤害时，若费用足够则消耗3点部署费用使生命恢复到80%<@ba.talpu>（+10%）</>，每次触发该天赋时消耗的费用增加3点
Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent doubles every time it is activated=受到致命伤害时，若费用足够则消耗5点部署费用使生命恢复到70%，每次触发该天赋时消耗的费用翻倍
Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent increases by 5 every time it is activated=受到致命伤害时，若费用足够则消耗5点部署费用使生命恢复到70%，每次触发该天赋时消耗的费用增加5点
Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 80% (+10%); the cost of this Talent doubles every time it is activated=受到致命伤害时，若费用足够则消耗5点部署费用使生命恢复到80%（+10%），每次触发该天赋时消耗的费用翻倍
Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 80% (+10%); the cost of this Talent increases by 5 every time it is activated=受到致命伤害时，若费用足够则消耗5点部署费用使生命恢复到80%（+10%），每次触发该天赋时消耗的费用增加5点
Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 80% <@ba.talpu>(+10%)</>; the cost of this Talent doubles every time it is activated=受到致命伤害时，若费用足够则消耗5点部署费用使生命恢复到80%<@ba.talpu>（+10%）</>，每次触发该天赋时消耗的费用翻倍
Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 80% <@ba.talpu>(+10%)</>; the cost of this Talent increases by 5 every time it is activated=受到致命伤害时，若费用足够则消耗5点部署费用使生命恢复到80%<@ba.talpu>（+10%）</>，每次触发该天赋时消耗的费用增加5点
Upon seeing these cards, Tecno indifferently thumbs at a row of halved radishes in the corner of her workshop, each cross-section dyed through in seal ink and ready to go.=看到这些卡片之后，特克诺漫不经心地指向她工作室的角落，那里放着一排切了半截的萝卜，切面已经被印泥染透了。
Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and <$ba.tremble>Frightening</> these enemies for 2s=开启技能时，使攻击范围内所有地面地块落雷，对所有敌人造成相当于攻击力100%的法术伤害和2秒<$ba.tremble>战栗</>
Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and <$ba.tremble>Frightening</> these enemies for 3 <@ba.talpu>(+1)</>s=开启技能时，使攻击范围内所有地面地块落雷，对所有敌人造成相当于攻击力100%的法术伤害和3<@ba.talpu>（+1）</>秒<$ba.tremble>战栗</>
Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and Frightening these enemies for 2s=开启技能时，使攻击范围内所有地面地块落雷，对所有敌人造成相当于攻击力100%的法术伤害和2秒战栗
Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and Frightening these enemies for 3 (+1)s=开启技能时，使攻击范围内所有地面地块落雷，对所有敌人造成相当于攻击力100%的法术伤害和3（+1）秒战栗
Upon skill activation, ATK and DEF gradually increases to +30%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 300% ATK as Physical damage to all surrounding enemies=技能开启后，攻击力和防御力逐渐增至+30%并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力300%的物理伤害，自己流失25%的生命值
Upon skill activation, ATK and DEF gradually increases to +35%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 300% ATK as Physical damage to all surrounding enemies=技能开启后，攻击力和防御力逐渐增至+35%并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力300%的物理伤害，自己流失25%的生命值
Upon skill activation, ATK and DEF gradually increases to +40%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 300% ATK as Physical damage to all surrounding enemies=技能开启后，攻击力和防御力逐渐增至+40%并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力300%的物理伤害，自己流失25%的生命值
Upon skill activation, ATK and DEF gradually increases to +45%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 320% ATK as Physical damage to all surrounding enemies=技能开启后，攻击力和防御力逐渐增至+45%并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力320%的物理伤害，自己流失25%的生命值
Upon skill activation, ATK and DEF gradually increases to +50%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 320% ATK as Physical damage to all surrounding enemies=技能开启后，攻击力和防御力逐渐增至+50%并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力320%的物理伤害，自己流失25%的生命值
Upon skill activation, ATK and DEF gradually increases to +55%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 320% ATK as Physical damage to all surrounding enemies=技能开启后，攻击力和防御力逐渐增至+55%并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力320%的物理伤害，自己流失25%的生命值
Upon skill activation, ATK and DEF gradually increases to +60%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 340% ATK as Physical damage to all surrounding enemies=技能开启后，攻击力和防御力逐渐增至+60%并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力340%的物理伤害，自己流失25%的生命值
Upon skill activation, ATK and DEF gradually increases to +65%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 360% ATK as Physical damage to all surrounding enemies=技能开启后，攻击力和防御力逐渐增至+65%并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力360%的物理伤害，自己流失25%的生命值
Upon skill activation, ATK and DEF gradually increases to +70%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 380% ATK as Physical damage to all surrounding enemies=技能开启后，攻击力和防御力逐渐增至+70%并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力380%的物理伤害，自己流失25%的生命值
Upon skill activation, ATK and DEF gradually increases to +80%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 400% ATK as Physical damage to all surrounding enemies=技能开启后，攻击力和防御力逐渐增至+80%并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力400%的物理伤害，自己流失25%的生命值
Upon skill activation, ATK and DEF gradually increases to +{atk:0%}, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses {hp_ratio:0%} HP and deals {damage_by_atk_scale:0%} ATK as Physical damage to all surrounding enemies=技能开启后，攻击力和防御力逐渐增至+{atk:0%}并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力{damage_by_atk_scale:0%}的物理伤害，自己流失{hp_ratio:0%}的生命值
Upon skill activation, ATK and DEF gradually increases to <@ba.vup>+30%</>, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses <@ba.vdown>25%</> HP and deals <@ba.vup>300%</> ATK as Physical damage to all surrounding enemies=技能开启后，攻击力和防御力逐渐增至<@ba.vup>+30%</>并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力<@ba.vup>300%</>的物理伤害，自己流失<@ba.vdown>25%</>的生命值
Upon skill activation, ATK and DEF gradually increases to <@ba.vup>+35%</>, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses <@ba.vdown>25%</> HP and deals <@ba.vup>300%</> ATK as Physical damage to all surrounding enemies=技能开启后，攻击力和防御力逐渐增至<@ba.vup>+35%</>并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力<@ba.vup>300%</>的物理伤害，自己流失<@ba.vdown>25%</>的生命值
Upon skill activation, ATK and DEF gradually increases to <@ba.vup>+40%</>, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses <@ba.vdown>25%</> HP and deals <@ba.vup>300%</> ATK as Physical damage to all surrounding enemies=技能开启后，攻击力和防御力逐渐增至<@ba.vup>+40%</>并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力<@ba.vup>300%</>的物理伤害，自己流失<@ba.vdown>25%</>的生命值
Upon skill activation, ATK and DEF gradually increases to <@ba.vup>+45%</>, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses <@ba.vdown>25%</> HP and deals <@ba.vup>320%</> ATK as Physical damage to all surrounding enemies=技能开启后，攻击力和防御力逐渐增至<@ba.vup>+45%</>并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力<@ba.vup>320%</>的物理伤害，自己流失<@ba.vdown>25%</>的生命值
Upon skill activation, ATK and DEF gradually increases to <@ba.vup>+50%</>, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses <@ba.vdown>25%</> HP and deals <@ba.vup>320%</> ATK as Physical damage to all surrounding enemies=技能开启后，攻击力和防御力逐渐增至<@ba.vup>+50%</>并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力<@ba.vup>320%</>的物理伤害，自己流失<@ba.vdown>25%</>的生命值
Upon skill activation, ATK and DEF gradually increases to <@ba.vup>+55%</>, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses <@ba.vdown>25%</> HP and deals <@ba.vup>320%</> ATK as Physical damage to all surrounding enemies=技能开启后，攻击力和防御力逐渐增至<@ba.vup>+55%</>并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力<@ba.vup>320%</>的物理伤害，自己流失<@ba.vdown>25%</>的生命值
Upon skill activation, ATK and DEF gradually increases to <@ba.vup>+60%</>, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses <@ba.vdown>25%</> HP and deals <@ba.vup>340%</> ATK as Physical damage to all surrounding enemies=技能开启后，攻击力和防御力逐渐增至<@ba.vup>+60%</>并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力<@ba.vup>340%</>的物理伤害，自己流失<@ba.vdown>25%</>的生命值
Upon skill activation, ATK and DEF gradually increases to <@ba.vup>+65%</>, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses <@ba.vdown>25%</> HP and deals <@ba.vup>360%</> ATK as Physical damage to all surrounding enemies=技能开启后，攻击力和防御力逐渐增至<@ba.vup>+65%</>并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力<@ba.vup>360%</>的物理伤害，自己流失<@ba.vdown>25%</>的生命值
Upon skill activation, ATK and DEF gradually increases to <@ba.vup>+70%</>, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses <@ba.vdown>25%</> HP and deals <@ba.vup>380%</> ATK as Physical damage to all surrounding enemies=技能开启后，攻击力和防御力逐渐增至<@ba.vup>+70%</>并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力<@ba.vup>380%</>的物理伤害，自己流失<@ba.vdown>25%</>的生命值
Upon skill activation, ATK and DEF gradually increases to <@ba.vup>+80%</>, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses <@ba.vdown>25%</> HP and deals <@ba.vup>400%</> ATK as Physical damage to all surrounding enemies=技能开启后，攻击力和防御力逐渐增至<@ba.vup>+80%</>并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力<@ba.vup>400%</>的物理伤害，自己流失<@ba.vdown>25%</>的生命值
Upon skill activation, ATK and DEF gradually increases to <@ba.vup>+{atk:0%}</>, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses <@ba.vdown>{hp_ratio:0%}</> HP and deals <@ba.vup>{damage_by_atk_scale:0%}</> ATK as Physical damage to all surrounding enemies=技能开启后，攻击力和防御力逐渐增至<@ba.vup>+{atk:0%}</>并对前方一格内的敌方单位进行切割。技能结束时对附近所有敌人造成此时攻击力<@ba.vup>{damage_by_atk_scale:0%}</>的物理伤害，自己流失<@ba.vdown>{hp_ratio:0%}</>的生命值
Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 3 seconds and gains reduced Attack Interval, ATK +70%, DEF +30%, and the ability to attack all blocked enemies=技能开启后无法行动且不受到伤害10秒并使周围敌人移动速度-60%；该状态结束后晕眩周围地面敌人3秒，攻击间隔缩短，攻击力+70%，防御力+30%，攻击阻挡的所有敌人
Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 3 seconds and gains reduced Attack Interval, ATK +75%, DEF +30%, and the ability to attack all blocked enemies=技能开启后无法行动且不受到伤害10秒并使周围敌人移动速度-60%；该状态结束后晕眩周围地面敌人3秒，攻击间隔缩短，攻击力+75%，防御力+30%，攻击阻挡的所有敌人
Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 3 seconds and gains reduced Attack Interval, ATK +80%, DEF +30%, and the ability to attack all blocked enemies=技能开启后无法行动且不受到伤害10秒并使周围敌人移动速度-60%；该状态结束后晕眩周围地面敌人3秒，攻击间隔缩短，攻击力+80%，防御力+30%，攻击阻挡的所有敌人
Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 3 seconds and gains reduced Attack Interval, ATK +85%, DEF +40%, and the ability to attack all blocked enemies=技能开启后无法行动且不受到伤害10秒并使周围敌人移动速度-60%；该状态结束后晕眩周围地面敌人3秒，攻击间隔缩短，攻击力+85%，防御力+40%，攻击阻挡的所有敌人
Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 3 seconds and gains reduced Attack Interval, ATK +90%, DEF +40%, and the ability to attack all blocked enemies=技能开启后无法行动且不受到伤害10秒并使周围敌人移动速度-60%；该状态结束后晕眩周围地面敌人3秒，攻击间隔缩短，攻击力+90%，防御力+40%，攻击阻挡的所有敌人
Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 3 seconds and gains reduced Attack Interval, ATK +95%, DEF +40%, and the ability to attack all blocked enemies=技能开启后无法行动且不受到伤害10秒并使周围敌人移动速度-60%；该状态结束后晕眩周围地面敌人3秒，攻击间隔缩短，攻击力+95%，防御力+40%，攻击阻挡的所有敌人
Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 3.5 seconds and gains reduced Attack Interval, ATK +100%, DEF +50%, and the ability to attack all blocked enemies=技能开启后无法行动且不受到伤害10秒并使周围敌人移动速度-60%；该状态结束后晕眩周围地面敌人3.5秒，攻击间隔缩短，攻击力+100%，防御力+50%，攻击阻挡的所有敌人
Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 4 seconds and gains reduced Attack Interval, ATK +110%, DEF +60%, and the ability to attack all blocked enemies=技能开启后无法行动且不受到伤害10秒并使周围敌人移动速度-60%；该状态结束后晕眩周围地面敌人4秒，攻击间隔缩短，攻击力+110%，防御力+60%，攻击阻挡的所有敌人
Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 4.5 seconds and gains reduced Attack Interval, ATK +120%, DEF +70%, and the ability to attack all blocked enemies=技能开启后无法行动且不受到伤害10秒并使周围敌人移动速度-60%；该状态结束后晕眩周围地面敌人4.5秒，攻击间隔缩短，攻击力+120%，防御力+70%，攻击阻挡的所有敌人
Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 5 seconds and gains reduced Attack Interval, ATK +140%, DEF +80%, and the ability to attack all blocked enemies=技能开启后无法行动且不受到伤害10秒并使周围敌人移动速度-60%；该状态结束后晕眩周围地面敌人5秒，攻击间隔缩短，攻击力+140%，防御力+80%，攻击阻挡的所有敌人
Upon skill activation, Mudrock stops attacking and does not take damage for <@ba.vup>10</> seconds, and reduces the Movement Speed of surrounding enemies by <@ba.vup>-60%</>; After this state ends, Mudrock <$ba.stun>Stuns</> surrounding ground enemies for <@ba.vup>3.5</> seconds and gains <@ba.vup>reduced</> Attack Interval, ATK <@ba.vup>+100%</>, DEF <@ba.vup>+50%</>, and the ability to attack all blocked enemies=技能开启后无法行动且不受到伤害<@ba.vup>10</>秒并使周围敌人移动速度<@ba.vup>-60%</>；该状态结束后<$ba.stun>晕眩</>周围地面敌人<@ba.vup>3.5</>秒，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+100%</>，防御力<@ba.vup>+50%</>，攻击阻挡的所有敌人
Upon skill activation, Mudrock stops attacking and does not take damage for <@ba.vup>10</> seconds, and reduces the Movement Speed of surrounding enemies by <@ba.vup>-60%</>; After this state ends, Mudrock <$ba.stun>Stuns</> surrounding ground enemies for <@ba.vup>3</> seconds and gains <@ba.vup>reduced</> Attack Interval, ATK <@ba.vup>+70%</>, DEF <@ba.vup>+30%</>, and the ability to attack all blocked enemies=技能开启后无法行动且不受到伤害<@ba.vup>10</>秒并使周围敌人移动速度<@ba.vup>-60%</>；该状态结束后<$ba.stun>晕眩</>周围地面敌人<@ba.vup>3</>秒，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+70%</>，防御力<@ba.vup>+30%</>，攻击阻挡的所有敌人
Upon skill activation, Mudrock stops attacking and does not take damage for <@ba.vup>10</> seconds, and reduces the Movement Speed of surrounding enemies by <@ba.vup>-60%</>; After this state ends, Mudrock <$ba.stun>Stuns</> surrounding ground enemies for <@ba.vup>3</> seconds and gains <@ba.vup>reduced</> Attack Interval, ATK <@ba.vup>+75%</>, DEF <@ba.vup>+30%</>, and the ability to attack all blocked enemies=技能开启后无法行动且不受到伤害<@ba.vup>10</>秒并使周围敌人移动速度<@ba.vup>-60%</>；该状态结束后<$ba.stun>晕眩</>周围地面敌人<@ba.vup>3</>秒，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+75%</>，防御力<@ba.vup>+30%</>，攻击阻挡的所有敌人
Upon skill activation, Mudrock stops attacking and does not take damage for <@ba.vup>10</> seconds, and reduces the Movement Speed of surrounding enemies by <@ba.vup>-60%</>; After this state ends, Mudrock <$ba.stun>Stuns</> surrounding ground enemies for <@ba.vup>3</> seconds and gains <@ba.vup>reduced</> Attack Interval, ATK <@ba.vup>+80%</>, DEF <@ba.vup>+30%</>, and the ability to attack all blocked enemies=技能开启后无法行动且不受到伤害<@ba.vup>10</>秒并使周围敌人移动速度<@ba.vup>-60%</>；该状态结束后<$ba.stun>晕眩</>周围地面敌人<@ba.vup>3</>秒，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+80%</>，防御力<@ba.vup>+30%</>，攻击阻挡的所有敌人
Upon skill activation, Mudrock stops attacking and does not take damage for <@ba.vup>10</> seconds, and reduces the Movement Speed of surrounding enemies by <@ba.vup>-60%</>; After this state ends, Mudrock <$ba.stun>Stuns</> surrounding ground enemies for <@ba.vup>3</> seconds and gains <@ba.vup>reduced</> Attack Interval, ATK <@ba.vup>+85%</>, DEF <@ba.vup>+40%</>, and the ability to attack all blocked enemies=技能开启后无法行动且不受到伤害<@ba.vup>10</>秒并使周围敌人移动速度<@ba.vup>-60%</>；该状态结束后<$ba.stun>晕眩</>周围地面敌人<@ba.vup>3</>秒，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+85%</>，防御力<@ba.vup>+40%</>，攻击阻挡的所有敌人
Upon skill activation, Mudrock stops attacking and does not take damage for <@ba.vup>10</> seconds, and reduces the Movement Speed of surrounding enemies by <@ba.vup>-60%</>; After this state ends, Mudrock <$ba.stun>Stuns</> surrounding ground enemies for <@ba.vup>3</> seconds and gains <@ba.vup>reduced</> Attack Interval, ATK <@ba.vup>+90%</>, DEF <@ba.vup>+40%</>, and the ability to attack all blocked enemies=技能开启后无法行动且不受到伤害<@ba.vup>10</>秒并使周围敌人移动速度<@ba.vup>-60%</>；该状态结束后<$ba.stun>晕眩</>周围地面敌人<@ba.vup>3</>秒，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+90%</>，防御力<@ba.vup>+40%</>，攻击阻挡的所有敌人
Upon skill activation, Mudrock stops attacking and does not take damage for <@ba.vup>10</> seconds, and reduces the Movement Speed of surrounding enemies by <@ba.vup>-60%</>; After this state ends, Mudrock <$ba.stun>Stuns</> surrounding ground enemies for <@ba.vup>3</> seconds and gains <@ba.vup>reduced</> Attack Interval, ATK <@ba.vup>+95%</>, DEF <@ba.vup>+40%</>, and the ability to attack all blocked enemies=技能开启后无法行动且不受到伤害<@ba.vup>10</>秒并使周围敌人移动速度<@ba.vup>-60%</>；该状态结束后<$ba.stun>晕眩</>周围地面敌人<@ba.vup>3</>秒，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+95%</>，防御力<@ba.vup>+40%</>，攻击阻挡的所有敌人
Upon skill activation, Mudrock stops attacking and does not take damage for <@ba.vup>10</> seconds, and reduces the Movement Speed of surrounding enemies by <@ba.vup>-60%</>; After this state ends, Mudrock <$ba.stun>Stuns</> surrounding ground enemies for <@ba.vup>4.5</> seconds and gains <@ba.vup>reduced</> Attack Interval, ATK <@ba.vup>+120%</>, DEF <@ba.vup>+70%</>, and the ability to attack all blocked enemies=技能开启后无法行动且不受到伤害<@ba.vup>10</>秒并使周围敌人移动速度<@ba.vup>-60%</>；该状态结束后<$ba.stun>晕眩</>周围地面敌人<@ba.vup>4.5</>秒，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+120%</>，防御力<@ba.vup>+70%</>，攻击阻挡的所有敌人
Upon skill activation, Mudrock stops attacking and does not take damage for <@ba.vup>10</> seconds, and reduces the Movement Speed of surrounding enemies by <@ba.vup>-60%</>; After this state ends, Mudrock <$ba.stun>Stuns</> surrounding ground enemies for <@ba.vup>4</> seconds and gains <@ba.vup>reduced</> Attack Interval, ATK <@ba.vup>+110%</>, DEF <@ba.vup>+60%</>, and the ability to attack all blocked enemies=技能开启后无法行动且不受到伤害<@ba.vup>10</>秒并使周围敌人移动速度<@ba.vup>-60%</>；该状态结束后<$ba.stun>晕眩</>周围地面敌人<@ba.vup>4</>秒，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+110%</>，防御力<@ba.vup>+60%</>，攻击阻挡的所有敌人
Upon skill activation, Mudrock stops attacking and does not take damage for <@ba.vup>10</> seconds, and reduces the Movement Speed of surrounding enemies by <@ba.vup>-60%</>; After this state ends, Mudrock <$ba.stun>Stuns</> surrounding ground enemies for <@ba.vup>5</> seconds and gains <@ba.vup>reduced</> Attack Interval, ATK <@ba.vup>+140%</>, DEF <@ba.vup>+80%</>, and the ability to attack all blocked enemies=技能开启后无法行动且不受到伤害<@ba.vup>10</>秒并使周围敌人移动速度<@ba.vup>-60%</>；该状态结束后<$ba.stun>晕眩</>周围地面敌人<@ba.vup>5</>秒，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+140%</>，防御力<@ba.vup>+80%</>，攻击阻挡的所有敌人
Upon skill activation, Mudrock stops attacking and does not take damage for <@ba.vup>{sleep}</> seconds, and reduces the Movement Speed of surrounding enemies by <@ba.vup>-{-move_speed:0%}</>; After this state ends, Mudrock <$ba.stun>Stuns</> surrounding ground enemies for <@ba.vup>{stun}</> seconds and gains <@ba.vup>reduced</> Attack Interval, ATK <@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{def:0%}</>, and the ability to attack all blocked enemies=技能开启后无法行动且不受到伤害<@ba.vup>{sleep}</>秒并使周围敌人移动速度<@ba.vup>-{-move_speed:0%}</>；该状态结束后<$ba.stun>晕眩</>周围地面敌人<@ba.vup>{stun}</>秒，攻击间隔<@ba.vup>缩短</>，攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击阻挡的所有敌人
Upon skill activation, Mudrock stops attacking and does not take damage for {sleep} seconds, and reduces the Movement Speed of surrounding enemies by -{-move_speed:0%}; After this state ends, Mudrock Stuns surrounding ground enemies for {stun} seconds and gains reduced Attack Interval, ATK +{atk:0%}, DEF +{def:0%}, and the ability to attack all blocked enemies=技能开启后无法行动且不受到伤害{sleep}秒并使周围敌人移动速度-{-move_speed:0%}；该状态结束后晕眩周围地面敌人{stun}秒，攻击间隔缩短，攻击力+{atk:0%}，防御力+{def:0%}，攻击阻挡的所有敌人
Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals 380% of ATK as Physical damage to surrounding targets.Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment=开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力380%的物理伤害。此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次
Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals 390% of ATK as Physical damage to surrounding targets.Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment=开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力390%的物理伤害。此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次
Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals 400% of ATK as Physical damage to surrounding targets.Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment=开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力400%的物理伤害。此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次
Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals 410% of ATK as Physical damage to surrounding targets.Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment=开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力410%的物理伤害。此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次
Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals 420% of ATK as Physical damage to surrounding targets.Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment=开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力420%的物理伤害。此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次
Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals 430% of ATK as Physical damage to surrounding targets.Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment=开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力430%的物理伤害。此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次
Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals 440% of ATK as Physical damage to surrounding targets.Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment=开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力440%的物理伤害。此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次
Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals 450% of ATK as Physical damage to surrounding targets.Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment=开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力450%的物理伤害。此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次
Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals 460% of ATK as Physical damage to surrounding targets.Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment=开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力460%的物理伤害。此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次
Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals 480% of ATK as Physical damage to surrounding targets.Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment=开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力480%的物理伤害。此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次
Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals <@ba.vup>380%</> of ATK as Physical damage to surrounding targets.<@ba.rem>Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment</>=开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>380%</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>
Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals <@ba.vup>390%</> of ATK as Physical damage to surrounding targets.<@ba.rem>Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment</>=开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>390%</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>
Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals <@ba.vup>400%</> of ATK as Physical damage to surrounding targets.<@ba.rem>Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment</>=开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>400%</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>
Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals <@ba.vup>410%</> of ATK as Physical damage to surrounding targets.<@ba.rem>Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment</>=开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>410%</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>
Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals <@ba.vup>420%</> of ATK as Physical damage to surrounding targets.<@ba.rem>Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment</>=开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>420%</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>
Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals <@ba.vup>430%</> of ATK as Physical damage to surrounding targets.<@ba.rem>Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment</>=开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>430%</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>
Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals <@ba.vup>440%</> of ATK as Physical damage to surrounding targets.<@ba.rem>Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment</>=开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>440%</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>
Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals <@ba.vup>450%</> of ATK as Physical damage to surrounding targets.<@ba.rem>Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment</>=开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>450%</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>
Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals <@ba.vup>460%</> of ATK as Physical damage to surrounding targets.<@ba.rem>Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment</>=开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>460%</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>
Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals <@ba.vup>480%</> of ATK as Physical damage to surrounding targets.<@ba.rem>Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment</>=开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>480%</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>
Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals <@ba.vup>{atk_scale:0%}</> of ATK as Physical damage to surrounding targets.<@ba.rem>Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment</>=开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害。<@ba.rem>此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次</>
Upon skill activation, places a Cluster Charge on the high-ground tile in front; causing 5 explosions on the passable tile behind it; Each explosion deals {atk_scale:0%} of ATK as Physical damage to surrounding targets.Skill can only be used when this unit is facing a high-ground tile with a passable tile behind it; Can only be used 3 times per deployment=开启技能时，朝身前高地放置霰射炸药，炸药射出后在高地后附近的可通行地面上爆炸5次，每次对周围的目标造成攻击力{atk_scale:0%}的物理伤害。此技能只有在面朝高地且高地后有可通行地面时才能使用，每次部署只能释放3次
Upon spawning, generates <@ba.enemy>Radioactive Originium Slugs</> in the surrounding tiles; when skill is activated, generates <@ba.enemy>Originium Formations</> in surrounding empty tiles; second-generation <@ba.enemy>Originium Formations</> will not generate new <@ba.enemy>Originium Formations</>=生成时，在周围生成<@ba.enemy>辐能源石虫</>；开启技能时，在周围的空闲地块生成<@ba.enemy>源石晶簇</>；生成的第二代<@ba.enemy>源石晶簇</>将不再生成新的<@ba.enemy>源石晶簇</>
Upon spawning, generates Radioactive Originium Slugs in the surrounding tiles; when skill is activated, generates Originium Formations in surrounding empty tiles; second-generation Originium Formations will not generate new Originium Formations=生成时，在周围生成辐能源石虫；开启技能时，在周围的空闲地块生成源石晶簇；生成的第二代源石晶簇将不再生成新的源石晶簇
Upon switching positions or death, deals Physical damage to all nearby allied units and <$ba.stun>stuns</> them for several seconds.=换位或死亡后对周围所有友方单位造成物理伤害，并使其<$ba.stun>晕眩</>数秒
Upon switching positions or death, deals Physical damage to all nearby allied units and stuns them for several seconds.=换位或死亡后对周围所有友方单位造成物理伤害，并使其晕眩数秒
Upon taking damage for the first time while unblocked, fires an explosive in each cardinal direction; afterwards, gains increased Movement Speed and reduced Weight=未被阻挡状态下首次受到伤害时，向上下左右各发出一枚爆破弹，之后移动速度提升且重量下降
Upon taking damage for the first time, gains significantly increased ASPD and Movement Speed for a period of time=首次受到伤害后攻击速度与移动速度大幅提升，持续一段时间
Upon taking damage, becomes Invulnerable and cannot move for a period of time=受到攻击后，一段时间内无法移动，并变为无敌
Upon taking damage, deals Arts damage in an area around itself, inflicting <$ba.dt.apoptosis>Necrosis</>=受到伤害时以自身为中心造成一次范围法术伤害和<$ba.dt.apoptosis>凋亡损伤</>
Upon taking damage, deals Arts damage in an area around itself, inflicting Necrosis=受到伤害时以自身为中心造成一次范围法术伤害和凋亡损伤
Upon taking damage, inflicts <$ba.cold>Cold</> on enemies for 1.5 seconds; if taking lethal damage, recovers all HP (once only) and <$ba.frozen>Freezes</> herself for 4 seconds, while <$ba.frozen>Freezing</> all enemies for 8 seconds=受到伤害时使敌人<$ba.cold>寒冷</>1.5秒，若受到致命伤害，仅一次立刻回复所有生命值并使自身<$ba.frozen>冻结</>4秒，使攻击范围内所有敌方单位<$ba.frozen>冻结</>8秒
Upon taking damage, inflicts <$ba.cold>Cold</> on enemies for 2 <@ba.talpu>(+0.5)</> seconds; if taking lethal damage, recovers all HP (once only) and <$ba.frozen>Freezes</> herself for 4 seconds, while <$ba.frozen>Freezing</> all enemies for 8 seconds=受到伤害时使敌人<$ba.cold>寒冷</>2<@ba.talpu>（+0.5）</>秒，若受到致命伤害，仅一次立刻回复所有生命值并使自身<$ba.frozen>冻结</>4秒，使攻击范围内所有敌方单位<$ba.frozen>冻结</>8秒
Upon taking damage, inflicts Cold on enemies for 1.5 seconds; if taking lethal damage, recovers all HP (once only) and Freezes herself for 4 seconds, while Freezing all enemies for 8 seconds=受到伤害时使敌人寒冷1.5秒，若受到致命伤害，仅一次立刻回复所有生命值并使自身冻结4秒，使攻击范围内所有敌方单位冻结8秒
Upon taking damage, inflicts Cold on enemies for 2 (+0.5) seconds; if taking lethal damage, recovers all HP (once only) and Freezes herself for 4 seconds, while Freezing all enemies for 8 seconds=受到伤害时使敌人寒冷2（+0.5）秒，若受到致命伤害，仅一次立刻回复所有生命值并使自身冻结4秒，使攻击范围内所有敌方单位冻结8秒
Upon taking damage, Movement Speed significantly increases for a period of time.=受到伤害后，移动速度一段时间内大幅提升
Upon the damp soil, there struggles life after life. While my flame does not yet die, I will reach them—I will.=潮湿的泥土上，许多生命在挣扎。只要我的火还没有熄灭，我就一定、一定会触碰到他们。
Upon the Wind=扶风起
Upon this high table specially covered with a white tablecloth sits a cornucopia of fresh fruits and drinks. One of the few things capable of taking away W's smile.=盛放鲜果和饮品的高脚台，特意铺上了白桌布。这张桌子能夺走W的微笑。
Upon Your Era=在你的时代之上
Upright Kitchen Set=直立式厨房套组
Uproar=巨声
Uproot Mountain=拔山
Uproot Mountain - Overshadow=拔山·盖
Ups and downs=喜怒哀乐
Upscale Dining Table=高脚餐台
Upscale Menu Display=高脚价目表
Upset? No, no, Doctor. Thank you for asking, but everyone treats me well. I musn't be too needy... Um... Doctor, actually... I feel the bed here is a bit small. It can't hold all my tails. Also, someone's been watering my bonsai. I really want to thank that person, and tell them it doesn't need that much watering...=烦恼？谢谢博士的关心，大家对我都很好，我不能太任性，不过......不过罗德岛的床铺有点小，睡觉的时候尾巴很难办；还有我养的盆栽总是有人帮我浇好水，其实不用这么麻烦的。
Upside Down on the Pale Sea=倒悬苍白海上
Upvoted! Please pay attention to your work-life balance, everyone! I hope all of you get to leave work on time!=给你点赞！大家都注意劳逸结合！祝所有人都能按时下班！！
Upward Facing Branches=梢头向上的枯枝
Urban 'Tornado Trendsetter'=城市“龙卷风行者”
Urban 'Whirlwind Walker'=城市“风行者”
Urban Legend=鬼故事的源头
Urban Legend: Flying Mirror=都市怪谈：会飞的镜子
Urban Legends=都市怪谈
Urban Style Barrier=都市风壁障
Urban Style Barrier I=都市风壁障Ⅰ
Urban Style Barrier II=都市风壁障Ⅱ
Urban Style Barrier III=都市风壁障Ⅲ
Urge them to leave=劝说他们赶紧离开
Urgent News=紧急通讯
Urgent Targets; Production Modules=加急指标；生产模块获得
Urgh! Please, leave my tail be...=尾巴，可别拽断了。
Urkesh Champ Badge=乌尔凯什赛段奖章
Urkesh Dash=乌尔凯什冲刺赛
Ursine Ham Supplement=乌萨斯火腿补剂
Ursine Ham Supplement packed with nutrients.\nThe Ursine Ham is a famous local delicacy. A Columbian company created this flavorful supplement to satisfy the curiosity of Columbian customers.=添加了各种营养素的乌萨斯火腿补剂。\n乌萨斯火腿是乌萨斯著名的食物之一。为了满足广大哥伦比亚居民对这种食物的好奇心，一家哥伦比亚公司制作了这种补剂。
Ursine Ham Supplement α=乌萨斯火腿补剂α
Ursine Ham Supplement β=乌萨斯火腿补剂β
Ursine Ham Supplement γ=乌萨斯火腿补剂γ
Ursus=乌萨斯
Ursus Armored Caster=乌萨斯着铠术师
Ursus Assault Crossbowman=乌萨斯突袭弩手
Ursus Assault Crossbowman ATK increased=乌萨斯突袭弩手攻击力提升
Ursus Assault Crossbowman Attack Range increased=乌萨斯突袭弩手攻击范围提升
Ursus Big Bread=乌萨斯列巴
Ursus Chachek=乌萨斯弯刀
Ursus Chachek (Reforged)=乌萨斯弯刀（重铸）
Ursus Civilian=乌萨斯平民
Ursus Clubroom Tiles=乌萨斯社团地砖
Ursus Clubroom Wallpaper=乌萨斯社团壁纸
Ursus Desire=乌萨斯的渴求
Ursus desserts and wine? Let someone else have the pastries, please. 'Ursus-style' is an exceptional stranger to me by now. That said, do leave the liquor here. Zeruertzans love their drink, and I'm no exception—wait, this isn't mead. Is this pure spirits? Oh, my head...=乌萨斯的甜点和酒？点心请给其他人吃吧，“乌萨斯风味”对我来说已经非常陌生了，不过酒还请您留下。际崖城的人大多好酒，我也不例外——等下，这不是蜜酒，是蒸馏酒？好晕......
Ursus Empire: A great empire formed primarily by the Ursus peoples. It is known for its vast territory, harsh environment, and military might.=乌萨斯帝国——以乌萨斯为主体民族的庞大帝国；幅员辽阔，自然环境严酷，有着极其丰富的军事资本。
Ursus Felt Rug=乌萨斯毡毯
Ursus IO79=乌萨斯IO79
Ursus is the same as always, and so is he.=乌萨斯一如既往，他也一样。
Ursus Mangler=乌萨斯裂兽
Ursus Mangler Packmother=乌萨斯裂兽族母
Ursus Raider=乌萨斯突击者
Ursus Raider Leader=乌萨斯突击者队长
Ursus Specialty Beverage=乌萨斯特饮
Ursus Student Clubroom=乌萨斯学生活动室
Ursus Student Self-government Group=乌萨斯学生自治团
Ursus Student Self-government Group Trust collection=乌萨斯学生自治团小队信赖值收集
Ursus Tableware Cabinet=乌萨斯餐具收藏柜
Ursus will not listen to your excuses: as long as you enter their established restricted area, they will use force to expel you.\n<@rolv.rem><Bushes> that prevent allied units from being targeted by ranged enemy attacks are present on the field</>=乌萨斯人不会听你的辩解，只要你进入了他们设立的禁区，他们就会使用武力驱逐你。\n<@rolv.rem>场地中有使我方不会成为敌人远程攻击目标的<草丛></>
Ursus will not listen to your excuses: as long as you enter their established restricted area, they will use force to expel you.\n<Bushes> that prevent allied units from being targeted by ranged enemy attacks are present on the field=乌萨斯人不会听你的辩解，只要你进入了他们设立的禁区，他们就会使用武力驱逐你。\n场地中有使我方不会成为敌人远程攻击目标的<草丛>
Ursus with fluffy ears=毛茸茸的乌萨斯
Ursus's deepest secrets must not be seen by others, so any 'Emperor's Blade' unable to take charge of their own conduct and movements ought to be completely erased.=乌萨斯最深邃的秘密不容他人窥探，因此当任何一位“皇帝的利刃”无法对自己的行为与行动负责时，它就理应被抹消。
Ursus's Roar=乌萨斯战吼
Ursus's Warcry=乌萨斯的怒号
Ursus's Warcry+=乌萨斯的怒号+
Ursus-style Honey Drink=乌萨斯式风味蜜饮
Ursus：Chernobog Defeat a total of 100 enemies in a single operation.=乌萨斯：切尔诺伯格单次作战达到100歼灭数
Ursus：Chernobog Defeat a total of 200 enemies in a single operation.=乌萨斯：切尔诺伯格单次作战达到200歼灭数
Ursus：Chernobog Defeat a total of 300 enemies in a single operation.=乌萨斯：切尔诺伯格单次作战达到300歼灭数
Ursus：Chernobog Defeat a total of 350 enemies in a single operation.=乌萨斯：切尔诺伯格单次作战达到350歼灭数
Ursus：Chernobog Defeat a total of 400 enemies in a single operation.=乌萨斯：切尔诺伯格单次作战达到400歼灭数
Us frontline breachers have high standards. Try to keep up!=攻坚干员的标准可是很高的，跟紧我的脚步！
Us Penguin Logistics girls ain't so bad, right? What do you say, leader? Wanna come be our boss? Hehe, just kidding.=老板，咱们企鹅物流还是挺不错的吧？要不要来当当我们的老大？欸嘿嘿~开玩笑的~
Us Rhodes Island Operators put all our trust in Amiya, Dr. Kal'tsit, and you, Present Doctor. Because you've never given up on any of us. Fighting for the Infected is the right thing to do. It's worth it, Doctor.=阿米娅、凯尔希医生、还有现在的你，罗德岛干员们相信你们，是因为你们没有放弃他们。我相信为感染者而战是正义的，博士。我们的战斗是有价值的。
Use=使用
Use 1 conserved Recruitment Voucher to light a candle for 1 Operator, then gain 6 base Candles and decide if you wish to enter Sui's Remnant Consciousness=使用1张留存的招募券为1名干员燃烛，随后可获得6基础烛火并可以进入岁兽残识
Use 1 conserved Recruitment Voucher to light a candle for an Operator=使用1张留存的招募券，为干员燃烛
Use 1 conserved Recruitment Voucher to light a candle for one Operator, then gain 2 base Candles and decide if you wish to enter Sui's Remnant Consciousness=使用1张留存的招募券为1名干员燃烛，随后可获得2基础烛火并可以进入岁兽残识
Use 1 conserved Recruitment Voucher to light a candle for one Operator, then gain 2 base Candles and enter Sui's Remnant Consciousness=使用1张留存的招募券为1名干员燃烛，随后可获得2基础烛火并进入岁兽残识
Use 1 conserved Recruitment Voucher to light a candle for one Operator, then gain 4 base Candles and decide if you wish to enter Sui's Remnant Consciousness=使用1张留存的招募券为1名干员燃烛，随后可获得4基础烛火并可以进入岁兽残识
Use 2 Plans and gain a Collectible=消耗2缕构想，获得收藏品
Use 3 Plans and gain all the Collectibles above=消耗3缕构想，获得以上所有收藏品
Use <@ro4.lose>2</> Plans and gain a Collectible=消耗<@ro4.lose>2缕</>构想，获得收藏品
Use <@ro4.lose>3</> Plans and gain <@ro4.get>all</> the Collectibles above=消耗<@ro4.lose>3缕</>构想，获得<@ro4.get>以上所有</>收藏品
Use <@ro5.get>1</> conserved Recruitment Voucher to light a candle for an Operator=使用<@ro5.get>1张</>留存的招募券，为干员燃烛
Use <@ro5.lose>1</> conserved Recruitment Voucher to light a candle for <@ro5.get>1</> Operator, then gain <@ro5.get>6</> base Candles and decide if you wish to enter Sui's Remnant Consciousness=使用<@ro5.lose>1张</>留存的招募券为<@ro5.get>1名</>干员燃烛，随后可获得<@ro5.get>6</>基础烛火并可以进入岁兽残识
Use <@ro5.lose>1</> conserved Recruitment Voucher to light a candle for <@ro5.get>one</> Operator, then gain <@ro5.get>2</> base Candles and decide if you wish to enter Sui's Remnant Consciousness=使用<@ro5.lose>1张</>留存的招募券为<@ro5.get>1名</>干员燃烛，随后可获得<@ro5.get>2</>基础烛火并可以进入岁兽残识
Use <@ro5.lose>1</> conserved Recruitment Voucher to light a candle for <@ro5.get>one</> Operator, then gain <@ro5.get>2</> base Candles and enter Sui's Remnant Consciousness=使用<@ro5.lose>1张</>留存的招募券为<@ro5.get>1名</>干员燃烛，随后可获得<@ro5.get>2</>基础烛火并进入岁兽残识
Use <@ro5.lose>1</> conserved Recruitment Voucher to light a candle for <@ro5.get>one</> Operator, then gain <@ro5.get>4</> base Candles and decide if you wish to enter Sui's Remnant Consciousness=使用<@ro5.lose>1张</>留存的招募券为<@ro5.get>1名</>干员燃烛，随后可获得<@ro5.get>4</>基础烛火并可以进入岁兽残识
Use <color\=#0075a9>onboarding date</color>=修改为<color\=#0075a9>入职日</color>
Use <color\=#0FA9C3>Investigation Equipment</color> to support your combat operations and <color\=#b52d2d>defeat enemies</color> to obtain Recon Proficiency=作战中<color\=#b52d2d>击杀敌人</color>、使用<color\=#0FA9C3>调查装备</color>辅助作战以获取调查熟练度
Use [Adaptive Supply Component] in any Security Operation, and reach at least stage 5=使用[自适应补给元件]进行任意保全作战，并且清理进度达到5层或以上
Use [Adaptive Supply Component] in any Security Operation, and reach stage 5 or above=使用[自适应补给元件]进行任意保全作战，并且清理进度达到5层或以上
Use [Adaptive Supply Component] to complete any Security Operation, and possess 10 or more Defender or Specialist Operators=使用[自适应补给元件]通关任意保全作战，且拥有10名或者以上的重装或特种干员
Use [Adaptive Supply Component] to complete any Security Service, and possess 12 or more Defender or Specialist Operators=使用[自适应补给元件]通关任意保全作战，且拥有12名或者以上的重装或特种干员
Use [Chargeable Supervisory Speaker] in any Security Operation, and reach stage 5 or above=使用[可充能督战音响]进行任意保全作战，并且清理进度达到5层或以上
Use [Chargeable Supervisory Speaker] to complete any Security Operation, and possess 10 or more Vanguard or Caster Operators=使用[可充能督战音响]通关任意保全作战，且拥有10名或者以上的先锋或术师干员
Use [Coating Device Conduction Valve] to complete Under-Construction Dossoles Plate=使用[镀膜装置导能阀]通关多索雷斯在建地块
Use [Competition Records Analyzer] in any Security Operation, and reach stage 5 or above=使用[竞技记录分析仪]进行任意保全作战，并且清理进度达到5层或以上
Use [Competition Records Analyzer] to complete any Security Operation, and possess 4 or more Kazimierz Operators=使用[竞技记录分析仪]通关任意保全作战，且拥有4名或者以上的卡西米尔干员
Use [Counter Armor Set] to complete Galería Ruins=使用[反制装甲套组]通关艺术馆旧址
Use [Energy Overflow Converter] and clear Alsterii Bellariorum Manufacture Platform=使用[溢能回收转化器]通关阿尔斯特甜品制作平台
Use [Energy Perturbation Amplifier] in any Security Operation, and reach stage 5 or above=使用[能量扰动放大器]进行任意保全作战，并且清理进度达到5层或以上
Use [Energy Perturbation Amplifier] to complete any Security Operation, and possess 10 or more Caster or Supporter Operators=使用[能量扰动放大器]通关任意保全作战，且拥有10名或者以上的术师或辅助干员
Use [Eunectes' Beacon] to complete Acahuallan Jungle=使用[丛林用示踪信标]通关阿卡胡拉丛林
Use [Field Support Drone] and clear The Abandoned Lighthouse=使用[战地援护无人机]通关荒废灯塔
Use [Ice Blast Machine] to complete Spier Foothills=使用[冷爆机]通关施佩尔山脚
Use [Lightweight Rangefinder] to complete Barren Beasts Concert Hall=使用[轻型瞄准测距仪]通关荒地群兽音乐厅
Use [Nightwalker's Gear] to complete Shangshu Night Market=使用[天工夜行套装]通关尚蜀夜市
Use [Pinnacle Insights Port] in any Security Operation, and reach stage 5 or above=使用[尖端研究成果共享终端]进行任意保全作战，并且清理进度达到5层或以上
Use [Portable First-aid Kit] to complete Raythean Industries Test Platform=使用[便携式医疗设备]通关雷神工业测试平台
Use [Quick-freezing Sprayer Platform] to clear Automaton Arena=使用[速冷喷雾发射台]通关自走机械搏斗场
Use [Security Talent Agreement] in any Security Operation, and reach stage 5 or above=使用[保全人才合作协议]进行任意保全作战，并且清理进度达到5层或以上
Use [Smart Airspace Controller] to clear Tower Mountains Agricultural Experimental Platform=使用[智能空域控制机]通关塔山农业实验平台
Use [Tactical Equipment Toolbox] to complete Mama John's New Plate=使用[战术装备整理箱]通关约翰老妈新建地块
Use [Ægirian Oscilloscope] in any Security Operation, and reach at least stage 5=使用[阿戈尔示波器]进行任意保全作战，并且清理进度达到5层或以上
Use [Ægirian Oscilloscope] in any Security Operation, and reach stage 5 or above=使用[阿戈尔示波器]进行任意保全作战，并且清理进度达到5层或以上
Use [Ægirian Oscilloscope] to complete any Security Operation, and possess 2 or more Abyssal Hunter Operators=使用[阿戈尔示波器]通关任意保全作战，且拥有2名或者以上的深海猎人干员
Use a Defender Operator skill 120 times=重装干员累计释放120次技能
Use a Defender Operator skill 15 times=重装干员累计释放15次技能
Use a Defender Operator skill 300 times=重装干员累计释放300次技能
Use a key=使用钥匙
Use a little effort=稍作努力
Use a Medic Operator skill 120 times=医疗干员累计释放120次技能
Use a Medic Operator skill 15 times=医疗干员累计释放15次技能
Use a Medic Operator skill 300 times=医疗干员累计释放300次技能
Use a Medic or Defender Operator skill 280 times=重装和医疗干员累计释放280次技能
Use a Medic or Defender Operator skill 35 times=重装和医疗干员累计释放35次技能
Use a Medic or Defender Operator skill 700 times=重装和医疗干员累计释放700次技能
Use a seed 1 time in Integrated Strategies: Sarkaz's Furnaceside Fables=在集成战略-萨卡兹的无终奇语中，使用1次预设参数
Use a Slug Trainer for a random new trait=学习诱导器可以随机习得一个特性
Use a Supporter Operator skill 120 times=辅助干员累计释放120次技能
Use a Supporter Operator skill 15 times=辅助干员累计释放15次技能
Use a Supporter Operator skill 300 times=辅助干员累计释放300次技能
Use a thermal camera=使用热像仪
Use a total of 10 keys=累计使用了10把钥匙
Use a total of 10 Taming Units in combat=累计在战斗中使用10次异兽驯猎道具
Use a total of 3 Keys=累计使用3把钥匙
Use a total of 50 skills in event stages=活动关卡中累计使用技能50次
Use a total of 60 Gacha Machine skills=累计使用扭蛋机释放技能60次
Use a total of 7 Dice Rolls=累计消耗了7枚骰子
Use a Vanguard Operator skill 120 times=先锋干员累计释放120次技能
Use a Vanguard Operator skill 15 times=先锋干员累计释放15次技能
Use a Vanguard Operator skill 300 times=先锋干员累计释放300次技能
Use a Vanguard or Supporter Operator skill 280 times=先锋和辅助干员累计释放280次技能
Use a Vanguard or Supporter Operator skill 35 times=先锋和辅助干员累计释放35次技能
Use a Vanguard or Supporter Operator skill 700 times=先锋和辅助干员累计释放700次技能
Use all EXP to reach level cap?\n(Excess EXP will not be retained)=达到当前等级上限，是否仍旧使用全部经验值？\n（*溢出经验不保留）
Use all EXP to reach level cap?\n<color\=#E41213> (Excess EXP will not be retained)</color>=达到当前等级上限，是否仍旧使用全部经验值？\n<color\=#E41213>（*溢出经验不保留）</color>
Use all your strength, the good stuff has to be down there=使劲往盒子底下挖，它就在那里
Use an Empathy Simulator=使用共感模拟器
Use any Assist Gear in a total of 20 battles=累计使用任意制式道具进行20次作战
Use at least 1 Taming Unit in combat=累计在战斗中使用1次异兽驯猎道具
Use beginner mode to display tutorials=用于新手局播教程
Use Chongyue's 'Anatta' 20 times=累计开启20次重岳的“我无”
Use Civilight Eterna's The Future Elusive a total of 10 times=累计开启10次魔王的“明日渺远不及”
Use clustered flowers to wipe it=以花簇擦拭
Use collective thought to consider its structure=以众志思结构
Use conserved Recruitment Vouchers to light candles for Operators=使用留存的招募券，为干员燃烛
Use countless herbs to cure sores=以百草医疮
Use crossbows and Arts to support them from a distance.=使用弓弩或者法术，从远处为他们提供支援。
Use Discovery Casket in Base camp=去后舍使用狩闻匣
Use Drones=无人机协助
Use drones to help in the Trading Post 1 time=在贸易站中使用1次无人机协助
Use equipment again=重新操作设备
Use Expedited Plan 1 time(s) in Recruitment=在公开招募中使用1次加速券
Use experience to leave remarks=以经验做备注
Use gridded board to consider plans=以棋局谋思
Use imagination to grant shape and meaning=以畅想得形意
Use ink to birth a tool=点墨生器
Use instinct to piece the symbols together=以本能拼符号
Use interference mines to establish a defensive line, expand our advantages, and accomplish our strategic goals.\n<@lv.item><Interference Mine></>Upon explosion, deals heavy damage to enemies in the surrounding tiles and amplifies the damage they take for 15 seconds.=运用干扰地雷，建立防线，扩大优势，达成战略目标。\n<@lv.item><干扰地雷></>爆炸时可使四周的所有敌人造成大量伤害并使其15秒内受到的伤害增加
Use interference mines to establish a defensive line, expand our advantages, and accomplish our strategic goals.\n<Interference Mine>Upon explosion, deals heavy damage to enemies in the surrounding tiles and amplifies the damage they take for 15 seconds.=运用干扰地雷，建立防线，扩大优势，达成战略目标。\n<干扰地雷>爆炸时可使四周的所有敌人造成大量伤害并使其15秒内受到的伤害增加
Use Investigation Equipment to support your combat operations and defeat enemies to obtain Recon Proficiency=作战中击杀敌人、使用调查装备辅助作战以获取调查熟练度
Use Jieyun's 'Dust of Days Past' 10 times=累计开启10次截云的掷旧尘
Use joy to learn their definitions=以欢欣明定义
Use Ling's Summons 20 times=累计使用20个令的召唤物
Use Logos's 'Extended Acuity' 10 times=累计开启10次逻各斯的延异视阈
Use love as the filling and bake it slowly. Once long-awaited kindness is pulled from the oven, its sweetness will linger on your soul.=用爱调配馅料，用时光慢慢烘烤，当期待已久的心意终于出炉，甜意萦绕心头。
Use Magallan's summons 25 times=累计使用25个麦哲伦的召唤物
Use money to solve this puzzle of letters=以财权解字谜
Use my head to win fights? Hmm… Hmm… Pummel them until I win, train harder if I lose. That's using your head!=以理服人？打不过的话就锻炼到打得过为止，是这个道理，我懂！
Use myriad laws to set tone=以众律定调
Use now=去使用
Use onboarding date=修改为入职日
Use orderly balance to wipe it=以衡常擦拭
Use Originium Ingots a total of 100 times=累计消耗了100源石锭
Use Originium Ingots to add Conditions to your Tongbao=消耗源石锭，为通宝附着品相
Use Originium Ingots; change the Hour of Sui=消耗源石锭，变化岁时
Use pointed risk to wipe it=以厉锋擦拭
Use poison to fight the evils and crimes... Isn't that ironic to you?=用“毒物”去战胜阴谋和罪恶。会不会让您觉得这是种讽刺呢？
Use Practice mode to help conserve Sanity=善用演习模式可以节约理智
Use recon equipment to plan a new route for now.=使用侦察设备，临时制定前进路线。
Use Recruitment 1 time(s)=完成1次公开招募
Use Recruitment 10 time(s)=完成10次公开招募
Use Recruitment 10 times=完成10次公开招募
Use Recruitment 10 times in total=累计公开招募10次
Use Recruitment 10 times.=累计公开招募10次
Use Recruitment 20 time(s)=完成20次公开招募
Use Recruitment 25 times in total=累计公开招募25次
Use Recruitment 25 times.=累计公开招募25次
Use Recruitment 3 time(s)=完成3次公开招募
Use Recruitment 40 times in total=累计公开招募40次
Use Recruitment 40 times.=累计公开招募40次
Use Santalla's 'Witch's Tears' 10 times=累计开启10次寒檀的“女巫之泪”
Use Seed=使用参数
Use silken weave to braid mane=以丝线编鬃
Use simplicity to understand their essence=以素朴悟真谛
Use Skill=释放技能
Use skillful craft to build form=以巧工筑体
Use the card to activate a one-time Total Proxy Auto Deploy\n*It will skip the battle and use the highest number of the Annihilation (without a support unit) to calculate the reward=持有代理卡时，您可以选择使用它来激活一次全权委托代理指挥\n*跳过作战记录，以该剿灭无助战最高歼灭数来计算报酬
Use the fruits of your labor to make everyone forget their sorrows and worries. That's probably a gardener's primary objective, don't you think?=用自己的劳动成果，来让大家忘掉忧愁和烦恼，这大概就是花匠们的愿望吧~
Use the hardest shield to block the sharpest spear. I guarantee you that the spear will break first, trust me.=用最锋利的矛攻击最坚硬的盾，最后的结果肯定是矛断了，相信我。
Use the resources you obtain in the maps as much as possible=尽可能使用地图中获取的资源能让探索变得更加轻松
Use the resources you obtain in the maps as much as possible.=尽可能使用地图中获取的资源能让探索变得更加轻松
Use the Safe House again=活用安全屋
Use the sharpest spear to strike the hardest shield. I guarantee you that the shield will break first, trust me.=用最锋利的矛攻击最坚硬的盾，最后的结果肯定是盾碎了，相信我。
Use the ways of beasts to reign over beasts. This was Great Yan's most important discovery when fighting against the gods.\n<@lv.item><Stove></> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove></> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=以其兽之道还治其兽之身，这便是大炎在对抗神明时最重要的发现。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
Use the ways of beasts to reign over beasts. This was Great Yan's most important discovery when fighting against the gods.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=以其兽之道还治其兽之身，这便是大炎在对抗神明时最重要的发现。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
Use to obtain buffs=使用以获得增益
Use traditional witchcraft=运用传统巫术
Use urgency to seek inspiration=以紧迫求灵思
Use Valarqvin's 'After All I See Has Withered' 10 times=累计开启10次凛视的“我见枯朽之后”
Use Voucher=使用兑换券
Use x1 Event Fragment\nto reconstruct past events.=使用事相碎片 X1\n重建过往事件
Use your tail to steady yourself! Falling just a bit slower means victory.=用尾巴支撑身体！慢一点倒下，就是胜利。
Use your weapon to tell me who you are.=用你的武器告诉我，你是谁。
Use Yu's 'Enter the Stove's Palm' 10 times=累计开启10次余的“灶里乾坤”
Use Zuo Le's 'Blessings Unto Yan' 10 times=累计开启10次左乐的“佑序有炎”
Used=已使用
used=使用
Used <color\=#e1a9aa>{0}</color> Plans=使用了<color\=#e1a9aa>{0}</color>段构想
Used at the Soudanshitsu to start business for the day. The juicy stories you hear every day all start with a chat, after all.=用于在相谈室开启一天的营业日。毕竟每天的好故事都从闲聊开始。
Used at Wrankwood studios for high-difficulty shoots. Inspired by military gear. FEater once refused to wear it while shooting a collaborative project.=蓝卡坞片场定制护具，用以帮助演员完成超高难度动作戏的拍摄，设计原型为某种军用器械。食铁兽曾在合作拍摄时拒绝使用该护具。
Used drones must be charged for a certain period of time before being used again=每次使用完的无人机都需要充电维护一段时间后，才可重新投入使用
Used Folding Chair=二手折叠椅
Used in the dorm to improve the ambience.=能够用来装扮宿舍与活动室，提高对应房间的氛围
Used Inspirer <color\=#e1a9aa>{0}</color>=使用了灵感<color\=#e1a9aa>{0}</color>
Used Inspirer {0}=使用了灵感{0}
Used Thought <color\=#e1a9aa>{0}</color>=使用了思绪<color\=#e1a9aa>{0}</color>
Used Thought {0}=使用了思绪{0}
Used to get preregistration rewards.=用于抽取预约奖励。
Used to improve the Potential of 'Justice Knight.'=用于提升正义骑士号的潜能。
Used to improve the Potential of 12F.=用于提升12F的潜能。
Used to improve the Potential of a 6★ Caster Operator.=用于提升★6术师干员的潜能
Used to improve the Potential of Aak.=用于提升阿的潜能。
Used to improve the Potential of Absinthe.=用于提升苦艾的潜能。
Used to improve the Potential of Aciddrop.=用于提升酸糖的潜能。
Used to improve the Potential of Adnachiel.=用于提升安德切尔的潜能。
Used to improve the Potential of Akafuyu.=用于提升赤冬的潜能。
Used to improve the Potential of Akkord.=用于提升协律的潜能。
Used to improve the Potential of Alanna.=用于提升阿兰娜的潜能。
Used to improve the Potential of Almond.=用于提升杏仁的潜能。
Used to improve the Potential of Ambriel.=用于提升安比尔的潜能。
Used to improve the Potential of Amiya.=用于提升阿米娅的潜能。
Used to improve the Potential of Andreana.=用于提升安哲拉的潜能。
Used to improve the Potential of Angelina.=用于提升安洁莉娜的潜能。
Used to improve the Potential of Ansel.=用于提升安赛尔的潜能。
Used to improve the Potential of Aosta.=用于提升奥斯塔的潜能。
Used to improve the Potential of April.=用于提升四月的潜能。
Used to improve the Potential of Archetto.=用于提升空弦的潜能。
Used to improve the Potential of Arene.=用于提升芳汀的潜能。
Used to improve the Potential of Aroma.=用于提升阿罗玛的潜能。
Used to improve the Potential of Asbestos.=用于提升石棉的潜能。
Used to improve the Potential of Ascalon.=用于提升阿斯卡纶的潜能。
Used to improve the Potential of Ash.=用于提升灰烬的潜能。
Used to improve the Potential of Ashlock.=用于提升灰毫的潜能。
Used to improve the Potential of Astesia.=用于提升星极的潜能。
Used to improve the Potential of Astgenne the Lightchaser.=用于提升溯光星源的潜能。
Used to improve the Potential of Astgenne.=用于提升星源的潜能。
Used to improve the Potential of Aurora.=用于提升极光的潜能。
Used to improve the Potential of Ayerscarpe.=用于提升断崖的潜能。
Used to improve the Potential of Bagpipe.=用于提升风笛的潜能。
Used to improve the Potential of Bassline.=用于提升深律的潜能。
Used to improve the Potential of Beagle.=用于提升米格鲁的潜能。
Used to improve the Potential of Beanstalk.=用于提升豆苗的潜能。
Used to improve the Potential of Beehunter.=用于提升猎蜂的潜能。
Used to improve the Potential of Beeswax.=用于提升蜜蜡的潜能。
Used to improve the Potential of Bellone.=用于提升贝洛内的潜能。
Used to improve the Potential of Bena.=用于提升贝娜的潜能。
Used to improve the Potential of Bibeak.=用于提升柏喙的潜能。
Used to improve the Potential of Bison.=用于提升拜松的潜能。
Used to improve the Potential of Blacknight.=用于提升夜半的潜能。
Used to improve the Potential of Blaze the Igniting Spark.=用于提升烛煌的潜能。
Used to improve the Potential of Blaze.=用于提升煌的潜能。
Used to improve the Potential of Blitz.=用于提升闪击的潜能。
Used to improve the Potential of Blue Poison.=用于提升蓝毒的潜能。
Used to improve the Potential of Bobbing.=用于提升波卜的潜能。
Used to improve the Potential of Breeze.=用于提升微风的潜能。
Used to improve the Potential of Brigid.=用于提升水灯心的潜能。
Used to improve the Potential of Broca.=用于提升布洛卡的潜能。
Used to improve the Potential of Bryophyta.=用于提升苍苔的潜能。
Used to improve the Potential of Bubble.=用于提升泡泡的潜能。
Used to improve the Potential of Cairn.=用于提升响石的潜能。
Used to improve the Potential of Cantabile.=用于提升晓歌的潜能。
Used to improve the Potential of Caper.=用于提升跃跃的潜能。
Used to improve the Potential of Cardigan.=用于提升卡缇的潜能。
Used to improve the Potential of Carnelian.=用于提升卡涅利安的潜能。
Used to improve the Potential of Castle-3.=用于提升Castle-3的潜能。
Used to improve the Potential of Catapult.=用于提升空爆的潜能。
Used to improve the Potential of Catherine.=用于提升凯瑟琳的潜能。
Used to improve the Potential of Cement.=用于提升洋灰的潜能。
Used to improve the Potential of Ceobe.=用于提升刻俄柏的潜能。
Used to improve the Potential of Ceylon.=用于提升锡兰的潜能。
Used to improve the Potential of Ch'en the Dawnstreak.=用于提升赤刃明霄陈的潜能。
Used to improve the Potential of Ch'en the Holungday.=用于提升假日威龙陈的潜能。
Used to improve the Potential of Ch'en.=用于提升陈的潜能。
Used to improve the Potential of Chestnut.=用于提升褐果的潜能。
Used to improve the Potential of Chiave.=用于提升贾维的潜能。
Used to improve the Potential of Chilchuck.=用于提升齐尔查克的潜能。
Used to improve the Potential of Chongyue.=用于提升重岳的潜能。
Used to improve the Potential of Civilight Eterna.=用于提升魔王的潜能。
Used to improve the Potential of Click.=用于提升卡达的潜能。
Used to improve the Potential of Cliffheart.=用于提升崖心的潜能。
Used to improve the Potential of Coldshot.=用于提升冰酿的潜能。
Used to improve the Potential of CONFESS-47.=用于提升CONFESS-47的潜能。
Used to improve the Potential of Contrail.=用于提升云迹的潜能。
Used to improve the Potential of Corroserum.=用于提升蚀清的潜能。
Used to improve the Potential of Courier.=用于提升讯使的潜能。
Used to improve the Potential of Croissant.=用于提升可颂的潜能。
Used to improve the Potential of Crownslayer.=用于提升弑君者的潜能。
Used to improve the Potential of Cuora.=用于提升蛇屠箱的潜能。
Used to improve the Potential of Cutter.=用于提升刻刀的潜能。
Used to improve the Potential of Czerny.=用于提升车尔尼的潜能。
Used to improve the Potential of Dagda.=用于提升达格达的潜能。
Used to improve the Potential of Deepcolor.=用于提升深海色的潜能。
Used to improve the Potential of Degenbrecher.=用于提升锏的潜能。
Used to improve the Potential of Delphine.=用于提升戴菲恩的潜能。
Used to improve the Potential of Diamante.=用于提升折光的潜能。
Used to improve the Potential of Dobermann.=用于提升杜宾的潜能。
Used to improve the Potential of Doc.=用于提升医生的潜能。
Used to improve the Potential of Dorothy.=用于提升多萝西的潜能。
Used to improve the Potential of Dur-nar.=用于提升坚雷的潜能。
Used to improve the Potential of Durin.=用于提升杜林的潜能。
Used to improve the Potential of Dusk.=用于提升夕的潜能。
Used to improve the Potential of Earthspirit.=用于提升地灵的潜能。
Used to improve the Potential of Ebenholz.=用于提升黑键的潜能。
Used to improve the Potential of Ela.=用于提升艾拉的潜能。
Used to improve the Potential of Elysium.=用于提升极境的潜能。
Used to improve the Potential of Enforcer.=用于提升见行者的潜能。
Used to improve the Potential of Entelechia.=用于提升隐德来希的潜能。
Used to improve the Potential of Erato.=用于提升埃拉托的潜能。
Used to improve the Potential of Estelle.=用于提升艾丝黛尔的潜能。
Used to improve the Potential of Ethan.=用于提升伊桑的潜能。
Used to improve the Potential of Eunectes.=用于提升森蚺的潜能。
Used to improve the Potential of Executor the Ex Foedere.=用于提升圣约送葬人的潜能。
Used to improve the Potential of Executor.=用于提升送葬人的潜能。
Used to improve the Potential of Exusiai the New Covenant.=用于提升新约能天使的潜能。
Used to improve the Potential of Exusiai.=用于提升能天使的潜能。
Used to improve the Potential of Eyjafjalla the Hvít Aska.=用于提升纯烬艾雅法拉的潜能。
Used to improve the Potential of Eyjafjalla.=用于提升艾雅法拉的潜能。
Used to improve the Potential of Fang the Fire-Sharpened.=用于提升历阵锐枪芬的潜能。
Used to improve the Potential of Fang.=用于提升芬的潜能。
Used to improve the Potential of Fartooth.=用于提升远牙的潜能。
Used to improve the Potential of FEater.=用于提升食铁兽的潜能。
Used to improve the Potential of Fiammetta.=用于提升菲亚梅塔的潜能。
Used to improve the Potential of Figurino.=用于提升裁度的潜能。
Used to improve the Potential of Firewatch.=用于提升守林人的潜能。
Used to improve the Potential of Firewhistle.=用于提升火哨的潜能。
Used to improve the Potential of Flamebringer.=用于提升炎客的潜能。
Used to improve the Potential of Flametail.=用于提升焰尾的潜能。
Used to improve the Potential of Flint.=用于提升燧石的潜能。
Used to improve the Potential of Folinic.=用于提升亚叶的潜能。
Used to improve the Potential of Franka.=用于提升芙兰卡的潜能。
Used to improve the Potential of Friston-3.=用于提升Friston-3的潜能。
Used to improve the Potential of Frost.=用于提升霜华的潜能。
Used to improve the Potential of Frostleaf.=用于提升霜叶的潜能。
Used to improve the Potential of Fuze.=用于提升导火索的潜能。
Used to improve the Potential of Gavial the Invincible.=用于提升百炼嘉维尔的潜能。
Used to improve the Potential of Gavial.=用于提升嘉维尔的潜能。
Used to improve the Potential of Gitano.=用于提升远山的潜能。
Used to improve the Potential of Gladiia.=用于提升歌蕾蒂娅的潜能。
Used to improve the Potential of Glaucus.=用于提升格劳克斯的潜能。
Used to improve the Potential of Gnosis.=用于提升灵知的潜能。
Used to improve the Potential of Goldenglow.=用于提升澄闪的潜能。
Used to improve the Potential of Gracebearer.=用于提升聆音的潜能。
Used to improve the Potential of Grain Buds.=用于提升小满的潜能。
Used to improve the Potential of Grani.=用于提升格拉尼的潜能。
Used to improve the Potential of Gravel.=用于提升砾的潜能。
Used to improve the Potential of GreyThroat.=用于提升灰喉的潜能。
Used to improve the Potential of Greyy the Lightningbearer.=用于提升承曦格雷伊的潜能。
Used to improve the Potential of Greyy.=用于提升格雷伊的潜能。
Used to improve the Potential of Gummy.=用于提升古米的潜能。
Used to improve the Potential of Hadiya.=用于提升哈蒂娅的潜能。
Used to improve the Potential of Harmonie.=用于提升和弦的潜能。
Used to improve the Potential of Harold.=用于提升哈洛德的潜能。
Used to improve the Potential of Haruka.=用于提升遥的潜能。
Used to improve the Potential of Haze.=用于提升夜烟的潜能。
Used to improve the Potential of Heavyrain.=用于提升暴雨的潜能。
Used to improve the Potential of Heidi.=用于提升海蒂的潜能。
Used to improve the Potential of Hellagur.=用于提升赫拉格的潜能。
Used to improve the Potential of Hibiscus the Purifier.=用于提升濯尘芙蓉的潜能。
Used to improve the Potential of Hibiscus.=用于提升芙蓉的潜能。
Used to improve the Potential of Highmore.=用于提升海沫的潜能。
Used to improve the Potential of Ho'olheyak.=用于提升霍尔海雅的潜能。
Used to improve the Potential of Hoederer.=用于提升赫德雷的潜能。
Used to improve the Potential of Honeyberry.=用于提升蜜莓的潜能。
Used to improve the Potential of Horn.=用于提升号角的潜能。
Used to improve the Potential of Hoshiguma the Breacher.=用于提升斩业星熊的潜能。
Used to improve the Potential of Hoshiguma.=用于提升星熊的潜能。
Used to improve the Potential of Humus.=用于提升休谟斯的潜能。
Used to improve the Potential of Hung.=用于提升吽的潜能。
Used to improve the Potential of Iana.=用于提升双月的潜能。
Used to improve the Potential of Ifrit.=用于提升伊芙利特的潜能。
Used to improve the Potential of Indigo.=用于提升深靛的潜能。
Used to improve the Potential of Indra.=用于提升因陀罗的潜能。
Used to improve the Potential of Ines.=用于提升伊内丝的潜能。
Used to improve the Potential of Insider.=用于提升隐现的潜能。
Used to improve the Potential of Irene.=用于提升艾丽妮的潜能。
Used to improve the Potential of Iris.=用于提升爱丽丝的潜能。
Used to improve the Potential of Istina.=用于提升真理的潜能。
Used to improve the Potential of Jackie.=用于提升杰克的潜能。
Used to improve the Potential of Jaye.=用于提升孑的潜能。
Used to improve the Potential of Jessica the Liberated.=用于提升涤火杰西卡的潜能。
Used to improve the Potential of Jessica.=用于提升杰西卡的潜能。
Used to improve the Potential of Jieyun.=用于提升截云的潜能。
Used to improve the Potential of Ju.=用于提升矩的潜能。
Used to improve the Potential of Kafka.=用于提升卡夫卡的潜能。
Used to improve the Potential of Kal'tsit.=用于提升凯尔希的潜能。
Used to improve the Potential of Kazemaru.=用于提升风丸的潜能。
Used to improve the Potential of Kestrel.=用于提升红隼的潜能。
Used to improve the Potential of Kichisei.=用于提升吉星的潜能。
Used to improve the Potential of Kirara.=用于提升绮良的潜能。
Used to improve the Potential of Kirin R Yato.=用于提升麒麟R夜刀的潜能。
Used to improve the Potential of Kjera.=用于提升耶拉的潜能。
Used to improve the Potential of Kroos the Keen Glint.=用于提升寒芒克洛丝的潜能。
Used to improve the Potential of Kroos.=用于提升克洛丝的潜能。
Used to improve the Potential of La Pluma.=用于提升羽毛笔的潜能。
Used to improve the Potential of Laios.=用于提升莱欧斯的潜能。
Used to improve the Potential of Lancet-2.=用于提升Lancet-2的潜能。
Used to improve the Potential of Lappland the Decadenza.=用于提升荒芜拉普兰德的潜能。
Used to improve the Potential of Lappland.=用于提升拉普兰德的潜能。
Used to improve the Potential of Lava the Purgatory.=用于提升炎狱炎熔的潜能。
Used to improve the Potential of Lava.=用于提升炎熔的潜能。
Used to improve the Potential of Lee.=用于提升老鲤的潜能。
Used to improve the Potential of Leizi the Thunderbringer.=用于提升司霆惊蛰的潜能。
Used to improve the Potential of Leizi.=用于提升惊蛰的潜能。
Used to improve the Potential of Lemuen.=用于提升蕾缪安的潜能。
Used to improve the Potential of Leonhardt.=用于提升莱恩哈特的潜能。
Used to improve the Potential of Lessing.=用于提升止颂的潜能。
Used to improve the Potential of Leto.=用于提升烈夏的潜能。
Used to improve the Potential of Lin.=用于提升林的潜能。
Used to improve the Potential of Ling.=用于提升令的潜能。
Used to improve the Potential of Liskarm.=用于提升雷蛇的潜能。
Used to improve the Potential of Logos.=用于提升逻各斯的潜能。
Used to improve the Potential of Lucilla.=用于提升海霓的潜能。
Used to improve the Potential of Lumen.=用于提升流明的潜能。
Used to improve the Potential of Lunacub.=用于提升子月的潜能。
Used to improve the Potential of Lutonada.=用于提升露托的潜能。
Used to improve the Potential of Magallan.=用于提升麦哲伦的潜能。
Used to improve the Potential of Manticore.=用于提升狮蝎的潜能。
Used to improve the Potential of Mantra.=用于提升真言的潜能。
Used to improve the Potential of Marcille.=用于提升玛露西尔的潜能。
Used to improve the Potential of Matoimaru.=用于提升缠丸的潜能。
Used to improve the Potential of Matsukiri.=用于提升松桐的潜能。
Used to improve the Potential of Matterhorn.=用于提升角峰的潜能。
Used to improve the Potential of May.=用于提升梅的潜能。
Used to improve the Potential of Mayer.=用于提升梅尔的潜能。
Used to improve the Potential of Melanite.=用于提升玫拉的潜能。
Used to improve the Potential of Melantha.=用于提升玫兰莎的潜能。
Used to improve the Potential of Meteor.=用于提升流星的潜能。
Used to improve the Potential of Meteorite.=用于提升陨星的潜能。
Used to improve the Potential of Midnight.=用于提升月见夜的潜能。
Used to improve the Potential of Minimalist.=用于提升至简的潜能。
Used to improve the Potential of Mint.=用于提升薄绿的潜能。
Used to improve the Potential of Miss.Christine.=用于提升Miss.Christine的潜能。
Used to improve the Potential of Mitm.=用于提升渡桥的潜能。
Used to improve the Potential of Mizuki.=用于提升水月的潜能。
Used to improve the Potential of Mon3tr.=用于提升Mon3tr的潜能。
Used to improve the Potential of Morgan.=用于提升摩根的潜能。
Used to improve the Potential of Mostima.=用于提升莫斯提马的潜能。
Used to improve the Potential of Mountain.=用于提升山的潜能。
Used to improve the Potential of Mousse.=用于提升慕斯的潜能。
Used to improve the Potential of Mr. Nothing.=用于提升乌有的潜能。
Used to improve the Potential of Mudrock.=用于提升泥岩的潜能。
Used to improve the Potential of Muelsyse.=用于提升缪尔赛思的潜能。
Used to improve the Potential of Mulberry.=用于提升桑葚的潜能。
Used to improve the Potential of Mutsumi Wakaba.=用于提升若叶睦的潜能。
Used to improve the Potential of Myrrh.=用于提升末药的潜能。
Used to improve the Potential of Myrtle.=用于提升桃金娘的潜能。
Used to improve the Potential of Młynar.=用于提升玛恩纳的潜能。
Used to improve the Potential of Narantuya.=用于提升娜仁图亚的潜能。
Used to improve the Potential of Nasti.=用于提升娜斯提的潜能。
Used to improve the Potential of Nearl the Radiant Knight.=用于提升耀骑士临光的潜能。
Used to improve the Potential of Nearl.=用于提升临光的潜能。
Used to improve the Potential of Necrass.=用于提升死芒的潜能。
Used to improve the Potential of Nian.=用于提升年的潜能。
Used to improve the Potential of Nightingale.=用于提升夜莺的潜能。
Used to improve the Potential of Nightmare.=用于提升夜魔的潜能。
Used to improve the Potential of Noir Corne.=用于提升黑角的潜能。
Used to improve the Potential of Nowell.=用于提升诺威尔的潜能。
Used to improve the Potential of Nyamu Yūtenji.=用于提升祐天寺若麦的潜能。
Used to improve the Potential of Nymph.=用于提升妮芙的潜能。
Used to improve the Potential of Odda.=用于提升奥达的潜能。
Used to improve the Potential of Orchid.=用于提升梓兰的潜能。
Used to improve the Potential of Pallas.=用于提升帕拉斯的潜能。
Used to improve the Potential of Paprika.=用于提升明椒的潜能。
Used to improve the Potential of Papyrus.=用于提升莎草的潜能。
Used to improve the Potential of Passenger.=用于提升异客的潜能。
Used to improve the Potential of Penance.=用于提升斥罪的潜能。
Used to improve the Potential of Pepe.=用于提升佩佩的潜能。
Used to improve the Potential of Perfumer the Distilled.=用于提升撷英调香师的潜能。
Used to improve the Potential of Perfumer.=用于提升调香师的潜能。
Used to improve the Potential of Phantom.=用于提升傀影的潜能。
Used to improve the Potential of Philae.=用于提升菲莱的潜能。
Used to improve the Potential of PhonoR-0.=用于提升PhonoR-0的潜能。
Used to improve the Potential of Pinecone.=用于提升松果的潜能。
Used to improve the Potential of Platinum.=用于提升白金的潜能。
Used to improve the Potential of Plume.=用于提升翎羽的潜能。
Used to improve the Potential of Podenco.=用于提升波登可的潜能。
Used to improve the Potential of Poncirus.=用于提升青枳的潜能。
Used to improve the Potential of Popukar.=用于提升泡普卡的潜能。
Used to improve the Potential of Pozëmka.=用于提升鸿雪的潜能。
Used to improve the Potential of Pramanix the Prerita.=用于提升圣聆初雪的潜能。
Used to improve the Potential of Pramanix.=用于提升初雪的潜能。
Used to improve the Potential of Projekt Red.=用于提升红的潜能。
Used to improve the Potential of Provence.=用于提升普罗旺斯的潜能。
Used to improve the Potential of Proviso.=用于提升但书的潜能。
Used to improve the Potential of Ptilopsis.=用于提升白面鸮的潜能。
Used to improve the Potential of Pudding.=用于提升布丁的潜能。
Used to improve the Potential of Purestream.=用于提升清流的潜能。
Used to improve the Potential of Puzzle.=用于提升谜图的潜能。
Used to improve the Potential of Qanipalaat.=用于提升雪绒的潜能。
Used to improve the Potential of Qiubai.=用于提升仇白的潜能。
Used to improve the Potential of Quartz.=用于提升石英的潜能。
Used to improve the Potential of Quercus.=用于提升夏栎的潜能。
Used to improve the Potential of Raidian.=用于提升电弧的潜能。
Used to improve the Potential of Rangers.=用于提升巡林者的潜能。
Used to improve the Potential of Rathalos S Noir Corne.=用于提升火龙S黑角的潜能。
Used to improve the Potential of Ray.=用于提升莱伊的潜能。
Used to improve the Potential of Record Keeper.=用于提升录武官的潜能。
Used to improve the Potential of Reed the Flame Shadow.=用于提升焰影苇草的潜能。
Used to improve the Potential of Reed.=用于提升苇草的潜能。
Used to improve the Potential of Ripresa.=用于提升复奏的潜能。
Used to improve the Potential of Roberta.=用于提升罗比菈塔的潜能。
Used to improve the Potential of Robin.=用于提升罗宾的潜能。
Used to improve the Potential of Rockrock.=用于提升洛洛的潜能。
Used to improve the Potential of Rope.=用于提升暗索的潜能。
Used to improve the Potential of Rosa.=用于提升早露的潜能。
Used to improve the Potential of Rose Salt.=用于提升瑰盐的潜能。
Used to improve the Potential of Rosmontis.=用于提升迷迭香的潜能。
Used to improve the Potential of Saga.=用于提升嵯峨的潜能。
Used to improve the Potential of Saileach.=用于提升琴柳的潜能。
Used to improve the Potential of Sakiko Togawa.=用于提升丰川祥子的潜能。
Used to improve the Potential of Sand Reckoner.=用于提升衡沙的潜能。
Used to improve the Potential of Sankta Miksaparato.=用于提升信仰搅拌机的潜能。
Used to improve the Potential of Santalla.=用于提升寒檀的潜能。
Used to improve the Potential of Saria.=用于提升塞雷娅的潜能。
Used to improve the Potential of Savage.=用于提升暴行的潜能。
Used to improve the Potential of Scavenger.=用于提升清道夫的潜能。
Used to improve the Potential of Scene.=用于提升稀音的潜能。
Used to improve the Potential of Schwarz.=用于提升黑的潜能。
Used to improve the Potential of Senshi.=用于提升森西的潜能。
Used to improve the Potential of Sesa.=用于提升慑砂的潜能。
Used to improve the Potential of Shalem.=用于提升暮落的潜能。
Used to improve the Potential of Shamare.=用于提升巫恋的潜能。
Used to improve the Potential of Shaw.=用于提升阿消的潜能。
Used to improve the Potential of Shining.=用于提升闪灵的潜能。
Used to improve the Potential of Shirayuki.=用于提升白雪的潜能。
Used to improve the Potential of Shu.=用于提升黍的潜能。
Used to improve the Potential of Sideroca.=用于提升铸铁的潜能。
Used to improve the Potential of Siege.=用于提升推进之王的潜能。
Used to improve the Potential of Silence the Paradigmatic.=用于提升淬羽赫默的潜能。
Used to improve the Potential of Silence.=用于提升赫默的潜能。
Used to improve the Potential of SilverAsh the Reignfrost.=用于提升凛御银灰的潜能。
Used to improve the Potential of SilverAsh.=用于提升银灰的潜能。
Used to improve the Potential of Skadi the Corrupting Heart.=用于提升浊心斯卡蒂的潜能。
Used to improve the Potential of Skadi.=用于提升斯卡蒂的潜能。
Used to improve the Potential of Skybox.=用于提升天空盒的潜能。
Used to improve the Potential of Skyfire.=用于提升天火的潜能。
Used to improve the Potential of Snegurochka.=用于提升冬时的潜能。
Used to improve the Potential of Snow Hunter.=用于提升雪猎的潜能。
Used to improve the Potential of Snowsant.=用于提升雪雉的潜能。
Used to improve the Potential of Sora.=用于提升空的潜能。
Used to improve the Potential of Specter the Unchained.=用于提升归溟幽灵鲨的潜能。
Used to improve the Potential of Specter.=用于提升幽灵鲨的潜能。
Used to improve the Potential of Spot.=用于提升斑点的潜能。
Used to improve the Potential of Spuria.=用于提升空构的潜能。
Used to improve the Potential of Stainless.=用于提升白铁的潜能。
Used to improve the Potential of Steward.=用于提升史都华德的潜能。
Used to improve the Potential of Surfer.=用于提升寻澜的潜能。
Used to improve the Potential of Surtr.=用于提升史尔特尔的潜能。
Used to improve the Potential of Sussurro.=用于提升苏苏洛的潜能。
Used to improve the Potential of Suzuran.=用于提升铃兰的潜能。
Used to improve the Potential of Swire the Elegant Wit.=用于提升琳琅诗怀雅的潜能。
Used to improve the Potential of Swire.=用于提升诗怀雅的潜能。
Used to improve the Potential of Tachanka.=用于提升战车的潜能。
Used to improve the Potential of Taraxacum.=用于提升风絮的潜能。
Used to improve the Potential of Tecno.=用于提升特克诺的潜能。
Used to improve the Potential of Tequila.=用于提升龙舌兰的潜能。
Used to improve the Potential of Texas the Omertosa.=用于提升缄默德克萨斯的潜能。
Used to improve the Potential of Texas.=用于提升德克萨斯的潜能。
Used to improve the Potential of the Terra Research Commission.=用于提升泰拉大陆调查团的潜能。
Used to improve the Potential of Thorns the Lodestar.=用于提升引星棘刺的潜能。
Used to improve the Potential of Thorns.=用于提升棘刺的潜能。
Used to improve the Potential of THRM-EX.=用于提升THRM-EX的潜能。
Used to improve the Potential of Tin Man.=用于提升锡人的潜能。
Used to improve the Potential of Tippi.=用于提升蒂比的潜能。
Used to improve the Potential of Titi.=用于提升缇缇的潜能。
Used to improve the Potential of Toddifons.=用于提升熔泉的潜能。
Used to improve the Potential of Tomimi.=用于提升特米米的潜能。
Used to improve the Potential of Totter.=用于提升铅踝的潜能。
Used to improve the Potential of Tragodia.=用于提升酒神的潜能。
Used to improve the Potential of Tsukinogi.=用于提升月禾的潜能。
Used to improve the Potential of Typhon.=用于提升提丰的潜能。
Used to improve the Potential of Uika Misumi.=用于提升三角初华的潜能。
Used to improve the Potential of Ulpianus.=用于提升乌尔比安的潜能。
Used to improve the Potential of Umiri Yahata.=用于提升八幡海铃的潜能。
Used to improve the Potential of Underflow.=用于提升深巡的潜能。
Used to improve the Potential of Utage.=用于提升宴的潜能。
Used to improve the Potential of Valarqvin.=用于提升凛视的潜能。
Used to improve the Potential of Vanilla.=用于提升香草的潜能。
Used to improve the Potential of Varkáris.=用于提升摆渡人的潜能。
Used to improve the Potential of Vendela.=用于提升刺玫的潜能。
Used to improve the Potential of Verdant.=用于提升维荻的潜能。
Used to improve the Potential of Vermeil.=用于提升红云的潜能。
Used to improve the Potential of Vetochki.=用于提升折桠的潜能。
Used to improve the Potential of Vigna.=用于提升红豆的潜能。
Used to improve the Potential of Vina Victoria.=用于提升维娜·维多利亚的潜能。
Used to improve the Potential of Virtuosa.=用于提升塑心的潜能。
Used to improve the Potential of Viviana.=用于提升薇薇安娜的潜能。
Used to improve the Potential of Vulcan.=用于提升火神的潜能。
Used to improve the Potential of Vulpisfoglia.=用于提升忍冬的潜能。
Used to improve the Potential of W.=用于提升W的潜能。
Used to improve the Potential of Waai Fu.=用于提升槐琥的潜能。
Used to improve the Potential of Wang.=用于提升望的潜能。
Used to improve the Potential of Wanqing.=用于提升万顷的潜能。
Used to improve the Potential of Warfarin.=用于提升华法琳的潜能。
Used to improve the Potential of Warmy.=用于提升温米的潜能。
Used to improve the Potential of Weedy.=用于提升温蒂的潜能。
Used to improve the Potential of Whislash.=用于提升鞭刃的潜能。
Used to improve the Potential of Whisperain.=用于提升絮雨的潜能。
Used to improve the Potential of Wild Mane.=用于提升野鬃的潜能。
Used to improve the Potential of Wind Chimes.=用于提升铎铃的潜能。
Used to improve the Potential of Windflit.=用于提升掠风的潜能。
Used to improve the Potential of Windscoot.=用于提升骋风的潜能。
Used to improve the Potential of Wiš'adel.=用于提升维什戴尔的潜能。
Used to improve the Potential of Wulfenite.=用于提升钼铅的潜能。
Used to improve the Potential of Xingzhu.=用于提升行箸的潜能。
Used to improve the Potential of Yato.=用于提升夜刀的潜能。
Used to improve the Potential of Yu.=用于提升余的潜能。
Used to improve the Potential of Zima.=用于提升凛冬的潜能。
Used to improve the Potential of Zuo Le.=用于提升左乐的潜能。
Used to improve the Potential of ★1 Caster Operators.=用于提升★1术师干员的潜能
Used to improve the Potential of ★1 Defender Operators.=用于提升★1重装干员的潜能
Used to improve the Potential of ★1 Guard Operators.=用于提升★1近卫干员的潜能
Used to improve the Potential of ★1 Medic Operators.=用于提升★1医疗干员的潜能
Used to improve the Potential of ★1 Sniper Operators.=用于提升★1狙击干员的潜能
Used to improve the Potential of ★1 Specialist Operators.=用于提升★1特种干员的潜能
Used to improve the Potential of ★1 Supporter Operators.=用于提升★1辅助干员的潜能
Used to improve the Potential of ★1 Vanguard Operators.=用于提升★1先锋干员的潜能
Used to improve the Potential of ★2 Caster Operators.=用于提升★2术师干员的潜能
Used to improve the Potential of ★2 Defender Operators.=用于提升★2重装干员的潜能
Used to improve the Potential of ★2 Guard Operators.=用于提升★2近卫干员的潜能
Used to improve the Potential of ★2 Medic Operators.=用于提升★2医疗干员的潜能
Used to improve the Potential of ★2 Sniper Operators.=用于提升★2狙击干员的潜能
Used to improve the Potential of ★2 Specialist Operators.=用于提升★2特种干员的潜能
Used to improve the Potential of ★2 Supporter Operators.=用于提升★2辅助干员的潜能
Used to improve the Potential of ★2 Vanguard Operators.=用于提升★2先锋干员的潜能
Used to improve the Potential of ★3 Caster Operators.=用于提升★3术师干员的潜能
Used to improve the Potential of ★3 Defender Operators.=用于提升★3重装干员的潜能
Used to improve the Potential of ★3 Guard Operators.=用于提升★3近卫干员的潜能
Used to improve the Potential of ★3 Medic Operators.=用于提升★3医疗干员的潜能
Used to improve the Potential of ★3 Sniper Operators.=用于提升★3狙击干员的潜能
Used to improve the Potential of ★3 Specialist Operators.=用于提升★3特种干员的潜能
Used to improve the Potential of ★3 Supporter Operators.=用于提升★3辅助干员的潜能
Used to improve the Potential of ★3 Vanguard Operators.=用于提升★3先锋干员的潜能
Used to improve the Potential of ★4 Caster Operators.=用于提升★4术师干员的潜能
Used to improve the Potential of ★4 Defender Operators.=用于提升★4重装干员的潜能
Used to improve the Potential of ★4 Guard Operators.=用于提升★4近卫干员的潜能
Used to improve the Potential of ★4 Medic Operators.=用于提升★4医疗干员的潜能
Used to improve the Potential of ★4 Sniper Operators.=用于提升★4狙击干员的潜能
Used to improve the Potential of ★4 Specialist Operators.=用于提升★4特种干员的潜能
Used to improve the Potential of ★4 Supporter Operators.=用于提升★4辅助干员的潜能
Used to improve the Potential of ★4 Vanguard Operators.=用于提升★4先锋干员的潜能
Used to improve the Potential of ★5 Caster Operators.=用于提升★5术师干员的潜能
Used to improve the Potential of ★5 Defender Operators.=用于提升★5重装干员的潜能
Used to improve the Potential of ★5 Guard Operators.=用于提升★5近卫干员的潜能
Used to improve the Potential of ★5 Medic Operators.=用于提升★5医疗干员的潜能
Used to improve the Potential of ★5 Sniper Operators.=用于提升★5狙击干员的潜能
Used to improve the Potential of ★5 Specialist Operators.=用于提升★5特种干员的潜能
Used to improve the Potential of ★5 Supporter Operators.=用于提升★5辅助干员的潜能
Used to improve the Potential of ★5 Vanguard Operators.=用于提升★5先锋干员的潜能
Used to improve the Potential of ★6 Defender Operators.=用于提升★6重装干员的潜能
Used to improve the Potential of ★6 Guard Operators.=用于提升★6近卫干员的潜能
Used to improve the Potential of ★6 Medic Operators.=用于提升★6医疗干员的潜能
Used to improve the Potential of ★6 Sniper Operators.=用于提升★6狙击干员的潜能
Used to improve the Potential of ★6 Specialist Operators.=用于提升★6特种干员的潜能
Used to improve the Potential of ★6 Supporter Operators.=用于提升★6辅助干员的潜能
Used to improve the Potential of ★6 Vanguard Operators.=用于提升★6先锋干员的潜能
Used to increase U-Official's Trust.=提高干员U-Official的信赖。
Used to package several large goods.=数个大件货物的外包装。
Used to perform Data Iteration on Limiter Units.=用于对遏制单元进行数据迭代。
Used to prove the holder's legitimate entry credentials, as well as grant temporary right to remain. Absolutely essential when entering or exiting large nomadic cities. Some places don't check too thoroughly, but it's still best to have your papers on you.=用以证明持有人的合法进出资格，并予以暂留权限，在出入一些大型移动城市时必不可少。有些地方查得不太紧，但最好还是随身携带。
Used to redeem an Operator.=用于兑换一名干员。
Used to restore Sanity. Will be consumed upon receipt. Ready to eat.=用于恢复理智。得到后会直接使用，开袋即食。
Used to survey the surrounding area and improve dispatch personnel condition, increasing squad capability.\nA wealthy man once bought it in the belief that it would increase his lifespan. No one knows if he succeeded.=用以检测周围地况，协助外勤人员改善状态的设施。它的建立为小队突破更多地点提供了新的可能。\n传闻曾有一位富商购买了此物，试图通过它延长自己的寿命，不知他最后是否实现了自己的愿望。
Used to survey the surrounding area and reconfigure dispatch personnel, increasing squad flexibility.\nThere is strength in numbers.=用以检测周围地况，重新合理规划外勤人员构成的设施。它的建立为增加小队人数提供了新的可能。\n人多力量大，多来一双拳头，多出一分胜算。
Used to unlock Operator modules.=用以解锁干员的模组。
Used to upgrade Operator modules.=用于升级干员的模组。
Used to write, to record, to store. Scripts, official documents, musical scores. Simply by writing different symbols, paper can also be endowed with a deeper meaning.=用以书写，用以记录，用以储存。剧本、公文、乐谱，只因写下不同的符号，纸张也被赋予了更深层的意义。
Used {0} Plans=使用了{0}段构想
Used to improve the Potential of Tuye.=用于提升图耶的潜能。
Useless Gift=无用的赠予
Useless Item=无用之物
Useless Scissors=无用的剪刀
User#1248=用户1248
User#2836=用户2836
User#88=用户88
User#9527=用户9527
Uses=使用数
Uses [Mandragora's Gaze] more frequently=更频繁地使用【蔓德拉的注目】
Uses an ancient method of smothering the opponent's face with smoke. Very useful in many types of battles.=利用最古老的方法将烟雾覆盖到对手头顶的发射器，在许多作战环境中都十分实用。
Uses chains to paralyze allied Operators.=可以使用枷锁使我方单位瘫痪
Uses melee Physical attacks that ignore a certain amount of the target's DEF=攻击造成近战物理伤害，能无视目标一定的防御力
Uses more explosives when HP is under 50%=生命值降至一半以下时炸药包的使用数量增加
Using 3rd-party tools to gain rewards=利用第三方工具刷取奖励
Using a 1:1 ratio, engrave <Gabe-iner II>\ninto <Gabe-iner III> and <Shay-iner>=将<草叶伊纳 II>按 1:1比例 刻印\n为<草叶伊纳 III> 和 <沙伊纳>
Using a 1:1 ratio, engrave <Gabe-iner>\ninto <Gabe-iner I> and <Shay-iner>=将<草叶伊纳>按 1:1比例 刻印\n为<草叶伊纳 I> 和 <沙伊纳>
Using a 2:3 ratio, engrave <Gabe-iner I>\ninto <Gabe-iner II> and <Shay-iner>=将<草叶伊纳 I>按 2:3比例 刻印\n为<草叶伊纳 II> 和 <沙伊纳>
Using a 3:2 ratio, engrave <Gabe-iner I>\ninto <Gabe-iner II> and <Shay-iner>=将<草叶伊纳 I>按 3:2比例 刻印\n为<草叶伊纳 II> 和 <沙伊纳>
Using a 3:7 ratio, engrave <Gabe-iner II>\ninto <Gabe-iner III> and <Shay-iner>=将<草叶伊纳 II>按 3:7比例 刻印\n为<草叶伊纳 III> 和 <沙伊纳>
Using a 4:1 ratio, engrave <Gabe-iner I>\ninto <Gabe-iner II>and <Shay-iner>\n[Extra <Shay-iner> production]=将<草叶伊纳 I>按 4:1比例 刻印\n为<草叶伊纳 II>和 <沙伊纳>\n[额外产出<沙伊纳>]
Using a 4:1 ratio, engrave <Gabe-iner>\ninto <Gabe-iner I> and <Shay-iner>=将<草叶伊纳>按 4:1比例 刻印\n为<草叶伊纳 I> 和 <沙伊纳>
Using a 7:3 ratio, engrave <Gabe-iner II>\ninto <Gabe-iner III>and <Shay-iner>\n[Extra <Shay-iner> production]=将<草叶伊纳 II>按 7:3比例 刻印\n为<草叶伊纳 III>和 <沙伊纳>\n[额外产出<沙伊纳>]
Using a <color\=#43deae>1:1 ratio</color>, engrave <color\=#43deae><Gabe-iner II></color>\ninto <color\=#43deae><Gabe-iner III></color> and <color\=#43deae><Shay-iner></color>=将<color\=#43deae><草叶伊纳 II></color>按<color\=#43deae> 1:1比例 </color>刻印\n为<color\=#43deae><草叶伊纳 III></color> 和 <color\=#43deae><沙伊纳></color>
Using a <color\=#43deae>1:1 ratio</color>, engrave <color\=#43deae><Gabe-iner></color>\ninto <color\=#43deae><Gabe-iner I></color> and <color\=#43deae><Shay-iner></color>=将<color\=#43deae><草叶伊纳></color>按<color\=#43deae> 1:1比例 </color>刻印\n为<color\=#43deae><草叶伊纳 I></color> 和 <color\=#43deae><沙伊纳></color>
Using a <color\=#43deae>2:3 ratio</color>, engrave <color\=#43deae><Gabe-iner I></color>\ninto <color\=#43deae><Gabe-iner II></color> and<color\=#43deae> <Shay-iner></color>=将<color\=#43deae><草叶伊纳 I></color>按<color\=#43deae> 2:3比例 </color>刻印\n为<color\=#43deae><草叶伊纳 II></color> 和<color\=#43deae> <沙伊纳></color>
Using a <color\=#43deae>3:2 ratio</color>, engrave <color\=#43deae><Gabe-iner I></color>\ninto <color\=#43deae><Gabe-iner II></color> and<color\=#43deae> <Shay-iner></color>=将<color\=#43deae><草叶伊纳 I></color>按<color\=#43deae> 3:2比例 </color>刻印\n为<color\=#43deae><草叶伊纳 II> </color>和<color\=#43deae> <沙伊纳></color>
Using a <color\=#43deae>3:7 ratio</color>, engrave <color\=#43deae><Gabe-iner II></color>\ninto <color\=#43deae><Gabe-iner III></color> and <color\=#43deae><Shay-iner></color>=将<color\=#43deae><草叶伊纳 II></color>按<color\=#43deae> 3:7比例 </color>刻印\n为<color\=#43deae><草叶伊纳 III></color> 和 <color\=#43deae><沙伊纳></color>
Using a <color\=#43deae>4:1 ratio</color>, engrave <color\=#43deae><Gabe-iner I></color>\ninto <color\=#43deae><Gabe-iner II></color>and <color\=#43deae><Shay-iner></color>\n<color\=#fce0ba>[Extra <Shay-iner> production]</color>=将<color\=#43deae><草叶伊纳 I></color>按<color\=#43deae> 4:1比例 </color>刻印\n为<color\=#43deae><草叶伊纳 II></color>和 <color\=#43deae><沙伊纳></color>\n<color\=#fce0ba>[额外产出<沙伊纳>]</color>
Using a <color\=#43deae>4:1 ratio</color>, engrave <color\=#43deae><Gabe-iner></color>\ninto <color\=#43deae><Gabe-iner I></color> and <color\=#43deae><Shay-iner></color>=将<color\=#43deae><草叶伊纳></color>按<color\=#43deae> 4:1比例 </color>刻印\n为<color\=#43deae><草叶伊纳 I></color> 和 <color\=#43deae><沙伊纳></color>
Using a <color\=#43deae>7:3 ratio</color>, engrave <color\=#43deae><Gabe-iner II></color>\ninto <color\=#43deae><Gabe-iner III></color>and <color\=#43deae><Shay-iner></color>\n<color\=#fce0ba>[Extra <Shay-iner> production]</color>=将<color\=#43deae><草叶伊纳 II></color>按<color\=#43deae> 7:3比例 </color>刻印\n为<color\=#43deae><草叶伊纳 III></color>和 <color\=#43deae><沙伊纳></color>\n<color\=#fce0ba>[额外产出<沙伊纳>]</color>
Using Candles at the right time can make your exploration of Sui's Remnant Consciousness go more smoothly.=合理规划烛火的使用，能让岁兽残识的探险变得轻松
Using Foldartals can make your expeditions go more smoothly=使用密文板能让探索变得轻松
Using her is more dangerous than protecting her.=但是，对她的运用比对她的保护更危险。
Using only Vanguard Operators,\nclear PL-LM-03 with a 3-star rating=仅使用先锋干员三星评价\r\n完成地图PL-LM-03
Using the item will give you one of the following unowned outfits at random=使用道具后，将在以下暂未拥有的时装中，随机获得一件
Using the same gauze material as the partition, it forms a set with the hanging lights. Tuye spent hours putting it up, only to promptly spend hours taking it down again because it was time to go.=和吊灯相结合的“基座”，看起来和隔断用了一样的轻纱。\n为了挂上这套吊顶，图耶花了半天时间，然后把它取下来又花了半天，因为马上又要出发了。
Using Thoughts can make your adventures go more smoothly=使用各类思绪能让探险变得轻松
Using Tongbao can make your adventures go more smoothly.=合理使用各类通宝能让探险变得轻松
Uso! I've seen no-damage runs, but this is on a whole new level!=好、好厉害！骗人的吧，无伤竟然能做到这种程度吗？！
Usually an Alliance has to be activated first before you can build stacks=多数情况下只有已经激活的盟约才可进行叠加
Usually placed by the Sami people where rainbows fall then carefully preserved, it is used to ward off unpredictable catastrophes, both natural and man-made.=它通常被萨米人放在彩虹落下的地方并精心保存，用以对抗踪迹不定的天灾与人祸
Usually, each Operator can only join one Operation a day. Operators will be tired after but will recover by the next day=一般来说，每位干员在一日内只能行动一次，当日行动结束后，参与行动的干员就会进入疲劳状态，次日自动恢复
Utage=宴
Utage revels in the challenge of new things. As fashion is constantly shifting and lines up with her interests, she naturally pays more attention to these things. Over time, she has become a bit of an authority. What company is gearing up to release a new product, and how does its prospects on the market look? She always has her finger on the pulse of new information, and is ready to share it with any nearby Operators who are interested. Thanks to her, the average fashionability of the Operators here has improved greatly, but their wallets have been proportionally flattened.=宴喜欢，也敢于尝试新鲜事物，时尚圈潮流不断，也与她喜好相合，宴自然会关注的多些。时间一长，就成为了这方面的小灵通，什么品牌要出新品，业内评价如何，她都能以最快速度获得资讯然后分享给周边感兴趣的干员。多亏了她，部分干员的品味获得了极大提升，只是，作为代价，钱包都瘪了。
Utage was my classmate in middle school, and the one who introduced me here. We're… friends, I guess, but Doctor, be warned, riajuus are terrifying!=宴是我的中学同学，是她介绍我来这里的。我们的关系？是不差......但是博士，一定要记住：现充是很恐怖的！
Utage's Badge=宴证章
Utage's Kernel Token=宴的中坚信物
Utage's not too happy, but she's not gonna let you know that before this is over.=宴不太高兴，但在事情结束之前，她是不会让你知道的。
Utage's Token=宴的信物
Utage, Guard Operator, is standing around on the front lines lazily.=近卫干员宴，懒懒散散站上了前线。
Utensils=厨具
Utility Cabinet (for Decryption)=杂物柜（解密用）
Utilizing the information provided by the Doctor, the Grand Knight was able to accurately assess the future policies of the General Chamber.=根据博士提供的消息，大骑士长得以精准研判联合会今后的方针。
Utter Mayhem=涣散喧嚣
Uwaah! My gosh… Please keep me safe, everyone!=呜呜，好害怕......哥哥姐姐们一定要保护我呀！
Uwah!=呃！
V-Sync=垂直同步
V.T.E.=矢量战术装备
V.T.E. will appear at the start of battle. Increases some enemies' base stats.=训练场上初始存在<矢量战术装备>；部分敌人的基础属性提升
Va bene. Let's see if your plan is worthy of my work.=好吧，让我看看你的计划，是否配得上我的工作。
Vacation Spot=度假胜地
Vacuum=吮液器
Vacuum-Packed Minced Meat=真空冷制肉脍
Vacuum-Packed Minced Meat α=真空冷制肉脍α
Vacuum-Packed Minced Meat β=真空冷制肉脍β
Vacuum-Packed Minced Meat γ=真空冷制肉脍γ
Vagary Tile=化境地块
Valarqvin=凛视
Valarqvin relays to you something she 'saw'—a light curtain of mist, a painful pipedream, formless needles, and a black key. You have no idea what she's talking about, so you ask her to show you a path. This time, she doesn't speak in riddles and draws a clearly visible route on your map.=凛视向你转述了她所“见”的事物——轻雾帷幕、刺痛迷梦、无形针刺、黑色钥匙。你完全搞不懂她在说些什么，于是请求她为你指一条路。这一次，她没有和你打哑谜，将一条清晰可见的路线画在了你的地图上。
Valarqvin's Badge=凛视证章
Valarqvin's Token=凛视的信物
Valentia Cava=瓦伦提亚卡瓦酒
Valentia Sparkling Wine=瓦伦提亚起泡酒
Valet puppet that wanders the Castle of Dreams in the long night, laying out soft and comfortable bedding for all the rooms, and punishing bad people who invade the castle.=长夜里在城堡中游荡的管家人偶，擅长为城堡中所有的房间置办柔软轻盈的床上用品，以及痛击进入梦城堡的坏人。
Valiant General=悍将
Valid at all great casinos in Dossoles, one token out of a vast amount issued. For swindling tourists who don't know the truth—that's probably a safe guess...=多索雷斯各大娱乐场所均可使用，大量发行的代币之一，可以拿来欺骗不明真相的游客，大概吧……
Valid Intelligence Unit=有效情报值
Validation=确证
Valley=山谷
Valley Snowsprite=山谷雪灵
Valorem=我不知是否值得
Valse 'Mask'=华尔兹“假面”
Valuable many=好物有价
Valuable many. Priceless few. Bide your time. Seize the moment.=好物有价，至情无市。因时施宜，静待佳音。
Vampire=血魔
Vampire's Bed=血魔的寝床
Vampires are feared even among the often demonized Sarkaz race.\nThey stalk the night, feed on the blood of men, women, and children. They kill, and do who knows what other unspeakably evil things... Such is the legend to which Miss Warfarin is known to matter-of-factly reply, 'That's most of my kin, yes.'\nOf course, everyone at Rhodes Island knows Warfarin isn't anything like that.\nWe know she does indeed love the taste of blood, but this is proof of her remarkable self-control, since she has never taken advantage of any of her patients.\nAs she says, she can tell the difference between a patient and dinner.=即使在经常被妖魔化的萨卡兹中，血魔也是最恶名远扬的一支。\n它们在黑夜中穿行，以他人的血液为食，杀人如麻，无恶不作......诸如此类。并且对于这些传闻，华法琳小姐通常在被问起时会爽快回应：“大部分我的同族是这样的。”\n当然，罗德岛的每一个人都知道，华法琳小姐并不是这样的人。\n虽然确实能够发现她对于血液的特殊喜好，但与此同时，她也表现出了极大的忍耐力，绝不会因此吓到她的病人。\n如她所说，她是能够分辨食物与病人的。
Vanguard Advancement Token=先锋进阶信物
Vanguard and Sniper Operators recover {sp} SP every {interval}s=先锋与狙击干员每{interval}秒回复{sp}点技力
Vanguard and Sniper Operators recover {sp} SP every {interval}s, and recover {hi1@sp} SP when skill expires=先锋与狙击干员每{interval}秒回复{sp}点技力，且在技能结束后回复{hi1@sp}点技力
Vanguard and Sniper Operators' ATK +{atk:0%}=先锋与狙击干员攻击力+{atk:0%}
Vanguard and Sniper Operators' ATK +{atk:0%}, and ignore {def_penetrate:0%} enemy DEF=先锋与狙击干员攻击力+{atk:0%}，且无视敌人{def_penetrate:0%}防御力
Vanguard and Sniper Operators' ATK +{atk:0%}, and inflict extra {value} Arts damage when dealing damage=先锋与狙击干员攻击力+{atk:0%}，且造成伤害时，额外附带{value}点法术伤害
Vanguard Chip=先锋芯片
Vanguard Chip Pack Etcher=先锋芯片组印刻仪
Vanguard Dualchip=先锋双芯片
Vanguard Expert α=先锋专精·α
Vanguard Expert β=先锋专精·β
Vanguard Mitm refuses to work overtime without pay.=先锋干员渡桥，拒绝一切没有津贴的加班。
Vanguard Operator Arene, always taking pleasure in toying with his enemies on the field.=近卫干员芳汀，乐于在战场上捉弄敌人。
Vanguard Operator DP Cost -10; after deploying a Vanguard Operator, transfer this Active Holy Card from the Reserve or Discard area.=先锋干员部署费用-10；部署先锋干员后，从备用区或弃牌区调用主动神卡自身
Vanguard Operator Matsukiri, supplying you all the info you need to know.=先锋干员松桐，提供你所需要的一切信息。
Vanguard operator Snegurochka treats every piece of data with care and rigor.=先锋干员冬时，会严谨地对待每一份数据。
Vanguard Operators are a good choice for the beginning of a battle=优先部署先锋干员是开场时的好选择
Vanguard Operators gain +10 Starting SP and +10% ATK=所有【先锋】干员的初始技力+10，攻击力+10%
Vanguard Operators gain +20 ASPD and recover 3% of max HP per second for each piece of Tactical Equipment.=先锋干员每有1件战术装备，攻速+20，每秒恢复3%最大生命值
Vanguard Operators have +50% ATK and DEF=所有【先锋】干员的攻击力+50%，防御力+50%
Vanguard Operators have -2 DP Cost and +60% HP=所有【先锋】干员的部署费用-2，生命+60%
Vanguard Operators have -2 DP Cost and +60% Max HP=所有【先锋】干员的部署费用-2，生命+60%
Vanguard Operators have -50% DP Cost and gain +60% HP=所有【先锋】干员的部署费用-50%，生命+60%
Vanguard Operators start with +15 SP=所有【先锋】干员的初始技力+15
Vanguard Operators start with +15 SP.=所有【先锋】干员的初始技力+15
Vanguard Operators will deploy with a talisman attached the first time they are deployed=先锋干员首次部署后立即受到便符附着
Vanguard Promotion Voucher=先锋进阶券
Vanguard Rec. Voucher=先锋招募券
Vanguard Rec. Vouchers obtained from Shops or as a drop will be upgraded into Elite HR Dispatch Letters.=商店和战斗掉落的先锋招募券都被升级成高级人事调度函
Vanguard Swordsmanship=前锋剑术
Vanguard Yato here. Are you the one I'm protecting?=先锋干员夜刀，你——就是我要保护的人吗？
Vanguard, Defender, Guard, and Specialist Operator Redeployment Time significantly increased=先锋干员、重装干员、近卫干员和特种干员的再部署时间大幅增加
Vanguard, Sniper, and Caster Operators will deploy with a talisman attached on their first deployment=先锋、狙击、术师干员首次部署后立即受到便符附着
Vanguard, Sniper, and Specialist Recruitment Vouchers (one each)=先锋、狙击、特种招募券各一张
Vanguard, Supporter, and Specialist Recruitment Vouchers (one each)=先锋、辅助、特种招募券各一张
Vanilla=香草
Vanilla is a Blacksteel trainee, currently training and studying as part of exchange program with Rhodes Island.\nShe has learned to use her race's combat abilities to her advantage, and performs well as a Vanguard.=黑钢的受训生，作为双方交流项目的一环驻扎学习。\n利用种族带来的抗打击能力，出色地履行着先锋干员的职责。
Vanilla is a rather naive and inexperienced Operator sent to us from Blacksteel Worldwide.\nEven though she's only been with Blacksteel for a short time, her dedication impressed the executives enough for them to send her to Rhodes Island for additional training.\nShe stands much taller than Liskarm or Franka, but the three are often seen together.=稍显稚嫩的黑钢国际派遣干员。\n虽然加入黑钢也没有经过很长时间，但因为其努力认真的态度而破格成为派往罗德岛的干员之一。\n虽然身高比雷蛇与芙兰卡都要高不少，不过经常会看到她对两人唯唯诺诺的光景。
Vanilla is very protective of animals. A conversation about animals will always gets her out of her normally very thick shell. It may also be a reason she left home.\nBut because the animals she strives to protect include icky things like the Originium snail, her affection can unnerve some people.=香草十分爱护动物，在有关动物的话题上，平时有些沉默的她会表现出明显的热情，这一点似乎也与她离开家乡的原因有关。\n不过，因为她爱护的动物对象还包括了源石蜗牛等在常人看来有些难以接受的生物，偶尔也会吓到旁人。
Vanilla Soda=香草沙士汽水
Vanilla Stalk=香草茎叶
Vanilla Sundae=香草圣代
Vanilla Vale=香草境
Vanilla's Kernel Token=香草的中坚信物
Vanilla's Token=香草的信物
Vanilla, Vanguard Operator of Blacksteel, will make way for the squad on the battlefield with her professional skills.=黑钢先锋干员香草，将用其专业技术为团队打开战场。
Vanillawing=香草翼兽
Vanillawings have so many of these wrapped around their beaks, so they shouldn't get TOO mad when you break off a section, right?=香草翼兽的喙上缠绕着大量的草木枝，切下一段，香草翼兽应该也不会生气？
Vanished Millstone=消失的磨盘
Vanishes when encountering another type of enemy, granting the target a portion of this unit's ATK, DEF, and RES, stacking up to 3 times per unit=靠近敌方单位后，自身消失并使其获得自身部分攻击力、防御力与法术抗性，每个单位最多生效三次
Vanity is all that matters when you eat to be seen by others. Only you will ever know what the meal truly tastes like.\n<@lv.item><Stove> </>Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove> </>Summons 'Vapid Blight' to deal True damage to all allied units in its path.=吃给别人看的饭，只求光鲜。吃进自己肚子里的饭，苦甜自知。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
Vanity is all that matters when you eat to be seen by others. Only you will ever know what the meal truly tastes like.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=吃给别人看的饭，只求光鲜。吃进自己肚子里的饭，苦甜自知。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
Vannini=梵里妮
Vannini cannot tell where the confidence and pride came from. It is almost like Exusiai is saying, 'I'm a Sankta, and this is a Sankta thing.'=梵里妮说不太上来这种笃定和骄傲从何而来，仿佛就只是“我是萨科塔，这就是萨科塔会做的事情”。
Vannini, girl, fear not falling into hell. This is the first lesson you should learn... and I'm right with you.=梵里妮，好孩子，不要惧怕堕入地狱。这是你应该学会的第一课......也是我的第一课。
Vapidity=无谓
Variable contract result prediction=签约结果概率变量预测
Variable Equation=可变性方程
Variant Figures Pack=变格形象组合包
Variations=变奏曲
Varied Fortune=吉运有三
Various resources that can be collected at the Frontier Outposts. Field experience has demonstrated that nothing is ever useless—you just haven't figured out how to use it yet.=前哨支点内能够收集到的各类资源。长久的战斗与实验已经证明，没有一无是处的物品，只有没弄清用法的物资。
Various Reunion members patrol the passages of the hub layer in the heart of Chernobog. Don't take them lightly; their uniforms... are the same as the Infected guerillas that once fought in the northern tundra of Ursus.=在核心城枢纽层的通道上，出现了正在巡逻的整合运动。千万不能掉以轻心，那身制服……属于曾经奋战在乌萨斯北原的感染者游击队。
Varkáris=摆渡人
Varkáris's Badge=摆渡人证章
Varkáris's Token=摆渡人的信物
Vassal, fool, friend, foe. The ancestors debate incessantly, while you cast your gaze two centuries back. This is a battle of life and death, and you see Kal'tsit with her comrades tearing through the front lines.\n<@rolv.rem><Mobile Tactical Hangars> that deploy enemy mercenary drones are present on the field</>=忠臣，弄臣，朋友，敌人。先祖争论不休，而你将视线投向两百年前。这是存亡的一战，在你面前，凯尔希和她的同伴正刺破一道道阵线。\n<@rolv.rem>场地中有发射敌方佣兵无人机的<可移动战术机库></>
Vassal, fool, friend, foe. The ancestors debate incessantly, while you cast your gaze two centuries back. This is a battle of life and death, and you see Kal'tsit with her comrades tearing through the front lines.\n<Mobile Tactical Hangars> that deploy enemy mercenary drones are present on the field=忠臣，弄臣，朋友，敌人。先祖争论不休，而你将视线投向两百年前。这是存亡的一战，在你面前，凯尔希和她的同伴正刺破一道道阵线。\n场地中有发射敌方佣兵无人机的<可移动战术机库>
Vast and boundless, unchanging throughout the ages. Its form majestic and grand, Its name that of Sui.=浩然苍茫，亘古恒一，其形巍峨，其名为岁。
VB-1 Stage Title=VB-1 关卡标题
Vector Breakthrough #2: Trial from Misery=矢量突破#2 巫术之夜
Vector Breakthrough - Inorganic Matters=矢量突破：无机物
Vector Puzzle=矢量谜题
Vector: Breakthrough Medal=卓越突破奖章
Vedunien Geigenbauer=维杜尼亚制琴师
Vedunien's Collapse=维杜尼亚的崩毁
Vegetable Radish Tin=青菜萝卜罐头
Vegetables... could grow well here.=这里……很适合种蔬菜。
Vegetative Regeneration=植物自愈力
Veil of Probability=或然面纱
Veil, the Curtain of Destiny.'=“面纱，命运帷幕。”
Vein Guardian=矿脉守卫
Vein Guardians=矿脉守卫
Veins pulse from deep underground, their sound covered by the military vehicles making through the streets.=深埋于地下的血管搏动着，声音被驶过街道的军用载具掩盖。
Veins pulse from deep underground, their sound covered by the military vehicles making through the streets.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=深埋于地下的血管搏动着，声音被驶过街道的军用载具掩盖。\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Veins pulse from deep underground, their sound covered by the military vehicles making through the streets.\n<@lv.fs>Environmental Conditions: </>\nMore enemies will appear, and Sarkaz Heirbearer ASVs give increased bonus ATK to reborn creations.=深埋于地下的血管搏动着，声音被驶过街道的军用载具掩盖。\n<@lv.fs>环境条件：</>\n出现额外的敌人，萨卡兹子裔补给车对重生造物的攻击力加成效果提升
Veins pulse from deep underground, their sound covered by the military vehicles making through the streets.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=深埋于地下的血管搏动着，声音被驶过街道的军用载具掩盖。\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Veins pulse from deep underground, their sound covered by the military vehicles making through the streets.\nEnvironmental Conditions:\nMore enemies will appear, and Sarkaz Heirbearer ASVs give increased bonus ATK to reborn creations.=深埋于地下的血管搏动着，声音被驶过街道的军用载具掩盖。\n环境条件：\n出现额外的敌人，萨卡兹子裔补给车对重生造物的攻击力加成效果提升
Velvet curtains, a wooden frame, built-in confessor with voice options, and an ample supply of donuts and bullets. Supports citizen credit cards, Signa Creditorum, and intercity net virtual payment methods, all to offer you the most comfortable confession experience.=丝绒门帘，原木车身，内置可选声线的电子告解师，甜甜圈与铳弹足量供应。支持便民卡、点券及城际网络虚拟支付，为您提供最安心的告解服务。
Velvet Snow Rug=丝绒雪花毯
Vendela=刺玫
Vendela knew what she was getting into when she joined the Self-Salvation Corps. She knew that being in the rear does not mean being safe from tragedy. She knew she was not so brave, but she never looked back, because she knew she must face pain head-on, in order to witness its ending.=刺玫加入自救军的时候，已经做好了觉悟——她知道后勤工作并不意味着幸免于残酷。她也知道自己没那么勇敢，却义无反顾。因为她必须直面痛苦，才能用双眼见证痛苦走向结束。
Vendela's Badge=刺玫证章
Vendela's Token=刺玫的信物
Vendela, a florist who survived when war came. Now doing what she can to rebuild her little greenhouse.=在战争中幸存的花店店长刺玫，正试着重新搭建自己的小温室。
Vending Machine=自助售货机
Veneration Altar=崇敬之台
Vengeance=报复
Vengeance and I=“复仇于我”
Vengeance has ended.=复仇已经结束了。
Vengeful Mafioso=复仇黑手
Vengeful Soul=复仇之魂
Venom Spray=毒液散射
Ventilated Equipment Cabinet=通风器械柜
Ventilation's fine, visibility's excellent. Good, that's conducive to getting my work done.=通风不错，视野很好。没问题，很方便我完成工作。
Venture Capital=风险投资
Verdant=维荻
Verdant Barrier=苍翠屏障
Verdant rides his motorcycle through bustling streets and narrow alleys. The balloons held by his 'scarecrow' drift in the wind, mirroring the festive mood of the people.\nAs he hustles about, delivering heartfelt messages, might he also attracts some admiring glances?=维荻骑着机车在大街小巷穿行，气球在“稻草人”的手中随风而动，如同节日中人们的心情。\n为了传递心意而四处奔波的他，是否也会成为他人目光追逐的对象呢？
Verdant Stone Tea Set=青岩煮茶台
Verdant Wisdom=化被草木
Verdant's 'strawman' is almost indistinguishable from himself, especially to those unfamiliar with him. They both look at you with in that straight-on manner, like they're observing you.\nAccording to Verdant, his strawmen are made using a variety of rare plants, which he controls through Arts to distract the enemy while he escapes using his understanding of the environment and his own agility. If necessary, he can also use his spray-equipped saw to get rid of any 'pests' or 'weeds.'\nI was trapped by the spiky leaves protruding from the strawman while listening to him describe these gadgets. Fortunately, he was right there to cut the leaves away and free me... fresh air has never tasted better. While the strawman may give off a sweet smell of fruit, it is a lethal fragrance that you should stay away from... especially if Verdant isn't around.=维荻先生的“稻草人”，和他本人看起来无比相像——特别是和他不算熟悉的时候，实在是很难分清二者的区别。毕竟无论是维荻还是他的“稻草人”，在目光对上时，都像是在直勾勾地盯着你。\n维荻先生曾经讲解过，这些“稻草人”都是他利用多种稀有植物制造的。通过源石技艺，他可以操纵“稻草人”内部的植物，来控制“稻草人”的动作与行为。趁敌人被迷惑、被困住时，维荻便可以依靠自己对自然环境的了解与身体的机动性脱身——当然，如果必要的话，他也会用上那把可以喷洒药剂的手锯，将“害虫”与“杂草”尽数除掉。\n听维荻先生提起这些新奇玩意的工作机理时，笔者正被“稻草人”身体里钻出的带刺叶片夹住无法动弹。好在维荻先生就在旁边，他很熟练地用手锯将叶片切断割开，将笔者解救下来......嗯，还能呼吸到新鲜的空气可真好，“稻草人”体内虽然有着令人迷醉的果木香味吧，但是总觉得是一种致命的气味。总而言之，请大家注意远离那些“稻草人”，至少维荻先生不在旁边时......千万记得要远离！！！
Verdant's always been diligent, but never afraid. Confront him with danger, and he'll rev up his handsaw and spritz the compounds, tag-teaming with his Scarecrow and whipping out sturdy vines to lash down any rowdy foes trespassing in his field. Never does he beg others for protection—he'll take the plunge all by his steadfast self. Anyone trampling on the grass will hear from him: What you see as harmless plants will not let themselves be walked over.=维荻向来谨慎，但他从不畏惧。面对危险，他会转动手锯，喷洒药剂，与“稻草人”配合，用强韧的藤蔓缠住那些莽撞闯入田间的敌人。他从未奢求别人的守护，他甘愿为自己的坚持挺身而出，他会告诉那些随意践踏绿茵的人，那些看似无害的植物绝不弱小。
Verdant's Badge=维荻证章
Verdant's Kernel Token=维荻的中坚信物
Verdant's Token=维荻的信物
Verde Pizzeria=威尔德披萨餐厅
Verde Pizzeria Chair=威尔德餐厅椅
Verde Pizzeria's interior flooring, with different materials and colors for each area of the restaurant. Even through Siracusa's drawn-out rainy seasons, Verde's floors are always kept clean and dry.=威尔德餐厅内部的地板，应各个功能区域的需求采用了不同的材料与配色。\n即便是在叙拉古漫长的雨季里，餐厅地面也始终保持干燥与洁净。
Verde Pizzeria's signature green-and-white wallpaper, soothing fronds and vines peering in through the frosted glass. 'Verde' is Siracusan for 'green'. It was the name of the restaurant back then, and it's still the name now.=威尔德餐厅招牌之一的绿白壁纸，磨砂玻璃窗外还有令人舒心的花叶和绿藤。\n“威尔德”，即叙拉古语中的“绿色”，是这家餐厅自创业起从未改变过的名字。
Verdict: Fragility=裁决：脆弱
Verdict: Hallucination=裁决：致幻
Verdict: Weakness=裁决：乏力
Verified all allied units in position. Everything's fine, don't worry.=所有我方单位的位置确认完毕。一切正常，别担心。
Verklärte Nacht=升华之夜
Vermeil=红云
Vermeil doesn't only hunt in the Siracusan wilds. Sometimes, toy shops are her hunting grounds. Let's see what she caught this time!=除了叙拉古的荒野，红云有时也会把玩具店当作自己的狩猎场。看看这一次她带回了什么猎物！
Vermeil's Badge=红云证章
Vermeil's Kernel Token=红云的中坚信物
Vermeil's place of birth remains unknown. She was in the wilderness outside Siracusa prior to joining Rhodes Island. We speculate that she was a hunter. She demonstrates extraordinary skill in the fields of hunting, sniping, and guerrilla warfare.\nShe currently serves Rhodes Island on a sniper team, providing force protection and sharpshooting assistance.=红云，出身地不明，入职前于叙拉古荒野地区进行活动，推测身份：猎人。在狩猎，狙击，散兵战术等单兵作战中展现出不凡身手。\n现于罗德岛狙击小组任职，提供射击援护方面的保障。
Vermeil's Token=红云的信物
Vermeil, hunter. You won't regret giving me work.=红云，猎人。给我工作吧，你不会失望的。
Vermeil, Siracusan hunter, will identify the direction of the prey in the wilderness.=叙拉古猎人红云，荒野昭示着猎物的方向。
Vermillion Carpet=红呢织毯
Vermin=公害
Vermin.=害虫。
Vernacularism=俗心
Versatile Bar Stand=酒店万用吧台
Verse in the Ashes=灰烬中的诗
Verse one. Familiar warmth fades into the darkness as reality erodes at every turn.=第一句。熟悉的温度消逝在黑暗中，现实在每个转角处受到削弱。
Verses go wild=诗兴亦狂
Vertical Climbing=爬高上低
Vertical Translucent Partition=立式半透明隔板
Very Basic Console=非常简单控制台
Very Dangerous Power Cabinet=很危险电源柜
Very few of them notice, under the layers of levitating installations, under the very ground itself... A Rhine Lab director standing beside an unremarkable hole in the dirt.=很少有人会注意到，在层层叠叠的浮空设施之下，甚至在地面之下——一个不起眼的土坑边，站着一位莱茵的主任。
Very happy=很开心
Very high difficulty level selected. Act with caution.=当前难度极大，请谨慎选择
Very interesting=很有趣的剧
Very light swim rings. Wearing one makes you feel like you can swim among the clouds. It's okay if you can't swim! With a flap of its big ears, you'll fly right up into the sky.=异常轻盈的游泳圈，似乎只要套上它就可以在云间遨游。\n不会游泳也没关系！它会呼扇起大耳朵吧嗒吧嗒带着你飞的。
Very nice room, this one. Furnished tastefully, with a peaceful atmosphere.=真是不错的房间，装修讲究，气氛祥和。
Very passionate fae, burning with a even greater desire to consume all uninvited visitors, or consume itself until the last spark becomes a dim ember.=更加热情的精怪，胸中也燃烧着更加剧烈的渴望——渴望吞噬所有不请自来的旅人，或化为仅存火星的余烬。
Very Rare=罕见
Very sensitive to neural activity, and can replace some of the functions of traditional Arts Units. In the Rhine Lab Defense Section's laboratory supplies management handbook, this test reagent's hazard and confidentiality levels are both listed at maximum.=对神经活动十分敏感，可替代传统施术单元的部分功能。在莱茵生命防卫科的实验用品管理手册上，该试剂危险等级与保密等级均为最高。
Very Significant Attack Interval reduction=攻击间隔极大幅度缩短
Very soft sofa. Seems like if you lie down on it, you'll never want to leave. It's okay if you don't want to leave! Your animal friends in the forest will come over and play.=异常松软的小沙发，似乎只要躺进去就不会想再出来了。\n不想出来也没关系！森林里的动物朋友们都会来串门玩耍的。
Very Strict Judge=评价者超严格
Very well done, Doctor.=真是太好了，博士。
Very well! Leave this to me.=行欸，交给我吧。
Very well, the end has come. He suddenly realizes that he seems willing to accept this outcome. Of course, as his final resting place, this place is too cold and too hard, a far cry from the comfort of a pillow, from resting his eyes by a warm fire. Not to mention, his gut has been punctured several times, and his lifeblood oozes out.=好吧，结局就在眼前。他突然发现，自己对于接受这个结果并不抗拒。当然，作为人生的终点，这里太冷、太硬，不如垫着靠枕在炉火边闭眼那么体面，何况此时肚子上还被捅了几个窟窿，正往外淌着血。
Very well. I'm honored to be part of this victory.=很荣幸，这次凯旋有我的功劳。
Very well. I'm on my way.=嗯，我去了。
Very well. Let's walk this path together.=......也好，我与各位同行一段路。
Very well... I'll keep this light up. Please be careful not to wander off.=好的......我会维持这光亮，大家不要走散。
Vesperwing=伏翼兽
Vessel of Shuo=朔壳
Vestiarium Ulpiani=乌尔比安的衣橱
Vestige=痕迹
Vestiges of Vacation=假日余韵
Veteran Actor=老戏骨
Veteran Butcher=屠宰老手
Veteran Cook=资深料理人
Veteran employee of Penguin Logistics and boss of Apple Pie Logistics, Exusiai, only just back at Rhodes Island from Laterano.=企鹅物流资深员工、苹果派物流老板能天使，刚从拉特兰城回到罗德岛。
Veteran engineer casters of the Nachzehrer legion whose deaths nourish the altars they carry, like leaves upon the barren soil. Their deaths bring forth the promise of suffering.=食腐者军团中的高级工程术师，他们将自己的死亡献给随身携带的祭坛，就如同落叶归于贫瘠的大地，随即，苦难的风暴会如约而来。
Veteran guards of the Nachzehrer King's legions. Martyrs who advance to certain death knowing that others will carry their blood soaked shield.=食腐者之王军团中的铁壁卫士，他知道自己注定倒下，而这面涂满了鲜血的巨盾总有下一个人接手。
Veteran Hunter=老练猎手
Veteran Junkman=流浪者
Veteran Legatus' Customized Cloak=资深万国信使定制斗篷
Veteran Logger=伐木老手
Veteran on a special mission, firing warning shots with non-lethal weapons to avoid unnecessary loss of life. Having seen death with their own eyes, they respond to orders with the instinctive reactions of war.=执行特殊任务的突击老兵，为了规避伤亡使用非致命武器进行警戒射击。曾经目睹牺牲的他们以战争的惯性回应命令。
Veteran Shieldguards of the Ursus army, responsible for defending the command headquarters. Any enemy that makes it that far will not make it past the final line of defense.=乌萨斯集团军的中坚盾卫，负责守卫整支军队的中央指挥部。敌人也许能侥幸突破至此，但绝跨不过这最后一道防线。
Veteran Shrine Nurturer=资深圣堂保育员
Veteran Shrine Preacher=资深圣堂布道员
Veteran Underling=资深的小弟
Veteran's Medal I=千锤百炼奖章·I
Veteran's Medal II=千锤百炼奖章·II
Veteran's Medal III=千锤百炼奖章·III
Vetochki's Badge=折桠证章
Vetochki's Token=折桠的信物
Vexatious Boss=惹人厌老板
Vexed=苦恼的
Vibe Check=使用“望气”
Vibrant=动感
Vicious Competition=恶性竞争
Vicious Plan=恶毒计划
Vicious Training Gloompincer=训练用残暴钳兽
Vicissitudes=沧桑
Vicissitudes+=沧桑+
Victim Seeker=受害者启动模式
Victoria=维多利亚
Victoria and Glasgow Operators gain an additional 2 SP/sec while blocking an enemy, and receive a 40% Sanctuary effect while above 70% HP=维多利亚和格拉斯哥帮干员阻挡敌人时每秒额外回复2点技力，生命大于70%时获得40%的庇护
Victoria Crown=维多利亚王冠
Victoria Crown (Reforged)=维多利亚王冠（重铸）
Victoria Operators gain an additional 2 SP/s while blocking an enemy, and receive a 40% Sanctuary effect while above 70% HP=维多利亚干员阻挡敌人时每秒额外回复2点技力，生命高于70%时获得40%的庇护
Victoria's 7th Frontline Infantry Battalion, 2nd Tempest Platoon, makes landfall on County Hillock.=维多利亚第七前线步兵营第二风暴突击队，登陆小丘郡。
Victoria's child is braced against this land, and still, though riven and worn, it has not yet fallen.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=维多利亚的孩子被这片土地支撑着，虽然伤痕累累，却还没有倒下。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
Victoria's child is braced against this land, and still, though riven and worn, it has not yet fallen.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=维多利亚的孩子被这片土地支撑着，虽然伤痕累累，却还没有倒下。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Victoria's child is braced against this land, and still, though riven and worn, it has not yet fallen.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.fs>Environmental Conditions: </>\nTerrain and enemies will differ in places.=维多利亚的孩子被这片土地支撑着，虽然伤痕累累，却还没有倒下。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.fs>环境条件：</>\n地形和敌人等有所不同
Victoria's child is braced against this land, and still, though riven and worn, it has not yet fallen.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=维多利亚的孩子被这片土地支撑着，虽然伤痕累累，却还没有倒下。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
Victoria's child is braced against this land, and still, though riven and worn, it has not yet fallen.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=维多利亚的孩子被这片土地支撑着，虽然伤痕累累，却还没有倒下。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Victoria's child is braced against this land, and still, though riven and worn, it has not yet fallen.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nTerrain and enemies will differ in places.=维多利亚的孩子被这片土地支撑着，虽然伤痕累累，却还没有倒下。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n地形和敌人等有所不同
Victoria's Honor=维多利亚的荣耀
Victoria's Honor+=维多利亚的荣耀+
Victoria's servicemen should take pride in their own discipline.=维多利亚的军人应以自己的纪律为傲。
Victorian 'Scrap' Medal=维多利亚“废铁”勋章
Victorian Cake=维多利亚蛋糕
Victorian condiments paired with immortalized Kjerag ways. The taste of the ribs is fine beyond words.=维多利亚佐料配以谢拉格古法，肉排的滋味妙不可言。
Victorian Empire=维多利亚帝国
Victorian Hammer=维式重锤
Victorian Intelligence Officer Puzzle, ne'er a detail that passes him by.=维多利亚情报人员谜图，不放过每一个细节。
Victorian Literature=维多利亚文学
Victorian plant hunter Verdant, cool on the outside but soft on the inside.=来自维多利亚的植物猎人维荻，阴冷的外表下藏着温和的本性。
Victorian Royal Guard Academy Dormitory=维多利亚近卫学院宿舍
Victorian Royal Jelly=维多利亚皇家凝方
Victorian Royal Jelly α=维多利亚皇家凝方α
Victorian Royal Jelly β=维多利亚皇家凝方β
Victorian Royal Jelly γ=维多利亚皇家凝方γ
Victorian Soldier=维多利亚士兵
Victorian Support=维多利亚驰援
Victorian worker Catherine—she carries a heavy spanner in her hand, but it's not for fixing you up.=维多利亚工人凯瑟琳，她带着一把沉重的扳手，但要修理的不是你。
Victoria—my Victoria—my honor—my country.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.=维多利亚，我的维多利亚，我的荣耀，我的国家。\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障
Victoria—my Victoria—my honor—my country.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=维多利亚，我的维多利亚，我的荣耀，我的国家。\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Victoria—my Victoria—my honor—my country.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.\n<@lv.fs>Environmental Conditions:</>\nTerrain and enemies will differ in places.=维多利亚，我的维多利亚，我的荣耀，我的国家。\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障\n<@lv.fs>环境条件：</>\n地形和敌人等有所不同
Victoria—my Victoria—my honor—my country.\n<Allerdale's Guard> Forms an AOE barrier for allies.=维多利亚，我的维多利亚，我的荣耀，我的国家。\n<阿勒黛的卫护>为我方释放群体屏障
Victoria—my Victoria—my honor—my country.\n<Allerdale's Guard> Forms an AOE barrier for allies.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=维多利亚，我的维多利亚，我的荣耀，我的国家。\n<阿勒黛的卫护>为我方释放群体屏障\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Victoria—my Victoria—my honor—my country.\n<Allerdale's Guard> Forms an AOE barrier for allies.\nEnvironmental Conditions:\nTerrain and enemies will differ in places.=维多利亚，我的维多利亚，我的荣耀，我的国家。\n<阿勒黛的卫护>为我方释放群体屏障\n环境条件：\n地形和敌人等有所不同
Victoria——A modern nation ruled by Draco and Aslan. Focused on might and expansion, it possesses a powerful military and a flourishing economy, cementing its position as a hegemonic nation of Terra.=维多利亚——由德拉克与阿斯兰统治的现代国家，强调强权与扩张，军事实力强大，经济繁荣，是泰拉大地上名副其实的霸权王国。
Victories are short, but wars are long, and our enemies are unknown.=胜利是短暂的，战争是漫长的，敌人是未知的。
Victories like these are what Sargonian warriors live for.=萨尔贡战士追求的就是这种胜利，我也不例外。
Victorious Guess(es)=竞猜优胜
Victory=胜利
Victory and loss... are insignificant moments in an endless cycle.=胜利，失败......只不过是无限循环的一瞬。
Victory belongs to the faithful.=胜利属于心怀信仰之人。
Victory Boulevard=冠军街道
Victory from Jaws of Danger=险中求胜
Victory Guqin=得胜琴
Victory Horn=凯旋号角
Victory is a heavenly melody. Alright, let's go home and grab some beers!=胜利的讯息即是甜蜜的福音。好~回去喝一杯吧！
Victory is an illusion.=胜利是种幻觉。
Victory is the best supply.=胜利本身，便是最好的补给。
Victory is the most welcome news.=胜利就是最好的消息。
Victory is yours, as always.=胜利属于您，一如既往。
Victory Rewind=时光凯旋
Victory shall be mine!=不会输给你的！
Victory to every Londinier!=胜利归于每一个伦蒂尼姆人。
Victory... Always so refreshing.=胜利......真让人愉快啊。
Video Data=影像资料
Video editing is totally my specialty! So, Doctor, you want a Rhodes Island promo? Got a plan for me? All righty, lemme take a look. Hmm… Rhodes Island precautions, Nutrition PSAs, fire safety tutorials…What in the terra are these?!=视频剪辑可是我的绝活，你是要做罗德岛宣传片吗博士。有计划书？好的我看看。嗯......罗德岛注意事项、均衡饮食宣传片、消防教育片......这都是些什么啊！
Video for Mr. Swire=致诗怀雅先生的录像
Video Record=影像记录
Video Resources=视频资源
Videos for the above matches will be on sale at every arena. They will also be rebroadcast on the 'Knight's Blade' channel tomorrow night at 8.=以上录像均在各大竞技场有售，同时将于明晚八点于“骑士之刃”频道进行赛事重播。
Vieni qui! Dance with the wolves.=来来来，与狼共舞。
Vieux Vanguard's Blade=老近卫军之锋
View=所见
View 'Stella Caerula' 3 times=见证3次“如星空般深蓝”
View 4 random units from the Preparation Area and choose up to 2 to remove; give all Abyssal Hunter Operators on the battlefield their class's Tactical Equipment. If there are no Abyssal Operators on the battlefield, randomly deploy an Abyssal Hunter Operator from the Preparation Area instead.=从预备区随机检视4名单位，选择最多2名消失，并令场上所有深海猎人干员获得其职业的战术装备；若场上没有深海干员则改为从预备区随机调度一名深海猎人干员
View 4 random units from the Preparation Area and choose up to 2 to remove; give all Abyssal Hunter Operators on the battlefield their class's Tactical Equipment. If there are no Abyssal Operators on the battlefield, randomly deploy an Abyssal Hunter Operator from the Preparation Area instead. All enemies blocked by Abyssal Hunters within 20s become <$ba.stun>stunned</>.=从预备区随机检视4名单位，选择最多2名消失，并令场上所有深海猎人干员获得其职业的战术装备；若场上没有深海干员则改为从预备区随机调度一名深海猎人干员。之后20秒内全场所有被深海猎人阻挡的敌人陷入<$ba.stun>晕眩</>
View 4 random units from the Preparation Area and choose up to 2 to remove; give all Abyssal Hunter Operators on the battlefield their class's Tactical Equipment. If there are no Abyssal Operators on the battlefield, randomly deploy an Abyssal Hunter Operator from the Preparation Area instead. All enemies blocked by Abyssal Hunters within 20s become stunned.=从预备区随机检视4名单位，选择最多2名消失，并令场上所有深海猎人干员获得其职业的战术装备；若场上没有深海干员则改为从预备区随机调度一名深海猎人干员。之后20秒内全场所有被深海猎人阻挡的敌人陷入晕眩
View All Packs=查看全部礼包
View All Tasks=事务总览
View all Themes=查看全部主题
View battlefields=前往观战
View Blessings=查看祝辞集
View Changed Coin(s)=查看变化的通宝
View Collection=查看收藏
View current effects=当前加成总览
View Details=查看详情
View Enemy=查看敌人
View From Above Collaboration Event=登览锦绣合作活动
View in List=列表中查看
View Map=查看地图
View Medals=查看蚀刻章
View Operator's detailed resume=查看干员详细简历
View Reserve Lineup=查看预备阵容
View rollback=查看数据回溯
View Rules=查看规则
View Set=查看套组▶
View squad=阵容确认
View status=查看状态
View Target=查看目标
Viewing battlefields=查看战场中
Viewing Gallery=见字图册
Views of Siesta=汐斯塔景象
Vigil=伺夜
Vigil and the Wolfpack's attacks ignore 175 DEF and Steal 15 DEF (Caps at 100) when attacking enemies blocked by the Wolfpack=敌人被狼群阻挡时，伺夜和狼群对其的攻击无视其175防御力，并偷取其15点防御力（最高100点）
Vigil and the Wolfpack's attacks ignore 175 DEF when attacking enemies blocked by the Wolfpack=敌人被狼群阻挡时，伺夜和狼群对其的攻击无视其175防御力
Vigil and the Wolfpack's attacks ignore 200 (+25) DEF and Steal 15 DEF (Caps at 100) when attacking enemies blocked by the Wolfpack=敌人被狼群阻挡时，伺夜和狼群对其的攻击无视其200（+25）防御力，并偷取其15点防御力（最高100点）
Vigil and the Wolfpack's attacks ignore 200 (+25) DEF when attacking enemies blocked by the Wolfpack=敌人被狼群阻挡时，伺夜和狼群对其的攻击无视其200（+25）防御力
Vigil and the Wolfpack's attacks ignore 200 <@ba.talpu>(+25)</> DEF and Steal 15 DEF (Caps at 100) when attacking enemies blocked by the Wolfpack=敌人被狼群阻挡时，伺夜和狼群对其的攻击无视其200<@ba.talpu>（+25）</>防御力，并偷取其15点防御力（最高100点）
Vigil and the Wolfpack's attacks ignore 200 <@ba.talpu>(+25)</> DEF when attacking enemies blocked by the Wolfpack=敌人被狼群阻挡时，伺夜和狼群对其的攻击无视其200<@ba.talpu>（+25）</>防御力
Vigil and the Wolfpack's attacks ignore 225 DEF and Steal 20 DEF (Caps at 100) when attacking enemies blocked by the Wolfpack=敌人被狼群阻挡时，伺夜和狼群对其的攻击无视其225防御力，并偷取其20点防御力（最高100点）
Vigil and the Wolfpack's attacks ignore 250 (+25) DEF and Steal 20 DEF (Caps at 100) when attacking enemies blocked by the Wolfpack=敌人被狼群阻挡时，伺夜和狼群对其的攻击无视其250（+25）防御力，并偷取其20点防御力（最高100点）
Vigil and the Wolfpack's attacks ignore 250 <@ba.talpu>(+25)</> DEF and Steal 20 DEF (Caps at 100) when attacking enemies blocked by the Wolfpack=敌人被狼群阻挡时，伺夜和狼群对其的攻击无视其250<@ba.talpu>（+25）</>防御力，并偷取其20点防御力（最高100点）
Vigil's Badge=伺夜证章
Vigil's Folder=伺夜的文件夹
Vigilance=警惕
Vigilance can keep you alive, {@nickname}.=警醒能延续你的生命，{@nickname}。
Vigilo=如我所见
Vigna=红豆
Vigna invited me to see her perform live. She's got impressive guitar skills. I'm really looking forward to it.=红豆的吉他也弹得不错啊，她还邀请我去参观她的乐队表演。嗯，我很有兴趣。
Vigna is a Sarkaz that was admitted into Rhodes Island following a battery of screenings, showing good potential in skirmishes, raids, and coordinated combat.\nCurrently a Vanguard with an advance squad at Rhodes Island, with outstanding performance in both tactical raids and frontline combat.=红豆，萨卡兹人，经多项测试后许可加入罗德岛，在遭遇战、突击战、战术协同方面具有较高潜力。\n现于罗德岛小队担任先锋人员，在战术突袭、开辟战场等方面取得突出表现。
Vigna's Kernel Token=红豆的中坚信物
Vigna's Token=红豆的信物
Vigna, Vanguard Operator of Rhodes Island, is ready for combat with the lance in her hands.=罗德岛先锋干员红豆，握紧长枪，准备着进入战场。
Vigna’s Badge=红豆证章
Vigor=精力充沛
Viiiiictory!=胜——利！
Village=村落
Village Construction Funding Box=村庄建设资金箱
Village Headman Ataru Takii=村长泷居应
Villain's Manifesto=反派宣言
Villain's Minion=反派阵营角色
Villains rise=小人得势
Villains seem to always have the upper hand over the virtuous. Not because they are stronger, but because they see morality as a weapon, instead of a standard.\nAllies have greatly reduced cost limit.=恶人似乎总能压过好人一头，不是恶人更强，而是他们将道德视作武器而非底线。\n我方费用上限大幅降低
Villains seem to always have the upper hand over the virtuous. Not because they are stronger, but because they see morality as a weapon, instead of a standard.\nAllies have greatly reduced cost limit.\n<@lv.ez>Environmental Conditions:</>\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=恶人似乎总能压过好人一头，不是恶人更强，而是他们将道德视作武器而非底线。\n我方费用上限大幅降低\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Villains seem to always have the upper hand over the virtuous. Not because they are stronger, but because they see morality as a weapon, instead of a standard.\nAllies have greatly reduced cost limit.\n<@lv.fs>Environmental Conditions:</>\nAllied units have -1 Block; enemy units' DEF is significantly increased.=恶人似乎总能压过好人一头，不是恶人更强，而是他们将道德视作武器而非底线。\n我方费用上限大幅降低\n<@lv.fs>环境条件：</>\n我方单位的阻挡数-1，敌方单位防御力大幅增加
Villains seem to always have the upper hand over the virtuous. Not because they are stronger, but because they see morality as a weapon, instead of a standard.\nAllies have greatly reduced cost limit.\nEnvironmental Conditions:\nAllied units have -1 Block; enemy units' DEF is significantly increased.=恶人似乎总能压过好人一头，不是恶人更强，而是他们将道德视作武器而非底线。\n我方费用上限大幅降低\n环境条件：\n我方单位的阻挡数-1，敌方单位防御力大幅增加
Villains seem to always have the upper hand over the virtuous. Not because they are stronger, but because they see morality as a weapon, instead of a standard.\nAllies have greatly reduced cost limit.\nEnvironmental Conditions:\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=恶人似乎总能压过好人一头，不是恶人更强，而是他们将道德视作武器而非底线。\n我方费用上限大幅降低\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Vimukti, or Answer=毗牟题，或解答
Vina knows what she must do. She leaps up, hammer and sword held high in her hands, glimmering in the sunlight.=维娜知道自己该怎么做。她已跃起，手中高举的剑与锤在阳光下闪耀。
Vina never thinks about why she is always at the forefront. From the streets to the battlefield, it has always been her nature to lead from the front, charging fearlessly into the fray with her hammer. When the time comes to raise a cup to celebrate, however, she reminds herself that she must continue to do so, when she comes face to face with the shadow that she had been fighting for so long.\n<@lv.rem>DP does not regenerate normally in this operation.</>\n<@lv.item><Bush></> Operators deployed on this tile will not be targeted by enemy ranged attacks.=维娜从不思考为什么自己总是站在队伍最前头。“举起大锤，领着大伙，毫不畏惧地冲锋”，对她来说，从街头到战场，这些一直都是理所当然的事情。只是偶尔举杯欢庆的时候，她会默默擦亮决心——当真正面对她一直对抗的阴影时，她得保证自己仍旧站在最前头。\n<@lv.rem>本次行动不自动回复部署费用</>\n<@lv.item><草丛></>部署于其上的干员不会成为敌方远程攻击的目标
Vina never thinks about why she is always at the forefront. From the streets to the battlefield, it has always been her nature to lead from the front, charging fearlessly into the fray with her hammer. When the time comes to raise a cup to celebrate, however, she reminds herself that she must continue to do so, when she comes face to face with the shadow that she had been fighting for so long.\nDP does not regenerate normally in this operation.\n<Bush> Operators deployed on this tile will not be targeted by enemy ranged attacks.=维娜从不思考为什么自己总是站在队伍最前头。“举起大锤，领着大伙，毫不畏惧地冲锋”，对她来说，从街头到战场，这些一直都是理所当然的事情。只是偶尔举杯欢庆的时候，她会默默擦亮决心——当真正面对她一直对抗的阴影时，她得保证自己仍旧站在最前头。\n本次行动不自动回复部署费用\n<草丛>部署于其上的干员不会成为敌方远程攻击的目标
Vina relaxes, sitting down on the steps and gazing at the fiery red sky. The retired soldiers sit as well, huddling with the other citizens around Vina.=维娜放松地坐在台阶之上，望着火红的天空。退役的士兵们也席地而坐，与其他的市民一同簇拥在维娜的周围。
Vina trusts Rhodes Island. That's why I take orders from you, no hesitation. But you listen here, Doctor. You need to feel the weight of that trust. Else I'll make you feel it, even if I need my fists to do it—and I don't mean wanting to scrap with you. But you just keep what I've said in mind.=维娜相信罗德岛。所以你下的命令，我会毫不犹豫地去做。但是听好了博士，你必须牢牢记着这种信任的分量。否则，就算用拳头我也要提醒你——不是要和你干架的意思。总之，你要记得我说的话。
Vina Victoria=维娜·维多利亚
Vina Victoria looks back from the stairs\nand sees her Glasgow companions, along with the city's scars.\nThe war has already ended, but blood still flows.\nThe one missing from the funeral, the one who betrayed the crown,\nthe one who returned to the ruins of Norport...\nVina Victoria's heroics ended with the war,\nbut she remains Vina.=踏上阶梯的维娜·维多利亚回过头，\n看见了昔日格拉斯哥帮的同伴，看见了城市的伤痕。\n战争已经结束，但血仍在流。\n葬礼上缺席的那个人，背弃王冠的那个人，\n回到诺伯特区废墟的那个人......\n维娜·维多利亚的英雄时刻已经随着战争结束而落幕，\n但她仍是维娜。
Vina Victoria's Badge=维娜·维多利亚证章
Vina Victoria's Token=维娜·维多利亚的信物
Vina, codenamed Siege, citizen of Victoria, most records unavailable except for several unproven charges. Outstanding performance in assault, siege, and hard target missions. Admitted to Rhodes Island after excellent scores in multiple tests. Currently a vanguard and the captain of a Rhodes Island squad.=维娜，代号推进之王，维多利亚公民，大部分履历缺失。存在数项未被证实的指控记录。在歼灭战、攻坚战、对抗硬目标等任务中表现出色。于多个测试中皆获得优异成绩，遂获准加入罗德岛。现作为先锋人员，于罗德岛某作战小队担任队长。
Vina... Err, I mean, Miss Siege—always gives me this feeling I can't describe. I wonder why...?=维娜......不，推进之王小姐她总给我一种说不出的感觉，是为什么呢......？
Vine Column=藤蔓立柱
Vine Light Set=藤蔓顶灯组
Vine-Tangled Stone Pillar=缠藤石柱
Vinecreep Mortar Gunner=藤蔓炮手
Vintage Ceiling Decoration Set=复古顶部装饰组
Vintage Ceiling Fan=复古吊扇
Vintage Ceiling Light=复古吊灯
Vintage Transport=酒商运输队
Viola Playing Chair=提琴演奏椅
Violated taboos hold no power.=被打破的禁忌不再保有力量。
Violence can't solve all your problems, but it can solve you!=暴力解决不了问题，但解决你没什么问题！
Violence is only the means, and not the end. But these pups are too inefficient at it.=暴力不是目的，只是手段。这些人的效率太低。
Violence is the only answer to hatred.\n<@lv.item><Transverse Plate> </>Deploying Operators requires the assistance of nearby Operators.\n<@lv.item><Roadblocks> </>Deploy to block the enemy's route.=想要终结仇恨，那暴力必是唯一选择。\n<@lv.item><接驳地块></>初始不可部署干员，需要周围存在其他干员进行协助\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
Violence is the only answer to hatred.\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators.\n<Roadblocks> Deploy to block the enemy's route.=想要终结仇恨，那暴力必是唯一选择。\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助\n<障碍物>部署以后可以阻挡敌人的行进路线
Violence isn't really my thing, but well…=我也不想用暴力解决问题。
Violence should only be used as a last resort, but make sure you're ready to use it.=纵使挥动武器只是下举，其中磨炼亦从无一刻之懈怠。
Violence too, is an effective means.=暴力也是有效的手段。
Violence without just cause is but mindless abuse. I've learnt to rein in my urges long ago.=无谓的暴力只是情绪的宣泄，我很早就不再放任自己。
Violent Cameraman=宣泄暴力的摄影师
Violent flames flash into existence, the searing waves of white fire roar towards Amiya from all directions, completely enveloping her and even the very ground she stands upon.=烈焰自无形化作有形，白色的火浪呼啸着自四面八方扑向阿米娅，将她与她所踩的地面彻底包裹。
Violent Response=以暴制暴
Violin Showcase=小提琴展柜
Violin Solo=小提琴独奏
VIP=关键人物
VIP Escort=关键人物护卫
Virtual marker with Closure's crypto-signature. The quantity deployed is carefully calculated, ensuring that aid provided by Rhodes Island HQ is utilized efficiently.\n'More interesting than a plain paper production plan, don't you think?'=带有可露希尔加密签名的虚拟信标，投放数量经过她的精密计算，可以确保从罗德岛总部调拨的援助得到更有效率的使用。\n“比起一张呆板的生产计划表格，这样难道不是更有趣吗？”
Virtues of Harmony=皆大欢喜
Virtuosa=塑心
Virtuosa's Badge=塑心证章
Virtuosa's Briefcase=塑心的手提箱
Virtuosa's Token=塑心的信物
Visage of Crowned Fates=王命凡形
Visibility clear. Awaiting orders.=视野开阔，等待命令。
Visibility range is reduced; enemies outside visibility range are strengthened=干员视野范围缩小，处于视野外的敌人能力强化
Visibility stays for 3 more seconds after an Operator retreats=干员撤退后，视野残留+3秒
Visibility stays for 3 more seconds after Operator retreats=干员撤退后的视野残留+3秒
Visibility stays for 4 more seconds after an Operator retreats=干员撤退后，视野残留+4秒
Visibility stays for 4 more seconds after Operator retreats=干员撤退后的视野残留+4秒
Visibility stays for 5 more seconds after an Operator retreats=干员撤退后，视野残留+5秒
Visibility stays for 5 more seconds after Operator retreats=干员撤退后的视野残留+5秒
Vision=视相
Vision Expansion Tech=视野拓展技术
Vision of Ageless Cycles=一万循环的通视
Vision of Endings=远见终局
Vision of Leisure Medal=游艺视界奖章
Vision of Mercy=慈悲愿景
Vision of Unity=比肩的愿景
Vision Unseen=未见之景
Visionblazer in the Courtyard=庭院寻梦尖兵
Visit and greet as a friend=友好地拜访并回礼
Visit failed=访问失败
Visit friends' Bases 1 time(s)=访问1次好友的基建
Visit friends' Bases 5 time(s)=访问5次好友的基建
Visit Memento=游园纪念
Visiting Strange Territory at end of cycle=本生息周未前往陌域
Visitor=来客
Visitor's inventory=游人背囊
Visitors=访问人次
Visitors From Afar=异乡来客
Visits=访问记录
Visits:=访问次数:
Vista=山水
Visual on hostile! Uhh… can't we persuade them to give up?=敌人出现了，呜，不能劝他们放弃吗？
Visual Reports=影像报告
Visual Trap=视觉陷阱
Vitafield=生命之地
Vitafield\n[Rewilder] Series Classics/Ash. Wind-resistant, dust-resistant, heat-resistant, and durable.=生命之地™\n[识荒者/Rewilder]系列经典款/燃灰。防风，防尘，耐温，耐磨。
Vitafield\n[Rewilder] Series Classics/Bitter Herbs. Dirt-resistant, durable, and lightweight.=生命之地™\n[识荒者/Rewilder]系列经典款/辛味。防污，耐磨，轻便。
Vitafield\n[Rewilder] Series Classics/Legacy. Wind-resistant, waterproof, and durable.=生命之地™\n[识荒者/Rewilder]系列经典款/遗石。抗风，防水，耐磨。
Vitafield\n[Rewilder] Series Classics/Lone Climber. Wind-resistant, cold-resistant, warm, and durable.=生命之地™\n[识荒者/Rewilder]系列经典款/孤攀客。防风，防寒，保暖，耐磨。
Vitafield\n[Rewilder] Series Classics/Quadrangle. Waterproof, dirt-resistant, and lightweight.=生命之地™\n[识荒者/Rewilder]系列经典款/四边形。防水，防污，轻便。
Vitafield\n[Rewilder] Series Classics/Wild Operation. Wind-resistant, dust-resistant, crackproof, and warm.=生命之地™\n[识荒者/Rewilder]系列经典款/野地秘行。防风，防尘，防割裂，保暖。
Vitafield\n[Rewilder] Series Classics/Wilted Cypress. Durable, dust-proof, and lightweight.=生命之地™\n[识荒者/Rewilder]系列经典款/枯柏。耐磨，防尘，轻便。
Vitafield [Camper] Series Classics/Campfire Cooking Smoke. Warm fur coat paired with red woven scarf for an inviting sight.=生命之地[行路人/Camper]系列经典款/营地炊烟。宽大的毛毡大衣保暖性能优秀，搭配正红的针织围巾看起来亲和力十足。
Vitafield [Camper] Series Classics/High Autumn. Designed for outdoor activities, providing extra support for the body. The comfortable and breathable fabric dries quickly.=生命之地[行路人/Camper]系列经典款/秋高气爽。专为户外运动设计，选用特殊工艺为身体提供超强支撑，面料舒适透气，高效速干。
Vitafield [Camper] Series Classics/Snowy Plains in Words. The layered fabric keeps the wearer warm, while the closed sleeves and pants keep the wind and snow out.=生命之地[行路人/Camper]系列经典款/字句中的雪原。多层复合面料有效提升保暖性能，紧收的袖口与裤脚最大程度阻挡风雪灌入，减缓热量流失。
Vitafield [Foruiner] Series Classics/Faraway Gaze. For the explorer pursuing what remains. Made with special materials suited for adapting to all climates, meeting the harsh demands of complex environments.=生命之地[探墟客/Foruiner]系列经典款/远望。面向搜寻遗迹的探索者，特别材质制作，适应多端气候变化，满足对复杂环境的特殊需求。
Vitafield [Foruiner] Series Classics/Finder in the Rough. For the explorer pursuing what remains. Made with special materials suited for adapting to all climates, meeting the harsh demands of complex environments.=生命之地[探墟客/Foruiner]系列经典款/宝藏行家。面向搜寻遗迹的探索者，特别材质制作，适应多端气候变化，满足对复杂环境的特殊需求。
Vitafield [Foruiner] Series Classics/Lostlands Flowering. For the explorer pursuing what remains. Made with special materials suited for adapting to all climates, meeting the harsh demands of complex environments.=生命之地[探墟客/Foruiner]系列经典款/弃土花开。面向搜寻遗迹的探索者，特别材质制作，适应多端气候变化，满足对复杂环境的特殊需求。
Vitafield [Foruiner] Series Classics/Rubble. For the explorer pursuing what remains. Made of special materials suited for all climates, meeting the harsh demands of complex environments.=生命之地[探墟客/Foruiner]系列经典款/砾瓦。面向搜寻遗迹的探索者，特别材质制作，适应多端气候变化，满足对复杂环境的特殊需求。
Vitafield [Foruiner] Series Classics/Tranquil Moss. For the explorer pursuing what remains. Made with special materials suited for all climates, meeting the harsh demands of complex environments.=生命之地[探墟客/Foruiner]系列经典款/幽苔。面向搜寻遗迹的探索者，特别材质制作，适应多端气候变化，满足对复杂环境的特殊需求。
Vitafield [Foruiner] Series Classics/Wasteland Walker. For the explorer pursuing what remains. Made with special materials suited for adapting to all climates, meeting the harsh demands of complex environments.=生命之地[探墟客/Foruiner]系列经典款/荒原行者。面向搜寻遗迹的探索者，特别材质制作，适应多端气候变化，满足对复杂环境的特殊需求。
Vitafield [Rewilder] Series Classics/Ash. Made with special materials and designed to be functional, perfect for coping with various needs and weathering even the roughest outdoor conditions.=生命之地™️[识荒者/Rewilder]系列经典款/燃灰。采用特别材质制作，包含各项功能性设计，足以应对多种自然环境变化，满足各类需求。
Vitafield [Rewilder] Series Classics/Bitter Herbs. Made with special materials, it has multiple functions that can meet the needs in all kinds of natural environments.=生命之地™[识荒者/Rewilder]系列经典款/辛味。采用特别材质制作，包含各项功能性设计，足以应对多种自然环境变化，满足各类需求。
Vitafield [Rewilder] Series Classics/Freeland Tuneseeker. Made with special materials with function in mind, perfect for meeting your various needs and weathering even the roughest conditions.=生命之地[识荒者/Rewilder]系列经典款/荒野寻音。采用特别材质制作，包含各项功能性设计，足以应对多种自然环境变化，满足各类需求。
Vitafield [Rewilder] Series Classics/Lasting Arrowroot. Made with special materials and designed to be functional, perfect for coping with various needs and weathering even the roughest outdoor conditions.=生命之地[识荒者/Rewilder]系列经典款/残葛。采用特别材质制作，包含各项功能性设计，足以应对多种自然环境变化，满足各类需求。
Vitafield [Rewilder] Series Classics/Legacy. Made with special materials and designed to be functional, perfect for coping with various needs and weathering even the roughest outdoor conditions.=生命之地™️[识荒者/Rewilder]系列经典款/遗石。采用特别材质制作，包含各项功能性设计，足以应对多种自然环境变化，满足各类需求。
Vitafield [Rewilder] Series Classics/Lone Climber. Made with special materials, it has multiple functions that can meet the needs in all kinds of natural environments.=生命之地™[识荒者/Rewilder]系列经典款/孤攀客。采用特别材质制作，包含各项功能性设计，足以应对多种自然环境变化，满足各类需求。
Vitafield [Rewilder] Series Classics/Northern Pathfinder. Made with special materials with function in mind, perfect for meeting your various needs and weathering even the roughest conditions.=生命之地[识荒者/Rewilder]系列经典款/北地引路人。采用特别材质制作，包含各项功能性设计，足以应对多种自然环境变化，满足各类需求。
Vitafield [Rewilder] Series Classics/Quadrangle. Made with special materials, it has multiple functions that can meet the needs in all kinds of natural environments.=生命之地™[识荒者/Rewilder]系列经典款/四边形。采用特别材质制作，包含各项功能性设计，足以应对多种自然环境变化，满足各类需求。
Vitafield [Rewilder] Series Classics/Wild Operation. Made with special materials, it has multiple functions that can meet the needs in all kinds of natural environments.=生命之地™[识荒者/Rewilder]系列经典款/野地秘行。采用特别材质制作，包含各项功能性设计，足以应对多种自然环境变化，满足各类需求。
Vitafield [Rewilder] Series Classics/Wilted Cypress. Made with special materials and designed to be functional, perfect for coping with various needs and weathering even the roughest outdoor conditions.=生命之地™️[识荒者/Rewilder]系列经典款/枯柏。采用特别材质制作，包含各项功能性设计，足以应对多种自然环境变化，满足各类需求。
Vitafield/I=生命之地/I
Vitafield/II=生命之地/II
Vitafield/III=生命之地/III
Vitafield/IV=生命之地/IV
Vitafield/IX=生命之地/IX
Vitafield/V=生命之地/V
Vitafield/VI=生命之地/VI
Vitafield/VII=生命之地/VII
Vitafield/VIII=生命之地/VIII
Vitafield/X=生命之地/X
Vitality=活力
Vitality Restoration=活力再生
Vitality Restoration - Wide Range=活力再生·广域
Vitality Salad=活力沙拉
Vitality Set=生机套组
Vitalizing Oil=复苏精油
Vivia=何雨薇
Viviana=薇薇安娜
Viviana Droste, descendant of the House of Hochberg's Kurfürst of Sturmland, and formerly a popular competition knight in Kazimierz. At the recommendation of Nearl the Radiant Knight, she has registered as a collaborating operator with Rhodes Island.\nProficient in light and shadow-based Arts, she is skilled at fending off enemies on the battlefield. During her time aboard the landship, she will be providing us tactical and field operational support.=薇薇安娜·德罗斯特，莱塔尼亚施彤领选帝侯霍赫贝格家族后裔，前卡西米尔人气竞技骑士。经耀骑士临光举荐，在罗德岛登记为合作干员。\n擅长使用光影类源石技艺，配以华丽的剑术技巧，能在战场上灵活御敌。驻留本舰期间将为罗德岛提供战术与外勤任务支援。
Viviana's Badge=薇薇安娜证章
Viviana's Token=薇薇安娜的信物
Viviparous Lily=胎生百合
Voice and visage, left to linger through the endless years ahead.=留影留声，徜徉在漫长的岁月。
Voice Lines=语音音量
Voice of Mantra=真言之音
Voice of the Far North=远北的声音
Voice Resources=语音资源
Voice selectable=可选配音
Voice Setting=语音设置
Voice-Controlled Teapot=智能语音茶壶套组
Voiceless Night=一个无声的夜晚
Voiceless Summons=无声呼号
Voices in Unison=齐唱
Voices Unheard=力竭声嘶
Void=空无
Volatile Slug=爆裂源石虫
Volcanic Ash Remedy=火山灰疗愈
Volcanic Coffee=火山咖啡
Volcanic Echoes=火山回响
Volcanic Hot Springs Bath=火山温泉浴
Volcanic Lava Cake=火山熔岩蛋糕
Volcanic Pool=火山泳池
Volcanic soot contains lots of Originium particles. Let's not stay too long.=火山烟尘中含有大量源石颗粒，我们不要待太久。
Volcano=火山
Volcano Adventures Medal=火山历险奖章
Volcano Climb=火山攀岩
Volcano field investigations are extremely dangerous. Everyone, please follow my instructions.=火山实地考察是很危险的事情，各位请听我的指挥。
Volcano Panoramic Display=火山全景显示屏
Volcano research hut from Eyjafjalla's memories. The ground is warm like a father's embrace, and the clouds are gentle like a mother's words.=艾雅法拉回忆中的火山科考小屋。大地温和似父亲的怀抱，云霭轻柔如母亲的安慰。
Volcano Revelry Pack=火山狂欢组合包
Volcanoes erupt, the ocean trembles, and sleeping creatures stir. Between molten lava and icy waters, life will continue to persist.\n<@rolv.rem>This stage has <Corrosive Ground> that halves the DEF of friendly units deployed on it.</>=火山喷发，海洋颤动，沉眠的生物尽皆苏醒。在熔岩与水寒间，生命仍将延续。\n<@rolv.rem>场地中有使我方单位防御力减半的<腐蚀地面>。</>
Volcanoes erupt, the ocean trembles, and sleeping creatures stir. Between molten lava and icy waters, life will continue to persist.\nThis stage has <Corrosive Ground> that halves the DEF of friendly units deployed on it.=火山喷发，海洋颤动，沉眠的生物尽皆苏醒。在熔岩与水寒间，生命仍将延续。\n场地中有使我方单位防御力减半的<腐蚀地面>。
Volcanoes may be right beside you, but pay attention to the tide coming in too.=身处火山之侧，也要警惕潮水袭来的方向。
Volcanologist=火山学家
Volcanologist Eyjafjalla, scaling the alp we know as Life.=火山学家艾雅法拉，攀登名为“生命”的高山。
Volleyball Serving Cart=排球发球车
Volleyball Spiking Cart=排球重扣车
Volsinii=沃尔西尼
Volsinii Courthouse=沃尔西尼法庭
Volsinii Grand Hotel=沃尔西尼大饭店
Volsinii Municipal Center=沃尔西尼市政中心
Volsinii Prison=沃尔西尼监狱
Volsinii's backup core is already being retrofitted to serve as the core of the new city, and new plates are steadily being built. In a year's time, perhaps even less, it will be completed.=沃尔西尼的次级核心区如今正在为了成为新城市的核心区而进行改造，新的区块也在稳步建造中。再过一年，或许更短，新的城市就将落成。
Volume=声音
Volvort Kochinski will stop at nothing to regain the favor of the Department of Defense.\n<@lv.item><Gravity Switches> </>Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=为了夺回国防部的青睐，沃尔沃特科钦斯基不会手下留情。\n<@lv.item><重力感应></>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
Volvort Kochinski will stop at nothing to regain the favor of the Department of Defense.\n<Gravity Switches> Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=为了夺回国防部的青睐，沃尔沃特科钦斯基不会手下留情。\n<重力感应>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
Volvort Kochinski... I've seen their mark on Mamá's equipment. Not even Rhodes Island intelligence has been able to track down Mamá since the incident. Is she covering her tracks, running from something?=沃尔沃特科钦斯基......现在想起来确实在妈妈用的器械上见过他们的标志。那场事故至今，连罗德岛的情报网都没能得到关于妈妈的消息，她会不会是为了逃离什么而有意藏匿自己的踪迹？
Vorpal Edge=极致锋度
Vortex=漩涡
Vortex Confluence=涡旋座
Vote of Approval=认同的投票
Vote of Malice=恨意投票
Voting Expert Medal=投票专家奖章
Voucher Conservation Limit=券封存上限
Voucher Exchange=凭证交易所
Voucher Progress=集券进度
Vouchers for material supplies issued by Caladon City to its Infected workers. Can purchase a multitude of goods at thrift shops that the government will not provide.=卡拉顿城提供给感染者社区工人的物资供应券，可以在二手店采购很多官方不会提供的物资。
Vouchers redeemable at all Mama John's in Dossoles.=可在多索雷斯所有约翰老妈商场使用的代金券。
Vouchers with no worth anywhere outside of Caladon. These roughly printed vouchers prop up the lives of everyone in the Infected community.=离开了卡拉顿城就一文不值的票券，这张粗糙的票券支撑了感染者社区所有人的生活。
Vows have been sworn. All that is left is to triumph.\n<@rolv.rem>Fight the foe you picked; Losing will not deduct Life Points. Defeating a tougher foe within the given time grants a better reward</>=既已立约，唯有胜利。\n<@rolv.rem>选择对手进行战斗，失败不会扣除目标生命值，在限定时间内击败越难的对手将会获得更好的奖励</>
Vows have been sworn. All that is left is to triumph.\nFight the foe you picked; Losing will not deduct Life Points. Defeating a tougher foe within the given time grants a better reward=既已立约，唯有胜利。\n选择对手进行战斗，失败不会扣除目标生命值，在限定时间内击败越难的对手将会获得更好的奖励
Voyage=远行
Voyage Impression Kid's Painting=航海印象儿童画
Voyage of Feathers=飞羽
Vtuber=皮套人
Vulcan=火神
Vulcan always says those who can't keep up with the times are doomed to obsolescence.\nThe march of time has changed the smithing trade from the sweaty man hitting an anvil to an advanced automation engineer creating weapons at maximum efficiency.\nIn Vulcan's workshop, for instance, are several of the most advanced machines on the planet that are regularly improved. It is also in this secluded corner that all weapons at Rhodes Island are refined and upgraded.=正如火神小姐所说，跟不上时代的人理应被淘汰。\n在时间步入近代后，铁匠这个行业事实上也早已摆脱了在火炉边挥汗如雨的印象，他们更多地是利用发达的工业器械来更高效率地制造武器。\n在火神小姐的铁匠铺中，就摆放着各种当今最为先进的机器，并且每隔一段时间还会得到更新。也正是这个在罗德岛基地中较为偏僻的小角落，支撑起了所有罗德岛干员的武器维护工作。
Vulcan and I have a similar distaste for 'old things,' but I still think we have fundamentally different philosophies.=虽然火神小姐和我一样不喜欢“旧的东西”，但我觉得，我们的想法从根本上还是有差别的。
Vulcan and Indra Recruitment Voucher=火神因陀罗招募券
Vulcan has an unwelcoming attitude for a lady blacksmith.\nShe is not even remotely interested in anything not related to weaponry, and when it comes to armaments she's only a bit more talkative than usual.\nShe made the smithy Rhodes Island provided her into her own bedroom, which she almost never leaves unless she's got a mission.=性格冷淡的铁匠小姐。\n对武器以外的话题一概不感兴趣，不过，即使是武器有关的话题，也并不会突然变得热情且健谈，只是会愿意开口。\n将罗德岛分配给她的专属铁匠铺当做自己的卧室，除了出任务之外，几乎不会主动离开。
Vulcan is a blacksmith from Minos who sought treatment at Rhodes Island after contracting Oripathy, ultimately reaching an agreement to become a part of the team.\nIn charge of smithing and maintaining weapons for other Operators, Vulcan also goes on missions when necessary.=来自米诺斯的铁匠，感染矿石病后，来到罗德岛求医，在与罗德岛达成协议后，成为罗德岛的一份子。\n平日主要负责其他干员的武器维护与打造，必要时亲自出动。
Vulcan took out one piece of clothing after another from the bag, and Ceobe put them on one by one, but she ran away before Vulcan could take out the pants.=火神从包裹里拿出一件，刻俄柏就穿上一件，然而，当火神想再找条长裤给刻俄柏穿上的时候......她早就跑得没影啦！
Vulcan's Badge=火神证章
Vulcan's Token=火神的信物
Vulcan, Defender Operator of Rhodes Island, has lit the furnace for you. She's ready to start forging at any time.=罗德岛重装干员火神，已为你烧红火炉，随时准备开始锻造。
Vulcan, that's what everyone calls me. I can do maintenance on your weapons, if it comes up. The equipment I need for the forge is listed here, in this blueprint.=他们都叫我火神。如果需要的话，我可以给你们损毁的武器做维护，另外......我需要的锻冶设备就在这张图纸里。
Vulnerability Deconstruction=弱点拆解
Vulpisfoglia=忍冬
Vulpisfoglia's Badge=忍冬证章
Vulpisfoglia's Briefcase=忍冬的手提箱
Vulpisfoglia's Token=忍冬的信物
Vying trades=百业争发
Vying Ventures=争商机
Vyseheim Postal Medal=维谢海姆邮政奖章
Væla fades away into the sky. A leaf gently drifts down. Nasti catches the leaf gently, as her mother once picked a leaf from the tree for her.=拂哀菈就这么消散在空中。一片叶子缓缓飘落下来。娜斯提轻轻接住那片叶子，就像母亲当年在树下为她摘下一片叶子。
Væla of Convallis=女妖河谷的拂哀菈
W a n t   a   p h o t o?=拍一张吗？
W brought a swath of drastic reforms. Nasti's aiming for a city floating above the clouds... Hehe, you gotta admit, the Sarkaz vision for the future never disappoints. Me? I'm just an average joe working for the Foundation, investing in the next generation is where it's at.=无论是W，还是娜斯提，无论是大刀阔斧的改革，还是悬于云层之上的城市，如今，萨卡兹对未来的构想总是令人欣喜。我？一个在基金会打工的家伙，最应该做的当然是投资年轻人。
W Dali=远路
W h e n   y o u   s e e   s o m e t h i n g   y o u   l i k e ,   t a k e   a   p h o t o   a n d   s a v e   i t.=看到喜欢的，就要拍下，存起来。
W's Badge=W证章
W's Token=W的信物
W's troops have launched their attack from Chernobog's labyrinthine streets. Make good use of the environment.\n<@lv.item><Stun Generator></> Pay a cost to activate it, damaging and stunning nearby enemies.=W率领她的部队从错综复杂的巷道间发动了进攻。请合理利用地形进行迎击。\n<@lv.item><震撼装置></>消耗一定部署费用可以开启，伤害并晕眩周围的敌人
W's troops have launched their attack from Chernobog's labyrinthine streets. Make good use of the environment.\n<Stun Generator> Pay a cost to activate it, damaging and stunning nearby enemies.=W率领她的部队从错综复杂的巷道间发动了进攻。请合理利用地形进行迎击。\n<震撼装置>消耗一定部署费用可以开启，伤害并晕眩周围的敌人
W, on my team? Whatever, I'm just wondering what crap she's up to this time.=W和我同队么？没什么，只是在想这次她又会耍什么花招。
W, Sarkaz mercenary leader. W's squad, having been involved in Kazdel's lengthy civil war, is infamous for their brutal and efficient combat methods. W clashed with Rhodes Island during the Chernobog incident, but after defecting from Reunion for unknown reasons, signed a strategic cooperation agreement with Rhodes Island after negotiating with Dr. Kal'tsit in person.=萨卡兹佣兵头目，W。曾参与卡兹戴尔漫长的内战，其小队以残暴而高效的作战手段闻名。在切尔诺伯格事件中与罗德岛发生冲突，后因为某些原因叛出整合运动，在凯尔希医生亲自进行了充分交涉后，与罗德岛签订战略合作条款。
W, Sarkaz mercenary, is the single most dangerous signal on the battlefield.=萨卡兹雇佣兵W，战场上最危险的信号。
W-wait! Whuah!=等等！别......
W-Wait, Doctor! Don't open that lid! That's a device I use to make bubbles... Sorry, I'm not laughing at you for getting all bubbled up. I-I just like seeing a bunch of bubbles together! Really! I'm not lying!=博士，稍、稍等，不要打开那个盖子！那、那是我用来起泡的装置......噗，没、没有！我不是笑你被泡沫裹得满身都是，我、我就是喜欢看绵密的泡泡堆在一起！真的，不骗你！
W-We have to go back, some of our comrades are still… out there!=我们要回、回去，那里还有......我们的人！
W-What's that... something on my face?=怎，怎么了，我脸上有什么吗？
W-what's with that red one...? I... can't stop trembling... uh... Doctor, can you lend me your arm? I'd feel much safer that way...=那、那个红色的孩子是怎么回事......我......颤抖，止不住呢......那个，博士的手臂能稍稍借下吗......？这样的话，我会安心很多的......
W-Woah... I stepped on my clothes again…=呜啊......又踩到衣服了......
W/Bounty=W·悬赏
Waaaah, careful!=哇啊啊，小心！
Waaar!=打架啦！
Waahhh… this is the worst ending to a stream I could've imagined…=呜呜，这已经算是耻辱下播了吧......
Waai Fu=槐琥
Waai Fu has no qualms about dangerous missions, given that they're for the proper cause. Her agility lets her enter the fray, strike at dangerous foes, then pull out. Few, however, know of her crippling fear of ghosts and certain bugs.=只要是为了达成正确的目的，无论多么危险的任务槐琥都在所不辞。敏捷的身手让她可以频繁出入敌阵解决一些高威胁的敌人，并且全身而退。但很少有人知道，在战场上看起来永远无所畏惧的槐琥其实也有害怕的东西，比如幽灵，比如一些长相奇怪的虫子......
Waai Fu is a university student from Lungmen, serving Rhodes Island from the first batch of employees hired under a secret Lungmen-Rhodes Island commercial agreement. On the recommendation of a certain firm, she took a battery of tests that showed scores wildly inconsistent with her stated identity. She clearly has substantial combat experience. Several investigations are ongoing.=槐琥，龙门在校大学生，龙门-罗德岛秘密商业交流协议中第一批次录用人员之一。由龙门某事务所推荐，在各项测试中得到了与身份不符的成绩，且具备一定的实战经验。多项调查正在跟进中。
Waai Fu is hardly good at cooking, but she can handle heating up some frozen food.=槐琥并不擅长料理，但热一份速冻食品还是没问题的。
Waai Fu's Badge=槐琥证章
Waai Fu's Kernel Token=槐琥的中坚信物
Waai Fu's Token=槐琥的信物
Waai Fu, intern Operator from Lungmen, received high marks in the comprehensive entrance examination.=来自龙门的实习干员槐琥，在干员综合测试中获得了相当高的分数。
Wage Ticket=薪水票
Wage war against the entire pack=役群兽
Wagh!=哎呀！
Wah! Don't sneak up on me like that!=哇，不要突然从身后冒出来呀！
Wahh!=唔哇！
Wahh... me? R-really? Is that really okay?=哇、我......！？真、真的没问题吗......？
Wai-wai-wait! Don't push! You'll mess up all the cables in my backpack!=啊啊啊，不要动我！背包里的线材会乱的！
Wailing Canyon=风号峡谷
Wait=等待
Wait a minute, let me predict the results of this battle.=请稍候，先来占卜一下这次战斗的结果吧。
Wait a moment, I need to collect tissue samples.=稍等片刻，我需要采集组织样本。
Wait a second! I'm way too sweaty!=很热！我在流汗欸！
Wait and see=观望一下
Wait for <color\=#FFED75>resource production</color> and come back later=等待<color\=#FFED75>资源采集产出</color>后,过段时间再来挑战
Wait for a response=等待回应
Wait for my orders.=等我命令。
Wait for resource production and come back later=等待资源采集产出后,过段时间再来挑战
Wait for the team to restore communications before pressing on.=等小队恢复通讯后再进行下一步行动。
Wait!=等等！
Wait! Someone stop her! Why's she running around on her chainsaw like it's a broom?! The training room floor can't take any more!=等等，拦一拦她，怎么真把电锯当扫帚骑着跑呀！训练室的地面也经不起这么折腾呀！
Wait! You want me as the leader?=欸，我当队长？
Wait, don't leave the stream!=直播间的朋友们别走啊！
Wait, for the snow shall bury this all…=等待雪埋葬这一切......
Wait, hold on... Gosh, you can do it like that?=等等，欸，这样也行的？
Wait, I have to pay it back?!=欠债还要还钱？
Wait, I need to prepare my equipment first.=等一下，至少等我准备好医疗器具之后再说。
Wait, I'm not ready yet!=等一下，我还没准备好！
Wait, let me check the plan again before we head off… Okay, let's go.=等等，出发前让我再看一眼安排......好，可以走啦。
Wait, my hair is getting messed up!=等等，我头发都要乱了！
Wait, no! *ahem* There's no place for random ads here!=啊不是！咳咳，我这里可不是随便打小广告的地方！
Wait, okay, so a friend recommended me here, but before I sign anything, just let me read these contracts—okay, no crazy long-terms, no outrageous penalty fees... Doesn't look like a black company to me. Great, I'm ready to sign!=等等，虽说是熟人推荐，但签这些合同前，请让我先研究一下条款——没有超长合同期，没有超高违约金......看来不是黑心事务所，可以放心签字了！
Wait, please! I-I still need a bit more time…=稍等，我、我还需要再准备下......
Wait, so I'm leading? Not Sakiko?=呃，要我来做指挥吗？祥子才更适合吧。
Wait, that's not it! Streamer U does her best everyday, of course~=啊不对！主播U当然每天都会好好直播啦~
Wait, the winds have shifted... Everyone, stay alert!=等等，风的流向变了......提高警惕！
Wait, there's a bug on your collar. Don't worry, it's a green lacewing, a helpful sort. They hunt the pests that eat our crops. Look at the wings on this cute little guy, the color of jade. Really beautiful... My master always jokes that if I didn't become a farmer, I could've been an entomologist.=小心，您衣领上停着一只虫子。这是草蛉，一种益虫，专门以那些啃庄稼的害虫为食，它的翅膀很漂亮，颜色像玉一样，是很可爱的小家伙。老师常笑我，要是不做职农，可能就会去研究昆虫了。
Wait, There's Another Stage?=没想到还有一关
Wait, wait!=等，等下！
Wait, wait, Doctor, s-stop tugging, I'll take them out myself! There, all the cards I hid up my sleeves. Haha, I figured you'd see right through me. If we get a chance to go to Dossoles, I'll show you some even more interesting things.=等等，博士，别、别拉，我自己拿！哎......好了，藏在袖子里的牌都在这了。哈哈，果然还是被发现了啊，下次如果还有机会去多索雷斯，我再给你介绍些更有意思的。
Wait, wait, I haven't gotten to the key point yet—there's no rush, you have to know why he opened the door with his left hand and left before six... It's all foreshadowing, and you'll understand as you keep listening.=等等等等，我还没说到重点——您不要急呀，总得先知道他为什么用左手开门，又为什么故意在六点前离场吧......这都是伏笔，等您听到后面，就能明白了。
Wait, what did you just call me? 'Friend'? Nooo no no no, I've used that word on a lot of people before, but not between us, you understand? I don't want to sully my most dependable associate with the kind of relationship that breaks down when you don't like the same food.=等等，你刚才叫我什么，“朋友”？不不不不，我是用这个称呼讨好过很多人，但咱俩之间，没必要吧？我可不想用这种吃饭口味不合就能闹掰的关系，玷污我最可靠的合作伙伴。
Wait, you only earned 5 LMD today?=等等，你今天的工钱就5龙门币？
Waiting for\nhost to start=等待\n房主开局
Waiting for disaster to strike is worse than the disaster itself. Take action now, rather than wallow in fear.\n<@lv.item><R-Series Power Armor></> Absorbs nearby experimental products to recover SP. Activates when SP is full.=比经历灾难更加让人难以忍受的，是等待灾难来临的那段时间。不要一味沉浸在担惊受怕之中，再多做点什么吧。\n<@lv.item><R系列动力装甲></>吸收周围实验产物回复技力，技力满时激活
Waiting for disaster to strike is worse than the disaster itself. Take action now, rather than wallow in fear.\n<R-Series Power Armor> Absorbs nearby experimental products to recover SP. Activates when SP is full.=比经历灾难更加让人难以忍受的，是等待灾难来临的那段时间。不要一味沉浸在担惊受怕之中，再多做点什么吧。\n<R系列动力装甲>吸收周围实验产物回复技力，技力满时激活
Waiting for further instructions.=等待下一步指示。
Waiting for liaison=正在等待接洽人
Waiting for other players to end spectating...=正在等待其他玩家结束观赛...
Waiting for other players to load...=正在等待其他玩家完成加载......
Waiting for partner to choose...=等待协作者选择中...
Waiting for partner to finish loading=正在等待协作者完成战斗加载
Waiting for partner to finish loading.=正在等待协作者完成战斗加载.
Waiting for partner to finish loading..=正在等待协作者完成战斗加载..
Waiting for partner to finish loading...=正在等待协作者完成战斗加载...
Waiting for phase to end...=正在等待当前阶段结束……
Waiting for return to land=等待重返陆地
Waiting for selection=等待选择
Waiting for skip=等待跳过
Waiting for target mark.=请简述攻击期望。
Waiting for teammate to skip=等待队友跳过
Waiting for user\nto return to room=等待用户\n返回房间
Waiting for your call.=在此等候。
Waiting for your command.=请指挥我。
Waiting for Your Return=等你回来
Waiting Game=伺机而动
Waiting is its own art, too.=等待也是一门艺术。
Waiting Room=候车大厅
Waiting to join...=等待加入...
Wait… That move was pretty awesome, huh?=欸？我刚刚是不是还挺帅气的？
Waives the first expenditure on the next Downtime Recreation on this floor=减免本层下一次幕间余兴中的首次花销
Wake From a Long Dream=一段长梦将醒
Wake Up From a Nap=小憩初醒
Wake up right away=直接醒来
Wake up! Waaake uppp! No sleeping on the jooob!=醒醒！醒醒！不要偷懒呀——！
Wake up, Doctor, you've got tons of business to sort out still— hah, finally I get to tell someone else that.=博士醒醒，你还有很多公务没有处理完呢——哈，终于换我对别人讲这话了。
Wakes up when the Blight level in the current paddy exceeds a certain threshold=所在田地病害程度超过阈值后惊醒
Waking=醒来所见
Waking From A Dream=梦醒时分
Waking From a Dream=梦醒时分
Waking From Inebriation=醒酒之后
Waking Nightmare=唤醒噩梦
Waking Tower=醒时塔
Waking with a start on a rainy night, old wounds aching.=雨夜惊梦，旧患隐隐作痛。
Walk Alone=漫漫独行
Walk around and touch the furniture freely=随意走动触摸
Walk away=远去
Walk bravely into the black forest, and sincerely extend both hands into the soil.=勇敢地走进黑色的森林，真诚地向泥土伸出双手。
Walk faster=加快脚步
Walk out of the cave, and raise your head. This has never been right, even since antiquity.=走出洞窟，抬头看看吧，自古以来，也不尽然。
Walk past It=从祂身边走过
Walk The World=身向云泥
Walk Through the Cold Night=涉过寒夜
Walk To Tomorrow=走向明日
Walk with me. Not too fast, not too slow. Good... one-two... one-two...=来，跟我一起走，步子不要太大也不要太小，很好......往前走......再走。
Walking Alone in the Salt Flat=盐漠独行
Walking Dead=走肉
Walking on Eggshells=危如累卵
Walking the Keyboard=琴键漫步
Wall=墙面
Wall consisting of highly complex glass lenses, refracting the sky like a periscope. Gordon refuses to simulate the clouds through wallpapers and panoramic displays. 'Like we haven't had enough fake sky!'=由极度复杂的玻璃透镜组构成的墙壁，如同潜望镜一般，真的能映出天上的景象。\n什么“壁纸”，什么“全景显示屏”？高登拒绝用这些方式来模拟云间的景观：“好像虚假的天空我们还没看够似的。”
Wall Decor=墙贴
Wall Decoration=墙饰
Wall decorations inside the restaurant. Perfect for filling up an otherwise dreary wall.=肯德基餐厅内的墙贴。用它来填满空间真是再适合不过了，你觉得呢？
Wall Hanger=金属挂架
Wall Lamp\/\/Offspring=壁灯\/\/子嗣
Wall Light=壁灯
Wall of Champions=竞技冠军墙
Wall of Life=生命之墙
Wall of Stars=连星
Wall Opening=墙开一面
Wall rack that holds elaborate utensils. Gordon only uses them during important negotiations. To show respect to him, Nasti eats her ration bars by placing them on his finest ultra-light porcelain dishes.=存放着精美餐具的墙架，高登每次与人商谈重要的合作事宜，才会用到这上面的餐具。\n为了对高登表示最基本的尊重，娜斯提会把压缩饼干放在高登精美的超轻陶瓷餐盘上吃。
Wall shelf made from branches and wooden planks. As simple as it looks. The designer attempted to emulate branches sprouting in Na Saoirsí's humid climate with carved leaves. Imagination does not need to consider common sense, after all.=由树枝和木板拼成的墙架，看上去简单，实际上也不难。\n设计师试图用木刻枝叶来模拟在纳斯尔纱潮湿空气中发芽的木材——创作不需要考虑是否符合常理。
Wall-Mounted Display Stands=壁挂式展示架
Wall-mounted Foldable Bench=挂壁收折凳
Wall-Mounted Lights=壁间灯
Wall-mounted Newspaper Rack=嵌入式报纸架
Wallbreaker Medal=破壁奏捷奖章
Walled Gold=墙中赤金
Walleye=墙眼
Wallpaper=壁纸
Wallpaper commonly used by knights and nobility. Instead of a room that could be described as knightly, Maria would rather have her own workshop.=骑士贵族们较为常用的壁纸。比起一间“骑士”房间，玛莉娅更希望有自己的工坊。
Wallpaper designed for the elite operator lounge, combining heat and sound insulation with anti-tear strength. This is where they take a break after a field mission, the place where everyone shows their true selves.=专为精英干员休息室设计的壁纸，兼具隔热隔音性能与抗撕裂强度。\n这就是他们执行外勤任务归来后暂歇的地方，每个人在这里都会露出自己真性情的一面。
Wallpaper displaying the safehouse courtyard. The decorator imagined it filled with roses—perhaps with Canoes silently watching from within. 'Only Ascalon could crouch in a rose bush without getting pricked,' Entelechia chuckles.=展示安全屋庭院的壁纸。在布置者的想象中，庭院必然满是玫瑰，或许就连花丛里也有航船藏身，观察着进出安全屋的每一个人。\n“恐怕只有阿斯卡纶，才能蹲在玫瑰丛里还不被扎到吧。”隐德来希笑道。
Wallpaper of the same color as the desert, simplistic in its beauty. 'In my heart I long for places filled with water, but I couldn't imagine what they look like.'=和荒漠一个色调的壁纸，简单的纹路展现着朴素的审美。\n“老实说我更向往那种水多的地方，但想象不出来水多的地方应该是啥样的，所以画成这样也行。”
Wallpaper preserving the wood grain pattern. A more traditional Siracusan-style, unlike the easily washable walls found in famiglia strongholds. The blood-soaked chaos of the streets does not intrude into one's home—a tacit understanding.=保留了原木纹样的墙纸，属于更传统的叙拉古装饰，不像家族的据点常常需要清洗。\n叙拉古街头的腥风血雨不会侵扰这个地方，这是所有人的默契。
Wallpaper recreating the interior of the diner. Light-colored walls and wooden textures give the space a comforting feeling. On humid afternoons, it is hard to resist the urge to go inside when you see its sign on the streets of Lungmen.=还原了茶餐厅内部环境的壁纸，淡色的墙壁配合木质的纹饰使得整个房间都散发出令人安心的感觉。\n湿气开始蔓延的午后，当在龙门的街道上看到茶餐厅招牌的那一刻，就很难说服自己不去坐一坐了。
Wallpaper selected by the detective herself, its imitation frosted glass creating a subtle sense of spaciousness. It awaits a blizzard that will never come.=侦探本人挑选的壁纸，仿磨砂玻璃材质巧妙地营造了空间感。等待一场不会来的暴风雪。
Wallpaper that has been imbued with the aroma of flowers. Made with materials that are easy to clean and maintain. Has a plant-like fragrance not normally found in manufactured products.=每天被花香熏染的壁纸。由便于清洁和维护的建材搭建而成，有着工业产物不该存在的植物香味。
Wallpaper that recreates the look of the basement where the mercenaries lived back in Kazdel. The gray walls look almost exactly the same as before. This time, when they look out the window, it is not the dust-covered Kazdel that they see.=还原了佣兵们在卡兹戴尔居住的地下室风格的壁纸，灰暗的墙面似乎和以前一模一样。\n这次，透过窗户能看见的不再是永远弥漫着尘烟的卡兹戴尔。但佣兵们承认，他们更习惯那片天空。
Wallpaper with the city skyline, based on on-site candid photos. Does its best to recreate Menat-Ha'mait. Only in Sargon can you see a sky so blue.=展现城市天空的壁纸，取材自现场实拍的照片，力图还原出米纳特哈玛仪的城市风貌。\n只有在萨尔贡，你才能看到这么蓝的天。
Wally=沃利
Walter Floor Tiles=沃尔特风潮地砖
Walter Interior Sensations=沃尔特风潮居室
Walter Wallpaper=沃尔特风潮壁纸
Wander into Wonderland=误入奇境
Wanderer in the Rain=雨霓行游客
Wanderer's Vision=环游者的视野
Wanderers' Shelter=流浪之所
Wandering=徘徊
Wandering Apprentice=行脚艺徒
Wandering Caster's Nostalgia=流浪术师的怀乡
Wandering Circles=圆心徘徊
Wandering Fortune Teller=流浪的占卜者
Wandering Heart=巡心
Wandering in the 'Forest'=“林”中漫游
Wandering Medic=行医
Wandering Puppet=漂泊颂偶
Wandering Troubadour=行脚艺人
Wanderlust=徘徊
Wang=望
Wang has already accounted for all the variables. All you must do is what Yan has already done: defeat Sui.=望已用筹谋算尽所有变数，你需要完成的，只是放手去做大炎曾经做到的事——击败岁兽。
Wang's Badge=望证章
Wang's Briefcase=望的手提箱
Wang's Token=望的信物
Wang, former military advisor to Yan, now an unemployed weiqi player. Younger brother to Chongyue, and older brother to Nian, Dusk, Ling, etc. He came to Rhodes Island to recuperate at Chongyue's recommendation, and is occasionally consulted on tactical matters.=望，曾担任炎国军事顾问，现为无业棋手。年、夕、令等人的兄长，重岳的弟弟。经重岳先生介绍来到罗德岛养病，偶尔会为作战任务提供建议。
Wanna go on a picnic? Just the two of us!=想不想去野餐？就我们两个！
Wanna go sing karaoke?=一起去唱k吗。
Wanna go sunbathing together?=要一起晒太阳吗？
Wanna head to the canteen together? If I nail this trip without any wipeouts, promise you'll treat me to some juice.=要一起去小卖部吗？如果路上我没有一次失误，请我喝果汁。
Wanna hear a story? I know many old tales.=你想听故事吗？我有不少很古旧的故事。
Wanna hear some stories about Kal'tsit? The kind she'd never tell anyone.=想听听凯尔希从来不分享的经历吗？
Wanna play tug-of-war with my tail, Doctor?=博士，想和我的尾巴玩拔河吗？
Wanna take a look together? These are social dynamics reports from some academic journals. Helps us catch a glimpse of the new inventions and trends coming next year... Hmm? Of course it's necessary. Can you tell that I'm a revenant who's lived for millennia? See? That's the charm of keeping a youthful mind.=一起看看？几家学刊送来的社会动态报告，可以关注下明年会出现哪些新发明和新风潮......嗯？当然是有必要的，你能看出我是个活了几千年的死魂灵吗？你看，心态年轻一点，多有用。
Wanna try fighting him, but i'm scared i'll die=想戳，但是怕死
Wanna try touching my bag again? Won't hit you in the face this time. Promise.=要不要再摸一下我的背包？这回会避开你的脸，我保证。
Wanna tuck into my lunchbox? Yeah, it's Potlid's cooking! Got a good nose on you, huh? I was coughin' so much last week she's been seeing to it that I get pear stew every day. Who's the kid now, right? She's so mature, makes me feel bad. You get moments like that too, Doctor?=要尝尝我带的盒饭吗？对，是小锅盖做的，你鼻子真灵！上周我总咳嗽，她就每天监督我吃一个炖梨子，你说，到底谁才是小孩？她总是这么懂事，反倒让我有些心虚。博士偶尔也会有这种感觉吗？
Wanna watch a movie? We're almost done with work anyway. How about... this romance about a princess and a wanderer from afar? Wait, I need to hang up my do-not-disturb sign. Wouldn't want someone walking in with a pile of documents.=来看会儿电影吗？反正工作差不多都做完了嘛。就看那部讲公主和外国旅人相遇的浪漫电影怎么样？等下，我得先把“请勿打扰”的牌子挂在门口，我可不想被打扰。
Wanqing=万顷
Wanqing's Badge=万顷证章
Wanqing's Personal Letter=万顷的私人信件
Wanqing's Token=万顷的信物
Wanqing, real name He Sheng, an Agricultural Tianshi apprentice of the Yanese Tianshi Bureaus. Produced significant research results in many Dahuang planting projects. Introduced to Rhodes Island by Shu, he is now on the landship as an exchange student and Logistics Operator.=万顷，本名禾生，炎国天师府学徒，担任农业天师一职。在大荒城多项育种实验中取得了重要的成果。经黍介绍，来到罗德岛访学交流，兼任后勤干员。
Want a candy?=吃糖果吗？
Want a candy? I always bring a few when I go out in case I run into street brats. When they block you for stuff, just throw one out, and they'll try to beat up the kid who grabbed it, leaving me alone to go on my merry way. Is this strategy talk? Nah, just sharing an anecdote is all.=要吃颗糖吗？我出门总会带些糖块，以防遇到拦路的小鬼。扔出一把糖块，哪个小孩敢第一个伸手去捡，剩下的便顾不上我，转头就去揍那个先伸手的。什么战术不战术的？讲点趣事而已，你想多了。
Want a drink, Doctor? How about some ginger ale... what, a dance? Haha, my hands might be skilled at work, but my legs are naff dancers—it all cancels out. Still, if you're okay with me, I can try. Happy New Year, Doctor.=博士，想喝点什么？姜汁啤酒怎么样......跳舞？哈哈，我的双手在工作的时候有多灵巧，我的双腿在舞会上就有多笨拙。当然，你愿意陪我的话，我可以试试。博士，新年快乐。
Want a drink? It's on me.=要喝一杯吗？我请客。
Want a slice of this freshly baked meat pie?=刚烤的馅饼，要来一块吗？
Want everything, lose everything.\n<@lv.item><Pure Crystal> </>Connects surrounding Crystal areas.=要求一切，就会失去一切。\n<@lv.item><纯净结晶></>可连通周围的结晶区块
Want everything, lose everything.\n<Pure Crystal> Connects surrounding Crystal areas.=要求一切，就会失去一切。\n<纯净结晶>可连通周围的结晶区块
Want me to do a reading on your future? All right, please give me a minute.=想让我为您占卜下今后的运气？是嘛~请稍等一下。
Want me to help brainstorm?=要我帮你想想办法吗？
Want me to spray some colors around to liven up the place and brighten your mood?=要我给你在周围喷点明媚的色彩，提振一下心情吗？
Want my goods, none; else my life, one. Come and take it if you dare!=要货没有，要命一条，有本事就来取。
Want one, Doc? Here, I got a light. It's just an Originium firework, but you ain't seen nothing yet. Cut a deal today, and I'll get it to you tomorrow. Gordon Tannen, Bureau of Alcohol, Tobacco, Arts Units, and Originium, at your service.=来一根，博士。给，火。源石烟花而已，更厉害的还有的是，咱今天谈得好，你明天就能拿到。烟酒施术单元以及源石制品管理局，高登·谭农，幸会。
Want some candy?=要来点糖吗？
Want some canned food? The sugar will get you fat though.=想吃罐头吗？甜的，会发胖哦。
Want some coffee, Doctor?=要喝咖啡吗，博士？
Want some dried plums, Doctor? I always eat one when I get sleepy on the night shift. A piece of green plum with no sugar added works better than pinching my thigh. Haha, look at your face! You look like the plum just bit you.=博士，梅子干要不要？我值夜犯困了就会来一块，青梅子，没放糖，比掐自己大腿的效果好——哈哈，你的表情，好像被梅子干咬了一样。
Want some walnut jam? Freshly made. Uh, I didn't mean to make it. It just, you know, happened. What's that on my hammer, you ask? Oh, um... it's walnut husks... Okay, okay, I admit it. Vulcan said it's a good way to train my strength control, but I didn't get a single one right. So, do you want the walnut jam or not?=吃核桃酱吗？新鲜的，刚做出来的。不是专门做的，顺手。锤子上沾的是什么？啊，嗯......是核桃壳。好吧我承认，火神小姐说这样可以锻炼发力技巧，但没一个成功，所以，核桃酱要不要？
Want something for your sweet tooth? Then this is the one. A cocktail blended with the flavor of honey, sour yet sweet, crisp and refreshing.=想要来点甜的？那么就是它了。加入蜂蜜调味而成的混合酒，酸甜清爽。
Want something to drink? My treat. You should relax a bit after work, you know.=喝点吗，我请。工作结束之后，还是稍微放松一会儿比较好。
Want to bring your favorite player home?=想将人气选手带回家吗？
Want to drink Fruit Juice=想喝果汁
Want to go on a walk? If you're busy, there's always next time.=要不要陪我去城市里走走？不方便的话，下次也可以。
Want to hear a story from the Jianghu? There was a generous and altruistic family that fell victim to villainy. The only survivor was a boy, saved by a wandering hero. The hero asked the boy whether he wanted revenge, but the boy said all he wanted was to prevent such tragedies from ever happening again... just a story. Of course.=博士想要听江湖故事？有户人家仗义疏财，却被贼人所害，只剩一孩子被路过的大侠救下。大侠问少年是否想要复仇，少年却说，只希望世间不要再有这般惨剧......嗯，只是一个江湖故事。
Want to hear about my time at BSW?=我们在黑钢时的事，想了解了解吗？
Want to know the origin of my codename? You see, there are different ranks for the Knight Assassins in Kazimierz. There's three Darksteel and two Lazurite assassins above me, but I and I alone bear the rank of Platinum, from now till the day I die. So I figured it'd make a good codename.=想问白金这个称呼是怎么来的？这个嘛，卡西米尔的骑士杀手也有级别之分哦。虽然在我之上，还有玄铁三人和青金两人，但身在白金大位的，到我死去为止，有且只能有我一个人。所以，我就干脆拿这个作为代号使用啦。
Want to learn how to read? There's a merc who teaches reading classes over there. I hear he's still taking new students.=想认字？离这儿不远有个雇佣兵办的识字班，去那边学两天怎么样？
Want to listen to some music? I'll lend you my headphones.=要听点音乐吗？我的耳机就借你一会儿吧。
Want to try Sargonian barbecue? I'll work the grill, you just enjoy the food, Doctor.=来尝尝萨尔贡土法烧烤好不好，我来烤，您吃就好。
Want to watch the light show together tonight? I designed this year's New Year show featuring my latest eco-lights, and they're sure to impress. After I'm done with their modification with Engineering, I'll donate them to offices in remote regions as disaster relief supplies.=博士，晚上要一起去看灯光秀吗？今年的跨年灯光秀是我设计的，保证能让您大饱眼福。啊，用的灯具也都是新研发的节能款，之后我会和工程部一起改装一下，把它们送去偏远的办事处做防灾补给。
Wanted Poster=通缉令
Wanted to take a little nap? No worries, I'll wake you up unceremoniously in the event of emergency!=要小睡一会吗？放心，有急事的话我也会毫不客气地吵醒你的！
Wanting to see new places is a pretty common reason for leaving home, isn't it? To be honest, every time I climb a tall mountain or dive into a deep lake, I feel like I've made the right choice.=因为想要见识更多的景物所以选择走出来，这样的理由应该很常见吧？不过每当攀上一座高峰，或者潜入深邃的湖泊，我就会觉得自己的选择无比正确。
War=战争
War and Peace=战争与和平
War and profit don't always go hand in hand=斗争并不总伴随着利益
War cannot destroy a nation. Not until its culture, too, begins to die out.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.=战争无法毁去一个国家，直到它的文明也开始消亡。\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障
War cannot destroy a nation. Not until its culture, too, begins to die out.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=战争无法毁去一个国家，直到它的文明也开始消亡。\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
War cannot destroy a nation. Not until its culture, too, begins to die out.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.\n<@lv.fs>Environmental Conditions:</>\nEnemy units have increased HP and Movement Speed.=战争无法毁去一个国家，直到它的文明也开始消亡。\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障\n<@lv.fs>环境条件：</>\n敌方单位生命和移动速度提升
War cannot destroy a nation. Not until its culture, too, begins to die out.\n<Allerdale's Guard> Forms an AOE barrier for allies.=战争无法毁去一个国家，直到它的文明也开始消亡。\n<阿勒黛的卫护>为我方释放群体屏障
War cannot destroy a nation. Not until its culture, too, begins to die out.\n<Allerdale's Guard> Forms an AOE barrier for allies.\nEnvironmental Conditions:\nEnemy units have increased HP and Movement Speed.=战争无法毁去一个国家，直到它的文明也开始消亡。\n<阿勒黛的卫护>为我方释放群体屏障\n环境条件：\n敌方单位生命和移动速度提升
War cannot destroy a nation. Not until its culture, too, begins to die out.\n<Allerdale's Guard> Forms an AOE barrier for allies.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=战争无法毁去一个国家，直到它的文明也开始消亡。\n<阿勒黛的卫护>为我方释放群体屏障\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
War Fever=斗争渴望
War has taken its last breath. Blood and steel have been overgrown by vegetation, and bright flowers bloom in place of hate.=战争咽下最后一口气，锈铁血泪被植被覆没，仇恨化作肥料，鲜花正在盛开。
War is a plague, and I'm the cure.=战争降下伤病，我负责将之抹去。
War is like nature, full of variables.=战争和自然一样，总是充满了变数。
War is merely a means to an end. That said, if you claim there are more efficient ways, I'm happy to learn.=战斗只是手段，不过，既然有更有效率的方式，我并不介意学习。
War is never far from Yumen.\n<@lv.item><Yumen Catastrophe Defenses> </>Units placed here deal more damage to ground units and take less damage from ground units\n<@lv.item><Defensive Barricade> </>Blocks multiple enemies=登临玉门，沙场肃杀。\n<@lv.item><玉门天灾工事></>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低\n<@lv.item><城防路障></>可以阻挡多名敌人
War is never far from Yumen.\n<Yumen Catastrophe Defenses> Units placed here deal more damage to ground units and take less damage from ground units\n<Defensive Barricade> Blocks multiple enemies=登临玉门，沙场肃杀。\n<玉门天灾工事>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低\n<城防路障>可以阻挡多名敌人
War itself is unworthy of a performance. But I will listen to every voice on the battlefield, from hero to refugee.=战争本身并不值得演奏。但我会倾听战场上的每一个声音，无论它们来自英雄还是流民。
War machine developed by the First Arsenal of Ursus, representing the cutting-edge of Ursus's military technology. Only used in important battles due to massive energy requirements.=乌萨斯第一军工厂研发的战争机器，代表着乌萨斯最先进的武器技术，由于破城者能耗巨大，一般只在极其重要的战役中使用。
War of the Self=争我
War of thick vs thin=粗细之争
War of Words=兵不接刃
War Phantom=战争幽灵
War Poems=战争诗歌
War Preparations=备战
War Room Coffee Set=作战室饮具
War Room Curtains=作战室窗帘
War Room Floor Tiles=作战室地砖
War Room Wallpaper=作战室壁纸
War stories? No, no, no, a richness of topics I could be your partner in. Why one of such sensitive dearth? I've said my piece on it—the battlefield lingers in your Sunday lapel like a bad odor, and never comes clean even should you change your suit. No, what say we talk of something else, Doctor?=聊聊战争？不不不，我与您多的是话题可聊，何必那么不解风情？我聊够了，也看够了，从战场上带下来的气味总是沾在衣襟上，怎么换都没用。唉，博士，咱们还是换个话题吧？
War Tattoos=战纹
War will never truly be over, but I believe even this land will end eventually. Maybe you can end our suffering one day, Dr. {@nickname}. Now, give me your order!=战争不会真正结束，但我相信即使是这片大地也有它的尽头。或许有一天你能真正结束我们的痛苦，Dr.{@nickname}。来吧，向我下令！
War, disease, and accident have constantly wrested friends away from Theresis and Theresa. To commemorate the fallen, the two Kings have erected a memorial park in the center of Kazdel. Here, you see monuments dedicated to their close friends. You walk before one, and look carefully at the name of the departed—=战争、病痛、事故不断地从特雷西斯和特蕾西娅身边夺走那些追随他们的朋友。为了纪念这些人，两位魔王在卡兹戴尔的中心建立了一座纪念公园，在这里，你可以见到那些魔王挚友的纪念碑。你走到一座碑前，仔细看了看这位亡者的名字——
War, ever inevitable.=战争，无法逃避。
War, Sprawling Without Cease=战场，蔓延不止
War, when befalling the commoner, is a great mountain that can crush in an instant, capable of destroying all hope they once had.\n<@lv.item><Twigs That Crave></> Produces Rot Eaters when destroyed or at the end of the stage.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.=战争落在普通人身上，是一座足以将他们瞬间压垮的大山，能够摧毁过去所有的希望。\n<@lv.item><汲营枯枝></>被摧毁或关卡结束时产生食腐使徒\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障
War, when befalling the commoner, is a great mountain that can crush in an instant, capable of destroying all hope they once had.\n<@lv.item><Twigs That Crave></> Produces Rot Eaters when destroyed or at the end of the stage.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=战争落在普通人身上，是一座足以将他们瞬间压垮的大山，能够摧毁过去所有的希望。\n<@lv.item><汲营枯枝></>被摧毁或关卡结束时产生食腐使徒\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
War, when befalling the commoner, is a great mountain that can crush in an instant, capable of destroying all hope they once had.\n<@lv.item><Twigs That Crave></> Produces Rot Eaters when destroyed or at the end of the stage.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.\n<@lv.fs>Environmental Conditions:</>\nTerrain and enemies will differ in places.=战争落在普通人身上，是一座足以将他们瞬间压垮的大山，能够摧毁过去所有的希望。\n<@lv.item><汲营枯枝></>被摧毁或关卡结束时产生食腐使徒\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障\n<@lv.fs>环境条件：</>\n地形和敌人等有所不同
War, when befalling the commoner, is a great mountain that can crush in an instant, capable of destroying all hope they once had.\n<Twigs That Crave> Produces Rot Eaters when destroyed or at the end of the stage.\n<Allerdale's Guard> Forms an AOE barrier for allies.=战争落在普通人身上，是一座足以将他们瞬间压垮的大山，能够摧毁过去所有的希望。\n<汲营枯枝>被摧毁或关卡结束时产生食腐使徒\n<阿勒黛的卫护>为我方释放群体屏障
War, when befalling the commoner, is a great mountain that can crush in an instant, capable of destroying all hope they once had.\n<Twigs That Crave> Produces Rot Eaters when destroyed or at the end of the stage.\n<Allerdale's Guard> Forms an AOE barrier for allies.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=战争落在普通人身上，是一座足以将他们瞬间压垮的大山，能够摧毁过去所有的希望。\n<汲营枯枝>被摧毁或关卡结束时产生食腐使徒\n<阿勒黛的卫护>为我方释放群体屏障\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
War, when befalling the commoner, is a great mountain that can crush in an instant, capable of destroying all hope they once had.\n<Twigs That Crave> Produces Rot Eaters when destroyed or at the end of the stage.\n<Allerdale's Guard> Forms an AOE barrier for allies.\nEnvironmental Conditions:\nTerrain and enemies will differ in places.=战争落在普通人身上，是一座足以将他们瞬间压垮的大山，能够摧毁过去所有的希望。\n<汲营枯枝>被摧毁或关卡结束时产生食腐使徒\n<阿勒黛的卫护>为我方释放群体屏障\n环境条件：\n地形和敌人等有所不同
War-hardened Medal=历经磨砺奖章
War-torn Wilderness=交战荒野
War. The concept of victory doesn't exist in a war that revolves around the continuance of a species. The only conclusion it can lead to is the destruction of the opposing side under the night sky. We Abyssal Hunters put our lives on the line to fend off and delay this fate. Unwavering, unrelenting, and without any regrets.=战争。事关生命延续的战争是场没有胜利的死战，战争唯一的结果是星空下其它种群的彻底消亡。猎人为推迟那末日的到来而殊死战斗，不悯，不休，不悔。
Warchief's Throne=大酋长宝座
Warcry=怒号
Warcry+=怒号+
Ward of the Fertile Soil=沃土予身
Warding Waves=护船风浪
Wardmate=病友
Ware-User=凭器
Warehouse=货运仓库
Warehouse Organization α=仓库整备·α
Warehouse Organization β=仓库整备·β
Warehouses full of armor=兵甲堆满仓库
Wares of all shapes and sizes have once again appeared on the twisting mountain paths. Are they seeking the goblet which once granted them sentience, which was subsequently cast from the mountains? The relevant bureaus in Yan have requested Rhodes Island's assistance in this matter.\n<@lv.rem><Special Conditions></>DP will not regenerate naturally.=那些形态各异的器物们，复现于漫漫山道，它们是在寻找那只赋予了它们智识，后来跌入云间山外的酒盏吗？炎国相关机构向罗德岛发来了协助处理的请求。\n<@lv.rem><特殊条件></>部署费用不会自然回复
Wares of all shapes and sizes have once again appeared on the twisting mountain paths. Are they seeking the goblet which once granted them sentience, which was subsequently cast from the mountains? The relevant bureaus in Yan have requested Rhodes Island's assistance in this matter.\n<Special Conditions>DP will not regenerate naturally.=那些形态各异的器物们，复现于漫漫山道，它们是在寻找那只赋予了它们智识，后来跌入云间山外的酒盏吗？炎国相关机构向罗德岛发来了协助处理的请求。\n<特殊条件>部署费用不会自然回复
Warfare=战乱
Warfarin=华法琳
Warfarin and a random ally within range obtain the following status:\nATK +30% and loses 3% of Max HP every second, lasting for 15 seconds=自身和攻击范围内随机一名我方单位获得以下状态：\n攻击力+30%，每秒流失3%最大生命值，持续15秒
Warfarin and a random ally within range obtain the following status:\nATK +35% and loses 3% of Max HP every second, lasting for 15 seconds=自身和攻击范围内随机一名我方单位获得以下状态：\n攻击力+35%，每秒流失3%最大生命值，持续15秒
Warfarin and a random ally within range obtain the following status:\nATK +40% and loses 3% of Max HP every second, lasting for 15 seconds=自身和攻击范围内随机一名我方单位获得以下状态：\n攻击力+40%，每秒流失3%最大生命值，持续15秒
Warfarin and a random ally within range obtain the following status:\nATK +45% and loses 3% of Max HP every second, lasting for 15 seconds=自身和攻击范围内随机一名我方单位获得以下状态：\n攻击力+45%，每秒流失3%最大生命值，持续15秒
Warfarin and a random ally within range obtain the following status:\nATK +50% and loses 3% of Max HP every second, lasting for 15 seconds=自身和攻击范围内随机一名我方单位获得以下状态：\n攻击力+50%，每秒流失3%最大生命值，持续15秒
Warfarin and a random ally within range obtain the following status:\nATK +55% and loses 3% of Max HP every second, lasting for 15 seconds=自身和攻击范围内随机一名我方单位获得以下状态：\n攻击力+55%，每秒流失3%最大生命值，持续15秒
Warfarin and a random ally within range obtain the following status:\nATK +60% and loses 3% of Max HP every second, lasting for 15 seconds=自身和攻击范围内随机一名我方单位获得以下状态：\n攻击力+60%，每秒流失3%最大生命值，持续15秒
Warfarin and a random ally within range obtain the following status:\nATK +70% and loses 3% of Max HP every second, lasting for 15 seconds=自身和攻击范围内随机一名我方单位获得以下状态：\n攻击力+70%，每秒流失3%最大生命值，持续15秒
Warfarin and a random ally within range obtain the following status:\nATK +80% and loses 3% of Max HP every second, lasting for 15 seconds=自身和攻击范围内随机一名我方单位获得以下状态：\n攻击力+80%，每秒流失3%最大生命值，持续15秒
Warfarin and a random ally within range obtain the following status:\nATK +90% and loses 3% of Max HP every second, lasting for 15 seconds=自身和攻击范围内随机一名我方单位获得以下状态：\n攻击力+90%，每秒流失3%最大生命值，持续15秒
Warfarin and a random ally within range obtain the following status:\nATK +{atk:0%} and loses {hp_ratio:0%} of Max HP every second, lasting for {duration} seconds=自身和攻击范围内随机一名我方单位获得以下状态：\n攻击力+{atk:0%}，每秒流失{hp_ratio:0%}最大生命值，持续{duration}秒
Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+30%</> and loses <@ba.vdown>3%</> of Max HP every second, lasting for <@ba.vup>15</> seconds=自身和攻击范围内随机一名我方单位获得以下状态：\n攻击力<@ba.vup>+30%</>，每秒流失<@ba.vdown>3%</>最大生命值，持续<@ba.vup>15</>秒
Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+35%</> and loses <@ba.vdown>3%</> of Max HP every second, lasting for <@ba.vup>15</> seconds=自身和攻击范围内随机一名我方单位获得以下状态：\n攻击力<@ba.vup>+35%</>，每秒流失<@ba.vdown>3%</>最大生命值，持续<@ba.vup>15</>秒
Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+40%</> and loses <@ba.vdown>3%</> of Max HP every second, lasting for <@ba.vup>15</> seconds=自身和攻击范围内随机一名我方单位获得以下状态：\n攻击力<@ba.vup>+40%</>，每秒流失<@ba.vdown>3%</>最大生命值，持续<@ba.vup>15</>秒
Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+45%</> and loses <@ba.vdown>3%</> of Max HP every second, lasting for <@ba.vup>15</> seconds=自身和攻击范围内随机一名我方单位获得以下状态：\n攻击力<@ba.vup>+45%</>，每秒流失<@ba.vdown>3%</>最大生命值，持续<@ba.vup>15</>秒
Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+50%</> and loses <@ba.vdown>3%</> of Max HP every second, lasting for <@ba.vup>15</> seconds=自身和攻击范围内随机一名我方单位获得以下状态：\n攻击力<@ba.vup>+50%</>，每秒流失<@ba.vdown>3%</>最大生命值，持续<@ba.vup>15</>秒
Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+55%</> and loses <@ba.vdown>3%</> of Max HP every second, lasting for <@ba.vup>15</> seconds=自身和攻击范围内随机一名我方单位获得以下状态：\n攻击力<@ba.vup>+55%</>，每秒流失<@ba.vdown>3%</>最大生命值，持续<@ba.vup>15</>秒
Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+60%</> and loses <@ba.vdown>3%</> of Max HP every second, lasting for <@ba.vup>15</> seconds=自身和攻击范围内随机一名我方单位获得以下状态：\n攻击力<@ba.vup>+60%</>，每秒流失<@ba.vdown>3%</>最大生命值，持续<@ba.vup>15</>秒
Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+70%</> and loses <@ba.vdown>3%</> of Max HP every second, lasting for <@ba.vup>15</> seconds=自身和攻击范围内随机一名我方单位获得以下状态：\n攻击力<@ba.vup>+70%</>，每秒流失<@ba.vdown>3%</>最大生命值，持续<@ba.vup>15</>秒
Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+80%</> and loses <@ba.vdown>3%</> of Max HP every second, lasting for <@ba.vup>15</> seconds=自身和攻击范围内随机一名我方单位获得以下状态：\n攻击力<@ba.vup>+80%</>，每秒流失<@ba.vdown>3%</>最大生命值，持续<@ba.vup>15</>秒
Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+90%</> and loses <@ba.vdown>3%</> of Max HP every second, lasting for <@ba.vup>15</> seconds=自身和攻击范围内随机一名我方单位获得以下状态：\n攻击力<@ba.vup>+90%</>，每秒流失<@ba.vdown>3%</>最大生命值，持续<@ba.vup>15</>秒
Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+{atk:0%}</> and loses <@ba.vdown>{hp_ratio:0%}</> of Max HP every second, lasting for <@ba.vup>{duration}</> seconds=自身和攻击范围内随机一名我方单位获得以下状态：\n攻击力<@ba.vup>+{atk:0%}</>，每秒流失<@ba.vdown>{hp_ratio:0%}</>最大生命值，持续<@ba.vup>{duration}</>秒
Warfarin never hides that she's a Vampire.\nNo need to panic, and no use for fear.=华法琳从不掩饰自己是个血魔。\n不必惊慌，怕也没用。
Warfarin's Badge=华法琳证章
Warfarin's Kernel Token=华法琳的中坚信物
Warfarin's Night Carnival outfit.=华法琳的狂欢装扮。
Warfarin's Token=华法琳的信物
Warfarin, Medic Operator of Rhodes Island, sees the safety of her fellow Operators as her duty.=罗德岛医疗干员华法琳，以维护干员生命安全为己任。
Wargame Drill=运动战演习
Warm and comfortable sofa with extra blue padding. There will always be tough customers. The first step to reaching an agreement satisfactory to both sides is to sit calm and collected.=拥有加厚蓝色坐垫的短沙发，既温暖又舒适。\n不时会有提出苛刻条件的客户出现，要订立双方都满意的合约，第一步是从容不迫地坐下。
Warm and Cozy=温暖余韵
Warm and fragrant, this soothes fatigue and heals your body and soul.=香喷喷，热烘烘。舒缓疲劳，疗养身心。
Warm but heavy clothes. As she walks, bells chime.\nThis blessing shall be with her forevermore.=温暖却沉甸甸的衣服，行走时，铃音随身而动。\n这份祝福永远伴随着她。
Warm Ceiling Light=暖光吸顶灯
Warm Fire=温暖的火
Warm Kitchen Flooring=暖调美食地板
Warm Kitchen Wallpaper=暖调美食壁纸
Warm light pours in from above, illuminating your meal. Feeling hungry?=肯德基餐厅内的吊灯。温暖的灯光一直罩着食物。饿吗？
Warm Night Light=柔光夜灯
Warm Oven=温馨烤箱
Warm Patterned Rug=暖色花纹地毯
Warm Spring Parade=暖春游行
Warm Velvet At the Corner=街角暖绒
Warm Yellow Hanging Lamp=暖黄小吊灯
Warm-Up=节前热身
Warm-up complete.=热身完毕！
Warm-up's over!=热身结束了。
Warmest Farewell=最热烈的道别
Warming Barstool=暖身吧台凳
Warming Storage Box=保暖储物箱
Warming-up=预热活动
Warmy=温米
Warmy trudges onwards and onwards, all so she can have the best bread in the neighborhood, though she ends up lost. Falling snow flutters through the night sky, and the scent of the bread in her hand cutting through the chilly air proves irresistible. Forget it, let's sit down and eat it while it's hot!=为了买到这个街区最好吃的面包，温米越走越远，以至于迷失了方向。夜雪纷飞，面包的香气在寒冷中越发诱人，算了，先坐下来享受一口刚出炉的美味吧！
Warmy was born in a small Rim Billitonian mining town. Though still young in years, she demonstrates extraordinary talent in areas such as culinary arts and machine repair. Recommended by Operator Savage and accompanied by her guardian, Alanna, she is currently receiving treatment at Rhodes Island and basic Arts education aboard the landship.=温米，出生于雷姆必拓的一座矿业小镇，虽年纪尚小，却在烹饪、机械修理等技术领域展露出了出色的天分。经干员暴行推荐，在监护人阿兰娜的陪同下来到罗德岛接受治疗，同时在舰上学习源石技艺基础课程。
Warmy's Badge=温米证章
Warmy's Token=温米的信物
Warning Fence=警戒篱木
Warning Outpost=警戒岗哨
Warning Shot=鸣铳示警
Warning! Formatting Rhodes Island database... Don't worry. It's just a joke. Please don't panic.=警告！开始将罗德岛的数据库还原至初始状态......没事的，这是一个玩笑，请不要惊慌。
Warning, system has recovered from a fatal error. Reconfiguring to last normal system boot point. Do not be alarmed.=警告，系统已从严重错误中恢复，正在应用最近一次正确启动时的配置。请不要介意。
Warning. Reverting Rhodes Island database to previous save state. Time since save state: two years… Just joking. Please calm down. System update complete.=警告，开始将罗德岛数据库还原至两年前......这是一个玩笑，请放心。系统更新已完成。
Warning: Do not strike this unit. It may cause hardware damage.=注意，请不要用力拍打本设备，否则将会造成本设备损坏。
Warning: Equipment will fail after use, and you can only manually conduct a limited survey=警告：消耗后设备失效，只能使用人力进行最低限度侦查
WARNING: For best results, administer via peripheral IV. In case of first-aid, can attempt via CVC. If shock ensues after first dose, second IV may be administered within 5-7 minutes (repeat dose). EACH DOSE COULD BE THE KEY TO SAVING A LIFE IN THE FIELD. MAKE GOOD USE OF THEM.=请注意，使用本药剂时最好由外周静脉注射，如遇紧急抢救可尝试经中央静脉注射给药。在第一次注射后，如发生休克，可在5-7分钟内重复给予第二剂静脉注射。战场上的每一支药剂都可能成为救治伤者的关键，请利用好它。
Warning: Remain indoors during Sky Pole-2 drone pesticide spraying operations.\n<@lv.item><Farmland></>Operators on Farmland recover HP or take damage based on Blight level.\n<@lv.item><Throttle Valve></>Stops Blight from spreading.\n<@lv.item><Pumping Station></>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=安全生产须知：当天桩乙型无人机进行病虫害预防药剂喷洒作业时，请勿留在室外。\n<@lv.item><田地></>根据病害程度使部署其上的干员恢复生命/受到伤害\n<@lv.item><阻流阀></>阻止病害传播\n<@lv.item><泵站></>将身后一格的水泵至前方，净化/传播病害
Warning: Remain indoors during Sky Pole-2 drone pesticide spraying operations.\n<Farmland>Operators on Farmland recover HP or take damage based on Blight level.\n<Throttle Valve>Stops Blight from spreading.\n<Pumping Station>Pumps water from one tile behind towards the front, cleansing or spreading Blight.=安全生产须知：当天桩乙型无人机进行病虫害预防药剂喷洒作业时，请勿留在室外。\n<田地>根据病害程度使部署其上的干员恢复生命/受到伤害\n<阻流阀>阻止病害传播\n<泵站>将身后一格的水泵至前方，净化/传播病害
Warning: Remember to stay away when the rock hammer begins to pound the ground.\nDo not recklessly lure the Quicksand Beast out if you haven't considered how to deal with it.=警告：当岩锤开始有节奏地敲击地面时，记得躲远一点。\n如果没有想好应对措施，请不要贸然引诱游砂兽。
Warning: Simulation rewards not granted due to irregular exit=警告：发现违规退出行为，取消本次模拟奖励
Warning: Simulation rewards not granted due to irregular exit. Repeated violations will result in a ban from simulations.=警告：发现违规退出行为，取消本次模拟奖励，多次违规将受到禁用模拟惩罚。
Warpath=战意
Warped Golem=凶秽魔像
Warped Mailbox=变形的邮箱
Warping Reality=撼动现实
Warrior=战士
Warrior of Freedom=自由的女战士
Warrior of Victoria=维多利亚战士
Warrior played by a Minoan citizen who is well-versed in the role, able to hit the backsides of passersby with his javelin with great precision.=米诺斯公民扮演的勇士。这位公民已经能很熟练地扮演勇士的角色了，他的长矛可以精准扎中行人的屁股。
Warrior Specialty Trait: Every 5s on the field, Max HP and ATK +3%, stacking up to 20 times; Redeployment +15%=战士专项特性：每在场5秒获得3%的最大生命和攻击力，上限20层；再部署+15%
Warrior's Due=合格的战士
Warrior's Recognition=群雄表彰
Warrior's Vision=战士的视野
Warriors from afar rest scarce, the armor they wear spurs them to march.=征蓬未定，甲胄在身。
Warriors Never Welcome Death=战士不曾视死如归
Warriors of Rhodes Island, may you all return victorious.=罗德岛的战士们，愿你们凯旋。
Warriors who have gained greater proficiency in using thrown weapons due to training, and boast greater lethality. However, due to the weight of their weapons, their range hasn't really improved.=经过锻炼而对投掷有了一定心得的战士，投出的矛具有更强的杀伤力。不过有碍于矛的重量，在射程上并没有得到改善。
Warriors! Your courage will bring glory.=战士们，你们的勇气将会迎来荣耀。
Wars kill chaos=武极弭乱
War… war never changes.=战场，从未改变。
was exchanged to=已交换为
Was I distracted again? Sorry. I was just glancing at the drizzle and mist outside. It's the bane of wanderers. The mud traps our feet and the mist blinds our vision, making every step feel like wading through a bog, and I mean that literally.=我又走神了？抱歉，只是看见窗外有雨雾。流浪者憎恨这样的天气，脚下泥泞，眼前迷蒙，走出的每一步都像陷在沼泽里——这不是比喻，是事实。
Was I not meant to dodge that? Okay, I'll stay put. You tap me again.=你不想让我躲开？好的，我不动，你再拍我一次。
Was it a prosperous and marvelous era?=那是怎样一个繁荣伟大的时代？
Was recommended by a friend, and don't regret it at all. After watching too many shows playing up the greatness of the famiglie, a whole lot of people come to see themselves in the great, heroic mafiosi depicted in those operas. And that's a dangerous thing.=被朋友推荐来看的，确实不错。看多了那些吹嘘家族的作品，很多人已经相信了自己就是剧目中那种英雄的、伟大的家族成员的形象，这是很危险的。
Was that Arene earlier? Now when did that punk learn some manners...? You taught him? Wow, now that's impressive! I guess even a devious boy like him is still just a boy. Easy enough to trick him onto the right track... Huh...? You didn't trick him?=那是芳汀那臭小子？他什么时候变得听话了......都是博士你教的？嚯，真是了不起！不过也是，虽然那小子心眼不少，但人年纪还轻着呢，要糊弄一下不难......嗯？不是糊弄？
Was that Savage who just passed by in the hallway? Back when the autonomous county was established, and later when it reached a cooperation agreement with Rim Billiton, her exploits were no less impressive than mine, you know?=刚才路过走道的那位是暴行大姐？当初在自治州成立时，还有后来自治州跟雷姆必拓矿业公司达成合作契约时，她的活跃程度可都不比我差哦？
Was that tough? Didn't feel much different from any other battle.=很难吗？感觉和平时的战斗也没什么区别啊？
Was there any point to burning himself out to do all this? He tried to find answers. Locating one's own position in the annals of history is a challenge that every person must face. He feels a little drowsy—perhaps this question wasn't as important as he originally thought. After all, things have already played out as they did.=耗费全部心力所做的这一切，真的有意义吗？他试图寻求答案。如何在历史中寻定自己的坐标，这是每个人都必须面对的处境。他感到有些困倦，或许这问题没有想象中的重要，事已至此，终究事已至此。
Was this your mercy? Understood.=这是您的仁慈吗？我明白了。
Wash Basin=净手盆
Waste Heat Vent=废热喷口
Waste management expert Humus firmly believes that everyone and everything has a purpose.=废弃物处理专家休谟斯，坚信一切人与物都自有其用处。
Waste Not=省省能更多
Waste of time=浪费时间
Wasted our efforts=白费功夫
Wasteland Artisan=荒地巧匠
Wasteland Bandits=荒地匪徒
Wasteland Cache: Camouflage Device=荒地秘匣：反侦察藏匿机
Wasteland Cache: Custom Floating Platform=荒地秘匣：特制水上平台
Wasteland Cache: Hypnotic Censer=荒地秘匣：安眠迷香
Wasteland Cache: Refreshing Potion=荒地秘匣：醒神秘药
Wasteland Cache: Remote Shield Generator=荒地秘匣：护盾遥控器
Wasteland Cache: Support Coil=荒地秘匣：支援线圈
Wasteland Cache: Support Escape Crane=荒地秘匣：支援起重机
Wasteland Cache: Support First Aid Kit=荒地秘匣：支援急救包
Wasteland Cache: Support Fog Machine=荒地秘匣：支援雾机
Wasteland Cache: Support Gas Tanks=荒地秘匣：支援气罐
Wasteland Cache: Support Landmine Set=荒地秘匣：支援地雷组
Wasteland Cache: Support Mr. Boom=荒地秘匣：支援轰隆隆
Wasteland Cache: Support Originium Bomb=荒地秘匣：支援源石炸弹
Wasteland Cache: Support Replenishment Station=荒地秘匣：支援补给站
Wasteland Plunderer=荒原劫掠者
Wasteland Robber=荒原窃盗者
Wasteland Skulker=荒原潜伏者
Wasteland Walker=荒原行者
Wasting me on tidying up papers? Hardly the most brilliant of plans. Why squander a pair of capable hands? Pass those charts and tables over, I'll reorganize them for you... And, as I'm already in your seat handling this headache, let's have you rest for a bit, alright?=只让我做材料整理不是什么高明的规划。别浪费人力，把那些表格扔过来，我给你重新安排......我已经坐在你的椅子上帮你解决困难了，你就安心休息一会儿，好吗？
Wasting time on trivial affairs is what I call slacking off. What I'm doing right now is… taking the opportunity to recharge.=在闲杂事务上浪费时间才叫懈怠，我只是......比较擅长寻找机会养精蓄锐而已。
Wasting time? Reported=混时长是吧？举报了
Wataru Hatano=羽多野涉
Watch a New Year's blockbuster together? Sure—'Famous Columbian husband-and-wife producer-director duo collabs on joint production for war film...' Okay, Doctor, I don't mind going with you, but don't blame me if I fall asleep halfway in.=一起去看新年档的片子？好呀——“哥伦比亚知名导演和制片人夫妻强强联合，联袂出品的战争片......”好吧，如果博士想看，我也可以奉陪。不过，要是我中途无聊到睡着，你不能怪我。
Watch and learn=各学几分
Watch EG-6=观看EG-6
Watch for the blast.=小心爆炸。
Watch how I get them with one shot!=就用这一发子弹，看准了！
Watch it! Drill didn't hurt you, did it?=小心！钻头没碰伤你吧？
Watch it, buddy!=小心！
Watch it, Doctor, you can't go touching my weapon. I just replaced the Originium on that thing. It's dangerous when you hold it wrong... Look out! I, I'll take you to Medical...=博士，别随便拿我的武器呀，这东西刚刚更换了源石，十分危险，握法不对的话......哎小心！我，我送你去医务室吧......
Watch me cut all that hair on your head!=看我把你们的头发都削掉！
Watch me cut your pants to scraps!=瞧我把你们的裤子都划烂！
Watch Opening Ceremony=观赏开幕式
Watch Out=小心
Watch out for fires.=请小心火灾。
Watch out for the Red Wolf. She's not evil, but... she's not like us.=红色的狼，务必要小心。她不坏，但.....她和我们不一样。
Watch out for the thorns.=当心那些刺！
Watch out for voice; it's the best vessel for curses.=留意声音，声音是咒术最好的载体。
Watch out you don't get shocked.=请小心触电。
Watch out! I've got tons of stuff in my pocket here. If this negative ion hair softener bumps into the horn growth stimulant and spills... Well... I could end up getting hanged on the deck! It's no joke!=小心！我兜里东西有点多......这个负离子毛发柔顺器要是撞上那个角部生长溶液，咳咳......被挂上甲板真的很麻烦啊！
Watch out! I... I'm still not able to fully control my powers!=小心！我还......不太能控制好我的力量！
Watch out! Phew, that was close... I almost spilled it.=小心！好险......差点就洒出来了。
Watch out! There are too many active enemies!=危险！当前存活敌方数量过高！
Watch out! They run fast and go boom!=小心，他们不仅跑得快，还会爆炸！
Watch out! You didn't cut your hand, did you? I forgot to warn you that the wire is extremely sharp. You must be very careful when touching it. Though dangerous, it's incredibly versatile in the wild—perfect for climbing, tying things down, towing, and... dealing with some uninvited guests... oh... never mind.=小心！你的手刚刚没有划破吧？忘记和你说了，这根细线非常锋利，触碰时一定要谨慎。虽然危险，但它在野外用途可不小，攀爬、捆扎、牵引，面对一些意外来客也能......嗯咳，算了。
Watch out, Doctor! There's soapy water all over the floor. You could slip if you aren't careful.=小心，博士！地上都是肥皂水，你可能会滑倒。
Watch out, everyone! There's movement up ahead!=大家小心！前面有动静！
Watch out, Owl!=巨枭，小心！
Watch out, there's a blind spot in my scan—What, it's already over? All thanks to you, Doctor, you're reliable as ever.=当心啊，那里是扫描盲区！呃，已经清空了？不愧是博士，真可靠呢。
Watch out.=小心。
Watch out. The currents will pull the weak into the abyss.=小心了，海流会追索脆弱的生命。
Watch out. There are a lot of dangerous materials in the workroom.=工作间里危险物品很多，留神。
Watch out—Here comes Twirly-twirl!=注意——转转来咯！
Watch Prelude=观看序曲
Watch that the noten in my pocket don't spill out.=小心我口袋中的音符撒出来。
Watch the friendlies!=保护好我方干员！
Watch the shadow behind you.=小心身后的影子。
Watch this=敬请见证
Watch this space, she'll go viral=插个眼，主播必火
Watch Tower=监视哨站
Watch Tower I=监视哨站Ⅰ
Watch Tower II=监视哨站Ⅱ
Watch Tower III=监视哨站Ⅲ
Watch where this arrow goes!=再看这一箭！
Watch your eyes... I see all your weakpoints in 'em.=你的眼神......暴露了你的弱点哦。
Watch your feet. Being small doesn't mean that they'll be easy to deal with.=注意脚下，身材小并不意味着好解决。
Watch your flanks. I'll cover our retreat.=注意周围，我去确保撤退路线的安全。
Watch your hand. I might cut you.=当心手，别被红刮伤了。
Watch your shadow. Don't let it be stolen.=看好影子，不要被抢走了。
Watch your step, don't hurt the crops.=脚步轻些，别惊扰了庄稼。
Watch your surroundings. Do not get ambushed.=小心周围，别被偷袭了。
Watch yourself. She puts a lot into being top of the family.=当心点，她很在乎自己的辈分。
Watch, just take the corner of this origami and ever so lightly—pull! And now it's just like a real beast cub. I just wanted to show off a little something to you, and I hope it turned out nice.=请看，只要抓住折纸的边角轻轻一挥——便能成为栩栩如生的幼兽。只是为您演示些不足挂齿的技巧，效果还不错吧。
Watch. There's method to a brawl.=打架也是有章法的。
Watching Battle Record=观看作战记录
Watching explicit films is always a good way to alleviate stress during wartime. McClaren understood this, which is why he made good money showing these flicks, unauthorized for public viewing. Come to think of it, though, who would come enforce it anyway, given everything that was going on?=战争时期，不论是谁，观赏些大尺度电影总归是一个疏解压力的好方法。麦克拉伦正是清楚地明白这个道理，才借着这些原本不允许公开播放的片子大赚了一笔。不过话说回来，这时候哪还有人来负责纠察呢？
Watching her, you feel like all your worries could disappear without a trace.=看着她，总觉得烦恼也会消失无踪。
Watching my own fights through a screen... For a moment, I thought I was still in Kazimierz.=通过屏幕观看自己的战斗......一瞬间我以为自己仍在卡西米尔。
Watching the Catastrophe tear the Sea Terrors apart, you inadvertently consider the possibility of Originium conquering the Seaborn. But by that time, will humanity really be able to survive?=看着天灾撕碎恐鱼，你脑中浮现了源石征服海嗣的可能性。可到那时，人类真的还能够继续生存吗？
Watching u-chan stream feels like I just came back home=来小U的直播间感觉就像回家一样
Watchmaker's Kit=钟表修理套组
Watchman=守望者
Water=水面
Water and Fire Union=水火相容
Water Basin Under Eaves=檐下手水钵
Water Blessing=水灵庇护
Water Containers=盛水用具
Water continue to splash and soar, moistening the air. Standing next to it, you can feel a breath of coolness.=水花不断翻腾着，将空气润湿，站在旁边便能感受到一丝清凉。
Water crashing down from above mixes with gold and sand, distorting the walls under its pressure and turning the massive treasure pile into a glittering waterfall.=自上方倾泻的水流搅动着金与沙，建筑的四壁在压力下逐渐歪斜，庞大的财富变成了璀璨的瀑布。
Water delivery!=送水上门~
Water Dispenser=桶装饮水机
Water drips onto the stalagmites. Water drips onto your face. You finally wake up.=水滴在钟乳石上。水滴在你的脸上。你终于醒了过来。
Water flows over stone, the wind blows over through the hills—what has ever truly blocked their path?=水行石上，风过山岗，何曾有事物能挡了它们的道？
Water From Afar=远水
Water from the Convallis that never loses its shimmer, personally bottled by Laqeramaline Duqa Convalliss days after the miracle. The 'tear-weaving Convallis Hostess' happily gifted these vials to her dear ones.=这是河谷中永远闪烁着波光的水，由菈玛莲·杜康珐丽丝在奇迹降临后的日子里亲手盛装。再之后，“编织泪水的河谷主母”喜笑颜开地把这些小瓶送给了许多亲朋姐妹。
Water Gate Operation Medal=换水口行动勋章
Water is a scarce resource in the non-rainforest regions of Sargon, and sometimes it is more than your favorite quarry that shows up to drink. Act rashly and you might just get...ouch!=水源在非雨林地貌的萨尔贡是一种稀缺资源，来这里休息饮水的有时不只是你们心仪的猎物，贸然试探有可能会......哎呀！
Water is precious in the wild. Rhodes Island is in no danger of having a drought right now, but that doesn't mean we should waste water.=荒野里水是珍贵资源呢，虽然罗德岛并不那么缺水，但还是希望博士你要节约使用哦。
Water is the core ingredient of life. I've talked to Miss Closure about improving Rhodes Island's water purification system. I hope that my research can be of help… If everything goes well, then I don't have to worry about the water being dirty anymore.=水是大家生活的核心，我已经跟可露希尔小姐交流过改善罗德岛净水系统的事情了，希望我的研究成果能给帮上忙......这样我也不用担心用水不干净了。
Water of Life=生命之水
Water splashes, moistening the air. Standing next to it, you can feel a breath of coolness.=水花不断翻腾着，将空气润湿，站在旁边便能感受到一丝清凉
Water Still Device=集水装置
Water Storage=蓄水
Water Survey=水系勘测
Water will take us to safety. Hold my hand tight, and keep your eyes shut.=水可以把我们带去安全的地方。别松手哦，也别睁眼。
Water works to the benefit of all.=水利万物。
Water's not far. Stay put, and I'll fill the canteens.=水源离这里不远，稍等，我去把水壶打满。
Water's shade=盈盈水色
Water-filled Showcase=灌满水的展柜
Water-free Decorative Flower=随意浇水装饰花
Water-like Vitrified Tiles=如水璃砖
Watercolor Painting Set=水彩绘画套组
Waterdrop=水滴
Watering Can=浇水壶
Waterless Dance of the Shattered Maelstrom=缺水的碎漩狂舞
Waterless Grasp of the Raging Seas=缺水的掌握怒海
Waterless Parting of the Great Ocean=缺水的大洋裂断
Waterlogged Dream=潮湿的梦
Waterlogged Tavern=浸水酒馆
Waterproof Hardwood Flooring=防水全木地板
Waterproof storage cabinets for use by tourists. For the Ægir, the Iberians' considerations are dispensable.=游客们的防水储藏柜。伊比利亚人的便民畅想对于阿戈尔人而言可有可无。
Waterproof Supply Crate=防水物资箱
Waters calm, all at rest.=水静如衡，无灾则安。
Waters calm, all at rest. Whatever will be, will be.=水静如衡，无灾则宁，随遇而安
Waters mirror the sky, frost touches every blade, and the land is painted in hues.=天水碧，百草霜，山川尽染。
Waters surge=疏渠活水
Waterside clears=饮江皋霁
Waterside Village=水产村落
Waterslide=水上滑梯
Watertight=滴水不漏
Waterway Beacon=航道信标
Waterways=航道
Waterworks=兴水利
Watery Fall=失足落水
Watery Tidehollow=积水潮窟
Watery Tidehollow Operation Medal=积水潮窟行动奖章
Wave=波次
Wave Pool=造浪池
Wave Reckoning=度算浪波
Wave Strike=跃浪击
Wave the signal flag=摇动令旗
Wave your hand in refusal=摇手拒绝
Wavebringer=引浪兽
Waverider WR04=驭浪 WR04
Waves Defended=已守波次
Waves of Ægir=阿戈尔的波涛
Wax and Wane=阴晴圆缺
Waxing Moon=月盈星亏
Way Home=回家的路
Way more entertaining than watching random street fights.=这可比看小混混打架有意思多了。
Way of Creation=文创有道
Way of Life=处世之道
Way of Living=生活之道
Way of the Knights=骑士之道
Way to go, Doctor! You're the kind of leader any company would want to hire.=博士......你要是转业的话，一定是每家公司都想要的那种管理人才。
Way too funny=太好笑了
Way too many things are precariously hanging on this fixture. 'Will they fall yet? Why haven't they fallen yet? Hurry up and fall already!'=挂上许多装饰的吊顶。“上面的东西会掉下来吗？怎么还没掉下来？快掉啊！”
Way too obvious.=真显眼。
Wayfarer=过客
Wayfinder=求道
Wayfinder & Gift of Nature=识途·自然的馈赠
We accidentally entered an ameeri army camp, but strangely, they show no hostility and even beckon us closer.=我们在荒地上误入了一处王酋军的营地，但奇怪的是，他们并没有表示出任何敌意，反而示意我们可以靠近。
We advance to every last corner of Terra.=我们将去往泰拉的每一处。
We agreed to look for the missing colossus. Let's start our search nearby.=我们答应寻找丢失的巨像，先在附近找找看吧。
We all came out of that fight in Rim Billiton a bit more grown up, but... *exhale*... It'd be nice if getting better didn't come with a cost, you know...=我们在雷姆必拓打了场硬仗，虽然大家都得到了成长，但......唉......如果变得更加优秀不用付出代价就好了......
We all have our roles to play. Use my abilities as best you see fit.=客随主便，按你的想法安排就好。
We all know the world of Terra is full of strange legends, but these stories are a little too far-fetched. They can't be real, can they?=我们都知道泰拉大地上充满志怪传说，但是这几个故事也太离谱了一点，总不能是真的吧？
We all simply have differing viewpoints, no more.=大家只是立场各不相同罢了。
We all worked hard for this. You'll cherish this victory, won't you Dr. {@nickname}?=这是大家一起努力的成果，{@nickname}也会好好珍惜的，对吧。
We always say that maturity comes with the paths you've traveled, not the time you've passed. So on a day like this, we'll use these colorful ropes to decorate the burdenbeasts, or... You call the chair your burdenbeast? Nonsense, you can't hang these ropes on it. Give me your hand. You can forge a path on your own, you know.=我们总说，让一个人长大的，不是他行过的时间，而是他踏过的路途，所以这个日子我们会打扮驮兽，或者......你要把这些彩绳挂在办公椅上？不行，把手给我。路也是可以自己走出来的嘛。
We always think of the numbers, but it's the human connections that are the most valuable.=数字常常是一拍脑门的事，人和人之间的联结才是真正可贵的东西。
We and the Sami are alike? No, we merely hide among them. Our foresight and the Sami's divination are two pathways to the future, and neither side has fully accepted the other... Worry not, Doctor. The reproach I have suffered is not important. I humbly urge you to facilitate the cooperation between us all.=我们与萨米人相似？不，我们只是得以在他们之中藏身。我们的远见与萨米人的占卜是两种触碰未来的路径，双方也并未完全互相接纳......我所受的非议并不重要，请您务必促成众人的合作。
We are about to delve deeper into this 'treasure' business when Eunectes sends word. She wants to talk to us.=我们正要进一步研究“宝藏”的时候，森蚺发来了消息，要和我们谈谈。
We are all lost stars, wanting to light up some other corner of the sky.=我们都只是一颗失落的星星，却想照亮另一方天空。
We Are Always Together=我们一直同在
We are campaign knights, but the Grand Knight Territory is not our home.=我们是征战骑士，大骑士领并不是我们的居所。
We are led in differing directions. But by your power and wisdom, you may guide us on our journey together. Should the soul in you that protects us be a constant, we too will open a brand new path for you by our souls of honesty and ardor.=我们被指引去往不同的方向，以您的力量和智慧，引领我们踏上一段共同的旅程吧。若您守护我们的心从未改变，我们亦会以诚实和热忱之心，为您开辟全新的道路。
We are less than a day away from the city, but have also spotted Sarkaz sentry outposts nearby. How should we approach them?=我们距离伦蒂尼姆只有一天不到的路程了，附近也出现了萨卡兹设立的哨所。请您指示我们在接近哨所时该如何行动。
We are located near Londinium and establishing a dedicated but simple comms base here would benefit the mission. However, conditions are worse than expected, and accidents may occur. Please advise.=我们已经离伦蒂尼姆不算远了。据本队判断，在此架设战场专用的简易通讯基站将有利于接下来的任务行动。但是周围的情况比预期的更糟糕，有可能会发生意外，请您指示我们该如何行动。
We are not far from the outskirts of Chernobog. Hang in there and victory will be ours.\nPlease pay attention to enemy ranged units and protect your own ranged Operators.=我们离切尔诺伯格的边缘已经不远了，请再坚持一段时间，胜利就在前方。\n注意提防敌方的远程进攻单位，保护好我方的远程输出。
We are now deep behind enemy lines and there is no going back. Use your tactical expertise and find a way through the crossfire between Mephisto and Faust!\n<@lv.item><Turrets></> periodically fire bolts, dealing Physical damage to our units.=我们已深入敌方的阵地，已经没有退路。运用你的战术头脑，从梅菲斯特和浮士德的交叉火力中杀出一条血路！\n<@lv.item><弩炮台></>会定期射出弩箭对我方单位造成物理伤害
We are now deep behind enemy lines and there is no going back. Use your tactical expertise and find a way through the crossfire between Mephisto and Faust!\n<Turrets> periodically fire bolts, dealing Physical damage to our units.=我们已深入敌方的阵地，已经没有退路。运用你的战术头脑，从梅菲斯特和浮士德的交叉火力中杀出一条血路！\n<弩炮台>会定期射出弩箭对我方单位造成物理伤害
We are offering a gemstone engraving workshop for tourists to experience during the Flood Festival.=在漫灌节期间，我们会为游客朋友们提供宝石铭刻体验课程。
We are old friends, but business is business.=虽然咱们是老朋友了，但是账还是要算清楚的。
We are one step closer to the truth of this land, Professor.=我们离大地的真相更近了一步，前辈。
We are the Londinium Citizens' Self-Salvation Corps. We must save Londinium, but before that, we need to save each and every one of our living friends.=我们是伦蒂尼姆市民自救军。我们要拯救伦蒂尼姆，在这之前，我们必须救出那一个个我们熟悉的、活生生的人。
We Are Together=我们相伴
We are trekking on a path out in the plains when we crest a hill and spot a swaying traveler. You seem to have seem him somewhere before—at a certain tavern? Or behind a certain rock?=我们走在原野的小路上，在翻过一个山坡后，前方出现了一个摇摇晃晃的旅人，你似乎在哪里见过他——某个饭馆的酒桌旁？还是在某块岩石后面？
We are unforgettable.=我们不会被遗忘。
We aren't allowed to sleep on the ground here? I'll put up a tent in the hallway, then… That won't do either? Why not? In my tribe, we'd just sleep wherever we were when we got tired.=这里不准打地铺吗？那我在走廊里搭帐篷好了......也不行？为什么？在部族的时候，我都是累了直接在旁边睡的。
We arrive as a small settlement and discover a sign warning travelers of an aggressive 'evil spirit' that appears at night to attack anyone that passes by.=我们到了一处小型定居点，发现有告示牌提醒路过的旅人，当地有“恶灵”会在夜晚出没，并袭击行人。
We arrive at a hamlet where the residents have freshly caught a leporibeast longhorn. They plan to make a stew with it, but aren't sure how much seasoning to add.=我们来到了一个村庄，村子里的人刚抓获了一只大角跳兽，正打算拿它炖汤，但不知道应该要加多少剂量的调味料。
We arrive at the forest near Uhummish to see axe handles and wooden wheel hubs scattered everywhere.\nOur guide tells us the last residents here were engulfed by ameeri clashes, leaving only the hot Sargon wind muttering through the forest.\nImmediately after, we hear whispers coming from the precipitous trees, and discover the source to be an armed gang squatting overhead for the long term. We drive away these strangers and stay in the forest for a while. Let's not get too complacent here, for there will always be someone coveting the area.=我们来到乌胡米什附近的林中，不知何人遗落的斧柄与木轮毂随处可见。\n领路人告诉我们，当这里最后的居民也被王酋之间的争端吞噬之后，便只剩萨尔贡的热风在林中低语。\n紧接着我们便听到那峭壁一般的树林中传来了窃窃私语声，随后发现声音的来源是一个蹲守已久的武装团伙。\n我们击退了这些来路不明的人，并暂时驻留在这片树林。他们撤退前让我们别太得意，毕竟总会有人觊觎此地。
We arrived at the quarry our friend mentioned, defeated the ameeri forces, and will continue heading south.=我们到达了故人所述的采石场，击败了王酋军后继续向南。
We artists are a unique breed… We spend at least thirty days a month stuck in a rut, thinking all our work is trash. And we only make any progress when inspiration strikes after midnight.=我们创作者是什么样的人呢，每个月都有三十天以上的瓶颈期，觉得自己怎么画都画不好，而且只有深夜才有效率......
We as band members do have disputes from time to time, but it's all in service of raising the band to greater heights. Ave Mujica is unshakable, you know.=Ave Mujica是支坚如磐石的乐队，的确，我们之间会偶有争论，但这都是为了让我们的乐队更加优秀。
We ask the driver where these goods come from, as they resemble the possessions of the nearby tribes, and he spills the whole truth in fright: they come from the old city by the Narutabatim shores. Whatever guardians remained were driven away by the advent of ameeri forces in the area, so people are talking about looting the ancient ruins again.\nHe tells us he's only a middleman, and doesn't know where their final destination is. He stuffs all the Lighting Ore he had into our hands as he says a late delivery will only bring him misery.\nWe let him go.\n<color\=#d8d769>We obtained some Lighting Ore. </color>=我们向赶车人询问这些和营地附近部族的所有物模样相似的货物来自何处，而赶车人像吓破了胆一样向我们“交代”了全部情况：这车货物来自纳卢塔巴提河沿岸的旧城。在王酋军到来之后，那里仅剩的驻守者也被赶走了，于是便有人打起了那些古老遗迹的主意。\r\n他向我们表示自己只是个二手转运的商贩，货物具体的来龙去脉自己也不是很了解，他一边塞给我们他所有的澄亮石，一边说如果自己不能按时送到下场会非常凄惨。\r\n让他走吧。\r\n<color\=#d8d769>我们获得了一些澄亮石。</color>
We ask the driver where these goods come from, as they resemble the possessions of the nearby tribes, and he spills the whole truth in fright: they come from the old city by the Narutabatim shores. Whatever guardians remained were driven away by the advent of ameeri forces in the area, so people are talking about looting the ancient ruins again.\nHe tells us he's only a middleman, and doesn't know where their final destination is. He stuffs all the Lighting Ore he had into our hands as he says a late delivery will only bring him misery.\nWe let him go.\nWe obtained some Lighting Ore.=我们向赶车人询问这些和营地附近部族的所有物模样相似的货物来自何处，而赶车人像吓破了胆一样向我们“交代”了全部情况：这车货物来自纳卢塔巴提河沿岸的旧城。在王酋军到来之后，那里仅剩的驻守者也被赶走了，于是便有人打起了那些古老遗迹的主意。\r\n他向我们表示自己只是个二手转运的商贩，货物具体的来龙去脉自己也不是很了解，他一边塞给我们他所有的澄亮石，一边说如果自己不能按时送到下场会非常凄惨。\r\n让他走吧。\r\n我们获得了一些澄亮石。
We barely managed to accomplish our objective. I'll get the team together for a postmortem debriefing. We'll do better next time.=勉强完成战略目标。复盘时，我会带队重新推演一遍行动过程，争取下次做得更好。
We barely managed to defeat the enemy, and need to rest on the spot to recover.=我们艰难地战胜了敌人，需要原地休整恢复状态。
We barely managed to defeat the enemy, but suffered considerable losses ourselves.=我们艰难地战胜了敌人，但也有不少损失。
We beat Mateo down hard in the end, but storming the art gallery was a mess, especially when I led the charge to the balcony to save that bastard, Reynell. Some guys got hurt so bad they'll never hold a paintbrush again… This should've been my blood.=虽说我们最后确实把马特奥揍扁了，但冲进艺术馆，尤其是我带着大家冲上阳台，救下雷内尔那个混球的时候，不少人受了伤，甚至有人伤了手，再也没法画画......唉，我宁愿伤的是我自己。
We briefly searched the camp and found traces of recent human activity along with abandoned supplies, but nothing else.\nOur team will press on and catch up with Operator Ch'en as we head towards Londinium.=我们简单搜索了营地，在这里发现了近期的人员活动痕迹和一些被遗漏的补给品，其他一无所获。\n本队将继续前进，在前往伦蒂尼姆的途中跟上陈干员的步伐。
We briefly searched the place, and discovered the Confessarius guards from earlier. With some difficulty we managed to wipe them out.\nWe only found some scraps of intelligence. Our team has analyzed the location it mentioned and will act accordingly.=我们简单搜索了现场，发现了残余的赦罪师卫兵，并艰难地消灭了他们。\n我们只能收集到的一些残缺不全的情报，本队已分析出情报中提到的地点，并立刻开始行动。
We bring some stone down from the car and the locals quickly come to us—but they're critical about the price. We lower the price even more and manage to 'sell' our stone.\n<color\=#d8d769>We used some stone and earned some Crude Gold. </color>=我们从车上搬下了一些石材，当地人很快涌了上来，他们对石材的价格颇有微词。我们主动降价，用一个更低的价格打动了他们，并“出售”了这些石材。\n<color\=#d8d769>我们消耗石材，获得了一些粗制赤金。</color>
We bring some stone down from the car and the locals quickly come to us—but they're critical about the price. We lower the price even more and manage to 'sell' our stone.\nWe used some stone and earned some Crude Gold.=我们从车上搬下了一些石材，当地人很快涌了上来，他们对石材的价格颇有微词。我们主动降价，用一个更低的价格打动了他们，并“出售”了这些石材。\n我们消耗石材，获得了一些粗制赤金。
We bring some wood down from the car and the locals quickly come to us—perhaps they thought us to be merchants hungering for business. We eventually 'sell' the wood at a lower price.\n<color\=#d8d769>We used some wood and earned some Crude Gold. </color>=我们从车上搬下了一些木材，当地人很快涌上来，或许他们觉得我们是主动寻找商机的建材商人。我们用一个更低的价格“出售”了这些木材。\n<color\=#d8d769>我们消耗木材，获得了一些粗制赤金。</color>
We bring some wood down from the car and the locals quickly come to us—perhaps they thought us to be merchants hungering for business. We eventually 'sell' the wood at a lower price.\nWe used some wood and earned some Crude Gold.=我们从车上搬下了一些木材，当地人很快涌上来，或许他们觉得我们是主动寻找商机的建材商人。我们用一个更低的价格“出售”了这些木材。\n我们消耗木材，获得了一些粗制赤金。
We bringing friends?=同行又增加了？
We call brown bread 'soft brick' and coats 'plaster'… What about sausages? What about 'em? Just sausages. Why? I mean, why give something you only get to eat once every few years a moniker? There's not much to the Kazdelian street slang, really. Just hang around a local construction site and you'll learn everything you need to know.=黑面包叫“烂砖”，大衣叫“墙皮”，香肠？香肠就叫香肠啊。为什么？你会给三四年才吃得上一回的东西起绰号吗？卡兹戴尔的街头黑话其实也就那么回事，你去工地上转一圈，就什么都能见着了。
We came across a Self-Salvation Corps camp while catching up to the Followers. They were attacked on their way to the city and suffered heavy losses. They sent a distress signal and a doctor responded, but have lost contact.\nA small group of Sarkaz troops are currently headed their way, so how should we aid them?=在追踪使徒小队的路上，我们遭遇了一处自救军营地，他们在前往伦蒂尼姆的途中遭到了拦截而损失惨重。他们之前发送了求救信号，也获得了医生的回应，但联系上的医生却突然失去了信号。\n现在，正有一小支萨卡兹部队向此处袭来，请问我们应该如何帮助这支自救军队伍？
We can do this! Yeah!=我们都可以做到的，嗯！
We can hardly call this ending good. Are you the one who just got a headache, not me?=这样的结果可谈不上好。难道刚刚头痛发作的不是我，而是您？
We can help out too!=我们也可以帮忙！
We can leave now. I'm sure no witnesses escaped.=走吧，我确信没有目击者逃离现场。
We can no longer draw meaningful lessons from past experiences. The answers to our questions come not from our collective pool of knowledge, but from innovation and imagination. As you are more proficient than I in those aspects, there is no need to seek my advice on every single matter. Your insights are more important than my opinion here.=过往的经验现如今都已没有了借鉴价值，一切问题的解答并不基于知识储备，而是创新与想象。你更擅长使用这些特质，不必在每件事上都过问我的意见。在这些事情上，你的见解比我的想法更重要。
We can save each other the trouble of introducing ourselves, and I'll treat this contract as a token of you approving how we cooperate. Can I get back to work now, Doctor?=我们互相省下自我介绍的工夫吧，我会把这份合同视作你认可我们合作方式的信物。我现在可以回去工作了吗，博士？
We can set up camp once we unpack all the resources we have in the car. Sometimes it can exert an unimaginable strength in battle.=把车上的物资完全展开就能建成一个营地，有的时候这能发挥出超乎想象的战斗力。
We can take care of ourselves, Professor. You just focus on giving orders.=前辈，我们能照顾好自己，您专注指挥就好。
We can try=可以试试
We can't beat them! Whatdowedo?! Whatdowedo?!=打不过了！怎么办怎么办？！
We can't call a mission complete if we let even a single enemy get through. Beagle, let's do better on the next one.=只要放走一个敌人，作战就不能说是成功的。米格鲁，下次我们也要加油。
We can't do this anymore, Doctor. I'll hold the enemies back, so please escape!=已经不行了，博士，我会拖住敌人，请快些离开。
We can't have any more casualties...=不能再增加伤员了......
We can't let it end like this…=不能就这样结束......
We can't let them misuse Originium like this.=不能让他们再这样滥用源石。
We can't stand idly by when someone's asking for help=有人求救不能不理
We can't, it's too dangerous... Doctor, you need to get away!=不行，很危险......博士，不要去那边！
We cannot destroy them, so we will do our best not to be destroyed by them. We must achieve a tactical victory. We strive to paralyze their spinal cord and expose the giant's head to us.\n<@lv.item><Originium Altar></> Periodically emits Pulse Waves to the surrounding tiles, damaging both allied and enemy units.=我们没法消灭他们，我们将拼尽全力不被他们消灭。必须达成战术目标。我们要瘫痪他们的中枢神经，让巨人的头脑暴露在我们面前。\n<@lv.item><源石祭坛></>周期性向四周释放脉冲波，对我军与敌军造成伤害
We cannot destroy them, so we will do our best not to be destroyed by them. We must achieve a tactical victory. We strive to paralyze their spinal cord and expose the giant's head to us.\n<Originium Altar> Periodically emits Pulse Waves to the surrounding tiles, damaging both allied and enemy units.=我们没法消灭他们，我们将拼尽全力不被他们消灭。必须达成战术目标。我们要瘫痪他们的中枢神经，让巨人的头脑暴露在我们面前。\n<源石祭坛>周期性向四周释放脉冲波，对我军与敌军造成伤害
We cannot hope to hold onto a single cloud. But is it not the entire sky we seek to depict?=我们没法留住一朵云。可我们要描绘的，难道不是一整片天空吗？
We cannot make everyone believe the convictions expressed by language. There will always be people who think otherwise. The more people in the procession, the slower our progress.\n<@lv.item><Reserved></> Operators skill SP costs increased\n<@lv.item><Fountain></> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<@lv.item><Immersed></> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=我们没法让所有人相信语言表述的信念，总有人会有别的想法。队伍的人数增多，我们前进的速度便会因此而减慢。\n<@lv.item><拘谨></>干员施放技能所需技力提升\n<@lv.item><喷泉水池></>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<@lv.item><入戏></>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
We cannot make everyone believe the convictions expressed by language. There will always be people who think otherwise. The more people in the procession, the slower our progress.\n<Reserved> Operators skill SP costs increased\n<Fountain> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<Immersed> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=我们没法让所有人相信语言表述的信念，总有人会有别的想法。队伍的人数增多，我们前进的速度便会因此而减慢。\n<拘谨>干员施放技能所需技力提升\n<喷泉水池>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<入戏>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
We carefully avoided the outposts. We lost some time, but nothing else.=我们步步为营绕开了哨所，虽然花费了更多时间，但好在没什么损失。
We carefully confronted the group of Infected. They were ultimately convinced that we held no ill will and left the hideout. Our team will recover the beacon and press on, deciphering the content as we go.=我们在与感染者团队对峙时一直保持克制，藏身处中的居民最终选择相信我们并无恶意后离开了这里。本队将回收信标继续前进，在路上分析其中的加密内容。
We carefully searched the area for any suspicious traces and discovered the Confessarius guards from earlier. We wiped them out.\nBased on our collected intel,\nit is likely that they fought the Followers earlier, currently somewhere unreachable.\nOur team has analyzed the location where they might be heading to and will act accordingly.=我们仔细搜查了现场的所有痕迹，找出了残余的赦罪师卫兵，并消灭了他们。\n我们根据收集到的情报，分析出\n在这里与赦罪师卫兵发生交战的很有可能是使徒小队，她们目前正处于无法接收信息的地区。\n本队已分析出她们可能前往的地点，将立刻开始行动。
We carried our ruined equipment and pressed on.=我们携带着已损坏的设备继续前进。
We catch some of them, but leave the nests and young hatchlings alone, and leave the place quietly.\n<color\=#d8d769>We obtained some fowlbeast wings. </color>=我们捉了一些羽兽，没有动那些年幼的羽兽和它们的巢穴，然后安静地离开了。\n<color\=#d8d769>我们获得了一些羽兽翅肉。</color>
We catch some of them, but leave the nests and young hatchlings alone, and leave the place quietly.\nWe obtained some fowlbeast wings.=我们捉了一些羽兽，没有动那些年幼的羽兽和它们的巢穴，然后安静地离开了。\n我们获得了一些羽兽翅肉。
We catch up to Pepe, and she offers a cooperation agreement. She'll give us more information if we can find the other half of a disk. Reports say <color\=#d8d769>a certain island</color> has it.=我们追上了手札的主人佩佩，她开出了一个合作条件，只要我们找到另外半块圆盘，她就会提供更多信息。据说，它在<color\=#d8d769>某座岛屿</color>上。
We catch up to Pepe, and she offers a cooperation agreement. She'll give us more information if we can find the other half of a disk. Reports say a certain island has it.=我们追上了手札的主人佩佩，她开出了一个合作条件，只要我们找到另外半块圆盘，她就会提供更多信息。据说，它在某座岛屿上。
We catch up with the warrior who calls herself Kestrel on high ground. She looks toward the mining camp in the distance from behind a boulder.\nThe camp is located not on simple desert, but on the dried up riverbed of the Narutabatim river. The Foehn hotwinds turned the rivers into salt flats—the Narutabatim Alkalies we know today—revealing the treasures once hidden in the waters, and attracting the covetous local lords ameer to converge in conflict.\nIn the dark of night, the camp lights shine brightly as the overseers endlessly flog the slowest miners, the air stuffed with unbearable gasps.\nKestrel's solitary figure gradually melts into the shadows that even the dazzling lights could not dissipate.=我们在一片高地附近追上了那位自称红隼的“战士”，她正躲在一块巨石后面朝着远处的采矿场营地眺望。\n那里并不是单纯的“戈壁”，而是一个坐落于纳卢塔巴提河干涸的河床上的矿工营地。焚风热土带来的巨变，让纳卢塔巴提河变成了今天的纳卢塔巴提盐碱地，也让曾经深藏于河床下的矿藏成了当地王酋大打出手的理由。\n夜色正浓，但守卫森严的营地里灯火通明，监工们正在不断抽打那些动作太慢的苦工，空气里回荡着令人难熬的喘息声。\n红隼孤独的身影也逐渐融入刺眼的光照也无法掩盖的暗影中。
We chance on a hamlet struck by disaster, and after helping out with emergency rescue operations, most of the residents have been appropriately resettled. The village chief asks us to stay for a few days to make sure the injured are well enough before we leave, and we'll get some rations in return. Perhaps we can help them?=我们偶然经过一处受灾的村庄，在紧急的援救行动之后，绝大多数村民都得到了妥善的安置。村长请求我们停留几日，来保障伤员后续的医疗援护，他们会提供一些干粮作为报答。或许我们能够帮助他们？
We chance upon a caravan heading toward a distribution point where one might be able to buy wondrous and useful goods. Do you want to send some people to take a look?=我们偶遇一支商队，他们正要去往前方的货物集散点，或许能在那里买到一些奇妙又实用的好东西。要派人跟着去看看吗？
We charge forward and find ourselves face to face with a dirt mound, the musbeasts having vanished into thin air.=我们一路冲刺，发现自己正面对着一个土堆，而荒地鼷兽失去了踪影。
We charge forward and find ourselves smack in the middle of a Originium slug breeding ground.=我们一路冲刺，发现自己冲进了一处源石虫的繁殖地。
We chat briefly under the shade of nearby trees, and learn from him that hunting locally has gotten difficult due to the rampaging ameeri armies, and they have to wander around for their quarry, with fowlbeasts as their targets.\nAfter we exchanged information on the ameeri armies, they gift us with some of their freshly caught game and wish us good luck on our journey.\n'Let's meet again if fate allows it!'\n<color\=#d8d769>We obtained some fowlbeast wings. </color>=我们在附近的树下简单地聊了聊，在攀谈之中，我们得知，由于王酋军的四处破坏，在当地狩猎已十分困难，他们不得不四处游荡，现在正在狩猎羽兽。\n互相交换了有关王酋军的情报后，他们向我们赠送了一些刚刚得到的猎物，并祝我们一路好运。\n“下次有缘再见！”\n<color\=#d8d769>我们获得了一些羽兽翅肉。</color>
We chat briefly under the shade of nearby trees, and learn from him that hunting locally has gotten difficult due to the rampaging ameeri armies, and they have to wander around for their quarry, with fowlbeasts as their targets.\nAfter we exchanged information on the ameeri armies, they gift us with some of their freshly caught game and wish us good luck on our journey.\n'Let's meet again if fate allows it!'\nWe obtained some fowlbeast wings.=我们在附近的树下简单地聊了聊，在攀谈之中，我们得知，由于王酋军的四处破坏，在当地狩猎已十分困难，他们不得不四处游荡，现在正在狩猎羽兽。\n互相交换了有关王酋军的情报后，他们向我们赠送了一些刚刚得到的猎物，并祝我们一路好运。\n“下次有缘再见！”\n我们获得了一些羽兽翅肉。
We chose another route to Londinium.=我们选择了另一条路线前往伦蒂尼姆。
We chose not to charge in blindly, but the supplies we offered helped them blow up the altar without a hitch. Only a small number of Confessarius guards escaped.\nOur team will track them down as we continue our mission.=我们没有贸然参与作战，但我们提供的物资让这支佣兵团的作战进行得很顺利，祭坛被炸毁了，只有少量赦罪师亲卫逃走了。\n本队将在继续执行任务的途中追踪他们的下落。
We chose to fight to the bitter end. She did as well.=我们选择战斗到最后。她也是。
We clasped each other's hands and called ourselves brothers. We will usher in a new era.=我们双手交握，我们互称兄弟，一个新的时代将由我们携手开启。
We cleanly dismantled the equipment, and might be able to use the parts elsewhere.=我们顺利地拆解了设备，零件和电源也许能用在其他地方。
We climbed the city outskirts and reached the edge of the plate next to the city. Our makeshift equipment allowed us to bring most of our supplies. The area was eerily quiet despite the many wrecked buildings. As we searched, it became clear that residents had left in a hurry. In one apartment, we found broken and stained dolls on the dinner table, evidence of their hasty departure. Something feels off about this place, but we're determined to complete the mission.\nWe are currently heading towards the city office as planned. Wish us luck.=我们从城市外侧攀登而上，直接抵达了伦蒂尼姆周边地块的边缘，临时制作的设备使得我们能够携带上大多数物资。现在这里出奇地寂静，不少建筑已经破碎。外城区大部分住宅中都留有主人突然离开的痕迹。一间废弃的房屋内，餐桌上摆着几个污渍斑斑的残碎玩偶，显然是主人没有来得及带走它们。处处都透露出诡异，但我们仍然要坚定地完成任务。\n我们正按照原定计划前往城内的办事处，祝我们顺利。
We collect some fresh saliva samples.\nWe follow the trail but find only tracks and secretions left on a tree. It seems we are too late.=我们捡拾到了一些清纯涎液。\n我们一路追了上去，只找到了一些异兽的脚印和它留在树干上的分泌物，看来我们是来晚了。
We collected a special comms terminal and received a message left by Operator Shining: 'To Rhodes Island: we're out of danger for now and are on our way to support the other squads, but Liz needs urgent and specialized treatment, so we will head to the Confessarius Laboratory before moving on to Londinium. Please take care of the terminal.'=我们搜集到了一个特殊的通讯终端，并收到了闪灵干员留下的信息：“罗德岛的各位，我们本已暂时脱离危险，并前往支援其他队伍。但丽兹急需特殊治疗。使徒小队只得前往赦罪师的实验室进行治疗。接下来，我们会前往伦蒂尼姆，请收好我们留下的通讯终端。”
We come across a group of homeless refugees, their home destroyed by unknown forces among the chaos. According to them, they're planning to join the nearest friendly tribe they can find, and their leader hopes we can help them out a little.=我们遭遇了一群无家可归的流民，他们的家园在混乱中被不明势力摧毁了。按照他们的说法，他们要去和最近的友邻部族会合，领头人希望我们提供一些帮助。
We come by a forest and run into a group of hunters on a hunt. Their leader emerges from the bushes and waves to us.=我们路过了一片树林，遭遇了一群正在打猎的猎人，领头人从灌木中钻了出来，向我们招了招手。
We communicate with Manticore by writing messages on paper. Oripathy has given her the ability to turn invisible (the report on this ability needs additional processing). It has been confirmed through interactive experiments that her ability does not transfer to inanimate objects, so paper communication has proved a suitable way to communicate with this operator.\nAfter communication, Manticore likes to leave behind little gifts that smell sweetly of violets.=与狮蝎的交流是建立若干写满留言的纸条上进行的。鉴于狮蝎自身具备的，经矿石病异化的隐形能力（关于该能力的报告尚需近一步整理），现已通过交互实验判明，其能力无法影响无生命物体，因此纸张书写成为与该干员交流较为适宜的方式。\n在交流完成后，会收到狮蝎留下的，散发着紫罗兰清香的小礼物。
We consulted relevant sources and concluded it was a Sandfall Crystalhoof gone mad. It is said seasonings can calm such beasts down, so we borrowed some from the locals, sprinkled it onto some bait, and left it in a spot where it's often been sighted.\nWe wait at the settlement until the twin moons rise, and the fog of the wastes gradually pervades the air, darkness present wherever moonlight is absent.\nA pair of horns first explores the mist before sniffing the bait, licking it a few times, and calming down soon after. It turns around and leaves.\n'That's it?'\nThe residents stare at the retreating figure in disbelief and thank us. No one mentions the leftover seasonings we still have.\n<color\=#d8d769>We obtained some seasonings. </color>=我们查阅了相关资料，认为这是一只发狂的落沙晶蹄兽，据说调味料对这样的野兽有安抚作用。我们向当地人借了一些调味料，撒在了一块“诱饵”上，放在它通常会出现的地方。\n我们蹲守在定居点外直到双月升起，荒野的迷雾逐渐弥漫开来，月光附着之地以外一片黑暗。\n双角首先探出迷雾，它嗅了嗅“诱饵”并舔舐了几下，很快就平静下来，然后转身离去。\n“这就结束了？”\n居民们不可思议地看着远去的身影，并向我们道谢，多出来的调味料再也没人提起过。\n<color\=#d8d769>我们获得了一些调味料。</color>
We consulted relevant sources and concluded it was a Sandfall Crystalhoof gone mad. It is said seasonings can calm such beasts down, so we borrowed some from the locals, sprinkled it onto some bait, and left it in a spot where it's often been sighted.\nWe wait at the settlement until the twin moons rise, and the fog of the wastes gradually pervades the air, darkness present wherever moonlight is absent.\nA pair of horns first explores the mist before sniffing the bait, licking it a few times, and calming down soon after. It turns around and leaves.\n'That's it?'\nThe residents stare at the retreating figure in disbelief and thank us. No one mentions the leftover seasonings we still have.\nWe obtained some seasonings.=我们查阅了相关资料，认为这是一只发狂的落沙晶蹄兽，据说调味料对这样的野兽有安抚作用。我们向当地人借了一些调味料，撒在了一块“诱饵”上，放在它通常会出现的地方。\n我们蹲守在定居点外直到双月升起，荒野的迷雾逐渐弥漫开来，月光附着之地以外一片黑暗。\n双角首先探出迷雾，它嗅了嗅“诱饵”并舔舐了几下，很快就平静下来，然后转身离去。\n“这就结束了？”\n居民们不可思议地看着远去的身影，并向我们道谢，多出来的调味料再也没人提起过。\n我们获得了一些调味料。
We could not help the child, and he left disappointed.=我们无法为孩子提供所需的帮助，他失望地离开了。
We crawl in the grass and slowly advance, finding some cover near them. Suddenly, someone steps on a branch, and the sound attracts the attention of our prey. We have no choice but to fight them head on.=我们蹲在草丛里慢慢前进，终于来到离它们最近的隐蔽处。突然，有人踩断一根干裂的树枝，碎裂的声音引起了猎物的注意，一场正面冲突在所难免。
We cross the wastes and find ourselves on populous land. People have settled here long ago, and they seem hostile toward us. However, wood, stone, and iron ore—gifts from nature—do not belong to anyone, and perhaps we can get what we want.=穿越荒原后，我们来到一片富庶的土地。早有人把这里当作定居点，但他们似乎对我们抱有敌意。不过，这些自然赠予的木材、石材与铁矿石本来就不独属于任何人，或许我们也能获得想要的东西。
We crossed a small hillside, the heat of Sargon's scorching sun keeping our lips sealed. Suddenly, someone breaks the silence with a shout: a plume of black smoke is abruptly rising from a building in the distant woods. Something's on fire!=我们穿过了一小片山坡，萨尔贡特有的高温和阳光让所有人都不想说话，突然有人打破了沉寂，远处树林中的建筑猛然升腾起一股黑烟，失火了！
We crossed the region smoothly, and even gathered some extra resources.=我们顺利地通过了该地区，并收集到了额外的资源。
We dealt with them, but a few members got lightly injured.=我们解决了他们，但是有几人受了轻伤。
We decide to leave this frightening place, and take some materials lying on the ground on our way out.\n<color\=#d8d769>We obtained some Wood.</color>=我们决定离开这个恐怖的地方，顺手带走了一些庭院里脱落的建材。\n<color\=#d8d769>我们获得了一些木材。</color>
We decide to leave this frightening place, and take some materials lying on the ground on our way out.\nWe obtained some Wood.=我们决定离开这个恐怖的地方，顺手带走了一些庭院里脱落的建材。\n我们获得了一些木材。
We decide to placate the High Priest with Crab Porridge, something he might be able to stomach.=为了安抚大祭司，我们决定送上一道他可能会吃的蟹肉碎拌饭。
We decided to look for the origin of the 'treasure' to settle our ameeri problem once and for all. We went up north with the archaeologist to the crystal caves where we discovered secrets pertaining to Arsalan and even Sargon, but elite ameer forces showed up for our heads as well. We drove them off, and they acknowledged our strength as well as realized that the 'treasure' here was not what they were looking for. And thus, the crisis in Arsalan came to an end—and we threw a picture-perfect party in celebration.=为了根本性地解决王酋军的问题，我们决定先查清楚“宝藏”的来历。我们和考古学者一起前往北部的晶洞，在那里我们发现了属于阿尔萨兰乃至萨尔贡的秘密，但王酋军精锐们也杀上门来。我们击退了敌人。王酋军承认了我们的实力，知晓了这里的“宝藏”并非自己所想的，阿尔萨兰的危机也随之解除——然后我们就迎来了最标准的庆祝环节。
We deciphered the beacon's encrypted message and found a clue from Operator Ch'en. The deceased Infected had been hunted down for killing Sarkaz and was saved by Ch'en, who suggested he seek help from Rhodes Island. She also left a set of coordinates in the message. As we approached, we could see a deserted camp in the distance. Please advise.=我们解析信标中的密文后，发现了干员陈留下的线索。携带信标的感染者因杀害过萨卡兹而遭到追杀，陈救下他后，便指引他寻求罗德岛的帮助，同时将一处坐标数据传递给我们。抵达坐标地点时，我们远远地就发现那是一处废弃的营地。请您指示我们该如何应对眼前的情况。
We defeated the enemy with some difficulty, but PhonoR-0 was damaged in the process. She can fix herself with spells to some extent, but it won't be enough to continue her mission.\nOur team lacks the resources to fully repair her, so please dispatch a nearby team to help us out.=我们艰难地战胜了敌人，PhonoR-0遭受了损伤。虽然她能够使用咒术对自己进行简单地修复，但还是不足以继续前进。\n我们手头的资源不足以修复她，请调遣附近的其他小队进行支援。
We defeated the enemy with some difficulty, but PhonoR-2 was damaged in the process. She can fix herself with spells to some extent, but it won't be enough to continue her mission.\nOur team lacks the resources to fully repair her, so please dispatch a nearby team to help us out.=我们艰难地战胜了敌人，PhonoR-2遭受了损伤。虽然她能够使用咒术对自己进行简单地修复，但还是不足以继续前进。\n我们手头的资源不足以修复她，请调遣附近的其他小队进行支援。
We defeated the enemy with some difficulty, but the Followers need some time to recuperate.\nOur team does not have enough supplies to help them, so please dispatch another team to do so as we press on.=我们艰难地战胜了敌人，使徒小队需要在原地休整一段时间。\n本队目前没有足够的物资帮助她们，请调遣其他小队来此支援。本队将继续执行任务。
We define ourselves by symbols, but those symbols can be perverted. Reused. Reworked, reframed, remade. In a word, stolen. Who are you then?=我们用符号定义自己，但这些符号会被扭曲，被加工，被重述——一句话，会失去原有的意义。而在符号失去意义之后，你自己又是谁？
We developed several new routes last year to deliver goods for Rhodes Island. Those rascals were so busy they had no time to cause mischief, but they looked much more spirited and energetic. Better life to chase, more glow on face, as it's said. Hahaha... All that's to say, we look forward to your continued support for our business this year, Doctor.=去年为了帮罗德岛送货，我们镖局开发了几条新的商路。那帮不服管的忙得根本没空抱怨，但是精气神却好了不少。人嘛，生活有奔头，脸色就红润。今年也要多多照顾我们生意啊，博士。
We did a good job, team. Thank you for your hard work!=大家辛苦了！
We did it, Doctor! Even though this was a small victory, the day will come when these small rays of light will grow numerous enough to dispel the darkness.=博士，我们做到了！就算只是小小的胜利，终有一日，也能够积累出足以驱散浓雾的光芒。
We did pretty good already, so just let them go, yeah?=已经很不错了，先放他们一马吧。
We didn't die today. Makes it a pretty good day, I'd say.=今天我们也没死，还不错。
We didn't have anything the refugees needed, so they left in disappointment.=我们没有难民需要的物资，他们失望地离开了。
We didn't have anything the refugees needed, so they left in frustration.=我们没有难民需要的物资，他们愤愤地离开了。
We didn't lose anyone, did we?=没有损失人手吧。
We discover a pack of barrenlands musbeasts stealing our grain!=我们发现一群荒地鼷兽正在窃取我们的粮食！
We discover some weird tracks, and follow them northward.=我们搜寻到了一些奇怪的痕迹，并一路向北追踪而去。
We discovered a passage, possibly the secret channel used by the Confessarii to move to and from the city.\nWe also found material related to the Confessarius experiments. These files may help Rhodes Island better understand their movements.=我们发现了一条通道，推断为赦罪师往返于伦蒂尼姆城内外的密道。\n我们在这里找到了一些有关赦罪师实验的资料，这些文件也许会帮助罗德岛更好地分析赦罪师的行动。
We divided the work up—Eunectes will stay at Headquarters while we venture out to gather resources.=我们商量好了分工，森蚺留在驻扎地，而我们向外探索，为营地搜罗资源。
We do one size here: Extra! Large!=咱们这里的餐点，都是超！大！份！喵！
We don't compromise on safety, even in barren mines with low output. Infected or not, so long as you work the mines, your rights oughta be guaranteed. I hope we never see another Billy mine accident. At the very least, I always make sure my projects stand up to inspection.=哪怕产量再小，也应该保证矿场的施工安全；哪怕是感染者，只要为矿场工作，他的权益也应该得到保障。我希望雷姆必拓再也没有矿难，起码我经手的工程，经得起检验。
We don't have a tremendous number of doctors who know how to take care of children; as cute as they may be, they're not always the best-behaved, and that can be headache-inducing.=我们没有那么多懂得照顾孩子的医生，虽然他们很可爱，但是不听话的时候还是让人有些头疼的，
We don't have time=我们没时间
We don't need to exchange any sappy words here, do we, Doctor? I'm Gavial, the medic-slash-warrior of Rhodes Island. Where there's people with Oripathy, I'm there. It's that simple, isn't it?=博士，我们之间就不用说什么肉麻的话了吧？我是罗德岛的医生兼战士，嘉维尔。哪里有矿石病人，哪里就有我。就这么简单，不是吗？
We don't throw ourselves into battle because we want to. We just have a stronger will to survive than most. If you understand, that alone would be enough.=我们也不愿意被卷入战场，但其他人活下去的决心也许并没有我们强。要是您能理解这点，就已经足够了。
We drink our fill, and everyone earnestly thanks the village chief before continuing on our way.=喝饱了水后，大家真诚地向村庄主人道谢并继续赶路。
We eliminated all our foes, and even obtained some resources.=我们消灭了敌人，还缴获了部分物资。
We encounter a large Direswine herd on a rampage, but they're also a most excellence source of food. We should hunt them, so next we should...=我们遭遇了一大群凶豕兽，它们横冲直撞，但也是最优质的食材来源。该狩猎了，那么我们的战术是......
We encounter an ameeri camp, but strangely enough, it is completely deserted.=我们遭遇了一处王酋军营地，奇怪的是，营地里似乎空无一人。
We encountered a group of overly enthusiastic acrobats while on our way north, and it's time we taught them a lesson.=在前往北部地区的路上，我们遇上了一群杂耍艺人，他们的行为十分嚣张，该教训教训他们了。
We encountered a strange area where towering Originium clusters obstruct our path. What was once a safe route is now dangerous. Some of the Originium might even be active. Please advise.=我们遭遇了一处诡异的地形，层层叠叠高耸的源石晶簇在平原上破土而出、阻拦在前，这条原定的安全路线现在危险重重。据观察，部分源石有急剧活性化的可能。我们应该怎么办？
We encountered hostile forces in the wastes and are currently at an impasse. They appear to be thugs surviving by robbing refugees. They refuse to negotiate and are threatening us to surrender our supplies. Please advise.=我们在荒野上遭遇了不怀好意的敌人，目前双方正处于僵持状态。据观察，他们应该是靠打劫难民为生的劫匪。对方拒绝沟通，威胁我们交出物资。请您指示我们的下一步行动。
We encountered trouble: Originium dust has caused our precision instruments to malfunction. This is particularly concerning in an area prone to minor Catastrophes. Please advise.=我们遭遇了一个麻烦。源石粉尘损坏了精密仪器，导致仪器失灵。在小型天灾频发的地区行动时，这算是不小的麻烦。请您指示我们的下一步行动。
We enter the camp to discover dust all over the place.\nOnly a mess of personal belongings and bloodstains remain—there is no food or water to be found, nor any equipment or weapons. They seem to have embarked on a path to their doom. Some letters from the past mention 'treasure.' Some are confessions to family members, and dismay at how the war was faring.\nA wall even has 'Do not trust those people' scribbled on the surface, with other words rubbed away and impossible to decipher.\nPerhaps they suffered a major defeat here and will never return.\nThis is war.\nThe camp seems to have nothing but building materials, so let's put them to use.\n<color\=#d8d769>We obtained some Wood, Stone, and Iron Ore. </color>=进入营地才发现，这里的陈设已经有了一些灰尘。\n营帐中只留下了王酋军士兵们凌乱的私人物品和血迹，没有粮食，没有水，也没有备用武器，他们似乎踏上了一条通往灭亡的道路。在一些过去的书信中，我们看到了“宝藏”的字样，还有一些对家人的倾诉，对战事发展的气馁。\n墙上还写着些歪歪扭扭的“不要相信那些人”的字样，其他字迹被涂抹，仔细查看也很难看出具体的内容。\n或许他们遭遇了重大的打击，再也不会回来了。\n这就是战争。\n营帐里似乎也没有什么别的东西，还是把可用的建材利用起来吧。\n<color\=#d8d769>我们获得了一些木材、石材、铁矿石资源。</color>
We enter the camp to discover dust all over the place.\nOnly a mess of personal belongings and bloodstains remain—there is no food or water to be found, nor any equipment or weapons. They seem to have embarked on a path to their doom. Some letters from the past mention 'treasure.' Some are confessions to family members, and dismay at how the war was faring.\nA wall even has 'Do not trust those people' scribbled on the surface, with other words rubbed away and impossible to decipher.\nPerhaps they suffered a major defeat here and will never return.\nThis is war.\nThe camp seems to have nothing but building materials, so let's put them to use.\nWe obtained some Wood, Stone, and Iron Ore.=进入营地才发现，这里的陈设已经有了一些灰尘。\n营帐中只留下了王酋军士兵们凌乱的私人物品和血迹，没有粮食，没有水，也没有备用武器，他们似乎踏上了一条通往灭亡的道路。在一些过去的书信中，我们看到了“宝藏”的字样，还有一些对家人的倾诉，对战事发展的气馁。\n墙上还写着些歪歪扭扭的“不要相信那些人”的字样，其他字迹被涂抹，仔细查看也很难看出具体的内容。\n或许他们遭遇了重大的打击，再也不会回来了。\n这就是战争。\n营帐里似乎也没有什么别的东西，还是把可用的建材利用起来吧。\n我们获得了一些木材、石材、铁矿石资源。
We eventually face the end of our journey through life, alone.\n<Makeshift Walkway> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately\n<Crumbling Masonry> Rocks will periodically fall and roll down a slope, dealing damage to friendly units in the way\nRanged Operators can be deployed on Melee tiles in this stage.=我们终将独自前往人生的终点。\n<临时步道>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡\n<塌落的墙垣>每隔一段时间会掉落落石，沿坡道向前滚动对我方造成伤害\n本次行动中远程干员可部署于近战位
We eventually face the end of our journey through life, alone.\n<Makeshift Walkway><@lv.item></> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately\n<@lv.item><Crumbling Masonry></> Rocks will periodically fall and roll down a slope, dealing damage to friendly units in the way\n<@lv.fs>Ranged Operators can be deployed on Melee tiles in this stage.</>=我们终将独自前往人生的终点。\n<@lv.item><临时步道></>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡\n<@lv.item><塌落的墙垣></>每隔一段时间会掉落落石，沿坡道向前滚动对我方造成伤害\n<@lv.fs>本次行动中远程干员可部署于近战位</>
We experienced many mysterious happenings at the salt flats, but Eunectes back at camp has news for us, so we need to go talk to her.=我们在荒滩上经历了很多奇妙的事情，但留守的森蚺给我们带来了一些消息，我们需要和她谈谈。
We failed to convince them, and were even ambushed during negotiations. Though we managed to defeat them in the end, we suffered some unexpected losses.=我们没能说服对方，并且在交谈的时候遭到了突袭。虽然最终歼灭了敌人，但是也遭受了意料之外的损失。
We failed to decipher it. We do not understand the message.=解读失败。我们没能弄清这条加密留言的含义。
We failed to figure out a pattern, and even damaged some equipment in the process.=我们并没有分析出什么规律，还损坏了几台仪器。
We failed to figure out a pattern, and even lost some supplies in the process.=我们并没有分析出什么规律，整备的时候还发现丢了一些物资。
We failed to find anything useful, and also wasted a lot of time.=我们不但没有找到有用的东西，还浪费了不少时间。
We failed to find anything useful.=我们并没有找到有用的东西。
We failed to modify it. Please dispatch any nearby teams to support as we press on.=我们的改装并不成功，请调遣附近的其他小队进行支援。本队将继续前进。
We failed to modify it. The transport drone will carry PhonoR-0 to meet up with a nearby squad as we press on.=我们的改造并不成功，运输无人机将携带PhonoR-0与离我们最近的其他小队会合。本队将继续前进。
We failed to protect everything. The harmonious future is our only hope.=我们什么都保护不了。我们只能寄望于那个和谐的未来。
We failed to repair it. Please dispatch any nearby teams to support as we press on.=我们目前无法完成修复作业，请调遣附近的其他小队进行支援。本队将继续前进。
We failed to understand the significance of the special communicator's signal.\nOur team will abandon this lead and look for another way to enter Londinium.=我们没能弄清特殊通讯设备的信号是什么意思。\n本队将放弃这条线索，找寻其他方法进入伦蒂尼姆。
We failed... How did things end up this way?=失败了......竟然，会变成这样......
We fear no wind.\n<@lv.item><Yumen Catastrophe Defenses> </>Units placed here deal more damage to ground units and take less damage from ground units=我辈齐登临，何惧长风起。\n<@lv.item><玉门天灾工事></>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
We fear no wind.\n<Yumen Catastrophe Defenses> Units placed here deal more damage to ground units and take less damage from ground units=我辈齐登临，何惧长风起。\n<玉门天灾工事>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
We fight now for a peaceful future…? If only our enemies wanted the same.=现在的争斗是为了以后的安宁吗？......敌人和我们想法一样就好了。
We followed clues related to the Followers and received a distress signal from a Rhodes Island beacon. We followed it to a Confessarius laboratory. Sarkaz often patrol the area, so we don't have much time to explore. What kind of information should we focus on?=我们跟随收集到有关使徒小队的线索，并收到了罗德岛信标发出的求援信号。我们跟随信号来到了一处废弃的赦罪师实验室。这里处于萨卡兹经常巡逻的区域，所以我们没有太多时间探索这里，请您指示我们该把搜索重心放在什么方面的情报上？
We followed the lone warrior to the dried up riverbed. Together, we destroyed the ameeri quarry to rescue her comrades, and she thanked us for our efforts.=我们追随孤独的女战士来到干涸的河床上。为了解救她的同胞，我们一起动手摧毁了王酋军的采矿场。她向我们表达了谢意。
We found a canyon with roaring winds. The good news is that the area is rich in resources. The bad news is that the resources seem to have been placed there by someone, and that someone is after us.\n\n<@level.highlight>[Ruins]</>When destroyed, turns its own tile into an [Outpost] (deployable for high ground units), with a chance to drop a Basic Armory Plug-in.\n<@level.highlight>[Rich Vein]</>Deploy a [Surveyor] on it to turn it into an [Originium Mine] that produces [Packaged Cores]=我们发现了一处狂风呼啸的峡谷。好消息是，那里资源丰富颇具开采价值，坏消息是，那些资源似乎是被谁刻意藏在那儿的，我们已经被盯上了。\n\n<@level.highlight>【废墟】</>被击破后，将自身所部署地块变为【岗哨】（可以部署高台单位），并有概率获得一件低级战术插件\n<@level.highlight>【富集矿区】</>在其上部署【勘探器】将变为成【源石矿场】，提供【封装矿核】。
We found a canyon with roaring winds. The good news is that the area is rich in resources. The bad news is that the resources seem to have been placed there by someone, and that someone is after us.\n\n[Ruins]When destroyed, turns its own tile into an [Outpost] (deployable for high ground units), with a chance to drop a Basic Armory Plug-in.\n[Rich Vein]Deploy a [Surveyor] on it to turn it into an [Originium Mine] that produces [Packaged Cores]=我们发现了一处狂风呼啸的峡谷。好消息是，那里资源丰富颇具开采价值，坏消息是，那些资源似乎是被谁刻意藏在那儿的，我们已经被盯上了。\n\n【废墟】被击破后，将自身所部署地块变为【岗哨】（可以部署高台单位），并有概率获得一件低级战术插件\n【富集矿区】在其上部署【勘探器】将变为成【源石矿场】，提供【封装矿核】。
We found a child dressed in rags in the wastes, crying out and asking us to help his wounded parents. They are not far from our location, but they may slow us down. Please advise.=我们在荒野上遇见了一个衣衫褴褛的孩子，那孩子哭着请求我们帮助其受伤的父母。他们所在的位置离我们不远，但可能会耽误行程，请您指示我们该如何行动。
We found a colorful nest belonging to some kind of creature. Samples indicate that the colors are produced by an unusual scale powder, but the creature it came from does not appear in any known records. Its behavior and threat level are unknown at this time.\n\n<@level.highlight>[Rich Vein]</>Deploy a [Surveyor] on it to turn it into an [Originium Mine] that produces [Packaged Cores]=我们发现了一个色彩鲜艳的生物巢穴。从采集到的样本来看，艳丽的色彩来自一种奇特的鳞粉，可产生它的生物却从未被任何档案记录过，习性未知，危险性未知。\n\n<@level.highlight>【富集矿区】</>在其上部署【勘探器】将变为成【源石矿场】，提供【封装矿核】。
We found a colorful nest belonging to some kind of creature. Samples indicate that the colors are produced by an unusual scale powder, but the creature it came from does not appear in any known records. Its behavior and threat level are unknown at this time.\n\n[Rich Vein]Deploy a [Surveyor] on it to turn it into an [Originium Mine] that produces [Packaged Cores]=我们发现了一个色彩鲜艳的生物巢穴。从采集到的样本来看，艳丽的色彩来自一种奇特的鳞粉，可产生它的生物却从未被任何档案记录过，习性未知，危险性未知。\n\n【富集矿区】在其上部署【勘探器】将变为成【源石矿场】，提供【封装矿核】。
We found a devastated mine. The trail of human remains extends from the collapsed tunnels all the way to the surface. It was no mundane mine accident that destroyed this place, and horror stories about shambling wanderers continue to be told.\n\n<@level.highlight>[Rich Vein]</>Deploy a [Surveyor] on it to turn it into an [Originium Mine] that produces [Packaged Cores]=我们发现了一片遭到严重破坏的矿区。残存的尸骨从塌方的坑道一直延伸到了地表，摧毁这里的绝非只是一场简单的矿难，关于徘徊之人的恐怖传说至今还在流传。\n\n<@level.highlight>【富集矿区】</>在其上部署【勘探器】将变为成【源石矿场】，提供【封装矿核】。
We found a devastated mine. The trail of human remains extends from the collapsed tunnels all the way to the surface. It was no mundane mine accident that destroyed this place, and horror stories about shambling wanderers continue to be told.\n\n[Rich Vein]Deploy a [Surveyor] on it to turn it into an [Originium Mine] that produces [Packaged Cores]=我们发现了一片遭到严重破坏的矿区。残存的尸骨从塌方的坑道一直延伸到了地表，摧毁这里的绝非只是一场简单的矿难，关于徘徊之人的恐怖传说至今还在流传。\n\n【富集矿区】在其上部署【勘探器】将变为成【源石矿场】，提供【封装矿核】。
We found a riverbed with a heavy sediment layer. The salt grains in the mud indicate that seawater was once present in the river. There may be more than just resources buried within the sediment.\n\n<@level.highlight>[Rich Vein]</>Deploy a [Surveyor] on it to turn it into an [Originium Mine] that produces [Packaged Cores]=我们发现了一段泥沙沉积板结的河床。土壤中的盐粒暗示着这条河流可能曾受海水影响，淤积在河床深处的不止丰富的资源，恐怕还有些别的。\n\n<@level.highlight>【富集矿区】</>在其上部署【勘探器】将变为成【源石矿场】，提供【封装矿核】。
We found a riverbed with a heavy sediment layer. The salt grains in the mud indicate that seawater was once present in the river. There may be more than just resources buried within the sediment.\n\n[Rich Vein]Deploy a [Surveyor] on it to turn it into an [Originium Mine] that produces [Packaged Cores]=我们发现了一段泥沙沉积板结的河床。土壤中的盐粒暗示着这条河流可能曾受海水影响，淤积在河床深处的不止丰富的资源，恐怕还有些别的。\n\n【富集矿区】在其上部署【勘探器】将变为成【源石矿场】，提供【封装矿核】。
We found a scrapped plate of unknown affiliation. The marks of battle upon it show the reason it was abandoned. Exercise caution, as there may be more than meets the eye within.\n\n<@level.highlight>[Rich Vein]</>Deploy a [Surveyor] on it to turn it into an [Originium Mine] that produces [Packaged Cores].=我们发现了一座无法确认归属的报废地块。从惨烈的战斗痕迹中不难看出它当初被遗弃的原因，也许其中还躲藏着些什么，务必小心。\n\n<@level.highlight>【富集矿区】</>在其上部署【勘探器】将变为成【源石矿场】，提供【封装矿核】。
We found a scrapped plate of unknown affiliation. The marks of battle upon it show the reason it was abandoned. Exercise caution, as there may be more than meets the eye within.\n\n[Rich Vein]Deploy a [Surveyor] on it to turn it into an [Originium Mine] that produces [Packaged Cores].=我们发现了一座无法确认归属的报废地块。从惨烈的战斗痕迹中不难看出它当初被遗弃的原因，也许其中还躲藏着些什么，务必小心。\n\n【富集矿区】在其上部署【勘探器】将变为成【源石矿场】，提供【封装矿核】。
We found a wasteland littered with carcasses. This place is undoubtedly ruled by an apex predator. The abnormally high levels of Originium activity signify danger, but also the potential for rich Originium deposits.\n\n<@level.highlight>[Rich Vein]</>Deploy a [Surveyor] on it to turn it into an [Originium Mine] that produces [Packaged Cores]\n<@level.highlight>[Active Originium]</>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=我们发现了一片铺满猎物骨骸的荒野。占据这里的毫无疑问是一位顶级猎食者。源石活性异常的环境不仅提示着危险，也提示着此处富集源石矿的可能性。\n\n<@level.highlight>【富集矿区】</>在其上部署【勘探器】将变为成【源石矿场】，提供【封装矿核】。\n<@level.highlight>【活性源石】</>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
We found a wasteland littered with carcasses. This place is undoubtedly ruled by an apex predator. The abnormally high levels of Originium activity signify danger, but also the potential for rich Originium deposits.\n\n[Rich Vein]Deploy a [Surveyor] on it to turn it into an [Originium Mine] that produces [Packaged Cores]\n[Active Originium]Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=我们发现了一片铺满猎物骨骸的荒野。占据这里的毫无疑问是一位顶级猎食者。源石活性异常的环境不仅提示着危险，也提示着此处富集源石矿的可能性。\n\n【富集矿区】在其上部署【勘探器】将变为成【源石矿场】，提供【封装矿核】。\n【活性源石】部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
We found the wreckage of a high-speed battleship, likely from previous Victorian reconnaissance forces. It appears unoccupied from a distance. Should we proceed with a search?=我们发现了一艘巨大的高速战舰的残骸，应该属于前一段时间来到这里的维多利亚侦察部队。从远距离观察来看，目前没有发现有人在其中活动，我们是否需要前往探索？
We found traces of the Confessarius bodyguards again. There are only Originium clusters and Confessarius corpses in this area. We're guessing a fierce battle took place here recently. Please advise.=我们再次发现了赦罪师卫兵的踪迹。这里只有一些源石晶簇和赦罪师卫兵的尸体。据推测，这里不久前发生过惨烈的战斗，请问我们接下来该做什么？
We found traces of the Confessarius guards during our search, and defeated them with some difficulty.\nUnfortunately, we failed to collect any useful intelligence. The team will continue moving towards Londinium.=我们在探索途中发现了残余的赦罪师卫兵，并艰难地消灭了他们。\n可惜的是，我们没能收集到什么有用的情报，将继续前往伦蒂尼姆。
We gather the rice, and place it before them. Their leader nods in satisfaction after counting them, and motions his men let us pass.\n'It's just business. Since you've been so honest, let me tell you something. Continue on this path and you'll get to the salt flats in the south, but a treacherous pass stands in your way. I wish you the best of luck.'=我们凑齐了五十份稻谷放到了这伙人的面前。在仔细清点了袋子里的货品以后，领头人满意地点点头，挥挥手示意手下们散开，让出背后的道路让我们通过。\n“大家都是做买卖的，你这么爽快，我再告诉你一件事，这条路往前走就是南方荒滩，但是关口凶险，祝你好运。”
We gave them a lot of supplies, and they left in satisfaction.=我们交出了很多物资，对方满意地离开了。
We gave them some supplies for free, and drove them near their destination. Their leader insists on paying us in Crude Gold, and we reluctantly accept it as we wish them well on their travels.\n<color\=#d8d769>We obtained some Crude Gold. </color>=我们向他们免费提供了一些物资，顺便把他们接上车队，送到了目的地附近。领头人执意要支付一些粗制赤金作为路费，我们勉强收下了，并祝他们一路好运。\n<color\=#d8d769>我们获得了一些粗制赤金。</color>
We gave them some supplies for free, and drove them near their destination. Their leader insists on paying us in Crude Gold, and we reluctantly accept it as we wish them well on their travels.\nWe obtained some Crude Gold.=我们向他们免费提供了一些物资，顺便把他们接上车队，送到了目的地附近。领头人执意要支付一些粗制赤金作为路费，我们勉强收下了，并祝他们一路好运。\n我们获得了一些粗制赤金。
We gave them some supplies for free, and they purchased five Crab Claws from us for a symbolic fee. According to them, this is how the local tribes express their gratitude. We show them the way to go and bid them good luck.\n<color\=#d8d769>We sold some Crab Claws and obtained some Crude Gold. </color>=我们向他们免费提供了一些物资，他们也象征性地购买了五份蟹钳。按照他们的说法，这种购买行为是当地部落表示感谢的一种礼仪。我们给他们指明了道路，并祝他们一路好运。\n<color\=#d8d769>我们出售了蟹钳,获得一些粗制赤金。</color>
We gave them some supplies for free, and they purchased five Crab Claws from us for a symbolic fee. According to them, this is how the local tribes express their gratitude. We show them the way to go and bid them good luck.\nWe sold some Crab Claws and obtained some Crude Gold.=我们向他们免费提供了一些物资，他们也象征性地购买了五份蟹钳。按照他们的说法，这种购买行为是当地部落表示感谢的一种礼仪。我们给他们指明了道路，并祝他们一路好运。\n我们出售了蟹钳,获得一些粗制赤金。
We gave them some supplies for free, and they purchased three Puffball Tenderloin from us for a symbolic fee. According to them, this is how the local tribes express their gratitude. We show them the way to go and bid them good luck.\n<color\=#d8d769>We sold some Puffball Tenderloin and obtained some Crude Gold. </color>=我们向他们免费提供了一些物资，他们也象征性地购买了三份圆圆肉片。按照他们的说法，这种购买行为是当地部落表示感谢的一种礼仪。我们给他们指明了道路，并祝他们一路好运。\n<color\=#d8d769>我们出售了圆圆肉片，获得一些粗制赤金。</color>
We gave them some supplies for free, and they purchased three Puffball Tenderloin from us for a symbolic fee. According to them, this is how the local tribes express their gratitude. We show them the way to go and bid them good luck.\nWe sold some Puffball Tenderloin and obtained some Crude Gold.=我们向他们免费提供了一些物资，他们也象征性地购买了三份圆圆肉片。按照他们的说法，这种购买行为是当地部落表示感谢的一种礼仪。我们给他们指明了道路，并祝他们一路好运。\n我们出售了圆圆肉片，获得一些粗制赤金。
We gleefully join in the fun and obtain some modest prizes, joy all around.\nIt's just a game, so why not have some fun?\n<color\=#d8d769>We spent some Crude Gold and obtained some Crude Gold.</color>=我们兴致勃勃地参与其中，最终获得了一些小小的奖励，大家都很开心。\n游戏嘛，图一乐就行。\n<color\=#d8d769>我们付出粗制赤金，获得了一些粗制赤金。</color>
We gleefully join in the fun and obtain some modest prizes, joy all around.\nIt's just a game, so why not have some fun?\nWe spent some Crude Gold and obtained some Crude Gold.=我们兴致勃勃地参与其中，最终获得了一些小小的奖励，大家都很开心。\n游戏嘛，图一乐就行。\n我们付出粗制赤金，获得了一些粗制赤金。
We go home and clean the house. The first thing that City Hall and the courts will see when they get up in the morning tomorrow is Venezia's good faith. We will sit down together, and we will talk like decent people. It will be a busy night.=回家，打扫房间。我希望明天一早，市政厅和法院的人就能看到威尼斯家族的诚意，愿意和我坐下来好好谈谈。所以今天晚上，还有很多事要忙呢。
We go through the front hall, and see a courtyard long reclaimed by trees and weeds, with insects flying everywhere. A draft scrapes through the decaying building, letting out a piercing screech—it seems like the place is about to collapse at any moment.=我们穿过前殿，映入眼帘的是早已被树木和草丛占满的庭院，虫子在其中飞来飞去，穿堂风刮过，腐朽的建筑结构发出刺耳的摩擦声，似乎下一秒就要倒下来。
We got a lot to do today, Doctor. So how about we play some games first? Isn't getting nice and relaxed the best way to prepare for a hard day of work?=今天的工作可真不少啊。所以，博士，要不要先玩玩游戏？最好的工作准备，难道不正是一份放松的心情吗？
We got a serious emphasis on corporate culture. And today's culture buzzword is 'courtesy.'=我们可是非常注重塑造企业文化的，而今天的文化关键词恰好是“仪式感”。
We got everyone, per your order.=按照你的指示，没有漏网之鱼。
We got lots of photos, let's go live!=拍好多，开播吧
We had no clue why someone would be making noodles there, but we were past the point of wondering, of asking, even of fighting.=我们不知道为什么会有人在那里做一锅面，可我们忘了问忘了想，也忘了要和周围的人拼个你死我活。
We had to be extremely careful with our gifts at school. A slight mistake may just trigger a sizable scandal. But that's something I no longer need to worry about, and I can express myself however I wish. Happy birthday, Doctor. Gummy taught me how to bake these cookies. Thank you for taking care of us.=在学校时送礼物总是要格外小心，一不注意就会引起不小的风波呢。不过现在没有这种顾虑，就可以放心表达自己的心意了吧。博士，生日快乐。这是我向古米学做的饼干，谢谢你对我们的照顾。
We hail from the earth, and shall one day turn to dust upon it... but not today.\n<@lv.item><Waste Energy Interference></> Natural SP recovery speed reduced.\n<@lv.item><Realigned Flux></> Restores natural SP recovery speed of allied Operators within.=我们来自大地，也终将在大地上化为尘埃......但不是现在。\n<@lv.item><废能干扰></>技力自然回复速度下降\n<@lv.item><重整束流></>恢复处于其中的我方干员技力自然回复速度
We hail from the earth, and shall one day turn to dust upon it... but not today.\n<Waste Energy Interference> Natural SP recovery speed reduced.\n<Realigned Flux> Restores natural SP recovery speed of allied Operators within.=我们来自大地，也终将在大地上化为尘埃......但不是现在。\n<废能干扰>技力自然回复速度下降\n<重整束流>恢复处于其中的我方干员技力自然回复速度
We handed over some supplies, to the other party's surprise. They gave us some information on the surrounding area as they left.=我们交出了一些物资，对方很惊讶，他们在离开时给我们提供了一些周边地区的情报。
We happily see off recovered patients, and say goodbye to former companions with a smile. People come and leave. Our varied dreams may lead us to different paths, but we'll always mean something to  each other... Doctor, would you be open for food with me today? I'll go and ask Lava along.=开心地送走病愈的病人，微笑着送别昔日的伙伴。哪怕大家的理想不尽相同，继而走上不同的道路，也总有些事物会留存下来......博士，今天还可以和您一起吃饭吗？我去叫上炎熔一起吧。
We have a few runaways. A little like I once was.=有几个跑掉了。有点像过去的我呢。
We have a new lead: the individual we were looking for on the Liaison's request seems to be the same person mentioned by the acrobats.=联络员委托我们找的人似乎就是杂耍艺人提到的那位，我们有了新的线索。
We have a responsibility to look after one another. I take that very seriously.=我们大家有责任照顾好彼此，这件事情我绝对不开玩笑。
We have a ritual among diviners that's all the rage these days. We call it the 'Hand of Fate.' Would you like to try it?=最近在占卜师之间有一个流行的仪式，我们称之为“命运之手”，您想试试看吗？
We have a squad of very interesting people, especially Melantha. She always seems to be hiding from me, but I can sniff her out.=我们队里的每个人都很有趣，特别是玫兰莎。虽然她好像总是躲着我，不过我总能感受到她散发的香味。
We have accomplished our objective as planned.=我们按照预定目标，完成了此次作战。
We have arrived at the city's auxiliary plates following your route. The mobility layer here is neglected, with broken equipment scattered everywhere. Fortunately, the support structures remain stable, so there's no risk of collapse. In the support layer, we found many residents who fled their homes. A stable society has formed here due to the long-term unrest above. Many fear the Sarkaz and are unwilling to return to the residential layer, describing the city as chaotic. Nevertheless, it remains our objective. We provided necessities to this 'city within a city' before moving on. We are currently heading to the city office as planned.\nWe are currently heading towards the city office as planned. Please keep comms clear.=我们根据您制定的路线抵达了伦蒂尼姆周边的附属地块，这里的动力层显然缺乏维护，到处都是残破的设备。好在支撑结构还很稳定，我们不需要担心伦蒂尼姆存在倒塌的风险。我们在支持层发现了不少逃难至此的居民，伦蒂尼姆长期的混乱已经导致这里形成了较为稳定的社交环境。许多人惧怕萨卡兹军队，因此不愿返回生活层。据说伦蒂尼姆城内处在一片混乱之中，而那里正是我们的目标点。在离开前，我们给这个独特的“城中之城”留下了一些必要的物资。\n我们正按照原定计划前往伦蒂尼姆的办事处，请保持通讯。
We have built our temples in the mountains. Now our people can unite behind divine revelations and heroic epics, and fight the invaders together.\n<@lv.item><Reserved></> Operators skill SP costs increased\n<@lv.item><Fountain></> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<@lv.item><Immersed></> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed\n<@lv.item><Roadblock></> Deploy to block the enemy's route=我们已在山间建造了神殿，如今便能用神谕与英雄的故事将族人集结，共同抵御异邦人的进犯。\n<@lv.item><拘谨></>干员施放技能所需技力提升\n<@lv.item><喷泉水池></>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<@lv.item><入戏></>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
We have built our temples in the mountains. Now our people can unite behind divine revelations and heroic epics, and fight the invaders together.\n<Reserved> Operators skill SP costs increased\n<Fountain> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<Immersed> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed\n<Roadblock> Deploy to block the enemy's route=我们已在山间建造了神殿，如今便能用神谕与英雄的故事将族人集结，共同抵御异邦人的进犯。\n<拘谨>干员施放技能所需技力提升\n<喷泉水池>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<入戏>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度\n<障碍物>部署以后可以阻挡敌人的行进路线
We have discovered a possible pattern in the onset of minor Catastrophes in certain areas, but this is just speculation with no hard evidence. Some team members have suggested we analyze it based on existing intelligence. Please advise.=我们在行动中发现某些地区小型天灾的降临呈现出某种规律，但这只是猜测，并无数据支撑。有队员建议我们根据现有情报分析一下，请您指示我们该如何行动。
We have entered the warzone and can clearly see Originium clusters in the strange weather. We will provide live updates on any further encounters. Please be ready to advise.=我们已经进入战区。目前，已有肉眼能观测到的源石晶簇及诡异天气。我们将随时同步后续遭遇，请您及时给予我们反馈。
We have failed. I am the one to blame.=这次作战失败，责任由我承担。
We have long since ceased to be your vassals. Now we must fight, for victory or death. Just like the battle a millennium ago, this too is inevitable.=我们早已不是你的附庸，我们必须生死相搏。胜者生存，败者消亡。一如千年前的战场，这是无可回避的命定。
We have longed for the stars for thousands of years. Now it is time to reach out.=我们向往星星已有千万年，现在，是时候向它们伸出手了。
We have more important things to do.=还有更重要的事需要去做。
We have no choice=我们别无选择。
We have no choice but to look for them.=别无选择，只能去找它们。
We have no other choice but to go against them. It's fine, we'll find our chance.=......只能这样上了。没关系，我们会找到机会的。
We have no time to hesitate. There are souls waiting for us, behind the firing line.=我们没有时间犹豫，火线背后还有人等着我们。
We have noticed that Uika seems to put up certain subtle barriers in her interactions with us. It is not that she is not being sincere, but there is a sense that she is intentionally refraining from expressing her opinion. Compared to taking about her own thoughts, she seems to prefer to know about what Sakiko thinks. Uika's feelings toward Sakiko are more than just care or aspiration; there seem to be deeper, darker feelings within.=在与Ave Mujica的成员们接触的过程中，我们发现初华与他人之间总会有一种淡淡的距离感。当然这并不是指初华不是一个真诚的人，而是说，她好像不太知道要怎样展现自己的真实想法。比起说出自己所想，她总是更想要了解祥子所想。她对祥子除了关切和憧憬，似乎还有一些晦暗不明的感情。
We have observed some abnormal behavior among the Gravorobeasts and Keratex Clawbeasts.=监测到坚岩冠兽与刚甲爪兽的异常活动。
We have observed some abnormal behavior among the Gravorobeasts and Keratex Clawbeasts.\nCondition:\nGravorobeasts and Keratex Clawbeasts take reduced damage from attacks not inflicted on their weak spots=监测到坚岩冠兽与刚甲爪兽的异常活动。\n附加条件：\n刚甲爪兽和坚岩冠兽受到来自非弱点部位的伤害进一步降低
We have other options.=我们还有别的选择。
We have plenty of new goods, so please, take your pick!=新到的货品也不少，请尽情挑选！
We have saved some lives. That's something.=我们又救下了一些人。这很好。
We have some time to spare. Why don't we review our last mission, Professor?=正好有时间，来把上次任务的复盘做完吧，老师。
We have struggled to understand Lappland's personality. Some consider her simply mad, despite how polite and personable she can be in daily life. She actively seeks out people to converse with, indulging her taste for gallows humor, eager to see how her conversation partners will respond. Still, we know Lappland to be a dangerous element, and even at her most well-behaved, she remains frightening.\nLappland has been marked for close medical observation due to severe symptoms of Oripathy.\nAccording to as yet unconfirmed reports, Lappland might have come from a certain family in Siracusa known for moving in certain dangerous circles, but scouring all active and inactive lists involving Siracusa failed to connect Lappland to any of the families. Because of the extreme risk involved in probing the Siracusan families, the investigation has been terminated.=我们很难轻易理解拉普兰德的为人。有人认为她是一个十足的战斗狂人，而实际上，她在日常中表现得颇为有礼，甚至会主动与人攀谈，讲一些有点残酷的黑色笑话，同时观察听者的反应。但无论如何，拉普兰德依旧是一名危险分子，即使在她最放松的时候，她依旧会令人畏惧。\n由于显示出较为严重的矿石病感染情况已经为她带来一定的影响，干员拉普兰德已被列为医疗组监控对象之一。\n若干未经证实的情报显示，拉普兰德极有可能出身于叙拉古最为危险的某个家族。但在勘查过所有叙拉古过去活动或正在活动的家族名单后，并未发现拉普兰德与这些家族间存在联系。基于对叙拉古统治家族的调查拥有极高的危险性，相关调查工作已终止。
We have the Doctor's orders to thank for this.=多亏有博士的指挥。
We have the will!=意志！
We have to go.=我们得走了。
We have to toast to occasions like these. Who wants in?=这种时候，就该喝一杯庆祝一下。有人要一起喝吗？
We have to use codenames here? That's obnoxious.=在这里要叫别人代号？麻烦。
We haven't had good food in a while=好久没吃好的了
We heeded your command and eliminated them in a direct fight, but whoever was carrying the Rhodes Island signal beacon seems to have fled during the fight. We will now head towards Londinium as we track down the beacon.=我们依靠您精妙的指挥，在正面应战后歼灭了所有敌人，但携带罗德岛信标的对象在混战中趁机逃走。在接下来的任务过程中，本队将一边前往伦蒂尼姆，一边追寻信标的下落。
We hurried up and the crossing goes smoothly.=我们加快了脚步，这一段路程都很顺利。
We immediately dig up the mound, and discover a strange object stashed away by the musbeasts. What's it for? It seems shiny, so maybe they took a fancy to it, like they do with other shiny things.\n<color\=#d8d769>Obtain a strange Token. </color>=我们直接刨开了土堆，发现里面有一个荒地鼷兽珍藏的奇怪玩意儿，它有什么用？看起来亮晶晶的，像是鼷兽会喜欢的亮晶晶的物件。\n<color\=#d8d769>获得一个奇怪的信物。</color>
We immediately dig up the mound, and discover a strange object stashed away by the musbeasts. What's it for? It seems shiny, so maybe they took a fancy to it, like they do with other shiny things.\n<color\=#d8d769>We obtained a strange Token. </color>=我们直接刨开了土堆，发现里面有一个荒地鼷兽珍藏的奇怪玩意儿，它有什么用？看起来亮晶晶的，像是鼷兽会喜欢的亮晶晶的物件。\n<color\=#d8d769>我们获得了一个奇怪的信物。</color>
We immediately dig up the mound, and discover a strange object stashed away by the musbeasts. What's it for? It seems shiny, so maybe they took a fancy to it, like they do with other shiny things.\nObtain a strange Token.=我们直接刨开了土堆，发现里面有一个荒地鼷兽珍藏的奇怪玩意儿，它有什么用？看起来亮晶晶的，像是鼷兽会喜欢的亮晶晶的物件。\n获得一个奇怪的信物。
We immediately dig up the mound, and discover a strange object stashed away by the musbeasts. What's it for? It seems shiny, so maybe they took a fancy to it, like they do with other shiny things.\nWe obtained a strange Token.=我们直接刨开了土堆，发现里面有一个荒地鼷兽珍藏的奇怪玩意儿，它有什么用？看起来亮晶晶的，像是鼷兽会喜欢的亮晶晶的物件。\n我们获得了一个奇怪的信物。
We insert the Crude Gold, and the structure creaks and rattles, revealing a tiny telescope. We hurry to note down what we see through it.\nAfter a few minutes, the telescope retracts into the machine, and the place becomes quiet again.\n<color\=#d8d769>We paid some Crude Gold to light up 2 random Zones.</color>=我们投入了粗制赤金，设施吱吱呀呀地伸出一个小小的望远镜，我们赶紧把通过镜头看到事物记录了下来。\n几分钟后，望远镜又收了回去，一切恢复了平静。\n<color\=#d8d769>我们支付了一些粗制赤金，随机点亮了2个未点亮的区块。</color>
We insert the Crude Gold, and the structure creaks and rattles, revealing a tiny telescope. We hurry to note down what we see through it.\nAfter a few minutes, the telescope retracts into the machine, and the place becomes quiet again.\nWe paid some Crude Gold to light up 2 random Zones.=我们投入了粗制赤金，设施吱吱呀呀地伸出一个小小的望远镜，我们赶紧把通过镜头看到事物记录了下来。\n几分钟后，望远镜又收了回去，一切恢复了平静。\n我们支付了一些粗制赤金，随机点亮了2个未点亮的区块。
We introduce ourselves, showing our qualifications to the residents and engineers and proposing suggestions based on their current conditions. They come up with a new plan, and save a whole bunch of stone.\nTo express their thanks, they give us the leftover stone as a gift.\n<color\=#d8d769>We obtained some Stone.</color>=我们主动上前自我介绍，向居民和设计师们表明了自己的专业身份，并很快根据现场情况提出了建设性的改进意见。他们采用了新的方案，省下了不少石材。\n为了表示感谢，他们将多余的石材送给了我们。\n<color\=#d8d769>我们获得了一些石材。</color>
We introduce ourselves, showing our qualifications to the residents and engineers and proposing suggestions based on their current conditions. They come up with a new plan, and save a whole bunch of stone.\nTo express their thanks, they give us the leftover stone as a gift.\nWe obtained some Stone.=我们主动上前自我介绍，向居民和设计师们表明了自己的专业身份，并很快根据现场情况提出了建设性的改进意见。他们采用了新的方案，省下了不少石材。\n为了表示感谢，他们将多余的石材送给了我们。\n我们获得了一些石材。
We join a stream of people wielding tools as they dismantle and clean up ruins. It is no easy work, and we seem spend the whole day just to clear a small area. The locals pay us a small 'wage' for our efforts.\n<color\=#d8d769>We obtained some Crude Gold. </color>=我们加入了手持工具的人流。拆解和清理废墟是一件苦活儿，我们几乎干了一天才清理出一块小小的地方，当地人为了对我们表示感谢，给了我们一些“工钱”作为酬劳。\n<color\=#d8d769>我们获得了一些粗制赤金。</color>
We join a stream of people wielding tools as they dismantle and clean up ruins. It is no easy work, and we seem spend the whole day just to clear a small area. The locals pay us a small 'wage' for our efforts.\nWe obtained some Crude Gold.=我们加入了手持工具的人流。拆解和清理废墟是一件苦活儿，我们几乎干了一天才清理出一块小小的地方，当地人为了对我们表示感谢，给了我们一些“工钱”作为酬劳。\n我们获得了一些粗制赤金。
We just so happen to be lacking food=正好我们缺吃的
We kept our pace, snuck past the outposts, and even managed to steal some supplies.=我们保持速度，潜行通过了哨所，还带走了一些物资。
We knew the risks. We still have to see this through.=我们早就知道风险了。我们还是得完成这次任务。
We lap at our wounds in the ruins. We seek a new direction in our duress.\n<@lv.fs>Environmental Conditions:</>\nEnemy Movement Speed is increased.=我们在废墟中舔舐伤口，我们在困顿中找寻新的方向。\n<@lv.fs>环境条件：</>\n敌人的移动速度提升
We lap at our wounds in the ruins. We seek a new direction in our duress.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=我们在废墟中舔舐伤口，我们在困顿中找寻新的方向。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
We lap at our wounds in the ruins. We seek a new direction in our duress.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=我们在废墟中舔舐伤口，我们在困顿中找寻新的方向。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
We lap at our wounds in the ruins. We seek a new direction in our duress.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=我们在废墟中舔舐伤口，我们在困顿中找寻新的方向。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
We lap at our wounds in the ruins. We seek a new direction in our duress.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=我们在废墟中舔舐伤口，我们在困顿中找寻新的方向。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
We lap at our wounds in the ruins. We seek a new direction in our duress.\nEnvironmental Conditions:\nEnemy Movement Speed is increased.=我们在废墟中舔舐伤口，我们在困顿中找寻新的方向。\n环境条件：\n敌人的移动速度提升
We learn in conversation that Arsalan's proximity to the Foehn Hotlands means chaotic weather, which results in metal crabs being washed down this very stream. So the locals are merely waiting to pick them up.\nWe wait along with them and grab some for ourselves before leaving.\n<color\=#d8d769>We obtained some Crab Claws. </color>=和当地人攀谈得知，由于阿尔萨兰靠近焚风热土，天气紊乱，每天都会有磐蟹被湍急的溪流冲到岸边，而当地人要做的只是蹲守在下游去捡拾那些刚刚被冲下来的磐蟹。\n我们跟着当地人捡了几只磐蟹放进包裹，便离开了。\n<color\=#d8d769>我们获得了一些蟹钳。</color>
We learn in conversation that Arsalan's proximity to the Foehn Hotlands means chaotic weather, which results in metal crabs being washed down this very stream. So the locals are merely waiting to pick them up.\nWe wait along with them and grab some for ourselves before leaving.\nWe obtained some Crab Claws.=和当地人攀谈得知，由于阿尔萨兰靠近焚风热土，天气紊乱，每天都会有磐蟹被湍急的溪流冲到岸边，而当地人要做的只是蹲守在下游去捡拾那些刚刚被冲下来的磐蟹。\n我们跟着当地人捡了几只磐蟹放进包裹，便离开了。\n我们获得了一些蟹钳。
We leave, wondering what could have been.=给自己留点神秘感不好么。
We left quickly and saw the merchant stepping out of the store, but we didn't turn back.=我们快速离开了，任凭老板主动追出来也不回头。
We left the region, but our team is heavily wounded.=我们离开了该地区，但是小队损失惨重。
We Leithanians do fuss over our horns a lot. Some visit specialized salons to trim any excess cutin, and to keep their horns in shape... Me? I just use this sword. What's that look on your face...? It's up to you to believe me, but there's no way I could demonstrate it for you right now.=莱塔尼亚人确实会在角上花很多心思，他们定期去专门的店里，去除多余的角质，修剪形状......我？我都是用这把剑。这是什么表情......不信就不信吧，我总不能现场证明给您看。
We lightly closed the doors so as to never again disturb the serenity here.=我们轻轻关上大殿的门，不再打扰这份平静。
We live, we laugh, with our memories and dreams.=活着，笑着，带着记忆和梦。
We look back at our past to understand the possibilities of the future.=我们回首来路，是为了知晓自己未来能做到什么。
We lost because of YOU!=都怪你，输了！
We lured the enemy into a trap, scattering and routing them.\nThe communication band has received a message from PhonoR-0:\n'Thank you for the support.'=我们引诱敌人走入陷阱，分散击溃了他们。\n通讯频段收到了PhonoR-0发来的信息：\n“感谢您的支援。”
We lured the Sarkaz troops into an ambush and eliminated them with some difficulty, but whoever was carrying the Rhodes Island signal beacon seems to have fled during the fight. We will now head towards Londinium as we track down the beacon.=我们将埋伏的萨卡兹部队勾引出来后艰难地将其消灭，但携带罗德岛信标的对象在混战中趁机逃走。在接下来的任务过程中，本队将一边前往伦蒂尼姆，一边追寻信标的下落。
WE MADE IT!=雪境生存哲学
We make a deal with the acrobats to save the Treasure Hunter, but what they ask for is no ordinary object.=为了救下寻宝人，我们答应与杂耍艺人做交易，但他们需要的并不是普通的物件。
We make miracles.=我们创造奇迹。
We make miracles.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=我们创造奇迹。\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
We make miracles.\n<@lv.fs>Environmental Conditions:</>\nTouches of the Sanguinarch have increased HP, and Bloodborn Spawns have increased ASPD.=我们创造奇迹。\n<@lv.fs>环境条件：</>\n大君之触的生命值增加，新生血裔的攻击速度增加
We make miracles.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=我们创造奇迹。\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
We make miracles.\nEnvironmental Conditions:\nTouches of the Sanguinarch have increased HP, and Bloodborn Spawns have increased ASPD.=我们创造奇迹。\n环境条件：\n大君之触的生命值增加，新生血裔的攻击速度增加
We make our own luck.=事在人为。
We make some Energy Drinks.\nWe stand atop a high vantage point and gaze out. The wastes have grown dark, with the roars of beasts echoing far and near. Clearly, it’s wiser to gather by the campfire and prepare supplies for the road rather than chase after an Exotic Beast.=我们制作了一些能量饮料。\n我们站在高处远眺，一望无际的荒野中不断传来野兽的嘶吼声，很显然，现在去追寻异兽不是什么好主意。还是围着篝火做一些旅途所需的储备吧。
We manage to repel them for the time being. They came here for 'treasure,' so what exactly are they looking for? Tuye is looking for us, so let's go talk to her.=我们暂时击退了王酋军。“宝藏”是他们来到这里的理由，他们在找什么呢？图耶正在找我们，先去和她谈谈吧。
We Many only seek to restructure the land, but that results in humanity losing their habitat. Thus, we succumb to fear, and long remain unable to extricate ourselves from it.=大群只是在重整陆地，人类却因此丧失了栖息地。所以我们陷入恐惧，久久不能自拔。
We may be old friends, but business is business.=虽然咱们是老朋友了，但是账还是要算清楚的。
We may have achieved a perfect victory, but we still can't let our guard down.=即使是完美的胜利，大家也要保持警惕，不要太过放松哦！
We meet again, Doctor. The Siracusan rainy season always gets my tail wet, so I prefer the climate here. Don't worry, Exusiai and the girls will keep taking care of the deliveries, but I'll handle any jobs assigned to me personally.=又见面了，博士。叙拉古的雨季容易弄湿尾巴，这里的环境更舒适。别担心，快递业务能天使她们会继续受理，不过，如果仍有指派给我个人的任务，我也会执行。
We meet again, friend. What are you buying this time?=咱们又见面了，我的朋友，这次想买点什么？
We meet again, huh. I'm the tallest, strongest warrior of my tribe, Flint. I hear you've got a lot of strong people around here? Great. I'll challenge them one by one. Oh, right. Do you know where I can find Chief Blaze?=又见面了啊，我是我们部族最高大强壮的战士，燧石。听说你们这里有很多很强的家伙？很好，我会挨个去挑战。啊对了，你知道在哪儿能找到煌大头目吗？
We meet again, {@nickname}. Don't worry, I understand the situation you're in now, and pose no threat to you. I shall be your blade, so use me as you see fit, Doctor.=又见面了，{@nickname}。不要紧，我知道你现在的情况，也对你没有威胁。请把我当做武器来运用，博士。
We meet again. On this turn, do I dream of you, or do you dream of me?=我们又见面了。这一次，是我梦见了你，还是你梦见了我？
We meet again. This method of contact that you are imposing upon me, is it Rhodes Island's standard treatment, or perhaps it is you trying to confirm if my sense of self has already begun to change… Hmph. Ulpianus, Abyssal Hunter.=又见面了。本次联络被强加上这样的形式，是罗德岛的安排，还是你想要确认，我的自我认知是否已经改变......深海猎人，乌尔比安。
We meet an amiable porter along a wide, dried-up river. They tell us this is Burutabatum—forgotten by the sweetwater—where their grandfather used to be the strongest barge puller around, as the rocks can attest to.\nHowever, it no longer has a river, boats, or homes. Only a steady stream of sand flows over the rocks that remember everything.\nThe porter says we can mine the rocks if we want—better us than an ameeri army.\nPerhaps we can take the rocks from here, along with the memories gradually sinking into the sand.=沿着一条宽阔却干涸的河道，我们偶遇一位友善的脚夫。\n脚夫告诉我们，这里便是被甜水遗忘的布卢塔巴图。他的祖父曾是这条河上力气最大的纤夫，河岸边的岩石能够作证。\n然而这里不再有河水，不再有船，也不再有家园。只有源源不断的黄沙漫过这些铭记一切的岩石。\n脚夫说，我们要开采岩石就开采吧，总比被那些王酋军窃走要好。\n我们或许可以带走这里的岩石，也可以带走这些逐渐没入黄沙的记忆。
We meet with Kestrel, and it's time to alleviate her comrades' suffering.=我们和红隼相遇，该帮助她的同胞脱离苦难了。
We met a non-hostile group of Sarkaz mercenaries who recognized us and even invited us to raid the nearby Sarkaz altar guarded by Confessarii. Their team emblem is an unusual smiley face, and they carry numerous explosives. Please advise. (Completing the final mission can greatly increase your Medical Ability)=我们遭遇了一队没有敌意的萨卡兹佣兵部队，他们认出了我们的身份，并试图邀请我们一同突袭附近由赦罪师亲卫把守的萨卡兹神秘祭坛。据观察，他们身上穿着画有奇特笑脸队徽的服装，并且装备了许多爆炸物。请问我们应该怎么办？（完成最终任务可大量提升医护能力）
We met an old friend while exploring and he showed us the way south.=我们在对外探索的过程中偶遇了一位故人，他指引我们向南进发。
We might be on opposite ends of the spectrum when it comes to ideals, but I do enjoy seeing the people of Rhodes Island sweat away with bright hopes for the future. Yes, that is a compliment. It's a heartwarming sight.=即便你我的想法截然不同，但罗德岛那拼命努力、不断奔驰的样子......很不错。对，我是在夸奖你们。这很美妙。
We might not define danger the same way, but I'm willing to respect the genuine joy of others.=我们之间对危险的定义恐怕并不相同，但我愿意尊重他人真实的喜悦。
We mind our own business and leave. The arguing gets only louder until a scream sounds.=我们自顾自地离开，吵架的声音越来越大，直到一声巨响，人群中传出了惊叫。
We must all settle our scores, sooner or later.\n<@lv.item><Emergency Heater> </>Makes surrounding Operators immune to the Frigid environmental effect.\n<@lv.item><Flint> </>Immediately ignites an Emergency Heater.=人总要为自己的行为买单。有人为过去，有人为当下。\n<@lv.item><紧急供暖器></>可以使周围部署的干员免疫环境“封冻”效果\n<@lv.item><点火石></>可以立刻点燃一个“紧急供暖器”
We must all settle our scores, sooner or later.\n<Emergency Heater> Makes surrounding Operators immune to the Frigid environmental effect.\n<Flint> Immediately ignites an Emergency Heater.=人总要为自己的行为买单。有人为过去，有人为当下。\n<紧急供暖器>可以使周围部署的干员免疫环境“封冻”效果\n<点火石>可以立刻点燃一个“紧急供暖器”
We must break free of his shadow, even if it means facing his blade.=接下他的锋刃，也要挣脱他的影子。
We must continue to refine our scientific method.=科研方法也有不断精进的必要呢。
We must develop as much as we can now, while all the powers at work are still in balance. This is the only way out for Kjerag.=我们必须抓住各方尚能平衡的这段时间，尽可能地发展自身。这是谢拉格唯一的出路。
We must not give up now.=别在这里放弃。
We must review this carefully after we get back…=回去之后要开检讨会了呢......
We must wait patiently if we cannot defeat the foe in one blow.\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly=在无法做到一击必杀时，我们要做的就是忍耐。\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
We must wait patiently if we cannot defeat the foe in one blow.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly=在无法做到一击必杀时，我们要做的就是忍耐。\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
We need this for our story=我们的故事需要这个
We need to head towards the oasis to ask more tribes for help, but where exactly are they? We have to go find them.=为了寻求更多部族的帮助，我们需要前往绿洲，但他们现在在哪里，还要我们自己去寻找。
We need to reformulate our battle plans.=需要制定新的行动计划。
We need to work harder next time.=......下次还得更加努力才行。
We never celebrated this holiday when I was at the research institute. The passage of time held no special meaning to us, aside from the little headway we were making on our projects. But now… I wish to believe it means the day I see results is all the more closer.=在研究所时我们不会专门庆祝这个节日，除了提醒我们项目毫无进展之外，时间的流逝并没有什么特殊的意义。不过现在......我很愿意相信，它代表着我离下一个出成果的日子又近了一些。
We notice some merchants and ameeri forces rushing toward the sandbank ahead, and ask about it. We learn that the place 'shines brightly day and night.' It's not too late to head over, and we might get some precious Lighting Ore for ourselves.=我们注意到一些商人和王酋军正赶往前方的沙洲，打听后才得知那里“日夜闪烁着澄亮的光辉”。现在过去还来得及，或许我们能获得一些珍贵的澄亮石。
We observed a sudden golden radiance in the sky, dispersing the lingering crimson clouds. This unexpected event may impact our mission plans. Please advise.=我们观测到天空中突然出现了金色的光辉，驱散了盘踞在空中的红紫色云层。鉴于突发情况可能会影响我们后续的行动安排，请您指示我们的下一步行动。
We obtained a set of reliable data, and its pattern does cohere with the incoming Catastrophe in the concentrated active Originium environment.=我们得到了一份详细可靠的数据，附近高密度的活性源石环境中天灾的降临确实存在一定的规律。
We of Yan=百氏从炎
We of Yan. Fled from ill. By the rivers. Farm new lands.=百氏从炎，避祸迁徙。两江之畔，垦墟为田。
We once shined, we once resisted, and this is where we rest. We once delivered a gift to those who came after us, before our annihilation—Hope.=我们辉煌过，我们抵抗过，我们安眠于此。我们也曾于湮灭之前递与后来者赠礼——希望。
We only grow stronger after getting into a wolf's mouth, right?=只有在困境中，人才会成长，对吧？
We only have one vehicle, but the supplies in it will be enough to fend off enemy assaults.=虽然我们只有一辆车，但车上的物资也足够应付敌人的进攻了。
We open the rusty door about to fall off its hinges to discover a cute and innocent fowlbeast statue inside, with a sign saying 'Insert coins here to control' next to it. We decide to drop some Crude Gold into the statue's mouth.\nA strange noise emanates from the bottom, and an error-like sound plays. A secret compartment ejects from the statue's stomach to reveal a complex electronic component, along with a tool to open buried metal chests.\n<color\=#d8d769>We lost some Crude Gold and obtained an encounter bonus for 3 days. </color>=我们拧开了快要锈死的大门，发现里面有个憨态可掬的羽兽雕像，旁边标着“此处投入控制币”，我们决定将一些粗制赤金投入这只羽兽雕像的嘴中。\n雕像下部发出了奇怪的声响，故障的声音传了出来，雕像的肚子上弹出了一个暗格，暗格里有一些复杂的源石电子元件，还有一个可以拆下来探索埋没金属箱的探索器。\n<color\=#d8d769>我们失去了一些粗制赤金，但获得了一个持续3日的奇遇加成。</color>
We open the rusty door about to fall off its hinges to discover a cute and innocent fowlbeast statue inside, with a sign saying 'Insert coins here to control' next to it. We decide to drop some Crude Gold into the statue's mouth.\nA strange noise emanates from the bottom, and an error-like sound plays. A secret compartment ejects from the statue's stomach to reveal a complex electronic component, along with a tool to open buried metal chests.\nWe lost some Crude Gold and obtained an encounter bonus for 3 days.=我们拧开了快要锈死的大门，发现里面有个憨态可掬的羽兽雕像，旁边标着“此处投入控制币”，我们决定将一些粗制赤金投入这只羽兽雕像的嘴中。\n雕像下部发出了奇怪的声响，故障的声音传了出来，雕像的肚子上弹出了一个暗格，暗格里有一些复杂的源石电子元件，还有一个可以拆下来探索埋没金属箱的探索器。\n我们失去了一些粗制赤金，但获得了一个持续3日的奇遇加成。
We owe this victory to your fine command. I still have a long way to go.=这场胜利多亏了您的出色指挥，我做的还远远不够。
We pack up and leave.=在完成了上述事项后，我们离开了。
We painstakingly cross the scorching salt alkalies, and find a traveler prone on the ground behind a boulder, mumbling for water—unfortunately, we don't have much for ourselves either.=我们艰难地穿过了高温盐碱地，在一块巨大的岩石背后，发现了一个倒在地上，嘴里还念叨着水的旅人，但我们自己的水也不多了。
We pass a small town freshly plundered by an ameeri army. Crowds gather in the ruined streets, their anger nearing the boiling point.=我们路过了一个小镇，当地的人们刚刚被王酋军劫掠，人群正在一片废墟的街道上聚集，愤怒愈演愈烈。
We pass a strange structure, and a sign by it bears a message: 'Lookout point. 50 Crude Gold per use.'=我们路过了一处奇妙的设施，在设施旁边的标牌上，有这么一行小字：“使用一次观景台需要五十粗制赤金。”
We pass a tent with 'Arsalan Roaming Grocery' written on a signboard, with ads for various equipment placed all over the entrance. The bombastic style strongly entices you to take a look.=我们路过了一处挂着“阿尔萨兰巡回杂货铺”招牌的营帐，门口摆放着各式装备的宣传招牌。这家店口气如此之大，让人忍不住想进去看看这家店究竟是什么来路。
We pass a tent with 'Arsalan Roaming Grocery' written on a signboard, with familiar looking exaggerated ads at the entrance. We hope the store doesn't disappoint us this time.=我们路过了一处挂着“阿尔萨兰巡回杂货铺”招牌的营帐，门口招牌上那些夸张的宣传语似曾相识，希望这回这家杂货铺不会让我们失望。
We pass a tiny, unremarkable stream and discover a group of locals squatting next to it as if waiting for something.=我们路过了一处平平无奇的小溪，发现一些当地人正蹲守在这里，好像在等什么。
We pass by a forest hunting ground, and a hunting party asks if we want to follow them. We need to replenish our supplies, but can't stay here for too long. Time is limited, and opportunities don't come easy. If we follow them, we can't leave empty handed.=我们经过一处林中猎场，狩猎队的人询问我们是否想要跟随他们。虽然补足物资是必要的，但我们不能在此停留过久。时间有限，机会难得，若决定跟随，我们不能空手而归。
We pass by a market carrying an amalgamation of the most popular goods from the surrounding towns. Perhaps we can buy a sturdy and reliable Construct here. Shall we send someone to look?=我们经过一处市集，这里汇集了周边城镇中最抢手的货品，或许能买到一些坚固又可靠的设施。要派人去逛一逛吗？
We pass by a market flowing with people. Suddenly, a commotion forms in front of a stall, but the passersby seem to be strangely accustomed to this sort of dispute.=我们路过了一处集市，这里人来人往。突然，摊位前出现了骚动。奇怪的是，路过的人们似乎对这样的争执习以为常。
We pass by a market, and in a corner sits a ring toss stall filled with all sorts of prizes, with children crowding the front. It's twenty Crude Gold for one try. How about it?=我们路过了一处集市，在集市的一隅，有一个摆满了各种奖品的圈套游戏摊子，前面聚满了孩子。一轮需要二十粗制赤金，要试试吗？
We pass by a Sargonian forge, and, thinking of the local forging legends, can't help but stop by.=我们路过了一家萨尔贡特色锻造工坊，想到萨尔贡流传的锻造传说，不禁在门口驻足。
We pass by a street when a store catches our eye. A huge signboard hanging on the door bears yellow text on a red background and proclaims 'Sunvalley Industries Franchise Store Clearance Sale.'=我们路过了一处街道，一家店铺突然引起了我们的注意，门口挂着一张巨大的红底黄字告示，写着“太阳谷机械工业加盟店清仓”。
We pass by a tavern and meet a familiar storyteller drinking alone. He stares right at us, asking if we could buy an expensive Cartilage Chunk for him in exchange for a tale.=我们路过了一家小酒馆，偶遇了一位独自喝酒的、有些脸熟的说书人。他直勾勾地盯着我们，问我们能不能为他买下昂贵的软骨肉块，而他可以给我们讲个故事作为交换。
We pass by a tent with a huge signboard by the door, with 'Arsalan Weather Control Bureau! The LATEST technology from COLUMBIA! Only THIRTY Crude Gold per try!' written in a gaudy typeface.=我们路过了一处营帐，营帐的门口放着一个大大的立牌，上面用夸张的字体写着“阿尔萨兰天气控制局！来自哥伦比亚的最新科技！三十粗制赤金一次！”的字样。
We pass by some ancient ruins. Although the side structures show signs of surviving a Catastrophe, the main body remains miraculously intact.=我们经过了一处古老的遗迹群，虽然这些建筑有着种种被天灾侵袭的痕迹，但奇迹般保留了主体结构。
We pass by the leftovers of a recent fire, with a crowd gathered around cleaning up the place. They're discussing how they should rebuild their home. Tuye thinks of the materials in the campervan, and suggests we help them out.=我们路过了一片刚烧毁的建筑，聚集在那里的人们开始清理现场，盘算着如何重建家园。图耶想到车上还带着一些建材，向你提议给当地人一些帮助。
We picked up our pace, but everyone was exhausted.=我们加快了脚步，大家都感觉很疲惫。
We pray for the future. We walk towards our destined reunion... We are not alone.=我们祈祷未来，我们走向注定的重逢......我们并不孤独。
We produced a rough report, and alleviated our fatigue with a short rest.=我们分析出了一份粗略的报告，并在休整的过程中缓解了疲惫。
We provide a comprehensive cleaning service, guaranteed to remove all kinds of impurities.\n<@act.timeLimit>Stage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.</>=提供全面清洁服务，扫除各种污秽。\n<@act.timeLimit>关卡开启时间：1月9日04:00~1月16日03:59</>
We provide a comprehensive cleaning service, guaranteed to remove all kinds of impurities.\nStage available from 7/29 10:00 A.M. to 8/12 3:59 A.M.=提供全面清洁服务，扫除各种污秽。\n关卡开启时间：1月9日04:00~1月16日03:59
We put aside our differences and the conflicts of the past, and walk hand-in-hand towards the same future.\n<@lv.item><Saintess Statue> </>Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=无论曾有过何种斗争隔阂，如今，我们握手而言，走向同样的前路。\n<@lv.item><圣女像></>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
We put aside our differences and the conflicts of the past, and walk hand-in-hand towards the same future.\n<Saintess Statue> Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=无论曾有过何种斗争隔阂，如今，我们握手而言，走向同样的前路。\n<圣女像>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
We put the money on the table, and he opens his mouth to ramble:\n'A long time ago, in the nexus of this great land, stood a gigantic structure so tall it pierced the clouds... back then there were no Catastrophes, no Originium, oh, how happy we were...'\n'The madman's doing this AGAIN? How many times has it been?' The crowd whispers among itself.\n'Now Oripathy blights the whole land! Catastrophes fall upon us all! The Foehn Hotlands make our lives hell!' He violently pounds the table.\n'Take him away, quickly.' The proprietor pats the storyteller's shoulder hard, and tells everyone to take him out the back door. He then turns to us and says, 'Well, don't mind him, he just goes crazy when he drinks. I'll give you another Cartilage Chunk, on the house.'\n<color\=#d8d769> We obtained some Cartilage Chunks. </color>=我们将钱拍在桌子上，他张了张嘴，开始胡言乱语：\n“曾经在这片大地的中央，有一座高耸入云的伟大建筑......那会儿还没有天灾，还没有源石，我们是多么地快乐......”\n“他又发疯了？这是第几次了？”众人窃窃私语。\n“现在呢，矿石病遍布大地！天灾降临于此！焚风热土让我们的生活一团糟！”他狠狠地捶了捶桌子。\n“快把他拉走吧。”老板狠狠地拍了拍他，招呼着众人把他从后门抬走，并转向我们：“哎呀，他经常喝多了发疯，别介意，我再送你们一些软骨肉块吧。”\n<color\=#d8d769>我们获得了一些软骨肉块。</color>
We put the money on the table, and he opens his mouth to ramble:\n'A long time ago, in the nexus of this great land, stood a gigantic structure so tall it pierced the clouds... back then there were no Catastrophes, no Originium, oh, how happy we were...'\n'The madman's doing this AGAIN? How many times has it been?' The crowd whispers among itself.\n'Now Oripathy blights the whole land! Catastrophes fall upon us all! The Foehn Hotlands make our lives hell!' He violently pounds the table.\n'Take him away, quickly.' The proprietor pats the storyteller's shoulder hard, and tells everyone to take him out the back door. He then turns to us and says, 'Well, don't mind him, he just goes crazy when he drinks. I'll give you another Cartilage Chunk, on the house.'\nWe obtained some Cartilage Chunks.=我们将钱拍在桌子上，他张了张嘴，开始胡言乱语：\n“曾经在这片大地的中央，有一座高耸入云的伟大建筑......那会儿还没有天灾，还没有源石，我们是多么地快乐......”\n“他又发疯了？这是第几次了？”众人窃窃私语。\n“现在呢，矿石病遍布大地！天灾降临于此！焚风热土让我们的生活一团糟！”他狠狠地捶了捶桌子。\n“快把他拉走吧。”老板狠狠地拍了拍他，招呼着众人把他从后门抬走，并转向我们：“哎呀，他经常喝多了发疯，别介意，我再送你们一些软骨肉块吧。”\n我们获得了一些软骨肉块。
We quicken our footsteps and avoid him.=我们加快了脚步，快速绕过了他。
We quickly pass by the strange area, even as the smoke gradually engulfs the entire valley.=我们快速通过了这个诡异的地方，任凭烟雾逐渐笼罩整个河谷。
We raided the outposts, and even escaped with some supplies in the chaos.=我们突袭了哨所，在一片混乱中冲过了那里，还带走了一些物资。
We ran into a group of civilians claiming to be refugees from Londinium who dare not return home, but cannot leave the wastes, either. Please advise.=我们遇见了一些自称来自伦蒂尼姆的难民，他们既不敢返回家园，也无法离开这片荒野。请问我们该怎么做？
We ran into some refugees who claim to be settlers of the surrounding wastes. Their settlements were destroyed by Catastrophe, and they are hoping we can provide them supplies to survive on, as they fled with nothing. Please advise.=我们遇见了一些难民，他们自称是附近荒地上的定居者。他们的定居点被天灾摧毁，只能仓皇逃离，期望能获得一些求生所需的物资。请问我们该怎么做？
We really struck it off right off the bat, didn't we? There's this saying that a good story is like fine wine, getting better as it ages, but so many are so obsessed with money that they've forgotten how to taste wine. I'm glad you've decided to stop and listen to an old story over a drink.=真巧啊，没想到客人您和在下如此地投缘。在下小时候听过一句话：好故事像酒，越酿越醇。可惜大多数人忙着赚钱，渐渐失去了品酒的心境。真是难得的缘分，让您此刻愿意停下来，听在下讲讲下酒的旧事。
We receive news about a lush forest near the sandbank. The billowing heatwave reminds us that unpredictable risks lie in wait, but we might be able to get some Wood there.=我们得到消息，沙洲附近有一片茂密的树林。翻涌的热浪提示我们风险难以预料，但我们或许能在那里获得一些可用的木材。
We receive news about a towering mount near the sandbank. The rugged road reminds us that unpredictable risks lie in wait, but we might be able to get some Stone there.=我们得到消息，沙洲附近有一片巍峨的高山。崎岖的道路提示我们风险难以预料，但我们或许能在那里获得一些可用的石材。
We receive news about an exquisite ore vein near the sandbank. The dried up riverbed reminds us that unpredictable risks lie in wait, but we might be able to get some Iron Ore there.=我们得到消息，沙洲附近有一处优质的矿脉。干涸的河床提示我们风险难以预料，但我们或许能在那里获得一些可用的铁矿石。
We receive news that we would arrive at a stone shoal in a forest after crossing the wastes before us. The locals say the area has plenty of Wood and Stone, as well as some metal crabs and sand fleas lying in wait for their prey. Getting what we want might not be so simple.=我们得到消息，穿越眼前的荒原，便会抵达一片林间石滩。当地人告诉我们那里有着丰富的木材与石材资源，还有一些窥伺着猎物的沙蚤和磐蟹。要获得想要的东西，可能没那么简单。
We receive news we would arrive at a desolate cascade of cliffs after crossing the wastes before us. The locals say the area has plenty of Stone and Iron Ore, but the precarious terrain makes rescues hard in emergencies. Getting what we want might not be so simple.=我们得到消息，穿越眼前的荒原，便会抵达一片荒瘠岩地。当地人告诉我们那里有着丰富的石材与铁矿石资源，但地形险峻，遇险时难以求援。要获得想要的东西，可能没那么简单。
We receive news we would arrive at a quarry in a forest after crossing the wastes before us. The locals say the area has plenty of Wood and Iron Ore, but robbers often show up to loot caravans in the area. Getting what we want might not be so simple.=我们得到消息，穿越眼前的荒原，便会抵达一处林间矿脉。当地人告诉我们那里有着丰富的木材与铁矿石资源，不过时常有劫掠商队的强盗出没。要获得想要的东西，可能没那么简单。
We received a panicked request to find someone's missing friend. But where could they be?=一位求助者惊慌失措地让我们帮忙寻找失踪的朋友，可问题是，失踪的人到底在哪里呢？
We received a warning from Closure about an incoming Catastrophe in our area. Please advise.=我们收到了可露希尔发来的天灾预警，目前我们所在的区域将有突发性天灾降临，请您指示我们应该如何行动。
We received an encrypted signal from a Rhodes Island standard beacon. It contains important content that requires physical recovery of the beacon to view. However, we detected Sarkaz troops while en route to the beacon. Please advise on how we should proceed. (Completing the final mission can greatly increase your Intel Ability)=在小队行进的过程中，我们接收到了罗德岛制式信标的加密信号，内容显示信标中含有重要内容，需要回收后才能查看。我们在谨慎前往信标的途中侦测到了萨卡兹的部队，请您指示我们该如何应敌。（完成最终任务可大量提升情报能力）
We received no air-raid alarms today. We wish everybody the most pleasant of dreams.\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.=今晚我们没有收到任何防空警报，祝各位今夜好梦。\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限
We received no air-raid alarms today. We wish everybody the most pleasant of dreams.\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.\n<@lv.ez>Environmental Conditions:</>\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=今晚我们没有收到任何防空警报，祝各位今夜好梦。\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
We received no air-raid alarms today. We wish everybody the most pleasant of dreams.\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.\n<@lv.fs>Environmental Conditions:</>\nStarting DP and cost limit reduced; some enemies are different.=今晚我们没有收到任何防空警报，祝各位今夜好梦。\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限\n<@lv.fs>环境条件：</>\n初始费用及费用上限减少，部分敌人不同
We received no air-raid alarms today. We wish everybody the most pleasant of dreams.\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.=今晚我们没有收到任何防空警报，祝各位今夜好梦。\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限
We received no air-raid alarms today. We wish everybody the most pleasant of dreams.\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.\nEnvironmental Conditions:\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=今晚我们没有收到任何防空警报，祝各位今夜好梦。\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
We received no air-raid alarms today. We wish everybody the most pleasant of dreams.\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.\nEnvironmental Conditions:\nStarting DP and cost limit reduced; some enemies are different.=今晚我们没有收到任何防空警报，祝各位今夜好梦。\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限\n环境条件：\n初始费用及费用上限减少，部分敌人不同
We received PhonoR-0's emergency signal. Shrouded in mist and chased by multiple robed enemies, she must have been attacked by Nachzehrers. We're en route to assist. Please advise.=我们收到了PhonoR-0的紧急信号，迷雾笼罩了她，还有数具缠裹着衣袍的敌人在追击。她应该是遭遇了食腐者的攻击，我们正在前往支援的路上。请您指示我们该如何应敌。
We recovered needed supplies.=我们回收了需要的物资。
We repaired PhonoR-0. Our squad will travel with her until the next transport drone arrives.=我们修复了PhonoR-0。在下一个运输无人机抵达前，本队会与其一同行动。
We rescued someone who told us she wanted to go to the quarry in the south. Coincidentally, we're also heading south for the salt flats, so perhaps we might meet again.=如被救下的人所述，南方的采矿场是她要去的地方，恰好我们要去南方的荒滩，没准可以再见面。
We restocked all kinds of supplies.=我们充分地回收了各种物资。
We rise to meet the challenge, and press on in the face of storms. All to be free of the shadow of the past. To reach for where the future lies anew.=我们一路迎难而上，逆风而行，只为迈过往日的阴影，摸索崭新的未来。
We sail for the storm.=我们驶向风暴。
We Sankta know how to shoot just by the instincts we were born with. Then, after seven years of schooling, we've mastered advanced shooting techniques and learned the basics of maintenance and retrofitting. After that, we may spend our entire lifetimes without ever realizing... guns hurt people.=萨科塔人只用天生的直觉就能学会射击，经过七年学校生涯就能学会进阶射击技巧和基础的维修改装，然后，也许一生都学不明白，铳是会伤人的。
We Sarkaz combined our inherent Arts affinity with the power of Originium to develop new healing Arts,  we've been doing this for quite some time to succour those who drag themselves in the mire.=我们萨卡兹人，把法术天赋和源石的力量结合在一起，开发出了能够治愈他人的源石技艺。一直以来，这种法术都被我们用来救助受难者。
We searched most of the camp and found traces of recent human activity along with abandoned supplies and a few shrouded Infected remains.\nOur team will press on and catch up with Operator Ch'en as we head towards Londinium.=我们搜索了营地大部分区域，在这里发现了近期的人员活动痕迹和一些被遗漏的补给品。\n还有几具被妥当处置的感染者遗体，身份不明，无法得到有效信息。\n本队将继续前进，在前往伦蒂尼姆的途中跟上陈干员的步伐。
We searched the area for any suspicious traces and found the Confessarius guards from earlier. We wiped them out.\nBased on our collected intel,\nit is likely that they fought another Rhodes Island squad earlier.\nOur team has analyzed the location the unidentified target might be heading to and will act accordingly.=我们搜索了现场及周边的可疑痕迹，找出了残余的赦罪师卫兵，并消灭了他们。\n我们根据收集到的情报，分析出\n在这里与赦罪师卫兵发生交战的很有可能是罗德岛的某支小队。\n本队已分析出未知目标可能前往的地点，将立刻开始行动。
We searched the camp thoroughly and found traces of recent human activity along with abandoned supplies.\nThere were also some shrouded Infected remains—members of the group we ran into earlier when we recovered the beacon.\nWe guess this was the group Operator Ch'en was after. Our team will press on and catch up with Operator Ch'en as we head towards Londinium.=我们仔细搜索了营地，在这里发现了近期的人员活动痕迹和一些被遗漏的补给品。\n还有几具被妥当处置的感染者遗体，他们正是前段时间我们回收信标时遭遇的感染者团队中的成员。\n我们推测他们就是陈干员正在追查的团队。本队将继续前进，在前往伦蒂尼姆的途中跟上陈干员的步伐。
We searched the camp, but unfortunately did not find any useful clues. We gave up and will press on as planned.=我们搜索了营地，但是很遗憾，没能发现什么有用的线索。我们将放弃寻找，按原计划继续前进。
We set up a simple base. This should make communications between us and the nearby squads easier.=我们布置了一座简易的基站，该设备将会提高我们和周边地区小队的通讯质量。
We set up camp in a decent spot and discover a dying fowlbeast with an injured wing. We try to be kind and give it emergency treatment, but it does not make it through the night.=我们在一处宜居地扎营，发现了一只因翅膀受伤而奄奄一息的羽兽。出于善意，我们为它进行了紧急治疗，可它却没能挺过那个晚上。
We set up camp near a pasture, and the nearby herders come greet us with some special drinks in tow.=我们在一个牧场附近扎下营帐，周边的牧民前来与我们打招呼，并送来了一些独特的饮料作为礼物。
We set up multiple bases. These should make communications between us and the nearby squads much easier.=我们布置了几座简易的基站，这些设备将会大大提高我们和周边地区小队的通讯质量。
We shall begin.=就这样吧。
We shall return\r\n<@ro5.lose>Operators who didn't enter the scroll will temporarily leave, and only Operators in the scroll can participate in the final battle of Mingmie Peak</>=我们去去就回\r\n<@ro5.lose>未遁入长卷的干员将暂时离开，仅有遁入长卷的干员可以参与明灭顶的最终战斗</>
We shall return\r\nOperators who didn't enter the scroll will temporarily leave, and only Operators in the scroll can participate in the final battle of Mingmie Peak=我们去去就回\r\n未遁入长卷的干员将暂时离开，仅有遁入长卷的干员可以参与明灭顶的最终战斗
We should catch up to her once the rain stops.=等雨停后，我们应该追上她。
We should go. Before the next wave has us drowned.=该走了，在下一个浪头将我们溺毙之前。
We should pick up the pace too.=我们也得抓紧时间了。
We should probe into the significance of the fight, and not indulge its outbreak.=我们应当探究战斗的意义，而不是放任它发生。
We should put out the fires before we call it a day. Wanna join me?=收工之前，先陪我去把火灭了吧。
We should strive for better.=你应该有更高的目标。
We should try talking with the other side, if it's not too late.=来得及的话，先跟对方沟通。
We showed off our skills as we helped out the hideout residents, and they left once they were convinced we held no ill will.\nAccording to a rough analysis, the deceased was killed by some sort of Sarkaz witchcraft and cannot be identified. Our team will recover the beacon and press on, deciphering the content as we go.=我们发挥了自己的专业技能，协助处理了些藏身处居民的麻烦后，他们才在相信我们并无恶意后离开。\n根据我们的粗略分析，死者死于某种萨卡兹巫术的直接袭击，身份不明。本队将回收信标继续前进，在路上分析其中的加密内容。
We showed the refugees our professional skills as we helped them out, but that only increased their vigilance.\nWe examined the deceased under their watchful eyes, and according to our rough analysis, he was killed by some sort of Sarkaz witchcraft. Unfortunately his beacon was also destroyed, so we cannot retrieve the information. Our squad will press on.=我们发挥了自己的专业技能，为藏身处的居民提供了帮助，但他们仍然对我们极为警惕。\n我们在他们的监视下检查了死者，根据我们的粗略分析，他死于某种萨卡兹巫术的直接袭击。不幸的是，他所携带的信标也已经损坏，已经无法提取信息。本队将继续前进。
We silently watch the young fowlbeasts clamor for food, and then quietly leave.=我们在那里静静地看着沐浴在阳光下嗷嗷待哺的小羽兽们，然后安静地离开了。
We slam our fist on the table and tell him to stop drinking.\nHe throws the seasoning jar from his table over, but misses.\nHe somehow finds some more jars to hurl over, and the tavern descends into chaos. He fumes and yells at the top of his lungs, 'FOR TERRA!'\nThe crowd eventually gets him before taking him out the back door. We look at the tavern owner rolling his eyes before we leave, but before we go, Tuye feels her pocket and takes out a seasoning jar.\nWell, that's that.\n<color\=#d8d769> We obtained some seasonings. </color>=我们狠狠地拍了拍桌子，让他别喝了。\n他举起桌上的调味料罐子就丢了过来，我们躲了过去。\n他不知又从哪里找到几个调料罐丢了过来，酒馆里一片混乱，他咬牙切齿地高喊着：“为了泰拉！”\n众人纷纷上来摁住了他，并把他从后门抬走。而我们也只好顶着老板的白眼从酒馆里离开，临走前，图耶摸了摸口袋，掏出了一个调味罐。\n算了，就这样吧。\n<color\=#d8d769>我们获得了一些调味料。</color>
We slam our fist on the table and tell him to stop drinking.\nHe throws the seasoning jar from his table over, but misses.\nHe somehow finds some more jars to hurl over, and the tavern descends into chaos. He fumes and yells at the top of his lungs, 'FOR TERRA!'\nThe crowd eventually gets him before taking him out the back door. We look at the tavern owner rolling his eyes before we leave, but before we go, Tuye feels her pocket and takes out a seasoning jar.\nWell, that's that.\nWe obtained some seasonings.=我们狠狠地拍了拍桌子，让他别喝了。\n他举起桌上的调味料罐子就丢了过来，我们躲了过去。\n他不知又从哪里找到几个调料罐丢了过来，酒馆里一片混乱，他咬牙切齿地高喊着：“为了泰拉！”\n众人纷纷上来摁住了他，并把他从后门抬走。而我们也只好顶着老板的白眼从酒馆里离开，临走前，图耶摸了摸口袋，掏出了一个调味罐。\n算了，就这样吧。\n我们获得了一些调味料。
We smoothly eliminated every enemy.=我们顺利地消灭了敌人。
We spent more time here, but crossed the region smoothly.=虽然消耗了更多时间，但我们顺利地通过了该地区。
We spilled a lot out of the pot. What a shame...=唔......锅里溢出来好多，好可惜......
We stand in the square at the end of the street, advising the residents not to take up arms against the ameeri army. Peace is the best option for regular people. Keep your heads down, and a disaster like this won't return. We promise to drive out the ameeri army, though it'll take time.\n'The ameeri forces are just looking for something, not you people! Think about your own safety, and don't be rash. Believe us!'\nThe angry crowd gradually scatters.\nOur act is discovered by ameeri scouts, and for some reason news of this spreads throughout Arsalan.\n<color\=#d8d769>Raids will have fewer enemies for 3 days</color>=我们站在街道尽头的广场前劝说居民们不要和王酋军爆发冲突，和平是普通人最好的选择。只要保持低调，同样的灾难不会发生第二次。我们向他们许诺将把王酋军赶出去，但现在需要时间。\n“王酋军只是在寻找东西，他们的目标并不是各位，考虑到各位的人身安全，不要冲动，相信我们！”\n愤怒的人群逐渐散去。\n我们的行为被王酋军派出的侦察兵发现，这条消息不知为何也传遍了阿尔萨兰。\n<color\=#d8d769>3日内遭受敌袭的敌人数量下降</color>
We stand in the square at the end of the street, advising the residents not to take up arms against the ameeri army. Peace is the best option for regular people. Keep your heads down, and a disaster like this won't return. We promise to drive out the ameeri army, though it'll take time.\n'The ameeri forces are just looking for something, not you people! Think about your own safety, and don't be rash. Believe us!'\nThe angry crowd gradually scatters.\nOur act is discovered by ameeri scouts, and for some reason news of this spreads throughout Arsalan.\nRaids will have fewer enemies for 3 days=我们站在街道尽头的广场前劝说居民们不要和王酋军爆发冲突，和平是普通人最好的选择。只要保持低调，同样的灾难不会发生第二次。我们向他们许诺将把王酋军赶出去，但现在需要时间。\n“王酋军只是在寻找东西，他们的目标并不是各位，考虑到各位的人身安全，不要冲动，相信我们！”\n愤怒的人群逐渐散去。\n我们的行为被王酋军派出的侦察兵发现，这条消息不知为何也传遍了阿尔萨兰。\n3日内遭受敌袭的敌人数量下降
We stand in the square at the end of the street, encouraging the residents to take up arms. Only by engaging in combat can they properly protect their homes. We discuss with the town leader how to resist the next assault, and provide some equipment. Most of the residents form a self defense force, pledging to tear any invaders into shreds.\nOur act is quickly discovered by ameeri scouts, and for some reason news of this spreads throughout Arsalan.\n<color\=#d8d769>Raids will appear more frequently for 3 days. </color>=我们站在街道尽头的广场前鼓励居民们坚守家园，唯有战斗才能真正地保卫家园，并和小镇的负责人讨论如何抵御下一次可能到来的进攻。我们提供了一些装备。镇子上大多数的人组建了自卫队，誓将踏入镇子的侵略者彻底撕碎。\n我们的行为很快就被王酋军派出的侦察兵发现，这条消息不知为何也传遍了阿尔萨兰。\n<color\=#d8d769>3日内遭受敌袭的概率提升。</color>
We stand in the square at the end of the street, encouraging the residents to take up arms. Only by engaging in combat can they properly protect their homes. We discuss with the town leader how to resist the next assault, and provide some equipment. Most of the residents form a self defense force, pledging to tear any invaders into shreds.\nOur act is quickly discovered by ameeri scouts, and for some reason news of this spreads throughout Arsalan.\nRaids will appear more frequently for 3 days.=我们站在街道尽头的广场前鼓励居民们坚守家园，唯有战斗才能真正地保卫家园，并和小镇的负责人讨论如何抵御下一次可能到来的进攻。我们提供了一些装备。镇子上大多数的人组建了自卫队，誓将踏入镇子的侵略者彻底撕碎。\n我们的行为很快就被王酋军派出的侦察兵发现，这条消息不知为何也传遍了阿尔萨兰。\n3日内遭受敌袭的概率提升。
We stand side by side. No calamity or unknown shall shake us.=我们并肩而立，任何灾厄与未知都无法将我们撼动。
We still have some time, before the tide floods the soil beneath us.=我们还有一些时间，在潮水淹没脚下的土地之前。
We stop by a small town on our way north. The residents rush to the square at night to watch a visiting acrobatics troupe.\nTheir exciting performance draws bursts of applause, especially the troupe leader's fire-breathing act.\nAmong the crowd we spot some pickpockets stealing belongings, treasures, purses... Everyone is so focused on the performance that these thieves go unnoticed.\nAs you see someone reaching for an old woman's purse with their filthy hands, you feel a surge of anger and cannot help but yell out.=在前往北方的旅途中，我们在一个小镇落脚。夜晚，镇子上的人都奔向广场，观看远道而来的流浪艺术团表演杂技。\n他们精彩刺激的表演获得了阵阵喝彩声，尤其是团长的喷火表演，更是让台下爆发出雷鸣一般的掌声。\n人群中，我们注意到有几个鬼祟的人来回走动，肆意窃取人们身上的财物，珠宝、钱袋......大家的注意力都在表演上，这些窃贼的动作根本没人留意到。\n看到有人将脏手伸向一位老妇人腰间的钱袋，你感觉到一股怒气直冲头顶，忍不住大声呵斥。
We strive to take back this city. But will the ghosts go easily?=我们正在努力夺回这座城市。然而，鬼魂真的能被轻易地摆脱吗？
We strive to take back this city. But will the ghosts go easily?\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=我们正在努力夺回这座城市。然而，鬼魂真的能被轻易地摆脱吗？\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
We strive to take back this city. But will the ghosts go easily?\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=我们正在努力夺回这座城市。然而，鬼魂真的能被轻易地摆脱吗？\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
We successfully adapted it to our current environment.=我们成功地改装出了更适合当下环境使用的设备。
We successfully convinced them to stop and even told them how to leave the barrens.=我们成功地劝阻了他们，并且告诉了他们离开荒野的道路。
We successfully got past the sentries, but some team members were injured fighting them, and we lost some supplies as well.=我们成功通过了哨所，但是有几名队员在与守军的交战中身负重伤，还丢失了不少物资。
We survived somehow.=我们活下来了。
We switched tables, and the tavern owner threw him out when he passed out drunk on the table.=我们换了一桌，任凭他醉倒在桌前，被老板抬走。
We take a rest in the wilds, and wake up to find ourselves in a strange environment. Hoofprints left on the muddy ground and grain fragments suggest things are not as simple as they seem. A passing ranger tells us where the paths lead, and we need to make a choice.=我们在野外休息，一觉醒来发现眼前的一切都很陌生。身边泥坑中留下的杂乱蹄印与谷物碎屑让我们感到事情并不简单。这时，一位路过的登山客为我们说明了道路通往何处，接下来该做选择了。
We take a rest in the wilds, and wake up to find ourselves in a strange environment. Scratches left on the sandy ground and fallen beast horns suggest things are not as simple as they seem. A passing ranger tells us where the paths lead, and we need to make a choice.=我们在野外休息，一觉醒来发现眼前的一切都很陌生。身边沙地上留下的划痕与脱落的兽角让我们感到事情并不简单。这时，一位路过的巡林者为我们说明了道路通往何处，接下来该做选择了。
We take out a bunch of tools and dismantle the shoddy place without another word, but leave the fowlbeast statue in place. Good luck, fowlbeast!\n<color\=#d8d769>We obtained some Stone and Iron Ore. </color>=我们掏出了各种工具，不由分说就拆解了这破破烂烂的屋子，里面的羽兽雕像被我们留在了原地，祝它好运！\n<color\=#d8d769>我们获得了一些石材和铁矿石。</color>
We take out a bunch of tools and dismantle the shoddy place without another word, but leave the fowlbeast statue in place. Good luck, fowlbeast!\nWe obtained some Stone and Iron Ore.=我们掏出了各种工具，不由分说就拆解了这破破烂烂的屋子，里面的羽兽雕像被我们留在了原地，祝它好运！\n我们获得了一些石材和铁矿石。
We take the manual away, and solemnly place a provision in the center of the camp before gently closing the hall doors, so as to not disturb the place again.\n<color\=#d8d769>We used 1 Provision to gain 1 Token. </color>=我们拿走了那本手册，郑重地将一份食品放在了营地的正中央，轻轻关上大殿的门，不再打扰这份平静。\n<color\=#d8d769>我们消耗1份食品，获得了1个信物。</color>
We take the manual away, and solemnly place a provision in the center of the camp before gently closing the hall doors, so as to not disturb the place again.\nWe used 1 Provision to gain 1 Token.=我们拿走了那本手册，郑重地将一份食品放在了营地的正中央，轻轻关上大殿的门，不再打扰这份平静。\n我们消耗1份食品，获得了1个信物。
We talk to Eunectes, and decide to give her a dish to spice up.=我们和森蚺聊了聊，决定交给她一道已经做好的菜，后面加工的事就靠她了。
We thieves have our own principles and standards too... perhaps. Who can say?=“盗亦有道”——窃贼也有自己的规则哦，说不定是这样的吧~
We thought it Nyamu's talent that allowed her to perform so well, both in her band and in her work at Rhodes Island.\nIt was only later that we learned it was not simply about talent, but the constant hard work that she puts in on her own. She is never satisfied, always pushing herself to move forward, as though the idea she could be at a standstill angers and terrifies her.\nHopefully, she will find the opportunity to slow down and take a little time off while she is on Rhodes Island.=在Ave Mujica，若麦能轻松地完成极其困难的演奏，在罗德岛，她也总能得心应手地执行工作，我们本以为这都是她的天赋之才。\n我们后来了解到，让她的技术炉火纯青的不仅仅是天赋，她总是一个人偷偷地进行高强度的练习，从不间断。若麦是个从来不愿意停在原地的人，她似乎一直在默默地逼迫着自己前进，像是对停滞不前的自己感到愤怒和害怕一样。\n希望至少在罗德岛上，她能稍稍放缓自己的脚步，也让自己休息休息。
We thwarted Rhodes Island's wicked plan, but they won't let us go quietly. Lead us out of the barrens, Doctor!\n<color\=#ed5016><Sarkaz Lancer></color> Doesn't trust the Doctor, but is willing to follow orders to give Reunion a future.\n<@lv.item><Stun Generator></> Can be activated by enemies to damage and stun your units nearby.\n<@lv.item><Roadblock></> Blocks your units' route, and can be attacked and destroyed.=我们挫败了罗德岛的邪恶计划，他们不会轻易放过我们，博士，带大家走出荒野吧！\n<color\=#ed5016><萨卡兹穿刺手></color>不信任博士，但是为了整合运动的未来，还是听从了博士的指挥。\n<@lv.item><震撼装置></>可以被敌方开启，伤害并晕眩周围的我方单位\n<@lv.item><障碍物></>可以阻挡我方单位的行进路线，可以通过攻击拆除
We thwarted Rhodes Island's wicked plan, but they won't let us go quietly. Lead us out of the barrens, Doctor!\n<Sarkaz Lancer> Doesn't trust the Doctor, but is willing to follow orders to give Reunion a future.\n<Stun Generator> Can be activated by enemies to damage and stun your units nearby.\n<Roadblock> Blocks your units' route, and can be attacked and destroyed.=我们挫败了罗德岛的邪恶计划，他们不会轻易放过我们，博士，带大家走出荒野吧！\n<萨卡兹穿刺手>不信任博士，但是为了整合运动的未来，还是听从了博士的指挥。\n<震撼装置>可以被敌方开启，伤害并晕眩周围的我方单位\n<障碍物>可以阻挡我方单位的行进路线，可以通过攻击拆除
We took a detour, but ended up using a lot more supplies than expected.=虽然绕路通过了那里，但我们额外消耗了许多资源。
We took a detour, but ended up using a lot more supplies.=虽然绕路通过了那里，但我们消耗了许多资源。
We took in the five members of Ave Mujica at Iris's request, her wish being that we provide them temporary refuge. Given their youth and how they were stranded somewhere unfamiliar so far from home, we communicated our intent that they get some much-needed rest. However, all of them expressed that they would rather help us in exchange for their room and board, and Sakiko in particular made clear her strong desire to undertake any and all work here.=经过爱丽丝小姐的担保，我们接纳了包括丰川祥子在内的Ave Mujica的五名成员。爱丽丝告诉我们，希望罗德岛能为这群孩子提供暂且居住的场所。考虑到她们远离故乡且年纪不大，我们想要让Mujica的孩子们好好休息，但是她们每个人都不愿意白白留宿。特别是祥子，她很强硬地表达了希望得到一些舰上的工作的要求，无论是怎样的工作。
We took the only opportunity we had. Kal'tsit did not originally plan to kill Yliš, she merely wanted to strip the black crown from the Sarkaz, but the 'Feeble King' still had a plan to thwart hers, and thus the war dragged on… until Theresis brandished his blade.=我们抓住了唯一的胜机。凯尔希本不打算杀死以勒什，她想将黑冠从萨卡兹的传承中剥离，而“懦弱的魔王”以仅有的方法阻挠了她。战争就这样被延长了......直到特雷西斯得以挥出那一剑。
We trudge our way across the courtyard and arrive at the main hall. But as we're about to push the doors open, we hear the faint sounds of fowlbeasts past the doors. The roof boasts a gigantic hole, with sunlight sliding down onto a flock of fowls building their own paradise.=我们艰难地穿过庭院，来到正殿，正当我们要推开大门的时候，门里却幽幽地传来羽兽声。屋顶破了一个大洞，阳光从中倾斜而下，一群羽兽在阳光落下的地方筑起了自己的乐园。
We trudge our way across the courtyard and arrive at the main hall. But as we're about to push the doors open, we hear the sound of an ameeri army past the doors!=我们艰难地穿过庭院，来到正殿，正当我们要推开大门的时候，门里却传来了王酋军的声音！
We trudge our way across the courtyard and arrive at the main hall. We push the doors open to face a sight contrary to our expectations. A neatly furnished campsite is laid out, but the thick dust tells us no one has been here in a long time.\nIn the depths of the hall, we find something that gives a hint to the camp's owner—a thin manual. On the last page is a written note: 'If anyone sees this manual, I hope you can place a fresh meal in the center of the camp. You can take this booklet in return. I hope it will help you on your future journey.'=我们艰难地穿过庭院，来到正殿。推开殿门，殿中的样貌却和我们想的并不一样。一处陈设十分整齐的露营地映入我们的眼帘，但覆盖的一层灰尘无声地告诉我们，这里已经很久没人来了。\n在大殿的最深处，我们找到了仅有的有关这个营地主人身份的物品——一本薄薄的手册，在手册最后一页，有人写下了这样一段话：“如果有人看到这本手册，我希望你能把一份新鲜的食品摆放在营地正中间，然后你就可以拿走这本小册子，希望它能为你未来的旅程带去帮助。”
We try again with Pressure-Cooked Soup. It's said the dish requires a rare 'Marrow Fungus' along with some Cragpincer Claws—where do we find that sort of thing?=我们决定换成高压复焗浓汤试试。据说，这道菜除了需要一些岩壳蟹的蟹钳以外，还需要一种稀少的食材“晶肝茸髓”——这种食材在哪里才能获得呢？
We try again with some Crab Sashimi.=我们决定再换成鲜切蟹生试试。
We turn around and walk another direction, causing them to howl in laughter at us.=我们调头走向了另外一个方向，留下他们在那里得意地大笑。
We turn our heads and find no trace of the barrenlands musbeasts.\n'Just you wait!' A line like this is always reverberating throughout the plains.=我们转过头来，再也没有找到荒地鼷兽的一丝痕迹。\n“你们给我等着！”这样的声音在原野上回荡。
We ultimately decided to follow the Confessarius's tracks and entered the city via a hidden passage, bringing all our supplies into Londinium. The war ravaged city faces multiple crises: its resources depleted, its people weary, and its future uncertain. We distributed our supplies to those in dire need, though many still remain unhelped. We've also received news that other Rhodes Island teams are arriving in Londinium. Hopefully, our efforts will make a difference.\nWe are currently executing our mission as planned; thank you for your unwavering support and guidance.=最终，我们决定利用赦罪师的行动线索，从一处隐秘的通道进入伦蒂尼姆。多亏这条密道，我们才能将所有资源都带入伦蒂尼姆。如今，这里正面临各种危机。稀缺的资源，疲惫的居民，危险的战争和模糊的未来，太多不确定性威胁着在这里求生的人。我们将携带的资源分批次发放给急需帮助的人们，但仍然是杯水车薪。我们还接到了其他小队的消息，罗德岛的队伍正陆续抵达伦蒂尼姆，愿我们的努力最终能够帮助到他人。\n我们正按照原定计划执行任务，感谢您一如既往的支持和指导。
We wait at the settlement until the twin moons rise, and the fog of the wastes gradually pervades the air, darkness present wherever moonlight is absent. Is Arsalan finally showing its primordial side to us?\nSuddenly, you hear galloping in the distance—the first thing we see piercing through the fog is a pair of horns.\n'It's a Sandfall Crystalhoof!'\nWe immediately take out all sorts of weaponry to greet the indistinct figure, and the clashing of steel on flesh quickly subsides.\nThe residents awakened by the noise gather around quickly, expressing their thanks, and even let us take away the huge crystalhoof.\n'They rarely attack towns unprovoked. What even happened?'\n<color\=#d8d769> We obtained some Marrow Fungus. </color>=我们蹲守在定居点外直到双月升起，荒野的迷雾逐渐弥漫开来，月光附着之地以外一片黑暗。阿尔萨兰终于要向我们展现它最原始的一面了吗？\n突然，远处传来了踏蹄声，最先刺破雾幕的是双角。\n“是落沙晶蹄兽！”\n我们立刻掏出了各种武器向模糊的轮廓招呼了过去，武器与肉体的撞击声很快就消失了。\n被打斗声惊醒的人们很快就围了上来，他们向我们表示感谢，并允许我们抬走这只巨大的落沙晶蹄兽。\n“落沙晶蹄兽很少主动袭击镇子，究竟发生了什么呢？”\n<color\=#d8d769>我们获得了一些晶肝茸髓。</color>
We wait at the settlement until the twin moons rise, and the fog of the wastes gradually pervades the air, darkness present wherever moonlight is absent. Is Arsalan finally showing its primordial side to us?\nSuddenly, you hear galloping in the distance—the first thing we see piercing through the fog is a pair of horns.\n'It's a Sandfall Crystalhoof!'\nWe immediately take out all sorts of weaponry to greet the indistinct figure, and the clashing of steel on flesh quickly subsides.\nThe residents awakened by the noise gather around quickly, expressing their thanks, and even let us take away the huge crystalhoof.\n'They rarely attack towns unprovoked. What even happened?'\nWe obtained some Marrow Fungus.=我们蹲守在定居点外直到双月升起，荒野的迷雾逐渐弥漫开来，月光附着之地以外一片黑暗。阿尔萨兰终于要向我们展现它最原始的一面了吗？\n突然，远处传来了踏蹄声，最先刺破雾幕的是双角。\n“是落沙晶蹄兽！”\n我们立刻掏出了各种武器向模糊的轮廓招呼了过去，武器与肉体的撞击声很快就消失了。\n被打斗声惊醒的人们很快就围了上来，他们向我们表示感谢，并允许我们抬走这只巨大的落沙晶蹄兽。\n“落沙晶蹄兽很少主动袭击镇子，究竟发生了什么呢？”\n我们获得了一些晶肝茸髓。
We waited a long time and used a lot of supplies before the Sarkaz troops were gone.=我们等待了很久才等到萨卡兹军队完全离开，期间消耗了不少物资。
We walk forward and reach a place enshrouded with thick fog. We try to get through it, but our efforts only result in the fog getting denser, and an unsettling feeling lingers on our minds: This is the desert, so why does it feel so damp here?! A strange shade of green seems to permeate the mist before gradually appearing before us. Suddenly, a natural rock formation obstructs our path. Tuye signals us to stop and says: 'I don't think we can go any further.'=我们一路向前，来到一处薄雾笼罩的地方。我们试图穿过迷雾，但越往里走，雾气越发黏稠，一种令人不安的感觉在每个人的心头萦绕：这里可是荒滩！怎么会有潮湿的感觉？诡异的绿色似乎伴随着黏稠的浓雾一起渗入空气中，在我们的周围逐渐浮现。突然，一堵天然形成的岩壁挡住了我们的去路。 图耶示意我们停下：“我觉得，我们没法再往前走了。”
We walk into a narrow place, running into a group of menacing strangers. They request 50 heaps of rice if we want to pass through.=我们走到了一个十分狭窄的地方，遭遇了来势汹汹的不明人士，他们要求我们交出五十份稻谷，否则就不得通过此地。
We walk up the mountain until we encounter an utterly scorched 'blackforest'—whatever foliage used to grow here has been burnt to soot and ash by a strange power. We try to cross this sooty cemetery, but the surrounding heat only increases with our efforts. It hits us, bites us, making us aware of the hidden dangers ahead. Suddenly, a natural rock formation obstructs our path, its silhouette warping in the heat. Tuye signals us to stop and says: 'I don't think we can go any further.'=我们顺着山势一路向上，来到一处被灼烧殆尽的“黑树林”，原本生长在这里的植物都被奇怪的力量灼烧成灰黑色。我们试图穿越这片黑色的“墓地”，越往上走，环绕在身边的热浪就越发强劲，它拍打着我们，撕咬着我们，这让我们意识到前方隐藏着危险。突然，一堵天然形成的岩壁挡住了我们的去路，它的样貌在不断翻涌的灼热空气中不停扭曲。 图耶示意我们停下：“我觉得，我们没法再往前走了。”
We wave back and turn to leave.=我们向他们摆了摆手，转身离去。
We welcome you to the Obsidian Festival and hope that you have the time of your life!=请开始享受黑曜石节    祝你度过一段愉快时光
We went around the outposts, but spent way too much time and resources in the process.=我们虽然绕开了哨所，但是花费了太多时间和物资。
We were all there when that happened out of the blue... Even now I still can't forget just how powerless I felt then. Such occasions will only happen even more often, as you get more and more factions watching you. Can you still persevere on, even when facing an unstoppable disaster?=那次意外发生时我们都在场......我至今忘不掉那时的无力感。随着你们被越来越多的势力关注到，同样的事情只会更加频繁地发生在你们身上。面对无法抵抗的灾祸时，你们还能坚持下去吗？
We were discovered and forced into a fight. We managed to retreat, but suffered considerable losses.=我们被守军发现了，被迫短兵相接。虽然我们撤离了那里，但是遭受了不少损失。
We were discovered by the Sarkaz troops. We managed to retreat after exchanging fire, but some of our members got injured.=我们被萨卡兹军队发现了。虽然我们在短暂交火后撤离了现场，但是有几人受了伤。
We were inadequately prepared and gained nothing while crossing the area.=我们的准备并不充分，在通过该地区的途中一无所获。
We were so, so close...=就差一点点......
We will all Go Together=终将同行
We will always be here. The Glasgow Gang will always be here. To you, Vina Victoria.=我们会永远在这里，格拉斯哥帮会永远在这里。敬你，维娜·维多利亚。
We will be able to move beyond this pain and suffering. Rhodes Island will not stop here.=我们一定可以跨过这些伤痛，罗德岛不会在此停下。
We will be fine.=没问题的。
We will defend our home!=我们的墙，我们来守护！
We will meet again, somewhere else.=我们会在另一个地方相遇。
We will not take off our helmets without the approval of the Grandmaster. Such is the ironclad law of the campaign knights.=没有大宗师的首肯，我们不会脱下头盔。征战骑士铁律在此。
We will overcome what confronts us.=要克服眼前的困难才行。
We will provide more Gabe-iner. Use Filtration to get a higher score.=我们会提供更多的草叶伊纳，运用滤纯工艺，获得更高的评分吧。
We will provide more Nesre-iner. Use Tempering to get a higher score.=我们会提供更多的火焰伊纳，运用淬雕工艺，获得更高的评分吧。
We will provide more Pet-iner. Use Blending to get a higher score.=我们会提供更多的天空伊纳，运用交糅工艺，获得更高的评分吧。
We will provide more Shay-iner. Use Multiplication to get a higher score.=我们会提供更多的沙伊纳，运用落晶工艺，获得更高的评分吧。
We will set up ambushes around every corner. The road to Lungmen will run red with fresh blood.=我们将在每一处要害都设下埋伏，用他们的鲜血染红从这里到龙门的整条道路。
We Will Survive 3 Online=《闹闹生存挑战3 联机版》
We will watch this young knight closely.=让我们持续对这位年轻的骑士报以关注。
We wiped them out and even got some supplies. We took a breather before pressing on.=我们干净利索地解决了他们，并缴获了一些物资，将在短暂休息后继续行动。
We won the direct confrontation with no casualties.\nThe communication band has received a message from PhonoR-0:\n'Thank you for the support. I am truly relieved Aefanyl has friends like you.'=我们有惊无险地在正面强攻中获胜。\n通讯频段收到了PhonoR-0发来的信息：\n“感谢您的支援，我为哀珐尼尔有您这样的朋友感到由衷的欣慰。”
We won! Cause we're awesome!=我们真厉害，赢了！
We won't have a future if we always rely on our fists. From here on out, we're in the age of machines.=靠拳头是没有未来的，接下来，是机器的时代。
We won't see many victories like this, since our power is limited.=这样的胜利不会常见，我们的力量是有限的。
We won, and that's enough, no? Let's not obsess over it.=既然胜利了不就可以了吗，不要太执着。
We won, and that's what matters! It's a good thing!=能赢真是太好了！好开心！
We won, Doctor, and that's what counts!=赢了就好嘛，博士，妈妈说过，斤斤计较老得快哦。
We won, yay.=赢了呢。
We won. What more could you ask for?=能赢就好了，还有什么可以追求的呢？
We won? Really? Even against those really tough opponents? Wow... you're so cool, Doctor!=赢了？真的吗？这么严酷的战斗都能......博士真的好厉害......！
We won? Thank goodness for that...=赢了吗？太好了......
We would make an example of them—A proclamation that all injustices against the Infected would be purged...=让他们成为一个标志——一个宣告感染者身上的一切不公，终将被摧毁的标志。
We'll arm ourselves lightly and advance. It seems like a clash is about to begin.=我们立即轻装前行，看来这是一场注定要爆发的冲突。
We'll be alright without sorting these files, won't we? Then you can lie down and sleep for a bit longer. It's good for your health. At least you can get rid of those bags under your eyes.=这些文件不整理也没关系，对吧？既然这样的话，那就再躺一会吧，多休息休息，对身体有好处呀，至少可以把黑眼眶消掉。
We'll be back with the best results ya ever did see!=一定给老板一个您满意的战果！
We'll be fine if we stick together!=大家一起的话，一定没问题的！
We'll come together, we'll fight all the way, for this city we stand on, until we fall.=为了脚下这座城市，我们会团结在一起，一路奋战，直至倒下。
We'll face a Raid. We refuse their terms, and insist on pressing on. Both sides begin to jostle each other, and a battle seems imminent.=我们将遭遇一场敌袭。我们拒绝了他们提出的条件，并坚持要过去。双方互相推搡，一场大战在所难免。
We'll find the 'Fowlbeast's Return' in 3 days—a kind of fowlbeast that needs healing.=我们会在3日内找到“喙中奇物”——是一种需要被治疗的羽兽。
We'll find what the Exotic Beast dropped=我们会找到异兽掉落物
We'll fork out 50 Rice.=我们将支付50份稻谷。
We'll have an easier time locating Bushes for 3 days.=我们会在3日内能更轻松地定位灌木丛。
We'll have time later, let's appease the people=来日方长，安抚居民
We'll have to expand the mine out... Hold the treatment for now. Got a lurking threat to handle.=后续开采......医疗工作先推迟一下，我去处理潜在威胁。
We'll Head Out Like a Shooting Star=我们终将远去
We'll keep an eye on this.=我们会继续关注这件事的。
We'll keep going.=我们选择继续前进。
We'll now hand things over to Eureka at the scene.=接下来让我们把镜头交给现场解说员尤里卡女士！
We'll obtain 1 Marrow Fungus.=我们会获得1份晶肝茸髓。
We'll obtain 1-3 Lighting Ore.=我们会获得1-3份澄亮石。
We'll obtain 18-23 Wood.=我们会获得18-23份木材。
We'll obtain 2 Lighting Ore.=我们会获得2份澄亮石。
We'll obtain 2-3 Leg Meat.=我们会获得2-3份带骨腿肉。
We'll obtain 3-4 Puffball Tenderloins.=我们会获得3-4份圆圆肉片。
We'll obtain 4-5 Fowlbeast Wings.=我们会获得4-5份羽兽翅肉。
We'll obtain 4-7 Iron Ore.=我们会获得4-7份铁矿石。
We'll obtain 4-7 Stone and 0-3 Iron Ore.=我们会获得4-7份石材和0-3份铁矿石。
We'll obtain 5-8 Rice.=我们会获得5-8份稻谷。
We'll obtain 55-65 Crude Gold.=我们会获得55-65粗制赤金。
We'll obtain 6 Energy Drinks=我们会获取6瓶能量饮料
We'll obtain 6-8 Fowlbeast Wings.=我们会获得6-8份羽兽翅肉。
We'll obtain 7-10 Crab Claws.=我们会获得7-10份蟹钳。
We'll obtain 8-13 Fresh Water.=我们会获得8-13份清水。
We'll obtain 8-13 Stone.=我们会获得8-13份石材。
We'll obtain 8-13 Wood, 4-7 Stone, and 0-3 Iron Ore.=我们会获得8-13份木材、4-7份石材、0-3份铁矿石资源。
We'll obtain 8-13 Wood.=我们会获得8-13份木材。
We'll obtain some seasonings.=我们会获得一些调味料。
We'll overcome any obstacle as long as we work together.=通力合作，我们必将披荆斩棘。
We'll pay 20 Crude Gold to buy 1 leftover regular Construct.=我们会支付20粗制赤金，购买1件剩下的普通设施。
We'll pay 20 Crude Gold to buy 1 Provision.=我们会支付20粗制赤金，购买1份食品。
We'll pay 20 Crude Gold to increase our chances of discovering Buried Metal Chests for 3 days.=我们会支付20粗制赤金，但在3日内能更轻松地寻找埋没金属箱。
We'll pay 20 Crude Gold to obtain 1 low-grade Tool.=我们会支付20粗制赤金，获得1件低级支援道具。
We'll pay 20 Crude Gold to obtain 1-100 Crude Gold.=我们会支付20粗制赤金，获得1-100粗制赤金。
We'll pay 50 Crude Gold to buy 1 decent Provision.=我们会支付50粗制赤金，购买1份还不错的食品。
We'll pay 50 Crude Gold to buy 1 leftover quality Construct.=我们会支付50粗制赤金，购买1件剩下的较好的设施。
We'll pay 50 Crude Gold to light up 2 undiscovered zones.=我们会支付50粗制赤金，随机点亮2个未点亮的区块。
We'll pay 50 Crude Gold to obtain 1 high-grade Tool.=我们会支付50粗制赤金，获得1件高级支援道具。
We'll pursue the letter writer.=我们会追踪手札的作者。
We'll see each other again, safe and sound.=我们一定会平安再相见的。
We'll sell 3 Puffball Tenderloins to obtain 110-130 Crude Gold.=我们会出售3份圆圆肉片，获得110-130粗制赤金。
We'll sell 5 Crab Claws to obtain 90-110 Crude Gold.=我们会出售5份蟹钳,获得90-110粗制赤金。
We'll take them out all at once.=一口气解决。
We'll use 10 Wood to obtain 110-130 Crude Gold.=我们会消耗10份木材，获得110-130粗制赤金。
We'll use 15 Rice in a bid to encounter a Spined Shellbeast.=我们会送出15份稻谷，但会获得遇见刺棱壳兽的机会。
We'll use 2 Seasoned Rations in a bid to encounter a Sandfall Crystalhoof.=我们会送出2份调味干粮，但会获得与落沙晶蹄兽相遇的机会。
We'll use 30 Crude Gold to lower the current region's weather intensity.=我们会消耗30粗制赤金，当前区域的天气等级将会降低。
We'll use 5 Fresh Water to obtain 10-20 Fresh Water.=我们会消耗5份清水，获得10-20份清水。
We'll use 8 Stone to obtain 150-170 Crude Gold.=我们会消耗8份石材，获得150-170粗制赤金。
We're about to run out of provisions, so I'm taking the dinghy out to go fincatching. Care to join me, Doctor? Use a fishing rod? No, too inefficient. It's better to dive straight into the ocean, and hurl fins aboard with Destreza. Not a swing wasted.=船上的食物要吃光了，我正要坐小船去捉些鳞过来，你要一起吗，博士？用钓竿？不，那样效率太低，不如直接跳进海里施展至高之术把鳞挑上船来，不会浪费一点时间。
We're all longing for the future, but what do we do right now?\n<@lv.item><Londinium Secondary Defense Artillery> </>Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=每个人都在憧憬未来，但是现在该怎么办？\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
We're all longing for the future, but what do we do right now?\n<@lv.item><Londinium Secondary Defense Artillery> </>Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=每个人都在憧憬未来，但是现在该怎么办？\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
We're all longing for the future, but what do we do right now?\n<@lv.item><Londinium Secondary Defense Artillery> </>Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.fs>Environmental Conditions:</>\nTouches of the Sanguinarch have significantly increased HP.=每个人都在憧憬未来，但是现在该怎么办？\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.fs>环境条件：</>\n大君之触的生命大幅增加
We're all longing for the future, but what do we do right now?\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=每个人都在憧憬未来，但是现在该怎么办？\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
We're all longing for the future, but what do we do right now?\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=每个人都在憧憬未来，但是现在该怎么办？\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
We're all longing for the future, but what do we do right now?\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nTouches of the Sanguinarch have significantly increased HP.=每个人都在憧憬未来，但是现在该怎么办？\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n大君之触的生命大幅增加
We're all sold out, mate! Please come again when we restock!=货品都卖完了，欢迎您在下次上新后再来光顾！
We're all very familiar with this name, but we'll have to get to know her from scratch.=我们都很熟悉这个名字，但我们需要重新认识她。
We're almost at the extraction point. Then, we can rest.=即将抵达撤离点，我们马上就可以休息了。
We're bringing everyone home, safe and sound.=大家一定要平安回来。
We're changing shifts right now, Doctor. Just ignore me and get on with your work.=现在是换班时间，博士，不必在意我，请继续工作吧。
We're counting on you again today, little apple.=小苹果，今天也拜托你啦。
We're doing it!=开始战斗吧！
We're fighting you guys? Then please do your bestest job, or I'll be really bored.=你们就是敌人？那就拜托你们进攻用点力了，别让我太无聊！
We're filing project papers? You're kidding me. Why sit here sifting through the stuff we've already done…? There're denied proposals too? Then what the heck are we sitting here looking at dead trees for?=整理计划书？拉倒吧，都是些实现了的计划，整理它们干嘛？......也有没实现的？那我们还花时间在这整理废纸干嘛？
We're finally here, Doctor. Is this ship floating out in space supposed to be an old haunt of yours? What, feeling anxious? Well too bad, you don't have a choice. 'Wiš'adel', here to destroy your Originium project now that it's running wild.=终于上来了，博士，这艘漂在太空里的船算是你的老家？心疼了吗？不过也由不得你了。“维什戴尔”，来摧毁你们疯狂的源石计划了。
We're friends for life from this day on, Doctor. One word from you and I'll rush to your aid, even if I'm on the other side of Terra—that's a promise.=博士，从今天起咱们就是过命的交情了。以后只要你吱一声，隔着半个泰拉我都赶过来帮你，说定了。
We're going. Each of you, watch your cover. Don't leave any tracks.=出发，各自注意掩护，别留下痕迹。
We're heading out. Remember, mind your cover.=出发，记得做好隐蔽哦。
We're heading up. It'll be faster by rooftop.=往上走，从屋顶更快。
We're here for the seminar=我们是来参加研讨会的
We're home. But things have not gone the way we expected. Does going back home mean goodbye? Will we lose Vina?=我们到家了，可并不是一切都按照我们预想的那样发展。我很怕，回归即是告别——我很怕......我们会失去维娜。
We're in a complex environment. Don't go off on your own or you might get disoriented.=环境复杂，不要自作主张，以免迷失方向。
We're in the storeroom, so everyone tread a little lightly, okay?=进了库房，动作就得轻一点啦。
We're in trouble... I'll go get the Tianshi to help us!=出事了......我去找天师们过来帮帮忙！
We're into an assault mission. Before we breakthrough the enemy defenses, I'm counting on you to hold the line.=本次战术行动将以攻坚为主要作战方针，在瓦解敌方防御阵线前，掩护和突击就交给各位了。
We're neither friend nor foe to these local tribes. After we obtain their trust, our next objective will be exploring the oasis.=我们和当地部族不打不相识，在获得信任以后，在这片绿洲探索是我们接下来主要的工作内容。
We're not done yet, we need to treat the wounded as soon as possible...=这样下去不行，必须要尽快治疗伤口......
We're not far from each other=你我之间并不遥远
We're not here to be courteous.=我们不会客气的。
We're not out of the woods, bratan.=朋友，我们还没脱离险境呢。
We're not out of trouble yet! Hold formation!=现在还不安全！请立刻巩固阵形！
We're off! Remember to stay frosty and keep an eye out.=出发！哦对了，要注意周围的情况哦。
We're off.=出发了哦。
We're ready for company.=我们准备好迎接客人了。
We're ready to execute your plans, Doctor.=各位都会配合您的战术的，博士。
We're really getting into sync here!=大家的配合越来越有默契了！
We're starting.=开始了。
We're still in deep water, and you managed to fall asleep in a blink of an eye? It makes me wonder if I should be jealous... Fine, you can have your rest for now. I'll be waiting here.=危机当前，还能倒头就睡？也不知道该不该羡慕你......算了，就让你休息一会，我在这里等着。
We're too busy with grown up matters to play around.=我们还有更多大人的事要做，没有空玩。
We're wasting time.=我们在浪费时间。
We're well beyond any sort of transactional relationship, my friend.\nThe anniversary draws near, so on behalf of Karlan Trade and the Silverash Clan——\nI offer you this gift.\nThis beastmeat of the finest quality, once offered only as a sacrifice to Kjeragandr, is now yours to enjoy.\nA heartfelt expression of my sincerity.\nNow then, let us join in celebration together.=我们没有必要把任何事都归于商业交流，盟友。\n既然节日将近，请允许我以喀兰贸易和希瓦艾什家的名义——\n赠予你这份礼品。\n这种品质的兽肉曾经只会当做耶拉冈德的祭品，现如今，它将出现在你的餐盘上。\n想必你能够感受到我的诚意。\n祝节日快乐。
We're well past the age when we can talk about friendship. But I'd rather live in a future Kazdel that keeps the 'silly' naivety we always laughed at.=我们早就过了谈友情的年纪了。但是我宁愿未来生活在卡兹戴尔的人，保持那份我们所一直嘲笑的，“愚蠢的天真”。
We've all drawn our weapons, why wait?=武器就在各位面前，等什么呢？
We've been blindsided! All units, ensure your safety, retreat now!=出现意外情况，各队员确保自身安全，立即撤退！
We've come pretty far, haven't we, Professor? A little fowlbeast brought me a rock from an acid lake. A little musbeast led me across an ocean of pink. And I even went aboard a great ship made of love and warmth. With these treasures, I don't feel at all lonely.=前辈，我们这一路走了很远呢。小羽兽给我衔来硫酸湖中的石子，小鼷兽带着我飘过粉色的海洋，我还登上了一艘由爱和温暖搭成的大船，收获了这么多的宝物，我一点都不觉得孤单。
We've come such a long way together. We're family by now.=我们一起走了那么那么远的路，我们早就是家人了。
We've crossed the frontline, and the final challenge lies right ahead. The city's surroundings are extremely dangerous, so please help us find a way to reach our objective.=我们穿过了前线战场，眼前就是最后的挑战。伦蒂尼姆周边是最危险的区域，请您帮助我们找到抵达目标点的方法。
We've dispatched our Operators. Please wait patiently for them to return.=我们指派的干员已出发，请耐心等待他们返回。
We've encountered guerilla messengers on our way to the central area of the core city. They employ a unique method of communication and commanding, and we may perhaps be able to draw some inspiration from fighting against them...=我们在前往核心城中央区的路途上遭遇了游击队的传令兵，他们使用独特的方式交流，指挥着游击队的战士。我们也许能在与他们的战斗中得到启发……
We've found a large number of explosives on the third floor! Right under where you're standing!!=我们在三楼发现了大量的爆炸物！就在你脚下的位置！！
We've found a strange Sarkaz Originium altar in the hub layer... The altar seems to have a strange effect upon the surrounding environment, but we can also leverage it to mount a defense against the enemy.\n<@lv.item><Originium Altar></>Periodically emits Pulse Waves to the surrounding tiles, damaging both allied and enemy units.=我们在枢纽层发现了怪异的萨卡兹源石祭坛……祭坛会对周围的环境产生异样的影响，但我们同样可以利用祭坛来部署防线，对抗敌人。\n<@lv.item><源石祭坛></>周期性向四周释放脉冲波，对我军与敌军造成伤害
We've found a strange Sarkaz Originium altar in the hub layer... The altar seems to have a strange effect upon the surrounding environment, but we can also leverage it to mount a defense against the enemy.\n<Originium Altar>Periodically emits Pulse Waves to the surrounding tiles, damaging both allied and enemy units.=我们在枢纽层发现了怪异的萨卡兹源石祭坛……祭坛会对周围的环境产生异样的影响，但我们同样可以利用祭坛来部署防线，对抗敌人。\n<源石祭坛>周期性向四周释放脉冲波，对我军与敌军造成伤害
We've got an intruder!=有入侵者！
We've Got Each Other's Backs=互为后盾
We've got more kitties! Yeah…=猫猫又增加了，好开心！
We've invited Platinum to be our tester for an evaluation focusing on the efficiency of drones. She will fire at drones in a safe environment to test their anti-jamming and anti-damage capability. We presume that once a serious Platinum shoots every drone down, it'll serve as a pertinent and effective assessment of this batch of machines.\n<@lv.item><Mieszko Coil></>Obtain Activation effect when within range of other Mieszko Coils.\n<@lv.item><Portable Supply Station></> Grants additional SP to a character or Command Terminal.=在一项针对无人机效能的评估中，我们邀请了白金小姐作为测试员，通过在安全环境下对无人机进行射击，来测试无人机的抗干扰和抗伤害能力。想必认真起来的白金小姐在击落所有无人机后，能对这一批机械的效能做出中肯且有效的评价吧。\n<@lv.item><梅什科线圈></>攻击范围内存在其他梅什科线圈时获得激活效果\n<@lv.item><便携式补给站></>使角色或指挥终端额外获得技力
We've invited Platinum to be our tester for an evaluation focusing on the efficiency of drones. She will fire at drones in a safe environment to test their anti-jamming and anti-damage capability. We presume that once a serious Platinum shoots every drone down, it'll serve as a pertinent and effective assessment of this batch of machines.\n<Mieszko Coil>Obtain Activation effect when within range of other Mieszko Coils.\n<Portable Supply Station> Grants additional SP to a character or Command Terminal.=在一项针对无人机效能的评估中，我们邀请了白金小姐作为测试员，通过在安全环境下对无人机进行射击，来测试无人机的抗干扰和抗伤害能力。想必认真起来的白金小姐在击落所有无人机后，能对这一批机械的效能做出中肯且有效的评价吧。\n<梅什科线圈>攻击范围内存在其他梅什科线圈时获得激活效果\n<便携式补给站>使角色或指挥终端额外获得技力
We've known each other for quite a while, Moriuchi-san. Why play games like this with me? I'll see you around.=森内老板，我们不是第一天认识了，何必如此诓我呢？回见吧。
We've known each other for so long, but you just keep giving the same gifts... Of course I love it, c'mon.=我们都认识多久了，总是送一样的礼物......我当然是很喜欢的。
We've known how to indulge since birth. Do not resist your desires. Submit to them instead.=我们生来便学会摄取。别违抗欲求，顺从它。
We've lost a lot of people, but there are always more joining our ranks. Gradually, the newbies inherit their seniors' ideas as they in turn become mentors to others. Doctor, judging from the signals I'm getting, sometimes I even find myself mistaken—I get the feeling my comrades never change.=我们失去了很多人，但也总有新的人加入我们。渐渐地，新人们继承了前辈的理念，自己也变成了前辈。博士，从电信号的角度来看，我有时候甚至会产生错觉——和我一起作战的人从未改变。
We've prepawed this trial for 'Hunters' who want to challenge their own limits! Come on, show us your true strength!\nNo melee/ranged deployment restrictions=这场试炼，正是我们为渴望挑战极限的“猎人”准备的喵！上吧，证明你的实力喵！\n本次行动中远程干员可部署于近战位
We've reached the observation point.=已到达观察点。
We've received information about a location where an Exotic Beast might appear. Unsure of its accuracy, we decide to investigate for ourselves.=我们得到了异兽在此出没的讯息。但这条消息是真的吗？我们决定赶往现场。
We've seen the register, now choose your fighter!=接过名册木板，是该选择了！
We've set up a Discovery Casket to record information on various Exotic Beasts. Can you go see if its useful?=我们设立了狩闻匣，用于收集各种异兽信息，快去看看吧。
We've still got a long, long way to go, Doctor. This might be a journey without an end, but as long as you're with me, we'll be okay.=博士，我们的脚下，是一条漫长的道路......也许这是一次没有终点的旅行，但如果是和您一起，我觉得，非常幸福。
We've sustained injuries! I need to get the wounded to the rear. Cover me!=有人受伤了！我要把伤员搬回后方，请掩护我！
We've won a lot of times before, Doctor. Here and now, though, we're struggling for our own destiny, our own future. That's the real fight, isn't it?=我们曾经胜利过很多次，博士，但是眼下，我们是为了自己的命运和前程而斗争，这才是真实的，对吧？
We, the Anima=环境理应加入大群
We, the Vicissitudes=死亡延续生命，生命成就死亡
We-We won, Doctor!=是、是我们胜利了......！博士！
Weak spot located on its front, damage dealt to the rear is decreased=弱点部位位于正面，背面所受伤害降低
Weak spot located on its front, damage dealt to the rear is significantly decreased=弱点部位位于正面，背面所受伤害大幅降低
Weak spot located on its rear, damage dealt to the front is significantly decreased=弱点部位位于背面，正面所受伤害大幅降低
Weak spot, Sighted!=发现你的弱点了～
Weak, you're all too weak! I am invincibllllle!=不够！完全不够！根本没人能打败我！
Weakening=虚弱化
Weakening Node=弱化节点
Weakening Program=劣变程序
Weaklings.=不堪一击。
Weakness damage=弱点伤害
Weakness is difficulty. Help is imprisonment.\n<@lv.item><R-Series Power Armor></> Absorbs nearby experimental products to recover SP. Activates when SP is full.=“弱点”也是“难处”，“帮助”也是“禁锢”。\n<@lv.item><R系列动力装甲></>吸收周围实验产物回复技力，技力满时激活
Weakness is difficulty. Help is imprisonment.\n<R-Series Power Armor> Absorbs nearby experimental products to recover SP. Activates when SP is full.=“弱点”也是“难处”，“帮助”也是“禁锢”。\n<R系列动力装甲>吸收周围实验产物回复技力，技力满时激活
Weaksauce=弱弹
Wealth=财富
Wealth gathers=盈盈聚财
Wealth-Producing Rite=创造财富的仪式
Weapon Armoire=剑甲收藏柜
Weapon Maintenance Table=武器维护台
Weapon Storage Cabinet=武器收纳柜
Weapon Supply System=武装补给系统
Weapon's good. Ready for data collection.=武器状态良好，可以开始收集数据。
Weapons, armor, medicine, food, cookware, sleeping pads... We don't need the sleeping pads? Oh, alright.=武器防具、药品食物、炊具铺盖......不需要铺盖吗？哦哦。
Wear an extravagant outfit=换上华丽的服饰
Wear your sleeping mask and listen to the rain knock on the glass windows as you futilely try to sleep.\n<@lv.item><Blood Ledger></>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.=戴好眼罩，聆听雨水点滴敲打玻璃花窗，此夜注定无眠。\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”
Wear your sleeping mask and listen to the rain knock on the glass windows as you futilely try to sleep.\n<Blood Ledger>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.=戴好眼罩，聆听雨水点滴敲打玻璃花窗，此夜注定无眠。\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”
Wearing her usual smile, Gavial steps out with Stitch in tow.\nShe raises her right hand and greets the crowd, all of whom are beaming.=带着一如既往的笑容，嘉维尔抱着斯第奇走了出来。\n她举起自己的右手，向那些面露笑容的人们打了一声招呼。
Wearing the high-performance, lightweight armor provided by Roar Guards, this new batch of experimental armor has some humorous deficiencies that made these people into pitiful test subjects. 'Roar Guards, even the winds will bow to you!'=穿着呼啸守卫提供的高性能轻便盔甲，但新一批的实验性盔甲似乎有严重到幽默的缺陷，使得这些人变成了可怜的实验品。“呼啸守卫，狂风也将臣服于你”！
Wearing the high-performance, lightweight armor provided by Roar Guards, this new batch of experimental armor has some humorous deficiencies, and even though these are battle-hardened knights, they have still been reduced to pitiful test subjects. 'Roar Guards, even the winds will bow to you!'=穿着呼啸守卫提供的高性能轻便盔甲，但新一批的实验性盔甲似乎有严重到幽默的缺陷，即使这些骑士身经百战，也依旧沦为了可怜的实验品。“呼啸守卫，狂风也将臣服于你”！
Weary=困倦的
Weather changes in different zones can affect the environment and Operators=不同的区块节点有着各不相同的生态气候，对于环境和干员都会造成影响
Weather not looking too good? No mind, my knife'll slice clean through the fog.=天气不好吗？没关系，我的刀可以割开浓雾。
Weather that makes one wonder if this is what being baked feels like. If you stand outside for a while, you can feel your blood literally boiling.=让人不禁怀疑自己是否会被烤熟的天气。在户外站一会，会感受到字面意义上的热血沸腾。
Weather's fine outside. No dust cloud, and not a Catastrophe billow in sight.=外面的天气很好。没有沙尘，也看不到天灾云。
Weave of Snow and Soil=雪与土的织带
Weave of Thorns and Leaves=荆与叶的织带
Weave the Silk=纺绫罗
Weaved from science, computed from dreams.\nData and experiments have created a behemoth.\nIt floats above Trimounts, gazing silently at all that happens below.\nForward or backwards, the direction of science holds true.\nIt is always progressing, for good or for ill.=以科技编织，用美梦计算，\n数据和实验孕育出一个庞然巨物，\n它正悬浮在特里蒙的上空，静静地注视着下方的一切。\n向前或是向后都是科技的方向，\n它不分正反，永远进步。
Weaving Rack=织衣架
Weaving Vinecreeps=纠缠藤蔓
Weaving Vinecreeps/Bounty=纠缠藤蔓·悬赏
Wedding Banquet=新婚宴
Wedged between the aroma of fresh produce and the rusty odor of farming tools, this small wooden board brings both sins and justice to the public eye. With the breakdown of justice, the law is treated as little more than child's play. People have turned towards gold coins to fill this gaping wound, buying off criminals to deal with other criminals.=夹在在蔬菜、水果和农具的铁锈味中，罪恶与正义都在这块小小的木板上公之于众。如今正义已经收到侵害，法律又被视作儿戏，人们只好用金币去填平她的伤口，只得收买罪犯去对付罪犯。
Wedged in wood=嵌于柴中
Wedged in wood. None can remove. Toss at enemies. Fire ensues.=嵌于柴中，无可取下。投之敌营，猛火不灭。
Weedy=温蒂
Weedy goes wherever the wind blows. It seems rather clear she's forgotten she's here on holiday.=循着风的流动，温蒂一路向前。显然，她已经忘记自己来这里本是为了休假。
Weedy is a scientist and a bit of a neat-freak.\nUnder normal circumstances, she is never seen in public. When interacting with others, if she notices anything untidy about her interlocutor's appearance, she will courteously but bluntly point it out with the expectation that it will be fixed immediately. Otherwise, the conversation will come to an abrupt end.\nFor this reason, Miss Closure, Weedy's immediate supervisor and renowned slob, has difficulty lifting her head when talking to Weedy - a rare sight to behold indeed.=洁癖相当严重的科学家。\n平时完全无法在公共场合见到她的身影。与人交流时，如果注意到对方身上有不整洁的地方，会有礼貌指出并率直地希望对方先整理自己的外表，否则对话就会就此终止。\n因为这个原因，她的顶头上司，众所周知的不拘小节派，可露希尔小姐在面对她时，会罕见地抬不起头。
Weedy's Badge=温蒂证章
Weedy's Kernel Token=温蒂的中坚信物
Weedy's physical qualities are somewhat at odds with our impressions of the Ægirians. In fact, after she successfully passed the other exams, she spent an entire three months before she was able to pass the physical component.\nOther than her physical strength and endurance, her condition is completely normal, her regimented routine with extra attention to hygiene bears mention. She is arguably even healthier than most of her fellow operators.\nTherefore, instead of worrying about her, you should perhaps strive to become more like her, from this day forward.=作为一名阿戈尔人，温蒂的身体素质确实有违我们对阿戈尔人的印象。事实上，顺利通过其他测试的她，最终为了通过体能测试，花了整整三个月的时间。\n不过除了体力和耐力方面的问题，她的身体指标一切正常，甚至应该说，作息稳定又对卫生有高要求的她，是要比大部分干员都要健康的。\n所以，与其为她担忧，不如向她学习吧，就从今天开始。
Weedy's Stage Outfit/Candy Cape. A vivid and colorful stage costume, pursued with multiple-layered design and modification for full effect, demanding complex fabrication. Dirt- and wear-resistant, as well as excellently dustproofed.=温蒂的演出服/糖果仙子。拥有强烈色彩的演出服，为了追求效果进行了层层设计与修改，制作工艺很复杂。耐脏耐磨，防尘效果也很优秀。
Weedy's Token=温蒂的信物
Weedy, a bioengineering expert who was born into a family of Iberian scientists, is a researcher who has been with Rhodes Island since its establishment.\nAfter a long period of testing and adjustment, she has finally completed a customized weapon for herself. She has chosen to become an operator of her own free will, providing long-ranged support to other operators on the battlefield.=生物工程学专家，伊比利亚科研世家出身，罗德岛成立之初就加入的研究者。\n经过本人长期调整与测试，最终完成了为自己量身定做的武器。并根据自身意愿成为干员，在战场上为同僚提供远程支援。
Weedy, a researcher in Rhodes Island's Bioengineering Department, has set foot on the battlefield after completing her studies.=罗德岛生物工程研究员温蒂，研究之余踏上战场。
Weekly <color\=#f43641>Orundum</color> Reward=每周报酬<color\=#f43641>合成玉</color>
Weekly <color\=#f43641>Orundum</color> reward=每周报酬<color\=#f43641>合成玉</color>
Weekly Orundum Reward=每周报酬合成玉
Weekly Orundum reward=每周报酬合成玉
Weekly Quest reward, Gift=周常任务奖励、赠送
Weekly Reward=每周报酬
Weekly Reward Progress=每周报酬进度
Weep, for that wavering faith of yours.=哭嚎吧，为你们不堪一击的信念。
Weep. Those will be your last words.=哭泣吧，那是你的遗言。
Wei Chen=大白
Wei Yenwu=魏彦吾
Wei Yenwu didn't want anyone to know. We couldn't have an Infected in the L.G.D. So I couldn't be Infected.=魏彦吾不希望任何人知道。近卫局不能有感染者，所以我不能是。
Wei, this is the method you used against me. The way you forced me out of Lungmen. But now, our roles are reversed. I'm the guest, as well as the poisoner.=魏，这是你曾经用来对付我的办法，是你逼我离开龙门的办法。现在，我们主客易位。我是客人，也是下毒的人。
Wei-Chien=未建
Wei-Chien Rule=未建尺
Weigh all plans=裁断万策
Weigh Anchor!=启航！
Weighing the Scales=权知轻重
Weight=重量
Weight reduced by 1 level (effects of the same name do not stack)=重量下降一个等级（同名效果不可叠加）
Weight Shift!=换重心！
Weight-Bearing Light Fixture=能挂人的吊环架
Weightless=失重
Weightless α=失重·α
Weightless β=失重·β
Weiqi Board Discourse=残棋语
Weiqi Instructor Medal=指点经纬奖章
Weird Flute=古怪的长笛
Weird Palette=诡异的调色盘
Weird Sculpture=奇特的雕塑
Weird story, weird treasures=奇怪的故事，奇怪的宝物
Weißer Sand=白沙
Welcome back to Rhodes Island=欢迎回到罗德岛
Welcome back to Rhodes Island, Doctor=欢迎博士回到罗德岛
Welcome back to Rhodes Island, Dr. {0}! Please accept these special supplies we prepared to welcome your return.=欢迎回到罗德岛，Dr.{0}！这是为了迎接博士回归特意准备的物资，请您收下~
Welcome back, Doctor! I see that you're also full of light and heat today!=欢迎回来，博士！今天您也是如此充满着光与热啊！
Welcome back, Doctor. Steward at your service.=欢迎回来，博士，史都华德为您效力。
Welcome back, Doctor. You are in good condition. Please keep it up.=欢迎回来，博士。你的身体状况良好，要继续保持哦。
Welcome back. What would you like to eat, meow?\nMeals remaining today:=欢迎回来，要吃点什么喵？\n今日可用餐次数：
Welcome Contingent=夹道欢迎
Welcome home, Blood Diamond.=欢迎回家，我们的血钻。
Welcome home, Doctor!=欢迎回家，博士！
Welcome home, Doctor.=欢迎回家，博士。
Welcome Home, Everyone=欢迎回家，各位
Welcome Home, Vina=欢迎回家，维娜
Welcome Mat=迎宾踏垫
Welcome Mat set.=迎宾踏垫已设置。
Welcome Page=欢迎页
Welcome to Lee's Detective Agency, do you have any work... oh, er? So it was you, Doctor.=欢迎光临鲤氏侦探事务所，请问有什么委托......嗯？我还以为是谁呢，原来是博士。
Welcome to Lee's Detective Agency, do you have any work... Well if it isn't Dr. {@nickname}!=欢迎光顾鲤氏侦探事务所，请问有什么委托......嗯？我当是谁，原来是Dr.{@nickname}啊。
Welcome to the Crimson Troupe=欢迎来到猩红剧团
Welcome to the Varjavandabad Museum!=欢迎来到博物馆！
Welcome! Please take your time.=欢迎光临，这次您要买点啥？
Welcome, ally. Repair progress? Oh, we know you'll do a good job of it. Our time can be used on more productive things.=欢迎你的到来，盟友......嗯？修缮进度？我们都知道，你会完成得很好，不是吗？所以，我们的时间应该用来聊些更有意义的事。
Welcome, Doctor. Indeed, I knew you would surely come.=您来了，博士。当然，我知道您一定会来。
Welcome, welcome! What'cha looking for today?=欢迎光临，这次您要买点啥？
Welcome. I've been waiting.=欢迎，我在等各位。
Welcome. Now, please leave.=欢迎你们，请回吧。
Welcome~! Oh, Doctor! You finally decided to get your hair sorted, then? Good, sit down. Today, I'll be your... That's right, it's a salon in here, you're not imagining things. Um, don't go! This is my speciality, trust me, please! You won't regret this, I guarantee!=欢迎~啊，博士~终于想好要来理发啦？请坐吧，今天就由我......这里是理发室，你没走错。呃，别走嘛，我真的很擅长做这个的，相信我吧，博士你绝对不会后悔的啦！
Welcoming Potted Plant=迎客盆栽
Welded Storage Box=拼接收纳箱
Welfare of the People=齐民术
Well armored Frost Drones are causing havoc with our forces. Counter them with Caster Operators.=无人机寒霜对我方的干扰能力极强且拥有较高护甲，考虑使用术师干员对其进行针对。
Well done, Doctor! Impeccable leadership even against such a tough opponent.=不愧是博士，即使是面对这样的敌人，作战指挥也是如此完美。
Well done, Doctor! You must be exhausted. Be sure to rest when you need it.=博士，辛苦了！累了的话请休息一会儿吧。
Well done, Doctor. Castle-3 is your best choice on the path of justice!=干得好博士！选择Castle-3，您在正义之路上的绝佳伙伴！
Well done, Doctor. That was a tough battle. Um, the enemies do not look well. Can I treat them too?=辛苦了博士，真是一场恶战啊。那些敌人看上去是不是健康状况不太好啊，我可以为他们做治疗吗？
Well done, Doctor. This drink is to you.=了不起，博士，这杯酒是敬你的。
Well done, Doctor. What, where was I just now? Well, given your capability, it was better for me to be your moral support. Cheered the whole time, you see.=犀利啊，博士。咩话，我刚刚在哪里？我呢，就当然是相信各位，一直在为各位打气啦。
Well done, Dr. {@nickname}. What, where was I just now? Well, given your capability, it was better for me to be your moral support. Cheered the whole time, you see.=干得漂亮，Dr.{@nickname}。什么，你问刚刚我在哪儿？我嘛，当然是相信各位，一直在给各位鼓劲啦。
Well done. As my standards are quite high, you should be proud of yourself.=做的不错。你可以稍稍自豪一下，我的标准是很高的。
Well lookee here. The bad guys're comin' to donate their gear!=敌人给咱们送装备来了！
Well met, Doctor of Rhodes Island.=向您致意，罗德岛的博士。
Well met, Doctor of Rhodes Island. I am a Laterano citizen who signed a clean-up agreement with your company. Here is my certificate. You require to know my name? You may call me Executor, if you insist.=罗德岛的博士，你好。我是与贵司签署了清理协议的拉特兰公民，这里是我的证件。一定要知道怎么称呼我？你可以叫我送葬人，如果你坚持的话。
Well then, be sure to follow my commands.=那么，一定要服从我的指挥。
Well then, goodnight, Terra. Good night, universe.=那么，晚安，泰拉的诸位。晚安，宇宙。
Well then, let me pray for everyone.=那么，就让我来为大家祈祷吧。
Well then, let's go.=那么，我们出发吧。
Well then, let's see how Rhodes Island fights.=就让我看看，罗德岛的作战方式吧。
Well there, Doctor, Happy New Year. Although, given what day it is, won't you take your uniform off? I was assuming you'd put on something new, but maybe you just don't pay much attention to your appearence.  It's a little frustrating—I have no idea what would be a good gift for you.=哎呀，博士，新年快乐，不过您新年这一天也不会脱下制服吗？我原本以为今天您会换一身衣服穿，看来博士在这方面真的没什么追求呢。有点苦恼，要是送礼物的话，真的不知道该送什么了。
Well, can't be any harder than learning to tailor.=呃，不会比学裁缝更难。
Well, even I lose a letter sometimes...=我也有因为疏忽而丢失信件的时候......
Well, happy New Year to you. Annie and I are taking our crack at the Yanese lantern tradition. This one's for Granny, may she live a long and healthy life. And this one's for you, may you... err... you know what, make your own wish...=新年好啊。我和安妮在做新年花灯。这盏灯给奶奶，祝她长命百岁。这一盏给你，祝你......呃......你自己许愿吧......
Well, I'll be sure to bring you some good news.=那么，请您恭候佳音。
Well, I'll be! That's awesome! You see that, Pea? Watch and learn some!=哇哦帅欸！豆豆，看到没，要好好学习哦！
Well, I'm honored! You've got a sharp eye, Doctor, just like Vina.=多谢赏识！不愧是博士，和维娜一样有眼光。
Well, if it isn't the Doctor… What a coincidence, us bumping into each other.=博士，你也在这里......我知道，肯定只是偶遇，对吧？
Well, it's down to the two of us again. Am I still thinking about killing you? Hah! Good to know you haven't lost your sense of humor.=又只有我们两个人行动了。还想不想杀了你？哈，你也会开玩笑了。
Well, let's go, then.=那么，我们出发。
Well, maybe they really are a pair of good friends, or maybe this local just wants a silent and reliable target to vent his feelings on, but either way, this land has its own customs and you should proceed with caution.=好吧，也许他们真的是好朋友，也许这个当地人只是想找个沉默而可靠的对象发泄一下自己的情绪，无论如何，这片土地有它自己的规矩，你应该谨慎行事。
Well, New Year's today. Once winter passes, the caravans start coming again. If things were usual, we'd pull off a big job, and have a feast on the nobles' dime, celebrating all around. It's comfy times here, though, and I have no need for my old job. I wonder when I'll finally get the chance to bring those kids in.=今天是新年啊，等冬天过去，商道上的队伍又会变多，换作往常，我们就该做一单大的，让贵族老爷们支援点好吃的好喝的，来庆祝一下了。现在这么舒服，不知道什么时候才能把那群孩子都接来。
Well, she's a little scared of getting yelled at.=挨骂还是有点怕的。
Well, since this is a dream anyway, I will mop up all the enemies for you!=反正是梦，我会一口气帮大家把所有敌人解决掉的！
Well, sorry, but this is the end I prepared for you.=嗯~抱歉喽。不过，这就是我为你们准备好的结局哦。
Well, this interior's got taste!=不错的室内风格呢。
Well, this time won't be as mannerful as the last, not that I'd think you were hoping for that? So here goes. I will dedicate everything to Rhodes Island, a pledge that transcends my consciousness.=哎呀，这次可不会像上次那么正式咯，难道你在期待着吗？我会将我的一切奉献给罗德岛，这是超过形式的觉悟哦。
Well, until I can get what I want, I guess I'll lend you a hand. Just lending it, though, okay?=好吧，那在我得到想要的东西之前，就暂且把我的力量先借给你吧。不过只是借哦。
Well, we managed.=哎，马马虎虎吧。
Well, well, are you asking for a poke in the head?=太久没戳你脑袋了？
Well, well, well, somebody's no good at hiding.=你藏得不够隐蔽。
Well, well, you really know what you're doing, Doctor! That's right, I'm really talented. You'd better use my power well!=嘿，博士挺有眼光的嘛。确实，我可是超强的，你要好好运用我的力量哦！
Well-equipped mercenaries with a Victorian lens on their helms. Thanks to how well their helms block out sound, they have never heard the snickers of other Scar Market mercs behind their backs.=头盔装有维多利亚透镜，武器装备良好的佣兵。他们从未听清过疤痕商场的其他佣兵在背后偷笑的声音，因为头盔的密封性很好。
Well-organized Reunion guerrillas are hiding in this abandoned nomadic city in the tundra of Ursus. Be prepared for the deathly chill, as that is your only hope for victory.\n<@lv.rem><Special Conditions></> DP will not regenerate naturally.=成建制的整合运动游击队潜藏在乌萨斯冰原上的废弃移动城市。准备好防寒措施，只有这样，才有胜利的希望。\n<@lv.rem><特殊条件></>部署费用不会自然回复
Well-organized Reunion guerrillas are hiding in this abandoned nomadic city in the tundra of Ursus. Be prepared for the deathly chill, as that is your only hope for victory.\n<Special Conditions> DP will not regenerate naturally.=成建制的整合运动游击队潜藏在乌萨斯冰原上的废弃移动城市。准备好防寒措施，只有这样，才有胜利的希望。\n<特殊条件>部署费用不会自然回复
Well-Read Ravings=博览者的狂语
Well-Trained=训练有素
Well-trained mercenaries are often able to execute two-pronged attacks, and even capture targets in complex terrain— Wait, wait, when did a third team show up? Who gave the order to act?!\n<@lv.item><Mobile Tactical Hangar></> Deploys drones as needed to assist enemy combatants.=训练有素的雇佣兵往往能默契地完成双线作战需求，并在复杂地形顺利完成包围——等等，第三小队什么时候进来的？谁让他们行动的！？\n<@lv.item><可移动战术机库></>根据需要可随时发射无人机支援敌方佣兵小队作战
Well-trained mercenaries are often able to execute two-pronged attacks, and even capture targets in complex terrain— Wait, wait, when did a third team show up? Who gave the order to act?!\n<Mobile Tactical Hangar> Deploys drones as needed to assist enemy combatants.=训练有素的雇佣兵往往能默契地完成双线作战需求，并在复杂地形顺利完成包围——等等，第三小队什么时候进来的？谁让他们行动的！？\n<可移动战术机库>根据需要可随时发射无人机支援敌方佣兵小队作战
Well-Traveled=遍览大地
Wellbeing Charm=平安符
Wellspring of Wealth=财如泉涌
Well… My fortune telling isn't always right. Sometimes there's a lot of external noise that affects the outcome.=呃，占卜的结果有时候也不那么准确，如果过程中混入了杂音，得出的结果往往不怎么清晰。
Wen Liu=刘雯
Wepet renpet neferet, Doctor. It's an important day, so the first thing I did was a little horn care. Now my friends can come touch them... Oh, touching my horns, you can't feel how well I've kept them? Hm, that's okay. You don't have horns. I don't blame you.=新年快乐，博士。因为今天是重要的节日，所以我很早就做好了角的保养，亲近的人都可以来碰一碰......啊，你感觉不出来它保养得很好吗？嗯，没关系，你没有长角，不怪你。
Were battles beyond the walls... always so cruel?=高墙之外的战斗......原来是这么残酷的吗？
Were it not for the situation we are in, we would never have had this heart-to-heart.=你我的立场注定，不在这种场合下，是不可能互相说出内心真正所想的。
Were there too many variables outside our control...?=不可控的变量太多了吗......
Were you looking for these documents, Professor? Here you are. I personally believe that some of these theories aren't explained in enough detail. If you wanted a springboard for your ideas, I suggest referencing these two papers. I've added some of my own commentary, so feel free to look it over.=前辈在找这些资料吗？我个人觉得它有些理论讲得还不够详尽，要是想有什么启发，还是要配合着这两份资料来看。我在上面写了些自己的见解，前辈可以参考着看看呀。
Were you looking for these papers, Doctor? And here is a pen. You may also dictate to me, if you're tired—Oh, I'm sorry, did I spook you? I see. You're not yet used to having me around. Rest assured, I'm always by your desk, and you need only speak what you need.=您是在找这份文件吗，博士？笔，请。如果伏案疲劳，也可口述，我来为您记录——抱歉，吓着您了？呵，您还没有习惯，容易忘记我的存在。我会一直在您的桌边工作，有任何需求，请随时提出。
Were you showing mercy? Are enemies of this level worth your indulgence?=你心软了？这种程度的敌人难道也有让你姑息的价值吗？
Were you the one commanding at Chernobog, Doctor? Then you also must have seen the state of things there. How are you able to sleep at night, after all that? I can't get it out of my mind… I just can't…=在切尔诺伯格时的指挥官就是你？既然如此，你应该也看到了那里的现状，博士，为什么你还能保持平静？我真的做不到......
Were you the one who decorated this room? No, nothing. I am a jianghu wanderer, and we are not picky.=这间屋子是你布置的吗？不，没什么。行走江湖，没那么多讲究。
Were you under the impression that we were friends? Do not try to infer my emotions.=我们很熟吗？不要试图推断我的情绪。
Western Yan=落于炎西
Western Yan. Lights kept on. Business flows. Trade with all.=落于炎西，灯火不熄。惠商聚财，通联大地。
Wet Earth=潮湿泥土
Wet Your Whistles=小酌怡情
Wet/Dry ambient color adapted lipstick and blusher!=干湿用环境色自适应唇彩腮红！
Wetland Hurdle=湿地跨栏
Wetland hurdles are a recent addition to team track events. Many spectators think it entertaining to see contestants valiantly braving the muddy mire and water.\n<@lv.muitem><Mire></> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<@lv.muitem><Reeds> </>Operators within gain Camouflage.=湿地跨栏是近年兴起的团体径赛项目。许多观众认为选手在湿地沼泽中跨过泥水奋力奔腾的英姿极具观赏性。\n<@lv.muitem><沼泽地段></>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<@lv.muitem><芦苇丛></>置于其中的干员获得"迷彩"
Wetland hurdles are a recent addition to team track events. Many spectators think it entertaining to see contestants valiantly braving the muddy mire and water.\n<Mire> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<Reeds> Operators within gain Camouflage.=湿地跨栏是近年兴起的团体径赛项目。许多观众认为选手在湿地沼泽中跨过泥水奋力奔腾的英姿极具观赏性。\n<沼泽地段>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<芦苇丛>置于其中的干员获得"迷彩"
We… did it?=我们......做到了吗？
Wh- while it may not be right to compare her to Miss Franka, I think Miss Breeze is also something of a mischievous Vulpo girl. Since becoming friendly with me, she never misses an opportunity to tease or taunt me. Could this be some racial aptitude of the Vulpo? Addendum: While Miss Breeze will indeed tease her friends, it is only after they return fire, so to speak, that she considers it truly open season. Yes, although it can be hard to shoot back, after getting used to it, I think Miss Breeze is actually quite nice? I'm not sure if Liskarm actually needs this information...\n--Record of an anonymous operator.=虽、虽然和芙兰卡小姐对比不太合适，但微风小姐其实也是个顽皮的沃尔珀女生。特别是和她打好了关系之后，总是会抓住机会捉弄我来着。莫非这算是沃尔珀的种族天赋？ 补充：后来发现，微风小姐虽然经常会捉弄朋友，但只要适当地还击一下，她就会立刻顾左右而言他，岔开话题呢。唔、虽然要还击也是一件很困难的事，但习惯了之后，发现微风小姐其实非常温柔？不知道雷蛇前辈需不需要这样的情报......\n——某匿名菲林干员的私人记录
Wh-What's in my hand? No, not herbs, a, a kind of moss. The miners, they use it to light fires, and also, make tea. It looks pretty? Da. On the tundra, it's really easy to see, so everyone picked all of them long ago. This is… the last bunch I have, and I… want to keep it.=我，手里的？不是草药，是、是一种苔藓。以前，矿工会、会用它烧火，还有，泡水喝。颜色，很好看？嗯。在苔原上，它很显眼，所以很、很早就被人摘光啦。这是最、最后一点，我想，留着。
Wh-Who's next!=还有谁！
Wh-Who's there?! Oh, Doctor...=是、是谁——博士！
Wha-What?=唔！干、干什么！
Wha-what? A promotion? I… feel a bit more pressure, but I'll be okay. This is proof that I'm one step closer to making something of myself!=诶诶？晋、晋升吗？稍微感觉到了一点压力，不过没关系，这样就离出人头地更进一步了！
Wha? A raise...? Oh, it's not that I'm disappointed, I'm stoked! It's just been a long, long time since anyone told me I was doing a good job.=诶？加薪？......啊，我不是不满意，不如说，我很满意，我只是在想，自己的工作得到别人承认这种事，真是很久没有过了呢。
Wha? Another mineral trespass?=什么，又有人来妨碍我们？
Wha?! It's pouring outside? I-I don't... believe it has anything to do with my outdoor concert! Now get aside if you hear me 'cause I'm setting off right NOW! I won't let this sprinkle dampen my passion by one bit!=欸？你说外面在下暴雨？不行，今天的露天音乐会绝不能取消......别拦着我，让我出门啦！区区一场暴风雨，怎么可能熄灭我对吉他的热情！
wha????=嗯？？？？？
Whaa? More work? But I came to Rhodes Island for a good holiday... Alright, if it's simply sorting files, I'm OK with that, I guess. But tell me, Doctor, what's my per diem?=怎么还要干活？我这趟来罗德岛可是打算好好休个假的。只是整理资料的话倒也不是不行，这边的加班津贴是怎么算的来着？
Whaaat? You've got more work for me? Alright, but in exchange... No, nonono, I'm kidding! If you and Amiya-chan are gonna put your trust in me like that, what am I to do but nyam-up and work my butt off!=想让喵姆亲做更多的工作，需要另外支付报酬哟。呀，开玩笑的开玩笑的，为了报答博士和小阿米娅的信任，喵姆亲当然会努力工作啦~
Whack-A-Mus=狡鼷三窟
Whaddaya doing, Kafka... you can read their plans, can't you?=......结果，还是没能看穿他们的意图吗。
Whah! Aaaahh, wrong button... this round is lost.=哇！啊......糟糕手滑了，这局没戏了。
What 'Ægir' represents has never been justice, but the dignity of humanity.\n<@lv.item><Excrescent Carapace></> Deployable for High Ground Operators.\n<@lv.item><Little Handy></> Removes <Excrescent Carapace> and <Nethersea Brand>=“阿戈尔”所代表的从来不是一种正义，而是为人的尊严。\n<@lv.item><赘生甲壳></>可部署高台干员\n<@lv.item><小帮手></>可清除<赘生甲壳>和<溟痕>
What 'Ægir' represents has never been justice, but the dignity of humanity.\n<Excrescent Carapace> Deployable for High Ground Operators.\n<Little Handy> Removes <Excrescent Carapace> and <Nethersea Brand>=“阿戈尔”所代表的从来不是一种正义，而是为人的尊严。\n<赘生甲壳>可部署高台干员\n<小帮手>可清除<赘生甲壳>和<溟痕>
What a beautiful sunset. It would be even more romantic if there were music swirling around the deck.=晚霞很漂亮。如果能有乐声在甲板上流淌，一定浪漫极了。
What a beautiful sunset. The weather tomorrow should be fine and clear.=漂亮的晚霞，明天也一定是个好天气。
What a bore… Zaaro, Caesar. Sweep the place, quickly.=无聊~扎罗，恺撒，赶紧清场。
What a bustling day. Ashley's been busy signing her autographs for the fans, Justyna's playing her grass whistle, and Iwona and Justice Knight are also having fun with other buggies. It's been a while since the last time I saw such smiles on their faces. Good to see they enjoy themselves again, and it's all thanks to you, Doctor.=今天真是热闹啊。我看到小灰一直给别人签名，查丝汀娜好像也表演了口琴，艾沃娜和正义骑士还有其他几辆小车玩得很开心。真是很久很久都没有看到大家露出这样的笑容了。谢谢你，博士。
What a captivating landship. Doctor, Sargon has never accorded me such treatment.=令人着迷的舰船，博士，萨尔贡可从未给予我这样的待遇。
What a coincidence, I'm broke too!=这么巧，我也是个穷人
What a disgrace... these ugly creatures.=真是......丑陋的生物。
What a fine lavallière, this scrumptious mix of bashfulness and timidity... did your operators make this? I do quite love them... I'd love a taste of each of them. Pft, don't fret, only the special kind of emotion interests me. For example, that nervousness you just flashed in front of me, at long last. Oh, I like that.=精致的领结，夹杂着美味的害羞和胆怯，你的干员给我做的？我真喜欢他们，每一位我都想尝一尝。噗，放心，我只对那些特殊的情绪感兴趣。比如，你刚刚终于流露出的那丝“紧张”，我很喜欢。
What a flawless victory - not a bit of waste!=没有一丁点儿浪费，完美的胜利！
What a good dream. It's making me a little drowsy, too…=真是个好梦，我也有点困了......
What a great haul!=大丰收。
What a lively day. You could say that Oripathy is like a shackle on life itself, depriving people of their freedom and their futures. Yet even in the confined space of Rhodes Island, I still see hope in the eyes of many. This has given me no small revelation on my own future.=真是个热闹的日子。按理说，矿石病就像是生命的枷锁，剥夺了人们的未来与自由。但是在罗德岛这片不算宽广的空间里，我在很多人的眼中都看到了希望。这让我对自己的未来，也有了些新的思考。
What a merry little get-together. This how you and Kal'tsit celebrate the status quo, holding a dinner party in the safety of this place? You know who should really be seeing this? Definitely not the current you, absolutely not the current me, and sure as hell not Kal'tsit, with that perfect memory of hers.=真是愉快的其乐融融，这就是你和凯尔希在这里安心举办的庆祝现状的宴会？真正应该看到这个景象的，绝对不是现在的你，也不是现在的我，更不应该是明明什么都没有忘的凯尔希。
What a mess, but the view's perfect.=局势复杂，这儿视野正好。
What a pair of good friends, that durin hasn't even take a single hit!=真的好友谊哦，那个杜林人甚至完全没被打到过！
What a perfect operation. Makes me want to add a few more touches to bring out that joy on your face.=完美的作战。真想为您脸上的喜色再添几笔。
What a perfect prescription.=奇效良方。
What a pity that we left some alive.=没能全部处决啊，很可惜。
What a pretty medal! Let me help you pin it on. Hm? How come you're the one wearing it instead of me? Isn't this commemorating your good eye for people?=这枚奖章真好看，我来帮你戴上吧。嗯？为什么帮你戴？这个难道不是你选人有方的奖励吗？
What a riotous revelry! Did the show start without me?=好戏还没开场，就已经这么热闹了吗？
What a ruckus.=你们太吵了。
What a sanitary workplace. Its constant maintenance is all but evident.=真是干净整洁的地方，一看就知道是被精心维护的。
What a satisfying battle!=真是一场酣畅淋漓的战斗！
What a shame. If you had a blade of your own, I could sharpen it for you now.=真可惜，你没有自己的刀，要是有的话，我现在就可以顺手帮你打磨一下。
What a small room! Don't keep me waiting in here for too long! I might just draw my katana!=好小的房间！说好了啊，别让我待太久，我会憋不住拔刀的！
What a sophisticated design... I gotta find time to really look at it.=这么精巧的设计......得找时间好好研究一下。
What a splendid job, Doctor! You make me want to pat you on the head~=做得真棒，博士，我都想摸一摸你的头了~
What a spotless room... It'd be troublesome if I accidentally spilled sand over it, right?=好干净的房间，如果不小心把沙子撒上去，是不是不太好？
What a strange place. Is there no larger bed anywhere?=真是奇怪的地方，就没有更大一点的床了吗？
What a strange place. So much I've never seen before.=很奇妙的地方呢，有很多没见过的东西。
What a stubborn stain...=真是顽渍一块......
What a surprise, Doctor. Where did you pick up my novel? It only got praise from a few fellow writers thanks to some friendly connections; it's not worth spending your time with.  Unfortunately, it's the only sort of thing I can write, given the state of Victoria. I'm sorry about that.=真意外，博士，你是从哪里拿到了我写的小说？它只是凭着人情关系博得了几位同行的谬赞而已，不值得占用您的时间。抱歉，在眼下的维多利亚，我只能作出这样的东西。
What a surprise. It's been a while since I had so many casings at my feet. You really know how to put on a show.=真是出乎意料，好久没在自己脚边看到这么多子弹壳了，你挺能闹的嘛。
What a tear-jerker. I should've picked a comedy for movie night. How embarrassing, crying my heart out like that in front of you... the tear glands get so much weaker as you age, you know. Say, am I imagining it, or are your eyes even redder than mine are? Come now, no need to fight the tears.=这一部这么催泪吗？早知道今晚看电影我就选一部喜剧片了，不好意思，咳咳，在你面前哭得稀里哗啦的。年纪大了，泪腺控制不住。哎，你这孩子......眼眶比我还红，就别硬撑了。
What a thrilling battle. Now what does this Doctor standing next to me think, looking out over the battlefield? Nah, save it. I'm not all that interested.=真是激动人心的战斗，看着这片战场，现在我身边这位“博士”正作何感想呢？不，不用告诉我。我没那么感兴趣。
What a tough nut to crack. It'll take some time to digest this battle.=真是难啃的骨头，我需要花点时间消化这次的作战呢。
What a waste of time.=浪费时间。
What a wonderful printer, isn't it?=它是神奇的打印机，不是吗？
What a... unique place this is.=真是别具一格的设施呢。
What am I doin' this for? The danger and the thrill, mate. What's life without a little craziness, eh?=越是危险我越要去，越是疯狂我越享受，要是不这样，那人生又有什么意思。
What am I doing hanging upside-down from the ceiling? Ha! Well, you looked hot enough to boil in that suit, and my propeller here pulls double-duty as a fan, doesn't it? Y'know, excuse me in advance for this, but it's geniuses like you that stump me the most. How come you've got the brains to study a terminal disease, but you don't think to install yourself a better air conditioner?=我挂在天花板上干嘛？哈，看你热得坐立难安的，我这螺旋桨不是好歹能当个风扇用用嘛。说真的，我最不理解你这种天才的，就是为啥有脑子能研究绝症，但想不到先给自己装个好用点的空调？
What am I doing here?=我在这里做什么？
What am I doing here? You see, Doctor, Ensia's aboard Rhodes Island, and as her big sister, it's only natural for me to pay her a visit on New Year's. You won't have the heart to let Ensia spend the holiday out there alone, would you? How very cruel that would be.=我怎么在这里？你看，恩希亚就在罗德岛，身为姐姐在新年时探望自己的妹妹，这是天经地义的一件事情，博士，你难道忍心让恩希亚一个人在外面过节吗？这样就太狠心了哦。
What am I doing today?=今天要做什么呢？
What am I looking at, standing here on the bridge? Uh, I was just thinking how Rhodes Island's such a great place. Look, sealed spaces, high mobility, destinations unknown, everyone's using code names... doesn't it feel like a survival-slasher horror flick?!=我一直在舰桥上站着是在看什么？嗯，我其实在想，罗德岛真是个好地方。你瞧，密闭空间、高速移动、不知去往何处，大家还都有代号，多像个极限生存杀戮类的恐怖片啊！
What am I reading? A volume of Victorian love poems. Shall I read some aloud for you? Come on, there's no need to be bashful. Love and courage are one and the same. They're the blazing flames that burn through our souls, a light true that one should not shy from. Come on, Doctor, let's read some poetry together.=我在看什么？这是一本维多利亚的爱情诗集，要听我念念吗？没什么好害羞的，爱和勇气一样，都是理应热烈灼目，毫不需要遮掩的东西。来一起读诗吧，博士。
What am I reading? Oh, it's an entry from two days ago. Closure spilled her coffee that morning and stained a couple of scrolls in the library. So she got cursed. It was like, for every five sentences she says, she ends up spitting on someone's face. Scary, isn't it?=我现在在读什么？啊，这是前两天的记事。可露希尔早上打翻了咖啡，弄脏了书库里的好几册卷轴，所以她被诅咒了呢，好像是，说满五句话就一定会有唾沫飞到别人脸上的那种诅咒。很可怕？
What an awesome formation! You got some great tactics, Doctor. And it all went down perfect!=刚才那个击破敌人的战术，布置得可真是漂亮啊！
What an exciting battle! Let's fight together again next time.=真是一场精彩的战斗，下一次再一起并肩作战吧！
What are seeds?=什么是预设参数
What are Sonya and the girls going to do? You're asking the wrong one, Doctor. We're friends, yeah. But aside from Lada, the rest of them don't really talk to me about that kinda stuff. Especially Sonya—she'll go to Anna when she needs something, maybe Natalya, but she'd never come to me.=索尼娅她们将来的打算？这你就问错人了博士，我们确实是朋友，但除了拉达，其他人不怎么找我聊这些......特别是索尼娅，她有啥事不是找安娜就是找娜塔莉娅，反正不会找我。
What are the Sarkaz in the eyes of others? Perhaps this object can explain everything.=在他人眼中萨卡兹究竟是什么？或许这件物品就能说明一切。
What are we hunting?=猎物是什么？
What are you doing here? There's these Medic Operators who keep chasing my tail all the time saying they wanna study me! I need to lay low! Still, why are you hiding here too? You're not slacking off, right, Doctor?=你怎么也在这里？那些医疗干员天天追在我屁股后面说要研究我！我得躲一下！不过你又是为什么藏在这里啊？博士，你不会是在偷懒吧？
What are you doing inside this box, Smithy? Im... Impawssible! It's all moving! How is it done?=小工匠，你怎么在这盒子里面了？动......竟然动起来了！怎么做到的喵？
What are you doing standing there? Come at me! And don't expect me to give you your last rites!=愣着干嘛？直接上吧，还指望我给你们念一段祷词吗？
What are you doing, Doctor? Bodily contact is no replacement for spoken language. I cannot decipher your thoughts through your limbs. You think that I need comfort? If that is your judgment, then I have no reason to refuse. In fact, I am merely thinking back to my recent mission. What leaves a man no other choice, but death?=你在做什么，博士？肢体接触并不能代替语言，我不能凭此悉知你的想法。感觉我需要安慰？如果这是你的判断，我没有理由制止。我只是在考虑之前的任务，是什么让人除死亡外别无选择？
What are you doing? Mrrow... right there, please... Hey, save a pet or two for me!=你在干什么喵？喵......请再摸摸这里......啊，老夫也要被摸喵！
What are you eating? Give me a bite; I haven't eaten yet. Ran into a righteous volunteer on the way, he was collecting relief funds for his hometown that got hit by a Catastrophe, so I gave him all my money. A scam? Maybe, but I don't need more money than I can spend, and I can always sock him if it turns out he was lying. It's not like I'll ever starve with you around.=博士吃什么呢，掰我点，我还没吃饭呢。路上遇到个义士，说是家乡遭遇了天灾，在赈灾，我就把钱全给他了。骗子？有可能，不过钱嘛够用就行。真要被骗了，再揍他也来得及。有你在又不怕饿死。
What are you giving me anpan for? I don't eat this sort of thing while I'm mid-investigation—you must be getting funny ideas from all those TV shows! When a real detective's on the case, it's doughnuts or nothing!=为啥要给我红豆面包？我在跟踪调查中才不会吃这种东西呢，你这家伙，电视剧看太多了喂！（咀嚼咀嚼）真正的侦探，在任务中，都是吃甜甜圈的！
What are you looking at me for? You want me to chase them?=看我干什么，你打算让我追吗？
What are you still working for, Doctor? It's almost food time!=博士，你怎么还在忙，快到饭点啦！
What are you trying to dig up from this mass grave?=你想要在这乱葬岗中挖掘出什么？
What are you trying to do? Even if I am not allowed to play, I can still make music resound within your mindscape.=您想做什么？哪怕演奏不被允许，我依然可以让乐声在您的脑海中响起。
What are you waiting for? The curtains are about to fall!=演出都要结束了，你们还在等什么？
What are you willing to pursue for your story?=你愿为故事追寻什么？
What are your goals for the new year, Doctor? Me? I set goals every year: where to explore and how many rare minerals to collect. I've met all last year's goals! We could set our goals together and motivate each other!=博士，新的一年你有给自己定下什么目标吗？我？有啊，我每年都会给自己定下新的一年去哪里探索和获得多少稀有矿石的目标，去年的已经完成了！博士，我们可以一起制定目标，互相监督！
What are your monsters like here?=你们这里的魔物长什么样？
What arrow should I use?=要用哪支箭？
What assessment would you like from me? It's the only place I can call home for now. I don't dare to be critical.=您希望我做出什么评价呢？这里是我眼下唯一能安身的地方，我不敢挑剔。
What audience have you picked for me today?=今天您为我挑选的，是什么样的听众？
What blocks the way, I will burn through.=路上的障碍，我会烧穿。
What blooms, must also wither.=复苏，凋零。
What brings me here, you ask? You do. Or should I say, your willingness to explain the glimpse I saw... of a future where even death is gone? Whether you choose to serve me before that future comes matters little... I'll gladly keep on waiting.=我为什么在这？因为你在这。还是说，你更愿意向我解释我瞥见的那一缕......连死亡本身都死去了的未来？无论你先向我臣服，还是那个未来先到，我都没有意见。我很乐意接着等下去。
What burdens you so heavily?=......你又是为何如此辛劳。
What can I do ya for?=什么什么？
What can I get for you, Doc?=Hello~博士今天有什么想采购的吗？
What can I get you, okyaku-sama?=有什么需要，这位客人？
What caused the bestial Sui to reawaken, then leave no trace upon the mortal realm after Its destruction?=究竟是什么使得岁兽再次苏醒，而后又随之覆灭，没在人世间留下半分痕迹？
What challenge do you have for me today, Doctor?=你好博士，今天为我准备了什么样的挑战？
What corporal punishment makes speedrun strat=什么棍棒底下出冲浪天才
What could possibly be cooler than enjoying oneself in the Sui's Remnant Consciousness?=还有比在岁兽残识里玩乐更酷的事吗？！
What crushed our camp could have been a Catastrophe, a flood, a motorcade, or maybe a horde of rampaging beasts. Of course, the worst case scenario would be to face all of those at once.=碾过我们的营帐的，可以是天灾、洪水、车队，也可以是狂躁的兽群。当然，最糟的是它们一起上。
What d'ya mean? Don't use big words, I never finished middle school.=什么意思？你在这给我补课呢？听不懂，哥们儿我初中都没毕业，别拽莫名其妙的词。
What day is it? Oh, of course. I see my 'assistants' are all joining in on the fun. Alright, why don't we let them make an even more beautiful piece for Rhodes Island?=今天是什么日子？啊啊，原来是这样。我的“助手”看起来也一起加入进去了呢，那么，让它们为罗德岛创作出一幅更美丽的作品吧？
What did I do before I joined Reunion? I was playing hide n' seek with the Infected hunters, duh. With my sneaky little power here, they went home empty-handed every time, haha… But all I could do was hide. And that wasn't gonna help change things for the Infected.=加入整合运动之前的事？当然是整天和抓感染者的人捉迷藏了，可我来去无形，那群追捕者只有目瞪口呆的份，哈哈......只是，总是这么躲着，对感染者们的处境也是没有任何帮助的。
What did I even snap a photo of? Paranormal activity?=我拍的这是啥？灵异事件？
What did I tell you? I'm super strong.=我就说嘛，我超厉害的。
What did Midnight do this time? Did he finally end up in Medical after hitting on one too many ladies in the hallway? No? Too bad.=月见夜又做什么了，他是不是终于因为在走廊上搭讪遭人讨厌甚至被送进医务室了？没有？真是遗憾。
What did that Minoan girl in the garden do...? My head feels strangely empty, it's like I'm completely relaxed… This doesn't... seem normal to me. Doctor, I need to rest. I'm sorry, I'm out of service as your bodyguard for the time being…=呃，花园里的米诺斯小姐到底做了什么......脑袋里空空的，紧张感也消失了......现在状态......不太对。博士，我需要恢复，暂时没法胜任护卫的工作，还请谅解......
What did those stubborn professors do back in college again... Hold a seminar first? Pff... Everyone would hate me so much...=之前学校里的老顽固教授们通常都做什么来着......先开个动员会？噗，会被大家讨厌吧......
What did you do to me...? Why was I made to drink that strange medicine? Who brought me to this place? PLEASE ANSWER ME!=你们究竟对我做了什么......？为什么让我吃那种药？是谁把我带到这里的？请告诉我......！！！
What did you expect to extract from Kazdel?=你们以为能从卡兹戴尔得到什么？
What did you expect? I'm a dab hand at doing bad things to bad people!=那是，我可擅长对坏人做坏事了。
What did you find in time, mysterious master of the black market? The past, Elliot. I have always been seeking the past. Perhaps I will find a home among the patterns of the cacti and quicksand, but neither you nor I know where our fate will lead.=你从时间里找到了什么，神秘的黑市之主？过去，艾利奥特。我一直在寻找过去。也许我能从仙人掌和流沙的规律中找到归宿，而你我都不知道命运的答案。
What do I do with my time off? Hmm... Well, last time, I went to see the Red Hand Gang and the survivors of that incident. Their perseverance helped me understand, on a deeper level, why Rhodes Island helps people.=放假的时候会做些什么？嗯......之前的假期，我拜访了那次事件的幸存者和“红手帮”。看见他们努力生活的样子，我更深刻地理解了罗德岛帮助他人的理念。
What do I like to do outside of work? Besides just resting, I'll sometimes go with Croissant on her shopping trips, help her carry stuff, and make sure she doesn't waste too much money… Want to join us, Doctor?=任务之外的安排？一般除了休息，就是陪可颂姐逛街吧，我要负责帮她提东西，还要制止她乱花钱......博士也想一起来吗？
What do I like? I like 'lovely Ms. Closure.' Why, you ask? Uh... I'm not sure either... It's been my default setting ever since the first time Ms. Closure switched me on…=我喜欢的东西？是“可爱的可露希尔姐姐”。你问为什么？这个......我也不是很清楚为什么啊，可露希尔她在初始化我的首选项的时候就这么设置了，呜......
What do I need to do to become as learned as the Doctor?=怎么样才能像博士一样博学呢......
What do I think? Ummm... first of all, you should stop treating us like kids. Come on, Doctor, you don't need to worry about us so much. If you have time, why don't you teach me a few more formulas for Anna's Math lessons? We've counted you as a friend all this time, so if there's really something bugging us, you'll definitely know.=你问我怎么想？呃，我觉得，首先，你不该再这么把我们当孩子看待。别操心了，博士，有这个时间，不如多教我几条公式应付安娜。我们几个早就拿你当朋友看了，真要有心事，你会知道的。
What do they look like behind the masks? You break the greatest taboo of masquerades, and with the mask in your hand, you are certain that this is a decision that you will come to regret.=面具后会是什么样子？你做出了假面舞会上最禁忌的行为，握着手中的假面，你已经肯定自己会因此而后悔。
What do we need a leader for? Can't everyone just fight on their own?=干嘛还要有队长，自由作战不好嘛？
What do you fancy? Supplies for survival, coldproof protective gear, or perhaps... some Sami secrets?=你想要什么？生存用品，防寒护具，或者......一些萨米的秘闻。
What do you fancy? Supplies for survival, supplies for a rite, or perhaps... some Kazdelian secrets?=你想要什么？生存用品，仪式材料，或者......一些卡兹戴尔的秘闻。
What do you fancy? Supplies for survival, treasures that ward off evil, or perhaps... some Yanese secrets?=你想要什么？生存用品，辟邪宝物，或者......一些炎国的秘闻。
What do you fear most?=你最害怕的是什么？
What do you mean, insufficient memory...=内存不够是什么意思——
What do you need when sunbathing on a sunny beach?=试想，在阳光强烈的沙滩上晒太阳，你需要什么？
What do you possess that's mine to take?=我能从你们手里夺来什么呢？
What do you think about building a treehouse?=我们来做个树屋，怎么样？
What do you think happens when a human touches scorching hot metal?=你说人要是突然摸到高温的金属，会怎么样？
What do you think of my dress, Professor? Is the ribbon tied right? The lambs invited me to a party, but all they gave me to wear was a big ball of wool! Rather naughty of them, don't you think? It's been so long since I danced in a dress. I'm worried I might have some trouble. Would you mind practicing with me?=前辈，这条裙子好看吗？蝴蝶结有没有扎好？小羊们邀请我去舞会，还给了一大团羊毛想让我穿进去，它们真调皮~我已经很久没有机会穿上舞裙跳舞了，有点担心会出错，您能先带着我跳一次吗？
What do you think, Carrot?=胡萝卜，你觉得呢？
What do you want me to do here?=这是什么地方？
What do you want to know? Secrets of the Siracusan famiglie? There's hardly anything worth mentioning there. The things we do are no different from the wolves fighting in the wilderness thousands of years ago. Only, time has taught us some new tricks. Heh, you see 'order' could be the official name for 'tearing your prey to pieces.'=你想知道什么？叙拉古家族间的秘密？没什么好说的，与千百年前在荒野中厮杀的狼群并无不同。只是时代教会了我们一些新的把戏，比如，哈，把撕咬猎物的过程称作“秩序”。
What do you want...?=要做什么呀......
What do you want? It tries to walk forward, but its fragile wings are unable to support its own body.=你们想要什么？它想要向前挪行，脆弱的双翼却支不起它自己的身体。
What do you wish for the battlefield to become?=您希望战场变成什么样？
What do you wish to do? I shall obey.=你想做什么？我都会服从的。
What does a fowlbeast need on the eve of migration?=迁徙启程之前，一只羽兽需要得到什么？
What does my 'Cardigan' codename mean? Ahh, It's actually the name of my clan. It's a family tradition to use it as a codename.=“卡缇”作为代号的含义是什么？啊哈~其实这是大家对我们种族的称呼，把它当做代号也是我家里的习惯啦。
What does the Doctor look like under that mask? Let's sneak a peek…=博士面罩下面是什么样的呢，悄悄看看吧......
What effect does it have? All I can say is, trust that it has one, friend.=它的效果如何？只能说，宁可信其有啊，朋友。
What else can we hope to gain from the battlefield? Let's go. Hurry, let's go home...=我们又能从战场上得到什么呢？回去吧，我们，快点回去......
What exactly is he trying to do?=他究竟想要做什么？
What exactly should the Golden Pegasus coat of arms symbolize? I'm not nearly as clear on that as my sister. I never got the chance to learn much from our ailing grandfather. But I still think... people can recognize a sublime spirit, and naturally look up to it, even outside Kazimierz.=金色天马的纹章究竟应该象征什么，我想得远不如姐姐那样清楚，也没机会从病重的爷爷那里听取太多教诲。我只是觉得，人们天生就应该能认出崇高的精神，并且心生憧憬，在卡西米尔之外也一样。
What falls as junk from the sky becomes treasure on the ground.=天上的一块废品，砸在地上都是大自然的馈赠。
What fine scenery. A shame about the fighting.=风景不错，如果不需要动手就更好了。
What gave him the right to ruin it all?! Those days... Those days... mean a lot to me...=他有什么理由，就随手毁了这一切......？！！那样的日子......那样的日子，我是在乎的啊......
What ghastly evidence... Wait, this doesn't lead to Ye Wuqing. It leads to... the Baiyunjian Pharmacy?!\nAfter deployment, immediately gains 3 Transfer Permits and transfer a random Operator=触目惊心的犯罪证据......等等，这些罪证指向的并非叶无轻，而是白云间药铺？！\n部署后，立即获得3点调用凭证并随机调用一名干员
What ghastly evidence... Wait, this doesn't lead to Ye Wuqing. It leads to... the Baiyunjian Pharmacy?!\nAfter deployment, immediately gains <@ba.vup>3</> Transfer Permits and transfer a random Operator=触目惊心的犯罪证据......等等，这些罪证指向的并非叶无轻，而是白云间药铺？！\n部署后，立即获得<@ba.vup>3</>点调用凭证并随机调用一名干员
What goes on in those Logistics' minds? Oh, look what Arianrot made, let's just grab it and... For me? Tch, fine. I accept. Your feelings are loud and clear. Thanks, see you.=后勤部的人在想什么，怎么把我随手做的......啧，行，我收下，算你心意到了。再见。
What good is this thing for? Why, you just need to buy it to find out!=这东西有什么用？你买回去试试不就知道了！
What happened=发生什么了
What happened to your shirt? What? I burned a hole in it? But... impossible... my self-control is impeccable, don't you think...? I... well, I'm sorry. Really, truly sorry.=你那件衣服是怎么回事？咦？是我烧破的？但......不可能啊，我对自己身体的控制是很完美的......大概吧？我......抱歉，我很抱歉。
What happens next, is between us.=接下来，就是我们之间的事了。
What happens to the recycled stickers? Don't worry, there are many collectors within this city. They'll pay a pretty penny for these things.=回收后的标志物去向？放心，这座城市里有许多它们的收集者，这些人十分乐意为这些东西付钱。
What harm is there, getting drunk for the realm?=为这世间一醉又何妨？
What has been swallowed can be spat back out. What has left can return. Everything changes, nothing changes.\n<@lv.item><Decorative Geyser></> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<@lv.item><Steam Soda Bottle></> When defeated, creates Pure White Steam in the surrounding area.=吞下的还能吐出来，离开的还会再回来。什么都会改变，什么也未曾改变。\n<@lv.item><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽
What has been swallowed can be spat back out. What has left can return. Everything changes, nothing changes.\n<Decorative Geyser> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<Steam Soda Bottle> When defeated, creates Pure White Steam in the surrounding area.=吞下的还能吐出来，离开的还会再回来。什么都会改变，什么也未曾改变。\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<水汽汽水瓶>被击破时在周围产生纯白水汽
What has war revealed to you, Doctor? When I finally stood on the battlefield myself, I came to understand that many commanders see their troops as sacrificial pawns for victory. Ever since, I've always been reviewing and reassessing how I lead my squad. I'm not going to let myself become that kind of commander.=博士，战争带给您的启示是什么呢？置身战场后，我才明白，长官眼中的士兵都是为了胜利而存在的牺牲品。从那以后，我时常反思该如何领导小队，我可不想变成那种无情的指挥者。
What heavy souls…=多么沉重的灵魂啊......
What I Believe=我所相信的
What I Follow=我追随的
What I look like beneath the mask? Well, I... Actually, let's keep it secret for a bit longer.=面具下面的样子吗......哈，还是暂时先保密吧。
What I need is Rhodes Island's power, not a commendation. But… I mean... this ribbon looks nice… Okay, I'll take it.=我需要的是罗德岛的力量，而不是褒奖。啊，这绶带还挺好看的嘛......那我就留下了。
What I saw that day... the despair stuck in my throat, hopelessly trying to scream... I want to bury it all deep inside my mind and never let it out…=那一天所看到的光景，想要呐喊却无法发出声音的绝望......希望能把这些，永远藏在记忆的最深处......
What I want to do...? Hmm... A steady job and an honest life would be enough for me. So why sign on to be an operator here? Well... The pay is a bit better, and the work isn't all that different... so I figured, why not give it a shot? I guess?=想做的事情啊......有份稳定的工作，踏踏实实过日子就行了呗。那何必要成为干员？啊......因为这样薪水高一点，想了想好像也可以......没差吧。
What if I walk backwards?=如果我倒退着走呢？
What if it's an ambush?=不会有埋伏吧
What if she loses to someone she considers a companion while on a hunt?=如果她在狩猎之中，输给自己视作同伴的人呢？
What if she loses to the weapon she relies on for survival while on a hunt?=如果她在狩猎之中，输给自己赖以生存的武器呢？
What if Terra is no longer in its infancy and has come to the point where it has to face its future—Theresa warned me this might happen.=如果泰拉已不在它的童年期，而是已经到了无暇轻松谈论未来的时刻......特蕾西娅小姐警告过我这种可能。
What if they predict something bad?=万一他们会做出不好的预言呢？
What if they're brigands?=谁知道对方是不是劫匪？
What Is 'Survival'=何为“活着”
What is a fair price for ancient, forbidden knowledge? Perhaps a pure heart is enough. Throwing in fine wine as a bonus might be even better.=古老而禁忌的知识该用什么换取？或许，一颗真诚的心也已经足够，加上些佳酿就更好了。
What is a miracle, you ask? Hm, who knows? Perhaps a gust of night wind, or a beautiful rainbow, so long as it inspires the devout and puts fear into the heart of sinners. When you feel troubled and know not what to do, pray, and the divine in your heart shall give you strength.=那算是“神迹”吗？唔，谁知道呢。或许只是一阵晚风、一道漂亮的彩虹，但是足以让虔诚的人振奋，让心怀罪孽的人畏惧。当你真的感到无助时，祈祷吧，存在于你心中的“神明”会给你力量的。
What is awake may not be awake, and what is empty may not be empty.=问醒何曾醒，云空未必空。
What is beauty?\nWhat is perfection?=美是什么？\n完美又是什么？
What is important is not the calcio balilla table, but the betting chips next to it. If it could talk, it would tell you not to gamble.=乐趣十足的桌上足球台，一旁的筹码才是关键。如果它有什么忠告，那一定是：“总之，别赌钱。”
What is inside, really?=里面究竟是什么？
What is it echoing through your mind at this special time of year? Is it pains and joys of bygone days...? Tell me, and let me transform the blotches of your mind into reality through music... as long as you allow me, of course.=每年这个时候，您会想起过去的痛楚，还是欢欣呢？向我讲述吧，让我用乐曲将您内心的斑驳化为现实......只要您准许。
What is it that allows some humans to utilize Sea Terrors? Or, is this utilization nothing more than wishful thinking on the part of the humans?\n<@rolv.rem>This stage has <Bushes> that prevent your units inside from being targeted by enemy ranged attacks.</>=究竟是什么让一些人类能够使役恐鱼？还是说，这种使役本身只是人类的一厢情愿？\n<@rolv.rem>场地内有使我方不会成为敌人远程攻击目标的<草丛>。</>
What is it that allows some humans to utilize Sea Terrors? Or, is this utilization nothing more than wishful thinking on the part of the humans?\nThis stage has <Bushes> that prevent your units inside from being targeted by enemy ranged attacks.=究竟是什么让一些人类能够使役恐鱼？还是说，这种使役本身只是人类的一厢情愿？\n场地内有使我方不会成为敌人远程攻击目标的<草丛>。
What is it that keeps you staring at me, Doctor? Did you find an interesting problem to tackle?=博士，你盯着我看了多久了？是发现了什么有趣的谜题吗？
What is it you are weighing?=你又在衡量什么？
What is it you guys fight for?=你们是为了什么在战斗？
What is it you need? This store offers anything and everything. You need only say the word.=要点什么？店里什么都卖，只要你开口。
What is it you seek, from those who earn this medal? Tell me more about your dreams.=你们希望获得这枚勋章的人为你们做什么？再给我讲讲你们的梦想吧。
What is it, Doctor? Intrigued by the materials for this outfit?=博士，您对这件衣服的材质很感兴趣？
What is it, really? A ghost? A prop? A hallucination? Somebody's Friedkin pet? Nobody knows. Miss.Christine simply waves her twin tails as she languidly basks in the sunlight.=那到底是什么？幽灵？道具？幻觉？还是谁*蓝卡坞片场术语*养的宠物？没人知道答案。Miss.Christine只是摇摇双尾，悠然地晒着太阳。
What is it, Doctor?=博士，什么事？
What is it... Ah, darn it, the pencil smudged my belt again. I just got it replaced... Last time it was Gavial, saying she'd get me a new one of the same look. As if! The emblem on the clasp was straight from my designs, and obviously she didn't even give those an honest look!=怎么了？啊，又被铅笔划脏了，这条新的还没换上多久呢......上次换就是因为被嘉维尔弄坏了，她说赔给我条一样的，怎么可能！锁扣图案是我从我的设计里提取出的符号，她都没认真看过！
What is life like, far away from the struggle?=远离战斗的生活是什么样的？
What is loyalty, and what is righteousness? A group of people found the answer several decades ago.=何为忠，何为义。有一群人早在数十年前就已经给出答案。
What is Minos? How do the stories of heroes told in the cracks of mountains, the stories that happen in places we do not know about, shape us and make us whole?\n<@lv.item><Reserved></> Operators skill SP costs increased\n<@lv.item><Fountain></> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<@lv.item><Immersed></> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=何为米诺斯？那些在山岩缝隙中不断讲述的、我们所不知道的地方发生的英雄故事，又是如何塑造了我们，使我们成为整体？\n<@lv.item><拘谨></>干员施放技能所需技力提升\n<@lv.item><喷泉水池></>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<@lv.item><入戏></>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
What is Minos? How do the stories of heroes told in the cracks of mountains, the stories that happen in places we do not know about, shape us and make us whole?\n<Reserved> Operators skill SP costs increased\n<Fountain> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<Immersed> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=何为米诺斯？那些在山岩缝隙中不断讲述的、我们所不知道的地方发生的英雄故事，又是如何塑造了我们，使我们成为整体？\n<拘谨>干员施放技能所需技力提升\n<喷泉水池>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<入戏>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
What is old must go. Tomorrow must come.\n<@lv.item><Fate Striker></> Continuously summons 'Certain Fates' when activated=旧街总是要被拆掉的，明天也总会无可避免地到来。\n<@lv.item><天命来袭></>开启后不断召唤“某种天命”
What is old must go. Tomorrow must come.\n<Fate Striker> Continuously summons 'Certain Fates' when activated=旧街总是要被拆掉的，明天也总会无可避免地到来。\n<天命来袭>开启后不断召唤“某种天命”
What is research for, Doctor? My former coworkers say I can be surprisingly shallow, but if I were only in it for the money or fame, there are better ways. I just want to help advance technology, even by a little bit. And here, I can do that.=科研究竟意味着什么呢，博士？之前的同事说我在某些地方莫名地想得浅，但如果只是为了财产，为了名声，那我换一种方式就能很快得到。我只是想让科技进步，哪怕只有一点点，这里就很好。
What is sought is but a peaceful land that allows survival.=所求的不过是一片可以生存的和平土地。
What is stranger in an arid desert? A woman with an umbrella, or a rainbow across the sky?=在一片干旱的沙漠什么更古怪？是一个带雨伞的女人，还是一抹灿烂的彩虹？
What Is Strength For?=何为强者？
What is that vast, deep-blue expanse? The ocean, or the distant cosmos? Is it your origin, or your destination? Is it 'evolution', or the sum of all perfection and imperfection that you've carved throughout this process? You Many, is this your true voice? Life deserves a voice.=那片浩瀚的深蓝色是什么？海洋，还是遥远的星空？是你们的来路，还是你们的去处？是“进化”，还是这个过程中被你们铭刻的所有圆满与缺憾？大群，这是你们的心声？生命就该有心声。
What is the meaning of life? That is the question.=为何而生活，这是一个问题。
What is the most important feature for a facility that can avoid the traffic and reach the client in time, regardless of road conditions?\nThe Volvort Kochinski Flying Restroom, which ceased production after just two weeks, was definitely not the answer. Perhaps the price of 500 certs per call was too much?=如果一间移动设施能避开车流，在任何交通情况下都能及时抵达客户面前，它最该承载什么功能？\n沃尔沃特科钦斯基行天卫生间，给出了仅生产半个月就停产的灾难性答案。再怎么说，花五百金券呼叫卫生间，还是太奢侈了。
What is the ocean like? The youth with Ægir blood in his veins could only construct its sceneries in his imagination.\nEven stepping out onto the beach was already an adventure of sorts.=海洋是什么样子的？有着阿戈尔血统的青年却只能在想象中建构那里。\n只是踏足海边，都足以被称作一场冒险。
What is there to be gained... by fighting in the name of my teacher?=以恩师的名义战斗，又能得到什么？
What is this=这是什么
What is WRONG with your medics?! Do they think I'm a child? A medal just for cooperating with medical personnel? Shouldn't that be common sense? And… what're they giggling about?=你们这里的医护人员怎么回事？竟然把我当小孩子？奖励徽章？遵医嘱难道不是每个人都应该做的吗？他们为什么这么开心？
What is your hypothesis?=您做出了什么假设？
What kind of 'drink' can I fix you?=想让我调制哪种酒？
What kind of abominations are those?! New, grotesque Infected combatants have been seen throughout the combat zones of Lungmen. Their speed and power greatly exceed that of regular hosts, so please be careful!=那是什么生物？！可怖的感染者出现在了龙门的战场上，他们的速度与力量都远远超过了普通宿主，不要大意！
What kind of ambience do you prefer when you're working? Of course, my music can't directly alleviate the busy state you're in, but I'd feel terrible if it couldn't make you more comfortable…  or content.=您在工作的时候，喜欢什么样的氛围？当然，这不能直接改善您忙碌的状态，只是如果我的音乐不能让您感受到舒适与惬意，我会过意不去的。
What kind of battle will it end up being, I wonder…?=这会是一场怎样的战斗呢。
What kind of place is this? Huh?=这里是什么地方啊？
What kind of self to aspire to?=应当去憧憬怎样的自己？
What kind of theater troupe would come to sparsely populated Sami to perform a play? It's probably better we stay away.=哪有什么剧团会跑到人烟稀少的萨米来演出戏剧呢？还是离他们远点吧。
What kind of treasure will we get our hands on today? I'm really looking forward to it.=今天又会拿到什么宝藏呢？真是令人期待。
What leaps out from the forest can be prey, foes, or even unidentified mechanical equipment.=从丛林中蹿出的，可以是猎物，可以是敌人，也可以是不明身份的机械设备。
What lies outside the maze? A vast, wide road.=迷宫之外是什么？是广阔的道路。
What Martial Arts Serve=武为何物
What marvelous fate=命运真奇妙
What matters is you're alright. Let's get ready to head back.=您没有受伤就好，我们准备离开吧。
What might you want my help with, Doctor? Why don't you decide?=想要我帮你做点什么呢，博士，你来决定吧？
What motivated the partnership between King's Wand and Rhodes Island was rather insignificant.\nBut to scholars of the Wand, it was practically intolerable.\nIn a protest-turned-riot, the Infected accidentally killed 'Phil,'the King's Wand's pet. This enraged the Wand scholars. The demonstrators never could have anticipated the scholars would be as combat ready as they were, and brimming with youthful, rebellious rage.\nJust because of a pet-- a member of the family to the Wand, the scholars began a campaign of vengeance that devastated the protesters.\nThe King's Wand at the time was a group of just five students. So they sought the assistance of an organization specialized in dealing with the Infected, with the intention of eradicating the Infected movement and its vile protestors.\nThat's the reason King's Wand is working with Rhodes Island. More or less.=“王者之杖”与罗德岛的合作的契机，仅仅是一件小事。\n对于王者之杖的成员们来说，则是一件不可容忍的事情。\n感染者激进整合运动，在某次暴乱中误杀了王者之杖眷养的宠物，“菲尔”。这引起了王者之杖诸位成员的愤怒，当地整合运动根本没能料到，王者之杖的各个成员在战斗领域都是近乎天才的存在，并且还抱着强烈的斗争心理与无处发泄的属于青少年的气力。\n因为一只宠物，或者说一个家人，一位挚友的逝去，王者之杖展开了对整合运动的复仇，并对本地整合运动造成了沉重的打击。\n当然，王者之杖毕竟只是个五人团体，她们决定找寻一家专门解决感染者问题的组织，和这个组织相互合作，完整地消灭整合运动，那些卑劣的仇敌们。\n这就是王者之杖与罗德岛合作的原因，大概。
what movement?=什么动静
What must I do to have you submit to me? Must I plead, or yell? Show you a side of me no one has ever seen, or grant you my dominion over death? All that you desire, I... refuse. First you must submit, and then we can discuss further.=你怎样才愿意归顺于我？是想我恳求，还是呵斥？是要我展现从未示人的模样，还是要我将驾驭死亡的权柄交付于你？你想要的，我全都......拒绝。你首先要属于我，然后我们再说别的。
What on terra...=有没有搞错......
What one sees is vast, what one gains is abundant.=所见荡荡，所得累累。
What ores will we find today?=今天又会挖到什么样的矿石呢？
What other knotty emotions could there be?=还会有什么复杂的情绪呢？
What part do you need me to cover? Just tell me.=需要我负责哪一方面？尽管告诉我吧~
What people believe depends on what they see and hear. Thus the art of deception is born.\n<@lv.item><Saintess Statue> </>Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=人们相信什么，取决于他们听到与见到什么。而欺骗与愚弄的艺术恰在其中。\n<@lv.item><圣女像></>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
What people believe depends on what they see and hear. Thus the art of deception is born.\n<Saintess Statue> Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=人们相信什么，取决于他们听到与见到什么。而欺骗与愚弄的艺术恰在其中。\n<圣女像>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
What place could be better for losing yourself in study than the corner of the room, surrounded by books?\nShe's absolutely willing to spend most of her day snapping a pretty portrait, studying how she should lay out the props and what kind of face she should put on in front of the lens.=房间角落，书堆环绕，还有什么地方比这里更适合潜心学习？\n为了拍一张漂亮的写真，她的确愿意花上大半天时间，研究道具该怎么摆放，镜头前该露出什么表情。
What presumably was the lair of a mangler now echoes laughter, shouting, and Ursine expletives, as some of what seem to be its new inhabitants are clearly enjoying themselves. In the corner you can see the cave's original owner, heaving its last breaths after getting punched and kicked.=一座大概曾是裂兽巢穴的洞窟中回荡着笑声、叫声和*乌萨斯粗口*，一些像是新居民的人显然正在享受生活。而在角落里，你能看到洞窟那被拳打脚踢后奄奄一息的“原主人”。
What purpose drives some Sea Terrors to evolve into these rock-like forms to continually stand watch beneath the clouds?=是什么样的使命驱使着一部分恐鱼演化出如磐岩般的形态去长久地守望云层？
What rite should I be celebrating your birthday by? I don't believe you to be fond of drinking parties, so I'll sing for you, then. This is a small little ceremonial from back in the Tempest Platoon.=我该用哪一种礼仪为您庆祝生日？我不认为您喜欢酒会，那就为您唱首歌吧。这是以前风暴突击队的小小仪式。
What rotten luck=倒霉啊
What rotten luck!=太倒霉了！
What rotten luck...=倒霉......
what secret, this is love, the truest kind of love you can get=什么秘密，就是恋爱，光明正大的恋爱
What she likes are people and things that are useful to her. That's what she said. But sometimes, she dances alone.=她喜欢的，都是于她有用的人和事。她是这么说的，但她也偶尔会独自跳起一支舞。
What she means by standing over there, is that you cannot cross.=她站在那里的意思就是，不可越过。
What She Saw=她所见
What should I do? I knew who you were right away.=怎么办？一下子就认出你是谁了。
What should I play with you guys?=和你们玩些什么好呢？
What sights will the Doctor show us this time?=这一次，博士会带领我们看到什么新的景色呢？
What sort of clothes should I wear to match with this 'jewelry' Rhodes Island confers on me, Doctor?=为了搭配罗德岛授予我的这件“首饰”，我该穿什么样的服装呢，博士？
What sorts of incredible powers will you show me? I can't wait to see.=各位，都会展现出什么样的精彩能力呢？我很期待啊~
What style of command do you want from me? The knight type, or the gang type?=您需要哪种指挥风格？属于骑士的，还是属于打手的？
What tactics do you want me to use?=需要我用什么战术？
What the enemy was doing… would only bring disaster.=敌人的这种行为，只会招致灾难。
What the Firelight Casts=照我以火
What the Firelight Casts - Retrospection=照我以火·复刻
What the Firelight Casts Furniture Pack=照我以火家具收藏包
What the hell are you talking about? This is pure slander! I'll inform the talent agency. You can expect a lawsuit!=你怎么越说越离谱了？！你这是诽谤，诽谤懂吗？我要私信演艺事务所，等着收律师函吧！
What the hunter does not know is that while the final magic bullet remains unshot, true relief will elude him.\n<@lv.item><Waste Energy Interference></> Natural SP recovery speed reduced.\n<@lv.item><Realigned Flux></> Restores natural SP recovery speed of allied Operators within.=猎人不知道的是，只要最后那颗魔弹尚未击发，他就难以获得真正的解脱。\n<@lv.item><废能干扰></>技力自然回复速度下降\n<@lv.item><重整束流></>恢复处于其中的我方干员技力自然回复速度
What the hunter does not know is that while the final magic bullet remains unshot, true relief will elude him.\n<Waste Energy Interference> Natural SP recovery speed reduced.\n<Realigned Flux> Restores natural SP recovery speed of allied Operators within.=猎人不知道的是，只要最后那颗魔弹尚未击发，他就难以获得真正的解脱。\n<废能干扰>技力自然回复速度下降\n<重整束流>恢复处于其中的我方干员技力自然回复速度
What the law does not specify, I will reveal through practice.=法典中未曾详述的，我会以实践来探明。
What the playwright seeks to express is evident, but unfortunately, cannot fully do so due to a lack of ability. For example, the brothers' rebellion at the end should've reflected the famiglia's principle of self-interest above all else, yet this was written off as a farce. But having that said, were it not for that bit of expressiveness, the entire opera would've been a complete waste of time.=能看出剧作家想表达的东西，只是碍于个人能力未能完全展现。比如结局兄弟几人反目的设计原本也应该能体现出家族利己至上的原则，可惜只写成了一场闹剧。不过如果不是那一点表达，这大概又会是一部十足十的无用剧目。
What the Snow's Like Far Away=远方的雪
What the... Screw-up Supreme=什么翻车大王
What the... you're asleep, huh? Heheh.=这家伙，睡着了吗？哈哈~
What things are worth, I shall weigh.=价值几何，且让我掂量掂量。
What time is it...? See, I don't work mornings, noons, afternoons, or nights...=现在几点啊......？其实，早晨，中午，下午和晚上，都是我的非工作时间。
What to be Forgotten=何以忘却
What To Do With This Sword=仗剑何为
What tones are your souls in?=你们的心灵会是什么音调？
What took you so long? Next time you make me wait for you in a stuffy little box, don't blame me if I get a little rude.=终于来了？下次再敢让我在这个闷死人的小房间里等你，别怪我不客气。
What treasures could he have anyway? Okay, okay. As long as you get out from under the table!=他能有什么宝物？行行好，先从桌底下出来吧！
What Trimounts is witnessing now is the most special fireworks celebration.=特里蒙此刻见证的是，最特别的烟花庆典。
What was it that made us different?=是什么使我们变得不一样？
What was taken from you? You try your best to suppress the wrath in your heart, but I can still sense it, so intense it could destroy everything. No, I'm not afraid, Doctor. Release it, and it will energize you, pushing you forward, until you take back everything that was yours.=您究竟被人夺走了什么？虽然您正努力压抑着，但我还是感受到了您内心的暴怒。它如此强烈，几乎能摧毁一切。不，我不害怕。博士，释放它，它将令您振奋，助您前行，让您终有一日夺回一切。
What was the first word you said this year? Hmm... I do believe that is a fortuitous omen. Rhodes Island will be blessed by good fortune this year. Congratulations.=您今年说的第一个字是什么？唔......看来是个好兆头，罗德岛这一年里都会相当顺利呢，恭喜恭喜。
What was the phrase? That thing where you turn ideas into money? Oh, that's right, 'monetization'.=脑子里的想法也能换成钱，他们管这叫什么来着？哦对，“知识变现”。
What we just encountered is but a minor hiccup before lengthy voyage. Cheer up, Doctor. Far greater trials await us ahead.=我们所遭遇的只是航行中最微不足道的事故，打起精神，博士，前面还有更难的。
What We Know is Unalike=立场不同
What we lack now is not battlefield intelligence, but a captain who is able to finish reading said intelligence in time.=现在我们不缺战场情报，我们缺一个来得及读完情报的队长。
What we stole from the Leithanian nobles, they plundered from the land before that. We're the children of the wilds, but we are not unreasonable. Lungmen traders do good to others, and Siracusans keep to the rules, so I told my team not to lay a finger on them.=我们从莱塔尼亚贵族老爷们手里抢走的，本来就是他们从这片土地上攫取的。我们是荒地的孩子，但也懂点道理。龙门商队会行好事，叙拉古人讲规矩，我都管着大家不去碰。
What were those years like? Repaying ardor with ardor, exchanging ideals for ideals. The Islanders and the Iberians somehow managed to share this place in close proximity, fighting side-by-side. When fighting against the ocean, nobody has time to discriminate between people's origins. The hostility and haze following the calamity were swept away, and the only thing in their eyes was the sea.\nOf course, there may well have been something greater going on. Friendships solidified, and love quietly began to sprout. When the statue of the Eye of Iberia was erected in the town plaza, hardly a soul remained sober. Everyone took a group photo here, the smiles on their faces impossible to conceal. Everyone thought that the Golden Age would soon return, and with just a bit more effort, everything would continue to improve.\nNobody could've imagined that this was the final glimpse of a golden afterglow.=那是一段什么样的岁月？用热忱回报热忱，用理想交换理想。岛民与伊比利亚人居然在格兰法洛亲密无间，并肩而战，在对抗大海的时候，谁也无暇分辨彼此的出身。那些灾难后的敌意与阴霾一扫而空，所有人的眼中，只有那片海。\n当然，或许还有一点别的，友谊愈发坚固，爱情也在悄悄萌芽。当小镇广场上“伊比利亚之眼”的雕像竖起来的那一夜，几乎所有人都喝醉了。大家在这里合影，脸上的笑容丝毫不加遮掩。所有人都以为那个黄金的时代终将回来，只需要付出一点额外的努力，经受一些额外的辛劳，一切已经开始变好了。\n谁也没有想到，这是最后一点黄金色的余晖。
What were you like back then? My lips are sealed, Doctor. Oftentimes, getting to forget is a gift. Make no mistake, I'm not suggesting you were a good person or some kind of bastard. People always expect things to 'return to the way they were,' whether it's about circumstances or people. However, amnesia won't give anyone a clean restart of life.=当年的你？我什么都不会说的，博士。很多时候遗忘是一种馈赠，我并不是暗示你以前是个好人或混蛋，失忆也不能真的让人重新来过，但人们总会对“回到起点”怀有期待，无论是对事，还是对人。
What will emerge beneath the blood moon? Panic? Fear? Frantic wailing? So be it. You have experienced it all.=血月之下会出现什么？惊骇？恐惧？哀嚎？好吧，这些好像都在你身上发生过了。
What will I do in the future? Hmm… No idea. My books don't have an answer for that. I hope someone will offer me one, someday…=将来该怎么办？嗯......不知道，因为没有哪本书会写这种事啊。希望未来能有个人告诉我吧......
What will it feel like... when their arms penetrate this body?=他们用武器伤害我的时候......会是什么感觉？
What will take the place of the blood and mud we have wiped away?=将血污和泥泞从身躯上剔除，我们如何知道要将什么填入？
What will we be doing today, Doctor?=今天要做些什么呢，博士？
What will we find?=会有什么呢？
What will you abandon for your story?=你愿为故事舍弃什么？
What will you create for your story?=你愿为故事创造什么？
What will you lose for your story?=你愿为故事遗失什么？
What wonderful scenery. A fine place for a battle.=不错的风景，很适合当作战场。
What work you got for me today, Doctor?=今天安排了什么工作给我吗，博士？
What would Sankta who headed east be called? Would they have a name like the Anasa? And thus, in this imaginary illusion, time flows until there is none left.\n<'Gelato Stops'> are present on the field that restore allied SP when captured\nObtain Collectibles and other rewards upon victory=东游的萨科塔叫什么？也会有如同阿纳萨一般的名号吗？——在如是虚幻的想象中，时光流逝殆尽。\n场地中有夺取后回复周围友方单位技力的<“冰淇淋机”>\n胜利后获得收藏品及其他奖励
What would Sankta who headed east be called? Would they have a name like the Anasa? And thus, in this imaginary illusion, time flows until there is none left.\n<@rolv.rem><'Gelato Stops'> are present on the field that restore allied SP when captured</>\n<@rolv.rem>Obtain Collectibles and other rewards upon victory</>=东游的萨科塔叫什么？也会有如同阿纳萨一般的名号吗？——在如是虚幻的想象中，时光流逝殆尽。\n<@rolv.rem>场地中有夺取后回复周围友方单位技力的<“冰淇淋机”></>\n<@rolv.rem>胜利后获得收藏品及其他奖励</>
What would Sankta who headed east be called? Would they have a name like the Anasa? And thus, in this imaginary illusion, time flows until there is none left.\n<@rolv.rem>Obtain Collectibles and other rewards upon victory</>=东游的萨科塔叫什么？也会有如同阿纳萨一般的名号吗？——在如是虚幻的想象中，时光流逝殆尽。\n<@rolv.rem>胜利后获得收藏品及其他奖励</>
What would Sankta who headed east be called? Would they have a name like the Anasa? And thus, in this imaginary illusion, time flows until there is none left.\nObtain Collectibles and other rewards upon victory=东游的萨科塔叫什么？也会有如同阿纳萨一般的名号吗？——在如是虚幻的想象中，时光流逝殆尽。\n胜利后获得收藏品及其他奖励
What would you do, should you possess wisdom and strength?=拥有了智慧和力量后，你会做些什么？
What would you have me do for Rhodes Island?=你需要我为罗德岛做到什么？
What would you like me to do?=我该怎么做，博士？
What would you like to ask? Maybe you want to know—how much power Dublinn has... no? Oh, just how I'm personally doing? I'm still no more than a shadow, but—not my sister's. Dublinn's flame is lit by so many people, so many ideals, and the shadow cast by that firelight—that is what I am now.=你要问什么？也许你会想知道，深池究竟有多大力量......啊，你只问我个人的事？我依然只是影子，不过，不是姐姐的影子。许多人，许多的理想点燃了深池的火，我是那样的火光照出的影子。
What would you like to hear?=想听些什么？
What would you like to order tonight? Some ribs, maybe fried fowlbeast? I recommend the ribs with red wine, or the fowl with a glass of sparkling water Hm? You want both? Only if you can finish it all, darlin'. I wouldn't want any to go to waste.=今晚想来点什么，湿烤肋排还是炸羽兽腿？前者推荐搭配红酒，后者可以配一杯滋滋响的气泡水——什么，你两份都想要？这倒是没问题，不过，要是吃不下浪费了，我可不答应哦。
What Xian came by and gifted a branch of spring?=何家仙人过，聊赠一枝春。
What you are buying is not good fortune, friend, for that has always been yours.=这里卖的不是幸运，朋友，幸运本就属于你。
What you did back there, they're all natural reflexes to you? You are amazing!=那些布局已经是条件反射了吗？好厉害！
What you gave away has far greater value in its rightful collector's hands. You pack your new treasure well before departing.=收藏在对的人手中便有更大的价值，你收好宝物，离开了这里。
What you let down, you cannot get back. <@lv.fs>Condition:</>\nNourished Reefbreakers and Spewers have increased ASPD and Attack Range.=自己辜负的，无可挽回。<@lv.fs>附加条件：</>\n富营养的裂礁者与喷溅者攻击速度和攻击范围提升
What you let down, you cannot get back. Condition:\nNourished Reefbreakers and Spewers have increased ASPD and Attack Range.=自己辜负的，无可挽回。附加条件：\n富营养的裂礁者与喷溅者攻击速度和攻击范围提升
What you see today is the fruit of all your hard work, {@nickname}. Nothing makes me happier than accompanying someone in admiring their own marvelous achievements. I do hope you'll still choose me to stay by your side this time next year.={@nickname}，您一直以来的努力造就了今天的这番局面，有什么比陪伴一个正在欣赏自己完美的工作现状的人更让我欣喜呢？希望明年这个时候，我也能拥有您的指名。
What you waiting for? It's gotta be me!=还想什么？就是我了！
What you're doing here has me startlingly curious. What could you be up to, placing me in this position?=你这个举动让我好奇起来了。把我放在这样一个位置，你是想要做什么呢？
What You've Gotta Do=该做的事
What're you scared of?!=怕什么！
What's a place like this doing in the middle of the dungeon?\n<@lv.item><Grumbling Tummies></> Before serving, Operators gradually lose increasing amounts of HP.\n<@lv.item><Really Big Pot></> Defeat edible enemies to add them to the pot and fill your Operators' bellies.=迷宫里居然存在这样的地方？\n<@lv.item><饿肚子></>未开饭时，我方干员逐渐流失越来越多的生命。\n<@lv.item><很大的锅></>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
What's a place like this doing in the middle of the dungeon?\n<Grumbling Tummies> Before serving, Operators gradually lose increasing amounts of HP.\n<Really Big Pot> Defeat edible enemies to add them to the pot and fill your Operators' bellies.=迷宫里居然存在这样的地方？\n<饿肚子>未开饭时，我方干员逐渐流失越来越多的生命。\n<很大的锅>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
What's already happened becomes Shaw's motivation, not her burden. She's forever readying to prevent another tragedy from taking place.=过去的事会化为阿消的动力，而不是她的包袱。她永远在为阻止下一场悲剧的发生做准备。
What's behind the door... People waiting to welcome you and the Doctor. I'm glad to have more people calling Babel their home.=这扇门后面，都是欢迎阿米娅与博士的人。巴别塔可以成为很多人的家。
What's belief gonna do for me?=也是，信这个做什么？
What's different about blessed goods? If you're a believer, buy them. If you're not, best don't touch them.=开过光的商品有什么不同？你信，就买下它；不信，最好别碰。
What's For Chow Time=要吃点啥
What's going on? I'll just grab some photos for everyone to see!=怎么回事啊，我拿照片给大家看看吧！
What's happening? An incident?=怎么了？发生了什么事件吗？
What's he trying to say?=他想说什么？
What's in the Can?=罐头里有什么
What's more, within the cult, she is able to continue the research on monsoons and hydrology that has captivated her so.=更何况，她在教会中可以继续她醉心的、有关季风与水文的研究。
What's my tribe gonna do now that I'm gone? That's a dumb question. See who has the bigger fists. The biggest is the new leader. Then they're done. That's it.=我走之后，我们部族怎么办？这是什么傻问题，比比谁的拳头大，选个新的头领把日子继续过下去不就行了。
What's on your mind, Doc? Penny for your thoughts.=琢磨什么呢博士，讲给我听听。
What's so special about forging?=锻造能有什么特色？
What's that behind me, you ask? Well... ah, never mind, it's really hard to explain. I'll tell you when we have more time.=我背后的是什么？这是......算了，解释起来会很麻烦，等有时间再说吧。
What's that sound? Is someone monitoring this room? Or am I just… imagining things?=哪里来的声音？难道是有谁在监视这个房间吗？还是说......只是我的错觉罢了？
What's that? Bit of a din? Sorry about that, treacle. We work as we chat, we do. Say, did Feist ever mention? I can't sing a lullaby to save me life. We're all out building Londinium, keeping it going day and night, and meanwhile our little ones are nodding off to the clinking of our hammers.=这声音有点吵？不好意思，我们习惯了一边干活一边跟人聊天。费斯特跟你讲起过吗？我可不会唱摇篮曲。我们造出伦蒂尼姆，它日夜运转，而我们的孩子就在打铁的叮叮声里入睡。
What's the battle plan?=作战计划是？
What's the deal outside today, why's it so noisy? Whoooa, there's a party! Is there a barbecue? I'm really good at barbecue, everyone should come eat mine! Which means, it's time to stoke the fire… What? We're not doing it on a charcoal grill? Boring! Where'd my grill go? Shaw confiscated it? Arrrrrrgh—=今天怎么回事啊，外面这么吵？哦哦，有派对啊！有烤肉台吗？本大爷已经很会烤肉了，你们都来吃！什么嘛，不是炭火炉，没劲，本大爷的炭火炉都去哪了？阿消撤走了？啊啊啊——
What's the Doctor doing now? Let's go take a look.=去看看博士在做什么吧。
What's the job, Doctor!=您说吧，博士！
What's the matter, Doctor? Are you looking for Quartz?\nMaybe you should check the cafeteria. She might be sharpening her culinary skills with Cutter there. If not... she might be catching up with the latest comic books with Heavyrain in a corner somewhere.\nOtherwise, maybe check the girls' dorm? Utage is always wanting to introduce her to the latest trends. That reminds me, you haven't seen Quartz wearing makeup yet, right?\nNo luck? Let me think...\nCome to think of it, the Quartz I knew never made any plans aside from work and training. You could say she was very strict about schedules. It wasn't until she came to Rhodes Island that she started doing all this other stuff.=怎么？博士你是在找石英吗？\n要不去食堂看看，她或许在和刻刀一起学习钻研厨艺。要是不在的话......那说不定在某个角落和暴雨一起翻阅最新的连载漫画；\n要不然就是在女生宿舍，宴总是会不厌其烦地跟她介绍最新的流行元素。话说博士你还没有见过石英化妆的样子吧？\n都没有找到吗？那我想想啊......\n说起来，我印象中的石英，每天的生活除了工作和训练就再没有别的安排，可以说是非常地刻板和规律。似乎是来了罗德岛以后，才有了这么多“额外”的活动。
What's the matter, you wanna take me out for a walk?=怎么啦，是想带我外出逛逛吗？
What's the point of watching this stuff?=看这些，又有什么意义呢。
What's the problem, you hungry?=怎么了，你肚子饿了吗？
What's the rush, Doc? Not like I'm gonna run away.=急什么，博士，我又不会跑掉。
What's the saying? 'The bystander sees clearly.' That introvert brother of mine should come and have a chat with you.=厉害呀，那个词怎么说的来着？哦对，“旁观者清”！我家那个内向弟弟也该来找你聊聊。
What's the story behind the Fartooth Knight's involvement in fan violence? According to sources, the Fartooth Knight was heading to a workshop to retrieve repaired equipment on the night of the 7th. On the way, she met the overzealous fan of a certain Knightclub and the two got into a verbal argument, which soon devolved into a fistfight. As an officially titled knight, it is clear that 'Fartooth' Justyna made an error in judgement. When police officers arrived at the scene, there were several citizens who had been violently assaulted by the Fartooth Knight. They claimed that the Fartooth Knight had also suffered serious injuries, but she herself was nowhere to be seen.=远牙骑士被卷入粉丝暴力事件是怎么回事呢？据悉，远牙骑士于7日晚前往某工匠铺取回维修的装备。在路途上遭遇了某骑士团的过激粉丝，双方发生口角，并演变成斗殴。身为获得封号的正式骑士，显然“远牙”查丝汀娜没能做出最正确的判断。当警务人员抵达现场时，只发现了数名遭到远牙骑士暴力袭击的公民，据称远牙骑士同样受伤不浅，但并没有在其住所找到其下落。
What's this badge for? Oh… I get paid more when I have it? I see! Thank you!=这个勋章是干什么用的？哦......有了它以后我就能拿更多酬劳了？明白了，多谢您！
What's this promotion come out of nowhere for? My candied fruit must make a strong impression.=怎么突然想要给我升职？看来是我的糖浸果脯让人印象深刻。
What's this room about? More of a squeeze than anywhere I've been.=这房间怎么回事啊，比我过去待的要窄好多。
What's this thing for? Good question, I don't know either.=这东西有什么用？好问题，其实我也不知道。
What's this thing good for? Why, buy it and find out!=这东西有什么用？你买回去试试不就知道了！
What's this unsettling feeling...?=这种不安的感觉是......?
What's this...? Are these strange pets the new trend in Shangshu?=这是什么......尚蜀难道流行这样古怪的宠物吗......？
What's this? It's one of those healthy meals they hand out outside the training grounds. 'Help yourselves', they say. What's that look for? It tastes good enough, better than the emergency ration handouts in Londinium by a country mile... Tell you something I know better now, Doctor. It's bloody hard, as it were, to keep a city's worth of bellies full.=在吃什么？放在训练场门口的自取营养餐呀。嗯？为什么这副表情？味道还行，比伦蒂尼姆供应的应急口粮可好多了......博士，我现在更理解了，要让一座城市没有饿肚子的人很难很难。
What's this? Oh, I get it, you're in with the Nyamuchi fans now?=怎么样，要变成喵姆亲的粉丝了吗？
What's this? Promotion gift for 'General Leto'? Ah... That's a name I've not heard in a long time. Time really flies, it's like years have gone by and I've done nothing.=这是什么？“给夏将军的晋升礼物”？啊......这么说来，已经很久没被人叫过这个外号了，时间过得真快，我好像都还没做什么，就过去好几年了。
What's this? Promotion Manual for Rhodes Island Operators? Guess I'll give it a peek... What the hell? So many rules even after I get promoted? Nah-uh, pass.=这是什么？罗德岛干员晋升手册？干什么啊，晋升之后还有这么多麻烦规矩？我才不干！
What's Unveiling=锋芒初现
What's up, Boss.=早啊老板。
What's up, Doctor!=哟！博士。
What's up, Doctor. Where have you been? You're not lost, are you?=你好，博士。你去做什么了？应该没有迷路吧？
What's up, Doctor? Me, I'm just on standby.=博士，我正在待机。
What's up, Doctor? Need me to head somewhere?=博士这是想让俺去哪里？
What's up? You bored? I got some fun things we could do. But don't blame me if you end up— dead.=怎么，无聊了？我倒是有几个找乐子的好主意，不过，要是你一不小心死了，我不负责。
What's with all the weird Liberi around here lately!=最近怎么总见到怪模怪样的黎博利啊！
What's with that smile on your face? Anything to share with me?=有什么高兴的事？一定要和缠丸我分享哦！
What's wrong with my halo? I don't know why, but it seems to have deviated slightly. According to Dr. Kal'tsit, it probably has something to do with my abnormal hippocampus.=这枚天使的轮环？我也不知道为什么，它的位置会偏移。凯尔希医生说，这似乎和大脑海马体异常有关。
What's wrong? Are you tired? Get some rest. You've worked hard enough already.=怎么了，累了吗？休息一下吧，你已经很努力了。
What's your bid=愿以何换
What, am I not welcome here?=怎么，我不能来这里吗？
What, did some of them escape? Ah, I had one eye closed while aiming my shots, so maybe they happened to be out of my sight.=什么，有人溜走了吗？哎，我闭着一只眼睛在瞄准，可能刚好没看到吧。
What, got a report for me?=哎，有啥要跟我报告的？
What, here to challenge Siestan Iced Tea? Or, Minoan Mist?=怎么，是要挑战“汐斯塔冰茶”，还是“米诺斯之雾”？
What, my tail? Don't ask such a useless question! It's classified information!=什么，我的尾巴？瞎问什么呢！这可是机密事项！
What, she pranked you? Congrats, that means you're in!\nI mean, if you weren't, she'd treat you like air.\nWell, duh, if I had to choose. Look. Either I get knocked out suddenly and tied to the testbed, getting a checkup while one of the big bosses lectures me, like I'm getting scanned inside and out by a computer with no heart. Or I get Tuye—uh, Dr. Tuye, who I think is obviously a way better option.\nSo, basically, you know the drill. Take care of your health, don't get injured, don't take a trip to Medical. That's the most important thing!\n\n—Thoughts of a Guard Operator who ranks top in frequency of visits=什么，她对你恶作剧了？恭喜你，她显然把你当成了她的朋友！\n如果不是朋友的话，她根本会把你当空气啊。\n当然咯，非要我选的话，比起突然被打晕绑上试验台、一边看病一边被最大的BOSS之一训话、像被无情的电脑一样扫描自己的里里外外，我觉得图耶小姐——呃，图耶医生，真的是个很不错的选择了。\n所以说，还是要注意身体，不要受伤，不要去医疗部才是最重要的啊！\n\n——某出勤频率高居榜首的近卫干员的心声
What, you still have time for that upset face? Fall back now.=在这种地方沮丧又有什么用？立刻撤退。
What, you think I didn't bake this cake? It's a little fancy-pants, but I'll have you know, it's me who does up all of Feist's birthdays. It's like working a machine: practice makes perfect. So, happy birthday, Doctor, and thank you and your lot for looking after me boy.=怎么，不相信这个蛋糕是我做的？嗯，的确花哨了点。要知道，费斯特的生日可都是我在张罗。这事就跟操作机械一样，熟能生巧。生日快乐，博士，感谢你们帮我照顾那小子。
What, you think you're a better robber than ME?=你们想和我抢东西？
What, you think you're gonna grind me down with numbers?=怎么，车轮战难道我就会怕吗？
What, you wanna have a race with me?=嘿，想和我比速度？
What, you've got time to take in the sights?=你还有空看风景？
What. A. Thrill.=惊心动魄
What... have I done...=我......究竟在做什么啊......
What... is this?=这是......什么？
What? A Best Actor nomination? Uh no no no, as an actor, I am well aware that I still have a long way to go. Best Newcomer Award? That I can try to work toward.=最佳男主角提名？不不不......我知道，作为演员自己还有很多不足，最佳新人奖？或许还可以努力一下。
What? An ambush?=居然是偷袭？！
What? I got a raise so quick...? That's great. Thank you, Doctor!=咦，这么快就涨薪了吗......太好了，谢谢博士！
What? I have dark circles under my eyes? Aw, I knew it…=啊？我有黑眼圈了？讨厌，我就知道......
What? I'm the captain? Did I sign up without realizing it?=欸？我是队长？难道刚才不小心就答应下来了......
What? It's over already? Easy-peasy!=啊？这就结束了？简单简单!
What? My tie's all wrinkly? Oh, that's because I used it to wipe too many of my clients' tears. Sad tears, emotional tears, happy tears… Travel has this mysterious effect on people. So, when am I gonna make you cry?=我的领带？皱皱巴巴的？哎呀，用来擦过太多游客的眼泪，就这样啦。有吓哭的，有感动哭的，有开心哭的......旅行就是有这样神奇的效果。你说，我什么时候能让你也哭出来？
What? The Durin that fell into the pit is in the stream chat right now?=什么？这个掉坑里的杜林人在我们直播间？？
What? The fin in the kitchen? Hah! Right here in my belly now!=啊？厨房里那条鱼？哈，这会儿已经在我的胃里了！
What? We've got secret tunnels of our own.=有什么值得惊讶的吗？我们有自己的秘密通道。
What? Who's more popular between the both of us?=什么？我和她谁人气高？
What? Worried I'm not healing them right?=干嘛？你担心我不好好给他们治疗？
What? You have to hit it thirty times to break it? Have you done that before? That's great, let's talk about it more—you're busy? Were you just pulling my leg?!=什么？需要打三十次才能打坏？你打过？太好了，快来连麦，我们来聊聊这玩意儿——没空？你在逗我吗！
What? You think this work is going to do itself? Hmph! There's no 'Does Your Job While You Sleep' Fairy, Doctor. Now lay your silly ideas to rest and get your nose to the grindstone.=什么，希望工作能自己完成？哼，才不会有那种在睡梦中替人完成工作的小妖精，请你不要瞎想，好好工作，博士。
What? You threw out my package?? What's wrong with your company?! I want to make a complaint! Hello??=什么？我的快递又丢了？？你们公司怎么回事啊？我要投诉！喂？？
What? You want me to dispose of you too?=你也想被“清理”一下吗？
What? You're giving me a promotion? Me? For real? Hold up, what was I doing before this?=什么，最近要给我晋升？我吗？真的是我吗？等等，前段时间我都干了什么？
What? You're starting to value me now that you know my power?=见识过我的实力之后，开始重视我了？
Whatcha need me for...? Hey, hey, wait, no bean-spilling, not in front of everybody! Just treat me like a normal gardener, okay?=找卡夫卡有什么事吗......喂，不要当着这么多人说出来啊。当我是个普通的园艺师就好啦。
Whatever boozy treasures are left, serve 'em up! Today, the three of us—we're drinking until we drop!=还有什么好酒，尽管端上来！咱们三个今天——不醉不归！
Whatever breaks needs a fixing.=坏掉的东西就得修理。
Whatever it is you do not have, snatch it away from your enemy. There is no need to hesitate.=缺了什么，就从敌人身上拿，别客气。
Whatever it is you want, it can wait until I get my hands on Mostima! It has to be that damn idiot who spiked my finballs with chili! Get to the side and make sure you stay there, this day's not done until I put a bolt in her—=不管有什么事都等我抓到莫斯提马那家伙之后再说，这混蛋肯定是故意在我的鳞丸里放辣椒的！让开，别拦着我，今天我一定要给她一弩箭——
Whatever it is, it can wait until tomorrow! There's unlimited steak at the canteen today, I'd better get over there right away!=有什么事明天再说，今天食堂肉排不限量供应，我得赶紧过去！
Whatever peace the Silverash Family had came to an end when Pramanix was anointed saint. SilverAsh could no longer interacted with Cliffheart in the open, and Pramanix couldn't communicate with either of them because of her newfound official position. This made Cliffheart furious, but she understood that there was no way for the three of them to be as they once were. There was nothing she could do to fix the situation, and this feeling of helplessness made her disheartened for the first time in her life. Still, if there were anything she could do to reunite with her brother and sister, she gladly do what it takes.=希瓦艾什一家人过去的和谐随着初雪当上圣女而终结，银灰无法坦率对待崖心，初雪则因为职位原因鲜少和另外两人交流，崖心对此很是气愤，但她也明白三人已经无法和好如初，自己无论做什么都无济于事，由此产生的无力感，是唯一会让她颓丧的事物。然而，若是有机会能让哥哥和姐姐再次握手言和，她绝对会为之做任何事。
Whatever role I'm in, I'll bring everything I have.=不管处在什么位置上，我都会全力以赴的。
Whatever will be, will be. Let the river's flow carry your heart along as you take in the flowers by the banks.=随遇而安，吾心到处从自然，流水偕花与共适。
Whatever you do, don't get her mad.=千万别惹她生气。
Whatever you see at the boundary, Doctor, belongs to a past that is dead and gone. It is enough that you and Rhodes Island are walking on the proper path.=博士，无论你在边界看到了什么，那都属于已经逝去的过往。你和罗德岛依旧走在正确的道路上，这就足够了。
Whatever. Guess I learned some self-defense.=算了，就当学点防身术......
What…? A promotion? A lighthouse needs only one keeper. Is that... not the case here?=唔......晋升？一座灯塔，只需要一名看守人。原来这里......不是这样的吗？
Wha— Isn't it one person per boat for these people? Or did they actually swim faster than the boat?=欸，你们的船不是一人一艘的吗？还是说你游得比船开得快？
Wheeled Storage Cabinet=可动收纳柜
Wheeling the Desert=大漠飞轮
Wheels only know to roll, north or south—why then should a traveler blame them for the forks in the road?=车轮南北自不住，行客何须怨路歧。
When 'Awaken' takes damage, transfers 50% of the damage received to Dorothy's other experiments on the field=“唤醒”受到伤害时，将50%的伤害转移给场上其他多萝西实验体
When 'Destiny Quest' launched, the wandering scholar watched over the ruins, welcoming the hero to the start of their rough-and-tumble journey. Leizi doubted her motives, broke down her words, searched all over for her secrets, before finally unlocking the hidden level after the end of the game.=《命运追索》开局时，游学者守在荒芜遗迹，接引英雄踏上坎坷的命途。惊蛰怀疑她的动机，解构她的言语，寻遍关于她的秘密，最终开启了终局之后的关卡。
When 1 or more Risk Coins are tossed, Treasure Chest is more likely to appear in Combat and Emergency Ops; Start with 'Interdependent Luck' and Tongbao 'Dream of Curio'=至少有1枚厉钱被投出时，作战与紧急作战更容易出现宝箱；初始携带“福祸相依”；初始携带通宝“梦奇物”
When <'Frost Buck'> dies, greatly increases ASPD and Movement Speed, and inherits its ability=<“霜牡”>死亡时，自身攻击速度和移动速度大幅提升并继承其能力
When <'Ithakos Innumerable'> is defeated, takes True damage equal to its Max HP and becomes <$ba.stun>stunned</>; [Dried Waterway] is disabled=<“无数的伊萨科斯”>被击倒后受到相当于其最大生命值的真实伤害并<$ba.stun>晕眩</>，【枯涸的河道】不再生效
When <'Ithakos Innumerable'> is defeated, takes True damage equal to its Max HP and becomes stunned; [Dried Waterway] is disabled=<“无数的伊萨科斯”>被击倒后受到相当于其最大生命值的真实伤害并晕眩，【枯涸的河道】不再生效
When <'Really Unruly Creature'> is loaded, unloads all passengers and becomes stunned for an extended period.=装载<“特别任性的生物”>后会立即释放出全部乘客，并晕眩较长一段时间
When <'Snow Doe'> dies, greatly increases ASPD and Movement Speed, and inherits its ability=<“雪牝”>死亡时，自身攻击速度和移动速度大幅提升并继承其能力
When <Kharanduu Khagan, the Scourge of the Land> is defeated or leaves, ASPD, Movement Speed, DEF, and RES are greatly increased, and your units become the target of [Edict]=<哈兰杜汗，大地之鞭>被击倒或退场后，攻击速度、移动速度、防御力、法术抗性大幅提升，【敕令】目标变为我方单位
When <Kjeragandr> is on the field, also summons an equivalent number of <'Coldness'> and releases them at a targeted Operator=<耶拉冈德>在场时，额外凝聚同等数量的<“寒意”>并锁定一个干员进行释放
When <Lugalszargus, the Overlord of Ages> is defeated or leaves, ASPD, Movement Speed, DEF, and RES are greatly increased, and your units become the target of [Conquest]=<路加萨尔古斯，历法之王>被击倒或退场后，攻击速度、移动速度、防御力、法术抗性大幅提升，【征服】目标变为我方单位
When <Mechanist, Mechanical Mind> and <Structural Principle> are both waiting to be revived, activates [Nirvana Program]: Locks onto the target with the highest Block every few seconds and attacks them, reduces their Max Block, each attack dealing Arts damage to all your units on the same row or column with the target. Enters second form when program is terminated=<“Mechanist”，机械之心>和<结构性原理>同时处于待复活状态时，启动【涅槃程序】：每隔数秒锁定全场阻挡数最高的目标进行攻击，每次攻击对目标所在行列上所有我方单位造成法术伤害，并使其阻挡数上限持续减少。程序结束后进入第二形态
When <Saintess's Snowrobe> is on the field, the <Karlan Saintess> is imprisoned and unable to move or attack=<圣女雪衣>存在场上时使<喀兰圣女>处于禁锢状态，无法行动无法攻击
When <Self-Driving Cart> leaves, deal 600% ATK as Physical damage to all nearby enemies; changes <Self-Driving Cart> color when equipped in Expansion Slot α=<自走车>出局时，对周围所有敌方单位造成相当于攻击力600%的物理伤害；装配在扩展插槽α时使<自走车>车身颜色改变
When <Self-Driving Cart> leaves, disable the special abilities of all nearby enemies for 5s; changes <Self-Driving Cart> color when equipped in Expansion Slot α=<自走车>出局时，使周围所有敌方单位特殊能力失效5秒；装配在扩展插槽α时使<自走车>车身颜色改变
When <Substitute> is summoned, it will deal 150% of its ATK as Arts Damage to enemies in the surrounding 8 tiles=<替身>出现时对其周围8格内所有敌方单位造成相当于其攻击力150%的法术伤害
When <Substitute> is summoned, it will deal 155% (+5%) of its ATK as Arts Damage to enemies in the surrounding 8 tiles=<替身>出现时对其周围8格内所有敌方单位造成相当于其攻击力155%（+5）的法术伤害
When <Substitute> is summoned, it will deal 155% <@ba.talpu>(+5%)</> of its ATK as Arts Damage to enemies in the surrounding 8 tiles=<替身>出现时对其周围8格内所有敌方单位造成相当于其攻击力155%<@ba.talpu>（+5）</>的法术伤害
When <Substitute> is summoned, it will deal 225% of its ATK as Arts Damage to enemies in the surrounding 8 tiles=<替身>出现时对其周围8格内所有敌方单位造成相当于其攻击力225%的法术伤害
When <Substitute> is summoned, it will deal 230% (+5%) of its ATK as Arts Damage to enemies in the surrounding 8 tiles=<替身>出现时对其周围8格内所有敌方单位造成相当于其攻击力230%（+5）的法术伤害
When <Substitute> is summoned, it will deal 230% <@ba.talpu>(+5%)</> of its ATK as Arts Damage to enemies in the surrounding 8 tiles=<替身>出现时对其周围8格内所有敌方单位造成相当于其攻击力230%<@ba.talpu>（+5）</>的法术伤害
When <Substitute> is summoned, it will deal 270% of its ATK as Arts Damage to enemies in the surrounding 8 tiles=<替身>出现时对其周围8格内所有敌方单位造成相当于其攻击力270%的法术伤害
When <Substitute> is summoned, it will deal 275% (+5%) of its ATK as Arts Damage to enemies in the surrounding 8 tiles=<替身>出现时对其周围8格内所有敌方单位造成相当于其攻击力275%（+5）的法术伤害
When <Substitute> is summoned, it will deal 275% <@ba.talpu>(+5%)</> of its ATK as Arts Damage to enemies in the surrounding 8 tiles=<替身>出现时对其周围8格内所有敌方单位造成相当于其攻击力275%<@ba.talpu>（+5）</>的法术伤害
When <Substitute> is summoned, it will deal 280% of its ATK as Arts Damage to enemies in the surrounding 8 tiles=<替身>出现时对其周围8格内所有敌方单位造成相当于其攻击力280%的法术伤害
When <Substitute> is summoned, it will deal 285% (+5%) of its ATK as Arts Damage to enemies in the surrounding 8 tiles=<替身>出现时对其周围8格内所有敌方单位造成相当于其攻击力285%（+5）的法术伤害
When <Substitute> is summoned, it will deal 285% <@ba.talpu>(+5%)</> of its ATK as Arts Damage to enemies in the surrounding 8 tiles=<替身>出现时对其周围8格内所有敌方单位造成相当于其攻击力285%<@ba.talpu>（+5）</>的法术伤害
When <Substitute> is summoned, it will deal 285% of its ATK as Arts Damage to enemies in the surrounding 8 tiles=<替身>出现时对其周围8格内所有敌方单位造成相当于其攻击力285%的法术伤害
When <Substitute> is summoned, it will deal 290% (+5%) of its ATK as Arts Damage to enemies in the surrounding 8 tiles=<替身>出现时对其周围8格内所有敌方单位造成相当于其攻击力290%（+5）的法术伤害
When <Substitute> is summoned, it will deal 290% <@ba.talpu>(+5%)</> of its ATK as Arts Damage to enemies in the surrounding 8 tiles=<替身>出现时对其周围8格内所有敌方单位造成相当于其攻击力290%<@ba.talpu>（+5）</>的法术伤害
When [Arcane] Operators deal Arts damage to enemies, the target takes <@ba.vup>{0:0%}</> increased Arts damage <@ba.acrem>(affected by no. of stacks)</> for 3 seconds\n<With <@ba.vup>3</> different [Arcane] Operators on field> [Arcane] Operators deal <@ba.vup>{1:0%}</> more damage to enemies with less than 50% HP <@ba.acrem>(affected by no. of stacks)</>=【奥术】干员造成法术伤害时使目标受到的法术伤害提升<@ba.vup>{0:0%}</><@ba.acrem>（受层数影响）</>，持续3秒\n<在场<@ba.vup>3</>名不同【奥术】干员>【奥术】干员对生命值低于50%的敌人施加的伤害提升比例为<@ba.vup>{1:0%}</><@ba.acrem>（受层数影响）</>
When [Arcane] Operators deal Arts damage to enemies, the target takes increased Arts damage (affected by no. of stacks) for 3 seconds\n<With 3 different Arcane Operators on field> Arcane Operators deal more damage to enemies with less than 50% HP (affected by no. of stacks)=【奥术】干员造成法术伤害时使目标受到的法术伤害提升（受层数影响），持续3秒\n<在场3名不同【奥术】干员>【奥术】干员对生命值低于50%的敌人施加的伤害提升比例提升（受层数影响）
When [Arcane] Operators deal Arts damage to enemies, the target takes increased Arts damage <@autochess.gray>(affected by no. of stacks)</> for 3 seconds\n<With <@autochess.dgreen>3</> different Arcane Operators on field> Arcane Operators deal more damage to enemies with less than <@ba.vup>50%</> HP <@autochess.gray>(affected by no. of stacks)</>=【奥术】干员造成法术伤害时使目标受到的法术伤害提升<@autochess.gray>（受层数影响）</>，持续3秒\n<在场<@autochess.dgreen>3</>名不同【奥术】干员>【奥术】干员对生命值低于<@ba.vup>50%</>的敌人施加的伤害提升比例提升<@autochess.gray>（受层数影响）</>
When [Arcane] Operators deal Arts damage to enemies, the target takes {0:0%} increased Arts damage (affected by no. of stacks) for 3 seconds\n<With 3 different [Arcane] Operators on field> [Arcane] Operators deal {1:0%} more damage to enemies with less than 50% HP (affected by no. of stacks)=【奥术】干员造成法术伤害时使目标受到的法术伤害提升{0:0%}（受层数影响），持续3秒\n<在场3名不同【奥术】干员>【奥术】干员对生命值低于50%的敌人施加的伤害提升比例为{1:0%}（受层数影响）
When [Self-Driving Cart] leaves, deal 600% ATK as Physical damage to all nearby enemies; changes [Self-Driving Cart] color when equipped in Expansion Slot α=【自走车】出局时，对周围所有敌方目标造成相当于攻击力600%的物理伤害；装备在扩展插槽α时使【自走车】颜色改变
When [Self-Driving Cart] leaves, disable the special abilities of all nearby enemies for 5s; changes [Self-Driving Cart] color when equipped in Expansion Slot α=【自走车】出局时，使周围所有敌方目标特殊能力失效5秒；装备在扩展插槽α时使【自走车】颜色改变
When a <@ba.vup>Ground Operator</> is defeated, there is a <@ba.vup>{0:0%}</> chance they will immediately redeploy <@ba.acrem>(affected by no. of stacks)</>\n<With <@ba.vup>3</> different [Resilient] Operators on the field> <@ba.vup>Ground Operators</> grant <@ba.vup>+5</> SP to all Operators on field when defeated=<@ba.vup>地面干员</>被击倒时，有<@ba.vup>{0:0%}</><@ba.acrem>（受层数影响）</>概率立刻重新部署\n<在场<@ba.vup>3</>名不同【不屈】干员><@ba.vup>地面干员</>被击倒时使场上所有干员技力<@ba.vup>+5</>
When a <@ba.vup>Ground Operator</> is defeated, there is a chance they will <@ba.vup>immediately redeploy</><@autochess.gray> (affected by no. of stacks)</>\n<With <@autochess.dgreen>3</> different [Resilient] Operators on field> When defeated, <@ba.vup>Ground Operators</> grant <@ba.vup>+5 SP</> to all Operators on the field=<@ba.vup>地面干员</>被击倒时，有概率立即<@ba.vup>重新部署</><@autochess.gray>（受层数影响）</>\n<在场<@autochess.dgreen>3</>名不同【不屈】干员><@ba.vup>地面干员</>被击倒时使场上所有干员<@ba.vup>技力+5</>
When a <Dublinn Companion Guard> is nearby, significantly increases ASPD=<深池伙友卫队>位于附近时，攻击速度大幅提升
When a <Dublinn Companion Shadowblade> is nearby, activates a field that reduces nearby allied units' ASPD=<深池伙友影刃>位于附近时，激活力场使周围我方攻击速度下降
When a <Dublinn Elite Companion Guard> is nearby, significantly increases ASPD=<深池伙友卫队精英>位于附近时，攻击速度大幅提升
When a <Dublinn Elite Companion Shadowblade> is nearby, activates a field that reduces nearby allied units' ASPD=<深池伙友影刃精英>位于附近时，激活力场使周围我方攻击速度下降
When a battle begins, a random Operator will have +100% ATK and +100% HP for that battle=战斗开始时，使随机一名干员在本局内攻击力+100%，生命+100%
When a battle begins, obtain a random Tactical Prop for that battle=战斗开始时，随机获得一件仅用于该次战斗的战术道具
When a battle begins, reduces the DP Cost of all Operators by 3, then scrambles their DP Cost=战斗开始时，所有干员的部署费用-3并将部署费用打乱
When a battle begins, the Max HP, ATK, DEF, RES, Block Count, Starting SP, and DP Cost of a random Operator is doubled=战斗开始时，使随机一名干员生命值、攻击力、防御力、法术抗性、阻挡数、初始技力、部署费用翻倍
When a farce is mixed with alcohol and brought to a boil, perhaps the only ones who will remember what happened are those who watched from the outside.=在闹剧和酒精混合升温的时候，也许只有真正的局外人才会记得今天是什么日子。
When a friendly unit is overhealed, nearby enemies take Arts damage equal to the overheal amount=所有我方单位受到的治疗溢出时，周围敌人会受到相当于该次溢出治疗量的法术伤害
When a Ground Operator is defeated, there is a chance they will <@ba.vup>immediately redeploy</><@autochess.gray> (affected by no. of stacks)</>\n<With <@autochess.dgreen>3</> different [Resilient] Operators on field> when defeated, Ground Operators grant <@ba.vup>+5 SP</> to all Operators on the field=地面干员被击倒时，有概率立即<@ba.vup>重新部署</><@autochess.gray>（受层数影响）</>\n<在场<@autochess.dgreen>3</>名不同【不屈】干员>地面干员被击倒时使场上所有干员<@ba.vup>技力+5</>
When a Ground Operator is defeated, there is a chance they will immediately redeploy (affected by no. of stacks)\n<With 3 different [Resilient] Operators on field> When defeated, Ground Operators grant +5 SP to all Operators on the field=地面干员被击倒时，有概率立即重新部署（受层数影响）\n<在场3名不同【不屈】干员>地面干员被击倒时使场上所有干员技力+5
When a Ground Operator is defeated, there is a chance they will immediately redeploy (affected by no. of stacks)\n<With 3 different [Resilient] Operators on field> when defeated, Ground Operators grant +5 SP to all Operators on the field=地面干员被击倒时，有概率立即重新部署（受层数影响）\n<在场3名不同【不屈】干员>地面干员被击倒时使场上所有干员技力+5
When a Ground Operator is defeated, there is a {0:0%} chance they will immediately redeploy (affected by no. of stacks)\n<With 3 different [Resilient] Operators on the field> Ground Operators grant +5 SP to all Operators on field when defeated=地面干员被击倒时，有{0:0%}（受层数影响）概率立刻重新部署\n<在场3名不同【不屈】干员>地面干员被击倒时使场上所有干员技力+5
When a long time has passed in the battle, disappears and drains 5 Life Points=战斗经过较长时间后，消失，并扣除5点目标生命
When a long time has passed in the battle, disappears and drains 50 Life Points=战斗经过较长时间后，消失，并扣除50点目标生命
When a long time has passed in the battle, triggers [Sleepless] before disappearing and draining 50 Life Points=战斗经过较长时间后，发动一次【不寐】后退场，并扣除50点目标生命
When a lord ameer's taxes finally overwhelmed a poor tribe, some of the tribesmen chose to turn their weapons on you, their fellow oppressed, but there were those still with strength in them. Their anger was restrained, and it stopped here.=当王酋的征税终于压垮了一个贫穷的部落时，一些部落民选择将武器对准同样处在压迫下，但尚有余力的你们。他们的愤怒被限制，止步于此。
When a mission is on the verge of failure, anything can be exchanged as a resource to tip the scales. Even the command terminal is no exception.=在任务失败之前，任何资源都是可以放上天秤的筹码。即使是指挥中枢，也不例外。
When a silent star sparks alight—=当沉默的星闪起光亮——
When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 10% damage and ignore 9 RES (stacks up to 3 times)=棋子激活时所在的连续直线上每有一枚棋子，直线上所有棋子造成伤害提升10%并无视敌人9点法术抗性（最多叠加3次）
When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 12% (+2%) damage and ignore 10 (+1) RES (stacks up to 3 times)=棋子激活时所在的连续直线上每有一枚棋子，直线上所有棋子造成伤害提升12%（+2%）并无视敌人10（+1）点法术抗性（最多叠加3次）
When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 12% <@ba.talpu>(+2%)</> damage and ignore 10 <@ba.talpu>(+1)</> RES (stacks up to 3 times)=棋子激活时所在的连续直线上每有一枚棋子，直线上所有棋子造成伤害提升12%<@ba.talpu>（+2%）</>并无视敌人10<@ba.talpu>（+1）</>点法术抗性（最多叠加3次）
When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 12% damage and ignore 11 RES (stacks up to 3 times)=棋子激活时所在的连续直线上每有一枚棋子，直线上所有棋子造成伤害提升12%并无视敌人11点法术抗性（最多叠加3次）
When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 13% damage and ignore 12 RES (stacks up to 3 times)=棋子激活时所在的连续直线上每有一枚棋子，直线上所有棋子造成伤害提升13%并无视敌人12点法术抗性（最多叠加3次）
When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 14% (+2%) damage and ignore 12 (+1) RES (stacks up to 3 times)=棋子激活时所在的连续直线上每有一枚棋子，直线上所有棋子造成伤害提升14%（+2%）并无视敌人12（+1）点法术抗性（最多叠加3次）
When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 14% <@ba.talpu>(+2%)</> damage and ignore 12 <@ba.talpu>(+1)</> RES (stacks up to 3 times)=棋子激活时所在的连续直线上每有一枚棋子，直线上所有棋子造成伤害提升14%<@ba.talpu>（+2%）</>并无视敌人12<@ba.talpu>（+1）</>点法术抗性（最多叠加3次）
When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 15% (+2%) damage and ignore 13 (+1) RES (stacks up to 3 times)=棋子激活时所在的连续直线上每有一枚棋子，直线上所有棋子造成伤害提升15%（+2%）并无视敌人13（+1）点法术抗性（最多叠加3次）
When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 15% <@ba.talpu>(+2%)</> damage and ignore 13 <@ba.talpu>(+1)</> RES (stacks up to 3 times)=棋子激活时所在的连续直线上每有一枚棋子，直线上所有棋子造成伤害提升15%<@ba.talpu>（+2%）</>并无视敌人13<@ba.talpu>（+1）</>点法术抗性（最多叠加3次）
When a summon is defeated/absorbed/retrieved, Ling gains 2 SP and ATK +2% (ATK increase stacks up to 5 times)=召唤物被击倒/吸收/回收时令额外获得2点技力、攻击力+2%（攻击力加成最多叠加5层）
When a summon is defeated/absorbed/retrieved, Ling gains 3 (+1) SP and ATK +2% (ATK increase stacks up to 5 times)=召唤物被击倒/吸收/回收时令额外获得3(+1)点技力、攻击力+2%（攻击力加成最多叠加5层）
When a summon is defeated/absorbed/retrieved, Ling gains 3 <@ba.talpu>(+1)</> SP and ATK +2% (ATK increase stacks up to 5 times)=召唤物被击倒/吸收/回收时令额外获得3<@ba.talpu>(+1)</>点技力、攻击力+2%（攻击力加成最多叠加5层）
When a summon is defeated/absorbed/retrieved, Ling gains 3 SP and ATK +3% (ATK increase stacks up to 5 times)=召唤物被击倒/吸收/回收时令额外获得3点技力、攻击力+3%（攻击力加成最多叠加5层）
When a summon is defeated/absorbed/retrieved, Ling gains 4 (+1) SP and ATK +3% (ATK increase stacks up to 5 times)=召唤物被击倒/吸收/回收时令额外获得4(+1)点技力、攻击力+3%（攻击力加成最多叠加5层）
When a summon is defeated/absorbed/retrieved, Ling gains 4 <@ba.talpu>(+1)</> SP and ATK +3% (ATK increase stacks up to 5 times)=召唤物被击倒/吸收/回收时令额外获得4<@ba.talpu>(+1)</>点技力、攻击力+3%（攻击力加成最多叠加5层）
When a Supporter Operator deals damage to an enemy, that enemy drops extra Training Handbooks when defeated (does not stack)=辅助干员对敌人造成伤害后，使该敌人死亡时额外掉落培训手册（不可叠加）
When a Supporter Operator deals damage to an enemy, the enemy gets {def:0%} DEF and {magic_resistance:0%} RES and damage taken when not blocked is increased to {damage_scale:0%} for {duration}s (does not stack)=辅助干员对敌人造成伤害时，使敌人防御力{def:0%}，法抗{magic_resistance:0%}，且未被阻挡时受到的伤害提升至{damage_scale:0%}，持续{duration}秒（不可叠加）
When a Supporter Operator deals damage to an enemy, the enemy gets {def:0%} DEF and {magic_resistance:0%} RES and loses {value} HP per second when blocked for {duration}s (does not stack)=辅助干员对敌人造成伤害时，使敌人防御力{def:0%}，法抗{magic_resistance:0%}，且被阻挡时每秒流失{value}生命，持续{duration}秒（不可叠加）
When a Supporter Operator deals damage to an enemy, the enemy gets {def:0%} DEF and {magic_resistance:0%} RES for {duration}s (does not stack)=辅助干员对敌人造成伤害时，使敌人防御力{def:0%}，法抗{magic_resistance:0%}，持续{duration}秒（不可叠加）
When a tough case comes in, don't panic, take a sip of coffee.\n<@lv.item><R-Series Power Armor></> Absorbs nearby experimental products to recover SP. Activates when SP is full.=恼人的项目突然出现，不要急，先去茶水间泡杯咖啡。\n<@lv.item><R系列动力装甲></>吸收周围实验产物回复技力，技力满时激活
When a tough case comes in, don't panic, take a sip of coffee.\n<R-Series Power Armor> Absorbs nearby experimental products to recover SP. Activates when SP is full.=恼人的项目突然出现，不要急，先去茶水间泡杯咖啡。\n<R系列动力装甲>吸收周围实验产物回复技力，技力满时激活
When a traditional Kjerag bed is anywhere but the bedroom, its most important mission will be to receive guests and friends. Kjerag will now have more and more guests, as well as more and more friends.=传统的谢拉格卧床没有被安置在卧室时，会客会友才是它最重要的使命。\n谢拉格的客人会越来越多，谢拉格的朋友也会越来越多。
When accumulated obsessions and the past's burning fury collide, he comes to an answer.\n<'Gelato Stop'>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=来自过去的怒火，与积累的执念碰撞，他得出了答案。\n<“冰淇淋机”>我方与敌方可夺取控制权，激活后回复周围友方单位技力
When accumulated obsessions and the past's burning fury collide, he comes to an answer.\n<@lv.item><'Gelato Stop'></>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=来自过去的怒火，与积累的执念碰撞，他得出了答案。\n<@lv.item><“冰淇淋机”></>我方与敌方可夺取控制权，激活后回复周围友方单位技力
When activated and an operator is deployed on top, forms a new <@ba.kw>Realigned Flux</>=激活并部署我方单位时，发出新的<@ba.kw>重整束流</>
When activated and an operator is deployed on top, forms a new Realigned Flux=激活并部署我方单位时，发出新的重整束流
When activated by PRTS, lowers DEF and RES of surrounding Operators by 50% for 20s;\nYou can consume 10 DP to activate it and lower DEF and RES of surrounding enemies by 50% for 30s=被PRTS激活时会降低周围干员50%的防御力和法术抗性，持续20秒；\n我方可消耗10点部署费用激活来降低周围敌人50%的防御力和法术抗性，持续30秒。
When activated by PRTS, lowers DEF and RES of surrounding Operators by 50% for 20s;\nYou can consume {cost} DP to activate it and lower DEF and RES of surrounding enemies by 50% for 30s=被PRTS激活时会降低周围干员50%的防御力和法术抗性，持续20秒；\n我方可消耗{cost}点部署费用激活来降低周围敌人50%的防御力和法术抗性，持续30秒。
When activated by PRTS, lowers DEF and RES of surrounding Operators by <@ba.vdown>50%</> for <@ba.vdown>20</>s;\nYou can consume <@ba.vup>10</> DP to activate it and lower DEF and RES of surrounding enemies by <@ba.vup>50%</> for <@ba.vup>30</>s=被PRTS激活时会降低周围干员<@ba.vdown>50%</>的防御力和法术抗性，持续<@ba.vdown>20</>秒；\n我方可消耗<@ba.vup>10</>点部署费用激活来降低周围敌人<@ba.vup>50%</>的防御力和法术抗性，持续<@ba.vup>30</>秒。
When activated by PRTS, lowers DEF and RES of surrounding Operators by <@ba.vdown>50%</> for <@ba.vdown>20</>s;\nYou can consume <@ba.vup>{cost}</> DP to activate it and lower DEF and RES of surrounding enemies by <@ba.vup>50%</> for <@ba.vup>30</>s=被PRTS激活时会降低周围干员<@ba.vdown>50%</>的防御力和法术抗性，持续<@ba.vdown>20</>秒；\n我方可消耗<@ba.vup>{cost}</>点部署费用激活来降低周围敌人<@ba.vup>50%</>的防御力和法术抗性，持续<@ba.vup>30</>秒。
When activated during a variation, enables <@ba.vup>switching between passionate and melancholic variations</>, and gives allies a buff for <@ba.vup>20s</>:\nWhen passionate variation is active, ASPD <@ba.vup>+50</>;\nwhen melancholic variation is active, ATK <@ba.vup>+60%</> but ASPD <@ba.vup>-10</>;\nfor every Tuning Node on the battlefield, <@ba.vup>gain</> 1 additional stack=变奏期间开启可以<@ba.vup>切换激昂/沉郁变奏</>，并使我方获得持续<@ba.vup>20s</>的加成效果：\n切换到激昂变奏下，攻击速度<@ba.vup>+50</>；\n切换到沉郁变奏下，攻击力<@ba.vup>+60%</>但攻击速度<@ba.vup>-10</>；\n场上每多一个调谐节点开启时获得的效果<@ba.vup>叠加</>一层
When activated during a variation, enables switching between passionate and melancholic variations, and gives allies a buff for 20s:\nWhen passionate variation is active, ASPD +50;\nwhen melancholic variation is active, ATK +60% but ASPD -10;\nfor every Tuning Node on the battlefield, gain 1 additional stack=变奏期间开启可以切换激昂/沉郁变奏，并使我方获得持续20s的加成效果：\n切换到激昂变奏下，攻击速度+50；\n切换到沉郁变奏下，攻击力+60%但攻击速度-10；\n场上每多一个调谐节点开启时获得的效果叠加一层
When activated, +1 Operator count to all Core Alliances on field, and [Harmony] Operators also gain effects from said activated Alliances=激活时可以使场上核心盟约的激活人数+1，【调和】干员享受已激活的核心盟约的效果
When activated, +1 Operator count to all Core Alliances on field, and [Harmony] Operators also gain effects from these activated Alliances=激活时使场上核心盟约的激活人数+1，【调和】干员享受已激活的核心盟约的效果
When activated, <$ba.sluggish>Slows</> all surrounding targets and inflicts <@ba.vup>15%</> <$ba.fragile>Fragile</>, lasting for <@ba.vup>5</>s=触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>15%</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>5</>秒
When activated, <$ba.sluggish>Slows</> all surrounding targets and inflicts <@ba.vup>20%</> <$ba.fragile>Fragile</>, lasting for <@ba.vup>6</>s=触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>20%</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>6</>秒
When activated, <$ba.sluggish>Slows</> all surrounding targets and inflicts <@ba.vup>25%</> <$ba.fragile>Fragile</>, lasting for <@ba.vup>6</>s=触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>25%</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>6</>秒
When activated, <$ba.sluggish>Slows</> all surrounding targets and inflicts <@ba.vup>30%</> <$ba.fragile>Fragile</>, lasting for <@ba.vup>7</>s=触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>30%</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>7</>秒
When activated, <$ba.sluggish>Slows</> all surrounding targets and inflicts <@ba.vup>35%</> <$ba.fragile>Fragile</>, lasting for <@ba.vup>7</>s=触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>35%</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>7</>秒
When activated, <$ba.sluggish>Slows</> all surrounding targets and inflicts <@ba.vup>{fake_damage_scale:0%}</> <$ba.fragile>Fragile</>, lasting for <@ba.vup>{sluggish}</>s=触发时使周围所有目标<$ba.sluggish>停顿</>并获得<@ba.vup>{fake_damage_scale:0%}</>的<$ba.fragile>脆弱</>效果，持续<@ba.vup>{sluggish}</>秒
When activated, <$ba.stun>Stuns</> all surrounding targets, lasting for <@ba.vup>4</>s=触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>4</>秒
When activated, <$ba.stun>Stuns</> all surrounding targets, lasting for <@ba.vup>5</>s=触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>5</>秒
When activated, <$ba.stun>Stuns</> all surrounding targets, lasting for <@ba.vup>{stun}</>s=触发时使周围所有目标<$ba.stun>晕眩</>，持续<@ba.vup>{stun}</>秒
When activated, <@ba.vup>+1 Operator count</> to all Core Alliances on field, and [Harmony] Operators also <@ba.vup>gain</> effects from said activated Alliances=激活时可以使场上核心盟约的<@ba.vup>激活人数+1</>，【调和】干员<@ba.vup>享受</>已激活的核心盟约的效果
When activated, <@ba.vup>+1 Operator count</> to all Core Alliances on field, and [Harmony] Operators also gain effects from these activated Alliances=激活时使场上核心盟约的<@ba.vup>激活人数+1</>，【调和】干员享受已激活的核心盟约的效果
When activated, allied units within range receive 120 True damage every second=开启时，攻击范围内所有我方单位每秒受到120点真实伤害
When activated, allied units within range receive <@ba.vup>120</> True damage every second=开启时，攻击范围内所有我方单位每秒受到<@ba.vup>120</>点真实伤害
When activated, attacks and investigates enemies=激活后攻击并调查敌人
When activated, attacks only blocked enemies. Attack interval <@ba.vup>reduces moderately</>, and creates a pool of water in attack range, which causes ground enemies to have <@ba.vup>-55%</> Movement Speed and take <@ba.vup>180</> Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>一定程度缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-55%</>，且每秒受到<@ba.vup>180</>的法术伤害
When activated, attacks only blocked enemies. Attack interval <@ba.vup>reduces moderately</>, and creates a pool of water in attack range, which causes ground enemies to have <@ba.vup>-60%</> Movement Speed and take <@ba.vup>200</> Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>一定程度缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-60%</>，且每秒受到<@ba.vup>200</>的法术伤害
When activated, attacks only blocked enemies. Attack interval <@ba.vup>reduces moderately</>, and creates a pool of water in attack range, which causes ground enemies to have <@ba.vup>-60%</> Movement Speed and take <@ba.vup>230</> Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>一定程度缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-60%</>，且每秒受到<@ba.vup>230</>的法术伤害
When activated, attacks only blocked enemies. Attack interval <@ba.vup>reduces moderately</>, and creates a pool of water in attack range, which causes ground enemies to have <@ba.vup>-{-move_speed:0%}</> Movement Speed and take <@ba.vup>{damage_value}</> Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>一定程度缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-{-move_speed:0%}</>，且每秒受到<@ba.vup>{damage_value}</>的法术伤害
When activated, attacks only blocked enemies. Attack interval <@ba.vup>reduces slightly</>, and creates a pool of water in attack range, which causes ground enemies to have <@ba.vup>-50%</> Movement Speed and take <@ba.vup>140</> Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>略微缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-50%</>，且每秒受到<@ba.vup>140</>的法术伤害
When activated, attacks only blocked enemies. Attack interval <@ba.vup>reduces slightly</>, and creates a pool of water in attack range, which causes ground enemies to have <@ba.vup>-50%</> Movement Speed and take <@ba.vup>160</> Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>略微缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-50%</>，且每秒受到<@ba.vup>160</>的法术伤害
When activated, attacks only blocked enemies. Attack interval <@ba.vup>reduces slightly</>, and creates a pool of water in attack range, which causes ground enemies to have <@ba.vup>-50%</> Movement Speed and take <@ba.vup>180</> Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>略微缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-50%</>，且每秒受到<@ba.vup>180</>的法术伤害
When activated, attacks only blocked enemies. Attack interval <@ba.vup>reduces slightly</>, and creates a pool of water in attack range, which causes ground enemies to have <@ba.vup>-{-move_speed:0%}</> Movement Speed and take <@ba.vup>{damage_value}</> Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>略微缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-{-move_speed:0%}</>，且每秒受到<@ba.vup>{damage_value}</>的法术伤害
When activated, attacks only blocked enemies. Attack interval <@ba.vup>reduces very slightly</>, and creates a pool of water in attack range, which causes ground enemies to have <@ba.vup>-45%</> Movement Speed and take <@ba.vup>100</> Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>小幅度缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-45%</>，且每秒受到<@ba.vup>100</>的法术伤害
When activated, attacks only blocked enemies. Attack interval <@ba.vup>reduces very slightly</>, and creates a pool of water in attack range, which causes ground enemies to have <@ba.vup>-45%</> Movement Speed and take <@ba.vup>120</> Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>小幅度缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-45%</>，且每秒受到<@ba.vup>120</>的法术伤害
When activated, attacks only blocked enemies. Attack interval <@ba.vup>reduces very slightly</>, and creates a pool of water in attack range, which causes ground enemies to have <@ba.vup>-45%</> Movement Speed and take <@ba.vup>140</> Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>小幅度缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-45%</>，且每秒受到<@ba.vup>140</>的法术伤害
When activated, attacks only blocked enemies. Attack interval <@ba.vup>reduces very slightly</>, and creates a pool of water in attack range, which causes ground enemies to have <@ba.vup>-{-move_speed:0%}</> Movement Speed and take <@ba.vup>{damage_value}</> Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>小幅度缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-{-move_speed:0%}</>，且每秒受到<@ba.vup>{damage_value}</>的法术伤害
When activated, attacks only blocked enemies. Attack interval <@ba.vup>reduces</>, and creates a pool of water in attack range, which causes ground enemies to have <@ba.vup>-60%</> Movement Speed and take <@ba.vup>250</> Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-60%</>，且每秒受到<@ba.vup>250</>的法术伤害
When activated, attacks only blocked enemies. Attack interval <@ba.vup>reduces</>, and creates a pool of water in attack range, which causes ground enemies to have <@ba.vup>-{-move_speed:0%}</> Movement Speed and take <@ba.vup>{damage_value}</> Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔<@ba.vup>缩短</>，攻击范围内生成一个水域，地面敌人经过时移动速度<@ba.vup>-{-move_speed:0%}</>，且每秒受到<@ba.vup>{damage_value}</>的法术伤害
When activated, attacks only blocked enemies. Attack interval reduces moderately, and creates a pool of water in attack range, which causes ground enemies to have -55% Movement Speed and take 180 Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔一定程度缩短，攻击范围内生成一个水域，地面敌人经过时移动速度-55%，且每秒受到180的法术伤害
When activated, attacks only blocked enemies. Attack interval reduces moderately, and creates a pool of water in attack range, which causes ground enemies to have -60% Movement Speed and take 200 Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔一定程度缩短，攻击范围内生成一个水域，地面敌人经过时移动速度-60%，且每秒受到200的法术伤害
When activated, attacks only blocked enemies. Attack interval reduces moderately, and creates a pool of water in attack range, which causes ground enemies to have -60% Movement Speed and take 230 Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔一定程度缩短，攻击范围内生成一个水域，地面敌人经过时移动速度-60%，且每秒受到230的法术伤害
When activated, attacks only blocked enemies. Attack interval reduces moderately, and creates a pool of water in attack range, which causes ground enemies to have -{-move_speed:0%} Movement Speed and take {damage_value} Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔一定程度缩短，攻击范围内生成一个水域，地面敌人经过时移动速度-{-move_speed:0%}，且每秒受到{damage_value}的法术伤害
When activated, attacks only blocked enemies. Attack interval reduces slightly, and creates a pool of water in attack range, which causes ground enemies to have -50% Movement Speed and take 140 Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔略微缩短，攻击范围内生成一个水域，地面敌人经过时移动速度-50%，且每秒受到140的法术伤害
When activated, attacks only blocked enemies. Attack interval reduces slightly, and creates a pool of water in attack range, which causes ground enemies to have -50% Movement Speed and take 160 Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔略微缩短，攻击范围内生成一个水域，地面敌人经过时移动速度-50%，且每秒受到160的法术伤害
When activated, attacks only blocked enemies. Attack interval reduces slightly, and creates a pool of water in attack range, which causes ground enemies to have -50% Movement Speed and take 180 Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔略微缩短，攻击范围内生成一个水域，地面敌人经过时移动速度-50%，且每秒受到180的法术伤害
When activated, attacks only blocked enemies. Attack interval reduces slightly, and creates a pool of water in attack range, which causes ground enemies to have -{-move_speed:0%} Movement Speed and take {damage_value} Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔略微缩短，攻击范围内生成一个水域，地面敌人经过时移动速度-{-move_speed:0%}，且每秒受到{damage_value}的法术伤害
When activated, attacks only blocked enemies. Attack interval reduces very slightly, and creates a pool of water in attack range, which causes ground enemies to have -45% Movement Speed and take 100 Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔小幅度缩短，攻击范围内生成一个水域，地面敌人经过时移动速度-45%，且每秒受到100的法术伤害
When activated, attacks only blocked enemies. Attack interval reduces very slightly, and creates a pool of water in attack range, which causes ground enemies to have -45% Movement Speed and take 120 Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔小幅度缩短，攻击范围内生成一个水域，地面敌人经过时移动速度-45%，且每秒受到120的法术伤害
When activated, attacks only blocked enemies. Attack interval reduces very slightly, and creates a pool of water in attack range, which causes ground enemies to have -45% Movement Speed and take 140 Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔小幅度缩短，攻击范围内生成一个水域，地面敌人经过时移动速度-45%，且每秒受到140的法术伤害
When activated, attacks only blocked enemies. Attack interval reduces very slightly, and creates a pool of water in attack range, which causes ground enemies to have -{-move_speed:0%} Movement Speed and take {damage_value} Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔小幅度缩短，攻击范围内生成一个水域，地面敌人经过时移动速度-{-move_speed:0%}，且每秒受到{damage_value}的法术伤害
When activated, attacks only blocked enemies. Attack interval reduces, and creates a pool of water in attack range, which causes ground enemies to have -60% Movement Speed and take 250 Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔缩短，攻击范围内生成一个水域，地面敌人经过时移动速度-60%，且每秒受到250的法术伤害
When activated, attacks only blocked enemies. Attack interval reduces, and creates a pool of water in attack range, which causes ground enemies to have -{-move_speed:0%} Movement Speed and take {damage_value} Arts damage per second.=开启技能后自身只攻击被阻挡的敌人，攻击间隔缩短，攻击范围内生成一个水域，地面敌人经过时移动速度-{-move_speed:0%}，且每秒受到{damage_value}的法术伤害
When activated, continually recovers the <$ba.dt.neural>Nervous Impairment</> accumulated by ally units in a large area; When activated by <Automatic Maintenance Drone>, significantly increases recovery effect=激活持续治愈周围大范围我方累积的<$ba.dt.neural>神经损伤</>；被<自动维护机器>激活时治疗能力大幅度提升
When activated, continually recovers the Nervous Impairment accumulated by ally units in a large area; When activated by <Automatic Maintenance Drone>, significantly increases recovery effect=激活持续治愈周围大范围我方累积的神经损伤；被<自动维护机器>激活时治疗能力大幅度提升
When activated, continuously deals damage to a large area on the left side.=开启时对左侧大范围造成持续伤害
When activated, continuously summons 'Certain Fates'=开启时不断召唤“某种天命”
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK +100%=开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力+100%
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK +110%=开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力+110%
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK +120%=开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力+120%
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK +130%=开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力+130%
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK +140%=开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力+140%
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK +150%=开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力+150%
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK +60%=开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力+60%
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK +70%=开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力+70%
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK +80%=开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力+80%
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK +90%=开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力+90%
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK +{atk:0%}=开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力+{atk:0%}
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK <@ba.vup>+100%</>=开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+100%</>
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK <@ba.vup>+110%</>=开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+110%</>
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK <@ba.vup>+120%</>=开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+120%</>
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK <@ba.vup>+130%</>=开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+130%</>
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK <@ba.vup>+140%</>=开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+140%</>
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK <@ba.vup>+150%</>=开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+150%</>
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK <@ba.vup>+60%</>=开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+60%</>
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK <@ba.vup>+70%</>=开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+70%</>
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK <@ba.vup>+80%</>=开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+80%</>
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK <@ba.vup>+90%</>=开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+90%</>
When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK <@ba.vup>+{atk:0%}</>=开启时立即与范围内生命上限比例最低的其他我方干员交换生命上限比例，自身攻击力<@ba.vup>+{atk:0%}</>
When activated, explodes when an enemy passes by, dealing True Damage to all nearby enemies, and temporarily increasing damage that they take=启动后敌人经过时会触发爆炸，对周围所有敌人造成真实伤害，并在一段时间内使其受到的伤害增加
When Activated, heals and strengthens an enemy Host unit=活性状态下治疗并强化敌方宿主单位
When activated, Operators in the 8 tiles surrounding the Emergency Heater become immune to the Frigid environmental effect=开启后使紧急供暖器周围8格内的干员免疫环境封冻效果
When activated, recover 1 SP every second for every neighboring allied unit; Neighboring allied units have 50% reduced DEF and become more likely to be attacked by enemies; Allied units in the corresponding area in the Lower Level Test Area receive 120True damage every second=开启时，相邻范围内每存在一个我方单位，每秒回复1点技力；相邻的我方单位防御力下降50%，更容易受到敌方攻击；下层测试区对应范围内的所有友方单位每秒受到120点真实伤害
When activated, recover <@ba.vup>1</> SP every second for every neighboring allied unit; Neighboring allied units have <@ba.vup>50%</> reduced DEF and become more likely to be attacked by enemies; Allied units in the corresponding area in the <@ba.vup>Lower Level Test Area</> receive <@ba.vup>120</>True damage every second=开启时，相邻范围内每存在一个我方单位，每秒回复<@ba.vup>1</>点技力；相邻的我方单位防御力下降<@ba.vup>50%</>，更容易受到敌方攻击；<@ba.vup>下层测试区</>对应范围内的所有友方单位每秒受到<@ba.vup>120</>点真实伤害
When activated, Slows all surrounding targets and inflicts 15% Fragile, lasting for 5s=触发时使周围所有目标停顿并获得15%的脆弱效果，持续5秒
When activated, Slows all surrounding targets and inflicts 20% Fragile, lasting for 6s=触发时使周围所有目标停顿并获得20%的脆弱效果，持续6秒
When activated, Slows all surrounding targets and inflicts 25% Fragile, lasting for 6s=触发时使周围所有目标停顿并获得25%的脆弱效果，持续6秒
When activated, Slows all surrounding targets and inflicts 30% Fragile, lasting for 7s=触发时使周围所有目标停顿并获得30%的脆弱效果，持续7秒
When activated, Slows all surrounding targets and inflicts 35% Fragile, lasting for 7s=触发时使周围所有目标停顿并获得35%的脆弱效果，持续7秒
When activated, Slows all surrounding targets and inflicts {fake_damage_scale:0%} Fragile, lasting for {sluggish}s=触发时使周围所有目标停顿并获得{fake_damage_scale:0%}的脆弱效果，持续{sluggish}秒
When activated, Stuns all surrounding targets, lasting for 4s=触发时使周围所有目标晕眩，持续4秒
When activated, Stuns all surrounding targets, lasting for 5s=触发时使周围所有目标晕眩，持续5秒
When activated, Stuns all surrounding targets, lasting for {stun}s=触发时使周围所有目标晕眩，持续{stun}秒
When activated, toggles Miner Guerrillas assembled here between deploy and standby modes=激活后，切换在此集结的矿工游击队的出击/待命指令
When active, automatically launches a <@ba.vup>Self-Driving Cart</> in the direction this unit is deployed, and every Cart consumes <@ba.vup>3</> DP; this skill can be toggled off to disable the automatic launching\n<@ba.rem>After launching, the Self-Driving Cart moves in a straight line until it runs into impassable area. When passing a Self-Driver One-Way Road or a friendly unit, it will change its direction according to that unit's deployment direction (Once per unit)</>=开启后持续自动发射<@ba.vup>自走车</>，每次消耗<@ba.vup>3</>点部署费用向自身部署方向发射一辆，再次使用技能可关闭自动发射\n<@ba.rem>自走车出发后沿直线移动，行驶到不可通行区域会出局，经过自走车单行道或我方单位时，会改变移动方向为其部署方向（每个单位仅一次）</>
When active, automatically launches a <@ba.vup>Self-Driving Cart</> in the direction this unit is deployed, and every Cart consumes <@ba.vup>{cost}</> DP; this skill can be toggled off to disable the automatic launching\n<@ba.rem>After launching, the Self-Driving Cart moves in a straight line until it runs into impassable area. When passing a Self-Driver One-Way Road or a friendly unit, it will change its direction according to that unit's deployment direction (Once per unit)</>=开启后持续自动发射<@ba.vup>自走车</>，每次消耗<@ba.vup>{cost}</>点部署费用向自身部署方向发射一辆，再次使用技能可关闭自动发射\n<@ba.rem>自走车出发后沿直线移动，行驶到不可通行区域会出局，经过自走车单行道或我方单位时，会改变移动方向为其部署方向（每个单位仅一次）</>
When active, automatically launches a Self-Driving Cart in the direction this unit is deployed, and every Cart consumes 3 DP; this skill can be toggled off to disable the automatic launching\nAfter launching, the Self-Driving Cart moves in a straight line until it runs into impassable area. When passing a Self-Driver One-Way Road or a friendly unit, it will change its direction according to that unit's deployment direction (Once per unit)=开启后持续自动发射自走车，每次消耗3点部署费用向自身部署方向发射一辆，再次使用技能可关闭自动发射\n自走车出发后沿直线移动，行驶到不可通行区域会出局，经过自走车单行道或我方单位时，会改变移动方向为其部署方向（每个单位仅一次）
When active, automatically launches a Self-Driving Cart in the direction this unit is deployed, and every Cart consumes {cost} DP; this skill can be toggled off to disable the automatic launching\nAfter launching, the Self-Driving Cart moves in a straight line until it runs into impassable area. When passing a Self-Driver One-Way Road or a friendly unit, it will change its direction according to that unit's deployment direction (Once per unit)=开启后持续自动发射自走车，每次消耗{cost}点部署费用向自身部署方向发射一辆，再次使用技能可关闭自动发射\n自走车出发后沿直线移动，行驶到不可通行区域会出局，经过自走车单行道或我方单位时，会改变移动方向为其部署方向（每个单位仅一次）
When added to pot: add 150 ingredients to the pot; after serving, all allied Operators automatically activate their skills; after skill ends, redeploy them to random positions (minimum interval of 10s)\nWhen used on Operator: restores 150 SP to that Operator, then performs the above effect on them alone=放入锅中：使锅获得150点食材，且开饭后所有我方干员自动开启技能，且技能结束后随机位置再部署（最小间隔10秒）\n独享：使干员获得150点技力，并单独获得上述效果
When added to pot: add 20 ingredients to the pot\nWhen used on Operator: restores 20 SP to that Operator=放入锅中：使锅获得20点食材\n独享：使干员获得20点技力
When added to pot: after serving, all allied Operators gain +100 ASPD for 30s, then -50 ASPD for 30s, and start repeating this pattern\nWhen used on Operator: performs the above effect on that Operator=放入锅中：开饭后所有我方干员攻击速度+100，持续30秒，之后攻击速度-50，持续30秒，之后循环\n独享：使干员单独获得上述效果
When added to pot: after serving, all allied Operators gain +100% Max HP\nWhen used on Operator: +500 Max HP for that Operator=放入锅中：开饭后所有我方干员+100%生命上限\n独享：使干员+500生命上限
When added to pot: after serving, all allied Operators gain ATK +80% and recover 80 points of Nervous Impairment per second\nWhen used on Operator: +80% ATK for that Operator, but they takes 20 points of Nervous Impairment per second=放入锅中：开饭后所有我方干员攻击力+80%，且每秒回复80点神经损伤\n独享：使干员单独攻击力+80%，但每秒受到20点神经损伤
When adjacent friendly Operators attack ground targets, Pure White Steam will be generated at that location=周围友方干员攻击地面目标时，会在其所在的地块产生纯白水汽
When affected by the pulse of a Bloodcalling Altar, will be reborn as a Bloodborn Spawn at the altar.=受到唤血祭坛的脉冲影响时，在祭坛处重生为新生血裔
When all connected Fountains have full HP, 4 adjacent tiles will enter the Flower Fragrance state;\nWhen above 50% HP, HP will flow into adjacent Fountains with lower water levels=当相连的所有喷泉水池生命值为满后，周围4格地块进入花香弥散状态；\n超过50%的生命值会向相邻的水位更低的喷泉水池流淌
When all Reforged Retinues are defeated or when Sverdsmeltr falls below 50% HP, Sverdsmeltr will absorb all remaining Reforged Retinues and restore HP. Afterward, he will land on the ground, where he deals long-ranged AoE Arts attacks and gains the following abilities:=当所有再铸扈从被击倒或熔戈者生命降至50%以下时，吸收所有再铸扈从并恢复生命，之后降落至地面，可进行远程范围法术攻击，并获得以下能力：
When all the other beasts fought over prey, the fowl chose to abandon the ground for the skies. Why insist on not taking a single step back, and cutting of your own path of life?\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it will earn a Hui-Ming attribute\n<@lv.item><Mark of Dusk and Dawn></> On first passing through, enemies will change attribute\n<@lv.item><Two-Step Firecracker mk2></> Deals Arts damage to enemies in the four adjacent tiles, changing Hui-Ming attributes within its range=万兽竞猎，羽弃陆而翔空。何必强求破釜沉舟，反倒绝了生路？\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性\n<@lv.item><朝暮之印></>敌人首次经过后属性变化\n<@lv.item><改良型二踢脚></>对周围四格的敌人造成法术伤害，效果范围内晦明属性变化
When all the other beasts fought over prey, the fowl chose to abandon the ground for the skies. Why insist on not taking a single step back, and cutting of your own path of life?\n<Mark of Hui and Ming> Operators deployed on it will earn a Hui-Ming attribute\n<Mark of Dusk and Dawn> On first passing through, enemies will change attribute\n<Two-Step Firecracker mk2> Deals Arts damage to enemies in the four adjacent tiles, changing Hui-Ming attributes within its range=万兽竞猎，羽弃陆而翔空。何必强求破釜沉舟，反倒绝了生路？\n<晦明之印>部署在其上的干员获得晦明属性\n<朝暮之印>敌人首次经过后属性变化\n<改良型二踢脚>对周围四格的敌人造成法术伤害，效果范围内晦明属性变化
When all the surrounding noise and cacophony is drowned out at last, I can sing my final song.=等到周围那些嘈杂的噪音都被浇灭，我就可以放声唱出最后的歌。
When all's said and done, just what is 'a new life' to a roving mercenary?=“新生活”对于一名流浪雇佣兵来说，究竟是什么呢？
When allied Operators have full HP, gain +30% ATK and DEF; also <@ba.vup>affects Teammates</>=你获得：干员在生命值为满时，攻击力、防御力+30%；若存在<@ba.vup>其他队友</>则他们也获得此效果
When allied Operators have full HP, gain +30% ATK and DEF; also affects Teammates=你获得：干员在生命值为满时，攻击力、防御力+30%；若存在其他队友则他们也获得此效果
When allies within range are defeated, gain 5 SP=攻击范围内的友方干员被击倒时获得5点技力
When allies within range are defeated, gain 7 SP=攻击范围内的友方干员被击倒时获得7点技力
When allies within range are defeated, gain 8 SP=攻击范围内的友方干员被击倒时获得8点技力
When Ammo count is empty, the next reload +1 Ammo additionally=子弹数量为空时下次装填额外加装1发子弹
When ammo-type skills have 1 bullet left for the first time, there is 40% chance of recovering 40% ammo=子弹类技能首次剩余一发子弹时有40%概率恢复40%的子弹
When ammo-type skills have 1 bullet left for the first time, there is 70% chance of recovering 40% ammo=子弹类技能首次剩余一发子弹时有70%概率恢复40%的子弹
When ammo-type skills have 1 bullet left, there is 50% chance of recovering 40% ammo (Triggers up to 3 times per deployment)=子弹类技能剩余一发子弹时有50%概率恢复40%的子弹（每次部署最多触发3次）
When ammo-type skills have 1 bullet left, there is 60% chance of recovering 60% ammo (Triggers up to 3 times per deployment)=子弹类技能剩余一发子弹时有60%概率恢复60%的子弹（每次部署最多触发3次）
When among civilization, Cannot shall treat you in a civilized manner. But if you insist on seeing another side of him, he shall grant your request. Reluctantly.=在文明之中，坎诺特会用文明的手段待你。可如果你非要看他另一副面貌，他也会勉为其难应了你的请求。
When an <$ba.dt.element>Elemental Injury</> burst occurs on the parasitized target, inflicts a large amount of <$ba.dt.element>Elemental Injury</> of the same type on other allied units in the four adjacent tiles=寄生目标<$ba.dt.element>元素损伤</>爆发时对周围四格其他我方单位造成大量相同类型的<$ba.dt.element>元素损伤</>
When an allied unit is defeated, all enemies in the four adjacent tiles are stunned for 6 seconds=我方单位被击倒时，对周围四格的敌人造成6秒晕眩
When an allied unit is overhealed, nearby enemies take Arts damage equal to the overheal amount=所有我方单位受到的治疗溢出时，周围敌人会受到相当于该次溢出治疗量的法术伤害
When an allied unit successfully Dodges or Resists damage, the next attack deals +100% damage=我方单位触发闪避或抵挡后，下次攻击造成的伤害+100%
When an ally within range receives a negative status, heal them for 100% of Lumen's ATK. 10 second cooldown.=攻击范围内的友方受到异常状态时，立刻治疗目标相当于流明攻击力100%的生命，该效果有10秒冷却时间
When an ally within range receives a negative status, heal them for 100% of Lumen's ATK. 8(-2) second cooldown.=攻击范围内的友方受到异常状态时，立刻治疗目标相当于流明攻击力100%的生命，该效果有8（-2）秒冷却时间
When an ally within range receives a negative status, heal them for 100% of Lumen's ATK. 8<@ba.talpu>(-2)</> second cooldown.=攻击范围内的友方受到异常状态时，立刻治疗目标相当于流明攻击力100%的生命，该效果有8<@ba.talpu>（-2）</>秒冷却时间
When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 10(-2) seconds cooldown.=攻击范围内的友方受到异常状态时，立刻治疗目标相当于流明攻击力80%的生命，该效果有10（-2）秒冷却时间
When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 10<@ba.talpu>(-2)</> seconds cooldown.=攻击范围内的友方受到异常状态时，立刻治疗目标相当于流明攻击力80%的生命，该效果有10<@ba.talpu>（-2）</>秒冷却时间
When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 12 seconds cooldown.=攻击范围内的友方受到异常状态时，立刻治疗目标相当于流明攻击力80%的生命，该效果有12秒冷却时间
When an ally within range receives a negative status, heal them for 90% of Lumen's ATK. 11 second cooldown.=攻击范围内的友方受到异常状态时，立刻治疗目标相当于流明攻击力90%的生命，该效果有11秒冷却时间
When an ally within range receives a negative status, heal them for 90% of Lumen's ATK. 9(-2) second cooldown.=攻击范围内的友方受到异常状态时，立刻治疗目标相当于流明攻击力90%的生命，该效果有9（-2）秒冷却时间
When an ally within range receives a negative status, heal them for 90% of Lumen's ATK. 9<@ba.talpu>(-2)</> second cooldown.=攻击范围内的友方受到异常状态时，立刻治疗目标相当于流明攻击力90%的生命，该效果有9<@ba.talpu>（-2）</>秒冷却时间
When an Apparition enemy deals damage for the first time, inflict Fear on self for 5s=【化物】敌人首次造成伤害时，立即恐惧自身5秒
When an Elemental Injury burst occurs on the parasitized target, inflicts a large amount of Elemental Injury of the same type on other allied units in the four adjacent tiles=寄生目标元素损伤爆发时对周围四格其他我方单位造成大量相同类型的元素损伤
When an enemy enters or is freed from Levitation and/or Weightless, they take 1000 Arts damage and are Silenced for 10 seconds=敌人进入和解除浮空、失重状态时，受到1000点法术伤害，并在10秒内失去特殊能力
When an enemy enters or is freed from Levitation and/or Weightless, they take 2000 Arts damage and take 30% more damage for 10 seconds=敌人进入和解除浮空、失重状态时，受到2000点法术伤害，并在10秒内受到的伤害+30%
When an enemy is defeated within Attack Range, gains ATK +15% for 10 seconds, and summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)=攻击范围内敌人被击倒时在10秒内自身攻击力+15%，并在攻击范围内生成一个悲叹的仆役，最多召唤3个，若无法再次召唤则使一个悲叹的仆役升级（提升阻挡数与更多的生命、攻击和防御）
When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 2); if no more Servants can be summoned, upgrades a Servant instead (increases HP, ATK, and DEF)=攻击范围内敌人被击倒时生成一个悲叹的仆役，最多召唤2个，若无法再次召唤则使一个悲叹的仆役升级（提升生命、攻击和防御）
When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)=攻击范围内敌人被击倒时生成一个悲叹的仆役，最多召唤3个，若无法再次召唤则使一个悲叹的仆役升级（提升阻挡数与更多的生命、攻击和防御）
When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, HP, ATK, and DEF)=攻击范围内敌人被击倒时生成一个悲叹的仆役，最多召唤3个，若无法再次召唤则使一个悲叹的仆役升级（提升阻挡数、生命、攻击和防御）
When an enemy is defeated within Necrass's or one of her Summon's Attack Range, gains ATK +25% for 10 seconds, and summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)=自身和召唤物攻击范围内敌人被击倒时在10秒内自身攻击力+25%，并在攻击范围内生成一个悲叹的仆役，最多召唤3个，若无法再次召唤则使一个悲叹的仆役升级（提升阻挡数与更多的生命、攻击和防御）
When an enemy is defeated within the surrounding 4 tiles, Laios ignores 45% DEF when attacking enemies with the same name=周围四格有敌人倒下后，莱欧斯攻击所有同名敌人时无视其45%防御力
When an enemy is defeated within the surrounding 4 tiles, Laios ignores 50% DEF when attacking enemies with the same name=周围四格有敌人倒下后，莱欧斯攻击所有同名敌人时无视其50%防御力
When an enemy is Frozen, the effect spreads to one unfrozen enemy within a 2-tile radius, lasting for 5 seconds=敌人在进入冻结状态时，会将该状态传导至自身半径2以内的未被冻结的一个敌人，持续5秒
When an Operator deals damage, they gain +{max_hp:0%} HP and DEF (max +100%, until Armory Plug-in is replaced)=干员每次造成伤害时，生命值、防御力+{max_hp:0%}（最多+100%，直到战术插件被替换）
When an Operator deals damage, they gain +{max_hp:0%} HP and DEF (max +15%, until Armory Plug-in is replaced)=干员每次造成伤害时，生命值、防御力+{max_hp:0%}（最多+15%，直到战术插件被替换）
When an Operator deals damage, they gain +{max_hp:0%} HP and DEF (max +30%, until Armory Plug-in is replaced)=干员每次造成伤害时，生命值、防御力+{max_hp:0%}（最多+30%，直到战术插件被替换）
When an Operator deals damage, they gain +{max_hp:0%} HP and DEF (max +60%, until Armory Plug-in is replaced)=干员每次造成伤害时，生命值、防御力+{max_hp:0%}（最多+60%，直到战术插件被替换）
When an Operator is assigned to the Workshop, processing materials consumes Morale, but there is a chance to obtain byproducts=加工站进驻干员进行加工时会消耗心情，但有一定概率获得副产品
When an Operator is blocking only 1 enemy, attacks ignore 40% armor=干员仅阻挡1个敌人时，攻击无视敌人护甲40%
When an Operator is defeated, it will Stun all enemies in the four adjacent tiles for 6 seconds=我方单位被击倒时，对周围四格的敌人造成6秒晕眩
When an Operator is deployed but his/her direction is not decided, you can tap on somewhere outside the diamond to cancel the deployment=当干员置入战场还未选择朝向时，可点击菱形外区域取消放置干员
When an Operator is deployed on an <Empty Shell>, another <Empty Shell> on the field will copy that Operator but faced in the opposite direction=干员部署至<空壳>上时，使场上的另一个<空壳>成为干员的复制且部署方向相反
When an Operator is deployed on top, forms a new <@ba.kw>Realigned Flux</>=部署我方单位时，发出新的<@ba.kw>重整束流</>
When an Operator is deployed on top, forms a new Realigned Flux=部署我方单位时，发出新的重整束流
When an Operator is deployed, all enemies take True damage equivalent to a certain percentage of DP used; if 30 or more DP used, also inflicts Stun for 5s=干员部署时，对全场所有敌人造成自身部署费用一定比例的真实伤害；若部署费用不小于30，还会造成5秒的晕眩
When an Operator loses 30% HP, inflicts Fear on all enemies within Attack Range for 10s=干员损失30%的生命值时，对攻击范围内的所有敌人造成一次10秒的恐惧
When an Operator on a Vagary Tile uses a skill, all Operators +40% ATK for 30s=位于化境地块上的干员开启技能时，使全场干员攻击力+40％，持续30秒
When an Operator uses a skill, deals 30% of ATK as Arts damage to all enemies within Attack Range=干员释放技能时对攻击范围内的所有敌人造成相当于攻击力30%的法术伤害
When an opposing player's HP reaches 0, they will stop moving and gradually recover HP.=敌方的球员生命值归0时不会被击倒，但会暂时停止行动并逐渐恢复生命值
When an uninkable scroll meets an unwritable past.=当不可着墨的长卷遇上不可记述的过往。
When another enemy appears, gains increased ATK, but loses HP per second for a period of time=其他敌人出场时，攻击力提升但每秒流失生命，持续一段时间
When Anti-Interference Index decreases, Max Life Points decreases by 1=抗干扰指数降低时目标生命上限减少1点
When Anti-Interference Index decreases, Max Life Points decreases by 2=抗干扰指数降低时目标生命上限减少2点
When Anti-Interference Index is at 0 to 1, moving horizontally or vertically will randomly grant you Objective Shield, Originium Ingot, Hope, Anti-Interference Index, or Foldartal=抗干扰指数为0-1时，水平或垂直移动随机获得护盾值、源石锭、希望、抗干扰指数或密文板
When Anti-Interference Index is no less than 4, gain +2 Originium Ingots whenever you enter a non-combat node=抗干扰指数不低于4时，每进入一个非战斗节点，获得源石锭+2
When any [Sargon] Operator activates a skill, all [Sargon] Operators +12 ASPD (up to +300), lasting for {0:0} seconds (affected by no. of stacks)\n<With 6 different [Sargon] Operators on field> Skill activations will also cause all [Sargon] Operators to gain +12% ATK (up to +300%)\nWhen using Narantuya's Strategy, the <With 6 different [Sargon] Operators on field> effect changes=【萨尔贡】干员开启技能时，所有【萨尔贡】干员攻击速度+12（至多+300），持续{0:0}秒（受层数影响）\n<在场6名不同【萨尔贡】干员>开启技能还会使所有【萨尔贡】干员攻击力+12%（至多+300%）\n选择策略【娜仁图亚】时，<在场6名不同【萨尔贡】干员>的效果会有所改变
When any [Sargon] Operator activates a skill, all [Sargon] Operators +12 ASPD (up to +300), lasting for {0:0} seconds (affected by no. of stacks)\n<With 6 different [Sargon] Operators on the field> Skill activations will also cause all [Sargon] Operators to gain +12% ATK (up to +300%)=【萨尔贡】干员开启技能时，所有【萨尔贡】干员攻击速度+12（至多+300），持续{0:0}秒（受层数影响）\n<在场6名不同【萨尔贡】干员>开启技能还会使所有【萨尔贡】干员攻击力+12%（至多+300%）
When any [Sargon] Operator activates a skill, all [Sargon] Operators +12 ASPD (up to <@ba.vup>+300</>), lasting for <@ba.vup>{0:0}</> seconds <@ba.acrem>(affected by no. of stacks)</>\n<With <@ba.vup>6</> different [Sargon] Operators on field> Skill activations will also cause all [Sargon] Operators to gain +12% ATK (up to <@ba.vup>+300%</>)\n<@ba.acrem>When using Narantuya's Strategy, the <With 6 different [Sargon] Operators on field> effect changes</>=【萨尔贡】干员开启技能时，所有【萨尔贡】干员攻击速度+12（至多<@ba.vup>+300</>），持续<@ba.vup>{0:0}</>秒<@ba.acrem>（受层数影响）</>\n<在场<@ba.vup>6</>名不同【萨尔贡】干员>开启技能还会使所有【萨尔贡】干员攻击力+12%（至多<@ba.vup>+300%</>）\n<@ba.acrem>选择策略【娜仁图亚】时，<在场6名不同【萨尔贡】干员>的效果会有所改变</>
When any [Sargon] Operator activates a skill, all [Sargon] Operators +12 ASPD (up to <@ba.vup>+300</>), lasting for <@ba.vup>{0:0}</> seconds <@ba.acrem>(affected by no. of stacks)</>\n<With <@ba.vup>6</> different [Sargon] Operators on the field> Skill activations will also cause all [Sargon] Operators to gain +12% ATK (up to <@ba.vup>+300%</>)=【萨尔贡】干员开启技能时，所有【萨尔贡】干员攻击速度+12（至多<@ba.vup>+300</>），持续<@ba.vup>{0:0}</>秒<@ba.acrem>（受层数影响）</>\n<在场<@ba.vup>6</>名不同【萨尔贡】干员>开启技能还会使所有【萨尔贡】干员攻击力+12%（至多<@ba.vup>+300%</>）
When any [Sargon] Operator activates a skill, all [Sargon] Operators temporarily gain increased <@ba.vup>ASPD</> (up to a limit) for a duration <@autochess.gray>(affected by no. of stacks)</>\n<With <@autochess.dgreen>6</> different [Sargon] Operators on field> Skill activations will also cause all [Sargon] Operators to temporarily gain increased <@ba.vup>ATK</> (up to a limit) for the same duration\n<@ba.acrem> When using Narantuya's Strategy, <With 6 different [Sargon] Operators on field> effect changes</>=【萨尔贡】干员开启技能时，所有【萨尔贡】干员<@ba.vup>攻击速度</>提升（有上限），持续一定时间<@autochess.gray>（受层数影响，每层持续时间独立计算）</>\n<在场<@autochess.dgreen>6</>名不同【萨尔贡】干员>开启技能还会为所有【萨尔贡】干员提供等持续时间的<@ba.vup>攻击力</>（有上限）\n<@ba.acrem>选择策略【娜仁图亚】时，<在场6名不同【萨尔贡】干员>的效果会有所改变</>
When any [Sargon] Operator activates a skill, all [Sargon] Operators temporarily gain increased <@ba.vup>ASPD</> (up to a limit) for a duration<@autochess.gray>(affected by no. of stacks)</>\n<With <@autochess.dgreen>6</> different [Sargon] Operators on field> Skill activations will also cause all [Sargon] Operators to temporarily gain increased <@ba.vup>ATK</> (up to a limit) for the same duration=【萨尔贡】干员开启技能时，所有【萨尔贡】干员<@ba.vup>攻击速度</>提升（有上限），持续一定时间<@autochess.gray>（受层数影响，每层持续时间独立计算）</>\n<在场<@autochess.dgreen>6</>名不同【萨尔贡】干员>开启技能还会为所有【萨尔贡】干员提供等持续时间的<@ba.vup>攻击力</>（有上限）
When any [Sargon] Operator activates a skill, all [Sargon] Operators temporarily gain increased ASPD (up to a limit) for a duration (affected by no. of stacks)\n<With 6 different [Sargon] Operators on field> Skill activations will also cause all [Sargon] Operators to temporarily gain increased ATK (up to a limit) for the same duration\nWhen using Narantuya's Strategy, <With 6 different [Sargon] Operators on field> effect changes=【萨尔贡】干员开启技能时，所有【萨尔贡】干员攻击速度提升（有上限），持续一定时间（受层数影响，每层持续时间独立计算）\n<在场6名不同【萨尔贡】干员>开启技能还会为所有【萨尔贡】干员提供等持续时间的攻击力（有上限）\n选择策略【娜仁图亚】时，<在场6名不同【萨尔贡】干员>的效果会有所改变
When any [Sargon] Operator activates a skill, all [Sargon] Operators temporarily gain increased ASPD (up to a limit) for a duration(affected by no. of stacks)\n<With 6 different [Sargon] Operators on field> Skill activations will also cause all [Sargon] Operators to temporarily gain increased ATK (up to a limit) for the same duration=【萨尔贡】干员开启技能时，所有【萨尔贡】干员攻击速度提升（有上限），持续一定时间（受层数影响，每层持续时间独立计算）\n<在场6名不同【萨尔贡】干员>开启技能还会为所有【萨尔贡】干员提供等持续时间的攻击力（有上限）
When appearing, <$ba.stun>Stuns</> surrounding enemies for <@ba.vup>1.5</> seconds=出现时<$ba.stun>晕眩</>周围敌人<@ba.vup>1.5</>秒
When appearing, <$ba.stun>Stuns</> surrounding enemies for <@ba.vup>2.5</> seconds=出现时<$ba.stun>晕眩</>周围敌人<@ba.vup>2.5</>秒
When appearing, <$ba.stun>Stuns</> surrounding enemies for <@ba.vup>2</> seconds=出现时<$ba.stun>晕眩</>周围敌人<@ba.vup>2</>秒
When appearing, <$ba.stun>Stuns</> surrounding enemies for <@ba.vup>3</> seconds=出现时<$ba.stun>晕眩</>周围敌人<@ba.vup>3</>秒
When appearing, <$ba.stun>Stuns</> surrounding enemies for <@ba.vup>{stun}</> seconds=出现时<$ba.stun>晕眩</>周围敌人<@ba.vup>{stun}</>秒
When appearing, deals 170% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds=出现时会对附近的敌人造成相当于攻击力170%的法术伤害，并使其晕眩1秒
When appearing, deals 180% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds=出现时会对附近的敌人造成相当于攻击力180%的法术伤害，并使其晕眩1秒
When appearing, deals 190% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds=出现时会对附近的敌人造成相当于攻击力190%的法术伤害，并使其晕眩1秒
When appearing, deals 200% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds=出现时会对附近的敌人造成相当于攻击力200%的法术伤害，并使其晕眩1秒
When appearing, deals 210% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds=出现时会对附近的敌人造成相当于攻击力210%的法术伤害，并使其晕眩1秒
When appearing, deals 220% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds=出现时会对附近的敌人造成相当于攻击力220%的法术伤害，并使其晕眩1秒
When appearing, deals 230% ATK as Arts damage to nearby enemies and Stuns them for 1.5 seconds=出现时会对附近的敌人造成相当于攻击力230%的法术伤害，并使其晕眩1.5秒
When appearing, deals 250% ATK as Arts damage to nearby enemies and Stuns them for 2 seconds=出现时会对附近的敌人造成相当于攻击力250%的法术伤害，并使其晕眩2秒
When appearing, deals 270% ATK as Arts damage to nearby enemies and Stuns them for 2.5 seconds=出现时会对附近的敌人造成相当于攻击力270%的法术伤害，并使其晕眩2.5秒
When appearing, deals 300% ATK as Arts damage to nearby enemies and Stuns them for 3 seconds=出现时会对附近的敌人造成相当于攻击力300%的法术伤害，并使其晕眩3秒
When appearing, deals <@ba.vup>170%</> ATK as Arts damage to nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>1</> seconds=出现时会对附近的敌人造成相当于攻击力<@ba.vup>170%</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒
When appearing, deals <@ba.vup>180%</> ATK as Arts damage to nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>1</> seconds=出现时会对附近的敌人造成相当于攻击力<@ba.vup>180%</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒
When appearing, deals <@ba.vup>190%</> ATK as Arts damage to nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>1</> seconds=出现时会对附近的敌人造成相当于攻击力<@ba.vup>190%</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒
When appearing, deals <@ba.vup>200%</> ATK as Arts damage to nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>1</> seconds=出现时会对附近的敌人造成相当于攻击力<@ba.vup>200%</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒
When appearing, deals <@ba.vup>210%</> ATK as Arts damage to nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>1</> seconds=出现时会对附近的敌人造成相当于攻击力<@ba.vup>210%</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒
When appearing, deals <@ba.vup>220%</> ATK as Arts damage to nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>1</> seconds=出现时会对附近的敌人造成相当于攻击力<@ba.vup>220%</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒
When appearing, deals <@ba.vup>230%</> ATK as Arts damage to nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>1.5</> seconds=出现时会对附近的敌人造成相当于攻击力<@ba.vup>230%</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>1.5</>秒
When appearing, deals <@ba.vup>250%</> ATK as Arts damage to nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>2</> seconds=出现时会对附近的敌人造成相当于攻击力<@ba.vup>250%</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>2</>秒
When appearing, deals <@ba.vup>270%</> ATK as Arts damage to nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>2.5</> seconds=出现时会对附近的敌人造成相当于攻击力<@ba.vup>270%</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>2.5</>秒
When appearing, deals <@ba.vup>300%</> ATK as Arts damage to nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>3</> seconds=出现时会对附近的敌人造成相当于攻击力<@ba.vup>300%</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>3</>秒
When appearing, deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to nearby enemies and <$ba.stun>Stuns</> them for <@ba.vup>{stun}</> seconds=出现时会对附近的敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒
When appearing, deals {atk_scale:0%} ATK as Arts damage to nearby enemies and Stuns them for {stun} seconds=出现时会对附近的敌人造成相当于攻击力{atk_scale:0%}的法术伤害，并使其晕眩{stun}秒
When appearing, Stuns surrounding enemies for 1.5 seconds=出现时晕眩周围敌人1.5秒
When appearing, Stuns surrounding enemies for 2 seconds=出现时晕眩周围敌人2秒
When appearing, Stuns surrounding enemies for 2.5 seconds=出现时晕眩周围敌人2.5秒
When appearing, Stuns surrounding enemies for 3 seconds=出现时晕眩周围敌人3秒
When appearing, Stuns surrounding enemies for {stun} seconds=出现时晕眩周围敌人{stun}秒
When approaching other enemies equipped with gear, collects that gear if its type is not already being equipped, up to a max of 3 different types=接近持有自身未持有装备的敌人时会收取其装备，直到自身持有三种不同装备
when are you graduating=主播什么时候毕业
When arriving at an unfamiliar place, it's always better to have a local guide one around.\n<@lv.item><High Tide></>Unable to deploy on flooded tiles. Allied units and enemies in the water will suffer from 'Erosion': Allied units have reduced ASPD, continually receive Corrosion and receive additional Corrosion when attacked; Enemies have reduced ASPD and Movement Speed, and continually lose HP=刚来到一个陌生的地方时，有本地人帮忙介绍的话，总是会事半功倍。\n<@lv.item><涨潮></>被淹没的地块无法部署，水中的敌方和我方单位受到“水蚀”：我方攻击速度降低，持续受到侵蚀损伤，被攻击时附带侵蚀损伤；敌方攻击速度和移动速度降低，持续流失生命
When arriving at an unfamiliar place, it's always better to have a local guide one around.\n<High Tide>Unable to deploy on flooded tiles. Allied units and enemies in the water will suffer from 'Erosion': Allied units have reduced ASPD, continually receive Corrosion and receive additional Corrosion when attacked; Enemies have reduced ASPD and Movement Speed, and continually lose HP=刚来到一个陌生的地方时，有本地人帮忙介绍的话，总是会事半功倍。\n<涨潮>被淹没的地块无法部署，水中的敌方和我方单位受到“水蚀”：我方攻击速度降低，持续受到侵蚀损伤，被攻击时附带侵蚀损伤；敌方攻击速度和移动速度降低，持续流失生命
When at 1 Life Point, all Operators recover additional 1 SP and 3% of Max HP every 2s=目标生命为1时，所有干员每2秒额外回复1点技力和3%的生命值
When attached to a target, deals Arts damage every second and prevents them from using skills=附着到目标身上时，每秒造成法术伤害并使其无法开启技能
When attacked, unleashes a rain of arrows on all deployed Operators, continuously dealing True damage over a short period of time. Duration is refreshed whenever attacked again=受到攻击时，对场上所有我方单位释放箭雨，短暂时间内造成持续真实伤害，再次受击刷新持续时间。
When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%=攻击重量较重（重量等级大于等于3）的敌人时，攻击力提升至115%
When attacking a heavy enemy (weight 3 or greater), ATK increased to <@ba.kw>115%</>=攻击重量较重（重量等级大于等于3）的敌人时，攻击力提升至<@ba.kw>115%</>
When attacking a heavy enemy, ignores 40% of its DEF (enemies with 3 weight or higher count for this effect)=攻击重量较重（重量等级大于等于3）的敌人时，无视其防御力的40%
When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)=攻击重量较重（重量等级大于等于3）的敌人时，无视其防御力的60%
When attacking a heavy enemy, ignores 60% of its DEF and deals an additional 40% ATK as Physical damage (enemies with 3 weight or higher count for this effect)=攻击重量较重（重量等级大于等于3）的敌人时，无视其防御力的60%，并额外造成40%攻击力的物理伤害
When attacking a heavy enemy, ignores 60% of its DEF and deals an additional 60% ATK as Physical damage (enemies with 3 weight or higher count for this effect)=攻击重量较重（重量等级大于等于3）的敌人时，无视其防御力的60%，并额外造成60%攻击力的物理伤害
When attacking a target, there is a 40% chance to deal 40% ATK as Arts damage to a random target in attack range.=对一个目标发起攻击时，有40%几率额外对攻击范围内一个随机目标造成相当于攻击力40%的法术伤害
When attacking a target, there is a 40% chance to deal 45% (+5%) ATK as Arts damage to a random target in attack range.=对一个目标发起攻击时，有40%几率额外对攻击范围内一个随机目标造成相当于攻击力45%（+5%）的法术伤害
When attacking a target, there is a 40% chance to deal 45% <@ba.talpu>(+5%)</> ATK as Arts damage to a random target in attack range.=对一个目标发起攻击时，有40%几率额外对攻击范围内一个随机目标造成相当于攻击力45%<@ba.talpu>（+5%）</>的法术伤害
When attacking a target, there is a 40% chance to deal 60% ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow</> it for 0.8s.=对一个目标发起攻击时，有40%几率额外对攻击范围内一个随机目标造成相当于攻击力60%的法术伤害并使其<$ba.sluggish>停顿</>0.8秒
When attacking a target, there is a 40% chance to deal 60% ATK as Arts damage to a random target in attack range and Slow it for 0.8s.=对一个目标发起攻击时，有40%几率额外对攻击范围内一个随机目标造成相当于攻击力60%的法术伤害并使其停顿0.8秒
When attacking a target, there is a 40% chance to deal 63% ATK as Arts damage to 2 random targets within attack range and <$ba.sluggish>Slow</> them for 0.8s=对一个目标发起攻击时，有40%几率额外对攻击范围内两个随机目标造成相当于攻击力63%的法术伤害并使其<$ba.sluggish>停顿</>0.8秒
When attacking a target, there is a 40% chance to deal 63% ATK as Arts damage to 2 random targets within attack range and Slow them for 0.8s=对一个目标发起攻击时，有40%几率额外对攻击范围内两个随机目标造成相当于攻击力63%的法术伤害并使其停顿0.8秒
When attacking a target, there is a 40% chance to deal 65% (+5%) ATK as Arts damage to a random target in attack range and Slow it for 0.8s.=对一个目标发起攻击时，有40%几率额外对攻击范围内一个随机目标造成相当于攻击力65%（+5%）的法术伤害并使其停顿0.8秒
When attacking a target, there is a 40% chance to deal 65% <@ba.talpu>(+5%)</> ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow</> it for 0.8s.=对一个目标发起攻击时，有40%几率额外对攻击范围内一个随机目标造成相当于攻击力65%<@ba.talpu>（+5%）</>的法术伤害并使其<$ba.sluggish>停顿</>0.8秒
When attacking a target, there is a 40% chance to deal 65% ATK as Arts damage to 2 random targets within attack range and <$ba.sluggish>Slow</> them for 0.8s=对一个目标发起攻击时，有40%几率额外对攻击范围内两个随机目标造成相当于攻击力65%的法术伤害并使其<$ba.sluggish>停顿</>0.8秒
When attacking a target, there is a 40% chance to deal 65% ATK as Arts damage to 2 random targets within attack range and Slow them for 0.8s=对一个目标发起攻击时，有40%几率额外对攻击范围内两个随机目标造成相当于攻击力65%的法术伤害并使其停顿0.8秒
When attacking a target, there is a 40% chance to deal 68% (+5%) ATK as Arts damage to 2 random targets within attack range and Slow them for 0.8s=对一个目标发起攻击时，有40%几率额外对攻击范围内两个随机目标造成相当于攻击力68%（+5%）的法术伤害并使其停顿0.8秒
When attacking a target, there is a 40% chance to deal 68% <@ba.talpu>(+5%)</> ATK as Arts damage to 2 random targets within attack range and <$ba.sluggish>Slow</> them for 0.8s=对一个目标发起攻击时，有40%几率额外对攻击范围内两个随机目标造成相当于攻击力68%<@ba.talpu>（+5%）</>的法术伤害并使其<$ba.sluggish>停顿</>0.8秒
When attacking a target, there is a 40% chance to deal 70% (+5%) ATK as Arts damage to 2 random targets within attack range and Slow them for 0.8s=对一个目标发起攻击时，有40%几率额外对攻击范围内两个随机目标造成相当于攻击力70%（+5%）的法术伤害并使其停顿0.8秒
When attacking a target, there is a 40% chance to deal 70% <@ba.talpu>(+5%)</> ATK as Arts damage to 2 random targets within attack range and <$ba.sluggish>Slow</> them for 0.8s=对一个目标发起攻击时，有40%几率额外对攻击范围内两个随机目标造成相当于攻击力70%<@ba.talpu>（+5%）</>的法术伤害并使其<$ba.sluggish>停顿</>0.8秒
When attacking a target, there is a 50% chance to deal 60% ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow</> it for 0.8s. If the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, also deals Elemental Damage equal to 40% ATK.=对一个目标发起攻击时，有50%几率额外对攻击范围内一个随机目标造成相当于攻击力60%的法术伤害并使其<$ba.sluggish>停顿</>0.8秒，若该随机目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则同时造成相当于攻击力40%的元素伤害
When attacking a target, there is a 50% chance to deal 60% ATK as Arts damage to a random target in attack range and Slow it for 0.8s. If the target is under the burst effect of Necrosis, also deals Elemental Damage equal to 40% ATK.=对一个目标发起攻击时，有50%几率额外对攻击范围内一个随机目标造成相当于攻击力60%的法术伤害并使其停顿0.8秒，若该随机目标处于凋亡损伤爆发期间则同时造成相当于攻击力40%的元素伤害
When attacking a target, there is a 50% chance to deal 65% (+5%) ATK as Arts damage to a random target in attack range and Slow it for 0.8s. If the target is under the burst effect of Necrosis, also deals Elemental Damage equal to 40% ATK.=对一个目标发起攻击时，有50%几率额外对攻击范围内一个随机目标造成相当于攻击力65%（+5%）的法术伤害并使其停顿0.8秒，若该随机目标处于凋亡损伤爆发期间则同时造成相当于攻击力40%的元素伤害
When attacking a target, there is a 50% chance to deal 65% <@ba.talpu>(+5%)</> ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow</> it for 0.8s. If the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, also deals Elemental Damage equal to 40% ATK.=对一个目标发起攻击时，有50%几率额外对攻击范围内一个随机目标造成相当于攻击力65%<@ba.talpu>（+5%）</>的法术伤害并使其<$ba.sluggish>停顿</>0.8秒，若该随机目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则同时造成相当于攻击力40%的元素伤害
When attacking a target, there is a 60% chance to deal 60% ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow</> it for 0.8s. If the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, also deals Elemental Damage equal to 60% ATK.=对一个目标发起攻击时，有60%几率额外对攻击范围内一个随机目标造成相当于攻击力60%的法术伤害并使其<$ba.sluggish>停顿</>0.8秒，若该随机目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则同时造成相当于攻击力60%的元素伤害
When attacking a target, there is a 60% chance to deal 60% ATK as Arts damage to a random target in attack range and Slow it for 0.8s. If the target is under the burst effect of Necrosis, also deals Elemental Damage equal to 60% ATK.=对一个目标发起攻击时，有60%几率额外对攻击范围内一个随机目标造成相当于攻击力60%的法术伤害并使其停顿0.8秒，若该随机目标处于凋亡损伤爆发期间则同时造成相当于攻击力60%的元素伤害
When attacking a target, there is a 60% chance to deal 65% (+5%) ATK as Arts damage to a random target in attack range and Slow it for 0.8s. If the target is under the burst effect of Necrosis, also deals Elemental Damage equal to 60% ATK.=对一个目标发起攻击时，有60%几率额外对攻击范围内一个随机目标造成相当于攻击力65%（+5%）的法术伤害并使其停顿0.8秒，若该随机目标处于凋亡损伤爆发期间则同时造成相当于攻击力60%的元素伤害
When attacking a target, there is a 60% chance to deal 65% <@ba.talpu>(+5%)</> ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow</> it for 0.8s. If the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, also deals Elemental Damage equal to 60% ATK.=对一个目标发起攻击时，有60%几率额外对攻击范围内一个随机目标造成相当于攻击力65%<@ba.talpu>（+5%）</>的法术伤害并使其<$ba.sluggish>停顿</>0.8秒，若该随机目标处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间则同时造成相当于攻击力60%的元素伤害
When attacking aerial targets, increases ATK to 110%, and silences targets for 1 second=攻击空中目标时攻击力提升至110%，并使其特殊能力失效1秒
When attacking aerial targets, increases ATK to 113% (+3%), and silences targets for 1 second=攻击空中目标时攻击力提升至113%（+3%），并使其特殊能力失效1秒
When attacking aerial targets, increases ATK to 113% <@ba.talpu>(+3%)</>, and silences targets for 1 second=攻击空中目标时攻击力提升至113%<@ba.talpu>（+3%）</>，并使其特殊能力失效1秒
When attacking aerial targets, increases ATK to 120%, and silences targets for 3 seconds=攻击空中目标时攻击力提升至120%，并使其特殊能力失效3秒
When attacking aerial targets, increases ATK to 123% (+3%), and silences targets for 3 seconds=攻击空中目标时攻击力提升至123%（+3%），并使其特殊能力失效3秒
When attacking aerial targets, increases ATK to 123% <@ba.talpu>(+3%)</>, and silences targets for 3 seconds=攻击空中目标时攻击力提升至123%<@ba.talpu>（+3%）</>，并使其特殊能力失效3秒
When attacking aerial targets, increases ATK to 130%, and silences targets for 4 seconds=攻击空中目标时攻击力提升至130%，并使其特殊能力失效4秒
When attacking aerial targets, increases ATK to 133% (+3%), and silences targets for 4 seconds=攻击空中目标时攻击力提升至133%（+3%），并使其特殊能力失效4秒
When attacking aerial targets, increases ATK to 133% <@ba.talpu>(+3%)</>, and silences targets for 4 seconds=攻击空中目标时攻击力提升至133%<@ba.talpu>（+3%）</>，并使其特殊能力失效4秒
When attacking aerial targets, increases ATK to 135%, and silences targets for 5 seconds=攻击空中目标时攻击力提升至135%，并使其特殊能力失效5秒
When attacking aerial targets, increases ATK to 138% (+3%), and silences targets for 5 seconds=攻击空中目标时攻击力提升至138%（+3%），并使其特殊能力失效5秒
When attacking aerial targets, increases ATK to 138% <@ba.talpu>(+3%)</>, and silences targets for 5 seconds=攻击空中目标时攻击力提升至138%<@ba.talpu>（+3%）</>，并使其特殊能力失效5秒
When attacking aerial units, ATK increases to 140% and silences them for 4 seconds; In <@ba.kw>Integrated Strategies</>, gains 1 Temporary Life Point on first deployment, and the first time an enemy steps into the Objective tile, <$ba.levitate>Levitates</> all enemies for 15 seconds=攻击空中敌人时攻击力提升至140%，并使其特殊能力失效4秒；在<@ba.kw>集成战略</>中，首次部署获得1点临时目标生命值；每次部署后，首次有敌人进入目标点所在地块时，场上所有敌人<$ba.levitate>浮空</>15秒
When attacking aerial units, ATK increases to 140% and silences them for 4 seconds; In Integrated Strategies, gains 1 Temporary Life Point on first deployment, and the first time an enemy steps into the Objective tile, Levitates all enemies for 15 seconds=攻击空中敌人时攻击力提升至140%，并使其特殊能力失效4秒；在集成战略中，首次部署获得1点临时目标生命值；每次部署后，首次有敌人进入目标点所在地块时，场上所有敌人浮空15秒
When attacking aerial units, ATK increases to 143% (+3%) and silences them for 4 seconds; In Integrated Strategies, gains 1 Temporary Life Point on first deployment, and the first time an enemy steps into the Objective tile, Levitates all enemies for 15 seconds=攻击空中敌人时攻击力提升至143%（+3%），并使其特殊能力失效4秒；在集成战略中，首次部署获得1点临时目标生命值；每次部署后，首次有敌人进入目标点所在地块时，场上所有敌人浮空15秒
When attacking aerial units, ATK increases to 143% <@ba.talpu>(+3%)</> and silences them for 4 seconds; In <@ba.kw>Integrated Strategies</>, gains 1 Temporary Life Point on first deployment, and the first time an enemy steps into the Objective tile, <$ba.levitate>Levitates</> all enemies for 15 seconds=攻击空中敌人时攻击力提升至143%<@ba.talpu>（+3%）</>，并使其特殊能力失效4秒；在<@ba.kw>集成战略</>中，首次部署获得1点临时目标生命值；每次部署后，首次有敌人进入目标点所在地块时，场上所有敌人<$ba.levitate>浮空</>15秒
When attacking aerial units, ATK increases to 145% and silences them for 5 seconds; In <@ba.kw>Integrated Strategies</>, gains 1 Temporary Life Point on first deployment, and the first time an enemy steps into the Objective tile, <$ba.levitate>Levitates</> all enemies for 15 seconds; skills will simultaneously Levitate and deal damage to enemies and surrounding targets=攻击空中敌人时攻击力提升至145%，并使其特殊能力失效5秒；在<@ba.kw>集成战略</>中，首次部署获得1点临时目标生命值；每次部署后，首次有敌人进入目标点所在地块时，场上所有敌人<$ba.levitate>浮空</>15秒；自身技能会对敌人及其周围的目标同时造成浮空效果和伤害效果
When attacking aerial units, ATK increases to 145% and silences them for 5 seconds; In Integrated Strategies, gains 1 Temporary Life Point on first deployment, and the first time an enemy steps into the Objective tile, Levitates all enemies for 15 seconds; skills will simultaneously Levitate and deal damage to enemies and surrounding targets=攻击空中敌人时攻击力提升至145%，并使其特殊能力失效5秒；在集成战略中，首次部署获得1点临时目标生命值；每次部署后，首次有敌人进入目标点所在地块时，场上所有敌人浮空15秒；自身技能会对敌人及其周围的目标同时造成浮空效果和伤害效果
When attacking aerial units, ATK increases to 148% (+3%) and silences them for 5 seconds; In Integrated Strategies, gains 1 Temporary Life Point on first deployment, and the first time an enemy steps into the Objective tile, Levitates all enemies for 15 seconds; skills will simultaneously Levitate and deal damage to enemies and surrounding targets=攻击空中目标时攻击力提升至148%（+3%），并使其特殊能力失效5秒；在集成战略中，首次部署获得1点临时目标生命值；每次部署后，首次有敌人进入目标点所在地块时，场上所有敌人浮空15秒；自身技能会对敌人及其周围的目标同时造成浮空效果和伤害效果
When attacking aerial units, ATK increases to 148% <@ba.talpu>(+3%)</> and silences them for 5 seconds; In <@ba.kw>Integrated Strategies</>, gains 1 Temporary Life Point on first deployment, and the first time an enemy steps into the Objective tile, <$ba.levitate>Levitates</> all enemies for 15 seconds; skills will simultaneously Levitate and deal damage to enemies and surrounding targets=攻击空中目标时攻击力提升至148%<@ba.talpu>（+3%）</>，并使其特殊能力失效5秒；在<@ba.kw>集成战略</>中，首次部署获得1点临时目标生命值；每次部署后，首次有敌人进入目标点所在地块时，场上所有敌人<$ba.levitate>浮空</>15秒；自身技能会对敌人及其周围的目标同时造成浮空效果和伤害效果
When attacking an elite or leader enemy, there is a 20% (+2%) chance to gain a Shield that only blocks melee attacks (max 1 stack)=攻击精英或领袖敌人时，有20%（+2%）概率获得一层仅抵挡近战攻击的护盾（最多1层）
When attacking an elite or leader enemy, there is a 20% <@ba.talpu>(+2%)</> chance to gain a <$ba.shield>Shield</> that only blocks melee attacks (max 1 stack)=攻击精英或领袖敌人时，有20%<@ba.talpu>（+2%）</>概率获得一层仅抵挡近战攻击的<$ba.shield>护盾</>（最多1层）
When attacking an elite or leader enemy, there is a 23% chance to gain a <$ba.shield>Shield</> that only blocks melee attacks (max 1 stack)=攻击精英或领袖敌人时，有23%概率获得一层仅抵挡近战攻击的<$ba.shield>护盾</>（最多1层）
When attacking an elite or leader enemy, there is a 23% chance to gain a Shield that only blocks melee attacks (max 1 stack)=攻击精英或领袖敌人时，有23%概率获得一层仅抵挡近战攻击的护盾（最多1层）
When attacking an elite or leader enemy, there is a 25% (+2%) chance to gain a Shield that only blocks melee attacks (max 1 stack)=攻击精英或领袖敌人时，有25%（+2%）概率获得一层仅抵挡近战攻击的护盾（最多1层）
When attacking an elite or leader enemy, there is a 25% <@ba.talpu>(+2%)</> chance to gain a <$ba.shield>Shield</> that only blocks melee attacks (max 1 stack)=攻击精英或领袖敌人时，有25%<@ba.talpu>（+2%）</>概率获得一层仅抵挡近战攻击的<$ba.shield>护盾</>（最多1层）
When attacking an elite or leader enemy, there is a 25% chance to gain a <$ba.shield>Shield</> that only blocks melee attacks (max 2 stacks)=攻击精英或领袖敌人时，有25%概率获得一层仅抵挡近战攻击的<$ba.shield>护盾</>（最多2层）
When attacking an elite or leader enemy, there is a 25% chance to gain a Shield that only blocks melee attacks (max 2 stacks)=攻击精英或领袖敌人时，有25%概率获得一层仅抵挡近战攻击的护盾（最多2层）
When attacking an elite or leader enemy, there is a 27% (+2%) chance to gain a Shield that only blocks melee attacks (max 2 stacks)=攻击精英或领袖敌人时，有27%（+2%）概率获得一层仅抵挡近战攻击的护盾（最多2层）
When attacking an elite or leader enemy, there is a 27% <@ba.talpu>(+2%)</> chance to gain a <$ba.shield>Shield</> that only blocks melee attacks (max 2 stacks)=攻击精英或领袖敌人时，有27%<@ba.talpu>（+2%）</>概率获得一层仅抵挡近战攻击的<$ba.shield>护盾</>（最多2层）
When attacking an elite or leader enemy, there is an 18% chance to gain a <$ba.shield>Shield</> that only blocks melee attacks (max 1 stack)=攻击精英或领袖敌人时，有18%概率获得一层仅抵挡近战攻击的<$ba.shield>护盾</>（最多1层）
When attacking an elite or leader enemy, there is an 18% chance to gain a Shield that only blocks melee attacks (max 1 stack)=攻击精英或领袖敌人时，有18%概率获得一层仅抵挡近战攻击的护盾（最多1层）
When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, deals an additional 30% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis</> burst=攻击处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的敌人时使其每秒受到相当于攻击力30%的元素伤害，持续至<$ba.dt.apoptosis2>凋亡损伤</>爆发结束
When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis</>, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis</> burst=攻击处于<$ba.dt.apoptosis2>凋亡损伤</>爆发期间的敌人时使其每秒受到相当于攻击力40%的元素伤害，持续至<$ba.dt.apoptosis2>凋亡损伤</>爆发结束
When attacking enemies under the burst effect of Necrosis, deals an additional 30% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst=攻击处于凋亡损伤爆发期间的敌人时使其每秒受到相当于攻击力30%的元素伤害，持续至凋亡损伤爆发结束
When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst=攻击处于凋亡损伤爆发期间的敌人时使其每秒受到相当于攻击力40%的元素伤害，持续至凋亡损伤爆发结束
When attacking enemies with 3 or less weight, increase ATK to 130%=攻击重量小于等于3的敌人时攻击力提升至130%
When attacking enemies with 3 or less weight, increase ATK to 136% (+6%)=攻击重量小于等于3的敌人时攻击力提升至136%（+6%）
When attacking enemies with 3 or less weight, increase ATK to 136% <@ba.talpu>(+6%)</>=攻击重量小于等于3的敌人时攻击力提升至136%<@ba.talpu>（+6%）</>
When attacking enemies with 3 or less weight, increase ATK to 140%=攻击重量小于等于3的敌人时攻击力提升至140%
When attacking enemies with 3 or less weight, increase ATK to 145%=攻击重量小于等于3的敌人时攻击力提升至145%
When attacking enemies with 3 or less weight, increase ATK to 146% (+6%)=攻击重量小于等于3的敌人时攻击力提升至146%（+6%）
When attacking enemies with 3 or less weight, increase ATK to 146% <@ba.talpu>(+6%)</>=攻击重量小于等于3的敌人时攻击力提升至146%<@ba.talpu>（+6%）</>
When attacking enemies with 3 or less weight, increase ATK to 151% (+6%)=攻击重量小于等于3的敌人时攻击力提升至151%（+6%）
When attacking enemies with 3 or less weight, increase ATK to 151% <@ba.talpu>(+6%)</>=攻击重量小于等于3的敌人时攻击力提升至151%<@ba.talpu>（+6%）</>
When attacking enemies with 70% or more HP, Passenger will deal 28% increased damage to them for 4 seconds=攻击命中生命值在70%以上的敌人时，4秒内异客对其造成的伤害提升28%
When attacking enemies with 70% or more HP, Passenger will deal 33% (+5%) increased damage to them for 4 seconds=攻击命中生命值在70%以上的敌人时，4秒内异客对其造成的伤害提升33%（+5%）
When attacking enemies with 70% or more HP, Passenger will deal 33% <@ba.talpu>(+5%)</> increased damage to them for 4 seconds=攻击命中生命值在70%以上的敌人时，4秒内异客对其造成的伤害提升33%<@ba.talpu>（+5%）</>
When attacking enemies with 80% or more HP, Passenger will deal 10% increased damage to them for 3 seconds=攻击命中生命值在80%以上的敌人时，3秒内异客对其造成的伤害提升10%
When attacking enemies with 80% or more HP, Passenger will deal 15% (+5%) increased damage to them for 3 seconds=攻击命中生命值在80%以上的敌人时，3秒内异客对其造成的伤害提升15%（+5%）
When attacking enemies with 80% or more HP, Passenger will deal 15% <@ba.talpu>(+5%)</> increased damage to them for 3 seconds=攻击命中生命值在80%以上的敌人时，3秒内异客对其造成的伤害提升15%<@ba.talpu>（+5%）</>
When attacking enemies with 80% or more HP, Passenger will deal 20% increased damage to them for 3 seconds=攻击命中生命值在80%以上的敌人时，3秒内异客对其造成的伤害提升20%
When attacking enemies with 80% or more HP, Passenger will deal 25% (+5%) increased damage to them for 3 seconds=攻击命中生命值在80%以上的敌人时，3秒内异客对其造成的伤害提升25%（+5%）
When attacking enemies with 80% or more HP, Passenger will deal 25% <@ba.talpu>(+5%)</> increased damage to them for 3 seconds=攻击命中生命值在80%以上的敌人时，3秒内异客对其造成的伤害提升25%<@ba.talpu>（+5%）</>
When attacking enemies with 80% or more HP, Passenger will deal 25% increased damage to them for 4 seconds=攻击命中生命值在80%以上的敌人时，4秒内异客对其造成的伤害提升25%
When attacking enemies with 80% or more HP, Passenger will deal 30% (+5%) increased damage to them for 4 seconds=攻击命中生命值在80%以上的敌人时，4秒内异客对其造成的伤害提升30%（+5%）
When attacking enemies with 80% or more HP, Passenger will deal 30% <@ba.talpu>(+5%)</> increased damage to them for 4 seconds=攻击命中生命值在80%以上的敌人时，4秒内异客对其造成的伤害提升30%<@ba.talpu>（+5%）</>
When attacking enemies with less than 40% of their max HP, increase ATK to 115%=攻击生命值低于40%的敌人时攻击力提升至115%
When attacking enemies with less than <@ba.vup>40%</> of their max HP, increase ATK to <@ba.vup>115%</>=攻击生命值低于<@ba.vup>40%</>的敌人时攻击力提升至<@ba.vup>115%</>
When attacking enemies with less than <@ba.vup>{hp_ratio:0%}</> of their max HP, increase ATK to <@ba.vup>{atk_scale:0%}</>=攻击生命值低于<@ba.vup>{hp_ratio:0%}</>的敌人时攻击力提升至<@ba.vup>{atk_scale:0%}</>
When attacking enemies with less than {hp_ratio:0%} of their max HP, increase ATK to {atk_scale:0%}=攻击生命值低于{hp_ratio:0%}的敌人时攻击力提升至{atk_scale:0%}
When attacking enemy Drones, increases ATK to 150%=攻击无人机敌人时攻击力提升至150%
When attacking enemy Drones, increases ATK to 200%=攻击无人机敌人时攻击力提升至200%
When attacking enemy Drones, increases ATK to <@ba.vup>150%</>=攻击无人机敌人时攻击力提升至<@ba.vup>150%</>
When attacking enemy Drones, increases ATK to <@ba.vup>200%</>=攻击无人机敌人时攻击力提升至<@ba.vup>200%</>
When attacking Paralyzed enemies, ATK increases to 110%; enemies within Attack Range take 130% of ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis</>=攻击处于麻痹状态的目标时，攻击力提升至110%，攻击范围内的敌人触发<$ba.palsy>麻痹</>时立即受到相当于攻击力130%的元素伤害
When attacking Paralyzed enemies, ATK increases to 110%; enemies within Attack Range take 130% of ATK as Elemental Damage when they trigger Paralysis=攻击处于麻痹状态的目标时，攻击力提升至110%，攻击范围内的敌人触发麻痹时立即受到相当于攻击力130%的元素伤害
When attacking Paralyzed enemies, ATK increases to 110%; enemies within Attack Range take 140% (+10%) of ATK as Elemental Damage when they trigger Paralysis=攻击处于麻痹状态的目标时，攻击力提升至110%，攻击范围内的敌人触发麻痹时立即受到相当于攻击力140%（+10%）的元素伤害
When attacking Paralyzed enemies, ATK increases to 110%; enemies within Attack Range take 140% <$ba.palsy>(+10%)</> of ATK as Elemental Damage when they trigger <@ba.talpu>Paralysis</>=攻击处于麻痹状态的目标时，攻击力提升至110%，攻击范围内的敌人触发<$ba.palsy>麻痹</>时立即受到相当于攻击力140%<@ba.talpu>（+10%）</>的元素伤害
When attacking Paralyzed enemies, ATK increases to 120%; enemies within Attack Range take 140% of ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis</>=攻击处于麻痹状态的目标时，攻击力提升至120%，攻击范围内的敌人触发<$ba.palsy>麻痹</>时立即受到相当于攻击力140%的元素伤害
When attacking Paralyzed enemies, ATK increases to 120%; enemies within Attack Range take 140% of ATK as Elemental Damage when they trigger Paralysis=攻击处于麻痹状态的目标时，攻击力提升至120%，攻击范围内的敌人触发麻痹时立即受到相当于攻击力140%的元素伤害
When attacking Paralyzed enemies, ATK increases to 120%; enemies within Attack Range take 150% (+10%) of ATK as Elemental Damage when they trigger Paralysis=攻击处于麻痹状态的目标时，攻击力提升至120%，攻击范围内的敌人触发麻痹时立即受到相当于攻击力150%（+10%）的元素伤害
When attacking Paralyzed enemies, ATK increases to 120%; enemies within Attack Range take 150% <$ba.palsy>(+10%)</> of ATK as Elemental Damage when they trigger <@ba.talpu>Paralysis</>=攻击处于麻痹状态的目标时，攻击力提升至120%，攻击范围内的敌人触发<$ba.palsy>麻痹</>时立即受到相当于攻击力150%<@ba.talpu>（+10%）</>的元素伤害
When attacking Sarkaz enemies, increase ATK to 130%=攻击【萨卡兹】敌人时，攻击力提升至130%
When attacking Sarkaz enemies, increase ATK to 135% (+5%)=攻击【萨卡兹】敌人时，攻击力提升至135%（+5%）
When attacking Sarkaz enemies, increase ATK to 135% <@ba.talpu>(+5%)</>=攻击【萨卡兹】敌人时，攻击力提升至135%<@ba.talpu>（+5%）</>
When attacking Sarkaz enemies, increase ATK to 145%=攻击【萨卡兹】敌人时，攻击力提升至145%
When attacking Sarkaz enemies, increase ATK to 150% (+5%)=攻击【萨卡兹】敌人时，攻击力提升至150%（+5%）
When attacking Sarkaz enemies, increase ATK to 150% <@ba.talpu>(+5%)</>=攻击【萨卡兹】敌人时，攻击力提升至150%<@ba.talpu>（+5%）</>
When attacking Sarkaz enemies, increase ATK to 155%=攻击【萨卡兹】敌人时，攻击力提升至155%
When attacking Sarkaz enemies, increase ATK to 160% (+5%)=攻击【萨卡兹】敌人时，攻击力提升至160%（+5%）
When attacking Sarkaz enemies, increase ATK to 160% <@ba.talpu>(+5%)</>=攻击【萨卡兹】敌人时，攻击力提升至160%<@ba.talpu>（+5%）</>
When attacking Sarkaz enemies, increase ATK to 165%=攻击【萨卡兹】敌人时，攻击力提升至165%
When attacking Sarkaz enemies, increase ATK to 170% (+5%)=攻击【萨卡兹】敌人时，攻击力提升至170%（+5%）
When attacking Sarkaz enemies, increase ATK to 170% <@ba.talpu>(+5%)</>=攻击【萨卡兹】敌人时，攻击力提升至170%<@ba.talpu>（+5%）</>
When attacking Sea Monster enemies, increases ATK to 150%=攻击海怪敌人时攻击力提升至150%
When attacking Sea Monster enemies, increases ATK to 200%=攻击海怪敌人时攻击力提升至200%
When attacking Sea Monster enemies, increases ATK to <@ba.vup>150%</>=攻击海怪敌人时攻击力提升至<@ba.vup>150%</>
When attacking Sea Monster enemies, increases ATK to <@ba.vup>200%</>=攻击海怪敌人时攻击力提升至<@ba.vup>200%</>
When attacking targets outside of Realigned Flux, deals a certain percentage of Arts damage=攻击重整束流之外的目标时，附带一定比例的法术伤害
When attacking targets outside of Realigned Flux, deals an additional hit=攻击重整束流之外的单位时，额外造成1次伤害
When attacking targets outside of Realigned Flux, deals Splash damage=攻击重整束流之外的目标时，造成溅射伤害
When attacking the same target, each attack increases ATK by 10% (+1%), stacking up to 4 times=攻击相同目标时每次攻击提高自身攻击力10%（+1%），最多4层
When attacking the same target, each attack increases ATK by 10% <@ba.talpu>(+1%)</>, stacking up to 4 times=攻击相同目标时每次攻击提高自身攻击力10%<@ba.talpu>（+1%）</>，最多4层
When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times=攻击相同目标时每次攻击提高自身攻击力8%，最多3层
When attacking the same target, each attack increases ATK by 8%, stacking up to 4 times=攻击相同目标时每次攻击提高自身攻击力8%，最多4层
When attacking the same target, each attack increases ATK by 9% (+1%), stacking up to 3 times=攻击相同目标时每次攻击提高自身攻击力9%（+1%），最多3层
When attacking the same target, each attack increases ATK by 9% (+1%), stacking up to 4 times=攻击相同目标时每次攻击提高自身攻击力9%（+1%），最多4层
When attacking the same target, each attack increases ATK by 9% <@ba.talpu>(+1%)</>, stacking up to 3 times=攻击相同目标时每次攻击提高自身攻击力9%<@ba.talpu>（+1%）</>，最多3层
When attacking the same target, each attack increases ATK by 9% <@ba.talpu>(+1%)</>, stacking up to 4 times=攻击相同目标时每次攻击提高自身攻击力9%<@ba.talpu>（+1%）</>，最多4层
When attacking the same target, each attack increases ATK by 9%, stacking up to 4 times=攻击相同目标时每次攻击提高自身攻击力9%，最多4层
When attacking, 25% chance to increase that attack's ATK to 130%=攻击时，25%几率当次攻击的攻击力提升至130%
When attacking, 25% chance to increase that attack's ATK to 140% (+10%)=攻击时，25%几率当次攻击的攻击力提升至140%（+10%）
When attacking, 25% chance to increase that attack's ATK to 140% <@ba.talpu>(+10%)</>=攻击时，25%几率当次攻击的攻击力提升至140%<@ba.talpu>（+10%）</>
When attacking, 25% chance to increase that attack's ATK to 150%=攻击时，25%几率当次攻击的攻击力提升至150%
When attacking, 25% chance to increase that attack's ATK to 160% (+10%)=攻击时，25%几率当次攻击的攻击力提升至160%（+10%）
When attacking, 25% chance to increase that attack's ATK to 160% <@ba.talpu>(+10%)</>=攻击时，25%几率当次攻击的攻击力提升至160%<@ba.talpu>（+10%）</>
When attacking, 30% chance to increase that attack's ATK to 155%=攻击时，30％几率当次攻击的攻击力提升至155％
When attacking, 30% chance to increase that attack's ATK to 160%=攻击时，30％几率当次攻击的攻击力提升至160％
When attacking, 35% (+5%) chance to increase that ATK to 155%=攻击时，35％（+5%）几率当次攻击的攻击力提升至155％
When attacking, 35% (+5%) chance to increase that ATK to 160%=攻击时，35％（+5%）几率当次攻击的攻击力提升至160％
When attacking, 35% <@ba.talpu>(+5%)</> chance to increase that ATK to 155%=攻击时，35％<@ba.talpu>（+5%）</>几率当次攻击的攻击力提升至155％
When attacking, 35% <@ba.talpu>(+5%)</> chance to increase that ATK to 160%=攻击时，35％<@ba.talpu>（+5%）</>几率当次攻击的攻击力提升至160％
When attacking, has a 10% chance to deal 150% damage and <$ba.stun>Stun</> the target for 0.2 seconds=攻击时，10%几率当次攻击的攻击力提升至150%，并使敌人<$ba.stun>晕眩</>0.2秒
When attacking, has a 10% chance to deal 150% damage and <$ba.stun>Stun</> the target for 0.5 seconds=攻击时，10%几率当次攻击的攻击力提升至150%，并<$ba.stun>晕眩</>敌人0.5秒
When attacking, has a 10% chance to deal 150% damage and Stun the target for 0.2 seconds=攻击时，10%几率当次攻击的攻击力提升至150%，并使敌人晕眩0.2秒
When attacking, has a 10% chance to deal 150% damage and Stun the target for 0.5 seconds=攻击时，10%几率当次攻击的攻击力提升至150%，并晕眩敌人0.5秒
When attacking, has a 10% chance to deal 160% (+10%) damage and Stun the target for 0.2 seconds=攻击时，10%几率当次攻击的攻击力提升至160%（+10%），并使敌人晕眩0.2秒
When attacking, has a 10% chance to deal 160% <@ba.talpu>(+10%)</> damage and <$ba.stun>Stun</> the target for 0.2 seconds=攻击时，10%几率当次攻击的攻击力提升至160%<@ba.talpu>（+10%）</>，并使敌人<$ba.stun>晕眩</>0.2秒
When attacking, has a 10% chance to increase that ATK to 150%=攻击时，10％几率当次攻击的攻击力提升至150％
When attacking, has a 10% chance to increase the current damage of that attack by 100%. The chance increases to 30% when Vigna's skill is active.=攻击时，10%几率当次攻击的攻击力+100%。技能中这个几率提高到30%
When attacking, has a 10% chance to increase the current damage of that attack by 110% (+10%). The chance increases to 30% when Vigna's skill is active.=攻击时，10%几率当次攻击的攻击力+110%（+10%）。技能中这个几率提高到30%
When attacking, has a 10% chance to increase the current damage of that attack by 110% <@ba.talpu>(+10%)</>. The chance increases to 30% when Vigna's skill is active.=攻击时，10%几率当次攻击的攻击力+110%<@ba.talpu>（+10%）</>。技能中这个几率提高到30%
When attacking, has a 10% chance to increase the current damage of that attack by 50%. The chance increases to 30% when Vigna's skill is active.=攻击时，10%几率当次攻击的攻击力+50%。技能中这个几率提高到30%
When attacking, has a 10% chance to increase the current damage of that attack by 60% (+10%). The chance increases to 30% when Vigna's skill is active.=攻击时，10%几率当次攻击的攻击力+60%（+10%）。技能中这个几率提高到30%
When attacking, has a 10% chance to increase the current damage of that attack by 60% <@ba.talpu>(+10%)</>. The chance increases to 30% when Vigna's skill is active.=攻击时，10%几率当次攻击的攻击力+60%<@ba.talpu>（+10%）</>。技能中这个几率提高到30%
When attacking, has a 10% chance to increase the current damage of that attack to 150%=攻击时，10%几率当次攻击的攻击力提升至150%
When attacking, has a 10% chance to increase the current damage of that attack to 160% (+10%)=攻击时，10%几率当次攻击的攻击力提升至160%（+10%）
When attacking, has a 10% chance to increase the current damage of that attack to 160% <@ba.talpu>(+10%)</>=攻击时，10%几率当次攻击的攻击力提升至160%<@ba.talpu>（+10%）</>
When attacking, has a 12% chance to <$ba.root>Bind</> the target for 4 seconds. Will not target Bound enemies=攻击时有12%的几率使目标<$ba.root>束缚</>4秒，不以束缚状态的敌人为攻击目标
When attacking, has a 12% chance to Bind the target for 4 seconds. Will not target Bound enemies=攻击时有12%的几率使目标束缚4秒，不以束缚状态的敌人为攻击目标
When attacking, has a 13% (+3%) chance to deal 150% damage and Stun the target for 0.5 seconds=攻击时，13%（+3%）几率当次攻击的攻击力提升至150%，并晕眩敌人0.5秒
When attacking, has a 13% <@ba.talpu>(+3%)</> chance to deal 150% damage and <$ba.stun>Stun</> the target for 0.5 seconds=攻击时，13%<@ba.talpu>（+3%）</>几率当次攻击的攻击力提升至150%，并<$ba.stun>晕眩</>敌人0.5秒
When attacking, has a 14% (+2%) chance to Bind the target for 4 seconds. Will not target Bound enemies=攻击时有14%（+2%）的几率使目标束缚4秒，不以束缚状态的敌人为攻击目标
When attacking, has a 14% <@ba.talpu>(+2%)</> chance to <$ba.root>Bind</> the target for 4 seconds. Will not target Bound enemies=攻击时有14%<@ba.talpu>（+2%）</>的几率使目标<$ba.root>束缚</>4秒，不以束缚状态的敌人为攻击目标
When attacking, has a 15% (+5%) chance to increase that ATK to 150%=攻击时，15％（+5%）几率当次攻击的攻击力提升至150％
When attacking, has a 15% <@ba.talpu>(+5%)</> chance to increase that ATK to 150%=攻击时，15％<@ba.talpu>（+5%）</>几率当次攻击的攻击力提升至150％
When attacking, has a 15% chance to deal 200% damage and <$ba.stun>Stun</> the target for 1 second=攻击时，15%几率当次攻击的攻击力提升至200%，并<$ba.stun>晕眩</>敌人1秒
When attacking, has a 15% chance to deal 200% damage and Stun the target for 1 second=攻击时，15%几率当次攻击的攻击力提升至200%，并晕眩敌人1秒
When attacking, has a 15% chance to increase ATK by +100%. The chance increases to 35% when a skill is active.=攻击时，15%几率当次攻击的攻击力+100%。技能中这个几率提高到35%
When attacking, has a 15% chance to increase ATK by +110% (+10%). The chance increases to 35% when a skill is active.=攻击时，15%几率当次攻击的攻击力+110%（+10%）。技能中这个几率提高到35%
When attacking, has a 15% chance to increase ATK by +110% <@ba.talpu>(+10%)</>. The chance increases to 35% when a skill is active.=攻击时，15%几率当次攻击的攻击力+110%<@ba.talpu>（+10%）</>。技能中这个几率提高到35%
When attacking, has a 18% (+3%) chance to deal 200% damage and Stun the target for 1 second=攻击时，18%（+3%）几率当次攻击的攻击力提升至200%，并晕眩敌人1秒
When attacking, has a 18% <@ba.talpu>(+3%)</> chance to deal 200% damage and <$ba.stun>Stun</> the target for 1 second=攻击时，18%<@ba.talpu>（+3%）</>几率当次攻击的攻击力提升至200%，并<$ba.stun>晕眩</>敌人1秒
When attacking, has a 18% chance to <$ba.root>Bind</> the target for 4 seconds. Will not target Bound enemies=攻击时有18%的几率使目标<$ba.root>束缚</>4秒，不以束缚状态的敌人为攻击目标
When attacking, has a 18% chance to Bind the target for 4 seconds. Will not target Bound enemies=攻击时有18%的几率使目标束缚4秒，不以束缚状态的敌人为攻击目标
When attacking, has a 20% (+2%) chance to Bind the target for 4 seconds. Will not target Bound enemies=攻击时有20%（+2%）的几率使目标束缚4秒，不以束缚状态的敌人为攻击目标
When attacking, has a 20% <@ba.talpu>(+2%)</> chance to <$ba.root>Bind</> the target for 4 seconds. Will not target Bound enemies=攻击时有20%<@ba.talpu>（+2%）</>的几率使目标<$ba.root>束缚</>4秒，不以束缚状态的敌人为攻击目标
When attacking, has a 20% chance to deal 150% damage and <$ba.stun>Stun</> the target for 0.2 seconds=攻击时，20%几率当次攻击的攻击力提升至150%，并使敌人<$ba.stun>晕眩</>0.2秒
When attacking, has a 20% chance to deal 150% damage and Stun the target for 0.2 seconds=攻击时，20%几率当次攻击的攻击力提升至150%，并使敌人晕眩0.2秒
When attacking, has a 20% chance to deal 160% (+10%) damage and Stun the target for 0.2 seconds=攻击时，20%几率当次攻击的攻击力提升至160%（+10%），并使敌人晕眩0.2秒
When attacking, has a 20% chance to deal 160% <@ba.talpu>(+10%)</> damage and <$ba.stun>Stun</> the target for 0.2 seconds=攻击时，20%几率当次攻击的攻击力提升至160%<@ba.talpu>（+10%）</>，并使敌人<$ba.stun>晕眩</>0.2秒
When attacking, has a 20% chance to deal 160% damage and <$ba.stun>Stun</> the target for 0.2 seconds=攻击时，20%几率当次攻击的攻击力提升至160%，并使敌人<$ba.stun>晕眩</>0.2秒
When attacking, has a 20% chance to deal 160% damage and Stun the target for 0.2 seconds=攻击时，20%几率当次攻击的攻击力提升至160%，并使敌人晕眩0.2秒
When attacking, has a 20% chance to deal 165% damage and <$ba.stun>Stun</> the target for 0.2 seconds=攻击时，20%几率当次攻击的攻击力提升至165%，并使敌人<$ba.stun>晕眩</>0.2秒
When attacking, has a 20% chance to deal 165% damage and Stun the target for 0.2 seconds=攻击时，20%几率当次攻击的攻击力提升至165%，并使敌人晕眩0.2秒
When attacking, has a 20% chance to deal 170% (+10%) damage and Stun the target for 0.2 seconds=攻击时，20%几率当次攻击的攻击力提升至170%（+10%），并使敌人晕眩0.2秒
When attacking, has a 20% chance to deal 170% <@ba.talpu>(+10%)</> damage and <$ba.stun>Stun</> the target for 0.2 seconds=攻击时，20%几率当次攻击的攻击力提升至170%<@ba.talpu>（+10%）</>，并使敌人<$ba.stun>晕眩</>0.2秒
When attacking, has a 20% chance to deal 175% (+10%) damage and Stun the target for 0.2 seconds=攻击时，20%几率当次攻击的攻击力提升至175%（+10%），并使敌人晕眩0.2秒
When attacking, has a 20% chance to deal 175% <@ba.talpu>(+10%)</> damage and <$ba.stun>Stun</> the target for 0.2 seconds=攻击时，20%几率当次攻击的攻击力提升至175%<@ba.talpu>（+10%）</>，并使敌人<$ba.stun>晕眩</>0.2秒
When attacking, has a 20% chance to deal 200% damage and <$ba.stun>Stun</> the target for 1.5 seconds=攻击时，20%几率当次攻击的攻击力提升至200%，并<$ba.stun>晕眩</>敌人1.5秒
When attacking, has a 20% chance to deal 200% damage and Stun the target for 1.5 seconds=攻击时，20%几率当次攻击的攻击力提升至200%，并晕眩敌人1.5秒
When attacking, has a 20% chance to increase ATK by +100%. The chance increases to 40% when a skill is active.=攻击时，20%几率当次攻击的攻击力+100%。技能中这个几率提高到40%
When attacking, has a 20% chance to increase ATK by +110% (+10%). The chance increases to 40% when a skill is active.=攻击时，20%几率当次攻击的攻击力+110%（+10%）。技能中这个几率提高到40%
When attacking, has a 20% chance to increase ATK by +110% <@ba.talpu>(+10%)</>. The chance increases to 40% when a skill is active.=攻击时，20%几率当次攻击的攻击力+110%<@ba.talpu>（+10%）</>。技能中这个几率提高到40%
When attacking, has a 20% chance to increase ATK to 125% and slightly knock the target back=攻击时有20%的几率攻击力提升至125%，并将目标稍微击退
When attacking, has a 20% chance to increase ATK to 135% (+10%) and slightly knock the target back=攻击时有20%的几率攻击力提升至135%（+10%），并将目标稍微击退
When attacking, has a 20% chance to increase ATK to 135% <@ba.talpu>(+10%)</> and slightly knock the target back=攻击时有20%的几率攻击力提升至135%<@ba.talpu>（+10%）</>，并将目标稍微击退
When attacking, has a 20% chance to increase ATK to 150% and slightly knock the target back=攻击时有20%的几率攻击力提升至150%，并将目标稍微地击退
When attacking, has a 20% chance to increase ATK to 160% (+10%) and slightly knock the target back=攻击时有20%的几率攻击力提升至160%（+10%），并将目标稍微地击退
When attacking, has a 20% chance to increase ATK to 160% <@ba.talpu>(+10%)</> and slightly knock the target back=攻击时有20%的几率攻击力提升至160%<@ba.talpu>（+10%）</>，并将目标稍微地击退
When attacking, has a 20% chance to increase the current damage of that attack to 130%=攻击时，20%几率当次攻击的攻击力提升至130%
When attacking, has a 20% chance to increase the current damage of that attack to 130% and reduce the DEF of the target hit by 10% for 5 seconds=攻击时，20%几率当次攻击的攻击力提升至130%，并使命中目标的防御力下降10%，持续5秒
When attacking, has a 20% chance to increase the current damage of that attack to 150%=攻击时，20%几率当次攻击的攻击力提升至150%
When attacking, has a 20% chance to increase the current damage of that attack to 160% (+10%)=攻击时，20%几率当次攻击的攻击力提升至160%（+10%）
When attacking, has a 20% chance to increase the current damage of that attack to 160% <@ba.talpu>(+10%)</>=攻击时，20%几率当次攻击的攻击力提升至160%<@ba.talpu>（+10%）</>
When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds=攻击时，20%几率当次攻击的攻击力提升至160%，并使命中目标的防御力下降20%，持续5秒
When attacking, has a 23% (+3%) chance to deal 200% damage and Stun the target for 1.5 seconds=攻击时，23%（+3%）几率当次攻击的攻击力提升至200%，并晕眩敌人1.5秒
When attacking, has a 23% <@ba.talpu>(+3%)</> chance to deal 200% damage and <$ba.stun>Stun</> the target for 1.5 seconds=攻击时，23%<@ba.talpu>（+3%）</>几率当次攻击的攻击力提升至200%，并<$ba.stun>晕眩</>敌人1.5秒
When attacking, has a 23% chance to <$ba.root>Bind</> the target for 4 seconds. Will not target Bound enemies=攻击时有23%的几率使目标<$ba.root>束缚</>4秒，不以束缚状态的敌人为攻击目标
When attacking, has a 23% chance to Bind the target for 4 seconds. Will not target Bound enemies=攻击时有23%的几率使目标束缚4秒，不以束缚状态的敌人为攻击目标
When attacking, has a 23% chance to deal 200% damage and <$ba.stun>Stun</> the target for 1.5 seconds=攻击时，23%几率当次攻击的攻击力提升至200%，并<$ba.stun>晕眩</>敌人1.5秒
When attacking, has a 23% chance to deal 200% damage and Stun the target for 1.5 seconds=攻击时，23%几率当次攻击的攻击力提升至200%，并晕眩敌人1.5秒
When attacking, has a 25% (+2%) chance to Bind the target for 4 seconds. Will not target Bound enemies=攻击时有25%（+2%）的几率使目标束缚4秒，不以束缚状态的敌人为攻击目标
When attacking, has a 25% <@ba.talpu>(+2%)</> chance to <$ba.root>Bind</> the target for 4 seconds. Will not target Bound enemies=攻击时有25%<@ba.talpu>（+2%）</>的几率使目标<$ba.root>束缚</>4秒，不以束缚状态的敌人为攻击目标
When attacking, has a 25% chance to <$ba.root>Bind</> the target for 2 seconds=攻击时有25%的几率使目标<$ba.root>束缚</>2秒
When attacking, has a 25% chance to <$ba.root>Bind</> the target for 3 seconds=攻击时有25%的几率使目标<$ba.root>束缚</>3秒
When attacking, has a 25% chance to <$ba.root>Bind</> the target for 3.5 seconds=攻击时有25%的几率使目标<$ba.root>束缚</>3.5秒
When attacking, has a 25% chance to <$ba.root>Bind</> the target for 4 seconds. Will not target Bound enemies=攻击时有25%的几率使目标<$ba.root>束缚</>4秒，不以束缚状态的敌人为攻击目标
When attacking, has a 25% chance to Bind the target for 2 seconds=攻击时有25%的几率使目标束缚2秒
When attacking, has a 25% chance to Bind the target for 3 seconds=攻击时有25%的几率使目标束缚3秒
When attacking, has a 25% chance to Bind the target for 3.5 seconds=攻击时有25%的几率使目标束缚3.5秒
When attacking, has a 25% chance to Bind the target for 4 seconds. Will not target Bound enemies=攻击时有25%的几率使目标束缚4秒，不以束缚状态的敌人为攻击目标
When attacking, has a 25% chance to increase ATK to 110% and strike an additional target=每次攻击有25%的概率攻击力提升至110%，且额外攻击一个目标
When attacking, has a 25% chance to increase ATK to 130% and strike an additional target=每次攻击有25%的概率攻击力提升至130%，且额外攻击一个目标
When attacking, has a 25% chance to increase that ATK to 150%=攻击时，25％几率当次攻击的攻击力提升至150％
When attacking, has a 26% (+3%) chance to deal 200% damage and Stun the target for 1.5 seconds=攻击时，26%（+3%）几率当次攻击的攻击力提升至200%，并晕眩敌人1.5秒
When attacking, has a 26% <@ba.talpu>(+3%)</> chance to deal 200% damage and <$ba.stun>Stun</> the target for 1.5 seconds=攻击时，26%<@ba.talpu>（+3%）</>几率当次攻击的攻击力提升至200%，并<$ba.stun>晕眩</>敌人1.5秒
When attacking, has a 27% (+2%) chance to Bind the target for 4 seconds. Will not target Bound enemies=攻击时有27%（+2%）的几率使目标束缚4秒，不以束缚状态的敌人为攻击目标
When attacking, has a 27% <@ba.talpu>(+2%)</> chance to <$ba.root>Bind</> the target for 4 seconds. Will not target Bound enemies=攻击时有27%<@ba.talpu>（+2%）</>的几率使目标<$ba.root>束缚</>4秒，不以束缚状态的敌人为攻击目标
When attacking, has a 28% chance to <$ba.root>Bind</> the target for 3.5 seconds=攻击时有28%的几率使目标<$ba.root>束缚</>3.5秒
When attacking, has a 28% chance to Bind the target for 3.5 seconds=攻击时有28%的几率使目标束缚3.5秒
When attacking, has a 28% chance to increase that attack's ATK to 155%=攻击时，28%几率当次攻击的攻击力提升至155%
When attacking, has a 28% chance to increase that attack's ATK to 165% (+10%)=攻击时，28%几率当次攻击的攻击力提升至165%（+10%）
When attacking, has a 28% chance to increase that attack's ATK to 165% <@ba.talpu>(+10%)</>=攻击时，28%几率当次攻击的攻击力提升至165%<@ba.talpu>（+10%）</>
When attacking, has a 28%(+3%) chance to increase ATK to 110% and strike an additional target=每次攻击有28%（+3%）的概率攻击力提升至110%，且额外攻击一个目标
When attacking, has a 28%(+3%) chance to increase ATK to 130% and strike an additional target=每次攻击有28%（+3%）的概率攻击力提升至130%，且额外攻击一个目标
When attacking, has a 28%<@ba.talpu>(+3%)</> chance to increase ATK to 110% and strike an additional target=每次攻击有28%<@ba.talpu>（+3%）</>的概率攻击力提升至110%，且额外攻击一个目标
When attacking, has a 28%<@ba.talpu>(+3%)</> chance to increase ATK to 130% and strike an additional target=每次攻击有28%<@ba.talpu>（+3%）</>的概率攻击力提升至130%，且额外攻击一个目标
When attacking, has a 30% (+5%) chance to increase that ATK to 150%=攻击时，30％（+5%）几率当次攻击的攻击力提升至150％
When attacking, has a 30% <@ba.talpu>(+5%)</> chance to increase that ATK to 150%=攻击时，30％<@ba.talpu>（+5%）</>几率当次攻击的攻击力提升至150％
When attacking, has a 30% chance to increase that attack's ATK to 160%=攻击时，30%几率当次攻击的攻击力提升至160%
When attacking, has a 30% chance to increase that attack's ATK to 170% (+10%)=攻击时，30%几率当次攻击的攻击力提升至170%（+10%）
When attacking, has a 30% chance to increase that attack's ATK to 170% <@ba.talpu>(+10%)</>=攻击时，30%几率当次攻击的攻击力提升至170%<@ba.talpu>（+10%）</>
When attacking, there is a 30% chance to perform an additional attack that ignores 150 DEF; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends=攻击时有30%几率额外进行一次无视目标150点防御力的攻击，技能期间每消耗1颗弹药这个几率提升5%，技能结束时重置
When attacking, there is a 33% (+3%) chance to perform an additional attack that ignores 150 DEF; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends=攻击时有33%（+3%）几率额外进行一次无视目标150点防御力的攻击，技能期间每消耗1颗弹药这个几率提升5%，技能结束时重置
When attacking, there is a 33% <@ba.talpu>(+3%)</> chance to perform an additional attack that ignores 150 DEF; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends=攻击时有33%<@ba.talpu>（+3%）</>几率额外进行一次无视目标150点防御力的攻击，技能期间每消耗1颗弹药这个几率提升5%，技能结束时重置
When attacking, there is a 35% chance to perform an additional attack that ignores 300 DEF; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends=攻击时有35%几率额外进行一次无视目标300点防御力的攻击，技能期间每消耗1颗弹药这个几率提升5%，技能结束时重置
When attacking, there is a 38% (+3%) chance to perform an additional attack that ignores 300 DEF; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends=攻击时有38%（+3%）几率额外进行一次无视目标300点防御力的攻击，技能期间每消耗1颗弹药这个几率提升5%，技能结束时重置
When attacking, there is a 38% <@ba.talpu>(+3%)</> chance to perform an additional attack that ignores 300 DEF; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends=攻击时有38%<@ba.talpu>（+3%）</>几率额外进行一次无视目标300点防御力的攻击，技能期间每消耗1颗弹药这个几率提升5%，技能结束时重置
When below 50% HP, attacks all units within Attack Range at the same time=生命值低于50％时同时攻击攻击范围内的所有单位。
When Bibeak first came to Rhodes Island, her first request was whether there was a special place where she could tailor clothes and articles for work, but unfortunately, Rhodes Island has no shortage of those.\nFor her, sewing and weaving are ways of calming her mind. Influenced by her father's work as a designer, Bibeak's creations are both comfortable and visually striking. However, because she sometimes has difficulty deciding what to incorporate in a design, her overall style tends to be intricate and beautiful, qualities ill-suited for combat scenarios.\n\nBibeak seems to view designing clothing as a way of expressing her emotions. After getting to know her better, many operators have approached her with embarrassment, asking to have their measurements taken.=柏喙来到罗德岛的第一件事，就是询问是否有能够让她顺利剪裁缝制出衣物的专门场所，以及专业道具，而幸运的是，这些在罗德岛都可以找到。\n对于她来说，缝纫和纺织都是能够使心灵得到平静的行为。受到设计师父亲的熏陶，柏喙所制作的服装贴身舒适，并且具有相当高的观赏水准。只不过在服装元素的设计上，柏喙有时会因难以取舍而过度加入多种元素，使得她的作品整体风格偏向繁复华美，并不那么适用于战斗场合。\n\n干员柏喙本人似乎将替他人设计服装视为情感表达的方式之一，在相处了一段时间后，许多干员都收到了柏喙略带羞赧的测量身体尺寸的请求。
When blocked for the first time, devours the blocker and gains <$ba.float>Low-Altitude Hovering</>=首次被阻挡时吞噬阻挡者，并获得<$ba.float>近地悬浮</>状态
When blocked for the first time, devours the blocker and gains Low-Altitude Hovering=首次被阻挡时吞噬阻挡者，并获得近地悬浮状态
When blocked for the first time, devours the blocker. DEF is greatly increased, but Movement Speed is reduced=首次被阻挡时吞噬阻挡者，防御力大幅提升但移动速度下降
When blocked, ATK and ASPD gradually increase while DEF and RES decrease=被阻挡时，逐渐提升攻击力和攻击速度，降低防御力和法术抗性
When blocked, becomes unblockable, gains greatly increased movement speed, and deals Physical damage equal to a percentage of ATK to surrounding targets=被阻挡时，会使自身变为不可阻挡，移动速度大幅提升并对周围的目标造成攻击力一定比例的物理伤害
When blocked, can quickly move behind the unit=被阻挡时可以快速移动至其身后
When blocked, it and the unit blocking it take greatly increased Physical and Arts damage=被阻挡时，自身和阻挡自身的单位受到的物理和法术伤害大幅增加
When blocked, passes through the target, dealing Arts damage to the blocking unit=被阻挡时可以穿过目标并对阻挡的我方单位造成法术伤害
When blocked, plants itself on the blocker, causing them to take continuous Arts damage and increased <$ba.dt.element>Elemental Injury</>=被阻挡时会对目标进行寄生，寄生目标持续受到法术伤害，且受到的<$ba.dt.element>元素损伤</>增加
When blocked, plants itself on the blocker, causing them to take continuous Arts damage and increased Elemental Injury=被阻挡时会对目标进行寄生，寄生目标持续受到法术伤害，且受到的元素损伤增加
When blocked, significantly reduces the blocker's ASPD=被阻挡时使阻挡单位攻击速度极大幅降低
When blocked, this unit will only receive damage from the unit blocking it, and the DEF of both units is decreased.=被阻挡时只会受到来自阻挡目标的伤害，且自身与目标防御下降
When blocked, this unit will take off for a period of time (this effect has a cooldown)=被阻挡后会升空一段时间（有冷却时间），期间不会被阻挡
When blocking 1 enemy only, Operator attacks ignore 40% of the target's DEF, and Deployment Limit +1=干员仅阻挡1个敌人时，攻击无视目标40%的防御力，可同时部署人数+1
When blocking enemies, gains 15% <$ba.protect>Sanctuary</>; blocked enemies receive 25% ATK as Arts damage and 8% ATK as <$ba.dt.burning2>Burn</> per second=阻挡敌人时自身获得15%的<$ba.protect>庇护</>，并使阻挡的目标每秒受到相当于攻击力25%的法术伤害和相当于攻击力8%的<$ba.dt.burning2>灼燃损伤</>
When blocking enemies, gains 15% Sanctuary; blocked enemies receive 25% ATK as Arts damage and 8% ATK as Burn per second=阻挡敌人时自身获得15%的庇护，并使阻挡的目标每秒受到相当于攻击力25%的法术伤害和相当于攻击力8%的灼燃损伤
When blocking enemies, gains 20% (+5%) Sanctuary; blocked enemies receive 25% ATK as Arts damage and 8% ATK as Burn per second=阻挡敌人时自身获得20%（+5%）的庇护，并使阻挡的目标每秒受到相当于攻击力25%的法术伤害和相当于攻击力8%的灼燃损伤
When blocking enemies, gains 20% <@ba.talpu>(+5%)</> <$ba.protect>Sanctuary</>; blocked enemies receive 25% ATK as Arts damage and 8% ATK as <$ba.dt.burning2>Burn</> per second=阻挡敌人时自身获得20%<@ba.talpu>（+5%）</>的<$ba.protect>庇护</>，并使阻挡的目标每秒受到相当于攻击力25%的法术伤害和相当于攻击力8%的<$ba.dt.burning2>灼燃损伤</>
When blocking enemies, gains 25% <$ba.protect>Sanctuary</>; blocked enemies receive 40% ATK as Arts damage and 12% ATK as <$ba.dt.burning2>Burn</> per second=阻挡敌人时自身获得25%的<$ba.protect>庇护</>，并使阻挡的目标每秒受到相当于攻击力40%的法术伤害和相当于攻击力12%的<$ba.dt.burning2>灼燃损伤</>
When blocking enemies, gains 25% Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as Burn per second=阻挡敌人时自身获得25%的庇护，并使阻挡的目标每秒受到相当于攻击力40%的法术伤害和相当于攻击力12%的灼燃损伤
When blocking enemies, gains 30% (+5%) Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as Burn per second=阻挡敌人时自身获得30%（+5%）的庇护，并使阻挡的目标每秒受到相当于攻击力40%的法术伤害和相当于攻击力12%的灼燃损伤
When blocking enemies, gains 30% <@ba.talpu>(+5%)</> <$ba.protect>Sanctuary</>; blocked enemies receive 40% ATK as Arts damage and 12% ATK as <$ba.dt.burning2>Burn</> per second=阻挡敌人时自身获得30%<@ba.talpu>（+5%）</>的<$ba.protect>庇护</>，并使阻挡的目标每秒受到相当于攻击力40%的法术伤害和相当于攻击力12%的<$ba.dt.burning2>灼燃损伤</>
When blocking enemies, takes 40% less damage from enemies not blocked by this unit=阻挡敌人时，受到来自非自身阻挡单位的伤害降低40%
When blocking enemies, takes 70% less damage from enemies not blocked by this unit=阻挡敌人时，受到来自非自身阻挡单位的伤害降低70%
When blocking enemies, takes <@ba.vup>40%</> less damage from enemies not blocked by this unit=阻挡敌人时，受到来自非自身阻挡单位的伤害降低<@ba.vup>40%</>
When blocking enemies, takes <@ba.vup>70%</> less damage from enemies not blocked by this unit=阻挡敌人时，受到来自非自身阻挡单位的伤害降低<@ba.vup>70%</>
When blocking, Operators take 30% less ranged damage, and Deployment Limit +1=干员阻挡敌人时受到的远程伤害降低30%，可同时部署人数+1
When blocking, take 20% less Physical and Arts damage from enemies not blocked by this unit=阻挡时，受到来自非自身阻挡敌人的物理和法术伤害降低20%
When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit=阻挡时，受到来自非自身阻挡敌人的物理和法术伤害降低35%
When blocking, takes 35% less Physical and Arts damage from enemies not blocked by this unit; ignores 8% DEF of enemies blocked by this unit=阻挡时，受到来自非自身阻挡敌人的物理和法术伤害降低35%；攻击自身阻挡的敌人时，无视目标8%的防御力
When blocking, takes 40% less Physical and Arts damage from enemies not blocked by this unit; ignores 12% DEF of enemies blocked by this unit=阻挡时，受到来自非自身阻挡敌人的物理和法术伤害降低40%；攻击自身阻挡的敌人时，无视目标12%的防御力
When blowing at full force, fires ranged attacks in all 4 directions, dealing high Physical damage to allies hit. These attacks can be blocked by Realigned Flux=全力吹奏时，发出四方向远程攻击，对碰到的我方目标造成高额物理伤害，会被重整束流阻挡
When bombarded by noise, we have two choices. We can cover our ears, or block the source of it.\nAllies have greatly reduced cost limit.=杂音四起的时候我们往往有两个选择，捂住自己的耳朵，或者屏蔽杂音的源头。\n我方费用上限大幅降低
When bombarded by noise, we have two choices. We can cover our ears, or block the source of it.\nAllies have greatly reduced cost limit.\n<@lv.ez>Environmental Conditions:</>\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=杂音四起的时候我们往往有两个选择，捂住自己的耳朵，或者屏蔽杂音的源头。\n我方费用上限大幅降低\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
When bombarded by noise, we have two choices. We can cover our ears, or block the source of it.\nAllies have greatly reduced cost limit.\n<@lv.fs>Environmental Conditions:</>\n'Shadowing Trilby Ashers' have increased HP; all Ranged tiles are no longer available for deployment.=杂音四起的时候我们往往有两个选择，捂住自己的耳朵，或者屏蔽杂音的源头。\n我方费用上限大幅降低\n<@lv.fs>环境条件：</>\n“见习灰礼帽”生命值增加，所有远程位置无法部署
When bombarded by noise, we have two choices. We can cover our ears, or block the source of it.\nAllies have greatly reduced cost limit.\nEnvironmental Conditions:\n'Shadowing Trilby Ashers' have increased HP; all Ranged tiles are no longer available for deployment.=杂音四起的时候我们往往有两个选择，捂住自己的耳朵，或者屏蔽杂音的源头。\n我方费用上限大幅降低\n环境条件：\n“见习灰礼帽”生命值增加，所有远程位置无法部署
When bombarded by noise, we have two choices. We can cover our ears, or block the source of it.\nAllies have greatly reduced cost limit.\nEnvironmental Conditions:\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=杂音四起的时候我们往往有两个选择，捂住自己的耳朵，或者屏蔽杂音的源头。\n我方费用上限大幅降低\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
When both signs come together, what old tale do they tell?=双符相合，故人昔事几何？
When Braving Nature level reaches 3, 6, or 9, Alterform Trinkets collectible effects will be increased. Buff only takes effect in explorations that reach the corresponding difficulty.=当挑战自然的等级达到3、6、9级时，多元奇物类别的收藏品的效果将会一步步被强化。强化后效果只会在达到对应难度的探索中生效。
When Braving Nature level reaches <color\=#9ed9fb>3, 6, or 9</color>, <color\=#9ed9fb>Alterform Trinkets collectible</color> effects will be increased. Buff only takes effect in explorations that reach the corresponding difficulty.=当挑战自然的等级达到<color\=#9ed9fb>3、6、9</color>级时，<color\=#9ed9fb>多元奇物类别的收藏品</color>的效果将会一步步被强化。强化后效果只会在达到对应难度的探索中生效。
When captured active Originium particles exceed a certain threshold, the Originium Recycler begins to operate differently, concentrating active Originium particles to generate Originium fuel that is used in the outpost's factories.=活性源石微粒捕获量超过临界值后，源石回收炉将改变其工作模式，以浓缩固存活性源石微粒为主要目标，经过它处理产生的源石燃料可在前哨支点生产基地中得到有效利用。
When carrying a Soul Maelstrom, expends all Soul Maelstroms to deal continuous Arts damage to the target and all your units in a line.=保有魂灵涡流时，会消耗所有魂灵涡流对目标及其一条直线上的所有我方单位造成持续法术伤害
When carrying a Soul Maelstrom, expends Soul Maelstrom to summon an orbiting soul orb that deals heavy Arts damage to your units that collide into it.=保有魂灵涡流时，会消耗魂灵涡流召唤一个绕自身旋转的魂灵残片，对碰撞到的我方单位造成高额法术伤害。
When carrying this Collectible, 'Body of Sui' will raid your party in battles=携带此收藏品时，作战会遭遇“岁躯”的袭击
When chaos abounds, the most minute adjustment can change everything.=身临乱局，牵一发而动全身。
When chaos abounds, tugging a single thread can pull the entire net.=身临乱局，牵一发而动全身。
When coming into contact with a Pulse Wave, this unit instead takes no damage and their attack range expands=接触脉冲波时，不受伤害且攻击范围扩大
When coming into contact with a Pulse Wave, this unit instead takes no damage and will deal Arts damage with normal attacks.=接触脉冲波时，不受伤害且攻击切换成法术伤害
When conducting live combat drills with Specialist Operators, please be prepared to be 'beaten up thoroughly before you are prepared.'=在与特种干员们进行实战练习的时候，请做好充足的“没做好准备就被打了”的准备。
When connected to ground, spawns a <@trap.monster>Dockworker</> or <@trap.monster>Diver</> whenever skill is activated.=联通地面后，每次开启技能时生成1只<@trap.monster>码头水手</>或<@trap.monster>潜水员</>。
When connected to ground, spawns a Dockworker or Diver whenever skill is activated.=联通地面后，每次开启技能时生成1只码头水手或潜水员。
When cooking, accidents are prone to happen if the fire is neglected. The same is true when summoning servants with witchcraft. These two common sense rules are sometimes forgotten by the Sarkaz.\n<@rolv.rem><Originium Altars> that deal damage to both allies and enemies are present on the field</>=烹饪时，如果不对炉火善加看护，很容易酿成事故；用巫术召唤佣仆也是一样。而这两则常识总有萨卡兹会忘记。\n<@rolv.rem>场地中有对敌我造成伤害的<源石祭坛></>
When cooking, accidents are prone to happen if the fire is neglected. The same is true when summoning servants with witchcraft. These two common sense rules are sometimes forgotten by the Sarkaz.\n<Originium Altars> that deal damage to both allies and enemies are present on the field=烹饪时，如果不对炉火善加看护，很容易酿成事故；用巫术召唤佣仆也是一样。而这两则常识总有萨卡兹会忘记。\n场地中有对敌我造成伤害的<源石祭坛>
When damage is taken, ATK +12% for 15s (does not stack)=受到伤害后，攻击力+12%，持续15秒（不可叠加）
When damage is taken, ATK +16%(+4%) for 15s (does not stack)=受到伤害后，攻击力+16%（+4%），持续15秒（不可叠加）
When damage is taken, ATK +16%<@ba.talpu>(+4%)</> for 15s (does not stack)=受到伤害后，攻击力+16%<@ba.talpu>（+4%）</>，持续15秒（不可叠加）
When damage is taken, ATK +17% for 15s (does not stack)=受到伤害后，攻击力+17%，持续15秒（不可叠加）
When damage is taken, ATK +20% for 15s (does not stack)=受到伤害后，攻击力+20%，持续15秒（不可叠加）
When damage is taken, ATK +21% (+4%) for 15s (does not stack)=受到伤害后，攻击力+21%（+4%），持续15秒（不可叠加）
When damage is taken, ATK +21% <@ba.talpu>(+4%)</> for 15s (does not stack)=受到伤害后，攻击力+21%<@ba.talpu>（+4%）</>，持续15秒（不可叠加）
When damage is taken, ATK +24% (+4%) for 15s (does not stack)=受到伤害后，攻击力+24%（+4%），持续15秒（不可叠加）
When damage is taken, ATK +24% <@ba.talpu>(+4%)</> for 15s (does not stack)=受到伤害后，攻击力+24%<@ba.talpu>（+4%）</>，持续15秒（不可叠加）
When damaged, inflicts <$ba.cold>Cold</> on the source. Effect increased if HP is below 50%=受到伤害时，对伤害来源施加<$ba.cold>寒冷</>，生命值降至一半以下时效果增强
When damaged, inflicts Cold on the source. Effect increased if HP is below 50%=受到伤害时，对伤害来源施加寒冷，生命值降至一半以下时效果增强
When damaging an enemy for the first and second time while a skill is active, ATK increases to 200% and <$ba.sluggish>Slows</> targets for 3s=技能期间对每个敌人前两次造成伤害时，攻击力提升至200%并使目标<$ba.sluggish>停顿</>3秒
When damaging an enemy for the first and second time while a skill is active, ATK increases to 200% and Slows targets for 3s=技能期间对每个敌人前两次造成伤害时，攻击力提升至200%并使目标停顿3秒
When damaging an enemy for the first and second time while a skill is active, ATK increases to 210% (+10%) and Slows targets for 3s=技能期间对每个敌人前两次造成伤害时，攻击力提升至210%（+10%）并使目标停顿3秒
When damaging an enemy for the first and second time while a skill is active, ATK increases to 210% <@ba.talpu>(+10%)</> and <$ba.sluggish>Slows</> targets for 3s=技能期间对每个敌人前两次造成伤害时，攻击力提升至210%<@ba.talpu>（+10%）</>并使目标<$ba.sluggish>停顿</>3秒
When damaging an enemy for the first and second time while a skill is active, ATK increases to 220% and <$ba.sluggish>Slows</> targets for 3s=技能期间对每个敌人前两次造成伤害时，攻击力提升至220%并使目标<$ba.sluggish>停顿</>3秒
When damaging an enemy for the first and second time while a skill is active, ATK increases to 220% and Slows targets for 3s=技能期间对每个敌人前两次造成伤害时，攻击力提升至220%并使目标停顿3秒
When damaging an enemy for the first and second time while a skill is active, ATK increases to 230% (+10%) and Slows targets for 3s=技能期间对每个敌人前两次造成伤害时，攻击力提升至230%（+10%）并使目标停顿3秒
When damaging an enemy for the first and second time while a skill is active, ATK increases to 230% <@ba.talpu>(+10%)</> and <$ba.sluggish>Slows</> targets for 3s=技能期间对每个敌人前两次造成伤害时，攻击力提升至230%<@ba.talpu>（+10%）</>并使目标<$ba.sluggish>停顿</>3秒
When damaging an enemy for the first time while a skill is active, ATK increases to 160% and <$ba.sluggish>Slows</> targets for 3 seconds=技能期间对每个敌人首次造成伤害时，攻击力提升至160%并使目标<$ba.sluggish>停顿</>3秒
When damaging an enemy for the first time while a skill is active, ATK increases to 160% and Slows targets for 3 seconds=技能期间对每个敌人首次造成伤害时，攻击力提升至160%并使目标停顿3秒
When damaging an enemy for the first time while a skill is active, ATK increases to 170% (+10%) and Slows targets for 3 seconds=技能期间对每个敌人首次造成伤害时，攻击力提升至170%（+10%）并使目标停顿3秒
When damaging an enemy for the first time while a skill is active, ATK increases to 170% <@ba.talpu>(+10%)</> and <$ba.sluggish>Slows</> targets for 3 seconds=技能期间对每个敌人首次造成伤害时，攻击力提升至170%<@ba.talpu>（+10%）</>并使目标<$ba.sluggish>停顿</>3秒
When damaging an enemy for the first time, disables target's special abilities for 4 seconds=对每个敌人首次造成伤害后，使目标的特殊能力失效，持续4秒
When damaging an enemy for the first time, disables target's special abilities for 7 seconds=对每个敌人首次造成伤害后，使目标的特殊能力失效，持续7秒
When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten</> for 4s=对每个敌人首次造成伤害时，使其<$ba.tremble>战栗</>4秒
When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten</> for 5s <@ba.talpu>(+1)</>=对每个敌人首次造成伤害时，使其<$ba.tremble>战栗</>5<@ba.talpu>（+1）</>秒
When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten</> on regular enemies for 4 seconds, while Elite and Leader enemies are <$ba.tremble>Frightened</> for 8 seconds. Vina Victoria and her summons deal 10% more damage to Frightened targets=对每个敌人首次造成伤害时，使其<$ba.tremble>战栗</>4秒，对精英及领袖敌人改为使其<$ba.tremble>战栗</>8秒。维娜·维多利亚及其召唤物对战栗的目标造成伤害提升10％
When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten</> on regular enemies for 5 <@ba.talpu>(+1)</> seconds, while Elite and Leader enemies are <$ba.tremble>Frightened</> for 8 seconds. Vina Victoria and her summons deal 10% more damage to Frightened targets=对每个敌人首次造成伤害时，使其<$ba.tremble>战栗</>5<@ba.talpu>（+1）</>秒，对精英及领袖敌人改为使其<$ba.tremble>战栗</>8秒。维娜·维多利亚及其召唤物对战栗的目标造成伤害提升10％
When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten</> on regular enemies for 6 seconds, while Elite and Leader enemies are <$ba.tremble>Frightened</> for 12 seconds. Vina Victoria and her summons deal 15% more damage to Frightened targets=对每个敌人首次造成伤害时，使其<$ba.tremble>战栗</>6秒，对精英及领袖敌人改为使其<$ba.tremble>战栗</>12秒。维娜·维多利亚及其召唤物对战栗的目标造成伤害提升15％
When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten</> on regular enemies for 7 <@ba.talpu>(+1)</> seconds, while Elite and Leader enemies are <$ba.tremble>Frightened</> for 12 seconds. Vina Victoria and her summons deal 15% more damage to Frightened targets=对每个敌人首次造成伤害时，使其<$ba.tremble>战栗</>7<@ba.talpu>（+1）</>秒，对精英及领袖敌人改为使其<$ba.tremble>战栗</>12秒。维娜·维多利亚及其召唤物对战栗的目标造成伤害提升15％
When damaging an enemy for the first time, inflicts Frighten for 4s=对每个敌人首次造成伤害时，使其战栗4秒
When damaging an enemy for the first time, inflicts Frighten for 5s (+1)=对每个敌人首次造成伤害时，使其战栗5（+1）秒
When damaging an enemy for the first time, inflicts Frighten on regular enemies for 4 seconds, while Elite and Leader enemies are Frightened for 8 seconds. Vina Victoria and her summons deal 10% more damage to Frightened targets=对每个敌人首次造成伤害时，使其战栗4秒，对精英及领袖敌人改为使其战栗8秒。维娜·维多利亚及其召唤物对战栗的目标造成伤害提升10％
When damaging an enemy for the first time, inflicts Frighten on regular enemies for 5 (+1) seconds, while Elite and Leader enemies are Frightened for 8 seconds. Vina Victoria and her summons deal 10% more damage to Frightened targets=对每个敌人首次造成伤害时，使其战栗5（+1）秒，对精英及领袖敌人改为使其战栗8秒。维娜·维多利亚及其召唤物对战栗的目标造成伤害提升10％
When damaging an enemy for the first time, inflicts Frighten on regular enemies for 6 seconds, while Elite and Leader enemies are Frightened for 12 seconds. Vina Victoria and her summons deal 15% more damage to Frightened targets=对每个敌人首次造成伤害时，使其战栗6秒，对精英及领袖敌人改为使其战栗12秒。维娜·维多利亚及其召唤物对战栗的目标造成伤害提升15％
When damaging an enemy for the first time, inflicts Frighten on regular enemies for 7 (+1) seconds, while Elite and Leader enemies are Frightened for 12 seconds. Vina Victoria and her summons deal 15% more damage to Frightened targets=对每个敌人首次造成伤害时，使其战栗7（+1）秒，对精英及领袖敌人改为使其战栗12秒。维娜·维多利亚及其召唤物对战栗的目标造成伤害提升15％
When Danger Level increases, summons a hidden Post-Firing Debt Relief Program that fires long-ranged attacks in a set direction=危险等级提升时，召唤战场中隐藏的解雇者清债程序向特定方向发动远程攻击
When dealing Arts damage, deals an additional 8% as Burn=造成法术伤害时附带相当于8%伤害的灼燃损伤
When dealing Arts damage, deals an additional 8% as Necrosis=造成法术伤害时附带相当于8%伤害的凋亡损伤
When dealing Arts damage, deals an additional <@ba.vup>8%</> as <$ba.dt.apoptosis2>Necrosis</>=造成法术伤害时附带相当于<@ba.vup>8%</>伤害的<$ba.dt.apoptosis2>凋亡损伤</>
When dealing Arts damage, deals an additional <@ba.vup>8%</> as <$ba.dt.burning2>Burn</>=造成法术伤害时附带相当于<@ba.vup>8%</>伤害的<$ba.dt.burning2>灼燃损伤</>
When dealing damage, 30% chance to inflict Cinder: ATK -10%, 15% <$ba.magicfragile>[Arts Fragility]</>, does not stack, lasts 6s=造成伤害时有30%概率对敌人施加灼痕效果：攻击力-10%、15%的<$ba.magicfragile>【法术脆弱】</>，不可叠加持续6秒
When dealing damage, 30% chance to inflict Cinder: ATK -10%, 15% [Arts Fragility], does not stack, lasts 6s=造成伤害时有30%概率对敌人施加灼痕效果：攻击力-10%、15%的【法术脆弱】，不可叠加持续6秒
When dealing damage, 30% chance to inflict Cinder: ATK -12% (+2), 17% (+2) [Arts Fragility], does not stack, lasts 6s.=造成伤害时有30%概率对敌人施加灼痕效果：攻击力-12%（+2%）、17%（+2%）的【法术脆弱】，不可叠加持续6秒
When dealing damage, 30% chance to inflict Cinder: ATK -12%<@ba.talpu> (+2)</>, 17%<@ba.talpu> (+2)</> <$ba.magicfragile>[Arts Fragility]</>, does not stack, lasts 6s.=造成伤害时有30%概率对敌人施加灼痕效果：攻击力-12%<@ba.talpu>（+2%）</>、17%<@ba.talpu>（+2%）</>的<$ba.magicfragile>【法术脆弱】</>，不可叠加持续6秒
When dealing damage, 30% chance to inflict Cinder: ATK -20%, 30% <$ba.magicfragile>[Arts Fragility]</>, does not stack, lasts 6s=造成伤害时有30%概率对敌人施加灼痕效果：攻击力-20%、30%的<$ba.magicfragile>【法术脆弱】</>，不可叠加持续6秒
When dealing damage, 30% chance to inflict Cinder: ATK -20%, 30% [Arts Fragility], does not stack, lasts 6s=造成伤害时有30%概率对敌人施加灼痕效果：攻击力-20%、30%的【法术脆弱】，不可叠加持续6秒
When dealing damage, 30% chance to inflict Cinder: ATK -22% (+2), 32% (+2) [Arts Fragility], does not stack, lasts 6s=造成伤害时有30%概率对敌人施加灼痕效果：攻击力-22%（+2%）、32%（+2%）的【法术脆弱】，不可叠加持续6秒
When dealing damage, 30% chance to inflict Cinder: ATK -22%<@ba.talpu> (+2)</>, 32%<@ba.talpu> (+2)</> <$ba.magicfragile>[Arts Fragility]</>, does not stack, lasts 6s=造成伤害时有30%概率对敌人施加灼痕效果：攻击力-22%<@ba.talpu>（+2%）</>、32%<@ba.talpu>（+2%）</>的<$ba.magicfragile>【法术脆弱】</>，不可叠加持续6秒
When dealing damage, deals an additional 10% as Nervous Impairment=造成伤害时附带相当于10%伤害的神经损伤
When dealing damage, deals an additional 20% ATK as Arts damage=造成伤害时额外造成20%攻击力的法术伤害
When dealing damage, deals an additional 30% ATK as Arts damage; if the equipped Operator is from Tier 1-3, effect increases to 50% ATK=造成伤害时额外造成30%攻击力的法术伤害，装备者若为1-3阶干员则改为造成50%攻击力的法术伤害
When dealing damage, deals an additional 40% as Burn=造成伤害时附带相当于40%伤害的灼燃损伤
When dealing damage, deals an additional <@ba.kw>10%</> as <$ba.dt.neural2>Nervous Impairment</>=造成伤害时附带相当于<@ba.kw>10%</>伤害的<$ba.dt.neural2>神经损伤</>
When dealing damage, deals an additional <@ba.vup>20%</> ATK as Arts damage=造成伤害时额外造成<@ba.vup>20%</>攻击力的法术伤害
When dealing damage, deals an additional <@ba.vup>30%</> ATK as Arts damage; if the equipped Operator is from Tier <@ba.vup>1-3</>, effect increases to <@ba.vup>50%</> ATK=造成伤害时额外造成<@ba.vup>30%</>攻击力的法术伤害，装备者若为<@ba.vup>1-3</>阶干员则改为造成<@ba.vup>50%</>攻击力的法术伤害
When dealing damage, deals an additional <@ba.vup>40%</> as <@ba.kw><$ba.dt.burning2>Burn</></>=造成伤害时附带相当于<@ba.vup>40%</>伤害的<@ba.kw><$ba.dt.burning2>灼燃损伤</></>
When dealing damage, has 12% chance to recover 1 additional SP=造成伤害时有12%的几率额外回复1点技力
When dealing damage, has 15% (+3%) chance to recover 1 additional SP=造成伤害时有15%（+3%）的几率额外回复1点技力
When dealing damage, has 15% <@ba.talpu>(+3%)</> chance to recover 1 additional SP=造成伤害时有15%<@ba.talpu>（+3%）</>的几率额外回复1点技力
When dealing damage, has 20% chance to recover 1 additional SP=造成伤害时有20%的几率额外回复1点技力
When dealing damage, has 23% (+3%) chance to recover 1 additional SP=造成伤害时有23%（+3%）的几率额外回复1点技力
When dealing damage, has 23% <@ba.talpu>(+3%)</> chance to recover 1 additional SP=造成伤害时有23%<@ba.talpu>（+3%）</>的几率额外回复1点技力
When dealing damage, has 30% chance to recover 1 additional SP=造成伤害时有30%的几率额外回复1点技力
When dealing damage, has 33% (+3%) chance to recover 1 additional SP=造成伤害时有33%（+3%）的几率额外回复1点技力
When dealing damage, has 33% <@ba.talpu>(+3%)</> chance to recover 1 additional SP=造成伤害时有33%<@ba.talpu>（+3%）</>的几率额外回复1点技力
When dealing damage, has 33% chance to recover 1 additional SP=造成伤害时有33%的几率额外回复1点技力
When dealing damage, has 36% (+3%) chance to recover 1 additional SP=造成伤害时有36%（+3%）的几率额外回复1点技力
When dealing damage, has 36% <@ba.talpu>(+3%)</> chance to recover 1 additional SP=造成伤害时有36%<@ba.talpu>（+3%）</>的几率额外回复1点技力
When dealing damage, increases ATK and ASPD, up to a limit. This effect will reset a few seconds after this unit stops attacking=造成伤害时提高攻击力和攻击速度（有上限），停止攻击数秒后复原
When dealing damage, there is a 10% chance to increase ATK to 130% and <$ba.tremble>Frighten</> the target for 5s=造成伤害时有10%的几率攻击力提升至130%，并使目标<$ba.tremble>战栗</>5秒
When dealing damage, there is a 10% chance to increase ATK to 130% and Frighten the target for 5s=造成伤害时有10%的几率攻击力提升至130%，并使目标战栗5秒
When dealing damage, there is a 10% chance to increase ATK to 135% (+5%) and Frighten the target for 5s=造成伤害时有10%的几率攻击力提升至135%（+5%），并使目标战栗5秒
When dealing damage, there is a 10% chance to increase ATK to 135% <@ba.talpu>(+5%)</> and <$ba.tremble>Frighten</> the target for 5s=造成伤害时有10%的几率攻击力提升至135%<@ba.talpu>（+5%）</>，并使目标<$ba.tremble>战栗</>5秒
When dealing damage, there is a 10% chance to increase ATK to 160% and <$ba.tremble>Frighten</> the target for 5s.=造成伤害时有10%的几率攻击力提升至160%，并使目标<$ba.tremble>战栗</>5秒
When dealing damage, there is a 10% chance to increase ATK to 160% and Frighten the target for 5s.=造成伤害时有10%的几率攻击力提升至160%，并使目标战栗5秒
When dealing damage, there is a 10% chance to increase ATK to 165% (+5%) and Frighten the target for 5s=造成伤害时有10%的几率攻击力提升至165%（+5%），并使目标战栗5秒
When dealing damage, there is a 10% chance to increase ATK to 165% <@ba.talpu>(+5%)</> and <$ba.tremble>Frighten</> the target for 5s=造成伤害时有10%的几率攻击力提升至165%<@ba.talpu>（+5%）</>，并使目标<$ba.tremble>战栗</>5秒
When dealing damage, there is a 10% chance to increase ATK to 165% and <$ba.tremble>Frighten</> the target for 5s=造成伤害时有10%的几率攻击力提升至165%，并使目标<$ba.tremble>战栗</>5秒
When dealing damage, there is a 10% chance to increase ATK to 165% and Frighten the target for 5s=造成伤害时有10%的几率攻击力提升至165%，并使目标战栗5秒
When dealing damage, there is a 10% chance to increase ATK to 170% (+5%) and Frighten the target for 5s=造成伤害时有10%的几率攻击力提升至170%（+5%），并使目标战栗5秒
When dealing damage, there is a 10% chance to increase ATK to 170% <@ba.talpu>(+5%)</> and <$ba.tremble>Frighten</> the target for 5s=造成伤害时有10%的几率攻击力提升至170%<@ba.talpu>（+5%）</>，并使目标<$ba.tremble>战栗</>5秒
When dealing damage, there is a 10% chance to increase ATK to 170% and <$ba.tremble>Frighten</> the target for 5s.=造成伤害时有10%的几率攻击力提升至170%，并使目标<$ba.tremble>战栗</>5秒
When dealing damage, there is a 10% chance to increase ATK to 170% and Frighten the target for 5s.=造成伤害时有10%的几率攻击力提升至170%，并使目标战栗5秒
When dealing damage, there is a 10% chance to increase ATK to 175% (+5%) and Frighten the target for 5s=造成伤害时有10%的几率攻击力提升至175%（+5%），并使目标战栗5秒
When dealing damage, there is a 10% chance to increase ATK to 175% <@ba.talpu>(+5%)</> and <$ba.tremble>Frighten</> the target for 5s=造成伤害时有10%的几率攻击力提升至175%<@ba.talpu>（+5%）</>，并使目标<$ba.tremble>战栗</>5秒
When dealing damage, there is a 20% chance of inflicting Cold on the target for 1s=造成伤害时有20%概率对目标施加1秒的寒冷
When dealing damage, there is a 30% chance of inflicting Cold on the target for 1s=造成伤害时有30%概率对目标施加1秒的寒冷
When dealing damage, there is a <@ba.vup>20%</> chance of inflicting Cold on the target for 1s=造成伤害时有<@ba.vup>20%</>概率对目标施加1秒的寒冷
When dealing damage, there is a <@ba.vup>30%</> chance of inflicting Cold on the target for 1s=造成伤害时有<@ba.vup>30%</>概率对目标施加1秒的寒冷
When dealing lethal damage, leave the enemy with 1 HP and inflict <$ba.dying>Critically Wounded</> (gives +1 SP to the attacker when killed); Luo Xiaohei will not attack <$ba.dying>Critically Wounded</> targets=造成致命伤害时使敌人保留1点生命并使其<$ba.dying>重伤</>（击杀者技力+1）；罗小黑不攻击<$ba.dying>重伤</>单位
When dealing lethal damage, leave the enemy with 1 HP and inflict <$ba.dying>Critically Wounded</> (gives +1 SP to the attacker when killed); Saga will not attack <$ba.dying>Critically Wounded</> targets=造成致命伤害时使敌人保留1点生命并使其<$ba.dying>重伤</>（击杀者技力+1）；嵯峨不攻击<$ba.dying>重伤</>单位
When dealing lethal damage, leave the enemy with 1 HP and inflict <$ba.dying>Critically Wounded</> (gives +2 SP to the attacker when killed); Luo Xiaohei will not attack <$ba.dying>Critically Wounded</> targets=造成致命伤害时使敌人保留1点生命并使其<$ba.dying>重伤</>（击杀者技力+2）；罗小黑不攻击<$ba.dying>重伤</>单位
When dealing lethal damage, leave the enemy with 1 HP and inflict <$ba.dying>Critically Wounded</> (gives +2 SP to the attacker when killed); Saga will not attack <$ba.dying>Critically Wounded</> targets=造成致命伤害时使敌人保留1点生命并使其<$ba.dying>重伤</>（击杀者技力+2）；嵯峨不攻击<$ba.dying>重伤</>单位
When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +1 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets=造成致命伤害时使敌人保留1点生命并使其重伤（击杀者技力+1）；罗小黑不攻击重伤单位
When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +1 SP to the attacker when killed); Saga will not attack Critically Wounded targets=造成致命伤害时使敌人保留1点生命并使其重伤（击杀者技力+1）；嵯峨不攻击重伤单位
When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Luo Xiaohei will not attack Critically Wounded targets=造成致命伤害时使敌人保留1点生命并使其重伤（击杀者技力+2）；罗小黑不攻击重伤单位
When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets=造成致命伤害时使敌人保留1点生命并使其重伤（击杀者技力+2）；嵯峨不攻击重伤单位
When dealing lethal damage, leaves the enemy with 1 HP and inflicts <$ba.dying>Critically Wounded</> (gives +1 SP to the attacker when killed); Ju will not attack <$ba.dying>Critically Wounded</> targets=造成致命伤害时使敌人保留1点生命并使其<$ba.dying>重伤</>（击杀者技力+1）；矩不攻击<$ba.dying>重伤</>单位
When dealing lethal damage, leaves the enemy with 1 HP and inflicts <$ba.dying>Critically Wounded</> (gives +2 SP to the attacker when killed); Ju will not attack <$ba.dying>Critically Wounded</> targets=造成致命伤害时使敌人保留1点生命并使其<$ba.dying>重伤</>（击杀者技力+2）；矩不攻击<$ba.dying>重伤</>单位
When dealing lethal damage, leaves the enemy with 1 HP and inflicts Critically Wounded (gives +1 SP to the attacker when killed); Ju will not attack Critically Wounded targets=造成致命伤害时使敌人保留1点生命并使其重伤（击杀者技力+1）；矩不攻击重伤单位
When dealing lethal damage, leaves the enemy with 1 HP and inflicts Critically Wounded (gives +2 SP to the attacker when killed); Ju will not attack Critically Wounded targets=造成致命伤害时使敌人保留1点生命并使其重伤（击杀者技力+2）；矩不攻击重伤单位
When dealing Physical or Arts damage, changes damage type depending on the target's DEF and RES=造成物理或法术伤害时，根据目标防御力和法术抗性变更伤害类型
When defeated (excluding retreat) or on falling below 50% HP for the first time, all enemies in the surrounding 8 tiles are <$ba.stun>Stunned</> for 3 seconds and receive 1200 True damage=生命值首次低于50%和被击倒后（不包括撤退）使周围8格内所有敌人<$ba.stun>晕眩</>3秒并对其造成1200点真实伤害
When defeated (excluding retreat) or on falling below 50% HP for the first time, all enemies in the surrounding 8 tiles are <$ba.stun>Stunned</> for 3.5 <@ba.talpu>(+0.5)</> seconds and receive 1400 <@ba.talpu>(+200)</> True damage=生命值首次低于50%和被击倒后（不包括撤退）使周围8格内所有敌人<$ba.stun>晕眩</>3.5<@ba.talpu>（+0.5）</>秒并对其造成1400<@ba.talpu>（+200）</>点真实伤害
When defeated (excluding retreat) or on falling below 50% HP for the first time, all enemies in the surrounding 8 tiles are <$ba.stun>Stunned</> for 3.5. seconds and receive 1500 True damage=生命值首次低于50%和被击倒后（不包括撤退）使周围8格内所有敌人<$ba.stun>晕眩</>3.5秒并对其造成1500点真实伤害
When defeated (excluding retreat) or on falling below 50% HP for the first time, all enemies in the surrounding 8 tiles are <$ba.stun>Stunned</> for 4 <@ba.talpu>(+0.5)</> seconds and receive 1700 <@ba.talpu>(+200)</> True damage=生命值首次低于50%和被击倒后（不包括撤退）使周围8格内所有敌人<$ba.stun>晕眩</>4<@ba.talpu>（+0.5）</>秒并对其造成1700<@ba.talpu>（+200）</>点真实伤害
When defeated (excluding retreat) or on falling below 50% HP for the first time, all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage=生命值首次低于50%和被击倒后（不包括撤退）使周围8格内所有敌人晕眩3秒并对其造成1200点真实伤害
When defeated (excluding retreat) or on falling below 50% HP for the first time, all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage=生命值首次低于50%和被击倒后（不包括撤退）使周围8格内所有敌人晕眩3.5（+0.5）秒并对其造成1400（+200）点真实伤害
When defeated (excluding retreat) or on falling below 50% HP for the first time, all enemies in the surrounding 8 tiles are Stunned for 3.5. seconds and receive 1500 True damage=生命值首次低于50%和被击倒后（不包括撤退）使周围8格内所有敌人晕眩3.5秒并对其造成1500点真实伤害
When defeated (excluding retreat) or on falling below 50% HP for the first time, all enemies in the surrounding 8 tiles are Stunned for 4 (+0.5) seconds and receive 1700 (+200) True damage=生命值首次低于50%和被击倒后（不包括撤退）使周围8格内所有敌人晕眩4（+0.5）秒并对其造成1700（+200）点真实伤害
When defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned</> for 3.5 <@ba.talpu>(+0.5)</> seconds and receive 1400 <@ba.talpu>(+200)</> True damage=被击倒后（不包括撤退）使周围8格内所有敌人<$ba.stun>晕眩</>3.5<@ba.talpu>（+0.5）</>秒并对其造成1400<@ba.talpu>（+200）</>点真实伤害
When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage=被击倒后（不包括撤退）使周围8格内所有敌人晕眩3秒并对其造成1200点真实伤害
When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage=被击倒后（不包括撤退）使周围8格内所有敌人晕眩3.5（+0.5）秒并对其造成1400（+200）点真实伤害
When defeated deals Physical damage and Stuns surrounding allied units for a few seconds=被击倒时，对周围我方单位造成物理伤害并晕眩数秒
When defeated for the first time, crashes and becomes debris with extremely high DEF, nullifying 1 Buoyancy if on a Levitatable Zone=首次被击倒时坠落为一块防御力极高的残骸，若处于“可浮空区块”，抵消1层浮力
When defeated for the first time, deals Arts damage to the whole field several times; when in 2nd form, Attack Range covers the entire field, and connects to all enemies with [Dissociative Sensation]=首次被击倒后对全场造成数次法术伤害，进入第二形态后攻击范围扩大至整个战场，并以【感官的剥离】连接所有敌人
When defeated for the first time, deals continuous Arts damage to all units around Damazti Cluster or Isomorphic Fragments while regenerating itself=首次被击倒后重生，重生阶段时，自身及同构碎片周围所有单位受到持续法术伤害
When defeated for the first time, returns to the field and changes behavior: When entering the visibility of allies, immediately moves to a tile shrouded by night and stops moving (no allies in path); continues moving after casting [Instant Scar], or if he does not find a target.=首次被击倒后，返回战场并改变行动方式：处于我方视野时立即移动到黑夜笼罩的地块并停止移动（移动路线中无友方单位）；施放【瞬时性伤痕】后或找不到目标时继续移动
When defeated for the first time, returns to the field and changes behavior: When entering your visibility, immediately moves to a tile shrouded by night and stops moving (no allies in path); continues moving after casting [Instant Scar], or if he does not find a target=首次被击倒后，返回战场并改变行动方式：处于我方视野时立即移动到黑夜笼罩的地块并停止移动（移动路线中无友方单位）；施放【瞬时性伤痕】后或找不到目标时继续移动
When defeated in battle, immediately revive (<@ba.vup>once</> per battle)=战斗阶段被击倒时立刻复活（一场战斗仅<@ba.vup>1</>次）
When defeated in battle, immediately revive (<@ba.vup>twice</> per battle)=战斗阶段被击倒时立刻复活（一场战斗仅<@ba.vup>2</>次）
When defeated in battle, immediately revive (once per battle)=战斗阶段被击倒时立刻复活（一场战斗仅1次）
When defeated in battle, immediately revive (twice per battle)=战斗阶段被击倒时立刻复活（一场战斗仅2次）
When defeated while ignited, deals a large amount of Arts damage to surrounding units=点燃状态下死亡后对周围造成大量法术伤害
When defeated, all <Pincerbugs> gain increased ATK for the rest of the operation=被击倒后，使本次作战中所有<小颚虫>攻击力提高
When defeated, becomes downed instead and gains 6000 <$ba.barrier>Barrier</>; cannot attack or be healed while downed, but recovers 3% HP per second; once HP is full, revives and <$ba.stun>stuns</> nearby enemies for 5s=被击倒时倒地并获得6000点<$ba.barrier>屏障</>，倒地期间不能攻击，无法被治疗，每秒回复3%生命；生命回满后复活并使附近的敌人<$ba.stun>晕眩</>5秒
When defeated, becomes downed instead and gains 6000 <$ba.barrier>Barrier</>; cannot attack or be healed while downed, but recovers 3.5% <@ba.talpu>(+0.5%)</> HP per second; once HP is full, revives and <$ba.stun>stuns</> nearby enemies for 5s=被击倒时倒地并获得6000点<$ba.barrier>屏障</>，倒地期间不能攻击，无法被治疗，每秒回复3.5%<@ba.talpu>（+0.5%）</>生命，生命回满后复活并使附近的敌人<$ba.stun>晕眩</>5秒
When defeated, becomes downed instead and gains 6000 Barrier; cannot attack or be healed while downed, but recovers 3% HP per second; once HP is full, revives and stuns nearby enemies for 5s=被击倒时倒地并获得6000点屏障，倒地期间不能攻击，无法被治疗，每秒回复3%生命；生命回满后复活并使附近的敌人晕眩5秒
When defeated, becomes downed instead and gains 6000 Barrier; cannot attack or be healed while downed, but recovers 3.5% (+0.5%) HP per second; once HP is full, revives and stuns nearby enemies for 5s=被击倒时倒地并获得6000点屏障，倒地期间不能攻击，无法被治疗，每秒回复3.5%（+0.5%）生命，生命回满后复活并使附近的敌人晕眩5秒
When defeated, creates Pure White Steam in the surrounding area=被击破时在周围产生纯白水汽
When defeated, deals Arts damage to all nearby friendly units and ignites all Reeds=被击倒时对周围所有我方单位造成法术伤害并点燃芦苇丛
When defeated, deals Arts damage to all surrounding units and inflicts <$ba.cold>Cold</>=被击倒时对周围所有单位造成法术伤害且施加<$ba.cold>寒冷</>
When defeated, deals Arts damage to all surrounding units and inflicts Cold=被击倒时对周围所有单位造成法术伤害且施加寒冷
When defeated, deals heavy Arts damage in an area and causes all enemies on the field to gain 1 Energy.=死亡后对周围造成大量法术伤害，并使场上敌人获得1点能量
When defeated, disappears for a short time before evolving into its next form=被击倒后短暂消失，之后蜕变至下一形态
When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)=被击倒时不撤退且回复30%生命（单次部署只触发1次）
When defeated, does not retreat and instead recovers <@ba.kw>30%</> HP (can only activate once every deployment)=被击倒时不撤退且回复<@ba.kw>30%</>生命（单次部署只触发1次）
When defeated, does not retreat and instead recovers <@ba.kw>{hp_ratio:0%}</> HP (can only activate once every deployment)=被击倒时不撤退且回复<@ba.kw>{hp_ratio:0%}</>生命（单次部署只触发1次）
When defeated, does not retreat and instead recovers {hp_ratio:0%} HP (can only activate once every deployment)=被击倒时不撤退且回复{hp_ratio:0%}生命（单次部署只触发1次）
When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)=被击倒时不撤退且回复所有生命但生命上限-60%，攻击速度+30（单次部署只触发1次）
When defeated, does not retreat and recovers all HP instead. However, Max HP -{value:0%} and ASPD +{attack_speed} (Can only activate once every deployment)=被击倒时不撤退且回复所有生命但生命上限-{value:0%}，攻击速度+{attack_speed}（单次部署只触发1次）
When defeated, does not retreat and recovers all HP instead. However, Max HP <@ba.vdown>-60%</> and ASPD <@ba.vup>+30</> (Can only activate once every deployment)=被击倒时不撤退且回复所有生命但生命上限<@ba.vdown>-60%</>，攻击速度<@ba.vup>+30</>（单次部署只触发1次）
When defeated, does not retreat and recovers all HP instead. However, Max HP <@ba.vdown>-{value:0%}</> and ASPD <@ba.vup>+{attack_speed}</> (Can only activate once every deployment)=被击倒时不撤退且回复所有生命但生命上限<@ba.vdown>-{value:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>（单次部署只触发1次）
When defeated, each unconsumed Broken Blade will spawn a <Bronze Spearhead> (minimum 1)=被击倒时未消耗的断刃会生成<铜矛头>（至少1个）。
When defeated, each unconsumed Broken Blade will spawn a <Iron Spearhead> (minimum 1)=被击倒时未消耗的断刃会生成<铁矛头>（至少1个）。
When defeated, enters a revival state and gives other enemies within range a shield that protects against Physical and Arts damage, which is broken after taking a certain number of attacks=被击倒后进入再生状态并使周围一定距离内其他敌人获得可以抵挡物理及法术伤害的护盾，护盾受到一定次数攻击后被击破
When defeated, Exposes nearby allied units for 8s=被击倒时使周围的我方单位暴露8秒
When defeated, fires a poison cloud at the target that defeated it, continuously dealing Arts damage to the surroundings=被击倒后，向击倒自身的目标发射一团毒雾，持续对周围造成法术伤害
When defeated, grants a deployable unit=击倒后获得可部署单位
When defeated, grants an additional reward=死亡后掉落额外奖励
When defeated, leaves behind Supplies that will activate when Rosmontis, Simulated Sentry triggers [Cognitive Collapse]. Upon activation, allied units in a wide area will take reduced Physical and Arts damage.=被击破后原地留下补给，该补给将在“迷迭香”，虚实之握触发【思维崩毁】后激活，使大范围内的我方受到的物理和法术伤害降低
When defeated, reduces the number of <'Twitter'> that <'Aubade'> can split into=被击倒后，<“晨音”>可以分裂的<“鸣啭”>数量减少
When defeated, returns to a Bloodcalling Altar and revives after a period of time.=被击倒时返回一座唤血祭坛，一段时间后回归战场
When defeated, returns to the Throne of Blood and revives after a period of time.=被击倒后，返回沥血王座，一段时间后回归战场
When defeated, spawns <Vapidity> equal to amount collected=被击倒后生成等于自身拾取数量的<无谓>
When defeated, the tile underneath becomes unavailable for deployment=被击倒后封锁脚下的地块，使其变为不可部署
When defeated, the unit takes its next form after a period of time, and reappears a certain distance to the right=被击倒后一段时间，在右侧一定距离重新出现并进入下一形态
When defeated, turns into an <$ba.invisible>Invisible</> <Ember of Avarice> that must be damaged 10 times to defeat; respawns after a period of time=被击倒时暂时变为<$ba.invisible>隐匿</>、需要10次伤害击倒的<贪欲的火灰>，一段时间后重生
When defeated, turns into an <$ba.invisible>Invisible</> <Ember of Fury> that must be damaged 5 times to defeat; respawns after a period of time=被击倒时暂时变为<$ba.invisible>隐匿</>、需要5次伤害击倒的<暴怒的余烬>，一段时间后重生
When defeated, turns into an <$ba.invisible>Invisible</> <Ember of Resentment> that must be damaged 5 times to defeat; respawns after a period of time=被击倒时暂时变为<$ba.invisible>隐匿</>、需要5次伤害击倒的<怨恨的余烬>，一段时间后重生
When defeated, turns into an Invisible <Ember of Avarice> that must be damaged 10 times to defeat; respawns after a period of time=被击倒时暂时变为隐匿、需要10次伤害击倒的<贪欲的火灰>，一段时间后重生
When defeated, turns into an Invisible <Ember of Fury> that must be damaged 5 times to defeat; respawns after a period of time=被击倒时暂时变为隐匿、需要5次伤害击倒的<暴怒的余烬>，一段时间后重生
When defeated, turns into an Invisible <Ember of Resentment> that must be damaged 5 times to defeat; respawns after a period of time=被击倒时暂时变为隐匿、需要5次伤害击倒的<怨恨的余烬>，一段时间后重生
When deployed behind an ally, increases the pushing and pulling skill of that ally by one level.=部署后面前一格我方单位的推拉力增加一级
When deployed for the first time, ATK +10% (+2%), Cost -1=首次部署时，攻击力+10%（+2%），费用-1
When deployed for the first time, ATK +10% <@ba.talpu>(+2%)</>, Cost -1=首次部署时，攻击力+10%<@ba.talpu>（+2%）</>，费用-1
When deployed for the first time, ATK +13%, Cost -3=首次部署时，攻击力+13%，费用-3
When deployed for the first time, ATK +15% (+2%), Cost -3=首次部署时，攻击力+15%（+2%），费用-3
When deployed for the first time, ATK +15% <@ba.talpu>(+2%)</>, Cost -3=首次部署时，攻击力+15%<@ba.talpu>（+2%）</>，费用-3
When deployed for the first time, ATK +16%, Cost -3=首次部署时，攻击力+16%，费用-3
When deployed for the first time, ATK +18% (+2%), Cost -3=首次部署时，攻击力+18%（+2%），费用-3
When deployed for the first time, ATK +18% <@ba.talpu>(+2%)</>, Cost -3=首次部署时，攻击力+18%<@ba.talpu>（+2%）</>，费用-3
When deployed for the first time, ATK +18%, Cost -3=首次部署时，攻击力+18%，费用-3
When deployed for the first time, ATK +20% (+2%), Cost -3=首次部署时，攻击力+20%（+2%），费用-3
When deployed for the first time, ATK +20% <@ba.talpu>(+2%)</>, Cost -3=首次部署时，攻击力+20%<@ba.talpu>（+2%）</>，费用-3
When deployed for the first time, ATK +8%, Cost -1=首次部署时，攻击力+8%，费用-1
When deployed, 1st Talent effect increased to 2.2x, ATK +60%, and attacks become 2-hit combos=部署后，第一天赋效果提升至2.2倍，攻击力+60%，攻击变为2连击
When deployed, 1st Talent effect increased to 2x, ATK +20%, and attacks become 2-hit combos=部署后，第一天赋效果提升至2倍，攻击力+20%，攻击变为2连击
When deployed, 1st Talent effect increased to 2x, ATK +25%, and attacks become 2-hit combos=部署后，第一天赋效果提升至2倍，攻击力+25%，攻击变为2连击
When deployed, 1st Talent effect increased to 2x, ATK +30%, and attacks become 2-hit combos=部署后，第一天赋效果提升至2倍，攻击力+30%，攻击变为2连击
When deployed, 1st Talent effect increased to 2x, ATK +35%, and attacks become 2-hit combos=部署后，第一天赋效果提升至2倍，攻击力+35%，攻击变为2连击
When deployed, 1st Talent effect increased to 2x, ATK +40%, and attacks become 2-hit combos=部署后，第一天赋效果提升至2倍，攻击力+40%，攻击变为2连击
When deployed, 1st Talent effect increased to 2x, ATK +50%, and attacks become 2-hit combos=部署后，第一天赋效果提升至2倍，攻击力+50%，攻击变为2连击
When deployed, 1st Talent effect increased to <@ba.vup>2.2</>x, ATK <@ba.vup>+60%</>, and attacks become <@ba.vup>2</>-hit combos=部署后，第一天赋效果提升至<@ba.vup>2.2</>倍，攻击力<@ba.vup>+60%</>，攻击变为<@ba.vup>2</>连击
When deployed, 1st Talent effect increased to <@ba.vup>2</>x, ATK <@ba.vup>+20%</>, and attacks become <@ba.vup>2</>-hit combos=部署后，第一天赋效果提升至<@ba.vup>2</>倍，攻击力<@ba.vup>+20%</>，攻击变为<@ba.vup>2</>连击
When deployed, 1st Talent effect increased to <@ba.vup>2</>x, ATK <@ba.vup>+25%</>, and attacks become <@ba.vup>2</>-hit combos=部署后，第一天赋效果提升至<@ba.vup>2</>倍，攻击力<@ba.vup>+25%</>，攻击变为<@ba.vup>2</>连击
When deployed, 1st Talent effect increased to <@ba.vup>2</>x, ATK <@ba.vup>+30%</>, and attacks become <@ba.vup>2</>-hit combos=部署后，第一天赋效果提升至<@ba.vup>2</>倍，攻击力<@ba.vup>+30%</>，攻击变为<@ba.vup>2</>连击
When deployed, 1st Talent effect increased to <@ba.vup>2</>x, ATK <@ba.vup>+35%</>, and attacks become <@ba.vup>2</>-hit combos=部署后，第一天赋效果提升至<@ba.vup>2</>倍，攻击力<@ba.vup>+35%</>，攻击变为<@ba.vup>2</>连击
When deployed, 1st Talent effect increased to <@ba.vup>2</>x, ATK <@ba.vup>+40%</>, and attacks become <@ba.vup>2</>-hit combos=部署后，第一天赋效果提升至<@ba.vup>2</>倍，攻击力<@ba.vup>+40%</>，攻击变为<@ba.vup>2</>连击
When deployed, 1st Talent effect increased to <@ba.vup>2</>x, ATK <@ba.vup>+50%</>, and attacks become <@ba.vup>2</>-hit combos=部署后，第一天赋效果提升至<@ba.vup>2</>倍，攻击力<@ba.vup>+50%</>，攻击变为<@ba.vup>2</>连击
When deployed, 1st Talent effect increased to <@ba.vup>{talent_scale}</>x, ATK <@ba.vup>+{atk:0%}</>, and attacks become <@ba.vup>2</>-hit combos=部署后，第一天赋效果提升至<@ba.vup>{talent_scale}</>倍，攻击力<@ba.vup>+{atk:0%}</>，攻击变为<@ba.vup>2</>连击
When deployed, 1st Talent effect increased to {talent_scale}x, ATK +{atk:0%}, and attacks become 2-hit combos=部署后，第一天赋效果提升至{talent_scale}倍，攻击力+{atk:0%}，攻击变为2连击
When deployed, <$ba.fever>Fever</> +3 per second=在场时每秒使<$ba.fever>Fever</>+3
When deployed, <$ba.fever>Fever</> +3 per second; <$ba.mujica>Ave Mujica</> members gain +3% ATK=在场时每秒使<$ba.fever>Fever</>+3；<$ba.mujica>Ave Mujica</>成员的攻击力+3%
When deployed, <$ba.fever>Fever</> +3 per second; <$ba.mujica>Ave Mujica</> members gain +4% <@ba.talpu>(+1%)</> ATK=在场时每秒使<$ba.fever>Fever</>+3；<$ba.mujica>Ave Mujica</>成员的攻击力+4%<@ba.talpu>（+1%）</>
When deployed, <$ba.fever>Fever</> +3 per second; <$ba.mujica>Ave Mujica</> members gain +8% ATK=在场时每秒使<$ba.fever>Fever</>+3；<$ba.mujica>Ave Mujica</>成员的攻击力+8%
When deployed, <$ba.fever>Fever</> +3 per second; <$ba.mujica>Ave Mujica</> members gain +9% <@ba.talpu>(+1%)</> ATK=在场时每秒使<$ba.fever>Fever</>+3；<$ba.mujica>Ave Mujica</>成员的攻击力+9%<@ba.talpu>（+1%）</>
When deployed, all 'Kazimierz' Operators gain 22% Physical Dodge=在场时，所有【卡西米尔】势力的干员获得22%的物理闪避
When deployed, all 'Kazimierz' Operators gain 25% (+3%) Physical Dodge=在场时，所有【卡西米尔】势力的干员获得25%（+3%）的物理闪避
When deployed, all 'Kazimierz' Operators gain 25% <@ba.talpu>(+3%)</> Physical Dodge=在场时，所有【卡西米尔】势力的干员获得25%<@ba.talpu>（+3%）</>的物理闪避
When deployed, all 'Minoan' Operators gain <$ba.strong>Vigor</> effect of +15% ATK when HP is above 80%=在场时，所有【米诺斯】干员生命值高于80%时获得+15%攻击力的<$ba.strong>精力充沛</>
When deployed, all 'Minoan' Operators gain <$ba.strong>Vigor</> effect of +25% ATK when HP is above 80%=在场时，所有【米诺斯】干员生命值高于80%时获得+25%攻击力的<$ba.strong>精力充沛</>
When deployed, all 'Minoan' Operators gain Vigor effect of +15% ATK when HP is above 80%=在场时，所有【米诺斯】干员生命值高于80%时获得+15%攻击力的精力充沛
When deployed, all 'Minoan' Operators gain Vigor effect of +25% ATK when HP is above 80%=在场时，所有【米诺斯】干员生命值高于80%时获得+25%攻击力的精力充沛
When deployed, all [Abyssal Hunter] Operators recover 1.5% Max HP every second and receive 15% less Physical and Arts damage from [Sea Monster] enemies=在场时，所有【深海猎人】干员每秒回复1.5%最大生命值且受到【海怪】敌人的物理与法术伤害降低15%
When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies=在场时，所有【深海猎人】干员每秒回复2.5%最大生命值且受到【海怪】敌人的物理与法术伤害降低25%
When deployed, all [Abyssal Hunter] Operators recover 3% of their Max HP every second and receive 28% less Physical and Arts damage from enemies=在场时，所有【深海猎人】干员每秒回复3%最大生命值且受到敌人的物理与法术伤害降低28%
When deployed, all [Abyssal Hunter] Operators recover 3.5% of their Max HP every second and receive 30% less Physical and Arts damage from enemies=在场时，所有【深海猎人】干员每秒回复3.5%最大生命值且受到敌人的物理与法术伤害降低30%
When deployed, all [Guard] Operators gain +16% ATK=在场时，所有【近卫】干员的攻击力+16%
When deployed, all [Guard] Operators gain +20% (+4%) ATK=在场时，所有【近卫】干员的攻击力+20%（+4%）
When deployed, all [Guard] Operators gain +20% <@ba.talpu>(+4%)</> ATK=在场时，所有【近卫】干员的攻击力+20%<@ba.talpu>（+4%）</>
When deployed, all [Minos] Operators gain <$ba.strong>Vigor</> effect of +27% ATK when HP is above 50%=在场时，所有【米诺斯】干员生命值高于50%时获得+27%攻击力的<$ba.strong>精力充沛</>
When deployed, all [Minos] Operators gain <$ba.strong>Vigor</> effect of +30% ATK when HP is above 50%=在场时，所有【米诺斯】干员生命值高于50%时获得+30%攻击力的<$ba.strong>精力充沛</>
When deployed, all [Minos] Operators gain Vigor effect of +27% ATK when HP is above 50%=在场时，所有【米诺斯】干员生命值高于50%时获得+27%攻击力的精力充沛
When deployed, all [Minos] Operators gain Vigor effect of +30% ATK when HP is above 50%=在场时，所有【米诺斯】干员生命值高于50%时获得+30%攻击力的精力充沛
When deployed, all [Minos] Operators have their ATK increased to 107% when attacking enemies with an HP percentage equal to or lower than their own=在场时，所有【米诺斯】干员攻击生命比例不高于自身的敌人时攻击力提升至107%
When deployed, all [Minos] Operators have their ATK increased to 109% (+2%) when attacking enemies with an HP percentage equal to or lower than their own=在场时，所有【米诺斯】干员攻击生命比例不高于自身的敌人时攻击力提升至109%（+2%）
When deployed, all [Minos] Operators have their ATK increased to 109% <@ba.talpu>(+2%)</> when attacking enemies with an HP percentage equal to or lower than their own=在场时，所有【米诺斯】干员攻击生命比例不高于自身的敌人时攻击力提升至109%<@ba.talpu>（+2%）</>
When deployed, all [Minos] Operators have their ATK increased to 110% when attacking enemies with an HP percentage equal to or lower than their own=在场时，所有【米诺斯】干员攻击生命比例不高于自身的敌人时攻击力提升至110%
When deployed, all [Minos] Operators have their ATK increased to 112% (+2%) when attacking enemies with an HP percentage equal to or lower than their own=在场时，所有【米诺斯】干员攻击生命比例不高于自身的敌人时攻击力提升至112%（+2%）
When deployed, all [Minos] Operators have their ATK increased to 112% <@ba.talpu>(+2%)</> when attacking enemies with an HP percentage equal to or lower than their own=在场时，所有【米诺斯】干员攻击生命比例不高于自身的敌人时攻击力提升至112%<@ba.talpu>（+2%）</>
When deployed, all [Minos] Operators have their ATK increased to 113% when attacking enemies with an HP percentage equal to or lower than their own=在场时，所有【米诺斯】干员攻击生命比例不高于自身的敌人时攻击力提升至113%
When deployed, all [Minos] Operators have their ATK increased to 115% (+2%) when attacking enemies with an HP percentage equal to or lower than their own=在场时，所有【米诺斯】干员攻击生命比例不高于自身的敌人时攻击力提升至115%（+2%）
When deployed, all [Minos] Operators have their ATK increased to 115% <@ba.talpu>(+2%)</> when attacking enemies with an HP percentage equal to or lower than their own=在场时，所有【米诺斯】干员攻击生命比例不高于自身的敌人时攻击力提升至115%<@ba.talpu>（+2%）</>
When deployed, all [Minos] Operators have their ATK increased to 116% when attacking enemies with an HP percentage equal to or lower than their own=在场时，所有【米诺斯】干员攻击生命比例不高于自身的敌人时攻击力提升至116%
When deployed, all [Minos] Operators have their ATK increased to 118% (+2%) when attacking enemies with an HP percentage equal to or lower than their own=在场时，所有【米诺斯】干员攻击生命比例不高于自身的敌人时攻击力提升至118%（+2%）
When deployed, all [Minos] Operators have their ATK increased to 118% <@ba.talpu>(+2%)</> when attacking enemies with an HP percentage equal to or lower than their own=在场时，所有【米诺斯】干员攻击生命比例不高于自身的敌人时攻击力提升至118%<@ba.talpu>（+2%）</>
When deployed, all [Robot] Operators have -60% Redeployment Time; For every [Robot] Operator currently deployed, this unit gains +9% (+2%) ATK and DEF=在场时，所有【支援机械】干员的再部署时间-60%；场上每有一名【支援机械】干员，自身的攻击力和防御力+9%（+2%）
When deployed, all [Robot] Operators have -60% Redeployment Time; For every [Robot] Operator currently deployed, this unit gains +9% <@ba.talpu>(+2%)</> ATK and DEF=在场时，所有【支援机械】干员的再部署时间-60%；场上每有一名【支援机械】干员，自身的攻击力和防御力+9%<@ba.talpu>（+2%）</>
When deployed, all [Robot] Operators have -75% Redeployment Time; For every [Robot] Operator currently deployed, this unit gains +11% ATK and DEF=在场时，所有【支援机械】干员的再部署时间-75%；场上每有一名【支援机械】干员，自身的攻击力和防御力+11%
When deployed, all [Robot] Operators have -75% Redeployment Time; For every [Robot] Operator currently deployed, this unit gains +13% (+2%) ATK and DEF=在场时，所有【支援机械】干员的再部署时间-75%；场上每有一名【支援机械】干员，自身的攻击力和防御力+13%（+2%）
When deployed, all [Robot] Operators have -75% Redeployment Time; For every [Robot] Operator currently deployed, this unit gains +13% <@ba.talpu>(+2%)</> ATK and DEF=在场时，所有【支援机械】干员的再部署时间-75%；场上每有一名【支援机械】干员，自身的攻击力和防御力+13%<@ba.talpu>（+2%）</>
When deployed, all [Robot] Operators have -78% Redeployment Time; For every [Robot] Operator currently deployed, this unit gains +13% ATK and DEF=在场时，所有【支援机械】干员的再部署时间-78%；场上每有一名【支援机械】干员，自身的攻击力和防御力+13%
When deployed, all [Robot] Operators have -78% Redeployment Time; For every [Robot] Operator currently deployed, this unit gains +15% (+2%) ATK and DEF=在场时，所有【支援机械】干员的再部署时间-78%；场上每有一名【支援机械】干员，自身的攻击力和防御力+15%（+2%）
When deployed, all [Robot] Operators have -78% Redeployment Time; For every [Robot] Operator currently deployed, this unit gains +15% <@ba.talpu>(+2%)</> ATK and DEF=在场时，所有【支援机械】干员的再部署时间-78%；场上每有一名【支援机械】干员，自身的攻击力和防御力+15%<@ba.talpu>（+2%）</>
When deployed, all [Robot] Operators have -80% Redeployment Time; For every [Robot] Operator currently deployed, this unit gains +15% ATK and DEF=在场时，所有【支援机械】干员的再部署时间-80%；场上每有一名【支援机械】干员，自身的攻击力和防御力+15%
When deployed, all [Robot] Operators have -80% Redeployment Time; For every [Robot] Operator currently deployed, this unit gains +17% (+2%) ATK and DEF=在场时，所有【支援机械】干员的再部署时间-80%；场上每有一名【支援机械】干员，自身的攻击力和防御力+17%（+2%）
When deployed, all [Robot] Operators have -80% Redeployment Time; For every [Robot] Operator currently deployed, this unit gains +17% <@ba.talpu>(+2%)</> ATK and DEF=在场时，所有【支援机械】干员的再部署时间-80%；场上每有一名【支援机械】干员，自身的攻击力和防御力+17%<@ba.talpu>（+2%）</>
When deployed, all [Sniper] Operators have -1 DP Cost and gain +10 ASPD when Elysium's skill is active=在场时，所有【狙击】干员的部署费用-1，且技能开启时所有【狙击】干员的攻击速度+10
When deployed, all [Sniper] Operators have -1 DP Cost and gain +13 (+3) ASPD when Elysium's skill is active=在场时，所有【狙击】干员的部署费用-1，且技能开启时所有【狙击】干员的攻击速度+13（+3）
When deployed, all [Sniper] Operators have -1 DP Cost and gain +13 <@ba.talpu>(+3)</> ASPD when Elysium's skill is active=在场时，所有【狙击】干员的部署费用-1，且技能开启时所有【狙击】干员的攻击速度+13<@ba.talpu>（+3）</>
When deployed, all [Sniper] Operators have -2 DP Cost and gain +20 ASPD when Elysium's skill is active=在场时，所有【狙击】干员的部署费用-2，且技能开启时所有【狙击】干员的攻击速度+20
When deployed, all [Sniper] Operators have -2 DP Cost and gain +23 (+3) ASPD when Elysium's skill is active=在场时，所有【狙击】干员的部署费用-2，且技能开启时所有【狙击】干员的攻击速度+23（+3）
When deployed, all [Sniper] Operators have -2 DP Cost and gain +23 <@ba.talpu>(+3)</> ASPD when Elysium's skill is active=在场时，所有【狙击】干员的部署费用-2，且技能开启时所有【狙击】干员的攻击速度+23<@ba.talpu>（+3）</>
When deployed, all [Support Robot] Operators have -60% Redeployment Time; For every [Support Robot] Operator currently deployed, this unit gains +7% ATK and DEF=在场时，所有【支援机械】干员的再部署时间-60%；场上每有一名【支援机械】干员，自身的攻击力和防御力+7%
When deployed, all allied units have max HP +10%, and while skill is active, all allied units recover 3.5% of max HP per second=在场时所有友方单位最大生命+10%，技能期间所有友方单位每秒恢复3.5%最大生命
When deployed, all allied units have max HP +5%, and while skill is active, all allied units recover 1.5% of max HP per second.=在场时所有友方单位最大生命+5%，技能期间所有友方单位每秒恢复1.5%最大生命
When deployed, all allied units have max HP +8%, and while skill is active, all allied units recover 2.5% of max HP per second.=在场时所有友方单位最大生命+8%，技能期间所有友方单位每秒恢复2.5%最大生命
When deployed, all allied units have max HP +9%, and while skill is active, all allied units recover 3% of max HP per second=在场时所有友方单位最大生命+9%，技能期间所有友方单位每秒恢复3%最大生命
When deployed, all allied units take 10% less damage from [Sarkaz] enemies.=上阵时，所有友方单位受到【萨卡兹】敌人的伤害降低10%
When deployed, all allied units take 15% (+5%) less damage from [Sarkaz] enemies.=上阵时，所有友方单位受到【萨卡兹】敌人的伤害降低15%（+5%）
When deployed, all allied units take 15%<@ba.talpu> (+5%)</> less damage from [Sarkaz] enemies.=上阵时，所有友方单位受到【萨卡兹】敌人的伤害降低15%<@ba.talpu>（+5%）</>
When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles=在场时，所有友方单位攻击速度+5，敌方单位攻击速度-5；位于连续6格或以上直线道路的友方和敌方单位受到的效果翻倍
When deployed, all allies receive 13% more healing=在场时，全地图的友方单位医疗效果提高13%
When deployed, all allies receive 15% (+2%) more healing=在场时，全地图的友方单位医疗效果提高15%（+2%）
When deployed, all allies receive 15% <@ba.talpu>(+2%)</> more healing=在场时，全地图的友方单位医疗效果提高15%<@ba.talpu>（+2%）</>
When deployed, all allies receive 15% more healing=在场时，全地图的友方单位医疗效果提高15%
When deployed, all allies receive 17% (+2%) more healing=在场时，全地图的友方单位医疗效果提高17%（+2%）
When deployed, all allies receive 17% <@ba.talpu>(+2%)</> more healing=在场时，全地图的友方单位医疗效果提高17%<@ba.talpu>（+2%）</>
When deployed, all blocked enemies take +14% Physical damage=在场时所有被阻挡的敌方单位受到的物理伤害提高14%
When deployed, all blocked enemies take +16% (+2%) Physical damage=在场时所有被阻挡的敌方单位受到的物理伤害提高16%（+2%）
When deployed, all blocked enemies take +16% <@ba.talpu>(+2%)</> Physical damage=在场时所有被阻挡的敌方单位受到的物理伤害提高16%<@ba.talpu>（+2%）</>
When deployed, all blocked enemies take +18% Physical damage=在场时所有被阻挡的敌方单位受到的物理伤害提高18%
When deployed, all blocked enemies take +20% (+2%) Physical damage=在场时所有被阻挡的敌方单位受到的物理伤害提高20%（+2%）
When deployed, all blocked enemies take +20% <@ba.talpu>(+2%)</> Physical damage=在场时所有被阻挡的敌方单位受到的物理伤害提高20%<@ba.talpu>（+2%）</>
When deployed, all blocked enemies take +20% Arts damage=在场时，所有被阻挡的敌人受到法术伤害时伤害提升20%
When deployed, all blocked enemies take +22% Physical damage=在场时所有被阻挡的敌方单位受到的物理伤害提高22%
When deployed, all blocked enemies take +23% (+3%) Arts damage=在场时，所有被阻挡的敌人受到法术伤害时伤害提升23%（+3%）
When deployed, all blocked enemies take +23% <@ba.talpu>(+3%)</> Arts damage=在场时，所有被阻挡的敌人受到法术伤害时伤害提升23%<@ba.talpu>（+3%）</>
When deployed, all blocked enemies take +23% Arts damage=在场时，所有被阻挡的敌人受到法术伤害时伤害提升23%
When deployed, all blocked enemies take +24% (+2%) Physical damage=在场时所有被阻挡的敌方单位受到的物理伤害提高24%（+2%）
When deployed, all blocked enemies take +24% <@ba.talpu>(+2%)</> Physical damage=在场时所有被阻挡的敌方单位受到的物理伤害提高24%<@ba.talpu>（+2%）</>
When deployed, all blocked enemies take +26% (+3%) Arts damage=在场时，所有被阻挡的敌人受到法术伤害时伤害提升26%（+3%）
When deployed, all blocked enemies take +26% <@ba.talpu>(+3%)</> Arts damage=在场时，所有被阻挡的敌人受到法术伤害时伤害提升26%<@ba.talpu>（+3%）</>
When deployed, all blocked enemies take +7% Physical damage=在场时所有被阻挡的敌方单位受到的物理伤害提高7%
When deployed, all blocked enemies take +9% (+2%) Physical damage=在场时所有被阻挡的敌方单位受到的物理伤害提高9%（+2%）
When deployed, all blocked enemies take +9% <@ba.talpu>(+2%)</> Physical damage=在场时所有被阻挡的敌方单位受到的物理伤害提高9%<@ba.talpu>（+2%）</>
When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment</> have ASPD -12; when enemies within Attack Range perform normal attacks, they take 70 points of <$ba.dt.neural2>Nervous Impairment</>=在场时，全场处于<$ba.dt.neural2>神经损伤</>爆发期间的敌人攻击速度-12；攻击范围内的敌人普通攻击时受到70点<$ba.dt.neural2>神经损伤</>
When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment</> have ASPD -16 <@ba.talpu>(+4)</>; when enemies within Attack Range perform normal attacks, they take 70 points of <$ba.dt.neural2>Nervous Impairment</>=在场时，全场处于<$ba.dt.neural2>神经损伤</>爆发期间的敌人攻击速度-16<@ba.talpu>（+4）</>；攻击范围内的敌人普通攻击时受到70点<$ba.dt.neural2>神经损伤</>
When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment</> have ASPD -17; when enemies within Attack Range perform normal attacks, they take 80 points of <$ba.dt.neural2>Nervous Impairment</>=在场时，全场处于<$ba.dt.neural2>神经损伤</>爆发期间的敌人攻击速度-17；攻击范围内的敌人普通攻击时受到80点<$ba.dt.neural2>神经损伤</>
When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment</> have ASPD -20; when enemies within Attack Range perform normal attacks, they take 90 points of <$ba.dt.neural2>Nervous Impairment</>=在场时，全场处于<$ba.dt.neural2>神经损伤</>爆发期间的敌人攻击速度-20；攻击范围内的敌人普通攻击时受到90点<$ba.dt.neural2>神经损伤</>
When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment</> have ASPD -21 <@ba.talpu>(+4)</>; when enemies within Attack Range perform normal attacks, they take 80 points of <$ba.dt.neural2>Nervous Impairment</>=在场时，全场处于<$ba.dt.neural2>神经损伤</>爆发期间的敌人攻击速度-21<@ba.talpu>（+4）</>；攻击范围内的敌人普通攻击时受到80点<$ba.dt.neural2>神经损伤</>
When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment</> have ASPD -24 <@ba.talpu>(+4)</>; when enemies within Attack Range perform normal attacks, they take 90 points of <$ba.dt.neural2>Nervous Impairment</>=在场时，全场处于<$ba.dt.neural2>神经损伤</>爆发期间的敌人攻击速度-24<@ba.talpu>（+4）</>；攻击范围内的敌人普通攻击时受到90点<$ba.dt.neural2>神经损伤</>
When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -12; when enemies within Attack Range perform normal attacks, they take 70 points of Nervous Impairment=在场时，全场处于神经损伤爆发期间的敌人攻击速度-12；攻击范围内的敌人普通攻击时受到70点神经损伤
When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -16 (+4); when enemies within Attack Range perform normal attacks, they take 70 points of Nervous Impairment=在场时，全场处于神经损伤爆发期间的敌人攻击速度-16（+4）；攻击范围内的敌人普通攻击时受到70点神经损伤
When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -17; when enemies within Attack Range perform normal attacks, they take 80 points of Nervous Impairment=在场时，全场处于神经损伤爆发期间的敌人攻击速度-17；攻击范围内的敌人普通攻击时受到80点神经损伤
When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -20; when enemies within Attack Range perform normal attacks, they take 90 points of Nervous Impairment=在场时，全场处于神经损伤爆发期间的敌人攻击速度-20；攻击范围内的敌人普通攻击时受到90点神经损伤
When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -21 (+4); when enemies within Attack Range perform normal attacks, they take 80 points of Nervous Impairment=在场时，全场处于神经损伤爆发期间的敌人攻击速度-21（+4）；攻击范围内的敌人普通攻击时受到80点神经损伤
When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -24 (+4); when enemies within Attack Range perform normal attacks, they take 90 points of Nervous Impairment=在场时，全场处于神经损伤爆发期间的敌人攻击速度-24（+4）；攻击范围内的敌人普通攻击时受到90点神经损伤
When deployed, all enemies take 20% more <$ba.dt.apoptosis2>Necrosis</>, and receive 100 Elemental Damage per second when under the burst effect of <$ba.dt.apoptosis2>Necrosis</>=在场时，全场敌人受到的<$ba.dt.apoptosis2>凋亡损伤</>提高20%，<$ba.dt.apoptosis2>凋亡损伤</>爆发期间每秒受到100点元素伤害
When deployed, all enemies take 20% more <$ba.dt.apoptosis2>Necrosis</>, and receive 150 Elemental Damage per second when under the burst effect of <$ba.dt.apoptosis2>Necrosis</>=在场时，全场敌人受到的<$ba.dt.apoptosis2>凋亡损伤</>提高20%，<$ba.dt.apoptosis2>凋亡损伤</>爆发期间每秒受到150点元素伤害
When deployed, all enemies take 20% more Necrosis, and receive 100 Elemental Damage per second when under the burst effect of Necrosis=在场时，全场敌人受到的凋亡损伤提高20%，凋亡损伤爆发期间每秒受到100点元素伤害
When deployed, all enemies take 20% more Necrosis, and receive 150 Elemental Damage per second when under the burst effect of Necrosis=在场时，全场敌人受到的凋亡损伤提高20%，凋亡损伤爆发期间每秒受到150点元素伤害
When deployed, all enemies take 22% (+2%) more Necrosis, and receive 100 Elemental Damage per second when under the burst effect of Necrosis=在场时，全场敌人受到的凋亡损伤提高22%（+2%），凋亡损伤爆发期间每秒受到100点元素伤害
When deployed, all enemies take 22% (+2%) more Necrosis, and receive 150 Elemental Damage per second when under the burst effect of Necrosis=在场时，全场敌人受到的凋亡损伤提高22%（+2%），凋亡损伤爆发期间每秒受到150点元素伤害
When deployed, all enemies take 22% <@ba.talpu>(+2%)</> more <$ba.dt.apoptosis2>Necrosis</>, and receive 100 Elemental Damage per second when under the burst effect of <$ba.dt.apoptosis2>Necrosis</>=在场时，全场敌人受到的<$ba.dt.apoptosis2>凋亡损伤</>提高22%<@ba.talpu>（+2%）</>，<$ba.dt.apoptosis2>凋亡损伤</>爆发期间每秒受到100点元素伤害
When deployed, all enemies take 22% <@ba.talpu>(+2%)</> more <$ba.dt.apoptosis2>Necrosis</>, and receive 150 Elemental Damage per second when under the burst effect of <$ba.dt.apoptosis2>Necrosis</>=在场时，全场敌人受到的<$ba.dt.apoptosis2>凋亡损伤</>提高22%<@ba.talpu>（+2%）</>，<$ba.dt.apoptosis2>凋亡损伤</>爆发期间每秒受到150点元素伤害
When deployed, all Guard Operators gain +16% ATK; in <@ba.kw>Reclamation Algorithm</>, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator=在场时，所有【近卫】干员的攻击力+16%，在<@ba.kw>生息演算</>中，部署时获得宝箱处的视野，每次攻击对所有近卫干员所在位置产生相当于攻击力50%的余震
When deployed, all Guard Operators gain +16% ATK; in <@ba.kw>Reclamation Algorithm</>, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times)=在场时，所有【近卫】干员的攻击力+16%，在<@ba.kw>生息演算</>中，部署时获得宝箱处的视野，每次攻击对所有近卫干员所在位置产生相当于攻击力50%的余震，主目标为资源时，对所有相连的资源也产生一次相当于攻击力50%的余震（最多触发10次）
When deployed, all Guard Operators gain +16% ATK; in Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator=在场时，所有【近卫】干员的攻击力+16%，在生息演算中，部署时获得宝箱处的视野，每次攻击对所有近卫干员所在位置产生相当于攻击力50%的余震
When deployed, all Guard Operators gain +16% ATK; in Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times)=在场时，所有【近卫】干员的攻击力+16%，在生息演算中，部署时获得宝箱处的视野，每次攻击对所有近卫干员所在位置产生相当于攻击力50%的余震，主目标为资源时，对所有相连的资源也产生一次相当于攻击力50%的余震（最多触发10次）
When deployed, all Guard Operators gain +20% (+4%) ATK; in Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator=在场时，所有【近卫】干员的攻击力+20%（+4%），在生息演算中，部署时获得宝箱处的视野，每次攻击对所有近卫干员所在位置产生相当于攻击力50%的余震
When deployed, all Guard Operators gain +20% (+4%) ATK; in Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times)=在场时，所有【近卫】干员的攻击力+20%（+4%），在生息演算中，部署时获得宝箱处的视野，每次攻击对所有近卫干员所在位置产生相当于攻击力50%的余震，主目标为资源时，对所有相连的资源也产生一次相当于攻击力50%的余震（最多触发10次）
When deployed, all Guard Operators gain +20% <@ba.talpu>(+4%)</> ATK; in <@ba.kw>Reclamation Algorithm</>, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator=在场时，所有【近卫】干员的攻击力+20%<@ba.talpu>（+4%）</>，在<@ba.kw>生息演算</>中，部署时获得宝箱处的视野，每次攻击对所有近卫干员所在位置产生相当于攻击力50%的余震
When deployed, all Guard Operators gain +20% <@ba.talpu>(+4%)</> ATK; in <@ba.kw>Reclamation Algorithm</>, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times)=在场时，所有【近卫】干员的攻击力+20%<@ba.talpu>（+4%）</>，在<@ba.kw>生息演算</>中，部署时获得宝箱处的视野，每次攻击对所有近卫干员所在位置产生相当于攻击力50%的余震，主目标为资源时，对所有相连的资源也产生一次相当于攻击力50%的余震（最多触发10次）
When deployed, all Kazimierz Operators gain 27% Physical Dodge; additionally, generates 2 DP whenever a Kazimierz Operator is deployed=在场时，所有【卡西米尔】势力的干员获得27%的物理闪避，且部署其他【卡西米尔】势力干员后获得2点费用
When deployed, all Kazimierz Operators gain 30% (+3%) Physical Dodge; additionally, generates 2 DP whenever a Kazimierz Operator is deployed=在场时，所有【卡西米尔】势力的干员获得30%（+3%）的物理闪避，且部署其他【卡西米尔】势力干员后获得2点费用
When deployed, all Kazimierz Operators gain 30% <@ba.talpu>(+3%)</> Physical Dodge; additionally, generates 2 DP whenever a Kazimierz Operator is deployed=在场时，所有【卡西米尔】势力的干员获得30%<@ba.talpu>（+3%）</>的物理闪避，且部署其他【卡西米尔】势力干员后获得2点费用
When deployed, all Kazimierz Operators gain 30% Physical Dodge; additionally, generates 3 DP whenever a Kazimierz Operator is deployed=在场时，所有【卡西米尔】势力的干员获得30%的物理闪避，且部署其他【卡西米尔】势力干员后获得3点费用
When deployed, all Kazimierz Operators gain 33% (+3%) Physical Dodge; additionally, generates 3 DP whenever a Kazimierz Operator is deployed=在场时，所有【卡西米尔】势力的干员获得33%（+3%）的物理闪避，且部署其他【卡西米尔】势力干员后获得3点费用
When deployed, all Kazimierz Operators gain 33% <@ba.talpu>(+3%)</> Physical Dodge; additionally, generates 3 DP whenever a Kazimierz Operator is deployed=在场时，所有【卡西米尔】势力的干员获得33%<@ba.talpu>（+3%）</>的物理闪避，且部署其他【卡西米尔】势力干员后获得3点费用
When deployed, all Medic Operators gain +15 ASPD=在场时，所有友方【医疗】职业干员攻速+15
When deployed, all Medic Operators gain +17 ASPD=在场时，所有友方【医疗】职业干员攻速+17
When deployed, all Medic Operators gain +17(+2) ASPD=在场时，所有友方【医疗】职业干员攻速+17（+2）
When deployed, all Medic Operators gain +17<@ba.talpu>(+2)</> ASPD=在场时，所有友方【医疗】职业干员攻速+17<@ba.talpu>（+2）</>
When deployed, all Medic Operators gain +19(+2) ASPD=在场时，所有友方【医疗】职业干员攻速+19（+2）
When deployed, all Medic Operators gain +19<@ba.talpu>(+2)</> ASPD=在场时，所有友方【医疗】职业干员攻速+19<@ba.talpu>（+2）</>
When deployed, all Melee allies with 3 or more Block gain +2 ASPD and +4% DEF=在场时阻挡数大于等于3的友方近战单位攻速+2，防御+4%
When deployed, all Melee allies with 3 or more Block gain +4 (+2) ASPD and +6% (+2%) DEF=在场时阻挡数大于等于3的友方近战单位攻速+4（+2），防御+6%（+2%）
When deployed, all Melee allies with 3 or more Block gain +4 <@ba.talpu>(+2)</> ASPD and +6% <@ba.talpu>(+2%)</> DEF=在场时阻挡数大于等于3的友方近战单位攻速+4<@ba.talpu>（+2）</>，防御+6%<@ba.talpu>（+2%）</>
When deployed, all Melee allies with 3 or more Block gain +4 ASPD and +8% DEF=在场时阻挡数大于等于3的友方近战单位攻速+4，防御+8%
When deployed, all Melee allies with 3 or more Block gain +6 (+2) ASPD and +10% (+2%) DEF=在场时阻挡数大于等于3的友方近战单位攻速+6（+2），防御+10%（+2%）
When deployed, all Melee allies with 3 or more Block gain +6 <@ba.talpu>(+2)</> ASPD and +10% <@ba.talpu>(+2%)</> DEF=在场时阻挡数大于等于3的友方近战单位攻速+6<@ba.talpu>（+2）</>，防御+10%<@ba.talpu>（+2%）</>
When deployed, all Melee allies with 3 or more Block gain +6 ASPD and +12% DEF=在场时阻挡数大于等于3的友方近战单位攻速+6，防御+12%
When deployed, all Melee allies with 3 or more Block gain +8 (+2) ASPD and +14% (+2%) DEF=在场时阻挡数大于等于3的友方近战单位攻速+8（+2），防御+14%（+2%）
When deployed, all Melee allies with 3 or more Block gain +8 <@ba.talpu>(+2)</> ASPD and +14% <@ba.talpu>(+2%)</> DEF=在场时阻挡数大于等于3的友方近战单位攻速+8<@ba.talpu>（+2）</>，防御+14%<@ba.talpu>（+2%）</>
When deployed, all Sniper Operators have -2 DP Cost and gain +23 ASPD while this unit's skill is active=在场时，所有【狙击】干员的部署费用-2，且技能开启时所有【狙击】干员的攻击速度+23
When deployed, all Sniper Operators have -2 DP Cost and gain +25 ASPD while this unit's skill is active=在场时，所有【狙击】干员的部署费用-2，且技能开启时所有【狙击】干员的攻击速度+25
When deployed, all Sniper Operators have -2 DP Cost and gain +26 (+3) ASPD while this unit's skill is active=在场时，所有【狙击】干员的部署费用-2，且技能开启时所有【狙击】干员的攻击速度+26（+3）
When deployed, all Sniper Operators have -2 DP Cost and gain +26 <@ba.talpu>(+3)</> ASPD while this unit's skill is active=在场时，所有【狙击】干员的部署费用-2，且技能开启时所有【狙击】干员的攻击速度+26<@ba.talpu>（+3）</>
When deployed, all Sniper Operators have -2 DP Cost and gain +28 (+3) ASPD while this unit's skill is active=在场时，所有【狙击】干员的部署费用-2，且技能开启时所有【狙击】干员的攻击速度+28（+3）
When deployed, all Sniper Operators have -2 DP Cost and gain +28 <@ba.talpu>(+3)</> ASPD while this unit's skill is active=在场时，所有【狙击】干员的部署费用-2，且技能开启时所有【狙击】干员的攻击速度+28<@ba.talpu>（+3）</>
When deployed, all Supporter Operators gain +11% (+2%) ATK and +3 ASPD=在场时，所有【辅助】干员攻击力+11%（+2%），攻击速度+3
When deployed, all Supporter Operators gain +11% (+2%) ATK and +5 ASPD=在场时，所有【辅助】干员攻击力+11%（+2%），攻击速度+5
When deployed, all Supporter Operators gain +11% (+2%)ATK=在场时，所有【辅助】干员攻击力+11%（+2%）
When deployed, all Supporter Operators gain +11% <@ba.talpu>(+2%)</> ATK and +3 ASPD=在场时，所有【辅助】干员攻击力+11%<@ba.talpu>（+2%）</>，攻击速度+3
When deployed, all Supporter Operators gain +11% <@ba.talpu>(+2%)</> ATK and +5 ASPD=在场时，所有【辅助】干员攻击力+11%<@ba.talpu>（+2%）</>，攻击速度+5
When deployed, all Supporter Operators gain +11% <@ba.talpu>(+2%)</>ATK=在场时，所有【辅助】干员攻击力+11%<@ba.talpu>（+2%）</>
When deployed, all Supporter Operators gain +5% ATK=在场时，所有【辅助】干员攻击力+5%
When deployed, all Supporter Operators gain +7% (+2%)ATK=在场时，所有【辅助】干员攻击力+7%（+2%）
When deployed, all Supporter Operators gain +7% <@ba.talpu>(+2%)</>ATK=在场时，所有【辅助】干员攻击力+7%<@ba.talpu>（+2%）</>
When deployed, all Supporter Operators gain +9% ATK=在场时，所有【辅助】干员攻击力+9%
When deployed, all Supporter Operators gain +9% ATK and +3 ASPD=在场时，所有【辅助】干员攻击力+9%，攻击速度+3
When deployed, all Supporter Operators gain +9% ATK and +5 ASPD=在场时，所有【辅助】干员攻击力+9%，攻击速度+5
When deployed, all three-star Operators gain +10% ATK=在场时，所有三星干员的攻击力+10%
When deployed, all three-star Operators gain +11% (+1%) ATK=在场时，所有三星干员的攻击力+11%（+1%）
When deployed, all three-star Operators gain +11% <@ba.talpu>(+1%)</> ATK=在场时，所有三星干员的攻击力+11%<@ba.talpu>（+1%）</>
When deployed, all three-star Operators gain +5% ATK=在场时，所有三星干员的攻击力+5%
When deployed, all three-star Operators gain +6% (+1%) ATK=在场时，所有三星干员的攻击力+6%（+1%）
When deployed, all three-star Operators gain +6% <@ba.talpu>(+1%)</> ATK=在场时，所有三星干员的攻击力+6%<@ba.talpu>（+1%）</>
When deployed, all Vanguard Operators gain 25% Physical Dodge=在场时，所有【先锋】职业干员获得25%的物理闪避
When deployed, all Vanguard Operators gain 30% (+5%) Physical Dodge=在场时，所有【先锋】职业干员获得30%（+5%）的物理闪避
When deployed, all Vanguard Operators gain 30% <@ba.talpu>(+5%)</> Physical Dodge=在场时，所有【先锋】职业干员获得30%<@ba.talpu>（+5%）</>的物理闪避
When deployed, all Vanguard Operators gain 30% Physical Dodge=在场时，所有【先锋】职业干员获得30%的物理闪避
When deployed, all Vanguard Operators gain 35% (+5%) Physical Dodge=在场时，所有【先锋】职业干员获得35%（+5%）的物理闪避
When deployed, all Vanguard Operators gain 35% <@ba.talpu>(+5%)</> Physical Dodge=在场时，所有【先锋】职业干员获得35%<@ba.talpu>（+5%）</>的物理闪避
When deployed, allied Defender Operators gain +6% DEF=在场时所有友方【重装】职业干员的防御力提升6%
When deployed, allied Defender Operators gain +8%(+2%) DEF=在场时所有友方【重装】职业干员的防御力提升8%（+2%）
When deployed, allied Defender Operators gain +8%<@ba.talpu>(+2%)</> DEF=在场时所有友方【重装】职业干员的防御力提升8%<@ba.talpu>（+2%）</>
When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking=在场时所有受击回复的技能在干员攻击时也回复1点技力
When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking. When other [Kazimierz] Operators are deployed, Blemishine gains 2 SP=在场时所有受击回复的技能在干员攻击时也回复1点技力，其他卡西米尔干员部署时自身获得2点技力
When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking. When other [Kazimierz] Operators are deployed, Blemishine gains 3 SP=在场时所有受击回复的技能在干员攻击时也回复1点技力，其他卡西米尔干员部署时自身获得3点技力
When deployed, Ch'en's ammo-based skills have 15% chance to not consume the corresponding ammo for each shot (only the highest effect of this type will be applied)=在场时自身弹药类技能攻击时15%概率不消耗对应弹药（同类效果取最高）
When deployed, Ch'en's ammo-based skills have 17% (+2%) chance to not consume the corresponding ammo for each shot (only the highest effect of this type will be applied)=在场时自身弹药类技能攻击时17%（+2%）概率不消耗对应弹药（同类效果取最高）
When deployed, Ch'en's ammo-based skills have 17% <@ba.talpu>(+2%)</> chance to not consume the corresponding ammo for each shot (only the highest effect of this type will be applied)=在场时自身弹药类技能攻击时17%<@ba.talpu>（+2%）</>概率不消耗对应弹药（同类效果取最高）
When deployed, Ch'en's ammo-based skills have 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)=在场时自身弹药类技能攻击时20%概率不消耗对应弹药，其他【狙击】干员的弹药类技能改为10%概率不消耗（同类效果取最高）
When deployed, Ch'en's ammo-based skills have 22% (+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)=在场时自身弹药类技能攻击时22%（+2%）概率不消耗对应弹药，其他【狙击】干员的弹药类技能改为10%概率不消耗（同类效果取最高）
When deployed, Ch'en's ammo-based skills have 22% <@ba.talpu>(+2%)</> chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)=在场时自身弹药类技能攻击时22%<@ba.talpu>（+2%）</>概率不消耗对应弹药，其他【狙击】干员的弹药类技能改为10%概率不消耗（同类效果取最高）
When deployed, Ch'en's ammo-based skills have 23% chance to not consume the corresponding ammo; other Sniper Operators' ammo-based skills have 20% chance instead, while other Ranged Operators have 8% chance (only the highest effect of this type will be applied)=在场时自身弹药类技能攻击时23%概率不消耗对应弹药，其他【狙击】干员的弹药类技能改为20%概率不消耗，其他远程干员的弹药类技能改为8%概率不消耗（同类效果取最高）
When deployed, Ch'en's ammo-based skills have 25% (+2%) chance to not consume the corresponding ammo; other Sniper Operators' ammo-based skills have 20% chance instead, while other Ranged Operators have 8% chance (only the highest effect of this type will be applied)=在场时自身弹药类技能攻击时25%（+2%）概率不消耗对应弹药，其他【狙击】干员的弹药类技能改为20%概率不消耗，其他远程干员的弹药类技能改为8%概率不消耗（同类效果取最高）
When deployed, Ch'en's ammo-based skills have 25% <@ba.talpu>(+2%)</> chance to not consume the corresponding ammo; other Sniper Operators' ammo-based skills have 20% chance instead, while other Ranged Operators have 8% chance (only the highest effect of this type will be applied)=在场时自身弹药类技能攻击时25%<@ba.talpu>（+2%）</>概率不消耗对应弹药，其他【狙击】干员的弹药类技能改为20%概率不消耗，其他远程干员的弹药类技能改为8%概率不消耗（同类效果取最高）
When deployed, Ch'en's ammo-based skills have 25% chance to not consume the corresponding ammo; other Sniper Operators' ammo-based skills have 20% chance instead, while other Ranged Operators have 12% chance (only the highest effect of this type will be applied)=在场时自身弹药类技能攻击时25%概率不消耗对应弹药，其他【狙击】干员的弹药类技能改为20%概率不消耗，其他远程干员的弹药类技能改为12%概率不消耗（同类效果取最高）
When deployed, Ch'en's ammo-based skills have 27% (+2%) chance to not consume the corresponding ammo; other Sniper Operators' ammo-based skills have 20% chance instead, while other Ranged Operators have 12% chance (only the highest effect of this type will be applied)=在场时自身弹药类技能攻击时27%（+2%）概率不消耗对应弹药，其他【狙击】干员的弹药类技能改为20%概率不消耗，其他远程干员的弹药类技能改为12%概率不消耗（同类效果取最高）
When deployed, Ch'en's ammo-based skills have 27% <@ba.talpu>(+2%)</> chance to not consume the corresponding ammo; other Sniper Operators' ammo-based skills have 20% chance instead, while other Ranged Operators have 12% chance (only the highest effect of this type will be applied)=在场时自身弹药类技能攻击时27%<@ba.talpu>（+2%）</>概率不消耗对应弹药，其他【狙击】干员的弹药类技能改为20%概率不消耗，其他远程干员的弹药类技能改为12%概率不消耗（同类效果取最高）
When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, inflicts 10% Fragile to the attacker and nullifies the attacker's Invisibility for 6s, and immediately switches to a <Substitute>=部署时原地释放全息幻影，该幻影不会攻击，受到攻击时使攻击幻影的敌人在6秒内受到10%的脆弱且隐匿效果失效，并立即切换为<替身>作战
When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, inflicts 12% (+2%) Fragile to the attacker and removes the attacker's Invisibility for 6s, and immediately switches to a <Substitute>=部署时原地释放全息幻影，该幻影不会攻击，受到攻击时使攻击幻影的敌人在6秒内受到12%（+2%）的脆弱且隐匿效果失效，并立即切换为<替身>作战
When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, inflicts 12% <@ba.talpu>(+2%)</> Fragile to the attacker and removes the attacker's Invisibility for 6s, and immediately switches to a <Substitute>=部署时原地释放全息幻影，该幻影不会攻击，受到攻击时使攻击幻影的敌人在6秒内受到12%<@ba.talpu>（+2%）</>的脆弱且隐匿效果失效，并立即切换为<替身>作战
When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, inflicts 20% Fragile to the attacker and nullifies the attacker's Invisibility for 8s, and immediately switches to a <Substitute>=部署时原地释放全息幻影，该幻影不会攻击，受到攻击时使攻击幻影的敌人在8秒内受到20%的脆弱且隐匿效果失效，并立即切换为<替身>作战
When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, inflicts 22% (+2%) Fragile to the attacker and removes the attacker's Invisibility for 8s, and immediately switches to a <Substitute>=部署时原地释放全息幻影，该幻影不会攻击，受到攻击时使攻击幻影的敌人在8秒内受到22%（+2%）的脆弱且隐匿效果失效，并立即切换为<替身>作战
When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, inflicts 22% <@ba.talpu>(+2%)</> Fragile to the attacker and removes the attacker's Invisibility for 8s, and immediately switches to a <Substitute>=部署时原地释放全息幻影，该幻影不会攻击，受到攻击时使攻击幻影的敌人在8秒内受到22%<@ba.talpu>（+2%）</>的脆弱且隐匿效果失效，并立即切换为<替身>作战
When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, inflicts 25% Fragile to the attacker and nullifies the attacker's Invisibility for 10s, and immediately switches to a <Substitute>=部署时原地释放全息幻影，该幻影不会攻击，受到攻击时使攻击幻影的敌人在10秒内受到25%的脆弱且隐匿效果失效，并立即切换为<替身>作战
When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, inflicts 27%<@ba.talpu>（+2%）</> Fragile to the attacker and nullifies the attacker's Invisibility for 10s, and immediately switches to a <Substitute>=部署时原地释放全息幻影，该幻影不会攻击，受到攻击时使攻击幻影的敌人在10秒内受到27%<@ba.talpu>（+2%）</>的脆弱且隐匿效果失效，并立即切换为<替身>作战
When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, inflicts 27%（+2%） Fragile to the attacker and nullifies the attacker's Invisibility for 10s, and immediately switches to a <Substitute>=部署时原地释放全息幻影，该幻影不会攻击，受到攻击时使攻击幻影的敌人在10秒内受到27%（+2%）的脆弱且隐匿效果失效，并立即切换为<替身>作战
When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, inflicts 28% Fragile to the attacker and nullifies the attacker's Invisibility for 10s, and immediately switches to a <Substitute>=部署时原地释放全息幻影，该幻影不会攻击，受到攻击时使攻击幻影的敌人在10秒内受到28%的脆弱且隐匿效果失效，并立即切换为<替身>作战
When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, inflicts 30%<@ba.talpu>（+2%）</> Fragile to the attacker and nullifies the attacker's Invisibility for 10s, and immediately switches to a <Substitute>=部署时原地释放全息幻影，该幻影不会攻击，受到攻击时使攻击幻影的敌人在10秒内受到30%<@ba.talpu>（+2%）</>的脆弱且隐匿效果失效，并立即切换为<替身>作战
When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, inflicts 30%（+2%） Fragile to the attacker and nullifies the attacker's Invisibility for 10s, and immediately switches to a <Substitute>=部署时原地释放全息幻影，该幻影不会攻击，受到攻击时使攻击幻影的敌人在10秒内受到30%（+2%）的脆弱且隐匿效果失效，并立即切换为<替身>作战
When deployed, creates a Holographic Mirage at that location; the Mirage will not attack, but when attacked, nullifies the attacker's Invisibility for 6s and immediately switches to a <Substitute>=部署时原地释放全息幻影，该幻影不会攻击，受到攻击时使攻击幻影的敌人在6秒内隐匿效果失效，并立即切换为<替身>作战
When deployed, each attack <$ba.steal>Steals</> 15 ATK (Caps at 150) and 10 DEF (Caps at 100) from the target=在场时，每次攻击到敌人<$ba.steal>偷取</>其15点攻击力（最高150点）与10点防御力（最高100点）
When deployed, each attack <$ba.steal>Steals</> 17 <@ba.talpu>(+2)</> ATK (Caps at 170 <@ba.talpu>(+20)</>) and 11 <@ba.talpu>(+1)</> DEF (Caps at 110 <@ba.talpu>(+10)</>) from the target=在场时，每次攻击到敌人<$ba.steal>偷取</>其17<@ba.talpu>（+2）</>点攻击力（最高170<@ba.talpu>（+20）</>点）与11<@ba.talpu>（+1）</>点防御力（最高110<@ba.talpu>（+10）</>点）
When deployed, each attack <$ba.steal>Steals</> 25 ATK (Caps at 250) and 20 DEF (Caps at 200) from the target=在场时，每次攻击到敌人<$ba.steal>偷取</>其25点攻击力（最高250点）与20点防御力（最高200点）
When deployed, each attack <$ba.steal>Steals</> 25 ATK (Caps at 275) and 20 DEF (Caps at 220) from the target. Steal triggers 2 times when attacking enemies within 8 tiles around=在场时，每次攻击到敌人<$ba.steal>偷取</>其25点攻击力（最高275点）与20点防御力（最高220点），攻击到周围8格的敌人时偷取触发2次
When deployed, each attack <$ba.steal>Steals</> 25 ATK (Caps at 300) and 20 DEF (Caps at 240) from the target. Steal triggers 2 times when attacking enemies within 8 tiles around=在场时，每次攻击到敌人<$ba.steal>偷取</>其25点攻击力（最高300点）与20点防御力（最高240点），攻击到周围8格的敌人时偷取触发2次
When deployed, each attack <$ba.steal>Steals</> 27 <@ba.talpu>(+2)</> ATK (Caps at 270 <@ba.talpu>(+20)</>) and 21 <@ba.talpu>(+1)</> DEF (Caps at 210 <@ba.talpu>(+10)</>) from the target=在场时，每次攻击到敌人<$ba.steal>偷取</>其27<@ba.talpu>（+2）</>点攻击力（最高270<@ba.talpu>（+20）</>点）与21<@ba.talpu>（+1）</>点防御力（最高210<@ba.talpu>（+10）</>点）
When deployed, each attack <$ba.steal>Steals</> 27 <@ba.talpu>(+2)</> ATK (Caps at 297 <@ba.talpu>(+22)</>) and 21 <@ba.talpu>(+1)</> DEF (Caps at 231 <@ba.talpu>(+11)</>) from the target. Steal triggers 2 times when attacking enemies within 8 tiles around=在场时，每次攻击到敌人<$ba.steal>偷取</>其27<@ba.talpu>（+2）</>点攻击力（最高297<@ba.talpu>（+22）</>点）与21<@ba.talpu>（+1）</>点防御力（最高231<@ba.talpu>（+11）</>点），攻击到周围8格的敌人时偷取触发2次
When deployed, each attack <$ba.steal>Steals</> 27 <@ba.talpu>(+2)</> ATK (Caps at 324 <@ba.talpu>(+24)</>) and 21 <@ba.talpu>(+1)</> DEF (Caps at 252 <@ba.talpu>(+12)</>) from the target. Steal triggers 2 times when attacking enemies within 8 tiles around=在场时，每次攻击到敌人<$ba.steal>偷取</>其27<@ba.talpu>（+2）</>点攻击力（最高324<@ba.talpu>（+24）</>点）与21<@ba.talpu>（+1）</>点防御力（最高252<@ba.talpu>（+12）</>点），攻击到周围8格的敌人时偷取触发2次
When deployed, each attack Steals 15 ATK (Caps at 150) and 10 DEF (Caps at 100) from the target=在场时，每次攻击到敌人偷取其15点攻击力（最高150点）与10点防御力（最高100点）
When deployed, each attack Steals 17 (+2) ATK (Caps at 170 (+20)) and 11 (+1) DEF (Caps at 110 (+10)) from the target=在场时，每次攻击到敌人偷取其17（+2）点攻击力（最高170（+20）点）与11（+1）点防御力（最高110（+10）点）
When deployed, each attack Steals 25 ATK (Caps at 250) and 20 DEF (Caps at 200) from the target=在场时，每次攻击到敌人偷取其25点攻击力（最高250点）与20点防御力（最高200点）
When deployed, each attack Steals 25 ATK (Caps at 275) and 20 DEF (Caps at 220) from the target. Steal triggers 2 times when attacking enemies within 8 tiles around=在场时，每次攻击到敌人偷取其25点攻击力（最高275点）与20点防御力（最高220点），攻击到周围8格的敌人时偷取触发2次
When deployed, each attack Steals 25 ATK (Caps at 300) and 20 DEF (Caps at 240) from the target. Steal triggers 2 times when attacking enemies within 8 tiles around=在场时，每次攻击到敌人偷取其25点攻击力（最高300点）与20点防御力（最高240点），攻击到周围8格的敌人时偷取触发2次
When deployed, each attack Steals 27 (+2) ATK (Caps at 270 (+20)) and 21 (+1) DEF (Caps at 210 (+10)) from the target=在场时，每次攻击到敌人偷取其27（+2）点攻击力（最高270（+20）点）与21（+1）点防御力（最高210（+10）点）
When deployed, each attack Steals 27 (+2) ATK (Caps at 297 (+22)) and 21 (+1) DEF (Caps at 231 (+11)) from the target. Steal triggers 2 times when attacking enemies within 8 tiles around=在场时，每次攻击到敌人偷取其27（+2）点攻击力（最高297（+22）点）与21（+1）点防御力（最高231（+11）点），攻击到周围8格的敌人时偷取触发2次
When deployed, each attack Steals 27 (+2) ATK (Caps at 324 (+24)) and 21 (+1) DEF (Caps at 252 (+12)) from the target. Steal triggers 2 times when attacking enemies within 8 tiles around=在场时，每次攻击到敌人偷取其27（+2）点攻击力（最高324（+24）点）与21（+1）点防御力（最高252（+12）点），攻击到周围8格的敌人时偷取触发2次
When deployed, Fever +3 per second=在场时每秒使Fever+3
When deployed, Fever +3 per second; Ave Mujica members gain +3% ATK=在场时每秒使Fever+3；Ave Mujica成员的攻击力+3%
When deployed, Fever +3 per second; Ave Mujica members gain +4% (+1%) ATK=在场时每秒使Fever+3；Ave Mujica成员的攻击力+4%（+1%）
When deployed, Fever +3 per second; Ave Mujica members gain +8% ATK=在场时每秒使Fever+3；Ave Mujica成员的攻击力+8%
When deployed, Fever +3 per second; Ave Mujica members gain +9% (+1%) ATK=在场时每秒使Fever+3；Ave Mujica成员的攻击力+9%（+1%）
When deployed, friendly Defender Operators gain 11% (+2%) DEF, and this unit additionally gains 4% DEF=在场时所有友方【重装】职业干员的防御力提升11%（+2%），自身防御力额外提升4%
When deployed, friendly Defender Operators gain 11% <@ba.talpu>(+2%)</> DEF, and this unit additionally gains 4% DEF=在场时所有友方【重装】职业干员的防御力提升11%<@ba.talpu>（+2%）</>，自身防御力额外提升4%
When deployed, friendly Defender Operators gain 11% DEF, and this unit additionally gains 6% DEF=在场时所有友方【重装】职业干员的防御力提升11%，自身防御力额外提升6%
When deployed, friendly Defender Operators gain 13% (+2%) DEF, and this unit additionally gains 6% DEF=在场时所有友方【重装】职业干员的防御力提升13%（+2%），自身防御力额外提升6%
When deployed, friendly Defender Operators gain 13% <@ba.talpu>(+2%)</> DEF, and this unit additionally gains 6% DEF=在场时所有友方【重装】职业干员的防御力提升13%<@ba.talpu>（+2%）</>，自身防御力额外提升6%
When deployed, friendly Defender Operators gain 9% DEF, and this unit additionally gains 4% DEF=在场时所有友方【重装】职业干员的防御力提升9%，自身防御力额外提升4%
When deployed, grants +8% ATK to this unit and a random deployed [Caster] Operator; in <@ba.kw>Integrated Strategies</>, Rosmontis also benefits from [Caster] Collectibles, and when any [Sniper] or [Caster] Operator is deployed, 1 piece of Tactical Equipment will be summoned within their Attack Range=部署后随机选择一名在场的【术师】干员，自身和其的攻击力+8%；在<@ba.kw>集成战略</>中，迷迭香可同时享受【术师】收藏品加成，部署【狙击】【术师】干员时在该干员范围内召唤1个战术装备
When deployed, grants +8% ATK to this unit and a random deployed [Caster] Operator; in <@ba.kw>Integrated Strategies</>, Rosmontis also benefits from [Caster] Collectibles, and when any [Sniper] or [Caster] Operator is deployed, 1 stronger piece of Tactical Equipment with special effects will be summoned within their Attack Range=部署后随机选择一名在场的【术师】干员，自身和其的攻击力+8%；在<@ba.kw>集成战略</>中，迷迭香可同时享受【术师】收藏品加成，部署【狙击】【术师】干员时在该干员范围内召唤1个具有特殊效果且属性更强的战术装备
When deployed, grants +8% ATK to this unit and a random deployed [Caster] Operator; in Integrated Strategies, Rosmontis also benefits from [Caster] Collectibles, and when any [Sniper] or [Caster] Operator is deployed, 1 piece of Tactical Equipment will be summoned within their Attack Range=部署后随机选择一名在场的【术师】干员，自身和其的攻击力+8%；在集成战略中，迷迭香可同时享受【术师】收藏品加成，部署【狙击】【术师】干员时在该干员范围内召唤1个战术装备
When deployed, grants +8% ATK to this unit and a random deployed [Caster] Operator; in Integrated Strategies, Rosmontis also benefits from [Caster] Collectibles, and when any [Sniper] or [Caster] Operator is deployed, 1 stronger piece of Tactical Equipment with special effects will be summoned within their Attack Range=部署后随机选择一名在场的【术师】干员，自身和其的攻击力+8%；在集成战略中，迷迭香可同时享受【术师】收藏品加成，部署【狙击】【术师】干员时在该干员范围内召唤1个具有特殊效果且属性更强的战术装备
When deployed, grants +8% ATK to this unit and a random deployed Caster Operator=部署后随机选择一名在场的【术师】干员，自身和其的攻击力+8%
When deployed, increases the SP recovery of all allies by 0.15/sec (only the highest effect of this type will be applied)=在场时所有友方单位的技力自然回复速度+0.15/秒（同类效果取最高）
When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)=在场时所有友方单位的技力自然回复速度+0.3/秒（同类效果取最高）
When deployed, increases the SP recovery of all allies by 0.3/sec; Allies within Attack Range gain 0.33/sec instead (only the highest effect of this type will be applied)=在场时所有友方单位的技力自然回复速度+0.3/秒，攻击范围内的友方单位改为+0.33/秒（同类效果取最高）
When deployed, increases the SP recovery of all allies by 0.3/sec; Allies within Attack Range gain 0.35/sec instead (only the highest effect of this type will be applied)=在场时所有友方单位的技力自然回复速度+0.3/秒，攻击范围内的友方单位改为+0.35/秒（同类效果取最高）
When deployed, increases the SP recovery of Supporters by 0.2/second (only the highest effect of this type takes place)=在场时所有【辅助】干员的技力自然回复速度+0.2/秒（同类效果取最高）
When deployed, increases the SP recovery rate of all Casters by +0.2/second (only the highest effect of this type takes place)=在场时所有【术师】干员的技力自然回复速度+0.2/秒（同类效果取最高）
When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)=在场时所有【术师】干员的技力自然回复速度+0.4/秒（同类效果取最高）
When deployed, increases the SP recovery rate of all Casters by +0.5/second, while own SP recovery rate increases by +0.7/second (only the highest effect of this type will be applied)=在场时所有【术师】干员的技力自然回复速度+0.5/秒，自身提高至+0.7/秒（同类效果取最高）
When deployed, increases the SP recovery rate of all Casters by +0.6/second, while own SP recovery rate increases by +0.9/second (only the highest effect of this type will be applied)=在场时所有【术师】干员的技力自然回复速度+0.6/秒，自身提高至+0.9/秒（同类效果取最高）
When deployed, increases the SP recovery rate of all Supporter Operators by +0.4/second (only the highest effect of this type takes place) and ATK by +6%=在场时所有【辅助】干员的技力自然回复速度+0.4/秒（同类效果取最高），攻击力+6%
When deployed, increases the SP recovery rate of all Supporter Operators by +0.4/second (only the highest effect of this type takes place) and ATK by +9%=在场时所有【辅助】干员的技力自然回复速度+0.4/秒（同类效果取最高），攻击力+9%
When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)=在场时所有【辅助】干员的技力自然回复速度+0.4/秒（同类效果取最高）
When deployed, Operators with ammo-type skills gain ATK +13% (+4%); effect is doubled for [Laterano] Operators=在场时，携带弹药类技能的干员攻击力+13%（+4%），对【拉特兰】干员的效果翻倍
When deployed, Operators with ammo-type skills gain ATK +13% <@ba.talpu>(+4%)</>; effect is doubled for [Laterano] Operators=在场时，携带弹药类技能的干员攻击力+13%<@ba.talpu>（+4%）</>，对【拉特兰】干员的效果翻倍
When deployed, Operators with ammo-type skills gain ATK +9%; effect is doubled for [Laterano] Operators=在场时，携带弹药类技能的干员攻击力+9%，对【拉特兰】干员的效果翻倍
When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 20% chance to bombard the enemies within that Operator's Attack Range, dealing 105% of Exusiai the New Covenant's ATK as Physical splash damage=在场时，每当有友方干员的弹药被消耗就会回复自身6%生命值，并有20%概率立即对该干员攻击范围的敌人召唤一次轰炸，造成相当于自身攻击力105%的物理溅射伤害
When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 20% chance to bombard the enemies within that Operator's Attack Range, dealing 120% (+15%) of Exusiai the New Covenant's ATK as Physical splash damage=在场时，每当有友方干员的弹药被消耗就会回复自身6%生命值，并有20%概率立即对该干员攻击范围的敌人召唤一次轰炸，造成相当于自身攻击力120%（+15%）的物理溅射伤害
When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 20% chance to bombard the enemies within that Operator's Attack Range, dealing 120% <@ba.talpu>(+15%)</> of Exusiai the New Covenant's ATK as Physical splash damage=在场时，每当有友方干员的弹药被消耗就会回复自身6%生命值，并有20%概率立即对该干员攻击范围的敌人召唤一次轰炸，造成相当于自身攻击力120%<@ba.talpu>（+15%）</>的物理溅射伤害
When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 150% of Exusiai the New Covenant's ATK as Physical splash damage=在场时，每当有友方干员的弹药被消耗就会回复自身6%生命值，并有25%概率立即对该干员攻击范围的敌人召唤一次轰炸，造成相当于自身攻击力150%的物理溅射伤害
When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 165% (+15%) of Exusiai the New Covenant's ATK as Physical splash damage=在场时，每当有友方干员的弹药被消耗就会回复自身6%生命值，并有25%概率立即对该干员攻击范围的敌人召唤一次轰炸，造成相当于自身攻击力165%（+15%）的物理溅射伤害
When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 165% <@ba.talpu>(+15%)</> of Exusiai the New Covenant's ATK as Physical splash damage=在场时，每当有友方干员的弹药被消耗就会回复自身6%生命值，并有25%概率立即对该干员攻击范围的敌人召唤一次轰炸，造成相当于自身攻击力165%<@ba.talpu>（+15%）</>的物理溅射伤害
When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 30% chance to bombard the enemies within that Operator's Attack Range, dealing 165% of Exusiai the New Covenant's ATK as Physical splash damage=在场时，每当有友方干员的弹药被消耗就会回复自身6%生命值，并有30%概率立即对该干员攻击范围的敌人召唤一次轰炸，造成相当于自身攻击力165%的物理溅射伤害
When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 30% chance to bombard the enemies within that Operator's Attack Range, dealing 180% (+15%) of Exusiai the New Covenant's ATK as Physical splash damage=在场时，每当有友方干员的弹药被消耗就会回复自身6%生命值，并有30%概率立即对该干员攻击范围的敌人召唤一次轰炸，造成相当于自身攻击力180%（+15%）的物理溅射伤害
When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 30% chance to bombard the enemies within that Operator's Attack Range, dealing 180% <@ba.talpu>(+15%)</> of Exusiai the New Covenant's ATK as Physical splash damage=在场时，每当有友方干员的弹药被消耗就会回复自身6%生命值，并有30%概率立即对该干员攻击范围的敌人召唤一次轰炸，造成相当于自身攻击力180%<@ba.talpu>（+15%）</>的物理溅射伤害
When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 185% of Exusiai the New Covenant's ATK as Physical splash damage=在场时，每当有友方干员的弹药被消耗就会回复自身6%生命值，并有35%概率立即对该干员攻击范围的敌人召唤一次轰炸，造成相当于自身攻击力185%的物理溅射伤害
When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 200% (+15%) of Exusiai the New Covenant's ATK as Physical splash damage=在场时，每当有友方干员的弹药被消耗就会回复自身6%生命值，并有35%概率立即对该干员攻击范围的敌人召唤一次轰炸，造成相当于自身攻击力200%（+15%）的物理溅射伤害
When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 200% <@ba.talpu>(+15%)</> of Exusiai the New Covenant's ATK as Physical splash damage=在场时，每当有友方干员的弹药被消耗就会回复自身6%生命值，并有35%概率立即对该干员攻击范围的敌人召唤一次轰炸，造成相当于自身攻击力200%<@ba.talpu>（+15%）</>的物理溅射伤害
When deployed, reduce the Redeployment Time of [Kazimierz] Operators currently on cooldown by 3 seconds=部署时，使正在再部署的【卡西米尔】阵营干员缩短3秒
When deployed, reduce the Redeployment Time of [Kazimierz] Operators currently on cooldown by 5 seconds=部署时，使正在再部署的【卡西米尔】阵营干员缩短5秒
When deployed, restores the HP of all allies by 6% of Perfumer's ATK each second=在战场时全体友方单位每秒恢复相当于调香师攻击力6%的生命
When deployed, restores the HP of all allies by 6.5% (+0.5%) of Perfumer's ATK each second=在战场时全体友方单位每秒恢复相当于调香师攻击力6.5%（+0.5%）的生命
When deployed, restores the HP of all allies by 6.5% <@ba.talpu>(+0.5%)</> of Perfumer's ATK each second=在战场时全体友方单位每秒恢复相当于调香师攻击力6.5%<@ba.talpu>（+0.5%）</>的生命
When deployed, restores the HP of all allies by 6.5% of Perfumer's ATK each second=在战场时全体友方单位每秒恢复相当于调香师攻击力6.5%的生命
When deployed, restores the HP of all allies by 7% (+0.5%) of Perfumer's ATK each second=在战场时全体友方单位每秒恢复相当于调香师攻击力7%（+0.5%）的生命
When deployed, restores the HP of all allies by 7% <@ba.talpu>(+0.5%)</> of Perfumer's ATK each second=在战场时全体友方单位每秒恢复相当于调香师攻击力7%<@ba.talpu>（+0.5%）</>的生命
When deployed, this unit gains 1 <$ba.shield>Shield</> and 5 Skill Points. Restores 7 Skill Points when the Shield breaks=部署后立即获得5点技力与一层<$ba.shield>护盾</>，护盾破裂后获得7点技力
When deployed, this unit gains 1 <$ba.shield>Shield</> and 5 Skill Points. Restores 9 <@ba.talpu>(+2)</> Skill Points when the Shield breaks=部署后立即获得5点技力与一层<$ba.shield>护盾</>，护盾破裂后获得9点<@ba.talpu>（+2）</>技力
When deployed, this unit gains 1 <$ba.shield>Shield</> and 9 Skill Points. Restores 7 Skill Points when the Shield breaks=部署后立即获得9点技力与一层<$ba.shield>护盾</>，护盾破裂后获得7点技力
When deployed, this unit gains 1 <$ba.shield>Shield</> and 9 Skill Points. Restores 9 <@ba.talpu>(+2)</> Skill Points when the Shield breaks=部署后立即获得9点技力与一层<$ba.shield>护盾</>，护盾破裂后获得9点<@ba.talpu>（+2）</>技力
When deployed, this unit gains 1 <$ba.shield>Shield</>. Restores 7 Skill Points after the Shield breaks=部署后立即获得一层<$ba.shield>护盾</>，护盾破裂后获得7点技力
When deployed, this unit gains 1 <$ba.shield>Shield</>. Restores 9 <@ba.talpu>(+2)</> Skill Points after the Shield breaks=部署后立即获得一层<$ba.shield>护盾</>，护盾破裂后获得9<@ba.talpu>（+2）</>点技力
When deployed, this unit gains 1 Shield and 5 Skill Points. Restores 7 Skill Points when the Shield breaks=部署后立即获得5点技力与一层护盾，护盾破裂后获得7点技力
When deployed, this unit gains 1 Shield and 5 Skill Points. Restores 9 (+2) Skill Points when the Shield breaks=部署后立即获得5点技力与一层护盾，护盾破裂后获得9点（+2）技力
When deployed, this unit gains 1 Shield and 9 Skill Points. Restores 7 Skill Points when the Shield breaks=部署后立即获得9点技力与一层护盾，护盾破裂后获得7点技力
When deployed, this unit gains 1 Shield and 9 Skill Points. Restores 9 (+2) Skill Points when the Shield breaks=部署后立即获得9点技力与一层护盾，护盾破裂后获得9点（+2）技力
When deployed, this unit gains 1 Shield. Restores 7 Skill Points after the Shield breaks=部署后立即获得一层护盾，护盾破裂后获得7点技力
When deployed, this unit gains 1 Shield. Restores 9 (+2) Skill Points after the Shield breaks=部署后立即获得一层护盾，护盾破裂后获得9（+2）点技力
When deploying a Sniper Operator, gives one random Ground Operator on the surrounding 4 tiles 1 Sniper Tactical Equipment=部署狙击干员时，周围4格随机1名地面干员获得1件狙击职业战术装备
When deploying and when defeated for the first time, deals 100% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns</> them for 4s. If the previously deployed operator is from [Kazimierz], deals an additional hit=部署时及首次被击倒时对周围四格敌人造成100%攻击力的真实伤害并<$ba.stun>晕眩</>4秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害
When deploying and when defeated for the first time, deals 100% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 4s. If the previously deployed operator is from [Kazimierz], deals an additional hit=部署时及首次被击倒时对周围四格敌人造成100%攻击力的真实伤害并晕眩4秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害
When deploying and when defeated for the first time, deals 80% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns</> them for 3s. If the previously deployed operator is from [Kazimierz], deals an additional hit=部署时及首次被击倒时对周围四格敌人造成80%攻击力的真实伤害并<$ba.stun>晕眩</>3秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害
When deploying and when defeated for the first time, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3s. If the previously deployed operator is from [Kazimierz], deals an additional hit=部署时及首次被击倒时对周围四格敌人造成80%攻击力的真实伤害并晕眩3秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害
When deploying, deals 100% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit=部署时对周围四格敌人造成100%耀骑士临光攻击力的真实伤害并晕眩3秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害
When deploying, deals 110% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit=部署时对周围四格敌人造成110%耀骑士临光攻击力的真实伤害并晕眩3秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害
When deploying, deals 50% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns</> them for 2 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit=部署时对周围四格敌人造成50%攻击力的真实伤害并<$ba.stun>晕眩</>2秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害
When deploying, deals 50% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 2 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit=部署时对周围四格敌人造成50%攻击力的真实伤害并晕眩2秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害
When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns</> them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit=部署时对周围四格敌人造成80%攻击力的真实伤害并<$ba.stun>晕眩</>3秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害
When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit=部署时对周围四格敌人造成80%耀骑士临光攻击力的真实伤害并晕眩3秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害
When deploying, deals 90% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit=部署时对周围四格敌人造成90%耀骑士临光攻击力的真实伤害并晕眩3秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害
When deploying, deals <@ba.vup>100%</> ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns</> them for <@ba.vup>3</> seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit=部署时对周围四格敌人造成<@ba.vup>100%</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>3</>秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害
When deploying, deals <@ba.vup>110%</> ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns</> them for <@ba.vup>3</> seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit=部署时对周围四格敌人造成<@ba.vup>110%</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>3</>秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害
When deploying, deals <@ba.vup>80%</> ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns</> them for <@ba.vup>3</> seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit=部署时对周围四格敌人造成<@ba.vup>80%</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>3</>秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害
When deploying, deals <@ba.vup>90%</> ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns</> them for <@ba.vup>3</> seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit=部署时对周围四格敌人造成<@ba.vup>90%</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>3</>秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害
When deploying, deals <@ba.vup>{atk_scale:0%}</> ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns</> them for <@ba.vup>{stun}</> seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit=部署时对周围四格敌人造成<@ba.vup>{atk_scale:0%}</>耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害
When deploying, deals {atk_scale:0%} ATK as True damage to enemies in the four adjacent tiles and Stuns them for {stun} seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit=部署时对周围四格敌人造成{atk_scale:0%}耀骑士临光攻击力的真实伤害并晕眩{stun}秒，上一名部署干员势力为【卡西米尔】时额外造成一次伤害
When destroyed, deals 3000 Physical damage to all surrounding units and Stuns them for 5s=被击破时对周围所有单位造成3000点物理伤害，并使目标晕眩5秒
When destroyed, ejects a <'Traffic Officer Captain'> and self-destructs, dealing physical damage to nearby units=被摧毁后弹射<“交通警长”>并自爆，对周围造成物理伤害
When destroyed, ejects a <'Traffic Officer'> and self-destructs, dealing physical damage to nearby units=被摧毁后弹射<“交通警察”>并自爆，对周围造成物理伤害
When destroyed, grants a deployable unit=死亡时获得可部署单位
When destroyed, grants a large number of deployable units=死亡时获得大量可部署单位
When destroyed, inflicts <@ba.kw>Arts damage</> and <@ba.kw><$ba.dt.burning2>Burn</></> to its surroundings=被摧毁时对周围造成<@ba.kw>法术伤害</>和<@ba.kw><$ba.dt.burning2>灼燃损伤</></>
When destroyed, inflicts Arts damage and Burn to its surroundings=被摧毁时对周围造成法术伤害和灼燃损伤
When destroyed, recovers the SP of nearby Operators=死亡后回复周围所有我方单位技力
When destroyed, turns its own tile into an [Outpost] (deployable for high ground units), with a chance to drop a <@ba.drop>Basic Armory Plug-in</>=被击破后，将自身所部署地块变为【岗哨】（可以部署高台单位），并有概率获得一件<@ba.drop>低级战术插件</>
When destroyed, turns its own tile into an [Outpost] (deployable for high ground units), with a chance to drop a Basic Armory Plug-in=被击破后，将自身所部署地块变为【岗哨】（可以部署高台单位），并有概率获得一件低级战术插件
When detonated, all enemies in range take 150% Wulfenite's ATK as Physical damage twice, and have -15% DEF (does not stack) for 5s=引爆时对范围内所有目标造成两次相当于钼铅攻击力150%的物理伤害，并使其防御力-15%（不叠加），持续5秒
When detonated, all enemies in range take 160% Wulfenite's ATK as Physical damage twice, and have -15% DEF (does not stack) for 5s=引爆时对范围内所有目标造成两次相当于钼铅攻击力160%的物理伤害，并使其防御力-15%（不叠加），持续5秒
When detonated, all enemies in range take 170% Wulfenite's ATK as Physical damage twice, and have -15% DEF (does not stack) for 5s=引爆时对范围内所有目标造成两次相当于钼铅攻击力170%的物理伤害，并使其防御力-15%（不叠加），持续5秒
When detonated, all enemies in range take 180% Wulfenite's ATK as Physical damage twice, and have -15% DEF (does not stack) for 5s=引爆时对范围内所有目标造成两次相当于钼铅攻击力180%的物理伤害，并使其防御力-15%（不叠加），持续5秒
When detonated, all enemies in range take 190% Wulfenite's ATK as Physical damage twice, and have -20% DEF (does not stack) for 5s=引爆时对范围内所有目标造成两次相当于钼铅攻击力190%的物理伤害，并使其防御力-20%（不叠加），持续5秒
When detonated, all enemies in range take 200% Wulfenite's ATK as Physical damage twice, and have -20% DEF (does not stack) for 5s=引爆时对范围内所有目标造成两次相当于钼铅攻击力200%的物理伤害，并使其防御力-20%（不叠加），持续5秒
When detonated, all enemies in range take 220% Wulfenite's ATK as Physical damage twice, and have -25% DEF (does not stack) for 5s=引爆时对范围内所有目标造成两次相当于钼铅攻击力220%的物理伤害，并使其防御力-25%（不叠加），持续5秒
When detonated, all enemies in range take 230% Wulfenite's ATK as Physical damage twice, and have -25% DEF (does not stack) for 5s=引爆时对范围内所有目标造成两次相当于钼铅攻击力230%的物理伤害，并使其防御力-25%（不叠加），持续5秒
When detonated, all enemies in range take 240% Wulfenite's ATK as Physical damage twice, and have -25% DEF (does not stack) for 5s=引爆时对范围内所有目标造成两次相当于钼铅攻击力240%的物理伤害，并使其防御力-25%（不叠加），持续5秒
When detonated, all enemies in range take 250% Wulfenite's ATK as Physical damage twice, and have -25% DEF (does not stack) for 5s=引爆时对范围内所有目标造成两次相当于钼铅攻击力250%的物理伤害，并使其防御力-25%（不叠加），持续5秒
When detonated, all enemies in range take <@ba.vup>150%</> Wulfenite's ATK as Physical damage <@ba.vup>twice</>, and have <@ba.vup>-15%</> DEF (does not stack) for <@ba.vup>5</>s=引爆时对范围内所有目标造成<@ba.vup>两次</>相当于钼铅攻击力<@ba.vup>150%</>的物理伤害，并使其防御力<@ba.vup>-15%</>（不叠加），持续<@ba.vup>5</>秒
When detonated, all enemies in range take <@ba.vup>160%</> Wulfenite's ATK as Physical damage <@ba.vup>twice</>, and have <@ba.vup>-15%</> DEF (does not stack) for <@ba.vup>5</>s=引爆时对范围内所有目标造成<@ba.vup>两次</>相当于钼铅攻击力<@ba.vup>160%</>的物理伤害，并使其防御力<@ba.vup>-15%</>（不叠加），持续<@ba.vup>5</>秒
When detonated, all enemies in range take <@ba.vup>170%</> Wulfenite's ATK as Physical damage <@ba.vup>twice</>, and have <@ba.vup>-15%</> DEF (does not stack) for <@ba.vup>5</>s=引爆时对范围内所有目标造成<@ba.vup>两次</>相当于钼铅攻击力<@ba.vup>170%</>的物理伤害，并使其防御力<@ba.vup>-15%</>（不叠加），持续<@ba.vup>5</>秒
When detonated, all enemies in range take <@ba.vup>180%</> Wulfenite's ATK as Physical damage <@ba.vup>twice</>, and have <@ba.vup>-15%</> DEF (does not stack) for <@ba.vup>5</>s=引爆时对范围内所有目标造成<@ba.vup>两次</>相当于钼铅攻击力<@ba.vup>180%</>的物理伤害，并使其防御力<@ba.vup>-15%</>（不叠加），持续<@ba.vup>5</>秒
When detonated, all enemies in range take <@ba.vup>190%</> Wulfenite's ATK as Physical damage <@ba.vup>twice</>, and have <@ba.vup>-20%</> DEF (does not stack) for <@ba.vup>5</>s=引爆时对范围内所有目标造成<@ba.vup>两次</>相当于钼铅攻击力<@ba.vup>190%</>的物理伤害，并使其防御力<@ba.vup>-20%</>（不叠加），持续<@ba.vup>5</>秒
When detonated, all enemies in range take <@ba.vup>200%</> Wulfenite's ATK as Physical damage <@ba.vup>twice</>, and have <@ba.vup>-20%</> DEF (does not stack) for <@ba.vup>5</>s=引爆时对范围内所有目标造成<@ba.vup>两次</>相当于钼铅攻击力<@ba.vup>200%</>的物理伤害，并使其防御力<@ba.vup>-20%</>（不叠加），持续<@ba.vup>5</>秒
When detonated, all enemies in range take <@ba.vup>220%</> Wulfenite's ATK as Physical damage <@ba.vup>twice</>, and have <@ba.vup>-25%</> DEF (does not stack) for <@ba.vup>5</>s=引爆时对范围内所有目标造成<@ba.vup>两次</>相当于钼铅攻击力<@ba.vup>220%</>的物理伤害，并使其防御力<@ba.vup>-25%</>（不叠加），持续<@ba.vup>5</>秒
When detonated, all enemies in range take <@ba.vup>230%</> Wulfenite's ATK as Physical damage <@ba.vup>twice</>, and have <@ba.vup>-25%</> DEF (does not stack) for <@ba.vup>5</>s=引爆时对范围内所有目标造成<@ba.vup>两次</>相当于钼铅攻击力<@ba.vup>230%</>的物理伤害，并使其防御力<@ba.vup>-25%</>（不叠加），持续<@ba.vup>5</>秒
When detonated, all enemies in range take <@ba.vup>240%</> Wulfenite's ATK as Physical damage <@ba.vup>twice</>, and have <@ba.vup>-25%</> DEF (does not stack) for <@ba.vup>5</>s=引爆时对范围内所有目标造成<@ba.vup>两次</>相当于钼铅攻击力<@ba.vup>240%</>的物理伤害，并使其防御力<@ba.vup>-25%</>（不叠加），持续<@ba.vup>5</>秒
When detonated, all enemies in range take <@ba.vup>250%</> Wulfenite's ATK as Physical damage <@ba.vup>twice</>, and have <@ba.vup>-25%</> DEF (does not stack) for <@ba.vup>5</>s=引爆时对范围内所有目标造成<@ba.vup>两次</>相当于钼铅攻击力<@ba.vup>250%</>的物理伤害，并使其防御力<@ba.vup>-25%</>（不叠加），持续<@ba.vup>5</>秒
When detonated, all enemies in range take <@ba.vup>{atk_scale:0%}</> Wulfenite's ATK as Physical damage <@ba.vup>twice</>, and have <@ba.vup>-{-def:0%}</> DEF (does not stack) for <@ba.vup>{duration}</>s=引爆时对范围内所有目标造成<@ba.vup>两次</>相当于钼铅攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其防御力<@ba.vup>-{-def:0%}</>（不叠加），持续<@ba.vup>{duration}</>秒
When detonated, all enemies in range take {atk_scale:0%} Wulfenite's ATK as Physical damage twice, and have -{-def:0%} DEF (does not stack) for {duration}s=引爆时对范围内所有目标造成两次相当于钼铅攻击力{atk_scale:0%}的物理伤害，并使其防御力-{-def:0%}（不叠加），持续{duration}秒
When detonated, deals 180% ATK as Physical damage to all enemies in range and Stuns them for 2s=引爆时对范围内所有目标造成相当于钼铅攻击力180%的物理伤害，并使其晕眩2秒
When detonated, deals 185% ATK as Physical damage to all enemies in range and Stuns them for 2s=引爆时对范围内所有目标造成相当于钼铅攻击力185%的物理伤害，并使其晕眩2秒
When detonated, deals 190% ATK as Physical damage to all enemies in range and Stuns them for 2s=引爆时对范围内所有目标造成相当于钼铅攻击力190%的物理伤害，并使其晕眩2秒
When detonated, deals 195% ATK as Physical damage to all enemies in range and Stuns them for 2s=引爆时对范围内所有目标造成相当于钼铅攻击力195%的物理伤害，并使其晕眩2秒
When detonated, deals 200% ATK as Physical damage to all enemies in range and Stuns them for 2s=引爆时对范围内所有目标造成相当于钼铅攻击力200%的物理伤害，并使其晕眩2秒
When detonated, deals 210% ATK as Physical damage to all enemies in range and Stuns them for 2.5s=引爆时对范围内所有目标造成相当于钼铅攻击力210%的物理伤害，并使其晕眩2.5秒
When detonated, deals 210% ATK as Physical damage to all enemies in range and Stuns them for 2s=引爆时对范围内所有目标造成相当于钼铅攻击力210%的物理伤害，并使其晕眩2秒
When detonated, deals 220% ATK as Physical damage to all enemies in range and Stuns them for 2.5s=引爆时对范围内所有目标造成相当于钼铅攻击力220%的物理伤害，并使其晕眩2.5秒
When detonated, deals 230% ATK as Physical damage to all enemies in range and Stuns them for 2.5s=引爆时对范围内所有目标造成相当于钼铅攻击力230%的物理伤害，并使其晕眩2.5秒
When detonated, deals 250% ATK as Physical damage to all enemies in range and Stuns them for 3s=引爆时对范围内所有目标造成相当于钼铅攻击力250%的物理伤害，并使其晕眩3秒
When detonated, deals <@ba.vup>180%</> ATK as Physical damage to all enemies in range and <$ba.stun>Stuns</> them for <@ba.vup>2</>s=引爆时对范围内所有目标造成相当于钼铅攻击力<@ba.vup>180%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>2</>秒
When detonated, deals <@ba.vup>185%</> ATK as Physical damage to all enemies in range and <$ba.stun>Stuns</> them for <@ba.vup>2</>s=引爆时对范围内所有目标造成相当于钼铅攻击力<@ba.vup>185%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>2</>秒
When detonated, deals <@ba.vup>190%</> ATK as Physical damage to all enemies in range and <$ba.stun>Stuns</> them for <@ba.vup>2</>s=引爆时对范围内所有目标造成相当于钼铅攻击力<@ba.vup>190%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>2</>秒
When detonated, deals <@ba.vup>195%</> ATK as Physical damage to all enemies in range and <$ba.stun>Stuns</> them for <@ba.vup>2</>s=引爆时对范围内所有目标造成相当于钼铅攻击力<@ba.vup>195%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>2</>秒
When detonated, deals <@ba.vup>200%</> ATK as Physical damage to all enemies in range and <$ba.stun>Stuns</> them for <@ba.vup>2</>s=引爆时对范围内所有目标造成相当于钼铅攻击力<@ba.vup>200%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>2</>秒
When detonated, deals <@ba.vup>210%</> ATK as Physical damage to all enemies in range and <$ba.stun>Stuns</> them for <@ba.vup>2.5</>s=引爆时对范围内所有目标造成相当于钼铅攻击力<@ba.vup>210%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>2.5</>秒
When detonated, deals <@ba.vup>210%</> ATK as Physical damage to all enemies in range and <$ba.stun>Stuns</> them for <@ba.vup>2</>s=引爆时对范围内所有目标造成相当于钼铅攻击力<@ba.vup>210%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>2</>秒
When detonated, deals <@ba.vup>220%</> ATK as Physical damage to all enemies in range and <$ba.stun>Stuns</> them for <@ba.vup>2.5</>s=引爆时对范围内所有目标造成相当于钼铅攻击力<@ba.vup>220%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>2.5</>秒
When detonated, deals <@ba.vup>230%</> ATK as Physical damage to all enemies in range and <$ba.stun>Stuns</> them for <@ba.vup>2.5</>s=引爆时对范围内所有目标造成相当于钼铅攻击力<@ba.vup>230%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>2.5</>秒
When detonated, deals <@ba.vup>250%</> ATK as Physical damage to all enemies in range and <$ba.stun>Stuns</> them for <@ba.vup>3</>s=引爆时对范围内所有目标造成相当于钼铅攻击力<@ba.vup>250%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>3</>秒
When detonated, deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to all enemies in range and <$ba.stun>Stuns</> them for <@ba.vup>{stun}</>s=引爆时对范围内所有目标造成相当于钼铅攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒
When detonated, deals {atk_scale:0%} ATK as Physical damage to all enemies in range and Stuns them for {stun}s=引爆时对范围内所有目标造成相当于钼铅攻击力{atk_scale:0%}的物理伤害，并使其晕眩{stun}秒
When did he change? What made him what he is now? There is so much hard work and elbow grease waiting for us to discover.\nGive him congratulations, praise, and recognition.=他是什么时候有的变化？他是经历了何种磨砺才成长为如今这样？有太多不为人所知的汗水与努力，等待我们发现。\n给他一声祝贺，再送上夸奖与肯定。
When did I even take this, this is such an ugly—no,no,no, what I mean is—!=这是什么时候的素材啊，怎么会有这么丑的——不不不，我是说！
When did it start? She had gotten used to watching the others flatter, conspire and hustle.=是从哪一天开始的呢？她习惯了观看他人钻营、密谋、忙忙碌碌。
When did she break the habit of stuffing everything in her bag? And when should I forgive her for walking off with my bag, leaving me with nothing but a couple tubes of lipstick and a bottle of foundation to execute an arrest with?\n\n--An officer who does not want to be named but is named 'Ch'en.'=什么时候她把她在挎包里塞一大堆东西的习惯改了，我就什么时候原谅她拿错我的包害我便衣的时候在公车上掏出两支口红和一瓶定妆液逮捕歹徒的事。\n\n——不愿透露姓名的陈姓警官
When did the Consultant become the Consultant? Even he himself does not know. All those conflicts were not meant to be any of his business, but he had a hard time not making it his business when he watched from the sideline.=“顾问”是如何成为“顾问”的，他自己也说不清。那些纠纷大抵本来与他无关，可他往旁边一站，却很难说服自己不要“多管闲事”。渐渐地，那些事便也成了他的事。
When dining Operator activates skill, other Operators that have eaten this food recover a set amount of SP=食用后干员释放技能时，其他食用此食品的干员获得一定技力
When disaster struck, both the great flagship Stultifera Navis—the Ship of Fools—and the Iberian fleet to which it belonged were out at sea. Giant waves swallowed everything, but the ghosts of the past still lingered.=斯图提斐拉号，“愚人号”，在灾难发生之时，这艘伟大的旗舰和它所属的伊比利亚大舰队正航行于海上。巨浪吞噬一切，唯有过去的幽灵依旧徘徊。
When dispatched, all enemies other than 'Tumor' gain <$ba.invisible>Invisibility</> for <@ba.vup>20</> seconds=被调度时使全场除“毒瘤”外的所有敌方单位获得<@ba.vup>20</>秒<$ba.invisible>隐匿</>效果
When dispatched, all enemies other than 'Tumor' gain Invisibility for 20 seconds=被调度时使全场除“毒瘤”外的所有敌方单位获得20秒隐匿效果
When dispatched, causes all your high ground units to be stunned for 8s.=被调度时使场上所有我方高台单位晕眩8秒
When do we get going?=什么时候开始？
When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 4 DP instead to block the next <$ba.stun>Stun</>/<$ba.frozen>Freeze</> effect inflicted on this unit, and stuns the attacker for 4 seconds=特性消耗费用时，若费用足够则改为消耗4费用，抵消自身受到的下一次<$ba.stun>晕眩</>/<$ba.frozen>冻结</>，并使攻击来源晕眩4秒
When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 4 DP instead to block the next Stun/Freeze effect inflicted on this unit, and stuns the attacker for 4 seconds=特性消耗费用时，若费用足够则改为消耗4费用，抵消自身受到的下一次晕眩/冻结，并使攻击来源晕眩4秒
When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next <$ba.stun>Stun</>/<$ba.frozen>Freeze</> effect inflicted on this unit, and stuns the attacker for 3 seconds=特性消耗费用时，若费用足够则改为消耗5费用，抵消自身受到的下一次<$ba.stun>晕眩</>/<$ba.frozen>冻结</>，并使攻击来源晕眩3秒
When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next <$ba.stun>Stun</>/<$ba.frozen>Freeze</> effect inflicted on this unit, and stuns the attacker for 4 seconds=特性消耗费用时，若费用足够则改为消耗5费用，抵消自身受到的下一次<$ba.stun>晕眩</>/<$ba.frozen>冻结</>，并使攻击来源晕眩4秒
When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next Stun/Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds=特性消耗费用时，若费用足够则改为消耗5费用，抵消自身受到的下一次晕眩/冻结，并使攻击来源晕眩3秒
When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next Stun/Freeze effect inflicted on this unit, and stuns the attacker for 4 seconds=特性消耗费用时，若费用足够则改为消耗5费用，抵消自身受到的下一次晕眩/冻结，并使攻击来源晕眩4秒
When DP is maxed out, all Operators gain Max HP +150%=部署费用达到上限时，所有干员的生命值+150%
When DP reaches 99 or higher, all enemies take 3000 Arts damage and are Stunned for 2s every 10s=部署费用为99及以上时，每隔10秒对全场敌人造成一次3000点的法术伤害和2秒的晕眩
When dragging an 'Infected Creature,' silence it for 4 seconds=在拖拽【感染生物】时，使其失去特殊能力4秒
When dragging an 'Infected Creature,' silence it for 8 (+4) seconds=在拖拽【感染生物】时，使其失去特殊能力8（+4）秒
When dragging an 'Infected Creature,' silence it for 8 <@ba.talpu>(+4)</> seconds=在拖拽【感染生物】时，使其失去特殊能力8<@ba.talpu>（+4）</>秒
When dragging an 'Infected Creature,' the strength of the shift increases by 1 degree, and silences the target for 4 seconds=在拖拽【感染生物】时，力度提升一个等级并额外使其失去特殊能力4秒
When dragging an 'Infected Creature,' the strength of the shift increases by 1 degree, and silences the target for 8 (+4) seconds=在拖拽【感染生物】时，力度提升一个等级并额外使其失去特殊能力8（+4）秒
When dragging an 'Infected Creature,' the strength of the shift increases by 1 degree, and silences the target for 8 <@ba.talpu>(+4)</> seconds=在拖拽【感染生物】时，力度提升一个等级并额外使其失去特殊能力8<@ba.talpu>（+4）</>秒
When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 15 times=夕与"小自在"击杀一名敌人时，夕获得2%攻击力，最多可叠加15层
When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 18 (+3) times=夕与"小自在"击杀一名敌人时，夕获得2%攻击力，最多可叠加18（+3）层
When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 18 <@ba.talpu>(+3)</> times=夕与"小自在"击杀一名敌人时，夕获得2%攻击力，最多可叠加18<@ba.talpu>（+3）</>层
When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 20 times=夕与"小自在"击杀一名敌人时，夕获得2%攻击力，最多可叠加20层
When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 21 times=夕与"小自在"击杀一名敌人时，夕获得2%攻击力，最多可叠加21层
When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 23 (+3) times=夕与"小自在"击杀一名敌人时，夕获得2%攻击力，最多可叠加23（+3）层
When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 23 <@ba.talpu>(+3)</> times=夕与"小自在"击杀一名敌人时，夕获得2%攻击力，最多可叠加23<@ba.talpu>（+3）</>层
When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 24 (+3) times=夕与"小自在"击杀一名敌人时，夕获得2%攻击力，最多可叠加24（+3）层
When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 24 <@ba.talpu>(+3)</> times=夕与"小自在"击杀一名敌人时，夕获得2%攻击力，最多可叠加24<@ba.talpu>（+3）</>层
When each and every person is willing to sacrifice themselves for a brighter future, the darkness ahead becomes less terrifying. After all, selflessness and unity are humanity's strengths.=当每个人都甘愿为美好愿景奉献时，前方的黑暗也就没有那么可怖了。无私、团结，人类的力量正在于此。
When Elegies Are Ashes=挽歌燃烧殆尽
When Elegies Are Ashes - Rerun=挽歌燃烧殆尽·复刻
When enemies are defeated, surrounding allied units recover 300 HP=敌方单位被击倒时，使周围的我方单位回复300点生命值
When enemies become Weightless, -30% DEF and RES for 10s=敌人进入失衡状态后，防御力，法术抗性-30%，持续10秒
When entering Secluded Passage, -3 Collapse value=进入深埋迷境时，坍缩值-3
When entering Second Form, deactivates all activated Crumbling Masonry while activating the remaining Crumbling Masonry on the map=进入第二形态时，关闭已激活的塌落的墙垣，并激活余下的塌落的墙垣
When entering Second Form, immediately overrides all 'Planetary Debris'=进入第二形态时立即夺取所有“行星碎屑”
When Environmental Pressure is 0 and 1, Operators gain +40% ATK and HP=环境压力0及1时，我方干员攻击力，生命值+40%
When equipped by allied Operators=我方干员持有时
When equipped by enemies=敌方持有时
When equipped with gear, DEF increases=持有装备时，自身防御力提升
When Eunectes is blocking an enemy, gains ATK +40% and recovers 2.5% Max HP every second=森蚺阻挡敌人时，攻击力+40%且每秒恢复2.5%最大生命
When Eunectes is blocking an enemy, she gains +40% ATK and recovers 2.5% Max HP every second=森蚺阻挡敌人时，攻击力+40%且每秒恢复2.5%最大生命
When every phase of the mission proceeds with watchlike precision, victory is assured.=每个环节都像指针转动般精确，那胜利自然会准时到来。
When evolving into its next form, gains the following effects in this order: Gains increased DEF/Gains increased Movement Speed/Gains increased ATK and Lifesteal=每次蜕变依次获得：防御力提升/移动速度提升/攻击力提升且造成伤害回复生命
When Exposed, allied units cannot use barricades to keep themselves out of enemy's sight, and take more damage=暴露状态下的我方无法通过封阻物避开敌方视线，且受到的伤害提升
When Facing Souls level reaches 3, 6, or 9, Alterform Trinkets collectible effects will be increased. Buff only takes effect in explorations that reach the corresponding difficulty.=当直面魂灵的等级达到3、6、9级时，多元奇物类别的收藏品的效果将会一步步被强化。强化后效果只会在达到对应难度的探险中生效。
When Facing Souls level reaches <color\=#E1A9AA>3, 6, or 9</color>, <color\=#E1A9AA>Alterform Trinkets collectible</color> effects will be increased. Buff only takes effect in explorations that reach the corresponding difficulty.=当直面魂灵的等级达到<color\=#E1A9AA>3、6、9</color>级时，<color\=#E1A9AA>多元奇物类别的收藏品</color>的效果将会一步步被强化。强化后效果只会在达到对应难度的探险中生效。
When facing the indomitable, only the people at your side can light your path.=面对那些不可战胜之物，唯有身边的人能够成为道标。
When fighting in the familiar desert environment, Beeswax is able to put the Originium Arts she's mastered to great use and defeat her foes. Still, sometimes she gets deployed to environments completely foreign to her. That said, after a brief moment of panic, she is always able to calm down. After all, even away from the golden sands, she remains graced by the gods' protection.\n<@lv.item><Deep Water Zone></> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP.=在熟悉的沙地作战，蜜蜡往往能够超常发挥，靠自己纯熟的源石技艺击退强敌。但有时她也会被派至完全陌生的环境，不过，在短暂的慌张过后，她马上就能镇定下来。毕竟就算离开那片金色沙原，依然会有神灵的眷顾庇佑她。\n<@lv.item><深水区></>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命
When fighting in the familiar desert environment, Beeswax is able to put the Originium Arts she's mastered to great use and defeat her foes. Still, sometimes she gets deployed to environments completely foreign to her. That said, after a brief moment of panic, she is always able to calm down. After all, even away from the golden sands, she remains graced by the gods' protection.\n<Deep Water Zone> Unable to deploy on these tiles. Enemies on these tiles have reduced ASPD and Movement Speed, and continually lose HP.=在熟悉的沙地作战，蜜蜡往往能够超常发挥，靠自己纯熟的源石技艺击退强敌。但有时她也会被派至完全陌生的环境，不过，在短暂的慌张过后，她马上就能镇定下来。毕竟就算离开那片金色沙原，依然会有神灵的眷顾庇佑她。\n<深水区>无法部署，其中的敌方攻击速度和移动速度降低，持续流失生命
When fighting in the wild, Operators can take cover in some forms of terrain to reduce damage taken, but please pay attention to the enemy's invisible troops.\n<@lv.item><Bush></> Operators deployed on it will not be targeted by enemy ranged attacks.=野外作战时可以利用部分掩护地形减少我方受到的攻击，但同时也请提防敌军的迷彩部队。\n<@lv.item><草丛></>部署于其上的干员不会成为敌方远程攻击的目标
When fighting in the wild, Operators can take cover in some forms of terrain to reduce damage taken, but please pay attention to the enemy's invisible troops.\n<Bush> Operators deployed on it will not be targeted by enemy ranged attacks.=野外作战时可以利用部分掩护地形减少我方受到的攻击，但同时也请提防敌军的迷彩部队。\n<草丛>部署于其上的干员不会成为敌方远程攻击的目标
When flying, deals ranged splash Arts damage, also inflicting <$ba.dt.burning>Burn</>=飞行期间远程法术溅射攻击并附带<$ba.dt.burning>灼燃损伤</>
When flying, deals ranged splash Arts damage, also inflicting Burn=飞行期间远程法术溅射攻击并附带灼燃损伤
When freed for the first time, immediately frees all other enemies=第一次解放时同时解放全场敌人
When Gnosis first joined Rhodes Island, after spending a minimal amount of time reading a mass of information, he gave a number of relatively drastic proposals and suggestions. This has happened before, and each time it is a protracted battle as the parties hunker down. Though Rhodes Island is prepared for such things, the inconvenience is still palpable, especially with Gnosis's first impression being of the sort of researcher that's hardest to get along with.\nBut unexpectedly, after receiving objections, Gnosis didn't seem one bit taken aback and moreover showed his willingness to accept our restrictions, surprising everyone present. He's never given any explanation for this.=在灵知加入罗德岛之初，他在花费极短的时间阅读了大量的资料后，提出了数项较为过激的方案以及意见。这样的事在过去也常有发生，每一次都会是一场漫长的名为磨合的较量，虽然罗德岛对此已经有所准备，但也依然会感到头痛，尤其是，灵知给人最初的印象，就是那种最难以相处的科研工作者。\n但是出人意料的是，在收到反对意见后，灵知似乎毫无意外，并且表示自己愿意接受这样的束缚，这令所有人都感到意外。对此，他没有给出任何解释。
When Guided Tour level reaches 3, 6, or 9, Alterform Trinkets Collectibles will have improved effects. Buff only takes effect in explorations that reach the corresponding difficulties.=当请君入园的等级达到3、6、9级时，多元奇物类别的收藏品的效果将会一步步被强化。强化后效果只会在达到对应难度的探险中生效。
When Guided Tour level reaches <color\=#76e8c4>3, 6, or 9</color>, <color\=#76e8c4>Alterform Trinkets Collectibles</color> will have improved effects. Buff only takes effect in explorations that reach the corresponding difficulties.=当请君入园的等级达到<color\=#76e8c4>3、6、9</color>级时，<color\=#76e8c4>多元奇物类别的收藏品</color>的效果将会一步步被强化。强化后效果只会在达到对应难度的探险中生效。
When happiness blocks the door.=当幸福堵住门。
When having orders becomes a hypothetical...=当有序成为一种假说......
When he has free time between missions, Adnachiel often goes to the Rhodes Island Maintenance and Repair Workshop. Working as an intern assistant, Adnachiel's wrists are flexible and his attention to detail is meticulous. He has demonstrated an insatiable curiosity about Rhodes Island's equipment.=暂无出动任务的休息时间中，安德切尔常前往罗德岛整备与维修工作间。作为实习助手，安德切尔手腕灵活，心思缜密，且时常流露出对罗德岛设备无法掩饰的，十足的好奇心。
When he sees you take out the tablet, the slovenly Feline cries out in unparalleled excitement: 'This belonged to the troupe leader...' He quickly catches himself and throws a few Originium Ingots your way, and asks you not to tell anyone else you have this tablet. He then gives you his contact information and disappears down the hallway.=看到你掏出那块石板，脏兮兮的菲林无比激动地大喊：“这不是那位剧团长的......”但是很快他意识到了自己的失言，在丢给你几块源石锭，嘱咐你千万不要告诉别人你拥有这块石板后，他留下了自己的联络方式，消失在走廊尽头。
When healing allied units with less than 50% HP, increases heal amount by 15%=治疗生命值低于50%的友方单位时治疗量提升15%
When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%</>=治疗生命值低于50%的友方单位时治疗量提升<@ba.kw>15%</>
When healing an allied unit, any healing in excess of that unit's Max HP will be converted into a decaying <$ba.barrier>Barrier</>=治疗友方单位生命时，超过目标生命上限的治疗量可转化为不断衰减的<$ba.barrier>屏障</>
When healing an allied unit, any healing in excess of that unit's Max HP will be converted into a decaying Barrier=治疗友方单位生命时，超过目标生命上限的治疗量可转化为不断衰减的屏障
When healing an allied unit, any healing in excess of that unit's Max HP will be converted into a rapidly-decaying <$ba.barrier>Barrier</>=治疗友方单位生命时，超过目标生命上限的治疗量可转化为不断快速衰减的<$ba.barrier>屏障</>
When healing an allied unit, any healing in excess of that unit's Max HP will be converted into a rapidly-decaying Barrier=治疗友方单位生命时，超过目标生命上限的治疗量可转化为不断快速衰减的屏障
When healing an ally, healing effect is increased by 3%, and Reed the Flame Shadow heals herself for 55% of the amount healed=治疗其他友方单位时治疗效果提升3%，焰影苇草同时享受55%的治疗量
When healing an ally, healing effect is increased by 3%, and Reed the Flame Shadow heals herself for 60% (+5) of the amount healed=治疗其他友方单位时治疗效果提升3%，焰影苇草同时享受60%（+5%）的治疗量
When healing an ally, healing effect is increased by 3%, and Reed the Flame Shadow heals herself for 60% <@ba.talpu>(+5)</> of the amount healed=治疗其他友方单位时治疗效果提升3%，焰影苇草同时享受60%<@ba.talpu>（+5%）</>的治疗量
When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 60% of the amount healed=治疗其他友方单位时治疗效果提升5%，焰影苇草同时享受60%的治疗量
When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 65% (+5) of the amount healed=治疗其他友方单位时治疗效果提升5%，焰影苇草同时享受65%（+5%）的治疗量
When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 65% <@ba.talpu>(+5)</> of the amount healed=治疗其他友方单位时治疗效果提升5%，焰影苇草同时享受65%<@ba.talpu>（+5%）</>的治疗量
When healing an ally, Reed the Flame Shadow heals herself for 50% of the amount healed=治疗其他友方单位时，焰影苇草同时享受50%的治疗量
When healing an ally, Reed the Flame Shadow heals herself for 55% (+5) of the amount healed=治疗其他友方单位时，焰影苇草同时享受55%（+5%）的治疗量
When healing an ally, Reed the Flame Shadow heals herself for 55%<@ba.talpu> (+5)</> of the amount healed=治疗其他友方单位时，焰影苇草同时享受55%<@ba.talpu>（+5%）</>的治疗量
When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 40 HP/s, grants 5% <$ba.protect>Sanctuary</>=治疗干员时对其与周围四格地块进行播种施加如下效果：每秒恢复40生命、获得5%<$ba.protect>庇护</>
When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 40 HP/s, grants 5% Sanctuary=治疗干员时对其与周围四格地块进行播种施加如下效果：每秒恢复40生命、获得5%庇护
When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 45 (+5) HP/s, grants 7% (+2%) Sanctuary=治疗干员时对其与周围四格地块进行播种施加如下效果：每秒恢复45（+5）生命、获得7%（+2%）庇护
When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 45 <@ba.talpu>(+5)</> HP/s, grants 7% <@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</>=治疗干员时对其与周围四格地块进行播种施加如下效果：每秒恢复45<@ba.talpu>（+5）</>生命、获得7%<@ba.talpu>（+2%）</><$ba.protect>庇护</>
When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 70 HP/s, grants 10% <$ba.protect>Sanctuary</>=治疗干员时对其与周围四格地块进行播种施加如下效果：每秒恢复70生命、获得10%<$ba.protect>庇护</>
When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 70 HP/s, grants 10% Sanctuary=治疗干员时对其与周围四格地块进行播种施加如下效果：每秒恢复70生命、获得10%庇护
When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 75 (+5) HP/s, grants 12% (+2%) Sanctuary=治疗干员时对其与周围四格地块进行播种施加如下效果：每秒恢复75（+5）生命、获得12%（+2%）庇护
When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 75 <@ba.talpu>(+5)</> HP/s, grants 12% <@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</>=治疗干员时对其与周围四格地块进行播种施加如下效果：每秒恢复75<@ba.talpu>（+5）</>生命、获得12%<@ba.talpu>（+2%）</><$ba.protect>庇护</>
When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 80 HP/s, grants 10% <$ba.protect>Sanctuary</>=治疗干员时对其与周围四格地块进行播种施加如下效果：每秒恢复80生命、获得10%<$ba.protect>庇护</>
When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 80 HP/s, grants 10% Sanctuary=治疗干员时对其与周围四格地块进行播种施加如下效果：每秒恢复80生命、获得10%庇护
When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 80 HP/s, grants 15% <$ba.protect>Sanctuary</>; Immediately applies these effects on the tile when deployed=治疗干员时对其与周围四格地块进行播种施加如下效果：每秒恢复80生命、获得15%<$ba.protect>庇护</>，部署时立即给所处地块播种该效果
When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 80 HP/s, grants 15% Sanctuary; Immediately applies these effects on the tile when deployed=治疗干员时对其与周围四格地块进行播种施加如下效果：每秒恢复80生命、获得15%庇护，部署时立即给所处地块播种该效果
When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 85 (+5) HP/s, grants 12% (+2%) Sanctuary=治疗干员时对其与周围四格地块进行播种施加如下效果：每秒恢复85（+5）生命、获得12%（+2%）庇护
When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 85 (+5) HP/s, grants 17% (+2%) Sanctuary; Immediately applies these effects on the tile when deployed=治疗干员时对其与周围四格地块进行播种施加如下效果：每秒恢复85（+5）生命、获得17%（+2%）庇护，部署时立即给所处地块播种该效果
When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 85 <@ba.talpu>(+5)</> HP/s, grants 12% <@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</>=治疗干员时对其与周围四格地块进行播种施加如下效果：每秒恢复85<@ba.talpu>（+5）</>生命、获得12%<@ba.talpu>（+2%）</><$ba.protect>庇护</>
When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 85 <@ba.talpu>(+5)</> HP/s, grants 17% <@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</>; Immediately applies these effects on the tile when deployed=治疗干员时对其与周围四格地块进行播种施加如下效果：每秒恢复85<@ba.talpu>（+5）</>生命、获得17%<@ba.talpu>（+2%）</><$ba.protect>庇护</>，部署时立即给所处地块播种该效果
When healing, heal an extra 140 HP if target HP is below 40%=治疗时，若目标生命少于40%则为其额外恢复140点生命
When healing, heal an extra 150(+10) HP if target HP is below 40%=治疗时，若目标生命少于40%则为其额外恢复150（+10）点生命
When healing, heal an extra 150<@ba.talpu>(+10)</> HP if target HP is below 40%=治疗时，若目标生命少于40%则为其额外恢复150<@ba.talpu>（+10）</>点生命
When healing, heal an extra 170 HP if target HP is below 40%=治疗时，若目标生命少于40%则为其额外恢复170点生命
When healing, heal an extra 180 (+10) HP if target HP is below 40%=治疗时，若目标生命少于40%则为其额外恢复180（+10）点生命
When healing, heal an extra 180 <@ba.talpu>(+10)</> HP if target HP is below 40%=治疗时，若目标生命少于40%则为其额外恢复180<@ba.talpu>（+10）</>点生命
When healing, heal an extra 200 HP if target HP is below 50%=治疗时，若目标生命少于50%则为其额外恢复200点生命
When healing, heal an extra 210 (+10) HP if target HP is below 50%=治疗时，若目标生命少于50%则为其额外恢复210（+10）点生命
When healing, heal an extra 210 <@ba.talpu>(+10)</> HP if target HP is below 50%=治疗时，若目标生命少于50%则为其额外恢复210<@ba.talpu>（+10）</>点生命
When healing, heal an extra 80 HP if target HP is below 40%=治疗时，若目标生命少于40%则为其额外恢复80点生命
When healing, heal an extra 90(+10) HP if target HP is below 40%=治疗时，若目标生命少于40%则为其额外恢复90（+10）点生命
When healing, heal an extra 90<@ba.talpu>(+10)</> HP if target HP is below 40%=治疗时，若目标生命少于40%则为其额外恢复90<@ba.talpu>（+10）</>点生命
When her partner Franka was confirmed Infected, Liskarm immediately requested to be reassigned to Rhodes Island to be with her.\nLiskarm felt Franka would want someone she knew for company. Not to mention she had gotten used to working with Franka in combat and believed Franka to feel the same.\nHowever, Franka denied the allegation and even requested that Liskarm be sent back to Blacksteel. She couldn't wait to be rid of her babysitter, and was dismayed to see her (former) partner going through the reassignment motions at Human Resources the next day. That's just not cool.\nAccording to witness accounts from many Operators, the two Blacksteel Operators had an altercation coming out of HR, both threatening to complain to the other's superiors.=在行动搭档芙兰卡确诊矿石病感染后，雷蛇主动向上司申请，作为驻罗德岛特派人员，与芙兰卡共同前往。\n一方面是，雷蛇觉得芙兰卡应该需要一个相熟的人陪同行动，这样做什么事都能有人帮忙照应。另一方面，她也习惯了与芙兰卡共同战斗的步调，并认为芙兰卡应该也有着同样的感受。\n然而对此想法，芙兰卡全都一口否定，她同样向上司申请，要求撤回雷蛇的驻派申请：好不容易没有人再盯着自己了，结果来到罗德岛的第二天，就看到自己的（前）搭档正在人事部门办理入驻手续，这是一种怎样的心情？\n据说当天很多干员都目击到这样的场景：两名黑钢干员互相推挤着走出人事部门办公室，相互表示要向对方的上级进行申诉。
When hitting an enemy with full HP, ATK increases to 128%, reduce that enemy's Movement Speed by 50% for 3.5s, and recover 2 additional SP=攻击命中生命值为满的敌人时攻击力提升至128%且使其移动速度下降50%，持续3.5秒，并额外回复2点技力
When hitting an enemy with full HP, ATK increases to 130%, reduce that enemy's Movement Speed by 50% for 3.5s, and recover 2 additional SP=攻击命中生命值为满的敌人时攻击力提升至130%且使其移动速度下降50%，持续3.5秒，并额外回复2点技力
When hitting an enemy with full HP, ATK increases to 133% (+5%), reduce that enemy's Movement Speed by 50% for 3.5s, and recover 2 additional SP=攻击命中生命值为满的敌人时攻击力提升至133%（+5%）且使其移动速度下降50%，持续3.5秒，并额外回复2点技力
When hitting an enemy with full HP, ATK increases to 133% <@ba.talpu>(+5%)</>, reduce that enemy's Movement Speed by 50% for 3.5s, and recover 2 additional SP=攻击命中生命值为满的敌人时攻击力提升至133%<@ba.talpu>（+5%）</>且使其移动速度下降50%，持续3.5秒，并额外回复2点技力
When hitting an enemy with full HP, ATK increases to 135% (+5%), reduce that enemy's Movement Speed by 50% for 3.5s, and recover 2 additional SP=攻击命中生命值为满的敌人时攻击力提升至135%（+5%）且使其移动速度下降50%，持续3.5秒，并额外回复2点技力
When hitting an enemy with full HP, ATK increases to 135% <@ba.talpu>(+5%)</>, reduce that enemy's Movement Speed by 50% for 3.5s, and recover 2 additional SP=攻击命中生命值为满的敌人时攻击力提升至135%<@ba.talpu>（+5%）</>且使其移动速度下降50%，持续3.5秒，并额外回复2点技力
When HP drops below 25% for the first time, immediately recovers 50% of Max HP and reduces Physical damage taken by 10% from that point onwards=生命值低于25%时，仅一次立刻回复50%最大生命值，且自身之后受到的物理伤害降低10%
When HP drops below 25% for the first time, immediately recovers 55% (+5%) of Max HP and reduces Physical damage taken by 15% (+5%) from that point onwards=生命值低于25%时，仅一次立刻回复55%（+5%）最大生命值，且自身之后受到的物理伤害降低15%（+5%）
When HP drops below 25% for the first time, immediately recovers 55% <@ba.talpu>(+5%)</> of Max HP and reduces Physical damage taken by 15% <@ba.talpu>(+5%)</> from that point onwards=生命值低于25%时，仅一次立刻回复55%<@ba.talpu>（+5%）</>最大生命值，且自身之后受到的物理伤害降低15%<@ba.talpu>（+5%）</>
When HP drops below 25% for the first time, immediately recovers 70% of Max HP and reduces Physical damage taken by 15% from that point onwards=生命值低于25%时，仅一次立刻回复70%最大生命值，且自身之后受到的物理伤害降低15%
When HP drops below 25% for the first time, immediately recovers 75% (+5%) of Max HP and reduces Physical damage taken by 20% (+5%) from that point onwards=生命值低于25%时，仅一次立刻回复75%（+5%）最大生命值，且自身之后受到的物理伤害降低20%（+5%）
When HP drops below 25% for the first time, immediately recovers 85% of Max HP and reduces Physical damage taken by 20% from that point onwards=生命值低于25%时，仅一次立刻回复85%最大生命值，且自身之后受到的物理伤害降低20%
When HP drops below 25% for the first time, immediately recovers 90% (+5%) of Max HP and reduces Physical damage taken by 25% (+5%) from that point onwards=生命值低于25%时，仅一次立刻回复90%（+5%）最大生命值，且自身之后受到的物理伤害降低25%（+5%）
When HP drops below 50%, gains greatly increased ATK, and summons 2 additional <Ishar'mla's Tears>=本体生命值降至一半以下时攻击力大幅上升，并额外召唤2个<伊莎玛拉之泪>
When HP drops below 50%, gains increased ATK and DEF, temporarily stops defending the goal and starts attacking your players=生命值低于50%时攻击力和防御力提升，同时暂时放弃守门并优先攻击我方球员
When HP drops below a certain level, absorbs a nearby <Talisman> and recovers HP=生命值首次低于一定比例时，吸收周围的一张<便符>并回复生命值
When HP drops below a certain percentage, Movement Speed is significantly increased while Physical and Arts damage taken is significantly reduced.=当生命值低于一定比例时，移动速度大幅增加，受到的物理与法术伤害大幅降低
When HP drops below half, DEF and RES increase, and [Imperial Domain] activates two pieces of gear=生命值降至一半及以下时，防御力及法术抗性提升，【莫非王土】每次活化两件装备
When HP drops below half, gains greatly increased DEF and RES and uses skills more often=生命值降至一半时防御力、法抗与技能释放速度大幅提升
When HP drops below half, gains greatly increased DEF and RES, and uses skills more often=生命值降至一半以下时防御力、法术抗性与技能释放速度大幅提升
When HP drops to 0 for the first time, appears at another location and enters Second Form=生命值首次降为0时，空降至另一位置并进入第二形态
When HP drops to 0 for the first time, melts into the water and continuously summons enemies; enters the Enlightened State when reborn=生命值首次降为0时，化入水中，持续召唤敌人，重生后进入明识形态
When HP drops to 0 for the first time, revives and enters Second Form; jumps down to the ground and ignites Firework Launcher faster; if already ignited, HP returns to full=生命值首次降为0时，重生后进入第二形态，空降至地面，并加速点燃烟花发射器，若已经点燃则使其生命值回满
When HP drops to 0 for the first time, takes the battlefield into the sky and revives=生命值首次降为0时，使场地升入天空并重生
When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 100% of Max HP, Hoshiguma the Breacher will be defeated; after 4 (-1) seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'=生命降至0时进入“我执”：期间不成为其他角色的治疗目标，受到的伤害会继续积累，积累至生命上限的100%时被击倒，4（-1）秒内未受到伤害时，每秒回复5%生命，生命大于0时退出“我执”
When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 100% of Max HP, Hoshiguma the Breacher will be defeated; after 4 <@ba.talpu>(-1)</> seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'=生命降至0时进入“我执”：期间不成为其他角色的治疗目标，受到的伤害会继续积累，积累至生命上限的100%时被击倒，4<@ba.talpu>（-1）</>秒内未受到伤害时，每秒回复5%生命，生命大于0时退出“我执”
When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 100% of Max HP, Hoshiguma the Breacher will be defeated; after 5 seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'=生命降至0时进入“我执”：期间不成为其他角色的治疗目标，受到的伤害会继续积累，积累至生命上限的100%时被击倒，5秒内未受到伤害时，每秒回复5%生命，生命大于0时退出“我执”
When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 4 (-1) seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'=生命降至0时进入“我执”：期间不成为其他角色的治疗目标，受到的伤害会继续积累，积累至生命上限的200%时被击倒，4（-1）秒内未受到伤害时，每秒回复5%生命，生命大于0时退出“我执”
When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 4 <@ba.talpu>(-1)</> seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'=生命降至0时进入“我执”：期间不成为其他角色的治疗目标，受到的伤害会继续积累，积累至生命上限的200%时被击倒，4<@ba.talpu>（-1）</>秒内未受到伤害时，每秒回复5%生命，生命大于0时退出“我执”
When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 5 seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'=生命降至0时进入“我执”：期间不成为其他角色的治疗目标，受到的伤害会继续积累，积累至生命上限的200%时被击倒，5秒内未受到伤害时，每秒回复5%生命，生命大于0时退出“我执”
When HP drops to 0, it will explode, <$ba.stun>Stunning</> units in a large area and ejecting its pilot, the High Priest=生命值降至0后自爆，造成大范围<$ba.stun>晕眩</>并弹出驾驶员大祭司
When HP drops to 0, it will explode, Stunning units in a large area and ejecting its pilot, the High Priest=生命值降至0后自爆，造成大范围晕眩并弹出驾驶员大祭司
When HP drops to 0, releases [Deathless Inferno], dealing massive Arts damage across the battlefield and enters Enraged State=生命值降至0时释放【不息恶火】对全场造成巨额法术伤害，并进入狂暴状态
When HP drops to 50%, ASPD and Movement Speed are greatly increased, and becomes immune to most control effects.=生命值降至一半时攻击速度和移动速度大幅提升，且免疫大部分控制效果
When HP drops under half, gains greatly increased ATK and takes reduced Physical and Arts damage=生命值低于一半时攻击力大幅提升、受到的法术与物理伤害降低
When HP falls below 40%, gain 70% Physical Dodge and restore 5% Max HP every second, lasting for 15 seconds. Can only activate once=生命值低于40%时，仅一次获得70%物理闪避和每秒回复5%的最大生命，持续15秒
When HP falls below 40%, gain 70% Physical Dodge and restore 5.5% Max HP every second, lasting for 17 seconds. Can only activate once=生命值低于40%时，仅一次获得70%物理闪避和每秒回复5.5%的最大生命，持续17秒
When HP falls below 40%, gain 70% Physical Dodge and restore 6% (+1%) Max HP every second, lasting for 17 (+2) seconds. Can only activate once=生命值低于40%时，仅一次获得70%物理闪避和每秒回复6%（+1%）的最大生命，持续17（+2）秒
When HP falls below 40%, gain 70% Physical Dodge and restore 6% <@ba.talpu>(+1%)</> Max HP every second, lasting for 17 <@ba.talpu>(+2)</> seconds. Can only activate once=生命值低于40%时，仅一次获得70%物理闪避和每秒回复6%<@ba.talpu>（+1%）</>的最大生命，持续17<@ba.talpu>（+2）</>秒
When HP falls below 40%, gain 70% Physical Dodge and restore 6% Max HP every second, lasting for 18 seconds. Can only activate once=生命值低于40%时，仅一次获得70%物理闪避和每秒回复6%的最大生命，持续18秒
When HP falls below 40%, gain 70% Physical Dodge and restore 6.5% (+1%) Max HP every second, lasting for 19 (+2) seconds. Can only activate once=生命值低于40%时，仅一次获得70%物理闪避和每秒回复6.5%（+1%）的最大生命，持续19（+2）秒
When HP falls below 40%, gain 70% Physical Dodge and restore 6.5% <@ba.talpu>(+1%)</> Max HP every second, lasting for 19 <@ba.talpu>(+2)</> seconds. Can only activate once=生命值低于40%时，仅一次获得70%物理闪避和每秒回复6.5%<@ba.talpu>（+1%）</>的最大生命，持续19<@ba.talpu>（+2）</>秒
When HP falls below 40%, gain 70% Physical Dodge and restore 7% (+1%) Max HP every second, lasting for 20 (+2) seconds. Can only activate once=生命值低于40%时，仅一次获得70%物理闪避和每秒回复7%（+1%）的最大生命，持续20（+2）秒
When HP falls below 40%, gain 70% Physical Dodge and restore 7% <@ba.talpu>(+1%)</> Max HP every second, lasting for 20 <@ba.talpu>(+2)</> seconds. Can only activate once=生命值低于40%时，仅一次获得70%物理闪避和每秒回复7%<@ba.talpu>（+1%）</>的最大生命，持续20<@ba.talpu>（+2）</>秒
When HP falls below 50%, gains significantly increased ASPD=生命值低于一半时，攻击速度大幅提升。
When HP falls below a certain percentage during second form, summons an Isomorphic Fragment lurking amongst your operators, targeting an operator that will be forced off the battlefield after summoning is complete. Prioritizes units without allies in adjacent spaces=二阶段生命值首次低于一定比例时，召唤潜伏于干员中的同构碎片，召唤后该干员将无法上场，优先选择周围没有友方干员的目标
When HP is above 50%, attacks deal 108% damage; when HP is 50% or lower, gain 10% <$ba.protect>Sanctuary</>=生命值高于一半时，攻击造成108%伤害；生命值不高于一半时，获得10%的<$ba.protect>庇护</>
When HP is above 50%, attacks deal 108% damage; when HP is 50% or lower, gain 10% Sanctuary=生命值高于一半时，攻击造成108%伤害；生命值不高于一半时，获得10%的庇护
When HP is above 50%, attacks deal 110%(+2%) damage; when HP is 50% or lower, gain 12%(+2%) Sanctuary=生命值高于一半时，攻击造成110%（+2%）伤害；生命值不高于一半时，获得12%（+2%）的庇护
When HP is above 50%, attacks deal 110%<@ba.talpu>(+2%)</> damage; when HP is 50% or lower, gain 12%<@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</>=生命值高于一半时，攻击造成110%<@ba.talpu>（+2%）</>伤害；生命值不高于一半时，获得12%<@ba.talpu>（+2%）</>的<$ba.protect>庇护</>
When HP is above 50%, attacks deal 115% damage; when HP is 50% or lower, gain 20% <$ba.protect>Sanctuary</>=生命值高于一半时，攻击造成115%伤害；生命值不高于一半时，获得20%的<$ba.protect>庇护</>
When HP is above 50%, attacks deal 115% damage; when HP is 50% or lower, gain 20% Sanctuary=生命值高于一半时，攻击造成115%伤害；生命值不高于一半时，获得20%的庇护
When HP is above 50%, attacks deal 117%(+2%) damage; when HP is 50% or lower, gain 22%(+2%) Sanctuary=生命值高于一半时，攻击造成117%（+2%）伤害；生命值不高于一半时，获得22%（+2%）的庇护
When HP is above 50%, attacks deal 117%<@ba.talpu>(+2%)</> damage; when HP is 50% or lower, gain 22%<@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</>=生命值高于一半时，攻击造成117%<@ba.talpu>（+2%）</>伤害；生命值不高于一半时，获得22%<@ba.talpu>（+2%）</>的<$ba.protect>庇护</>
When HP is above 50%, attacks deal 120% damage; when HP is 50% or lower, gain 25% <$ba.protect>Sanctuary</>=生命值高于一半时，攻击造成120%伤害；生命值不高于一半时，获得25%的<$ba.protect>庇护</>
When HP is above 50%, attacks deal 120% damage; when HP is 50% or lower, gain 25% Sanctuary=生命值高于一半时，攻击造成120%伤害；生命值不高于一半时，获得25%的庇护
When HP is above 50%, attacks deal 122%(+2%) damage; when HP is 50% or lower, gain 27%(+2%) Sanctuary=生命值高于一半时，攻击造成122%（+2%）伤害；生命值不高于一半时，获得27%（+2%）的庇护
When HP is above 50%, attacks deal 122%<@ba.talpu>(+2%)</> damage; when HP is 50% or lower, gain 27%<@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</>=生命值高于一半时，攻击造成122%<@ba.talpu>（+2%）</>伤害；生命值不高于一半时，获得27%<@ba.talpu>（+2%）</>的<$ba.protect>庇护</>
When HP is above 50%, attacks deal 123% damage; when HP is 50% or lower, gain 28% <$ba.protect>Sanctuary</>=生命值高于一半时，攻击造成123%伤害；生命值不高于一半时，获得28%的<$ba.protect>庇护</>
When HP is above 50%, attacks deal 123% damage; when HP is 50% or lower, gain 28% Sanctuary=生命值高于一半时，攻击造成123%伤害；生命值不高于一半时，获得28%的庇护
When HP is above 50%, attacks deal 125%(+2%) damage; when HP is 50% or lower, gain 30%(+2%) Sanctuary=生命值高于一半时，攻击造成125%（+2%）伤害；生命值不高于一半时，获得30%（+2%）的庇护
When HP is above 50%, attacks deal 125%<@ba.talpu>(+2%)</> damage; when HP is 50% or lower, gain 30%<@ba.talpu>(+2%)</> <$ba.protect>Sanctuary</>=生命值高于一半时，攻击造成125%<@ba.talpu>（+2%）</>伤害；生命值不高于一半时，获得30%<@ba.talpu>（+2%）</>的<$ba.protect>庇护</>
When HP is above 50%, gains Vigor effect of +50% ATK\nThe first time a Leader enemy appears on the field, Laios cannot attack for 15 seconds=生命值高于50%时，获得+50%攻击力的精力充沛\n场上首次出现领袖敌人时，莱欧斯在15秒内无法攻击
When HP is above 50%, gains Vigor effect of +55% ATK\nThe first time a Leader enemy appears on the field, Laios cannot attack for 15 seconds=生命值高于50%时，获得+55%攻击力的精力充沛\n场上首次出现领袖敌人时，莱欧斯在15秒内无法攻击
When HP is above 50%, gains Vigor effect of +60% ATK\nThe first time a Leader enemy appears on the field, Laios cannot attack for 15 seconds=生命值高于50%时，获得+60%攻击力的精力充沛\n场上首次出现领袖敌人时，莱欧斯在15秒内无法攻击
When HP is above 50%, gains Vigor effect of +70% ATK\nThe first time a Leader enemy appears on the field, Laios cannot attack for 15 seconds=生命值高于50%时，获得+70%攻击力的精力充沛\n场上首次出现领袖敌人时，莱欧斯在15秒内无法攻击
When HP is above 60%, gains Vigor effect of +35% ATK\nThe first time a Leader enemy appears on the field, Laios cannot attack for 15 seconds=生命值高于60%时，获得+35%攻击力的精力充沛\n场上首次出现领袖敌人时，莱欧斯在15秒内无法攻击
When HP is above 65%, gains Vigor effect of +30% ATK\nThe first time a Leader enemy appears on the field, Laios cannot attack for 15 seconds=生命值高于65%时，获得+30%攻击力的精力充沛\n场上首次出现领袖敌人时，莱欧斯在15秒内无法攻击
When HP is above 65%, gains Vigor effect of +35% ATK\nThe first time a Leader enemy appears on the field, Laios cannot attack for 15 seconds=生命值高于65%时，获得+35%攻击力的精力充沛\n场上首次出现领袖敌人时，莱欧斯在15秒内无法攻击
When HP is above 70%, gains Vigor effect of +25% ATK\nThe first time a Leader enemy appears on the field, Laios cannot attack for 15 seconds=生命值高于70%时，获得+25%攻击力的精力充沛\n场上首次出现领袖敌人时，莱欧斯在15秒内无法攻击
When HP is above 70%, gains Vigor effect of +30% ATK\nThe first time a Leader enemy appears on the field, Laios cannot attack for 15 seconds=生命值高于70%时，获得+30%攻击力的精力充沛\n场上首次出现领袖敌人时，莱欧斯在15秒内无法攻击
When HP is above 75%, gains Vigor effect of +25% ATK\nThe first time a Leader enemy appears on the field, Laios cannot attack for 15 seconds=生命值高于75%时，获得+25%攻击力的精力充沛\n场上首次出现领袖敌人时，莱欧斯在15秒内无法攻击
When HP is above <@ba.vup>50%</>, gains <$ba.strong>Vigor</> effect of <@ba.vup>+50%</> ATK\nThe first time a Leader enemy appears on the field, Laios cannot attack for <@ba.vdown>15</> seconds=生命值高于<@ba.vup>50%</>时，获得<@ba.vup>+50%</>攻击力的<$ba.strong>精力充沛</>\n场上首次出现领袖敌人时，莱欧斯在<@ba.vdown>15</>秒内无法攻击
When HP is above <@ba.vup>50%</>, gains <$ba.strong>Vigor</> effect of <@ba.vup>+55%</> ATK\nThe first time a Leader enemy appears on the field, Laios cannot attack for <@ba.vdown>15</> seconds=生命值高于<@ba.vup>50%</>时，获得<@ba.vup>+55%</>攻击力的<$ba.strong>精力充沛</>\n场上首次出现领袖敌人时，莱欧斯在<@ba.vdown>15</>秒内无法攻击
When HP is above <@ba.vup>50%</>, gains <$ba.strong>Vigor</> effect of <@ba.vup>+60%</> ATK\nThe first time a Leader enemy appears on the field, Laios cannot attack for <@ba.vdown>15</> seconds=生命值高于<@ba.vup>50%</>时，获得<@ba.vup>+60%</>攻击力的<$ba.strong>精力充沛</>\n场上首次出现领袖敌人时，莱欧斯在<@ba.vdown>15</>秒内无法攻击
When HP is above <@ba.vup>50%</>, gains <$ba.strong>Vigor</> effect of <@ba.vup>+70%</> ATK\nThe first time a Leader enemy appears on the field, Laios cannot attack for <@ba.vdown>15</> seconds=生命值高于<@ba.vup>50%</>时，获得<@ba.vup>+70%</>攻击力的<$ba.strong>精力充沛</>\n场上首次出现领袖敌人时，莱欧斯在<@ba.vdown>15</>秒内无法攻击
When HP is above <@ba.vup>60%</>, gains <$ba.strong>Vigor</> effect of <@ba.vup>+35%</> ATK\nThe first time a Leader enemy appears on the field, Laios cannot attack for <@ba.vdown>15</> seconds=生命值高于<@ba.vup>60%</>时，获得<@ba.vup>+35%</>攻击力的<$ba.strong>精力充沛</>\n场上首次出现领袖敌人时，莱欧斯在<@ba.vdown>15</>秒内无法攻击
When HP is above <@ba.vup>65%</>, gains <$ba.strong>Vigor</> effect of <@ba.vup>+30%</> ATK\nThe first time a Leader enemy appears on the field, Laios cannot attack for <@ba.vdown>15</> seconds=生命值高于<@ba.vup>65%</>时，获得<@ba.vup>+30%</>攻击力的<$ba.strong>精力充沛</>\n场上首次出现领袖敌人时，莱欧斯在<@ba.vdown>15</>秒内无法攻击
When HP is above <@ba.vup>65%</>, gains <$ba.strong>Vigor</> effect of <@ba.vup>+35%</> ATK\nThe first time a Leader enemy appears on the field, Laios cannot attack for <@ba.vdown>15</> seconds=生命值高于<@ba.vup>65%</>时，获得<@ba.vup>+35%</>攻击力的<$ba.strong>精力充沛</>\n场上首次出现领袖敌人时，莱欧斯在<@ba.vdown>15</>秒内无法攻击
When HP is above <@ba.vup>70%</>, gains <$ba.strong>Vigor</> effect of <@ba.vup>+25%</> ATK\nThe first time a Leader enemy appears on the field, Laios cannot attack for <@ba.vdown>15</> seconds=生命值高于<@ba.vup>70%</>时，获得<@ba.vup>+25%</>攻击力的<$ba.strong>精力充沛</>\n场上首次出现领袖敌人时，莱欧斯在<@ba.vdown>15</>秒内无法攻击
When HP is above <@ba.vup>70%</>, gains <$ba.strong>Vigor</> effect of <@ba.vup>+30%</> ATK\nThe first time a Leader enemy appears on the field, Laios cannot attack for <@ba.vdown>15</> seconds=生命值高于<@ba.vup>70%</>时，获得<@ba.vup>+30%</>攻击力的<$ba.strong>精力充沛</>\n场上首次出现领袖敌人时，莱欧斯在<@ba.vdown>15</>秒内无法攻击
When HP is above <@ba.vup>75%</>, gains <$ba.strong>Vigor</> effect of <@ba.vup>+25%</> ATK\nThe first time a Leader enemy appears on the field, Laios cannot attack for <@ba.vdown>15</> seconds=生命值高于<@ba.vup>75%</>时，获得<@ba.vup>+25%</>攻击力的<$ba.strong>精力充沛</>\n场上首次出现领袖敌人时，莱欧斯在<@ba.vdown>15</>秒内无法攻击
When HP is above <@ba.vup>{peak_performance.hp_ratio:0%}</>, gains <$ba.strong>Vigor</> effect of <@ba.vup>+{peak_performance.atk:0%}</> ATK\nThe first time a Leader enemy appears on the field, Laios cannot attack for <@ba.vdown>15</> seconds=生命值高于<@ba.vup>{peak_performance.hp_ratio:0%}</>时，获得<@ba.vup>+{peak_performance.atk:0%}</>攻击力的<$ba.strong>精力充沛</>\n场上首次出现领袖敌人时，莱欧斯在<@ba.vdown>15</>秒内无法攻击
When HP is above {peak_performance.hp_ratio:0%}, gains Vigor effect of +{peak_performance.atk:0%} ATK\nThe first time a Leader enemy appears on the field, Laios cannot attack for 15 seconds=生命值高于{peak_performance.hp_ratio:0%}时，获得+{peak_performance.atk:0%}攻击力的精力充沛\n场上首次出现领袖敌人时，莱欧斯在15秒内无法攻击
When HP is below half, creates a <Virtual Image> at their location=生命值低于一半时，在自身位置产生<虚像>
When HP is greater than 40%, Operator is immune to <$ba.stun>Stun</>, <$ba.frozen>Frozen</>, and other special statuses=生命值大于40%时，免疫<$ba.stun>晕眩</>、<$ba.frozen>冻结</>等特殊状态
When HP is greater than 40%, Operator is immune to Stun, Frozen, and other special statuses=生命值大于40%时，免疫晕眩、冻结等特殊状态
When HP is greater than 50%, Operator is immune to <$ba.stun>Stun</>, <$ba.frozen>Frozen</>, and other special statuses=生命值大于50%时，免疫<$ba.stun>晕眩</>、<$ba.frozen>冻结</>等特殊状态
When HP is greater than 50%, Operator is immune to Stun, Frozen, and other special statuses=生命值大于50%时，免疫晕眩、冻结等特殊状态
When HP is greater than 70%, Operator is immune to <$ba.stun>Stun</>, <$ba.frozen>Frozen</>, and other special statuses=生命值大于70%时，免疫<$ba.stun>晕眩</>、<$ba.frozen>冻结</>等特殊状态
When HP is greater than 70%, Operator is immune to Stun, Frozen, and other special statuses=生命值大于70%时，免疫晕眩、冻结等特殊状态
When HP is greater than 80%, Operator is immune to <$ba.stun>Stun</>, <$ba.frozen>Frozen</>, and other special statuses=生命值大于80%时，免疫<$ba.stun>晕眩</>、<$ba.frozen>冻结</>等特殊状态
When HP is greater than 80%, Operator is immune to Stun, Frozen, and other special statuses=生命值大于80%时，免疫晕眩、冻结等特殊状态
When HP is reduced to 0, if <Mechanist, Mechanical Mind> is alive on the field, summons drones to restore HP and revives when HP is at max=自身生命值降至0时，若<“Mechanist”，机械之心>在场且存活，可以召唤无人机恢复自身生命值，生命值为满时复活
When HP is reduced to 0, if <Structural Principle> is alive on the field, summons drones to restore HP and revives when HP is at max=自身生命值降至0时，若<结构性原理>在场且存活，可以召唤无人机恢复自身生命值，生命值为满时复活
When HP is reduced to 0, remains Invulnerable and splits into a large number of <'Twitter'>; [Reborn Form] expires when there are no <'Twitter'> on the battlefield=生命值降为0后保持无敌并分裂出大量<“鸣啭”>，场上不存在<“鸣啭”>时【复活形态】结束
When HP is under 50% for the first time, scatters <Berry Slugs> all around it before gaining bonus Movement Speed.=生命值首次低于一半时，会在四周掉落<浆果虫>，之后自身移动速度增加
When HP is under 50% for the first time, scatters <Fruit Slugs> all around it before gaining bonus Movement Speed.=生命值首次低于一半时，会在四周掉落<硕果虫>，之后自身移动速度增加
When HP is under 50%, will eat the <Shiny Berry> it carries to recover HP.=生命值低于一半时，会吃掉携带的<闪亮果实>，回复自身生命
When HP reaches 0 for the first time, Stitch will appear=生命值降为0时，斯第奇会出现
When hunting, please remember to remind your teammates about where the traps are hidden.=狩猎时请记得提醒队友陷阱的方位。
When I decided to violate orders and act independently, I was expecting a severe reprimand. What I never predicted was that Mr. Executor would recommend me here…=在决定要违反命令，私自行动时，我就已经做好了会被问责的准备。只是没有想到，送葬人前辈会推荐我到这里来......
When I first got here, I thought I was practically useless. But Rhodes Island is such a warm place, isn't it? It takes in any point of view, it gave me a role that I could play―I guess what I'm saying is, maybe I've earned the right to pride myself, as a member of Rhodes Island?=最开始来这里时，我常怀疑自己能做的会不会太有限。但罗德岛是个特别温暖的地方，无论什么想法都能得到理解，任何人都能在此找到自己的位置——所以，我也能坦然地说自己是罗德岛的一员了。
When I first got to that stinking place, I didn't celebrate any holidays. That's for men who still got something to look forward to. But the kids kept pestering me, asking me to make them some fireworks. In the end, I burned the whole tent... Save it. Thinking back, I guess it was pretty funny, hahaha.=刚到那破地方的时候，过节我从来不庆祝，那都是有盼头的人才做的。但那些小破孩非要折腾我，让我整个烟花来看，结果把我帐篷给烧了......别说，回想起来确实挺好笑，哈哈哈。
When I first joined Rhine, research was my everything. Following the Diαbolic Crisis, Ifrit and her Oripathy were my everything. But now, as I come to know more and more, the things I want to do grow in volume too. Still, Doctor, we'll reunite at the same destination, when all's said and done.=当我刚进入莱茵时，科研是我的一切。“炎魔事件”后，伊芙利特和她的矿石病是我的一切。而现在，我知道了越来越多的东西，我想做的事也越来越多。但是，博士，我们最终会在同一个终点重逢的。
When I first joined the Judicial Review Office, I strove to be the best in all things. I thought the higher I stood, the more I could do. And yet, it was the same thought that bade me leave. Do I regret it? No. Listen to the rumbling of the thunder. Where can its mighty roar not be heard? Where can its brilliant bolts not reach?=初入大理寺时我万事都想争先，以为站得越高，能成之事就越多。而如今离开大理寺也是出于同样的考虑。遗憾？不。你听这雷声隆隆，何处不闻，何处不至？
When I first saw my sister after all this time, it was like she was a totally different person. Instead of that dazzling, blinding light she used to give off, she was more like the gentle sun, warm and stalwart. Did she change for Rhodes Island? Then I want to see for myself what my sister found here!=时隔许久再见到姐姐，她就像变了个人一样，比起过去那耀眼的光芒，更像柔和的太阳，温暖，伟岸。是罗德岛带给了她这种变化吗？那我也想见识一下，姐姐在这里发现的东西！
When I first set foot in the underworld, I upset some people I really shouldn't have, over some nearly worthless clues, and lost an eye for my indiscretions. Hardly a tale of fantasy and adventure, just the story of an idiot. It's ridiculous how that sort of thing turned my life around. Heh, what, you interested? Alright then. It all began one rainy night...=当初踏入黑道，为了些不算线索的线索，惹了不该惹的人，付出了一只眼的代价。不是什么奇谈，反倒真的很蠢。见笑了，人生的转折点居然是这种事。呵，怎么，有兴趣？那是个雨夜......
When I first stood on the terraces, I could only see the aqueducts, but after the farmlands were raised, I could see the edge of the city, and now that Shu brought me here, I can see the horizon from the top deck. Megaphone tells me that Baba and Mama will come back someday, but when, exactly?=原先站在大荒城的梯田上能看到水渠，后来田地升起来了，在上面能看到城的边缘；现在黍姐姐带我来这里，在甲板上我能看到天的那一边。大嗓门说总有一天爸爸妈妈会回来的，究竟是什么时候呢？
When I first took over the Convalescent Garden, I had every intention to spend the rest of my life here, never to leave again… Whenever I intend that, fate points me in a different direction. Still, I'm starting to grow fond of how the 'unexpected' feels.=刚接手疗养庭院时，我想，余生都要在这里度过了，我不会再离开......每次这样想，命运都给了我另一个回答。不过，我也开始喜欢上“出乎意料”的感觉了。
When I get up there to face my audience, the only advantage I have is the angle of my camera. But you, Doctor... You're the only one who watches my stream in person. You're my most special, and most unique audience. Ahem, it would be even nicer if you tossed a little dono my way~=面对观众时，我唯一的优势就是摄像头的角度，而博士你......你是唯一一个一直不通过摄像头看我直播的人，是独一无二、最最特别的观众——咳，如果给我贡献点收入就更好啦。
When I go back, I'll tell my siblings that Oripathy isn't something to be feared. Their big sister is strong as ever and still carries her heavy crossbow around. Oripathy isn't a punishment from Kjeragandr. She guides and does not punish…=等回去了，我要告诉弟弟妹妹矿石病没什么可怕的，他们的大姐没有被打倒，她现在仍旧拿得稳重弩，照样很厉害！矿石病不是耶拉冈德的惩罚，耶拉冈德只会引导我们，并不会惩罚......
When I go barefoot, I can sense enemies through their vibrations on the ground.=实际上，老夫光着脚，就能根据地面的振动幅度来测量敌人的距离，这样也能更容易掌握敌人的方位。
When I got Oripathy and started talking about coming here, my mom was worried about bullying. So she gave me the family heirloom, Shishiou, to defend myself. Didn't find any bullies, but I did manage to cut up some pretty bad guys. Doctor, you really know how to treat a girl.=患上了矿石病被送到这里来，妈妈怕我受欺负才把家传的狮子王送给我防身。结果嘛，欺负我的人没砍到，坏人倒是割了一茬又一茬。博士你呀，还真是挺会使唤人的。
When I had just arrived in Dossoles, I thought they were part of some secret specialist forces, but I was just gravely mistaken.=我刚到多索雷斯的时候以为他们是什么秘密特种部队，简直大错特错。
When I had no money to eat...to eat a fancy meal I mean, I made a bet with the Durins, that if I could drink more mead than them, they'd have to treat me to a week's worth of bento boxes!=我没钱吃——没钱吃大餐的时候！跟杜林人打赌，要是能喝倒他们整个蜜酿协会，就请我一个星期的盒饭！
When I left home and came to Rhodes Island, I left behind my old friends and the life I knew too. I've grown up a little now, but... I'd be fooling myself if I said it wasn't hard. Doctor, I still believe it's all worth it. Because right here, I've found a star to call my own.=从家乡来到了罗德岛，离开了曾经的朋友、熟悉的生活。虽然也成长了许多，但又怎么能骗自己说一点也不难过呢？不过，我相信这一切总是值得的。因为在这里，我找到了属于自己的那颗星星。
When I left the monastery, I had imagined no difficulty in entering society. It would merely have me set some rogues right, rid it of a few villains. Yet I found the ways of these lands are so unpredictable and complex. At times, I do not even know why I wield my naginata. Doctor… I am lost.=离开庙里时，小僧还以为入世无非是收拾几个蟊贼，除几个恶霸，不曾想世道竟如此变幻莫测，小僧有时甚至不知自己该为何而挥刀。博士，小僧不明白。
When I left the temple, I took it with me and had a master smith craft it into a shield. Special, isn't it? The ancient texts say that sarcophagi are meant to guard the deceased for centuries, so they're always sturdy. I thought, since it would be my final companion anyway, I might as well use it to ward off evil.=离开神庙时，我带走了它，找熟识的工匠改装成了盾牌。很特别吧？古书中提到过，棺材要守护死者度过漫长岁月，所以都很坚固。我想，既然总要与它同行，那就先用来挡挡灾吧。
When I look back on these memories, I realize just how tiny the seeds of those dreams are. Are you the same? Rhodes Island will head towards the future we all hope for, and this time, I will be there with you. Always.=回溯记忆的时候会发现，那些梦的种子在一开始是多么微小。你也是一样吗？罗德岛会驶向我们共同期许的那个未来吧。这一次，我会一直在的。
When I looked after the ill back home, I ran across a couple Infected calling themselves 'Reunion'... and then I got into a fight with them. I can't stand it, seeing those children with firelight in their eyes lost in all the pointless violence, about to burn themselves through.=我在老家给人看病的时候，也遇到过几个自称“整合运动”的感染者......然后我跟他们打了一架。我见不得那些眼里带着火光的孩子被丢进无谓的暴力，将自己燃烧殆尽。
When I observe plants in the wild, sometimes I'll think, what if the ones that live for hundreds or thousands of years sense the passage of time too? How long would their experience of one year be...? Whatever it is, I'm sure it's not like mine. It always feels like each year passes by in a flash.=在野外观察植物的时候，我偶尔会想，假如那些能活成百上千年的植物也能感知到时间的流逝，它们会觉得一年时间有多长？......不过反正和我不一样吧，我觉得一年过得好快啊。
When I pinned the medals on my soldiers, the first cohort of Tschäggättä to complete my training, I saw some pretty fine expressions on them. I can see this ship has many with similar faces.=第一批在我手下毕业的山雪鬼，是我亲手给他们颁发的奖章。那时，他们脸上的表情很不错，就像这座舰船上的许多人一样。
When I said this path had no future, I didn't mean you won't have much of a future after your little jailbreak. I mean it all ends right here and now. There isn't a future where you make it out of this prison alive.=我所说的没有未来，并不是你们“完成越狱”之后的未来。而是现在，此时此地，你们没有成功逃狱的未来。
When I saw her in those crumbling ruins, I knew for sure... She would reign supreme among the Sarkaz warriors.=在即将倒塌的废墟里见到她的第一眼开始，我就确信......她将会是最优秀的萨卡兹战士。
When I see an old person crossing the road, I can't help but think of assisting them... I'm such a good person.=看到老大爷逛街，就会不由自主想去扶......我真是个好人。
When I set out, I grabbed all the spools of thread from the store, thinking I would advance beyond Nonno's level before they ran out. Now, with plenty of thread still left, I wonder, Doctor—if I might have already reached my goal long ago?=出发的时候，我把店里所有的线团都带出来了，心想在线团用完之前，一定要走到连爷爷也没到过的地方。现在线团还有很多——博士，您说我的目标，是不是其实早就实现了？
When I set out, I grabbed all the spools of thread from the store, thinking to myself that I had to surpass Nonno before the thread ran out. And at this moment, I still have plenty of thread left—Doctor, do you think I've met my goal?=出发的时候，我把店里所有的线团都带出来了，心想在线团用完之前，一定要走到连爷爷也没到过的地方。现在线团还有很多——博士，您说我的目标，是不是其实早就实现了？
When I speak thus, the ranks pay heed.=我有一言，三军静听。
When I tell Falin about everything that's happened to us, she's sure to be excited... And that's just one more reason we have to make it back, and save her!=要是和法琳讲我们一路以来发生的这些事，她肯定会很高兴的......所以，我们一定要回去把她救出来！
When I was a kid, Grandpa told me stories of how they built Siesta, but before he could see it to completion, he moved to Columbia with my parents. I went back to Siesta hoping to see what it had become in his place, only to find that it's all volcanic ash now.=爷爷在我小时候经常会给我讲他们建汐斯塔的故事，但他最后也没看到汐斯塔建成的样子，就和爸爸妈妈一起搬来哥伦比亚了。我回汐斯塔原本也是想替爷爷看看，谁知道它已经全变成火山灰了。
When I was bestowed the title of Radiant Knight, the General Chamber of Commerce didn't much appreciate my shine. Fortunately, neither Shining nor Rhodes Island have since found me too bright to look at. As vast as the land is, I imagine the rays of the sun will only reach so far. In that respect, I will strive until I can strive no more.=当我被封为耀骑士的时候，商业联合会其实并不欣赏我的光芒，所幸后来闪灵和罗德岛都不认为我太过刺眼。以这片大地之广阔，我想即使是太阳的光辉于它而言也一分不多。我愿为之竭尽全力。
When I was growing up, adults loved to feed me ghost stories, so that stuff has always terrified me. And now ever since my debut, horror movies keep casting me 'cause they like how real my screams are... Mattaku-mou, that's the one thing I don't need validation for!=小时候听长辈讲了很多恐怖怪谈故事，导致我一直很害怕这些东西。结果出道后，好多恐怖片导演都来请我当女主角，理由是我尖叫的感觉最真实......可恶，唯独不想在这方面被人认可啊！
When I was in Yumen, the Grandmaster would also review recordings of my every battle. For us practitioners of kung fu, having someone to provide feedback is always a good thing.=在玉门的时候，宗师也会查看我每一场战斗的记录。对习武之人而言，有人指点，总是好事。
When I was little, everyone always had so much on their plates. Only my retired grandfather could stay at home with me. He would tell me stories about his time in the army, so that he can cheer me up this way. Even though his past never stopped tormenting him, he was still willing to fluff it into tidy little stories, just to make me smile.=小时候，其他人都有事要忙，在家里只有退休的祖父陪我。为了哄我开心，他会将自己在军中的经历讲给我听。明明他总在为过去的事难受，却还是愿意将它们美化成故事来换我的笑容。
When I was little, if I misbehaved, Father would confine me to the study for an entire day. In those moments of boredom, I would take all the books off the shelves and reorder them in different ways, again and again. Reflecting on it now, it seems I was perhaps fated to pursue archival science.=小时候犯错，父亲会将我关在房间里一整天。待得无聊了，我就会把书架上的书一本本拿出来，再按不同的顺序重新排列，一遍又一遍。现在想想，我与档案学还挺有缘分的。
When I was searching for my ancestors' soul fragments in Kazdel, Ermi gave me this cube to hold them. Now, I use it to store oversized luggage. I really want to know how it works, but Lich technology is way too complicated. Even if I could take a peek into Ermi's soul, I doubt I'd understand it.=当时在城里找先祖的时候，埃米把这个方块送给我暂时用来装他们。现在嘛，我就用它来装些大件行李。我很想知道它是怎么运作的，但巫妖的技术太复杂了，就算埃米袒露心灵，还是很难搞懂。
When I was serving in the Sargonian army, everyone hated me, except for one woman. She was kind to me, and we became best friends. But... in the end... she betrayed me. Doctor, I'm lost. How can I bring myself to trust anyone ever again?=在萨尔贡当兵的时候，其他人都不喜欢我，只有一个人对我很好，她是我最好的朋友。但是，最后她却骗了我......博士，我已经不知道了，我该怎么样去信任别人呢？
When I was starting out, I joined some little production crews, hoping to meet interesting people, but I ended up so busy I couldn't get a convo in... These days, at least I got you to lend me an ear whenever I come back onboard, Doctor.=以前没经验，想接触更多想法有趣的人，所以去了些小剧组，结果多半时候都在赶工，忙起来大家一句话也没有......而现在，我能回来这里，至少有博士你会认真听我说。
When I was still in the army, I came across this spectre-like force. Hauntin' the dark edges of Victoria, and most of the people who witnessed them went missin'. I've a duty to expose them, and that's why I've been scramblin' aboot. Oh, dinnae you step in for me. You've got yer own callin' to worry about, na?=还在军队时，我遇见过一支鬼魂一样的部队，他们在维多利亚的暗处肆虐，目击者却又大多下落不明。我有发掘它内幕的义务，这也是我到处乱跑的原因。啊，你别插手，你也有自己的职责吧？
When I was still small, I had so, so many wishes, but Dad only ever wished for me to grow up happily... Now I understand. I need to be happy first, then I'll wait for my other wishes to slowly come true. Doctor, make sure you'll be happy too, during this new year onboard Rhodes Island.=小时候我有好多好多愿望，爸爸却只是祝福我幸福快乐地成长......现在我明白了，要先做到幸福快乐，剩下的愿望就等待它们慢慢实现吧。博士，在罗德岛的新的一年，您也要幸福快乐哦。
When I was surveying the land to find a suitable site for the observation station, I already understood the sight of it would attract numerous gazes. In this era of radical change, those timid conservatives and ignorant opportunists will meet similar fates in the dustheap. But I, SilverAsh, must ensure Kjerag is never again left behind by the times.=在为观测站选址作考察的时候，我就知道这样的风景势必会引来许多目光。变革当前，畏缩的守旧者与盲目的投机者下场不会有太大区别。而我必须要确保，谢拉格不会再一次被时代抛下。
When I was young, I once got possessed by a spirit. Falin was the one who banished it, but because of that, our neighbors shunned her, and our father even kicked her out of the village. Later on, she ran away from school and went to the dungeon with me, but I couldn't protect her like I should have... I'm going to rescue her. I will rescue her.=小时候我被灵附身，是法琳把它赶走的，她却因此被村里人排挤，被赶去远方的学校。后来她从学校离开，跟着我去迷宫，我却没能保护好她，害她被炎龙吃掉了......我一定会把她救回来的。
When I was young, my father drilled 'that which you should, you must' into me, and I always thought he meant I should do everything for myself. But after going from Higashi to Rhodes Island to Victoria, I came to see it anew. Distinguishing what I should and what I must, what to give and what to take—that's the true meaning of it.=小时候，父亲告诫我“应为必为”，我本以为那是要我凡事皆身体力行。但从东国到罗德岛，再到维多利亚的经历，让我对此有了新的认识。分清应为之事与必为之事，有取有舍，才是诫文的真意。
When I was young, my mother taught me to read and write Sarkaz. I still remember that volume of 'Qui'lon's Expedition' she kept on her, its ink smudged with some guy's blood... She died of Oripathy. As for the book, it's gonna carry our hopes and tears, until time wears it out.=我还年幼的时候，母亲一直在教我萨卡兹文字，我仍记得她手中那一本《奎隆的远征》，和不知被谁的鲜血洇开的墨迹。她因矿石病而死，至于那本书，它注定承载我们的泪水与希望，直到磨灭殆尽。
When I worked for RIM Billiton, I was in charge of a lot of things: mining ores, doing geological surveys with electromagnets, all kinds of stuff. Hmm... sounds like a mouthful, right? To put it simply, I smashed what blocks the way and kept digging down!=我在雷姆必拓时也会负责些其它工作，像是矿物的开采啦，用电磁法进行地质勘探啦，嗯......很难理解吧，简单点说，就是把阻碍砸碎，然后往下挖！
When I'm all caught up in chaotic memories, there's nothing better than an ice cream to calm me down. I relied a lot on ice cream, when I was alone.=没有什么比一份冰淇淋更能让我从混乱的记忆中冷静下来了，以前我还是一个人的时候多亏了它们。
When I'm here with you, don't you feel your heart racing?=我守在这里，有没有让你感到心跳加速呢？
When I'm in a bad mood, I sometimes go to the embankment to play my flute. There's a woodcutter there who yelled at me every time, but he always quieted down as soon as I played this song. He even hummed along. That was the first time I saw him smile! Like I said, I'm really good at the flute.=我心情不好的时候会去坝口吹笛子，那儿有个有点疯的樵夫大叔，我每次去他都赶我，但只要我吹这首曲子，他就会很安静，还会跟着调子哼起来。那是我第一次看到他笑呢！我的笛子果然吹得很好。
When I'm off… I practice cooking. Not just seafood. What do you like to eat, Boss?=我没事的时候，会研究厨艺......不止是海鲜。老板喜欢吃什么吗？
When ignited by [Wrath of Eons], deals Arts damage to your surrounding units=被【十方怼怒】引爆后，对周围一定范围的我方单位造成法术伤害
When Immersed, charge passes through allies until hitting terrain, taking heavy True damage and becoming <$ba.stun>stunned</>=入戏状态下冲锋会越过我方单位，直至命中地形，随后自身会受到真实伤害并<$ba.stun>晕眩</>
When Immersed, charge passes through allies until hitting terrain, taking heavy True damage and becoming stunned=入戏状态下冲锋会越过我方单位，直至命中地形，随后自身会受到真实伤害并晕眩
When in areas with no visibility, ATK continuously increases, and resets after the next attack=处于<无视野>的区域时，攻击力不断增长，下一次攻击后攻击力复原
When in areas with no visibility, attacks deal Arts damage=处于<无视野>的区域时，攻击造成法术伤害
When in areas with no visibility, Movement Speed increases=处于<无视野>的区域时，移动速度提升
When in Buggy form, automatically respawns 15 seconds after being defeated; when in Wreckage form, can block 1 enemy=作为小车形态存在时被击败后会在15秒后自动刷新；作为残骸形态存在时可以阻挡1个敌人
When in Buggy form, automatically respawns 17 seconds after being defeated; when in Wreckage form, can block 1 enemy=作为小车形态存在时被击败后会在17秒后自动刷新；作为残骸形态存在时可以阻挡1个敌人
When in Buggy form, automatically respawns 20 seconds after being defeated; when in Wreckage form, can block 1 enemy=作为小车形态存在时被击败后会在20秒后自动刷新；作为残骸形态存在时可以阻挡1个敌人
When in Buggy form, will spawn Wreckage with even higher HP in the four adjacent tiles after being defeated, then automatically respawn 15s later; when in Wreckage form, can block 1 enemy=作为小车形态存在时被击败后会在15秒后自动刷新，并在周围四格生成生命值进一步提高的残骸；作为残骸形态存在时可以阻挡1个敌人
When in Buggy form, will spawn Wreckage with higher HP in the four adjacent tiles after being defeated, then automatically respawn 15s later; when in Wreckage form, can block 1 enemy=作为小车形态存在时被击败后会在15秒后自动刷新，并在周围四格生成生命值更高的残骸；作为残骸形态存在时可以阻挡1个敌人
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）\n相合：同时被视为花钱、厉钱、衡钱
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)\nAttract: Chance to be tossed as an extra Tongbao=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）\n受引：有概率作为额外一枚通宝被投出
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)\nBloom: Becomes random Flower Coin when returning to Coffer after toss=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）\n易花：投出后回到钱盒时，变化为随机花钱
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)\nFantastical: +1 Hope when added to Coffer=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）\n入幻：加入钱盒时，获得希望+1
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)\nFantastical: On toss, +1 Hope after every battle=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）\n入幻：投出时，每完成一场战斗，获得1点希望
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)\nLight: +1 Candle when added to Coffer=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）\n引光：加入钱盒时，获得烛火+1
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)\nProtean: Becomes random Tongbao when returning to Coffer after toss=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）\n易变：投出后回到钱盒时，变化为随机通宝
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)\nRusty: On toss, +1 Ingot after each node=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）\n锈色：投出时，每经过一个节点，获得源石锭+1
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)\nRusty: On toss, +2 Ingots after each node=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）\n锈色：投出时，每经过一个节点，获得2点源石锭
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)\nSharp: Becomes random Risk Coin when returning to Coffer after toss=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）\n易厉：投出后回到钱盒时，变化为随机厉钱
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)\nStroll: On toss, +1 Coupon after every battle=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）\n巡游：投出后，每完成一场战斗，获得票券+1
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)\nSurvival: +1 Objective Shield when added to Coffer=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）\n存护：加入钱盒时，获得1点护盾
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)\nSurvival: +2 Objective Shield when added to Coffer=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）\n存护：加入钱盒时，获得护盾值+2
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
When in Coffer, +2 Ingots when you pass a node (Turns into Dayan Tongbao after)<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=位于钱盒内时，每经过一个节点，获得2源石锭（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
When in Coffer, +30% Command EXP after battles; on toss, enemies +30% Movement Speed, +30% ATK (Turns into Dayan Tongbao after)\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=位于钱盒内时，战斗后获得的指挥经验+30%；投出时，所有敌人的移动速度+30%，攻击力+30%（下次投钱前变化为-大炎通宝）\n相合：同时被视为花钱、厉钱、衡钱
When in Coffer, +30% Command EXP after battles; on toss, enemies +30% Movement Speed, +30% ATK (Turns into Dayan Tongbao after)\nAttract: Chance to be tossed as an extra Tongbao=位于钱盒内时，战斗后获得的指挥经验+30%；投出时，所有敌人的移动速度+30%，攻击力+30%（下次投钱前变化为-大炎通宝）\n受引：有概率作为额外一枚通宝被投出
When in Coffer, +30% Command EXP after battles; on toss, enemies +30% Movement Speed, +30% ATK (Turns into Dayan Tongbao after)\nBloom: Becomes random Flower Coin when returning to Coffer after toss=位于钱盒内时，战斗后获得的指挥经验+30%；投出时，所有敌人的移动速度+30%，攻击力+30%（下次投钱前变化为-大炎通宝）\n易花：投出后回到钱盒时，变化为随机花钱
When in Coffer, +30% Command EXP after battles; on toss, enemies +30% Movement Speed, +30% ATK (Turns into Dayan Tongbao after)\nFantastical: +1 Hope when added to Coffer=位于钱盒内时，战斗后获得的指挥经验+30%；投出时，所有敌人的移动速度+30%，攻击力+30%（下次投钱前变化为-大炎通宝）\n入幻：加入钱盒时，获得希望+1
When in Coffer, +30% Command EXP after battles; on toss, enemies +30% Movement Speed, +30% ATK (Turns into Dayan Tongbao after)\nFantastical: On toss, +1 Hope after every battle=位于钱盒内时，战斗后获得的指挥经验+30%；投出时，所有敌人的移动速度+30%，攻击力+30%。（下次投钱前变化为-大炎通宝）\n入幻：投出时，每完成一场战斗，获得1点希望
When in Coffer, +30% Command EXP after battles; on toss, enemies +30% Movement Speed, +30% ATK (Turns into Dayan Tongbao after)\nProtean: Becomes random Tongbao when returning to Coffer after toss=位于钱盒内时，战斗后获得的指挥经验+30%；投出时，所有敌人的移动速度+30%，攻击力+30%（下次投钱前变化为-大炎通宝）\n易变：投出后回到钱盒时，变化为随机通宝
When in Coffer, +30% Command EXP after battles; on toss, enemies +30% Movement Speed, +30% ATK (Turns into Dayan Tongbao after)\nRusty: On toss, +1 Ingot after each node=位于钱盒内时，战斗后获得的指挥经验+30%；投出时，所有敌人的移动速度+30%，攻击力+30%（下次投钱前变化为-大炎通宝）\n锈色：投出时，每经过一个节点，获得源石锭+1
When in Coffer, +30% Command EXP after battles; on toss, enemies +30% Movement Speed, +30% ATK (Turns into Dayan Tongbao after)\nRusty: On toss, +2 Ingots after each node=位于钱盒内时，战斗后获得的指挥经验+30%；投出时，所有敌人的移动速度+30%，攻击力+30%。（下次投钱前变化为-大炎通宝）\n锈色：投出时，每经过一个节点，获得2点源石锭
When in Coffer, +30% Command EXP after battles; on toss, enemies +30% Movement Speed, +30% ATK (Turns into Dayan Tongbao after)\nSharp: Becomes random Risk Coin when returning to Coffer after toss=位于钱盒内时，战斗后获得的指挥经验+30%；投出时，所有敌人的移动速度+30%，攻击力+30%（下次投钱前变化为-大炎通宝）\n易厉：投出后回到钱盒时，变化为随机厉钱
When in Coffer, +30% Command EXP after battles; on toss, enemies +30% Movement Speed, +30% ATK (Turns into Dayan Tongbao after)\nSurvival: +1 Objective Shield when added to Coffer=位于钱盒内时，战斗后获得的指挥经验+30%；投出时，所有敌人的移动速度+30%，攻击力+30%。（下次投钱前变化为-大炎通宝）\n存护：加入钱盒时，获得1点护盾
When in Coffer, +30% Command EXP after battles; on toss, enemies +30% Movement Speed, +30% ATK (Turns into Dayan Tongbao after)\nSurvival: +2 Objective Shield when added to Coffer=位于钱盒内时，战斗后获得的指挥经验+30%；投出时，所有敌人的移动速度+30%，攻击力+30%（下次投钱前变化为-大炎通宝）\n存护：加入钱盒时，获得护盾值+2
When in Coffer, +30% Command EXP after battles; on toss, enemies +30% Movement Speed, +30% ATK (Turns into Dayan Tongbao after)<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=位于钱盒内时，战斗后获得的指挥经验+30%；投出时，所有敌人的移动速度+30%，攻击力+30%（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
When in Coffer, +30% Command EXP after battles; on toss, enemies +30% Movement Speed, +30% ATK (Turns into Dayan Tongbao after)<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=位于钱盒内时，战斗后获得的指挥经验+30%；投出时，所有敌人的移动速度+30%，攻击力+30%（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
When in Coffer, +30% Command EXP after battles; on toss, enemies +30% Movement Speed, +30% ATK (Turns into Dayan Tongbao after)<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=位于钱盒内时，战斗后获得的指挥经验+30%；投出时，所有敌人的移动速度+30%，攻击力+30%（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
When in Coffer, +30% Command EXP after battles; on toss, enemies +30% Movement Speed, +30% ATK (Turns into Dayan Tongbao after)<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=位于钱盒内时，战斗后获得的指挥经验+30%；投出时，所有敌人的移动速度+30%，攻击力+30%（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
When in Coffer, +30% Command EXP after battles; on toss, enemies +30% Movement Speed, +30% ATK (Turns into Dayan Tongbao after)<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=位于钱盒内时，战斗后获得的指挥经验+30%；投出时，所有敌人的移动速度+30%，攻击力+30%。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
When in Coffer, +30% Command EXP after battles; on toss, enemies +30% Movement Speed, +30% ATK (Turns into Dayan Tongbao after)<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=位于钱盒内时，战斗后获得的指挥经验+30%；投出时，所有敌人的移动速度+30%，攻击力+30%（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
When in Coffer, +30% Command EXP after battles; on toss, enemies +30% Movement Speed, +30% ATK (Turns into Dayan Tongbao after)<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=位于钱盒内时，战斗后获得的指挥经验+30%；投出时，所有敌人的移动速度+30%，攻击力+30%（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
When in Coffer, +30% Command EXP after battles; on toss, enemies +30% Movement Speed, +30% ATK (Turns into Dayan Tongbao after)<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=位于钱盒内时，战斗后获得的指挥经验+30%；投出时，所有敌人的移动速度+30%，攻击力+30%。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
When in Coffer, +30% Command EXP after battles; on toss, enemies +30% Movement Speed, +30% ATK (Turns into Dayan Tongbao after)<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=位于钱盒内时，战斗后获得的指挥经验+30%；投出时，所有敌人的移动速度+30%，攻击力+30%（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
When in Coffer, +30% Command EXP after battles; on toss, enemies +30% Movement Speed, +30% ATK (Turns into Dayan Tongbao after)<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=位于钱盒内时，战斗后获得的指挥经验+30%；投出时，所有敌人的移动速度+30%，攻击力+30%。（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
When in Coffer, +30% Command EXP after battles; on toss, enemies +30% Movement Speed, +30% ATK (Turns into Dayan Tongbao after)<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=位于钱盒内时，战斗后获得的指挥经验+30%；投出时，所有敌人的移动速度+30%，攻击力+30%（下次投钱前变化为-大炎通宝）<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
When in Coffer, +30% Command EXP; on toss, enemies +30% Movement Speed, +30% ATK, turns into Dayan Tongbao=位于钱盒内时，指挥经验+30%；投出时，敌人的移动速度+30%，攻击力+30%，变化为大炎通宝
When in Coffer, +30% Command EXP; on toss, enemies +30% Movement Speed, +30% ATK, turns into Dayan Tongbao<color\=#2fac78><Condition: Alloy></color>=位于钱盒内时，指挥经验+30%；投出时，敌人的移动速度+30%，攻击力+30%，变化为大炎通宝<color\=#2fac78><品相：相合></color>
When in Coffer, +30% Command EXP; on toss, enemies +30% Movement Speed, +30% ATK, turns into Dayan Tongbao<color\=#2fac78><Condition: Attract></color>=位于钱盒内时，指挥经验+30%；投出时，敌人的移动速度+30%，攻击力+30%，变化为大炎通宝<color\=#2fac78><品相：受引></color>
When in Coffer, +30% Command EXP; on toss, enemies +30% Movement Speed, +30% ATK, turns into Dayan Tongbao<color\=#2fac78><Condition: Bloom></color>=位于钱盒内时，指挥经验+30%；投出时，敌人的移动速度+30%，攻击力+30%，变化为大炎通宝<color\=#2fac78><品相：易花></color>
When in Coffer, +30% Command EXP; on toss, enemies +30% Movement Speed, +30% ATK, turns into Dayan Tongbao<color\=#2fac78><Condition: Fantastical></color>=位于钱盒内时，指挥经验+30%；投出时，敌人的移动速度+30%，攻击力+30%，变化为大炎通宝<color\=#2fac78><品相：入幻></color>
When in Coffer, +30% Command EXP; on toss, enemies +30% Movement Speed, +30% ATK, turns into Dayan Tongbao<color\=#2fac78><Condition: Light></color>=位于钱盒内时，指挥经验+30%；投出时，敌人的移动速度+30%，攻击力+30%，变化为大炎通宝<color\=#2fac78><品相：引光></color>
When in Coffer, +30% Command EXP; on toss, enemies +30% Movement Speed, +30% ATK, turns into Dayan Tongbao<color\=#2fac78><Condition: Protean></color>=位于钱盒内时，指挥经验+30%；投出时，敌人的移动速度+30%，攻击力+30%，变化为大炎通宝<color\=#2fac78><品相：易变></color>
When in Coffer, +30% Command EXP; on toss, enemies +30% Movement Speed, +30% ATK, turns into Dayan Tongbao<color\=#2fac78><Condition: Rusty></color>=位于钱盒内时，指挥经验+30%；投出时，敌人的移动速度+30%，攻击力+30%，变化为大炎通宝<color\=#2fac78><品相：锈色></color>
When in Coffer, +30% Command EXP; on toss, enemies +30% Movement Speed, +30% ATK, turns into Dayan Tongbao<color\=#2fac78><Condition: Sharp></color>=位于钱盒内时，指挥经验+30%；投出时，敌人的移动速度+30%，攻击力+30%，变化为大炎通宝<color\=#2fac78><品相：易厉></color>
When in Coffer, +30% Command EXP; on toss, enemies +30% Movement Speed, +30% ATK, turns into Dayan Tongbao<color\=#2fac78><Condition: Stroll></color>=位于钱盒内时，指挥经验+30%；投出时，敌人的移动速度+30%，攻击力+30%，变化为大炎通宝<color\=#2fac78><品相：巡游></color>
When in Coffer, +30% Command EXP; on toss, enemies +30% Movement Speed, +30% ATK, turns into Dayan Tongbao<color\=#2fac78><Condition: Survival></color>=位于钱盒内时，指挥经验+30%；投出时，敌人的移动速度+30%，攻击力+30%，变化为大炎通宝<color\=#2fac78><品相：存护></color>
When in Coffer, +30% Command EXP; on toss, enemies +30% Movement Speed, +30% ATK, turns into Dayan Tongbao<Condition: Alloy>=位于钱盒内时，指挥经验+30%；投出时，敌人的移动速度+30%，攻击力+30%，变化为大炎通宝<品相：相合>
When in Coffer, +30% Command EXP; on toss, enemies +30% Movement Speed, +30% ATK, turns into Dayan Tongbao<Condition: Attract>=位于钱盒内时，指挥经验+30%；投出时，敌人的移动速度+30%，攻击力+30%，变化为大炎通宝<品相：受引>
When in Coffer, +30% Command EXP; on toss, enemies +30% Movement Speed, +30% ATK, turns into Dayan Tongbao<Condition: Bloom>=位于钱盒内时，指挥经验+30%；投出时，敌人的移动速度+30%，攻击力+30%，变化为大炎通宝<品相：易花>
When in Coffer, +30% Command EXP; on toss, enemies +30% Movement Speed, +30% ATK, turns into Dayan Tongbao<Condition: Fantastical>=位于钱盒内时，指挥经验+30%；投出时，敌人的移动速度+30%，攻击力+30%，变化为大炎通宝<品相：入幻>
When in Coffer, +30% Command EXP; on toss, enemies +30% Movement Speed, +30% ATK, turns into Dayan Tongbao<Condition: Light>=位于钱盒内时，指挥经验+30%；投出时，敌人的移动速度+30%，攻击力+30%，变化为大炎通宝<品相：引光>
When in Coffer, +30% Command EXP; on toss, enemies +30% Movement Speed, +30% ATK, turns into Dayan Tongbao<Condition: Protean>=位于钱盒内时，指挥经验+30%；投出时，敌人的移动速度+30%，攻击力+30%，变化为大炎通宝<品相：易变>
When in Coffer, +30% Command EXP; on toss, enemies +30% Movement Speed, +30% ATK, turns into Dayan Tongbao<Condition: Rusty>=位于钱盒内时，指挥经验+30%；投出时，敌人的移动速度+30%，攻击力+30%，变化为大炎通宝<品相：锈色>
When in Coffer, +30% Command EXP; on toss, enemies +30% Movement Speed, +30% ATK, turns into Dayan Tongbao<Condition: Sharp>=位于钱盒内时，指挥经验+30%；投出时，敌人的移动速度+30%，攻击力+30%，变化为大炎通宝<品相：易厉>
When in Coffer, +30% Command EXP; on toss, enemies +30% Movement Speed, +30% ATK, turns into Dayan Tongbao<Condition: Stroll>=位于钱盒内时，指挥经验+30%；投出时，敌人的移动速度+30%，攻击力+30%，变化为大炎通宝<品相：巡游>
When in Coffer, +30% Command EXP; on toss, enemies +30% Movement Speed, +30% ATK, turns into Dayan Tongbao<Condition: Survival>=位于钱盒内时，指挥经验+30%；投出时，敌人的移动速度+30%，攻击力+30%，变化为大炎通宝<品相：存护>
When in Coffer, gain 1 Temporary Life Point each battle; on toss, +2 Life Points=位于钱盒中时，每场战斗获得1点临时生命值。投出时，目标生命值+2
When in Coffer, gain 1 Temporary Life Point each battle; on toss, +2 Life Points\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=位于钱盒中时，每场战斗获得1点临时生命值。投出时，目标生命值+2\n相合：同时被视为花钱、厉钱、衡钱
When in Coffer, gain 1 Temporary Life Point each battle; on toss, +2 Life Points\nAttract: Chance to be tossed as an extra Tongbao=位于钱盒中时，每场战斗获得1点临时生命值。投出时，目标生命值+2\n受引：有概率作为额外一枚通宝被投出
When in Coffer, gain 1 Temporary Life Point each battle; on toss, +2 Life Points\nBloom: Becomes random Flower Coin when returning to Coffer after toss=位于钱盒中时，每场战斗获得1点临时生命值。投出时，目标生命值+2\n易花：投出后回到钱盒时，变化为随机花钱
When in Coffer, gain 1 Temporary Life Point each battle; on toss, +2 Life Points\nFantastical: +1 Hope when added to Coffer=位于钱盒中时，每场战斗获得1点临时生命值。投出时，目标生命值+2\n入幻：加入钱盒时，获得希望+1
When in Coffer, gain 1 Temporary Life Point each battle; on toss, +2 Life Points\nLight: +1 Candle when added to Coffer=位于钱盒中时，每场战斗获得1点临时生命值。投出时，目标生命值+2\n引光：加入钱盒时，获得烛火+1
When in Coffer, gain 1 Temporary Life Point each battle; on toss, +2 Life Points\nProtean: Becomes random Tongbao when returning to Coffer after toss=位于钱盒中时，每场战斗获得1点临时生命值。投出时，目标生命值+2\n易变：投出后回到钱盒时，变化为随机通宝
When in Coffer, gain 1 Temporary Life Point each battle; on toss, +2 Life Points\nRusty: On toss, +1 Ingot after each node=位于钱盒中时，每场战斗获得1点临时生命值。投出时，目标生命值+2\n锈色：投出时，每经过一个节点，获得源石锭+1
When in Coffer, gain 1 Temporary Life Point each battle; on toss, +2 Life Points\nSharp: Becomes random Risk Coin when returning to Coffer after toss=位于钱盒中时，每场战斗获得1点临时生命值。投出时，目标生命值+2\n易厉：投出后回到钱盒时，变化为随机厉钱
When in Coffer, gain 1 Temporary Life Point each battle; on toss, +2 Life Points\nStroll: On toss, +1 Coupon after every battle=位于钱盒中时，每场战斗获得1点临时生命值。投出时，目标生命值+2\n巡游：投出后，每完成一场战斗，获得票券+1
When in Coffer, gain 1 Temporary Life Point each battle; on toss, +2 Life Points\nSurvival: +2 Objective Shield when added to Coffer=位于钱盒中时，每场战斗获得1点临时生命值。投出时，目标生命值+2\n存护：加入钱盒时，获得护盾值+2
When in Coffer, gain 1 Temporary Life Point each battle; on toss, +2 Life Points<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=位于钱盒中时，每场战斗获得1点临时生命值。投出时，目标生命值+2<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
When in Coffer, gain 1 Temporary Life Point each battle; on toss, +2 Life Points<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=位于钱盒中时，每场战斗获得1点临时生命值。投出时，目标生命值+2<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
When in Coffer, gain 1 Temporary Life Point each battle; on toss, +2 Life Points<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=位于钱盒中时，每场战斗获得1点临时生命值。投出时，目标生命值+2<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
When in Coffer, gain 1 Temporary Life Point each battle; on toss, +2 Life Points<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=位于钱盒中时，每场战斗获得1点临时生命值。投出时，目标生命值+2<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
When in Coffer, gain 1 Temporary Life Point each battle; on toss, +2 Life Points<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=位于钱盒中时，每场战斗获得1点临时生命值。投出时，目标生命值+2<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
When in Coffer, gain 1 Temporary Life Point each battle; on toss, +2 Life Points<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=位于钱盒中时，每场战斗获得1点临时生命值。投出时，目标生命值+2<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
When in Coffer, gain 1 Temporary Life Point each battle; on toss, +2 Life Points<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=位于钱盒中时，每场战斗获得1点临时生命值。投出时，目标生命值+2<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
When in Coffer, gain 1 Temporary Life Point each battle; on toss, +2 Life Points<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=位于钱盒中时，每场战斗获得1点临时生命值。投出时，目标生命值+2<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
When in Coffer, gain 1 Temporary Life Point each battle; on toss, +2 Life Points<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=位于钱盒中时，每场战斗获得1点临时生命值。投出时，目标生命值+2<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
When in Coffer, gain 1 Temporary Life Point each battle; on toss, +2 Life Points<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=位于钱盒中时，每场战斗获得1点临时生命值。投出时，目标生命值+2<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
When in Coffer, more Coupons when returning from Scout nodes; on toss in Garden of Grotesqueries, can refresh nodes to Scout nodes once<color\=#2fac78><Condition: Alloy></color>=位于钱盒内时，从先行一步返回时带回更多票券；在界园投出时可将节点刷新为先行一步，可使用1次<color\=#2fac78><品相：相合></color>
When in Coffer, more Coupons when returning from Scout nodes; on toss in Garden of Grotesqueries, can refresh nodes to Scout nodes once<color\=#2fac78><Condition: Attract></color>=位于钱盒内时，从先行一步返回时带回更多票券；在界园投出时可将节点刷新为先行一步，可使用1次<color\=#2fac78><品相：受引></color>
When in Coffer, more Coupons when returning from Scout nodes; on toss in Garden of Grotesqueries, can refresh nodes to Scout nodes once<color\=#2fac78><Condition: Bloom></color>=位于钱盒内时，从先行一步返回时带回更多票券；在界园投出时可将节点刷新为先行一步，可使用1次<color\=#2fac78><品相：易花></color>
When in Coffer, more Coupons when returning from Scout nodes; on toss in Garden of Grotesqueries, can refresh nodes to Scout nodes once<color\=#2fac78><Condition: Protean></color>=位于钱盒内时，从先行一步返回时带回更多票券；在界园投出时可将节点刷新为先行一步，可使用1次<color\=#2fac78><品相：易变></color>
When in Coffer, more Coupons when returning from Scout nodes; on toss in Garden of Grotesqueries, can refresh nodes to Scout nodes once<color\=#2fac78><Condition: Sharp></color>=位于钱盒内时，从先行一步返回时带回更多票券；在界园投出时可将节点刷新为先行一步，可使用1次<color\=#2fac78><品相：易厉></color>
When in Coffer, more Coupons when returning from Scout nodes; on toss in Garden of Grotesqueries, can refresh nodes to Scout nodes once<Condition: Alloy>=位于钱盒内时，从先行一步返回时带回更多票券；在界园投出时可将节点刷新为先行一步，可使用1次<品相：相合>
When in Coffer, more Coupons when returning from Scout nodes; on toss in Garden of Grotesqueries, can refresh nodes to Scout nodes once<Condition: Attract>=位于钱盒内时，从先行一步返回时带回更多票券；在界园投出时可将节点刷新为先行一步，可使用1次<品相：受引>
When in Coffer, more Coupons when returning from Scout nodes; on toss in Garden of Grotesqueries, can refresh nodes to Scout nodes once<Condition: Bloom>=位于钱盒内时，从先行一步返回时带回更多票券；在界园投出时可将节点刷新为先行一步，可使用1次<品相：易花>
When in Coffer, more Coupons when returning from Scout nodes; on toss in Garden of Grotesqueries, can refresh nodes to Scout nodes once<Condition: Protean>=位于钱盒内时，从先行一步返回时带回更多票券；在界园投出时可将节点刷新为先行一步，可使用1次<品相：易变>
When in Coffer, more Coupons when returning from Scout nodes; on toss in Garden of Grotesqueries, can refresh nodes to Scout nodes once<Condition: Sharp>=位于钱盒内时，从先行一步返回时带回更多票券；在界园投出时可将节点刷新为先行一步，可使用1次<品相：易厉>
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次\n相合：同时被视为花钱、厉钱、衡钱
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only\nAttract: Chance to be tossed as an extra Tongbao=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次\n受引：有概率作为额外一枚通宝被投出
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only\nBloom: Becomes random Flower Coin when returning to Coffer after toss=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次\n易花：投出后回到钱盒时，变化为随机花钱
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only\nFantastical: +1 Hope when added to Coffer=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次\n入幻：加入钱盒时，获得希望+1
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only\nFantastical: On toss, +1 Hope after every battle=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次\n入幻：投出时，每完成一场战斗，获得1点希望
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only\nLight: +1 Candle when added to Coffer=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次\n引光：加入钱盒时，获得烛火+1
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only\nProtean: Becomes random Tongbao when returning to Coffer after toss=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次\n易变：投出后回到钱盒时，变化为随机通宝
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only\nRusty: On toss, +1 Ingot after each node=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次\n锈色：投出时，每经过一个节点，获得源石锭+1
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only\nRusty: On toss, +2 Ingots after each node=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次\n锈色：投出时，每经过一个节点，获得2点源石锭
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only\nSharp: Becomes random Risk Coin when returning to Coffer after toss=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次\n易厉：投出后回到钱盒时，变化为随机厉钱
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only\nStroll: On toss, +1 Coupon after every battle=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次\n巡游：投出后，每完成一场战斗，获得票券+1
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only\nSurvival: +1 Objective Shield when added to Coffer=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次\n存护：加入钱盒时，获得1点护盾
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only\nSurvival: +2 Objective Shield when added to Coffer=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次\n存护：加入钱盒时，获得护盾值+2
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=位于钱盒内时，从先行一步返回的干员带回更多票券；在界园投出时可以刷新节点且必定出现先行一步，可使用1次<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only<color\=#2fac78><Condition: Fantastical></color>=位于钱盒内时，从先行一步返回时带回更多票券；在界园投出时可将节点刷新为先行一步，可使用1次<color\=#2fac78><品相：入幻></color>
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only<color\=#2fac78><Condition: Light></color>=位于钱盒内时，从先行一步返回时带回更多票券；在界园投出时可将节点刷新为先行一步，可使用1次<color\=#2fac78><品相：引光></color>
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only<color\=#2fac78><Condition: Rusty></color>=位于钱盒内时，从先行一步返回时带回更多票券；在界园投出时可将节点刷新为先行一步，可使用1次<color\=#2fac78><品相：锈色></color>
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only<color\=#2fac78><Condition: Stroll></color>=位于钱盒内时，从先行一步返回时带回更多票券；在界园投出时可将节点刷新为先行一步，可使用1次<color\=#2fac78><品相：巡游></color>
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only<color\=#2fac78><Condition: Survival></color>=位于钱盒内时，从先行一步返回时带回更多票券；在界园投出时可将节点刷新为先行一步，可使用1次<color\=#2fac78><品相：存护></color>
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only<Condition: Fantastical>=位于钱盒内时，从先行一步返回时带回更多票券；在界园投出时可将节点刷新为先行一步，可使用1次<品相：入幻>
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only<Condition: Light>=位于钱盒内时，从先行一步返回时带回更多票券；在界园投出时可将节点刷新为先行一步，可使用1次<品相：引光>
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only<Condition: Rusty>=位于钱盒内时，从先行一步返回时带回更多票券；在界园投出时可将节点刷新为先行一步，可使用1次<品相：锈色>
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only<Condition: Stroll>=位于钱盒内时，从先行一步返回时带回更多票券；在界园投出时可将节点刷新为先行一步，可使用1次<品相：巡游>
When in Coffer, Operators return from Scout nodes with more Coupons; On toss in Garden of Grotesqueries, can refresh nodes to Scout nodes, once only<Condition: Survival>=位于钱盒内时，从先行一步返回时带回更多票券；在界园投出时可将节点刷新为先行一步，可使用1次<品相：存护>
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5\n相合：同时被视为花钱、厉钱、衡钱
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots\nAttract: Chance to be tossed as an extra Tongbao=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5\n受引：有概率作为额外一枚通宝被投出
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots\nBloom: Becomes random Flower Coin when returning to Coffer after toss=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5\n易花：投出后回到钱盒时，变化为随机花钱
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots\nFantastical: +1 Hope when added to Coffer=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5\n入幻：加入钱盒时，获得希望+1
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots\nFantastical: On toss, +1 Hope after every battle=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5\n入幻：投出时，每完成一场战斗，获得1点希望
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots\nLight: +1 Candle when added to Coffer=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5\n引光：加入钱盒时，获得烛火+1
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots\nProtean: Becomes random Tongbao when returning to Coffer after toss=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5\n易变：投出后回到钱盒时，变化为随机通宝
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots\nRusty: On toss, +1 Ingot after each node=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5\n锈色：投出时，每经过一个节点，获得源石锭+1
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots\nRusty: On toss, +2 Ingots after each node=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5\n锈色：投出时，每经过一个节点，获得2点源石锭
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots\nSharp: Becomes random Risk Coin when returning to Coffer after toss=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5\n易厉：投出后回到钱盒时，变化为随机厉钱
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots\nStroll: On toss, +1 Coupon after every battle=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5\n巡游：投出后，每完成一场战斗，获得票券+1
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots\nSurvival: +1 Objective Shield when added to Coffer=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5\n存护：加入钱盒时，获得1点护盾
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots\nSurvival: +2 Objective Shield when added to Coffer=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5\n存护：加入钱盒时，获得护盾值+2
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots<color\=#2fac78>\nFantastical: On toss, +1 Hope after every battle</color>=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5<color\=#2fac78>\n入幻：投出时，每完成一场战斗，获得1点希望</color>
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots<color\=#2fac78>\nRusty: On toss, +2 Ingots after each node</color>=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得2点源石锭</color>
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots<color\=#2fac78>\nSurvival: +1 Objective Shield when added to Coffer</color>=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5<color\=#2fac78>\n存护：加入钱盒时，获得1点护盾</color>
When in Coin Coffer, can travel vertically on current node. On toss, -5 Ingots<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=位于钱盒内时，当前节点获得纵向通路。投出时，源石锭-5<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
When in combat, Windflit knows the more ferocious enemies are beyond him to handle. His job is to provide support for his squadmates, letting them exhibit their combat abilities all the better.\nOf course, when it's in his power, his machine assembly tools in peacetime get taken up, and he throws the enemy a snarl—so, still coming closer?!=在作战时，掠风知道以自己的能力无法应对多么凶恶的敌人，他要做的就是为自己的队友提供援助，让他们能发挥出更好的作战能力。\n当然，在力所能及的时候，掠风也会抓起平时用来组装机械的工具，狠狠地给敌人那么一下——还想靠近？！
When in contact with Carmine Steam, its explosion produces more Carmine Steam on surrounding tiles and dealing Arts damage to nearby allied units=所处地块生成洋红蒸汽时，爆炸对周围所有友方单位造成法术伤害同时在周围地块产生洋红蒸汽
When in contact with Pure White Steam, its explosion produces more Pure White Steam on surrounding tiles and healing surrounding allied units=所处地块生成纯白水汽时，爆炸并治疗周围所有友方单位同时在周围地块产生纯白水汽
When in Dossoles, come to Mama John's!=到多索雷斯，就来约翰老妈！
When in effect, RES +70=生效时，法术抗性+70
When in Kjerag...=入乡随俗
When in Minos=入境随俗
When in Minos, do as the Minoans do.\n<@lv.item><Reserved></> Operators skill SP costs increased\n<@lv.item><Fountain></> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<@lv.item><Immersed></> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=在米诺斯，就要表现得像个米诺斯人。\n<@lv.item><拘谨></>干员施放技能所需技力提升\n<@lv.item><喷泉水池></>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<@lv.item><入戏></>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
When in Minos, do as the Minoans do.\n<Reserved> Operators skill SP costs increased\n<Fountain> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<Immersed> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=在米诺斯，就要表现得像个米诺斯人。\n<拘谨>干员施放技能所需技力提升\n<喷泉水池>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<入戏>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
When in range, enemies will prioritize attacking the most recently deployed Operators=在敌人的攻击范围内，后置入战场的我方干员会被优先攻击
When in Realigned Flux, DEF and RES are greatly reduced=处于重整束流上时，防御和法术抗性大幅下降
When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first [Rhine Lab] Operator deployed has an additional -2 (+1) DP Cost; when Flowing Shape duplicates a [Rhine Lab] Operator, Muelsyse gains 10 SP and the duplicated [Rhine Lab] Operator gains 10 SP when deployed=携带时【莱茵生命】干员部署费用-2，首名【莱茵生命】干员部署费用额外-2（+1）。使用流形复制【莱茵生命】干员时，缪尔赛思立刻获得10技力；且部署当前复制的【莱茵生命】干员时使其立刻获得10技力
When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first [Rhine Lab] Operator deployed has an additional -2 (+1) DP Cost; when Flowing Shape duplicates a [Rhine Lab] Operator, Muelsyse gains 8 SP=携带时【莱茵生命】干员部署费用-2，首名【莱茵生命】干员部署费用额外-2（+1）。使用流形复制【莱茵生命】干员时，缪尔赛思立刻获得8技力
When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first [Rhine Lab] Operator deployed has an additional -2 <@ba.talpu>(+1)</> DP Cost; when Flowing Shape duplicates a [Rhine Lab] Operator, Muelsyse gains 10 SP and the duplicated [Rhine Lab] Operator gains 10 SP when deployed=携带时【莱茵生命】干员部署费用-2，首名【莱茵生命】干员部署费用额外-2<@ba.talpu>（+1）</>。使用流形复制【莱茵生命】干员时，缪尔赛思立刻获得10技力；且部署当前复制的【莱茵生命】干员时使其立刻获得10技力
When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first [Rhine Lab] Operator deployed has an additional -2 <@ba.talpu>(+1)</> DP Cost; when Flowing Shape duplicates a [Rhine Lab] Operator, Muelsyse gains 8 SP=携带时【莱茵生命】干员部署费用-2，首名【莱茵生命】干员部署费用额外-2<@ba.talpu>（+1）</>。使用流形复制【莱茵生命】干员时，缪尔赛思立刻获得8技力
When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first [Rhine Lab] Operator deployed has an additional -2(+1) DP Cost=携带时【莱茵生命】干员部署费用-2，首名【莱茵生命】干员部署费用额外-2（+1）
When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first [Rhine Lab] Operator deployed has an additional -2<@ba.talpu>(+1)</> DP Cost=携带时【莱茵生命】干员部署费用-2，首名【莱茵生命】干员部署费用额外-2<@ba.talpu>（+1）</>
When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost=携带时【莱茵生命】干员部署费用-2，首名【莱茵生命】干员部署费用额外-1
When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost; when Flowing Shape duplicates a [Rhine Lab] Operator, Muelsyse gains 10 SP and the duplicated [Rhine Lab] Operator gains 10 SP when deployed=携带时【莱茵生命】干员部署费用-2，首名【莱茵生命】干员部署费用额外-1。使用流形复制【莱茵生命】干员时，缪尔赛思立刻获得10技力；且部署当前复制的【莱茵生命】干员时使其立刻获得10技力
When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost; when Flowing Shape duplicates a [Rhine Lab] Operator, Muelsyse gains 8 SP=携带时【莱茵生命】干员部署费用-2，首名【莱茵生命】干员部署费用额外-1。使用流形复制【莱茵生命】干员时，缪尔赛思立刻获得8技力
When in the Deployment Waiting Zone, 'Arrogance Embodied' generates an additional 'Fume of Anger' when loosing 'Purifying Flame'\nOn deployment, generates a 'Fume of Anger'=位于待部署区时，“妄躯”释放“灸灼”时额外生成一枚“愠怒”。\n部署后生成“愠怒”
When in the Deployment Waiting Zone, other Operators and EC Units have DP +2.=处于待部署区时，使其他干员和导能单元的部署费用+2
When in the Deployment Waiting Zone, reduces the DP of other Operators and EC Units by -3. When deployed, immediately recharges [Coating Device Conduction Valve] by 1, and performs a Transfer.=处于待部署区时，使其他干员和导能单元的部署费用-3；部署后立即为【镀膜装置导能阀】回复一次充能，并进行一次干员调用
When in the Deployment Waiting Zone, Vessel of Shuo's ATK increases and generates an additional 'Restrained Pride' when using 'Tracing the Law'\nOn deployment, generates a 'Restrained Pride'; if 'Unpardonable' is owned, also generates a 'Hateful Carrion'=位于待部署区时，“朔壳”攻击力提升且释放“溯律”时额外生成一枚“敛傲”。\n部署后生成“敛傲”。若持有“不赦”，则额外生成一只“怨骸”
When inflicting <$ba.sluggish>Slow</> on an enemy, +1 ASPD, stacking up to 12 times=对敌人造成<$ba.sluggish>停顿</>效果时，自身的攻击速度+1，最多叠加12次
When inflicting <$ba.sluggish>Slow</> on an enemy, +1 ASPD, stacking up to 18 times=对敌人造成<$ba.sluggish>停顿</>效果时，自身的攻击速度+1，最多叠加18次
When inflicting Slow on an enemy, +1 ASPD, stacking up to 12 times=对敌人造成停顿效果时，自身的攻击速度+1，最多叠加12次
When inflicting Slow on an enemy, +1 ASPD, stacking up to 18 times=对敌人造成停顿效果时，自身的攻击速度+1，最多叠加18次
When injured, issues an alarm to immediately enhance the ATK and DEF of all enemy units, and makes enemies in Standby immediately enter Combat-Ready mode=受伤后立刻发出警报，提升全体敌方单位的攻击和防御，并使待命的单位敌人立即进入临战状态
When inner emotional fluctuations become nourishment and a stimulant to the enemy...=当内心的情绪波动成为敌人的养料与兴奋剂......
When innermost negative emotions become an actual monster...=当内心最深处的负面情感成为实在的怪物......
When inside Originium pollution or an Active Originium Storm, attacks deal Physical damage to all surrounding allied units and all your units inside Originium pollution or Active Originium Storms.=位于源石污染区和活性源石风暴内时，攻击对自身周围及位于源石污染区内和活性源石风暴内的所有我方单位造成物理伤害
When Inspired, attacks one additional target.=受到强化时，额外攻击一名目标
When Inspired, gains greatly increased ASPD.=受到强化时，攻击速度大幅提升
When Inspired, gains greatly increased ATK.=受到强化时，攻击力大幅提升
When Inspired, gains massively increased ATK.=受到强化时，攻击力极大幅提升
When Inspired, gains Movement Speed.=受到强化时，移动速度提升
When interpreting Plans and Lingerers, the chance of obtaining a Collectible greatly increases, and will always obtain rarer Collectibles; battles have a higher chance to yield another Collectible=构想与遗愿解读时收藏品概率大幅增加且总会获得更稀有的收藏品，战斗有更高概率获得额外收藏品
When is she gonna mess up?=什么时候翻车
When it comes to Mountaineering, I won't lose to anyone! No one knows these tools better than me. They make great weapons too!=在登山领域，我可是不会输给任何人的！毕竟没有人比我更熟悉手上的工具了，就连作为武器，都是它们更顺手呢。
When it creates a Barrier for the second time and thereafter, it will stun more Operators if the previous Barrier was not destroyed; this effect can stack up to a number of times, and resets when a Barrier is destroyed=第二次及以后释放屏障时，若上一次屏障没有被击破，晕眩更多干员；该效果可叠加数次，在屏障被击破时重置
When it discovered that humans were willing to exchange tree fruits for wood chips, this musbeast began to unscrupulously devour the forest bark for more chips. It may not have expected that many of those chips would embody Sami's supreme will.=当它发现人类愿意用树果和它交换木片后，这只鼷兽就开始肆无忌惮地在林间啃食树皮获取木片。它可能也没想到，有那么些碎片中，包含着萨米的无上旨意。
When it grows on the cliffside, even the sturdiest bamboo fears a change in the wind.=再坚韧的劲竹，只要长在悬崖旁，也会恐惧风的无常。
When it rains for several days on end, the old Yanese Tianshi complains to his friends about the pain in his knees, before casually waving his fan and driving away the rainclouds. It is about time he taught this trick to his young apprentice, currently working at the Central Judicial Office.=遇上连天阴雨，大炎的老天师便会向亲友抱怨自己膝盖受不得湿寒，然后，随手扇动他的蒲扇......云开雾散，雨水退避，天气就此放晴。这一手，下回还得教教他那在大理寺当差的小徒弟。
When its Other Half is alive and not in coma, enters a coma when HP reaches 0 and begins regenerating fast; revives when HP reaches max=在另一部分在场且未进入假死时，生命值降至0后会进入假死，期间生命较快恢复，生命值为满时复活
When its Other Half is alive and not in coma, enters a coma when HP reaches 0 and begins regenerating; revives when HP reaches max.=在另一部分在场且未进入假死时，生命值降至0后会进入假死，期间生命持续恢复，生命值为满时复活
When Justyna says things, her first sentence is the most important part! But if you don't listen to what comes after, you don't get what the first sentence was about. Good thing I'm already used to that, so I can grasp her point nice and clear.=查丝汀娜说话的时候，第一句是最重要的！可是不听后面的话又不知道她第一句说了什么。不过我已经习惯了，所以能听懂。
When Kal'tsit was born anew from the 'cocoon', I hesitated for a moment. But the look in her eyes was familiar. After wearing the black crown, I would occasionally see my… I thought, perhaps we didn't have to become enemies. I'm glad I considered the notion.=凯尔希从“茧”中重生的那一刻，我也犹豫过，但她的眼神竟有些熟悉。戴上黑冠后，我时而见到......我想，也许我们不是必须成为敌人。我很庆幸我那么想了。
When Karlan's bell tolls, the blizzard is nigh. While conspicuously lazy in her off-time, when Pramanix hits the battlefield, the might of the mountains in a millennium's solemn towering of ice and snow are called by her soft prayer. The bitter cold shelters its tenacious people, and the weak intruders will fall in the end.\n<@lv.item><Static Roadblock></> Blocks the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.\n<@lv.item><Ursus Civilian></> Depletes a Life Point when killed by an enemy.=圣山铃响，风雪将至。当平时略显慵懒的初雪踏上战场，千年肃然屹立冰雪之中的群山的威压，便被她柔声的祷告唤来。严寒庇护着它顽强的子民，而脆弱的入侵者终将倒下。\n<@lv.item><道路障碍物></>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁\n<@lv.item><乌萨斯平民></>被敌人击杀时扣除关卡生命值
When Karlan's bell tolls, the blizzard is nigh. While conspicuously lazy in her off-time, when Pramanix hits the battlefield, the might of the mountains in a millennium's solemn towering of ice and snow are called by her soft prayer. The bitter cold shelters its tenacious people, and the weak intruders will fall in the end.\n<Static Roadblock> Blocks the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.\n<Ursus Civilian> Depletes a Life Point when killed by an enemy.=圣山铃响，风雪将至。当平时略显慵懒的初雪踏上战场，千年肃然屹立冰雪之中的群山的威压，便被她柔声的祷告唤来。严寒庇护着它顽强的子民，而脆弱的入侵者终将倒下。\n<道路障碍物>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁\n<乌萨斯平民>被敌人击杀时扣除关卡生命值
When Kazimierz Operators receive Tactical Equipment from another Kazimierz Operator, the retreating Kazimierz Operator immediately returns to the Redeployment Area.=卡西米尔干员自卡西米尔干员处获得战术装备时，撤退的卡西米尔干员直接返回再部署区
When Lee is blocking an enemy, the enemy has ASPD -14 and Lee has ASPD +14; If there is only one enemy within the surrounding 8 tiles, this effect is doubled=老鲤阻挡目标时，使其攻击速度-14，且自身攻击速度+14；当周围八格内仅存在一个敌人时效果翻倍
When Lee is blocking an enemy, the enemy has ASPD -15 (+1) and Lee has ASPD +15 (+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled=老鲤阻挡目标时，使其攻击速度-15（+1），且自身攻击速度+15（+1）；当周围八格内仅存在一个敌人时效果翻倍
When Lee is blocking an enemy, the enemy has ASPD -15 <@ba.talpu>(+1)</> and Lee has ASPD +15 <@ba.talpu>(+1)</>; If there is only one enemy within the surrounding 8 tiles, this effect is doubled=老鲤阻挡目标时，使其攻击速度-15<@ba.talpu>（+1）</>，且自身攻击速度+15<@ba.talpu>（+1）</>；当周围八格内仅存在一个敌人时效果翻倍
When Lee is blocking an enemy, the enemy has ASPD -17 and Lee has ASPD +17; If there is only one enemy within the surrounding 8 tiles, this effect is doubled=老鲤阻挡目标时，使其攻击速度-17，且自身攻击速度+17；当周围八格内仅存在一个敌人时效果翻倍
When Lee is blocking an enemy, the enemy has ASPD -18 (+1) and Lee has ASPD +18 (+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled=老鲤阻挡目标时，使其攻击速度-18（+1），且自身攻击速度+18（+1）；当周围八格内仅存在一个敌人时效果翻倍
When Lee is blocking an enemy, the enemy has ASPD -18 <@ba.talpu>(+1)</> and Lee has ASPD +18 <@ba.talpu>(+1)</>; If there is only one enemy within the surrounding 8 tiles, this effect is doubled=老鲤阻挡目标时，使其攻击速度-18<@ba.talpu>（+1）</>，且自身攻击速度+18<@ba.talpu>（+1）</>；当周围八格内仅存在一个敌人时效果翻倍
When Lee is blocking an enemy, the enemy has ASPD -20 and Lee has ASPD +20; If there is only one enemy within the surrounding 8 tiles, this effect is doubled=老鲤阻挡目标时，使其攻击速度-20，且自身攻击速度+20；当周围八格内仅存在一个敌人时效果翻倍
When Lee is blocking an enemy, the enemy has ASPD -21 (+1) and Lee has ASPD +21 (+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled=老鲤阻挡目标时，使其攻击速度-21（+1），且自身攻击速度+21（+1）；当周围八格内仅存在一个敌人时效果翻倍
When Lee is blocking an enemy, the enemy has ASPD -21 <@ba.talpu>(+1)</> and Lee has ASPD +21 <@ba.talpu>(+1)</>; If there is only one enemy within the surrounding 8 tiles, this effect is doubled=老鲤阻挡目标时，使其攻击速度-21<@ba.talpu>（+1）</>，且自身攻击速度+21<@ba.talpu>（+1）</>；当周围八格内仅存在一个敌人时效果翻倍
When Lee is blocking an enemy, the enemy has ASPD -7 and Lee has ASPD +7; If there is only one enemy within the surrounding 8 tiles, this effect is doubled=老鲤阻挡目标时，使其攻击速度-7，且自身攻击速度+7；当周围八格内仅存在一个敌人时效果翻倍
When Lee is blocking an enemy, the enemy has ASPD -8 (+1) and Lee has ASPD +8 (+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled=老鲤阻挡目标时，使其攻击速度-8（+1），且自身攻击速度+8（+1）；当周围八格内仅存在一个敌人时效果翻倍
When Lee is blocking an enemy, the enemy has ASPD -8 <@ba.talpu>(+1)</> and Lee has ASPD +8 <@ba.talpu>(+1)</>; If there is only one enemy within the surrounding 8 tiles, this effect is doubled=老鲤阻挡目标时，使其攻击速度-8<@ba.talpu>（+1）</>，且自身攻击速度+8<@ba.talpu>（+1）</>；当周围八格内仅存在一个敌人时效果翻倍
When Leithanians gazes up at the great spires, they often see some strange or even celestial phenomena.=在莱塔尼亚仰望高塔的时候经常会看见一些奇怪的现象......甚至是天象。
When less than 10% of a non-Boss Raid passes through this Zone, they are all automatically annihilated; Operator ATK+15% when fighting in this Zone=低于10%数量的非领袖敌袭经过此区块时，会被自动消灭；在此区块战斗时，所有干员攻击力+15%
When Life Hits You Hard=生命在于冲撞
When Life Point is 1, all allied units have +50 ASPD=目标生命为1时，所有我方单位的攻击速度+50
When Life Point is at 1, all allied units have +50% ATK, increased to +150% ATK if you have collected 3 or more King's Collectibles=目标生命为1时，所有我方单位的攻击力+50%，集齐3件及以上国王收藏品后变为+150%
When Life Point is at 1, all friendly units have +50% ATK, increased to +150% ATK if you have collected 3 or more King's Collectibles=目标生命为1时，所有我方单位的攻击力+50%，集齐3件及以上国王收藏品后变为+150%
When Life Point is at 1, all Operators have +2 Block=目标生命为1时，所有干员的阻挡数+2
When Life Point is at 1, all Operators recover an additional 1 SP and 3% of Max HP every 2 seconds=目标生命为1时，所有干员每2秒额外回复1点技力和3%的生命值
When Life Point is at 1, all Operators recover an additional 1 SP every 2 seconds=目标生命为1时，所有干员每2秒额外回复1点技力
When Life Point is greater than 10, a perfect clear grants +1 Objective Shield=目标生命高于10时，完美作战后可获得1护盾值
When Life Point is greater than 8, a perfect clear grants +1 Objective Shield (similar effects do not stack)=目标生命高于8时，完美作战后可获得1护盾值（同类效果不叠加）
When Life Points greater than 10, earning Perfect grants +1 Objective Shield=目标生命高于10时，完美作战后可获得1护盾值
When Life Points no greater than 1, earning Perfect grants +1 Life Point (similar effects do not stack)=目标生命不高于1时，完美作战后可回复1目标生命（同类效果不叠加）
When Life Points no greater than 2, earning Perfect grants +1 Life Point (similar effects do not stack)=目标生命不高于2时，完美作战后可回复1目标生命（同类效果不叠加）
When Life Points not greater than 3, earning Perfect grants +1 Life Point (similar effects do not stack)=目标生命不高于3时，完美作战后可回复1目标生命（同类效果不叠加）
When lighting a candle, recruiting and promoting Operators requires more Hope=燃烛时，招募与进阶干员需要的希望提升
When linked to other [Loaders] via [River] tiles, generates a Transport Boat that will head to other [Loaders] within reach; once the Transport Boat arrives at its destination, grants all sorts of <@ba.drop>Elite Advancement Tokens</> based on the distance traveled=场上有其他通过【河流】联通的【装卸机】时，生成运输汽艇，前往其他可以抵达的【装卸机】；运输汽艇抵达目的地时，根据距离获得所有类型的<@ba.drop>精英进阶信物</>
When linked to other [Loaders] via [River] tiles, generates a Transport Boat that will head to other [Loaders] within reach; once the Transport Boat arrives at its destination, grants all sorts of Elite Advancement Tokens based on the distance traveled=场上有其他通过【河流】联通的【装卸机】时，生成运输汽艇，前往其他可以抵达的【装卸机】；运输汽艇抵达目的地时，根据距离获得所有类型的精英进阶信物
When linked to other Support Coils, deals Arts damage by shocking passing enemies, and slows them=与其他支援线圈连接后，激发电流对经过的敌人造成法术伤害，并使其停顿
When looking back on that night of pandemonium, Ebenholz often thinks that he should've perhaps been more cautious, or more firm—he even wonders if in that fateful moment, he should have picked up the authority and responsibility he'd cast away like a pair of worn-out shoes... In any case, no matter what, he should have done more.\n<@lv.item><Realigned Flux></> Restores natural SP recovery rate of allied Operators within.=回首那个混乱的夜晚，黑键时常会想，他也许应该更加谨慎，他也许应该更加强硬，他甚至会想，是不是该在那一刻拾起被他弃之如敝屣的权力与责任......但无论如何，他本应做得更多。\n<@lv.item><重整束流></>恢复处于其中的我方干员技力自然回复速度
When looking back on that night of pandemonium, Ebenholz often thinks that he should've perhaps been more cautious, or more firm—he even wonders if in that fateful moment, he should have picked up the authority and responsibility he'd cast away like a pair of worn-out shoes... In any case, no matter what, he should have done more.\n<Realigned Flux> Restores natural SP recovery rate of allied Operators within.=回首那个混乱的夜晚，黑键时常会想，他也许应该更加谨慎，他也许应该更加强硬，他甚至会想，是不是该在那一刻拾起被他弃之如敝屣的权力与责任......但无论如何，他本应做得更多。\n<重整束流>恢复处于其中的我方干员技力自然回复速度
When making a choice is hard, make the hard choice.\n<@lv.item><Reserved></> Operators skill SP costs increased\n<@lv.item><Fountain></> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<@lv.item><Immersed></> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=在难以抉择的时刻，作出艰难的选择。\n<@lv.item><拘谨></>干员施放技能所需技力提升\n<@lv.item><喷泉水池></>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<@lv.item><入戏></>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
When making a choice is hard, make the hard choice.\n<Reserved> Operators skill SP costs increased\n<Fountain> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<Immersed> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=在难以抉择的时刻，作出艰难的选择。\n<拘谨>干员施放技能所需技力提升\n<喷泉水池>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<入戏>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
When making your squad, try to exploit the enemies' weaknesses=请针对敌方单位弱点，选择合适的阵容进行攻略
When Marcille was taking our photograph just now, she left a spot next to her for Falin. I wonder what kind of souvenir I should get her... How about this needlefly pâté? Really, you don't think so? You don't understand. This is made from a monster from another world!=刚刚玛露西尔拍照的时候还在身边给法琳留了个位子，我在想我要给法琳带什么回去作为礼物。你觉得这瓶针蚤肉酱怎么样？怎么了，不好吗？这可是用异世界的魔物做的啊。
When meeting Croissant at first, people are always surprised at the sheer sense of might her slender frame hides. Express delivery runs see her carrying a dozen-plus heavy crates solo with ease, and likewise on the battlefield, she can hold off numerous hulking enemies on nothing but her own power. However, when together with friends, she always keeps her strength in check for a nice soft hug.\n<@lv.item><Roadblocks></> Deploy to block the enemy's route.=见到可颂第一面时，大家总会因她娇小身躯所蕴藏的巨大力量感到惊奇。寄送快递时她不费吹灰之力便能独自搬运十几箱重物，身处战场时她也能以一人之力抵挡众多身形庞大的敌人。不过，和朋友相聚时，她抱住对方的力道却总是很轻柔。\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
When meeting Croissant at first, people are always surprised at the sheer sense of might her slender frame hides. Express delivery runs see her carrying a dozen-plus heavy crates solo with ease, and likewise on the battlefield, she can hold off numerous hulking enemies on nothing but her own power. However, when together with friends, she always keeps her strength in check for a nice soft hug.\n<Roadblocks> Deploy to block the enemy's route.=见到可颂第一面时，大家总会因她娇小身躯所蕴藏的巨大力量感到惊奇。寄送快递时她不费吹灰之力便能独自搬运十几箱重物，身处战场时她也能以一人之力抵挡众多身形庞大的敌人。不过，和朋友相聚时，她抱住对方的力道却总是很轻柔。\n<障碍物>部署以后可以阻挡敌人的行进路线
When meeting face-to-face, the more capable one wins.=狭路相逢能者胜。
When melancholic variation is active, ATK is greatly increased, and attacks <$ba.stun>Stun</> the target=在沉郁变奏下，攻击力大幅度提升，且攻击会<$ba.stun>晕眩</>目标
When melancholic variation is active, ATK is greatly increased, and attacks Stun the target=在沉郁变奏下，攻击力大幅度提升，且攻击会晕眩目标
When melancholic variation is active, ATK is greatly increased, and gains a Shield that protects against a certain number of attacks; each time damage is prevented, reflects as Physical damage based on own ATK=在沉郁变奏下，攻击力大幅度提升，获得可以抵挡一定次数伤害的护盾；每抵挡一次伤害，反弹相当于自身攻击力一定比例的物理伤害
When Melee Operators are healed, they and Operators in the adjacent 4 tiles will recover 1 SP=近战干员在受到治疗后，使自身和周围4格内的干员获得1点技力
When Midnight cares about someone, he gives his whole heart, but that means only a few people can reciprocate on the same level.\nSince everyone is used to his hard work, they don't notice his exhaustion, which he wouldn't want them to notice, anyway. But it would be best for someone to check up on him once in a while.=应该相信，月见夜先生能够对谁都付出真心，但这也意味着，很少有人能回报他同等的爱。\n当所有人都习惯了他的付出，他的疲惫就不会有人发觉——虽然他也不希望被发觉。但若真有那样的时刻，应该有那么一个人给他带去一些慰藉。
When Misery rescued me, he told me the New Year had already come and gone. That was the first one I ever missed. Ever since, I've begun to pay less attention to these holidays at all.=我被Misery救出来的时候，他告诉我新年已经过去了。那是我错过的第一个新年。那天起，我开始觉得这些节日都无所谓了。
When Miss Ch'en brought me in, I never thought I'd see a day like this. So, does that mean I'm one of your most capable subordinates? Haha, it's not a joke, whether you need me to be a tour guide or something else, you can rest easy knowing you're in good hands.=被陈小姐带来的时候，我可没想到会有这么一天，所以，现在我也算是博士的得力部下了？哈哈，不是玩笑哦，不管是当导游，还是别的什么工作，就都放心交给我吧。
When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are <$ba.stun>Stunned</> for 3 seconds and receive 1200 True damage=Mon3tr在生命值首次低于50%和被击倒后（不包括撤退）使周围8格内所有敌人<$ba.stun>晕眩</>3秒并对其造成1200点真实伤害
When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are <$ba.stun>Stunned</> for 3.5 <@ba.talpu>(+0.5)</> seconds and receive 1400 <@ba.talpu>(+200)</> True damage=Mon3tr在生命值首次低于50%和被击倒后（不包括撤退）使周围8格内所有敌人<$ba.stun>晕眩</>3.5<@ba.talpu>（+0.5）</>秒并对其造成1400<@ba.talpu>（+200）</>点真实伤害
When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are <$ba.stun>Stunned</> for 3.5 seconds and receive 1500 True damage=Mon3tr在生命值首次低于50%和被击倒后（不包括撤退）使周围8格内所有敌人<$ba.stun>晕眩</>3.5秒并对其造成1500点真实伤害
When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are <$ba.stun>Stunned</> for 4 <@ba.talpu>(+0.5)</> seconds and receive 1700 <@ba.talpu>(+200)</> True damage=Mon3tr在生命值首次低于50%和被击倒后（不包括撤退）使周围8格内所有敌人<$ba.stun>晕眩</>4<@ba.talpu>（+0.5）</>秒并对其造成1700<@ba.talpu>（+200）</>点真实伤害
When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage=Mon3tr在生命值首次低于50%和被击倒后（不包括撤退）使周围8格内所有敌人晕眩3秒并对其造成1200点真实伤害
When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage=Mon3tr在生命值首次低于50%和被击倒后（不包括撤退）使周围8格内所有敌人晕眩3.5（+0.5）秒并对其造成1400（+200）点真实伤害
When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 3.5 seconds and receive 1500 True damage=Mon3tr在生命值首次低于50%和被击倒后（不包括撤退）使周围8格内所有敌人晕眩3.5秒并对其造成1500点真实伤害
When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 4 (+0.5) seconds and receive 1700 (+200) True damage=Mon3tr在生命值首次低于50%和被击倒后（不包括撤退）使周围8格内所有敌人晕眩4（+0.5）秒并对其造成1700（+200）点真实伤害
When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned</> for 3 seconds and receive 1200 True damage=Mon3tr在被击倒后（不包括撤退）使周围8格内所有敌人<$ba.stun>晕眩</>3秒并对其造成1200点真实伤害
When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned</> for 3.5 <@ba.talpu>(+0.5)</> seconds and receive 1400 <@ba.talpu>(+200)</> True damage=Mon3tr在被击倒后（不包括撤退）使周围8格内所有敌人<$ba.stun>晕眩</>3.5<@ba.talpu>（+0.5）</>秒并对其造成1400<@ba.talpu>（+200）</>点真实伤害
When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage=Mon3tr在被击倒后（不包括撤退）使周围8格内所有敌人晕眩3秒并对其造成1200点真实伤害
When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage=Mon3tr在被击倒后（不包括撤退）使周围8格内所有敌人晕眩3.5（+0.5）秒并对其造成1400（+200）点真实伤害
When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain +10% ATK=场上存在桑葚和另外至少一名【医疗】干员时，所有【医疗】干员的攻击力+10%
When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain +11% (+1%) ATK=场上存在桑葚和另外至少一名【医疗】干员时，所有【医疗】干员的攻击力+11%（+1%）
When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain +11% <@ba.talpu>(+1%)</> ATK=场上存在桑葚和另外至少一名【医疗】干员时，所有【医疗】干员的攻击力+11%<@ba.talpu>（+1%）</>
When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain +13% ATK=场上存在桑葚和另外至少一名【医疗】干员时，所有【医疗】干员的攻击力+13%
When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain +14% (+1%) ATK=场上存在桑葚和另外至少一名【医疗】干员时，所有【医疗】干员的攻击力+14%（+1%）
When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain +14% <@ba.talpu>(+1%)</> ATK=场上存在桑葚和另外至少一名【医疗】干员时，所有【医疗】干员的攻击力+14%<@ba.talpu>（+1%）</>
When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain +15% ATK=场上存在桑葚和另外至少一名【医疗】干员时，所有【医疗】干员的攻击力+15%
When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain +16% (+1%) ATK=场上存在桑葚和另外至少一名【医疗】干员时，所有【医疗】干员的攻击力+16%（+1%）
When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain +16% <@ba.talpu>(+1%)</> ATK=场上存在桑葚和另外至少一名【医疗】干员时，所有【医疗】干员的攻击力+16%<@ba.talpu>（+1%）</>
When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain +6% ATK=场上存在桑葚和另外至少一名【医疗】干员时，所有【医疗】干员的攻击力+6%
When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain +7% (+1%) ATK=场上存在桑葚和另外至少一名【医疗】干员时，所有【医疗】干员的攻击力+7%（+1%）
When Mulberry and at least one more Medic Operator are on the battlefield, all Medic Operators gain +7% <@ba.talpu>(+1%)</> ATK=场上存在桑葚和另外至少一名【医疗】干员时，所有【医疗】干员的攻击力+7%<@ba.talpu>（+1%）</>
When Mutsumi Wakaba or her <Substitute> receive Physical or Arts damage, the damage is reduced by 30%, and half of the reduced damage is received as <$ba.dt.apoptosis>Necrosis</>; <Substitute> does not attack and has DEF +10%; whenever <$ba.mujica>Ave Mujica</> members attack, there is a 10% chance <Substitute> duration shortens by 1s=若叶睦和<替身>受到物理和法术伤害的30%转化为一半的<$ba.dt.apoptosis>凋亡损伤</>；<替身>不攻击，防御力+10%，<$ba.mujica>Ave Mujica</>成员攻击时有10%的概率使替身持续时间缩短1秒
When Mutsumi Wakaba or her <Substitute> receive Physical or Arts damage, the damage is reduced by 30%, and half of the reduced damage is received as <$ba.dt.apoptosis>Necrosis</>; <Substitute> does not attack and has DEF +14% <@ba.talpu>(+4%)</>; whenever <$ba.mujica>Ave Mujica</> members attack, there is a 10% chance <Substitute> duration shortens by 1s=若叶睦和<替身>受到物理和法术伤害的30%转化为一半的<$ba.dt.apoptosis>凋亡损伤</>；<替身>不攻击，防御力+14%<@ba.talpu>（+4%）</>，<$ba.mujica>Ave Mujica</>成员攻击时有10%的概率使替身持续时间缩短1秒
When Mutsumi Wakaba or her <Substitute> receive Physical or Arts damage, the damage is reduced by 30%, and half of the reduced damage is received as <$ba.dt.apoptosis>Necrosis</>; <Substitute> does not attack and has DEF +20%; whenever <$ba.mujica>Ave Mujica</> members attack, there is a 20% chance <Substitute> duration shortens by 1s=若叶睦和<替身>受到物理和法术伤害的30%转化为一半的<$ba.dt.apoptosis>凋亡损伤</>；<替身>不攻击，防御力+20%，<$ba.mujica>Ave Mujica</>成员攻击时有20%的概率使替身持续时间缩短1秒
When Mutsumi Wakaba or her <Substitute> receive Physical or Arts damage, the damage is reduced by 30%, and half of the reduced damage is received as <$ba.dt.apoptosis>Necrosis</>; <Substitute> does not attack and has DEF +24% <@ba.talpu>(+4%)</>; whenever <$ba.mujica>Ave Mujica</> members attack, there is a 20% chance <Substitute> duration shortens by 1s=若叶睦和<替身>受到物理和法术伤害的30%转化为一半的<$ba.dt.apoptosis>凋亡损伤</>；<替身>不攻击，防御力+24%<@ba.talpu>（+4%）</>，<$ba.mujica>Ave Mujica</>成员攻击时有20%的概率使替身持续时间缩短1秒
When Mutsumi Wakaba or her <Substitute> receive Physical or Arts damage, the damage is reduced by 30%, and half of the reduced damage is received as <$ba.dt.apoptosis>Necrosis</>; <Substitute> does not attack and has DEF +24%; whenever <$ba.mujica>Ave Mujica</> members attack, there is a 20% chance <Substitute> duration shortens by 1s=若叶睦和<替身>受到物理和法术伤害的30%转化为一半的<$ba.dt.apoptosis>凋亡损伤</>；<替身>不攻击，防御力+24%，<$ba.mujica>Ave Mujica</>成员攻击时有20%的概率使替身持续时间缩短1秒
When Mutsumi Wakaba or her <Substitute> receive Physical or Arts damage, the damage is reduced by 30%, and half of the reduced damage is received as <$ba.dt.apoptosis>Necrosis</>; <Substitute> does not attack and has DEF +26%; whenever <$ba.mujica>Ave Mujica</> members attack, there is a 20% chance <Substitute> duration shortens by 1s=若叶睦和<替身>受到物理和法术伤害的30%转化为一半的<$ba.dt.apoptosis>凋亡损伤</>；<替身>不攻击，防御力+26%，<$ba.mujica>Ave Mujica</>成员攻击时有20%的概率使替身持续时间缩短1秒
When Mutsumi Wakaba or her <Substitute> receive Physical or Arts damage, the damage is reduced by 30%, and half of the reduced damage is received as <$ba.dt.apoptosis>Necrosis</>; <Substitute> does not attack and has DEF +28% <@ba.talpu>(+4%)</>; whenever <$ba.mujica>Ave Mujica</> members attack, there is a 20% chance <Substitute> duration shortens by 1s=若叶睦和<替身>受到物理和法术伤害的30%转化为一半的<$ba.dt.apoptosis>凋亡损伤</>；<替身>不攻击，防御力+28%<@ba.talpu>（+4%）</>，<$ba.mujica>Ave Mujica</>成员攻击时有20%的概率使替身持续时间缩短1秒
When Mutsumi Wakaba or her <Substitute> receive Physical or Arts damage, the damage is reduced by 30%, and half of the reduced damage is received as <$ba.dt.apoptosis>Necrosis</>; <Substitute> does not attack and has DEF +30% <@ba.talpu>(+4%)</>; whenever <$ba.mujica>Ave Mujica</> members attack, there is a 20% chance <Substitute> duration shortens by 1s=若叶睦和<替身>受到物理和法术伤害的30%转化为一半的<$ba.dt.apoptosis>凋亡损伤</>；<替身>不攻击，防御力+30%<@ba.talpu>（+4%）</>，<$ba.mujica>Ave Mujica</>成员攻击时有20%的概率使替身持续时间缩短1秒
When Mutsumi Wakaba or her <Substitute> receive Physical or Arts damage, the damage is reduced by 30%, and half of the reduced damage is received as <$ba.dt.apoptosis>Necrosis</>; <Substitute> does not attack and has DEF +5=若叶睦和<替身>受到物理和法术伤害的30%转化为一半的<$ba.dt.apoptosis>凋亡损伤</>；<替身>不攻击，防御力+5%
When Mutsumi Wakaba or her <Substitute> receive Physical or Arts damage, the damage is reduced by 30%, and half of the reduced damage is received as <$ba.dt.apoptosis>Necrosis</>; <Substitute> does not attack and has DEF +9% <@ba.talpu>(+4%)</>=若叶睦和<替身>受到物理和法术伤害的30%转化为一半的<$ba.dt.apoptosis>凋亡损伤</>；<替身>不攻击，防御力+9%<@ba.talpu>（+4%）</>
When Mutsumi Wakaba or her <Substitute> receive Physical or Arts damage, the damage is reduced by 30%, and half of the reduced damage is received as Necrosis; <Substitute> does not attack and has DEF +10%; whenever Ave Mujica members attack, there is a 10% chance <Substitute> duration shortens by 1s=若叶睦和<替身>受到物理和法术伤害的30%转化为一半的凋亡损伤；<替身>不攻击，防御力+10%，Ave Mujica成员攻击时有10%的概率使替身持续时间缩短1秒
When Mutsumi Wakaba or her <Substitute> receive Physical or Arts damage, the damage is reduced by 30%, and half of the reduced damage is received as Necrosis; <Substitute> does not attack and has DEF +14% (+4%); whenever Ave Mujica members attack, there is a 10% chance <Substitute> duration shortens by 1s=若叶睦和<替身>受到物理和法术伤害的30%转化为一半的凋亡损伤；<替身>不攻击，防御力+14%（+4%），Ave Mujica成员攻击时有10%的概率使替身持续时间缩短1秒
When Mutsumi Wakaba or her <Substitute> receive Physical or Arts damage, the damage is reduced by 30%, and half of the reduced damage is received as Necrosis; <Substitute> does not attack and has DEF +20%; whenever Ave Mujica members attack, there is a 20% chance <Substitute> duration shortens by 1s=若叶睦和<替身>受到物理和法术伤害的30%转化为一半的凋亡损伤；<替身>不攻击，防御力+20%，Ave Mujica成员攻击时有20%的概率使替身持续时间缩短1秒
When Mutsumi Wakaba or her <Substitute> receive Physical or Arts damage, the damage is reduced by 30%, and half of the reduced damage is received as Necrosis; <Substitute> does not attack and has DEF +24% (+4%); whenever Ave Mujica members attack, there is a 20% chance <Substitute> duration shortens by 1s=若叶睦和<替身>受到物理和法术伤害的30%转化为一半的凋亡损伤；<替身>不攻击，防御力+24%（+4%），Ave Mujica成员攻击时有20%的概率使替身持续时间缩短1秒
When Mutsumi Wakaba or her <Substitute> receive Physical or Arts damage, the damage is reduced by 30%, and half of the reduced damage is received as Necrosis; <Substitute> does not attack and has DEF +24%; whenever Ave Mujica members attack, there is a 20% chance <Substitute> duration shortens by 1s=若叶睦和<替身>受到物理和法术伤害的30%转化为一半的凋亡损伤；<替身>不攻击，防御力+24%，Ave Mujica成员攻击时有20%的概率使替身持续时间缩短1秒
When Mutsumi Wakaba or her <Substitute> receive Physical or Arts damage, the damage is reduced by 30%, and half of the reduced damage is received as Necrosis; <Substitute> does not attack and has DEF +26%; whenever Ave Mujica members attack, there is a 20% chance <Substitute> duration shortens by 1s=若叶睦和<替身>受到物理和法术伤害的30%转化为一半的凋亡损伤；<替身>不攻击，防御力+26%，Ave Mujica成员攻击时有20%的概率使替身持续时间缩短1秒
When Mutsumi Wakaba or her <Substitute> receive Physical or Arts damage, the damage is reduced by 30%, and half of the reduced damage is received as Necrosis; <Substitute> does not attack and has DEF +28% (+4%); whenever Ave Mujica members attack, there is a 20% chance <Substitute> duration shortens by 1s=若叶睦和<替身>受到物理和法术伤害的30%转化为一半的凋亡损伤；<替身>不攻击，防御力+28%（+4%），Ave Mujica成员攻击时有20%的概率使替身持续时间缩短1秒
When Mutsumi Wakaba or her <Substitute> receive Physical or Arts damage, the damage is reduced by 30%, and half of the reduced damage is received as Necrosis; <Substitute> does not attack and has DEF +30% (+4%); whenever Ave Mujica members attack, there is a 20% chance <Substitute> duration shortens by 1s=若叶睦和<替身>受到物理和法术伤害的30%转化为一半的凋亡损伤；<替身>不攻击，防御力+30%（+4%），Ave Mujica成员攻击时有20%的概率使替身持续时间缩短1秒
When Mutsumi Wakaba or her <Substitute> receive Physical or Arts damage, the damage is reduced by 30%, and half of the reduced damage is received as Necrosis; <Substitute> does not attack and has DEF +5=若叶睦和<替身>受到物理和法术伤害的30%转化为一半的凋亡损伤；<替身>不攻击，防御力+5%
When Mutsumi Wakaba or her <Substitute> receive Physical or Arts damage, the damage is reduced by 30%, and half of the reduced damage is received as Necrosis; <Substitute> does not attack and has DEF +9% (+4%)=若叶睦和<替身>受到物理和法术伤害的30%转化为一半的凋亡损伤；<替身>不攻击，防御力+9%（+4%）
When my dad was killed, I honestly thought there wasn't a single good man among the Sarkaz. But now that I think about it, I was too naive at the time. How can stuff like race or appearance decide if someone's good or bad? No matter what your race is, as long as you look out for one another, you're family.=爸爸被害的时候，我确实觉得萨卡兹里没有好人。但现在想来，我当时太幼稚了，种族、外貌之类的东西怎么能用来分辨人的好坏？无论是什么种族，只要能互相关心，就是家人。
When my mother died, I didn't even get to mourn her. I had a huge pile of medical debt waiting for me to pay off. Why did I join the Pioneer Team, and why did I become a merc? It's not like I had other options. But I came to Rhodes Island after giving it serious thought.=妈妈去世时，我甚至顾不上难过，毕竟还有巨额的医疗费用等着我去结清。为什么加入拓荒队，为什么成为自由佣兵？因为没有别的选择。当然，来罗德岛，是我自己慎重考虑后的决定。
When my symptoms aren't flaring up, my hand stays all normal... It feels so nice, just being able to hold the kitties like this...=其实没有发病的时候，我的手不会变成什么奇怪的样子......能像现在这样用手抱一抱猫猫们，我已经很满足了......
When my teacher sent me away, I couldn't see why. She had taught me everything she knew, yet she still said I wasn't ready. It only became clear after I came to Rhodes Island. Anyone can guard the lighthouse, but to face all that follows once the light is lit requires great knowledge of this land.=老师赶我出来的时候我还没有理解，明明她已经教给了我她全部的知识，却还说我所掌握的仍旧不够。来到罗德岛之后我才明白，我需要掌握这片大地更多的知识，才能真正地面对点亮灯塔之后的事。
When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +35% DEF, but devices lose 2% Max HP every second=娜斯提技能开启时，装置天赋效果改为使前方干员阻挡数+1，防御力+35%，装置每秒流失2%最大生命值
When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +36% DEF, but devices lose 2% Max HP every second=娜斯提技能开启时，装置天赋效果改为使前方干员阻挡数+1，防御力+36%，装置每秒流失2%最大生命值
When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +38% DEF, but devices lose 2% Max HP every second=娜斯提技能开启时，装置天赋效果改为使前方干员阻挡数+1，防御力+38%，装置每秒流失2%最大生命值
When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +40% DEF, but devices lose 2% Max HP every second=娜斯提技能开启时，装置天赋效果改为使前方干员阻挡数+1，防御力+40%，装置每秒流失2%最大生命值
When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +42% DEF, but devices lose 2% Max HP every second=娜斯提技能开启时，装置天赋效果改为使前方干员阻挡数+1，防御力+42%，装置每秒流失2%最大生命值
When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +44% DEF, but devices lose 2% Max HP every second=娜斯提技能开启时，装置天赋效果改为使前方干员阻挡数+1，防御力+44%，装置每秒流失2%最大生命值
When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second=娜斯提技能开启时，装置天赋效果改为使前方干员阻挡数+1，防御力+46%，装置每秒流失2%最大生命值
When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +49% DEF, but devices lose 2% Max HP every second=娜斯提技能开启时，装置天赋效果改为使前方干员阻挡数+1，防御力+49%，装置每秒流失2%最大生命值
When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +52% DEF, but devices lose 2% Max HP every second=娜斯提技能开启时，装置天赋效果改为使前方干员阻挡数+1，防御力+52%，装置每秒流失2%最大生命值
When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +55% DEF, but devices lose 2% Max HP every second=娜斯提技能开启时，装置天赋效果改为使前方干员阻挡数+1，防御力+55%，装置每秒流失2%最大生命值
When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +{talent@def:0%} DEF, but devices lose 2% Max HP every second=娜斯提技能开启时，装置天赋效果改为使前方干员阻挡数+1，防御力+{talent@def:0%}，装置每秒流失2%最大生命值
When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1</> Block to the Operator in front and <@ba.vup>+35%</> DEF, but devices lose 2% Max HP every second=娜斯提技能开启时，装置天赋效果改为使前方干员阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+35%</>，装置每秒流失2%最大生命值
When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1</> Block to the Operator in front and <@ba.vup>+36%</> DEF, but devices lose 2% Max HP every second=娜斯提技能开启时，装置天赋效果改为使前方干员阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+36%</>，装置每秒流失2%最大生命值
When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1</> Block to the Operator in front and <@ba.vup>+38%</> DEF, but devices lose 2% Max HP every second=娜斯提技能开启时，装置天赋效果改为使前方干员阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+38%</>，装置每秒流失2%最大生命值
When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1</> Block to the Operator in front and <@ba.vup>+40%</> DEF, but devices lose 2% Max HP every second=娜斯提技能开启时，装置天赋效果改为使前方干员阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+40%</>，装置每秒流失2%最大生命值
When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1</> Block to the Operator in front and <@ba.vup>+42%</> DEF, but devices lose 2% Max HP every second=娜斯提技能开启时，装置天赋效果改为使前方干员阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+42%</>，装置每秒流失2%最大生命值
When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1</> Block to the Operator in front and <@ba.vup>+44%</> DEF, but devices lose 2% Max HP every second=娜斯提技能开启时，装置天赋效果改为使前方干员阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+44%</>，装置每秒流失2%最大生命值
When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1</> Block to the Operator in front and <@ba.vup>+46%</> DEF, but devices lose 2% Max HP every second=娜斯提技能开启时，装置天赋效果改为使前方干员阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+46%</>，装置每秒流失2%最大生命值
When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1</> Block to the Operator in front and <@ba.vup>+49%</> DEF, but devices lose 2% Max HP every second=娜斯提技能开启时，装置天赋效果改为使前方干员阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+49%</>，装置每秒流失2%最大生命值
When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1</> Block to the Operator in front and <@ba.vup>+52%</> DEF, but devices lose 2% Max HP every second=娜斯提技能开启时，装置天赋效果改为使前方干员阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+52%</>，装置每秒流失2%最大生命值
When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1</> Block to the Operator in front and <@ba.vup>+55%</> DEF, but devices lose 2% Max HP every second=娜斯提技能开启时，装置天赋效果改为使前方干员阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+55%</>，装置每秒流失2%最大生命值
When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1</> Block to the Operator in front and <@ba.vup>+{talent@def:0%}</> DEF, but devices lose 2% Max HP every second=娜斯提技能开启时，装置天赋效果改为使前方干员阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+{talent@def:0%}</>，装置每秒流失2%最大生命值
When necessary, you'll see a more familiar side of me.=必要的时候，你们会见到更熟悉的我。
When Necrass or her summons attack enemies with less than 50% HP, increases ATK to 140%=自身和召唤物攻击生命低于50%的敌人时攻击力提升至140%
When Necrass or her summons attack enemies with less than 60% (+10%) HP, increases ATK to 145% (+5%)=自身和召唤物攻击生命低于60%（+10%）的敌人时攻击力提升至145%（+5%）
When Necrass or her summons attack enemies with less than 60% <@ba.talpu>(+10%)</> HP, increases ATK to 145% <@ba.talpu>(+5%)</>=自身和召唤物攻击生命低于60%<@ba.talpu>（+10%）</>的敌人时攻击力提升至145%<@ba.talpu>（+5%）</>
When next to enemies that are both non-Machine and non-Leader, they will be loaded inside as passengers (up to 3 max), and will be unloaded when this unit is defeated=周围有领袖以外的非机械敌人时会将其装载为乘客（最多3个），自身被击败时释放出乘客
When next to enemies that are both non-Machine and non-Leader, they will be loaded inside as passengers (up to 4 max), and will be unloaded when this unit reaches a Ladder=周围有领袖以外的非机械敌人时会将其装载为乘客（最多4个），首次到达云梯时释放装载的乘客
When no damage is taken within the past 10 seconds, ATK +10%=最近10秒内未受伤害时，攻击力+10%
When no damage is taken within the past 10 seconds, ATK +13% (+3%)=最近10秒内未受伤害时，攻击力+13%（+3%）
When no damage is taken within the past 10 seconds, ATK +13% <@ba.talpu>(+3%)</>=最近10秒内未受伤害时，攻击力+13%<@ba.talpu>（+3%）</>
When no damage is taken within the past 10 seconds, ATK +15%=最近10秒内未受伤害时，攻击力+15%
When no damage is taken within the past 10 seconds, ATK +18% (+3%)=最近10秒内未受伤害时，攻击力+18%（+3%）
When no damage is taken within the past 10 seconds, ATK +18% <@ba.talpu>(+3%)</>=最近10秒内未受伤害时，攻击力+18%<@ba.talpu>（+3%）</>
When no damage is taken within the past 3 seconds, ATK +15% and ASPD +7=最近3秒内未受伤害时，攻击力+15%，攻击速度+7
When no damage is taken within the past 3 seconds, ATK +18% (+3%) and ASPD +7=最近3秒内未受伤害时，攻击力+18%（+3%），攻击速度+7
When no damage is taken within the past 3 seconds, ATK +18% <@ba.talpu>(+3%)</> and ASPD +7=最近3秒内未受伤害时，攻击力+18%<@ba.talpu>（+3%）</>，攻击速度+7
When no damage is taken within the past 5 seconds, ATK +15% and ASPD +4=最近5秒内未受伤害时，攻击力+15%，攻击速度+4
When no damage is taken within the past 5 seconds, ATK +18% (+3%) and ASPD +4=最近5秒内未受伤害时，攻击力+18%（+3%），攻击速度+4
When no damage is taken within the past 5 seconds, ATK +18% <@ba.talpu>(+3%)</> and ASPD +4=最近5秒内未受伤害时，攻击力+18%<@ba.talpu>（+3%）</>，攻击速度+4
When no damage is taken within the past 6 seconds, ATK +22%=最近6秒内未受伤害时，攻击力+22%
When no damage is taken within the past 6 seconds, ATK +25% (+3%)=最近6秒内未受伤害时，攻击力+25%（+3%）
When no damage is taken within the past 6 seconds, ATK +25% <@ba.talpu>(+3%)</>=最近6秒内未受伤害时，攻击力+25%<@ba.talpu>（+3%）</>
When no damage is taken within the past 8 seconds, ATK +20%=最近8秒内未受伤害时，攻击力+20%
When no damage is taken within the past 8 seconds, ATK +23% (+3%)=最近8秒内未受伤害时，攻击力+23%（+3%）
When no damage is taken within the past 8 seconds, ATK +23% <@ba.talpu>(+3%)</>=最近8秒内未受伤害时，攻击力+23%<@ba.talpu>（+3%）</>
When not attacking, SP recovery +0.2/s=自身未进行攻击时，技力回复速度+0.2/秒
When not blocked, all unrevealed Civilians or Spies cannot be blocked=未被阻挡时，使所有未确认身份的平民或密探无法被阻挡
When not blocked, continuously deals Arts damage to all allied units=未被阻挡时会持续对全场我方单位造成法术伤害
When not blocked, continuously deals splash damage to surrounding allied units=未被阻挡时持续对周围我方单位造成溅射伤害
When not blocked, damage taken is significantly reduced=未被阻挡时受到的伤害大幅降低
When not blocked, takes significantly reduced Physical and Arts damage; when blocked, causes all <Saltheap Cannons> to target the location of the blocker=未被阻挡时受到的物理与法术伤害大幅降低；被阻挡时，将场上所有<盐坨子炮>的轰炸中心移动到阻挡自身的目标所在位置
When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE</> Physical damage=不阻挡敌人时优先<@ba.kw>远程群体</>物理攻击
When not blocking enemies, prioritizes dealing <@ba.kw>ranged AOE</> Physical damage and ASPD <@ba.vup>+10</>=不阻挡敌人时优先<@ba.kw>远程群体</>物理攻击且攻击速度<@ba.vup>+10</>
When not blocking enemies, prioritizes dealing ranged AoE Physical damage=不阻挡敌人时优先远程群体物理攻击
When not blocking enemies, prioritizes dealing ranged AOE Physical damage and ASPD +10=不阻挡敌人时优先远程群体物理攻击且攻击速度+10
When not on a mission, La Pluma often heads to the ship's bar - but she goes there not to indulge in drinks, but to mix them.\nWhile in Dossoles, La Pluma worked as a bartender at a small bar, and she brought her craft over to Rhodes Island.\nAs the intersection between the three cultures of Bolívar, Leithanien, and Columbia, Dossoles has provided a variety of rich experiences for La Pluma as she honed her craft, and her bartending has reached quite a high level.\nFurthermore, La Pluma's taciturn nature may normally seem like a character flaw, but as a bartender, the same trait unexpectedly makes her become a good listener. After all, people who want someone to talk to often aren't looking for answer, but sometimes just want to listen to themselves.\nAll of this has gradually made La Pluma more popular with the aficionados and drunkards among operators. Whenever she takes on her role behind the bar, the evening at Rhodes Island is guaranteed to be livelier.=在不出任务的时候，羽毛笔往往会前往在舰内的酒吧。不过，她并不是去喝酒，而是去调酒的。\n在多索雷斯时，羽毛笔的工作就是在某家小酒吧做调酒师，而她也将自己的这门手艺带到了罗德岛。\n多索雷斯作为玻利瓦尔，莱塔尼亚，哥伦比亚三国文化的交汇处，在那里生活了数年的羽毛笔学习到了非常丰富的调酒种类，并且她的调酒水平也相当高。\n并且，作为调酒师的羽毛笔，一如既往的安静，这在平时或许是她性格上的一些瑕疵，但在酒吧中，这让她意外地成为了一个不错的倾听者。毕竟，想找人倾诉的人，很多时候想要的并不是一个答案，而是倾听本身。\n这一切，让羽毛笔逐渐受到了许多喜欢品酒或者喜欢买醉的干员欢迎，她出现在调酒台的日子，罗德岛的酒吧总会热闹一些。
When not taking damage, every 6s restores a random amount of HP equal to 40% to 180% of ATK and dodges the next Physical or Arts attack received=未受到伤害时，每6秒随机治疗自身一定（攻击力的40%~180%）生命值，并闪避下次物理与法术攻击
When not taking damage, every 6s restores a random amount of HP equal to 45% (+5%) to 185% (+5%) of ATK and dodges the next Physical or Arts attack received=未受到伤害时，每6秒随机治疗自身一定（攻击力的45%（+5%）~185%（+5%））生命值，并闪避下次物理与法术攻击
When not taking damage, every 6s restores a random amount of HP equal to 45% <@ba.talpu>(+5%)</> to 185% <@ba.talpu>(+5%)</> of ATK and dodges the next Physical or Arts attack received=未受到伤害时，每6秒随机治疗自身一定（攻击力的45%<@ba.talpu>（+5%）</>~185%<@ba.talpu>（+5%）</>）生命值，并闪避下次物理与法术攻击
When not taking damage, every 6s restores a random amount of HP equal to 50% to 200% of ATK and dodges the next Physical or Arts attack received=未受到伤害时，每6秒随机治疗自身一定（攻击力的50%~200%）生命值，并闪避下次物理与法术攻击
When not taking damage, every 6s restores a random amount of HP equal to 55% (+5%) to 205% (+5%) of ATK and Dodges the next Physical or Arts attack received=未受到伤害时，每6秒随机治疗自身一定（攻击力的55%（+5%）~205%（+5%））生命值，并闪避下次物理与法术攻击
When not taking damage, every 6s restores a random amount of HP equal to 55% <@ba.talpu>(+5%)</> to 205% <@ba.talpu>(+5%)</> of ATK and Dodges the next Physical or Arts attack received=未受到伤害时，每6秒随机治疗自身一定（攻击力的55%<@ba.talpu>（+5%）</>~205%<@ba.talpu>（+5%）</>）生命值，并闪避下次物理与法术攻击
When not taking damage, every 7s restores a random amount of HP equal to 30% to 160% of ATK and dodges the next Physical or Arts attack received=未受到伤害时，每7秒随机治疗自身一定（攻击力的30%~160%）生命值，并闪避下次物理与法术攻击
When not taking damage, every 7s restores a random amount of HP equal to 35% (+5%) to 165% (+5%) of ATK and dodges the next Physical or Arts attack received=未受到伤害时，每7秒随机治疗自身一定（攻击力的35%（+5%）~165%（+5%））生命值，并闪避下次物理与法术攻击
When not taking damage, every 7s restores a random amount of HP equal to 35% <@ba.talpu>(+5%)</> to 165% <@ba.talpu>(+5%)</> of ATK and dodges the next Physical or Arts attack received=未受到伤害时，每7秒随机治疗自身一定（攻击力的35%<@ba.talpu>（+5%）</>~165%<@ba.talpu>（+5%）</>）生命值，并闪避下次物理与法术攻击
When obtained, immediately afflicts a random Operator with a Rejection=获得时立即使随机一名干员产生排异反应
When obtained, randomly gain 1 Revelation=获得时随机获得1个启示
When obtained, randomly gain 2 Revelations=获得时随机获得2个启示
When obtained, randomly obtain 2 Collectibles=获得时随机获得2个收藏品
When obtained, randomly obtain 4 Collectibles=获得时随机获得4个收藏品
When obtained, suppresses a designated Operator's Rejection=获得时抑制指定一名干员的排异反应
When Officer Hoshiguma said I should come to Rhodes Island, I was ready to work my hands to the bone. Then I realized, I may not get paid as much as I thought I would, but the work's also easier than I thought, so I guess it balances out... I'll keep doing my best, Boss.=星熊警官推荐我来罗德岛的时候，我是做好了吃苦赚钱的准备的。后来发现，虽然工资没有想象的高，但工作也确实没有想象的累，也算挺不错吧......老板，我会好好干的。
When on a Glyph Tile, disables stamp effects for all glyphs on current tile and all connected Glyph Tiles=站在字格上时，使所在字格以及相连的所有字格上的字不被拓印生效
When on a mission with Quartz, you can be free from the torment of Rhodes Island standard rations.=如果和石英一起出任务的话，可以不用忍受罗德岛标配干粮的折磨哦。
When on Blighted tiles, attacks deal additional Arts damage and causes Blight to the paddy=位于受病害污染的田地上时，攻击附带法术伤害并对田地造成病害污染
When on Blighted tiles, attacks deal Arts damage=位于受病害污染的田地上时，攻击造成法术伤害
When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +2 starting SP and -10% Redeployment Time=在场时向待部署区中加入“风雪之眼”，且会使待部署区按照部署费用排列。位于“风雪之眼”左侧的干员与自身初始技力+2，下次再部署时间-10%
When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +3 starting SP and -15% Redeployment Time=在场时向待部署区中加入“风雪之眼”，且会使待部署区按照部署费用排列。位于“风雪之眼”左侧的干员与自身初始技力+3，下次再部署时间-15%
When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time=在场时向待部署区中加入“风雪之眼”，且会使待部署区按照部署费用排列。位于“风雪之眼”左侧的干员与自身初始技力+4，下次再部署时间-20%
When on field, all Kjerag Operators gain <$ba.frozen>Frozen</> immunity, +60 DEF, and recover 1.5% Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double=在场时，【谢拉格】干员免疫<$ba.frozen>冻结</>，防御力+60且每秒回复1.5%最大生命值；在场15秒后防御力和生命回复效果翻倍
When on field, all Kjerag Operators gain <$ba.frozen>Frozen</> immunity, +80 <@ba.talpu>(+20)</> DEF, and recover 2% <@ba.talpu>(+0.5%)</> Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double=在场时，【谢拉格】干员免疫<$ba.frozen>冻结</>，防御力+80<@ba.talpu>（+20）</>且每秒回复2%<@ba.talpu>（+0.5%）</>最大生命值；凛御银灰在场15秒后，防御力和生命回复效果翻倍
When on field, all Kjerag Operators gain Frozen immunity, +60 DEF, and recover 1.5% Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double=在场时，【谢拉格】干员免疫冻结，防御力+60且每秒回复1.5%最大生命值；在场15秒后防御力和生命回复效果翻倍
When on field, all Kjerag Operators gain Frozen immunity, +80 (+20) DEF, and recover 2% (+0.5%) Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double=在场时，【谢拉格】干员免疫冻结，防御力+80（+20）且每秒回复2%（+0.5%）最大生命值；凛御银灰在场15秒后，防御力和生命回复效果翻倍
When on reconnaissance missions, Raidian will deploy 'lookouts' to establish contact with the main force. There is no information that can escape her net.=电弧在进行侦察作业时会布下“岗哨”与大部队串联到一起，没有讯息与事件逃得过她的罗网。
When on the battlefield, has <$ba.invisible>Invisibility</> and disguises as a Hole=在场时，<$ba.invisible>隐匿</>并伪装成地穴
When on the battlefield, has Invisibility and disguises as a Hole=在场时，隐匿并伪装成地穴
When on the battlefield, increase <Ash Spear> and <Crimson Crescent Blade> talent and skill effects=在场时，提升<炭长矛>与<枣大刀>的天赋或技能效果
When on the battlefield, increases <Lord Huan> and <Lord Wenheng> talent and skill effects=在场时，提升<桓君>与<文衡君>的天赋或技能效果
When on the battlefield, naturally regenerates HP of all enemy units=在场时全场敌方单位能自然回复生命
When on the field, all Air Support Drones gain greatly increased Movement Speed=在场时，所有空援无人机移动速度大幅度提升
When on the field, ATK continuously increases=在场时，攻击力不断提升
When on the field, continuously summons <'Echoes'> in [Golden Wail] form=在场时，持续召唤【金黄的悲号】形态<“余音”>
When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point=在场时持续召唤【暗色的喟叹】形态<“余音”>；生命值低于一定比例时，召唤间隔缩短
When on the field, natural DP regeneration rate is reduced=在场时，我方自然回费速率下降
When on the field, slightly reduces DEF of all allied units=在场时全体我方单位防御力小幅度降低
When one learns from experience, the lessons never cease.=我的历练并未结束。
When one road closes, people always find another way.\n<@act.timeLimit>Stage available from 8/26 10:00 A.M. to 9/9 03:59 A.M.</>=当一条路走不通的时候，人家总会考虑寻找别的办法。\n<@act.timeLimit>开启：2月25日16:00~3月3日03:59</>
When one road closes, people always find another way.\nStage available from 8/26 10:00 A.M. to 9/9 03:59 A.M.=当一条路走不通的时候，人家总会考虑寻找别的办法。\n开启：2月25日16:00~3月3日03:59
When Operators use an ammo-type skill and consume 70% of ammo for the first time, replenishes 30% of max ammo count=弹药类技能每次开启后，首次剩余30%的弹药时，补充最大弹药数量30%的弹药
When Operators use an ammo-type skill and consume 70% of ammo for the first time, replenishes 50% of max ammo count=弹药类技能每次开启后，首次剩余30%的弹药时，补充最大弹药数量50%的弹药
When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 (+2)s=攻击范围内的干员开启技能时自身回复1点技力，且攻击速度+16，持续10（+2）秒
When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 <@ba.talpu>(+2)</>s=攻击范围内的干员开启技能时自身回复1点技力，且攻击速度+16，持续10<@ba.talpu>（+2）</>秒
When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s=攻击范围内的干员开启技能时自身回复1点技力，且攻击速度+16，持续8秒
When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +20 for 10 (+2)s=攻击范围内的干员开启技能时自身回复1点技力，且攻击速度+20，持续10（+2）秒
When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +20 for 10 <@ba.talpu>(+2)</>s=攻击范围内的干员开启技能时自身回复1点技力，且攻击速度+20，持续10<@ba.talpu>（+2）</>秒
When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +20 for 8s=攻击范围内的干员开启技能时自身回复1点技力，且攻击速度+20，持续8秒
When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +23 for 10 (+2)s=攻击范围内的干员开启技能时自身回复1点技力，且攻击速度+23，持续10（+2）秒
When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +23 for 10 <@ba.talpu>(+2)</>s=攻击范围内的干员开启技能时自身回复1点技力，且攻击速度+23，持续10<@ba.talpu>（+2）</>秒
When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +23 for 8s=攻击范围内的干员开启技能时自身回复1点技力，且攻击速度+23，持续8秒
When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +8 for 10 (+2)s=攻击范围内的干员开启技能时自身回复1点技力，且攻击速度+8，持续10（+2）秒
When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +8 for 10 <@ba.talpu>(+2)</>s=攻击范围内的干员开启技能时自身回复1点技力，且攻击速度+8，持续10<@ba.talpu>（+2）</>秒
When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +8 for 8s=攻击范围内的干员开启技能时自身回复1点技力，且攻击速度+8，持续8秒
When other Barrenlands Musbeasts are nearby, ATK increases (stacks)=其他荒地鼷兽位于附近时，攻击力提升（可叠加）
When other Phalanx Commanders are nearby, DEF increases (stacks)=其他方阵指挥官位于附近时，防御力提升（可叠加）
When other Phalanx Infantry are nearby, DEF increases (stacks)=其他方阵战士位于附近时，防御力提升（可叠加）
When Our Lives Began=当我们人生开始时
When out of attack counts, cannot attack and takes significantly more damage for some time.=攻击次数耗尽时，一段时间内停止攻击且所受伤害大幅提升
When outside the Filming Area, attacks inflict <$ba.dt.neural>Nervous Impairment</>=处于摄影区域外时，攻击附带<$ba.dt.neural>神经损伤</>
When outside the Filming Area, attacks inflict Nervous Impairment=处于摄影区域外时，攻击附带神经损伤
When Pancho defeats a unit or is defeated, increases the ASPD and Movement Speed of all enemy units=击败单位或被击败时提升全场敌人的攻击和移动速度
When paralyzed by a lack of information and preparation, it is recklessness, rather than caution, that has the ability to break the impasse.=在情报不足，准备不充分的情况下，想要打破局面，需要的往往不是深思熟虑，而是一点冲劲。
When passing by an Operator, deals physical damage to them based on Movement Speed=经过干员时对其造成与自身移动速度相关的物理伤害
When people in the distant future discuss this period of history, see if they still remember the Silverash name. I hope they will see the name as one of the countless stones forming the foundation of Kjerag's ascent into the coming era.=许多年后，当那时的人们再谈论起这一段历史，如果他们还记得希瓦艾什这个名字的话。我希望他们就把这个名字，当作铸就谢拉格下一个时代的无数基石中的一块吧。
When people see something without an owner, they either want to take it for themselves or destroy it—just look, there's a group trying to use an innocent delivery platform for target practice.\n<@lv.muitem><Post-Firing Debt Relief Program></> Shoots 3 consecutive bullets forward, dealing Physical damage to the first Operator hit.\n<@lv.muitem><Mobile Tactical Hangar></> Deploys drones as needed to assist enemy combatants.=人们看见无主的东西，不是想要占有它，就是想要破坏它——这不，眼前就有一群想拿无辜的运载平台练习射击的家伙。\n<@lv.muitem><解雇者清债程序></>向前方连续射出3颗子弹，每颗子弹对碰到的第一名我方干员造成物理伤害\n<@lv.muitem><可移动战术机库></>根据需要可随时发射无人机支援敌方佣兵小队作战
When people see something without an owner, they either want to take it for themselves or destroy it—just look, there's a group trying to use an innocent delivery platform for target practice.\n<Post-Firing Debt Relief Program> Shoots 3 consecutive bullets forward, dealing Physical damage to the first Operator hit.\n<Mobile Tactical Hangar> Deploys drones as needed to assist enemy combatants.=人们看见无主的东西，不是想要占有它，就是想要破坏它——这不，眼前就有一群想拿无辜的运载平台练习射击的家伙。\n<解雇者清债程序>向前方连续射出3颗子弹，每颗子弹对碰到的第一名我方干员造成物理伤害\n<可移动战术机库>根据需要可随时发射无人机支援敌方佣兵小队作战
When people talk about Her Highness, they treat her like the unattainable future of the Sarkaz. But to me, she is who she is. She trips over her dress, she intentionally 'forgets' certain meetings, she gives me hugs. Pass over that 'Theresa'? I wouldn't hesitate to do so.=大家谈起殿下，总认为她是萨卡兹无法企及的未来。但于我，殿下只是殿下。她会踩到裙子摔倒，会故意忘记开会，会给我一个拥抱。越过那个“特蕾西娅”？我不会犹豫。
When Perfumer spreads her scents around the battlefield, it's not only the operators who get pelted with potpourri benefit. With every toss, the particles waft across the space with the scent, healing all the Rhodes Island Operators present.\nWhile the effect is no match for direct medical attention, it is a form of stable, continuous healing support. And it's saved many lives.=调香师在战场上播散熏香时，受益的并非只有被香粉撒到的干员。每一次播撒，都会有粉剂随着香味飘遍整个战场，为每一位罗德岛干员带来些许疗愈。\n虽说效果无法与一次直接的医疗援助相比，但正是这种微小、稳定、持续的治疗支持，不经意间拯救了许多干员的生命。
When Physics Obeys=物理的服从
When placed, allows Ranged Operators to be deployed on top=放置后可以使远程位干员部署其上
When possessing <@ro4.get>Burdenherd Bell</>: gain a Lingerer=持有<@ro4.get>牧驮人的摇铃</>，获得遗愿
When possessing <@ro4.get>Burdenherd Bell</>: gain Collectible=持有<@ro4.get>牧驮人的摇铃</>，获得收藏品
When possessing <@ro4.get>Doodle of Hope</>: gain <@ro4.get>3</> Hope=持有<@ro4.get>希望时代的涂鸦</>，获得<@ro4.get>3</>希望
When possessing <@ro4.get>Doodle of Hope</>: gain <@ro4.get>4</> Max Life Points=持有<@ro4.get>希望时代的涂鸦</>，获得<@ro4.get>4</>目标生命上限
When possessing <@ro4.get>Doodle of Hope</>: gain <@ro4.get>4</> Originium Ingots and <@ro4.get>2</> Hope=持有<@ro4.get>希望时代的涂鸦</>，获得<@ro4.get>4</>源石锭，<@ro4.get>2</>希望
When possessing <@ro4.get>Doodle of Hope</>: gain <@ro4.get>5</> Plans=持有<@ro4.get>希望时代的涂鸦</>，获得<@ro4.get>5缕</>构想
When possessing <@ro4.get>Doodle of Hope</>: recover <@ro4.get>4</> Life Points and gain a <@ro4.get>special</> Collectible=持有<@ro4.get>希望时代的涂鸦</>，回复<@ro4.get>4</>目标生命，获得一件<@ro4.get>特殊</>的收藏品
When possessing <@ro4.get>Talons of Hatred</>: I've had enough!=持有<@ro4.get>死仇时代的恨意</>，我受够了！
When possessing <@ro4.get>Talons of Hatred</>: Lose <@ro4.lose>4</> Life Points and gain a <@ro4.get>special</> Collectible=持有<@ro4.get>死仇时代的恨意</>，消耗<@ro4.lose>4</>目标生命，获得一件<@ro4.get>特殊</>的收藏品
When possessing <@ro4.get>Talons of Hatred</>: Some people should not be here=持有<@ro4.get>死仇时代的恨意</>，有些人不应当在这里
When possessing Burdenherd Bell: gain a Lingerer=持有牧驮人的摇铃，获得遗愿
When possessing Burdenherd Bell: gain Collectible=持有牧驮人的摇铃，获得收藏品
When possessing Doodle of Hope: gain 3 Hope=持有希望时代的涂鸦，获得3希望
When possessing Doodle of Hope: gain 4 Max Life Points=持有希望时代的涂鸦，获得4目标生命上限
When possessing Doodle of Hope: gain 4 Originium Ingots and 2 Hope=持有希望时代的涂鸦，获得4源石锭，2希望
When possessing Doodle of Hope: gain 5 Plans=持有希望时代的涂鸦，获得5缕构想
When possessing Doodle of Hope: recover 4 Life Points and gain a special Collectible=持有希望时代的涂鸦，回复4目标生命，获得一件特殊的收藏品
When possessing Talons of Hatred: I've had enough!=持有死仇时代的恨意，我受够了！
When possessing Talons of Hatred: Lose 4 Life Points and gain a special Collectible=持有死仇时代的恨意，消耗4目标生命，获得一件特殊的收藏品
When possessing Talons of Hatred: Some people should not be here=持有死仇时代的恨意，有些人不应当在这里
When possessing the <@ro4.get>Burdenherd Bell</>: Recruit any Operator=持有<@ro4.get>牧驮人的摇铃</>，招募任意一名干员
When possessing the Burdenherd Bell: Recruit any Operator=持有牧驮人的摇铃，招募任意一名干员
When possessing<@ro4.get>Doodle of Hope</>: gain <@ro4.get>2</> Hope, recruit any Operator=持有<@ro4.get>希望时代的涂鸦</>，获得<@ro4.get>2</>希望，招募任意一名干员
When possessingDoodle of Hope: gain 2 Hope, recruit any Operator=持有希望时代的涂鸦，获得2希望，招募任意一名干员
When pulling an [Infected Creature], increases the strength of the shift by 1 degree, and silences the target for 10 (+4) seconds=在拖拽【感染生物】时，力度提升一个等级并额外使其失去特殊能力10（+4）秒
When pulling an [Infected Creature], increases the strength of the shift by 1 degree, and silences the target for 10 <@ba.talpu>(+4)</> seconds=在拖拽【感染生物】时，力度提升一个等级并额外使其失去特殊能力10<@ba.talpu>（+4）</>秒
When pulling an [Infected Creature], increases the strength of the shift by 1 degree, and silences the target for 12 (+4) seconds=在拖拽【感染生物】时，力度提升一个等级并额外使其失去特殊能力12（+4）秒
When pulling an [Infected Creature], increases the strength of the shift by 1 degree, and silences the target for 12 <@ba.talpu>(+4)</> seconds=在拖拽【感染生物】时，力度提升一个等级并额外使其失去特殊能力12<@ba.talpu>（+4）</>秒
When pulling an [Infected Creature], increases the strength of the shift by 1 degree, and silences the target for 6 seconds=在拖拽【感染生物】时，力度提升一个等级并额外使其失去特殊能力6秒
When pulling an [Infected Creature], increases the strength of the shift by 1 degree, and silences the target for 8 seconds=在拖拽【感染生物】时，力度提升一个等级并额外使其失去特殊能力8秒
When putting your Operators into squads, it's crucial to assign them positions where they can exercise their skills to the fullest. It's true that Operators' ability is important, what's really being tested here is your judgement.=为干员编排小组时，要记得做到人尽其才，让每个人能最大程度地发挥力量。干员的个人能力至关重要，但博士你的判断能力才是最需要考验的。
When recruiting a 4-star or above Caster or Specialist Operator, that Operator is automatically Promoted.=招募4星以上的【术师】【特种】干员时直接就是已进阶的状态
When recruiting a 4-star or above Defender or Supporter Operator, that Operator is automatically Promoted.=招募4星以上的【重装】【辅助】干员时直接就是已进阶的状态
When recruiting a 4-star or above Medic or Sniper Operator, that Operator is automatically Promoted.=招募4星以上的【医疗】【狙击】干员时直接就是已进阶的状态
When recruiting a 4-star or above Vanguard or Guard Operator, that Operator is automatically Promoted.=招募4星以上的【先锋】【近卫】干员时直接就是已进阶的状态
When Recruiting for the first time, gain a random Advanced Recruitment Voucher=初始招募时额外获得1张随机精锐招募券
When Recruiting for the first time, gain a random Advanced Recruitment Voucher; 4 & 5-star Operators will already be promoted when recruited=初始招募时额外获得一张随机精锐招募券，4、5星干员招募时都为直升状态
When Recruiting for the first time, gain a random Advanced Recruitment Voucher; 5-star Operators will already be promoted when recruited=初始招募时额外获得1张随机高级招募券，5星干员招募时都为直升状态
When Recruiting for the first time, gain a random Elite Recruitment Voucher=初始招募时额外获得1张随机高级招募券
When Recruiting for the first time, gain a random Elite Recruitment Voucher; all Operators cost -1 Hope to recruit and promote=初始招募时额外获得1张随机高级招募券，招募和晋升所有干员的希望消耗-1
When Recruiting for the first time, gain a random Elite Recruitment Voucher; promoting Operators will not require Hope=初始招募时额外获得1张随机高级招募券，进阶干员不消耗希望
When Recruiting for the first time, gain a random Top Operator Recruitment Voucher; Top Operator Rec. Voucher becomes purchasable=初始招募时额外获得1张高级资深干员招募券，可以购买到高级资深干员招募券
When Recruiting for the first time, gain a random Top Operator Recruitment Voucher; Top Operator Rec. Voucher becomes purchasable. Start with 'The Ascent'=初始招募时额外获得1张高级资深干员招募券，可以购买到高级资深干员招募券。初始携带“圣诏封神”
When retreating, retrieves Ray's bullets that hit in the area=撤退时，回收莱伊命中周围区域的子弹
When Rhodes Island is need of skilled operators, our normal permits may not make efficient use of our headhunting company contractors. In order to accelerate the development of Rhodes Island, the Human Resource Department has issued these permits for headhunting in batches.=在罗德岛需求大量人才的时候，一般的许可书将会降低猎头公司工作的效率。为了推进罗德岛的发展，人事部颁发了此类批量寻访人才的证书。
When rolling a 1 in the 'Wish Fulfilled' node, you may spend a Die Roll to reroll the result (once per node)=在“得偿所愿”节点掷骰为1时，可消耗次数重掷，取重掷结果（每个节点限一次）
When rolling the die upon entering a new floor, if you would otherwise obtain a debuff effect, you may spend a Die Roll to reroll the result (once per exploration)=进入新区域掷骰产生较差效果时，可消耗次数重掷，取重掷结果（每场探索限一次）
When sailing through the 'sea of clouds,' be extremely wary of 'accidental explosions.'\n<@lv.fs>Victory Condition:</>\n<@lv.item>Generate Pure White Steam on all the tiles in the designated area within the time limit.</>\n<@lv.fs>Additional Condition:</>\nFashion Street 'Ordinary Aviators' no longer attack from range, enemies have significantly decreased HP, and <@lv.item>'Fluffy Buddies'</> have significantly increased ATK.=在“云海”里划船，可要小心“意外爆炸”哦。\n<@lv.fs>胜利条件：</>\n<@lv.item>限制时间内在所有目标区域的地块上生成纯白水汽</>\n<@lv.fs>附加条件：</>\n风情街“飞空员”不再远程攻击，敌人生命值大幅下降，<@lv.item>“好朋友”</>攻击力大幅提升
When sailing through the 'sea of clouds,' be extremely wary of 'accidental explosions.'\nVictory Condition:\nGenerate Pure White Steam on all the tiles in the designated area within the time limit.\nAdditional Condition:\nFashion Street 'Ordinary Aviators' no longer attack from range, enemies have significantly decreased HP, and 'Fluffy Buddies' have significantly increased ATK.=在“云海”里划船，可要小心“意外爆炸”哦。\n胜利条件：\n限制时间内在所有目标区域的地块上生成纯白水汽\n附加条件：\n风情街“飞空员”不再远程攻击，敌人生命值大幅下降，“好朋友”攻击力大幅提升
When Sankta Miksaparato has not attacked for 8 seconds, he gains a <$ba.barrier>Barrier</> equal to 15% Max HP; this timer restarts once the Barrier is lost=若8秒内未主动攻击，获得相当于生命上限15%的<$ba.barrier>屏障</>，失去屏障后重新计时
When Sankta Miksaparato has not attacked for 8 seconds, he gains a <$ba.barrier>Barrier</> equal to 18% <@ba.talpu>(+3%)</> Max HP; this timer restarts once the Barrier is lost=若8秒内未主动攻击，获得相当于生命上限18%<@ba.talpu>（+3%）</>的<$ba.barrier>屏障</>，失去屏障后重新计时
When Sankta Miksaparato has not attacked for 8 seconds, he gains a Barrier equal to 15% Max HP; this timer restarts once the Barrier is lost=若8秒内未主动攻击，获得相当于生命上限15%的屏障，失去屏障后重新计时
When Sankta Miksaparato has not attacked for 8 seconds, he gains a Barrier equal to 18% (+3%) Max HP; this timer restarts once the Barrier is lost=若8秒内未主动攻击，获得相当于生命上限18%（+3%）的屏障，失去屏障后重新计时
When Saria restores an ally's HP, she also restores 1 extra Skill Point to them=每次回复友方单位生命值时额外回复该单位1点技力
When Saria restores an ally's HP, she also restores 2 extra SP to them=每次回复友方单位生命值时额外回复该单位2点技力
When Saria restores an ally's HP, she also restores 2 extra SP to them; [Rhine Lab] Operators gain 3 SP instead=每次回复友方单位生命值时额外回复该单位2点技力，【莱茵生命】干员单位回复3点技力
When Sarkaz kill their prey, their prey's descendants will kill the Sarkaz in return. Kill or be killed, a third option does not exist on Terra.=萨卡兹杀死猎物，那猎物的后代也会杀死萨卡兹。不是你死就是我亡，泰拉并不存在第二条路。
When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +10% (+2%)=场上存在黑和另外至少一名【狙击】干员时，所有【狙击】干员的攻击力+10%（+2%）
When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +10%<@ba.talpu> (+2%)</>=场上存在黑和另外至少一名【狙击】干员时，所有【狙击】干员的攻击力+10%<@ba.talpu>（+2%）</>
When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +8%=场上存在黑和另外至少一名【狙击】干员时，所有【狙击】干员的攻击力+8%
When Schwarz and at least one more Sniper Operator are in the squad, all Sniper Operators gain +11% ATK=携带黑和另外至少一名【狙击】干员时，所有【狙击】干员的攻击力+11%
When Schwarz and at least one more Sniper Operator are in the squad, all Sniper Operators gain +13% (+2%) ATK=携带黑和另外至少一名【狙击】干员时，所有【狙击】干员的攻击力+13%（+2%）
When Schwarz and at least one more Sniper Operator are in the squad, all Sniper Operators gain +13% <@ba.talpu>(+2%)</> ATK=携带黑和另外至少一名【狙击】干员时，所有【狙击】干员的攻击力+13%<@ba.talpu>（+2%）</>
When Schwarz and at least one more Sniper Operator are in the squad, all Sniper Operators gain +13% ATK=携带黑和另外至少一名【狙击】干员时，所有【狙击】干员的攻击力+13%
When Schwarz and at least one more Sniper Operator are in the squad, all Sniper Operators gain +15% (+2%) ATK=携带黑和另外至少一名【狙击】干员时，所有【狙击】干员的攻击力+15%（+2%）
When Schwarz and at least one more Sniper Operator are in the squad, all Sniper Operators gain +15% <@ba.talpu>(+2%)</> ATK=携带黑和另外至少一名【狙击】干员时，所有【狙击】干员的攻击力+15%<@ba.talpu>（+2%）</>
When selecting a deployed Operator, can activate extra effects when certain conditions are fulfilled=选中在场干员后，可以通过一定条件激活的额外效果
When several troublesome enemies appear at once, seize whatever opportunities you can to pick them off one by one.=在数个棘手的敌人同时出现时，把握时机逐个击破会是一个好方法。
When she first arrived on Rhodes Island, Rose Salt introduced herself with a bevy of cloyingly cute nicknames in order to maintain her cutesy persona. These sickly-sweet names include, but are not limited to, 'Peludita', 'Little Pascy', 'Beautiful Lil' Viper', etc. Many operators, taken in by her charm, starting actually calling her by these names, satisfying her need for cuteness. But after more time together, nearly every operator has learned her true nature, and to get back at her for lying, they started breaking out these cloying nicknames whenever she exposes her true colors, such as when she tries to assert authority over her underlings—\n'Peludita~'\n'Little Pascy~'\n'Beau~ti~ful~ Lil'~ Vi~per~'\n'GAHHH! STOP CALLING ME THAT!'=刚来罗德岛的时候，瑰盐干员为了装可爱，自我介绍的时候会用各种可爱的小昵称来称呼自己，这些甜腻腻的名字包括但不限于“小毛毛”“小帕”“花花蝰”等等等等，不少干员一开始也满怀怜爱地用这些可爱的小昵称来称呼她，满足她提出的各种各样的需求。相处久了，几乎每位干员都知晓了瑰盐的真面目，为了小小地报复一下当初的欺骗，干员们会突然甜腻腻地用这些名字来叫正在凶神恶煞本性毕露处理事情的瑰盐，比如，她正在和手下立威的时候——\n“小毛毛~”\n“小帕~”\n“花~花~蝰~”\n“啊！不许再这么叫我！！！！”
When she found out that the theater she worked for was more than meets the eye, her resolve to protect her friends only grew stronger, regardless of what their identities might be.=当发现自己工作的剧团并不如想象的那般简单，她更想维护自己的朋友，不论以什么身份。
When she laughs, something wicked this way comes.=她一笑，准没好事。
When she returns, she sees only pure white volcanic ash.\n<@lv.item><Decorative Geyser></> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<@lv.item><Steam Soda Bottle></> When defeated, creates Pure White Steam in the surrounding area.=她再归来时，只看见一片纯白的火山灰。\n<@lv.item><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽
When she returns, she sees only pure white volcanic ash.\n<Decorative Geyser> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<Steam Soda Bottle> When defeated, creates Pure White Steam in the surrounding area.=她再归来时，只看见一片纯白的火山灰。\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<水汽汽水瓶>被击破时在周围产生纯白水汽
When she stares up at the sky, Glaucus always envies the fowlbeasts, wheeling about the horizon. But illegally flown drones scare fowlbeasts off, and Glaucus will find a way to win the skies back for them.=仰望天空的时候，格劳克斯总是很羡慕那些羽兽，能自在翱翔于天际。但违规飞行的无人机会把羽兽们都吓跑，格劳克斯决定想办法帮羽兽们夺回天空。
When she used to be a merc, Cutter never violated her three principles even once, and ever since she joined Rhodes Island, she naturally hasn't defrauded or trafficked anyone again, much less killing the innocent. On the rare occasion she causes any damages during her missions, Rhodes Island is always there to deal with the aftermath, too. In that case, Cutter only has one principle left—Never let an enemy get away. Trust her blade. You won't be disappointed.\n<@lv.rem><Command Terminal></> Depletes 1 Life Point when destroyed.=佣兵时期，刻刀不曾违背过自己的三条准则。来到罗德岛后，所做的工作自然与诈骗和人口贩卖无关，更不用说杀害无辜的事，偶尔在任务中造成的损害也会由罗德岛负责善后。那么刻刀的准则就只剩一条——绝不放过一个敌人。请试着相信她与她的刀吧，你不会失望的。\n<@lv.rem><指挥终端></>被摧毁时扣1点关卡生命值
When she used to be a merc, Cutter never violated her three principles even once, and ever since she joined Rhodes Island, she naturally hasn't defrauded or trafficked anyone again, much less killing the innocent. On the rare occasion she causes any damages during her missions, Rhodes Island is always there to deal with the aftermath, too. In that case, Cutter only has one principle left—Never let an enemy get away. Trust her blade. You won't be disappointed.\n<Command Terminal> Depletes 1 Life Point when destroyed.=佣兵时期，刻刀不曾违背过自己的三条准则。来到罗德岛后，所做的工作自然与诈骗和人口贩卖无关，更不用说杀害无辜的事，偶尔在任务中造成的损害也会由罗德岛负责善后。那么刻刀的准则就只剩一条——绝不放过一个敌人。请试着相信她与她的刀吧，你不会失望的。\n<指挥终端>被摧毁时扣1点关卡生命值
When she was young, she wanted to be a shopkeeper. Only when she grew up did she understand what lay behind that tidiness and good lighting.\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it will earn a Hui-Ming attribute.\n<@lv.item><Two-Step Firecracker mk2></> Deals Arts damage to enemies in the surrounding four tiles, changing Hui-Ming attributes within its range.=她小时候就想当个掌柜，长大了以后，她才明白那份光鲜亮丽的背后是什么。\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性\n<@lv.item><改良型二踢脚></>对周围四格的敌人造成法术伤害，效果范围内晦明属性变化
When she was young, she wanted to be a shopkeeper. Only when she grew up did she understand what lay behind that tidiness and good lighting.\n<Mark of Hui and Ming> Operators deployed on it will earn a Hui-Ming attribute.\n<Two-Step Firecracker mk2> Deals Arts damage to enemies in the surrounding four tiles, changing Hui-Ming attributes within its range.=她小时候就想当个掌柜，长大了以后，她才明白那份光鲜亮丽的背后是什么。\n<晦明之印>部署在其上的干员获得晦明属性\n<改良型二踢脚>对周围四格的敌人造成法术伤害，效果范围内晦明属性变化
When shopping in the Garden of Grotesqueries, get used to taking the 'strange' in stride.=在界园买东西，得习惯见“怪”不怪。
When Skadi lives in a familiar world—=当斯卡蒂生活在相知相识的世界——
When Skadi lives in a peaceful world... will she have the courage to know herself?=当斯卡蒂生活在和平的世界......她还会有勇气去认识自己吗？
When Skadi lives in an unaccepting world—=当斯卡蒂生活在不被认同的世界——
When Skill 1 is equipped, allies within range gain +2% ATK; when Skill 2 is equipped, allies within range gain +2% DEF=装备技能1时，攻击范围内友方单位攻击力+2%；装备技能2时，攻击范围内友方单位防御力+2%
When Skill 1 is equipped, allies within range gain +3%(+1%) ATK; when Skill 2 is equipped, allies within range gain +3%(+1%) DEF=装备技能1时，攻击范围内友方单位攻击力+3%(+1%)；装备技能2时，攻击范围内友方单位防御力+3%(+1%)
When Skill 1 is equipped, allies within range gain +3%<@ba.talpu>(+1%)</> ATK; when Skill 2 is equipped, allies within range gain +3%<@ba.talpu>(+1%)</> DEF=装备技能1时，攻击范围内友方单位攻击力+3%<@ba.talpu>(+1%)</>；装备技能2时，攻击范围内友方单位防御力+3%<@ba.talpu>(+1%)</>
When Skill 1 is equipped, allies within range gain +5% ATK; when Skill 2 is equipped, allies within range gain +5% DEF=装备技能1时，攻击范围内友方单位攻击力+5%；装备技能2时，攻击范围内友方单位防御力+5%
When Skill 1 is equipped, allies within range gain +6%(+1%) ATK; when Skill 2 is equipped, allies within range gain +6%(+1%) DEF=装备技能1时，攻击范围内友方单位攻击力+6%(+1%)；装备技能2时，攻击范围内友方单位防御力+6%(+1%)
When Skill 1 is equipped, allies within range gain +6%<@ba.talpu>(+1%)</> ATK; when Skill 2 is equipped, allies within range gain +6%<@ba.talpu>(+1%)</> DEF=装备技能1时，攻击范围内友方单位攻击力+6%<@ba.talpu>(+1%)</>；装备技能2时，攻击范围内友方单位防御力+6%<@ba.talpu>(+1%)</>
When Skill 1 is equipped, allies within range gain +7% ATK; when Skill 2 is equipped, allies within range gain +7% DEF=装备技能1时，攻击范围内友方单位攻击力+7%；装备技能2时，攻击范围内友方单位防御力+7%
When Skill 1 is equipped, allies within range gain +8% (+1%) ATK; when Skill 2 is equipped, allies within range gain +8% (+1%) DEF=装备技能1时，攻击范围内友方单位攻击力+8%(+1%)；装备技能2时，攻击范围内友方单位防御力+8%(+1%)
When Skill 1 is equipped, allies within range gain +8% <@ba.talpu>(+1%)</> ATK; when Skill 2 is equipped, allies within range gain +8% <@ba.talpu>(+1%)</> DEF=装备技能1时，攻击范围内友方单位攻击力+8%<@ba.talpu>(+1%)</>；装备技能2时，攻击范围内友方单位防御力+8%<@ba.talpu>(+1%)</>
When Skill 1 is equipped, allies within range gain +8% ATK; when Skill 2 is equipped, allies within range gain +8% DEF=装备技能1时，攻击范围内友方单位攻击力+8%；装备技能2时，攻击范围内友方单位防御力+8%
When Skill 1 is equipped, allies within range gain +9% (+1%) ATK; when Skill 2 is equipped, allies within range gain +9% (+1%) DEF=装备技能1时，攻击范围内友方单位攻击力+9%(+1%)；装备技能2时，攻击范围内友方单位防御力+9%(+1%)
When Skill 1 is equipped, allies within range gain +9% <@ba.talpu>(+1%)</> ATK; when Skill 2 is equipped, allies within range gain +9% <@ba.talpu>(+1%)</> DEF=装备技能1时，攻击范围内友方单位攻击力+9%<@ba.talpu>(+1%)</>；装备技能2时，攻击范围内友方单位防御力+9%<@ba.talpu>(+1%)</>
When skill ends, Bellone returns to this position and no other Operators may be deployed=贝洛内技能结束时返回该位置，并且其他干员不能部署
When skill ends, Ulpianus returns to this position and no other Operators may be deployed=乌尔比安技能结束时返回该位置，并且其他干员不能部署
When skill is activated, [Ursus Student Self-government Group] Operators gain +10 ASPD for the duration=开启技能时，【乌萨斯学生自治团】干员攻击速度+10，持续至技能结束
When skill is activated, [Ursus Student Self-government Group] Operators gain +13 ASPD (+3) for the duration=开启技能时，【乌萨斯学生自治团】干员攻击速度+13（+3），持续至技能结束
When skill is activated, [Ursus Student Self-government Group] Operators gain +13 ASPD <@ba.talpu>(+3)</> for the duration=开启技能时，【乌萨斯学生自治团】干员攻击速度+13<@ba.talpu>（+3）</>，持续至技能结束
When skill is activated, [Ursus Student Self-government Group] Operators gain +21 ASPD for the duration=开启技能时，【乌萨斯学生自治团】干员攻击速度+21，持续至技能结束
When skill is activated, [Ursus Student Self-government Group] Operators gain +24 ASPD (+3) for the duration=开启技能时，【乌萨斯学生自治团】干员攻击速度+24（+3），持续至技能结束
When skill is activated, [Ursus Student Self-government Group] Operators gain +24 ASPD <@ba.talpu>(+3)</> for the duration=开启技能时，【乌萨斯学生自治团】干员攻击速度+24<@ba.talpu>（+3）</>，持续至技能结束
When skill is activated, [Ursus Student Self-government Group] Operators gain +27 ASPD for the duration.=开启技能时，【乌萨斯学生自治团】干员攻击速度+27，持续至技能结束
When skill is activated, [Ursus Student Self-government Group] Operators gain +30 ASPD (+3) for the duration.=开启技能时，【乌萨斯学生自治团】干员攻击速度+30（+3），持续至技能结束
When skill is activated, [Ursus Student Self-government Group] Operators gain +30 ASPD<@ba.talpu> (+3)</> for the duration.=开启技能时，【乌萨斯学生自治团】干员攻击速度+30<@ba.talpu>（+3）</>，持续至技能结束
When skill is activated, [Ursus Student Self-government Group] Operators gain +32 ASPD for the duration.=开启技能时，【乌萨斯学生自治团】干员攻击速度+32，持续至技能结束
When skill is activated, [Ursus Student Self-government Group] Operators gain +35 ASPD (+3) for the duration.=开启技能时，【乌萨斯学生自治团】干员攻击速度+35（+3），持续至技能结束
When skill is activated, [Ursus Student Self-government Group] Operators gain +35 ASPD<@ba.talpu> (+3)</> for the duration.=开启技能时，【乌萨斯学生自治团】干员攻击速度+35<@ba.talpu>（+3）</>，持续至技能结束
When skill is activated, ATK +20% and gain one of the following effects at random: Every attack reduces the target's ASPD by -20 (Lasts for 5 seconds and does not stack); ASPD +15; Gain +30% Physical Dodge and Block +1\nUnlimited duration, can manually deactivate skill;=技能开启时，攻击力+20%，且以下三种效果中随机获得一种：每次攻击使目标攻击速度-20（持续5秒且不叠加）；攻击速度+15；获得+30%的物理闪避，阻挡数+1\n技能持续时间无限，可主动关闭技能；
When skill is activated, ATK +23% and gain one of the following effects at random: Every attack reduces the target's ASPD by -20 (Lasts for 5 seconds and does not stack); ASPD +15; Gain +30% Physical Dodge and Block +1\nUnlimited duration, can manually deactivate skill;=技能开启时，攻击力+23%，且以下三种效果中随机获得一种：每次攻击使目标攻击速度-20（持续5秒且不叠加）；攻击速度+15；获得+30%的物理闪避，阻挡数+1\n技能持续时间无限，可主动关闭技能；
When skill is activated, ATK +26% and gain one of the following effects at random: Every attack reduces the target's ASPD by -20 (Lasts for 5 seconds and does not stack); ASPD +15; Gain +30% Physical Dodge and Block +1\nUnlimited duration, can manually deactivate skill;=技能开启时，攻击力+26%，且以下三种效果中随机获得一种：每次攻击使目标攻击速度-20（持续5秒且不叠加）；攻击速度+15；获得+30%的物理闪避，阻挡数+1\n技能持续时间无限，可主动关闭技能；
When skill is activated, ATK +30% and gain one of the following effects at random: Every attack reduces the target's ASPD by -25 (Lasts for 5 seconds and does not stack); ASPD +20; Gain +35% Physical Dodge and Block +1\nUnlimited duration, can manually deactivate skill;=技能开启时，攻击力+30%，且以下三种效果中随机获得一种：每次攻击使目标攻击速度-25（持续5秒且不叠加）；攻击速度+20；获得+35%的物理闪避，阻挡数+1\n技能持续时间无限，可主动关闭技能；
When skill is activated, ATK +33% and gain one of the following effects at random: Every attack reduces the target's ASPD by -25 (Lasts for 5 seconds and does not stack); ASPD +20; Gain +35% Physical Dodge and Block +1\nUnlimited duration, can manually deactivate skill;=技能开启时，攻击力+33%，且以下三种效果中随机获得一种：每次攻击使目标攻击速度-25（持续5秒且不叠加）；攻击速度+20；获得+35%的物理闪避，阻挡数+1\n技能持续时间无限，可主动关闭技能；
When skill is activated, ATK +36% and gain one of the following effects at random: Every attack reduces the target's ASPD by -25 (Lasts for 5 seconds and does not stack); ASPD +20; Gain +35% Physical Dodge and Block +1\nUnlimited duration, can manually deactivate skill;=技能开启时，攻击力+36%，且以下三种效果中随机获得一种：每次攻击使目标攻击速度-25（持续5秒且不叠加）；攻击速度+20；获得+35%的物理闪避，阻挡数+1\n技能持续时间无限，可主动关闭技能；
When skill is activated, ATK +40% and gain one of the following effects at random: Every attack reduces the target's ASPD by -30 (Lasts for 5 seconds and does not stack); ASPD +25; Gain +40% Physical Dodge and Block +1\nUnlimited duration, can manually deactivate skill;=技能开启时，攻击力+40%，且以下三种效果中随机获得一种：每次攻击使目标攻击速度-30（持续5秒且不叠加）；攻击速度+25；获得+40%的物理闪避，阻挡数+1\n技能持续时间无限，可主动关闭技能；
When skill is activated, ATK +50% and gain one of the following effects at random: Every attack reduces the target's ASPD by -30 (Lasts for 5 seconds and does not stack); ASPD +25; Gain +45% Physical Dodge and Block +1\nUnlimited duration, can manually deactivate skill;=技能开启时，攻击力+50%，且以下三种效果中随机获得一种：每次攻击使目标攻击速度-30（持续5秒且不叠加）；攻击速度+25；获得+45%的物理闪避，阻挡数+1\n技能持续时间无限，可主动关闭技能；
When skill is activated, ATK +55% and gain one of the following effects at random: Every attack reduces the target's ASPD by -30 (Lasts for 5 seconds and does not stack); ASPD +28; Gain +45% Physical Dodge and Block +1\nUnlimited duration, can manually deactivate skill;=技能开启时，攻击力+55%，且以下三种效果中随机获得一种：每次攻击使目标攻击速度-30（持续5秒且不叠加）；攻击速度+28；获得+45%的物理闪避，阻挡数+1\n技能持续时间无限，可主动关闭技能；
When skill is activated, ATK +60% and gain one of the following effects at random: Every attack reduces the target's ASPD by -35 (Lasts for 5 seconds and does not stack); ASPD +28; Gain +50% Physical Dodge and Block +1\nUnlimited duration, can manually deactivate skill;=技能开启时，攻击力+60%，且以下三种效果中随机获得一种：每次攻击使目标攻击速度-35（持续5秒且不叠加）；攻击速度+28；获得+50%的物理闪避，阻挡数+1\n技能持续时间无限，可主动关闭技能；
When skill is activated, ATK +{atk:0%} and gain one of the following effects at random: Every attack reduces the target's ASPD by {nothin_s_2[a][attack_speed_down].attack_speed} (Lasts for {nothin_s_2[a][attack_speed_down].duration} seconds and does not stack); ASPD +{attack_speed}; Gain +{prob:0%} Physical Dodge and Block +{block_cnt}\nUnlimited duration, can manually deactivate skill;=技能开启时，攻击力+{atk:0%}，且以下三种效果中随机获得一种：每次攻击使目标攻击速度{nothin_s_2[a][attack_speed_down].attack_speed}（持续{nothin_s_2[a][attack_speed_down].duration}秒且不叠加）；攻击速度+{attack_speed}；获得+{prob:0%}的物理闪避，阻挡数+{block_cnt}\n技能持续时间无限，可主动关闭技能；
When skill is activated, ATK <@ba.vup>+20%</> and gain one of the following effects at random: Every attack reduces the target's ASPD by <@ba.vup>-20</> (Lasts for <@ba.vup>5</> seconds and does not stack); ASPD <@ba.vup>+15</>; Gain <@ba.vup>+30%</> Physical Dodge and Block <@ba.vup>+1</>\n<@ba.rem>Unlimited duration, can manually deactivate skill</>;=技能开启时，攻击力<@ba.vup>+20%</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>-20</>（持续<@ba.vup>5</>秒且不叠加）；攻击速度<@ba.vup>+15</>；获得<@ba.vup>+30%</>的物理闪避，阻挡数<@ba.vup>+1</>\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；
When skill is activated, ATK <@ba.vup>+23%</> and gain one of the following effects at random: Every attack reduces the target's ASPD by <@ba.vup>-20</> (Lasts for <@ba.vup>5</> seconds and does not stack); ASPD <@ba.vup>+15</>; Gain <@ba.vup>+30%</> Physical Dodge and Block <@ba.vup>+1</>\n<@ba.rem>Unlimited duration, can manually deactivate skill</>;=技能开启时，攻击力<@ba.vup>+23%</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>-20</>（持续<@ba.vup>5</>秒且不叠加）；攻击速度<@ba.vup>+15</>；获得<@ba.vup>+30%</>的物理闪避，阻挡数<@ba.vup>+1</>\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；
When skill is activated, ATK <@ba.vup>+26%</> and gain one of the following effects at random: Every attack reduces the target's ASPD by <@ba.vup>-20</> (Lasts for <@ba.vup>5</> seconds and does not stack); ASPD <@ba.vup>+15</>; Gain <@ba.vup>+30%</> Physical Dodge and Block <@ba.vup>+1</>\n<@ba.rem>Unlimited duration, can manually deactivate skill</>;=技能开启时，攻击力<@ba.vup>+26%</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>-20</>（持续<@ba.vup>5</>秒且不叠加）；攻击速度<@ba.vup>+15</>；获得<@ba.vup>+30%</>的物理闪避，阻挡数<@ba.vup>+1</>\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；
When skill is activated, ATK <@ba.vup>+30%</> and gain one of the following effects at random: Every attack reduces the target's ASPD by <@ba.vup>-25</> (Lasts for <@ba.vup>5</> seconds and does not stack); ASPD <@ba.vup>+20</>; Gain <@ba.vup>+35%</> Physical Dodge and Block <@ba.vup>+1</>\n<@ba.rem>Unlimited duration, can manually deactivate skill</>;=技能开启时，攻击力<@ba.vup>+30%</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>-25</>（持续<@ba.vup>5</>秒且不叠加）；攻击速度<@ba.vup>+20</>；获得<@ba.vup>+35%</>的物理闪避，阻挡数<@ba.vup>+1</>\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；
When skill is activated, ATK <@ba.vup>+33%</> and gain one of the following effects at random: Every attack reduces the target's ASPD by <@ba.vup>-25</> (Lasts for <@ba.vup>5</> seconds and does not stack); ASPD <@ba.vup>+20</>; Gain <@ba.vup>+35%</> Physical Dodge and Block <@ba.vup>+1</>\n<@ba.rem>Unlimited duration, can manually deactivate skill</>;=技能开启时，攻击力<@ba.vup>+33%</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>-25</>（持续<@ba.vup>5</>秒且不叠加）；攻击速度<@ba.vup>+20</>；获得<@ba.vup>+35%</>的物理闪避，阻挡数<@ba.vup>+1</>\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；
When skill is activated, ATK <@ba.vup>+36%</> and gain one of the following effects at random: Every attack reduces the target's ASPD by <@ba.vup>-25</> (Lasts for <@ba.vup>5</> seconds and does not stack); ASPD <@ba.vup>+20</>; Gain <@ba.vup>+35%</> Physical Dodge and Block <@ba.vup>+1</>\n<@ba.rem>Unlimited duration, can manually deactivate skill</>;=技能开启时，攻击力<@ba.vup>+36%</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>-25</>（持续<@ba.vup>5</>秒且不叠加）；攻击速度<@ba.vup>+20</>；获得<@ba.vup>+35%</>的物理闪避，阻挡数<@ba.vup>+1</>\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；
When skill is activated, ATK <@ba.vup>+40%</> and gain one of the following effects at random: Every attack reduces the target's ASPD by <@ba.vup>-30</> (Lasts for <@ba.vup>5</> seconds and does not stack); ASPD <@ba.vup>+25</>; Gain <@ba.vup>+40%</> Physical Dodge and Block <@ba.vup>+1</>\n<@ba.rem>Unlimited duration, can manually deactivate skill</>;=技能开启时，攻击力<@ba.vup>+40%</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>-30</>（持续<@ba.vup>5</>秒且不叠加）；攻击速度<@ba.vup>+25</>；获得<@ba.vup>+40%</>的物理闪避，阻挡数<@ba.vup>+1</>\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；
When skill is activated, ATK <@ba.vup>+50%</> and gain one of the following effects at random: Every attack reduces the target's ASPD by <@ba.vup>-30</> (Lasts for <@ba.vup>5</> seconds and does not stack); ASPD <@ba.vup>+25</>; Gain <@ba.vup>+45%</> Physical Dodge and Block <@ba.vup>+1</>\n<@ba.rem>Unlimited duration, can manually deactivate skill</>;=技能开启时，攻击力<@ba.vup>+50%</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>-30</>（持续<@ba.vup>5</>秒且不叠加）；攻击速度<@ba.vup>+25</>；获得<@ba.vup>+45%</>的物理闪避，阻挡数<@ba.vup>+1</>\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；
When skill is activated, ATK <@ba.vup>+55%</> and gain one of the following effects at random: Every attack reduces the target's ASPD by <@ba.vup>-30</> (Lasts for <@ba.vup>5</> seconds and does not stack); ASPD <@ba.vup>+28</>; Gain <@ba.vup>+45%</> Physical Dodge and Block <@ba.vup>+1</>\n<@ba.rem>Unlimited duration, can manually deactivate skill</>;=技能开启时，攻击力<@ba.vup>+55%</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>-30</>（持续<@ba.vup>5</>秒且不叠加）；攻击速度<@ba.vup>+28</>；获得<@ba.vup>+45%</>的物理闪避，阻挡数<@ba.vup>+1</>\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；
When skill is activated, ATK <@ba.vup>+60%</> and gain one of the following effects at random: Every attack reduces the target's ASPD by <@ba.vup>-35</> (Lasts for <@ba.vup>5</> seconds and does not stack); ASPD <@ba.vup>+28</>; Gain <@ba.vup>+50%</> Physical Dodge and Block <@ba.vup>+1</>\n<@ba.rem>Unlimited duration, can manually deactivate skill</>;=技能开启时，攻击力<@ba.vup>+60%</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>-35</>（持续<@ba.vup>5</>秒且不叠加）；攻击速度<@ba.vup>+28</>；获得<@ba.vup>+50%</>的物理闪避，阻挡数<@ba.vup>+1</>\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；
When skill is activated, ATK <@ba.vup>+{atk:0%}</> and gain one of the following effects at random: Every attack reduces the target's ASPD by <@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}</> (Lasts for <@ba.vup>{nothin_s_2[a][attack_speed_down].duration}</> seconds and does not stack); ASPD <@ba.vup>+{attack_speed}</>; Gain <@ba.vup>+{prob:0%}</> Physical Dodge and Block <@ba.vup>+{block_cnt}</>\n<@ba.rem>Unlimited duration, can manually deactivate skill</>;=技能开启时，攻击力<@ba.vup>+{atk:0%}</>，且以下三种效果中随机获得一种：每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}</>（持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}</>秒且不叠加）；攻击速度<@ba.vup>+{attack_speed}</>；获得<@ba.vup>+{prob:0%}</>的物理闪避，阻挡数<@ba.vup>+{block_cnt}</>\n<@ba.rem>技能持续时间无限，可主动关闭技能</>；
When skill is activated, destroys itself and all [Originium Formations] within range, turning its own tile into an [Originium Mine], while generating several <@ba.enemy>Vein Guardians</> on the 4 adjacent tiles (grants <@ba.drop>Guard Advancement Tokens</> and <@ba.drop>Vanguard Advancement Tokens</> once defeated)=开启技能摧毁自身以及范围内的所有【源石晶簇】，使所在格变为【源石矿场】，并在周围四格生成数个<@ba.enemy>矿脉守卫</>（击败获得<@ba.drop>近卫进阶信物</>和<@ba.drop>先锋进阶信物</>）
When skill is activated, destroys itself and all [Originium Formations] within range, turning its own tile into an [Originium Mine], while generating several Vein Guardians on the 4 adjacent tiles (grants Guard Advancement Tokens and Vanguard Advancement Tokens once defeated)=开启技能摧毁自身以及范围内的所有【源石晶簇】，使所在格变为【源石矿场】，并在周围四格生成数个矿脉守卫（击败获得近卫进阶信物和先锋进阶信物）
When skill is activated, fires a hook in the current direction, pulling in the first enemy it touches=技能开启后，向当前方向发射一个钩子，将钩子碰到的第一个敌人拉到面前
When skill is activated, for 30s all Operators within range gain ATK +2% and HP +2% for each Production Module within range other than itself (does not stack)=开启技能时，范围内除自身外每有一个生产模块，使范围内所有友方干员攻击力+2%，生命值+2%，持续30秒（不可叠加）
When skill is activated, gains 7 DP immediately, Attack Range +1, ATK +50%, ASPD gradually reduces from +160 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated=技能开启时立即获得7点部署费用，攻击距离+1，攻击力+50%，攻击速度从+160逐渐衰减至+0，同时攻击阻挡的所有敌人，每次攻击晕眩敌人0.2秒\n若技能期间击倒敌人，则技能结束时进入迷彩状态，直至下一次开启技能
When skill is activated, gains 7 DP immediately, Attack Range +1, ATK +55%, ASPD gradually reduces from +160 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated=技能开启时立即获得7点部署费用，攻击距离+1，攻击力+55%，攻击速度从+160逐渐衰减至+0，同时攻击阻挡的所有敌人，每次攻击晕眩敌人0.2秒\n若技能期间击倒敌人，则技能结束时进入迷彩状态，直至下一次开启技能
When skill is activated, gains 7 DP immediately, Attack Range +1, ATK +60%, ASPD gradually reduces from +160 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated=技能开启时立即获得7点部署费用，攻击距离+1，攻击力+60%，攻击速度从+160逐渐衰减至+0，同时攻击阻挡的所有敌人，每次攻击晕眩敌人0.2秒\n若技能期间击倒敌人，则技能结束时进入迷彩状态，直至下一次开启技能
When skill is activated, gains 7 DP immediately, Attack Range +1, ATK +65%, ASPD gradually reduces from +160 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated=技能开启时立即获得7点部署费用，攻击距离+1，攻击力+65%，攻击速度从+160逐渐衰减至+0，同时攻击阻挡的所有敌人，每次攻击晕眩敌人0.2秒\n若技能期间击倒敌人，则技能结束时进入迷彩状态，直至下一次开启技能
When skill is activated, gains 7 DP immediately, Attack Range +1, ATK +70%, ASPD gradually reduces from +160 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated=技能开启时立即获得7点部署费用，攻击距离+1，攻击力+70%，攻击速度从+160逐渐衰减至+0，同时攻击阻挡的所有敌人，每次攻击晕眩敌人0.2秒\n若技能期间击倒敌人，则技能结束时进入迷彩状态，直至下一次开启技能
When skill is activated, gains 7 DP immediately, Attack Range +1, ATK +75%, ASPD gradually reduces from +160 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated=技能开启时立即获得7点部署费用，攻击距离+1，攻击力+75%，攻击速度从+160逐渐衰减至+0，同时攻击阻挡的所有敌人，每次攻击晕眩敌人0.2秒\n若技能期间击倒敌人，则技能结束时进入迷彩状态，直至下一次开启技能
When skill is activated, gains 8 DP immediately, Attack Range +1, ATK +100%, ASPD gradually reduces from +170 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated=技能开启时立即获得8点部署费用，攻击距离+1，攻击力+100%，攻击速度从+170逐渐衰减至+0，同时攻击阻挡的所有敌人，每次攻击晕眩敌人0.2秒\n若技能期间击倒敌人，则技能结束时进入迷彩状态，直至下一次开启技能
When skill is activated, gains 8 DP immediately, Attack Range +1, ATK +80%, ASPD gradually reduces from +170 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated=技能开启时立即获得8点部署费用，攻击距离+1，攻击力+80%，攻击速度从+170逐渐衰减至+0，同时攻击阻挡的所有敌人，每次攻击晕眩敌人0.2秒\n若技能期间击倒敌人，则技能结束时进入迷彩状态，直至下一次开启技能
When skill is activated, gains 8 DP immediately, Attack Range +1, ATK +90%, ASPD gradually reduces from +170 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated=技能开启时立即获得8点部署费用，攻击距离+1，攻击力+90%，攻击速度从+170逐渐衰减至+0，同时攻击阻挡的所有敌人，每次攻击晕眩敌人0.2秒\n若技能期间击倒敌人，则技能结束时进入迷彩状态，直至下一次开启技能
When skill is activated, gains 9 DP immediately, Attack Range +1, ATK +110%, ASPD gradually reduces from +180 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated=技能开启时立即获得9点部署费用，攻击距离+1，攻击力+110%，攻击速度从+180逐渐衰减至+0，同时攻击阻挡的所有敌人，每次攻击晕眩敌人0.2秒\n若技能期间击倒敌人，则技能结束时进入迷彩状态，直至下一次开启技能
When skill is activated, gains <@ba.vup>7</> DP immediately, Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+50%</>, ASPD gradually reduces from <@ba.vup>+160</> to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun</> the enemy for <@ba.vup>0.2</>s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated</>=技能开启时立即获得<@ba.vup>7</>点部署费用，攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+50%</>，攻击速度从<@ba.vup>+160</>逐渐衰减至+0，同时攻击阻挡的所有敌人，每次攻击<$ba.stun>晕眩</>敌人<@ba.vup>0.2</>秒\n<@ba.rem>若技能期间击倒敌人，则技能结束时进入迷彩状态，直至下一次开启技能</>
When skill is activated, gains <@ba.vup>7</> DP immediately, Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+55%</>, ASPD gradually reduces from <@ba.vup>+160</> to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun</> the enemy for <@ba.vup>0.2</>s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated</>=技能开启时立即获得<@ba.vup>7</>点部署费用，攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+55%</>，攻击速度从<@ba.vup>+160</>逐渐衰减至+0，同时攻击阻挡的所有敌人，每次攻击<$ba.stun>晕眩</>敌人<@ba.vup>0.2</>秒\n<@ba.rem>若技能期间击倒敌人，则技能结束时进入迷彩状态，直至下一次开启技能</>
When skill is activated, gains <@ba.vup>7</> DP immediately, Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+60%</>, ASPD gradually reduces from <@ba.vup>+160</> to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun</> the enemy for <@ba.vup>0.2</>s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated</>=技能开启时立即获得<@ba.vup>7</>点部署费用，攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+60%</>，攻击速度从<@ba.vup>+160</>逐渐衰减至+0，同时攻击阻挡的所有敌人，每次攻击<$ba.stun>晕眩</>敌人<@ba.vup>0.2</>秒\n<@ba.rem>若技能期间击倒敌人，则技能结束时进入迷彩状态，直至下一次开启技能</>
When skill is activated, gains <@ba.vup>7</> DP immediately, Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+65%</>, ASPD gradually reduces from <@ba.vup>+160</> to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun</> the enemy for <@ba.vup>0.2</>s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated</>=技能开启时立即获得<@ba.vup>7</>点部署费用，攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+65%</>，攻击速度从<@ba.vup>+160</>逐渐衰减至+0，同时攻击阻挡的所有敌人，每次攻击<$ba.stun>晕眩</>敌人<@ba.vup>0.2</>秒\n<@ba.rem>若技能期间击倒敌人，则技能结束时进入迷彩状态，直至下一次开启技能</>
When skill is activated, gains <@ba.vup>7</> DP immediately, Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+70%</>, ASPD gradually reduces from <@ba.vup>+160</> to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun</> the enemy for <@ba.vup>0.2</>s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated</>=技能开启时立即获得<@ba.vup>7</>点部署费用，攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+70%</>，攻击速度从<@ba.vup>+160</>逐渐衰减至+0，同时攻击阻挡的所有敌人，每次攻击<$ba.stun>晕眩</>敌人<@ba.vup>0.2</>秒\n<@ba.rem>若技能期间击倒敌人，则技能结束时进入迷彩状态，直至下一次开启技能</>
When skill is activated, gains <@ba.vup>7</> DP immediately, Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+75%</>, ASPD gradually reduces from <@ba.vup>+160</> to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun</> the enemy for <@ba.vup>0.2</>s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated</>=技能开启时立即获得<@ba.vup>7</>点部署费用，攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+75%</>，攻击速度从<@ba.vup>+160</>逐渐衰减至+0，同时攻击阻挡的所有敌人，每次攻击<$ba.stun>晕眩</>敌人<@ba.vup>0.2</>秒\n<@ba.rem>若技能期间击倒敌人，则技能结束时进入迷彩状态，直至下一次开启技能</>
When skill is activated, gains <@ba.vup>8</> DP immediately, Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+100%</>, ASPD gradually reduces from <@ba.vup>+170</> to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun</> the enemy for <@ba.vup>0.2</>s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated</>=技能开启时立即获得<@ba.vup>8</>点部署费用，攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+100%</>，攻击速度从<@ba.vup>+170</>逐渐衰减至+0，同时攻击阻挡的所有敌人，每次攻击<$ba.stun>晕眩</>敌人<@ba.vup>0.2</>秒\n<@ba.rem>若技能期间击倒敌人，则技能结束时进入迷彩状态，直至下一次开启技能</>
When skill is activated, gains <@ba.vup>8</> DP immediately, Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+80%</>, ASPD gradually reduces from <@ba.vup>+170</> to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun</> the enemy for <@ba.vup>0.2</>s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated</>=技能开启时立即获得<@ba.vup>8</>点部署费用，攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+80%</>，攻击速度从<@ba.vup>+170</>逐渐衰减至+0，同时攻击阻挡的所有敌人，每次攻击<$ba.stun>晕眩</>敌人<@ba.vup>0.2</>秒\n<@ba.rem>若技能期间击倒敌人，则技能结束时进入迷彩状态，直至下一次开启技能</>
When skill is activated, gains <@ba.vup>8</> DP immediately, Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+90%</>, ASPD gradually reduces from <@ba.vup>+170</> to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun</> the enemy for <@ba.vup>0.2</>s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated</>=技能开启时立即获得<@ba.vup>8</>点部署费用，攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+90%</>，攻击速度从<@ba.vup>+170</>逐渐衰减至+0，同时攻击阻挡的所有敌人，每次攻击<$ba.stun>晕眩</>敌人<@ba.vup>0.2</>秒\n<@ba.rem>若技能期间击倒敌人，则技能结束时进入迷彩状态，直至下一次开启技能</>
When skill is activated, gains <@ba.vup>9</> DP immediately, Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+110%</>, ASPD gradually reduces from <@ba.vup>+180</> to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun</> the enemy for <@ba.vup>0.2</>s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated</>=技能开启时立即获得<@ba.vup>9</>点部署费用，攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+110%</>，攻击速度从<@ba.vup>+180</>逐渐衰减至+0，同时攻击阻挡的所有敌人，每次攻击<$ba.stun>晕眩</>敌人<@ba.vup>0.2</>秒\n<@ba.rem>若技能期间击倒敌人，则技能结束时进入迷彩状态，直至下一次开启技能</>
When skill is activated, gains <@ba.vup>{cost}</> DP immediately, Attack Range <@ba.vup>+1</>, ATK <@ba.vup>+{atk:0%}</>, ASPD gradually reduces from <@ba.vup>+{attack_speed}</> to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun</> the enemy for <@ba.vup>{attack@stun}</>s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated</>=技能开启时立即获得<@ba.vup>{cost}</>点部署费用，攻击距离<@ba.vup>+1</>，攻击力<@ba.vup>+{atk:0%}</>，攻击速度从<@ba.vup>+{attack_speed}</>逐渐衰减至+0，同时攻击阻挡的所有敌人，每次攻击<$ba.stun>晕眩</>敌人<@ba.vup>{attack@stun}</>秒\n<@ba.rem>若技能期间击倒敌人，则技能结束时进入迷彩状态，直至下一次开启技能</>
When skill is activated, gains {cost} DP immediately, Attack Range +1, ATK +{atk:0%}, ASPD gradually reduces from +{attack_speed} to +0; attacks all blocked enemies and each attack can Stun the enemy for {attack@stun}s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated=技能开启时立即获得{cost}点部署费用，攻击距离+1，攻击力+{atk:0%}，攻击速度从+{attack_speed}逐渐衰减至+0，同时攻击阻挡的所有敌人，每次攻击晕眩敌人{attack@stun}秒\n若技能期间击倒敌人，则技能结束时进入迷彩状态，直至下一次开启技能
When skill is activated, generates a <@ba.enemy>powerful enemy</>; defeating this enemy will upgrade an equipped Armory Plug-in=开启技能后，生成<@ba.enemy>强力的敌人</>，击败此敌人会升级一件已穿戴的战术插件
When skill is activated, generates a powerful enemy; defeating this enemy will upgrade an equipped Armory Plug-in=开启技能后，生成强力的敌人，击败此敌人会升级一件已穿戴的战术插件
When skill is activated, grants one random enemy within range +50% ATK and Max HP, and generates a new [Advance Detector] on the 4 adjacent tiles; when the marked enemy is defeated, it drops a <@ba.drop>Basic Armory Plug-in</>=开启技能会使技能范围内一个随机敌人攻击力与最大生命值+50%，并在周围四格生成一个新的【先遣侦测器】；被标记的敌人被击倒后，掉落一件<@ba.drop>低级战术插件</>
When skill is activated, grants one random enemy within range +50% ATK and Max HP, and generates a new [Advance Detector] on the 4 adjacent tiles; when the marked enemy is defeated, it drops a Basic Armory Plug-in=开启技能会使技能范围内一个随机敌人攻击力与最大生命值+50%，并在周围四格生成一个新的【先遣侦测器】；被标记的敌人被击倒后，掉落一件低级战术插件
When skill is activated, if there are other <Loaders> connected by <Rivers>, creates a transport boat that travels along the <River> to the corresponding <Loader>, providing resources when it arrives. The further the destination, the more resources it grants on arrival.\n\nTransform: <Rivers> become <Loaders> if there is a <Sensor Hub> in the 4 adjacent tiles. (Each <Sensor Hub> can only create one <Loader>)=开启技能时，若场上有其他通过<河流>联通的<装卸机>，将生成运输汽艇延<河流>前往对应<装卸机>，抵达后可获得资源，目的地距离越远可获取资源数量越多。\n\n衍生方式：<河流>周围4格存在<侦测中心>时，<河流>变为<装卸机>。（每个<侦测中心>仅能生成一个<装卸机>）
When skill is activated, if there are other <Loaders> connected by <Rivers>, creates a transport boat that travels along the <River> to the corresponding <Loader>, providing resources when it arrives. The further the destination, the more resources it grants on arrival.\n\nTransform: <Rivers> become <Loaders> if there is a <Sensor Hub> in the <@trap.number>4</> adjacent tiles. (Each <Sensor Hub> can only create one <Loader>)=开启技能时，若场上有其他通过<河流>联通的<装卸机>，将生成运输汽艇延<河流>前往对应<装卸机>，抵达后可获得资源，目的地距离越远可获取资源数量越多。\n\n衍生方式：<河流>周围<@trap.number>4</>格存在<侦测中心>时，<河流>变为<装卸机>。（每个<侦测中心>仅能生成一个<装卸机>）
When skill is activated, immediately deals 100% ATK as Arts damage to all enemies within range; afterwards, attack target count +1, ASPD +40, splash area expands slightly=开启技能时，立即对攻击范围内的所有敌人造成一次攻击力100%的法术伤害，之后攻击目标数+1，攻击速度+40，溅射范围略微扩大
When skill is activated, immediately deals 100% ATK as Arts damage to all enemies within range; afterwards, attack target count +1, ASPD +45, splash area expands slightly=开启技能时，立即对攻击范围内的所有敌人造成一次攻击力100%的法术伤害，之后攻击目标数+1，攻击速度+45，溅射范围略微扩大
When skill is activated, immediately deals 100% ATK as Arts damage to all enemies within range; afterwards, attack target count +1, ASPD +50, splash area expands slightly=开启技能时，立即对攻击范围内的所有敌人造成一次攻击力100%的法术伤害，之后攻击目标数+1，攻击速度+50，溅射范围略微扩大
When skill is activated, immediately deals 140% ATK as Arts damage to all enemies within range; afterwards, attack target count +1, ASPD +55, splash area expands slightly=开启技能时，立即对攻击范围内的所有敌人造成一次攻击力140%的法术伤害，之后攻击目标数+1，攻击速度+55，溅射范围略微扩大
When skill is activated, immediately deals 140% ATK as Arts damage to all enemies within range; afterwards, attack target count +1, ASPD +60, splash area expands slightly=开启技能时，立即对攻击范围内的所有敌人造成一次攻击力140%的法术伤害，之后攻击目标数+1，攻击速度+60，溅射范围略微扩大
When skill is activated, immediately deals 140% ATK as Arts damage to all enemies within range; afterwards, attack target count +1, ASPD +65, splash area expands slightly=开启技能时，立即对攻击范围内的所有敌人造成一次攻击力140%的法术伤害，之后攻击目标数+1，攻击速度+65，溅射范围略微扩大
When skill is activated, immediately deals 180% ATK as Arts damage to all enemies within range; afterwards, attack target count +1, ASPD +75, splash area expands slightly=开启技能时，立即对攻击范围内的所有敌人造成一次攻击力180%的法术伤害，之后攻击目标数+1，攻击速度+75，溅射范围略微扩大
When skill is activated, immediately deals 60% ATK as Arts damage to all enemies within range; afterwards, attack target count +1, ASPD +25, splash area expands slightly=开启技能时，立即对攻击范围内的所有敌人造成一次攻击力60%的法术伤害，之后攻击目标数+1，攻击速度+25，溅射范围略微扩大
When skill is activated, immediately deals 60% ATK as Arts damage to all enemies within range; afterwards, attack target count +1, ASPD +30, splash area expands slightly=开启技能时，立即对攻击范围内的所有敌人造成一次攻击力60%的法术伤害，之后攻击目标数+1，攻击速度+30，溅射范围略微扩大
When skill is activated, immediately deals 60% ATK as Arts damage to all enemies within range; afterwards, attack target count +1, ASPD +35, splash area expands slightly=开启技能时，立即对攻击范围内的所有敌人造成一次攻击力60%的法术伤害，之后攻击目标数+1，攻击速度+35，溅射范围略微扩大
When skill is activated, immediately deals <@ba.vup>100%</> ATK as Arts damage to all enemies within range; afterwards, attack target count <@ba.vup>+1</>, ASPD <@ba.vup>+40</>, splash area <@ba.vup>expands slightly</>=开启技能时，立即对攻击范围内的所有敌人造成一次攻击力<@ba.vup>100%</>的法术伤害，之后攻击目标数<@ba.vup>+1</>，攻击速度<@ba.vup>+40</>，溅射范围<@ba.vup>略微扩大</>
When skill is activated, immediately deals <@ba.vup>100%</> ATK as Arts damage to all enemies within range; afterwards, attack target count <@ba.vup>+1</>, ASPD <@ba.vup>+45</>, splash area <@ba.vup>expands slightly</>=开启技能时，立即对攻击范围内的所有敌人造成一次攻击力<@ba.vup>100%</>的法术伤害，之后攻击目标数<@ba.vup>+1</>，攻击速度<@ba.vup>+45</>，溅射范围<@ba.vup>略微扩大</>
When skill is activated, immediately deals <@ba.vup>100%</> ATK as Arts damage to all enemies within range; afterwards, attack target count <@ba.vup>+1</>, ASPD <@ba.vup>+50</>, splash area <@ba.vup>expands slightly</>=开启技能时，立即对攻击范围内的所有敌人造成一次攻击力<@ba.vup>100%</>的法术伤害，之后攻击目标数<@ba.vup>+1</>，攻击速度<@ba.vup>+50</>，溅射范围<@ba.vup>略微扩大</>
When skill is activated, immediately deals <@ba.vup>140%</> ATK as Arts damage to all enemies within range; afterwards, attack target count <@ba.vup>+1</>, ASPD <@ba.vup>+55</>, splash area <@ba.vup>expands slightly</>=开启技能时，立即对攻击范围内的所有敌人造成一次攻击力<@ba.vup>140%</>的法术伤害，之后攻击目标数<@ba.vup>+1</>，攻击速度<@ba.vup>+55</>，溅射范围<@ba.vup>略微扩大</>
When skill is activated, immediately deals <@ba.vup>140%</> ATK as Arts damage to all enemies within range; afterwards, attack target count <@ba.vup>+1</>, ASPD <@ba.vup>+60</>, splash area <@ba.vup>expands slightly</>=开启技能时，立即对攻击范围内的所有敌人造成一次攻击力<@ba.vup>140%</>的法术伤害，之后攻击目标数<@ba.vup>+1</>，攻击速度<@ba.vup>+60</>，溅射范围<@ba.vup>略微扩大</>
When skill is activated, immediately deals <@ba.vup>140%</> ATK as Arts damage to all enemies within range; afterwards, attack target count <@ba.vup>+1</>, ASPD <@ba.vup>+65</>, splash area <@ba.vup>expands slightly</>=开启技能时，立即对攻击范围内的所有敌人造成一次攻击力<@ba.vup>140%</>的法术伤害，之后攻击目标数<@ba.vup>+1</>，攻击速度<@ba.vup>+65</>，溅射范围<@ba.vup>略微扩大</>
When skill is activated, immediately deals <@ba.vup>180%</> ATK as Arts damage to all enemies within range; afterwards, attack target count <@ba.vup>+1</>, ASPD <@ba.vup>+75</>, splash area <@ba.vup>expands slightly</>=开启技能时，立即对攻击范围内的所有敌人造成一次攻击力<@ba.vup>180%</>的法术伤害，之后攻击目标数<@ba.vup>+1</>，攻击速度<@ba.vup>+75</>，溅射范围<@ba.vup>略微扩大</>
When skill is activated, immediately deals <@ba.vup>60%</> ATK as Arts damage to all enemies within range; afterwards, attack target count <@ba.vup>+1</>, ASPD <@ba.vup>+25</>, splash area <@ba.vup>expands slightly</>=开启技能时，立即对攻击范围内的所有敌人造成一次攻击力<@ba.vup>60%</>的法术伤害，之后攻击目标数<@ba.vup>+1</>，攻击速度<@ba.vup>+25</>，溅射范围<@ba.vup>略微扩大</>
When skill is activated, immediately deals <@ba.vup>60%</> ATK as Arts damage to all enemies within range; afterwards, attack target count <@ba.vup>+1</>, ASPD <@ba.vup>+30</>, splash area <@ba.vup>expands slightly</>=开启技能时，立即对攻击范围内的所有敌人造成一次攻击力<@ba.vup>60%</>的法术伤害，之后攻击目标数<@ba.vup>+1</>，攻击速度<@ba.vup>+30</>，溅射范围<@ba.vup>略微扩大</>
When skill is activated, immediately deals <@ba.vup>60%</> ATK as Arts damage to all enemies within range; afterwards, attack target count <@ba.vup>+1</>, ASPD <@ba.vup>+35</>, splash area <@ba.vup>expands slightly</>=开启技能时，立即对攻击范围内的所有敌人造成一次攻击力<@ba.vup>60%</>的法术伤害，之后攻击目标数<@ba.vup>+1</>，攻击速度<@ba.vup>+35</>，溅射范围<@ba.vup>略微扩大</>
When skill is activated, immediately deals <@ba.vup>{atk_scale_AOE:0%}</> ATK as Arts damage to all enemies within range; afterwards, attack target count <@ba.vup>+1</>, ASPD <@ba.vup>+{attack_speed}</>, splash area <@ba.vup>expands slightly</>=开启技能时，立即对攻击范围内的所有敌人造成一次攻击力<@ba.vup>{atk_scale_AOE:0%}</>的法术伤害，之后攻击目标数<@ba.vup>+1</>，攻击速度<@ba.vup>+{attack_speed}</>，溅射范围<@ba.vup>略微扩大</>
When skill is activated, immediately deals {atk_scale_AOE:0%} ATK as Arts damage to all enemies within range; afterwards, attack target count +1, ASPD +{attack_speed}, splash area expands slightly=开启技能时，立即对攻击范围内的所有敌人造成一次攻击力{atk_scale_AOE:0%}的法术伤害，之后攻击目标数+1，攻击速度+{attack_speed}，溅射范围略微扩大
When skill is activated, immediately recovers 30% Max HP. Afterward, restores 4% Max HP per second and gains 25% Physical Melee Dodge while skill is active=技能开启时，立即恢复30％最大生命值。之后技能持续期间每秒恢复最大生命值4%的生命，同时获得25%的近战物理闪避
When skill is activated, immediately recovers 30% Max HP. Afterward, restores 5% (+1%) Max HP per second and gains 30% (+5%) Physical Melee Dodge while skill is active=技能开启时，立即恢复30％最大生命值。之后技能持续期间每秒恢复最大生命值5%（+1%）的生命，同时获得30%（+5%）的近战物理闪避
When skill is activated, immediately recovers 30% Max HP. Afterward, restores 5% <@ba.talpu>(+1%)</> Max HP per second and gains 30% <@ba.talpu>(+5%)</> Physical Melee Dodge while skill is active=技能开启时，立即恢复30％最大生命值。之后技能持续期间每秒恢复最大生命值5%<@ba.talpu>（+1%）</>的生命，同时获得30%<@ba.talpu>（+5%）</>的近战物理闪避
When skill is activated, immediately recovers 60% Max HP. Afterward, restores 4% Max HP per second and gains 25% Physical Melee Dodge while skill is active=技能开启时，立即恢复60％最大生命值。之后技能持续期间每秒恢复最大生命值4%的生命，同时获得25%的近战物理闪避
When skill is activated, immediately recovers 60% Max HP. Afterward, restores 5% (+1%) Max HP per second and gains 30% (+5%) Physical Melee Dodge while skill is active=技能开启时，立即恢复60％最大生命值。之后技能持续期间每秒恢复最大生命值5%（+1%）的生命，同时获得30%（+5%）的近战物理闪避
When skill is activated, immediately recovers 60% Max HP. Afterward, restores 5% <@ba.talpu>(+1%)</> Max HP per second and gains 30% <@ba.talpu>(+5%)</> Physical Melee Dodge while skill is active=技能开启时，立即恢复60％最大生命值。之后技能持续期间每秒恢复最大生命值5%<@ba.talpu>（+1%）</>的生命，同时获得30%<@ba.talpu>（+5%）</>的近战物理闪避
When skill is activated, lose 2.5% HP, deal 200% ATK as Physical damage to an enemy, and deal 100% ATK as Physical damage to nearby enemies in a small area=技能开启时自身流失2.5%的生命，对一名敌人造成相当于白铁攻击力200%的物理伤害，周围小范围内敌人造成相当于白铁攻击力100%的物理伤害
When skill is activated, lose 2.5% HP, deal 210% ATK as Physical damage to an enemy, and deal 100% ATK as Physical damage to nearby enemies in a small area=技能开启时自身流失2.5%的生命，对一名敌人造成相当于白铁攻击力210%的物理伤害，周围小范围内敌人造成相当于白铁攻击力100%的物理伤害
When skill is activated, lose 2.5% HP, deal 220% ATK as Physical damage to an enemy, and deal 100% ATK as Physical damage to nearby enemies in a small area=技能开启时自身流失2.5%的生命，对一名敌人造成相当于白铁攻击力220%的物理伤害，周围小范围内敌人造成相当于白铁攻击力100%的物理伤害
When skill is activated, lose 2.5% HP, deal 230% ATK as Physical damage to an enemy, and deal 110% ATK as Physical damage to nearby enemies in a small area=技能开启时自身流失2.5%的生命，对一名敌人造成相当于白铁攻击力230%的物理伤害，周围小范围内敌人造成相当于白铁攻击力110%的物理伤害
When skill is activated, lose 2.5% HP, deal 240% ATK as Physical damage to an enemy, and deal 110% ATK as Physical damage to nearby enemies in a small area=技能开启时自身流失2.5%的生命，对一名敌人造成相当于白铁攻击力240%的物理伤害，周围小范围内敌人造成相当于白铁攻击力110%的物理伤害
When skill is activated, lose 2.5% HP, deal 250% ATK as Physical damage to an enemy, and deal 110% ATK as Physical damage to nearby enemies in a small area=技能开启时自身流失2.5%的生命，对一名敌人造成相当于白铁攻击力250%的物理伤害，周围小范围内敌人造成相当于白铁攻击力110%的物理伤害
When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area=技能开启时自身流失2.5%的生命，对一名敌人造成相当于白铁攻击力260%的物理伤害，周围小范围内敌人造成相当于白铁攻击力120%的物理伤害
When skill is activated, lose 2.5% HP, deal 270% ATK as Physical damage to an enemy, and deal 130% ATK as Physical damage to nearby enemies in a small area=技能开启时自身流失2.5%的生命，对一名敌人造成相当于白铁攻击力270%的物理伤害，周围小范围内敌人造成相当于白铁攻击力130%的物理伤害
When skill is activated, lose 2.5% HP, deal 285% ATK as Physical damage to an enemy, and deal 140% ATK as Physical damage to nearby enemies in a small area=技能开启时自身流失2.5%的生命，对一名敌人造成相当于白铁攻击力285%的物理伤害，周围小范围内敌人造成相当于白铁攻击力140%的物理伤害
When skill is activated, lose 2.5% HP, deal 300% ATK as Physical damage to an enemy, and deal 150% ATK as Physical damage to nearby enemies in a small area=技能开启时自身流失2.5%的生命，对一名敌人造成相当于白铁攻击力300%的物理伤害，周围小范围内敌人造成相当于白铁攻击力150%的物理伤害
When skill is activated, lose <@ba.vup>2.5%</> HP, deal <@ba.vup>200%</> ATK as Physical damage to an enemy, and deal <@ba.vup>100%</> ATK as Physical damage to nearby enemies in a small area=技能开启时自身流失<@ba.vup>2.5%</>的生命，对一名敌人造成相当于白铁攻击力<@ba.vup>200%</>的物理伤害，周围小范围内敌人造成相当于白铁攻击力<@ba.vup>100%</>的物理伤害
When skill is activated, lose <@ba.vup>2.5%</> HP, deal <@ba.vup>210%</> ATK as Physical damage to an enemy, and deal <@ba.vup>100%</> ATK as Physical damage to nearby enemies in a small area=技能开启时自身流失<@ba.vup>2.5%</>的生命，对一名敌人造成相当于白铁攻击力<@ba.vup>210%</>的物理伤害，周围小范围内敌人造成相当于白铁攻击力<@ba.vup>100%</>的物理伤害
When skill is activated, lose <@ba.vup>2.5%</> HP, deal <@ba.vup>220%</> ATK as Physical damage to an enemy, and deal <@ba.vup>100%</> ATK as Physical damage to nearby enemies in a small area=技能开启时自身流失<@ba.vup>2.5%</>的生命，对一名敌人造成相当于白铁攻击力<@ba.vup>220%</>的物理伤害，周围小范围内敌人造成相当于白铁攻击力<@ba.vup>100%</>的物理伤害
When skill is activated, lose <@ba.vup>2.5%</> HP, deal <@ba.vup>230%</> ATK as Physical damage to an enemy, and deal <@ba.vup>110%</> ATK as Physical damage to nearby enemies in a small area=技能开启时自身流失<@ba.vup>2.5%</>的生命，对一名敌人造成相当于白铁攻击力<@ba.vup>230%</>的物理伤害，周围小范围内敌人造成相当于白铁攻击力<@ba.vup>110%</>的物理伤害
When skill is activated, lose <@ba.vup>2.5%</> HP, deal <@ba.vup>240%</> ATK as Physical damage to an enemy, and deal <@ba.vup>110%</> ATK as Physical damage to nearby enemies in a small area=技能开启时自身流失<@ba.vup>2.5%</>的生命，对一名敌人造成相当于白铁攻击力<@ba.vup>240%</>的物理伤害，周围小范围内敌人造成相当于白铁攻击力<@ba.vup>110%</>的物理伤害
When skill is activated, lose <@ba.vup>2.5%</> HP, deal <@ba.vup>250%</> ATK as Physical damage to an enemy, and deal <@ba.vup>110%</> ATK as Physical damage to nearby enemies in a small area=技能开启时自身流失<@ba.vup>2.5%</>的生命，对一名敌人造成相当于白铁攻击力<@ba.vup>250%</>的物理伤害，周围小范围内敌人造成相当于白铁攻击力<@ba.vup>110%</>的物理伤害
When skill is activated, lose <@ba.vup>2.5%</> HP, deal <@ba.vup>260%</> ATK as Physical damage to an enemy, and deal <@ba.vup>120%</> ATK as Physical damage to nearby enemies in a small area=技能开启时自身流失<@ba.vup>2.5%</>的生命，对一名敌人造成相当于白铁攻击力<@ba.vup>260%</>的物理伤害，周围小范围内敌人造成相当于白铁攻击力<@ba.vup>120%</>的物理伤害
When skill is activated, lose <@ba.vup>2.5%</> HP, deal <@ba.vup>270%</> ATK as Physical damage to an enemy, and deal <@ba.vup>130%</> ATK as Physical damage to nearby enemies in a small area=技能开启时自身流失<@ba.vup>2.5%</>的生命，对一名敌人造成相当于白铁攻击力<@ba.vup>270%</>的物理伤害，周围小范围内敌人造成相当于白铁攻击力<@ba.vup>130%</>的物理伤害
When skill is activated, lose <@ba.vup>2.5%</> HP, deal <@ba.vup>285%</> ATK as Physical damage to an enemy, and deal <@ba.vup>140%</> ATK as Physical damage to nearby enemies in a small area=技能开启时自身流失<@ba.vup>2.5%</>的生命，对一名敌人造成相当于白铁攻击力<@ba.vup>285%</>的物理伤害，周围小范围内敌人造成相当于白铁攻击力<@ba.vup>140%</>的物理伤害
When skill is activated, lose <@ba.vup>2.5%</> HP, deal <@ba.vup>300%</> ATK as Physical damage to an enemy, and deal <@ba.vup>150%</> ATK as Physical damage to nearby enemies in a small area=技能开启时自身流失<@ba.vup>2.5%</>的生命，对一名敌人造成相当于白铁攻击力<@ba.vup>300%</>的物理伤害，周围小范围内敌人造成相当于白铁攻击力<@ba.vup>150%</>的物理伤害
When skill is activated, lose <@ba.vup>{hp_ratio:0.0%}</> HP, deal <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to an enemy, and deal <@ba.vup>{atk_scale_2:0%}</> ATK as Physical damage to nearby enemies in a small area=技能开启时自身流失<@ba.vup>{hp_ratio:0.0%}</>的生命，对一名敌人造成相当于白铁攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害，周围小范围内敌人造成相当于白铁攻击力<@ba.vup>{atk_scale_2:0%}</>的物理伤害
When skill is activated, lose {hp_ratio:0.0%} HP, deal {atk_scale:0%} ATK as Physical damage to an enemy, and deal {atk_scale_2:0%} ATK as Physical damage to nearby enemies in a small area=技能开启时自身流失{hp_ratio:0.0%}的生命，对一名敌人造成相当于白铁攻击力{atk_scale:0%}的物理伤害，周围小范围内敌人造成相当于白铁攻击力{atk_scale_2:0%}的物理伤害
When skill is activated, Operators within range gain +2% ATK and +2% HP for 30s for each Production Module within range other than itself (does not stack).=开启技能时，技能范围内除自身外每有1个生产模块，使范围内的干员攻击力+2%，生命值+2%，持续30秒（不可叠加）。
When skill is activated, Operators within range gain <@trap.number>+2%</> ATK and <@trap.number>+2%</> HP for 30s for each Production Module within range other than itself (does not stack).=开启技能时，技能范围内除自身外每有1个生产模块，使范围内的干员攻击力<@trap.number>+2%</>，生命值<@trap.number>+2%</>，持续30秒（不可叠加）。
When skill is activated, range reduces slightly, attacks now deal Physical damage (only to ground enemies), ATK +105%=技能开启时，攻击范围小幅缩小，攻击变为物理伤害（只攻击地面敌人），攻击力+105%
When skill is activated, range reduces slightly, attacks now deal Physical damage (only to ground enemies), ATK +110%.=技能开启时，攻击范围小幅缩小，攻击变为物理伤害（只攻击地面敌人），攻击力+110%
When skill is activated, range reduces slightly, attacks now deal Physical damage (only to ground enemies), ATK +125% (+20%)=技能开启时，攻击范围小幅缩小，攻击变为物理伤害（只攻击地面敌人），攻击力+125%（+20%）
When skill is activated, range reduces slightly, attacks now deal Physical damage (only to ground enemies), ATK +125%<@ba.talpu> (+20%)</>=技能开启时，攻击范围小幅缩小，攻击变为物理伤害（只攻击地面敌人），攻击力+125%<@ba.talpu>（+20%）</>
When skill is activated, range reduces slightly, attacks now deal Physical damage (only to ground enemies), ATK +130% (+20%)=技能开启时，攻击范围小幅缩小，攻击变为物理伤害（只攻击地面敌人），攻击力+130%（+20%）
When skill is activated, range reduces slightly, attacks now deal Physical damage (only to ground enemies), ATK +130%<@ba.talpu> (+20%)</>=技能开启时，攻击范围小幅缩小，攻击变为物理伤害（只攻击地面敌人），攻击力+130%<@ba.talpu>（+20%）</>
When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 2% of Nasti's Max HP (Barrier cannot exceed 32% of Max HP). The activated devices leave the field when Nasti's skill ends=开启技能时回复1点生命值；激活后每0.5秒流失1点生命值，使前方干员获得1点技力和相当于娜斯提生命上限2%的屏障（最多不超过生命上限32%），激活的装置在娜斯提技能结束时离场
When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends=开启技能时回复1点生命值；激活后每0.5秒流失1点生命值，使前方干员获得1点技力和相当于娜斯提生命上限3%的屏障（最多不超过生命上限48%），激活的装置在娜斯提技能结束时离场
When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends=开启技能时回复1点生命值；激活后每0.5秒流失1点生命值，使前方干员获得1点技力和相当于娜斯提生命上限4%的屏障（最多不超过生命上限64%），激活的装置在娜斯提技能结束时离场
When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 5% of Nasti's Max HP (Barrier cannot exceed 80% of Max HP). The activated devices leave the field when Nasti's skill ends=开启技能时回复1点生命值；激活后每0.5秒流失1点生命值，使前方干员获得1点技力和相当于娜斯提生命上限5%的屏障（最多不超过生命上限80%），激活的装置在娜斯提技能结束时离场
When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to {talent@shield_each_hp_rate:0%} of Nasti's Max HP (Barrier cannot exceed {talent@shield_max_hp_rate:0%} of Max HP). The activated devices leave the field when Nasti's skill ends=开启技能时回复1点生命值；激活后每0.5秒流失1点生命值，使前方干员获得1点技力和相当于娜斯提生命上限{talent@shield_each_hp_rate:0%}的屏障（最多不超过生命上限{talent@shield_max_hp_rate:0%}），激活的装置在娜斯提技能结束时离场
When skill is activated, restores <@ba.vup>1</> HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1</> SP and a <$ba.barrier>Barrier</> equal to <@ba.vup>2%</> of Nasti's Max HP (Barrier cannot exceed 32% of Max HP). The activated devices leave the field when Nasti's skill ends=开启技能时回复<@ba.vup>1</>点生命值；激活后每0.5秒流失1点生命值，使前方干员获得<@ba.vup>1</>点技力和相当于娜斯提生命上限<@ba.vup>2%</>的<$ba.barrier>屏障</>（最多不超过生命上限32%），激活的装置在娜斯提技能结束时离场
When skill is activated, restores <@ba.vup>1</> HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1</> SP and a <$ba.barrier>Barrier</> equal to <@ba.vup>3%</> of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends=开启技能时回复<@ba.vup>1</>点生命值；激活后每0.5秒流失1点生命值，使前方干员获得<@ba.vup>1</>点技力和相当于娜斯提生命上限<@ba.vup>3%</>的<$ba.barrier>屏障</>（最多不超过生命上限48%），激活的装置在娜斯提技能结束时离场
When skill is activated, restores <@ba.vup>1</> HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1</> SP and a <$ba.barrier>Barrier</> equal to <@ba.vup>4%</> of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends=开启技能时回复<@ba.vup>1</>点生命值；激活后每0.5秒流失1点生命值，使前方干员获得<@ba.vup>1</>点技力和相当于娜斯提生命上限<@ba.vup>4%</>的<$ba.barrier>屏障</>（最多不超过生命上限64%），激活的装置在娜斯提技能结束时离场
When skill is activated, restores <@ba.vup>1</> HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1</> SP and a <$ba.barrier>Barrier</> equal to <@ba.vup>5%</> of Nasti's Max HP (Barrier cannot exceed 80% of Max HP). The activated devices leave the field when Nasti's skill ends=开启技能时回复<@ba.vup>1</>点生命值；激活后每0.5秒流失1点生命值，使前方干员获得<@ba.vup>1</>点技力和相当于娜斯提生命上限<@ba.vup>5%</>的<$ba.barrier>屏障</>（最多不超过生命上限80%），激活的装置在娜斯提技能结束时离场
When skill is activated, restores <@ba.vup>1</> HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1</> SP and a <$ba.barrier>Barrier</> equal to <@ba.vup>{talent@shield_each_hp_rate:0%}</> of Nasti's Max HP (Barrier cannot exceed {talent@shield_max_hp_rate:0%} of Max HP). The activated devices leave the field when Nasti's skill ends=开启技能时回复<@ba.vup>1</>点生命值；激活后每0.5秒流失1点生命值，使前方干员获得<@ba.vup>1</>点技力和相当于娜斯提生命上限<@ba.vup>{talent@shield_each_hp_rate:0%}</>的<$ba.barrier>屏障</>（最多不超过生命上限{talent@shield_max_hp_rate:0%}），激活的装置在娜斯提技能结束时离场
When skill is activated, spawns an <Advance Detector> in the 4 adjacent tiles. One random enemy within skill range gains +50% ATK and Max HP; defeat it to gain 1 Basic Armory Plug-in. The 4th <Advance Detector> spawned this way will not spawn any additional <Advance Detectors> when its skill is activated.=开启技能时，在周围4格生成一个<先遣侦测器>；并在技能范围内使一个随机敌人攻击力与最大生命值+50%，将其击败后可获得1件低级战术插件。经由4次生成所产生的<先遣侦测器>开启技能时将无法再生成新的<先遣侦测器>。
When skill is activated, spawns an <Advance Detector> in the <@trap.number>4</> adjacent tiles. One random enemy within skill range gains <@trap.debuff>+50%</> ATK and Max HP; defeat it to gain <@trap.number>1</> <@trap.drop>Basic Armory Plug-in</>. The 4th <Advance Detector> spawned this way will not spawn any additional <Advance Detectors> when its skill is activated.=开启技能时，在周围<@trap.number>4</>格生成一个<先遣侦测器>；并在技能范围内使一个随机敌人攻击力与最大生命值<@trap.debuff>+50%</>，将其击败后可获得<@trap.number>1</>件<@trap.drop>低级战术插件</>。经由4次生成所产生的<先遣侦测器>开启技能时将无法再生成新的<先遣侦测器>。
When skill is activated, Stuns 1 enemy within range for 2s=开启技能时，对攻击范围内的1名敌人施加2秒晕眩
When skill is activated, Stuns 2 enemies within range for 3s=开启技能时，对攻击范围内的2名敌人施加3秒晕眩
When skill is activated, Stuns <@ba.vup>1</> enemy within range for <@ba.vup>2</>s=开启技能时，对攻击范围内的<@ba.vup>1</>名敌人施加<@ba.vup>2</>秒晕眩
When skill is activated, Stuns <@ba.vup>2</> enemies within range for <@ba.vup>3</>s=开启技能时，对攻击范围内的<@ba.vup>2</>名敌人施加<@ba.vup>3</>秒晕眩
When skill is activated, tallies up the score based on how much Pure White Steam is on the field; the more Steam there is during calculation, the more points each Steam grants\n<@ba.rem>Can store 2 charges</>=技能开启后，根据场上的纯白水汽数量进行计分；记分过程中，每个水汽所得分数会随着水汽的数量递增\n<@ba.rem>可充能2次</>
When skill is activated, tallies up the score based on how much Pure White Steam is on the field; the more Steam there is during calculation, the more points each Steam grants\nCan store 2 charges=技能开启后，根据场上的纯白水汽数量进行计分；记分过程中，每个水汽所得分数会随着水汽的数量递增\n可充能2次
When skill is active, ATK +11% (+3%), Block becomes 0 and Kafka gains Camouflage=被动技能触发期间攻击力+11%（+3%），阻挡数降至0且获得迷彩
When skill is active, ATK +11% <@ba.talpu>(+3%)</>, Block becomes 0 and Kafka gains <$ba.camou>Camouflage</>=被动技能触发期间攻击力+11%<@ba.talpu>（+3%）</>，阻挡数降至0且获得<$ba.camou>迷彩</>
When skill is active, ATK +15%, Block becomes 0 and Kafka gains <$ba.camou>Camouflage</>=被动技能触发期间攻击力+15%，阻挡数降至0且获得<$ba.camou>迷彩</>
When skill is active, ATK +15%, Block becomes 0 and Kafka gains Camouflage=被动技能触发期间攻击力+15%，阻挡数降至0且获得迷彩
When skill is active, ATK +18% (+3%), Block becomes 0 and Kafka gains Camouflage=被动技能触发期间攻击力+18%（+3%），阻挡数降至0且获得迷彩
When skill is active, ATK +18% <@ba.talpu>(+3%)</>, Block becomes 0 and Kafka gains <$ba.camou>Camouflage</>=被动技能触发期间攻击力+18%<@ba.talpu>（+3%）</>，阻挡数降至0且获得<$ba.camou>迷彩</>
When skill is active, ATK +22%, Block becomes 0 and gain <$ba.camou>Camouflage</>=被动技能触发期间攻击力+22%，阻挡数降至0且获得<$ba.camou>迷彩</>
When skill is active, ATK +22%, Block becomes 0 and gain Camouflage=被动技能触发期间攻击力+22%，阻挡数降至0且获得迷彩
When skill is active, ATK +25% (+3%), Block becomes 0 and gain Camouflage=被动技能触发期间攻击力+25%（+3%），阻挡数降至0且获得迷彩
When skill is active, ATK +25% <@ba.talpu>(+3%)</>, Block becomes 0 and gain <$ba.camou>Camouflage</>=被动技能触发期间攻击力+25%<@ba.talpu>（+3%）</>，阻挡数降至0且获得<$ba.camou>迷彩</>
When skill is active, ATK +25%, Block becomes 0 and gain <$ba.camou>Camouflage</>=被动技能触发期间攻击力+25%，阻挡数降至0且获得<$ba.camou>迷彩</>
When skill is active, ATK +25%, Block becomes 0 and gain Camouflage=被动技能触发期间攻击力+25%，阻挡数降至0且获得迷彩
When skill is active, ATK +28% (+3%), Block becomes 0 and gain Camouflage=被动技能触发期间攻击力+28%（+3%），阻挡数降至0且获得迷彩
When skill is active, ATK +28% <@ba.talpu>(+3%)</>, Block becomes 0 and gain <$ba.camou>Camouflage</>=被动技能触发期间攻击力+28%<@ba.talpu>（+3%）</>，阻挡数降至0且获得<$ba.camou>迷彩</>
When skill is active, ATK +8%, Block becomes 0 and Kafka gains <$ba.camou>Camouflage</>=被动技能触发期间攻击力+8%，阻挡数降至0且获得<$ba.camou>迷彩</>
When skill is active, ATK +8%, Block becomes 0 and Kafka gains Camouflage=被动技能触发期间攻击力+8%，阻挡数降至0且获得迷彩
When skill is active, Block becomes 0 and gain <$ba.camou>Camouflage</>=被动技能触发期间阻挡数降至0且获得<$ba.camou>迷彩</>
When skill is active, Block becomes 0 and gain Camouflage=被动技能触发期间阻挡数降至0且获得迷彩
When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to 1.5x=技能期间优先治疗重构体，重构体每受到一次Mon3tr的治疗，就会进行一次跳跃治疗，第二天赋的效果提升至1.5倍
When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to 1.6x=技能期间优先治疗重构体，重构体每受到一次Mon3tr的治疗，就会进行一次跳跃治疗，第二天赋的效果提升至1.6倍
When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to 1.7x=技能期间优先治疗重构体，重构体每受到一次Mon3tr的治疗，就会进行一次跳跃治疗，第二天赋的效果提升至1.7倍
When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to 1.8x=技能期间优先治疗重构体，重构体每受到一次Mon3tr的治疗，就会进行一次跳跃治疗，第二天赋的效果提升至1.8倍
When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to 2.1x=技能期间优先治疗重构体，重构体每受到一次Mon3tr的治疗，就会进行一次跳跃治疗，第二天赋的效果提升至2.1倍
When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to 2.3x=技能期间优先治疗重构体，重构体每受到一次Mon3tr的治疗，就会进行一次跳跃治疗，第二天赋的效果提升至2.3倍
When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to 2.5x=技能期间优先治疗重构体，重构体每受到一次Mon3tr的治疗，就会进行一次跳跃治疗，第二天赋的效果提升至2.5倍
When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to 2.6x=技能期间优先治疗重构体，重构体每受到一次Mon3tr的治疗，就会进行一次跳跃治疗，第二天赋的效果提升至2.6倍
When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to 2.8x=技能期间优先治疗重构体，重构体每受到一次Mon3tr的治疗，就会进行一次跳跃治疗，第二天赋的效果提升至2.8倍
When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to 2x=技能期间优先治疗重构体，重构体每受到一次Mon3tr的治疗，就会进行一次跳跃治疗，第二天赋的效果提升至2倍
When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to <@ba.vup>1.5</>x=技能期间优先治疗重构体，重构体每受到一次Mon3tr的治疗，就会进行一次跳跃治疗，第二天赋的效果提升至<@ba.vup>1.5</>倍
When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to <@ba.vup>1.6</>x=技能期间优先治疗重构体，重构体每受到一次Mon3tr的治疗，就会进行一次跳跃治疗，第二天赋的效果提升至<@ba.vup>1.6</>倍
When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to <@ba.vup>1.7</>x=技能期间优先治疗重构体，重构体每受到一次Mon3tr的治疗，就会进行一次跳跃治疗，第二天赋的效果提升至<@ba.vup>1.7</>倍
When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to <@ba.vup>1.8</>x=技能期间优先治疗重构体，重构体每受到一次Mon3tr的治疗，就会进行一次跳跃治疗，第二天赋的效果提升至<@ba.vup>1.8</>倍
When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to <@ba.vup>2.1</>x=技能期间优先治疗重构体，重构体每受到一次Mon3tr的治疗，就会进行一次跳跃治疗，第二天赋的效果提升至<@ba.vup>2.1</>倍
When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to <@ba.vup>2.3</>x=技能期间优先治疗重构体，重构体每受到一次Mon3tr的治疗，就会进行一次跳跃治疗，第二天赋的效果提升至<@ba.vup>2.3</>倍
When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to <@ba.vup>2.5</>x=技能期间优先治疗重构体，重构体每受到一次Mon3tr的治疗，就会进行一次跳跃治疗，第二天赋的效果提升至<@ba.vup>2.5</>倍
When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to <@ba.vup>2.6</>x=技能期间优先治疗重构体，重构体每受到一次Mon3tr的治疗，就会进行一次跳跃治疗，第二天赋的效果提升至<@ba.vup>2.6</>倍
When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to <@ba.vup>2.8</>x=技能期间优先治疗重构体，重构体每受到一次Mon3tr的治疗，就会进行一次跳跃治疗，第二天赋的效果提升至<@ba.vup>2.8</>倍
When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to <@ba.vup>2</>x=技能期间优先治疗重构体，重构体每受到一次Mon3tr的治疗，就会进行一次跳跃治疗，第二天赋的效果提升至<@ba.vup>2</>倍
When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to <@ba.vup>{talent_scale}</>x=技能期间优先治疗重构体，重构体每受到一次Mon3tr的治疗，就会进行一次跳跃治疗，第二天赋的效果提升至<@ba.vup>{talent_scale}</>倍
When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to {talent_scale}x=技能期间优先治疗重构体，重构体每受到一次Mon3tr的治疗，就会进行一次跳跃治疗，第二天赋的效果提升至{talent_scale}倍
When skill is active, Trait no longer restores HP; every 0.3s, deals 100% of ATK as Arts damage to a random enemy within Attack Range alongside healing an ally within Attack Range by 25% of ATK; all other allied units within Attack Range gain Inspiration equal to 100% of Uika Misumi's ATK=技能期间特性不再恢复生命，每0.3秒对攻击范围内随机一名敌人造成相当于攻击力100%的法术伤害并为一名友方治疗相当于攻击力25%的生命；攻击范围内所有其他友方单位获得相当于三角初华100%攻击力的鼓舞效果
When skill is active, Trait no longer restores HP; every 0.3s, deals 60% of ATK as Arts damage to a random enemy within Attack Range alongside healing an ally within Attack Range by 10% of ATK; all other allied units within Attack Range gain Inspiration equal to 70% of Uika Misumi's ATK=技能期间特性不再恢复生命，每0.3秒对攻击范围内随机一名敌人造成相当于攻击力60%的法术伤害并为一名友方治疗相当于攻击力10%的生命；攻击范围内所有其他友方单位获得相当于三角初华70%攻击力的鼓舞效果
When skill is active, Trait no longer restores HP; every 0.3s, deals 70% of ATK as Arts damage to a random enemy within Attack Range alongside healing an ally within Attack Range by 15% of ATK; all other allied units within Attack Range gain Inspiration equal to 80% of Uika Misumi's ATK=技能期间特性不再恢复生命，每0.3秒对攻击范围内随机一名敌人造成相当于攻击力70%的法术伤害并为一名友方治疗相当于攻击力15%的生命；攻击范围内所有其他友方单位获得相当于三角初华80%攻击力的鼓舞效果
When skill is active, Trait no longer restores HP; every 0.3s, deals 80% of ATK as Arts damage to a random enemy within Attack Range alongside healing an ally within Attack Range by 20% of ATK; all other allied units within Attack Range gain Inspiration equal to 90% of Uika Misumi's ATK=技能期间特性不再恢复生命，每0.3秒对攻击范围内随机一名敌人造成相当于攻击力80%的法术伤害并为一名友方治疗相当于攻击力20%的生命；攻击范围内所有其他友方单位获得相当于三角初华90%攻击力的鼓舞效果
When skill is active, Trait no longer restores HP; every 0.3s, deals 85% of ATK as Arts damage to a random enemy within Attack Range alongside healing an ally within Attack Range by 20% of ATK; all other allied units within Attack Range gain Inspiration equal to 90% of Uika Misumi's ATK=技能期间特性不再恢复生命，每0.3秒对攻击范围内随机一名敌人造成相当于攻击力85%的法术伤害并为一名友方治疗相当于攻击力20%的生命；攻击范围内所有其他友方单位获得相当于三角初华90%攻击力的鼓舞效果
When skill is active, Trait no longer restores HP; every 0.3s, deals 90% of ATK as Arts damage to a random enemy within Attack Range alongside healing an ally within Attack Range by 25% of ATK; all other allied units within Attack Range gain Inspiration equal to 90% of Uika Misumi's ATK=技能期间特性不再恢复生命，每0.3秒对攻击范围内随机一名敌人造成相当于攻击力90%的法术伤害并为一名友方治疗相当于攻击力25%的生命；攻击范围内所有其他友方单位获得相当于三角初华90%攻击力的鼓舞效果
When skill is active, Trait no longer restores HP; every 0.3s, deals <@ba.vup>100%</> of ATK as Arts damage to a random enemy within Attack Range alongside healing an ally within Attack Range by <@ba.vup>25%</> of ATK; all other allied units within Attack Range gain Inspiration equal to <@ba.vup>100%</> of Uika Misumi's ATK=技能期间特性不再恢复生命，每0.3秒对攻击范围内随机一名敌人造成相当于攻击力<@ba.vup>100%</>的法术伤害并为一名友方治疗相当于攻击力<@ba.vup>25%</>的生命；攻击范围内所有其他友方单位获得相当于三角初华<@ba.vup>100%</>攻击力的鼓舞效果
When skill is active, Trait no longer restores HP; every 0.3s, deals <@ba.vup>60%</> of ATK as Arts damage to a random enemy within Attack Range alongside healing an ally within Attack Range by <@ba.vup>10%</> of ATK; all other allied units within Attack Range gain Inspiration equal to <@ba.vup>70%</> of Uika Misumi's ATK=技能期间特性不再恢复生命，每0.3秒对攻击范围内随机一名敌人造成相当于攻击力<@ba.vup>60%</>的法术伤害并为一名友方治疗相当于攻击力<@ba.vup>10%</>的生命；攻击范围内所有其他友方单位获得相当于三角初华<@ba.vup>70%</>攻击力的鼓舞效果
When skill is active, Trait no longer restores HP; every 0.3s, deals <@ba.vup>70%</> of ATK as Arts damage to a random enemy within Attack Range alongside healing an ally within Attack Range by <@ba.vup>15%</> of ATK; all other allied units within Attack Range gain Inspiration equal to <@ba.vup>80%</> of Uika Misumi's ATK=技能期间特性不再恢复生命，每0.3秒对攻击范围内随机一名敌人造成相当于攻击力<@ba.vup>70%</>的法术伤害并为一名友方治疗相当于攻击力<@ba.vup>15%</>的生命；攻击范围内所有其他友方单位获得相当于三角初华<@ba.vup>80%</>攻击力的鼓舞效果
When skill is active, Trait no longer restores HP; every 0.3s, deals <@ba.vup>80%</> of ATK as Arts damage to a random enemy within Attack Range alongside healing an ally within Attack Range by <@ba.vup>20%</> of ATK; all other allied units within Attack Range gain Inspiration equal to <@ba.vup>90%</> of Uika Misumi's ATK=技能期间特性不再恢复生命，每0.3秒对攻击范围内随机一名敌人造成相当于攻击力<@ba.vup>80%</>的法术伤害并为一名友方治疗相当于攻击力<@ba.vup>20%</>的生命；攻击范围内所有其他友方单位获得相当于三角初华<@ba.vup>90%</>攻击力的鼓舞效果
When skill is active, Trait no longer restores HP; every 0.3s, deals <@ba.vup>85%</> of ATK as Arts damage to a random enemy within Attack Range alongside healing an ally within Attack Range by <@ba.vup>20%</> of ATK; all other allied units within Attack Range gain Inspiration equal to <@ba.vup>90%</> of Uika Misumi's ATK=技能期间特性不再恢复生命，每0.3秒对攻击范围内随机一名敌人造成相当于攻击力<@ba.vup>85%</>的法术伤害并为一名友方治疗相当于攻击力<@ba.vup>20%</>的生命；攻击范围内所有其他友方单位获得相当于三角初华<@ba.vup>90%</>攻击力的鼓舞效果
When skill is active, Trait no longer restores HP; every 0.3s, deals <@ba.vup>90%</> of ATK as Arts damage to a random enemy within Attack Range alongside healing an ally within Attack Range by <@ba.vup>25%</> of ATK; all other allied units within Attack Range gain Inspiration equal to <@ba.vup>90%</> of Uika Misumi's ATK=技能期间特性不再恢复生命，每0.3秒对攻击范围内随机一名敌人造成相当于攻击力<@ba.vup>90%</>的法术伤害并为一名友方治疗相当于攻击力<@ba.vup>25%</>的生命；攻击范围内所有其他友方单位获得相当于三角初华<@ba.vup>90%</>攻击力的鼓舞效果
When skill is active, Trait no longer restores HP; every {interval}s, deals <@ba.vup>{attack@atk_scale:0%}</> of ATK as Arts damage to a random enemy within Attack Range alongside healing an ally within Attack Range by <@ba.vup>{attack@heal_scale:0%}</> of ATK; all other allied units within Attack Range gain Inspiration equal to <@ba.vup>{attack@atk:0%}</> of Uika Misumi's ATK=技能期间特性不再恢复生命，每{interval}秒对攻击范围内随机一名敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}</>的法术伤害并为一名友方治疗相当于攻击力<@ba.vup>{attack@heal_scale:0%}</>的生命；攻击范围内所有其他友方单位获得相当于三角初华<@ba.vup>{attack@atk:0%}</>攻击力的鼓舞效果
When skill is active, Trait no longer restores HP; every {interval}s, deals {attack@atk_scale:0%} of ATK as Arts damage to a random enemy within Attack Range alongside healing an ally within Attack Range by {attack@heal_scale:0%} of ATK; all other allied units within Attack Range gain Inspiration equal to {attack@atk:0%} of Uika Misumi's ATK=技能期间特性不再恢复生命，每{interval}秒对攻击范围内随机一名敌人造成相当于攻击力{attack@atk_scale:0%}的法术伤害并为一名友方治疗相当于攻击力{attack@heal_scale:0%}的生命；攻击范围内所有其他友方单位获得相当于三角初华{attack@atk:0%}攻击力的鼓舞效果
When skill is inactive, deals 10% of Tequila's ATK as Arts damage to the attacker when Tequila is attacked=技能未开启时每次受到攻击时对目标造成相当于龙舌兰攻击力10%的法术伤害
When skill is inactive, deals 13% (+3%) of Tequila's ATK as Arts damage to the attacker when Tequila is attacked=技能未开启时每次受到攻击时对目标造成相当于龙舌兰攻击力13%（+3%）的法术伤害
When skill is inactive, deals 13% <@ba.talpu>(+3%)</> of Tequila's ATK as Arts damage to the attacker when Tequila is attacked=技能未开启时每次受到攻击时对目标造成相当于龙舌兰攻击力13%<@ba.talpu>（+3%）</>的法术伤害
When skill is inactive, deals 20% of Tequila's ATK as Arts damage to the attacker when Tequila is attacked=技能未开启时每次受到攻击时对目标造成相当于龙舌兰攻击力20%的法术伤害
When skill is inactive, deals 23% (+3%) of Tequila's ATK as Arts damage to the attacker when Tequila is attacked=技能未开启时每次受到攻击时对目标造成相当于龙舌兰攻击力23%（+3%）的法术伤害
When skill is inactive, deals 23% <@ba.talpu>(+3%)</> of Tequila's ATK as Arts damage to the attacker when Tequila is attacked=技能未开启时每次受到攻击时对目标造成相当于龙舌兰攻击力23%<@ba.talpu>（+3%）</>的法术伤害
When skill is inactive, deals 25% of Tequila's ATK as Arts damage to the attacker when Tequila or the unit behind him is attacked=技能未开启时每次自身和身后一名单位受到攻击时对目标造成相当于龙舌兰攻击力25%的法术伤害
When skill is inactive, deals 28% (+3%) of Tequila's ATK as Arts damage to the attacker when Tequila or the unit behind is attacked=技能未开启时每次自身和身后一名单位受到攻击时对目标造成相当于龙舌兰攻击力28%（+3%）的法术伤害
When skill is inactive, deals 28% <@ba.talpu>(+3%)</> of Tequila's ATK as Arts damage to the attacker when Tequila or the unit behind is attacked=技能未开启时每次自身和身后一名单位受到攻击时对目标造成相当于龙舌兰攻击力28%<@ba.talpu>（+3%）</>的法术伤害
When skill is inactive, deals 35% of Tequila's ATK as Arts damage to the attacker when Tequila or the unit behind him is attacked=技能未开启时每次自身和身后一名单位受到攻击时对目标造成相当于龙舌兰攻击力35%的法术伤害
When skill is inactive, deals 38% (+3%) of Tequila's ATK as Arts damage to the attacker when Tequila or the unit behind is attacked=技能未开启时每次自身和身后一名单位受到攻击时对目标造成相当于龙舌兰攻击力38%（+3%）的法术伤害
When skill is inactive, deals 38% <@ba.talpu>(+3%)</> of Tequila's ATK as Arts damage to the attacker when Tequila or the unit behind is attacked=技能未开启时每次自身和身后一名单位受到攻击时对目标造成相当于龙舌兰攻击力38%<@ba.talpu>（+3%）</>的法术伤害
When skill is inactive, restores HP to the ally with the lowest HP within Attack Range for 15% of ATK every 5s; when skill is active, prioritizes Sakiko Togawa as the restoration target=技能未开启时每5秒治疗攻击范围内生命最低的友方单位相当于攻击力15%的生命；技能期间优先选择丰川祥子作为治疗目标
When skill is inactive, restores HP to the ally with the lowest HP within Attack Range for 20% (+5%) of ATK every 5s; when skill is active, prioritizes Sakiko Togawa as the restoration target=技能未开启时每5秒治疗攻击范围内生命最低的友方单位相当于攻击力20%(+5%)的生命；技能期间优先选择丰川祥子作为治疗目标
When skill is inactive, restores HP to the ally with the lowest HP within Attack Range for 20% <@ba.talpu>(+5%)</> of ATK every 5s; when skill is active, prioritizes Sakiko Togawa as the restoration target=技能未开启时每5秒治疗攻击范围内生命最低的友方单位相当于攻击力20%<@ba.talpu>(+5%)</>的生命；技能期间优先选择丰川祥子作为治疗目标
When skill is inactive, restores HP to the ally with the lowest HP within Attack Range for 20% of ATK every 4s; when skill is active, prioritizes Sakiko Togawa as the restoration target=技能未开启时每4秒治疗攻击范围内生命最低的友方单位相当于攻击力20%的生命；技能期间优先选择丰川祥子作为治疗目标
When skill is inactive, restores HP to the ally with the lowest HP within Attack Range for 25% (+5%) of ATK every 4s; when skill is active, prioritizes Sakiko Togawa as the restoration target=技能未开启时每4秒治疗攻击范围内生命最低的友方单位相当于攻击力25%(+5%)的生命；技能期间优先选择丰川祥子作为治疗目标
When skill is inactive, restores HP to the ally with the lowest HP within Attack Range for 25% <@ba.talpu>(+5%)</> of ATK every 4s; when skill is active, prioritizes Sakiko Togawa as the restoration target=技能未开启时每4秒治疗攻击范围内生命最低的友方单位相当于攻击力25%<@ba.talpu>(+5%)</>的生命；技能期间优先选择丰川祥子作为治疗目标
When skill is inactive, restores HP to the ally with the lowest HP within Attack Range for 30% of ATK every 3.5s; when skill is active, prioritizes Sakiko Togawa as the restoration target=技能未开启时每3.5秒治疗攻击范围内生命最低的友方单位相当于攻击力30%的生命；技能期间优先选择丰川祥子作为治疗目标
When skill is inactive, restores HP to the ally with the lowest HP within Attack Range for 30% of ATK every 3s; when skill is active, prioritizes Sakiko Togawa as the restoration target=技能未开启时每3秒治疗攻击范围内生命最低的友方单位相当于攻击力30%的生命；技能期间优先选择丰川祥子作为治疗目标
When skill is inactive, restores HP to the ally with the lowest HP within Attack Range for 30% of ATK every 4s; when skill is active, prioritizes Sakiko Togawa as the restoration target=技能未开启时每4秒治疗攻击范围内生命最低的友方单位相当于攻击力30%的生命；技能期间优先选择丰川祥子作为治疗目标
When skill is inactive, restores HP to the ally with the lowest HP within Attack Range for 35% (+5%) of ATK every 3.5s; when skill is active, prioritizes Sakiko Togawa as the restoration target=技能未开启时每3.5秒治疗攻击范围内生命最低的友方单位相当于攻击力35%(+5%)的生命；技能期间优先选择丰川祥子作为治疗目标
When skill is inactive, restores HP to the ally with the lowest HP within Attack Range for 35% (+5%) of ATK every 3s; when skill is active, prioritizes Sakiko Togawa as the restoration target=技能未开启时每3秒治疗攻击范围内生命最低的友方单位相当于攻击力35%(+5%)的生命；技能期间优先选择丰川祥子作为治疗目标
When skill is inactive, restores HP to the ally with the lowest HP within Attack Range for 35% (+5%) of ATK every 4s; when skill is active, prioritizes Sakiko Togawa as the restoration target=技能未开启时每4秒治疗攻击范围内生命最低的友方单位相当于攻击力35%(+5%)的生命；技能期间优先选择丰川祥子作为治疗目标
When skill is inactive, restores HP to the ally with the lowest HP within Attack Range for 35% <@ba.talpu>(+5%)</> of ATK every 3.5s; when skill is active, prioritizes Sakiko Togawa as the restoration target=技能未开启时每3.5秒治疗攻击范围内生命最低的友方单位相当于攻击力35%<@ba.talpu>(+5%)</>的生命；技能期间优先选择丰川祥子作为治疗目标
When skill is inactive, restores HP to the ally with the lowest HP within Attack Range for 35% <@ba.talpu>(+5%)</> of ATK every 3s; when skill is active, prioritizes Sakiko Togawa as the restoration target=技能未开启时每3秒治疗攻击范围内生命最低的友方单位相当于攻击力35%<@ba.talpu>(+5%)</>的生命；技能期间优先选择丰川祥子作为治疗目标
When skill is inactive, restores HP to the ally with the lowest HP within Attack Range for 35% <@ba.talpu>(+5%)</> of ATK every 4s; when skill is active, prioritizes Sakiko Togawa as the restoration target=技能未开启时每4秒治疗攻击范围内生命最低的友方单位相当于攻击力35%<@ba.talpu>(+5%)</>的生命；技能期间优先选择丰川祥子作为治疗目标
When skills reach Lv.7, you can increase their Specialization Level in the Training Room=技能升到7级时，可通过训练室升级专精技能
When Skyfire uses her Originium power, everything on her person is destroyed by the intense heat her body releases.\nThat creates two problems. First, while the excessive heat is harmless to Skyfire, anything close by usually isn't so lucky.\nSecond, there is no fabric that could survive her flames, meaning she's always looking for an alternative.\nRhodes Island has tried to make viable costumes for her, but all attempts have failed.\nThese two problems are the only issues Skyfire has at the moment.=施放源石技艺时，天火的随身衣物甚至会被她身体内不断窜出的热能焚毁。\n这也造成了两个问题，一是天火的体温经常过高，虽然对天火并无大碍，但周遭的物品往往没有那么幸运。\n另一方面是，寻常纤维同样不能隔离天火产生的热量。干员天火一直在寻找替代品衣物，或者是能够一劳永逸地解决这个问题的办法。\n罗德岛曾尝试为她改造制服，然而所有努力基本都以失败告终。\n这也可能是这位优等生天才唯二感到苦恼的事情。
When sober they dabble in science and art, but in my honest opinion, their artistic sense when sober isn't as good as when they're completely sloshed...=那个时候他们就会搞科学搞文艺，不过在我看来，他们清醒时候的审美还不如喝多了......
When someone can't find fault with your results and has to resort to nitpicking your attitude, that tells you everything you need to know about them.=当一个人没法对你的成果挑刺，转而开始批评你的态度，你就知道他究竟有几斤几两了。
When Sorrow Blooms=在哀愁绽放的时刻
When Space Surrenders=空间的归依
When spawned, deals Arts damage to all allied units around its tile and creates a temporary Mark of Epoch.=出生时，对自身所在地块周围的所有友方单位造成法术伤害并生成年代印痕，持续一段时间
When sprinting, Acceleration +15 for 5 seconds=每次进入提速状态时加速度+15，持续5秒
When sprinting, gains Low-Altitude Hovering if stamina is greater than or equal to half=提速状态期间体力值大于等于50%时近地悬浮
When sprinting, Speed +10 for 3 seconds=每次进入提速状态时速度+10，持续3秒
When sprinting, stuns any slug for 3s during its first collision=每次提速期间的第一次碰撞使其他源石虫眩晕3秒
When squeezing through the narrow lanes, there is always the fear of something strange emerging from the mist and patting your head.=行走在一个人勉强能通过的狭窄巷道中，总会担心一只奇怪的生物从迷雾中出现并轻轻摸了摸你的头。
When Stamina is less than or equal to half, immediately recover some Stamina; triggers once per sprint=体力值小于等于一半时，立刻恢复部分体力；每次提速状态期间触发一次
When Surprise Knocks=当意外来敲门
When switching to a <Substitute>, immediately deals 260% of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them=切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力260%的物理伤害
When switching to a <Substitute>, immediately deals 270% of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them=切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力270%的物理伤害
When switching to a <Substitute>, immediately deals 280% of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them=切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力280%的物理伤害
When switching to a <Substitute>, immediately deals 300% of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them=切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力300%的物理伤害
When switching to a <Substitute>, immediately deals 310% of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them=切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力310%的物理伤害
When switching to a <Substitute>, immediately deals 320% of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them=切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力320%的物理伤害
When switching to a <Substitute>, immediately deals 340% of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them=切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力340%的物理伤害
When switching to a <Substitute>, immediately deals 360% of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them=切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力360%的物理伤害
When switching to a <Substitute>, immediately deals 380% of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them=切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力380%的物理伤害
When switching to a <Substitute>, immediately deals 400% of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them=切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力400%的物理伤害
When switching to a <Substitute>, immediately deals <@ba.vup>260%</> of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them=切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>260%</>的物理伤害
When switching to a <Substitute>, immediately deals <@ba.vup>270%</> of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them=切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>270%</>的物理伤害
When switching to a <Substitute>, immediately deals <@ba.vup>280%</> of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them=切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>280%</>的物理伤害
When switching to a <Substitute>, immediately deals <@ba.vup>300%</> of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them=切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>300%</>的物理伤害
When switching to a <Substitute>, immediately deals <@ba.vup>310%</> of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them=切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>310%</>的物理伤害
When switching to a <Substitute>, immediately deals <@ba.vup>320%</> of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them=切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>320%</>的物理伤害
When switching to a <Substitute>, immediately deals <@ba.vup>340%</> of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them=切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>340%</>的物理伤害
When switching to a <Substitute>, immediately deals <@ba.vup>360%</> of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them=切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>360%</>的物理伤害
When switching to a <Substitute>, immediately deals <@ba.vup>380%</> of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them=切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>380%</>的物理伤害
When switching to a <Substitute>, immediately deals <@ba.vup>400%</> of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them=切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>400%</>的物理伤害
When switching to a <Substitute>, immediately deals <@ba.vup>{atk_scale:0%}</> of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them=切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的物理伤害
When switching to a <Substitute>, immediately deals {atk_scale:0%} of ATK as Physical damage to the attacker of the Holographic Mirage as well as the enemies around them=切换为<替身>作战时，立即对攻击全息幻影的敌人及其周围所有敌人造成相当于攻击力{atk_scale:0%}的物理伤害
When taking more than a certain amount of damage in a single instance, falls down and randomly drops a large amount of Minor Ingredients (triggers only once), losing its damage reduction effect.=单次受到超过一定值的伤害后会大摔一跤，随机掉落大量辅料（掉落至多触发一次）然后失去伤害减免效果
When talk of strange tales, rituals, and nature fills the room, people become more eager to explore the uncharted territory that lies ahead.=当怪谈、仪式与自然的话题充斥整个房间时，人们就会更加急切地想要去探索前方的未竟之地。
When terrain's so bad that your fire can't cover the enemy and you're in a deadlock, that's when your cheery smith and his handy thingamabobs come in to save the day in a whole new way.=当地形不利到己方火力无法覆盖敌人所处位置，双方陷入僵持的时候，那位开朗的工匠和他的装置总能给战局提供意想不到的解决方案。
When the [Harmony] Alliance is activated, +1 Operator count to all Core Alliances on field, and [Harmony] Operators also gain effects from said activated Alliances\n(Core Alliances include [Yan], [Sargon], [Victoria], [Kjerag], [Laterano], and [Ægir])=【调和】激活时可以使场上核心盟约的激活人数+1，【调和】干员享受以上激活盟约的效果\n（核心盟约包含【炎】【萨尔贡】【维多利亚】【谢拉格】【拉特兰】【阿戈尔】）
When the [Harmony] Alliance is activated, <@ba.vup>+1 Operator count</> to all Core Alliances on field, and [Harmony] Operators also <@ba.vup>gain</> effects from said activated Alliances\n<@ba.acrem>(Core Alliances include [Yan], [Sargon], [Victoria], [Kjerag], [Laterano], and [Ægir])</>=【调和】激活时可以使场上核心盟约的<@ba.vup>激活人数+1</>，【调和】干员<@ba.vup>享受</>以上激活盟约的效果\n<@ba.acrem>（核心盟约包含【炎】【萨尔贡】【维多利亚】【谢拉格】【拉特兰】【阿戈尔】）</>
When the action starts, Gitano will tell you that she already knows the enemy's deployment pattern and will use her crystal ball to repel all of them at exactly the right time. Of course, the response is also part of the calculation. Teammates only need help block the enemy.\nGitano alone knows that some difficulties cannot be perceived through divination, and she can turn only to her Arts, experience, and cooperation with her teammates.\n<@lv.item><Roadblocks></> Deploy to block the enemy's route.=行动开始的时候，远山会告诉你，她已知晓敌方的部署，会适时激发水晶球击退整个区域的敌人，当然，之后的反噬也在计算之中，其他的队友只要帮忙阻挡敌人就可以了。\n只有她自己知道，有些困难是无法通过占卜越过的，她此时所能依靠的，只有自身的源石技艺、战场上习得的经验、还有队友间默契的配合。\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
When the action starts, Gitano will tell you that she already knows the enemy's deployment pattern and will use her crystal ball to repel all of them at exactly the right time. Of course, the response is also part of the calculation. Teammates only need help block the enemy.\nGitano alone knows that some difficulties cannot be perceived through divination, and she can turn only to her Arts, experience, and cooperation with her teammates.\n<Roadblocks> Deploy to block the enemy's route.=行动开始的时候，远山会告诉你，她已知晓敌方的部署，会适时激发水晶球击退整个区域的敌人，当然，之后的反噬也在计算之中，其他的队友只要帮忙阻挡敌人就可以了。\n只有她自己知道，有些困难是无法通过占卜越过的，她此时所能依靠的，只有自身的源石技艺、战场上习得的经验、还有队友间默契的配合。\n<障碍物>部署以后可以阻挡敌人的行进路线
When the aether darkens, 'tis an omen that snowfall draws near...'=“——天空似乎暗了下来，要下雪了——”
When the approaching chaos endangers your loved ones, the thing to do isn't to protect them. It's... to keep them as far away from you as possible.=当你面临的混乱危及你所爱的人，你该做的不是保护他们，而是......让他们远离你。
When the battle begins, a random Operator will have +100% ATK and +100% Max HP within the operation=战斗开始时，使随机一名干员在本局内攻击力+100%，生命+100%
When the battle begins, randomize all allied Operators' Deployment Cost=战斗开始时，打乱所有干员的部署费用
When the battle begins, randomize all allied operators' Deployment Cost=战斗开始时，打乱所有干员的部署费用
When the battle begins, the Operator with the highest DP Cost gains +50% ATK and DEF=作战开始时，我方部署费用最高的干员攻击力与防御力+50%
When the battle starts, if there are at least 3 Operators deployed in a row on the battlefield, all allied Operators -50% Redeployment Time; also <@ba.vup>affects Teammates</>=你获得：开始作战时若场上至少有一行存在3名干员，所有干员的再部署时间-50%；若存在<@ba.vup>其他队友</>则他们也获得此效果
When the battle starts, if there are at least 3 Operators deployed in a row on the battlefield, all allied Operators -50% Redeployment Time; also affects Teammates=你获得：开始作战时若场上至少有一行存在3名干员，所有干员的再部署时间-50%；若存在其他队友则他们也获得此效果
When the blood of our brethren and the flesh of the Seaborn become mixed in the water, only our will keeps us human.\n<@lv.item><Waterway Beacon></> Must be charged by a High Ground Operator; allows your units to deal Burn when activated.=当同胞的血与海嗣的肉一同在水中飘散，能维系人性的唯有意志。\n<@lv.item><航道信标></>需要高台单位充能；开启后使我方单位获得灼燃损伤能力
When the blood of our brethren and the flesh of the Seaborn become mixed in the water, only our will keeps us human.\n<Waterway Beacon> Must be charged by a High Ground Operator; allows your units to deal Burn when activated.=当同胞的血与海嗣的肉一同在水中飘散，能维系人性的唯有意志。\n<航道信标>需要高台单位充能；开启后使我方单位获得灼燃损伤能力
When the city was evacuated and the darkness crept in, my fear gripped me so tightly that I scribbled something on the dome without even realizing it. Recently, I went back and found that it was a smiling face. It suddenly dawned on me that I should have faced the darkness with a smile way earlier.=城市撤离、黑暗迫近的时候，我怕得要命，无意识地在穹顶上涂了两笔。直到最近重回穹顶，我才看到，自己当时画的是张笑脸——我突然明白过来，我其实早就该笑着面对黑暗了。
When the climax arrives, the actor grabs his stinging throat and holds back the roiling fire in his chest, all without a word.=在等候那即将到来的至高一刻时，演员捂住自己刺痛不止的喉咙，按住胸腔中翻滚的火焰，闭口不言。
When the corresponding Tied unit is no longer on the battlefield, this unit's skill immediately ends, SP is set to 0, and SP can no longer be gained=绑定对象不在场时技能强制结束，清空所有技力且无法回复技力
When the corresponding variation is in effect, attacks temporarily increase damage taken by your units=在对应属性变奏下，攻击使我方单位受到伤害提升，持续一段时间
When the corresponding variation is in effect, greatly increases the max HP of all enemies within attack range=在对应属性变奏下，使攻击范围内所有敌人生命上限大幅度提升
When the corresponding variation is in effect, increases the max HP of all enemies within attack range=在对应属性变奏下，使攻击范围内所有敌人生命上限较大幅度提升
When the cypress withers away, what remains is a new lease of life.=枯萎殆尽，剩下的便是生机。
When the day comes that everyone is a doctor capable of curing the disease known as life, we will no longer need doctors.=直到所有人都是医生，都能根治名为生活的病灶，直到那一刻我们才不需要医生。
When the day comes when everyone is a doctor and can even cure the disease known as life, we will no longer need doctors.=直到所有人都是医生，都能根治名为生活的病灶，直到那一刻我们才不需要医生。
When the Duck Lord spots you, he invites you in to take a look. Actually, this is no 'fortress of evil,' but a research outpost rented by a Wrankwood production crew for a film shoot. You shake hands with the director and actors, and also receive a small gift from the crew.=在发现了你之后，鸭爵邀请你进来参观。原来，这里并不是什么“邪恶堡垒”，只是一个被蓝卡坞剧组租借来拍摄影片的科考站。你和导演主演们握手畅谈，还收到了一份来自剧组的小礼物。
When the engine furnace first sputtered to life, I could feel the vibrations beneath my feet even up on the deck. The setting sun in the wilderness seemed to draw an arc in the sky, and the fowlbeasts accompanied us through the fiery red. She took a steady step forward, and it was a great relief to all of us...=当动力炉重燃时，甲板上能感受到脚下传来的震动，旷野上的落日拖曳出一丝残影，羽兽伴随着火红的天空与我们齐行。她行驶得非常平稳，让人很安心......
When the engineers hear you're here for the seminar, they relax and point you the way. 'We have friends of all races to thank for Kazdel's ascent. This design seminar is to share our experiences with everyone as a token of gratitude.' You follow the outlanders—who were actually lost—to the event venue and take many notes. This knowledge will certainly be useful in the future.=萨卡兹工程师们听说你们是来参加研讨会的，面色缓和了不少，并为你们指明了去会场的路。“卡兹戴尔能飞起来，离不开各族朋友的帮衬。这次设计研讨会就是为了将我们的经验和教训分享给所有人，算是一份小小的谢礼。”你跟着那群同样迷路的异族抵达了会场，做了不少笔记，你觉得这些知识将来肯定能派上用场。
When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line</>. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost</>=“变革已至”技能期间首个干员部署时，“风雪之眼”会部署至该干员所在位置，并与凛御银灰同时进行<@ba.vup>范围直线攻击</>。技能期间可以再次部署“风雪之眼”改变位置，且<@ba.vup>返还部署费用</>
When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost=“变革已至”技能期间首个干员部署时，“风雪之眼”会部署至该干员所在位置，并与凛御银灰同时进行范围直线攻击。技能期间可以再次部署“风雪之眼”改变位置，且返还部署费用
When the game comes to an end, another is set to begin. If all the realm's a game of weiqi, when will the players ever find a moment of respite?=此局之终，他局之始。既是以天下为棋局，弈手又怎会有止息的时刻？
When the guns cease and the screams grow quiet, I'll be back by my mother's side, like when I was born.=等炮火止歇，痛呼沉寂，我要回到我母亲的身旁，就像出生时那样。
When the imagination is allowed to run wild, Sarkaz can take on many forms. In one such scenario, they've become creepy crawlies.=在不受束缚的想象里，萨卡兹的形态千变万化。这是基于节肢生物的一种。
When the last Aslan to rule Victoria was sent to the guillotine, the angry masses rushed forward to trample his reign into dust.=当最后一位统治维多利亚的阿斯兰被推上断头台时，愤怒的群众一拥而上，踩踏着过去的君权。
When the Logistics Special Permit is used, operations consume no Sanity and the normal Regular Drops are changed to Guaranteed Drops with 3x quantity.=使用后勤特别许可证后的作战不消耗理智，原常规掉落的报酬改为固定掉落且数量增加至三倍。
When the Mobile Riot Shield receives damage, 50% chance to restore 1 SP to Jessica the Liberated=机动盾牌受到伤害时，有50%的概率使涤火杰西卡获得1点技力
When the Mobile Riot Shield receives damage, 55% (+5%) chance to restore 1 SP to Jessica the Liberated=机动盾牌受到伤害时，有55%（+5%）的概率使涤火杰西卡获得1点技力
When the Mobile Riot Shield receives damage, 55% <@ba.talpu>(+5%)</> chance to restore 1 SP to Jessica the Liberated=机动盾牌受到伤害时，有55%<@ba.talpu>（+5%）</>的概率使涤火杰西卡获得1点技力
When the Mobile Riot Shield receives damage, 55% chance to restore 1 SP to Jessica the Liberated and reduce Mobile Riot Shield Redeployment Time by 1s (max -11s)=机动盾牌受到伤害时，有55%的概率使涤火杰西卡获得1点技力并使机动盾牌自身再部署时间-1s（最多至-11s）
When the Mobile Riot Shield receives damage, 60% (+5%) chance to restore 1 SP to Jessica the Liberated and reduce Mobile Riot Shield Redeployment Time by 1s (max -11s)=机动盾牌受到伤害时，有60%（+5%）的概率使涤火杰西卡获得1点技力并使机动盾牌自身再部署时间-1s（最多至-11s）
When the Mobile Riot Shield receives damage, 60% <@ba.talpu>(+5%)</> chance to restore 1 SP to Jessica the Liberated and reduce Mobile Riot Shield Redeployment Time by 1s (max -11s)=机动盾牌受到伤害时，有60%<@ba.talpu>（+5%）</>的概率使涤火杰西卡获得1点技力并使机动盾牌自身再部署时间-1s（最多至-11s）
When the Mobile Riot Shield receives damage, 60% chance to restore 1 SP to Jessica the Liberated and reduce Mobile Riot Shield Redeployment Time by 1s (max -14s)=机动盾牌受到伤害时，有60%的概率使涤火杰西卡获得1点技力并使机动盾牌自身再部署时间-1s（最多至-14s）
When the Mobile Riot Shield receives damage, 65% (+5%) chance to restore 1 SP to Jessica the Liberated and reduce Mobile Riot Shield Redeployment Time by 1s (max -14s)=机动盾牌受到伤害时，有65%（+5%）的概率使涤火杰西卡获得1点技力并使机动盾牌自身再部署时间-1s（最多至-14s）
When the Mobile Riot Shield receives damage, 65% <@ba.talpu>(+5%)</> chance to restore 1 SP to Jessica the Liberated and reduce Mobile Riot Shield Redeployment Time by 1s (max -14s)=机动盾牌受到伤害时，有65%<@ba.talpu>（+5%）</>的概率使涤火杰西卡获得1点技力并使机动盾牌自身再部署时间-1s（最多至-14s）
When the newborn Sankta meet the Law once more, it will take many years for the two to mend the voids in one another.=当新生的萨科塔，重新遇见“律法”，双方将用漫长的时间，互相填补彼此的空白。
When the old fall, it is time for the young to take their place. The logic is illogical, yet immovable.=上阵父女，老一辈的倒下来，小一辈的就得顶上去。从来都是这么个不讲道理的道理。
When the one you trust most has betrayed you, are you willing to believe that she has her own reasons?\nOr are there no justifications for betrayal?=当最信任的人背叛你的时候，你愿意相信她有自己的苦衷吗？\n还是说，即使有苦衷，背叛也依然是背叛呢？
When the order of the world is broken, only the simplest way of telling friend from foe is available—those who stand with you are friends, and those who stand far away are foes.=当整个世界的常理变得支离破碎时，人们只能用最简单的方式来识别敌我——站身边的是朋友，站远方的是敌人。
When the oripathy crisis gradually worsened throughout every major city, people were forced to confront an all-new and unknown illness. Now, both public and private hospitals were packed with patients, and medical resources became strained. Sussurro's clinical instructor as well as her seniors all participated in efforts to combat the disease.\nFaced with a notice that all major hospitals were recruiting medical students to act as volunteers, Sussurro did not think twice about signing up. It was at this moment that she felt she was finally a medical student, and she found genuine purpose.=直到矿石病危机在各大城市不断加深，人们才开始正视这种全新的，尚且未知的疾病。此时，无论公私医院都面临着人满为患，医疗资源紧张的局面。苏苏洛的临床教师与正在实习的前辈们，都参与了收治感染者的行动。\n面对各大医院招收医学生作为志愿者的通告，苏苏洛几乎没有想太多就报名。这一瞬间，她仿佛觉得自己作为医学生，在这一刻才获得了真正的意义。
When the region's so close to the foehn hotlands, furnishings like these in Arsalan add a precious hint of comfort to your room.=在靠近焚风热土的阿尔萨兰地区，这样的陈设会给您的房间带来一丝温馨。
When the road ahead leads to certain doom, one may well turn to a false possibility...=如今前路已经注定，但不妨寻求一种虚假的可能......
When the Silence invaded Iberian soil once again, someone from the ocean, from Thorns's memories, appeared before him. The Ægir will never stop thinking or searching until he finally verifies his conclusion.=当静谧再次侵袭伊比利亚的土地，从海中而来的，记忆中的某个人出现在棘刺面前。阿戈尔人不断探寻，不断思考，最终将要验证自己的结论。
When the Silence struck, the massive fleet collided with the terrible waves almost head-on, suffering heavy casualties. When the waves subsided, the Stultifera spent a while trying to find any other ships or survivors out at sea, but with little luck, as its own propulsion system had been damaged.=静谧袭来之时，大舰队几乎是迎头撞上了巨浪，损失惨重，等到巨浪平息，斯图提斐拉号也一度试图在海面上寻找幸存船只和人员，但因为自身动力系统受损，收效甚微。
When the sounds of cannon fire ring in their ears, soldiers and civilians alike ponder the same question.\nAllies have greatly reduced cost limit.=当炮火的声音在耳边响起，军人和平民都会不约而同想到同一个问题。\n我方费用上限大幅降低
When the sounds of cannon fire ring in their ears, soldiers and civilians alike ponder the same question.\nAllies have greatly reduced cost limit.\n<@lv.ez>Environmental Conditions:</>\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=当炮火的声音在耳边响起，军人和平民都会不约而同想到同一个问题。\n我方费用上限大幅降低\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
When the sounds of cannon fire ring in their ears, soldiers and civilians alike ponder the same question.\nAllies have greatly reduced cost limit.\n<@lv.fs>Environmental Conditions:</>\nEnemy units have increased ASPD and Movement Speed; some enemies are different.=当炮火的声音在耳边响起，军人和平民都会不约而同想到同一个问题。\n我方费用上限大幅降低\n<@lv.fs>环境条件：</>\n敌方单位的攻击速度和移动速度提升，部分敌人不同
When the sounds of cannon fire ring in their ears, soldiers and civilians alike ponder the same question.\nAllies have greatly reduced cost limit.\nEnvironmental Conditions:\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=当炮火的声音在耳边响起，军人和平民都会不约而同想到同一个问题。\n我方费用上限大幅降低\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
When the sounds of cannon fire ring in their ears, soldiers and civilians alike ponder the same question.\nAllies have greatly reduced cost limit.\nEnvironmental Conditions:\nEnemy units have increased ASPD and Movement Speed; some enemies are different.=当炮火的声音在耳边响起，军人和平民都会不约而同想到同一个问题。\n我方费用上限大幅降低\n环境条件：\n敌方单位的攻击速度和移动速度提升，部分敌人不同
When the storytellers leave their stories,\nthe bizarre decorations dissipate like mist.\nThe countless Kazdels they visited diminish into hollow impressions,\n'Dreamforged Rebirth' and 'Temporal Eddies' are all that remain.=讲述者们一旦从故事中脱身，\n就再难清楚记起其中的器物纹饰。\n被他们逐渐遗忘的每一座卡兹戴尔都期待着，\n期待着“于梦中再诞”，或是沉溺在“时序的洄流”。
When the storytellers leave their stories,\nthe bizarre decorations dissipate like mist.\nThe countless Kazdels they visited diminish into hollow impressions,\n'Melancholy Figments' and 'Unknown Omens' are all that remain.=讲述者们一旦从故事中脱身，\n就再难清楚记起其中的器物纹饰。\n他们曾造访的无数座卡兹戴尔只剩下空洞的印象，\n被“如尘的愁绪”和“无端的异兆”填补。
When the sunlight scatters the chill air, the warm breeze thaws the clammy clouds, and even the storm has decided to stop over sea—please, allow her some time to rest.=当阳光驱散寒气，热风融化凝云，风暴也在海面稍作停留，请给她歇息的时光。
When the thing to be pursued has been deliberately buried, does the pursuit itself still have meaning?=当追寻之事被刻意埋葬，这场追寻本身是否仍有意义？
When the tribespeople feel crushed under the weight of the Lord Ameer's taxes, some will choose to join the lord's taxation squad. Of course, no matter the choice, it's always for the sake of survival.=当部落民为王酋的征税而感到万分苦恼时，一部分部落民则会选择成为王酋大人的征税部队。当然，怎么选择都是为了生活。
When the war begins, even memories of the past become a luxury.=战争开始之时，即使是对往日的回忆，也成了一种奢望。
When the Way Out Burns=若退路在燃烧
When the will to survive outweighs fear, famished Iberians will consume this 'food', only to turn into Sea Terror in one of the days that follow.=当生存的欲望压过恐惧后，饥不择食的伊比利亚人会吞下这些“食物”，然后在某个平常的日子里成为恐鱼。
When their identity is revealed, becomes <$ba.invisible>Invisible</>=显露真身后，获得<$ba.invisible>隐匿</>
When their identity is revealed, becomes Invisible=显露真身后，获得隐匿
When their identity is revealed, the next attack's ATK is greatly increased=显露真身后，下一次攻击的攻击力大幅提升
When there are 2 or more enemies within Attack Range, ASPD +12=攻击范围内存在2名及以上敌人时攻击速度+12
When there are 2 or more enemies within Attack Range, ASPD +{attack_speed}=攻击范围内存在2名及以上敌人时攻击速度+{attack_speed}
When there are 2 or more enemies within Attack Range, ASPD <@ba.kw>+12</>=攻击范围内存在2名及以上敌人时攻击速度<@ba.kw>+12</>
When there are 2 or more enemies within Attack Range, ASPD <@ba.kw>+{attack_speed}</>=攻击范围内存在2名及以上敌人时攻击速度<@ba.kw>+{attack_speed}</>
When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)=攻击范围内存在2名及以上其他干员时，攻击力+8%（不受技能影响）
When there are 2 or more other Operators within range, ATK <@ba.kw>+8%</> (unaffected by skill)=攻击范围内存在2名及以上其他干员时，攻击力<@ba.kw>+8%</>（不受技能影响）
When there are 3 or more enemies within an attack's splash area, that attack deals 110% damage=攻击溅射范围内有大于或等于3个敌人时，使当次攻击造成的伤害提升至110%
When there are 3 or more enemies within an attack's splash area, that attack deals 115% (+5%) damage=攻击溅射范围内有大于或等于3个敌人时，使当次攻击造成的伤害提升至115%（+5%）
When there are 3 or more enemies within an attack's splash area, that attack deals 115% <@ba.talpu>(+5%)</> damage=攻击溅射范围内有大于或等于3个敌人时，使当次攻击造成的伤害提升至115%<@ba.talpu>（+5%）</>
When there are 3 or more enemies within an attack's splash area, that attack deals 120% damage=攻击溅射范围内有大于或等于3个敌人时，使当次攻击造成的伤害提升至120%
When there are 3 or more enemies within an attack's splash area, that attack deals 125% (+5%) damage=攻击溅射范围内有大于或等于3个敌人时，使当次攻击造成的伤害提升至125%（+5%）
When there are 3 or more enemies within an attack's splash area, that attack deals 125% <@ba.talpu>(+5%)</> damage=攻击溅射范围内有大于或等于3个敌人时，使当次攻击造成的伤害提升至125%<@ba.talpu>（+5%）</>
When there are 3 or more enemies within an attack's splash area, that attack deals 125% damage=攻击溅射范围内有大于或等于3个敌人时，使当次攻击造成的伤害提升至125%
When there are 3 or more enemies within an attack's splash area, that attack deals 130% (+5%) damage=攻击溅射范围内有大于或等于3个敌人时，使当次攻击造成的伤害提升至130%（+5%）
When there are 3 or more enemies within an attack's splash area, that attack deals 130% <@ba.talpu>(+5%)</> damage=攻击溅射范围内有大于或等于3个敌人时，使当次攻击造成的伤害提升至130%<@ba.talpu>（+5%）</>
When there are 3 or more enemies within an attack's splash area, that attack deals 130% damage=攻击溅射范围内有大于或等于3个敌人时，使当次攻击造成的伤害提升至130%
When there are 3 or more enemies within an attack's splash area, that attack deals 135% (+5%) damage=攻击溅射范围内有大于或等于3个敌人时，使当次攻击造成的伤害提升至135%（+5%）
When there are 3 or more enemies within an attack's splash area, that attack deals 135% <@ba.talpu>(+5%)</> damage=攻击溅射范围内有大于或等于3个敌人时，使当次攻击造成的伤害提升至135%<@ba.talpu>（+5%）</>
When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to 115%=溅射范围内有大于或等于3个敌人时，使当次攻击力提升至115%
When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to <@ba.kw>115%</>=溅射范围内有大于或等于3个敌人时，使当次攻击力提升至<@ba.kw>115%</>
When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to <@ba.kw>{atk_scale_e:0%}</>=溅射范围内有大于或等于3个敌人时，使当次攻击力提升至<@ba.kw>{atk_scale_e:0%}</>
When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to {atk_scale_e:0%}=溅射范围内有大于或等于3个敌人时，使当次攻击力提升至{atk_scale_e:0%}
When there are [Improved Witchcraft Altars] in the 4 adjacent tiles, becomes a [Great Library]=周围四格有【改良巫术祭坛】时，形成【大图书馆】
When there are [Originium Formations] in the 4 adjacent tiles, becomes a [Polluted Recycler]=周围四格有【源石晶簇】时，形成【被污染的回收炉】
When there are [Sensor Hubs] in the 4 adjacent tiles, becomes an [Impact Fence]=周围四格有【侦测中心】时，形成【冲突围栏】
When there are at least 2 Operators on the field, recovers 1.5% Max HP as both HP and <$ba.dt.element>Elemental Injury</> per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of <$ba.dt.burning2>Burn</> increases by 14%=场上干员数量不低于2时，自身每秒回复相当于生命上限1.5%的生命与<$ba.dt.element>元素损伤</>；不低于4时，自身对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标造成的法术伤害提升14%
When there are at least 2 Operators on the field, recovers 1.5% Max HP as both HP and Elemental Injury per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of Burn increases by 14%=场上干员数量不低于2时，自身每秒回复相当于生命上限1.5%的生命与元素损伤；不低于4时，自身对处于灼燃损伤爆发期间的目标造成的法术伤害提升14%
When there are at least 2 Operators on the field, recovers 2% (+0.5%) Max HP as both HP and Elemental Injury per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of Burn increases by 14%=场上干员数量不低于2时，自身每秒回复相当于生命上限2%（+0.5%）的生命与元素损伤；不低于4时，自身对处于灼燃损伤爆发期间的目标造成的法术伤害提升14%
When there are at least 2 Operators on the field, recovers 2% <@ba.talpu>(+0.5%)</> Max HP as both HP and <$ba.dt.element>Elemental Injury</> per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of <$ba.dt.burning2>Burn</> increases by 14%=场上干员数量不低于2时，自身每秒回复相当于生命上限2%<@ba.talpu>（+0.5%）</>的生命与<$ba.dt.element>元素损伤</>；不低于4时，自身对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标造成的法术伤害提升14%
When there are at least 3 Operators on the field, recovers 1.5% Max HP as both HP and <$ba.dt.element>Elemental Injury</> per second; when there are at least 5, Arts damage dealt by this unit against targets under the burst effect of <$ba.dt.burning2>Burn</> increases by 9%=场上干员数量不低于3时，自身每秒回复相当于生命上限1.5%的生命与<$ba.dt.element>元素损伤</>；不低于5时，自身对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标造成的法术伤害提升9%
When there are at least 3 Operators on the field, recovers 1.5% Max HP as both HP and Elemental Injury per second; when there are at least 5, Arts damage dealt by this unit against targets under the burst effect of Burn increases by 9%=场上干员数量不低于3时，自身每秒回复相当于生命上限1.5%的生命与元素损伤；不低于5时，自身对处于灼燃损伤爆发期间的目标造成的法术伤害提升9%
When there are at least 3 Operators on the field, recovers 2% (+0.5%) Max HP as both HP and Elemental Injury per second; when there are at least 5, Arts damage dealt by this unit against targets under the burst effect of Burn increases by 9%=场上干员数量不低于3时，自身每秒回复相当于生命上限2%（+0.5%）的生命与元素损伤；不低于5时，自身对处于灼燃损伤爆发期间的目标造成的法术伤害提升9%
When there are at least 3 Operators on the field, recovers 2% <@ba.talpu>(+0.5%)</> Max HP as both HP and <$ba.dt.element>Elemental Injury</> per second; when there are at least 5, Arts damage dealt by this unit against targets under the burst effect of <$ba.dt.burning2>Burn</> increases by 9%=场上干员数量不低于3时，自身每秒回复相当于生命上限2%<@ba.talpu>（+0.5%）</>的生命与<$ba.dt.element>元素损伤</>；不低于5时，自身对处于<$ba.dt.burning2>灼燃损伤</>爆发期间的目标造成的法术伤害提升9%
When there are at least 4 Operators on the field, recovers 1.5% Max HP as both HP and <$ba.dt.element>Elemental Injury</> per second=场上干员数量不低于4时，自身每秒回复相当于生命上限1.5%的生命与<$ba.dt.element>元素损伤</>
When there are at least 4 Operators on the field, recovers 1.5% Max HP as both HP and Elemental Injury per second=场上干员数量不低于4时，自身每秒回复相当于生命上限1.5%的生命与元素损伤
When there are at least 4 Operators on the field, recovers 2% (+0.5%) Max HP as both HP and Elemental Injury per second=场上干员数量不低于4时，自身每秒回复相当于生命上限2%（+0.5%）的生命与元素损伤
When there are at least 4 Operators on the field, recovers 2% <@ba.talpu>(+0.5%)</> Max HP as both HP and <$ba.dt.element>Elemental Injury</> per second=场上干员数量不低于4时，自身每秒回复相当于生命上限2%<@ba.talpu>（+0.5%）</>的生命与<$ba.dt.element>元素损伤</>
When there are drones nearby, gain <$ba.invisible>Invisible</>=自身周围存在无人机单位时，获得<$ba.invisible>隐匿</>
When there are drones nearby, gain Invisible=自身周围存在无人机单位时，获得隐匿
When there are enemies with less than 50% HP within Attack Range, ATK +10%=攻击范围内存在生命值低于一半的敌人时，攻击力+10%
When there are enemies with less than 50% HP within Attack Range, ATK +12% (+2%)=攻击范围内存在生命值低于一半的敌人时，攻击力+12%（+2%）
When there are enemies with less than 50% HP within Attack Range, ATK +12% <@ba.talpu>(+2%)</>=攻击范围内存在生命值低于一半的敌人时，攻击力+12%<@ba.talpu>（+2%）</>
When there are enemies with less than 50% HP within Attack Range, ATK +15%; recover 5% of max HP for each kill=攻击范围内存在生命值低于一半的敌人时，攻击力+15%；每击杀一名敌人，回复5%的最大生命
When there are enemies with less than 50% HP within attack range, ATK +17% (+2%); recover 5% of max HP for each kill=攻击范围内存在生命值低于一半的敌人时，攻击力+17%（+2%）；每击杀一名敌人，回复5%的最大生命
When there are enemies with less than 50% HP within attack range, ATK +17%<@ba.talpu> (+2%)</>; recover 5% of max HP for each kill=攻击范围内存在生命值低于一半的敌人时，攻击力+17%<@ba.talpu>（+2%）</>；每击杀一名敌人，回复5%的最大生命
When there are enemies with less than 50% HP within attack range, ATK +20%; recover 10% of max HP for each kill=攻击范围内存在生命值低于一半的敌人时，攻击力+20%；每击杀一名敌人，回复10%的最大生命
When there are enemies with less than 50% HP within attack range, ATK +22% (+2%); recover 10% of max HP for each kill=攻击范围内存在生命值低于一半的敌人时，攻击力+22%（+2%）；每击杀一名敌人，回复10%的最大生命
When there are enemies with less than 50% HP within attack range, ATK +22%<@ba.talpu> (+2%)</>; recover 10% of max HP for each kill=攻击范围内存在生命值低于一半的敌人时，攻击力+22%<@ba.talpu>（+2%）</>；每击杀一名敌人，回复10%的最大生命
When there are ground enemies within range, ASPD +8=范围内存在地面敌人时攻击速度+8
When there are ground enemies within range, ASPD <@ba.kw>+8</>=范围内存在地面敌人时攻击速度<@ba.kw>+8</>
When there are Melee allies in the 8 surrounding tiles, recover 1 SP every 3 seconds=周围8格内有近战友方单位时，自身每3秒回复1点技力
When there are Melee allies in the 8 surrounding tiles, recover 1 SP every 4 seconds=周围8格内有近战友方单位时，自身每4秒回复1点技力
When there are no allied units in the four adjacent tiles, ATK +10%=周围四格没有友方干员时攻击力+10%
When there are no allied units in the four adjacent tiles, ATK +{atk:0%}=周围四格没有友方干员时攻击力+{atk:0%}
When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%</>=周围四格没有友方干员时攻击力<@ba.kw>+10%</>
When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+{atk:0%}</>=周围四格没有友方干员时攻击力<@ba.kw>+{atk:0%}</>
When there are no allies in the surrounding 4 tiles of a Specialist operator, they gain +70% ATK=【特种】干员周围4格没有其他友方角色时，攻击力+70%
When there are no allies in the surrounding 8 tiles, ATK and DEF +8%=周围8格没有友方干员时攻击力和防御力+8%
When there are no allies in the surrounding 8 tiles, ATK and DEF <@ba.kw>+8%</>=周围8格没有友方干员时攻击力和防御力<@ba.kw>+8%</>
When there are no enemies in the surrounding 4 tiles, ATK +10% (+2%)=当周围4格没有敌人时，攻击力+10%（+2%）
When there are no enemies in the surrounding 4 tiles, ATK +10% (+2%) and own SP recovery rate +0.15/second=当周围4格没有敌人时，攻击力+10%（+2%），技力自然回复速度+0.15/秒
When there are no enemies in the surrounding 4 tiles, ATK +10% (+2%) and own SP recovery rate +0.25/second=当周围4格没有敌人时，攻击力+10%（+2%），技力自然回复速度+0.25/秒
When there are no enemies in the surrounding 4 tiles, ATK +10% <@ba.talpu>(+2%)</>=当周围4格没有敌人时，攻击力+10%<@ba.talpu>（+2%）</>
When there are no enemies in the surrounding 4 tiles, ATK +10% <@ba.talpu>(+2%)</> and own SP recovery rate +0.15/second=当周围4格没有敌人时，攻击力+10%<@ba.talpu>（+2%）</>，技力自然回复速度+0.15/秒
When there are no enemies in the surrounding 4 tiles, ATK +10% <@ba.talpu>(+2%)</> and own SP recovery rate +0.25/second=当周围4格没有敌人时，攻击力+10%<@ba.talpu>（+2%）</>，技力自然回复速度+0.25/秒
When there are no enemies in the surrounding 4 tiles, ATK +8%=当周围4格没有敌人时，攻击力+8%
When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.15/second=当周围4格没有敌人时，攻击力+8%，技力自然回复速度+0.15/秒
When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.25/second=当周围4格没有敌人时，攻击力+8%，技力自然回复速度+0.25/秒
When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8=当周围四格内没有其他友方单位时，攻击力+8%，攻击速度+8
When there are no visitors around, the corridor seems more generous than usual. A few steps in and you can already see new coins scattered about. It appears it really wants you to take a coin with you.=没有游客的时候，这长廊似乎也会格外慷慨，往前走几步，便能看到新的铸币。长廊似乎很期待你带一枚铸币出去。
When there are other enemies nearby, periodically heals 3 nearby enemies=周围有其他敌人时，周期性为周围3名敌人回复一定生命值
When there are three-star Operators on the field, ASPD +10=场上有三星干员时，自身攻击速度+10
When there are three-star Operators on the field, ASPD +15=场上有三星干员时，自身攻击速度+15
When there are visitors, we have to welcome them with a gun salute. With the fog covering the entire area, though, we might have a little trouble with the firing trajectory.=来了客人，自然要鸣炮以示尊重。然而大雾弥漫，炮弹的落点似乎有些问题。
When there is a High Ground tile beside or behind this operator, gain 25% chance to shrug off physical damage=身侧或身后存在高台时获得25%的物理抵挡
When there is a will, there is a way. Sunshine can also become part of a trend.=只要寻到方法，阳光也能成为潮流的一部分。
When there is a wisp of sunset in the heart, all heaven and earth shall burn red.=心中一点烟霞在，染去天地俱是红。
When there is an Operator in the four adjacent tiles facing the Camera, creates a 3-tile-wide 'Filming Area' in the direction the Operator is facing=周围四格有干员朝向摄影机部署时，向该干员的朝向发出3格宽的“摄影区域”。
When there is at least 1 other Operator within range, +10% (+2%) ATK=攻击范围内至少有1名其他友方干员时，攻击力+10%（+2%）
When there is at least 1 other Operator within range, +10% <@ba.talpu>(+2%)</> ATK=攻击范围内至少有1名其他友方干员时，攻击力+10%<@ba.talpu>（+2%）</>
When there is at least 1 other Operator within range, +15% ATK=攻击范围内至少有1名其他友方干员时，攻击力+15%
When there is at least 1 other Operator within range, +17% (+2%) ATK=攻击范围内至少有1名其他友方干员时，攻击力+17%（+2%）
When there is at least 1 other Operator within range, +17% <@ba.talpu>(+2%)</> ATK=攻击范围内至少有1名其他友方干员时，攻击力+17%<@ba.talpu>（+2%）</>
When there is at least 1 other Operator within range, +17% ATK=攻击范围内至少有1名其他友方干员时，攻击力+17%
When there is at least 1 other Operator within range, +19% (+2%) ATK=攻击范围内至少有1名其他友方干员时，攻击力+19%（+2%）
When there is at least 1 other Operator within range, +19% <@ba.talpu>(+2%)</> ATK=攻击范围内至少有1名其他友方干员时，攻击力+19%<@ba.talpu>（+2%）</>
When there is at least 1 other Operator within range, +20% ATK=攻击范围内至少有1名其他友方干员时，攻击力+20%
When there is at least 1 other Operator within range, +22% (+2%) ATK=攻击范围内至少有1名其他友方干员时，攻击力+22%（+2%）
When there is at least 1 other Operator within range, +22% <@ba.talpu>(+2%)</> ATK=攻击范围内至少有1名其他友方干员时，攻击力+22%<@ba.talpu>（+2%）</>
When there is at least 1 other Operator within range, +8% ATK=攻击范围内至少有1名其他友方干员时，攻击力+8%
When there is not enough capacity for the next order, the order acquisition stops automatically=贸易站达到订单上限后，将会自动暂停获取订单
When there is not enough capacity for the next product, production stops automatically=制造站达到容量上限后，将会自动暂停制造
When there is not enough food on land, head to the sea.=当大地上没有足够的食粮，自然要去海边饱腹。
When there is only 1 enemy in the surrounding 4 tiles, ATK +10%=周围四格内仅存在一名敌人时，攻击力+10%
When there was nothing left of 'Moira' anymore... I felt as if I became a mirror, and that I could become—Anyone!=“莫伊拉”已经什么都不剩下的时候......我觉得自己变成了一面镜子，我可以是——任何人！
When they reunited, one was responsible for the fate of an entire fleet—while the other had been sold for the 'hefty' price of three days of saltfin garum.\n<@lv.item><The Salt Flat> </>Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated\n<@lv.item><Saltheap Cannon> </>Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=再相见时，他已肩负起整支船队的命运，而他，也被卖出了三天份咸鳞汁的“高价”。\n<@lv.item><盐漠></>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<@lv.item><盐坨子炮></>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
When they reunited, one was responsible for the fate of an entire fleet—while the other had been sold for the 'hefty' price of three days of saltfin garum.\n<The Salt Flat> Enemies passing through have reduced Movement Speed; after stopping for long enough, they will sink in and be defeated\n<Saltheap Cannon> Periodically fires a shell forward, dealing Physical splash damage; can launch a nearby ground enemy of 3 Weight or less to the center of the explosion=再相见时，他已肩负起整支船队的命运，而他，也被卖出了三天份咸鳞汁的“高价”。\n<盐漠>经过的敌人移动速度降低，停留一段时间后会摔落至远处直接被击倒\n<盐坨子炮>周期性发射炮弹造成物理溅射伤害，可以将周围1名重量小于等于3的地面敌人传送至爆炸中心
When they saw it for themselves, they understood that it was just another homeland to somebody, no matter how different it may seem.=在亲眼看见之后，人们发现，不论多么异样，那终归也只是另一群人的故乡。
When this enigmatic girl who has forgotten where she came from first became an official Rhodes Island Operator, she had to be taught to write her codename correctly, deliberately and diligently signing it on the dotted line.\nOperator Cuora is so innocent and naive, not even Oripathy could dim her spirits. And no one has the heart to reprimand her when she breaks a window for the hundredth time playing baseball.\nOperator Cuora clearly has an unusual passion for baseball. Her small round ball and black bat are practically her best buddies.\nSo, why baseball?=当这位连自己究竟来自何方都忘记了的神秘少女正式成为罗德岛干员的时候，她学会的第一项技能就是正确写出自己的代号，并一笔一划，极为认真地在任职合同上签下自己的名字。\n干员蛇屠箱拥有天真烂漫的性格，即使成为矿石病患者也丝毫未能减损她的阳光。即使因为贪玩棒球而数次击碎了部分设施的玻璃，也无法令人去苛责她。\n通过观察可以发现，干员蛇屠箱对棒球拥有非同一般的热情与执着，这枚小小的圆球和黝黑的金属棍棒，似乎已经被她当成了最好的朋友。\n所以......究竟为什么是棒球呢？
When this Operator becomes an Elite Operator through duplicates, obtain 1 upgraded Chivalric Commandments=本干员三合一为精锐状态时获得1件高阶装备：“骑士戒律”
When this Operator is assigned to a Dormitory, <@cc.kw>Siege</> increases <$cc.g.glasgow><@cc.kw>Glasgow Gang</></> Operator recovery in the building by an additional <@cc.vup>+0.3</>=进驻宿舍时，<@cc.kw>推进之王</>对该宿舍中<$cc.g.glasgow><@cc.kw>格拉斯哥帮</></>干员恢复效果额外<@cc.vup>+0.3</>
When this Operator is assigned to a Dormitory, convert every 1 Measure to 1 Perception Information=进驻宿舍时，每1个小节转化为1点感知信息
When this Operator is assigned to a Dormitory, convert every <@cc.vup>1</> <$cc.bd_a1_a3><@cc.rem>Measure</></> to <@cc.vup>1</> <$cc.bd_a1><@cc.rem>Perception Information</></>=进驻宿舍时，每<@cc.vup>1</>个<$cc.bd_a1_a3><@cc.rem>小节</></>转化为<@cc.vup>1</>点<$cc.bd_a1><@cc.rem>感知信息</></>
When this Operator is assigned to a Dormitory, every 1 levels of Dreamland is converted into 1 points of Perception Information=进驻宿舍时，每1层梦境转化为1点感知信息
When this Operator is assigned to a Dormitory, every <@cc.vup>1</> levels of <$cc.bd_a1_a2><@cc.rem>Dreamland</></> is converted into <@cc.vup>1</> points of <$cc.bd_a1><@cc.rem>Perception Information</></>=进驻宿舍时，每<@cc.vup>1</>层<$cc.bd_a1_a2><@cc.rem>梦境</></>转化为<@cc.vup>1</>点<$cc.bd_a1><@cc.rem>感知信息</></>
When this Operator is assigned to a Dormitory, for every 1 Operators in that Dormitory, Soundless Resonance +1=进驻宿舍时，该宿舍内每有1名干员，无声共鸣+1
When this Operator is assigned to a Dormitory, for every <@cc.vup>1</> Operators in that Dormitory, <$cc.bd_B><@cc.rem>Soundless Resonance</></> <@cc.vup>+1</>=进驻宿舍时，该宿舍内每有<@cc.vup>1</>名干员，<$cc.bd_B><@cc.rem>无声共鸣</></><@cc.vup>+1</>
When this Operator is assigned to a Dormitory, if this unit has <@cc.kw>Full Morale</>, swaps Morale with the <@cc.kw>previous</> Operator assigned to that Dormitory.=进驻宿舍时，如果自身为<@cc.kw>满心情</>，则与当前宿舍<@cc.kw>前一位</>进驻的干员互换心情
When this Operator is assigned to a Dormitory, if this unit has Full Morale, swaps Morale with the previous Operator assigned to that Dormitory.=进驻宿舍时，如果自身为满心情，则与当前宿舍前一位进驻的干员互换心情
When this Operator is assigned to a Dormitory, increases own Morale restored per hour by +0.7; If there are other Operators in that Dormitory, further increases own Morale restored per hour by +0.05 for each additional Operator.=进驻宿舍时，自身心情每小时恢复+0.7；如果该宿舍内有其他干员，则每人额外为自身心情每小时恢复+0.05
When this Operator is assigned to a Dormitory, increases own Morale restored per hour by <@cc.vup>+0.7</>; If there are other Operators in that Dormitory, further increases own Morale restored per hour by <@cc.vup>+0.05</> for each additional Operator.=进驻宿舍时，自身心情每小时恢复<@cc.vup>+0.7</>；如果该宿舍内有其他干员，则每人额外为自身心情每小时恢复<@cc.vup>+0.05</>
When this Operator is assigned to a Dormitory, Morale recovery per hour of all Operators in that Dormitory +0.06 for each Sui Operator in the Base (excluding Assistants and Activity Room users, caps at 4 Operators, strongest effect of the same type applies)=进驻宿舍时，基建内（不包含副手及活动室使用者）每名岁干员为该宿舍内所有干员心情每小时恢复速度+0.06（最多生效4名，且同种效果取最高）
When this Operator is assigned to a Dormitory, Morale recovery per hour of all Operators in that Dormitory +0.06 for each Wandering Medic Operator in the Base (excluding Assistants and Activity Room users, caps at 4 Operators, strongest effect of the same type applies)=进驻宿舍时，基建内（不包含副手及活动室使用者）每名行医干员为该宿舍内所有干员心情每小时恢复速度+0.06（最多生效4名，且同种效果取最高）
When this Operator is assigned to a Dormitory, Morale recovery per hour of all Operators in that Dormitory <@cc.vup>+0.06</> for each <$cc.g.sui><@cc.kw>Sui</></> Operator in the Base (excluding Assistants and Activity Room users, caps at <@cc.kw>4</> Operators, strongest effect of the same type applies)=进驻宿舍时，基建内（不包含副手及活动室使用者）每名<$cc.g.sui><@cc.kw>岁</></>干员为该宿舍内所有干员心情每小时恢复速度<@cc.vup>+0.06</>（最多生效<@cc.kw>4</>名，且同种效果取最高）
When this Operator is assigned to a Dormitory, Morale recovery per hour of all Operators in that Dormitory <@cc.vup>+0.06</> for each <@cc.kw>Wandering Medic</> Operator in the Base (excluding Assistants and Activity Room users, caps at <@cc.kw>4</> Operators, strongest effect of the same type applies)=进驻宿舍时，基建内（不包含副手及活动室使用者）每名<@cc.kw>行医</>干员为该宿舍内所有干员心情每小时恢复速度<@cc.vup>+0.06</>（最多生效<@cc.kw>4</>名，且同种效果取最高）
When this Operator is assigned to a Dormitory, provide 1 Monster Meal for every level of the current Dormitory=进驻宿舍时，当前宿舍每级提供1层魔物料理
When this Operator is assigned to a Dormitory, provide <@cc.vup>1</> <$cc.bd_dungeon><@cc.rem>Monster Meal</></> for every level of the current Dormitory=进驻宿舍时，当前宿舍每级提供<@cc.vup>1</>层<$cc.bd_dungeon><@cc.rem>魔物料理</></>
When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)=进驻宿舍时，该宿舍内所有干员的心情每小时恢复+0.1（同种效果取最高）
When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory, and every 1 Power Plant increases restoration by another +0.05 (Only the strongest stacked effect of this type takes place)=进驻宿舍时，该宿舍内所有干员的心情每小时恢复+0.1，同时每有1间发电站，则恢复效果额外+0.05（叠加后的最终值同种效果取最高）
When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory, and every recruit slot (excluding initial slot), restores another +0.05 (Only the strongest stacked effect of this type takes place)=进驻宿舍时，该宿舍内所有干员心情每小时恢复+0.1，同时每个招募位（不包含初始招募位）额外+0.05恢复效果（叠加后的最终值同种效果取最高）
When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory, and every recruit slot (excluding initial slot), restores another +0.1 (Only the strongest stacked effect of this type takes place)=进驻宿舍时，该宿舍内所有干员心情每小时恢复+0.1，同时每个招募位（不包含初始招募位）额外+0.1恢复效果（叠加后的最终值同种效果取最高）
When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators in that Dormitory (Only the strongest effect of this type triggered). Additionally, for every level of the current Dormitory, 1 level of Dreamland=进驻宿舍时，该宿舍内所有干员的心情每小时恢复+0.1（同种效果取最高），同时当前宿舍每级提供1层梦境
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)=进驻宿舍时，该宿舍内所有干员的心情每小时恢复+0.15（同种效果取最高）
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place); if the target is a Laios's Party Operator, restore an additional +0.15 Morale=进驻宿舍时，该宿舍内所有干员的心情每小时恢复+0.15，如果目标是莱欧斯小队干员，则恢复效果额外+0.15（同种效果取最高）
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory and restores an additional +0.1 to Operators whose Morale is below 18 (Only the strongest effect of this type applies)=进驻宿舍时，该宿舍内所有干员心情每小时恢复+0.15，同时该宿舍内心情18以下的干员恢复效果额外+0.1（同种效果取最高）
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory, and every 1 Power Plant increases restoration by another +0.05 (Only the strongest stacked effect of this type takes place)=进驻宿舍时，该宿舍内所有干员的心情每小时恢复+0.15，同时每有1间发电站，则恢复效果额外+0.05（叠加后的最终值同种效果取最高）
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory, and every level of that Dormitory increases restoration by another +0.02 (Only the strongest stacked effect of this type takes place)=进驻宿舍时，该宿舍内所有干员的心情每小时恢复+0.15，同时当前宿舍每级为恢复效果额外+0.02（叠加后的最终值同种效果取最高）
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory, and every recruit slot (excluding initial slot), restores another +0.05 (Only the strongest stacked effect of this type takes place)=进驻宿舍时，该宿舍内所有干员心情每小时恢复+0.15，同时每个招募位（不包含初始招募位）额外+0.05恢复效果（叠加后的最终值同种效果取最高）
When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)=进驻宿舍时，该宿舍内所有干员的心情每小时恢复+0.2（同种效果取最高）
When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory, and for every 5 Soundless Resonance, restores an additional +0.01 to all Operators (Only the strongest effect of this type applies)=进驻宿舍时，该宿舍内所有干员的心情每小时恢复+0.2，每有5点无声共鸣，该宿舍内所有干员的心情每小时恢复额外+0.01（同种效果取最高）
When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory; for every 1 Operator whose Morale is not full in that Dormitory, restore an additional +0.01 (Only the strongest effect of this type applies)=进驻宿舍时，该宿舍内所有干员的心情每小时恢复+0.2；同时该宿舍每有1名心情未满的干员，则恢复效果额外+0.01（同种效果取最高）
When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.4=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.2（同种效果取最高）；同时自身心情每小时恢复+0.4
When this Operator is assigned to a Dormitory, restores +0.25 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.5=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.25（同种效果取最高）；同时自身心情每小时恢复+0.5
When this Operator is assigned to a Dormitory, restores +0.3 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.3=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.3（同种效果取最高）；同时自身心情每小时恢复+0.3
When this Operator is assigned to a Dormitory, restores +0.35 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.35=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.35（同种效果取最高）；同时自身心情每小时恢复+0.35
When this Operator is assigned to a Dormitory, restores +0.4 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.2=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.4（同种效果取最高）；同时自身心情每小时恢复+0.2
When this Operator is assigned to a Dormitory, restores +0.4 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.4=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.4（同种效果取最高）；同时自身心情每小时恢复+0.4
When this Operator is assigned to a Dormitory, restores +0.5 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.25=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.5（同种效果取最高）；同时自身心情每小时恢复+0.25
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.55（同种效果取最高）
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is a Laterano Operator, further increases Morale restored by +0.45=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.55（同种效果取最高），如果目标是拉特兰干员，则恢复效果额外+0.45
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is a Sami Operator, further increases Morale restored by +0.45=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.55（同种效果取最高），如果目标是萨米干员，则恢复效果额外+0.45
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is Blue Poison, further increases Morale restored by +0.45=进驻宿舍时，使该宿舍内心情未满的某个干员每小时恢复+0.55（同种效果取最高），如果目标是蓝毒，则恢复效果额外+0.45
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is Ceylon, further increases Morale restored by +0.45=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.55（同种效果取最高），如果目标是锡兰，则恢复效果额外+0.45
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is Gavial, further increases Morale restored by +0.45=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.55（同种效果取最高），如果目标是嘉维尔，则恢复效果额外+0.45
When this Operator is assigned to a Dormitory, restores +0.65 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (only the strongest effect of this type applies), and each Dormitory level gives 1 Measure=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.65（同种效果取最高），同时当前宿舍每级提供1个小节
When this Operator is assigned to a Dormitory, restores +0.65 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.65（同种效果取最高）
When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.7（同种效果取最高）
When this Operator is assigned to a Dormitory, restores +0.75 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复+0.75（同种效果取最高）
When this Operator is assigned to a Dormitory, restores +0.8 Morale per hour distributed evenly to Operators assigned to that Dormitory whose Morale is not full (When this skill is in effect on a single or multiple Operators, only the strongest effect of this type respectively applies)=进驻宿舍时，使心情未满的宿舍成员，平均分配到总计每小时心情恢复+0.8的加成（该技能对单名干员和多名干员生效时，同种效果分别取最高）
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.15</> Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)=进驻宿舍时，该宿舍内所有干员的心情每小时恢复<@cc.vup>+0.15</>（同种效果取最高）
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.15</> Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place); if the target is a <$cc.tag.dungeon><@cc.kw>Laios's Party</></> Operator, restore an additional <@cc.vup>+0.15</> Morale=进驻宿舍时，该宿舍内所有干员的心情每小时恢复<@cc.vup>+0.15</>，如果目标是<$cc.tag.dungeon><@cc.kw>莱欧斯小队</></>干员，则恢复效果额外<@cc.vup>+0.15</>（同种效果取最高）
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.15</> Morale per hour to all Operators assigned to that Dormitory and restores an additional <@cc.vup>+0.1</> to Operators whose Morale is below <@cc.vup>18</> (Only the strongest effect of this type applies)=进驻宿舍时，该宿舍内所有干员心情每小时恢复<@cc.vup>+0.15</>，同时该宿舍内心情<@cc.vup>18</>以下的干员恢复效果额外<@cc.vup>+0.1</>（同种效果取最高）
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.15</> Morale per hour to all Operators assigned to that Dormitory, and every <@cc.kw>1</> Power Plant increases restoration by another <@cc.vup>+0.05</> (Only the strongest stacked effect of this type takes place)=进驻宿舍时，该宿舍内所有干员的心情每小时恢复<@cc.vup>+0.15</>，同时每有<@cc.kw>1</>间发电站，则恢复效果额外<@cc.vup>+0.05</>（叠加后的最终值同种效果取最高）
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.15</> Morale per hour to all Operators assigned to that Dormitory, and every level of that Dormitory increases restoration by another <@cc.vup>+0.02</> (Only the strongest stacked effect of this type takes place)=进驻宿舍时，该宿舍内所有干员的心情每小时恢复<@cc.vup>+0.15</>，同时当前宿舍每级为恢复效果额外<@cc.vup>+0.02</>（叠加后的最终值同种效果取最高）
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.15</> Morale per hour to all Operators assigned to that Dormitory, and every recruit slot (excluding initial slot), restores another <@cc.vup>+0.05</> (Only the strongest stacked effect of this type takes place)=进驻宿舍时，该宿舍内所有干员心情每小时恢复<@cc.vup>+0.15</>，同时每个招募位（不包含初始招募位）额外<@cc.vup>+0.05</>恢复效果（叠加后的最终值同种效果取最高）
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.1</> Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)=进驻宿舍时，该宿舍内所有干员的心情每小时恢复<@cc.vup>+0.1</>（同种效果取最高）
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.1</> Morale per hour to all Operators assigned to that Dormitory, and every <@cc.kw>1</> Power Plant increases restoration by another <@cc.vup>+0.05</> (Only the strongest stacked effect of this type takes place)=进驻宿舍时，该宿舍内所有干员的心情每小时恢复<@cc.vup>+0.1</>，同时每有<@cc.kw>1</>间发电站，则恢复效果额外<@cc.vup>+0.05</>（叠加后的最终值同种效果取最高）
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.1</> Morale per hour to all Operators assigned to that Dormitory, and every recruit slot (excluding initial slot), restores another <@cc.vup>+0.05</> (Only the strongest stacked effect of this type takes place)=进驻宿舍时，该宿舍内所有干员心情每小时恢复<@cc.vup>+0.1</>，同时每个招募位（不包含初始招募位）额外<@cc.vup>+0.05</>恢复效果（叠加后的最终值同种效果取最高）
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.1</> Morale per hour to all Operators assigned to that Dormitory, and every recruit slot (excluding initial slot), restores another <@cc.vup>+0.1</> (Only the strongest stacked effect of this type takes place)=进驻宿舍时，该宿舍内所有干员心情每小时恢复<@cc.vup>+0.1</>，同时每个招募位（不包含初始招募位）额外<@cc.vup>+0.1</>恢复效果（叠加后的最终值同种效果取最高）
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.1</> Morale per hour to all Operators in that Dormitory (Only the strongest effect of this type triggered). Additionally, for every level of the current Dormitory, <@cc.vup>1 level</> <$cc.bd_a1_a2><@cc.rem>of Dreamland</></>=进驻宿舍时，该宿舍内所有干员的心情每小时恢复<@cc.vup>+0.1</>（同种效果取最高），同时当前宿舍每级提供<@cc.vup>1</>层<$cc.bd_a1_a2><@cc.rem>梦境</></>
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.25</> Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour <@cc.vup>+0.5</>=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复<@cc.vup>+0.25</>（同种效果取最高）；同时自身心情每小时恢复<@cc.vup>+0.5</>
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.2</> Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)=进驻宿舍时，该宿舍内所有干员的心情每小时恢复<@cc.vup>+0.2</>（同种效果取最高）
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.2</> Morale per hour to all Operators assigned to that Dormitory, and for every <@cc.vup>5</> <$cc.bd_B><@cc.rem>Soundless Resonance</></>, restores an additional <@cc.vup>+0.01</> to all Operators (Only the strongest effect of this type applies)=进驻宿舍时，该宿舍内所有干员的心情每小时恢复<@cc.vup>+0.2</>，每有<@cc.vup>5</>点<$cc.bd_B><@cc.rem>无声共鸣</></>，该宿舍内所有干员的心情每小时恢复额外<@cc.vup>+0.01</>（同种效果取最高）
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.2</> Morale per hour to all Operators assigned to that Dormitory; for every <@cc.kw>1</> Operator whose Morale is not full in that Dormitory, restore an additional <@cc.vup>+0.01</> (Only the strongest effect of this type applies)=进驻宿舍时，该宿舍内所有干员的心情每小时恢复<@cc.vup>+0.2</>；同时该宿舍每有<@cc.kw>1</>名心情未满的干员，则恢复效果额外<@cc.vup>+0.01</>（同种效果取最高）
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.2</> Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour <@cc.vup>+0.4</>=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复<@cc.vup>+0.2</>（同种效果取最高）；同时自身心情每小时恢复<@cc.vup>+0.4</>
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.35</> Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour <@cc.vup>+0.35</>=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复<@cc.vup>+0.35</>（同种效果取最高）；同时自身心情每小时恢复<@cc.vup>+0.35</>
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.3</> Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour <@cc.vup>+0.3</>=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复<@cc.vup>+0.3</>（同种效果取最高）；同时自身心情每小时恢复<@cc.vup>+0.3</>
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.4</> Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour <@cc.vup>+0.2</>=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复<@cc.vup>+0.4</>（同种效果取最高）；同时自身心情每小时恢复<@cc.vup>+0.2</>
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.4</> Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour <@cc.vup>+0.4</>=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复<@cc.vup>+0.4</>（同种效果取最高）；同时自身心情每小时恢复<@cc.vup>+0.4</>
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.55</> Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复<@cc.vup>+0.55</>（同种效果取最高）
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.55</> Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is <@cc.kw><$cc.gvial>Gavial</></>, further increases Morale restored by <@cc.vup>+0.45</>=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复<@cc.vup>+0.55</>（同种效果取最高），如果目标是<@cc.kw><$cc.gvial>嘉维尔</></>，则恢复效果额外<@cc.vup>+0.45</>
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.55</> Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is <@cc.kw>Blue Poison</>, further increases Morale restored by <@cc.vup>+0.45</>=进驻宿舍时，使该宿舍内心情未满的某个干员每小时恢复<@cc.vup>+0.55</>（同种效果取最高），如果目标是<@cc.kw>蓝毒</>，则恢复效果额外<@cc.vup>+0.45</>
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.55</> Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is <@cc.kw>Ceylon</>, further increases Morale restored by <@cc.vup>+0.45</>=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复<@cc.vup>+0.55</>（同种效果取最高），如果目标是<@cc.kw>锡兰</>，则恢复效果额外<@cc.vup>+0.45</>
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.55</> Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is a <$cc.g.laterano><@cc.kw>Laterano</></> Operator, further increases Morale restored by <@cc.vup>+0.45</>=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复<@cc.vup>+0.55</>（同种效果取最高），如果目标是<$cc.g.laterano><@cc.kw>拉特兰</></>干员，则恢复效果额外<@cc.vup>+0.45</>
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.55</> Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is a <$cc.g.sm><@cc.kw>Sami</></> Operator, further increases Morale restored by <@cc.vup>+0.45</>=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复<@cc.vup>+0.55</>（同种效果取最高），如果目标是<$cc.g.sm><@cc.kw>萨米</></>干员，则恢复效果额外<@cc.vup>+0.45</>
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.5</> Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour <@cc.vup>+0.25</>=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复<@cc.vup>+0.5</>（同种效果取最高）；同时自身心情每小时恢复<@cc.vup>+0.25</>
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.65</> Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (only the strongest effect of this type applies), and each Dormitory level gives <@cc.vup>1</> <$cc.bd_a1_a3><@cc.rem>Measure</></>=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复<@cc.vup>+0.65</>（同种效果取最高），同时当前宿舍每级提供<@cc.vup>1</>个<$cc.bd_a1_a3><@cc.rem>小节</></>
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.65</> Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复<@cc.vup>+0.65</>（同种效果取最高）
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.75</> Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复<@cc.vup>+0.75</>（同种效果取最高）
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.7</> Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)=进驻宿舍时，使该宿舍内除自身以外心情未满的某个干员每小时恢复<@cc.vup>+0.7</>（同种效果取最高）
When this Operator is assigned to a Dormitory, restores <@cc.vup>+0.8</> Morale per hour distributed evenly to Operators assigned to that Dormitory whose Morale is not full (When this skill is in effect on a single or multiple Operators, only the strongest effect of this type respectively applies)=进驻宿舍时，使心情未满的宿舍成员，平均分配到总计每小时心情恢复<@cc.vup>+0.8</>的加成（该技能对单名干员和多名干员生效时，同种效果分别取最高）
When this Operator is assigned to a Dormitory, restores an additional +0.1 Morale to Operators assigned to that Dormitory whose Morale is below 20 (Strongest effect of the same type applies)=进驻宿舍时，该宿舍内心情20以下的干员恢复效果额外+0.1（同种效果取最高）
When this Operator is assigned to a Dormitory, restores an additional <@cc.vup>+0.1</> Morale to Operators assigned to that Dormitory whose Morale is below <@cc.vup>20</> (Strongest effect of the same type applies)=进驻宿舍时，该宿舍内心情<@cc.vup>20</>以下的干员恢复效果额外<@cc.vup>+0.1</>（同种效果取最高）
When this Operator is assigned to a Dormitory, restores the Morale of all other Operators assigned to that Dorm by +0.1 per hour (Only the strongest effect of this type takes place)=进驻宿舍时，该宿舍内除自身以外所有干员的心情每小时恢复+0.1（同种效果取最高）
When this Operator is assigned to a Dormitory, restores the Morale of all other Operators assigned to that Dorm by <@cc.vup>+0.1</> per hour (Only the strongest effect of this type takes place)=进驻宿舍时，该宿舍内除自身以外所有干员的心情每小时恢复<@cc.vup>+0.1</>（同种效果取最高）
When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour=进驻宿舍时，自身心情每小时恢复+0.7
When this Operator is assigned to a Dormitory, self Morale recovered +0.75 per hour=进驻宿舍时，自身心情每小时恢复+0.75
When this Operator is assigned to a Dormitory, self Morale recovered +0.85 per hour=进驻宿舍时，自身心情每小时恢复+0.85
When this Operator is assigned to a Dormitory, self Morale recovered +1 per hour=进驻宿舍时，自身心情每小时恢复+1
When this Operator is assigned to a Dormitory, self Morale recovered +2 per hour, and cannot gain Morale recovery from any other source.=进驻宿舍时，自身心情每小时恢复+2，同时无法获得其他来源提供的心情恢复效果
When this Operator is assigned to a Dormitory, self Morale recovered <@cc.vup>+0.75</> per hour=进驻宿舍时，自身心情每小时恢复<@cc.vup>+0.75</>
When this Operator is assigned to a Dormitory, self Morale recovered <@cc.vup>+0.7</> per hour=进驻宿舍时，自身心情每小时恢复<@cc.vup>+0.7</>
When this Operator is assigned to a Dormitory, self Morale recovered <@cc.vup>+0.85</> per hour=进驻宿舍时，自身心情每小时恢复<@cc.vup>+0.85</>
When this Operator is assigned to a Dormitory, self Morale recovered <@cc.vup>+1</> per hour=进驻宿舍时，自身心情每小时恢复<@cc.vup>+1</>
When this Operator is assigned to a Dormitory, self Morale recovered <@cc.vup>+2</> per hour, and <@cc.vdown>cannot gain</> Morale recovery from any other source.=进驻宿舍时，自身心情每小时恢复<@cc.vup>+2</>，同时<@cc.vdown>无法获得</>其他来源提供的心情恢复效果
When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55=进驻宿舍时，自身心情每小时恢复+0.55
When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place)=进驻宿舍时，自身心情每小时恢复+0.55，该宿舍内所有干员的心情每小时恢复+0.1（同种效果取最高）
When this Operator is assigned to a Dormitory, self Morale recovered per hour -0.1, but restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)=进驻宿舍时，自身心情每小时恢复-0.1，该宿舍内所有干员的心情每小时恢复+0.2（同种效果取最高）
When this Operator is assigned to a Dormitory, self Morale recovered per hour -0.1, but restores +0.25 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)=进驻宿舍时，自身心情每小时恢复-0.1，该宿舍内所有干员的心情每小时恢复+0.25（同种效果取最高）
When this Operator is assigned to a Dormitory, self Morale recovered per hour <@cc.vdown>-0.1</>, but restores <@cc.vup>+0.25</> Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)=进驻宿舍时，自身心情每小时恢复<@cc.vdown>-0.1</>，该宿舍内所有干员的心情每小时恢复<@cc.vup>+0.25</>（同种效果取最高）
When this Operator is assigned to a Dormitory, self Morale recovered per hour <@cc.vdown>-0.1</>, but restores <@cc.vup>+0.2</> Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)=进驻宿舍时，自身心情每小时恢复<@cc.vdown>-0.1</>，该宿舍内所有干员的心情每小时恢复<@cc.vup>+0.2</>（同种效果取最高）
When this Operator is assigned to a Dormitory, self Morale recovered per hour <@cc.vup>+0.55</>=进驻宿舍时，自身心情每小时恢复<@cc.vup>+0.55</>
When this Operator is assigned to a Dormitory, self Morale recovered per hour <@cc.vup>+0.55</>, and restores <@cc.vup>+0.1</> Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place)=进驻宿舍时，自身心情每小时恢复<@cc.vup>+0.55</>，该宿舍内所有干员的心情每小时恢复<@cc.vup>+0.1</>（同种效果取最高）
When this Operator is assigned to a Dormitory, Siege increases Glasgow Gang Operator recovery in the building by an additional +0.3=进驻宿舍时，推进之王对该宿舍中格拉斯哥帮干员恢复效果额外+0.3
When this Operator is assigned to a Factory and <@cc.kw>Gummy</> is in a Trading Post, <@cc.kw>Battle Record</> formula productivity <@cc.vup>+35%</>=进驻制造站时，若<@cc.kw>古米</>在贸易站，则<@cc.kw>作战记录</>类配方的生产力<@cc.vup>+35%</>
When this Operator is assigned to a Factory and Gummy is in a Trading Post, Battle Record formula productivity +35%=进驻制造站时，若古米在贸易站，则作战记录类配方的生产力+35%
When this Operator is assigned to a Factory, +1% productivity for every 1 Monster Meal=进驻制造站时，每1点魔物料理+1%生产力
When this Operator is assigned to a Factory, <@cc.kw>Battle Record</> formula productivity <@cc.vup>+30%</> when <@cc.kw>Tragodia</> is assigned to the same Factory=进驻制造站时，当与<@cc.kw>酒神</>在同一个制造站时，<@cc.kw>作战记录</>类配方的生产力<@cc.vup>+30%</>
When this Operator is assigned to a Factory, <@cc.kw>Battle Record</> formula related productivity <@cc.vup>+20%</>=进驻制造站时，<@cc.kw>作战记录</>类配方的生产力<@cc.vup>+20%</>
When this Operator is assigned to a Factory, <@cc.kw>Battle Record</> formula related productivity <@cc.vup>+25%</>=进驻制造站时，<@cc.kw>作战记录</>类配方的生产力<@cc.vup>+25%</>
When this Operator is assigned to a Factory, <@cc.kw>Battle Record</> formula related productivity <@cc.vup>+30%</>=进驻制造站时，<@cc.kw>作战记录</>类配方的生产力<@cc.vup>+30%</>
When this Operator is assigned to a Factory, <@cc.kw>Battle Record</> formula related productivity <@cc.vup>+35%</>=进驻制造站时，<@cc.kw>作战记录</>类配方的生产力<@cc.vup>+35%</>
When this Operator is assigned to a Factory, <@cc.kw>Battle Record</> productivity <@cc.vup>+20%</>, and Morale consumed per hour <@cc.vup>-0.25</>=进驻制造站时，<@cc.kw>作战记录</>类配方的生产力<@cc.vup>+20%</>，心情每小时消耗<@cc.vup>-0.25</>
When this Operator is assigned to a Factory, <@cc.kw>Battle Record</> productivity <@cc.vup>+35%</>, and Morale consumed per hour <@cc.vup>-0.25</>=进驻制造站时，<@cc.kw>作战记录</>类配方的生产力<@cc.vup>+35%</>，心情每小时消耗<@cc.vup>-0.25</>
When this Operator is assigned to a Factory, <@cc.kw>ignore</> the effects of any Operators stationed in that Factory that would affect the Morale consumption of <@cc.kw>this Operator</>=进驻制造站时，<@cc.kw>消除</>当前制造站内所有干员<@cc.kw>自身</>心情消耗的影响
When this Operator is assigned to a Factory, <@cc.kw>Originium</> formula related productivity <@cc.vup>+30%</>=进驻制造站时，<@cc.kw>源石</>类配方的生产力<@cc.vup>+30%</>
When this Operator is assigned to a Factory, <@cc.kw>Originium</> formula related productivity <@cc.vup>+35%</>=进驻制造站时，<@cc.kw>源石</>类配方的生产力<@cc.vup>+35%</>
When this Operator is assigned to a Factory, <@cc.kw>Precious Metal</> formula related productivity <@cc.vup>+30%</>=进驻制造站时，<@cc.kw>贵金属</>类配方的生产力<@cc.vup>+30%</>
When this Operator is assigned to a Factory, <@cc.kw>Precious Metal</> formula related productivity <@cc.vup>+35%</>=进驻制造站时，<@cc.kw>贵金属</>类配方的生产力<@cc.vup>+35%</>
When this Operator is assigned to a Factory, <@cc.kw>Precious Metal</> productivity <@cc.vup>+1%</> for every level of each Dormitory=进驻制造站时，每间宿舍每级为<@cc.kw>贵金属</>类配方的生产力<@cc.vup>+1%</>
When this Operator is assigned to a Factory, <@cc.kw>Precious Metal</> productivity <@cc.vup>+10%</> for <@cc.vup>every</> <$cc.tag.op><@cc.kw>Operation Platform</></> assigned to a Power Plant=进驻制造站时，每有<@cc.vup>1</>台<$cc.tag.op><@cc.kw>作业平台</></>进驻发电站，<@cc.kw>贵金属</>类配方的生产力<@cc.vup>+10%</>
When this Operator is assigned to a Factory, <@cc.kw>Precious Metal</> productivity <@cc.vup>+15%</> when <@cc.kw>Warmy</> is assigned to the same Factory=进驻制造站时，当与<@cc.kw>温米</>在同一个制造站时，<@cc.kw>贵金属</>类配方的生产力<@cc.vup>+15%</>
When this Operator is assigned to a Factory, <@cc.kw>Precious Metal</> productivity <@cc.vup>+25%</>, and Morale consumed per hour <@cc.vdown>+0.25</>=进驻制造站时，<@cc.kw>贵金属</>类配方的生产力<@cc.vup>+25%</>，心情每小时消耗<@cc.vdown>+0.25</>
When this Operator is assigned to a Factory, <@cc.kw>Precious Metal</> productivity <@cc.vup>+5%</> for <@cc.vup>every</> <$cc.tag.op><@cc.kw>Operation Platform</></> assigned to a Power Plant=进驻制造站时，每有<@cc.vup>1</>台<$cc.tag.op><@cc.kw>作业平台</></>进驻发电站，<@cc.kw>贵金属</>类配方的生产力<@cc.vup>+5%</>
When this Operator is assigned to a Factory, <@cc.vup>+1%</> productivity for every <@cc.vup>1</> <$cc.bd_dungeon><@cc.rem>Monster Meal</></>=进驻制造站时，每<@cc.vup>1</>点<$cc.bd_dungeon><@cc.rem>魔物料理</></><@cc.vup>+1%</>生产力
When this Operator is assigned to a Factory, all <$cc.sk.manu2><@cc.kw>Rhine Lab</></> and <$cc.sk.manu3><@cc.kw>Pinus Sylvestris</></> skills in the Factory are considered <@cc.kw>Standardization</> skills=进驻制造站时，当前制造站内所有<$cc.sk.manu2><@cc.kw>莱茵科技类</></>、<$cc.sk.manu3><@cc.kw>红松骑士团类</></>技能也全都视作<@cc.kw>标准化类</>技能
When this Operator is assigned to a Factory, all Rhine Lab and Pinus Sylvestris skills in the Factory are considered Standardization skills=进驻制造站时，当前制造站内所有莱茵科技类、红松骑士团类技能也全都视作标准化类技能
When this Operator is assigned to a Factory, Battle Record formula productivity +30% when Tragodia is assigned to the same Factory=进驻制造站时，当与酒神在同一个制造站时，作战记录类配方的生产力+30%
When this Operator is assigned to a Factory, Battle Record formula related productivity +20%=进驻制造站时，作战记录类配方的生产力+20%
When this Operator is assigned to a Factory, Battle Record formula related productivity +25%=进驻制造站时，作战记录类配方的生产力+25%
When this Operator is assigned to a Factory, Battle Record formula related productivity +30%=进驻制造站时，作战记录类配方的生产力+30%
When this Operator is assigned to a Factory, Battle Record formula related productivity +35%=进驻制造站时，作战记录类配方的生产力+35%
When this Operator is assigned to a Factory, Battle Record productivity +20%, and Morale consumed per hour -0.25=进驻制造站时，作战记录类配方的生产力+20%，心情每小时消耗-0.25
When this Operator is assigned to a Factory, Battle Record productivity +35%, and Morale consumed per hour -0.25=进驻制造站时，作战记录类配方的生产力+35%，心情每小时消耗-0.25
When this Operator is assigned to a Factory, capacity limit +10 and Morale consumed per hour -0.25=进驻制造站时，仓库容量上限+10，心情每小时消耗-0.25
When this Operator is assigned to a Factory, capacity limit +10 and productivity +10%=进驻制造站时，仓库容量上限+10，生产力+10%
When this Operator is assigned to a Factory, capacity limit +16 and Morale consumed per hour -0.25=进驻制造站时，仓库容量上限+16，心情每小时消耗-0.25
When this Operator is assigned to a Factory, capacity limit +6 and productivity +10%=进驻制造站时，仓库容量上限+6，生产力+10%
When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25=进驻制造站时，仓库容量上限+8，心情每小时消耗-0.25
When this Operator is assigned to a Factory, capacity limit +8, Productivity +5%, plus an additional Productivity +1% for every Felvine=进驻制造站时，仓库容量上限+8，生产力+5%，同时每有1个木天蓼，则生产力+1%
When this Operator is assigned to a Factory, capacity limit <@cc.vup>+10</> and Morale consumed per hour <@cc.vup>-0.25</>=进驻制造站时，仓库容量上限<@cc.vup>+10</>，心情每小时消耗<@cc.vup>-0.25</>
When this Operator is assigned to a Factory, capacity limit <@cc.vup>+10</> and productivity <@cc.vup>+10%</>=进驻制造站时，仓库容量上限<@cc.vup>+10</>，生产力<@cc.vup>+10%</>
When this Operator is assigned to a Factory, capacity limit <@cc.vup>+16</> and Morale consumed per hour <@cc.vup>-0.25</>=进驻制造站时，仓库容量上限<@cc.vup>+16</>，心情每小时消耗<@cc.vup>-0.25</>
When this Operator is assigned to a Factory, capacity limit <@cc.vup>+6</> and productivity <@cc.vup>+10%</>=进驻制造站时，仓库容量上限<@cc.vup>+6</>，生产力<@cc.vup>+10%</>
When this Operator is assigned to a Factory, capacity limit <@cc.vup>+8</> and Morale consumed per hour <@cc.vup>-0.25</>=进驻制造站时，仓库容量上限<@cc.vup>+8</>，心情每小时消耗<@cc.vup>-0.25</>
When this Operator is assigned to a Factory, capacity limit <@cc.vup>+8</>, Productivity <@cc.vup>+5%</>, plus an additional Productivity <@cc.vup>+1%</> for every <$cc.bd_felyne><@cc.rem>Felvine</></>=进驻制造站时，仓库容量上限<@cc.vup>+8</>，生产力<@cc.vup>+5%</>，同时每有1个<$cc.bd_felyne><@cc.rem>木天蓼</></>，则生产力<@cc.vup>+1%</>
When this Operator is assigned to a Factory, capacity limit is increased by +12 when producing Battle Records=进驻制造站时，生产作战记录类配方时，仓库容量上限+12
When this Operator is assigned to a Factory, capacity limit is increased by +15 when producing Battle Records=进驻制造站时，生产作战记录类配方时，仓库容量上限+15
When this Operator is assigned to a Factory, capacity limit is increased by +4 when producing Battle Records=进驻制造站时，生产作战记录类配方时，仓库容量上限+4
When this Operator is assigned to a Factory, capacity limit is increased by <@cc.vup>+12</> when producing <@cc.kw>Battle Records</>=进驻制造站时，生产<@cc.kw>作战记录</>类配方时，仓库容量上限<@cc.vup>+12</>
When this Operator is assigned to a Factory, capacity limit is increased by <@cc.vup>+15</> when producing <@cc.kw>Battle Records</>=进驻制造站时，生产<@cc.kw>作战记录</>类配方时，仓库容量上限<@cc.vup>+15</>
When this Operator is assigned to a Factory, capacity limit is increased by <@cc.vup>+4</> when producing <@cc.kw>Battle Records</>=进驻制造站时，生产<@cc.kw>作战记录</>类配方时，仓库容量上限<@cc.vup>+4</>
When this Operator is assigned to a Factory, every 5 Worldly Plight is converted to 1 Witchcraft Crystal=进驻制造站时，每5点人间烟火转化为1点巫术结晶
When this Operator is assigned to a Factory, every <@cc.kw>Trading Post</> makes the Factory's <@cc.kw>Precious Metal</> formula related productivity <@cc.vup>+20%</>=进驻制造站时，每个<@cc.kw>贸易站</>为当前制造站<@cc.kw>贵金属</>类配方的生产力<@cc.vup>+20%</>
When this Operator is assigned to a Factory, every <@cc.kw>Trading Post</> makes the Factory's <@cc.kw>Precious Metal</> formula related productivity <@cc.vup>+3%</>=进驻制造站时，每个<@cc.kw>贸易站</>为当前制造站<@cc.kw>贵金属</>类配方的生产力<@cc.vup>+3%</>
When this Operator is assigned to a Factory, every <@cc.vup>5</> <$cc.bd_b1><@cc.rem>Worldly Plight</></> is converted to <@cc.vup>1</> <$cc.bd_C><@cc.rem>Witchcraft Crystal</></>=进驻制造站时，每<@cc.vup>5</>点<$cc.bd_b1><@cc.rem>人间烟火</></>转化为<@cc.vup>1</>点<$cc.bd_C><@cc.rem>巫术结晶</></>
When this Operator is assigned to a Factory, every Trading Post makes the Factory's Precious Metal formula related productivity +20%=进驻制造站时，每个贸易站为当前制造站贵金属类配方的生产力+20%
When this Operator is assigned to a Factory, every Trading Post makes the Factory's Precious Metal formula related productivity +3%=进驻制造站时，每个贸易站为当前制造站贵金属类配方的生产力+3%
When this Operator is assigned to a Factory, for each <$cc.g.bs><@cc.kw>Blacksteel Worldwide</></> Operator in the Base (excluding Assistants and Activity Room users, caps at <@cc.kw>3</>), <@cc.kw>Precious Metal</> productivity <@cc.vup>+2%</> and Morale consumed per hour <@cc.vup>-0.15</>=进驻制造站时，基建内（不包含副手及活动室使用者）每有1名<$cc.g.bs><@cc.kw>黑钢国际</></>干员（最多<@cc.kw>3</>名），<@cc.kw>贵金属</>类配方的生产力<@cc.vup>+2%</>，心情每小时消耗<@cc.vup>-0.15</>
When this Operator is assigned to a Factory, for each <$cc.g.rh><@cc.kw>Rhine Lab</></> Operator in the Base (excluding Assistants and Activity Room users, caps at <@cc.kw>5</>), <@cc.kw>Precious Metal</> productivity <@cc.vup>+3%</>=进驻制造站时，基建内（不包含副手及活动室使用者）每有1名<$cc.g.rh><@cc.kw>莱茵生命</></>干员（最多<@cc.kw>5</>名），<@cc.kw>贵金属</>类配方的生产力<@cc.vup>+3%</>
When this Operator is assigned to a Factory, for each Blacksteel Worldwide Operator in the Base (excluding Assistants and Activity Room users, caps at 3), Precious Metal productivity +2% and Morale consumed per hour -0.15=进驻制造站时，基建内（不包含副手及活动室使用者）每有1名黑钢国际干员（最多3名），贵金属类配方的生产力+2%，心情每小时消耗-0.15
When this Operator is assigned to a Factory, for each Rhine Lab Operator in the Base (excluding Assistants and Activity Room users, caps at 5), Precious Metal productivity +3%=进驻制造站时，基建内（不包含副手及活动室使用者）每有1名莱茵生命干员（最多5名），贵金属类配方的生产力+3%
When this Operator is assigned to a Factory, for every 1 operator in the Dormitory, Perception Information +1. Additionally, every 1 points of Perception Information is converted into 1 points of Chain of Thought=进驻制造站时，宿舍内每有1名干员则感知信息+1，同时每1点感知信息转化为1点思维链环
When this Operator is assigned to a Factory, for every 1 Witchcraft Crystal, productivity +1%=进驻制造站时，每1点巫术结晶+1%生产力
When this Operator is assigned to a Factory, for every 1 Witchcraft Crystal, productivity +2%=进驻制造站时，每1点巫术结晶+2%生产力
When this Operator is assigned to a Factory, for every 16 Engineering Robot present, productivity +5%=进驻制造站时，每16个工程机器人+5%生产力
When this Operator is assigned to a Factory, for every 3 Worldly Plight, Productivity +1%=进驻制造站时，每3点人间烟火+1%生产力
When this Operator is assigned to a Factory, for every 8 Engineering Robot present, productivity +5%=进驻制造站时，每8个工程机器人+5%生产力
When this Operator is assigned to a Factory, for every <@cc.kw>1</> operator in the Dormitory, <$cc.bd_a1><@cc.rem>Perception Information</> </><@cc.vup>+1</>. Additionally, every <@cc.vup>1</> points of <$cc.bd_a1><@cc.rem>Perception Information</></> is converted into <@cc.vup>1</> points of <$cc.bd_A><@cc.rem>Chain of Thought</></>=进驻制造站时，宿舍内每有<@cc.kw>1</>名干员则<$cc.bd_a1><@cc.rem>感知信息</></><@cc.vup>+1</>，同时每<@cc.vup>1</>点<$cc.bd_a1><@cc.rem>感知信息</></>转化为<@cc.vup>1</>点<$cc.bd_A><@cc.rem>思维链环</></>
When this Operator is assigned to a Factory, for every <@cc.vup>16</><@cc.kw><$cc.bd_malist> Engineering Robot</></> present, productivity <@cc.vup>+5%</>=进驻制造站时，每<@cc.vup>16</>个<@cc.kw><$cc.bd_malist>工程机器人</></><@cc.vup>+5%</>生产力
When this Operator is assigned to a Factory, for every <@cc.vup>1</> <$cc.bd_C><@cc.rem>Witchcraft Crystal</></>, productivity <@cc.vup>+1%</>=进驻制造站时，每<@cc.vup>1</>点<$cc.bd_C><@cc.rem>巫术结晶</></><@cc.vup>+1%</>生产力
When this Operator is assigned to a Factory, for every <@cc.vup>1</> <$cc.bd_C><@cc.rem>Witchcraft Crystal</></>, productivity <@cc.vup>+2%</>=进驻制造站时，每<@cc.vup>1</>点<$cc.bd_C><@cc.rem>巫术结晶</></><@cc.vup>+2%</>生产力
When this Operator is assigned to a Factory, for every <@cc.vup>3</> <$cc.bd_b1><@cc.rem>Worldly Plight</></>, Productivity <@cc.vup>+1%</>=进驻制造站时，每<@cc.vup>3</>点<$cc.bd_b1><@cc.rem>人间烟火</></><@cc.vup>+1%</>生产力
When this Operator is assigned to a Factory, for every <@cc.vup>8</><@cc.kw><$cc.bd_malist> Engineering Robot</></> present, productivity <@cc.vup>+5%</>=进驻制造站时，每<@cc.vup>8</>个<@cc.kw><$cc.bd_malist>工程机器人</></><@cc.vup>+5%</>生产力
When this Operator is assigned to a Factory, gain +1 Engineering Robot per level per building (excluding Activity Rooms), max 64=进驻制造站时，基建内除活动室外每间设施每级+1个工程机器人，上限64个
When this Operator is assigned to a Factory, gain +10% productivity for each A1 Detachment Operator in the same Factory.=进驻制造站时，当前制造站内每个A1小队干员为自身+10%的生产力
When this Operator is assigned to a Factory, gain +5 Storage Capacity for each Rhine Tech-type skill in that Factory=进驻制造站时，当前制造站内每个莱茵科技类技能为自身+5的仓库上限容量
When this Operator is assigned to a Factory, gain +5% productivity for each Metalwork-type skill in this Factory=进驻制造站时，当前制造站内每个金属工艺类技能为自身+5%的生产力
When this Operator is assigned to a Factory, gain +5% productivity for each Rhine Tech-type skill in this Factory=进驻制造站时，当前制造站内每个莱茵科技类技能为自身+5%的生产力
When this Operator is assigned to a Factory, gain <@cc.vup>+10%</> productivity for each <$cc.g.A1><@cc.kw>A1 Detachment</></> Operator in the same Factory.=进驻制造站时，当前制造站内每个<$cc.g.A1><@cc.kw>A1小队</></>干员为自身<@cc.vup>+10%</>的生产力
When this Operator is assigned to a Factory, gain <@cc.vup>+1</> <@cc.kw><$cc.bd_malist>Engineering Robot</></> per level per building (excluding Activity Rooms), max <@cc.vup>64</>=进驻制造站时，基建内除活动室外每间设施每级<@cc.vup>+1</>个<@cc.kw><$cc.bd_malist>工程机器人</></>，上限<@cc.vup>64</>个
When this Operator is assigned to a Factory, gain <@cc.vup>+5%</> productivity for each <$cc.sk.manu2><@cc.kw>Rhine Tech-type skill</></> in this Factory=进驻制造站时，当前制造站内每个<$cc.sk.manu2><@cc.kw>莱茵科技类技能</></>为自身<@cc.vup>+5%</>的生产力
When this Operator is assigned to a Factory, gain <@cc.vup>+5%</> productivity for each <$cc.sk.manu4><@cc.kw>Metalwork-type skill</></> in this Factory=进驻制造站时，当前制造站内每个<$cc.sk.manu4><@cc.kw>金属工艺类技能</></>为自身<@cc.vup>+5%</>的生产力
When this Operator is assigned to a Factory, gain <@cc.vup>+5</> Storage Capacity for each <$cc.sk.manu2><@cc.kw>Rhine Tech-type</></> skill in that Factory=进驻制造站时，当前制造站内每个<$cc.sk.manu2><@cc.kw>莱茵科技类</></>技能为自身<@cc.vup>+5</>的仓库上限容量
When this Operator is assigned to a Factory, if own <$cc.bd.costdrop><@cc.kw>Morale difference</></> is greater than <@cc.kw>12</>, Productivity <@cc.vup>+10%</>, storage capacity <@cc.vup>+6</>=进驻制造站时，当自身<$cc.bd.costdrop><@cc.kw>心情落差</></>大于<@cc.kw>12</>时，生产力<@cc.vup>+10%</>，仓库容量<@cc.vup>+6</>
When this Operator is assigned to a Factory, if own Morale difference is greater than 12, Productivity +10%, storage capacity +6=进驻制造站时，当自身心情落差大于12时，生产力+10%，仓库容量+6
When this Operator is assigned to a Factory, ignore the effects of any Operators stationed in that Factory that would affect the Morale consumption of this Operator=进驻制造站时，消除当前制造站内所有干员自身心情消耗的影响
When this Operator is assigned to a Factory, increases the productivity of Operators in that Factory based upon their increased capacity limit. Operators with 16 or less increased capacity limit gain 1% productivity; Operators with greater than 16 increased capacity limit gain 3% productivity (This effect does not stack with Recycling and takes priority over it).=进驻制造站时，当前制造站内干员根据自身提升的仓库容量提供一定的生产力。提升16格以下的，每格仓库容量提供1%生产力；提升大于16格的，每格仓库容量提供3%生产力（无法与回收利用叠加，且优先生效）
When this Operator is assigned to a Factory, increases the productivity of Operators in that Factory based upon their increased capacity limit. Operators with <@cc.vup>16</> or less increased capacity limit gain <@cc.vup>1%</> productivity; Operators with greater than <@cc.vup>16</> increased capacity limit gain <@cc.vup>3%</> productivity (This effect does not stack with <$cc.m.var1><@cc.rem>Recycling</></> and takes priority over it).=进驻制造站时，当前制造站内干员根据自身提升的仓库容量提供一定的生产力。提升<@cc.vup>16</>格以下的，每格仓库容量提供<@cc.vup>1%</>生产力；提升大于<@cc.vup>16</>格的，每格仓库容量提供<@cc.vup>3%</>生产力（无法与<$cc.m.var1><@cc.rem>回收利用</></>叠加，且优先生效）
When this Operator is assigned to a Factory, Morale consumed per hour of all Operators in the Factory -0.1=进驻制造站时，当前制造站内所有干员心情每小时消耗-0.1
When this Operator is assigned to a Factory, Morale consumed per hour of all Operators in the Factory <@cc.vup>-0.1</>=进驻制造站时，当前制造站内所有干员心情每小时消耗<@cc.vup>-0.1</>
When this Operator is assigned to a Factory, Operators assigned to the Factory increase all capacity limits, add 2% productivity.=进驻制造站时，当前制造站内干员提升的每格仓库容量，提供2%生产力
When this Operator is assigned to a Factory, Operators assigned to the Factory increase all capacity limits, add <@cc.vup>2%</> productivity.=进驻制造站时，当前制造站内干员提升的每格仓库容量，提供<@cc.vup>2%</>生产力
When this Operator is assigned to a Factory, Originium formula related productivity +30%=进驻制造站时，源石类配方的生产力+30%
When this Operator is assigned to a Factory, Originium formula related productivity +35%=进驻制造站时，源石类配方的生产力+35%
When this Operator is assigned to a Factory, Precious Metal formula related productivity +30%=进驻制造站时，贵金属类配方的生产力+30%
When this Operator is assigned to a Factory, Precious Metal formula related productivity +35%=进驻制造站时，贵金属类配方的生产力+35%
When this Operator is assigned to a Factory, Precious Metal productivity +1% for every level of each Dormitory=进驻制造站时，每间宿舍每级为贵金属类配方的生产力+1%
When this Operator is assigned to a Factory, Precious Metal productivity +10% for every Operation Platform assigned to a Power Plant=进驻制造站时，每有1台作业平台进驻发电站，贵金属类配方的生产力+10%
When this Operator is assigned to a Factory, Precious Metal productivity +15% when Warmy is assigned to the same Factory=进驻制造站时，当与温米在同一个制造站时，贵金属类配方的生产力+15%
When this Operator is assigned to a Factory, Precious Metal productivity +25%, and Morale consumed per hour +0.25=进驻制造站时，贵金属类配方的生产力+25%，心情每小时消耗+0.25
When this Operator is assigned to a Factory, Precious Metal productivity +5% for every Operation Platform assigned to a Power Plant=进驻制造站时，每有1台作业平台进驻发电站，贵金属类配方的生产力+5%
When this Operator is assigned to a Factory, productivity +15%=进驻制造站时，生产力+15%
When this Operator is assigned to a Factory, productivity +15% in the first hour and thereafter +2% per hour, up to +25%=进驻制造站后，生产力首小时+15%，此后每小时+2%，最终达到+25%
When this Operator is assigned to a Factory, productivity +20%=进驻制造站时，生产力+20%
When this Operator is assigned to a Factory, Productivity +20% and capacity limit -8=进驻制造站时，生产力+20%，仓库容量上限-8
When this Operator is assigned to a Factory, Productivity +20% and Morale consumed per hour +0.25=进驻制造站时，生产力+20%，心情每小时消耗+0.25
When this Operator is assigned to a Factory, productivity +20% in the first hour and thereafter +1% per hour, up to +25%=进驻制造站后，生产力首小时+20%，此后每小时+1%，最终达到+25%
When this Operator is assigned to a Factory, Productivity +20%; for every 1 Ursus Specialty Beverage, capacity limit +2=进驻制造站时，生产力+20%，每有1瓶乌萨斯特饮，则仓库容量上限+2
When this Operator is assigned to a Factory, productivity +25%=进驻制造站时，生产力+25%
When this Operator is assigned to a Factory, Productivity +25% and capacity limit +6=进驻制造站时，生产力+25%，仓库容量上限+6
When this Operator is assigned to a Factory, productivity +25%, capacity limit -12, and Morale consumed per hour +0.25=进驻制造站时，生产力+25%，仓库容量上限-12，心情每小时消耗+0.25
When this Operator is assigned to a Factory, productivity +30%=进驻制造站时，生产力+30%
When this Operator is assigned to a Factory, Productivity +30% and Morale consumed per hour +0.25=进驻制造站时，生产力+30%，心情每小时消耗+0.25
When this Operator is assigned to a Factory, Productivity +30%. For every 4 points of Morale difference on self, Productivity -5%=进驻制造站时，生产力+30%，自身每有4点心情落差，生产力-5%
When this Operator is assigned to a Factory, productivity -20%, capacity limit +17, and Morale consumed per hour -0.25=进驻制造站时，生产力-20%，仓库容量上限+17，心情每小时消耗-0.25
When this Operator is assigned to a Factory, productivity -5%, capacity limit +16, and Morale consumed per hour -0.15=进驻制造站时，生产力-5%，仓库容量上限+16，心情每小时消耗-0.15
When this Operator is assigned to a Factory, productivity -5%, capacity limit +19, and Morale consumed per hour -0.25=进驻制造站时，生产力-5%，仓库容量上限+19，心情每小时消耗-0.25
When this Operator is assigned to a Factory, productivity <@cc.vdown>-20%</>, capacity limit <@cc.vup>+17</>, and Morale consumed per hour <@cc.vup>-0.25</>=进驻制造站时，生产力<@cc.vdown>-20%</>，仓库容量上限<@cc.vup>+17</>，心情每小时消耗<@cc.vup>-0.25</>
When this Operator is assigned to a Factory, productivity <@cc.vdown>-5%</>, capacity limit <@cc.vup>+16</>, and Morale consumed per hour <@cc.vup>-0.15</>=进驻制造站时，生产力<@cc.vdown>-5%</>，仓库容量上限<@cc.vup>+16</>，心情每小时消耗<@cc.vup>-0.15</>
When this Operator is assigned to a Factory, productivity <@cc.vdown>-5%</>, capacity limit <@cc.vup>+19</>, and Morale consumed per hour <@cc.vup>-0.25</>=进驻制造站时，生产力<@cc.vdown>-5%</>，仓库容量上限<@cc.vup>+19</>，心情每小时消耗<@cc.vup>-0.25</>
When this Operator is assigned to a Factory, productivity <@cc.vup>+15%</>=进驻制造站时，生产力<@cc.vup>+15%</>
When this Operator is assigned to a Factory, productivity <@cc.vup>+15%</> in the first hour and thereafter <@cc.vup>+2%</> per hour, up to <@cc.vup>+25%</>=进驻制造站后，生产力首小时<@cc.vup>+15%</>，此后每小时<@cc.vup>+2%</>，最终达到<@cc.vup>+25%</>
When this Operator is assigned to a Factory, productivity <@cc.vup>+20%</>=进驻制造站时，生产力<@cc.vup>+20%</>
When this Operator is assigned to a Factory, Productivity <@cc.vup>+20%</> and capacity limit <@cc.vdown>-8</>=进驻制造站时，生产力<@cc.vup>+20%</>，仓库容量上限<@cc.vdown>-8</>
When this Operator is assigned to a Factory, Productivity <@cc.vup>+20%</> and Morale consumed per hour <@cc.vdown>+0.25</>=进驻制造站时，生产力<@cc.vup>+20%</>，心情每小时消耗<@cc.vdown>+0.25</>
When this Operator is assigned to a Factory, productivity <@cc.vup>+20%</> in the first hour and thereafter <@cc.vup>+1%</> per hour, up to <@cc.vup>+25%</>=进驻制造站后，生产力首小时<@cc.vup>+20%</>，此后每小时<@cc.vup>+1%</>，最终达到<@cc.vup>+25%</>
When this Operator is assigned to a Factory, Productivity <@cc.vup>+20%</>; for every <@cc.vup>1</> <$cc.bd_tachanka><@cc.rem>Ursus Specialty Beverage</></>, capacity limit <@cc.vup>+2</>=进驻制造站时，生产力<@cc.vup>+20%</>，每有<@cc.vup>1</>瓶<$cc.bd_tachanka><@cc.rem>乌萨斯特饮</></>，则仓库容量上限<@cc.vup>+2</>
When this Operator is assigned to a Factory, productivity <@cc.vup>+25%</>=进驻制造站时，生产力<@cc.vup>+25%</>
When this Operator is assigned to a Factory, Productivity <@cc.vup>+25%</> and capacity limit <@cc.vup>+6</>=进驻制造站时，生产力<@cc.vup>+25%</>，仓库容量上限<@cc.vup>+6</>
When this Operator is assigned to a Factory, productivity <@cc.vup>+25%</>, capacity limit <@cc.vdown>-12</>, and Morale consumed per hour <@cc.vdown>+0.25</>=进驻制造站时，生产力<@cc.vup>+25%</>，仓库容量上限<@cc.vdown>-12</>，心情每小时消耗<@cc.vdown>+0.25</>
When this Operator is assigned to a Factory, productivity <@cc.vup>+30%</>=进驻制造站时，生产力<@cc.vup>+30%</>
When this Operator is assigned to a Factory, Productivity <@cc.vup>+30%</> and Morale consumed per hour <@cc.vdown>+0.25</>=进驻制造站时，生产力<@cc.vup>+30%</>，心情每小时消耗<@cc.vdown>+0.25</>
When this Operator is assigned to a Factory, Productivity <@cc.vup>+30%</>. For every <@cc.kw>4</> points of <$cc.bd.costdrop><@cc.kw>Morale difference</></> on self, Productivity <@cc.vdown>-5%</>=进驻制造站时，生产力<@cc.vup>+30%</>，自身每有<@cc.kw>4</>点<$cc.bd.costdrop><@cc.kw>心情落差</></>，生产力<@cc.vdown>-5%</>
When this Operator is assigned to a Factory, productivity per hour +2%, up to +20%.=进驻制造站后，生产力每小时+2%，最终达到+20%
When this Operator is assigned to a Factory, productivity per hour <@cc.vup>+2%</>, up to <@cc.vup>+20%</>.=进驻制造站后，生产力每小时<@cc.vup>+2%</>，最终达到<@cc.vup>+20%</>
When this Operator is assigned to a Factory, provides an additional +5% productivity for every Standardization Skill in the same Factory=进驻制造站时，当前制造站内每个标准化类技能为自身+5%的生产力
When this Operator is assigned to a Factory, provides an additional 5% productivity for every 5% productivity provided by all other Operators assigned to that Factory (excluding the additional productivity affected by facility count), up to a maximum of 40% productivity.=进驻制造站时，当前制造站内其他干员提供的每5%生产力（不包含根据设施数量提供加成的生产力），额外提供5%生产力，最多提供40%生产力
When this Operator is assigned to a Factory, provides an additional <@cc.vup>+5%</> productivity for every <$cc.sk.manu1><@cc.kw>Standardization Skill</></> in the same Factory=进驻制造站时，当前制造站内每个<$cc.sk.manu1><@cc.kw>标准化类技能</></>为自身<@cc.vup>+5%</>的生产力
When this Operator is assigned to a Factory, provides an additional <@cc.vup>5%</> productivity for every <@cc.vup>5%</> productivity provided by all other Operators assigned to that Factory (excluding the additional productivity affected by facility count), up to a maximum of <@cc.vup>40%</> productivity.=进驻制造站时，当前制造站内其他干员提供的每<@cc.vup>5%</>生产力（不包含根据设施数量提供加成的生产力），额外提供<@cc.vup>5%</>生产力，最多提供<@cc.vup>40%</>生产力
When this Operator is assigned to a Factory, the Morale consumed when producing <@cc.kw>Battle Records</> is reduced by <@cc.vup>-0.25</>=进驻制造站时，生产<@cc.kw>作战记录</>类配方时，心情每小时消耗<@cc.vup>-0.25</>
When this Operator is assigned to a Factory, the Morale consumed when producing Battle Records is reduced by -0.25=进驻制造站时，生产作战记录类配方时，心情每小时消耗-0.25
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory <@cc.vdown>becomes 0</> (excluding productivity granted based on facility count), but each <@cc.kw>Power Plant</> increases that Factory's productivity by <@cc.vup>+10%</>=进驻制造站时，当前制造站内其他干员提供的生产力<@cc.vdown>全部归零</>（不包含根据设施数量提供加成的生产力），每个<@cc.kw>发电站</>为当前制造站<@cc.vup>+10%</>的生产力
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory <@cc.vdown>becomes 0</> (excluding productivity granted based on facility count), but each <@cc.kw>Power Plant</> increases that Factory's productivity by <@cc.vup>+15%</>=进驻制造站时，当前制造站内其他干员提供的生产力<@cc.vdown>全部归零</>（不包含根据设施数量提供加成的生产力），每个<@cc.kw>发电站</>为当前制造站<@cc.vup>+15%</>的生产力
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory <@cc.vdown>becomes 0</> (excluding productivity granted based on facility count), but each <@cc.kw>Power Plant</> increases that Factory's productivity by <@cc.vup>+5%</>=进驻制造站时，当前制造站内其他干员提供的生产力<@cc.vdown>全部归零</>（不包含根据设施数量提供加成的生产力），每个<@cc.kw>发电站</>为当前制造站<@cc.vup>+5%</>的生产力
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory <@cc.vdown>becomes 0</> (excluding productivity granted based on facility count), but every Operator in that Factory increases that Factory's Capacity limit by <@cc.vup>+5</>=进驻制造站时，当前制造站内其他干员提供的生产力<@cc.vdown>全部归零</>（不包含根据设施数量提供加成的生产力），每个当前制造站内干员为当前制造站仓库容量上限<@cc.vup>+5</>
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory <@cc.vdown>becomes 0</> (excluding productivity granted based on facility count), but every Operator in that Factory increases that Factory's Productivity by <@cc.vup>+10%</> and Capacity limit by <@cc.vup>+5</>=进驻制造站时，当前制造站内其他干员提供的生产力<@cc.vdown>全部归零</>（不包含根据设施数量提供加成的生产力），每个当前制造站内干员为当前制造站<@cc.vup>+10%</>生产力，仓库容量上限<@cc.vup>+5</>
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but each Power Plant increases that Factory's productivity by +10%=进驻制造站时，当前制造站内其他干员提供的生产力全部归零（不包含根据设施数量提供加成的生产力），每个发电站为当前制造站+10%的生产力
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but each Power Plant increases that Factory's productivity by +15%=进驻制造站时，当前制造站内其他干员提供的生产力全部归零（不包含根据设施数量提供加成的生产力），每个发电站为当前制造站+15%的生产力
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but each Power Plant increases that Factory's productivity by +5%=进驻制造站时，当前制造站内其他干员提供的生产力全部归零（不包含根据设施数量提供加成的生产力），每个发电站为当前制造站+5%的生产力
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but every Operator in that Factory increases that Factory's Capacity limit by +5=进驻制造站时，当前制造站内其他干员提供的生产力全部归零（不包含根据设施数量提供加成的生产力），每个当前制造站内干员为当前制造站仓库容量上限+5
When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but every Operator in that Factory increases that Factory's Productivity by +10% and Capacity limit by +5=进驻制造站时，当前制造站内其他干员提供的生产力全部归零（不包含根据设施数量提供加成的生产力），每个当前制造站内干员为当前制造站+10%生产力，仓库容量上限+5
When this Operator is assigned to a Power Plant, +1% Drone recovery rate for every 10 max Drone capacity (Max +25%)=进驻发电站时，每10架无人机上限+1%无人机充能速度（最多+25%）
When this Operator is assigned to a Power Plant, <@cc.vup>+1%</> Drone recovery rate for every <@cc.vup>10</> max Drone capacity (Max <@cc.vup>+25%</>)=进驻发电站时，每<@cc.vup>10</>架无人机上限<@cc.vup>+1%</>无人机充能速度（最多<@cc.vup>+25%</>）
When this Operator is assigned to a Power Plant, drone charging speed +10%; for every other Rhine Lab Operator in base (excluding Assistants and Activity Room users, caps at 5), additional charging speed +3%=进驻发电站时，无人机充能速度+10%，基建内（不包含副手及活动室使用者）每有1名除自身以外的莱茵生命干员（最多5名），充能速度额外+3%
When this Operator is assigned to a Power Plant, drone charging speed <@cc.vup>+10%</>; for every other <$cc.g.rh><@cc.kw>Rhine Lab</></> Operator in base (excluding Assistants and Activity Room users, caps at <@cc.kw>5</>), additional charging speed <@cc.vup>+3%</>=进驻发电站时，无人机充能速度<@cc.vup>+10%</>，基建内（不包含副手及活动室使用者）每有1名除自身以外的<$cc.g.rh><@cc.kw>莱茵生命</></>干员（最多<@cc.kw>5</>名），充能速度额外<@cc.vup>+3%</>
When this Operator is assigned to a Power Plant, drone recovery rate +0.5% for every level of each Dormitory=进驻发电站时，每间宿舍每级为充能速度额外+0.5%
When this Operator is assigned to a Power Plant, drone recovery rate <@cc.vup>+0.5%</> for every level of each Dormitory=进驻发电站时，每间宿舍每级为充能速度额外<@cc.vup>+0.5%</>
When this Operator is assigned to a Power Plant, drone recovery rate is +10% in the first hour and thereafter +1% per hour, up to +15%=进驻发电站时，无人机充能速度首小时+10%，此后每小时+1%，最终达到+15%
When this Operator is assigned to a Power Plant, drone recovery rate is +15% in the first hour and thereafter +1% per hour, up to +20%=进驻发电站时，无人机充能速度首小时+15%，此后每小时+1%，最终达到+20%
When this Operator is assigned to a Power Plant, drone recovery rate is <@cc.vup>+10%</> in the first hour and thereafter <@cc.vup>+1%</> per hour, up to <@cc.vup>+15%</>=进驻发电站时，无人机充能速度首小时<@cc.vup>+10%</>，此后每小时<@cc.vup>+1%</>，最终达到<@cc.vup>+15%</>
When this Operator is assigned to a Power Plant, drone recovery rate is <@cc.vup>+15%</> in the first hour and thereafter <@cc.vup>+1%</> per hour, up to <@cc.vup>+20%</>=进驻发电站时，无人机充能速度首小时<@cc.vup>+15%</>，此后每小时<@cc.vup>+1%</>，最终达到<@cc.vup>+20%</>
When this Operator is assigned to a Power Plant, if <@cc.kw>Kal'tsit</> is assigned to the Control Center, increases the drone recovery rate by <@cc.vup>+5%</>.=进驻发电站时，如果<@cc.kw>凯尔希</>进驻在控制中枢，则无人机充能速度<@cc.vup>+5%</>
When this Operator is assigned to a Power Plant, if <@cc.kw>Logos</> is assigned to be the Trainer in the Training Room, increases the drone recovery rate by <@cc.vup>+5%</>.=进驻发电站时，如果<@cc.kw>逻各斯</>进驻在训练室协助位，则无人机充能速度<@cc.vup>+5%</>
When this Operator is assigned to a Power Plant, if another <$cc.g.laterano><@cc.kw>Laterano</></> Operator is assigned to a Power Plant, drone charging speed <@cc.vup>+5%</>=进驻发电站时，如果其他<$cc.g.laterano><@cc.kw>拉特兰</></>干员进驻在发电站，则无人机充能速度<@cc.vup>+5%</>
When this Operator is assigned to a Power Plant, if another Laterano Operator is assigned to a Power Plant, drone charging speed +5%=进驻发电站时，如果其他拉特兰干员进驻在发电站，则无人机充能速度+5%
When this Operator is assigned to a Power Plant, if Kal'tsit is assigned to the Control Center, increases the drone recovery rate by +5%.=进驻发电站时，如果凯尔希进驻在控制中枢，则无人机充能速度+5%
When this Operator is assigned to a Power Plant, if Logos is assigned to be the Trainer in the Training Room, increases the drone recovery rate by +5%.=进驻发电站时，如果逻各斯进驻在训练室协助位，则无人机充能速度+5%
When this Operator is assigned to a Power Plant, if there are no <$cc.tag.op><@cc.kw>Operation Platforms</></> in other <@cc.kw>Power Plants</>, <@cc.kw>Power Plant </><@cc.vup>+1</>(only affects facility quantity)=进驻发电站时，如果其他<@cc.kw>发电站</>内没有进驻<$cc.tag.op><@cc.kw>作业平台</></>，则<@cc.kw>发电站</>额外<@cc.vup>+1</>(仅影响设施数量)
When this Operator is assigned to a Power Plant, if there are no Operation Platforms in other Power Plants, Power Plant +1(only affects facility quantity)=进驻发电站时，如果其他发电站内没有进驻作业平台，则发电站额外+1(仅影响设施数量)
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10%=进驻发电站时，无人机充能速度+10%
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15%=进驻发电站时，无人机充能速度+15%
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +20%=进驻发电站时，无人机充能速度+20%
When this Operator is assigned to a Power Plant, increases the drone recovery rate by <@cc.vup>+10%</>=进驻发电站时，无人机充能速度<@cc.vup>+10%</>
When this Operator is assigned to a Power Plant, increases the drone recovery rate by <@cc.vup>+15%</>=进驻发电站时，无人机充能速度<@cc.vup>+15%</>
When this Operator is assigned to a Power Plant, increases the drone recovery rate by <@cc.vup>+20%</>=进驻发电站时，无人机充能速度<@cc.vup>+20%</>
When this Operator is assigned to a Power Plant, increases the productivity of the Factory <@cc.kw>Wild Mane</> is assigned to by <@cc.vup>+5%</>=进驻发电站时，<@cc.kw>野鬃</>所在的制造站生产力<@cc.vup>+5%</>
When this Operator is assigned to a Power Plant, increases the productivity of the Factory Wild Mane is assigned to by +5%=进驻发电站时，野鬃所在的制造站生产力+5%
When this Operator is assigned to a Power Plant, reduces the Morale consumed each hour by -0.3=进驻发电站时，心情每小时消耗-0.3
When this Operator is assigned to a Power Plant, reduces the Morale consumed each hour by -0.52=进驻发电站时，心情每小时消耗-0.52
When this Operator is assigned to a Power Plant, reduces the Morale consumed each hour by <@cc.vup>-0.3</>=进驻发电站时，心情每小时消耗<@cc.vup>-0.3</>
When this Operator is assigned to a Power Plant, reduces the Morale consumed each hour by <@cc.vup>-0.52</>=进驻发电站时，心情每小时消耗<@cc.vup>-0.52</>
When this Operator is assigned to a Trading Post, +1 order limit for every level of that Trading Post=进驻贸易站时，当前贸易站每级+1个订单上限
When this Operator is assigned to a Trading Post, <$cc.tra.pepe><@cc.kw>Special Exclusive Orders</></> will be obtained at a fixed rate (not considered as Defaulted trades). These orders are <@cc.vdown>unaffected by any order acquisition efficiency modifiers</>=进驻贸易站时，固定获取<$cc.tra.pepe><@cc.kw>特别独占订单</></>（不视作违约订单），且该类订单<@cc.vdown>不受任何订单获取效率的影响</>
When this Operator is assigned to a Trading Post, <@cc.kw>each</> Operator in the Dormitory grants<$cc.bd_b1><@cc.rem>Worldly Plight</></><@cc.vup>+1</>, and for every <@cc.vup>1</>point<$cc.bd_b1><@cc.rem>Worldly Plight</></>, grant <@cc.vup>+1%</> order acquisition efficiency=进驻贸易站时，宿舍内每有<@cc.kw>1</>名干员则<$cc.bd_b1><@cc.rem>人间烟火</></><@cc.vup>+1</>，同时每有<@cc.vup>1</>点<$cc.bd_b1><@cc.rem>人间烟火</></>，则订单获取效率<@cc.vup>+1%</>
When this Operator is assigned to a Trading Post, <@cc.vup>+1</> order limit for every level of that Trading Post=进驻贸易站时，当前贸易站每级<@cc.vup>+1</>个订单上限
When this Operator is assigned to a Trading Post, each Operator in the Dormitory grantsWorldly Plight+1, and for every 1pointWorldly Plight, grant +1% order acquisition efficiency=进驻贸易站时，宿舍内每有1名干员则人间烟火+1，同时每有1点人间烟火，则订单获取效率+1%
When this operator is assigned to a Trading Post, for every 1  Pure Gold Production Line, , Trading Post order acquisition efficiency +5%=进驻贸易站时，每有1条赤金生产线，则当前贸易站订单获取效率+5%
When this Operator is assigned to a Trading post, for every 1 Durin Operator in the base (excluding Assistants and Activity Room users, caps at 4), Trading Post gains another 1 Pure Gold Production Line=进驻贸易站时，基建内（不包含副手及活动室使用者）每1名杜林族干员（最多4名）为当前贸易站提供1条赤金生产线
When this Operator is assigned to a Trading Post, for every 1 Operator in the Dormitories, Perception Information +1, and every 1 Perception Information is converted to 1 Soundless Resonance=进驻贸易站时，宿舍内每有1名干员则感知信息+1，同时每1点感知信息转化为1点无声共鸣
When this Operator is assigned to a Trading Post, for every 2 Soundless Resonance, +1% order efficiency=进驻贸易站时，每2点无声共鸣+1%订单效率
When this Operator is assigned to a Trading Post, for every 4 Soundless Resonance, +1% order efficiency=进驻贸易站时，每4点无声共鸣+1%订单效率
When this Operator is assigned to a Trading Post, for every 5 order limit increase provided by Operators in the Trading Post, provides 25% order acquisition efficiency, up to a maximum of 100%=进驻贸易站时，当前贸易站内干员提升的每5个订单上限，提供25%订单获取效率，最多提供100%效率
When this Operator is assigned to a Trading Post, for every <$cc.g.glasgow><@cc.kw>Glasgow Gang</></> Operator in the same Trading Post, order acquisition efficiency <@cc.vup>+20%</>; when in the same Trading Post as <@cc.kw>Siege</>, additional order acquisition efficiency <@cc.vup>+35%</>=进驻贸易站时，同个贸易站中每有1名<$cc.g.glasgow><@cc.kw>格拉斯哥帮</></>干员，当前贸易站订单获取效率<@cc.vup>+20%</>；当与<@cc.kw>推进之王</>在同一个贸易站时，订单获取效率额外<@cc.vup>+35%</>
When this Operator is assigned to a Trading Post, for every <$cc.g.laterano><@cc.kw>Laterano</></> Operator in the same Trading Post, order acquisition efficiency <@cc.vup>+15%</>=进驻贸易站时，同个贸易站中每有1名<$cc.g.laterano><@cc.kw>拉特兰</></>干员，当前贸易站订单获取效率<@cc.vup>+15%</>
When this operator is assigned to a Trading Post, for every <@cc.kw>1</> <$cc.t.flow_gold><@cc.kw> Pure Gold Production Line, </></>, Trading Post order acquisition efficiency <@cc.vup>+5%</>=进驻贸易站时，每有<@cc.kw>1</>条<$cc.t.flow_gold><@cc.kw>赤金生产线</></>，则当前贸易站订单获取效率<@cc.vup>+5%</>
When this Operator is assigned to a Trading post, for every <@cc.kw>1</> <$cc.tag.durin><@cc.kw>Durin</></> Operator in the base (excluding Assistants and Activity Room users, caps at <@cc.kw>4</>), Trading Post gains another <@cc.kw>1</> <$cc.t.flow_gold><@cc.kw>Pure Gold Production Line</></>=进驻贸易站时，基建内（不包含副手及活动室使用者）每<@cc.kw>1</>名<$cc.tag.durin><@cc.kw>杜林族</></>干员（最多<@cc.kw>4</>名）为当前贸易站提供<@cc.kw>1</>条<$cc.t.flow_gold><@cc.kw>赤金生产线</></>
When this Operator is assigned to a Trading Post, for every <@cc.kw>1</> Operator in the Dormitories, <$cc.bd_a1><@cc.rem>Perception Information</></> <@cc.vup>+1</>, and every <@cc.vup>1</> <$cc.bd_a1><@cc.rem>Perception Information</></> is converted to <@cc.vup>1</> <$cc.bd_B><@cc.rem>Soundless Resonance</></>=进驻贸易站时，宿舍内每有<@cc.kw>1</>名干员则<$cc.bd_a1><@cc.rem>感知信息</></><@cc.vup>+1</>，同时每<@cc.vup>1</>点<$cc.bd_a1><@cc.rem>感知信息</></>转化为<@cc.vup>1</>点<$cc.bd_B><@cc.rem>无声共鸣</></>
When this Operator is assigned to a Trading Post, for every <@cc.vup>2</> <$cc.bd_B><@cc.rem>Soundless Resonance</></>, <@cc.vup>+1%</> order efficiency=进驻贸易站时，每<@cc.vup>2</>点<$cc.bd_B><@cc.rem>无声共鸣</></><@cc.vup>+1%</>订单效率
When this Operator is assigned to a Trading Post, for every <@cc.vup>4</> <$cc.bd_B><@cc.rem>Soundless Resonance</></>, <@cc.vup>+1%</> order efficiency=进驻贸易站时，每<@cc.vup>4</>点<$cc.bd_B><@cc.rem>无声共鸣</></><@cc.vup>+1%</>订单效率
When this Operator is assigned to a Trading Post, for every <@cc.vup>5</> order limit increase provided by Operators in the Trading Post, provides <@cc.vup>25%</> order acquisition efficiency, up to a maximum of <@cc.vup>100%</>=进驻贸易站时，当前贸易站内干员提升的每<@cc.vup>5</>个订单上限，提供<@cc.vup>25%</>订单获取效率，最多提供<@cc.vup>100%</>效率
When this Operator is assigned to a Trading Post, for every facility in the Base with a <$cc.g.sui><@cc.kw>Sui</></> Operator assigned (excluding Assistants and Activity Rooms), order acquisition efficiency <@cc.vup>+4%</> (max <@cc.kw>5</> facilities)=进驻贸易站时，基建内（不包含副手及活动室）每有一间进驻<$cc.g.sui><@cc.kw>岁</></>干员的设施，订单获取效率<@cc.vup>+4%</>（最多<@cc.kw>5</>间）
When this Operator is assigned to a Trading Post, for every facility in the Base with a Sui Operator assigned (excluding Assistants and Activity Rooms), order acquisition efficiency +4% (max 5 facilities)=进驻贸易站时，基建内（不包含副手及活动室）每有一间进驻岁干员的设施，订单获取效率+4%（最多5间）
When this Operator is assigned to a Trading Post, for every Glasgow Gang Operator in the same Trading Post, order acquisition efficiency +20%; when in the same Trading Post as Siege, additional order acquisition efficiency +35%=进驻贸易站时，同个贸易站中每有1名格拉斯哥帮干员，当前贸易站订单获取效率+20%；当与推进之王在同一个贸易站时，订单获取效率额外+35%
When this Operator is assigned to a Trading Post, for every Laterano Operator in the same Trading Post, order acquisition efficiency +15%=进驻贸易站时，同个贸易站中每有1名拉特兰干员，当前贸易站订单获取效率+15%
When this Operator is assigned to a Trading Post, if a <@cc.kw>Pure Gold</> trade is a <@cc.kw>Defaulted trade</>, <@cc.kw>Pure Gold</> traded <@cc.vup>+1</>=进驻贸易站时，如果下笔<@cc.kw>赤金订单</>是<@cc.kw>违约订单</>，则<@cc.kw>赤金</>交付数额外<@cc.vup>+1</>
When this Operator is assigned to a Trading Post, if a <@cc.kw>Pure Gold</> trade is a <@cc.kw>Defaulted trade</>, <@cc.kw>Pure Gold</> traded <@cc.vup>+2</>=进驻贸易站时，如果下笔<@cc.kw>赤金订单</>是<@cc.kw>违约订单</>，则<@cc.kw>赤金</>交付数额外<@cc.vup>+2</>
When this Operator is assigned to a Trading Post, if a Pure Gold trade is a Defaulted trade, Pure Gold traded +1=进驻贸易站时，如果下笔赤金订单是违约订单，则赤金交付数额外+1
When this Operator is assigned to a Trading Post, if a Pure Gold trade is a Defaulted trade, Pure Gold traded +2=进驻贸易站时，如果下笔赤金订单是违约订单，则赤金交付数额外+2
When this Operator is assigned to a Trading Post, if the amount of <@cc.kw>Pure Gold</> traded is higher than <@cc.kw>3</> (Defaulted trades do not count), increase the LMD gained by <@cc.kw>+250</>, and Morale consumed per hour is reduced by <@cc.vup>-0.25</>=进驻贸易站后，如果下笔<@cc.kw>赤金订单</>交付数大于<@cc.kw>3</>（违约订单不视作赤金订单），则其龙门币收益<@cc.kw>+250</>，心情每小时消耗<@cc.vup>-0.25</>
When this Operator is assigned to a Trading Post, if the amount of <@cc.kw>Pure Gold</> traded is higher than <@cc.kw>3</> (Defaulted trades do not count), increase the LMD gained by <@cc.kw>+500</>, and Morale consumed per hour is reduced by <@cc.vup>-0.25</>=进驻贸易站后，如果下笔<@cc.kw>赤金订单</>交付数大于<@cc.kw>3</>（违约订单不视作赤金订单），则其龙门币收益<@cc.kw>+500</>，心情每小时消耗<@cc.vup>-0.25</>
When this Operator is assigned to a Trading Post, if the amount of <@cc.kw>Pure Gold</> traded is less than <@cc.kw>4</>, it will be considered a <@cc.kw>Defaulted trade</>=进驻贸易站时，如果下笔<@cc.kw>赤金订单</>交付数小于<@cc.kw>4</>，则视为<@cc.kw>违约订单</>
When this Operator is assigned to a Trading Post, if the amount of Pure Gold traded is higher than 3 (Defaulted trades do not count), increase the LMD gained by +250, and Morale consumed per hour is reduced by -0.25=进驻贸易站后，如果下笔赤金订单交付数大于3（违约订单不视作赤金订单），则其龙门币收益+250，心情每小时消耗-0.25
When this Operator is assigned to a Trading Post, if the amount of Pure Gold traded is higher than 3 (Defaulted trades do not count), increase the LMD gained by +500, and Morale consumed per hour is reduced by -0.25=进驻贸易站后，如果下笔赤金订单交付数大于3（违约订单不视作赤金订单），则其龙门币收益+500，心情每小时消耗-0.25
When this Operator is assigned to a Trading Post, if the amount of Pure Gold traded is less than 4, it will be considered a Defaulted trade=进驻贸易站时，如果下笔赤金订单交付数小于4，则视为违约订单
When this Operator is assigned to a Trading Post, increases order acquisition efficiency by +4% for every difference of 1 order(s) between the current number of orders and the maximum number of orders=进驻贸易站时，当前订单数与订单上限每差1笔订单，则订单获取效率+4%
When this Operator is assigned to a Trading Post, increases order acquisition efficiency by <@cc.vup>+4%</> for every difference of <@cc.vup>1</> order(s) between the current number of orders and the maximum number of orders=进驻贸易站时，当前订单数与订单上限每差<@cc.vup>1</>笔订单，则订单获取效率<@cc.vup>+4%</>
When this Operator is assigned to a Trading Post, Morale loss of Operators in the Trading Post -0.1 per hour=进驻贸易站时，贸易站内干员心情每小时消耗-0.1
When this Operator is assigned to a Trading Post, Morale loss of Operators in the Trading Post -0.1 per hour, with an additional -0.01 for every 10 Worldly Plight=进驻贸易站时，贸易站内全体干员每小时心情消耗-0.1，每有10点人间烟火，则额外-0.01
When this Operator is assigned to a Trading Post, Morale loss of Operators in the Trading Post -0.1 per hour, with an additional -0.02 for every 10 Worldly Plight=进驻贸易站时，贸易站内全体干员每小时心情消耗-0.1，每有10点人间烟火，则额外-0.02
When this Operator is assigned to a Trading Post, Morale loss of Operators in the Trading Post <@cc.vup>-0.1</> per hour=进驻贸易站时，贸易站内干员心情每小时消耗<@cc.vup>-0.1</>
When this Operator is assigned to a Trading Post, Morale loss of Operators in the Trading Post <@cc.vup>-0.1</> per hour, with an additional <@cc.vup>-0.01</> for every <@cc.vup>10</> <$cc.bd_b1><@cc.rem>Worldly Plight</></>=进驻贸易站时，贸易站内全体干员每小时心情消耗<@cc.vup>-0.1</>，每有<@cc.vup>10</>点<$cc.bd_b1><@cc.rem>人间烟火</></>，则额外<@cc.vup>-0.01</>
When this Operator is assigned to a Trading Post, Morale loss of Operators in the Trading Post <@cc.vup>-0.1</> per hour, with an additional <@cc.vup>-0.02</> for every <@cc.vup>10</> <$cc.bd_b1><@cc.rem>Worldly Plight</></>=进驻贸易站时，贸易站内全体干员每小时心情消耗<@cc.vup>-0.1</>，每有<@cc.vup>10</>点<$cc.bd_b1><@cc.rem>人间烟火</></>，则额外<@cc.vup>-0.02</>
When this Operator is assigned to a Trading Post, order acquisition efficiency +1% for every 1 Monster Meal=进驻贸易站时，每1点魔物料理+1%订单效率
When this Operator is assigned to a Trading Post, order acquisition efficiency +1% for every level of each Dormitory=进驻贸易站时，每间宿舍每级+1%获取效率
When this Operator is assigned to a Trading Post, order acquisition efficiency +10% and the order limit +2=进驻贸易站时，订单获取效率+10%，且订单上限+2
When this Operator is assigned to a Trading Post, order acquisition efficiency +10% and the order limit +4=进驻贸易站时，订单获取效率+10%，且订单上限+4
When this Operator is assigned to a Trading Post, order acquisition efficiency +10%, but all Pure Gold orders in that Trading Post will only trade 2 Pure Gold (not considered as defaulted trade)=进驻贸易站时，订单获取效率+10%，当前贸易站赤金订单的赤金交付数必定为2（不视作违约订单）
When this Operator is assigned to a Trading Post, order acquisition efficiency +15% and the order limit +2=进驻贸易站时，订单获取效率+15%，且订单上限+2
When this Operator is assigned to a Trading Post, order acquisition efficiency +15% and the order limit +4=进驻贸易站时，订单获取效率+15%，且订单上限+4
When this Operator is assigned to a Trading Post, order acquisition efficiency +15%, +5% per Reception Room level, up to a maximum of 30%=进驻贸易站时，订单获取效率+15%，会客室每级额外提供5%获取效率，最多提供30%效率
When this Operator is assigned to a Trading Post, order acquisition efficiency +2% for every level of each Dormitory=进驻贸易站时，每间宿舍每级+2%获取效率
When this Operator is assigned to a Trading Post, order acquisition efficiency +20%=进驻贸易站时，订单获取效率+20%
When this Operator is assigned to a Trading Post, order acquisition efficiency +20% and order limit -2 (minimum 1)=进驻贸易站时，订单获取效率+20%，且订单上限-2（订单最少为1）
When this Operator is assigned to a Trading Post, order acquisition efficiency +20% and the order limit +4=进驻贸易站时，订单获取效率+20%，且订单上限+4
When this Operator is assigned to a Trading Post, order acquisition efficiency +20%; if Exusiai is assigned to the same Trading Post, additionally order acquisition efficiency +25%=进驻贸易站时，订单获取效率+20%；当与能天使在同一个贸易站时，订单获取效率额外+25%
When this Operator is assigned to a Trading Post, order acquisition efficiency +25% and order limit -6 (minimum 1)=进驻贸易站时，订单获取效率+25%，且订单上限-6（订单最少为1）
When this Operator is assigned to a Trading Post, order acquisition efficiency +25% and the order limit +1=进驻贸易站时，订单获取效率+25%，且订单上限+1
When this Operator is assigned to a Trading Post, order acquisition efficiency +25%, +5% per Reception Room level, up to a maximum of 40%=进驻贸易站时，订单获取效率+25%，会客室每级额外提供5%获取效率，最多提供40%效率
When this Operator is assigned to a Trading Post, order acquisition efficiency +25%; for every facility in the Base with an Elite Operator assigned (excluding Assistants and Activity Rooms), order acquisition efficiency +2% (max 10 facilities)=进驻贸易站时，订单获取效率+25%，基建内（不包含副手及活动室）每有一间进驻精英干员的设施，订单获取效率额外+2%（最多10间）
When this Operator is assigned to a Trading Post, order acquisition efficiency +25%; when Ines is assigned to any Work Area (excluding Assistant), order acquisition efficiency additionally +5%=进驻贸易站时，订单获取效率+25%；当伊内丝入驻工作场所时（不包含副手），订单获取效率额外+5%
When this Operator is assigned to a Trading Post, order acquisition efficiency +25%; When Ulpianus is in the Base (excluding Assistants and Activity Room users), increase order acquisition efficiency by an additional +5%=进驻贸易站时，订单获取效率+25%；当乌尔比安在基建内时（不包含副手及活动室使用者），订单获取效率额外+5%
When this Operator is assigned to a Trading Post, order acquisition efficiency +25%; When Vigil is in the Base (excluding Assistants and Activity Room users), increase order acquisition efficiency by an additional +5%=进驻贸易站时，订单获取效率+25%；当伺夜在基建内时（不包含副手及活动室使用者），订单获取效率额外+5%
When this Operator is assigned to a Trading Post, order acquisition efficiency +30%=进驻贸易站时，订单获取效率+30%
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% and Morale consumed per hour -0.25=进驻贸易站时，订单获取效率+30%，心情每小时消耗-0.25
When this Operator is assigned to a Trading Post, order acquisition efficiency +30% and the order limit +1=进驻贸易站时，订单获取效率+30%，且订单上限+1
When this Operator is assigned to a Trading Post, order acquisition efficiency +30%, and for every 1 recipe type being processed at Factories, additional order acquisition efficiency +2%=进驻贸易站时，订单获取效率+30%，制造站每有1类配方进行加工，则当前贸易站订单获取效率额外+2%
When this Operator is assigned to a Trading Post, order acquisition efficiency +30%; if a Glasgow Gang Operator is assigned to the same Trading Post, increase order acquisition efficiency by an additional +10%=进驻贸易站时，订单获取效率+30%；当前贸易站内存在格拉斯哥帮干员时，订单获取效率额外+10%
When this Operator is assigned to a Trading Post, order acquisition efficiency +30%; when Ines or W are assigned to any Work Area (excluding Assistants), order acquisition efficiency additionally +5%=进驻贸易站时，订单获取效率+30%；当伊内丝、W入驻工作场所时（不包含副手），订单获取效率分别额外+5%
When this Operator is assigned to a Trading Post, order acquisition efficiency +30%; When Ulpianus is in the Base (excluding Assistants and Activity Room users), increase order acquisition efficiency by an additional +10%=进驻贸易站时，订单获取效率+30%；当乌尔比安在基建内时（不包含副手及活动室使用者），订单获取效率额外+10%
When this Operator is assigned to a Trading Post, order acquisition efficiency +30%; When Vigil is in the Base (excluding Assistants and Activity Room users), increase order acquisition efficiency by an additional +10%=进驻贸易站时，订单获取效率+30%；当伺夜在基建内时（不包含副手及活动室使用者），订单获取效率额外+10%
When this Operator is assigned to a Trading Post, order acquisition efficiency +35%=进驻贸易站时，订单获取效率+35%
When this Operator is assigned to a Trading Post, order acquisition efficiency +5%, and for every 2 Pure Gold Production Line, Trading Post gains another 2 Pure Gold Production Line=进驻贸易站时，订单获取效率+5%，每有2条赤金生产线，则为当前贸易站额外提供2条赤金生产线
When this Operator is assigned to a Trading Post, order acquisition efficiency +5%, and for every 4 Pure Gold Production Line, Trading Post gains another 2 Pure Gold Production Line=进驻贸易站时，订单获取效率+5%，每有4条赤金生产线，则为当前贸易站额外提供2条赤金生产线
When this Operator is assigned to a Trading Post, order acquisition efficiency +5%, order limit +2, plus an additional order acquisition efficiency +3% for every Felvine=进驻贸易站时，订单获取效率+5%，且订单上限+2，同时每有1个木天蓼，则订单获取效率+3%
When this Operator is assigned to a Trading Post, order acquisition efficiency +5%; Furthermore, increase order acquisition efficiency by an additional +15% for every 2 Pure Gold Production Line=进驻贸易站时，订单获取效率+5%，每有2条赤金生产线，则当前贸易站订单获取效率额外+15%
When this Operator is assigned to a Trading Post, order acquisition efficiency +5%; Furthermore, increase order acquisition efficiency by an additional +15% for every 4 Pure Gold Production Line=进驻贸易站时，订单获取效率+5%，每有4条赤金生产线，则当前贸易站订单获取效率额外+15%
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+1%</> for every <@cc.vup>1</> <$cc.bd_dungeon><@cc.rem>Monster Meal</></>=进驻贸易站时，每<@cc.vup>1</>点<$cc.bd_dungeon><@cc.rem>魔物料理</></><@cc.vup>+1%</>订单效率
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+1%</> for every level of each Dormitory=进驻贸易站时，每间宿舍每级<@cc.vup>+1%</>获取效率
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+10%</> and the order limit <@cc.vup>+2</>=进驻贸易站时，订单获取效率<@cc.vup>+10%</>，且订单上限<@cc.vup>+2</>
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+10%</> and the order limit <@cc.vup>+4</>=进驻贸易站时，订单获取效率<@cc.vup>+10%</>，且订单上限<@cc.vup>+4</>
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+10%</>, but all <@cc.kw>Pure Gold</> orders in that Trading Post will only trade <@cc.kw>2</> <@cc.kw>Pure Gold</> (not considered as defaulted trade)=进驻贸易站时，订单获取效率<@cc.vup>+10%</>，当前贸易站<@cc.kw>赤金订单</>的<@cc.kw>赤金</>交付数必定为<@cc.kw>2</>（不视作违约订单）
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+15%</> and the order limit <@cc.vup>+2</>=进驻贸易站时，订单获取效率<@cc.vup>+15%</>，且订单上限<@cc.vup>+2</>
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+15%</> and the order limit <@cc.vup>+4</>=进驻贸易站时，订单获取效率<@cc.vup>+15%</>，且订单上限<@cc.vup>+4</>
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+15%</>, +<@cc.vup>5%</> per Reception Room level, up to a maximum of <@cc.vup>30%</>=进驻贸易站时，订单获取效率<@cc.vup>+15%</>，会客室每级额外提供<@cc.vup>5%</>获取效率，最多提供<@cc.vup>30%</>效率
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+2%</> for every level of each Dormitory=进驻贸易站时，每间宿舍每级<@cc.vup>+2%</>获取效率
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+20%</>=进驻贸易站时，订单获取效率<@cc.vup>+20%</>
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+20%</> and order limit <@cc.vdown>-2</> (minimum 1)=进驻贸易站时，订单获取效率<@cc.vup>+20%</>，且订单上限<@cc.vdown>-2</>（订单最少为1）
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+20%</> and the order limit <@cc.vup>+4</>=进驻贸易站时，订单获取效率<@cc.vup>+20%</>，且订单上限<@cc.vup>+4</>
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+20%</>; if <@cc.kw><$cc.angel>Exusiai</></> is assigned to the same Trading Post, additionally order acquisition efficiency <@cc.vup>+25%</>=进驻贸易站时，订单获取效率<@cc.vup>+20%</>；当与<@cc.kw><$cc.angel>能天使</></>在同一个贸易站时，订单获取效率额外<@cc.vup>+25%</>
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+25%</> and order limit <@cc.vdown>-6</> (minimum 1)=进驻贸易站时，订单获取效率<@cc.vup>+25%</>，且订单上限<@cc.vdown>-6</>（订单最少为1）
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+25%</> and the order limit <@cc.vup>+1</>=进驻贸易站时，订单获取效率<@cc.vup>+25%</>，且订单上限<@cc.vup>+1</>
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+25%</>, +<@cc.vup>5%</> per Reception Room level, up to a maximum of <@cc.vup>40%</>=进驻贸易站时，订单获取效率<@cc.vup>+25%</>，会客室每级额外提供<@cc.vup>5%</>获取效率，最多提供<@cc.vup>40%</>效率
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+25%</>; for every facility in the Base with an <$cc.g.elite><@cc.kw>Elite Operator</></> assigned (excluding Assistants and Activity Rooms), order acquisition efficiency <@cc.vup>+2%</> (max <@cc.kw>10</> facilities)=进驻贸易站时，订单获取效率<@cc.vup>+25%</>，基建内（不包含副手及活动室）每有一间进驻<$cc.g.elite><@cc.kw>精英干员</></>的设施，订单获取效率额外<@cc.vup>+2%</>（最多<@cc.kw>10</>间）
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+25%</>; when <@cc.kw>Ines</> is assigned to any <$cc.c.room3><@cc.kw>Work Area</></> (excluding Assistant), order acquisition efficiency additionally <@cc.vup>+5%</>=进驻贸易站时，订单获取效率<@cc.vup>+25%</>；当<@cc.kw>伊内丝</>入驻<$cc.c.room3><@cc.kw>工作场所</></>时（不包含副手），订单获取效率额外<@cc.vup>+5%</>
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+25%</>; When <@cc.kw>Ulpianus</> is in the Base (excluding Assistants and Activity Room users), increase order acquisition efficiency by an additional <@cc.vup>+5%</>=进驻贸易站时，订单获取效率<@cc.vup>+25%</>；当<@cc.kw>乌尔比安</>在基建内时（不包含副手及活动室使用者），订单获取效率额外<@cc.vup>+5%</>
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+25%</>; When <@cc.kw>Vigil</> is in the Base (excluding Assistants and Activity Room users), increase order acquisition efficiency by an additional <@cc.vup>+5%</>=进驻贸易站时，订单获取效率<@cc.vup>+25%</>；当<@cc.kw>伺夜</>在基建内时（不包含副手及活动室使用者），订单获取效率额外<@cc.vup>+5%</>
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+30%</>=进驻贸易站时，订单获取效率<@cc.vup>+30%</>
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+30%</> and Morale consumed per hour <@cc.vup>-0.25</>=进驻贸易站时，订单获取效率<@cc.vup>+30%</>，心情每小时消耗<@cc.vup>-0.25</>
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+30%</> and the order limit <@cc.vup>+1</>=进驻贸易站时，订单获取效率<@cc.vup>+30%</>，且订单上限<@cc.vup>+1</>
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+30%</>, and for every <@cc.kw>1</> recipe type being processed at Factories, additional order acquisition efficiency <@cc.vup>+2%</>=进驻贸易站时，订单获取效率<@cc.vup>+30%</>，制造站每有<@cc.kw>1</>类配方进行加工，则当前贸易站订单获取效率额外<@cc.vup>+2%</>
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+30%</>; if a <$cc.g.glasgow><@cc.kw>Glasgow Gang</></> Operator is assigned to the same Trading Post, increase order acquisition efficiency by an additional <@cc.vup>+10%</>=进驻贸易站时，订单获取效率<@cc.vup>+30%</>；当前贸易站内存在<$cc.g.glasgow><@cc.kw>格拉斯哥帮</></>干员时，订单获取效率额外<@cc.vup>+10%</>
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+30%</>; when <@cc.kw>Ines</> or <@cc.kw>W</> are assigned to any <$cc.c.room3><@cc.kw>Work Area</></> (excluding Assistants), order acquisition efficiency additionally <@cc.vup>+5%</>=进驻贸易站时，订单获取效率<@cc.vup>+30%</>；当<@cc.kw>伊内丝</>、<@cc.kw>W</>入驻<$cc.c.room3><@cc.kw>工作场所</></>时（不包含副手），订单获取效率分别额外<@cc.vup>+5%</>
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+30%</>; When <@cc.kw>Ulpianus</> is in the Base (excluding Assistants and Activity Room users), increase order acquisition efficiency by an additional <@cc.vup>+10%</>=进驻贸易站时，订单获取效率<@cc.vup>+30%</>；当<@cc.kw>乌尔比安</>在基建内时（不包含副手及活动室使用者），订单获取效率额外<@cc.vup>+10%</>
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+30%</>; When <@cc.kw>Vigil</> is in the Base (excluding Assistants and Activity Room users), increase order acquisition efficiency by an additional <@cc.vup>+10%</>=进驻贸易站时，订单获取效率<@cc.vup>+30%</>；当<@cc.kw>伺夜</>在基建内时（不包含副手及活动室使用者），订单获取效率额外<@cc.vup>+10%</>
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+35%</>=进驻贸易站时，订单获取效率<@cc.vup>+35%</>
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+5%</>, and for every <@cc.kw>2</> <$cc.t.flow_gold><@cc.kw>Pure Gold Production Line</></>, Trading Post gains another <@cc.vup>2</> <$cc.t.flow_gold><@cc.kw>Pure Gold Production Line</></>=进驻贸易站时，订单获取效率<@cc.vup>+5%</>，每有<@cc.kw>2</>条<$cc.t.flow_gold><@cc.kw>赤金生产线</></>，则为当前贸易站额外提供<@cc.vup>2</>条<$cc.t.flow_gold><@cc.kw>赤金生产线</></>
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+5%</>, and for every <@cc.kw>4</> <$cc.t.flow_gold><@cc.kw>Pure Gold Production Line</></>, Trading Post gains another <@cc.vup>2</> <$cc.t.flow_gold><@cc.kw>Pure Gold Production Line</></>=进驻贸易站时，订单获取效率<@cc.vup>+5%</>，每有<@cc.kw>4</>条<$cc.t.flow_gold><@cc.kw>赤金生产线</></>，则为当前贸易站额外提供<@cc.vup>2</>条<$cc.t.flow_gold><@cc.kw>赤金生产线</></>
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+5%</>, order limit <@cc.vup>+2</>, plus an additional order acquisition efficiency <@cc.vup>+3%</> for every <$cc.bd_felyne><@cc.rem>Felvine</></>=进驻贸易站时，订单获取效率<@cc.vup>+5%</>，且订单上限<@cc.vup>+2</>，同时每有1个<$cc.bd_felyne><@cc.rem>木天蓼</></>，则订单获取效率<@cc.vup>+3%</>
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+5%</>; Furthermore, increase order acquisition efficiency by an additional <@cc.vup>+15%</> for every <@cc.kw>2</> <$cc.t.flow_gold><@cc.kw>Pure Gold Production Line</></>=进驻贸易站时，订单获取效率<@cc.vup>+5%</>，每有<@cc.kw>2</>条<$cc.t.flow_gold><@cc.kw>赤金生产线</></>，则当前贸易站订单获取效率额外<@cc.vup>+15%</>
When this Operator is assigned to a Trading Post, order acquisition efficiency <@cc.vup>+5%</>; Furthermore, increase order acquisition efficiency by an additional <@cc.vup>+15%</> for every <@cc.kw>4</> <$cc.t.flow_gold><@cc.kw>Pure Gold Production Line</></>=进驻贸易站时，订单获取效率<@cc.vup>+5%</>，每有<@cc.kw>4</>条<$cc.t.flow_gold><@cc.kw>赤金生产线</></>，则当前贸易站订单获取效率额外<@cc.vup>+15%</>
When this Operator is assigned to a Trading Post, order limit +5 and Morale consumed per hour -0.25=进驻贸易站时，订单上限+5，心情每小时消耗-0.25
When this Operator is assigned to a Trading Post, order limit <@cc.vup>+5</> and Morale consumed per hour <@cc.vup>-0.25</>=进驻贸易站时，订单上限<@cc.vup>+5</>，心情每小时消耗<@cc.vup>-0.25</>
When this Operator is assigned to a Trading Post, other Operators working in the Trading Post have +10% order acquisition efficiency=进驻贸易站时，贸易站内除自身以外每名处于工作状态的干员+10%订单获取效率
When this Operator is assigned to a Trading Post, other Operators working in the Trading Post have +15% order acquisition efficiency=进驻贸易站时，贸易站内除自身以外每名处于工作状态的干员+15%订单获取效率
When this Operator is assigned to a Trading Post, other Operators working in the Trading Post have +20% order acquisition efficiency=进驻贸易站时，贸易站内除自身以外每名处于工作状态的干员+20%订单获取效率
When this Operator is assigned to a Trading Post, other Operators working in the Trading Post have <@cc.vup>+10%</> order acquisition efficiency=进驻贸易站时，贸易站内除自身以外每名处于工作状态的干员<@cc.vup>+10%</>订单获取效率
When this Operator is assigned to a Trading Post, other Operators working in the Trading Post have <@cc.vup>+15%</> order acquisition efficiency=进驻贸易站时，贸易站内除自身以外每名处于工作状态的干员<@cc.vup>+15%</>订单获取效率
When this Operator is assigned to a Trading Post, other Operators working in the Trading Post have <@cc.vup>+20%</> order acquisition efficiency=进驻贸易站时，贸易站内除自身以外每名处于工作状态的干员<@cc.vup>+20%</>订单获取效率
When this Operator is assigned to a Trading Post, provides an additional 4% order acquisition efficiency for every order limit increase provided by all other Operators assigned to that Trading Post=进驻贸易站时，当前贸易站内干员提升的每个订单上限，提供4%订单获取效率
When this Operator is assigned to a Trading Post, provides an additional 5% order acquisition efficiency for every 5% order acquisition efficiency provided by all other Operators assigned to that Trading Post, up to a maximum of 25% order acquisition efficiency.=进驻贸易站时，当前贸易站内干员提供的每5%订单获取效率，额外提供5%效率，最多提供25%效率
When this Operator is assigned to a Trading Post, provides an additional 5% order acquisition efficiency for every 5% order acquisition efficiency provided by all other Operators assigned to that Trading Post, up to a maximum of 35% order acquisition efficiency.=进驻贸易站时，当前贸易站内干员提供的每5%订单获取效率，额外提供5%效率，最多提供35%效率
When this Operator is assigned to a Trading Post, provides an additional <@cc.vup>4%</> order acquisition efficiency for every order limit increase provided by all other Operators assigned to that Trading Post=进驻贸易站时，当前贸易站内干员提升的每个订单上限，提供<@cc.vup>4%</>订单获取效率
When this Operator is assigned to a Trading Post, provides an additional <@cc.vup>5%</> order acquisition efficiency for every <@cc.vup>5%</> order acquisition efficiency provided by all other Operators assigned to that Trading Post, up to a maximum of <@cc.vup>25%</> order acquisition efficiency.=进驻贸易站时，当前贸易站内干员提供的每<@cc.vup>5%</>订单获取效率，额外提供<@cc.vup>5%</>效率，最多提供<@cc.vup>25%</>效率
When this Operator is assigned to a Trading Post, provides an additional <@cc.vup>5%</> order acquisition efficiency for every <@cc.vup>5%</> order acquisition efficiency provided by all other Operators assigned to that Trading Post, up to a maximum of <@cc.vup>35%</> order acquisition efficiency.=进驻贸易站时，当前贸易站内干员提供的每<@cc.vup>5%</>订单获取效率，额外提供<@cc.vup>5%</>效率，最多提供<@cc.vup>35%</>效率
When this Operator is assigned to a Trading Post, reduces the order limit by -1 for every 10% order acquisition efficiency provided by all other Operators stationed at that Trading Post (to a minimum of 1); Furthermore, increases order acquisition efficiency by +4% for every 1 order(s) (Special Interaction Rules apply with certain skills)=进驻贸易站时，当前贸易站内其他干员提供的每10%订单获取效率使订单上限-1（订单最少为1），同时每有1笔订单就+4%订单获取效率（与部分技能有特殊叠加规则）
When this Operator is assigned to a Trading Post, reduces the order limit by <@cc.vdown>-1</> for every <@cc.vup>10%</> order acquisition efficiency provided by all other Operators stationed at that Trading Post (to a minimum of 1); Furthermore, increases order acquisition efficiency by <@cc.vup>+4%</> for every <@cc.vup>1</> order(s) (<$cc.t.strong2><@cc.rem>Special Interaction Rules</></> apply with certain skills)=进驻贸易站时，当前贸易站内其他干员提供的每<@cc.vup>10%</>订单获取效率使订单上限<@cc.vdown>-1</>（订单最少为1），同时每有<@cc.vup>1</>笔订单就<@cc.vup>+4%</>订单获取效率（与部分技能有<$cc.t.strong2><@cc.rem>特殊叠加规则</></>）
When this Operator is assigned to a Trading Post, Special Exclusive Orders will be obtained at a fixed rate (not considered as Defaulted trades). These orders are unaffected by any order acquisition efficiency modifiers=进驻贸易站时，固定获取特别独占订单（不视作违约订单），且该类订单不受任何订单获取效率的影响
When this Operator is assigned to a Trading Post, the chance of getting <@cc.kw>higher-yield Precious Metal orders</> is <@cc.kw>increased slightly</> (rate is influenced by length of work time), and Morale consumed per hour is reduced by <@cc.vup>-0.25</>=进驻贸易站时，<@cc.kw>小幅提升</>当前贸易站<@cc.kw>高品质贵金属订单</>的出现概率（工作时长影响概率），心情每小时消耗<@cc.vup>-0.25</>
When this Operator is assigned to a Trading Post, the chance of getting <@cc.kw>higher-yield Precious Metal orders</> is <@cc.kw>increased</> (rate is influenced by length of work time), and Morale consumed per hour is reduced by <@cc.vup>-0.25</>=进驻贸易站时，<@cc.kw>提升</>当前贸易站<@cc.kw>高品质贵金属订单</>的出现概率（工作时长影响概率），心情每小时消耗<@cc.vup>-0.25</>
When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25=进驻贸易站时，提升当前贸易站高品质贵金属订单的出现概率（工作时长影响概率），心情每小时消耗-0.25
When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased slightly (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25=进驻贸易站时，小幅提升当前贸易站高品质贵金属订单的出现概率（工作时长影响概率），心情每小时消耗-0.25
When this Operator is assigned to a Trading Post, the order acquisition efficiency contributed by all other Operators assigned to that Trading Post <@cc.vdown>becomes 0</>, but each Operator increases the order acquisition efficiency of this Operator by <@cc.vup>+45%</>, while total Morale consumed is increased by <@cc.vdown>+0.25</> per hour.=进驻贸易站时，当前贸易站内其他干员提供的订单获取效率<@cc.vdown>全部归零</>，且每人为自身<@cc.vup>+45%</>订单获取效率，同时全体心情每小时消耗<@cc.vdown>+0.25</>
When this Operator is assigned to a Trading Post, the order acquisition efficiency contributed by all other Operators assigned to that Trading Post becomes 0, but each Operator increases the order acquisition efficiency of this Operator by +45%, while total Morale consumed is increased by +0.25 per hour.=进驻贸易站时，当前贸易站内其他干员提供的订单获取效率全部归零，且每人为自身+45%订单获取效率，同时全体心情每小时消耗+0.25
When this Operator is assigned to a Workshop to process <@cc.kw>any material</>, the production rate of byproduct increases by <@cc.vup>50%</>, and for every<@cc.vup>1</> <$cc.bd_ash><@cc.rem>Intelligence Reserve</></>, increases extra <@cc.vup>5%</>; if the number of <$cc.bd_tachanka><@cc.rem>Ursus Specialty Beverages</></> reaches <@cc.vup>4</> bottles, increases extra <@cc.vup>15%</>=进驻加工站加工<@cc.kw>任意类材料</>时，副产品的产出概率提升<@cc.vup>50%</>，每<@cc.vup>1</>点<$cc.bd_ash><@cc.rem>情报储备</></>额外提升<@cc.vup>5%</>；如果<$cc.bd_tachanka><@cc.rem>乌萨斯特饮</></>达到<@cc.vup>4</>瓶，则额外提升<@cc.vup>15%</>
When this Operator is assigned to a Workshop to process <@cc.kw>Elite materials</> with a base Morale cost of <@cc.kw>2</>, byproduct production chance is increased by <@cc.vup>40%</>=进驻加工站加工原始心情消耗为<@cc.kw>2</>的<@cc.kw>精英材料</>时，副产品的产出概率额外提升<@cc.vup>40%</>
When this Operator is assigned to a Workshop to process <@cc.kw>Oriron</>-type materials, the production rate of byproduct increases by <@cc.vup>90%</>=进驻加工站加工<@cc.kw>异铁</>类材料时，副产品的产出概率提升<@cc.vup>90%</>
When this Operator is assigned to a Workshop to process any material, the production rate of byproduct increases by 50%, and for every1 Intelligence Reserve, increases extra 5%; if the number of Ursus Specialty Beverages reaches 4 bottles, increases extra 15%=进驻加工站加工任意类材料时，副产品的产出概率提升50%，每1点情报储备额外提升5%；如果乌萨斯特饮达到4瓶，则额外提升15%
When this Operator is assigned to a Workshop to process Elite materials with a base Morale cost of 2, byproduct production chance is increased by 40%=进驻加工站加工原始心情消耗为2的精英材料时，副产品的产出概率额外提升40%
When this Operator is assigned to a Workshop to process Oriron-type materials, the production rate of byproduct increases by 90%=进驻加工站加工异铁类材料时，副产品的产出概率提升90%
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Caster</> and <@cc.kw>Guard</> Operators' Specialization training speed <@cc.vup>+30%</>=进驻训练室协助位时，<@cc.kw>术师</>与<@cc.kw>近卫</>干员的专精技能训练速度<@cc.vup>+30%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Caster</> and <@cc.kw>Medic</> Operators' Specialization training speed <@cc.vup>+30%</>=进驻训练室协助位时，<@cc.kw>术师</>与<@cc.kw>医疗</>干员的专精技能训练速度<@cc.vup>+30%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Caster</> and <@cc.kw>Medic</> Operators' Specialization training speed <@cc.vup>+45%</>=进驻训练室协助位时，<@cc.kw>术师</>与<@cc.kw>医疗</>干员的专精技能训练速度<@cc.vup>+45%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Caster</> and <@cc.kw>Supporter</> Operators' Specialization training speed <@cc.vup>+30%</>.=进驻训练室协助位时，<@cc.kw>术师</>与<@cc.kw>辅助</>干员的专精技能训练速度<@cc.vup>+30%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Caster</> Operators' Specialization training speed <@cc.vup>+30%</>=进驻训练室协助位时，<@cc.kw>术师</>干员的专精技能训练速度<@cc.vup>+30%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Caster</> Operators' Specialization training speed <@cc.vup>+50%</>=进驻训练室协助位时，<@cc.kw>术师</>干员的专精技能训练速度<@cc.vup>+50%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Caster</> Operators' Specialization training speed <@cc.vup>+60%</>=进驻训练室协助位时，<@cc.kw>术师</>干员的专精技能训练速度<@cc.vup>+60%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Defender</> Operators' Specialization training speed <@cc.vup>+30%</>=进驻训练室协助位时，<@cc.kw>重装</>干员的专精技能训练速度<@cc.vup>+30%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Defender</> Operators' Specialization training speed <@cc.vup>+30%</>; if the trainee's Job Branch is <@cc.kw>Arts Protector</>, training speed will be further increased by <@cc.vup>+45%</>=进驻训练室协助位时，<@cc.kw>重装</>干员的专精技能训练速度<@cc.vup>+30%</>，如果训练位干员分支为<@cc.kw>驭法铁卫</>，则训练速度额外<@cc.vup>+45%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Defender</> Operators' Specialization training speed <@cc.vup>+50%</>=进驻训练室协助位时，<@cc.kw>重装</>干员的专精技能训练速度<@cc.vup>+50%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Defender</> Operators' Specialization training speed <@cc.vup>+60%</>=进驻训练室协助位时，<@cc.kw>重装</>干员的专精技能训练速度<@cc.vup>+60%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Guard</> and <@cc.kw>Sniper</> Operators' Specialization training speed<@cc.vup>+30%</>=进驻训练室协助位时，<@cc.kw>近卫</>与<@cc.kw>狙击</>干员的专精技能训练速度<@cc.vup>+30%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Guard</> and <@cc.kw>Supporter</> Operators' Specialization training speed <@cc.vup>+30%</>=进驻训练室协助位时，<@cc.kw>近卫</>与<@cc.kw>辅助</>干员的专精技能训练速度<@cc.vup>+30%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Guard</> Operators' Specialization training speed <@cc.vup>+30%</>=进驻训练室协助位时，<@cc.kw>近卫</>干员的专精技能训练速度<@cc.vup>+30%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Guard</> Operators' Specialization training speed <@cc.vup>+30%</>; if the trainee's Job Branch is <@cc.kw>Fighter</>, training speed will be further increased by <@cc.vup>+45%</>=进驻训练室协助位时，<@cc.kw>近卫</>干员的专精技能训练速度<@cc.vup>+30%</>，如果训练位干员分支为<@cc.kw>斗士</>，则训练速度额外<@cc.vup>+45%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Guard</> Operators' Specialization training speed <@cc.vup>+30%</>; if the trainee's Job Branch is <@cc.kw>Lord</>, training speed will be further increased by <@cc.vup>+45%</>=进驻训练室协助位时，<@cc.kw>近卫</>干员的专精技能训练速度<@cc.vup>+30%</>，如果训练位干员分支为<@cc.kw>领主</>，则训练速度额外<@cc.vup>+45%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Guard</> Operators' Specialization training speed <@cc.vup>+30%</>; if training this skill to Specialization Level <@cc.vup>1</>, training speed will be further increased by <@cc.vup>+45%</>=进驻训练室协助位时，<@cc.kw>近卫</>干员的专精技能训练速度<@cc.vup>+30%</>，如果本次训练专精技能至<@cc.vup>1</>级，则训练速度额外<@cc.vup>+45%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Guard</> Operators' Specialization training speed <@cc.vup>+30%</>; if training this skill to Specialization Level <@cc.vup>2</>, training speed will be further increased by <@cc.vup>+45%</>=进驻训练室协助位时，<@cc.kw>近卫</>干员的专精技能训练速度<@cc.vup>+30%</>，如果本次训练专精技能至<@cc.vup>2</>级，则训练速度额外<@cc.vup>+45%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Guard</> Operators' Specialization training speed <@cc.vup>+30%</>; if training this skill to Specialization Level <@cc.vup>3</>, training speed will be further increased by <@cc.vup>+45%</>=进驻训练室协助位时，<@cc.kw>近卫</>干员的专精技能训练速度<@cc.vup>+30%</>，如果本次训练专精技能至<@cc.vup>3</>级，则训练速度额外<@cc.vup>+45%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Guard</> Operators' Specialization training speed <@cc.vup>+30%</>; if training this skill to Specialization Level <@cc.vup>3</>, training speed will be further increased by <@cc.vup>+65%</>=进驻训练室协助位时，<@cc.kw>近卫</>干员的专精技能训练速度<@cc.vup>+30%</>，如果本次训练专精技能至<@cc.vup>3</>级，则训练速度额外<@cc.vup>+65%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Guard</> Operators' Specialization training speed <@cc.vup>+50%</>=进驻训练室协助位时，<@cc.kw>近卫</>干员的专精技能训练速度<@cc.vup>+50%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Guard</> Operators' Specialization training speed <@cc.vup>+60%</>=进驻训练室协助位时，<@cc.kw>近卫</>干员的专精技能训练速度<@cc.vup>+60%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Medic</> Operators' Specialization training speed <@cc.vup>+30%</>=进驻训练室协助位时，<@cc.kw>医疗</>干员的专精技能训练速度<@cc.vup>+30%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Medic</> Operators' Specialization training speed <@cc.vup>+30%</>; if the trainee's Job Branch is <@cc.kw>Chain Medic</>, training speed will be further increased by <@cc.vup>+45%</>=进驻训练室协助位时，<@cc.kw>医疗</>干员的专精技能训练速度<@cc.vup>+30%</>，如果训练位干员分支为<@cc.kw>链愈师</>，则训练速度额外<@cc.vup>+45%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Medic</> Operators' Specialization training speed <@cc.vup>+30%</>; if the trainee's Job Branch is <@cc.kw>Wandering Medic</>, training speed will be further increased by <@cc.vup>+45%</>=进驻训练室协助位时，<@cc.kw>医疗</>干员的专精技能训练速度<@cc.vup>+30%</>，如果训练位干员分支为<@cc.kw>行医</>，则训练速度额外<@cc.vup>+45%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Medic</> Operators' Specialization training speed <@cc.vup>+30%</>; if training this skill to Specialization Level <@cc.vup>2</>, training speed will be further increased by <@cc.vup>+45%</>=进驻训练室协助位时，<@cc.kw>医疗</>干员的专精技能训练速度<@cc.vup>+30%</>，如果本次训练专精技能至<@cc.vup>2</>级，则训练速度额外<@cc.vup>+45%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Medic</> Operators' Specialization training speed <@cc.vup>+50%</>=进驻训练室协助位时，<@cc.kw>医疗</>干员的专精技能训练速度<@cc.vup>+50%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Medic</> Operators' Specialization training speed <@cc.vup>+60%</>=进驻训练室协助位时，<@cc.kw>医疗</>干员的专精技能训练速度<@cc.vup>+60%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Sniper</> Operators' Specialization training speed <@cc.vup>+30%</>=进驻训练室协助位时，<@cc.kw>狙击</>干员的专精技能训练速度<@cc.vup>+30%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Sniper</> Operators' Specialization training speed <@cc.vup>+30%</>; if the trainee's Job Branch is <@cc.kw>Besieger</>, training speed will be further increased by <@cc.vup>+45%</>=进驻训练室协助位时，<@cc.kw>狙击</>干员的专精技能训练速度<@cc.vup>+30%</>，如果训练位干员分支为<@cc.kw>攻城手</>，则训练速度额外<@cc.vup>+45%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Sniper</> Operators' Specialization training speed <@cc.vup>+30%</>; if the trainee's Job Branch is <@cc.kw>Marksman</>, training speed will be further increased by <@cc.vup>+45%</>=进驻训练室协助位时，<@cc.kw>狙击</>干员的专精技能训练速度<@cc.vup>+30%</>，如果训练位干员分支为<@cc.kw>速射手</>，则训练速度额外<@cc.vup>+45%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Sniper</> Operators' Specialization training speed <@cc.vup>+30%</>; if training this skill to Specialization Level <@cc.vup>1</>, training speed will be further increased by <@cc.vup>+65%</>=进驻训练室协助位时，<@cc.kw>狙击</>干员的专精技能训练速度<@cc.vup>+30%</>，如果本次训练专精技能至<@cc.vup>1</>级，则训练速度额外<@cc.vup>+65%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Sniper</> Operators' Specialization training speed <@cc.vup>+30%</>; if training this skill to Specialization Level <@cc.vup>2</>, training speed will be further increased by <@cc.vup>+45%</>=进驻训练室协助位时，<@cc.kw>狙击</>干员的专精技能训练速度<@cc.vup>+30%</>，如果本次训练专精技能至<@cc.vup>2</>级，则训练速度额外<@cc.vup>+45%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Sniper</> Operators' Specialization training speed <@cc.vup>+30%</>; if training this skill to Specialization Level <@cc.vup>3</>, training speed will be further increased by <@cc.vup>+45%</>=进驻训练室协助位时，<@cc.kw>狙击</>干员的专精技能训练速度<@cc.vup>+30%</>，如果本次训练专精技能至<@cc.vup>3</>级，则训练速度额外<@cc.vup>+45%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Sniper</> Operators' Specialization training speed <@cc.vup>+30%</>; if training this skill to Specialization Level <@cc.vup>3</>, training speed will be further increased by <@cc.vup>+65%</>=进驻训练室协助位时，<@cc.kw>狙击</>干员的专精技能训练速度<@cc.vup>+30%</>，如果本次训练专精技能至<@cc.vup>3</>级，则训练速度额外<@cc.vup>+65%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Sniper</> Operators' Specialization training speed <@cc.vup>+50%</>=进驻训练室协助位时，<@cc.kw>狙击</>干员的专精技能训练速度<@cc.vup>+50%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Sniper</> Operators' Specialization training speed <@cc.vup>+60%</>=进驻训练室协助位时，<@cc.kw>狙击</>干员的专精技能训练速度<@cc.vup>+60%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Specialist</> and <@cc.kw>Vanguard</> Operators' Specialization training speed <@cc.vup>+30%</>=进驻训练室协助位时，<@cc.kw>特种</>与<@cc.kw>先锋</>干员的专精技能训练速度<@cc.vup>+30%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Specialist</> and <@cc.kw>Vanguard</> Operators' Specialization training speed <@cc.vup>+30%</>; if training a skill to Specialization Level <@cc.vup>2</>, training speed will be further increased by <@cc.vup>+50%</>=进驻训练室协助位时，<@cc.kw>特种</>与<@cc.kw>先锋</>干员的专精技能训练速度<@cc.vup>+30%</>，如果本次训练专精技能至<@cc.vup>2</>级，则训练速度额外<@cc.vup>+50%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Specialist</> Operators' Specialization training speed <@cc.vup>+30%</>=进驻训练室协助位时，<@cc.kw>特种</>干员的专精技能训练速度<@cc.vup>+30%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Specialist</> Operators' Specialization training speed <@cc.vup>+30%</>; if training this skill to Specialization Level <@cc.vup>1</>, training speed will be further increased by <@cc.vup>+45%</>=进驻训练室协助位时，<@cc.kw>特种</>干员的专精技能训练速度<@cc.vup>+30%</>，如果本次训练专精技能至<@cc.vup>1</>级，则训练速度额外<@cc.vup>+45%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Specialist</> Operators' Specialization training speed <@cc.vup>+30%</>; if training this skill to Specialization Level <@cc.vup>3</>, training speed will be further increased by <@cc.vup>+65%</>=进驻训练室协助位时，<@cc.kw>特种</>干员的专精技能训练速度<@cc.vup>+30%</>，如果本次训练专精技能至<@cc.vup>3</>级，则训练速度额外<@cc.vup>+65%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Specialist</> Operators' Specialization training speed <@cc.vup>+50%</>=进驻训练室协助位时，<@cc.kw>特种</>干员的专精技能训练速度<@cc.vup>+50%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Specialist</> Operators' Specialization training speed <@cc.vup>+60%</>=进驻训练室协助位时，<@cc.kw>特种</>干员的专精技能训练速度<@cc.vup>+60%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Supporter</> Operators' Specialization training speed <@cc.vup>+30%</>=进驻训练室协助位时，<@cc.kw>辅助</>干员的专精技能训练速度<@cc.vup>+30%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Supporter</> Operators' Specialization training speed <@cc.vup>+50%</>=进驻训练室协助位时，<@cc.kw>辅助</>干员的专精技能训练速度<@cc.vup>+50%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Supporter</> Operators' Specialization training speed <@cc.vup>+60%</>=进驻训练室协助位时，<@cc.kw>辅助</>干员的专精技能训练速度<@cc.vup>+60%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Vanguard</> Operators' Specialization training speed <@cc.vup>+30%</>=进驻训练室协助位时，<@cc.kw>先锋</>干员的专精技能训练速度<@cc.vup>+30%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Vanguard</> Operators' Specialization training speed <@cc.vup>+30%</>; if training this skill to Specialization Level <@cc.vup>1</>, training speed will be further increased by <@cc.vup>+45%</>=进驻训练室协助位时，<@cc.kw>先锋</>干员的专精技能训练速度<@cc.vup>+30%</>，如果本次训练专精技能至<@cc.vup>1</>级，则训练速度额外<@cc.vup>+45%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Vanguard</> Operators' Specialization training speed <@cc.vup>+30%</>; if training this skill to Specialization Level <@cc.vup>3</>, training speed will be further increased by <@cc.vup>+50%</>=进驻训练室协助位时，<@cc.kw>先锋</>干员的专精技能训练速度<@cc.vup>+30%</>，如果本次训练专精技能至<@cc.vup>3</>级，则训练速度额外<@cc.vup>+50%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Vanguard</> Operators' Specialization training speed <@cc.vup>+50%</>=进驻训练室协助位时，<@cc.kw>先锋</>干员的专精技能训练速度<@cc.vup>+50%</>
When this Operator is assigned to be the Trainer in the Training Room, <@cc.kw>Vanguard</> Operators' Specialization training speed <@cc.vup>+60%</>=进驻训练室协助位时，<@cc.kw>先锋</>干员的专精技能训练速度<@cc.vup>+60%</>
When this Operator is assigned to be the Trainer in the Training Room, Caster and Guard Operators' Specialization training speed +30%=进驻训练室协助位时，术师与近卫干员的专精技能训练速度+30%
When this Operator is assigned to be the Trainer in the Training Room, Caster and Medic Operators' Specialization training speed +30%=进驻训练室协助位时，术师与医疗干员的专精技能训练速度+30%
When this Operator is assigned to be the Trainer in the Training Room, Caster and Medic Operators' Specialization training speed +45%=进驻训练室协助位时，术师与医疗干员的专精技能训练速度+45%
When this Operator is assigned to be the Trainer in the Training Room, Caster and Supporter Operators' Specialization training speed +30%.=进驻训练室协助位时，术师与辅助干员的专精技能训练速度+30%
When this Operator is assigned to be the Trainer in the Training Room, Caster Operators' Specialization training speed +30%=进驻训练室协助位时，术师干员的专精技能训练速度+30%
When this Operator is assigned to be the Trainer in the Training Room, Caster Operators' Specialization training speed +50%=进驻训练室协助位时，术师干员的专精技能训练速度+50%
When this Operator is assigned to be the Trainer in the Training Room, Caster Operators' Specialization training speed +60%=进驻训练室协助位时，术师干员的专精技能训练速度+60%
When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +30%=进驻训练室协助位时，重装干员的专精技能训练速度+30%
When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +30%; if the trainee's Job Branch is Arts Protector, training speed will be further increased by +45%=进驻训练室协助位时，重装干员的专精技能训练速度+30%，如果训练位干员分支为驭法铁卫，则训练速度额外+45%
When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +50%=进驻训练室协助位时，重装干员的专精技能训练速度+50%
When this Operator is assigned to be the Trainer in the Training Room, Defender Operators' Specialization training speed +60%=进驻训练室协助位时，重装干员的专精技能训练速度+60%
When this Operator is assigned to be the Trainer in the Training Room, for each <$cc.tag.knight><@cc.kw>Knight</></> Operator in the Base (excluding Assistants and Activity Room users), Operators' Specialization training speed <@cc.vup>+5%</> (caps at <@cc.kw>5</> Operators)=进驻训练室协助位时，基建内（不包含副手及活动室使用者）每名<$cc.tag.knight><@cc.kw>骑士</></>干员为当前干员的专精技能训练速度<@cc.vup>+5%</>（最多生效<@cc.kw>5</>名）
When this Operator is assigned to be the Trainer in the Training Room, for each <$cc.tag.knight><@cc.kw>Knight</></> Operator in the Base (excluding Assistants and Activity Room users), Operators' Specialization training speed <@cc.vup>+5%</> (caps at <@cc.kw>8</> Operators)=进驻训练室协助位时，基建内（不包含副手及活动室使用者）每名<$cc.tag.knight><@cc.kw>骑士</></>干员为当前干员的专精技能训练速度<@cc.vup>+5%</>（最多生效<@cc.kw>8</>名）
When this Operator is assigned to be the Trainer in the Training Room, for each Knight Operator in the Base (excluding Assistants and Activity Room users), Operators' Specialization training speed +5% (caps at 5 Operators)=进驻训练室协助位时，基建内（不包含副手及活动室使用者）每名骑士干员为当前干员的专精技能训练速度+5%（最多生效5名）
When this Operator is assigned to be the Trainer in the Training Room, for each Knight Operator in the Base (excluding Assistants and Activity Room users), Operators' Specialization training speed +5% (caps at 8 Operators)=进驻训练室协助位时，基建内（不包含副手及活动室使用者）每名骑士干员为当前干员的专精技能训练速度+5%（最多生效8名）
When this Operator is assigned to be the Trainer in the Training Room, Guard and Sniper Operators' Specialization training speed+30%=进驻训练室协助位时，近卫与狙击干员的专精技能训练速度+30%
When this Operator is assigned to be the Trainer in the Training Room, Guard and Supporter Operators' Specialization training speed +30%=进驻训练室协助位时，近卫与辅助干员的专精技能训练速度+30%
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%=进驻训练室协助位时，近卫干员的专精技能训练速度+30%
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if the trainee's Job Branch is Fighter, training speed will be further increased by +45%=进驻训练室协助位时，近卫干员的专精技能训练速度+30%，如果训练位干员分支为斗士，则训练速度额外+45%
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if the trainee's Job Branch is Lord, training speed will be further increased by +45%=进驻训练室协助位时，近卫干员的专精技能训练速度+30%，如果训练位干员分支为领主，则训练速度额外+45%
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased by +45%=进驻训练室协助位时，近卫干员的专精技能训练速度+30%，如果本次训练专精技能至1级，则训练速度额外+45%
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if training this skill to Specialization Level 2, training speed will be further increased by +45%=进驻训练室协助位时，近卫干员的专精技能训练速度+30%，如果本次训练专精技能至2级，则训练速度额外+45%
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +45%=进驻训练室协助位时，近卫干员的专精技能训练速度+30%，如果本次训练专精技能至3级，则训练速度额外+45%
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +65%=进驻训练室协助位时，近卫干员的专精技能训练速度+30%，如果本次训练专精技能至3级，则训练速度额外+65%
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +50%=进驻训练室协助位时，近卫干员的专精技能训练速度+50%
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +60%=进驻训练室协助位时，近卫干员的专精技能训练速度+60%
When this Operator is assigned to be the Trainer in the Training Room, if training the skill to Specialization Level 3, training speed will be increased by +70%=进驻训练室协助位时，如果本次训练专精技能至3级，专精技能训练速度+70%
When this Operator is assigned to be the Trainer in the Training Room, if training the skill to Specialization Level <@cc.vup>3</>, training speed will be increased by <@cc.vup>+70%</>=进驻训练室协助位时，如果本次训练专精技能至<@cc.vup>3</>级，专精技能训练速度<@cc.vup>+70%</>
When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of <@cc.kw>Caster</> Operators by <@cc.vup>+30%</>, and further increases this speed by <@cc.vup>+45%</> if training the skill to Specialization Level <@cc.vup>1</>=进驻训练室协助位时，<@cc.kw>术师</>干员的专精技能训练速度<@cc.vup>+30%</>，如果本次训练专精技能至<@cc.vup>1</>级，则训练速度额外<@cc.vup>+45%</>
When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of <@cc.kw>Caster</> Operators by <@cc.vup>+30%</>, and further increases this speed by <@cc.vup>+45%</> if training the skill to Specialization Level <@cc.vup>2</>=进驻训练室协助位时，<@cc.kw>术师</>干员的专精技能训练速度<@cc.vup>+30%</>，如果本次训练专精技能至<@cc.vup>2</>级，则训练速度额外<@cc.vup>+45%</>
When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of <@cc.kw>Caster</> Operators by <@cc.vup>+30%</>, and further increases this speed by <@cc.vup>+65%</> if training the skill to Specialization Level <@cc.vup>3</>=进驻训练室协助位时，<@cc.kw>术师</>干员的专精技能训练速度<@cc.vup>+30%</>，如果本次训练专精技能至<@cc.vup>3</>级，则训练速度额外<@cc.vup>+65%</>
When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of <@cc.kw>Defender</> Operators by <@cc.vup>+30%</>, and further increases this speed by <@cc.vup>+45%</> if training the skill to Specialization Level <@cc.vup>1</>=进驻训练室协助位时，<@cc.kw>重装</>干员的专精技能训练速度<@cc.vup>+30%</>，如果本次训练专精技能至<@cc.vup>1</>级，则训练速度额外<@cc.vup>+45%</>
When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of <@cc.kw>Defender</> Operators by <@cc.vup>+30%</>, and further increases this speed by <@cc.vup>+45%</> if training the skill to Specialization Level <@cc.vup>2</>=进驻训练室协助位时，<@cc.kw>重装</>干员的专精技能训练速度<@cc.vup>+30%</>，如果本次训练专精技能至<@cc.vup>2</>级，则训练速度额外<@cc.vup>+45%</>
When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of <@cc.kw>Supporter</> Operators by <@cc.vup>+30%</>, and further increases this speed by <@cc.vup>+65%</> if training the skill to Specialization Level <@cc.vup>3</>=进驻训练室协助位时，<@cc.kw>辅助</>干员的专精技能训练速度<@cc.vup>+30%</>，如果本次训练专精技能至<@cc.vup>3</>级，则训练速度额外<@cc.vup>+65%</>
When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of Caster Operators by +30%, and further increases this speed by +45% if training the skill to Specialization Level 1=进驻训练室协助位时，术师干员的专精技能训练速度+30%，如果本次训练专精技能至1级，则训练速度额外+45%
When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of Caster Operators by +30%, and further increases this speed by +45% if training the skill to Specialization Level 2=进驻训练室协助位时，术师干员的专精技能训练速度+30%，如果本次训练专精技能至2级，则训练速度额外+45%
When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of Caster Operators by +30%, and further increases this speed by +65% if training the skill to Specialization Level 3=进驻训练室协助位时，术师干员的专精技能训练速度+30%，如果本次训练专精技能至3级，则训练速度额外+65%
When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of Defender Operators by +30%, and further increases this speed by +45% if training the skill to Specialization Level 1=进驻训练室协助位时，重装干员的专精技能训练速度+30%，如果本次训练专精技能至1级，则训练速度额外+45%
When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of Defender Operators by +30%, and further increases this speed by +45% if training the skill to Specialization Level 2=进驻训练室协助位时，重装干员的专精技能训练速度+30%，如果本次训练专精技能至2级，则训练速度额外+45%
When this Operator is assigned to be the Trainer in the Training Room, increases the Specialization training speed of Supporter Operators by +30%, and further increases this speed by +65% if training the skill to Specialization Level 3=进驻训练室协助位时，辅助干员的专精技能训练速度+30%，如果本次训练专精技能至3级，则训练速度额外+65%
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +30%=进驻训练室协助位时，医疗干员的专精技能训练速度+30%
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +30%; if the trainee's Job Branch is Chain Medic, training speed will be further increased by +45%=进驻训练室协助位时，医疗干员的专精技能训练速度+30%，如果训练位干员分支为链愈师，则训练速度额外+45%
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +30%; if the trainee's Job Branch is Wandering Medic, training speed will be further increased by +45%=进驻训练室协助位时，医疗干员的专精技能训练速度+30%，如果训练位干员分支为行医，则训练速度额外+45%
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +30%; if training this skill to Specialization Level 2, training speed will be further increased by +45%=进驻训练室协助位时，医疗干员的专精技能训练速度+30%，如果本次训练专精技能至2级，则训练速度额外+45%
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +50%=进驻训练室协助位时，医疗干员的专精技能训练速度+50%
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +60%=进驻训练室协助位时，医疗干员的专精技能训练速度+60%
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour +1 when training a Caster Operator's skill to Specialization Level 3=进驻训练室协助术师干员训练专精技能至3级时，心情每小时消耗+1
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour +1 when training a Specialist Operator's skill to Specialization Level 3=进驻训练室协助特种干员训练专精技能至3级时，心情每小时消耗+1
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour +1 when training a Supporter Operator's skill to Specialization Level 3=进驻训练室协助辅助干员训练专精技能至3级时，心情每小时消耗+1
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour +1, and every 1 Worldly Plight gives +1% Specialization training speed=进驻训练室协助位时，心情每小时消耗+1，每1点人间烟火+1%专精技能训练速度
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour +1, and Operators' Specialization training speed +10% for each Abyssal Hunter Operator in the Base (excluding Assistants and Activity Room users, caps at 5 Operators)=进驻训练室协助位时，心情每小时消耗+1，基建内（不包含副手及活动室使用者）每名深海猎人干员为当前干员的专精技能训练速度+10%（最多生效5名）
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour <@cc.vdown>+1</> when training a <@cc.kw>Caster</> Operator's skill to Specialization Level <@cc.vup>3</>=进驻训练室协助<@cc.kw>术师</>干员训练专精技能至<@cc.vup>3</>级时，心情每小时消耗<@cc.vdown>+1</>
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour <@cc.vdown>+1</> when training a <@cc.kw>Specialist</> Operator's skill to Specialization Level <@cc.vup>3</>=进驻训练室协助<@cc.kw>特种</>干员训练专精技能至<@cc.vup>3</>级时，心情每小时消耗<@cc.vdown>+1</>
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour <@cc.vdown>+1</> when training a <@cc.kw>Supporter</> Operator's skill to Specialization Level <@cc.vup>3</>=进驻训练室协助<@cc.kw>辅助</>干员训练专精技能至<@cc.vup>3</>级时，心情每小时消耗<@cc.vdown>+1</>
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour <@cc.vdown>+1</>, and every <@cc.vup>1</> <$cc.bd_b1><@cc.rem>Worldly Plight</></> gives <@cc.vup>+1%</> Specialization training speed=进驻训练室协助位时，心情每小时消耗<@cc.vdown>+1</>，每<@cc.vup>1</>点<$cc.bd_b1><@cc.rem>人间烟火</></><@cc.vup>+1%</>专精技能训练速度
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour <@cc.vdown>+1</>, and Operators' Specialization training speed <@cc.vup>+10%</> for each <$cc.g.abyssal><@cc.kw>Abyssal Hunter</></> Operator in the Base (excluding Assistants and Activity Room users, caps at <@cc.kw>5</> Operators)=进驻训练室协助位时，心情每小时消耗<@cc.vdown>+1</>，基建内（不包含副手及活动室使用者）每名<$cc.g.abyssal><@cc.kw>深海猎人</></>干员为当前干员的专精技能训练速度<@cc.vup>+10%</>（最多生效<@cc.kw>5</>名）
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by +1 when training a Guard Operator's skill to Specialization Level 3=进驻训练室协助近卫干员训练专精技能至3级时，心情每小时消耗+1
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by +1 when training a Sniper Operator's skill to Specialization Level 1=进驻训练室协助狙击干员训练专精技能至1级时，心情每小时消耗+1
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by +1 when training a Sniper Operator's skill to Specialization Level 3=进驻训练室协助狙击干员训练专精技能至3级时，心情每小时消耗+1
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by <@cc.vdown>+1</> when training a <@cc.kw>Guard</> Operator's skill to Specialization Level <@cc.vup>3</>=进驻训练室协助<@cc.kw>近卫</>干员训练专精技能至<@cc.vup>3</>级时，心情每小时消耗<@cc.vdown>+1</>
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by <@cc.vdown>+1</> when training a <@cc.kw>Sniper</> Operator's skill to Specialization Level <@cc.vup>1</>=进驻训练室协助<@cc.kw>狙击</>干员训练专精技能至<@cc.vup>1</>级时，心情每小时消耗<@cc.vdown>+1</>
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by <@cc.vdown>+1</> when training a <@cc.kw>Sniper</> Operator's skill to Specialization Level <@cc.vup>3</>=进驻训练室协助<@cc.kw>狙击</>干员训练专精技能至<@cc.vup>3</>级时，心情每小时消耗<@cc.vdown>+1</>
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +10% for each Attacking Operator in the Base (excluding Assistants and Activity Room users, caps at 4 Operators)=进驻训练室协助位时，基建内（不包含副手及活动室使用者）每名进攻方干员为当前干员的专精技能训练速度+10%（最多生效4名）
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +10% for each Defending Operator in the Base (excluding Assistants and Activity Room users, caps at 4 Operators)=进驻训练室协助位时，基建内（不包含副手及活动室使用者）每名防守方干员为当前干员的专精技能训练速度+10%（最多生效4名）
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +10% for each Sami Operator in the Base (excluding Assistants and Activity Room users, caps at 3 Operators)=进驻训练室协助位时，基建内（不包含副手及活动室使用者）每名萨米干员为当前干员的专精技能训练速度+10%（最多生效3名）
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +25%=进驻训练室协助位时，干员的专精技能训练速度+25%
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +5% for each Siracusa Operator in the Base (excluding Assistants and Activity Room users, caps at 7 Operators)=进驻训练室协助位时，基建内（不包含副手及活动室使用者）每名叙拉古干员为当前干员的专精技能训练速度+5%（最多生效7名）
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed <@cc.vup>+10%</> for each <$cc.g.Attack><@cc.kw>Attacking</></> Operator in the Base (excluding Assistants and Activity Room users, caps at <@cc.kw>4</> Operators)=进驻训练室协助位时，基建内（不包含副手及活动室使用者）每名<$cc.g.Attack><@cc.kw>进攻方</></>干员为当前干员的专精技能训练速度<@cc.vup>+10%</>（最多生效<@cc.kw>4</>名）
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed <@cc.vup>+10%</> for each <$cc.g.Defence><@cc.kw>Defending</></> Operator in the Base (excluding Assistants and Activity Room users, caps at <@cc.kw>4</> Operators)=进驻训练室协助位时，基建内（不包含副手及活动室使用者）每名<$cc.g.Defence><@cc.kw>防守方</></>干员为当前干员的专精技能训练速度<@cc.vup>+10%</>（最多生效<@cc.kw>4</>名）
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed <@cc.vup>+10%</> for each <$cc.g.sm><@cc.kw>Sami</></> Operator in the Base (excluding Assistants and Activity Room users, caps at <@cc.kw>3</> Operators)=进驻训练室协助位时，基建内（不包含副手及活动室使用者）每名<$cc.g.sm><@cc.kw>萨米</></>干员为当前干员的专精技能训练速度<@cc.vup>+10%</>（最多生效<@cc.kw>3</>名）
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed <@cc.vup>+25%</>=进驻训练室协助位时，干员的专精技能训练速度<@cc.vup>+25%</>
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed <@cc.vup>+5%</> for each <$cc.g.siracusa><@cc.kw>Siracusa</></> Operator in the Base (excluding Assistants and Activity Room users, caps at <@cc.kw>7</> Operators)=进驻训练室协助位时，基建内（不包含副手及活动室使用者）每名<$cc.g.siracusa><@cc.kw>叙拉古</></>干员为当前干员的专精技能训练速度<@cc.vup>+5%</>（最多生效<@cc.kw>7</>名）
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%=进驻训练室协助位时，狙击干员的专精技能训练速度+30%
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if the trainee's Job Branch is Besieger, training speed will be further increased by +45%=进驻训练室协助位时，狙击干员的专精技能训练速度+30%，如果训练位干员分支为攻城手，则训练速度额外+45%
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if the trainee's Job Branch is Marksman, training speed will be further increased by +45%=进驻训练室协助位时，狙击干员的专精技能训练速度+30%，如果训练位干员分支为速射手，则训练速度额外+45%
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased by +65%=进驻训练室协助位时，狙击干员的专精技能训练速度+30%，如果本次训练专精技能至1级，则训练速度额外+65%
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 2, training speed will be further increased by +45%=进驻训练室协助位时，狙击干员的专精技能训练速度+30%，如果本次训练专精技能至2级，则训练速度额外+45%
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +45%=进驻训练室协助位时，狙击干员的专精技能训练速度+30%，如果本次训练专精技能至3级，则训练速度额外+45%
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +65%=进驻训练室协助位时，狙击干员的专精技能训练速度+30%，如果本次训练专精技能至3级，则训练速度额外+65%
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +50%=进驻训练室协助位时，狙击干员的专精技能训练速度+50%
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +60%=进驻训练室协助位时，狙击干员的专精技能训练速度+60%
When this Operator is assigned to be the Trainer in the Training Room, Specialist and Vanguard Operators' Specialization training speed +30%=进驻训练室协助位时，特种与先锋干员的专精技能训练速度+30%
When this Operator is assigned to be the Trainer in the Training Room, Specialist and Vanguard Operators' Specialization training speed +30%; if training a skill to Specialization Level 2, training speed will be further increased by +50%=进驻训练室协助位时，特种与先锋干员的专精技能训练速度+30%，如果本次训练专精技能至2级，则训练速度额外+50%
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +30%=进驻训练室协助位时，特种干员的专精技能训练速度+30%
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased by +45%=进驻训练室协助位时，特种干员的专精技能训练速度+30%，如果本次训练专精技能至1级，则训练速度额外+45%
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +65%=进驻训练室协助位时，特种干员的专精技能训练速度+30%，如果本次训练专精技能至3级，则训练速度额外+65%
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +50%=进驻训练室协助位时，特种干员的专精技能训练速度+50%
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +60%=进驻训练室协助位时，特种干员的专精技能训练速度+60%
When this Operator is assigned to be the Trainer in the Training Room, Supporter Operators' Specialization training speed +30%=进驻训练室协助位时，辅助干员的专精技能训练速度+30%
When this Operator is assigned to be the Trainer in the Training Room, Supporter Operators' Specialization training speed +50%=进驻训练室协助位时，辅助干员的专精技能训练速度+50%
When this Operator is assigned to be the Trainer in the Training Room, Supporter Operators' Specialization training speed +60%=进驻训练室协助位时，辅助干员的专精技能训练速度+60%
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30%=进驻训练室协助位时，先锋干员的专精技能训练速度+30%
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased by +45%=进驻训练室协助位时，先锋干员的专精技能训练速度+30%，如果本次训练专精技能至1级，则训练速度额外+45%
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +30%; if training this skill to Specialization Level 3, training speed will be further increased by +50%=进驻训练室协助位时，先锋干员的专精技能训练速度+30%，如果本次训练专精技能至3级，则训练速度额外+50%
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +50%=进驻训练室协助位时，先锋干员的专精技能训练速度+50%
When this Operator is assigned to be the Trainer in the Training Room, Vanguard Operators' Specialization training speed +60%=进驻训练室协助位时，先锋干员的专精技能训练速度+60%
When this Operator is assigned to be the Trainer of the Training Room, for every 1 Specialization training session completed, <$cc.t.accmuguard1><@cc.rem>Martial Arts</></> is accumulated. When <$cc.t.accmuguard1><@cc.rem>Martial Arts</></> reaches its cap, the next <@cc.kw>Guard</> Operator's skill Specialization training to level <@cc.kw>1</> is completed immediately, and all <$cc.t.accmuguard1><@cc.rem>Martial Arts</></> is removed.=进驻训练室协助位时，每完整协助完成1次专精训练，累计一定<$cc.t.accmuguard1><@cc.rem>武道</></>。<$cc.t.accmuguard1><@cc.rem>武道</></>达到上限时，下一次开始协助<@cc.kw>近卫</>干员训练专精技能至<@cc.kw>1</>级将立即完成，并消耗已有<$cc.t.accmuguard1><@cc.rem>武道</></>
When this Operator is assigned to be the Trainer of the Training Room, for every 1 Specialization training session completed, Martial Arts is accumulated. When Martial Arts reaches its cap, the next Guard Operator's skill Specialization training to level 1 is completed immediately, and all Martial Arts is removed.=进驻训练室协助位时，每完整协助完成1次专精训练，累计一定武道。武道达到上限时，下一次开始协助近卫干员训练专精技能至1级将立即完成，并消耗已有武道
When this Operator is assigned to Factory, for every 1 points of Chain of Thought, productivity +1%=进驻制造站时，每1点思维链环+1%生产力
When this Operator is assigned to Factory, for every 2 points of Chain of Thought, productivity +1%=进驻制造站时，每2点思维链环+1%生产力
When this Operator is assigned to Factory, for every <@cc.vup>1</> points of <$cc.bd_A><@cc.rem>Chain of Thought</></>, productivity <@cc.vup>+1%</>=进驻制造站时，每<@cc.vup>1</>点<$cc.bd_A><@cc.rem>思维链环</></><@cc.vup>+1%</>生产力
When this Operator is assigned to Factory, for every <@cc.vup>2</> points of <$cc.bd_A><@cc.rem>Chain of Thought</></>, productivity <@cc.vup>+1%</>=进驻制造站时，每<@cc.vup>2</>点<$cc.bd_A><@cc.rem>思维链环</></><@cc.vup>+1%</>生产力
When this Operator is assigned to the Control Center and own Morale is above 12,Worldly Plight +15; When own Morale is below12, Perception Information +10 instead=进驻控制中枢时，当自身心情大于12时，人间烟火+15；当自身心情处于12以下时，感知信息+10
When this Operator is assigned to the Control Center and own Morale is above <@cc.kw>12</>,<$cc.bd_b1><@cc.rem>Worldly Plight</></> <@cc.vup>+15</>; When own Morale is below<@cc.kw>12</>, <$cc.bd_a1><@cc.rem>Perception Information</></> <@cc.vup>+10</> instead=进驻控制中枢时，当自身心情大于<@cc.kw>12</>时，<$cc.bd_b1><@cc.rem>人间烟火</></><@cc.vup>+15</>；当自身心情处于<@cc.kw>12</>以下时，<$cc.bd_a1><@cc.rem>感知信息</></><@cc.vup>+10</>
When this Operator is assigned to the Control Center with <@cc.kw>Amiya</>, self and <@cc.kw>Amiya</>'s Morale recovered per hour <@cc.vup>+0.05</>.=当与<@cc.kw>阿米娅</>一起进驻控制中枢时，自身和<@cc.kw>阿米娅</>心情每小时恢复<@cc.vup>+0.05</>
When this Operator is assigned to the Control Center with <@cc.kw>Amiya</>, self and <@cc.kw>Amiya</>'s Morale recovered per hour <@cc.vup>+0.1</>.=当与<@cc.kw>阿米娅</>一起进驻控制中枢时，自身和<@cc.kw>阿米娅</>心情每小时恢复<@cc.vup>+0.1</>
When this Operator is assigned to the Control Center with <@cc.kw>Sakiko Togawa</>, ignores the self Morale loss effect from her own base skill=当与<@cc.kw>丰川祥子</>一起进驻控制中枢时，消除自身心情消耗的影响
When this Operator is assigned to the Control Center with <@cc.kw>Sakiko Togawa</>, Morale consumed per hour by <@cc.kw>Sakiko Togawa</> <@cc.vdown>+0.05</> and clue collection speed <@cc.vup>+5%</> (Only the strongest effect of this type takes place)=当与<@cc.kw>丰川祥子</>一起进驻控制中枢时，<@cc.kw>丰川祥子</>心情每小时消耗<@cc.vdown>+0.05</>，会客室线索搜集速度额外提升<@cc.vup>+5%</>（同种效果取最高）
When this Operator is assigned to the Control Center with Amiya, self and Amiya's Morale recovered per hour +0.05.=当与阿米娅一起进驻控制中枢时，自身和阿米娅心情每小时恢复+0.05
When this Operator is assigned to the Control Center with Amiya, self and Amiya's Morale recovered per hour +0.1.=当与阿米娅一起进驻控制中枢时，自身和阿米娅心情每小时恢复+0.1
When this Operator is assigned to the Control Center with Sakiko Togawa, ignores the self Morale loss effect from her own base skill=当与丰川祥子一起进驻控制中枢时，消除自身心情消耗的影响
When this Operator is assigned to the Control Center with Sakiko Togawa, Morale consumed per hour by Sakiko Togawa +0.05 and clue collection speed +5% (Only the strongest effect of this type takes place)=当与丰川祥子一起进驻控制中枢时，丰川祥子心情每小时消耗+0.05，会客室线索搜集速度额外提升+5%（同种效果取最高）
When this Operator is assigned to the Control Center, <$cc.bd_mujica><@cc.rem>Passion</></> <@cc.vup>+10</>; clue collection speed <@cc.vup>+5%</> (Only the strongest effect of this type takes place)=进驻控制中枢时，<$cc.bd_mujica><@cc.rem>热情值</></><@cc.vup>+10</>；会客室线索搜集速度提升<@cc.vup>+5%</>（同种效果取最高）
When this Operator is assigned to the Control Center, <$cc.bd_mujica><@cc.rem>Passion</></> <@cc.vup>+10</>; HR contacting speed <@cc.vup>+10%</> (Only the strongest effect of this type takes place)=进驻控制中枢时，<$cc.bd_mujica><@cc.rem>热情值</></><@cc.vup>+10</>；人脉资源的联络速度<@cc.vup>+10%</>（同种效果取最高）
When this Operator is assigned to the Control Center, <$cc.bd_mujica><@cc.rem>Passion</></> <@cc.vup>+20</>; for every <@cc.vup>8</> <$cc.bd_mujica><@cc.rem>Passion</></>, self Morale consumed per hour <@cc.vdown>+0.01</> and all Trading Posts' order efficiency <@cc.vup>+1%</> (Only the strongest effect of this type takes place)=进驻控制中枢时，<$cc.bd_mujica><@cc.rem>热情值</></><@cc.vup>+20</>；每有<@cc.vup>8</>点<$cc.bd_mujica><@cc.rem>热情值</></>，自身心情每小时消耗<@cc.vdown>+0.01</>，所有贸易站订单效率<@cc.vup>+1%</>（同种效果取最高）
When this Operator is assigned to the Control Center, <@cc.kw>increases</> the likelihood of obtaining Clues <@cc.kw>corresponding to the factions of Operators assigned to the Reception Room</>, but also increases the Morale consumption of Operators assigned to the Control Center by <@cc.vdown>+1.5</>=进驻控制中枢时，<@cc.kw>提升</>会客室内干员<@cc.kw>所属派系的线索倾向效果</>，但控制中枢内所有干员的心情每小时消耗<@cc.vdown>+1.5</>
When this Operator is assigned to the Control Center, <@cc.kw>remove</> any Morale reduction effects from <$cc.g.sui><@cc.kw>Sui</></> Operators assigned to the Control Center that affect <@cc.kw>themselves</>=进驻控制中枢时，<@cc.kw>消除</>当前控制中枢内所有<$cc.g.sui><@cc.kw>岁</></>干员<@cc.kw>自身</>心情消耗的影响
When this Operator is assigned to the Control Center, <@cc.kw>slightly increases</> the likelihood of obtaining Clues <@cc.kw>corresponding to the factions of Operators assigned to the Reception Room</>=进驻控制中枢时，<@cc.kw>小幅提升</>会客室内干员<@cc.kw>所属派系的线索倾向效果</>
When this Operator is assigned to the Control Center, <@cc.kw>slightly increases</> the likelihood of obtaining Clues <@cc.kw>corresponding to the factions of Operators assigned to the Reception Room</>, but also increases the Morale consumption of Operators assigned to the Control Center by <@cc.vdown>+0.5</>=进驻控制中枢时，<@cc.kw>小幅提升</>会客室内干员<@cc.kw>所属派系的线索倾向效果</>，但控制中枢内所有干员的心情每小时消耗<@cc.vdown>+0.5</>
When this Operator is assigned to the Control Center, all <$cc.g.elite><@cc.kw>Elite Operators</></> in Dormitories recover <@cc.vup>+0.1</> Morale per hour (strongest effect of the same type applies)=进驻控制中枢时，所有宿舍内<$cc.g.elite><@cc.kw>精英干员</></>的心情每小时恢复<@cc.vup>+0.1</>（同种效果取最高）
When this Operator is assigned to the Control Center, all <$cc.g.karlan><@cc.kw>Kjerag</></> Operators assigned to Trading Posts gain order acquisition efficiency <@cc.vdown>-15%</> and order limit <@cc.vup>+6</>=进驻控制中枢时，每个进驻在贸易站的<$cc.g.karlan><@cc.kw>谢拉格</></>干员，订单获取效率<@cc.vdown>-15%</>，订单上限<@cc.vup>+6</>
When this Operator is assigned to the Control Center, all <$cc.g.siracusa><@cc.kw>Siracusa</></> Operators assigned to Trading Posts gain order acquisition efficiency <@cc.vup>+5%</>=进驻控制中枢时，每个进驻在贸易站的<$cc.g.siracusa><@cc.kw>叙拉古</></>干员，订单获取效率<@cc.vup>+5%</>
When this Operator is assigned to the Control Center, all <$cc.tag.knight><@cc.kw>Knight</></> Operators assigned to Factories gain productivity <@cc.vup>+7%</>=进驻控制中枢时，每个进驻在制造站的<$cc.tag.knight><@cc.kw>骑士</></>干员生产力<@cc.vup>+7%</>
When this Operator is assigned to the Control Center, all Elite Operators in Dormitories recover +0.1 Morale per hour (strongest effect of the same type applies)=进驻控制中枢时，所有宿舍内精英干员的心情每小时恢复+0.1（同种效果取最高）
When this Operator is assigned to the Control Center, all Factories' productivity +2% (only the most effective one will take effect when assigned Operators have the same skill effect)=进驻控制中枢时，所有制造站生产力+2%（同种效果取最高）
When this Operator is assigned to the Control Center, all Factories' productivity <@cc.vup>+2%</> (only the most effective one will take effect when assigned Operators have the same skill effect)=进驻控制中枢时，所有制造站生产力<@cc.vup>+2%</>（同种效果取最高）
When this Operator is assigned to the Control Center, all Kjerag Operators assigned to Trading Posts gain order acquisition efficiency -15% and order limit +6=进驻控制中枢时，每个进驻在贸易站的谢拉格干员，订单获取效率-15%，订单上限+6
When this Operator is assigned to the Control Center, all Knight Operators assigned to Factories gain productivity +7%=进驻控制中枢时，每个进驻在制造站的骑士干员生产力+7%
When this Operator is assigned to the Control Center, all Operators in Dormitories recover +0.05 Morale per hour (Only the strongest effect of this type takes place); when assigned to the Control Center with Sakiko Togawa, Morale consumed per hour by Sakiko Togawa +0.1=进驻控制中枢时，所有宿舍内所有干员的心情每小时恢复+0.05（同种效果取最高）；当与丰川祥子一起进驻控制中枢时，丰川祥子的心情每小时恢复+0.1
When this Operator is assigned to the Control Center, all Operators in Dormitories recover +0.05 Morale per hour (strongest effect of the same type applies)=进驻控制中枢时，所有宿舍内所有干员的心情每小时恢复+0.05（同种效果取最高）
When this Operator is assigned to the Control Center, all Operators in Dormitories recover <@cc.vup>+0.05</> Morale per hour (Only the strongest effect of this type takes place); when assigned to the Control Center with <@cc.kw>Sakiko Togawa</>, Morale consumed per hour by <@cc.kw>Sakiko Togawa</> <@cc.vup>+0.1</>=进驻控制中枢时，所有宿舍内所有干员的心情每小时恢复<@cc.vup>+0.05</>（同种效果取最高）；当与<@cc.kw>丰川祥子</>一起进驻控制中枢时，<@cc.kw>丰川祥子</>的心情每小时恢复<@cc.vup>+0.1</>
When this Operator is assigned to the Control Center, all Operators in Dormitories recover <@cc.vup>+0.05</> Morale per hour (strongest effect of the same type applies)=进驻控制中枢时，所有宿舍内所有干员的心情每小时恢复<@cc.vup>+0.05</>（同种效果取最高）
When this Operator is assigned to the Control Center, all Siracusa Operators assigned to Trading Posts gain order acquisition efficiency +5%=进驻控制中枢时，每个进驻在贸易站的叙拉古干员，订单获取效率+5%
When this Operator is assigned to the Control Center, all Trading Posts with 3 Kjerag Operators assigned gain order acquisition efficiency +10%=进驻控制中枢时，每个存在3名谢拉格干员的贸易站，订单获取效率+10%
When this Operator is assigned to the Control Center, all Trading Posts with <@cc.vup>3</> <$cc.g.karlan><@cc.kw>Kjerag</></> Operators assigned gain order acquisition efficiency <@cc.vup>+10%</>=进驻控制中枢时，每个存在<@cc.vup>3</>名<$cc.g.karlan><@cc.kw>谢拉格</></>干员的贸易站，订单获取效率<@cc.vup>+10%</>
When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect)=进驻控制中枢时，所有贸易站订单效率+7%（同种效果取最高）
When this Operator is assigned to the Control Center, all Trading Posts' order efficiency <@cc.vup>+7%</> (only the most effective one will take effect when assigned Operators have the same skill effect)=进驻控制中枢时，所有贸易站订单效率<@cc.vup>+7%</>（同种效果取最高）
When this Operator is assigned to the Control Center, clue collection speed +15% (Only the strongest effect of this type takes place).=进驻控制中枢时，会客室线索搜集速度+15%（同种效果取最高）
When this Operator is assigned to the Control Center, clue collection speed +25% (Only the strongest effect of this type takes place).=进驻控制中枢时，会客室线索搜集速度+25%（同种效果取最高）
When this Operator is assigned to the Control Center, clue collection speed +4% for each Minos Operator in the Base (excluding Assistants and Activity Room users, caps at +20%, strongest effect of the same type applies); when assigned together with Sargon Operators, self Morale loss per hour +0.02=进驻控制中枢时，基建内（不包含副手及活动室使用者）每有1名米诺斯干员，会客室线索搜集速度+4%（最多+20%，同种效果取最高）；当与萨尔贡干员进驻控制中枢一起工作时，自身心情每小时消耗+0.02
When this Operator is assigned to the Control Center, clue collection speed +5% for each Minos Operator in the Base (excluding Assistants and Activity Room users, caps at +25%, strongest effect of the same type applies); when assigned together with Sargon Operators, self Morale loss per hour +0.02=进驻控制中枢时，基建内（不包含副手及活动室使用者）每有1名米诺斯干员，会客室线索搜集速度+5%（最多+25%，同种效果取最高）；当与萨尔贡干员进驻控制中枢一起工作时，自身心情每小时消耗+0.02
When this Operator is assigned to the Control Center, clue collection speed <@cc.vup>+15%</> (Only the strongest effect of this type takes place).=进驻控制中枢时，会客室线索搜集速度<@cc.vup>+15%</>（同种效果取最高）
When this Operator is assigned to the Control Center, clue collection speed <@cc.vup>+25%</> (Only the strongest effect of this type takes place).=进驻控制中枢时，会客室线索搜集速度<@cc.vup>+25%</>（同种效果取最高）
When this Operator is assigned to the Control Center, clue collection speed <@cc.vup>+4%</> for each <$cc.g.minos><@cc.kw>Minos</></> Operator in the Base (excluding Assistants and Activity Room users, caps at <@cc.vup>+20%</>, strongest effect of the same type applies); when assigned together with <$cc.g.sargon><@cc.kw>Sargon</></> Operators, self Morale loss per hour <@cc.vdown>+0.02</>=进驻控制中枢时，基建内（不包含副手及活动室使用者）每有1名<$cc.g.minos><@cc.kw>米诺斯</></>干员，会客室线索搜集速度<@cc.vup>+4%</>（最多<@cc.vup>+20%</>，同种效果取最高）；当与<$cc.g.sargon><@cc.kw>萨尔贡</></>干员进驻控制中枢一起工作时，自身心情每小时消耗<@cc.vdown>+0.02</>
When this Operator is assigned to the Control Center, clue collection speed <@cc.vup>+5%</> for each <$cc.g.minos><@cc.kw>Minos</></> Operator in the Base (excluding Assistants and Activity Room users, caps at <@cc.vup>+25%</>, strongest effect of the same type applies); when assigned together with <$cc.g.sargon><@cc.kw>Sargon</></> Operators, self Morale loss per hour <@cc.vdown>+0.02</>=进驻控制中枢时，基建内（不包含副手及活动室使用者）每有1名<$cc.g.minos><@cc.kw>米诺斯</></>干员，会客室线索搜集速度<@cc.vup>+5%</>（最多<@cc.vup>+25%</>，同种效果取最高）；当与<$cc.g.sargon><@cc.kw>萨尔贡</></>干员进驻控制中枢一起工作时，自身心情每小时消耗<@cc.vdown>+0.02</>
When this Operator is assigned to the Control Center, decreases own morale consumption by+0.5; and when self morale is above12, Perception Information+10=进驻控制中枢时，自身心情每小时消耗+0.5；当自身心情大于12时，感知信息+10
When this Operator is assigned to the Control Center, decreases own morale consumption by<@cc.vdown>+0.5</>; and when self morale is above<@cc.kw>12</>, <$cc.bd_a1><@cc.rem>Perception Information</></><@cc.vup>+10</>=进驻控制中枢时，自身心情每小时消耗<@cc.vdown>+0.5</>；当自身心情大于<@cc.kw>12</>时，<$cc.bd_a1><@cc.rem>感知信息</></><@cc.vup>+10</>
When this Operator is assigned to the Control Center, each <$cc.g.psk><@cc.kw>Pinus Sylvestris</></> Operator assigned to Factories have <@cc.vup>+10%</> productivity towards <@cc.kw>Battle Records</> and <@cc.vdown>-10%</> productivity towards <@cc.kw>Precious Metals</>=进驻控制中枢时，每个进驻在制造站的<$cc.g.psk><@cc.kw>红松骑士团</></>干员，<@cc.kw>作战记录</>类配方的生产力<@cc.vup>+10%</>，<@cc.kw>贵金属</>类配方的生产力<@cc.vdown>-10%</>
When this Operator is assigned to the Control Center, each <$cc.g.sp><@cc.kw>Alternate Operator</></> increases the Morale of all Operators in the Control Center by <@cc.vup>+0.05</> per hour=进驻控制中枢时，控制中枢内每个<$cc.g.sp><@cc.kw>异格</></>干员可使控制中枢内所有干员的心情每小时恢复<@cc.vup>+0.05</>
When this Operator is assigned to the Control Center, each Alternate Operator increases the Morale of all Operators in the Control Center by +0.05 per hour=进驻控制中枢时，控制中枢内每个异格干员可使控制中枢内所有干员的心情每小时恢复+0.05
When this Operator is assigned to the Control Center, each Operator from <$cc.g.lda><@cc.kw>Lee's Detective Agency</></> restores <@cc.kw>extra Morale</> and increases the Morale of all Operators in the Control Center by <@cc.vup>+0.2</> per hour.=进驻控制中枢时，控制中枢内每个<$cc.g.lda><@cc.kw>鲤氏侦探事务所</></>干员可使该派系干员<@cc.kw>额外恢复心情</>，同时每人可使控制中枢内所有干员的心情每小时恢复<@cc.vup>+0.2</>
When this Operator is assigned to the Control Center, each Operator from <$cc.g.lgd><@cc.kw>Lungmen Guard Department</></> increases the Morale of all Operators in the Control Center by <@cc.vup>+0.05</> per hour=进驻控制中枢时，控制中枢内每个<$cc.g.lgd><@cc.kw>龙门近卫局</></>干员可使控制中枢内所有干员的心情每小时恢复<@cc.vup>+0.05</>
When this Operator is assigned to the Control Center, each Operator from <$cc.g.R6><@cc.kw>Team Rainbow</></> increases the Morale of all Operators in the Control Center by <@cc.vup>+0.05</> per hour=进驻控制中枢时，控制中枢内每个<$cc.g.R6><@cc.kw>彩虹小队</></>干员可使控制中枢内所有干员的心情每小时恢复<@cc.vup>+0.05</>
When this Operator is assigned to the Control Center, each Operator from <$cc.g.ussg><@cc.kw>Ursus Student Self-government Group</></> increases the Morale of all Operators in the Control Center by <@cc.vup>+0.05</> per hour=进驻控制中枢时，控制中枢内每个<$cc.g.ussg><@cc.kw>乌萨斯学生自治团</></>干员可使控制中枢内所有干员的心情每小时恢复<@cc.vup>+0.05</>
When this Operator is assigned to the Control Center, each Operator from Lee's Detective Agency restores extra Morale and increases the Morale of all Operators in the Control Center by +0.2 per hour.=进驻控制中枢时，控制中枢内每个鲤氏侦探事务所干员可使该派系干员额外恢复心情，同时每人可使控制中枢内所有干员的心情每小时恢复+0.2
When this Operator is assigned to the Control Center, each Operator from Lungmen Guard Department increases the Morale of all Operators in the Control Center by +0.05 per hour=进驻控制中枢时，控制中枢内每个龙门近卫局干员可使控制中枢内所有干员的心情每小时恢复+0.05
When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour=进驻控制中枢时，控制中枢内每个彩虹小队干员可使控制中枢内所有干员的心情每小时恢复+0.05
When this Operator is assigned to the Control Center, each Operator from Ursus Student Self-government Group increases the Morale of all Operators in the Control Center by +0.05 per hour=进驻控制中枢时，控制中枢内每个乌萨斯学生自治团干员可使控制中枢内所有干员的心情每小时恢复+0.05
When this Operator is assigned to the Control Center, each Pinus Sylvestris Operator assigned to Factories have +10% productivity towards Battle Records and -10% productivity towards Precious Metals=进驻控制中枢时，每个进驻在制造站的红松骑士团干员，作战记录类配方的生产力+10%，贵金属类配方的生产力-10%
When this Operator is assigned to the Control Center, for <@cc.vup>each</> <$cc.g.glasgow><@cc.kw>Glasgow Gang</></> Operator assigned to the same Trading Post, order acquisition efficiency <@cc.vup>+10%</>=进驻控制中枢时，同一贸易站中，每有<@cc.vup>1</>名<$cc.g.glasgow><@cc.kw>格拉斯哥帮</></>干员，订单获取效率<@cc.vup>+10%</>
When this Operator is assigned to the Control Center, for <@cc.vup>every</> Operator in the Dormitories, <$cc.bd_mujica><@cc.rem>Passion</></> <@cc.vup>+1</>=进驻控制中枢时，宿舍内每有<@cc.vup>1</>名干员，<$cc.bd_mujica><@cc.rem>热情值</></><@cc.vup>+1</>
When this Operator is assigned to the Control Center, for each <$cc.g.abyssal><@cc.kw>Abyssal Hunter</></> Operator currently assigned to a non-Dormitory facility, self Morale consumed per hour <@cc.vdown>+0.5</>; Otherwise, self Morale restored per hour <@cc.vup>+0.5</>, with an additional <@cc.vup>+0.5</> if the <$cc.g.abyssal><@cc.kw>Abyssal Hunter</></> Operator assigned to the Dormitory has full Morale=进驻控制中枢时，每有1个<$cc.g.abyssal><@cc.kw>深海猎人</></>干员进驻在宿舍以外的设施，则自身心情每小时消耗<@cc.vdown>+0.5</>；反之则自身心情每小时恢复<@cc.vup>+0.5</>，如果进驻在宿舍内的<$cc.g.abyssal><@cc.kw>深海猎人</></>干员为满心情，则额外<@cc.vup>+0.5</>
When this Operator is assigned to the Control Center, for each <$cc.g.R6><@cc.kw>Team Rainbow</></> Operator, <$cc.bd_ash><@cc.rem>Intelligence Reserve</></><@cc.vup>+1</>=进驻控制中枢时，控制中枢内每有1名<$cc.g.R6><@cc.kw>彩虹小队</></>干员，则<$cc.bd_ash><@cc.rem>情报储备</></><@cc.vup>+1</>
When this Operator is assigned to the Control Center, for each <$cc.g.ussg><@cc.kw>Ursus Student Self-government Group</></> Operator, <$cc.bd_tachanka><@cc.rem>Ursus Specialty Beverage</></><@cc.vup>+1</>=进驻控制中枢时，控制中枢内每有1名<$cc.g.ussg><@cc.kw>乌萨斯学生自治团</></>干员，则<$cc.bd_tachanka><@cc.rem>乌萨斯特饮</></><@cc.vup>+1</>
When this Operator is assigned to the Control Center, for each <$cc.tag.mh><@cc.kw>Soubo Adventurers</></> Operator, <$cc.bd_felyne><@cc.rem>Felvine</></> <@cc.vup>+2</>=进驻控制中枢时，控制中枢内每有1名<$cc.tag.mh><@cc.kw>怪物猎人小队</></>干员，则<$cc.bd_felyne><@cc.rem>木天蓼</></><@cc.vup>+2</>
When this Operator is assigned to the Control Center, for each Abyssal Hunter Operator currently assigned to a non-Dormitory facility, self Morale consumed per hour +0.5; Otherwise, self Morale restored per hour +0.5, with an additional +0.5 if the Abyssal Hunter Operator assigned to the Dormitory has full Morale=进驻控制中枢时，每有1个深海猎人干员进驻在宿舍以外的设施，则自身心情每小时消耗+0.5；反之则自身心情每小时恢复+0.5，如果进驻在宿舍内的深海猎人干员为满心情，则额外+0.5
When this Operator is assigned to the Control Center, for each Glasgow Gang Operator assigned to the same Trading Post, order acquisition efficiency +10%=进驻控制中枢时，同一贸易站中，每有1名格拉斯哥帮干员，订单获取效率+10%
When this Operator is assigned to the Control Center, for each Soubo Adventurers Operator, Felvine +2=进驻控制中枢时，控制中枢内每有1名怪物猎人小队干员，则木天蓼+2
When this Operator is assigned to the Control Center, for each Team Rainbow Operator, Intelligence Reserve+1=进驻控制中枢时，控制中枢内每有1名彩虹小队干员，则情报储备+1
When this Operator is assigned to the Control Center, for each Ursus Student Self-government Group Operator, Ursus Specialty Beverage+1=进驻控制中枢时，控制中枢内每有1名乌萨斯学生自治团干员，则乌萨斯特饮+1
When this Operator is assigned to the Control Center, for every Operator in the Dormitories, Passion +1=进驻控制中枢时，宿舍内每有1名干员，热情值+1
When this Operator is assigned to the Control Center, if <$cc.bd_wang_1><@cc.kw>Influence</></> is greater than or equal to <$cc.bd_wang_2><@cc.kw>Territory</></>, all Trading Posts' order efficiency <@cc.vup>+7%</>; if <$cc.bd_wang_2><@cc.kw>Territory</></> is greater than <$cc.bd_wang_1><@cc.kw>Influence</></>, all Factories' productivity <@cc.vup>+2%</> (Strongest effect of the same type applies)=进驻控制中枢时，若<$cc.bd_wang_1><@cc.kw>外势</></>大于等于<$cc.bd_wang_2><@cc.kw>实地</></>，所有贸易站订单效率<@cc.vup>+7%</>；若<$cc.bd_wang_2><@cc.kw>实地</></>大于<$cc.bd_wang_1><@cc.kw>外势</></>，所有制造站生产力<@cc.vup>+2%</>（同种效果取最高）
When this Operator is assigned to the Control Center, if <@cc.kw>Lancet-2</> is assigned to a <@cc.kw>Power Plant</>, <@cc.kw>Power Plant</> count <@cc.vup>+2</> (only affects the facility count)=进驻控制中枢时，如果<@cc.kw>Lancet-2</>进驻在<@cc.kw>发电站</>，<@cc.kw>发电站</>额外<@cc.vup>+2</>（仅影响设施数量）
When this Operator is assigned to the Control Center, if an Operator is conducting Skill Specialization in the Training Room, that Operator's Specialization training speed +5% (Only the strongest effect of this type takes place).=进驻控制中枢时，如训练室有干员在进行技能专精，则该干员的专精技能训练速度+5%（同种效果取最高）
When this Operator is assigned to the Control Center, if an Operator is conducting Skill Specialization in the Training Room, that Operator's Specialization training speed <@cc.vup>+5%</> (Only the strongest effect of this type takes place).=进驻控制中枢时，如训练室有干员在进行技能专精，则该干员的专精技能训练速度<@cc.vup>+5%</>（同种效果取最高）
When this Operator is assigned to the Control Center, if Influence is greater than or equal to Territory, all Trading Posts' order efficiency +7%; if Territory is greater than Influence, all Factories' productivity +2% (Strongest effect of the same type applies)=进驻控制中枢时，若外势大于等于实地，所有贸易站订单效率+7%；若实地大于外势，所有制造站生产力+2%（同种效果取最高）
When this Operator is assigned to the Control Center, if Lancet-2 is assigned to a Power Plant, Power Plant count +2 (only affects the facility count)=进驻控制中枢时，如果Lancet-2进驻在发电站，发电站额外+2（仅影响设施数量）
When this Operator is assigned to the Control Center, if the HR contacting speed of the HR Office is lower than 30% (including the base 5%), increase the HR contacting speed by +20% (unique effect across the entire base, unaffected by other effects)=进驻控制中枢时，人力办公室联络速度小于30%时（其中包含基础联络速度5%），则联络速度额外+20%（该加成全局效果唯一，不受其它加成影响）
When this Operator is assigned to the Control Center, if the HR contacting speed of the HR Office is lower than <@cc.vup>30%</> (including the base 5%), increase the HR contacting speed by <@cc.vup>+20%</> (unique effect across the entire base, unaffected by other effects)=进驻控制中枢时，人力办公室联络速度小于<@cc.vup>30%</>时（其中包含基础联络速度5%），则联络速度额外<@cc.vup>+20%</>（该加成全局效果唯一，不受其它加成影响）
When this Operator is assigned to the Control Center, if there are 2 or more Operation Platforms assigned to Power Plants, all Factories' productivity +2% (only the most effective one will take effect when assigned Operators have the same skill effect)=进驻控制中枢时，如果有2台以上作业平台进驻在发电站，则所有制造站生产力+2%（同种效果取最高）
When this Operator is assigned to the Control Center, if there are <@cc.kw>2</> or more <$cc.tag.op><@cc.kw>Operation Platforms</></> assigned to <@cc.kw>Power Plants</>, all Factories' productivity <@cc.vup>+2%</> (only the most effective one will take effect when assigned Operators have the same skill effect)=进驻控制中枢时，如果有<@cc.kw>2</>台以上<$cc.tag.op><@cc.kw>作业平台</></>进驻在<@cc.kw>发电站</>，则所有制造站生产力<@cc.vup>+2%</>（同种效果取最高）
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.=进驻控制中枢时，控制中枢内所有干员的心情每小时恢复+0.05
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour; and when self Morale is below 12, Worldly Plight+15=进驻控制中枢时，控制中枢内所有干员的心情每小时恢复+0.05；当自身心情处于12以下时，人间烟火+15
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by <@cc.vup>+0.05</> per hour.=进驻控制中枢时，控制中枢内所有干员的心情每小时恢复<@cc.vup>+0.05</>
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by <@cc.vup>+0.05</> per hour; and when self Morale is below <@cc.kw>12</>, <$cc.bd_b1><@cc.rem>Worldly Plight</></><@cc.vup>+15</>=进驻控制中枢时，控制中枢内所有干员的心情每小时恢复<@cc.vup>+0.05</>；当自身心情处于<@cc.kw>12</>以下时，<$cc.bd_b1><@cc.rem>人间烟火</></><@cc.vup>+15</>
When this Operator is assigned to the Control Center, increases Morale recovery per hour of all Operators in the Control Center by +0.05 for each Kjerag Operator assigned to the Control Center=进驻控制中枢时，控制中枢内每个谢拉格干员可使控制中枢内所有干员的心情每小时恢复+0.05
When this Operator is assigned to the Control Center, increases Morale recovery per hour of all Operators in the Control Center by +0.05; Abyssal Hunters in the Base (excluding Assistants and Activity Room users) gain Special Bonuses (Has Special Interaction Rules with certain skills)=进驻控制中枢时，控制中枢内所有干员的心情每小时恢复+0.05；基建内（不包含副手及活动室使用者）深海猎人干员获得特殊加成（与部分技能有特殊叠加规则）
When this Operator is assigned to the Control Center, increases Morale recovery per hour of all Operators in the Control Center by <@cc.vup>+0.05</> for each <$cc.g.karlan><@cc.kw>Kjerag</></> Operator assigned to the Control Center=进驻控制中枢时，控制中枢内每个<$cc.g.karlan><@cc.kw>谢拉格</></>干员可使控制中枢内所有干员的心情每小时恢复<@cc.vup>+0.05</>
When this Operator is assigned to the Control Center, increases Morale recovery per hour of all Operators in the Control Center by <@cc.vup>+0.05</>; <$cc.g.abyssal><@cc.kw>Abyssal Hunters</></> in the Base (excluding Assistants and Activity Room users) gain <$cc.c.abyssal2_1><@cc.rem>Special Bonuses</></> (Has <$cc.c.abyssal2_3><@cc.rem>Special Interaction Rules</></> with certain skills)=进驻控制中枢时，控制中枢内所有干员的心情每小时恢复<@cc.vup>+0.05</>；基建内（不包含副手及活动室使用者）<$cc.g.abyssal><@cc.kw>深海猎人</></>干员获得<$cc.c.abyssal2_1><@cc.rem>特殊加成</></>（与部分技能有<$cc.c.abyssal2_3><@cc.rem>特殊叠加规则</></>）
When this Operator is assigned to the Control Center, increases Morale recovery per hour of all Operators in the Control Center by <@cc.vup>+0.05</>; <$cc.g.abyssal><@cc.kw>Abyssal Hunters</></> in the Base (excluding Assistants and Activity Room users) gain <$cc.c.abyssal2_2><@cc.rem>Special Bonuses</></> (Has <$cc.c.abyssal2_3><@cc.rem>Special Interaction Rules</></> with certain skills)=进驻控制中枢时，控制中枢内所有干员的心情每小时恢复<@cc.vup>+0.05</>；基建内（不包含副手及活动室使用者）<$cc.g.abyssal><@cc.kw>深海猎人</></>干员获得<$cc.c.abyssal2_2><@cc.rem>特殊加成</></>（与部分技能有<$cc.c.abyssal2_3><@cc.rem>特殊叠加规则</></>）
When this Operator is assigned to the Control Center, increases the likelihood of obtaining Clues corresponding to the factions of Operators assigned to the Reception Room, but also increases the Morale consumption of Operators assigned to the Control Center by +1.5=进驻控制中枢时，提升会客室内干员所属派系的线索倾向效果，但控制中枢内所有干员的心情每小时消耗+1.5
When this Operator is assigned to the Control Center, increases the likelihood of obtaining clues that are not on the Clue Board, but increases the Morale consumed per hour of all Operators (excluding self) in the Control Center by +0.25=进驻控制中枢时，更容易获得线索板上尚未拥有的线索，但控制中枢内除自身以外的其余干员心情每小时消耗+0.25
When this Operator is assigned to the Control Center, increases the likelihood of obtaining clues that are not on the Clue Board, but increases the Morale consumed per hour of all Operators (excluding self) in the Control Center by <@cc.vdown>+0.25</>=进驻控制中枢时，更容易获得线索板上尚未拥有的线索，但控制中枢内除自身以外的其余干员心情每小时消耗<@cc.vdown>+0.25</>
When this Operator is assigned to the Control Center, Operators working in <$cc.c.room2><@cc.kw>other buildings</></> recover <@cc.vup>+0.05</> Morale per hour, with an additional <@cc.vup>+0.05</> for every <@cc.vup>20</> <$cc.bd_b1><@cc.rem>Worldly Plight</></> (<$cc.c.sui2_1><@cc.rem>Special Comparison Rules</></> apply with Control Center bonus)=进驻控制中枢时，<$cc.c.room2><@cc.kw>其他设施</></>内处于工作状态的干员心情每小时恢复<@cc.vup>+0.05</>；同时每有<@cc.vup>20</>点<$cc.bd_b1><@cc.rem>人间烟火</></>，则额外<@cc.vup>+0.05</>，（与控制中枢加成有<$cc.c.sui2_1><@cc.rem>特殊比较规则</></>）
When this Operator is assigned to the Control Center, Operators working in <$cc.c.room2><@cc.kw>other buildings</></> recover <@cc.vup>+0.1</> Morale per hour, with an additional <@cc.vup>+0.1</> when <@cc.kw>Civilight Eterna</> is also assigned to the Control Center (<$cc.c.sui2_1><@cc.rem>Special Comparison Rules</></> apply with Control Center bonus).=进驻控制中枢时，<$cc.c.room2><@cc.kw>其他设施</></>内处于工作状态的干员心情每小时恢复<@cc.vup>+0.1</>，当<@cc.kw>魔王</>进驻中枢时额外<@cc.vup>+0.1</>（与控制中枢加成有<$cc.c.sui2_1><@cc.rem>特殊比较规则</></>）
When this Operator is assigned to the Control Center, Operators working in other buildings recover +0.05 Morale per hour, with an additional +0.05 for every 20 Worldly Plight (Special Comparison Rules apply with Control Center bonus)=进驻控制中枢时，其他设施内处于工作状态的干员心情每小时恢复+0.05；同时每有20点人间烟火，则额外+0.05，（与控制中枢加成有特殊比较规则）
When this Operator is assigned to the Control Center, Operators working in other buildings recover +0.1 Morale per hour, with an additional +0.1 when Civilight Eterna is also assigned to the Control Center (Special Comparison Rules apply with Control Center bonus).=进驻控制中枢时，其他设施内处于工作状态的干员心情每小时恢复+0.1，当魔王进驻中枢时额外+0.1（与控制中枢加成有特殊比较规则）
When this Operator is assigned to the Control Center, Passion +10; clue collection speed +5% (Only the strongest effect of this type takes place)=进驻控制中枢时，热情值+10；会客室线索搜集速度提升+5%（同种效果取最高）
When this Operator is assigned to the Control Center, Passion +10; HR contacting speed +10% (Only the strongest effect of this type takes place)=进驻控制中枢时，热情值+10；人脉资源的联络速度+10%（同种效果取最高）
When this Operator is assigned to the Control Center, Passion +20; for every 8 Passion, self Morale consumed per hour +0.01 and all Trading Posts' order efficiency +1% (Only the strongest effect of this type takes place)=进驻控制中枢时，热情值+20；每有8点热情值，自身心情每小时消耗+0.01，所有贸易站订单效率+1%（同种效果取最高）
When this Operator is assigned to the Control Center, remove any Morale reduction effects from Sui Operators assigned to the Control Center that affect themselves=进驻控制中枢时，消除当前控制中枢内所有岁干员自身心情消耗的影响
When this Operator is assigned to the Control Center, self Morale loss per hour +0.05 when Passion is 40 or higher=进驻控制中枢时，热情值处于40点及以上时，自身心情每小时消耗+0.05
When this Operator is assigned to the Control Center, self Morale loss per hour +0.5, Felvine +8=进驻控制中枢时，自身心情每小时消耗+0.5，木天蓼+8
When this Operator is assigned to the Control Center, self Morale loss per hour +0.5; for each Blacksteel Worldwide Operator assigned to Factories, productivity +5%=进驻控制中枢时，自身心情每小时消耗+0.5；每个进驻在制造站的黑钢国际干员，生产力+5%
When this Operator is assigned to the Control Center, self Morale loss per hour +0.5; for each Sui Operator assigned to buildings other than Dormitories and Activity Rooms, Worldly Plight+5 (max 5)=进驻控制中枢时，自身心情每小时消耗+0.5；每个岁干员进驻在宿舍和活动室以外的设施则人间烟火+5（最多5名）
When this Operator is assigned to the Control Center, self Morale loss per hour <@cc.vdown>+0.05</> when Passion is <@cc.kw>40</> or higher=进驻控制中枢时，热情值处于<@cc.kw>40</>点及以上时，自身心情每小时消耗<@cc.vdown>+0.05</>
When this Operator is assigned to the Control Center, self Morale loss per hour <@cc.vdown>+0.5</>, <$cc.bd_felyne><@cc.rem>Felvine</></> <@cc.vup>+8</>=进驻控制中枢时，自身心情每小时消耗<@cc.vdown>+0.5</>，<$cc.bd_felyne><@cc.rem>木天蓼</></><@cc.vup>+8</>
When this Operator is assigned to the Control Center, self Morale loss per hour <@cc.vdown>+0.5</>; for each <$cc.g.bs><@cc.kw>Blacksteel Worldwide</></> Operator assigned to Factories, productivity <@cc.vup>+5%</>=进驻控制中枢时，自身心情每小时消耗<@cc.vdown>+0.5</>；每个进驻在制造站的<$cc.g.bs><@cc.kw>黑钢国际</></>干员，生产力<@cc.vup>+5%</>
When this Operator is assigned to the Control Center, self Morale loss per hour <@cc.vdown>+0.5</>; for each <$cc.g.sui><@cc.kw>Sui</></> Operator assigned to buildings other than Dormitories and Activity Rooms, <$cc.bd_b1><@cc.rem>Worldly Plight</></><@cc.vup>+5</> (max 5)=进驻控制中枢时，自身心情每小时消耗<@cc.vdown>+0.5</>；每个<$cc.g.sui><@cc.kw>岁</></>干员进驻在宿舍和活动室以外的设施则<$cc.bd_b1><@cc.rem>人间烟火</></><@cc.vup>+5</>（最多5名）
When this Operator is assigned to the Control Center, slightly increases the likelihood of obtaining Clues corresponding to the factions of Operators assigned to the Reception Room=进驻控制中枢时，小幅提升会客室内干员所属派系的线索倾向效果
When this Operator is assigned to the Control Center, slightly increases the likelihood of obtaining Clues corresponding to the factions of Operators assigned to the Reception Room, but also increases the Morale consumption of Operators assigned to the Control Center by +0.5=进驻控制中枢时，小幅提升会客室内干员所属派系的线索倾向效果，但控制中枢内所有干员的心情每小时消耗+0.5
When this Operator is assigned to the Control Center, the likelihood of the Reception Room obtaining <@cc.kw>Glasgow</> clues is increased (Rate is influenced by length of work time)=进驻控制中枢时，会客室更容易获得<@cc.kw>格拉斯哥帮</>线索（工作时长影响概率）
When this Operator is assigned to the Control Center, the likelihood of the Reception Room obtaining Glasgow clues is increased (Rate is influenced by length of work time)=进驻控制中枢时，会客室更容易获得格拉斯哥帮线索（工作时长影响概率）
When this Operator is assigned to the Control Center, the productivity of Precious Metals of all Factories +0.5%, with an additional +0.5% for every 20 Passion=进驻控制中枢时，所有生产贵金属类配方的制造站生产力+0.5%，每有20点热情值，所有生产贵金属类配方的制造站生产力+0.5%
When this Operator is assigned to the Control Center, the productivity of Precious Metals of all Factories +1%, with an additional +1% for every 20 Passion=进驻控制中枢时，所有生产贵金属类配方的制造站生产力+1%，每有20点热情值，所有生产贵金属类配方的制造站生产力+1%
When this Operator is assigned to the Control Center, working Operators in <$cc.c.room1><@cc.kw>certain facilities</></> will recover <@cc.vup>+0.1</> Morale per hour, and <$cc.c.skill><@cc.kw>some skills</></> in the Control Center will provide additional Morale recovery for Operators working in <$cc.c.room2><@cc.kw>other facilities</></>=进驻控制中枢时，<$cc.c.room1><@cc.kw>部分设施</></>内处于工作状态的干员心情每小时恢复<@cc.vup>+0.1</>；同时控制中枢内<$cc.c.skill><@cc.kw>部分技能</></>可以为<$cc.c.room2><@cc.kw>其他设施</></>内处于工作状态的干员额外提供心情恢复
When this Operator is assigned to the Control Center, working Operators in certain facilities will recover +0.1 Morale per hour, and some skills in the Control Center will provide additional Morale recovery for Operators working in other facilities=进驻控制中枢时，部分设施内处于工作状态的干员心情每小时恢复+0.1；同时控制中枢内部分技能可以为其他设施内处于工作状态的干员额外提供心情恢复
When this Operator is assigned to the Control Center: if <@cc.kw>Ines</> is assigned to the Reception Room, clue collection speed <@cc.vup>+5%</>; if <@cc.kw>Hoederer</> is assigned to a Trading Post, that Trading Post's order limit <@cc.vup>+1</>.=进驻控制中枢时，当<@cc.kw>伊内丝</>入驻会客室时，会客室线索搜集速度<@cc.vup>+5%</>；当<@cc.kw>赫德雷</>入驻贸易站时，赫德雷所在贸易站订单上限<@cc.vup>+1</>
When this Operator is assigned to the Control Center: if <@cc.kw>Ines</> is assigned to the Reception Room, clue collection speed <@cc.vup>+5%</>; if <@cc.kw>Hoederer</> is assigned to a Trading Post, that Trading Post's order limit <@cc.vup>+2</>.=进驻控制中枢时，当<@cc.kw>伊内丝</>入驻会客室时，会客室线索搜集速度<@cc.vup>+5%</>；当<@cc.kw>赫德雷</>入驻贸易站时，赫德雷所在贸易站订单上限<@cc.vup>+2</>
When this Operator is assigned to the Control Center: if Ines is assigned to the Reception Room, clue collection speed +5%; if Hoederer is assigned to a Trading Post, that Trading Post's order limit +1.=进驻控制中枢时，当伊内丝入驻会客室时，会客室线索搜集速度+5%；当赫德雷入驻贸易站时，赫德雷所在贸易站订单上限+1
When this Operator is assigned to the Control Center: if Ines is assigned to the Reception Room, clue collection speed +5%; if Hoederer is assigned to a Trading Post, that Trading Post's order limit +2.=进驻控制中枢时，当伊内丝入驻会客室时，会客室线索搜集速度+5%；当赫德雷入驻贸易站时，赫德雷所在贸易站订单上限+2
When this Operator is assigned to the HR Office, +10% HR contacting speed for every Recruit slot other than the initial slot=进驻人力办公室时，每个招募位（不包含初始招募位）+10%人脉资源的联络速度
When this Operator is assigned to the HR Office, <@cc.vup>+10%</> HR contacting speed for every Recruit slot other than the initial slot=进驻人力办公室时，每个招募位（不包含初始招募位）<@cc.vup>+10%</>人脉资源的联络速度
When this Operator is assigned to the HR Office, every 1 Memory Fragment is converted into 1 Perception Information. When Morale is fully consumed, remove all Memory Fragments and accumulated Perception Information=进驻人力办公室时，每1点记忆碎片转化为1点感知信息，心情耗尽时清空所有记忆碎片和自身累积的感知信息
When this Operator is assigned to the HR Office, every <@cc.vup>1</> <$cc.bd_a1_a1><@cc.rem>Memory Fragment</></> is converted into <@cc.vup>1</> <$cc.bd_a1><@cc.rem>Perception Information</></>. When Morale is fully consumed, remove all <$cc.bd_a1_a1><@cc.rem>Memory Fragments</></> and accumulated <$cc.bd_a1><@cc.rem>Perception Information</></>=进驻人力办公室时，每<@cc.vup>1</>点<$cc.bd_a1_a1><@cc.rem>记忆碎片</></>转化为<@cc.vup>1</>点<$cc.bd_a1><@cc.rem>感知信息</></>，心情耗尽时清空所有<$cc.bd_a1_a1><@cc.rem>记忆碎片</></>和自身累积的<$cc.bd_a1><@cc.rem>感知信息</></>
When this Operator is assigned to the HR Office, for every Recruit slot (Default slots do not count), <$cc.bd_B><@cc.rem>Soundless Resonance</></> <@cc.vup>+15</>=进驻人力办公室时，每个招募位（不包含初始招募位）<@cc.vup>+15</>点<$cc.bd_B><@cc.rem>无声共鸣</></>
When this Operator is assigned to the HR Office, for every Recruit slot (Default slots do not count), <<$cc.bd_b1><@cc.rem>Worldly Plight</></> <@cc.vup>+10</>=进驻人力办公室时，每个招募位（不包含初始招募位）<@cc.vup>+10</>点<<$cc.bd_b1><@cc.rem>人间烟火</></>
When this Operator is assigned to the HR Office, for every Recruit slot (Default slots do not count), <Worldly Plight +10=进驻人力办公室时，每个招募位（不包含初始招募位）+10点<人间烟火
When this Operator is assigned to the HR Office, for every Recruit slot (Default slots do not count), Soundless Resonance +15=进驻人力办公室时，每个招募位（不包含初始招募位）+15点无声共鸣
When this Operator is assigned to the HR Office, HR contacting speed +10%, Morale consumed per hour -0.25=进驻人力办公室时，人脉资源的联络速度+10%，心情每小时消耗-0.25
When this Operator is assigned to the HR Office, HR contacting speed +20%=进驻人力办公室时，人脉资源的联络速度+20%
When this Operator is assigned to the HR Office, HR contacting speed +20%, and for every 1 contact made, increases the likelihood of obtaining Glasgow Gang clues (working time and recruit slots improve the likelihood)=进驻人力办公室时，人脉资源的联络速度+20%，每产生1次联络次数，增加格拉斯哥帮线索的概率（工作时长和招募位影响概率）
When this Operator is assigned to the HR Office, HR contacting speed +20%, Morale consumed per hour -0.25=进驻人力办公室时，人脉资源的联络速度+20%，心情每小时消耗-0.25
When this Operator is assigned to the HR Office, HR contacting speed +20%. Additionally, for every Recruit slot (Default slots do not count), Memory Fragments +10=进驻人力办公室时，人脉资源的联络速度+20%，同时每个招募位（不包含初始招募位）+10点记忆碎片
When this Operator is assigned to the HR Office, HR contacting speed +30%=进驻人力办公室时，人脉资源的联络速度+30%
When this Operator is assigned to the HR Office, HR contacting speed +30% and Morale consumed per hour +1=进驻人力办公室时，人脉资源的联络速度+30%，心情每小时消耗+1
When this Operator is assigned to the HR Office, HR contacting speed +30%, Morale consumed per hour -0.25=进驻人力办公室时，人脉资源的联络速度+30%，心情每小时消耗-0.25
When this Operator is assigned to the HR Office, HR contacting speed +35%=进驻人力办公室时，人脉资源的联络速度+35%
When this Operator is assigned to the HR Office, HR contacting speed +35%, and for every recruit slot (excluding initial slot), Morale consumed per hour -0.1=进驻人力办公室时，人脉资源的联络速度+35%，同时每个招募位（不包含初始招募位）使心情每小时消耗-0.1
When this Operator is assigned to the HR Office, HR contacting speed +35%, Morale consumed per hour -0.25; if SilverAsh the Reignfrost is assigned to the Control Center, HR contacting speed increases by a further +10%=进驻人力办公室时，人脉资源的联络速度+35%，心情每小时消耗-0.25，如果凛御银灰进驻在控制中枢，则人脉资源的联络速度额外+10%
When this Operator is assigned to the HR Office, HR contacting speed +40%=进驻人力办公室时，人脉资源的联络速度+40%
When this Operator is assigned to the HR Office, HR contacting speed +45%=进驻人力办公室时，人脉资源的联络速度+45%
When this Operator is assigned to the HR Office, HR contacting speed +45% and Morale consumed per hour +1=进驻人力办公室时，人脉资源的联络速度+45%，心情每小时消耗+1
When this Operator is assigned to the HR Office, HR contacting speed +45% and Morale consumed per hour +2=进驻人力办公室时，人脉资源的联络速度+45%，心情每小时消耗+2
When this Operator is assigned to the HR Office, HR contacting speed +5%, with a further increase of +1% for every level of each Dormitory=进驻人力办公室时，人脉资源的联络速度+5%，每间宿舍每级额外+1%人脉资源的联络速度
When this Operator is assigned to the HR Office, HR contacting speed +5%, with a further increase of +2% for every level of each Dormitory=进驻人力办公室时，人脉资源的联络速度+5%，每间宿舍每级额外+2%人脉资源的联络速度
When this Operator is assigned to the HR Office, HR contacting speed +50% and Morale consumed per hour +0.5=进驻人力办公室时，人脉资源的联络速度+50%，心情每小时消耗+0.5
When this Operator is assigned to the HR Office, HR contacting speed <@cc.vup>+10%</>, Morale consumed per hour <@cc.vup>-0.25</>=进驻人力办公室时，人脉资源的联络速度<@cc.vup>+10%</>，心情每小时消耗<@cc.vup>-0.25</>
When this Operator is assigned to the HR Office, HR contacting speed <@cc.vup>+20%</>=进驻人力办公室时，人脉资源的联络速度<@cc.vup>+20%</>
When this Operator is assigned to the HR Office, HR contacting speed <@cc.vup>+20%</>, and for every <@cc.vup>1</> contact made, increases the likelihood of obtaining <$cc.g.glasgow><@cc.kw>Glasgow Gang</></> clues (working time and recruit slots improve the likelihood)=进驻人力办公室时，人脉资源的联络速度<@cc.vup>+20%</>，每产生<@cc.vup>1</>次联络次数，增加<$cc.g.glasgow><@cc.kw>格拉斯哥帮</></>线索的概率（工作时长和招募位影响概率）
When this Operator is assigned to the HR Office, HR contacting speed <@cc.vup>+20%</>, Morale consumed per hour <@cc.vup>-0.25</>=进驻人力办公室时，人脉资源的联络速度<@cc.vup>+20%</>，心情每小时消耗<@cc.vup>-0.25</>
When this Operator is assigned to the HR Office, HR contacting speed <@cc.vup>+20%</>. Additionally, for every Recruit slot (Default slots do not count), <$cc.bd_a1_a1><@cc.rem>Memory Fragments</></> <@cc.vup>+10</>=进驻人力办公室时，人脉资源的联络速度<@cc.vup>+20%</>，同时每个招募位（不包含初始招募位）<@cc.vup>+10</>点<$cc.bd_a1_a1><@cc.rem>记忆碎片</></>
When this Operator is assigned to the HR Office, HR contacting speed <@cc.vup>+30%</>=进驻人力办公室时，人脉资源的联络速度<@cc.vup>+30%</>
When this Operator is assigned to the HR Office, HR contacting speed <@cc.vup>+30%</> and Morale consumed per hour <@cc.vdown>+1</>=进驻人力办公室时，人脉资源的联络速度<@cc.vup>+30%</>，心情每小时消耗<@cc.vdown>+1</>
When this Operator is assigned to the HR Office, HR contacting speed <@cc.vup>+30%</>, Morale consumed per hour <@cc.vup>-0.25</>=进驻人力办公室时，人脉资源的联络速度<@cc.vup>+30%</>，心情每小时消耗<@cc.vup>-0.25</>
When this Operator is assigned to the HR Office, HR contacting speed <@cc.vup>+35%</>=进驻人力办公室时，人脉资源的联络速度<@cc.vup>+35%</>
When this Operator is assigned to the HR Office, HR contacting speed <@cc.vup>+35%</>, and for every recruit slot (excluding initial slot), Morale consumed per hour <@cc.vup>-0.1</>=进驻人力办公室时，人脉资源的联络速度<@cc.vup>+35%</>，同时每个招募位（不包含初始招募位）使心情每小时消耗<@cc.vup>-0.1</>
When this Operator is assigned to the HR Office, HR contacting speed <@cc.vup>+35%</>, Morale consumed per hour <@cc.vup>-0.25</>; if <@cc.kw>SilverAsh the Reignfrost</> is assigned to the <@cc.kw>Control Center</>, HR contacting speed increases by a further <@cc.vup>+10%</>=进驻人力办公室时，人脉资源的联络速度<@cc.vup>+35%</>，心情每小时消耗<@cc.vup>-0.25</>，如果<@cc.kw>凛御银灰</>进驻在<@cc.kw>控制中枢</>，则人脉资源的联络速度额外<@cc.vup>+10%</>
When this Operator is assigned to the HR Office, HR contacting speed <@cc.vup>+40%</>=进驻人力办公室时，人脉资源的联络速度<@cc.vup>+40%</>
When this Operator is assigned to the HR Office, HR contacting speed <@cc.vup>+45%</>=进驻人力办公室时，人脉资源的联络速度<@cc.vup>+45%</>
When this Operator is assigned to the HR Office, HR contacting speed <@cc.vup>+45%</> and Morale consumed per hour <@cc.vdown>+1</>=进驻人力办公室时，人脉资源的联络速度<@cc.vup>+45%</>，心情每小时消耗<@cc.vdown>+1</>
When this Operator is assigned to the HR Office, HR contacting speed <@cc.vup>+45%</> and Morale consumed per hour <@cc.vdown>+2</>=进驻人力办公室时，人脉资源的联络速度<@cc.vup>+45%</>，心情每小时消耗<@cc.vdown>+2</>
When this Operator is assigned to the HR Office, HR contacting speed <@cc.vup>+5%</>, with a further increase of <@cc.vup>+1%</> for every level of each Dormitory=进驻人力办公室时，人脉资源的联络速度<@cc.vup>+5%</>，每间宿舍每级额外<@cc.vup>+1%</>人脉资源的联络速度
When this Operator is assigned to the HR Office, HR contacting speed <@cc.vup>+5%</>, with a further increase of <@cc.vup>+2%</> for every level of each Dormitory=进驻人力办公室时，人脉资源的联络速度<@cc.vup>+5%</>，每间宿舍每级额外<@cc.vup>+2%</>人脉资源的联络速度
When this Operator is assigned to the HR Office, HR contacting speed <@cc.vup>+50%</> and Morale consumed per hour <@cc.vdown>+0.5</>=进驻人力办公室时，人脉资源的联络速度<@cc.vup>+50%</>，心情每小时消耗<@cc.vdown>+0.5</>
When this Operator is assigned to the HR Office, HR contacting speed+20%; every 1 points of Intelligence Reserve adds extra contacting speed +5%; every 1 bottles of Ursus Specialty Beverage, adds extra contacting speed +5%=进驻人力办公室时，人脉资源的联络速度+20%，每1点情报储备额外+5%联络速度，每1瓶乌萨斯特饮额外+5%联络速度
When this Operator is assigned to the HR Office, HR contacting speed<@cc.vup>+20%</>; every <@cc.vup>1</> points of <$cc.bd_ash><@cc.rem>Intelligence Reserve</></> adds extra contacting speed <@cc.vup>+5%</>; every <@cc.vup>1</> bottles of <$cc.bd_tachanka><@cc.rem>Ursus Specialty Beverage</></>, adds extra contacting speed <@cc.vup>+5%</>=进驻人力办公室时，人脉资源的联络速度<@cc.vup>+20%</>，每<@cc.vup>1</>点<$cc.bd_ash><@cc.rem>情报储备</></>额外<@cc.vup>+5%</>联络速度，每<@cc.vup>1</>瓶<$cc.bd_tachanka><@cc.rem>乌萨斯特饮</></>额外<@cc.vup>+5%</>联络速度
When this Operator is assigned to the HR Office, increases HR contacting speed by +20%, and for every 1 contacts made, increases the likelihood of obtaining Blacksteel clues (working time and recruitment slots improves the likelihood)=进驻人力办公室时，人脉资源的联络速度+20%，每产生1次联络次数，增加黑钢国际线索的概率（工作时长和招募位影响概率）
When this Operator is assigned to the HR Office, increases HR contacting speed by +20%, and for every 1 contacts made, increases the likelihood of obtaining Ursus Student Self-government Group clues (working time and recruitment slots improves the likelihood)=进驻人力办公室时，人脉资源的联络速度+20%，每产生1次联络次数，增加乌萨斯学生自治团线索的概率（工作时长和招募位影响概率）
When this Operator is assigned to the HR Office, increases HR contacting speed by +30%, and increases Clue collection speed in the Reception Room by +5% for each additional Recruitment slot (does not count default slots).=进驻人力办公室时，人脉资源的联络速度+30%，同时每个招募位（不包含初始招募位）额外+5%会客室线索搜集速度
When this Operator is assigned to the HR Office, increases HR contacting speed by +35%, and increases Clue collection speed in the Reception Room by +5% for each additional Recruitment slot (does not count default slots).=进驻人力办公室时，人脉资源的联络速度+35%，同时每个招募位（不包含初始招募位）额外+5%会客室线索搜集速度
When this Operator is assigned to the HR Office, increases HR contacting speed by <@cc.vup>+20%</>, and for every <@cc.vup>1</> contacts made, increases the likelihood of obtaining <@cc.kw>Blacksteel</> clues (working time and recruitment slots improves the likelihood)=进驻人力办公室时，人脉资源的联络速度<@cc.vup>+20%</>，每产生<@cc.vup>1</>次联络次数，增加<@cc.kw>黑钢国际</>线索的概率（工作时长和招募位影响概率）
When this Operator is assigned to the HR Office, increases HR contacting speed by <@cc.vup>+20%</>, and for every <@cc.vup>1</> contacts made, increases the likelihood of obtaining <@cc.kw>Ursus Student Self-government Group</> clues (working time and recruitment slots improves the likelihood)=进驻人力办公室时，人脉资源的联络速度<@cc.vup>+20%</>，每产生<@cc.vup>1</>次联络次数，增加<@cc.kw>乌萨斯学生自治团</>线索的概率（工作时长和招募位影响概率）
When this Operator is assigned to the HR Office, increases HR contacting speed by <@cc.vup>+30%</>, and increases Clue collection speed in the Reception Room by <@cc.vup>+5%</> for each additional Recruitment slot (does not count default slots).=进驻人力办公室时，人脉资源的联络速度<@cc.vup>+30%</>，同时每个招募位（不包含初始招募位）额外<@cc.vup>+5%</>会客室线索搜集速度
When this Operator is assigned to the HR Office, increases HR contacting speed by <@cc.vup>+35%</>, and increases Clue collection speed in the Reception Room by <@cc.vup>+5%</> for each additional Recruitment slot (does not count default slots).=进驻人力办公室时，人脉资源的联络速度<@cc.vup>+35%</>，同时每个招募位（不包含初始招募位）额外<@cc.vup>+5%</>会客室线索搜集速度
When this Operator is assigned to the Reception room together with <@cc.kw>Suzuran</>, increases Clue search speed by an additional <@cc.vup>30%</>=进驻会客室时，当与<@cc.kw>铃兰</>进驻会客室一起工作时，线索搜集速度额外提升<@cc.vup>30%</>
When this Operator is assigned to the Reception room together with Suzuran, increases Clue search speed by an additional 30%=进驻会客室时，当与铃兰进驻会客室一起工作时，线索搜集速度额外提升30%
When this Operator is assigned to the Reception Room, Clue search speed increases by 10%=进驻会客室时，线索搜集速度提升10%
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Blacksteel Worldwide=进驻会客室时，线索搜集速度提升10%，且更容易获得黑钢国际线索（工作时长影响概率）
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Glasgow=进驻会客室时，线索搜集速度提升10%，且更容易获得格拉斯哥帮线索（工作时长影响概率）
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Karlan Trade=进驻会客室时，线索搜集速度提升10%，且更容易获得喀兰贸易线索（工作时长影响概率）
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Penguin Logistics=进驻会客室时，线索搜集速度提升10%，且更容易获得企鹅物流线索（工作时长影响概率）
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Rhine Lab(rate is influenced by length of worktime)=进驻会客室时，线索搜集速度提升10%，且更容易获得莱茵生命线索（工作时长影响概率）
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Rhodes Island=进驻会客室时，线索搜集速度提升10%，且更容易获得罗德岛制药线索（工作时长影响概率）
When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Ursus Student Self-government Group=进驻会客室时，线索搜集速度提升10%，且更容易获得乌萨斯学生自治团线索（工作时长影响概率）
When this Operator is assigned to the Reception Room, Clue search speed increases by 10%, and increases the likelihood of obtaining clues that are not on the Clue Board.=进驻会客室时，线索搜集速度提升10%，且更容易获得线索板上尚未拥有的线索
When this Operator is assigned to the Reception Room, Clue search speed increases by 15%=进驻会客室时，线索搜集速度提升15%
When this Operator is assigned to the Reception Room, Clue search speed increases by 20%=进驻会客室时，线索搜集速度提升20%
When this Operator is assigned to the Reception Room, Clue search speed increases by 20%, then by another 2% per hour, up to a maximum of 30%=进驻会客室时，线索搜集速度提升20%，此后每小时提升2%，最终达到30%
When this Operator is assigned to the Reception Room, Clue search speed increases by 25%=进驻会客室时，线索搜集速度提升25%
When this Operator is assigned to the Reception Room, Clue search speed increases by <@cc.vup>10%</>=进驻会客室时，线索搜集速度提升<@cc.vup>10%</>
When this Operator is assigned to the Reception Room, Clue search speed increases by <@cc.vup>10%</> and it's easier to obtain the clues of <@cc.kw>Blacksteel Worldwide</>=进驻会客室时，线索搜集速度提升<@cc.vup>10%</>，且更容易获得<@cc.kw>黑钢国际</>线索（工作时长影响概率）
When this Operator is assigned to the Reception Room, Clue search speed increases by <@cc.vup>10%</> and it's easier to obtain the clues of <@cc.kw>Glasgow</>=进驻会客室时，线索搜集速度提升<@cc.vup>10%</>，且更容易获得<@cc.kw>格拉斯哥帮</>线索（工作时长影响概率）
When this Operator is assigned to the Reception Room, Clue search speed increases by <@cc.vup>10%</> and it's easier to obtain the clues of <@cc.kw>Karlan Trade</>=进驻会客室时，线索搜集速度提升<@cc.vup>10%</>，且更容易获得<@cc.kw>喀兰贸易</>线索（工作时长影响概率）
When this Operator is assigned to the Reception Room, Clue search speed increases by <@cc.vup>10%</> and it's easier to obtain the clues of <@cc.kw>Penguin Logistics</>=进驻会客室时，线索搜集速度提升<@cc.vup>10%</>，且更容易获得<@cc.kw>企鹅物流</>线索（工作时长影响概率）
When this Operator is assigned to the Reception Room, Clue search speed increases by <@cc.vup>10%</> and it's easier to obtain the clues of <@cc.kw>Rhine Lab</>(rate is influenced by length of worktime)=进驻会客室时，线索搜集速度提升<@cc.vup>10%</>，且更容易获得<@cc.kw>莱茵生命</>线索（工作时长影响概率）
When this Operator is assigned to the Reception Room, Clue search speed increases by <@cc.vup>10%</> and it's easier to obtain the clues of <@cc.kw>Rhodes Island</>=进驻会客室时，线索搜集速度提升<@cc.vup>10%</>，且更容易获得<@cc.kw>罗德岛制药</>线索（工作时长影响概率）
When this Operator is assigned to the Reception Room, Clue search speed increases by <@cc.vup>10%</> and it's easier to obtain the clues of <@cc.kw>Ursus Student Self-government Group</>=进驻会客室时，线索搜集速度提升<@cc.vup>10%</>，且更容易获得<@cc.kw>乌萨斯学生自治团</>线索（工作时长影响概率）
When this Operator is assigned to the Reception Room, Clue search speed increases by <@cc.vup>10%</>, and increases the likelihood of obtaining clues that are not on the Clue Board.=进驻会客室时，线索搜集速度提升<@cc.vup>10%</>，且更容易获得线索板上尚未拥有的线索
When this Operator is assigned to the Reception Room, Clue search speed increases by <@cc.vup>15%</>=进驻会客室时，线索搜集速度提升<@cc.vup>15%</>
When this Operator is assigned to the Reception Room, Clue search speed increases by <@cc.vup>20%</>=进驻会客室时，线索搜集速度提升<@cc.vup>20%</>
When this Operator is assigned to the Reception Room, Clue search speed increases by <@cc.vup>20%</>, then by another <@cc.vup>2%</> per hour, up to a maximum of <@cc.vup>30%</>=进驻会客室时，线索搜集速度提升<@cc.vup>20%</>，此后每小时提升<@cc.vup>2%</>，最终达到<@cc.vup>30%</>
When this Operator is assigned to the Reception Room, Clue search speed increases by <@cc.vup>25%</>=进驻会客室时，线索搜集速度提升<@cc.vup>25%</>
When this Operator is assigned to the Reception Room, every Recruit slot (Default slots do not count) increases Clue search speed by 5%=进驻会客室时，每个招募位（不包含初始招募位）提升5%线索搜集速度
When this Operator is assigned to the Reception Room, every Recruit slot (Default slots do not count) increases Clue search speed by <@cc.vup>5%</>=进驻会客室时，每个招募位（不包含初始招募位）提升<@cc.vup>5%</>线索搜集速度
When this Operator is assigned to the Reception Room, every time that a non-<@cc.kw>Glasgow</> clue is collected, the likelihood of obtaining <@cc.kw>Glasgow</> clues is increased (working time improves the likelihood)=进驻会客室后，每当新搜集到的线索不是<@cc.kw>格拉斯哥帮</>时，则额外增加<@cc.kw>格拉斯哥帮</>线索的出现概率（工作时长影响概率）
When this Operator is assigned to the Reception Room, every time that a non-<@cc.kw>Karlan Trade</> clue is collected, the likelihood of obtaining <@cc.kw>Karlan Trade</> clues is increased (working time improves the likelihood)=进驻会客室后，每当新搜集到的线索不是<@cc.kw>喀兰贸易</>时，则额外增加<@cc.kw>喀兰贸易</>线索的出现概率（工作时长影响概率）
When this Operator is assigned to the Reception Room, every time that a non-<@cc.kw>Rhine Lab</> clue is collected, the likelihood of obtaining <@cc.kw>Rhine Lab</> clues is increased (working time improves the likelihood)=进驻会客室后，每当新搜集到的线索不是<@cc.kw>莱茵生命</>时，则额外增加<@cc.kw>莱茵生命</>线索的出现概率（工作时长影响概率）
When this Operator is assigned to the Reception Room, every time that a non-<@cc.kw>Rhodes Island</> clue is collected, increases the likelihood of obtaining <@cc.kw>Rhodes Island</> clues (Rate is influenced by length of work time)=进驻会客室后，每当新搜集到的线索不是<@cc.kw>罗德岛制药</>时，则额外增加<@cc.kw>罗德岛制药</>线索的出现概率（工作时长影响概率）
When this Operator is assigned to the Reception Room, every time that a non-Glasgow clue is collected, the likelihood of obtaining Glasgow clues is increased (working time improves the likelihood)=进驻会客室后，每当新搜集到的线索不是格拉斯哥帮时，则额外增加格拉斯哥帮线索的出现概率（工作时长影响概率）
When this Operator is assigned to the Reception Room, every time that a non-Karlan Trade clue is collected, the likelihood of obtaining Karlan Trade clues is increased (working time improves the likelihood)=进驻会客室后，每当新搜集到的线索不是喀兰贸易时，则额外增加喀兰贸易线索的出现概率（工作时长影响概率）
When this Operator is assigned to the Reception Room, every time that a non-Rhine Lab clue is collected, the likelihood of obtaining Rhine Lab clues is increased (working time improves the likelihood)=进驻会客室后，每当新搜集到的线索不是莱茵生命时，则额外增加莱茵生命线索的出现概率（工作时长影响概率）
When this Operator is assigned to the Reception Room, every time that a non-Rhodes Island clue is collected, increases the likelihood of obtaining Rhodes Island clues (Rate is influenced by length of work time)=进驻会客室后，每当新搜集到的线索不是罗德岛制药时，则额外增加罗德岛制药线索的出现概率（工作时长影响概率）
When this Operator is assigned to the Reception Room, if <@cc.kw>Fiammetta</> is assigned to a Dormitory, Clue search speed increases by <@cc.vup>10%</>=进驻会客室时，如果<@cc.kw>菲亚梅塔</>进驻在宿舍，则线索搜集速度额外提升<@cc.vup>10%</>
When this Operator is assigned to the Reception Room, if Fiammetta is assigned to a Dormitory, Clue search speed increases by 10%=进驻会客室时，如果菲亚梅塔进驻在宿舍，则线索搜集速度额外提升10%
When this Operator is assigned to the Reception Room, if in Clue Exchange, increases Clue search speed by 30%=进驻会客室时，处于线索交流时线索搜集速度提升30%
When this Operator is assigned to the Reception Room, if in Clue Exchange, increases Clue search speed by <@cc.vup>30%</>=进驻会客室时，处于线索交流时线索搜集速度提升<@cc.vup>30%</>
When this Operator is assigned to the Reception Room, if in Clue Exchange, increases the likelihood of obtaining clues that are not on the Clue Board=进驻会客室时，处于线索交流时更容易获得线索板上尚未拥有的线索
When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 15%, and Morale consumed per hour +1=进驻会客室时，如果会客室内只有自身处于工作状态时，线索搜集速度提升15%，心情每小时消耗+1
When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 35%=进驻会客室时，如果会客室内只有自身处于工作状态时，线索搜集速度提升35%
When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 35%, and Morale consumed per hour +1=进驻会客室时，如果会客室内只有自身处于工作状态时，线索搜集速度提升35%，心情每小时消耗+1
When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 50%, and Morale consumed per hour +2=进驻会客室时，如果会客室内只有自身处于工作状态时，线索搜集速度提升50%，心情每小时消耗+2
When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by <@cc.vup>15%</>, and Morale consumed per hour <@cc.vdown>+1</>=进驻会客室时，如果会客室内只有自身处于工作状态时，线索搜集速度提升<@cc.vup>15%</>，心情每小时消耗<@cc.vdown>+1</>
When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by <@cc.vup>35%</>=进驻会客室时，如果会客室内只有自身处于工作状态时，线索搜集速度提升<@cc.vup>35%</>
When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by <@cc.vup>35%</>, and Morale consumed per hour <@cc.vdown>+1</>=进驻会客室时，如果会客室内只有自身处于工作状态时，线索搜集速度提升<@cc.vup>35%</>，心情每小时消耗<@cc.vdown>+1</>
When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by <@cc.vup>50%</>, and Morale consumed per hour <@cc.vdown>+2</>=进驻会客室时，如果会客室内只有自身处于工作状态时，线索搜集速度提升<@cc.vup>50%</>，心情每小时消耗<@cc.vdown>+2</>
When this Operator is assigned to the Reception Room, if only this Operator is working in the Reception Room, for every 16 consecutive Morale spent, a Rhine Lab clue is guaranteed next=进驻会客室时，如果会客室内只有自身处于工作状态时，连续消耗超过16点心情下一次必定获得莱茵生命的线索
When this Operator is assigned to the Reception Room, if only this Operator is working in the Reception Room, for every 16 consecutive Morale spent, a Rhodes Island Pharmaceuticals clue is guaranteed next.=进驻会客室时，如果会客室内只有自身处于工作状态时，连续消耗超过16点心情下一次必定获得罗德岛制药的线索
When this Operator is assigned to the Reception Room, if only this Operator is working in the Reception Room, for every <@cc.kw>16</> consecutive Morale spent, a <@cc.kw>Rhine Lab</> clue is <@cc.kw>guaranteed</> next=进驻会客室时，如果会客室内只有自身处于工作状态时，连续消耗超过<@cc.kw>16</>点心情下一次<@cc.kw>必定</>获得<@cc.kw>莱茵生命</>的线索
When this Operator is assigned to the Reception Room, if only this Operator is working in the Reception Room, for every <@cc.kw>16</> consecutive Morale spent, a <@cc.kw>Rhodes Island Pharmaceuticals</> clue is <@cc.kw>guaranteed</> next.=进驻会客室时，如果会客室内只有自身处于工作状态时，连续消耗超过<@cc.kw>16</>点心情下一次<@cc.kw>必定</>获得<@cc.kw>罗德岛制药</>的线索
When this Operator is assigned to the Reception Room, increases Clue search speed by 10%, and when assigned together with another Blacksteel Worldwide Operator, increases Clue search speed by an additional 15% while self Morale loss per hour +0.5=进驻会客室时，线索搜集速度提升10%，与其他黑钢国际干员进驻会客室一起工作时，线索搜集速度额外提升15%，自身心情每小时消耗+0.5
When this Operator is assigned to the Reception Room, increases Clue search speed by 10%, and when assigned together with another Blacksteel Worldwide Operator, increases Clue search speed by an additional 20%=进驻会客室时，线索搜集速度提升10%，与其他黑钢国际干员进驻会客室一起工作时，线索搜集速度额外提升20%
When this Operator is assigned to the Reception Room, increases Clue search speed by 10%, and when assigned together with another Sami Operator, increases Clue search speed by an additional 5% while self Morale loss per hour +0.5=进驻会客室时，线索搜集速度提升10%，与其他萨米干员进驻会客室一起工作时，线索搜集速度额外提升5%，自身心情每小时消耗+0.5
When this Operator is assigned to the Reception Room, increases Clue search speed by 10%, and when assigned together with Typhon, increases Clue search speed by an additional 15% while self Morale loss per hour +0.5=进驻会客室时，线索搜集速度提升10%，当与提丰进驻会客室一起工作时，线索搜集速度额外提升15%，自身心情每小时消耗+0.5
When this Operator is assigned to the Reception Room, increases Clue search speed by 10%, and when assigned together with Typhon, increases Clue search speed by an additional 15% while self Morale loss per hour +0.5, and increases the likelihood of obtaining clues that are not on the Clue Board=进驻会客室时，线索搜集速度提升10%，当与提丰进驻会客室一起工作时，线索搜集速度额外提升15%，自身心情每小时消耗+0.5，且更容易获得线索板上尚未拥有的线索
When this Operator is assigned to the Reception Room, increases Clue search speed by 20%, with an additional 1% for every 10 Worldly Plight=进驻会客室时，线索搜集速度提升20%，同时每10点人间烟火额外提升1%
When this Operator is assigned to the Reception Room, increases Clue search speed by 35%, and Morale consumed per hour by +2=进驻会客室时，线索搜集速度提升35%，心情每小时消耗+2
When this Operator is assigned to the Reception Room, increases Clue search speed by 5%, with an additional 5% for every 1 Intelligence Reserve=进驻会客室时，线索搜集速度提升5%，同时每1点情报储备额外提升5%
When this Operator is assigned to the Reception Room, increases Clue search speed by <@cc.vup>10%</>, and when assigned together with <@cc.kw>Typhon</>, increases Clue search speed by an additional <@cc.vup>15%</> while self Morale loss per hour <@cc.vdown>+0.5</>=进驻会客室时，线索搜集速度提升<@cc.vup>10%</>，当与<@cc.kw>提丰</>进驻会客室一起工作时，线索搜集速度额外提升<@cc.vup>15%</>，自身心情每小时消耗<@cc.vdown>+0.5</>
When this Operator is assigned to the Reception Room, increases Clue search speed by <@cc.vup>10%</>, and when assigned together with <@cc.kw>Typhon</>, increases Clue search speed by an additional <@cc.vup>15%</> while self Morale loss per hour <@cc.vdown>+0.5</>, and increases the likelihood of obtaining clues that are not on the Clue Board=进驻会客室时，线索搜集速度提升<@cc.vup>10%</>，当与<@cc.kw>提丰</>进驻会客室一起工作时，线索搜集速度额外提升<@cc.vup>15%</>，自身心情每小时消耗<@cc.vdown>+0.5</>，且更容易获得线索板上尚未拥有的线索
When this Operator is assigned to the Reception Room, increases Clue search speed by <@cc.vup>10%</>, and when assigned together with another <$cc.g.bs><@cc.kw>Blacksteel Worldwide</></> Operator, increases Clue search speed by an additional <@cc.vup>15%</> while self Morale loss per hour <@cc.vdown>+0.5</>=进驻会客室时，线索搜集速度提升<@cc.vup>10%</>，与其他<$cc.g.bs><@cc.kw>黑钢国际干员</></>进驻会客室一起工作时，线索搜集速度额外提升<@cc.vup>15%</>，自身心情每小时消耗<@cc.vdown>+0.5</>
When this Operator is assigned to the Reception Room, increases Clue search speed by <@cc.vup>10%</>, and when assigned together with another <$cc.g.bs><@cc.kw>Blacksteel Worldwide</></> Operator, increases Clue search speed by an additional <@cc.vup>20%</>=进驻会客室时，线索搜集速度提升<@cc.vup>10%</>，与其他<$cc.g.bs><@cc.kw>黑钢国际干员</></>进驻会客室一起工作时，线索搜集速度额外提升<@cc.vup>20%</>
When this Operator is assigned to the Reception Room, increases Clue search speed by <@cc.vup>10%</>, and when assigned together with another <$cc.g.sm><@cc.kw>Sami</></> Operator, increases Clue search speed by an additional <@cc.vup>5%</> while self Morale loss per hour <@cc.vdown>+0.5</>=进驻会客室时，线索搜集速度提升<@cc.vup>10%</>，与其他<$cc.g.sm><@cc.kw>萨米</></>干员进驻会客室一起工作时，线索搜集速度额外提升<@cc.vup>5%</>，自身心情每小时消耗<@cc.vdown>+0.5</>
When this Operator is assigned to the Reception Room, increases Clue search speed by <@cc.vup>20%</>, with an additional <@cc.vup>1%</> for every <@cc.vup>10</> <$cc.bd_b1><@cc.rem>Worldly Plight</></>=进驻会客室时，线索搜集速度提升<@cc.vup>20%</>，同时每<@cc.vup>10</>点<$cc.bd_b1><@cc.rem>人间烟火</></>额外提升<@cc.vup>1%</>
When this Operator is assigned to the Reception Room, increases Clue search speed by <@cc.vup>35%</>, and Morale consumed per hour by <@cc.vdown>+2</>=进驻会客室时，线索搜集速度提升<@cc.vup>35%</>，心情每小时消耗<@cc.vdown>+2</>
When this Operator is assigned to the Reception Room, increases Clue search speed by <@cc.vup>5%</>, with an additional <@cc.vup>5%</> for every <@cc.vup>1</> <$cc.bd_ash><@cc.rem>Intelligence Reserve</></>=进驻会客室时，线索搜集速度提升<@cc.vup>5%</>，同时每<@cc.vup>1</>点<$cc.bd_ash><@cc.rem>情报储备</></>额外提升<@cc.vup>5%</>
When this Operator is assigned to the Reception Room, increases Clue search speed by an additional 2% for every 1 Monster Meal=进驻会客室时，每拥有1点魔物料理，线索搜集速度额外提升2%
When this Operator is assigned to the Reception Room, increases Clue search speed by an additional <@cc.vup>2%</> for every <@cc.vup>1</> <$cc.bd_dungeon><@cc.rem>Monster Meal</></>=进驻会客室时，每拥有<@cc.vup>1</>点<$cc.bd_dungeon><@cc.rem>魔物料理</></>，线索搜集速度额外提升<@cc.vup>2%</>
When this Operator is assigned to the Reception Room, increases the likelihood of obtaining <@cc.kw>Rhodes Island</> clues (Rate is influenced by length of work time)=进驻会客室时，更容易获得<@cc.kw>罗德岛制药</>线索（工作时长影响概率）
When this Operator is assigned to the Reception Room, increases the likelihood of obtaining <@cc.kw>Ursus Student Self-government Group</> clues for every newly-obtained Clue that is not from <@cc.kw>Ursus Student Self-government Group</> (working time improves this likelihood).=进驻会客室后，每当新搜集到的线索不是<@cc.kw>乌萨斯学生自治团</>时，则额外增加<@cc.kw>乌萨斯学生自治团</>线索的出现概率（工作时长影响概率）
When this Operator is assigned to the Reception Room, increases the likelihood of obtaining clues that are already on the Clue Board.=进驻会客室时，更容易获得线索板上已经拥有的线索
When this Operator is assigned to the Reception Room, increases the likelihood of obtaining clues that are not on the Clue Board.=进驻会客室时，更容易获得线索板上尚未拥有的线索
When this Operator is assigned to the Reception Room, increases the likelihood of obtaining Rhodes Island clues (Rate is influenced by length of work time)=进驻会客室时，更容易获得罗德岛制药线索（工作时长影响概率）
When this Operator is assigned to the Reception Room, increases the likelihood of obtaining Ursus Student Self-government Group clues for every newly-obtained Clue that is not from Ursus Student Self-government Group (working time improves this likelihood).=进驻会客室后，每当新搜集到的线索不是乌萨斯学生自治团时，则额外增加乌萨斯学生自治团线索的出现概率（工作时长影响概率）
When this Operator is assigned to the Reception Room, the likelihood of obtaining <@cc.kw>Glasgow</> clues is increased (working time improves the likelihood)=进驻会客室时，更容易获得<@cc.kw>格拉斯哥帮</>线索（工作时长影响概率）
When this Operator is assigned to the Reception Room, the likelihood of obtaining <@cc.kw>Penguin Logistics</> clues is increased (working time improves the likelihood).=进驻会客室时，更容易获得<@cc.kw>企鹅物流</>线索（工作时长影响概率）
When this Operator is assigned to the Reception Room, the likelihood of obtaining <@cc.kw>Ursus Student Self-government Group</> clues is increased (working time improves the likelihood).=进驻会客室时，更容易获得<@cc.kw>乌萨斯学生自治团</>线索（工作时长影响概率）
When this Operator is assigned to the Reception Room, the likelihood of obtaining Glasgow clues is increased (working time improves the likelihood)=进驻会客室时，更容易获得格拉斯哥帮线索（工作时长影响概率）
When this Operator is assigned to the Reception Room, the likelihood of obtaining Penguin Logistics clues is increased (working time improves the likelihood).=进驻会客室时，更容易获得企鹅物流线索（工作时长影响概率）
When this Operator is assigned to the Reception Room, the likelihood of obtaining Ursus Student Self-government Group clues is increased (working time improves the likelihood).=进驻会客室时，更容易获得乌萨斯学生自治团线索（工作时长影响概率）
When this Operator is assigned to the Reception Room,<@cc.kw>increases</> the <@cc.kw>likelihood of finding clues related to the faction of</> the other Operator in Reception (no effect if there is no other Operator)=进驻会客室时，<@cc.kw>提升</>会客室内另一干员<@cc.kw>所属派系的线索倾向效果</>（如会客室没有另一干员则不提升）
When this Operator is assigned to the Reception Room,increases the likelihood of finding clues related to the faction of the other Operator in Reception (no effect if there is no other Operator)=进驻会客室时，提升会客室内另一干员所属派系的线索倾向效果（如会客室没有另一干员则不提升）
When this Operator is assigned to the same Trading Post as <@cc.kw>Exusiai</>, Morale consumed each hour <@cc.vup>-0.3</>=当与<@cc.kw>能天使</>在同一个贸易站时，心情每小时消耗<@cc.vup>-0.3</>
When this Operator is assigned to the same Trading Post as <@cc.kw>Lappland</>, Morale consumed each hour <@cc.vdown>+0.3</>, and order acquisition efficiency <@cc.vup>+65%</>=当与<@cc.kw>拉普兰德</>在同一个贸易站时，心情每小时消耗<@cc.vdown>+0.3</>，订单获取效率<@cc.vup>+65%</>
When this Operator is assigned to the same Trading Post as <@cc.kw>Texas</>, Morale consumed each hour <@cc.vup>-0.1</>, and order limit <@cc.vup>+2</>=当与<@cc.kw>德克萨斯</>在同一个贸易站时，心情每小时消耗<@cc.vup>-0.1</>，订单上限<@cc.vup>+2</>
When this Operator is assigned to the same Trading Post as <@cc.kw>Texas</>, Morale consumed each hour <@cc.vup>-0.1</>, and order limit <@cc.vup>+4</>=当与<@cc.kw>德克萨斯</>在同一个贸易站时，心情每小时消耗<@cc.vup>-0.1</>，订单上限<@cc.vup>+4</>
When this Operator is assigned to the same Trading Post as <@cc.kw>Vigil</>, Morale consumed each hour <@cc.vup>-0.1</>, and order limit <@cc.vup>+2</>=当与<@cc.kw>伺夜</>在同一个贸易站时，心情每小时消耗<@cc.vup>-0.1</>，订单上限<@cc.vup>+2</>
When this Operator is assigned to the same Trading Post as Exusiai, Morale consumed each hour -0.3=当与能天使在同一个贸易站时，心情每小时消耗-0.3
When this Operator is assigned to the same Trading Post as Lappland, Morale consumed each hour +0.3, and order acquisition efficiency +65%=当与拉普兰德在同一个贸易站时，心情每小时消耗+0.3，订单获取效率+65%
When this Operator is assigned to the same Trading Post as Texas, Morale consumed each hour -0.1, and order limit +2=当与德克萨斯在同一个贸易站时，心情每小时消耗-0.1，订单上限+2
When this Operator is assigned to the same Trading Post as Texas, Morale consumed each hour -0.1, and order limit +4=当与德克萨斯在同一个贸易站时，心情每小时消耗-0.1，订单上限+4
When this Operator is assigned to the same Trading Post as Vigil, Morale consumed each hour -0.1, and order limit +2=当与伺夜在同一个贸易站时，心情每小时消耗-0.1，订单上限+2
When this Operator is assigned to the Training Room to train an Operator for 5 hours, that Operator's next training time -50% (effect expires if either Operator leaves the Training Room)=进驻训练室单次协助一名干员训练时长达5小时，则该名干员下次训练所需时间-50%（任意一方离开训练室时，效果消失）
When this Operator is assigned to the Training Room to train an Operator for <@cc.vup>5</> hours, that Operator's next training time <@cc.vup>-50%</> (effect expires if either Operator leaves the Training Room)=进驻训练室单次协助一名干员训练时长达<@cc.vup>5</>小时，则该名干员下次训练所需时间<@cc.vup>-50%</>（任意一方离开训练室时，效果消失）
When this Operator is assigned to the Workshop to process <@cc.kw>any material</> with a base Morale cost of <@cc.kw>8</>, byproduct production chance is increased by <@cc.vup>50%</>=进驻加工站加工原始心情消耗为<@cc.kw>8</>的<@cc.kw>任意类材料</>时，副产品的产出概率提升<@cc.vup>50%</>
When this Operator is assigned to the Workshop to process <@cc.kw>any material</>, all formulas that cost <@cc.kw>2</> Morale now <@cc.vup>-1</> Morale cost=进驻加工站加工<@cc.kw>任意类材料</>时，心情消耗为<@cc.kw>2</>的配方全部<@cc.vup>-1</>心情消耗
When this Operator is assigned to the Workshop to process <@cc.kw>any material</>, all formulas that cost <@cc.kw>4</> Morale now <@cc.vup>-1</> Morale cost=进驻加工站加工<@cc.kw>任意类材料</>时，心情消耗为<@cc.kw>4</>的配方全部<@cc.vup>-1</>心情消耗
When this Operator is assigned to the Workshop to process <@cc.kw>any material</>, any recipes with Morale cost of <@cc.kw>4</> or higher have their Morale cost divided by <@cc.vup>4</>=进驻加工站加工<@cc.kw>任意类材料</>时，心情消耗为<@cc.kw>4</>以上的配方全部除以<@cc.vup>4</>心情消耗
When this Operator is assigned to the Workshop to process <@cc.kw>any material</>, reduces the Morale consumed by all formulas that cost <@cc.kw>4</> Morale or more by <@cc.vup>-2</>=进驻加工站加工<@cc.kw>任意类材料</>时，心情消耗为<@cc.kw>4</>以上的配方全部<@cc.vup>-2</>心情消耗
When this Operator is assigned to the Workshop to process <@cc.kw>any material</>, the byproduct chance is increased by <@cc.vup>50%</>=进驻加工站加工<@cc.kw>任意类材料</>时，副产品的产出概率提升<@cc.vup>50%</>
When this Operator is assigned to the Workshop to process <@cc.kw>any material</>, the byproduct chance is increased by <@cc.vup>50%</>; if <@cc.kw>Stainless</> is assigned to a Dormitory, increase byproduct chance by an additional <@cc.vup>10%</>=进驻加工站加工<@cc.kw>任意类材料</>时，副产品的产出概率提升<@cc.vup>50%</>；如果<@cc.kw>白铁</>进驻在宿舍，则额外提升<@cc.vup>10%</>
When this Operator is assigned to the Workshop to process <@cc.kw>any material</>, the production rate of byproduct increases by <@cc.vup>40%</>=进驻加工站加工<@cc.kw>任意类材料</>时，副产品的产出概率提升<@cc.vup>40%</>
When this Operator is assigned to the Workshop to process <@cc.kw>any material</>, the production rate of byproduct increases by <@cc.vup>50%</>=进驻加工站加工<@cc.kw>任意类材料</>时，副产品的产出概率提升<@cc.vup>50%</>
When this Operator is assigned to the Workshop to process <@cc.kw>any material</>, the production rate of byproduct increases by <@cc.vup>60%</>=进驻加工站加工<@cc.kw>任意类材料</>时，副产品的产出概率提升<@cc.vup>60%</>
When this Operator is assigned to the Workshop to process <@cc.kw>any material</>, the production rate of byproduct increases by <@cc.vup>65%</>=进驻加工站加工<@cc.kw>任意类材料</>时，副产品的产出概率提升<@cc.vup>65%</>
When this Operator is assigned to the Workshop to process <@cc.kw>any material</>, the production rate of byproduct increases by <@cc.vup>70%</>=进驻加工站加工<@cc.kw>任意类材料</>时，副产品的产出概率提升<@cc.vup>70%</>
When this Operator is assigned to the Workshop to process <@cc.kw>any material</>, this Operator's Morale will be <@cc.kw>restored once</> for every <@cc.vup>2</> times no byproducts are produced during processing, equal to the Morale consumed <@cc.kw>for processing that corresponding formula one time</> (the final Morale total is calculated after processing is completed)=进驻加工站加工<@cc.kw>任意类材料</>时，每<@cc.vup>2</>次加工没有产出副产品，则<@cc.kw>恢复自身一次心情</>，恢复量为<@cc.kw>对应配方所需消耗的心情</>（加工结束后统一结算）
When this Operator is assigned to the Workshop to process <@cc.kw>Building material</>, the production rate of byproduct increases by <@cc.vup>70%</>=进驻加工站加工<@cc.kw>基建材料</>时，副产品的产出概率提升<@cc.vup>70%</>
When this Operator is assigned to the Workshop to process <@cc.kw>Building material</>, the production rate of byproduct increases by <@cc.vup>75%</>=进驻加工站加工<@cc.kw>基建材料</>时，副产品的产出概率提升<@cc.vup>75%</>
When this Operator is assigned to the Workshop to process <@cc.kw>Building material</>, the production rate of byproduct increases by <@cc.vup>80%</>=进驻加工站加工<@cc.kw>基建材料</>时，副产品的产出概率提升<@cc.vup>80%</>
When this Operator is assigned to the Workshop to process <@cc.kw>Building materials</>, reduces the Morale consumed by all corresponding formulas that cost <@cc.kw>2</> Morale by <@cc.vup>-1</>=进驻加工站加工<@cc.kw>基建材料</>时，心情消耗为<@cc.kw>2</>的配方全部<@cc.vup>-1</>心情消耗
When this Operator is assigned to the Workshop to process <@cc.kw>Building materials</>, reduces the Morale consumed by all corresponding formulas that cost <@cc.kw>4</> Morale by <@cc.vup>-2</>=进驻加工站加工<@cc.kw>基建材料</>时，心情消耗为<@cc.kw>4</>的配方全部<@cc.vup>-2</>心情消耗
When this Operator is assigned to the Workshop to process <@cc.kw>Chips</>, reduces the Morale consumed by all corresponding formulas that cost <@cc.kw>2</> Morale by <@cc.vup>-1</>=进驻加工站加工<@cc.kw>芯片</>时，心情消耗为<@cc.kw>2</>的配方全部<@cc.vup>-1</>心情消耗
When this Operator is assigned to the Workshop to process <@cc.kw>Chips</>, the production rate of byproduct increases by <@cc.vup>70%</>=进驻加工站加工<@cc.kw>芯片</>时，副产品的产出概率提升<@cc.vup>70%</>
When this Operator is assigned to the Workshop to process <@cc.kw>Chips</>, the production rate of byproduct increases by <@cc.vup>80%</>=进驻加工站加工<@cc.kw>芯片</>时，副产品的产出概率提升<@cc.vup>80%</>
When this Operator is assigned to the Workshop to process <@cc.kw>Crystal</>-type materials, all Morale costs <@cc.vup>-1</>=进驻加工站加工<@cc.kw>晶体类材料</>时，全部心情消耗<@cc.vup>-1</>
When this Operator is assigned to the Workshop to process <@cc.kw>Crystal</>-type materials, the byproduct chance is increased by <@cc.vup>80%</>=进驻加工站加工<@cc.kw>晶体</>类材料时，副产品的产出概率提升<@cc.vup>80%</>
When this Operator is assigned to the Workshop to process <@cc.kw>Device</>-type materials, increases the byproduct production rate by <@cc.vup>90%</>=进驻加工站加工<@cc.kw>装置</>类材料时，副产品的产出概率提升<@cc.vup>90%</>
When this Operator is assigned to the Workshop to process <@cc.kw>elite material</>, the corresponding formulas will only consume <@cc.vup>2</> Morale=进驻加工站加工<@cc.kw>精英材料</>时，相应配方的心情消耗恒定为<@cc.vup>2</>
When this Operator is assigned to the Workshop to process <@cc.kw>elite material</>, the corresponding formulas will only consume <@cc.vup>3</> Morale=进驻加工站加工<@cc.kw>精英材料</>时，相应配方的心情消耗恒定为<@cc.vup>3</>
When this Operator is assigned to the Workshop to process <@cc.kw>elite material</>, the corresponding formulas will only consume <@cc.vup>4</> Morale=进驻加工站加工<@cc.kw>精英材料</>时，相应配方的心情消耗恒定为<@cc.vup>4</>
When this Operator is assigned to the Workshop to process <@cc.kw>elite material</>, the production rate of byproduct increases by <@cc.vup>100%</>=进驻加工站加工<@cc.kw>精英材料</>时，副产品的产出概率提升<@cc.vup>100%</>
When this Operator is assigned to the Workshop to process <@cc.kw>elite material</>, the production rate of byproduct increases by <@cc.vup>70%</>=进驻加工站加工<@cc.kw>精英材料</>时，副产品的产出概率提升<@cc.vup>70%</>
When this Operator is assigned to the Workshop to process <@cc.kw>elite material</>, the production rate of byproduct increases by <@cc.vup>75%</>=进驻加工站加工<@cc.kw>精英材料</>时，副产品的产出概率提升<@cc.vup>75%</>
When this Operator is assigned to the Workshop to process <@cc.kw>elite material</>, the production rate of byproduct increases by <@cc.vup>80%</>=进驻加工站加工<@cc.kw>精英材料</>时，副产品的产出概率提升<@cc.vup>80%</>
When this Operator is assigned to the Workshop to process <@cc.kw>Elite materials</>, any byproducts of <@cc.kw>T3</> quality produced will be <@cc.kw>Orirock Clusters</>=进驻加工站加工<@cc.kw>精英材料</>产出<@cc.kw>T3</>品质的副产品时，副产品必定为<@cc.kw>固源岩组</>
When this Operator is assigned to the Workshop to process <@cc.kw>Elite materials</>, any byproducts of <@cc.kw>T3</> quality produced will be <@cc.kw>Oriron Clusters</>=进驻加工站加工<@cc.kw>精英材料</>产出<@cc.kw>T3</>品质的副产品时，副产品必定为<@cc.kw>异铁组</>
When this Operator is assigned to the Workshop to process <@cc.kw>Elite materials</>, any byproducts of <@cc.kw>T3</> quality produced will be <@cc.kw>Polyester Packs</>=进驻加工站加工<@cc.kw>精英材料</>产出<@cc.kw>T3</>品质的副产品时，副产品必定为<@cc.kw>聚酸酯组</>
When this Operator is assigned to the Workshop to process <@cc.kw>Elite materials</>, for every <@cc.kw>10</> Operators in Dormitories with Morale below <@cc.vup>12</>, recipes with Morale cost of <@cc.kw>4</> have <@cc.vup>-1</> Morale cost=进驻加工站加工<@cc.kw>精英材料</>时，宿舍内每有<@cc.kw>10</>名心情<@cc.vup>12</>以下的干员时，心情消耗为<@cc.kw>4</>的配方心情消耗全部<@cc.vup>-1</>
When this Operator is assigned to the Workshop to process <@cc.kw>Elite materials</>, increases the byproduct production rate by <@cc.vup>40%</>, and decreases the Morale consumption of recipes that cost <@cc.kw>8</> Morale or more by <@cc.vup>-4</>=进驻加工站加工<@cc.kw>精英材料</>时，副产品的产出概率提升<@cc.vup>40%</>，同时心情消耗为<@cc.kw>8</>以上的配方全部<@cc.vup>-4</>心情消耗
When this Operator is assigned to the Workshop to process <@cc.kw>Elite materials</>, increases the byproduct production rate by <@cc.vup>5%</> for every <@cc.kw>1</> Operator with <@cc.vup>12</> or less Morale assigned to the Dorms=进驻加工站加工<@cc.kw>精英材料</>时，宿舍内每有<@cc.kw>1</>名心情<@cc.vup>12</>以下的干员，副产品的产出概率提升<@cc.vup>5%</>
When this Operator is assigned to the Workshop to process <@cc.kw>Elite materials</>, increases the byproduct production rate by <@cc.vup>5%</> for every <@cc.kw>1</> Operator with <@cc.vup>20</> or less Morale assigned to the Dorms=进驻加工站加工<@cc.kw>精英材料</>时，宿舍内每有<@cc.kw>1</>名心情<@cc.vup>20</>以下的干员，副产品的产出概率提升<@cc.vup>5%</>
When this Operator is assigned to the Workshop to process <@cc.kw>Elite materials</>, increases the byproduct production rate by <@cc.vup>5%</> for every <@cc.kw>1</> Operator with <@cc.vup>4</> or less Morale assigned to the Dorms=进驻加工站加工<@cc.kw>精英材料</>时，宿舍内每有<@cc.kw>1</>名心情<@cc.vup>4</>以下的干员，副产品的产出概率提升<@cc.vup>5%</>
When this Operator is assigned to the Workshop to process <@cc.kw>Elite materials</>, increases the byproduct production rate by <@cc.vup>60%</>, and decreases the Morale consumption of recipes that cost <@cc.kw>8</> Morale or more by <@cc.vup>-2</>=进驻加工站加工<@cc.kw>精英材料</>时，副产品的产出概率提升<@cc.vup>60%</>，同时心情消耗为<@cc.kw>8</>以上的配方全部<@cc.vup>-2</>心情消耗
When this Operator is assigned to the Workshop to process <@cc.kw>Elite materials</>, increases the byproduct production rate by <@cc.vup>80%</>, and decreases the Morale consumption of recipes that cost <@cc.kw>4</> Morale or more by <@cc.vup>-2</>=进驻加工站加工<@cc.kw>精英材料</>时，副产品的产出概率提升<@cc.vup>80%</>，同时心情消耗为<@cc.kw>4</>以上的配方全部<@cc.vup>-2</>心情消耗
When this Operator is assigned to the Workshop to process <@cc.kw>Elite materials</>, increases the Morale consumed by all corresponding formulas by <@cc.vdown>+2</>=进驻加工站加工<@cc.kw>精英材料</>时，相应配方全部<@cc.vdown>+2</>心情消耗
When this Operator is assigned to the Workshop to process <@cc.kw>Elite materials</>, reduces the LMD cost.=进驻加工站加工<@cc.kw>精英材料</>时，减免龙门币消耗
When this Operator is assigned to the Workshop to process <@cc.kw>Elite materials</>, reduces the Morale consumed by all corresponding formulas that cost <@cc.kw>2</> Morale by <@cc.vup>-1</>=进驻加工站加工<@cc.kw>精英材料</>时，心情消耗为<@cc.kw>2</>的配方全部<@cc.vup>-1</>心情消耗
When this Operator is assigned to the Workshop to process <@cc.kw>Elite materials</>, reduces the Morale consumed by all corresponding formulas that cost <@cc.kw>4</> Morale by <@cc.vup>-1</>=进驻加工站加工<@cc.kw>精英材料</>时，心情消耗为<@cc.kw>4</>的配方全部<@cc.vup>-1</>心情消耗
When this Operator is assigned to the Workshop to process <@cc.kw>Elite materials</>, reduces the Morale consumed by all corresponding formulas that cost <@cc.kw>4</> Morale by <@cc.vup>-2</>=进驻加工站加工<@cc.kw>精英材料</>时，心情消耗为<@cc.kw>4</>的配方全部<@cc.vup>-2</>心情消耗
When this Operator is assigned to the Workshop to process <@cc.kw>Elite materials</>, reduces the Morale consumed by all corresponding formulas that cost <@cc.kw>8</> Morale by <@cc.vup>-4</>=进驻加工站加工<@cc.kw>精英材料</>时，心情消耗为<@cc.kw>8</>的配方全部<@cc.vup>-4</>心情消耗
When this Operator is assigned to the Workshop to process <@cc.kw>Ester</>-type materials, increases the byproduct production rate by <@cc.vup>90%</>=进驻加工站加工<@cc.kw>聚酸酯</>类材料时，副产品的产出概率提升<@cc.vup>90%</>
When this Operator is assigned to the Workshop to process <@cc.kw>Incandescent Alloy Block</> material, the production rate of byproduct increases by <@cc.vup>100%</>=进驻加工站加工<@cc.kw>炽合金块</>材料时，副产品的产出概率提升<@cc.vup>100%</>
When this Operator is assigned to the Workshop to process <@cc.kw>Orirock</>-type material, the production rate of byproduct increases by <@cc.vup>90%</>=进驻加工站加工<@cc.kw>源岩</>类材料时，副产品的产出概率提升<@cc.vup>90%</>
When this Operator is assigned to the Workshop to process <@cc.kw>Oriron Cluster</> materials, any recipes with Morale cost of <@cc.kw>2</> have <@cc.vup>-1</> Morale cost=进驻加工站加工<@cc.kw>异铁组</>材料时，心情消耗为<@cc.kw>2</>的配方全部<@cc.vup>-1</>心情消耗
When this Operator is assigned to the Workshop to process <@cc.kw>Oriron Cluster</> materials, the production rate of byproduct increases by <@cc.vup>90%</>=进驻加工站加工<@cc.kw>异铁组</>材料时，副产品的产出概率提升<@cc.vup>90%</>
When this Operator is assigned to the Workshop to process <@cc.kw>Polyketon</>-type materials, the byproduct chance is increased by <@cc.vup>80%</>=进驻加工站加工<@cc.kw>酮凝集</>类材料时，副产品的产出概率提升<@cc.vup>80%</>
When this Operator is assigned to the Workshop to process <@cc.kw>Skill Summaries</>, reduces the Morale consumed by all corresponding formulas that cost <@cc.kw>2</> by <@cc.vup>-1</>=进驻加工站加工<@cc.kw>技巧概要</>时，心情消耗为<@cc.kw>2</>的配方全部<@cc.vup>-1</>心情消耗
When this Operator is assigned to the Workshop to process <@cc.kw>Skill Summaries</>, the production rate of byproduct increases by <@cc.vup>70%</>=进驻加工站加工<@cc.kw>技巧概要</>时，副产品的产出概率提升<@cc.vup>70%</>
When this Operator is assigned to the Workshop to process <@cc.kw>Skill Summaries</>, the production rate of byproduct increases by <@cc.vup>75%</>=进驻加工站加工<@cc.kw>技巧概要</>时，副产品的产出概率提升<@cc.vup>75%</>
When this Operator is assigned to the Workshop to process <@cc.kw>Skill Summaries</>, the production rate of byproduct increases by <@cc.vup>80%</>=进驻加工站加工<@cc.kw>技巧概要</>时，副产品的产出概率提升<@cc.vup>80%</>
When this Operator is assigned to the Workshop to process any material with a base Morale cost of 8, byproduct production chance is increased by 50%=进驻加工站加工原始心情消耗为8的任意类材料时，副产品的产出概率提升50%
When this Operator is assigned to the Workshop to process any material, all formulas that cost 2 Morale now -1 Morale cost=进驻加工站加工任意类材料时，心情消耗为2的配方全部-1心情消耗
When this Operator is assigned to the Workshop to process any material, all formulas that cost 4 Morale now -1 Morale cost=进驻加工站加工任意类材料时，心情消耗为4的配方全部-1心情消耗
When this Operator is assigned to the Workshop to process any material, any recipes with Morale cost of 4 or higher have their Morale cost divided by 4=进驻加工站加工任意类材料时，心情消耗为4以上的配方全部除以4心情消耗
When this Operator is assigned to the Workshop to process any material, reduces the Morale consumed by all formulas that cost 4 Morale or more by -2=进驻加工站加工任意类材料时，心情消耗为4以上的配方全部-2心情消耗
When this Operator is assigned to the Workshop to process any material, the byproduct chance is increased by 50%=进驻加工站加工任意类材料时，副产品的产出概率提升50%
When this Operator is assigned to the Workshop to process any material, the byproduct chance is increased by 50%; if Stainless is assigned to a Dormitory, increase byproduct chance by an additional 10%=进驻加工站加工任意类材料时，副产品的产出概率提升50%；如果白铁进驻在宿舍，则额外提升10%
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 40%=进驻加工站加工任意类材料时，副产品的产出概率提升40%
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50%=进驻加工站加工任意类材料时，副产品的产出概率提升50%
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 60%=进驻加工站加工任意类材料时，副产品的产出概率提升60%
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 65%=进驻加工站加工任意类材料时，副产品的产出概率提升65%
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 70%=进驻加工站加工任意类材料时，副产品的产出概率提升70%
When this Operator is assigned to the Workshop to process any material, this Operator's Morale will be restored once for every 2 times no byproducts are produced during processing, equal to the Morale consumed for processing that corresponding formula one time (the final Morale total is calculated after processing is completed)=进驻加工站加工任意类材料时，每2次加工没有产出副产品，则恢复自身一次心情，恢复量为对应配方所需消耗的心情（加工结束后统一结算）
When this Operator is assigned to the Workshop to process Building material, the production rate of byproduct increases by 70%=进驻加工站加工基建材料时，副产品的产出概率提升70%
When this Operator is assigned to the Workshop to process Building material, the production rate of byproduct increases by 75%=进驻加工站加工基建材料时，副产品的产出概率提升75%
When this Operator is assigned to the Workshop to process Building material, the production rate of byproduct increases by 80%=进驻加工站加工基建材料时，副产品的产出概率提升80%
When this Operator is assigned to the Workshop to process Building materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1=进驻加工站加工基建材料时，心情消耗为2的配方全部-1心情消耗
When this Operator is assigned to the Workshop to process Building materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -2=进驻加工站加工基建材料时，心情消耗为4的配方全部-2心情消耗
When this Operator is assigned to the Workshop to process Chips, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1=进驻加工站加工芯片时，心情消耗为2的配方全部-1心情消耗
When this Operator is assigned to the Workshop to process Chips, the production rate of byproduct increases by 70%=进驻加工站加工芯片时，副产品的产出概率提升70%
When this Operator is assigned to the Workshop to process Chips, the production rate of byproduct increases by 80%=进驻加工站加工芯片时，副产品的产出概率提升80%
When this Operator is assigned to the Workshop to process Crystal-type materials, all Morale costs -1=进驻加工站加工晶体类材料时，全部心情消耗-1
When this Operator is assigned to the Workshop to process Crystal-type materials, the byproduct chance is increased by 80%=进驻加工站加工晶体类材料时，副产品的产出概率提升80%
When this Operator is assigned to the Workshop to process Device-type materials, increases the byproduct production rate by 90%=进驻加工站加工装置类材料时，副产品的产出概率提升90%
When this Operator is assigned to the Workshop to process elite material, the corresponding formulas will only consume 2 Morale=进驻加工站加工精英材料时，相应配方的心情消耗恒定为2
When this Operator is assigned to the Workshop to process elite material, the corresponding formulas will only consume 3 Morale=进驻加工站加工精英材料时，相应配方的心情消耗恒定为3
When this Operator is assigned to the Workshop to process elite material, the corresponding formulas will only consume 4 Morale=进驻加工站加工精英材料时，相应配方的心情消耗恒定为4
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 100%=进驻加工站加工精英材料时，副产品的产出概率提升100%
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 70%=进驻加工站加工精英材料时，副产品的产出概率提升70%
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75%=进驻加工站加工精英材料时，副产品的产出概率提升75%
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80%=进驻加工站加工精英材料时，副产品的产出概率提升80%
When this Operator is assigned to the Workshop to process Elite materials, any byproducts of T3 quality produced will be Orirock Clusters=进驻加工站加工精英材料产出T3品质的副产品时，副产品必定为固源岩组
When this Operator is assigned to the Workshop to process Elite materials, any byproducts of T3 quality produced will be Oriron Clusters=进驻加工站加工精英材料产出T3品质的副产品时，副产品必定为异铁组
When this Operator is assigned to the Workshop to process Elite materials, any byproducts of T3 quality produced will be Polyester Packs=进驻加工站加工精英材料产出T3品质的副产品时，副产品必定为聚酸酯组
When this Operator is assigned to the Workshop to process Elite materials, for every 10 Operators in Dormitories with Morale below 12, recipes with Morale cost of 4 have -1 Morale cost=进驻加工站加工精英材料时，宿舍内每有10名心情12以下的干员时，心情消耗为4的配方心情消耗全部-1
When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 40%, and decreases the Morale consumption of recipes that cost 8 Morale or more by -4=进驻加工站加工精英材料时，副产品的产出概率提升40%，同时心情消耗为8以上的配方全部-4心情消耗
When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 5% for every 1 Operator with 12 or less Morale assigned to the Dorms=进驻加工站加工精英材料时，宿舍内每有1名心情12以下的干员，副产品的产出概率提升5%
When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 5% for every 1 Operator with 20 or less Morale assigned to the Dorms=进驻加工站加工精英材料时，宿舍内每有1名心情20以下的干员，副产品的产出概率提升5%
When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 5% for every 1 Operator with 4 or less Morale assigned to the Dorms=进驻加工站加工精英材料时，宿舍内每有1名心情4以下的干员，副产品的产出概率提升5%
When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 60%, and decreases the Morale consumption of recipes that cost 8 Morale or more by -2=进驻加工站加工精英材料时，副产品的产出概率提升60%，同时心情消耗为8以上的配方全部-2心情消耗
When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 80%, and decreases the Morale consumption of recipes that cost 4 Morale or more by -2=进驻加工站加工精英材料时，副产品的产出概率提升80%，同时心情消耗为4以上的配方全部-2心情消耗
When this Operator is assigned to the Workshop to process Elite materials, increases the Morale consumed by all corresponding formulas by +2=进驻加工站加工精英材料时，相应配方全部+2心情消耗
When this Operator is assigned to the Workshop to process Elite materials, reduces the LMD cost.=进驻加工站加工精英材料时，减免龙门币消耗
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 2 Morale by -1=进驻加工站加工精英材料时，心情消耗为2的配方全部-1心情消耗
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1=进驻加工站加工精英材料时，心情消耗为4的配方全部-1心情消耗
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -2=进驻加工站加工精英材料时，心情消耗为4的配方全部-2心情消耗
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 8 Morale by -4=进驻加工站加工精英材料时，心情消耗为8的配方全部-4心情消耗
When this Operator is assigned to the Workshop to process Ester-type materials, increases the byproduct production rate by 90%=进驻加工站加工聚酸酯类材料时，副产品的产出概率提升90%
When this Operator is assigned to the Workshop to process Incandescent Alloy Block material, the production rate of byproduct increases by 100%=进驻加工站加工炽合金块材料时，副产品的产出概率提升100%
When this Operator is assigned to the Workshop to process Orirock-type material, the production rate of byproduct increases by 90%=进驻加工站加工源岩类材料时，副产品的产出概率提升90%
When this Operator is assigned to the Workshop to process Oriron Cluster materials, any recipes with Morale cost of 2 have -1 Morale cost=进驻加工站加工异铁组材料时，心情消耗为2的配方全部-1心情消耗
When this Operator is assigned to the Workshop to process Oriron Cluster materials, the production rate of byproduct increases by 90%=进驻加工站加工异铁组材料时，副产品的产出概率提升90%
When this Operator is assigned to the Workshop to process Polyketon-type materials, the byproduct chance is increased by 80%=进驻加工站加工酮凝集类材料时，副产品的产出概率提升80%
When this Operator is assigned to the Workshop to process Skill Summaries, reduces the Morale consumed by all corresponding formulas that cost 2 by -1=进驻加工站加工技巧概要时，心情消耗为2的配方全部-1心情消耗
When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 70%=进驻加工站加工技巧概要时，副产品的产出概率提升70%
When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 75%=进驻加工站加工技巧概要时，副产品的产出概率提升75%
When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 80%=进驻加工站加工技巧概要时，副产品的产出概率提升80%
When this Operator is assigned to the Workshop, a byproduct is guaranteed when 40 points of Causality are accumulated=进驻加工站时，累积40点因果必定产出一次副产品
When this Operator is assigned to the Workshop, a byproduct is guaranteed when 80 points of Karma are accumulated=进驻加工站时，累积80点业报必定产出一次副产品
When this Operator is assigned to the Workshop, a byproduct is guaranteed when <@cc.kw>40</> points of <$cc.w.ncdeer1><@cc.rem>Causality</></> are accumulated=进驻加工站时，累积<@cc.kw>40</>点<$cc.w.ncdeer1><@cc.rem>因果</></>必定产出一次副产品
When this Operator is assigned to the Workshop, a byproduct is guaranteed when <@cc.kw>80</> points of <$cc.w.ncdeer2><@cc.rem>Karma</></> are accumulated=进驻加工站时，累积<@cc.kw>80</>点<$cc.w.ncdeer2><@cc.rem>业报</></>必定产出一次副产品
When this Operator is assigned together with <@cc.kw>Aak</> to the Control Center, increases Morale recovery per hour of all Operators in the Control Center by <@cc.vup>+0.25</>=当与<@cc.kw>阿</>进驻控制中枢一起工作时，控制中枢内所有干员心情每小时恢复<@cc.vup>+0.25</>
When this Operator is assigned together with Aak to the Control Center, increases Morale recovery per hour of all Operators in the Control Center by +0.25=当与阿进驻控制中枢一起工作时，控制中枢内所有干员心情每小时恢复+0.25
When this Operator is assigned together with other <$cc.g.lgd><@cc.kw>L.G.D.</></> Operators to the Control Center, all Factories' productivity <@cc.vup>+3%</> (Only the strongest effect of this type takes place)=当与<$cc.g.lgd><@cc.kw>龙门近卫局</></>干员进驻控制中枢一起工作时，所有制造站生产力<@cc.vup>+3%</>（同种效果取最高）
When this Operator is assigned together with other <$cc.tag.mh><@cc.kw>Soubo Adventurers</></> Operators to the Control Center, all Factories' productivity <@cc.vup>+2%</> (Only the strongest effect of this type takes place)=当与<$cc.tag.mh><@cc.kw>怪物猎人小队</></>干员进驻控制中枢一起工作时，所有制造站生产力<@cc.vup>+2%</>（同种效果取最高）
When this Operator is assigned together with other <$cc.tag.mh><@cc.kw>Soubo Adventurers</></> Operators to the Control Center, all Trading Posts' order efficiency <@cc.vup>+7%</> (Only the strongest effect of this type takes place)=当与<$cc.tag.mh><@cc.kw>怪物猎人小队</></>干员进驻控制中枢一起工作时，所有贸易站订单效率<@cc.vup>+7%</>（同种效果取最高）
When this Operator is assigned together with other L.G.D. Operators to the Control Center, all Factories' productivity +3% (Only the strongest effect of this type takes place)=当与龙门近卫局干员进驻控制中枢一起工作时，所有制造站生产力+3%（同种效果取最高）
When this Operator is assigned together with other Soubo Adventurers Operators to the Control Center, all Factories' productivity +2% (Only the strongest effect of this type takes place)=当与怪物猎人小队干员进驻控制中枢一起工作时，所有制造站生产力+2%（同种效果取最高）
When this Operator is assigned together with other Soubo Adventurers Operators to the Control Center, all Trading Posts' order efficiency +7% (Only the strongest effect of this type takes place)=当与怪物猎人小队干员进驻控制中枢一起工作时，所有贸易站订单效率+7%（同种效果取最高）
When this skill is equipped, Device grants the Operator in front extra DEF\n+42% ATK, +42% DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +35% DEF, but devices lose 2% Max HP every second\nGains 1 Device on skill activation=携带此技能时：装置使前方干员防御力提升\n攻击力+42%，防御力+42%，同时攻击阻挡的所有敌人；装置效果改为使前方干员阻挡数+1，防御力+35%，装置每秒流失2%最大生命值\n技能开启时获得一个装置
When this skill is equipped, Device grants the Operator in front extra DEF\n+45% ATK, +45% DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +36% DEF, but devices lose 2% Max HP every second\nGains 1 Device on skill activation=携带此技能时：装置使前方干员防御力提升\n攻击力+45%，防御力+45%，同时攻击阻挡的所有敌人；装置效果改为使前方干员阻挡数+1，防御力+36%，装置每秒流失2%最大生命值\n技能开启时获得一个装置
When this skill is equipped, Device grants the Operator in front extra DEF\n+48% ATK, +48% DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +38% DEF, but devices lose 2% Max HP every second\nGains 1 Device on skill activation=携带此技能时：装置使前方干员防御力提升\n攻击力+48%，防御力+48%，同时攻击阻挡的所有敌人；装置效果改为使前方干员阻挡数+1，防御力+38%，装置每秒流失2%最大生命值\n技能开启时获得一个装置
When this skill is equipped, Device grants the Operator in front extra DEF\n+52% ATK, +52% DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +40% DEF, but devices lose 2% Max HP every second\nGains 1 Device on skill activation=携带此技能时：装置使前方干员防御力提升\n攻击力+52%，防御力+52%，同时攻击阻挡的所有敌人；装置效果改为使前方干员阻挡数+1，防御力+40%，装置每秒流失2%最大生命值\n技能开启时获得一个装置
When this skill is equipped, Device grants the Operator in front extra DEF\n+56% ATK, +56% DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +42% DEF, but devices lose 2% Max HP every second\nGains 1 Device on skill activation=携带此技能时：装置使前方干员防御力提升\n攻击力+56%，防御力+56%，同时攻击阻挡的所有敌人；装置效果改为使前方干员阻挡数+1，防御力+42%，装置每秒流失2%最大生命值\n技能开启时获得一个装置
When this skill is equipped, Device grants the Operator in front extra DEF\n+60% ATK, +60% DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +44% DEF, but devices lose 2% Max HP every second\nGains 1 Device on skill activation=携带此技能时：装置使前方干员防御力提升\n攻击力+60%，防御力+60%，同时攻击阻挡的所有敌人；装置效果改为使前方干员阻挡数+1，防御力+44%，装置每秒流失2%最大生命值\n技能开启时获得一个装置
When this skill is equipped, Device grants the Operator in front extra DEF\n+65% ATK, +65% DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second\nGains 1 Device on skill activation=携带此技能时：装置使前方干员防御力提升\n攻击力+65%，防御力+65%，同时攻击阻挡的所有敌人；装置效果改为使前方干员阻挡数+1，防御力+46%，装置每秒流失2%最大生命值\n技能开启时获得一个装置
When this skill is equipped, Device grants the Operator in front extra DEF\n+70% ATK, +70% DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +49% DEF, but devices lose 2% Max HP every second\nGains 1 Device on skill activation=携带此技能时：装置使前方干员防御力提升\n攻击力+70%，防御力+70%，同时攻击阻挡的所有敌人；装置效果改为使前方干员阻挡数+1，防御力+49%，装置每秒流失2%最大生命值\n技能开启时获得一个装置
When this skill is equipped, Device grants the Operator in front extra DEF\n+75% ATK, +75% DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +52% DEF, but devices lose 2% Max HP every second\nGains 1 Device on skill activation=携带此技能时：装置使前方干员防御力提升\n攻击力+75%，防御力+75%，同时攻击阻挡的所有敌人；装置效果改为使前方干员阻挡数+1，防御力+52%，装置每秒流失2%最大生命值\n技能开启时获得一个装置
When this skill is equipped, Device grants the Operator in front extra DEF\n+80% ATK, +80% DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +55% DEF, but devices lose 2% Max HP every second\nGains 1 Device on skill activation=携带此技能时：装置使前方干员防御力提升\n攻击力+80%，防御力+80%，同时攻击阻挡的所有敌人；装置效果改为使前方干员阻挡数+1，防御力+55%，装置每秒流失2%最大生命值\n技能开启时获得一个装置
When this skill is equipped, Device grants the Operator in front extra DEF\n+{atk:0%} ATK, +{def:0%} DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +{talent@def:0%} DEF, but devices lose 2% Max HP every second\nGains 1 Device on skill activation=携带此技能时：装置使前方干员防御力提升\n攻击力+{atk:0%}，防御力+{def:0%}，同时攻击阻挡的所有敌人；装置效果改为使前方干员阻挡数+1，防御力+{talent@def:0%}，装置每秒流失2%最大生命值\n技能开启时获得一个装置
When this skill is equipped, Device grants the Operator in front extra DEF\n<@ba.vup>+42%</> ATK, <@ba.vup>+42%</> DEF, and simultaneously attacks all blocked enemies; Device grants <@ba.vup>+1</> Block to the Operator in front and <@ba.vup>+35%</> DEF, but devices lose 2% Max HP every second\n<@ba.rem>Gains 1 Device on skill activation</>=携带此技能时：装置使前方干员防御力提升\n攻击力<@ba.vup>+42%</>，防御力<@ba.vup>+42%</>，同时攻击阻挡的所有敌人；装置效果改为使前方干员阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+35%</>，装置每秒流失2%最大生命值\n<@ba.rem>技能开启时获得一个装置</>
When this skill is equipped, Device grants the Operator in front extra DEF\n<@ba.vup>+45%</> ATK, <@ba.vup>+45%</> DEF, and simultaneously attacks all blocked enemies; Device grants <@ba.vup>+1</> Block to the Operator in front and <@ba.vup>+36%</> DEF, but devices lose 2% Max HP every second\n<@ba.rem>Gains 1 Device on skill activation</>=携带此技能时：装置使前方干员防御力提升\n攻击力<@ba.vup>+45%</>，防御力<@ba.vup>+45%</>，同时攻击阻挡的所有敌人；装置效果改为使前方干员阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+36%</>，装置每秒流失2%最大生命值\n<@ba.rem>技能开启时获得一个装置</>
When this skill is equipped, Device grants the Operator in front extra DEF\n<@ba.vup>+48%</> ATK, <@ba.vup>+48%</> DEF, and simultaneously attacks all blocked enemies; Device grants <@ba.vup>+1</> Block to the Operator in front and <@ba.vup>+38%</> DEF, but devices lose 2% Max HP every second\n<@ba.rem>Gains 1 Device on skill activation</>=携带此技能时：装置使前方干员防御力提升\n攻击力<@ba.vup>+48%</>，防御力<@ba.vup>+48%</>，同时攻击阻挡的所有敌人；装置效果改为使前方干员阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+38%</>，装置每秒流失2%最大生命值\n<@ba.rem>技能开启时获得一个装置</>
When this skill is equipped, Device grants the Operator in front extra DEF\n<@ba.vup>+52%</> ATK, <@ba.vup>+52%</> DEF, and simultaneously attacks all blocked enemies; Device grants <@ba.vup>+1</> Block to the Operator in front and <@ba.vup>+40%</> DEF, but devices lose 2% Max HP every second\n<@ba.rem>Gains 1 Device on skill activation</>=携带此技能时：装置使前方干员防御力提升\n攻击力<@ba.vup>+52%</>，防御力<@ba.vup>+52%</>，同时攻击阻挡的所有敌人；装置效果改为使前方干员阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+40%</>，装置每秒流失2%最大生命值\n<@ba.rem>技能开启时获得一个装置</>
When this skill is equipped, Device grants the Operator in front extra DEF\n<@ba.vup>+56%</> ATK, <@ba.vup>+56%</> DEF, and simultaneously attacks all blocked enemies; Device grants <@ba.vup>+1</> Block to the Operator in front and <@ba.vup>+42%</> DEF, but devices lose 2% Max HP every second\n<@ba.rem>Gains 1 Device on skill activation</>=携带此技能时：装置使前方干员防御力提升\n攻击力<@ba.vup>+56%</>，防御力<@ba.vup>+56%</>，同时攻击阻挡的所有敌人；装置效果改为使前方干员阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+42%</>，装置每秒流失2%最大生命值\n<@ba.rem>技能开启时获得一个装置</>
When this skill is equipped, Device grants the Operator in front extra DEF\n<@ba.vup>+60%</> ATK, <@ba.vup>+60%</> DEF, and simultaneously attacks all blocked enemies; Device grants <@ba.vup>+1</> Block to the Operator in front and <@ba.vup>+44%</> DEF, but devices lose 2% Max HP every second\n<@ba.rem>Gains 1 Device on skill activation</>=携带此技能时：装置使前方干员防御力提升\n攻击力<@ba.vup>+60%</>，防御力<@ba.vup>+60%</>，同时攻击阻挡的所有敌人；装置效果改为使前方干员阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+44%</>，装置每秒流失2%最大生命值\n<@ba.rem>技能开启时获得一个装置</>
When this skill is equipped, Device grants the Operator in front extra DEF\n<@ba.vup>+65%</> ATK, <@ba.vup>+65%</> DEF, and simultaneously attacks all blocked enemies; Device grants <@ba.vup>+1</> Block to the Operator in front and <@ba.vup>+46%</> DEF, but devices lose 2% Max HP every second\n<@ba.rem>Gains 1 Device on skill activation</>=携带此技能时：装置使前方干员防御力提升\n攻击力<@ba.vup>+65%</>，防御力<@ba.vup>+65%</>，同时攻击阻挡的所有敌人；装置效果改为使前方干员阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+46%</>，装置每秒流失2%最大生命值\n<@ba.rem>技能开启时获得一个装置</>
When this skill is equipped, Device grants the Operator in front extra DEF\n<@ba.vup>+70%</> ATK, <@ba.vup>+70%</> DEF, and simultaneously attacks all blocked enemies; Device grants <@ba.vup>+1</> Block to the Operator in front and <@ba.vup>+49%</> DEF, but devices lose 2% Max HP every second\n<@ba.rem>Gains 1 Device on skill activation</>=携带此技能时：装置使前方干员防御力提升\n攻击力<@ba.vup>+70%</>，防御力<@ba.vup>+70%</>，同时攻击阻挡的所有敌人；装置效果改为使前方干员阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+49%</>，装置每秒流失2%最大生命值\n<@ba.rem>技能开启时获得一个装置</>
When this skill is equipped, Device grants the Operator in front extra DEF\n<@ba.vup>+75%</> ATK, <@ba.vup>+75%</> DEF, and simultaneously attacks all blocked enemies; Device grants <@ba.vup>+1</> Block to the Operator in front and <@ba.vup>+52%</> DEF, but devices lose 2% Max HP every second\n<@ba.rem>Gains 1 Device on skill activation</>=携带此技能时：装置使前方干员防御力提升\n攻击力<@ba.vup>+75%</>，防御力<@ba.vup>+75%</>，同时攻击阻挡的所有敌人；装置效果改为使前方干员阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+52%</>，装置每秒流失2%最大生命值\n<@ba.rem>技能开启时获得一个装置</>
When this skill is equipped, Device grants the Operator in front extra DEF\n<@ba.vup>+80%</> ATK, <@ba.vup>+80%</> DEF, and simultaneously attacks all blocked enemies; Device grants <@ba.vup>+1</> Block to the Operator in front and <@ba.vup>+55%</> DEF, but devices lose 2% Max HP every second\n<@ba.rem>Gains 1 Device on skill activation</>=携带此技能时：装置使前方干员防御力提升\n攻击力<@ba.vup>+80%</>，防御力<@ba.vup>+80%</>，同时攻击阻挡的所有敌人；装置效果改为使前方干员阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+55%</>，装置每秒流失2%最大生命值\n<@ba.rem>技能开启时获得一个装置</>
When this skill is equipped, Device grants the Operator in front extra DEF\n<@ba.vup>+{atk:0%}</> ATK, <@ba.vup>+{def:0%}</> DEF, and simultaneously attacks all blocked enemies; Device grants <@ba.vup>+1</> Block to the Operator in front and <@ba.vup>+{talent@def:0%}</> DEF, but devices lose 2% Max HP every second\n<@ba.rem>Gains 1 Device on skill activation</>=携带此技能时：装置使前方干员防御力提升\n攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，同时攻击阻挡的所有敌人；装置效果改为使前方干员阻挡数<@ba.vup>+1</>，防御力<@ba.vup>+{talent@def:0%}</>，装置每秒流失2%最大生命值\n<@ba.rem>技能开启时获得一个装置</>
When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 2% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a Barrier equal to 4% of her Max HP every 0.5 seconds. (Barrier cannot exceed 32% of Max HP)\nGains 1 Device when skill ends=携带此技能时：装置部署后逐渐回复自身生命值，激活后每0.5秒流失1点生命值，使前方干员获得1点技力和相当于娜斯提生命上限2%的屏障\n立即激活场上装置，停止攻击，每0.5秒获得相当于生命上限4%的屏障（最多不超过生命上限32%）\n技能结束时获得一个装置
When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 3% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a Barrier equal to 6% of her Max HP every 0.5 seconds. (Barrier cannot exceed 48% of Max HP)\nGains 1 Device when skill ends=携带此技能时：装置部署后逐渐回复自身生命值，激活后每0.5秒流失1点生命值，使前方干员获得1点技力和相当于娜斯提生命上限3%的屏障\n立即激活场上装置，停止攻击，每0.5秒获得相当于生命上限6%的屏障（最多不超过生命上限48%）\n技能结束时获得一个装置
When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a Barrier equal to 8% of her Max HP every 0.5 seconds. (Barrier cannot exceed 64% of Max HP)\nGains 1 Device when skill ends=携带此技能时：装置部署后逐渐回复自身生命值，激活后每0.5秒流失1点生命值，使前方干员获得1点技力和相当于娜斯提生命上限4%的屏障\n立即激活场上装置，停止攻击，每0.5秒获得相当于生命上限8%的屏障（最多不超过生命上限64%）\n技能结束时获得一个装置
When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 5% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a Barrier equal to 10% of her Max HP every 0.5 seconds. (Barrier cannot exceed 80% of Max HP)\nGains 1 Device when skill ends=携带此技能时：装置部署后逐渐回复自身生命值，激活后每0.5秒流失1点生命值，使前方干员获得1点技力和相当于娜斯提生命上限5%的屏障\n立即激活场上装置，停止攻击，每0.5秒获得相当于生命上限10%的屏障（最多不超过生命上限80%）\n技能结束时获得一个装置
When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to {talent@shield_each_hp_rate:0%} of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a Barrier equal to {attack@nasti_s2[update_shield].shield_each_hp_rate:0%} of her Max HP every 0.5 seconds. (Barrier cannot exceed {talent@shield_max_hp_rate:0%} of Max HP)\nGains 1 Device when skill ends=携带此技能时：装置部署后逐渐回复自身生命值，激活后每0.5秒流失1点生命值，使前方干员获得1点技力和相当于娜斯提生命上限{talent@shield_each_hp_rate:0%}的屏障\n立即激活场上装置，停止攻击，每0.5秒获得相当于生命上限{attack@nasti_s2[update_shield].shield_each_hp_rate:0%}的屏障（最多不超过生命上限{talent@shield_max_hp_rate:0%}）\n技能结束时获得一个装置
When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1</> SP and a <$ba.barrier>Barrier</> equal to <@ba.vup>2%</> of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a <$ba.barrier>Barrier</> equal to <@ba.vup>4%</> of her Max HP every 0.5 seconds. (Barrier cannot exceed 32% of Max HP)\n<@ba.rem>Gains 1 Device when skill ends</>=携带此技能时：装置部署后逐渐回复自身生命值，激活后每0.5秒流失1点生命值，使前方干员获得<@ba.vup>1</>点技力和相当于娜斯提生命上限<@ba.vup>2%</>的<$ba.barrier>屏障</>\n立即激活场上装置，停止攻击，每0.5秒获得相当于生命上限<@ba.vup>4%</>的<$ba.barrier>屏障</>（最多不超过生命上限32%）\n<@ba.rem>技能结束时获得一个装置</>
When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1</> SP and a <$ba.barrier>Barrier</> equal to <@ba.vup>3%</> of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a <$ba.barrier>Barrier</> equal to <@ba.vup>6%</> of her Max HP every 0.5 seconds. (Barrier cannot exceed 48% of Max HP)\n<@ba.rem>Gains 1 Device when skill ends</>=携带此技能时：装置部署后逐渐回复自身生命值，激活后每0.5秒流失1点生命值，使前方干员获得<@ba.vup>1</>点技力和相当于娜斯提生命上限<@ba.vup>3%</>的<$ba.barrier>屏障</>\n立即激活场上装置，停止攻击，每0.5秒获得相当于生命上限<@ba.vup>6%</>的<$ba.barrier>屏障</>（最多不超过生命上限48%）\n<@ba.rem>技能结束时获得一个装置</>
When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1</> SP and a <$ba.barrier>Barrier</> equal to <@ba.vup>4%</> of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a <$ba.barrier>Barrier</> equal to <@ba.vup>8%</> of her Max HP every 0.5 seconds. (Barrier cannot exceed 64% of Max HP)\n<@ba.rem>Gains 1 Device when skill ends</>=携带此技能时：装置部署后逐渐回复自身生命值，激活后每0.5秒流失1点生命值，使前方干员获得<@ba.vup>1</>点技力和相当于娜斯提生命上限<@ba.vup>4%</>的<$ba.barrier>屏障</>\n立即激活场上装置，停止攻击，每0.5秒获得相当于生命上限<@ba.vup>8%</>的<$ba.barrier>屏障</>（最多不超过生命上限64%）\n<@ba.rem>技能结束时获得一个装置</>
When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1</> SP and a <$ba.barrier>Barrier</> equal to <@ba.vup>5%</> of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a <$ba.barrier>Barrier</> equal to <@ba.vup>10%</> of her Max HP every 0.5 seconds. (Barrier cannot exceed 80% of Max HP)\n<@ba.rem>Gains 1 Device when skill ends</>=携带此技能时：装置部署后逐渐回复自身生命值，激活后每0.5秒流失1点生命值，使前方干员获得<@ba.vup>1</>点技力和相当于娜斯提生命上限<@ba.vup>5%</>的<$ba.barrier>屏障</>\n立即激活场上装置，停止攻击，每0.5秒获得相当于生命上限<@ba.vup>10%</>的<$ba.barrier>屏障</>（最多不超过生命上限80%）\n<@ba.rem>技能结束时获得一个装置</>
When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1</> SP and a <$ba.barrier>Barrier</> equal to <@ba.vup>{talent@shield_each_hp_rate:0%}</> of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a <$ba.barrier>Barrier</> equal to <@ba.vup>{attack@nasti_s2[update_shield].shield_each_hp_rate:0%}</> of her Max HP every 0.5 seconds. (Barrier cannot exceed {talent@shield_max_hp_rate:0%} of Max HP)\n<@ba.rem>Gains 1 Device when skill ends</>=携带此技能时：装置部署后逐渐回复自身生命值，激活后每0.5秒流失1点生命值，使前方干员获得<@ba.vup>1</>点技力和相当于娜斯提生命上限<@ba.vup>{talent@shield_each_hp_rate:0%}</>的<$ba.barrier>屏障</>\n立即激活场上装置，停止攻击，每0.5秒获得相当于生命上限<@ba.vup>{attack@nasti_s2[update_shield].shield_each_hp_rate:0%}</>的<$ba.barrier>屏障</>（最多不超过生命上限{talent@shield_max_hp_rate:0%}）\n<@ba.rem>技能结束时获得一个装置</>
When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n+100% ATK, +100% DEF; the little engineer's device restores double SP and HP to the special high ground.\nGains 1 Device on skill activation=携带此技能时：装置可建造并升级一个可以放置远程干员并为其提供增益的特殊高台\n攻击力+100%，防御力+100%；小工程师装置为高台装置回复技力和生命的效果翻倍\n技能开启时获得一个装置
When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n+110% ATK, +110% DEF; the little engineer's device restores double SP and HP to the special high ground.\nGains 1 Device on skill activation=携带此技能时：装置可建造并升级一个可以放置远程干员并为其提供增益的特殊高台\n攻击力+110%，防御力+110%；小工程师装置为高台装置回复技力和生命的效果翻倍\n技能开启时获得一个装置
When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n+120% ATK, +120% DEF; the little engineer's device restores double SP and HP to the special high ground.\nGains 1 Device on skill activation=携带此技能时：装置可建造并升级一个可以放置远程干员并为其提供增益的特殊高台\n攻击力+120%，防御力+120%；小工程师装置为高台装置回复技力和生命的效果翻倍\n技能开启时获得一个装置
When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n+130% ATK, +130% DEF; the little engineer's device restores double SP and HP to the special high ground.\nGains 1 Device on skill activation=携带此技能时：装置可建造并升级一个可以放置远程干员并为其提供增益的特殊高台\n攻击力+130%，防御力+130%；小工程师装置为高台装置回复技力和生命的效果翻倍\n技能开启时获得一个装置
When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n+140% ATK, +140% DEF; the little engineer's device restores double SP and HP to the special high ground.\nGains 1 Device on skill activation=携带此技能时：装置可建造并升级一个可以放置远程干员并为其提供增益的特殊高台\n攻击力+140%，防御力+140%；小工程师装置为高台装置回复技力和生命的效果翻倍\n技能开启时获得一个装置
When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n+150% ATK, +150% DEF; the little engineer's device restores double SP and HP to the special high ground.\nGains 1 Device on skill activation=携带此技能时：装置可建造并升级一个可以放置远程干员并为其提供增益的特殊高台\n攻击力+150%，防御力+150%；小工程师装置为高台装置回复技力和生命的效果翻倍\n技能开启时获得一个装置
When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n+160% ATK, +160% DEF; the little engineer's device restores double SP and HP to the special high ground.\nGains 1 Device on skill activation=携带此技能时：装置可建造并升级一个可以放置远程干员并为其提供增益的特殊高台\n攻击力+160%，防御力+160%；小工程师装置为高台装置回复技力和生命的效果翻倍\n技能开启时获得一个装置
When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n+80% ATK, +80% DEF; the little engineer's device restores double SP and HP to the special high ground.\nGains 1 Device on skill activation=携带此技能时：装置可建造并升级一个可以放置远程干员并为其提供增益的特殊高台\n攻击力+80%，防御力+80%；小工程师装置为高台装置回复技力和生命的效果翻倍\n技能开启时获得一个装置
When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n+85% ATK, +85% DEF; the little engineer's device restores double SP and HP to the special high ground.\nGains 1 Device on skill activation=携带此技能时：装置可建造并升级一个可以放置远程干员并为其提供增益的特殊高台\n攻击力+85%，防御力+85%；小工程师装置为高台装置回复技力和生命的效果翻倍\n技能开启时获得一个装置
When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n+90% ATK, +90% DEF; the little engineer's device restores double SP and HP to the special high ground.\nGains 1 Device on skill activation=携带此技能时：装置可建造并升级一个可以放置远程干员并为其提供增益的特殊高台\n攻击力+90%，防御力+90%；小工程师装置为高台装置回复技力和生命的效果翻倍\n技能开启时获得一个装置
When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n+{atk:0%} ATK, +{def:0%} DEF; the little engineer's device restores double SP and HP to the special high ground.\nGains 1 Device on skill activation=携带此技能时：装置可建造并升级一个可以放置远程干员并为其提供增益的特殊高台\n攻击力+{atk:0%}，防御力+{def:0%}；小工程师装置为高台装置回复技力和生命的效果翻倍\n技能开启时获得一个装置
When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n<@ba.vup>+100%</> ATK, <@ba.vup>+100%</> DEF; the little engineer's device restores double SP and HP to the special high ground.\n<@ba.rem>Gains 1 Device on skill activation</>=携带此技能时：装置可建造并升级一个可以放置远程干员并为其提供增益的特殊高台\n攻击力<@ba.vup>+100%</>，防御力<@ba.vup>+100%</>；小工程师装置为高台装置回复技力和生命的效果翻倍\n<@ba.rem>技能开启时获得一个装置</>
When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n<@ba.vup>+110%</> ATK, <@ba.vup>+110%</> DEF; the little engineer's device restores double SP and HP to the special high ground.\n<@ba.rem>Gains 1 Device on skill activation</>=携带此技能时：装置可建造并升级一个可以放置远程干员并为其提供增益的特殊高台\n攻击力<@ba.vup>+110%</>，防御力<@ba.vup>+110%</>；小工程师装置为高台装置回复技力和生命的效果翻倍\n<@ba.rem>技能开启时获得一个装置</>
When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n<@ba.vup>+120%</> ATK, <@ba.vup>+120%</> DEF; the little engineer's device restores double SP and HP to the special high ground.\n<@ba.rem>Gains 1 Device on skill activation</>=携带此技能时：装置可建造并升级一个可以放置远程干员并为其提供增益的特殊高台\n攻击力<@ba.vup>+120%</>，防御力<@ba.vup>+120%</>；小工程师装置为高台装置回复技力和生命的效果翻倍\n<@ba.rem>技能开启时获得一个装置</>
When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n<@ba.vup>+130%</> ATK, <@ba.vup>+130%</> DEF; the little engineer's device restores double SP and HP to the special high ground.\n<@ba.rem>Gains 1 Device on skill activation</>=携带此技能时：装置可建造并升级一个可以放置远程干员并为其提供增益的特殊高台\n攻击力<@ba.vup>+130%</>，防御力<@ba.vup>+130%</>；小工程师装置为高台装置回复技力和生命的效果翻倍\n<@ba.rem>技能开启时获得一个装置</>
When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n<@ba.vup>+140%</> ATK, <@ba.vup>+140%</> DEF; the little engineer's device restores double SP and HP to the special high ground.\n<@ba.rem>Gains 1 Device on skill activation</>=携带此技能时：装置可建造并升级一个可以放置远程干员并为其提供增益的特殊高台\n攻击力<@ba.vup>+140%</>，防御力<@ba.vup>+140%</>；小工程师装置为高台装置回复技力和生命的效果翻倍\n<@ba.rem>技能开启时获得一个装置</>
When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n<@ba.vup>+150%</> ATK, <@ba.vup>+150%</> DEF; the little engineer's device restores double SP and HP to the special high ground.\n<@ba.rem>Gains 1 Device on skill activation</>=携带此技能时：装置可建造并升级一个可以放置远程干员并为其提供增益的特殊高台\n攻击力<@ba.vup>+150%</>，防御力<@ba.vup>+150%</>；小工程师装置为高台装置回复技力和生命的效果翻倍\n<@ba.rem>技能开启时获得一个装置</>
When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n<@ba.vup>+160%</> ATK, <@ba.vup>+160%</> DEF; the little engineer's device restores double SP and HP to the special high ground.\n<@ba.rem>Gains 1 Device on skill activation</>=携带此技能时：装置可建造并升级一个可以放置远程干员并为其提供增益的特殊高台\n攻击力<@ba.vup>+160%</>，防御力<@ba.vup>+160%</>；小工程师装置为高台装置回复技力和生命的效果翻倍\n<@ba.rem>技能开启时获得一个装置</>
When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n<@ba.vup>+80%</> ATK, <@ba.vup>+80%</> DEF; the little engineer's device restores double SP and HP to the special high ground.\n<@ba.rem>Gains 1 Device on skill activation</>=携带此技能时：装置可建造并升级一个可以放置远程干员并为其提供增益的特殊高台\n攻击力<@ba.vup>+80%</>，防御力<@ba.vup>+80%</>；小工程师装置为高台装置回复技力和生命的效果翻倍\n<@ba.rem>技能开启时获得一个装置</>
When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n<@ba.vup>+85%</> ATK, <@ba.vup>+85%</> DEF; the little engineer's device restores double SP and HP to the special high ground.\n<@ba.rem>Gains 1 Device on skill activation</>=携带此技能时：装置可建造并升级一个可以放置远程干员并为其提供增益的特殊高台\n攻击力<@ba.vup>+85%</>，防御力<@ba.vup>+85%</>；小工程师装置为高台装置回复技力和生命的效果翻倍\n<@ba.rem>技能开启时获得一个装置</>
When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n<@ba.vup>+90%</> ATK, <@ba.vup>+90%</> DEF; the little engineer's device restores double SP and HP to the special high ground.\n<@ba.rem>Gains 1 Device on skill activation</>=携带此技能时：装置可建造并升级一个可以放置远程干员并为其提供增益的特殊高台\n攻击力<@ba.vup>+90%</>，防御力<@ba.vup>+90%</>；小工程师装置为高台装置回复技力和生命的效果翻倍\n<@ba.rem>技能开启时获得一个装置</>
When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n<@ba.vup>+{atk:0%}</> ATK, <@ba.vup>+{def:0%}</> DEF; the little engineer's device restores double SP and HP to the special high ground.\n<@ba.rem>Gains 1 Device on skill activation</>=携带此技能时：装置可建造并升级一个可以放置远程干员并为其提供增益的特殊高台\n攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>；小工程师装置为高台装置回复技力和生命的效果翻倍\n<@ba.rem>技能开启时获得一个装置</>
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK +10%, ASPD +10=携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\n开启时立即获得一个装置，攻击力+10%，攻击速度+10
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK +15%, ASPD +15=携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\n开启时立即获得一个装置，攻击力+15%，攻击速度+15
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK +20%, ASPD +20=携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\n开启时立即获得一个装置，攻击力+20%，攻击速度+20
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK +25%, ASPD +25=携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\n开启时立即获得一个装置，攻击力+25%，攻击速度+25
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK +30%, ASPD +30=携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\n开启时立即获得一个装置，攻击力+30%，攻击速度+30
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK +35%, ASPD +35=携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\n开启时立即获得一个装置，攻击力+35%，攻击速度+35
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK +40%, ASPD +40=携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\n开启时立即获得一个装置，攻击力+40%，攻击速度+40
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK +45%, ASPD +45=携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\n开启时立即获得一个装置，攻击力+45%，攻击速度+45
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK +50%, ASPD +50=携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\n开启时立即获得一个装置，攻击力+50%，攻击速度+50
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK +55%, ASPD +55=携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\n开启时立即获得一个装置，攻击力+55%，攻击速度+55
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK +{atk:0%}, ASPD +{attack_speed}=携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\n开启时立即获得一个装置，攻击力+{atk:0%}，攻击速度+{attack_speed}
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK <@ba.vup>+10%</>, ASPD <@ba.vup>+10</>=携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\n开启时立即获得一个装置，攻击力<@ba.vup>+10%</>，攻击速度<@ba.vup>+10</>
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK <@ba.vup>+15%</>, ASPD <@ba.vup>+15</>=携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\n开启时立即获得一个装置，攻击力<@ba.vup>+15%</>，攻击速度<@ba.vup>+15</>
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK <@ba.vup>+20%</>, ASPD <@ba.vup>+20</>=携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\n开启时立即获得一个装置，攻击力<@ba.vup>+20%</>，攻击速度<@ba.vup>+20</>
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK <@ba.vup>+25%</>, ASPD <@ba.vup>+25</>=携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\n开启时立即获得一个装置，攻击力<@ba.vup>+25%</>，攻击速度<@ba.vup>+25</>
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK <@ba.vup>+30%</>, ASPD <@ba.vup>+30</>=携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\n开启时立即获得一个装置，攻击力<@ba.vup>+30%</>，攻击速度<@ba.vup>+30</>
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK <@ba.vup>+35%</>, ASPD <@ba.vup>+35</>=携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\n开启时立即获得一个装置，攻击力<@ba.vup>+35%</>，攻击速度<@ba.vup>+35</>
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK <@ba.vup>+40%</>, ASPD <@ba.vup>+40</>=携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\n开启时立即获得一个装置，攻击力<@ba.vup>+40%</>，攻击速度<@ba.vup>+40</>
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK <@ba.vup>+45%</>, ASPD <@ba.vup>+45</>=携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\n开启时立即获得一个装置，攻击力<@ba.vup>+45%</>，攻击速度<@ba.vup>+45</>
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK <@ba.vup>+50%</>, ASPD <@ba.vup>+50</>=携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\n开启时立即获得一个装置，攻击力<@ba.vup>+50%</>，攻击速度<@ba.vup>+50</>
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK <@ba.vup>+55%</>, ASPD <@ba.vup>+55</>=携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\n开启时立即获得一个装置，攻击力<@ba.vup>+55%</>，攻击速度<@ba.vup>+55</>
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK <@ba.vup>+{atk:0%}</>, ASPD <@ba.vup>+{attack_speed}</>=携带此技能时：装置可被我方干员攻击但不会受伤，可通过技能造成群体物理伤害但会流失生命\n开启时立即获得一个装置，攻击力<@ba.vup>+{atk:0%}</>，攻击速度<@ba.vup>+{attack_speed}</>
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.\nATK+10%, DEF +10%, and attack all blocked enemies. Device boosted to grant 1SP every 3s, but HP loss is doubled.\nGain 1 device when skill expires=携带此技能时：装置使一名我方干员每3.5秒获得1点技力\n攻击力+10%，防御力+10%，攻击所有阻挡的敌人，装置强化为每3秒使目标获得1点技力但生命流失翻倍。\n技能结束时获得一个装置
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.\nATK+15%, DEF +15%, and attack all blocked enemies. Device boosted to grant 1SP every 3s, but HP loss is doubled.\nGain 1 device when skill expires=携带此技能时：装置使一名我方干员每3.5秒获得1点技力\n攻击力+15%，防御力+15%，攻击所有阻挡的敌人，装置强化为每3秒使目标获得1点技力但生命流失翻倍。\n技能结束时获得一个装置
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.\nATK+20%, DEF +20%, and attack all blocked enemies. Device boosted to grant 1SP every 3s, but HP loss is doubled.\nGain 1 device when skill expires=携带此技能时：装置使一名我方干员每3.5秒获得1点技力\n攻击力+20%，防御力+20%，攻击所有阻挡的敌人，装置强化为每3秒使目标获得1点技力但生命流失翻倍。\n技能结束时获得一个装置
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.\nATK+25%, DEF +25%, and attack all blocked enemies. Device boosted to grant 1SP every 2.5s, but HP loss is doubled.\nGain 1 device when skill expires=携带此技能时：装置使一名我方干员每3.5秒获得1点技力\n攻击力+25%，防御力+25%，攻击所有阻挡的敌人，装置强化为每2.5秒使目标获得1点技力但生命流失翻倍。\n技能结束时获得一个装置
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.\nATK+30%, DEF +30%, and attack all blocked enemies. Device boosted to grant 1SP every 2.5s, but HP loss is doubled.\nGain 1 device when skill expires=携带此技能时：装置使一名我方干员每3.5秒获得1点技力\n攻击力+30%，防御力+30%，攻击所有阻挡的敌人，装置强化为每2.5秒使目标获得1点技力但生命流失翻倍。\n技能结束时获得一个装置
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.\nATK+35%, DEF +35%, and attack all blocked enemies. Device boosted to grant 1SP every 2.5s, but HP loss is doubled.\nGain 1 device when skill expires=携带此技能时：装置使一名我方干员每3.5秒获得1点技力\n攻击力+35%，防御力+35%，攻击所有阻挡的敌人，装置强化为每2.5秒使目标获得1点技力但生命流失翻倍。\n技能结束时获得一个装置
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.\nATK+40%, DEF +40%, and attack all blocked enemies. Device boosted to grant 1SP every 2s, but HP loss is doubled.\nGain 1 device when skill expires=携带此技能时：装置使一名我方干员每3.5秒获得1点技力\n攻击力+40%，防御力+40%，攻击所有阻挡的敌人，装置强化为每2秒使目标获得1点技力但生命流失翻倍。\n技能结束时获得一个装置
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.\nATK+45%, DEF +45%, and attack all blocked enemies. Device boosted to grant 1SP every 2s, but HP loss is doubled.\nGain 1 device when skill expires=携带此技能时：装置使一名我方干员每3.5秒获得1点技力\n攻击力+45%，防御力+45%，攻击所有阻挡的敌人，装置强化为每2秒使目标获得1点技力但生命流失翻倍。\n技能结束时获得一个装置
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.\nATK+50%, DEF +50%, and attack all blocked enemies. Device boosted to grant 1SP every 2s, but HP loss is doubled.\nGain 1 device when skill expires=携带此技能时：装置使一名我方干员每3.5秒获得1点技力\n攻击力+50%，防御力+50%，攻击所有阻挡的敌人，装置强化为每2秒使目标获得1点技力但生命流失翻倍。\n技能结束时获得一个装置
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.\nATK+60%, DEF +60%, and attack all blocked enemies. Device boosted to grant 1SP every 2s, but HP loss is doubled.\nGain 1 device when skill expires=携带此技能时：装置使一名我方干员每3.5秒获得1点技力\n攻击力+60%，防御力+60%，攻击所有阻挡的敌人，装置强化为每2秒使目标获得1点技力但生命流失翻倍。\n技能结束时获得一个装置
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.\nATK+{atk:0%}, DEF +{def:0%}, and attack all blocked enemies. Device boosted to grant 1SP every {fake_interval}s, but HP loss is doubled.\nGain 1 device when skill expires=携带此技能时：装置使一名我方干员每3.5秒获得1点技力\n攻击力+{atk:0%}，防御力+{def:0%}，攻击所有阻挡的敌人，装置强化为每{fake_interval}秒使目标获得1点技力但生命流失翻倍。\n技能结束时获得一个装置
When this skill is equipped: Device gives an ally Operator <@ba.vup>1</> SP every 3.5s.\nATK<@ba.vup>+10%</>, DEF <@ba.vup>+10%</>, and attack all blocked enemies. Device boosted to grant <@ba.vup>1</>SP every <@ba.vup>3</>s, but HP loss is doubled.\n<@ba.rem>Gain 1 device when skill expires</>=携带此技能时：装置使一名我方干员每3.5秒获得<@ba.vup>1</>点技力\n攻击力<@ba.vup>+10%</>，防御力<@ba.vup>+10%</>，攻击所有阻挡的敌人，装置强化为每<@ba.vup>3</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍。\n<@ba.rem>技能结束时获得一个装置</>
When this skill is equipped: Device gives an ally Operator <@ba.vup>1</> SP every 3.5s.\nATK<@ba.vup>+15%</>, DEF <@ba.vup>+15%</>, and attack all blocked enemies. Device boosted to grant <@ba.vup>1</>SP every <@ba.vup>3</>s, but HP loss is doubled.\n<@ba.rem>Gain 1 device when skill expires</>=携带此技能时：装置使一名我方干员每3.5秒获得<@ba.vup>1</>点技力\n攻击力<@ba.vup>+15%</>，防御力<@ba.vup>+15%</>，攻击所有阻挡的敌人，装置强化为每<@ba.vup>3</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍。\n<@ba.rem>技能结束时获得一个装置</>
When this skill is equipped: Device gives an ally Operator <@ba.vup>1</> SP every 3.5s.\nATK<@ba.vup>+20%</>, DEF <@ba.vup>+20%</>, and attack all blocked enemies. Device boosted to grant <@ba.vup>1</>SP every <@ba.vup>3</>s, but HP loss is doubled.\n<@ba.rem>Gain 1 device when skill expires</>=携带此技能时：装置使一名我方干员每3.5秒获得<@ba.vup>1</>点技力\n攻击力<@ba.vup>+20%</>，防御力<@ba.vup>+20%</>，攻击所有阻挡的敌人，装置强化为每<@ba.vup>3</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍。\n<@ba.rem>技能结束时获得一个装置</>
When this skill is equipped: Device gives an ally Operator <@ba.vup>1</> SP every 3.5s.\nATK<@ba.vup>+25%</>, DEF <@ba.vup>+25%</>, and attack all blocked enemies. Device boosted to grant <@ba.vup>1</>SP every <@ba.vup>2.5</>s, but HP loss is doubled.\n<@ba.rem>Gain 1 device when skill expires</>=携带此技能时：装置使一名我方干员每3.5秒获得<@ba.vup>1</>点技力\n攻击力<@ba.vup>+25%</>，防御力<@ba.vup>+25%</>，攻击所有阻挡的敌人，装置强化为每<@ba.vup>2.5</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍。\n<@ba.rem>技能结束时获得一个装置</>
When this skill is equipped: Device gives an ally Operator <@ba.vup>1</> SP every 3.5s.\nATK<@ba.vup>+30%</>, DEF <@ba.vup>+30%</>, and attack all blocked enemies. Device boosted to grant <@ba.vup>1</>SP every <@ba.vup>2.5</>s, but HP loss is doubled.\n<@ba.rem>Gain 1 device when skill expires</>=携带此技能时：装置使一名我方干员每3.5秒获得<@ba.vup>1</>点技力\n攻击力<@ba.vup>+30%</>，防御力<@ba.vup>+30%</>，攻击所有阻挡的敌人，装置强化为每<@ba.vup>2.5</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍。\n<@ba.rem>技能结束时获得一个装置</>
When this skill is equipped: Device gives an ally Operator <@ba.vup>1</> SP every 3.5s.\nATK<@ba.vup>+35%</>, DEF <@ba.vup>+35%</>, and attack all blocked enemies. Device boosted to grant <@ba.vup>1</>SP every <@ba.vup>2.5</>s, but HP loss is doubled.\n<@ba.rem>Gain 1 device when skill expires</>=携带此技能时：装置使一名我方干员每3.5秒获得<@ba.vup>1</>点技力\n攻击力<@ba.vup>+35%</>，防御力<@ba.vup>+35%</>，攻击所有阻挡的敌人，装置强化为每<@ba.vup>2.5</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍。\n<@ba.rem>技能结束时获得一个装置</>
When this skill is equipped: Device gives an ally Operator <@ba.vup>1</> SP every 3.5s.\nATK<@ba.vup>+40%</>, DEF <@ba.vup>+40%</>, and attack all blocked enemies. Device boosted to grant <@ba.vup>1</>SP every <@ba.vup>2</>s, but HP loss is doubled.\n<@ba.rem>Gain 1 device when skill expires</>=携带此技能时：装置使一名我方干员每3.5秒获得<@ba.vup>1</>点技力\n攻击力<@ba.vup>+40%</>，防御力<@ba.vup>+40%</>，攻击所有阻挡的敌人，装置强化为每<@ba.vup>2</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍。\n<@ba.rem>技能结束时获得一个装置</>
When this skill is equipped: Device gives an ally Operator <@ba.vup>1</> SP every 3.5s.\nATK<@ba.vup>+45%</>, DEF <@ba.vup>+45%</>, and attack all blocked enemies. Device boosted to grant <@ba.vup>1</>SP every <@ba.vup>2</>s, but HP loss is doubled.\n<@ba.rem>Gain 1 device when skill expires</>=携带此技能时：装置使一名我方干员每3.5秒获得<@ba.vup>1</>点技力\n攻击力<@ba.vup>+45%</>，防御力<@ba.vup>+45%</>，攻击所有阻挡的敌人，装置强化为每<@ba.vup>2</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍。\n<@ba.rem>技能结束时获得一个装置</>
When this skill is equipped: Device gives an ally Operator <@ba.vup>1</> SP every 3.5s.\nATK<@ba.vup>+50%</>, DEF <@ba.vup>+50%</>, and attack all blocked enemies. Device boosted to grant <@ba.vup>1</>SP every <@ba.vup>2</>s, but HP loss is doubled.\n<@ba.rem>Gain 1 device when skill expires</>=携带此技能时：装置使一名我方干员每3.5秒获得<@ba.vup>1</>点技力\n攻击力<@ba.vup>+50%</>，防御力<@ba.vup>+50%</>，攻击所有阻挡的敌人，装置强化为每<@ba.vup>2</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍。\n<@ba.rem>技能结束时获得一个装置</>
When this skill is equipped: Device gives an ally Operator <@ba.vup>1</> SP every 3.5s.\nATK<@ba.vup>+60%</>, DEF <@ba.vup>+60%</>, and attack all blocked enemies. Device boosted to grant <@ba.vup>1</>SP every <@ba.vup>2</>s, but HP loss is doubled.\n<@ba.rem>Gain 1 device when skill expires</>=携带此技能时：装置使一名我方干员每3.5秒获得<@ba.vup>1</>点技力\n攻击力<@ba.vup>+60%</>，防御力<@ba.vup>+60%</>，攻击所有阻挡的敌人，装置强化为每<@ba.vup>2</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍。\n<@ba.rem>技能结束时获得一个装置</>
When this skill is equipped: Device gives an ally Operator <@ba.vup>1</> SP every 3.5s.\nATK<@ba.vup>+{atk:0%}</>, DEF <@ba.vup>+{def:0%}</>, and attack all blocked enemies. Device boosted to grant <@ba.vup>1</>SP every <@ba.vup>{fake_interval}</>s, but HP loss is doubled.\n<@ba.rem>Gain 1 device when skill expires</>=携带此技能时：装置使一名我方干员每3.5秒获得<@ba.vup>1</>点技力\n攻击力<@ba.vup>+{atk:0%}</>，防御力<@ba.vup>+{def:0%}</>，攻击所有阻挡的敌人，装置强化为每<@ba.vup>{fake_interval}</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍。\n<@ba.rem>技能结束时获得一个装置</>
When this skill is equipped: Device gives an ally Operator ATK +12%\nWhen activated, immediately gain a device. Attacks deal 110% of ATK as Physical damage, and device effects increase by 2x\nAll active devices are destroyed when skill expires=携带此技能时：装置使一名我方干员的攻击力+12%\n开启时立即获得一个装置，攻击造成相当于110%的物理伤害，装置效果提升至2倍\n技能结束时所有场上的装置被销毁
When this skill is equipped: Device gives an ally Operator ATK +12%\nWhen activated, immediately gain a device. Attacks deal 120% of ATK as Physical damage, and device effects increase by 2x\nAll active devices are destroyed when skill expires=携带此技能时：装置使一名我方干员的攻击力+12%\n开启时立即获得一个装置，攻击造成相当于120%的物理伤害，装置效果提升至2倍\n技能结束时所有场上的装置被销毁
When this skill is equipped: Device gives an ally Operator ATK +12%\nWhen activated, immediately gain a device. Attacks deal 130% of ATK as Physical damage, and device effects increase by 2x\nAll active devices are destroyed when skill expires=携带此技能时：装置使一名我方干员的攻击力+12%\n开启时立即获得一个装置，攻击造成相当于130%的物理伤害，装置效果提升至2倍\n技能结束时所有场上的装置被销毁
When this skill is equipped: Device gives an ally Operator ATK +12%\nWhen activated, immediately gain a device. Attacks deal 140% of ATK as Physical damage, and device effects increase by 2.5x\nAll active devices are destroyed when skill expires=携带此技能时：装置使一名我方干员的攻击力+12%\n开启时立即获得一个装置，攻击造成相当于140%的物理伤害，装置效果提升至2.5倍\n技能结束时所有场上的装置被销毁
When this skill is equipped: Device gives an ally Operator ATK +12%\nWhen activated, immediately gain a device. Attacks deal 150% of ATK as Physical damage, and device effects increase by 2.5x\nAll active devices are destroyed when skill expires=携带此技能时：装置使一名我方干员的攻击力+12%\n开启时立即获得一个装置，攻击造成相当于150%的物理伤害，装置效果提升至2.5倍\n技能结束时所有场上的装置被销毁
When this skill is equipped: Device gives an ally Operator ATK +12%\nWhen activated, immediately gain a device. Attacks deal 160% of ATK as Physical damage, and device effects increase by 2.5x\nAll active devices are destroyed when skill expires=携带此技能时：装置使一名我方干员的攻击力+12%\n开启时立即获得一个装置，攻击造成相当于160%的物理伤害，装置效果提升至2.5倍\n技能结束时所有场上的装置被销毁
When this skill is equipped: Device gives an ally Operator ATK +12%\nWhen activated, immediately gain a device. Attacks deal 170% of ATK as Physical damage, and device effects increase by 3x\nAll active devices are destroyed when skill expires=携带此技能时：装置使一名我方干员的攻击力+12%\n开启时立即获得一个装置，攻击造成相当于170%的物理伤害，装置效果提升至3倍\n技能结束时所有场上的装置被销毁
When this skill is equipped: Device gives an ally Operator ATK +12%\nWhen activated, immediately gain a device. Attacks deal 180% of ATK as Physical damage, and device effects increase by 3.5x\nAll active devices are destroyed when skill expires=携带此技能时：装置使一名我方干员的攻击力+12%\n开启时立即获得一个装置，攻击造成相当于180%的物理伤害，装置效果提升至3.5倍\n技能结束时所有场上的装置被销毁
When this skill is equipped: Device gives an ally Operator ATK +12%\nWhen activated, immediately gain a device. Attacks deal 190% of ATK as Physical damage, and device effects increase by 3.5x\nAll active devices are destroyed when skill expires=携带此技能时：装置使一名我方干员的攻击力+12%\n开启时立即获得一个装置，攻击造成相当于190%的物理伤害，装置效果提升至3.5倍\n技能结束时所有场上的装置被销毁
When this skill is equipped: Device gives an ally Operator ATK +12%\nWhen activated, immediately gain a device. Attacks deal 200% of ATK as Physical damage, and device effects increase by 4x\nAll active devices are destroyed when skill expires=携带此技能时：装置使一名我方干员的攻击力+12%\n开启时立即获得一个装置，攻击造成相当于200%的物理伤害，装置效果提升至4倍\n技能结束时所有场上的装置被销毁
When this skill is equipped: Device gives an ally Operator ATK +12%\nWhen activated, immediately gain a device. Attacks deal {attack@atk_scale:0%} of ATK as Physical damage, and device effects increase by {fake_scale}x\nAll active devices are destroyed when skill expires=携带此技能时：装置使一名我方干员的攻击力+12%\n开启时立即获得一个装置，攻击造成相当于{attack@atk_scale:0%}的物理伤害，装置效果提升至{fake_scale}倍\n技能结束时所有场上的装置被销毁
When this skill is equipped: Device gives an ally Operator ATK <@ba.vup>+12%</>\nWhen activated, immediately gain a device. Attacks deal <@ba.vup>110%</> of ATK as Physical damage, and device effects increase by <@ba.vup>2</>x\n<@ba.rem>All active devices are destroyed when skill expires</>=携带此技能时：装置使一名我方干员的攻击力<@ba.vup>+12%</>\n开启时立即获得一个装置，攻击造成相当于<@ba.vup>110%</>的物理伤害，装置效果提升至<@ba.vup>2</>倍\n<@ba.rem>技能结束时所有场上的装置被销毁</>
When this skill is equipped: Device gives an ally Operator ATK <@ba.vup>+12%</>\nWhen activated, immediately gain a device. Attacks deal <@ba.vup>120%</> of ATK as Physical damage, and device effects increase by <@ba.vup>2</>x\n<@ba.rem>All active devices are destroyed when skill expires</>=携带此技能时：装置使一名我方干员的攻击力<@ba.vup>+12%</>\n开启时立即获得一个装置，攻击造成相当于<@ba.vup>120%</>的物理伤害，装置效果提升至<@ba.vup>2</>倍\n<@ba.rem>技能结束时所有场上的装置被销毁</>
When this skill is equipped: Device gives an ally Operator ATK <@ba.vup>+12%</>\nWhen activated, immediately gain a device. Attacks deal <@ba.vup>130%</> of ATK as Physical damage, and device effects increase by <@ba.vup>2</>x\n<@ba.rem>All active devices are destroyed when skill expires</>=携带此技能时：装置使一名我方干员的攻击力<@ba.vup>+12%</>\n开启时立即获得一个装置，攻击造成相当于<@ba.vup>130%</>的物理伤害，装置效果提升至<@ba.vup>2</>倍\n<@ba.rem>技能结束时所有场上的装置被销毁</>
When this skill is equipped: Device gives an ally Operator ATK <@ba.vup>+12%</>\nWhen activated, immediately gain a device. Attacks deal <@ba.vup>140%</> of ATK as Physical damage, and device effects increase by <@ba.vup>2.5</>x\n<@ba.rem>All active devices are destroyed when skill expires</>=携带此技能时：装置使一名我方干员的攻击力<@ba.vup>+12%</>\n开启时立即获得一个装置，攻击造成相当于<@ba.vup>140%</>的物理伤害，装置效果提升至<@ba.vup>2.5</>倍\n<@ba.rem>技能结束时所有场上的装置被销毁</>
When this skill is equipped: Device gives an ally Operator ATK <@ba.vup>+12%</>\nWhen activated, immediately gain a device. Attacks deal <@ba.vup>150%</> of ATK as Physical damage, and device effects increase by <@ba.vup>2.5</>x\n<@ba.rem>All active devices are destroyed when skill expires</>=携带此技能时：装置使一名我方干员的攻击力<@ba.vup>+12%</>\n开启时立即获得一个装置，攻击造成相当于<@ba.vup>150%</>的物理伤害，装置效果提升至<@ba.vup>2.5</>倍\n<@ba.rem>技能结束时所有场上的装置被销毁</>
When this skill is equipped: Device gives an ally Operator ATK <@ba.vup>+12%</>\nWhen activated, immediately gain a device. Attacks deal <@ba.vup>160%</> of ATK as Physical damage, and device effects increase by <@ba.vup>2.5</>x\n<@ba.rem>All active devices are destroyed when skill expires</>=携带此技能时：装置使一名我方干员的攻击力<@ba.vup>+12%</>\n开启时立即获得一个装置，攻击造成相当于<@ba.vup>160%</>的物理伤害，装置效果提升至<@ba.vup>2.5</>倍\n<@ba.rem>技能结束时所有场上的装置被销毁</>
When this skill is equipped: Device gives an ally Operator ATK <@ba.vup>+12%</>\nWhen activated, immediately gain a device. Attacks deal <@ba.vup>170%</> of ATK as Physical damage, and device effects increase by <@ba.vup>3</>x\n<@ba.rem>All active devices are destroyed when skill expires</>=携带此技能时：装置使一名我方干员的攻击力<@ba.vup>+12%</>\n开启时立即获得一个装置，攻击造成相当于<@ba.vup>170%</>的物理伤害，装置效果提升至<@ba.vup>3</>倍\n<@ba.rem>技能结束时所有场上的装置被销毁</>
When this skill is equipped: Device gives an ally Operator ATK <@ba.vup>+12%</>\nWhen activated, immediately gain a device. Attacks deal <@ba.vup>180%</> of ATK as Physical damage, and device effects increase by <@ba.vup>3.5</>x\n<@ba.rem>All active devices are destroyed when skill expires</>=携带此技能时：装置使一名我方干员的攻击力<@ba.vup>+12%</>\n开启时立即获得一个装置，攻击造成相当于<@ba.vup>180%</>的物理伤害，装置效果提升至<@ba.vup>3.5</>倍\n<@ba.rem>技能结束时所有场上的装置被销毁</>
When this skill is equipped: Device gives an ally Operator ATK <@ba.vup>+12%</>\nWhen activated, immediately gain a device. Attacks deal <@ba.vup>190%</> of ATK as Physical damage, and device effects increase by <@ba.vup>3.5</>x\n<@ba.rem>All active devices are destroyed when skill expires</>=携带此技能时：装置使一名我方干员的攻击力<@ba.vup>+12%</>\n开启时立即获得一个装置，攻击造成相当于<@ba.vup>190%</>的物理伤害，装置效果提升至<@ba.vup>3.5</>倍\n<@ba.rem>技能结束时所有场上的装置被销毁</>
When this skill is equipped: Device gives an ally Operator ATK <@ba.vup>+12%</>\nWhen activated, immediately gain a device. Attacks deal <@ba.vup>200%</> of ATK as Physical damage, and device effects increase by <@ba.vup>4</>x\n<@ba.rem>All active devices are destroyed when skill expires</>=携带此技能时：装置使一名我方干员的攻击力<@ba.vup>+12%</>\n开启时立即获得一个装置，攻击造成相当于<@ba.vup>200%</>的物理伤害，装置效果提升至<@ba.vup>4</>倍\n<@ba.rem>技能结束时所有场上的装置被销毁</>
When this skill is equipped: Device gives an ally Operator ATK <@ba.vup>+12%</>\nWhen activated, immediately gain a device. Attacks deal <@ba.vup>{attack@atk_scale:0%}</> of ATK as Physical damage, and device effects increase by <@ba.vup>{fake_scale}</>x\n<@ba.rem>All active devices are destroyed when skill expires</>=携带此技能时：装置使一名我方干员的攻击力<@ba.vup>+12%</>\n开启时立即获得一个装置，攻击造成相当于<@ba.vup>{attack@atk_scale:0%}</>的物理伤害，装置效果提升至<@ba.vup>{fake_scale}</>倍\n<@ba.rem>技能结束时所有场上的装置被销毁</>
When this skill takes effect, grants Transfer Permits equal to the total number of Operators in your squad.=技能生效时获得等同于我方小队总干员数量的调用凭证
When this unit is attacked, restores 1 SP to this unit and a random ally within the surrounding tiles, with a 30% chance to restore 1 additional SP to this unit=受到攻击时，回复自己和周围一格内随机一名友方角色1点技力，且有30%概率自身额外回复1点技力
When this unit is attacked, restores 1 SP to this unit and a random ally within the surrounding tiles, with a 60% chance to restore 1 additional SP to this unit=受到攻击时，回复自己和周围一格内随机一名友方角色1点技力，且有60%概率自身额外回复1点技力
When this unit is in the squad, all [Abyssal Hunter] Operators gain +14% ATK=编入队伍时，所有【深海猎人】干员的攻击力+14%
When this unit is in the squad, all [Abyssal Hunter] Operators gain +16% (+2%) ATK=编入队伍时，所有【深海猎人】干员的攻击力+16%（+2%）
When this unit is in the squad, all [Abyssal Hunter] Operators gain +16% <@ba.talpu>(+2%)</> ATK=编入队伍时，所有【深海猎人】干员的攻击力+16%<@ba.talpu>（+2%）</>
When this unit is in the squad, all [Abyssal Hunter] Operators gain +17 ASPD=编入队伍时，所有【深海猎人】干员攻击速度+17
When this unit is in the squad, all [Abyssal Hunter] Operators gain +18% ATK and +10% Max HP=编入队伍时，所有【深海猎人】干员的攻击力+18%，生命值+10%
When this unit is in the squad, all [Abyssal Hunter] Operators gain +19 (+2) ASPD=编入队伍时，所有【深海猎人】干员攻击速度+19（+2）
When this unit is in the squad, all [Abyssal Hunter] Operators gain +19 <@ba.talpu>(+2)</> ASPD=编入队伍时，所有【深海猎人】干员攻击速度+19<@ba.talpu>（+2）</>
When this unit is in the squad, all [Abyssal Hunter] Operators gain +20 ASPD=编入队伍时，所有【深海猎人】干员攻击速度+20
When this unit is in the squad, all [Abyssal Hunter] Operators gain +20% (+2%) ATK and +10% Max HP=编入队伍时，所有【深海猎人】干员的攻击力+20%（+2%），生命值+10%
When this unit is in the squad, all [Abyssal Hunter] Operators gain +20% <@ba.talpu>(+2%)</> ATK and +10% Max HP=编入队伍时，所有【深海猎人】干员的攻击力+20%<@ba.talpu>（+2%）</>，生命值+10%
When this unit is in the squad, all [Abyssal Hunter] Operators gain +20% Max HP=编入队伍时，所有【深海猎人】干员的生命值+20%
When this unit is in the squad, all [Abyssal Hunter] Operators gain +22 (+2) ASPD=编入队伍时，所有【深海猎人】干员攻击速度+22（+2）
When this unit is in the squad, all [Abyssal Hunter] Operators gain +22 <@ba.talpu>(+2)</> ASPD=编入队伍时，所有【深海猎人】干员攻击速度+22<@ba.talpu>（+2）</>
When this unit is in the squad, all [Abyssal Hunter] Operators gain +22% ATK and +20% Max HP=编入队伍时，所有【深海猎人】干员的攻击力+22%，生命值+20%
When this unit is in the squad, all [Abyssal Hunter] Operators gain +23% (+3%) Max HP=编入队伍时，所有【深海猎人】干员的生命值+23%（+3%）
When this unit is in the squad, all [Abyssal Hunter] Operators gain +23% <@ba.talpu>(+3%)</> Max HP=编入队伍时，所有【深海猎人】干员的生命值+23%<@ba.talpu>（+3%）</>
When this unit is in the squad, all [Abyssal Hunter] Operators gain +24% (+2%) ATK and +20% Max HP=编入队伍时，所有【深海猎人】干员的攻击力+24%（+2%），生命值+20%
When this unit is in the squad, all [Abyssal Hunter] Operators gain +24% <@ba.talpu>(+2%)</> ATK and +20% Max HP=编入队伍时，所有【深海猎人】干员的攻击力+24%<@ba.talpu>（+2%）</>，生命值+20%
When this unit is in the squad, all [Abyssal Hunter] Operators gain +25% Max HP and +0.3 SP/second=编入队伍时，所有【深海猎人】干员的生命值+25%，且技力回复+0.3/秒
When this unit is in the squad, all [Abyssal Hunter] Operators gain +28% (+3%) Max HP and +0.3 SP/second (only the highest effect of this type takes place)=编入队伍时，所有【深海猎人】干员的生命值+28%（+3%），且技力自然回复速度+0.3/秒（同类效果取最高）
When this unit is in the squad, all [Abyssal Hunter] Operators gain +28% <@ba.talpu>(+3%)</> Max HP and +0.3 SP/second (only the highest effect of this type takes place)=编入队伍时，所有【深海猎人】干员的生命值+28%<@ba.talpu>（+3%）</>，且技力自然回复速度+0.3/秒（同类效果取最高）
When this unit is in the squad, all [Abyssal Hunter] Operators gain +30% Max HP and +0.5 SP/second=编入队伍时，所有【深海猎人】干员的生命值+30%，且技力回复+0.5/秒
When this unit is in the squad, all [Abyssal Hunter] Operators gain +33% (+3%) Max HP and +0.5 SP/second (only the highest effect of this type takes place)=编入队伍时，所有【深海猎人】干员的生命值+33%（+3%），且技力自然回复速度+0.5/秒（同类效果取最高）
When this unit is in the squad, all [Abyssal Hunter] Operators gain +33% <@ba.talpu>(+3%)</> Max HP and +0.5 SP/second (only the highest effect of this type takes place)=编入队伍时，所有【深海猎人】干员的生命值+33%<@ba.talpu>（+3%）</>，且技力自然回复速度+0.5/秒（同类效果取最高）
When this unit is in the squad, all [Abyssal Hunter] Operators gain +7% ATK=编入队伍时，所有【深海猎人】干员的攻击力+7%
When this unit is in the squad, all [Abyssal Hunter] Operators gain +9% (+2%) ATK=编入队伍时，所有【深海猎人】干员的攻击力+9%（+2%）
When this unit is in the squad, all [Abyssal Hunter] Operators gain +9% <@ba.talpu>(+2%)</> ATK=编入队伍时，所有【深海猎人】干员的攻击力+9%<@ba.talpu>（+2%）</>
When this unit is in the squad, all [Abyssal Hunters] Operators gain +12 ASPD=编入队伍时，所有【深海猎人】干员攻击速度+12
When this unit is in the squad, all [Abyssal Hunters] Operators gain +14 (+2) ASPD=编入队伍时，所有【深海猎人】干员攻击速度+14（+2）
When this unit is in the squad, all [Abyssal Hunters] Operators gain +14 <@ba.talpu>(+2)</> ASPD=编入队伍时，所有【深海猎人】干员攻击速度+14<@ba.talpu>（+2）</>
When this unit is in the squad, all [Abyssal Hunters] Operators gain +6 ASPD=编入队伍时，所有【深海猎人】干员攻击速度+6
When this unit is in the squad, all [Abyssal Hunters] Operators gain +8 (+2) ASPD=编入队伍时，所有【深海猎人】干员攻击速度+8（+2）
When this unit is in the squad, all [Abyssal Hunters] Operators gain +8 <@ba.talpu>(+2)</> ASPD=编入队伍时，所有【深海猎人】干员攻击速度+8<@ba.talpu>（+2）</>
When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP=编入队伍时所有【叙拉古】干员的初始技力+5
When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP, and +10 ASPD after first skill activation=编入队伍时所有【叙拉古】干员的初始技力+5，且首次触发技能后攻击速度+10
When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP, and +6 ASPD after first skill activation=编入队伍时所有【叙拉古】干员的初始技力+5，且首次触发技能后攻击速度+6
When this unit is in the squad, all [Siracusa] Operators gain +6 (+1) Starting SP=编入队伍时所有【叙拉古】干员的初始技力+6（+1）
When this unit is in the squad, all [Siracusa] Operators gain +6 (+1) Starting SP, and +10 ASPD after first skill activation=编入队伍时所有【叙拉古】干员的初始技力+6（+1），且首次触发技能后攻击速度+10
When this unit is in the squad, all [Siracusa] Operators gain +6 (+1) Starting SP, and +6 ASPD after first skill activation=编入队伍时所有【叙拉古】干员的初始技力+6（+1），且首次触发技能后攻击速度+6
When this unit is in the squad, all [Siracusa] Operators gain +6 <@ba.talpu>(+1)</> Starting SP=编入队伍时所有【叙拉古】干员的初始技力+6<@ba.talpu>（+1）</>
When this unit is in the squad, all [Siracusa] Operators gain +6 <@ba.talpu>(+1)</> Starting SP, and +10 ASPD after first skill activation=编入队伍时所有【叙拉古】干员的初始技力+6<@ba.talpu>（+1）</>，且首次触发技能后攻击速度+10
When this unit is in the squad, all [Siracusa] Operators gain +6 <@ba.talpu>(+1)</> Starting SP, and +6 ASPD after first skill activation=编入队伍时所有【叙拉古】干员的初始技力+6<@ba.talpu>（+1）</>，且首次触发技能后攻击速度+6
When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +10% ATK (+2%)=编入队伍时，所有【乌萨斯学生自治团】干员攻击力+10%（+2%）
When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +10% ATK <@ba.talpu>(+2%)</>=编入队伍时，所有【乌萨斯学生自治团】干员攻击力+10%<@ba.talpu>（+2%）</>
When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +10% ATK; for every [Ursus Student Self-government Group] Operator with an active skill, [Ursus Student Self-government Group] Operators gain an additional +11% ATK (max +33%)=编入队伍时，所有【乌萨斯学生自治团】干员攻击力+10%，每有一名【乌萨斯学生自治团】干员处于技能期间时，【乌萨斯学生自治团】干员的攻击力额外+11%（最多+33%）
When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +12% (+2%) ATK; for every [Ursus Student Self-government Group] Operator with an active skill, [Ursus Student Self-government Group] Operators gain an additional +11% ATK (max +33%)=编入队伍时，所有【乌萨斯学生自治团】干员攻击力+12%（+2%），每有一名【乌萨斯学生自治团】干员处于技能期间时，【乌萨斯学生自治团】干员的攻击力额外+11%（最多+33%）
When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +12% <@ba.talpu>(+2%)</> ATK; for every [Ursus Student Self-government Group] Operator with an active skill, [Ursus Student Self-government Group] Operators gain an additional +11% ATK (max +33%)=编入队伍时，所有【乌萨斯学生自治团】干员攻击力+12%<@ba.talpu>（+2%）</>，每有一名【乌萨斯学生自治团】干员处于技能期间时，【乌萨斯学生自治团】干员的攻击力额外+11%（最多+33%）
When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +12% ATK; for every [Ursus Student Self-government Group] Operator with an active skill, [Ursus Student Self-government Group] Operators gain an additional +15% ATK (max +45%)=编入队伍时，所有【乌萨斯学生自治团】干员攻击力+12%，每有一名【乌萨斯学生自治团】干员处于技能期间时，【乌萨斯学生自治团】干员的攻击力额外+15%（最多+45%）
When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +14% (+2%) ATK; for every [Ursus Student Self-government Group] Operator with an active skill, [Ursus Student Self-government Group] Operators gain an additional +15% ATK (max +45%)=编入队伍时，所有【乌萨斯学生自治团】干员攻击力+14%（+2%），每有一名【乌萨斯学生自治团】干员处于技能期间时，【乌萨斯学生自治团】干员的攻击力额外+15%（最多+45%）
When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +14% <@ba.talpu>(+2%)</> ATK; for every [Ursus Student Self-government Group] Operator with an active skill, [Ursus Student Self-government Group] Operators gain an additional +15% ATK (max +45%)=编入队伍时，所有【乌萨斯学生自治团】干员攻击力+14%<@ba.talpu>（+2%）</>，每有一名【乌萨斯学生自治团】干员处于技能期间时，【乌萨斯学生自治团】干员的攻击力额外+15%（最多+45%）
When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +8% ATK=编入队伍时，所有【乌萨斯学生自治团】干员攻击力+8%
When this unit is in the squad, all Defender Operators gain +19% Max HP; this unit gains +3% Max HP and healing received for each Defender Operator deployed, stacking up to 3 times=编入队伍时，所有【重装】职业干员的生命上限+19%；场上每有一名重装干员，自身受到治疗效果和生命上限额外提升3%，最多叠加3层
When this unit is in the squad, all Defender Operators gain +21% Max HP; this unit gains +4% Max HP and healing received for each Defender Operator deployed, stacking up to 3 times=编入队伍时，所有【重装】职业干员的生命上限+21%；场上每有一名重装干员，自身受到治疗效果和生命上限额外提升4%，最多叠加3层
When this unit is in the squad, all Defender Operators gain +23% (+4%) Max HP; this unit gains +3% Max HP and healing received for each Defender Operator deployed, stacking up to 3 times=编入队伍时，所有【重装】职业干员的生命上限+23%（+4%）；场上每有一名重装干员，自身受到治疗效果和生命上限额外提升3%，最多叠加3层
When this unit is in the squad, all Defender Operators gain +23% <@ba.talpu>(+4%)</> Max HP; this unit gains +3% Max HP and healing received for each Defender Operator deployed, stacking up to 3 times=编入队伍时，所有【重装】职业干员的生命上限+23%<@ba.talpu>（+4%）</>；场上每有一名重装干员，自身受到治疗效果和生命上限额外提升3%，最多叠加3层
When this unit is in the squad, all Defender Operators gain +25% (+4%) Max HP; this unit gains +4% Max HP and healing received for each Defender Operator deployed, stacking up to 3 times=编入队伍时，所有【重装】职业干员的生命上限+25%（+4%）；场上每有一名重装干员，自身受到治疗效果和生命上限额外提升4%，最多叠加3层
When this unit is in the squad, all Defender Operators gain +25% <@ba.talpu>(+4%)</> Max HP; this unit gains +4% Max HP and healing received for each Defender Operator deployed, stacking up to 3 times=编入队伍时，所有【重装】职业干员的生命上限+25%<@ba.talpu>（+4%）</>；场上每有一名重装干员，自身受到治疗效果和生命上限额外提升4%，最多叠加3层
When this unit is in the squad, all Defenders gain +12%(+4%) Max HP=编入队伍时，所有【重装】职业干员的生命上限+12%（+4%）
When this unit is in the squad, all Defenders gain +12%<@ba.talpu>(+4%)</> Max HP=编入队伍时，所有【重装】职业干员的生命上限+12%<@ba.talpu>（+4%）</>
When this unit is in the squad, all Defenders gain +16% Max HP=编入队伍时，所有【重装】职业干员的生命上限+16%
When this unit is in the squad, all Defenders gain +20%(+4%) Max HP=编入队伍时，所有【重装】职业干员的生命上限+20%（+4%）
When this unit is in the squad, all Defenders gain +20%<@ba.talpu>(+4%)</> Max HP=编入队伍时，所有【重装】职业干员的生命上限+20%<@ba.talpu>（+4%）</>
When this unit is in the squad, all Defenders gain +8% Max HP=编入队伍时，所有【重装】职业干员的生命上限+8%
When this unit is in the squad, all Vanguard Operators gain +6 Starting SP. When deployed, Bagpipe gains 2 additional SP=编入队伍时所有【先锋】干员的初始技力+6，自身部署时额外获得2点技力
When this unit is in the squad, all Vanguard Operators gain +6 Starting SP. When deployed, Bagpipe gains 4 additional SP=编入队伍时所有【先锋】干员的初始技力+6，自身部署时额外获得4点技力
When this unit is in the squad, all Vanguard Operators gain +8 (+2) Starting SP. When deployed, Bagpipe gains 2 additional SP=编入队伍时所有【先锋】干员的初始技力+8（+2），自身部署时额外获得2点技力
When this unit is in the squad, all Vanguard Operators gain +8 (+2) Starting SP. When deployed, Bagpipe gains 4 additional SP=编入队伍时所有【先锋】干员的初始技力+8（+2），自身部署时额外获得4点技力
When this unit is in the squad, all Vanguard Operators gain +8 <@ba.talpu>(+2)</> Starting SP. When deployed, Bagpipe gains 2 additional SP=编入队伍时所有【先锋】干员的初始技力+8<@ba.talpu>（+2）</>，自身部署时额外获得2点技力
When this unit is in the squad, all Vanguard Operators gain +8 <@ba.talpu>(+2)</> Starting SP. When deployed, Bagpipe gains 4 additional SP=编入队伍时所有【先锋】干员的初始技力+8<@ba.talpu>（+2）</>，自身部署时额外获得4点技力
When this unit is in the squad, all Vanguards gain +6 Starting SP=编入队伍时所有【先锋】干员的初始技力+6
When this unit is in the squad, all Vanguards gain +8(+2) Starting SP=编入队伍时所有【先锋】干员的初始技力+8（+2）
When this unit is in the squad, all Vanguards gain +8<@ba.talpu>(+2)</> Starting SP=编入队伍时所有【先锋】干员的初始技力+8<@ba.talpu>（+2）</>
When this unit is on the field, Defender Operators gain +10% ATK=在场时所有重装干员的攻击力+10%
When this unit is on the field, Defender Operators gain +13%(+3%) ATK=在场时所有重装干员的攻击力+13%（+3%）
When this unit is on the field, Defender Operators gain +13%<@ba.talpu>(+3%)</> ATK=在场时所有重装干员的攻击力+13%<@ba.talpu>（+3%）</>
When this unit is on the field, Defender Operators gain +20% ATK=在场时所有重装干员的攻击力+20%
When this unit is on the field, Defender Operators gain +23%(+3%) ATK=在场时所有重装干员的攻击力+23%（+3%）
When this unit is on the field, Defender Operators gain +23%<@ba.talpu>(+3%)</> ATK=在场时所有重装干员的攻击力+23%<@ba.talpu>（+3%）</>
When this unit is on the field, Defender Operators gain +25% ATK=在场时所有重装干员的攻击力+25%
When this unit is on the field, Defender Operators gain +28% ATK=在场时所有重装干员的攻击力+28%
When this unit is on the field, Defender Operators gain +28%(+3%) ATK=在场时所有重装干员的攻击力+28%（+3%）
When this unit is on the field, Defender Operators gain +28%<@ba.talpu>(+3%)</> ATK=在场时所有重装干员的攻击力+28%<@ba.talpu>（+3%）</>
When this unit is on the field, Defender Operators gain +31%(+3%) ATK=在场时所有重装干员的攻击力+31%（+3%）
When this unit is on the field, Defender Operators gain +31%<@ba.talpu>(+3%)</> ATK=在场时所有重装干员的攻击力+31%<@ba.talpu>（+3%）</>
When this unit is on the field, increases all enemy ASPD and Movement Speed=在场时，强化所有敌军的攻击速度与移动速度
When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 3 seconds=在生命值低于25%时，仅一次回复50%的生命值并在3秒内使生命值不低于50%
When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 4(+1) seconds=在生命值低于25%时，仅一次回复50%的生命值并在4（+1）秒内使生命值不低于50%
When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 4<@ba.talpu>(+1)</> seconds=在生命值低于25%时，仅一次回复50%的生命值并在4<@ba.talpu>（+1）</>秒内使生命值不低于50%
When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 6 seconds=在生命值低于25%时，仅一次回复50%的生命值并在6秒内使生命值不低于50%
When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 7(+1) seconds=在生命值低于25%时，仅一次回复50%的生命值并在7（+1）秒内使生命值不低于50%
When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 7<@ba.talpu>(+1)</> seconds=在生命值低于25%时，仅一次回复50%的生命值并在7<@ba.talpu>（+1）</>秒内使生命值不低于50%
When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 8 seconds; ignores 150 DEF of a target when HP is above 50%=在生命值低于25%时，仅一次回复50%的生命值并在8秒内使生命值不低于50%，且在生命值高于50%时攻击无视目标150点防御力
When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 9 (+1) seconds; ignores 150 DEF of a target when HP is above 50%=在生命值低于25%时，仅一次回复50%的生命值并在9（+1）秒内使生命值不低于50%，且在生命值高于50%时攻击无视目标150点防御力
When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 9 <@ba.talpu>(+1)</> seconds; ignores 150 DEF of a target when HP is above 50%=在生命值低于25%时，仅一次回复50%的生命值并在9<@ba.talpu>（+1）</>秒内使生命值不低于50%，且在生命值高于50%时攻击无视目标150点防御力
When this unit's HP falls beneath 50% for the first time, and then beneath 25% for the first time, restores 50% HP and prevents HP from falling under 50% for 8 seconds; ignores 150 DEF of a target when HP is above 50%=在生命值首次低于25%、50%时，回复50%的生命值并在8秒内使生命值不低于50%，且生命值高于50%时攻击无视目标150点防御力
When this unit's HP falls beneath 50% for the first time, and then beneath 25% for the first time, restores 50% HP and prevents HP from falling under 50% for 9 (+1) seconds; ignores 150 DEF of a target when HP is above 50%=在生命值首次低于25%、50%时，回复50%的生命值并在9（+1）秒内使生命值不低于50%，且在生命值高于50%时攻击无视目标150点防御力
When this unit's HP falls beneath 50% for the first time, and then beneath 25% for the first time, restores 50% HP and prevents HP from falling under 50% for 9 <@ba.talpu>(+1)</> seconds; ignores 150 DEF of a target when HP is above 50%=在生命值首次低于25%、50%时，回复50%的生命值并在9<@ba.talpu>（+1）</>秒内使生命值不低于50%，且在生命值高于50%时攻击无视目标150点防御力
When this unit's skill is active, all Medic and Supporter Operators gain +10% Max HP and <$ba.buffres>status resistance</>=技能开启时，所有【医疗】和【辅助】干员生命上限+10%并获得<$ba.buffres>抵抗</>
When this unit's skill is active, all Medic and Supporter Operators gain +10% Max HP and status resistance=技能开启时，所有【医疗】和【辅助】干员生命上限+10%并获得抵抗
When this unit's skill is active, all Medic and Supporter Operators gain +15% Max HP and <$ba.buffres>status resistance</>=技能开启时，所有【医疗】和【辅助】干员生命上限+15%并获得<$ba.buffres>抵抗</>
When this unit's skill is active, all Medic and Supporter Operators gain +15% Max HP and status resistance=技能开启时，所有【医疗】和【辅助】干员生命上限+15%并获得抵抗
When this unit's skill is active, all Medic and Supporter Operators gain <$ba.buffres>status resistance</>=技能开启时，所有【医疗】和【辅助】干员获得<$ba.buffres>抵抗</>
When this unit's skill is active, all Medic and Supporter Operators gain status resistance=技能开启时，所有【医疗】和【辅助】干员获得抵抗
When this unit's skill is active, all Medic Operators gain <$ba.buffres>status resistance</>=技能开启时，所有【医疗】干员获得<$ba.buffres>抵抗</>
When this unit's skill is active, all Medic Operators gain status resistance=技能开启时，所有【医疗】干员获得抵抗
When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge=技能开启时不容易成为敌人的目标，且攻击无视目标的物理闪避
When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 200% of Goldenglow's ATK as Arts damage to enemies in a small area=技能开启后浮游单元攻击时有10%概率自爆（回到干员身边）对小范围敌人造成澄闪200%攻击力的法术伤害
When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 215% (+15%) of Goldenglow's ATK as Arts damage to enemies in a small area=技能开启后浮游单元攻击时有10%概率自爆（回到干员身边）对小范围敌人造成澄闪215%（+15%）攻击力的法术伤害
When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 215% <@ba.talpu>(+15%)</> of Goldenglow's ATK as Arts damage to enemies in a small area=技能开启后浮游单元攻击时有10%概率自爆（回到干员身边）对小范围敌人造成澄闪215%<@ba.talpu>（+15%）</>攻击力的法术伤害
When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% of Goldenglow's ATK as Arts damage to enemies in a small area=技能开启后浮游单元攻击时有10%概率自爆（回到干员身边）对小范围敌人造成澄闪300%攻击力的法术伤害
When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 315% (+15%) of Goldenglow's ATK as Arts damage to enemies in a small area=技能开启后浮游单元攻击时有10%概率自爆（回到干员身边）对小范围敌人造成澄闪315%（+15%）攻击力的法术伤害
When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 315% <@ba.talpu>(+15%)</> of Goldenglow's ATK as Arts damage to enemies in a small area=技能开启后浮游单元攻击时有10%概率自爆（回到干员身边）对小范围敌人造成澄闪315%<@ba.talpu>（+15%）</>攻击力的法术伤害
When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 340% of Goldenglow's ATK as Arts damage to enemies in a small area=技能开启后浮游单元攻击时有10%概率自爆（回到干员身边）对小范围敌人造成澄闪340%攻击力的法术伤害
When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 355% (+15%) of Goldenglow's ATK as Arts damage to enemies in a small area=技能开启后浮游单元攻击时有10%概率自爆（回到干员身边）对小范围敌人造成澄闪355%（+15%）攻击力的法术伤害
When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 355% <@ba.talpu>(+15%)</> of Goldenglow's ATK as Arts damage to enemies in a small area=技能开启后浮游单元攻击时有10%概率自爆（回到干员身边）对小范围敌人造成澄闪355%<@ba.talpu>（+15%）</>攻击力的法术伤害
When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 360% of Goldenglow's ATK as Arts damage to enemies in a small area=技能开启后浮游单元攻击时有10%概率自爆（回到干员身边）对小范围敌人造成澄闪360%攻击力的法术伤害
When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 375% (+15%) of Goldenglow's ATK as Arts damage to enemies in a small area=技能开启后浮游单元攻击时有10%概率自爆（回到干员身边）对小范围敌人造成澄闪375%（+15%）攻击力的法术伤害
When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 375% <@ba.talpu>(+15%)</> of Goldenglow's ATK as Arts damage to enemies in a small area=技能开启后浮游单元攻击时有10%概率自爆（回到干员身边）对小范围敌人造成澄闪375%<@ba.talpu>（+15%）</>攻击力的法术伤害
When this unit's skill is not active and SP is less than or equal half the maximum, stops attacking and restores 1.5% Max HP every second=未开启技能且技力小于或等于最大值一半时，停止攻击并每秒恢复1.5%最大生命值
When this unit's skill is not active and SP is less than or equal half the maximum, stops attacking and restores 2% (+0.5%) Max HP every second=未开启技能且技力小于或等于最大值一半时，停止攻击并每秒恢复2%（+0.5%）最大生命值
When this unit's skill is not active and SP is less than or equal half the maximum, stops attacking and restores 2% <@ba.talpu>(+0.5%)</> Max HP every second=未开启技能且技力小于或等于最大值一半时，停止攻击并每秒恢复2%<@ba.talpu>（+0.5%）</>最大生命值
When this unit's skill is not active and SP is less than or equal half the maximum, stops attacking and restores 3% Max HP every second=未开启技能且技力小于或等于最大值一半时，停止攻击并每秒恢复3%最大生命值
When this unit's skill is not active and SP is less than or equal half the maximum, stops attacking and restores 3.5% (+0.5%) Max HP every second=未开启技能且技力小于或等于最大值一半时，停止攻击并每秒恢复3.5%（+0.5%）最大生命值
When this unit's skill is not active and SP is less than or equal half the maximum, stops attacking and restores 3.5% <@ba.talpu>(+0.5%)</> Max HP every second=未开启技能且技力小于或等于最大值一半时，停止攻击并每秒恢复3.5%<@ba.talpu>（+0.5%）</>最大生命值
When this unit's skill is not active and SP is less than or equal half the maximum, stops attacking and restores 3.5% Max HP every second=未开启技能且技力小于或等于最大值一半时，停止攻击并每秒恢复3.5%最大生命值
When this unit's skill is not active and SP is less than or equal half the maximum, stops attacking and restores 4% (+0.5%) Max HP every second=未开启技能且技力小于或等于最大值一半时，停止攻击并每秒恢复4%（+0.5%）最大生命值
When this unit's skill is not active and SP is less than or equal half the maximum, stops attacking and restores 4% <@ba.talpu>(+0.5%)</> Max HP every second=未开启技能且技力小于或等于最大值一半时，停止攻击并每秒恢复4%<@ba.talpu>（+0.5%）</>最大生命值
When this unit's skill is not active and SP is less than or equal half the maximum, stops attacking and restores 4% Max HP every second=未开启技能且技力小于或等于最大值一半时，停止攻击并每秒恢复4%最大生命值
When this unit's skill is not active and SP is less than or equal half the maximum, stops attacking and restores 4.5% (+0.5%) Max HP every second=未开启技能且技力小于或等于最大值一半时，停止攻击并每秒恢复4.5%（+0.5%）最大生命值
When this unit's skill is not active and SP is less than or equal half the maximum, stops attacking and restores 4.5% <@ba.talpu>(+0.5%)</> Max HP every second=未开启技能且技力小于或等于最大值一半时，停止攻击并每秒恢复4.5%<@ba.talpu>（+0.5%）</>最大生命值
When this unit's skill is not active, +10% Max HP, and restores 4% Max HP per second=技能未开启时，最大生命值提升10%，每秒恢复4%的最大生命
When this unit's skill is not active, +15% Max HP, and restores 4% Max HP per second=技能未开启时，最大生命值提升15%，每秒恢复4%的最大生命
When this unit's skill is not active, adjacent allies gain +10% DEF; When this unit's skill is active, become less likely to be targeted by enemies=技能未开启时，周围四格友方单位的防御力+10%；技能开启时，自身不容易受到敌人攻击
When this unit's skill is not active, adjacent allies gain +12% (+2%) DEF; When this unit's skill is active, become less likely to be targeted by enemies=技能未开启时，周围四格友方单位的防御力+12%（+2%）；技能开启时，自身不容易受到敌人攻击
When this unit's skill is not active, adjacent allies gain +12% <@ba.talpu>(+2%)</> DEF; When this unit's skill is active, become less likely to be targeted by enemies=技能未开启时，周围四格友方单位的防御力+12%<@ba.talpu>（+2%）</>；技能开启时，自身不容易受到敌人攻击
When this unit's skill is not active, adjacent allies gain +18% DEF; when skill is active, less likely to be targeted by enemies=技能未开启时，周围四格友方单位的防御力+18%；技能开启时，自身不容易受到敌人攻击
When this unit's skill is not active, adjacent allies gain +20% (+2%) DEF; when skill is active, less likely to be targeted by enemies=技能未开启时，周围四格友方单位的防御力+20%（+2%）；技能开启时，自身不容易受到敌人攻击
When this unit's skill is not active, adjacent allies gain +20% <@ba.talpu>(+2%)</> DEF; when skill is active, less likely to be targeted by enemies=技能未开启时，周围四格友方单位的防御力+20%<@ba.talpu>（+2%）</>；技能开启时，自身不容易受到敌人攻击
When this unit's skill is not active, adjacent allies gain +21% DEF; when skill is active, less likely to be targeted by enemies=技能未开启时，周围四格友方单位的防御力+21%；技能开启时，自身不容易受到敌人攻击
When this unit's skill is not active, adjacent allies gain +23% (+2%) DEF; when skill is active, less likely to be targeted by enemies=技能未开启时，周围四格友方单位的防御力+23%（+2%）；技能开启时，自身不容易受到敌人攻击
When this unit's skill is not active, adjacent allies gain +23% <@ba.talpu>(+2%)</> DEF; when skill is active, less likely to be targeted by enemies=技能未开启时，周围四格友方单位的防御力+23%<@ba.talpu>（+2%）</>；技能开启时，自身不容易受到敌人攻击
When this unit's skill is not active, adjacent allies gain +5% DEF=技能未开启时，周围四格友方单位的防御力+5%
When this unit's skill is not active, adjacent allies gain +7% (+2%) DEF=技能未开启时，周围四格友方单位的防御力+7%（+2%）
When this unit's skill is not active, adjacent allies gain +7% <@ba.talpu>(+2%)</> DEF=技能未开启时，周围四格友方单位的防御力+7%<@ba.talpu>（+2%）</>
When this unit's skill is not active, restores 2.5% Max HP per second=技能未开启时，每秒恢复2.5%的最大生命
When this unit's skill is not active, restores 4% Max HP per second=技能未开启时，每秒恢复4%的最大生命
When those caught in the dark see the fringes of the light—=当陷于黑暗之人见到光亮的边缘——
When to perceive with the eyes; when to see with the mind's eye—=何时以眼看，何时以心看——
When To Sing=歌唱时
When tossed in Garden of Grotesqueries, can refresh nodes to Rogue Trader, once only=在界园投出时可以刷新节点且必定出现诡意行商，可使用1次
When tossed in Garden of Grotesqueries, can refresh nodes to Rogue Trader, once only\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time=在界园投出时可以刷新节点且必定出现诡意行商，可使用1次\n相合：同时被视为花钱、厉钱、衡钱
When tossed in Garden of Grotesqueries, can refresh nodes to Rogue Trader, once only\nAttract: Chance to be tossed as an extra Tongbao=在界园投出时可以刷新节点且必定出现诡意行商，可使用1次\n受引：有概率作为额外一枚通宝被投出
When tossed in Garden of Grotesqueries, can refresh nodes to Rogue Trader, once only\nBloom: Becomes random Flower Coin when returning to Coffer after toss=在界园投出时可以刷新节点且必定出现诡意行商，可使用1次\n易花：投出后回到钱盒时，变化为随机花钱
When tossed in Garden of Grotesqueries, can refresh nodes to Rogue Trader, once only\nFantastical: +1 Hope when added to Coffer=在界园投出时可以刷新节点且必定出现诡意行商，可使用1次\n入幻：加入钱盒时，获得希望+1
When tossed in Garden of Grotesqueries, can refresh nodes to Rogue Trader, once only\nLight: +1 Candle when added to Coffer=在界园投出时可以刷新节点且必定出现诡意行商，可使用1次\n引光：加入钱盒时，获得烛火+1
When tossed in Garden of Grotesqueries, can refresh nodes to Rogue Trader, once only\nProtean: Becomes random Tongbao when returning to Coffer after toss=在界园投出时可以刷新节点且必定出现诡意行商，可使用1次\n易变：投出后回到钱盒时，变化为随机通宝
When tossed in Garden of Grotesqueries, can refresh nodes to Rogue Trader, once only\nRusty: On toss, +1 Ingot after each node=在界园投出时可以刷新节点且必定出现诡意行商，可使用1次\n锈色：投出时，每经过一个节点，获得源石锭+1
When tossed in Garden of Grotesqueries, can refresh nodes to Rogue Trader, once only\nSharp: Becomes random Risk Coin when returning to Coffer after toss=在界园投出时可以刷新节点且必定出现诡意行商，可使用1次\n易厉：投出后回到钱盒时，变化为随机厉钱
When tossed in Garden of Grotesqueries, can refresh nodes to Rogue Trader, once only\nStroll: On toss, +1 Coupon after every battle=在界园投出时可以刷新节点且必定出现诡意行商，可使用1次\n巡游：投出后，每完成一场战斗，获得票券+1
When tossed in Garden of Grotesqueries, can refresh nodes to Rogue Trader, once only\nSurvival: +2 Objective Shield when added to Coffer=在界园投出时可以刷新节点且必定出现诡意行商，可使用1次\n存护：加入钱盒时，获得护盾值+2
When tossed in Garden of Grotesqueries, can refresh nodes to Rogue Trader, once only<color\=#2fac78>\nAlloy: Treated as Flower, Risk, and Balance Coin at the same time</color>=在界园投出时可以刷新节点且必定出现诡意行商，可使用1次<color\=#2fac78>\n相合：同时被视为花钱、厉钱、衡钱</color>
When tossed in Garden of Grotesqueries, can refresh nodes to Rogue Trader, once only<color\=#2fac78>\nAttract: Chance to be tossed as an extra Tongbao</color>=在界园投出时可以刷新节点且必定出现诡意行商，可使用1次<color\=#2fac78>\n受引：有概率作为额外一枚通宝被投出</color>
When tossed in Garden of Grotesqueries, can refresh nodes to Rogue Trader, once only<color\=#2fac78>\nBloom: Becomes random Flower Coin when returning to Coffer after toss</color>=在界园投出时可以刷新节点且必定出现诡意行商，可使用1次<color\=#2fac78>\n易花：投出后回到钱盒时，变化为随机花钱</color>
When tossed in Garden of Grotesqueries, can refresh nodes to Rogue Trader, once only<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=在界园投出时可以刷新节点且必定出现诡意行商，可使用1次<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
When tossed in Garden of Grotesqueries, can refresh nodes to Rogue Trader, once only<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=在界园投出时可以刷新节点且必定出现诡意行商，可使用1次<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
When tossed in Garden of Grotesqueries, can refresh nodes to Rogue Trader, once only<color\=#2fac78>\nProtean: Becomes random Tongbao when returning to Coffer after toss</color>=在界园投出时可以刷新节点且必定出现诡意行商，可使用1次<color\=#2fac78>\n易变：投出后回到钱盒时，变化为随机通宝</color>
When tossed in Garden of Grotesqueries, can refresh nodes to Rogue Trader, once only<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=在界园投出时可以刷新节点且必定出现诡意行商，可使用1次<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
When tossed in Garden of Grotesqueries, can refresh nodes to Rogue Trader, once only<color\=#2fac78>\nSharp: Becomes random Risk Coin when returning to Coffer after toss</color>=在界园投出时可以刷新节点且必定出现诡意行商，可使用1次<color\=#2fac78>\n易厉：投出后回到钱盒时，变化为随机厉钱</color>
When tossed in Garden of Grotesqueries, can refresh nodes to Rogue Trader, once only<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=在界园投出时可以刷新节点且必定出现诡意行商，可使用1次<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
When tossed in Garden of Grotesqueries, can refresh nodes to Rogue Trader, once only<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=在界园投出时可以刷新节点且必定出现诡意行商，可使用1次<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
When tossed in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland, once only=在界园投出时可以刷新节点且必定出现误入奇境，可使用1次
When tossed in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland, once only\nFantastical: +1 Hope when added to Coffer=在界园投出时可以刷新节点且必定出现误入奇境，可使用1次\n入幻：加入钱盒时，获得希望+1
When tossed in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland, once only\nLight: +1 Candle when added to Coffer=在界园投出时可以刷新节点且必定出现误入奇境，可使用1次\n引光：加入钱盒时，获得烛火+1
When tossed in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland, once only\nRusty: On toss, +1 Ingot after each node=在界园投出时可以刷新节点且必定出现误入奇境，可使用1次\n锈色：投出时，每经过一个节点，获得源石锭+1
When tossed in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland, once only\nStroll: On toss, +1 Coupon after every battle=在界园投出时可以刷新节点且必定出现误入奇境，可使用1次\n巡游：投出后，每完成一场战斗，获得票券+1
When tossed in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland, once only\nSurvival: +2 Objective Shield when added to Coffer=在界园投出时可以刷新节点且必定出现误入奇境，可使用1次\n存护：加入钱盒时，获得护盾值+2
When tossed in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland, once only<color\=#2fac78>\nFantastical: +1 Hope when added to Coffer</color>=在界园投出时可以刷新节点且必定出现误入奇境，可使用1次<color\=#2fac78>\n入幻：加入钱盒时，获得希望+1</color>
When tossed in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland, once only<color\=#2fac78>\nLight: +1 Candle when added to Coffer</color>=在界园投出时可以刷新节点且必定出现误入奇境，可使用1次<color\=#2fac78>\n引光：加入钱盒时，获得烛火+1</color>
When tossed in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland, once only<color\=#2fac78>\nRusty: On toss, +1 Ingot after each node</color>=在界园投出时可以刷新节点且必定出现误入奇境，可使用1次<color\=#2fac78>\n锈色：投出时，每经过一个节点，获得源石锭+1</color>
When tossed in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland, once only<color\=#2fac78>\nStroll: On toss, +1 Coupon after every battle</color>=在界园投出时可以刷新节点且必定出现误入奇境，可使用1次<color\=#2fac78>\n巡游：投出后，每完成一场战斗，获得票券+1</color>
When tossed in Garden of Grotesqueries, can refresh nodes to Wander into Wonderland, once only<color\=#2fac78>\nSurvival: +2 Objective Shield when added to Coffer</color>=在界园投出时可以刷新节点且必定出现误入奇境，可使用1次<color\=#2fac78>\n存护：加入钱盒时，获得护盾值+2</color>
When touching an inactive <R-Series Power Armor>, the Power Armor recovers a lot of SP=接触未激活的<R系列动力装甲>时，为其回复大量技力
When touching an inactive <R-Series Power Armor>, the Power Armor recovers some SP=接触未激活的<R系列动力装甲>时，为其回复一定技力
When Trait ATK increase reaches its maximum, each attack is followed by an additional attack of 25% ATK=特性攻击力提升至最高时，每次攻击额外追加一次25%攻击力的攻击
When Trait ATK increase reaches its maximum, each attack is followed by an additional attack of 28% (+3%) ATK=特性攻击力提升至最高时，每次攻击额外追加一次28%（+3%）攻击力的攻击
When Trait ATK increase reaches its maximum, each attack is followed by an additional attack of 28% <@ba.talpu>(+3%)</> ATK=特性攻击力提升至最高时，每次攻击额外追加一次28%<@ba.talpu>（+3%）</>攻击力的攻击
When Trait ATK increase reaches its maximum, each attack is followed by an additional attack of 40% ATK=特性攻击力提升至最高时，每次攻击额外追加一次40%攻击力的攻击
When Trait ATK increase reaches its maximum, each attack is followed by an additional attack of 43% (+3%) ATK=特性攻击力提升至最高时，每次攻击额外追加一次43%（+3%）攻击力的攻击
When Trait ATK increase reaches its maximum, each attack is followed by an additional attack of 43% <@ba.talpu>(+3%)</> ATK=特性攻击力提升至最高时，每次攻击额外追加一次43%<@ba.talpu>（+3%）</>攻击力的攻击
When Trait ATK increase reaches its maximum, each attack is followed by an additional attack of 45% ATK=特性攻击力提升至最高时，每次攻击额外追加一次45%攻击力的攻击
When Trait ATK increase reaches its maximum, each attack is followed by an additional attack of 48% (+3%) ATK=特性攻击力提升至最高时，每次攻击额外追加一次48%（+3%）攻击力的攻击
When Trait ATK increase reaches its maximum, each attack is followed by an additional attack of 48% <@ba.talpu>(+3%)</> ATK=特性攻击力提升至最高时，每次攻击额外追加一次48%<@ba.talpu>（+3%）</>攻击力的攻击
When Trait ATK increase reaches its maximum, each attack is followed by an additional attack of 52% ATK=特性攻击力提升至最高时，每次攻击额外追加一次52%攻击力的攻击
When Trait ATK increase reaches its maximum, each attack is followed by an additional attack of 55% (+3%) ATK=特性攻击力提升至最高时，每次攻击额外追加一次55%（+3%）攻击力的攻击
When Trait ATK increase reaches its maximum, each attack is followed by an additional attack of 55% <@ba.talpu>(+3%)</> ATK=特性攻击力提升至最高时，每次攻击额外追加一次55%<@ba.talpu>（+3%）</>攻击力的攻击
When transferred, explodes and deals 500 True damage to all allied units and Stuns them for 5 seconds=被调度时触发爆炸，使全场所有我方单位造成500点真实伤害并晕眩5秒
When transferred, explodes and deals <@ba.vup>500</> <@ba.vup>True</> damage to all allied units and <$ba.stun>Stuns</> them for <@ba.vup>5</> seconds=被调度时触发爆炸，使全场所有我方单位造成<@ba.vup>500</>点<@ba.vup>真实</>伤害并<$ba.stun>晕眩</><@ba.vup>5</>秒
When transferred, explodes and deals <@ba.vup>{damage}</> <@ba.vup>True</> damage to all allied units and <$ba.stun>Stuns</> them for <@ba.vup>{stun}</> seconds=被调度时触发爆炸，使全场所有我方单位造成<@ba.vup>{damage}</>点<@ba.vup>真实</>伤害并<$ba.stun>晕眩</><@ba.vup>{stun}</>秒
When transferred, explodes and deals {damage} True damage to all allied units and Stuns them for {stun} seconds=被调度时触发爆炸，使全场所有我方单位造成{damage}点真实伤害并晕眩{stun}秒
When transferred, self-destructs and <$ba.stun>stuns</> all your units on high ground for 8s.=被调用时，自毁并<$ba.stun>晕眩</>所有我方高台单位8秒
When transferred, self-destructs and stuns all your units on high ground for 8s.=被调用时，自毁并晕眩所有我方高台单位8秒
When transferring [Rhine Lab] Operators, all Operators gain 5 SP and a barrier equal to 20% of max HP for 20s. Effect is doubled for Rhine Lab Operators.=调用【莱茵生命】干员时，场上所有干员获得5点技力和相当于自身20%最大生命值的屏障，持续20秒。场上莱茵生命干员获得2倍效果
When transferring Rhine Lab Operators, effect is tripled for all Rhine Lab Operators, and gain +100% ATK for 20s.=调用莱茵生命干员时，场上莱茵生命干员获得的效果变为3倍，并且在20秒内攻击力+100%
When traveling and defending your home, observe your surroundings carefully and be on guard for foes lying in ambush and marauding beasts. Do not seek battles that need not be fought, but do not fear battles that must. Do not sing of your victories and defeats in the name of others.\n<@lv.item><Saintess Statue> </>Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=凡出行或守卫宅邸，必审四方之势，警戒潜伏之敌，规避凶兽之侵扰，妄战者自损，怯战者必失。无论胜败，勿以他人名讳作歌。\n<@lv.item><圣女像></>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
When traveling and defending your home, observe your surroundings carefully and be on guard for foes lying in ambush and marauding beasts. Do not seek battles that need not be fought, but do not fear battles that must. Do not sing of your victories and defeats in the name of others.\n<Saintess Statue> Avalanche Warning Index increases when enemies enter the Avalanche Area, or when you deploy Operators within, triggering an Avalanche when it reaches a certain level=凡出行或守卫宅邸，必审四方之势，警戒潜伏之敌，规避凶兽之侵扰，妄战者自损，怯战者必失。无论胜败，勿以他人名讳作歌。\n<圣女像>敌人进入禁区或在禁区内部署干员时增加雪崩预警值，达到一定数值时触发雪崩
When traveling with the Grandmaster, we would often encounter challengers. Sometimes, he instructs me to engage them first. I can only speak plainly, asking whether they would concede if I could indicate their vulnerabilities. Most readily agree. And so, I've somehow claimed a slate of victories to my name, without throwing a single punch.=跟随老师外出时常遇上挑战者，老师有时便叫我先去会会他们。我只能据实相告，并问对方能否指出他们的破绽便算我赢，他们多会一口答应。于是我一拳不曾出，却莫名有许多手下败将。
When triggered, <$ba.sluggish>Slows</> all surrounding targets and reduces the hit rate of Physical and Arts attacks by <@ba.vup>-10%</>, lasting for <@ba.vup>7</>s=触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>-10%</>，持续<@ba.vup>7</>秒
When triggered, <$ba.sluggish>Slows</> all surrounding targets and reduces the hit rate of Physical and Arts attacks by <@ba.vup>-15%</>, lasting for <@ba.vup>7</>s=触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>-15%</>，持续<@ba.vup>7</>秒
When triggered, <$ba.sluggish>Slows</> all surrounding targets and reduces the hit rate of Physical and Arts attacks by <@ba.vup>-20%</>, lasting for <@ba.vup>7</>s=触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>-20%</>，持续<@ba.vup>7</>秒
When triggered, <$ba.sluggish>Slows</> all surrounding targets and reduces the hit rate of Physical and Arts attacks by <@ba.vup>-20%</>, lasting for <@ba.vup>8</>s=触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>-20%</>，持续<@ba.vup>8</>秒
When triggered, <$ba.sluggish>Slows</> all surrounding targets and reduces the hit rate of Physical and Arts attacks by <@ba.vup>-25%</>, lasting for <@ba.vup>8</>s=触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>-25%</>，持续<@ba.vup>8</>秒
When triggered, <$ba.sluggish>Slows</> all surrounding targets and reduces the hit rate of Physical and Arts attacks by <@ba.vup>-30%</>, lasting for <@ba.vup>8</>s=触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>-30%</>，持续<@ba.vup>8</>秒
When triggered, <$ba.sluggish>Slows</> all surrounding targets and reduces the hit rate of Physical and Arts attacks by <@ba.vup>-30%</>, lasting for <@ba.vup>9</>s=触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>-30%</>，持续<@ba.vup>9</>秒
When triggered, <$ba.sluggish>Slows</> all surrounding targets and reduces the hit rate of Physical and Arts attacks by <@ba.vup>-35%</>, lasting for <@ba.vup>9</>s=触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>-35%</>，持续<@ba.vup>9</>秒
When triggered, <$ba.sluggish>Slows</> all surrounding targets and reduces the hit rate of Physical and Arts attacks by <@ba.vup>-40%</>, lasting for <@ba.vup>10</>s=触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>-40%</>，持续<@ba.vup>10</>秒
When triggered, <$ba.sluggish>Slows</> all surrounding targets and reduces the hit rate of Physical and Arts attacks by <@ba.vup>-40%</>, lasting for <@ba.vup>9</>s=触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>-40%</>，持续<@ba.vup>9</>秒
When triggered, <$ba.sluggish>Slows</> all surrounding targets and reduces the hit rate of Physical and Arts attacks by <@ba.vup>{damage_hitrate_physical:0%}</>, lasting for <@ba.vup>{sluggish}</>s=触发时使周围所有目标<$ba.sluggish>停顿</>且物理与法术命中率<@ba.vup>{damage_hitrate_physical:0%}</>，持续<@ba.vup>{sluggish}</>秒
When triggered, deals 100% ATK as Physical damage and Binds the target for 1.5 second(s)=触发时对目标造成相当于攻击力的100%的物理伤害，并使其束缚1.5秒
When triggered, deals 110% ATK as Physical damage and Binds the target for 1.5 second(s)=触发时对目标造成相当于攻击力的110%的物理伤害，并使其束缚1.5秒
When triggered, deals 120% ATK as Physical damage and Binds the target for 1.5 second(s)=触发时对目标造成相当于攻击力的120%的物理伤害，并使其束缚1.5秒
When triggered, deals 130% ATK as Physical damage and Binds the target for 1.5 second(s)=触发时对目标造成相当于攻击力的130%的物理伤害，并使其束缚1.5秒
When triggered, deals 140% ATK as Physical damage and Binds the target for 1.5 second(s)=触发时对目标造成相当于攻击力的140%的物理伤害，并使其束缚1.5秒
When triggered, deals 150% ATK as Physical damage and Binds the target for 1.5 second(s)=触发时对目标造成相当于攻击力的150%的物理伤害，并使其束缚1.5秒
When triggered, deals 160% ATK as Physical damage and Binds the target for 1.5 second(s)=触发时对目标造成相当于攻击力的160%的物理伤害，并使其束缚1.5秒
When triggered, deals 170% ATK as Physical damage and Binds the target for 1.5 second(s)=触发时对目标造成相当于攻击力的170%的物理伤害，并使其束缚1.5秒
When triggered, deals 180% ATK as Physical damage and Binds the target for 1.5 second(s)=触发时对目标造成相当于攻击力的180%的物理伤害，并使其束缚1.5秒
When triggered, deals 200% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range=触发时对范围内所有目标造成相当于攻击力200%的法术伤害，使其停顿3秒，并延迟触发范围内的其他共振装置
When triggered, deals 200% ATK as Physical damage and Binds the target for 1.5 second(s)=触发时对目标造成相当于攻击力的200%的物理伤害，并使其束缚1.5秒
When triggered, deals 200% ATK as Physical damage and Stuns the target for 1 second(s)=触发时对目标造成相当于攻击力的200%的物理伤害，并使其晕眩1秒
When triggered, deals 200% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead=触发时对周围所有目标造成相当于攻击力的200%的物理伤害，并使其束缚2秒,如果陷阱只命中1名敌人，则使其束缚3.5秒
When triggered, deals 210% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range=触发时对范围内所有目标造成相当于攻击力210%的法术伤害，使其停顿3秒，并延迟触发范围内的其他共振装置
When triggered, deals 210% ATK as Physical damage and Binds the target for 1.5 second(s)=触发时对目标造成相当于攻击力的210%的物理伤害，并使其束缚1.5秒
When triggered, deals 210% ATK as Physical damage and Stuns the target for 1 second(s)=触发时对目标造成相当于攻击力的210%的物理伤害，并使其晕眩1秒
When triggered, deals 210% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead=触发时对周围所有目标造成相当于攻击力的210%的物理伤害，并使其束缚2秒,如果陷阱只命中1名敌人，则使其束缚3.5秒
When triggered, deals 220% ATK as Physical damage and Binds the target for 1.5 second(s)=触发时对目标造成相当于攻击力的220%的物理伤害，并使其束缚1.5秒
When triggered, deals 220% ATK as Physical damage and Stuns the target for 1 second(s)=触发时对目标造成相当于攻击力的220%的物理伤害，并使其晕眩1秒
When triggered, deals 220% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead=触发时对周围所有目标造成相当于攻击力的220%的物理伤害，并使其束缚2秒,如果陷阱只命中1名敌人，则使其束缚3.5秒
When triggered, deals 230% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range=触发时对范围内所有目标造成相当于攻击力230%的法术伤害，使其停顿3秒，并延迟触发范围内的其他共振装置
When triggered, deals 230% ATK as Physical damage and pushes the target away slightly=触发时对目标造成相当于攻击力的230%的物理伤害，并将其小力地推动
When triggered, deals 230% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead=触发时对周围所有目标造成相当于攻击力的230%的物理伤害，并使其束缚2秒,如果陷阱只命中1名敌人，则使其束缚3.5秒
When triggered, deals 240% ATK as Physical damage and Binds the target for 1.5 second(s)=触发时对目标造成相当于攻击力的240%的物理伤害，并使其束缚1.5秒
When triggered, deals 240% ATK as Physical damage and pushes the target away slightly=触发时对目标造成相当于攻击力的240%的物理伤害，并将其小力地推动
When triggered, deals 240% ATK as Physical damage and Stuns the target for 1 second(s)=触发时对目标造成相当于攻击力的240%的物理伤害，并使其晕眩1秒
When triggered, deals 240% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead=触发时对周围所有目标造成相当于攻击力的240%的物理伤害，并使其束缚2秒,如果陷阱只命中1名敌人，则使其束缚3.5秒
When triggered, deals 250% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range=触发时对范围内所有目标造成相当于攻击力250%的法术伤害，使其停顿3秒，并延迟触发范围内的其他共振装置
When triggered, deals 250% ATK as Physical damage and Binds the target for 1.5 second(s)=触发时对目标造成相当于攻击力的250%的物理伤害，并使其束缚1.5秒
When triggered, deals 250% ATK as Physical damage and pushes the target away slightly=触发时对目标造成相当于攻击力的250%的物理伤害，并将其小力地推动
When triggered, deals 250% ATK as Physical damage and Stuns the target for 1 second(s)=触发时对目标造成相当于攻击力的250%的物理伤害，并使其晕眩1秒
When triggered, deals 250% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead=触发时对周围所有目标造成相当于攻击力的250%的物理伤害，并使其束缚2秒,如果陷阱只命中1名敌人，则使其束缚3.5秒
When triggered, deals 260% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range=触发时对范围内所有目标造成相当于攻击力260%的法术伤害，使其停顿3秒，并延迟触发范围内的其他共振装置
When triggered, deals 260% ATK as Physical damage and Binds the target for 1.5 second(s)=触发时对目标造成相当于攻击力的260%的物理伤害，并使其束缚1.5秒
When triggered, deals 260% ATK as Physical damage and Stuns the target for 1 second(s)=触发时对目标造成相当于攻击力的260%的物理伤害，并使其晕眩1秒
When triggered, deals 260% ATK as Physical damage to all nearby enemies and Binds them for 2.5 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead=触发时对周围所有目标造成相当于攻击力的260%的物理伤害，并使其束缚2.5秒,如果陷阱只命中1名敌人，则使其束缚5秒
When triggered, deals 270% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range=触发时对范围内所有目标造成相当于攻击力270%的法术伤害，使其停顿3秒，并延迟触发范围内的其他共振装置
When triggered, deals 270% ATK as Physical damage and pushes the target away slightly=触发时对目标造成相当于攻击力的270%的物理伤害，并将其小力地推动
When triggered, deals 270% ATK as Physical damage to all nearby enemies and Binds them for 3 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead=触发时对周围所有目标造成相当于攻击力的270%的物理伤害，并使其束缚3秒,如果陷阱只命中1名敌人，则使其束缚5秒
When triggered, deals 280% ATK as Arts damage to all enemies in range and Slows them for 3.5 seconds. After a delay, trigger other Resonators within range=触发时对范围内所有目标造成相当于攻击力280%的法术伤害，使其停顿3.5秒，并延迟触发范围内的其他共振装置
When triggered, deals 280% ATK as Physical damage and Binds the target for 2 second(s)=触发时对目标造成相当于攻击力的280%的物理伤害，并使其束缚2秒
When triggered, deals 280% ATK as Physical damage and pushes the target away slightly=触发时对目标造成相当于攻击力的280%的物理伤害，并将其小力地推动
When triggered, deals 280% ATK as Physical damage and Stuns the target for 1 second(s)=触发时对目标造成相当于攻击力的280%的物理伤害，并使其晕眩1秒
When triggered, deals 280% ATK as Physical damage to all nearby enemies and Binds them for 3 seconds. If the trap hits only 1 target, Binds them for 5.5 seconds instead=触发时对周围所有目标造成相当于攻击力的280%的物理伤害，并使其束缚3秒,如果陷阱只命中1名敌人，则使其束缚5.5秒
When triggered, deals 290% ATK as Physical damage and pushes the target away slightly=触发时对目标造成相当于攻击力的290%的物理伤害，并将其小力地推动
When triggered, deals 300% ATK as Arts damage to all enemies in range and Slows them for 4 seconds. After a delay, trigger other Resonators within range=触发时对范围内所有目标造成相当于攻击力300%的法术伤害，使其停顿4秒，并延迟触发范围内的其他共振装置
When triggered, deals 300% ATK as Physical damage and Binds the target for 2.5 second(s)=触发时对目标造成相当于攻击力的300%的物理伤害，并使其束缚2.5秒
When triggered, deals 300% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds=触发时对目标造成相当于攻击力的300%的物理伤害，并使其防御力-25%，持续5秒
When triggered, deals 300% ATK as Physical damage and Stuns the target for 1.2 second(s)=触发时对目标造成相当于攻击力的300%的物理伤害，并使其晕眩1.2秒
When triggered, deals 300% ATK as Physical damage to all nearby enemies and Binds them for 3.5 seconds. If the trap hits only 1 target, Binds them for 6 seconds instead=触发时对周围所有目标造成相当于攻击力的300%的物理伤害，并使其束缚3.5秒,如果陷阱只命中1名敌人，则使其束缚6秒
When triggered, deals 310% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds=触发时对目标造成相当于攻击力的310%的物理伤害，并使其防御力-25%，持续5秒
When triggered, deals 310% ATK as Physical damage and pushes the target away moderately=触发时对目标造成相当于攻击力的310%的物理伤害，并将其中等力度地推动
When triggered, deals 320% ATK as Arts damage to all enemies in range and Slows them for 4.5 seconds. After a delay, trigger other Resonators within range=触发时对范围内所有目标造成相当于攻击力320%的法术伤害，使其停顿4.5秒，并延迟触发范围内的其他共振装置
When triggered, deals 320% ATK as Physical damage and Binds the target for 2.5 second(s)=触发时对目标造成相当于攻击力的320%的物理伤害，并使其束缚2.5秒
When triggered, deals 320% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds=触发时对目标造成相当于攻击力的320%的物理伤害，并使其防御力-25%，持续5秒
When triggered, deals 320% ATK as Physical damage and Stuns the target for 1.2 second(s)=触发时对目标造成相当于攻击力的320%的物理伤害，并使其晕眩1.2秒
When triggered, deals 330% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds=触发时对目标造成相当于攻击力的330%的物理伤害，并使其防御力-25%，持续5秒
When triggered, deals 330% ATK as Physical damage and pushes the target away moderately=触发时对目标造成相当于攻击力的330%的物理伤害，并将其中等力度地推动
When triggered, deals 350% ATK as Arts damage to all enemies in range and Slows them for 5 seconds. After a delay, trigger other Resonators within range=触发时对范围内所有目标造成相当于攻击力350%的法术伤害，使其停顿5秒，并延迟触发范围内的其他共振装置
When triggered, deals 350% ATK as Physical damage and Binds the target for 3 second(s)=触发时对目标造成相当于攻击力的350%的物理伤害，并使其束缚3秒
When triggered, deals 350% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds=触发时对目标造成相当于攻击力的350%的物理伤害，并使其防御力-25%，持续5秒
When triggered, deals 350% ATK as Physical damage and pushes the target away moderately=触发时对目标造成相当于攻击力的350%的物理伤害，并将其中等力度地推动
When triggered, deals 350% ATK as Physical damage and Stuns the target for 1.5 second(s)=触发时对目标造成相当于攻击力的350%的物理伤害，并使其晕眩1.5秒
When triggered, deals 360% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 30% for 6s=触发时对连线方向上两侧3格范围内的敌人造成相当于攻击力的360%的法术伤害，并使其6秒内移动速度降低30%
When triggered, deals 360% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds=触发时对目标造成相当于攻击力的360%的物理伤害，并使其防御力-25%，持续5秒
When triggered, deals 370% ATK as Physical damage and inflicts -30% DEF to the target for 5 seconds=触发时对目标造成相当于攻击力的370%的物理伤害，并使其防御力-30%，持续5秒
When triggered, deals 380% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 30% for 6s=触发时对连线方向上两侧3格范围内的敌人造成相当于攻击力的380%的法术伤害，并使其6秒内移动速度降低30%
When triggered, deals 380% ATK as Physical damage and pushes the target away greatly=陷阱触发时对目标造成相当于攻击力的380%的物理伤害，并将其较大力地推动
When triggered, deals 390% ATK as Physical damage and inflicts -32% DEF to the target for 5 seconds=触发时对目标造成相当于攻击力的390%的物理伤害，并使其防御力-32%，持续5秒
When triggered, deals 400% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 30% for 6s=触发时对连线方向上两侧3格范围内的敌人造成相当于攻击力的400%的法术伤害，并使其6秒内移动速度降低30%
When triggered, deals 420% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 35% for 6s=触发时对连线方向上两侧3格范围内的敌人造成相当于攻击力的420%的法术伤害，并使其6秒内移动速度降低35%
When triggered, deals 420% ATK as Physical damage and inflicts -33% DEF to the target for 5 seconds=触发时对目标造成相当于攻击力的420%的物理伤害，并使其防御力-33%，持续5秒
When triggered, deals 440% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 35% for 6s=触发时对连线方向上两侧3格范围内的敌人造成相当于攻击力的440%的法术伤害，并使其6秒内移动速度降低35%
When triggered, deals 450% ATK as Physical damage and inflicts -35% DEF to the target for 5 seconds=触发时对目标造成相当于攻击力的450%的物理伤害，并使其防御力-35%，持续5秒
When triggered, deals 460% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 35% for 6s=触发时对连线方向上两侧3格范围内的敌人造成相当于攻击力的460%的法术伤害，并使其6秒内移动速度降低35%
When triggered, deals 480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 40% for 6s=触发时对连线方向上两侧3格范围内的敌人造成相当于攻击力的480%的法术伤害，并使其6秒内移动速度降低40%
When triggered, deals 510% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 40% for 6s=触发时对连线方向上两侧3格范围内的敌人造成相当于攻击力的510%的法术伤害，并使其6秒内移动速度降低40%
When triggered, deals 540% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 40% for 6s=触发时对连线方向上两侧3格范围内的敌人造成相当于攻击力的540%的法术伤害，并使其6秒内移动速度降低40%
When triggered, deals 580% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 50% for 6s=触发时对连线方向上两侧3格范围内的敌人造成相当于攻击力的580%的法术伤害，并使其6秒内移动速度降低50%
When triggered, deals <@ba.vup>100%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>100%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒
When triggered, deals <@ba.vup>110%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>110%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒
When triggered, deals <@ba.vup>120%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>120%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒
When triggered, deals <@ba.vup>130%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>130%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒
When triggered, deals <@ba.vup>140%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>140%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒
When triggered, deals <@ba.vup>150%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>150%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒
When triggered, deals <@ba.vup>160%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>160%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒
When triggered, deals <@ba.vup>170%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>170%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒
When triggered, deals <@ba.vup>180%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>180%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒
When triggered, deals <@ba.vup>200%</> ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows</> them for <@ba.vup>3</> seconds. After a delay, trigger other Resonators within range=触发时对范围内所有目标造成相当于攻击力<@ba.vup>200%</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>3</>秒，并延迟触发范围内的其他共振装置
When triggered, deals <@ba.vup>200%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>200%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒
When triggered, deals <@ba.vup>200%</> ATK as Physical damage and <$ba.stun>Stuns</> the target for <@ba.vup>1</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>200%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒
When triggered, deals <@ba.vup>200%</> ATK as Physical damage to all nearby enemies and <$ba.root>Binds</> them for <@ba.vup>2</> seconds. If the trap hits only <@ba.vup>1</> target, <$ba.root>Binds</> them for <@ba.vup>3.5</> seconds instead=触发时对周围所有目标造成相当于攻击力的<@ba.vup>200%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>2</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>3.5</>秒
When triggered, deals <@ba.vup>210%</> ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows</> them for <@ba.vup>3</> seconds. After a delay, trigger other Resonators within range=触发时对范围内所有目标造成相当于攻击力<@ba.vup>210%</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>3</>秒，并延迟触发范围内的其他共振装置
When triggered, deals <@ba.vup>210%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>210%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒
When triggered, deals <@ba.vup>210%</> ATK as Physical damage and <$ba.stun>Stuns</> the target for <@ba.vup>1</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>210%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒
When triggered, deals <@ba.vup>210%</> ATK as Physical damage to all nearby enemies and <$ba.root>Binds</> them for <@ba.vup>2</> seconds. If the trap hits only <@ba.vup>1</> target, <$ba.root>Binds</> them for <@ba.vup>3.5</> seconds instead=触发时对周围所有目标造成相当于攻击力的<@ba.vup>210%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>2</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>3.5</>秒
When triggered, deals <@ba.vup>220%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>220%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒
When triggered, deals <@ba.vup>220%</> ATK as Physical damage and <$ba.stun>Stuns</> the target for <@ba.vup>1</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>220%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒
When triggered, deals <@ba.vup>220%</> ATK as Physical damage to all nearby enemies and <$ba.root>Binds</> them for <@ba.vup>2</> seconds. If the trap hits only <@ba.vup>1</> target, <$ba.root>Binds</> them for <@ba.vup>3.5</> seconds instead=触发时对周围所有目标造成相当于攻击力的<@ba.vup>220%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>2</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>3.5</>秒
When triggered, deals <@ba.vup>230%</> ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows</> them for <@ba.vup>3</> seconds. After a delay, trigger other Resonators within range=触发时对范围内所有目标造成相当于攻击力<@ba.vup>230%</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>3</>秒，并延迟触发范围内的其他共振装置
When triggered, deals <@ba.vup>230%</> ATK as Physical damage and pushes the target away <@ba.vup>slightly</>=触发时对目标造成相当于攻击力的<@ba.vup>230%</>的物理伤害，并将其<@ba.vup>小力地</>推动
When triggered, deals <@ba.vup>230%</> ATK as Physical damage to all nearby enemies and <$ba.root>Binds</> them for <@ba.vup>2</> seconds. If the trap hits only <@ba.vup>1</> target, <$ba.root>Binds</> them for <@ba.vup>3.5</> seconds instead=触发时对周围所有目标造成相当于攻击力的<@ba.vup>230%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>2</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>3.5</>秒
When triggered, deals <@ba.vup>240%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>240%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒
When triggered, deals <@ba.vup>240%</> ATK as Physical damage and <$ba.stun>Stuns</> the target for <@ba.vup>1</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>240%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒
When triggered, deals <@ba.vup>240%</> ATK as Physical damage and pushes the target away <@ba.vup>slightly</>=触发时对目标造成相当于攻击力的<@ba.vup>240%</>的物理伤害，并将其<@ba.vup>小力地</>推动
When triggered, deals <@ba.vup>240%</> ATK as Physical damage to all nearby enemies and <$ba.root>Binds</> them for <@ba.vup>2</> seconds. If the trap hits only <@ba.vup>1</> target, <$ba.root>Binds</> them for <@ba.vup>3.5</> seconds instead=触发时对周围所有目标造成相当于攻击力的<@ba.vup>240%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>2</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>3.5</>秒
When triggered, deals <@ba.vup>250%</> ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows</> them for <@ba.vup>3</> seconds. After a delay, trigger other Resonators within range=触发时对范围内所有目标造成相当于攻击力<@ba.vup>250%</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>3</>秒，并延迟触发范围内的其他共振装置
When triggered, deals <@ba.vup>250%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>250%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒
When triggered, deals <@ba.vup>250%</> ATK as Physical damage and <$ba.stun>Stuns</> the target for <@ba.vup>1</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>250%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒
When triggered, deals <@ba.vup>250%</> ATK as Physical damage and pushes the target away <@ba.vup>slightly</>=触发时对目标造成相当于攻击力的<@ba.vup>250%</>的物理伤害，并将其<@ba.vup>小力地</>推动
When triggered, deals <@ba.vup>250%</> ATK as Physical damage to all nearby enemies and <$ba.root>Binds</> them for <@ba.vup>2</> seconds. If the trap hits only <@ba.vup>1</> target, <$ba.root>Binds</> them for <@ba.vup>3.5</> seconds instead=触发时对周围所有目标造成相当于攻击力的<@ba.vup>250%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>2</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>3.5</>秒
When triggered, deals <@ba.vup>260%</> ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows</> them for <@ba.vup>3</> seconds. After a delay, trigger other Resonators within range=触发时对范围内所有目标造成相当于攻击力<@ba.vup>260%</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>3</>秒，并延迟触发范围内的其他共振装置
When triggered, deals <@ba.vup>260%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>1.5</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>260%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>1.5</>秒
When triggered, deals <@ba.vup>260%</> ATK as Physical damage and <$ba.stun>Stuns</> the target for <@ba.vup>1</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>260%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒
When triggered, deals <@ba.vup>260%</> ATK as Physical damage to all nearby enemies and <$ba.root>Binds</> them for <@ba.vup>2.5</> seconds. If the trap hits only <@ba.vup>1</> target, <$ba.root>Binds</> them for <@ba.vup>5</> seconds instead=触发时对周围所有目标造成相当于攻击力的<@ba.vup>260%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>2.5</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>5</>秒
When triggered, deals <@ba.vup>270%</> ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows</> them for <@ba.vup>3</> seconds. After a delay, trigger other Resonators within range=触发时对范围内所有目标造成相当于攻击力<@ba.vup>270%</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>3</>秒，并延迟触发范围内的其他共振装置
When triggered, deals <@ba.vup>270%</> ATK as Physical damage and pushes the target away <@ba.vup>slightly</>=触发时对目标造成相当于攻击力的<@ba.vup>270%</>的物理伤害，并将其<@ba.vup>小力地</>推动
When triggered, deals <@ba.vup>270%</> ATK as Physical damage to all nearby enemies and <$ba.root>Binds</> them for <@ba.vup>3</> seconds. If the trap hits only <@ba.vup>1</> target, <$ba.root>Binds</> them for <@ba.vup>5</> seconds instead=触发时对周围所有目标造成相当于攻击力的<@ba.vup>270%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>3</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>5</>秒
When triggered, deals <@ba.vup>280%</> ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows</> them for <@ba.vup>3.5</> seconds. After a delay, trigger other Resonators within range=触发时对范围内所有目标造成相当于攻击力<@ba.vup>280%</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>3.5</>秒，并延迟触发范围内的其他共振装置
When triggered, deals <@ba.vup>280%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>2</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>280%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>2</>秒
When triggered, deals <@ba.vup>280%</> ATK as Physical damage and <$ba.stun>Stuns</> the target for <@ba.vup>1</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>280%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>1</>秒
When triggered, deals <@ba.vup>280%</> ATK as Physical damage and pushes the target away <@ba.vup>slightly</>=触发时对目标造成相当于攻击力的<@ba.vup>280%</>的物理伤害，并将其<@ba.vup>小力地</>推动
When triggered, deals <@ba.vup>280%</> ATK as Physical damage to all nearby enemies and <$ba.root>Binds</> them for <@ba.vup>3</> seconds. If the trap hits only <@ba.vup>1</> target, <$ba.root>Binds</> them for <@ba.vup>5.5</> seconds instead=触发时对周围所有目标造成相当于攻击力的<@ba.vup>280%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>3</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>5.5</>秒
When triggered, deals <@ba.vup>290%</> ATK as Physical damage and pushes the target away <@ba.vup>slightly</>=触发时对目标造成相当于攻击力的<@ba.vup>290%</>的物理伤害，并将其<@ba.vup>小力地</>推动
When triggered, deals <@ba.vup>300%</> ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows</> them for <@ba.vup>4</> seconds. After a delay, trigger other Resonators within range=触发时对范围内所有目标造成相当于攻击力<@ba.vup>300%</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>4</>秒，并延迟触发范围内的其他共振装置
When triggered, deals <@ba.vup>300%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>2.5</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>300%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>2.5</>秒
When triggered, deals <@ba.vup>300%</> ATK as Physical damage and <$ba.stun>Stuns</> the target for <@ba.vup>1.2</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>300%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>1.2</>秒
When triggered, deals <@ba.vup>300%</> ATK as Physical damage and inflicts <@ba.vup>-25%</> DEF to the target for <@ba.vup>5</> seconds=触发时对目标造成相当于攻击力的<@ba.vup>300%</>的物理伤害，并使其防御力<@ba.vup>-25%</>，持续<@ba.vup>5</>秒
When triggered, deals <@ba.vup>300%</> ATK as Physical damage to all nearby enemies and <$ba.root>Binds</> them for <@ba.vup>3.5</> seconds. If the trap hits only <@ba.vup>1</> target, <$ba.root>Binds</> them for <@ba.vup>6</> seconds instead=触发时对周围所有目标造成相当于攻击力的<@ba.vup>300%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>3.5</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>6</>秒
When triggered, deals <@ba.vup>310%</> ATK as Physical damage and inflicts <@ba.vup>-25%</> DEF to the target for <@ba.vup>5</> seconds=触发时对目标造成相当于攻击力的<@ba.vup>310%</>的物理伤害，并使其防御力<@ba.vup>-25%</>，持续<@ba.vup>5</>秒
When triggered, deals <@ba.vup>310%</> ATK as Physical damage and pushes the target away <@ba.vup>moderately</>=触发时对目标造成相当于攻击力的<@ba.vup>310%</>的物理伤害，并将其<@ba.vup>中等力度地</>推动
When triggered, deals <@ba.vup>320%</> ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows</> them for <@ba.vup>4.5</> seconds. After a delay, trigger other Resonators within range=触发时对范围内所有目标造成相当于攻击力<@ba.vup>320%</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>4.5</>秒，并延迟触发范围内的其他共振装置
When triggered, deals <@ba.vup>320%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>2.5</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>320%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>2.5</>秒
When triggered, deals <@ba.vup>320%</> ATK as Physical damage and <$ba.stun>Stuns</> the target for <@ba.vup>1.2</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>320%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>1.2</>秒
When triggered, deals <@ba.vup>320%</> ATK as Physical damage and inflicts <@ba.vup>-25%</> DEF to the target for <@ba.vup>5</> seconds=触发时对目标造成相当于攻击力的<@ba.vup>320%</>的物理伤害，并使其防御力<@ba.vup>-25%</>，持续<@ba.vup>5</>秒
When triggered, deals <@ba.vup>330%</> ATK as Physical damage and inflicts <@ba.vup>-25%</> DEF to the target for <@ba.vup>5</> seconds=触发时对目标造成相当于攻击力的<@ba.vup>330%</>的物理伤害，并使其防御力<@ba.vup>-25%</>，持续<@ba.vup>5</>秒
When triggered, deals <@ba.vup>330%</> ATK as Physical damage and pushes the target away <@ba.vup>moderately</>=触发时对目标造成相当于攻击力的<@ba.vup>330%</>的物理伤害，并将其<@ba.vup>中等力度地</>推动
When triggered, deals <@ba.vup>350%</> ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows</> them for <@ba.vup>5</> seconds. After a delay, trigger other Resonators within range=触发时对范围内所有目标造成相当于攻击力<@ba.vup>350%</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>5</>秒，并延迟触发范围内的其他共振装置
When triggered, deals <@ba.vup>350%</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>3</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>350%</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>3</>秒
When triggered, deals <@ba.vup>350%</> ATK as Physical damage and <$ba.stun>Stuns</> the target for <@ba.vup>1.5</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>350%</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>1.5</>秒
When triggered, deals <@ba.vup>350%</> ATK as Physical damage and inflicts <@ba.vup>-25%</> DEF to the target for <@ba.vup>5</> seconds=触发时对目标造成相当于攻击力的<@ba.vup>350%</>的物理伤害，并使其防御力<@ba.vup>-25%</>，持续<@ba.vup>5</>秒
When triggered, deals <@ba.vup>350%</> ATK as Physical damage and pushes the target away <@ba.vup>moderately</>=触发时对目标造成相当于攻击力的<@ba.vup>350%</>的物理伤害，并将其<@ba.vup>中等力度地</>推动
When triggered, deals <@ba.vup>360%</> ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>30%</> for <@ba.vup>6</>s=触发时对连线方向上两侧3格范围内的敌人造成相当于攻击力的<@ba.vup>360%</>的法术伤害，并使其<@ba.vup>6</>秒内移动速度降低<@ba.vup>30%</>
When triggered, deals <@ba.vup>360%</> ATK as Physical damage and inflicts <@ba.vup>-25%</> DEF to the target for <@ba.vup>5</> seconds=触发时对目标造成相当于攻击力的<@ba.vup>360%</>的物理伤害，并使其防御力<@ba.vup>-25%</>，持续<@ba.vup>5</>秒
When triggered, deals <@ba.vup>370%</> ATK as Physical damage and inflicts <@ba.vup>-30%</> DEF to the target for <@ba.vup>5</> seconds=触发时对目标造成相当于攻击力的<@ba.vup>370%</>的物理伤害，并使其防御力<@ba.vup>-30%</>，持续<@ba.vup>5</>秒
When triggered, deals <@ba.vup>380%</> ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>30%</> for <@ba.vup>6</>s=触发时对连线方向上两侧3格范围内的敌人造成相当于攻击力的<@ba.vup>380%</>的法术伤害，并使其<@ba.vup>6</>秒内移动速度降低<@ba.vup>30%</>
When triggered, deals <@ba.vup>380%</> ATK as Physical damage and pushes the target away <@ba.vup>greatly</>=陷阱触发时对目标造成相当于攻击力的<@ba.vup>380%</>的物理伤害，并将其<@ba.vup>较大力地</>推动
When triggered, deals <@ba.vup>390%</> ATK as Physical damage and inflicts <@ba.vup>-32%</> DEF to the target for <@ba.vup>5</> seconds=触发时对目标造成相当于攻击力的<@ba.vup>390%</>的物理伤害，并使其防御力<@ba.vup>-32%</>，持续<@ba.vup>5</>秒
When triggered, deals <@ba.vup>400%</> ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>30%</> for <@ba.vup>6</>s=触发时对连线方向上两侧3格范围内的敌人造成相当于攻击力的<@ba.vup>400%</>的法术伤害，并使其<@ba.vup>6</>秒内移动速度降低<@ba.vup>30%</>
When triggered, deals <@ba.vup>420%</> ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>35%</> for <@ba.vup>6</>s=触发时对连线方向上两侧3格范围内的敌人造成相当于攻击力的<@ba.vup>420%</>的法术伤害，并使其<@ba.vup>6</>秒内移动速度降低<@ba.vup>35%</>
When triggered, deals <@ba.vup>420%</> ATK as Physical damage and inflicts <@ba.vup>-33%</> DEF to the target for <@ba.vup>5</> seconds=触发时对目标造成相当于攻击力的<@ba.vup>420%</>的物理伤害，并使其防御力<@ba.vup>-33%</>，持续<@ba.vup>5</>秒
When triggered, deals <@ba.vup>440%</> ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>35%</> for <@ba.vup>6</>s=触发时对连线方向上两侧3格范围内的敌人造成相当于攻击力的<@ba.vup>440%</>的法术伤害，并使其<@ba.vup>6</>秒内移动速度降低<@ba.vup>35%</>
When triggered, deals <@ba.vup>450%</> ATK as Physical damage and inflicts <@ba.vup>-35%</> DEF to the target for <@ba.vup>5</> seconds=触发时对目标造成相当于攻击力的<@ba.vup>450%</>的物理伤害，并使其防御力<@ba.vup>-35%</>，持续<@ba.vup>5</>秒
When triggered, deals <@ba.vup>460%</> ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>35%</> for <@ba.vup>6</>s=触发时对连线方向上两侧3格范围内的敌人造成相当于攻击力的<@ba.vup>460%</>的法术伤害，并使其<@ba.vup>6</>秒内移动速度降低<@ba.vup>35%</>
When triggered, deals <@ba.vup>480%</> ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>40%</> for <@ba.vup>6</>s=触发时对连线方向上两侧3格范围内的敌人造成相当于攻击力的<@ba.vup>480%</>的法术伤害，并使其<@ba.vup>6</>秒内移动速度降低<@ba.vup>40%</>
When triggered, deals <@ba.vup>510%</> ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>40%</> for <@ba.vup>6</>s=触发时对连线方向上两侧3格范围内的敌人造成相当于攻击力的<@ba.vup>510%</>的法术伤害，并使其<@ba.vup>6</>秒内移动速度降低<@ba.vup>40%</>
When triggered, deals <@ba.vup>540%</> ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>40%</> for <@ba.vup>6</>s=触发时对连线方向上两侧3格范围内的敌人造成相当于攻击力的<@ba.vup>540%</>的法术伤害，并使其<@ba.vup>6</>秒内移动速度降低<@ba.vup>40%</>
When triggered, deals <@ba.vup>580%</> ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>50%</> for <@ba.vup>6</>s=触发时对连线方向上两侧3格范围内的敌人造成相当于攻击力的<@ba.vup>580%</>的法术伤害，并使其<@ba.vup>6</>秒内移动速度降低<@ba.vup>50%</>
When triggered, deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows</> them for <@ba.vup>{sluggish}</> seconds. After a delay, trigger other Resonators within range=触发时对范围内所有目标造成相当于攻击力<@ba.vup>{atk_scale:0%}</>的法术伤害，使其<$ba.sluggish>停顿</><@ba.vup>{sluggish}</>秒，并延迟触发范围内的其他共振装置
When triggered, deals <@ba.vup>{atk_scale:0%}</> ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>{display_move_speed:0%}</> for <@ba.vup>{duration}</>s=触发时对连线方向上两侧3格范围内的敌人造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的法术伤害，并使其<@ba.vup>{duration}</>秒内移动速度降低<@ba.vup>{display_move_speed:0%}</>
When triggered, deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage and <$ba.root>Binds</> the target for <@ba.vup>{constraint}</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{constraint}</>秒
When triggered, deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage and <$ba.stun>Stuns</> the target for <@ba.vup>{stun}</> second(s)=触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.stun>晕眩</><@ba.vup>{stun}</>秒
When triggered, deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage and inflicts <@ba.vup>-{-def:0%}</> DEF to the target for <@ba.vup>{duration}</> seconds=触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其防御力<@ba.vup>-{-def:0%}</>，持续<@ba.vup>{duration}</>秒
When triggered, deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage and pushes the target away <@ba.vup>greatly</>=陷阱触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并将其<@ba.vup>较大力地</>推动
When triggered, deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage and pushes the target away <@ba.vup>moderately</>=触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并将其<@ba.vup>中等力度地</>推动
When triggered, deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage and pushes the target away <@ba.vup>slightly</>=触发时对目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并将其<@ba.vup>小力地</>推动
When triggered, deals <@ba.vup>{atk_scale:0%}</> ATK as Physical damage to all nearby enemies and <$ba.root>Binds</> them for <@ba.vup>{duration}</> seconds. If the trap hits only <@ba.vup>1</> target, <$ba.root>Binds</> them for <@ba.vup>{duration_2}</> seconds instead=触发时对周围所有目标造成相当于攻击力的<@ba.vup>{atk_scale:0%}</>的物理伤害，并使其<$ba.root>束缚</><@ba.vup>{duration}</>秒,如果陷阱只命中<@ba.vup>1</>名敌人，则使其<$ba.root>束缚</><@ba.vup>{duration_2}</>秒
When triggered, deals {atk_scale:0%} ATK as Arts damage to all enemies in range and Slows them for {sluggish} seconds. After a delay, trigger other Resonators within range=触发时对范围内所有目标造成相当于攻击力{atk_scale:0%}的法术伤害，使其停顿{sluggish}秒，并延迟触发范围内的其他共振装置
When triggered, deals {atk_scale:0%} ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by {display_move_speed:0%} for {duration}s=触发时对连线方向上两侧3格范围内的敌人造成相当于攻击力的{atk_scale:0%}的法术伤害，并使其{duration}秒内移动速度降低{display_move_speed:0%}
When triggered, deals {atk_scale:0%} ATK as Physical damage and Binds the target for {constraint} second(s)=触发时对目标造成相当于攻击力的{atk_scale:0%}的物理伤害，并使其束缚{constraint}秒
When triggered, deals {atk_scale:0%} ATK as Physical damage and inflicts -{-def:0%} DEF to the target for {duration} seconds=触发时对目标造成相当于攻击力的{atk_scale:0%}的物理伤害，并使其防御力-{-def:0%}，持续{duration}秒
When triggered, deals {atk_scale:0%} ATK as Physical damage and pushes the target away greatly=陷阱触发时对目标造成相当于攻击力的{atk_scale:0%}的物理伤害，并将其较大力地推动
When triggered, deals {atk_scale:0%} ATK as Physical damage and pushes the target away moderately=触发时对目标造成相当于攻击力的{atk_scale:0%}的物理伤害，并将其中等力度地推动
When triggered, deals {atk_scale:0%} ATK as Physical damage and pushes the target away slightly=触发时对目标造成相当于攻击力的{atk_scale:0%}的物理伤害，并将其小力地推动
When triggered, deals {atk_scale:0%} ATK as Physical damage and Stuns the target for {stun} second(s)=触发时对目标造成相当于攻击力的{atk_scale:0%}的物理伤害，并使其晕眩{stun}秒
When triggered, deals {atk_scale:0%} ATK as Physical damage to all nearby enemies and Binds them for {duration} seconds. If the trap hits only 1 target, Binds them for {duration_2} seconds instead=触发时对周围所有目标造成相当于攻击力的{atk_scale:0%}的物理伤害，并使其束缚{duration}秒,如果陷阱只命中1名敌人，则使其束缚{duration_2}秒
When triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -10%, lasting for 7s=触发时使周围所有目标停顿且物理与法术命中率-10%，持续7秒
When triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -15%, lasting for 7s=触发时使周围所有目标停顿且物理与法术命中率-15%，持续7秒
When triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -20%, lasting for 7s=触发时使周围所有目标停顿且物理与法术命中率-20%，持续7秒
When triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -20%, lasting for 8s=触发时使周围所有目标停顿且物理与法术命中率-20%，持续8秒
When triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -25%, lasting for 8s=触发时使周围所有目标停顿且物理与法术命中率-25%，持续8秒
When triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -30%, lasting for 8s=触发时使周围所有目标停顿且物理与法术命中率-30%，持续8秒
When triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -30%, lasting for 9s=触发时使周围所有目标停顿且物理与法术命中率-30%，持续9秒
When triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -35%, lasting for 9s=触发时使周围所有目标停顿且物理与法术命中率-35%，持续9秒
When triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -40%, lasting for 10s=触发时使周围所有目标停顿且物理与法术命中率-40%，持续10秒
When triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by -40%, lasting for 9s=触发时使周围所有目标停顿且物理与法术命中率-40%，持续9秒
When triggered, Slows all surrounding targets and reduces the hit rate of Physical and Arts attacks by {damage_hitrate_physical:0%}, lasting for {sluggish}s=触发时使周围所有目标停顿且物理与法术命中率{damage_hitrate_physical:0%}，持续{sluggish}秒
When triggered, target enemy is Slowed and receives 100% of Wang's ATK as Arts damage every second for 6.5s=触发时使目标敌人停顿且每秒受到相当于望攻击力的100%的法术伤害，持续6.5秒
When triggered, target enemy is Slowed and receives 105% of Wang's ATK as Arts damage every second for 6.5s=触发时使目标敌人停顿且每秒受到相当于望攻击力的105%的法术伤害，持续6.5秒
When triggered, target enemy is Slowed and receives 110% of Wang's ATK as Arts damage every second for 6.5s=触发时使目标敌人停顿且每秒受到相当于望攻击力的110%的法术伤害，持续6.5秒
When triggered, target enemy is Slowed and receives 115% of Wang's ATK as Arts damage every second for 6.5s=触发时使目标敌人停顿且每秒受到相当于望攻击力的115%的法术伤害，持续6.5秒
When triggered, target enemy is Slowed and receives 120% of Wang's ATK as Arts damage every second for 6.5s=触发时使目标敌人停顿且每秒受到相当于望攻击力的120%的法术伤害，持续6.5秒
When triggered, target enemy is Slowed and receives 125% of Wang's ATK as Arts damage every second for 6.5s=触发时使目标敌人停顿且每秒受到相当于望攻击力的125%的法术伤害，持续6.5秒
When triggered, target enemy is Slowed and receives 130% of Wang's ATK as Arts damage every second for 6.5s=触发时使目标敌人停顿且每秒受到相当于望攻击力的130%的法术伤害，持续6.5秒
When triggered, target enemy is Slowed and receives 135% of Wang's ATK as Arts damage every second for 6.5s=触发时使目标敌人停顿且每秒受到相当于望攻击力的135%的法术伤害，持续6.5秒
When triggered, target enemy is Slowed and receives 80% of Wang's ATK as Arts damage every second for 6.5s=触发时使目标敌人停顿且每秒受到相当于望攻击力的80%的法术伤害，持续6.5秒
When triggered, target enemy is Slowed and receives 90% of Wang's ATK as Arts damage every second for 6.5s=触发时使目标敌人停顿且每秒受到相当于望攻击力的90%的法术伤害，持续6.5秒
When triggered, target enemy is Slowed and receives <@ba.vup>100%</> of Wang's ATK as Arts damage every second for <@ba.vup>6.5</>s=触发时使目标敌人停顿且每秒受到相当于望攻击力的<@ba.vup>100%</>的法术伤害，持续<@ba.vup>6.5</>秒
When triggered, target enemy is Slowed and receives <@ba.vup>105%</> of Wang's ATK as Arts damage every second for <@ba.vup>6.5</>s=触发时使目标敌人停顿且每秒受到相当于望攻击力的<@ba.vup>105%</>的法术伤害，持续<@ba.vup>6.5</>秒
When triggered, target enemy is Slowed and receives <@ba.vup>110%</> of Wang's ATK as Arts damage every second for <@ba.vup>6.5</>s=触发时使目标敌人停顿且每秒受到相当于望攻击力的<@ba.vup>110%</>的法术伤害，持续<@ba.vup>6.5</>秒
When triggered, target enemy is Slowed and receives <@ba.vup>115%</> of Wang's ATK as Arts damage every second for <@ba.vup>6.5</>s=触发时使目标敌人停顿且每秒受到相当于望攻击力的<@ba.vup>115%</>的法术伤害，持续<@ba.vup>6.5</>秒
When triggered, target enemy is Slowed and receives <@ba.vup>120%</> of Wang's ATK as Arts damage every second for <@ba.vup>6.5</>s=触发时使目标敌人停顿且每秒受到相当于望攻击力的<@ba.vup>120%</>的法术伤害，持续<@ba.vup>6.5</>秒
When triggered, target enemy is Slowed and receives <@ba.vup>125%</> of Wang's ATK as Arts damage every second for <@ba.vup>6.5</>s=触发时使目标敌人停顿且每秒受到相当于望攻击力的<@ba.vup>125%</>的法术伤害，持续<@ba.vup>6.5</>秒
When triggered, target enemy is Slowed and receives <@ba.vup>130%</> of Wang's ATK as Arts damage every second for <@ba.vup>6.5</>s=触发时使目标敌人停顿且每秒受到相当于望攻击力的<@ba.vup>130%</>的法术伤害，持续<@ba.vup>6.5</>秒
When triggered, target enemy is Slowed and receives <@ba.vup>135%</> of Wang's ATK as Arts damage every second for <@ba.vup>6.5</>s=触发时使目标敌人停顿且每秒受到相当于望攻击力的<@ba.vup>135%</>的法术伤害，持续<@ba.vup>6.5</>秒
When triggered, target enemy is Slowed and receives <@ba.vup>80%</> of Wang's ATK as Arts damage every second for <@ba.vup>6.5</>s=触发时使目标敌人停顿且每秒受到相当于望攻击力的<@ba.vup>80%</>的法术伤害，持续<@ba.vup>6.5</>秒
When triggered, target enemy is Slowed and receives <@ba.vup>90%</> of Wang's ATK as Arts damage every second for <@ba.vup>6.5</>s=触发时使目标敌人停顿且每秒受到相当于望攻击力的<@ba.vup>90%</>的法术伤害，持续<@ba.vup>6.5</>秒
When triggered, target enemy is Slowed and receives <@ba.vup>{atk_scale:0%}</> of Wang's ATK as Arts damage every second for <@ba.vup>{sluggish}</>s=触发时使目标敌人停顿且每秒受到相当于望攻击力的<@ba.vup>{atk_scale:0%}</>的法术伤害，持续<@ba.vup>{sluggish}</>秒
When triggered, target enemy is Slowed and receives {atk_scale:0%} of Wang's ATK as Arts damage every second for {sluggish}s=触发时使目标敌人停顿且每秒受到相当于望攻击力的{atk_scale:0%}的法术伤害，持续{sluggish}秒
When troubles come knocking, seek a word or two from her—she'll comfort you.=烦恼的时候就问问她吧，她会安慰你的。
When unblocked, all allied units lose HP constantly=未被阻挡时，场上所有我方单位逐渐损失生命
When unblocked, damage taken is reduced by 50%=未被阻挡时，自身受到的伤害降低50%
When unblocked, DEF and RES gradually increase while ATK decreases=未被阻挡时，逐渐提升防御力和法术抗性，降低攻击力
When unblocked, Physical and Arts damage taken is reduced=未被阻挡时受到的物理和法术伤害降低
When under the effect of <@ro5.get>Good Harvest</>, gain <@ro5.get>3</> Max Life Points and recover <@ro5.get>5</> Life Points=<@ro5.get>庆丰收</>生效中，获得<@ro5.get>3</>目标生命值上限，回复<@ro5.get>5</>目标生命值
When under the effect of Good Harvest, gain 3 Max Life Points and recover 5 Life Points=庆丰收生效中，获得3目标生命值上限，回复5目标生命值
When used, Support items will also be used simultaneously on the adjacent 4 tiles=支援道具使用时会在周围4格同时使用
When used, transfer 2 random Sniper or Caster Operators from the Preparation Area into the Deployment Waiting Zone; these transferred Operators cost 0 DP to deploy=使用后从预备区随机调用2名职业为【狙击】【术士】的干员加入待部署区，并使调用的干员部署费用变为0
When used, transfer <@ba.vup>2</> random Sniper or Caster Operators from the Preparation Area into the Deployment Waiting Zone; these transferred Operators cost <@ba.vup>0</> DP to deploy=使用后从预备区随机调用<@ba.vup>2</>名职业为【狙击】【术士】的干员加入待部署区，并使调用的干员部署费用变为<@ba.vup>0</>
When used: After the next battle, gain 1 additional Inspirer=使用后，下次战斗结束时额外获得1缕灵感
When used: In the next battle, 3 random Operators gain ASPD +100, DEF +50%, RES +25=使用后下次战斗随机三名干员攻击速度+100，防御力+50%，法抗+25
When used: In the next battle, <Spines of Epoch> have 50% less Max HP=使用后下次战斗<年代之刺>的最大生命值-50%
When used: In the next battle, all allied Operators deal an additional 5% of damage dealt as Necrosis=使用后下次战斗所有友方干员造成伤害时附带相当于5%伤害的凋亡损伤
When used: In the next battle, all allied units gain +30% ATK and +50% Max HP=使用后下次战斗所有我方单位攻击力+30%，最大生命值+50%
When used: In the next battle, all allied units gain 1 Shield when deployed=使用后，下次战斗所有我方单位部署后立刻获得1层护盾
When used: In the next battle, all allied units have +1 push/pull strength=使用后，下次战斗所有我方单位力度+1
When used: In the next battle, all allied units have +10% ATK=使用后下次战斗所有我方单位攻击力+10%
When used: In the next battle, all allied units have +15 ASPD=使用后下次战斗所有我方单位攻击速度+15
When used: In the next battle, all allied units have +15% Max HP=使用后下次战斗所有我方单位最大生命值+15%
When used: In the next battle, all allied units have +2 push/pull strength=使用后，下次战斗所有我方单位力度+2
When used: In the next battle, all allied units have +20% ATK=使用后下次战斗所有我方单位攻击力+20%
When used: In the next battle, all allied units have +30% Max HP=使用后下次战斗所有我方单位最大生命值+30%
When used: In the next battle, all allied units have +35 ASPD=使用后，下次战斗所有我方单位攻击速度+35
When used: In the next battle, all allied units have -2 DP Cost=使用后下次战斗中所有我方单位费用-2
When used: In the next battle, all allied units have -3 DP Cost=使用后下次战斗中所有我方单位费用-3
When used: In the next battle, all allied units have Redeployment Time -20%=使用后下次战斗所有我方单位再部署时间-20%
When used: In the next battle, all allied units recover 2% of their Max HP every second after deployment for 20s=使用后下次战斗所有友方单位部署后自身每秒回复2%最大生命值，持续20秒
When used: In the next battle, all allied units recover 5% of their Max HP every second after deployment for 20s=使用后下次战斗所有友方单位部署后自身每秒回复5%最大生命值，持续20秒
When used: In the next battle, Deployment Limit +1=使用后下次战斗可同时部署人数+1
When used: In the next battle, enemies under the effects of Stun, Frozen, Frighten, or Fear take 200 Necrosis every second=使用后下次战斗处于晕眩、冻结、战栗、恐惧状态的敌人每秒受到200点凋亡损伤
When used: In the next battle, gain +100% Originium Ingot drops=使用后下一次战斗掉落的源石锭+100%
When used: In the next battle, gain +25% Command EXP=使用后下一次战斗获得的指挥经验+25%
When used: In the next battle, gain +50% Command EXP=使用后下一次战斗获得的指挥经验+50%
When used: In the next battle, gain +50% Originium Ingot drops=使用后下一次战斗掉落的源石锭+50%
When used: In the next battle, melee Operators gain ASPD +50 for 5 seconds after taking damage=使用后，下次战斗所有近战干员受到伤害后，攻击速度+50，持续5秒
When used: In the next battle, ranged Operators gain Camouflage=使用后，下次战斗所有远程干员获得迷彩
When used: In the next battle, summon 1 Lost Hovercraft=使用后，下一次战斗中召唤1个迷珍飞械
When used: In the next battle, summon 3 Lost Hovercrafts=使用后，下一次战斗中召唤3个迷珍飞械
When used: In the next battle, summon a 'Portal'=使用后，下一次战斗中召唤“门”
When used: In the next battle, summon a 'Window'=使用后，下一次战斗中召唤“窗”
When using the Mind Over Matter Squad, increases the likelihood of obtaining a collectible after battle=心胜于物分队战斗后获得收藏品概率提升
When using the Mind Over Matter Squad, you may choose 1 additional reward when completing Regional Commissions=心胜于物分队完成地区委托后可额外选择一次奖励
When using the People-Oriented Squad, reduces the Hope cost of promoting Operators by 1=以人为本分队晋升所有干员的希望消耗-1
When using the People-Oriented Squad, you may choose 1 additional reward at Safe House nodes=以人为本分队在“安全的角落”节点可额外选择一次奖励
When Waai Fu presented her recommendation to Human Resources, most of the reviewing operators had low expectations. Considering how often they see strong-looking, adventurous types show up with an air of danger, only to emerge bruised, battered, and reduced to tears by tests both physical and psychological.\nBut Waai Fu came through the psychological tests with a stable disposition. Some operators assumed this was just a fluke, until she swiftly put two operators on the floor in her combat tests, drawing attention to her potential.\nOf course, these tests are only the beginning of the onboarding process.=在槐琥把推荐书递交给人事部时，多数负责审核的干员都没抱太大希望。毕竟，太多推荐受试者的身上都散发出热衷冒险的危险气息——之后他们会被实战测试和心理测试打击到痛哭流涕。\n随后，槐琥以相当平稳的姿态通过了心理测试，那时尚有不少干员觉得这不过是一时侥幸；直到负责实战测试的两位干员被槐琥迅速击倒，干员们才开始关注槐琥所具备的出色潜质。\n当然，这只是干员录用审核流程的开端罢了。
When walking along this road, people can never predict what might emerge from the blind spot just around the next bend.=在这条道路上，人们永远无法预测，转过下一个弯角之后，先前的盲区里会有什么样的东西现身。
When War Complies=战争的恭顺
When was the last time we saw each other... a month ago? It's a joy to see you in good health, Doctor.=上次见面是什么时候，一个月前？别来无恙啊，博士。
When was the last time you took a break? You need to stop working.=快停下手头的工作吧，你上次休息是什么时候？
When we celebrated the New Year Festival at home, Father would always have the entire day planned. We'd visit family and friends, attend parties and banquets. It was all so overwhelming. This year, I hope to relax a bit more… Maybe... play an extra thirty minutes tonight?=以前过新年，家父会将一整天的行程都安排妥当，走亲访友，宴饮聚会，事情挨着事情，几乎没有空闲时间。今年我想过得随性一点......要不，晚上多玩个半小时？
When we face Theresis, that will be our final curtain call. What about the future? No point in playing with hypotheticals. W, Hoederer, Closure... Those who witnessed Babel's struggle still stand united with Rhodes Island. They are the future.=我们和特雷西斯见面才是最后的落幕。未来？假设毫无意义。W，赫德雷，可露希尔......见证过巴别塔挣扎的人，如今仍然团结在罗德岛身边。博士，他们就是未来。
When we first arrived in Dossoles, Rafaela and I were still very young. We quickly adapted to life there, but the old man still insisted on his integrity and his old ideology... Can't do anything about it, but I figure I should at least try to help.=刚到多索雷斯的时候，我和拉菲艾拉年纪还小，我们都很快适应了那里的生活。只有老爹，还念着他的什么气节啦、理想啦，固执得要命......没办法，我也就只好稍微搭把手啦。
When we left the Glasgow Gang behind, see, I thought we'd all be back in a jiffy. But here we are ages later, and still on the go. Everything's changed. Vina, Hannah, Baird, and especially me... yeah, I might have changed most out of us.=离开格拉斯哥帮的时候，我还以为我们用不了多久就能回来。没想到，这一走就是这么长时间。什么都变了，维娜，汉娜，贝尔德，还有我自己......嗯，说不定我是变得最多的那一个。
When We Meet Again=相会何期
When we were on break, me and my work pals liked climbing up to the workshop ceiling. Thirty, forty-odd meters. We'd step out of the window and go jumping between buildings. Wind'd blow by with the smell of the factory heat and rust, stars'd squeeze down past the buildings and smile on me. I could feel my city in its warm embrace.=休息的时候，我和工友们喜欢爬到几十米高的车间天花板上，从窗口迈出去，在楼与楼之间跳跃。风带走了厂房里的炽热与铁锈味，星星挤过高耸的楼房对我微笑，我的城市正在拥抱我，我能感觉到。
When we'd just arrived here, I told Warmy Rhodes Island was like a big big transport. She was really excited when she said 'So the Doctor's just like you, a truckie at the steering wheel!' Haha, she's not wrong there. Your work decides the direction Rhodes Island sails, Doctor. Well done, mate.=刚来这儿时，我告诉温米，罗德岛就像是一辆超大的运载车。她兴奋地说，那博士就和你一样，是握方向盘的人。哈哈，她说得没错，正是你做的这些工作决定了罗德岛的航向。博士，这很了不起。
When will a new Boss come…? Zaaro, why isn't this one gone yet?=新Boss什么时候来呢......扎罗，这个人为什么还没消失？
When will all these conflicts ever come to an end…=争斗要到什么时候才会停止呢......
When will I strike, and take what you cherish the most?=我会何时出手，取走你珍视的东西？
When will she be able to return to those vast fields?=什么时候，能够再回到那片广阔的田野中呢？
When will she smile for us? Even the faintest one...=她什么时候才能笑呢，哪怕咧咧嘴也好啊......
When will the hate sunk beneath the battlefield disperse?=沙场埋恨何时绝？
When Windflit activates a skill, equipped units restore 1 SP=掠风释放技能时，使装备者回复1点技力
When Windflit activates a skill, equipped units restore <@ba.vup>1</> SP=掠风释放技能时，使装备者回复<@ba.vup>1</>点技力
When Windflit activates a skill, equipped units restore <@ba.vup>{attack@sp}</> SP=掠风释放技能时，使装备者回复<@ba.vup>{attack@sp}</>点技力
When Windflit activates a skill, equipped units restore {attack@sp} SP=掠风释放技能时，使装备者回复{attack@sp}点技力
When words become your sword and shield, will you still be able to successfully bring Phantom back to Rhodes Island?=当交流替代了大部分战斗，你仍能把傀影顺利带回罗德岛吗？
When worker safety's on the line, you can't slip up for even a single second.=关系到工人生命安全的事情，当然一丝一毫都马虎不得。
When you accepted my proposal, did you not suspect Rhodes Island was becoming part of my schemes? Then again, you rather enjoy this sort of challenge.=当你接受我的协议时，你又如何确信罗德岛不在我的谋划当中？不过想来你也乐于接受这样的挑战。
When you can no longer stand your life as it is, smash it apart and choose a new one.=当你无法忍受现有的生活方式，那就打破它，重新再选一种。
When you carry this Lingerer, Epochs will occur more often=携带此遗愿，年代会更频繁地出现
When you clear a stage with this Collectible in possession, 60% of your Ingots will be invested into the Prospective Investment System (caps at 60 per run)=携带此收藏品并通关时，当前源石锭的60%将会转化为前瞻性投资系统的余额（单局可获得的余额上限为60）
When you exploit the terrain to your advantage, the enemy will seek to do the same. Be well aware, strategy is an art of action and reaction.\n<@lv.item><Detector></> Once activated, it will reveal nearby invisible enemies for a period of time.\n<@act.timeLimit>Stage open from: 3/25 10:00 - 4/8 03:59</>=当你利用地势时，敌人也在采取相同的行动。小心，战术是种互相针对的艺术。\n<@lv.item><侦测器></>开启后一段时间内周围敌军的隐匿效果失效\n<@act.timeLimit>关卡开启时间：10月15日16:00~10月22日03:59</>
When you exploit the terrain to your advantage, the enemy will seek to do the same. Be well aware, strategy is an art of action and reaction.\n<Detector> Once activated, it will reveal nearby invisible enemies for a period of time.\nStage open from: 3/25 10:00 - 4/8 03:59=当你利用地势时，敌人也在采取相同的行动。小心，战术是种互相针对的艺术。\n<侦测器>开启后一段时间内周围敌军的隐匿效果失效\n关卡开启时间：10月15日16:00~10月22日03:59
When you gain greater strength, you must assume greater responsibility. Raised as the captain of the squad, Fang, too, wants to prove she deserves to have hope placed in her.=实力增强之后，便也要承担更大的责任。一直作为小队队长来培养的芬也想证明，自己被寄予期望是值得的。
When you go exploring with her, there's a surprise with every step. Try to keep up!=和她一起探险总是充满惊喜，快跟上她的脚步！
When you have 1 Life Point, pass through this node and gain greater rewards=当前目标生命值为1，通过本节点且获得更多奖励
When you have 10 or more Max Life Points, pass through this node=当前目标生命值上限大于等于10，通过本节点
When you have 12 or more Hope, pass through this node and gain greater rewards=当前希望大于等于12，通过本节点且获得更多奖励
When you have 15 or fewer Originium Ingots, pass through this node=当前源石锭小于等于15，通过本节点
When you have 15 or more Max Life Points, pass through this node and gain greater rewards=当前目标生命值上限大于等于15，通过本节点且获得更多奖励
When you have 2 or fewer Candles, pass through this node=当前烛火小于等于2，通过本节点
When you have 2 or more Yan Operators recruited, pass through this node=招募过至少2名炎国阵营干员，通过本节点
When you have 20 or more Originium Ingots, pass through this node=当前源石锭大于等于20，通过本节点
When you have 3 or less Life Points, pass through this node=当前目标生命值小于等于3，通过本节点
When you have 3 or more Coupons, pass through this node=当前票券大于等于3，通过本节点
When you have 4 or more Yan Operators recruited, pass through this node and gain greater rewards=招募过至少4名炎国阵营干员，通过本节点且获得更多奖励
When you have 50 or more Originium Ingots, pass through this node and gain greater rewards=当前源石锭大于等于50，通过本节点且获得更多奖励
When you have 6 or more Hope, pass through this node=当前希望大于等于6，通过本节点
When you have <@ro5.get>10</> or more Max Life Points, pass through this node=当前目标生命值上限大于等于<@ro5.get>10</>，通过本节点
When you have <@ro5.get>12</> or more Hope, pass through this node and gain greater rewards=当前希望大于等于<@ro5.get>12</>，通过本节点且获得更多奖励
When you have <@ro5.get>15</> or fewer Originium Ingots, pass through this node=当前源石锭小于等于<@ro5.get>15</>，通过本节点
When you have <@ro5.get>15</> or more Max Life Points, pass through this node and gain greater rewards=当前目标生命值上限大于等于<@ro5.get>15</>，通过本节点且获得更多奖励
When you have <@ro5.get>1</> Life Point, pass through this node and gain greater rewards=当前目标生命值为<@ro5.get>1</>，通过本节点且获得更多奖励
When you have <@ro5.get>20</> or more Originium Ingots, pass through this node=当前源石锭大于等于<@ro5.get>20</>，通过本节点
When you have <@ro5.get>2</> or fewer Candles, pass through this node=当前烛火小于等于<@ro5.get>2</>，通过本节点
When you have <@ro5.get>2</> or more Yan Operators recruited, pass through this node=招募过至少<@ro5.get>2</>名炎国阵营干员，通过本节点
When you have <@ro5.get>3</> or less Life Points, pass through this node=当前目标生命值小于等于<@ro5.get>3</>，通过本节点
When you have <@ro5.get>3</> or more Coupons, pass through this node=当前票券大于等于<@ro5.get>3</>，通过本节点
When you have <@ro5.get>4</> or more Yan Operators recruited, pass through this node and gain greater rewards=招募过至少<@ro5.get>4</>名炎国阵营干员，通过本节点且获得更多奖励
When you have <@ro5.get>50</> or more Originium Ingots, pass through this node and gain greater rewards=当前源石锭大于等于<@ro5.get>50</>，通过本节点且获得更多奖励
When you have <@ro5.get>6</> or more Hope, pass through this node=当前希望大于等于<@ro5.get>6</>，通过本节点
When you have taken in the wisdom of all the land, ignorance becomes the enemy's weakness.=遍览大地蕴藏之学识，无知便成为敌人的软肋。
When you have walked with death, you learn to appreciate life.=人步入战场，与死亡同行，便会明白生命的宝贵。
When you hit a dead end, why not look at it from a different angle? Perhaps it's a starting point of not one, but many different paths.=当你发现无路可走的时候，不妨换个角度想想，也许到处都能走呢？
When you look upon the battlefield and see children bearing weapons, what crosses your mind?\n<@lv.item><Twigs That Crave></> Produces Rot Eaters when destroyed or at the end of the stage.\n<@lv.fs>Environmental Conditions:</>\nMore Twigs That Crave will appear, and Allerdale's Guard cannot be used.=在战场上看到拿着武器的孩子时，你在想什么？\n<@lv.item><汲营枯枝></>被摧毁或关卡结束时产生食腐使徒\n<@lv.fs>环境条件：</>\n出现额外的汲营枯枝，无法使用阿勒黛的卫护
When you look upon the battlefield and see children bearing weapons, what crosses your mind?\n<@lv.item><Twigs That Crave></> Produces Rot Eaters when destroyed or at the end of the stage.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.=在战场上看到拿着武器的孩子时，你在想什么？\n<@lv.item><汲营枯枝></>被摧毁或关卡结束时产生食腐使徒\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障
When you look upon the battlefield and see children bearing weapons, what crosses your mind?\n<@lv.item><Twigs That Crave></> Produces Rot Eaters when destroyed or at the end of the stage.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=在战场上看到拿着武器的孩子时，你在想什么？\n<@lv.item><汲营枯枝></>被摧毁或关卡结束时产生食腐使徒\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
When you look upon the battlefield and see children bearing weapons, what crosses your mind?\n<Twigs That Crave> Produces Rot Eaters when destroyed or at the end of the stage.\n<Allerdale's Guard> Forms an AOE barrier for allies.=在战场上看到拿着武器的孩子时，你在想什么？\n<汲营枯枝>被摧毁或关卡结束时产生食腐使徒\n<阿勒黛的卫护>为我方释放群体屏障
When you look upon the battlefield and see children bearing weapons, what crosses your mind?\n<Twigs That Crave> Produces Rot Eaters when destroyed or at the end of the stage.\n<Allerdale's Guard> Forms an AOE barrier for allies.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=在战场上看到拿着武器的孩子时，你在想什么？\n<汲营枯枝>被摧毁或关卡结束时产生食腐使徒\n<阿勒黛的卫护>为我方释放群体屏障\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
When you look upon the battlefield and see children bearing weapons, what crosses your mind?\n<Twigs That Crave> Produces Rot Eaters when destroyed or at the end of the stage.\nEnvironmental Conditions:\nMore Twigs That Crave will appear, and Allerdale's Guard cannot be used.=在战场上看到拿着武器的孩子时，你在想什么？\n<汲营枯枝>被摧毁或关卡结束时产生食腐使徒\n环境条件：\n出现额外的汲营枯枝，无法使用阿勒黛的卫护
When you make a wish before the flames, perhaps the gift you yearn for will fall from the sky.\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.=站在烟火下许愿，也许渴求的礼物就会从天而降。\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限
When you make a wish before the flames, perhaps the gift you yearn for will fall from the sky.\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.\n<@lv.ez>Environmental Conditions:</>\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=站在烟火下许愿，也许渴求的礼物就会从天而降。\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
When you make a wish before the flames, perhaps the gift you yearn for will fall from the sky.\nAllies have greatly reduced cost limit.\n<@lv.item><Roadside Emergency Reserves></> When destroyed, grants a certain amount of DP and cost limit.\n<@lv.fs>Environmental Conditions:</>\nTerrain and enemies will differ in places.=站在烟火下许愿，也许渴求的礼物就会从天而降。\n我方费用上限大幅降低\n<@lv.item><街头应急储备></>被摧毁后获得一定费用及费用上限\n<@lv.fs>环境条件：</>\n地形和敌人等有所不同
When you make a wish before the flames, perhaps the gift you yearn for will fall from the sky.\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.=站在烟火下许愿，也许渴求的礼物就会从天而降。\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限
When you make a wish before the flames, perhaps the gift you yearn for will fall from the sky.\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.\nEnvironmental Conditions:\nAllied units' HP and ATK are significantly increased, Redeployment Time is reduced.=站在烟火下许愿，也许渴求的礼物就会从天而降。\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
When you make a wish before the flames, perhaps the gift you yearn for will fall from the sky.\nAllies have greatly reduced cost limit.\n<Roadside Emergency Reserves> When destroyed, grants a certain amount of DP and cost limit.\nEnvironmental Conditions:\nTerrain and enemies will differ in places.=站在烟火下许愿，也许渴求的礼物就会从天而降。\n我方费用上限大幅降低\n<街头应急储备>被摧毁后获得一定费用及费用上限\n环境条件：\n地形和敌人等有所不同
When you open your eyes, the scorching sun is baking the earth, and Gavial and Ceobe are looking at you intently.=睁开眼时，炎炎烈日炙烤着大地，嘉维尔和刻俄柏正“满怀关切”地看着你。
When you pick it up again, your prior thoughts have already etched themselves deep onto the Tongbao.=当你再次捡起它时，你先前的想法已经深深烙印在了通宝上。
When you pick it up again, your prior thoughts have already etched themselves deep onto the Tongbao. You weigh it in your hand, and another thought springs to mind—=当你再次捡起它时，你先前的想法已经深深烙印在了通宝上了。你掂了掂手中的通宝，心里盘算着——
When you pick up the coin once more, a portion of heaven and earth has long since sprung up amongst the mounts. You place it in your pouch and weigh it. You're not sure why, but it seems heavier than before.=当你再次捡起它时，群山间早已开辟出一方天地。你将之收入囊中，又掂量了一下，不知为何，行囊似乎比先前更沉了。
When you pick up the coin once more, generations of sages have decorated the temple with resplendent lights. You place it in your pouch and weigh it. You're not sure why, but it seems heavier than before.=当你再次捡起它时，代代贤明将庙堂装点得熠熠生辉。你将之收入囊中，又掂量了一下，不知为何，行囊似乎比先前更沉了。
When you pick up the coin once more, knowledge has proven fruitful, and scrolls gather to form pavilions. You place it in your pouch and weigh it. You're not sure why, but it seems heavier than before.=当你再次捡起它时，学问开枝散叶，书卷聚拢成阁。你将之收入囊中，又掂量了一下，不知为何，行囊似乎比先前更沉了。
When you pick up the coin once more, time has imbued it with a whole new meaning. You place it in your pouch and weigh it. You're not sure why, but it seems heavier than before.=当你再次捡起它时，时间赋予了它全新的意义。你将之收入囊中，又掂量了一下，不知为何，行囊似乎比先前更沉了。
When you pick up the coin once more, while paradise has not changed on the outside, its innards shine with the light of dawn. You place it in your pouch and weigh it. You're not sure why, but it seems heavier than before.=当你再次捡起它时，洞天外观上虽无变化，内里却焕发出一阵霞光。你将之收入囊中，又掂量了一下，不知为何，行囊似乎比先前更沉了。
When you pick up your coffer once more, you do not recognize any of the Tongbao within it. As you had put intent into your action, such changes are surely within your control.=当你再次捡起钱盒时，内里的通宝已经面目全非。既然加上了你的意志，想必这些变化也在你的掌控之中吧。
When you plan out each and every step in detail, even the most unrealistic plan has a chance at becoming reality.=一步一步仔细打算，不现实的计划也有机会化为现实。
When you regain consciousness, you find yourself curled up in a ball on the ground, and the only thing you remember is that you seem to have drunk too much in one go. The Sami man throws a quick glance at you, tosses something over, and then turns back to continue his chat with the tree.=你恢复意识时，发现自己正蜷缩成一团趴在地上，唯一能想起来的事情是自己似乎一口气喝得太多。那个萨米人很快地瞟了你一眼，扔给你什么东西，又转头继续和树聊起天来。
When you see a group of indistinct shadows on the icefield from a distance, never imagine the worst case scenario. After all, you don't want your 'Wish Fulfilled' in such an environment.=在冰原上远远看到一队影子，千万不要以最坏的情况去揣测那阴影究竟是什么，毕竟，你并不想在这种环境下“得偿所愿”。
When you see me, clap your hands – then hurry up and follow me!\n<@lv.item><Decorative Geyser></> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<@lv.item><Steam Soda Bottle></> When defeated, creates Pure White Steam in the surrounding area.=看见我了你就拍拍手——然后快点跟上来！\n<@lv.item><景观喷泉></>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<@lv.item><水汽汽水瓶></>被击破时在周围产生纯白水汽
When you see me, clap your hands – then hurry up and follow me!\n<Decorative Geyser> Units standing around it are unaffected by vapor, and will produce Pure White Steam when attacking.\n<Steam Soda Bottle> When defeated, creates Pure White Steam in the surrounding area.=看见我了你就拍拍手——然后快点跟上来！\n<景观喷泉>站在周围的单位不受蒸汽影响，攻击时可以产生纯白水汽\n<水汽汽水瓶>被击破时在周围产生纯白水汽
When you set a Terrain Production Module, deal <@strategy.number>500</> Arts damage to the enemy with lowest HP=放置地形类生产模块时，对场上一名血量最少的敌人造成<@strategy.number>500</>法术伤害
When you solve the riddle and take the tokens, the entire room suddenly turns and ejects you. Once you crawl to your feet, you see it is still the same room, with the same division, but you also see an old couple leave it, giving you the deepest of kowtows.=当你解开谜题取下信物时，整个房间猛然转动将你甩了出去。在你爬起来后，还是一样的房间，还是一样的分隔，但你看到有一对老夫妇从中走了出来，重重地给你磕了个头。
When you step into Liu'er's hidden workshop, she is pondering the mysteries of the Tongbao. She appears to have been expecting you, inviting you to look at the results of her research. She does not ask for payment this time, but glances at your coin coffer from time to time.=当你进入柳儿的隐藏工坊时，她正在琢磨通宝的奥秘。她似乎对你的来访并不意外，邀请你来看看她的研究成果。她这次并没有让你掏钱，而是时不时瞟向你的藏钱木盒。
When you touch the object, several fragmented scenes flash through your mind:\n'A living forest built atop the ruins of the city, some of its kin having evolved the ability to digest metal.'\n'Humans offering food, humans becoming food.'\n'A human giving a fragile terrestrial plant to the Seaborn; it quickly withers.'\n'The first words that the Seaborn learned after evolving vocal organs were 'gift' and 'friend.''=在触碰到那个物件的同时，你脑中展现出了几个支离破碎的场景：\n“一座建立在城市废墟上的活体森林，部分同胞进化出了消化金属的能力。”\n“献上食物的人类与成为食物的人类。”\n“人类将一株脆弱的陆生植物给予了海嗣，它很快就枯萎了。”\n“海嗣进化出发声器官后学会的第一组词汇是‘礼物’和‘朋友’。”
When you trust your instincts, victory is never far off. You use them well.=相信直觉，胜利就不远了，你运用得很好。
When you wake up, you find that you slept so deeply that all traces of fatigue are gone. The bonfire has been extinguished, and last night's travelers are nowhere to be seen. They didn't even bother saying goodbye?=一觉醒来，倦意全消，自己竟睡得这般沉。火堆已然熄灭，昨夜的旅人们都已离去。连个招呼都不打的吗？
When you work at Old Lee's office, you have to know a little of everything.=老鲤对员工的个人能力没什么硬性规定，但在事务所工作，总得什么都会一些。
When you're out gathering info, the right clothes can avoid you a lot of hassle. For example, these—once they're all coordinated, you can seem just like a Victorian student taking their first steps into society. In another outfit... I'll demonstrate sometime else if we get the chance.=外出探听消息时，穿上合适的衣服可以免去很多麻烦。比如现在这件，搭配完之后看起来就像是位初入社会的维多利亚学生。若是换上其他衣物......有机会再为您演示吧。
When you're scared, you best throw down your weapons, turn around and run—I don't mean you, of course.=害怕的时候最好扔下武器，转身就跑——当然，这话不是对你说的。
When you've finally made the long journey through the dark up to the water's surface—your eyes dazzled by the sparkling stars all over the sky, your cheek soothed by the cradling waves, your tears seep into your mouth. They have the same salty taste of your home—compared to all that, the bathtub at Rhodes Island is so tiny and puny... I'll have to show you my home someday.=当你历经漫长黑暗、终于浮出海面——睁开眼睛的刹那，灿烂星空滴落眼眶、无垠波浪拂过面颊，眼泪和家的味道，都是咸的。相比下，罗德岛的浴缸真是又窄又浅......我一定得带你去试试才行。
When you, speak into a cave, there's always a strange response. When I laugh, it laughs. When I'm mad at it, it's mad at me. Actually, some people are like the caves—Rankin, he saw too many… complicated things, and in the end… he became complicated too.=对着矿洞，说话，有奇怪的回、回音。我笑，它也笑。我凶它，它就凶我。其实有、有些人，也和矿洞一样——雷尔金，他见到了太多......很复杂的事，最后，也变得，复杂。
When your Anti-Interference Index is at 0, your equipment status becomes 'Equipment Failure,' making it impossible to see the nodes in front of you clearly=抗干扰指数降到0时为“设备失效”状态，会导致无法看清面前的节点
When your Anti-Interference Index is at 6, your equipment status becomes 'Professionally Tuned,' letting you lookup a node's information in advance=抗干扰指数达到6时为“专业改装”状态，可以提前看到节点内部的信息
When your budget in Recruitment is too high, the amount of money used may be reduced=公开招募预算过多时，资金的利用效率可能会降低
When your calls, ignored for so long, suddenly receive a response, will you shudder with relief as your dreams are realized, or will everything feel... unreal?=当此前被无视的主张突然得到响应，你会感喟理想终于实现，还是一切如此......不真实？
When your Mental Toil exceeds the chokepoint, your mind becomes Obstructed, preventing progress to further nodes=思维负荷超过阻滞点，思维会阻滞且无法继续前进，需要调整负荷
When your Mental Toil exceeds the limit, your mind becomes Fractured, causing burdens and negative effects=思维负荷超过临界点，思维会混乱，继续前进会产生负担
When your mind is Fractured, Buldrokkas'tee, Holy Gun-Knight will enter Third Form, gaining increased ATK and summoning several elite enemies.=思维混乱时，博卓卡斯替，圣卫铳骑会进入第三形态，攻击力提升并召唤数个精英敌人
When your mind is Fractured, defeating Theresis, Black Crowned Lord summons several elite enemies.=思维混乱时，击败特雷西斯，黑冠尊主后会召唤数个精英敌人
When your mind is Fractured, Fremont, Enlightener of Minds, will enter Third Form.=思维混乱时，弗莱蒙特，诸思之解答会进入第三形态
When your unit is attacked, reveal the attacker for 20s=我方单位被攻击时使伤害来源目标显形20秒
When your units enter its attack range for the first time, temporarily stops moving and gains increased DEF.=攻击范围内首次出现我方单位时，停止移动且防御力提升，持续一定时间
Whenever <$ba.dt.burning2>Burn</> burst is triggered on an enemy, immediately deals 390% ATK as Elemental Damage to that enemy, recovers HP equal to 12% of Max HP, and ATK +5% for 10s=全场有敌人<$ba.dt.burning2>灼燃损伤</>爆发开始时，立即对其造成相当于攻击力390%的元素伤害并回复12%最大生命，且在10秒内攻击力+5%
Whenever <$ba.dt.burning2>Burn</> burst is triggered on an enemy, immediately deals 420% <@ba.talpu>(+30%)</> ATK as Elemental Damage to that enemy, recovers HP equal to 15% <@ba.talpu>(+3%)</> of Max HP, and ATK +5% for 10s=全场有敌人<$ba.dt.burning2>灼燃损伤</>爆发开始时，立即对其造成相当于攻击力420%<@ba.talpu>（+30%）</>的元素伤害并回复15%<@ba.talpu>（+3%）</>最大生命，且在10秒内攻击力+5%
Whenever <$ba.dt.burning2>Burn</> burst is triggered on an enemy, immediately deals 420% ATK as Elemental Damage to that enemy, recovers HP equal to 15% of Max HP, and ATK +10% for 10s=全场有敌人<$ba.dt.burning2>灼燃损伤</>爆发开始时，立即对其造成相当于攻击力420%的元素伤害并回复15%最大生命，且在10秒内攻击力+10%
Whenever <$ba.dt.burning2>Burn</> burst is triggered on an enemy, immediately deals 450% <@ba.talpu>(+30%)</> ATK as Elemental Damage to that enemy, recovers HP equal to 18% <@ba.talpu>(+3%)</> of Max HP, and ATK +10% for 10s=全场有敌人<$ba.dt.burning2>灼燃损伤</>爆发开始时，立即对其造成相当于攻击力450%<@ba.talpu>（+30%）</>的元素伤害并回复18%<@ba.talpu>（+3%）</>最大生命，且在10秒内攻击力+10%
Whenever a <$ba.dt.apoptosis2>Necrosis</> burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times=每当自身攻击范围内敌人<$ba.dt.apoptosis2>凋亡损伤</>爆发，攻击力+2%，最多可叠加10层
Whenever a <$ba.dt.apoptosis2>Necrosis</> burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 12 <@ba.talpu>(+2)</> times=每当自身攻击范围内敌人<$ba.dt.apoptosis2>凋亡损伤</>爆发，攻击力+2%，最多可叠加12<@ba.talpu>（+2）</>层
Whenever a <$ba.dt.apoptosis2>Necrosis</> burst effect is triggered, ATK +2%, stacking up to 10 times; at 10 stacks, ASPD +7=全场有敌人<$ba.dt.apoptosis2>凋亡损伤</>爆发时，攻击力+2%，最多可叠加10层，叠至10层后，攻击速度+7
Whenever a <$ba.dt.apoptosis2>Necrosis</> burst effect is triggered, ATK +2%, stacking up to 12 <@ba.talpu>(+2)</> times; at 10 stacks, ASPD +7=全场有敌人<$ba.dt.apoptosis2>凋亡损伤</>爆发时，攻击力+2%，最多可叠加12<@ba.talpu>（+2）</>层，叠至10层后，攻击速度+7
Whenever a <$ba.dt.apoptosis2>Necrosis</> burst effect is triggered, ATK +3%, stacking up to 10 times; at 10 stacks, ASPD +12=全场有敌人<$ba.dt.apoptosis2>凋亡损伤</>爆发时，攻击力+3%，最多可叠加10层，叠至10层后，攻击速度+12
Whenever a <$ba.dt.apoptosis2>Necrosis</> burst effect is triggered, ATK +3%, stacking up to 12 <@ba.talpu>(+2)</> times; at 10 stacks, ASPD +12=全场有敌人<$ba.dt.apoptosis2>凋亡损伤</>爆发时，攻击力+3%，最多可叠加12<@ba.talpu>（+2）</>层，叠至10层后，攻击速度+12
Whenever a [Dreadnought], [Duelist], or [Soloblade] defeats an enemy, all Operators of these classes gain 1% ATK, 1 ASPD and 1% max HP permanently (max 99)=【无畏者】【决战者】【武者】每次击败敌人时，上述职业全体干员永久获得1%攻击力、1攻击速度和1%最大生命值（最多可获得99次）
Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK=浮泡破碎时，为所在的单位治疗相当于遥攻击力25%的生命值
Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK and has a 10% chance of recovering 1 SP=浮泡破碎时，为所在的单位治疗相当于遥攻击力25%的生命值，并有10%的概率回复1点技力
Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK and has a 20% chance of recovering 1 SP=浮泡破碎时，为所在的单位治疗相当于遥攻击力25%的生命值，并有20%的概率回复1点技力
Whenever a bubble pops, the unit at its former location is healed for 28% (+3%) of Haruka's ATK=浮泡破碎时，为所在的单位治疗相当于遥攻击力28%（+3%）的生命值
Whenever a bubble pops, the unit at its former location is healed for 28% (+3%) of Haruka's ATK and has a 10% chance of recovering 1 SP=浮泡破碎时，为所在的单位治疗相当于遥攻击力28%（+3%）的生命值，并有10%的概率回复1点技力
Whenever a bubble pops, the unit at its former location is healed for 28% (+3%) of Haruka's ATK and has a 20% chance of recovering 1 SP=浮泡破碎时，为所在的单位治疗相当于遥攻击力28%（+3%）的生命值，并有20%的概率回复1点技力
Whenever a bubble pops, the unit at its former location is healed for 28% <@ba.talpu>(+3%)</> of Haruka's ATK=浮泡破碎时，为所在的单位治疗相当于遥攻击力28%<@ba.talpu>（+3%）</>的生命值
Whenever a bubble pops, the unit at its former location is healed for 28% <@ba.talpu>(+3%)</> of Haruka's ATK and has a 10% chance of recovering 1 SP=浮泡破碎时，为所在的单位治疗相当于遥攻击力28%<@ba.talpu>（+3%）</>的生命值，并有10%的概率回复1点技力
Whenever a bubble pops, the unit at its former location is healed for 28% <@ba.talpu>(+3%)</> of Haruka's ATK and has a 20% chance of recovering 1 SP=浮泡破碎时，为所在的单位治疗相当于遥攻击力28%<@ba.talpu>（+3%）</>的生命值，并有20%的概率回复1点技力
Whenever a certain percentage of HP is lost, immediately deal a large amount of Arts damage and <$ba.dt.neural>Nervous Impairment</> to nearby units=每损失一定比例生命时，立即对周围造成大量法术和<$ba.dt.neural>神经损伤</>
Whenever a certain percentage of HP is lost, immediately deal a large amount of Arts damage and Nervous Impairment to nearby units=每损失一定比例生命时，立即对周围造成大量法术和神经损伤
Whenever a certain percentage of HP is lost, permanently increases the damage inflicted by Poison Haze=每损失一定比例生命值永久提升毒性雾霾的伤害
Whenever a certain percentage of HP is lost, summons an Isomorphic Fragment on an Operator or on the field that shares HP with self;=每损失一定比例生命值召唤潜伏于地图或干员中的同构碎片，自身与同构碎片共享生命值；
Whenever a certain percentage of HP is lost, unleashes the permanent terrain effect [Dominion], significantly reducing allied units' ASPD and reducing Physical and Arts damage taken by self when within its effect (Prioritizes targeting the ally unit outside of [Dominion] that has dealt the most damage to this unit)=每损失一定比例生命值释放永久地面效果【国度】，大幅度降低目标攻击速度并减少自身受到的物理或法术伤害（优先选择不在【国度】中且期间累计造成伤害最高的我方单位）
Whenever a low percentage of HP is lost, unleashes the permanent terrain effect [Dominion]=每损失更少的生命比例就释放【国度】
Whenever a low percentage of HP is lost, unleashes the permanent terrain effect [Light Unto Sufferers]=每损失更少的生命比例就释放【光赐于苦】
Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times=每当自身攻击范围内敌人凋亡损伤爆发，攻击力+2%，最多可叠加10层
Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 12 (+2) times=每当自身攻击范围内敌人凋亡损伤爆发，攻击力+2%，最多可叠加12（+2）层
Whenever a Necrosis burst effect is triggered, ATK +2%, stacking up to 10 times; at 10 stacks, ASPD +7=全场有敌人凋亡损伤爆发时，攻击力+2%，最多可叠加10层，叠至10层后，攻击速度+7
Whenever a Necrosis burst effect is triggered, ATK +2%, stacking up to 12 (+2) times; at 10 stacks, ASPD +7=全场有敌人凋亡损伤爆发时，攻击力+2%，最多可叠加12（+2）层，叠至10层后，攻击速度+7
Whenever a Necrosis burst effect is triggered, ATK +3%, stacking up to 10 times; at 10 stacks, ASPD +12=全场有敌人凋亡损伤爆发时，攻击力+3%，最多可叠加10层，叠至10层后，攻击速度+12
Whenever a Necrosis burst effect is triggered, ATK +3%, stacking up to 12 (+2) times; at 10 stacks, ASPD +12=全场有敌人凋亡损伤爆发时，攻击力+3%，最多可叠加12（+2）层，叠至10层后，攻击速度+12
Whenever a recipe that consumes 4 or less Morale fails to produce a byproduct, gain 1 point of Causality for every 1 Morale consumed=每当加工心情消耗4以下的配方未产出副产品时，所消耗的每1点心情转化为1点因果
Whenever a recipe that consumes 8 Morale fails to produce a byproduct, gain 1 point of Karma for every 1 Morale consumed=每当加工心情消耗8的配方未产出副产品时，所消耗的每1点心情转化为1点业报
Whenever a recipe that consumes <@cc.kw>4</> or less Morale fails to produce a byproduct, gain <@cc.kw>1</> point of <@cc.kw>Causality</> for every <@cc.kw>1</> Morale consumed=每当加工心情消耗<@cc.kw>4</>以下的配方未产出副产品时，所消耗的每<@cc.kw>1</>点心情转化为<@cc.kw>1</>点<@cc.kw>因果</>
Whenever a recipe that consumes <@cc.kw>8</> Morale fails to produce a byproduct, gain <@cc.kw>1</> point of <@cc.kw>Karma</> for every <@cc.kw>1</> Morale consumed=每当加工心情消耗<@cc.kw>8</>的配方未产出副产品时，所消耗的每<@cc.kw>1</>点心情转化为<@cc.kw>1</>点<@cc.kw>业报</>
Whenever allied units take Arts damage, gain +5% ATK (Stacks to +100%)=我方单位每次受到法术伤害时，攻击力+5%（最高+100%）
Whenever an allied high ground unit deals damage to a unit, it gains 5% ATK for 1s. Stacks up to 10 times.=我方高台单位每对一个单位造成伤害，攻击力+5%，持续1秒，最多可叠加10次
Whenever an allied unit receives healing from Haruka, deals Arts damage equal to 100% of the amount healed to 1 nearby enemy target(s)\nFrom second activation and on: ATK +15%, and has unlimited duration=友方单位受到遥的治疗效果时，对周围1名敌人造成相当于治疗量100%的法术伤害\n第二次及以后使用时攻击力+15%，且持续时间无限
Whenever an allied unit receives healing from Haruka, deals Arts damage equal to 110% of the amount healed to 1 nearby enemy target(s)\nFrom second activation and on: ATK +15%, and has unlimited duration=友方单位受到遥的治疗效果时，对周围1名敌人造成相当于治疗量110%的法术伤害\n第二次及以后使用时攻击力+15%，且持续时间无限
Whenever an allied unit receives healing from Haruka, deals Arts damage equal to 120% of the amount healed to 1 nearby enemy target(s)\nFrom second activation and on: ATK +15%, and has unlimited duration=友方单位受到遥的治疗效果时，对周围1名敌人造成相当于治疗量120%的法术伤害\n第二次及以后使用时攻击力+15%，且持续时间无限
Whenever an allied unit receives healing from Haruka, deals Arts damage equal to 140% of the amount healed to 2 nearby enemy target(s)\nFrom second activation and on: ATK +20%, and has unlimited duration=友方单位受到遥的治疗效果时，对周围2名敌人造成相当于治疗量140%的法术伤害\n第二次及以后使用时攻击力+20%，且持续时间无限
Whenever an allied unit receives healing from Haruka, deals Arts damage equal to 160% of the amount healed to 2 nearby enemy target(s)\nFrom second activation and on: ATK +20%, and has unlimited duration=友方单位受到遥的治疗效果时，对周围2名敌人造成相当于治疗量160%的法术伤害\n第二次及以后使用时攻击力+20%，且持续时间无限
Whenever an allied unit receives healing from Haruka, deals Arts damage equal to 180% of the amount healed to 2 nearby enemy target(s)\nFrom second activation and on: ATK +20%, and has unlimited duration=友方单位受到遥的治疗效果时，对周围2名敌人造成相当于治疗量180%的法术伤害\n第二次及以后使用时攻击力+20%，且持续时间无限
Whenever an allied unit receives healing from Haruka, deals Arts damage equal to <@ba.vup>100%</> of the amount healed to <@ba.vup>1</> nearby enemy target(s)\n<@ba.rem>From second activation and on: ATK <@ba.vup>+15%</>, and has unlimited duration</>=友方单位受到遥的治疗效果时，对周围<@ba.vup>1</>名敌人造成相当于治疗量<@ba.vup>100%</>的法术伤害\n<@ba.rem>第二次及以后使用时攻击力<@ba.vup>+15%</>，且持续时间无限</>
Whenever an allied unit receives healing from Haruka, deals Arts damage equal to <@ba.vup>110%</> of the amount healed to <@ba.vup>1</> nearby enemy target(s)\n<@ba.rem>From second activation and on: ATK <@ba.vup>+15%</>, and has unlimited duration</>=友方单位受到遥的治疗效果时，对周围<@ba.vup>1</>名敌人造成相当于治疗量<@ba.vup>110%</>的法术伤害\n<@ba.rem>第二次及以后使用时攻击力<@ba.vup>+15%</>，且持续时间无限</>
Whenever an allied unit receives healing from Haruka, deals Arts damage equal to <@ba.vup>120%</> of the amount healed to <@ba.vup>1</> nearby enemy target(s)\n<@ba.rem>From second activation and on: ATK <@ba.vup>+15%</>, and has unlimited duration</>=友方单位受到遥的治疗效果时，对周围<@ba.vup>1</>名敌人造成相当于治疗量<@ba.vup>120%</>的法术伤害\n<@ba.rem>第二次及以后使用时攻击力<@ba.vup>+15%</>，且持续时间无限</>
Whenever an allied unit receives healing from Haruka, deals Arts damage equal to <@ba.vup>140%</> of the amount healed to <@ba.vup>2</> nearby enemy target(s)\n<@ba.rem>From second activation and on: ATK <@ba.vup>+20%</>, and has unlimited duration</>=友方单位受到遥的治疗效果时，对周围<@ba.vup>2</>名敌人造成相当于治疗量<@ba.vup>140%</>的法术伤害\n<@ba.rem>第二次及以后使用时攻击力<@ba.vup>+20%</>，且持续时间无限</>
Whenever an allied unit receives healing from Haruka, deals Arts damage equal to <@ba.vup>160%</> of the amount healed to <@ba.vup>2</> nearby enemy target(s)\n<@ba.rem>From second activation and on: ATK <@ba.vup>+20%</>, and has unlimited duration</>=友方单位受到遥的治疗效果时，对周围<@ba.vup>2</>名敌人造成相当于治疗量<@ba.vup>160%</>的法术伤害\n<@ba.rem>第二次及以后使用时攻击力<@ba.vup>+20%</>，且持续时间无限</>
Whenever an allied unit receives healing from Haruka, deals Arts damage equal to <@ba.vup>180%</> of the amount healed to <@ba.vup>2</> nearby enemy target(s)\n<@ba.rem>From second activation and on: ATK <@ba.vup>+20%</>, and has unlimited duration</>=友方单位受到遥的治疗效果时，对周围<@ba.vup>2</>名敌人造成相当于治疗量<@ba.vup>180%</>的法术伤害\n<@ba.rem>第二次及以后使用时攻击力<@ba.vup>+20%</>，且持续时间无限</>
Whenever an allied unit receives healing from Haruka, deals Arts damage equal to <@ba.vup>{atk_scale_extra:0%}</> of the amount healed to <@ba.vup>{max_target_extra}</> nearby enemy target(s)\n<@ba.rem>From second activation and on: ATK <@ba.vup>+{atk:0%}</>, and has unlimited duration</>=友方单位受到遥的治疗效果时，对周围<@ba.vup>{max_target_extra}</>名敌人造成相当于治疗量<@ba.vup>{atk_scale_extra:0%}</>的法术伤害\n<@ba.rem>第二次及以后使用时攻击力<@ba.vup>+{atk:0%}</>，且持续时间无限</>
Whenever an allied unit receives healing from Haruka, deals Arts damage equal to {atk_scale_extra:0%} of the amount healed to {max_target_extra} nearby enemy target(s)\nFrom second activation and on: ATK +{atk:0%}, and has unlimited duration=友方单位受到遥的治疗效果时，对周围{max_target_extra}名敌人造成相当于治疗量{atk_scale_extra:0%}的法术伤害\n第二次及以后使用时攻击力+{atk:0%}，且持续时间无限
Whenever an enemy enters the Objective Point, all Operators on field gain 20 SP=每次敌人进入保护目标点后，立刻使全场干员获得20点技力
Whenever an enemy enters the Objective Point, immediately selects a random Operator waiting to be re-deployable, and reduces their Redeployment Time by half=每次敌人进入保护目标点时，立即使随机一名再部署中的单位当前再部署时间减半
Whenever an enemy enters the Objective Point, the Redeployment Time of a random Operator waiting to be re-deployed is reduced to 0=每次敌人进入保护目标点时，使随机一名再部署中的单位当前再部署时间减为0
Whenever an enemy triggers a <$ba.dt.burning2>Burn</> burst, immediately deals 250% ATK as Elemental Damage to that enemy and recovers 6% Max HP=全场有敌人<$ba.dt.burning2>灼燃损伤</>爆发开始时，立即对其造成相当于攻击力250%的元素伤害并回复6%最大生命
Whenever an enemy triggers a <$ba.dt.burning2>Burn</> burst, immediately deals 280% <@ba.talpu>(+30%)</> ATK as Elemental Damage to that enemy and recovers 9% <@ba.talpu>(+3%)</> Max HP=全场有敌人<$ba.dt.burning2>灼燃损伤</>爆发开始时，立即对其造成相当于攻击力280%<@ba.talpu>（+30%）</>的元素伤害并回复9%<@ba.talpu>（+3%）</>最大生命
Whenever an enemy triggers a <$ba.dt.burning2>Burn</> burst, immediately deals 350% ATK as Elemental Damage to that enemy and recovers 12% Max HP=全场有敌人<$ba.dt.burning2>灼燃损伤</>爆发开始时，立即对其造成相当于攻击力350%的元素伤害并回复12%最大生命
Whenever an enemy triggers a <$ba.dt.burning2>Burn</> burst, immediately deals 380% <@ba.talpu>(+30%)</> ATK as Elemental Damage to that enemy and recovers 15% <@ba.talpu>(+3%)</> Max HP=全场有敌人<$ba.dt.burning2>灼燃损伤</>爆发开始时，立即对其造成相当于攻击力380%<@ba.talpu>（+30%）</>的元素伤害并回复15%<@ba.talpu>（+3%）</>最大生命
Whenever an enemy triggers a Burn burst, immediately deals 250% ATK as Elemental Damage to that enemy and recovers 6% Max HP=全场有敌人灼燃损伤爆发开始时，立即对其造成相当于攻击力250%的元素伤害并回复6%最大生命
Whenever an enemy triggers a Burn burst, immediately deals 280% (+30%) ATK as Elemental Damage to that enemy and recovers 9% (+3%) Max HP=全场有敌人灼燃损伤爆发开始时，立即对其造成相当于攻击力280%（+30%）的元素伤害并回复9%（+3%）最大生命
Whenever an enemy triggers a Burn burst, immediately deals 350% ATK as Elemental Damage to that enemy and recovers 12% Max HP=全场有敌人灼燃损伤爆发开始时，立即对其造成相当于攻击力350%的元素伤害并回复12%最大生命
Whenever an enemy triggers a Burn burst, immediately deals 380% (+30%) ATK as Elemental Damage to that enemy and recovers 15% (+3%) Max HP=全场有敌人灼燃损伤爆发开始时，立即对其造成相当于攻击力380%（+30%）的元素伤害并回复15%（+3%）最大生命
Whenever an instrument undergoes wear and tear, its user will feel the same kind of pain.=只要器械受到损耗，它的使用者便会受到同态伤害。
Whenever Burn burst is triggered on an enemy, immediately deals 390% ATK as Elemental Damage to that enemy, recovers HP equal to 12% of Max HP, and ATK +5% for 10s=全场有敌人灼燃损伤爆发开始时，立即对其造成相当于攻击力390%的元素伤害并回复12%最大生命，且在10秒内攻击力+5%
Whenever Burn burst is triggered on an enemy, immediately deals 420% (+30%) ATK as Elemental Damage to that enemy, recovers HP equal to 15% (+3%) of Max HP, and ATK +5% for 10s=全场有敌人灼燃损伤爆发开始时，立即对其造成相当于攻击力420%（+30%）的元素伤害并回复15%（+3%）最大生命，且在10秒内攻击力+5%
Whenever Burn burst is triggered on an enemy, immediately deals 420% ATK as Elemental Damage to that enemy, recovers HP equal to 15% of Max HP, and ATK +10% for 10s=全场有敌人灼燃损伤爆发开始时，立即对其造成相当于攻击力420%的元素伤害并回复15%最大生命，且在10秒内攻击力+10%
Whenever Burn burst is triggered on an enemy, immediately deals 450% (+30%) ATK as Elemental Damage to that enemy, recovers HP equal to 18% (+3%) of Max HP, and ATK +10% for 10s=全场有敌人灼燃损伤爆发开始时，立即对其造成相当于攻击力450%（+30%）的元素伤害并回复18%（+3%）最大生命，且在10秒内攻击力+10%
Whenever DP is spent through deployment, skill activation, or <$ba.alter>Equipment Alteration</>, +2% ATK and <$ba.stun>Stuns</> all enemies within attack range for 2 seconds (ATK can increase up to 3 times)=通过部署、开启技能、使用<$ba.alter>装备应变</>消耗费用后，攻击力+2%，使攻击范围内的敌人<$ba.stun>晕眩</>2秒（攻击力最多提升3次）
Whenever DP is spent through deployment, skill activation, or <$ba.alter>Equipment Alteration</>, +3% <@ba.talpu>(+1%)</> ATK and <$ba.stun>Stuns</> all enemies within range for 2 seconds (ATK can increase up to 3 times)=通过部署、开启技能、使用<$ba.alter>装备应变</>消耗费用后，攻击力+3%<@ba.talpu>（+1%）</>，使攻击范围内的敌人<$ba.stun>晕眩</>2秒（攻击力最多提升3次）
Whenever DP is spent through deployment, skill activation, or <$ba.alter>Equipment Alteration</>, +4% ATK and <$ba.stun>Stuns</> all enemies within range for 2 seconds (ATK can increase up to 5 times)=通过部署、开启技能、使用<$ba.alter>装备应变</>消耗费用后，攻击力+4%，使攻击范围内的敌人<$ba.stun>晕眩</>2秒（攻击力最多提升5次）
Whenever DP is spent through deployment, skill activation, or <$ba.alter>Equipment Alteration</>, +5% <@ba.talpu>(+1%)</> ATK and <$ba.stun>Stuns</> all enemies within range for 2 seconds (ATK can increase up to 5 times)=通过部署、开启技能、使用<$ba.alter>装备应变</>消耗费用后，攻击力+5%<@ba.talpu>（+1%）</>，使攻击范围内的敌人<$ba.stun>晕眩</>2秒（攻击力最多提升5次）
Whenever DP is spent through deployment, skill activation, or Equipment Alteration, +2% ATK and Stuns all enemies within attack range for 2 seconds (ATK can increase up to 3 times)=通过部署、开启技能、使用装备应变消耗费用后，攻击力+2%，使攻击范围内的敌人晕眩2秒（攻击力最多提升3次）
Whenever DP is spent through deployment, skill activation, or Equipment Alteration, +3% (+1%) ATK and Stuns all enemies within range for 2 seconds (ATK can increase up to 3 times)=通过部署、开启技能、使用装备应变消耗费用后，攻击力+3%（+1%），使攻击范围内的敌人晕眩2秒（攻击力最多提升3次）
Whenever DP is spent through deployment, skill activation, or Equipment Alteration, +4% ATK and Stuns all enemies within range for 2 seconds (ATK can increase up to 5 times)=通过部署、开启技能、使用装备应变消耗费用后，攻击力+4%，使攻击范围内的敌人晕眩2秒（攻击力最多提升5次）
Whenever DP is spent through deployment, skill activation, or Equipment Alteration, +5% (+1%) ATK and Stuns all enemies within range for 2 seconds (ATK can increase up to 5 times)=通过部署、开启技能、使用装备应变消耗费用后，攻击力+5%（+1%），使攻击范围内的敌人晕眩2秒（攻击力最多提升5次）
Whenever he goes into or out of [Self-Destruction], inflicts <$ba.cold>Cold</> to all surrounding allied Operators=进入和离开【自我泯灭】时，对周围我方单位立即施加<$ba.cold>寒冷</>
Whenever he goes into or out of [Self-Destruction], inflicts Cold to all surrounding allied Operators=进入和离开【自我泯灭】时，对周围我方单位立即施加寒冷
Whenever I think of my squadmates getting hurt in battle, I start to feel uneasy.=过一会儿队伍里的大家就有可能因为战斗而受伤，心情有点微妙呢......
Whenever I touch the strings, the surrounding emotions all flow into me, through my fingertips, surging up into the sky and down into the ground. Did you hear it too? The cry of life in its truest form... How astonishing, how beautiful.=每当我触碰琴弦，周围的情感就会流向我，经由我的指尖，涌向天空和大地。您也听到了吗？这就是生命最真实的呐喊，多么震撼，多么美丽。
Whenever it moves itself, turns 2 deployable spots into [Seedbeds] that deal continuous Arts damage to allied units on the affected tiles and greatly reduce their ASPD=每次移动后将2处可部署位置变为【苗圃】，大幅降低其中我方单位的攻击速度并持续造成法术伤害
Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +10 ASPD for 10s (does not stack)=自身或重构体造成治疗时，使目标及自身的攻击速度+10，持续10秒（无法叠加）
Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +12 (+2) ASPD for 10s (does not stack)=自身或重构体造成治疗时，使目标及自身的攻击速度+12（+2），持续10秒（无法叠加）
Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +12 <@ba.talpu>(+2)</> ASPD for 10s (does not stack)=自身或重构体造成治疗时，使目标及自身的攻击速度+12<@ba.talpu>（+2）</>，持续10秒（无法叠加）
Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +20 ASPD for 10s (does not stack)=自身或重构体造成治疗时，使目标及自身的攻击速度+20，持续10秒（无法叠加）
Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +22 (+2) ASPD for 10s (does not stack)=自身或重构体造成治疗时，使目标及自身的攻击速度+22（+2），持续10秒（无法叠加）
Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +22 <@ba.talpu>(+2)</> ASPD for 10s (does not stack)=自身或重构体造成治疗时，使目标及自身的攻击速度+22<@ba.talpu>（+2）</>，持续10秒（无法叠加）
Whenever one acts, another will respond. The more fierce the action, the more extreme the reaction.\n<@lv.item><Waste Heat Vent></> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=有人行动，就会有人回应。行动越凌厉，回应越激烈。\n<@lv.item><废热喷口></>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
Whenever one acts, another will respond. The more fierce the action, the more extreme the reaction.\n<Waste Heat Vent> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=有人行动，就会有人回应。行动越凌厉，回应越激烈。\n<废热喷口>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
Whenever Sankta Miksaparato deals damage, he gains DEF +20 and ASPD +2 for 10 seconds, stacking up to 3 times=每次造成伤害使自身10秒内防御力+20，攻击速度+2，最多可叠加3层
Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times=每次造成伤害使自身10秒内防御力+30，攻击速度+3，最多可叠加3层
Whenever Sankta Miksaparato deals damage, he gains DEF +40 and ASPD +4 for 10 seconds, stacking up to 3 times=每次造成伤害使自身10秒内防御力+40，攻击速度+4，最多可叠加3层
Whenever Sankta Miksaparato deals damage, he gains DEF +50 and ASPD +5 for 10 seconds, stacking up to 3 times; once at max stacks, all [Laterano] Operators on the field cannot have their ASPD decrease below their starting ASPD=每次造成伤害使自身10秒内防御力+50，攻击速度+5，最多可叠加3层；层数叠满时，使场上所有【拉特兰】干员的攻击速度不会低于战斗开始时的攻击速度
Whenever the Danger Level increases, gains a Barrier that absorbs Physical and Arts damage=危险等级每提升一级，获得一个能吸收物理与法术伤害的屏障
Whenever the tribe is on the move, everyone worries whether we'll find a good place to settle down. But people in nomadic cities don't seem concerned at all... Maybe for them, they're not moving in search of a new home, but drifting with the home they have?=每当部族需要迁移的时候，大家都会担心能否找到合适的居住地。但那些移动城市里的人，却一点都不害怕......是不是对他们来说，那样的迁移，不是在寻找家园，而是在带着家园流浪？
Whenever there's an avalanche in Kjerag, I always free my schedule to test my skills there. It's a rare form of recreation for me. Apparently, Rhodes Island won't be dull in that respect, at the very least.=谢拉格每逢雪崩，我都会抽空去试试身手，那是我为数不多的消遣。看来，至少在这方面罗德岛不会无聊。
Whenever they rang the last bell of the year, we Knights of the Tower used to stand still at the tower's top, watching the lights across Londinium dim one after the other... I'm the only one left, but I still want to hold a torch in my hands even now, to protect Victoria's light in its darkest hour.=曾经，每年的最后一次暮钟敲响之时，塔楼骑士会伫立在塔楼之上，看着伦蒂尼姆的万家灯火逐渐熄灭......如今只剩我一人，我仍想在此时手托火光，守护维多利亚至暗时刻中的光明。
Whenever you deploy a unit, deal 3000 Arts damage to a random enemy and the area around it=每次部署我方单位时，对场上随机一个敌人及其周围造成3000点法术伤害
Whenever you toss 3 Flower Coins, gain 8 Originium Ingots and 1 Hope=投出3枚花钱时，立即获得8源石锭，1希望
Whenever you toss 3 Risk Coins, gain 3 Max Life Points and 3 Objective Shield=投出3枚厉钱时，立即获得3点目标生命上限，3点护盾
Whenever you're 'almost done' with a task, what you need at that moment is someone to help you with the 'almost' part.=当“差一点完成任务”的时候，你需要的正是那个帮你补上“差一点”的人。
Whenever you're in someplace new, check out the local wet market.=每到一个新地方，就去当地的菜市场看看吧。
WhenIstartspeakingsometimesIcan'tstop. Ihopeyouforgiveme, Chief... *sob*...=有时候，我一张嘴说话就停不下来，长官我会被讨厌吗......呜......
Where am I needed?=哪里需要我？
Where am I? Right in front of you! You can call me Ethan. How did I get in here? Haha! Can't answer that one yet.=你问我在哪儿？就在你面前！叫我伊桑吧。你问我刚才发生了啥？哈哈，现在还不能说哦！
Where are the enemies?=敌人在哪里？
Where are the foes actually worth fighting?=更强的敌人在哪里？
Where are the idiots who came to die?=要丧命的笨蛋在哪里？
Where are the wounded?=伤员在哪里？
Where are we digging this time?=这一次要去哪里挖掘矿石？
Where are we going this time?=这一次要去哪里来着？
Where are we going...?=要去哪里......
Where are we making our next stop? Seems the truth of this world always extends far beyond the catastrophes we've learned from papers, just as this dagger in my hand turns out to be more helpful than those words in the books. One day, after I've turned the last page of them, I'll be out there, finding out the truth myself.=我们接下来会行驶去哪里？这片大地的真相似乎不止书中提到的灾害相关的知识那么简单，就像我偏信自己手里的小刀远比书中的教条实用，在钻研完书中的知识后，终有一日我会自己去探索。
Where are you flying off to today?=今天又想飞去哪里？
Where are you headed today, Doctor?=博士，你今天去了什么样的地方？
Where are you looking?=你们在看哪里呢。
Where are you taking me, Doctor? This way leads to the Medical Department, and I don't think you're scheduled for an exam today. I came to repay my debt to Rhodes Island for saving my life, not to get treatment… Alright, if you insist.=博士，你要带我去哪里？这是去医疗部的路，我记得今天不是你的检查日。我来这里是想报答罗德岛的救助之恩，不是来治病......好吧，如果是你要求。
Where are you trying to run?=还打算往哪逃？
Where are you? Are you doing well? Can we picnic together again?=你们在哪里？过得还好吗？还能一起出去野餐吗？
Where be No Mounts and Seas=何处无山海
Where be the barrens? Where be civilization?=哪里是荒野？哪里是城市？
Where can you go to escape from fate?\n<@lv.item><Mire> </>Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<@lv.item><Reed Beds> </>Operators within gain Camouflage.\n4 Reed Beds are ignited at the start of battle.=逃到哪里，才能从命运里逃出去？\n<@lv.item><沼泽地段></>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<@lv.item><芦苇丛></>置于其中的干员获得"迷彩"\n场上4处芦苇丛初始被点燃
Where can you go to escape from fate?\n<Mire> Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<Reed Beds> Operators within gain Camouflage.\n4 Reed Beds are ignited at the start of battle.=逃到哪里，才能从命运里逃出去？\n<沼泽地段>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<芦苇丛>置于其中的干员获得"迷彩"\n场上4处芦苇丛初始被点燃
Where could that glorious flagship be now? A pity, for only the darkened skies remain in his vision. He consoles himself that it is almost over, and as for those wishes... a human's power cannot hold out forever. Wait a bit longer. Give them a little more time.=那艘辉煌的旗舰如今会在哪里？可叹，他的视野里只有暗沉沉的天空。他安慰自己，就快结束了，至于那些愿望......人力总有穷尽时，再等等，再给他们一点时间。
Where d'ye think someone's hometown ends? The hoose furthest from the tractors? Or where the land meets the sky? Does it stop at the fronts we keep drawin' and redrawin' maps wi, all reds and blues and lines and arrows...? Y'know, after so many battles... sometimes I cannae recall what my hometown looks like.=你说，一个人的故乡该到哪里为止？是离牵引车最远的房子，还是大地与蓝天的交界，又或者是地图上不断重画的红蓝杠？那么多场仗打下来......有时候我甚至会突然忘记家乡的模样。
Where d'you think you're going?=想去哪呢？
Where did I go wrong...?=究竟是哪里搞错了......？
Where did I learn to fight? From my mentor. She taught me to turn hatred into power, but not to hate. She taught me to fight, but not to step onto the battlefield... What a strange 'wolf' she was. Too bad I didn't figure out her final lesson sooner.=我的战斗技巧？是老师教我的。老师教我把恨意化为力量，却让我不要仇恨，教我战斗，却让我不要走向战场。多奇怪的“狼”啊。可惜老师教给我的最后一课，我没有早点听懂。
Where did my drinks in the fridge go? I was only gone a few days!=我才走没几天，我冰箱里的饮料呢？！
Where did these people come from?=这些人都是哪里来的？
Where did this shill come from=哪来的广告哥
Where do ya need me?=要我去哪里?
Where do you live, I'll go over right now=主播你住哪，我马上到你家门口
Where do you need me?=要我做什么好？
Where do you wish to go?=你们想去哪里？
Where does one go to find something that has already been lost?=业已遗落的，向何处去寻？
Where Doth Treasure Lie=何处寻宝藏
Where exactly is the fabled 'treasure'? We must continue the search.=传说中的“宝藏”究竟在哪里，我们需要继续搜寻。
Where Fate Guides=命途何在
Where Ice Condenses=冰凝之所
Where in the Grand Bazaar is the brightest gem? You will have to get through an ocean of people to find out.\n<@lv.muitem> <Blood Ledger></> All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=最璀璨的宝石到底藏在大巴扎的哪一个摊位上？要想找到答案，就得先挤开前面望不到尽头的人潮。\n<@lv.muitem><血债账簿></>“血债账款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
Where in the Grand Bazaar is the brightest gem? You will have to get through an ocean of people to find out.\n<Blood Ledger> All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=最璀璨的宝石到底藏在大巴扎的哪一个摊位上？要想找到答案，就得先挤开前面望不到尽头的人潮。\n<血债账簿>“血债账款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
Where is everyone? So busy they forgot what time it is? Hmm, what should I sample from the liquor cabinet next...?=人呢？忙得忘记时间了？唔，下一杯我喝点什么呢......
Where is She?=她在哪？
Where is the Friend's House?=何处是我朋友的家
Where is this, and what are you even doing?=这是哪里，你又在干什么？
Where is thy friend? Nowhere to be seen, but standing upon the eaves.=且问知己在何方，四下不见，知己立檐上。
Where it is, dust is not.=所在，即为无尘之地。
Where purchasable Operators and Items appear=可购买干员和道具出现的区域
Where She Belongs=容身之所
Where should a feral child of the barrens make her home?=离开荒野的野孩子，该在何处安身？
Where should I set my next beach stronghold?=接下来去哪里安置好沙滩据点呢？
Where should one go?\n<@lv.item><Emergency Heater> </>Makes surrounding Operators immune to the Frigid environmental effect.\n<@lv.item><Flint> </>Immediately ignites an Emergency Heater.=该向何处去？\n<@lv.item><紧急供暖器></>可以使周围部署的干员免疫环境“封冻”效果\n<@lv.item><点火石></>可以立刻点燃一个“紧急供暖器”
Where should one go?\n<Emergency Heater> Makes surrounding Operators immune to the Frigid environmental effect.\n<Flint> Immediately ignites an Emergency Heater.=该向何处去？\n<紧急供暖器>可以使周围部署的干员免疫环境“封冻”效果\n<点火石>可以立刻点燃一个“紧急供暖器”
Where square meets circle, past and present intertwine.=方圆之间，古今交错。
Where Stalks Grow Deep, Autumn Reaps=稻禾厚，顺秋收
Where stand the wilds? Where stand the cities?=哪里是荒野？哪里是城市？
Where the Kings point, that is where home is, where cities will emerge from the earth. Now, though, they have abandoned their King.=魔王所指，家园所在，城市拔地而起。但现在，他们抛弃了自己的魔王。
Where the Land and a Fragment Belong=大地与一隅的归宿
Where the sea of sand meets the jungle and oasis, the heart of the lost Szubat-Arsalan.=沙海、雨林和绿洲的交会点，失落的舒巴特-阿尔萨兰的心脏。
Where the Warmth Remains=暖意的归宿
Where the Winds Blow High=尚蜀风高
Where Then Meets Now=古今交汇
Where there are people, there is business.=有人的地方，就有生意。
Where there are sinners, there must be Conviction!=有罪，就要断！
Where to Find the Burdenbeast?=何处寻驮？
Where to go and whom you go with has never been a choice in Siracusa.\n<@lv.item><Firework Launcher></> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=何处可行，何人同行？叙拉古从未给予选择。\n<@lv.item><烟花发射器></>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
Where to go and whom you go with has never been a choice in Siracusa.\n<Firework Launcher> After ignition, begins Carnevale, periodically dealing Arts damage to all allies and enemies within range=何处可行，何人同行？叙拉古从未给予选择。\n<烟花发射器>点燃后开启狂欢时刻，周期性对攻击范围内所有我方与敌方单位造成法术伤害
Where To?=何处着
Where Vernal Winds Will Never Blow=登临意
Where Vernal Winds Will Never Blow - Rerun=登临意·复刻
Where Vernal Winds Will Never Blow Furniture Pack=登临意家具收藏包
Where was I born, you ask? Well, umm...no idea. But that doesn't matter, right?=你问我，我是在哪儿出生的？唔，嗯......不太清楚。管它呢！
Where was I? C'mon! Right over there! Look at the top left of screen. Top left corner!=我在哪儿？这不是在这儿吗？你看这录像，就这屏幕左上角，就左上角！
Where Weary Feet Find Rest=旅途暂歇
Where will we go?=我们会去向何方？
Where would you get fresh tea from Jiangnan and fine spirits from Shangshu, if not for the bazaar that occurs only once every few years? No wonder the place is packed.\n<@lv.item><Yumen Catastrophe Defenses> </>Units placed here deal more damage to ground units and take less damage from ground units\n<@lv.item><Defensive Barricade> </>Blocks multiple enemies=在玉门，除了这几年一开的集市，你还能在哪儿买到江南的新茶、尚蜀的好酒......人能不多嘛？\n<@lv.item><玉门天灾工事></>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低\n<@lv.item><城防路障></>可以阻挡多名敌人
Where would you get fresh tea from Jiangnan and fine spirits from Shangshu, if not for the bazaar that occurs only once every few years? No wonder the place is packed.\n<Yumen Catastrophe Defenses> Units placed here deal more damage to ground units and take less damage from ground units\n<Defensive Barricade> Blocks multiple enemies=在玉门，除了这几年一开的集市，你还能在哪儿买到江南的新茶、尚蜀的好酒......人能不多嘛？\n<玉门天灾工事>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低\n<城防路障>可以阻挡多名敌人
Where'd I go? Can't tell you. Kal'tsit bypassed you and gave me a secret order... I'm lying? Oh my, I'm almost touched by how much you trust her. Fine, fine. I just went to splurge on a bunch of clothes, that's all. And I've already gone through inspection. What, are you surprised?=问我去了哪里？不能说诶，凯尔希绕过了你直接给我下达了命令......你不信？好，你对她的信任真是令人信服呢。好啦，只是去挥霍了一下财产。衣服而已，已经检查过了，怎么，很意外吗？
Where's Lancet-2?=Lancet-2大姐在哪里？
Where's Lavinia? There's something I need to tell her.=找到拉维妮娅，有话要和她说。
Where's our wallet?=钱包掉了
Where's Silence's lab, again?=赫默的办公室在哪里来着？
Where's Texas? It's almost time for the countdown, shouldn't she be at Rhodes Island? Hah, to think I don't even get to see her on a day like this. Where are those precious friends of hers? I'm going to find Texas. Wanna come with, Doctor?=德克萨斯在哪？马上就是倒计时了，这种日子难道她没在罗德岛？呵呵，连这种节日都没看到她人，她那群朋友都在哪？我要去找她了，博士，一起去？
Where's that form...? Hmm... I'm looking for a financial statement from Closure. Where did I put it...? Right here! Oh, it's a summary report from HR... Which reminds me, I haven't checked the new purchase order yet either... Doctor, I won't make it to the party. So I'll wish you a happy new year right here. Ahem-hem: happy new year! Oh? You want to stay with me?=表......我在找可露希尔给我的财务表。放哪儿了呢......在这里！啊，是人事部的总结。新的采购单也还没看......博士，聚会我去不了了，先说声新年快乐。欸，你想陪我吗？
Where's that guy that was calling himself handsome earlier? Show yourself—Oh, never mind, he's actually pretty handsome...=哪个人发弹幕说他是帅哥的，给我出来自首——算了，他确实挺帅的......
Where's that kid gone off to? Y'know, her... the really tanned shorty who's always trailing our Master... 'Morgan' is her nam- Oi! Stop right there!=那家伙跑哪去了？总是跟在主子身边，矮矮的又晒得很黑，名字叫“摩根”的家伙......啊！别跑！
Where's the battlefield?=战场在哪？
Where's the power socket?=充电插口在哪？
Where's the power supply...where's the cable end...oh, got it.=电源，终端的电源线在哪里......啊，摸到了。
Where's the warehouse? I need a place to keep the ore I just dug up...=仓库在哪里来着，我要存放一下刚挖到的矿石......
Where's your hometown, Doctor? Were you always 'the Doctor of Rhodes Island'? Sometimes I'm not too sure if I'm a Siracusan, or a Leithanian of Siracusa. Where will I ultimately end up? Well, for now, let me be Ripresa of Rhodes Island, just for a little while.=博士，你的故乡是哪里？你一直都是“罗德岛的博士”吗？有时候我也不清楚，我应该算叙拉古人，还是叙拉古的莱塔尼亚人。我的归宿又该是哪里呢？至少现在，让我先当一阵子罗德岛的复奏吧。
Where's your leader? I need to talk!=我要和你们的负责人对话！
Wheresoever your coffer falls is a slice of heaven and earth.=钱盒落地，便是一方天地。
Wherever my song rises, blessings are pronounced and bestowed.=我的歌声响起的地方，祝祷将如影随形。
Wherever there are trees there are fowlbeasts, so perhaps it's not a bad idea to bring them both home.=有树木的地方就有羽兽，所以把两样都带回家也是一种不错的选择。
Wherever you are is a live show.=走过之处皆是LIVE现场。
Whether a care worker at Gran Faro, an Inquisitor for Iberia, or a Rhodes Island operator, Lumen has always done every last thing he can to provide support and aid to his companions. Perhaps it is precisely the sight of that lantern, undying in the most tempestuous storms, which allows us to set aside the barriers of region or race, and trust him with all our heart and soul.\n<@lv.item><Emergency Aid Building></> Once activated, continually treats surrounding units affected by Nervous Impairment.\n<@lv.item><Hand of the Saint></> Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides with.=无论是作为格兰法洛的护工，伊比利亚的审判官，还是罗德岛的干员，流明始终只是竭尽自己所能，为同伴提供支持和援助。或许正是因为无论在多么猛烈的暴风雨中回头，都能看到那盏不灭的灯火，所以人们才会放下地域与种族的隔阂，敞开心扉信任他。\n<@lv.item><应急救治设施></>激活时持续治疗周围我方单位累积的神经损伤\n<@lv.item><圣徒之手></>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
Whether a care worker at Gran Faro, an Inquisitor for Iberia, or a Rhodes Island operator, Lumen has always done every last thing he can to provide support and aid to his companions. Perhaps it is precisely the sight of that lantern, undying in the most tempestuous storms, which allows us to set aside the barriers of region or race, and trust him with all our heart and soul.\n<Emergency Aid Building> Once activated, continually treats surrounding units affected by Nervous Impairment.\n<Hand of the Saint> Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides with.=无论是作为格兰法洛的护工，伊比利亚的审判官，还是罗德岛的干员，流明始终只是竭尽自己所能，为同伴提供支持和援助。或许正是因为无论在多么猛烈的暴风雨中回头，都能看到那盏不灭的灯火，所以人们才会放下地域与种族的隔阂，敞开心扉信任他。\n<应急救治设施>激活时持续治疗周围我方单位累积的神经损伤\n<圣徒之手>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
Whether a workday or a holiday, I'm always on standby. You should keep your guard up too, Doctor.=不管平时还是节假日，我都随时待命。博士也不应当过于松懈。
Whether Anasa Bodhisattvas or Tianshis of Yan, all worthy of being immortalized as a statue are erudites of profound learning. You respectfully pray for a blessing, then leave. Not long after, the 'statue' languidly awakens, dropping to the floor to stretch her limbs. After finishing her lunch atop the 'sacrificial altar', she returns to her bed to continue her contemplation.=阿纳萨大士，大炎的天师，凡是有资格塑像的，无一不是才学深厚之辈，你恭敬地祈求庇佑后便离开了。没过多久，“塑像”慵懒地醒了过来，落地活动了一下身体，吃完了“供台”上的午饭，随后便又爬上床榻，入定修行去了。
Whether around a campfire, a bright lamp, or an energy-transporting furnace node, the Sarkaz can always find a place to gather, talk, and trade, even in the gravest times. You and your group find an empty spot among the crowd and sit down, resting briefly and contemplating your next steps.=从一堆篝火，到一盏明灯，再到输送能量的熔炉节点。即使是最危急的时候，萨卡兹们总还能有个地方围坐在一起打闹、聊天、交易。你和随行的人在人堆里找了块空地坐下，思考着今后的打算。
Whether chopping, roasting, or washing greens, he can do it all.=切配烧洗，样样全能。
Whether city or barrens, they're her battlefields to freely traverse.=不论城市还是荒野，都是她自由穿梭的战场。
Whether in harpistry or archery, my skill is second to none in all of Minos. Look, this is the medal I won in Hymnic archery. Beautiful, isn't it? Proof of my skills as a harpist? Several troupes have asked me to accompany them, and that tells a story, don't you agree?... What!? You! You... Ahem... You may as well be seated, then. I will have my harp do the talking.=无论琴艺还是弓术，我的实力在米诺斯都是首屈一指的。看，这是我在勇士大会射箭比赛上赢下的奖牌，漂亮吧？竖琴水平的证明？许多剧团都请我伴奏不算吗？唔......你坐下，我弹给你听。
Whether Infected or not, we all choose to walk upon this land of our own free will. And so we must all work hard to survive, right?=感染者也好，普通人也罢，既然我们以自己的意志踩在这片土地上，就必须要努力活着，对吧？
Whether it is about himself, his friends, or all the lands, the more aware he is that there is no solution to a question, the more unwilling he is to give up.=对自身，对友人，或是对整片大地，他愈加清楚问题无解，也愈加不肯放弃。
Whether it was learning archery from her father or combat skills in the monastery, Archetto would always hold herself to a high standard to hunt more animals and uphold the monastery's reputation. When she left the monastery and saw just how vast the land truly was, Archetto realized how much more significance her arrows could carry. Draw the bow, use all your strength, and after taking aim at the target, raise the arrow in your hand a little higher and it will fly even further.\n<@lv.rem>DP does not regenerate normally in this operation.</>\n<@lv.item><Bush></> Operators deployed on this tile will not be targeted by enemy ranged attacks.=无论是跟着父亲学习射箭，还是在修道院学习战斗技巧，空弦总是习惯用更高的标准要求自己。为了打到更多的猎物，也为了更好地捍卫修道院的荣誉。当她走出修道院，见识过更宽广的大地后，空弦更加清楚地认识到，自己的箭矢可以承载的意义。拉弓，蓄力，在瞄准目标后，将手中的箭矢再抬高一点，箭就会射向更远的地方。\n<@lv.rem>本次行动不自动回复部署费用</>\n<@lv.item><草丛></>部署于其上的干员不会成为敌方远程攻击的目标
Whether it was learning archery from her father or combat skills in the monastery, Archetto would always hold herself to a high standard to hunt more animals and uphold the monastery's reputation. When she left the monastery and saw just how vast the land truly was, Archetto realized how much more significance her arrows could carry. Draw the bow, use all your strength, and after taking aim at the target, raise the arrow in your hand a little higher and it will fly even further.\nDP does not regenerate normally in this operation.\n<Bush> Operators deployed on this tile will not be targeted by enemy ranged attacks.=无论是跟着父亲学习射箭，还是在修道院学习战斗技巧，空弦总是习惯用更高的标准要求自己。为了打到更多的猎物，也为了更好地捍卫修道院的荣誉。当她走出修道院，见识过更宽广的大地后，空弦更加清楚地认识到，自己的箭矢可以承载的意义。拉弓，蓄力，在瞄准目标后，将手中的箭矢再抬高一点，箭就会射向更远的地方。\n本次行动不自动回复部署费用\n<草丛>部署于其上的干员不会成为敌方远程攻击的目标
Whether it's by your calculation or instinct… All I could say is, marvelous.=无论你依靠的是计算还是直觉......我只能说，叹为观止。
Whether it's providing mission feedback, collecting spoils, analyzing materials, facilitating communications, or streamlining operations, Rhodes Island's efficient intelligence system continues to collect complex data from a vast array of actions and operations in order to provide the best course of action. For those unfamiliar to the mechanisms of this black box, just looking at the results will suffice.=无论是任务回馈、战利品收集、材料研究、论文交流还是战场清扫，罗德岛那高效的情报系统会不断地运作，从种种行动中收集庞杂的信息，并分别计算归纳以得出各类结论；作为情报黑箱外的人，看看已经量化的数值就好。
Whether jests of fate, or inevitable coincidences, nothing can hold him in his stride.\n<'Gelato Stop'>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=无论是命运的玩笑，还是必然的巧合，都无法阻拦他的脚步。\n<“冰淇淋机”>我方与敌方可夺取控制权，激活后回复周围友方单位技力
Whether jests of fate, or inevitable coincidences, nothing can hold him in his stride.\n<@lv.item><'Gelato Stop'></>Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies=无论是命运的玩笑，还是必然的巧合，都无法阻拦他的脚步。\n<@lv.item><“冰淇淋机”></>我方与敌方可夺取控制权，激活后回复周围友方单位技力
Whether joy or sorrow, everything you feel is intensified.=无论欢喜还是悲伤，你的所有感受都被放大了。
Whether one loves or hates others—a question she ultimately elects not to ask.=他人是厌恶或喜欢，她最终选择不询问。
Whether or not further drawing makes the resemblance better or worse is not set in stone. So long as you are satisfied, then perhaps anything will do.=究竟是越描越像，还是越描越烂，大抵是没个定论的，只要心安，或许怎样都行吧。
Whether or not they'll listen to my orders is another matter.=虽然他们会不会听我的命令，就是另一回事了。
Whether or not you are burdened by a criminal record is unimportant to me. All I ask is that in this coming battle, our goals might be aligned.=各位，我不在乎你们的过去，但对于眼前的战斗，希望我们目标一致。
Whether there comes a day when we rise up to rebel against the unsolvable conundrum that has been handed to us–=是否终有一天，我们会起身反抗交予我们无解谜题的——
Whether those who do not belong to an era will surrender or resist depends on the choice they make.=不属于时代的人最后会屈服还是反抗，还得看他自己作何选择。
Whether training Metal Crabs or taking them on missions, Beanstalk always keeps in mind her most important baseline rule: always ensure the Metal Crabs are safe. No matter how complicated the terrain or how troublesome the opponent, Beanstalk will place the Metal Crabs' safety first, even turning a blind eye to her own hazardous position at times. In these times, the Metal Crabs will reciprocate with an equal love and care for their breeder, not letting her suffer so much as a nick of harm.\n<@lv.rem>DP does not regenerate normally in this operation.</>\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<@lv.item><Mr. Boom></> Stun all enemies in the four adjacent tiles for a long duration.=不论是训练小磐蟹，还是带它们出任务，豆苗都牢记着她定下的最重要的一条底线：绝对要守护住小磐蟹的安全。不论是多么复杂的地形，还是多么难缠的对手，豆苗都会把小磐蟹的安全放在第一位，有时甚至会忽略了自己的安危。在这时，小磐蟹也会用同等的爱和关怀回报它们的饲养者，不会让她受到一分一毫的伤害。\n<@lv.rem>本次行动不自动回复部署费用</>\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<@lv.item><轰隆隆先生></>对周围四格范围的敌人造成长时间晕眩
Whether training Metal Crabs or taking them on missions, Beanstalk always keeps in mind her most important baseline rule: always ensure the Metal Crabs are safe. No matter how complicated the terrain or how troublesome the opponent, Beanstalk will place the Metal Crabs' safety first, even turning a blind eye to her own hazardous position at times. In these times, the Metal Crabs will reciprocate with an equal love and care for their breeder, not letting her suffer so much as a nick of harm.\nDP does not regenerate normally in this operation.\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<Mr. Boom> Stun all enemies in the four adjacent tiles for a long duration.=不论是训练小磐蟹，还是带它们出任务，豆苗都牢记着她定下的最重要的一条底线：绝对要守护住小磐蟹的安全。不论是多么复杂的地形，还是多么难缠的对手，豆苗都会把小磐蟹的安全放在第一位，有时甚至会忽略了自己的安危。在这时，小磐蟹也会用同等的爱和关怀回报它们的饲养者，不会让她受到一分一毫的伤害。\n本次行动不自动回复部署费用\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<轰隆隆先生>对周围四格范围的敌人造成长时间晕眩
Whether true love means watching silently or speaking frankly, there is no clear answer.=但真正的爱，究竟是默默守望还是坦诚相待，总是没有定论。
Whether you be valiant hero or timid musbeast depends on how you deal with this battle.=是英雄是鼷兽，端看来人如何应付这阵仗。
Whether you can adapt or not, you must find your place.=无论能不能适应，总得找到适合自己的位置。
Whether you need me as a perfumer or a healer, I won't let you down, Doctor.=调香与治疗，无论哪一项工作，我都会让博士您满意的。
Whether you plan on spending your New Year with family and friends, or plan to dive headfirst into the consumerist death trap, you'll feel the charm of the crowds just from hanging around outside.\n<@lv.rem>Deployment is not limited to melee and ranged cells in this operation.</>\n<@act.timeLimit>Stage available from 7/29 10:00 to 8/12 3:59.</>=无论你要去亲朋家拜年，还是想跳进消费陷阱，哪怕只是出来闲逛，都先感受一下人山人海的魅力吧。\n<@lv.rem>本次行动中干员部署不受近远程限制</>\n<@act.timeLimit>关卡开启时间：1月9日04:00~1月16日03:59</>
Whether you plan on spending your New Year with family and friends, or plan to dive headfirst into the consumerist death trap, you'll feel the charm of the crowds just from hanging around outside.\nDeployment is not limited to melee and ranged cells in this operation.\nStage available from 7/29 10:00 to 8/12 3:59.=无论你要去亲朋家拜年，还是想跳进消费陷阱，哪怕只是出来闲逛，都先感受一下人山人海的魅力吧。\n本次行动中干员部署不受近远程限制\n关卡开启时间：1月9日04:00~1月16日03:59
Whether you wanted to know or not, you now have a detailed understanding of the composition, texture, flavor, and nutritional value of all sorts of plants and animals across Terra.\nDon't take nature so lightly, though. After all, it's eat or be eaten, and you can't say for sure which you'll be.=不论是想知道的还是不想知道的，您已经详细了解了泰拉各地诸多动植物的结构、口感、味道与营养价值。\n但还是不要轻视自然的威力，毕竟是吃还是被吃，这可说不准。
Whetted With Pain=痛楚砺刃
Whew, perfect victory!=呼，大圆满！
Whew, something stinks! Means I know where the enemy is!=噫，这个臭味，我知道敌人在哪边了！
Whew... No problem.=哼，没问题。
Whew... not bad. Feeling fulfilled for the first time in a while.=呼......也不错。久违的充实感。
Which area am I heading to?=需要俺去哪个区域？
Which is worse—getting used to the barrens, or getting used to jail? Wasteland inhabitants will vouch for the former while prisoners vote for the latter, and this is how a fight broke out.=习惯荒野和习惯监狱哪个更糟？监狱里的人会说监狱，荒野里的人会说荒野，这就是战斗爆发的原因。
Which name card would you like: the one in my left hand, or the one in my right...? Diamante, gemologist. Pleased to make your acquaintance. Don't worry, there's no target here worth my attention, even if you picked the other card.=左手或右手的名片，请问您要哪一张？......宝石鉴定师，折光，很高兴认识您。别担心，选到另一张的话，您这里也没有值得我下手的对象。
Which side is the real him?=哪一面是真实的他？
Which watch of the night are we in? Doctor, light my lantern. This sword, and these scrolls of verse… If we are to weave such a dream that even It cannot disturb, then the roads are profuse, the clouds are myriad, and we must take our time as we cast our eye.=几更天了？博士，为我挑灯。这把剑，这些诗卷......要想做成那个连祂都没法惊扰的梦，来路三千，云烟万重，我们得慢慢看。
Which way's the kitchen?=厨房怎么走？
Which weapon would you like to be on the receiving end of?=这次用哪只手的武器来教训你们呢！
While 'Calamity' and the gathered crowds are both distant, a Sankta sounds lonely strings in this deserted monastery—is this to be my end...? Arturia, would you acknowledge life's meaning, even in its fleeting nature, if you were to return to that rain-soaked cemetery?=“灾异”与并肩而立的人们都在远方，空无一人的修道院里，萨科塔拉响了琴——那是我的结局？......阿尔图罗，回到那个雨中的墓园，你会愿意承认，生命连消逝都有意义吗？
While [Mourning Fugue] is active, if this unit is not deployed, DP is reduced by 1 every 2s . If deployed, the Count Grimscore gains increased ATK, and takes 20000 True damage when this unit is defeated.=“哀恸赋格”期间，未被部署时每2秒扣除1点部署费用，在场时使“织郁伯爵”攻击力上升，被击倒时使“织郁伯爵”受到20000点真实伤害
While [Mourning Fugue] is active, if this unit is not deployed, DP is reduced by <@ba.vup>1</> every <@ba.vup>2</>s . If deployed, the Count Grimscore gains increased ATK, and takes <@ba.vup>20000</> True damage when this unit is defeated.=“哀恸赋格”期间，未被部署时每<@ba.vup>2</>秒扣除<@ba.vup>1</>点部署费用，在场时使“织郁伯爵”攻击力上升，被击倒时使“织郁伯爵”受到<@ba.vup>20000</>点真实伤害
While a member of the garrison, Kroos faced everything with a smile. Upon being infected with Oripathy and suffering discrimination, she had a complete change in mood. After angrily cursing out the other members of the garrison, she along with Fang and Beagle left the garrison for good. In order to find a way for the three of them to survive, Kroos searched far and wide before finally discovering their new home at Rhodes Island.=在警备队的时期，克洛丝总是笑嘻嘻地面对一切，但是在感染了矿石病、受到了歧视的时候，克洛丝一改常态地情绪爆发。将警备队的人员暴风般地怒骂了一通之后，与芬以及米格鲁一起离开。为了给三人找寻生存下去的办法，克洛丝偷偷地四处搜集情报，找到了名为罗德岛的新归宿。
While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait (can be spent through skills)=技能期间每次特性消耗费用时获得1枚金币（可用于技能消耗）
While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait (can be spent through skills) and +3% ATK (stacks up to 6 (+1) times)=技能期间每次特性消耗费用时获得1枚金币（可用于技能消耗），并提升自身3%的攻击力（最多叠加6（+1）次）
While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait (can be spent through skills) and +3% ATK (stacks up to 6 <@ba.talpu>(+1)</> times)=技能期间每次特性消耗费用时获得1枚金币（可用于技能消耗），并提升自身3%的攻击力（最多叠加6<@ba.talpu>（+1）</>次）
While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait (can be spent through skills), and +3% ATK (stacks up to 5 times)=技能期间每次特性消耗费用时获得1枚金币（可用于技能消耗），并提升自身3%的攻击力（最多叠加5次）
While above 50% HP, reduces the amount of Physical damage taken by 20%=生命值高于50%时受到的物理伤害降低20%
While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%</>=生命值高于50%时受到的物理伤害降低<@ba.kw>20%</>
While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>{damage_resistance:0%}</>=生命值高于50%时受到的物理伤害降低<@ba.kw>{damage_resistance:0%}</>
While above 50% HP, reduces the amount of Physical damage taken by {damage_resistance:0%}=生命值高于50%时受到的物理伤害降低{damage_resistance:0%}
While Andreana speaks often of Iberia, she and Incandescence came to us through a branch office in Rim Billiton.\nOf course, this is to be expected, considering Rhodes Island does not and cannot have an office in Iberia. In fact, there's only one kind of Iberian we find outside Iberia, as far as we know——the ones who decided to leave. Incandescence, Andreana and their respective families left Iberia together to settle in Rim Billiton. The two submitted their resumes to Rhodes Island not long after.\nAs for why they brought their families, Andreana appears troubled when posed with the question. She insisted on learning to shoot, despite her family's objections. That troubled their relationship and she ran away from home, where she met Incandescence. But in the end, family ties are tough to break. The two families ultimately made contact and agreed to leave Iberia as a group.=虽然安哲拉经常提到伊比利亚，但她和白炽的简历是在雷姆必拓一座城市的罗德岛办事处收到的。\n当然，这其实是理所当然的事，因为罗德岛在伊比利亚并没有也无法拥有办事处。事实上，出现在伊比利亚之外的伊比利亚人，目前看来，恐怕只有一种理由——主动离开。而安哲拉和白炽以及两人的家人就是共同离开伊比利亚并在雷姆必拓定居的，两人向罗德岛投简历则是在那不久之后。\n至于为什么是两人的家人也一起这一点，安哲拉本人在提到这件事时也显得有些无奈。因为不顾家里反对坚持要学习射击的关系，她和家里的关系一度闹得很僵，并因此离家出走而认识了白炽。但人与家庭的联系终究没有那么简单割舍，最终反而成了两人的家人变得有往来了的情况，而离开伊比利亚，自然也是两家共同商量的决定。
While attempting to climb the holy mountain, Cliffheart was pierced by an Originium stone during an unexpected landslide and thus became Infected. Fortunately, most of the people of Kjerag hold no prejudice against the Infected, and Cliffheart still managed to lead a normal life. Still, in order to make the Originium crystals on her body not appear so conspicuous, she takes clever steps to hide it. Thus, even outside Kjerag, she is free to move as she pleases.=崖心在试图攀登圣山时遭遇山崩，被一枚源石刺穿大腿，从而就此成为了感染者的一员。万幸的是，谢拉格的人们大多数都没有对感染者的偏见，崖心也就仍能如往常一样生活。为了让自己身上的源石结晶不显得那么突兀，她用一种巧妙的方法把它隐藏了起来。这样一来，即使是在谢拉格以外的地区，她也能够自由活动了。
While being pulled, enemies take Arts damage proportional to the distance traveled=拖拽期间敌人受到正比于距离的法术伤害
While charging, loses <$ba.invisible>Invisibility</>=蓄力时失去<$ba.invisible>隐匿</>
While charging, loses Invisibility=蓄力时失去隐匿
While collecting firewood, you discover a strange forest. The trees here have no leaves, and their bark is thin and transparent, as smooth as skin. When you scratch one with a knife, a strangely-scented resin flows forth. You chop a few branches before heading back. At night, the bonfire in the darkness attracts many lost travelers, and you take them in. Everyone says that as you were the one to bring this flame, you needn't worry about the night vigil.=你在收集引火的木头时发现了一个奇怪的林子，树木片叶不生，树皮薄而通透，光滑得像是皮肤，轻轻用刀割开便流出带有异香的树脂。你砍了几棵回去。入夜，黑暗中的篝火引来了不少迷路的旅人，你接纳了他们。众人表示火是你引的，作为补偿，你无需担心守夜的事情。
While collectors are scared of their collections getting stolen, it's the rough way that the brutish thieves will treat the invaluable pieces that truly frightens them.=比起宝物被盗，盗匪们不顾藏品的价值与特质，粗暴损坏它们的行为，才是收藏家们真正害怕的事情。
While deployed, increases the damage dealt by all Abyssal Hunter Operators by 3%=在场时，所有【深海猎人】干员造成的伤害提升3%
While deployed, increases the damage dealt by all Abyssal Hunter Operators by 5%=在场时，所有【深海猎人】干员造成的伤害提升5%
While deployed, prevents Avalanches in its Avalanche Area, then retreats from the field after a period of time=部署后存在期间内自身所在禁区不会触发雪崩，一段时间后退场
While deployed, protects all units behind from Avalanches, and retreats from the field after an Avalanche occurs=部署后存在期间内保护自身身后的所有单位不受雪崩影响，遭遇雪崩后退场
While Ethan certainly isn't old, and is even less qualified to be any sort of teacher, he has still taken it upon himself to offer advice and aid to younger operators since coming to Rhodes Island.\nAt the same time, he has made a concerted effort to fully cooperate with any orders given to him on the battlefield, resulting in some moderately improved assessment scores. Ethan is not a terribly brave man, and he has shown some signs of weakness in battle more than once. Even when he wins, he still cuts a comical and somewhat sad, tramplike figure. In short, Ethan is not the kind of man who loves war.\nIn any case, no matter how easy going Ethan may seem, he will always at that critical moment make the choice that is right for him. What drives those choices is not only the responsibility put on him by our assessment system, but also his unenviable history with the Infected.=尽管在资历上算不得前辈，甚至可以说并不适合作为导师出现——干员伊桑在加入罗德岛后，依旧自顾自地向许多年轻的干员提供了自己的建议和帮助。\n不过，伊桑至少会在战场上全力配合指挥者布置的战术，也正是这些行为让他的考核分稍有提高。伊桑并不是一个勇敢的人，他在战场上甚至表现得有那么点弱势；即使获得了胜利，他身上的那么些滑稽和狼狈依旧显眼。自然，他绝不是喜欢战场的那种人。\n无论如何，不管伊桑看上去多么的轻松，他终归会在关键时刻作出只属于他的选择。驱使他作出选择的不只有被审核制度吊起的责任心，还有他那些并不浪漫的感染者经历。
While exploring a cave, you run into an old man who is maintaining two weapons far too large for him. 'I am a craftsman, and I'm preparing weapons for my Hunters.' He pauses for a while, before continuing: 'Ægir no longer has any Hunters; it only has me, a useless old man.' He clenches his fist tightly, using this to cover up his inner rage. 'You're also a warrior, right? Then take one of these weapons, and treat it as a token of our meeting.'=你在探寻一处溶洞时发现了老人，他正在保养两把远超其体形的武器。“我是名工匠，我为我的猎人们准备武器。”他停顿了一会，继续说道，“阿戈尔已经没有猎人了，只有我这没用的老人。”他紧握着拳头，以此来掩盖内心的愤怒。“你也是个战士，对不对？那么，选一把武器吧，就当是我们的见面礼。”
While Exusiai goes against what anyone might expect of a Laterano, what's even more unbelievable is that she never endured a difficult childhood thanks to a peculiar hobby, nor did she decide to rebel due to some unfortunate circumstance.\nShe loves only happy things and grew up a happy person, simple as that.\nJudging from her background, maybe the Laterano aren't as closed-minded as popularly portrayed...=虽然能天使小姐给人的印象与拉特兰完全相反，但令人难以置信的是，她并没有经历过什么因爱好而不被理解的童年，或者是因为某种并不美好的原因而选择离经叛道。\n她只是喜欢快乐的事，然后变成了这样的人，仅此而已。\n从她能茁壮成长至今这一点来看，拉特兰或许并不像世人所想像的那么陈腐......也说不定。
While facing Ishar'mla, Heart of Corruption, do not allow any Operators to retreat=直面伊莎玛拉，腐化之心的斗争之面容时无干员退场
While her sister works on the machine for the competition, Astesia quietly goes about procuring materials, managing the schedule, testing... and preparing three meals a day for the two of them.=在妹妹研发比赛用机械的时候，星极默默做着材料采购、进度控制、强度测试......以及给两人准备一日三餐的工作。
While I do think preparing a birthday present for my superior is somewhat odd, it is still something I would like to do. It was you who gave me the hope I needed to continue with my research, starting when you chose to enter that mine in search of remaining specimens… I have been grateful to you ever since.=虽然觉得给自己的上司准备生日礼物有些奇怪，但我仍旧想这么做。博士，是您给予了我继续从事研究工作的希望，从您决定深入矿井，寻找残余的样本开始......我一直很感激您。
While I was in prison, I liked to kill time by debating a scholar, an old Feline in the next cell over. Our conversations usually ended with him trying to prove that Victoria was more civilized than Kazdel. Eventually, he failed to prove it before the Sarkaz guards executed him. I should say it's not something I feel happy about.=在监狱里，我喜欢同隔壁的菲林老学士辩论打发时间，但我们的对话往往中止于他试图证明维多利亚比卡兹戴尔更加文明。虽然直到被萨卡兹卫兵处决，他都没成功证明他的观点，可我很难为此开心。
While in battle, Reborn Creations have increased ATK, and their attacks will additionally deal <$ba.dt.apoptosis>Necrosis</>=在场时，重生造物的攻击力提升且攻击附带<$ba.dt.apoptosis>凋亡损伤</>
While in battle, Reborn Creations have increased ATK, and their attacks will additionally deal Necrosis=在场时，重生造物的攻击力提升且攻击附带凋亡损伤
While Leto and Zima are both charged with breaking enemy lines, their battlefield duties are as different as can be.\nIf Zima is the flag everyone rallies around, then Leto is no doubt the beating drum that inspires them. When the drum starts going, everyone is on the same page: it's time for an all-out attack!=在战场上，虽然烈夏和凛冬都是冲锋陷阵的干员，不过，两人的职责并不相同。\n如果说凛冬是一面让所有人定下心来的旗帜，那烈夏无疑就是那面鼓舞人心的战鼓。一旦鼓声响起，其他人就知道——到了进攻的时候了！
While listening to the snoring of the others, even you start to doze off. At some point, you suddenly awaken, with the travelers nowhere to be found and the sound of something screaming periodically ringing in your ears. Suddenly, the bonfire spreads in all directions. The 'branches' leap out in the direction of the 'trees,' and the entire forest begins to roar. You realize that something is terribly wrong, so you quickly pack your bags and scamper away.=听着其他人均匀的鼾声，你也打起了瞌睡。不知何时，你猛然惊醒，旅人们不知所终，而你耳边不时响起什么东西呼号的声音。突然，篝火四散开来，“树枝”们向着“树木”的方向跳去，整座森林发出了咆哮。你意识到大事不妙，赶紧拿起行囊向着林外奔去。
While not a big operation, Penguin Logistics is well-connected at all levels in Lungmen.\nThus, taking advantage of the channels back home, Croissant's irregular hawking ventures could be a treasure trove that just might offer rarities you wouldn't find anywhere else.\nOf course, don't let Croissant know if you did spot a valuable item, or she will wring your wallet.=企鹅物流虽然规模不大，但在龙门之中拥有相当的灰色地位，和各方都有所接触。\n因此，利用了这些渠道来收集货物的可颂小姐，她不定时开张的店铺事实上是不容小觑的。说不定在其中，就能发现一些不得了的东西。\n——当然，如果真的有的话，最好不要让可颂小姐察觉，不然的话，她可不会在价格上客气。
While not blocked, launches grenades that deal damage to the target and surrounding units.=未被阻挡时会发射榴弹，击中目标及其周围单位
While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +10% (+2%); while blocking enemies, increases this unit's DEF by +10% (+2%)=未阻挡敌人时使周围8格内近战干员防御力+10%（+2%），阻挡敌人时自身防御力+10%（+2%）
While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +10% <@ba.talpu>(+2%)</>; while blocking enemies, increases this unit's DEF by +10% <@ba.talpu>(+2%)</>=未阻挡敌人时使周围8格内近战干员防御力+10%<@ba.talpu>（+2%）</>，阻挡敌人时自身防御力+10%<@ba.talpu>（+2%）</>
While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +12%; while blocking enemies, increases this unit's DEF by +12%=未阻挡敌人时使周围8格内近战干员防御力+12%，阻挡敌人时自身防御力+12%
While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +14% (+2%); while blocking enemies, increases this unit's DEF by +14% (+2%)=未阻挡敌人时使周围8格内近战干员防御力+14%（+2%），阻挡敌人时自身防御力+14%（+2%）
While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +14% <@ba.talpu>(+2%)</>; while blocking enemies, increases this unit's DEF by +14% <@ba.talpu>(+2%)</>=未阻挡敌人时使周围8格内近战干员防御力+14%<@ba.talpu>（+2%）</>，阻挡敌人时自身防御力+14%<@ba.talpu>（+2%）</>
While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +15%; while blocking enemies, increases this unit's DEF by +15%=未阻挡敌人时使周围8格内近战干员防御力+15%，阻挡敌人时自身防御力+15%
While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +17% (+2%); while blocking enemies, increases this unit's DEF by +17% (+2%)=未阻挡敌人时使周围8格内近战干员防御力+17%（+2%），阻挡敌人时自身防御力+17%（+2%）
While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +17% <@ba.talpu>(+2%)</>; while blocking enemies, increases this unit's DEF by +17% <@ba.talpu>(+2%)</>=未阻挡敌人时使周围8格内近战干员防御力+17%<@ba.talpu>（+2%）</>，阻挡敌人时自身防御力+17%<@ba.talpu>（+2%）</>
While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +17%; while blocking enemies, increases this unit's DEF by +17%=未阻挡敌人时使周围8格内近战干员防御力+17%，阻挡敌人时自身防御力+17%
While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +19% (+2%); while blocking enemies, increases this unit's DEF by +19% (+2%)=未阻挡敌人时使周围8格内近战干员防御力+19%（+2%），阻挡敌人时自身防御力+19%（+2%）
While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +19% <@ba.talpu>(+2%)</>; while blocking enemies, increases this unit's DEF by +19% <@ba.talpu>(+2%)</>=未阻挡敌人时使周围8格内近战干员防御力+19%<@ba.talpu>（+2%）</>，阻挡敌人时自身防御力+19%<@ba.talpu>（+2%）</>
While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +4%; while blocking enemies, increases this unit's DEF by +4%=未阻挡敌人时使周围8格内近战干员防御力+4%，阻挡敌人时自身防御力+4%
While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +6% (+2%); while blocking enemies, increases this unit's DEF by +6% (+2%)=未阻挡敌人时使周围8格内近战干员防御力+6%（+2%），阻挡敌人时自身防御力+6%（+2%）
While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +6% <@ba.talpu>(+2%)</>; while blocking enemies, increases this unit's DEF by +6% <@ba.talpu>(+2%)</>=未阻挡敌人时使周围8格内近战干员防御力+6%<@ba.talpu>（+2%）</>，阻挡敌人时自身防御力+6%<@ba.talpu>（+2%）</>
While not blocking an enemy, increases the DEF of melee Operators in the surrounding 8 tiles by +8%; while blocking enemies, increases this unit's DEF by +8%=未阻挡敌人时使周围8格内近战干员防御力+8%，阻挡敌人时自身防御力+8%
While on the battlefield, <Risk-seeking Sailor> attacks also inflict <$ba.dt.erosion>Corrosion</>; Periodically summons 2 <Risk-seeking Sailors>=在场时<寻险水手>的攻击附带<$ba.dt.erosion>侵蚀损伤</>，每隔一段时间召唤2名<寻险水手>协助作战
While on the battlefield, <Risk-seeking Sailor> attacks also inflict Corrosion; Periodically summons 2 <Risk-seeking Sailors>=在场时<寻险水手>的攻击附带侵蚀损伤，每隔一段时间召唤2名<寻险水手>协助作战
While on the battlefield, <Risk-surviving Sailor> attacks also inflict <$ba.dt.erosion>Corrosion</>; Periodically summons 2 <Risk-surviving Sailors>=在场时<历险水手>的攻击附带<$ba.dt.erosion>侵蚀损伤</>，每隔一段时间召唤2名<历险水手>协助作战
While on the battlefield, <Risk-surviving Sailor> attacks also inflict Corrosion; Periodically summons 2 <Risk-surviving Sailors>=在场时<历险水手>的攻击附带侵蚀损伤，每隔一段时间召唤2名<历险水手>协助作战
While on the battlefield, increases the strength of all Machine enemies=在场时所有机械敌人变得更强
While on the front lines, I caught a glimpse of an unforgettable field of flowers, blooming with vigor and vitality. I was always curious where their nutrients came from. Now, I think I know…=我在前线瞥见过一片难以忘记的花田，充满生机，我曾无比好奇它们的养分从何而来。现在，我想我知道了......
While out on a stroll, you absorb the city's vibrant charm.\nThe snack shop just outside the Academy gates, the food stand on your way home from work, the luxurious restaurant that caters grand birthday banquets—in Baizao, there is a different flavor for each stage of life.=您在漫步中感受了这座城市的烟火气。\n学宫门口的零食铺，下班路上的小吃摊，举办寿宴的大酒楼，在百灶，不同的人生阶段都与独特的滋味联系在一起。
While perusing the notes, you found an ID card, and on it a familiar name.\nBased on the handwriting both preceding and following, you can be sure she was the owner of the notebook.=翻阅笔记时，你在一张身份证明上看见了熟悉的名字。\r\n根据前后的文字记录，你可以确定她就是笔记本的主人。
While perusing the notes, you found an ID card, and on it a familiar name. Based on the handwriting both preceding and following, you can be sure she was the owner of the notebook.=翻阅笔记时，你在一张身份证明上看见了熟悉的名字。根据前后的文字记录，你可以确定她就是笔记本的主人。
While reminiscing with Specter, Amaia catches on to Ulpianus's actions. She must make a sacrifice before the Hunters and the ship's captain can finish off the Seaborn.=与幽灵鲨叙旧的阿玛雅察觉到乌尔比安的动作，她必须赶在猎人与船长围杀海嗣之前，有所奉献。
While rummaging around for usable items among the damaged supplies, you catch a glimpse of some pristine-condition items that were just salvaged, as well as a statue of a Saint. The Inquisitors are, without a doubt, acting on their convictions, but how about you? What is it that drives you?=在受损物资中寻找可用物件时，你无意间瞥见了被抢救出来的新物资和圣人塑像，审判官们无疑正循着自己的信念行事，那你呢，你又为了什么？
While running the Convalescent Garden, Lena's gentleness, patience and understanding, as well as the intoxicating aromas of her perfumes, made her a favorite among the operators.\nWith assistance from the medical staff, Lena started accepting some patients needing therapy. The most notable case has been Operator Nightmare, a weak Feline suffering from a split personality caused by Oripathy. Under Lena's care, Nightmare's condition has come under control and the two are now great friends.\nAmong the crowd frequenting the greenhouse, the Doctor caught Lena's notice. Lena has made it a personal mission to care for the Doctor.=就职于疗养庭院期间，莱娜展现出的温柔，耐心和十足的修养，以及足以令人沉醉其中的调制香薰，使她在干员之间颇受欢迎。对此，莱娜也在积极地回应着大家对自己的喜爱。\n在医疗组的协助下，莱娜开始接收部分需要调养的患者。其中显著的案例来自于干员夜魔：这名因患有矿石病引发的双重人格障碍的柔弱菲林族人，在莱娜的悉心照料下，已经将其病症发作的周期控制在了较为稳定的状态下，两人也因此结下了友谊。\n在来来往往，光顾温室的人员中，博士的出现引起了莱娜的注意。照料这位对干员们来说举足轻重的人物，成了莱娜将要面对的崭新的使命。
While saving her strength, Carnelian is also paying close attention to the enemy's movements. Where are their forces gathered? Will she take advantage of the greater number of combatants on her side and attack?\nWell, they arrived at just the perfect time. Carnelian is not one to spare any hostiles she's set her eyes on. Now that they're here, they're all staying.=积蓄力量的同时，卡涅利安也在关注敌人的动态。敌方部队在集结？打算利用人数优势进攻？\n来得正好。卡涅利安不会放过任何一个被她盯上的敌人，既然敢来，那就全都留下吧。
While she lacks combat experience, she never rushes into a battle without thinking first.\nIn most cases, she will analyze her target, the situation, the number of opponents, their skill level, her available tactics, and then wait for an opportunity to execute her plan.\nGrani's flexibility in large-scale combat, as well as her speed make her an excellent choice to carry out Rhodes Island's tactical maneuvers.\nShe is incredibly cooperative in deployments, keeping to Rhodes Island's orders.\nIn addition, Grani excels at fostering esprit de corps and boosting morale. She is always positive and promotes unity among Rhodes Island's diverse staff. Most everyone is eager to work with her. She has had an overwhelmingly positive impact on the company.=虽然欠缺一定的作战经验，但格拉尼从不会不假思索地冲向目标。\n大多数情况下，她会审时度势，冷静地分析战场局势，判断敌方人数与战斗力，衡量理应采取的战术，并耐心等待机会。\n格拉尼极具优势的机动性，良好的纵深作战能力，以及展开突袭时带来的迅猛冲击力，使得她得以成为罗德岛实施机动战术时的不二人选。\n于协同作战中，格拉尼表现出的合作能力有目共睹，而她本人亦乐于接受罗德岛赋予她的种种战术安排。\n此外，格拉尼善长鼓舞士气，催生团队的合作精神。她总是报以积极的态度，推动不同身份、不同阵营的罗德岛成员们团结一致，这也是大多数干员们乐于与她合作的原因。在这一点上，格拉尼为罗德岛带来了积极正面的的帮助。
While skill is active and for 10 seconds after skill ends, ATK +13%=技能期间及技能结束后的10秒内攻击力+13%
While skill is active and for 10 seconds after skill ends, ATK +14%, further increased by 3% while skill is active=技能期间及技能结束后的10秒内攻击力+14%，技能期间攻击力额外+3%
While skill is active and for 10 seconds after skill ends, ATK +15%, further increased by 5% while skill is active=技能期间及技能结束后的10秒内攻击力+15%，技能期间攻击力额外+5%
While skill is active and for 10 seconds after skill ends, ATK +16% (+3%)=技能期间及技能结束后的10秒内攻击力+16%（+3%）
While skill is active and for 10 seconds after skill ends, ATK +16% <@ba.talpu>(+3%)</>=技能期间及技能结束后的10秒内攻击力+16%<@ba.talpu>（+3%）</>
While skill is active and for 10 seconds after skill ends, ATK +17% (+3%), further increased by 3% while skill is active=技能期间及技能结束后的10秒内攻击力+17%（+3%），技能期间攻击力额外+3%
While skill is active and for 10 seconds after skill ends, ATK +17% <@ba.talpu>(+3%)</>, further increased by 3% while skill is active=技能期间及技能结束后的10秒内攻击力+17%<@ba.talpu>（+3%）</>，技能期间攻击力额外+3%
While skill is active and for 10 seconds after skill ends, ATK +18% (+3%), further increased by 5% while skill is active=技能期间及技能结束后的10秒内攻击力+18%（+3%），技能期间攻击力额外+5%
While skill is active and for 10 seconds after skill ends, ATK +18% <@ba.talpu>(+3%)</>, further increased by 5% while skill is active=技能期间及技能结束后的10秒内攻击力+18%<@ba.talpu>（+3%）</>，技能期间攻击力额外+5%
While some throw themselves upon the flame, some fly away. And some yet stay there in the bygone past. In that night. There the sound of singing arises, and never ceases.=有人扑火，有人选择逃离。也有人仍停留在过去，在那个夜里。歌声响起，歌声一直未停息。
While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 2 times\nAfter the skill ends, this unit will be destroyed=白铁技能开启时，天赋的攻击力加成效果提升至2倍\n技能结束时自身被销毁
While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 2.5 times\nAfter the skill ends, this unit will be destroyed=白铁技能开启时，天赋的攻击力加成效果提升至2.5倍\n技能结束时自身被销毁
While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed=白铁技能开启时，天赋的攻击力加成效果提升至3倍\n技能结束时自身被销毁
While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3.5 times\nAfter the skill ends, this unit will be destroyed=白铁技能开启时，天赋的攻击力加成效果提升至3.5倍\n技能结束时自身被销毁
While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 4 times\nAfter the skill ends, this unit will be destroyed=白铁技能开启时，天赋的攻击力加成效果提升至4倍\n技能结束时自身被销毁
While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>2.5</> times\n<@ba.rem>After the skill ends, this unit will be destroyed</>=白铁技能开启时，天赋的攻击力加成效果提升至<@ba.vup>2.5</>倍\n<@ba.rem>技能结束时自身被销毁</>
While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>2</> times\n<@ba.rem>After the skill ends, this unit will be destroyed</>=白铁技能开启时，天赋的攻击力加成效果提升至<@ba.vup>2</>倍\n<@ba.rem>技能结束时自身被销毁</>
While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3.5</> times\n<@ba.rem>After the skill ends, this unit will be destroyed</>=白铁技能开启时，天赋的攻击力加成效果提升至<@ba.vup>3.5</>倍\n<@ba.rem>技能结束时自身被销毁</>
While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3</> times\n<@ba.rem>After the skill ends, this unit will be destroyed</>=白铁技能开启时，天赋的攻击力加成效果提升至<@ba.vup>3</>倍\n<@ba.rem>技能结束时自身被销毁</>
While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>4</> times\n<@ba.rem>After the skill ends, this unit will be destroyed</>=白铁技能开启时，天赋的攻击力加成效果提升至<@ba.vup>4</>倍\n<@ba.rem>技能结束时自身被销毁</>
While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>{talent_scale}</> times\n<@ba.rem>After the skill ends, this unit will be destroyed</>=白铁技能开启时，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍\n<@ba.rem>技能结束时自身被销毁</>
While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to {talent_scale} times\nAfter the skill ends, this unit will be destroyed=白铁技能开启时，天赋的攻击力加成效果提升至{talent_scale}倍\n技能结束时自身被销毁
While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect=白铁技能开启时，天赋的技力回复效果改为每2秒使目标获得1点技力但生命流失翻倍
While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2.5 seconds, but doubling the HP loss effect=白铁技能开启时，天赋的技力回复效果改为每2.5秒使目标获得1点技力但生命流失翻倍
While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 3 seconds, but doubling the HP loss effect=白铁技能开启时，天赋的技力回复效果改为每3秒使目标获得1点技力但生命流失翻倍
While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every {s2.interval} seconds, but doubling the HP loss effect=白铁技能开启时，天赋的技力回复效果改为每{s2.interval}秒使目标获得1点技力但生命流失翻倍
While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1</> SP every <@ba.vup>2.5</> seconds, but doubling the HP loss effect=白铁技能开启时，天赋的技力回复效果改为每<@ba.vup>2.5</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍
While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1</> SP every <@ba.vup>2</> seconds, but doubling the HP loss effect=白铁技能开启时，天赋的技力回复效果改为每<@ba.vup>2</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍
While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1</> SP every <@ba.vup>3</> seconds, but doubling the HP loss effect=白铁技能开启时，天赋的技力回复效果改为每<@ba.vup>3</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍
While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1</> SP every <@ba.vup>{s2.interval}</> seconds, but doubling the HP loss effect=白铁技能开启时，天赋的技力回复效果改为每<@ba.vup>{s2.interval}</>秒使目标获得<@ba.vup>1</>点技力但生命流失翻倍
While still beyond the notice of pure and simple children, the seeds have been irrevocably planted for so many things.=单纯的孩童还未察觉到，很多事情已经埋下了无法挽回的种子。
While still beyond the notice of pure and simple children, the seeds have been irrevocably planted for so many things.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=单纯的孩童还未察觉到，很多事情已经埋下了无法挽回的种子。\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
While still beyond the notice of pure and simple children, the seeds have been irrevocably planted for so many things.\n<@lv.fs>Environmental Conditions:</>\nSarkaz Royal Court Casters have increased ATK.=单纯的孩童还未察觉到，很多事情已经埋下了无法挽回的种子。\n<@lv.fs>环境条件：</>\n萨卡兹王庭军术师的攻击力提升
While still beyond the notice of pure and simple children, the seeds have been irrevocably planted for so many things.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=单纯的孩童还未察觉到，很多事情已经埋下了无法挽回的种子。\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
While still beyond the notice of pure and simple children, the seeds have been irrevocably planted for so many things.\nEnvironmental Conditions:\nSarkaz Royal Court Casters have increased ATK.=单纯的孩童还未察觉到，很多事情已经埋下了无法挽回的种子。\n环境条件：\n萨卡兹王庭军术师的攻击力提升
While Texas may be quiet, her fighting style is anything but. It's best described as tempestuous.\nAt Rhodes Island, Operators without formal training are actually the majority, but when it comes to the use of weapons, most will follow established protocols. Texas, however, doesn't.\nWhile she is a bit more reserved now, one can still see vestiges of an idea that she herself might not be aware of - her belief that the singular purpose of all weaponry is to kill.=德克萨斯小姐虽然平时沉默寡言，但她的战斗风格却意外地，可以用暴风骤雨来形容。\n虽然罗德岛中，没有接受过正统训练的干员反而占多数，但其中大部分在使用武器时，仍然会具有某种共通的章法，而德克萨斯小姐完全不具备这种章法。\n虽然她现在已经相当收敛，但从一些她自己都未必注意到的习惯中仍然可以发现，她所掌握的战斗方式是非常直白的，与任何武器无关的，一切只为消灭对方这个目的服务的，杀人术。
While the <Holographic Mirage MK2> exists, cannot be blocked and becomes less likely to be attacked=<全息幻影MK2>存在时自身不可被阻挡、不容易被攻击
While the <Holographic Mirage> exists, cannot be blocked and becomes less likely to be attacked=<全息幻影>存在时自身不可被阻挡、不容易被攻击
While the air may not be suffused with divine power, a sincere wish will always come true.=虽无漫天神佛，心诚总会灵。
While the Sarkaz do not have a 'country' or 'home', they have striven to bestow meaning to the two words in their long existence. Eventually, they combined the two Sarkazian words into one: Kazdel.=话虽如此，萨卡兹没有“井”也没有“乡”，在漫长的时间里，他们都在试图赋予这两个词意义，最后，它们合并成了一个词：卡兹戴尔。
While the Sea Terrors prey upon humans on land, some humans worship and protect them in the ocean's depths. It certainly reflects one aspect of the human race—whether you choose to call it diversity or inferiority is up to you.\n<@rolv.rem>This stage has <Mobile Tactical Hangars> that launch enemy mercenary drones.</>=当恐鱼在大地上捕食人类时，一些人类则在海洋深处崇敬并保护着恐鱼。这确实反映了人类这一种族的特质——无论你将之称为劣根性还是多样性。\n<@rolv.rem>场地中有发射敌方佣兵无人机的<可移动战术机库>。</>
While the Sea Terrors prey upon humans on land, some humans worship and protect them in the ocean's depths. It certainly reflects one aspect of the human race—whether you choose to call it diversity or inferiority is up to you.\nThis stage has <Mobile Tactical Hangars> that launch enemy mercenary drones.=当恐鱼在大地上捕食人类时，一些人类则在海洋深处崇敬并保护着恐鱼。这确实反映了人类这一种族的特质——无论你将之称为劣根性还是多样性。\n场地中有发射敌方佣兵无人机的<可移动战术机库>。
While the stories vary, the solutions to their challenges remain constant. You take inventory of your resources, assess each member, and reorganize the team.=故事百变，应对不变。你仔细地盘点了身边的物资与人员，并优化了队伍结构。
While the tuba is one of the most difficult instruments to play, I'm sure I'll get somewhat proficient at it in time. But you, you seem like a musician who was born proficient with all kinds of instruments... Life is so unfair.=低音号是最难演奏的乐器之一，我有自信，假以时日能有一些造诣。但您像是生来就精通百种乐器的乐手......真不公平啊。
While the warm flames provide comfort, you're more captivated by the future that awaits. Before the new story unfolds, you decide to eagerly prepare for its arrival.=比起温暖的炉火，你更期待眼前的冒险，于是在故事成形之前，你将热情倾注在了未雨绸缪上。
While there is a difference in urgency between visible threats and less evident threats, they are both dangerous to us! I'm glad you understand, Doctor.=能够看得见的威胁，和不易被察觉的威胁，紧急程度上也许有些先后之分，但这些对我们来说都很危险！感谢您的理解，博士。
While this unit has no skill active, ASPD +27=技能持续期间外，攻击速度+27
While this unit has no skill active, ASPD +27; While this unit's skill is active, ASPD +5=技能持续期间外，攻击速度+27，技能期间攻击速度+5
While this unit has no skill active, ASPD +30 (+3)=技能持续期间外，攻击速度+30（+3）
While this unit has no skill active, ASPD +30 (+3); While this unit's skill is active, ASPD +5=技能持续期间外，攻击速度+30（+3），技能期间攻击速度+5
While this unit has no skill active, ASPD +30 <@ba.talpu>(+3)</>=技能持续期间外，攻击速度+30<@ba.talpu>（+3）</>
While this unit has no skill active, ASPD +30 <@ba.talpu>(+3)</>; While this unit's skill is active, ASPD +5=技能持续期间外，攻击速度+30<@ba.talpu>（+3）</>，技能期间攻击速度+5
While this unit has no skill active, ASPD +30; While this unit's skill is active, ASPD +10=技能持续期间外，攻击速度+30，技能期间攻击速度+10
While this unit has no skill active, ASPD +33 (+3); While this unit's skill is active, ASPD +10=技能持续期间外，攻击速度+33（+3），技能期间攻击速度+10
While this unit has no skill active, ASPD +33 <@ba.talpu>(+3)</>; While this unit's skill is active, ASPD +10=技能持续期间外，攻击速度+33<@ba.talpu>（+3）</>，技能期间攻击速度+10
While this unit is holding Ammo, ATK increases. Ammo capacity: 1=携带弹药时攻击力提升，弹药上限：1
While this unit is holding Ammo, ATK increases. Ammo capacity: 5=携带弹药时攻击力提升，弹药上限：5
While this unit is holding Ammo, attacks become long-ranged and deal a large amount of Physical damage. Ammo capacity: 1=携带弹药时变为远程攻击并造成高额物理伤害，弹药上限：1
While this unit is holding Ammo, attacks become long-ranged and deal a large amount of Physical damage. Ammo capacity: 3=携带弹药时变为远程攻击并造成高额物理伤害，弹药上限：3
While this unit is holding Ammo, attacks become long-ranged and deal a large amount of Physical damage. Ammo capacity: 6=携带弹药时变为远程攻击并造成高额物理伤害，弹药上限：6
While this unit is holding Ammo, attacks become long-ranged and deal Splash Damage. Ammo capacity: 2=携带弹药时变为远程攻击并造成溅射伤害，弹药上限：2
While this unit is holding Ammo, attacks become long-ranged and prevent the target from attacking or healing for a period of time. Ammo Capacity: 1=携带弹药时使用远程攻击并使目标无法攻击或治疗一段时间，弹药上限：1
While this unit is holding Ammo, attacks inflict <$ba.dt.burning>Burn</>. Ammo capacity: 1=携带弹药时攻击造成<$ba.dt.burning>灼燃损伤</>，弹药上限：1
While this unit is holding Ammo, attacks inflict Burn. Ammo capacity: 1=携带弹药时攻击造成灼燃损伤，弹药上限：1
While this unit is holding Ammo, gains increased ATK and attacks will cause bullets to bounce to nearby targets up to 5 times, dealing additional damage to 'Gelato Stops'=攻击目标后弹药会弹射至目标周围的下一个单位，最多弹射5次，弹药对“冰淇淋机”造成额外伤害
While this unit is holding Ammo, periodically summons a <Luscious Snack Cart>. Ammo capacity: 3=携带弹药时每隔一段时间召唤一辆<精致糖果车>，弹药上限：3
While this unit is holding Ammo, periodically summons a <Snack Cart>. Ammo capacity: 3=携带弹药时每隔一段时间召唤一辆<糖果车>，弹药上限：3
While this unit is in the squad, reduces the DP Cost of all Vanguard Operators by 1, and further reduces the DP Cost of Pioneer-branch Operators by 1=编入队伍时所有【先锋】职业干员的部署费用-1，【尖兵】分支职业干员部署费用额外-1
While this unit is in the squad, reduces the DP Cost of all Vanguard Operators by 1, and further reduces the DP Cost of this unit by 1=编入队伍时所有【先锋】职业干员的部署费用-1，自身部署费用额外-1
While this unit is in the squad, start with 2 additional DP. Skills deal 10% more damage=编入队伍后，额外获得2点初始部署费用。技能造成的伤害提高10％
While this unit is in the squad, start with 2 additional DP. Skills deal 15% more damage=编入队伍后，额外获得2点初始部署费用。技能造成的伤害提高15％
While under the Asset Liquidation status, attacks are converted into Arts damage=清算时刻状态下，攻击变为法术伤害
While walking back and forth with sacks of food in your arms, you feel a surge of bliss well up within your heart. Want to keep going?=抱着一袋袋食物来回走动，你觉得心底里扬起一股幸福感。要继续吗？
While we risk our lives out there, you're sitting back thinking of dinner. We fight criminals day and night, and all you ever think about is how to spiff up your reports. You got promoted at our expense. Have you ever thought of us? Oh, I'm merely rehearsing my lines. Haha. General Zuo is certainly nothing like this. He is a fine and upstanding man.=我们打架的时候，你在后方跟人吃饭，我们拼了命地抓罪犯，你只想着报告怎么写得好看。你是踩着部下的战功升级，你有没有替部下想一想——哦，我是在练习台词。哈哈，左将军当然不是这样的长官。
While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to 1.1 times=掠风技能持续期间，天赋的攻击力加成效果提升至1.1倍
While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to 1.2 times=掠风技能持续期间，天赋的攻击力加成效果提升至1.2倍
While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to 1.3 times=掠风技能持续期间，天赋的攻击力加成效果提升至1.3倍
While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to 1.4 times=掠风技能持续期间，天赋的攻击力加成效果提升至1.4倍
While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to 1.5 times=掠风技能持续期间，天赋的攻击力加成效果提升至1.5倍
While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to 1.6 times=掠风技能持续期间，天赋的攻击力加成效果提升至1.6倍
While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to 1.7 times=掠风技能持续期间，天赋的攻击力加成效果提升至1.7倍
While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to 1.8 times=掠风技能持续期间，天赋的攻击力加成效果提升至1.8倍
While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to 1.9 times=掠风技能持续期间，天赋的攻击力加成效果提升至1.9倍
While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to 2 times=掠风技能持续期间，天赋的攻击力加成效果提升至2倍
While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>1.1</> times=掠风技能持续期间，天赋的攻击力加成效果提升至<@ba.vup>1.1</>倍
While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>1.2</> times=掠风技能持续期间，天赋的攻击力加成效果提升至<@ba.vup>1.2</>倍
While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>1.3</> times=掠风技能持续期间，天赋的攻击力加成效果提升至<@ba.vup>1.3</>倍
While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>1.4</> times=掠风技能持续期间，天赋的攻击力加成效果提升至<@ba.vup>1.4</>倍
While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>1.5</> times=掠风技能持续期间，天赋的攻击力加成效果提升至<@ba.vup>1.5</>倍
While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>1.6</> times=掠风技能持续期间，天赋的攻击力加成效果提升至<@ba.vup>1.6</>倍
While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>1.7</> times=掠风技能持续期间，天赋的攻击力加成效果提升至<@ba.vup>1.7</>倍
While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>1.8</> times=掠风技能持续期间，天赋的攻击力加成效果提升至<@ba.vup>1.8</>倍
While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>1.9</> times=掠风技能持续期间，天赋的攻击力加成效果提升至<@ba.vup>1.9</>倍
While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>2</> times=掠风技能持续期间，天赋的攻击力加成效果提升至<@ba.vup>2</>倍
While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>{talent_scale}</> times=掠风技能持续期间，天赋的攻击力加成效果提升至<@ba.vup>{talent_scale}</>倍
While Windflit's skill is active, the ATK-increasing effect of this unit's Talent is increased to {talent_scale} times=掠风技能持续期间，天赋的攻击力加成效果提升至{talent_scale}倍
While working at the Convalescent Garden at Rhodes Island, she, with Dr. Kal'tsit's permission, converted an unused space into a little greenhouse. She moved her plants there and set up a perfume workshop.\nThe aromatic blends she made with different plants could elicit intense feelings and even hallucinations. She used it as an auxiliary therapy that proved helpful to the mentally ill patients partially affected by Oripathy.=在进入罗德岛并任职于疗养庭院期间，莱娜经过凯尔希医生的许可，将罗德岛一处闲置空间改造为一间小型温室。莱娜将自己所培育的花种栽种在温室中，同时在花园内建立了调香工作室。\n经莱娜之手混合的不同植物原料制成的香料，拥有使人陷入丰富的情绪和想象的效果。她将这种技术用于辅助治疗，尤其对于部分受矿石病影响，进而诱发精神障碍的患者，这种疗法具备稳定精神波动的良好效果。
While you are worried about others, there are bound to be others who are concerned about you.\nThanks to Tsukinogi's thoughtful advice, our Medical operators stand ready to keep Provence from sneaking out through the landship's entrance.=在你忧心他人时，身边也有人在担心你。\n根据好心同事月禾小姐临出发前的发信提示，医疗部干员一举将试图隐瞒自己行动的普罗旺斯抓获于舰船入口。
While you may not have much, you have all the essentials. The ceremony may be crude, but you need only to follow the steps properly and with sincerity to light a candle in your heart.=麻羽虽小，五脏俱全，即使仪式简陋，只要诚心诚意，行仪周全，仍能点燃心中的烛光。
While you wait for the results, huge waves begin to rise from the ocean, forcing you to hurriedly seek shelter. When you go back to inspect the lotto machine, you discover that it was smashed and carried away by the tides, leaving behind an extremely valuable energy core.=在你等待结果的时候，巨浪正从海中升起，你慌忙找掩体避难。等你再回去看那个抽奖机的时候，发现它被海浪拍碎卷走了，只剩一个看上去特别值钱的能源核心还留在原地。
While you were out, I tried to sort the documents on your desk for you... It shames me to admit it, but... I haven't made much progress when it comes to desk work.=您不在的时候，我试着为您整理了桌子上的文件......说起来很难为情，我才发现，在处理这种工作上，我还是没什么长进。
While your team is resting, you run into Duck Lord who is yet again in the middle of business negotiations. His bodyguard, Gopnik, is humming an Ursine ditty to himself. Maybe you can find something for him to do?=你的小队在休息时又遇上了谈生意的鸭爵，他的保镖高普尼克在一旁自顾自地哼着乌萨斯小曲，或许你可以给他找点事做？
Whimsical Projections=随想幕
Whimsical Variations Medal=随心变奏奖章
Whip it, and it will flee in terror; Pull on the reins, and it will resist. Ring the bell, hum a tune, and it will follow you to the ends of the land.=你用鞭子抽打，它会惊慌逃跑；你以缰绳拉扯，它会扭头抗拒。晃动摇铃，轻哼歌谣，它将随你走遍天涯。
Whip of Conviction=信念的长鞭
Whip out woodcutting axe=取出伐木斧
Whip Sword=鞭刃
Whipsword Wire.L=加长鞭刃丝线
Whirling Blade=旋刃
Whirling Hammer Defense=阻遏混乱锤
Whisk=拂尘
Whiskey, on the rocks, with a mint garnish. Don't mind me, just knocking a few back while you carry on with your grand ambitions. But if I were you, I'd ease up on the goodness. Or the suffering will double when it all comes crashing down.=威士忌，冰块，薄荷，我在你这儿喝几杯。你就继续这些伟大的工作吧。好的品质不宜过多，不然看着一些东西破灭，痛苦可是会加倍的。
Whiskey, on the rocks, with a mint garnish. Don't mind me, taking a few shots here while you carry on with your grand ambitions. I'd ease up on the goodness, or the suffering will double when ruin comes for you.=威士忌，冰块，薄荷，我在你这儿喝几杯。你就继续这些伟大的工作吧。好的品质不宜过多，不然看着一些东西破灭，痛苦可是会加倍的。
Whiskey-Grade Waker-Upper=烈酒级醒酒助手
Whislash=鞭刃
Whislash Zofia, attacking!=鞭刃佐菲娅，出击！
Whislash Zofia, former competitive Kazimierz Knight. In family terms, Operators Nearl and Blemishine's aunt on their father's side. Has reached the Final 16 of the Majors before. Was left-handed in the past, but owing to some impairment, has switched to using her right hand.\nThough atrophied in combat compared to her peak, she holds unique insight and a rare talent in training others, currently folding herself into the Instructor lineup headed by Dobermann. Training Operators is her day-to-day priority, only joining any missions as required.=鞭刃佐菲娅，前卡西米尔竞技骑士，亲缘关系上是干员临光及瑕光的姑母，曾打入特锦赛十六强，过去是左撇子，后因故伤残，转而使用右手。\n虽然战斗力不如巅峰时期，但眼光独到，在训练他人上拥有不俗的能力，现加入杜宾为首的教官阵容，日常以训练干员为主，必要时才会参加各项任务。
Whislash's Badge=鞭刃证章
Whislash's Personal Letter=鞭刃的私人信件
Whislash's Token=鞭刃的信物
Whisperain=絮雨
Whisperain's Badge=絮雨证章
Whisperain's Kernel Token=絮雨的中坚信物
Whisperain's Token=絮雨的信物
Whisperain, roving doctor, journeys gentle and lonely with us.=巡游医师絮雨，温柔与孤独同行。
Whispered Longing=寄遥思
Whispers=低语
Whispers and fragments of finality, a single boat that escaped the flood that sweeps all. Good luck, Terra.=最终与最末的只言片语，洪水滔天之中出逃的死舟一叶。无论如何——祝你好运，泰拉。
Whispers of the Past=过往云烟
Whistle? Oh, it was me whistling a Leithanian tune. My sincerest apologies, this place just makes me feel relaxed, and it wasn't my... You seem to be fine with it? Strange... to my knowledge, every spire-dweller feels insulted when they hear the sound, and even the mildest scholar would lose his temper when a child whistles at them on the streets.=口哨声？啊，是我，我在吹一首莱塔尼亚小调。抱歉，我在这里太放松了......您似乎不生气？真奇怪，高塔里的人，即使是脾气最好的学者，听到街头的孩子对他们吹口哨也会觉得被羞辱。
Whistlewind=啸风
Whistlewind Series Race Driver Core Line/One-man Racing Team. He gets out of his work clothes and into his tricolor race outfit, riding his trusty hand-reared steed as they surge across the finish line in a blaze of glory. In this grand prix, all eyes are on him.=啸风系列赛车手基础款/一人车队。脱下工装，换上潇洒的三色赛车服，骑着自己亲手调教过的赛车，率先冲过代表荣誉的终点线，这场大奖赛上他才是焦点。
Whistlewind Series Race Queen Core Line/Queen, No.1. In full race queen form, sporting a Raythean-sponsored Piledriver Spear, Bagpipe carries herself tall and brings the spectators' cheers non-stop.=啸风系列赛车皇后基础款/皇后一号。穿着赛车皇后款式，配以雷神赞助破城矛，英姿飒爽的风笛，使观众们欢呼不断。因此，主办方安排风笛担任旗手。
Whistlewind/II=啸风/II
White - 'Infinite Fist'=白 - “无尽之拳”
White as a Sheet=画布留白
White Board Game Table=白色桌游矮桌
White Ceiling Light=纯白吸顶灯
White coat rack made from solid wood with gold-colored ball hooks. With a sharp temperature difference between outdoors and indoors, coat racks are indispensable for any household in Kjerag.=纯白色的实木衣帽架，浅金色的圆球挂钩错落有致。\n谢拉格内外温差一向非常大，衣帽架在任何室内环境都是必需的家具。
White Dynamo=白色发电机
White Fiber Carpet=白色纤维地毯
White Fiend's Protection=白恶魔的庇护
White Flower Crown=苍白花冠
White Heat=白热
White Horse Kohl=白马醇
White Hut Pub=白房子酒吧
White Jade Floor Tiles=山城白玉砖
White Leather Broadcast Chair=白色皮质直播椅
White Leather Broadcast Stool=白色皮质直播凳
White Material Box=白色物资箱
White Pedestal Table=白色独脚桌
White Pine Sculpture=白石松雕摆件
White Round Stool=白色圆凳
White smoke rises from the factories. Machines roar in triumph, welcoming warriors home.\n<@lv.item><Munitions Factory Command Center></> When skill is activated, begins manufacturing equipment and becomes the endpoint for all freight cars; once SP gauge is full, deploys random equipment on the surrounding 8 Low Ground and deployable High Ground tiles=全城的工厂纷纷升起白烟，机器以最大功率吼叫，欢迎归来的战士。\n<@lv.item><军工厂指令平台></>技能开启后，开始生产装备，且自身成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出随机装备
White smoke rises from the factories. Machines roar in triumph, welcoming warriors home.\n<Munitions Factory Command Center> When skill is activated, begins manufacturing equipment and becomes the endpoint for all freight cars; once SP gauge is full, deploys random equipment on the surrounding 8 Low Ground and deployable High Ground tiles=全城的工厂纷纷升起白烟，机器以最大功率吼叫，欢迎归来的战士。\n<军工厂指令平台>技能开启后，开始生产装备，且自身成为所有货运轨道车终点；技力充满后在周围八格地面和可部署高台产出随机装备
White stone pillar with drawn vines. A celebrity visiting the Garden wanted to make ties with Yi, so gave him rare curios. In return, he got a melon. In anger, he tossed it aside. During a house fire, he was saved by that melon's vines.=绘有藤蔓图案的白石立柱。\n有名士路过界园，欲与易结缘，赠以珍奇古董，易却报以一甜瓜。名士愤然弃瓜于楼阁下。数年后楼阁失火，名士被困，所幸甜瓜瓜藤已长到窗边，顺藤而下，方才逃生。
White walls, green meadows, the Mountain-Rimmed Gardens—\nAthenius, the first city of Minos.\nA wanderer, returned with divine revelations; a ferryman who lost his home.\nThey encounter Medjehtiqedti, ambassador of their one-time foe, Sargon.\nWhat will become of an irreconcilable grudge between nations?\nHow does one choose between duty and the justice in one's heart?\nWho will define the hero that Minos dreams of?=洁白的高墙，青翠的绿野，“群山环绕的花园”——\n在这座米诺斯最初的城邦雅赛努斯，\n带着神谕归乡的漂泊者，与失去了故土的摆渡人，\n遭遇了自曾经的敌国萨尔贡前来的大使梅捷缇克缇。\n无法化解的家国仇恨该如何排遣？\n必须达成的使命与内心的正义之间，该如何选择？\n米诺斯人向往的英雄，又该由谁来定义？
White Wilderness=白色旷野
White Wolf in Gala Dress=盛装的白狼
Who are they? New visitors...? The other side of the porthole is supposed to be the deck. Are these people lost?=她们，是谁......？是新来的客人吗？泡普卡记得，舷窗的那一边好像是甲板，她们是迷路了吗？
Who are you to decide that Kazdel must be destroyed? Who are you to judge the Sarkaz?=你是什么人，凭什么能够决定卡兹戴尔应当覆灭？你是什么人，凭什么能够审判萨卡兹的所做作为？
Who came up with this meal plan? I'm having spasms in my stomach just by looking at the list!=......这份营养餐的菜单，究竟是谁写出来的啊？内、内容也太可怕了吧！
Who can say for sure what the color of the sea is? Thorns cannot, but he knows one thing well – he will come to embrace it.=谁又能说清大海是什么颜色？棘刺不能，但他清楚，自己将会拥抱它。
Who cares what it's singing? Make it stop! It's hurting my ears!=别管它唱什么，赶紧让它闭嘴，吵死了！
Who could have imagined that, after all the complex calculations, the answer would be so simple and heartwarming?\nGiven the sincerity overflowing from these letters, perhaps you should consider writing a reply?=在经过复杂程序运行后，得到的答案却如此简单，与温馨？\n能从信件中感到满满的诚意，或许该好好考虑如何回信？
Who do you think I am? You've got a ways to go before you can try to sweet-talk me. Don't play any games with me if you still want to open shop tomorrow.=你以为我是谁？哄我，你还嫩了点。你要是明天还想继续开店，就别耍什么花样。
Who do you think of when you see this cake?=看到这份蛋糕的时候，你会想起谁？
Who do you want me to target?=想让我瞄准哪个人？
Who else has a death wish? Happy to help!=急着送命就来找我，我这里不需要排队。
Who ever said that pop singers can't grasp vintage classics from distant lands?=从来就没人能够断言流行歌手掌握不了上了年份的异国经典。
Who ever said this thing could even sober up people? I think that person is the real drunk.=谁说这东西能醒酒的，我看说这话的人才是喝多了。
Who has not earned their end?=谁不是自食恶果呢？
Who has witnessed a battle like this before? Who can survive such a battlefield? Even a simple skirmish has struck fear into our hearts. We do not have the ability to defeat them. We must escape to where they cannot see us.=有谁见证过这样的战斗？有谁能在这种战场幸存？一场简单的缠斗也令人胆战心惊。我们没有战胜他们的能力。我们必须逃过他们的眼睛。
Who hasn't weathered fierce storms? Stay the course, and the clouds will soon part to reveal the shimmering moon.=谁无暴风劲雨时，守得云开见月明。
Who hit me?=谁在打我？
Who installed a terminal here?\n<@lv.rem><Command Terminal></> Life Points will be deducted by 1 when destroyed.\n<@lv.rem><Portable Supply Station></> Grants additional Skill Points to a character or to the Command Terminal.=是谁把终端放在这里的？\n<@lv.rem><指挥终端></>被摧毁时扣1点关卡生命值\n<@lv.rem><便携式补给站></>可使角色或指挥终端额外获得技力
Who installed a terminal here?\n<Command Terminal> Life Points will be deducted by 1 when destroyed.\n<Portable Supply Station> Grants additional Skill Points to a character or to the Command Terminal.=是谁把终端放在这里的？\n<指挥终端>被摧毁时扣1点关卡生命值\n<便携式补给站>可使角色或指挥终端额外获得技力
Who is in this picturesque landscape?=江山既如画，何人在境中？
Who is more popular?=你们俩谁人气高
Who is Nearl to me? Well... She's a travel companion, and I trust her with my very life.=我和临光？是啊，她是我旅途的伙伴，也是值得托付生命的人。
Who Is Real=画中人
Who is Real=画中人
Who Is Real - Rerun=画中人·复刻
Who is Real Furniture Pack=画中人家具收藏包
Who is that up ahead?=前面那是谁？
Who is the Stomach King?=谁是大胃王
Who is willing to risk their lives to forever keep their home safe?\n<@lv.item><Holy Statue></> Can calm the emotions of residents.\n<@lv.item><Crumbling Masonry></> Rocks will periodically fall and roll down a slope, dealing damage to friendly units in the way=谁能舍身不顾，将家园安稳永远守护？\n<@lv.item><圣像></>可以安抚平民情绪\n<@lv.item><塌落的墙垣></>每隔一段时间会掉落落石，沿坡道向前滚动对我方造成伤害
Who is willing to risk their lives to forever keep their home safe?\n<Holy Statue> Can calm the emotions of residents.\n<Crumbling Masonry> Rocks will periodically fall and roll down a slope, dealing damage to friendly units in the way=谁能舍身不顾，将家园安稳永远守护？\n<圣像>可以安抚平民情绪\n<塌落的墙垣>每隔一段时间会掉落落石，沿坡道向前滚动对我方造成伤害
Who is willing to work tirelessly to ensure a smooth road ahead for believers?\n<@lv.item><Holy Statue></> Can calm the emotions of residents.\n<@lv.item><Makeshift Walkway></> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately=谁能不辞劳苦，为信者一路铺设坦途？\n<@lv.item><圣像></>可以安抚平民情绪\n<@lv.item><临时步道></>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡
Who is willing to work tirelessly to ensure a smooth road ahead for believers?\n<Holy Statue> Can calm the emotions of residents.\n<Makeshift Walkway> A temporary walkway built with planks, easily destroyed by falling rocks, turning into Holes in the process; Ground units that pass it will fall to the bottom and be defeated immediately=谁能不辞劳苦，为信者一路铺设坦途？\n<圣像>可以安抚平民情绪\n<临时步道>木板搭建的临时步道，易被落石破坏变为地穴，经过的地面单位会摔落至底部直接死亡
Who knew there'd come a day when you deliver to the losers?=谁能想到会有给败者送货的一天呢？
Who knows if it's better or worse that rules are rules? It's in past regrets, consuming swathes of one's life, that these rules are still upheld.=规矩就是规矩，说不清好或坏。正是曾因此遗恨半生，才要将这规矩接着守下去。
Who knows what lurks within the kelp forest?=谁知道潮湿的海草间蛰伏着什么？
Who knows what unhinged plans the Duck Lord had in mind when he arranged a vehicle to abduct civilians. Fortunately, you found out about it in advance, and the drivers don't know the route too well.\n<@rolv.rem><Static Roadblocks> that can block the enemy's route and be attacked by allied units are present on the map</>=鸭爵不知道又动起了什么歪脑筋，安排了车辆去劫持平民。好在你提前知晓了他的计划，而且司机看起来并不清楚路线。\n<@rolv.rem>场地中有可以阻挡敌人行进路线，且可被我方攻击的<道路障碍物></>
Who knows what unhinged plans the Duck Lord had in mind when he arranged a vehicle to abduct civilians. Fortunately, you found out about it in advance, and the drivers don't know the route too well.\n<Static Roadblocks> that can block the enemy's route and be attacked by allied units are present on the map=鸭爵不知道又动起了什么歪脑筋，安排了车辆去劫持平民。好在你提前知晓了他的计划，而且司机看起来并不清楚路线。\n场地中有可以阻挡敌人行进路线，且可被我方攻击的<道路障碍物>
Who knows, I might sneak off somewhere.=说不定我会偷偷溜到其他地方去呢。
Who made this finshit class schedule?! Why do I have to sit in an etiquette class with those stupid little brats? And what in the saltdamned seas is this supposed to be? 'List of banned profanity: salty bastard, inquisition gilipollas…' Hmph, honestly, how is—Ow! Why'd you hit me...?=什么鳞屎课程表？我为什么要和那群蠢蛋小屁孩一起上礼仪课？还有这又是什么玩意？“不许说的脏话词语表：咸人干、经棍......”嘁，你们算什么东——呜啊！你干嘛打我的头！
Who needs a front line when you have enough firepower to blast through all obstacles?=当火力充足到能够轰开一切障碍，谁还需要前线防护？
Who needs backup when your squad is strong enough to shred right through the enemy's line of defense?=当部队强大到能够直接撕开敌人防线，谁还需要后方支援？
Who needs beating? Come over!=需要挨打的家伙，都站出来！
Who needs healing? Come over!=需要治疗的家伙站出来！
Who needs my protection? Who can I protect? I've been asking myself, since that nightmare... Back then, I saw the malice in people's hearts, it was... it was pouring out all over the place. It drowned the whole city... Under those circumstances, maybe justice no longer means anything, it no longer exists.=谁要我的保护？我能保护谁？自那场动乱以来，我就一直在问自己......我看到人们心中的恶意在溢出，最终淹没整座城市。在那样的情况下，或许正义根本不值一提，也不复存在。
Who said that? Seems like someone doesn't wish to live anymore=让我看看哪个不要命的在乱说话
Who said that—no, don't leave me guys! I'm just lowering your guard before I stun you all with my skills!=谁说的——不是，大家别走啊，这是先抑后扬、先抑后扬啊！
Who said visitors couldn't see each other out?=谁说客人就不能送客？
Who says a logistics operator... can't fight?!=谁说......后勤干员......不能上战场啊！
Who says a spear is only good for stabbing people?=谁说枪头就只能用来捅人？
Who says Ashlock is the most conservative fighter in Pinus Sylvestris? Cover your ears and hide behind her. Offense is a form of defense for an Infected knight who has lived and fought in Kazimierz.=谁说灰毫是红松骑士团里战术最保守的一个？你捂住耳朵，背对火光，躲在她身后。对于在卡西米尔生活过、战斗过的感染者骑士而言，进攻也只算一种防守。
Who says healers can't heal themselves? They simply pop some pills before continuing to help others.=谁说医者不能自医，他们只是选择给自己来一片提神药然后继续帮助别人而已。
Who says I need a ticket to get in?=没票就不能看了吗？
Who says my eye sight is poor? Heh! This medical report is utter nonsense. If you doubt me, send your strongest, swiftest warriors, and as many as you want. Have them attack me from any direction all at once. If they can make it anywhere close to my body, I'll accept defeat.=谁说我看不清了？呵，这体检报告一派胡言。不信的话，尽管来试。多叫几个人来，最壮实的那种，速度要快，一起上。随你们从哪边攻过来，能近我的身就算我输。
Who says you can't hammer with a sword?=谁说不能用剑砸人？
Who should I cut?=切哪儿比较好呢。
Who swapped the President's Balloon, Propeller Paradise's foremost souvenir? And why is there a cystybeast printed on this sorry red balloon?\n<@lv.item><Levitatable Zone></> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=到底是谁偷换了“螺旋桨天堂”的明星周边——大总统气球？这寒酸的塑胶红气球上怎么还印着瘤兽？\n<@lv.item><“可浮空区块”></>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
Who swapped the President's Balloon, Propeller Paradise's foremost souvenir? And why is there a cystybeast printed on this sorry red balloon?\n<Levitatable Zone> Can levitate when Buoyancy is available. Units inside can block aerial enemies when levitating.=到底是谁偷换了“螺旋桨天堂”的明星周边——大总统气球？这寒酸的塑胶红气球上怎么还印着瘤兽？\n<“可浮空区块”>存在浮力时可浮空，置于其中的单位可以在浮空时阻挡空中敌人
Who takes joy in the fall?=谁因堕落而雀跃？
Who to Kill?=解决谁？
Who wants to work for that goddamn duck...=谁要给那该死的鸭子打工啊......
Who wants to work for that goddamn duck?!=谁要给那该死的鸭子打工啊！
Who was my master? Hmm, a question as complex as a showdown of Yan cuisines. Normally I'd refrain from answering that, as slipping up would get me beaten sideways. That said... you need only know, Doctor, I'm the last descendant of the Lien line. Ah, but my family name's not Lien. I'm a Ch'u.=师出何门？唉，这问题跟炎国菜系一样复杂，一般我不会随便瞎讲的，说呲了要挨揍欸。不过嘛......博士你只要晓得，我是廉家的最后一任传人了，哦，不过我不姓廉，我姓楚。
Who was my master? Hmm, a question as complex as a showdown of Yanese cuisines. Normally I'd refrain from answering that, as slipping up would get me beaten sideways. That said... you need only know, Doctor, I'm the last descendant of the Lien line. Ah, but my family name's not Lien. It's Ch'u.=师出何门？嗨，这问题堪比炎国菜系一样复杂，一般我不会随便发言的，说岔了要挨揍。不过嘛......博士你只要知道，我是廉家的最后一任传人了，哦，不过我不姓廉，我姓楚。
Who we're killing, that's up to me. How we're killing them, I'm open to suggestions.=要杀谁，我说了算，不过怎么杀，你可以提意见。
Who will answer Its question?\n<@lv.item><Yumen Catastrophe Defenses> </>Units placed here deal more damage to ground units and take less damage from ground units=谁能解祂之惑？\n<@lv.item><玉门天灾工事></>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
Who will answer Its question?\n<Yumen Catastrophe Defenses> Units placed here deal more damage to ground units and take less damage from ground units=谁能解祂之惑？\n<玉门天灾工事>置于其中的单位对地面单位造成的伤害提升，受到来自地面单位的伤害降低
Who will I be teaming up with this time?=这次和谁组队呢？
Who will it be? Can't wait!=会是谁呢？真的期待啊~
Who will preserve the last vestiges of her humanity, as she watches over the last vestiges of civilization?=在她守望文明的余晖时，谁来保存她人性的余温？
Who will you choose?=您要选择谁呢？
Who would bear the news of your death? Ever crossed your mind?=你的死讯要由谁来承受，你想过吗？
Who would buy half a disk at such a high price?=有谁会花高价买半块磨盘？
Who would do business with a shady guy like this?=什么样的人才会和这种来路不明的人做生意啊？
Who would understand this???=你说这个谁懂啊
Who would you like to visit the Garden with? Would you like the trip to be more exciting, or more... bone-chilling?=想要跟谁一起游园呢？想让旅途更刺激，还是更——毛骨悚然？
Who would! Use a flag! As a weapon on the battlefield!=谁会！在战场上！拿旗子当武器啊！
Who You Callin' Pet?=谁是宠物？
Who's disturbing the currents?=搅乱洋流的家伙在哪里？
Who's gonna hit the jackpot today?=是谁会抽中大奖呢？
Who's got the guts to spar with me?=敢不敢和我比划比划？
Who's my target?=目标是谁？
Who's next?!=还有谁！
Who's really the one with their back to the wall?=到底是谁没有退路？
Who's the hunter? Who's the hunted? That's up to Mother Nature and the battlefield in question.=只有自然和战场才能决定谁是猎人，谁是猎物。
Who's the prey?=谁是猎物？
Who's the target?=要射谁？
Who's the unlucky one this time?=又有谁要倒霉了？
Who's won the jackpot? Me, of course! It's Dossoles' biggest ever first prize in any lottery, so come on, try your luck!=谁赢了大奖？当然是我！多索雷斯最大的彩券抽奖活动一等奖，来看看你的运气吧！
Who, who said her weapon looks like an electric fan? I see you haven't seen her when she's truly angry—well, I haven't either, hehe.=谁，谁说她的武器像电风扇？我看你是没见过这位姐姐真正生起气来的样子——虽然我也没见过，嘿嘿。
Whoa whoa, Stay back. I just finished work, so I'm all sweaty. You need something? If it's not urgent, just go back to your office. Let me wash up and get a change of clothes, then I'll come talk to you.=你先别靠过来，我刚干完活，弄得一身都是汗味。你找我有什么事？要是不着急，先回去，我等会儿洗一洗换件衣服再去找你。
Whoa! Careful, I strike back on reflex!=哇！我有条件反射，会打到人！
Whoa! Head up, chest out, swing your tail—good! Treating my disease is something that deserves the greatest gratitude a hunter can give. Look how this leporibeast snorts and kicks! It's the strongest that I've hunted. I'm not sure why the medics won't accept it…=吁！抬头，挺胸，甩尾，很不错！帮我治病是救命的大事，一定要用我们猎户的最高礼仪来感谢，博士您看这角跳兽又是喷气又是甩蹄子，是我猎到的最壮的一只，可医疗干员为什么不收呢？
Whoa! Kensuke's shaking!=唔，剑助震动了！
Whoa! Seriously, Doctor, can you stick to getting your work done? I'm tied up, too.=呜哇——真是的，博士好好去工作可以吗？我也是很忙的。
Whoa! What's up?=呜哦！干嘛，怎么啦？
Whoa! Your fingers are so cold!=嘶，您的手指真的很凉！
Whoa, almost dozed off...=呼啊，差点睡着了......
Whoa, Doctor, please don't mess with me!=哇，博士，请别捣乱啦！
Whoa, I bet a fancy interior like this cost a bundle!=哇，装修这么豪华，一定花了不少钱吧。
Whoa, so my hard work really paid off! Let's set up a champagne tower to celebrate. My treat.=喔噢，我的努力也有了回报了啊！为表庆祝，就摆上个香槟塔吧！当然，这次我请。
Whoa, that's an incredible job well done.=哇，完成了不得了的任务。
Whoa, this is the staff dormitory... Um, will I need to pay rent?=哇，这里就是员工宿舍......请问，需要收租金吗？
Whoa, whoa, chew before you swallow, mate! HEY! SOMEONE BRING US MORE MEAT! This girl's got an empty belly to fill!=哦~哦~不要着急慢慢吃吧~喂！给我再拿些肉吧！就这点，完全不够这孩子吃！
Whoa, whoa, steady. Lemme put my sword away first.=小心，小心，让俺先把刀收起来。
Whoa, whoa, we pissed off the wrong guy! Run! Move those legs! Let's get out of here!=惹到不该惹的家伙了，快跑——！快快快——把腿动起来！
Whoa, you folks here at Rhodes Island sure can fight!=哦哦，罗德岛打起仗来，还挺有模有样的嘛！
Whoa, you robbers actually dare show yourselves before me?!=你们这群盗蠹还真敢出现在我面前啊！
Whoa-ho-ho... Hey Aosta, check this out! Give me a moment and I'll be even stronger than these guys!=啧啧，奥斯塔，快过来瞧瞧，我有一天也要变得这么强！
Whoa-whoa!=欸欸？
Whoa... Did you command all these battles, Doctor? You're amazing…=欸？这些作战都是博士指挥的吗？好厉害......
Whoa... I've fiiiinally gotten s-tron-ger.=啊——我·终·于·变·强·啦。
Whoa... Not even I can replicate that look on your face right now.=哇......就算是我，也没法在另一张脸上塑造出您此刻的神采。
Whoa...! Aaaugh... Static electricity. Gave me a jolt...=咿......！唔啊啊，静电好麻烦......
Whoa~ Need me to keep what you just did a secret?=哇哦，你刚刚的行为，要我为你保密吗？
Whoa…=呜啊......
Whoa… So this is where I started ? Oh, oh, then how far did I go? And where did you catch me? You can find it all on this map?!=原来我是从这里出发的啊，那那那我之前走到哪儿去了？你又是在哪儿抓到我的？这个地图上都能找到吗！
Whoever dominates the skies will dominate the wars of the future.\n<@lv.item><Gravity Switches> </>Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=谁能掌握天空，谁就有可能在未来的战争中掌握先机。\n<@lv.item><重力感应></>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
Whoever dominates the skies will dominate the wars of the future.\n<Gravity Switches> Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=谁能掌握天空，谁就有可能在未来的战争中掌握先机。\n<重力感应>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
Whoever said a wheelchair couldn't get up onto a steel beam?=谁说轮椅不能在钢架上漂移的。
Whoever the squad leader is, what's the status on the... Huh, it's me?=谁是队长，现场的调配该怎么......欸，是我？
Whole hosts of Banshees guard his true name. Written or spoken, you are never to repeat it thrice or more in ten seconds.=他的真名得到了众多女妖的加护，绝对不要在十秒内连续朗读或者书写三遍以上。
Whole-Heartedness=尽心尽力
Whoops, looks like we messed up. Doctor, go ahead and withdraw first. Don't worry, as long as I'm here, there's no chance of the enemy catching up.=啊，好像搞砸了，博士先撤吧。没事，这里有我，敌人哪追得上来。
Whoo… Is all of this your little Closure girl's nonsense?=这些都是可露希尔那个小丫头的杰作？
Whose car is this? I... How should I know?=你问我这车是谁的？我......也不知道啊。
Whose head is the ascended immortal touching?=仙人抚孰顶？
Whose name will you cry as you pass?=你死时会呼唤谁的名字？
Whose turn is it to get blown to bits today?=今天又轮到谁粉身碎骨了呢？
Whose War=谁的战争
Who—Ah, my braid hit you? I am truly sorry...=谁——啊，辫子打到您了？实在是抱歉......
Whuah?! Hey, I'm working here!=呜哇！我还在工作中啊！
Whuh, Doctor...!=唔啊，博士......！
Whuh? Started already?=欸，要开始了？
Why a busy life when you can have a leisurely cup of tea. *gulp* Doctor, you do keep some good tea leaves here.=与其忙忙碌碌，不如得闲饮茶。对了，博士，你这里的茶叶唔错㖞。
Why a busy life when you can have a leisurely cup of tea. *gulp* Dr. {@nickname}, you do keep some good tea leaves here.=与其忙忙碌碌，倒不如得闲饮茶。嗳，Dr.{@nickname}，你这儿的茶叶挺不错啊。
Why a pair of scissors? There is no one around to answer the question, as the youth has already left.=为什么是剪刀？没人回答这个疑问，年轻人不知何时已经离开了。
Why abandon a more efficient, more robust form? Why would I prefer others not fear me? I never considered this before. I made an unconscious decision the moment I awakened. Hey, are you done staring? I can still easily string you up— Huh, you're saying this is what she meant by 'humanity'?=为什么抛弃更高效、更坚固的形态？为什么不希望其他人畏惧自己？没考虑过，苏醒那一刻我下意识地就决定了。喂，看够了吗，我现在还是能轻松地把你吊起来——欸，你说这就是“人性”？
Why am I always so cheery? Umm, actually... After the things we've seen, it's hard to be cheery... But I really want my friends to forget about all that awful stuff. So I need to pull myself together and smile a whole bunch to make that happen!=古米看起来很开心吗？其实，看到那样的景象之后，没人能高高兴兴地生活下去......只是，为了让姐姐们能早点忘记那些乱七八糟的事情，古米必须要振作起来！
Why am I always squinting? Because I don't want anyone to see my eyes. Nope, nobody~=为什么我要眯起眼睛？因为不想让人看到我的眼睛，谁都不让~♪
Why am I called 'Wanqing'? It's one of the breeds of rice that my master cultivated in Dahuang. Others include Fanglao #3, the waterlogging-resilient one, Zaoyou #8, the quick-ripening one, and Kangdong #11, the frost-resistant one... 'Wanqing' means wide, and it sounds the most like a proper name.=为什么叫“万顷”？这名字是老师从大荒城成功的实验稻品种里选的，剩下的是防涝三号、早优八号、抗冻十一......“万顷”已经是里面最好听的了。
Why am I calling you 'Professor'? Because I'm actually learning quite a lot from you: where to assign personnel on the battlefield, how to command, among many other things… What more reason do we need?=为什么喊你老师？因为在你身边能学到东西，比如战斗的布局和指挥，还有很多别的......除此之外，还需要什么其他理由吗。
Why am I helping you? Think of it as an investment.=为什么要帮你？你就当这是投资吧。
Why am I not we many? What else affects me?=我为何不是大群，还有什么在影响着我？
Why am I staring at this cake? Actually... I baked it to share with everyone, but no one wanted it... Would you like to try it, Doctor?=为什么我在盯着这块蛋糕发呆？其实蛋糕是我为大家烤的，只是谁都不肯吃......难道，博士想要尝尝看吗？
Why are Silence and Saria arguing all the time? I don't get it... Hey! You gotta know how to get them to make up, right? C'mon, just tell me… I mean, please...?=赫默和塞雷娅，她们究竟为什么吵架？真搞不懂......喂！有没有什么阻止她们的办法？告诉我吧......？
Why are the lights all on at this hour... oh? Ah, Doctor. Are you still processing battle records? Well, I never thought you were such a workaholic. I'm impressed. But! You'd better turn in sooner. It's not worth it to break your body doing it.=呢个钟数点解还亮着灯......嗯？原来是博士啊，还在处理那些作战记录？哎呀，没想到你这么热心工作，实在是令人感动。不过你还是早点休息吧，挨坏身体，唔值得啊。
Why are the lights all on at this hour... oh? Ah, Dr. {@nickname}. Are you still processing battle records? Well, I never thought you were such a workaholic. I'm impressed. But! You'd better turn in sooner. It's not worth it to break your body doing it.=这个点了怎么灯还亮着......嗯？原来是Dr.{@nickname}啊，还在处理作战记录？哎呀，没想到你这么热心工作，真让人感动。不过还是早点休息吧，别熬坏了身体，不值。
Why are they so fixated on hurting others...?=为什么总是执着于伤害他人......
Why are you all wrapped up like that on such a warm day? You'll be drenched in sweat. Hey you! Yes, you! Why don't you take off that jacket? A true warrior isn't afraid to show the results of hard training!=又不冷，穿得那么严实干什么？一会儿打起来会热得出汗。哎，那边的小朋友，不要拘谨，脱掉你的棉衣，真正的战士不会吝于展示苦训在身体上留下的痕迹。
Why are you called 'Doctor?' No, I'm not trying to get you to remember anything, it's just that title makes me very... wistful. Looking at all the Infected around you... Brings to mind a little bit of the past.=你为什么被称为博士？不，我不是要你回忆什么，只是这个称呼......让我很怀念。看着那些感染者们围绕在你身边，稍微，让我会想起过去的事情。
Why are you here– No, I didn't call for you––=你怎么在这——不，我没有叫你——
Why are you so obsessed with my expressions, Woody? You've been scrutinizing my face since the moment I stepped in. Since when did... Sankta ever need to pay attention to body language?=你为什么那么在意我的表情，伍迪？从一进门开始，你就紧盯着我的脸阅读我的表情。什么时候......萨科塔之间相处也需要察言观色了。
Why are you staring so emptily? Is something bothering you? Perhaps some work less suited to a so-called pharmaceutical company? If I can be of help, then speak, Doctor... My patience will last only until I finish this braid.=你怎么在这里发呆？麻烦事？一些“医药公司”不方便处理的业务？如果我能帮上忙的话，可以直说......博士，我的耐心可只够我自己编一根辫子。
Why are you still here? Our ideals have come to an end, and I witnessed their final moments... No, never mind. You wish to spar? Then pick up your spear. Entrust your future not to a failure, but to sacrifice, and the pain in your flesh. Come.=你们怎么还在这里？理想已经终结，而我看到了它的最后一刻......不，没什么。你想练习骑士格斗？那就拿起枪。别把你们的未来托付给一个失败者，相信牺牲和皮肤的刺痛。来吧。
Why ask about His Holiness? I can't tell you much. We never quite saw eye-to-eye from a young age, though we managed to work together for decades because we shared the same devotion to the Holy City. Even today, I wouldn't say we're much more than acquaintances... but then, perhaps the fact that we're not friends is precisely the reason we've been able to tolerate each other for so long.=您怎么问起教宗阁下的事来了？这我不清楚啊。年轻时我们就不对付，都是为了圣城，才共事几十年，到现在也只能算作熟人。不过......说不定就因为不是朋友，我们才能相安无事这么多年。
Why be a doctor of all things, Kal'tsit?=为什么偏偏是医生，凯尔希？
Why can I not see the bell tower?=我为什么看不见大钟楼？
Why can't carrots be a delicacy? Why can't there be delicious food in the mines?\n<@lv.item><Grumbling Tummies></> Before serving, Operators gradually lose increasing amounts of HP.\n<@lv.item><Really Big Pot></> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=萝卜怎么就不能是珍馐？矿场里怎么就不能有美味？\n<@lv.item><饿肚子></>未开饭时，我方干员逐渐流失越来越多的生命。\n<@lv.item><很大的锅></>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
Why can't carrots be a delicacy? Why can't there be delicious food in the mines?\n<Grumbling Tummies> Before serving, Operators gradually lose increasing amounts of HP.\n<Really Big Pot> Defeat edible enemies to add them to the pot and fill the Operators' bellies.=萝卜怎么就不能是珍馐？矿场里怎么就不能有美味？\n<饿肚子>未开饭时，我方干员逐渐流失越来越多的生命。\n<很大的锅>击倒可食用敌人填充食材，开饭后使我方干员饱腹。
Why can't everyone try to get along...?=为什么，大家不能好好相处呢......？
Why can't the cafe open 24 hours?=食堂为什么不能24小时都开着呢？
Why can't we just barter? Hah, following the established rules is also part of being civilized.=为什么不能直接以物易物？哈，走流程也是文明的一部分。
Why Cry For Freedom?=何须解脱
Why did I come to Rhodes Island? If I could run as I pleased on these legs, I wouldn't have left my homeland.=我之所以来到这里......奔跑都做不到的话，会有谁愿意主动离开故土呢？
Why did they believe everything I said? This might be the easiest job ever... Is this even real? Can somebody punch me to check?=怎么我说什么瞎话客人都相信？这单聊得这么轻松？怎么回事？这是在现实中吗？有没有人来打我一拳......
Why do foreign envoys still believe Kjerag to be a land of spirits and sprites…? Hmph, it leaves me no choice but to meet their expectations, and take on a most fearsome form. 'If you do not wish to be snatched away by the Tschäggättä, then you must show some sincerity.' That will make them good little ambassadors who sign our agreements.=怎么还会有使者以为谢拉格是一个遍地精怪的地方......哼，那我也只好按他们的期待，摆出一副吓人的样子，“不想被山雪鬼抓走的话就要表现出诚意”，然后他们就乖乖地在合同上签字了。
Why do I call myself Utage? Well, it's not that complicated. It means 'Party' in Higashinese, and I just wanna live my life like it's a party every night. If I'm in a good mood, everything else is gonna be okay.=为什么会叫宴？没什么复杂的原因，就想天天像开宴会一样开心。只要心情好了，什么都会好起来。
Why do I enjoy chatting with the robot operators, when the Ægir frown upon emulating humanity with machinery? Hehe, because it's fascinating. Besides, my chats actually prompted Closure to upgrade their cognitive modules, ensuring they won't overload. I may take credit for any breakthroughs in that area.=阿戈尔不愿意在机器上模拟人格，为什么我还喜欢跟机器人干员聊天？因为有趣啊。还有，为了认知模块不被我聊过载，可露希尔已经开始攻坚了。万一真有突破，那我也算做贡献了嘛。
Why do I feel like I'm taking a bunch of kids out to a picnic?=奇怪......怎么跟领一群孩子出去郊游似的......
Why do I fight with such a naff-off big machete? Because I'm trying to be efficient here! If I scare some enemies off, that's enemies I don't need to do in. I mean obviously, I'm handy with me fists too. 'Cuz you spend as long as us on the streets, you learn how to scrap from every angle.=为什么选择这么大的刀作为武器？图省力啊！要是能把敌人吓退的话，我就不用打倒他们了。当然咯，我的拳头也不差。在街头混了这么久，什么打架的招数都得会一点吧。
Why do I have all these bottles of ink on my desk? Are you an ink enthusiast too? Hehe, of course you can borrow some. I have Ceramic Gray for dignity, Feldspar Gray for simplicity and Cloud Gray for elegance. Which are you most partial to...? Oh, they all look the same to you...? Well, I do have some ink the Logistics Department gave to me. Let's get you started with that, shall we?=为什么放十几瓶墨水在桌上？您也对它们感兴趣？当然可以借用。古鼎灰庄重，长石灰古朴，暮云灰清雅，您偏爱哪一种气质？看起来都一样？那边有从后勤部领的墨水，您呀，还是用那个吧。
Why do I keep my weapon right here? I said it before, you need a stable working environment. Anyone who wants to bother you will have to ask my little friend first.=为什么把武器放在这里？不是说了吗，你要安心工作，谁来打扰你，就先问过我手里的家伙。
Why do I need these? For reasons beyond your understanding. Now is not the time for questions.=这些东西我自然有用处。别乱打听，还没到时候。
Why do I stare at you all the time? 'cause I'm onto you, gotta see what you're doing.=为什么我成天盯着你？我就是想看看，看看你这家伙每天都在做什么。
Why do I tend not to greet anyone? Because once I do, I have to make small talk, and that forces me to crane my head up to speak with them, which makes me seem insignificant. We should be seeing eye-to-eye, on EQUAL footing... Are you asking if it weighs on me? As if! It just makes my neck ache.=我平时不怎么和大家打招呼？因为打完招呼以后还要闲聊，每次都要仰着头和他们说话，显得我很不重要似的，我们应该平视对方......在意？才没有！只是脖子酸而已。
Why do I volunteer for practice? Obviously you give everything you've got for your dream, right?=嗯？喵姆亲每天的自主练习？对啊，为了梦想付出一切努力，这不是理所当然的吗？
Why do they fight... even when it may cost them their lives? What do they gain from it?=为什么，他们哪怕舍弃生命也要战斗......这究竟能换来什么？
Why do we have annoying missions like this? Can't we do something easier...? Still, it's nice that we won.=干嘛要来处理这么棘手的目标啊？轻轻松松的不是更好嘛！还好赢了......
Why do you burn as easily as stalks of wheat...?=你们怎么像麦秆一样易燃......？
Why do you not seek more companions? It will make things easier. In time, you will understand. And much more than once, I regret to say.=你为什么不挑选更多的同伴？这样事半功倍。你会明白的。很多事情都会让你明白的。
Why do you think they're so afraid despite their drunkness=你以为为什么他们知道轻重
Why does everyone always keep their distance from Blue Poison? I don't get it... She and I are both special? Umm, alright.=为什么大家总是对蓝毒小姐敬而远之呢？是我不太一样？......好吧。
Why does it always end up like this…?=为什么总是会变成这样......
Why does it matter to me?=关我什么事呢？
Why does she insist on wielding such a big spanner? Because she's got some big pipes to install!=为什么她要用一把这么大的管钳？当然是因为她真有这么粗的管子需要去拧！
Why does this suit of armor feel like it's gotten tighter, especially around the waist? Thankfully, my gun still feels the same as it ever has.=怎么感觉这身盔甲比以前紧了？尤其肚子那里，不过还好，这副连发铳拎起来的手感从没变过。
Why don't I have even a single 'clinker'?=我怎么一个“嘎嘣”都没有？
Why don't we head outside together for some fresh air, Doctor? Staying in one place can really slow your thinking.=我陪您出去透透气吧，博士，总是待在一个地方思路也会受限的。
Why don't we torch all the trash into kindling? It'll be nice and warm!=这么多废弃物，一把火烧个干净吧？会很暖和的！
Why don't you join us on stage, sir?=好先生，若您正好闲来无事，不如加入这场演出吧？
Why hasn't Mio-san called me? She said she'd be here in five minutes...=奇怪，澪小姐怎么还不给我打电话，不是说好了过五分钟就来把我接走的吗......
Why hire Infected when it's bad for business? Well, umm, because... Ah, come on, we all know how Oripathy's transmitted. All you need is proper protection and monitoring. Rhodes Island does the same, right? Ahaha…=明知道对生意不利，为什么还雇佣感染者？这个......反正大家都知道矿石病是如何传染的，只要做好防护和监测就行，你看罗德岛不也是这样嘛，哈哈，哈哈。
Why I chose to become a doctor? I can't say it was any sort of lofty calling. It's just that, you know, OUR kind... we don't exactly have the brightest prospects. But it turned out my skills were actually in surprisingly high demand, so... I just went with the flow.=成为医生的理由？其实也不是什么高尚的念头啦，仅仅是出于我们一族畸形的遭遇吧。之后，我的能力意外被人需要，事情就顺理成章地变成这样了......
Why I like snow, you wonder? Let me think... Does never seeing it in Sargon count? Heh, it's not really that deep. People always have their inexplicable fancies.=你问我喜欢雪的原因？让我想想......以前在萨尔贡没见过算吗？呵，其实也不必深究，人总有些爱好会来得莫名其妙。
Why I'm not into fortune telling anymore? 'cause the fear and curiosity that people have about the future usually has to do with natural phenomena. That, and I've realized the results you get with fortune telling don't really mean much, having come face to face with so many cruelties.=为什么不再沉迷于占卜学？人们对未知的恐惧和好奇很多来自于自然中的现象，更何况，当你无数次直面残酷的事实之后，占卜中揣测的命运也就不那么值得在意了。
Why is everyone in Team A6 always fighting with each other...? If things keep going like this, we can't be a team anymore... Fighting is bad. I must make them understand!=A6组的大家，为什么每天都会吵架呢......？再这样下去，大家会渐渐变成陌生人的......吵架绝对是一件错事，泡普卡，一定要让大家彻底明白才行......
Why is someone trying to get people to sign up for his investment scheme in the Garden of Grotesqueries... and why's he trying to get the geists in on it?! What the hell does this Zalak think he's doing?!=怎么会有人在界园里招商引资......还是对伥怪们？！这个札拉克想干什么？！
Why is there a need for me to grow stronger?=为什么，要壮大我的力量呢。
Why is there a tower here in the Originium sea, where everything ends in stasis?=为什么在源石的海洋里，万物静滞的尽头，会有一座塔？
Why is there an axe behind the saint's statue? Oh, I think I left it there after cleaning up some bandits that got into the abbey. I have to put it away before the children see it. You mean, sacrilege? Of course not. Our Lord would approve, if He knew of the wicked deeds they did.=为什么圣像背后会有把斧头？噢，好像是上次劫匪跑进修道院，我清理完就把它落在这里了。得赶紧收起来，让孩子们看见就糟糕了。亵渎？那怎么会？若主知晓那些人的恶行，亦会赞许我的行为。
Why is this celebrated traveling fast food shop called Bandidos? The main reason is... the founder used to actually be a bandit.=这家著名的流动快餐店之所以叫做土匪，主要原因是……快餐店的创始人以前真的是土匪。
Why is this good merchant in your dream? Is he here to give you a treasure or two? Why isn't he happy to accept these presents you offer him?=为什么梦中也有这位好商人，他是来赠送珍宝的吗？为什么笑纳了这些馈赠，他反而不开心？
Why is this history book only half-written? Because it is waiting to be filled with the wars yet to come. Those Sarkaz who march off to their deaths will be nothing but footnotes. Speak your mind, Doctor. You might just as well leave behind some unique commentary on this segment of history.=为何这册历史书只有一半内容？它正等待着一场场尚未发生的战争来填充自己，那些列队走向死亡的萨卡兹也只配成为脚注而已。博士，请畅所欲言，也许你能为这段历史留下些更独特的评价。
Why is this office so damn cold?! Hey, you there! You okay with me using that for kindling?=这个办公室怎么这么冷！喂，那个能烧吗？
Why is this place full of Ursus?=为什么这里满地都是乌萨斯人？
Why make that move within this space? The sound on the board ceases, a content game. The match is over... and times have changed.=方圆之间，此着为何？棋枰响止，酣畅淋漓。一局终了......时移世易。
Why must our world be enveloped in strife?=为什么要这样彼此争斗不休呢......
Why must someone always kill the mood when we're enjoying our game?=大家和和气气在这里对局，怎么总有人这般扫兴？
Why must you flee? This futile struggle will only bring about more senseless terror.=为什么要逃走呢？这样挣扎只会带给自己更多无谓的恐慌。
Why not compress all your stress and worries into a soccer ball, and give it a good punt?=何不将烦恼和压力塞进足球，然后狠狠一脚踢飞。
Why not give it a try?=要不试试
Why not just cancel your stream...=感觉不如不播......
Why not toss in a few more coins?=要不再投点硬币看看？
Why obsess over rhymes? Poetry is woven with the thread of ideas.=何必在意韵脚，思想才能织就诗行。
Why repress yourself? I see a desire for destruction in you, and you should let it all out... with no reservations.=为什么要压抑自己呢？我在你身上看见了毁灭的欲望，你理应将其倾泻出去，毫无保留。
Why Rush?=何必匆忙
Why should I show you?=凭什么让你看
Why stop playing? Because after long enough, no one shows me anything I haven't seen before. Emotions and words on repeat, it bores me like nothing else, and I hate boredom. Hm? Insolence! You haven't earned the right to scratch my belly yet, Doctor.=为什么后来不玩了？时间久了，人们给我带来的东西都是我之前见过的了，重复的情绪，重复的话语，那样最无聊，我厌恶无聊。嗯？放肆，你还没有得到抚摸我肚子的许可，博士。
Why the constant sullen face? Can't you at least smile for me? Good. That's what I want to see... Yes, there's no one better suited to solve your problems than me... Isn't that right?=总是这副心事重重的样子可不行，看见我应当微笑啊......好，就是这样。毕竟我是能帮你解决难题的最好人选，不是吗。
Why the long face, Doctor? Our heads are still sitting on our shoulders. As for them, don't worry, I'll take care of that for you.=别发愁了，博士，你现在正和我们站在一起。至于那些人，放心，我会为你处理掉的。
Why the rush? The road to hell is crowded enough.=急什么，往生之路那么挤。
Why the rush? The road to the afterlife is crowded enough.=急什么，往生之路那么挤。
Why the surprised look? Even a captain isn't exempt from cleaning duties. Could you pass me the mop? I need to finish before dark. Thanks, Doctor.=别惊讶，就算是船长也要亲自打扫卫生，可以帮我递一下拖把吗？我得在天黑前结束，谢谢你，博士。
Why wield a sword? To combat injustice.=仗剑何为？不平则鸣。
Why would anyone want to escape the dream? Stay here, where everything is fun.=梦中的一切明明这么有趣，为什么还想要逃离呢......留在这里多好。
Why would humanity grow horns and tails? This stage of biological evolution is past my parameters of understanding... I know tens of thousands of years have passed— Kal'tsit has mentioned this countless times. Hmm, I will need a bit more time to formulate my deduction.=为什么人类会长出角和尾巴？这样的生物进化状态超出了我的认知体系......我知道时间已经过了数万年，凯尔希说过无数次了。我需要一点时间推演。
Why would their deaths be like this? What was their relationship? What were they thinking before they died? Perhaps nobody will ever know.=为什么会有这样的死亡？他们是什么关系？他们死前的想法到底是什么？恐怕已经没有人能知道了。
Why would you do this for me? Why would you do this for a fool?!=你到底为什么要为我这么做？！你到底为什么要为了一个废物这么做？！
Why you say that? You lookin' down on me or somethin'? I'll tear down your door if you don't say somethin' useful.=慢着，你说这些干嘛，看不起我？再不说点有用的，信不信我把店门都给你拆了？
Why'd I wanna be a combat operator...? Doc, lemme ask you: what's the one thing us rowdy street kids really live for? Freedom, straight up. I'm cool to throw down for freedom, an' that's why I'm with Rhodes Island.=为什么要成为作战干员......？博士，你觉得那些嘻嘻哈哈的“街头混混”最看重的是什么？当然是自由，我乐意为自由而战，所以我为罗德岛而战。
Why'd you pull my ribbon? Stop it!=干嘛，别扯我的发带呀！
Why's Savage so affectionate towards Cautus? Eh, the Cautus are meant to huddle up all nice and cozy together, aren't they!=为什么暴行对卡特斯这么友爱？呀，卡特斯人就是应该暖烘烘地凑在一起嘛！
Why's there nothing here?=怎么啥也没有？
Why…? I'm not seeing any errors in the formula or the data... Um? I think I see something surfing through the lava...?=计算和数据都没有问题，为什么会......欸，我好像看到了有什么东西在岩浆里冲浪......？
Wide=宽
Wide Gray Carpet=灰色宽地毯
Wide Rose Curtain=宽窗玫瑰窗帘
Wide-Open Interception Point=广袤迎敌之处
Wide-open spaces are dangerous, y'know.=外面可是很危险的。
Widely used in industry, this Originium crystal is difficult to extract. Its production requires very fine processing, but it remains the major energy source of the world and the foundation of Originium Arts. Even if widespread rumors claim 'Originite Prime spreads an incurable disease,' few can resist its temptation.=在工业中用量巨大的源石结晶，但有着较高的提取难度。是世界的主要能源类精加工产物，同时也是几乎所有源石技艺得以施展的根本。如今，即使“它会传播绝症”的传言甚嚣尘上，也依旧没多少人能抵挡住它的诱惑。
Widely used in Propeller Paradise to keep things afloat, it is an excellent performer that offers both power and stability.\nUnfortunately, its poor cooling causes platforms equipped with it to feel like midsummer all year round.=“螺旋桨天堂”大量采用的浮空动力装置，动力强劲，浮空稳定，性能十分优秀。\n但它的散热实在是太差了。装载了它的浮空平台，一年四季都热得像盛夏。
Widely used in Propeller Paradise to keep things afloat, this upgraded version is an excellent performer that offers both power and stability, as well as the ability to repel fowlbeasts.\nUnfortunately, the upgrade has only exacerbated its cooling issues, causing platforms equipped with it to give off an annoying scorched aroma all year round.=“螺旋桨天堂”大量采用的升级版浮空动力装置，动力强劲，浮空稳定，甚至还额外附带了驱羽兽功能，堪称完美。\n但它的散热问题反而更严重了。装载了它的浮空平台，一年四季都弥漫着恼人的焦香。
Widely-Read=博览群书
Widely-used mechanical parts in Zumama's tribe, can be exchanged for various supplies.=祖玛玛的部族中在建造各种东西时广泛使用的机械零件，可用于兑换各类物资。
Widespread Therapy=扩散疗法
Wield Arms=操戈
Wield Arms - Oppress=操戈·凌
Wild=疯狂的
Wild and infected, it can glide a short distance on the wind with its small wings, enough to fly over obstacles and evade capture.=野生的被感染生物，能够顺着风向进行小段距离的滑翔和飞行。它们背后长着一对小小的羽翼，虽然不足以让它们成为天空的掌控者，但也足够它们翻越障碍逃离捕捉了。
Wild and infected, it can move extremely quickly to survive in the harsh environment of the barrens, using its acceleration to either charge its foes with its horn or escape out of reach.=野生的被感染生物，为了在恶劣的荒野环境中生存，它们有着极快的行动速度。这种生物会在移动中逐渐加速到最快，以使用自己的角去冲撞对手，或逃到天敌找不到它们的地方。
Wild and infected, it is much more resistant to physical harm than regular Originium Slugs in order to survive in the harsh environment of the barrens. The sharp corners on its shell make it difficult for predators to attack.=野生的被感染生物，为了在恶劣的荒野环境中生存，它们有着超出源石虫平均水平的抗打击能力。这种生物坚硬的外壳表面还有一些锋利的棱角，让天敌难以发起攻击。
Wild Beast=野生动物
Wild Beasts have +200% Max HP=野生动物最大生命值提高200%
Wild beasts will be Frozen for 8 seconds when attacked by allied units for the first time. Allied units deal 20% more damage to wild beasts and less damage from them\n(Automatically uses 1 unit per battle when in toolbox)=野生动物首次受到攻击时会被冻结8秒，且对我方单位造成伤害降低、受到伤害提高20%\n（携带时自动消耗并被动生效）
Wild beasts—or rather, things shaped like beasts—are frolicking about the periphery of the Garden. Stone fowl are chased by literal cloudbeasts into the sky, while wooden burdenbeasts chew on fodder as they gaze at the copper fins in the pond. These creatures do not fear humans, some even greeting acquaintances with a nuzzle and a cry for food. Most of your team has been charmed by these friendly creatures. Maybe you can relax a bit too.=一些野兽——或者说形如野兽的东西在界园边隅嬉戏玩闹。石羽被云兽追得四散飞逃，木驮一边嚼着饲料，一边看着池里的铜鳞发呆。这里的生灵都不惧人，有些见着熟人甚至会上前来碰蹭，出声讨食。随员们大多被这些友好的生灵吸引了去，或许你也可以放松一下。
Wild Fire=乱火
Wild Flash-Fry=快火路子野
Wild Flower of Street=街道狂花
Wild Grass by the Door=门前野草
Wild imaginations born from over-caution ultimately affect your companions as well.=谨慎的臆想最终影响到了你的同伴。
Wild Mane=野鬃
Wild Mane' Iwona, I'm a Knight from Pinus Sylvestris Knightclub. Sona says this place does good by the Infected? Sounds cool.=“野鬃”艾沃娜，我是红松骑士团的骑士。索娜说这里对感染者很友好？那就行。
Wild Mane's Badge=野鬃证章
Wild Mane's Personal Letter=野鬃的私人信件
Wild Mane's Token=野鬃的信物
Wild Mane's weapon is a shelled lance, with a unique major/minor-type design. The external fiberglass 'major' is suited for lance charges, the most ideal armament for lance-shock techniques when used appropriately. The interior 'minor' is used for thrusts and stabs in sparring form, suited for close-quarters active combat on the battlefield. Wild Mane duly favors her lance's design, and even though it costs a considerable amount to maintain the major lance after its use, she still insists on using this unique lance she can call her own, and has given nit more painstaking practice than anything else, so that she can show off its mighty ability to impact and batter.=野鬃的武器为单子母骑枪，拥有别致的一母一子式设计。外部玻璃钢材质母枪适于夹枪冲锋，运用得当将是最理想的使用骑枪冲刺技巧的武器。内胆子枪则适用于枪击剑式刺击，适合于战场上近距离的灵活作战。野鬃对自己的武器设计十分青睐，即便母枪在使用后需要耗费不少成本进行维护，她仍坚持使用这把独属于自己的骑枪，并进行了更加刻苦的练习，以便发挥其强大的冲击能力。
Wild Operation=野地秘行
Wild Redhorn=野红角
Wild Scales Blindfold Medal=蛮鳞障目奖章
Wild Scales Pennant=蛮鳞之旗
Wild Scales: Call to Arms Medal=蛮鳞响应奖章
Wild Scales: Call to Arms Medal II=蛮鳞响应奖章·II
Wild Scales: Combat Attire Medal=蛮鳞战服奖章
Wild Scales: Commemorative Contract Medal=蛮鳞合约奖章
Wild Scales: Commemorative Contract Medal II=蛮鳞合约奖章·II
Wild Scales: Medal of Cooperation=蛮鳞合作奖章
Wild Scales: Trailblazer Medal=蛮鳞阵地奖章
Wild Scales: Trainer's Medal=蛮鳞演习奖章
Wild Scales: Victorious Fronts Medal=蛮鳞跋涉奖章
Wilderness Bells=荒地钟声
Wilderness Instinct=荒野本能
Wilderness Journey=荒野旅途
Wilderness Living=荒野生活
Wilderness Observation Window=荒野观察窗
Wilderness Research=荒野研究
Wilderness Rogue=旷野流贼
Wilderness Set=原野风韵套件
Wilderness Survey=荒野勘测
Wilderness Survival=荒野生存
Wilderness Survival Expert=野外生存专家
Wilderness Survival Module=野外维生单元
Wilderness Survival Module Manual=野外维生单元的说明册
Wilderness Village=荒野村落
Wilderness Wanderer=行于荒野
Wilderness Zone Station=荒原安保派驻
Wildfire=野火
Wildfire won't burn me down.=烈火烧不坏！
Wildland Outpost=荒地前哨
Wildness Behind=荒野之后
Will a geist of ink also change?\r\n(Have <@ro5.get>Carved Inkstick Remnant</>)=伥物点墨，可有变化？\r\n（持有<@ro5.get>墨化残碑</>）
Will a geist of ink also change?\r\n(Have Carved Inkstick Remnant)=伥物点墨，可有变化？\r\n（持有墨化残碑）
Will anyone remember them when all this is buried beneath the sand?=风沙掩埋这一切的时候，还会有人记得他们吗？
Will automatically retreat some time after launch=出发一段时间后会自动撤退
Will be deployed at the start of the stage, changing enemies' route\n<@ba.rem>If the Rubble blocks enemies, they will destroy it</>=初始部署在场景中，改变敌人的行进路线\n<@ba.rem>如果障碍阻挡了敌人，敌人会破坏此障碍</>
Will be deployed at the start of the stage, changing enemies' route\nIf the Rubble blocks enemies, they will destroy it=初始部署在场景中，改变敌人的行进路线\n如果障碍阻挡了敌人，敌人会破坏此障碍
Will be reborn as a <Gift of Magnanimity> after falling in battle for the first time=首次倒下后重生为<慷慨之赐>
Will be reborn as a <Gift of the Sanguinarch> after falling in battle for the first time=首次倒下后重生为<大君之赐>
Will be reborn as a <Touch of Benevolence> after falling in battle for the first time=首次倒下后重生为<仁慈之触>
Will be reborn as a <Touch of the Sanguinarch> after falling in battle for the first time=首次倒下后重生为<大君之触>
Will be tripped by a Stabilizer Chain, stunning itself and dealing Physical damage to nearby enemies.=遇到稳固锁链时会大摔一跤并眩晕，同时对周围其他敌方单位造成物理伤害
will be unusable after the Operator is deployed=该干员出战后\n将被禁用
Will deplete a Life Point upon dying; Does not count towards the defeated enemies counter=死亡时扣除目标生命；不计入歼灭数。
Will evolve after a certain duration or when HP falls below a certain threshold=每过一段时间或生命低于一定比例时自身会进化
Will fate have us in a chokehold… or will we turn the table?=是命运扼住我们的咽喉，亦或是，我们将要对命运作绝地反击？
Will gradually lose HP over time=会逐渐损失生命
Will hundreds of thousands of Nuova Volsinians see two groups lining the streets to welcome them in perfect peace and harmony... Or will they see the streets run red with blood, and bring this truly Siracusan festival to a climax?=数十万新沃尔西尼人到时候看到的，是两支队伍夹道欢迎，其乐融融的场面......还是两拨人激烈火并，横尸遍地，属于叙拉古人的狂欢迎来真正的高潮？
Will it be alright for me to be the leader? Anyway, thank you for your trust, Doctor.=第一个选择我真的没关系吗？谢谢你博士。
Will it be you? Or maybe you?=是你吗？还是你？
Will it really be possible to plant seeds here?=真的可以在这里埋下种子吗？
Will it snow if there's enough of a temperature difference between the left and right exhaust outlets?\n<@lv.item><Originium Jetstream></>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=如果左右的排风口温差很大的话，这条小径会下雪吗？\n<@lv.item><源石流发生装置></>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
Will it snow if there's enough of a temperature difference between the left and right exhaust outlets?\n<Originium Jetstream>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=如果左右的排风口温差很大的话，这条小径会下雪吗？\n<源石流发生装置>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
Will machines make wars less bloody, or even more cruel?\n<@lv.item><Gravity Switches> </>Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=在战场投入机械，会让战争减少伤亡，还是让战争更加无情？\n<@lv.item><重力感应></>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
Will machines make wars less bloody, or even more cruel?\n<Gravity Switches> Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=在战场投入机械，会让战争减少伤亡，还是让战争更加无情？\n<重力感应>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
Will never admit that she's the first hero of justice to graduate from her university.=绝不承认自己就是冬青木区大学生行侠仗义第一人。
Will no longer override 'Planetary Debris,' but destroying a 'Star Ring' deals Arts damage to all allies on the field and increases all enemies' Movement Speed=自身不再夺取“行星碎屑”，但每个“星环”被击破时，对全场我方造成法术伤害，并增加全体敌人移动速度
Will not attack, and cannot be blocked=不进行攻击，无法被阻挡
Will not attack, cannot be blocked, and takes True damage every second=不进行攻击，无法被阻挡，每秒受到真实伤害
Will not deduct Life Points when entering the Objective Point; loaded allied Operators cannot be placed on the field=进入保护目标后，不扣除目标生命值，装载的我方单位将无法上场
Will of the North Ball=北境意志球
Will revive on the field when affected by an altar's pulse.=被祭坛的脉冲影响时回归战场
Will Saria usher in a new era for Rhine? That is the question.=塞雷娅会为莱茵带来新时代吗？这是悬在所有人心中的疑问。
Will the enemy return? There are still wounded unable to move here.=敌人还会来吗？这里还有伤者无法行动，唔......
Will the land shake with fury, or display her mercy?=大地是会震怒，还是会展现她的慈悲呢？
Will the Radiant Knight bring about new miracles, or will this blatant disregard for the Knights Association invite swift retaliation? As countless readers wait with bated breath, we strive to bring you the latest developments!=耀骑士是否会带来新的奇迹，还是这次公然反抗骑士协会的行为会遭到严惩？无数卡西米尔人翘首以盼，我们也将持续追踪报道！
Will the seeds of friendship still bloom?=友好的种子还会不会发芽？
Will there ever be an end to conflict like this?=这样的争斗永无尽头，对吗？
Will this battle be an interesting one?=接下来，会发生一场有趣的战斗吗~？
Will this position be a new source of joy for me...? Or... will working for you become my life's joy...?=这样的职位，可以给我带来新的喜悦吗？还是说，为了你而战斗，才是我真正的快乐呢？
Will this work as a ticket?=这个可以代替门票吗？
Will to Live=生之信念
Will two similar people become friends, or foes?\nPerhaps only time will tell.=两个相似的人，会成为敌人，还是会成为朋友？\n或许，只有时间知道答案。
Will we all stay together if I'm a good kid, if I'm a little smarter? I want A6 to stay together like a family... Will you help me, Doctor?=如果泡普卡再听话一点，再聪明一点，是不是就可以和大家一直在一起了呢？我希望，A6组的大家，能一直像家人一样在一起......博士，帮帮我好吗？
Will you cheer for me? I can't help but wonder!=你们会为我欢呼吗？
Will you come one by one? Or all at once?=你们，挨个来还是一起上？
Will you fill the holes in my body, or mend my scars? Will you let me forget everything, just like the other one did for me, before?=你会修补我身上的漏洞吗，还是弥补我的伤疤？你会让我，像那个人一样，忘记一切吗？
Will you lead us to victory once more, Doctor?=你会再次带领我们走向胜利吗，博士？
Will you see the Sargon's winter when you awake? Will you sleep away in the eternal summer? Must I become you? Prophecy is but fate in disguise. Sleep soundly, Elliot. You've shaped me, and I shall complete you, until the day the prophecies no longer foretell.=你醒来的时候会看见萨尔贡的冬天吗？你会在永恒的盛夏睡去吗？我必须成为你吗？预言只是命运的伪装。安心睡吧，艾利奥特。你塑造了我，而我会成就你。直到预言没有提及的时刻到来。
Will you treat me the same way? Is this also the ending you designed for me? If that is what you wished for, I will not deny it.=你会用这样的方式对待我吗？你会想让我也得到这种结局吗？你真这么想的话，我也能接受。
Will You?=你愿意吗
Will! Charles! Funny business, they've vanished. What? They're off playing drinking games again? They had the nerve not to invite me...?! So be it, let them drink. All the years they've been company to me, the old fellows, and what have they gained? A riddling of scars and chronic pains, too pernicious for me to cure. How can I blame them, now they've so little but tipple for pastime.=威尔！查理斯！怪事，人都哪去了。什么，他们又和人拼酒，还不喊上我？！......算了，让他们喝吧。老伙计们跟着我这么些年，除了一身我治不了的伤病外没捞到什么，只剩这么点消遣了。
Will, Phantom Wisps=意志，片缕幻影
Williams Grand Piano Set=威廉姆™钢琴组合
Willing Burden=自负此轭
Willpower=意志
Wills As One=众志合一
Wills prevail=将勤补拙
Wilson Therapeutics=威尔逊制药
Wilted Cypress=枯柏
Win 10 battles with Highmore in Integrated Strategies: Mizuki & Caerula Arbor (Regular Operations or Memory Mapping)=在集成战略：水月与深蓝之树主题中携带干员海沫战斗胜利10次（常规行动或追忆映射下）
Win a battle while having at least 3 Defender Operators=携带不小于3名重装干员胜利一场战斗
Win a battle while having at least 3 Medic Operators=携带不小于3名医疗干员胜利一场战斗
Win a battle while having at least 3 Medic Operators.=携带不小于3名医疗干员胜利一场战斗
Win a battle while having at least 3 Specialist Operators=携带不小于3名特种干员胜利一场战斗
Win a battle while having at least 3 Supporter Operators=携带不小于3名辅助干员胜利一场战斗
Win a battle while having at least 4 Caster Operators.=携带不小于4名术师干员胜利一场战斗
Win a battle while having at least 4 Defender Operators.=携带不小于4名重装干员胜利一场战斗
Win a battle while having at least 4 Guard Operators.=携带不小于4名近卫干员胜利一场战斗
Win a battle while having at least 4 Sniper Operators.=携带不小于4名狙击干员胜利一场战斗
Win a battle while having at least 4 Specialist Operators.=携带不小于4名特种干员胜利一场战斗
Win a battle while having at least 4 Supporter Operators.=携带不小于4名辅助干员胜利一场战斗
Win a battle while having at least 4 Vanguard Operators.=携带不小于4名先锋干员胜利一场战斗
Win by defending more than 7 waves to unlock event selection=防守波次记录突破7波以解锁项目自选权
Win by defending more than <@map.defence>7</> waves to unlock event selection=防守波次记录突破<@map.defence>7</>波以解锁项目自选权
Win Emergency Op [Ember Phalanx] without losing any Life Points=在不损失目标生命的情况下胜利紧急作战【余烬方阵】
Win Emergency Op [Guns and Order] without losing any Life Points=在不损失目标生命的情况下胜利紧急作战【铳与秩序】
Win Emergency Op [Hunger and Thirst] without losing any Life Points=在不损失目标生命的情况下胜利紧急作战【饥渴】
Win Emergency Op [Looking Forward, Looking Back] without losing any Life Points=在不损失目标生命的情况下胜利紧急作战【瞻前顾后】
Win Emergency Op [Mutual Aid] without losing any Life Points=在不损失目标生命的情况下胜利紧急作战【互助】
Win Emergency Op [Sparkling Shine] without losing Life Point=在不损失目标生命的情况下胜利作战【闪闪发光】
Win Emergency Ops [Harass With Strength] without losing any Life Point=在不损失目标生命的情况下胜利紧急作战【恃强凌弱】
Win Emergency Ops [Manmade Carnival] without losing any Life Point=在不损失目标生命的情况下胜利紧急作战【人造物狂欢节】
Win Emergency Ops [No More Than Four] without losing any Life Point=在不损失目标生命的情况下胜利紧急作战【事不过四】
Win Emergency Ops [Payback] without losing any Life Point=在不损失目标生命的情况下胜利紧急作战【还之彼身】
Win Emergency Ops [Where Ice Condenses] without losing any Life Point=在不损失目标生命的情况下胜利紧急作战【冰凝之所】
Win Streak!=连胜！
Win the battle [Observation] without losing any Life Point=在不损失目标生命的情况下胜利战斗【观察】
Win the Emergency Operation [Alpine Visitor] without losing any Life Point=在不损失目标生命的情况下胜利紧急作战【雪山上的来客】
Win the Emergency Operation [Fight to the Death] without losing any Life Point=在不损失目标生命的情况下胜利紧急作战【死斗】
Win the Emergency Operation [First Come, Last Served] without losing any Life Point=在不损失目标生命的情况下胜利紧急作战【先来后到】
Win the Emergency Operation [From Afar] without losing any Life Point=在不损失目标生命的情况下胜利紧急作战【隔岸观火】
Win the Emergency Operation [Sculptor and Statue] without losing any Life Point=在不损失目标生命的情况下胜利紧急作战【雕匠与石像】
Win the guesses with your starting gifts to stack up more and aim for the top!=凭借初始礼物在竞猜中取胜，获得更多礼物，冲击更优排名！
Wind Aegis=“屏风卫”
Wind Chimes=铎铃
Wind Chimes' Badge=铎铃证章
Wind Chimes's Token=铎铃的信物
Wind Chimes, a Messenger who travels around northwestern Yan, allowing remote villages to communicate with each other. She came to Rhodes Island for Oripathy treatment and now works part-time as a Messenger for Rhodes Island.=铎铃，奔波在炎国西北部的乡村信使，曾使数个闭塞的村庄获得了相对通畅的信息交流。因矿石病来罗德岛求医，现兼职为罗德岛提供信使服务。
Wind Chimes, Messenger to rural parts, pacing the distance between mountains and nomadic cities by her own two feet.=乡村信使铎铃，用双腿丈量大山与移动城市之间的距离。
Wind Instrument Maintenance Table=管乐器维护台
Wind of Breaking Blade=曲刃晴风
Wind player who wants to become the concertmaster of their king's orchestra. He worked hard to climb the ladder, but the orchestra is long gone, for which he is very resentful.=希望在君王乐团中担任领奏的管乐家。他力图攀上领奏之位，如今乐团却不知何在，他因此愤恨不已。
Wind player who was once the concertmaster of their king's orchestra. He was once atop the ladder, but the orchestra is long gone, for which he is beyond resentful.=曾经在君王乐团中担任领奏的管乐家。他长期身居领奏之位，如今乐团却早已不在，他因此怒不可遏。
Wind Tunnel=风洞实验室
Wind Whispers=风语
Wind, rise!=风起！
Windblaze=风旱
Windblaze Combat Tactics=风旱作战策略
Windchime Light=叮当吊灯
Windchimes made by Fartooth. When the wind blows, a crisp sound emerges. As long as this sound can be heard, Fartooth will always recall the little things from her hometown.=远牙自制的风铃，有风吹过会响起清脆的音色。只要听到风铃响动，远牙就会回忆起故乡的点点滴滴。
Windfall=风坠
Windfall Contract=惊喜签约
Windflit=掠风
Windflit has two degrees in engineering and Originium engineering and is particularly experienced in mechanical design. He is currently a member of the Engineering Department and produces mechanical devices to aid our operators in combat.=掠风，拥有工学及源石工学双学位，于机械设计制造上有丰富经验。现于工程部任职，制造机械辅助干员作战。
Windflit's Badge=掠风证章
Windflit's Token=掠风的信物
Winding Down=收场
Winding Path=迂回狭道
Winding Path to Victory=曲径求胜
Winding Paths=峰回路转
Winding Paths Pack=曲径寻幽组合包
Winding Road=蜿蜒单行道
Winding Up=上紧发条
Window Divan=临窗长榻
Window Into Cognition=认知窗口
Window-Side Couch Bed=窗下矮榻
Window-side Stone Bench=窗旁石榻
Window-Side Toy=窗边玩偶
Windows With Closed Curtains=闭帘窗户
Windproof Pendant Light=防风吊灯
Winds of Millennia Unyielding Headhunting Permit=长风万里寻访凭证
Windscoot=骋风
Windscoot does year-round armed escort work in Shangshu and its surrounding areas in Yan. He came to Rhodes Island for Oripathy treatment, and signed a cooperation agreement to expand his escort business, providing medicine transportation and talent recommendation services to Rhodes Island.=镖客骋风，常年在炎国尚蜀及周边地区走镖。因矿石病来罗德岛就医，为拓展镖局业务，主动与罗德岛签订了合作协议，为罗德岛提供药物运输服务及引荐人才。
Windscoot's Badge=骋风证章
Windscoot's Token=骋风的信物
Windswept Ravine=风啸峡谷
Wine goes down=酒至酣处
Wine goes down. Verses go wild. Invite the moons. Sing to the drum.=酒至酣处，诗兴亦狂。或邀双月，或闻征鼓。
Wine has many meanings, one of which is acknowledgment.=酒有很多意味，其中之一就代表着认同。
Wine-flushed is Woods of Rime=霜林醉
Wine-tasting bus=品酒班车
Wineglass=酒杯
Wingbreaker=破翼者
Winged Kuranta Chandelier=承翼库兰塔吊灯
Winner of the Prize of Excellence in the 1st Dahuang Tianshi Institute Design Competition, Junior Category. The polygonal frame represents the timeless Tianshi philosophy of living: one must have 'edges' before one can 'shape' themselves.=第一届大荒天师苑设计竞赛初级组优秀获奖作品。\n参赛者使用嵌套的多边形框架包围屏风与灯具，阐释大炎天师一脉相承的处世理念：须有棱角，始知方圆。
Winter=梁瑞雪
Winter is Coming=“入冬”
Winter Messenger=寒冬信使
Winter Mountain is Coming=山雪欲来
Winter near the Foehn Hotlands? Seems like this place is done for!=在焚风热土附近迎来寒冬，看来这地方真的要完蛋了！
Winter Nights Exhibition Hall=冬夜展览馆
Winter Trip=冬游
Winter's End=冬逝
Winterfall=直至冬夜降临
Winterwisp Blood Magister=冬灵血巫大师
Winterwisp Blood Shaman=冬灵血巫
Winterwisp Hound=冬灵猎犬
Winterwisp Hound Pro=冬灵猎犬pro
Winterwisp Way=冬灵栈道
Winterwisp's Elegy=冬灵挽歌
Wipe Save=删除存档
Wiping Knife=拭刀
Wire Side Table=筐形矮茶几
Wiredrone=滞空牵引无人机
Wireless locating device that can be quickly deployed and withdrawn to avoid friendly casualties. After returning from Chernobog, engineers have worked to understand the principles behind the device, overcoming the harm they once caused.=无线电定位装置，能够快速展开和收起，避免误伤。从切尔诺伯格回来后，工程部一些干员就致力于掌握这种源石装置的原理，战胜它们曾造成的伤害。
Wisdom forged=著文载道
Wisdom forged. Carried & spread. Deep the river. There a glimmer.=著文载道，行以文传。彼江杳杳，有光始清。
Wisdom of Kaśjñāna=遁入阇那
Wise beyond age=贵而知事
Wish=愿望
Wish Fulfilled=得偿所愿
Wish him well=祝他好运
Wish I didn't scare you.=被吓傻了？
Wish of Burial Beyond the Light=同葬无光之愿
Wish of the Fertile Earth=沃土的愿景
Wish to Be Fulfilled=夙愿
Wish Upon A Star Pack=天想星迹组合包
Wishes Unfulfilled=未竟之愿
Wishing Stone=许愿石
Wishing you a Happy New Year! I look forward to your kind guidance in the coming year. Okay, done. Without a hitch, right? Happy now?—a bonus? For me? Really? Hmm... thank you. Happy New Year.=新年快乐，新的一年也请多多指教。好，说完了。很标准吧？你开心就好——奖金？给我的？你认真的？唔......谢谢，新年快乐。
Wisp=磷火
Witch Feast=巫异盛宴
Witch Feast Role-Playing Script 'Dominions & Dogma' Custom Line/Divine Oath. This player shall be the apostolic knight who takes charge in times of crisis. She is the crimson fury spilling forth from the Holy Spirit's palm, bearing the eternal burden of seeking the land of salvation.=巫异盛宴角色扮演剧本“异域信条”定制服饰/至圣誓言。扮演者将是临危受命的教廷骑士。她是圣灵掌心溢出的绯红盛怒，背负着寻觅救赎之地的不朽使命。
Witch Feast Role-Playing Script 'Dominions & Dogma' Custom Line/Hand of Destiny. This player shall be the will of the realm behind the story. She is neither a wicked god, nor a righteous spirit. All she does is let the players roll the dice.=巫异盛宴角色扮演剧本“异域信条”定制服饰/命运主宰。扮演者将是故事背后的界域意志。她并非邪神，亦非圣灵，她仅仅是让人们掷出骰子而已。
Witch Feast Role-Playing Script 'Dominions & Dogma' Custom Line/Priory of Abyss. This player shall be the sister in black, who has saved countless adventurers' lives. The people never ask who forgets the traumas of their mundane lives for them.=巫异盛宴角色扮演剧本“异域信条”定制服饰/幽邃隐修。扮演者将是隐修会的黑袍姐妹，挽救无数冒险者的性命。人们从不过问是谁在替他们遗忘凡命循环的创伤。
Witch Feast Role-Playing Script 'Dominions & Dogma' Custom Line/The Bard's Tale. This player shall be the one singing ballads for the heroes of old, livening up the tavern with her ditties. Come, listen close, who stole the melody that wends through the shadow-flickering breeze?=巫异盛宴角色扮演剧本“异域信条”定制服饰/树影吟游。扮演者将是英雄战歌的传颂者，酒馆小调的歌唱家。来吧，仔细听，是谁剽窃了这阵拂影微风中的旋律？
Witch Feast Role-Playing Script 'Grimoire of Dark Law' Custom Line/Explosive Blue Flame. She plays the role of the hero seeking the grimoire said to have been born amidst the Everlasting Flame. Whichever brave soul claims it can break through all rules and bindings.=巫异盛宴角色扮演剧本“暗律魔典”定制服饰/易爆蓝焰。扮演者将是追寻魔典的勇者。传说魔典诞生于不灭的火焰，得到它的勇者可以斩断一切规则与束缚。
Witch Feast Role-Playing Script 'Grimoire of Dark Law' Custom Line/Starry Night Sky. He plays the role of the guide showing the hero the way. The Golden Movement has long since faded, but the stars he shoots will forever point true north.=巫异盛宴角色扮演剧本“暗律魔典”定制服饰/夜空星芒。扮演者将是协助勇者前进的向导。金色的乐章已然逝去，但他放出的星星永远会指明方向。
Witch Feast Role-Playing Script 'Grimoire of Dark Law' Custom Line/The Shadow of the Dark Moon. She plays the role of the witch guarding the grimoire. The tome is of no use to her. Instead, it is her sword that renders her unstoppable: 'Come, try to defeat me.'=巫异盛宴角色扮演剧本“暗律魔典”定制服饰/暗月的影子。扮演者将是保护魔典的魔女。魔典于她并无用处，她凭长剑便无人可挡：“你可以试着战胜我。”
Witch Feast Role-Playing Script 'Grimoire of Dark Law' Custom Line/Witch's Swing. She plays the role of the young witch brought by her dark mistress to gain some experience! Who says a witch's swing has to be a broom? A chainsaw works too!=巫异盛宴角色扮演剧本“暗律魔典”定制服饰/魔女的秋千。扮演者将是魔女老师带出来历练的小魔女！谁说小魔女的秋千只能是扫帚？电锯也很合适啦！
Witch Feast Role-Playing Script 'Horrorlair's Enigma' Custom Line/Echo of the Horrorlair. The actor plays the role of the Horrorlair's incarnation, patrolling its corridors and keeping it safe from the patronage of thieves.=巫异盛宴角色扮演剧本“魔城密令” 定制服饰/魔城回响。扮演者将是魔城的化身。徘徊于廊道间，管理并保护城中各项财产免遭窃贼光顾。
Witch Feast Role-Playing Script 'Horrorlair's Enigma' Custom Line/Fated Hero. The actor plays the role of the hero chosen by fate, who descends into the Horrorlair not just to quell disaster and eliminate evil, but with the hope of finding treasures to improve her life.=巫异盛宴角色扮演剧本“魔城密令” 定制服饰/天命勇者。扮演者将是命运选中的勇者，前往魔城既是为了消灾除恶，更是希望能在城中找到财宝改善生活。
Witch Feast Role-Playing Script 'Horrorlair's Enigma' Custom Line/Grave Thief. The actor plays the role of the first enemy the hero faces. If defeated, she will offer her service as a merchant.=巫异盛宴角色扮演剧本“魔城密令” 定制服饰/安息处的怪盗。扮演者将是勇者面对的第一个敌人。若被击败，会给勇者提供交易服务。
Witch Feast Role-Playing Script 'Horrorlair's Enigma' Custom Line/Moon Catastrborn. The actor plays the role of the heir of bane who descends upon Terra after rending the moon into twins. The hero stands no chance in a head-on fight.=巫异盛宴角色扮演剧本“魔城密令” 定制服饰/异月灾裔。扮演者将是分开双月、踏足于大地上的灾裔。勇者绝无可能在正面对决中获胜。
Witch Feast Role-Playing Script 'The Curious Trove Manor' Custom Line/Like Illusion. The actor plays the role of the maid who guards the treasure. In a sea of roaming shadows of a hundred and one forms, all truest true and falsest false, the willful intruder finds himself endlessly dithering about the stairs.=巫异盛宴角色扮演剧本“古宅异宝”定制服饰/幻影轻悄。扮演者将是守护宝物的女仆。百般变化，真真假假，人影憧憧中，入侵者在楼梯上无尽徘徊。
Witch Feast Role-Playing Script 'The Curious Trove Manor' Custom Line/Mirror Visitor. The actor—hush, now. Does she play the role of the Master, a guest, or a phantom in the mirror? Until the highest landing is reached, all remains a mystery.=巫异盛宴角色扮演剧本“古宅异宝”定制服饰/镜中来访。扮演者将是——嘘，是主人，是宾客，或是镜中虚影，在登上最顶层之前，一切都是未知。
Witch Feast Role-Playing Script 'The Curious Trove Manor' Custom Line/Trust Your Eyes. The actor plays the role of a Great Thief Magician, here for the treasure. No, come now—doubt those eyes of yours. Trust his hands.=巫异盛宴角色扮演剧本“古宅异宝”定制服饰/手到牌来。扮演者将是为了宝物前来此处的魔术师大盗。怀疑你的眼睛，相信他的手。
Witch Feast Series/an elegy. An outfit tailored for Nightingale. Who is the one who sings, and what language is it in? Whose dream do I see, and whose death do I see?=为夜莺量身定做的狂欢服饰/挽歌。是谁在歌唱？这种语言从何而来？我看到的是谁的梦，又是谁的死？
Witch Feast Series/the feast. A custom-made outfit for Warfarin that incorporates holiday designs with Sarkaz motifs. The designer personally embellished this outfit with plenty of jewelry.=华法琳定制的狂欢服饰/盛宴。在节日元素的基础上，添加了萨卡兹的服装风格元素。由设计者本人亲手加工，制作了大量额外饰品。
Witch Feast Series/the mag. An outfit that Kroos designed for herself. In addition to being fashionable, it incorporates some mechanisms to assist her with her magic tricks.=克洛丝为自己设计的狂欢服饰/魔术师。采用了较为时尚的设计，并且在服装各处和装饰品中都设计了一些小机关，方便她进行魔术表演。
Witch Feast/II=巫异盛宴/II
Witch Feast/III=巫异盛宴/III
Witch Feast/IV=巫异盛宴/IV
Witch Feast/V=巫异盛宴/V
Witch King's Orchestra Cellist=巫王乐团大提琴家
Witch King's Orchestra Chorister=巫王乐团颂诗者
Witch King's Orchestra Conductor=巫王乐团指挥家
Witch King's Orchestra Drummer=巫王乐团鼓手
Witch King's Orchestra Flautist=巫王乐团长笛手
Witch King's Orchestra Hornist=巫王乐团圆号手
Witch King's Orchestra Trumpeter=巫王乐团小号手
Witch King's Orchestra Tuner=巫王乐团调律师
Witch King's Orchestra Wind Player=巫王乐团管乐家
Witch's Swing=魔女的秋千
Witch-Curse Alliance=巫咒同盟
Witchcraft=巫术
Witchcraft Archives=巫仪档案库
Witchcraft Ballista=巫术弩炮
Witchcraft Crystal=巫术结晶
Witchcraft Monument=悠久根源
Witchcraft Orb=巫术石球
Witchcraft Performance=巫术汇演
Witchcraft Rehearsal=巫术排练
Witchcraft Village=巫术村落
Witchcraft Workbench=巫术工作台
With a desperate choice looming, he changes into formal attire before the Kjerag battleship.=绝境中的抉择迫在眉睫，他在谢拉格的战舰前换上正装。
With a foot in the darkness, the light becomes clearer. You want to see? No, you don't belong there.=立足黑暗，光明才更清晰。让你看看？不，你不属于那里。
With a great deal of effort, the departed ancestral spirits were finally sent back to the Furnace.\nPerhaps this is an omen, signifying that the Soul Furnace's mission is nearing its end, or perhaps it foretells that after embracing nomadic city life, Kazdel will soon experience a profound rebirth.=在一阵喧闹过后，这些意外“离开”熔炉的死魂灵先祖们都被送了回去。\n这或许是一种预兆，预示着魂灵熔炉的使命即将终结，亦或者，预示着卡兹戴尔继移动城市化后，将要迎来又一次脱胎换骨的新生。
With a jade hairpin, you tinker with the spheres for an exceedingly long time before you espy the wonder within: at its very heart lies a bead of crystal, wholly transparent. Within is carved an entire village. You observe each and every minute detail, but once you lift your head, you realize you are now within it.=用一旁的玉簪拨弄许久，才能看到其中的奥妙：正中心嵌着通体透明的水晶珠，内里雕刻了一整座小镇。你仔细端详，当心察看，一抬头，发现自己已是珠中人。
With a letter home, the bell's toll resounds; Across a thousand li, two moons share the same sky.=乡书已寄思铎声，千里长空共月明。
With a light touch of her tail, courage, fear, and shyness become things of the past, along with life itself.=尾尖轻轻一点，果敢、恐惧、羞涩连同生命化为往事。
With a painting as mirror, one discerns the land and souls. But mirrors break and paintings fade—where shall the painted souls go?=以画为镜，可识天地、观人心。然镜有碎时，画有破日，画中之人，又将何往？
With a righteous heart, guide your thoughts and steel your will, for the road is yet long.=思以正心，心定则志坚，行道修远。
With a sigh, let despair spread.=一声叹息，任由绝望弥漫。
With a unanimous resolution of the members—=根据议员们的一致决议——
With all of you behind me, I won't take a single step back.=有你们在身后，我不会退缩一步。
With all the children here, it's no wonder Iris doesn't want to leave. Hrmm... if this carries on, we'd be better off plonking the whole Castle of Dreams here onto Rhodes Island. That'd save so much time and effort.=这里的小孩子太多，难怪爱丽丝不想回来。嗯......再这样下去，干脆把整个梦城堡都搬到罗德岛上来算了，省时又省力。
With all the years I've spent at Rhodes Island, I know exactly what's left on the agenda today. The Doctor's still got mad business, alright? Can't keep 'em any longer. Everyone, a toast to the Doctor, who's spent another year working hard for us! To you!=俺在罗德岛待了这么多年了，今天还有什么流程再清楚不过了，博士还有很多事，可不能在这里耽误久，大家举杯，给为俺们奔波劳累了一年的博士送上祝福吧！
With all this paper around, it's hard to resist the urge to start fires… Whoa, whoa, don't look at me like that, I'm just joshin', okay?=面前放着这么多纸，要克制住点火的冲动也挺难的——呃，别那么盯着我啊，我开玩笑的。
With an eye to negotiability and convenience, several new permits have risen to the task, and this just so happens to be one of them.=考虑到流通性与便捷性，许多新的认证应运而生，该凭证便是其中的一项。
With an infectiously bright smile and excellent communication skills, Uika Misumi has fit in well at Rhodes Island. Throughout her time diligently learning the ins-and-outs of working here, Uika has earned the trust of those aboard Rhodes just like the other members of Ave Mujica.=三角初华在罗德岛与大家相处时，展现出了特别的亲和力。她总是对大家笑颜相向，很快，大家就喜欢上了这样的初华。初华踏实耐心地学习着罗德岛上的事务，与Ave Mujica的其他同伴一起获得了干员们的信赖。
With blades drawn, stride forward, you noble hearts.=干戈既动，坦荡前行。
With Chernobog's core area about to collide with Lungmen, Rhodes Island launches its counterattack.\nThe most loyal 'traitor' leaves the city she loves, alone.\nThe most resilient father mourns his daughter, lost in a foreign land.\nAll of them are ready to fight fate with everything they have.=面对即将撞上龙门的切城核心区，罗德岛开始反击。\n最赤诚的“叛徒”孤身离开了她爱着的城市。\n最坚韧的父亲缅怀着身死异乡的女儿。\n他们都准备拼尽全力对抗命运。
With enough effort, drops of water can pierce through stone. Everything you've experienced will coalesce into the truth and spread across this land.=绳锯木断，水滴石穿。所有的表象经过积累，都会成为真相，坠落在地。
With enough patience, even dripping water can bore through a rock; with subtle strength, a minute force can shred steel. You have reached a new level of understanding in the art of war, Doctor.=滴水穿心，寸劲断金，您的御敌思路已入新境了，博士。
With enough time, this box will become a whole new stage.=只要有足够时间，这个盒子便能成为另一座崭新的舞台。
With every battle, we suffer even more casualties. When will humans finally stop hurting each other?=这样战斗下去受伤的人会越来越多的。人类的互相伤害究竟何时才能停止呢？
With every changing generation, he promised his people and his carriers he would change the status quo for the Sarkaz. Within the layers of amassed hope and trust, he placed the crown on the ring-shaped structure, and knocked on the gates to the starry sky.=每更迭一代，他都向自己的载体与子民承诺，会为萨卡兹改变现状。在那层层累积的希望与信任中，他将王冠安放在了圆环巨构上，叩响了星空之门。
With eyes shut and unseeing, even the truth shall become nothingness.=闭眼不见，则实有也成虚无。
With factories shutting down and nowhere else to go, young workers started forming gangs. Everyone wears the same goggles needed for work, pretending not to know one another or the people they rob.=因工厂停工而无处可去，逐渐形成帮派的年轻工人。大家都戴着上工时必备的护目镜，假装认不出彼此，也不认识自己偷窃的人。
With factories shutting down and nowhere else to go, young workers started forming gangs. The improvised weapons they use seem somewhat familiar. Maybe from the anti-Sarkaz resistance?=因工厂停工而无处可去，逐渐形成帮派的年轻工人。他们所使用的自制武器有些眼熟，似乎在抵抗萨卡兹的战斗中曾经见过。
With fashion experts' guidance, Tomimi's trying a new style. We'll have to see—can it get something tickling in Gavial's mind?=接受了时尚达人们的指点，特米米正在尝试新造型。不知道能不能让嘉维尔眼前一亮呢？
With faultless reasoning comes your duty's perfection.=推理完备，尽善尽责矣。
With feet dipped in vibrant color, and a heart filled with blossoms, she gracefully opens her fan, singing a song of newborn hope.=脚踏一泓艳彩，心念一片花开，她轻轻展开折扇，将新生的希望唱于曲中。
With fell of swoop, remove all absurdity.=荒谬之处，一扫而空。
With flash of thought, extinguish all suffering.=苦厄善终，一念之间。
With flexibility=翩翾若舞
With Grimmacht gone, Michael's been giving serious thought to how he can manage the whole band, so to speak. How to live up to Grimmacht's hopes, and his own expectations.=赫琳玛特不在的日子里，米夏埃尔开始真正地思考如何“独当一面”。赫琳玛特对他的期待，亦是他对自己的要求。
With hard work, even an idiot can get the job done.=只要肯努力，就算大脑空空也能做好。
With heaven and earth in such flux, how can one think of starting a family?=乾坤未定，何以家为？
With her frail body, Whisperain traveled through many regions of Terra and saved many from their adverse environments. At the same time, she also had to rack her brains to protect herself from the sandstorms, severe cold, and blazing heat. Now, she puts her experiences and Originium Arts to the test and works as a first responder on the battlefield, even if the roaring cold winds and the enemy's Originium Arts explosions force her to ever so briefly close her eyes.\n<@lv.item><Originium Ice Crystal></> Periodically releases a frigid wave that will inflict Cold on your units.=拖着脆弱的身体，絮雨漫游过泰拉大陆诸多地区，救治被不同的恶劣环境伤害的人们，同时也必须想尽办法从风沙、严寒或酷暑中保全自己。现在，她愿意尝试将自己的经验与源石技艺带到战场的急救工作之中，哪怕呼啸的寒风和敌方源石技艺的爆炸都会让她短暂地闭上眼睛。\n<@lv.item><源石冰晶></>周期性地释放对我方单位施加【寒冷】的范围性寒流
With her frail body, Whisperain traveled through many regions of Terra and saved many from their adverse environments. At the same time, she also had to rack her brains to protect herself from the sandstorms, severe cold, and blazing heat. Now, she puts her experiences and Originium Arts to the test and works as a first responder on the battlefield, even if the roaring cold winds and the enemy's Originium Arts explosions force her to ever so briefly close her eyes.\n<Originium Ice Crystal> Periodically releases a frigid wave that will inflict Cold on your units.=拖着脆弱的身体，絮雨漫游过泰拉大陆诸多地区，救治被不同的恶劣环境伤害的人们，同时也必须想尽办法从风沙、严寒或酷暑中保全自己。现在，她愿意尝试将自己的经验与源石技艺带到战场的急救工作之中，哪怕呼啸的寒风和敌方源石技艺的爆炸都会让她短暂地闭上眼睛。\n<源石冰晶>周期性地释放对我方单位施加【寒冷】的范围性寒流
With her memories back, Specter wants to reascertain her own likeness.=记忆回来了，幽灵鲨想要重新确认一下自我的样貌。
With His Bone Pen=骨笔之下
With how crowded Rhodes Island is, I'm surprised you don't have full-on fights on your hands. In Kazdel, people trade blows over just about anything, like if a valve should be turned once or twice. Sounds stupid, right? But when I tried to calm them down, I had to defuse a fight with dozens of pitchforks and shovels in my face. By the time I did, my legs were so wobbly I could barely walk home.=罗德岛上这么多人，居然没有天天吵架？在我们那儿，为了管道阀门转半圈还是一圈都能打起来，那次我被几十把草叉和锄头指着头，硬是把他们都劝回去了。我留到最后才走，实在是腿软了走不动。
With how difficult it is to breathe here because of all the smog, you want to get away as soon as possible. The enemies lurking in the dark have a different idea, though.\n<@rolv.rem><Poison Haze> Operators lose HP constantly.</>=这里烟雾缭绕，令人呼吸困难，你想尽快离开，可黑暗中的敌人们并不这么打算。\n<@rolv.rem>场地中有使我方单位持续失去生命的<毒性雾霾>。</>
With how difficult it is to breathe here because of all the smog, you want to get away as soon as possible. The enemies lurking in the dark have a different idea, though.\n<Poison Haze> Operators lose HP constantly.=这里烟雾缭绕，令人呼吸困难，你想尽快离开，可黑暗中的敌人们并不这么打算。\n场地中有使我方单位持续失去生命的<毒性雾霾>。
With how much sugar there is in Gaulish macarons, some bakeries concocted these miniature treats for their customers' guilt-free enjoyment.=由于高卢圆饼的糖分高得吓人，部分店家推出了微缩版本以供顾客享用。
With its help, you'll be all set to perfectly experience the 'seabed landscapes' of Dossoles. Of course, these landscapes are only imaginations of a sort, the city planners' picturings of the sea informed by left-behind documents from Iberia.=通过她，就能够完美领略多索雷斯的“海底风光”。当然，这些风光只是城市设计师们从伊比利亚遗留下来的文献中获得的，对于海的一种想象。
With just a little preparation, the enemy will retreat on their own.\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it will earn a Hui-Ming attribute\n<@lv.item><Roadblock></> Deploy to block the enemy's route=只需要做一些小安排，敌人就会主动退场。\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线
With just a little preparation, the enemy will retreat on their own.\n<Mark of Hui and Ming> Operators deployed on it will earn a Hui-Ming attribute\n<Roadblock> Deploy to block the enemy's route=只需要做一些小安排，敌人就会主动退场。\n<晦明之印>部署在其上的干员获得晦明属性\n<障碍物>部署以后可以阻挡敌人的行进路线
With just a single phone call, you can get all the help you need - even when you are on the run. How reassuring.=当你想到，只要你一个电话就会有许多人赶过来帮你时，即使是在逃跑途中，大概也会很安心吧。
With lightning and habūb, my hammer will rebuke the intruders and their greed.=我将举起重锤，偕同闪电与沙暴，惩罚那些贪得无厌的到来者。
With Little Moji's help, you peel back the surface of Sui to reveal the spikes of rancor hiding beneath Its skin. They pace about by you, ready to tear apart your flesh at any moment.=小磨唧在帮助你描绘岁兽时揭开了祂隐于皮囊之下，怨恨的尖刺。那些东西在你身边徘徊，随时准备撕开你的血肉。
With me on your side, success is guaranteed!=我就是成功的保障。
With me!=跟我来！
With me, to our eternal home we will return.=随我走吧，随我回去我们永恒的故乡。
With my blade, I decree—=以剑为令——
With my conviction, I shall bring any monster to its knees!=有此信念，便能化身鬼神！
With my own eyes, I shall judge what power Rhodes Island possesses.=罗德岛的究竟有几分实力，我只信自己双眼见证。
With My Wind=牵风
With nary a word, Hoshiguma picks up the bowl and chopsticks and begins shoveling rice down her gullet.=星熊一言不发地拿起深碗，抓起筷子，开始大口扒饭。
With numbers comes strength, as long as there are enough supplies. Planning early to accommodate additional manpower is never a bad idea.=人多力量大，只要资源充足，为可能增加的人手早做规划并不是件坏事。
With numerous micropores, it is often used in the interlayer of armors as an adsorbent of the breakdown product of Originium gas.=内含有密集的微孔，常作为源石气体分解物的吸附剂。多用于防护夹层。
With Penguin Logistics and Rhodes Island, I've seen a more expansive world than I knew… Doctor, one day, I will also find my place in this world.=在企鹅物流和罗德岛，我看到了更宽广的世界......博士，总有一天，我也会在这个世界里找到属于自己的位置。
With perfect positioning and a suitable environment, my letters will arrive just fine. After all, it's my job, right? I need to do well to survive.=定位准确，环境适当，在下手中的信件就一定会准时送达。毕竟这可是在下赖以生存的活计啊。
With Raidian taking the lead, you cautiously explore the village. After learning of the villagers' aggression, she tries to find a way to leave without causing conflict. However, while you are exploring, you are noticed by them.=由电弧带头，你们谨慎地向前探索。在察知村民们的敌意后，电弧试图找出不起冲突便能离开的方法，只是，在探查的时候，你们还是被村民们发现了。
With regard to her whereabouts during the Chernobog incident, Istina modestly and succinctly declined to answer, but she showed several changes of emotion in doing so. On account of Rhodes Island's current policies and the need to protect certain company secrets, investigations into the Ursus Student Self-government Group have temporarily ceased.\nIn view of the background investigation into the Ursus Student Groups, there is no need to question Istina's background. Because of this, it is advisable to use psychologically founded methods to communicate with Ursus students. Future options for cooperation should be provided based on the suitability and independence of the student union members.\nNote: Based on Istina's intense level of interest in the books in the Doctor's office, it is advisable to give her a degree of reading privileges.=唯独关于切尔诺伯格事变期间的行踪，真理用谦和而简洁的理由拒绝提供进一步透露，但过程中有数次表现出较为明显的情绪变化。基于罗德岛的现行方针与守密原则，对乌萨斯学生自治团的调查目前暂时中止。\n基于对乌萨斯学生团的背景调查，基本可以判明对方未持有任何值得质疑的背景。因此，建议对乌萨斯学生们以心理疏通为主要沟通手段。依据学生团成员的适应与自主选择，提供未来可选的合作方式。\n备注：基于干员真理对博士办公室藏书的极度渴求，建议授予其一定的阅读权限。
With resilient perseverance, the dawn of a new day shines into the deepest reaches of Laterano, illuminating the green graffiti, and the stone that has long grown dim.=新一天的阳光顽强地照进了拉特兰的最深处，照亮了绿色的涂鸦和早已黯淡的石头。
With Rhodes Island's escort, the materials safely arrived at the designated location in Area 0.=在罗德岛的押运下，物资已安全到达零号地块的指定区域。
With rich taste and affordable prices, Pitt's assorted fruit candies rival Mama John's in the sweets market. Muelsyse's favorite.=皮特牌什锦水果糖，以丰富的口味和超高性价比在糖果市场上与约翰老妈糖果系列相抗衡。缪尔赛思的最爱。
With shift of step, separate all falsity.=去伪存理，一步之遥。
With so many acquaintances, at least one should sincerely want to help you.=如果你有许多老熟人，那么其中至少该有一个是真心想要帮你。
With so many acquaintances, at least one should sincerely want to help you.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=如果你有许多老熟人，那么其中至少该有一个是真心想要帮你。\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
With so many acquaintances, at least one should sincerely want to help you.\n<@lv.fs>Environmental Conditions: </>\nSarkaz Heirbearer ASVs have significantly increased HP, and 4 tiles on the battlefield are no longer available for deployment.=如果你有许多老熟人，那么其中至少该有一个是真心想要帮你。\n<@lv.fs>环境条件：</>\n萨卡兹子裔补给车的生命值大幅提升，战场中的4个位置无法部署我方单位
With so many acquaintances, at least one should sincerely want to help you.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=如果你有许多老熟人，那么其中至少该有一个是真心想要帮你。\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
With so many acquaintances, at least one should sincerely want to help you.\nEnvironmental Conditions:\nSarkaz Heirbearer ASVs have significantly increased HP, and 4 tiles on the battlefield are no longer available for deployment.=如果你有许多老熟人，那么其中至少该有一个是真心想要帮你。\n环境条件：\n萨卡兹子裔补给车的生命值大幅提升，战场中的4个位置无法部署我方单位
With stone walls surrounding the hearth and the table decorated with leaves, all the solemn, ritualistic aspects of daily life can be found here. Amid the ice, the prophets first mastered fire. Following that, they refused to worship it.=石墙围起炉火，草叶点缀桌台，日常生活中最庄重的仪式感存放于此。 冰雪之中，先知者掌握了火。随后，他们拒绝祭拜火。
With strength comes fragility. Such is the principle of all living things.=越是强大越是脆弱，这就是万物的道理。
With such power, perhaps we won't need to fear the arrival of that day…?=有这样的力量，是不是不用太畏惧那一天的到来？
With the addition of the voice, the teapot has become the most popular 'employee'. A soldier bound for Yumen once had a lively conversation with it, alone by the window. As the years pass, it is vital to say goodbye to each of our friends.=自从新增了语音对话功能，茶壶已荣升为最受欢迎“店员”。下方的炉火只是氛围感装饰。\n即将前往玉门的将士独坐窗边，有人看到他与茶壶聊得有来有往。此去经年，需好好地向每个朋友道别。
With the aid of the Sui proxies, all issues in the Garden of Grotesqueries can be resolved.=当岁兽代理人们切实地从旁协助你时，界园中的一切都可转圜。
With the Aid of the Wind=长风相助
With the aid of the wind, we too can soar through the skies.=长风相助，直上云霄。
With The Crowd=从众效应
With the encouragement of Yanese Operators in the kitchen, Amiya has added a leafy vegetable to her own meat pie filling. She's tried it herself, and she hopes you'll like it too.=阿米娅在厨房里炎国干员的鼓励下，将某种叶类蔬菜加入了自己的馅饼料。她自己试过了，希望你也喜欢。
With the flame called resentment cast into those overgrown reeds, the ashes quickly make their pursuit of those trekking through their homeland. Having heard their pleas for help, Rhodes Island will not stand idly by.\n<@lv.rem><Special Conditions></>DP will not regenerate naturally.\n<@lv.item><Mire></>Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<@lv.item><Reeds></>Operators within gain Camouflage.=一把唤作“怨恨”的火焰，投入芜杂蔓延的芦苇丛中，灰烬紧追着跋涉于故土的人们。收到了他们发出的救援请求，罗德岛绝不会坐视不顾。\n<@lv.rem><特殊条件></>部署费用不会自然回复\n<@lv.item><沼泽地段></>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<@lv.item><芦苇丛></>置于其中的干员获得"迷彩"
With the flame called resentment cast into those overgrown reeds, the ashes quickly make their pursuit of those trekking through their homeland. Having heard their pleas for help, Rhodes Island will not stand idly by.\n<Special Conditions>DP will not regenerate naturally.\n<Mire>Gradually reduces the ASPD of Operators within, and the ASPD and Movement Speed of enemies within.\n<Reeds>Operators within gain Camouflage.=一把唤作“怨恨”的火焰，投入芜杂蔓延的芦苇丛中，灰烬紧追着跋涉于故土的人们。收到了他们发出的救援请求，罗德岛绝不会坐视不顾。\n<特殊条件>部署费用不会自然回复\n<沼泽地段>置于其中的干员攻击速度逐渐降低，经过的敌人攻击速度和移动速度逐渐降低\n<芦苇丛>置于其中的干员获得"迷彩"
With the Golden Sands=金沙依随
With the help of Rhodes Island's field operators, Ch'en and her friends captured a group of diehard remnants of Pancho's gang.\nFrom here on out, the L.G.D.'s name will forever hang over the heads of all Dossoles criminals.=陈与她的三位伙伴携手罗德岛外派干员，在多索雷斯共同抓捕了一群潘乔残党中的死硬分子。\n从今往后，龙门近卫局的名号，将成为悬在所有多索雷斯黑帮以及犯罪分子头上的利刃。
With the help of Tin Man, you use some Plans to turn the tale into a cage. The revenants finish their fun and prepare to leave, but find themselves trapped in an endless loop. You place the ball full of ancestors in your bag, believing you have stymied any future trouble they may cause. However, they continue rolling around inside, waiting for the next opportunity to 'express' themselves.=在锡人的帮助下，你耗费了一些构想将这个故事化作囚笼。死魂灵们胡闹完正准备离开，才发现自己被困在了死循环中。你将这个满载先祖的圆球放入了行囊，自认为解决了他们惹的麻烦，而他们也在不断的滚动中等待时机，为下一次肆意“表达”做准备。
With the inconsistent rise and fall of the waves and unceasingly increasing level of danger, one ought to act as soon as possible.=潮汐起落的节奏变得不再可靠，威胁在时间嘀嗒声中不断累积，任何行动都要分秒必争。
With the kneeler polished, the altar's wooden grandeur is now on full display. Is there any secrets it is oblivious to? The children often gathered around Avus Stefano, not for communion, but for blessings and candies. Mainly the candies.=跪台被磨亮，露出了木质本色的祷告台。有谁的秘密是它所不知晓的呢？\n孩子们会在祷告台边缠着斯特凡诺爷爷，不是为了圣餐，而是为了分得一些祝福与糖果。主要还是为了糖果。
With the mystery I'm investigating still an open question, I cannot unreservedly trust Rhodes Island. However, in my days lodging here, I've witnessed physicians benevolent and adroit, warriors heroic and unyielding. Even if our beliefs differ, I still have considerable respect for your investments and efforts.=我调查的疑案还没有得出一个结果，我尚不能毫无保留地信任罗德岛。但是在这里停留的日子，我见识过了仁心仁术的医者，英勇不屈的义士。纵然信念不同，我也应当尊敬你们的付出与努力。
With the Originium held back by the curtains Rhodes Island has drawn, mankind was able to build the Ark and drag out its feeble existence. Yet the pressures of survival cannot suppress greed and desire. Every faction's leader yearns to become the administrator who holds all the keys. I understand that you pity them for their predicament, but you must decide based on your own judgment.=罗德岛降下帷幕隔绝源石，人类得以建造方舟苟延残喘。然而生存压力遏制不住欲望与贪婪，各团体领袖都希望成为手握钥匙的管理者。我知道你惋惜他们的境遇，但一定要以自己的判断下决定。
With the passage of time, knighthood has evolved from a title of nobility to a profession. No longer do they maintain a stuffy, goody-two-shoes image.\nKnights versed in covert ops such as Gravel are now fairly common.\nBut to rise to knighthood from such a humble background like Gravel's is still a rarity.\nIndeed, she was sold to Kazimierz as 'chattel,'with a barcode on her shoulder an indelible reminder of her origins.\nFrom those modest beginnings, she worked her way up the ladder to eventually become a level-4 knight, and just as she refuses to hide her barcode covered, has never hidden her past from her curious comrades.\nWhile we don't speak of people as 'chattel' here at Rhodes Island, and knights don't have any special status over anyone else, her honesty and openness is still very much appreciated.=随着时代的变迁，骑士逐渐从一种代表身份的头衔变成了一种职业，因而，他们不再必须保持庄严的形象。\n像是砾小姐这样擅长隐秘行动的骑士，在如今并不少见。\n但是，像砾小姐这样从最卑微的身份一步一步成为骑士的人，依然是凤毛麟角。\n是的，砾小姐曾是被卖到卡西米尔的“商品”，手臂上的条形码是永远无法消去的烙印。\n她正是以这样的出身，一步一步从最底层爬上来，最后成为了一名四阶骑士，并且正如她从不遮掩条形码一样，她并不忌讳提起自己的过去。\n虽然在罗德岛，不存在“商品”的概念，骑士也不会得到优待，但她的这份洒脱，依然应该被肯定。
With the passage of time, the stories enjoyed by children too will grow in age. That, however, does not mean they are past their prime. Time instead gives them strength.\nAs long as someone out there remembers them, they will shine brilliantly as ever.=孩子们的读物随着时间流逝也会上年纪，但那并不是衰老，时间的沉淀反而让它们更加有力。\n只要还有人铭记，它们便能绽放光芒。
With the pavilion as your pillow, the land as your couch, and a pleasant dream, all your doubts fade away.=凉亭作枕，山川为榻，一时美梦，忧惧四散。
With the power of modern projection technology, executors can, at any time, appreciate the splendor of the Holy City they spend their lives in.\nOf course, the occasional 'explosive' incidents are never captured on this screen.=依靠现代投影技术，执行者们得以随时欣赏他们所生活的这座圣城。\n当然，街面上时不时发生的爆破事件并没有录入。
With the proper tactical decisions and everyone's mutual support, there may yet be a way to survive this savagery and madness.=在正确的战术抉择与众人的互帮互助下，我们或许能从兽性与癫狂中求得生路。
With the right plan, even rookies like us can win a tough fight!=只要有正确合理的作战计划，就算是我们这样的新手，也能赢下这样艰难的战斗！
With the right price, even good fortune can be bought.=出价对了，运气也能靠钱来买。
With the right strategy, we'll make it through any tight spot.=只要战术运用得当，我们能够打破任何艰难的局面。
With the setting of the sun, the brush draws up the peaks!=落锋长日坠，起笔叠嶂起！
With the Sui Regulator's research, the Hours of Sui have become more useful.=在司岁台的研究下，岁时有了新的用途。
With the token of the proxies' future entrusted to humanity as they leave the Tomb, Wang can now give his full focus to extinguishing all of Sui's wild fantasies within the finite infinite.=代理人的未来交由人类带出岁陵，望便可放手一搏，在有限的无垠中点灭岁兽的一切妄念。
With the waves he's stirred, he's pessimistic about getting the last laugh. He's not giving up, though, never.=他对能否在自己掀起的浪潮中笑到最后持悲观态度，但他并不打算放弃。
With these transactions, our bond can be considered beyond life and death.=此番下来，我们也算是“过命”的交情了。
With this bill as the starting point, Gaul formally began its path to become a hegemonic empire.=以此法案为起点，高卢正式迈向了霸权帝国的道路。
With this fabric, the narration changes.=以此织物，述记改易。
With this library card, you can read any story that piques your interest. No matter what events may ensue, the time that you spend will all be recorded.=拥有这一张借阅证，便可以自由阅览那些你在意的故事。不论后续如何，时光都会记录。
With this staff in my hand, I can heal as many as I will. Is this... really an ability I was born with?=只要握住这把法杖，我就能随心所欲地治愈伤痛......这，难道也是我原本就具备的能力吗？
With this, you have become master over Rhodes Island's entertainment privileges. Please exercise caution when processing the various strange applications from the Operators... and remember to lock the door every day.=持有它，您就掌握了罗德岛的娱乐管理大权，请谨慎处理干员们种种奇怪的申请......以及每天关门。
With this, you have become master over Rhodes Island's entertainment privileges. Please exercise caution when processing the various strange applications from the operators... and remember to lock the door every day.=持有它，您就掌握了罗德岛的娱乐管理大权，请谨慎处理干员们种种奇怪的申请......以及每天关门。
With Time's Flow=如逝
With trine blade shall evil be excised, with righteous fulgur's strike shall demons die!=三元归一剑贯魑魅，一点浩气霆击祸祟！
With Wang's strategies, you cut through the rebirth of Sui, the flames of destruction, and the imagination of proxies.=在望的筹谋下，你将划开岁兽新生，覆灭炎火与代理人的想象。
With warmth still her companion, she is not alone.=还有温度与之为伴，她并不孤单。
With wrinkled brows, we take a closer look at the top prize and discover it is way bigger than the ring hoops given to play with.\nWe approach the vendor, and he looks at our retinue's outfits before offering to pay us some Crude Gold and guarantee he won't ever repeat this sort of 'design.'\nNaturally, we just let him speak and leave.\n<color\=#d8d769>We obtained some Crude Gold. </color>=皱起眉头仔细看了看最高等级的奖品，发现它的尺寸远远大于圈套的直径，是不可能套得进去的。\n我们找到了摊主，他看着我们随行人员的打扮，决定赔偿我们一些粗制赤金，并保证以后不会再有这样的“设计”。\n当然，我们也只是听他说说罢了。\n<color\=#d8d769>我们获得了一些粗制赤金。</color>
With wrinkled brows, we take a closer look at the top prize and discover it is way bigger than the ring hoops given to play with.\nWe approach the vendor, and he looks at our retinue's outfits before offering to pay us some Crude Gold and guarantee he won't ever repeat this sort of 'design.'\nNaturally, we just let him speak and leave.\nWe obtained some Crude Gold.=皱起眉头仔细看了看最高等级的奖品，发现它的尺寸远远大于圈套的直径，是不可能套得进去的。\n我们找到了摊主，他看着我们随行人员的打扮，决定赔偿我们一些粗制赤金，并保证以后不会再有这样的“设计”。\n当然，我们也只是听他说说罢了。\n我们获得了一些粗制赤金。
With your aid, all the exhibits had smooth lift-offs.\nIt's hard to say if these baubles floating in the sky will be swapped out in a few weeks or not. It's hardly unusual. Just hold on to the memories of novel experiences that make your head spin. No need to remember the rest.=在您的帮助下，所有展品均已顺利升空。\n说不定几周之后，这些天空的装饰品就会换上一批，常事。记住那些令您头晕眼花的新鲜体验就好，别记它们啦。
With your axe and wit, you have left your mark on the icefield. Now, we can continue our journey forward.=借您的刀斧与灵智，冰原上已经留下了新的辙迹。我们可以继续前行了。
With your brains, my job is super easy! You're the best, Doctor!=有博士动脑子我就轻松多了，博士你真棒！
With your investment reserves, you can set out on your adventures with confidence.=有了这些投资储备，你的冒险会更有底气的。
With your last strength, break open a last bit of hope for yourself.=最后一份气力，掐断最后一点生机。
With your squad’s ample experience and resources, the incoming Catastrophe will pose little threat.=你们有丰富的经验和足够的资源，未来天灾不会对小队造成致命威胁。
Withdraw Investment Reserve Balance=提取投资储备余额
Withdraw Operator=撤退干员
Withdrawing garrisoned Operators will also disable the corresponding {0} Advanced Supply. Are you sure?=撤离驻防后，对应高级补给“{0}”也将失效。确认撤离吗？
Withdrawing garrisoned Operators will disable the corresponding Supply. Are you sure?=撤离驻防后，对应补给将无法激活。确认撤离吗？
Wither and Thrive=枯荣共息
Withered Altar=枯朽祭坛
Withered Knight=凋零骑士
Withered Knight/Bounty=凋零骑士·悬赏
Withered Scabbard=干枯剑鞘
Withered stump possessed by a fae spirit. Not yet able to protect others, it roams only to protect its own dwelling. Reveals its true form when approached.=被精怪寄生的干枯木桩，尚不具备守护的能力，游荡只为捍卫自己的居所。靠近时会现出原形。
Withered stump that has merged with a fae spirit. Serving as a guard for the Dark Woods, it is armed and always vigilant. Reveals its true form when approached.=已与寄生精怪融为一体的干枯木桩，热衷巡视黑林的成熟“护卫”，手持武器，时刻警惕。靠近时会现出原形。
Withering Collector Disciple=枯朽萃聚使徒
Withering longs for flourishing.=枯萎渴求繁盛。
Within expectations.=不出所料。
Within fledgling dreams leer cruelty unfit for such an age, but Honeyberry's mother is so glad to see the courage still there, still alive in her girl.=幼小的梦中蕴含着与年龄不符的残酷。但蜜莓母亲很高兴能看到女儿心中那仍未被磨灭的勇气。
Within One's Grasp=尽在掌握
Within Range=射程以内
Within sheath, the sword awaits.=剑在鞘中。
Within swirling thought fragments, a myriad of past experiences appear in his mind's eye—difficult to touch and impossible to catch. He can feel cold, but not pain. Why not continue to sink into indulgence, continue to play out these choices and decisions? Perhaps there is a way out, perhaps it is right before his eyes.=纷飞的思绪碎片中，他曾经历的种种在脑海里交错浮现，却又难以触碰、无法捕捉。他感觉到冰冷，但并不伴随着疼痛。不如继续沉湎在这里吧，继续这些选择与推演，或许仍有出路，或许就在眼前。
Within the annihilated fate fragments, he tried to brace his body with his palms once more, but failed once more. How many heroes use fate to justify themselves, and how many fools use it to excuse themselves? People disperse in front of him—why does this scene seem so familiar? He remembers. They had come to him the same way before.=湮灭的命运碎片中，他再一次试图支撑起身体，再一次失败。多少英杰以命运为自己辩解，多少愚人用命运为自己开脱。人们在他身前散去，这一幕为何似曾相识？他想起来了，人们也曾以相同的身姿向他涌来。
Within the broken mirror, Specter finally sees her completed self.\n<@lv.item><Hand of the Saint></>Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides with.=在破碎的镜子中，幽灵鲨终于看到了完整的自己。\n<@lv.item><圣徒之手></>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
Within the broken mirror, Specter finally sees her completed self.\n<Hand of the Saint>Bounces a 'Hand of the Saint' in the deployed direction, stunning and dealing damage to enemies it collides with.=在破碎的镜子中，幽灵鲨终于看到了完整的自己。\n<圣徒之手>向部署方向弹射“圣徒之手”，伤害并晕眩碰撞到的敌人
Within the crevices of the earth and under the shadows of the cities, a mysterious lone wanderer is spying. Behind his ugly iron mask lies a face of conspiracies and madness.=在大地的缝隙中，在城市的阴影下，独行的怪人窥视一切。在丑陋的铁桶面具中，隐藏着阴谋与疯狂。
Within the damaged historical fragments, he tried to find answers. Was there any point to burning himself out to do all this? Locating one's own position in the annals of history is a challenge that every person must face. He feels a little drowsy—perhaps this question wasn't as important as he originally thought. After all, things have already played out as they did.=残损的历史碎片中，他试图寻求答案。自己耗费全部心力所做的这一切，真的有意义吗？如何在历史中寻定自己的坐标，这是每个人都必须面对的处境。他感到有些困倦，或许这问题没有想象中的重要，事已至此，终究事已至此。
Within the forest, docility has always been a disguise.=丛林之中，温顺向来只是假象。
Within the indelible shadows of the Tomb, Sui's subconscious creates an ever-shifting reality to tear through Wang's net.=在岁陵无法磨灭的阴影中，岁兽的潜意识正在制造变幻无端的现实以打破望的罗网。
Within the lost memory fragments, he knew he had to make a decision. Perhaps he'd already made it in the past, but now, both the result and even the choice itself have been long forgotten. Then why not cast the dice again, and see where the road leads—or if the road ended long ago?=遗落的记忆碎片中，他知道自己必须做出选择，或许他曾经选择过，但事到如今，其结果，乃至选择本身都早已被自己忘记。那么，再来一次吧，自己到底会走向何处，还是，其实早已落入终局？
Within the roar of the tempest, they seem to hear the voice from the snowstorm in that childhood dream. They see—the prophecy.=风暴的呼啸中，那道源自幼时梦中风雪的声音仿佛传入了他们的耳中。他们看到了——预言。
Within the scope of the law and agreements of the General Chamber of Commerce, I will fight for the rights of the Infected as much as possible. Thus, I need your advice on an update pertaining to the specifics of the Infected Knights Accommodation Plan.=在合法合规且商业联合会允诺的范围内，我会尽可能为感染者争取权益，所以在感染者骑士收容方案的细节条目更新上，我需要您的建议。
Within the Ursus Army, the history of the Artillery Corps is not particularly lengthy. They are more than happy to arm themselves with the newest technology, and have little concern to spare for who their enemies are.\n<@lv.item><Static Roadblock></> Can block the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.\n<@lv.item><Ursus Civilian></> Life Points will be deducted by 1 when killed by an enemy.=乌萨斯军伍中，炮兵的历史并不算太悠久，他们很乐意使用先进的技术武装自己，至于他们的敌人是谁，他们不太关心。\n<@lv.item><道路障碍物></>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁\n<@lv.item><乌萨斯平民></>被敌人击杀时扣除关卡生命值
Within the Ursus Army, the history of the Artillery Corps is not particularly lengthy. They are more than happy to arm themselves with the newest technology, and have little concern to spare for who their enemies are.\n<Static Roadblock> Can block the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.\n<Ursus Civilian> Life Points will be deducted by 1 when killed by an enemy.=乌萨斯军伍中，炮兵的历史并不算太悠久，他们很乐意使用先进的技术武装自己，至于他们的敌人是谁，他们不太关心。\n<道路障碍物>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁\n<乌萨斯平民>被敌人击杀时扣除关卡生命值
Within this brief, swift act of violence, there was only one thing that I had long known, that I had never doubted—A red dragon never forgives. The hatred of the dragons is even longer than the history of Tara.=在这场短暂而迅速的围杀中，唯有一件事是我早已了解，且深信不疑的——红龙永不原谅。红龙的恨意比塔拉的历史更长。
Within this building of money and power, the tired form of your face serves absolutely no use, vocalizations and brain-thoughts all the more insignificant. In here, only status matters.=在这座金钱与权力的大厦之中，你的面部器官辛苦形成的容貌毫无用处，嗓音和大脑里的思想更是微不足道。在这里，只有身份才能证明一切。
Within this perilous occupied zone, the truth is hidden among outbursts of violence.=这是一片危机四伏的沦陷区，真相隐藏在散逸的暴力之中。
Within this spacious inspection passage, rows of military machines march towards us neatly. Check the quality of their manufacturing with the most brutal methods you can think of!\n<@lv.muitem><Gravity Switches></> Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=宽阔的质检通道上，一排排军用机械迈着整齐的步伐向我们走来。用你能想到最粗暴的方式检验它们的质量吧！\n<@lv.muitem><重力感应></>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
Within this spacious inspection passage, rows of military machines march towards us neatly. Check the quality of their manufacturing with the most brutal methods you can think of!\n<Gravity Switches> Gravity Switches and Planetary Debris: Moves along a set path, blocking lanes and dealing physical damage to units they touch. Can be moved by your units in adjacent tiles.=宽阔的质检通道上，一排排军用机械迈着整齐的步伐向我们走来。用你能想到最粗暴的方式检验它们的质量吧！\n<重力感应>存在重力感应机关与“行星碎屑”：在轨道上随重力滑动，阻挡路线，对经过的单位造成物理伤害，可被周围4格我方推动。
Without a doubt, Frost is an experienced hunter, yet she is even more than that. During her stay at Rhodes Island, Frost spent most of her time hunkered down in one of Rhodes Island's workshops, producing a full set of hunting equipment and six or seven models of hunting traps. She has a never-ending list of topics to discuss regarding hunting, and can often be found exchanging hunting experiences with operators from Sami and Kazimierz.=毫无疑问，霜华是一个经验丰富的猎人，并且远不止是一个经验丰富的猎人。在罗德岛驻扎的这段时间，霜华的大部分时间都耗在了罗德岛的工坊里，她给自己制作了全套的狩猎工具与六七种不同型号的捕兽夹。对于打猎她有着讲不完的话题，经常能看到她与来自萨米和卡西米尔的几位干员交流狩猎经验。
Without a doubt, I have won. But what I didn't expect was that you opened up another possibility for my victory.=我的胜利毋庸置疑。但没想到的是，你为我的胜局开拓了另一种可能性。
Without a doubt, the sound is coming from somewhere nearby.=声音的源头毫无疑问就在不远处。
Without a doubt, the streaks of blood leading to the starboard deck came from the injured Seaborn. Head to the Starboard Deck and continue to track down the Seaborn—it must be taken care of before it grows too strong.=毫无疑问，延伸向甲板右舷的血迹正是那只受伤的海嗣留下的，前往“甲板右舷”，继续追踪海嗣的下落，必须在它变得足够强大之前解决它。
Without a flicker of a flare, from the statue to the city hall, all living beings are instantly, silently snapped to ash. And immediately after, an army seeps out from the night and the ashes, without a sound.=火并没有真的烧起来，从雕像到市政厅，一切活物都在瞬间无声地化作了灰烬。紧接着，一支军队悄无声息地从黑夜和灰烬里渗了出来。
Without a Trace=迹无
Without a trace=泡影无踪
Without Chiave and Aosta, I'd be a corpse in an alley. I owe them my life. So no matter what they want, I'll help them without a second thought.=如果没有贾维和奥斯塔，我已经死在那天那条小巷子里了。所以，我这条命是他们的，无论他们想做什么，我都会帮他们。
Without even looking, I know how Golding would evaluate that book. After all, we once wrote for the same newspaper and inked practically the same sentences between two articles—no, it wasn't a rapport, just that there's few words Victoria will allow you to pronounce loudly these days.=我不用看也知道戈尔丁会怎么评价那本书，毕竟我们可是曾经在报纸同一版的两篇文章里写出了几乎一样的句子——不，这并不是默契，只是现在维多利亚允许大声宣讲的词句并不多。
Without even noticing it, I've racked up an awful lot of visits here with Enya. I must say, Doctor, I'm gradually starting to understand why Enya loves to scurry over here when she's free. You see, this is a place full of interesting, adorable people. To where will you lead this sailing ship? I'd love to see for myself.=不知不觉，已经跟着恩雅来过这里许多次了呢。我好像也逐渐明白了，为什么恩雅一有空就喜欢往这里跑。这里有这么多有趣、可爱的人，博士，你会带领这艘舰船驶向何方呢？真想见识见识啊。
Without humanity to carry it, civilization will naturally step into its own grave and be put to rest.=没有人类来承载，文明便就此步入自己的坟场安然下葬。
Without mercy=情无可恕
Without noticing, you two have already gathered so many collectibles. I've prepared a small gift for you, hopefully it will help you on your journey of collection.=不知不觉，两位都已经收集了这么多了。我准备了一点小小的礼物，希望能为两位的收集之旅提供一些帮助。
Without Rhodes Island, I'd probably still be a full-time geological researcher. And without you people... I'd probably already be dead.=没有遇见罗德岛的话，我可能还在全职从事地质研究的工作。但没遇见你们的话，我可能也已经没命了。
Without the slightest hesitation, Amiya steps onto it, her first step outside the walls of the boundary—A surge.=阿米娅毫不犹豫地踏上了通路，她第一次涉足了边界之外——浪涌。
Without visitors, it is a rather lonely scene.=没了游人，便稍显冷清。
Without walls and barriers, there can be no civilization.\n<@lv.fs>The Seaborn come! Legionnaires, meet them!\nLaugh their siege to scorn, and beat them back home!</>=没有高墙壁垒，就没有文明。\n<@lv.fs>全体军团单位注意，迎击海嗣集群的下一次冲击！\n机动单位，在舰队每轮齐射的间隙坚守防线！</>
Without walls and barriers, there can be no civilization.\nThe Seaborn come! Legionnaires, meet them!\nLaugh their siege to scorn, and beat them back home!=没有高墙壁垒，就没有文明。\n全体军团单位注意，迎击海嗣集群的下一次冲击！\n机动单位，在舰队每轮齐射的间隙坚守防线！
Without you, our casualties would have been far worse... Thank you, Doctor.=如果没有你，我们的伤亡可能会更加严重......谢谢你，博士。
Withstand a total of 10 waves in Bastion Defense (excluding Tutorials)=所有堡垒守御比赛累计抵御10个波次（不包括训练赛）
Withstand a total of 20 waves in Bastion Defense (excluding Tutorials)=所有堡垒守御比赛累计抵御20个波次（不包括训练赛）
Withstand a total of 50 waves in Bastion Defense (excluding Tutorials)=所有堡垒守御比赛累计抵御50个波次（不包括训练赛）
Withstand the test.=历经考验。
Witness 'Age of the Silence' 3 times=见证3次“静谧时代”
Witness 'Long into an Abyss' 5 times=见证5次“自深处的一瞥”
Witness 'Precious Days' 3 times=见证3次“平凡即是喜乐”
Witness 'Price of Peace' 3 times=见证3次“息潮的代价”
Witness 'To Talk with the Mountains' 5 times=见证5次“越过群山”
Witness 'What Begins Follows What Ends' 5 times=见证5次“终始”
Witness 'Winterfall' 5 times=见证5次“直至冬夜降临”
Witness his arrogance.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=见证他的骄傲。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
Witness his arrogance.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=见证他的骄傲。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短
Witness his arrogance.\n<@lv.item><Bloodcalling Altar> </>Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<@lv.item><Bomb Loading Point> </>Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\n<@lv.fs>Environmental Conditions:</>\nSarkaz Heirbearer Bombardiers are invisible, and natural DP regeneration rate is reduced.=见证他的骄傲。\n<@lv.item><唤血祭坛></>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<@lv.item><炸弹载荷点></>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n<@lv.fs>环境条件：</>\n萨卡兹子裔轰击者获得隐匿，部署费用的自然回复速度降低
Witness his arrogance.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.=见证他的骄傲。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>
Witness his arrogance.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.=见证他的骄傲。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短
Witness his arrogance.\n<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.\n<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.\nEnvironmental Conditions:\nSarkaz Heirbearer Bombardiers are invisible, and natural DP regeneration rate is reduced.=见证他的骄傲。\n<唤血祭坛>发出脉冲吸收范围内所有血珀并将其重生为新生血裔\n<炸弹载荷点>消耗一定部署费用可以开启，生成一枚<反巫术变位炸弹>\n环境条件：\n萨卡兹子裔轰击者获得隐匿，部署费用的自然回复速度降低
Witness the crown jewel of Minoan archery.=让你们见识一下冠绝米诺斯的弓术。
Witness the Past=见证往昔
Witnessed=诚邀见证
Witnessed <color\=#9ed9fd>{0}</color>=见证了<color\=#9ed9fd>{0}</color>
Witnessed <color\=#c23361>{0}</color>=见证了<color\=#c23361>{0}</color>
Witnessed <color\=#c23361>{0}</color> on <color\=#c23361>{1}</color> difficulty=见证了<color\=#c23361>{0}</color>级难度的<color\=#c23361>{1}</color>
Witnessed <color\=#e1a9aa>{0}</color>=见证了<color\=#e1a9aa>{0}</color>
Witnessed <color\=#e1a9aa>{1}</color> on <color\=#e1a9aa>{0}</color> difficulty=见证了<color\=#e1a9aa>{0}</color>级难度的<color\=#e1a9aa>{1}</color>
Witnessed {0}=见证了{0}
Witnessed {0} on {1} difficulty=见证了{0}级难度的{1}
Witnessed {1} on {0} difficulty=见证了{0}级难度的{1}
Witnessing <color\=#ffb525>{0}</color>=见证了<color\=#ffb525>{0}</color>
Witnessing Chamber=见证所
Witnessing {0}=见证了{0}
Wiš'a... del. I sign my name here, right? Her Highness says this name means 'wishing for a home.' I don't make wishes, though. Huh? My handwriting sucks? Screw you, who are you to judge.=“维什戴尔”，就把名字签这里，对吧？殿下告诉我，这个名字的意思是“许愿一个家”，但我从不许愿。啊？字太丑？还轮不到你来指指点点。
Wiš'adel=维什戴尔
Wiš'adel's Badge=维什戴尔证章
Wiš'adel's Briefcase=维什戴尔的手提箱
Wiš'adel's Token=维什戴尔的信物
Wiš'ami's Photoset=维维美的照片集
Woah! Don't scare me like that...=唔啊！别、别吓人啊......
Woah! Roller coaster—!=哇！过山车——！
Woah, Doctor... Don't scare me like that.=哇，博士，不要吓我。
Woah, former TV host, no wonder=哇，原来是前主持人，怪不得
Woah, hottie sighted! I need to find some free time and get to know him!=呜哇，帅哥！得找个时间和他认识一下！
Woah, it's nice to see everyone coming together to celebrate! But, I suddenly realized, it's a darned shame this occasion only comes once a year!=哇，大家都聚在一起庆祝，真好——只是，我突然觉得这样的节日一年只有一次，好可惜啊！
Woah, my teammates look pretty capable this time.=这次的队友看起来都挺能干的嘛。
Woah, so this is what it's like inside Rhodes Island... I'm so envious...=唔啊，格就是罗德岛的里面啊，好羡慕......
Woah, the mangas do not lie.=这种场景，我真的只在漫画里见过。
Woah, they're really fighting!=呜哇，真的打起来了！
Woah, this water tastes amazing~! It's cool and sweet, just like the springs back in my hometown... Where's the water source? How is it filtered? What are you using to filter it? Please tell me quickly, Doctor!=呜啊，这个水好好喝~甜甜的，凉凉的，有点像我家乡的山泉......请问水源在哪里？是用什么方式过滤的？用的什么设备？快告诉我嘛博士！
Woah, woah! Let me down more slowly. There are fragile artifacts down there!=绳子慢点放慢点放，这底下的器物可得好好保护！
Woah... I didn't think I could accomplish a mission like this…=我都不知道，原来我连这样的任务都能完成欸......
Woahh! What are you trying to do this time! I'll teach you to behave!=哇啊啊！你这家伙这次又想干什么！不会再让你随心所欲地捉弄我了！
Woe has cause=祸不妄至
Wolf (not used now)=狼（暂时不用）
Wolf and Wolfpack=狼与狼群
Wolf of the wild, what has becometh of thee?\n<@lv.item><Blood Ledger></>All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=来自荒野的狼啊，你为何成了如今的模样？\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
Wolf of the wild, what has becometh of thee?\n<Blood Ledger>All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=来自荒野的狼啊，你为何成了如今的模样？\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
Wolf Spirit=狼魂
Wolf's Eye=狼眼
Wolff Phantom=沃尔夫幽影
Wolff's Shadow=沃尔夫之影
Wolfpack=狼群
Wolumonde=沃伦姆德
Wolumonde Medal of Honor=沃伦姆德荣誉奖章
Wolumonde Search Warrant=沃伦姆德搜查令
Wolumonde Search Warrant\n5/5=沃伦姆德搜查令\r\n5/5
Wolumonde Search Warrant: 5/5=沃伦姆德搜查令\r:5/5
Wolumonde. Its name means 'The Eighth Moon,' and together with seven other nearby towns, it makes up Leithanien's flourishing northern trade network—That's what the book said, anyway.=沃伦姆德，意为第八个月亮，与周围的七座城镇共同组合成了莱塔尼亚北部璀璨的商业聚落——书上是这么写的。
Wolven Nature=狼群天性
Wolves have fangs, I have my blade. Wolves do not rest, neither do I.=狼有牙齿，红有刀。狼不会休息，所以红也不能。
Wolves Stalk Shadows Headhunting Permit=归狼踏影寻访凭证
Wolves Stalk Shadows Login Event=归狼踏影登录活动
Won Jong-jun=元锺准
Won't be a problem=没问题
Won't have many more chances to sample such a fine liquor again=很难再有机会喝到此等佳酿了
Won't you open? 'Tis a visitor rapping at your heart chamber door—=你们的心扉还是不愿敞开吗？
Wonder=神迹
Wonder what kind of place we're going to this time.=这次会去什么样的地方呢。
Wonder what we can harvest this time?=这次又能收获什么好东西呢？
Wonder-Filled Postcards Held:=持有奇景明信片
Wonderful Usage=另有妙用
Wonderful! Your next adventure will go much more smoothly. Probably.=干得漂亮！你的下一次冒险一定会顺利很多，大概？
Wonderful. So this is the art of command. You've opened my eyes.=精彩，这就是指挥的艺术，受教了。
Wonderland, Slumberland, the Cradle… you've never heard of these names before? Oh, you poor soul. Did no one ever tell you any bedtime stories? …Oh, I suppose. Close your eyes now. I'd rather not, but let's have you see for yourself, just this once.=“梦想仙境”，“安眠乡”，“摇篮”......这些名字，竟然都没有听说过吗？真可怜，难道都没有人给你念过睡前故事？......哎，没办法，闭上眼睛，就勉强让你体验一下吧。
Wondrous effects in Retrieve nodes; +2 Candles after clearing all Retrieve nodes (only triggers once)=在拾遗节点中有奇妙的作用，完成所有拾遗节点后获得2烛火，最多触发1次
Wondrous Gleam=流光凶兽
Wondrous Graffiti=妙用涂鸦
Wondrous Postcard=奇景明信片
Woo Jeong-sin=禹贞信
Woo Sung-eun=禹成恩
Woo! I just got a new idea. Better write it down as soon as the fight's over.=嘶，突然想到了新点子，战斗结束后可得抓紧时间记下来。
Woo, I love this icy, modern feel.=这种冷冰冰的现代感，我喜欢。
Wood=木材
Wood and Stone Table=木石长几
Wood Chopping=切木
Wood Pattern Wallpaper=木纹壁纸
Wood piled high=临高积薪
Wood Plank Walls=木栅墙饰
Wood Scraper=木材搜刮者
Wood walls dotted with repair. Painted lovely blue with his apprentice long ago. Scores of patched bullet holes from clients trying their new guns. Spake an exasperated Paganini thus: 'If I saw this coming, I'd have gone with wallpaper.'=修补多次的木墙，当年，店主带着学徒一起将它粉刷成美丽的蓝色。\n频繁经历试铳客户不慎走火打穿墙壁的事件，修补过上百个弹孔的店主无奈地说：“早知道买墙纸对付对付得了。”
Woodblock Prints=传芳雕版
Woodchip Fungus=木屑菌
Woodcraft Set=木艺套组
Wooden=木制的
Wooden Arch Pillar=实木弧形柱
Wooden armchair with a soft seat. A skilled crafter once adjusted his posture several times while drinking tea. The very next day, the owner sought his advice. After more than a few sample chairs, this supremely comfortable seat was born.=实木制成的扶手椅，坐垫绵软。\n曾有一位名工匠，品茶时调整坐姿数次。翌日，老板立即登门求教，之后又带着样品椅上门数次，这才有了如今这款极致舒适的扶手椅。
Wooden Beam=木制顶梁
Wooden Beam Hanging Lights=木梁架吊灯
Wooden bench for people to sit on by the table. Reminds him of the days when the benches were filled.=为在长桌旁歇息的人提供的木制野营长椅。但他确实也幻想过，椅子上坐满人的温馨时光。
Wooden bench with mortise and tenon design, able to be reassembled into anything from a camp bed to a shelf to a ladder. 'Huh? This was my idea, wasn't it? What, I don't count? Alright, treat me to some hotpot, and I'll let it go.'=具备榫卯结构的木质长凳，可以被重组为各式用具。根据需要，它可以变成行军床、置物架，甚至梯子。\n“嗯？这该是我的专利吧？你说我的造物不算数？算啦，请我吃顿火锅便不与你们这帮书呆子计较！”
Wooden Bookcase=木制书架
Wooden Bookcase Stepladder=木制书梯
Wooden Burdenbeast of Ilion=伊利昂的木驮兽
Wooden cabinet filled with classroom materials. Looks tidy on the outside, but messy on the inside. Appearances are hard to keep up.=放满教学用具的大型木柜，看着整齐，但柜子里面杂乱无章。就算是表面的井井有条，也很难维护。
Wooden cabinet of an older design, at once a bar counter, bookshelf, and cabinet. It can show up anywhere in the room without needing wheels.=样式过时的原木收纳柜，集吧台、书架、柜子的功能于一体。\n不用在底部加上轮子，它也能出现在房间内任何地方。
Wooden Cabinet with Lock=木雕带锁储物柜
Wooden cashier table filled with memories, serving free sugar cane juice. Patrons often spend a long time chatting with the owner when they pay. The most important thing in this place is not transactions, but relationships.=满载着时光记忆的木质收银台，上面摆放着用来赠送给顾客的竹蔗汁。\n顾客往往会在结账时与店长攀谈许久，因为在这里受人重视的不是交易，而是人情。
Wooden Ceiling Frames=天顶木架
Wooden Chair (Front)=木椅（正）
Wooden Chair (Side)=木椅（侧）
Wooden chair with sled-like legs and comfy padding. Snow is a constant in the lives of the locals, but furniture like this was likely built to satisfy tourists' stereotypical expectations.=拥有可滑行板凳脚的实木凳子，配备舒适软垫。\n当地居民的生活和雪息息相关，但这种家具怎么看都更像是为了加深游客的刻板印象而制作的。
Wooden Coat Hanger=木制衣架
Wooden Corner Table=转角木桌
Wooden Dining Sideboard=实木餐边柜
Wooden Drafting Table=木制翘头画案
Wooden floor made from lumber chosen arbitrarily. A corner of the ever-winding fate once extended itself through the veins of the trees. Oh, Southerner. May your feet truly be planted upon these lands.=并未甄选木料的木质地板，曲折命运的某一角曾顺着树木的纹理延伸。 南方人啊，愿你的双脚真正踏在这片土地上。
Wooden floorboards inside the restaurant. They glimmer from how meticulously they've been cleaned.=肯德基餐厅内铺设的木地板。每一寸都被仔细清洁过，干净如初。
Wooden Four Poster Bed=实木四柱床
Wooden Hanging Rod=木制挂旗吊杆
Wooden herb racks seen in homes around Kjerag. The people keep dried herbs on hand, in case of emergency.\nA faint scent lingers by the window. Before the advent of modern medicine throughout the region, these herbs were the most effective cures.=谢拉格居民家中随处可见的木制草药架，许多人家都会晒制一些常用草药，以备不时之需。\n窗边总是萦绕着淡淡的香味，在现代医疗覆盖这片地区前，这些草药便是最为有效的药物。
Wooden Jam Stand=木制果酱架
Wooden Lamppost=路口木灯柱
Wooden Lump=木疙瘩
Wooden Paperweight=木制镇纸
Wooden Partition Table=实木隔断桌
Wooden partitions imported from Yan. Blocks out the autumn wind, but receives all your guests with a warm welcome.=炎国原装进口全木屏风。秋风回头去，贵客迎面来。
Wooden pillar with lamp and sign, often thought a street sign, making people lean in to see a blurry picture of a kami. Does not point the way, nor is it a shrine. Simply tells the stories of the old street when the night breeze blows by.=挂着简灯与小招牌的木质柱子，常被人误认为路标，惹人凑近去看神明的模糊画像。\n它其实并不指路，更不是神龛。它只会在夜风吹拂时，低声讲述老街未曾消逝的故事。
Wooden Prayer Altar=实木祷告台
Wooden Seal=木制瑞印
Wooden Semi-Open Cabinet=木制半开放柜
Wooden Short Stool=凉木矮凳
Wooden sideboard painted vermilion, with goldfin decor on the glass for wealth and prosperity. The owner displays a photo of FEater framed in gold, taken when she visited. He says it brings more wealth than any so-called lucky charm.=延续传统风格施以暗红漆的木制餐边柜，柜门的玻璃上还绘制着代表福缘的金鳞。\n食铁兽来用餐时留下的纪念照被店主用金色相框裱装起来，据他称照片比那些招财摆件要管用得多。
Wooden Stakes (Horizontal)=木头栅栏（横）
Wooden Stakes (Vertical)=木头栅栏（纵）
Wooden Statue Cabinet=实木圣像墙柜
Wooden Table Set=木桌套组
Wooden tea table embedded with slabs of malachite, with a deliberately-uneven surface. Tea ceremonies are hardly detached from worldly affairs, and rare is the tea-drinker who cares not for glitz and glam.=嵌有石绿板材的实木茶桌，桌面特意设计成错落不齐的样式。\n茶道并非多么不近烟火之事，而淡泊名利的饮茶者寥寥无几。
Wooden Textured Rack=木纹置物架
Wooden Vane Ceiling Light=木叠窗吊顶灯
Wooden wind chimes decorated with wisterias, with a storage box for festival uchiwa. Even once the fireworks are over, people can stay here and listen to the night breeze jingle the bells.=带有紫藤花装饰的木制风铃架，下方配有放置祭典用团扇的收纳盒。\n即使在焰火表演结束之后，人们依然可以停在这里，听祭典夜的晚风带起清脆的铃音。
Wooden-Framed Hanging Light=木架挂灯
Wooden-framed light hanging from the eaves, crafted with traditional methods, with a paper lampshade. The light pours upon the slanted tiles at dusk, like a gentle guest who visited uninvited.=屋檐下挂着的木格顶灯，以传统工艺稳固拼接，嵌白纸作罩。\n黄昏时的灯光洒在门外歪斜的砖石上，像是有位温柔的客人，不请自来地提前造访了傍晚。
Woods=林地
Woof!!=汪嗷！！
Woomy&Veemo=乌乌和章章
Wooo.=哦，哦。
Wooo... Good timing. I was about to sneak out for a drink... wanna join me?=哎呀，你来得正好，我现在正准备溜出去喝点东西......你去吗？
Wooooah, so this is what it's like inside Rhodes Island... I'm so jealous…=唔啊，这就是罗德岛的内部吗，好羡慕......
Wooow, you're giving me a promotion? I'm having a lot more fun here than at BSW.=哦，晋升？比起黑钢，这里要有趣多了。
Woo~ It's finally my turn!=哦！总算轮到我啦！
Word is that the musical production had a strange name—'The Nutcracker.'=听说演出曲目有个奇怪的名字——《木果夹子》。
Word-Carving Knife=雕词錾刀
Wordless Anthem=无词颂歌
Wordless Coral=无字珊瑚
Wordless Deed=无字地契
Wordless Elegy=无词哀歌
Wordless speech=无字无念
Words=话语
Words are the carriers of all things born here. So it is with man, so it is with Sui.=字是生于此处众物的载体，人是如此，岁也是如此。
Words are the carriers of legacy, intimately tied with coin.=字是传承的载体，与钱财确是息息相关。
Words are the carriers of thoughts. This word seems to have been born in the chaos of war, and so is of ultimate sharpness. It lacerates you, but your wound soon scab into thick shields. Experience is formed from bitter taste, which shall spread down the generations. Those who come after need not worry.=字是思想的载体，这字似乎由战乱而生，因此尖锐无比。它划伤了你，但随后凝结的痂又成为新的护盾。尝过苦，便有经验，世代流传，后人便不必因此烦恼。
Words of Farewell=告别词
Words of Nature=自然之语
Words Past Like Smoke=昔字如烟
Words scatter into the air, sticking by the leaves and landing in her glass. After Reed gathers them all up, only then can she put them together throughout the days and the nights.=词句弥散在空气中，附着在叶片上，沉落在果汁里，苇草把它们收集起来后，才有可能在昼夜交替中将之编排起来。
Work and earn a living. I wonder if my parents lived a life like this in Rim Billiton? It's fine, but I'm not letting my crossbow rust.=干活拿钱，我爸妈过去在雷姆必拓过的也是这样的日子吧？挺好的，不过，我不会让我的弩生锈。
Work and Hours=工作与时日
Work Area Ceiling Lights=作业区顶灯
Work Area Rug=作业区地垫
Work Area Wall-mounted Rack=作业区墙面收纳板
Work Chair=工作用椅
Work dutifully, Doctor.=勿要懈怠，博士。
Work Facilities=工作设施
Work Hard, Get Paid=多劳多得
Work hard, play hard, right? Don't force all those rigid rules on me.=出来玩耍就要尽兴，别把那些条条框框套在我身上呀。
Work is not welcome at the bar.\n<@lv.item><R-Series Power Armor></> Absorbs nearby experimental products to recover SP. Activates when SP is full.=酒吧作为休憩的绝佳场所，显然不欢迎工作的到来。\n<@lv.item><R系列动力装甲></>吸收周围实验产物回复技力，技力满时激活
Work is not welcome at the bar.\n<R-Series Power Armor> Absorbs nearby experimental products to recover SP. Activates when SP is full.=酒吧作为休憩的绝佳场所，显然不欢迎工作的到来。\n<R系列动力装甲>吸收周围实验产物回复技力，技力满时激活
Work it masterfully=游刃有余
Work Meal=工作餐
Work or what have ya, you've gotta have guts!=不管做什么工作，都得拿出气势。
Work out a way=与阿纳萨商量
Work Quota=业务指标
Work together with your partner!=与协作者齐心合力取胜!
Work with different gems using different techniques, and demonstrate your creativity.=接触不同的宝石，运用不同的工艺，尽情展现你的奇思。
Work Zone Status=工作区情况
Work Zones=工作区
Work's kinda like a trap, and you just fling yourself into it.=工作就像是陷阱，你得主动跳进去才行。
Work's on. Focus.=开工了，认真点。
Work's over, time for a drink. Where is Texas?=收工，去喝一杯。德克萨斯呢？
Work, eat, run, repeat. Big fricking whoop. Isn't that how life is for anyone these days?=工作、糊口、逃亡，不断循环，没什么大不了的，这世道，大家不都一样吗？
Work, work! Hop to it now!=开工了开工了！
Work? Got it.=工作吗？知道了。
Workaholic=工作狂
Workbench covered in bewildering buttons. Airship crews can control much more than flight from it. When told why it couldn't use this to control Rhodes Island, the revenant replied, 'So is this PRTS another revenant I don't know about?'=布置有各种复杂仪表盘和控制按钮的工作台，据说飞空艇的船员们可以用它快速调节飞空艇除飞行控制外的各项功能。\n“所以，你们说的那个PRTS其实是某位我不认识的死魂灵？”干员们向死魂灵解释为什么它不能利用这座控制台操作罗德岛时，它这样问道。
Workbench for floral wrapping paper. Entelechia had a sudden thought: if the roses brought to Kazdel had survived, she'd have sent them to Babel's school. The kids raised in that steel and Originium cave could have learned what flowers are.=存放着花卉包装纸的工具台。\n隐德来希蓦地想起，若是带回卡兹戴尔的玫瑰侥幸没有凋零，自己便会将它包装起来，送往巴别塔的学校。于是，在那座钢铁与源石的洞窟里长大的孩子知道了什么叫作“花”。
Workbench with ancient Sarkaz tomes and diagrams stored beneath. Logos often came here to study in silence. That is, until he burst out laughing one day, and everyone found out he was reading the Cheesy Jokes and Puns Collection.=坚固的工作台，下面摆放着许多古萨卡兹语的精装书籍和资料图纸。\nLogos先生时常来此沉默地研习，直到有一次他突然笑出声来，大家才从他口中得知他读的是《冷笑话与谐音梗大全》。
Workers are quickly taking down posters of an up-and-coming lead actor. In private, people whisper about his presence at a famiglia banquet the night before.=名气正旺的主演的海报正在被工人撤下，人们私下交谈着他前一天出席过一个家族宴会的事情。
Workers hurry=百工奔忙
Workers will always harbor visions of beauty, be it aboard nomadic cities or aboard Rhodes Island.=工人总是怀着美好的愿景，无论是在移动城市里还是罗德岛上。
Workflow Optimization=流程优化
Workforce Expansion=扩充人手
Working even on your bday(=生日也在打工吗（
Working hand-in-hand with the Londiniers, you unearthed many useful materials from the ruined buildings.\nSome people recovered traces of their pre-war lives, but many personal belongings remain unclaimed.=您和伦蒂尼姆市民们一起，从建筑残骸中挖掘出了不少有用的材料。\n一些人找回了战前生活残存的痕迹，一些私人物品始终没有人来认领。
Working in the Inquisition is difficult, and not everyone is as fair as Lady Irene... But, had I not experienced it, I never would've gotten to work with amazing people like you, right?=在审判庭的工作很辛苦，也不是所有人都像艾丽妮阁下那样公正......不过，要是没有这段经历，我也不可能和您这样了不起的人一起工作，对吧？
Working with Rhodes Island's seen my company turn a profit at last. I'm not paying my employees out of my own pocket anymore! Thank you so much, Doctor! You have all my appreciation and all my gratitude!=和罗德岛达成合作之后，火哨公司终于扭亏为盈，我也不用再掏私房钱发工资了！博士，真的太感谢你了！
Working with you is actually quite dull to me. Yes, because I don't want to, and can't play your music. So I've curbed my expectations of you, for I fear that when this emotion bursts in resonance along with my strings, you will turn to a grotesque collection of variegated fragments in my arms.=其实和您一起工作，对我来说有一些无聊。是的，因为我不想，也不能奏响您的乐章。我在克制自己对您的期望，生怕什么时候这感情和弦音一同爆发时，您会在我怀中化作一摊光怪陆离的碎片。
Workplace=工作场所
Works of Nature=开天工
Works on a <Material Box> on the tile in front when deployed, allowing it to take effect once construction is complete=部署后建造面前一格的<原料箱>，建造完成后使其生效
Works on a <Material Box> on the tile in front when deployed, allowing it to take effect once construction is complete; works for a long time=部署后建造面前一格的<原料箱>，建造完成后使其生效，工作时间很长
Workshop=加工站
Workshop Key=工坊钥匙
Workshop Log=工坊日志
Workshop Safe Key=工坊保险柜钥匙
Workstation Blackboard=工作间黑板
Workstation Floorboards=工作间地板
Workstation Wallpaper=工作间壁纸
World's a tangle=世事繁杂
World's a tangle. Liang backs you. Spare gear kept. Trade for better.=世事繁杂，备梁以御。偶有遗躯，还之必报。
Worldly Insight=世事洞明
Worldly Plight=人间烟火
Worldly Tastes Medal=世味纷呈奖章
Worlds of Wishes=愿望的天地
Worn by Gavial when she entered Zeruertza.\nThe medic's staff she carries, designed for combat, gets to be used in the role it was built for.=嘉维尔进入际崖城时穿着的服装。\n专为战斗设计，随身携带的医疗法杖终于回归了其传统用途。
Worn Tufted Carpet=旧起绒地毯
Worn-out Cabinet=破烂的立柜
Worn-out Group Photo=残破合影
Worn-out Puppet=残破的玩偶
Worried you'll be kicked out after a wrong pick? All watchers are granted a single-use Spectator Shield!=担心在竞猜对决中押错宝被淘汰？我们为所有观众提供一次观众保护！
Worriless lives=了了忘缘
Worry not=澹然忘忧
Worry not, coordinating with others is a strength of mine. So long as nothing untoward happens...=请您放心，我很擅长配合他人。只要，不出什么意外......
Worry not, I won't betray your trust.=放心，不会辜负您的信赖。
Worry not. None is bothered. Happy and free. Its own reward.=澹然忘忧，琐事无争。心闲自乐，陶然成趣。
Worry-Free Cargo Helper=无忧货运帮手
Worry-Free Cargo Helper ATK significantly increased=无忧货运帮手的攻击力大幅提升
Worry-Free Cargo Helper HP significantly increased=无忧货运帮手的生命值大幅提升
Worship=礼拜
Worship the Flame=敬奉火焰
Would any of you like to be my paint?=你们有人想做我的颜料吗？
Would I be sad if everyone couldn't stay together? Leader, you're overthinking it. Look at it this way: if we went our separate ways all across the lands, then I'd get to meet up with a friend anywhere I went, right? Keeps me on that logistics grind! And it's the perfect chance to throw a party!=不和大家一起会不会难过？老板，多虑了哦，换个角度想，大家四散在各地的话，那岂不是我每到一个地方，都能遇到我的朋友，这就是跑物流的动力！办派对的契机！
Would people get the wrong idea if I carried the Doctor to bed? Maybe I'm better off leaving well enough alone…=要是把博士抬去寝室，会不会被人误会啊？干脆就这样子放着好了......？
Would speaking up improve the future?=如果真的愿意说出来，未来会不会变得更好一点？
Would that they could break free of the slaver that is Hate, what then would they do...=若能挣脱仇恨的奴役，他们又会如何行动......
Would the ugly thing run fast if a fire lit behind it?=在刚刚那丑东西后面点把火，是不是也能跑这么快？
Would you all like a bedtime story too?=你们也想听睡前故事吗？
Would you care for a warm cup of tea?=要来一杯热茶吗？
Would you care to try some sweets? I could prepare a selection for you. Wine to pair with? I have some too.=想吃些甜食吗？我可以为你准备一些。佐餐的酒？也有。
Would you feel honored to fight alongside living legends and enshrined heroes? Or would you fear for the inevitable tragedy that ensues in every epic?\n<@lv.item><Originium Jetstream></>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=活生生的传说与雕塑上的英雄正与你并肩作战，你会感到荣幸吗？还是会对每一段史诗必然的悲剧结果而感到担忧？\n<@lv.item><源石流发生装置></>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
Would you feel honored to fight alongside living legends and enshrined heroes? Or would you fear for the inevitable tragedy that ensues in every epic?\n<Originium Jetstream>Continuously generates currents of airflow. Operators deployed downstream/upstream will deal increased/decreased damage; Enemies moving downstream/upstream will have increased/decreased Movement Speed.=活生生的传说与雕塑上的英雄正与你并肩作战，你会感到荣幸吗？还是会对每一段史诗必然的悲剧结果而感到担忧？\n<源石流发生装置>持续喷出气流。气流中顺风/逆风部署的干员攻击提升/降低；顺风/逆风移动的敌人移速提升/降低。
Would you give up after a loss?=你们输了就会罢手吗？
Would you like a bonfire?=想生个火吗？
Would you like a bowl of cream soup? It's an honor to have you—oh dear, don't do that, children! Oh, look how they spilled soup on you... I'll get you a change of clothes. Hm, looks like all I have handy is a nun's habit... do you mind?=来一碗奶油浓汤？很荣幸能邀请到您共庆——唉，这些小淘气打闹起来简直能把桌子掀翻。汤水溅出来，您的衣服弄脏了，我去找件干净衣服给您。咦，好像没有常服，只有修女服了，您介意吗？
Would you like a candy? I still have some. But watch out for cavities.=想吃点心？我这里还剩一些。小心蛀牙。
Would you like something off the grill, Doctor? Though it might be too heaty… Huh?=博士，想不想吃烧烤！怕上火......欸？
Would you like to go out for some fresh air, Doctor?=博士，要去外面吹吹风吗？
Would you like to head to Engineering together?=要一起去趟工程部吗？
Would you like to learn more about your future?=您也想知道，自己未来的命运吗......
Would you like to listen to a dark, terrifying, head-splitting Birthday Variation?—I'm joking. Happy birthday, Doctor. Sheesh, there's no need to be *that* surprised. Can't I joke every once in a while?=想听一首恐怖、阴沉、让人头痛的生日歌变奏曲吗——开个玩笑。生日快乐，博士。呃......也没必要这么惊讶吧，我就不能开个玩笑吗？
Would you like to push me along for a walk?=你愿意推着我走一段吗？
Would you like to see some of my magic?=要不要看我变魔术？
Would you like to stay here with me...? You know... The night watch won't be as dull with company.=要陪我吗？唔......两个人的话，夜晚也会变得不那么平静。
Would you like to talk? I'll bring the beanbag chairs over... oh, you don't have to be so formal. I'm happy to hear whatever you have to say.=您想找我聊天吗？我把懒人沙发推过来......嗯，不用那么正式，您想说什么都可以，我都乐意听。
Would you like to try some of my handmade sweets? I'm kind of ashamed that I can only make 25 types of desserts. It feels like I've disgraced the Laterano people.=您要尝尝我的手制甜点吗？说来有点不好意思，我只能做25种甜品，真是一个不合格的拉特兰人。
Wouldn't believe I was a miner once, would you? Wasn't for long, but the feeling lingers. One swing of the pickaxe, and you're gamblin' with a cave-in or a strike—pure luck. Luck's not fair, and you sure can't count on it, but sometimes it's all you got.=我以前也下过矿，看不出来吧？虽说一共也没干几天，但那种感受我一直记得，一锄头下去，塌不塌方，出不出矿，全凭运气。运气最不公平也最靠不住，可对走投无路的人来说，它是仅有的筹码了。
Wounded Prime Tree=负伤的主树
Woven Rug=编织地毯
Wow! D—Doctor, I'll jump down right now! Catch me, please!=哇！博、博士，我现在要跳了，拜托你接住我！
Wow! Look at this, guys! This is when I was at...at...where was I...=哇！大家看看这个！这可是我以前在......在......在哪来着......
Wow, Doctor! You really are amazing.=博士......果然很厉害。
Wow, fun!=哇，好玩！
Wow, I found one of my people on another team! I've got to invite her to hang out with me sometime!=啊，另一个小组里也有和我同族的孩子耶~下次我去约她玩！
Wow, I never imagined Oripathy would have such a trait! This requires immediate testing… Um, Doctor, I'm sorry, but I need to leave now. Hmm, I wonder if there's a suitable subject on base…=......咦，矿石病居然还有这种特性吗！这可要立刻做个实验验证一下，博士，我先离开一会儿......嗯，不知道基地里有没有正好合适的观察对象呢......
Wow, incredible! I've got the urge to snap a formal salute just to show my respect.=真了不起！为了表达敬意，我都想正经地行个礼了。
Wow, it actually worked!=还真有用！
Wow, it's a privilege to be working with you all!=哎呀，跟你们一起干活就是舒服！
Wow, looks awfully dangerous. You call me out for this?=真是危险呢，这也要我出马？
Wow, Rhodes Island is huge!=哇，罗德岛真大！
Wow, so many new viewers! Thank you all so much for the gifts...ah, I don't want people gifting me stuff please!=哇好多新观众，感谢大家的礼......啊我不是要大家的礼物！
Wow, that's cool… Uhhhh, the ultimate's name's kinda cringe though.=好帅......啊不过这个大招名稍微有点羞耻啊。
Wow, the professionals here are really something.=专业人士真是厉害呢......
Wow, they sure are good at running away!=啊，逃的可真快！
Wow, this place is incredible. It's like you made it the perfect spot for me to set up a few food stalls.=嚯，这——么气派，简直就是为了让我多摆几个摊子而设计的。
Wow, this place... it's so spacious! I love it!=哇啊......这里，好宽阔！太好了......
Wow, this sure beats the Grand Knight Territory sewers. Guesstimating a couple hundred times better?=哇哦，这可比大骑士领的下水道条件好上几百倍。
Wow, what a big room! You could get so many people in here!=哇，好大的房间，能装下好多人！
Wow, working for you lot pays so much better than the yakuza.=哇哦~真大方，给你们干活果然比伺候那些道上的好多了~
Wow, you kept everyone alive. Congrats.=你让所有人活下来了，可喜可贺。
Wow, you've got it worse than me, and I'm an idol. Here I thought my schedule was rough... Alright, cross this out, and this out... Don't thank me, you've gotta rest hard to work hard!=我以为我的偶像工作已经很累了，没想到你的日程比我还满呀。这个划掉，这个也划掉——喏，适当的休息也是很重要的！
Wow... incredible! Everyone's so incredible!=哇......好厉害，大家都好厉害。
Wow... it's Atro's employee badge. It survived... She always complained it got in the way of her work. Isn't that funny? Just wear it on your neck or your chest. How could it get in the way...?=啊......安托的工作牌，竟然没有烧毁......她工作的时候，总是会抱怨工作牌碍事。很奇怪吧？明明大家都会挂在胸前，也不知道哪里碍事了......
Wow... There's a lot of people heading up on deck... What? Someone jumped off the bridge and they're organizing a rescue? But I didn't see anything like that when I was flying... W-Wait, they might be looking for me! Ohhh no, I've gotta clean up this mess! How am I gonna explain...?=甲板上聚了好多人啊。都在准备救援，因为刚才有人跳下了舰桥？我飞上来时没看到啊——难、难道说跳下去的人，指的是我？呜，得让大家赶紧停下来，我该怎么解释......
Wowee! I love this place!=我喜欢这个地方！
Wow~! So today is the birthday of our lovely viewer 'Regular Part-Timer'? Thank you for the support~=哇~今天居然是这位“普通打工人”同学的生日，谢谢对我的支持~
Wow… This is even more awesome than what my dad could do!=好厉害，感觉比爸爸都厉害......
Wow… What a beauty of a base. It's gotta be either an earth-digger or a sky-flier, right?=这么漂亮的基地，会钻地和会飞天总得占一样吧？
Wraith=幽灵
Wraith Leader=幽灵组长
Wraith Leader/Bounty=幽灵组长·悬赏
Wraiths that immolate themselves as fuel, igniting undying flames of wrath and hatred.=以自我为柴薪，以仇恨为火种，愤怒的烈焰永不熄灭。
Wrankwood Jack-of-All-Trades=蓝卡坞多面手
Wrankwood Movie Funds Pack=蓝卡坞拍摄资金包
Wrankwood Safety Suit=蓝卡坞安全衣
Wrankwood Set Flooring=蓝卡坞片场地板
Wrankwood Set Wallpaper=蓝卡坞片场壁纸
Wrankwood Studio=蓝卡坞摄影棚
Wrap Up Major Closing Ceremony=特锦赛闭幕式收尾
Wrapped Shroud=裹起躯体
Wrath=暴怒
Wrath of Hunger=忍饥之怒
Wrath of Siracusans=叙拉古人的愤怒
Wrath of the Crabs=磐蟹之怒
Wrath of the Lateran Liberi=拉特兰黎博利的愤怒
Wrathful Cerulean Flame=青色怒火
Wrathful, yet calm. Stagnant, yet ever coursing.=愤怒的，却又是平静的。停滞的，却又是前进的。
Wreathed in Thorns=荆棘环身
Wrecked Academy=残损学院
Wrest and plunder, righteous not; preordained are dues to pay.=巧取豪夺行不义，偿还有定时
Write down whatever you want, but I suggest topics they might be interested in—Things about Kazdel. Write them down, tear the pages out, burn them.=写什么都可以，不过我建议你们写点儿他们会感兴趣的内容——就卡兹戴尔吧。写完，撕下来，烧掉。
Writer's Tongue=作者的喉舌
Writes the glyph Friend when first entering an empty Glyph Tile=进入第一个空字格时，写下一个友字
Writes the glyph Soldier when first entering an empty Glyph Tile=进入第一个空字格时，写下一个兵字
Writing Desk=习字书案
Writing had yet to be born then, and things could not be described in words.=那时文字尚未诞生，事情无法言传。
Writing Knife=书刀
Writing Work Desk=书写工作桌
Written by Ludwig, Kurfürst of Einwald. 'May all questions be answered in the end.'\n<@lv.item><Tuning Node></> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units=恩瓦德选帝侯路德维格所著。“愿所有疑问，终得赠答。”\n<@lv.item><调谐节点></>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
Written by Ludwig, Kurfürst of Einwald. 'May all questions be answered in the end.'\n<Tuning Node> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units=恩瓦德选帝侯路德维格所著。“愿所有疑问，终得赠答。”\n<调谐节点>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
Written by the High Priest himself, but if he's already written a hundred tips, why does he still need us to cook for him?=大祭司自己的手笔，但问题是他都已经写了一百条了为什么还要我们去做菜？
Written in Black and White=白纸黑字
Wrought by Age=岁月锻打
Wrought Ceiling Light=铁艺吊灯
Wrought Ironroots=锻铁根须
Wtf is she doing=这是在干嘛
wtf is she doing=这是在干嘛
Wu-Shang=午商
Wu-Shang Shuttle=午商梭
Wuh? 'You mean yourself right?' Hey, my relationship experience is still a big empty space, okay!=啥？这朋友是不是你自己？想什么呢，主播目前的感情经历还是一片空白！
Wulfenite=钼铅
Wulfenite's Badge=钼铅证章
Wulfenite's exploration gear can adapt to any terrain. Be it rugged mountains or dangerous caverns, the Ore 'Killer' can make its own path. Set it up around boulders or enemies, then... boom!=钼铅的神奇探险装置可以应对任何地形。无论是险峻陡峭的山地，还是危险神秘的洞窟，矿石“杀手”都能轻松打开一条前进的通路。将装置放置在顽石或者敌人的四周，等待......然后，嘣！
Wulfenite's Token=钼铅的信物
WWF collaboration outfit.=与WWF合作的服装。
WWF Collaborative Series/Highlands Visitor. Using synthetic materials to capture the inspiration of the great outdoors, this outfit is capable of adapting to adverse environments and protects experienced explorers as they visit every corner of Terra.=WWF合作服装/高原访客。以自然为设计理念，采用人工合成材料制衣，能够适应各种严酷挑战，保护有经验的巡护员走到泰拉每个角落。
WWWWWW COMEDY GOLD!=笑死！超有趣！
WWWWWWWW=哈哈哈哈
Xanthos, former dockmaster and ferryman at the Delphi Canal in Athenius. Resigned after the relic exchange ceremony at the First Temple and was referred to Rhodes Island for Oripathy treatment by Operator Perfumer, providing services as a Guard Operator.=赞索斯，移动城市雅赛努斯中特尔斐运河的前任渡口管理者，河流的摆渡人。在第一神殿的文物交换仪式之后辞去了这一职务，经干员调香师介绍来到罗德岛接受矿石病的治疗，以近卫干员的身份为罗德岛提供服务。
Xanthos, the Avenger=赞索斯，复仇者
Xiang Yuan Diner=祥苑冰室
Xianglong Meng=孟祥龙
Xiangtong Wu=武向彤
Xianhuan Pang=庞显欢
Xianwuyaoxian=弦雾妖弦
Xiaowen Xu=许潇文
Xiexie...=谢谢......
Xingyu Logistics=行裕物流
Xingyu Logistics Emergency Certification Medal=行裕物流应急认证章
Xingyu Logistics Safety Certification Medal=行裕物流安全认证章
Xingzhu=行箸
Xingzhu's Badge=行箸证章
Xingzhu's Token=行箸的信物
Xue Liu=刘雪
Xueting Mu=穆雪婷
XXL Honey Biscuit=特大号烤饼
Xylophone Showcase=木琴展柜
Y e a h ?=唔？
Y e a h?=唔？
Y'know, Doctor, I never understood why you made everything so complicated all the time. But now, I kinda get it, in a small sorta way. To put it in plaintalk, you're just finding ways to get bigger fists. So let me get real here, Doc. It's time you worked out with me.=博士，我之前一直不理解，为什么你总是把事情搞得很复杂。现在我有点明白了，说白了，就是你也在想其他办法让自己的拳头变强嘛。那我说实在的，博士，你该跟着我锻炼锻炼了。
Y'know, these noisy loudspeakers are pretty handy for scaring people.=嘿，这些聒噪的喇叭拿来吓唬人还真好使。
Y- you'll pay for that!=不可原谅......！
Y-You can see me? But, I threw down a smokescreen...=你、你能看见我？明明放了烟幕......
Y-You should watch your distance... I really can't guarantee your safety this close…=离我那么近......我，我可没有能完全保护你的自信！
Y-You were amazing, Doctor! Come, teach me! I want to be able to lead everyone like you next time.=博、博士，你果然很厉害！教教我，下一次，我也要像你这样带领大家。
Ya ain't gettin' through me!=此路不通！
Ya got any treasure chests hidin' 'round here?=这里有没有宝箱？
Ya reckon the enemy dropped a treasure chest or somesuch?=敌人有没有掉落宝箱什么的呢？
Yaaawn... good morning~=哈呜~~早上好呀~
Yaah!=呀！
Yah!=呀！
Yahoo, Doctor! Whacha doing? Looks like fun!=嗨~博士！您在做什么呢？好像很有趣的样子！
Yahoo, I'm here and ready for another day's work!=来啦来啦，我又来干活啦。
Yahoo~ Doctor! Good morning!=呀嗬~！博士早上好啊~！
Yahoo——Hey! Summer!! The sun——*cough**cough**cough*=呀吼———嘿！夏日！！阳——咳咳咳咳咳咳
Yajing Tang=唐雅菁
Yaksha Collector=催债鬼夜叉
Yakuza Troubles Brew in the Shadows=暗巷纷争再起波澜 道上风云又一回
Yan=炎
Yan Hall Wallpaper=炎式厅堂壁纸
Yan lasts long=炎祚久续
Yan Reception Hall=炎式厅堂
Yan Wooden Flooring=炎式实木地板
Yan's first ever common dictionary, compiled by a civilian writer after over a decade of work. The editor often sighed over how thin the volumes were despite the amount of text, and dedicated a tomb to rare characters that could not be included or recorded.=炎国的第一本通用字典，由民间作者历经十年完成。编者常叹书薄而字多，为无法收录、注定失传的生僻字立有一方字冢。
Yan's first poetry collection containing the most popular poems of the year it was published. Its immense popularity sparked a surge within the masses to copy the poems or write new ones, leading to a shortage of paper and ink.=炎国的第一部诗集，收录了当年传唱最广的诗篇。因其广受欢迎，促使民间抄诗与写诗的热情剧增，一度导致当年的纸墨供不应求。
Yan's flame rages, Sui's body paces. Bestial shadows gather afar. The great wild hunt draws near.=炎火熊熊，岁躯盘桓，兽影遥遥，大狩将至。
Yan's Protection=“炎佑”
Yan's Vicissitudes=大炎的沧桑
Yan's Vicissitudes+=大炎的沧桑+
Yan's weiqi master Wang, here on Rhodes Island for a temporary respite after concluding a millennium-long match.=炎国围棋国手望，了结一场千年的棋局之后，来到罗德岛暂歇。
Yan-Style Dressing Table=炎式梳妆案
Yan-Sui=炎-岁
Yanese=炎国风
Yanese bookshelf. Mr. Pu once told the naughty Ah Ping that 'a full bottle makes no sound', but Ah Ping instead drank ink till half-full, climbed a shelf, and shook to its classmates' delight. Mr. Pu made it stay up there as punishment.=炎国匠人手工制作的书架，素雅实用。\n蒲先生曾以“满瓶不响”来劝诫调皮的学生阿瓶，可阿瓶灌下一壶墨汁便醉醺醺地爬上书架使劲晃悠，惹来哄堂大笑。先生只好罚它以后都坐在书架上听课。
Yanese Dagger=炎国短刀
Yanese Festive Hanging Ornament=炎国节日挂饰
Yanese households often stir-fry thin slices of meat together with all kinds of wasteland-grown vegetables, and this ketone is an essence extracted from the dish.\nWhat meats or vegetables should be used in it? Should it be sweet or salty? These questions are controversial topics in Yan.=切成薄片的兽肉与各种生长在荒地上的野菜一起翻炒，是炎国人家中常见的菜肴。菜肉酮是从中提取的精华。\n这道菜里应该用什么样的肉、什么样的菜，甜的还是咸的，在炎国都是极具争议性的话题。
Yanese record keeper Yun Qingping will record the entirety of the journey he takes with you.=大炎录武官云青萍，将记录下他与你同行的路。
Yanese Shanshui Essence=炎国山水原液
Yanese Shanshui Essence α=炎国山水原液α
Yanese Shanshui Essence β=炎国山水原液β
Yanese Shanshui Essence γ=炎国山水原液γ
Yanese Support=炎盟约驰援
Yanese Wasteland Cooking Keton=炎国荒地菜肉酮
Yanese Wasteland Cooking Keton α=炎国荒地菜肉酮α
Yanese Wasteland Cooking Keton β=炎国荒地菜肉酮β
Yanese Wasteland Cooking Keton γ=炎国荒地菜肉酮γ
Yanese Wooden Lamppost=艾草落地灯
Yang Chen=陈阳
Yang Eu-gene=梁有进
Yang Jung-hwa=梁静花
Yang Ma=马洋
Yangni and I=扬尼与我
Yannie Wang=大汪
Yannow, I've been here long enough to see all you Rhodes Islanders are real good people. And nothing gets me more heated than good people getting bullied. So if there's ever any bad guys you just can't handle, you drop me a line. A Kafka's always saving some secret sauce—what, no need? Fine. You're the boss, boss.=来到这里有一段时间了，发现罗德岛各位都是很好的人呢。好人受到欺负，是我最不能容忍的事。博士，如果有什么无法解决的坏人，就来找我吧。我有一些特殊的手段——不用这样？好吧，听你的。
Yanqi Sun=孙艳琦
Yan—Located in the northeast parts of Terra. With limited contact with the rest of Terra, this nation has evolved its own unique culture and history.=大炎——位于泰拉东北方的国家，有着较为独立的文化与历史，与泰拉其他国家的交流并不频繁。
Yan：Lungmen Outskirts Defeat a total of 100 enemies in a single operation.=炎国：龙门外环单次作战达到100歼灭数
Yan：Lungmen Outskirts Defeat a total of 200 enemies in a single operation.=炎国：龙门外环单次作战达到200歼灭数
Yan：Lungmen Outskirts Defeat a total of 300 enemies in a single operation.=炎国：龙门外环单次作战达到300歼灭数
Yan：Lungmen Outskirts Defeat a total of 350 enemies in a single operation.=炎国：龙门外环单次作战达到350歼灭数
Yan：Lungmen Outskirts Defeat a total of 400 enemies in a single operation.=炎国：龙门外环单次作战达到400歼灭数
Yao Liu=刘垚
Yarmahan Drum Set=雅尔玛汗™架子鼓
Yarn of Real and Unreal=虚实线团
Yarn that Yi collected, which Ji is loath to use. After the real and unreal threads were tidied up, it was tossed into a corner of the Garden of Grotesqueries for the beasts to toy with.=易不知从何处收集来的，绩弃之不用的丝线，在虚线与实线都经过一番处理后，它们被丢入界园一隅，成了野兽们的玩具。
YASSSSS!!!=好耶！！！
Yato=夜刀
Yato has joined the team.=夜刀，入队。
Yato is the team leader of the core operators. She is a loyal and dependable warrior.=基础干员之一，同时也是他们的组长，忠诚可靠的武士。
Yato obtained this in a chance encounter in Higashi.\nMade from materials obtained from the Phantom Beast Kirin, a creature from another world, and imbued with the power of thunder.=夜刀在东国的意外遭遇中获得的武具。\n以来自异世的幻兽麒麟素材为主要材料打造而成，雷霆万钧之力蕴藏于其中。
Yato's Token=夜刀的信物
Yato, Vanguard Operator of Rhodes Island, will fight on the battlefield to give the squad the upper hand.=罗德岛先锋干员夜刀，将在战场上为小队赢得可观的优势。
Yawn... I'm bored. Might as well build a grenade tower over here... Whoa?! You're awake? Er, these are blanks! Nah yeah, just blanks!=呼啊......好无聊啊，摆个榴弹塔吧——欸，你其实没睡？！不不不，这是空包弹，空包弹！
Yaxin Wang=王雅欣
Yay! Happy birthday, Doctor! Hm, something smells good. You got a gift from Melantha, didn't you? What a scent! Melantha taught me how to make perfume, actually, do you want to try with me?=耶~博士，生日快乐！嗯，我闻到了香香的味道，是玫兰莎送给博士的礼物吧？真好闻，她也教会我怎么调配香水了！博士，要不要一起试试看呀！
Yay! I will keep fighting hard for my next promotion! I'm sure it will come in time!=耶！我会努力争取下次晋升的！毕竟有一就有二嘛~
Yay... Oh, oh, sorry, it's not that I like battles that much, but...=呼——啊，对不起，虽然我不是很喜欢战斗，但是......
Ye didnae get a proper supper in yesterday, did ye? No, I dinnae want tae hear aboot 'work, work, work'! If yer body gives out on ye, ye willnae be able tae get a thing done. Tell me what ye'd like, and I'll whip it right up for ye. Ah, na anything too fancy though, aye? I'd be lost tryin'.=你昨天是不是没有好好吃饭？工作，工作，工作可不是借口！身体垮了的话，就什么事都别想做了。想吃什么就说吧，我这就去做！啊，太精致的不行哦，我做不来的。
Ye Wuqing, Rooftop Runner=飞檐客-叶无轻
Ye Zhang=张晔
Yeah sure.=这样也可以。
Yeah yeah, I heard ya.=知道啦知道啦！
yeah!=好耶！
Yeah, Doctor, I've got a temper, and I can't just sit by and watch bad things happen. In the end, I made the wrong enemies, and got thrown in the disposal plant. A whole decade came and went in the blink of an eye, like a nightmare... But now the dream's gone, and I'm awake! I don't regret it one bit. I'll keep my temper and make no compromises.=对，博士，我是个暴脾气，看不惯的事情根本没法忍，惹了一堆不该惹的人，结果被丢进处理站了。十几年一眨眼就过去了，跟一场噩梦似的。如今醒来我也不后悔，还是要当个暴脾气，绝不妥协。
Yeah, I can be the captain and chaperone these kids. I'll make sure all of them come back alive.=我给这群小毛头当队长绝对没问题，最后肯定都平平安安给你送回来。
Yeah, I deal in contraband, but think—what am I 'violating'? They'd outlaw toothpaste if you paid 'em enough to make it Schedule 1. What kind of system is that? I'm trying to rescue the nice stuff from a contraband warehouse, you're trying to sell good drugs on the open market. You and me, we work the same.=我捣鼓违禁品是不假，但，“反抗规则”？那套只要钱给够，牙膏都能变成违禁品的“规则”，不配。我想把有意思的好东西救出违禁品仓库，你想把有用的好药卖进正规市场，我们才是一路人。
Yeah, I'm ready whenever.=嗯。随时能上。
Yeah, it hurts a lot when my Oripathy flares up. And I'm worried I could go out of control, too. Huff... Hufffff... Doctor, want to try a bite of stewed pear? It doesn't cure Oripathy, but it's sweet. When life's all hard and bitter, we need something sweet! Hehe, does it taste good? Alright, I'll take this to Lanns now.=是呀，矿石病发作的时候真的会很难受，也会害怕自己失控。呼，呼，博士，要不要尝一口炖梨子？虽然治不好矿石病，但很甜哦，生活苦苦的，才更要来点甜头呀！好了，我去端给兰娜姐啦。
Yeah, it's not that I don't get along with the other A6 members... I just get a little headache whenever I see them...=别说了，我不是不擅长和行动预备组A6的其他队员相处，我是看到他们就头疼......
Yeah, it's time to get sturdy. Real sturdy.=变得很硬，超级超级硬。
Yeah, New Year's, there's a party, the whole song and dance, I get it. And that's why I'm sitting right here, having a drink with my magazines, while you carry on moaning and whinging. Trust me, that's my happy times.=新年会有例行公事的庆祝，是，我明白。所以我坐在这里，一边喝酒一边看杂志，顺便看你发牢骚，开心得很。
Yeah, Oripathy really changed me. But if I keep wallowing in self-pity, that wouldn't be like me, right? So, no matter what lies in wait in the future... I should continue working hard on my chosen path.=是啊，矿石病彻底改变了我。但就此消沉下去的话，我才真的不是我了吧？无论未来怎么样，自己决定的事情，就该自己去努力完成嘛。
Yeah, that's the icon. Mind giving it a click? Oh, and if it's not too much trouble, maybe the one right beside it too? Hehe, thanks a bunch.=对，就是那个空心图标，帮忙点一下好嘛，啊，如果可以的话，旁边那个图标也点一下，嘿嘿，谢谢啦。
Yeah, what?=啊？
Yeah, yeah, coming. Don't rush me.=来了来了，别催我。
Yeah, yeah, fine.=挺好的。
Yeah, yeah, heard you the first time...=啊，听到了听到了......
Yeah, yeah, I get it, you deserve a nice rest in your off time. But you gotta get your treatment right now.=休息的时候就该好好放松，对吧？不过，你现在得接受治疗。
Yeah, yeah, I know. I've been at Rhodes Island so long, I oughta get used to my new life already. I'm gonna stop crawling through the vents, and I'm really gonna cut down on stealing stuff as a prank... Doctor, do you think, that after so many field missions—I've learned to use my skills for the better?=来罗德岛这么久，我也该习惯我的新身份了。好啦我知道了。我以后不会随便爬通风管道，也尽量不再搞偷东西的恶作剧......博士，我现在，可以算是把能力用在正道上了吗？
Yeah, yeah, I'm listening. Didn't think you'd be this hands-on with stuff. Honestly, I'd rather snatch a medal off someone else than suffer this honor from your hand.=好，我在听。没想到你会亲自负责这种小事，比起被人给予，我还是更乐意自己抢过来啊。
Yeah, yeah, you've all done a great JOB!=好了好了，你们已经很努力了。
Yeah, yeah.=是是是。
Yeah, you'll hear from me as needed.=嗯，我会随时报告情况。
Yeah, you're the contact listed on my ID. When the day comes, I hope you're the first to hear the news, hehe. You know every single thing I haven't said, all my unfinished business. With this, I can throw myself into battle with no regrets. Wait, how did you know—I said I dropped it somewhere!=我身份牌上的联络人的确是你。真到用上的那天，我希望你最先接到消息。你懂我所有没说完的话、未完成的目标。想到这点我就能毫无顾虑地投入战斗。等等，你怎么知道——我说被我丢哪儿去了！
Yeah? Wanna come fly with me?=怎么，想和我一起飞？
Yeah… I got that down now. I can use this in battle.=嗯......我学会了。这种战术我能用得上。
Year of Blessings=祝祷流年
Yearly Present=贺新禧
Yearning=眷恋
Yearning for the Snow Realm=雪境归心
Yearning to truly experience life, yet still caught in the struggle.=想要经历生活，却还在突围中
Years ago, Anthony Simon was incarcerated in Mansfield State Prison.\nAll the while, he has been plotting to escape and uncover the truth.\nLittle did he know, a plot targeting him was unfolding at the same time.\nSilence who coincidentally discovered Anthony's existence, Saria who had already taken action,\nMuelsyse whose intentions remain uncertain, as well as HydeBro and the Director of Energy behind them.\nPerhaps a late-night talk in the bar will shed some light on the truth behind this conspiracy,\nand lift a corner off the veil of secrecy covering Rhine Lab.=数年前，安东尼·西蒙被关押进了曼斯菲尔德监狱。\n他一直暗中谋划着越狱，找出当年的真相。\n然而，一场针对他的阴谋，也在悄然酝酿。\n偶然发现安东尼存在的赫默，早已暗中行动的塞雷娅，\n来意不明的缪尔赛思，海德兄弟与其背后的能量科。\n或许那场酒吧中的夜谈，可以揭开这场阴谋的真面目，\n以及莱茵生命神秘面纱的一角。
Years ago, it was just a mischievous clock. Now they are Meeboos. They are Mayer's friends.=很多年前，它只是一个捣蛋鬼闹钟，现在它们叫咪波，它们是，梅尔的朋友。
Years later, when newborn Iberian children ask to hear fairy tales from their parents, the adults will tell them a story that shines bright as gold.=多年以后，当新生的伊比利亚孩童向父辈索求童话时，大人们会为他们讲述一个，如黄金般璀璨的故事。
Years of Passion=热血年华
Years of travel taught her one thing: never believe in getting something for nothing.=多年的游历告诉她一件事：绝不能相信“不劳而获”这四个字。
Yee Chen=陈彦亦
Yeeaaah! A flawless victory!=耶——！大获全胜！
Yeees?=嗯。
Yeehaw! Mission accomplished!=耶～任务完成！
Yellow Sands=沙海黄尘
Yellowy Gauze Curtain=黄蒙蒙纱帘
Yeo Min-jeong=余珉定
Yeo Yun-mi=吕允美
Yep! Leave it to me.=嗯，交给我。
Yep, I saw the Sankta 'Lord'. The Lord was talking about stuff like genesis, crisis, future... But eh, it's a whole thing, you know. Who's supposed to keep track of all that? I think the Lord's better off staying put in 'The Saints' Travels', and leaving the future for us to decide!=没错，我见到了萨科塔的“主”。主说的什么起源、危机、未来......哎呀，反正都是些折腾人的事情，谁能记得清？我觉得主还是适合待在《圣徒行记》里，未来怎么活我们自己说了算！
Yep, I'm here.=嗯，我在。
Yep, no problem. I've got the objectives all memorized.=嗯，没问题，作战任务我都记下来了。
Yep, this is the toxin you're developing. I simply borrowed it for a look. It's true that I couldn't pick the laboratory's lock, so when I saw the door open during the day, I pasted a 'Do not lock the door' notice inside. Wait... that face of yours... You knew it already? But I was so careful...=没错，是你们研究的毒剂，我就借来看看嘛。我确实打不开实验室的锁，所以趁白天门开着的时候，在里面贴了个“不要锁门”。嗯？看你的表情......你知道这件事？我明明已经很小心了。
Yep. Another beautiful day.=嗯，又是美好的一天。
Yep... understood.=嗯......我知道了。
Yer kiddin'! All yer people got such shiny gear on 'em! Lemme have a touch too!=大家的装备都在闪闪发光！好想摸一下啊～
YES EXACTLY what's wrong with second hand!=就是就是，二手怎么了！
Yes sir!=是！
Yes! No place is beyond reach.=唔～没有到不了的目的地。
Yes, another ring of mine broke. Dr. Kal'tsit says no material could stand against such intense emotion. But even though this ring is broken, I still want to keep wearing it. It's both a restraint and a blessing. I'll make good use of it.=嗯，又有戒指碎掉了。凯尔希医生说，再强大的器具，也承受不了这么强烈的情感。坏掉的戒指......我不想摘掉它。它是约束，也是祝福。我能利用好它的。
Yes, Doctor? No, I'm no longer restricting Ifrit from seeing Saria. Honestly, on the contrary, I hope they see more of each other now. Ifrit is grown up, after all. And more importantly, her presence will remind Saria that,  not all prices are numbers, and reports do not remove scars.=嗯？对，我不会再限制伊芙利特去找塞雷娅，实际上，现在我反而希望她们能多见一见。伊芙利特已经长大了，更重要的是，她的存在会提醒塞雷娅，代价不是数字，伤痕不是报告。
Yes, employer?=雇主，你好。
Yes, General. The cannon is aimed at the target.\nThe only thing melted apart was the city's last sanctum.=您没有随着地块一同熔化。\n熔化的只是城市里最后一处庇护所。
Yes, guv, understood!=好啦好啦，我知道了！
Yes, I accept. I know what you're up to with this whole setup. We've got an unspoken understanding, right? Uh, you're really just giving me the medal without a word?=我愿意。看到这个阵仗我就能猜到你要干什么，我们早就有这默契了，对吧！欸，你还真的什么都不说，直接就上来别徽章啊。
Yes, I am fully ready.=是的，我已准备完毕。
Yes, I am gazing at the Sarkaz tracks beneath your feet, but please do not let this bother you. I shall not be prying into your affairs, for the Cyclopes have long turned their attention away from Kazdel. My cooperation with Rhodes Island looks to the threat from the north, and this is my position within your fate.=是的，我在注视您脚下萨卡兹的残迹。请不要担忧，我不会探听什么，独眼巨人之视，早已不投向卡兹戴尔。我只为北境的威胁而与你们同行，这是我在您命运中的位置。
Yes, I can handle this!=我的话没问题！
Yes, I declined Dr. Warfarin's request to perform a scientific examination on you, as per Kal'tsit's instructions. She wants to study me too? It's worth considering... She could assist with analyzing the knowledge and memories I've acquired. I know what she wants, and our goals are aligned.=对，我拒绝了华法琳医生对你进行理学检查的权限申请，凯尔希交代过。她也想研究我？值得考虑......她的确能协助分析我接收到的知识和记忆。我清楚她想要什么，我们的目标一致。
Yes, I do know Lin Qingyan. We held different titles, serving the Sui Regulator and the Central Judicial Office respectively. I've had my doubts about Rhodes Island before I arrived, and my time spent here has only doubled those suspicions. That being said, I shan't pry into the matters that 'Operator Leizi' is investigating.=嗯，我确实和麟青砚认识。我们分属司岁台与大理寺，职能不一样。我对罗德岛当然有一些怀疑，来之前是，来之后更是。不过“干员惊蛰”在追查的事情，我不会过问。
Yes, I do know Lin Qingyan. We held different titles, serving the Sui Regulator and the Central Judicial Office respectively. I've had some doubts about Rhodes Island both before and after I arrived here. That being said, I shan't pry into the matters that 'Operator Leizi' is investigating.=嗯，我确实和麟青砚认识。俺俩分属司岁台和大理寺，职能不老一样。我对罗德岛当然有点儿怀疑，来之前是，来之后更是。不过“干员惊蛰”在追查嘞事儿，我不会多问。
Yes, I have received the notification that fragmentation mines are forbidden in the corridors. But rest assured, Doctor, the high voltage fencing installed on your door violates no ordinances.=是的，我已收到走廊禁止架设破片地雷的通知。你可以放心，博士，在门上安装高压电网并不违反任何条例。
Yes, I have recently been fitted with a voice-recording function. Your confessions contain many enlightening words that I must ponder. May I record your confessions, Doctor...? No, I have received no directives from Saint Closure to this effect, absolutely none.=是的，我最近新增了录音功能。您的告解中确有许多颇具启示性的话语，我认为自己需要反复思考。您告解时我可以录音吗，博士？......等等，我确实没有受圣可露希尔姐姐指使！
Yes, I know this is a general education course meant for children. But a shaman's calling is to master all forms of knowledge, whether metal or wood. And my knowledge of the South probably isn't much greater than a local child. So a course like this suits me just fine.=掌握知识是萨满的天职，无论它属于钢铁还是林木。是的，我很清楚那是为孩子开设的通识课。我对南方的了解并不比孩子们知道的多。那样的课程，很适合我。
Yes, I lost my sight in that one during the Bank of Mitsukue robbery. Indeed, there were two or three thousand who took part. Verily, it was an absolute bloodbath. There I was, protecting my little food cart, and with a single bamboo skewer, I killed a thousand men... Don't sweat the details. Enough about me, I'm here to hear your stories, Doctor. C'mon, out with them already.=对，抢御机银行时瞎的。嗯，当时有两三千人参加。没错，确实血流成河了，我护着我的摊子，用一根竹签杀了一千人......什么假不假的，别聊我了，博士，我是来听故事的，快说说你的事。
Yes, I remember your instructions.=嗯，你吩咐的我都记住了。
Yes, I should be able to reach this level too.=嗯，我也会达到这个水平。
Yes, I will complete the task you gave me.=交给我的事，我一定做到。
Yes, I'll do my best!=嗯，我会努力的。
Yes, I'll protect the Doctor.=嗯，我来保护博士。
Yes, I'm listening!=唔，我在认真听！
Yes, I've noted the mission location and objectives.=嗯，任务地点和任务目标我都好好记住了。
Yes, lift your voices! Sing for me! Sing for me!=为了我——歌唱吧！歌唱吧！歌唱吧！
Yes, that gentleman with his hands behind his back watching the younger operators tread on shadows is him.=喏，那个背着手看小干员踩影子的先生就是他。
Yes, the Cyclops in the recording was a Boss once. He tried using the 'tragic future' glimpsed through his foresight to change my rules, but what a pity—just five minutes before his shift ended, he threw up blood and died… Oh, you're an expert in this field too, no?=嗯，录像里的独眼巨人也当过Boss。他试图用预见的那些“悲惨未来”改写我的规则，可惜啊，在距离交班不到五分钟的时候，他吐血死了......欸，你也是这方面的行家吧？
Yes, the Infected are usually isolated from the masses, and physical contact can be an act of kindness. Though, hugs inherently make people happy. You don't have to be infected or have a particular reason to enjoy one. Would you like a hug, Doctor?=嗯，感染者往往与人群隔绝，与他们进行肢体接触能有效传达善意。不过，拥抱本来就能让人感到幸福，人们并不需要是感染者，也不需要拥有其他特别的理由才能享受它。博士，您想要一个拥抱吗？
Yes, the throne. There is a throne on this Iberian ship. A symbol of pride, power, arrogance, and deceit.=王座。这艘伊比利亚的大船上，竟然有一座王座——傲慢的结晶，权力的果实，愚昧文明的帮凶。
Yes, there are a lot of things that can be dealt with using a fist or a knife. But it's nice to have alternatives.=是啊，这世上很多东西能用刀解决、用拳头解决，但我还是希望能有些不同的办法。
Yes, this attire is too formal.=这身装束确实太过正式。
Yes, this hymn is an arrangement of a Bolívarian folk song. You can tell? It's quite different from the original. Does it matter, though? Everyone loved it when the arrangement made its way back to Laterano.=博士，没想到您居然听出来了！是的，这首赞美诗是用玻利瓦尔的街头小调改编的，和原版区别很大，对吗？不过，这些改编又改变了什么呢？当改编版传回拉特兰时，大家还是很喜欢。
Yes, this is a monitoring device. l'll stick it onto a fowlbeast, and then adjust the rhythm of my breathing to the data it sends over. That way, I won't disturb the flock while I'm flying. Ah, sorry, I'm babbling again... Umm... Any other questions, Doctor?=对，这是监测器。我会把它粘在羽兽身上，依照传来的数据，及时调整气息节奏，这样就不会在飞行时惊扰到羽兽群了。啊，对不起，我不该啰唆个没完的......博士，您还有其他疑惑吗？
Yes, this is Mudrock, our young and beautiful Sarkaz lady.=是的，这位是泥岩，我们青春靓丽的萨卡兹大姑娘。
Yes, this is the Doctor's office. Yes, the Doctor is resting right now. Please call back later.=你好，这里是博士办公室，是的，博士在休息，请过一会再打过来。
Yes, this is the most crucial step. Once you do this, there is no turning back.\n<@lv.item><Waste Heat Vent></> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=是的，这就是最关键的一步。做了就没法反悔了。\n<@lv.item><废热喷口></>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
Yes, this is the most crucial step. Once you do this, there is no turning back.\n<Waste Heat Vent> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=是的，这就是最关键的一步。做了就没法反悔了。\n<废热喷口>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
Yes, this is your office. I took the liberty of revamping it and adding a few confetti guns and a scripture disco-ball here and there. You say El caused an explosion here, while trying to cook some popcorn with her gun...? Yes, I knew that, but as they say back in Laterano, 'an explosion unseen is an explosion clean'.=你没走错，这就是你的办公室，整修一新，还附赠彩带喷射铳和经文投影灯球。你说小乐拿铳做爆米花炸了你的办公室......我知道呀，但拉特兰俗语有说，没有留下痕迹的爆炸就不算爆炸哦。
Yes, yes.=知道了。
Yes, yes. I know.=对，对，我懂的。
Yes. I must be more than a medic—I will live on as a guardian. As has always been my goal. Doctor, please bear witness to my oath.=是的，不仅要作为医者，更是作为守护者而生存下去，长久以来，我一直将此作为目标。博士，聆听吧......请你，见证我的誓言。
Yes. I'm back. Is Kroos here too?=是的，我回来了。克洛丝也在这里吗？
Yes. I'm here.=嗯，我在。
Yes. I'm right here, always and forever.=是的，我在这里，一直都在呢......
Yes... My parents are Victorian merchants. But I haven't been able to contact them for a long time... I picked this code name because it reminds me of home.=是的......我的双亲是维多利亚的商人。但是我很长时间没能和他们联络上了......这个代号，能让我想起自己的家......
Yes? You're putting me in charge of the picnic?=欸，由我来主持野餐吗？
Yesterday afternoon, the Fartooth Knight rejected invitations from multiple corporations for the third time, and publicly expressed her intention to establish an 'Independent Knightclub.' Simultaneously, the popular independent knight Maria Nearl rejected invitations from corporations such as the Słoma Food Company. The rising Infected Knightclub 'Pinus Sylvestris' also stated that they will not be entering into a partnership with any corporation. Things being what they are, one can't help but wonder: With the rapid development of knight sports, does this pursuit of 'freedom' and these attempts to restore the 'glory of knights' in peacetime highlight the ignorance and naivety of this new generation of young knights?=昨日下午，远牙骑士第三次拒绝了数家企业的邀请，并公开在媒体上发表了建立“独立骑士团”的计划。无独有偶，高人气独立骑士玛莉娅·临光同样拒绝了斯沃玛食品公司等多家公司的加盟邀请。而在各大比赛中逐渐取得亮眼表现的感染者骑士团“红松”，也表明了不愿与任何企业合作的立场。出现这种现象，不由令人反思：随着骑士竞技的高速发展，过分谋求“自由”，企图在和平年代复辟“骑士荣光”，是否是新生代骑士桀骜无知的体现？
Yesterday Once More=昔日重现
Yesterday's Morrow=昨天的明天
Yesterday, the Chaff Cracked=昨日，谷壳将裂
Yes…? Oh! Sorry Doctor, I thought an operator was calling out to me.=有什么事情吗......哦！抱歉，博士，我还以为刚刚那位干员是喊我来着。
Yet another Carnevale, and all Texas wants is to relax, but her annoying boss has hidden himself in every balloon, telling her to get back to work. Nothing she can do except step on each and every one of them.=又是一年狂欢节，德克萨斯只是想好好休息一下，但恼人的老板藏在每个气球里催促她干活，没办法，她只能见一个踩一个。
Yet hate cannot be dispelled.\n<@lv.item><Twigs That Crave></> Produces Rot Eaters when destroyed or at the end of the stage.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.=可是仇恨无法被消解。\n<@lv.item><汲营枯枝></>被摧毁或关卡结束时产生食腐使徒\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障
Yet hate cannot be dispelled.\n<@lv.item><Twigs That Crave></> Produces Rot Eaters when destroyed or at the end of the stage.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.\n<@lv.ez>Environmental Conditions:</>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=可是仇恨无法被消解。\n<@lv.item><汲营枯枝></>被摧毁或关卡结束时产生食腐使徒\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Yet hate cannot be dispelled.\n<@lv.item><Twigs That Crave></> Produces Rot Eaters when destroyed or at the end of the stage.\n<@lv.item><Allerdale's Guard></> Forms an AOE barrier for allies.\n<@lv.fs>Environmental Conditions:</>\nTerrain and enemies will differ in places.=可是仇恨无法被消解。\n<@lv.item><汲营枯枝></>被摧毁或关卡结束时产生食腐使徒\n<@lv.item><阿勒黛的卫护></>为我方释放群体屏障\n<@lv.fs>环境条件：</>\n地形和敌人等有所不同
Yet hate cannot be dispelled.\n<Twigs That Crave> Produces Rot Eaters when destroyed or at the end of the stage.\n<Allerdale's Guard> Forms an AOE barrier for allies.=可是仇恨无法被消解。\n<汲营枯枝>被摧毁或关卡结束时产生食腐使徒\n<阿勒黛的卫护>为我方释放群体屏障
Yet hate cannot be dispelled.\n<Twigs That Crave> Produces Rot Eaters when destroyed or at the end of the stage.\n<Allerdale's Guard> Forms an AOE barrier for allies.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=可是仇恨无法被消解。\n<汲营枯枝>被摧毁或关卡结束时产生食腐使徒\n<阿勒黛的卫护>为我方释放群体屏障\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
Yet hate cannot be dispelled.\n<Twigs That Crave> Produces Rot Eaters when destroyed or at the end of the stage.\n<Allerdale's Guard> Forms an AOE barrier for allies.\nEnvironmental Conditions:\nTerrain and enemies will differ in places.=可是仇恨无法被消解。\n<汲营枯枝>被摧毁或关卡结束时产生食腐使徒\n<阿勒黛的卫护>为我方释放群体屏障\n环境条件：\n地形和敌人等有所不同
Yet your expression suggests otherwise. Did you not throw all of the past into that big fire? There is a plaza in the black market with a view of the sky. Do you remember what the night reminds you of? I called it a cremation ceremony, but when my plan worked and the flames raged... What came to mind was not the face of my beloved teacher.=可你的神情没有给我答案。你不是把那一切付诸一炬了吗？黑市有一处可以瞥见天空的广场，你记得夜晚令你回想起什么吗？我声称那是火葬，可当阴谋得逞，烈焰四起，我想到的却不是恩师的面庞。
Yet, I Went=吾往矣
Yet, they do not regard anyone as an 'enemy.' The dead and the incompetent have never been among their ranks.\n<@lv.item><Static Roadblock></> Can block the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.\n<@lv.item><Talulah, the Fighter></> Life Points will be deducted by 1 when killed by an enemy.=尚没有人能被他们称作是“敌人”。将死之人与无能之辈向来不在其列。\n<@lv.item><道路障碍物></>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁\n<@lv.item><斗士塔露拉></>被敌人击杀时扣除关卡生命值
Yet, they do not regard anyone as an 'enemy.' The dead and the incompetent have never been among their ranks.\n<Static Roadblock> Can block the movement of Ursus Civilians and Talulah, the Fighter; Can be destroyed by your units.\n<Talulah, the Fighter> Life Points will be deducted by 1 when killed by an enemy.=尚没有人能被他们称作是“敌人”。将死之人与无能之辈向来不在其列。\n<道路障碍物>可以阻挡乌萨斯平民与斗士塔露拉前进，可被我方单位击毁\n<斗士塔露拉>被敌人击杀时扣除关卡生命值
Yeti Caster=雪怪术师
Yeti Caster Leader=雪怪术师组长
Yeti Icecleaver=雪怪小队凿冰人
Yeti Icecleaver Leader=雪怪小队破冰者
Yeti Operative=雪怪小队
Yeti Sniper=雪怪狙击手
Yeti Sniper Leader=雪怪狙击手组长
Yi=易
Yi 'keeps' a strange Seaborn, one that fancies itself a 'strategist', analyzing games all day long. It invites you all to be its opponent.=易“豢养”了一只异类海嗣，终日以“战略家”的身份推演各种棋局。它邀请你们，作为对手与它对弈。
Yi and Ji are incessantly quarreling over who owns a box of treasure. Since you are here, they foist the box onto you to end their argument.=易与绩为一只宝盒的归属问题争执不下，既然你来了，他们就把这盒子塞给你以结束这场争吵。
Yi fetches the long, inked scroll. Each of your trips through the Garden has left behind precious marks, and the assembly of such remnants means that the Garden, even the Tomb, holds no more secrets for you, and also... that you can rouse the incomplete instrument. But whether or not you wish to take on this burden for the Sui proxies and use humanity's determination to complete the device—=易取来了染墨的长卷。你在这界园中的每一次探索都留下了弥足珍贵的痕迹，这些留存的集合足以让界园乃至岁陵再无秘密，也足以......唤醒未成的器物。但是否要为了岁兽代理人接下这份重担，用人的决心合器——
Yi has left many more of his thoughts upon this work of his. You may need to fiddle with it more to discover the marvels within.=易在这件作品上额外花了许多心思，你或许要把玩一阵，才能发现其中的奥妙。
Yi has some regrets about letting the geists read the Higashinese novels in his collection. The geists playing ninja had only just scratched the surface of the culture before going on a rampage, causing much more of an uproar than those noisy musicians.=易有些懊悔，或许当初就不该让伥们有机会阅读那些他收藏的东国流行小说，现在这些扮作忍者的伥只学了点皮毛就四处横行，比那些聒噪的乐师闹出的动静还要大。
Yi is Liang and Liang is Yi. Do not let their speech and appearance deceive you.=易就是梁，梁就是易，不要被语气和外相骗了。
Yi is more than happy to allow you in, but ere you take another step, you must complete your duty.\n<@lv.item><Mark of Hui and Ming></> Operators deployed on it gain a Hui-Ming Attribute.=易很乐意放你们过去，但是在更进一步前，你们得先完成自己的职责。\n<@lv.item><晦明之印></>部署在其上的干员获得晦明属性
Yi is more than happy to allow you in, but ere you take another step, you must complete your duty.\n<Mark of Hui and Ming> Operators deployed on it gain a Hui-Ming Attribute.=易很乐意放你们过去，但是在更进一步前，你们得先完成自己的职责。\n<晦明之印>部署在其上的干员获得晦明属性
Yi likes to make a pair out of everything, including himself.=易就是这个性子，凡事都爱凑对，就连自己也不例外。
Yi Lock=易锁
Yi made some changes to his garden to welcome his eldest brother. Would you like to see them as well?=易迎接大哥时为园子做的布置，你也要试试吗？
Yi Sae-ah=李诗雅
Yi sees the inkstick in your hands, then opens the doors to Jianzi Shrine. 'This is the first time I've seen the Sui Regulator able to carve a geist to such a degree. Please, enter. I shall grind the ink. Everything else will proceed as planned.' Liang keeps rubbing the back of his head, as if dejectedly wondering how he will cover up for the cacophony later.=易看到你们手中的墨碑后，打开了见字祠的大门。“我还是第一次见到司岁台有人能把伥物琢磨到这种程度。请进吧，我来研碑，其他的按照流程来就行。”梁不停地摸着后脑勺，似乎是在苦闷待会儿怎么把闹出的动静给糊弄过去。
Yi was given a worn-out guitar that couldn't produce a single note, but in his hands, it was able to play the most basic of tunes. The Sarkaz, wanting to snatch back this melody, chased him all the way back to the Garden from the west.=弹不出音的破烂吉他换给易后却在他手中奏响了最本真的曲调，萨卡兹们为了抢回这段旋律，从西边一路追着他进了园子。
Yi weighs the blessed luck in his hand, believing you to surely have many more treasures worth trading for in your pocket. From a cloud at the edge of the sky, he plucks a treasure room, so that the two of you may make a few more transactions.=易掂量着手中顺遂无虞的花运，觉得你手里一定有不少值得换的宝贝，于是他摘下了天边云朵里那间藏宝阁，好让你与他多交换几轮。
Yi weighs the ordinary luck in his hand. For this, he is willing to give you a fair price.=易掂量着手中凡常的衡运，他愿意为此出个好价钱。
Yi weighs the tenacious luck in his hand, believing that rather than acting restrained, he would much rather put it all on the line like you have.=易掂量着手中绝处逢生的厉运，觉得比起有所保留，他更愿意同你来一场豪赌。
Yi Zhu=云鹤追
Yi's wedding gift to a staff couple, made to unravel when either is unfaithful. The couple left a long time ago, but nothing has changed with the knot.=易为一对老员工证婚时送上的礼物，若是有人变心，这把绸锁就会自己解开——他们已经离开很久了，这把锁似乎仍没有什么变化。
Yi, asking for more=索物的易
Yield as needed=让礼三分
Yielding is not an option.=不许放弃。
Yifan Wang=王一凡
Yihan Zhou=周一菡
Yijia Liu=刘以嘉
Yikes! That's cold! My skin's too hot? Your hands are practically ice!=好冰！我的皮肤太烫？是你的手太冷了！
Yikes, I gave myself a scare, I did say I'll definitely bring the goods!=吓死我了，我就说我肯定准备了素材的嘛！
Yilei Liu=刘一蕾
Yin-Shih=寅诗
Yin-Shih Flask=寅诗壶
Ying Xiao - Fleeting Night=影霄·奔夜
Ying Xiao - Shadowless=影霄·绝影
Ying Xie=谢莹
Yishan Temple Altar=移山庙供桌
Yishan Temple Brazier=移山庙火盆
Yishan Temple Cushion=移山庙蒲团
Yishan Temple Incense Burner=移山庙香炉
Yishan Temple Lantern=移山庙灯笼
Yishan Temple Screen=移山庙屏风
Yishan Temple Water Jar=移山庙水缸
Yixuan Chen=陈怡萱
Yixuan Hu=则灵
Yliš's Ravings=以勒什呓语
Yo baby! I'll just say something funny today, but tomorrow I'll let you be amazed!=Yo baby！今天说什么 怪里怪气，明天就让你五体投地！
Yo! Boss, you know a winner when you see her! Now, put your hands together for the strongest underground fighter out there. The one! The only! BEEEEEEEE-HUNTERRRRRR!=哟！老板您眼光不错嘛！世上最强的地下拳手，就是我猎蜂！
Yo! How 'bout another barbecue!=哟，来一次久违的烧烤吧！
Yo, are you the Doctor? Hello, and well met. The name's Chiave. Starting today, I'm your goon!=嘿，你就是博士吧？你好你好，幸会幸会，小爷贾维，今天起就是你的手下了！
Yo, bro, what's up? Too hard to rhyme?=哟，怎么了兄弟，压不住韵脚吗？
Yo, Doctor! Ambriel and the others are doing a dessert potluck, and I'm bringing donuts. Mind helping me taste test? Okay, so what do you think—Whoa whoa, slow down on the water! It's too sweet and greasy? Strange, I thought the sugar level was just right...=哟，博士，安比尔他们举办了甜品大会，我准备做点甜甜圈带去，能帮忙尝尝口味吗？怎么样，味道......哎哎慢点喝水，小心呛到！太甜、太腻了？奇怪，我觉得糖度正好啊......
Yo, Doctor! Here's a mask from my stash, straight to you! You've rocked the hood for long enough, right? You could try masking up, just for today. Think about it! And hey, if no one else is gonna say it, I will—I think you'll look cool as hell with it on.=哟，博士，这是俺的秘藏面具，送您了！兜帽戴了这么久，今天特殊，戴上面具多好！别人不说，俺是觉得您戴上去后可是真够酷的。
Yo, Doctor! Is it time for my shift? Hmm? I suddenly popped up out of nowhere? Nope, just got here.=哟，博士，是不是到我换班的时间了？嗯？你说，我好像是忽然从哪儿冒出来的？哪有，我可是刚来办公室啊。
Yo, Doctor, done with work for the day?=哟，博士，今天的活忙完啦？
Yo, Doctor, fancy seeing you here. Looking for someone? Oh, Rafaela? I'm afraid I don't know where she is either. Guess you can tell, without the old man here, we have very little to say to each other.=哟，博士，难得在这里看到你，是来找什么人吗？羽毛笔？啊，是说拉菲艾拉吧，这我可能就帮不上忙了，你也看得出来，没有老爹在，我和那姑娘没什么话可说......
Yo, Doctor, how about some katana training together?=哟，博士，要陪我练剑吗？
Yo, Doctor, you sure you don't need to sun a bit?=说真的，你每天都不需要晒太阳的吗？
Yo, Doctor, you're in a pretty good mood.=嘿，博士，心情不错啊。
Yo, Doctor. Make sure you remember the little guys like me. I could die in some battle somewhere and nobody would even know I was gone. So please, remember where I am!=唉，博士，你可得好好记住我们这些人呐。尤其像我这样的，也许死在战场上都没人会发现我啊。可千万要记得我在哪儿啊，就交给你了！
Yo, my dude! Found any new experiment samples for me?=老板，找到新试验品了吗？
Yo, you still need those coupons? Let me have 'em if you're gonna throw them out, I'm so close to getting a free BBQ. Nope, I read the rules, what they say is 'Only one coupon per purchase'. So it's fine if I settle the bill after each free dish... Tell you what, I also have a 50% off coupon for two, so if you don't tell Closure my plan, I'll take you for some roast beast tonight.=这些优惠券你都不要了？别扔啊，我快凑够一顿免费烤肉了。绝对没弄错，规定只说不能单次叠加使用，我吃一盘结一次账，有问题吗？喂，别告诉可露希尔！我这里还有张双人半价券，今晚一起？
Yoko Hikasa=日笠阳子
Yolanda=昱头
Yoo Bo-ra=刘宝拉
Yoo Sun-ill=兪善壹
Yoon Eun-seo=尹垠舒
Yoon Mi-na=尹美那
York's Bise=约克的寒风
Yoshihisa Kawahara=川原庆久
Yoshimasa Hosoya=细谷佳正
Yoshino Nanjo=南条爱乃
Yoshitsugu Matsuoka=松冈祯丞
You <@firework.npc>assemble</>, I carry. Simple enough, isn't it?=你<@firework.npc>装配</>好，我运走，不难吧？
You <color\=#9ed9fd>{0}</color>.=您<color\=#9ed9fd>{0}</color>
You <color\=#e1a9aa>{0}</color> in Lost Treasure=您在失落财宝中<color\=#e1a9aa>{0}</color>
You <color\=#FF0000>found me</color> at last.=你终于找<color\=#FF0000>到我了</color>。
You <color\=#ffb525>{0}</color>=您<color\=#ffb525>{0}</color>
You <color\=#ffb525>{0}</color>.=您<color\=#ffb525>{0}</color>
You accept the old man's goodwill, and solemnly express your gratitude.=你接受了老者的好意，并且郑重地表达了感谢。
You accepted an invitation to drink—and managed to get your companion completely hammered.\nAt a banquet, a few drinks are meant to lift the mood, but if someone insists on more, you will be compelled to match their zeal with even heartier toasts.=您接受了对饮的邀请，并将对方喝到酩酊大醉。\n宴席中的小饮本来怡情，但如果被硬拽着灌酒......就只能更热情地回敬对方了。
You accepted the historian's family visit application, along with a carefully selected Yanese delicacy.\nYou have heard from your operators of her talent, her story, and her regrets. Soon, you will watch her write a new chapter in her own history.=您接过了那位历史研究者的探亲申请，以及一份精心挑选的炎国点心。\n您从一名干员口中听闻过她的才情、她的故事与她的遗憾。您将见证她为自己书写新的历史。
You accidentally barge into a cave while trying to avoid the storm's sudden onset, where you find a gravely wounded Sea Terror. No, rather... it is an imperfect splicing between man and Sea Terror, with fragments of a priest's uniform still hanging from its body. The moment it sees you, a gleam of light flashes within its dying eyes.=为了躲避突如其来的风暴，你意外闯入了某个溶洞，里面竟是一只重伤的恐鱼。不对，那应该是......半个人和半只恐鱼不完美的拼接体，身上还挂着教士服的残片。它在看见你的瞬间，濒死的眼神中迸出了一丝光亮。
You accompanied an Oni on her final journey home.\nAt the riverbend of return only abandoned reflections remained, where new rumors had already begun to grow.=您陪着一个鬼走完了她的归乡路。\n归途尽头的河湾只映照出被鬼弃置的背影，那里已然长出新的传闻。
You activated the Operations Station for the first time.\nThe people living here feel safer in its shadow.=您在驻扎地第一次启用了作战中心。\n高耸的建构拔地而起，为生活在这里的人们带来一些安宁。
You adore the treasure you received.=你对换到的宝贝喜爱不已。
You aided the legions' fleets in suppressing a large amount of Seaborn.\nYou know the Seaborn issue cannot be resolved purely through violence, but you also know that every time the legions sweep a patch of sea clean, they are buying time for those seeking the truth of the matter.=您协助军团舰队清剿了大量海嗣。\n您清楚海嗣问题无法通过暴力清剿来解决，但您也知道，军团舰队每净空一片海域，都是在为探寻真相者争取时间。
You all are strange, just like Magallan, insisting on comprehending the land on your own terms. I've seen your hard work, you'll come to know the whole of Sami as you see her in your dreams someday. But now? You aren't there yet. I'm worried about you, but since we're working together, just listen to me and you'll be fine.=你们真的和麦哲伦一样是怪人，硬要用另一种方式理解这片土地，这么努力，应该总有一天能梦见完整的萨米吧。但是现在的你们还不行，唉，我真的很不放心。既然是合作，你们一定要听我的。
You all deserve a commendation from me, oh, but not you, Doctor, not yet! Your job's not finished until I see everyone back home safe and sound.=大家都做的很好！不过博士，想听我表扬你，可要等到回去以后哦~
You all got your helmets on? Check again!=大家的安全帽都戴好了吗？再检查一遍！
You all have a lot of questions, but I can't answer any of them. This is for your own sakes, and I encourage you ... not to overestimate yourselves.=你们有很多问题，我不可能回答，这既是为了你好，也是劝阻你们......不要不自量力。
You all know your job? Alright.=没有忘记自己该做什么吧？
You all leg it. Comms might cut out. If things get grim, I'll leave the most discernible signs I can.=你们快走。通讯有可能中断，如果情况严峻，我会尽力留下可识别的标记。
You all seem to be able to communicate without speaking, messages passing between each other in incomprehensible forms.=你们似乎无需发声便能交流，信息以难以理解的形式在彼此之间传递。
You allow talent to thrive.\nThrough the headhunting services' intelligence reserves, you've set your eyes on many potential operators.=您唯才是举。\n通过猎头们的情报储备，大量潜在干员已进入您的视野。
You already have every Operator in this lineup, there is no need for supports=已拥有该阵容所有干员，无需借用助战
You already have the answer in your mind. Why follow the commands of others?=你们脑中早就有了答案，为什么还要听从别人的指令？
You already know how 'death' functions for me. So there's no need to worry about the damage I take. Instead, you should pay more attention to your own condition. The sarcophagus cannot heal the trauma wrought by extreme stress and exhaustion. If there is anything you would like to say, I will listen.=你已经知晓了“死亡”在我身上的运作规律，不要去担心我受到的伤害。比起我，你更应当时刻注意自己的状态，石棺治疗不了极度压抑的疲劳带来的创伤。如果你有什么话想说，我会听。
You already own the following outfit(s)=以下时装您已拥有，无法重复获取
You already saw it, Doctor? Well, that's too bad. Now the only way out is for you… is to come with me and use this two-for-one coupon.=你看到了啊，博士。那就没办法了——陪我一起去把这张双人优惠券用掉吧。
You also know that your previous environmental cleanliness evaluation scores weren't very high, right? If you don't turn things around, Doctor, you'll be on the business end of the Rhodes Island sanitation crane. ... I'll help you take care of these for now, so make sure you clean up the rest in your free time.=你也知道自己之前环境清洁评测的分不高吧，再这样下去，博士可就是罗德岛的卫生吊车尾了。呼，这些我暂时帮你收拾了，剩下的记得空闲时清扫一下。
You also wish to become Conviction? In that case, chew upon this question! 'You're standing at a junction in a railroad, with a train full of Durin people approaching. The junction splits off into two tracks, one upon which several artists with meager artistic achievements are...'=想成为断罪者？那么，你来想一下这个问题的答案！“你现在站在铁路分叉器前面，那边开来一列坐满杜林人的火车，前面有两条铁轨，其中一条铁轨上绑着几个艺术造诣太差的艺术家......”
You always have patients who ignore the doctor's orders, but in battle, you don't see a doctor who'd miss a single cry for help.=我知道，总有人把医生的嘱咐当成耳边风，可是在战场上，医生却绝对不会错过任何一声呼救。
You always help me find my place.=博士总能帮我找到自己的位置呢。
You always make the perfect calculations so that everything falls into place just as you planned, don't you?=你总是可以计算得很清楚，让一切都依照你的计划进行，对吗？
You always win big like this, Doctor. You're really something!=每一次都能做到这种程度，真不愧是博士你啊。
You always win, just like the old days. But this time, your joy is real.=和过去一样，你总是能赢。不同的是，你此刻的喜悦货真价实。
You analyze the wrong record in the wrong way, so of course the result is... nothing.=以错误的方式解析了错误的资料，结果当然是——一无所获。
You analyzed the circumstances of Kazdel's civil war.\nThe purest ideals clash with one another, leading to the gravest of tragedies.=您分析了卡兹戴尔内战的局势。\n最纯洁的理念碰撞，最无奈的悲剧上演。
You and her once shared many words under the night sky.\nNow, you meet again.\nFor you, she has walked the dusts for millennia.\nNow, you bid farewell.=你曾与她在夜空下对话千万句。\n至此，重逢。\n她曾因你于遗尘中漫步千万年。\n至此，离别。
You and I are different. Dublinn is a dream that took shape long ago, long before it found itself in me. But Rhodes Island—you take something so hard to envision, and convince people to believe in it. You are what saved me, and I will always remember that.=你们和我不同。深池是一个已有的梦想，那个梦想找到了我，但罗德岛却敢说服人们，去相信难以想象的事情。是罗德岛救了我，我会一直记得。
You and La Signora del Carnevale completed the Decadanza.\n'Dance with me, while some of the old splendor still remains. Dance with me and in Siracusa, We Mischievous Few.'=您与狂欢之主共同完成了这支荒芜之舞。\n“与我共舞吧，趁繁华尚未落幕；与我共舞吧，这恶人寥寥叙拉古。”
You and what army?=凭什么？
You and Yi both pack away your new treasures, fully satisfied. Perhaps the joy of a good bartering session is one of those treasures.=你和易都心满意足的将宝贝收入囊中，以物易物的快乐，或许就在其中。
You and Yi both pack away your new treasures, fully satisfied. Perhaps the joy of a good bartering session lies in the trade itself.=你和易都心满意足地将宝贝收入囊中，以物易物的快乐，或许就在于交换本身。
You and your companions leave the cave behind. You are quite sure that the local Sami tribe will not ignore this matter.=你和同伴把洞窟抛在了身后。你十分确认，当地的萨米部族不会对此事置之不理。
You and your friends from the Snow Realm have defended its peace together.\nNo one can stop Kjerag's march forward.=您与雪境的朋友们共同守护了这里的安宁。\n任何人都无法阻止谢拉格前进。
You and your tactics are equally lethal, Erudite.=你和你的战术一样致命，学者。
You and your team members find an unmanned research outpost. Magallan skillfully opens the combination lock at the entrance and welcomes everyone inside. For now, the cold winds of Sami are far away, and you can take a breather to calm down and organize your thoughts.=你与科考队员们找到了一座无人使用的科考站。麦哲伦熟练地打开了站点入口的密码锁并把大家迎了进去。萨米的寒风已经暂时远离，现在可以静下心来，好好整理一下思绪。
You and your teammate's Life Points are independent of each other. The challenge fails if both of your Life Points are reduced to 0.=协作双方的关卡生命值相互独立，只有双方关卡生命值均为0时才会挑战失败
You and your villainous hand! I'll remember this!=恶徒之手，不可饶恕！
You angrily return to the ticket booth, but now see a Sarkaz covered in dirt inside. He whistles a tune as he picks at his nails, paying your complaints no mind. When you ask for a refund, he suddenly takes out a knife and jabs it into the table: 'Having a laugh, are we? No refunds! Unless you let me gouge out your eyes and unsee my exhibit!'=你怒气冲冲地回到售票处，里面的人换成了一个身上沾满泥土的萨卡兹。他一边吹口哨一边抠着指甲，根本就没把你的投诉听进去。你要求他赔偿你精神损失费，他却掏出一把刀插在桌子上：“该看的都看了，想退款？那就别怪老子把你眼珠子挖出来做成石头！”
You announced the birth of civilization in the wilderness.\nCharging against civilization is a centuries-old tradition of civilization. We are simply following that.=您在一片荒芜中第一次宣告了文明的啼哭。\n向荒野发起冲锋是文明千百年来的传统，而我们不过是在践行它。
You answered all the requests on the Uhrturm's notice board.\nThe ancient clock tower will continue to sound, but the people have already learned to seek help elsewhere.=您回应了留在大钟楼告示板上的所有诉求。\n古老的钟楼仍会鸣响，但是人们已学会向别处请求。
You applaud nature, but nature only finds you to be noisy. Nevertheless, it will still take you in, whether you agree to it or not.=你赞叹自然，自然只觉得你吵闹。然而它仍会选择接纳你，无论你同意与否。
You approach the young man. His quill suddenly begins to burn, and he disappears in the rising flames and smoke. You find yourself surrounded by a bunch of lunatics.=你靠近年轻人，对方手中的羽毛笔却忽然燃起了火苗，火焰与烟雾迅速蹿起，年轻人的身影消失在火焰中，一群忽然出现的疯子包围了你。
You approach to discover the campground's master is actually the same carpenter you met recently.\nHe inherited the family craft and migrates between the few logging sites in the Arsalan region. He is overjoyed to see us and gives us some snacks. He tells us of his brother who became a hunter and still owes him money, along with how the Arsalan forests are being destroyed by the ameeri forces.\nWhen he learns of our departure, he insists on gifting us with bundles of wood, saying they're just leftovers.\nHe says, 'We'll see each other again!'\nLikewise.\n<color\=#d8d769>We obtained some Wood.</color>=走近方才发现，原来营地主人恰是前些日子有过一面之缘的木匠。\n他继承了家里的木匠手艺，在阿尔萨兰不多的可伐木地点之间不断迁徙。见到我们，他显得十分高兴，摆上点心。他跟我们聊起了他那突然改行当猎户的哥哥还欠着他钱，阿尔萨兰的林子也被王酋军破坏了不少。\n得知我们即将离开，他执意要送我们一些木材，并坚称这些都只是不需要的下脚料。\n“我们还会再见的！”他说。\n我想也是。\n<color\=#d8d769>我们获得了一些木材。</color>
You approach to discover the campground's master is actually the same carpenter you met recently.\nHe inherited the family craft and migrates between the few logging sites in the Arsalan region. He is overjoyed to see us and gives us some snacks. He tells us of his brother who became a hunter and still owes him money, along with how the Arsalan forests are being destroyed by the ameeri forces.\nWhen he learns of our departure, he insists on gifting us with bundles of wood, saying they're just leftovers.\nHe says, 'We'll see each other again!'\nLikewise.\nWe obtained some Wood.=走近方才发现，原来营地主人恰是前些日子有过一面之缘的木匠。\n他继承了家里的木匠手艺，在阿尔萨兰不多的可伐木地点之间不断迁徙。见到我们，他显得十分高兴，摆上点心。他跟我们聊起了他那突然改行当猎户的哥哥还欠着他钱，阿尔萨兰的林子也被王酋军破坏了不少。\n得知我们即将离开，他执意要送我们一些木材，并坚称这些都只是不需要的下脚料。\n“我们还会再见的！”他说。\n我想也是。\n我们获得了一些木材。
You approach your kin. Yes, you are a Seaborn, and there is nothing unusual about this. Rather, this identity fits you like a glove.=你靠近同胞们。是的，你是一只海嗣，这可并没有什么异常，相反，你很适应这个身份。
You are a bit too dependent upon my powers. Speak no more, same deal: a cup of black tea with two sugar cubes.=你有些过度依赖我的力量了，别说了，老规矩，一杯红茶两块方糖。
You are a true master of snowfield combat tactics.\nThe purpose of training each Tschäggättä team was to realize your goals. And obviously, you still have some energy left.=您是真正的雪原战略专家。\n每一支“山雪鬼”小队的最终训练任务，就是达成您所达成的目标。而您显然尚有余力。
You are a true pirate.\nWhat are the core qualities of a pirate? Having no home to go back to? A scary scarred face with a mouthful of sharp teeth? Or is it just an unwillingness to be trapped by the boundaries of the land?=您称得上是一位真正的海盗。\n一位海盗最核心的特质是什么？无家可归，身处穷途末路？凶神恶煞，口有两排尖牙？还是说，只是不甘被大地的边界所囚困？
You are a very good friend, Doctor. If I manage to survive after sorting everything out, do come visit me at Mansfield. That's my kingdom, and what is mine there is also yours.=你是一个非常好的朋友，博士。等我的事情结束之后，如果我还活着，欢迎你来曼斯菲尔德做客。那里是我的王国，在那里，我会与你分享我的一切。
You are about to argue with him. The stalwart Ursus man behind him nods and raises his fist.=你想要与对方理论，他背后魁梧的乌萨斯人点点头，然后客气地抡起了拳头。
You are about to face war head-on. What can you use to quell this hatred born of fiery rage, when it has already boiled over?=您将直面战争，该用什么才能平息这生于怒火的仇恨，在它已经沸腾的时刻？
You are adept at exploring Strange Territory.\nThe more familiar you get, the less strange it is.=您已经对探访陌域轻车熟路。\n陌域的字面含义在越来越熟练的您面前逐渐褪色。
You are afraid of losing all that you hold dear. You will do everything it takes to make sure they do not go anywhere.=你害怕失去，你想要不惜代价留住一切。
You are already familiar with Shancheng's unique geography.\nAs the saying goes, you've walked the 'Trials of Shu's Paths'. Cableways and tunnels connect the mountains, and the mountains are integrated into the city. Highs and lows intertwine like a maze, yet the Shangshu people never get lost. And you have already become half Shangshu yourself.=您已对山城的特殊地形有所熟悉。\n常言道，“蜀道难”，索道、隧道钩连群山，群山融于城市，高低错落仿若迷宫，但尚蜀人显然不会迷路。而您，已然称得上半个尚蜀人了。
You are appointing me as the leader? It appears this will be a tough battle.=任命我为队长？看来这是一场攻坚战了。
You are attempting to build your own network of operators.\nColumbia has already developed effective personnel management programs, but you still insist on sticking to the tried-and-true methods of meet-and-greet.=您正在尝试构建自己的干员关系网络。\n哥伦比亚已经出现了行之有效的人员管理方案，但您还是坚持使用会面交流这样的老方法。
You are beginning to amass a roster of trustworthy operators.\nYour close relations with the operators have facilitated the process of many of Rhodes Island's affairs.=值得信赖的干员数量已初具规模。\n您与干员们的紧密关系令罗德岛诸多事务推行起来一帆风顺。
You are being attacked=正在遭受攻击
You are bolder than the others. Then use those flames of yours to send a message to those cowards surrounding the city—I am here. The war is here.=你比其他人更有胆量。那就用你的火来当作留给围城的懦弱者的讯号吧——我就在这。战争就在这。
You are confident that Na Saoirsí's winter will be bright and warm.\n'And so in my dreams I go, lighting bonfires in the woods, lighting the path you trod.'=您确信纳斯尔纱将度过一个光明而温暖的冬天。\n“我在梦里出发，在林中点起篝火，只为照亮你走过的路。”
You are cordially invited to watch the play, but the theater is deserted. There is a sudden burst of song from the shoddy stage as if urging you to stay, making the scene stranger than it already is.=你被热情地邀来看戏，却见戏院已是人去楼空。破败的戏台上忽然响起了唱曲声，似在挽留你，却让此景更显诡异。
You are currently suspended. Please try again later=禁赛中，请稍后再试
You are destroying all civilization on Terra? Not a problem, Doctor, I have heard even more radical thoughts in my time... you say this is not the same? You should not be too hard on yourself, even if it is a material burden that you carry and not simply an exaggerated expression. May you have the chance to choose your future in peace.=只是毁灭泰拉文明而已，没关系的，博士，更为激进的想法我也听过......不一样？不，即便那不是夸张的表达，而是真实的重负，您也不该太过苛责自己。只愿您能平静地选择您的未来。
You are doing decently, as an enterprising heavy drinker. As you drink from the barrel, the Durins cheer and toss some coins your way.=在豪饮方面，你做得还不错，杜林人一边喝彩一边丢了些钱币给你。
You are dreaming. Which part of yourself do you speak to?=你在做梦，你在和自己的哪部分对话？
You are familiar with how to acquire a variety of chips.=您已熟识各种芯片的搜索流程。
You are familiar with the preparation processes of a variety of materials.=您已熟识各种物资的筹备流程。
You are filled with hope and aspiration.=你的心中满是希望与憧憬
You are full already, Doctor? No, you're not. Here, try a Laobing. It's a beastmeat pancake of Yang nature, and best paired with bamboo shoot and lily soup for Yin. Oh, and these seasonal apricot blossom pastries are an absolute must! Haha, I'll chronicle today thusly: 'Springtime wandering with a companion, our bellies full, bathed in apricot blossom shadows, sharing wine beneath rustling branches'. That is true refinement.=博士，您已经吃饱了？这可不行，兽肉烙饼性热，最好再吃一碗春笋百合羹，这个季节的杏花酥更不能错过——哈哈，今天的游记就写“与友人踏春，扶肚皮赏杏花，共醉树下”，倒也是一桩雅事。
You are generous when paying for tea and wine.\nThe scenery in Shangshu differs from any other. With time to spare, you can climb mountains and marvel at the boulders. Without, you can enjoy tea and sample wine. You are extravagant and carefree, and have become well acquainted with the various shopkeepers.=您在付酒资茶钱时颇为慷慨。\n尚蜀风情与别处不同，闲时登山访石，乏时饮茶品酒，您豪气洒脱，盘桓多日间和掌柜伙计们都已熟络起来。
You are granted this privilege.=这是给予你的特权。
You are incredibly curious=止不住的好奇心
You are lost, and rescued by a local shaman who seems to be used to this. She enthusiastically offers you some help, saying that she's carrying more than she needs. However, as you talk to her, your gaze cannot help but drift to the path she came from, as well as the withered vegetation on it.=迷路的你被一名当地萨满搭救，对方似乎对这种事情已经见怪不怪。她热忱地提出给你一些帮助，因为自己手中有多余的东西。可是，与她交谈时，你的视线控制不住地飘向她走来的那条路，还有那些枯萎的植物枝叶。
You are not sure why, but just as you were getting ready to leave, time winds back a few minutes, back to the moment the Feranmut lifted up the wine cup. Her movements show no hesitation, and she gazes at you as if to say: 'Another round?'=不知为何，当你准备离开时，时间却像是回到了几分钟前，你对着巨兽举觞的时刻。她的动作没有迟疑，眼神似乎在说：“再来一回？”
You are of the north side, while I am of the south. Step into the arena, bow, and begin the fight. Only then shall we talk.=君住夕江南，我住夕江北，上擂，作揖，打得开，才有得谈。
You are playing on a high difficulty. Choose carefully.=当前难度较大，请谨慎选择
You are pleasantly surprised, leaning forward to see if there are more treasures hidden within the silt, but the sudden appearance of a deathly-pale face in your reflection sends you stumbling backwards. Only after your companions' cry of alarm do you realize you have lost all sensation in your mouth, and you can barely speak.=你惊喜不已，趴在水缸上想看清淤泥中还藏着些什么，但水面倒映出的一张煞白的脸将你吓得倒退几步。经同伴提醒，你才发现自己的嘴巴已经失去了知觉，几乎说不出话来。
You are reminiscing about the old Rhodes Island—about all the tragic destruction we witnessed, about the happy reunions we celebrated. But no matter how time wears away our precious memories, the ark beneath our feet will press ahead on its course across the lands. Come, Doctor. Everyone's waiting for you.=你在怀念那个罗德岛。我们经历过多少次毁灭，又庆祝过多少次重逢？可不论时间如何淡化我们珍贵的记忆，我们脚下的方舟依旧行驶在大地上。博士，走吧，大家都在等你。
You are slow like you're caught in an undertow. I will slow down and wait, try to catch up.=不用太在意自己深陷泥泞般的速度，我可以放慢脚步等你们。
You are so focused on the problems in front of you that you don't have the time to take on additional commissions.=你正在专心处理眼前的问题，没有时间分心接手额外的委托项目了。
You are soaked from head to toe, but the man expresses his gratitude. After the war, the Ægir who were forced to go ashore were just as ashamed as the 'Islanders' back then, but they still selected tidewatchers in hopes of reconnecting with the ocean. They are the outposts searching for their homeland, the 'Eyes of Ægir,' humanity's last line of defense. But just as the tides silenced the lighthouses of Iberia, he is the last remaining tidewatcher. The man has no intention of leaving, and you propose taking a piece of his equipment with you in his memory. 'People must remember the tidewatchers, and know of the calamity that they never witnessed.' The man stares at you for a long time, then nods.=你浑身都已湿透，男人向你表达了感谢。战争的最后，被迫上岸的阿戈尔人狼狈如当年的“岛民”，但他们依然选出了观潮者，尝试与海洋重新取得联系。他们是瞭望家乡的哨所，是“阿戈尔之眼”，是人类最后的防线。但如同海潮沉默了伊比利亚的灯塔，观潮者最终也只剩下他一人。男人没有离开的意思，你提出希望带走他的一件装备作为纪念，“人们有必要记住观潮者，知晓这些他们未曾见证的灾难。”男人打量你良久，然后点了点头。
You are spending far too much time outside the laboratory, Doctor. As a researcher, you must know this only hinders you from making great strides.=你把太多时间放在了与研究无关的杂务上，博士。身为研究者，你应该明白，这只会阻碍你前进的脚步。
You are standing in a cliffside cemetery, where a farewell ceremony is being held. The people of the sea will burn the body, let the sea wind carry away the ashes, then erect a coffin at that spot to serve as a tombstone for mourning. You vaguely recall that the ceremony of these people used to be burial out at sea, but this one is clearly a rejection of the ocean. The cognitive dissonance leaves you somewhat puzzled, but you still stop for a while to offer your prayers to those who have passed on.=你正站在一座悬崖墓园内。这里正在举行送别逝者的仪式。海民们将焚烧遗体，任由海风带走骨灰，棺木则原地竖起，作为寄托哀思的墓碑。你依稀记得海民的葬仪本是海葬，可这仪式分明是在拒绝海洋。认知上的区别让你有些疑惑，但你还是暂时停下脚步，为已离世的人们献上了祷告。
You are startled awake one night by a flock of fowlbeasts crying out. You look out your tent to find nothing amiss, other than one of the twin moons quietly hiding behind a mountain and turning your surroundings dimmer. You calm down and fall back asleep.\nBut when you wake up, you suddenly recall there are only low hills in that direction, with no mountains at all.=一天晚上，你被一阵羽兽叫声惊醒，看向帐篷外，发现并无异样，只是双月中的一个悄悄藏至峭壁之后，四周变得越发昏暗。于是你安定心神，倒头重新睡去。\n但第二天睡醒后，你猛然回忆起，那个方位没有高山，只有低矮的丘陵。
You are sure that this place has been influenced by the Collapsals. But the question is, how do you deal with invisible and intangible enemies hiding within the hearts of others?=你确信这里已经受到了坍缩体的影响。可问题是，你怎么面对那些躲在他人心灵中，看不见摸不着的敌人呢？
You are the Doctor? Hi… No, I mean it is an honor to be in your presence. My name is Saga, a wandering monk from Higashi. Should there be any place thou mayst need me, refrain not in sending me!=你就是博士？你好......啊，这种时候应该严肃一些对吧？咳咳，小僧名唤嵯峨，是一名云游僧，如果有用得到小僧的地方，任凭差遣！
You are the one who woke me.=是您唤醒了我。
You are the source of suffering=你是苦难的根源
You are the true hunter.=您才是真正的猎手。
You are unable to find the king's treasure=你没有找到诸王的珍宝
You are very forward-thinking with your vision of the future of gene therapy, but right now, discussing anything other than the Seaborn or the Hunters is a waste of our time. Doctor, they continue their endless march onto dry land, but the answer lies deep in the abyss.=你对基因技术的想象很有前瞻性，只是眼下除了海嗣和猎人，其他任何话题都不值得我们浪费时间......博士，它们向陆地迁徙的脚步没有停下，但答案仍在深海。
You are worried. If life's challenges have left you with a weary heart, then follow me back to the Tianshi Bureaus to seclude your mind. Choose a research topic to your liking, suffer the torment of fanciful and enthusiastic Tianshis for a few years, and your heart shall be clear as crystal— To decline with such formality... Are my jokes still too serious?=你很忧虑。若觉世事艰难心头苦闷，便随我回天师府闭关修心。选择中意的研究项目，被异想天开又充满干劲的天师折磨个几年，内心势必通透澄亮——这么正式地拒绝我，我的玩笑还是太严肃了吗？
You are... Ah, the Doctor, isn't it?=你是......啊，这不是博士吗？
You aren't interested in Iberian history. The things that matter are real silver and gold.=你对伊比利亚的历史不感兴趣，真金白银的宝物才是重中之重。
You arrived at the Candle Stand and <color\=#c23361>successfully completed the Against the Flood</color> trial.=您来到了明烛台，<color\=#c23361>成功通过了斥洪</color>的考验
You arrived at the Candle Stand and <color\=#c23361>successfully completed the Amidst Thunder</color> trial.=您来到了明烛台，<color\=#c23361>成功通过了迎雷</color>的考验
You arrived at the Candle Stand and <color\=#c23361>successfully completed the Defying Quakes</color> trial.=您来到了明烛台，<color\=#c23361>成功通过了蔑震</color>的考验
You arrived at the Candle Stand and <color\=#c23361>successfully completed the Slandering Heaven</color> trial.=您来到了明烛台，<color\=#c23361>成功通过了谤天</color>的考验
You arrived at the Candle Stand and <color\=#c23361>successfully completed the To the Fall</color> trial.=您来到了明烛台，<color\=#c23361>成功通过了赴陨</color>的考验
You arrived at the Candle Stand and successfully completed the Against the Flood trial.=您来到了明烛台，成功通过了斥洪的考验
You arrived at the Candle Stand and successfully completed the Amidst Thunder trial.=您来到了明烛台，成功通过了迎雷的考验
You arrived at the Candle Stand and successfully completed the Defying Quakes trial.=您来到了明烛台，成功通过了蔑震的考验
You arrived at the Candle Stand and successfully completed the Slandering Heaven trial.=您来到了明烛台，成功通过了谤天的考验
You arrived at the Candle Stand and successfully completed the To the Fall trial.=您来到了明烛台，成功通过了赴陨的考验
You arrived at the Candle Stand but <color\=#c23361>failed to complete the Against the Flood</color> trial.=您来到了明烛台，<color\=#c23361>但未能通过斥洪</color>的考验
You arrived at the Candle Stand but <color\=#c23361>failed to complete the Amidst Thunder</color> trial.=您来到了明烛台，<color\=#c23361>但未能通过迎雷</color>的考验
You arrived at the Candle Stand but <color\=#c23361>failed to complete the Defying Quakes</color> trial.=您来到了明烛台，<color\=#c23361>但未能通过蔑震</color>的考验
You arrived at the Candle Stand but <color\=#c23361>failed to complete the Slandering Heaven</color> trial.=您来到了明烛台，<color\=#c23361>但未能通过谤天</color>的考验
You arrived at the Candle Stand but <color\=#c23361>failed to complete the To the Fall</color> trial.=您来到了明烛台，<color\=#c23361>但未能通过赴陨</color>的考验
You arrived at the Candle Stand but failed to complete the Against the Flood trial.=您来到了明烛台，但未能通过斥洪的考验
You arrived at the Candle Stand but failed to complete the Amidst Thunder trial.=您来到了明烛台，但未能通过迎雷的考验
You arrived at the Candle Stand but failed to complete the Defying Quakes trial.=您来到了明烛台，但未能通过蔑震的考验
You arrived at the Candle Stand but failed to complete the Slandering Heaven trial.=您来到了明烛台，但未能通过谤天的考验
You arrived at the Candle Stand but failed to complete the To the Fall trial.=您来到了明烛台，但未能通过赴陨的考验
You ask the old lady where she heard all these stories. She thinks to herself and, with a smile, she tells you she has a Caprinae granddaughter, and she heard all the stories from her granddaughter. The old lady is a Feline. Subconsciously, you think she may be hiding something, but the truth is you find the story decent, and what's inside the box might come in handy. After some small talk, the old lady asks if you would like to hear another story.=你询问老妇人从哪听来那么多故事，她想了想，笑着说自己有个能说会道的卡普里尼孙女，自己知道的故事都是孙女讲给自己听的。老妇人是位菲林，你下意识觉得老妇人向你隐瞒了什么，但说实话，故事很不错，盒子里的东西也都用得上。一番寒暄后，老妇人问你想不想再听一个故事。
You ask where her poet's brush is? Take a good look at her tail.=你问写诗的笔在哪儿？注意看她的尾巴。
You asked for it!=你们别怪我啊！
You asked the person their name=您询问了对方姓名
You asked the person their name.=您询问了对方姓名
You asleep...? Hehe... Well, well, seems like a good chance to release a drone in the hallway and stream someone's sleep-talking... No response? Looks like you're actually asleep.=睡着了？那我可要把无人机放到走廊里，广播博士的梦话......欸，还没反应，原来真的不是在装睡啊。
You assemble, I carry. Simple enough, isn't it?=你装配好，我运走，不难吧？
You avoided all possible excess reliance on Nian's items. This is very wise.\nHeaven knows what's inside one of these two-step firecrackers, but it's not a normal Originium explosive at any rate. There's never anything wrong with using a little care.=您尽量避免了过度依赖年的道具，这很明智。\n天知道这个二踢脚里面到底是什么，反正绝对不是普通的源石炸药，小心点用总没错的。
You barge into a dungeon. The prisoners within are silent, showing no reaction to your sudden entry. You see some of them carving on the walls, while others curl up on the ground, muttering to themselves.=你误入了一处地牢，被关押在这里的囚犯全都沉默不语，对于你的闯入，这些被关在牢中的人没有任何反应。你看到他们中的一些人在墙壁上雕刻着什么，还有一些人匍匐在地上，口中喃喃自语。
You bastard!=你这个混球！
You bastards! I won't let you hurt my buddies!=混蛋，不许欺负我的小家伙们！
You bastards... Scram! I'm busy here!=你们这些混蛋......滚开！别妨碍我！
You became aware of the nature of the Law.\nThe Holy City still stands post-calamity, and the changing of faith is not up to its founder to decide.=您知晓了“律法”的本质。\n圣城在灾变后依然屹立，信仰的流变不由它的奠定者决定。
You became talk of the town as you carried your invitation on your extravagant shopping sprees.\nEveryone can see that you're too close to La Signora del Carnevale—beware her invitations.=您持邀请函出入各大集市疯狂扫货，成了狂欢节上最有名的红人。\n谁都看得出来，您和狂欢之主走得太近了，要当心她的邀约。
You became the most popular guest at the Shrine of Nurtury after finding so many lost baby pacifiers.\nYou even witnessed many of the children's halos form as they began to speak—this is when they become a 'Sankta'.=您因替许多孩子找回了丢失的奶嘴，成了育婴圣堂最受欢迎的客人。\n您甚至见证了许多孩子开口说话，生出光环，那是他们作为“萨科塔”的起点。
You befriended a young kite-flying Tianshi.\nHe steps out of Dahuang with an ancient ideal in his heart.=您与一位牵着风筝的少年天师相见恨晚。\n他怀揣着那个千古不移的理想走出大荒城，脚踏黄土，手牵扶摇。
You befriended the descendant of one who cast aside the crown.\nResolve and kindness are hereditary too.=您与抛弃王冠之人的后裔成了朋友。\n坚定与善良同样代代相传。
You believe you can obtain clues to the future from changes occurring here and now.=你相信自己已经能够从当下的变化中辨认出未来的蛛丝马迹。
You bet on 'Beastly Hornfels' and obtained victory=您押注的“兽角岩”取得了胜利
You bet on 'Hothands Sidan' and obtained victory=您押注的“烫手斯丹”取得了胜利
You bet on 'Old Björn' and obtained victory=您押注的“老比约恩”取得了胜利
You bet on 'Treebrows' and obtained victory=您押注的“树眉毛”取得了胜利
You better not leave me here on my own. I might get curious and go tapping around with my hammer, which could lead to me seeing stuff I shouldn't, you know.=可不要丢我一个人在这里哦，搞不好我会克制不住自己的好奇心，四处敲敲打打，看到什么不该看到的东西。
You better run away soon.=早点逃走比较好哦。
You bid farewell to the Sami man, who never looked at you from start to finish, only spreading both hands out to the tree beside him and asking his tree friend to send him home. As soon as he finishes speaking, a branch clatters to the ground beside him.=你向这名萨米人告别，而他从始至终都没有看过你一眼，只是对身边的树张开双手，请他的树朋友送他回家。他话音刚落，一根树枝便哗啦啦地降到了他身边。
You bid farewell to the Siestan volcano with everybody else.\n'It's so nice that all of you are still here by my side.'=您与大家一同告别了汐斯塔火山。\n“真好，你们还陪在我身边。”
You blocked the cannon's muzzle just as it was about to fire.\nOne of the pirates' many secrets: the heaps fired by the Saltheap Cannon are kneaded together with fin droppings. As cannons go, it's fairly weak, but no one wants to be hit with its shrapnel!=您堵死了即将开火的炮口。\n海盗秘密之一：盐坨子炮发射的盐坨子，是和着鳞屎搓成的。哪怕它的威力小得可怜，也没人想被砸中。
You boarded the train to Lake Silberneherze and safely reached your destination.\nThe fatal beauty keeps passing by, and the warm reprieve at the end is now within reach.=您登上了驶向银心湖的列车，并平安抵达了终点。\n致命的美丽在窗前不断倒退，温暖的休息室已近在咫尺。
You boosted morale and obtained victory in a doomsday-like situation.\nThere is light shining upon us, even through this cloud-shrouded despair, until daybreak.=您在末日般的绝境中振奋士气，取得胜利。\n阴云密布的绝望中，依然有光明，照耀着我们，直至天明。
You bore witness to a journey that went beneath the surface, then back to the surface again.\nThe carnival will continue even at Acahualla. It is hot there, after all.=您见证了一趟通往地下，最终又回归地上的旅途。\n即便到了阿卡胡拉，狂欢想必也会持续下去，毕竟那里好像也很热。
You bore witness to an Operator's future.\nLava's already greatly grown, and become quite maturely steady, but she still revels in her additionally earned title of 'Purgatory,' despite it seeming a little redundant at that point.=您见证了一位干员的未来。\n炎熔已经成长了很多，也成熟稳重了不少，但她依然很享受自己额外获得的“炎狱”称谓，尽管显得有些重复了。
You bought a ticket for the Popular Attraction=您在热门景点中买了票
You brought 'White Volcano' even more orders.\nEnis was very happy to see everything completely sold out, only to find his cash register stuffed with pink fluff.=您为“纯白火山”带来了更多订单。\n东西都卖光了让埃尼斯很开心，打开收款机却发现里面塞满了粉色的绒毛。
You brought food? You're the best, Boss!=有好吃的给我吗？太棒了，老板！
You bumped into my 'branches'.=你撞到我的“树枝”了。
You buy, you sell, and when it leaves your hands, it's gone like smoke.=买进卖出，过手皆为烟云。
You call the outside 'the wilds', but you can find everything out there. Put in a little effort and you'll find food and water just fine. But in the city, there are no places to hunt. How do you even survive?=你们管外面叫做荒野，可外面其实什么都有。只要花一点时间，无论是吃的还是喝的，都能轻松弄到手。倒是城市里，连猎场都没有，你们到底是怎么活下来的？
You call this a weapon? Hahaha, that's so funny. I call it 'Twirly-twirl.' It's a toy my mama made for me. You can throw it out like this, and then it comes back. What? It's too destructive? That's the fun part.=你说这是武器？哈哈哈，你可太逗了。它叫“转转”，是妈妈给我做的玩具，可以像这样飞过去再回来。有破坏力很奇怪吗？这就是它最好玩的地方。
You called for me? Oh yes, my disease is worsening. That's because you wouldn't give me your Originium, which means now this body is gradually disintegrating... So, just what should we do, Doc-tor?=您叫我么？呵呵，是啊，我的病情越来越严重了。嗯，都是因为您拒绝把“源石”交给我，所以这具身体也开始一点点地崩溃了......所以，究竟该怎么办呢，博士？
You came to me in search of an answer regarding the future. We stand now before that answer—One that cannot be described by language.=你为了求索一个关于未来的答案而寻找我，而我们现在已经站在答案之前——那是语言所无法描述的答案。
You can acquire more goods by setting a higher price=出价高的店铺，能进到更多的货物
You can all rest easy, knowing I'm here!=有我喺度，唔使惊。
You can also invite a friend with the invite code=好友列表刷新存在一定延迟
You can always meet new friends at the beach.=沙滩上总能遇见新朋友。
You can assemble the fireworks, or BE the fireworks.=配不出来你就替烟花上天去吧。
You can break free from this troupe with just one signature.=只要拿到一个签名，就可以彻底摆脱这个剧团了。
You can break free of this troupe with just one autograph.=只要拿到一个签名，就可以彻底摆脱这个剧团了。
You can call me earlier next time.=下次可以早点叫我。
You can check Teammate battlefields during the Rest Phase=休整期可以查看队友的战场情况
You can check your next enemy group during the Rest Phase=休整期可以查看当前回合即将迎击的敌方单位
You can choose to conserve Recruitment Vouchers and use them later in a Pathfinder node, spending less Hope and turning recruited Operators into Candleguests immediately.=可以选择暂时留存招募券，在指点迷津节点中使用时将减少希望消耗并使干员秉烛
You can choose to re-toss coins in the coin coffer. Try it out if you are not happy with the current results.=可在钱盒内重新投钱，对投钱结果不满意的话，不妨试一试
You can come out now, Doctor. The Medical people have left, but I'm sure they'll be back. Why are you avoiding them…? Me? Why bother wasting time treating Oripathy. Every day I still live is a gift.=博士，可以出来了，医疗部的人已经走了。但他们肯定还会再来，你为什么要躲着他们？......我？我患的是矿石病，何必空费时间治疗。如今活过的每一天，都已是多余的馈赠了。
You can consume 'Inspiration' to permanently increase your abilities in Regular Operations=可以消耗获得的“灵感”，永久提升你在古堡常规行动中的能力
You can consume 'Lucid Acuity' to permanently increase your abilities during expeditions=可以消耗获得的“理性视阈”，永久提升你在探索中的能力
You can consume 'Stray Myths' to permanently gain bonuses in adventures=可以消耗“散佚迷思”，永久提升你在探险中的能力
You can consume 'Subjective Imagination' to permanently increase your abilities during explorations.=可以消耗获得的“主观想象”，永久提升你在探索中的能力
You can contact me from anywhere, but do not let others learn of my whereabouts. You should know that.=联络在哪里进行都可以，别让人注意到我的行踪，你应该有数。
You can cook [Provisions] in the Cooking Platform, that can give a temporary buff to the dining Operator=在烹饪台可以烹饪【食品】，食品可以为干员提供持续一段时间的增益效果
You can deploy both High Ground and Ground Operators on Ranged Tiles on the <@ba.vdown>right side</> of the battlefield=场地<@ba.vdown>右侧</>的射击台变为可以部署高台干员和地面干员的地面
You can deploy both High Ground and Ground Operators on Ranged Tiles on the right side of the battlefield=场地右侧的射击台变为可以部署高台干员和地面干员的地面
You can directly upgrade existing Constructs when you unlock higher grades of the same Construct.=如果解锁了更高级的基建配方，可以在建造模式中直接升级当前的设施
You can disassemble idle furniture in the Workshop. The process doesn't consume Morale or LMD=加工站可以拆解闲置家具，拆解家具不会消耗干员心情与龙门币
You can do this. Here, the first step is a deep breath.=请振作起来，来，第一步，先试着深呼吸。
You can expect to run into her, you can expect to meet again later, just don't expect her to stay for long.=可以期待相逢，可以期待再会，不要期待她会长久停留。
You can find victory even without your fists? Heh. I guess that's your style...=不用拳头也能获胜？唔，这就是你的作风吗......
You can go do something else.=你可以去处理别的事了。
You can hand me whatever work you want, as long as I'm capable of handling it. After all, I'm here to let you catch your breath, Doctor.=只要是我能做的工作，都可以交给我。我来这里，就是为了让你多休息一下，博士。
You can improvise and build makeshift wall-scaling gear from the available supplies.=你们可以合理利用手头的物资，改造出适合在登城时使用的装备。
You can keep me in the shadows. My KIA status comes in handy, so no running your mouth about me being here.=你可以继续让我留在暗处。死者的身份更方便行事，没必要让那么多人知道我在这里。
You can leave that paperwork, I handled it already. Any issues, Doctor?=这部分的工作应该已经处理好了，博士，有什么问题吗？
You can leave the meeting minutes to me, Doctor. I'm very good at shorthand—You can't read my writing? Oh, sorry. I'll do my best to write neatly.=博士，会议记录就交给我吧，我还挺擅长速记的——看不懂我的字？咳，抱歉，我会尽量写得端正些。
You can make them during factory work hours, but it's no easy thing to sneak them off. They work as weapons as well as currency, and act as one measure of status in the prison.=在工厂工作时可以生产，但要不被发现地带走并不轻松。除了货币也可以作为武器使用，是衡量狱中地位的一种方式。
You can no longer use the [Investment] function during this exploration=本次探索无法再使用[投资]功能
You can obtain Foldartals from battles and Clairvoyance, and they can make a huge impact on nodes on the map=密文板可通过战斗和远见获得，能对地图节点产生强大的影响
You can obtain Thoughts from battles and events, which can greatly impact your adventure=思绪可通过战斗和事件获得，能对玩家探险产生影响
You can obtain Tongbao from battles and events, and they can greatly impact your exploration.=通宝可通过战斗和事件获得，能对玩家探索产生影响
You can offer them medical aid in exchange for passage. Rhodes Island Operators tend to the sick and wounded anywhere and should not turn a blind eye here.=你们可以向他们提供医疗援助以换取过路的许可。罗德岛干员秉承救死扶伤的理念来到这里，不应对伤员见死不救。
You can only recruit 2 Operators at start=初始只能招募2名干员
You can order me for anything you'd like.=您可以尽情吩咐。
You can recruit 2 Guard and 2 Defender Operators at the start=初始可以招募近卫、重装干员各2名
You can recruit 2 Supporter and 2 Medic Operators at the start=初始可以招募辅助、医疗干员各2名
You can redeploy your operators and change the route planning in each new stage. Try using different combinations to protect the ship-car and get a high score!=每次进入关卡都可以重新摆放干员，重新规划船车的路线，躲避攻击，累积分数，体验不同搭配组合下的乐趣！
You can request DP from your teammate if you are short on DP.=费用不足时，可以试试向协作者请求费用
You can rest easy, I'll be here. There aren't many chances to take a nap on the battlefield.=安心睡吧，我在。能在战场上偷闲打盹的机会可不多。
You can rest safely here. We're not in the wilds.=这里不是荒野，放心休息吧。
You can return to the battle during the break if your Life Points were reduced to 0 in Stage 1.=在第一阶段中关卡生命值归零的玩家，可以在休整时间重新上场
You can run but you can't hide!=一个也别想逃走。
You can run, but I'll keep chasing.=你们逃，我会一直追。
You can save any Score memories=可对曲谱内任一回想进行收藏
You can see him cleaning his mask carefully every day.=每天都能看见他仔细擦拭面具的身影。
You can see their sharp tusks in the rearview mirror as the campervan speeds up and leaves the area.=房车加速驶离了这片区域，在后视镜里，我们看到了它们尖锐的獠牙。
You can sleep when I'm around, huh? How about we make sure you don't ever wake up?=在我面前你都能睡得着？不如试试永远醒不来怎么样？
You can smelt materials into Crude Gold after placing a [Mint] in Headquarters=在驻扎地摆放完【冶铸台】之后，可以解锁组装台的炼金功能
You can sometimes find unexpected surprises on the boats in Dossoles, like a pot of cactus growing like crazy in a cactus box or something.=多索雷斯的船有时候会运一些让人意想不到的东西，比如说一盆装在仙人掌干箱子里的长势喜人的仙人掌什么的。
You can stay here and rest, Doc. I'll clean up the battlefield.=老板，您在这边休息一下吧，我去打扫一下战场。
You can still remember how this grocery store with outlets in Sami started from a single brewery, and cannot help but wonder what opportunities the owner got after they released from prison.=你还记得这家开到萨米的杂货连锁店起源于一家酒厂，并且忍不住揣测酒厂老板在出狱后获得了怎样的机遇。
You can stop guessing now. It's the real me standing before you, not a flowing shape. You know I make the trip here every year, so why would this year be an exception? Alrighty, I lugged half a ton of investigation files here for Rhodes Island. So c'mon now, let's just head to the restaurant first.=不用试探啦，站在你面前的不是分身，既然我每年都会赶来，这次又怎么会是例外呢？好了，我带给罗德岛的考察资料可有点多，所以，现在还是先出发去餐厅吧。
You can stop looking at my shoulder. This is not an Oripathy lesion. It's just a tattoo that resembles one. Why? To outwit anyone who thinks they've found a weakness. You won't bother me again after the first time you guess wrong.=不用盯着我的肩膀看，那不是矿石病灶，只是个有点像的纹身罢了。为什么？因为能让那些自以为抓住了我把柄的家伙碰一鼻子灰。猜错之后继续死缠烂打，脸皮这么厚的家伙毕竟是少数。
You can switch Operators' skills in the squad editing interface before an operation=出战前可在编队界面自由切换干员技能
You can switch to other teammates' battlefields=可切换查看其他队友
You can take a break first, Doctor.=你也可以选择先休息一下，博士。
You can talk to her about anything that ails you, as long as you're Durin-height.=有什么事情都可以去找她倾诉，前提是你和杜林人一样高。
You can talk to Morte about your troubles. It's okay, Morte will help. Once you fall asleep, all your problems will be solved.=有什么事情的话可以和小莫提说，没关系，小莫提会帮忙的。在你沉入梦乡的时候，一切问题都会解决的。
You can tell he's not exactly a master rhetorician, so you hand him a piece of gummy as a gesture of friendliness. He sniffs it, takes it from you, and eats it, then takes out an unopened pack of serviettes to present to you as a gift. Thank goodness, you're still able to come across regular people in Sami—even though he hasn't said a word the whole time and hasn't stopped crying either.=你看得出他不太会说话，于是递给了他一块软糖以示友好。他闻了闻，拿走吃了，随后从口袋里拿出了一包未拆封的餐巾纸送给你。谢天谢地，你还是能在萨米遇见正常人的——虽然他从头到尾一句话都不说，还总在那儿哭哭唧唧。
You can tell how the air's doing from a sandbeast's back, so that's why you see pitsinkers bring one down. If there's poison and it keels over... you buy a new one. But this one wasn't from the shop. I don't even own it, so I don't keep it on a leash.=沙地兽的背扇，能反映环境空气状况，所以探井人大都会带上一只，如果中毒死掉......就买新的。不过，这只不是我买来的。它不属于我，所以我没给它拴上项圈。
You can trust her to carry out whatever you ask her to with true professionalism.=不管做什么都能达到专业水准，相信她吧。
You can trust her with your cargo.=可以放心地把货物交给她。
You can trust me, just as you trust your operators. Should you encounter any difficulties, please give me a call or write me a letter. As soon as I hear from you, I'll reply as soon as possible.=您可以信任我，就如信任您的干员那样。遇到困难就请给我打个电话吧，写信也可以，收到您的信息，我会尽快回复。
You can try it, but you're not taking one step forward.=你可以试试，但你无法前进一步。
You can try to find your friends with invite codes=可以尝试使用邀请码寻找好友
You can try traversing the no man's land filled with active Originium to reach the city perimeter.=你们可以尝试穿过源石高度活性化的无人区以抵达伦蒂尼姆周边。
You can use the ink as you wish, but the mapper? Nah-uh.=墨水随便你用。至于测绘仪——不给碰。
You can view the vignettes after unlocking the corresponding reward.=酬礼中解锁对应轶事后可查看
You can't be bothered with this duck, and leave him be. Soon after, he waddles away and vanishes, leaving a tinkling noise that echoes throughout the city nonstop. Could he actually be part of the city? A duck of Kazdel?=你懒得理会这只鸭子，自顾自地离开了。没过多久，他也摇晃着消失，留下一串叮叮当当的响声，一遍遍回荡在城中。难道他也是这座城市的一部分？一只鸭子？
You can't catch me! ...Oh, you can.=我跑！跑不掉啊......
You can't change your vote after casting it! Are you sure you want to lock in your vote?=仅有一次选择机会 是否确认您的选择？
You can't clearly see her expression. Is it regret... or relief? She removes the purse on her, claiming that it is 'something useless I've lost to you.' \r\nAs you take the purse, you notice a large number of Originium crystals on her body.=你看不清她的神情，是遗憾......还是释然？她解下随身的钱袋，声称这是“输给你的无用之物”。\r\n接过钱袋时，你注意到她体表有大量源石结晶。
You can't continue=不能再继续了
You can't defend a business with only your mouth. But it does seem like Big Bob has misunderstood why you've come to his shop.\n<@rolv.rem><Defensive Barricades> are present on the field that Block enemies</>=要守住生意，靠的可不只是一张嘴。只不过，鲍老板对你的来意似乎有些误会？\n<@rolv.rem>场地中有阻挡敌人的<城防路障></>
You can't defend a business with only your mouth. But it does seem like Big Bob has misunderstood why you've come to his shop.\n<Defensive Barricades> are present on the field that Block enemies=要守住生意，靠的可不只是一张嘴。只不过，鲍老板对你的来意似乎有些误会？\n场地中有阻挡敌人的<城防路障>
You can't even properly manage your physical condition. How lax and irresponsible! Sprawling on desk like this, were you expecting me to put a blanket over you? There won't be a next time.=竟然连自己的身体状态都掌控不好......太懈怠了！趴在这里睡觉，难道还等着我给你盖上毯子吗？......没下次了。
You can't forget how necessary rest is to improving results. During the fledgling days of Ave Mujica's formation, I'd often stay up working throughout the night. But Uika gave me a talking-to, and that was how I finally learned my lesson. *chuckle* 'It's not good for your health!' Her words.=适当地休息才能更好地达成目标。在Ave Mujica成立初期，我也常熬夜工作到很晚，直到被初华提醒，我才明白了这个道理。“这样有害健康！”——她当时是这么对我说的。
You can't go out without permission? Что? Aren't you the one in charge? Screw the rules, let's just get out.=未经许可你就不能外出走动？这里是谁管事啊，不是你吗？真麻烦，总之快跟我一起出门走走。
You can't go wrong with Texas's expedited delivery service.\nIf there is an issue, it's definitely something on the recipient's side.=德克萨斯送快递从不会出错。\n要有差错，那肯定是收件人的问题。
You can't help but resemble a spinning top at times, busily going around and around, only to find when you stop that you're still where you started.=有时候你难免像个陀螺，忙得团团转，停下来时却发现自己仍在原地。
You can't hide from me!=别以为我没发现你！
You can't hide from me.=不要以为自己能躲过去哦。
You can't hide your fear.=恐惧无所遁形。
You can't leave yet. Other things will have to wait till later, no matter how urgent they might be. Anyway, just stay here for a bit longer... Seems like you've guessed it. Yes, we're preparing a birthday celebration for you, and I've been tasked to make sure you stay here... It's an arduous mission, but I must complete it.=......您不能走，再紧急的事情也待会儿再说。反正您再等会儿。看来您已经猜到了，是的，我们要为您庆祝生日，我负责把您留住......这项任务很难，但我必须完成。
You can't reach perfection without pushing yourself to the limit. I must do better.=如果不把自己逼到极限，是没法取得完美战果的。我必须做到更好。
You can't really understand a conflict until you've been on both sides.=只有经历过冲突的两端，你才能真正理解它。
You can't remember anything.\nAt first, you can't feel anything. Things gradually start to feel familiar...\nBut in the end, you can't remember anything important.=你什么都回忆不起来。\n从一开始的毫无实感，渐渐的仿佛有了一些熟悉感......\n但是依然，什么重要的事情都回忆不起来。
You can, if you try!=你上你也坎，不坎不要钱！
You cannot hear the sound of the tide here. Sleep well, sleep well.=这里听不到海潮的声音，睡吧，睡吧。
You cannot hold your drink, and yet maintaining sobriety is your strength. It seems you, too, have much you can only do in dreams. So be it. Assist me, and in those future days when we are formally met on Rhodes Island, I will assist you all I can in turn.=酒量不行，却擅长保持清醒，看来你也有不少入了梦才能去做的事情。也好，你帮我，来日正式在罗德岛相会时，我也会尽力帮你。
You cannot make any moves after you are ready, but you can cancel your ready state any time, until all your Teammates are ready=全体参与者就绪之前可随时取消准备，准备战斗后将无法进行操作
You cannot say for certain whether this is reality or merely a dream, but there is a tall stone pedestal with an expensive, old-fashioned looking box on top. Perhaps someone left it here, or perhaps it has been waiting here for you. Regardless, it is a gift.=你分不清这是现实还是梦境，在你的眼前是随处可见的高脚石台，上面放着一个看起来贵重却陈旧的盒子。或许这是谁特地放在这里的，或许它就是在等待你，不论如何，这都是一份礼物。
You care very much for Rhodes Island, much as Texas cares for her companions. Woo yeah... that serious look on your face! Very good! Why don't we make a wager, with this landship... You count me in as part of this place too? Hmmm... Very interesting, Doctor.=你很在意罗德岛，就像德克萨斯在意她的那些同伴——很好，你的表情认真起来了，既然如此，我们就拿这艘船打个赌......我也是这里的一分子？你刚刚说了很有意思的话，博士。
You care very much for Rhodes Island, much as Texas cares for her companions—that serious look on your face! Buonissimo! Why don't we make a wager, with this landship... you count me as a part of this place too? Molto interessante, Doctor.=你很在意罗德岛，就像德克萨斯在意她的那些同伴——很好，你的表情认真起来了，既然如此，我们就拿这艘船打个赌......我也是这里的一分子？你刚刚说了很有意思的话，博士。
You carefully admired the oil painting=您仔细欣赏了油画
You carefully admired the oil painting.=您仔细欣赏了油画
You carefully control your descent while examining the damaged wall, concerned that you might miss your footing.\n<@lv.item><Barricade></>Blocks the enemy's line of sight, preventing direct shots.\n<@lv.item><Originium Explosive></>Explodes when destroyed, stunning all nearby units and dealing damage.\n<@lv.item><Active Originium></>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=你一边小心翼翼地控制着下降速度，一边观察被爆炸损毁的墙体，生怕一脚蹬空。\n<@lv.item><封阻物></>可遮挡敌人视线使其无法“直击”\n<@lv.item><源石爆炸物></>被击破时爆炸，击晕周围所有单位并造成伤害\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
You carefully control your descent while examining the damaged wall, concerned that you might miss your footing.\n<Barricade>Blocks the enemy's line of sight, preventing direct shots.\n<Originium Explosive>Explodes when destroyed, stunning all nearby units and dealing damage.\n<Active Originium>Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.=你一边小心翼翼地控制着下降速度，一边观察被爆炸损毁的墙体，生怕一脚蹬空。\n<封阻物>可遮挡敌人视线使其无法“直击”\n<源石爆炸物>被击破时爆炸，击晕周围所有单位并造成伤害\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升
You carefully followed her and avoided the fatal quagmires.\nA slanting beam of sunlight falls upon the murky, frigid mire, igniting a spark of hope in you.=您谨慎地跟着她，避开了那些致命的泥沼。\n在昏暗寒冷的泥淖中，一道斜晖落下，燃起了您的一线生机。
You carefully put away what you got. Looking at the urn once more, only the surface of the water is perfectly clear. It's a shame there are thick layers of silt blocking your view. It is hard to say what is hidden within those depths.=你将得来之物仔细收好。再看向水缸中，只见水面清澈无比，可惜其中有厚厚一层淤泥阻碍了视线，说不清里面藏着些什么。
You carried out the plan without the slightest fumble. Not bad. The Institute of Facility Management would appreciate people like you.=一丝不苟地完成了计划，很不错嘛。设施管理所就喜欢你这样的人才。
You carry a sandbag and walk away. You believe, along with the Sarkaz, that the city is well defended, and the invaders will definitely be repelled... You are familiar with what happens next. The old King of Sarkaz will fall, a new one will rise. The Six Heroes will fend off the three-nation coalition, and Theresis will kill the Feline General leading them. These scenes are already a natural part of your story.=你背起一个沙袋走向远处。你相信，萨卡兹们都相信，在准备妥当后，你们一定能抵挡住这些入侵者......在那之后，老魔王陨落，新魔王诞生，六英雄在卫国战争中抵挡住了三国联军，特雷西斯斩杀了领头的菲林将军。这些都是熟悉的场景，它们自然地融入了你的故事。
You carved the symbol of the last operator lost. The wounds of the Victorian operation will never be forgotten.\nDo not wallow in sorrow. The selfless have lit the bonfire of an era of despair. Let its warmth hearten the survivors as they brave wind and snow.=您刻下最后一个代表牺牲干员的符号，维多利亚行动的创伤绝不会被遗忘。\n不要沉溺于悲伤，无私者已点燃绝望时代的薪火，幸存者何不借着那丝暖意，穿越风雪继续前行？
You cast a cursory glance at the resumes.\nHeadhunters are still providing talent, but you've already set your sights abroad.=您遍览简历。\n猎头们仍在提供人才，但您已将眼光投向国际。
You cast your gaze over the streets of Volsinii.\nNot even the tiniest speck of blood by the sewer entrances escapes your attention.=您俯瞰着沃尔西尼的大街小巷。\n在下水道的边缘，未被冲刷干净的细微血迹，也无法逃过您的眼睛。
You caught a 'Consortium of Pincers.'\n'So, why did we catch it again? Just to show off?'=您已捕获一只“钳钳生风”。\n“所以，我们为什么要捕捉这种生物，难道只是为了炫耀吗？”
You checked into the resort=您入住了度假村
You chose <color\=#c23361>{0}</color>=您选择<color\=#c23361>{0}</color>
You chose <color\=#e1a9aa>{0}</color> in your encounter=您在相遇中选择了<color\=#e1a9aa>{0}</color>
You chose a dangerous way to learn of the Abyssal Hunters and our enemies, Doctor. With nothing but your delicate body, the tides will drown you. But at the same time, you can count your lucky stars, because I invite you to hide behind me.=你选择了一种危险的方式了解深海猎人以及我们的敌人，博士。仅凭你孱弱的身躯，是会被潮水淹没的。但你同时也很幸运，因为我邀请你躲在我的身后。
You chose to explore <color\=#c23361>{0}</color>=您选择<color\=#c23361>{0}</color>进行探索
You chose to explore {0}=您选择{0}进行探索
You chose to fight and won.=您选择进入战斗，并取得最终胜利
You chose to fight but lost.=您选择进入战斗，并遗憾落败
You chose {0}=您选择{0}
You chose {0} in your encounter=您在相遇中选择了{0}
You cleverly handled the mercenary offensive.\nSimilar three-dimensional warfare solutions are expensive, and many mercenary companies find that annual drone expenditures are their most pressing problem.=您巧妙化解了雇佣兵的攻势。\n类似的立体作战方案十分昂贵，每年在无人机上的开销是诸多雇佣兵公司的头等难题。
You climbed the stairs, passed the door, and saw an idealistic museum curator coming straight for you.\nAnat's work requires absolute meticulousness. A small mistake can shatter a thousand years of history.=您拾级而上，跨过门槛，迎面而来的是一位充满理想的博物馆管理者。\n阿娜特的工作需要十分细心，一不小心就可能将几千年的历史打得粉碎。
You close your eyes and allow yourself to be immersed in sound. Until you identify the sound that is constantly changing in frequency.=你只是闭上了双眼，任由所有的声音将你包裹，直到明确听到了那不断变换频率的声音。
You collected a decent amount of furniture sets. Closure looks real happy.=您收集了十数套主题家具，可露希尔很高兴。
You collected a great deal of Dusk's beloved objects.\nThere's just one tiny little concern. Can you really take what you brought out of Dusk's scrolls, and throw them into a workshop rest assured?=您收集了许多夕喜爱的物件。\n有一个小小的问题，从夕的画卷之中带出来的东西，真的可以放心的扔进加工站吗？
You collected a large number of records from the ruins.\nThey cannot fill your belly nor can they make a sound, but music still fills your head.=您在废墟中收集了大量唱片。\n您依然腹中空空，它们也发不出声响，但音乐填满了您的大脑。
You collected an entire set of furniture for the first time.=您第一次收集了一整套主题家具。
You collected enough footage, and the streamer is raring to go!=素材数量充足，主播已经摩拳擦掌了！
You collected several sets of furniture.=您收集了数套主题家具。
You collected so many Performer Meeting Chuusen-ken you looked like the most fanatical of fans.\nSome people consider others' existence as the light in their lives; and believe the pursuit of that light is worth any price.=您收集了大量的艺人见面抽选券，以至于看起来像是最狂热的粉丝。\n总有人把另一些人的存在当成照亮自己的星光，也总有人坚信，和幸福的愿景相比，追逐星光付出的代价不值一提。
You collected ten sets of furniture. Looks like you really enjoy interior decorating.=您收集了十套主题家具，看来您真的喜欢装修。
You come across a strange man wearing a trench coat. His face, shadowed by the large fedora he is wearing, is composed of metallic, mechanical parts. He claims to be a detective hired by the 'Maylander Historical Association' to investigate the mysterious organization, 'Crimson Troupe.' However, like you, he is trapped here now. You realize you might be able to share information with each other.=你遇到了一位穿着战壕风衣的怪人。在宽大的费多拉帽子下面是金属与机械零件构成的面庞。他自称是一位侦探，受雇于“梅兰德历史协会”，前来这里调查名叫“猩红剧团”的神秘组织。但是现在他和你一样被困在这里，你意识到似乎可以和他分享一些情报。
You come across a wandering adventurer. He tells you about some strange happenings he came upon lately. Supposedly, there have is some grandiose supernatural playhouse with phantoms partying hard on the stage each and every night. His search has proven to be futile, and he was almost attacked by a group of madmen spouting nonsense. He is preparing to leave now, and perhaps we can entrust to him a request for help from our allies waiting outside.=你遇到了一个徘徊的冒险者，对方向你吐露最近遇到的怪事，听说最近这里深夜会有盛大的幽灵剧场，鬼魂们在舞台上彻夜狂欢，但他却一无所获，还险些被一群大喊着古怪台词的疯子袭击。现在他准备离开了，或许能够托他给在外等待的同伴带信，寻求支援。
You come across an Anasa girl with pure eyes.\nShe does not understand her master's 'ideals,' but is willing to travel afar for them. Thus, a rock in the wilderness finds itself tumbling into a nomadic city.=您偶遇了一位眼神清澈的阿纳萨少女。\n她不理解师父的“念想”，但愿意为此远行，荒野上的石头落进了移动城市。
You come across an old lady sitting on top of a tall pile of boxes, reading fairy tales. She notices you, and beckons you toward her. According to her, all these were once treasures, but their owner lost everything he ever had and was forgotten by history, leaving not so much as a gravestone. Thus, all the curios became 'junk' without owners. If you're willing to spend some coins and listen to the old lady tell the tale of this box's owner, you will become its new owner.=你见到一位老妇人坐在如山高的盒堆中看童话，她意识到你来了后，便招呼你过去。她说这些曾经都是宝物，但它们的所有者失去一切，彻底被历史遗忘，连一块墓碑都没留下，珍品也就此成了无主的“废品”。只要你愿意花一些硬币，请老妇人讲个盒子主人的故事，你就是这件宝物的新主人了。
You come across the duck who calls himself the Duck Lord once again. He is harshly mocking a puppet, which he claims to be an improvised performance. The program's title is 'How Investors Mock Investees.' You take a closer look and notice that a picture of the famous Columbian rapper Emperor is nailed to the puppet.=你又一次看到了这只自称鸭爵的鸭子，他正在刻薄地嘲讽一个木偶。他自称正在即兴表演戏剧，演出的剧目叫作《投资人如何嘲讽你的受资人》，你仔细一看，发现木偶上面钉着哥伦比亚著名说唱歌手大帝的照片。
You come as advertised. Do you do subscription deals? All I want is some 'insider info'. We can talk about the fee.=果然名不虚传。你这里提不提供包月服务？给点“内部消息”就行，价格我们好商量。
You come at me like that, you can't blame me for what happens next.=既然你们自己送上门来，就别怪我不客气了。
You commanded your squad to attack so quickly that the bandits weren't able to make effective use of their thermal amplification devices.\nThough the members of this Blacksteel team are young, they have ample combat experience.=您指挥小队迅速出击，让匪帮无法有效利用热能增幅装置。\n这支黑钢小队的成员虽然年纪不大，战斗经验却已相当丰富。
You competed with ever stronger knights.\nOnce, a group of knights fell to the losers' after the first game of the Major. On a legendary knight's sheer force of will, they won back game after game to finally reach the top. It's a legend furnished by each new telling, but the truth is, those knights promptly disbanded afterwards due to money problems.=您与更加强大的骑士同台竞技。\n曾有一支特锦赛首战就落入败者组的骑士团，靠某位传奇骑士的一己之力连胜无数，最终登顶。这一传奇被后人反复吹捧，但这支骑士团其实赛后立刻就因为钱的问题解散了。
You completed an excellent challenge.\nEveryone admits that you are a true warrior.=您完成了一次出色的挑战。\n所有人都承认，您是一位真正的勇士。
You completed most of the missions at the City Forum.\nThe Durin have never seen someone so industrious. They would have asked more from you, if they weren't about to evacuate.=您完成了圆形广场上的大部分任务。\n杜林人从未见过如此勤奋的人。如果不是即将撤离，他们甚至想把更多事情拜托给你。
You completed the Gemstone Engravings courses prepared for you by the museum.\nThe Originium-etched gems you personally engraved have no use other than lighting up.=您完成了博物馆为您准备的宝石铭刻课程。\n您亲手刻印的源石回路宝石除了发光之外并没有什么别的用途。
You completed your journey at Siracusa.\nRemember to visit the graves and offer fresh flowers before you leave.=您结束了在叙拉古的旅程。\n临走之前，记得去拜访几座坟墓，献上新开的鲜花。
You consider paying your respects at a nearby temple, but can't find the way there. As you wander back and forth, you stumble upon a small boat among the reeds. The Anasa ferrywoman is willing to take you to the temple for free, except there's only space for one more on her tiny boat.=你们想去拜谒附近的一座庙宇，却怎么也找不到路，辗转来回间，只在芦苇荡中发现一条小船。撑船的阿纳萨愿意免费渡人去寺庙，但船并不大，只有一人的空位。
You copy Its form, you copy Its spirit, but to the Sui proxies, it is as if you tried to draw a Feline and ended up with a Perro. It's completely wrong. Maybe you can ask them to help you make some improvements.=你摹得祂的身形，摹得祂的精神，但在岁兽代理人眼里，终究是画菲林类佩洛，不得要领。或许，你可以请他们帮你修饰一下。
You could always use the advice of a veteran.=你永远需要一位老兵的建议。
You could kill me, but who could you even save?=你能杀死我，可你又能拯救谁？
You could not see the knight's story through the end.=可惜没能直面骑士的结局
You could probably tell, but I didn't use to be artillery. Mainly studied recon, infiltration, CQC, all that. Did not bloody take to it, and the instructors wouldn't let me switch courses, so I dropped out, simple as. What's the point in learning things you hate?=我以前不是做炮手的，你应该看得出来。侦察、潜入、近距格斗，主要是学这些。因为不喜欢，教官又不允许我调任，干脆就退学了。学自己讨厌的知识有什么意思？
You couldn't even finish the work you're supposed to do, so you're asking me for help?=你连自己的分内之事都完成不了，需要我来帮忙？
You criminals! Behave and turn yourselves in!=犯罪分子们，给我束手就擒吧！
You cross over the edge and gaze into your own eyes after ten thousand years, as was foretold.=跨越边界，您如预言般完成了与自己相隔万载的对视。
You cross the gangway, the deck right in front of your eyes. No matter how terrible the wind and waves, the ocean will eventually return to calm.=通过舷梯，甲板近在眼前，无论激荡起再大的风浪，这片海终究会归于平静。
You crossed one boundary after another, chose one Kazdel after the other, and all of them accepted you=你跨越了一道又一道界线，选择了一座又一座卡兹戴尔，它们全都收留了你。
You cut your fingers when you reach your hand out for the crown. You let go immediately, dropping the crown to the floor and shattering it in half. The middle-aged man is just about to yell at you but turns around all of a sudden. You hear something. The man scratches his ear. Apparently the actress no longers want to play the queen and has run away. He trots away shortly afterwards. With the charade over, you pick up the intact half-crown, now freed from its thorny enclosure.=在你伸手去取皇冠的时候，荆棘划伤了你的手指，你猛地一松手，皇冠落在地上，一半被摔得粉碎。中年人正准备对你发脾气，却忽然转头，好像听到了什么。你看他在那里抓耳挠腮，说着演员不想演皇后逃跑了之类的话，没过一会，他就小跑着离开了。闹剧落幕后，你拾起了从荆棘中解放，依然完好的一半皇冠。
You dare strike my shield with your spear? That's gonna end with you in pieces!=以子之矛攻子之盾，就会产生大爆炸！
You decide not to go looking for trouble. Safety first, after all.=多一事不如少一事，还是安全更加重要。
You decide to set things straight with the Ursine: This is Kazdel, your turf. When it comes to violence, you are the one to be reckoned with, not him.=你得让乌萨斯人搞清楚一件事情：这里是卡兹戴尔，你的地盘。要论暴力，你才应该是这里最纯粹的暴力。
You decide to take the board and movable type, slowly playing a game with a player unseen.=你决定带上活字棋盘，同不见踪迹的棋手慢慢对弈。
You decided to seal up the treasury of legend.\n'According to the mayor of Menat-Ha'mait, suddenly earning that much income might require filling out fifteen separate forms explaining the situation.'=您决意将传说中的珍藏宝库封存。\n“根据米纳特哈玛仪城主的要求，如此大额的收入可能需要单独写十五封书面申请解释情况。”
You deciphered the puzzle to reveal a part of the truth.\nThe old man was the king of his lofty history.=您通过破译谜题得知了部分真相。\n这位老人是他傲慢历史的国王。
You deconstruct the city's logic with your plans and uncover its principle: In this perceivable space, one's creativity condenses into tangible bricks that pave the city. These bricks change with each shift in thought, reshaping the city with every change. You apply this understanding to the road ahead, and Kazdel reveals a path to somewhere familiar—=你用自己的构想拆解了这座城市的循环逻辑——在可认知的空间中，创造性被压缩凝结成具象的砖瓦铺满城市。每一丝念想都会催动它的变化，因此任何改变都会彻底重塑城市的面貌。当你将这份理解运用于眼前的道路时，卡兹戴尔将你带去了一个熟悉的地方——
You defeated 'Amiya', Furnace's Finale=您击败了“阿米娅”，炉芯终曲
You defeated 'Eikthyrnir,' the Scar of the Shattered=您击败了“木裂”埃克提尔尼尔
You defeated 'Hou' and 'Ju'=您击败了“后兽”“矩兽”
You defeated 'Samivilinn,' the Resolution of the Very North=您击败了“萨米的意志”
You defeated 'Sui'=您击败了“岁”
You defeated 'The Playwright.'=您击败了“剧作家”
You defeated 'Wang'=您击败了“望”
You defeated a powerful enemy with some help from outside.\nTime was, arrogant knights would never rely on anything but fighting ability. But once the first knight, for victory, for the audience, for the fame and wealth, picked up a bottled blue drink dropped from a drone, everything changed.=您利用场外援助击败了强敌。\n过去，自傲的骑士们绝不会依赖除了武艺外的其他东西，但随着第一个骑士为了胜利，为了观众，为了名誉和财富而捡起无人机丢下的蓝色饮料后，一切都变了。
You defeated Big Sad Lock=您击败了伤心的大锁
You defeated Buldrokkas'tee, Holy Gun-Knight=您击败了博卓卡斯替，圣卫铳骑
You defeated Crazelyseon, the Ascendant of Cosmoi=您击败了无垠回荡克雷松
You defeated Fremont, Enlightener of Minds=您击败了弗莱蒙特，诸思之解答
You defeated Kharanduu Khagan, the Scourge of the Land and Lugalszargus, the Overlord of Ages=您击败了哈兰杜汗，大地之鞭与路加萨尔古斯，历法之王
You defeated Lucian, 'Blood Diamond.'=您击败了卢西恩，“猩红血钻”
You defeated Lucian, 'Blood Diamond’=您击败了卢西恩，“猩红血钻”
You defeated Qui'lon, Avatar of the Mahasattva=您击败了奎隆，摩诃萨埵权化
You defeated the 'Troupe Mouthpiece.'=您击败了“剧团喉舌”
You defeated the 'Vessel of Shuo'=您击败了“朔壳”
You defeated the Big Sad Lock.=您击败了伤心的大锁
You defeated Theresis, Black Crowned Lord=您击败了特雷西斯，黑冠尊主
You defeated Yi=您击败了易
You defeated your adversary under extremely perilous conditions.\nMan created tools to make up for his weakness, yet you chose to set them aside to prove your strength.\nSimply claiming victory is not enough. Perhaps this is what you truly wanted instead?=您在极度险恶的条件下击败了强敌。\n人们为了弥补自身的弱小而发明工具，您放下了工具来证明自身的强大。\n单纯的胜利还不够，或许这才是您想要的？
You defeated ‘Troupe Mouthpiece’=您击败了“剧团喉舌”
You delivered a large shipment of medical supplies to the besieged Londinium.\nThe scars cannot be erased, and many relied on cheap alcohol as painkillers. Still, they believe the worst is behind them.=您将大批医药物资送进了孤立无援的伦蒂尼姆。\n伤痕无法被抹平，许多人用劣质酒精代替止痛药，但人们相信最灰暗的日子已经过去。
You denounce Corsica I, claiming that he was the culprit who led to the downfall of the Gaulish Empire, and criticize his stubbornness and recklessness. One of the emperors agrees with your assessment and rewards you with something precious. Afterwards, the two disappear into the mist.=你怒斥科西嘉一世是导致高卢亡国的元凶，嘲笑他的固执与鲁莽，其中一位皇帝赞同你的观点，并且赏赐你一些贵重的东西。随后两人的身影就消散在迷雾中。
You departed from Sami and decided to <color\=#9ed9fd>{0}</color>=您从萨米出发，决定<color\=#9ed9fd>{0}</color>
You departed from Sami and decided to {0}=您从萨米出发，决定{0}
You describe to them the dangers of Iberia and suggest that they take their business to another country. The Columbian thanks you before driving off in a hurry.=你和他们描述了伊比利亚的危险之处，并建议他们去其他国家做生意，哥伦比亚人向你道了谢，然后开着房车急匆匆地离开了。
You describe to them the dangers of Iberia and suggest that they take their business to another country. The Columbian thanks you, gifts you a few bottles of beer, and drives off in a hurry.=你和他们描述了伊比利亚的危险之处，并建议他们去其他国家做生意，哥伦比亚人向你道了谢，送了你一些啤酒，然后开着房车急匆匆地离开了。
You designed a lot of highly praised fireworks for Carnevale.\nThe festival owes much to your contributions. As such, we hereby appoint you as Artistic Director of the Commissione di Fuochi d'Artificio. Sorry, it's unpaid.=您为狂欢节设计了多款饱受好评的烟花。\n狂欢气氛热烈，您功不可没，现颁发此证，特聘您为烟花筹备委员会的艺术指导。别想了，没有津贴。
You did a better job than I imagined. The feeling of fighting in a squad... it's been a long time.=做得比我想的要好。在一支小队里战斗的感觉......久违了。
You did it once, you can do it again. Want to try something even more exciting?=成功的滋味尝过一次，就会想尝第二次。我这儿还有更刺激的，体验一下？
You did not forget me.=你没有忘记我。
You did not oppose Duck Lord's 'Paradise Garden' project in Ducking Emperor=您在千古鸭帝中没有反对鸭爵的“园林乐园”计划
You did not suffocate from the thick blood.\nHowever, the blood on this battlefield can never truly be cleansed.=您没有因浓稠的鲜血而窒息。\n可这片战场上的鲜血永不可能真正涤清。
You did not yield when facing down the Seaborn once known as the sage Mártus.\nIt calmly recited your long-forgotten past, like reminiscing about an old friend. But these days, your faith will not be so easily swayed.=面对那只曾经身为哲人玛利图斯的海嗣，您寸步不让。\n它平静地诉说着早已被您遗忘的过往，仿佛在追忆一位故人。但如今您的信念不会因此而动摇。
You did wipe it clean first, right friend?=拿出来之前，你有把它仔细擦干净吧？朋友？
You didn't expect to find a little cabin out in the desolate icefield, owned by a polite and proper multilingual Sarkaz lady. She invites you in for a rest and even prepares tea and desserts for you. Afterwards, she picks up her basket and heads out into the snow to pick plants. As she leaves, she instructs you to rest in the house and not to wander around. Or you may leave when you're done resting. In short, it seems she doesn't want you poking around the house looking for the secrets she has hidden within.=你无论如何也没想到，半个人影都见不到的冰原上会有一座小木屋，屋子的主人会是一位通晓多国语言、礼貌得体的萨卡兹女士。她邀请你进屋休息，还为你准备了茶水和甜点。随后，她就带上篮子，冒着风雪出门采摘植物，临走前，她嘱咐你就在屋子里好好休息，不要胡乱走动，也可以休息好后直接离开。总之，她似乎不希望你探查她藏在屋子里的秘密。
You didn't think it'd come from this angle, did you?=这个角度，没想到吧。
You dimly, darkly feel that what happened in Sal Viento will change all, and that you simply cannot make out yet how fate's currents flow.\nNo matter how it is put, there is a freshness you perceive in this outfit she wears.=你冥冥中感到，发生在盐风城的事会改变一切，只不过你并不清楚命运的流向如何。\n不管怎么说，她穿的这件衣服还是让你感觉很新鲜的。
You discover a colony of musbeasts in a clearing. The little white creatures are bunched up together like a woolen quilt. Your presence has not scared them away, and on the contrary, you have a vague sense that they're actually inviting you.=你在空地上发现了鼷兽的聚落。白色的小家伙们团在一起，就像一床绒被子。它们并没有被你吓跑，相反，你隐约觉得它们在邀请你。
You discover a dark room deep inside the castle. There are no windows in the room, nor are there any light sources. In the center of the room is a massive coffin with many gems and jewels affixed. Just as you are about to inspect the coffin, you hear a voice from inside it. It seems to be asking for your help to open the coffin.=你在古堡深处发现了一间昏暗的房间，室内没有窗户，也没有任何灯光。房间正中央摆放着一方厚重的长棺，上面镶嵌着许多珍宝，正当你试图调查棺木时，一个声音从中传出，听起来像是在向你求救，要你打开棺木。
You discuss some matters with your companions, and their opinions open up your mind.=你和随行的同伴讨论了一些事项，他们的见解让你的思维变得更加开阔。
You disrupted my train of thought, Doctor.=你打断了我的思路，博士。
You dived into the heap of trash <color\=#ffb525>{0}</color> times=您在垃圾堆里翻了<color\=#ffb525>{0}</color>遍
You dived into the heap of trash <color\=#ffb525>{0}</color> times.=您在垃圾堆里翻了<color\=#ffb525>{0}</color>遍
You dived into the heap of trash {0} times=您在垃圾堆里翻了{0}遍
You dived into the heap of trash {0} times.=您在垃圾堆里翻了{0}遍
You do not consider Dorothy the true enemy by any means.\nShe founded a dreamland to fulfill her ideals, and destroyed that dreamland to prove her ideals.=您并不认为多萝西是真正的敌人。\n她创建梦境来完成自己的理想，也毁掉梦境来证明自己的理想。
You do not have any Operators of this Tier=当前阶级下暂无干员
You do not have the authority to override our actions, ma'am.=您无权越级指挥我们的行动，女士。
You do not know how happy I am to see a young lady like you share my interest in understanding the lives of others. You may find yourself in a minor predicament, but I urge patience.\nI admit that working at a museum may not be the most colorful of occupations, but anyone who strives to enrich the lives of others is worthy of respect. There are those who travel from afar to see the museum who now have beautiful memories thanks to your hard work. This is what your efforts are worth. In my opinion, you need not regret having missed out on a few opportunities, no matter how fine. Museum work and study expeditions are both necessary parts of your life.\nBelieve me, life finds a way forward. You need not abandon your ordinary past, just look at it from a different frame of mind!\n—After having been introduced via Rhodes Island's Doctor, I am happy to assist you however you need. E. E. Erikson=能看到像您这样年轻的小姐有兴趣和我一起共同了解、理解其他人的生活，我非常高兴。或许您陷入了一些小小的迷茫，但请保持耐心。\n在博物馆的工作固然缺乏一些流动的色彩，但任何能为他人的生活增色的行为都值得尊重，那些远道而来到访博物馆的人们正是因为您的工作成果而拥有了美好的回忆，这恰恰是您工作的价值。在我看来，不必因为自己短暂错过一些美好而遗憾，博物馆的工作和远行考察都是您生活中不可或缺的一部分。\n相信我，生活会自然找到出路。平淡的过往未必就要摒弃，只是需要换一种心情去看待！\n——经罗德岛博士介绍，愿意帮助您的，E.E.埃里克森
You Do You=各自行事
You dodge the dancer's outstretched hands and simply watch the Sarkaz dance from a distance. You don't want to delve into dumb questions about why there are Sarkaz in Iberia; you simply want to watch other people dance and relax before continuing onward to face the hardships that lie ahead.=你躲过舞者伸出的手，只是远远看着萨卡兹们舞蹈。你不想去深究为什么萨卡兹会出现在伊比利亚这样的蠢问题，你只想看看别人跳舞放松身心，然后继续面对路途上的难题。
You don't believe it, do you, when I say the kids here can't get enough of me? I talk about me metalworking, that's all, and they gawp like I'm straight out of fairyland. Got a few Sarkaz eyeing me like a ghost, too... Bet you anything they saw what we could rustle up in Londinium.=你好像不太相信我在这里总被孩子围住，是吗？他们只是喜欢听我讲敲铁块的故事，就像听童话。至于那么一两个绕着我走的萨卡兹......呵，他们见过工人们在伦蒂尼姆敲出了什么。
You don't even have the gumption to answer the easiest of Conviction's dilemmas! You have no artistic talent! Taaaaake this! Conviction - Second Style!=连最简单的断罪难题都回答不上来！你这家伙一点艺术天赋都没有！吃我这招！断罪·二式！
You don't even know what conviction is? Now prick up your ears! The art of conviction is an assassination technique created by the first Conviction master, who combined traditional dance moves with ancient fighting techniques. And now, standing before you is his third-generation successor!=你连何为断罪都不知道吗？听好了，所谓断罪，是第一代断罪大师融合了传统舞步和古代格斗术，所创造出的全新暗杀拳法！我正是他的第三代传人！
You don't even recognize me on the battlefield? I just start cutting through enemies with a face as cold as my blade? Wow! Sounds hella badass! Wish I could watch myself out there.=战斗中的我看起来像另一个人？以冷酷的姿态击败所有敌人，眼神中不带丝毫感情？哦豁~那不是非常帅气的吗？真想好好见识一下啊，战斗时的我！
You don't go home happy without some bloodshed!=不见红，不畅快！
You don't have a clue what this rite is about, but one thing is clear: you can't let these tainted Sami people continue to exist on Sami land. On top of that, you also have to teach this maverick duck a lesson.=你对仪式内容一无所知，但有一点你很清楚：不能让这些受污染的萨米人继续在萨米的大地上存在。除此之外，你还要给这只无法无天的鸭子一点教训。
You don't have a ton of footage, but it might be fine to force a livestream?=素材数量不多，强行直播也不是不行？
You don't have enough footage to upload at all...=素材数量太少，完全没法上播啊......
You don't have that much confidence in your physical abilities. Maybe some other time.=对自己的体力没有信心，还是算了吧。
You don't have this Operator. Unable to change=目前没有该干员，无法进行换装
You don't have to prove anything to me with your videos. We'll see how you take advantage of people's lives. We'll see closely.=你没必要用这些录像向我证明什么，关于你究竟是怎么使用这些人的性命的，我们走着瞧就好。
You don't have to reiterate the project goals. Work has already begun.=不用重申施工目标，我已经开始工作了。
You don't have to switch it off. Everyone has their own peculiar habits after all. You can work only when there's music in the room, I get it... Don't worry about it, I'll listen to whatever you pick. I don't know much about music, but your taste... shouldn't be that bad, right?=不用关，人都有些怪习惯。您必须要听着歌才能干活，我懂......也不用切，您听什么，我听什么。我对音乐没什么研究，但您的品味......应该差不了？
You don't have to tiptoe around me. I don't judge good or evil on any ironclad law. And with all the crimes staged in the name of order… Ah, pay no mind to this judge's grumble, a powerless judge waiting to be indicted for misconduct in office.=和我相处不用那么小心，我并不会只根据死板的法律条文判定人的善恶。何况，这世上已有太多罪行披着秩序的外衣上演......哈，您就当是我这个失职法官无能为力时的抱怨吧。
You don't have what it takes!=你的觉悟根本不够！
You don't know why, but all of a sudden, you feel like what he says sounds real feasible. 'Paradise Garden' is a one-of-a-kind idea, and you join his army of investors.=也不知怎的，你居然觉得他说得还挺可行。“园林乐园”，实在是独一无二，于是你也加入了投资大军。
You don't look so good...? Wasn't that just an early test? Every plan has to be tested, adjusted, and you repeat that until it's good to go. That's my secret to a foolproof success.=你的表情怎么不太好？刚刚不就是一次前期尝试吗？计划嘛，总是要尝试，调整，再尝试很多次，最后变成一个顶用的方案。这就是我总能成功的诀窍。
You don't need me in the rear?=我不用站在后方吗？
You don't need me to keep watch while you sleep? Yes? You want me to take a nap, too? I-I'll try...=你睡着的时候，不需要我看着吗？咦，叫我一起睡？我、我试试......
You don't need to be so cautious around me. Other than the case at hand, I'll treat everything else on the ship as if it never happened. But if there is another explosion in the corridor outside my room, I'll make the perpetrator's hair stand on end for two straight weeks!=不必太顾忌我。除我手上的案件外，舰上的所有事情，我一概会当作不曾发生。只不过，如果我门外的走道再发生爆炸，我就要让肇事者的头发竖上个两星期！
You don't need to be too worried. My past experiences weren't all bad. They taught me what living wrongly looked like. And my time at Rhodes Island has made me want to stick even harder with this all-new outlook, to explore even more unknown places across the lands. Maybe you'd wanna come with me, Doctor.=不用那么担心，以前的经历不全是坏事，它足以让我知晓那些不正确的活法。以及，罗德岛的这些时光让我更加想用现在这种全新的眼光，去探寻这片大地更多的未知的地方。博士，要和我一起。
You don't need to know who wants you dead, Mr. Anthony. All you need to know is this is where you die. Heheh.=你不需要知道是谁想要你的命，安东尼先生。你只需要知道你会死在这里就行了，嘿嘿。
You don't need to tell her—some scents can't be covered up, and some marks can never be wiped away.=她很清楚，有些气味无法被掩盖，也有些痕迹无法被涤除。
You don't need to tell me―this is a 'soda fountain', isn't it? When you mix different drinks together, you can get surprisingly refreshing results, you know.=我知道——这个叫“自助饮料机”，对吧？把各种饮品混合起来，会变得意外地美味呢。
You don't see any treasure worth taking with you. Perhaps anything of value has long been taken by the royal retainers or the Inquisition... Besides, there are no statues of kings here at all, not even a name or a title. You can't help but start questioning the authenticity of the tidbits of information in this so-called museum.=你并没有看到特别值得获取的财宝，或许有价值的东西早就被王室仆从或审判庭拿走了吧......而且这里根本就没有国王们的塑像，甚至连姓名或称号都没有。你不禁开始怀疑这个所谓的博物馆中各种信息的真实性。
You don't seem to understand your situation here. You've fallen into my trap.=踏入陷阱的你们，还没明白自己的处境吗？
You don't usually make mistakes like that. Are you getting rusty, or is there too much on your mind?=会出现这种失误真是少见，是你的本领生疏了，还是你顾虑的东西变多了？
You don't want to know how she draws.=你不会想知道她是怎样作画的。
You don't want to tangle with a bunch of drunks=你不想和一大群醉鬼纠缠
You don't win until you beat us all.=打倒我们所有人才算赢哦。
You drank <color\=#ffb525>{0}</color> times=您豪饮了<color\=#ffb525>{0}</color>次酒
You drank <color\=#ffb525>{0}</color> times.=您豪饮了<color\=#ffb525>{0}</color>次酒
You drank {0} times=您豪饮了{0}次酒
You drank {0} times.=您豪饮了{0}次酒
You drink a mouthful of the water, and its bitterness numbs the back of your throat. Even after waiting a while, you see no movement from the waters of the urn. Just as you are about to leave, there is an ear-piercing scrape from the jar, and soon, two items slowly emerge from the water.=喝下一口缸中水，苦涩滋味让你舌根发麻。你等了好一会儿也没见缸中有什么动静。正当你准备转身离开时，缸中传来一阵尖锐刺耳的刮擦声，随后，两件物事缓缓浮出水面。
You drink another mouthful of water, enduring the bitterness. The water bubbles as if it were boiling, and after a brief moment, a lotus leaf the size of a wheel breaks out of the water, and with a crack, its stalk breaks, falling right into your lap.=你忍着苦味再喝下一口，水面便似沸腾一般涌出许多气泡。片刻后，一片车轮大小的莲叶顶出了水面，咔嚓一声折断了叶柄，正好掉进你怀里。
You earned Xanthos's trust with your wisdom and courage.\nHe knows the canal inside and out, but is not always in control of the river of his own heart.=您的勇气与智慧获得了赞索斯的信任。\n他能时时监测运河的水文，却无法时刻掌控自己内心的河流。
You eliminated many strange saplings from the Dark Woods.\nWould they still grow into plants, if the black mist were dispersed?=您铲除了许多在黑林中萌蘖的奇特幼苗。\n若是黑雾彻底散去，它们还会显现为植物吗？
You encounter a band of mercenaries who have also lost their way. Short on food, they set their sights on your bag.=你碰上了一群与你一样迷路的雇佣兵，他们食粮已尽，于是看向了你的行囊。
You encountered <color\=#9ed9fd>{0}</color>=您遭遇了<color\=#9ed9fd>{0}</color>
You encountered <color\=#c23361>Doubts</color>=您遇到了<color\=#c23361>杂疑</color>
You encountered <color\=#c23361>{0}</color> and retreated temporarily=您遭遇了<color\=#c23361>{0}</color>，暂时撤退
You encountered <color\=#ffb525>{0}</color>=您遭遇了<color\=#ffb525>{0}</color>
You encountered Cannot in Yaksha Collector and chose to pay back the money=您在催债鬼夜叉中与坎诺特再会，并选择还钱
You encountered Cannot in Yaksha Collector and chose to pay back with your fist=您在催债鬼夜叉中与坎诺特再会，并选择用拳头还债
You encountered Doubts=您遇到了杂疑
You encountered Ji=您遇到了绩
You encountered the Tide-hunt Knight and bore witness to his exploits:=偶遇了猎潮的骑士，见证了他的战斗：
You encountered {0}=您遭遇了{0}
You encountered {0} and retreated temporarily=您遭遇了{0}，暂时撤退
You end here!=倒下吧！
You endured a breathtakingly dangerous vacation.\nBrawls, indulgence, survival of the strongest, and little regard for the future. In places yet untouched by civilization, you found that life without technology can be quite wonderful indeed.=您度过了一个惊险刺激的假日。\n吵闹、放纵、力量至上、不去思考未来，在文明尚未触及的地方，您发现，没有科技的生活也可以很快乐。
You endured hunger that most cannot bear.\nThis may allow you to hold on a bit longer, but you'll still need to find food as quickly as possible.=您忍受了一般人无法忍受的饥饿。\n这能使您坚持得更久一些。您仍然需要尽快找到食物。
You enjoyed the first public performance in Nuova Volsinii.\nThe show must go on!=您欣赏了叙拉古新都会的第一次汇演。\n大幕揭开，好戏莫藏。
You enjoyed the freedom of choice, a freedom that no one can grant.=虽然钱来得不够快，但你充分享受了选择的自由。这种自由别人可给不了。
You enjoyed watching a play of submission, rebellion, death, and rebirth all entangled together.\nPre-written scripts of the past scatter into the wind, and now he can finally create his own future.=您欣赏了一出纠葛着顺服与反抗、死亡与新生的戏剧。\n过往一生中被写就的剧本随狂风飘散，他终于可以在此时亲自创作未来。
You ensured that the elevator safely brought the denizens of Zeruertza to Acahualla.\nIt is no small feat to transport the entire population of a city, especially since almost all of them are Durin.=您确保升降梯安全地将际崖城的居民们带上阿卡胡拉。\n运送一座城的居民，这可是个大工程。考虑到居民几乎都是杜林人，工程难度就更大了。
You entered <color\=#c23361>Plan</color> and made a choice=您进入了<color\=#c23361>筹谋</color>，进行选择
You entered <color\=#c23361>Retrieve</color>=您进入了<color\=#c23361>拾遗</color>
You entered <color\=#c23361>Tavern</color> and made a trade=您进入了<color\=#c23361>故肆</color>，进行交换
You entered <color\=#c23361>{0}</color>=您进入了<color\=#c23361>{0}</color>
You entered Lost and Found. Make your decision.=您进入了失与得，进行选择
You entered Plan and made a choice=您进入了筹谋，进行选择
You entered Retrieve=您进入了拾遗
You entered Tavern and made a trade=您进入了故肆，进行交换
You entered the <color\=#9ed9fd>{0}</color> zone=您进入<color\=#9ed9fd>{0}</color>区域
You entered the <color\=#ffb525>{0}</color> zone=您进入<color\=#ffb525>{0}</color>区域
You entered the Indigo Cradle by accident and experienced a strange adventure:=误打误撞闯入绀碧摇篮，经历了一番神秘的探险：
You entered the {0} zone=您进入{0}区域
You entered {0}=您进入了{0}
You even managed to anticipate their ambush, Doctor! I guess there's no shame in them losing like that. I still have much to learn.=连偷袭的计划都被博士你算到，对方输得不冤，我也还得多学习才行啊。
You ever notice how Rhodes Island is just full of all kinds of operators? Everyone's got their own goals, their own talents, it's a real show. I kinda wanna get stuck in and interview around!=罗德岛上也有形形色色的干员呢~大家都有着各自的理想和厉害的地方，真有意思，迫不及待想要跟大家多聊聊呢。
You examine it for a long time, but are unable to discern what is written. All you can sense is that it influences space far from you. It is a reasonable assumption that this seal stamps out a word. But these characters... Have they never been assigned meaning, or has that meaning been forgotten?=你观察了许久，也没琢磨出这究竟是写了什么，只察觉到它能够影响远处的空间。按理说，印章印下的应当是字。可这些字符......究竟是从未被赋予意义，还是被遗忘了？
You examine it for a long time, but are unable to discern what is written. All you can sense is that it influences the space near you. It is a reasonable assumption that this seal stamps out a word. But these characters... Have they never been assigned meaning, or has that meaning been forgotten?=你观察了许久，也没琢磨出这究竟是写了什么，只察觉到它能够影响周围的空间。按理说，印章印下的应当是字。可这些字符......究竟是从未被赋予意义，还是被遗忘了？
You examine it for a long time, but are unable to discern what is written. All you can sense is that its influence can be felt everywhere. It is a reasonable assumption that this seal stamps out a word. But these characters... Have they never been assigned meaning, or has that meaning been forgotten?=你观察了许久，也没琢磨出这究竟是写了什么，只察觉到它的影响无处不在。按理说，印章印下的应当是字。可这些字符......究竟是从未被赋予意义，还是被遗忘了？
You experienced all that happened in every corner of Menat.\nEven the knives carried by cutpurses are older than most. This is the meaning of 'glory.'=您完整地体验了发生在米城每一个角落的瞬间。\n扒手们用来窃取钱包的小刀也可能比许多人的年纪都要大，这就是“辉煌”的含义。
You experienced Durin culture, which is very different from life on the surface.\nIt is not such a bad way of life, but there are few who have chosen to become part of it.=您充分体验了与地上迥异的杜林的文化。\n对地上人来说，这样的生活其实不错，不过决定投身其中的人并不多。
You experienced the 'leisure' life of a Kazimierzian public official.\nFor all that is holy, you're grateful that the tasks they assigned you were limited in scope, and that you didn't have to attend any meetings.=您体验了一把卡西米尔公务员的“闲暇”生活。\n谢天谢地，他们派给您的任务是有限的，也并没要求您去开会。
You experienced the hallucination <color\=#ffb525>{0}</color>=您遭遇了幻觉<color\=#ffb525>{0}</color>
You experienced the hallucination {0}=您遭遇了幻觉{0}
You experienced the voting of Athenius and collected many ostracons.\n'We express our collective will by voting. It is a fair and just way of making decisions—so long as truth is in the hands of the many.'=您在雅赛努斯的大小投票活动中穿梭，搜集了大量投票用的陶片。\n“我们用投票来展现集体的意志，这是一种很公平的方式——只要真理掌握在大多数人的手里。”
You exploited the Seaborn's 'carapace' process to give the legion fleets room to maneuver.\nUsing reason to infer instinct, much like using instinct to sense reason, is as difficult as bounding across the seas and striding into the sky. Perhaps you've learned how to take advantage of the Seaborn's instincts?=您利用海嗣“结壳”的习性为前线的军团舰队争取了回旋的余地。\n以理性推演本能，一如凭本能感知理性，都是登天跨海般的难事。但或许您有办法将海嗣的本能化为己用？
You faced claws and fangs that do not exist upon this land.\nYou've learned that emergency facilities can temporarily relieve the pain wracking your brain, but you are hesitant to rely on it.=您直面了陆上不存在的尖牙与利爪。\n您知道应急设施能暂时缓解大脑的疼痛。可您在犹豫是否该依赖它。
You faced the knight's charge head-on.=最终你直面了骑士的冲锋
You fail to get an answer from the sages. Since no one can point to a certain future, the only thing left to do is keep moving on, for at least the path right ahead is still clear. And so the Sarkaz continue to roam the land, their dream of building Kazdel strong but distant.=你没能从智者们的回答中寻找到答案，既然无人能够指明未来，那就继续前进吧，至少，眼前的路仍清晰可见。于是萨卡兹们继续在大地上流浪。一个建起卡兹戴尔的梦，也不知何时能够完满。
You fall before the truth. Its might is so overwhelming that you can only run back to it.=你倒在了真相之前，真相的阻力是如此巨大，你只能逃回了真相。
You fear that she has no way out, but she looks unconcerned. It is the foes in front of her that feel like they are being backed into a corner.=你担心她无路可退，但她看起来游刃有余，反倒是她面前那些敌人露出了无路可退之人常有的表情。
You Feed Me, I Feed You=礼尚往来
You feel a completely inexplicable urge for cathartic violence rising inside you, so you quickly leave with your team members.=你发现自己心头也涌上了一股宣泄暴力的冲动，这绝对不合常理，于是你赶紧带着自己的队员离开了。
You feel a slap on the back of your head and hear the Lord of the Liches' rebuke. As you see Ermengarde backing away, a sense of imminent dread fills you.=你的后脑勺被重重拍了一下，随之而来的是巫妖之主的呵斥声。看着不停往后退的埃芒加德，你心里有种不好的预感。
You feel around the tree trunk and soon press on a loose piece of bark. Stacks of Foldartals are hidden in its hollow. According to your guide, they are 'all of the same type, and grow hot just by rubbing them with your hands.' Each of you takes one, and many still remain.=你伸手在这棵树的树干上摸了摸，很快按到了一块松动的树皮，密文板就堆放在它掩藏着的树洞里。按你的向导的说法，它们“都是同一款的，只要用手摩擦就能一直发热”。你们每个人都拿了一块，还剩下很多。
You feel as if your team resembles a giant Originium slug that has been dropped onto a beach in Dossoles, and those Collapsals were originally tourists here on vacation.\n<@rolv.rem><Corrosive Ground> tiles that reduce allied units's DEF by half are present on the field</>=你觉得自己的队伍就像是一只掉在多索雷斯沙滩上的巨型源石虫，而那些坍缩体才是原本在这里度假观光的游客。\n<@rolv.rem>场地中有使我方单位防御力减半的<腐蚀地面>。</>
You feel as if your team resembles a giant Originium slug that has been dropped onto a beach in Dossoles, and those Collapsals were originally tourists here on vacation.\n<Corrosive Ground> tiles that reduce allied units's DEF by half are present on the field=你觉得自己的队伍就像是一只掉在多索雷斯沙滩上的巨型源石虫，而那些坍缩体才是原本在这里度假观光的游客。\n场地中有使我方单位防御力减半的<腐蚀地面>。
You feel lighter than you have for a long time, when you run loose on the racecourse with your friends.=与同伴一同驰骋赛场时，你久负重担的身躯难得轻盈。
You feel terrified among the joyous crowd and want to leave as soon as possible.=在快乐的人群中，你却感到恐惧，只想尽快离开。
You feel your outfit is not very well-suited for the occasion. The first step to blending in is to dress the part.=你感到自己的着装与周围格格不入，融入舞会的第一步，从盛装打扮开始。
You fight not by my will, but yours. You choose to be warriors. So I will stand with you, shoulder to shoulder.=不是我来要求你们战斗。你们选择了成为战士，我与你们并肩。
You fight your way through the choking mist in an attempt to save him, but he shows no physical response, simply staring at you blankly through his human eye. There is no hope within it, no despair, only a deathly peace. After a few minutes, the light in his eyes finally extinguishes. For some reason, you decide to send his body into the ocean, rather than leaving it in this dark cave to become rations for the Sea Terrors.=你顶着呛人的气雾为他施救，然而，他没有肢体上的反应，只是以那只人类的眼睛怔怔地望着你。里面没有希望，也没有绝望，只剩下平静，死一般的平静。在撑过了数分钟后，他眼里的光芒终究是消失了。不知为何，你决定将他的遗体送入海洋，而非留在这漆黑的洞穴里，最终成为恐鱼的口粮。
You file an application with Cannot to 'try out' these items until the end of the current expedition. He doesn't seem so willing to agree? No matter, you will always have ways to make him nod.=你向坎诺特申请“试用”这些商品到这次探险结束。他好像不太乐意？没关系，你总有办法让他点头。
You finally cut through the overgrowth of trees and vines, and something falls to the ground as the sun shines into the forest. You feel a strange premonition—you might just have damaged an exquisite artifact. But the damage done is irreversible, and you can do nothing but to pick up the fallen object and leave.=你终于砍开了杂乱的林木和藤条，阳光照入林间，什么东西掉在了地上。你产生了一种奇怪的直觉——或许你刚刚破坏了什么精妙的人造物。但造成的损坏已经无法复原，你只好捡起掉落的物件离开。
You finally faced Sui-Xiang.\nAll those roars that you heard spanning the millennia may have been anger, fear, or, in the end, nothing more than your own obsessions.=您终于直面了岁相。\n您听到的那些穿越千年的轰鸣，或愤怒，或惊惧，终究不过是自己的执念。
You finally figure out what is going on inside the cave. These giant shelled creatures are actually Sea Terror larvae, and the plaster made from their secretions can effectively confuse the Sea Terror swarm and avoid their pursuit... However, the smell is something atrocious.=你终于弄清了溶洞里的情况。这些巨型贝类竟然是恐鱼的幼卵，利用它们的分泌物制作的涂料，可以有效迷惑恐鱼群，躲避它们的追捕......虽然腥臭难忍。
You find a chest full of Originium Ingots. The Zalaks look at you jealously.=你挖到了一箱源石锭，三个札拉克人用羡慕的眼神看着你。
You find a few pieces of Originium Ingots. The three Zalaks' eyes light up.=你挖到了几块源石锭，三个札拉克人眼睛闪闪发亮。
You find a forgotten philosophy and enrich your mind with some of its ideas. However, the Zalak simply glances at the idea in your hand and crosses out something on his list.=你找到了一段被遗忘的思辨，其中的某些观点充实了你的思维。但札拉克只是瞥了一眼你手上的想法，便在清单上划了一道。
You find a high-tech box the size of a coffee table sitting along the coast. After you give all its buttons a good press, it spits out a pamphlet with a catalogue of its various products. Apparently, this is some kind of lotto machine that floated here from Ægir. It appears to support six or seven different payment methods, but due to environmental constraints, you are only able to use the most primitive one: sticking in coins.=你在海岸边发现了一个茶几大小的高科技盒子，在摁遍了所有按钮后，它吐出一份传单，上面写着各种商品的简介，看来这是一台从阿戈尔漂来的自动抽奖机。它似乎支持六七种支付方式，但为环境所限，你只能用最原始的那一种——投币。
You find a huge chest full of food. The Zalaks look at you, drooling.=你挖到了一大筐食物，三个札拉克人流下了口水。
You find a middle-aged man rambling away in front of a dressing table. He notices you and howls in your direction, asking you to deliver the prop on the table to the actress. You look at the dressing table and find a crown entwined with thorns.=你发现一个中年人正在梳妆台前嘟囔着什么，他一看见你，便大吼了起来，要求你把梳妆台上的道具给演员送过去，你望向梳妆台，那里有一顶荆棘缠绕的皇冠。
You find a miniature statue of a golden Gargoyle that breaks in your hands, revealing hidden loot. Zalak's eyes light up at the sight of scattered Originium Ingots on the ground.=饱含财宝的金翼魔之梦在你手中炸开，看着散落一地的源石锭，札拉克小小的眼睛里满是光亮。
You find a patch of what the tribespeople call a 'glade which glows when you step on it' that seems to be an important landmark in this area. You walk to the center of the clearing, and notice that part of the surrounding snow begins to disappear into thin air, revealing streaks of spectacular light in the ground. Then, your communicator receives a signal, the first in a long time, and the voices of your other companions left behind the camp far to the south erupt from it, and it sounds like they're in complete disbelief.=你根据部族人的说法找到了这片“踩上去就会发光的空地”，它似乎是本地区一个重要的地标。你走到空地中央，发现周围一部分积雪居然开始凭空消失，露出了地面上壮观的明亮条纹。随后，你的通讯器竟久违地收到了信号，远在南方营地的留守同伴的声音直接传了出来，听上去充满了难以置信。
You find a quiet corner safe enough to harbor your entire squad from harm, allowing you to rest and reorganize. After you help your teammates get settled in, your nerves start to unwind as well.=你找到了一处僻静的小角落，能让整支队伍远离危险，进行充分休整。在安顿好队友后，你的精神慢慢放松了下来。
You find a quiet corner safe enough to harbor your entire squad from harm, allowing you to rest and reorganize. Having helped your teammates settle in, your consciousness slowly begins to loosen up.=你找到了一处僻静的小角落，能让整支队伍远离危险，进行充分休整。在安顿好队友后，你的精神慢慢放松了下来。
You find a rare artifact. The Zalaks look at you, surprised.=你翻到了一件稀罕的古物，三个札拉克人瞪大了眼睛。
You find a sack of food. The Zalaks gulp their saliva.=你挖到了一包食物，三个札拉克人咽了口口水。
You find a Sarkaz herdsman who whistles toward the hills, and soon a few strong farmers show up. There are Felines and Perros among them, but everyone is fluent in Sarkaz. They happily transport everything back to their village. When you bring up the voice from the sky, they calmly mention it's a regular occurrence. You don't even have to be smart to get up there—just lucky.=你找到一位萨卡兹牧民，他朝山坡下吹了几声口哨，不一会儿就赶来七八个身强力壮的农夫，有菲林也有佩洛，但都说一口流利的萨卡兹语。他们和你一起兴高采烈地将地上的物件都搬回村子里。而当你提起天上的声音时，他们淡定地表示这种事经常有，毕竟只要运气好抽到签就能上去，但脑子不见得比他们灵光。
You find a scientific research facility in a cave deep in the ocean. Most of the devices here have been damaged, and you can't discern their functions at all. Only one terminal can be booted up.=你在海洋深处的溶洞中发现了一座科研设施，这里的大部分仪器都已损坏，完全无法分辨用途，只有个终端看上去还能启动。
You find a well-preserved item from the pile of supplies=你从物资堆里找到了保存完好的物件
You find an area next to His lair that is untouched by the Seaborn. There is nothing inside but ocean sand, a broken figure of a man, and a pair of sleeping beauties still clutching their weapons.=你在祂的栖所旁发现了一片没有被海嗣染指的区域。里面除了海砂、一座破损的人像与一对紧握武器的睡美人之外，什么都没有。
You find an empty Iberian city, devoid of people and with no signs of Sea Terrors. In the middle of the city stands a magnificent museum. You study the nearly completely worn-away leaflets and discover that the museum was dedicated to the unsung kings of Iberia.=你找到了一座空荡荡的伊比利亚城市，这里既没有人，也没有恐鱼的踪迹。在这座城市中央，矗立着一座宏伟的博物馆。你阅览了几近风化的传单，发现这座博物馆是为了纪念伊比利亚的无名诸王们而建的。
You find it difficult to turn down such hospitality, so why not have some fun for the time being?=这多少有些盛情难却，但何不就势及时行乐。
You find it hard to put down the Materianomicon Moderatrix. In the twinkle of an eye, this device can turn blueprint into reality.\nLike many Ægir, you are obsessed with the experience of converting your idle thoughts into physical reality. It seems creating as you please is innate to all mankind.=您对物质塑形操作终端爱不释手，这种设备能在转瞬间将蓝图打印为实物。\n一如许多阿戈尔人，您也迷上了奇思妙想在指尖化为实物的体验。随心所欲地塑造，似乎是人类的本性。
You find something encased in a fossil. You peel away the fossil to reveal a high-grade artifact. Zalak glances at his list and checks a box.=已臻极致的创造显现在这块化石中，剥开风化的石块，你得到了一件造物。札拉克看了眼清单，打上了一个钩。
You find that the troupe member from Leithanien is behind everything happening in the castle.=如今你已知晓，来自莱塔尼亚的剧团成员正在古堡中操纵着一切。
You find these clichés boring, and leave after eating your fill.=你对那些陈词滥调并没有兴趣，在吃饱喝足后就离开了。
You find yourself in the forge, and prepare for <color\=#e1a9aa>{0}</color>=您身处熔炉，准备<color\=#e1a9aa>{0}</color>
You find yourself in the forge, and prepare for {0}=您身处熔炉，准备{0}
You find yourself in the Garden of Grotesqueries, and prepare for <color\=#c23361>{0}</color>=您身处界园，准备<color\=#c23361>{0}</color>
You find yourself in the Garden of Grotesqueries, and prepare for {0}=您身处界园，准备{0}
You flatter me. So many voices have been snuffed out in the rapids of history. Their owners were hardly without talent; they simply left too soon, before anyone could stop and listen to their masterpieces fine as nature's song. And I was but slightly luckier, enough so to escape with my life.=您过奖了，有那么多声音都湮灭在了历史长河中，它们的主人并非没有天分，只是离开得太早，来不及等人驻足去聆听那如天籁般的绝唱。而我只是稍微幸运些，能够偷生而已。
You flip open the diary, the legacy of Winterwisp's Elder of yesteryear. You see a knife, a symbol, a few lines of poetry, and a few paragraphs of inexplicable-looking records. Perhaps there is a clue to be found here...?=你翻开这本日记，冬灵老人的遗产，你看到了一把刀，一个符号，几句诗，还有几段语焉不详的记载，或许有什么线索……？
You flip past the prologue, and the story slowly begins to unfold.=翻过序章，故事在慢慢展开。
You flipped through all the sections regarding 'Engulfing Waves.'=翻阅了有关“伏波巨港”的章节。
You flipped through all the sections regarding 'Far-Seeing Lighthouse.'=翻阅了有关“远望灯塔”的章节。
You flipped through all the sections regarding 'First Landfall.'=翻阅了有关“初登陆”的章节。
You flipped through all the sections regarding 'Fragments of Silence.'=翻阅了未曾完成的“静谧断章”。
You flipped through all the sections regarding 'Grand Palace.'=翻阅了有关“堂皇宫殿”的章节。
You flipped through all the sections regarding 'Proxy.'=翻阅了有关“代理人”的章节。
You flipped through all the sections regarding 'Ship of Fools.'=翻阅了有关“愚人之船”的章节。
You flipped through all the sections regarding 'Wilderness Journey.'=翻阅了有关“荒野旅途”的章节。
You followed the Fashion Street pamphlet, did some sightseeing, and met a passionate Siestan teenager.\nEnis invites you to visit the shops of Fashion Street, just as always.=您循着风情街旅游宣传单观光，结识了一位热情的汐斯塔少年。\n埃尼斯邀请您一同游览风情街的店铺，一如往常。
You followed the fire to walk the path of the living, leaving the departed behind.\nThe elegy that has been sung for a thousand years shall turn to ashes with the rising sun.=您循着火光走上了生者的道途，把已死的留在身后。\n那断断续续地唱了千年的挽歌，也将在日出时分燃烧殆尽。
You forget yourself among the operas.\nThe facade of happiness is fleeting. The truth of pain is eternal.=您在歌舞剧之间流连忘返。\n虚假的快乐短暂，而真实的痛苦永恒。
You found a strange Ægir printer, and inserting a coin gave you joy:=发现了来自阿戈尔的神奇打印机，投币使你快乐：
You found many lost treasures.\nPerhaps these treasures never belonged to anyone to begin with, and the ocean bestows them upon those who have its approval.=您捡到了许多失落的宝藏。\n这些宝藏或许原本就不属于任何人，深海会将它赠予自己认可的人。
You found me at last.=你终于找到我了。
You found me.                                   You have many questions. I will wait for you.                                 Don't worry about PRTS. It's simply carrying out the duty that we conferred on it. I never permitted it to harm you.=你找到我了。                                   你理应有很多的疑问。我会等你。                                 对了，不必担心PRTS，它只是在履行我们赋予它的职责。我没允许它伤害你。
You found my diploma?! Yeah, I could've become an intercity network expert for the Notarial Hall, or maybe a mobile confessional designer, if I hadn't run off. Do I have any regrets? Duh! But dwelling on them is pointless. If I hadn't joined Penguin Logistics or met you—Nope, not thinking about it!=原来毕业证被你捡到了。对，当初没乱跑的话，我可能会在公证所当个城际网络专家，或者设计告解车。遗憾？当然有啊，但回头想就没意义了。要是没加入企鹅物流，或是不认识你——不行不行！
You found mysterious black shadows scattered all over the film set, and the crew was astonished with your finds.\nAs you look at Miss.Christine on the camera, leisurely basking in the sunlight and happily enjoying her 'afternoon tea', you know this game will probably continue for a long, long time.=您找到了散落在片场各处的神秘黑影，工作人员们对这些神奇的小东西啧啧称奇。\n看着在摄影机上悠闲晒太阳的Miss.Christine正愉悦地品尝着她的“下午茶”，您知道这场游戏大概还会持续很久。
You found the best hire in Scarmarket Nexus through Clip=您在疤痕国际中通过桥夹找到了最好的佣兵
You found the perfect balance between Ursus's many forces.\nMany eyes are watching you from the shadows. They look forward to seeing what you do next.=您在乌萨斯众多势力间找到了恰好的平衡。\n许多双眼睛正在暗处关注着您，他们很期待您下一步的行动。
You found this medal among your past collection.\nThe glory is frozen in the past, but the responsibility has never faded.=您从过去的收藏中找到了这枚奖章。\n荣耀凝固在了往昔，但责任却从未离去。
You frolic about with a peculiar beast, feeding it and rubbing its back. At least, until it ambles off, spitting out an inkstick as a gift before dissipating into the mist... It is only then that you realize it was no animal, but an ink spirit. Maybe you should count yourself lucky it didn't swallow you whole.=你与一只奇特的小兽嬉戏，喂它食物，抚摸它的脊背。直到它懒洋洋起身，吐出墨锭作为礼物，而后消散在云雾中......你这才发现那并不是什么动物，而是墨魉。或许你该庆幸，它没有一口吞了你。
You fulfilled all the terms of the Protocol.\nIt was designed to address any potential gaps in Rhodes Island's response to a full-scale assault, and you have carried out the mission flawlessly.=您履行了协议包含的所有条款。\n该协议旨在填补罗德岛应对全面进攻时可能出现的疏漏，而您完美完成了任务。
You fully understood the appeal of those words.\nYour nerves have been thrashed raw, but your spirit remains indomitable. Finally, you have realized that it is not technology that can sway a believer, but rather the conviction of a soul that believes in itself.=您深知那些言语的吸引力。\n您的神经备受折磨，您的精神屹立不倒。您最终意识到，能击溃一个笃信者的并非科技，而是另一颗相信自己的心灵。
You gave the place a makeover with the latest technology.\nTechnology should not be the exclusive domain of a few. It should benefit the many.=您已使用最先进的技术将这里装点得焕然一新。\n技术不应当是少数人的特权，它应当惠及更多人。
You get no sympathy!=没人可怜你！
You get out of here! Go!=你先走！
You get people who say things like 'fight the power' and 'be yourself.' But for us Sarkaz, that's just life.=有些人常挂在嘴边的那些对抗不公啦，坚持自我什么的，对于我们萨卡兹人来说，根本就是生活的一部分！
You get punished when you do something bad. The Rift Cloudbeast stole your snacks because I didn't keep a good eye on it. We'll banish ourselves, according to the rules of my house. Don't try to stop me—huh? You're saying the rule here for cloudbeasts is just three days of petting time with you? You're the master of this house, and you wouldn't lie to me. Here you go!=做错事就要受罚，我没看好裂云兽让它偷了您的零食，按我家的规矩，我和它自请离开，您不用再劝了！欸？您说按这的规矩把它给您摸三天就行？博士您算是这里的“家主”，不会骗我，喏，给！
You get the sense I served from how I work? You only got that impression from seeing my files. Service members come in all shapes and sizes, too. Some only like to read and research their comms tech, some spend all day dreaming about going on holidays in the city to see idol concerts...=能从我身上感受到军人的作风？你是看过我的档案才会先入为主地这么想吧。军人也是形形色色的哦，有的人只喜欢看书研究发信技术，有的人成天想着放假去城市里看偶像演唱会......
You get to follow me under one condition—you all stay alive and well. Got it?=做我的手下只有一个要求——好好活着，明白了吗？
You give a dancer your most sincere compliments. She smiles at you the moment she takes the flower and puts it in her chest pocket.=你向舞者献上自己真诚的赞美，在接住鲜花的一瞬间，对方朝你露出了笑容，并将花朵插入自己心口。
You give him a big hint, but he doesn't move. You start moving his legs for him, and he raises a fist.=你示意他离开，他不为所动；你要动他，他便举起了拳头。
You give Kafka the work that needs doing, Doctor, and then I pass it all on... okay! This's just like how underground gofering goes!=博士把要做的工作告诉卡夫卡，再由卡夫卡来转达......明白了。这不就是地下中介的标准工作流程吗！
You give me the Originium, and I give you the goods. Don't worry about the details.=你给我源石，我给你货物，不用操心太多。
You give me the Originium, and I give you the goods. Don't worry too much about the details.=你给我源石，我给你货物，不用操心太多。
You glimpsed into the past of Arsalan and Sargon.\nA thousand years have worn away the sharp corners of the empire, but not its hope in the future.=您瞥见了阿尔萨兰乃至萨尔贡的过去。\n千年的岁月磨平了帝国的棱角，却磨不平先人对于未来的期许。
You glimpsed the origin of the war between Ægir and the Seaborn.\nThey both hold a twisted spark. You must make a choice.=您窥见了阿戈尔与海嗣之争的根源。\n他们各自抱持着一枚扭曲的火种，而您必须做出选择。
You go through a Door and land on a ship's deck. It seems to be Rhodes Island, but the Kazdelian furnace atop it makes you think it might be a Sarkaz migration ship. You then see a duo walking towards you; one being the Theresa you know so well, but the other is the Feline general who attacked Kazdel...? What's going on?=你跨过了一道“门”，落在了一艘船的甲板上。这个地方似乎是罗德岛，但船上那独属于卡兹戴尔的熔炉却又让你觉得可能是艘萨卡兹移民船。就在这时，你看到了两个人向你走来，一个是你所熟悉的特蕾西娅，而另一个，则是当初进攻卡兹戴尔的菲林将军......？这是怎么回事？
You go through the heap of trash, but only come out covered in dust, completely empty-handed.=你把自己弄得灰头土脸，但是什么都没有找到。
You got a job for me?=有任务？
You got a podcast? I'll follow if you start one! You're always so interesting.=老板，你有播客吗？你要是出播客，我绝对一期不落地追！你说话真是太有意思了。
You got an important mission you want me to handle? Hehee, you can count on me! Let's see here... 'You are to acquire the following products for Rhodes Island during a time-limited mega-sale...?' Th-that's impossible!=鉴于我足够可靠，所以有重要的任务托付给我？嗯哼哼，就让我来看看！嗯......在罗德岛限时大促销里，抢购以下热门商品......呃，超、超难的？！
You got into a fight with Duck Lord in Ducking Emperor=您在千古鸭帝中与鸭爵大打出手
You got lucky and found a sufficiently stable boat=您运气不错，发现了足够稳固的船
You got something out of it, didn't you?=还是有些收获的，对吗？
You gotta be willing to sweat a lot to keep up the battle tempo!=要跟得上不断变快的战斗节奏，就必须坚持挥洒汗水，没错吧！
You gotta flick your wrist, just like that!=像这样扔出去！
You gotta put on the most suitable style even when you're giving out commands in the frontlines.=就算是在前线指挥作战，也有最合适的造型。
You gotta stop with the boring crap already.=别这么无聊。
You grab all the booty that appears valuable, though you can't exactly distinguish the real deal from cursed items meant to deceive treasure hunters. Rumors abound that during the final moments of the Profound Silence, some pirates chose to join hands with the Grand Armada to defend against foreign enemies, while others left the coast forever with their families. In any case, there are no longer any pirates in this era.=你拿走了所有值钱的宝物，但其中哪些是真正的财宝，哪些是欺骗寻宝者的诅咒，你并不清楚。有传言称一部分海盗在大静谧的最终时刻选择与王室海军共御外敌，另一部分则拖家带口，永远离开了海岸。无论如何，这个时代已经没有海盗了。
You guys at Rhodes Island have all sorts of weirdos, huh...=你们罗德岛还真是什么怪人都有啊......
You guys on the transport crew for my little fellas? Then I'll bring a few extra crates.=这都是来帮忙搬运我的小家伙们的？那我多带几箱。
You guys ready to rumble? Then what are we waiting for!?=各位都准备好大干一场了吧？那还等什么呢！
You guys recover for now, I'll keep watch. Don't worry, if anyone approaches, I'll hear.=你们先休整一下，我来警戒。放心，有人靠近的话，我听得到。
You guys remember one thing: When you kick the door down, kick like you mean it! I'll handle the rest.=你们就记住一件事，一会儿踹门要踹出气势来！剩下的我来搞定。
You guys think you're worth my full strength?=就你们，值得我使出全力吗？
You had 'friendly' dealings with Cannot, taking away goods with total value:=与坎诺特进行了“友好”交流，带走的商品价值总计：
You had a light, Doctor?=有火吗，博士？
You had even the finest details under control. You must be a professional.=每个细节都掌握的很好，你在这方面一定是专业人士。
You had thought this was just another path made by a beast, but halfway through you realize your companions are not your team members, but a herd of hornbeasts. At the end of the path is a huge white hornbeast sleeping soundly in a flower bed. The hornbeasts frolic and graze around It, and a spring flows right by Its side. A thought suddenly pops into your mind—It does not live here, but the woodland exists because It rests here.=你本以为这只是另一条兽道，可走到半路时，你突然发现，与你一同前行的，不是你的科考队员，而是一头又一头的岩角兽。在兽道尽头，巨大的白色角兽正在花圃中酣睡。角兽在祂周围吃食嬉戏，清泉从祂身旁潺潺流过。你心中突然跳出了一个念头——祂并非栖息于此，林地因祂的休憩而存在。
You had to suffer through that because I was careless. I'm so, so sorry.=因为我的疏忽让您受了惊吓，真的，很抱歉。
You hand over the ingots and buy the rock. It feels almost weightless in your hand, but staring at it somehow makes your eyes sore. You ask about the ticket he promised, and he smiles a crooked grin as he points to the rock in your hands, saying: 'You're looking at it.'=你交出源石锭，如愿以偿地拿到了一块发光的石头。这东西握在手里轻飘飘的，似乎没有任何重量，但盯着它看时，你又觉得眼睛酸痛发涩。你索要他刚才承诺的纪念馆门票，他却指着你手里的石头，笑着说：“这不就是吗？”
You handled that impressively. Hmph. Congratulations.=一切都掌握得不错，哼，恭喜。
You happen upon a Sarkaz lady wearing a mask and red dance shoes. She dances alone in the open space, and, noticing you, she reaches her hand out, inviting you to dance with her.=你见到一位戴着面具，脚穿红色舞鞋的萨卡兹女士在空地上独自舞蹈，在看到你后，她伸出一只手，邀请你与她共舞。
You happen upon an old, veteran soldier in tattered clothing who's sitting on top of the castle's ruins. You chat with him a little and learn about his past. The man claims to be a Gaulish Vanguard who once fought alongside the emperor. He is here to seek the emperor's treasures to contribute to Gaul's revival. As your conversation continues, the man starts an impassioned speech, impressing upon you his homeland's past glory.=你看到一个衣衫褴褛的年迈士兵，坐在古堡的废墟之上，你和他聊了几句，得知了他的故事。这个男人自称是高卢近卫军的一员，曾经和皇帝陛下一起战斗。如今来这里寻找皇帝的宝藏，为高卢复国添砖加瓦。讲着讲着，这个男人开始了慷慨激昂的演讲，大声描述自己祖国曾经的荣耀。
You have a <color\=#9ed9fd>lower deployment limit</color>, but Operators' <color\=#9ed9fd>Redeployment Time</color> is greatly reduced=此处我方<color\=#9ed9fd>可同时部署人数大幅减少</color>，但干员<color\=#9ed9fd>再部署时间大幅缩短</color>
You have a big famiglia of your own. That's no easy feat, making sure they're all cared for.=你有一个庞大的家族。要照顾到每一个人并不容易。
You have a bit of advice from ???=您有一条来自？？？的提示
You have a chance to obtain a King's Collectible=可能获得一件国王收藏品
You have a chance to obtain a random Collectible=可能获得一件随机收藏品
You have a chance to obtain this Collectible=可能获得这件收藏品
You have a complete picture of the events that unfolded in Davistown.\nA small town, where the destinies of many people intersected and turned.=您掌握了在达维镇发生的一系列事件的全貌。\n一座小镇，许多人命运的交叉和转折。
You have a dream that calms my soul... and I want to help you accomplish it. So long as I rouse the fires of Dublinn, they may come to light your way in the dark of night.=你有着让我感到平静的梦想，我......想帮你去实现它。只要我煽动深池的火，它会为你在黑夜里烧出道路。
You have a firm grasp of many technologies from the past.\nTechnology and the future go hand in hand with one another, but sometimes you can learn something new by looking at the past.=您掌握了许多来自过去的科技。\n“科技”总是与“未来”挂钩，但有时驻足回首，也会看到一些令人耳目一新的东西。
You have a general idea of her identity, so you lower your guard, never expecting that old rascal to snatch your purse as she tosses over the treasure, flying off without a trace. Luckily, the flames burned a hole in the corner of the purse, and some of your money falls out in drips and drabs, accompanied with a few words fading into the distance: 'There's not a geist in the land who wouldn't run away at the sight of my baby, youngster, so use it well! Once you're done with the ceremony, I'll give you your purse back.'=你大概能猜到她的身份，因此毫无戒备，没想到这老顽童把法宝丢给你的时候，顺手就抓住你的荷包，飞得无影无踪。幸好火焰烧毁了荷包一角，有些钱币零星落在你眼前，随之落下的，还有逐渐远去的一句话——“见了我这宝贝的伥怪就没有不逃的，后生，好生用着吧，等你行仪归来，我自然会把这荷包还给你。”
You have a great time holding many tiny paws with fur stuck down your neck. After a while, the musbeasts disperse, leaving behind something shiny where the 'woolen quilt' used to be.=你度过了快乐的时光，你握了许多小爪子，你的脖子里也塞进了绒毛。过了一阵，鼷兽群散去了，在原先那床“绒被子”所在的地方，留下了一些亮晶晶的东西。
You have a lot of rooms, huh…=原来有这么多房间......
You have a lower deployment limit, but Operators' Redeployment Time is greatly reduced=此处我方可同时部署人数大幅减少，但干员再部署时间大幅缩短
You have a most vorpal gaze to recognize this pipe's Gaulish make. It was seized by my father's commander in the Battle of the Four Emperors, a spoil accorded to my father, then—bless his resting soul—it was handed down to me. Some decades it's spent crossing the fields of war. You'll even note the lost segment along the shank, much as I've lost a leg.=您这眼光真毒，一眼就认出了这是高卢的烟斗。它在四皇会战中被我父亲的上司缴获，后来我父亲收下了这份遗物，最后到了我手上。它在战场上辗转几十年，烟斗柄缺了一截，就像我丢了一条腿。
You have a plan for each and every Ingot in your pocket—and they're definitely not going to be spent here.=你对口袋里的每一块源石锭都有所安排——绝不包括挥霍在这里。
You have a pretty big ship here, but it's not nearly as roomy as an old Iberian flagship.=你们的舰船是挺大的，但还是不及伊比利亚曾经的旗舰宽敞嘛。
You have a staunch will, never perturbed by false visions, no matter how beautiful.\nSome might choose to find blessings in falsehood. You have planted your feet in reality and testified to your standpoint.=您有着坚定的意志，并不会被虚假的美梦所侵扰。\n有的人或许会选择在虚假中获得幸福，您站在现实里证明了自己的立场。
You have access to all my convenience features, including but not limited to confession, in accordance with the user agreement. Such as: a dessert shop directory, leisurely transit, saint figurehead touching and photography, holy scripture reading, and firearms training. Please note that no personal care or hygiene services are available.=根据协议，除告解外，我的其他便民服务也将全部对您开放，包括甜品店导航、休闲慢速代步、圣像抚摸及合影、经文陪读与铳械陪练等。须知：不提供任何个人卫生护理方面的服务。
You have already gained Charlotte's recognition.\nWhether or not those memories ever resurface, the friendship and warm sentiments that continue to this day will never change.=您早已获得了夏洛特的认可。\n无论那些记忆还会不会重现，那份延续至今的友谊与温情始终不变。
You have already given enough.\nThe challenges that lie ahead may defy your wildest imagination. Pray that you will survive until the very end.=您已经足够努力。\n后面的挑战可能超出您的想象。祝您成为最后活下来的那个人。
You have amassed a large amount of resources via the prisoners' special channels.\nYou have no idea where they obtained these resources, and you have no idea what their uses are inside the prison.=您通过囚犯们之间的特殊渠道获得了大量的资源。\n虽然您不知道他们从哪里获得的这些，您也不知道这些在监狱中有什么用处。
You have analyzed various information about the Afterglow and come to a decision.\nThose who hide their faces are still preparing to make their move, but your actions have nevertheless saved many innocent lives.=您仔细分析了关于夕照区的种种信息，最终做出了决定。\n那些不肯展现真容之辈还在蠢蠢欲动，但您的行动仍然拯救了许多无辜之人。
You have assisted a girl who is lost about the future.\nIt is hard to say she had almost fallen into the wrong path. The other path open to her may not be one full of missteps, though it is certainly not faultless either.=您帮助了这个对未来感到迷茫的女孩。\n我们很难说她险些误入歧途。只不过，另一条道路虽然未必错误，但恐怕绝不正确。
You have beaten back the Rathalos, and led the residents of Roka Village in a safe evacuation.\nThe melting scars of this hunting spear tells of a journey, of a battle bathed in flame.=您击退了火龙，带领露华村村民安全撤离。\n狩猎矛上残留的熔痕，讲述着您浴火激战的旅程。
You have become good friends with a great many of your Operators.=众多干员成为了您的好友。
You have become good friends with a significant amount of your Operators.\nSomeone is bound to say hi and make conversation every time you walk down the hallway.=大量干员成为了您的好友。\n每次走在楼道里都会有人和您打个招呼聊上几句。
You have become good friends with an impressive number of Operators.=大批干员成为了您的好友。
You have become good friends with many of your Operators.=许多干员成为了您的好友。
You have become good friends with one of your Operators.=一位干员成为了您的好友。
You have become good friends with several of your Operators.=多位干员成为了您的好友。
You have become proficient in defending from attacks by foreign nations.\nThis difficult battle will soon become a blueprint for a novelist's next epic.=您已完全知晓如何应对来自异国的攻势。\n这场艰苦的战斗很快将成为小说家笔下传奇故事的绝好蓝本。
You have been removed from the team=您已被请离同盟
You have begun to really 'understand' what Dossoles stands for. It is a city full of 'opportunities.'\nIf you make a name for yourself here, someone is bound to knock on your door. Taking care of the trouble will get you even more famous. What a vicious cycle.=您真正开始“了解”多索雷斯，一座充满“机遇”的城市。\n名气大了就会有人找上门，搞定麻烦就会更有名，这是个死循环。
You have borne witness to multiple counts of demolition on Laterano's streets.\nWithin the scope permitted by the commandments and the code, every Lateran has the right to satisfy their curiosity, including by demolition of buildings... You've needed some mental gymnastics to comprehend this.=您在拉特兰的街头见证了几起爆破事件。\n在戒律和规则允许的范围内，每个拉特兰人都有满足好奇心的权益，爆破建筑也包含在内......您勉强理解了这种情况。
You have broken the barriers of reality and the consciousness of the Sui.=你已打破现实与岁识的障壁。
You have built a reputation among the prisoners.\nYour exquisite combat skills have even reached Warden Barton's ears, resulting in the bestowal of this medal.=您在囚犯之中建立了威信。\n您精湛的战斗技巧甚至传到了狱警队长巴顿的耳中，他当众为您颁发了这枚奖章。
You have certainly found your place here in Dossoles.\nThe only way to break this cycle is by proving that you are strong enough, and you have done it.=您在多索雷斯留下了自己的“位置”。\n破除这个循环的唯一方式就是证明自己足够强大，您做到了。
You have changed greatly, Doctor.=你的变化很大，博士。
You have collected ample intel on Londinium and its surroundings. I can now formulate the final step of this operation.=你们提前搜集了伦蒂尼姆及周边地区的地图和情报，我可以依此制定最后一步的行动计划。
You have collected countless pieces of self-driving cart gear.\nYou are collecting faster than the makers can produce new ones, and meeting your growing needs has become a major challenge for suppliers.=您收集了不计其数的自走车装备。\n您收集装备的速度已经远超新装备推出的速度，如何满足您日益增长的需求成了供应商的一大课题。
You have come across a child made tense by unfamiliar surroundings.\nAfter a lot of hesitation, he finally takes the hand you're holding out, and you can't help but break into a smile at the warmth of his palm.=你遇到了一个在陌生环境中感到紧张的孩子。\n犹豫半天，他终于拉住你伸出的手，从他手心传来的温度让你不禁微笑。
You have completed your journey at Gran Faro.\nThe waves yet beat against the rocks on the shore. This brief moment of tranquil will not be the end, yet there will always be someone standing watch here like a lighthouse. As long as a ray of light still shines, the eternal night will never arrive.=您完成了在格兰法洛的旅程。\n浪潮依旧在拍打着岸边的礁石，一时的安宁不会是最后的结局。然而永远有人会像灯塔一样在这里守望。只要尚有一丝光亮，永夜就不会来临。
You have completed your journey in Yumen.\nThe wounded city comes to a temporary stop, as travelers set off on their journeys once more, with their newfound answers. It is not yet too late.=您完成了此次在玉门的行程。\n受伤的城市暂时停泊，找到答案的旅人重新启程，一切都为时未晚。
You have completely integrated into life here.\nTrusting in the power afforded to you by your own two hands is quite refreshing, isn't it?=您彻底融入了这里的生活。\n相信自己手中力量的感觉并不坏，不是吗？
You have completely mastered the trick to combat in the freezing cold.\nThis kind of mastery allows us to begin to understand Kjerag.=您已完全掌握在严寒中作战的诀窍。\n这种熟练让我们开始理解谢拉格。
You have completely ruined the host's grand performance, and he wants nothing more than to end you right here and now. With all that you have been through on this journey, you feel the same toward him.\n<@rolv.rem>Natural DP regeneration is greatly reduced; <'Host's Assistant’> Nearby allies have reduced ATK and continuously receive True damage. </>=你已把报幕人的局搅得支离破碎，他恨不得现在就把你置于死地。而在经历了旅途中的万般苦难后，你也对报幕人怀着相同的情感。\n<@rolv.rem>他使部署费用回复缓慢，并操纵<“报幕助手”>进行战斗；<“报幕助手”>周围的我方单位会攻击力降低并持续受到真实伤害。</>
You have completely ruined the host's grand performance, and he wants nothing more than to end you right here and now. With all that you have been through on this journey, you feel the same toward him.\nNatural DP regeneration is greatly reduced; <'Host's Assistant’> Nearby allies have reduced ATK and continuously receive True damage.=你已把报幕人的局搅得支离破碎，他恨不得现在就把你置于死地。而在经历了旅途中的万般苦难后，你也对报幕人怀着相同的情感。\n他使部署费用回复缓慢，并操纵<“报幕助手”>进行战斗；<“报幕助手”>周围的我方单位会攻击力降低并持续受到真实伤害。
You have conquered the most beautiful sights in the Snow Realm.\nAs mountain burdenbeasts run into the distance, with all the snow in the air and everyone's breaths visible, all worldly conflicts are immediately thrown to the back of everyone's minds.=您已领略了这片雪境中最美丽的风光。\n当高山驮兽群向远处跑去，升腾而起的雪沫和肉眼可见的喘息，让所有世俗纠纷都能被抛到脑后。
You have cooperated with Ægir's chosen envoy to land. With her, you built a bridge between the civilizations of land and sea.\nAt times, crossing the boundary between different forms of civilization is harder than crossing that between different forms of life.=您与阿戈尔官方的对陆接洽代表达成了合作，您将与她一同筑起海陆文明间的桥梁。\n有些时候，跨越文明形态的隔阂，反而比跨越生命形态的界限还要艰难。
You have crossed the line too far!=你们背离了社会的准则！
You have defeated a new model of never-before-seen weapon.\nWhen something out of the ordinary is discovered, there's usually a complete system in place behind it.=您击败了一种从未见过的新型武器。\n当一个不同寻常的事物被发现，其后往往已经有了一个完整的体系。
You have disturbed the Bodhisattva's contemplation, thus you shall be punished. No doubt by experiencing this torment, you shall know the consequences of itchy hands and restless feet.\n<@lv.item><Stove></> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<@lv.item><Derelict Stove></> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=惹了大士清修，自然要遭点罪。想必经历这一劫，也就知道乱动手脚是什么后果了。\n<@lv.item><火灶></>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<@lv.item><废弃火灶></>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
You have disturbed the Bodhisattva's contemplation, thus you shall be punished. No doubt by experiencing this torment, you shall know the consequences of itchy hands and restless feet.\n<Stove> Summons 'Sapid Auspice' to deal True damage to all enemies in its path.\n<Derelict Stove> Summons 'Vapid Blight' to deal True damage to all allied units in its path.=惹了大士清修，自然要遭点罪。想必经历这一劫，也就知道乱动手脚是什么后果了。\n<火灶>召唤“人间烟火”对沿途所有敌方单位造成真实伤害。\n<废弃火灶>召唤“饮露餐风”对所有沿途我方单位造成真实伤害。
You have done very well, Doctor. Thank you. Ah… this time, can I pat you on the head?=做得好，博士，你真棒，谢谢你。
You have drawn the attention of an intelligence agent.\nHe is calm and collected in his observations. Only mere moments later, an endless stream of threads and connections have already been pieced together in his mind.=您受到了一位情报人员的关注。\n他的打量不动声色，转瞬间，千头万绪已在他的脑海。
You have earned the approval of electrical engineers and herbalists.\nA little afternoon break can be very relaxing on busy days.=您获得了电气工程师和草药医生的认可。\n工作繁重的日子里，午后的小憩可以放松身心哦。
You have earned the approval of roaming mercenaries and tundra rescuers.\nThunder may crack and the storm may rage, but a strong will never dies.=您获得了荒野佣兵和冰原救援者的认可。\n惧雷愤鸣，风雪怒啸，斗志不灭。
You have enough supplies to find a way around these soldiers and another path forward.=你们储备的物资仍有余裕，可以选择绕开这两支停战的部队，找寻其他前进的道路。
You have ensured the functionality of the majority of the devices here.\nYou have also discovered that certain models of these devices bear the Rhine Lab mark.=您保证了大部分装置的正常运行。\n您发现，这些装置中的某些型号上能看到莱茵生命的标志。
You have every reason to suspect that the guy in front of you is messing with you, and the damn sobbing makes you even angrier.=你有充分的理由怀疑眼前这家伙在耍你，他的眼泪更是让你气不打一处来。
You have experienced a day in the life of the typical Rhine Lab worker.\nRunning up data and getting results are hard enough as is, but your boss always saddles you with unimaginable inspection deadlines. You're lucky not to be crushed with debt, at least.=您体验了莱茵生命普通职员的一天。\n跑出数据和做出成果都很难，但上司总是会给出一个匪夷所思的验收期限。还好，您没有来自贷款的压力。
You have exposed Its background and uncovered Its purpose.\nAnger, bewilderment, humiliation... countless subtle emotions fade away in fleeting moments, yet they exist in this ceaseless, eternal moment.=您拆穿了祂的来历，知晓了祂的来意。\n愤怒、困惑、屈辱......无限幽微的情绪消失在某个匆匆而逝的彼时，又正存在于永不会过去的此刻。
You have fallen into Wang's game.=你已入望的棋局。
You have finally voiced the doubts buried deep in your heart, and found an answer.\nIn truth, you didn't need anyone's reply. You needed only to ask the question: in asking, you more truly interrogated yourself. About what you hear and believe, about what you gain and lose, about the path you've walked and your way forward.=您终于道出了积埋于心的疑惑，也有了答案。\n其实不需要谁回答，您只是需要问出那个问题，既是问对方，更是问自己，关于所闻所信，关于所得所失，关于过往与前路。
You have finished plotting out your prison break.\nDuring the process, Mina discovered this medal by chance. It seems to be the warden's go-to gift for the dignitaries who visit the prison.=您完整参与了策划这场越狱行动。\n在执行过程中，米娜偶尔发现了这枚勋章，似乎是典狱长赠送给那些前来监狱做客的达官贵人的纪念品。
You have finished reading a memoir about Victoria.\nWhen talk turns to sunsets, her thoughts harken back to the streets of Norport and drunken friends bumping fists.=您看完了一本关于维多利亚的回忆录。\n说到夕阳，她脑海中浮现的总是诺伯特区的街道，醉醺醺地碰拳的友人。
You have finished reading Heroes of Yumen and have discovered the true chaos both within and outside of the story.\nTurbulent winds and clouds grow old as those who come continue to pursue. Keeping my difficulties quiet, my heart remains steadfast.=您看完了《玉门风云》，弄清了剧里剧外的乱局。\n风云作旧，来者可追。不说难处，但正我心。
You have flawlessly handled all aspects of your work experience.\nRhine personnel tell you that this is the simplest a day gets in their lives, workload included. You have decided to leave this place as soon as you can, to return to the office you know so well.=您完美地处理了体验工作中的各项事务。\n莱茵职员告诉您，这是他们生活中最简单寻常的一天，包括工作量。您决定趁早离开这里，回到熟悉的办公室。
You have found a large amount of lost drafts, and have sent them to the musician.\nA new melody is forming within his mind. He decides to gift it to whoever sends the most manuscripts.=您找到了大量遗失的草稿，并将其寄给了音乐家。\n一首新曲正在他脑海中逐步成形。他决定把曲子赠予寄来最多手稿的人。
You have fulfilled all the terms of the Stronghold Protocol: Alliance - Part 2.\nIt was designed to optimize Rhodes Island's response to extreme crises, and you have carried out the mission flawlessly.=您履行了卫戍协议：盟约下半期包含的所有条款。\n该协议旨在优化罗德岛应对极端危机的措施，而您完美完成了任务。
You have fulfilled all the terms of the Stronghold Protocol: Alliance.\nIt was designed to optimize Rhodes Island's response to extreme crises, and you have carried out the mission flawlessly.=您履行了卫戍协议：盟约包含的所有条款。\n该协议旨在优化罗德岛应对极端危机的措施，而您完美完成了任务。
You have fully experienced all Perilous Simulations within the Stronghold Protocol: Alliance - Part 2.\nThese sorts of simulations may be flawed, but they are enough to prove the necessity of team combat.=您在卫戍协议：盟约下半期中完整体验了险境模拟的内容。\n这种模拟方式或许尚有瑕疵，但团队作战的必要性已经得到验证。
You have fully experienced all Perilous Simulations within the Stronghold Protocol: Alliance.\nThese sorts of simulations may be flawed, but they are enough to prove the necessity of team combat.=您在卫戍协议：盟约中完整体验了险境模拟的内容。\n这种模拟方式或许尚有瑕疵，但团队作战的必要性已经得到验证。
You have fully experienced all Standard Simulations within the Stronghold Protocol: Alliance.\nThese sorts of simulations may be flawed, but they are enough to prove the efficiency of team combat.=您在卫戍协议：盟约中完整体验了标准模拟的内容。\n这种模拟方式或许尚有瑕疵，但团队作战的效率已经得到验证。
You have fully experienced the contents of the Protocol within the Protocol Simulator.\nWhile the simulation still has flaws, it remains essential for optimizing Rhodes Island's internal and external defenses.=您在协议模拟中完整体验了协议内容。\n这种模拟方式或许尚有瑕疵，但在优化罗德岛内外防御方面起到的作用暂时无可替代。
You have gained a firm grasp on the application of gravity.\nDirector Nasti of Rhine Lab has taken an interest in you. She awaits your visit.=您已经完全掌握了重力的运用方法。\n莱茵生命的娜斯提主任对您很感兴趣，她正在等待您的拜访。
You have gained Her favor.\nGod does not exist, but God also does exist. When She looks across Her dominion, not a soul knows whether She will be proud or bewildered.=您获得了祂的青睐。\n神并不存在，但神又真实存在。当祂俯瞰自身守护的土地时，是会自豪，还是迷茫，谁也不知道。
You have gained the recognition of a master of stealth and a declining physician.\nYou all share the same view, that hard work will inevitably pay off.=您获得了匿踪能手与没落医师的认可。\n您与这些干员都相信：努力终有回报。
You have gained the recognition of messengers, combat medics, and instructors.\nYou all share the same view, that trust is indispensable.=您获得了信使、战医与教官的认可。\n您与这些干员都相信：信赖不可或缺。
You have gained the recognition of the gem thief and the professional hoodlum.\nYou all share the same view that life finds a way.=您获得了宝石怪盗和职业混混的认可。\n您与这些干员都相信：生活总有出路。
You have given many operators plenty of effective manufacturing training in Rebuilding Mandate.\nEveryone here has the courage to start from scratch, and is unafraid of hardship. We'll use what Rhodes Island taught us to build Rhodes Island!=您在次生预案中为多名干员进行了充分有效的生产培训。\n这里的每一个人都拥有从头学起的勇气，更有不畏艰苦的气魄。罗德岛教会我们的，正是我们用来建设罗德岛的！
You have given the Felynes, new arrivals to Terra, a job aboard Rhodes Island.\n'In a-purr-reciation for providing us a work opportunity... we thank mew greatly!'=您为来到泰拉的艾露猫们提供了罗德岛上的工作。\n“看在您给了我们工作机会的份上......感谢您喵！”
You have gotten the hang of changing gravity.\nThe experience will come in handy someday.=您已经习惯了改变重力的感觉。\n这是一件好事，在未来，您总有用上这些经验的一天。
You have grown accustomed to the clashes between prisoners here. You are even enjoying it to some degree.\nPerhaps Anthony should hand his position over to you.=您完全适应了囚犯们之间的冲突，甚至有些乐在其中。\n或许安东尼应当把他的位置让给您。
You have had a deep discussion with the Pathfinders.\nThey question, they quest. They are the lost, yet so too the steady seekers of the way.=您与寻路者们有过一次深谈。\n他们质疑，他们求索，他们是迷途之人，也是坚定的寻路者。
You have had quite the shopping spree at Mama John's.\nThe merchandise you purchased will be delivered to your hotel in Dossoles. May I assist you any other way?=您在约翰老妈大商场中尽情购物。\n所购入的物品将会送至您在多索雷斯的下榻酒店，请问还需要其他服务吗？
You have heard many a legend about this band of Sarkaz, but you had never believed that they existed in the northern reaches of Sami until you saw them with your own eyes. You're worried that the rumors of them bringing bad luck are true, so you silently watch them walk away.=关于这一支萨卡兹，你听过许多传说，但若不是此刻亲眼见到，你原本并不相信他们真的存在于萨米的极北地区。你很担心他们带来厄运的传闻也是真的，因此你默默地目送他们远去。
You have heard of this man named Cannot, and you are unsure why he has shed his usual miserly demeanor and become so generous. The tin-can man is always willing to be pragmatic, and it seems this isn't his money anyway. Cannot quickly prepares your money and a certificate, sliding it over to you on a small tray.=你认识这个叫坎诺特的人，平时一毛不拔的他不知为何变得慷慨无比。铁罐头都愿意拔毛了，看来这花的并不是他的钱。坎诺特迅速准备好钱财和凭证，用一个小盘子端给了你。
You have heard of this rite that calms the mind and grants courage against evil spirits, but you still don't know what exactly these evil spirits the Sami see really are. Confident in the research team's equipment and supplies, you decline their invitation.=你听说这种仪式能使人心神安宁，获得对抗邪祟的勇气，但你至今还不知道萨米人所见的邪祟究竟是什么呢。带着对科考队设备和物资的自信，你谢绝了他们的邀请。
You have heard the bells of the Tower of Revelations.\n'The bells echoed throughout the wilderness, uniting all the Sankta.' But you know it was someone up there singing a folksong, one that transcended time, one of parting.=您听到了启示石塔上传来的钟声。\n“钟声回荡在旷野，萨科塔便结成一心。”可您知道，那是有人在塔上唱起了歌谣，一首穿越光阴的、离别的歌谣。
You have heard the mutters of an elderly Banshee.\nIn the Convallis, sharp, grudge-filled cries and grieving whistles waft through the air like mist. Lost travelers lean against trees covered in bone fragments, the crude branches at their backs seemingly throbbing with a red-hot pulse.=您听到一位年迈女妖的低语。\n河谷中，幽怨的尖啸和哀恸的哨音如雾气飘荡。迷途的旅人靠在缀满骨片的树上，背后粗糙的枝干似乎在跳动、发烫。
You have important matters to attend to, and it'd be better not to get mixed up with this rowdy crowd.=要事在身，还是不去凑这热闹为好。
You have important matters to attend to, and should not dilly-dally here. You bid farewell to the old man and leave.=要事在身，不应当花费时间在这里。你辞别老人后便离开了。
You have improved. Less admonition next time? That would be complacency. I rescind my earlier praise!=有进步。以后少说你几句？这样自满，我收回刚才的夸赞！
You have invaded someone else's home...=你们入侵了别人的家园......
You have journeyed all across Yan, seen the summers and winters, and witnessed the sun and moons rise and fall many times.\nThe years come and go, and sun and moon mark the ages, but he has made them his eyes, seeing the dead end when he opens them, and the mortal world when he closes them.=您行过炎国的百数山水，领受了几番月寒日暖，见证了几轮日升月落。\n年去岁来，日月煎寿，他却将日月炼作双眼——睁眼见穷途，阖眼见人间。
You have learned much from the squad, and it is time to continue your exploration.=你从对方那里学到很多，该继续搜索了。
You have learned this poem.\nAs the only person who knows the final chapter of this old man's life experience, you have pieced together the truth after weathering trials and tribulations. Please do not forget him.=您学会了这首诗歌。\n作为唯一一个知晓老人最后那段人生经历的人，您通过重重考验拼凑出了足够多的真相。请不要忘记他。
You have let the money flow during the Summit of Nations.\nThe Nuncios have informed you that every guest at the conference will be received with courtesy, and that you may enjoy your time in Laterano without worrying about expenditures. You've taken the chance to thoroughly appreciate this holy city.=您在万国峰会期间出手阔绰。\n信使告诉您，每位前来参会的客人都会受到礼遇，您可以尽情享受在拉特兰的时光，不必顾虑费用。您也乐得借此机会好好看看这座圣城。
You have little interest in monsters that are neither human nor Sea Terror. However, it will attract other Sea Terrors, so it is best to get out of here as soon as possible.=你对非人非恐鱼的怪物不感兴趣，它会引来其他恐鱼的，还是赶快离开这里吧。
You have made a name for yourself on the long-standing Yumen Arena Board of Fame.\nHaving your name on the board is like having wine when you are happy; it is merely a compliment to your joy. Every man has a responsibility to defend their homeland.=您在张悬多年的玉门擂台榜上占据了一席之地。\n榜上有名，就像快意时有酒，只是豪兴的添头，保家卫国，匹夫有责。
You have made it to the pinnacle in your challenge against technology.\nTech ought to be a helping hand in humanity's advance, not a hindrance, but people always seem to love exploiting it for strife.=您在挑战科技的路上走到了极致。\n科技理应成为人类前进的助力，而非阻挠，但人们似乎总喜欢利用它来互相倾轧。
You have mastered how to soothe anxious minds.\nYou know why they are anxious. You have the answer to where they can find tranquility.=您已熟知如何安抚人们不安的心灵。\n人们为何不安，您已知晓。人们从何处获得宁静，您已有答案。
You have met the relocated clan tree before=你遇到过搬迁的族树
You have met with Feranmuts, but you have never seen such a huge fowlbeast before. Flames cling to its feathers, sonic booms unable to keep up with its afterimage. It circles around you a few times until your hair has been curled from the heat, before dexterously landing on an ancient tree in front of you, watching you like you were a worm. 'Aren't the things in this garden a right pain in the ass, youngster?' It sizes you up, its eyes locking onto your purse. 'I've got plenty of treasures for taming geists, so giving you one won't be an issue. You interested?'=你见过巨兽，却从未见过如此巨大的羽兽。火焰攀附着它的羽毛，轰鸣之声追不上它的残影。它围着你绕了好几圈，直到你的毛发都被烫卷，它才轻巧地停在你面前的巨木上，像是看一条小虫般看着你。“后生，这园子里的东西不好对付吧？”它打量了你一番，眼睛却瞄向了你的荷包，“降魔平伥的宝贝我这儿可不少，给你一件倒也无妨，想要么？”
You have much more… intriguing furniture than I thought. Is there some sort of theming to it all?=奇妙的家具意外地多呢，你是以什么为主题布置的？
You have my blessings, Doctor.=祝福你，博士。
You have my blessings.=祝福你。
You have my full support!=我会支持你！
You have my gratitude, but I must decline. I'm willing to fight for you, but I'm not interested in commendations—this one is for saving the pothos plant in the Doctor's office…? Thank you. I'm honored.=谢谢，但容我拒绝。我愿意为你们战斗，但并不想为此得到嘉奖——是表彰我救活了博士办公室里的绿萝？......我会收下，谢谢。
You have my gratitude.=感谢。
You have my respect, Doc.=我尊敬您，博士。
You have my thanks for allowing me to join you. From now on, I will do my best to serve you, Doctor, with my alchemical skills. I have never had a name... but if you must call me something, you can refer to me as 12F.=感谢阁下让我加入这里，从今天开始，我将尽全力为您效劳——作为一名术师。一直以来我都没有名字，如果感觉不方便的话，今后请用12F称呼我。
You have never seen a real war, pathetic runts.=孱弱的敌人，你们没见过真正的战争。
You have no idea how heartless those snobs are. They dump just about anyone in the disposal plant. Kids barely old enough to work, old folks in bad health. I can't stand it, but there's not much I can do other than making sure they get fed alongside me.=唉，你不知道，上面那些老爷真的是没有良心，半大的孩子，身体不好的老人家，什么人都能往处理站扔。我看着不忍心，但也做不了什么，只能说有我一口饭，也就有他们一口饭。
You have no idea how to distinguish treasures from rocks.=你并不清楚宝物与石头的区别。
You have no idea who this Anasa is, and you're uninterested in listening to the explanations of the two nearby priests with lazuli hair. After a quick stroll around the temple, you leave.=你根本不认识这里供奉的阿纳萨，对两位蓝发居士的解说也不感兴趣，在寺庙里草草逛了一圈就离开了。
You have no plans to waste your time on worthless trash, so you turn and leave.=你并不想在这堆没有价值的东西上耗费时间，于是转身离开了。
You have no way of interacting with these so-called projects at all. Maybe the researchers here weren't able to make any significant progress before the facility was shut down.=你完全无法和这些所谓的项目产生任何联系，或许在这里工作的科研人员直到科研设施关停也没能获得具有重大意义的进展吧。
You have not been eroded by corruption.\nBut war cannot be averted. Being eaten away by despair is the last faint hope the inhabitants even have.=您没有被污染所侵蚀。\n可战争无法避免，被绝望侵蚀的是此处居民心中最后一丝希冀。
You have not experienced this Collapsal Paradigm yet=尚未受到过该坍缩范式影响
You have obtained <@ro5.get>all</> Collectibles=已同时获得<@ro5.get>所有</>收藏品
You have obtained all Collectibles=已同时获得所有收藏品
You have obtained all Stickers=你已获得所有标志物
You have obtained all usage rights for the 'Gelato Stops.'\nLaterano's desserts have you reluctant to leave. Law makes this city stronger, and dessert makes it truer.=您获得了所有的“冰淇淋机”的使用权。\n拉特兰的甜品使您流连忘返。律法让这座城市更加稳固，甜品让它更加真实。
You have opened enough Burdenbeast Blind Boxes.\nThe lives of burdenbeasts and the people of Kjerag are closely connected. This is readily apparent from these spectacular blind boxes.=您打开了足够多的驮兽盲盒。\n驮兽与谢拉格人的生活休戚相关，这一点从花样百出的盲盒就可以看得出来。
You have overcome more challenging missions.\nVictory brings the hope of unity and survival, giving Wolumonde a path forward.=您克服了更加艰难的任务。\n胜利带来了团结与生存的希望，沃伦姆德还有未来。
You have overcome the adverse circumstances by taking advantage of your surroundings.\nEvidently, when we find ourselves unable to take on a problem with our strength alone, we must make up for it with our smarts. Brains and brawn, both complementing one another in perfect harmony.=您充分利用了周边场地来克服难关。\n很显然，在力所不能及的时候，应当用智慧补足。力量与智慧，缺一不可。
You have paid a price, and received a fair harvest for it. The fact that these things may be of good use to you in the future soothes you somewhat. 'Does this count as a prayer for protection?', you ask your companions with a hoarse throat. They can't really say for sure either.=你付出了代价，也得到了些许收获，想着这些东西将来也许能派上用场，你多少有些宽慰。“这算是禳解吗？”你扯着沙哑的嗓子问同伴。但他们也说不清。
You have passed all assessment requirements in 'Vector Breakthrough #1 Inorganic Matters'.\nBased on your overall performance, training officer Mechanist has evaluated your performance as 'excellent'.=您在“矢量突破#1无机物”考核测试中达到了全部考核要求。\n根据您的综合表现，负责本次考核测试的Mechanist训练官给出了“超卓”评价。
You have passed all assessment requirements in 'Vector Breakthrough #2 Trial from Misery'.\nBased on your overall performance, training officer Misery has evaluated your performance as 'excellent'.=您在“矢量突破#2巫术之夜”考核测试中达到了全部考核要求。\n根据您的综合表现，负责本次考核测试的Misery训练官给出了“超卓”评价。
You have perfectly handled a great number of affairs during the Summit of Nations.\nTransfer of relics, upholding order... Your experiences as a Notarial Hall executor have been far from interesting, and whether you can keep it up hinges on how committed you are to 'the faith and the law.'=您完美处理了万国峰会期间的诸多事务。\n遗物转接、治安维稳......您体验着公证所执行者的生活，并不有趣，至于能否坚持，取决于您对于“信仰和律法”的态度有多坚定。
You have personally repaired all of the monastery's damage.\nTime has taken away its former glory, leaving naught but disarray. Even then, there are yet those who diligently maintain their home.=您亲手修复过修道院内的每一处破损。\n岁月带走曾经的光辉，留下满地狼藉。可即便如此，仍然还有人在努力维护这片家园。
You have precisely identified the opponent's tactics and swiftly defeated them.\nTalent is important, but daily practice and patience are just as much so.=您精准识破了敌人的手段，并快速将其击溃。\n天赋固然重要，而日复一日的练习与耐心同样不可或缺。
You have proven your ability to break through blockades on the frontlines.\nThe fog of war no longer blinds you.=您已经证明自己拥有于战火前线突破封锁的能力。\n迷雾再也无法蒙蔽您的双眼。
You have proven yourself capable of organizing your operators for a counterattack in the fog of war.\nYou do not fight alone. We are with you.=您已具备在情报迷雾中组织干员绝地反击的能力。\n无需孤军奋战，我们一起。
You have provided financial support for an abject musician.\nHe understands the preciousness of wealth, but is far more willing to give up everything for someone who understands the value of art.=您为落魄的音乐家提供了经济支持。\n他懂得财富的珍贵，但他更愿意为懂得艺术价值的人倾尽所有。
You have put multiple strategies to optimal use in Stronghold Protocol: Alliance - Part 2.\nDecision-makers need to not only thirst for victory, but to have the courage to be bold and break through. Your performance was perfect.=您在卫戍协议：盟约下半期中将多种策略运用到了极致。\n决策者不仅要有对胜利的渴望，更要有敢于突破的魄力，您的表现堪称完美。
You have put multiple strategies to optimal use in Stronghold Protocol: Alliance.\nDecision-makers not only need to be certain of victory, they must also have the courage to bear the trust of others. Your performance was perfect.=您在卫戍协议：盟约中将多种策略运用到了极致。\n决策者不仅需要对胜利的笃定，更需要背负起他人信任的勇气，您的表现堪称完美。
You have reached the end of this rain.\nA gap opens in the overcast sky. The wind blowing in from the barrens stops in its steps. Passersby look up, waiting for the next rain by habit.=您走到了这场雨的尽头。\n阴沉的天空打开了一丝缺口，来自荒野的风停下脚步。路人抬头仰望，习惯性地等待下一场雨的到来。
You have reached the highest score tier. Hang in there and reach the finish line!=已达到最高分数等级，坚持到终点！
You have rectified the misconceptions of a few prideful people.\nDo not underestimate percussion instruments. Setting aside the timpani, which is often considered the vice-conductor of the orchestra, the humble triangle comes with its own wealth of techniques.=您纠正了一些傲慢之人的错误认识。\n别小看打击乐。堪比副指挥的定音鼓暂且不论，三角铁的演奏也有诸多技巧。
You have repeatedly promoted your Operators to elite status in the Protocol Simulator.\nThis simulated method of studying combat performance may unlock even more of their vast potential.=您在协议模拟中多次将干员精锐化。\n在当前模拟下，这种研究干员战场表现的模式或许能够发掘该干员更多的潜能。
You have returned lost recollections to the city.\nEverything that transpires under the Spires shall be remembered, and everything that emerges in the city can be heard.=您将已经遗落的追忆还给了这座城市。\n凡在高塔下发生过的皆被铭记，凡在这城中沉浮的皆可听闻。
You have revealed the secrets in the deepest reaches of Rhodes Island.\nNo life is eternal, yet no despair can smother the will to embrace tomorrow.=您揭开了罗德岛舰船最深的隐秘。\n没有生命可以永恒，也没有绝望能够覆灭拥抱明日的意志。
You have reviewed everything about Babel that has survived until now.\nRhodes Island continues its arduous march forward, both to keep the torrents of history from washing it back to that bygone era, and to save even more lives.=您回顾了巴别塔留存至今的一切。\n罗德岛仍在这片大地上奋力前行，为了不被历史的洪流推回往昔岁月，也为了帮助拯救更多的人。
You have sampled every kind of coffee available in the Afterglow.\nFor various reasons, the shopkeeper is often away for long periods, but the coffee's taste remains the same.=您品鉴了夕照区买得到的所有种类的咖啡。\n店主经常因为各种理由长期外出，但咖啡的风味始终如一。
You have seen a Sarkaz mercenary sow a few seeds here. Not every seed will sprout, but this plain is already better than the barren land it was before.=你们曾见过有位萨卡兹的佣兵在此处撒下几粒种子。不是每粒种子都会开出花，但这片平原已经比之前的荒芜好了许多。
You have seen the impenetrable depths of darkness, and have felt a certain sheet of heavy snow fall onto your shoulders. Now there is only silence.=你见过无法逾越的深邃黑暗，你感受过某一片沉甸甸的雪落在你肩头，而现在唯余寂静。
You have seen the rainclouds drifting over Trimounts.\nAt the end of the wilds lies hope and opportunity, along with danger and misfortune.=您看到了特里蒙上空飘来的雨云。\n荒野的尽头是希望与机遇，也是危险和困境。
You have seen this emblem many times.\nYou will see it again.\nHowever...\nWill you let it become a symbol of yourself?=你已见过这个徽记许多次。\n你也仍将再见到它。\n然而......\n你会让它，成为彰显自我的符号吗？
You have seen this journey at Trimounts through to the end.\nThe site is now a ruin due to out-of-control tech, but behind the curtain will forever be an undying force to prop it back up. You need to take care around technology, and be on guard against the powers behind it.=您完成了此次特里蒙的行程。\n基地因为失控的技术而成为废墟，但背后永远有着不灭的力量能支撑它再起。您需要小心科技，也需要提防它背后的力量。
You have seen Victoria's honor and splendor, here in eternal rest.=您看到维多利亚的荣耀和辉煌长眠于此。
You have some nervous Operators here. Perhaps they could try reciting a haiku or two to pace their breaths. Like 'Solitude seeps not from autumn's shade, but from the mountain pines in red sun's fall.' Or 'I bear no off'ring branch unto the hills, for rich brocades of maple sate the gods.'—these poems evoke a particular image? Hm. I suppose.=这些干员气息不稳，可以试试出招时念一些短句来调整呼吸。像“山头群松秋夕暮，萧寂非为寒色浓”“币帛未带因羁旅，红叶满山持献神”——你说这些诗的意象很特别？呃，或许吧。
You have successfully assisted Anthony's escape from the prison.\nThough smog looms in the air outside, the air here also signifies freedom. This is where it all begins.=您成功协助安东尼完成了越狱。\n监狱外的空气浑浊但却饱含自由。接下来，才是开始。
You have successfully established many frontier outposts in dangerous territory in Rebuilding Mandate.\nThanks to your directives, even the most perilous environments have Rhodes Island manufacturing bases operating at high efficiency. The troubles we face now are all for the sake of a smoother road in the future.=您在次生预案中成功于艰险之地建立了多座前哨支点。\n依靠您的指挥布局，即便最艰险的环境中也有罗德岛的生产基地在高效运作。我们此刻的冒险拼搏正是为了将来的道路能走得更平稳。
You have successfully established many frontier outposts in Rebuilding Mandate.\nThanks to your directives, many manufacturing bases have sprung up in distant lands. What they support are Rhodes Island's hopes for the future.=您在次生预案中成功建立了多座前哨支点。\n依靠您的指挥布局，诸多生产基地在远方拔地而起。它们支撑起的是罗德岛未来的希望。
You have successfully locked down the Shanhaizhong that infiltrated the city.\nThose who have grown used to the poplars are familiar with every breeze and every grain of sand.=您成功锁定了混入城中的山海众。\n见惯胡杨的人，熟悉每一道风、每一粒沙。
You have such good accommodation here? This place is top-notch in all the foreign posting I've had.=这么好的住宿条件？在我执行过的外派任务里，这环境算是顶尖啦。
You have taken full advantage of the energy emanating from underground.\nThe schemers never expected the aging power lines to obstruct their own.=您充分利用了从地下逸散而出的能量。\n老化的供能线路反而干扰了自己人，这是阴谋家没想到的。
You have taken in a series of events from Iberia's past.\nHe ran a long, long way, ultimately coming against a tremendous wall. He wanted to know why this towering wall was erected here, and so heartlessly.=您聆听了一段发生在伊比利亚小镇的往事。\n他奔行过漫漫长路，最后撞上了一堵高墙。他想要知道，这堵墙为何矗立于此，又为何如此无情。
You have taken in the city's thriving grandeur.\nThere are those who are sacrificed and those who make choices. You witnessed the hidden price of this prosperity.=您饱览了这座城市的繁荣昌盛。\n被牺牲之人，做选择之人。繁荣之下，您也看见了代价。
You have taken your first steps in the game.=你已经在游戏中取得了初步的成就。
You have the lady's permission!=你已经获得了女士的准许！
You have the right to operate outside his support range.=你有权不在他的支援范围内行动。
You have to be prepared, out in the wastelands. Always carry flint for starting fires, a weapon for self-defense, and fabric to use as a water filter... no flammable items in the office? But, what if there's a power outage?=在荒野上生活总是要小心些，无论什么时候，身上都要备着两块火石，一件可以防身的兵刃，还有用来过滤水的棉料......易燃品不能带进办公室？可是，这里停电的话该怎么办？
You have to clear all these documents on your desk? Gosh, that's a lot. How about a short break, honey? Tired as you are, a refreshing drink ought to help.=桌上的这些都是要处理的文书？唉，你工作可真辛苦。要不要休息一下，先来一杯提神醒脑的饮料？
You have to earn to spend. Believe me, friend, you've definitely made a profit here.=有得赚，才有得花。相信我，朋友，你绝对是赚了。
You have to hit it thirty times=要打三十次
You have tread the earth of Dahuang.\nRoll up your sleeves and pants, step into the muddy water, and tend to the seedlings.=您已踏遍大荒城的土地。\n挽起袖子，卷好裤脚，双脚踩进泥水，种子抽芽成穗。
You have tried everything on the menu.\nThe steak's bloody cross-section leaves a deep impression, but the taste is okay overall.=您已品尝过菜单上的所有佳肴。\n肉排切面的血丝给您留下了深刻的印象，不过总体而言味道还算不错。
You have turned your backs on society!=你们背离了社会的准则！
You have unused Repair Plans.\n<color\=#df5244>Abandon and proceed to the next round</color>?=当前回合还有修缮规划可使用\n是否<color\=#df5244>放弃并进入下一回合</color>？
You have unused Repair Plans.\n<color\=#df5244>Abandon and tally results</color>?=当前回合还有修缮规划可使用\n是否<color\=#df5244>放弃并直接结算</color>？
You have unused Repair Plans.\nAbandon and proceed to the next round?=当前回合还有修缮规划可使用\n是否放弃并进入下一回合？
You have unused Repair Plans.\nAbandon and tally results?=当前回合还有修缮规划可使用\n是否放弃并直接结算？
You have vaguely seen It in your dreams. It teaches you how to accept the woodland's gifts, as if you too were a child of Sami.=你恍惚梦见了祂。祂教你如何接受林地的恩赐，如同你也是萨米的孩子。
You have visited every corner of the city.\nYou and the souls of the city chanced upon each other. You will never be rid of your impressions of Zwillingstürme.=您走访了城市的每一个角落。\n您与城市中的灵魂相逢，崔林特尔梅的印象已经挥之不去。
You have visited, and left Laterano.\nThat this holy city has never collapsed amidst crisis is owed to its faith, just as you have always held firm to your own beliefs. Your gait ceases not, so where's the harm in being astray?=您来过，又离开了拉特兰。\n这座圣城，因它的信仰而从未在风暴中倾颓，正如您从来都信自己所信。既然步履不停，何妨此刻身在迷途。
You have withstood the pressure that comes with the roar of the past.\nNot many can stand unflinching in the face of the nothingness that threatens to consume all meaning, but you are one of those few.=您承受住了自过去呼啸而来的重压。\n没几个人能在吞噬一切意义的虚无面前镇定自若，您恰好是其中一位。
You have witnessed a concert that leaves a lasting impression.\nPlease leave the venue quietly and do not disturb the long shadows left on the ground by the sunset.=您见证了一场令人印象深刻的音乐会。\n请安静退场，不要打扰夕阳在地面上留下的狭长影子。
You have witnessed a very small portion of her tortuous journey.\nInscribed within her eyes are a great land and an entire epoch. Just as we cannot condense the rise and fall of civilizations in a single word, we scarcely have the words to describe her.=您见证了她漫长旅程中的极小部分。\n她眼中安放着大地与时代。我们无法用一个准确的词语去概括文明与生命的迭起兴衰，正如我们难以去描绘她。
You have witnessed a wayward pilgrimage.\nThe law states that once the Saintess leaves the Vine-Bead Court, she is to tour the mountains of Kjerag alone, using her two feet to measure the weight of faith and prayer.=您见证了一场偏途的巡礼。\n依律，圣女将从蔓珠院出发，独身游历谢拉格群山，以双脚丈量信仰与祈祷的重量。
You have witnessed cries both weak and strong echoing across the tundra.\nUrsus's spring shall end soon. Maybe... even tomorrow.=您见证了冻土上那微弱而有力的呼喊。\n乌萨斯的春天终会到来，也许......就在明天。
You have witnessed everything.\nThe suspect is dead, the trail has gone cold, and the murderer has disappeared into the tempest of unrest. Only hatred remains to spring the trap, waiting for this side of Terra to fall into the net of law.=您目睹了一切。\n嫌犯已死，线索已断，真凶躲藏在巨大的动乱中无影无踪。只有仇恨编织着它的陷阱，等着半边大地落入法网。
You have witnessed Team LUNG wRATh's taking the gold in the competition.\nAlthough much of the prize money has been withheld to make up for all the sunk boats, the remainder of the money should still be enough for the team to enjoy the rest of their time in Dossoles.=您见证了鼠胆龙威队获得大奖赛冠军。\n虽然冠军奖金被用来抵扣沉船的损失，但剩下的资金还是够获胜组畅玩多索雷斯。
You have witnessed the shattering of a wonderful vision.\nWhat broke this beautiful dream was not cruel reality, but the dreamer herself waking up and coming to. She doesn't wish to tie down those she loves—she wants to send them off to futures further flung.=您见证了一场美梦的破灭。\n让美梦破灭的不是残酷的现实，而是造梦者的醒悟。她不愿束缚所爱之人的脚步，想要送他们去往更远的未来。
You have worked hard to gain the rewards of your trials:=完成苦修仪式总能获得奖赏，为此你辛勤劳作：
You have yet to meet this person.=暂未与此人相识
You have your ways, I have mine. The only difference is, I'm not like you. I don't think anyone is a 'mistake.'=你有你的手段，我有我的方法。唯一的区别是，我不是你这种人。我不会把任何人当成“错误”。
You have {0} Defensive Constructs=你有{0}个防护设施
You have {0} Detector Constructs=你有{0}个侦查设施
You have {0} Operator(s) in the scroll who can be deployed=你有{0}名已入卷的干员可出战
You have {0} Operator(s) who can enter the scroll=你有{0}名可入卷的干员
You haven't become an ice sculpture.\nThe icy feats of Cocytus are now evaporating away.=您没有被冻成雕像。\n冰狱的技艺正在化作水汽。
You haven't changed one bit, my friend.=没什么变化啊，我的盟友。
You haven't weathered one bit, my friend.=别来无恙，我的盟友。
You hear a beautiful melody. A wandering jazz player claims to be seeking a legend in the history of art. He traced the troupe's footsteps and made his way here in hopes of joining them. If you would like, he could write a song for you right now. Of course, his troubles demand a small tip.=你听到了一阵美妙的音乐，一位流浪乐手声称自己在追寻某个艺术史中的传说人物，他循着那个“剧团”的足迹而来，希望能够加入对方。如果你有需要，他也可以现场为你作曲一首。当然，这需要支付一点点微不足道的辛苦费。
You hear something sobbing nonstop by your ear, and what you find is perhaps the least terrifying thing on Sami territory.=你听到有什么东西不停在你耳边抽泣，至于你找到的，或许是萨米土地上最不恐怖的对象。
You heard news of the twin kings' ascension on the Eve of Defense=您在卫国前夜中听说了双王登基的传闻
You heard out the story told by one who lost his words.\nLosing his words was the last dignity afforded to him.=您听完了一位失语者创作的故事。\n失语是他最后的尊严。
You heard their cries!\nYou heard them crying out for help... You heard them clawing at the door with their fingers!=你听见他们哭喊了！\n你听见他们喊救命......你听得见他们手指刮刨仓库大门的声音！
You heard their song.\nShould Gladiia not will it, even the most sophisticated recording equipment cannot capture these special vibrations.=您听见了她们的歌。\n如果歌蕾蒂娅不愿意，就连最尖端的录音设备也无法记录这些特殊的振动。
You heard? Ines and Hoederer are actually gonna open a shop in Kazdel. I know the places they've been looking at, they're all shitheaps. But I guess my li'l revenant here could help mop the floors with his party tricks? His opinion? Lemme ask. Oh, he's fine with that.=听说了吗？伊内丝和赫德雷真的打算在卡兹戴尔搞间小门面。我知道他们说的那几条街，全都霉得厉害。不过，死魂灵的小招数应该也能用来洗地板吧？意见？我问问它。你看，它说了，它没意见。
You helped Snowsant's Shop earn a considerable amount of Spending Coupons.\nThe small shop that's been raking in big bucks on Fashion Street has become an afternoon conversation topic to many Siestans.=您协助雪雉经营店铺并赚取了数量可观的消费券。\n风情街这间大赚特赚的小店成了汐斯塔人午后的谈资。
You helped the author of 'Baizao Cuisine & Food Culture' finish her book.\nSome readers see a vivid depiction of Baizao's prosperity, while others glimpse her personal memories woven throughout its pages.=您协助《百灶食珍录》的作者完成了这本著作。\n有人从书里看出一幅百灶盛景图，也有人看到了文字背后独属于她的生活记忆。
You helped the workers maintain the smooth flow of goods between factories.\nThey showed you their blueprints, eagerly detailing plans for future rapid transit systems and quadrupedal vehicles.=您帮助工人们维持了工厂间货物运输的秩序。\n他们铺开图纸，兴奋地给您讲解未来的快速轨道和四足载具。
You helped Tooru Moriuchi run his intelligence hub and earned him treasures he'd never seen before.\n'And you? What do you want to know? I promise I'll tell all I know.'=您协助森内彻经营情报屋并赚取了他从未见过的巨量宝物。\n“那您呢？您想知道些什么情报？我保证知无不言，言无不尽。”
You hold the flyers from earlier, obtain 2 Collectibles=你拿走过广告单，获得2件收藏品
You hold the flyers from earlier, obtain <@ro3.get>2</> Collectibles=你拿走过广告单，获得<@ro3.get>2件</>收藏品
You honor my tribe when you honor me. Thank you for the recognition.=我的荣誉即是部族的荣誉。博士，感谢你的认可。
You ignore the middle-aged man's howlings and leave.=你无视中年人的吼声，离开了这里。
You ignore the Ursus man and start flipping through the boxes and shelves in the room. Your rude behavior angers him, and he picks up a weapon beside him to attack you.=你无视了那个乌萨斯人，开始随意地在屋子里翻箱倒柜。你粗鲁的举动激怒了这位乌萨斯人，他抄起手边的东西向你袭来。
You inserted <color\=#ffb525>{0}</color> coins=您投入了<color\=#ffb525>{0}</color>次硬币
You inserted <color\=#ffb525>{0}</color> coins.=您投入了<color\=#ffb525>{0}</color>次硬币
You inserted {0} coins=您投入了{0}次硬币
You inserted {0} coins.=您投入了{0}次硬币
You insist on leaving and the Sarkaz does not stop you. As you pass him by, you notice there's no dirt under his nails despite his dirt-covered body. You realize something and quicken your pace.=你执意离去，对方没有阻拦。擦肩而过时，你注意到他的身上虽然沾满泥土，但指缝里却异常干净。你联想到了什么，于是加快了脚步。
You inspected this enormous ship and your companions once more.\nThis time, you are free.=您重新审视这艘庞大的舰船，和其中承载的同伴。\n这一次，您是自由的。
You invited many to come on this journey with you, but you are very cautious during deployment.=你邀请了许多人同行，却在部署时小心翼翼。
You just don't know when to give up, do you? I suppose I have no choice but to defend you with all my might.=你这人，怎么这么执着，这样我不就只能老老实实保护你了吗。
You just stay here and rest, Doc. I'll clean up the battlefield.=老板，您在这边休息一下吧，我去打扫一下战场。
You just won't give up... Yes, that's just like you. I'm glad you're back.=你总是不愿意放弃......是啊，这就是你。我很高兴你能回来。
You keep the place so messy but find what you need anyway? *sigh* Well, that's also a talent, I guess.=在这么乱的地方你居然还能找到东西，唉，也算是种本事了。
You killed the most important person in my life, and now, it's my turn to go kill yours. That'll make us even. What, thought I was gonna say something nice? You'll have to forgive me, all the nice girls are dead. You mad? Good. That's the only thing keeping us alive.=你害死了我最重要的人，现在轮到我去杀你最重要的人了，这样我们就扯平了。呵，难道你在期待我说什么好话？不好意思，会说好话的人已经死光了。生气了？那就对了，我们只能靠这个活下去了。
You knew this would not be an easy journey when the sands were stirred for the first time.=当细沙第一次扬起的时候，你就知道这趟旅程不会简单。
You know almost nothing of the Sarkaz's eastern cousins. All you know is that Qui'lon, the Wrathful Cerulean Flame, met his end in distant lands after journeying eastward, where some Sarkaz chose to settle. To confirm this story, you pick up the bowl and head eastwards.=你对那些东方的萨卡兹同族并不了解，你所知晓的，只有“青色怒火”奎隆东行后殒身异地，一部分萨卡兹就此在东方安了家。为了进一步探索这段故事的可能性，你托起石钵，走向东方。
You know anything about that patrol car on the street one block away? A whole crowd gathered to watch.=哟！老板，跟你打听点事儿呗？上个路口刚撞见警车，一堆人围着凑热闹呢。
You know how this terminal works? Well, that makes things interesting.=你知道这台终端的操作方式？那就很有意思了
You know something is up when you see the Duck Lord show his face, and you prepare to strike before they can even react.=你看到鸭爵出现就知道一定没好事，趁着他们没反应过来，你准备先发制人。
You know that both of us have gone with the tide.\n<@lv.item><Transverse Plate> </>Deploying Operators requires the assistance of nearby Operators.=你也知道，你我都是顺应浪潮而为。\n<@lv.item><接驳地块></>初始不可部署干员，需要周围存在其他干员进行协助
You know that both of us have gone with the tide.\n<Transverse Plate> Deploying Operators requires the assistance of nearby Operators.=你也知道，你我都是顺应浪潮而为。\n<接驳地块>初始不可部署干员，需要周围存在其他干员进行协助
You know that?! Are you a gangster too? Well, come find me at the park if you ever need anything.=哈？这你都知道！老板，你不会也是混那边的吧？有空的话到公园找我啊，我罩着你！
You know the alleyways of the Afterglow like the back of your hand.\nThe sunset will not stay forever, and the long night will inevitably come to an end.=您已经对夕照区的街巷了如指掌。\n夕阳不能永驻，长夜终有尽时。
You know the city's secrets and alleyways better than any Mitsukue local.\nThe retro and the avant-garde are endlessly deconstructed and remade, yet you still find the unchanging daily life beneath.=您对城市秘闻和巷弄内情的掌握，更甚于御机本地人。\n怀旧与前卫不停地被解构、再重塑，但您仍能在那之中找到不变的万家日常。
You know the culture and lifestyle of the Durin of Zeruertza like the palm of your hand.\nNever forget, however, that Zeruertza is merely one of many Durin city-states.=您对际崖城杜林人的文化与生活习惯了如指掌。\n只是不要忘了，际崖城仅仅是杜林城邦中的一座而已。
You know the heir of Bellone. Ah, the famiglia formerly known as Bellone.\nThe wolf cub picks up his father's banner in his mouth and runs towards the moon in his heart, casting away stale and rotten order.=您与贝洛内家族的继承人相识，哦，是前贝洛内家族。\n青年的狼叼过父亲的旗帜，将腐朽的秩序甩在身后，向着心中的月亮奔去。
You know the plan. Move to intercept.=准备好作战计划了吗？迎敌。
You know the rain is coming. You know what to prepare for.\n<@lv.item><Blood Ledger></>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.=你知道雨会到来，你明白该做什么准备。\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”
You know the rain is coming. You know what to prepare for.\n<Blood Ledger>All enemies are boosted and Famiglia Shadow Silencer is summoned when Blood Debt is at max.=你知道雨会到来，你明白该做什么准备。\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族暗影灭迹人”
You know the scroll is spread out towards where the pair of Feranmuts are, so you select some suitable retainers to join Yan's scouts. Before they depart, you notice one of the scouts turns his head back, back to where Sui sits, Its shadow covering part of the camp, along with the scouting party. You clearly see him look at Its head before immediately breaking eye contact. With flurried steps, he leaves Sui's shadow.=你注意到卷轴延伸的方向正是巨兽们的所在地，于是你挑选了合适的随员，与大炎的斥候一起前往侦察。临行前，你发现有一位斥候回头张望——那是岁兽所在的位置，祂的影子覆盖了军营的一部分以及即将出发的斥候们。你清楚地看到他望向岁兽的头颅，随即收回视线，加快脚步，走出了岁兽的阴影。
You know what 'can soccer' is? It's my favorite game! Just take a can out of the ditch or whatever scrap heap, then play ball. Oye wey! What's that look on your face? We may have been poor, but there was plenty of fun to be had. Don't believe me? Come try for yourself!=你知道“罐子足球”吗？那是我最喜欢的游戏，从水沟里捞个罐子或是随便什么金属垃圾就能玩啦......你那副表情是什么意思？就算生活环境不济，我们找的乐子可不差。不信，你和我试试？
You know what an amnesia patient should pay attention to, Doctor? Don't work yourself into the ground. Work and relaxation are equally important!=博士，失忆患者要注意的事，您了解过了吗？可不能太劳累，休息和工作同样重要！
You know who I am? And my past? No, you don't, and you shouldn't. I maintain anonymity precisely to bury the past behind me. Forget it all, and let this skin I've shed sink into the depths of the deserts.=你知道我的身份？也知道我的过去？不，你不知道，你不应该知道。我隐姓埋名，就是为了逃避以前的一切，忘了吧，把那些都埋在沙漠深处。
You know, Doctor, if my sister starts getting all bossy with you, you have to tell me! She needs my treatment or else!=那个，博士，如果我妹妹还是那样态度蛮横，请一定要告诉我哦！那个孩子缺少了我的治疗是绝对不行的！
You know, Doctor, relying on me isn't a very wise decision.=博士，依赖我可不是一个好选择。
You know, Doctor... I hated the idea of working with other people, at first. I figured our methods would clash. But at some point, I came to realize that's not the case.=知道吗，博士......我本来很讨厌所谓的合作关系，因为我觉得，我们一定不会喜欢彼此的做事方式。不过，不知道从什么时候开始，我发现，事情并非如此。
You know, I haven't been to that many places. I've wandered between the mountains and cities, and seen people suffering from hardship, helplessness, and stress... This is a vast land, but how many people live in its nameless corners from birth to death, with no one ever to know they existed?=我走过的地方，其实并不算多。在荒山与城市之间徘徊，眼前所见的，都是一样困苦、无助、忙碌的人......这片大地多么宽广，又有多少人，一生只能生活在无人知晓的角落里。
You know, it wasn't easy learning high-temperature vapor dynamics!=高温气体动力学好难学的！
You know, it wasn't easy learning Originium Arts Automation either!=源石技艺机械自动化也好难学！
You know, it's a happy thing to fall asleep like that.=能睡得着也是件值得高兴的事呢。
You know, my Mom once told me that something happened to me when I was little, but I can't remember it for the life of me. Mom doesn't seem too eager to tell me, either. Meh. I'm doing fine now, so I guess it mustn't have been a big deal.=说起来，听我老妈说，我小的时候似乎被卷进过什么事情，不过那时候我太小了，现在已经完全没有印象了，她也不想告诉我的样子。反正我现在活得好好的，应该不是什么大事吧。
You know, some places have really problematic stereotypes about us Cautus. Why do they call me timid when I'm just good at avoiding danger? As a matter of fact, isn't it more accurate to say that only those who've delved deep into danger can become masters of avoiding it?=有些地方对卡特斯人的刻板印象绝对有问题欸，擅长回避危险为什么要被说成是胆小嘛！倒不如说回避危险的技巧只有敢于深赴险境的人才能够掌握，你说对不对？
You know, sometimes we'll toss our gold coins into a stream, and pray we find them in times of need.=我们偶尔也会把金币丢进河里，祝愿自己在需要的时候捡到它。
You know, Texas actually saved my life. She also taught me so much I never knew. Which is why I... want to be there with her whenever I can... I, uhh, I'm just trying to show my gratitude for her, that's all!=德克萨斯是我的救命恩人，还教了我很多事情，所以只要有时间我都想待在她身边，帮她做点什么......嗯，只是想报恩而已！
You know, they wanted to certify me for my professional skills before. Gloompincer made off with the paper that time. Lost to the mineshaft depths... Anyway, there's a few extra things I can do. What's this ship need?=以前好像也有人想给我发专业技能证明，结果，那张纸被钳兽抢走了，丢在了矿道深处......我还能干点别的，这艘船还需要什么？
You know. Little by little I've opened up, here at Rhodes Island. Now I can put my own thoughts out there without worrying what others think of me. I have the people of Rhodes Island to thank for that, as well as you. So thank you, Doctor.=在罗德岛的经历，让我慢慢变得不再害怕向身边的人表露自己的真实想法。谢谢你，博士。
You lack sleep, Doctor. You need more rest.=你的休息时间过短，博士。你需要更多休息时间。
You laid down judgment on the invaders from the seas.\nThis is a world built atop the principle of natural selection.\nHaving proven yourself the stronger, you have earned the right to lay down judgment.=您对来自深海的入侵者下达了判决。\n弱肉强食，物竞天择。\n作为更强大的一方，您为自己赢得了可以下达判决的身份。
You lamented how drab and cramped this prop room was compared to the glistening dazzle of Wrankwood.\nHere a little dream struggles, and with the tiniest leak of light from the film set, pursues the brightest spotlight on the award podium.=您感叹与星光熠熠的蓝卡坞相比，这个道具间是如此狭小与灰暗。\n在此地尘埃中挣扎着的小小梦想，借着片场漏进来的微亮，追寻着领奖台上最夺目的灯光。
You lead your team forward with caution, afraid of running into some strange Sami entity. But before long you hear something sobbing by your ears. You quickly alert your team members to prepare for battle, but a long period of time passes with no terrifying enemies showing up. You finally muster the courage to head towards the source of the sound, and realize that it is a Perro sobbing nonstop.=你带着队伍小心翼翼地前进，生怕遇上什么奇怪的萨米玩意。可没过多久，你就听到有什么东西不停在你耳边抽泣。你赶紧让队员们全体警戒准备战斗，但过了好长一段时间，也没什么恐怖的敌人出现。最后，你鼓起勇气向着声音的来源走去，发现那儿有一个不停抽泣的佩洛。
You leaf through the latest proposals received by Parliament.\nSome of the letters piled on the desk of the new Speaker are stamped with a family's wax seal, while others are grease-stained.=您翻阅了伦蒂尼姆议会收到的最新提案。\n有些信以家族火漆封缄，有些沾着油污，它们都堆在新任议长的办公桌上。
You learn a lot when you're in Rhodes Island's Engineering Department. The Operators bring weapons and equipment from all over, all sorts of technological applications you've never seen before, and all of them worth plenty of research time. If I put more efforts to my work, I might be able to stay in the Engineering Department.=在罗德岛的工程部能学到很多。干员们带来的各式各样的武器和设备，很多未曾见过的技术运用，都值得花上不少时间来研究。只要够努力，我就有机会一直在工程部里待下去吧。
You learned what happened at the wake on the eve of that Samhain.\nMay the flame that burns all to ashes become the lamp that drives out cold and darkness.=您知晓了那个夏末节前的守灵夜里发生的一切。\n愿那燃尽一切的火，最终能成为驱散黑暗与寒冷的灯。
You leave Hui-ch'i and enter Shangshu. It appears, however, this city has an unusual way of welcoming you.\n<@lv.rem>This stage has no melee/ranged deployment restrictions.</>=出灰齐，入尚蜀。只是这山城的欢迎仪式，似乎有些特别。\n<@lv.rem>本次行动中干员布置不受近远程限制</>
You leave Hui-ch'i and enter Shangshu. It appears, however, this city has an unusual way of welcoming you.\nThis stage has no melee/ranged deployment restrictions.=出灰齐，入尚蜀。只是这山城的欢迎仪式，似乎有些特别。\n本次行动中干员布置不受近远程限制
You leave the clan gathering grounds, and from your back come the sounds of tree trunks crashing into the soil and hearty laughter of the people.=你离开了部族的聚会场，身后传来了树干与泥土碰撞的声音和人们欢乐尽兴的大笑。
You leave the dungeon. As you walk away, you hear the sound of exultant laughter coming from behind.=你离开地牢，在走出一段距离后，忽然听到背后传来喜悦的大笑声。
You leave the fight behind, and pay for it with yet more fighting.=远离纷争的代价就是被卷入更多的纷争。
You led the operators in defeating a sufficient quantity of Vector Tactical Equipment.\nYou withstood the pressure of manifested thoughts. In fact, that very resistance has brought strength to your team.=您指挥干员们击破了足够多的矢量战术装备。\n您承受住了实体化思绪的重压。而这些思绪，也为您的队伍带来了力量。
You led the parade on a full circuit around the entire city.\nThe brand-new floats circle Nuova Volsinii, promising that Siracusa will never be the same as before.=您作为花车游行的领队，完成了环绕全城的巡游。\n崭新的花车绕着新沃尔西尼全城巡游，许诺叙拉古和以往再不相同。
You led your team to excellent results during the Advanced Match.\nYou possess rich experience in defending objectives. No matter who manages to break through your layers of defenses, you can always stop them at the last minute.=您带领队伍在高级赛中夺得佳绩。\n您镇守目标点的经验相当丰富。不论突破重围来到您面前的是哪一位敌方选手，您都有办法解决他。
You led your team to excellent results during the Beginner Match.\nYou possess superb command skills, and the brain is part of the body. So surely this also counts as some kind of strong physique?=您带领队伍在初级赛中夺得佳绩。\n大脑也是身体的一部分，您拥有出色的指挥才能，应该也算体魄强健的一种表现吧？
You left the strife of the city behind and headed toward the wilderness.\nSometimes, leaving does not mean escaping, it just means changing directions to find a new answer.=您离开城市中的纷争，向着荒野进发。\n有时候，离开并不意味着逃避，只是换一个方向去找寻答案。
You let the wandering jazz player try his inspiration <color\=#ffb525>{0}</color> times=您让流浪乐手尝试了<color\=#ffb525>{0}</color>次灵感
You let the wandering jazz player try his inspiration <color\=#ffb525>{0}</color> times.=您让流浪乐手尝试了<color\=#ffb525>{0}</color>次灵感
You let the wandering jazz player try his inspiration {0} times=您让流浪乐手尝试了{0}次灵感
You let the wandering jazz player try his inspiration {0} times.=您让流浪乐手尝试了{0}次灵感
You lift your head to see rooftop figures decorating multiple eaves of the buildings around you. These ornaments form a complex and comprehensive signaling network. When they hear specific tones, they coordinate with their companions on other eaves to transmit them to a specific place. In theory, you need only learn this 'rooftop figure code' to be able to send information all across the Garden.=抬起头，便能在许多屋檐上看到脊兽的身影，这些装饰物构成了一个复杂且全面的传讯网络。它们听到特定的声调后，便能配合各个屋檐上的同伴将之传输至特定地点。理论上来说，只要学过这份“脊兽密码”，你就能通过脊兽将讯息传遍界园。
You lift your head to the sky. Catastrophe is imminent. War is here.=你抬头看向天空，天灾将至，战争已到。
You like me that much, huh? Weird taste, I gotta say.=没想到您居然好这口。
You listened to enough melodies of the heart, and everyone's emotions now echo by your ear.\nThere is no way someone can remain heartless when so many pieces of complex, heartfelt music have been performed.=您聆听了足够多的心扉之乐，众人的心绪回荡在您的耳边。\n奏响过如此繁杂的心声，断无可能是绝然无情之人。
You listened to Leithanien's Movement being performed once again.\nThe sins and suffering of the past have fallen into distant memory. Only the evening glow of Zwillingstürme is ever radiant.=您聆听了莱塔尼亚的乐章再度奏响。\n往昔的罪与苦痛都已经沉入癔幻，崔林特尔梅唯有晚霞永远璀璨。
You listened to the last piece of music performed by a certain someone.\nSome have found peace, while others continue their search tirelessly.=您倾听了某人的最后一支乐曲。\n有人已获得安息，有人仍在上下求索。
You listened to the old lady's stories <color\=#ffb525>{0}</color> times=您听老妇人讲了<color\=#ffb525>{0}</color>个故事
You listened to the old lady's stories <color\=#ffb525>{0}</color> times.=您听老妇人讲了<color\=#ffb525>{0}</color>个故事
You listened to the old lady's stories {0} times=您听老妇人讲了{0}个故事
You listened to the old lady's stories {0} times.=您听老妇人讲了{0}个故事
You listened to the Speaker's address to the citizens.\nIf radio waves aren't enough to carry her message to every Londinier, then we must go out onto the streets and deliver it to them directly.=您听完了维多利亚议长对市民的演讲。\n如果广播不足以将她的决心传到每个伦蒂尼姆市民的耳中，那就走到大街上，直接对人们呼喊吧。
You listened to your friend list their regrets.\nLife is bitter and short; reunions are few, but partings are many. There are also those you shall never see again.=您倾听了友人倾诉的遗憾。\n人生苦短，聚少离多，有些久别不会再重逢。
You little...! You've got guts to ignore me and slack off like this!=你这家伙，把我晾在一边一个人睡大觉，胆子很大啊！
You locate the Rhodes Island squad that sent out the original distress signal. Its members have been scouting the surrounding areas before you made contact. You exchange information, and they share some of their resources and experience with you.=你找到了最初发出求助信号的罗德岛小队，他们在与你接触前也在持续探索周边地区，你们互相交换情报，对方将一些必备品和经验统统分享给了你们。
You locate the Rhodes Island squad who sent out the original distress signal. They have been scouting the surrounding areas before you made contact. You exchange information with each other, and their squad shares some of their resources and experience with you.=你找到了最初发出求助信号的罗德岛小队，他们在与你接触前也在持续探索周边地区，你们互相交换情报，对方将一些必备品和经验统统分享给了你们。
You look a little worse for wear every time I see you... Are you doing alright these days, Doctor?=每次见您，都觉得您看着比上次还要疲惫，最近还好吗，博士？
You look cheerful. Up to no good?=这么高兴，做什么坏事了？
You look kinda cute when you cry.=你流泪的样子，还挺可爱的。
You look like you're in a bad mood, so I grabbed you a snack from— Hey, what's that surprised look for? Yes, you're no Sankta and I can't feel your emotion, but that doesn't mean I can't care about you. Alright, eat up now. I wanna see if this is from the tainted batch.=看你心情不好，我给你捎了份点心，从茶桌上拿的——别这么惊讶嘛，虽然你不是萨科塔，我感觉不到你的情绪，但我就不能关心你吗？好了，快吃吧，我想看看这是不是他们放错配料的那一份。
You look pretty free to me, Doctor. Just so happens I am too. Wanna take a walk?=博士，你看起来挺闲啊，正好我也挺闲的，一起逛逛？
You look put out with all these reports on your desk. Don't worry, if there's any danger, I'll know it by the scent. But! If you just don't want to work, I can't help you there.=桌上这些报告好像让你心神不宁啊。别担心，如果有什么危险，我能闻到味道。但如果你只是不想工作，那我就帮不了你了。
You look quite pale... You say your chest hurts? Don't overwork yourself, please get some rest. Don't be afraid, I'm right beside you. Everything will be okay...=你的脸色很糟糕。胸口也很痛？不要逞强，请马上休息......别害怕，我就在你身边，一定会没事的......
You look the same as I saw you before... Sorry, please pay me no mind. I am a Cyclops from the caverns of the Sami mountains. With the impending darkness in my sight, I seek your cooperation. Please, call me Valarqvin.=您和我见过的一样......不，请别在意。我是从萨米群山的岩窟中走出来的独眼巨人，见到黑暗迫近，因此寻求合作。请叫我凛视吧。
You look tired. It's okay if you sleep a little longer, Professor.=你看起来好像很困，再睡一会吧，老师。
You looked a little surprised shaking my hand just now... D-Did my calluses scare you, Doctor?=刚刚握手时您愣了下......是、是我手上的茧子吓到您了吗，博士？
You looked at the clan tree=您凝视了族树
You lose, and the Feranmut smiles as she looks at you, thinking about what reward to demand from you.=你输了，巨兽笑眯眯盯着你，正在思考索要什么奖励。
You lost the one whom you treasured so greatly. Reunion can be cruel.=您失去了您所珍重的她，重逢竟是另一种残忍。
You lost track of time at the Sophontheatrum, solving the riddles left behind by past generations of Ægir one by one.\nThese mysteries feed off your thoughts, multiplying endlessly like the Seaborn. But you feel no fear. The endless unknown is what you yearn for, after all.=您在斗智场流连忘返，历代阿戈尔人留下的谜题被您一一解答。\n未解之谜以您的思想为养分，如海嗣般无穷无尽地增多。但您并不感到恐惧，您向往无限的未知。
You lot go ahead. I've got things to prepare.=你们先走，我准备点东西。
You lot stay up there if it gets risky.=如果有危险，你们不要下来。
You made a large contribution to the Wilderness Survival Expert=您重金酬谢了野外生存专家
You made a successful escape!=最终逃出生天！
You made a successful escape.=你成功逃出生天
You made the right choice. You are standing exactly where you belong. As am I. Londinium does not need any more heroes, Vina.=你做了正确的选择，也站在了自己该站的位置。我也一样。伦蒂尼姆已经不需要更多的英雄了，维娜。
You made your first delve into Dusk's way of the painting.\nThe next time you meet, she'll bring you aesthetics from a place far above logic.=您初步探究了夕的绘画之道。\n下一次见面，她会给你带来些远在逻辑之上的美学。
You maintained the self-control that symbolizes your status as a civilized person.\nBut sometimes, giving in to indulgence isn't such a bad thing.=您保持了作为文明人的矜持。\n不过有时候，放纵一下或许并不是坏事。
You make the effort to get the burdenbeast down from the ruins, and explain you require a down payment. The beast shakes its shoulder, and a few Originium Ingots drop to the ground along with a bell. When you bend down to grab the ingots, you notice a word engraved on the beast's goggles: 'Carrot.' This seems to be its name. You try calling it a few times to no avail, but when you ring the bell, it slowly catches up with you.=你费了些力气才把驮兽从那处废墟上弄下来，并说明了你需要一笔定金的原因。驮兽抖抖肩膀，从行李中掉出几块源石锭和一个摇铃。你弯腰去捡源石锭时，正巧看到它护目镜的边框上刻着“胡萝卜”，这似乎是它的名字。你喊了几遍，它没有反应。直到你晃动摇铃，它才慢慢跟了上来。
You make the effort to get the burdenbeast down from the ruins. It lowers its head to nuzzle your legs—it must be happy. You find a bell from its luggage with words engraved on it: 'All hail Carrot, the great burdenbeast adventurer.' You ring the bell as you go, and the burdenbeast Carrot obediently follows suit.=你费了些力气才把驮兽从那处废墟上弄下来。它低下头，在你的裤脚处蹭了蹭，似乎很是高兴。你从它背上的行李中找到一个摇铃，上面刻着一行字：“向伟大的驮兽探险家——胡萝卜致敬”。你一边走一边晃动摇铃，驮兽胡萝卜便听话地跟了上来。
You may as well attack at the same time. You're all too weak anyway.=一起攻过来也可以，反正你们都很弱。
You may fail to interpret thoughts in False to Truth nodes. The chance of encountering Overflowing Distraction is higher=去伪存真出现杂念横生的概率提升，并有概率无法解读
You may fail to interpret thoughts in False to Truth nodes. The chance of encountering Overflowing Distraction is slightly higher=去伪存真出现杂念横生的概率小幅度提升，并有概率无法解读
You may fail to interpret thoughts in False to Truth nodes. The chance of encountering Overflowing Distraction is somewhat higher=去伪存真出现杂念横生的概率一定幅度提升，并有概率无法解读
You may forget where you came from, but not where you are going to.=也许会忘记来处，但不会忘记目的地。
You may hold my hand, if you can bear the icy burn.=忍住这点冰冷的灼痛，你尽可以一直握着我的手。
You may not be able to handle his methods.=他的手段，你可未必能应付。
You may obtain donuts from my cabin if you are in need of calories.=若需补充能量，可从我的车厢里取食甜甜圈。
You may see a completely different side of her, but that is no less 'Mutsumi Wakaba' either.=如果你看到与以上形容不符的她，那也是“若叶睦”。
You may use me as cover. The repair bill will be sent to you following the operation.=可以躲在我身后，维修账单会在作战结束后寄到。
You may walk astray, even past the point of no return, but you will still succeed. Heed not quarrels, and let your heart be free.=歧路无归尽方圆，不问是非自在心。
You meet six wandering souls on the icefield, undoubtedly tainted. From their appearance, they look like regular victims of no fame. Perhaps you'll want to show mercy and set them free here.=你在冰原上遇见了六个彷徨的灵魂。毫无疑问，他们已经被污染了。从外表上看，他们就像是无名无姓的普通受害者。或许你愿意大发慈悲，让他们在此解脱。
You met <color\=#9ed9fd>{0}</color>=您遇到了<color\=#9ed9fd>{0}</color>
You met <color\=#ffb525>{0}</color>=您遇到了<color\=#ffb525>{0}</color>
You met a craftsman with a strange appearance in Baizao under the setting sun. The two of you chatted about your ambitions, and it was late night before you knew it.\nSeeking similarity, admiring the virtuous, fostering universal love and mutual benefit... He believes in the same things you do, you both are guided by reason, and neither of you fears fate. It was a meeting of mutual delight.=您在落日下的百灶楼头遇到一位相貌奇特的匠人，你们聊着各自的抱负，恍然已至深夜。\n尚同，尚贤，兼爱，互利，祂与您同为奉理者，同非怯命人，是故相悦如是矣。
You met a mysterious guest in the faded Holy City.\nAll that happened in Laterano was but the start of Terra's future.=您与一位神秘来客相逢于褪色的圣城。\n发生在拉特兰的一切，只是泰拉未来的起点。
You met an expert at creating chaos on the battlefield.\nBy the time the others hear the sound of the explosion, he has already found the shortcut hidden behind smoke and rubble.=您结识了一位在战场上制造混乱的大师。\n爆炸声刚刚传进其他人的耳朵，而他已经看到了被烟雾和砖石掩盖住的捷径。
You met Crownslayer once again.\n'Drink deep of the suffering of the dead and chew on the fury of the abandoned.'=您与弑冠冕者再度相会。\n“吞下死难者的苦，嚼碎被弃者的愤怒。”
You met heroes in Athenius and bore witness to a revenge.\nThe snow on the peaks will melt, and the rivers will flow again, just as new stories of heroes continue to be written.=您在雅赛努斯遇到了一些英雄，见证了一场复仇。\n高山的积雪融化后总会流淌，英雄的故事也将被不断地谱写成新的篇章。
You met Patrizion at a screening of the 'Chainsaw Guy' series and became friends.\nHe is a gun-knight who guards the Holy City, but also an old man who has gone through all sorts of joys and sorrows.=您与帕特里奇昂在《电锯侠》系列观影会上相逢并成了朋友。\n他是一位守护圣城的铳骑，也是一位历尽悲欢的老人。
You met the mischievous fae of the Dark Woods.\nWould they be satisfied with mere pranks, if the sun shone into the woods?=您识破了许多在黑林中捣鬼的淘气精怪。\n若是阳光穿透黑林，它们还会满足于欺骗吗？
You met the odd merchant Cannot=您遇到了古怪商人坎诺特
You met this viscount from Victoria during a celebration in Kjerag.\nYou two previously met in passing, but you never expected your reunion to come so soon.=您在谢拉格的庆典中认识了这位来自维多利亚的子爵。\n你们曾有一面之缘，从未想到，再见的日子来得如此之快。
You met {0}=您遇到了{0}
You might know better than the Sami people who have lost their Hornbeast neighbors that a Blade still plunders everything it touches.=你或许比失去角兽友邻的萨米人更清楚，利刃依旧在掠夺它触及的一切。
You might need to destress a little, Doctor… Don't let your nerves pull you thin.=好像需要稍微放松一下了，博士......不用太紧张。
You missed them? They must not be important.=你忽略了他们？看来他们并不重要。
You must advance before collecting resources=需先前进才能收集资源
You must advance once before collecting resources. In addition, using Repair Plans with ascending consecutive numbers during resource collection can improve collection efficiency.=在收集资源之前，必须先完成一次前进活动。另外，在收集资源时连续使用点数连续的修缮规划，可以提升收集效率。
You must always be vigilant in a place like this. Noticing that you remain indifferent to his words, the man sighs and laments how his play will end on a tragic note.=在这样的地方行动，必须保持足够的警惕心。你不为所动，对方叹了一口气，哀叹自己的剧本看来将以悲剧收场。
You must be doing this on purpose!=你是故意的吗！
You must be drunk to want to hear me sing war songs. Okay, don't you regret it.=你喝醉了吧，想听我唱军歌？......可别后悔啊。
You must be responsible for your own life=人的命途需要自己掌握
You must be Rhodes Island's commander? Operator Saileach, reporting in!=您就是罗德岛的指挥官？新人琴柳，向您报到！
You must have heard this before: 'I see you, black crown on your head, melting millions of lives, into nothing but memories.'=你一定听说过这样一段文字：“我见你，头顶黑冠，将千万生灵，熬成回忆......”
You must have misheard, I was not singing—if you take the Logos you know as a reference, I am no qualified Banshee, nor do I belong to the Convallis any longer. Though elegies still mean the same to me. You're tired? If you're unused to falling asleep to the rumbling of construction noise, I can write you a curse.=你听错了，我没有唱歌——你认识逻各斯，以他为参照，我是个不合格的女妖，也已经不属于河谷。但挽歌于我的意义并未改变。累了？如果不习惯在施工的背景噪音里入睡，我可以用咒言帮你。
You must pardon me; it seems my lowly weapons have barely served to accomplish this mission. Should you assent to my adopting more... extreme methods, we may thus have an easier time.=请原谅，看来我这些低劣的兵器只是勉强完成了任务，如果您同意我采取更......极端的手段的话，我们也许可以更轻松一些。
You must stop with the midnight snacks. Don't go bringing up my eating habits. I eat at night because of my race! Yes, it's a racial trait!=请一定要戒掉夜宵哦。也不要把我也吃夜宵当成借口。我在深夜吃东西是种族特性的缘故！对，就是种族特性！
You must think carefully on what you base your battle plans upon.=你们需要好好想想到底该依据什么来规划战争。
You must've run into Reunion's 'Wraith' guys a whole bunch of times, right? I was one of those. They sent me to scout stuff, never did any fighting. I used to place bets on who would or wouldn't get seen as a way to deal with the boredom. Thinking back, I guess that was kind of rough on the other guys.=你和整合运动的“幽灵”部队应该接触过很多次了吧？我以前就在那工作，任务只是做些侦查，从不和人动手，无聊时就和人打赌，谁被发现的次数最少，现在想想，我根本是在欺负人啊。
You need a disguise to disguise yourself.\nWhen the actors step onto the stage, their costumes are indispensable.\nAll the world's a stage, and all the men and women merely audience members.\nNow sing, Phantom.=伪装身份，需要一件衣裳。\n演员登场，戏服必不可少。\n大地即是你的舞台，而众人皆为观众。\n歌唱吧，傀影。
You need a hand?=需要搭把手么？
You need an assistant too...? Ah, I just heard a little about you from Kal'tsit. Don't mind that. Is there any work I can help with?=你也需要助理吗？......啊，只是从凯尔希那里了解过一些你的事情而已。有什么工作是我可以帮忙的吗？
You need anything, I'm your girl!=有什么需求尽管提！
You need but breathe in once to let your sense of smell tear away dull reality.=只需一次呼吸，让嗅觉撕下现实的枯燥。
You need help, but that help's not going to be free.=你需要一点帮助，但找人帮忙不是免费的。
You need help, but that help's not going to come free.=你需要一点帮助，但找人帮忙不是免费的。
You need manpower? I got you. No need to hesitate.=你需要人手，我明白的，那就别犹豫了。
You need me for something? Hah... Look at all these papers on the desk, each one filled with words. Just the sight of them makes me want to cut them up!=叫我来是想干嘛？桌上这么多纸，字密密麻麻的，看着就烦，好想一刀砍翻！
You need me to take charge? Okay.=需要我指挥？好。
You need me, Doctor?=博士需要我吗？
You need my help with your mountain of work? Haha, I'm not sure if I should be intervening in Rhodes Island's internal affairs though...? It's no problem? Uh, really?=工作太多了需要帮忙？哈哈，罗德岛的内部事务让我插手不太合适吧......没问题？呃，真的？
You need my tech on the battlefield too? No problem!=战场上也需要我的技术吗？没问题！
You need some help, but that help's not going to be free.=你需要一点帮助，但找人帮忙不是免费的。
You need this 'stone,' and I need the information you have.=你需要这块“石头”，我需要知道我想知道的东西。
You need to clean your pot regularly, if you want decent coffee.=最好处理一下你热水壶底的水垢，不然咖啡的味道好不了。
You need to get to the market as early as possible to pick the best ingredients. Though what he sees in the early morn are things he has seen a hundred times before, he can almost already hear his brothers and sisters rejoicing in their reunion.=集市就是要赶早才能选到最好的食材，此刻他眼前虽然还是清晨的寻常百景，兄弟姐妹们团聚的欢声却似已在耳边。
You need to live well... even if only for Ithakos's sake.=无论如何，就当是为了伊萨科斯......你也该更好地活下去。不是吗？
You need to train properly, Doctor. Not exactly, stretching and walks are light exercise. What I'm talking about is real training. It requires a full range of intense exercises, as well as a healthy diet to burn fat and build muscle. Oh, you're fine with that? Good, let me see your results then. Don't be like last time—Hey! I'm not done talking yet, get back here!=您需要适当的锻炼，博士。保健操那只是活动筋骨，我说的是锻炼，包含健康饮食减脂增肌在内的全方位的锻炼。哦，您又答应了？那还请拿出成果来，要是又——什，我话还没说完，别跑！
You needn't be sad. Though there were slight faults, with a little more of a try, you will always succeed.=不必难过，虽然这次小有失误，再努力一下吧，总会成功的。
You never know what will come stampeding in from a distance, sending carefully laid plans flying, and scattering handshakes and goodbyes.\n<@lv.item><Reserved></> Operators skill SP costs increased\n<@lv.item><Fountain></> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<@lv.item><Immersed></> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=你永远不会知道，会有什么从远方一路狂奔而来，冲散一切精心的布置，冲散所有和解或告别。\n<@lv.item><拘谨></>干员施放技能所需技力提升\n<@lv.item><喷泉水池></>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<@lv.item><入戏></>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
You never know what will come stampeding in from a distance, sending carefully laid plans flying, and scattering handshakes and goodbyes.\n<Reserved> Operators skill SP costs increased\n<Fountain> can be healed; when all connected Fountains are full, adjacent tiles will be affected by a Flower Fragrance, causing Operators and enemies to become Immersed\n<Immersed> Operators recover SP quickly and periodically summon Hero's Calls; enemies have reduced hit rate and Movement Speed=你永远不会知道，会有什么从远方一路狂奔而来，冲散一切精心的布置，冲散所有和解或告别。\n<拘谨>干员施放技能所需技力提升\n<喷泉水池>可被治疗，相连的所有喷泉水池满后使相邻地块“花香弥散”，使干员和敌人“入戏”\n<入戏>干员会快速回复技力并周期性召唤“英雄的呼唤”，敌人会降低命中率和移动速度
You never really trusted this member of the Shanhaizhong, so you take off into the sky, leaving her on the ground below.=你其实心底里一直不太相信这个山海众成员，于是你起身飞去，把她留在了原地。
You no longer fear the fog-filled unknowns.\nDanger is nothing to fear for the strong.=您已对迷雾笼罩的陌域无所畏惧。\n再危险的境遇在绝对的实力面前都不值一提。
You not only refuse to put him down, but even grab his cheeks to give it a good squeeze. Naturally, he gets angry and breaks free from your grasp. He hits a red button, dives into the trash, and vanishes without a trace.=你不仅没把他放下，还抓着他的脸捏圆搓扁。于是，理所当然地，他生气了，从你手中挣脱，摁下了一个红色按钮，随后钻进了废物堆，消失得无影无踪。
You notice a rift open up in a corner of Kazdel, an immature and incomplete concept brought to life. You watch the scene unfolding inside the gap and decide to—=你注意到了卡兹戴尔角落里的一条裂隙，一个不成熟的想法催生了它，却又没能使之完满。看着裂隙中展现出的景象，你决定——
You noticed as much, Doctor? Indeed, I like to repeat what others have said in times of stress... it's the safest method I—no—Graf Urtica has of buying time to think. So long as he doesn't speak his own mind, he won't bear blame for what he says.=博士也发现了？确实，我在紧张的时候喜欢重复别人说过的话，因为对我，不，对乌提卡伯爵来说，那是争取思考时间最安全的方式。只要不说自己的话，就不用为说出口的东西负责。
You now know the weight of a heart, and the suffering and salvation along the heart-seeker's road.\nThose with desire, those with dedication, those with devotion and reverence, those with the courage to rebel, may find their heart of hearts.=您知晓了心的重量与求心之旅中的苦难与救赎。\n所求者、意志坚定者、虔诚与敬畏者、怀有反叛之勇气者，可得心中之心。
You now know what Ch'en has been up to aside from participating in the competition while she is on holiday in Dossoles.\nThis has been a terrible holiday to her. Well, maybe not as bad as she's making it sound.=您了解了陈在多索雷斯度假期间，除了比赛之外的种种行动。\n如她所说，这是一次糟糕的度假，但是，也没那么糟。
You now possess the ability to carry out assaults during stealthy infiltrations.\nAs long as you remain unseen by the enemy's mainstay, all methods are fair game.=您已具备在复杂潜入条件下进行攻坚的能力。\n只要不被敌人主力发现，一切手段都是允许的。
You now possess the ability to carry out missions in sprawling cities.\nYou are skilled in creating advantages and adapting to your surroundings.=您已具备在复杂城市条件下执行作战的能力。\n您最擅长创造优势，以及因地制宜。
You now possess the ability to carry out missions in the freezing cold.\nDesperate straits are an opportunity, and you are not one to let an opportunity slip by.=您已具备在复杂低温条件下执行作战的能力。\n绝境便是机会，而您从不让机会溜走。
You now possess the ability to see your objectives through in a battlefield of everchanging circumstances.\nPerhaps the enemy is the side that was overwhelmed in your eyes?=您已具备在多变战场贯彻目标的能力。\n或许对您来说，敌人才是被压垮的那一方？
You obtain a random Assist Alliance Operator=你获得1名协防盟约的随机干员棋子
You obtain a random Foresight Alliance Operator=你获得1名远见盟约的随机干员棋子
You obtain a random Investor Alliance Operator=你获得1名投资人盟约的随机干员棋子
You obtain a random Kazimierz Alliance Operator=你获得1名卡西米尔盟约的随机干员棋子
You obtain a random Kjerag Alliance Operator=你获得1名谢拉格盟约的随机干员棋子
You obtain a random Lateran Alliance Operator=你获得1名拉特兰盟约的随机干员棋子
You obtain a random Sargon Alliance Operator=你获得1名萨尔贡盟约的随机干员棋子
You obtain a random Siracusa Alliance Operator=你获得1名叙拉古盟约的随机干员棋子
You obtain a random Victoria Alliance Operator=你获得1名维多利亚盟约的随机干员棋子
You obtain a random Yan Alliance Operator=你获得1名炎盟约的随机干员棋子
You obtain a random Ægir Alliance Operator=你获得1名阿戈尔盟约的随机干员棋子
You obtain much needed supplies from the Sami people and can now continue your expedition. Before you leave, you let an accompanying research team member take a few more photos, so you'll have something to silence your skeptical associates with when you brag about this later.=你从萨米人手中获得了现在急需的物资，现在可以继续前进了。临行前，你让随行的科考队员多拍了几张照，这样一来，当同伴们不相信你那添油加醋的吹嘘时，你就有办法让他们沉默。
You obtained <color\=#2DA186>{0}</color> and other Operators, so the corresponding Model or Support Operators have been withdrawn\nGo to Stronghold Logistics to make adjustments=由于获得<color\=#2DA186>{0}</color>等干员，对应原型干员或助战干员已撤离\n请前往物资调配处调整
You obtained <color\=#2DA186>{0}</color>, so the corresponding Model or Support Operator has been withdrawn\nGo to Stronghold Logistics to make adjustments=由于获得<color\=#2DA186>{0}</color>干员，对应原型干员或助战干员已撤离\n请前往物资调配处调整
You obtained <color\=#c23361>Four Corners Paint</color> in Prayer for Protection=您在禳解中获得了<color\=#c23361>四方绘料</color>
You obtained <color\=#c23361>Four Seasons Brush</color> in Prayer for Protection=您在禳解中获得了<color\=#c23361>四时丹青毫</color>
You obtained a large number of recipes.\nThey will not make you a master chef, but you will at least understand what good food is like.=您已经获得了足够多的调和配方。\n虽然这些配方不足以让人成为一位真正的大厨，但至少能让人理解何为美食。
You obtained an outfit=您白得一套衣服
You obtained an outfit.=您白得一套衣服
You obtained Four Corners Paint in Prayer for Protection=您在禳解中获得了四方绘料
You obtained Four Seasons Brush in Prayer for Protection=您在禳解中获得了四时丹青毫
You obtained special permission from Miss.Christine to rub her chin, once.\nFluffy and warm... finally you free yourself from work and sink into this wondrous sensation for a long time before coming back to your senses. Somehow your tiredness has vanished, and you feel even a little excited.=您获得了一次抚摸Miss.Christine下巴的特别许可。\n毛茸茸，暖乎乎......终于从繁忙的工作中抽身，您沉浸在这奇妙的触感中久久无法回神。不知为何，烦闷一扫而空，您感受到了一丝雀跃。
You obtained {0} and other Operators, so the corresponding Model or Support Operators have been withdrawn\nGo to Stronghold Logistics to make adjustments=由于获得{0}等干员，对应原型干员或助战干员已撤离\n请前往物资调配处调整
You obtained {0}, so the corresponding Model or Support Operator has been withdrawn\nGo to Stronghold Logistics to make adjustments=由于获得{0}干员，对应原型干员或助战干员已撤离\n请前往物资调配处调整
You offer devotion, and receive favor. When you wake from your dream, the other research team members are busy with their own affairs, not disturbing your rest.=你献上奉献，你获得回馈。当你从梦中醒来时，科考队的其他成员还在各忙各的，没有打扰你休息。
You offer your plans to the city, and soon find some resources. Were these left behind by the explorers before you, or was it a 'reward'... from the city itself?=在将自己的构想献给城市后没多久，你便找到了一些资源，这究竟是前人探索时留下的遗产，还是这座城市本身的......“赏赐”？
You only get one chance!=仅一次机会!
You only really master combat technique after taking on enough enemies. I guess no shortcut to getting promoted after all, huh? Especially for dummies like me, haha.=只有面对了足够多的敌人，才能将作战技巧融会贯通。果然提升自己是没有任何捷径的，特别是俺这样的笨人哈哈。
You only wish to lower both hands and do nothing at all.=你只想垂下双手，无所事事。
You open the bag and examine the treasure within, stuffing it into your backpack soon after. The statues do not seem to fear humans, and to your surprise, they gather around you to ask how certain members of the Sui Regulator are doing. Some of the names they mention include higher-ups, while still more are members long since passed. Perhaps the only ones who still remember their smiling faces are these creations that time has no hold upon.=你打开锦囊，看了眼里面的珍宝，旋即把它塞进了背包里。这些塑像似乎并不怕人，竟然还凑过来问你一些司岁台成员的情况，这其中有的已身居要职，更多的则早已过世，如今仍记得他们音容笑貌的，或许只有眼前这些岁月难侵的造物了。
You open the big bag, showing the statues the treasures within. As they discuss their thoughts on the relics, the young Liberi prepares a new big bag as she chats with you. Once, she was a peddler outside the Garden's walls, but now she comes and goes as she follows her two-pronged business strategy. When the Garden is open, she sells 'souvenirs' to visitors, but when it is closed, she sells human goods to the Garden's residents. As for the money she makes... You notice her tossing tongbao into her mouth like crackers.=你打开大锦囊，给塑像们展示了一下里面的珍宝。趁着塑像们评宝论物的时候，小黎博利一边准备新的大锦囊，一边和你们聊了几句。从前，她是界园外的小商贩，现在则进进出出，做着两手生意。开园时，她向人们贩卖界园里的“纪念品”；闭园之后，她则将人类的物品卖给界园的住民们。至于挣到的钱......你注意到她把通宝像零嘴一样丢入了口中。
You open the door and find yourself immediately bombarded by the strong aroma. A large group of well-dressed artists are engaged in a bloodbath inside the house, all of them delirious. There are already many bodies lying dead on the floor. Soon, they will be attacking you.=你打开房门，浓郁的熏香气息扑面而来，你看到了一大群衣着体面的艺术家正在屋子里互相攻击，他们精神恍惚神志不清，不少人已经倒在地上。很快就有人向你袭来。
You open the drifting cache=漂流秘匣被打开了
You opened <color\=#9ed9fd>{0}</color>=您打开了<color\=#9ed9fd>{0}</color>
You opened <color\=#ffb525>{0}</color>=您打开了<color\=#ffb525>{0}</color>
You opened the doors and walked in=您推门而入
You opened the doors and walked in.=您推门而入
You opened {0}=您打开了{0}
You out cold? Hehe, then I've got a trick to try. Higher pressure, wider spray... And you're past the statute of limitations for a complaint.=没动静？那我可以试试这招了，水流更劲，喷洒面积更大......可不许抱怨哦。
You out? Real quiet... Woof! —Ooh, awake now, Doctor?=睡着了哎？好安静......汪呜！——噢、您醒了啊，博士？
You overcame at least two floors in your last exploration. You'll be able to receive more assistance this time.=你的上一次探索突破了至少两层困难，这一次可以获得更多支援。
You overcame difficult missions.\nGavial whole-heartedly commends your bravery.=您克服了更加艰难的任务。\n嘉维尔十分欣赏您的勇敢。
You paid a visit to Menat's Grand Bazaar, and spent your coins like sand.\nLazvar knows every store's owner, and Mio knows every store owner's pets.=您拜访了米城最繁华的大巴扎，并在这里一掷千沙。\n拉恕尔对这里每一家店铺的主人了如指掌，而米奥对每一位店铺主人饲养的宠物了如指掌。
You paid, that makes you my boss for the time being, and hopefully we enjoy our time working together. So, what do you need done?=您付了钱，就暂时是我老板啦，希望我们能合作愉快。说吧，我要做些什么？
You participated in a complete dramatic performance on the street from noon till nightfall, and did so with full passion.\n'That tourist really loved theater, or at least they loved the legend of Kereseira. How committed do you have to be to stay through three straight shows?'=您在街头参与了一次完整的戏剧表演，从中午一直演到了晚上，全情投入，耐力惊人。\n“那位游客不是真爱戏剧，就是特别喜欢克瑞斯拉的传说。其他参加演出的人都换两茬了，那家伙还不肯走！”
You participated in a highly-anticipated Nativity ceremony.\nIt happens within dreams, but also in reality. Does it point towards a possible 'future', or to ruin...? It is yet incomplete.=您参与了一场万众瞩目的降生仪式。\n它发生在梦境，也发生在现实，它究竟指向一种可能的“未来”，还是毁灭......它并未完成。
You participated in all off-site events.\nThey say that if a person had twelve hours in the day to play, they'd still need a hundred years before they enjoyed every corner Kazimierz has to offer.=您参与了全部的场外活动。\n据悉，如果人一天有十二个小时用来玩乐，那么要在卡西米尔待上一百年，才能充分享受这个国家的方方面面。
You pass an old Iberian man, and can vaguely hear his entourage addressing him as 'Saint' in hushed voices. He stops you, full of suspicion as he questions you. Where did you come from? What are you doing? You answer his questions calmly and with grace, and his tone gradually softens. You return his questions, and though your eyes are on him, his gaze is fixed on the ocean behind you... 'Finally, someone has come to put an end to it.' It's about time, he says.=你和一位伊比利亚老者擦肩而过，你隐约听见随从低声唤他“圣徒”。老者叫住你，有些怀疑地盘问了一通，从何而来，所为何事......你从容且得体地回答了所有问题，他的语气缓和下来。你回问了他同样的问题，你看向他，他看向你身后的海洋......“总得有人来和它做个了结。”良久，老者说。
You patiently try to calm him, but didn't expect him to keep whimpering as he sticks to you like glue. His sobbing startles the geists in the area as it gets louder, and they surround you. It seems this time, you have gone from being the hunter to being the hunted...=你耐着性子安抚了他，没想到这佩洛吚吚呜呜就粘了上来，还越哭越大声，惊得周围的伥怪都围了过来。这下，你从猎人变成猎物了......
You people are no match for Gavial!=你们比嘉维尔要弱。
You people flip through this printed product every day or month, treat it with great importance, and even celebrate when you switch it out for another... Can I have a look? Oh... it's called 'paper calendar'? Hmm... so land dwellers celebrate the first day of every year. I will record this in my cultural exchange notes.=你们似乎把这种每天或每个月翻过一页的印刷品看得很重要，还会庆祝替换它的日子。我能仔细看看它吗——纸质日历？呃，陆上的人会庆祝每年的第一天，这一条也要写在交流总结里......
You perfectly cleared <color\=#9ed9fd>{0}</color>=您完美通过了<color\=#9ed9fd>{0}</color>
You perfectly cleared <color\=#ffb525>{0}</color>=您完美通过了<color\=#ffb525>{0}</color>
You perfectly cleared {0}=您完美通过了{0}
You persuade the artists gathered here that this isn't a nice place to be.=你劝说那些聚集在此的艺术家们，这里可不是什么好地方。
You pick first!=你请先选！
You picked the wrong foe!=你们挑错了对手！
You picked up <color\=#e1a9aa>{1}</color> in <color\=#e1a9aa>{0}</color>=在<color\=#e1a9aa>{0}</color>节点拾取了<color\=#e1a9aa>{1}</color>
You picked up {1} in {0}=在{0}节点拾取了{1}
You pieced together the information you got and located the new dig site=您从信息中拼凑出新挖掘点的位置
You possess the ability to conduct combat in contaminated environments.\nDeath draws a luxurious peace from the eyes of the living.=您已具备在污染环境下执行作战的能力。\n死亡从生者的眼中汲取奢侈的安稳。
You poured a tremendous amount of effort in securing the support of various organizations.\nAmazed by your business prowess, career bureaucrats are ready to weave your feats into management textbooks.=为了争取各个组织的支持，您着实下了很多功夫。\n惊叹于您的业务能力，中坚官僚们准备把您的事迹编入管理教材中。
You pray that everything will descend like fate. The scoring lights go out at the same time, and only the one with your name on it flashes in the darkness.\n<@lv.item>Push enemies into the pit to earn points!</>\n<@lv.item>Your units have greatly reduced Redeployment Time</>=你祈求的所有，都如天命一般降临，计分灯一齐熄灭，只有写着你名字的那一格在漆黑里闪个不停。\n<@lv.item>将敌人推入坑中获取高分！</>\n<@lv.item>我方单位再部署时间大幅降低</>
You pray that everything will descend like fate. The scoring lights go out at the same time, and only the one with your name on it flashes in the darkness.\nPush enemies into the pit to earn points!\nYour units have greatly reduced Redeployment Time=你祈求的所有，都如天命一般降临，计分灯一齐熄灭，只有写着你名字的那一格在漆黑里闪个不停。\n将敌人推入坑中获取高分！\n我方单位再部署时间大幅降低
You pressed that switch again and again, with the irrefutable posture of determination.\nDid you embrace fate, or did fate entice you?=您反复按下那个开关，以不容置疑的决断之姿。\n是您主动拥抱了命运，还是命运轻巧地诱惑了您？
You prevailed over formidable musings.\nThe name 'Ink Spirit' was one Saga chose. Before that, they all actually had their own names. Er, some of them were pretty adorable—did Dusk really pick them out? That immovable object?=您战胜了强大的杂念。\n墨魉这个称呼是嵯峨取的。在此之前，他们其实都有自己的名字。呃，有些还挺可爱的，这真的是那个不苟言笑的夕取的吗？
You proactively participated in a number of Icebreaker Games events.\nYour feats could be seen in almost every venue, and a rumor has started that you have mastered some kind of clone technique.=您积极参与了本次促融共竞活动的多数项目。\n几乎每处场地都能看到您活跃的身影，罗德岛内开始风传您掌握了某种分身之术。
You proactively used heat-dispersing equipment to successfully disrupt the enemy's actions.\n'Clip' Cliff might just need a new suit.=您主动利用散热设备，成功地干扰了敌人的行动。\n也许“桥夹”克里夫先生需要一身新衣服。
You promised future riches to your hire=您在刀口舔血中为佣兵许诺了未来的财富
You protected Dahuang's harvest for the year.\nThe people of Dahuang will not take a single step back, even for but a single grain.=您保住了大荒城今年的收成。\n不论要保下的是一仓粟还是一粒米，大荒人都不会退让寸步。
You protected the Snow Realm's oldest resident.\nRegardless of how men slaughter one another on the battlefield, burdenbeasts freely enjoy everything they encounter in their lives.=您守护了这片雪境最古老的居民。\n无论人们如何在这片战场上厮杀，驮兽总是自由地享受它们生命中所遭遇的一切。
You pry open its chest and find a fire-red heart. You obtain a beautiful gem, the heart of the puppet.=你拆开木偶的胸膛，发现里面有一颗火红的心脏。你得到了美丽的宝石，你得到了木偶的心。
You pull open a hidden compartment, and many items lie within it. The operation platform begins buzzing, approaching you as if wanting to say something, but it emits a flash of dazzling light and disappears before you can even react. You and your companions look at each other in dismay, and your instruments did not record any valuable information either.=你拉开一个暗格，里面有不少物品。作业平台随后开始发出嗡嗡的声音，凑近你，好像有事相告，但你还没来得及回应，它便发出一阵炫目的闪光，消失了。你和同伴面面相觑，你的仪器也没记录下任何有价值的信息。
You pulled an all-nighter, and you're still not done? Sheesh, what should I do with you...? How much do you have left? I'll help. You should get some rest. And work on your time management.=明明彻夜了工作却还是做不完？真没办法......还剩多少，我帮你处理，博士你就先休息一会吧。下次一定要注意时间分配啊。
You push open a door to find a safe room, the objects within seemingly well preserved. \r\n——This is how you explain where the object in your hand came from, but your companions all look at you with strange expressions. \r\n'There was no room or door there.'=推开一扇门，你发现了一个安全的房间，房间里的物件似乎也保存完好。\r\n——你如此解释自己手中物品的来历，可你的同伴全部面色古怪地看着你。\r\n“那里没有房间，也没有门。”
You put the Zalak down, and apologize to him. Soon after you leave, a large swarm of drones moves the trash someplace else.=你把札拉克放下，然后给他道了歉。在你离开后没多久，浩浩荡荡的无人机机群便把废物堆给搬走了。
You put together an all new profile. Is this a false identity for my next mission? If the need arises, I know where to prepare identification that can pass checks. No need? This, too, is a normal promotion?=你制作了一份全新的档案，是接下来的任务需要我使用伪造的身份吗？如果需要，我知道在哪里可以获得经得起查验的身份证明。不用？这次也只是正常晋升？
You question time, self, and the earth in your head; gain a random Collectible=你在心中质问时间、自我和大地；获得一件随机收藏品
You rack your brain to come up with a solution. In the end, you smash the sword in two. Seeing half of the sword still stuck in the stone, the knight lets out a long sigh, shakes his head, and leaves.=你想尽一切办法，最终把宝剑敲成两截。看着残留在石头中的半截宝剑，骑士长叹一口气，扭头离开了。
You raise your fists, and Gopnik starts walking towards you waving his fists as well.=见你举起了拳头，高普尼克也挥舞着拳头向你走来。
You raise your sign and snatch the spotlight back! Duck Lord is once again slightly surprised by your new bid as he looks at you from afar. You notice his threatening gaze, but it does not extinguish the enjoyable warmth of the spotlight shining on you for the next ten seconds before he raises his sign again to increase his bid to thirty.=你举牌加价，抢回了那道灯光！鸭爵似乎对你的又一次加价有些意外，他远远地瞥了你一眼。那眼神中充满了警告意味，但这并不妨碍你享受聚光灯照在身上的热烈暖意。暖意总共持续了不到十秒，鸭爵再次举牌，将价格抬到了三十个源石锭。
You raise your sign, and a spotlight immediately shines on you. But before you have a chance to get used to its glare, the light quickly slips away, and you see Duck Lord has raised the bid to twenty! His expression is indifferent, as if this is nothing to him.=你刚举起牌子，就有一盏聚光灯投向了你。只是还没等你适应这光亮，灯光又从你身上溜走了。你追着聚光灯的落点看去，原来鸭爵又一次举牌，将价格抬到了二十源石锭！聚光灯下的鸭爵脸上看不出什么表情，好像完全没把你当回事。
You raise your sign, and a spotlight immediately shines on you. Duck Lord seems a little surprised by your bid. He casts a glance at you from afar, calls Gopnik over, and whispers something into his ear. He does not raise the bid and the countdown drops to zero. With the bang of the gavel, the treasure is yours!=你刚举起牌子，就有一盏聚光灯投向了你。鸭爵似乎对你的加价有些意外，他远远地瞥了你一眼，又将高普尼克叫到跟前，一番耳语后便不再有其他动作，任由倒数归零，木槌落下，咚——宝贝归你了！
You ran into Elena as she was leading an energy survey team in the snows.\nAs radiant as the stars, with a heart as resolute as a boulder. That's just how her clumsy, precious movements are.=您在雪地里偶遇了埃琳娜所带领的能源探索小队。\n如星般的光芒，如磐石般毫不转移的心。那正是她笨拙而可贵的行迹。
You ranked amongst the top gifters in a competition.\nYou have earned recognition for your discerning eye. Now, can you tell me, quietly, which side to pick next?=您在某一场赛事的赠礼榜单上名列前茅。\n您的慧眼独具得到了认可——能悄悄告诉我下一轮该选哪一边吗？
You ranked amongst the top gifters in a Duel Channel: Honeydew competition.\nYou have earned recognition for your discerning eye. Now, can you tell me, quietly, which side to pick next?=您在争锋频道：蜜果城的某一场赛事的赠礼榜单上名列前茅。\n您的慧眼独具得到了认可——能悄悄告诉我下一轮该选哪一边吗？
You rarely see shows this bad. A complete waste of the time I have after work. I probably should've realized what I was getting into when I saw the long list of companies in the credits.=难得一见的低级剧本，浪费了下班的休息时间。或许在看到感谢名单上有太多公司名称时我就该意识到它的水准。
You reach a hall with an oil painting in a most conspicuous location. The painting depicts the ending of a tragic story. At the end of the story, the protagonist discovers that his entire life is a fabricated conspiracy. In his grief, he leaps off a tall tower as a last-ditch effort to break free of their control.=你来到一个大厅，大厅最显眼的位置挂着一幅油画，上面描绘着某个悲剧故事的结局一幕。主人公在故事的最后，才发现自己一直活在他人的阴谋之中，他在悲痛之中跳下高塔，试图摆脱一切操纵与掌控。
You reach out to hold it. But you don't even manage to touch it. You try to focus your mind on the flower, but soon feel your head spinning... You try many methods to move the flower even a bit, but it is all in vain—and just as your head is in chaos, its roots take hold in your mind. 'Virtual earth, a rootless flower, the key to the other side,' Valarqvin mumbles to herself. You still don't manage to touch the flower, but its position relative to you is fixed. You can 'take' it 'away.' The Cyclopes raise their heads and whisper as they watch you and Valarqvin leave.=你伸手去捧。却连触摸都做不到。你试图将精神集中在花上，不一会就觉得自己头晕目眩......你尝试了许多办法，都没能移动这朵花分毫——就在脑袋里混沌一片的瞬间，它的根系在你脑海中扎根。“非实之土，无根之花，彼方之钥。”凛视喃喃自语。你仍碰不到那朵花，但它与你之间的相对坐标被固定了下来。你能够“带走”它了。独眼巨人们探头低语，目送你与凛视离开。
You reached the pinnacle of Zeruertza's celebrations.\nYou've defeated all opponents on the Self-Driver Hell Trail, becoming a legend of Zeruertza.=您站上了际崖城的狂欢之巅。\n您完成了在“自走车地狱障碍跑”中击败所有对手的壮举，成为了际崖城的传说之一。
You reached the top of the Twin Spires, and gazed upon all of Zwillingstürme and even the entire empire.\nWith such an elegant view of the twenty-two cities, who wouldn't want to set foot here?=您登上了双塔之巅，望见了双塔之城乃至整个帝国的面貌。\n二十二城尽收眼底，有谁不想为这典雅驻足？
You read a deluge of skin-deep media reports. We're sorry you had to.\nWhat destroys the meaning of knights isn't just knights themselves. Every spectator who cheers has a responsibility, and every suit who manufactures those cheers is offending a creed.=您阅览了许多媒体的表面功夫，辛苦您了。\n消磨骑士意义的并非只有骑士，每一个欢呼的观众都有责任，每一个制造欢呼的商人都在触犯信条。
You read the Chronicles of Shennong and learned about her life.\nIt sure is vivid and detailed for an account said to be written a hundred years after her death...=您仔细读过《神农传》，了解了神农的生平。\n此传号称由百年后的后人撰写，可文中的细节为何如此活灵活现？
You read the poem I left in your gift...? To tell the truth, it wasn't written for this day. It's just—last night, while wrapping your present, the perfect rhyme suddenly came to me.=你读过我夹在礼物里的诗笺了？......其实，它不是为今天而写的。只是昨晚给你包装礼物时，我突然想到了恰当的韵脚。
You ready up your team, and a Sniper Operator takes the lead in your attack. However, the bolts they fire are casually caught by the enemy and melted in mid-air with Arts. You immediately realize these guys are not to be trifled with, but there is no turning back now.=你让队伍做好准备，然后狙击干员率先发起了攻击。然而，射向敌人的弩箭被他们随手抓住，源石技艺则在半空中就消融殆尽。你顿时明白，眼前的家伙们并不好惹，但现在已经没有退路了。
You realize that under such sight, you never had anywhere to hide.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=你意识到，在那道视线下，你们始终无所遁形。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
You realize that under such sight, you never had anywhere to hide.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.ez>Environmental Conditions: </>\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=你意识到，在那道视线下，你们始终无所遁形。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.ez>环境条件：</>\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
You realize that under such sight, you never had anywhere to hide.\n<@lv.item><Londinium Secondary Defense Artillery></> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\n<@lv.fs>Environmental Conditions: </>\nSarkaz Requisitioned Engineering Drones charge the Londinium Secondary Defense Artillery at increased speed.=你意识到，在那道视线下，你们始终无所遁形。\n<@lv.item><伦蒂尼姆城防副炮></>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n<@lv.fs>环境条件：</>\n萨卡兹征用工程无人机为伦蒂尼姆城防副炮的充能效果提升
You realize that under such sight, you never had anywhere to hide.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.=你意识到，在那道视线下，你们始终无所遁形。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害
You realize that under such sight, you never had anywhere to hide.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nFriendly units' HP and ATK are significantly increased, Redeployment Time is reduced, and Starting DP is increased.=你意识到，在那道视线下，你们始终无所遁形。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n我方单位生命和攻击大幅增加，再部署时间缩短，初始费用增加
You realize that under such sight, you never had anywhere to hide.\n<Londinium Secondary Defense Artillery> Once fully charged, deals area True damage to both allies and enemies, centered on the friendly unit with the highest Block.\nEnvironmental Conditions:\nSarkaz Requisitioned Engineering Drones charge the Londinium Secondary Defense Artillery at increased speed.=你意识到，在那道视线下，你们始终无所遁形。\n<伦蒂尼姆城防副炮>能量充满时，对场上阻挡数最高的我方单位周围造成无视敌我的大量真实伤害\n环境条件：\n萨卡兹征用工程无人机为伦蒂尼姆城防副炮的充能效果提升
You really do know your stuff, do you? People don't normally know these things without having witnessed them first-hand.=喔？你还真知道点内情呢。这些可都不像打听来的消息，得是亲眼见过的人才知道的吧？
You really do seem to have the utmost confidence in the future you're cooking up. A paradise, is it? You starry-eyed people and I may only be together so long, but make no mistake, the way your endgame will pan out makes me very curious.=看来你对你所谋划的未来十分自信。一个乐园，是吗？怀抱这种想法的人，即使是短暂同行，我也仍旧十分好奇你们的终局。
You really think you'll get away?=你走得了吗？
You really want to see me go all out, Doctor? Just for the record, I have to ask… Do I have to pay for the collateral damage I cause? No, right?=博士，听说你想看我使出全力。保险起见，我先问一句——我不用去在乎赔偿问题吧？
You reassign duties amongst your team. This way, you can command them even more effectively.=你为随员们重新分配了职责，这样一来，你便能更有效地指挥队伍。
You received a firmly written request for a family visit.\nShe has left the assembly line, but will never let go of the hammer that forged victory. To this day, she remains watchful and vigilant.=您收到了一份字迹有力的探亲申请。\n她离开了流水线，但不会放下那柄敲出胜利的铁锤。她在审视，她会督促。
You recieve assistance, obtain supplies, and make good use of the terrain. Are you doing all of this to defeat one enemy, or to try to win a war?\n<@lv.item><Roadblock></>Deploy to block the enemy's route.\n<@lv.item><Mieszko Coil></>Obtain Activation effect when within range of other Mieszko Coils.=接受援助，获取物资，善用地形。你做这一切的目的，是想要胜过一个敌人，还是赢得一场战役？\n<@lv.item><障碍物></>部署以后可以阻挡敌人的行进路线\n<@lv.item><梅什科线圈></>攻击范围内存在其他梅什科线圈时获得激活效果
You recieve assistance, obtain supplies, and make good use of the terrain. Are you doing all of this to defeat one enemy, or to try to win a war?\n<Roadblock>Deploy to block the enemy's route.\n<Mieszko Coil>Obtain Activation effect when within range of other Mieszko Coils.=接受援助，获取物资，善用地形。你做这一切的目的，是想要胜过一个敌人，还是赢得一场战役？\n<障碍物>部署以后可以阻挡敌人的行进路线\n<梅什科线圈>攻击范围内存在其他梅什科线圈时获得激活效果
You recognize your operators' talents and assign them to suitable tasks. You are the shining star they follow.\nNot only did you bring them light and warmth, you also brought them to each other.=您知人善任，是干员们追随的那一颗恒星。\n您为他们带来的不仅仅是光与热，还有相伴而行的引力。
You recorded the poem the poet composed in the face of Catastrophe.\n'All of Heaven and earth in a flask. That long dream, tragic ere and now.'=您记录下了那位诗人独对天灾奇景时所作的诗歌。\n“天地入瓮瓶，长梦悲古今。”
You recovered the Originium lamps of the departed, returning them to those who still remember.\nTake heart, for not everyone is fortunate enough to be remembered in this place.=您寻回了许多逝者留下的源石灯，将它们交还给还记着他们的人。\n庆幸吧，因为在这里，不是所有人都能被铭记。
You require me to draft some slogans? I'd be happy to. It was routine work of mine in Zeruertza. You only need to provide me a typewriter, and that's all... Why do I not use a pen? My fountain pen is typically for more private things, more... not-so-Durin things.=需要我设计一些标语和台词？乐意效劳，我在际崖城常做这种工作，只要给我一台打字机就好......为什么不用笔？我的钢笔一般用来写一些更私人的东西，更......不那么杜林的东西。
You rescue an Iberian man who was entrapped by Sea Terrors, and he thanks you for your kindness and gratefully offers to repay you. Judging from the style of his robes, he appears to be an Iberian priest. However, you can't be entirely sure... since the local Church of the Deep cultists also wear similar attire.=你救助了一名被恐鱼包围的伊比利亚人，他谢过你的好意，并且满怀感激地想要报答你。从长袍的款式上来看，他似乎是一位伊比利亚教徒。但你并不是特别确定......因为当地的深海教徒也穿着类似的衣物。
You rescued the desperate miners from the Army's bombardment.\nAn endless bounding line, a challenging retreat, a victory for idealism.=您在集团军的轰炸中救下了深陷绝境的矿工。\n一道漫长的分界线，一次艰难的撤退，一场理想主义的胜利。
You resolved a case within a remote town in Leithanien.\nNot everyone bears malice, but 'it' continues to slide deeper into the abyss.=您解决了发生在莱塔尼亚边陲城镇的一起案件。\n并非所有人都怀揣恶意，但它依旧滑向深渊。
You resolved the troubles in Davistown, though the ending proved unsatisfactory.\nIt isn't until people are separated from their hometowns that they realize how precious those peaceful and dignified days were.=您解决了达维镇的麻烦，尽管结局不尽如人意。\n人们总是在离开家乡后才发现，原本那平静而体面的日子是如此珍贵。
You resolved the underlying reason for the riots.\nViolence is not the answer to everything - order must be achieved.=您解决了暴乱的根源。\n暴力不能一直解决问题，我们需要秩序。
You retook stock of your resources from the Babel era.\nEven in a time when resources are plentiful, not a single bar of Pure Gold or speck of grain is ever wasted.=您重新盘点了巴别塔时代的物资。\n即使是在物资并不紧缺的年代，这里也没有一条赤金被挥霍，没有一点粮食被浪费。
You return to Baizao with the rest. The age of Sui is past, and the spring of 'humanity' is about to dawn.\nWhen the truth is revealed, and forgotten secrets come to light, you will see that the people of this ancient land have more courage to face their past than you think.=您与众人一同回到百灶，长岁已尽，还望春来。\n当真相被揭露，旧事被重提，这片古老土地上的子民，比您想象中还要敢于直面来路。
You reunite with an old friend, and see knife and sword in her hand.\nMany things have happened, but she remains true to her ideals, fighting for justice from country to country.=您与那位故友重逢，见她握紧手中刀与剑。\n历遍诸事，仍守当时心意；行经数国，犹为“不公”而鸣。
You reunite with what was once Siesta, amid the haze and ashes.\nThe beach will forever be in your heart.=您在云雾与灰烬之中与曾经的汐斯塔重逢。\n那片沙滩永远在心中。
You reunited with an old subordinate.\nThe two of you once spent a long time together, and he is prepared to walk with you toward the future once more.=您与一位曾经的部下重逢。\n他曾经与您度过一段时光，现在已做好准备同您一起走向未来。
You rode the blazing train into the center of the storm.=乘着飞驰的列车，您进入风暴的中央。
You rub your eyes to double-check that the woman who stands before you is the operator and friend you haven't seen in ages, Yato.=你揉了揉眼睛，确信眼前的确实是许久未见的老干员夜刀。
You run into the priest while looking for the Messenger station. He claims to have been away from Iberia for a long time, pursuing truth all across the land, but is now returning to offer some assistance to his homeland. He is willing to help you contact local operators, but also emphasizes that the road ahead is tough, and all he can do is make contact.=你是在寻找信使驿站的时候遇到那位教士的。他自称离开伊比利亚许久，在大地各处追寻真理，但现在正要返回伊比利亚，为祖国献上一份绵薄之力。他愿意帮助你联络当地的干员，但他也向你强调，路途崎岖，自己能做的也只是联络。
You sacrificed your health and drank <color\=#9ed9fd>{0}</color> mouthful(s)=您牺牲健康喝了<color\=#9ed9fd>{0}</color>口
You sacrificed your health and drank {0} mouthful(s)=您牺牲健康喝了{0}口
You said something? My headphones were on.=你刚才有话要说吗？我戴着耳机没听见。
You sat in on numerous parliamentary debates.\n'Not happy with the state of things? Come on, let's write to Parliament. The MP from Highbury will speak on our behalf.'=您旁听了伦蒂尼姆议员在许多议案上的争论。\n“这事你不服？走，我们去给议会写信。海布里区出身的议员会帮我们说话的。”
You saved some experimental crops from the Blight.\nThe Tianshis' and farmers' hard work has not gone to waste.=您阻止病害蔓延，保住了数种试验作物。\n还好，天师多年的科研心血，还有职农夜以继日的耕作，没有付诸东流。
You saw <color\=#e1a9aa>{0}</color> at the Courtyard of the Departed=您在离去者的庭院中看到了<color\=#e1a9aa>{0}</color>
You saw a flame burn peacefully.\nWhether the path up ahead is treacherous or smooth, everything is now crystal clear.=您看到一簇火焰平静地燃烧着。\n在前方，险巇还是坦途，一切都变得清晰可见。
You saw how much faith the soldiers had in their respective commanders.=您看到战士们信任着他们各自的指挥官。
You saw my application, didn't you? I'm planning to start a channel here at Rhodes Island to introduce people to geology. And I want you for my inaugural guest. What do you think?=博士，你应该也看到我的申请了吧？我打算在罗德岛内部开设一档新的节目，好让更多的人对地质学有所了解！第一期节目，我想邀请你来做嘉宾，可以吗？
You saw my name engraved on some equipment? Well, no need to mind that. Probably has nothing to do with me.=一些装备上能看到与我一样的名字？不......跟我可没什么关系。
You saw nothing.=这里什么都没有发生。
You saw that move of mine? Hahaha! Their reaction was so funny.=看到我这一招了吗？哈哈哈，那些家伙的反应实在是太搞笑了。
You saw that the phantoms of history and the unknown path forward intersected atop those skeletons.=您看到骸骨之上，历史的幻影与未明的前路交错重叠。
You saw true stars in the sky.\nThe sun rises again. May starlight ever be in your heart.=您见到了真正的星空。\n太阳照常升起，愿星光永存于您的心间。
You saw {0} at the Courtyard of the Departed=您在离去者的庭院中看到了{0}
You say goodbye to the Inquisitors and leave.=你与审判官们道别后离开了。
You say I've 'held back', do you? Hah-hah-hah, piffle! Don't you worry.=我没有尽全力？哈哈哈......怎么会，您多心了。
You say it's over? No! It's NOT over! The real culprit is still hiding in the shadows. How can you say it's—O-Oh, sorry, the filming of this shot is indeed over.=你说结束？真正的祸首还没有抓到，案子还没有结！你凭什么说结束——哦，抱歉，这一镜拍摄的确是结束了。
You scavenge whatever remains of the camp and leave with your teammates. You are concerned with the life or death of this one Sami, but the Foldartal already states his fate clearly. You don't wish to put your own life at risk.=你搜刮了些营地里剩余的物资后便和队友们一起离开了，你关心这个萨米人的生死，然而对于他的结局，密文板上已经说得很清楚了。你不想以身犯险。
You scratch my back, I'll scratch yours, we keep it real that way, yeah? You treat me with respect, I'll do the same for you.=你帮我，我帮你，理所当然的吧。你要是尊重我，我就不会怠慢你。
You seal the deal as you awaken the Hour. So long as you can fulfill her demands, you can rest assured as you use her new invention... probably...=一边交易，一边醒时，只要能满足她的任性，你大可放心使用她的技术......大概......
You search around for the riches buried here, but the treasure has been concealed by vegetation and soil. How are you supposed to get at it?=你寻求埋藏在此地的财富，但宝藏在植被与土壤的遮蔽之下，怎样才能将它们收入囊中呢？
You see a group of adventurers and treasure hunters having a good time over beer. Next to them are a few Columbians selling large amounts of beer. You talk to them and learn that they work for a small Columbian brewery whose delivery truck was damaged in a Catastrophe, and they opted to sell their wares to any passing visitors.=你看到一群冒险者与宝物猎人坐在大厅里饮酒作乐，在他们旁边，几个哥伦比亚人正在大量兜售啤酒。你详细询问后才得知，他们是哥伦比亚某个小酒厂的员工，在向维多利亚送货时遭遇天灾，货车受损，索性把酒卖给了附近的过客。
You see a group of Iberian priests carrying around a huge furnace with a writhing and shrieking Sea Terror nailed to the inside. The head priest laments to you that all this destruction was wrought by the Seaborn, and claims that his congregation has found a weapon capable of slaying them all. All that's required is the flame—the Seaborn will have nowhere to run, and people afflicted by the Seaborn will be able to regain their original forms. You listen to his fervent preaching before turning your eyes to the Sea Terror that has ceased its struggling, an uneasiness welling up in your chest.=你看到一帮伊比利亚教士抬着巨大的火炉走过，一只恐鱼被钉在火炉里，不断扭曲哀嚎。为首的教士向你抱怨着海嗣造成的破坏，随后又宣称他的教团已找到了能够杀死所有海嗣的利器。只要拥有火焰，海嗣将无处遁形，被海嗣影响的人也能恢复原貌。你听着他狂热地宣讲教义，又望向停止挣扎的恐鱼，心中一阵忐忑。
You see a group of ruffians sorting out the supplies they made off with—a large amount of Originium slug beer and drones transporting infused Originium slug extract. Perhaps you can help the brewers get their supplies back. They'll be very happy about it.=你看到一群歹徒正在整理他们抢来的物资——大量的源石虫啤酒与运送高能源石虫提取物的无人机。或许你能帮忙抢回酒商的物资，他们会高兴的。
You see a luxurious motorcade parked in Sami. The people in the cars seem rich and powerful, but there don't seem to be any bodyguards or mercenaries around. You inadvertently catch a glimpse of the Duck Lord chatting in one of these cars, and when you scan the area again, you spot Gopnik leaning against a tree.=你见到了一支停在萨米的豪华车队，坐在车里的人看上去都非富即贵，而周围却没什么保镖或是雇佣兵之类的角色。无意间，你瞥到了在一辆车中谈天说地的鸭爵，而后你又扫视了一圈，最终看到了靠在一棵树上的高普尼克。
You see a new operator being dragged along by Gavial.\nHe has spent many years in the world of design, but his career as a designer is only just begun.=您见到了一位被嘉维尔拖来的新干员。\n他在设计之道上浸淫多年，但他真正的设计师生涯才刚刚开始不久。
You see a pile of goods scattered across the ground and a swarm of Originium slugs rampaging about. The flustered transport team's manager is trying to catch all the escaping slugs. Perhaps you can help him.=你看到了散落一地的货物与横冲直撞的源石虫，运输队的管理人正在手忙脚乱地捕捉四散而逃的源石虫，或许你能帮帮他。
You see a shaman apprentice being pestered in the market and decide to help him out. As you talk, you learn about him and his tribe. Seeing your interest in their history, the apprentice ponders for a moment before handing you the two Foldartals he's holding. He does not know how to decipher them, so he decides to ask you to bring them to their leader.=有个萨满学徒在市场被人纠缠，你上前帮他解了围。攀谈之中，你了解到了他与他的部族。见你对他们的历史感兴趣，这位萨满学徒想了想，将手上的两块密文板交给了你。他拥有密文板，却不知道如何解读它们，所以他决定交给你，请你将这两块密文板带给他们的领袖。
You see a stall off in the distance, surrounded by a massive and varied crowd of statues made of clay, stone, porcelain, and iron. The young Liberi manning the stall is selling them small silk bags. She spots you, then starts hawking her wares to you as you pass by: 'It's rare to see bigshots from the Sui Regulator here! How about a bag? You can find stuff that's pretty rare outside the Garden in them!'=你远远看到了一个小摊，摊前挤满了各种陶石瓷铁的塑像。看摊的小黎博利正在向它们贩卖各种锦囊。她瞟到了你们，于是也向你们一行人吆喝了起来：“司岁台的大人不常来这逛吧，想来个锦囊吗？里面可都是外头少有的稀罕物什哦！”
You see a strangely shaped arch gate with the words 'Lost City Kazdel' welded onto its rusty frame. You find a shabby ticket booth with no line and a sleepy child inside. He shoots you a glance and says: 'Free King of Sarkaz souvenir with each ticket, only three 'clinkers'. No refunds.' You search your pockets, but find nothing you'd call a 'clinker'.=一个造型奇特的拱门出现在你的视野内。锈迹斑斑的金属架上焊着“失落之城卡兹戴尔”几个大字。简陋的售票窗口无人排队，里面坐着一个睡眼惺忪的孩童，他瞥了你一眼，说：“买门票送魔王私藏纪念品，三‘嘎嘣’一个，概不退换。”可是你把口袋翻了个遍，也没找到叫“嘎嘣”的玩意。
You see a violent, completely mutated Infected. He howls and attacks you, reminding you of a particular, and terrifying, Rim Billiton legend.\n<@rolv.rem>His ATK and ASPD increase as he continuously attacks</>=你看到了一个完全变异的狂暴感染者，他嚎叫着向你发起攻击。你想起了某个雷姆必拓的都市恐怖传说。\n<@rolv.rem>他在持续攻击时会提高攻击力和攻击速度。</>
You see a violent, completely mutated Infected. He howls and attacks you, reminding you of a particular, and terrifying, Rim Billiton legend.\nHis ATK and ASPD increase as he continuously attacks=你看到了一个完全变异的狂暴感染者，他嚎叫着向你发起攻击。你想起了某个雷姆必拓的都市恐怖传说。\n他在持续攻击时会提高攻击力和攻击速度。
You see all these medals? That Vampire told me to come here to claim my prize. I can't guess what you're going to give me. Another medal? Is it a 'collect twenty to get the grand prize' deal?=看到没，这是我攒的徽章，那个血魔告诉我今天来这里能换个大奖，也不知道你要给我什么。啊，还是徽章？让我集满二十枚来领超大奖？！
You see an Inquisitor who has lost her lantern. She gasps for breath as she leans against her sword, a mountain of Sea Terror corpses at her feet.=你见到一位失去提灯的审判官拄着剑在岸边的礁石上喘息，脚边满是恐鱼的尸体。
You see an odd look on my face? To tell the truth, I'm reminded how the matter between 'us' and Sui can only end in total victory or total failure… A fine hassle this dream poses.=我的表情不好看？只是在想，在“我们”和岁的事情上，要么全胜，要么全败......真是个麻烦的梦啊。
You see an RV on the side of the road. A Columbian from the vehicle is currently hawking beer while scraping the logos off the bottles.=你看到路边有辆房车，车上的哥伦比亚人正一边叫卖啤酒，一边刮去酒瓶上的标志。
You see everyone trapped in that moment. You see the Originium grow wildly. You see Amiya anxiously stretch her hand out towards you.=你看到，所有人停滞于那一刻。你看到，源石在疯长。你看到，阿米娅焦急地向你伸出手——
You see guests toasting in the special exhibit area. The ground is near.\n<@lv.item><Barricade></>Blocks the enemy's line of sight, preventing direct shots.=你看见了艺术馆特展区里举杯共饮的食客。你确信地面已经离自己很近了。\n<@lv.item><封阻物></>可遮挡敌人视线使其无法“直击”
You see guests toasting in the special exhibit area. The ground is near.\n<Barricade>Blocks the enemy's line of sight, preventing direct shots.=你看见了艺术馆特展区里举杯共饮的食客。你确信地面已经离自己很近了。\n<封阻物>可遮挡敌人视线使其无法“直击”
You see how wonderful other people are, and other people see you just the same.=你看别人有多好，别人看你就也一样。
You see many things in your dreams that are hard to comprehend?... Those things you see are that soul's despairful tidings... And I, as the messenger, here to convey this exhortation to you... heh…=在您的梦中，经常会出现些无法理解的事物，是吗？呵，那些景象，是那个人向你投递来的，无望的信件。而我，作为那个人的使者，把它送到了，呵呵......
You see that the Seaborn here are daubing paint, letting you breathe a sigh of relief. Then you see, painted on the wall, a 'sea with plenty of'—scrawled, teeming, and diverse 'fins'.=此地的海嗣都在涂涂画画，这让你松了口气。而后你就看到了墙上的“天涯何处无芳”——以及歪歪斜斜、遍布各处、各式各样的“草”。
You see the forest rather than just the trees. I have much to learn from you.=论大局，而非纠结于那一两处细节——博士的眼界值得我学习。
You see the shadow of the nomadic city of Londinium, and so too have they seen you.=你看到伦蒂尼姆移动城市的影子，他们也看到了你。
You see the strange group off and continue on your way. In this era of rampaging Seaborn, anything and everything that can cause harm to them is doomed to be enshrined and worshipped... until the Seaborn adapts to them, until they lose their effectiveness. At which point, what else would remain to support the shattered spirit of humanity? You run through a few possibilities in your mind before moving on.=你送走了这支奇异的队伍并继续踏上路途。在这个海嗣横行的时代，任何能对它们造成伤害的事物都将注定被供奉与膜拜......直到海嗣适应一切，直到所有事物失去效用。到那个时候，还有什么能够支撑人类早已支离破碎的精神？你在心中盘算了几种可能性，然后继续前行。
You see them in your dreams too, don't you? All those faces who've quietly left your life.=......在你的梦里，是不是也会见到那些，从你生命中悄然离你而去的人。
You see, I find myself worrying about a vast number of people and things, and that number is growing by the day. It's been a while since I was able to do as I pleased, but since you're up for it... Let's put on a show.=我呢，因为在意的人、放不下的东西都越来越多，已经很久没能放开手脚做事了。既然你不介意，那就......让我们一起大闹一场吧。
You seem pretty nice. They call you 'Doctor,' right? My name is Ceobe, but if that's too hard to say, you can also call me Kay. I'm staying here from now on!=你好像还挺和善的，是叫博士对吧。我是刻俄柏，要是觉得拗口可以叫我小刻，以后就在你这儿待着了。
You seem really interested in my tail, don't you? You say it's furry and looks cute? Well, wanna touch it? No one else has a tail like this, you know!=我的尾巴您很在意吗？毛茸茸的，很可爱？那——要摸摸看吗？其他人身上，可没有这样的尾巴哦~
You seem somewhat mindful of my manner of speech. Hmm, if possible, I'd like if you could bear with it. My last project team, whether superiors or juniors, all took up overly polite address that only sent communication efficiency to rock bottom. It posed a headache to me too.=您似乎对我的语气有些在意。啊，如果可能的话还请您多包涵。我在前项目组里面对的家伙，无论上司还是下属，用一本正经的方式和他们沟通都只会极大地降低沟通效率，我也很伤脑筋。
You seem surprised, Doctor. Please rest assured that the change in my equipment won't affect my ability to complete my missions. If you find yourself ill at ease because of my attire, I can change into my previous garments before I enter Rhodes Island. No need? Understood.=你似乎很惊讶，博士。请放心，装备的变动不会影响我完成任务，如果你真的很在意，我可以在进入罗德岛之前更换回之前的服装。不必？好的。
You seem tired. Would you like a pick-me-up, Doctor?=你看起来似乎很疲倦，要不要我来帮你清醒一下，博士。
You seem to be having plenty of fun. Yes, I can tell. Joy, sorrow, anger... emotions can propagate between all of us, regardless of what city or race we come from. When you're happy, it's no wonder I can sense it too.=您现在好像很开心？嗯，我是这么感觉的。快乐、悲伤、愤怒......情感本就可以在人群中相互感染，而不必分我们来自什么城市，属于什么族群。博士您喜悦时，我当然也能感觉到。
You seem to be in a good mood today, Doctor. How about a dance with me?=博士今天心情不错呢，要共舞一曲吗？
You seem to have grown used to your own work and responsibility. You've become much like a leader.=你似乎更加适应自己的工作和职责了，更像一个领导者了。
You seem to have stumbled here via some painting scroll or the other in the Garden. Dusk knows that Yi has some of her works in his collection, so she is not too surprised, but she has no love for the people of the Sui Regulator. She allows you to stay here to rest, but this does not mean she tolerates your presence. No, she has long since moved on to another painting, disappearing without a trace.=你似乎是从界园的某幅画卷进到的这里。夕知道易有收藏她的画作，倒也没有太过惊讶，但对于司岁台的人，夕向来是没有好脸色的，她允许你在此休息，但不代表她能容忍你，这不，她早就换了片画境，消失得无影无踪了。
You seem to recognize the mysterious, mythical beast that has descended from the Sarcophagus. An otherworldly song flows from its sharp beak and floods its surroundings. It seems to devour the will of the Infected around it, including its own. Even if it knows not what it is doing, its song does not cease. It simply wishes to sing.=从石棺中跌出的神秘怪物，你似乎认得他。神秘的歌声自它尖喙里流向周围，周围感染者的思维被它吞噬，个人意志被它消灭，即使它根本不知道自己在做什么。歌声尚未停止。他想要唱歌。
You seem to visit the greenhouse a lot these days. Oh, there's some pollen on your sleeve. Let me wipe it for you… Alright, you're good.=最近您经常来温室做客呢......哎呀，您的袖口，沾着些花粉哟？好，已经帮您擦掉了~
You seem unable to find anything useful=看来你没找到什么能用的东西
You seem very energetic, Doctor.=看起来很精神呢，博士。
You seem worried that I'll have a difficult time adapting here. But in my eyes, this metal cave is not at all dissimilar to our dwelling. You perceive the flow of fate via the shadows projected on the cave wall, while we have gazed into labyrinthine darkness since our birth. That is the only difference.=您似乎担心我在这里会不习惯，但在我眼中，您这处钢铁的洞窟与我们的栖身处并无不同。您借光在洞壁上照出影子，从而知道命运的行止，而我们生来就注视着盘根错节的黑暗，仅此而已。
You seized the throat of the Lord of the Wilds.\nThe rules of the game may not be broken.=您扼住了荒野主人的咽喉。\n游戏的规则不容打破。
You selected the <color\=#9ed9fd>{0}</color> recruitment set=您选择了<color\=#9ed9fd>{0}</color>招募组合
You selected the <color\=#c23361>{0}</color> recruitment set=您选择了<color\=#c23361>{0}</color>招募组合
You selected the <color\=#e1a9aa>{0}</color> recruitment set=您选择了<color\=#e1a9aa>{0}</color>招募组合
You selected the <color\=#ffb525>{0}</color> recruitment set=您选择了<color\=#ffb525>{0}</color>招募组合
You selected the {0} recruitment set=您选择了{0}招募组合
You sense your consciousness expand... ascend... break through the clouds... gaze down at the earth... like the Feranmut of eld.=你察觉到自己的意识不断膨胀......飞升......突破云端......俯瞰大地......就如同那古老的巨兽。
You sensed through to Dusk's field of view.\nOnce, she said she was merely a habitant of a painting. Perhaps she truly landed her guess. But she doesn't plan on doing anything about it. What about you, then?=您感到了夕的视线。\n她说过，她也只是画中人罢了。她也许真的猜到了。不过她什么都不打算做。那您呢？
You seriously think we're getting along? Wanna guess what it is I'm holding right here? Hmph, relax, it's fear you're gonna bear for what you did. Wouldn't be much fun to cash this thing out that easy. So, when are you gonna let your guard down again, Doctor? I'm really looking forward. To. It.=你真的以为我们是在和平相处？想不想看看我现在正捏着什么？别担心，你要为曾经的所作所为承担的就是“恐惧”本身，这东西要是轻易兑现就没意思了。你会再次露出破绽吗？我很期待呢，博士。
You set foot into ruins that have long been forgotten.\nThe winds howled through the eroded caves, producing a terrifying roar that, to your ears, are like an elegy sung by throats weathered by history.=您踏足了一片被人遗忘多时的废墟。\n风在它残破的窟洞中穿行，发出可怖的声响，在您耳中，犹如被历史风化的喉咙所唱的一支挽歌。
You set foot on the beach after the tides have ebbed.\nAt the end of the billowing waves, will we find dry, arid lands or a calm sea?=您踏上了潮水退去后的海岸。\n波涛的尽头，是干燥的土地还是平静的海面？
You set off the fireworks for Carnevale's grand display.\n'Did you choose these fireworks? Good taste. How about joining me when we light up the next city?'=您点燃了狂欢节气氛高潮时刻的烟花。\n“这烟花是你选的？品味不赖。要不要考虑和我一起点燃下一座城市？”
You shall go no further…=你们只可到此......
You shall kneel here.=你将在此跪拜。
You Shall Not Pass=此路不通
You shall not pass, while I'm here.=我在这，你们过不去。
You shan't pass!=不可通过！
You share with these warriors all you know about this threat, the menace that has already roamed for hundred of miles—and perhaps beyond—blackening the snowfields as it goes. From their pensive expressions, these Sami seem to know what it is, but determinedly refuse to divulge even a word to you. They give you some supplies in return.=你向这些战士分享了你所知的情报，这个染黑雪原的威胁已经漫游过几百公里的路程，或许更远。从他们若有所思的神情来看，这些萨米人似乎知道那是什么，但坚决不肯对你透露哪怕一个字。作为回报，他们给了你一些物资。
You shared a drink and took up arms together with the locals.\nA peaceful home is the aspiration of the locals, and our sincere hope. That is why we stand together.=您与当地人把酒言欢，共同战斗。\n家园平安是当地人朴素的愿景，也是我们真挚的愿望，这就是大家站在一起的原因。
You sheathe your blade and hide who you are.\/\/YOU KNOW WHO YOU ARE AND WADE UNTO WE MANY.\nYou traipse through the shallows and sing twixt sea and sky.\/\/YOU MELT TWIXT EVERY DEPTH AND CHANT FOR YOUR KIN.\nAbyssal Hunter name of Skadi,\/\/SEABORN NAME OF ISHAR'MLA,\nHHeErReE yYoOuU lLiInNgGeErR.\nWe await your deployment.\/\/WE CLAMOR FOR YOUR CALL.=收起巨剑，隐藏身份\/\/认清自我，迈入大群\n漫步浅滩，于海天间歌唱\/\/潜入深洋，为同胞们发声\n名为斯卡蒂的深海猎人\/\/名为伊莎玛拉的海嗣\n正停留此处\n等待你的部署\/\/渴盼你的呼唤
You shield the broken puppet and charge forward, at last breaking free of the crazy puppets and making your way to the other end of the hallway. There is a youth scribbling something on a piece of paper with a quill. You are handed a pair of scissors.=你护着残破的玩偶向前冲，终于甩开了疯狂的玩偶们，来到了走廊另一头。一个手里拿着羽毛笔的年轻人正在纸上写着什么，对方看了你一眼，将一把剪刀递给了你。
You shielded the puppet=您最终护住了玩偶
You shielded the puppet.=您最终护住了玩偶
You should always try to raise your spirits when eating, even if it's a little difficult.\n<@lv.item><Waste Heat Vent></> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=吃饭的时候总该想办法高兴一点。即使有点难度。\n<@lv.item><废热喷口></>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
You should always try to raise your spirits when eating, even if it's a little difficult.\n<Waste Heat Vent> Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy.=吃饭的时候总该想办法高兴一点。即使有点难度。\n<废热喷口>造成无视敌我的法术伤害并减速敌人，但会使敌人能量增加
You should be more careful. We can't afford even a single loss.=你应当多加小心，我们负担不起任何损失。
You should go first, at least I can grab their legs.=我建议你们先走，至少我能抓住他们的腿。
You should go take a walk, Doctor. It's not good to stay in your office all day.=快出去走一走，别一直待在办公室里。
You should have observed my expression doodle. Currently, it's 'anger'.=你应该看到了，我的表情涂装是“生气”。
You should have picked up the first fowlbeast egg when it appeared.\n<@lv.item><Blood Ledger></>All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=当第一枚羽兽蛋出现在面前时，你就该将它捡起来了。\n<@lv.item><血债账簿></>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
You should have picked up the first fowlbeast egg when it appeared.\n<Blood Ledger>All enemies are boosted and Famiglia Silencer is summoned when Blood Debt is at max.=当第一枚羽兽蛋出现在面前时，你就该将它捡起来了。\n<血债账簿>“血债帐款”累计满后，所有敌人获得加强，并召唤出“家族灭迹人”
You should have succeeded. Kazdel stretches out from your feet, and boats sail past from the edges of the city. The Kings of Sarkaz have finally realized their dream. Soon, they find your group, and since you do not exist in Civilight Eterna's records and are classified as an anomaly, they are obligated to eliminate you from this land.=你应当是成功了，卡兹戴尔在你脚下延伸，几艘行船从城市边缘驶过，魔王的梦想终究成为现实。不久，两位魔王找上了你们，在这篇故事中，你们不存在于“文明的存续”的记录之中，是这片大地上的异数，他们有义务将你们清除。
You should invest in your upcoming adventures!=该准备为下一次冒险投资了！
You should invite me over for dinner. We are friends, after all.=快请我吃个饭，毕竟我们是朋友嘛。
You should know that some of those eyes on you hold nothing but malice. You're not safe, not even at Rhodes Island.=一些注视着你的视线是饱含恶意的。即使在罗德岛，您也并不安全。
You should know that there is currently no one in my cabin, Doctor.=特别告知，我的车厢里现在没人，博士。
You should leave=该离开了
You should maintain such a high standard in future battles. You are the one who sets the standard, of course, but that does not mean you can be complacent!=往后也要维持刚才那样的高水准。当然是对你的认可，但你绝不可因此掉以轻心！
You should not enter strange places when not adequately prepared.=在没有做好准备前，你不该贸然进入任何异常的地点。
You should really walk more often, Doc.=要多出去走走哦，博士。
You should return the fire to him. Ashes to ashes, dust to dust. Let the dead rest with our memories, as life goes on.=无论如何，把火还给他吧。让尘归尘，土归土，让死者带着我们的回忆沉睡，生者还要继续生活下去。
You should see how Gladiia trains. It could almost be called self-flagellation. I once reminded her that in the depths of the abyss, maintaining your sense of direction is both more difficult and more important than increasing your speed. Yes, of course my navigational skills are better than the other Hunters,=你应该看过歌蕾蒂娅训练，那种方式近乎自虐。我提醒过她，在海洋深处，保持方向感比提升速度更难，也更重要......我的方向感确实比她们要好一些。
You should spend your time more efficiently, Doctor.=你应该更好地利用时间，博士。
You should still be at work right now. Don't ask how I know, I told you—I'm keeping an eye on you all.\nThe little bunny wants to follow in Her Highness's footsteps. Whether she can or not isn't my call, but she's doing quite well so far. So, you'd better be genuinely helping her out. Otherwise, you'll find out what I did to your desk.\nAnyway, I'm not writing just to scare you—I'm not that bored.\nI've prepared a gift for the little bunny; she's already got it. As for you, I made you a bowl of fried rice.\nFeel free to toss it if you want, but this fried rice is cooked with the eternal flames from the furnace and my secret seasoning. It's probably the only bowl like it in all of Kazdel. Do whatever you think is best. Haha!\n(The letter contains quite a few typos and some smudges, but on the whole, her writing has noticeably improved.)=你现在应该还在工作，别问我怎么知道的，我说过的，我会盯着你们。\n小兔子想走殿下的路，我不知道她能不能行，我也管不着，但她做得还不错。所以，你最好是真心在帮小兔子的忙，不然我就让你知道，我对你的办公桌做了些什么。\n好了，我也不是专门来吓你的，我没这么无聊。\n准备了一点礼物，给小兔子的，她已经收到了，至于你，给你做了碗炒饭。\n倒掉也没关系，不过，这碗炒饭是专门用熔炉里那些老不死的怒火炒的，还加上了我秘制的调料，整个卡兹戴尔大概也就这么一碗，你看着办吧，哈哈！\n【信件上有不少错别字，还有一些涂抹痕迹，但大体上来说，她的写字水平已经有了明显的进步。】
You should stream more=会播就多播点
You should take a little break. It's good for you. Of course that is true, aren't you glad to hear that?=适当地开个小差吧，那样对身体好。这可是实话，难道您现在不觉得愉快吗？
You shoulder the future of Rhodes Island. And with the burden of that responsibility, you can't be so lackadaisical.=你肩负着罗德岛的将来，撑起桥梁的人可不能如此懈怠。
You shouldn't continue to cling to this place, for there are still truths waiting to be uncovered ahead.=不应继续留恋于这里，前方还有真相等待探寻。
You shouldn't have set foot here.=你不该踏足这里！
You showed me that even weeds struggling to grow in the ruins can stand tall. Thank you.=您让我看到了废墟中挣扎着抬起头的青草。谢谢您。
You sigh, make up some platitudes to fool him with, and send him on his way. It's not easy to find a job these days, let alone for such a taciturn person.=你叹了口气，口头应付了一下把他忽悠走了。这年头找份工作不容易，更何况是这样一个沉默寡言的人。
You signed an agreement with Cannot without his knowledge, the terms allowing you to take all his goods. After all, nature is all about survival of the fittest, and since we're in Sami, Cannot will agree.=你在坎诺特不知情的情况下和他签了个协议，内容就是拿走他所有的货物。毕竟，自然就是弱肉强食，既然到了萨米，坎诺特会答应的。
You sing the praises of Corsica I, claiming that he was among Gaul's greatest emperors, and although the country fell under his rule, no one is perfect. Both emperors agree that you have a point and reward you with a large amount of treasures. Afterwards, the two disappear into the mist.=你赞美科西嘉一世，宣称他是高卢最伟大的皇帝之一，虽然兵败亡国，但是人非圣贤孰能无过。两位皇帝都觉得你说的有道理，于是向你赠送了大量宝贝。随后两人的身影就消散在迷雾中。
You sit across from the strategist. The distant enemies are destroyed as the two of you talk.\nNo one was born a strategist, and few can reach the uncharted, distant realms, but this round will be his.=您与那位谋士屈膝对坐。言谈间，远处的敌人已灰飞烟灭。\n人非生而善谋，亦非人人可抵险远罕至之奇境，然这一局“谋定”，他已势在必得。
You sit in a circle, sharing tales of your hometowns.=你们围坐一圈，分享着家乡的逸闻。
You sit next to a simple campfire at the castle's terrace, trying to get some rest. Next to you sits a special passerby. The talkative adventurer has shared with you many over-the-top stories: 'I heard the Columbian president is actually a machine...' 'I've been told that there are some slowly moving mountain ranges in the Fjal Vetrtonn of Sami...' 'Some people say there are some twisted experiments being run behind the scenes of the endless war in Bolívar. Those scary things they call Hounds were actually created in those experiments...'=在空旷的古堡露台上，你坐在简易制成的篝火旁边休息。你的身边坐着一位特殊的路人，这位健谈的冒险者与你分享了许多夸张的故事：“有人说哥伦比亚的大总统其实是一台机器……”“有人看到在萨米的冬牙山脉中，巨大的山体正在缓缓移动……”“有人说在玻利瓦尔无尽战乱的背后，隐藏着令人恐惧的扭曲实验，那些名为猎犬的生物就是这个实验的可怖产物……”
You slowly spread open the sheet of paper, and seem to see people both past and present walk towards you.\nLeave all that has come to pass to historians' scrolls. They shall faithfully record all that we've done.=您将白纸徐徐展开，沉思间，仿佛看见古今行人，纷纷向您走来。\n把春秋、收拾付长卷，如椽笔。
You sneak into a settlement of Church of the Deep cultists where Sea Terrors and humans seem to be coexisting in a delicate equilibrium. It seems that as long as you provide them enough food and don't show any signs of aggression, they aren't so scary after all. But... you already know without even having to think about it—the very act of feeding a Sea Terror... is extremely dangerous.=你偷偷潜入了一个深海教徒的聚居地，在这里，恐鱼和人类以一种微妙的平衡共存，似乎只要提供足够的食物并且不展露出攻击性，它们也没有那么可怕。只是......不用想都知道，喂恐鱼这件事本身......就很危险。
You sneaked into the Popular Attraction=您在热门景点中溜了进去
You solve the Tianshi Bureau's age-old mysteries.\nWithout even realizing it, you have helped many an apprentice solve the problems given to them by their teachers.=您把天师府积压多年的疑难课题一扫而空。\n不知不觉中，您替许多天师学徒解决了导师指派的难题，恩同再造。
You speak pretty good, interested in filming a big project together?=我看你口才不错，有兴趣一起搞个大项目吗
You spend a good deal of time investigating the building. You don't manage to get in or find any clues about its purpose, but find a few items that you're not sure why were here. Perhaps this is a secret Columbian or Ursus facility, and it's better not to delve too deep into it.=你花了不少工夫调查这座建筑。你没能成功进入，也没找到任何揭示建筑功用的线索，但找到了一些你也不确定为何出现在此的物品。也许这是哥伦比亚或者乌萨斯的什么秘密设施，还是不要深究为好。
You spend a night in the sanctuary safe and sound, and on the next day, after the Sea Terrors have left, you thank him and depart as well.=你在避难所里度过了安全的一夜，第二天恐鱼散去后，你向他道谢并离开了避难所。
You spend considerable time debating with professors in the academy by the furnace, benefiting greatly from the clash of ideas.=在炉旁的学院里，你花了很长时间与这里的教授针锋相对，这场思维碰撞让你受益匪浅。
You spend some time playing with these fearless beasts. Were you not on an important mission, maybe you could have spent the entire afternoon here.=你花费了一些时间和不惧人的小兽们嬉戏。若不是有要事在身，或许你会在这里消磨一个下午。
You spent a few days in this deceased city.\nTo be able to leave was already fortuitous. Are you sure you want to return?=您在这座死去的城市停留了数日。\n能离开这里已属幸运。您还想回来吗？
You spent a long Carnevale in Nuova Volsinii.\nTear away the sinners' masks and root out the evildoers.=您在新沃尔西尼度过了漫长的狂欢节。\n将罪人的假面撕破，将恶意的爪牙剔除。
You spent a lot of money in Inam's shop.\nNo merchant can hate a customer like you.=您在依娜姆的商店中一掷千金。\n没有商人会讨厌您这样的顾客。
You spent a lot of money in Wolumonde.\nEveryone is cheering because of the revitalized economy.=您在沃伦姆德一掷千金。\n人人都为商业行为的复苏欢呼雀跃。
You spent a series of uncanny summer nights in Mitsukue.\nReluctant or relieved, they all reached their end. What remains will gather itself in a day and return at night, at its best.=您在御机度过了一个个光怪陆离的夏夜。\n依依不舍也好，如释重负也罢，它们总归结束了。但剩下的故事会用一整个白天重整旗鼓，在夜色中以最佳状态归来。
You spent so much saltfin garum at the salt ship market that its value began to plummet.\nThere are drawbacks to treating a drink as a fiat currency. No matter how many goods are for sale, the amount a person can drink is limited... It's just too salty!=您在盐船的市集挥霍了如此之多的咸鳞汁，以至于咸鳞汁开始急剧地贬值。\n拿这种饮料当一般等价物确有弊端，不论有多少货物要买卖，一个人能喝下去的咸鳞汁终归是有限的......真的好齁啊。
You spotted it, Doctor? That's a new variety I've been breeding. Do you like it?=博士，被您发现了。这是我刚培育的新品种，喜欢吗？
You spun the stamp for visitors in Stamp Collection=您在集印中转动了供游客盖章收藏的宝印
You stand before the almighty Ifrit! Hmph, Silence says Rhodes Island's a nice place, but there's nothing I hate more than you white-coat science creepers... I mean, except Silence...=我就是伊芙利特！赫默说罗德岛是个好地方，但我不喜欢你们这些穿白大衣的家伙......除了赫默之外。
You stand in the center of Kazimierz's contradictions.\nLuckily, you know what to do next very well...=如今，你正身处骑士之国矛盾的正中央。\n但所幸你很清楚，接下来你该怎么做......
You start to sing freely on a whim, and the accompanying music begin to follow your every rhythm. 'The leader would love your singing. He definitely would.' The dancers stop and watch on in silence.=你随心情唱了起来，乐声像是配合你一般响起。“你的歌声他会喜欢的。团长会喜欢的。”舞者们停下舞步，安静地看着你。
You start with the pushing right away, so he raises his fist right away.=你直接上手推搡他，于是他毫不犹豫举起了拳头。
You startled me…=欸？吓、吓了我一跳......
You stepped into the ancient castle and participated in a <color\=#ffb525>{0}</color>=您踏入古堡，展开了<color\=#ffb525>{0}</color>
You stepped into the ancient castle and participated in a {0}=您踏入古堡，展开了{0}
You still have a lot to do, don't you? Blaze understands me because we fight together, but it's not as if any two people, or groups, who disagree will have a similar chance. I'm very lucky... which is why I need to be more responsible—until the day when we can all sleep soundly.=要做的事还有很多，对吧？煌能理解我是因为我们一同作战过，但不是任何有分歧的两个人、两个团体都能有这样的机会。我很幸运......所以我也要承担更多，直到，我们都能安眠的那一天。
You still have a vague feeling that this area marked on the blueprint, this area that has never been recorded by PRTS—is inextricably linked to you.=你隐隐感觉到，这块在蓝图上被涂出的区域，这块从未被PRTS记录过的区域——与你有着千丝万缕的联系。
You still have full confidence in everything... With these people's fate in your hand, you still believe there will be a happy ending.=你对一切仍然满怀信心......将这些人的命运捏在手里的时候，你相信会有个好结局。
You stop the pollution at its source with astute foresight.\nWhile no fin can survive in water that is too clear, people will go hungry if the rice is lost.=您以果断的决策将污染扼杀在源头。\n常言道“水至清则无鳞”，可若是稻谷遭了灾，饭桌上的碗就添不满了。
You stopped by a firearms workshop and got a hands-on lesson on how to craft a gun.\nThe grumpy gunsmith gives you a high rating, and the children invite you to take a photo together after obtaining their patron firearms. Their smiles are also part of your reward.=您在一间铳械工坊停留，深度体验了铳械制作的全过程。\n您让脾气很差的制铳师给出了高评价，孩子们领取守护铳后邀请您一起合影。那些笑容，是您的奖励的一部分。
You stopped the avalanche.\nThe winter sunlight pours across the land of Kjerag, laughter fills the air, and everything seems to be developing in a better direction. However, as you know well, the snow will continue to fall, and avalanches... will happen again and again.=您阻止了雪崩。\n冬日的阳光再次倾洒在谢拉格的土地上，人们欢声笑语，一切似乎都在往好的方向发展。但您知道，雪还会下，雪崩......总会发生。
You stopped the withered branches from growing out of control in the Dark Woods.\nDo not allow them to twist everything touched by the black mist.=您阻遏了许多在黑林中疯长的坚硬枯枝。\n别让它们将黑雾弥漫处的一切都肆意歪曲成别的形状。
You stumble on a knight wearing a worn-out set of armor and gloomily looking at a sword in a stone. He claims to be a knight journeying in search of the holy sword, and he must bring this sword back to his kingdom to become its rightful ruler. However, he has no way to pull out the sword from the stone.=你遇到了一个穿着古旧盔甲的骑士，正愁眉苦脸地看着一把插在巨石中的宝剑。他自称是外出寻找圣剑的勇士，需要把这把宝剑带回自己的王国才能成为国王。但是现在他甚至没办法把剑从石头里拔出来。
You subconsciously pull out the invitation and hand it over to him. He takes a look, nods, and turns around before vanishing before your eyes. You seem to catch a glimpse of the Rhodes Island logo and a bone pen as he disappears. However, the very next moment you find yourself in the sands of Sargon. Your team members are panicking at this sudden shift, but you are fully aware that this is a test for you to prove yourself.=你下意识地掏出了邀约交给来人，他看了一眼，点点头，随后就转身消失在你眼前。在他消失的那一刻，你似乎看到了罗德岛的标志与一支骨笔。然而，下一秒，你就置身于萨尔贡的黄沙之中，队员们在这突变下陷入恐慌，而你却很清楚，这就是对你的考验，你得证明自己。
You submitted collectible <color\=#9ed9fd>{0}</color>=您提交了收藏品<color\=#9ed9fd>{0}</color>
You submitted Collectible <color\=#c23361>{0}</color>=您提交了收藏品<color\=#c23361>{0}</color>
You submitted Collectible <color\=#e1a9aa>{0}</color>=您提交了收藏品<color\=#e1a9aa>{0}</color>
You submitted Collectible {0}=您提交了收藏品{0}
You submitted collectible {0}=您提交了收藏品{0}
You submitted Foldartal <color\=#9ed9fd>{0}</color>=您提交了密文板<color\=#9ed9fd>{0}</color>
You submitted Foldartal {0}=您提交了密文板{0}
You succeeded in containing Degenbrecher.\nAn army of one holds ten-thousand at the pass. You should be thankful that she isn't your enemy after all.=您成功牵制住了锏。\n一夫当关，万夫莫开。您应当庆幸，她毕竟不是您的敌人。
You succeeded, the painful reality cast from your mind. Kazdel stretches out before you, attracting people of all races. An inclusive federation rises on Terra, with the Speaker and the General—no, Kings of Sarkaz—realizing their dream. Soon, they find your group. Classified as anomalies by Civilight Eterna, they are obligated to eliminate you from this land.=你们成功了，那让人痛心的现实被抛诸脑后，卡兹戴尔从你脚下延伸，其他种族的人们纷纷涌入这座城市。一个包容博爱的联邦在泰拉兴起，议长与将军，不，魔王的梦想终究成为现实。不久，两位魔王找上了你们，在这篇故事中，你们不存在于“文明的存续”的记录之中，是这片大地上的异数，他们有义务将你们清除。
You successfully activated many alliances during the Stronghold Protocol: Alliance - Part 2.\nAn excellent commander can bring out the best from every soldier under their command, and you have proven yourself in this regard.=您在卫戍协议：盟约下半期中成功激活了大量盟约。\n优秀的指挥官能让麾下每一位战士的能力得以发挥，您已在这一点上证明了自己。
You successfully completed all missions.\nYou have caught the eye of the Maylander Foundation. Columbia needs people like you.=您顺利完成了所有的任务。\n梅兰德基金会已经注意到了您的能力，哥伦比亚需要您这样的人才。
You successfully retrieve the treasure inside=顺利取走了里面的宝物
You successfully rose in rank in the Major.\nYou'll find these commemorative medals all over the Grand Knight Territory, and they're very cheap. The 1st, 7th, 18th and 22nd medals within the series fetch the highest prices on the collectors' market.=您在骑士竞技中成功晋级。\n大骑士领随处可见的特锦赛纪念章，价格很便宜。其中第一届、第七届、第十八届和第二十二届的纪念章在收藏市场额外昂贵。
You swear you heard the spring say 'goodbye' when you released the switch.\n<@lv.item>Push enemies into the pit to earn points!</>\n<@lv.item>Your units have greatly reduced Redeployment Time</>=松开发射杆的瞬间，你分明听见弹簧说了声“再见”。\n<@lv.item>将敌人推入坑中获取高分！</>\n<@lv.item>我方单位再部署时间大幅降低</>
You swear you heard the spring say 'goodbye' when you released the switch.\nPush enemies into the pit to earn points!\nYour units have greatly reduced Redeployment Time=松开发射杆的瞬间，你分明听见弹簧说了声“再见”。\n将敌人推入坑中获取高分！\n我方单位再部署时间大幅降低
You swept away the shadows that shrouded memories.\nShe is no longer someone else's shadow.=您扫去了蒙在那些记忆上的阴翳。\n她不再是某个人的影子。
You swing your hand, leaving not even an afterimage.=振臂一挥，只留残影。
You switch on the communication terminal and find that Tulip has sent you three messages. Judging from their titles, they seem to be three urgent commissions with different degrees of difficulty. As Rhodes Island's branch leader in Iberia, she needs to make full use of the resources at her disposal to ensure the survival of the Infected. Even if you are busy with other important matters, she will still issue these commissions to you after careful deliberation.=你打开通讯终端，发现郁金香向你发来了三条信息，从标题上看，似乎是三项难易度各不相同的紧急委托。身为罗德岛驻伊比利亚总负责人，她需要利用手头一切资源为感染者谋求生存的权利，即使你有要务在身，她仍会在仔细斟酌后向你发布委托。
You Taichi=大地叶
You take a close look at the beer in your hand. It reads, 'Bob Farms Originium Slug Brew.' The name feels familiar to you.=你仔细看了看手上的啤酒，上面写着“鲍勃农场源石虫精酿”，你觉得这个名字似乎在哪里听过。
You take inventory of your resources and find that, when the resources are rationed appropriately, you have enough resources for more pairs of hands.=你重新清点了物资，发现在合理分配的情况下，能够为额外增加的人手提供配给。
You take out a few ancient coins you found during your exploration and place them in the adventurer's hand. He smiles and promises to pass on your message.=你抓了几枚探索所得的古钱币放在冒险者手中，对方露出笑容，并承诺一定将话带到。
You take out a few coins and stuff them into the priest's hands, and he sets out on the road home after offering you his courtesies.=你拿出几枚硬币塞在教士手中，他和你客套完之后就踏上了归乡之路。
You take out some of the medicinal herbs the wandering medic gave you and teach the guards how to apply them. You watch their faces turn to shock, befuddlement, then sudden realization, before their captain hurriedly tells his men to release the captured wandering medic. He regretfully admits that he had mistakenly arrested him under suspicion of being a thief from the Church of the Deep who stole the village's collectibles, and now assures you that he will keep him safe. You are also entitled to the gratitude and repayment of the village, and you decide to ask for––=你拿出了一些行医交给你的药草，并把使用方法教给了卫兵。你看着他们震惊、疑惑、恍然大悟，接着卫兵队长赶紧招呼手下释放行医。他惭愧地说自己因听信谣言错将一位医师当作深海教徒窃贼捉拿归案，现在他将保证医师的生命安全。而你，也将获得村庄的感激与奖赏。你希望获得——
You take the credit. I take the blame!=功是你领，祸我来当！
You take the tablet and find its backside inscribed with a sentence: 'The insults of the foolish and ignorant once left me sullen and stricken with grief, but art does not lose its meaning simply for rough appearances.'=你取下了那块石板，发现石板背后写着一行字：“曾经的我因为愚盲之辈的恶言中伤而郁郁寡欢，但是艺术又怎会因为粗莽丑陋的外表而失去意义？”
You take what you have gotten. As you look at the urn again, you notice a bud poking up through the water, shyly swaying towards you.=你收起了得来之物。低头再看向水缸时，你发现又有一个花苞钻出了水面，此刻正怯生生地朝你摇晃。
You talk just like my aniki. Come to think of it, you look a bit like my aniki too...=刚才你那说话方式，像我们大哥。仔细一看，你长得也有点像我们大哥......
You tap on the message, and the commission's contents are downloaded onto the terminal's display. At the end is a small line of text: 'Even odd jobs put food on the table, so do your best.'=你点开信息，委托内容加载完毕，显现在了终端屏幕上。你注意到内容最后有一行小字：“小活也能换口热饭，加油干。”
You tap on the message, and the commission's contents are downloaded onto the terminal's display. At the end is a small line of text: 'Rhodes Island's nearby squads are on standby and ready to offer support. Please be careful.'=你点开信息，委托内容加载完毕，显现在了终端屏幕上。你注意到内容最后有一行小字：“周边罗德岛小队会随时准备支援，注意安全。”
You tap on the message, and the commission's contents are downloaded onto the terminal's display. At the end is a small line of text: 'Work carefully. Don't let bad luck get the better of you.'=你点开信息，委托内容加载完毕，显现在了终端屏幕上。你注意到内容最后有一行小字：“好好处理，别让厄运抓到把柄。”
You taught me a loose screw can cost a war. I might not really see how it goes down like that, but I'll make sure every single screw is tightened down. This sort of work? You can count on me, Doctor.=一颗松动的螺丝可能会导致一场战争的失利，这是你告诉我的。我不清楚这中间会发生些什么，但我会为你把每一颗螺丝都拧得紧紧的。博士，这样的活儿，你可以放心交给我。
You taught the Duck Lord and his lackeys a lesson in Quacking Mad=您在气打鸭处来中尝试教训鸭爵和他的三个手下
You taught yourself to use the Waterway Beacons, and the Academy of Technology operators couldn't help but sing your praises.\nUnlike the cumbersome products of the land, Ægir devices operate as smoothly as flowing water.=您无师自通地掌握了航道信标的操作方式，技术院的操作员无不惊叹于您的智慧。\n不同于陆地文明那些坚实而厚重的技术产物，阿戈尔装置的操作手感像流水一般顺滑。
You tell him his friend has already been freed. The news is most encouraging, and the gentleman promises to reward you.=你告知对方他的友人已经获得自由，这个消息令人振奋，绅士表示一定会好好报答你。
You tell him to hurry up and leave, but he just stays there squirming back and forth the place as he sobs. This annoys you to the point where you finally prepare to forcefully kick him out.=你让他赶紧离开，但他就是待在那里，扭扭捏捏的，一边抽泣一边徘徊。这搞得你十分烦躁，最终准备强行驱逐他。
You tell these fanatics that flames cannot completely destroy the Seaborn. The only thing this execution-by-immolation accomplishes is to make the Seaborn adapt faster and understand fire sooner. The priests are extremely dissatisfied by your words—they denounce you as a Church of the Deep cultist, and wish to throw you into the furnace for a trial by fire.=你告诉这些狂信徒，火焰并不能彻底消灭海嗣，这种如处刑般的烧灼只会让海嗣更快适应并了解火焰。教士们很不满意你的说辞，他们斥责你为深海教徒，要将你丢入火炉中审判。
You temporarily change the expedition's travel route for safety reasons. Your hands finally stop trembling as you step into the warm sunshine, but everyone remains silent and frustrated—they all know that the river is flowing in the direction of a nearby Sami settlement.=出于安全考虑，你临时改变了科考队行进的路线。走到温暖的阳光下时，你的双手终于不再颤抖，但所有人依然沉默而沮丧——你们都知道那条河流正流向附近的萨米聚落。
You the Constant, You Are Me=我始终如一
You the Doctor? They all say you're the one here who knows more than the rest. You're gonna let me figure that out.=博士？他们说在这里你懂得比谁都多，那我可要好好看看。
You the Future, Take My Gifts=我赠予未来
You the Past, Ward Me Firmly=我驻留往昔
You there! Face this way, hands where I can see them! Ah, sorry, I thought you were someone else…=那边的家伙！把手举起来，面向我！啊，对不起，认错人了......
You there, stay back! Don't come any closer.=你们，别再走近了。
You think Calcification Arts only makes organisms weaker? You're wrong. I can condense calcium into a tough enamel. The enemies can try as they want, but no one can break my shield.=你是不是以为，钙质化法术会让生物变得脆弱？错了，我可以将钙精炼成坚硬的珐琅质。就让敌人试试看吧，没人摧毁得了我的防壁。
You think I look upset? Um... it's because... Exusiai went on a mission with Texas again, right? If only I were as good as Exusiai…=我看上去不太高兴？呣......因为，今天和德克萨斯一起做任务的人还是能天使对吧。哈......如果我也能像能天使那样强的话......
You think I'm an assassin, huh? Yeah, alright. Call me whatever you want. I can be anyone, do anything, kill anyone anytime. Just so long as I want to!=你觉得我是杀手？好啊，你当然可以随意解读我。我可以成为任何人，也能做任何工作，在任何时间都能干掉我想干掉的人，只要我想！
You think I'm doing well, Doctor? Yaay!=这是博士您的认可吗？真开心！！
You think I'm strict, huh? I'll take that as a compliment.=您是觉得我很严格吗？嗯，我喜欢这个评价。
You think scientists are weird? Yes, obsession may drive us to ignore certain other things, including social and ethical norms. Our jobs aside, though, we're all normal people at heart.=很多科学家脾气都很怪？是啊，当一个人执着于一个或者几个问题的时候，他的确很可能忽视其他东西，有时候是社交礼仪，有时候是伦理道德。不过撇去这项职业不谈，大家也都是普通人啊。
You think the Bellone name is important? No, what's important is our people and our bond. As for Rhodes Island… we have an excellent working relationship, but if you hope to advance our working relationship even further… you'll have to prove a familial bond exists between us first, Doctor.=贝洛内这个名字很重要？不，重要的是贝洛内家族的成员，我们都是家人。至于罗德岛......目前我们是很好的合作伙伴。想更进一步？博士，首先你得向我证明，我们之间有着家人般的联系。
You think this glass ornament is pretty...?  As long as you like it. It's not that hard to make, actually... Anyway, Happy birthday. If you have time tonight, how about I take you out somewhere for dinner? I'll take you to get real Lungmen food, somewhere Swire's ilk would never know.=这个玻璃饰品......很漂亮？你喜欢就好。其实做起来并不算困难......生日快乐。如果有空的话，晚上可以请你吃一顿饭？诗怀雅那个家伙，绝对不知道龙门真正的美食在哪里。
You think this glass ornament is pretty...? As long as you like it. It's not that hard to make, actually... Anyway, Happy birthday. If you have time tonight, how about I take you out somewhere for dinner? I'll take you to get real Lungmen food, somewhere Swire's ilk would never know.=这个玻璃饰品......好靓？你喜欢就好。其实唔算难整......生日快乐。有空的话，今晚请你吃饭？那个诗怀雅，实唔知龙门真正的美食在哪里。
You think you're a worthy opponent?=你这家伙做我的对手够格吗？
You think you're faster than me?=你的速度，快得过我吗？
You think you've got all the trimmings, don't you?=你觉得自己很强对吧？
You think yourself clever. Tell me then, why do humans forever chase a reunion they know to be impossible?=你这么聪明，那你告诉我——“人”这种生灵啊，为何始终在追寻明知无望的团圆？
You thoroughly enjoyed your adventure.\nZumama created this medal just for you.=您充分享受了这场冒险。\n祖玛玛为您亲手打造了这枚奖章。
You thought I couldn't see you?=以为我没有看到吗？
You thought that would knock me out?=这就想打倒我？
You thought up this agreement, you imagined his signature, and they immediately became real within the furnace illusions. An agreement has been reached, and your requests to Mr. Goodenough are completely warranted.=你想象了这份协议，你想象了他的签名，它们随即在熔炉幻景中化为现实——既然协议已经达成，你向古德因纳夫先生提出的主张就完全合理。
You thought we could not survive if away from the sea? A myth, it is. My kin and I will soon be able to swim through the air. In the end, even those places devoid of anything will be our ocean. We simply need to evolve, and we only need to adapt.=你以前觉得我们彻底离开海水就没法生存？不是的。我和我的血亲们就快能在空气里游弋了。到了最后，哪怕是那些什么都没有的地方，也能成为我们的海洋。我们只需要进化就好，不断地进化。
You thought you had the perfect angle, but fate had different ideas. The sound of the back of the empty chair being hit is the rhythm of a heartbeat.\n<@lv.item>Push enemies into the pit to earn points!</>\n<@lv.item>Your units have greatly reduced Redeployment Time</>=你以为角度算尽，命运却折向背后，精准敲击空椅的木背，打出心跳的节拍。\n<@lv.item>将敌人推入坑中获取高分！</>\n<@lv.item>我方单位再部署时间大幅降低</>
You thought you had the perfect angle, but fate had different ideas. The sound of the back of the empty chair being hit is the rhythm of a heartbeat.\nPush enemies into the pit to earn points!\nYour units have greatly reduced Redeployment Time=你以为角度算尽，命运却折向背后，精准敲击空椅的木背，打出心跳的节拍。\n将敌人推入坑中获取高分！\n我方单位再部署时间大幅降低
You thought you sealed away the ancestors, but they managed to escape through your story, stopping to taunt Fremont, who had just rushed over, before disappearing back into the tale. As you watch Ermengarde wipe the sweat off her brow and Fremont's face turn ashen, a sense of dread washes over you.=你自认为封住了先祖，但他们借着你的讲述逃了出来，对着刚刚赶来的弗莱蒙特一顿嘲讽，然后消失在了故事之中。看着不停擦汗的埃芒加德和脸色铁青的弗莱蒙特，你心里有种不好的预感。
You thought you sealed away the ancestors, but they turned into lotus petals and drifted out through your story, stopping to taunt Fremont, who had just rushed over, before disappearing back into the tale, leaving behind only a few strange boats. As you watch Ermengarde wipe the sweat off her brow and Fremont's face turn ashen, a sense of dread washes over you.=你自认为封住了先祖，但他们借着你的讲述化作莲花瓣飘了出来，对着刚刚赶来的弗莱蒙特一顿嘲讽，然后消失在了故事之中，只留下了几艘奇怪的行船。看着不停擦汗的埃芒加德和脸色铁青的弗莱蒙特，你心里有种不好的预感。
You throw the Guardian Gun into the forge and watch the symbol of the Sankta disappear into the flames. Sarkaz stories should not be sullied by their enemies.=你将守护铳丢入熔炉，看着萨科塔的象征消失在火焰中。萨卡兹的故事，不应当被自己的仇敌玷污。
You told me it was only for three months. But after three months came another three months, and another. I've been almost ten months undercover, guv! ...Hey! I see you there! Stop eavesdropping on my call!=三个月后又三个月，三个月后又三个月，我卧底快十个月了！总队长！......喂！你这家伙别偷听我的电话！
You too Skadi, don't snatch my mark. This hunt is mine. And I need to... let off a little bit of steam.=斯卡蒂，可别和我抢猎物喔，这场狩猎属于我，让我稍微......稍微发泄一下吧。
You took control of all 'Gramophones' and defeated the enemy leader.\nThe L-44 'Gramophone' is merely an industrial code and product name; the object itself actually does not have any of the functionalities of a gramophone. The rhythmic melody of a rock being struck can perhaps become a new form of music.=您控制了所有“留声机”装置并击败敌方首领。\nL-44“留声机”仅仅是它的工业代号与产品名，实际上它不具备留声机的任何功能。敲打岩石的旋律叮咚作响，也许可以成为新的音乐。
You took down every last one of your sworn enemies: the Carnevale balloons.\nBy the way, the decorators are hunting the 'mysterious saboteur' who deliberately popped the balloons. Any leads?=您视狂欢节的气球为仇寇，它们在您的眼前无可遁逃。\n装饰工们正在追杀狂欢节期间蓄意破坏气球的“神秘杀手”，您有什么头绪吗？
You took full advantage of the rules.\nAt times, for the benefit of their own knights, coaches and sponsors will think of every trick in the book to shake out those luxury-lined VIP pockets wandering the exhibition room.=您充分利用了规则。\n有时候为了让战况更利于己方骑士，教练和赞助商们会想尽办法让那些奢华观展室里的高级会员们口袋里掏钱。
You took the upper hand in battles with enemies in the wilderness.\nMight makes right. Some rules never change.=您已在与荒野敌人的战斗中占尽上风。\n谁强，谁就能成为这里的主人，这就是这里亘古不变的规则。
You tossed coins, resulting in <color\=#c23361>{0}</color>=您进行了投钱，投出了<color\=#c23361>{0}</color>
You tossed coins, resulting in {0}=您进行了投钱，投出了{0}
You touched every intersection of the nineteen lines, vertical and horizontal. Now you understand the Black player's painstaking journey, and the White player's fury.\nOne should know their limits, and act at the right moment. But it is those who seek a way through the impossible who understand people's hearts the best.=您抚过纵横十九道上的每一个点位，觉知执黑者的苦心孤诣，也听见执白者的怨愤诘问。\n行应量力，动需相时，然偏偏是那些于“不可为”处谋“可为”之人，最懂得方略人心。
You touched the heart of an ancient city. It still pulses.\nThe hawkers on the street greet you as you pass, and try to sell you bricks they claim to be two millennia old.=您触摸了一座古老城市的心脏，它还在跳动。\n街头小贩向您打招呼，并兜售号称有两千年历史的砖头。
You touched the Sui Regulator's stamp as you flipped open the final page of the copy of Shennong's surviving manuscript.\nHer life in the north was not a lonely one. Her friends have survived, and her dreams have flourished.=您翻过神农遗稿复制品的末页，触到了司岁台的印戳。\n神农躬耕北疆的半生并不孤寂。她的友人长生于世，她的理想永驻世间。
You transform your contemplations of the door into Inspirers for future use. Clearly, it is a creation of witchcraft that you can materialize in your story at any time. As for what will happen when you open it, you have no clue.=你对这扇门的想法化作灵感留在了脑中。很明显，它是一件巫术造物，你随时能在故事中将之化为现实。至于激活它会发生什么，你一无所知。
You travel through an eternity of sand and war, and find yourself back at the base of the megastructure. This signifies the end of a long journey, but also the beginning of a new one. A group of expeditioners will follow in your footsteps, setting out to explore the land beyond the giant structure, and eventually discover the truth.=走过永恒的黄沙与战争，你回到了巨构脚下。这意味着一场漫长旅途就此落下帷幕，同时，这也是新旅程的开始，跟随你的脚步，一批批探索者将启程探访巨构后的大地，终有一日，他们将寻见真相。
You traveled the landscapes of Dusk's scrolls, just as Saga did.\nThe fact Saga escaped by herself is something Dusk has taken to heart even now. After all, Saga's far too young a being. Doesn't it come off as degrading of Dusk's standing?=您游历了夕的画卷江山，如同嵯峨一般。\n嵯峨自己跑出来这件事，夕到现在都耿耿于怀。毕竟嵯峨也太年轻了，这不是显得很掉价吗？
You tried to decipher how the Shifting City works, and ultimately got sent back to the first node of the floor=您在变幻之城中用尝试理解城市的循环逻辑，最终被送回了本层初始节点
You tried your hardest to avoid getting entangled in foreign affairs.\nThe Dominion of Demons has long been a fanciful notion, having nothing to do the traces of any existing civilization, its principles inscrutable to any Arts or scientific research. However, it is by no means the only unknown existence in this world. After all, what do the civilizations of Terra have to show for all their development?=您尽力避免了被卷入异域领土的情况。\n邪魔的国度依旧是个修饰词，它与任何现有的文明痕迹都毫无瓜葛 ，所有法术和科学研究都无法探究其核心原理。但它们绝非大地上唯一的未知存在，说到底，泰拉文明发展至今，又到底知道了什么呢？
You trip over your exhausted feet and tumble down the castle's staircase, only to find a hidden trap door. It leads to a bedchamber with exquisite furnishings not seen anywhere else in the castle. The bedchamber is spotless as though it is cleaned on a regular basis. You notice there is a delicately carved sculpture on the work desk.=你拖着疲惫的步伐游荡在古堡中，不慎从楼梯上滚落，没想到反而打开了一扇隐藏的机关房门。你看到了一间装饰别致的卧室，与古堡的其他区域不同，卧室干净整洁，似乎有人经常打理。你注意到卧室的书桌上摆着一尊造型精美的雕塑。
You triumphantly take out what you wanted and sit on the floor panting, intending to rest for a bit while your companions handle the other remaining boxes, but the operation platform emits a flash of dazzling light and disappears before you can even open your mouth to say anything. You and your companions look at each other in dismay, and your instruments did not record any valuable information either.=你胜利地拿出了想要的东西，气喘吁吁地坐在了地上，打算歇一会儿，让同伴去对付剩下的盒子。但你还没来得及张口，作业平台突然发出一阵炫目的闪光，消失了。你和同伴面面相觑，你的仪器也没记录下任何有价值的信息。
You try it out on a spot at the edge of the cave, and accidentally discover a box of precious metals! Now this is true value, much more tangible than some vague exploration of the unknown.=你们在洞的边缘就地采样，结果无意中发现了一个存满贵金属的盒子！这可是实打实的价值，比虚无缥缈的勘察未知要实在多了。
You try to pass on your needs in the most succinct way you can, your relative position with the help of your equipment, and even have time for a little long-distance chat. The streaks in the ground dim as you hang up your communications, and later on, backup quickly catches up with your group with your precise directions.=你尽可能简明扼要地交代了你的需求，在设备的帮助下提供了相当准确的定位，还有时间远程闲聊了一阵。你挂断通信后，地面的光芒黯淡了下去。后来，增援队伍在你准确的指示下很快赶上了你们。
You try to pass on your needs, relative positions, and heading in the most succinct way you can, and the glowing streaks in the ground quickly dim before your communications disconnect. Later on, backup manages to catch up with your group with the help of this very landmark.=你尽可能简明扼要地交代了你的需求、相对位置和行进方向，地面的光芒很快黯淡了下去，通信也断开了。后来，增援队伍在这同一座地标的帮助下成功赶上了你们。
You try to send him a token of your friendliness, but that is obviously not the rational choice.\nThis may either prove the cornerstone of a magnificent bridge of camaraderie, or the key to the unmaking of civilization. Or, it might just be yet another trifling matter between the two of you.=你试图向他传递表示友好的信息，而这显然并非一种出于理性的选择。\n这或许会成为架起宏伟友谊桥梁的基石，也可能会成为开启文明灭顶之灾的钥匙。又或者，这只是件属于你和他的小事。
You try to use the crystallized Hour of Sui, but there is no response. Perhaps you will only be able to truly draw upon its power inside Sui's remnant consciousness.=尝试使用这件岁时的结晶，却没有任何反应。或许，只有在岁兽残识中，才能真正引动它蕴含的力量吧。
You try your best to concisely communicate your needs to the person in charge of Rhodes Island. The light on the ground quickly dims, and communication is cut. Later, you are pleasantly surprised when the support team catches up with you, for not only did Kal'tsit understand you fully, she also trained your reinforcements to be better partners in your expedition.=你尽可能简明扼要地向这位罗德岛负责人交代了你的需求。地面的光芒很快黯淡了下去，通信也断开了。后来，当增援队伍赶上你们后，你惊喜地发现，凯尔希不仅完全理解了你的意思，还对加入你的增援进行了进阶培训，让他们能更好地参加探索任务。
You turn down the old man's goodwill, but solemnly thank him nevertheless.=你拒绝了老者的好意，但还是郑重地表达了感谢。
You turn to leave but can't resist a glance back: the burdenbeast remains atop the ruins, doing nothing. You're more convinced than ever that this is a scam—since Kazdel descended underground, swindlers have targeted foreign treasure hunters with all kinds of tricks. You just didn't expect them to use such a creative method.=走出一段距离后，你不禁回望了一眼——驮兽还站在那处城墙废墟的顶端。它没有看向你，也没有其他动作。你愈发确信这是一场骗局，听说卡兹戴尔陷落地下后，这附近便出现了很多骗子，专挑前来探险寻宝的外地人下手，只是没想到他们的手段竟已演化到这种地步。
You turned a blind eye as it broke its own shackles. This was your mercy.\n'Free' had never been truly free to be before, and had actually rarely experienced situations like this. For a moment, it even sympathized with you.=您放任它打碎自己的桎梏，这是您的怜悯。\n“自在”从未真正自由自在过，她其实很少经历这种场合，一时间甚至与您惺惺相惜。
You turned your newfound knowledge against the constructs.\nThere's a group of mischief-making relics sneaking into the crowd of tourists in the Grand Bazaar. They belong in a museum.=您用刚刚学来的知识反制了构装体。\n有一群捣蛋的文物混入了大巴扎游客的队伍，该让它们回到博物馆的展柜中了。
You two are so similar... Sorry for disturbing you with my sudden words, Doctor... I was just thinking about how you and Hildegard are so alike. Both of you shoulder so many responsibilities in silence, and I can't tell when to step in. Can I help you? Or... can you help me?=你们很像......抱歉，博士，突然说话吵到您了......我只是觉得您和赫琳玛特很像，明明承担了许多，又从不对谁说起，我却看不到你们的苦闷。我能帮助您吗？您能帮助我吗？
You two! Now!=你们两个！快上喵！
You two, don't look down on those Mama John's vouchers I've prepared for you. At Mama John's, you can buy almost anything you've ever wished for.=两位，不要小看我给你们准备的约翰老妈代金券，在约翰老妈，你能买到几乎所有你需要的东西。
You unconsciously take a step back when you see the river. It seems to have appeared out of nowhere, blocking you as it surges down a mountain stream. You and your companions make use of the various instruments you carry, but collect no abnormal data, and have no way to explain the uneasy anxiety inside you all.=看到那条河流时，你不自觉地后退了一步。那条河流似乎凭空出现，拦住了你的去路，沿着山涧一路向下奔腾。你和同伴利用了携带的各种仪器，但没有收集到任何异常数据，更无从解释自己心头的惶恐不安。
You understand everything that this prison break stands for.\nWhen even rules can be bent because of the circumstances, what should we remain steadfast for?=您了解了这场越狱行动表面上与背后的一切。\n当规则也可以被各种因素左右时，我们该坚持什么，这是一个问题。
You understood that this act was not Kristen's alone.\nShe stands for countless dreams and aspirations.=您明白了，那并不只是克丽斯腾的个人行为。\n在她的背后，是一点又一点的思绪，是一个又一个的梦想。
You unraveled the decades-old rumors that clung to Mitsukue.\nAnswers slowly took shape, then swiftly faded. Facts were scarce; only interpretations remained, and people tirelessly wove new tales from the barest threads.=您解开了缠绕御机多年的怪谈的真相。\n答案缓慢显影，又迅速褪色。没有事实，只有诠释，人们不厌其烦地拾起裸露的细节，编织出新的奇谭。
You use your influence to support the heroes you know well, hoping they can have a happy ending.=你投下自己的影响，支持你所熟知的英雄们，期盼他们能获得一个美满的结局。
You used a small number of tools to excellent advantage.\nPutting tools to good use is not the same as being dependent on them, a fact often forgotten throughout the course of civilization.=您将少量道具运用到了极致。\n利用工具与依赖工具是两回事，在文明的进程中，人们常常忘记这一点。
You used appropriate obstructions to put the Ink Spirits to the test.\nIt has to be said, if some of the Ink Spirits truly existed in reality, it'd be a chance to change up the presently high-risk, high-barred state of the Originium Slug pet market.=您用适当的阻碍考验了墨魉。\n不得不说，有些墨魉如果真的存在于现实之中，是有机会改变当下源石虫宠物市场高风险高门槛的现状的。
You used the surging heat waves as cover for organizing an effective blitz.\nThe quicker you draw your gun, the better your odds of victory.=您以喷涌而出的热气作掩护，组织了一次有效的速攻。\n拔铳越快，赢面越大。
You used to like working with us mercs a whole bunch. Mercenaries are efficient instruments of war. Just like fast food, ready to eat and easily disposable. You want to know what happened in the past? Hmm, some people would prefer I keep my mouth shut about that topic. Say, it must be such a blessing to not remember anything, right?=你过去很喜欢和我们打交道，雇佣兵是高效的战争工具，像快餐一样，开袋即食，用之即弃。你问我发生过什么？嗯，有些人不希望我话太多哎~但什么都记不得可真是幸福，是吧？
You used witchcraft for interpretations <color\=#e1a9aa>{0}</color> times in Deciphering Evolution=您在解读变迁中用了<color\=#e1a9aa>{0}</color>次巫术解读资料
You used witchcraft for interpretations {0} times in Deciphering Evolution=您在解读变迁中用了{0}次巫术解读资料
You ventured into the dangers of the volcano and returned safely with first-hand survey data.\nThese precious data will become a priceless exhibit in Volcano Museum of Siesta.=您深入火山险境获取第一手考察数据并平安归来。\n这些珍贵资料将成为展陈在汐斯塔火山博物馆中的无价宝藏。
You viewed the records of the Babel commander who earned the title 'Evil Spirit.'\nAccurate, decisive, machine-like efficiency. Cold, emotionless, and intimidating.=您观看了有“恶灵”之称的巴别塔指挥官的指挥记录。\n精准、决绝，好似机器高效地运转，冰冷无情，令人不寒而栗。
You visit a strange barbecue restaurant in an art museum.\nYour efforts saved the museum from destruction. The previous owner did not mind the restaurant's presence, but he hated its name.=您光顾了一家开在艺术馆里的奇特烤肉店。\n在您的指挥之下，艺术馆免于化作一地瓦砾。顺便，据说艺术馆的上一任主人对烤肉店本身没有意见，但是非常讨厌烤肉店的名字。
You visited dozens of Wrankwood's studio plates.\nYou saw not only the champagne and finery under leather shoes and high heels, but also how the eyes of people in different positions all light up when a movie hits the screens. That is what Wrankwood is all about.=您走遍了蓝卡坞的几十座移动拍摄地块。\n不仅能看到被踩在皮鞋与高跟鞋之下的香槟酒液与珠宝华服，也能看到不同地位的人一齐望向终于上映的影片时眼中的光芒，这就是蓝卡坞。
You visited famous mountains and delivered the historical documents you found to the calm Magistrate of Water, always buried in scrolls in the Sky Mirror Pavilion.\nYears roll on, and heaven and earth are vast. How could one not fear? How could one not like it?=您遍访名山，将觅得史稿尽数交给天镜阁中，那位被书卷淹没却面容沉静的典水官。\n今古悠矣，天地辽矣，敢不惧欤？敢不念欤？
You visited one of the nodes in Baizao's efficient food supply chain and stopped a thief from stealing food.\nYou seized two taels of animal meat from the thief, perfectly balanced at a 3:7 fat-to-lean ratio. 'Why only two taels? Because I only take what I can eat. It's a crime to waste food!'=您参观了百灶高效的食材供应链中的一站，出手制止了正在偷食材的窃贼。\n从窃贼身上缴获了二两兽肉，正正好好肥瘦三七。“为什么只拿二两？拿多了又吃不完，白瞎了这好食材！”
You visited the filming location rented by the Wrankwood production crew=您参观了蓝卡坞剧组租的拍摄场所
You wait for a while, and then a party brimming with hostility emerges from the gate. Wait, they're not from the end of the icefield, so where did your message end up? Does the gate actually lead elsewhere as well?!=等待了一段时间后，一支充满敌意的队伍从门内出现。等等，他们不是从冰原尽头来的，讯息发去哪里了？难道门还能通向其他地方吗？！
You wait for a while, and then a squad emerges from the gate with construction materials.=等待了一段时间后，一支小队带着构建阵地的材料从门内出现。
You wait for a while, and then a transport team emerges from the gate with enough supplies for two Operators.=等待了一段时间后，一支运输队带着足够武装两位干员的物资从门内出现。
You wait for a while, and then an item is delivered to you.=等待了一段时间后，一件物品被送到了你手中。
You wait for a while, and then an Operator you urgently need emerges from the gate.=等待了一段时间后，一位你急需的干员从门内出现。
You wait within the crowd. Some journeys must begin by one's own hand.\nOne step, then another. 'Where are we going?', you hear someone ask. Then another step.=您在人群中等待，有些旅程必须由他们自己开启。\n踏出一步，又一步。“我们要去哪儿？”您听见有人询问。而后是新的一步。
You walk alongside the trailblazer of transformation. The heavy curtain is pulled back for the both of you.\nEyes that see the way through the blizzard, hands that dig tinder out of cold soil, courage that sets legs walking across the ice. They come together to form the him you know.=您与变革的先驱者并肩而行，沉重的幕帘为你们开启。\n从风雪中辨明方向的双眼，从严寒中挖掘出火种的双手，从坚冰中跋涉而来的勇气，塑造成您所知的他。
You walk among the ruins, the once-gleaming trains still before your eyes.\nResource allocation and time management have proven to be rigorous tests of your ability. Oh, and take care, the floor's slippery.=您在废墟之中行走，昔日光洁明亮的列车仍在眼前。\n资源调配与时间规划，这当然是一场关于能力的严峻考核。对了，小心地滑。
You walk away, increasingly puzzled: What exactly is a 'clinker'? Why is this the first time you've heard of it? Seeking answers, you return and ask the child, who bursts into laughter: 'Clinkers are clinkers! If you don't have one, what's that on your shoulders?' Your head suddenly feels dizzy, and your neck seems unbearably heavy. Too scared to ask further, you quickly leave.=你走出几步，越想越纳闷，“嘎嘣”到底是什么？你怎么从来没听说过？你决定折回去问个清楚。售票处的小孩听完了你的问题，却哈哈大笑起来：“‘嘎嘣’就是‘嘎嘣’，连‘嘎嘣’都没有，那你肩膀上面是什么？”听完这话，你只觉得头晕脑胀，脖子上似乎有几百公斤重。你赶紧离开了，不敢继续打听。
You walk forward a few steps before running into some villagers, but the moment they see you, it's like they have encountered their nemesis. Their leader whistles, and soon, every living thing in the village is running your way.=往前走上几步，便遇见了村民，然而他们见着你，就像是见了仇人那般，领头的人一吹哨，整座小镇的生物就都动了起来。
You walk out of the tent with your expensive treasure, glancing at the same stock of expressions around the tent with a sense of newfound empathy. You lower your head to look at the item in your arms, not knowing whether to laugh or cry at your victory. As you consider, a newcomer pays the entrance fee and enters the tent with anticipation, and you swear you hear the Duck Lord laughing.=你抱着重金拍下的宝贝走出了帐篷，看着帐篷周围那些或狂喜或痛哭的人们，你似乎有些感同身受。你低头又看了看怀中的东西，不知道自己该哭还是该笑。与此同时，又有新的路人缴纳了入场费，满怀期待地走入帐篷。你发誓你听见了鸭爵的笑声。
You walk up behind her, still unsure of how to deal with this enemy, but a gunshot going off shatters your doubts. The nun dissipates before your eyes, and you find yourself surrounded by Sankta. Alright... so it was a trap.=你走到修女背后，还在犹豫应当怎么处理这个敌人，然而一声铳响打破了你的疑虑，那位修女的身形消散在眼前，萨科塔将你团团包围。好吧......原来这是个陷阱。
You walk up the stairs and notice a familiar figure standing next to the window. The figure suddenly turns around and thanks you, before squeezing a letter into your hand.=你走上一级阶梯，看到一个有些熟悉的人影站在窗边。对方忽然回头向你道谢，并将一封书信塞进你的手中。
You walk up to examine the oil painting. Suddenly, a puppet falls from above, shattering into pieces before you.=你走上前去仔细查看油画，一个玩偶忽然从上方摔落，在你面前摔得四分五裂。
You wander aimlessly in the castle. By accident, you step on a rotten patch of the flooring and fall into the castle's basement. Here, you find a heap of garbage as well as three doleful-looking Zalaks. The Zalaks confess that they are treasure hunters who have painstakingly searched for the castle's treasure chamber, only to find that someone has been here before them. The chamber has nothing but a pile of trash left.=你漫无目地游荡在古堡中，不经意间踩破了一块腐朽的地板，一路滚到了古堡的地下室里。在这里你看到了堆积如山的废物与垃圾，以及三个愁眉苦脸的札拉克。札拉克向你坦白，他们其实是三个寻宝者，费尽心机找到了城堡的藏宝室，但是似乎有人捷足先登，藏宝室里只剩下一地垃圾。
You wandered through the landship trying to recreate the scene you saw that day.\nStruggle and suffering are like a silent howl echoing between each and every command.=您在本舰中徘徊，试图还原那一天的场景。\n挣扎和痛苦仿佛无声的咆哮，回荡在每道命令之间。
You wanna get some drinks after work?=下班后去好好喝一顿吧？
You wanna live the rest of your life with just one eye? What's that? You already have a fake eye? I don't care, I'm tearing it out anyway!=你是不是想当个独眼掌柜啊——已经有一只假眼了？不管了，就算是假的，我也要挖出来！
You wanna touch my ears? Of course, touch them however you want... but people usually only do it a tiny bit. Why? Heheh, you'll find out if you try, won't you?=摸耳朵？可以哦，博士你想怎么摸都行，但是大家一般只会摸一下。为什么？嘻嘻，你摸摸看不就知道啦？
You wanna try some fortune-telling? Well, that brings me back. I haven't done it for a while. I could take a look at your fortune to kill some time, I guess. Hmm, if your luck isn't beyond words as always... Well, you're gonna have to prove my results wrong.=想试试占卜？真怀念，我已经很久没有进行研究了，只是为了找找乐子倒是可以为你算一算......哈，你的运势还是一如既往的一言难尽啊......算了，就用行动证明它的谬误吧。
You wanna work with my team? Do I look like a girl who'd fall for the same trick twice? Yeah, yeah, save the explanations. You know what you did. But be warned, my mercs pick their own roads now. While I'm gonna take out the scumbags who dare treat us like pawns. Should I start with you, Doctor?=和我的队伍合作？我看起来是会上两次当的人吗？别急着解释，你清楚你做过什么。现在，要去哪里佣兵们自己说了算，而我，负责干掉那些把我们当棋子摆弄的渣滓。要试试看吗，博士？
You want it=您有需求
You want it. He's got it. Be a friend. And so will he.=您有需求，他有答案。若有诚意，交个朋友。
You want m-me to be the squad leader? But I really don't know anything about battle…=让我、我来做队长吗？我真的不懂战斗的事情喔？
You want m-me to be the squad leader? I really don't know anything about battle though...=让我、我来做队长啊？我真当不晓得战斗的事体喔？
You want me at your side to see if Rhodes Island can live up to the talk. Hmm... Alright then, so long as your security doesn't give me too much trouble.=让我跟在你身边？让我看看罗德岛怎么践行自己的理念？我没意见，只要安全系统别太刁难我。
You want me for captain? What are you even... You're joking, aren't you? Hey!=让我做队长？你在想什么......你是在开玩笑吧？喂！
You want me leading? I... I'll work to follow Captain Sharp's example.=让我当队长？我......会尽力学习Sharp队长的指挥方式。
You want me leading? Then you'll want to watch how I do it.=让我带队？那就等着看我的表现吧。
You want me out of the way? Don't be silly. You can't get inside without tickets.=让我闪开？别开玩笑了，这里得买票才能通行。
You want me to be stronger?=您希望我变强吗？
You want me to be the captain? Am I... really cut out for the job?=要我当队长？我......真的合适吗？
You want me to be the captain? You'd better give me some interesting teammates.=要我当队长，你可得给我挑一些有趣的队员。
You want me to be the director? I dare say I have a little experience.=需要我来当导演吗？我也算有些经验。
You want me to be your accompanist? Sure thing.=是想让我陪着你吗？可以哦。
You want me to be your assistant? I can't, I barely know how to read. It'll just be a waste of your time. But if you need something fixed, then I can help.=要我当助理？不行，我连字都不认识几个，只会浪费你的时间。如果你有东西需要修理，我倒是可以帮忙。
You want me to command? Command these mighty warriors who could all level me in a fight? C'mon, give me a break here...=我来指挥？指挥这些全都比我能打的大人物？饶了我吧......
You want me to do file collation work...? These documents of yours all look dusty. I don't want to touch them. And how was your office even planned in the first place? Did you genuinely not feel personally, utterly disgusted leaving this cabinet here?=让我来做整理文件的工作？......你那些文件看起来都落灰了，我不想碰。而且最初你的办公室是怎么设计的？你真的不觉得这个柜子放在这里，会让人浑身难受吗？
You want me to do something so boring...? Fine, fine. I'll tag along, just because you're somewhat amusing.=让我干这么无聊的事？......好吧，看在你这个人还算有趣的份上，陪你一次。
You want me to go shopping with you? Alright, I'll have a mango and carob slushie, with crushed nuts on top. Oh, and a hibiscus juice too. And it's on you, right?=找我去逛街？好呀，那我要吃芒果和角豆口味的冰沙，加大份坚果碎。再来一杯木槿汁，拜托你都要请客哦。
You want me to help you sort these files? Alright... And double check the numbers too? Sure, leave it to me.=......要我跟您一起整理这些文件？好的......还有核算这些数据的准确性？好的，都交给我吧。
You want me to just nod and listen? No. Freaking. Way.=想让我老实听话？不 可 能！
You want me to lead the team? Mmmm… Alright. Leave it to me.=我来带领作战小队？嗯，也不是不行，小事一桩。
You want me to lead, without Yato? You sure? I think it'd be better if you got her on.=需要俺来带领大家吗，夜刀也一起不？是不是让夜刀来更好。
You want me to lead? Understood.=要我来做指挥吗？行吧。
You want me to play the guitar? Okay.=希望我弹吉他吗？知道了。
You want me to say something? Uh, that's the hardest part.=让我随便说点什么？呃，这才是最困难的事。
You want me to stream... Barrage Fortress...? What is that? A game?=想看我直播......狂弹要塞......？那是什么？是个游戏？
You want me to transport... all these? That's a lot, Doctor! Come on, I'm not a miracle worker!=这些货物都要在下送吗？数量太多了吧，博士，别为难在下呀~
You want me to watch over your work, like I keep an eye on my siblings while they do their homework? Sure. I'll make you run ten laps in the snow if you don't finish on time.=这个任务是让我像监督弟弟妹妹学习那样监督您工作吗？好的，我明白了。如果您没有按时完成工作，我会罚您在雪地里跑十圈的。
You want my opinion?=你在征求我的意见吗？
You want my thoughts on what being a Rhodes Island doctor's been like? Nothing too special. Whether punching enemies into submission or using my staff to make patients listen, there's always a sense of accomplishment. It was my choice and I made it, so there's nothing to waffle over.=问我在罗德岛当医生有什么感想？也没什么特别的。不管是用拳头让敌人服服帖帖，还是用法杖让病人乖乖听话，都是让人有成就感的事嘛。既然做出了选择，就没什么好踌躇不前的。
You want some ice to chew on? Keeps the pain away, and keeps you awake.=嚼冰块吗？止疼，还能保持清醒。
You want something to drink, Doctor?=有什么想喝的吗，博士？
You want to chat future op planning? You've come to the right person, Doctor, love. I'm the entire stuffing brains of Glasgow.=想跟我聊聊之后的行动计划吗？博士，你找对人了。我可是格拉斯哥帮的大脑哦。
You want to cheer me up? Hm, let me interrogate someone, then.=让我心情变好的方法啊......哼，也许，参与一场审讯也可以。
You want to cure Oripathy? After I saw for myself what Iberia... No, after I realized the threat the sea poses to us all, I started to think... it may not be all that unrealistic.=......想治愈矿石病？在看清伊比利亚......不，在得知我们所有人面对的海洋的威胁到底是什么之后，我觉得，你们的理想也没那么不切实际了。
You want to down the stuff in one? You won't need a hardy liver—you'll need a heart that's considerate of your friends.=把它一饮而尽需要的不是酒量，而是一颗为朋友着想的心。
You want to go hunting with me? Alright, let me first step up my training… why? There's no way you can track anything in the snowy mountains on your own. I'll need to get strong enough to carry you on my back the whole way.=您也想一起去打猎？好，我明白了，我这就去训练室加强训练。为什么要这样做？您肯定没法自己在雪山里埋伏和追踪，我好好锻炼一下，才有力气全程背着您！
You want to go together? Hehe...=一起行动吗？嘻嘻......
You want to hear a story? Anytime, my friend, but good tales don't come cheap.=想知道我的故事？朋友，好故事很贵的。
You want to hear a story? Of course, my friend, but good tales don't come cheap.=想知道我的故事？朋友，好故事很贵的。
You want to hear a story? Sure, my friend, but good tales don't come cheap.=想知道我的故事？朋友，好故事很贵的。
You want to hear me sing? Do you know who our songs are sung for? Usually, it's for the gravely ill.=你说想听我唱歌？你知道我们的诗歌是唱给谁的吗？一般来说，是重病难医的人哦。
You want to hear me sing? Of course I can indulge you. But I'm so sorry, singing has a special significance to us that you just can't share, not being one of us. Doctor, Doctor, it vexes me that I have so many things I want to share with you. Just how could I convey them to you?=你想听我唱歌？我当然可以满足你。但很遗憾，歌唱对我们有着更为特殊的意义，你却因为不是我们的一员而无法体会。博士，博士，我真烦恼，我有许多东西想要与你分享，我该如何传达给你？
You want to hear my harmonica? Fine. What are you in the mood for?… Calm and leisurely… Alright, here's a little tune called 'Greenleaves.'=想听我吹奏口琴？可以。博士现在的心情如何？......平静且悠闲......明白了，这首小调叫“绿叶”，请听吧。
You want to hear my opinion of this landship? You'll be disappointed.=你想听一听我对这艘陆船的看法？你会失望的。
You want to hear my revenge story? You won't be able to sleep at night, Doctor. But… somehow I do have this strange urge to tell you. Well then, let's hit the bar. This story will take a while.=想听我复仇的经历？你会睡不好觉的，博士。不过......真奇怪，我居然会有想说给你听的冲动......那么，去酒吧吧。这会是个不短的故事。
You want to know about my hometown? My hometown… it's a cruel wilderness. Even survival itself is a difficult feat there. Compared to that, Rhodes Island is like heaven.=想问我家乡的情况？那是片......残酷的荒漠，每天光是活着就很累了。和那里比起来，罗德岛就是天堂啊。
You want to know about my life in Ægir...? After so much time, my childhood memories are a bit of a blur. Maybe I'll remember a thing or two by telling you about it. Originally, I was meant to be a sculptor...=你想了解我在阿戈尔的生活？......经历了这么多的事，儿时的记忆对我来说也已经有些模糊了，或许我可以通过向你叙述的方式来回忆起一些。原本，我应该成为一名雕塑家......
You want to know more about the organization I'm with? Sorry, I took an oath not to divulge anything, and it's not for public knowledge, anyway. If you're curious, just think of it as a completely neutral community.=您想要了解我加入的那个组织？抱歉......我什么都不能说。既是因为誓言所限，也和那些东西绝不能公开言说有关。如果您无论如何想要知道一些，那就......请把它想象成一个与世无争的茶会吧。
You want to know what happened between me and Texas? Hehe, you don't have a single idea of what you are sticking your nose into. You'll find out the truth someday, but not from me.=想了解我和德克萨斯过去的事？哈哈，还真是挑起了一个不得了的话题啊你！总有一天你会知道的，但，绝不会是我来告诉你......
You want to know what I've found at Rhodes Island that's so 'practical'? Um, obviously, seeing a different sunset on the bridge every day, and the feeling of using this gun to do something good. Pretty cool, yeah? Just kidding. Alright, let's forget all this complicated stuff. I'm gonna nab some pudding from the canteen!=你问我在罗德岛找到的“实际的东西”是什么？嗯，当然是每天在舰桥上看不同样子的日落，还有用这把铳做点好事的感觉。挺帅的对不对？嗯，骗你的。不要说这些麻烦事啦，我要去食堂抢布丁吃！
You want to know your destiny, Doctor? Too bad, I can't help you. I'm not the one to share it with you, for the fate forbids me to do so.=博士，你想知晓......自己的命运终将去往何方？很遗憾，我帮不了你。为你揭示那些秘密，并不是我的使命。
You want to learn more about Minoan culture? I see, I'll put together a report for you. No, that's not information I can cover in just a few words. I must report it to you in detail.=想了解米诺斯的风土？明白了，我会整理一份报告。不，关于米诺斯的情报三言两语说不清楚，我必须详细地汇报给您。
You want to learn to knuckle-roll a lighter as fast as I do? It's easy, here. Don't worry, just try again. I practice these tricks to keep my hands nimble—after all, there are times when you can't just draw a blade, even in Siracusa.=要怎么像我一样让打火机在手指间快速转动？很简单，把手给我。没关系，多试几次。平时我用它来练习，保持手指的灵巧——毕竟，就算是在叙拉古，也有不能掏出匕首的时刻。
You want to parley? A rare business for me, whether in Siracusa or Higashi.=要和对面交涉吗？不管在叙拉古还是东国，我很少做这些。
You want to promote me? I see that I made the right choice to work here.=想要提拔我吗？ 看来，选择在这儿工作，果然是对的。
You want to run? Before you do, remember to leave your valuables behind.=想跑吗？跑之前，记得把值钱的东西留下。
You want to see the intricate pattern on my sword up close? Sure, hold it tight, then. Don't let go—it'll heat up to 2,500 degrees Celcius in 3 seconds! Haha, just kidding! Don't be scared!=想欣赏下我这把剑的精致花纹吗？那么，请好好地拿着，绝对不要松手，接下来它会在三秒钟内加热到2500度......呵呵，开玩笑的啦。
You want to topple me? By what?=你想打倒我？凭什么？
You want to travel deep into the Sami tundra? Even the Empire of Ursus knows to stay far away from there.=想去萨米冰原深处旅游？那可是连乌萨斯帝国都畏惧三分的蛮荒之地。
You want to travel to the depths of the Sami tundra? Even the Empire of Ursus stays away from that place.=想去萨米冰原深处旅游？那可是连乌萨斯帝国都畏惧三分的蛮荒之地。
You want to try dungeoneering? Considering the combat skills you have, you can never have too many extra lives. Okay, how about this? If you really wanna go, then you must follow my instructions when it comes to pathfinding and operation strategies. I'm the expert. For anything else, you and Laios can make it up.=你想去迷宫冒险？就凭你的身手，有几条命都不够你死的。好吧，如果你真要去，那么，在路线和行动方面就得全听我的，我可是专家。至于其他的，你和莱欧斯看着办吧。
You want to watch combat records together? You aren't gonna complain that I'm not serious enough when I watch the videos, right?=要一起欣赏作战录像吗？你是不会指责我看录像时不够严肃的，对吧。
You wanted to get everyone in the team to talk to those back at camp, but then the glowing streaks in the ground quickly dim before your communications disconnect. You and your companions momentarily rest on the spot before moving on.=你想让队伍里的每个人都和后方谈话，然而，地面的光芒很快黯淡了下去，通信也断开了。你和同伴原地休息了片刻，又迈开了脚步。
You watched over her, and she watched over the land.\nIn this lifetime, she tried repeatedly to prevent humans from ushering in their own ruination. But her power is too diffuse, and she requires true followers.=您守望着她，而她守望着大地。\n在她这一次的生命中，她已经数次试图去阻止人类自取灭亡的行径。可她势单力薄，她需要真正的支持者。
You watched the final act of I Siracusani.\nFamiliar actors leave the stage one by one, and the heavy curtain drops down. A new city awaits the dawn of day.=您欣赏完了《叙拉古人》的最后一幕。\n熟悉的演员依次退场，厚重的幕布缓缓落下，而新的城市正准备迎接清晨的曙光。
You wave your hand and the young Liberi stops bothering you, returning to her business with the statues.=你摆了摆手，小黎博利也就不再继续缠着你，回头处理起了她和塑像们的生意。
You welcomed a new coworker.\nThough an expert in protecting himself in the workplace, he's actually quite the professional.=您迎来了一位新同事。\n虽然深谙职场保身之道，但他真的还蛮敬业的。
You went on a shopping spree in the duty-free shop outside the arena.\nSince it doesn't pay tax to the General Chamber of Commerce, it can sell its goods cheap, and an 'alarming' amount at that. A trap laid by consumerism.=您在竞技场周边的免税店里大买特买。\n因为不用向商业联合会缴税，所以这里的商品相对便宜“许多”，这是消费主义的陷阱。
You went through a night that was shrouded in dense, thick smoke.\nAs you lift your head up, you see a flame scorching the dark night sky and leaving behind but the blood-colored scar we call 'dawn.'=您经历了一个浓烟密布的夜晚。\n抬起头，您看见火焰灼伤黑色的天幕，留下名为“黎明”的血色伤疤。
You went through hundreds of emotions and thousands of lives in this drama. Truly a fascinating experience.\nEcstasy, rage, sorrow, hate... The story ends here, but there are still those who yearn and chase after a higher art.=您体会了剧中的百种情感、千种人生。这确实令人着迷。\n狂喜、暴怒、悲哀、仇恨......此处的故事已经告一段落，但仍有人在渴望并追求更高深的艺术。
You were able to steady yourself while in a distorted fear. There is blood left on the thorns, and you don't know if it was you or the Snowpriest who was pricked by them. They will use whatever means they have, without batting an eye.=你得以从扭曲的恐惧中稳定自我。荆棘上残留着血渍，不知道是刺伤了你还是雪祀自己。他们使用任何手段时都不会眨一下眼睛。
You were asleep for quite a while. What did you dream about, I wonder?=您好像睡了很久呢，这次，又做了什么样的梦呢？
You were invited to a game of weiqi. Another autumn had come by the time you looked up again.\nA new autumn, or the first autumn.=您受邀共谋了一局棋，再抬头，窗外已是另一个秋天了。\n新的秋天，或是，第一个秋天。
You were invited to attend a grand feast.\nThere is no one specific 'Baizao taste'. Instead, Baizao has all the flavors under the sun: spicy, sweet, tangy, salty—you get the idea. Visitors from all over the world find a sense of belonging here.=您受邀参加了一场丰盛的宴席。\n酸甜苦辣咸鲜涩，没有哪种能代表百灶口味，却都是百灶口味。天南地北来的人，也总能在这里尝到一口归属感。
You were just trying to chat with me and I wasn't responding? Ooh, um, see, I was DEFINITELY, NOT using a 'Scarecrow', tooooo skive off work. Honest.=刚刚和我搭话我没反应？咳，我可没有用“稻草人”偷懒，真的哦。
You were leading the squad then, right? Hmph, how could I forget? You gave me a real bad time! But if I had to do it again, I'd still choose to take everybody and bug out... I don't want to have to watch somebody sacrifice themselves ever again.=当时那支队伍是博士你带的队吧？哼，我当然没忘记，那次真的把我害惨了！不过就算是要我再选一次，我也还是会选择在那时带着大伙退出......我已经不想再看着身边的人牺牲了。
You were never a part of Laura's life... Laura was never a part of yours... But... But if that's really true... Then what do you even have left, Moira? ...Who are you?=你从不曾存在于劳拉的人生......劳拉也从不曾存在于你的人生......可是、可是若真是这样......莫伊拉，你还剩下什么？......你是谁？
You were the one controllin' that fire. You had Outcast sacrifice herself for you... You're 'The Leader' of Dublinn, aren't you?=你就是那场火的操纵者。你让Outcast为救你而死......你就是深池的“领袖”，是吗？
You were the ones... who saved me? You want my name? ...Just 'Reed' is fine... like the reeds by a pond. A nondescript existence...=是你们......救起了我吗？想知道我的名字？......就叫我“苇草”吧......就像池边的芦苇，怎么样，都可以的......
You were the only one in the office, and your snacks disappeared as soon as you turned your head? Wow, that's weird. Why don't you leave it to me? I'll solve this mystery and bring the thief right to you. Yep.=明明办公室只有你一个人，一转头却发现零食没了？嗯，这样啊，我明白了，我一定会抓住犯人的，嗯。
You were told that enjoying authentic Siracusan cuisine is a proper show of respect to a Siracusan? No, I differ on this. You come to my home, and I make sure you're sated. Finishing the food on your plate is a show of respect to me, è così semplice.=有人教过你，吃地道的叙拉古菜，才能表达对叙拉古人的尊重？不，在我这儿不一样。你到我家来，我让你吃饱喝好，这些我做的菜，你都吃干净了，才是对我的尊重。就这么简单。
You weren't able to get enough footage to start the livestream=拍到的照片数量不足，无法进行直播
You will be given 1 Torch upon entering a battle=每次进入战斗赠送1个火把道具
You will begin with a fixed team. Complete to unlock matchmaking\nBegin <@multiv3.unlockToast>[{0} (Tutorial)] </>?=将使用固定阵容直接开始作战，完成后可解锁匹配选项\n确认开始<@multiv3.unlockToast>【{0}·训练赛】</>吗？
You will begin with a fixed team. Complete to unlock matchmaking\nBegin [{0} (Tutorial)] ?=将使用固定阵容直接开始作战，完成后可解锁匹配选项\n确认开始【{0}·训练赛】吗？
You will continue your exploration after retreating. Max Life Points is reduced by 2.=撤退后将减少两点目标生命上限并继续探索
You will encounter a random Dreadful Foe=将遭遇随机险路恶敌
You will encounter Crazelyseon, the Ascendant of Cosmoi=将遭遇无垠回荡克雷松
You will encounter Eikthyrnir, the Scar of the Shattered=将遭遇“木裂”埃克提尔尼尔
You will encounter many dangerous battles and gain Recon Proficiency quickly=将不断遭遇危险的战斗，获得更多调查熟练度
You will encounter Samivilinn, the Resolution of the Very North=将遭遇“萨米的意志”
You will enter various epochs in your adventures, each with unique conditions. Be prudent and adaptive=探险中会进入各种不同的年代，这些年代会产生特殊的变化，请谨慎应对
You will fall...!=打倒你......！
You will feel my blade!=领教我的剑招吧！
You will have to settle the bill...=接下来只能结单了......
You will lose the exchanged Daily Task's progress, and the task will not be returned to the task list=被替换掉的每日事务会失去当前进度，且不会回到当前的候选每日事务列表
You will not come to harm.=你不会受伤。
You will not fall.=你不会倒下。
You will not hurt them. I will never... allow you to do that!=不会让你伤害他们的，我不会......允许你这么做的！
You will not receive any rewards for abandoning.=放弃将无法获得任何奖励
You will obtain the result that you seek.=你会看到你想要的结果。
You will repent!=忏悔吧！
You will shatter.=支离破碎吧——！
You win some, you lose some=愿赌服输
You win, and the Feranmut accepts her loss. She waves her claw about before throwing you a few strange stones.=你赢了，巨兽也不赖账，大手一挥，丢给你几块奇石。
You win, and the Feranmut concedes defeat, digging around in her belly before throwing you a few crystals.=你赢了，巨兽也愿赌服输，掏了掏肚皮，丢给你一些晶块。
You win, and the Feranmut hadn't thought of what she'd give you if you did, so she lets you decide.=你赢了，巨兽没想好要给你什么，于是让你自己许愿。
You win, and the Feranmut honors her promise. She raises her head, and smiths you some armor with her fiery breath.=你赢了，于是巨兽兑现承诺，扬起头颅，喷给你一副铁甲。
You win, and the Feranmut scratches her head. Grabbing some soil, she forges you a treasure right then and there.=你赢了，巨兽挠了挠脑袋，抓过一把土，直接炼成了一件珍宝。
You wish me to act as your proxy? Very well. But you must pay me due tribute later.=要我辅佐你进行指挥？可以，不过也要考虑下代价。
You wish to forge a space that can admit me, and hope for me to admit everything surrounding me...? An arrogant notion, truly. But maybe I could bear witness with you, until the day you give up.=你希望制造一个能够接纳我的空间，也希望我能够接纳身边的一切......？真是自大的想法。但我或许可以陪你见证，直到你放弃的那天。
You wish to learn of the Crimson Troupe's affairs? Of course, I know of them all. But take caution, Doctor, for should you stray like they from the proper path... or come near to too many of them, you may be taken hold of. And that is not, whatsoever, desirable.=您想知道关于猩红剧团的事？当然，我对此有所了解。但是，请您小心，博士，要是与那样偏离正轨的事物......或是人接触过多，您自身或许也会受其影响。这并非好事。
You witness Mizuki go into the transportation pod at the bottom of the experimental hub. You go to the control station to investigate the experiment that Mizuki is about to face. It is a long, fully-automated modification process that will take centuries, perhaps millennia, but the control station does not display any concrete numbers. Even more concerning is His assimilation of the experiment hub. You can see the branch-like tentacles reach out and retract, absorbing energy from the magma, and it has fully assimilated part of the experimental hub. Now, you can choose to turn off part of the experiment process to ensure Mizuki's safety, or let him achieve a further understanding of He through the assimilated structure.=你目送水月进入了通向实验中枢底层的传输舱，自己则前往主控台查询水月即将面对的实验内容。这是一个漫长的全自动化改造流程，百年，还是千年？主控台上的系统界面没有显示任何相关数字。而更令你担忧的，是祂对于实验中枢的同化。你能够看到玻璃外那些如同根茎般的触须在不断伸缩，从岩浆中汲取能量。而实验中枢的部分结构，已经完全被其同化。现在，你可以选择关闭部分实验流程，保证水月的安全，抑或是让他通过那些被同化的结构，更加深入地理解祂的存在。
You witnessed a champion of the Kazimierz Major being crowned again.\nAs usual, the 24th Major Championship Medal Set will be released for a limited time only and will soon enter the market, becoming another hot piece in the medal collection scene.=您见证了一位卡西米尔特锦赛冠军再次夺冠。\n和往常一样，第二十四届特锦赛冠军奖章套组限时限量发行，很快就会流通进市场，成为奖章收藏界的另一款火热藏品。
You witnessed a different sort of 'pilgrimage'.\nIt existed in the past, and happened again in the present. Then, the Sankta met the Law, and now, the Sankta define it on their own terms.=您见证了一场别样的“朝圣”。\n它曾存在于历史，又发生在当下。彼时，萨科塔与“律法”相逢，此后，萨科塔将自己定义它。
You witnessed a few friends of yours light a spark aboard Propeller Paradise.\nIt can burn everything away, but also inspire hope. While those two possibilities are still undetermined, this park can escape via the flames spouting out of its engines.=您见证几位朋友在“螺旋桨天堂”点燃了一把火。\n它能灼毁一切，又能孕育希望，而在上述两种可能未成定论之前，这座园区还可以借着引擎喷出的火焰逃亡。
You witnessed a futile struggle happen again and again for eternity.\nFabricated joys and sorrows nourish their souls, and they no longer have to consider their feelings. You know this struggle will only lead to naught, so it's best to leave at once.=周而复始，永无尽头，您见证了一场空洞的争斗。\n凭空捏造的悲喜滋养着他们的灵魂，而他们对此再无思考，您知道这场争斗的结果只会走向一片虚无。趁早离开吧。
You witnessed a knight's modern form. You soon witness a knight's fading afterglow.\nIn this era doomed beyond reproach, even if the road's futility is set in stone, the radiance still shines on.=您已目睹了骑士如今的模样。您也将见证骑士未落的余晖。\n在这个万劫不复的时代，哪怕前路注定徒劳，光芒也依旧闪耀。
You witnessed a perfect opener, a rarity in street performances.\nJust getting a full cast together is difficult enough, and you even made sure that the fountains were filled and giving off a gentle fragrance!=您见证了一次完美的进场歌表演，这在街头十分少见。\n能凑齐所有的演员已很难得，奇妙的是，竟然连街上的喷泉也都注满了水，散发着幽香，一切都恰到好处！
You witnessed a sparse but brilliant fireworks night.\nEven a homesick traveler found a diminutive bloom of their own.=您领略了一场寥落但绚烂的花火大会。\n就连失乡的旅人，也收获了一朵渺小的花火。
You witnessed all that happened in Menat-Ha'mait, alongside everyone else.\nThe great river of time never stops. It wends its way forward for all eternity.=您与大家共同见证了在米纳特哈玛仪发生的一切。\n时间的长河不会停歇，它只会永远向前。
You witnessed an Air Expo Columbia that was hard to define.\nThe big papers all took a guess at the accident's cause, but sadly neither 'marketing stunt' nor 'political conspiracy' would get eyes on the front page. The residents of the autonomous district poke themselves out of their offices, silently watching the 'tree' floating in the sky with pure curiosity.=您目睹了一场难以定性的“天空生活展会”。\n各大报刊纷纷揣测事故起因，可惜无论是商家噱头还是政治阴谋都无法吸引民众的眼球。特区市民从写字楼里探出身，默默看着仍悬浮天际的“树”，表情好奇而单纯。
You witnessed an Aslan lay down her crown.\nNo one should speak of that golden lineage anymore. She holds no divine power, only a sword reforged by many hands.=您见证了一位阿斯兰放下王冠。\n不该再有人谈论那黄金的血统。她没有神力，只有一把被众人重铸的剑。
You witnessed change in Siracusa.\nOld thorns buried deep within flesh have been shifted. What lies at the end of the path of briars is yet unknown, yet some continue to tread that path.=您见证了叙拉古的变革。\n埋入血肉深处的旧刺被撬动，荆棘之路的终点未曾探明，但有人仍旧前行。
You witnessed constructs wreak havoc on the streets.\nGems? Glass? No-one knows what those fragments on the street are, but SOMEONE needs to clean up the mess.=您见证了一群构装体大闹街区的全过程。\n宝石？玻璃？谁也不知道大街上的那些碎屑都是啥，但总需要有人把它们铲走。
You witnessed one knight seize triumph twice, but this time, she left her laurels on the podium.\nAt the end of the long night, the sun rises over the horizon. Before it sets, her blazing light will spread across the entire land.=您见证了一位骑士再度凯旋，只是这一次，她将桂冠留在了奖台上。\n在长夜的尽头，太阳从地平线升起，在落下之前，她炽热的光芒将洒满整片大地。
You witnessed the city's rebirth from the ashes of war and intrigue.\nCountless heroes remain enshrined in legend, while the homeland was rebuilt, brick by brick.=您见证了这座城市从战火和阴谋中重生。\n万千英雄留在传说故事之中，家园从一砖一瓦开始重建。
You witnessed the confrontation between two generations of heroes and the rage woven from ideals and Arts.=您见证了两代英雄之间的对决，理念与术法交织激荡。
You witnessed the departure of an ancient guardian.\n'Let me be human again, one last time.'=您见证了一位古老守护者的离开。\n“请让我以一个完整的人的身份离开。”
You witnessed the end of the Pavillon.\nSo-called 'creations' will always crumble with time, but humanity's monument will never cease to exist.=您见证了帕维永的终局。\n所谓“建造”终将毁于湮灭，但人类的丰碑永不消亡。
You witnessed the fall of Sui.\nThe bestial Sui closes Its eyes, and the thousand-year calamity has finally come to an end. What night is this night, that the moons are so bright?=您见证了“岁”的陨落。\n岁月阖眼，劫灰散尽。今夕何夕？月如此明。
You witnessed the history of Babel where a belief triumphed over another.\nShe had faith in you. She believed in your aspirations, and trusted that your ideals would stand the test of time.=您见证了巴别塔的历史，见证了一种信念战胜另一种信念。\n她愿意相信您，相信您泪涤初心，相信您理想长存。
You witnessed the Kjerag ceremony and the tides roiling beneath.\nThe story continues; this is both a good conclusion and a good beginning.=您见证了暗流涌动的谢拉格庆典。\n故事仍在继续。但这终究是一个好的结束，也是一个好的开始。
You witnessed the sinking of the Stultifera Navis.\nThe destination of a ship is not necessarily a port. It could be an ideal instead.\nIt was the final witness to a glorious age, and in turn, you are its.=您见证了“愚人号”的沉没。\n航线的终点不一定是码头，也可能是一种信念。\n它是一个辉煌时代最后的见证者，而您是它最后的见证者。
You witnessed the Sword Forge's craftsmen forge weapons and collected a great number of fine treasures.\nThough old friends have departed, new blades must yet be forged, for the jianghu yet remains.=您观摩了铸剑坊的匠人锻造武器，并收藏了不少珍品。\n故人已矣，而仍有刀剑新发于硎，江湖还在。
You witnessed Tragodia's scepter change hands.\nThere is no end to the birth of more stories, and no one can specify for sure what an ultimate 'aesthetic' is. He only continues on, towards the pinnacle of the stage.=您见证了酒神权杖的交替。\n情节的创作没有尽头，更无人能明确究竟何为终极的“美”。他只是继续向上走，走上舞台的最高处。
You witnessed Ægir's Waterway crossing the chaotic tides, pointing into the oceanic abyss.\nYou look at the Waterway stretching out to the horizon, and relief comes unbidden to you. Crisis is never far, but this time, civilization has a path forwards.=您见证了阿戈尔的航道穿过混沌的浪潮，直指大洋的深处。\n您望着延伸至海平线的航道，不由得感到安心。危机从未真正解除，但这一次，文明仍有前路。
You won't be able to withstand the whip!=不堪一击！
You won't be going home.=你们回不了家了。
You won't die… I will be careful not to kill you.=你不会死......我会小心一些。我不会让你死掉。
You won't take what I've got now!=如今我拥有的，你们无法夺走。
You wonder where I learned martial arts? Well, I have my nasty old dad and his weird education to thank for that. Not that I resent kung fu. A hero must uphold justice. Martial arts are a part of me.=很好奇我的武艺是怎么来的？呢个呢，其实来自我个衰鬼老豆从小开始的古怪教育。不过，我唔讨厌这身武艺，行侠仗义，离唔开它。
You wonder where I learned martial arts? Well, I have my old codger and his weird education to thank for that. Not that I resent kung fu. Martial arts should always be a part of me if I hope to uphold justice.=好奇我的武艺是怎么来的？这个啊，都是我那臭老爸从小开始的奇怪教育造成的。当然，我并不讨厌这身武艺，行侠仗义，离不开它。
You work so hard, Doctor.=博士，您工作辛苦了。
You worked hard to restart emergency aid buildings throughout the city.\nIs it too late? Nobody knows.=您努力重启了整座城市的应急救治设施。\n还来得及吗？无人知晓。
You would have me as your assistant? Well, if the said duty is akin to my last, where I served within the Hall of the Twelve Heroes as its priest, I shall be fine, I assume.=担任助理？和十二英雄殿里的祭司职责相似的话，我应该能做好吧。
You would like me to take care of your secretarial work? I can, but please do keep the amount of work under control. I used to write reports fairly often, but most don't find the contents of my reports very pleasant to read.=需要我处理文书工作？不是不行，但请控制工作的总量。我以前也常写报告，报告的内容不太让人愉快。
You would like to be my 'kung fu recorder?' The way Rhodes Island treats its guests truly moves me. It is no wonder my sisters love this place so much… I misunderstand?  No problem, I have no qualms with being your subordinate either.=让你来担任我的“录武官”？罗德岛的待客之道，真是令人动容，难怪我那几个妹妹会喜欢这里......唔，误会？那，换我做你的副将也无妨。
You would like to be my 'kung fu recorder?' The way Rhodes Island treats its guests truly moves me. It is no wonder my sisters love this place so much… I misunderstand? No problem, I have no qualms with being your subordinate either.=让你来担任我的“录武官”？罗德岛的待客之道，真是让人动容，难怪我那几个妹妹会喜欢这里......么煞，搞错了？那，换我做你的副将也冒得问题。
You {0}=您{0}
You {0} in Lost Treasure=您在失落财宝中{0}
You {0}.=您{0}
You'd better get used to my combat style.=可要好好熟悉我的作战风格。
You'd better remember that failing to adapt makes you a useless burden.=最好记住，适应不了恶劣环境的家伙，就只是单纯的累赘。
You'd better start running, or there's only one way this ends.=再不逃的话，你就只有一个下场了！
You'd like me to demonstrate my swordsmanship to the operators? Doctor, it's not something you can learn by watching. I know a scribe who served as the Grandmaster's record keeper. He followed the Grandmaster for over a decade. After years of observation, he could nitpick nearly any kung fu style under Heaven. And yet, he is weak to this day. A stiff breeze could blow him over... Anyway, I do happen to have some spare time. So I'll show you all a few moves.=让我为干员们演示剑法？博士，看是看不会的，录武官那小子，跟在宗师身边十几年，指摘天下武学，明明有了造诣，却还是弱不禁风......我正好得空，陪大家过几招吧。
You'd like to help me comb my hair? Nmph… it wouldn't be an easy job. If it weren't for Kjarr and the other maids, I don't know how much time I'd have to spend each day caring for it. I've considered cutting it short, but I understand some of the people would be sad if I did, so…=要帮我梳头发吗？嗯......这个工作可不容易哦？如果没有雅儿和侍女帮忙，我每天不知道要花费多少时间在这上头。我也想过剪短，但我听说有一部分民众会因此难过，所以......
You'd like to see Leithanien, you say? Heh, it's a fine place. The Empresses regard their subjects like their own children, the healthy regard the Infected as brethren, the faces of the people brim with blessing—lies? That's true, they are lies. Contemplate visiting Leithanien again once you can sit through the whole game with a straight face.=您想去莱塔尼亚看看？呵，那可是个好地方，女皇视臣民如子女，健康人视感染者如手足，人们的脸上洋溢着幸福——假？假就对了。等您能面不改色地听完这段话，再考虑去莱塔尼亚的事吧。
You'd like to take a look at my clawhook? That's maybe fine... but whatever you do, don't push this button. And watch your thumb when you're holding the grip... W-wait, you're not winding the rope correctly, and... Ack! Sorry, don't mind me, you can keep looking at it...=你想看看我的钩爪儿？可以是可以......但是千万不要碰这个开关，还有捏牢握把的辰光小心大拇指......等下，你缠绕绳索的方法也不对，还有——啊，不好意思，嫑管我，你继续看吧......
You'd like to take a look at my clawhook? That's probably fine... B-But whatever you do, don't push this button. And watch your thumb when you're holding the grip... W-Wait, you're not winding the rope correctly, and... Oh, I-I'm sorry, don't mind me, you can keep looking at it...=您想看看我的钩爪？可以是可以......但是千万不要碰这个按钮，还有握住握把的时候小心拇指......等等，缠绳索方法也不对，还有——啊，抱歉，别在意我，您接着看吧......
You'd rather not kill time with Nian here. Upon seeing you scurry away, she falls back into despair, flicking her tail in utter boredom as she waits for another player.=你可不想和年在这里消磨时间。见你直接跑了，年瞬间又泄气了似的，百无聊赖地甩起尾巴等着其他人来陪她玩。
You'd save a lot of trouble if you sent me onto the battlefield.=让在下上场的话，您的工作一定会更加轻松的。
You'll be able to save a lot of time going this way. Even if there are Durins trying to barge past you, so long as you walk true and look neither forward nor back, there is nothing to worry about.=从这里走能节省不少路程，就算有这些和你抢道的杜林在，只要走得正，行得直，不瞻前，不顾后，也就没什么可怕的。
You'll have received personal correspondence from the Duke. I'll be stationed and active aboard under the codename Puzzle. No need to bother investigating me; I've handed you all personal information that's been made public.=您应该已经收到了公爵亲署的信函，接下来我会使用“谜图”这个代号驻舰活动。不用费心调查，我会将所有可以公开的个人资料交给您。
You'll have to be loud if you want to get her attention.=叫她的时候记得大声点。
You'll have to find her first.=不过首先，你要能找得到她。
You'll have to get past my 'assistants' first.=和我的“助手”们过两招吧。
You'll have to try harder than that!=再加把劲！
You'll make an S-sized uniform for me...? No thanks. My oversized one works as a sheet when I take naps... plus, it's really warm.=要帮我定制小号制服？不——要，大号制服在睡觉的时候能当被子，很——暖和。
You'll make sure I don't ever lose anyone else? Hmph. Big words. But I'll see for myself if you can back those up.=你说，今后不会让我再失去同伴了？哼，是不是在说大话，我可是要亲眼见证的！
You'll need to head to the Main Bridge first to confront the captain.=需要先前往“主舰桥”面对船长。
You'll need to head to the Main Bridge to unlock the Drafting Room's security system.=需要前往“主舰桥”解锁制图室的安保系统。
You'll need to pass through the Command Hall to reach this place.=需要先通过“指挥大厅”再能来到这里。
You'll need to try a little harder if you want to pick up my degenbrecher.=想拿起我的锏需要一点力气。
You'll never understand what goes on inside her head.=你永远也搞不明白她在想些什么。
You'll run if—if you know what's good for you.=还、还要继续向前走吗？
You're a diehard fan too, aren't you? Who's your oshi? Group or solo? Are we kindred spirits?=老板，你一定也是追星一族吧！你推哪一位？你是团粉还是唯粉啊？我们一定是同好吧！
You're a real mystery, you know? I asked around and nobody seemed to know what you like for your birthday. But from what I've seen, you probably won't hate this. Try it out, nothing like hot soup to wash away all your worries, so chug it down and celebrate!=四处打听也没有问出你最想要什么生日礼物，不过据我观察，你应该不会讨厌这个——尝尝我的手艺，是不是你喜欢的口味？一碗热汤能够驱散所有忧虑，喝了这碗汤，要更加开心哦。
You're a smart person. We can solve problems in smart ways.=你是个聪明人，我们还能用聪明的办法解决问题
You're after my help? Hehe, if you're nice enough to offer up three days of premium feed for my little buddies, I might just think about it! How's that sound? Pretty sweet deal, huh…? Hey, wait—I'm just kidding! Don't go!=想要我帮忙？哼哼，如果给小家伙们提供三天高级饵食的话，我就考虑一下！怎么样，是不是挺划算......哎，等等，我开玩笑的，你别走啊！
You're all dead!=你们倒霉了！
You're all free to focus on the mission.=安心战斗吧，各位。
You're all gonna fly!=你们全都给我飞上天！
You're all just hedges who know how to walk.=你们只是会动的树篱嘛~
You're almost as reliable as my dad, almost! In my book, you're the second most trustworthy person around, hehe! By the way, I've been telling my dad all about you in my letters, and now he's curious to meet you!=虽然还比不上爸爸，不过博士也很可靠呢，嗯，在我心里现在博士已经是排第二可靠的人了！嘻嘻，对了，博士，我在给爸爸的信里写过不少有关你的事哦，他也说很想见见你呢！
You're always so kind to me... I... I'm so happy!=博士总是这么关心我，我非常、非常高兴......
You're an important partner of Pure Heart Medical, so of course we got you a birthday gift. Please, open it. Haha, I'm sorry. I just wanted to see the shocked look on your face when you opened it. This body pillow is a personal gift from me, I hope you enjoy it as much as I do.=您是赤心医疗的重要合作伙伴，在您的生日，我们当然会送来礼物，请拆开看看吧——哈哈，抱歉，我只是想看看您拆开礼物时惊讶的表情。这个抱枕是我个人的心意，希望您和我一样喜欢它。
You're an optimistic one. Try your hand at investing in the future, and you won't regret it, friend.=你是个乐观的人，那么尝试对未来投资吧！会有好处的，朋友。
You're an optimistic one. Try your hand at investing in the future, then! You won't regret it, friend.=你是个乐观的人，那么尝试对未来投资吧！会有好处的，朋友。
You're angry over the fact that he spent half a day hiding behind a tree without saying a word to you, but at the very least he's just a person and not some frightening Sami monster. You let your team members rest there for a while before continuing onward.=你虽然很生气他在树后面藏了半天也不回你一句话，但他至少也是个人类，不是什么吓人的萨米怪物。于是你让队员们原地休息了一会，随后继续向前进发。
You're asking me for advice regarding the prevention of biochemical contamination? Well, for example... always brush your teeth after eating?=生化防护的相关心得？这个嘛，比如说饭后一定要刷牙？
You're asking me? I say it's time to move.=问我的意见？该动手了。
You're asking what's so fun about sitting alone in a confessional? There's oodles of fun to be had, like a maple bar in my hand, the breeze blowing in from outside, the sun shining from on high, it's perfect! Of course, there's you popping up all of a sudden. Even if you're barging in on my private moment, turns out I'm still glad you came to say hi.=一个人坐在告解车里傻乐什么？很多东西啊，手里的枫糖饼干，外面吹进来的小风，洒进来的小阳光，完美！当然还有突然冒出来和我打招呼的你，明明是独属于我一个人的时光，被你打扰却很开心。
You're back here in your office again, Dr. {@nickname}. Have you refreshed your body and mind well?=你又回到这间办公室了，Dr.{@nickname}，身体和大脑都好好放松过了吗？
You're certainly aware that the ocean and sailors won't show up on the icefield, and yet you don't think anything is off. Cognitive errors are the most common Collapsal Paradigm to manifest.\n<@rolv.rem><Corrosive Ground> tiles that reduce the DEF of allied units by half are present on the field</>=你当然知道海洋与水手不会出现在冰原上，但你却不觉得有任何违和的地方。认知错误，正是最常见的坍缩范式。\n<@rolv.rem>场地中有使我方单位防御力减半的<腐蚀地面>。</>
You're certainly aware that the ocean and sailors won't show up on the icefield, and yet you don't think anything is off. Cognitive errors are the most common Collapsal Paradigm to manifest.\n<Corrosive Ground> tiles that reduce the DEF of allied units by half are present on the field=你当然知道海洋与水手不会出现在冰原上，但你却不觉得有任何违和的地方。认知错误，正是最常见的坍缩范式。\n场地中有使我方单位防御力减半的<腐蚀地面>。
You're dead meat!=你玩完了！
You're driving on a path in the wastes when you encounter a burdenbeast cart stuck in a pit. The cart driver tries all sorts of ways to get the beast moving in vain, but the cart loaded with familiar goods refuses to budge.=行驶在荒野小路上，你遭遇了一驾陷在暗坑中的驮兽车，无论赶车人怎么催促驮兽，满载着眼熟货物的车都纹丝不动。
You're early, Doctor. I saw a book of poems on your desk. Can I borrow it when you're done? I won't read it at work.=博士，你来得很早。我见你桌上放了一本诗集，待你读完，能借给我吗？我不会在工作时看的。
You're finished!=该结束了！
You're giving me a promotion as a Sniper operator? No problem. I'm sure I can set a fine example.=作为狙击干员的晋升？也好，我可以做这个榜样。
You're going down!=打倒你！
You're in luck. I just completed my experiment.=你运气很好，我刚做完实验。
You're in the way!=碍事！
You're just here to see Grandfather Stone, but it's happy either way. Sunlight shines through the gaps between its stones, lighting up its eyes before falling on your body. This warm, lingering gaze always makes people want to stay a little bit longer.=你只是来看看石爷，它都很高兴。太阳光从孔洞穿过，点着它的眼睛，而后才落在人身上。这温暖而又绵长的注视，总让人愿意多待一会。
You're just in time, I find myself in need of a whetstone…=砥石似乎用完了......
You're lacking in a modelable sense of order. I suggest you take a course or two in business school.=你说的话缺少一些可被建模的秩序感，我推荐你也去听听商学院的课，提升一下。
You're leaving it to me? Really?=交给我吗，真的吗？
You're looking a little sluggish… it's time to rest. Here's a cocktail. Salute.=你的动作有些迟缓......该休息了。我为你调了酒，一起喝一杯吧。
You're looking for peace and quiet on the deck too, Doctor? I'm still not too good with crowds, so I wrote all my New Year's greetings down on cards. I didn't have any other plans tonight, so I was just gonna stand here and look up at the night sky... Sure, we can look together.=您也是来甲板清静一会儿的？我果然还是不习惯热闹的聚会，给大家的新年祝福，就写在贺卡里吧。我今晚没有别的打算，就想站在这里，看一看夜空......好啊，我们一起看。
You're looking for the newbies? They're training out on the deck. Yes, I do realize what the weather's like right now. Of course I do.=你在找那些新人？他们正在罗德岛甲板上训练。啊，我当然知道这会儿外面是什么天气。
You're looking well, Doctor. Just say if you need anything.=博士，你好，有事请吩咐。
You're making me stronger... but why...?=让我变得更强大......是为了做什么呢......？
You're making me the captain? Okay. I'll protect the whole squad!=把大家托付给我吗？没问题，我会努力保护整个小队的！
You're making me the leader…? If you insist… Still, I'm much better at designing and producing weapons than giving orders.=队长吗......如果需要的话......不过比起指挥人，我还是更擅长设计和制造武器。
You're more of a traditionalist than you look.=讲法倒是还挺老派，看不出来啊......
You're not an anti, are you? Where do you get your news? Don't tell me it's all message board rumors?=老板，你不会是我对家吧？你的信源是哪里？不会是论坛里那些谣言吧？呃......
You're not an information dealer, you're a novelist. It'd be less of a waste of time listening to my colleagues spin tall tales back at the station.=我算是看出来了，这不是情报屋，是散文写作班。我回局里听同事编瞎话都比这有意思。
You're not getting close to me that easily, you know?=想靠近我没这么简单哦。
You're not getting past me!=一步不退。
You're not gonna talk normally, are you? Listen, *long string of Higashinese expletives*...=一句人话都不说，找骂的是吧？听好了，*一长串新潮的东国粗口*......
You're not gonna try and put me in combat, are you?=你该不会想让我去战斗吧？
You're not happy with the results, Doctor? How about we blow the whole place up, burn everything for a bonfire? Wouldn't that light you up? No? Shame.=对作战结果不满意吗，博士？那不如用一场能把这里通通点燃的大爆炸来收尾，怎么样？不行？真可惜。
You're not hurting anyone on my watch!=别想伤害我的同伴！
You're not seriously expecting me to give you a tour of your own office! C'mon, I'm getting you out of this place! I'll cart you out, if I have to!=你也不想听我讲解你自己的办公室吧！哪怕让我用板车拉着你也好，麻烦出个门吧！
You're not the first to want to avoid getting stained by this filth. Anyone who sees this terrifying sight would think the same.=你不是第一个希望自己可以避免沾染这片污秽的人，任谁看到面前这糟透了的景象都会这么想。
You're not worried I'll take the bonus and run? I'm joking. For that matter, a badge like this won't fetch any real money anyway.=不怕我拿了赏钱就跑？开玩笑的。再说了，就你们这勋章，看起来也不值几个钱啊。
You're on=欣然应允
You're out of luck, duck!=鸭子，别逃！
You're pathetic as hell!=啊，好无聊。
You're placing everyone's life in my hands?=你是把大家的性命交到我手上了吗？
You're pretty amazing, coming up with a strategy like that... I gotta say, you're a lot better than W just lobbing bombs at everything.=你还挺厉害的嘛，居然能想到这种战术......要我说，你这一手可比W那个只会放炸弹的女人强多了！
You're pretty annoying, Doctor.=博士，你很烦。
You're purr-essing too hard!=太重了喵！
You're reliable, the people around you are reliable. Man, how can everybody here be so reliable? I'm starting to envy the captain of this landship…=你也好，你身边的人也好，怎么个个都这么靠谱？唉，我真羡慕这艘船的老大。
You're responsible for the plan, and I'll be responsible for you. Give me the order.=您对计划负责，我对您负责。下命令吧。
You're responsible for victory, and the lives of those who follow your orders… it's a wonderful thing.=你不只对胜利负责，也对听从你命令之人的生命负责。这样......很好。
You're right, I am in fact used to keeping a cold, stoic persona in front of strangers. After all, your average plant hunter doesn't usually get into interpersonal conflict with a standing army. It's more often absent-minded guards with fixed salaries. Overpowering your opposition by putting on airs can actually ensure your safety, funny enough.=没错，我确实习惯在陌生人面前做出一副很冷酷的样子，毕竟植物猎人一旦和人起了冲突，面对的往往不是军队，而是拿着固定工资，心不在焉的看守，在气势上压倒对方，反而能保证自己的安全。
You're right, no place suits me better than this. Problem is, I've been spoiled by modern life. If I seriously live here all on my own, the boredom is gonna shrivel me right up. Maybe the other Elves could deal, but... I can't... At the end of it all, I'm just a plain and ordinary girl.=你说得没错，这里是最适合我的地方。可惜我已经学坏了，真要孤孤单单住在这里，一定会闷成枯芽的。精灵们或许可以吧，但我......做不到。到头来，我也只是个普普通通的女孩子罢了。
You're right, Vina. I really do hope so... To the Glasgow Gang. To all of you.=是的，维娜。我也希望如此......敬格拉斯哥帮，敬你们大家。欢迎回家，各位。
You're right. Your Arts are rather similar to mine. However...=你的源石技艺确实与我有几分相似之处，但是......
You're saving the stragglers for me? Well, I'll dig right in.=剩下的几个家伙是专门为我而留的吗。那，我就不客气了。
You're saying you got a present but never saw from who? Huh, that's crazy, must be some paranormal stuff going on here. Why don't we go check the monitors... Hey, wait a sec, you know I'm not for real, right?=你说你收到了礼物，却没看到送礼物的人？嗯，真是奇怪了呢，看来罗德岛上有灵异事件发生，我们快去查查监控吧......喂，等下，你不会真信了吧？
You're sending me to fight? Seriously?!=真的要我上战场吗？不会吧？！
You're sleeping? Looks like this one can fall asleep almost anywhere. Well, that's a trait we hunters share…=睡着了？这个人什么场合都睡得着吗？这种体质倒是挺像我们猎人的......
You're sleeping? There's nothing more valuable than these rare moments of peace. Conserviamo questi momenti.=......睡着了？偶尔的平静最是宝贵，希望我们都能珍惜。
You're staring at my eyepatch, it reveals a lot.=盯着我的眼罩看，会暴露很多东西的。
You're starting to go around in circles. Stop making a kaidan out of everything, I can tell when you're stalling for time.=你开始兜圈子了。别把事件讲得像是怪谈，我听得出哪些话是在拖时间。
You're still alive, so leaves are more suitable than bone for the whistle. A melody I know…? No, the Mama John's jingle wouldn't fit… Once upon a time, a group of Pioneers lying on a scaffold hummed a tune to the setting sun to welcome a Banshee into their group. Would you like to hear it?=你还活着，树叶就是比骨哨应景的乐器。我熟悉的旋律？不，约翰老妈的广告曲不太合适......曾经，有一群拓荒者瘫坐在脚手架上，对着夕阳哼起一首歌，欢迎一位女妖的加入。听听看？
You're still bothered by the cold? Hmm... Sometimes, I feel like you're needier than a newborn. Hold your hands out then... Haah... Feel better? You're welcome. Give me a moment, I'll fetch you another blanket.=还觉得冷吗？哼......有时候您倒是比婴孩还会抱怨。把手伸出来吧......哈......哈......有没有暖和些？嗯，不客气，我再去拿条毯子给您。
You're still in my way=你还妨碍到我走路叻
You're still not done assigning tasks? I'll wait a bit longer then.=作战任务分配好了？没有的话，我可以再等等......
You're still working? Let's go get some exercise outside. Wait, you volunteered for overtime? Doctor, ain't no point in workin' this much. Life only begins once you clock out! C'mon, what do you wanna eat? It's on me.=今天还在工作啊？走吧，一起出去活动活动。你是自愿加班的？博士，工作到这种程度就没必要了，下班时间才是真正的人生嘛！想吃什么？今天我请你！
You're such a weak and ineffectual leader! How could you be so fragile? If it wasn't for the sorrowful tears Amiya would then shed, I'd convict you right here, right now!=你身为领导者竟然如此羸弱，这是怎么回事？若不是怕阿米娅伤心哭泣，我定要就地将你断罪！
You're the best tactician on Rhodes Island? I'm Blacknight, and excuse me but we're going to need a showdown. If I lose, you'll be my boss from then on, and I ask to be trained properly.=你就是罗德岛上最强的战术家？我叫夜半，麻烦跟我较量一下。要是我输了的话，以后你就是我老大，要负责好好教我的。
You're the boss of this training camp? And they call you the Doctor? Hrmmmm... But you don't look strong... Whatever. I'm Bubble. I may be the weakest in my tribe right now, but you're gonna train me until I'm the second strongest.=你就是训练营的老大吗，你叫博士吗？嗯......但你看起来不壮啊......算了，我叫泡泡，是部落里最弱的，你要负责把我训练成第二强的哦。
You're the Doctor of Rhodes Island? I've heard so much about you. I sign this, and you'll be an official friend of Windscoot. Any help you might need, just— er... no, I know how to write my name. It's—where do I sign?=你就是罗德岛的博士，久仰。签了这个字，你就是我骋风的朋友，以后有需要的地方——呃......不用，名字我是会写的，就是——填哪一格来着？
You're the Doctor that Ceylon talked about, right? I'm Poncirus. Thanks for agreeing to provide medical assistance to us workers. My codename? It's a kind of fruit that's very close to my hair in color. The workers like to squeeze its juices into wine.=您就是锡兰小姐说的博士了吧？我是青枳，谢谢你们愿意给我们这些工人提供治疗。这个代号？是一种和我发色很像的水果，工人们喜欢把它的汁挤在酒里。
You're the worst I've seen...=你是我看过最差的一届......
You're thinking about something, aren't you... carry on, I won't disturb you.=您还在思考些什么对吧......请继续，我不会打扰您的。
You're too fixated on the moment and you lack perseverance. I don't need anyone like that working for me.=你太过安于现状且没有坚持，我的手下不需要这样的人。
You're wondering how I usually dress? Mm, uhh... ahaha...=问我平时打扮成什么样？呃......哈哈......
You're wondering what this song is? It's just something my mother taught me when I was young. I didn't take much interest back then, only humming perfunctory notes to follow along. It was only after losing her, I realized... these melodies form one of the few things I still have to my name.=你好奇这是什么歌？只是小时候母亲教我的，当时我并没有多少兴趣，只是敷衍地跟着吐出几组音符。可失去她之后我才突然意识到......这些旋律竟然成了我为数不多还可以拥有的东西。
You're... oh, it's you, Doctor. I've had a bit too much to drink... Y-You're awful clever, could you tell me something? Why do I have to see so much turmoil... and change? Shouldn't our eyes... be filled with nothing... but our loved ones?=你是......哦，博士，是您啊。我喝得有点多了。您、您是那么聪明的人，能不能告诉我？为什么我的眼睛要看到这么多的动荡与变迁？人这一生该放在眼里的，难道不是只有自己爱的人吗？
You're... praising me...=这是......对我的认可吗？
You've already been waiting here? Tch, you got me this time. Anyway, you can thank me for the present later, for I have something to show you, so quiet now. Just to let you know, we fortunetellers have found a way to boost one's luck. And look no further for its inventor because she's standing right before you. I see... I see... See that? My divination says you'll get even cooler in the future. Also, Happy birthday.=已经在等着了吗？算是被你看破了，哼，礼物可以等会儿再看，现在先不要说话，占卜师有一种特殊的方法可以改变人的运势。谁发明的？我发明的。生日快乐，看到这个了吗？这代表你会越变越酷。
You've already eaten today! Come back again tomorrow!=今天已经吃过饭了！明天再来吧！
You've always heard that Iberian believers recognize kindness and repay it accordingly, especially the particularly devout. Today, you've witnessed it.=你听说伊比利亚的信徒知恩图报，信仰坚定者尤为如此，今天算是见识到了。
You've always heard that Iberian believers recognize kindness and repay it accordingly, especially the particularly devout. Today, you've witnessed it. But... there seems to be something... not quite right...=你听说伊比利亚的信徒知恩图报，信仰坚定者尤为如此，今天算是见识到了。可是......好像有什么地方......不太对劲......
You've become a regular at Savors at Yu's and have started chatting with the owner as he picks the vegetables.\nYou know every piece of town gossip—when the fowlbeast will return from the neighbor's roof, which nursery rhyme the scallion-seller's grandson just learned—absolutely everything.=您成了“余味居”的老顾客，有幸加入了老板边择菜边聊天的行列。\n从隔壁屋檐上的羽兽何时归来，到卖葱阿婆家的孙子新学的童谣，您已对这片街区的“情报”了如指掌。
You've become a VIP of the Karlan Trade Company.\nEven without being personal friends with Enciodes, the vast amount of money you spent at the Kjerag Exchange is enough to get premium suites at Karlan. You might even consider trying to compete with Enciodes, which may not be a bad option either.=您成为了喀兰贸易的贵宾。\n即使没有与恩希欧迪斯的交情，您在谢拉格商场的大手笔也足以让您踏入喀兰贸易的贵宾室。您或许可以考虑在商业上击败恩希欧迪斯，这也是个不错的选择。
You've become an expert of challenges.\nYour operatives can now carry out your instructions with exact precision.=您对应付突袭已有了心得。\n任务小队已能精确执行您的指令。
You've become friends with FrostNova.=您与霜星成为了好友。
You've been invited to participate in a 'Tschäggättä' mock hunt drill, but it is obviously laced with the personal interests of certain opponents.\n<@lv.item><Icy Surface></>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<@lv.item><Snowfall></>Periodically applies Cold to all units.=你受邀参与一场模拟围猎“山雪鬼”的演习，但其中显然掺杂了一些对手的个人兴趣。\n<@lv.item><冰面></>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<@lv.item><降雪></>周期性对所有单位施加寒冷
You've been invited to participate in a 'Tschäggättä' mock hunt drill, but it is obviously laced with the personal interests of certain opponents.\n<Icy Surface>Applies 'Cold' to units on top of it, and increases the distance Frozen enemies on it are shifted.\n<Snowfall>Periodically applies Cold to all units.=你受邀参与一场模拟围猎“山雪鬼”的演习，但其中显然掺杂了一些对手的个人兴趣。\n<冰面>对其上的单位施加“寒冷”，增加被冻结敌人在其上的位移距离\n<降雪>周期性对所有单位施加寒冷
You've been staring at my blade for a long time—just a prop. I can register it at city hall if needed. I've been away from Siracusa for too long and haven't gotten used to the new rules yet.=我看你盯着这把刀看了很久——只是一件工艺品，如果需要的话，我可以马上去市政厅报备。离开太久了，有些新规则一下子还不适应。
You've been treating my sickness, and you gave me a place to live... you're really so kind...=帮我看病，还给我住的地方，博士真是个好人......
You've been working for, so long… Do you need to rest for a bit…? I will remember… to wake you up.=您已经工作很、很长时间了，需要，休息一下吗......我会记得，叫醒您的。
You've been working hard.=工作辛苦了。
You've brought new changes to Shancheng's time-honored brand.\nEscort businesses, guest inns... There are always things that have withstood the tides of societal change. But rules are destroyed and birthed anew in an endless cycle. Whether they are now broken or still standing is not always an easy question to answer.=您为山城老字号带来了新的变革。\n镖局、客栈......总有些老的物和事未被文明变迁的潮水冲走。但是规矩规矩，立而守，守而破，不破不立，有破有立，从来都难说得清楚。
You've brought together many Operators under the same banner.\nMaintaining interpersonal relationships between such a large number of Operators requires immense dedication.=您与大量干员保持着通讯。\n维系如此庞大的人际关系是一件很费心神的事。
You've carefully sorted out old files for a certain operator. Will she thank you?\nThe knowledge and lost images within may not be the most memorable, but even through these fragments, you can feel a hint of a lonely romance and a noble mission.=您为某位干员悉心整理好了散落一地的旧档案，她会表扬你吗？\n这其中涉及的知识和失落的图像并非最让人难忘的，通过这些痕迹，你感到某种孤寂的浪漫，某种崇高的使命。
You've caught a glimpse of the shadows flowing beneath the tide.\nIt is but the tip of the iceberg. Your sanity has so far withstood this test.=您窥见了海潮下面的影子。\n这只是一小部分。您的神经经受住了这一次考验。
You've collected all of the Hall of Fame Badges in the Poly Vision Museum.\nUpgrade step by step, and sprint for the highest score.=您集齐了视相博物馆中全部的名人堂珐琅。\n一步一步升级，冲刺最高得分。
You've collected many sets of themed furniture, and the Procurement Department will notify you as soon as new items are available.\nThe furniture sets you've purchased greatly improve the ambience of your operators' dorms.=您收集了许多套主题家具，采购部一有新货会首先通知您。\n您所购买的家具组大大改善了干员们的住宿环境。
You've come to understand me more and more, even without the sound of an instrument to connect us. And yet... just how am I supposed to share this joy in my heart with you?=即便不依靠琴声的连结，您还是越来越理解我了。可是，我该如何将心中的喜悦分享给您呢？
You've completed Dolly's mission in the most outstanding way possible.\n'The northern winds, seeds, fur... Not enough! Let's have some more fun!'=您出色地完成了多利的任务。\n“北风、种子、皮毛......还不够！我们再来玩一场吧！”
You've completed many missions meant for Blacksteel's seasoned mercenaries.\nWhat this proves is that being a good mercenary doesn't always entail violence.=您完成了为黑钢国际资深佣兵准备的多项任务。\n事实证明，要想干好佣兵这一行，不是行使暴力就可以的。
You've dealt with the Class II Infection Threat at the sarcophagus with Kal'tsit, and that took you on a trip down memory lane.=您与凯尔希共同处理了盘踞石棺的二级感染威胁，且您回想起了一些往事。
You've developed a keen eye for talent.\nBy starting with developing strong relationships, you've paved the way for many more people to become Operators.=您广招英才。\n从干员的人际关系入手，能够成为干员的人便会成倍增加。
You've developed a mutual understanding with quite a few Operators.\nThe growing group of Operators is sure to pose new challenges, but the benefit to Rhodes Island will be much greater in time.=您与不少干员达成了共识。\n逐渐增长的干员群体会带来许多问题，但能为罗德岛带来更大的收益。
You've developed your method of recruiting.=您寻人有方。
You've discovered the unexpected temptation of giving up.\nThe utility of the emergency facilities is declining. Is that because they are changing, or is it because of you?=您发现放弃比想象中更具诱惑力。\n应急设施的作用在衰减。因适应而改变的是它们，还是你自己？
You've displayed excellence in neutralizing enemy drones.\nMercenaries hate fighting those who insist on shooting down their drones more than anything else. It gets too expensive.=您优秀地化解了敌人的空援战术。\n雇佣兵最讨厌的一类人就是，一定要坚持不懈打空援无人机的那一类。太费钱了。
You've done well to follow the stipulations of our contract. But, the General Chamber hopes you do not do more than necessary, Doctor.=合同上规定的事项，您履行得很好。但联合会希望，您不要做多余的事，博士。
You've done well, Doctor. This is a glorious victory.=做得不错，博士。这是一场荣誉的胜利。
You've earned the respect of a wandering devotee and a flying adventurer.\nPlease continue to pursue your true purpose. There are so many wonders in this vast land waiting to be discovered.=您获得了游历的虔修者和飞行冒险家的认可。\n请继续追寻自己的本心，这片大地有太多未知等待着我们去发现。
You've earned the respect of a warrior in search of home and a recorder of ordinary noises.\nHold fast to your faith. No matter how difficult the road may be, walk it with determination.=您获得了寻乡的战士与铭记平凡之音者的认可。\n请坚守最初的信念，无论通往目的地的道路上有多少险阻，都要坚定地走下去。
You've endorsed me? So I have been of help to you, then. Wonderful...=您认同我了吗？原来我真的有帮到各位，太好了......
You've experienced the fulfilling life of a Red Wine reporter.\nWriting a report is like cooking a dish - it depends not only on the raw ingredients, but also on whether the master's craftsmanship is pure.=您初步体验了红酒报记者的充实生活。\n写报道就像炒菜，既要看原材料，也要看师傅的手艺是否精纯。
You've experienced the Nuova Volsinii Carnevale from the beginning to the end—I hope you enjoyed it.\nNew traditions have been added to the old holiday. The city has left the past behind.=您体验了新沃尔西尼狂欢节的全部流程，希望您玩得愉快。\n旧节庆拥有了新传统，新都会告别了旧时光。
You've finally reached the top of the volcano, Professor. This is the view I've always wanted to show you... Why are you dreaming of me? Hehe, it's my way of telling you what I want to say. Happy birthday, Professor.=前辈，您终于登上这座火山了。这是我一直一直想要和您一起看的风景......为什么会梦到我？嘿嘿，那当然是因为，我在用另一种方式，把想说的话告诉您呀。前辈，生日快乐。
You've finished a meal, and a meal bonus is now in effect=用餐完毕，用餐效果生效中
You've fought off the enemies under excruciating conditions.\nIt seems you make a good team with the Rhodes Island squad.=您在条件受限的情况下击退了敌人。\n您似乎与罗德岛小队配合十分默契。
You've gained the approval of Guard and Medic Robots.\nIf not for their lack of a carbon-based body, they're really just like us.=您获得了近卫与医疗机器人的认可。\n除了没有碳基躯体，机器人和我们似乎并没有什么不同。
You've gone astray.=你走错了路。
You've got a friend who's part of the Crimson Troupe? Time to get new friends.=你有个来自猩红剧团的朋友？那可真是交友不慎啊。
You've got a good eye. No one makes a better leader than me.=没有比我更适合当队长的人！您真是别具慧眼！
You've got a strong hunger for knowledge, but it lacks direction at times, Doctor.=你的求知欲虽然旺盛，但有时缺乏方向，博士。
You've got a... unique take on fireworks aesthetics.=你对烟花的审美真是独具匠心......
You've got guts, trying to steal this!=胆子很大嘛，这也敢乱拿！
You've got jailers in love with prison life, but do any convicts feel the same? Is it the truth, the whole truth, and nothing but the truth?\n<@lv.item><Active Originium></> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<@lv.item><Imprisonment Device></> Imprisons freed enemies within its effect area.=有享受监狱生活的狱警，可真的有享受监狱生活的囚犯吗？这一切真的真实吗？\n<@lv.item><活性源石></>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<@lv.item><禁锢装置></>禁锢作用范围内已解放的敌人
You've got jailers in love with prison life, but do any convicts feel the same? Is it the truth, the whole truth, and nothing but the truth?\n<Active Originium> Operators deployed on it and enemies who have passed it will take constant damage, but their ATK and ASPD will be increased significantly.\n<Imprisonment Device> Imprisons freed enemies within its effect area.=有享受监狱生活的狱警，可真的有享受监狱生活的囚犯吗？这一切真的真实吗？\n<活性源石>部署于其上的我军和经过的敌军持续受到伤害，但攻击力和攻速大幅度提升\n<禁锢装置>禁锢作用范围内已解放的敌人
You've got some planning work for me? I'll ask to review my partners' design styles first. As long as they aren't too complex about it, I might be able to accept—okay, okay, fine, I'll do it, I'll take it, it's not as if collaborations are some big deal. Besides, it's not that you have disastrous taste.=要拜托我做一个设计？先让我看一下那几个合作伙伴的设计风格，只要他们的风格不过于繁复，我或许可以接受——行吧行吧听你的，我接受了，不就是合作吗，我就不信你的眼光会坏到哪里去。
You've got until 'three' to surrender. THREE!=我数到三，你们还有投降的机会，三~
You've had enough of stories about the Kings of Sarkaz and suffering. There's so much more to tell about the Sarkaz!=你已经受够那些关于魔王和苦难的故事了，萨卡兹明明还有许多能讲的！
You've heard many anecdotes about her.\nShe's getting closer to becoming a flesh-and-blood 'human.' Only this way can she find her final destination.=您听闻了关于她的诸多逸闻。\n她变得更像一个有血有肉的“人”，只有如此下去，她才能找到属于她的终点。
You've heard many strange tales related to Sami, and some of scary shamans who would trick people into a house, only to have the actually living house eat them up. The more you think about it, the more frightened you become, so it's better that you get out before it's too late, before the witch does something to you.=你听说过许多和萨米有关的奇闻异事，听说一些可怕的萨满会把人骗进屋子中，然后让活体房屋把人吃掉。你越想越觉得可怕，趁着这房子还没什么动静，女巫也还没对你做些什么，还是赶紧离开比较好。
You've helped me recover the courage to trust in other beings, so I hope you see this responsibility through. Lead those willing to follow you, and put an end to those disasters that should never have befallen the innocent. Please, don't disappoint me.=既然是你帮助我重拾了相信外物的勇气，那么我也希望你能够负责到底，指引愿意追随你的人们，去结束这一切不该降临在无辜者身上的灾厄，直到最后。不要让我失望。
You've imbibed several jugs of Husong wine without getting drunk.\nThis wine is a Shangshu specialty, different from Jiangnan's light wine and Saibei's strong wine in that its flavor lingers longer. You are a decent drinker, and those cups that seem to fly in and prance away are no drunkard's illusion.=您豪饮数坛湖松酒而未醉。\n此酒是尚蜀特产，不同于江南酒淡、塞北酒烈，它的滋味更加绵长。您的酒量不俗，至于那些飞来走去的杯盏，并非醉后的幻觉。
You've jumped up and down on a small experimental platform, learning that these unremarkable balloons are quite reliable. Seemingly.\nThe futuristic airships are packed full of eager tourists, while you crouch by the retro area's hot air balloons to warm your hands. Nobody expects you and your 'hand warmers' to break through the Starpod.=您在小型体验平台上使劲蹦了蹦，发现这些不起眼的热气球似乎很可靠。\n未来感十足的新式飞艇前排满了跃跃欲试的游客，您独自一人蹲在复古体验区的热气球旁取暖。没人指望您和您的“暖手宝”能突破星荚。
You've learned some tricks from the hunters who live in isolation in the mountains.\nSnow conceals many things—conspiracies, bloodstains, and of course... traps.=您向隐居山中的猎人学习技巧。\n积雪会覆盖许多东西，阴谋，血迹......当然，还有陷阱。
You've learned the tricks of the trade to being an entertainment reporter.\nThe headlines should be huge, the photos should be blurry. The content should be funky, and the text should be brief.=您已深谙娱乐记者的处事之道。\n标题要大，照片要糊，内容要怪，正文要短。
You've learned to use old-fashioned heat-dispersing equipment to defeat your enemies.\nPerhaps these experiences will help you understand the importance of industrial safety.=您学会了利用旧式散热设备打击敌人。\n也许这些经验能够帮助您更好地理解安全生产的重要性。
You've left your footprints across the peaks of Shangshu.\nThe old shops at the foot of the mountains, the porters coming and going, the timeless pavilions, the new wines, and the countless legends of the ancients scattered throughout the mountains will always live on.=您在尚蜀诸峰都留下了足迹。\n那些山脚的老店、往来的挑夫、古亭、新酒，以及散落在这群山之间无数的传说和传说中的仙人，都将永远鲜活。
You've made me believe in something: no opponent is undefeatable, and no goal unachievable.=您让我相信了一件事：没有什么对手是不可战胜的，没有什么目标是不可达成的。
You've managed to find the owner of the goblet.\nWhat is inherent to us, as well as to the fate of this land, are unanswerable questions by nature. Anger is useless, fear is unnecessary, so we might as well drink, sing, and keep our minds and hearts open.=您已成功寻到了酒盏的主人。\n所谓我们自身，还有这片大地的宿命，本就是无解之问，愤之无益，惧之不必，不妨且饮且歌，坦荡胸襟。
You've met many friends whose lives are now intertwined with yours.\nYou are worthy of these deep relationships.=您结识了众多性命相托的伙伴。\n您当得起这份深情厚谊。
You've met some Operators for the first time.=您与一些干员第一次会面。
You've never doubted the Duck Lord's ability to cause trouble, but still you feel a chill creeping up your spine at the sight of him gathering a bunch of tainted Sami people who are conducting a rite. Even though he tells you that these things are just tools for creating wealth, and they haven't attacked you of their own volition, this event itself is just too bizarre!=你从不怀疑鸭爵带来麻烦的能力，但看到他聚集起一帮受到污染的萨米人在举行仪式，你还是感到背后一凉。即使他和你说，这些东西只是用来创造财富的道具，它们也没有主动攻击你，但这件事本身，实在是太诡异了！
You've never ever noticed the hideous grins of conspirators.=你不曾注意阴谋得逞者在狞笑。
You've never seen such dense storm clouds before. The tempest forces its way across the ocean at an alarming rate, the Originium dust swept up in its vortex spinning violently as if intent on destroying everything, smashing the thick shells covering the ocean to pieces. You stare blankly at the storm raging in front of you, all the Catastrophe-monitoring instruments having failed. In the face of nature's onslaught, what can living creatures hope to achieve?=从未见过如此厚重的阴云，它高速盘踞了整个海面，裹挟在其中的源石尘飞速旋转，带着一股摧毁万物的气势，覆盖海面的厚重壳衣被搅得粉碎。你怔怔地看着眼前酝酿中的风暴，那些灾害监测仪器统统失了效。在自然的威胁面前，生灵又能做些什么呢？
You've never tried sleeping on a cave floor before? What about a bed made of vines? You should give it a try, I can't get a good night's sleep if I don't hear the heartbeat of Sami. How could I even close my eyes if I can't wake the moment I get a vision...? Yes, I have a lot of nightmares, what about it?=你没试过睡在岩洞的地面上吗？藤床呢？你应该试试，我听不到萨米的心跳就会睡不好觉。要是异象发生时我不能立刻醒过来，我怎么可以闭上眼睛休息呢？......我是经常做噩梦，怎么了吗？
You've no cause for concern at all—he'll carry out anything you ask, as long as he agrees to it. And as long as you can convince him.=你大可放心，他答应你的事就一定会执行。前提是你能说动他。
You've noticed how serious I was during the fight? Well—they weren't very friendly, after all.=让您看到我认真的样子了吗？哎呀，毕竟对方不是什么善茬呢。
You've only come to tour the place, so the receptionist arranges a guide for you. A mercenary named Franka takes you around the high-speed battleship they use as a base of operations.=你今天只是来参观的，前台的服务人员为你安排了导游，那位叫做芙兰卡的佣兵带着你们游览了这艘被作为行动基地的高速战舰。
You've participated in an invitational tournament co-hosted by the Alliance.\nFew people can beat these pros under the competition's rules, and regardless of the outcome, they're the ones who always stand to reap the benefits.=您已参加了各大组织共同举办的邀请赛。\n很少有人能在赛场规则下战胜这些竞技专业户。无论胜负，他们都能从中攫取最大的利益。
You've personally witnessed the Sanctilaminium Ambrosii beginning its new journey.\nSome chose to leave, while those who remain will rebuild this paradise.=您亲眼见证了安布罗修修道院再次启程。\n一部分人选择离去，而剩下的人将重归乐园。
You've probably heard how assassins who know their stuff in anatomy work more efficiently, no? Of course, my goal's not to take anyone's hope to survive away. Instead, I want to turn that hope into something more vivid and brilliant! Styling is an art, but it's also a science!=熟悉解剖学的杀手动作更高效——您应该听说过吧？当然，我的目标不是剥夺他人的生机，而是抓住那点生机，让它变得更鲜活。造型是艺术，更是科学哦。
You've probably noticed, but my hair is quite difficult to style... So I have to let my hair down like this... It's not very appropriate, is it?=如您所见，我的头发没法编一些常见的发型，所以就只能像这样把头发放下来......果然我这样，还是不太好吧......
You've proven your ability to carry out operations under large scale cannon fire.\nThe cannon cares not for the lives of the innocent.=您已具备在大规模炮击条件下执行作战的能力。\n巨炮并不在乎波及多少无辜。
You've proven your ability to execute operations while encircled by blood and bones.\nWithout exception, all of history was written by them.=您已具备在鲜血与骸骨的环绕下执行作战的能力。\n没有例外，一切历史都由这些编订而成。
You've proven your ability to lead operations inside the burning city.\nSelf-preservation is just as important as fighting the enemy.=您已具备在燃烧的城市废墟中执行作战的能力。\n保全自己与打击敌人同样重要。
You've quelled all the disputes within the monastery.\nEveryone yearns for peace, friendship, and hope, but where should you begin the search?=您平息了修道院内的所有争端。\n所有人都憧憬着和平、友谊与希望，可您究竟该向何处寻觅？
You've raised your evaluation of me? Thank you, this'll be good grounds to include when I apply for another tour here.=提高了对我的评价？谢了，能成为我写申请延长派驻期限的好理由。
You've reached an agreement with Kazimierz's leadership.\nAs you know, the maintenance of this relationship is completely dependent on the principles of consistent mutual benefit and profit maximization.=您与卡西米尔的组织达成了共识。\n当然您也清楚，这种关系的维系，完全依赖于稳定的利益输送与利润最大化原则。
You've reached the summit spoken of in legends.\nWhen you stood atop the eighteenth peak of Shangshu which was said to not exist, only then did you realize the legendary Catastrophe actually occurred. Every saying, every legend, is but another of the city's masks. Though a mask may change one's appearance, flesh and blood lies just underneath—and that itself is a form of truth.=您到达了传说中的山峰。\n当站在这座本不存在的尚蜀第十八峰的峰顶时，才知那场传说中的天灾真实发生过。每一个传说，都是城市的一副面具，虽然遮掩容貌，却紧贴血肉，不失为某种真实。
You've read my file? Terrible, isn't it? If I'm allowed to stay by your side, the same misfortune will befall you, and that's trouble for me too.=看过我的履历了？我的过去可是很糟糕的。嗯，让我待在身边，不仅你会被卷入麻烦，我也会很难办的。
You've recovered a fair number of air support drones.\n'Why break 'em? Think about how much money we save by waiting for them to run out of fuel, then picking 'em up.'=您捡回来了不少的空援无人机。\n“干嘛要打坏？等它们燃料耗尽了再去回收，能省下多大一笔开支啊？”
You've run into the duck's underlings before, and you've seen how easily he lies to the people here. You can't let him escape.=你遇到过这鸭子的手下，又目睹他在这里妖言惑众，绝不能让他逃了。
You've seen a Draco's flames before, I bet you anything. You ever imagined, the sight of them raining down on your enemy? I can make that your reality!=想必你见识过德拉克的烈火，有想过将它撒在敌人头上的那一刻吗？我，能给你实现。
You've seen me arguing with Silence? Yes, we do that a lot... Sorry for causing trouble for you and Rhodes Island.=你看到了我和赫默吵架？家常便饭而已......抱歉，给你和罗德岛带来了麻烦。
You've seen my healing Arts somewhere before?... That must have been your imagination. Yes, our memories do deceive us on occasion…=我的医疗法术似乎在什么地方见过......？那是错觉，嗯，一定是......
You've seen this place, and you once wandered the castle, yet you now hold it in your hand. Is this real, or is it all a dream?=你见过这里，你曾在古堡中游荡，但你现在将其捧在掌心。这一切到底都是真的，还是只是一场梦？
You've seen what the owner of Davistown's diner is capable of.\nBy restaurant industry standards, she's a bit too versatile.=您见识了达维镇最后一家餐馆的老板娘的本领。\n以餐饮业的标准来说，她着实是多才多艺得过了头。
You've spent a summer full of fun with the fluffy critters.\nWhen they leave, they disappear surreptitiously without a peep, but you will never forget those strawberry-ice-cream dipped hoofprints.=您与毛绒绒生物们度过了一个充满嬉闹的夏天。\n它们离开时悄无声息，但您不会忘却那些沾着草莓冰淇淋的脚印。
You've spent some time at Kazimierz's Trade Exhibition.\nHere, the merchandise is not only duty free, but many special discounts are available during the event. As attractive an opportunity as this is for buyers, companies are more than glad for the opportunity to dump their wares.=您在卡西米尔商业展销会中尽情消费。\n这里的商品不仅免税，还有许多在展会期间有特殊折扣。对于购买者来说这很有吸引力，而各大企业也很开心有这么个机会尽情倾销商品。
You've stepped into my domain.=你躲进了我的领域。
You've still got fight in you, show them what you're made of.=你的斗志仍然旺盛，给他们看看你真正的能耐。
You've strayed from the path of righteousness. Your sinful souls deserve no mercy.=被邪恶浸染的有罪灵魂，不配得到宽恕。
You've tied so many different kinds of landmines together, and you can barely keep them from exploding. Now that's something I have to hand to you. Rhodes Island is a whole lot crazier than any band of mercs I've ever known.=你们竟然能把这么多形形色色的地雷绑在一起，还能勉勉强强地保持平衡，不让它们被引爆。在这一点上，我不得不由衷佩服。罗德岛远比我所知道的任何佣兵队伍更疯狂。
You've touched the hearts and minds of countless Operators, developing trusting relationships.\nThe Crown cannot win a war, and reins are unable to steer an army. What you need is not a scepter, but rather sincerity.=您与众多干员建立了密切的联系。\n王冠不能赢得战争，缰绳不能驾驭战士。您需要的不是权杖，而是真诚。
You've united many under your banner. This is familiar to me. I've stood with such people, and also against them... But do beware, leaders like you are known to make grave errors. When you do, I'll look you dead in the eyes, and I won't hesitate—Doctor.=你团结了很多人，我熟悉这种感觉，我曾站在许多这样的人对面，也曾站在许多这样的人身边......当心，你这样的人可能会犯下大错——那时，我会盯着你，我不会犹豫，“博士”。
You've visited the Alliance's main locations.\nThough the Grand Knight Territory boasts few formal military units, the individual combat abilities of these knights still impress you.=您已参观各大组织的主要驻地。\n虽然大骑士领中鲜少有正规军事单位，但这些骑士的单兵作战能力仍给你留下了深刻的印象。
You've waited a long time, but nothing happens. Just as you're starting to grow irritated, the knight suddenly explodes, revealing an Originium core inside. There will be no more performances.=你等待了很久，却什么也没发生，正当你有些恼怒的时候，骑士突然炸开，露出了里面的源石核心。再也没有新的剧目了。
You've walked the streets and alleyways of Kjerag.\nYou've discovered that modern technology has gradually spread through this small country, and perhaps by your next visit, the entire country will be transformed. Whether that's a good or a bad thing, you can't say for sure.=您走过了谢拉格的大街小巷。\n您发现，现代科技已经在这个小国逐渐普及，或许您下一次造访谢拉格时，这个国家将会发生翻天覆地的变化。而这是好事，还是坏事，您还不得而知。
You've watched her travel down many paths.\nThese are but small threads in the lengthy tapestry of civilization.=您守望着她行过诸多道路。\n这只是文明发展的漫长时间里，一些小小的切片。
You've witnessed a series of tragedies.=您经历了一系列的悲剧。
You've witnessed an astonishing bout of extravagant drinking.\nSaltfin garum, fine rum—each bottle in the fleet's stockpiles meets the same fate: untouched for weeks, only to be drained and discarded during a devilish night of debauchery.=您见识了一场惊人的豪饮。\n船队里，不论咸鳞汁还是朗姆酒，都有一种共同的命运：它们常常会在仓库里原封不动地放上几十天，然后又在某个疯狂的夜晚被消耗殆尽。
You've witnessed how the cruel Salt Flat can devour people in the blink of an eye.\nEven the most seasoned crew members cannot differentiate between solid, walkable salt crust and the soft, salty quick-sand. The only reliable gauge is whether the person ahead of you is sinking.=您见证了盐漠吃人不眨眼的残酷。\n即使最老到的船员也分不清，盐漠中究竟何处是可以落脚的板结盐层，何处是会吃人的细碎流盐。唯一可靠的判断方法，是看走在前面的人有没有陷下去。
You've witnessed the fluffy critters compete in lava freediving.\nWhen these critters lined up and leapt into the volcano's crater, their cries formed a joyous chorus.=您见证了毛绒绒生物们在熔岩中的潜泳竞赛。\n当这些生物排队跳入火山口时，它们的嘶叫声成了欢乐的歌谣。
You've witnessed the journey to the open seas.\nPeople used to ask 'must all Iberians go out to sea?' Now they ask, 'must all Iberians fear the sea?'=您见证了一次向大海去的冒险。\n曾经有人问，难道生为伊比利亚人，就一定要向大海去吗？现在有人问，难道生为伊比利亚人，就一定要对大海避而远之吗？
You've witnessed true 'El Dominio del Mar.'\n'Fighting the wind and waves' is no mere boast. For a master of this art, the sword serves as a third leg—enabling them to dart agilely between masts. No need to even draw their sword—their enemies will lose their footing and fall overboard on their own.=您见证了真正的“制海之术”。\n“与风浪相搏”并非狂言，对于熟习“制海之术”的剑士而言，剑便是第三只脚，使人能在桅杆之间闪转腾挪。无需对敌人出剑，敌人自会失足坠海。
You've worked hard, Doctor. How would you like a cup of coffee? Actually, I've always wanted to try coffee... but... I can't drink… Anyway, I am also satisfied watching you enjoy yours.=工作辛苦了，来杯咖啡吧博士。其实我也很想喝咖啡，但是我并不能喝......我看着你喝就好啦。
You,=你
You, <color\=#9ed9fd>{0}</color> used the <color\=#9ed9fd>{1}</color> for a duration of <color\=#9ed9fd>{2}</color> on <color\=#9ed9fd>{3}</color>=您<color\=#9ed9fd>{0}</color>使用<color\=#9ed9fd>{1}</color>历时<color\=#9ed9fd>{2}</color>于<color\=#9ed9fd>{3}</color>
You, <color\=#c23361>{0}</color> used the <color\=#c23361>{1}</color> for a duration of <color\=#c23361>{2}</color> on <color\=#c23361>{3}</color>=您<color\=#c23361>{0}</color>使用<color\=#c23361>{1}</color>历时<color\=#c23361>{2}</color>于<color\=#c23361>{3}</color>
You, <color\=#e1a9aa>{0}</color> used the <color\=#e1a9aa>{1}</color> for a duration of <color\=#e1a9aa>{2}</color> on <color\=#e1a9aa>{3}</color>=您<color\=#e1a9aa>{0}</color>使用<color\=#e1a9aa>{1}</color>历时<color\=#e1a9aa>{2}</color>于<color\=#e1a9aa>{3}</color>
You, <color\=#ffb525>{0}</color> used the <color\=#ffb525>{1}</color> for a duration of <color\=#ffb525>{2}</color> on <color\=#ffb525>{3}</color>=您<color\=#ffb525>{0}</color>使用<color\=#ffb525>{1}</color>历时<color\=#ffb525>{2}</color>于<color\=#ffb525>{3}</color>
You, too, encourage the others to throw themselves at a cause that will yield no results. Those who attempt to walk through fire in the dark night will only find themselves immolated. That said, you don't need my advice, given the path you so obstinately walk alone.=你也在鼓动人们投身于一场没有结果的事业。试图于黑夜中渡火者，往往只能引火烧身......你不应该是需要我忠告的人。你只是，一意孤行。
You, {0} used the {1} for a duration of {2} on {3}=您{0}使用{1}历时{2}于{3}
You-You'll regret this!=你、你绝对会后悔的......！
You... accommodate quite a few people here.=你们......在这里收容了很多人。
You... bothered me my entire life... for this stone... Now... I can finally be free...=你......为了这块石头，烦了我一辈子，现在......我终于能逃掉了......
You... can't see me!=你，看不见我！
You... didn't spot me pulling smoke rings back in my body through the gaps, did you?=你刚刚，是不是看见我从缝隙把烟圈又吸进体内了？
Youhaveviolatedthefireregulation!=根据消防守则，你这是违禁行为！
Young and gifted. A rare find. Seeking truth. Many in dreams.=天师学徒，难得贤才。朝起闻道，惺忪思眠。
Young and gifted. Talent shines. Wise beyond age. Coin as token.=少年英才，初见锋芒。贵而知事，制币为念。
Young Branch=新枝
Young construction specialist Poncirus: great at building houses, even better at tearing them down.=年轻的建筑专家青枳，擅长造房子，更擅长拆房子。
Young Hardcore Gamer=热爱电玩的年轻人
Young Master=少当家
Young Sankta always love going off the beaten path. Maybe you can teach them a lesson.=年轻的萨科塔总是喜欢不走寻常路，或许可以给他们上一课。
Your ability to toy with your prey upon the snowfield is an artform.\nUnder your guidance, they may even believe that they chose to walk into your trap, and that you are a mere bystander.=您在雪原上玩弄猎物的技巧堪称艺术。\n在您的引导下，您的猎物甚至会以为，他们是自己主动走进的陷阱，而您，只是一个路过的人。
Your acting's too lame. Let me spice things up a little.=你们的演习也太温吞了，我来给你们加点乐子。
Your ample function testing and information retrieval was of vital import to Rhine Lab's probe research.\nThe researcher in charge will put your name at the very front of the acknowledgments. The day it's published, all will know your name.=您充分的功能测试与信息回执对莱茵生命的探测器研究起到了至关重要的作用。\n负责的研究员会把您的名字放在感谢名单的前列，等到它发表的那日，人人都能看见您的名字。
Your Arts are becoming more and more proficient, Otto. No caster in this land may surpass you.\n<@lv.item><Tuning Node></> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units=你的术式转换越来越纯熟了，奥托，大地之上没有术师能比你走得更远。\n<@lv.item><调谐节点></>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
Your Arts are becoming more and more proficient, Otto. No caster in this land may surpass you.\n<Tuning Node> Heals when attacked; when activated during a song variation, changes the variation and briefly applies a buff to friendly units=你的术式转换越来越纯熟了，奥托，大地之上没有术师能比你走得更远。\n<调谐节点>受击回复，乐曲变奏中开启可以切换变奏，并使我方获得短暂增益效果
Your attacks are all within my calculations.=你的攻击都在推算范围内。
Your attacks have no effect!=你们的攻击毫无意义！
Your attempts soon pay off, and the branded stele brings your consciousness to a period of time that the Seaborn may have experienced. Until surviving to the end of this fragment, you must make decisions on behalf of the Seaborn.=你的尝试很快就获得了回报，溟痕石碑将你的意识带向了海嗣族群或将经历的某个时间片段，在存活到这个片段的终点前，你将代替海嗣们做出抉择。
Your average doctor's biggest concern is keeping herself safe. Mine, on the other hand... it's getting my patients to stop being scared of me.=一般的医生，总是在烦恼要怎么保护好自己，但我的烦恼是......怎么才能让患者不害怕我。
Your battles are—very bitter... but, this way, many more may continue to live.=你们这样战斗，很辛苦......但是，有很多人能活下去。
Your beauty shall never fade, for you reside in my body eternal.=你的美善不会失去，你在永恒的我中长存。
Your behaviors have been recorded and archived.=你们的行径，我已经拍照存档。
Your best friend when hunting wild beasts.\nA little goes a lot, for both you and your prey.=狩猎野兽时最好的伴侣。\n抹上一点点，对自己还有猎物都好。
Your birthday cake from year 1101, topped with strawberry and chocolate cream and decorated with fresh berries and cookies. Even Kal'tsit, usually so deliberate with her words, didn't hesitate to say 'Happy birthday' the moment she saw you.=您在1101年收到的生日蛋糕，草莓巧克力奶油口味，以新鲜莓果和现烤饼干作为装饰。\n在这样一个日子里，即使是斟字酌句如凯尔希，在见到你时也会不假思索地说上一句“生日快乐”。
Your birthday present? A literal piece of cake! Here's a cake sample, complete with blueprint, recipe, and a mass-production line ready for full rollout! How's that?=哼哼，生日礼物这种小儿科的事可难不倒我！给，这是生日蛋糕的样品。连夜赶工出的图纸和配方，就连流水线我都备齐了，甚至能马上开工量产！怎么样，目瞪口呆了吧？
Your birthday? Doctor, do you seriously celebrate things like that at your age? Alright then. We're partners, so I have to go along with this. Happy birthday. You want me to sing it? Don't push your luck.=生日？博士，你这个年纪还会庆祝生日吗？好吧，适当关怀合作伙伴也是我的责任。祝你生日快乐。生日快乐歌？别得寸进尺。
Your blades all sharp?=刀子，擦亮了吗？
Your body is as Sui's, your eyes looking towards the earth. Of all the things between the four corners of the land, what do you espy?=身化岁形，眼望大地，九州四方，所见何物？
Your bold assumptions and imagination have brought this ending to life. Your soul quivers with excitement, your mind in a trance, leaving you in awe as you slowly comprehend what has transpired.=你大胆的假设与想象最终促成了这个结局。它震颤着你的灵魂，让你恍惚了许久都没能缓过神来。
Your brain begins to 'naturally' skip some information, and this makes you feel comfortable.=你的大脑开始“自然”地略过一些信息，这让你感到舒适。
Your brute-force approach destroys the two tokens, accompanied by the sound of something shattering. It seems like some barrier has disappeared forever. You flip the bed and ransack the cupboards before finally finding your spoils. As for the mystery of the room, you don't care one bit.=你的蛮力摧毁了两件信物，伴随着碎裂声，似乎有层障壁永远消失了。你翻床倒柜，终于找到了自己的战利品。至于这房间的奥秘，你并不关心。
Your burning enthusiasm has melted my processor!=我的处理器已经被您的热情融化了！
Your camera skills have improved!=照相技术提升了！
Your Choice=您的选择
Your chosen member soon finishes packing and vanishes from view.=你选定的人员很快就收拾完毕，消失在了视野中。
Your chosen operator finishes getting ready, then leaves the team to head towards the safe house.=你选择的干员准备就绪后离开队伍，向着安全屋进发。
Your chosen research team members soon finish packing and set off with their equipment.=你选定的科考队员很快就收拾完毕，带着设备出发了。
Your classic manual wooden toy. A traditional Yan plaything, just switch out the little man for a familiar, adorable bunny.=人工驱动的木制玩具。传统的炎国玩具，只是将打鼓的小人换成了大家熟悉的可爱兔兔。
Your clothes look very comfy, can I ask what brand you got them from?=主播衣服面料看起来很舒适，可以问问是什么牌子的吗
Your command?=请指示。
Your commands were my thoughts as well, Doctor.=我对你的指挥细节没有异议。
Your companions, Kal'tsit and Amiya, said that you are worthy of my trust until the very end. But one can never save the others. I failed to save my friends, and you failed to save yours. We both have lost everything, but I was granted a rebirth, and following that, a new future. This... is just unfair to you.=你的同伴，凯尔希和阿米娅，说我到最后也依然可以信任你，但没人能拯救其他人。我没能拯救我的同僚，你也没能拯救她们。我们都已经什么都不剩了，我却重获了生命和未来。这对你是不公平的。
Your company's Engineering Department is very interested in my clockwork fowlbeast, and so I made a batch without surveillance functions. This one is for you... A hobby of mine? Hardly. It's a traditional craft in my family. There was a time when our work was unrelated to gemstones.=贵司工程部对我的发条羽兽很感兴趣，所以我做了一批没有监控功能的，这一只是送给你的......闲情逸致？不，这是我家族的工匠技艺。我们的技术，原本和宝石没有任何关系。
Your consideration, I, Shirayuki, will engrave upon my heart.=你的关照，白雪定会铭记于心。
Your Contestants=我方选手
Your contributions to the Patrol Battalion's deployment have been immense, filling all around you with admiration.\nThere is traditional saying in the Yumen army: 'There are a wealth of young men practicing kung fu in Yumen, and they are not as tall as the wooden stake when they first start practicing.'=您在协助巡防营布防时出力颇多，惊艳众人。\n玉门尚武，有句俗话说：“玉门习武多年少，练拳之日没桩高。”
Your courage and spirit have earned Minos's approval.\nKeep the Minoan spirit in mind and bring it home, or to every corner of Terra that needs it.=您的勇气与气概都得到了米诺斯的认可。\n希望您能将米诺斯的精神放在心底，带着它回到故乡，或是前往这片大地每一个需要它的地方。
Your crimes are irrefutable.=你们的罪行无可辩驳。
Your crimes stop here!=你们的胡作非为也就到此为止了！
Your current skills wouldn't compare to even the average level of a King's Wand member such as myself. Ha, yes, I'm powerful... and the power of all five of us put together... words wouldn't even begin to describe.=你现在的实力，根本达不到我们【王者之杖】的平均水平。呵，没错，我是很强，而我们五人汇聚起的力量，更是连语言都没法衡量。
Your data will be auto-saved on every Calculation Day, and you can load saves of your last 2 Calculation days if required=每次量定日演算会自动录入一次，需要时可读取最近两个量定日的记录
Your dealings with the Astynomos of Athenius have helped you understand the ideals and methods of this reformer.\nShe does not care if she is understood, nor if there is anyone to walk with her. All she believes in is her own direction.=您与雅赛努斯的理事官打了许多交道，充分了解了这位改革者的理想和行事作风。\n她不在乎旁人是否理解，也不在乎是否有人同行，她只相信自己认定的方向。
Your death... is in my eyes.=红的眼中——倒映出你的死。
Your decent performance has given you a good reputation.=您的声誉令您小有成就。
Your decision-making acumen is a great inspiration. Would you permit me to observe you for a while longer?=你的决策思路很值得参考，我想在你身边多观察你的言行举止。
Your decisions were on the mark. Were you kissed by the goddess of truth? Can I touch your forehead? For good luck, you know, while I tackle my next experiment.=决策全部正确。你就是那种被真理女神亲吻过头脑的人吧？唔......我能摸一下你的前额吗？做下一个实验的时候，我也想来点好运气。
Your deformed and exaggerated mouthparts seem to almost become new, independent organs; new limbs sprout from severed stumps, and what's more, your abnormally large body shape forces the passing currents to change their direction... Suddenly, you want to see what you look like.=畸形而夸张的口器几乎成为新的独立器官；断肢之上长出新的肢节；更有甚者，异常巨大的身形让经过的水流都被迫改变了方向......你突然想看一看自己的模样。
Your Desk=博士的办公桌
Your desk is still a bit messy. Let me clean things up for you.=......桌子还是有点乱，我先来收拾一下吧。
Your desk needs tidying up? It doesn't look messy at all. Much better than my study, hehe. Don't worry, no mess is too much for me. Truth is, I can't think straight in a tidy room.=你的桌子还需要收拾？看着不还挺干净的嘛，我的书房可比这乱一万倍。放心，再乱我也能正常工作——一旦房间变得井井有条，混乱的就是我的思路了。
Your dim, decaying past lies behind you, while new pressures await in front of you. The new city's Open Books and Shadow Ledger meet here.\n'We gaze upon the same moons. We are moving in the same direction. However, we walk on different paths.'=身后是腐朽灰暗的过去，前方是压力重重的将来，新城的明簿与暗账在此处会合。\n“我们所见的是同样的月亮，我们前往的是同一个方向，即使我们走在不同的路上。”
Your ears are red. Sensitive, aren't they? Puff... oh, they're getting redder! Now don't you move. You're still at work, you know.=你的耳朵红了，好敏感啊，呼......哎呀，更红了。呵呵，不可以乱动哦，现在不是还在工作中吗？
Your emotions stirred upon hearing her voice.\nYou find it hard to distinguish whether those words that touched you heart carried hope or ambition.=您的心潮随着她的语调而起伏。\n您难以分辨，那些俘获内心的话语中所承载的东西到底是希望还是野心。
Your enemy's friend is also your enemy, and this duck has stepped out of line.=敌人的朋友就是我的敌人，这鸭子也太肆意妄为了。
Your equipment beeps; it has found something for you. The operation platform rocks back and forth as if wanting to say something, but it emits a flash of dazzling light and disappears before you can even react. You and your companions look at each other in dismay, and your instruments did not record any valuable information either.=你的设备嘀嘀作响，帮你找到了些东西。作业平台前后摇摆着，似乎有话要说，但你还没来得及反应，它便发出一阵炫目的闪光，消失了。你和同伴面面相觑，你的仪器也没记录下任何有价值的信息。
Your equipment has been damaged, and you're unable to fight off even a single hornbeast on your own. The Sami warriors take a good look at you, and without a word bring you back to their tribe. After ingesting several herbs provided by the locals, you slowly regain your composure.=你的设备都已经损坏，自身力量甚至无法与一只角兽抗衡，萨米的战士们仔细打量了你一番，一言不发地将陷于恐惧的你带回了部落。服用了几名当地人提供的药草后，你慢慢恢复了平静。
Your extensive and diverse body of knowledge is a major reason why many Operators have joined us.=您丰富庞杂的见闻是这些干员加入的原因之一。
Your extra riches make you ecstatic, but your fear of losing them keeps you just as restless.=额外的财富让你欣喜若狂，而失去它的恐惧也如影随形。
Your eyes aren't deceiving you. Yes, it's a sewing kit. A needle drinks as much blood as a sword, in the hands of a merc. Besides… it's a tall order to look decent on battlefield, and a smart cookie like you should know that well, right?=你没看错，那是针线包。雇佣兵手里的针，沾的血不比剑少。还有......你该不会以为，在战场上保持形象是一件很容易的事吧？
Your eyes… remind me of a friend. Idealistic eyes, shining bright. Don't worry, I'll help you out—by my rules.=你的双眼......和我的朋友一样，闪动着理想主义的光芒。放心吧，我会帮助你们的——以我的方式。
Your face just now... it seems the expression 'fowls of a feather flock together' is indeed true.=你刚才的表情......“物以类聚”的说法看来是正确的。
Your face looks pretty good, you can try lightening your makeup next time=你的脸很好看，下次可以试试看更清淡的妆容
Your Factory has begun operations.=您的制造站开始运作。
Your Factory has really taken shape.\nPerhaps manufacturing will become one of Rhodes Island's most important sources of income in the future.=您的制造站已成规模。\n或许在遥远的未来，制造产业也能成为罗德岛重要的资金来源。
Your Factory's operational output has been greatly improving.=您的制造站产量提升。
Your Factory's operational output is on the rise.=您的制造站持续产出。
Your Factory's operations are stable.=您的制造站稳定运行。
Your faith in me... I'll etch it into my heart...=您的嘱托，我牢记于心......
Your families will be sad if they never see you again.=回不去的话，你们的家人也会伤心的。
Your feet touch solid ground. You untie the safety harness and turn towards the exit, only to run straight into the onrushing crowd.\n<@lv.item><Barricade></>Blocks the enemy's line of sight, preventing direct shots.\n<@lv.item><Originium Explosive></>Explodes when destroyed, stunning all nearby units and dealing damage.=你感受着脚下大地坚实的触感，解开安全绳，转身走向出口——然后撞上了汹涌的人潮。\n<@lv.item><封阻物></>可遮挡敌人视线使其无法“直击”\n<@lv.item><源石爆炸物></>被击破时爆炸，击晕周围所有单位并造成伤害
Your feet touch solid ground. You untie the safety harness and turn towards the exit, only to run straight into the onrushing crowd.\n<Barricade>Blocks the enemy's line of sight, preventing direct shots.\n<Originium Explosive>Explodes when destroyed, stunning all nearby units and dealing damage.=你感受着脚下大地坚实的触感，解开安全绳，转身走向出口——然后撞上了汹涌的人潮。\n<封阻物>可遮挡敌人视线使其无法“直击”\n<源石爆炸物>被击破时爆炸，击晕周围所有单位并造成伤害
Your files are all fully sorted. Hm? Was that fast? I wasn't dozing off on your last shift, after all. I have your whole workflow noted right inside my head.=资料都整理好了。嗯？很快吗？上回你干活的时候，我又没在打瞌睡。你的工作习惯，我都记在脑子里了。
Your first time on the job.=您初试此道。
Your flames move me, Talulah. Stand with me, and I pledge that everything you desire shall be realized into reality. Come to my side, submit to me, and Tara shall stand together with you.=你的火令我备受感动，塔露拉，与我并肩，我向你保证，你所要的一切都可以实现。到我的身边来，向我臣服，那么塔拉将与你并立。
Your foes have picked up on your weaknesses from your sensitivity and caution.=敏感而谨慎的你让敌人意识到了你的脆弱。
Your foes unsettle you. What can appease your mind?=敌人让你心神不宁，究竟什么才能舒缓你的内心？
Your fortune for the day is...=今天的运势是——
Your friend left...=队友离开了…
Your generosity is admirable. Come again.=挥一挥衣袖，不带走一枚源石锭......你的无私令我感动。朋友，要再来啊。
Your goal is to help those in need and minimize tragedies. Act with caution—it's hard to tell what lies in store for us.=你们的目标是为需要帮助的人提供支援，尽可能地减少惨剧。谨慎行事，前方的情况难以预料。
Your goal isn't just to hit the bullseye over and over.=目标，可不仅仅只是连续命中靶心。
Your group dares not take a step as you watch the Sarkaz girl pull out an arrow to draw a slash across the wall. Perhaps it is her Arts at work, as the wallborne moss curls up as if burning, falling off in large chunks. \r\nThe room brightens up. You and your companions gratefully sit down to rest, and decide to believe that Typhon is always right.=你们一步也不敢动，看着萨卡兹少女抽出一支箭，用箭头划过墙面。或许是她的源石技艺作用，墙面的苔藓烧焦般卷曲，大块大块地脱落。\r\n小屋里明亮了起来。你和同伴们感激地坐下休息，并决定相信，提丰总是对的。
Your group picks up the pace and takes a few detours, and eventually, the irritating sobbing sound fades away.=你的队伍加快步伐并刻意绕了几次弯路，最终，令人烦躁的抽泣声消失了。
Your growth and improvement reflects well upon your reputation.\nOne success is the starting point of your next success.=您的声誉令您渐入佳境。\n圆满只是通往下一次圆满的起点。
Your hard work and dedication is a reason why many Operators have joined us.=您艰苦奋斗的品质是这些干员加入的原因之一。
Your hate is blinding you, preventing you from seeing yourself and escaping your upbringing... You're the one who hasn't left that fire still, 'Talulah'!=是你的仇恨让你盲目，让你已经看不清自己，逃脱不了你的身份......火焰，是你还没走出那场大火，“塔露拉”！
Your hate, I'll take it all.=你们的怨恨，我收下了。
Your hearts, now unlocked.=锁已经解开了。
Your hostile intent is all too clear.=你们没藏住杀气。
Your ideals... are equally worthy of respect.=你们的信念，同样可敬。
Your ideas flow like a river.\nThe channels where intelligence and information flow are often rich beds of talent, many of whom possess the potential to become Operators.=您思贤若渴。\n情报流通的地方常常伴随着大量求职信息，其中许多人都拥有成为干员的潜质。
Your ingenuity put to shame any conductor I've seen.=您是最具想象力的指挥。
Your interest wanes, and you put the Tongbao back into your coffer.=兴致已尽，你将通宝放回了囊中。
Your intuition tells you that these guys are not easy to deal with, so you lead your team around them.=你的直觉告诉你，这些家伙不好对付。于是你带着队伍绕开了他们。
Your investment reserves have gone up, friend. It's a good thing.=投资储备变多了，朋友，这都是好事。
Your journey is full of forks in the road that may affect you or even others. No matter which path you take, you must bear the consequences of your choice.=旅途中充满了分岔路口，或影响自己，或影响他人，无论选择哪一条路，都要承受每一次选择带来的结果。
Your judgement is nigh!=审判时间！
Your junior general abides by her orders.=末将得令。
Your knowledge of the ins and outs of Zeruertza is on par with the natives.\n'You may be a little tall, but it's not like we don't have tall citizens!'=您对际崖城种种趣事的了解，已经不亚于土生土长的际崖城居民。\n“虽然你个子是高了点，但我们又不是没有高个子市民，对吧？”
Your life is mine to protect.=你，由我来守护。
Your life is mine!=拿你性命！
Your lighting equipment has broken, and the night is fast approaching. The old man hesitates for a moment, then passes you the lantern in his hand. 'This was originally a collectible left behind by an old friend. Instead of letting it sink into the ocean with me, it ought to remain here on the land.'=你的照明设备损坏了，而夜晚将至，老者犹豫片刻，将自己手中的提灯递给了你。“这本也是故人的遗物，与其跟着我沉入海洋，它或许更应该留在大地上。”
Your little headquarters has lasted quite a while.\nIn Catastrophe-filled Terra, the prosperity of a settlement is directly proportional to how long it has lasted.=您已将小小的驻扎地延续了很长的时间。\n在天灾频发的泰拉，定居点的繁荣程度和存在时间呈正相关。
Your lives are mine to protect.=我会保护你们的性命。
Your lives are safe in my hands.=我会守护你们的生命。
Your lives, now ignited.=你们的生命已经被引燃了。
Your logical deduction was absolutely correct. What a perfect calculation.=您的逻辑推论完全正确，完美的计算。
Your luck yet lives. Yi believes he can still offer you suitable deals for the items you own. He awaits your reply.=花运未逝，易相信自己还能从你手中换到合适的藏品。他在等待你的答复。
Your machinations will claim all. Is this how you became the master of the black market? Yes, as will you, Elliot. I know that well. You will not let anyone escape.=你的诡计会追上所有人，你就是如此成为黑市之主的吗？是的，你也会的，艾利奥特。我很清楚。你不会放过任何一个。
Your marks are left in the ink. Your experiences become gears, the past assembling into a structure, powering an endless search... The moment Yi hands it over to you, you seem to see countless figures. They all share a name, and by Their side, the light of flames no longer dances.=痕迹收于墨中，见闻化作齿轮，往日相合为构架，驱动无尽的探查......易将之交与你的那一瞬，你似乎见到了无数身影。祂们有一个共同的名字，而在祂们身旁，炎火不再舞动。
Your medication is here. Take it!=这是给你的药，请拿好！
Your Meowjesty, never forget to eat your fill before you go on a hunt. Dive into a fight with full stamina, and you might end up doing things you didn't even think you could... mrrreow!=阁下，出发狩猎前记得务必填饱肚子喵。精力满满地去战斗，说不定能爆发出超乎想象的能量......喵！
Your mission to explore is a serious one, and you're not about to waste any more time here getting involved in the Duck Lord's nefarious plans. After all, should anything happen, surely the Columbian government would sort it out, right?=科考任务繁重，你不准备花时间去掺和鸭爵的邪恶计划了。毕竟，万一发生什么事，哥伦比亚政府总会解决的，不是么？
Your most life-enriching understanding of death comes from the never resting Dublinn army.=你对于死亡最富生命力的理解，来自深池那支从不停歇的军队。
Your mouth is covered=你被捂住了嘴
Your name has become known amongst the famiglie.\nBe careful at night.=您的名声逐渐传开，许多家族都听说了您的事迹。\n走夜路的时候，记得小心一点。
Your name is known throughout the arena—more than one name, in fact.\nWhich one would you prefer to be known by?=您的名号响彻竞技场——不是一个，而是几十个响亮的名号。\n您更愿意以其中的哪一个示人？
Your office entrance is all filled with finely-wrapped boxes! I've convicted each and every one of them! Now partake in this gift from me: Soldiers Assemble: Barrage Fortress! The Firestorm Update!=你办公室门口怎么堆满了包装精美的盒子！我已经将它们统统断罪了！快接下我的这份礼物，《狂弹要塞！罗德大兵集结·火爆更新版》！
Your Old Friend=各位的老朋友
Your operator has been afflicted with a Rejection=你的干员产生了排异反应
Your operator network has expanded to a considerable size.\nThis more than proves how charismatic you are. The vast relationships you have built will undoubtedly help you gain more resources and opportunities.=您的干员关系网络已经颇具规模。\n这充分显示了您的人格魅力。相信您与干员们建立的广泛联系，能够帮助您获得更多资源与机会。
Your operator network is expanding.\nYour operators wonder just how vast a network of relationships your energy and intellect can maintain.=您的干员关系网络正在不断膨胀。\n您的干员都很好奇，您的精力与智慧究竟能够维护多庞大的人际关系网。
Your operator network is still expanding.\nMany sing your praises as a true expert in interpersonal relationships.=您的干员关系网络还在继续扩张。\n许多人称赞您是一位真正的人际关系专家。
Your operator network is truly astounding.\nHowever, this is clearly nowhere near your limit. Even as the number of operators at your fingertips increases, the opportunities and resources that come with them have shown no signs of slowing. This proves the merit of your methodology.=您的干员关系网络足以令人惊叹。\n但这显然还不是您的极限。在您的运作下，干员数量持续提升，随之而来的机会与资源却并未出现增长放缓的边际递减现象，这证明了您的思路行之有效。
Your Operator, Passenger. I have long wished to work alongside you, Doctor. I'm sure we will both find this journey most enjoyable.=您的干员，异客。很期待与您共事，博士，我们都会享受这个过程的。
Your Operators are exploring the possibility of effective joint operations.\nCombined-squad operations not only test the capabilities of the commander, but also test the ability of Operators to work together - the effective use of their skills only first step towards enabling that.=您的干员们正在探索有效联合作战的可能性。\n多小队联合作战不仅考验指挥者的才能，也考验着干员间的配合能力，熟练使用技能只是其中基础的一环。
Your operators are rather interesting. No wonder my siblings love going to yours.=你的干员颇为有趣，难怪我的那些兄弟姐妹爱去你那里。
Your Operators have +10% ATK, DEF, and max HP for each unlocked zone=每有一个已解锁的区块，我方干员攻击力，防御力，最大生命值提升10%
Your operators have retrieved Faust's crossbow.=您的干员回收了浮士德的弓弩。
Your operators might fail to keep up with my harsh demands.=你的干员未必能容忍我的苛刻。
Your Operators on Pure White Steam have reduced Redeployment Time=位于纯白水汽上的我方干员再部署时间减少
Your operators really want to see me do this, do they? ...Oh, fine, special permission just for today. You can rest me on your shoulder while you go round the landship.=你的干员们很希望我能够这样？......唔，好吧，那我今天特别允许你，可以将我托在你的肩膀上，绕着舰船走一圈。
Your Operators recover 1 SP when attacking enemies affected by Cold, Stun, Bind, Levitate or Slow, or 2 SP when attacking Frozen enemies.=我方干员攻击寒冷、晕眩、束缚、浮空、停顿下的敌人时回复1点技力；攻击冰冻状态的敌人变为回复2点
Your orders are my beacon.=博士的指示就是我的道标。
Your orders please.=请尽管下令。
Your outstanding command capabilities are sufficient to handle chaotic situations and suppress conflict.=您卓越的指挥实力足以应对乱局，扼制纷争。
Your overcame at least two floors in your last exploration. You'll be able to receive more assistance this time=你的上一次探索突破了至少两层困难，这一次可以获得更多支援。
Your own life is the most important=小命要紧
Your partner has left. You will not be penalized for leaving.=协作者已退出，本局退出比赛不会受到处罚
Your party has witnessed many strange phenomena, but when you recount the epics of the past heroes, everyone nonetheless gathers round to listen.=你们一路上见过了太多奇异景象，但当你说起那些从前的英雄史诗，大家还是颇有兴致地围在一起倾听。
Your past, your future, your EPOQUE.\nThe EPOQUE line arose from the serendipitous and unintended actions of fashion designers, and has gradually become a tradition among designers over hundreds of years. This not-for-profit, pure, and calm-minded approach to fashion design will become a tenet for every era.=你的时代，你的过去，你的未来\n时代企划源自于服装设计师们的无心之举，在几个世纪中逐渐变成了设计师间约定俗成的传统。这种非盈利、纯感性、静下心来为客户设计衣装的方式，将是每个时代中坚守的宗旨。
Your patience and kindness is a major reason why many Operators have joined us.=您耐心温和的品质是这些干员加入的原因之一。
Your performance before the Yumen army has greatly roused all those in attendance.\nHear the winds beating the drums, the rattling of the sheathes, and the songs of triumph.=您在玉门军前的演武极大振奋了人心。\n且听风擂鼓，击鞘和凯歌。
Your piety makes fate willing to bestow an additional gift=虔诚让命运愿意多给一份馈赠
Your pious faith has touched the priest, and he is willing to help=你虔诚的信仰打动了教士，他愿意提供帮助
Your plan actually worked! Sure wish I had a tactical genius like you on my payroll.=这也可以？！唉......要是我司也有一个像你一样的战术天才就好了。
Your plushies are very cute, they look almost alive, can you introduce them=玩偶好可爱，好有生活气息，能讲讲吗
Your prediction was spot-on: giant Originium clusters emerged in the Catastrophe forecast region as soon as the storm hit. Fortunately, we acted swiftly and avoided the area in advance.=您的判断准确无误，天灾覆盖区内，巨大的源石晶簇伴随着暴风和雷霆在阴影中显现。还好我们赶在天灾降临前全力冲刺，离开了那里。
Your prediction was spot-on: the Catastrophe was manageable. We exited the region after using some supplies.=您的判断准确无误，本次天灾的强度在可承受范围之内，我们在消耗了必要的资源后离开了天灾覆盖区。
Your prestige has spread to every corner of Kjerag.\nThe people believe that none are worthier to serve as Enciodes's right hand than you, and as both you and Enciodes know, you both are looking forward to your next contest.=您的威名传遍了谢拉格的每一个角落。\n人们都认为，您应该成为恩希欧迪斯的左膀右臂，而您和恩希欧迪斯都知道，你们互相都在期待着下一次的对弈。
Your private room. Please, enter.=一楼雅座，请。
Your profound love for mushrooms is admirable.\nHowever, for the sake of your health, please roast them before consumption.=您对蘑菇的热爱令人赞叹。\n不过，为了您的身体着想，请至少在烤熟后食用。
Your question has been answered, Doctor. The program will be terminated automatically in three seconds and locked.\n3. 2. 1.=问题已回答。程序将在三秒后自动终止运行并锁定权限。\n3。2。1。
Your recognition is worth more than this medal, Doctor. By the by, is this pure gold? Kinda hard, to the bite.=您的认可比这枚勋章更贵重，博士。顺便一问，这是纯赤金的吗？咬着有点硬啊。
Your recruiting work has been exemplary.\nOn your desk are piles upon piles of resumes, but one must be careful when choosing the right help. From the beginning to the end, you will follow through on your own principles.=您的招聘工作卓有成效。\n收到的简历堆满了您的办公桌，但选贤任能马虎不得，您始终坚持着自己的标准。
Your recruiting work has been remarkable.\nIt is precisely because of how cautious and stringent you have been with your evaluations that the quality of our new hires has seen a clear improvement.=您的招聘工作粲然可观。\n正因为您考核简历谨慎而严格，我们招聘的人才的质量有着显著的提升。
Your recruiting work has yielded fruitful results.\nYour reputation for selecting the right person for the right job has spread far and wide, drawing many ambitious individuals to us, allowing us to continuously expand our talent pool.=您的招聘工作硕果累累。\n您知人善任的名声远播千里，众多有志之士慕名而来，我们的人才储备得以不断扩充。
Your recruiting work has yielded splendid results.\nThanks to your hard work, we have entered into agreements many personnel and received information on even more promising talent.=您的招聘工作成果斐然。\n通过您的努力，我们与大量人才达成合作，并已获得更多潜在人才的情报。
Your report is now under review=举报成功，正在积极处理
Your reputation makes you stand out from the crowd.\nNever stop growing, never stop exploring, never stop moving forward.=您的声誉令您独当一面。\n仍在成长，仍在挖掘，仍在前进。
Your request has been confirmed.=你的请求我确认过了。
Your request is reasonable.=你的诉求非常合理。
Your results are starting to impress Mizuki and Kirara.=你的战绩让水月和绮良对你刮目相看。
Your results surpassed my expectations, even in such difficult circumstances. Do you have time to tell me what was on your mind? There are some parts of your plan I still don't understand...=条件如此艰苦，战果却是超出预期的。有空的话能讲讲思路吗？我还有一些没能理解的地方......
Your room is quite neat, Doctor. Not bad.=博士的房间还是挺整洁的嘛，还不赖。
Your run-of-the-mill prison cell. Normally, you wouldn't find a cell like this in Rhodes Island, but perhaps someone really wanted to spend a night in one to satiate their inner desires.=本不应该出现在罗德岛内部的标准囚室，可能真的有人想住进去换换口味吧。
Your score this time=本次得分
Your seat is here. Yes, right here, in the center of the front row. Miss Orchid had me arrange an ensemble with the children of Rhodes Island, and, um, I'm one of the performers myself... No, this is not a birthday gift, but I'd like your opinions on the performance.=您坐在这儿，就是这儿，第一排最中间的座位。梓兰小姐让我帮岛上的孩子们排了一曲合奏，呃，我也是乐手之一......不是生日礼物，就是让您听一听，然后给点意见。
Your sensitivity and obsession over gains and losses only make you fret more.=敏感且偏执的你越发患得患失。
Your sleeping face is so cute, it makes me want to...=这是一张多么可爱的睡脸啊，让我真想就这样——
Your small investments here and there eventually help you overcome all difficulties. It's a good thing.=曾经的一点点投资会成为当下披荆斩棘的快刀，都是好事。
Your spending power has left a deep impression on the townsfolk here.\nIberian souvenirs may seem cheap to foreign visitors, but this would perhaps have been unimaginable before the Profound Silence.=您的消费能力令这里的镇民印象深刻。\n伊比利亚的旅游纪念品对外国游客来说很便宜，这在“大静谧”之前或许是一件无法想象的事。
Your squad charged straight into the Special Front training grounds and defeated many enemies.\nIt is hard to say whether defending or attacking is more valuable, for either option proves itself under the right strategy.=您的队伍在特别战线训练场上冲锋陷阵，击退了诸多敌人。\n很难评判据守与攻克哪样更重要，在合适的战略下，每种选择都能彰显其价值。
Your squad has survived a battle against FrostNova.=您的小队从霜星手中幸存。
Your squad passed all tests on the All-Out Effort training grounds.\nA real battlefield does not come with a difficulty setting, and your courage to tackle challenging difficulties is deserving of praise.=您的队伍成功通过了所有全力以赴训练场的考核。\n真实的战场并不为任何人提供难度等级选项，正因如此，您敢于向困难发起冲击的勇气才更显可贵。
Your squad successfully defeated every enemy in the Special Front training grounds.\nHistory is full of brave warriors who fought alone, but here we value unity, cooperation, and mutual support more than sacrifice.=您的队伍成功击退了特别战线训练场中的所有敌人。\n历史上不乏孤军奋战的勇士，但比起壮烈的牺牲，我们更珍视团结、配合与互相扶持。
Your squad was unbeatable in the Kernel Breakthrough training grounds.\nOftentimes there is more than a single path to victory, but usually there is only one factor that determines a win.=您的队伍在核心突破训练场上无往不胜。\n通往胜利的道路不止一条，但决定胜利的条件往往只有一个。
Your story doesn't end here.=你的故事不会在这里结束。
Your streamer is in perfect condition and ready to go live!=主播状态良好，随时可以开播！
Your struggles are feeble.=渺小的抗争。
Your sudden arrival startles a Feranmut putting ink onto the canvas of the land. This is her painting, and she never invited you in! ...Perhaps you should apologize to her.=你的到来把正在天地间泼墨挥毫的巨兽吓了一跳，这里是她的画境，而她根本就没有邀请过你！......或许，你该给她道个歉。
Your suggestions make sense. You can establish a simple base while keeping yourselves safe.=你们的提议很有道理，在确保自身安全的情况下布置简易基站。
Your suggestions make sense. You should establish as many bases as possible while keeping yourselves safe.=你们的提议很有道理，在确保自身安全的情况下布置尽可能多的简易基站。
Your Superconvicting Friend=超级断罪朋友
Your support was crucial to the Icebreaker Games becoming a regular event on Rhodes Island.=促融共竞能够成为在罗德岛定期举办的常设项目，离不开您的大力支持。
Your surroundings have changed many a time, but you always hear residents repeating the same rumor: a vengeful ghost that sobs as it haunts the streets of Kazdel... Eventually you decide you've heard enough, and go out to satisfy your curiosity. Whereupon you discover... it's just a lost Perro.=周遭的景象已经变化了许多次，然而每一次，你都能听到居民们提及同一条流言：一个不停抽泣的冤魂，徘徊在卡兹戴尔的街道上......在听了无数次后，你终于抑制不住自己的好奇心，前去探访其源头。然后你就发现......那只是只迷路的佩洛。
Your sword taught me a few things. This game state is my gift to you.=你的那把剑，让我学到了一些事情。这一盘残局，就当作给你的回礼。
Your tactics appear modern, yet the ideas behind them are primitive at their roots. Just who are you?=你的战术是现代的，构思却相当古老。你究竟是什么人？
Your team cut through all the challenges on the Special Front training ground.\nThanks to your knowledge of the battlefield and the enemy, the operators have achieved success in small-scale combat trainings.=您的队伍在特别战线训练场上斩关夺隘。\n干员们能够在小规模作战训练中取得佳绩，多亏了您对战场与敌人的了解。
Your team excelled on the Kernel Breakthrough training ground.\nThe operators eagerly anticipate each future test, hoping you'll lead them in battle.=您的队伍在核心突破训练场上势如破竹。\n干员们盼望着未来的每一次训练考核，都能由您来带队作战。
Your team is adequately prepared and can try to charge straight to the final objective point.=你们准备充分，可以尝试径直冲向最后的目标点。
Your team is still pressing on! Are you sure you wish to leave?\nYou will not gain any rewards from this simulation and will be penalized if you leave multiple times!=同盟仍在坚持！确认退出模拟吗？\n退出将无法获得奖励，多次中途退出将受到模式禁用惩罚！
Your team is still pressing on! Are you sure you wish to leave?\nYou will not gain rewards from this simulation!=同盟仍在坚持！确认退出模拟吗？\n退出将无法获得奖励！
Your teammate has passed the selection to you.=队友让你先选，轮到你了
Your teeth are chattering. Dead beasts, countless dead beasts, dirty snow covering their bodies. Intuition tells you not to go any further in this direction, but you are unable to free your legs from the quagmire of fear. You don't know how long you spend standing there until the burly local warriors have you surrounded.=你的牙齿在打架。死去的兽，无数死去的兽，污浊的雪盖在它们身上。直觉告诉你，绝不能再往这个方向前进，可你无法从恐惧的泥沼中拔出双腿。你不知道自己站了多久，直到魁梧的当地战士围住了你。
Your terrorbound slumber. Face your fears.\nOnce again, Pathyell Castle has been shrouded in mist. Dreams torment the people, while wicked spirits run the streets amok. The Viscount of the Final Age, who set these affairs in motion, now lies dormant far beneath the castle grounds. The Operative Investigators are called to settle the matter—they must delve deep into the Castle, and unearth its truest secrets held within.=噩梦缠身，直面恐惧\n帕斯耶尔古堡再次笼罩在迷雾中。人们被梦所困，梦中恶灵却横行街道，而引发事端的末代子爵，此刻正在古堡深处沉睡。调查团干员受召前来解决事端，他们将深入古堡，发掘其中真正的秘密。
Your thirst for my power really troubles me... But if nothing can really stop you, then brace yourself, for the infinite darkness we will stand against together.=这样渴求我的力量，真的让我很困扰......如果你真的无所畏惧，那么做好准备，和我一起直面无边无际的黑暗吧。
Your thought, your Arts, I can cut them.=你的想法，你的法术，我都能切开。
Your time and sanity should be left to more consequential matters. Surely you can find someone suitable to handle these trifles in your stead? Very well. For you, I shall happily serve.=你的精力与时间应该用在更重要的地方，难道你还没有找到合适的人来替你处理这些工作？好吧，如果是你的话，我愿意代劳。
Your title, alongside your many accomplishments, has been showered with praise in the arena.\nWhich title of yours is the audience shouting out?=您的名号，以及您所获得的诸多成就，在竞技场上被反复传颂。\n观众们呼喊的是您的哪一个名号？
Your trash may be someone's treasure. <@ro3.get>Can exchange a Collectible</>=于你无用的物件，有时也是他人渴望的珍宝。<@ro3.get>可交换收藏品</>
Your trash may be someone's treasure. Can exchange a Collectible=于你无用的物件，有时也是他人渴望的珍宝。可交换收藏品
Your tricks won't work here!=你的伎俩已经没用了！
Your tried using your broken equipment on the spot=您设备坏了，就地点样
Your trip to Kjerag took an unexpected turn.\nOr perhaps, that was what you expected all along?=您的谢拉格之旅出人意料。\n还是说，从一开始，这就在您的预想之中？
Your Turn=轮到你选
Your turn to choose=当前轮到你决策
Your unchanging search is one of the reasons these operators chose to join you.=您从未改变的追寻是这些干员加入的原因之一。
Your unit is being blocked, unable to move=我方单位被阻拦，无法移动
Your units cannot be deployed on her tile or the 8 surrounding tiles=自身所在地块和周围8格不能部署我方单位
Your units take 50% less damage from [Wild Beasts]=我方单位受到来自【野生动物】的伤害降低50%
Your unrivalled likeability is a major reason why many Operators have joined us.=您无与伦比的亲和力是这些干员加入的原因之一。
Your unyielding will is a major reason why many Operators have joined us.=您百折不挠的意志是这些干员加入的原因之一。
Your useless tricks will only make your death more miserable.=耍弄无聊的伎俩，只会让死状更惨。
Your vacation has come to an end.\nPresumably, this joyous experience will leave a mark within your memories. We all know that there is much more on Terra than pain and suffering— though this is occasionally forgotten.=您的假日结束了。\n想必这段欢乐的经历会在您的记忆中留下痕迹，我们都知道，这片大地上不只有伤痛——虽然我们偶尔会忘记这一点。
Your weapon will shatter under my next blow!=下一击，就破坏掉你的武器！
Your weapons are right at your fingertips, why wait?=武器就在各位面前，等什么呢？
Your willingness to help others is a major reason why many Operators have joined us.=您乐于助人的品质是这些干员加入的原因之一。
Your wings have gotten stronger, and your scales are tougher now. I wonder how you'll look once you shed that robe. If only I could bend time to my will, the new, reborn you would be back at my side so much sooner.=你的鳞翼更厚实了，鳞片也很坚韧，不知道你蜕去这件衣袍后会变成什么样子。唉，如果时间能宽恕我的随性，新生的你就能早些回到我身边了。
Your wisdom has convinced this girl.\nWe have reason to believe that upon learning to expand her horizons, she will do even better.=您的智慧折服了这个女孩。\n我们有理由相信，等她开阔眼界后，她会做得更好。
Your words are my command.=我会听从命令。
Your work-rest balance is all out of whack, just like Monica. Alright… where's the blanket…=作息不规律这点倒是和莫妮卡一模一样，哈......毛毯，毛毯......
Your workload is clearly excessive, even by the highest standards. Take a rest.=即使按照最高标准，你的工作也过量了。好好睡吧。
Your Workshop has begun operations.=您的加工站开始运作。
Your Workshop's operational output has been greatly improving.=您的加工站产量提升。
Your Workshop's operational output is on the rise.=您的加工站持续产出。
Your Workshop's operations are stable.=您的加工站稳定运行。
Your wounds will be rather striking.=你们的伤口会很醒目。
youresoright=对吗对吗对吗
Yours Sincerely=展信好
Your approval means so much to me, Doctor. This promotion proves my hard work is paying off.=您的提拔是对我努力的最好肯定。
Youthful Journey=少年游
You’ve met a group of wasteland dwellers on a hunt. The group’s leader has targeted you with his crossbow—evidently, he doesn’t particularly care what his prey is.=你遇到了一群正在狩猎的荒地人，领队的暴徒将猎弩对准了你，他似乎不在乎自己的猎物是什么。
You… Anything else you want to know?=你......还想确认什么？
You… are the ones who do not belong.=是你们不该出现在这里。
yoyo=鹿尤尤
Yu=余
Yu Chen=陈雨
Yu Hye-ji=柳恵知
Yu is an experienced chef from Yan who is currently visiting friends and family at Rhodes Island, offering culinary support during his stay.=余，炎国厨师，拥有丰富的烹饪经验。现通过审核，以访客身份驻留罗德岛以便探亲访友，同时也为罗德岛提供烹饪支持。
Yu Kobayashi=小林优
Yu Sasahara=篠原侑
Yu Serizawa=芹泽优
Yu Wakui=和久井优
Yu Yeong=刘荣
Yu's Badge=余证章
Yu's Briefcase=余的手提箱
Yu's Kitchen=余味居后厨
Yu's Token=余的信物
Yu-Liao=酉疗
Yuan Weng=翁媛
Yue Wang=汪悦
Yue Xin=辛悦
Yuhang Wang=王宇航
Yuhko Kaida=甲斐田裕子
Yui Horie=堀江由衣
Yui Ishikawa=石川由依
Yui Nakajima=中岛唯
Yui Ogura=小仓唯
Yui Sakakibara=榊原由依
Yui Toita=户板优衣
Yuichi Nakamura=中村悠一
Yuka Iguchi=井口裕香
Yuka Saito=齐藤佑圭
Yukari Fukui=福井裕佳梨
Yukari Tamura=田村由加莉
Yuki Kaji=梶裕贵
Yuki Ono=小野友树
Yukibare=雪霁
Yuko Hara=原优子
YUKO IIDA=饭田友子
Yuko Kurose=黑濑优子
Yuko Ono=大野柚布子
Yuko Sanpei=三瓶由布子
Yulia, Clément—error; above names should not appear in the list of victims... Do you still remember? Federico, when your mother taught you to read and write, to play music. She whispered to you as you slept—you would come understand that you were just as useful as any patron firearm.=尤利娅、克莱芒——报错，上述名字不应出现在牺牲者名单中......还记得吗？费德里科，母亲曾教你弹琴，教你阅读和书写，她对睡梦中的你说，你终究会理解，它们其实和守护铳一样有用。
Yulia, the Witch King, Cora, Emmanuel... The audience will forever remember the sound of this cello. Do you still recall her words when your mother first taught you to play this instrument gifted by your father? 'Arturia, Mamma wishes you the most peaceful sleep, every single night.'=尤利娅、巫王、珂拉、艾曼纽......听众会永远记得这琴声。你还记得父亲送你这把琴，母亲第一次教你拨弦时说了什么吗？“阿尔图罗，希望你每个夜晚都好眠。”
Yuma Uchida=内田雄马
Yumen Catastrophe Defenses=玉门天灾工事
Yumen Clinic=玉门医馆
Yumen Garrison=守将之役
Yumen Market=玉门市集
Yumen Sightseeing Pack=玉门观光组合包
Yumen: Dune Carnival=玉门：沙丘狂欢
Yumi Kakazu=嘉数由美
Yumi Uchiyama=内山夕实
Yumiri Hanamori=花守由美里
Yummy.=好吃~
Yun A-yeong=尹雅瑛
Yun Dong-ki=尹东起
Yun Qingping, former record keeper of Yan, responsible for documenting martial arts for use by Yanese soldiers. Currently stationed at Rhodes Island as a representative of the Sui Regulator at Operator Zuo Le's recommendation. He participates in the observation and documentation of the Sui Proxies while also assisting Rhodes Island with its logistics work.=云青萍，曾就任炎国录武官一职，为军队将士记录武功、编撰书籍。现经干员左乐介绍，作为司岁台编外文职暂驻罗德岛，负责辅助对岁兽代理人的观察与记录，并兼任罗德岛后勤干员。
Yuna Taniguchi=谷口梦奈
Yunwa Gazebo=云瓦亭
Yup, my belly's nice and full. Everything's gonna be fine this time.=嗯，肚子很饱，这次绝对没问题。
Yup, my special skill is singing! I can do a cappella, lead vocals, choir singing, pop music, and I can even rap, yo yo! But, I guess that's not a very useful skill for an Operator. If only I had a more practical skill…=果然我的专长就是唱歌！单人清唱也好，合唱领唱也行，流行歌曲偶像歌曲都没问题，甚至RAP都不在话下！不过，好像这些对干员的工作没什么帮助呢......如果能更多地帮到大家就好了。
Yuqi Zhang=张宇琦
Yuri Yamaoka=山冈百合
Yurika Kubo=久保百合花
Yurodstvo=圣愚
Yurodstvo HP and ASPD increased=圣愚生命值提升和攻击速度提升
Yurodstvo in Fire=火中圣愚
Yusuke Kobayashi=小林裕介
Yusuke Shirai=白井悠介
Yutaka Aoyama=青山穣
Yuuka Nanri=南里侑香
Yuuki Kuwahara=桑原由气
Yuuki Takada=高田忧希
Yuuri Miyamoto=宫元悠里
Yuxuan Liu=黑石稔
Yuze Sang=桑毓泽
Yuzuki Watase=渡濑结月
Yvette=叶佳怡
Yātrā, or Journey=延那罗，或旅程
Z=Z君
Zaaro, bite down on the Boss's head. I want to see what's inside.=扎罗，啃下Boss半个脑袋，我要看看里面装着什么。
Zaaro, il Signore dei Lupi... the shadow lurking behind me and my father. Don't be fooled by his pretentious words. A wild beast's hunt won't slow the progress of humanity. If he appears before you one day, I will drive him away.=狼主扎罗......那是藏在父亲和我身后的影子，别被他那些故作高深的言语迷惑，野兽间的狩猎游戏，阻挡不了人类的脚步。如果有一天他出现在了你的面前，我会负责请他回去。
Zaaro, Signore dei Lupi=扎罗，“狼之主”
Zaaro, Signore dei Lupi/Bounty=扎罗，“狼之主”·悬赏
Zaigou=罪业
Zalak's beast shit is entertaining, just don't take it for real.=札拉克吹的驮兽听听就行了，别太当真。
Zealotry=过度狂热
Zealous Extra=加戏群演
Zero-G Sponge Sofa=无重力海绵沙发
Zero-Point Burst=零度爆发
Zero-Stress Helper=压力归零帮手
Zeruertza Amazing Wall Login Event=际崖城惊奇墙登录活动
Zeruertza has molded me. I'm still a little unused to moving about these narrow spaces.=住惯了际崖城，在这种狭小的空间里活动，我还是有点不习惯。
Zeruertza Resident=际崖居民
Zhaokun Liu=刘照坤
ZhiAn=安志
Zhihao Su=苏至豪
Zhiqiu Ye=叶知秋
Zhixiao Liu=柳知萧
Zichen Mu=木子橙
Zijun Rao=饶梓君
Zilan Qu=瞿子兰
Zima=凛冬
Zima defies most people's preconceived notions what an Ursus should be, expecting her to be irascible and sensitive. When she has something to say, she says it directly, and doesn't much consider what kind of impact it's going to leave her targets. What is certain is that Zima feels her words and actions are acceptable. Even so, as soon as she feels like one of her friends is being bullied or treated unfairly, she will stick up for them regardless of the circumstances.\nAs a result, childish jokes should be kept to a minimum in her presence. As for dealing with young Operators, a flexible attitude must be maintained.\nThe short of it is that Operators should watch what they say around Zima. They should be somewhat honest, but also help Zima understand that she and Rhodes Island share mutual interests.=干员凛冬与一般印象中暴躁、敏感的乌萨斯人不同，她有话直说，但并非不会考虑自己所说的话能造成的某些影响。可以确定的是，凛冬所说出的话，所作出的行为，均是其判断“可行”的结果。但即使如此，一旦凛冬认为其伙伴承受委屈受到欺负，会不问缘由地去为她们出头。\n因此，针对干员凛冬的一些言论，不推荐视之为年轻人的玩笑。对于年轻干员的处理，理应以灵活的态度进行。\n目前可以判断的是，干员真理的言论将对凛冬起到一定抑制作用。应保持与真理的沟通，同时使凛冬感到罗德岛与她相互利益的一致性。
Zima says she'll protect me, but I'm not a baby! Me and my shield kept everyone safe before we made it here! It's not a shield, it's a vault door? No it isnnnn't! I can't believe you're calling it that!=凛冬姐说她会保护好古米，真是太小看我啦！大家一起逃跑的时候，可是古米一直在用这面盾牌保护大家的！欸，不是盾牌，是金库的保险门？连博士都这么说！
Zima was born in the city of Chernobog in the Empire of Ursus. Reports have indicated that in recent years, student groups have become a popular for young Ursus to organize. Influenced by the cultures of countries like Victoria and Columbia, they spend all day immersed in rock music, beer, and fight clubs. The leader of every group of students has their own nickname. Zima's first nickname was, appropriately, 'Zima,' a nickname given to her by the leader of the eastern campus's student group after she defeated him. A separate group called her 'General' (a derisive in-joke within that group - Ursans often joke that 'Generals' are incompetent and untrustworthy). However, after the annihilation of all the other student groups around the campus, people began to merge the two nicknames, and began to call her 'General Zima.'=凛冬出生于乌萨斯帝国切尔诺伯格市。观察报告指出，学生自结社团是近年来流行于乌萨斯年轻群体中的组织形式。受维多利亚，哥伦比亚等国流入的“新文化”影响，他们终日沉浸于摇滚、啤酒和群体斗殴中。每一个学生社团的头领均有自己的绰号。凛冬最初的绰号是“冬天”，是被她击败的东校区社团首领所赠，而另一伙社团的人则称呼她“将军”（一个暗自揶揄的绰号，在乌萨斯人的笑话中，“将军”等同于无能与欺骗）。但在凛冬陆续剿灭了校园周边所有的学生社团后，人们开始将这两个绰号合并，称呼她为“Генерал Мороз”（通用语意为“凛冬将军”）。
Zima will forever dare to charge first into the breach, not only due to her personality, but even moreso thanks to her faith in her friends. She trusts them to always be with her, as they deal with any and all problems they face.\n<@lv.rem>DP does not regenerate normally in this operation.</>=凛冬永远敢于第一个冲上战场，不仅仅是因为她的性格，更是因为她信赖自己的朋友。她相信她们永远会和自己一起，解决所有出现在她们面前的问题。\n<@lv.rem>本次行动不自动回复部署费用</>
Zima will forever dare to charge first into the breach, not only due to her personality, but even moreso thanks to her faith in her friends. She trusts them to always be with her, as they deal with any and all problems they face.\nDP does not regenerate normally in this operation.=凛冬永远敢于第一个冲上战场，不仅仅是因为她的性格，更是因为她信赖自己的朋友。她相信她们永远会和自己一起，解决所有出现在她们面前的问题。\n本次行动不自动回复部署费用
Zima's Badge=凛冬证章
Zima's Kernel Token=凛冬的中坚信物
Zima's recent reading list:\nNikolamina - Fine summer reading!\nJump! - Special Edition - One of the year's Top Ten Recommendations\nThe Death of Ilyich, the Suspect - (Recommended Genre: Detective Literature)\nFriedrich's Theory of War - (Volkhov Press, reissued in October)\n......\nDespite how she seems, Zima does not show any indication of poor reading skills. The breadth of the genres she reads has left us with a deep impression. Perhaps we need to re-consider what we think of as popular literature among the middle school female population.=干员凛冬近期借阅记录：\n《尼古拉米娜》夏服搭配一百连发！\n《跃动！》特刊·年中十大动圈式推荐\n《嫌疑人伊里奇之死》（建议分类：推理文学）\n《弗里德里希的战争论纲》（沃尔霍夫出版社，10月再版发行）\n......\n与印象相反，干员凛冬并未显示出任何疏于阅读的倾向，她颇为广泛的阅读类目给我们留下了深刻印象，或许有重新调查现代女性中学生群体中的流行事物的必要。
Zima's Token=凛冬的信物
Zima, the girls, and I all came from different schools. But all the students in the city knew the legends of General Zima. Doesn't that sound cool? Literally. Zima is Ursine for 'winter', you see. Hm, yes.=凛冬、我，还有其他人，其实都不是同一所学校的学生。不过，每座学校里都流传着凛冬的传说，以及“冬将军”这个称号。您难道不觉得，这个称号很酷吗？冬将军，嗯嗯......
Zima, Vanguard Operator of Rhodes Island, will give the squad a tactical advantage with her physical strength at the start of every battle.=罗德岛先锋干员凛冬，将凭借力量为小队取得开局的优势。
Zima_Incoming=凛冬将至
ZimaIsHere=凛冬已至
Zirui Ge=葛子瑞
Zitti. I won't have another 'wasteland', or 'civilization' enter my ears—our new game is not so boring. You must learn quickly how the humans play... Hahahaha, you overheard me? Then, Doctor, let's have you stand against me.=安静一点，别再让我听到你们念叨什么“荒野”“文明”——新游戏可没那么无聊，你们要快一点理解人类的游戏规则......哈哈，你听到了？那就做我的敌人吧，博士。
Ziyi Qin=秦紫翼
Zofia is my distant aunt, as well as my swordsmanship instructor. It's thanks to her that I can survive in the knight sports scene, but my aunt sometimes— Oh! I mean, my sister! Um, Doctor! Please don't tell her I let that slip, she's actually super sensitive about it!=佐菲娅是我的远房姑母，也是我的剑术教练，多亏了她我才能在骑士竞赛中生存下来，不过姑母她偶尔——啊不，是姐姐，欸，博士！千万不要让她知道我经常说漏嘴的事情喔，她其实还挺在意的！
Zone Drop=地区掉落
Zone resources cannot be harvested during a Raid=敌袭中，区块产出暂时不可用
Zone Upgrade=区块升级
Zongzi Beanie Bag=端午粽子沙发
Zongzi Decorative Table (Savory)=端午粽子装饰台（咸）
Zongzi Decorative Table (Sweet)=端午粽子装饰台（甜）
Zoo=动物园
Zouhou, a Sheath for Contempt=藏锋
Zubayidamu the Timeless=祖巴伊达姆，从往昔来
Zumama can build machines, Tomimi can manage people, and Inam's a damn-good lord ameer... Man, my friends rule! But my medical skills aren't bad either! Huh? What do you mean that's the one thing they’d argue?=祖玛玛会造机器，特米米会管理人才，依娜姆的王酋好像也当得像模像样......我的朋友们都很厉害嘛！嘿，不过我的医疗技术也很强。嗯？只有这一点她们不一定这么想？
Zumama was right. All I gotta do is think about how to get stronger, and how to throw my fists. So I've got an extremely serious question to ask you, Doctor... If I get Zumama to build us a two-seater Raging Ironhide, do you wanna ride driver-side or passenger?=祖玛玛说的也对，我只需要考虑怎么变强、怎么挥出我的拳头就行了。那我要问你个很严肃的问题，博士......如果我让祖玛玛给我们俩造一台双人座的暴躁铁皮，你想坐主驾驶还是副驾驶？
Zumama's going on the same mission as me this time? Don't worry. I won't pick a fight with her. We'll have lots of chances to settle our score. Also, if we started fighting, that would make things hard for you, right? Yeah. I don't want to do that to you.=祖玛玛这次和我出同一个任务？放心，我不会突然和她打起来的，我和她要决胜负，机会要多少有多少。而且，我们要是起冲突，你会为难吧？嗯，我也不太想让你为难。
Zumama's magnum opus, a massive mechanical monster piloted by the High Priest. It can strike both in melee range and from a distance, capable of easily destroying Giant Mushrooms and Stumps. Normal engineers cannot even fathom how a machine slapped together haphazardly like this can even move, but move it indeed does.=祖玛玛的得意之作，庞大的机械怪兽，由大祭司驾驶。攻击方式远近兼顾，并且能够轻易地破坏巨蕈与木桩。正常工程师恐怕难以想象为何这样拼装的机器能够动起来，然而它就是这样动了起来。
Zumama's Tool Box=祖玛玛的工具箱
Zuo Le=左乐
Zuo Le and I have always been somewhat frightened of Qiubai, even though she's never put on airs. People say she was lucky to have a great master, but it is the path she walked on her own that was the true cultivation. Now that I've left the nest myself, I think of her whenever there is doubt in my heart.=仇白师姐虽然从来不端架子，可我和左乐从小都有些怵她......别人都说她运气非凡得遇良师，可她靠自己走过的那些路，才是真正的修行。如今我也离巢，心生迷茫的时候，也会想起她的。
Zuo Le has been taking on more important duties at the Sui Regulator, but he still possesses the heart of a youth. He may seem a cautious young man, but he lets emotion get the better of him at crucial moments. How is one not meant to worry...? Why are you looking at me like that? I promised my sworn sister I would look after him, so naturally I'm concerned for him—Seriously, why are you looking at me like that?=左乐在司岁台的责任渐重，可还是一副少年心气。平时看似持重，关键处又总会意气用事，叫人如何放心。为何这样看我？我答应过义姐要关照左乐，故而有些担忧罢了——为什么要这样看着我？
Zuo Le is Candlestick, the Record Keeper is Inkbrush, that blinged out guy is Megaphone, and you're Wisehead. I also know a Tall Shades and Smiley Sharpshooter! Oh, and Amiya is the best! We made a promise to come up with a better nickname for you together.=左乐是小烛台，录武官是小毛笔，浑身金灿灿的那个是大嗓门，你是聪明脑袋，我还认识高个子墨镜和笑眯眯神箭！我最喜欢阿米娅姐姐，我们约好了，待会儿我要和她再给你起个好听一点的外号。
Zuo Le was not always as he is. When we were little, and my poor health shut me away in my boring room, he tried to take me outside. He could leap over Yumen's walls on the way out with his Qinggong, but could not get back in. After we got scolded together, he slipped me some buckthorn fruits from his pocket. They were green and very sour.=左乐兄小时候？和现在可不一样。那时他听说我闷屋里养病，就想带我溜出城玩。玉门那城门，凭他的轻功出得去却进不来。后来我俩一道挨骂，他还从口袋里掏出城外采的沙棘果给我。没熟，很酸。
Zuo Le's Badge=左乐证章
Zuo Le's Token=左乐的信物
Zuo Le, a 'Candleholder' of the Sui Regulator, the secret agency handling Yan's Feranmut problem. Currently stationed at Rhodes Island on supervisory duty, he regularly reports back to Yan. Sometimes participates in missions for Rhodes Island as a part-time field operator.=左乐，隶属炎国处理巨兽问题的秘密组织“司岁台”，任秉烛人之职。现因监督代理人之故于罗德岛暂驻，并定期返回炎国述职。兼职罗德岛外勤干员，参与部分外勤任务。
Zuo Le, of the Sui Regulator of Great Yan, there to mind your safety even when it's not his job.=大炎司岁台秉烛人左乐，在本职工作之余也愿意保护你的安全。
Zwillingstürme anbeten=朝见双塔
Zwillingstürme im Herbst=崔林特尔梅之金
Zwillingstürme im Herbst - Rerun=崔林特尔梅之金·复刻
Zwillingstürme im Herbst Furniture Pack=崔林特尔梅之金家具收藏包
ZZ=筱筝
Zz... zzz... Sister... you dummy... zzz... mm... H-Huh, Doctor? I fell asleep...? Sleeptalking? Did I say something?=呼......呼......姐姐......大笨蛋......呼......嗯，嗯？啊，博士，我睡着了......？欸，梦话？我说了什么吗？
Zzz... Wha? Doctor...? Ah! Sorry! I wasn't napping! I, um, I was... Oh, is this Medical?=呼——咦？博士......？啊对不起博士我没有在偷睡！我、我只是......咦，这里是医务室？
Zzz... zzz... Huh? ...What happened? Did I fall asleep too?=呼......呼......。嗯？......怎么回事，我竟然也跟着睡着了吗。
Zzz... zzz... what a peaceful day... no bothersome cases, no quarrels in the street, and nobody to disturb you even if you sleep in... it's a shame moments of rest are always so short. Come on, Doctor, what do you need me to do?=呼......呼......真是和平的一天啊，没有恼人的案件，也没有街边的争吵，就算睡个回笼觉，也不会有人打扰......可惜，休闲时光总是很短暂。请说吧，博士，需要我做什么？
Zzzzz... Detected passage of the Doctor. What is the Doctor laughing at...? Scanning hairstyle condition of Ptilopsis... Detected three pigtails, five bows, five colored bands, two clips. Assumed to be practical joke by Ifrit... Final assessment: Adorable.=Zzzzz......检测到博士经过，博士在笑什么？......对白面鸮的发型进行状态扫描，检测到小辫三个，蝴蝶结五个，彩色皮筋五个，发卡两个，推测为伊芙利特的恶作剧......可爱。
zzzzzzz=好无聊
Zzzzz… Sorry, I was taking a nap… I'm still not used to working during the day.=Zzzzz......嗯？呃，我只是想小睡一下......果然还是不太适应在白天工作。
Zümrütrüyası Acolyte=翠梦使者
Zümrütrüyası Priestess=翠梦祭司
{0} Activated={0}已激活
{0} and other {1} looseleaves now available in Fashion Collections={0}等{1}个特辑页已在形艺特辑内开放使用
{0} and other {1} stickers now available in Fashion Collections={0}等{1}张收藏贴已在形艺特辑内开放使用
{0} appears at the ball={0}出现在舞会上
{0} changed from <{1}> to <{2}>={0}从<{1}>变为了<{2}>
{0} clue(s)={0}条线索
{0} Co-op Buff={0}协作增益
{0} Coin(s) changed upon returning to the Coffer={0}枚通宝回到钱盒时发生了变化
{0} days until environmental degradation=距离环境开始恶化还有{0}天
{0} guest(s) visited the Reception Room last week\n{1} Credits earned=会客室上周共接待了{0}人\n总计获得{1}信用
{0} has become a Candleguest and is now able to fight in Sui's Remnant Consciousness={0}已成为伺烛客，可以进入岁兽残识作战了
{0} has doubled={0}数量翻倍了
{0} has stepped into the future and left the group={0}已踏入未来，暂时离开了队伍
{0} has turned into {1}={0}已变为{1}
{0} in use={0}已启用
{0} now available in Fashion Collections={0}已在形艺特辑内开放使用
{0} operator(s) assigned to the dormitories={0}名干员已进驻宿舍
{0} Recruitment Voucher(s) conserved. You can recruit Operators in this node and turn them into Candleguests directly=已经留存{0}张招募券，可以在本节点招募干员并使其直接成为伺烛客
{0} room(s) switched their Formation={0}个房间已完成队列更换
{0} rules={0}相关规则
{0} Unread={0}未读
{0} Views=阅读数 {0}
{0}#Copy and paste this string to the Sarkaz's Furnaceside Fables seed to start a preset run={0}#复制本信息到萨卡兹的无终奇语预设参数，立即体验预设局
{0}#Copy and paste this string to the Sui's Garden of Grotesqueries seed to start a preset run={0}#复制本信息到岁的界园志异预设参数，立即体验预设局
{0}k Views=阅读数 {0}万
{0}Owned: {1}={0}持有数量：{1}
{1} Operators including {0} have become Candleguests and are now able to fight in Sui's Remnant Consciousness={0}等{1}名干员已成为伺烛客，可以进入岁兽残识作战了
{1}, callsign {0} has cleared emergency event #{2}=编码为{0}的{1}现已通过第{2}次危机事件
{1}, callsign {0} has reached their destination=编码为{0}的{1}现已抵达终点
{@nickname}, close your eyes... Keep this a secret just between the two of us, okay? Hold my hand tight now... Do you feel floaty? Look, {@nickname}! Don't the stars seem closer?={@nickname}，闭上眼......请把这个当作我们两个人之间的秘密。拉住我的手......感觉轻飘飘的？看，{@nickname}！星星是不是离我们更近一些了？
{@nickname}, compared to the old ones, today's battle are too relaxed and juvenile. They are weak. Weak enough to make weapons rust. And once a warrior's weapons rust, death soon follows.={@nickname}，今日的战场与往日相比太脆弱、太稚嫩了，这会让武器生锈。一旦武器生锈，战士离死亡也就不远了。
{@nickname}, Happy New Year! The first letter I'm delivering this year is a New Year's card for {@nickname}. I hope my feelings of joy make their way to {@nickname}, heheh.={@nickname}，新年好！今年要送的第一封信件，是给{@nickname}的新年贺卡哦。希望我喜悦的心情，可以好好传达给{@nickname}。
{@nickname}, you remember that battle, right? After killing all the ambushers, I led the survivors and charged straight into the traitor's fortress. I was the only one who made it out alive. How did it all start? Oh, you know the answer to that. I've seen you before, and my memory is very good.=你知道那场战争吧，{@nickname}。杀死所有伏击者后，我和残存的部下冲进了背叛者的堡垒，最后活下来的只有我一个人。这场战斗究竟因何而起？你很清楚，我见过你，而且我记性很好。
{prob:0%} chance to dodge Physical attacks=获得{prob:0%}的物理闪避
| Investigated=| 已调查
| On Sale=丨贩售中
¡Hola, Hermanos y Hermanas!=哥哥姐姐你们好呀~
§1 Rogue Trader will let you refresh items sold=§1 诡意行商将提供刷新商品列表的服务
§1 Triggers 'A Sudden Revelation' when interpreting Thoughts and obtaining precious collectibles=§1 解读时会触发“灵光乍现”，获得贵重收藏品
§1 Upgrades 'Take a break' to 'Get plenty of rest': Removes epoch effect=§1 稍事休息升级为充足休息：消除年代影响
§2 Can obtain 'Nameless Totem' in adventures=§2 在探险中将可以获得收藏品“无名图腾”
§2 Rogue Trader will now buy Thoughts=§2 诡意行商将可以回购思绪
§2 Upgrades 'Listen to a story' to 'Listen to an epic': Obtains 3 Plans=§2 听个故事升级为听场史诗：获得3缕构想
§3 Investment system's Balance Withdrawal cap is higher=§3 投资系统的余额提取上限提升
§3 Less likely to trigger 'Overflowing Distraction' when interpreting Thoughts=§3 解读时“杂念横生”几率下降
§3 Upgrades 'Exchange views' to 'Debate': Toil Limit +3=§3 分享见解升级为讨论观点：负荷临界点+3
§4 Can obtain 'Lost Key' in adventures=§4 在探险中将可以获得收藏品“失落之钥”
§4 Can obtain 'Thoughts Catcher' in adventures=§4 在探险中将可以获得收藏品“思维捕手”
§4 Upgrades 'Reorganize' to 'Reorganize Squad': Squad Size Limit +2=§4 重整编制升级为翻新编制：可携带干员+2
§5 Investment System transaction fee will increase fewer times=§5 投资系统的手续费提升次数上限降低
§5 More likely to trigger 'A Sudden Revelation' when interpreting Thoughts=§5 解读时将会更频繁地触发“灵光乍现”
§5 Safe House nodes will have vertical paths=§5 安全的角落节点上下通路变为可通行
· <color\=#FF6801>With the Pinboard</color>, you can gain <color\=#FF6801>30</color> Credits on each visitor's first daily visit, up to <color\=#FF6801>300</color> each week. This is saved to the Pinboard.=·<color\=#FF6801>获得信息板家具后</color>，可在访客每日首次访问时获得<color\=#FF6801>30</color>信用，周上限<color\=#FF6801>300</color>，存储在信息板中
· Certain event rewards that cannot be obtained again will be converted into <color\=#a67dff>Intelligence Certificates</color> based on the corresponding ratio. The <color\=#a67dff>Intelligence Certificates</color> conversion ratio can be checked in the <color\=#a67dff>Intelligence Certificate Conversion Rules</color> in the corresponding event.=·复刻活动中部分无法重复获得的活动奖励将在重复获得时按照对应比例兑换为<color\=#a67dff>情报凭证</color>，<color\=#a67dff>情报凭证</color>兑换比例可参照对应复刻活动中相应<color\=#a67dff>情报凭证转换规则</color>
· Certain event rewards that cannot be obtained again will be converted into Intelligence Certificates based on the corresponding ratio. The Intelligence Certificates conversion ratio can be checked in the Intelligence Certificate Conversion Rules in the corresponding event.=·复刻活动中部分无法重复获得的活动奖励将在重复获得时按照对应比例兑换为情报凭证，情报凭证兑换比例可参照对应复刻活动中相应情报凭证转换规则
· Clue Exchange grants 210 Credit after it is over=·开启线索交流，交流结束后获得210信用
· Clue Exchange grants <color\=#FF6801>210</color> Credit after it is over=·开启线索交流，交流结束后获得<color\=#FF6801>210</color>信用
· Complete all the missions on the right to claim the reward of this phase=·完成右侧所有任务以领取阶段报酬
· Delivering Clues to friends grants 20 Credit each time. No limit.=·传递好友线索一次获得20信用，没有上限
· Delivering Clues to friends grants <color\=#FF6801>20</color> Credit each time. No limit.=·传递好友线索一次获得<color\=#FF6801>20</color>信用，没有上限
· Every new Clue found by the Reception Room grants 20 Credit. No limit.=·会客室每搜集到一张新线索获得20信用，没有上限
· Every new Clue found by the Reception Room grants <color\=#FF6801>20</color> Credit. No limit.=·会客室每搜集到一张新线索获得<color\=#FF6801>20</color>信用，没有上限
· Items in the <color\=#a67dff>Intelligence Certification Area</color> will have the available purchase amount increased on top of the existing amount and have new items added when event reruns begin.=·<color\=#a67dff>情报凭证区</color>内的物品将在复刻活动开启时在原有的商品数量上进行叠加补货及新增其他商品
· Items in the Intelligence Certification Area will have the available purchase amount increased on top of the existing amount and have new items added when event reruns begin.=·情报凭证区内的物品将在复刻活动开启时在原有的商品数量上进行叠加补货及新增其他商品
· Receiving Clues from friends grants 15 Credit for the first one, 10 for the second and 5 for the third, up to 30 Credit a day=·接受好友传递的线索依次获得15、10、5信用，上限30
· Receiving Clues from friends grants <color\=#FF6801>15</color> Credit for the first one, <color\=#FF6801>10</color> for the second and <color\=#FF6801>5</color> for the third, up to 30 Credit a day=·接受好友传递的线索依次获得<color\=#FF6801>15</color>、<color\=#FF6801>10</color>、<color\=#FF6801>5</color>信用，上限30
· Recycling Clues grants 5 Credit each time. No limit.=·回收一次线索获得5信用，没有上限
· Recycling Clues grants <color\=#FF6801>5</color> Credit each time. No limit.=·回收一次线索获得<color\=#FF6801>5</color>信用，没有上限
· Visiting a friend who is having Clue Exchange grants 30 Credit=·访问开启线索交流的好友，可获得30信用
· Visiting a friend who is having Clue Exchange grants <color\=#FF6801>30</color> Credit=·访问开启线索交流的好友，可获得<color\=#FF6801>30</color>信用
· With the Pinboard, you can gain 30 Credits on each visitor's first daily visit, up to 300 each week. This is saved to the Pinboard.=·获得信息板家具后，可在访客每日首次访问时获得30信用，周上限300，存储在信息板中
·A series of missions for new Doctors. These plentiful rewards will help you get situated.=·一系列为新上任的博士准备的任务，获取的丰厚报酬将助您顺利度过最初的时光
·Claimable·=·可领取·
Ægir=阿戈尔
Ægir Shell Ceiling Decorations=阿戈尔贝类吊顶
Ægir Tactics=阿戈尔战术
Ægir warriors used to lock some kind of small luminescent Sea Terror inside a transparent contraption to serve as lighting during emergency situations. The restless Sea Terror would smash into its confines, releasing even more light in a frenzy until it died, staining its prison with an indescribable black glue.=阿戈尔战士曾在紧急战斗中，将某类发光的小型恐鱼锁在透明罩具内充当照明工具。躁动的恐鱼在罩具内冲撞，濒死前更加疯狂地释放光亮，连同罩具本身化为难以名状的黑色胶质。
Ægir –– An advanced civilization hidden beneath the waves, boasting scientific and technological development far exceeding that of the countries on land. Affected by the stirring of the Seaborn, the entire country has sunken into silence.=阿戈尔——隐藏在海洋之下的先进文明，其科学技术发展远超陆地上的国家。如今正受到海嗣活动的影响，整个国家陷入沉寂。
Ægir's Depths=阿戈尔的深邃
Ægir's Mysterious Pedestal=阿戈尔迷样台座
Ægirian Blade=阿戈尔重刃
Ægirian Oscilloscope=阿戈尔示波器
Ægirian Support=阿戈尔驰援
Ægirian, what keeps you still in Gran Faro?=阿戈尔人，你为什么还没有离开格兰法洛？
Élysée Purse=爱丽舍钱袋
Étude for Both Hands=双手练习
Śūnyatā, or Emptiness=瞬若多，或皆空
Что?! You're making me the leader?!=欸欸欸？古米来当队长？
— Tap an empty area to close —=— 点击空白处关闭 —
—enjoy rich prosperity=——十分富足的影响
—enjoy steady stability=——四平八稳的影响
—enjoy wild extremes=——极具特色的影响
—It, awakened.=——苏醒的祂。
—Obtained at this total=- 累计获得达到
—Oh! …Sorry, Doctor. Did you knock the cup over? I'll clean it up. Sorry if I spooked you, it's just the sudden sound provoked me… I'm fine. Just didn't sleep well after hearing armored burdenbeast hooves in my dreams last night.=——嗬！......抱歉，博士。你不小心碰掉了杯子？我来收拾。刚才突然听到响声，有些失态，可有吓到你？......我没事，只是昨夜梦到了披甲驮兽的蹄声，没有睡好。
—Sea Terror. Even Ægir technology has a role to play in the evolution of we many.=——则表现为恐鱼。阿戈尔科技在大群的进化之路上并非毫无用处。
—Sea Terror. The product of both technology and evolutionary instincts.=——则表现为恐鱼。科技与进化本能共同造就了这种诡异的分裂个体。
—The artifact you place down instantly changes into another, and the story jumps forward thousands of years. The one that completed the exchange for you, the Sa... the Teekaz is none other than Farchaser, the first King of Sarkaz.=——你放下的遗物在一瞬间成为了另外一件，而整件事的原委却跨越了千百年。那为你完成置换的萨......提卡兹不是别人，正是被称为远逐者的第一位魔王。
——A tough battle, enemies are launching a frontal assault, and the terrain is disadvantageous for us. We'll have to use our tactics flexibly——\n<@lv.item><Sandstorm></> Allied units caught inside the sandstorm will have reduced ATK, continuously lose HP, and have extended redeployment time; Enemy units will instead be slowed.=——攻坚战，正面突击，地形对我们不利，需要灵活运用战术——\n<@lv.item><沙尘暴></>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低
——A tough battle, enemies are launching a frontal assault, and the terrain is disadvantageous for us. We'll have to use our tactics flexibly——\n<Sandstorm> Allied units caught inside the sandstorm will have reduced ATK, continuously lose HP, and have extended redeployment time; Enemy units will instead be slowed.=——攻坚战，正面突击，地形对我们不利，需要灵活运用战术——\n<沙尘暴>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低
——Our friends sleep here forevermore——=——这里长眠着我们的友人——
——Our strategies are not airtight, our plan is full of loopholes, but we have no choice but to stick to this line of defense.——\n<@lv.item><Sandstorm></> Allied units caught inside the sandstorm will have reduced ATK, continuously lose HP, and have extended redeployment time; Enemy units will instead be slowed.=——战术并不严谨，方案充满漏洞，但是我们没有其他的选择，坚守这条防线——\n<@lv.item><沙尘暴></>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低
——Our strategies are not airtight, our plan is full of loopholes, but we have no choice but to stick to this line of defense.——\n<Sandstorm> Allied units caught inside the sandstorm will have reduced ATK, continuously lose HP, and have extended redeployment time; Enemy units will instead be slowed.=——战术并不严谨，方案充满漏洞，但是我们没有其他的选择，坚守这条防线——\n<沙尘暴>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低
——Protect, remain alert, and do not make enemies of the locals. This rickety safehouse is safe for now——\n<@lv.item><Reinforcement Device></> Can reinforce Dirt Mounds to make them immune to the effects of sandstorms.=——防守，警备，不要与本地人发生冲突，这个摇摇欲坠的屋子暂时是安全的——\n<@lv.item><加固装置></>用来加固<土石结构>，使其不受沙尘暴影响
——Protect, remain alert, and do not make enemies of the locals. This rickety safehouse is safe for now——\n<Reinforcement Device> Can reinforce Dirt Mounds to make them immune to the effects of sandstorms.=——防守，警备，不要与本地人发生冲突，这个摇摇欲坠的屋子暂时是安全的——\n<加固装置>用来加固<土石结构>，使其不受沙尘暴影响
——Supplies are scarce, materials are in short supply, the crisis has not been alleviated, and threats arrive unpredictably——\n<@lv.item><Sandstorm> </>Allied units caught inside the sandstorm will have reduced ATK, continuously lose HP, and have extended redeployment time; Enemy units will instead be slowed.=——补给匮乏，物资紧张，危机尚未缓解，威胁不期而至——\n<@lv.item><沙尘暴></>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低
——Supplies are scarce, materials are in short supply, the crisis has not been alleviated, and threats arrive unpredictably——\n<Sandstorm> Allied units caught inside the sandstorm will have reduced ATK, continuously lose HP, and have extended redeployment time; Enemy units will instead be slowed.=——补给匮乏，物资紧张，危机尚未缓解，威胁不期而至——\n<沙尘暴>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低
——The attackers' identities are unknown, and the local community has suffered heavy casualties. The status quo has been broken, and conflict is unavoidable——>\n<@lv.item><High-Energy Originium Bomb></> Deals True Damage to enemies in a large area when detonated, and can also destroy Dirt Mounds.\n<@lv.rem>Some characters cannot be deployed in this stage.</>=——袭击者身份不明，社区损失惨重，局势已被打破，冲突不可避免——\n<@lv.item><高能源石炸弹></>引爆时对大范围敌人造成大量真实伤害，并且可以摧毁<土石结构>\n<@lv.rem>无法携带部分登场角色</>
——The attackers' identities are unknown, and the local community has suffered heavy casualties. The status quo has been broken, and conflict is unavoidable——>\n<High-Energy Originium Bomb> Deals True Damage to enemies in a large area when detonated, and can also destroy Dirt Mounds.\nSome characters cannot be deployed in this stage.=——袭击者身份不明，社区损失惨重，局势已被打破，冲突不可避免——\n<高能源石炸弹>引爆时对大范围敌人造成大量真实伤害，并且可以摧毁<土石结构>\n无法携带部分登场角色
——The enemy is hidden in the depths of the mines. Use explosives to dispatch them. If one isn't enough, use another one——\n<@lv.item><High-Energy Originium Bomb></> Deals True Damage to enemies in a large area when detonated, and can also destroy Dirt Mounds.=——敌人隐藏在矿洞深处，用爆炸物解决一切问题，如果一颗炸弹不够，那就多用一颗——\n<@lv.item><高能源石炸弹></>引爆时对大范围敌人造成大量真实伤害，并且可以摧毁<土石结构>
——The enemy is hidden in the depths of the mines. Use explosives to dispatch them. If one isn't enough, use another one——\n<High-Energy Originium Bomb> Deals True Damage to enemies in a large area when detonated, and can also destroy Dirt Mounds.=——敌人隐藏在矿洞深处，用爆炸物解决一切问题，如果一颗炸弹不够，那就多用一颗——\n<高能源石炸弹>引爆时对大范围敌人造成大量真实伤害，并且可以摧毁<土石结构>
——There are so many enemies, but we cannot sit around and wait to die——\n<@lv.item><Sandstorm></> Allied units caught inside the sandstorm will have reduced ATK, continuously take damage over time, and have extended redeployment time; Enemy units will instead be slowed.=——敌人数量众多，我们不能坐以待毙——\n<@lv.item><沙尘暴></>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低
——There are so many enemies, but we cannot sit around and wait to die——\n<Sandstorm> Allied units caught inside the sandstorm will have reduced ATK, continuously take damage over time, and have extended redeployment time; Enemy units will instead be slowed.=——敌人数量众多，我们不能坐以待毙——\n<沙尘暴>暴露在沙尘暴中会使我方单位攻击力降低、持续流失生命值、再部署时间延长，使敌方单位移动速度降低
‘Profound Silence'=《大静谧》
‘The Fifth Contact'=“第五类接触”
…After our parting, the blizzard-lashed night outside my window…=......别后竹窗风雪夜......
…As ice yields to gentle warmth's embrace.=......如冰雪消融。
…Asleep already? All right. I'll handle the rest of the work.=......博士，睡着了吗？算了，剩下的工作我来做吧。
…Did I just see Amiya fighting?=......我是不是在作战画面里看到了阿米娅？
…Doctor fell asleep? Then I'll handle the rest of the work, though I am a bit hungry.=......睡着了？那剩下的就交给我吧，虽然肚子有点饿。
…I am awake.=......我醒着。
…In the end, our gain is greater than our loss. Before the snow hides their footprints, we must discern which bad habits it is time to let go.=......利大于弊的结果。在风雪掩盖行迹之前，我们会分辨出需要扬弃的习惯。
…Now is not the time for despair. We must withdraw immediately.=......现在不是沮丧的时候，我们必须立刻撤退。
…Remain silent while you spectate.=......观棋不语。
…The snow shall cover our tracks, and grant us the chance to return.=......风雪会隐藏我们的痕迹，给我们重返的机会。
…The snowfall hath relented. Let us go for a walk outside.=......雪停了，出去走走吧。
…You really finished all your work?=......这就没事做了？
∩-chan (ur fav)=你推的∩酱
≤ 8 hrs=≤ 8小时
★3 Recruitment Voucher I=公开招募★3兑换券·I
★4 Recruitment Voucher I=公开招募★4兑换券·I
☆Supernova☆=☆超新星☆
唯@W, NoriZC=唯@W、NoriZC
在制造站生产100件Pure Gold=在制造站生产100件赤金
在制造站生产200件Pure Gold=在制造站生产200件赤金
在制造站生产300件Pure Gold=在制造站生产300件赤金
完成任意Supplies中的关卡16次=完成任意物资筹备中的关卡16次
完成任意Supplies中的关卡24次=完成任意物资筹备中的关卡24次
完成任意Supplies中的关卡8次=完成任意物资筹备中的关卡8次
百慕大飞鱼, Mag42=百慕大飞鱼、Mag42
